Commanders!

In version 0.8.0 of the game World of Warships, the new aircraft carriers will be introduced. The update will significantly change the gameplay of the whole class as players know it, moving away from the specific controls and gameplay, that is currently more in the realm of real-time strategy games. The main goals of the changes are to:

– increase the popularity of aircraft carriers,

– increase the entertainment factor when playing them

– improve the balance in comparison to other classes.

More than 5,000 players participated in the testing of aircraft carriers. Thank you for your feedback and the time spent on tests. You have allowed us to find, and fix, a lot of bugs as well as improve some mechanics.

Anyone will soon be able to try the new CVs. Their gameplay is gradually taking its final form. In this post, we’ll tell you about a few recent changes implemented following test results.

The small opportunities of autopilot system is one of the reasons why players want to control the aircraft carrier independently and in parallel with the aircraft. It didn’t allow the ships to move in reverse, so if the aircraft carrier crashed into an island, then you had to spend a lot of time to get it back on the right course. We have improved autopilot for all classes of ships. Now, if the player puts a navigation point in the stern sector relative to the current course of the ship, the autopilot will reverse. Thus, by plotting points in the tactical map view, you will be able to remove the aircraft carrier from the collision with the island, without the need to return/recall your active aircraft.

We know that there are other situations in which some players would like to use a squadron and an aircraft carrier in parallel. However, at the heart of the new gameplay is the management of only one game unit at a time – predominantly an aircraft squadron. This condition is necessary for not spreading the player’s attention too thin in battle and reduce the current overload of micro management, making the class of aircraft carriers more accessible to everyone.

Another controversial point was the protection of the aircraft carrier from an enemy air attack. Players had to return the squadron, and only then, from the ?V, use the necessary counter measures, including the fighters call. Not all players used this opportunity. Often they were unable to react in time or they were not ready to lose control of their planes. To solve this problem, we are working on an automatic activation system of the relevant CV consumables when it is in danger.

Speaking about fighters. The time during which they chased plane, has been reduced. Now it will be easier to run away from them. During tests, the circle on the minimap showed the trajectory on which the fighters were patrolling. Players couldn’t figure out how far away from the fighters it was safe to fly. Now the circle will show the extreme boundary of the zone, the area within which your planes will be attacked. Thus, the working of the consumable “fighters” will become more obvious and understandable.

Balance is one of the hottest topics of discussion. It is important to understand that it is impossible to bring optimum balance to the final state of the class in the test environment, as players behave differently there than on the main server. That’s why, the work on the balance settings of aircraft carriers will continue after their release. Within a few months, you can expect numerous changes to the parameters of aircraft, including the number of units and their types. As is the case with the initial test of new aircraft carriers, here we will count on your feedback and support to assist us in the ‘fine-tuning’ process.

Thanks to our joint efforts, the class of aircraft carriers will soon get a new life in World Of Warships. Thank you!

Please note that the information in the Development Blog is preliminary.