POV-Ray Hall of Fame (Go to low-bandwidth index) The images presented on this page show a selection of the types of art that can be created using POV-Ray. To a new user the concept of creating such images may seem daunting, but remember - all of the artists featured here were one day new users themselves.

Thanks for all the fish

by Robert McGregor

[Alternate Link]



I averaging two HDR images for the environment map to get the coloration and mood I was after. Dolphin model from Poser 6, and textures tweaked by me.

Bonsai Life

by Jeremy M. Praay

[Alternate Link]



I've finally updated my scene. I replaced the old tree, with a new larger, more robust tree, and the climbing vines are gone. The bark is still not perfect, but I'm fairly happy with it.

Tribute to Myrna Loy

by Ive

[Alternate Link]



The figure is Vicky 4.1 from DAZ. I created my own "Myrna-Face-Morph" with Blender by using all images of her that I could find as reference. Rendered with POV-Ray beta 25 using 7 lightsources (and the new "area_illumination" feature").

Pebbles

by Jonathan Hunt



This POV-Ray picture of a beach of pebbles was generated entirely using POV code. No modelers were used at all. The image features radiosity and focal blur to give it that realistic feel, and took 4.5 days to render on an Athlon 5600+.

Boreal

by Norbert Kern



Study in atmospheric media and in different ways of "planting" using the trace command.

Bonsais

by Jaime Vives Piqueres

[Alternate Link]



My lame attempt at a tree macro resulted in some nice bonsais

Chado

by Norbert Kern

[Alternate Link]



If I should say a single term which expresses "Spirit of Asia" best, I would take "spirituality". All today's world religions date from Asia for example. For my entry I chose a visualisation of Chado, the (japanese) way of tea, a Zen Buddhism concept.

The Last Guardian

by Johnny Yip



In a place where time stands still, a lonely beast takes guard over the sacred water; it is the last creature of its kind, living proudly within the realm of fantasy and reality.



This image won first place in POVCOMP 2004.

Twin Girls With A Pearl Earring

by Rene Bui



Art memories after Jan Vermeer - Girl With A Pearl Earring (1665-1666).

Victoria's World

by Douglas Eichenberg



A surreal take on 'Christina's World'

Christmas Baubles

by Jaime Vives Piqueres



Highly reflective multi-colored glass baubles inscribed in gold lettering with the text 'Season's Greetings from the POV-Team'. Artwork by Jaime Vives Piqueres and the POV-Team.

Distant Shores

by Christoph Gerber



Made for the IRTC (topic "future"). The horn is from Renderosity freestuff. Background made with galaxy.inc by Chris Colefax and sunflare made with nkflare.inc by Nathan Kopp.

Dissolution

by 'Newt'



Intruders floating around in a bloodstream.

Warm Up

by Norbert Kern

[Alternate Link]



Morningtime: a swarm of butterflies is warming up near a small arm of a river. Generally butterflies are only able to fly at a body temperature of 30°c or above. Once they are flying, they can keep up their body temperature. Painted Ladies are the most widely distributed butterflies in the world and can be found on all continents except Australia and Antarctica. Occasionally the butterflies make mass migrations in search of a new habitat. And perhaps sometimes a swarm can be seen at a sunlit meadow warming up ...

Midnight on the Farm

by H.E. Day

[Alternate Link]



In the middle of the night, they came. Probably the first sign of their arrival was the extra iron nail that Farmer Ged had absentmindedly left in the coop after repairing the chicken wire. Not that the nail was there, but that it was hovering 5 feet off the ground, spinning slowly ...

Swamp World

by Christoph Gerber



Based on an image by Scott King. PodTree by Webdancer and waterlillies from toucan.co.jp. Rider and horse Poser 4.

Villarceau Circles

by Tor Olav Kristensen



For every point on a torus one can draw four different circles through it that all lie on the surface of the torus. Two of these four circles are called Villarceau circles. The four narrow pairs of bands in this image follows such Villarceau circles. All the shapes in this image are made with Constructive Solid Geometry operations with tori only (except for the ground plane of course).

The Lovers

by Gilles Tran

[Alternate Link]



Dragonflies modeled in Rhino and isosurfaces for the water and the twigs. Postprocessed focal blur.

Cooling Tower

by Vaclav Cermak



Representative building created from old cooling tower. This image shows top part of main hall containing moving platform for spectators and iris door closing the tower. More images, including exterior ones, are on my website. This is my school project.

The Lizard

by Norbert Kern

[Alternate Link]



A sharp decay in lifetime expectance of the lizard (barely visible on the right) is caused by an eagle. The scene is located within a gorge (a natural decay by itself) and there is a rock wedged between the gorge walls, which hinder the rock from further decay in height.

Shorebirds

by Jim Charter



Wildlife inhabiting the boundary zone between land and sea.

Almost Sphere Spirals

by Tor Olav Kristensen



An isosurface shape inspired by M.C. Escher's "Sphere Spirals" ("Bolspiralen") woodcut print from 1958. The edges of the four spiraling bands on the sphere can be formed by an inverse stereographic projection of eight infinite logarithmic spirals in a complex plane tangent to a Riemann Sphere onto it's surface. I found some useful information about this shape here.

Evening at the River

by Christoph Gerber



Taking advantage of POV-Ray's clever memory management for copies of meshes, this one has more than 12000 oak trees. The trees are made with Forester Arboretrum by Stephen Dartnall. Sky is scattering media.

Lonely Sphere

by Tor Olav Kristensen



The "hills" and the "tubes" that follows the smooth "grooves" in it are made with 2 isosurfaces. The basis function for the "terrain" in this image is a "sombrero" function that has been displaced vertically by a noise function. The grooves are made by subtracting the function for the "tubes" from the function for the "hills" with the help of a "blobbing" function; the hyperbolic tangent function. The tanh() function has a S-shape that is similar to the shape of the Sigmoid function. Here are two relevant links: [1] [2].

Travieso

by Jaime Vives Piqueres

[Alternate Link]



This image is a memory from my childhood which, casually, happens on the kitchen. This imaginary snapshot is taken few minutes after a "headfirst" fall, many years ago.

Drunk Patrol

by H.E. Day

[Alternate Link]



That wasn't the ventilator. He knew that sound. Automated Patrol Droids? At least two of them. Billy had been avoiding them for days. Through his headache the noise was like a quarter million bees, all gunning for his blood. The sounds continued the increase in volume. He tightened his grip on the wrench, and shifted his body slightly. And knocked over a quarter-filled bottle of booze. It tingled loudly, but not loudly enough to be heard over the droning of the APUs. Mentally cursing his luck, and loss of lubricant, Billy curled into a ball and hoped they wouldn't find him. A shadow passed over the spilt booze ...

Forgotten Neighbourhood

by Hildur Kolbrun Andresdottir



This image was created for the IRTC's Decay round, showing architectural decay using POV-Ray's multi layered procedural textures and lit with radiosity without using a traditional light source.

Non-Cubic Space Division

by Tor Olav Kristensen



M.C. Escher's "Cubic space division" ("Kubische ruimteverdeling") lithograph from 1952 inspired me to make this image. The shape of the cross sections of the "bars" in this image is formed by the function for a superellipse. And the cube-like shapes at the intersections of the girders are formed with the function for a superellipsoid. I "disturbed" the 3-dimensional grid by using a function that rotates the shape according to 3 noise functions; one for each of the x-, y-, and z-axes. I wanted all the shapes to be joined smoothly, so I added the functions for the "bars" and the "cubes" with the help of a "blobbing" function; the Sigmoid function. The Sigmoid function has a S-shape that is similar to the shape of the tanh() function. Here are two relevant links: [1] [2].

Toroidal Noise

by Tor Olav Kristensen



This image is a result from my early experiments with isosurfaces. It shows a single isosurface shape. The chaotic "forest" in this image is formed by giving 4 different noise functions as arguments to a torus function. The fourth function, which is given as the minor radius to the torus function, also controls the colour of the pigment. (The major radius is set to a constant value.)

Balanza

by Jaime Vives Piqueres



Classical stillife with apples and scale

Dancing Cube

by Friedrich A. Lohmueller

[Alternate Link]



A cube of rhythmical dancing blobed silver spheres. For an animated variation of this scene view my animation pages.

Eroded Crags

by Christoph Hormann

[Alternate Link]



A jagged desert landscape. This image is used as an illustration in the german computer magazine c't.

Family (day version)

by Gilles Tran

[Alternate Link]



Poser characters, lots of meshes and CSG (including the makepipe macro). Exists also in a night version and as a 360° panorama.

African Masks

by Jim Charter



African Masks: from Zimbabwe (near) and Dem Rep Congo, Songye tribe (far)

POV Planet

by Casey Uhrig



POV Planet was inspired from the transformers home panet of cybertron and the idea of a totally robotic civilisation.

Rocket

by Jochen Diehl



Some of today's greatest inventions were just dreams people used to laugh about some time ago.

Urban Tree

by Jaime Vives Piqueres

[Alternate Link]



Entry for the IRTC, topic "Gardens". I expended about 2 seconds to arrive to the conclusion that more than 2 or 3 of my trees on the same scene, is too much for my RAM and/or patience. So, I needed a good excuse to use only a few... the solution arrived later, when I finished my job and walked to my car, parked some streets away, just in front of a lonely orange tree on the sidewalk. I know it's not a "real" garden, but what is a garden? Just that but with much more terrain and plants, isn't? ;)

Glow

by Eli Jehoel



(technical): I used splines for the tubes/wires and media for the glow. High-quality focal blur with low-quality area light. The render took at about 1 month on a powerful FreeBSD machine. I used POV-Ray 3.5 and had it running a lowest priority (nice -19). (non-technical): A blueish glow over several patterned tubes.

Lakehurst Disaster

by Johannes Ewers

[Alternate Link]



Winner of the March-April 1999 round of the IRTC

Roger, Gary and Bob

by Jean-Marie Haerens and Fabien Mosen

[Alternate Link]



When you were young, you've been told that color screens worked with a lot of little phosphorescent red, green and blue elements, and that a cathodic ray was scanning repeatedly the screen to quickly lighten the little things. You grown up, and it's time to tell you the truth : let me introduce to you Roger, Gary and Bob ...

The Lonesome Bush

by Christoph Gerber



Made for the IRTC (topic "loneliness"). Trees are made with Forester Arboretrum by Stephen Dartnall, sky with stsky.inc by Jaime Vives Piqueres, bush with maketree.inc by Gilles Tran.

Small World

by Stephen M. Farrell



A dollhouse within a dollhouse within a real house... meant to represent the world of a young girl's imagination that exists within the real world.

Innocent Shadow

by Mark Slone

[Alternate Link]



Produced for the "Frozen Moment" round of the IRTC, this image depicts the shadow of a young girl emblazed on a wall from the blast of the atomic bomb detonated over Nagasaki Japan, August 9th, 1945.