Posted 20 October 2013 - 09:55 AM

Please see the rest of the thread for lots more images! I'll put all the images in one imgur folder later on so you don't have to go through all the pages.

So I've been toying around with the MWO in-game assets a lot lately. At first I started simply because I wanted to see if Cry Engine scale humans were actually in scale with the mechs to settle an argument in KONG, and just like I believed, they were! So then I moved on to see if the in-game pilot model would actually fit inside the mechs, and barring a few horribly out of scale mechs (COUGH, COMMANDO, COUGH), he surprisingly does fit inside most of the mechs, so I decided to make a series of images showing how the pilot would enter the mech inside the mechbay! These are all made using assets that exist in MWO:Please excuse any weird stuff in the images, I'm still a complete amateur at using Blender.I can take requests for mechs you want to see being entered, but don't expect them to be done quickly as I'm super busy with school.Here is a sneak peak at another scene I'm currently working on using Crysis Assets:And on a unrelated note, I wish PGI would design better buildings for our city maps, I know they do it for gameplay purposes but the buildings in River city look so toyish and awful, the mechs look pretty amazing next to the realistic CrySDK buildings:The above renders are all REALLY old, if you want to see some newer ones, check out the rest of the thread! Or just look at these!: