Posted 03 September 2013 - 04:07 AM

conclude those numbers are 'Man Hours' of combat

1623 average number of players online in a match.

I think we have to distinguish between 'Hours of Battle' versus 'Man Hours of Battle'.If we assume their chart is Hours of Battle total then we can calculate how much each person received by dividing by 16 (This data was from before 12v12 hit).3.83 x10^9 XP over 9.6x10^6 Hours is only 3982.25 XP per hour of battle.With 16 players on the field at a time this is 249 XP per player per hour of battle.Since the average match is supposed to be 8.5 minutes long (I can't remember where I read this) each individual can do 7.06 matches per hour, leading to a tiny 29.28 XP per match per player.That seems ridiculously small since even a loss is 100 XP?If however we assume they inflated their 'hours of combat' numbers by actually stating the 'Man hours of combat' we get3.83 x10^9 XP over 9.6x10^6 Hours is 3982.25 XP per man-hour of battle.We no longer divide by 16 since this is already per person.Since the average match is supposed to be 8.5 minutes long (I can't remember where I read this) we assume 7.06 matches per hour and arrive at 564 XP per match.Given that a good match can net you a thousand when you're on premium time, plus minus a founder/champion/hero mech XP boost I believe that this is the correct number. My personal XP/match is 671 so the correct answer is obviously 564 and not 29.In conclusion since 564 XP/match is much more believable than 29 XP per match for an average player I have toTherefore we proceed to say each 8.5 minute match of 16 players is 136 man-minutes or 2.27 man-hours.This means the 9.6x10^6 Hours given above represents about 4.24 million matches total.This graphic was posted on July 3, so from 29 October to 3 July this spans 35 weeks plus 2 days or 247 days. The 4.24 million matches over 247 days becomes 17179.2 matches per day.Each 24 hour day produces 169.4 match slots of 8.5 minutes each. Dividing 17179.2 matches by 169.4 match slots per day we get 101.41 matches per average match slot.Since we need 16 players to populate every single one of those matches we arrive at the average number of players online in open beta up to 3 July ofKeep in mind that there is probably a factor of 2-5 difference between the peak hours and the low hours given that this game is probably most popular in the US and Canada, and more people will be expected on the weekend than on week days. There are also players sitting in their mechlab that don't add to this number. If you spend 25% of your time fiddling about in the mechlab on average, add 25% to this number.Please PM me if you spot a problem with my math, but I hope this answers your question.

Edited by Tolkien, 03 September 2013 - 09:57 AM.