An update on my testing. We fixed the spawning bug where zombies stopped spawning, now we have the opposite but :) I had over 220 zombies in this little town and it was raining but it was still remotely playable; I was getting 10 fps so I think we’ve made some pretty good progress in regards to performance.

I’ve finally assembled a hunting rifle and its of good quality. I still like my bow and iron tipped arrows, they are pretty effective, about as good as a crossbow for damage but not as good as range. We are set up in a cave and building a fort above it. I’m about level 19. The game feels much slower to get stacked up but it is rewarding when you do. I finally crafted a good iron pickaxe and it’s nice. I’ve improved the low end tools a little, so that first stone axe lasts a bit longer.

You can now take damage on a minibike and run zombies over. I haven’t seen it yet I am hoping to find a minibike book soon and put one together legit rather than cheat to see it. We’ve got a lot of small bugs thanks to our testing team rocking, but the game is playing better than ever in terms of leveled loot, loot distribution and poi distribution. The new random gen 3.0 is gorgeous and makes you want to explore. Finding a little trail that leads to a POI is fun every time. We are pushing hard to ensure you guys can enjoy the 4th of July for sure by playing Alpha 12. Hopefully you will have it before then. But don’t consider this any sort of release date, we don’t give them. It’s more of a friendly madmole guestimate than anything.

