Timeweaver

Your innate magic comes from the forces of the flow of time itself. Usually, a sorcerer is born with this magic by complete and utter coincidence. The magic inside you is often restless, but shows itself only subtly; perhaps sounds appear slower to you, or you notice that people tend to speed up as they walk away.

Time Eddy

Starting when you choose this origin at 1st level, you are able to begin honing your time powers, and expressing them when you need them the most. As a reaction to you or a friendly creature being attacked or being forced to make a saving throw, you take the Attack, Cast a Spell, Dodge, Help, or Hide action. A spell cast using this feature must be a cantrip. You may use higher level spells when you reach 5th level (1st-level spells), 10th level (2nd-level spells), and 15th level (3rd-level spells).

You regain the ability to use this feature when you finish a long rest. Starting at 18th level, you regain the ability to use this feature when you finish a short or long rest.

Controlled Spheres

At 6th level, you’ve learned to project your control of time. As a reaction when a creature that you can see within 10 feet of you moves at least 5 feet, you may speed up time for that creature. The creature can immediately move up to their walking speed without using any movement.

Additionally, as a reaction when a creature that you can see within 10 feet of you makes a Strength or Dexterity saving throw, you may slow time around them down, granting them a bonus to their saving throw equal to your Charisma modifier.

Dilation

At 14th level, your projected control of time becomes more nuanced, especially when casting spells. You have resistance to force damage. Additionally, the durations of your sorcerer spells that have a duration of at least 1 minute increase by a number of minutes equal to half your sorcerer level.

Centered Time Travel

Beginning at 18th level, you have mastered your time abilities to a point where you can send creatures back in time. As a bonus action on your turn you can designate a creature you can see within 60 feet. Within the next minute, you can use an action to send that creature back in time to the point where they were designated. This reverts the creature to their previous location if it is unoccuppied, as well as reverting the creature to their previous hit points and status conditions. Spells and effects such as a barbarian's rage that were affecting the creature when they were designated are not restored. This feature can not restore spell slots or expended feats, and it can not bring a dead creature back to life.

Once you use this feature, you can not use it again until you finish a long rest.