First question: when will you fix the behavior of vehicle collision with fences or other obstacles? They either push them aside or just slow the vehicles down a lot . Second: when will you improve the graphics of environments and the physics of destruction?

Some time ago we had a bug in the game where hitting the lead road wheel on an obstacle led to incorrect interaction. The bug has been fixed and the patch already released, but if you still have some problems with it, it is most probably up to individual settings of the obstacle or even a specific object on a particular location. So make a bug report, take a screenshots/replay/video/description of the exact object in the exact location.

Regarding the improving of graphics for an environment and the physics of destruction - it will be improved with every major update. In a last 6 month the game has changed quite a lot: we had an update where we switched to the new engine, with significant visual improvements in regard to various particulars like the calculation of reflections, lighting and other aspects. Also, in every new update we improve graphics. The destruction physics are a very difficult thing to improve. There is the physics of destruction of small objects, large objects, the physics of interaction over the network, interaction with other players and synchronization. In general, we have been implementing improvements for many years and will not change it in the near future since there are many subtleties involved. What we have now is a compromise between the capabilities of the network, the performance of players computers and the synchronization with the server. In general here we have a relatively balanced solution and in the near future, the physics of destruction will not be changed significantly.