The recent skill balancing has been added to the official servers, along with a few extra changes! This patch also has a few boss changes and a new event, and I’ll be talking about an event that passed but had some interesting rewards.

Nexon actually started something new called the Maple Information Center, instead of patch highlights, they’ll be making short videos going over the new content of each patch.

Job Balancing

The development team has carefully reviewed users’ feedback, the battle analysis system, and their internal balance data in order to once again continue balancing characters. They would like slightly better balance without changes that are too drastic, and they expect to continue with this. Their goals are:

Time based battle ability adjustments We would like to reduce the gap between different jobs when they reach the maximum damage cap, when only the number of hits of their skills matter. In order to do this, various jobs’ maximum damage caps will be increased.

Battle efficiency adjustments Without hurting jobs’ special characteristics and fun, we would like to increase the efficiency of jobs with low efficiency (and the opposite as well). Some Hyper passive skills which had very low usage have been changed.

Utility ability adjustments Jobs with excessive utility abilities will have their performance adjusted. ‘Return’ skills’ cooldowns will be equalized.



NOTE: There was a minor patch with additional skill changes, so I have incorporated them into this post to make it easier to find them.

All Jobs

DoT damage skills: maximum damage cap increasing effects will now apply to DoT

maximum damage cap increasing effects will now apply to DoT Aura skills: an error where users would continue to receive the effects of an aura after leaving the party has been fixed

an error where users would continue to receive the effects of an aura after leaving the party has been fixed Rapid fire skills: an error where you would not enter the ‘out of breath’ state after using certain rapid fire skills has been fixed

an error where you would not enter the ‘out of breath’ state after using certain rapid fire skills has been fixed In the air movement skills: an error where you could not use Double Jump for a certain period of time after using such skills has been fixed

Adventurers

Return to Maple: cooldown of 600 seconds has been added

Maple Warrior: cast action has been removed

Hero

Combo Force: using this skill with the ↓ arrow key will no longer consume Combo

using this skill with the ↓ arrow key will no longer consume Combo Final Attack: an error where Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed

an error where Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed Enrage: an error where Enrage’s effect of hitting only 1 monster would not activate while using Ultimate Adventurer has been fixed

an error where Enrage’s effect of hitting only 1 monster would not activate while using Ultimate Adventurer has been fixed Advanced Final Attack: an error where Advanced Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed

an error where Advanced Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed Valhalla: in addition to existing effects, Valhalla now passively increases your maximum damage cap by 20,000,000

Paladin

Advanced Charge: number of hits boost to Blast and all Charge skills has been increased from 1 to 2

number of hits boost to Blast and all Charge skills has been increased from 1 to 2 Blast: Blast’s maximum damage cap has been increased from 50,000,000 to 65,000,000

Dark Knight

Dark Knight’s special skill Sacrifice meant that Beholder only existed in order to be used for that skill. Therefore, we have removed the low usage Hyper skills for Hyper Body and have added Beholder-related Hyper skills.

Beholder: duration has been decreased from 360 seconds to 200 seconds, cooldown has been removed

duration has been decreased from 360 seconds to 200 seconds, cooldown has been removed Beholder Dominant: Beholder’s heal, Beholder’s Buff and Beholder’s Revenge can now activate while in the Free Attack state

Beholder’s heal, Beholder’s Buff and Beholder’s Revenge can now activate while in the Free Attack state Beholder Shock: stun duration has been decreased from 10 seconds to 5 seconds

stun duration has been decreased from 10 seconds to 5 seconds Lord of Darkness: Lord of Darkness now heals 3% of your maximum HP when attacking boss monsters

Lord of Darkness now heals 3% of your maximum HP when attacking boss monsters Sacrifice: cooldown of 70 seconds has been added, in addition to existing effects Sacrifice’s cooldown is now decreased by 0.5 seconds every time Beholder attacks, an error where summoning Beholder would cause this buff to disappear has been fixed,

cooldown of 70 seconds has been added, in addition to existing effects Sacrifice’s cooldown is now decreased by 0.5 seconds every time Beholder attacks, an error where summoning Beholder would cause this buff to disappear has been fixed, Reincarnation: Reincarnation is no longer affected by cooldown resets and buff duration increasing effects, an error where MP was not recovered has been fixed

Reincarnation is no longer affected by cooldown resets and buff duration increasing effects, an error where MP was not recovered has been fixed Dark Thirst: Dark Thirst now passively increases your maximum damage cap by 15,000,000

Dark Thirst now passively increases your maximum damage cap by 15,000,000 Reincarnation – Damage: 20% damage boost has been changed into 20% final damage boost

20% damage boost has been changed into 20% final damage boost NEW! Reincarnation – Reduce Target: Reincarnation’s number of enemies required to be defeated to activate is decreased by 30%. [required level: 168]

Reincarnation’s number of enemies required to be defeated to activate is decreased by 30%. [required level: 168] NEW! Beholder – Reinforce: Beholder Dominant, Beholder Shock, and Beholder’s Revenge’s damage is increased by 150%. [required level: 143]

Beholder Dominant, Beholder Shock, and Beholder’s Revenge’s damage is increased by 150%. [required level: 143] NEW! Beholder – Buff Reinforce: Beholder’s Buff’s attack boost is increased by 30. [required level: 162]

Beholder’s Buff’s attack boost is increased by 30. [required level: 162] NEW! Beholder – Healing Reinforce: Beholder’s heal amount is increased to 10% of your maximum HP. [required level: 183]

Beholder’s heal amount is increased to 10% of your maximum HP. [required level: 183] REMOVED! Reincarnation – Cooltime Reduce

REMOVED! Hyper Body – Persist

REMOVED! Hyper Body – Extra Magic Point

REMOVED!

Archmage (Fire/Poison)

Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 8% every 4 seconds

in addition to existing effects, Infinity now increases your maximum damage cap by 8% every 4 seconds Fire Aura: in addition to existing effects, Fire Aura now passively increases your maximum damage cap by 5,000,000

Archmage (Ice/Lightning)

Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 8% every 4 seconds

in addition to existing effects, Infinity now increases your maximum damage cap by 8% every 4 seconds Ice Aura: in addition to existing effects, Ice Aura now passively increases your maximum damage cap by 5,000,000

Bishop

Heaven’s Door was unlike other resurrection skills because it didn’t have a controlled cooldown so it was excessively used. We have added an adjustment where the buff cannot be re-applied.

Heal: range has been decreased

range has been decreased Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 8% every 4 seconds

in addition to existing effects, Infinity now increases your maximum damage cap by 8% every 4 seconds Vengeance of Angel: in addition to existing effects, Vengeance of Angel now passively increases your maximum damage cap by 5,000,000

in addition to existing effects, Vengeance of Angel now passively increases your maximum damage cap by 5,000,000 Heaven’s Door: a short cast action has been added, party members will now no longer be able to receive the effects of Heaven’s Door again until 600 seconds have passed, an error where occasionally the buff would not be received and the cooldown would not apply has been fixed

Bowmaster

Arrow Platter: installed Arrow Platter’s attack speed has been decreased

installed Arrow Platter’s attack speed has been decreased Hurricane – Split Attack: damage has been increased from 65% to 75%

Marksman

Sniping: damage has been decreased from 4410% to 1470%, maximum damage cap has been decreased from 400,000,000 to 200,00,000, number of hits has been increased from 1 to 2

damage has been decreased from 4410% to 1470%, maximum damage cap has been decreased from 400,000,000 to 200,00,000, number of hits has been increased from 1 to 2 Sniping – Limit Canceller: maximum damage cap has been decreased from 500,000,000 to 250,000,000

maximum damage cap has been decreased from 500,000,000 to 250,000,000 Long Range Trueshot: damage has been decreased from 4000% to 1350%, maximum damage cap has been decreased from 500,000,000 to 300,000,000, number of hits has been increased from 1 to 2

Night Lord

Shadow Partner: Shadow Partner’s maximum damage cap is now the same as the character’s, Shadow Partner’s accuracy will now be determined separately

Shadow Partner’s maximum damage cap is now the same as the character’s, Shadow Partner’s accuracy will now be determined separately Shadow Web: jump height has been decreased, Shadow Web can now be used after Triple Jump

jump height has been decreased, Shadow Web can now be used after Triple Jump Bleeding Toxin: duration has been increased from 30 seconds to 90 seconds, in addition to existing effects Bloody Toxin now increases your maximum damage cap by 20% while active

Shadower

Changes have been made to make using Assassinate and Dark Sight more organic. Meso Explosion has been changed to become a secondary attack.

Critical Growing: critical rate boost has been increased from 2% to 3%, in addition to existing effects Critical Growing now increases your maximum critical damage limit by 10% and your maximum critical damage by 1% every few seconds while attacking (until your critical rate reaches 100%)

critical rate boost has been increased from 2% to 3%, in addition to existing effects Critical Growing now increases your maximum critical damage limit by 10% and your maximum critical damage by 1% every few seconds while attacking (until your critical rate reaches 100%) Meso Guard: number of coins dropped has been decreased from 10 to 0, Meso Guard will now drop coins when used with Pickpocket

NEW! Blend into the darkness and move towards the nearest enemy within range. After using this skill, you will automatically enter Dark Sight. This skill shares a cooldown with Dark Sight.

Blend into the darkness and move towards the nearest enemy within range. After using this skill, you will automatically enter Dark Sight. This skill shares a cooldown with Dark Sight. Shadow Partner: Shadow Partner’s maximum damage cap is now the same as the character’s, Shadow Partner’s accuracy will now be determined separately

Shadow Partner’s maximum damage cap is now the same as the character’s, Shadow Partner’s accuracy will now be determined separately Advanced Dark Sight: chance to automatically enter Dark Sight after attacking or using skills in Dark Sight has been decreased from 30% to 15%, chance to automatically enter Dark Sight after being attacked while in Dark Sight has been decreased from 20% to 15%, in addition to existing effects the chance of automatically entering Dark Sight will be increased to 100% while inside your own Smokescreen or Veil of Shadow’s ranges

chance to automatically enter Dark Sight after attacking or using skills in Dark Sight has been decreased from 30% to 15%, chance to automatically enter Dark Sight after being attacked while in Dark Sight has been decreased from 20% to 15%, in addition to existing effects the chance of automatically entering Dark Sight will be increased to 100% while inside your own Smokescreen or Veil of Shadow’s ranges Pickpocket: chance to drop coins has been decreased from 60% to 30%, maximum number of coins that can be dropped has been set to 15, when hit while Meso Guard is active you will drop up to 5 of the coins consumed by Meso Guard, DoT damage will no longer drop coins

chance to drop coins has been decreased from 60% to 30%, maximum number of coins that can be dropped has been set to 15, when hit while Meso Guard is active you will drop up to 5 of the coins consumed by Meso Guard, DoT damage will no longer drop coins Meso Explosion: damage has been decreased from 102% per coin to 100% per coin, maximum number of coins used has been decreased from 25 to 15, damage will now be increased by 30% for every 5 coins you use, cast action and cooldown have been removed, can now only be used with coins dropped by Pickpocket, can now be used in the air NOTE: the Maple Info Center video says that you can now use this skill while using other skills (not mentioned in the patch notes)

damage has been decreased from 102% per coin to 100% per coin, maximum number of coins used has been decreased from 25 to 15, damage will now be increased by 30% for every 5 coins you use, cast action and cooldown have been removed, can now only be used with coins dropped by Pickpocket, can now be used in the air Greed: Meso Explosion’s damage boost has been decreased from 60%p to 20%p, Pickpocket’s coin drop rate boost has been removed

Meso Explosion’s damage boost has been decreased from 60%p to 20%p, Pickpocket’s coin drop rate boost has been removed Smokescreen: duration has been decreased from 60 seconds to 30 seconds, cooldown has been decreased from 240 seconds to 150 seconds

duration has been decreased from 60 seconds to 30 seconds, cooldown has been decreased from 240 seconds to 150 seconds Assassinate: stun effect has been removed, last hit’s additional critical rate has been removed, last hit’s maximum damage cap has been increased from 50,000,000 to 99,999,999, while using this skill you will no longer be able to be knocked back by any attacks

stun effect has been removed, last hit’s additional critical rate has been removed, last hit’s maximum damage cap has been increased from 50,000,000 to 99,999,999, while using this skill you will no longer be able to be knocked back by any attacks Prima Critical: critical rate boost has been increased from 4% to 6%, in addition to existing effects Critical Growing now increases your maximum critical damage limit by 10% and your maximum critical damage by 2% every few seconds while attacking (until your critical rate reaches 100%)

critical rate boost has been increased from 4% to 6%, in addition to existing effects Critical Growing now increases your maximum critical damage limit by 10% and your maximum critical damage by 2% every few seconds while attacking (until your critical rate reaches 100%) Boomerang Step: an error where you would look weird to other characters while using this skill has been fixed

an error where you would look weird to other characters while using this skill has been fixed Meso Explosion – Enhance: consumed meso amount boost has been removed, coin drop rate boost has been removed, now increases the maximum number of coins that can be used by Meso Explosion and the maximum number of coins that can be dropped when used with Pickpocket by 5 and coin drop rate of Pickpocket by 10%

consumed meso amount boost has been removed, coin drop rate boost has been removed, now increases the maximum number of coins that can be used by Meso Explosion and the maximum number of coins that can be dropped when used with Pickpocket by 5 and coin drop rate of Pickpocket by 10% Assassinate – Limit Canceller: maximum damage cap boost no longer affects Assassinate’s last hit

maximum damage cap boost no longer affects Assassinate’s last hit Veil of Shadow: you can now use Dark Sight while using this skill

Dual Blade

It was a bit awkward to learn Return to Maple so it has been removed and replaced with a dedicated ‘return’ skill.

NEW! Return to the Secret Garden. There is a cooldown of 600 seconds. Return to Maple will be removed and replaced with this skill. If you Free Advance into a Night Lord or Shadower, this skill will be removed and replaced with Return to Maple.

Return to the Secret Garden. There is a cooldown of 600 seconds. Return to Maple will be removed and replaced with this skill. If you Free Advance into a Night Lord or Shadower, this skill will be removed and replaced with Return to Maple. Blade Ascension: an error where you would look weird to other characters while using this skill with Flash Jump has been fixed

an error where you would look weird to other characters while using this skill with Flash Jump has been fixed Mirror Imaging: Mirror Imaging’s maximum damage cap is now the same as the character’s, Mirror Imaging’s accuracy will now be determined separately

Mirror Imaging’s maximum damage cap is now the same as the character’s, Mirror Imaging’s accuracy will now be determined separately Hidden Blade: an error where Hidden Blade’s damage was decreased when activated by skills with a large number of hits has been fixed

Viper

Fist Enrage: Fist Enrage’s maximum damage cap has been increased from 50,000,000 to 70,000,000, damage when fully charged has been increased from 315% to 320%

Fist Enrage’s maximum damage cap has been increased from 50,000,000 to 70,000,000, damage when fully charged has been increased from 315% to 320% Dragon Strike: Dragon Strike’s maximum damage cap has been increased from 50,000,000 to 99,999,999, final damage boost has been increased from 10% to 25%

Dragon Strike’s maximum damage cap has been increased from 50,000,000 to 99,999,999, final damage boost has been increased from 10% to 25% Time Leap: the duration during which you cannot re-receive Time Leap’s effects will be maintained even if you re-login

Captain

The relatively unused skill Battleship Bomber has been changed into an installed summon skill.

Summon Crew: an error where crew members would occasionally disappear even though time was remaining has been fixed

an error where crew members would occasionally disappear even though time was remaining has been fixed Octo Quarterdeck: cast action delay has been decreased

cast action delay has been decreased Battleship Bomber: Summon one of the Nautilus’ crew members on a battleship for a 20 seconds, each bomb shot will deal damage 3 times on up to 6 enemies. You can have up to 2 summoned at one time. Battleship Bomber’s skill level will be linked to Crew Commandership’s skill level (no longer Rapid Fire). There is a cooldown of 30 seconds. Dauntless: 275% damage, normal attack speed, normal range Blackbark: 445% damage, slow attack speed, normal range Shulynch: 150% damage, fast attack speed, normal range Jonathan: 235% damage, normal attack speed, long range

Summon one of the Nautilus’ crew members on a battleship for a 20 seconds, each bomb shot will deal damage 3 times on up to 6 enemies. You can have up to 2 summoned at one time. Battleship Bomber’s skill level will be linked to Crew Commandership’s skill level (no longer Rapid Fire). There is a cooldown of 30 seconds. Battleship Nautilus: in addition to existing effects, Nautilus will now decrease Battleship Bomber’s cooldown by 50% when used

in addition to existing effects, Nautilus will now decrease Battleship Bomber’s cooldown by 50% when used Counter Attack: in addition to existing effects, Counter Attack now passively decreases damage taken by 15%

in addition to existing effects, Counter Attack now passively decreases damage taken by 15% Continual Aiming: final damage boost will now apply to Battleship Bomber

final damage boost will now apply to Battleship Bomber Crew Commandership: minimum and maximum critical damage boosts when Muirhat is summoned have been decreased from 15% to 5%, in addition to existing effects Crew Commandership now passively increases your minimum and maximum critical damage by 10%

minimum and maximum critical damage boosts when Muirhat is summoned have been decreased from 15% to 5%, in addition to existing effects Crew Commandership now passively increases your minimum and maximum critical damage by 10% Unwearying Nectar: HP boost has been decreased from 40% to 15%, in addition to existing effects Unwearying Nectar will now increase your maximum damage cap by 10% and critical rate by 10% while active

Cannon Shooter

It was a bit awkward to learn Return to Maple so it has been removed and replaced with a dedicated ‘return’ skill.

NEW! Return to the Nautilus. There is a cooldown of 600 seconds. Return to Maple will be removed and replaced with this skill. If you Free Advance into a Viper or Captain, this skill will be removed and replaced with Return to Maple.

Return to the Nautilus. There is a cooldown of 600 seconds. Return to Maple will be removed and replaced with this skill. If you Free Advance into a Viper or Captain, this skill will be removed and replaced with Return to Maple. Magnetic Anchor: an error where this skill’s direction would change based on the character’s direction has been fixed

Knights of Cygnus

Journey Home: cooldown has been decreased to 600 seconds

cooldown has been decreased to 600 seconds Cygnus Knights: cast action has been removed

cast action has been removed Empress’ Prayer: Empress’ Prayer is no longer affected by cooldown resets and buff duration increasing effects

Mikhail

With defensive skills like Royal Guard and Soul Link, we thought it was excessive to also have the ability to reduce the damage of % HP attacks so we have changed it slightly.

Royal Guard: invincibility duration after successfully defending against an attack has been increased from 2 seconds to 4 seconds

invincibility duration after successfully defending against an attack has been increased from 2 seconds to 4 seconds Final Attack: an error where Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed

an error where Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed Advanced Soul: damage reduction on % HP attacks has been removed, in addition to existing effects, Advanced Soul Shield now decreases damage taken from % HP attacks by 10% for 15 seconds after successfully using Royal Guard

damage reduction on % HP attacks has been removed, in addition to existing effects, Advanced Soul Shield now decreases damage taken from % HP attacks by 10% for 15 seconds after successfully using Royal Guard Advanced Final Attack: an error where Advanced Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed

an error where Advanced Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed Sacred Cube: in addition to existing effects, Sacred Cube now passively increases your maximum damage cap by 15,000,000

Soul Master

Dance of Moon: damage has been decreased from 460% to 350%, number of hits has been increased from 3 to 4

damage has been decreased from 460% to 350%, number of hits has been increased from 3 to 4 Speeding Sunset: damage has been decreased from 460% to 350%, number of hits has been increased from 3 to 4

damage has been decreased from 460% to 350%, number of hits has been increased from 3 to 4 Soul Penetration: an error where the bind resistance would not be applied to enemies has been fixed

Flame Wizard

Liberated Magic: MP consumption boost has been decreased from 200% to 150%

MP consumption boost has been decreased from 200% to 150% Dragon Slave: in addition to existing effects, Dragon Slave now passively increases your maximum damage cap by 10,000,000

Wind Breaker

Storm Bringer: in addition to existing effects, Storm Bringer now increases your maximum damage cap by 25% while active

Night Walker

Shadow Servant: Shadow Servant’s maximum damage cap is now the same as the character’s

Shadow Servant’s maximum damage cap is now the same as the character’s Shadow Illusion: Shadow Illusion’s maximum damage cap is now the same as the character’s

Striker

Chain: 15% damage boost has been changed into a 20% final damage boost

15% damage boost has been changed into a 20% final damage boost Electric Charge: damage has been increased from 50% to 70%, Electric Charge’s maximum damage cap is now the same as the character’s, Electric Charge’s accuracy will now be determined separately

Heroes

Maple Warrior: cast action has been removed

Aran

Since it is possible to activate the extremely strong Adrenaline Boost 2 times in a row with Adrenaline Generator, we have adjusted it.

Regained Memory: boss damage and critical rate boosts have been removed

boss damage and critical rate boosts have been removed Back to Rien: cooldown has been increased to 600 seconds

cooldown has been increased to 600 seconds Advanced Combo Ability: resistance to statuses and elements has been decreased from 60% to 40%

resistance to statuses and elements has been decreased from 60% to 40% Adrenaline Boost: damage boost while active has been decreased from 400%p to 150%p

damage boost while active has been decreased from 400%p to 150%p Adrenaline Generator: Adrenaline Generator can no longer be used during Adrenaline Boost or until 15 seconds after Adrenaline Boost has ended, Adrenaline Generator now passively increases your maximum damage cap by 15,000,000

Evan

Evan had very good basic abilities and performance compared to other jobs so various skills have been adjusted accordingly.

Inherited Will: boss damage and maximum HP boosts have been removed

boss damage and maximum HP boosts have been removed To Home: cooldown has been increased to 600 seconds

cooldown has been increased to 600 seconds Swift – Return!: final damage boost has been decreased from 20% to 10%

final damage boost has been decreased from 20% to 10% Swift of Wind: if multiple blades hit 1 enemy, Swift of Wind’s final damage will be decreased by 35%

if multiple blades hit 1 enemy, Swift of Wind’s final damage will be decreased by 35% Support Jump: an error where this skill could be used on maps where movement skills are restricted has been fixed

an error where this skill could be used on maps where movement skills are restricted has been fixed Dive of Thunder: orb creation interval has been increased, orb duration has been decreased

orb creation interval has been increased, orb duration has been decreased Elemental Reset: final damage boost has been decreased from 30% to 15%

final damage boost has been decreased from 30% to 15% Magic Amplification: final damage boost has been decreased from 30% to 15%, MP consumption boost has been decreased from 150% to 130%

final damage boost has been decreased from 30% to 15%, MP consumption boost has been decreased from 150% to 130% Dragon Breath: cooldown has been increased from 8 seconds to 10 seconds, Swift of Thunder’s damage boost has been decreased from 350%p to 300%p, Dive of Thunder’s damage boost has been decreased from 260%p to 210%p

cooldown has been increased from 8 seconds to 10 seconds, Swift of Thunder’s damage boost has been decreased from 350%p to 300%p, Dive of Thunder’s damage boost has been decreased from 260%p to 210%p Breath of Wind: damage has been decreased from 270% to 215%, damage boost on low health enemies has been decreased from 80%p to 65%p, number of hits has been increased from 4 to 5

damage has been decreased from 270% to 215%, damage boost on low health enemies has been decreased from 80%p to 65%p, number of hits has been increased from 4 to 5 Enhanced Magic Debris: magic debris’ maximum creation limit has been decreased from 25 to 15

Mercedes

Elf’s Blessing: cooldown has been decreased to 600 seconds

Eunwol

Fox Spirit: Fox Spirit will now try to find a new target if the initial target dies while this skill is in the air

Fox Spirit will now try to find a new target if the initial target dies while this skill is in the air Weakness Insight: critical rate boost on low health enemies has been decreased from 90% to 85%

critical rate boost on low health enemies has been decreased from 90% to 85% Spirit Bond Maximum: in addition to existing effects, Spirit Bond Maximum will increase your maximum damage cap by 25% while active

Luminous

Memorize: in addition to existing effects, Memorize now passively increases your maximum damage cap by 15,000,000

Demons

Maple Warrior: cast action has been removed

Demon Slayer

The relatively unused Demonic Breath related Hyper skills will be removed and replaced with Demon Slash related Hyper skills. In addition, we have added some features to Blue Blood.

Demon Explosion: enemies in the air can no longer be knocked up again

enemies in the air can no longer be knocked up again Metamorphosis: invincibility will now persist for a short period of time after the cast action has been completed

invincibility will now persist for a short period of time after the cast action has been completed Cerberus: cast action delay has been decreased

cast action delay has been decreased NEW! Demon Slash’s absorbed Force is increased by 50%. [required level: 143]

Demon Slash’s absorbed Force is increased by 50%. [required level: 143] NEW! Demon Slash – Reinforce: Demon Slash’s damage is increased by 150%. [required level: 149]

Demon Slash’s damage is increased by 150%. [required level: 149] NEW! Demon Slash – Remain Time Reinforce: After using Demon Slash, other skills’ final damage will be increased by 10% for 4 seconds. [required level: 183]

After using Demon Slash, other skills’ final damage will be increased by 10% for 4 seconds. [required level: 183] Blue Blood: Blue Blood’s maximum damage cap is now the same as the character’s, Blue Blood’s accuracy will now be determined separately, in addition to existing effects Blue Blood now passively increases your maximum damage cap by 15,000,000, its cooldown will be decreased by 3 seconds each time you absorb 50 Force, and its cooldown will be decreased by an additional 2 seconds every 4 seconds Infinity Force is active

Blue Blood’s maximum damage cap is now the same as the character’s, Blue Blood’s accuracy will now be determined separately, in addition to existing effects Blue Blood now passively increases your maximum damage cap by 15,000,000, its cooldown will be decreased by 3 seconds each time you absorb 50 Force, and its cooldown will be decreased by an additional 2 seconds every 4 seconds Infinity Force is active REMOVED! Demonic Breath – Reinforce

REMOVED!

REMOVED! Demonic Breath – Reduce Force

Demon Avenger

Exceed: Execution: damage has been increased from 475% to 540%, maximum damage cap has been increased from 50,000,000 to 65,000,000

damage has been increased from 475% to 540%, maximum damage cap has been increased from 50,000,000 to 65,000,000 Shield Chasing: Shield Chasing will now try to find a new target if the initial target dies while this skill is in the air

Resistance

Secret Plaza Emergency Meeting: cooldown has been decreased to 600 seconds

cooldown has been decreased to 600 seconds Maple Warrior: cast action has been removed

Blaster

Blaster had excessive defense so Endurance Shield has been adjusted.

Explosion Move: an error where the client would occasionally exit if Explosion Move was used after Double Jump has been fixed

an error where the client would occasionally exit if Explosion Move was used after Double Jump has been fixed Endurance Shield: shield can no longer exceed your maximum HP, the exceeded shield will disappear

shield can no longer exceed your maximum HP, the exceeded shield will disappear Ducking: an error where the client would shut down if you quickly used Ducking and jumped repeatedly after using an attack has been fixed

an error where the client would shut down if you quickly used Ducking and jumped repeatedly after using an attack has been fixed Sway: an error where the client would shut down if you quickly used Sway and jumped repeatedly after using an attack has been fixed

Mechanic

War Machine: Titan: an error where Titan would occasionally disappear has been fixed

Xenon

The relatively unused Pinpoint Rocket has been changed to become a secondary attack.

Aviation Liberty: you can no longer use Pinpoint Rocket while using this skill

you can no longer use Pinpoint Rocket while using this skill Pinpoint Rocket: no longer consumes Energy, now consumes 10 MP, cooldown of 2 seconds has been added, has been changed into an On/Off skill (when you attack they will automatically fire)

no longer consumes Energy, now consumes 10 MP, cooldown of 2 seconds has been added, has been changed into an On/Off skill (when you attack they will automatically fire) Pinpoint Rocket 1st Enhancement: 30% damage boost has been changed into a 20%p damage boost

30% damage boost has been changed into a 20%p damage boost Virtual Projection: Virtual Projection’s maximum damage cap is now the same as the character’s, Virtual Projection’s accuracy will now be determined separately

Virtual Projection’s maximum damage cap is now the same as the character’s, Virtual Projection’s accuracy will now be determined separately Pinpoint Rocket 2nd Enhancement: 40% damage boost has been changed into a 30%p damage boost

40% damage boost has been changed into a 30%p damage boost Purge Lob Masquerade: Snipe: accuracy boost has been removed, Purge Lob Masquerade: Snipe’s maximum damage cap has been increased from 50,000,000 to 55,000,000

accuracy boost has been removed, Purge Lob Masquerade: Snipe’s maximum damage cap has been increased from 50,000,000 to 55,000,000 OOPArts Code: an error where this skill would not stack with certain potions or skills that increased boss damage has been fixed

an error where this skill would not stack with certain potions or skills that increased boss damage has been fixed Maple Warrior: cast action has been removed

cast action has been removed Pinpoint Rocket Final Enhancement: 50% damage boost has been changed into a 40%p damage boost

Nova

Nova Warrior: cast action has been removed

Angelic Burster

Soul Seeker: Soul Seeker will now try to find a new target if the initial target dies while this skill is in the air

Soul Seeker will now try to find a new target if the initial target dies while this skill is in the air Trinity: damage has been decreased from 900% to 720%, 2nd attack’s number of hits has been increased from 2 to 3, 3rd attacks’ number of hits has been increased from 3 to 4

damage has been decreased from 900% to 720%, 2nd attack’s number of hits has been increased from 2 to 3, 3rd attacks’ number of hits has been increased from 3 to 4 Finitura Fettuccia: maximum damage cap boost for yourself has been increased from 15% to 30%

maximum damage cap boost for yourself has been increased from 15% to 30% Finitura Fettuccia – Maxed Reinforce: maximum damage cap boost for yourself has been increased from 20% to 40%

maximum damage cap boost for yourself has been increased from 20% to 40% Trinity – Split Attack: damage has been decreased from 720% to 650%

Zero

Retrace Temple: cooldown has been increased to 600 seconds

cooldown has been increased to 600 seconds Shadow Rain: in addition to existing effects, Shadow Rain now passively increases your maximum damage cap by 25,000,000

Kinesis

It was difficult to take advantage of Kinesis’ short skill durations so they have been increased.

Comeback: cooldown has been increased to 600 seconds

cooldown has been increased to 600 seconds Psychic Force: DoT damage’s duration has been increased from 10 seconds to 20 seconds, an error where monsters would recover HP when affected by the DoT has been fixed

DoT damage’s duration has been increased from 10 seconds to 20 seconds, an error where monsters would recover HP when affected by the DoT has been fixed Psychic Force 2: DoT damage’s duration has been increased from 10 seconds to 20 seconds, an error where monsters would recover HP when affected by the DoT has been fixed

DoT damage’s duration has been increased from 10 seconds to 20 seconds, an error where monsters would recover HP when affected by the DoT has been fixed Psychic Drain: duration has been increased from 6 seconds to 10 seconds

duration has been increased from 6 seconds to 10 seconds Psychic Grab: enemies that are a certain level higher than you can no longer be grabbed

enemies that are a certain level higher than you can no longer be grabbed Psychic Force 3: DoT damage’s duration has been increased from 10 seconds to 20 seconds, an error where monsters would recover HP when affected by the DoT has been fixed

DoT damage’s duration has been increased from 10 seconds to 20 seconds, an error where monsters would recover HP when affected by the DoT has been fixed Psychic Ground: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 10 seconds to 20 seconds

duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 10 seconds to 20 seconds Psychic Grab 2: enemies that are a certain level higher than you can no longer be grabbed

enemies that are a certain level higher than you can no longer be grabbed Psychic Ground 2: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 10 seconds to 20 seconds

duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 10 seconds to 20 seconds Another World’s Warrior: cast action has been removed

cast action has been removed Ever Psychic: Ever Psychic’s maximum damage cap has been increased from 50,000,000 to 99,999,999

Ever Psychic’s maximum damage cap has been increased from 50,000,000 to 99,999,999 Psychic Over: in addition to existing effects, Psychic Over now increases your maximum damage cap by 50% while active

Boss Content

In certain boss content with Death Counts, when you have remaining Death Count, you will now resurrect automatically after 30 seconds. You can revive manually like normal but after 30 seconds, you will be automatically resurrected after a 5 second delay. It will apply to:

Normal Cygnus

Chaos Zakum, Chaos Pierre, Chaos Von Bon, Chaos Bloody Queen, Chaos Vellum

Normal/Hard Suu, Normal/Hard Damien

Certain bosses have received various changes.

Horntail (Easy, Normal, Chaos) The area around the left and right heads has been modified to allow better skill usage.

Pierre (Normal, Chaos) An error where you would not be able to activate any skills if you revived after being killed by the 3rd hit has been fixed.

Von Bon (Chaos) Falling clocks will no longer be created after Von Bon’s death.

Suu (Normal, Hard) Suu (Normal)’s daily entry limit of 1 has been removed, you can now re-enter after 30 minutes. Through platform pattern and other gimmicks’ optimization, the memory usage of the client has been reduced.

Damien (Normal, Hard) Damien (Normal)’s daily entry limit of 1 has been removed, you can now re-enter after 30 minutes. The ‘Space’ key label on the Stigma skill has been changed to the ‘NPC Chat’ key. An error where Damien was set as a stationary monster has been fixed.



Monster Collection

The Commanding Suspicious Seal monster has been changed to a different monster.

You must now hunt the Magic Resisting Suspicious Seal to add it to your collection.

to add it to your collection. The number of Expedition Boxes rewarded for completing the line that includes the Magic Resistance Suspicious Seal has been increased.

You can now add Chaos Pierre to your collection by hunting the Chaos Red Pierre and Chaos Blue Pierre.

The amount of mesos and Mileage given from the Moderate, Good, and Great Expedition Boxes has been adjusted.

Game Related

The Meister ESP Limiter and Meister Gauntlet Revolver have been added to the Equipment Crafting profession.

You can no longer use Lie Detectors in the Mu Lung Dojo Hall.

The player satisfaction and suggestions message that appear when exiting the game have been consolidated into the Nexon survey. The Coordinator will no longer appear.

You must now use your 2nd password to use a Character Name Change Coupon.

A storage NPC has been added to the Fallen World Tree’s Abandoned Camp map.

When a Kritias Invasion begins, you will no longer be taken to a specific channel, you will immediately start the invasion in your current channel.

In the Maple Auction, the text input when selling items has been changed to be made more clear.

In the Maple Auction, when you sell a pet, their names will now be maintained.

Client lag when killing monsters that apply to a quest’s conditions has been improved.

Cash Shop

The March Royal Hair Coupon is on sale for 5,500 Cash until April 27.

The Trendy Royal Face Coupons have been updated with new faces, it costs 3,500 Cash.

The new Bling Cotton Candy pets have been released! They’ll be sold until April 13 and cost 21,900 Cash for a package of all 3 or 9,900 Cash each.

Events

Star Star Festival

The first event I’ll be talking about is one that already passed, the 14th season of the Star Star Festival! It’s a commonly recurring event in KMS where you can stay logged in to collect Stamps and trade them in on the website to get free items and real life prizes!

This year, the event was a bit different. It took place over 10 days (from March 9 to March 18) and had guaranteed prizes based on participation in addition to the redeemable ones.

Each day you got 5 stamps, you’d receive a Star Star Box. It could be opened to receive one of the following items:

Festival Badge (13 all stats, 10 attack/magic attack)

(13 all stats, 10 attack/magic attack) 10% Clean Slate Scroll (Mysterious Meso Bag for Reboot World)

50% Epic Potential Scroll

300 Scroll Traces

5~15 Rice Cake Soup Coins

10 Power Elixirs

Personality trait items

On the 3rd day, you’d receive the First Special Box. It gave all of the following items:

Special Medal of Honor

20 Rice Cake Soup Coins

30 Minute 2x Experience Coupon

On the 6th day, you’d receive the Second Special Box. It gave all of the following items:

4 Slot Choice Expansion Coupon

50 Rice Cake Soup Coins

30 Minute 2x Experience Coupon

Transcendent Stone Chair

On the 9th day, you’d receive the Third Special Box. It gave all of the following items:

2016 Spring Hair Coupon

Festival Star Damage Skin

4 Slot Choice Expansion Coupon

Character Slot Expansion Coupon

Personality Trait Growth Elixir

100 Rice Cake Soup Coins

30 Minute 2x Experience Coupon

Now, let’s talk about the redeemable prizes. There were 5 sets, which opened for redemption 30 minutes after each other (although the quantities were so low, they were pretty much gone in the first 10 seconds…) on the day after the event ended. Some prizes were first-come first-serve, some were given to the XXth people, and some were draws.

1st Set

Magnificent Soul Box (70 Stamps) [first-come first-serve, 300 winners]

Mix Dye Coupon Voucher (45 Stamps) [first-come first-serve, 1000 winners]

Bear Pet Package Voucher (Bear pet + Bear Ribbon) (25 Stamps) [first-come first-serve, 1500 winners]

Bear Pet Package Voucher (Bear pet + Bear Ribbon) (25 Stamps) [first-come first-serve, 1500 winners] Apple iPad Mini 4 Wi-Fi 16 GB (1 Stamp) [every 1000th person, 5 winners]

100,000 Maple Points (1 Stamp) [every 300th person, 30 winners]

3D Printing Character Model (every 300th person, 10 winners]

2nd Set

Damien Android + NEW Gold Heart (30 days) Voucher (70 Stamps) [first-come first-serve, 500 winners]

12 Black Cubes (35 Stamps) [first-come first-serve, 500 winners]

One-Two-Punch Cat Pet Package (One-Two-Punch Cat pet + One-Two-Punch Cat Earrings) (25 Stamps) [first-come first-serve, 1500 winners]

One-Two-Punch Cat Pet Package (One-Two-Punch Cat pet + One-Two-Punch Cat Earrings) (25 Stamps) [first-come first-serve, 1500 winners] 200,000 Maple Points (1 Stamp) [every 500th person, 20 winners]

Online Money Card (50,000 Won) (1 Stamp) [every 300th person, 20 winners]

3D Printing Character Model (every 300th person, 10 winners]

3rd Set

Epic Absolabs Weapon Box (70 Stamps) [first-come first-serve, 200 winners]

Master Label Outfit Voucher (55 Stamps) [first-come first-serve, 300 winners]

Iron Rabbit Pet Package (Iron Rabbit pet + Iron Rabbit Engine) (25 Stamps) [first-come first-serve, 1500 winners]

Iron Rabbit Pet Package (Iron Rabbit pet + Iron Rabbit Engine) (25 Stamps) [first-come first-serve, 1500 winners] XENON GeForce GTX970 JETSTREAM D5 4GB (1 Stamp) [2000th/4000th person, 2 winners]

3D Printing Character Model (every 300th person, 10 winners]

30,000 Maple Points (1 Stamp) [every 50th person, 100 winners]

Online Money Card (10,000 Won) (1 Stamp) [every 50th person, 200 winners]

4th Set

Shiny Star Box (70 Stamps) [first-come first-serve, 500 winners] Gives the 100% 12 Star Force Enhancement Scroll or 100% 17 Star Force Enhancement Scroll (random)

Alicia Android + NEW Gold Heart (30 day) Voucher (55 Stamps) [first-come first-serve, 800 winners]

12 Red Cubes (25 Stamps) [first-come first-serve, 1000 winners]

Microsoft Surface PRO4 (1 Stamp) [2016th person, 1 winner]

300,000 Maple Points (1 Stamp) [every 1000th person, 10 winners]

3D Printing Character Model (every 300th person, 10 winners]

5th Set

1 million Maple Points (draw, 1 Stamp) [1 winner]

Star Star Box (first-come first-serve, 1 Stamp) [unlimited]

Haste Event

The hunting accelerating Haste event has begun and will run until April 7!

During this event, the following changes will take place:

Elite Monster appearance rate will be increased.

Elite Monsters’ dropped Mileage Packages’s daily usage limit will be increased from 5 to 10.

Runes’ creation rate will be increased and their cooldowns will be decreased.

Runes’ experience buff effect will be enhanced.

Polo and Frito’s appearance rate will be increased.

The Flame Wolf’s experience reward will be increased by 50%.

The boss party formation buff’s effects will be enhanced.

Characters level 33 and higher will be able to start Haste missions. Each day, you can complete up to 9 daily Haste missions.

Hunt 999 monsters within your level range

Hunt 20 Elite Monsters

Hunt 1 Elite Boss

Clear Polo & Frito 3 times

Clear the Flame Wolf 1 time

Activate 5 runes

Clear 1 Sudden Mission

Achieve 500 Combo Kills

Achieve 300 Multi Kills

After clearing a Haste mission, you can receive prizes through the Haste event window based on the number of missions you have cleared.

The first 3 daily missions you complete will give you experience and a Basic Haste Box which can give one of the following items:

100 Scroll Traces

Strange Cube

10 Power Elixirs

Basic Hunter’s Medal of Honor

Silver Potential Stamp

100% Chaos Scroll

5% Clean Slate Scroll

The 4th~6th daily missions you complete will give you experience and an Intermediate Haste Box which can give one of the following items:

200 Scroll Traces

5 Strange Cubes

20 Power Elixirs

Intermediate Hunter’s Medal of Honor

Gold Potential Stamp

100% Chaos Scroll

50% Gold Hammer

10% Clean Slate Scroll

The 7th~8th daily missions you complete will give you experience and an Advanced Haste Box which can give one of the following items:

500 Scroll Traces

10 Strange Cubes

Intermediate Hunter’s Medal of Honor

50% Gold Hammer

50% Epic Potential Stamp

10% Clean Slate Scroll

50% Innocent Scroll

Strong Rebirth Flame

The 7th~8th daily missions you complete will give you experience, a 2x Experience Coupon, and the Best Haste Box which can give one of the following items:

800 Scroll Traces

20 Strange Cubes

Advanced Hunter’s Medal of Honor

10% Clean Slate Scroll

Strong Rebirth Flame

Eternal Rebirth Flame

Craftsman’s Cube

Meister’s Cube

If you clear all 9 missions in one day, you’ll receive a weekly hidden mission.

The first week will be from March 24 to March 31, and you’ll receive the following items if you complete the hidden mission (kill 44,444 monsters):

Experience based on your level

Haste Box Chair

100 13th Anniversary Coins Voucher

The second week will be from April 1 to April 7, and you’ll receive the following items if you complete the hidden mission (kill 88,888 monsters – reduced to 55,555 if you completed the first week):

Experience based on your level

Haste Damage Skin

200 13th Anniversary Coins Voucher

If you complete both weeks’ hidden missions, you’ll receive a title with high stats (although they expire in 30 days): I’m Really Hastened which gives 50 all stats, 20 attack/magic attack, 30% boss damage, 30% defense ignore, and 2000 HP/MP.

Solo Army vs Couple Army

The Solo Army vs Couple Army event has returned for Black Day! It will begin on April 7 and run until April 20.

You must decide to join either the Solo Army or the Couple Army. Note that you can’t switch after you choose!

After selecting one, you can hunt monsters around your level and acquire Love Cells which give 60 Honor Points.

You can also destroy the enemy army’s statues in hunting maps to acquire 1 Broken Gold Piece and 500 Honor Points (up to 20 times per day). However, if you destroy your own army’s statues, you’ll lose 200 Honor Points.

If you get more than 30,000 Honor Points in one day, you will help your Army’s statue be built and get prizes.

1 day: Solo Army Battle Cape/Couple Army Battle Cape (Cash item, expires in 60 days) – gives 20 bonus Honor Points when collecting Love Cells

Solo Army Battle Cape/Couple Army Battle Cape (Cash item, expires in 60 days) – gives 20 bonus Honor Points when collecting Love Cells 2 days: Solo Army Battle Armor/Couple Army Battle Armor (Cash item, expires in 60 days) – gives 20 bonus Honor Points when collecting Love Cells

Solo Army Battle Armor/Couple Army Battle Armor (Cash item, expires in 60 days) – gives 20 bonus Honor Points when collecting Love Cells 3 days: Solo Army Helmet/Couple Army Helmet (Cash item, expires in 60 days)

Solo Army Helmet/Couple Army Helmet (Cash item, expires in 60 days) 4 days: Solo Army Medal/Couple Army Medal

5 days: Solo Army Statue Chair/Couple Army Statue Chair

6 days: Black Day Damage Skin (account tradeable 1 time)

Black Day Damage Skin (account tradeable 1 time) 7 days: Eternal Rebirth Flame (can only be received 1 time per account, afterwards the reward will be 10,000 Honor)

Eternal Rebirth Flame (can only be received 1 time per account, afterwards the reward will be 10,000 Honor) 8 days: 10 Broken Gold Pieces, 5000 Honor

You can collect up to 100,000 Honor Points per day. You can trade in your Honor Points to receive Broken Gold Pieces which can be spent at the Mini Mur Coin Shop.

1,000 Honor Points -> 1 Broken Gold Piece

10,000 Honor Points -> 11 Broken Gold Pieces

100,000 Honor Points -> 120 Broken Gold Pieces

In addition, during this event, the chances of getting Magnificent Souls will be increased by 5x and the droprate of Soul Pieces will be increased by 2x!

Mini Mur Coin Shop

The Mini Mur Coin Shop is owned by Mini Mur and you can spend Broken Gold Pieces in exchange for special items.

Basic Soul Enchanter (10 pieces) [limit of 10]

(10 pieces) [limit of 10] Special Soul Enchanter (40 pieces) [limit of 3]

(40 pieces) [limit of 3] Murmur’s Soul Piece (70 pieces) [limit of 10]

(70 pieces) [limit of 10] Soul Piece Synergy (15 pieces) [limit of 5 per day]

(15 pieces) [limit of 5 per day] Murmur Damage Skin (300 pieces) [limit of 1]

(300 pieces) [limit of 1] Nine-tailed Fox Damage Skin (300 pieces) [limit of 1]

(300 pieces) [limit of 1] Murmur Feather Voucher (700 pieces) [limit of 1]

(700 pieces) [limit of 1] Spirit Nine Tail Voucher (700 pieces) [limit of 1]

(700 pieces) [limit of 1] Murmur Face Coupon Voucher (200 pieces) [limit of 1]

(200 pieces) [limit of 1] Nine-tailed Fox Face Coupon Voucher (200 pieces) [limit of 1]

Other World’s Face Coupon (M) (100 pieces)

(100 pieces) Other World’s Face Coupon (F) (100 pieces)

(100 pieces) Casentino Hair Wig (150 pieces) [limit of 1]

(150 pieces) [limit of 1] Windy and Balding Hair Wig (150 pieces) [limit of 1]

(150 pieces) [limit of 1] Rainbow Spore Wig (150 pieces) [limit of 1]

(150 pieces) [limit of 1] Rainbow ___ Hair Wig (150 pieces) [limit of 1]

(150 pieces) [limit of 1] Rainbow Street Hair Wig (150 pieces) [limit of 1]

(150 pieces) [limit of 1] Necromancer Murgoth Chair (600 pieces) [limit of 1]

(600 pieces) [limit of 1] Charming Nine-tailed Fox Chair (600 pieces) [limit of 1]

(600 pieces) [limit of 1] 8 Slot Soul Bag (100 pieces) [limit of 1]

The Soul Piece Synergy is a new item that lets you combine 2 Soul Pieces into a new, random Soul Piece. You can receive the following Soul Pieces:

July’s Soul Piece

CQ57’s Soul Piece

Balrog’s Soul Piece

Plaid’s Soul Piece

Zakum’s Soul Piece

Karianne’s Soul Piece

Von Leon’s Soul Piece

Mokadin’s Soul Piece

Pierre’s Soul Piece

Arkarium’s Soul Piece

Von Bon’s Soul Piece

Hilla’s Soul Piece

Pink Bean’s Soul Piece

Bloody Queen’s Soul Piece

Vellum’s Soul Piece

Magnus’ Soul Piece

Murmur’s Soul Piece

Cygnus’ Soul Piece

Suu’s Soul Piece