Staff (quarterstaff), uncommon (requires attunement by a When attuned to this staff, roots penetrate the forearm of the wielder that pulse with a soft, green glow.)

Staff (quarterstaff), uncommon (requires attunement by a When attuned to this staff, roots penetrate the forearm of the wielder that pulse with a soft, green glow.)

This staff is blessed with the ancient powers of the Fanes of Barovia. It can be used as a focus for casting Druid spells.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Atunement with this weapon increases the wielder’s wisdom score by 1, to a maximum of 20.

You know the Thorn Whip and Druidcraft cantrips. Wisdom is your spellcasting ability for these spells.

You can, in a very limited capacity, communicate with plants.



When this staff leaves the demiplane of Barovia, it becomes a +1 magical quarterstaff without any extra properties.

Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Bonus: Wisdom Score, When attuned to this staff, roots penetrate the forearm of the wielder that pulse with a soft, green glow., Damage, Combat, Versatile