Hey everyone,



I'm getting a ton of e-mail and tweets about the status of the XB1 build, so I wanted to write up something for everyone to see.



Getting the XB1 version of Subnautica running as well as the PC version has been a HUGE amount of work. We vastly underestimated it. Max and Jonas have been working on it pretty much full-time for months and there's still a lot to do. Jonas just did finished a big rewrite of a system that, although it won't improve performance much right now, was necessary in order for us to make more improvements later.



Our goal is to release all of our big game updates both to PC and XB1 at the same time, but that's been a lot harder in practice. But we're quite far behind on the XB1 right now (2-3 months) and we need to fix that sooner rather than later. But every time we try to release, we've added something new to the game that must be handled again on the XB1 to avoid making it even worse.



However, we now have a certification slot reserved for tomorrow, Tuesday December 20th. As you may know, Microsoft must test and approve every build we release to the XB1 - this requires a bit of work from them so these "slots" are our appointments that we have to reserve ahead of time.



Originally this build was going to be the Precursor update, but we've found a new problem with save/load that's going to mean we're going to try to ship the Bones Update instead. But so much has changed there that there's a decent chance that build won't pass certification, which would mean we couldn't ship anything until January.



We'd like to keep this a lot more updated, but this is the best we can do for our small team right now. Thanks for being patient, if you are!