godulous Profile Blog Joined February 2011 United States 337 Posts Last Edited: 2012-02-04 07:58:57 #1



Over 31,500 replays (real-world statistics as the entry is free and no qualifications to sign up so a very wide range of players enter, unlike data from TLPD or the like which reflect mostly the very top tier. I present you my findings:



MLG Shattered Temple





Replays: 7486

Average Game Length: 10:49



TvP - 54%

PvZ - 45%

For the past nearly 5 months, we've held 2 Playhem Daily tournaments every day on EU and NA. Our brackets fill to an average of 150-220 players each time and match verification is done by the players uploading replays and those replays have just been sitting on servers collecting dust - until now. Thanks in part to the wonderful work done by TL user Dakota_Fanning in creating Sc2Gears I've taken an in-depth look at how our map pool has been influencing tournament outcomes and balance in general.Overreplays ( so that's what it looks like ) of mostly masters, grand masters, and professional gamers. I consider these to be a great representation ofas the entry is free and no qualifications to sign up so a very wide range of players enter,. I present you my findings:Replays: 7486Average Game Length: 10:49TvP - 54%PvZ - 45% ZvT - 43%



MLG metalopolis





Replays: 6548

Average Game Length: 10:47



TvP - 54%

PvZ - 46%

ZvT - 49%



ESV Cloud Kingdom





Replays: 3040

Average Game Length: 11:36



TvP - 45%

PvZ - 52%

ZvT - 51%



MLG Antiga Shipyard





Replays: 2750

Average Game Length: 11:55



Replays: 6548Average Game Length: 10:47TvP - 54%PvZ - 46%ZvT - 49%Replays: 3040Average Game Length: 11:36TvP - 45%PvZ - 52%ZvT - 51%Replays: 2750Average Game Length: 11:55 TvP - 59%

PvZ - 50%

ZvT - 52%



MLG Shakuras Plateau





Replays: 2425

Average Game Length: 11:46



TvP - 50%

PvZ - 53%

ZvT - 48%



GSL Dualsight





Replays: 2251

Average Game Length: 10:53



PvZ - 50%ZvT - 52%Replays: 2425Average Game Length: 11:46TvP - 50%PvZ - 53%ZvT - 48%Replays: 2251Average Game Length: 10:53 TvP - 57%

PvZ - 44%

ZvT - 50%



Nexus First FE - 35% win rate

Forge Fast Expand - 27% win rate

Pool, double hatch, double gas, roach - 61% win rate



Tal'Darim Altar LE





Replays: 1458

Average Game Length: 10:58



ZvT - 50%Nexus First FE - 35% win rateForge Fast Expand - 27% win ratePool, double hatch, double gas, roach - 61% win rateReplays: 1458Average Game Length: 10:58 TvP - 51%

PvZ - 49%

ZvT - 51%





Misc. Stats:



Top 5 players by win-rate (with more than 50 games played)

Maynard (T) 87% - 169W 24L

viOLet[EU] (Z) 85% - 91W 16L

Campanella (T/Z) 85% - 69W 12L

uGpSwip (T) 84% - 93W 16L

BLY (Z) 84% - 70W 13L



Highest winrate opening build order for each race across all maps/matchups

[Terran] Supply Depot, Barracks, Refinery, Supply Depot, Factory, Supply Depot - 588 occurences / 60% winrate

[Protoss] Pylon, Gateway, Gateway, Pylon - 116 occurences / 62% winrate

[Zerg] Extractor, Spawning Pool, Hatchery - 95 occurences / 67% winrate



Honorable mention - the most played opening build order overall also has one of the consistently worst win rates.

[Protoss] Pylon, Gateway, Assimilator, Pylon, Cybernetics Core, Assimilator - 6289 occurences / 46% winrate



Conclusion

As tournament organizers, map makers, and a community as a whole we can have a huge impact on the balance of this game that goes almost as far as Blizzard's balance patches. As the game continues to develop and move forward I think it's important that some of these older maps are discontinued and replaced with better options (Dual Sight, Shattered, Metalopolis) or modified to compensate for the differences in win rates that are seen.



Tal'Darim Altar LE gets a special shout out for being possibly the most balanced map currently in our pool, it scored nearly 50% win rates for every match up and overall race win rates.



As a result of these numbers we've significantly changed our map pool the last few weeks and are going to continue to change it to include new maps and see how they stack up to the rest.



Finally, a word cloud including all chat from the replays. 33,076 GGs.







Note about the data presented:

+ Show Spoiler + These are by no means perfect statistics, they are very rough data that I just wanted to share. There are surely many techniques and filters that could be applied to get much more accurate information out of this but I'll leave that to map makers and Blizzard. I think even with just the basic level of sorting I applied to the data, it can provide useful insight into map balance and overall race interactions.



upvote on reddit if you want to share this with others Maynard (T) 87% - 169W 24LviOLet[EU] (Z) 85% - 91W 16LCampanella (T/Z) 85% - 69W 12LuGpSwip (T) 84% - 93W 16LBLY (Z) 84% - 70W 13LSupply Depot, Barracks, Refinery, Supply Depot, Factory, Supply Depot - 588 occurences / 60% winratePylon, Gateway, Gateway, Pylon - 116 occurences / 62% winrateExtractor, Spawning Pool, Hatchery - 95 occurences / 67% winratePylon, Gateway, Assimilator, Pylon, Cybernetics Core, Assimilator - 6289 occurences / 46% winrateAs tournament organizers, map makers, and a community as a whole we can have aimpact on the balance of this game that goes almost as far as Blizzard's balance patches. As the game continues to develop and move forward I think it's important that some of these older maps are discontinued and replaced with better options (Dual Sight, Shattered, Metalopolis) or modified to compensate for the differences in win rates that are seen.Tal'Darim Altar LE gets a special shout out for being possibly the most balanced map currently in our pool, it scored nearly 50% win rates for every match up and overall race win rates.As a result of these numbers we've significantly changed our map pool the last few weeks and are going to continue to change it to include new maps and see how they stack up to the rest.Finally, a word cloud including all chat from the replays. 33,076 GGs.Note about the data presented: Playhem.com | Ben.477 US | Ben.1125 EU