Martial Archetype

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.

The Spellbinder

Among those practiced at manipulating magic are the men and women that seek physical unity with the arcane. Beyond mere spellcasters, Spellbinders are martially profound. They are able to briefly empower themselves with the flow of magic that permeates reality and twist it into a favorable outcome.

Martial Magic

Upon choosing this Martial Archetype at 3rd level, you gain the ability to enter an Arcane Stance for a brief time.

Arcane Stances. You learn the Arcane Stances, a pair of combat forms that briefly influence the weave of magic nearby. These are listed under "Stances".

Stance Dice. You acquire a number of stance dice, which are d4s. You gain a number of stance dice equal to twice your Wisdom modifier. You regain these dice after a long rest.

Saving Throws and Spell Attack Rolls. Some abilities require a saving throw or an attack roll to be made as if you were the origin of a spell. Resolve these attacks using Wisdom as your spellcasting ability.

Stances

The stances are presented in alphabetical order.

Disrupting Stance. You are practiced at finding and cutting the threads of magic woven by others.

As a bonus action, you may expend a stance die to enter into a disruptive stance until the beginning of your next turn. You add the Stance die to all attack rolls during this turn. In this stance, you can use the Dash action and make one weapon attack as a part of that action. Attacks made by you against a creature concentrating on a spell have advantage, and a concentrating creature hit by your attacks has disadvantage on the concentration saving throw as the weave of magic is distorted.

Warding Stance. You are adept at deflecting and absorbing spells that, to others, seem to be sure hits.

As a bonus action, you may expend a Stance die to enter into a Warding Stance until the beginning of your next turn. You add the Stance die to your AC while this ability is active. In this Stance, you have advantage on saves forced by spells, and spell attack rolls against you have disadvantage as the weave of magic warps around you.

Discerning Sight

Your sense of the arcane is unrivaled, and your studies have granted you insight into the fundamental laws of magic.

Starting at 3rd level, you gain advantage on and proficiency in Arcana checks. You may also cast Detect Magic as a ritual.

Absorptive Lacuna

At level 7, you and allies within 10 feet of you can add your Wisdom modifier to saves against spells.

Spellskin

Starting at level 10, if you succeed on a saving throw against a spell or a spell misses you, you may choose another creature (including the spellcaster) you can see within 30 feet as a reaction. The spell targets the chosen creature instead of you. If the spell forced a saving throw, the creature must make its own save using your spell save DC. If the spell was an attack, the attack roll is rerolled against the chosen creature using your spell attack bonus.

Might over Magic

Starting at level 15, your Stances further affect the weave of magic.

Maelstrom. Your power can momentarily extend outwards to further protect your allies.

While Warding Stance is active, you can choose to cause spells and magical effects cast on your allies within 10 feet to affect you instead. Spells are treated as if you were the original target. Spells and magical effects that can normally affect multiple targets only affect you while the Stance is active.

Avalanche. Your power guides you towards your prey, past and through whatever foes may stand before you.

You gain an additional 10 feet of movement while Disrupting Stance is active, and opportunity attacks against you have disadvantage. You may move through difficult terrain normally while the Stance is active, even if you are under the influence of magic that impedes movement.

Font of Power

Starting at level 18, you may add your Wisdom modifier to the result whenever you roll a Stance die.