The new filters allow you to find the exact item you want.

Now you can add multiple "groups" of explicit mod searches. Every group can have its own operator:

And: This is what previous form used to do all the time. All mods must be present on an item and all mods must match the specified values.

Not: None of specified mods must exist. The value field is ignored.

Count: The specified number (on the right) of mods must match the specified values. Note that searching for "count" and setting the "min" field to zero makes no sense.

Sum: All specified mods' values are summed and the final value is checked against the total value (on the right).

Some examples of this feature in action:

Here I want to find a jewel for my bow character that has some attack speed (at least +5%) and some physical damage (at least +15%). Note that "(pseudo) (total) #% increased Physical Damage" already includes "#% increased Damage" which is why I didn't add it separately. [This might be confusing and is subject to change]

Searching for another jewel but now it's for a bow chaos trap character

I'm searching for a piece of armor that has 2 good resists (not 3 because that would be too expensive) plus some dex and life.