The Way of the Mountain

Although many paths of monastic traditions focus on the agility, flexibility and adaptabiliy of the body and spirit, the Way of the Mountain learns to use unconquerable strength to take control of every situation. Through this tradition, monks come to embody the unmovable strength of the mountain, and the unstoppable might of the landslide.



Strengthened Unarmored Defense

Starting when you choose this tradition at 3rd level, Your ability to block and counter your opponents blows through sheer strength surpasses your ability to avoid them through dexterity. You can use your Strength modifier instead of your Decterity modifier for the purposes of determining your Unarmored Defense AC.

In addition you can use your Strength modifier instead of your Dexterity modifier whenever you use your Deflect Missiles feature.

Weight of the Mountain

At 3rd level your blows can carry the weight of mountains. You may spend 1 Ki point to channel and hold the Weight of the Mountain within your blows for a short period of time. Until the end of your next turn whenever you hit a creature with an unarmed strike you can attempt to shove the target as part of the attack. In addition once per turn while your Weight of the Mountain ability is active whenever you land a critical hit on a target with an unarmed strike you can force it to succeed on a Strength Saving Throw or its movement speed is lowered to 0 until the end of its next turn as the Weight of the Mountain continues to bear down upon it.

Roots of the Mountain

Once you reach 6th level you learn to embody the unmovable strength of mountains. While channeling the Weight of the Mountain you gain Advantage on Strength Checks and Strength Saving throws.

In addition if you have not moved during your turn at the start of your next turn you gain Tremorsense out to a range of 15ft, you become immune to the prone condition and have advantage on any saving throw that would otherwise cause you to move.

Landslide

Once you reach 11th level your fists and forearms become as hard as granite and attacks against you can trigger the unpredicatable wrath of the landslide. If you are hit by a melee weapon attack, you can spend 1 Ki point to use your reaction to block the blow. When you do so, the damage you take from the attack is reduced by 1d10 + your Strength modifier + your Monk level. If you reduce the damage to 0, you can nullify the blow.

If you nullify the blow in this way, you can make an unarmed strike as part of the same reaction.

One with the Mountain

Once you reach 17th level you become one with the mountain. You can focus your Ki through the rock and stone and call upon it in times of need. By spending the necessary Ki you are able to cast the following spells.

To cast one of these spells you use its normal casting time and other rules, any saving throw utilises your Ki DC and you don't need to provide material components.

Ki Point Cost Spell 2 Earthbind 5 Wall of Stone 8 Bones of the Earth

Art Credit goes to RiotGames.com and WorldAnvil.com