



this is a guide about the Righteous Fire Inpulsas Ascendant i made in Bestiary. Made a Video-Guide about it back then, but now it’s time for a written guide.



There are dozens of RF builds around, so what makes this one different?

It’s made for fast mapping and magicfinding while lacking endgame boss substain and dmg. It’s all about the momentum in this build and desires a strict lootfilter. Life is substained by lifeleech and life regeneration, which is around for a few leagues.





Pros:



+ very fast mapper in any maptier



+ can run any mapmod inluding no regeneration. Even no leech is possible depending how hard the map is.



+ cheap to start, but you can throw much currency into it



+ one of the highest possible magicfind builds coupled with the great clearspeed



+ Has no problems with stat requirements or resistances even with mf gear (triple purity)



Cons:



+ lack of singletarget dmg

endgame bosses are somewhat doable, but not recommended on the build



+ no time to loot much stuff, a strict lootfilter is required



+ solo play orientated. Doesnt benefit from supports like a windripper build or similar.



Disclaimer: Requires Vessel of Vinktar + Inpulsas Broken Heart to play! 2x Obliteration works, but its way different and in my opinion weaker. Its fine for the transition into VoV+IBH.



The mechanics - how everything works



We use the synergy of some uniques and classfeats:



Ascendant - Slayer has the feature that our leech does not end on full life. Depending on the amount of monsters killed, monster life and dmg scaling we can get something between 10-30 seconds of leech if we stop killing.



Ascendant - Trickster is mainly used for the 50% recovery on kill, which increased our leech and regeneration. The Frenzy/Powercharges on kill make mapping way smoother with more speed/dmg and easier elemental overload proccs. The manaregen also can reduce a bit pressure on the lifepool if Mind over Matter is used, more about that later.



So how do we leech?



Inpulsas Broken Heart + Vessel of Vinktar.



Vinktars shocks nearby enemys, those explode due to Inpulsas and Vinktar allows us to leech 20% of the dmg! On top vinktars already increases the dmg taken on enemys.

With good clearspeed and the skilltree i use its basically a 100% uptime on Vinktars except with some heavy backtracking.

The Inpulsa explosions increase our clear area and singletarget dmg to rares and surviving rares always have the EE debuff for instantly higher fire dmg taken.





Special case: Mind over Matter



Picking Mind over Matter has a few advantages and disadvantages with RF:



You gain the possibility to use the Flask Divination Distillate for a big chunk of Magicfind stats and maximum elemental resistances since you never (except the max fire resist is TOO high) regenerate mana while the flask is up. The manaregen also acts as liferegen, even tho its not very high… just a bonus.

The bad thing is that Scorching Ray, shield charge and utility skills with manacosts need a bloodmagic supportgem. It doesnt really matter for the singletarget dmg while magicfinding regular content since bosses melt anyway with RF + VaalRF + SR.



So for magicfinding i highly recommend using Mind over Matter for the divination distillate. For non MF its debatable. The maximum all elemental resists are great, but you loose some singletarget dps and sockets.

Videos

Incursion Videos are coming soon. Won't be much different from 3.2, except more singletarget dmg with Vaal RF



Bestiary:



Buildguide

random Burial chambers run

-max no regen t13

Incursion Videos are coming soon. Won't be much different from 3.2, except more singletarget dmg with Vaal RFBestiary:

My Character





https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAABAAHcAl8DBAQHBg4J9gthDF8OXBQgFSAYVhkuGbQaehynHNwfAicvJ-0o-i2DNZI2xTrYOuE8LT1fQYdEDUV-RZ1HfkyzTeNQR1JTU1JTpVXGVkhboF8_YN5lTWebaHRo8mr6dqx343lofA6Cm4LHg1-DzIPbhNmFMpBVlKCXlZitmjua4J_fogCkDKYyplenCKdVqLupbq2Nr2yxW7c-uJO9Nr6nwQTEWMT2xq7I8M9-1HzUj9gk2E3Yvdlh2mLhc-RR6-7sOO8O73rvfPAf8kX2SPaj-ej-Cv6P?accountName=Milkyslice&characterName=MilkyRagdoll



lvl 76 atm.



Skilltree will be transitioning into the one posted in the Skilltree section once i finished uberlab (pathing, some regennodes).



Gear will be upgraded to MF gear over time and once i reached my goal (probably HH) i go for a 2nd gearset with no MF for xp.



Note: First char in Incursion SC, no atlas etc. Had a lucky bereks grip drop in a temple in act 9 which geared me up to this point.





Here is a link to the gear/tree/etc of my 3.2 character which goes in the direction of what the character will look like later:



https://www.pathofexile.com/forum/view-thread/1623473



lvl 76 atm.Skilltree will be transitioning into the one posted in the Skilltree section once i finished uberlab (pathing, some regennodes).Gear will be upgraded to MF gear over time and once i reached my goal (probably HH) i go for a 2nd gearset with no MF for xp.Note: First char in Incursion SC, no atlas etc. Had a lucky bereks grip drop in a temple in act 9 which geared me up to this point.Here is a link to the gear/tree/etc of my 3.2 character which goes in the direction of what the character will look like later:

The Skilltree



http://www.pathofexile.com/passive-skill-tree/AAAABAABAP66JJ19dWJaxq6a4EWdU1KbLR8CBAcYVmh0lKDaYho4kFUnL1JTl5X2ow5cRX5q-kd-ZU29NthN5dGCxyj62CQ2xVBH7w4UIA3NHM7-VCtQOtiouz38jM_2SJ_f73xWSKcIuJMc3I8a5FEs6YazPC2DzINf8kX-Cv6POuGmVzWSTePYvVhjXz9EJWDe932kDAJfBLOiAPAfVcaD2zpY0B_v65itRA3I8NN-1I8J9tR8Bg7sOIKb4XOaO2ZUPV8Zju2DAF5Bh7c-GS7ZYV85sKu-p4TZGnrEgorwpjIDBLFbrY12rM9-r6cn7fnoFSDveggur2xMs2ebLYPr7hm0C2HE9oUyhXto8gAAAAA=



I picked the slayer subclass first, then the trickster.

Leveled with rf since lvl 40, earlier i used scorching ray… but you could do what you want for leveling with twink gear.



Some information about choices:



The flasknodes are important to keep up vessel of vinktar all the time. On top flask effect increases our max resists, item quantity/rarity, movementspeed and so on.



After that point grab extra jewels, life, attack/movementspeed (faster shieldcharge) or even the duration cluster. depends on what you want ;)

I picked the slayer subclass first, then the trickster.Leveled with rf since lvl 40, earlier i used scorching ray… but you could do what you want for leveling with twink gear.Some information about choices:The flasknodes are important to keep up vessel of vinktar all the time. On top flask effect increases our max resists, item quantity/rarity, movementspeed and so on.After that point grab extra jewels, life, attack/movementspeed (faster shieldcharge) or even the duration cluster. depends on what you want ;)

Gems



Vaal Righteous Fire + Increased Area of effect + Elemental Focus + Efficacy in a helmet with support of increased burning dmg and concentrated effect.



If you only got a helmet with one supportgem in it, replace efficacy since its the weakest gem in there.





Scorching Ray + Burning Damage + Elemental Focus + Bloodmagic + Efficacy + Controlled Destruction.



Without Mind over Matter you probably dont need Bloodmagic (just get some manaregen) and swap in Empower or Swift Affliction



Shieldcharge/Leapslam + Faster Attacks +Fortify + Bloodmagic



Without MoM you can drop BM and use this as a 3link or add a critchance for even more reliable EO proccs.



Purity of Fire + Purity of Ice + Purity of Lightning + Enlighten lvl 3





bricked (corrupted lvl 3 enlightens) arent expensive), but you could use arctic armour or herald of thunder (EE reapply) in the meantime for one of the puritys.



With a good watchers eye purity of elements could replace one as well, but in general i like the max all resistances.



Vitality aura is not needed once the ball is rolling, but an option as well.



For pure magicfind those puritys help A LOT capping resistances, especially with mediocre Ventors Gambles.





Utility:



Here are some setups that worked out for me



Flamegolem + Combustion + Bloodmagic/Cwdt.



extra singletarget dmg via the combusion debuff. Optional, not required for low lvl burial chamber farming etc. Something to consider for high tier maps.



Bloodrage + Orb of storm + Bloodmagic



optional again. Bloodrage is mainly used for the atkspeed buff (already generating frenzy charges), oos is there for more reliable singletarget EO/EE proccs. debatable.



20% Portal + Enhance + Faster Casting.



The best thing ever if you chain maps really fast



There are various other utility setups, with or without mind over matter (drop bloodmagic gem ofc).



For my taste a portal setup and bloodrage are fixed for fast mapping.



Gear



It highly depends on what you wanna do… Magicfinding or not, with or without MoM and if you use a Headhunter or not. I seperate it in two parts, one for mf and one without.



Magicfind gear:



Weapon: Brightbeak. Fastest weapon for quick clearing and up to 60 resists



Belt: Biscos Leash for the mf part and rampage. Rampage increases the clearspeed and dmg of all sources (inpulsas explosions, rf, sr). The first big mf item i would get.



Headhunter for the juice.



Boots Goldwyrm: 20% IIQ, not much more to add.



Gloves: Sadimas Touch. the firedmg with atks is bad for EE with shieldcharge/leapslam (doesnt matter while clearing since ss aoe is small and inpulsas overwrites it after the explosion). Orb of Storm is needed with those.



Null and Void with a Headhunter. You keep the rampage with headhunter buffa, has good life and some phys immunity from time to time.



Ring: 2x ventors gamble. 9-10% IIQ as a baseline, some life is nice, IIR should be at least over zero (more is better) and resists not abyssimal. Fire res can be negative since we already get a ton from the purity + brightbeak + goldwyrm



Amulet: Shaper amulet with IIQ and life. everything on top is nice (resists, iir..)

can be quite expensive. Alternatively use a rarity + life amulet on a budget.



Biscos Collar is also nice to have, but doesnt grant any life (dmg) and isn't so valueable in incursions.



Shield: 1% max all res or 2% max fire res shaper/elder shield with high life and fixing the missing resistances. Personally i prefer the allres route.



Evasion bases with high movementspeed or Armour bases with extra life are prefered.



early on rise of the phoenix / saffels frame are fine, just keep in mind that too high fire resist can hurt the mana degeneration and bricks the Divination Distillate interaction.



Body Armour: Inpulsas Broken Heart. required to make everything work. Go for a 10% monster hp explosion roll and good life. inc dmg if killed recently is a decent stat as well. Not sure if the shockeffect works with vinktars shock aura (or flaskeffect).





Normal Gear:



Overall gear: Its waaaay easier to (over) cap ele resist so chaos resist and strength rolls are easier to fit on the gear as well as manaregen on some slots for non-MoM casting.



Weapon: Brightbeak for the fast clear. Alternative doryanis catalyst or a high aps rare sceptre with elemental/fire/burning dmg if dps is needed (can also weaponswap.



Belt: Biscos leash/headhunter again for clearspeed.

For a safer/cheaper route a rare stygian or elder (life recovery roll) belt with high life and resists is the way to go,preferable with flask propertys (reduced charges used/more charges gained/flask effect duration).



Boots: Rare high life boots and 30%+ movementspeed.



Gloves: Null and Void for rampage (no bisco leash) is an option. Insanity gloves for shieldcharge are great to have or just regular rares with tons of life and resist.



Rings: Stormfire is a good and cheap choice. Since we literally have a shock aura all the time and clear fast it can add a lot of dps. Besides that high life Opal rings preferable with firedmg% are nice. On a budget just life and resists.



Amulet: Life, resist, firedmg% and manaregen. liferegen and maximum leech rate are also nice to have.



Shield: Same as the mf route, get high life and 1% max all res OR 2% max fire res.



Body Armour: Inpulsas Broken Heart. required to make everything work. Go for a 10% monster hp explosion roll and good life. inc dmg if killed recently is a decent stat as well. Not sure if the shockeffect works with vinktars shock aura (or flaskeffect).

Flasks



Vessel of Vinktar with lightning penetration. Bread and Butter for the build to keep the leech running and the explosions to happen. The penetration helps inpulsas explosions a bit, the other versions do nothing for us. Core





Witchfire Brew: The curse is nice to have so we dont need anything to trigger one, helps killing stuff near instantly. dot dmg is nice, blind great for a stationary build on bosses and a bit evasion% might help as well. great flask, but can be replaced if you have a useful curse on hit corruption on the gloves (applied via shieldcharge, explosions and oos). Core without curse on hit



Quicksilver Flask of Adrenaline. Gotta move fast! Not necassary with leapslam



Divination Distillate. 4% maxres, a shitton of iiq/iir and both scale with flaskeffect. great! Without Mind over Matter not usable. Core for MF



Sulphur Flask with Bleed removal. adds a bit generic dmg, regen if we are stationary (facetanking some bosses) and has 3 base uses. can be another basetype like a lifeflask or amethyst flask





Alternatives:



Its nice to have freeze and Curse removal on flasks, if you switch 1 or 2 of the unique flasks, get it on there.

I would prefer curse removal since monsters barely freeze (high max cold res + life) and box monsters die instantly while most effects are negated via the explosions (barely any corpse explosions) and high resistances.



Ruby Flask is normally a goto for rf builds, but hard to use with Mind over Matter. Very high fire resist results in lower lifedegen from rf, usually great. With all the mana, manaregen (tricksters 15 manaregen after using shieldcharge and 50% on kill) + ticking divination distillate and barely any degen… you can regenerate mana which turns off Divination Distillate… lowering your other max res and iiq/iir!

Not a problem with the usually shitty rf mapmods (lower recovery etc).



Sapphire Flask. Purity of ice, distillate maybe 1% maxres on the shield? why not push it further!



Pantheon and Bandits



Abberath as the minor god for reduced fire dmg taken mainly. reduced ignite duration on us is also nice since we got no ignite removal.



For the Major god everything is fine… really anything has advantages.



I like Soul of Solaris which reduces phys dmg against single enemys and you avoid critchaining.



Soul of Arakaali is ofc nice as well with reduced dot dmg taken, recovery bonis with cwdt + immortal call + bloodrage and chaos dot dmg reduction.



Bandits… kill em all!

Jewels

Conqueror's Potency adds valueable stats to us (listed in the math section). Higher iiq/iir, movementspeed, maxresist etc. It pushes some flasks over a threshold for extra bonis like topaz flasks 7% (including flaskeffect on the tree) max lightning res to 8%.



Watchers Eye with many different rolls.

for %life and a mediocre roll its already worth it.

good rolls are:



Physical dmg taken converted to x element.

Immunitys (esp freeze)



You might even consider swapping an aura if you find a sweet deal. Vitalitys recovery mod is insane (and expensive) and purity of elements has some great mods (like a shitton of chaos res) that might make em worth using.



Abyss jewels:



You want 3 rolls in particular:



Flat life, as much as possible.

Onslaught on kill, one good 8% roll is enough or 2x worse rolled ones

flat cold dmg to attack/with maces. 1x doesnt matter how high to trigger EE with shieldcharge.



Liferegen% while moving, dmg% if killed recently etc are also good mods, but the mentioned ones are a must have on your abyss jewels. 2 abyss jewels are usually enough for that and you can go for normal jewels then.



Normal jewels want the standard rf build stats:



Life%

%firedmg, %burndmg, %generic dmg, % dot dmg



and so on.

Math and additional Infos

Flasks and Flaskeffect

We gain 26% Flaskeffect from the Alchemist Cluster and 8% Flaskeffect from the Conqueror's Potency Jewel for a total of 34%.



This results in (flasks with maxroll, numbers rounded down):



Divination Distillate:



60 IIR > 80 IIR

18 IIQ > 24 IIQ

4% all maxres > 5% all maxres



Ruby/Sapphire/Topaz Flask in general:



6% maxres > 8% maxres

50% resist > 67% resist



Vessel of Vinktar:



10% lightning pen > 13% lightning pen

maybe the same for the shock

20% lightning leech > 26% leech



Sulphur Flask:



40% inc dmg > 53% inc dmg



Witchfire Brew:



100% evasion > 134% evasion



40% dot dmg > 53% dot dmg



Quicksilver flask of adrenaline:



70% movementspeed > 94% ms

Item Quantity possibilitys



20% iiq goldwyrm

20% iiq 2x ventor

10% iiq elder amulet or talisman

24% iiq divination Distillate

16% iiq Sadimas

5% iiq Biscos leash



95% total IIQ + potential corruptions.



IIR depends highly on the Ventor rolls, rampage buff with biscos leash etc.



150 - over 200% iir aren’t a problem to reach considering potential 80% on the divi distillate, 30% implicit on ventors alone. Helmet, amulet, ventors, biscos and jewels can add more.



IIR gem is not recommended since we kill partially with rf, sr, inpulsaplosions and orb of storms (the last 2 have culling strike as well).

Maximum Resistances



Elemental dmg isn’t a big issue since we can obtain a good chunk of max resists.



5% all ele from divination distallate including flaskeffect

1% all ele from a shaper shield OR 2% fire from elder shields

4% from puritys.



That brings us up to 85% all ele res or 84% lightning/cold and 86% fire.



8% for single element flasks brings it up to 93% for the used element or 92/94%



Then there are a few % possible via corruptions or lvl 23 puritys up to 3%.



Saffels frame could push that even higher and you could end up with 99%, but at that point RF won’t degen mana anymore and divination distillate stops working (except with some tricks like using the unique flask that stops manaregen or the shavronne ring).



Mind over Matter, again

I know some people are disturbed by seeing bloodmagic gems, especially in the scorching ray setup. Nowadays its not as bad as it looks with RF + VRF + SR on regular mapbosses/incursion dudes etc. They die before reaching max stacks anyway.



With that out of the way lets talk about how to handle it and the benefits/downsides.



30% of the incoming rf/bloodrage (or all dmg in general) goes on mana.

This basically reduces the damage of RF on our lifepool depending how high our manaregen is up to the 30% cap. Is our manaregen only big enough for 20% of the dmg, the remaining 10% go on life again.



Reducing the dmg on life is one part which is nice to have, but not the reason to specc MoM for me (rf + mom and investment into mom usually comes with a lack of dmg or healthpool).



The mainreason, like mentioned a few times, is the ability to use the Divination Distillate flask for magicfind and max resistance. We need to take enough dmg to have more dmg on mana than manaregeneration while the flask is up.



Too high manaregen OR maximum fire resistance will stop the flask (ends on full life or mana).



Without any mapmods i usually can run the flask with purity of fire, +2 fire res on a shield and the max res of the flask.

Using a ruby flask on top or picking up a resist shrine would stop divination distillate for me. Using the DD and Ruby flask together in normal maps is not possible.



We can however use a ruby flask in no regeneration, low recovery, -max res etc. no need to reroll those maps, just collect a few, add a ruby flask and run em ;)



We actually have more manaregen than it looks like at the first glance.



Base manaregen is 1.75% of the max mana (mainly gained via int for us).



46% mana from the skilltree



100% manaregen from the skilltree



15 flat manaregen from the trickster basically all the time



50% manarecovery if we killed recently



Divination Distillate recovers mana



maybe something on gear/jewels/etc.



It adds up. This manaregen is literally converted into liferegen, just should never be higher than the 30% of RF's dmg on mana.



There is no golden number how high your manaregen should be because some factors play a role. The lifepool dictates how much dmg rf deals, max fire res lowers the dmg significantly and the 30% mom effect applies on that value. a char with 9000 life can have more manaregen than one with 5000 life. The same thing applies to max resists. Your manaregen might fit perfectly for 90% fireres and 5k life, but on 8k life you could add 2% more max fire res.



Path of Building can help a lot here to minmax that.



Divination Distillate is the ruby flask for the MoM route. If you dont use mom... you use the ruby flask. Will the incoming dmg change? not much in any direction since the 3% max fire res difference (5% vs 8%) is compensated by MoM while gaining resists against other elements.



For a full circle back to the Bloodmagic gem. Non mom has enough manaregen for a 6link scorching ray and has the advantage of an additional dmg gem.

is it needed? No, not for the purpose of the build. As long as bosses, architects and similar stuff dies quicker than reaching full SR stacks its barely meaningful at all. For those quick fights the rf and vaal rf dps is the biggest part









nFAQ

Why Ascendant over Slayer?

several reasons. With MF in mind ascendant has easy access to stats (40dex esp) that are very hard to obtain with so many mf uniques.

She saves 5 skillpoints over the Slayer while gaining 4 extra skillpoints on top (and uses 2 for her own start) which basically is worth all the flasknodes or 45% life in 5% lifenodes.



Slayer feats like cull, aoe, more dmg, leech on full life are either compensated by that, the same or slightly weaker.



The trickster subclass adds tons of substain (50% more leech/regen) and qol with power/frenzy generation in particular. Its way easier to keep Ele overload up.



Can i pick other scion classes?



No and Yes. Slayer is necassary for the non stop leech. Besides that the culling strike and 20% (basically permanent when we need it) are nice feats on top.



Trickster on the other side could be switched despite being the best choice for fast and safe mapping.



Pathfinder subclass adds better flasksubstain for longer fights, chieftain better bossdmg and a bit substain/life for excample.

I want to make the character good for one thing and not a mediocre mix for different things. If i want a safe bosskiller i would go for a J U G G R F instead.



Why not the alternative start to the shadow?



There are just not enough skillpoints for that. We need the path from the witch flasknodes down to the ranger flasknodes or the flask effect and substain is not good.

removing the duelist starting nodes doesnt result in more skillpoints those 5 nodes are required for travelpoints instead and a loss of atkspeed and life.



How dare you writing a guide with such a low level char?



Played the build in 3.2 as well a lot, farmed his headhunter in 3 days, optimized a lot etc. Currently i just have more time to write on my mobile than playing on the PC :P



Bonus - Farming Stats

I don't have much time to play with a job and family, so this will grow over time.



28. July 2018



Reached maps and unlocked a few t1/2. My first goal is to setup my atlas for Burial Chambers T3 farming. For that i will NOT unlock any other T3 or T4 map.

T5+ maps will be bought at the beginning. I want the 4th shaper orb (T4 > T9) to upgrade relic chambers. This will prevent any t4 relic chamber to drop.



Then i will /global 820 Uberlab trials and run it to fix my skilltree.



Any remaining currency will go into a abyss jewels (cold dmg with atks/maces, onslaught on kill) a decent watchers eye and cheap (not toprolled) mf gear and i will run hundreds of Burial Chambers.



The first Doctor card will be sold and the currency invested in better MF gear. those ~6.5 Ex should be enough for max quantity gear.



Then clean the stash, roll maps and i start counting how long i need to farm the headhunter.

Took me 3 days playing (idk, around 24h total) to farm 5 doctor cards and enoufh currency to buy 3 more doctors AND had currencly left for 5.5ex worth of gear upgrades :x I did stream most of the farming, but didnt count maps or /played. So thats coming in here hopefully ;)



After a non mf setup is made i would go for some xp grinding in wither t11/13 maps or t16 maps... or reroll :p

Greetings Exile,this is a guide about the Righteous Fire Inpulsas Ascendant i made in Bestiary. Made a Video-Guide about it back then, but now it’s time for a written guide.It’s madewhile lacking endgame boss substain and dmg. It’s all about the momentum in this build and desires a strict lootfilter. inspired by this build which is around for a few leagues.Requires Vessel of Vinktar + Inpulsas Broken Heart to play! 2x Obliteration works, but its way different and in my opinion weaker. Its fine for the transition into VoV+IBH. https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w



My Youtube channel with builds, unique and mechanic discussions etc Last edited by Milkyslice on Jun 28, 2018, 12:08:53 PM Last bumped on Jul 22, 2018, 9:22:11 PM