Ka'karian Bloodline - Sorcerous Origin

Ka'karian Bloodline

Your blood bears the influence of ka'karian genetics, a long extinct insectoid race whom possessed the natural ability to absorb thoughts, abilities, and even spells from within your mind. During their matriarchal empire's reign they used these abilities to steal valuable information and powerful spells from their enemies. However this ability later turned into their downfall as it was soon discovered that all of a ka'karian's powers rested in their eyes, and their ability to see yours.

Humans, who through magical experimentation had grafted ka'karian eyes in place of their own found themselves infused with the same power as their oppressors, which were later used as vital weapons in overthrowing the insectoid empire.

Their descendants find themselves persecuted and feared in modern society rather than thanked for their ancestors willingness to sacrifice their own humanity for their people's freedom.

Ka'Karian Eyes

Due to the ka'karian blood in your viens your eyes take on an unnatural neon green shade with rings of yellow green light. There are noticably more rings of light depending on how strong the sorcerer is, eventually becoming two completely pulsating glowing green orbs. These green eyes are a symbol and a warning to others, in some places those with these eyes have them forcibly removed due to the mere suspision they may already be invading their minds. Should a ka'karian sorcerer ever lose their eyes it is the end of not only their sight but also their powers.

Thanks to these eyes you gain darkvision 60ft, if you already had darkvision it increases by 30ft. At 11th level you gain truesight out to 15ft

Your eyes possess minor empathic abilties allowing you to read the emotions of others and even tell when others are lying. You gain advantage on insight checks against creatures you can see.

Starting at 3rd level your eyes allow you to cast detect magic as a bonus action without expending a spell slot

Should you ever lose both eyes you lose all your abilites as a sorcerer until they are regained in some way, be it from magical healing or stealing another Ka'karian sorcerer's eyes.

Mindjack

At 1st level, your ka'karian eyes allow you to temporarily control the mind and body of another.

As an action you can look another creature in the eyes and force it to make an intelligence saving throw against you spell save DC as you attempt to jump into their mind. (Does not work if the creature does not have at least one eye and does not work on constructs or undead.) On a failed save you enter the mind of your target perceiving the world through their senses, becoming blind and deaf to your own. Your own body falls to the ground unconcious. On the creatures next turn you control their movement and actions, after which you are forcefully shunted back into your own body giving both you and your target disadvantage on attack rolls, saving throws and ability checks as you readjust to your own bodies. On a sucessful save you remain in your own body and cannot attempt to use it on the target for 24 hours.

You can use this ability a number of times equal to half your sorcerer level (rounded down) and regain all uses on a long rest

Starting at 7th level you can use your mindjack as a bonus action

Looting

Starting at 6th level, when you sucessfully mindjack a creature you can loot it's mind for a cantrip, spell or spell-like ability to later use against them (if it is a spell it must be of a slot level you can cast.) While mindjacking a creature you can forego your actions as them on their turn and instead force them to make an intelligence saving throw as you search their mind.

On a failed saving throw, you can add it to your sorcerer spell list. You can choose to replace a spell you already know if you are at your maximum number of spells known. If the looted ability is not a spell it becomes a spell of a level equal to the challenge rating of the creature. (Unless the creature is of a challenge rating which exceeds your highest level spell slot in which case the ability cannot be looted.)

Additionally you may not learn an ability or spell from a monster whose Challenge Rating exceeds your sorcerer level

You may use this ability twice, regaining one expended use on a long rest.