Dreams will run at 60 frames-per-second, but you will be able to make the engine chug if you fail to optimise your levels. Speaking as part of a Game Informer interview, Media Molecule co-founder Alex Evans explained that players who really push the level editor may find that their creations run as low as 30 frames-per-second – and perhaps even beneath that, depending on what’s on screen.

The developer likened the scenario to the headaches that real games makers face: you can fill your creation with crazy effects, but you’re going to have to deal with the wrath of players when you end up delivering a stuttering mess. Apparently the PS4 Pro’s additional horsepower will be leveraged to provide better performance across the board, but yeah – putting, like, 1,000 kittens on screen may prove problematic.