Perfect Armor - Buff and changes

Each piece gets an extra 5 Defense

Perfect Armor now has 12 Tiers



Emerald Armor - Buff

Cap goes to 350 Defense and HP, instead of 300.



Sponge Armor - Buff

The full set gains an extra 100 Defense

Which essentially means an extra 200 Defense while in/underwater. This is another set that needs context to shine. One day!



Zombie Sword and Upgrades - Buff, and changes

The ability now has 4 charges, still no cooldown

After using charges, those refill every 15 seconds each (if you used your 4 charges, it takes 10 seconds to refill 1, 60 seconds to refill all 4)

The ability is buffed to heal 120 HP + 5% Max Health

The Ornate Zombie Sword ability is now 20% stronger, instead of 10%, and also has 5 charges.



Mosquito Bow - Buff

20 extra damage (from 231 to 251)

Ability deals +19% damage instead of +9%



Golem Armor - Buff

From Uncommon to Rare

+100 HP total on the armor set

Ability gives Absorption 3 instead of 2 (60 HP instead of 40)



Tactician Sword - Nerf

-10 Weapon Damage (from 210 to 200)



Reaper Mask - Buff

+50 Intel (from 50 to 100)

+20 Defense (from 40 to 60)



Young Dragon Armor - Buff

+13 Speed per piece (from 7 to 20 each, 52 extra speed total)

Speed cap when wearing the set is increased to 500% (from 400%)



Old Dragon Armor - Buff

Growth levels now grant 25 HP instead of 20

Protection levels now grant 5 Defense instead of 4

Feather Falling levels now grant 8% damage reduction instead of 7%

Sugar Rush added to the effect, giving +3 speed per level instead of +2

True Protection added to the effect, giving 8 True Defense per level instead of 5



Protector Dragon Armor - Buff

+100 Defense total on the entire suit



Rogue Sword - Changes

Ability cost reduced from 60 to 50 mana

If the effect is still active, the ability only gives 10 Speed instead of 20.



Wise Armor - Changes

+150 Intel total on the entire suit (from 200 to 350)

The ability only reduces mana cost by 33% instead of 50%



Emerald Blade - Buff

Scales a bit faster



Diver Armor - Buff

+100 Defense total on the entire suit

+10 HP total

From Epic to Legendary



Ender Armor - Changes

Sell price increased to 10k, from 1000

Ender Armor completely removed from Ender Chest Zealot loot table

Lvl 42 Endies now have a 1/1000 chance to drop Ender Armor (from 0)

Lvl 45 Endies now have a 1/3000 chance to drop Ender Armor (from 1/1000)

Lvl 50 Endies now have a 1/5000 chance to drop Ender Armor (from 1/1000)



Growth Armor - Buff

Cap increase from 25 to 100 (so 300 extra HP total)



Raider Axe - Nerf

20 coins instead of 25

From Epic to Rare



Blaze Armor - Buff

Damage cap now scales from 500 to 5000, each 5000 Blaze collection increasing it by 100.

Added an upgrade in the Ice Collection.



Hurricane Bow - Fix

Extra arrows do not crit when they shouldn't

While a bug fix, it seemed important. Remember bows will have a chance to crit when the bow isn't fully drawn after the bow changes (in a later update), so this won't be a huge nerf.



Spider Hat - Nerf

Damage reduction nerfed to 30% instead of 50%



Fishing Rods - Buff

Triple damage on Sea Creatures

Allow Telekinesis on Fishing Rods



Angler Armor - Changes

Defense buffed from 80 to 100

Health nerfed from 160 to 0

Every Fishing Skill level gives an extra 10 HP



Fairy Armor - Buff

+5 Speed on every armor piece (from 5 to 10)

Set Bonus gives +1 HP for every Fairy Soul found

When nearby a Fairy Soul you have no found yet, a sound will play



Speedster Armor - Buff

+10 Speed on every armor piece (from 5 to 15)

Set Bonus buffed from +14 to +20 Speed



Farmer Suit - Buff

Add the effect of the Farmer Orb on the set bonus (stacks with the Orb)



Pigman Sword - Buff

+10% crit damage (from 20 to 30)

The ability now deals 1500 Base damage (magic scaling will be fixed)

Ability does not give Resistance I any more but instead gives +50 Defense for 5 seconds

Fix the damage ticks from the ability making enemies invulnerable



Aspect of the Dragon - Change

Half the drop chance



End Sword - Nerf

Uncommon instead of Rare



End Stone Sword - Buff

+70 Weapon damage (from 50 to 120)

+30 Strength (from 50 to 80)



Explosive Bow - Fix

Explosions should deal the correct amount of damage



Spirit Mask - Buff

+20 Intel (from 0 to 20)

Fix the ability triggering too early

When the passive triggers, give +50 Speed and immunity from mobs for 3 seconds.



Creeper Pants - Fix

Same issue as the Spirit Mask, the ability triggers too early



Obsidian Chestplate - Buff

Give immunity to wither effect



Bat Person Armor - Buff

Remove cooldown on Grappling Hook

Increase the velocity of the grappling hook substantially



Strong Armor - Change

Increase the base damage of the Aspect of the End by 75 when wearing the full set



Shaman Sword - Unrelated change

Added Pooch Sword



Rabbit Hat - Buff ?

Gives permanent Jump Boost 4



Armor of the Pack - Buff

Range increased to 30 blocks

+20 True Defense against animals



Flaming Sword - Buff

+20 Strength (from 0)



Reaper Scythe - Buff

Mobs hit by the Zombies should not receive any invulnerability frame

+33 Weapon Damage (from 300 to 333)



Zombie Armor - Buff

+40 total defense (from 60 to 100)



Leaping and Silk - Buff

Ability only 1s cooldown instead of 2s

Mana cost reduced from 100 to 50

+5 Weapon Damage (Silk only, from 170 to 175)

+15 Strength (Silk only, from 110 to 125)



Crystal Armor - Buff

+50 Intel on the entire set (from 300 to 350)



Others:

Gravity Talisman: Buffed from being bugged to not being bugged anymore

Fix Power Enchantment not working at all

Fixed Snipe Enchantment not working at all either

Fixed Piercing Enchantment not reducing damage