IeZaeL Profile Joined July 2012 Italy 967 Posts #1



Concept map

Playable size: 148*148



Reused a couple of ideas from Nemesis( the whole bottom lane is almost the same) since I liked them so much. Who knows if its balanced in lotv





Couple stats 'bout the map



- Purifier/Endion/Zerus/MarSara tileset

- Original draft was this

- 1350 Aiur weeds doodads out of 2600 total.



















































Concept mapPlayable size: 148*148Reused a couple of ideas from Nemesis( the whole bottom lane is almost the same) since I liked them so much. Who knows if its balanced in lotvCouple stats 'bout the map- Purifier/Endion/Zerus/MarSara tileset- Original draft was this + Show Spoiler + - 1350 Aiur weeds doodads out of 2600 total. Author of Coda and Eastwatch.

Ingvar Profile Joined April 2015 Russian Federation 372 Posts #2 It's beautiful. We all know that Blizzard produces 1 good map in 100 but looking at this reminds that they also have no aesthetic sense whatsoever. MMA | Life | Classic | Happy | Team Empire

Existor Profile Joined July 2010 Russian Federation 4282 Posts #3 On November 28 2015 00:49 Ingvar wrote:

It's beautiful. We all know that Blizzard produces 1 good map in 100 but looking at this reminds that they also have no aesthetic sense whatsoever.

Nah, Dusk Towers is pretty nice map. Nah, Dusk Towers is pretty nice map.

Superouman Profile Blog Joined August 2007 France 2152 Posts #4 i wish sc2 had highground advantage. This map would be so much better with it Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude

Fatam Profile Joined June 2012 1986 Posts Last Edited: 2015-11-28 02:32:45 #5 Really open, I think it could actually be chokier. I know that's not a comment you usually see posted, but given zerg's strength and LotV's slightly smaller armies (on average) I don't see the need for a map that would be pretty open even by HotS standards.



I see you reused the corner base from Nemesis - can't blame you it's a great concept. edit: just noticed that you mentioned that in the OP. Oop :-P



Map/concept as a whole is pretty cool. Still not a huge fan of purifier but this is the best use I've seen of it so far. The vines hanging off the edge of the marsh sections are my favorite part. Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime

IeZaeL Profile Joined July 2012 Italy 967 Posts #6 I think the only open part of the map are the lowgrounds in the middle. The White textures spots are all very choky Author of Coda and Eastwatch.

Fatam Profile Joined June 2012 1986 Posts #7 Most all of the ramps are 4 FF, and even though there are some corridors where you'd have to go a ways to truly 100% flank the enemy, said corridors are pretty wide, except 2 little spots. The rocks help some but they will only stay up so long in a macro game. (Basically, I like the map, but arguing it's not open is insane) Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts #8 Solid as usual. Good job. Administrator ~ Spirit will set you free ~

sTYleZerG-eX Profile Joined January 2010 France 427 Posts #9 Really good! I like it 😄 10% luck, 20% skill, 15% concentrated power of will, 5% pleasure, 50% pain, And 100% reason to remember the name!

Antares777 Profile Joined June 2010 United States 1971 Posts #10 I think that with the lower amount of resources per base and the increased amount of expansion this map has, this would be the epitome of a standard LOTV map.



Excellent job. I love the aesthetics as well.