There are a lot of interesting movement systems for VR. Arm swinging, dashing, teleportation, trackpad, and more. In this guide, I’ll show you another one I experimented with previously and really enjoyed. We’ll go over how to make a player fly like Ironman or at least like a person holding some jet packs..

Prerequisites

This article assumes you have SteamVR in your project, though converting it to OVR native should be a simple task.

Rigidbody on [CameraRig]

Start by adding the [CameraRig] prefab from the SteamVR package to your scene.

Add a Rigidbody component to the camerarig.

Freeze the rotation values.

Now, add a box collider to the rig so you can land (this could be a capsule or any other collider that works well for your game)

Controller Setup

Expand the CameraRig and select both controllers.

Add the SteamVR_TrackedController component to them both.

JetpackBasic Script

Create a new script, name it “JetpackBasic”

Replace the contents with this.

Your controller should look similar to this: (the sphere collider and audio source are optional and beyond the scope of this article)

Press Play

Aim the controllers where you want to go.

Pull the trigger.

Fly!