joeyspacerocks









Level 1 Spooky Pooky « on: July 18, 2014, 01:26:05 PM »



Horatio Bones is a curious lad.



Working late one night at the Nefarious Science Corporation he strays into a deserted sector and unwittingly triggers ... The Machine.



The Machine strips Horatio of his fluids and organs ~ he finds himself reduced to a living skeleton trapped in a specimen jar!



The horror!



Thus begins the longest night of Horatio's life as he travels through a dangerous and bizarre world in search of Restoration.



Some samples from the latest devlog entry are as follows ...











Presskit, mailing list and out-of-date GIFs can be found at



Finally, the original first post follows below ...





Spooky Pooky is a 2D platfomer with big pixels and 16 colours. That's right, the 1980's are back with a vengeance.











As with











You play [unnamed protagonist] who stumbles across a mysterious castle/lab. Pressing buttons you shouldn't you are accidentally pookified by The Machine - all your flesh, blood and organs are stripped and scattered around the forbidding building. You must traverse the levels collecting blood and organs whilst avoiding the other macabre experiments that roam the facility.



Honest, it's not as gruesome as it sounds - not with my pixel-art skills ...



Y'know, it's for kids. Spooky Pooky is a 2D metroidvania for PC, Mac and iOS set for release in 2016.Horatio Bones is a curious lad.Working late one night at the Nefarious Science Corporation he strays into a deserted sector and unwittingly triggers ... The Machine.The Machine strips Horatio of his fluids and organs ~ he finds himself reduced to a living skeleton trapped in a specimen jar!The horror!Thus begins the longest night of Horatio's life as he travels through a dangerous and bizarre world in search of Restoration.Some samples from the latest devlog entry are as follows ...Presskit, mailing list and out-of-date GIFs can be found at http://fistfulofsquid.com/spookypooky Finally, the original first post follows below ...Spooky Pooky is a 2D platfomer with big pixels and 16 colours. That's right, the 1980's are back with a vengeance.As with QB1-0 this game is written in C, initially for iOS, and OpenGL for pixels.You play [unnamed protagonist] who stumbles across a mysterious castle/lab. Pressing buttons you shouldn't you are accidentallyby The Machine - all your flesh, blood and organs are stripped and scattered around the forbidding building. You must traverse the levels collecting blood and organs whilst avoiding the other macabre experiments that roam the facility.Honest, it's not as gruesome as it sounds - not with my pixel-art skills ...Y'know, it's for kids. « Last Edit: May 31, 2016, 10:24:50 AM by joeyspacerocks » Logged QB1-0 - space rocks! | Spooky Pooky devlog | Blog

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joeyspacerocks









Level 1 Re: Spooky Pooky « Reply #2 on: July 18, 2014, 01:48:25 PM »



The art is definitely a work in progress - I quite like the way he looks front facing (it's quite a ZX Spectrum look) but not sure about the side views.



As for the walls - I'm sure they didn't look like that the other day Thanks for commenting, that's why I'm hereThe art is definitely a work in progress - I quite like the way he looks front facing (it's quite a ZX Spectrum look) but not sure about the side views.As for the walls - I'm sure they didn't look like that the other day Logged QB1-0 - space rocks! | Spooky Pooky devlog | Blog

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Bobert









Level 0 Re: Spooky Pooky « Reply #3 on: July 18, 2014, 05:41:20 PM » the simple graphics are pretty charming. i'm just worried that with a field of vision so small players might constantly run into obstacles that they couldn't see from off-screen. i guess it's just a matter of being careful with the level design, really



oh, and i like the title Logged Twitter // Indie DB

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Level 1 Re: Spooky Pooky « Reply #5 on: July 21, 2014, 04:40:11 AM »







I like big pixels, but there's no getting away from the fact that a larger view area gives me a lot more level design options.



NB. this isn't a 'real' level - just some tiles thrown together to play-test with Fixed the tiling bug and experimented with changing the scale.I like big pixels, but there's no getting away from the fact that a larger view area gives me a lot more level design options.NB. this isn't a 'real' level - just some tiles thrown together to play-test with Logged QB1-0 - space rocks! | Spooky Pooky devlog | Blog

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ndke







Level 2 Re: Spooky Pooky « Reply #6 on: July 21, 2014, 07:18:23 AM » Looks great so far!

One thing I noticed: when the character goes up, the background moves but it looks like it stutters.

I'm going to follow this. Logged

ndke







Level 2 Re: Spooky Pooky « Reply #8 on: July 21, 2014, 09:17:49 AM » So are you drawing the background at rounded coordinates?

If so, It might be better if you draw it at floored or ceiled coordinates, I think that'll stop the stuttering... Logged

joeyspacerocks









Level 1 Re: Spooky Pooky « Reply #10 on: August 09, 2014, 06:21:38 AM »



So, what have I done since the last time?



* Revamped protagonist sprites and walk cycle

* Freshening up of some of the tiles

* Added water levels so that areas can be drained and filled with water

* Reworked water to be rendered via a shader - currently looks exactly the same as straight-forward tiles, but will allow me to do something more interesting next







What haven't I done?



* Made it into a game ...



That is to say I've succumbed to spending too long messing about with sprites and tiles and basically avoiding the more important business of fleshing out the game play. So next up is ... organ collection.



The game revolves around collecting all the blood vials on each level, plus the body part that sits in the Organ Incubator .. first up is some terrible pixel art resembling a 'human' heart - once broken free of the machine it'll bounce about like an errant puppy requiring you to chase after it to complete the level.







Or something like that.

Which is faster? Glaciers or continental drift? Either way, they're both faster than my development of Spooky Pooky ...So, what have I done since the last time?* Revamped protagonist sprites and walk cycle* Freshening up of some of the tiles* Added water levels so that areas can be drained and filled with water* Reworked water to be rendered via a shader - currently looks exactly the same as straight-forward tiles, but will allow me to do something more interesting nextWhat haven't I done?* Made it into a game ...That is to say I've succumbed to spending too long messing about with sprites and tiles and basically avoiding the more important business of fleshing out the game play. So next up is ... organ collection.The game revolves around collecting all the blood vials on each level, plus the body part that sits in the Organ Incubator .. first up is some terrible pixel art resembling a 'human' heart - once broken free of the machine it'll bounce about like an errant puppy requiring you to chase after it to complete the level.Or something like that. Logged QB1-0 - space rocks! | Spooky Pooky devlog | Blog

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ndke







Level 2 Re: Spooky Pooky « Reply #11 on: August 09, 2014, 10:12:42 AM » The thing that I find a bit weird is that the heart has a blue line in it. I personally think it looks like someone cut in the heart with a knife.



The water looks great, but sometimes the air particles get out of the water and because it goes out of the water it looks like the water is boiling.

Is that intentional? Logged

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Level 1 Re: Spooky Pooky « Reply #13 on: August 11, 2014, 05:49:57 AM »







It's not exactly revolutionary but I quite like the effect. Although it offends the purist in me that the game is no longer 16 colours now that I have transparency ...



Haven't fixed the bubbles yet though ... Added some wibbly-wobbly water shader goodness.It's not exactly revolutionary but I quite like the effect. Although it offends the purist in me that the game is no longer 16 colours now that I have transparency ...Haven't fixed the bubbles yet though ... « Last Edit: August 11, 2014, 05:55:37 AM by joeyspacerocks » Logged QB1-0 - space rocks! | Spooky Pooky devlog | Blog

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