Code:

AI and Bugfixes Significant performance improvements for tactical AI Bugfixes and performance improvements for diplo AI, deal AI, and some smaller selections Github issue cleanup (thanks team!) New That part of the project where we start poaching modmods: [INDENT] Two new additions to the auto-installer (optional - can be left unchecked if not desired): [INDENT](7a) An updated version of Promotion Icons by @Asterix Rage , now all promotions have unique and easily-identifiable icons. Amazing work! [/INDENT] (7b) An updated version of Promotion Viewer, thanks to @civplayer33 . Fully compatible with VP, has a button in the top panel next to events, etc. Big props! Updated Communitas mapscript in CP based on latest forum version from @JMA2286. Excellent work![/INDENT] UI Smaller updates to the UI - standardizing fonts, fixing some loose ends, fixing missing combat indicators, etc. Balance Happiness The 'global median' mechanic for happiness replaced with an empire median Players are now only dealing with median unhappiness mechanics from their own cities Adjusted happiness value metrics to account for new system Empire: +5% needs per non-puppet city in empire (was 4) Puppets: 1:5 citizen:unhappy ratio (was 4) Pop: 10% (so +11% for every 10 citizens in a city, in essence) (was 10:10) Capital mod: now 15% (Was 25%) Tech mod: 75% (was 100%) The 'base' divisors for all yield tests are now 100 (Was 50 for half, now all 100) Religion Pantheon: God of War bumped to 225%, was 200% God of the Sea now +2food/+1faith, was +3 food God of Commerce/Wisdom now scale locally instead of empire-wide God of Commerce scales 1faith:5gold Goddess of Wisdom scales 1faith:4science Both cap at half # of followers in city Follower: Culture from Inspiration now 1:3, was 1:2 Buildings Reduced Tourism from TR end to 6 (was 10) Wonders National Wonders Removed maintenance from Tourist Center (??) Hagia Sophia Dropped base yields to +1faith, +2culture Civs England New UB: White Tower Replaces National Intelligence Agency - same bonuses except: +3 culture from Constable, Armory, Castle +100science/gold from spy defense in the city +100 science/gold from spy actions (+25 if an advanced action) Free GW (Crown Jewels) Available at Machinery New UA: +1 Movement for Naval or embarked Units, and -25% Naval Unit [ICON_GOLD] Gold maintenance. Foreign [ICON_SPY] Spies operate 25% slower in owned Cities. [ICON_SPY] Spies are faster and operate one Rank higher than normal. Starts with a Spy. Arabia Bazaar base Gold now +4 (Was +5) GP bonus from Historic Event now +15% (was +20%) China Yields on era change reduced by 75% (Was 25%) Ottomans Dropped production bonus from UA Policies Statecraft TR bonus on Trade Confederacy now 25% for int'l routes, applies to any city Removed aberrant 25% internal route bonus from Trade Confederacy (was a clerical error) Techs Banking unlocks Advanced Actions for spies Promotions Renamed some lengthy-name promotions to work with new viewer Fixed some missing promotions for air and anti-air units Improvements Landmarks, when created, generate +1 happiness for the creator CSD Bumped the influence from Diplo units by +5 across the board, and +5 for each promotion Emissary: 40 Envoy: 50 Diplomat: 60 Ambassador: 70 Promotions now give +10, except Noble,which gives +15 Great Diplomat now 100 influence, scaling with era