DL_review_MonoGodArmy

Daemon Legions was considered to be one of the top performing armies during both 0.10 and 0.11 so an overall readjustment was called for. Some combinations such as the Scourge with Mortal Blade and Mantle of Wrath was deemed to good and all its parts have been reworked, Crushers have also been seen as overperforming and more attractive than their counterparts in special/rare. Other than that, there were very few combos that were deemed to good, but the Daemon Legion Army Book was just to strong as a whole with a good internal balance. So a general lowering of strength through special rules and/or by adjusting point costs has been done across the board, while trying to keep the amount of models on the table roughly the same as before.1. Monotheist armies seemed to be overperforming, especially Wrath and Change armies, so most bonuses for playing Monotheist have been removed. Left are the buyable options for special and rare units.2. We have used your feedback to rework the Daemonic Item section. Some items were deemed too powerful, so they had to be reworked, some were rarely taken and have received a small discount. The goal was to give the army more options. The three biggest offenders when it comes to balance were the Mortal Blade, the Mantle of Wrath and the Soul Drinker and they've all been reworked.3. The Firebolts for Horrors have been reduced to strength 3 only. The option to use strength 5 core shooting was deemed too strong and removed To avoid future abuses of the meta changes, the S4 part was removed as well.4. The Mark of Pestilence has been changed, it now gives Poison and a 5+ Regeneration . All models with the Mark of Pestilence have received a point decrease in addition to this change . This makes Pestilence a bit less defensive and a bit more offensive, since they can now get more models on the table. The Mark of Change has changed for wizards Wizards don’t get +1 to cast, but can now instead re-roll their spell generation at the start of the game.5. The concept of "dual Greater Daemons" was considered problematic and as such warranted a higher minimum cost for the Greater Daemons from the ABC. They also wanted the ABC to implement larger bases for the Greater Daemons to make them more in line with other monsters such as dragons/c himera s/hydras, as it didn't make sense that other monsters and even monstrous cavalry had bigger bases than Greater Daemons. The solution is to give them larger bases (50*100mm). As part of a compensation, all Greater Daemons except the Scourge of Wrath now come with a 5+ Innate Defense (Scourge already has a 5+ AS from Heavy Armour). In addition to this the Weaver of Change now is a Lvl.4 and Lust starts at Lvl.2.6. The biggest change in core is that Sirens lost Paired Weapons but come with 2A on their profile. This was done because big units, both with and without AHW, was seen as a bit over the top. Instead of just upping the cost, we removed the possibility for initiative 6 instead, which also makes them more well rounded.7. Igniters is the unit that has been changed the most in its stats and damage output, as their survival rate vs damage output was too good when compared to its Elven skirmish shooting counterpart. Instead of doing a big points increase and losing models on the table we decided to halve their wounds and damage output so we could easier find a balance and keep more models on the table. It is now a 1W, T4 model with D3 multi-shots in units ranging from 5-8 models.8. Pestilent Beasts have been changed in their profile to 3W, this in combination to the mark changes, should promote a more offensive role for them, rather than the wall of Pestilence style that has been attached to them.9. Crushers being one of the most played units (and best performing) received quite a lot of attention. As such, the rider has lost one attack, and with the change to Aspects the mount does not benefit from it anymore. The upgrade to increase Innate Defense has been lowered to 5+ and is now combined with the Hellblade upgrade.10. The Shrine of Temptation has become cheaper but most of its additional functions are now upgrades. A 8W chariot was seen as problematic and it has been streamlined vs similar bigger chariots and is changed from its T4, 8W profile to a T5, 5W profile. In addition to this, it now has more stable impact hits (D6+3) instead of 2D6+1, in order to reduce the random impact it can have in a fight.11. To bring them in line with other armies, Blight Flies have lost Hard Target . Next to that, we decided to give them a new profile, with 2A on both Rider and Mount. This increases their supporting attacks and thus gives more ways to play this unit . To compensate for the slighlty lower damage output, and changes to the mark of pestilence , the rider now has WS4 just like his mount.12. The Weapon upgrades for the Blood Chariot lost some effectiveness. The cannon version was seen as externally balanced when looking at other cannons and what a cannon brings to the DL army. However, the flamer version was often taken over this (even in wrath armies), so this was reduced in efficiency in order to find better internal balance between the two options. The Daemon Engine can now be taken without a weapon as well.13. The Daemon Engine has been increased in cost or lost efficiency since it was externally problematic. Having a strong statline for its points, with all the added benefits of being a daemon, and then a great shooting weapon on top. Especially problematic when taken in pairs because it is so durable and opponents rarely have the needed tools to deal with more than one of these (and a greater daemon). Its cost went up, you cannot have more than one of these in normal sized games, and it lost its free shooting weapon (in order to keep the possibility of playing this model relatively cheap). Its stat line was unchanged.