Hope you all had a nice christmas!

We took it a bit slow this week due to the holidays, so progress has mostly been bug fixes and minor things.

We talked a bit about having different types of terrain this week, like grass, sand, rocks…the tricky part with that is getting the transitions between arbitrary terrain types to look nice, so I experimented with creating a shader that does that.

It didn’t work too well:

We’ll have to find a different approach.

Another experiment was this UI element with a tip for pointing at something:

This one works really well and is now being used in the coaster stats view:

That’s it for this week. See you all next year!