Exactly what I was going to say. I spend the entire fight zooming around the map by tethering to people kinda on auto-pilot. The freedom to be able to passively ock-on without precise aim is what allows me to actively observe the fight and prioritize where I’m most-needed and what the safest way of getting there is.

Also, Mercy is a great character for people who can’t, or don’t like to aim. My aim sucks, I’ll own that. I’m not ashamed of the fact that I haven’t played a lot of shooters, what I like about Overwatch is that I don’t have to play an aim-heavy gunner. So yeah, you might technically make her more skill-rewarding, but you’ll also completely rewrite her playstyle and even her very purpose in the game, all while alienating an entire group of Mercy mains who play her cuz she’s more accessible than some of the more aim-reliant characters.

Now in my opinion, if you want to add more skill into Mercy’s toolkit, what I’ve been wanting for a while is a fast-fall option. Like maybe its a toggle on the jump button, or when you hit reload? Mercy has great mobility, and her angelic descent is an amazing tool, as is her lateral airspeed with Valkyrie. The one thing I wish I could do better is to drop down instantly when I hear a McCree or Soldier ult so I can quickly duck behind cover rather than be stranded out in the sky.

So yeah, give her 5 (or MAYBE 10) more healing per second, PLEASE give her a fast-fall option, I think her ult and rez are fine the way they are, but DEFINITELY DO NOT MAKE HER STAFF AIM-DEPENDENT!