Choosing a Class: Warrior

I love the warrior and what it represents in the game, a possible tank. In the current state of the game, I can't say that the warrior fully supports that role, but if you can manage to squeeze out his true potential he will be your highest DPS dealer constantly. Playing through all classes, in my experience, the warrior is one of the most demanding as far as your ability to code goes. If you are new to programming or JavaScript, I do not suggest creating a warrior for your starter class.Agitate allows you to taunt all nearby monsters. This can be deadly if the monsters have high HP and/or high attack, so be careful. You need to be level 68, it requires 420 mana points, and has a cooldown of 2.2 seconds.Charge allows the warrior to gain 30 additional speed for 3.2 seconds. This is great to get close to an enemy if you are currently out of range of attack. The cooldown is 40 seconds and there is no MP cost.Cleave requires you to have an axe weapon, and you can swing it to damage all enemies nearby. The skill has a 1.2 second cooldown, requires 720 mana points, and you need to be at least level 52.Hardshell allows you to turtle up and protect yourself from physical attacks for a short duration. This is great to use if your HP gets seriously low and you need to get away from danger. You move extremely slow, however, so it might be a good idea to have another warrior taunt your attackers, a priest absorb your sins, or a mage teleport you to safety while you are under the effects of hardshell. It has a 16 second cooldown, requires 480 mana points, and you need to be at least level 60.Stomp requires you have a hammer weapon, and you can use ot to stun enemies nearby. It has a cooldown of 24 seconds, requires 120 mana points, and you need to be at least level 52.Taunt allows you to taunt a single enemy. It also prevents players from escaping in PVP. It can steal aggro from friendly targets. It has a 3 second cooldown, costs only 40 mana points, and has no level requirement.Warcry motivates your allies to fight with a hefty buff to their damage. It lasts for 8 seconds and has a 1 minute cooldown. You need to be level 70, and it requires 320 mana points.Warriors have a unique ability to obstain from becoming feared or petrified. If your character targets too many monsters, and they aggro onto your character, he/she can become scared, and eventualy petrified. This usually starts with three monsters. While being feared or terrified, you lose some stats, the biggest is that your speed slows significantly. It's better to experiment with this and learn how it works firsthand sooner rather than later, since you lose XP on death.