Basic Alchemy

Feat:

Alchemist

Prerequisite: Int 13 or higher

You have received training in the basics of creating potions. Using an Alchemy Kit (a small portable collection of beakers, phials, and sundry tools for distilling and mixing chemicals, weighing 5 lbs, costing approximately 50 gp), you can swiftly brew potions, poisons, and tinctures as you need, augmenting the adventuring capabilities of you and your allies.

The Alchemy Kit allows you to brew as many potions as you can afford, in money and time. This can be done as part of a short or long rest. Multiple kits, expanded kits containing more equipment, or kits with certain magical components will allow you to conduct multiple brews or procedures at once. If brewing is interrupted, the components are lost.

Brewing a potion requires several components. Frequent ingredients of potions are distilled water, common herbs, salt, sulfur, and mercury. Most common alchemical reagents are covered in the cost of brewing a potion, and do not need to be listed.

Spell Potion / Spell Oil

Cost Time Special Components Varies Varies Spell Slot, Spell Components

The most basic recipe known to alchemists. When a creature drinks a spell potion, it effectively casts the potion's spell on itself. The spell's "concentration" cannot be broken unless the potion is purged from the creature's system. To be brewed into a potion, a spell must adhere to the following criteria:

Castable at 5th level or less

Able to target a single creature or object (or targets Self)

Does not require a spell attack roll.

The potion of a spell with a range of Touch is called Spell Oil, and is not imbibed but rather applied to a creature's skin or the surface of an object. A phial of Spell Oil can be thrown up to 30 feet as a ranged weapon attack, dealing 1 Piercing damage from the shattered phial and applying the oil's effects on a hit.

When you begin brewing a Spell Potion or Spell Oil, you immediately consume the material components of the spell. If the spell is not a cantrip, you also expend a spell slot up to 5th level, as if you were casting that spell. The level of the spell slot you use determines the spell level of the potion's effects as well as its final cost.

Spell Level Brewing Time Cost Cantrip 25 minutes 45 gp 1 30 minutes 50 gp 2 1 hour 150 gp 3 2 hour 300 gp 4 3 hours 600 gp 5 Long Rest 1,200 gp

Identify Substance

Cost Time Special Components 5 gp 1 Minute One sample of an unknown substance

This procedure takes a sample of a potion, poison, or other alchemical substance you do not know the properties of. The cost of the procedure covers several minor components introduced to the sample to study its unique reactions.

During the identification procedure, you must make an Intelligence check. On a success, you learn the substance's properties and what effects it has if imbibed.

Rarity Indentification DC Uncommon 10 Rare 15 Very Rare 20 Legendary 25

Alchemical Research

Cost Time Special Components Varies Long Rest One potion, poison, etc.

During a long rest, you may conduct research on a potion. To conduct research, you must know the properties of the potion you are researching, whether through observing the effects on an imbiber or through Identify Substance.

You may use Identify Substance up to 3 times in the same long rest in which you use Alchemical Research.

At the end of the long rest, you learn the ingredients and necessary steps to brew the potion in question, and add it to the list of potions you can create. All potions in the Dungeon Master's Guide and their recommended brewing times and costs are listed in Appendix A; however, keep in mind that the ultimate time and cost of a given potion is entirely up to the DM.