Posted 20 June 2018 - 05:15 PM

Providing a Clan Gauss Rifle Recoil effect.



Reducing the damage on Clan lasers to have closer parity to the IS lasers.

Clan Gauss Rifle

Small Recoil added

Clan Lasers

Damage Reduced

Other attributes such as Heat, Cooldown, Laser Duration may be edited to account for the reduction in damage.



First off I would like to thank everyone who has so far provided feedback in the "Addressing The Current High Alpha Damage Meta" thread. We have been reviewing the feedback and have decided that we will be moving forward with a series of Public Test Server sessions to test some of the various options presented before deciding on what will be implemented. We want to stress up front that none of these current changes are set in stone, which is precisely why we are opening them up to for public testing.To reiterate what Paul said in his "Future Balance Discussions and Planning" thread, the overall solution that we are looking to implement is one that directly addresses the damage discrepancy between the effective alpha damage cap of 94 damage on the Clan side compared to the 60-65 damage that the Inner Sphere typically caps out at. With the intent of narrowing this discrepancy down into a state that is not so lopsided towards one faction. This does not mean that the goal is to see this cap be equal on both sides, but that the gulf that currently exists between the average Clan Alpha centric build and Inner Sphere Alpha centric build should not be as vast as it is currently in-game.For the opening PTS, we will be testing the options previously presented to the players that garnered the most amount of direct support in the feedback thread based on the approach that the majority of players who commented on preferred:Again, this does not mean that these changes are set in stone. We are taking the feedback that we have received to heart, and will be conducting internal tests on other options found internally and includes numbers from the community balance document that still addresses our primary goal of bringing the alpha capabilities between the factions closer together. We anticipate that we will be running a second PTS at an undetermined date to go over more options and alternative solutions that may or may not involve any of the changes listed in the previous "options" post. This first PTS will be targeted at testing the options that we have readily available at the moment. While future PTS' will be reserved for other things that we may wish to investigate at a future time.Before we close this out, there is one bit of feedback that has been brought up in the thread that that we wanted to address. The feedback that if these changes where to go into effect, a reduction in overall damage output on the clan side, the IS side with generous defensive quirks would be too much HP to overcome in standard engagement situations. This is something that we acknowledge may be a point that needs looking into with the changes to Clan weapons. We will be keeping a very close eye on through the initial PTS testing and may introduce changes that address this point in future testing depending on the results we find from this upcoming initial PTS.We would like to thank all of those that have provided feedback on this matter. Feel free to continue this discussion in the previous thread, as we are continuing to monitor feedback for investigations into a future PTS.PTS I Change list: