Cat Lord Medium Fey (Tiny in black cat form) , chaotic neutral Armor Class 20 (Monk Defense)

20 (Monk Defense) Hit Points 250

250 Speed 70ft.climb 50ft. STR DEX CON INT WIS CHA 18 (+4) 23 (+6) 14 (+2) 19 (+4) 18 (+4) 20 (+5) Saving Throws Str +8, Dex +10, Wis +8

Str +8, Dex +10, Wis +8 Skills Deception +9, Perception +12, Persuasion +9, Sleight of Hand +10, Stealth +12

Deception +9, Perception +12, Persuasion +9, Sleight of Hand +10, Stealth +12 Condition Immunities charmed exhaustion, frightened

charmed exhaustion, frightened Senses darkvision 120ft., blindsight 60ft., passive Perception 22

darkvision 120ft., blindsight 60ft., passive Perception 22 Languages Common, Sylvan, Elvish, telepathy 60ft., can understand and speak to felines.

Common, Sylvan, Elvish, telepathy 60ft., can understand and speak to felines. Challenge

Discorporation. When the Cat Lord drops to 0 hit points or dies, his body is destroyed but his essence travels back to his domain in the Beastlands, and he is unable to take physical form for a time.

Legendary Resistance (3/Day). If Cat Lord fails a saving throw, she can choose to succeed instead.

Shapechanger. The Cat Lord can use its action to polymorph into a black cat or into a panther, or back into its fey form. Its statistics, other than its size, are the same in each form. Any equipment it. is wearing or carrying melds into its form when transformed. It reverts to its fey form if it dies.

Keen Senses. The Cat Lord has advantage on Wisdom (Perception) checks that rely on sight and smell.

Magic Resistance. The Cat Lord has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The Cat Lord's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Cat Lord can innately cast the following spells, requiring no material components:

At will: blur, charm person, detect evil and good, etherealness, invisibility, mislead, misty step, polymorph

3/day each: greater invisibility, haste, plane shift

1/day each: teleport

Pounce. (Panther Form Only) If the Cat Lord moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the cat lord can make one bite attack against it as a bonus action.

Evasion. If the Cat Lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the cat lord instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Standing Leap. The Cat Lord has a jump height and distance of 30ft., with or without a running start.

Actions Multiattack. While in fey form, the Cat Lord can make 4 unarmed strikes as part of the attack action.

Unarmed Strike. (Fey Form Only) Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 12 (3d4 + 6)

Bite. (Panther Form Only) Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 21 (5d6 + 6)

Claw. (Panther Form Only) Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 16 (5d4 + 6)

Summon Cats (1/Day). The Cat Lord summons 2d12 cats, 1d10 panthers, 2d6 lions and tigers, 2d4 saber-tooth tigers, 1d6 weretigers, or 1 rakshasa. A summoned creature appears in an unoccupied space within 60 feet of the Cat Lord, acts as an ally of its summoner. It remains for 1 minute, until it's dismissed as a bonus action.

Healing Lick. (Black Cat Form Only) The Cat Lord touches himself or a target he can see within 5ft. The target heals 2d6 hit points. Legendary Actions The Cat Lord can take 4 legendary actions, choosing from the options listed. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Cat Lord regains spent legendary actions at the start of his turn.

Attack. The Cat Lord makes 1 Unarmed Strike if he is in Fey Form, or 1 Bite or Claw if he is in Panther Form.

Spell. The Cat Lord casts 1 spell.