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Description <center><img src="http://pre13.deviantart.net/6ad6/th/pre/f/2015/213/0/9/giantdad_doesn_t_level_dex_for_a_db_by_conormcal-d93rdrk.jpg" width = 500> <font size = 6>BECOME UNSTOPPABLE</font><br> <font size = 3><a href="https://www.youtube.com/watch?v=oyA8odjCzZ4">Reference</a></font></center><br> Question. Are you sick and tired of all those degenerate corp decks these nerds are making lately? Do you just want those deckbuilders to jump in a fire? Of course you do. Some people just don't have an ounce of respect for the metagame, and we need to show them what's up. Enter McCaffrey, the long-reigning queen of Shaperdom. Able to summon hate in a matter of an ability window, draw a deck in 10 clicks, and install it all for cheap. The sheer power she brings in raw, unninterrupted credits is unmatched. The tools available to Shaper allow you to spend nearly all your influence on some tight-ass tech, and with the perfect storm, turn you into something of... a prison. We're going in reverse order on this one, starting with... <br> <br> <font size = 5>The Tech Cards:</font> - [Feedback Filter](/en/card/03037). You win IG matchups now. - [New Angeles City Hall](/en/card/02109). Not quite as resilient as [Feedback](/en/card/03037), but with an eventual [Film Critic](/en/card/08086) on the board, and more credits than the corp (Hatchet Job exists), the only way it's going away is through Millz. Luckily, Shutdown 24/7 combos can't use her, and everything else is a matter of trace. - [Clot](/en/card/08001) Backed up with 3x [Sacrificial Construct](/en/card/01048), Fast Advance takes a HARD hit. Just be sure to keep it out of your bin. - [Study Guide](/en/card/08028). Literally everyone plays like 40 code gates these days. - [Film Critic](/en/card/08086). Mostly in here save the late-game [NACH](/en/card/02109)s and [Source](/en/card/03055)s, this also gets you around Midseasons, TFP, Fetal, and a fair slew of other punishments. Including a 1x may seem rash, but you're going to draw it before it's totally necessary. - [The Source](/en/card/03055). Perhaps overkill with [Clot](/en/card/08001), but this final piece solidifies what you want - Having a turn to score an installed agenda. This also makes it much easier to spot agendas, because aside from 2/1s, even never-advance takes a hard hit here. <center><img src="https://i.ytimg.com/vi/cYRMOh3uEH0/maxresdefault.jpg" width = 500></center> <font size = 5>The Combos:</font> - [Tapwrm](/en/card/11104) is so critical for this deck to stay alive midgame. You generally want it turn one through SMC, and it's pure gravy from there. Supported by 3x SacCons, you can reliably assume it's going to stay for a while. Just don't ditch them all in FA matchups, save some for [Clot](/en/card/08001). Interestingly, this card also capitalizes on the downside of [Peace in Our Time](/en/card/11109), by constantly closing the gap between your credits and your opponent's. It simply doesn't matter how many credits your opponent has. You just need more. - [Şifr](/en/card/11101)/[Atman](/en/card/03040) 0 can provide you with a reliable way to get past almost any ICE for cheap, and generally stops rush decks from closing out the game. <font size = 5>The Playstyle:</font> Because you're packing so much tech vs losing in bullshit ways, the only way a corp can reliable try to win is through sheer scoring. And no score matters but the last. This deck doesn't run until it needs to. You'll run early, once, to get a [Tapwrm](/en/card/11104) online through SMC, but beyond that, you're just camping and setting up a massive board. Once the corp is on 5-6 points, get your [Clot](/en/card/08001) and [Source](/en/card/03055) online, and wait for an attempt. Vamp them to 0, run and steal, then mill them out with [Equivocation](/en/card/11084). By this point, even if they eventually manage to rez something on R&D, your 6+ drip and bank you've stacked should allow you to run 4 times each turn, scoring, trashing, and ultimately bringing the corp to a slow demise. But say they amass a worthwhile amount of credits after your first vamp. [Vamp them again](/en/card/03054). Then [Levy](/en/card/03035). Then twice more. Between 4 total credit shutdowns, you should get enough scores or mills from [Equivocation](/en/card/11084) to carry it to a win. <br> <br> <center><img src="http://41.media.tumblr.com/6ca9d3af6184b5286f984cacc4be2adf/tumblr_ngchp11vJP1tnyvkbo1_1280.png" width = 500></center> <font size = 5>Troublesome Corps and How To Deal:</font> - IG49/54: Same plan vs both. Dig hard for Feedback. Between 8 big draw cards, you should be able to find it before they can arrange their combo/lock. Also, praying helps. 10 Faith may not seem like much, but it's all you got. - NBN Shutdown/Boom: Install [NACH](/en/card/02109). Have more money. They don't have a scoring plan strong enough to get past 4 points, and you just clear their board to keep it there. The money is to prevent Hatchet Job from sniping your defenses. - CtM: Most CtMs don't threaten score wins fast enough, since that plan is much better suited for its 17-influence counterparts. You can't go around trashing things as easily as in other matchups, but end game, your 4 link will pull you quite a ways. Again, [NACH](/en/card/02109)/[Film Critic](/en/card/08086) is crucial here to counter non-Identity tags, so start digging. If this is a problem, you can consider dropping the 2 [Earthrise Hotel](/en/card/06120) for a 2nd [Critic](/en/card/08086), and 3rd [NACH](/en/card/02109). Money up, Vamp, mill. - CI7: 3x [SacCon](/en/card/01048). [Clot](/en/card/08001). [Vamp](/en/card/02021). [The Source](/en/card/03055). You can also just wait around, and if they dip to 5 cards in R&D, whip out Equivocation at instant speed and go win. <font size = 5>In Conclusion:</font> Make money. Vamp. Win. The Legend Never Dies. P.S. I also need to pay homage to Daine, for his original <a href="https://netrunnerdb.com/en/decklist/23925/congress">Congress list</a>, which directly created the archetype of Prison Shaper.

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Placed high in a tournament (Store Championship and better) No 2020 Store Champs 2020 Continentals 2019 World Champs 2019 Store Champs 2019 Regionals 2019 Nationals 2019 Eurogio 2019 Continentals 2018 World Champs 2018 Store Champs 2018 Regionals 2018 Nationals 2017 World Champs 2017 Store Champs 2017 Regionals 2017 Nationals 2017 ANZAC 2016 World Champs 2016 Store Champs 2016 Regionals 2016 Nationals 2016 Euregio 2016 ANRPC 2015 World Champs 2015 Store Champs 2015 Regionals 2015 Nationals 2015 ANRPC 2014 World Champs 2014 Store Champs 2014 Regionals 2014 Nationals

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