Check out Ihsir's Omni details below!

Name: Mad King Ihsir

Element: Dark

Rarity: Omni

Cost: 60



Lord-type Stats

Max HP: 8500 (1500)

Max Atk: 3800 (600)

Max Def: 3500 (600)

Max Rec: 2000 (600)



Normal Attack

Number of hits: 10

Max BC generated: 50 (5 BC/hit)



Leader Skill - Reaper's Doom

120% boost to all parameters when 6 elements are present, hugely boosts elemental damage [175%] & negates critical and elemental damage



Brave Burst - All Things Die

BC required: 32

Max BC Generated: 22 (1 BC/hit)

22 combo Dark attack [200%] on all foes, adds probable [15%] evasion for 1 turn effect to all allies & adds probable [25%] 1 turn Atk reduction [25%] effect to attack for 3 turns



Super Brave Burst - Disillusioning Affliction

BC required: 32

Max BC Generated: 25 (1 BC/hit)

25 combo Dark attack [400%] on all foes, damage taken may [50%] restore HP [25-30%] for 3 turns & 15% damage reduction from all element types for 1 turn



Ultimate Brave Burst - Your Soul Is Mine

BC required: 32

Max BC Generated: 30 (1 BC/hit)

30 combo massive Dark attack [1500%] on all foes, high probability [80%] of raising allies from KO & adds evasion for 2 turns effect to all allies



Extra Skill - Thanatos' Greed

20% boost to all parameters when Ihsir's Wiles is equipped, boosts critical damage for all allies [20%] and boosts critical damage [100%] when Atk Boosting and Critical Spheres are equipped, 15% additional damage reduction for all allies when Damage Reducing and HP Recovery Spheres are equipped, 10% damage reduction & 15% boost to all parameters for all allies



SP Options



SP Cost SP Option Description 5 100% boost to Atk 5 Hugely boosts elemental damage [150%] 5 Normal attacks may hit all foes [30% chance with 30% damage penalty] 15 Enhances BB/SBB/UBB's damage effectiveness [+300%/400%/1500%] 15 Adds Dark attack on single foe effect to BB/SBB/UBB [600%/1000%/3200%] 15 Adds additional attack at turn's end for 3 turns effect to BB/SBB/UBB [600%/600%/1500%] 15 Adds all elements to attack for 3 turns effect to BB/SBB/UBB 10 Adds great max HP boost [25%] effect to BB/SBB 10 Adds enormous max HP boost [50%] effect to UBB 10 Adds probable [90%] random status ailment infliction effect to BB/SBB 10 Adds huge damage boost [170%] against status afflicted foes for 3 turns effect to BB/SBB

Requires "Adds probable random status ailment infliction effect to BB/SBB" 10 Adds huge Def boost relative to max HP [50%] for 3 turns effect to BB/SBB 10 Adds huge Def and Atk boost relative to max HP [50%] for 3 turns effect to BB/SBB

Requires "Adds huge Def boost relative to max HP for 3 turns effect to BB/SBB" 15 Adds enormous Atk and Def boost relative to max HP [100%] for 3 turns effect to UBB 10 Adds huge all elemental damage boost [150%] for 3 turns effect to SBB 15 Adds enormous all elemental damage boost [450%] for 3 turns effect to UBB 10 Adds great critical damage boost [100%] for 3 turns effect to SBB 15 Adds enormous critical damage boost [400%] for 3 turns effect to UBB 10 Adds Dark barrier [3000HP] effect to BB/SBB 10 Adds Dark barrier [30000HP] effect to UBB 15 Probable [50%] resistance against 2 KO attacks 5 Raises Atk parameter limits to 160000 15 Adds enormous boost to ABP [100%] and CBP [50%] gain effect to LS 15 Adds 15% damage reduction effect to LS 5 Adds 100% boost to all parameters of Dark types effect to LS 10 Adds huge critical damage boost [175%] effect to LS 5 Adds Def ignore effect negation to LS 10 Adds probable [30%] great reduction of foe's BB gauge [50%] effect to LS



[Omni Lore]



Once upon a time, Ihsir the Sagacious was an extraordinary human, gifted with power, wisdom and foresight. During a ritual meditative session, Ihsir divined the massive wars that would come to devastate Grand Gaia. He also foresaw the eventual fall of his allies, the Disciples, and attempted to make his sooth known to them. However, they did not hold the human in high regard, dismissing his prophecy as the ramblings of a madman. The Disciples convened without Ihsir's presence and decided unanimously to commit him to a magical prison for insanity. Ihsir, who had predicted that this might come to pass, saw no way to save his allies and abandoned them to their fates. He stole an extremely powerful magical artifact created from the skull of an old demon, using it to change his form at will to evade capture.

In his exile, Ihsir searched ceaselessly for a way to free Grand Gaia from the ravages of destiny. He used the skull to prolong his life beyond its natural limits, slowly but surely trading away his humanity to pursue his lofty goal. But Ihsir despaired of ever succeeding in his quest. Embittered by centuries of dead ends and diminishing humanity, his approach shifted from savior to avenger. Grand Gaia would inevitably burn, and Ihsir would make sure that the dispassionate and self-entitled gods perish together in the flames. There would be massive casualties from the wars that would ravage Grand Gaia, Ihsir reasoned. If only there was a way to muster the dead as a resource...