Description: Scene model that can be inherited and adapted for characters of any project in Godot Engine. Include nodes and scripts necessary to establish a state machine in the characters and only focus on the programming of particular characteristics that are based on the system that is already developed

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To teach developers how this state machine works with the raised scene model, this package includes four character types that encompass popular themes:



(https://bakudas.itch.io/generic-run-n-gun) Contra : This is a model capable of shooting frantically in any moment. Being the attack its main action, we can avoid dividing its different states of attack to concentrate it on a general method of the character that can be called at any time.

: This is a model capable of shooting frantically in any moment. Being the attack its main action, we can avoid dividing its different states of attack to concentrate it on a general method of the character that can be called at any time. (https://ansimuz.itch.io/warped-caves) Warped : It resembles some nodes of the first model and includes others to adapt to a certain state.

: It resembles some nodes of the first model and includes others to adapt to a certain state. (https://untiedgames.itch.io/valiant-knight) Knight: Unlike the first models, the knight does not need to be shooting in all directions. In this case, a combos system was developed that can work well for chain attacks.

Depending on the interest in this Asset, updates will be made to add new character models and improvements.

UPDATE: The model of the king from: https://pixel-frog.itch.io/kings-and-pigs. In addition, the operation of the scripts has been improved.

UPDATE 2: New character model for top-down games and script structure for this type of character.

UPDATE 3: Script improvements.