If you think that 'Oh no, this opponent is way stronger than me', or 'Man, this matchup is just too bad for my character', you're already losing in your thoughts.



To put it simply, it becomes boring.





I don't necessarily feel like we've exposed it all, because I haven't told you everything. But also, I feel like if I didn't go this far into detail, maybe it would be hard to understand it all.



I also think that by going into this level of detail, it's possible to grab more people to be interested in playing or watching fighting games, by realizing 'Oh, so that's what was going on', and becoming more interested because of it.





Not only to win, but also to have fun, you need to approach every matchup differently, and build up a certain mindset you approach it with.



For example, T. Hawk - If you just act recklessly, you're probably not going to be able to win. But, after landing a light Typhoon, T. Hawk is amazing. In that moment, he becomes a character that nobody can stand up to.



Therefore, one could say that landing the light Typhoon is everything with this character. So basically, for every matchup, you have to consider "How can I land the light Typhoon?", and you'll reeach different answers against different characters. And that'll make it easier to win, and it's also fun to search for the answer for yourself, and find your own, personal answer.



Different players might find different answers. So instead of simply listening and thinking that "Okay, so Ryu's shakunetsu and metsu are strong", instead, look at all of the ingredients to the characters, and see for yourself, 'Maybe this is Ryu's strong point?', try it out, and maybe you'll end up going 'Oh, no, it isn't', because most of it will be wrong, because different players apply different things, and eventually you'll likely be able to find an answer that nobody else has discovered yet.



