Issues in Tank Realism

There are a few things that baffle me when it comes to tanks in this game:

• Armour penetration

• Engine torque

• Engine acceleration



Armour penetration



Historically, the T-34/76 had mediocre armour with a decent cannon, but were far more numerous and had very high speeds. Historically, the Panzer IV G had excellent armour with a very powerful cannon, but were far smaller in number and moved quite a bit slower. Yet in the game the damage dealt by both T-34/76 and Panzer IV G cannons to opposing tanks is roughly equal. Historically, a single armoured Panzer division was worth around an entire Soviet armoured corps.



Engine Torque



The engines on the Panzer IV G seem to suffer from extremely low engine torque, which is a problem with tank simulations in many arcade games (e.g. Battlefield III). They find it very difficult to scale small hills at 20° in gradient. The only reason the T-34/76 doesn't suffer from this in the game is due to it's significantly higher acceleration.



Engine Acceleration (See Edit, below)



Historically, the T-34/76 was known as a very fast tank. However, the Panzer IV G was not known for being a slow tank. It travelled at a mediocre speed, reaching 42 kph on road and 16 kph off-road, meaning rough terrain. For the smooth and reasonably flat, gently sloping gradients in open areas of the game, the Panzer IV G accelerates as if it started out with a damaged engine.



Also, is it me or is Red Orchestra 2 a much faster and more arcade game than Red Orchestra 1?



Edit :

I discovered that the particular model of Panzer IV in this game is version G, which increased its frontal hull armour to 80mm. Apparently this created some driving difficulties due to the increased weight. Perhaps this is the reason why the Panzer IV accelerates so slowly in-game, but that may not explain the low torque and difficulty moving up gentle slopes.