slightly anticlimactic meeting of players, suggesting that there's more to the space sim's ability to handle two games intersecting than we've seen so far.



Two players finding each other on a stream in the first day - that has blown my mind — Sean Murray (@NoMansSky) August 10, 2016



We hope to see those happening... but too many of you are playing right now. More than we could have predicted — Sean Murray (@NoMansSky) August 10, 2016

The developer - who has previously stated that the chances of meeting another player in the game's 18 quintillion-planet universe is "pretty much zero" - was understandably surprised at how fast it happened:However, Murray hinted that the reason behind those players being unable to see each other, and seemingly at different points in the planet's day-night cycle, could be down to yesterday's server trouble - and that under normal circumstances, there would be some indication of another player's presence;It's unclear whether (and seeming increasingly unlikely that) it will be as simple as seeing another player's avatar, but Murray's made no comment about what those online features and Easter Eggs could be.Sean Murray has been cryptic about the game's ability to handle multiplayer elements for several years at this point, and has repeatedly said that the game is intended primarily as a solitary experience - indeed it's listed as a single-player game on Steam, and waives the PlayStation Plus subscription usually required to play PS4 games online.Whatever this game turns out to be, we're intrigued right now - IGN's review-in-progress says that "I feel it pulling me back in to do more exploring and unlocking new technologies. I definitely haven’t bounced off of it yet, and there’s a whole lot more to come this week".

Joe Skrebels is IGN's UK News Editor, and he called a planet "Big Cold Jeff" yesterday. What a world. Follow him on Twitter