Thoqqua

Thoqqua are born on the ash and lava fields that border the elemental planes of fire and earth. cantankerous creatures of sharp bony plates, and fire, the Thoqqua spend most of their lives roaming the ashen lava fields consuming ore and minerals. As the thoqqua's body burns and melts the rich minerals and ore around them, they absorb the minerals into their body. This smelting process creates the thick thorny plates that surrounds the Thoqqua's body.

The thoqquas natural habitat is the planes of fire and earth, however, many of the sweltering elementals do find there way to the prime material plane. Once on the prime material plane, these voracious elementals glut themselves on the rich deposits of earth and minerals that is the prime material plane. Often thoqqua can be found haunting smithies and mines, feasting on the ore that the inhabitants have "happily" provided.

Children of the Primordials.

Mephits and other elementals say that the thoqqua are children of one of the primordials who helped form the planes of reality. These progenitor worms are believed to have created the numerous lava tubes, and volcanoes that riddle the worlds of the prime material plane. These titanic titans are believed to slumber in the hearts of these prime worlds, warming them even today. While it may be difficult to believe, these strange, fiery wormlike creatures do have a tendency to gravitate to the heart of any material plane world they inhabit.





Natural Smelters.

Burning with elemental energy, the thoqqua are capable of melting metal from stone with ease. This has led some races to use them as natural smelters. More than one dwarven clan has attempted to enlist the aid of these strange elemental worms. Salamanders, and other elemental creatures use Thoqqua to seperate metals from stone, allowing the voracious creatures to eat the minerals in the stone, while keeping the metal intact. Dwarven clans, and other humanoid smithy and miners, pay well for adventurers who can bring them a live Thoqqua to aid their smelting processes.





















Thoqqua Medium elemental, neutral Armor Class 13 (natural armor)

13 (natural armor) Hit Points 45 (7d8 + 14)

45 (7d8 + 14) Speed 30 ft., burrow 20 ft. STR DEX CON INT WIS CHA 13 (+1) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) Damage Vulnerabilities cold

cold Damage Immunities fire

fire Skills Perception +5, Stealth +3

Perception +5, Stealth +3 Senses darkvision 60 ft., tremorsense 60 ft. passive Perception 15

darkvision 60 ft., tremorsense 60 ft. passive Perception 15 Languages Ignan

Ignan Challenge 1 (200 XP) Heated Body. A creature that touches the thoqqua or hits it with a melee attack within 5 feet of it takes 3 (1d6) fire damage. Nimble Moves. The thoqqua can take the Disengage action as a bonus action on each of its turns. The thoqqua ignores the first 5 feet of any difficult terrain that it moves into. Actions Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage plus 3 (1d6) fire damage.

Credits

Monster Design

EternalJadedgod

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