Disqualification Notice

Easy



Inappropriate Gameplay Elements



There are a couple of elements that are not suitable for this level of difficulty, especially on this very high BPM.

00:21:230 (5) - Sharp-angled sliders like this can create reading problems for newbies players and they don't fit in the flow you have created here. Note that there are similar sliders throughout the whole map that should be fixed. 00:31:230 (3) - On this BPM, the players won't be able to react to the second repeat in time. Please avoid multiple-repeatsliders of this length. 00:44:230 (1,2,3,4,1,2,3,4) - Please avoid using 1/2-sliders on this BPM. They are too short, so they will throw newbies off when playing. 03:10:230 (1,2) - Repeated 1/2-sliders also don't work well on this BPM. Due to the low spacing, they even overlap each other.



Rhythm issues



A few rhythms don't follow the music appropriately. They can throw the players off, because the map's rhythm doesn't fit to what the players would expect from the music.

00:24:230 (4,5) - A 3/2-repeatslider would be more appropriate here, as 00:24:605 - is a very strong beat. 00:40:230 (1,2,3) - This rhythm seems very simplified, a rhythm that would fit much better to the music would be something like: http://puu.sh/jjYVN/eb0290f397.jpg While this might look more complicated than the current rhythm, it will be much better to play for the newbies, as the strongest beats of the music will be covered by the map.



hoshi's Normal



Rhythm issues



The map often uses slidertails to cover very strong beats. Those beats don't get enough emphasis this way - Having them clickable (a sliderhead or a circle) would fit to the music much better. Examples:

00:34:230 - 01:30:230 - 01:50:230 -



General Untidyness



While this map is overall well done, it needs more polishing to be ready for the Ranked status. We recommend you to get more mods for this difficulty, to improve it's quality even more. Examples for issues:

Some of the slidershapes are overcurved, they don't really fit well into the flow of the map and seem to be used quite randomly: 00:14:480 (2) - , 00:20:480 (7) - Some consecutive objects overlap just slightly, which makes them look aesthetically unpleasing. It doesn't seem intentional in these cases: 00:37:230 (3,4) - , 00:44:730 (3,4) - 01:19:730 (5,1) - The spacing between these objects is much lower than your average spacing, it doesn't seem intentional though as the pattern doesn't benefit from it.