Shantytown takes place in an imagined future reality where the earth has been largely overtaken by a jungle of poisonous fungus. Humanity has taken refuge in towering vertical cities protected by massive walls that spray fungicide into the jungle to keep it at bay. A heartless plutocracy controls these cities from the highest levels, while the poor and underprivileged live in squalid conditions in the lower levels.

Where does the game take place? Shantytown takes place in an imagined future reality where the earth has been largely overtaken by a jungle of poisonous fungus. Humanity has taken refuge in towering vertical cities protected by massive walls that spray fungicide into the jungle to keep it at bay. A heartless plutocracy controls these cities from the highest levels, while the poor and underprivileged live in squalid conditions in the lower levels. Our story takes place on the tenth level of one of these cities. Technology is more advanced than it is today, but it is only available to the wealthy people at the top. Most people in the city make do with run-down, dilapidated 21st century technology. Who do you control? You control the heroine of the story, Ellie, a young inventor and her floating robot companion, T.E.D., who follows Ellie around wherever she goes. What was the development time for Shantytow? From start to finish it was about 5 months. However we had many other assignments and personal projects to do at the same time.

Team Credits Associate Producer Cynthia Bell

Associate Game Designer Gabriel Sheets

Associate Lead Artist Kevin Penrod

Associate Lead Level Design Mike Pankratz

Associate Lead Programmer Chris Willis-Ford

Artists Kevin Penrod, Matt Weaver

Level Designers Cynthia Bell, Derek Manns, Roy Orr, Mike Pankratz, Lowell Ponder, Ben Sawtell-Jones, Gabriel Sheets, David Vargo, Rance Wood

Software Development David Driggers, Madan Kandula, Jonathan Leaders, Andreas Papathanasis, Chris Willis-Ford