nuno







Level 2 A Game of Changes - Launched!! :D « on: February 16, 2016, 03:24:34 AM »







Chance and destiny find themselves intermeshed in A Game of Changes.



Unravel and decipher the mechanics of these worlds, and journey through the 64 unique puzzles that draw inspiration and teachings from the I Ching [Book of Changes], one of the oldest classic books in human history.



Its wisdom originates from philosophical and scientific observations of the laws which rule existence. It invites us to conscientiously look within, at one’s own personality, character, perspective and purpose while inspiring us to discover the one unspoken, unmanifest, unchanging truth.



There is no predefined way, no set progression, no rights or wrongs, it's all about the choices you make.



Get the game at your favorite store! (Steam key included)



Steam - http://store.steampowered.com/app/467090

HumbleStore

itch.io

GreenManGaming

IndieGameStand Chance and destiny find themselves intermeshed in A Game of Changes.Unravel and decipher the mechanics of these worlds, and journey through the 64 unique puzzles that draw inspiration and teachings from the I Ching [Book of Changes], one of the oldest classic books in human history.Its wisdom originates from philosophical and scientific observations of the laws which rule existence. It invites us to conscientiously look within, at one’s own personality, character, perspective and purpose while inspiring us to discover the one unspoken, unmanifest, unchanging truth.There is no predefined way, no set progression, no rights or wrongs, it's all about the choices you make. « Last Edit: June 02, 2016, 02:14:31 PM by nuno » Logged www.bitoutsidethebox.com | @nunodonato

nuno







Level 2 Re: A Game of Changes « Reply #1 on: February 16, 2016, 09:44:32 AM »

Here's a short gif about... decisions (last part had to be cut due to GIF limitations)







Godot is really nice to work with, the way the scene tree works allows for some really quick level building and easy changes to the whole game. A lot of the core mechanics are done, just a few remain to do.. but I still have to decide about them before coding.Here's a short gif about... decisions(last part had to be cut due to GIF limitations)Godot is really nice to work with, the way the scene tree works allows for some really quick level building and easy changes to the whole game. Logged www.bitoutsidethebox.com | @nunodonato

nuno







Level 2 Re: A Game of Changes « Reply #3 on: February 17, 2016, 10:41:49 AM »



Almost frustrating to spend an entire doing working on the game and having so little to show... but most of the changes were very code-oriented. At least the foundations for the interaction with the tiles and level switching are 90% done Logged www.bitoutsidethebox.com | @nunodonato

nuno







Level 2 Re: A Game of Changes « Reply #7 on: February 23, 2016, 03:01:22 PM »



also gives some nice perspectives on the level (low quality GIF video due to the size...)



as the levels grow bigger in size and complexity, its important that the camera places itself really well. Although I did some improvements today, its hard to guess the best place to look from. So I added code to allow the player to position the camera around, using the right mouse button.also gives some nice perspectives on the level(low quality GIF video due to the size...) Logged www.bitoutsidethebox.com | @nunodonato

nuno







Level 2 Re: A Game of Changes « Reply #11 on: February 27, 2016, 01:27:04 AM »







quite bugged for now, I need to raycast the footsteps to the floor so that they always "stand" above the tiles. right now if the tile goes up the footstep won't follow it. snowsteps! because f#!k priorities xDquite bugged for now, I need to raycast the footsteps to the floor so that they always "stand" above the tiles. right now if the tile goes up the footstep won't follow it. Logged www.bitoutsidethebox.com | @nunodonato

nuno







Level 2 Re: A Game of Changes « Reply #12 on: February 27, 2016, 07:26:42 AM »

Tied some knots to make all the menus work, so here's a short video of the main menu and in-game menu



https://www.youtube.com/watch?v=clNVqUfdulA&feature=youtu.be fixed the snowsteps with proper raycasting, so now they match the current floor all the time.Tied some knots to make all the menus work, so here's a short video of the main menu and in-game menu Logged www.bitoutsidethebox.com | @nunodonato

maruki







Making Aftertile





Level 3Making Aftertile Re: A Game of Changes « Reply #13 on: February 27, 2016, 07:52:23 PM » The snow and water stages are very cute, I like the color schemes.

I think you could start looking for a better font, though. The one over there is a bit hard to read (sorry if it is just a placeholder). Logged

nuno







Level 2 Re: A Game of Changes « Reply #14 on: February 29, 2016, 12:17:58 AM » Quote from: maruki on February 27, 2016, 07:52:23 PM The snow and water stages are very cute, I like the color schemes.

I think you could start looking for a better font, though. The one over there is a bit hard to read (sorry if it is just a placeholder).



thanks, they are getting cuter as I add a few more decorative items, screenshots soon!



the font is a bit hard, I agree, but yes it's a placeholder for now. Its also easier to read when the game is running at its normal resolution and not in a cramped gif thanks, they are getting cuter as I add a few more decorative items, screenshots soon!the font is a bit hard, I agree, but yes it's a placeholder for now. Its also easier to read when the game is running at its normal resolution and not in a cramped gif Logged www.bitoutsidethebox.com | @nunodonato

nuno







Level 2 Re: A Game of Changes « Reply #15 on: March 02, 2016, 02:18:37 AM »

Below is the "flip" tile, which makes the elements swap with their opposites. Still thinking about this though, instead of flopping having them rotate between themselves would also be interesting...



These past days I've been introducing a few more mechanics to make the puzzles more interesting and challenging.Below is the "flip" tile, which makes the elements swap with their opposites. Still thinking about this though, instead of flopping having them rotate between themselves would also be interesting... Logged www.bitoutsidethebox.com | @nunodonato

nuno







Level 2 Re: A Game of Changes « Reply #16 on: March 02, 2016, 02:51:36 AM »





and last but not least,stone(fixed) tiles. which never move even when active (together with the flip mechanic this will allow for some interesting puzzles!)



Next one, tunnels! (the tiles can still act as regular tiles)and last but not least,stone(fixed) tiles. which never move even when active (together with the flip mechanic this will allow for some interesting puzzles!) « Last Edit: March 02, 2016, 02:56:49 AM by nuno » Logged www.bitoutsidethebox.com | @nunodonato