What's happening next to Fairtravel Battle?

What's Happening?

Hey everyone! I imagine you have questions regarding the steam announcement. Why is FTB "Coming Soon" on Steam?

I apologize for not really giving details in my last post, but I was sort of in a hurry at the time (and also excited at the idea of finally having a steam page for FTB), and things have finally calmed down.

Yes, FTB will come to Steam in late 2020. Why not immediately? Because it's good practice to let a new steam game gather interest (wishlists) before actually releasing it. As a result, I set myself a target to prepare the game as much as possible before putting it on sale in Steam.



FTB will eventually (most likely soon-ish) turn into a paid game. That was always the goal at some point, of course. FTB is a very important project for me but I need funds to make games, so it's only natural that FTB would become commercial at some point. It's been a tough journey starting from nowhere, investing my own time and money, to get where FTB is at now.



What's going to happen next?

I'm planning to do a crowdfund in itch.io at some point. You'll be able to buy the game and reserve a steam key for when the steam version comes out.

There'll be extra rewards in tiers depending on how much you wish to invest. Among them there are the following:

Name in the credits

Unique card(s) based on a theme of your choice

A playmat based on a theme of your choice

A hero based on a character of yours (themed for the game)

Unique codes with cosmetic rewards to use in the in-game shop

Name NPCs in the campaign mode

Encounters/Rooms in the campaign mode based on a theme or character

A set of two/four physical decks (real cards)

After the crowdfund, the game will be sold for a price of $10 (not final) while in early access.



What will be done for Fairtravel Battle this year?

I feel that FTB is in a pretty good place right now, and will only get better over time. There's still a lot of work to do, but right now this is the roadmap I have for this year:

New base set

New class/faction-based deckbuilding

Priority Windows/Responding to actions

Instants

Team-based multiplayer

Team-based Raid battles

Revamped multiplayer

Revamped UI/general experience

Campaign mode (Explorable RPG)

Quest mode (Roguelike direction-based labyrinth exploration mode, possibly with multiplayer too)

More customizable game rules for things such game elements such as costs, followers, starting cards

More animations and sounds for cards

Pass and Play support (for local duels and co-op)

Profile level system

Player-hosted servers

What else?

This is pretty much my plans for the future of FTB this year. I am very motivated to keep working on FTB for the foreseeable future, even after the final first version is released.

I know that FTB turning into a paid game might be a bummer for some of you, and I apologize for the inconvenience, but I hope you see my side and agree with my actions.



Thank you all for your support, I can't wait to show you my progress in the next update!

