Schedule:

12:00-Doors Open

1:30-Project M Singles Bracket Begins

3:00-Melee Singles Bracket Begins

4:30-Project M Omega Bracket Begins



Location: ​





Project M Ruleset: ​

Project M Stage List: ​

Subject to change!

Green-Starter/Neutral Stages: 1-2-1 Starter Striking

Yellow-Counter Pick Stages: 2 Counter-Pick Bans

Red-Banned Stages





Melee Ruleset:

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Melee Stage List ​

Starters/Neutrals:

These stages are available all rounds but are the only ones available for round 1

Counterpick:

These stages are available only after round 1 is complete

Banned Stages



Project M Omega Ruleset: ​

Project M Omega Stage List: ​

Green-Starter/Neutral Stages: 1-2-2-1 Starter Striking

Yellow-Counter Pick Stages: 3 Counter-Pick Bans

Red-Banned Stages

Bugs and Glitches: ​

Mewtwo's Shadow Ball doesn't store a charge: The Shadow Ball will not store if you cancel the charge at anytime so basically you can only shoot small Shadow Balls or charge and immediately shoot it. If you fully charge and then try to store it the purple aura on his hand wont go away until you fully charge and shoot another Shadow Ball. Also it will distort the charging animation and you won't be able to see a Shadow Ball charging until you remove the aura.

The Shadow Ball will not store if you cancel the charge at anytime so basically you can only shoot small Shadow Balls or charge and immediately shoot it. If you fully charge and then try to store it the purple aura on his hand wont go away until you fully charge and shoot another Shadow Ball. Also it will distort the charging animation and you won't be able to see a Shadow Ball charging until you remove the aura. Snake's Grenades can't be thrown: If you pull a Grenade and try to throw it in any way Snake will just kind of drop it in front of him.

Dr. Mario uses FLUDD as Cape: If the Dr. Mario alt costume uses his Cape it summons FLUDD instead of the normal Cape, it also sticks to him and doesn't go away until you die. This is kind of odd but easy to avoid by not using the Dr. Mario alt, also if he uses anything with his right arm (U-Tilt or F-Air) FLUDD will enlarge and will look weird. While admittedly funny this is still the main priority #2 fix for sure.

If the Dr. Mario alt costume uses his Cape it summons FLUDD instead of the normal Cape, it also sticks to him and doesn't go away until you die. This is kind of odd but easy to avoid by not using the Dr. Mario alt, also if he uses anything with his right arm (U-Tilt or F-Air) FLUDD will enlarge and will look weird. While admittedly funny this is still the main priority #2 fix for sure. Armored Mewtwo's tail is shorter: Reportedly the Armored Mewtwo alt costume's tail is shorter, I haven't really seen the difference but maybe I'm just dumb and can't tell or maybe the tail isn't that much shorter. Same as the Dr. Mario one this is easily avoidable by just not using Armored Mewtwo.

Reportedly the Armored Mewtwo alt costume's tail is shorter, I haven't really seen the difference but maybe I'm just dumb and can't tell or maybe the tail isn't that much shorter. Same as the Dr. Mario one this is easily avoidable by just not using Armored Mewtwo. Mewtwo and Roy have no sound: That's pretty much it, doesn't change anything about them just kind of odd in gameplay.

That's pretty much it, doesn't change anything about them just kind of odd in gameplay. Pit's weird sound glitches: Pit's full hop and roll on from ledge have weird little ping ping sounds (kind of like his Up-B,) just kind of weird and can be alarming if you're not ready for it.

Money Stuff: ​

Venue Fee

Event Fee

Side Event

The Payout

Final Words: ​