You raise your hands to form a tube. Looking down that tube you can see up to 1000 feet in clear enough detail to read a sign or identify someone you know.

About Me & Additional Homebrews

I'm faciniated by ways that the flavor of playing a class or sub-class can express itself both in-game and out of game at the same time, bringing you closer to your character. I've brewed up an Artificer class that lets the player create inventions that cast spells, and the Gambler sub-class that allows the player to take risks on rolling dice, hoping to hit it big!

Other than that, I like to homebrew rules and whatever comes to mind. Brewing is a creative challenge - how to best fit cool ideas into the 5e System.

Reddit handle: u/sonaplayer

Content

-Classes-

The Artificer A Customizable Short-Rest Full Caster Build your own inventions as the Artificer. Quite different than Wizards of the Coast's version, this Artificer allows you to allocate resouces into spells and class features to build a character with unique inventions and play styles.

-Sub-Classes-

The Gambler A Roguish Archetype Take risks and roll big with this sub-class for the Rogue which goes all-in for big payouts!

The Brawler A Martial Archetype Get close and personal with this sub-class for the Fighter to grapple, shove and toss opponents around the battlefield.

Path of the Fury Shaman A Primal Path Fuel magic by channeling your rage. By entering a unique rage called a trance, the Fury Shaman casts spells.

-Rules-

Variant: Jumping Rules For Jumping Higher and Longer The Rules As Written let you jump a fixed distance based on your strength score and modifier. These rules let you jump a little further with a Strength (Athletics) check.