[Changes and additions] Added some main quest content, right up to just before the last floor [of the dungeon]. You can now buy tips on how to beat the next main quest boss from informers at reasonable prices. This is to reduce the number of players who can't seem to find the bosses' weaknesses and end up fighting them and dying again and again, and win only by sheer brute force. As for players who don't manage to find this feature or zone out while reading the tips... there's really nothing I can do. Might add to the tips or edit them in the future.

Added 6 new items. Added 1 new yith NPC and its evolution. You now earn points from your shop. 5x as many points are gained in December. Number of points earned depends on number of items sold (including item trades) and the number of customers. If no items have been sold, number of customers won't count. Points earned by every shop you own is calculated separately, so it works in favour of players who own multiple shops. Use a newly added item to spend your points and exchange them for an item of your choice.

Big brush and crop management tools are sold in the Embassy in addition to being found in new [farms and ranches]. Letting players buy new deeds to replace any of the aforementioned items when they lose them seemed acceptable until I remembered that the embassy also sells the shop strongbox, found only in shops.

Reduced the number of turns needed for fishing to 30%, but greatly increased the amount of in-game time that passes. This is to make it feel more laid-back but less cumbersome. It can also be used to pass time if you're waiting for something.

When using ground bait on a fish placed on top of a water tile, there is now a fish-rank dependent chance of generating a special item. It generates at the player's feet, not on top of the fish. The chance of this happening differs between each fish rank and is also affected by the rare loot trigger.

Added additional effects to make placing items in a water tile feel like dipping them in water. Reduced the number of materials required to make [a batch of] ground bait by 1. The insects that spawn (i.e. weren't placed in the map) in a the basement of a certain house will now have the summoned NPC bit flag. Dipping unblessed items into cursed bottles of dirty water caused nothing to happen because they were already unblessed. Now, they will rust or rot. This will not happen to food that is not made of raw. It was weird that items would rust or rot only if they were blessed.

The "WIN-Lv" number [on the character sheet] is supposed to be an indicator that your character is able to defeat enemies at that level. In order to make it clearer that it's the level of Nefia that you can attempt at the current level, that number is now called "Proper N level".

[Fixes] Fixed some more descriptions. Fixed NPCs who are forbidden from items on the ground and are eating an item in their inventory not getting interrupted from their food when displaced by the player. Fixed harvesting rods of alchemy from magic crops under the effect of the [crop management tools] yielding scrolls of recharge instead due to a typo in item ID. Fixed card IDs 1,000 and above not displaying in the deck by increasing the range of card IDs displayed. Fixed certain graphic settings (e.g. setting Lighting to High) causing issue with fish sprites. Chestnuts and dead fish were moving around even though they're not fish, so they no longer share sprites with sea urchins and bomb fish. This will apply to only newly generated [chestnuts and dead fish].