The Spirit can turn into their Ghostly wisp form at will. In this form, they can fly in any direction for a short amount of time.

Like the Phantom class, the Spirit is all about making a quick escape and avoiding damage. However, the Spirit can fly in any direction, including upward, giving more freedom of motion to the escaping Ghost.

Unlike the Phantom, the Spirit is very loud and bright. This makes it rather easy to track as a Hunter, and once the Spirit form duration has ended, the Ghost is rather vulnerable.

When the Ghost returns from the Spirit wisp form, they keep their object they were currently possessing. So if a player is using a heavy and slow object, such as the Knight or the Fridge, the Spirit ability can be used to relocate quickly without losing the object.

The Spirit can also be used to escape from a trap if caught. If you think traps are frustrating, this might be the class for you!