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<<<<< ALL STRINGS WITH HL3 IN IT FROM "DESTINATIONS" >>>>>

<<<<< CONTROL + H AND ENTER HL3 TO HIGHLIGHT ALL MENTIONS OF HL3 >>>>>

<<<<< NOTE* THIS IS VERSION 2 THAT HAS BEEN STRIPPED DOWN TO ONLY SHOW REFERENCES THAT ARE LIKELY NOT RANDOMLY OCCURRING >>>>>

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1ST FILE : C:\Program Files (x86)\Steam\steamapps\common\Destinations\game\bin\win64\tools\model_editor.dll 8,775 KB Application extension 6/9/2016

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37445 RenderColor2MorphExplorerDriving( bool )Bone Merge1OnBoneMergeRemoved( QStandardItem * )2BoneMergeRemoved( QStandardItem * )scripts\rpg\unitsUnit Text Files (*.txt)Load unit text fileunit_key_valuesAttachAngleModelScaleAttachBoneBoneMergeChildWearablesBaseItemCQModelView::GetUnitWearableItems(12692): Could not unit text file: %s _fromcontentCQModelView::GetUnitModelName(12513): Could not unit text file: %s ModelBaseUnitCQModelView::GetUnitInventoryItems(12546): Could not unit text file: %s InventoryCQModelView::FindInventoryModelFromKeyValues(12585): Could not unit text file: %s WearablesAttachOffset2SequenceClicked( QTreeWidgetItem *)Blend sequences togetherSequence Blendstoolimages:model_editor/toolbar_sequence.pngBlends1OnSequenceBlendPressed()2clicked()View properties of the selected sequence_fromcontent.vmdlCQModelView::LoadHeroItems(12947): Cannot find asset to load: %s Sequences1OnSequenceItemSelected( QStandardItem * )2SequenceItemSelected( QStandardItem * )1OnAnimationItemModelUpdated( )2AnimationItemModelUpdated( )1OnSequenceClicked( QTreeWidgetItem * )1OnSequenceWeightChanged( int, float )2WeightChanged( int, float )1OnSequenceChanged( int, HSequence )2SequenceChanged( int, HSequence )1OnEditorSequenceChanged( HSequence )2SequenceChanged( HSequence )1OnPoseParametersChanged()2PoseParametersChanged()Sequence PropertiesProperties1OnSequencePropertiesPressed()View pose paramaters on this modelPose Parameters1OnPoseParameterPressed(): Sequence BlendsSequenceBlendDockèën€ ƒ € f € @‚ € Ðh € àh € àË € Ðb € àc € °E € i € p… € Ë € ð… € 2PoseParameterChanged( int, float )PoseParamDock1OnMaterialsUpdated( )2MaterialsUpdated( )1OnAddMaterialGroupFromMenu( )2AddMaterialGroup( )1OnMaterialGroupChanged( uint32 )2MaterialGroupChanged( uint32 )2ModelReloaded(): Sequence Properties1OnReferenceDoubleClicked( QTreeWidgetItem * )2ReferenceDoubleClicked( QTreeWidgetItem *)1OnSequenceChanged( HSequence )SequencePropsDock: pose Parameters1OnPoseParameterChanged( int, float )Gizmo Mode Change: ScaleGizmo Mode Change: Box ScaleInertialManual Reloadmodeleditorvalve__systemDefault__userDefaultPreferencesphysics_testbed.exe -game hl3 -open ""%s (%s)Gizmo Mode Change: TranslateGizmo Mode Change: TranslateGizmo Mode Change: RotateReset Camera1Reset3DView( )2triggered( )Show All1ShowAll( )Show None1ShowNone()Show DefaultSystem Default Settings SavedSystem Default Settings Restoredén€  € ° € @\ € PÍ € PÍ € PÍ € PÍ € @Í € `Í € PÍ € PÍ € Ð¡

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2ND FILE : C:\Program Files (x86)\Steam\steamapps\common\Destinations\game\core\pak01_000.vpk 103,205 KB VPK File 6/9/2016

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278729 "mod" "hl3"

280414 HL3GF0dev_measuregeneric01b

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3RD FILE : C:\Program Files (x86)\Steam\steamapps\common\Destinations\game\steamtours\bin\win64\client.dll 11,231 KB Application extension 6/9/2016

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57984 € c:\buildslave\destinations_staging_win64\build\src\game\client\hl2\fx_hl2_impacts.cppLoopModeGameStartupImpactJeep_global_clientImpactJeepImpactCallbackParticle/Effect_RenderingImpactGauss_global_clientImpactGaussAirboatGunImpactImpactAirboatGunCallbackfx_airboat_gun_impactImpact_global_clientHelicopterImpact_global_clientHelicopterImpactImpactHelicopterCallbackAirboatGunImpact_global_clientC_HalfLife2Proxyphyscannon_mega_enabledCHalfLife2ProxyCHalfLife2Source2ClientConfig0011.00sk_dmg_inflict_scale11.50sv_robust_explosions0.50sk_dmg_inflict_scale30.75sk_dmg_inflict_scale2sk_dmg_take_scale32.0sk_dmg_take_scale2sk_dmg_take_scale11.20sk_autoaim_scale2sk_autoaim_scale1sk_allow_autoaimsk_ammo_qty_scale30.60sk_ammo_qty_scale2sk_ammo_qty_scale1sk_plr_dmg_ar2sk_plr_grenade_drop_timesk_plr_health_drop_time30sk_plr_dmg_alyxgunsk_max_ar2_altfiresk_max_ar2sk_npc_dmg_ar2sk_npc_dmg_pistolsk_plr_dmg_pistolsk_max_alyxgunsk_npc_dmg_alyxgunsk_max_smg1sk_npc_dmg_smg1sk_plr_dmg_smg1sk_max_pistol7sk_max_buckshotsk_npc_dmg_buckshotsk_plr_dmg_buckshotsk_max_rpg_roundsk_npc_dmg_rpg_roundsk_plr_dmg_rpg_roundsk_plr_num_shotgun_pelletssk_plr_dmg_grenadesk_max_sniper_roundsk_npc_dmg_sniper_roundsk_plr_dmg_sniper_roundsk_max_striderbustersk_max_hopwiresk_max_grenadesk_npc_dmg_grenadesk_plr_dmg_357sk_max_smg1_grenadesk_npc_dmg_smg1_grenadesk_plr_dmg_smg1_grenadesk_npc_dmg_crossbowsk_plr_dmg_crossbowsk_max_357sk_npc_dmg_357sk_plr_dmg_airboatsk_dmg_sniper_penetrate_npcsk_dmg_sniper_penetrate_plrsk_max_crossbowsk_npc_dmg_gunship_to_plrsk_npc_dmg_gunshipsk_max_gauss_roundsk_npc_dmg_airboathl2_combine_ballhl2_homing_missilehl2_spithl2_plasmanodehl2_headcrabhl2_crowhl2_houndeyehl2_first_npchl2_last_npchl2_antlionhl2_gunshiphl2_striderCSteamToursGameRulesHL3VScriptGameSystemhl2_combine_ball_npcmp_gamemodecampaignUnsupported in HL.hð~€ ð>

59904 #k_EMsgGCToGCUniverseStartupResponse ¤ B H € c:\buildslave\destinations_staging_win64\build\src\game\client\generated_protosteamtours\win64\hl3_usermessages.pb.cchl3_usermessages.proto

59905 hl3_usermessages.proto google/protobuf/descriptor.proto networkbasetypes.proto"$

59919 HL3UserMessageIds

76444 .?AV?$CCallResult@VCDestinations_Welcome_Panel@@USteamUGCQueryCompleted_t@@@@`k€ .?AVCDestinations_Welcome_Panel@@`k€ .?AV?$CReferencedFieldPredictionCopyDataOps@VCGameSceneNode@@$09@@`k€ .?AV?$CEntityComponentHelperT@VCBodyComponentPoint@@V?$CEntityComponentHelperReferenced@VCBodyComponentPoint@@@@@@`k€ .?AV?$CEntityComponentHelperReferenced@VCBodyComponentPoint@@@@`k€ .?AV?$CEntityComponentHelperT@VCBodyComponentSkeletonInstance@@V?$CEntityComponentHelperReferenced@VCBodyComponentSkeletonInstance@@@@@@`k€ .?AV?$CEntityComponentHelperReferenced@VCBodyComponentSkeletonInstance@@@@`k€ .?AV?$CEntityComponentHelperT@VCBodyComponent@@V?$CEntityComponentHelperReferenced@VCBodyComponent@@@@@@`k€ .?AV?$CEntityComponentHelperReferenced@VCBodyComponent@@@@`k€ .?AVCDefPredictionCopyOps@@`k€ .?AVIPredictionCopyOps@@`k€ .?AVCBodyComponentPoint@@`k€ .?AVNetworkVar_m_sceneNode@CBodyComponentPoint@@`k€ .?AVCBodyComponentSkeletonInstance@@`k€ .?AVCBodyComponent@@`k€ .?AVCEntityComponent@@`k€ .?AVNetworkVar_m_skeletonInstance@CBodyComponentSkeletonInstance@@`k€ .?AVCSkeletonInstance@@`k€ .?AVCGameSceneNode@@`k€ .?AVISceneAnimatableProceduralBoneTransforms@@`k€ .?AVCEntityComponentHelper@@`k€ .?AV?$CEntityComponentHelperT@VCLightComponent@@V?$CEntityComponentHelperReferenced@VCLightComponent@@@@@@`k€ .?AV?$CEntityComponentHelperReferenced@VCLightComponent@@@@`k€ .?AVCUtlSlot@@`k€ .?AVCLightComponent@@`k€ .?AV?$CEntityComponentHelperT@VCNetworkTransmitComponent@@V?$CEntityComponentHelperContained@VCNetworkTransmitComponent@@@@@@`k€ .?AV?$CEntityComponentHelperContained@VCNetworkTransmitComponent@@@@`k€ .?AVIEventRegisterCallback@@`k€ .?AVCNetworkTransmitComponent@@`k€ .?AV?$CEntityComponentHelperT@VCPhysicsComponent@@V?$CEntityComponentHelperReferenced@VCPhysicsComponent@@@@@@`k€ .?AV?$CEntityComponentHelperReferenced@VCPhysicsComponent@@@@`k€ .?AVCTraceFilter2@@`k€ .?AURnQueryAttr_t@@`k€ .?AURnQueryShapeAttr_t@@`k€ .?AVCGameSceneNodeHandle@@`k€ 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4TH FILE : C:\Program Files (x86)\Steam\steamapps\common\Destinations\game\steamtours\bin\win64\server.dll 14,002 KB Application extension 6/9/2016

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65921 c:\buildslave\destinations_staging_win64\build\src\game\server\hl2\hl2_client.cppGameSessionManifest_serverClientGamePrecache_serverHalf-Life 2CHalfLife2ProxySource2ServerConfig001physcannon_mega_enabledCHalfLife20.75sk_dmg_inflict_scale20.50sk_dmg_inflict_scale31.50sv_robust_explosions1.00sk_dmg_inflict_scale1sk_autoaim_scale2sk_autoaim_scale1sk_ammo_qty_scale11.20sk_dmg_take_scale2sk_dmg_take_scale1sk_allow_autoaimsk_dmg_take_scale3sk_plr_grenade_drop_timesk_plr_health_drop_timesk_npc_dmg_ar2sk_plr_dmg_ar20.60sk_ammo_qty_scale230sk_ammo_qty_scale3sk_plr_dmg_pistolsk_max_alyxgunsk_max_pistolsk_npc_dmg_pistolsk_max_ar2_altfiresk_max_ar2sk_npc_dmg_alyxgunsk_plr_dmg_alyxgunsk_max_buckshotsk_npc_dmg_buckshotsk_plr_num_shotgun_pellets7sk_npc_dmg_smg1sk_plr_dmg_smg1sk_plr_dmg_buckshotsk_max_smg1sk_max_sniper_roundsk_npc_dmg_sniper_roundsk_npc_dmg_grenadesk_plr_dmg_grenadesk_npc_dmg_rpg_roundsk_plr_dmg_rpg_roundsk_plr_dmg_sniper_roundsk_max_rpg_roundsk_npc_dmg_smg1_grenadesk_plr_dmg_smg1_grenadesk_plr_dmg_357sk_max_smg1_grenade3sk_max_grenadesk_max_striderbustersk_max_hopwiresk_dmg_sniper_penetrate_plrsk_max_crossbowsk_plr_dmg_airboatsk_dmg_sniper_penetrate_npcsk_max_357sk_npc_dmg_357sk_npc_dmg_crossbowsk_plr_dmg_crossbowCLASS_NONEalyx_darkness_forceCLASS_ANTLIONCLASS_PLAYERsk_max_gauss_roundsk_npc_dmg_airboatsk_npc_dmg_gunship_to_plrsk_npc_dmg_gunshipCLASS_CITIZEN_REBELCLASS_CITIZEN_PASSIVECLASS_COMBINE_GUNSHIPCLASS_COMBINECLASS_BARNACLECLASS_APCDRIVERCLASS_BULLSEYECLASS_BLOBCLASS_MILITARYCLASS_METROPOLICECLASS_STALKERCLASS_SCANNERCLASS_CONSCRIPTCLASS_COMBINE_HUNTERCLASS_MANHACKCLASS_HEADCRABCLASS_EARTH_FAUNACLASS_FLAREsuper_phys_gunMISSING CLASS in ClassifyText()CLASS_ZOMBIECLASS_VORTIGAUNTCLASS_MISSILECLASS_PROTOSNIPERhl2_combine_ballhl2_homing_missilehl2_houndeyehl2_first_npcgrenadeweapon_physcannonhl2_spithl2_plasmanodehl2_last_npchl2_antlionice_falling_damage_scalehl2_combine_ball_npchl2_headcrabhl2_crowhl2_gunshiphl2_striderInitializeAINetworksNavGameSystemLoadAllSchedulesep1_ice_sphereHL3VScriptGameSystemep_alyx_darknessmodeUnsupported in HL.CSteamToursGameRulesmp_gamemodecampaignXÓ•€ a € € € øÓ•€ ô\ € 0] € <] € Ó € ] € Ð\ € $] € è\ € ] € ] € Ä\ € PJ € °í € J € 0Í € Ä\ € Ó € € € C € ` € `J € € € Y € € € ÐÓ•€ pZ € [ € J € À'€ ðZ € ` € 0C € `Z € °Z € € € 0ì € 0ì € ` € Î € Ä'€ C € € € °Ê € 0C € 0C € ÐK € PÍ € °Â'€ àJ € O € Í € ðÍ € U € ` € Ã'€ Î € `G € ` € €Ó•€ a € øên€ ¨Ó•€ °Ó € ` € ÐË € ` € ` € ` € ` € €-3€ -3€ ` € ` € ` € ` € ` € þ.€ ` € ` € a € @ /€ ` € Pb € -3€ 0-3€ @-3€ p-3€ @b € à 0€ ð 0€ 0€ 0€ 0€ °.3€ ÀÆ € a € àÌ € ðÃ € _ € C € C € ` € ` € € € ` € ` € ` € ` € À /€ Ã € € € /€ €Ó € ÀÓ € ` € @Ó € € € Ð-3€ C € C € C € ð` € € € ` € ` € C € `Ê € € € Ë € 0Ë € À03€ ÐÊ € à /€ € € ÀÅ € ` € ` € € € Ð 0€ Pÿ.€ €/€ °03€ `b € ð /€ °í € ` € ` € 0C € ðÉ € É € € € 0ì € ` € €Y € P"0€ € € ` € €] € ` € P"0€ $0€ àþ.€ pþ.€ ` € pË € Ðb € °Á € Ð^ € 0C € €Y € €Y € ð] € ^ € 0C € $0€ ` € ` € Ó € P² € € € ` € P² € ` € € € € € € € € € ` € @ /€ p /€ /€ /€ 0C € 0C € ÐÌ € € € ` € Ð /€ ` € ` € ` € 0 /€ ` € 0C € 0C € € € C € Ó € Ó € à /€ € € ° /€ 0C € 0C € 0C € Ì € 8Õ•€ €g € ` € Àf € °Ý € ÀÝ € °í € ú € °û € j €  € `j € € € àj € `Õ•€ @c € _ € €b € °Ý € ÀÝ € °í € ú € °û € °e €  € f € € € €f € ˆÕ•€ k € 3]€ j € €› € € € p4]€ @/]€ °› € € @ž € Ÿ € Pº € ! € ¡ € °0]€ À:]€ € `î € £ € °Õ•€ €k € 3]€ °e € €. € € € p4]€ @/]€ °p € Pr € °q € r € Pº € ! € €™ € °0]€ À:]€ € `î € › € øÔ•€ À € Ö•€ 0á € @á € ðÉ$€ '€ ð € 0 '€ ØÕ•€ ÐÓ € Ø € Ø € Ö•€ p× € `æ € ë € PØ € #d€ æ € `É"€ Ð€ ÐË"€ Pý € °ÂJ€ ` € ` € Z € @|K€ °|K€ 

66355 _subgroup_member_lump_ent_index_CProceduralSpawnTemplate::PopulateSubgroupListc:\buildslave\destinations_staging_win64\build\src\game\server\hl3\procedural_spawn_template.cpplogic_player_volume_trackerCProceduralSpawnVolumeCPlayerVolumeTrackerInput_AddTagsAddTagsmin_reuse_delaymax_spawns_allowedInput_RemoveTagsRemoveTagsTracking Tags = '%s'%d Active VolumesTags = %sRemoving tags from volume '%s': '%s'

66839 hl3_usermessages.proto google/protobuf/descriptor.proto networkbasetypes.proto"$

66853 HL3UserMessageIds

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m_hAutoAimTargetm_vecAutoAimPointm_bAutoAimTargethl2_gamerulesCHalfLife2Proxy::CEntityInstanceEntityClassAI_Posture_tai_goal_actbusyCAI_ActBusyGoal::CEntityInstanceEntityClassai_goal_actbusy_queueCAI_ActBusyQueueGoal::CEntityInstanceEntityClassAIReadiness_tAIReadinessUse_tCNPC_PlayerCompanion::CEntityInstanceEntityClassCNPC_PlayerCompanion::eCoverTypeCNPC_Citizen::CEntityInstanceEntityClassCT_DEFAULTCT_DOWNTRODDENCT_REFUGEECT_REBELCT_UNIQUECIT_EXP_UNASSIGNEDCIT_EXP_SCAREDCIT_EXP_NORMALCIT_EXP_ANGRYCIT_EXP_LAST_TYPEis_quest_memberm_bIsQuestMemberCOND_CIT_PLAYERHEALREQUESTCOND_CIT_COMMANDHEALCOND_CIT_HURTBYFIRECitizenType_tCitizenExpressionTypes_tSQUAD_SLOT_CITIZEN_RPG1SQUAD_SLOT_CITIZEN_RPG2gm_PlayerSquadEvaluateTimerAIRU_NEVERAIRU_ALWAYSAIRU_ONLY_PLAYER_SQUADMATESCNPC_PlayerCompanion::CT_NORMALCNPC_PlayerCompanion::CT_TURRETCNPC_PlayerCompanion::CT_MORTARm_bWeightPathsInCoverm_FollowBehaviorm_StandoffBehaviorm_LeadBehaviorm_ActBusyBehaviorm_flBoostSpeedCOND_PC_HURTBYFIRECOND_CIT_START_INSPECTIONSCHED_CITIZEN_PLAY_INSPECT_ACTIVITYSCHED_CITIZEN_HEALSCHED_CITIZEN_RANGE_ATTACK1_RPGSCHED_CITIZEN_PATROLSCHED_CITIZEN_MOURN_PLAYERSCHED_CITIZEN_SIT_ON_TRAINSCHED_CITIZEN_STRIDER_RANGE_ATTACK1_RPGSCHED_CITIZEN_HEAL_TOSSTASK_CIT_HEALTASK_CIT_RPG_AUGERTASK_CIT_PLAY_INSPECT_SEQUENCETASK_CIT_SIT_ON_TRAINTASK_CIT_LEAVE_TRAINTASK_CIT_SPEAK_MOURNINGTASK_CIT_HEAL_TOSSgm_iszShotgunClassnamegm_iszRollerMineClassnameinfo_npc_spawn_destinationCNPCSpawnDestination::CEntityInstanceEntityClassCBaseNPCMaker::CEntityInstanceEntityClassCBaseNPCMaker::ThreeStateYesNo_tCBaseNPCMaker::ThreeStateDist_tnpc_makerCNPCMaker::CEntityInstanceEntityClassnpc_template_makerCTemplateNPCMaker::CEntityInstanceEntityClassCBaseNPCMaker::TS_YN_YESCBaseNPCMaker::TS_YN_NOCBaseNPCMaker::TS_YN_DONT_CARECOND_PC_SAFE_FROM_MORTARCOND_PC_BECOMING_PASSENGERSCHED_PC_COWERSCHED_PC_MOVE_TOWARDS_COVER_FROM_BEST_SOUNDSCHED_PC_TAKE_COVER_FROM_BEST_SOUNDSCHED_PC_FLEE_FROM_BEST_SOUNDSCHED_PC_FAIL_TAKE_COVER_TURRETSCHED_PC_FAKEOUT_MORTARSCHED_PC_GET_OFF_COMPANIONTASK_PC_WAITOUT_MORTARTASK_PC_GET_PATH_OFF_COMPANIONgm_fCoverSearchTypegm_bFindingCoverFromAllEnemiesgm_iszMortarClassnamegm_iszFloorTurretClassnamegm_iszGroundTurretClassnameCOND_ACTBUSY_AWARE_OF_ENEMY_IN_SAFE_ZONECOND_ACTBUSY_ENEMY_TOO_CLOSEnode%02dm_iszNodesAIHCR_DEFAULT_AIAIHCR_MOVE_ON_COVERAIHCR_MOVE_IMMEDIATEAIP_INDIFFERENTAIP_STANDINGAIP_CROUCHINGAIP_PEEKINGm_bHasLowCoverActivityCOND_ABANDON_TIME_EXPIREDSCHED_LEAD_PLAYERSCHED_LEAD_PAUSESCHED_LEAD_PAUSE_COMBATCBaseNPCMaker::TS_DIST_NEARESTCBaseNPCMaker::TS_DIST_FARTHESTCBaseNPCMaker::TS_DIST_DONT_CARESCHED_ACTBUSY_START_BUSYINGSCHED_ACTBUSY_BUSYSCHED_ACTBUSY_STOP_BUSYINGSCHED_ACTBUSY_LEAVESCHED_ACTBUSY_TELEPORT_TO_BUSYTASK_ACTBUSY_PLAY_BUSY_ANIMTASK_ACTBUSY_PLAY_ENTRYTASK_ACTBUSY_PLAY_EXITTASK_ACTBUSY_TELEPORT_TO_BUSYTASK_ACTBUSY_WALK_PATH_TO_BUSYTASK_ACTBUSY_GET_PATH_TO_ACTBUSYTASK_ACTBUSY_VERIFY_EXITCOND_ACTBUSY_LOST_SEE_ENTITYTASK_LEAD_WAVE_TO_PLAYERTASK_LEAD_PLAYER_NEEDS_WEAPONTASK_LEAD_SPEAK_STARTTASK_LEAD_MOVE_TO_RANGETASK_LEAD_RETRIEVE_WAITTASK_LEAD_WALK_PATHCOND_LEAD_FOLLOWER_LOSTCOND_LEAD_FOLLOWER_LAGGINGCOND_LEAD_FOLLOWER_NOT_LAGGINGCOND_LEAD_FOLLOWER_VERY_CLOSECOND_LEAD_SUCCESSCOND_LEAD_HAVE_FOLLOWER_LOSCOND_LEAD_FOLLOWER_MOVED_FROM_MARKCOND_LEAD_FOLLOWER_MOVING_TOWARDS_MEbasehlcombatweaponSCHED_LEAD_RETRIEVESCHED_LEAD_RETRIEVE_WAITSCHED_LEAD_SUCCEEDSCHED_LEAD_AWAIT_SUCCESSSCHED_LEAD_WAITFORPLAYERSCHED_LEAD_WAITFORPLAYERIDLESCHED_LEAD_PLAYERNEEDSWEAPONSCHED_LEAD_SPEAK_STARTSCHED_LEAD_SPEAK_THEN_RETRIEVE_PLAYERSCHED_LEAD_SPEAK_THEN_LEAD_PLAYERTASK_GET_PATH_TO_LEAD_GOALTASK_STOP_LEADINGTASK_LEAD_FACE_GOALTASK_LEAD_ARRIVETASK_LEAD_SUCCEEDTASK_LEAD_GET_PATH_TO_WAITPOINTRelevantSpawnTemplate_tProceduralSpawnVisRequirement_tCProceduralSpawnAreaInfoCProceduralSpawnTemplateInfoCProceduralSpawnReuseInfoCProceduralSpawnManager::CEntityInstanceEntityClassCProceduralSpawnTemplateActiveInstance::CEntityInstanceEntityClassCProceduralSpawnConstraintSet::operator= unimplemented!CProceduralSpawnConstraintSet::operator =c:\buildslave\destinations_staging_win64\build\src\game\server\hl3\procedural_spawn_constraint.hRelevantSpawnTarget_tCBaseHLCombatWeapon::CEntityInstanceEntityClassCBaseHLBludgeonWeapon::CEntityInstanceEntityClassSpawnDebugOverrideState_tCProceduralSpawnTemplateActiveInstanceCProceduralSpawnTemplateInstanceInfom_LastRejectionReasonm_Tagsm_TagsRequiredm_flAreaSizem_bIsCeilingm_flTargetsNotInLOSTimem_flOnlySpawnInsidePlayerRadiusm_flOnlySpawnOutsidePlayerRadiusm_nVisRequirementm_flMaxMemberRotationRandomm_flMaxTemplateRotationRandomm_bRotateMembersTowardsPlayerm_bRotateTemplateTowardsPlayerm_bIgnoreManagerDistanceRequirementsm_flMinReuseDelaym_nMaxSpawnsAllowedCProceduralSpawnSubgroupCProceduralSpawnSubgroup::CEntityInstanceEntityClassCProceduralSpawnSubgroupInfoCProceduralSpawnSubgroupInfo::SubgroupMember_tCProceduralSpawnTemplate::CEntityInstanceEntityClassEncompassingSpawnVolume_tCProceduralSpawnTarget::CEntityInstanceEntityClassPROCEDURAL_SPAWN_VIS_HIDDEN_FROM_PLAYERPROCEDURAL_SPAWN_VIS_VISIBLE_TO_PLAYERPROCEDURAL_SPAWN_VIS_ANYm_hTemplateOnBurstSpawnCompletem_RelevantTemplatesm_TargetTagsRequiredm_TemplateTagsRequiredm_nDebugOverrideStatem_flOnlySpawnInsideManagerRadiusm_flOnlySpawnOutsideManagerRadiusm_flTargetBudgetm_flSpendingLimitm_flThinkIntervalm_bBurstSpawnerm_bPartialSpawnerm_flPartialSpawnRadiusm_bAvoidPreviousChoicesm_flCurrentActiveBudgetm_flAccumulatedSpentAmountm_flLastSpawnTimem_nNumSpawnedstart_enabledspawn_inside_manager_radiusspawn_outside_manager_radiusstarting_target_budgetthink_intervalburst_spawnerpartial_spawnerpartial_radiusavoid_previous_choicesOnSpawnedOnAllTemplatesExhaustedOnFailedToSpawnOnSpendingLimitReachedOnFinalSpawnedDeathm_nTemplateInstanceIdOverridem_flInstanceCostm_vChosenPlayerPositionm_InstanceTransformm_bUnloadSpawnGroupWhenDeadm_bFromBurstSpawnm_bFromPartialSpawnm_bHasInFlightSpawnm_bImmediatelyDeleteAndDestroyAfterSpawnCompletesm_hActiveInstancem_pInfom_WaitingForDeathOrDestroym_bWaitingForEngagementm_flEngagementFailureTimem_CheckingForNearnessThresholdm_AllSpawnedEntsm_nInFlightSpawnsm_nTotalNumberSpawnedm_bTemplatesHaveBeenExhaustedm_bSpendingLimitHasBeenReachedm_AllInstancesm_pkvPersisterKeysm_bLoadedFromPersisterKeysm_OnSpawnedm_OnAllTemplatesExhaustedm_OnFailedToSpawnm_OnSpendingLimitReachedm_OnFinalSpawnedDeathm_BurstSpawnCompletem_bWarnedUsingBakedChoicesm_pOwnerManagerm_pSourceTemplatem_flLastUpdate_DistanceSqrm_vTopTestPointm_vBottomTestPointm_OnExhaustedm_SpawnCountPersistIdm_FinalTagsm_nSpawnTargetDB_ProxyIndexm_nLumpEntityIndexm_mMemberToSubgroupm_SubgroupMembersm_TemplateInfom_AreaInfom_ConstraintSetm_ModifierSetm_mTemplateToSubgroupm_mSubgroupToTemplatem_bOutsideNearnessThresholdm_flNearnessFailureTimem_hVolumevis_triggered_disable_durationOnExhaustedm_TargetReuseInfom_TargetAreaInfom_flVisibilityToggleDurationm_flLastLOSToAnyPlayerTimem_flLastNearLOSToAnyPlayerTimem_bHasLOSToAnyPlayerm_bInLOSAndInFOVOfAnyPlayerm_flDistanceToNearestPlayerSqrm_bInAPlayerForecastm_flLastUpdate_SeenByPlayerNearm_flLastUpdate_Visiblem_flTemplatePriorityWeightm_TemplateGroupNamem_nNumTimesConsideredWithoutSpawningm_OnInstanceAllDeadm_Subgroupsm_ImposterIdm_SubgroupNamem_RelevantTargetstemplate_costunload_spawn_group_when_all_deadremove_on_engagement_failureremove_on_reengagement_failuretemplate_priority_weighttemplate_group_nameOnInstanceAllDeadm_nDebugIndexm_ReuseInfom_EmbeddedTemplateInfom_EmbeddedAreaInfom_flTemplateCostm_bRemoveOnEngagementFailurem_bRemoveOnReengagementFailureÐÍ›€ 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