Far beneath Karamja, found at the heart of the volcanic city of Mor Ul Rek, lies the Inferno. Do you have what it takes to defeat TzKal-Zuk?

For years, you have been able to visit the outskirts of the Tzhaar city of Mor Ul Rek, but the time has come for the TzHaar to open their gates to those who have earned their respect and trust.

The Hardest Solo PvM Challenge to date

The Inferno is a wave-based PvM challenge found at the core of the volcanic city of Mor Ul Rek. Only the most skilled adventurers will stand a chance of making it to the final wave, and even fewer will survive their encounter with TzKal-Zuk.



The TzHaar insist that outsiders must prove their strength before taking on the challenge of The Inferno. You must make a one-time sacrifice of a Fire Cape in order to convince the TzHaar you're worthy.



The Inferno will put you up against many new TzHaar enemies and will be a brutal test of skill.

Mistakes will not be forgiven - so play carefully.

An ancient, unnatural ancestor of TzTok-Jad... stay tuned for the design of TzKal-Zuk.

What's the reward of conquering the Inferno?

If you succeed within The Inferno, you'll truly earn the respect of the TzHaar and will be rewarded with an Infernal Cape. This cape offers some fantastic stats, greater than that offered by the Fire Cape.

The Infernal Cape will be, from the 1st June, the best-in-slot melee cape and a true status symbol in Gielinor. In addition, whoever is the first to obtain the Infernal Cape will be greatly rewarded beyond anything we've ever done before...

The City of Mor Ul Rek

The city of Mor Ul Rek is surprisingly full of life. The lava which flows within Mor Ul Rek contains Infernal Eels which may be fished from the lava by players with Level 80 Fishing, providing they have an Oily Rod and are using Ice Gloves.



As the Infernal eels are pulled from the lava they are cooled by your ice gloves and harden. They can be cracked open using a hammer to free up inventory space, and they'll provide a slim chance of receiving an onyx bolt tip, lava scale or maybe even some tokkul.



You'll also find new targets for pickpocketing, requiring level 90 Thieving and providing exactly what you might expect to find in a rocky settlement: gems and tokkul.



The experience provided by TzHaar pickpocketing will be lower than those of Ardougne knights, but will provide greater profit per hour.

Do you dare take on the Inferno?