Thanks for the kind words, but no IMHO we don't need dimension support for v1.0.0 - in particular since if you really want to make the world look different just teleport the player to a very distant part of the "overworld" and make that part look however you wantThat would just take a few simple hacks and maybe some skysphere work if you want the sky to look different. If you wanted a Nether just teleport the player deep into the ground and generate some large caves with lots of lava. I figure the current facet system would support wildly different looking parts of the same world through some basic conditions.Proper multi-world should be more architectural in nature, probably mixing in server-side optimizations (could host one world on a different server node for better performance) and various enhancements to the world saves to maybe make them easier to edit or use in some other alternative fashion. Maybe also optimizations on what should be active for different worlds - could perhaps even have different modules active in different worlds. That's a lot of work though for little gain over the hack if somebodywants to make a vastly different looking world right now.I've backed off on trying to go v1.0.0 (for engine) when we're architecturally complete. If we keep aiming for that we'll never get there. Release early and often - about time we try that out instead