Spoiler

Since we got a better dive at the overhead issue and with the arrival of DX12 we got a better look at both architectures, it looks like nothing will change on the overhead situation unless AMD writes a driver that is using their ACEs under DX11. Due to budget and actual hardware/software constraints, I highly doubt that it can happen. What about some essential features though?



AMD is using the DX spec to enable VSYNC, which means that it can't be forced anywhere. Not only that, but while NVIDIA has Adaptive Vsync, and Normal and Adaptive VSYNC on 1/2 and other dividers, we don't even get forced "normal" VSYNC.



Triple buffering can be forced through the NVIDIA driver, nothing can be done through the AMD driver. The frame limiter is GPU-based, it causes stuttering and the lowest limit is 55fps making it completely useless. A singe person using that frame limiter, please prove me wrong.



Meanwhile you have software like RadeonPro, developed by one person without access to the driver, enabling all those features. The excuse of "not enough resources" doesn't really exist. If AMD's people can't do it and yet a lone Brazilian can, then they should fire their driver people. AMD has some great hardware (Tahiti and Hawaii are some real testaments to their hardware designs, going head to head against designs from years after), but on terms of features for gaming they are centuries back. I don't care about mosquito video reduction for video fetishists AMD, these people use madVR anyway. Please, this is so essential that I can't even recommend your hardware to people I know any longer.