Otherworldy Patron: The Constellation

Not just any constellation can grant a warlock knowledge-- it is often the case that a constellation is an entity residing in its own plane, watching the happenings of the world below. Your attunement with one of the numerous constellations in the night sky has blessed you with the power of starlight. These warlocks are orators of their patron's stories, inspiring their allies onto a brighter path, and defending them so they may create their own legendary tale akin to their constellation's.

Expanded Spell List Your constellation has granted you access to certain spells. You can choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Spell Level Spells 1st guiding bolt, sleep 2nd skywrite, locate object 3rd blink, sending 4th guardian of faith, locate creature 5th legend lore, dawn

Star-Touched At 1st level, you can't be put to sleep magically or otherwise. Additionally, as an action, you can emanate a light from any point on your body, or materialize it as a wispy, star-like entity that you have control over. The light creates bright light in a radius of 30 feet, and dim light for another 30 feet. You can have the star follow you at a set distance, or use a bonus action to move it up to 30 feet. If the star goes beyond 30 feet from you, it fades out. The light lasts until you fall unconscious, or until you dismiss it (no action required) .

Nova At 1st level, you can utilize the natural light your constellation has given you for offensive purposes. Using an action, you can create a flash of starlight on a point within 40 feet of you. Each enemy creature within 10 feet of the flash must make a constitution saving throw against your spell save DC or be blinded until the end of their next turn. Once you use this feature, you can't do so again until you finish a short or long rest.

Refraction At 6th level, your patron reveals the defensive capabilities of their constellation. When you or a creature that you can see within 60 feet of you is hit by an attack, you can use your reaction to create a shield of hardened stardust in front of them. The target is granted resistance against the attack's damage, and the attacker takes radiant damage equal to 1d10 plus your Charisma modifier. Once you use this feature, you can't do so again until you complete a short or long rest.

Stories of the Night At 10th level, the captivating stories of your constellation influence your own. During a short rest you can regale your companions with your legendary tales. If you do so, you and any creatures who heard your stories gain the ability to automatically succeed on a saving throw of their choice once until their next long rest. A creature can only be affected by this feature once per long rest.