Nature: Hasty

Moves: Fire Fang, Fire Blast, Strength, Rock Smash

Ability: Flash Fire- Immune to Fire Type attacks, and increase the Pokemon’s own Fire Type moves by 1.5. Also immune to Fire Type move effects.

Ability 2: Prophet State- When Solareon’s condition is at “CRITICAL!” point, and uses Fire Blast, he is able to awaken the darken side of his heart, The False Prophet. Once in this state, his personality & fighting style becomes different. Where regular Solareon is cautious and tactical, his darker personality is more reckless and violent.

PROS: When transforming to this state, Solareon’s condition slightly heals to become “CAUTION” again. All stats (except for accuracy & Evasion) increases by 4 stages. Also has a high chance surviving a fatal blow with 1HP (even if it’s a crit). Moves also now has a higher crit rate when using physical attacks.

CONS: Heartless/murderous like personality. He also has a 30% chance of disobeying the voices commands. Last, the Flash Fire ability is canceled out until he reverts back to normal. Meaning he can take damage from fire attacks.

WARNING: Staying in Prophet state for too long can result in dire consequences for Solareon’s heath. This includes all of his stats dropping by 6 stages, or even worse, death. this will result in a Bad GameOver, ending the Solareon Wars Saga. Use this form with extreme caution.

9/8/2017 Update: Solareon’s 2nd ability has been buffed. Slight health recovery, status recovery, physical attacks has high crit rates, and stat boost are now 4 stages instead of 3. In return, his chances of disobeying commands is now 30% (where originally it was 10%)

(Also known as Bonnie)

NORMAL (Removed From Battle)

NONE

Nature: Impish

Moves: Headbutt, Bone Club, Bone Rush , Growl

Ability: Battle Armor- This Pokemon is immune to critical hits.

Ability 2: Lightning Rod (PMD)- Renders all Electric Type attacks useless in the battlefield. The pokemon will also take no damage nor effects from the Electric type move it’s rendering (Ex: Thunder wave). This will be negated if there’s another enemy pokemon with the same ability.

NORMAL (Removed From Battle)

NONE

Nature: Quirky

Moves: Sand-Attack, Quick Attack, Fling, Bestow

Ability: Pick Up (SW:DOK)- As long Ziggy’s in the battlefield, there’s a chance of him always finding an item every 5 - 10 turns. Items can be ranged from common useless items, to super rare items that can be put to good use. .

9/8/2017 Update: Ziggy can now find items even during Battle Phase.

NORMAL (Removed From Battle)

NONE

Nature: Naive

Moves: Feint Attack, Energy Ball, Jump Kick, Charm

Ability: Serene Grace- Double this Pokemon’s chances of added effects when attacking. Ex: Energy Ball has a 10% chance of lowering Sp.Def by 1 stage. The chances are now doubled, making it a 20% chance.

NORMAL (Removed From Battle)

NONE

Nature: Mild

Moves: Disable, Poison Powder, Leech Life, Stun Spore

Ability: Tinted Lens- This Pokemon attacks that are not very effective do double damage. Ex: An enemy pokemon that has 1 type advantage over this Pokemon will result in half damage. This ability cancels it out and makes it a normal hit. This applies also to Duo type resistant enemies as well, making this Pokemon’s attack do half resistant damage rather than quarter resistant damage.

Ability 2: All Terran (SW:DOK)- When this pokemon is at max driving speeds, he’s granted a juggernaut like status. Allowing him to be immune to any type of flinches & knockback, from attacks 80 Power or lower. All attacks 80 Power or lower is also reduced in half. This ability does not work if this Pokemon is met with a force greater than his max speed, or an attack higher than 80 Power. This ability also won’t work if this Pokemon is met with an attack that’s higher than 40Power, and it’s either a super effective+critical hit, a 4x super effective hit, or both.

WARNING: Using this ability for long periods of time will rapidly drain ATV’s stamina. Pushing him any further from his limit will cause his health to rapidly start draining. Use this ability with caution. It’s recommend to use this form best during “Normal” condition.

9/8/2017 Update: ATV’s buffed with his own exclusive ability, All Terran.

CAUTION (Removed From Battle)

NONE

Nature: Serious

Moves: Baton Pass (PMD), Sucker Punch, Headbutt, Ice Punch

Ability: Run Away (SW:DOK)- Outside uses: This ability allows the pokemon to stealth the area without making a sound. This also give the Pokemon an instinct to sense danger and stay away from it the best it can. In Battle Uses: This ability allows the Pokemon to retreat from battle at any given moment without problems. It also can bring 1 Pokemon along to retreat with it. This secondary affect doesn’t work if you try to retreat a large Pokemon (Ex: ATV).

NORMAL (Removed From Battle)

NONE

Nature: Gentle

Moves: Hyper Beam, Waterfall, Twister, DragonBreath

Ability: Multiscale (SW:DOK)- If this Pokemon is at “Normal” condition, damage received from attacks will be reduced by half.