Furyu’s 2018 RPG Outing, The Alliance Alive, has made it’s way to modern consoles.. Originally launched on the Nintendo 3DS, The Alliance Alive was well received by fans upon it’s 2018 worldwide release, after having released in Japan in 2017. This review is based on my time with the Nintendo Switch version of the game. How does this upgraded version of the traditional style RPG hold up? Let’s dive in.

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The Alliance Alive begins in a divided world. Continents have been split apart by the Daemon race, who leave Beastfolk to rule over humans. In addition, they have also sealed away the sun – and it has been raining for a thousand years. The adventure starts off with Galil and Azura – the latter of whom desires to see the legendary blue sky. Not long after, your perspective of the game shifts to another set of characters – a curious deamoness - Vivian who wants to see and learn more of the human world, accompanied by her servant, Ignace. Finally, it shifts to a human servant to deamons, Gene. About ten hours into the adventure, your characters’ stories finally come together and your party of nine sets off for the second act of the game.

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While the story is fine, it seems to lack any sense of urgency as far as the majority of the games’ events are concerned, which falls on very mixed pacing to the story itself. Where the game does shine however, is in its’ characters. All the main protagonists are immediately likeable and interesting. I felt invested in the game because of the characters themselves and loved the flexibility the game gives you in how to develop these characters in battle. In particular, as much as I was enjoying my time with Galil and Azura with their intriguing storyline, and was sad at first when the story shifted away from them, I became particularly fond of Vivian, Ignace, and Tiggy, who had great personalities – sometimes over the top in the best of ways.