Thank you =] If everything goes as planned I will have the machines animation scripted into a game engine in a week or two. If I manage, I want to learn how to put some kind if inverse kinematic rig on the rider character to make it move procedurally with the machine. But I also want to make a few customization options, model some architecture, make in-game clouds, and have the rider being able to mount/unmount from the machine and walk around. For I am the master of scope creep!



At least this mini-project is complete. Next up is a mini-project for modelling and texturing =]