Because of other demands on my time (namely, writing an MA thesis), the next beta will arrive after 6th May at the earliest. I will do my best to release as soon as possible because the changelog is getting pretty large!

The good news is that there is a lot of bugfixes, cosmetic improvements and content coming - possibly enough to skip beta 7.5 and jump straight to beta 8!

And now, a sneak peek at the current changelog:

* bug fix - no more artifacts dropping on dlvl 1

* bug fix - init sound on loading game from a save

* bug fix - give humanoid NPCs weapon proficiencies

* bug fix - no more errors on log in healer chat

* bug fix - damage logged now includes all increases

* bug fix - effects outside sight range are now forced to be silent

* bug fix - shoot no longer throws a Lua error if you have a shooter but not ammo

* bug fix - can now drag items to hotbar without errors

* bug fix - hotbar will not burp errors when there are no charges at all

* bug fix - increase rarities of large+ vermin

* bug fix - amulet ASCII symbol not showing up

* bug fix - difficulty selection not being saved/displayed properly

* bug fix - Oathbow not counting as ranged weapon

* bug fix - personal reaction not used at all, leading to attacked neutrals not turning hostile

* bug fix - don't show talent cooldown if it's 0

* bug fix - no more option to wear things with INVEN slot

* bug fix - adjust food rarities and add a message on eating

* bug fix - spending a night with a courtesan counts now as resting

* bug fix - buttons overlapping in Help screen

* bug fix - encumbrance no longer considered detrimental

* bug fix - update the tutorial to mention wounds

* bug fix - add sex to character screen

* bug fix - wrap up Power Attack rework and update description

* bug fix - don't display pseudo ID tags on paperdoll

* bug fix - make the specific class resolver actually work

* bug fix - fix the HP allotted by both random and specific class resolver

* bug fix - don't show decimals in special damage messages

* bug fix - assorted spelling fixes

* bug fix - blindness/deafness now allows a save and uses the same TalentDialog code as other spells

* added Symbola font and used it on map

* new zones: temple, drow temple

* new magic properties: weapons - bane corresponding to all monster types, aligned, elemental, elemental burst

* new tiles: belt, girdle, club, helmet, mushroom,

* changed ASCII symbol for bullets

* added tips on loading zone level

* implemented the Luck stat

* implemented Monkey Grip feat

* implemented proper DC calculations for spells

* random and default buttons in character creation screen

* increase spellcaster classes skill points allotment to 4

* ammo capacity is now randomized

* some bags now limit what can be put in them (so an ammo belt will accept only ammo)

* the HUD now informs you that you are on the worldmap or gives you the zone name itself for other zones

* many dialog lists are now colored to help distinguish between good/bad/neutral options

* character sheet now takes all attack modifiers into account when displaying your attack

* the character screen now has a tab listing all effects you have

* the player character can now have children of his/her own

* if you die but have a child(ren), you can keep playing as one of the kids

* improved the loot generator

* skills are no longer hardcoded

* AI can now pick up items from the floor and swap weapons

* players can keep a ranged weapon in the shoulder slot and swap weapons with a keypress

* you can now wield, take off or use items with a keypress giving you a list of all applicable items

* improved combat messages

* neutral NPCs can now be told to move aside/swap places with you

* neutral NPCs who turned hostile due to attacks will slowly decay towards neutral again if not attacked

* add specific class levels to sages, courtesans, guards

* add more skill kits/update their descriptions

* giant ant queen CR bumped up and brought closer to PF version; changed ASCII colors of some vermin

* the player will now stop running automatically in some cases (chats, nasty stuff happening)

* worldmap now uses its own sight range

* code attacks of opportunity

* added outline to ASCII entities