Oath of Ash

The Oath of Ash pledges to destroy evil in all its forms. Widely considered to be zealots and fanatics, all who swear the Oath of Ash will do what is neccisary to burn out the infection of evil. They are willing to make the hard decisions others shy from, knowing that if they dont, evil will grow and leave no room for good to prosper.

They often wear red sashes, cloaks, or leathers and have depictions of roaring fire on their arms and armor. Sometimes they are considered villainous, painted as murderes who raze villages to the ground, but what is not told is the village was infested with undead, riddled with plague, or home to dark cults whos evil would spread if left to fester.

Living under constant scrutiniy and being considered a villain for doing what must be done, what others will not, that is what it means to take the Oath of Ash.

Tenents of Ash

Though the exact words and strictures of the Oath of Ash vary, paladins of this oath share these tenets.

Burn Away The Dark: Through cleansing fire evil is destroyed completely and utterly.

Cauterize The Wound: Seek out any remnents of evil wherever it is cleansed, that the land may heal properly.

Trail by Fire: Know and accept that you will be feared and hated for doing what others lack the courage to do

Tend The Flame: With evil burnt away, good may now grow and prosper.

Oath of Ash Spells

Paladin Level Spells 3rd hellish rebuke, sanctuary 5th flame blade, heat metal 9th aganazzors scorcher, melf minute meteors 13th fire shield, wall of fire 17th immolation, flamestrike

Searing Smite

When you use your divine smite you may choose to deal fire damage instead of radiant damage.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Cleansing Flame. You can make a melee spell attack and expend a number of hit points from your Lay on Hands. On a succesful attack you deal fire damage equal to the amount of points spent with this use of Lay on Hands to the struck target. For one minute, if the target is immune to fire damage they instead have resistance, if the target has resistance to fire damage they instead have none, and if they had no resistance or immunity they gain vulnerability to fire.

Penance Stare. Your eyes burn like embers as you lay bare the sins of those who meet your fiery gaze. As a bonus action choose one creature who`s eyes you can see within 30 feet. For 1 minute, the target takes psychic damage equal to the amount of damage they deal with a single attack or spell the next time they deal damage.

Burning Aura

Starting at 7th level, hostile creatures that begin or end their turn in your aura take fire damage equal to your Charisma modifier. At 18th level, the range of this aura increases to 30 feet.

Phoenix Rising

At 15th level when you are reduced to 0 hit points and are not killed outright, you fall into stasis. During this time you make death saves as normal, but do not die from failed saves. Once you achieve three successful death saves you erupt in fire and ash and may immediately spend and number of your hit dice to heal. Additionally you deal 5d8 fire damage to all creatures within 15 feet once you arise. Once you use this ability, you can’t use it again for one week.