Health (HP)

Cuisine Royale features many realistic weapon models and every bullet shot is subject to the strict laws of physics. We have published a number of weapons’ characteristics, and here is the guide to how the damage calculation works.

The most basic stat of your character is their health (HP) 🧡. Full health equals 25, or 35 with a cigar! As long as you have some HP - you are alive. If you lose all of it as a solo player, you die. And in duo or squad mode - you will become downed and your teammates will be able to hurriedly practice some medical skill to restore some of your HP 🧡. If someone gets no help from their teammates or receives damage too high to become downed - they die, the only way to help them - is to bring their heart to the bonfire for mystic resurrection.

Besides, a character has a pain threshold 🖤 (12 at full capacity, auto regenerating over time) - the ability to withstand pain from weapons with stopping power characteristics.

Stopping Power

Is the capacity for a bullet not just to poke a hole in the target, but to transfer kinetic energy to it as much as possible. The best of which are the bullets with a lower speed (those not going through the target) and higher calibre. This type of bullet usually remains in the body it hits, converting all of its energy into damage to the tissue and causing extra shock.

Pain threshold 🖤 can absorb some of the kinetic energy coming from the bullet’s stopping power. If energy received goes beyond it faster than the normal recovery rate, all stopping power starts converting into extra damage taken from the shot 🧡!

Armor

Armor in Cuisine Royale has one simple characteristic of analog steel sheet thickness and lowers the damage being dealt from enemy weapons. At the same time armor does not affect the stopping power of a bullet. So, a simple version of the formula for damage taken from a single shot looks like this:

(1 - Armor Thickness / Armor Piercing) * Damage

Even with the thickest armor a bullet always deals at least 10% of its damage. For example, the M1 Garand with 15 Damage and 10 Armor Piercing shot at a character wearing Eagle Low vis vest with 4 Thickness results in: (1-4/10)*15=9 basic health damage.

Physics step in