Those curious about The Astronauts’ upcoming fantasy shooter Witchfire can head over to the devs’ official site, where they’ve given an update on the game’s progress.

While still slated for 2020, the game is still very much coming along, and looks to be just as punishing as the team alluded to last year. In the update by The Astronauts’ Adrian Chmielarz, the team compares Witchfire to the Dark Souls series and Bloodborne through the latter’s use of “Three Paths to Victory” — Skill, Smarts and Power — and how these can be applied to a shooter like Witchfire.

“Our current plan for Witchfire is to have a game of similar philosophy of Skill, Smarts and Power, with occasional Skill Checks where you have to prove your worth. We doubt you’d be able to finish the game by just being clever and over-leveling.”

The entry delves deeper into the concept of Soulsbornes, and how one could theoretically apply concepts to an unforgiving shooter. Rather than going the route of full-on Dark Souls, Witchfire will instead have “Soulsborne-like sections in the game that rely on your mastery of the encounters but a lot of the game will be dynamic and require the master of the mechanics.”

The team is not looking to make “The Dark Souls of Shooters” here, but rather be inspired by “elements of Soulsborne philosophy”.

Oh, and no quicksaves.

There seems to be a lot of ambition behind Witchfire. Hopefully the team can pull it off.