Risen said: I'm betting that those responsible for the features in Reach would say their decisions were carefully thought out. Careful thought does not equal good thought. Click to expand...

kylej said: Translation: Microsoft wants that COD money. I believe in you though, Frankie. Sprint is pretty decent all around so if they're subtle enough tweaks... could work. I'm still scared of Armor Lock v2 tho... Click to expand...

This is what drives me nuts with Reach. Bungie put a lot of thought into the game. It's almost there in terms of being a great Halo game, but because they were unwilling to bend/break in regards to some of their decisions the whole game suffers.Bungie released a beta that was full of problems. They got feedback on a lot of the results of decisions they made during developement AND we now know they had enough time and resources to change those decisions but as a company they chose not to. Imagine if after week 2 of the Reach beta Bungie had devoted a small team to enact the changes people were asking for (and I mean REALLY make changes: much weaker grenades, less frustrating bloom, Armor Lock-pause button effect, inertia etc) before the game shipped. 343 improved the game by an order of magnitude with just ONE GUY working on the TU.Sprint works, hologram works, and as pickups many other AAs work. There's a way to add things to the classic Halo formula without ruining it.Activision rushes to make sure a new COD is cranked out every year (roughly a 2-year dev cycle for whichever studio is making that game) so imbalance and flaws are expected. 343 has been working on Halo 4 for five years. I'm confident that whatever they add will be fun and/or removable.Someone tell Dax Valhalla is confirmed for Halo 4.