Halo: The Master Chief Collection

april development update

Two days ago Postums published a deep-dive on our journey to bring MCC to PC. In this dev update, he touches on what it means to make this a true PC experience (and not just a port), interviews our partners at Splash Damage, shows off some behind-the-scenes shots of us testing our builds, and gives an early look at our plans to improve how we collect your feedback during flighting and beyond. Click anywhere on this sentence or on the photo below to learn more about the current state of MCC PC!

As a reminder, if you want to participate in MCC PC and Reach flights, be sure to register for the Halo Insider program. While our timeline for flights has shifted recently (ske7ch provided details on that in the dev update above), we're continuously pushing to get it in your hands as soon as possible.

Xbox One UPDATEs

We've made some solid quality of life improvements over the past two weeks, including implementing a change that will reduce the chances you'll play the same map multiple times in a row. You may have also seen the launch of a ranked Halo 3 DreamHack FFA playlist, implementation of FFA Snipers in Social Games, placement of Yappening game types in Action Sack, return of Infection, and many other community-requested matchmaking changes.

Click here to read our April 24 Update and click here to read our May 1 Update!