Monks of the Way of Arcanum have atypical masters when it comes to the martial arts, often training under a combination of monks and mages. Through a combination of these teachers, Arcanum monks are taught to channel their ki into arcane power and to infuse their physical abilities with the arcane.

Arcane Infusion

Starting at 3rd level your fists become wreathed in arcane energy.

Your unarmed strikes now deal force damage.

When you take the attack action you can spend 2 ki points to cause the arcane energy to extend around the target and attempt to grapple the target. The target must succeed on a strength saving throw against your ki save DC or be grappled.

Arcane Explosion

Starting at 6th level, you can focus your ki into a concentrated force and expel it outwards harming all hostile creatures in a 10 foot radius sphere. As an action, you can spend 4 ki points to cause all hostile creatures within a 10 foot radius sphere to make a Constitution saving throw or take 7d6 force damage on a failed save or half damage on a successful save.

Your unarmed attacks also become bludgeoning damage for your next turn.

Arcane Protection

Beginning at 11th level you can create a shimmering barrier of protection to protect yourself from incoming attacks. As a bonus action, you can create this barrier to raise your armor class by your wisdom modifier for a round. You can use this ability a number of times equal to your wisdom modifier. You regain the uses of this ability after a long rest.

Arcane Displacement

Beginning at 17th level your mastery of your ki allows you to appear in multiple places simultaneously. You can, as an action,spend 8 ki points to make an unarmed attack against up to 5 enemies within 30 feet. Each hit does 3d10 force damage. To those who within eyesight you appear to teleport behind all targets at once and appear back in your original space.