Guild Influence Zones, Unit and Heraldry Banners and More! (0.11.12.2)

We’re implementing a long-awaited Influence Zone system!

In short, this means that Tier 3 and Tier 4 Guild Monuments will have an increased zone of influence around monuments. All Private claims, and even Tier 1 monuments, can be destroyed during JH if they are within an Influence Zone. This mechanic was designed primarily to combat troll Tier 1 claims and Private claims.



A Lesser Instanced Battle Totem is also introduced in this patch - It is cheaper, battle size is limited to 50 vs 50 players per battle, the losing side will only lose 5 tiles of Realm claim radius if defeated.



We have implemented a solution for those who want to show off their cool looking premium armor skins and also be easily identifiable as a friend or foe on the battlefield. This solution is a Banner that you can now equip in the tabard slot in your equipment! Make sure to check premium skin options - unit leaders will be more visible for their unit members to see so there will be a tiny bit less chaos and confusion on the battlefield.





Patch Notes (ver. 0.11.12.2):

New Features and Tweaks:

Implemented Guild Influence zone

Implemented a Lesser Battle Totem

Losing an instanced battle will now inflict a 10 tiles radius loss (5 for a mini/lesser IB)

Implemented new type of tabard - a Heraldry banner

Repair kits are 2x more effective on buildings and 4x more effective on crafting buildings

Resurrection sickness is now twice as long. Healing effect duration is shorter now. It is better to heal yourself now rather than dying.

Trade Posts are available to everyone now. If you want to restrict the usage of the Trade Post - surround it with gates and walls.

Demolition skill should no longer level up while shooting at Archery Target with non-siege damaging projectiles

Removed excessive additional damage dealt to training targets

Skill will no longer raise if a Gathering attempt fails. Implemented to counter certain exploits near the server nodes borders.

Horses will suffer from falling damage now

Added working recipes for Naphtha barrel trebuchet ammo and tweaked its damage

Workshops and Kitchen buildings should give a 20% bonus to the quality of items crafted. Maximum quality that can be achieved this way is capped by the real value of the skill of the crafter.

“Destroy” ability should no longer be the default/first selected ability in the context menu. This should minimize the amount of accidental deletion of buildings. In order for this change to take effect you should delete the \game\%region%\data\DefaultAbilities.xml file. Though it will remove all your previously set default actions.

Fixed and tweaked names and availability of Platemail premium skins

Added missing Novice Padded Helm skin

Corrected door frames inside the Big Plaster House model

Moved some ground tile abilities of the context menu into a submenu “Look for”

Bug Fixes and Optimizations:

Fixed all known issues of terrain that had rips/holes

A client side crash involving server border crossings is fixed

Fixed an incorrect display of horses’ maturity

Fixed a server node crossing bug that would reduce a cart’s durability to zero, making it vulnerable to destruction

— The team