Here are the statistics from March 2nd to 6th, covering 5 days of data.

# How to read the graphs

The graphs are ordered according to the characters’ ID numbers.

The orange bar indicates victory; the black bar indicates second place; and the gray bar indicates third to fifth place.

Pickrate shows who wins the most often across all leagues. For this week, the most victorious character has been HyunWoo .

. Winrate shows who wins the most reliably across all leagues. For this week, the most reliable winner has been William .

. Across all leagues from Ranked-All, the character with the highest chance to place in Top 5 with positive rank point gain has been Hart .

. Above Lion, the character with the highest chance to place in Top 2 with positive rank gain has been Hart.

# All Leagues

# Above Lion

# Aptitudes

# Tidbits

Name Value

We are currently working on revising on the recovery items in the game. For example, despite having its glorious and magnificient name, Petal Dew Pill will now give a recovery amount of 220 (which is overwhelming), we decided to make the item worth its name by reducing its quantity to 1, and make it rare. This goes the same with Holy Water, Sashimi, Garlic Ramen, soy-sauced based food, and etc.

Stats and Skill

So far, I have been keeping an eye on characters that has undeniably high stats and skillsets in winning. In particular, Alex and Silvia has basically good initial attack, fairly good growth stats, both have optimized skillsets, and as the game goes further, the synergies between their stats and skillsets florish greatly.

Thus, due to that, instead of making them both great again, we are planning to decrease their growth stats for the next patch. Besides that, we will progress with the adjustments and revisions on certain characters, and probably will be more on to nerfing them.

Research Journal… I beg your mercy…

Use an unscathed weapon and break it 10 times, offering passed birds as a gift to the path of Hades for 60 times, dance the knive dance while wearing Hanbok for 3 times…

Polarization

It is quite difficult to adjust the armor’s potential highly per unit value, hence in order to make armors more meaningful, we are revising its quantity to absolute value.

At the moment, most characters reaches Level 18 do not deviate from 100 ~ 110 of total when they combine atk and def, because of that, we feel that the balance will be meaningless. Although we are not going to add this on the upcoming patch immediately, but currently we are making more simulations and ensuring a stable gameplay for the future.