Novelty can be an important aspect in game development. Given the limited pool of mechanics, designers need to devise inventive ways of setting themselves apart from the pack. But focusing too much on novelty is in itself a tricky obstacle to navigate. Tiny Epic Galaxies achieves what it sets out to do in creating a filler style game that offers a surprising amount of depth, but I do wonder whether focusing too much on the compact nature of the game has compromised areas that could have been stronger.