"My lord! My lord! Terrible news! Cromm's Hold has been attacked by a black dragon!" yells the courier as he rides up to an armored knight giving a speech to the group assembled outside the town gates.



There's a flash of lightning as the armored knight, Sir Isteval, speaks with the messenger and then turns to the Duke. "Cromm's Hold is well defended, but a dragon might be too great a threat even for Baroness Wynne."



Duke Maldwyn casts a wary gaze upon the stormy sky then replies, "The bulk of our militia will remain here, in case the dragon attacks."



"Of course, your Grace," Sir Isteval replies. "That would be wise. Twenty stalwart men and horses should suffice," and then he gives a command to his sergeant.



Scanning the quickly dispersing crowd, he turns to your group. "If you have no other business to tend to, we could use some additional reinforcements."



...



You ride south past farmhouses and cottages, covering the 12 miles to Cromm's Hold as quickly as possible. Under stormy skies, the hold is a stark castle, little more than a squat keep surrounded by an outer wall. It looks like it has seen many repairs over the years. Galloping across an open field leading to the hold, you do not see or hear signs of battle. Thunder rolls across the sky as you approach, the rain turns to mist, and a cool coastal wind washes over you.



The gates of Cromm's Hold open as you approach. Behind the outer wall is a bailey with a well, a stable, a small pasture, and a training yard. The keep itself is a simple manor house that looks relatively new. You see a row of six human corpses in the yard. You also see six guards standing watch along the west wall.



An armored woman in her mid-thirties emerges from the manor, accompanied by an armored man with a bandaged shoulder wound. As they approach, the woman removes one gauntlet and extends a hand to Sir Isteval. "Welcome to Cromm’s Hold."



"Baroness Wynne," Isteval replies, "Don’t tell me you've slain and buried the dragon already."



"I’m afraid not," she says dryly. "I’m not as young as I used to be. But enough of that. My sergeant is stricken by a poisoned wound."



After conferring quietly for a few moments, Sir Isteval and Baroness Wynne turn back to your small band. "We have a quest for you," says Sir Isteval, "If you choose to accept it."



I'm looking for 4 players to take on this quest. Are you up to it?

In general, my play by post games have the following guidelines:

1. Posting Schedule:

2. If a player misses the posting deadline

3.

please be respectful towards your fellow players and the DM

4. Please feel free

The Game Master running this game is: