Additional Cleric Starter Spells

(brought to you by /u/Polydeuces)

Greetings!

I love Clerics and I think they're one of the most fun/interesting types of character to play. While their early spells are no doubt rather powerful in their own right, I wanted to add a little variety, since there is so much variety between domains and their playstyles.

I've chosen to focus primarily on cantrips, and my aim was to focus on providing some additional offensive options as well as some fun flavor spells.

Faithful Strike

Evocation Cantrip

Casting Time: 1 action

1 action Range: 5 feet

5 feet Components: V, M (a melee weapon)

V, M (a melee weapon) Duration: Instantaneous

Your weapon glows from the light of your faith. As part of this spell, make a melee weapon attack. On a hit, the target suffers damage from your melee weapon plus 1d4 radiant damage. If you are using a weapon with two hands and the attack is successful, you may have your target make a Strength saving throw against your spellcasting modifier. On a failure, the target is pushed back 10 feet.

The damage type may be different depending on your domain. If your domain has the Divine Strike feature at level 8, consult its damage type for the appropriate type.

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).

Condemnation

Enchantment Cantrip

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, S

V, S Duration: Instantaneous

You point your finger and condemn a target you can see within 30 feet. It must be able to see, hear and understand you. The target makes a Wisdom saving throw or it takes 1d4 radiant damage and its speed is reduced to 0 until the end of its next turn.

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).

Minor Curse

Necromancy Cantrip

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S

V, S Duration: Concentration, up to one minute.

You utter a curse upon a creature you can see within range. Roll a 1d4. The next time the target makes a saving throw during this spell's duration, you may subtract the value of this roll from its save.

Word of Resolve

Abjuration Cantrip

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, S

V, S Duration: One round

You bellow a brief prayer to support an ally that can hear you within 30 feet. For the duration, the chosen ally gains immunity to the charmed and frightened conditions, and otherwise has advantage on saving throws from the Enchantment school.

Holy Dictation

Conjuration Cantrip

Casting Time: 1 action

1 action Range: 5 feet

5 feet Components: V, S, M (an inkwell, parchment)

V, S, M (an inkwell, parchment) Duration: Concentration, up to one minute.

During the duration of this spell, your dictation appears written on a piece of parchment or other surface within range, in the language you speak it in. The words appear as though you had written them, and last until they are dispelled or otherwise erased mechanically.

This spell cannot be used to copy spells.

Purity of the Faithful

Transmutation cantrip

Casting Time: 1 action

1 action Range: 5 feet

5 feet Components: V, S, M (some burning incense)

V, S, M (some burning incense) Duration: Instantaneous

With a brief word and gesture, you cause one object no larger than a five foot cube within range to be clean -- free of dust, grime, rust, odors, stains, and any state that would otherwise soil the object.

Pillar of Light

1st-level conjuration

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S

V, S Duration: Concentration, up to one minute.

A pillar of light five foot in diameter and 20 feet high descends on an area of your choosing. Any creature that begins its turn in the pillar must make a Constitution saving throw, or take 1d6 radiant damage and be blinded until the beginning of its next turn. On a successful save, the target takes no damage and is not blinded.

As a bonus action on each of your following turns, you can move the pillar up to 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for every slot above 2nd. Starting at 4th level, the area of this spell increases to a 10 foot diameter.