My biggest concern is that I'll play Borderlands 2 for several weeks straight and forget to eat. Is there anything that you're concerned about for Borderlands 2, or can you simply not wait to play it already?

It's all led up to this: Borderlands 2 is just a little more than a week away. Excited? So are we -- we're about to get cracking on our review playthrough to see what's what, once and for all. But before we do, it's time to take a look at Gearbox's much-anticipated loot-driven co-op shooter through the lens of GameSpy's patented anti-hype machine. In the interest of healthy skepticism, here are the lingering questions and concerns about Borderlands 2.This isn't necessarily a bad thing if you love the first Borderlands with all your heart and just want more more more, but if you're the type who demands new and innovative experiences in every game they play, Borderlands 2 might end up being more along the lines of Boredomlands 2. Sure, the classes and skills have all been remixed and Pandora's been doused with more diverse biomes like ice and jungle, but fundamentally Borderlands 2 looks and plays very, very close to its older sibling. This looks like the kind of sequel that many people consider a supersized expansion pack.We still don't know, because Gearbox hasn't shown it at any of the hands-on preview events. That's a little worrying considering how a big chunk of the first game revolved around Road Warrior-ing with its unpleasant (especially on PC) Halo-style steering and floaty bumper-car physics. It isn't a deal-breaker if it's the same as before, but this is one of the areas where Borderlands 2 has lots of room for improvement.I was so let down by the latter two thirds and ending to Borderlands that I wish I hadn't finished it at all. It'd all started out with such great personality, and then abruptly vanished as if it'd never been there. Gearbox knows this -- it's one of the first questions I asked them when Borderlands 2 was announced, and they immediately 'fessed up to the lackluster-at-best plot. They say it's better, and the character of Handsome Jack seems like a promising villain... but what can I say, I'm still not quite over the hurt of how the first one ended. I'm rooting for a great story, but I'll believe it when I see it.This one, sadly, is confirmed: if I have a level 30 character and you have a level 10, wejoin each other's co-op game, but it's not fun. If I join your game I'll be one-shotting every enemy; if you join mine, every enemy will one-shot you. Just like last time, the only way to play together effectively is for everyone in your group to start a new character at the same time and not play unless the whole group is together.The first Borderlands is known for pumping out plenty of DLC. Four mini-expansions arrived within six months after release at $10 a pop, mostly containing new areas and a few new enemies to shoot n' loot. For Borderlands 2, Gearbox is already spinning up the DLC hyperdrive -- it's already announced five $10 DLC packs, the first of which being the Mechromancer, which will add a new playable character. That's something the first Borderlands never did, and depending on your view on DLC in general, this trend could be either a boon or a bane. It's worth noting, however, that this isan example of the much-hated day-one DLC -- it'll arrive a month after launch.Now obviously,of these concerns are issues that plague the first Borderlands to some extent, so the worst-case scenario here is (barring unforeseen disaster) a game that's at least as good as the last one except with better PC graphics options -- and that's a pretty good position to be in, all things considered.