Deifacts of Eos

Soul Gauntlets

Melee Weapon

Rarity: Legendary

Legendary Damage: 1d6/8/10

1d6/8/10 Property: Two Handed, Special

Two Handed, Special Weight: 4 lbs.

Requires Attunement by a Spellcaster

Stage 1: These Gauntlets are a +1 weapon and considered proficient for anyone using it with proficiency in spellcasting. They use the Spellcasting Modifier of the user to decide both it's attack and damage bonus. It is a 1d6 damage die weapon, and it's damage element is Force.

These Gauntlets are a +1 weapon and considered proficient for anyone using it with proficiency in spellcasting. They use the Spellcasting Modifier of the user to decide both it's attack and damage bonus. It is a 1d6 damage die weapon, and it's damage element is Force. Stage 2: These Gauntlets are a +2 weapon and the damage die is upgraded to 1d8. As a bonus action you can choose between Fire, Cold, and Electric damage as the damage type for your melee attacks. When you do, you recieve an additional 1d6 damage of the chosen element upon a hit.

These Gauntlets are a +2 weapon and the damage die is upgraded to 1d8. As a bonus action you can choose between Fire, Cold, and Electric damage as the damage type for your melee attacks. When you do, you recieve an additional 1d6 damage of the chosen element upon a hit. Stage 3: These Gauntlets are a +3 weapon and the damage die is upgraded to 1d10. When in Force mode you can expend a spell slot to push your target back 10 feet per level of slot used. When in elemental mode the gauntlets deal an additional 2d6 of that damage type upon hit.

History The first known record of the Soul Gauntlets was in 457, in the posession of an Aesirian Elf known as Alastra, an otherwise unknown wizard amongst her elven peers. At a time when the Elven kingdom was engaged in a bitter war with the Dwarves of Dhugrogh, Alastra took her gauntlets and challenged Prince Ellrid Goldbone to a fist fight. Underestimating the slight elven woman, Alastra and the power of her gauntlets quickly pummeled the dwarven prince. Not one to be petty in the face of defeat, Ellrid congratulated Alastra on her victory and at her request began the diplomatic talks that would lead to the formation of The Elder States Alliance between the Elves and Dwarves of Azia.

Yinyang

Melee Weapon (Club)

Rarity: Legendary

Legendary Damage: 1d4

1d4 Property: Light

Light Weight: 2 lbs.

Requires Attunement by a Monk

Stage 1: These Nunchaku are a +1 weapon and considered a monk weapon. They deal an additonal 1d4 damage in either radiant or necrotic damage, which the user must choose beforehand. Additionally, the user can cast the spell Detect Evil and Good once before needing a short rest.

These Nunchaku are a +1 weapon and considered a monk weapon. They deal an additonal 1d4 damage in either radiant or necrotic damage, which the user must choose beforehand. Additionally, the user can cast the spell Detect Evil and Good once before needing a short rest. Stage 2: These Nunchaku are a +2 weapon and the additional radiant/necrotic damage die is upgraded to 2d4. You gain advantage on any attacks made with Yinyang against either Celestial or Fiendish type enemies.

These Nunchaku are a +2 weapon and the additional radiant/necrotic damage die is upgraded to 2d4. You gain advantage on any attacks made with Yinyang against either Celestial or Fiendish type enemies. Stage 3: These Nunchaku are a +3 weapon and the additional radiant/necrotic damage die is upgraded to 3d4. You gain use of the spell Dispel Good or Evil which after use requires a short rest before using again.

History Legend states that the nunchaku known as Yinyang are actually made of two seperate deifacts. In the year 387, Two siblings, Yin and Yang, were Monks locked in deadly competition, each fighting under the worship of evil and good Gods and armed with a Bo Staff imbued with those God's energies. Tired of the collateral damage caused by their constant fighting, their middle sibling Yu stole their staves and destroyed them. Using the remains of each, she chained them into a weapon made to restore balance between good and evil. Defeating her older sister Yin and younger brother Yang, she restored peace to their city of Khembu with a deifact now carrying their names.

Cowl of Calderos

Woundrous Item

Rarity: Legendary

Legendary Weight: 5 lbs..

Requires Attunement by a Warlock

Stage 1: This cowl bestows a bonus of AC +1. Alongside that, the user also prepares the cantrip Fire Bolt in addition to their normal warlock cantrips. Fire Bolt can now apply any bonuses gained for Eldritch Blast to it's use, even those gained from this cowl. The Warlock also adds an extra spell slot to their existing pool.

This cowl bestows a bonus of AC +1. Alongside that, the user also prepares the cantrip Fire Bolt in addition to their normal warlock cantrips. Fire Bolt can now apply any bonuses gained for Eldritch Blast to it's use, even those gained from this cowl. The Warlock also adds an extra spell slot to their existing pool. Stage 2: The Cowl bestows Fire Resistance upon it's user. It also adds fireball to your known spells, without counting against your total. If you already know the Fireball spell, replace it with another warlock spell.

The Cowl bestows Fire Resistance upon it's user. It also adds fireball to your known spells, without counting against your total. If you already know the Fireball spell, replace it with another warlock spell. Stage 3: The cowl bestows an AC +2 bonus upon it's user. It also equips you with the eldritch invocation Armor of Shadows, and upgrades your Eldrith Blast damage die to a d12. When the user casts Eldritch Blast and misses, they can reroll one of the missed checks. The warlock can do this an amount of times equal to their charisma modifier before needing a Long Rest.