Goetic Knight

Large undead, chaotic evil

Armor Class 22 (plate, natural)

22 (plate, natural) Hit Points 204(24d10 + 72)

204(24d10 + 72) Speed 30ft.

STR DEX CON INT WIS CHA 22 (+6) 12 (+1) 16 (+3) 13 (+1) 13 (+1) 17 (+3)

Saving Throws Str +8, Con +5

Str +8, Con +5 Skills Athletics +8, Intimidation +7, Perception +3

Athletics +8, Intimidation +7, Perception +3 Damage Resistances cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Senses blindsight 120 ft., passive Perception 13

blindsight 120 ft., passive Perception 13 Languages Abyssal, telepathy 60 ft.

Abyssal, telepathy 60 ft. Challenge 22 (41,000 XP)

Death Burst. When the goetic knight dies, it explodes in a burst of negative energy. Each creature within 20 ft. of it must make a DC 16 Dexterity saving throw, taking 12 (5d4) necrotic damage on a failed save, or half as much damage on a successful one.

Magic Strikes. The goetic knight's attacks are magical.

Actions

Multiattack. The goetic knight makes two claw attacks.

Acrid Claw. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit 48 (12d6 + 6) slashing damage plus 7 (2d6) acid damage.

Deathly Bile (Recharge 2). The goetic knight targets one creature it can sense within 90 ft. of it. The target must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) necrotic damage.

Gloom Claw. Melee Weapon Attack:+13 to hit, reach 15 ft., one target. Hit 48 (12d8) necrotic damage. slashing damage plus 7 (2d6) necrotic damage.

Life Drain (Recharge 4). Melee Spell Attack: +8 to hit, reach 15 ft. ft., one creature. Hit: 118 (18d12 + 1) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Suck Lifeforce. When a creature dies within 60 ft. of the goetic knight, it siphons the soul's energy into its own, gaining a +1 to all attack rolls for 1 hour. The goetic knight can have a maximum of three souls giving it bonuses at a time. When a creature's soul is devoured like this, they can be revived by no means short of a wish spell.