As we know, CS:GO runs optimal at 128tick rate. For some reason, Valve have decided to run all of their "Competitive" Matchmaking games on 64tick servers.

The difference between the two tickrates is monumental in correctly registering shots to the hitboxes.

I understand the financial implications of converting all the servers to 64tickrate, and have come up with a proposed plan that would work for all.

The idea is to take around a third of the servers currently online, and convert them to 128tick.

Then, add another setting for the admin via a tickbox, to enable 128tick queuing. Therefore, those who want to play on 128tick, can queue a bit longer for the chance to play the available servers. Those who don't really mind, don't have to.

Check out this video to better explain the point:

https://www.youtube.com/watch?v=5MSHBbkBBZg

Valve may claim this is only one players perspective and other factors such as his connection and the likes could affect the registration. However this is happening in every single matchmaking game, and is damaging the experience of what is supposed to be a game geared towards eSport. If that is the case, Valve should consider doing this as soon as possible.