Lunar Sorcery Sorcerous Origin Version 1.1 By Allison Morris For Dungeons & Dragons 5th Edition Credit: Max Pixel

Lunar Sorcery

Your innate magic comes from the moon and you embody its spirit. You may have been born under a full moon or directly blessed by a moon deity. You can be a beacon of hope bringing light to the darkness or a trickster hiding just within the shadows.

Lunar Sorcery Features

Sorcerer Level Feature 1st Light in the Darkness, Lunar Phase 6th Blessing of the Moon 14th Lunar Ascendance 18th Power of the Moon

Light in the Darkness

Starting at 1st level, you have darkvision with a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

Additionally, you learn the dancing lights cantrip. Once you reach 3rd-level you learn the moonbeam spell. These spells don't count against your known Sorceror spells. You can cast moonbeam normally by expending a spell slot, or by spending sorcery point. When casting moonbeam with sorcery points you can cast it at any level equal to or lower than your highest spell slot level. It costs sorcery points equal to the level at which it is cast.

Lunar Phase

You can call upon the moon's power to aid you in battle. As a bonus action, you can activate this ability and choose a phase to gain its benefits for one minute. You can use this feature a number of times up to your Charisma modifier (minimum of 1).

New Moon. A veil of shadows surrounds you. You can cast spells with a target of Self, requiring no components. You can take the Hide action as a bonus action on your turns. The next phase in the cycle is Waxing Moon.