Here’s an almost certainly incomplete cheat sheet on playing better as and against NBN: Controlling the Message (written with some help from Rob [frankbsad] and Shaun [basic.channel] from the SneakDoor Krew). We’ll post up a podcast about Rob’s experience playing on both sides of the CTM matchup on the Sneakdoor website in a couple of weeks so keep your ears peeled 😉 Hope this is helpful.

Against CTM:

Have a plan to make enough money to be able to contest the corp’s assets – really any deck wth a bucket tonne of money is going to have an easy time of this contest

If you don’t have a lot of money, mulligan for it – you’ve gotta contest key assets early lest the game run away from you.

try to trash multiple cards in one turn, that way the corp’s ability only triggers once, reducing the tax on you

Trash priority (and this is going to be contentious): SanSan City Grid > Sensie Actors Union > Commercial Bankers Group > Jackson Howard > PAD/Launch Campaign

remember that clearing tags is still of benefit, even if you’ve had them for a few turns (this will mean the corp needs to tag you again, which is potentially costly, if they want to use tag punishment cards they may draw in future)

have a plan to either clear tags cheaply or be able to make enough money that Hard Hitting News or Midseason Replacements become unattractive to the corp

use tech cards that could fit your strategy and/or benefit you in a range of matchups eg. Salsette Slums, link runners + Sports Hopper, Whizzard, Scrubbers, Networking, Crash Space, Paper Tripping, Turntable (for un-Exchanging Information), Imp, New Angeles City Hall, Desperado, Bank Job (edit: kind redditora pointed out once more the general excellence of Employee Strike)

control the remotes to the point where you can comfortably check for unadvanced Breaking Newses and SanSan City Grids

if you suspect an unavoidable Closed Accounts, keep some economy in hand or invest it before it drops eg. install economy resources/hardware, install icebreakers

Go tag me if you think you can win in one or two turns

As CTM:

exploit the breathing room and economic advantage that remote assets both being trashed and firing gives you, to build your board state

learn when to HHN, and when not to (based on relative economic states/runner’s ability to clear tags)

consider building a deeper remote in some matchups

learn whether your opponent is going to let some remote assets remain, and whether you can use this to sneak out agendas/Breaking News

build with trashable cards in mind (otherwise, why play CTM?)

consider forced trash cards like Mumbad Virtual Tour

consider “must trash” cards like political assets, that have a huge benefit if left untrashed

build an ICE spread that stays relevant after the runner goes “tag me” eg. Information Overload, Turnpike, Resistor, Tollbooth, Enigma

Place your ICE with a runner gone “tag me” in mind eg. Resistors on R&D (credit: bloth)