About this mod Sets the base armor rating of the Aetherial Shield to be appropriate for the overhaul Requiem. Adds the Dwarven material keyword and removes the Aetherial keyword to put it in line with all of the other Aetherial pieces. Requirements DLC requirements DLC name Dawnguard Nexus requirements Mod name Notes Requiem - The Roleplaying Overhaul Permissions and credits Author's instructions File credits ogerboss - Requiem



UnmeiX - Krptopyr's Fixes Reqtified





Donation Points system This mod is not opted-in to receive Donation Points Changelogs Version 1.2 Added the Dwarven Armor keyword. That keyword shows up on all Aetherial armor except the shield and prevents the shield from getting the +25% armor rating bonus from the Ancient Knowledge power. Now has significantly higher armor rating

Version 1.1 No longer has dependency on KFR. Now simply load it after KFR and before Requiem for the Indifferent. However, you will lose the "fancy dwarven" keyword. AFAIK It doesn't do anything anyways. ESP Name changed to match title of mod for consistency.



So, you've done it.



You've finally beaten the quest "Lost to the Ages"



And if you're a Requiem user, you've just walked out with an incredible set of armor that is far more powerful than ebony.



Except...the shield. It's garbage. Why?



Turns out that while Requiem did introduce the Aetherial armor set, it doesn't touch the base armor value of the Aetherial Shield, which was already in vanilla Skyrim. As well, it has the material "Aetherial" keyword and not the material "Dwarven" keyword, unlike the other Aetherial pieces.



So all this mod does is patch that value to a more appropriate and give it the proper keyword. Otherwise the Aetherial Shield will perform worse than Orcish in Requiem.



In order to find the appropriate values I attempted to look at the ratio of Aetherial armor to Dwarven in Requiem (after the KFR patch) but that was too inconsistent. So I followed a rule that goes very solidly in Vanilla Skyrim and mostly holds up in Requiem. I set the shield to have 2x the armor rating of the boots or gauntlets (which are equal).



In-game after being Reqtified, the value seems completely appropriate. Nothing stellar, but certainly better than it was.



If you have any concerns about anything at all (balance/permissions/what you need to use this mod/otherwise) feel free to contact me!



Load Order:



Just load it after Requiem and before Requiem for the Indifferent.



If you have the KFR patch, make sure to load this AFTER the KFR patch, otherwise the KFR armor value of 26 will over-write the 40 I set in this mod.