Complete a Special Task. You must find one or more demon hunters willing to lead you through the array of complex rituals required to become a demon hunter.

Finding a Demon Hunter Finding a demon hunter willing to lead the player through the various rituals might prove difficult, demon hunters are sparse, and never stay in an area for long before moving on to a new location. Once a demon hunter is found, it may prove difficult to convince them to aid you. They know what the rituals entails, how it affects those who attempt them, how few survive it, and the various sacrifices the player has to make to finish it. Not just any demon hunter is capable of taking a new initiates through the rituals, and it is not uncommon for multiple demon hunters to aid in the process. In order to undergo the ritual, you need demon hunters with a com-bined level of 20 between them to be able to infuse the player properly with fel magic.

Stage 1: Demon Bonding To begin the process of becoming a demon hunter, the player has to hunt and capture a sentient demon. A demon with an Intelligence above 10, as the ceremony below requires an intelligent being for bonding to work. Captur-ing a demon is a simple task, that could quickly prove difficult for low level parties. Once a demon has been captured, it has to be brought to the willing demon hunters that is administering the ritual. It is uncommon for the demon hunter to accompany the character in hunting and capturing the demon, as most see it as a test of strength and will. If the player can't complete this task, they are considered unworthy of being given the powers of their kin. Once ready, the demon hunters present begin to channel fel into the ground around the demon, to capture its soul once slain. Whilst they are channeling, the player is forced to sacrifice the demon, slaying it in whichever way they see fit. After the demon has been killed, the player is given a ritualistic knife, and tasked with carving out the heart of the demon, and collecting a portion of its blood in a flask. The player is required to eat its heart, and drink its blood while within the fel channeled area, at the end of which the demons spirit will attempt to flee and be captured by the fel magic. The spirit is then placed within the player by the aid of magic, and forever bonded with the player. Even though the spirit is bonded with the player, the player is not yet in control of it, and the demon will try to take control.

Stage 2: Visions of Fire The bond between the player and demon is untamed, the demon will continue to try and take control of the player until it is suppressed. As the demon bonds with the player, the player is imme-diately shown countless visions in quick flashes, visions of the Burning Legion's crusade, the countless planets they have fought and destroyed across the universe. These visions bring horrors to even the strongest players, many entering a coma or immediately dying as the demon struggles to overthrow the players control. Shortly after the demon has been bound to the player, after enough time has passed for the player to see the horrors of the Burning Legion, and gained a hatred for what atrocities they have done. If the player is still alive, they are once more give the ritualistic knife in their hands, and tasked to carve out their eye sockets. If the player is unwilling or if they are uncon-scious, the demon hunter forcefully removes their eyes. During which the visions that flashed before the player will vanish, sending the player into a coma. Most new demon hunters stay in the coma for a few days, giving the other demon hunters time to finish the rituals. Some new initiates stay in the coma for longer, and about half never wake as the demon took over their mind, devouring their soul and killing the newly made demon hunter.

Stage 3: Taming the Demon Whilst the player is in a coma, the demon hunters continue the rituals on their body to aid in the entrapment and control of their inner demon. During this time the players empty sockets are covered with a piece of thick cloth, the cloth is more symbolic than practical, and helps the demon hunter in social encounters, as their eyes can be frighte-ning at first glance. While the demon hunter is in a coma, flickering green dots begin to appear behind the cloth if the demon hunter is alive. While the demon hunter is in a coma, their body is infused with deadly amounts of fel magic to aid in controll-ing the demon within, the fel quickly becomes apparent on the hunters body as the fel mutates their body, giving them demonic features such as scales, horns, or claws. The fel also fuses to their body in the form of rough hard lined tattoos, these tattoos are fused with fel magic, functioning as a prison for the demon within. These rituals are tiresome, and take place over multiple hours, slowly shaping the demon hunter, granting them their demonic appearances and slaving the demon within to the hunters will. Once the rituals are done, the hunters eyes will begin to flicker as green embers behind the cloth, a trait that will continue till the demon hunters death.