I was pleasantly surprised when Jasco tossed me a card from the upcoming Seventh Cross set to reveal! Without further ado, I present to you Hell’s Reach.

As basic as it looks, this card packs a significant amount of value if slotted into the right deck. For those looking to be more aggressive and/or pack more high-difficulty attacks (see: 5+), Hell’s Reach is a fabulous enabler with a cheap enough cost to allow you to abuse it in the early game.

Right now, there are 28 Standard-legal cards (sans Seventh Cross) that commits a foundation as a cost (9 on Air/13 on Earth/6 on Evil). Hell’s Reach is a great piece to help curb said cost.

Evil is rocking 9 foundations with a 0-difficulty (many of them with meta-appropriate abilities) and the fewest cards with foundation-committal costs, so Hell’s Reach will have a hard time finding a good home in a deck with this symbol. Earth has a healthy amount of spam foundations, but they’re a bit more niche than Evil’s line-up and Earth will have the greatest chance of abusing it with the likes of Chun-Li** or Lilith** to name a couple.

However, Air is by far the thirstiest for spam foundations as they only have 4(!!!) 0-difficulty foundations in their roster. Hell’s Reach, paired with the likes of Wandering Master, can be the last piece to revitalize interest in cards such as Reese** or Ultimate Undead** (maybe).

At any rate, it was exciting to take a peek at what’s to come from this upcoming set; I was plesantly surprised with what World of Indines had to offer (it’s rare that I don’t have at least 1 card from the set in every deck I’ve constructed since its release) and I can’t wait to see what other tools Seventh Cross provides us.