Devlog #7 - Empire Management & Emperor Log part 2

Hello everyone!



First of all, sorry for the week long delay. Three weeks ago we introduced some concepts on Empire Management, namely your council, Prosperity and Approval. This time around we are quickly going over your Emperor Log, Empire Policies and Government systems.

When you start a new game, you already have a set of policies that have certain effects on your empire. For example, legalizing slavery will make infrastructure in your colonies to be built 10% faster, but approval will decrease 7%. Because policies are either conservative or liberal, and this one is a conservative policy, your government system will swing to the right. More policies can be researched, each with different effects.



Politics and government systems are quite simple, but very important. Your current government system will impact how happy each member of your council is, as well how other empires perceive yours. If your system is opposite to theirs, they will tend to like you less and vice versa. Like mentioned above, policies will decide what government system you are currently using. The more conservative, the more right wing leaning your empire is, and the more liberal policies you have the more left wing.



Lastly, there is your Emperor Log. As the game progresses, you will discover new things, either ruins in a planet, a fossil in a colony or an asteroid could be about to hit one of your colonies, to name a few examples. All these are usually kept in your Empire Log, where you can either take a certain action like for example granting independence to a rebel faction, thus immediately ceasing all conflict with them and improving relations, but assuming the lost of your colony or colonies, or see what next course of action you can take like researching a project or looking at the location of an event.



Projects are also a major part of Dawn of Andromeda, and will be the subject of the next devlog, so don't forget to tune in in two weeks.



Cheers!

