Hey, remember Indestructible Rival? I made a sequel!

“YandereDev, you baka! Why are you spending your time making videos like this instead of working on the game?!”

Well, I produced this video in my spare time, and only worked on it if I felt like I had recently made very significant progress on the game. I don’t feel guilty about doing something fun and silly in my spare time…

…but, you know what I do feel guilty about? Easter eggs. I’ll explain.

I think that there are two different Yandere Simulators. There’s the one that exists in reality, and then the one that exists in my mind.

In my mind, Yandere Simulator is a horror game where you play as the monster. The protagonist specializes in sabotaging other peoples’ lives using every tool available to her, whether it’s gossiping, bullying, kidnapping, or worse. There is no boundary that the protagonist won’t cross; psychological torture, animal cruelty, and outright murder are all viable options, as long as they get her closer to what she wants.

In my mind, Yandere Simulator is a stealth game, but not a traditional stealth game; it’s a social stealth game. It’s not about hiding around corners…it’s about hiding in plain sight. You must hide your true nature so that nobody learns you are a bloodthirsty psychopath. You must hide your intentions so that nobody will suspect that you’re about to spill their blood. You must hide the truth from people so that you can deceive and manipulate them.

However, the Yandere Simulator that exists in reality is something quite different.

Working on such a grim, dark, and morbid game can get very tiresome, so sometimes I briefly pause development and create silly things just for fun. If I didn’t take short breaks to relax and create humorous things, I’d probably go insane from spending hundreds of hours working on such a morbid game! My humorous “easter eggs” have resulted in many smiles and laughs…but they have also had an unintended side-effect.

A “game” is something that has win conditions and loss conditions. It is currently impossible to “win” Yandere Simulator; in other words, it doesn’t even qualify as a game right now! Because Yandere Simulator is so far from completion, the easter eggs are some of the only ways to enjoy Yandere Sim. Unfortunately, the silly content has received far more attention than I ever anticipated, and has become a part of the game’s identity.

As a result, Yandere Simulator is often perceived as a joke game or “meme game”, which is the exact opposite of what I want. I have only myself to blame for this, since I’m the one who put in so many goofy easter eggs.

The solution may be to completely re-brand Yandere Simulator. To create the “horror game vibe” that I’ve always wanted it to have, many aspects of the game may need to change; the color scheme, the user interface, the soundtrack, and everything else that gives a game its “look and feel”. I’m going to focus on gameplay for the remainder of 2016…but, in 2017, the game’s branding may change completely.

This point in time – while Yandere Simulator is still regarded as a “joke game / meme game” – is the only point in time when it will be appropriate for me to produce “silly” content. After the Great Rebranding, I’ll have to abstain from silly “just for fun” stuff. So, before that time comes, I wanted to have a little fun, and produce a video that celebrates Yandere Simulator’s goofy side…and that’s where “Indestructible Rival 2” came from.

In short, this may be the last – or one of the last – “silly” videos that I produce, as part of my effort to stop producing content that would result in a “meme game” stigma.

With all of that said, I fully acknowledge the possibility that I could alienate a huge chunk of the game’s fanbase by rebranding the game. A lot of people probably became fans of the game because of the current balance of whimsical content and dark content, and wouldn’t find the game appealing if it moved too far in a different direction. This is something that I’m very concerned about, so this is a decision that I won’t be making without feedback.

Well, if you’ve been following this game’s development for a while, then you probably know what I like to do in situations like this…yes, that’s right:

It’s poll time!

http://poal.me/bydsj7