Ships are vessels that transport goods and people between planets.

In the X-universe, they usually employ a jumpgate network to rapidly transit to distant locations. This page serves as a hub for various information about these vessels.

Ship List: Sortable table of all ships with links to detailed ship pages.

Ownerless Ships: Generated claimable ships in the universe.

Non-Vanilla Ships: A list of all ships not available in Vanilla X3 games.





Class Groupings [ edit ]

Ship classes are often grouped together to simplify description.

The type of ships being used play the largest role in combat strategy, as fights between different classes of ships can become severely lopsided in straight contests of power.

There are two main groups: the largest combat ships are known as capitals (M1, M2, as well as the M7), and the smaller ones (M3, M4, M5) are fighters.

These are the original classifications, which have been added to over time. In between those two also exist the medium sized M6 corvettes and and M8 missile bombers. A term coined here to describe those two sizes not fitting the accepted groupings' descriptions is escort ships.

Capital ships M1 Carriers M2 Destroyers M7 Frigate

Fighters M3 Combat Fighter M4 Interceptor M5 Scout

Escort M6 Corvette M8 Bomber



Ships designed primarily to carry cargo can be described as:

Ships who carry other ships can be described as:

Carriers (M1 and some M6C)

Ship Classes [ edit ]

Capital Escort Fighter Other Combat M1

M2/M2+

M7/M7M/M7C M6/M6+

M8 M3/M3+

M4/M4+

M5 M0 Transports TL TM TS/TS+

TP

Ship Repair [ edit ]

In the course of traveling the X-Universe, ships are often damaged, be it by weapons fire, hull-eating nebulae, or collisions.

The most immediate solution is to exit the vessel and repair it with a Repair Laser which is part of standard space suit equipment.

The other option is to limp back to a shipyard for more extensive repairs.

Equipment lost/destroyed to damage will have to be reacquired.

Seta Repair: [ edit ]

The player can eject the ship's SETA, eject the ship as an astronaut, and collect the seta device. The player can then use SETA when out of ship.

To repair quickly, use bore fire to fire the Repair Laser while holding down the SETA key.

Notes:

SETA will not transfer back into the ship upon reentry.

SETA will not stay in the astronaut suit forever. It effectively disappears upon entering a ship.

If the player is unable to both fire the laser and use SETA at the same time, the player may need to bind SETA to a different key. E.g., Ctrl to fire and Alt to SETA fixed this issue.

It is advised to use SETA repair near a shipyard or other dock at which the player can buy SETA. Otherwise, SETA is lost upon entering the ship, and it may take a long time to dock at a station that sells seta.

Sometimes SETA will eject several KM away. Just fly to it in the ship and eject nearby.

The astronaut suit has 2 hours of oxygen. SETA accelerates time. Keep this in mind. Using SETA 10x, the player can survive in space up to 12 minutes of real time.

With game modifications: [ edit ]

Repair Laser Factories can be added which will supply Repair Laser which can be mounted into certain ships i.e. M6 or TL class ships.

Shipyard Purchase Designations [ edit ]

Non-Capital ships sold from shipyards are designated with S, M, and L.

These designations typically denote different equipment packages included in the sale.

S model ships almost always are shielded with 1 MJ shields and are armed with IREs. They are the "base model", and have few "extras", but are lower-priced if you want to equip them yourself.

M model ships are in an in-between point of S and L, often sporting weaker shields or incomplete shielding, and inferior equipment that you will probably want to sell as you outfit them yourself.

L model ships by contrast are usually shielded with the maximum the class can hold and have heavier armaments, although not always the armaments you may want.

Both M and L models may not be available, as their availability depends upon there being an Equipment Dock with equipment in-stock to supply those ships.

As the details of each ship vary the most reliable way to determine differences is to look at the detail screens the shipyard posts.

Keep in mind that these differences are only there for convenience's sake. You can always (and may frequently have to) outfit ships by transferring shields, upgrades, and weapons to them after purchase, and there is no advantage to buying an "L" model, other than having shields already added for you. The game does not even remember what model you purchased past the point of purchase.

You may likely wish to purchase only S model ships when you have stations of your own, or can easily purchase lower-priced weapons and shields.