Homebrew Kraul Race Details

The Kraul are an ascendant power group within the Golgari Swarm, long content to linger at the margins of the undercity but now increasingly making their buzzing voices heard in the subterranean Golgari guildhall. These six-legged, insectile beings are hard-headed and literal-minded, with little grasp of metaphor or nuance.

Kraul Traits

Ability Score Increase

Your Constitution score increases by 1.

Age

Kraul reach adulthood after only a few weeks, hatching from eggs and feeding on the fungi near their nest. At this point the larva weave cocoons that they attach to the side of their nest. Over the course of several weeks, the larva undergoes a metamorphosis, and emerge from their cocoons as adult Kraul. They usually live up to 10 years.

Alignment

Kraul are usually neutral, with a slight inclination towards evil.

Size

Kraul are between 5 and 6 feet tall and weigh between 130 and 190 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Spider Climb

You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. You also have a climbing speed of 30 feet.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Languages

You can speak and understand Kraul and understand Common, but have difficulty speaking it. The Kraul language is spoken through a series of humming noises generated by vibrating the kraul's vestigial wings. Few non-kraul creatures are capable of understanding the language or producing the noises necessary to speak it.

Kraul Scout Evolved to survey and explore the areas surrounding the hive, Kraul Scouts possess gossamer wings and a light exoskeleton. Ability Score Increase Your Dexterity score increases by 2. Flight You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor. Natural Armor Due to your exoskeleton and the shape of your body, you are ill-suited to wearing armor. Your exoskeleton provides ample protection, however; it gives you a base AC of 13. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal. Kraul Soldier Evolved to be the guardians and warriors of their hives, Kraul Soldiers are built for fighting with a hardened exoskeleton and hooked claws. Ability Score Increase Your Strength score increases by 2. Grappling Claws Your foreclaws are specially designed to grab and hold enemies in place. Each one is also a natural weapon, with which you are proficient in and can use to make an unarmed strike. If you hit with it, the target takes piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. Natural Armor Due to your exoskeleton and the shape of your body, you are ill-suited to wearing armor. Your exoskeleton provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Your Kraul character has the following racial traits.