Today developer Carnivore Studio released the news that the PS Vita stretch goal for Kodoku Chronicles will be removed and the Vita will be part of the main funding goal. We can expect the game to be released on Vita when the main funding goal is reached.

What’s the game about:

Kodoku Chronicles is a visual novel focusing on the arrival of the characters in Kodoku Island.In this island,the main protagonist will encounter a hostile environment full of dangerous and insane locals.

We would love see you getting close to the characters, not because they are strong, dangerous or even sexy for some of them, but because they have weaknesses or obsessions making them terribly human.

Kodoku Chronicles’ game structure is mostly linear, but decisions you make will affect it.The scenario scheme of Kodoku Chronicles will be the same as Kodoku, frightening. We want the player to feel the need of stopping the game for a while just to pass their dread, willing to go back to play just to get the thrill of terror.

Combat Mechanics:

The game mechanics are pretty simple to use :

– When you encounter a monster, you have a certain percentage of change to destroy it.

– Then, you need to pickup the spells you want to cast on this enemy. Each combination will do more or less damage and will increase or decrease your Luck. Your perspicacity will help you to find the proper spell combination depending on enemies weaknesses.

– Then you can increase your chance to kill an enemy by sacrificing you health points. This increase your percentage of chance to eliminate the monster. If you succeed, the monster get hit and lose some Health Points.



On a single fight you can safely transfer your Health Points to your Luck, but on a fight including 3 or 4 monster, You will have to be smart, set your defensive and offensive strategy and also choose when to boost your Luck at the risk of having to adapt quickly to the opponent. During the game you’ll unlock new spells, and, depending on your relation with the different characters, you will earn some Health Points or Luck Points. But in order to create bounds with the different protagonists, you will have to understand their psychology.



We are absolutely thrilled to see this game land on our favourite handheld. For more info head over to their twitter or visit their kickstarter page.

Verocious is our contributor from The Hague and is an avid gamer since the day his father bought his first computer. He grew up playing games like Wolfenstein 3d, Duke Nukem and Tomb Raider. Although he loves all kinds of genres, he’s not really familiar with JRPG and Sports games. His favourite of all time is The Last of Us, and has a big love for Indie games.

Follow me on twitter @Gamethusiast