Today I want to discuss a topic near and dear to my heart; feedback. Feedback is critical to improving an individual piece of game design / writing and improving as a writer / game designer overall. Although it’s vitally important to your success, getting feedback can also be intimidating – few people (other than masochists) enjoy being judged!

Putting material out there for an audience is an exhilarating feeling. Getting negative feedback, particularly if it’s mixed with ad hominem and insults, can quickly turn that feeling of excitement into disappointment, frustration, and even anger. Learning how to accept and respond to feedback – even the feedback you fully intend to ignore – is critical to your success.

TLDR:

The Bad News: You’ve got to get used to receiving feedback.

The Good News: I’m going to give you some tips about how.

5 Rules of Receiving Feedback

Special Bonus: I’ve got some tips for giving feedback as well!

5 Rules of Giving Feedback

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