What the developers have to say:

Why Early Access? “Reentry - An Orbital Simulator is a physics-based space flight simulator where you will learn how to operate and fly spacecrafts used in real life. The project is in active development and currently has the spacecrafts from Project Mercury (alpha stage), Project Gemini (alpha stage) and Project Apollo (Preview stage).



In such a complex simulator as this I believe in a development process where the community is involved early, and through Early Access I hope to both get feedback on what's already in the box, as well as suggestions on improvements, details and feature requests.



I'm constantly working on new features, as well as adding more and more details and improvements so you can get a simulator that is as close to the reality as possible.” Approximately how long will this game be in Early Access? “Given the complexity of building a realistic space simulator, it is hard to give an accurate estimate. I hope to have all the current spacecrafts (Project Mercury, Project Gemini and Project Apollo with the Lunar Module) as a stable release candidate during 2019. However, this does not mean the game can't be expanded further with other space programs like the Space Shuttle or the Russian programs as an expansion to the simulator, or as a different title.” How is the full version planned to differ from the Early Access version? “In the full version of the simulator I wish to have the following improvements and features ready:

- Complete the simulation of the Command Module and the Lunar Module of Project Apollo

- Able to land on the Moon

- More historical missions for all the space programs

- A full campaign where you start with the basic suborbital flight and end up having landed on the Moon

- Custom missions and Steam Workshop support

- Broadcast spacecraft telemetry so you and your friend can fly a mission, where one controls the spacecraft and the other plays mission control. This will allow you to create your own flight plans, and execute them

- EVA's

- Physical simulation of the internal spacecraft systems such as fluids, electricity, life support systems etc.

- More system failures and emergency procedures” What is the current state of the Early Access version? “Reentry - An Orbital Simulator has been in development for almost 5 years. The simulator is already in a fully playable state where you can complete missions and enjoy the simulator, and the view of Earth from orbit.



It currently allows you to sit inside a highly interactive virtual cockpit for Project Mercury, Project Gemini and the Command Module of Project Apollo. Almost every switch, fuse, gauge and button can be modified and will trigger a reaction in the simulator.



The simulator also has a high resolution representation of Earth so you can see landmarks and details on Earth from orbit, as well as a realistic view of the stars surrounding you.” Will the game be priced differently during and after Early Access? “The price will most likely increase when the game is released, and during development. The simulator might further expand with DLCs etc.” How are you planning on involving the Community in your development process? “I'm actively seeking community feedback and suggestions through the in-game menu or social media.



There are many details and systems to simulate in Reentry, in addition to the realistic physics on launching into space, orbiting Earth and landing on the Moon. Community feedback helps me prioritize the tasks and features I wish to implement, as well as fixing serious issues and bugs.



There are many other space enthusiasts who might know some details I don't, as well as have feature requests I haven't even thought about. By involving the community, I can learn about these and add features and functionality based on the feedback.



My goal with Early Access is to work with the Community to create an accurate, realistic and fun space flight simulator.”