I do love a Bard. Using music and tomfoolery to overcome hordes of evil mobs? Yes, please!

I also love the various races that we’ve become accustomed to over so many fantasy adventures. Whether it’s the short-lived but somehow still critical humans, the ageless superior elves or the short-wicked battle-hardened dwarves, getting to choose a race for my characters has always given me an interesting thrill.

The Human in Dungeoning is pictured here, and the garb will indicate Class, of which there are 5:

Bard

Cleric

Rogue

Warrior

Wizard

You see the many typical RPG classes and, of course, there is the Bard. Much fun is made of this class (Rick & Morty & D&D had some fun with them recently), but despite that silly hat, they will be invaluable. As the diving of dungeons ensues, your choice of active character will result in a slightly-customized view of their attacks:

Rotating Warrior, Rogue & Bard:

Wizard & Cleric:

Those are all Human animations and there’s variation as you get into the Races:

Human

Elf

Dwarf

Everling

I hate Lizardmen. I don’t know why, and Skyrim fans will throw cabbages at me, but I’ve always disdained them.

Dungeoning has Everlings. And they are not Lizardmen.

They are Everlings:

I’ll dive deeper on the effects of both Race and Class, but in a nutshell, choose wisely:

Race will affect stats and dungeons

Class will affect moves and dungeons

The combination of these things in parties will affect dungeons

You see the pattern. It’s all about dungeons. And dungeoning. And dungeonality.

Moar soon.

____________________________________________________________

For moar on Dungeoning:

Hijinks & Speculation on Discord

Updates on Twitter

Discussion on Reddit

Secret Passage: 05b