Last updated on MArch 03, 2020 RELEASE #10.1 RANKED MODE ADJUSTMENT (COMMUNITY) Dear Prospectors, we have heard a lot of feedback concerning the first implementation of Ranked Mode, and we are very glad that you shared so much of your insights and experience with us. This is why we want to present you with the second iteration of the Ranked Mode formula. In short: instead of basing your Rank Points on the match rank and your performance ONLY, we now make a prediction on how well players are expected to perform in a given match and base your rank points on actual performance compared to expected performance. Additionally, tuning has been adjusted to emphasize the value of your scoreboard placement more than before. We know that this description is a bit on the vague side, and we will provide you a more detailed analysis in the form of a Blogpost in the near future. MISCELLANEOUS Requeue feature Re-queue feature will be toggled off. We’ll be working on improvements and will get it back in the future. (COMMUNITY) Activity Tuning Slightly reduced scoring per tick from laser drill Improved Hitbox detection Changed from our previous setup to a new one

The hitbox is more tailored to the character Audio updates Boxer suit SFX rework

Komrad explosions fix

Advocate & PDW volume and Attenuation fix

Badum lines processed and volumes standardized

Dirt beasts volumes dropped slightly and standardized

Audio stuttering bug fixed Weapons Tuning Lacerator Fall off reduction changed from 70% to 40%.

Manticore Mods Missile Flechettes Radial Damage From 125% damage to 60% of the base damage Has no damage fall off when used. Bundle Ejector Added 30% Area of effect damage reduction

Gorgon Mods Crossed Resistor Improved rate of fire from 0.075 to 0.0675

Phasic Lancer Mods Single Shot Chamber Weapon Recoil recoil is slightly

increased Weapon Clip Size 12 to 10

Kinetic Arbiter Rate of fire changed from 1.4 to 1.7 which was the intended value.

Karma-1 – temp fix for the exploit Ammo count from 2 to 1 Mods The Splinter does not reduce a bullet anymore

BUG FIXES Fixed an issue where the transition screen displays the wrong map or stays black

Fixed an issue where the Progression bar was not shown at the End of Match screen

Fixed an issue where the XP gain was not shown if playing for the Korolev faction

Several smaller UI fixes

General stability improvements. KNOWN ISSUES If you press the [ENTER] Button during the match, you will freeze for up to 5 seconds! So please, do not press [ENTER] during the match.

MK2 weapons are still called MK2 and this will be fixed in a future release.

Voice chat is NOT working at the moment.

ZEUS and KARLA can have issues with visuals in 3rd person.

If your name contains special characters it is not shown properly.

Items still lose their upgrades when dropped, we’re working to remedy this in the future!

When you die in a duo or squad match your team rank will not change until all of the players have either escaped or get foamed. We know that this can cause some confusion but the rank is shown at the end of the match will be the correct one.

If you are using a controller, please note: There is no full controller support, yet.

There are still some items that hover in the air while on a Laser Drill.

Destroyed Rides might have collision issues and or weird texture behavior.

If a lobby gets completely wiped the result screen might show wrong placements.

Some Challenges might have a wrong language, that will be fixed with the next release.

There are locations where Drop Pods might hover in the air.

Some of the Paladin Icons and items have minor display issues when equipped in the station.

Laser Drill still can have some texture issues.

Sometimes the boxes of your Ride can hover in the air. Please remember: Even though we are now in Early Access and Season Two has started, the game is still in development. This means that bugs and crashes are to be expected. If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game. Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count around these times. We hope you have fun during your time on Fortuna III and look forward to reading your feedback!