Episode 68, March 20, 2019 - Today, Dr. Raghuvanshi talks about the unique challenges of simulating realistic sound on a budget (both money and CPU), explains how classic ideas in concert hall acoustics need a fresh take for complex games like Gears of War, reveals the computational secret sauce you need to deliver the right sound at the right time, and tells us about Project Triton, an acoustic system that models how real sound waves behave in 3-D game environments to makes us believe with our ears as well as our eyes.