I worked hard during the weekend creating the trailer for the game; the idea with this and the new website is to try to reach some websites to have them write a bit about the game, hoping to get more players. I hope it works… take a look!

Many thanks to LiquidNitrogen, developer of Exalt Corp, for his contributions to the new graphics as well as valuable feedback for this version!

Graphics

Add new graphics for Crystal Caves

Add walltop variations for Ruins, Caverns of Chaos and Crystal Caves

Highlight room exits on Underground Lagoon and Darkness Abyss on the minimap

Add new stair tiles

Added bookshelves, tables and furnace furniture to the dungeon.

Change pet’s skill points icon

Gameplay

Increase minibosses hit points

Reduce wand charges for non-magic masters

Add out of depth monsters

Hunters now start with a dagger as secondary weapon

Start with secondary weapon equipped

Reduce thrown weapon bonuses

Change accuracy for Hunter when using bows (no longer 100%)

Change base accuracy when throwing weapons

Bonus accuracy for Hunter when throwing weapons

Prevent throwing items when next to enemies

Try to switch weapons when trying to melee with a bow

Poke enemies with an arrow when trying to melee with a bow.

Prevent archer and griffin from attacking on melee with full power.

UX

Show detailed messages for failing actions in the object inspector.

Fellowship Edition

Profile Panel: Check your friends list and your stats