Lands Final Hand Answer

Hand 10: (on the draw)

» Keep or Mulligan?

Miracles

Pre-board

Hand 1: (on the play)

» Keep or Mulligan?

Keep This hand has two options, the first being to Ponder for Infernal Tutor and the second being to generate ten Goblins. New age Miracles is weakest in their set-up stage of the game and ten Goblins on the play is likely good enough to get there. What I like about this hand is you’re in position to combo off again if a card like Terminus did bail them out. Generally, I’m not a fan of Empty the Warrens versus Miracles but there’s always exceptions.

Hand 2: (on the draw)

» Keep or Mulligan?

Mulligan This hand doesn’t have anything going for it – It’s very slow and doesn’t have disruption. Meaning, a card like Azcanta, the Sunken Ruin will likely seal the game or an early Counterbalance. Burning Wish for Past in Flames is strong versus Miracles, but you would need your cantrips to find Infernal Tutor, “ritual effects”, and discard spells. It seems like a lot to ask for, while hoping for the blue enchantments to not lock up the game.

Hand 3: (on the play)

» Keep or Mulligan?

Keep This hand is everything hand #2 wanted to be! It has disruption, “tutor effects”, and mana to recur with Past in Flames. I would likely start off with Duress, then Burning Wish on the second turn. From there, turn three could be the combo turn.

Hand 4: (on the draw)

» Keep or Mulligan?

Mulligan This hand needs two initial mana sources in order to win, which is asking a lot, but you don’t need to win on turn one. If this hand had Infernal Tutor over Burning Wish, I’d snap it off. I think hitting two initial mana sources early isn’t likely, especially when needing to play around things like Counterbalance, Counterspell, and Force of Will.

Hand 5: (on the play)

» Keep or Mulligan?

Mulligan While going to five is bad, this hand doesn’t have a lot going for it. You would need multiple Dark Rituals or Dark Ritual, Rite of Flame and another mana source to make this playable. I think this hand is already a mulligan to five, that’s likely too slow.

Post-board

Website recommendation for sideboarding

Hand 6: (on the draw)

» Keep or Mulligan?

Keep Attacking Miracles in the early game is best, as mentioned before, this hand is capable of that but it can also go late if need be due to the Abrupt Decay. If the opponent taps out on turn one, I would consider going for it. If they don’t, I’d likely pass.

Hand 7: (on the play)

» Keep or Mulligan?

Keep Almost the ideal post-board hand, just need to find an Infernal Tutor.

Hand 8: (on the draw)

» Keep or Mulligan?

Either I can’t fault anyone for keeping this, but at the same time, part for me wants to mulligan. If I was up a game, I’d likely keep – otherwise mulligan.

Hand 9: (on the play)

» Keep or Mulligan?

Keep While this hand doesn’t have any business, I believe it has enough disruption in order to win the game. I’d likely start off with Bloodstained Mire into Bayou, and then cast Duress. Follow up the next turn with Xantid Swarm (most likely).

Hand 10: (on the draw)

» Keep or Mulligan?