The developer of Stealth Inc. 2 has discussed Microsoft's controversial parity clause, saying most of the games industry wants it gone.

Loading

“ Hopefully Microsoft will drop it. They’ve been told by a lot of the industry it’d be better if they did, but they haven’t yet. It’s a shame.

Loading

Speaking to IGN, Curve Studios marketing manager Rob Clarke explained why it is that, despite the news the studio is set to release three new titles on PS4 later this year and is also working on Stealth Inc. 2 as a Wii U exclusive , we're yet to hear about any Xbox One projects."For us, it’s an annoyance," he said. "It’s preventing us from bringing some of the older stuff through and doing what we want. There’s 40 of us, and we’re still saying we should be able to work around it, so you can imagine how hard it is for smaller developers in one and two man teams who are faced with having to release on PlayStation and Xbox simultaneously. We’ll hopefully be on Xbox One at some stage."Hopefully Microsoft will drop it. They’ve been told by a lot of the industry it’d be better if they did, but they haven’t yet. It’s a shame. The frustrating thing for a lot of developers is they have dropped it for a lot of people, but it’s not very clear why. Is it a case of size? Is it a case of how well you know people at the company? It’s not a great way to treat indies because they see it as being unbalanced. I went to a UKIE talk about how to get your game on Microsoft systems, and a lot of the reaction seemed to be the demand was there among the developers, but it just isn’t clear."For those not in the know, the Xbox One parity clause means developers can only release their titles on Xbox One if they haven't already been released on other consoles first. Despite widespread calls from the industry for it to be ditched, last we heard the company had no plans to do so

Luke Karmali is IGN's UK News Editor. You too can revel in mediocrity by following him on Twitter