###################################################################################### 1.25 England ########################################################################################################## Expansion Features###################- Nations now have an Innovativeness value, ranging from 0.0 to 100.0.- Knowledge Sharing lets you speed up the adoption of Institutions in the target country.- Naval Doctrine Wooden Wall now gives a combat roll bonus of 1 in neighboring coastal provinces.- Added Coal Trade Good. Trading in Coal gives 10% extra Goods Produced nationally. Local bonus is 20% State Maintenance reduction.- Added potential for Coal to a number of provinces worldwide.- Added Furnace Manufactory that boosts national goods produced by 5% instead of local produced goods.- The Steer Trade diplomatic action and peace treaty can be used to make merchants in the recipient country steer trade value towards your trade nodes.- Added 15 Anglican events, including DHE to convert to Anglicanism as a British-culture nation.- Added 14 Irish missions- Added 15 Scottish missions- Added English Missions- Added British Missions- [Purple Phoenix] Updated the Purple Phoenix DLC for the new Mission System.#################### Free Features###################- Added map changes to The British Isles, France and Low Countries- Added New National Ideas to British Isles and Low Countries- Lobby/Start Screen: Added news banner (shown first time game is started after an update with new news content).- Reworked how gold is demanded in peace offers: 5 war score now equal one loan size of target, and maximum WS on gold is 25.- Missions System has been completely reworked, displaying all available missions for a nation in a dedicated tab- Diversified SFX for Papacy-style interfaces.- 10 Achievements added#################### Gamebalance#################### Economy- Reduced most permanent sources of land maintenance cost reduction.- Increased tech effect on land maintenance from 0.01 to 0.02- Reduced amount of production and trade efficiency gained from tech# Governments- Tenures Abolition Policy no longer useless for Celestial Empires# Religion- you no longer break alliance or support liberty relations when changing the religion.# Units- It is no longer possible to Conform to template Condottieri (or pending Condottieri).# War & Peace- At most 25 war score can be demanded as gold in peace.- War Score cost for Transfer Trade Power reduced to 30%- Support independence is no longer canceled after one month if the overlord of the subject is a tributary.# Other- To set Player attitude to Friendly towards a country now requires said country to have 50 opinion of player.#################### AI#################### Diplomacy- AI slightly more weights in neighbors that might declare on them in prewar power calculations.- AI will now consider giving provinces to subject in peace even if they have vital interest on them.- Made getting Friendly attitude from AI directly depend on opinion to a degree; this is an attempt to fix the bug that for unknown reasons made it very rare.- AI overlord cancelling Tributary relation or being cancelled by overlord will have -1000 towards acceptance for the duration of the opinion modifier.- Added explicit check to forbid AI from canceling Transfer trade power or Trade steering when an agreement to their benefit is in force, and they are not preparing war.- Fixed ruler personality induced war declaration disclosures and added this to Babbling Buffoon and Malevolent personalities as well.- Fixed AI acceptance modding for custom diplomatic actions.# Economy- AI will now use Statute in Restraint of Appeals decision under limited circumstances. AI with this decision active will never reject Anglicanism.- AI is now aware of more types of diplomatic expenses when performing budget calculations, hence less likely to underestimate budget.- Free Thinker and Scholar personality rulers are more likely to Knowledge share.- An AI country maxed out on tech will no longer try to advance to higher tech (this was reducing late game performance and preventing it from e.g. developing provinces instead).- AI is now more keen to repair unmothballed ships during peace if they have no loans.- AI is now able to decrease tariffs (again?)- Fixed AI increase in budget when rich, so it will spend more on army and navy if being very rich.- AI is now much more likely to build force limit buildings.- AI now deprioritizes building force limit/manpower/sailor buildings until they have built some economic buildings.- AI can now destroy buildings to build better ones if out of building slots when they are rich.# War- Mostly undid "AI prefers to siege with 1 or 2 regs above minimum of limit" change unless fort level is one. It caused other issues currently too complex for AI to deal with.- Capped number of days in a row an AI army will skip processing for during peace to 15 to avoid unresponsiveness when preparing war.- Fixed AI massing on borders before declaring war (for immersion), if there isn't too high threat nearby.- Trimmed down number of independent AI armies for countries with many regiments as this was being a performance drain.- Tweaked non-tributary subjects declaring wars (colonial nations) to require a greater advantage, as to create fewer "overlord must rescue them" situations.- Fixed issue where AI wouldn't merge many small transport fleets due to waiting for an admiral assignment it wouldn't decide to make anyway.- AI made more likely to choose fort provinces as fleet bases to avoid easy capture.- Added guard against AI launching doom stacking invasions into one province islands that already have enough troops (this works for any friendly units already arrived).- AI will no longer use armies to explore when there are threats nearby said army.- AI can now split their transport fleet when they feel safe about doing so and army to be transported is smaller than fleet.- Fixed case where army would refuse to board transport because target location is held by enemy controller (really old code not making sense).- Fixed exploration nations' AI splitting up most or all of their armies into 5k stacks due to reassigning conquistador.- AI should be slightly more proactive against transports landing troops on their home shores.- Fixed AI warship building; it can now build 5-10 times as large war fleets under favorable circumstances.- AI now keeps a home fleet consisting of warships that's not allowed to stray far from their home coast.- Revised number of admirals the AI recruits.- AI no longer unassigns admiral from fleet as soon as it leaves port to another fleet in port.- AI considers maneuver more important than before when estimating navy power and admiral skill.- Reduced willingness of AI to suicide navies that would enter battle early with a way too powerful enemy fleet because of expecting reinforcements.- Probably fixed exiled armies with splinters stuck unable to reach their base due to gathering up.- Fixed cause of fleets stuck waiting for 0 unit armies.- AI will try to keep a minimum fraction of its armies at home rather than sending them abroad to fight. This is however constrained by its splitting logic.- Invading AI army stuck and unable to path to departure port will now disband. This is less bad than tying up a large part of the AI's force (including freed splinters).- Tried to make AI less adamant about transporting troops to own areas with little actual military threat, as well as diverting troops from areas with significant actual threat.- AI slightly more likely to assign leaders to main armies rather than splinters, and especially than divisions.- AI can now simultaneously invade with multiple armies in same area provided there are enough enemies there (rather than exclusively with one army at a time).- Fixed major bug in region assignment system that made most assignments fantasy comparatively speaking.- Fixed invasion splinter consolidation behavior.- Tightened up AIs use of repairing fleets for transport (especially, it will no longer assign such a fleet and then let army sit frozen and wait for it to repair).# Other- Revisited exploration logic to make it work as intended w.r.t. not using entire fleet for it. AI will also stop exploring during war properly.- AI regions are now different from geographic regions and are calculated to optimize AI, will hopefully help with idiot Mamluk AI.- Fixed crash caused by AI trying to raise janissaries in lost states.#################### Interface#################### Country- Fixed country names sometimes appearing in very strange places when using Random New World- Land/Navy force limit values/modifiers (considering local autonomy) are shown on map and macro builder selecting Regimental Camp and Shipyard.# Icons/Art- Added new flag for Cornwall- Armies drilling around now have a very notable yellow "Drilling" in their tooltip.- When a human player is at war with another human player, a blue flame will now be shown in the outliner instead of the standard red.# Other- Clicking on an achievement's progress/requirements in the achievement browser will now highlight relevant provinces on the map that you need to fulfill the Achievement.- Clicking a decision requirement will now highlight relevant provinces on the map.#################### Usermodding#################### Commands- Added "innovativeness" console cmd.- Added "norevolts" console command.- Added "repair" [ships] console command.- Updated "economy" console command to also display AI budget.- Added "powerspend_count" console command.- Added "assert" console command to check trigger argument (if trigger evaluates false, test failure is invoked).# Effects- Added "change_innovativeness" effect (Country scope. Range [-100.0, 100.0], capped to [0.0, 100.0]).- Added complete_mission effect# Logging- Removed error logging of dynamic ( ex. @root ) flags.- Fixed error log flooding of "undefined event target" when using global_event_target.# Modifiers- Added innovativeness static modifier.- Added the modifier type institution_growth. When applied to a province, it will grow all institution by this value, with special case handling for knowledge_sharing.- Added the province modifier knowledge_sharing added to any province where knowledge sharing is growing an institution.# Triggers- Added "innovativeness" trigger (Country scope. Range: [0.0, 100.0]).- "else" and "else_if" now also works for the trigger version of "if"- Added is_capital_of trigger- has_province_modifier trigger now supports triggered province modifiers (takes triggered province modifier trigger key, checks both active and non-active triggered modifiers).- Added has_active_triggered_province_modifier trigger (takes triggered province modifier trigger key).- Added support for provinces_to_highlight for missions, decisions and achievements- Make continent trigger support provinces (Instead of only continent tags and country tags)- Added num_of_foreign_hre_provinces trigger.- Added has_mission trigger to check if scope tag has mission available- Add number of consorts trigger.- Add captured ships with Boarding naval doctrine trigger.- Add island provinces trigger.# Other- Added the define NDefines::NDiplomacy:EACE_COST_GOLD_STEP to specify maximum number of loans worth of gold that can be taken from giver.- Changed the semantics of define PEACE_COST_GOLD_STEP to set WS per loan.- Added PEACE_COST_STEER_TRADE define to specify peace cost of the Steer trade peace option.- Added the define DIPLOMATIC_ACTION_KNOWLEDGE_SHARING_ACCEPTANCE_MULT to control AI's tendency to use Knowledge Sharing based on acceptance.- Changed church aspect objects effect to be named modifier instead.- Added the defines KNOWLEDGE_SHARING_DURATION_YEARS and KNOWLEDGE_SHARING_COST_PERCENT_MONTHLY to control Knowledge Sharing.- Added define EXTRA_SURPLUS_WHEN_NEEDING_BUILDINGS for AI to make them save more money as long as they need to construct buildings.- Added INVADING_MIN_HOME_RATIO to specify minimum of armies AI should keep at home.- Added HOME_FLEET_MAX_RATIO to specify the upper limit number of warships AI should keep as a home fleet.#################### Script#################### Achievements- Added 10 new achievements# Decisions- Added province highlighting for decisions.- Added decision to adopt Sikh Religion for Muslims.# Events- Added 15 Innovativeness events- Added option in Margaret of Anjou event to make her a consort. Event can no longer trigger if there is already a consort.- Cruelty of Mercenaries now requires at least 15 units of Mercenaries, rather than 1.- Added 22 events relating to the Industrial Revolution.- Added 1 price change event for Coal.- The event for Toyotomi Hideyoshi now lets you choose him as your heir.# Ideas- Burgundian Ambition is now 15% Goods Produced.# Missions- Added province highlighting for missions.- Updated French missions for the new Mission System.- Added Missions for Hungary for the new Mission System.- Added Missions for Tatars for the new Mission System.- Added Missions for European Countries for the new Mission System.- Added Missions for Asian Countries for the new Mission System.- Added Missions for African Countries for the new Mission System.- Added Missions for Arabian Countries for the new Mission System.- Added Mamluk missions.- Added Persian Missions. The Persian flavor events "Reforms of Ismail" and "The Shrine of Najaf" are now triggered through missions instead of mean time to happen.- Updated Missions for Bavarian for the new Mission System.- Updated Aragonese Missions for the new Mission System.- Updated Missions for Brandenburg and Prussia for the New Mission System.- Updated Missions for Gujarat for the new Mission System- Updated Missions for China for the new Mission System.- Updated Coptic Missions for the new Mission System.- Updated Daimyo Missions for the new Mission System.- Updated Aq Qoyunlu Missions for the new Mission System.- Updated English Missions for the new Mission System.- Updated New World Native Missions for the new Mission System.- Updated Papal Missions for the new Mission System.- Updated Genoese Missions for the new Mission System.- Updated Lithuanian Missions for the new Mission System.- Updated USA Missions for the new Mission System.- Updated Venetian Missions for the new Mission System.- Updated Polish Missions for the new Mission System.- Updated Scottish Missions for the new Mission System.- Updated Swedish Missions for the new Mission System.- Updated Manchu Missions for the new Mission System.- Updated Incan Mission for the new Mission System.- Updated Japanese Missions for the new Mission System.- Updated Missions for Orissa for the new Mission System- Updated Missions for Oman for the new Mission System- Updated Missions for High American Tech Group for the new Mission System- Updated Missions for Korea for the new Mission System- Updated Missions for Hisn Kayfa for the new Mission System- Updated Missions for Lubeck for the new Mission System- Updated Missions for Netherlands for the new Mission System- Updated Missions for Spain and Castile for the new Mission System- Updated Missions for England for the new Mission System- Updated Missions for Portugal for the new Mission System.- Updated Missions for Russia and Muscovy for the new Missions System.- Updated Missions for Austria for the new Mission System.- Updated Missions for Tirol and Styria for the new Mission System.- Updated Missions for the Ottoman Empire for the new Mission System.- Fleshed out Byzantine Mission to conquer Venice reward a bit.- Updated and Reworked Missions for Timurids, Afghanistan, Transoxiana, and Ajam for the new Mission system- Updated Base Game Missions for the Byzantines for the new Mission System.- Added Missions for Bohemia- Added Missions for Burgundy, focusing on Lotharingia and Arelat- Added short Mission Chain for Rassids and Aden# Setup- Added The Isles as a vassal of Scotland in 1444- Dijon is now an Inland Center of Trade.- János Hunyadi no longer treated as a regency.- Revamped areas a bit in Northern France and the Low Countries.- Split Bourgogne into Dijonnais and Auxerrois.- Removed Limburg Province and replaced it with Upper Guelders. Much of old Limburg now belongs to the province of Liege.- Added 4 provinces to Ireland.- Added 15 provinces to the Island of Great Britain.- Added 3 provinces to the Lowlands Region.- Added 8 provinces to the French Region.- Added Tyrconnell country tag Ireland.- Added Faly country tag in Ireland.- Added Ormond country tag in Ireland.- Added Munster (MacCarthy Mor) country tag in Ireland.- Added Mann revolter tag.# Other- Added startup screens for Irish minors, Provence, Brittany, and Scotland.- You can now pick the Siberian Clan Council government in the Nation Designer.#################### Bugfixes###################- You can no longer reinforce your armies for free by drilling them.- Added even more consistent coloring in tutorial overview.- Fixed bug in trade policy event 9 that would make it impossible to get new maps from it.- Fixed bad check in tribal federation event 6.- Breaking Vassalization is no longer limited to Art of War (clearly not WAD).- Fixed wrong primary culture for Hojo, Hosokawa and Tokugawa.- Fixed sound not playing when becoming Defender of the Faith for certain religions.- Fixed CTD when trying to move a trade end node in nudger.- Fixed minor heir name display bug.- Removed different religious school penalty when playing without CoC as it was inconsistent with DLC feature.- Fixed bug where subject wasn't able to call its overlord into war when said overlord had warned other party, despite UI claiming otherwise.- Modding: Fixed trade routes no longer being written when using the nudge tool (broke in 1.23).- Modding: Fixed trade routes not showing when first opening the nudge tool.- Modding: Added info dialog when trying to select a Trade Node with no outgoing routes.- MP: Fixed banned players getting a message about being kicked instead of banned.- Fixed swapped option texts for Japanes flavor event 50, "A Son Finds His Way Home".- Startup screen for Austria no longer makes claims about the ability of Albert the Magnanimous twice.- Fixed an event that could swap the religion of a province that had a Center of Reformation.- Fixed a bug where the Japanese Flavor Event "Silver Pavilion" could trigger in a province that already had a Cathedral.- Fixed freeze when having the same unit multiple times in province unit list.- Fixed CTD in ai_acceptance in custom diplomatic actions.- Fixed La Malinche's distinct lack of culture.- Forming Japan now properly sets a flag so it cannot be recycled by the same country.- Local Institution spread no longer shown in national modifier view.- Grand Embassy event series should now be less confused about gender.- Fixed Timeline FoW exploit.- When the emperor enacts "Revoke Privilegia" it does not matter if it's capital is outside of HRE for liberty desire calculation purpose- The Surrender of Maine event no longer refers to the wrong monarch taking matters into his own hands.- When a Center of Reformation is created, it will now automatically stop conversion by other Centers of Reformation.- Fixed CTD and added error log if trying to use add/remove_province_triggered_modifier with invalid modifier.- Fix the Declare War dialog: the overlord of colonial nations will not defend the colonial nation in case of war against other colonial nations or natives.- Fixed CTD when using the "run" console command with scripted triggers.- Fix new (empty) provinces when loading old saves- Added flag to prevent war of the roses from potentially happening twice- Primitives no longer get Naval Reformers in their advisor pool- Fixed wrong scope for institution_events.26 MTTH.- Units can no longer be Conformed to Template while movement is locked.- Yet another fix for AI sending subsidies < 0.1 ducats- Make trading cities start with ideas group if appropriate- Make Constantinople the Capital decision now changes religion in Constantinople to ROOT religion rather than Sunni- Fixed so that you cannot refill garrisons unless they are controlled by you or a current war ally.- Hostile coring cost province modifier no longer disappears for annexed countries as long as they are the most "hostile coring costing" claim in the province.- Troop counts over 1 million in war overview now show with 2 decimals.- Troop counts in war overview are no longer hidden to observer.- Fixed the ability to create empty "ghost armies" when transporting across water via automatic transport missions.- Fixed crash when trying to build a manufactory locally in a province.- Fixed scoping bug for continent trigger in some trade policy events.- Fixed error when using the "cede_province = ---" command.