OpenMW 0.35.0 Released! 2015-02-16 - raevol

The OpenMW team is proud to announce the release of version 0.35.0! Grab it from our Downloads Page for all operating systems. This release includes over 100 bug fixes and improvements, and brings our “1.0” release much closer. Some notable features include the beginnings of an ess-Importer command line tool to import save games from vanilla Morrowind, proper handling of the Calm effect, and AI fast-forward functionality. Read the full changelog and bask in the glory of the huge amount of work that has gone into this release… Two more things: several OpenMW utilities have been renamed as of this release, including OpenCS being renamed to OpenMW-CS. And we would really appreciate any feedback on the launcher’s Data File selection UI. Enjoy!

Known Issues:

Crash when trying to view cell in render view in OpenMW-CS on OSX

Crash when switching from full screen to windowed mode on D3D9

Changelog:

Implemented Calm effect removing combat packages

Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete

Implemented previous/next weapon and spell equipping hotkeys

Implemented XYZ rotation keys support

Implemented AI fast-forward

Implemented NPC drowning while knocked out

Implemented setting for exterior cell grid size

Implemented some leveled list script functions

Implemented testing dialog scripts with –script-all

Implemented NPC lookAt controller

Implemented handling initial state of particle system

Implemented a warning when loading a savegame that depends on non-existent content files

Implemented conversion of global map exploration overlay for ess-Importer

Implemented command line option to load a save game

Implemented new display of load order problems in the Data Files tab of the launcher

Fixed some sound effects playing at very loud levels

Fixed transparency issues with some UI elements

Fixed launcher handling of master and plugin selections loaded from openmw.cfg

Fixed water display issue on AMD cards

Fixed a text display issue when highlighting words in dialog

Fixed a launcher crash when a content file is locked

Fixed being able to stand on top of hostile creatures

Fixed creatures climbing on top of the player

Fixed AITravel to more accurately emulate vanilla

Fixed some moon display issues

Fixed place-able items having collision

Fixed AIFollow distance for groups of multiple followers

Fixed some staircase climbing issues in Vivec

Fixed permanent magic effects not being saved in savegames

Fixed crash due to zero-sized particles

Fixed a model scaling issue

Fixed activated enchanted item magic not being saved in savegames

Fixed a crash caused by Ogre shadow handling

Fixed not being able to equip a shield with a two-handed weapon

Fixed an issue with player fall height when stepping down

Fixed an error-handling issue preventing the Sword of Perithia mod from loading

Fixed launcher reseting alterations made to the mod list order

Fixed some issues with NPC idle voices

Fixed vampire corpses standing up when being looted

Fixed spell cost not highlighting on mouseover

Fixed tooltips still showing when menu is toggled off

Fixed rain effect showing while underwater

Fixed extreme framedrop when running into certain corners

Fixed mod “Shrines – Restore Health and Cancel Options” restore health option not working

Fixed animation groups for light and door objects

Fixed slaughterfish not attacking partially submerged enemies

Fixed air movement mechanics

Fixed handling of NPCs with missing hair/head models

Fixed position flicker after an animation ends

Fixed supporting region names in cell dialog filter for mod “Julan Ashlander Companion”

Fixed issues with animated collision shape

Fixed mod “Morrowind Rebirth 2.81” causing Balmora bridges to not have collision

Fixed summons to reset when the spell is recast

Fixed equipment update when unequipping non-related items removing ammunition

Fixed not falling back to the top-level directory when looking for resources

Fixed mod pathgrids not overwriting the existing pathgrid

Fixed a gameplay stopper with the Russian version of the ChaosHeart mod

Fixed the resurrect function to work correctly

Fixed functionality to allow mods to overwrite existing records in the IndexedStore

Fixed an issue with extra bytes to fix an error with the mod “Animated Morrowind – Expanded”

Fixed multi-character comparison operators to allow spaces

Fixed handling deleted references to fix the “Gateway Ghost” quest

Fixed summoning to allow multiple instances of the same creature by using different spells

Fixed pathgrid in the (0, 0) exterior cell not loading

Fixed actor original position not being saved with the wander package

Fixed creatures not receiving fall damage (shouts to this amazing bug description )

Fixed enchant cost issue

Fixed handling of missing spells and factions to be more graceful

Fixed several book display issues

Fixed some script compilation issues

Fixed scale field for creatures not being handled

Fixed being able to use enchantments from items that failed to equip

Fixed handling names for helmet models

Fixed some NPCs not attacking when they are pickpocketed

Fixed chargen race preview head default orientation

Fixed animations with no loop keys being looped

Fixed spell making to allow adding multiple attribute/skill effects

Fixed crash when northmarker has been disabled

Fixed area effect on touch spell behavior

Fixed dwarven crossbow clipping through the ground when dropped

Fixed torch animation playing when torch is hidden

Fixed sneak re-applying after attacking an NPC

Fixed handling for bipedal creatures without weapons

Fixed conflict resolution for conflicting dialog topics

Fixed tab completion for exterior cell names

Fixed third person view being preserved in save games

Fixed save/load progress bar behavior

Fixed TogglePOV not being bindable to the Alt key

Fixed exception for empty dialog topics

Fixed PlaceAt function’s count behavior

Fixed map notes to display on the door marker leading to the cell with that note

Fixed some UI issues to be better compatible with UI overhaul mods

Fixed an issue with leveled item arguments

Fixed enchanted arrows being added to the victim

Fixed missing sound for drawing throwing weapons

Fixed guards detecting invisible players

Fixed camera not being attached properly when player becomes a vampire

Fixed visual effects showing on the overhead map

Fixed health modifier not resetting when an actor dies

Fixed God Mode to not require magicka when casting spells

Fixed attachArrow exception when changing weapon

Fixed error when disabled objects are moved between cells

Fixed scripts with names starting with digits failing to compile

Fixed click activate and de-activate behavior in the Data Files list

Renamed “profile” to “content list” in the launcher

Added comments to the local/global openmw.cfg files to clarify their identity

OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the respective line/column

OpenMW-CS: Implemented deleting selected rows from result windows

OpenMW-CS: Fixed window opening issue when the config file doesn’t exist

OpenMW-CS: Fixed skills to allow values other than 0 through 99

OpenMW-CS: Fixed an issue with not launching when another instance was falsely detected as running

OpenMW-CS: Fixed a crash on launch when OpenMW is not installed as well

OpenMW-CS: Cleanup for the Opening Window and User Settings Window

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