TM03 Water Pulse 60 100 20 20

Attacks with ultrasonic waves. May confuse the foe

TM06 Toxic -- 85 10 100

Poisons the foe with an intensifying toxin.

TM07 Hail -- -- 10 --

Summons a hailstorm that strikes every turn.

TM10 Hidden Power ?? 100 15 --

The effectiveness varies with the user.

TM13 Ice Beam 95 100 10 10

Blasts the foe with an icy beam that may freeze it.

TM14 Blizzard 120 70 5 10

Hits the foe with an icy storm that may freeze it.

TM15 Hyper Beam 150 90 5 --

Powerful, but leaves the user immobile the next turn.

TM17 Protect -- -- 10 --

Evades attack, but may fail if used in succession.

TM18 Rain Dance -- -- 5 --

Boosts the power of WATER- type moves for 5 turns.

TM20 Safeguard -- -- 25 --

A mystical force prevents all status problems.

TM21 Frustration ?? 100 20 --

An attack that is stronger if the TRAINER is disliked.

TM27 Return ?? 100 20 --

An attack that increases in power with friendship.

TM29 Psychic 90 100 10 10

A powerful psychic attack that may lower SP. DEF.

TM30 Shadow Ball 80 100 15 20

Hurls a black blob that may lower the foe's SP. DEF.

TM32 Double Team -- -- 15 --

Creates illusory copies to raise evasiveness.

TM42 Facade 70 100 20 --

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43 Secret Power 70 100 20 30

An attack with effects that vary by location.

TM44 Rest -- -- 10 --

The user sleeps for 2 turns, restoring HP and status.

TM45 Attract -- 100 15 --

Makes the opposite gender less likely to attack.

HM03 Surf 95 100 15 --

Creates a huge wave, then crashes it down on the foe.

HM07 Waterfall 80 100 15 --

Charges the foe with speed to climb waterfalls.

HM08 Dive 60 100 10 --