Check out the full article here . And always remember to post what you think of the article on the forums.

Latest Comments

2011-08-24 03:01 PM

Tigersmith Re: New Planetside 2 Interview on Strategy Informer Bags Originally Posted by I haven't had over 100 grief in years. But then of course I don't shoot teammates so...

2011-08-24 03:54 PM

BorisBlade Re: New Planetside 2 Interview on Strategy Informer You guys seem to be missing the real problem, they have TTK's too low so even a few stray bullets will kill or dam near kill someone. They arent takin into account the scale of PS2's combat when workin on the TTK. If its too low for FF, its too low period.



You cant cheat it with lower damage or no damage to friendlies, as its not only stupid and lame, but causes a ton of other side effects in bad gameplay and you'll end up with countless more bandaid solutions to fix the problems it causes, which in turn cause more. It must be left at full 100% FF damage.



They need to work on the TTK and the FF issue will be fine, make it appropriate for a game of this size, TTK like that of BF wont work, it has to be longer. Nor will direct comparisons with PS1 work since that game also had much lower weapon accuracy which were a big contributor to longer TTK's.



Its really only half armor/bullet damage. The other half is weapon accuracy when it comes to real world TTK. Shoot a dummy in vr, it dies stupid fast, you just dont hit your target nearly as often with the inaccuracy of weapons in real combat in PS1, that wont be nearly the case in PS2. In other words if you had the same weapon damage and armor values, but moved em to PS2, the greatly increased accuracy and hit detection alone would mean a huge reduction in TTK just simply due to you landing alot more bullets on average, i would bet anything that accuracy alone from just ironsights that dont bloom plus better net code (hit detection) would drop it by dam near half when it comes to MA rifles.

2011-08-24 04:57 PM

Bags Re: New Planetside 2 Interview on Strategy Informer Tigersmith Originally Posted by damn do you even fire your gun?









My last few sessions. On one of them I got a few grief points for being run over and that was it. I think I got around 20 - 30 on my VS but that's due to the orbs being slower than bullets.



It's all about the situation awareness.

2011-08-24 06:52 PM

Raymac Re: New Planetside 2 Interview on Strategy Informer BorisBlade Originally Posted by You guys seem to be missing the real problem, they have TTK's too low so even a few stray bullets will kill or dam near kill someone. They arent takin into account the scale of PS2's combat when workin on the TTK. If its too low for FF, its too low period.



Now if you are basing your opinion on a point blank HA v HA hallway duel, the TTK is already fairly quick, but as soon as you get any sort of distance at all, especially for MA, well that TTK goes up drastically. For example, just look at how long it takes to kill someone at maximum MA range.



Bottom line, we are all guessing at this point, but I have confidence that this is the exact thing that they will be looking at in beta besides fixing all the bugs. So I'm not gonna worry.

2011-08-25 02:52 AM

wildcat140679 Re: New Planetside 2 Interview on Strategy Informer Has it occurred to anyone that during an interview things can be said with a double purpose? Not just to inform the planetside community, but also to see the initial responses from the community itself.



Pretty sure this is one of them.



Matthew Higby: Friendly-fire is still something we're working out - the original Planetside had friendly-fire, we have friendly-fire on currently, but we're not entirely sure it will be in at launch. Right now we're iterating on the mechanics for weapons and vehicles.

2011-08-25 03:13 AM

EASyEightyEight Re: New Planetside 2 Interview on Strategy Informer wildcat140679 Originally Posted by Has it occurred to anyone that during an interview things can be said with a double purpose? Not just to inform the planetside community, but also to see the initial responses from the community itself.



Pretty sure this is one of them.







The majority of this thread is hung up on friendly fire and with good reason.



The problem is I don't think we're getting much of the opinions of players new to Planetside, just the old breed stuck in their ways, and the old breed looking forward to NOT repeating the current model of Planetside that obviously isn't doing nearly as well as it used to when UT, Quake 3, and Tribes 2 were the standard in FPS gaming. SOE has to consider the unknowing, fresh-faced demographic that is the CoD generation.

2011-08-25 03:20 AM

Tycho Re: New Planetside 2 Interview on Strategy Informer I like how the friendly fire works now in PS1. I think its just ridiculus to be able to spam fire without worrying about hitting friendlies. This would be a huge gameplay change for the worst. There is no reason to dumb down the gameplay for some moron who cant check his fire. Let them grief their way to weapons lock. They will eventually learn or they wont get to shoot anything. They can then take their ADHD butts to some other game.

2011-08-25 08:13 AM

Crator Re: New Planetside 2 Interview on Strategy Informer EASyEightyEight Originally Posted by The problem is I don't think we're getting much of the opinions of players new to Planetside, just the old breed stuck in their ways, and the old breed looking forward to NOT repeating the current model of Planetside that obviously isn't doing nearly as well as it used to when UT, Quake 3, and Tribes 2 were the standard in FPS gaming. SOE has to consider the unknowing, fresh-faced demographic that is the CoD generation.



From: What happened to our regular Developer update?



Originally Posted by Draep; I would love some info about outfit features. How many outfit ranks will be allowed? Originally Posted by Virrago; Perhaps you should start a new thread about that and include some features you would like to see. Once there are other player feedback and suggestions I'll forward that information along.

2011-08-25 08:53 AM

LordReaver Re: New Planetside 2 Interview on Strategy Informer Seems like a lot of people think the current grief system wouldn't work. This makes no sense. It would be exactly the same. You are not punished for killing people. It's somehow based on how much you hurt the person. It seems to give different amounts of grief for different things. You can OS 10+ friendlies and only get like 60 grief for it, but if you kill that many people with a suppressor you are going to be in the hundreds. So all it would really need is some light tweaking.



What they are probably thinking about, is how the current model doesn't actually stop grief. Just earlier today, there was some fruit-cake VS who logged onto NC, got into a scat-max and went on a team-killing spree. How is the system supposed to know that that was intentional, and not some sort of accident? Or that he was really trying to defend himself? We can also use the cloaker/tank example. Did the cloaker run in-front of the tank, or did the tank run over the cloaker? Was it an accident or was it intentional? To get this right is not a simple task.

2011-08-25 09:25 AM

Crator Re: New Planetside 2 Interview on Strategy Informer Grief amounts accumulate depending on how many times you produced grief points for yourself in short span of time. So for instance if I hit a friendly once I'll get 10 GP but if I do it again not long after I'll get 20 GP. And it continues to accumulate like that unless you stop getting GP for a given time period.

2011-08-25 12:47 PM

TacosWLove Re: New Planetside 2 Interview on Strategy Informer PS is a tactical, real world war simulator in my view, the closest any game has really came(esp when including the size of the fights/variety). It would be whole heartly stoopid to not include this mechanic.



-signed





Also: PS2 for 2011 PLEASE!

2011-08-28 07:20 PM

Raka Maru Re: New Planetside 2 Interview on Strategy Informer Griefing players should me "MARKED" with some kind of halo that shows other characters in the empire that he is a griefer when he hits a certain level. Maybe put a dark cloud on them and change their avatar to a sad face and put chains on his arms not allowing him to hold a weapon, but only support devices.



This would put a shame factor on the griefer and empire members can throw rotten fruit at them from time to time.



The current PS1 grief system works fine however. I've seen someone just stand at an exit door and we had to kill him just to get past. It's necessary at times to TK. I hate getting randomly run over by tanks from behind when a stealther, or shot because they didn't see my name, but it didn't cause me much trouble except I had to respawn, but that person got the grief for shooting me, but we both got it for getting run over.



I think the system is good as is, but add some fun things we are allowed to do to griefers as well as penalizing them.

2011-08-28 07:33 PM

Raka Maru Re: New Planetside 2 Interview on Strategy Informer As for the other info in the thread...



Structure placements sound cool. It would be like the RTS's where you can set up bunkers etc... but who would be allowed to do this? Commanders?



I've played EVE Online and the vastness of the differences of resources for players is a big concern. How would a newbie with starter resources compete with player who has billions of credits handle this? Is the team going to get the resources? The empire? Can I play as solo and still do these things? Will I have to buy a good tank or settle for "stock"?



I loved PS1 because we were all relatively "equal" in that I just grab my weapons layout and went back to battle. Will I have to grind so I can even compete with the "133t" players that are on all day long while I can only play passively because of work?



I'm sure these questions will be answered eventually after beta for better or for worst, I'm just waiting and hoping they get this right.



Hoping for the best!!!

2011-08-29 07:58 AM

FriendlyFire Re: New Planetside 2 Interview on Strategy Informer Don't worry, I will be there.

2011-08-30 02:59 AM