New Update for Counter-Strike: Global Offensive Beta Adds New Maps, Weapons, and Much More

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“The beta so far has been great and being a great beta means it has been rocky. We have had crashes, we have had bugs, and we have had great feedback that has changed the game. All of that makes sense. This is a game in development, a development you are part of,” wrote the team behind Counter Strike: Global Offensive in a blog post. It’s always good to see betas being used as intended, which is to iron out bugs and such.

In terms of player feedback and how it’s being incorporated into the game, the developers highlighted the following:

Lengthen the rounds in Arsenal: Demolition. You will see that change this week.

The scoreboard bug will be fixed, but there are more important bugs to fix first.

Fog level has been adjusted in all maps with the latest update. (See full patch notes below)

The bug in the particle systems that be fixed next week.

This week’s update includes de_dust2_se, and can be accessed through the map command “map de_dust2_se” in the console. This is a version of Dust2 with the fog off, props removed, cables removed, and particle effects removed. It was created especially for pro-competitive play and leagues. Cs_Italy was added also.

Keep in mind, no feedback is ignored.

Here are the patch notes for yesterday’s update.

Maps:

Added St. Marc to Demolition mode.

Added and set quick match to cs_Italy

Added de_dust2_se. Read above for more details.

Gameplay:

New weapons: Famas, Galil AR, P250, Dual Berettas

Demolition mode update

Match now consists of two 10 round halves

Weapon progression updated:- CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp- Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp

UI

Added My Awards – Achievements & Stats

Updated alerts animation

Games with a half-time now display that it’s the last round before halftime

Fixed final round not being called out in games with two halves

Fixed player getting a weapon upgrade on the last round before half-time/teamswap

Fixed some bugs where involving bot takeover scenarios

Fixed death message icon order – not penetration icon show up before the headshot so it makes sense in chronological order

Fixed some bad defusing text when spectating

Fixed “YOU ARE ON TEAM” panels not fading out properly

Fixed same panels not toggling visibility properly when toggling the scoreboard

When a CT is defusing, his ID shows the defuse icon now

Fixed scoreboard not showing from team selection menu

Restored ability to see when you unlocked an achievement on PC

Along with the hint, weapons now click when you change modes

Fix to not display the cash award message in the following cases:

The round just prior to halftime has ended.

It is not currently halftime

It is not the last round of the match (including the clinch victory early situation)

Space bar now changes camera mode and navigation text has been updated accordingly

Update to Match Set Up screen

Fix for PC video settings defaulting to COUCH

Modified “Playing on Team…” panel.

Visual update to mini-scoreboard

Maps

Dust

Fix bug that allowed player to hop near wall and see into inaccessible area – replaced some nodraw brushes with textures to help fix these holes.

Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.

Dust 2

Fixed bug where player can toss bomb out of reach.

Fixed bug where clip preventing jumping.

Fixed bug where player was able to see out of map. -added some simple tops to this geometry.

Fixed bug where player can hop near wall and see into inaccessible area.

Fixed bug where clip limits jumping.

Lake

Tree models were optimized

Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props

Increased the fade distance at which some of the bushes fade

Nav fixes

Fixed being able to get stuck between rock & shed.

Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.

Adjusted some tree cards in the skybox, and perimeter.

Pulled out a couple unneeded tree models in the 3dskybox to help with perf.

Draw distance for the floaties in the water seems too near.

Train

Adjusted fog per community feedback.

Inferno

Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks

Audio

Disabled unused sound entries. Adding back in two sets of bullet surface impacts.

Added semi-auto to auto switch sound

Ambient sound adjustments for dust, dust2, and Italy

Sound effects tuning

Pulled down volume of ammo pickup that’s played at round start.

Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.

Increased life on helicopter from 15 to 25 seconds, for chopper fade out.

UI timer click down to .35 volume

Effects

Grenade visibility – added self illum to colored stripe on thrown flashbang.

Tune effect for the C4’s flashing indicator light.

Animations

Removed forearm slap, times and remixed clip out wave

Tune Terrorist run – Work on the arms and weapon.

Fix crouch fire leg wiggle in Terrorist aim

Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim

Other Bug Fixes

Fix for spawning inside another player after halftime.

Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.

Fixing red console errors with props that were set to use VPhysics, but have no collision hull.

Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)

Cleaned up warnings in single player screen

Thanks to Pinksock for the tip!