We got some spoilers from FFG this past Friday and we felt the need to round table them since they are so juicy. This is the first round of Convergence spoilers, the next set of Star Wars Destiny. Feel free to let us know what you think of these in the comments or on social media.

Downgrades

NJCuenca: These cards are neat looking but as of right now they don’t seem amazing to me. Below you’ll see Jabba which will certainly make the bounty ones a bit more attractive. The yellow ones are the ones with the best effect but it requires a character to die which makes their effect worse as a result. If there are other payoff cards for playing a bunch of things like these then I’ll be more interested. I think the resource one will be playable with Jabba.

BobbySapphire: I like the idea of downgrades, and the art design on them is simplistic yet hilarious, which I love. It’s just an upside-down card! Genius!! These are all common which is probably why they are so watery and underpowered. Death Mark is interesting especially against a three, four, or five wide deck that tends to feature low health characters. I like that it’s free and has a big gain, but there aren’t a ton of decks in this game that can take advantage of drawing 3 extra cards, especially when it isn’t super easy to plan for. Wanted really stands out as most decks will be happy to hit resources after a character dies, I mean we used to play Aftermath in plenty of decks for this very reason. All in all I’m psyched to have a new card type, but I’m more interested to see the uncommon (or rare?!) versions of these.

Jabba the Hutt, Influential Kingpin

NJCuenca: I like me some Jabba and I’m pretty excited to have one that will definitely be playable. His activate effect is just so gross and you don’t nessecerily want bounties but there might be uncommon and even dice card bounties? We don’t know yet but I’ll certainly be picking him up since he does everything a support character should do. At 1 dice hes still playable since you get is great ability although his die is probably worth the 3 points. You can compare him to Snoke and say he’s not good enough but I think he’s diffrent enough and his 10 cost makes him fit into places Snoke can’t.

BS: We’re seeing a lot more tutoring in the game, which is a bit scary. Here we see the bounty keyword highlighted which come from the downgrades listed. Wanted and Death Mark are bounties, but Jabba pulling an event every time he activates is just absurd. He’s not that great as a support character with only one focus side (albeit a 2F), but being able to take mitigation into hand at any point in the round, like after you get something taken out of your hand for example, is a really strong ability.

Rebel Engineer was my pick for sleeper superstar in ATG because of this ability and now we’re seeing a much stronger version at an important point cost (10/13) and able to get something literally every deck plays several of, events. Even restricted to yellow this could be a huge meta player.

Captain Phasma, Stormtrooper Commando

NJCuenca: Wow, now that’s a spicy meatball. I’m glad they are pushing things with the big characters. WIth Vader TTB they went the protect your big dice route of design but here they made her have 2 extra dice which seems like another way to make big characters viable. At eliter her own dice are probably worth about 15 points with her health and you are adding 6 for 2 extra dice which seem about right since they don’t have extra health. What I like is that even at 18 this could be playable. Her ability makes her damage fit in with range and melee decks so you aren’t restricted to one kind of damage upgrade. She’s expensive but she’s definitely worth a look as we haven’t had a character with 4 solid dice. Her double focus is going to make her pump out 6 damage pretty consistently.

BS: This card is insane. 21 points is a ton because it takes up ⅔ of your list building severely limiting the amount of good dice your’e able to have in your… wait, she’s FOUR DICE ON HER OWN. LOL. This is gross. First off, I love that they reprinted First Order Storm Trooper; it’s just been such an iconic card in the game as the first (and for a long time only) 7 point character. Their dice are by no means amazing, but getting two of them sounds pretty amazing. We’re basically looking at 5 dice starts with two characters, which is Seventh Sister type stuff, but if Phasma dies the team takes a dramatic hit, so keeping her alive at all costs will be important. I will say this, the design of this set is top notch, they are really changing things up and not giving us the same old shit like I felt they’ve been doing throughout the second block. Kudos!

First Order Stormtrooper

NJCuenca: FOST is back! He’s the best 7 in the game and will continue to reign supreme. There are going to be more trooper payoff cards which will only make him better. We haven’t had a metagame terrorized by mono villain command decks, will the future hold that kind of infantry saturated metagame? They certainly are due.

Advanced Training

NJCuenca: I don’t like it since you were always rerolling blanks and most of the time you’ll be reroll 1 indirect as well. As a 2 cost plot this seems like a lot for this ability. I would have loved this as a 1 but then it might be too good with big Phasma.

BS: We’ll have to see the full scope of what troopers we’ll have access to in the rotated meta and once all the cards are released, but this card seems great if you can afford the 2 points and want to be running troopers. That they can pair with modified indirect sides is what makes it really stand out to me. It might be hard to proc, but if they reprint Training this could do some serious work in a bunch of decks.

Mace Windu, Inspiring Master

NJCuenca: Mace is just so efficient. His ability will make not drawing upgrades less of an issue and in infinite you’ll be able to get to Force Speed and Force Illusion pretty consistently. Any solid free upgrade gets much better for a Mace Deck, even something like Hunker Down. Cards that give you more upgrade slots go up in value which I like as well. Most of things that seem really cool come from the Infinate cardpool but his ability is just pure value and the die is also costed pretty aggressively.

BS: Wow, this ability is fantastic. For 16 points he has dice better than Kylo’s! 1/2/2 melee sides with a 2 focus and a resource is the dream of dice. For that cost I don’t know if we’ve ever seen better. I love that it’s a power action and not upon activation like Jabba and Rebel Engineer, since it allows us to play the upgrade on Mace. This could have a nice pairing with Solidarity and Rey, as loading her up with a weapon and a shield before she activates would be hot. It has really nice synergy with…

Mace Windu’s Lightsaber

NJCuenca: When I first read this I wasn’t that excited about it since you only get one extra resolution but that that will equate to an extra 2 damage often which means that on the first turn you can get about 4 damage off of it. It will be an auto 2 of in Mace decks since his ability will let you more easily overwrite the first one with a redeploy weapon in order to get the value from a 2nd one. Aside from Mace deck’s it might a fringe 1 of since the die is decent but nothing crazy. That special feels fine but it basically just gives you a plus 1 when your opponent’s character is about to die but gettting a 3 unblockable whne it matters the most is nothing to complain about.

BS: What a beast this is. I don’t know the thematic angle of letting other people use his purple lightsaber, but being able to pull it back to whoever has it is sick. We’ve had to pay quite the cost in the past to move weapons, but getting two uses out of this bad boy is Fist-like. We could go all in on it by playing cards that move weapons (assuming some will be printed in the new set to replace Bestow and Cargo Bay), but even just getting one use out of this saber would be great. We see the virtual reprinting of Mace’s Shatterpoint ability which I love, especially since this card is actually playable. (and really, this one is much stronger) This, like Mace, only has dope sides; even if a blue side isn’t ideal, with Mace’s dice we can make it work.

Obi-Wan Kenobi, Ardent Avenger

NJCuenca: Now batting, Ben Kenobi! This stance in particular makes me think that he’s playing some laser baseball game which will probably be a subgame plot for him where you try to cast deflect 4 times in a game as an alternate win condition (by the way, I’m waiting for the alternate win condition plots – they are coming!).

Anyway, Ben is solid and his power action albeit not exciting from game design perspective will be great. The biggest issue will be to see who he gets paired with (probably Baris) but informants with a bigger card pool you can just play him with some good character. 18 is a lot for 11 health these days. That alone might keep him in your binder.

BS: Obi’s Dice are strong, and his Power Action is cool but a little limited since it doesn’t let us resolve dice together. It’s not terrible. However, I can’t see why we’d play this guy over any of the other characters in blue; like even Mace is just strictly better. It might be watered down because it’s a starter deck card, but I can’t see this card breaking into the meta at 18 points when we have Mace, Kit, Rey, Qui-Gon, etc.

Satine Kryze, Hope of Madalore

NJCuenca: A solid support character like Maz Kanata without the annoying action cheating. She will certainly see play as a support character. She’s like a better Rose and Rose saw plenty of play.

BS: I have not made it secret how much I love the Darksaber series in TCW and Rebels, and the Duchess Satine is one of the main reasons; I freaking love Satine. I love that Obi-Wan, my favorite character in all of Star Wars (tied with Ahsoka) was in love with this woman. Obviously a heartbreaking story, but I digress. For an 8/10 character she’s not bad. I like that they gave her damage, but the 2 resources for 1 resource is kind of weird. She’s very steady, but again it seems like they watered down the Starter Characters for the heroes. Anyway, I don’t see her making a huge dent in the meta, but she’s very fine for her cost as 8/10s are hard to come by so she could find a place given those focus sides and a free reroll.

Force Flow



NJCuenca: Just some value plot when you have 2 extra points. It’s not bad but you’re not going to go out of your way to play it. With the way cards are being costed I’ll be surprised if this sees a lot of play. just look at Armored Reinforcement when comparing it and I’ll gladly pay 1 more for it. Granted its in a different color but the power level disparity is undeniable.

BS: Unless they seriously limit the plots available to us after rotation I can’t see ever using this card. Obviously it’s a starter card, and it pairs with Obi (18) and Satine (10) to make 30, but if ever there was a coaster this would be it. It will look nice with a ring of red wine on top of it.

General Grievous, Droid Armies Commander

NJCuenca: We have a support character Grievous that makes droid cost 1 less and I do welcome that kind of design. If the set has a really good 10 point generic droid or they make elite droid characters like a different IG-88 then this might be good for that kind of pairing. The team of elite Grievous, one super Battle Droid and two Battle Droids is a 4 character 5 dice team although sadly mono red. Unless we get better droids and/or a way to get more colors I don’t see this Grievous being playable. It will be a fun card to play though.

BS: I was on I Rebel when JGG announced the spoiling of Commander Cody, and like with him I think we always have to take notice of anyone who lets you cheat point costs at squad building. Though this is a starter card it doesn’t seem as watered down as the hero ones because of this “broken” ability. Time will tell how busted we can get with the lineups, but Grievous and Three Commando Droids immediately works so that’s interesting. 9/12 is a rare point cost and has made a splash in many a decks just because of that low low cost, and 2 focus goes a long way. I could see this card doing work but it requires more in-depth analysis once all the cards are spoiled.

Commando Droid

NJCuenca: I don’t think this card is good. Even with Grievous its arguably just as good as FOST – not really the payoff we’re looking for. Without Grievous this will see no play. We don’t know all of the droid character payoff cards though so this could change but with everything as it stands its a coaster.

BS: This seems fine for 8 points. Seven health is the pits, but if we’re running three of these with Grievous there is likely a way to take advantage of their expendability. Four damage sides is nothing to cry home about, especially with two of them being 2’s, even if one is blue. It’s hard to evaluate these cards so far out, with only a dozen spoiled cards, but I do like its potential especially if there’s a plot of something that gives droids +1 health.

Summary

I think we are all excited about the direction Destiny is going from a design perspective. Some of these cards will probably look even better once the set in completely released. Thanks for reading. Loops out!

-TheHyperloops

For those looking to be ahead of the competitive curve, do consider signing up for our Patreon. We’ve got a 250+ person discord channel that boasts a near constant discussion of competitive Star Wars Destiny playing. In addition to that we release dozens of extra videos to our $10 tournament prep tier, as well as exclusive articles, deck lists, and primers. It’s a wealth of information, and I challenge you to ask around among our subscribers to see if they think it’s worth it. I have an idea of what they’ll say. Not only do you get all of that, but you also get this dope playmat after 2 months of being on the Tournament Prep Tier OR instead you can receive a set of our OVERWRITE and POWER ACTION tokens (pictured below the mat).

Cloud City