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For some more context Jones is in the top 50 QBs out of 128 total in game which includes free agents — EQUIPMENT SZN (@Equipment_Guru) July 2, 2019





Daniel Jones was the hot player to reference yesterday when it came to overall as his 63 OVR seemed absurdly low for the 6th pick in the draft, maligned or not. Above you can see the tweet from EA rating's head Dustin Smith (Equipment_Guru). While in the past that 63 overall wouldn't even get Jones on a roster in most franchises, Smith explains it actually makes him the 50th QB in the game at launch.





To compare this back to Madden 19, a 63 OVR at launch would have placed Jones as the 83rd QB. If we take it one step further the 50th QB in the game at launch last year was 70 OVR. For a little more context Geno Smith checks in at a 58 OVR and the 70th overall QB in the game at launch but ended last Madden as a 68 OVR. When placed in the context of this year's game, and the comparison to last years game, the rating seems a little less harsh.





Comparing across positions

While we all do it, it is important to note the stretch impacted certain positions such as O-linemen and QB more than other positions. For an example let's take 1st overall pick Kyler Murray and his 73 OVR rating. Murray's 73 OVR rating places him as the 32nd best QB in the game at launch. If we look at rookie LB Devin White for comparison he finds himself rated at a 74 OVR which would place him as the 33rd best MLB in the game.





You may be asking yourself "why does this matter?", and the answer is context. While it seems like 32nd and 33rd are basically the same thing, the reality is they aren't due to the number of MLB's that start versus QB's. Being the 32nd rated MLB makes White a mid to low end starter out of the gate while being the 32nd QB makes Murray a fringe starter. At certain position groups, WR for instance, the new ratings simply won't seem as bad once placed inside the context of their positions, something that will all make more sense on July 15th.





What does it mean for Franchise?

Upon seeing the new ratings there appeared to be some initial angst from the franchise community on how this would all work inside the mode. There was concern that the lower ratings would not fit into the computers roster logic causing high picks to be cut by CPU team, but it has been confirmed this will not be the case. A CPU mechanic is in place to ensure that the high draft picks are given a chance to progress.





The other thing to note in all of this is that the franchise generated draft classes will fall in similar ranges to what we saw with the real rookie release. You will be drafting players with similar build outs, so it makes sense that the CPU has been prepped to handle these new lower ratings for rookie and young players. In the end the lower overalls for rookies to start, combined with a lower total roster in general, should get franchise players more run in their franchise before the rosters feel overpowered.





Bonus: Real rookies will have unlock-able traits

So how do you feel now? Are you any less worried? Let me know on twitter @T4Verts.

With the rookie ratings release yesterday the Madden world was in a bit of a spin. EA had warned us for some time now that the ratings would be "stretched" more than we had ever seen before, however it still came as a shock to some the ratings were as low as they were for certain players. While it's hard to really understand the full picture without knowing the rest of the ratings I have added a bit of information to put some things in context.It has been confirmed that the real rookies will be treated similar to the generated rookies in franchise. This means that they will have development traits that reveal themselves over time, as well as having corresponding abilities that will be usable after meeting certain thresholds.