Pathfinder ‎ > ‎ Rules ‎ > ‎ Throwing Strength Lift STR Weight 1 10 2 20 3 30 4 40 5 50 6 60 7 70 8 80 9 90 10 100 11 115 12 130 13 150 14 175 15 200 16 230 17 260 18 300 19 350 20 400 21 460 22 520 23 600 24 700 25 800 26 920 27 1040 28 1200 29 1400 30 1600 31 1840 32 2080 33 2400 34 2800 35 3200 36 3680 37 4160 38 4800 39 5600 40 6400 These rules help determine the distance of thrown objects. Throwing an object requires that the character either has the object in hand or has Grappled with the object.



An attacker can Grapple a target and throw him in the same action.



Thrown characters get an immediate break free attempt at +4. Success results in them prone, adjacent to the thrower.

Base Distance Base distance is determined by the amount of Extra Strength a character has for throwing. The difference between the character's Strength value and the amount of Strength necessary to lift the object over his head is the distance in feet the object may be thrown. The table below lists the amount of weight each Strength can lift.

Distance Modifiers Multiplier Range Increment

Modifier Example x1 5 feet Unbalanced and Non-aerodynamic Creature, Half-full barrel x2 10 feet Balanced or Aerodynamic Sword, Club, Axe, Knife, Box, Bottle, Most rocks x4 20 feet Balanced and Aerodynamic Ball, Javelin, Dart

Using only one arm: x0.5

Running Throw: If you have at least 10 feet to get a running start you get a bonus of +5 feet to the throwing distance for every 10 feet of your speed.

Hammer Throw: x2 per round spinning to gain velocity if the object is hammer/flail-like; max x4



Thrower Size Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16.

Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8.

Lighter Weights For objects under 10 pounds multiply the character's Strength by the values below to determine Base Distance.



Weight Multiplier

4 x2

2 x4

1 x8

Targeting a Square Target a square by making a Ranged Attack against an AC of 5. If the character is trying to hit specific target, use the target's AC instead.

Damage from the Throw If the object strikes another object, damage from the throw is equal to the amount of Falling Damage the character would suffer based on the distance thrown, with a minimum of the thrower's Unarmed Strike damage. Both objects take the same amount of damage.



Otherwise, the object suffers half damage. This includes skipping over the ground; an object only takes full damage from striking the ground if he is thrown straight into it.



These rules help determine the distance of thrown objects. Throwing an object requires that the character either has the object in hand or has Grappled with the object.An attacker can Grapple a target and throw him in the same action.Thrown characters get an immediate break free attempt at +4. Success results in them prone, adjacent to the thrower.Base distance is determined by the amount of Extra Strength a character has for throwing. The difference between the character's Strength value and the amount of Strength necessary to lift the object over his head is the distance in feet the object may be thrown. The table below lists the amount of weight each Strength can lift.x0.5x2 per round spinning to gain velocity if the object is hammer/flail-like; max x4For objects under 10 pounds multiply the character's Strength by the values below to determine Base Distance.4 x22 x4Target a square by making a Ranged Attack against an AC of 5. If the character is trying to hit specific target, use the target's AC instead.If the object strikes another object, damage from the throw is equal to the amount of Falling Damage the character would suffer based on the distance thrown, with a minimum of the thrower's Unarmed Strike damage. Both objects take the same amount of damage.Otherwise, the object suffers half damage. This includes skipping over the ground; an object only takes full damage from striking the ground if he is thrown straight into it.