by John Darnielle ‧

A man badly disfigured in a gun accident ponders gaming, heavy metal, family, love and the crazed emotions that tend to surround our obsessions.

As the singer-songwriter of the band the Mountain Goats, Darnielle specializes in impressionistic, highly literate lyrics delivered in a stark, declamatory voice. Much the same is true of Sean Phillips, the narrator of Darnielle’s second novel, who has been largely housebound since his accident at 17 and is prone to imaginative flights of fancy. (Similarly, Darnielle's first novel was a consideration of the Black Sabbath album “Master of Reality” as told by an institutionalized teenage boy.) We know early on that Sean makes a modest income as the inventor of Trace Italian, a role-playing game conducted through the mail about a post-apocalyptic America; and we know that he was implicated in the death of a woman who obsessively played the game with her boyfriend. The novel shifts back and forth in time as Sean recalls a geeky boyhood of Conan the Barbarian novels, metal albums, and other swords-and-sorcery fare; its tension comes from Darnielle’s careful and strategic withholding of the details behind the woman’s death and Sean’s disfigurement. In the meantime, the mazelike paths of Trace Italian serve as a metaphor for the difficulty (if not impossibility) of finding closure, and they also reveal Sean’s ingenuity and wit. The book’s title refers to a diabolical subliminal message on a metal record, a topic Sean is particularly interested in. (The novel seems partly inspired by a teenager’s failed suicide attempt in 1985 that led to reconstructive facial surgeries and a lawsuit against the band Judas Priest.) Sean is a consistently generous and sympathetic hero, and if the novel’s closing pages substitute ambiguity for plainspokenness, they highlight the book's theme of finding things worth living for within physical and psychological despair.

A pop culture–infused novel that thoughtfully and nonjudgmentally considers the dark side of nerddom.