Table of Contents:This thread provides a list of every unique item in Path of Exile, and a place to consolidate sightings and discussion of newly added uniques. If you find or see a new unique that is not on the list and would like to contribute, please post the item here, without any socketed gems. If you are unsure how to post an item, click the character portrait at the top left of the page while posting a reply. This will open your inventory and stash, and clicking items in this window will insert them into your post. Screenshots are also accepted as a temporary measure for brand new items. If you have a theory about an upcoming unique item and can support it with evidence, feel free to post it for potential inclusion in the speculation section. The Fifth post contains more general information on uniques and how to obtain them. Much of this information, as well as further information on item mechanics and assorted other topics that are beyond the scope of this thread, is also available at theFor more information on the purpose and design of unique items, check out the! A lot of the specifics in it are long outdated, but GGG's general philosophy behind unique items remains unchanged.If you wish to see the in-game appearance of the unique items that have their own 3D art, please refer to this thread

Unique Items with Variants



Some unique items in game have the ability to roll with one or more mods from a pool of selected mods. This resource will not be providing a full list of all the options for items with variations, but instead list the items with a general sense of the variants.



Poorjoy's Asylum - This map has the mod "Unique Boss drops (10 to 15) additional Rare <Item Class>." <Item Class> can be one of 22 different base item types.

- This map has the mod "Unique Boss drops (10 to 15) additional Rare <Item Class>." <Item Class> can be one of 22 different base item types. Doryani's Invitation - This Atziri belt can drop with a focus on one of four damage types; Physical, Lightning, Cold, or Fire.

- This Atziri belt can drop with a focus on one of four damage types; Physical, Lightning, Cold, or Fire. Atziri's Splendour - This Uber Atziri chest armor can drop in nine variants, each focusing on a different, or multiple, defenses; Armour, Energy Shield, Evasion, Armour/Energy Shield(with Max Life), Armour/Energy Shield(with Max ES), Armour/Evasion, Energy Shield/Evasion(with Max Life), Energy Shield/Evasion(with Max ES), or Armour/Energy Shield/Evasion.

- This Uber Atziri chest armor can drop in nine variants, each focusing on a different, or multiple, defenses; Armour, Energy Shield, Evasion, Armour/Energy Shield(with Max Life), Armour/Energy Shield(with Max ES), Armour/Evasion, Energy Shield/Evasion(with Max Life), Energy Shield/Evasion(with Max ES), or Armour/Energy Shield/Evasion. Vessel of Vinktar - This flask can spawn with one of four damage modifiers; added lightning damage to spells, added lightning damage to attacks, lightning damage penetrates resistances, or a portion of your physical damage is converted to lightning damage.

- This flask can spawn with one of four damage modifiers; added lightning damage to spells, added lightning damage to attacks, lightning damage penetrates resistances, or a portion of your physical damage is converted to lightning damage. Eyes of the Greatwold - This Talisman drops with two random implicit modifiers from any of the other talisman base types, except the Black Maw Talisman.

- This Talisman drops with two random implicit modifiers from any of the other talisman base types, except the Black Maw Talisman. Skin of the Lords - This upgraded Breach Chest has one random keystone from the passive tree, excluding Chaos Inoculation and Necromantic Aegis.

- This upgraded Breach Chest has one random keystone from the passive tree, excluding Chaos Inoculation and Necromantic Aegis. Volkuur's Guidance - This pair of gloves from the Pale Court can drop focused on one of the three elements; Lightning, Cold or Fire.

- This pair of gloves from the Pale Court can drop focused on one of the three elements; Lightning, Cold or Fire. Yriel's Fostering - This chest piece from the Pale Court can spawn with the focus on one of three de-buffs; Bleed(with Drop Bears), Poison(with Snakes), or Maim(with Rhoas).

- This chest piece from the Pale Court can spawn with the focus on one of three de-buffs; Bleed(with Drop Bears), Poison(with Snakes), or Maim(with Rhoas). Unique Items with Abyssal Sockets - Unique items with Abyssal sockets can drop with either one or two Abyssal sockets. Exceptions to this are Darkness Enthroned which only drops with two, and Shroud of the Lightless which now only drops with one.

- Unique items with Abyssal sockets can drop with either one or two Abyssal sockets. Exceptions to this are Darkness Enthroned which only drops with two, and Shroud of the Lightless which now only drops with one. Impresence - This Elder Amulet drops with a focus on one of five damage types and the type's associated aura; Physical(Vulnerability), Lightning(Conductivity), Cold(Frostbite), Fire(Flammability), or Chaos(Despair).

- This Elder Amulet drops with a focus on one of five damage types and the type's associated aura; Physical(Vulnerability), Lightning(Conductivity), Cold(Frostbite), Fire(Flammability), or Chaos(Despair). Watcher's Eye - The Elder jewels dropped during the elder encounter will always have two aura modifiers while jewels dropped during the uber elder encounter will always have three aura modifiers. The total pool of aura modifiers is 71. Watcher's Eye takes the prize for total number of variants in the game with a total of 2,485(two mod), or 57,155(three mod) different possibilities. See the link for a list of the modifiers.

- The Elder jewels dropped during the elder encounter will always have two aura modifiers while jewels dropped during the uber elder encounter will always have three aura modifiers. The total pool of aura modifiers is 71. Watcher's Eye takes the prize for total number of variants in the game with a total of 2,485(two mod), or 57,155(three mod) different possibilities. See the link for a list of the modifiers. Shadowstich - This corrupted Sacrificial Garb, an outcome of the 'Locus of Corruption,' is a six linked chest guaranteed with two of the chest corrupted implicit mods.

- This corrupted Sacrificial Garb, an outcome of the 'Locus of Corruption,' is a six linked chest guaranteed with two of the chest corrupted implicit mods. String of Servitude - This unique belt only drops from the Vaal Omnitect in the Temple of Atzoatl. It drops with any one of the belt corrupted implicit mods.

- This unique belt only drops from the Vaal Omnitect in the Temple of Atzoatl. It drops with any one of the belt corrupted implicit mods. Aul's Uprising - This unique Amulet only drops from Aul, the Crystal King. It drops with a focus on all or one of the attribute stats. The all attributes version provides the Envy skill, and the modifier 'Envy reserves no mana.' The single attribute versions provide a 'reserves no mana' modifier to a random aura aligned with the attribute. Example: A dexterity based version might have Hatred reserves no mana, or a strength based version might have Vitality reserves no mana, etc.

- This unique Amulet only drops from Aul, the Crystal King. It drops with a focus on all or one of the attribute stats. The all attributes version provides the Envy skill, and the modifier 'Envy reserves no mana.' The single attribute versions provide a 'reserves no mana' modifier to a random aura aligned with the attribute. Example: A dexterity based version might have Hatred reserves no mana, or a strength based version might have Vitality reserves no mana, etc. Precursor's Emblem - This unique ring is obtained through a vendor recipe consisting of three Delve Component rings; one 'Meadow,' one 'Mountain,' and one 'Valley.' There are nine possible component rings; Three ruby rings 'Ahkeli's Meadow/Mountain/Valley' aligned with Endurance Charges, three sapphire rings 'Putembo's Meadow/Mountain/Valley' aligned with Power Charges, and three topaz rings 'Uzaza's Meadow/Mountain/Valley' aligned with Frenzy Charges. The rings used will dictate the base type of the resulting Precursor's Emblem, and influence the charge modifies. Example: All three ruby component rings will create a ruby Precursor's Emblem with three Endurance Charge modifiers, two sapphire and one topaz ring will create a two-stone(cold & Lightning) Precursor's Emblem with two Power Chargs mods and one Frenzy Charge mod, one of each will create a prismatic Precursor's Emblem with a mod for each type of charge, etc. For a full list of charge mods click here

- This unique ring is obtained through a vendor recipe consisting of three Delve Component rings; one 'Meadow,' one 'Mountain,' and one 'Valley.' There are nine possible component rings; Three ruby rings 'Ahkeli's Meadow/Mountain/Valley' aligned with Endurance Charges, three sapphire rings 'Putembo's Meadow/Mountain/Valley' aligned with Power Charges, and three topaz rings 'Uzaza's Meadow/Mountain/Valley' aligned with Frenzy Charges. The rings used will dictate the base type of the resulting Precursor's Emblem, and influence the charge modifies. Example: All three ruby component rings will create a ruby Precursor's Emblem with three Endurance Charge modifiers, two sapphire and one topaz ring will create a two-stone(cold & Lightning) Precursor's Emblem with two Power Chargs mods and one Frenzy Charge mod, one of each will create a prismatic Precursor's Emblem with a mod for each type of charge, etc. For a full list of charge mods click here Doryani's Delusion - This unique pair of boots only drops from The Apex Assembly in the Doryani's Machinarium unique map. During the map you will make choices to augment the boss three times. Each time choosing between fire, cold, or lightning. The buff to minions chooses base, claw chooses added damage, and bludgeon chooses the Purity.

- This unique pair of boots only drops from The Apex Assembly in the Doryani's Machinarium unique map. During the map you will make choices to augment the boss three times. Each time choosing between fire, cold, or lightning. The buff to minions chooses base, claw chooses added damage, and bludgeon chooses the Purity. Circle of Anguish, Fear, Guilt, Nostalgia , and Regret - These rings can only drop from Synthesis Memory Nexis Bosses. Each ring has one of five possible herald modifiers. After being synthesized the ring will have two of the five modifiers. The links provided have all the possible modifiers per ring.

, and - These rings can only drop from Synthesis Memory Nexis Bosses. Each ring has one of five possible herald modifiers. After being synthesized the ring will have two of the five modifiers. The links provided have all the possible modifiers per ring. Megalomanaic - This unique cluster jewel drops corrupted, and has three cluster jewel notables. (List of notables in the above link)

- This unique cluster jewel drops corrupted, and has three cluster jewel notables. (List of notables in the above link) Split Personality - This unique jewel drops corrupted, and has two modifiers from the following list; Dex, Str, Int, Armour, Evasion, Energy Shield, Life, Mana, or Accuracy.



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Legacy Items



A legacy item is an item with stats different to the version of the item that can currently drop. Legacy items are a byproduct of balance changes to items, as items are coded in such a way that values of item mods cannot be easily changed en masse. Thus, retroactively changing values for all existing items would require literal days of complete server downtime while a script ran, which GGG considers to not be worth any benefit to permanent league balance it may cause.



Note also that changes to a unique item do not always cause existing versions to become legacy. Changes to the effect or mechanics of a mod on an item will be applied retroactively. Changes to the value of a mod, or the addition or removal of mods, will not be applied to existing items. On a similar note, a Divine Orb will reroll the values of a legacy item's mods to within their new range rather than the legacy range, but cannot add or remove mods to bring the item into line with newly dropped versions.



The only way to obtain a legacy item is to trade with another player.



For a complete list of legacy uniques items, refer to



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Extra Notes



A unique item, easily spotted by its Orange Text and orange banner, is one that always spawns with the same mods(sometimes with different values) on the same base item with the same requirements.

and orange banner, is one that always spawns with the same mods(sometimes with different values) on the same base item with the same requirements. Unique items may have their mod values rerolled using Blessed or Divine Orbs. Some mods, however, have static values and cannot be changed.

Orbs of Scouring & Mirrors of Kalandra CANNOT be used on unique items.

Possessing a Keystone passive and equipping a unique item which grants the same Keystone ability will NOT double the effects of the ability - i.e. the effects do not stack. For example, a character that has allocated the 'Mind Over Matter' Keystone and is also equipped with the Cloak of Defiance unique body armour will still only redirect 30% of incoming life damage to mana, not 60%. Similarly, if you equip an item that has the mod 'Blood Magic' but you already have the 'Blood Magic' Keystone, the effects of the item mod will be wasted.

unique body armour will still only redirect 30% of incoming life damage to mana, not 60%. Similarly, if you equip an item that has the mod 'Blood Magic' but you already have the 'Blood Magic' Keystone, the effects of the item mod will be wasted. The item level (ilvl) of a unique does not affect its mods in any way, but does influence how many sockets can appear on it. While the stats may be the same, a unique with a high item level may have a higher selling price when trading with other players.

All mods that include 'when on low life/mana' are activated when the player's life or mana drops below 35%. Mods that include 'when on full life' require the player to have 100% of their life total. Life and mana reservation are included in these calculations. Note that a player with the Blood Magic keystone passive is considered to be neither on full nor low mana.

" Gems in this item are Supported by level X [gem] " means they are supported by a support gem of level X. If that gem has a mana multiplier, it is applied as normal. "Gems in this item have [property]" does not use a specific support gem, so no there is no mana multiplier.

" means they are supported by a support gem of level X. If that gem has a mana multiplier, it is applied as normal. "Gems in this item have [property]" does not use a specific support gem, so no there is no mana multiplier. " Grants level X [skill] " gives you a skill of the specified level to add to your hotkeys while wearing the item, exactly as if you had socketed a gem. It does not passively grant any bonus (e.g. an item that grants an aura skill does not cause you to be permanently affected by that aura — you must activate it and reserve mana as normal). Skills granted in this way are automatically supported by all applicable support gems socketed in the item which grants the skill, regardless of links. Such skills are not associated with a gem and thus cannot be supported by Empower, Enhance or Enlighten.

" gives you a skill of the specified level to add to your hotkeys while wearing the item, exactly as if you had socketed a gem. It does not passively grant any bonus (e.g. an item that grants an aura skill does not cause you to be permanently affected by that aura — you must activate it and reserve mana as normal). Skills granted in this way are automatically supported by all applicable support gems socketed in the item which grants the skill, regardless of links. Such skills are not associated with a gem and thus cannot be supported by Empower, Enhance or Enlighten. "Nearby" is a word that appears on a few unique items, as well as other effects. The radius of these effects is not standardised, although the radius of certain "nearby" effects may have been determined. Checking the Wiki is advised.

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Special Thanks



Huge thanks to Some unique items in game have the ability to roll with one or more mods from a pool of selected mods. This resource will not be providing a full list of all the options for items with variations, but instead list the items with a general sense of the variants.A legacy item is an item with stats different to the version of the item that can currently drop. Legacy items are a byproduct of balance changes to items, as items are coded in such a way that values of item mods cannot be easily changed en masse. Thus, retroactively changing values for all existing items would require literal days of complete server downtime while a script ran, which GGG considers to not be worth any benefit to permanent league balance it may cause.Note also that changes to a unique item do not always cause existing versions to become legacy. Changes to the effect or mechanics of a mod on an item will be applied retroactively. Changes to the value of a mod, or the addition or removal of mods, will not be applied to existing items. On a similar note, a Divine Orb will reroll the values of a legacy item's mods to within their new range rather than the legacy range, but cannot add or remove mods to bring the item into line with newly dropped versions.The only way to obtain a legacy item is to trade with another player.For a complete list of legacy uniques items, refer to the Wiki . Aggressive rebalancing of certain stats has made keeping a list up to date manually too time-consuming to continue with.Huge thanks to FaceLicker for creating and maintaining the initial version of this list for 2 years, to ignarsoll for maintaining its second incarnation for another 2 years, and to viperesque for keeping the third itteration alive for another year. Last edited by ChronoExile on Jun 17, 2020, 4:25:06 PM