Oath of Deception Paladin

Tenets of Deception

Those who choose to follow the Oath of Deception realize that sometimes a people need to hear what they want to more than what is true. As a result, even if they ever swear a formal oath many who follow the oath of deception follow these tenets.

The tongue is sharper than the sword While the sword cuts flesh, words cut the soul. And the soul takes longer to heal.

Words can build bridges or burn them Never speak or act with the intention of offending someone.

A lie with honey is better than the truth without Sometimes the truth hurts more than a lie ever could.

Oath spells

You gain Oath spells at the levels listed.

Oath Spells

Paladin Level Spells 3rd Disguise Self, Silent Image 5th Suggestion, Calm Emotions 9th Major Image, Blink 13th Phantasmal Killer, Hallucinatory Terrain 17th Mislead, Dominate Person

Channel Divinity

When you take this oath at 3rd level you gain the following channel divinity option.

Conjure Duplicate. As an action, you create a

visual illusion of yourself that lasts for 1 minute,

or until you lose your concentration (as if you

were concentrating on a spell). The illusion

appears in an unoccupied space of your choice

that you can see within 30 feet of you. The

illusion looks exactly like you; it is silent; it is

your size, is insubstantial, and doesn’t occupy its

space; and it is unaffected by attacks and

damage. As a bonus action on your turn, you can

move the illusion up to 30 feet to a space you can

see, but the illusion must remain within 120 feet

of you.

For the duration, you can cast spells as though

you were in the illusion’s space, but you must

use your own senses. Additionally, when both

you and your illusion are within 5 feet of a

creature that can see the illusion, you have

advantage on attack rolls against that creature,

given how uncanny the illusion is.

Silver tongue

When you take this oath on at 3rd level you learn the minor illusion cantrip if you don't already know it. In addition, you can cast Charm Person without expending a spell slot and requiring no components. You can cast it a number of times equal to your Charisma modifier and regain all uses after a long rest.

Aura of insight

Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious. In addition any friendly creature within your aura has advantage on saves or checks against illusions.

At 18th level,the range of this aura increases to 30 feet.

Perfect understanding

Beginning at 15th level you are permanently under the effect of the Tongues spell. In addition after speaking with a creature for more than a minute you automatically know any actions, words, or phrases which they might consider offensive or insulting.

Greater Duplicate

Beginning at 20th level your use of channel divinity has become so perfect that sometimes even you are not sure which of you is the real one.

When you use your channel divinity to conjure duplicate it no longer requires concentration and your duplicate gains the following benefits: