PATCH NOTES:

Changes the mod level text when browsing a list of mods to also show mod tier in addition

Health, Defense, Critical Chance, Tenacity, Offense and Potency Mod Set Bonuses increased (Critical Damage and Speed Mod Sets remain unchanged)

Changed how mod secondaries are earned when leveling up a mod to level 3, 6, 9, and 12

Removed all faction requirements for Mod Challenges

For a limited time earn mod salvage on all Light side and Dark side Hard Nodes

PATCH DETAILS:

We discovered a bug with the Set Bonus change and delayed this piece of the update. We are working to hotfix this as soon as possible.

Tier E (Grey): 0 Secondaries

Tier D (Green): 1 Secondary

Tier C (Blue): 2 Secondaries

Tier B (Purple): 3 Secondaries

Tier A (Gold): 4 Secondaries

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