Ravenfield, a single player FPS, has just been updated. Early Access Build 8 has significant AI changes which includes:

> AI will now acquire new targets much faster, giving them a quicker reaction time and challenge

> AI now has a Close Quarters mode where they automatically take cover when under fire.

> Improved AI’s CPU load so it’s more spread out, meaning less frame drops/stutters caused by AI.

> Misc AI fixes

The other changes are:

– Added Coastline Map

– Added Configure Flags option

– Added ladders (Press use key to enter them)

– Added water volumes, allowing maps to have lakes/etc on other heights than just the ocean water level.

– Added alternate path AI hints, letting map makers hint the AI on how to spread out in a level when attacking capture points.

– Added damage zones

– Added speed limit zones, letting map makers hit the AI on what speed to traverse special zones in a level.

– Added configurable-per-flag AI defense strategies for map makers.

– Added one way level neighbors

– Player only takes balance damage from getting hit by AI (still needs some tweaks, but it’s better than just insta dying!)

– Added cloud

– Strictly no ET activities allowed