Golgir, the Thirsting Scythe

Martial Melee Weapon, Legendary (requires attunement)

Damage: 1d12 slashing

Weight: 10 lbs.

Properties: Two-Handed, Heavy





This jet-black scythe was crafted for Milmurlir, headless demigod of parasites. The metal is etched with the rune for weakness, and the haft ends in a blue glass orb where it meets the blade. Inside the orb is an eye that once belonged to Milmurlir himself. It was placed in the blade as a final respect when Sorelas, demigoddess of austerity and Mirmurlir's sister, cleft his head from his body. Mirmurlir lives on, his senseless body sustained only by what energy his blade can reap for him and what it can describe for him of the world and his surroundings.

Sentience. Golgir is a sentient, neutral evil weapon with an Intelligence of 13, a Wisdom of 16, and a Charisma of 14. It has hearing and darkvision out to a range of 30 feet. Covering the eye blocks its vision. It can communicate telepathically with any creature within 30 feet of it that it can see or that is attuned to it.

Golgir wishes to take from others for its own gain. It does not, however, wish others harm for harm’s sake—a dead person is a person with nothing more to give you. The exception is Sorelas, on whom Golgir seeks revenge. It likewise desires to punish those who thrust a lifestyle of austerity upon others.

Dormant State

If Golgir is separated from Mirmurlir, it enters a dormant state. While in its dormant state, the eye is nearly closed. If one looks closely, however, one can see just a faint crack in the eyelid, with an eyeball moving around beneath. It has the following properties:

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You gain a +1 bonus to initiative rolls and Wisdom (Perception) checks while you are attuned to this weapon.

Golgir has 5 charges, and regains 1d4+1 charges daily at dawn. If you slay a creature with Golgir or score a critical hit with it, it immediately regains 1 charge.

Draining Strike: When you hit a creature with Golgir, you may expend a charge. If you do, the creature takes an additional 1d12 necrotic damage, and you regain hit points equal to the necrotic damage dealt.







Awakened State

Golgir is awakened while in Mirmurlir's possession. Another creature can awaken Golgir if it slays a creature with the scythe while simultaneously using Golgir's Draining Strike ability to heal to its hit point maximum. While awakened, the eye is open, with a round pupil and purple iris slowly rotating to examine its surroundings.

While in its awakened state, it gains the following abilities, in addition to those granted in its dormant state:

The bonus to hit and damage rolls increases to +2.

The bonus to initiative and Wisdom(Perception) checks increases to +2.

The maximum number of charges held by the weapon increases to 7, and it regains 1d6+1 charges daily at dawn.

Improved Draining Strike. When you use Golgir's Draining Strike ability, in addition to its other effects, the target creature must make a DC 16 Constitution saving throw or suffer one level of exhaustion. If it gains exhaustion in this way, you may reduce your level of exhaustion by one if you are exhausted.

Exalted State

Golgir becomes exalted if it slays Sorelas or participates in bringing her to ruin. At the DM's discretion, it may also become exalted after participating in the death or ruin of another figure of sufficient influence and/or divinity who preaches a lifestyle of austerity for others. Alternatively, if a creature attuned to Golgir uses it to slay a creature by increasing its exhaustion level to 6, Golgir becomes exalted. While exalted, the eye expands to nearly fill the blue glass orb, the purple of the iris deepens to rich burgundy, and the pupil lengthens and narrows into a slit.

While in its exalted state, it gains the following abilities, in addition to those granted in its awakened state:

The bonus to hit and damage rolls increases to +3.

The bonus to initiative and Wisdom(Perception) checks increases to +3.

The DC for Draining Strike increases to 18.

The maximum number of charges held by the weapon increases to 9, and it regains 1d8+1 charges daily at dawn.

Evil Eye: As an action, you may expend 9 charges to cast Bestow Curse as a 9th-level spell, targeting any creature within 30 feet of you that the eye can see. If the curse takes effect, you also gain the benefit of a Remove Curse spell cast on yourself. Golgir can curse only one creature at a time— using this ability on another creature ends the previous curse.

























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