Kobold Sharpshooter

What the ruddy hell was that?!' Barked Glowfonix the Wizard. His ears still ringing from the sharp cracking sound, which echooed loudly in the confines of the cave, he looked about. Berna was on the ground. Something had left a deep dent in her thick dwarvern helm, and she was groaning in pain. Quick thinking, Glowfonix cast a fire bolt down the tunnel. Its flicking red light flashed over a Kobold. It was wielding a staff of some kind, with a trigger like a crossbow at one end. Its yellow eyes gleaming with a manic light, as it raised the strange staff again, pointing it at the wizard. There was a click, and a flash of sparks. With a boom, there was a great flash of light and fire. Only the feet of the Kobold remained. The rest of it was splattered across the tunnels dank walls. 'What the ruddy hell is going on?!'

Kobold Sharpshooter Small Humanoid, Chaotic Evil Armor Class 13

13 Hit Points 5 (2d6 + 2)

5 (2d6 + 2) Speed 30ft. STR DEX CON INT WIS CHA 7 (-2) 15 (+2) 9 (-1) 12 (+1) 7 (-2) 8 (-1) Senses darkvision 60ft., passive Perception 10

darkvision 60ft., passive Perception 10 Languages Common, Draconic

Common, Draconic Challenge 1/2 (100 XP)

1/2 (100 XP) Sunlight Sensitivity. While in sunlight, the Sharpshooter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

While in sunlight, the Sharpshooter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Pack Tactics. The Sharpshooter has advantage on attack rolls against a creature, if at least one of the Sharpshooter's allies is within 5 ft of the Sharpshooter, and is not incapacitated.

The Sharpshooter has advantage on attack rolls against a creature, if at least one of the Sharpshooter's allies is within 5 ft of the Sharpshooter, and is not incapacitated. Blackpowder is tricksie. If the Sharpshooter rolls a Natural 1 on an attack roll, the Sharpshooter dies as his musket misfires. Actions Musket. Ranged Weapon Attack: +4 to hit, range 30/100ft., one target. Hit 6 (1d8 + 2) Dagger Melee Weapon Attack: +3 to hit, range 5ft., one target. Hit 4 (1d4+2)

No one knows how or when Kobolds figured out how to make blackpowder. Many races still do not trust this alchemtic invention, and the deadly potential it has. It is rarely safe even in the most careful of hands.

It has been theorised that the Kobolds natural inclinations to short lives, and the rapid turn over of population has given them a greater zeal and abandon for trying the new, no matter how dangerous it may be to them, and all those around them.

Delicate tools. The muskets and pistols crafted in the warrens of Kobolds are crude to say the least. Some dont even have triggers or firing mechanisms, but simply a hole bored into the end of a metal pipe, where the Kobold can stick a match or burning wick into. For this reason, and the general stench and poor design of their weapons, only the most desperate would ever think of using a Kobold Musket looted from its previous owner. At best it would fall apart in your hands. At worst, it would blow said hands off.