Game Mechanics

Supply system:

Weight system:

Voice chat system:

Health system:

Ammo system:

Weapon pickups:

Team balance:

Gaining supply points depends on the game modes you are playing. All players earn supply at the same time. These points are used to equip more expensive weapons or equipment.(Flashpoint, Firefight, Infiltrate): Players start with all supply points, and do not gain more.(Skirmish, Occupy, Push): Players receive supply points after each round ends.(Strike, Ambush): Players start with all supply points, and do not gain more.Everything players equip has a weight attached to it, which is shown by the weight bar on the bottom of the loadout screen. Having an RPG, heavy armor, or an LMG will cause the bar to fill up very quickly. If the bar fills up, you have gone over the weight restriction and must equip different items.Everyone, including the enemy, can hear you from a distance. Only people in your squad can hear you anywhere on the map. When you die, only other dead people can hear you. Some servers have changed the settings so everyone can hear each other, or everyone on a team, etc.Damage you take from any source does not regenerate and there is no way to regain any health. Damage taken in spawn is reduced, but still hurts. Friendly damage taken from explosives is reduced slightly and explosives do not work in spawn.The amount of ammo that can be held is dependent on your chest carrier/rig. More information on this can be found in the 'Attachments, Armor, Vests, and Explosives' section.Reloading before a magazine is completely empty sends that magazine to the back of your magazine rotation. You will use the magazines that have more bullets first. The ammo counter on your HUD will only reduce when you completely empty a magazine. If you reload too often, you may find yourself using half filled magazines when you don't expect it.Picking up weapons will only give you the ammo that was left in the gun. You can not pick up any ammo from other dropped weapons, even if it is the same type of gun. The weapon you pick up will have the attachments that the previous user put on it.This is a bit of an odd topic, but i thought i should address it here. Obviously the teams have different weapons, but they also have different costs for their weapons. For example, Insurgents have a free AK-47 and lower cost for ammo types, while Security has free light armor and chest rig.