(Editor’s note to the reader: This is a post we published on April 1st! You can do the math. Enjoy!)

Hello everyone! Hollister the audio guy here. Happy Easter!

As many of you know, the question of how to handle the audio in our game has been a hot topic within the team. We’ve gone back and forth about whether or not we want to just use the original audio, or if we should perhaps see about recreating it, as we are doing with the models.

The cutscenes are a great example of this. We could just use the original audio, but since we’re creating new character animations, the old audio, aside from being considerably low-quality, wouldn’t line up perfectly with the new animations.

So, this has been a point of contention within the team for a while, as everyone has different opinions on it. Luckily, I’m a very driven person, so I took the initiative and went ahead and used your incredibly generous donations to hire some equally incredible voice over talent.

I haven’t talked to the team about this yet, but I’m completely sure they’ll be on-board. Now, onto the good stuff! We’ve already recorded some of the cutscenes, and I’m eager to showcase them.

The first one is the cutscene of Ghen’s friend talking to you in the chamber you teleport to:

Next, we have Ghen himself, delivering his monologue about his son, who I presume is Atreus:

Then onto Catherine’s monologue when you kidnap her from Moeity:

And finally, we decided we can’t leave out the fan-favorite of Ghen singing, so we decided to have our very talented actor record that as well:

I hope you enjoyed this presentation. Stay tuned for more audio updates!

I’m so happy to be such a big part of bringing Myst 2 to life!

Take care,

Hollister

Sound Engineer / Composer, The Starry Expanse Project

April Fool’s!