Progression System 2.0

Today we would like to tell you more about the character progression system.

In the new system all information about your character is located in one window – the Genom window:

A character has 12 paths of development, which are the following:

Weapon;

Armor;

Special equipment;

Extraction;

Crafting;

Upgrades;

Research;

Devices;

Transport;

Sidekicks;

Space;

Building;

Each path has 6 skills and is a separate window with many nodes that can open new character features. Every new feature that you acquire impacts only one specific skill.

There are also 6 character organism systems:

Cardiovascular;

Musculoskeletal;

Respiratory;

Nervous;

Immune;

Digestive;

Each system encompasses a certain set of organs.

Each organ can undergo mutation, be replaced with a synthetic analogue or developed to a human level.

Developing an organ along one of the paths allows you to get new organism features:

While traveling around the world, a character may get infected with a disease or otherwise damage any of the organs. Once an organ is infected, all features related to the organ become inactive. If a character is not healing, a disease may progress and affect other organs within one system. Also, the higher the stage of a disease, the more difficult it is to find a cure. But disease is not necessarily a bad thing. If you manage to steer the progress of a disease in the right direction, the organs of your character may develop new features.

The game will soon see a new character development system, inventory, animation, updated graphical user interface, levels, quests, transport and skills.

We thank you all for your support and we believe that only together we can create a truly living, breathing world.

To discuss on the forum