Strogg

2017-07-04: See new version at https://geekhack.org/index.php?topic=90401#msg2451546

2017-07-13: New draft at https://geekhack.org/index.php?topic=90401#msg2457435

2017-07-14: Pantone'd colors and novelty ideas draft: https://geekhack.org/index.php?topic=90401#msg2457955

Hello, my first step into planning and walking through designing a keycap set.I have been playing a bit of Quake 2 again lately and will probably continue with Quake 4 after that. In those games the great enemy are calledand they are vicious corpse mutilating and assimilating cyborgs. If you watch Star Trek the Borg are similar but "less bloody".The keycap set I'm planning is mainly inspired by the Strogg and their home planet Stroggos as depicted in Quake 2.---Currently, I've been working on the colorway, and will continue with more color setup tryouts and tuning. If there is enough interest I will continue to layouts and possible novelties. Novelties might come up thin, but I would really like a novelty key for the Strogg emblem (and yes I know the molds will cost a ton of money so might be a no-go anyway).Currently the colors in the design are:- Turquoise as from the Q2 logo and branding ( https://upload.wikimedia.org/wikipedia/fi/b/b5/Quake2box.jpg - Gray metal from the hard industrial constructs on Stroggos- Brown depicts the rust, corrosion, and dirt of Stroggos- Fiery orange comes from the fiery skies of Stroggos forever looming over the factories and military complexes (also blaster pewpew!)Together these form my vision of Strogg as put in Quake 2. The turquoise keeps the set from becoming too monotonous, and the orange accents really work together with the turquoise in my opinion. I'm only worried the brown and turquoise resembles too much mint chocolate in some eyes. I wanted to incorporate the bloody nature of the Strogg via some red into the set, but it would become too busy I think.The Stroggos depiction in Quake 4 is cleaner a tad more vibrant, almost to the point of being a bit too busy and colorful (in my opinion). This set will follow Quake 2 Stroggos more to keep the source palette smaller.I want to do GMK, as the Strogg seem more GMK than DSA or SA for instance. The exact colors will be fine-tuned, depending on how well GMK can provide custom colors. If custom colors are not possible I'll have to see what to do about that.Let me know what you think. Again, this is my foray to designing a keycap set, so help and pointers are very welcome. If nothing else I can take this one as a lesson round in case not enough folks are interested.EDIT: Seems like Photoshop destroyed the colors on the embedded KLE render, will have to fix that ASAP.EDIT2: Usual trick did not work for the colors, I'll need more time to fix it. Here is the live version: http://kle-render.herokuapp.com/api/0ebda47c6c906a3a63b1393fe9dedd2c