From Superboss Games Wiki

Overview

This FAQ is a list of the most frequently asked questions about the SuperbossGames release Intruder.

What is Intruder

Intruder is a team-based stealth multiplayer FPS, utilizing unique weapons and gadgets (like mirror cameras and sensors). Gameplay is in the vein of the SWAT series, Metal Gear, Deus Ex and many others.

How do I become a tester / get into the Alpha?

The game is currently in early access. You can get the game for a minimum of $20 here(Steam). The purchase will be tied to your steam account, and you'll get access to the game in its current state as well as future updates. Information on the game's current controls is available here.

Can I buy the game yet?

You can get the game for $20 here(Steam)

Who is SuperbossGames?

Rob and Austin, the two-man team of SuperBosses responsible for Project Stormos and Intruder.

Gameplay FAQs

How does Voice Chat work?

Intruder features two forms of voice chat: handheld radios used for communicating with your team ('F' by default)(this can still be heard locally by foes) and local voice chat for communicating with any nearby players, friend or foe ('C' by default). For more info, see Voice Chat

Where are the briefcases?

Press 'O' in-game to see information on the location of the briefcases in each mode.

How do I move / shoot / change weapons?

Information on the game's current controls is available here.

Technical FAQs

Troubleshooting

Help for any problems with the game or store is always available on the Discord.

To avoid any trouble with patching, remember to always keep the original .ZIP file that you downloaded from the forums / store.

What engine does Intruder use?

Unity

What are the System Requirements?

Note: These are not final and are based on the requirements for Unity alone; expect them to change dramatically.



Windows:

OS: Windows 7/8/8.1/10

CPU: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 processor or better

Memory: 2 GB or more

Hard drive: 1 GB of space

Graphics: 256 MB or more, DirectX 9-compatible with Pixel Shader 3.0 support

Network: Internet connection required



Mac OS X:

OS: Mac OS X 10.6.6 or higher

CPU: Intel Core Duo Processor (2GHz or better)

Memory: 2 GB or more

Hard drive: 1 GB of space

Graphics: ATI Radeon HD 2400 or NVidia 8600M or better

Network: Internet connection required



Virtually any CPU/GPU combo released in the last 5 years should be able to handle Unity, it scales quite nicely based on available hardware.