Nintendo has patched their popular multiplayer shooter Splatoon 2, and it’s a pretty big update.

The 1.3.0 update includes several gameplay tweaks and fixes, as revealed in the patch notes below.

Lots of weapons have been tweaked in this update, and gameplay in general has been tweaked to make it more competitive and fair.

The new mode Salmon Run also has been updated with fixes and gameplay tweaks.

And those players who have wanted the Tri-Slosher to be nerfed have gotten what they wanted: the new update significantly reduces the effectiveness of the Tri-Slosher, although it’s still quite powerful.

These are the full patch notes, via Reddit:

Match/battle changes: Changed the performance of some Special Weapons: Sting Ray After shooting ink continuously for 1.5 secs, shock waves are generated and damage-dealing beam size is greatly increased Default duration extended by 0.5 secs Splashdown Shortened the amount of time spent paused in the air (at the peak of the jump) by 1/6th of a second Increased the jump height by 31% Changed minimum explosion damage from 40.0 to 55.0 Reduced special charge points of some weapons that come with the Splashdown Ink Storm Expanded radius by 13% Reduced the special points needed to charge on most weapons Baller Knockback decreased Increased default endurance/stamina by 33% Increased explosion radius â 17% more damage, 7% more inking Changed minimum explosion damage from 30.0 to 55.0 Increased knockback effect against opponents on explosion Ink Jet Increased hitbox of player versus enemy bullets (Shooter weapons), so it will be easier to shoot down Decreased explosion radius at point of impact â 17% for damage, 20% for inking Decreased damage dealt by exhaust (underneath the Ink Jet) by 75% Ink Armor Decreased invincibility at the time when the armor is broken by 8/60 of a second When receiving more than 100.0 damage at once, any excess damage will knock the Ink Armor user back (upper limit capped at 80.0)

Changed the performance of some Sub Weapons: Sprinkler Ink is released in three stages; increased the middle of these stages in duration by 5 seconds (this one was a bit difficult to translate, sorry) Ink consumption decreased from 80% to 70% of the ink tank Point Sensor Expanded radius by 20% Reduced the amount of time it took to start recovering ink after throwing it by 15/60 of a second Splash Wall Shortened the time between throwing and deployment by 0.5 seconds Squid Beakon Ink consumption decreased from 90% to 75% of the ink tank

Changed the performance of Main Weapons: Tri-Slosher Maximum damage dealt decreased from 62.0 to 52.0 Range shortened by 9%

Changed the special charge points of some weapons: 210 â 200 .96 Gal 200 â 190 N-ZAP â85 190 â 170 E-Liter 4K, E-Liter 4K Scope 180 â 170 Sploosh-o-matic, Splash-o-matic, Aerospray RG, Splattershot Pro, Blaster, Hero Blaster Replica, L3 Nozzlenose, Splat Roller, Hero Roller Replica 180 â 160 Carbon Roller, Goo Tuber 170 â 160 Inkbrush, Brella, Hero Brella Replica 180 â 190 Splat Charger, Splatterscope, Hero Charger Replica 180 â 210 Rapid Blaster 210 â 230 Tentatek Splattershot

Various battle fixes: Auto-special gauge charge (dependent on mode/ruleset) now based on points needed (per-weapon basis) rather than consistent over an amount of time

Bugfixes for the following issues: Sloshing Machine hitbox/inking turf, rare Inkbrush and Octobrush incorrect hitbox on floor, Inkbrush and Octobrush and sponge interaction, damage recovery issue when touching opponents using Brella or Rollers, Roller vertical swing bug, Sting Ray ink droplet display, Ink Jet bullet interaction with corners, Brella and Ink Armor interaction, damage through/on wire meshes, Suction Bomb/surface interaction ink display on Starfish Mainstage, possible to go OOB/clip through world on Sturgeon Shipyard Salmon Run: Sting Ray, Splashdown â same changes as in battles (above)

Made Steelhead bombs unable to get stuck on top of Scrapper and Flyfish

When using the Sting Ray on Grillers and Steel Eels, fixed an issue where damage was not dealt when aiming at weak points (tentacles, or pilot/driver) through the body.

In Lost Outpost, fixed a problem where Steelheads would not attack in certain places

Fixed an issue where if, two players tried to pick up the same golden egg near the end of a wave, one of the players would become unable to pick up eggs in the following wave

Fixed issue where, after playing online, party members in the plaza were shown to have the Splattershot Jr. equipped

Fixed issue where, if a player disconnects just before starting, their weapon will be shown/stuck as the Rainmaker

Fixed issue where, if a player disconnects just before the end, the arrow pointing to them (indicating âselfâ) on the scoreboard may be seen by other players

Fixed issue where a communication error would occur if a player was assigned a Roller-type weapon for a long period of time Splatfest: Changed number of points required to level up Splatfest Tee slots Slot 1: 4000 â 7500 Slot 2: 8000 â 7500 Slot 3: 12000 â 7500 Total: 24000 â 22500

Fixed issue where players appearing in the plaza after Splatfest battles showed as having no shirt slots unlocked Other changes: