After months of speculation, we finally have a release date for PS4 exclusive Driveclub . But while the announcement that the game had been delayed a little longer gave us the answer to one question, it also caused a whole load of others to spring up, from how the PS Plus version of the game would work, to what benefits (if any) we should expect from the delay.

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So we asked you for your most pressing questions to put to game director Paul Rustchynsky, in a bid to get you all the answers you want. You didn't disappoint and, thankfully, neither did he, candidly responding to a huge range of your points from microtransactions to the controversial decision to stick at 30fps rather than push for the higher 60fps that its next-gen rivals boast.Rustchynsky cites the dynamic menu as one of the reasons for the delay, saying the system the team had created previously was too slow and cumbersome. "Dynamic menu doesn't mean a lot to most people, but it means a lot to us because it connects them on so many different levels. Every menu you look at inside the game, there's a list of activities. It's a window to what goes on inside of Drive Club, and that's present all the time." Rustchynsky also says that the activities are specific to whatever section of the game a user is in and that part of the extra development time was spent on creating the companion app that gives users access to the information on a second screen.We also discuss special editions, how car customisation will work, whether you'll be able to shun the online social features to play solo, and just what's really going on with the rumours about Project Morpheus integration. For all the answers to these questions and more, check out the video, and keep your eyes on IGN in the coming weeks for loads more Driveclub info.

Luke Karmali is IGN's UK News Editor. You too can revel in mediocrity by following him on Twitter