Forget the mainstream racing games for a moment and imagine a game in which you could build your car from the ground up and perform infinite mods. You could test your car after swapping parts, show off your ride and race other players. You might be thinking this sounds an awful lot like Street Legal Racing Redline, and you’re right. Street Tuning Evolution will be the sequel to SLRR with improvements all around. If you’re unfamiliar with SLRR check out the video below:

The developer responsible for SLRR is Hungary-based Invictus. It is made of about 50 people who have a passion for cars and gaming and have been in business since 1992. It’s got a long history of developing car games including Heat Online and 1nsane. When we heard SLRR was getting a sequel we had to know more, so got in touch with SLRR Community Manager, Dave Singh. Here is what he had to say:

CT: As you know, we’re all a bunch of petrolheads here, so let’s get started with the basics. What was you first car? Did you work on it yourself?‏

Dave: First car was a red BMW E30, 1987 :D‏ Well it was my first ‘real’ car. I guess the oldsmobile my mom gave me was my first car but there isn’t much to say about that haha….and I did yes, but I didn’t have it long, I got a white BMW E30 after that, which is the car I still have now after many years and I’ve done a lot of work to that, engine swap a few times etc.‏ [See photos of its transformation here] Currently I have the white E30, E39 M5 and a Porsche 944 turbo‏.

CT: What is your background with gaming? And where did the idea spawn from?‏

Dave: It started with Street Legal Racing Redline actually, in 2003. I set up our site (streetlegalmods.com) in 2005. We have been online since and its the biggest community among many other great ones for the game.‏ The idea spawned since there was so many requests from the community over the last decade to the developers - Invictus Games to create a new game, a sequel.‏ Yes, the game is so old , but you know.. there is a reason it has such a ‘cult’ following.‏ You can’t find that hands on mechanical tuning in todays games, and when you think you have.. it just isn’t the same.‏

CT: Very true. I’ve spent time looking and chasing failed attempts at that kind of detail and nothing turns out‏.