Rapier of the Mark

Weapon (rapier), rare, requires attunement

This magical weapon grants an additional +1 to attack and damage rolls.

In addition, if you reduce a creature with whom you share a language to 0 hit points and do not kill them outright with an attack using this weapon, you may choose to instead reduce their HP to 1 and lightly carve an initial into their flesh with a deft stroke of the blade and a shout of triumph. When you do so your target must make a DC 15 Wisdom saving throw. On a failure the creature is magically charmed and will follow your verbal commands to the best of their ability, so long as doing so will not directly harm them.

The spell ends after one minute, or if you or the charmed creature are incapacitated.

At any time before the spell ends, if you are within 5 feet of the charmed creature you may knock them unconcious as a bonus action.

Once you successfully charm someone using this weapon, you cannot do so again until the next dawn.







Skeleton Key

Wondrous item, rare

This plain brass key seems perfectly unremarkable, but by paying close attention a person can see that the teeth of the key seem to be in a different configuration every time you look at it.

This item has 1 charge. As an action you may touch this key against an object, speak the command word and spend the charge to cast the Knock spell on the object you touch.

After using this item, roll 1 d100. On a roll of 80-100 the item regains its charge, on a roll of 2-79 nothing happens, and on a roll of 1 this key crumbles to dust.

This item regains its charge at dawn.







Wrist Rocket

Weapon (unique martial crossbow), uncommon

This ingenius little gnomish weapon attaches to the user's forearm. It is easily concealed under long-sleeved garments, and you have advantage on Dexterity (Sleight of Hand) checks to do so. This weapon may be fired while using your hands for other purposes, or when holding another item.

You have a +1 bonus to attack and damage rolls made with this magical weapon.

This weapon has the Light and Ranged properties, deals 1d8 piercing damage, its range is 30/120 feet, and it weighs 3 pounds.

It takes one minute to reload this weapon, due to its complicated mechanism. You do not suffer disadvantage when attacking a creature within 5 feet using this weapon. When making an attack against a surprised creature, it deals an additional 1d8 damage.

Black Iron Collar

Wondrous item, rare, requires attunement

This heavy spiked chain collar seems far too big for an ordinary dog, and a close inspection will reveal tiney infernal runes etched all over its surface.

As an action you may throw the collar up to 30 feet and speak the command word to summon a Shadow Mastiff where it lands. The Shadow Mastiff is friendly to you and your companions and it acts on its own turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature will follow and guard you.

The Shadow Mastiff disappears after one hour, if it is reduced to 0 HP, or if you are incapacitated. The Collar will remain where the shadow mastiff was when it disappeared.

Once this ability has been used, it cannot be used again until the next dawn.