PC RPG Pillars of Eternity Delayed to 2015

Obsidian says it needed more time to incorporate as much feedback as possible and eliminate more bugs.

Fallout: New Vegas and South Park: The Stick of Truth developer Obsidian Entertainment's upcoming PC RPG Pillars of Eternity has been delayed. The game was previously pegged to launch before the end of the year, but this is no longer the case, Obsidian announced today.

"To incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don't ship a buggy game, Obsidian has decided to push the game's release into early next year," the studio wrote in its forums today. "We are going to use the extra time to make Eternity shine for our backers, and a game that we were proud to call our own and would live up to your expectations."

In another statement, Obsidian Entertainment CEO Feargus Urquhart said pushing the game to 2015 will allow the developer to make a game that it can be "rightly proud of."

"Since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible," he said. "We're very close to that point, but not quite there yet. The feedback we have received through our playtest process has been invaluable to us. We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally. Thanks for your patience and support; it will be worth the wait."

Earlier this year, Urquhart said in an interview with DigitalSpy that Pillars of Eternity will "100 percent release on PC this year." This is actually the game's second delay, as the game was originally expected to launch in spring 2014, before shifting to a release in the second half of 2014.