Long time players of The Simpsons: Tapped Out know that as good as the game is, it could always be better.

Some of the most common requests aren’t for new features, but rather for ways to enhance the experience we are already enjoying.

It’s always great to see new content, but managing the already existing content is an area that could stand to be improved upon.

The following list is a compilation of my own ideas, as well as some requests I’ve seen suggested multiple times by other players. Did your idea make the cut? Continue reading to find out.



#10 – More Cut-scenes

The only cut-scenes in the game are the four that have been there from the start. Given the connection to the show, you would think that there would be a few more clips of animation for players to enjoy as they progress further along in the game. They wouldn’t have to be particularly long, as even a ten-second clip would serve as a nice reward for players.

#9 – Rerun Content

Just as there are reruns of television episodes, there could be reruns of content. Wouldn’t it be great to have a second chance to get something like the Cool Brown House and relive that quest line? It would be an easy way to keep the game engaging during lulls of activity, while also giving players who missed out the first time to expand their town with some of this great cross-promotional content.

#8 – More Opportunities for Free Donuts

There’s certainly no shortage of premium content, especially with things being added so often. So it would be really nice if the developers added in a few more ways for players to earn free donuts. As it is now, it could take several months, or possibly longer to save up enough free donuts to buy something valued at between 100 and 150 donuts.

The Treehouse of Horror XXIV was really creative with the way it worked in chances for free donuts, and it certainly made players more invested in the game. If you reward players with premium currency, even if it is in very small increments, it will make players want to play the game more.

#7 – 360° Rotation

The game currently allows you to rotate most items in two directions, but for some players that isn’t enough. If this feature was implemented more resources would be required to show the backs of buildings, as well as an alternative side-view. This is unlikely to happen, but if it did our design options for multiply significantly.

#6 – More Job Options

Homer has tasks for almost every increment of time, but most of the other characters in the game only have about five or six different job options. Adding more jobs to existing characters would be a great way to get more use out of the already existing characters

New jobs options would allow the animators an opportunity to come up with some fun new outdoor tasks that best represent the personalities of the characters. Additionally, it could be an opportunity to make better use of the buildings that cannot be visited by any of the characters.

#5 – Day to Night Transitions

It’s always sunny in Springfield, no matter what time of day it is. Wouldn’t it be nice if daytime faded into nighttime and vice-versa? It would certainly add a bit of realism to the game. Wouldn’t it be fun if there were some tasks you could only complete at certain times of the day?

It wouldn’t have to be too strict on time restrictions, but maybe at least divide time into night and day. Perhaps Snake wouldn’t want to “Rob the Kwik-E-Mart” in broad daylight, but rather wait until night time. This is just one example of how this idea could be implemented.

#4 – Voices for the Regular Cast

Due to some legalese, only characters voiced by the main cast are permitted to have voices in the game. At the very least a deal to add-in characters voiced by Tress MacNeille and Pamela Hayden would be welcomed, as each of those two women voice a dozen different characters in the show.

#3 – Send all available characters on task at once

For the most part, players send their characters on tasks based on the length of time they plan on being away from the game. If you know you won’t be able to check your device for eight-hours, you’ll want to find every free character and put them on their eight-hour task.

Wouldn’t it be so much easier if there was a setting to do this in one-tap? For characters that don’t have an eight-hour task available to complete, there could be a preference setting to automatically choose the next longest task, or the next shortest task. It would certainly make things easier.

#2 – Dirt Roads

Not every building in the game fits in well with the urban lifestyle. The Muntz House, Cletus’s Farm, Mt. Carlmore, etc. all have a bit more of a rural feel to them, so it would be nice if we could decorate with some dirt roads to give the game a bit more diversity.

In addition to dirt roads, an option for just dirt in general would be welcome. There should be more to the world then just grass, pavement, and water.

#1 – Character Locator

When the game first launched, there were less than 24 characters available. Now that total has more than tripled. It can be quite a challenge to locate the character you’re looking for, especially if you have purchased all of the available land.

This feature could be intricate, or as simple as tapping the character art in the character collections part of the game. Usually you can find most characters, but there are always a few the manage to elude you no matter how carefully you look.