ROK Update Beta 1

This update introduces many fixes and some new polish to the game. We've also entered the beta period of the game. Official servers will be wiped with this update, a wipe is needed on community servers as well.We've decided to polish the game by massively reducing the clipping that used to occur when the player held different items. Previously while playing in first person, you may have noticed that parts of your body became invisible when they moved too close to the camera. For example, your forearms or shoulders may have appeared to phase out of existence when you performed certain attacks. In the update, this problem should be reduced, if not eliminated, for the majority of cases.We have also spent a lot of time on memory optimization. The 3D Tileset and tree system now handles memory better than it did before.Our leaderboard system for server admins has also been improved a fair bit as well. As well, an automatic ban option is now present and can be turned on in server config options. Keep in mind, it is an experimental feature, and is fully based on the leaderboard systems.If you are an admin, you can display the different types of leader boards in-game by typing" /menu" in the chat. If you wish to open the leader boards specifically, enter this in chat: "/menu open Leaderboards" - This will open the leaderboards. It is here you can keep eye on all the players on your server.There has also been some increased hacking issues over the past month, but EAC has been working hard on many changes to help prevent this, and in the past week they have banned 248 players for hacking. Please remember that any hackers caught will have their access to the game perma-banned.If you want to report an exploit, or hacker, and learn about our process, please read this thread:Please follow this guide for updating your community server:We are on track for the full release of the game in early December. We will be continuing our work with polishing, bug fixes, and optimizations in the game for the next beta update. We will also be looking into further server-side configuration, but are not yet sure if that will be in the next update or not. The next update will be anywhere from 2-3 weeks away.Polish:- Significantly reduced near-plane clipping artifacts- Reduced the amount of visual snow in the low light vision simulation shaders. At night, shadows should appear deeper, noise should be more subtle. But it should still feel like lurking at night.- The potion of appearance, and the potion of antidote received a visual makeover. They now use higher-poly models and realistic glass shaders.- The arm pose animations in first person are smoother and more natural, whereas previously they may appear to, for example, rhythmically twitch and jerk while running with a weapon.- Added equip sound to shields- Updated Campfire and Firepit upgrading sounds- Updated rain audio- Added ambient audio to rivers- Adjusted waterfall audio volume- Added ambient audio to the shore line- Added more stability to the Player Queue System.- Made it so that if a guild is abandoned any invitations will follow that player- Made the trail effect on trebuchet shots more apparent- Increased distance for guild name tag viewership by 2x- Full grown farmed trees remove the plot under them in order to look more natural- Cage Door closing sounds line up with animation- Banner Creation uses Hue, Saturation and Value sliders instead of just a Color slider, allowing for a wider range of colors (especially darker and less saturated ones)- Block placing failure messages are more descriptive where applicable- Scaled a couple stations to a more reasonable size- Added underwater plants to Crownland- Added subtle wind effect to farmed grain- Prevention for players looking behind walls: Blocks will render double sided when the camera is inside a structure, camera will darken to black when fully enclosed in blocksChanges:- Buttons with context menus (Right-click to show a dropdown) now display an indicator where they are available.- Added a new menu to display reports.- Administrators using the wildcard permission "*" can open and operate the report menu with "/menu open Reports".- Administrators with permission to operate the Statistics, Leaderboards, and Reports menus will now see them appear on the main menu.- Added the automatic report handling system to server configuration.- Administrators using the wildcard permission "*" or "codehatch.reporting.players.immunity" will be ignored by this system.- Server administrators may set "autoReportBanEnabled" in the server configuration to grant the server the ability to auto-ban players who accumulate special 'report points' from being reported.- Server administrators may set "reportThresholdMultiplier" in the server configuration to increase or decrease the relative number of 'report points' required to auto-ban a player.- Players that are removed by the report handling system are wiped from all leaderboards, improving the accuracy of future 'deviation tests'. They can show up again if they are un-banned and log back in to play.- Players that have less than 30 minutes played on a server are no longer saved to any of its leaderboards when they log out. This removes the excessive and incomplete data left by one-time visitors.- Clarified the descriptions of 'deviation tests' and 'rank tests' seen in player reports a bit better.- Social ID numbers are now properly saved to and read from report files.- The Statistics, Leaderboards, and Reports menus now have context menus to copy a player's name or ID number.- The Statistics, Leaderboards, and Reports menus now show banned players in red, much like offline players are shown in grey.- The Leaderboards menu can now remove a player from one or all leaderboards, or clear a leaderboard through context menus.- Leaderboards will now update properly for players who have logged out and in during the server's play session.- Added unique report count statistics for per-player and per-guild reports received.- Added block placement / removal statistics.- Added block placement / removal leaderboards.- Added "Most Wanted", "Most Deadly", "Most Mobile", and "Most Sheltered" leaderboards for administrators to glance over who has a large impact on the game.- Added new local chat command. Local chat has a range of 100m and will start to fade after 25m. /local (message)- Added new whisper chat command. /whisper [username] (message)- You can lock your chat to either local or whisper if you do not type a message. EX: /whisper Bob- Fixed an exploit with fall damage.- Spawn protection will end automatically after 30 seconds- Captured players can no longer kick- Moved the trebuchet blast mark over to the decal system- Added decay times to configuration file so they can be editedOptimization:- Removed memory waste in Forest code- Reduced memory waste in 3D Tileset code- 3D Tileset corner details load in more quickly- Large structures consume much less memory when loaded- Reduced initial texture memory usageBug Fixes:- Stations that were stocked with materials and left to work will now produce the appropriate number of item stacks when a player returns.- Stations that craft with fuel will no longer 'over-burn' when the fuel runs empty, which commonly produced an excessive amount of Charcoal.- Cooking stations will no longer accept un-cookable materials in their input.- The statistic "Total Reports Submitted" now calculates and displays the proper number.- Fixed and re-enabled build report.- Fixed more bugs in the permissions system.- Fixed a bug that would allow modified clients to set their name to empty. Making admins unable to know who they are. Players with empty names will have their character's deleted and will have to recreate their character.- Fixed a bug with the /banlist command that would cause the text to fade after 10 or more people.- Fixed some instances where a popup would be closed if another popup is opened.- Fixed admin command /godmode- Using the weird single quotes in config files should not break the config.- Fixed some issues with Throwing weapons not throwing properly in odd cases- Fixed an issue with the farming hint not changing back from the watered color- Fixed an issue with the farm highlighter applying to the incorrect location- Right clicking with a throwing weapon or bow will no longer remove blocks- Added a message to let players know they cannot place trees right next to each other- Moved the trebuchet counterweight trigger to a specific location, rather than the entire trebuchet- Fixed an issue with Scythe not appearing in crafting menu- Fixed inverted cobblestone corner taking salvage damage in a crest zone- Weapons will not pickup blocks if blocking- Name changes when king/queen will be reflected throughout the game- Made the scythe also harvest wild hay- Make the scythe harvest farmed hay in a wider area- Fixed /videoFly admin command- Inverted Cobblestone Corner's now have the correct destruction effects- Fixed issue with Rain noises persisting after you leave the game- Fixed issue with Rain making loud popping noises- Fixed a bug where your voice could reset to 'Creature' when joining the game- Fixed issue preventing the Cube hint from turning red when you can't place- Bladed Pillar now damages correct parts of the body- Fixed female wrists looking strange when holding clubs in first person- Fixed music and ambient sounds not playing or playing too frequently- Fixed re-sizing window during loading causing black tree sprites- Fixed rain and lightning showing over loading screen and GUI elements- War drum scaled more conservatively with very big and very small bellies- Female torso bone weighting adjusted to remove sharp vertices when bending shoulders- Fixed Crownland having invisible / low quality models in gamer mode- Depth of field focus increased underwater to help fishing gameplay remain clearDesign Changes:- Resource Nodes set back to 250 from 150- Totems have a maximum of 14 days protection now- Plague villagers are slightly faster and no longer slow down at low healthThanks for Playing,- The Code}{atch Team