From Wargroove Wiki

The tables below displays how much damage each unit can inflict on an enemy unit or building. Each row represents the attacking unit, while each column represents the unit or building that is being attacked.

Expected Damage [ edit ]

A damage preview showing expected/median attack damage

A damage preview showing the range of possible attack damage

The first number in black represents expected damage. This is how much damage is expected to be dealt if the attacking unit is at full health, the defending unit is on neutral Terrain such as Road or Deep Sea, and no other unusual modifiers apply to the damage.

The second number in red represents the damage dealt by a Critical Hit under otherwise the same conditions as expected damage. A critical hit only occurs when the attacking unit meets a specific condition, as specified in that unit's description.

Any number listed on this table is the median damage, but the actual damage dealt is slightly randomized. The actual damage dealt may be as much as 5 points higher or lower. The median damage is the default in-game for the preview of an attack, and critical hit multipliers are based on median damage. Damage is not randomized in puzzle maps, however, and instead all attacks will always deal their median damage.

Checking the "Show Damage Range" checkbox on the "Advanced" tab of the "Options" menu will cause damage previews to display maximum and minimum values instead of median values.

Attacking

Unit Ground Units Air Units Water Units Special Crit. Stronghold Soldier 60

90 60

90 40

60 50

75 60

90 70

105 10

15 20

30 40

60 40

60 35

53 100

150 70

105 -- -- -- -- -- -- -- -- 60

90 15

23 40

60 22

34 ×1.5 Dog 80

120 80

120 50

75 70

105 60

90 80

120 10

15 15

23 35

53 45

68 40

60 90

135 115

173 -- -- -- -- -- -- -- -- 80

120 20

30 25

38 15

23 ×1.5 Spearman 80

120 80

120 60

90 85

128 70

105 75

112 15

23 75

112 50

75 60

90 55

83 80

120 90

135 -- -- -- -- -- -- -- -- 80

120 20

30 55

83 30

45 ×1.5 Archer 75

101 75

101 60

88 80

108 80

108 70

94 15

20 45

61 40

54 35

47 30

41 75

101 85

115 25

34 35

47 25

34 15

20 25

34 25

34 25

34 25

34 75

101 10

14 25

34 15

20 ×1.35 Mage 105

158 90

135 80

120 85

128 40

60 90

135 25

38 35

53 60

90 35

53 50

75 90

135 100

150 105

158 145

217 135

202 85

128 -- -- -- -- 60

90 25

38 40

60 22

34 ×1.5 Cavalry 95

142 95

142 50

75 125

188 115

173 105

158 30

45 60

90 60

90 90

135 85

128 95

143 105

158 -- -- -- -- -- -- -- -- 90

135 30

45 70

105 37

56 ×1.5 Ballista 45

68 45

68 35

53 55

83 45

68 35

53 15

23 30

45 35

53 25

38 15

23 45

68 55

83 115

173 135

202 100

150 90

135 25

38 25

38 25

38 25

38 45

68 15

23 35

53 20

30 ×1.5 Trebuchet 105

158 105

158 85

128 115

173 95

142 125

188 60

90 85

128 75

112 90

135 85

128 105

158 115

173 -- -- -- -- 85

128 50

75 70

105 80

120 105

158 30

45 90

135 48

71 ×1.5 Giant† 135

338† 135

338† 105

263† 155

388† 115

288† 155

388† 50

125† 90

225† 80

200† 105

263† 110

275† 135

338† 145

363† -- -- -- -- -- -- -- -- 135

338† 40

100† 90

225† 53

133† ×2.5 Aeronaut 70

87 70

87 50

62 60

75 30

38 80

100 15

19 80

100 40

50 40

50 60

75 70

88 80

100 60

75 60

75 35

44 40

50 40

50 30

38 30

38 50

62 70

87 20

25 55

69 30

38 ×1.25 Sky Rider -- -- -- -- -- -- -- -- -- -- -- -- -- 55

110 65

130 40

80 40

80 -- -- -- -- -- -- -- -- ×2 Dragon 125

250 125

250 125

250 155

310 70

140 145

290 70

140 105

210 85

170 115

230 110

220 125

250 135

270 -- -- -- -- 110 75 70 90 120

240 40

80 70

140 37

75 ×2 Turtle -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 60

90 55

83 40

60 85

128 115

173 -- -- -- ×1.5 Harpoon Ship -- -- -- -- -- -- -- -- -- -- -- -- -- 85

128 135

202 85

128 75

112 50

75 80

120 35

53 20

30 35

53 -- -- -- ×1.5 Warship 105

158 105

158 80

120 115

173 85

128 125

188 60

90 75

112 65

98 90

135 85

128 105

158 115

173 -- -- -- -- 70

105 35

53 85

128 60

90 80

120 30

45 80

120 43

64 ×1.5 Amphibian 40

80 40

80 30

60 50

100 50

100 40

80 10

20 20

40 40

80 30

60 25

50 40

80 50

100 -- -- -- -- 15

30 15

30 35

70 15

30 30

60 15

30 20

40 13

25 ×2 Rifleman 125

188 125

188 105

158 25

38 105

158 90

135 10

15 15

23 15

23 10

15 10

15 105

158 90

135 -- -- -- -- -- -- -- -- 80

120 10

15 10

15 ??

?? ×1.5 Commander‡ 100 120 80 120 85 135 45 60 75 65 60 100 110 -- -- -- -- -- -- -- -- 100 45 75 40 -- Garrison‡ -- 35 35 40 40 35 10 15 -- -- -- -- 45 -- 35 10 -- -- -- -- -- 35 10 -- -- --

† Because of the way a Giant's critical hit functions, its critical hits will never actually do as much damage as is listed in the preceeding table. These hypothetical values are only listed to give context to how much damage a Giant can do with its crit as opposed to without.

‡ These units do not have a Critical Hit condition.

Base Damage [ edit ]

The following table is an alternative take on the previous one. Instead of listing the "expected damage," this table lists the minimum damage (or "base damage") the attack will do under identical conditions. This table may prove more useful when trying to omit the risks involved with randomized damage.

Ground Units Air Units Water Units Special Attacking Unit Soldier 55 55 35 45 55 65 5 15 35 35 30 95 65 -- -- -- -- -- -- -- -- 55 10 35 Dog 75 75 45 65 55 75 5 10 30 40 35 85 110 -- -- -- -- -- -- -- -- 75 15 20 Spearman 75 75 55 80 65 70 10 70 45 55 50 75 85 -- -- -- -- -- -- -- -- 75 15 50 Archer 70 70 60 75 75 65 10 40 35 30 25 70 80 20 30 20 10 20 20 20 20 70 5 20 Mage 100 85 75 80 35 85 20 30 55 30 45 85 95 100 140 130 80 -- -- -- -- 55 20 35 Cavalry 90 90 45 120 110 100 25 55 55 85 80 90 100 -- -- -- -- -- -- -- -- 85 25 65 Ballista 40 40 30 50 40 30 10 25 30 20 10 40 50 110 130 95 85 20 20 20 20 40 10 30 Trebuchet 100 100 80 110 90 120 55 80 70 85 80 100 110 -- -- -- -- 80 45 65 75 100 25 85 Giant 130 130 100 150 110 150 45 85 75 100 105 130 140 -- -- -- -- -- -- -- -- 130 35 85 Aeronaut 65 65 45 55 25 75 10 75 35 35 55 65 75 55 55 30 35 35 25 25 45 65 15 50 Sky Rider -- -- -- -- -- -- -- -- -- -- -- -- -- 50 60 35 35 -- -- -- -- -- -- -- Dragon 120 120 120 150 65 140 65 100 80 110 105 120 130 -- -- -- -- 110 75 70 90 120 35 65 Turtle -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 55 50 35 80 110 -- -- Harpoon Ship -- -- -- -- -- -- -- -- -- -- -- -- -- 80 130 80 70 45 75 30 15 30 -- -- Warship 100 100 75 110 80 120 55 70 60 85 80 100 110 -- -- -- -- 65 30 80 55 75 25 75 Amphibian 35 35 25 45 45 35 5 15 35 25 20 35 45 -- -- -- -- 10 10 30 5 25 10 15 Commander 95 115 75 115 80 130 40 55 70 60 55 95 105 -- -- -- -- -- -- -- -- 95 40 70

Special Units [ edit ]

Some unique units exist that can be attacked, or perform attacks, but are not listed in the standard damage matrix. This section offers details on these special exceptions.

Strctures [ edit ]

Garrison

Unlike all other units, all structures (except Gates) will counter-attack using their Garrison. The Garrison cannot be harmed, and therefore will always do its maximum expected damage. The Garrison has only 1 range, and so will only counter-attack if the attacker is adajcent to the structure. A garrison is unable to initiate the attack, and can only counter-attack.

Gate

Unlike other structures, Gates cannot counter-attack.

While not listed, Gates receive damage equivalent to a stronghold.

Summons [ edit ]

Some units can be especially summoned by map events or commander grooves, having unique properties.

Cherrystone Crystal

Summoned by Emeric's groove.

The Crystal will always take an expected 105 damage (base 100).

Note: Because the crystal always grants itself +3 Defense, it will never actually take this much damage. At worst, on a river Crystal will take 90 ~ 99%, therefore it cannot be destroyed in a single hit without a critical hit.

Floran Vine

Summoned by Greenfinger's groove.

The vine receives damage equivalent to a building, but can still receive terrain bonuses.

Sparrow Bomb

Summoned by Koji's groove.

The Sparrow Bomb can be attacked by anti-air units (e.g. Mage), and will always receive an expected 55 damage (base 50).

When a Koji bomb detonates or is destroyed, it will deal equivalent to 50% of a Commander's attack to all adjacent enemies, this includes Aerial and Naval units, based on their internal values (see: Expected Damage).

Shadow Sister

Summoned by Vesper in the Double Trouble campaign, the Shadow Sister attacks with the same damage as a commander, but will always receive an expected 105 damage (base 100).