Legionnaire Class Acting as forntline soldier and providing much needed morale boosts, the Legionnaire assists in battle with their raw power and fearsome battle cries!











A BadChilii Homebrew

1 The Legionnaire Level Proficiency Bonus Features 1st +2 Battle Cry (d6), Religious Zeal 2nd +2 Stances 3rd +2 Legion Path 4th +2 Ability Score Improvement 5th +3 Extra Attack 6th +3 Battle Cry (d8) 7th +3 Legion Path 8th +3 Ability Score Improvement 9th +4 Improved Critical 10th +4 Legion Path 11th +4 Extra Attack (2) 12th +4 Ability Score Improvement 13th +5 Fanatical Zeal 14th +5 Battle Cry (d10) 15th +5 Legion Path 16th +5 Ability Score Improvement 17th +6 Superior Critical 18th +6 Battle Cry (d12) 19th +6 Ability Score Improvement 20th +6 Legion Path Legionnaire Staring out at the mass of enemies, a human woman raises her sword in the air and lets out a mighty roar. Her comrades around her, hearing her mighty cry, echo her in unison and all hold their weapons up, pointed to the sky. With the morale of the army group restored, the Legionnaires rush forth into battle, their yells piercing the skies. The battle had been rejoined, and the Legionnaires would take no prisoners. Raising her mighty shield, the half-orc woman endured blow after blow of the enemy's mighty mace. Her tower shield began to crack and splinter, yet she held on. Then, just when the enemy began to tire, she lunged forward and bashed her shield into her opponent. The attacker fell to the ground as the woman raised her shield again poised to crush the would be assailant's head in one fell swoop. Elite Training Trained from a young age, Legionnaires of the Sintarin Empire are schooled in all manner of combat as well as the holy texts of Sintar, the God King. it was said that when Sintar freed himself from the dying star he was imprisoned in, he stole some of the star's power. This power was then transferred into the soldiers of the First Legions and wielded against the enemies of the Empire. Over the centuries, this primal power has been passed down from soldier to soldier. Some claim it is simply their own belief in Sintar that gives them this power, while others recognize the divine nature of this gift passed down through the Legions. Creating a Legionnaire While most Legionnaires come from the Sintarin Empire and wield the power of the fabled Black Sun, in armies across the worlds, Legionnaires serve with honor and distinction. When creating a Legionnaire, think about the nation they fight for. Why do they fight? What beliefs do they share with the rest of their legion? Is there any diety the follow without question? Perhaps they are simply a soldier searching for their place in the world away from the rank and file, or maybe they were banished from the army but still have the warrior's heart. Quick Build You can make a quick Legionnaire using these suggestions. If creating a Vanguard Legionnaire Charisma should be the highest stat, followed by Strength. If creating a Shield Legionnaire Strength should be the highest stat, followed by Charisma.

2 Class Features As a Legionnaire, you gain the following class features: Hit Points Hit Dice: 1d10 per Legionnaire level

1d10 per Legionnaire level Hit Points at 1st Level: 10 + your Constitution modifier

10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 7) + your Constitution modifier per Legionnaire level after 1st Proficiencies Armor: all armor, shields

all armor, shields Weapons: Simple weapons, martial weapons

Simple weapons, martial weapons Tools: None Saving Throws: Strength, Charisma

Strength, Charisma Skills: Choose two from Acrobatics , Athletics, History, Insight, Intimidation, Persuasion Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a martial weapon and a shield or (b) two martial weapons

(a) five javelins or (b) any simple melee weapon

(a) chain mail armor or (b) leather armor

(a) dungeoneer's pack or (b) explorer's pack Battle Cry As a fearsome Legionnaire, you are skilled in not only the mighty weapons you wield, but you are also skilled in tactics and leadership. The sound of your voice resonates across the battlefield filling your allies with vigor bolstering their resolve and keeping them in the fight. Targets of Battle Cries must be within 30 ft. The available Battle Cries are listed below in alphabetical order: Inspire. Seeing your actions on the battlefield fills one of your companions with purpose and hope. As a reaction, you may give an ally an additional bonus to a saving throw equal to the Battle Cry die roll.

Seeing your actions on the battlefield fills one of your companions with purpose and hope. As a reaction, you may give an ally an additional bonus to a saving throw equal to the Battle Cry die roll. Motivate. With only your words, you encourage an ally to striker harder and strike faster. As a bonus action, one ally may add a bonus to their attack roll equal to your Battle Cry die roll.

With only your words, you encourage an ally to striker harder and strike faster. As a bonus action, one ally may add a bonus to their attack roll equal to your Battle Cry die roll. Rally. On your turn, you may use a bonus action to get an ally back into the fight. That ally gains temporary hit points equal to the Battle Cry die roll + your CHA modifier. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long Rest. Your Battle Cry die changes when you reach certain levels in this class. The die becomes a d8 at 6th level, a d10 at 14th level, and a d12 at 18 level. Religious Zeal Using just your faith alone, you are able to draw power to protect yourself from harm. At 1st level, on your turn you can use a bonus action to regain hit points equal to 1d6 + your Legionnaire level. Once you use this feature, you must finish a short or long rest before you can use it again. Stances Beginning at 2nd level, due to your advanced training, you have learned more than one way to fight in battle. Using a bonus action, you may switch into one of these available stances and gain a bonus in combat: Attack. On a successful hit, you may use your bonus action to attempt to knock your target prone. The enemy must make a STR saving throw based off your Legionnaire DC.

On a successful hit, you may use your bonus action to attempt to knock your target prone. The enemy must make a STR saving throw based off your Legionnaire DC. Defence. You gain +2 to AC but you have disadvantage on attacks. Legionnaire DC = 8 + proficiency bonus + your Charisma modifier You may also drop out of a stance as a free action. Legion Path At 3rd level, you choose one of the Legion Paths to follow and learn from. You may choose Vanguard Legion or Shield Legion, both detailed at the end of the class description. Your choice grants you features at 3rd level, and again at 7th, 10th, 15th, and 20th levels. Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 19th level in this class. Improved Critical Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20. Fanatical Zeal When you reach 13th level, your faith and belief have become so strong it can heal almost any wound. You now roll at d10 for your Religious Zeal ability. Superior Critical Starting at 17th level, your weapon attacks score a critical hit on a roll of 18–20.