Druid Circles

Circle of the Planes

Druids initiated into the Circle of the Planes have imbued a portion of themselves in planes of existence, primarily the Feywild and the Elemental Planes, where the natural and primordial reign. This tether allows them to easily summon creatures from these planes into the Material plane.

Summon Nature's Ally

At 2nd level, when you join this circle, you learn the find familiar spell. You always have this spell prepared and it does not count against the number of spells you can prepare each day. When you cast the spell, you choose one of the normal forms for your familiar, or one of these special forms: mephit (any element), myconid sprout, sprite, or flying snake. If the familiar is a beast or plant, it is fey instead. If the chosen form is Small, the familiar spawns as a tiny version of it with d4 hit dice instead of d6, and hit points adjusted appropriately.

Additionally, when you take the Attack action, you can forgo your own attack to allow your familiar to make one attack of its own.

Planecaller

Also at 2nd level, you can use your action summon a creature of the beast, plant, fey, or elemental type of CR 1/8 or less. If the summoned creature is a plant or beast, it is also considered fey. The creature will not attack or otherwise put itself in harm's way but will obey your commands. The creature disappears after 1 hour, when you use this feature again, or if it takes any damage.

Empowered Conjuration

Upon reaching 6th level, when you summon or conjure creatures using a higher-level spell slot you can choose to increase the challenge rating of the summoned creatures instead of the amount.

Credits

Subclass by StrayChowChow

Art by Neocore Games

Homebrewery Template by stolksdorf (homebrewery. naturalcrit.com)

If you could summon twice as many creatures with the higher-level spell slot, you may double the maximum challenge rating of creatures summoned instead. If you could summon three times as many, triple the maximum challenge rating, and so on.

Thick Hide

Starting at 10th level, any creature that you summon or create with a conjuration spell has a natural armor bonus of half of your Wisdom modifier (rounded down).

Attuned to the Planes

Beginning at 14th level, you no longer need to concentrate to maintain conjured beings, but you may only have one conjuration spell active. You may cast and concentrate on other spells.