What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

All the core mechanics are implemented and a lot of balancing work has been done, but we’ll continue to take more feedback and refine everything throughout Early Access.



There is a full island to explore that supports 64 player online multiplayer. If player populations are low at certain times of day, we have bots that can fill up the remaining slots in games as necessary.



Solos, Duos and Squads are implemented and support both team text chat and all text chat.



The island has multiple biomes including evergreen forest, deciduous forest, swamp, desert, and a snowy north. It also has some of its first story-related points of interest including the S.A.W. Research Labs, with more coming soon.



12 weapons (including your starting melee weapon) are implemented in the game with 5 different levels of rarity.



16 core Super Animals are available to unlock with more than 50 unique breeds (ex. Super Shiba Inu, Super Pug, Super Boston Terrier, Super Lab, and Super Husky are all unlockable breeds after you unlock the core Super Dog).



We have over 100 cosmetics already in the game to unlock, and will be adding more throughout Early Access. Cosmetics include outfits, hats, glasses, beards, melee weapon skins, gun skins, umbrellas, tombstones, death explosions, and emotes/dances, which can be combined to create your own distinct Super Animal.



Our core progression system is implemented with account leveling, as well as Animal DNA, Super Serum, and cosmetic drops at the end of games. Animal DNA is collected and combined with Super Serum to create new Super Animals and breeds.

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We've been working closely with our alpha/beta community to help us make this the best game it can be, and Early Access is a chance bring even more Super Animal players into the fold and get their feedback!”“We’d like to complete the full game before the end of 2019 and we’re pushing to get it completed within the next ~6 months, but we’re going to take all the time we need in Early Access to learn from our community and make use of those lessons before putting out the full release.”“Our Early Access version provides a solid, polished foundation to build on. With the full release, we plan to add more content and features including weapons, vehicles, animals, cosmetics. We also plan to increase the density of unique points of interest on the island, and these new map features will help players discover the twisted history of Super Animals. We’ll also be evolving the game’s progression systems and adding new quality of life features.”“The price will not go up after Early Access. Instead, we will be adding new optional cosmetic items (that don’t have any gameplay effects) throughout Early Access and experimenting with player friendly IAP approaches to prepare us for full launch. These systems and items will fund the game’s continued development after Early Access and potentially allow us to offer lower upfront prices in the future to open the game up to more and more players. We take the design of these systems very seriously, so we’ll be looking for player feedback all the way through Early Access on them to make sure they’re a positive (pawsitive?) and fun addition to the game!”“We’ve already been very active in our dialogue with our alpha/beta community through development and it’s one of the big reasons the game is what it is today! We plan to continue that throughout Early Access so players can be open with us about what’s working and what isn’t, new features or balancing tweaks they’d like to see and new animals, weapons or other content ideas that they think would be fun! We also appreciate all the animal pics and artwork. Can’t have enough cat gifs.”