Potion Brewing v0.1

Potion Brewing requires a herbalism kit which includes the vials and other equipment necessary for the creation of potions. Proficiency with this kit allows you to find the ingredients needed to create potions and allows you to add your proficiency bonus to any ability checks you make to brew them.

Foraging Ingredients

Make an Intelligence (Nature) check, adding your proficiency in herbalism kit to the check if you are not proficient in the Nature skill, with a DC based on your method of searching as per the table below. Each foraging attempt takes 1 hour of time and you may make up to 3 foraging attempts per day.

DC Method of Search 10 Dedicated search without traveling 15 Traveling at a slow or stealthy pace 18 Traveling at a normal pace 21 Traveling at a fast pace

On a success, you recover one ingredient from the Foraging Ingredient table at the end of this section. On a failure, you find nothing. If you roll a 20 on the d20 for your check, you recover one ingredient from the Special Ingredients table at the end of this section instead.

Brewing a Potion

Once you recover an ingredient, you can begin the process of brewing it into a potion. All potions require a base liquid, the 2 standard options are pure water or a clear alcoholic spirit such as vodka or Gin. Brewing a potion requires an hour of work followed by an Intelligence brewing (crafting) check using your herbalism kit proficiency, with a DC established by the difficulty modifiers of your added ingredients. You may brew a potion with no more than 5 ingredients. Any potion with a total DC less than 13 may be brewed in the field during a short rest. Otherwise, brewing a potion must be done in a safe workshop environment such as a room at an inn. On a successful Intelligence brewing (crafting) check, you create one vial of potion. On a failure, you do not create the potion and all used ingredients are lost. Should you roll a 20 on the d20 for your crafting check, you are able to stretch the ingredients and make 2 vials.

Using Potions

You may use a bonus action to drink a potion or use your action to feed the potion to another creature.

Foraging Ingredient Table

2d6 Ingredient Effects DC 2 Milkweed seeds Increase healing dice size by 1 +3 3 Athelas Heals 4d4 +2 4 Bloodgrass Potion also becomes a food source for 1 day (duration can not be extended) +1 5 Hyssop Cures a respiratory dieses & gives advantage on breathing based constitution saves for 1 min 0 6-8 Grand Wormwood Required as base for all potions 10 9 Melissa Leaf Cures a digestive dieses & gives advantage on consumption based constitution saves for 1 min 0 10 Mandrake Root Cures any poison & gives advantge on all poison related constitution saves +1 11 Blood Hibiscus Heals 2d4 + brewing modifier +2 12 Fey Lavender Sprig Makes the potion more stable -2

Special Ingredient Table

1d6 Ingredient Effects DC 1 Quicksilver Chillies Can use 3 random elemental breath attacks in the next 1 min (see PHB 34) +3 2 Blue Toad Blood Can breathe under water for 1 hour +3 3 Nightshade Berry Doubles the duration of a potion's effect +2 4 Starknot Poppy Creates the effect of animal friendship spell for 10min +2 5 Purple Toadstool Heals 3d6 + brewing modifier +4 6 Fletchling Griffon Feather Creates the effect of fly spell for 10min +5

Heavily inspied by

u/Shylocv Poisoner's Kit - v4 and u/dalagrath Herbalism and Alchemy Supplement