Mass Transit 1.7.0 Patch Notes

Ferries



Cable cars



Elevated monorail



Blimps

1.7.0-f5Paid content Mass Transit expansion4 new mass transit types:New mass transit related service buildingsMultiplatform train station with metro stationEnd-of-line train station with metro stationFerry + bus stopMonorail + bus hubMonorail + train + metro hub3 new scenarios3 new landmarks3 new Chirper hatsNew chirps3 new policies14 new Steam achievementsNew road types3 new canals variationsFree update for all playersNaming of roadsAdded option to toggle road names on/offCitizen ModdingWhat's New -pop up screenTwo bridges for the gravel roadOne-way Train TrackAdjust vehicle count slider for public transport linesEmergency vehicles choose a free lane when availableBulldozer for underground structuresPublic transport info view additionsUnlimited soil - builtin mod addedUnlimited oil and ore -builtin mod addedMod inspired featuresOption to mark railway stations to accept or not accept intercity trafficAbility set stop signs at intersectionsAbility to toggle traffic lights for an intersectionVisual aids to road buildingLocal Only Transport Stations by boformerPrecision Engineering by SimieRoad Protractor by OelderothTraffic Manager: President Edition by LinuxFanTraffic Report Tool 2.0 by LisaLionheartToggle Traffic Lights by CraxyFixed: Player not being able to place custom props made with certain templatesTrailer-, sub building-, and prop variation assets disabled and enabled with main assetFixed: Main menu news feed color when focusedFixed: Asset editor crash when null sub building listTrain tracks can be upgraded between one-way and two-way and therefore now also repaired after being destroyed by a disasterShoreline building placement improvementsAsset editor: fixed elevated road pillars disappearing or being treated as sub buildings when editing interchanges.Fixed: Unnecesary thunderstorm warningsFixed: Endless sub-building firesFixed: Helicopters not used when building is completely missing road connectionCustom asset usage serialized to saved games and scenarios.Buttons in content manager to subscribe and enable assets and mods used in a save or scenario (available for saves made after update)More stable mass subscribe/unsubscribe to workshop itemsCondition for "Build X buildings..." tells "Segments" instead of "Amount" when train tracks or metro tunnels are selected as the building, tobe clear about what is counted.Better content manager stability with a big amount of assetsAsset editor: player can choose custom building unlock milestoneContent manager style panel refreshed when removing building from styleFixed: Overlapping 'Snapshot Tool' text in scenario settings in DE, ES, PT and RUFixed: Superfluous condition 'Have more than xx' name in Tornado Country Goal tab in DEFixed: Cut-off text in Alpine Villages win window in DE, FR and PLFixed: The disaster area of effect tooltip text persist on the screen when mouse overFixed: Changing disaster severity value using slider move the whole disaster info panelFixed: Place Disaster button is present in Keymapping section for non Natural Disasters DLC ownersCustom asset loading optimizationAsset editor: thumbshot tool shows sub-buildingsDirection arrows displayed on oneway roads/tracks when in constructing mode or traffic/transport infoviews.Upgraded to Unity 5.5.3f1Cities Skylines now uses Metal rendering API on mac fixing multiple graphical glitches (OS X El Capitan 10.11 and newer, only oncomputers with Metal support)ND scenario maps that don't get flooded are shown in "New Game" map listAll ND scenario maps are available for creating scenariosSmaller outside connection capacity for smaller roadsFixed: Player is unable to rotate buildings while placing sub building in Asset EditorFixed: Player cannot exit New Scenario and Load scenario with ESC keyFixed: Random crashes in Asset Editor after creating new asset one after anotherFixed: language change causing issues in-gameAsset editor: asset importer preview window fixesVehicles have show / hide routes buttonAsset editor optimizationScrollable policies for all categories addedFixed asset editor sub-buildings showing notifications after free camera modeAsset editor: fixed relocation issues when sub building contains pathsFixed: Deluxe DLC link in main menuFixed: Scenario Editor Conditions carried over when going back and forth between triggersSnap settings panel works in all editors and with right positioningFixed: Changing language in scenario and then another time in main menu causing an errorFixed: Scenario settings mod list getting messed up when changing languageUpdated telemetryAsset editor shows DLC icons for trees and roadsFixed: Fire effect is not always noticeable when there are several buildings on fireFixed: Building intersection on elevated highway interrupt highway bridge modelFixed: Firewatch Tower not illuminated during night timeFixed: Canceling the Disclaimer warning when trying to activate a mod still activates said modFixed: Sorting by "Author" doesn't sort things properly between player author and game author itemsEmergency vehicles choose lane with least trafficIncreased emergency vehicles speedAdded localization support for a keymapping stringFixed: Missing translations for several keybindings.Updated Natural Disasters scenario map namesAdded translation keys for all scenario map namesDLC badges are shown in new game panel list for Natural Disasters and Mass Transit scenario mapsDLC icons are also shown for maps listed in "New Scenario" panelAdded underground bulldozer both in-game and for editorsFixed: The currently opened menu will still be opened, with unlocked buildings, if selecting "Restart" when failing a scenarioFixed: Scrolling the mouse wheel has no effect when the mouse is placed over a "Complete condition..." box of the Goals tabFixed: Scrolling the mouse wheel has no effect when the mouse is placed over a locked elementFixed: Creating a new scenario from a save file made from a scenario causes the triggers and disasters of the original scenario to still beappliedExpansion badge added for Choose Scenario tab of the New Game panelFixed: Clipping rubble on collapsed gravel road bridge"Error Error Error Error :(" error message text changedRemoved redundant ''Choose Scenario'' hover tooltip on New Game menuFixed: Evacuate/Release Citizens button in shelter panels don't get updated immediately when clicking the global Evacuate/ReleasebuttonFixed: Localization is not updating immediately in Scenario Editor when Player change languageAdded tooltip for Disaster panel buttonFixed: Cut-off props and assets names ending in Asset ImporterFixed: Parks do not display the number of touristsFixed: It is unclear that the Fire Helicopter Depot needs a Firewatch Tower to put out a forest fireFixed: Missing KO translation for DO and DON'T in scenario goal tabFixed: Cut off Triggers text in Scenario Editor Planner panel in ES, FR, PL, PT and RUFixed: Overlapping 'Can Repeat' conditions in Scenario Editor in DE, ES, FR, PL, PT and RUFixed: Missing localization of no shelters notification in all languages except ENFixed: Missing localization for newly added Natural Disaster keymapping in DE, ES, FR, KO, PL, PT, and RUFixed: Missing RESTART button localization in lost prompt windowFixed: Oil industry specialization icon in individual district panel is barely visibleFixed: Missing legend for evacuated building in Disaster Risk viewFixed: ID string present for active Sinkhole in warning panelFixed: Missing Doomsday Vault service icon in Monument tab within Milestone PanelFixed: Cut off Police Helicopter Depot name in Milestone panel while playing with DE languageFixed: Cut off Fire Helicopter Depot name in Milestone panel while playing with DE languageFixed: Missing 'Save Game' and 'Map' localization in Scenario Editor and Main Menu when creating new scenario in all languages exceptENFixed: Tooltip on level tool in Landscaping tab is wrong about mouse buttonsFixed: Water structures have an upkeep cost of 0.00Fixed: User cannot sort Transport lines with the day, night or day/night option in the Public Transport - Lines detail panelFixed: Custom and Workshop assets are not placed in any logical order in construction tabFixed: User is unable to build underground roads under the last large height layerFixed: Description of the Eden Project monument contains a typoFixed: The Tax Office's Info Panel description contains incorrect informationFixed: The Cargo Harbor's Info Panel description contains a grammar mistakeFixed: Adding only one policy to the district causes district info view to flickerFixed: Released prisoners taking jail space while getting homeFixed: Asset editor crashesAsset editor and game always starts with all snap settings onMade policies icons larger in district panel and city info panelAutomatic public transport vehicle unbunchingDistrict panel changes size with amount of policy iconsSeparate autosave settings for game and editorsMultiple localisation and cut-off issues fixedFixed: Custom sub buildings without mesh cause terrain to flatten in the whole tile when loading game (requires re-saving the asset)Fixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PLFixed: Cut off text in Public Transport Line Overview header: Vehicles in FRFixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PTFixed: Cut off text in Public Transport Line Overview header: Stops, Vehicles in ESFixed: ''Built-in themes'' and ''User themes'' tabs in map/asset editor are cut off in PLFixed: Long city names overlap with the day / night slider when the aspect ratio is set to Normal (4:3)Fixed: Overlapping and cut-off Tsunami Warning Buoy title in building info panel in PL and RUFixed: Cut off Medical Helicopter Depot name in Milestone panel while playing with DE languageFixed: Cut off Disaster Response Unit name in Milestone panel while playing with DE languageFixed: Oil and Fertile land have similar colors on winter themed mapsFixed: The name "Cathedral of Plentitude" contains a spelling errorFixed: Custom asset scale, rotation, and bottom pivot getting hiddenly carried over to next consequent assetFixed: Citizen scaling, rotation and bottom pivot toggle disabled (messes up animations) in Asset importerFixed random errors when multiple custom assets have exact same same sub buildings/variations/trailersSlight custom asset loading optimizationFixed asset editor sub building bug when changing asset while in snapshot modeFixed: Extreme framerate drop when taking snapshots in asset editorFixed: Panda Sanctuary short description text overflow building info panel in RUFixed: Overlapping Weather Radar short description in building info panel in RUFixed: Deep Space Radar long description text overflow the window and cover Water and Electricity usage in RUFixed: Firewatch Tower long description text overflow the window and cover Water and Electricity usage in RUFixed: Overlapping Pumping Service short description in building info panel in RUFixed: Pumping Service long description text overflow the window and cover Water and Electricity usage in ESFixed: Overlapping Tall Radio Mast short description in building info panel in RUFixed: Overlapping Short Radio Mast short description in building info panel in RUFixed: Overlapping Fire Helicopter Depot title in building info panel in DE, FR, PL, PT and RU