Igneous Eruptor

Large elemental, neutral evil

Armor Class 16 (natural armor)

16 (natural armor) Hit Points 123 (13d10 + 52)

123 (13d10 + 52) Speed 0 ft., burrow 30 ft.

STR DEX CON INT WIS CHA 6 (-2) 16 (+3) 18 (+4) 8 (-1) 14 (+2) 6 (-2)

Skills Stealth +5, Perception +4

Stealth +5, Perception +4 Damage Resistances cold; piercing and slashing from nonmagical weapons

cold; piercing and slashing from nonmagical weapons Damage Immunities fire, poison

fire, poison Condition Immunities blinded, charmed, exhaustion, grappled, poisoned

blinded, charmed, exhaustion, grappled, poisoned Senses blindsight 60 ft., tremorsense 60 ft.

blindsight 60 ft., tremorsense 60 ft. Languages —

— Challenge 4 (1,100 XP)

Earth Glide. The eruptor can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through. One with the Earth. While burrowed the eruptor can hide as a bonus action and it can occupy the same space as another creature.

Stone Camouflage. The eruptor has advantage on Dexterity (Stealth) checks while burrowed.

Actions

Eruption. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the eruptor's space Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 11 Dexterity saving throw or be knocked prone and pushed 5 feet in a random direction. Hot coals shower the area surrounding the eruptor. The ground within 10 feet of the eruptor is considered difficult terrain for the next hour. Any other creature who enters the area on its turn or ends its turn there takes 10 (4d4) fire damage.