A complete Pichu PSA for Project M 3.5. This is usable in Project M 3.02 with BrawlEx(or without), but it also works over 3.5 Pikachu.



Pichu 3.5 PSA Changelist:



Version 2.0:

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Mewtwo fix corrected.

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PSA redone. Pichu's size is now has the correct scale compared to Project M Pikachu(47.2% of Pikachu's actual model size). Many moves have power buffs relative to Melee Pichu to compensate for Pichu's lack of range. Melee aerials restored with said buffs. Dash and Run speeds, air mobility, and dash attack changed to Melee SD Remix data. Special moves adjusted. To curb Pichu's power to a balanced state, self damage on very few moves, and weight nerfed down to 60(old version was PM Game and Watch's 75, compare to Melee's 55 and Project M Pikachu's 80)



Version 1.3:

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Mewtwo fix added.You need the Mewtwo PSA fix to let Mewtwo and Pichu both have their own SFX. His CSPs, BPs, and Result Portraits are all in the same places (ID and file wise) as they are in the original 3.5.

(Based off of Unbound, updated and fixed to Project M 3.5 Mewtwo.)



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Mewtwo, Pichu and Roy REL fixes added in a module folder. You need all three of these for the characters to function with BrawlEx. Also, the other needed BrawlEx files are included in the Brawlex(Character) folders.

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Edited Pichu trophy added.

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Pirate Hat costume added, Cowboy Hat costume uses actual Melee hat model now and has skin color change.



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Jump height fixed



Version 1.0:

Changes from the Project M Unbound PSA (will make more specific later):



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Pichu does not damage itself, and has had it's weight adjusted. (55 points to 75, compare to Pikachu's 80) The other attributes(run speed, fall speed, etc) have been balanced to Project M's standards based off of Pikachu and playtests against other characters.



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Has a Pichu shadow model.



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The resize bug from the original model has been fixed(Pic 1 on BV entry, done through resizing through PSA instead of a bone edit).



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Pichu's Neutral-B acts the same as Pikachu's while on the ground, and 3 can be active at any time. While keeping the 3 ball restriction, Brawl Minus' older trap property(thunder balls stay at the spot where activated) has been restored in the air.



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Pichu now has Project M Pikachu's Back Air attack(based of of Smash 64).



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Pichu's Up Air has it's tail expanded to be the same size as Pikachu's during the attack(Like PM Yoshi's lengthening tail).



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Pichu's Down Special switches to PM Pikachu's hitboxes if a taunt button is pressed(WARNING: buggy).



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Pichu's Neutral Air has been changed into a different spin(which covers much more distance, and can be compared to a Mario Tornado minus the B tapping effects)



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Pichu's down tilt is essentially the same as PM Pikachu's down tilt now.



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Pichu's Jab attack no longer awkwardly cancels into down tilt, and is set to link into itself as in Melee.



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As for cosmetics, this pack includes the essentials(A Project M CSS icon, CSPs, BPs, stock icons, 3.5 css names, and old css names).



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As for new cosmetic animations, Pichu has a new tired wait animation replacing Wait2, and the old Wait2 replaces Pichu's Up Taunt(as the SFX were nonexistent for the original Up Taunt)



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There is an edited Win1 animation, scrapped from Unbound(I believe that it was in Melee, but I am not sure)



Credits:

AdfroMan:

Melee Cowboy hat



TheRealHeroOfWinds:

Spiky-Eared Pichu, occasional advice



Clubby:

Final Playtesting and screenshots



Project M Unbound Team and Brawl Minus Team:

Base PSAs, base Mewtwo fix and Pichu default skin colors



Project M Team:

Project M Pikachu PSA parts and costume pieces, PM Melee Fox alternate's scarf texture(Pic 2), balancing base, Melee environment/engine, Mewtwo assets



Nanobuds, Boygos, SonicBrawler,Oshtoby: Original model



Link to Brawl Vault submission

(now has 2.0)

:

(now has 2.0)

Direct Dropbox LinkTerrible video: