Rogueish Archetype: The Survivalist

Experts of the Arts of Hiding and Survival Some rogues opt for thieving skill and prowess, some for understanding of the most lethal ways to strike at foes, and still some others opt for abilities arcane and tactical. Those who follow this path however, learn the skills needed to do one thing whenever they are set to a given task, survive. With these arts honed into your very blood, to the point of muscle memory, to the point that you not only would, but could sooner die than forget what you learn, and give up where you hide, and watch, and wait. Subclass Features Class Level Features 3rd Honed Instincts, Hidden Above 9th One in the Crowd, End it Quickly 13th One With Many Shadows 17th Against the Night Sky

Honed Instincts

When you take this subclass at 3rd level you gain instincts honed to enable your survival at all times and in all situations.

You gain expertise with Wisdom (survival) checks, and proficiency with Initiative checks, which you may use either your Dexterity or Wisdom modifiers to determine.

Hidden Above

Also at 3rd level, you hone your skills of sneaking and hiding to such an incredible degree, that you inherently recognize optimal places to hide from the sight of prying eyes.

You have advantage on stealth checks when you are hiding above the immediate line of sight of the being or beings you are attempting to avoid seeing you.

One in the Crowd

At 9th level you learn the means to become innocuous in the crowd, able to go undetected among the many faces of a busy street or gathered crowd or even a raucus celebration.

You gain proficiency with disguise kits, and can use it to blend into the surroundings in one of seven generic appearances, an acolyte, a commoner, a merchant, a monk of holy orders, a priest, a soldier/town guard, or a street performer. Additionally, you may use your wisdom modifier in substition for your intelligence or charisma modifiers when making checks to convince others of your disguise, as well as adding your proficiency modifier from your disguise kit when making such checks, reflecting your practiced mastery of portraying yourself as these characters to evade suspicion.

End it Quickly

At 9th level you gain an understanding that the best fight is the one you end as quickly as possible, and learn the means to keep things fast, and quiet.

In your first turn, you may apply your sneak attack damage to any target you strike so long as they have not yet acted.

Additionally, you may roll the damage if your attack lands as though you had rolled a critical success to hit. With the exception of if you manage to roll a critical success to hit anyways, in which case you do not gain an additional amount of damage dice to roll on the attack in addition to what you already gain from landing a critical hit.

One With Many Shadows

At 13th level, you learn how to call upon a variety of diversionary tactics to confuse would be attackers into striking at where you are not.

Twice per long rest, you may produce an array of decoys to confuse attackers as though casting the Mirror Image spell. These mirror images may be reflections of you moving at incredible speed to confuse opponents, surprise dummies or even objects such as logs and scarecrows dressed to look similar to you in the heat of a struggle.

Against the Night Sky

Finally, at 17th level you learn the true nature of how to hide under the deep blue of the night sky, or in the darkness of dimly lit areas.

When in dim light or darkness, you are considered invisible except to your allies, even to beings that can see clearly in dim light or darkness. Additionally, you gain a bonus to your AC from your ability to hide when in dim light or darkness equal to half your proficiency modifier, rounded down to the nearest whole number.