Kaguya Hourain wrote: Okay, let's do this!



General

Always great to see this even though it means nothing

Everything seems fine!

:D Normal Normal

00:16:225 (1) - Multiple reverses should be avoided, especially on lower difficulties since it is hard to expect so many of them. I would just make this 2/1. I wanted to emphasize this part (see the claps), and i guess it's good imo. And changing with circles or something would be too annoying ;w; 00:18:225 (1,2) - Same here, both of these could turn into two sliders. why reverses do even exists then I think i'll keep it, and it'll be definitely annoying to correct this. 00:26:225 (1,2,3) - Why not just make 3 the same as 1-2? wanted to make it different, i usually do this 00:35:225 (2) - I believe it is safe enough to use two 1/1 sliders there instead. I want the beginning to remain "easy" instead of making "a lot" of sliders. 00:37:225 (2) - Same here. ^ 00:39:225 (3) - ^ ^ 00:58:225 (1,2) - Many many reverses in this diff. I will suggest you make everything less reverse-y since people pretty much outright hate this stuff. I'll stop mentioning the reverses now and focus on other things. Well, to me, as long as there aren't visibles notes, i think the reverse can be good. I usually do reverses in easier diffs because i think it's better than moving around all the time. 01:02:225 (1) - x:241 y:203 flows better with cursorpath from the previous slider. I want to keep the triangle pattern that it forms here. But well, i kinda agree with you so i changed the shape of the previous sliders to make a better flow and to keep that triangle pattern. 01:21:225 (2) - x:98 y:303 would make a better flow I believe. x:84 y:316 is fine too 02:00:225 (1,2,3,4) - Highly unexpected to use four circles with 1/1 time spacing when you have reverses all over the rest of the diff. I would suggest turning these into two sliders instead. I want to make the map progressively harder, that's why i introduced this around here. 02:26:225 (1) - A nice idea would be to remove the last reverse here and add a circle on the white tick, sounds much better imo. I think it's good as it is, atm. 03:02:225 (1,2,3,4) - The same thing as before actually! and the same thing as before 03:12:725 (3) - Hmmm would add some flavor if you removed the reverse and made a circle in the end for this feeling of finality! yep, i agree Hard Hard

00:18:225 (1,2) - Hue hue hue oh please 01:28:225 (1,2) - First slider should end 1/2 earlier and second slider should start 1/2 earlier, sounds better that way. I want to keep that note in white tick but you're right. I decided to shorter the first one and to add an 1/2 note between them. I don't think the stack is annoying so it should be fine. 02:00:725 (3) - I dunno why that is there. You could make a 1/1 slider + circle or two 1/2 sliders + circle or one pretty 2/1 slider there instead of the 1/3. Actually i thought of the same thing so fixed 03:07:225 (4) - Whistle at start instead of end? no i don't think it's necessary 03:07:725 (5) - And whistle at the start here maybe I wanted to keep the same hitsounds patterns with Lunatic, Extra and Time Freeze diff but actually it seems empty so i added that whistle. Reverse slider things again. I noticed you raised the difficulty a little bit after the second kiai by adding 1/2 bursts and stuff, which is nice but inconsistent. You should make it more even throughout the diff. And that's how i wanted to proceed. c: Insane Insane

00:40:975 (4,5,1,2,3,4,5) - This is pretty confusing. Here's what makes it a little easier to read: The actual pattern fits more the song, so i think i'll keep it

say hi to the kawaii box~ 00:44:225 (1,2) - At least make those 2 sliders 4 with 3 reverses each, fits enough and it's not too hard and it isn't so boring As the second part (01:40:225), i wanted to make 8-8-4-4 patterns, so i guess i'll keep it ! 00:47:225 (1,2,3,4) - Well now this here is pretty hard to hit for Light Insane players. 00:52:850 (2,3) - This part appears throughout the whole difficulty. This is called a polarity issue which basically suggests that the slider is better off starting at the white tick instead of where it is now. Would be best if you went with circle > slider instead of slider > circle. This happens a lot in the first half of every kiai so I would strongly recommend fixing these. I think i fixed most of them 01:04:600 (3,4,5,6,7,1) - Well daaaaaaaamn son :3 i enjoyed see this when i did it 01:40:225 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - This is much better I like this! yaaa 02:38:225 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This is my favorite version of this part! actually i like it too o-o 03:12:725 (1,2,3) - Better make this a reverse slider since it's pretty hard to recover from stacks at this high bpm and hit 3 more circles. Wanted to end it like that, i prefer changing the two next circles into a slider, to still keep a circle that ends the map Lunatic Lunatic

00:24:600 (2,3) - Would fit better if the reverse was on slider 2 actually since strong beat is on the white tick where 3 is. ye 00:59:725 (4,5) - Hmmm how about making a slider here instead? Would play nice and make things a little easier buuuh, that star pattern is nice ! although i can replace it with a slider, it doesn't give the same feeling than five circles c: 01:10:600 (2,3) - These sliders don't fit here imo. You should add a circle on the first red tick and go with two 1/2 sliders next, that would fit great! stacked (2) because it's better in that case 01:16:600 (2,3) - Same thing as above! yup 01:20:600 (1,2) - A reverse slider would be nice here instead of circle + slider. Slider + circle would work better than reverse even! hmm... although it looks very nice, it feels so sudden! i'll keep it for now~ 01:34:350 (2,3,4) - Why not just do what you previously did? This feels awkward. changed 01:51:850 (2,3) - Reverse the order of these objects in the timeline so you have the circle first, slider fits better on white tick here! The second part of the final kiai is pretty hard with all these triples to be honest I barely passed it. Add some sliders to it :3 As other diffs, i wanted to make this part harder ! I think the 1/1 make a little break between streams, and the triplets are the challenging part. Extra Extra

This would be good enough with ar9,5 I think. 9.7 is 0.3 away from 10. and ar9.3 in Lunatic is 0.3 away from ar9. and well i think 9.7 is good like that. 00:30:975 (5) - Two circles would be nice here instead of slider, I'm not feeling it right to be honest. done 01:28:475 (5) - This slider feels awkward here. How about making this slider 1/4 and starting the 1/2 slider on the red tick after? nah, better keep it 1/2 and remove a circle after 02:47:725 (1) - The guitar here makes me wanna move my mouse, not keep it static. I think it would be better if you just turned this into a stream instead. done Second half of final kiai is still harder than the rest but the music doesn't suggest anything stronger. You should nerf the spacing a little bit on the streams imo. The background instruments are slightly different, and the kiai also starts in a slightly different way. Beside that, i kept the x0.8 spacing but i changed the end to x1.30 (it's x1.40 in Time Freeze, i didn't want the Extra to go drastically that high). I think the spacing is reasonable, i wanted the diff to be very challenging but not as much as Time Freeze. To me it's kinda good and the reverses are little breaks. Time Freeze Time Freeze

So glad you made this od9 :3 c: 01:22:225 (5,6,7) - I'm not feeling the sliders here on the white ticks, neither am I feeling the double reverse on the final slider. I believe they fit more on the red ticks like you've always placed them and please get rid of the reverses on slider 7 done, changed it and added a little stack on 6 because adding it in the first slider would make it confusing imo. 01:28:225 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - I believe it fits better if you placed the sliders where the new combos are right now, it fits better and should make more sense to the players as well. Like this: Those 5-patterns (5-5-5-5-9) are better than 7-5-5-5-7 (although it seems symetrical when i'm talking about it... lol) imo. Having a new combo symbolizes jumps to me, i wouldn't like to use slider-circle jump here. (there's also slider-slider but i think new combos are good with them)

bockusu 01:30:225 (1,2,3,4) - For here the sliders don't fit on the white ticks. Something like this would fit better: fixed, i hope it still works

more boxes of kawaii~ 01:34:225 (1,2,3,4,5) - The first slider is okay but it would fit better if you placed it on the red tick instead and placed the circle at the start of the combo! It makes a pattern with the 3 and 4 and i find it nice. And i think both ways (yours and mine) are good, but i better keep mine i guess. I loved the back and forths on the first half of the second kiai! I think they fit great! hehe

Well that is all from me! Hope I helped out enough even with my sub-par skill level for the harder difficulties! Thank you, it was very useful, no matter if the suggestion was fixed or not !



Get this ranked asap! oh god why

whew i'm tired now

goI tried to explain most suggestions, but i want to keep reverses, they're part of easier diffs to make things easier, and i don't think that it's confusing at all. It's mostly pair-reverse (i mean the sliders with reverse are usually 2/4/8 notes long, and it's not made "randomly") so i think that's not too bad.And i understood all your suggestions, but some aren't what i wanted to do so i prefered to keep what i did. c:But it was useful, so thanks !