I hate to get nitpicky (and personally don't want to see another page full of comparison shots proving the downgrade), but that's a great example of the game generally looking better in context.Take those areas full of crushed blacks - they might look "atmospheric" in a single screen, but imagine having to run up to every corner and search every nook and crannie with a torch to find levers, passageways, etc. Also I would argue that the top screen looks more "cel-shaded" and cartoony.Lighting aside, look at the geometry around the ladder at the back. The information volume is far more impressive than what's in the "pre-downgrade" shot. As you work your way through the game, you realise that they've obviously chopped and changed a lot of assets (using more polys here, less there, etc.) since the initial reveal, and this is one example.There are other areas of the game (that they never showed previously) that could have definitely used extra polish (gameplay/performance balancing issues aside), but for whatever reason were left quite bare. That's a shame, as it contributes to inconsistencies in visual quality, but that's more a commentary on the final product than anything. Speaking of which, so are complaints about the level design, which have absolutely nothing to do with the PC version vs. console version vs. "inevitable next-gen version" debate.