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“ A classic American pistol brought into the modern age. Very high damage up close, with poor velocity and small magazine size. –In-game description

M1911 Overview Weapon Type Secondary Weapon Weapon Class Pistol Rank Prerequisites Rank 8 Damage 52 → 33 Range 25 max → 80 min Accuracy Hip Accuracy Sight Accuracy Magazine Size 8, 9 with round in chamber Ammo Reserve 56 Fire Modes Semi Rate of Fire 720 RPM Advanced WEAPON BALLISTICS TTK (Time to Kill) 0.08 s Head & Body Multiplier Hitbox

per bullet/pellet Range Max (25 studs) Min (80 studs) (x1.40) Head 72.8 46.2 (x1.00) Torso 52 33 (x1.00) Limbs 52 33 Red color signifies a fatal hit. Suppressed Stats Suppressor/Bullet Attachment Suppressed Damage Suppressed Range Suppressor 49.4 -> 33 21.25 max -> 68 min R2 Suppressor 49.4 -> 31.35 22.5 max -> 72 min Armor Piercing 52 -> 33 12.5 max -> 80 min Hollow Point 62.4 -> 26.4 27.5 max -> 72 min Muzzle Velocity 1500 studs/s Penetration Depth 0.5 studs Suppression 0.2 HIP ACCURACY 35 Min Camera Kick (1.00, -0.61, -0.31) Max Camera Kick (1.20, -0.11, 0.30) Min Recoil Displacement (-0.50, 1.60, 5.19) Max Recoil Displacement (0.80, 2.09, 7.80) Min Recoil Rotation (10.19, -1.00, -0.31) Max Recoil Rotation (12.30, 1.20, 0.30) Hipfire Spread Factor 0.08 Hipfire Recovery Speed 9 Hipfire Spread Damping 0.70 SIGHT ACCURACY 23 Min Camera Kick (1.60, -0.11, -0.31) Max Camera Kick (2.00, 0.10, 0.30) Min Recoil Displacement (-0.11, 3.50, 7.19) Weapon Shot Displacement (0.10, 3.70, 7.80) Min Recoil Rotation (10.60, -1.80, -0.31) Max Recoil Rotation (12.30, 1.20, 0.30) Sight Magnification 1.8x ACCURACY 21 Hipfire Camera Recovery Speed 15 Sight Camera Recovery Speed 18 Weapon Recovery Speed 26 Weapon Recoil Damping 0.5 Hip Choke {{{HipChoke}}} Aim Choke {{{AimChoke}}} WEAPON HANDLING Reload Time 2.1 seconds Empty Reload Time 2.6 seconds Equip Speed 16 Aiming Speed 20 Crosshair Size 20 Crosshair Spread Rate 500 Crosshair Recover Rate 15 MISCELLANEOUS Weapon Walk Speed 15 stud/s Aiming Walk Speed 9.0 stud/s Ammo Type .45 ACP Round in Chamber One Shot Suppression Range None



The M1911 is an American Pistol. It is unlocked at rank 8, or it can be purchased with credits.

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History

The M1911 is a single action semi-automatic pistol invented by famous firearms designer, John Moses Browning. It should be noted that the Colt 1911 name is a copyright obligation, as even before WW2, Remington Rand, the government's Springfield Armory, and many other companies also manufactured the US military's 1911..

The M1911 fires the powerful .45 ACP cartridge (11.43x23mm). It replaced all other handguns in every U.S military branch as the standard service handgun, which had mostly been revolvers. It was eventually replaced as the standard U.S sidearm by the Beretta 92FS, designated the M9, in 1985. However, it was not entirely replaced and it's still in the U.S irregular and special service up to the present day.[1] The M45 MEUSOC, (Marine Expeditionary Unit; Special Operations Capable) which is seen in-game as the M45A1, is an upgrade to the M1911, designed for use by the U.S Marine Corps; being the standard-issue sidearm for the Force Recon element of the USMC since 1985.

The M1911 is considered a very simple and reliable weapon but also quite powerful and ultimately battle-proven, seeing use in multiple conflicts such as WW1, WW2, Korea, Vietnam and more. Due to these characteristics, the M1911 is extremely popular amongst civilians and armed forces around the world. Many manufacturers make their own M1911 with many modifications, such as barrel modifications, cartridge modifications, etc.

The model in-game is likely the M1911A1. This is due to the safety cleavers, lack of diamond reliefs surrounding the nails on the pistol grip and the shorter trigger. It comes with 2 frame colors by default; a nickel slide and a black receiver and features a red pistol grip.

In-Game

General Information

The M1911 has high overall damage, although slightly lower than both the Desert Eagle L5 and all revolvers. With the maximum damage, the M1911 is a two-shot kill (2SK) against an uninjured enemy, but the 2SK range is only a short 25 studs. The M1911 is a 3SK from 31 to 79 studs and a constant 4SK from 80 studs and beyond. In terms of raw damage, it can be compared to the MP412 REX. The M1911 does not have the boosted headshot multiplier of the MP412 REX, but a headshot still deals serious damage, grace to the high raw damage. Its rate of fire (RoF) is average compared to other pistols, and if equipped with a Laser and/or suppressors, is surprisingly accurate in mid range combat.

Usage & Tactics

The M1911 fires quite fast, at 720 RPM, meaning a near unlimited RoF cap when tapping the mouse, However, the magazine holds seven rounds, plus one in the chamber, which is on the lower end for the pistol category. In order to preserve ammunition, the high RoF must be managed with care. A user must have good trigger discipline and remain accurate in order to use the M1911 effectively in quick situations.

At medium range and over, if fired too quickly, the recoil will make the weapon inaccurate. Combined with the considerably lower magazine capacity, a user may easily expend their ammunition without achieving a kill. However, with some trigger control, the M1911 is capable of being used at longer distances. It only requires a 4SK at the end of its damage drop off, versus the M9 or G17's 5SK. In addition to this, with headshots, the M1911 will only require three shots to kill (STK) instead of four, thus lowering the time to kill (TTK) greatly.

Despite this, other weapons such as the Deagle, REX and the 1858 New Army fare much better, with all of them sporting 1SK headshot abilities. The Deagle and 1858 also have much better minimum damage, sporting a 3SK at the end of their damage drop off.

In close-quarters-combat (CQC), spamming the trigger will most likely result in a kill, however, this will also greatly increase ammunition consumption and the likelihood of having to reload after one kill. As a sidearm, however, it offers great lethality, being able to take down enemies very quickly.

Conclusion

Overall, the M1911 is a solid sidearm, able to tackle enemies up close with ease with its high damage in CQC. However, it suffers from a lower magazine size and shorter damage drop-off range. Combined with the higher recoil, the M1911 punishes those who lack trigger discipline for longer-ranged combat but will reward players who take slow, accurate shots at such distances.

Pros & Cons

Pros:

High raw damage.

Fast RoF.

Very fast minimum TTK; assuming maximum RoF is achieved.

Quick reload time for its class.

Clear iron sights.

Cons:

Small 2SK range (excluding torso or headshots).

High ADS recoil when spammed.

Suppressors take away its 2SK to the limbs up close.

Poor muzzle velocity- same as the G17.

Trivia

In the 3.0.0 update, the M1911 was given an extra round in its magazine making 8+1 rounds instead of 7+1 and the maximum damage became 52 instead of 50. In real life, original 1911 pistol magazines only hold 7+1 rounds. Many other aftermarket 1911-style pistols hold eight rounds, as seen in-game.

The M1911 was introduced in the Demo/Alpha stage of Phantom Forces and later removed upon release of the Beta for Phantom Forces. Many Alpha Testers were thrilled by its return. In the Alpha version, the M1911 actually had an underbarrel picatinny rail. It more closely resembled the M45A1 CQBP then it did the M1911A1.

There exists a Machine Pistol variant of the M1911, the MP1911.

The M1911 is still in limited use in the U.S Marine Corps (mainly under the M45A1 CQBP version) due to its reliability and higher stopping power than the 9x19mm.

Besides sharing ammo with all pistols (except Deagle and MP412), it also shares ammunition with the other in-game weapons chambered in .45 ACP.

The M1911's hammer length in-game is overexaggerated.

When using an optic attachment, the spring housing cover on the front is removed.

The M1911 in-game features aspects of both an M1911A1 as well as the M1911: the main spring housing on the rear of the grip is that of an M1911, whilst it features the trigger and the cutouts around the trigger as well as the beaver-tail of an A1 model. This may be an error, though it is possible that this is a custom model, as some people do prefer the original main spring housing because it fits their grip style better. The in-game 1911 also sports a full-length guide rod that is visible when the pistol locks open empty meaning it could very well be a custom 1911.

The front iron sights are green and the rear iron sights are red, giving it unique glowing iron sights in-game.These are dual-color sights and are used to allow the player to contrast between the front and back sights.

The Alpha model for the M1911 has a picatiny rail underneath. This is very unusual.

References