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Next » There was an error. Delete post THIS IS A SPINNER or cancel THIS IS A SPINNER metadata So, at it's base Cosmos Quest is an Idle Game - that is, fairly self explanatory. However, as time has progressed the game has developed and eventually becomes for most players, a Player vs Player CCQ type game. Collecting heroes, leveling them, obtaining followers and competing against one another for bragging rights. Unfortunately the Player vs Player aspect of the game, isn't fairly self explanatory, and quite daunting to look at initially. With no real tutorial and most guidance/advice coming from Chat Room 01 (join us there, it's a very active chat full of the highest ranked/most informative & knowledgable players) and recent demands for there to be a beginners guide somewhere, I decided to take it upon myself to make one. IMPORTANT NOTE: All images used in this guide are from my account, and therefore some of the numbers/hero levels might not look quite like what it does for you. I also took these pictures slightly before the game was updated to 3.0. Because of that some of them may have things that are not displayed - I will however cover these. In some cases things changed from the patch these pictures were taken on, to 3.0. In that case I've included both the pre 3.0 status, and the current status. So let's start at the beginning. You've clicked the icon in the top left corner, and been presented with quite a daunting page with little information. ![](https://i.imgur.com/53Onx1W.png) ( https://i.imgur.com/53Onx1W.png ) Key things to note here before I dive into all of the different pages. Most of these have a Follower (you'll find out what Followers are now) requirement before you're able to access them, it's a low amount (4,000 Followers). Some of the buttons labelled 1-9 may be greyed out until you've reached that amount. Should that be the case, you can wait for your Miracles to get you to that amount or continue to progress in the Idle game. The Idle game gives you 1,000 Followers and 10 Universal Marbles (You'll see what this is later) for free each time you reach a new Species in the Idle game for the first time. This is the ONLY benefit the Idle game gives the PvP game. Other than that, there is currently nothing you can do in the Idle game to advance yourself in the PvP game - most players once reaching the end of the Idle game (I won't spoil it) simply ignore it or just attend to it once every few days. So let's dive in. **#1** Firstly this button is the page we're currently on. It is known as the Followers page. When you're on other pages (2-9) at the top and wish to get back here, pressing this button will bring you back here. You won't spend too much time here, the main function for this page is to collect your Followers, or look at your Milestones (11). The PvP game functions with 2 sources of progression. Monsters & Heroes. Monsters (which I'll show you later on) cost Followers, in order to use a Monster for a specific situation you'll need to have the required Followers available. It's important to note you don't actually spend/consume the Followers, you will always be gaining Followers. If you have 5,000 Followers and use a Monster that costs 1,000 Followers, you'll have 4,000 remaining to use within that specific situation. Once you remove that Monster you'll have your full 5,000 again. On this page we also have 4 sections that I'll need to cover here. **#10** This is a display of your followers, whilst you can't see accurately because I've slapped a big ole 10 over it, it shows I have 290.52 M followers. This breaks down to 290,52x,xxx Followers, or two-hundred and ninety million, five hundred and twenty thousand. Unfortunately it's no longer possible to the exact amount of Followers you have once you start reaching anything above 1,000,000. This means whatever aspect of the game I am currently wanting to partake in, I'll be able to use up to 290,52x,xxx Followers. **#13** These, are Miracles. Working very similar to the concept of Idle Games that we're all familiar with. 12 Miracles in total, with 12 different timers rewarding different amounts of Followers. The above picture is a picture where all Miracles are currently in their timers, here you can see what it looks like when a Miracle timer finishes. ![](https://i.imgur.com/bTfqNrg.png) ( https://i.imgur.com/bTfqNrg.png ) What you see here is probably a little closer to what you'll see the first time you visit this screen, in terms of the numbers. Pressing the Claim button awards you the respective amount of followers - and restarts the Miracle for it's full duration. The breakdown of each Miracle duration and followers claimed is: Draw a Constellation - 1 Hour - 4 Followers Turn Water into Wine - 2 Hours - 7 Followers Create a Deja Vu - 4 Hours - 12 Followers Send a 42 over the Narrowband - 8 Hours - 22 Followers Create a Donut shaped Planet - 16 Hours - 42 Followers Create a Wormhole - 24 Hours - 82 Followers Bend one Universe - 36 Hours - 162 Followers Create a multiverse Matrix - 48 Hours - 322 Followers Create a quest for the Hobbits - 72 Hours - 642 Followers It's worth noting the you don't need to do anything more than simply click Claim on the respective Miracle once it has completed, and then wait for the timer to expire before Claiming again. The names are just thematic names following with Space design of the game, and are not actual tasks you need to do in some other aspect of the game. You can increase the amount of Followers obtained from Miracles by making a purchase within the shop - I will cover this later on in the guide. You can also decrease the time required for each Miracle, as well as have them automatically claimed by making a purchase within the shop - Again I will cover this later on. Miracles operate 24/7 regardless if you're logged in to the game, have the game open or even have your computer turned on. You can begin the 72 hour Miracle, turn your computer off for 72 hours, come back and find the Miracle has completed. In the current version of the game, Miracles are one of two repeatable infinite source of Followers (We'll be looking at other sources further on too). Throughout your play you'll be able to obtain one time amounts of Followers, once you've obtained those most of your follower generation will come from Miracles, until you have somewhere in the region of 100,000,000+ Followers. **#12** Here we have the Claim All button. This does as it says, if you wake up and you have 5 Miracles complete, pressing this button will Claim them all and restart them, meaning you don't have to click Claim on all 5 Miracles. **#11** Finally we have the Milestones button. Pressing this button will present you with this page; ![](https://i.imgur.com/1ASrRXw.pnghttp://) ( https://i.imgur.com/1ASrRXw.png ) Every time you reach a certain amount of Followers, you gain a bonus that improves part of the Idle game. (Yes, the PvP game will make you progress faster in the Idle Game) There are 5 pages of Milestones currently, however some patches have added more as time goes on, so it's possible we'll get more in the future. As it stands currently they are as follows; 1,500 Followers - +0.1 Clicks per Second 3,000 Followers - +0.0005 Disaster Spawn Rate 5,000 Followers - +500 Clicks per Disaster 7,500 Followers - x1.1 Energy Orbs multiplier 10,000 Followers - +0.2 Clicks per Second 15,000 Followers - +0.01 Disaster Spawn Rate 20,000 Followers - +500 Clicks per Disaster 27,500 Followers - x1.2 Energy Orbs multiplier 35,000 Followers - +0.3 Clicks per Second 50,000 Followers - +0.01 Disaster Spawn Rate 70,000 Followers - +1000 Clicks per Disaster 95,000 Followers - x1.3 Energy Orbs multiplier 120,000 Followers - +0.4 Clicks per Second 150,000 Followers - +0.01 Disaster Spawn Rate 200,000 Followers - +1000 Clicks per Disaster 255,000 Followers - x1.4 Energy Orbs multiplier 310,000 Followers - +0.4 Clicks per Second 370,000 Followers - +0.01 Disaster Spawn Rate 435,000 Followers - +1500 Clicks per Disaster 500,000 Followers - x1.5 Energy Orbs multiplier. 555,555 Followers - +0.4 Clicks per Second 630,000 Followers - +0.01 Disaster Spawn Rate 720,000 Followers - +1500 Clicks per Disaster 820,000 Followers - x1.6 Energy Orbs multiplier 930,000 Followers - +0.4 Clicks per Second 1,040,000 Followers - +0.02 Disaster Spawn Rate 1,150,000 Followers - +2000 Clicks per Disaster 1,255,000 Followers - x1.7 Energy Orbs multiplier 1,380,000 Followers - +0.5 Clicks per Second 1,500,000 Followers - +0.02 Disaster Spawn Rate 1,650,000 Followers - +2000 Clicks per Disaster 1,825,000 Followers - x1.8 Energy Orbs multiplier 2,025,000 Followers - +0.5 Clicks per Second 2,500,000 Followers - +0.02 Disaster Spawn Rate 2,775,000 Followers - +2000 Clicks per Disaster 3,075,000 Followers - x1.9 Energy Orbs multiplier 3,425,000 Followers - +0.5 Clicks per Second 3,825,000 Followers - +0.02 Disaster Spawn Rate 4,325,000 Followers - +5000 Clicks per Disaster 5,000,000 Followers - x2 Energy Orbs multiplier 5,800,000 Followers - +0.5 Clicks per Second 6,650,000 Followers - +0.02 Disaster Spawn Rate 7,570,000 Followers - +5000 Clicks per Disaster 8,560,000 Followers - x2.1 Energy Orbs multiplier 9,620,000 Followers - +0.5 Clicks per Second 10,750,000 Followers - +0.02 Disaster Spawn Rate 11,950,000 Followers - +5000 Clicks per Disaster 13,220,000 Followers - x2.2 Energy Orbs multiplier 14,560,000 Followers - +0.6 Clicks per Second 15,000,000 Followers - +0.03 Disaster Spawn Rate. The game also shows how close you are to reaching the next Milestone with a progress bar, as you can see here; ![](https://i.imgur.com/22ejOY2.png) ( https://i.imgur.com/22ejOY2.png ) All of these are Idle game only benefits. All benefits of the same name also stack with one another, they do not replace each other. The auto clicks from Milestones, are 10x stronger than your base clicks. This means if clicking in the Idle gives 10 Energy for you, the auto click with be 100 Energy. Disaster Spawn Rate increases the frequency at which you see Disasters (Disasters are the events that happen in the Idle game that you click and get a lot of Energy for) Energy Orbs multiplier increases the Energy obtained from the Tower Defense Mini-Game within the Idle Game. Clicks per Second are automatic clicks that the game makes, again these are valued 10x stronger than your own personal clicks. Once you have unlocked the Challenge to miss 5,000 disasters, these auto clicks will click and trigger disasters should the click land where the disaster is active. Clicks per Disaster increases the value of the Disasters by a factor of your click amount. This makes the Strong Coupling Constant Omega upgrade strong as you progress through the Idle game - since Disasters quickly become your go to source of progression. Lastly for Followers each Follower you obtain increases your production in the Idle game by 0.1% (This can be increased, and I'll show you how later on in the guide). Meaning if you have 1,000 Followers, you'll be earning 100% more Energy in the Idle Game. metadata **#2** Here we have the Treasure Chest page, clicking this button will bring you to here; ![](https://i.imgur.com/HGFehB6.png) ( https://i.imgur.com/HGFehB6.png ) **#2.1** This is your key counter. Chests themselves are free, you don't need to obtain them from anywhere and are infinite - however you need to purchase the keys required to open them. There are other sources of obtaining keys that you'll be introduced to further in to this guide and you'll be getting quite a few for free. As you can see here on my counter I currently have 259 Keys. It's worth noting, that due to desynchronisation between the server and your client, if you're performing a lot of actions within a short amount of time on the chest page, your counter can be inaccurate by 1. Sometimes your counter will show you have 1 key, but you'll not be allowed to open a chest. This is simply a desync, and you haven't actually lost anything - the client just didn't catch up with your actions. **#2.2** This is the button you press to open a chest. Doing so consumes a key, and in the window above an animation will occur cycling through all the possible rewards within the Chest. The animation takes about 10 seconds to fully complete, however recently we were given a Skip button, to automatically complete the animation. In this case, the Unlock button you see here becomes a 'Skip' button whilst the Chest opening animation occurs. Below you can see what it looks like when a chest is being opened. ![](https://i.gyazo.com/123b37414dea1bbc941d4ee35384ebd0.mp4) ( https://i.gyazo.com/123b37414dea1bbc941d4ee35384ebd0.mp4 ) It's worth noting at this point that the animation of the chest is just that, an animation. As soon as you send your request to the server to open a chest (by clicking the Unlock button) the reward is instantly decided, the animation is just for visual purposes, and no matter how close you were to that "really good Legendary hero you wanted" you were never really close at all. **#2.3** These are your Hero Keys. There are 2 Treasure Chests in the game currently, your regular Chest and your Hero Chest. Every 10 regular Chests you open, awards you a Hero Key. Hero Keys can be used to open Hero Chests which are just like regular chests, but they contain (you guessed it!) ONLY Heroes! They are also completely infinite. These are opened the same as the regular Chests, by clicking the Unlock button, however this time it's the one labeled #3, and specifically opens the Hero Chest. Again like the previous chest the animation takes about 10 seconds and can be skipped. Oddly, the standard Unlock button is also the Skip button for Hero Chests - you may find yourself alternating between the two buttons when opening multiple Hero Chests. Also like previous, the Hero Chest counter can sometimes be inaccurate by 1, due to desynchronisation with the server. At the bottom of the Unlock button you'll see 10 blue orbs, these represent your progress towards unlocking a Hero Chest. If you've just started playing they'll likely all be empty, each time you open a regular chest one of them will fill up until they're all full and you're awarded a Hero Chest. **#2.4** This is your Hero Key counter, as you can see in the screenshot (albeit not very well) I have 158 Hero Keys. **#2.5** This is your timer for your free Chest Key (not sure why it says Chest when it's technically the Key you get), every 24 hours you're awarded a free Key to open a regular chest. This functions just like a chest that you had purchased or earned the key for. It's important to note that you cannot save these up however, rather than giving you the key on your counter, it adjusts the Unlock button to become a "Free Unlock" - should you go longer than 24 hours without using this, the timer will stop. In order for it to continue you must use these free keys. So that explains the page, now we should probably discuss what is actually in the chests. Chests contain 3 different rarities of items, and contain 5 different type of items. Totalling in 15 different rewards. Here are the rewards, along with their percentage chance of being awarded. Common Disasters - Your next 20 disasters are worth x10 - 12% Rare Disasters - Your next 50 disasters are worth x10 - 6% Legendary Disasters - Your next 200 disasters are worth x10 - 2% Common Followers - 400 Followers or 0.01% of your total Followers (Whichever is higher) - 12% Rare Followers - 2,000 Followers or 0.05% of your total Followers (Whichever is higher) - 6% Legendary Followers - 5,000 Followers or 0.15% of your total Followers (Whichever is higher) - 2% Common Universal Marbles - 20 Universal Marbles - 12% (You'll find out what Universal Marbles - UM - are later) Rare Universal Marbles - 50 Universal Marbles - 6% Legendary Universal Marbles - 200 Universal Marbles - 2% Common Multiplier - 1 Hour x3 Multiplier - 12% (This is affecting the Idle game, for 1 hour you will generate 3x the Energy) Rare Multiplier - 4 Hours x3 Multiplier - 6% Legendary Multiplier - 12 Hours x3 Multiplier - 2% Common Hero - 1 Common Hero - 12% (You'll find out about Heroes later) Rare Hero - 1 Rare Hero - 6% Legendary Hero - 1 Legendary Hero - 2% Hero Chests however have the following awards and percentage chance; Common Hero - 1 Common Hero - 60% Rare Hero - 1 Rare Hero - 30% Legendary Hero - 1 Legendary Hero - 10% As you may have noticed the general rule of thumb is 12% chance for the Common version of a reward, 6% for the Rare and 2% for the Legendary totalling 20% collective for each reward type. That said, for the Heroes we can progress in a way that influences the chance to gain stronger heroes from Chests. Now as a new player Chests are going to serve a very important need for you. Firstly they are going to enable you to unlock some Chest Heroes (We'll be looking at Heroes soon enough, and I'll reference back here when we do) and get you in to the swing of the game. An important strategy that I will discuss further in the guide but will briefly touch here, is utilising the way Chests work when they cannot land on a specific reward. This is going to be brief, and I promise you I'll cover this in more depth when we discuss Heroes. The first time you land on a Hero in a Chest, you unlock it. The second time, it gains 1 level. The current maximum level for any hero, regardless of it's source, is 99. So what happens when a hero reaches Level 99, and you land on it in a chest? You can't. Overall, you have a 20% chance to land on a Hero. This is distributed at the percentages the Hero Chest operates at, so within that 20% it's 60% for a Common, 30% for a Rare and 10% for a Legendary. When a hero reaches Level 99 it is removed from the pool of available Heroes from Chests (Until you have almost every Chest Hero at Level 99), and because of that the game redistributes the percentages, to meet that 20% total mark. Therefore, reaching Level 99 on a Common Hero, increases the chances of getting a Rare Hero or Legendary Hero, to 32% and 11% respectively. Because of this, a very important strategy in the game is to not use Chest Heroes as a source of progression (There are other ways to progress through the game - we'll discuss later) and instead commit your earned Currency to leveling the Common Heroes from Chests, to you can only get the better Heroes when you use your Keys and open Chests. There is an image below that shows how having maxed heroes affects the rolls. The most notable points to look at are, when you have maxed all Common Heroes - the ratio becomes 75% Rare Hero and 25% Legendary Hero (Within the 20% chance on a Regular Chest though), and then once you have maxed all Rares too, every single Hero you land on, will be a Legendary Hero - this becomes an incredibly efficient way to level the Legendary Heroes. Here you can see how each Hero you get to Level 99 influences the remainder of the rolls. ![](https://i.imgur.com/qRsWeUo.png) ( https://i.imgur.com/qRsWeUo.png ) Currently there are 12 sets of Heroes in Chests - as updates come we occasionally get new sets, so it's important to note in the future this image will be slightly incorrect (by a very negligible amount) but the concept will still hold very true, and that is what will matter. In regards to you being unable to land on a Chest Hero - the Hero will still appear in the chest animation, you may wonder if something is wrong or bugged you have maxed Hero A and you still see it spinning past in the chest. Again, the animation is just that, an animation. Outside of what I will mention below, the game will NOT land on that Hero and other Hero chances % are improved. Just a small note here to be technical. When the chest attempts to land on a hero you already have at Level 99, it will respin the chest 200 times (This all happens on the server, you don't see anything and the chest opening happens just like normal), in the rare case that within these 200 spins you do not land on a hero you don't already have unlocked, or at Level 99, you will instead land on the original hero. By doing so you are awarded a currency called Prana (Very important currency - you'll be introduced to it later) that is reflective of 1 level of that hero. As a player you shouldn't ever experience this until you're very very close to maxing all Chest Heroes - by that time you will more than understand the process and the implications. Finally when you have every Chest Hero at Level 99, the chances to gain each Rarity return to normal, and each time you land on a Hero you're awarded Prana reflective of 1 level of that hero. As we mentioned before about there being two infinite ways of obtaining Followers, one of which is Miracles - Chests are the other. Since Chests award a % of your followers, they become incredibly value when you have over 100,000,000 Followers - due to the nature of exponential growth. A fair amount of my Followers are now obtained from Chests rather than Miracles, and that is only going to swing further and further into the favour of Chests. **#3** This, is the World Boss page. Below you'll get to see what you see when you click that button. World Boss is a feature where players attack a very strong boss, upon death players are awarded Ascension Spheres (AS) another very important currency. ![](https://i.imgur.com/iAXwfmz.png) ( https://i.imgur.com/iAXwfmz.png ) **#3.1** This area is the Monsters. Whilst I won't go over them too much here (Saving that for later down the line) in order to use Monsters against the World Boss, you simply click and drag them from the left pane, on to the Battle Area (Which we'll get to shortly (3.3)). Remember, you need the relevant cost in followers available in order to be able to use a monster. You can see above the area I've highlighted a few numbers, most importantly a section that says 289.67M/291.42M that means, I have used up 289.67M of my Followers on Monsters on the World Boss. Again, Followers are not consumed, they're just effectively put on hold, and only for World Boss - using Followers here doesn't prevent you from using them else-where at the same time. **#3.2** This is the World Boss panel. All information in this section is information that pertains to the currently active World Boss. I'll go through it from top to bottom. Firstly we have the boss' name - Mother of all Kodamas - Most players call her MOAK for short. Next we have the Prize Pool - This is Ascension Spheres, the Prize Pool is distributed amongst all players that hit the boss, the amount of rewards you get are based on your damage relative to everyone else. You should consider the World Boss a competition, you're hoping to beat as many players as possible on damage. Whilst the damage you deal isn't directly giving you rewards, your damage relative to everyone else is. All historic World Boss information is also nicely stored on the Cosmos Quest website, you can find the specifics for World Boss' here; https://cosmosquest.net/wb.php Clicking on one of those IDs (Baring in mind the top one is the current active boss) will give you a breakdown of players damage, how many times they attacked, and how they were rewarded. The Prize Pool is also based on the total collective damage players deal to that World Boss before it dies, the current formula is log(total.dmg)x750 for Heroes, and log(total.dmg)x1000 for No Heroes. Next we have the Damage Done - This is simply the damage you have dealt to the boss as a number, and the % of your damage based on the total damage the boss has taken. Next we have Attacks Left - Boss' die after they have been attacked 3,000 times currently. Therefore this is effectively the boss' life. In this case you can see the boss needs to be attacked 1158 more times before it dies. As it stands, each boss tends to live for 13-18 hours. Next we have Total Damage - This is simply the total damage all attackers have dealt to the boss whilst it's been alive. Next we have Level - Unfortunately this no longer means anything, boss' used to gain damage per level however that's no longer the case - the level now is just an indicator of how many times we've seen that specific boss type. Next we have Mode - This is either No Heroes, or Heroes. No Heroes mode you can only use Monsters, and as you guessed, NO Heroes. Heroes Mode you can use Heroes, you could also use Monsters too. Next we have Element - There are 4 Elements in the game currently and once I get to the page where we discuss combat I'll go over them, in this case you can see the boss is Earth. All boss' of the same name will always be the same element. ALL Mother of all Kodamas will always be Earth. Next we have Attack - This is the amount of damage the boss will deal with each Attack. Finally we have Skill - Each boss has a unique skill, whilst Mother of all Kodama's skill implies it increases 'per level' this is not the case. Instead it lowers the affect of Healing/Area of Affect skills by 50% (Some skills in the game would Heal for 10 per turn for example, against this boss they heal for 5) Currently we have 2 World Boss', the one you see in the picture and a second, Lord of Chaos (Known as LoC). I'll quickly cover his Element, Attack and Skill for you so you're aware of what to expect there. Element - Fire Attack - 73 Skill - Deals 20 damage to all at the start of each round (This means all of your heroes/monsters will take 20 damage per turn) **#3.3** This is your grid you're submitting to attack the World Boss with. It's important to note that the Hero/Monster on the RIGHT will attack first. When you create your grids against the boss, keep that in mind - Especially against Lord of Chaos, who's AoE might kill things at the back before they can even attack if you're not thinking about your line-up. **#3.4** You're able to save your line-ups, currently we're able to save 3. They save automatically, and come in handy with the 4 different types of bosses we get. Simply click on the relevant number to pull up the line-up you last used with that number. **#3.5** This is your attack counter. In order to attack the World Boss, you need an available attack. The game gives you, every 12 hours, 1 attack. You can store up to 7 attacks (Technically more - for the sake of being precise I'll cover that shortly) meaning roughly every 3.5 days to gain 7 full attacks. There are no requirements as to how and when you use these attacks. You could use them once per boss, or wait and use all of them on one single boss. Similar to Hero Chests the lights at the bottom indicate how many Attacks you have. As you can see in the picture I have 3, obtaining another in 1 hour 44 minutes. Now, for the sake of being precise I'm going to cover a mechanic that isn't public in the game however for some reason it's something that happens. When you have all 7 attacks, the timer will still continue down to 0, where it will stop you will also have an 8th hidden attack. At this point, the timer STILL continues, but is hidden. However, should that hidden timer complete a 12 hour cycle and thus reach you to your 9th attack, you will bounce back to 7 attacks. Unsure why it happens, but I just know that happens. So whilst visually you can only store 7 attacks, if you're an active player you can store 8 and be on the timer to your 9th. This is important to know because some players use all of their attacks on 1 World Boss in order to ensure a good placement, that 8th and potentially 9th attack, could gain you a lot of AS. **#3.6** This is simply the Attack button. No idea why it says 'Free Attack'. All Attacks are free in the sense they do not cost you anything. Currently there is no way to purchase attacks perhaps it was intended there would be a way when the World Boss feature went live, however currently pressing Free Attack and confirming will consume one of your attacks from section 3.5. **#3.7** Clicking on this will take you to the World Boss history, however it will only show you the history of boss' YOU have taken part in. It's rarely used and generally the website I linked above is a better source of information. ![](https://i.imgur.com/4gW0tCP.png) ( https://i.imgur.com/4gW0tCP.png ) **#3.7.1** This is the list of World Boss' you have participated in recently, and they're listed based on their date. Note this is the date the boss died on, not spawned on. It will show the last 7 World Boss', however as I said moster players use the website for World Boss information. **#3.7.2** This is a breakdown of the boss that was defefated, inclunding the time it was alive, as well as your position and reward. **#3.7.3** This shows the Top 10 players for that respective World Boss, and the damage they did. **#3.7.4** Clicking this button takes you back to the World Boss page. **#3.8** This here is the element advantage chart. Simply put, something you'll become aware of throughout fights, the game operates with an elemental advantage. Air > Water > Fire > Earth > Air. If a Unit (Monster OR Hero) has Elemental advantage, it will deal 50% increased damage. A Fire Unit with 100 damage, will deal 150 damage to an Earth unit with each attack (ignoring any other contributing factors). It's important to note this because optimizing damage on a World Boss will need to make use of this. You'll be missing a 50% damage increase if you used Water heroes against MOAK who is Earth, instead of Fire creatures. This elemental advantage applies to the whole game. Not just World Boss. Overall World Boss is a staple source of progression, the currency obtained is very important and you'll understand it's uses soon. Currently it's the latest source of progression, that is you'll need to be taking part in this to progress and level the strongest heroes in the game. metadata **#4** This, is the Daily Quest page. A VERY important page - here's what you see when you're on it. ![](https://i.imgur.com/YWZFzVZ.png) ( https://i.imgur.com/YWZFzVZ.png ) **#4.1** Just like the World Boss this is your Monsters section, you can see on this picture however there is a 5th tab - the one with the Sword icon. This is where you'd find your Heroes. In the previous World Boss pictures it wasn't there because the World Boss currently active was a No Heroes one. **#4.2** This is your Daily Quest - the enemies you need to beat in order to progress to the next level. It will start out as being Monsters, however now and then you'll see the odd hero here and there. As you get very late game (The point I am at) you'll see multiple heroes, who have had their levels scaled to 1,000 in order to add difficulty. It is worth noting that the line-up fights LEFT to RIGHT in this case. Meaning that giant black void looking thing with the 906 700 under it, will fight first. Then in order to the right. **#4.3** This is the Fight Max button - doing so will with 1 press continously progress through up to 20 levels using your line-up. Saving you from manually doing 100 quests a day, pressing this button will instantly complete 20 (if your line-up beats those levels). It USED to take you to the maximum your line-up could beat, to ease server strain running so many levels at once it was lowered to 20 levels. Hence why it's not really a fight 'Max' **#4.4** This is the Fight button, clicking it will simply cause you to Fight against the line-up. You'll mainly use this when you're on a high Daily Quest level and are trying to work out how to beat the current one. **#4.5** This is your Daily Timer, every 23 hours and 30 minutes the Daily Quest resets. The timer continues ticking even if you haven't done the Daily Quest, so it could reset and 5 hours later you do your Daily Quest, meaning you'd have 18 hours and 30 minutes until it resets again. This can be reduced with a purchase in the shop, and we'll cover that purchase when we get to the Shop. As a result, all rewards when running the Daily Quest will be earned again. This is one of your main sources of progression, a currency you earn here will see you through most of the early & mid game. **#4.6** These are your rewards. Every 5 levels you earn a reward, I'm currently on Level 117 which can be seen above 4.2 and is indicated by the 2 lights. Filling all 5 and then completing the next DQ gives the relevant reward. The rewards for Daily Quests are as follows; Level 5 - 50 Universal Marbles Level 10 - 10 Cosmic Coins (You'll find out what these are soon!) Level 15 - 1 Key Level 20 - 50 Universal Marbles Level 25 - 10 Cosmic Coins Level 30 - 1 Hero Key This continues until infinity, and Daily Quest has no limit. Although it will increase in difficulty until you can't beat it. A quick understanding is every 15 levels you get 50 Universal Marbles, every 15 levels you get 10 Cosmic Coins, and every 15 levels you alternate between 1 Key and 1 Hero Key. This is one of the ways you'll gain many of your free Keys for chests. **#4.7** This is your line-up for the boss. Just like on World Boss it fights RIGHT to LEFT. I understand this contradicts what the line-up 4 inches above that does, that's just, how it is for some reason. Finally I mentioned in the Followers section that each Follower you had increases your energy production by 0.1% and that there was a way to increase it. Daily Quest is the way, if you see above the line-up I have "Bonus 11.7%" that means each Follower is giving me 11.7% increased energy production in the Idle game. The % you get is simply 0.1% per level up to and including the level you're trying to beat. DQ30 would be 3.0%, DQ60 would be 6.0% etc etc. Overall DQ is a very very important source of progression, there is never any reason to not do DQ and you should attempt to progress as far as you can every day. Any of the rewards in DQ can be hoarded and don't need to be used immediately, but there is a huge opportunity cost of not doing your DQ for a few days - a cost that no-one should need to make. **#5** This, is the Quest page. Like Daily Quest this is a VERY important page and for a new player will act as your main source of progression. ![](https://i.imgur.com/XWGZL2B.png) ( https://i.imgur.com/XWGZL2B.png ) **#5.1** This is your line-up, it shares line-up with your Daily Quest. So whatever you put in here will also be what your line-up is for your Daily Quest. That said you can easily swap things around. Again, just like Daily Quest and World Boss your line-up rights RIGHT to LEFT. In this case the big robotic guy that's borderline on fire will fight first. **#5.2** These are the rewards you will obtain for each of the relevant stages within a quest. You can't see very well but I have selected the 5th quest on the page (The 5th large circular orb in 5.3) and the rewards advertised are the amount of Followers you will obtain. Beating the Quest using 6 units is 300, 5 units is 600 and 4 units is 1,200. These Followers will be your biggest source of Followers early on, however they are limited. We have a limited amount of quests, once you've completed them once that's it, you're done. Completing all quests awards you roughly 20,000,000 Followers - although that will take you quite some time. **#5.3** These are the quests, hovering over one of the large circles will give you this image; ![](https://i.imgur.com/EJNdxHo.png) ( https://i.imgur.com/EJNdxHo.png ) **#5.3.1** Here you can see the quest you need to complete, like Daily Quest quests you need to complete, this fights LEFT to RIGHT. So in this case the Water chick with 24 18 under her name will be first, and then continuing to the right. **#5.4** This is just a button to take you to the next page of quests, you cannot go to the next page until you have completed all 5 quests on at least 1 difficulty. There are currently 20 pages of quests, with increasing difficulty and increasing Follower rewards. **#5.5** This is a Quest Hero. Completing all the 15 objectives on the page (5 quest, 3 difficulties per) will unlock the Quest Hero. Clicking Claim Hero will give you the Hero and you'll see it in your Hero Manager (We'll get to that soon too!). Quests are very very important. Quest Heroes are going to be your main source of progression through most of the early PvP game, in fact when you're done with the Quest Heroes you won't need to read any information in this guide, even now after playing the game for over 1 year, since the day PvP was released, Quest Heroes are still useful to me. On top of that they give you your main chunk of Followers. metadata **#6** This is the tournament page. Arguably THE most important page and the one you'll probably spend most of your PvP time on. I'll go into specifics a bit more below, but basically tournaments happen every 24 hours, have an entry fee, and reward Prana and currently Universal Marbles. They are by far the most reliable source of Prana in the game, and all players should be entering nearly all tournaments, regardless. They operate every single day, with a new one opening registration at 00:10 GMT, and closing at 23:50 GMT. There is a 20 minute window where 1 tournament is closed, and the next one doesn't open. Tournaments normally conclude no later than 00:20 GMT, and rewards are available straight away. So as you're reading this todays tournament will close at 23:50 GMT, within 30 minutes of it closing it would have ran, and finished, and you'll be able to collect your rewards. During that time, tomorrows tournament would have opened up for registration. You as a player don't need to do anything, the entire process is done on the server and as you'll see further down you can see the details of that on this page too. ![](https://i.imgur.com/El0Ju9N.png) ( https://i.imgur.com/El0Ju9N.png ) **#6.1** This is your line-up. As you'll see, it's a bit more hectic to what you're used to with previous mechanics. In this case you have 5 lanes, they fight with the RIGHT unit first, and go from RIGHT to LEFT. In a tournament, when you compete against a player the game picks your first line-up, in this case the Top one, and it competes against that players Top line-up, then the 2nd, then 3rd (Middle), then 4th and finally 5th (Bottom). In order to beat that player, you need to win 3 of 5 of those lanes. It's possible to draw, where you win 2, the other player wins 2 and you draw a lane, in that case the winner is decided by the player that did the most damage overall. **#6.2** This button you see here is the Join/Clear Grid button. Currently it shows as Clear Tournament Grid, that is because I had entered the tournament when taking this screenshot. Normally it will show Join Tournament, with an amount equal to the fee. When you're in the tournament, had you made a mistake you'll need to press the Clear Tournament Grid button, losing your entry fee, adjusting your grid accordingly and re-paying your entry fee. Currently the fees are the following; Monday - 100 UM Tuesday - 100 UM Wednesday - Free (Each entry is viewed as 10 UM for the sake of UM (Now Star Dust) Prize Pool) Thursday - 100 UM Friday - 100 UM Saturday - 200 UM Sunday - 500 UM **#6.3** This is rules page. Each tournament has different rules. All of the rule types can be found here; https://cosmosquest.net/ in this case they're shown under Season 5 Rules. There are a few notable things to consider here. Firstly the Mode, we normally have 2 or 3 tournament modes. Each one operates slightly different. For example 5 Lives, you fight players until you've lost 5 Lives, then you're out. Where as Round Robin, you fight in rounds of 7-8 players with the Top 3 from each round progressing. Heroes Rules also change each season. Finally the Followers are random, with some weighting towards the tournament type. If the tournament has low level commons, it's very unlikely you'll have millions upon millions of followers. The game tends to use Follower ranges so you can use monsters that are similar in value to the heroes available. Finally you have the Prize Table - this is shown as Prana and is your main reason for entering tournaments. Each tournament has a different Prana break down based on the fee. 500 UM tournaments award 100 Prana for Top 10, where as 100 UM tournaments only award 40 for example. Note here - I'm going to leave this next part here, however it is no longer the case. This mentions about how you could win UM from tournaments - that is no longer the case. Instead you're awarded a new currency that I'll explain below; NO LONGER THE CASE - At the bottom of this we have the Current Prize Pool. All UM fees are put into a pool that is distributed towards the Top 10% of players within the tournament. It's worth noting the game takes a 30% fee. So every 100 UM entered in fees, adds 70 UM to the pool. For every 1 UM of entry fee, 1,000 Star Dust is added to a Prize Pool. On top of the Prana you're awarded, you're awarded an amount of Star Dust based on your position in the tournament. All players will be awarded some Star Dust, and the reward structure is similar to World Boss. Then you also have your Status, which shows if you've Joined or Not Joined the tournament. **#6.4** Clicking this brings up the following screen, which enables you to assess how you did in previous tournaments. ![](https://i.imgur.com/IY6pYee.png) ( https://i.imgur.com/IY6pYee.png ) **#6.4.1** This, just like World Boss is the date of the tournament. Clicking each one will show the relevant information for that days tournament. **#6.4.2** Here is your tournament score. The game operates on Seasons, we've had 5 so far and are soon starting our 6th. Every Season the Tournament Modes and Hero Modes change a little, and players are awarded something based on their Tournament Score, plus occasionally a hero based on your position compared to all other players. Your tournament score is simply the amount of players you beat in a specific tournament, multiplied by the cost. If a tournament has 500 players in it and you come 200th, you beat 300 of them. If that tournament cost 500 UM to enter, your score for that tournament would be 300x500, so 150,000. Each Season this is reset. **#6.4.3** Here, just like on World Boss is your results. It shows where you finished and out of how many players, it shows if you won any UM, the Prana you won, and your Win Ratio. Win Ratio is the % of players you would have beat, should you have fought the entire entrants. Let's say again a tournament has 500 players, and had you in theory fought all of them, and beat 300 of them but lost to 200, you would have a 60% Win Ratio. This is generally used for you to grasp if your grid was good or not, whether you were unlucky or luck. Winning a tournament with 40% Win Rate means you were very lucky, coming last in a tournament wiht 70% Win Rate, means you were very unlucky. In the centre you'll see a View Battles button - clicking this button will bring up the following screen; ![](https://i.imgur.com/2N3NWzO.png) ( https://i.imgur.com/2N3NWzO.png ) **#6.4.3.1** This is a replay, in this case it's the first fight I had in that tournament. You can see the player it's against, and who won. Should I click on that, it'll show a replay of the 5 lane battles that took place. From here you'll be able to see all fights you fought during a single tournament. It's worth noting once a tournament is complete, you'll need to refresh the game for this information to show however. **#6.4.3.2** This just returns you to the previous page. **#6.4.4** Clicking this button will open the Cosmos Quest web page here; https://cosmosquest.net/ Like World Boss however there is a section of the website dedicated to tournaments, you can find that here; https://cosmosquest.net/tournament.php Just like World Boss this gives you all the information you need about previous tournaments. **#6.4.5** Here is where you can import a battle. Should you be browsing the tournament section on the website and you decide you want to have a look at a fight between the top 2 players. Clicking through the tournament and on the players and looking at their fight history, you'll see there is a section entitled Replay, with a Copy button for each fight. Clicking that button will Copy the fight code and clicking the Import Battle will allow you to paste that information, press Load Battle, and watch what happened between the 1st and 2nd place. This can be done for any fight in any players history. Players often use this to look at what the winning player used in their grid for that tournament - in order to understand what's good and what isn't and improve. **#6.4.6** Pressing this button simply takes you back to the previous page. **#6.4.7** This is the rewards from that specific tournament. Not it doesn't specifically show Prana, instead only shows the Universal Marbles players won, and only the Top 10. Remember Universal Marbles are awarded to the Top 10%. With recent changes to tournaments and them now rewarding Star Dust, as a player you should be entering pretty much every single tournament that runs. Including Your X. The only ones I would consider not entering, are 500 UM tournaments where you don't have a single maxed hero for the Your X tournaments. This is because simply beating 30-40% of the field will now give you enough Star Dust to buy keys more efficiently than just spending the UM on keys. That is, entering a 100 UM tournament gives you enough Star Dust to buy a key if you beat about 40% of the entrants. Coming in the Top 25% for example would be enough for 2 keys. With a good solid understanding of the strategies behind tournaments, you can reliably come in the top 30%, with occasional high placements (Winning a 100 UM tournament is worth about 20 Keys of Star Dust, as well as the Prana). I'm not going to delve too much into strategy, honestly there is no real do this, do that and you win tournaments. A few key notes to understand though; 1. You only need to win 3 of the 5 lanes. You don't need to win all 5, and the match doesn't end when you've won or lost 3, all 5 are played regardless. Because of that, you should play to win 3 lanes. (Spreading your resources over 3 lanes will result in 3 strong lanes that will beat, most of the time, any 3 lanes that your opponent creates should they have spread their resources over 5 lanes). 2. Players use something called suicide lanes - it's important to understand that in the event of a draw, damage decides the outcome, having an empty lane gives your opponent 0 damage. Having a full incredibly weak lane, could give them lots of damage. Somewhere inbetween could result in you getting more damage. It's something as an individual you'd need to assess/work out. 3. Humans are psychologically drawn towards symmetry and patterns - because of this you will find players often do things in tournaments to make their grids 'look pretty' (Statistically there are certain lanes that players leave empty a LOT more often than others, due to the nature of the symmetry it creates - on top of that there is a certain lane that players often have as their strongest - again due to the symmetry/pattern) 4. When you play a tournament consider what is strong in the tournament, are there a few heroes that are by far the best resources available? If so make sure you're considering how those heroes would play out against you - are you leaving yourself susceptible to being destroyed by them? - In order to do this it will take time, you'll need to learn which heroes are considered good, which are considered bad, the same goes for monsters. On that note it's worth noting that monsters costs are the following; sqrt(ATKxHP)x(ATKxHP).and then some rounding is applied. So a unit that has 20 attack and 60 HP is the following; sqrt(20x60)x(20x60) so sqrt(1200)x(1200) which is 34.64x1200 = 41,568. In the picture at the top of this post you can see the unit at the bottom left of the screen is a Dragon (Air), with 20 and 60 under it's picture. (20 Attack, 60 HP), this costs 41,000 which is what our math tells us after a little bit of rounding. Almost every monster in the game has a stat distributing that is reflective of it's cost, some are slightly over cost, some are notably over cost, some of them are in a sweet spot where they have just the right amount of stats and cost to deal with almost everything of equal power. Your job as a player is to play the game enough to understand which ones are good and which aren't. 5. One final thing about strategy, yes you have to win 3 lanes, and logically it makes sense you'd make 3 very strong lanes and use the left over resources to fill the other lanes. However you should consider that based on the tournament type, the cost, the amount of entrants and the resources available, there are times when having less than 3 very strong lanes works, there are also times when having more works. I mentioned above about the psychological bias humans have to certain aspects, if you can assess the tournament well enough and understand these tendencies enough, you can create a grid that takes advantage of that. If you know statistically X lane is going to be a very strong lane for most players - you know that perhaps you should avoid that lane. **#7** This page is the Hero Manager page, this is where we will get our first real look at heroes and a break down of them, as well as most of the currencies in the game. ![](https://i.imgur.com/J4efvvN.png) ( https://i.imgur.com/J4efvvN.png ) **#7.1** This is the Hero Manager section, this lists all of the Heroes you have unlocked, as well as their respective level. The ones that are greyed out will be explained further down (7.8), clicking on a Hero shows the stats of the Hero in the left pane. Here you can see I've selected the first Hero in the manager Hunter. Each hero stands on a 'pedestal' and what is on that pedestal tells us a lot of information about the hero. On the left we have the Heroes attack, in this case 52. On the right we have the Heroes health, in this case 82. In the middle we have their level, and their element. In this case Level 99, and white, representing Air. When clicking on the hero you can also see it's skill. It's worth noting that for almost all heroes, skills that modify your stats do not visually change the stats. Hunters skill gives Air creatures (Monsters and/or Heroes) +2 attack, this applies to himself and ISN'T already considered in his stats. That means when in battle Hunter will actually have 54 attack, even though it will look to be 52. This is also the case for any skills that affect him from other units, and is the case for every hero in the game. Also when clicking on a hero you can see how it can be leveled, and the cost of level. This is where you will level heroes through the user of the currencies aimed at leveling heroes. Before you level the hero you can see the stats the hero will gain, which will be displayed in brackets next to the attack & health of that respective hero. Commons for example gain 1 stat per level, sometimes this is 1 health, sometimes it's 1 attack. Should you be in the lucky position to level a hero multiple times, you can hold the shift button to see the cost of leveling the hero 10 times. **#7.2** Prana. This is Prana. This is a currency that you need to be very familiar with as it is the currency you can use to level almost every single hero in the game. Almost every hero has 2 ways to be leveled (There are some exceptions), and outside of those exceptions, Prana will always be one of those currencies. Here I'm going to break down the Hero 'types' and how they can be leveled, and some of those other currencies are coming up (7.5 & 7.6). We have Chest Heroes. They can be leveled by landing on them in a chest, or by using Prana. 1 Prana for a Common, 3 for a Rare and 12 for a Legendary. We have Season Heroes. They can be leveled ONLY with Prana. Currently you obtain a Season Hero at the end of each PvP Season, and all of them are Legendary. They require 12 Prana to level up. We have Developer Heroes. They can be leveled directly with UM (Universal Marbles) for 750 UM per level, or with Prana. They are all Legendary, so cost 12 Prana per level. When I cover the shop you'll see how to purchase them, but simply put they cost Universal Marbles from the shop. We have Event Heroes. These are Heroes that are earned through events and how they're leveled is normally in some way associated with their event. Currently we have Halloween Heroes, which are levelable with CC (Cosmic Coins), Christmas Heroes which are levelable ONLY by opening them in Christmas Gifts (Part of the event) and Easter heroes, which are levelable ONLY by winning them in Easter Flash Tournaments. Next we have Quest Heroes. These are going to be your main source of progression since they are easy to level and by the time you've completed them you'll be very very deep in to the game. These are levelable with Prana and Cosmic Coins (It is universally accept that it is a waste for you to level Quest Heroes with Prana, Cosmic Coins is a free currency you get a notable amount of, and is ONLY used for Quest Heroes). 1 Prana or Cosmic Coin for a Common, 3 for a Rare and 12 for a Legendary. Next we have Ascended Heroes. These are the current super late end game progression point. In order to obtain an Ascended Hero you need to have a Chest Legendary at Level 99, and use 100 Ascension Spheres on that Chest Legendary, creating a Level 1 Hero that has a stronger skill (in some cases) and more stats/better stats per level. (You do NOT lose the 99 Chest Legendary in the process, the Ascended Hero that you create is completely separate) The cost of leveling an Ascended Hero is equal to that Heroes level. A level 1 Ascended Hero costs 1 Ascension Sphere to get to Level 2. However a Level 20 Ascended Hero costs 20 Ascension Spheres to get to Level 21. Ascending a hero and leveling it to Level 99 costs 5,150 Ascension Spheres. Finally we have OTO/LTO Heroes. These are One Time Offers or Limited Time Offer Heroes. The One Time Offers have 1 of each rarity, Common, Rare, Legendary and Ascended. You need to buy the previous rarity to unlock the next one. The Common, Rare and Legendary are levelable with Prana at the normal rate of 1, 3 and 12 Respectively. The Ascended Hero is levelable with Ascension Spheres at the same rate as above - you do not however need to pay the original 100 Ascension Spheres. LTO Heroes are similar to event heroes in the sense they're not all leveled the same way. Currently we have 3 of them; James - Celebrating June 4th, he is levelable with Prana. Leprechaun - Celebrating St. Patricks day, he is levelable with Cosmic Coins and Hawking - Commemorating Dr Stephen Hawking, who is levelable with Prana. As you can see Prana is the staple 'leveling' currency. It is used across almost all types of Heroes you get in the game. As I mentioned in the Chests page, a common strategy is to use your Prana on Chest Commons & Rares to remove them from the pool of eligible Heroes in Chests, and then take advantage of the increased value of Heroes in the chests. Myself personally, as a player that tries to be efficient and works towards the end game in any game, I would invest all of my Prana into Chest Commons & Rares and use the Quest Heroes as my source of progression through the game. **#7.3** This is the conversion button. The game allows you to convert Ascension Spheres to Prana at a rate of 1:1. This is because whilst Ascension Spheres are better than Prana and more valuable, they're not of use to players really until you have a Level 99 chest Legendary - that said you can just hoard them until that point for a catapult in progression. **#7.4** This is Universal Marbles. The 'Premium' currency of the game. You earn it through playing the game at a rate that is just enough to play the game to the same level anyone else is, entering all tournaments, perhaps making some purchases here and there of chests, or other premium purchases. However it is also purchasable with real money from the Shop. **#7.5** These are your Cosmic Coins. As I mentioned above they are used to level Quest Heroes as well as currently Halloween Heroes, and Leprechaun the Limited Time Offer hero. As mentioned in the Daily Quest section you earn these for free from Daily Quest. **#7.6** These are your Ascension Spheres. As I mentioned above they are used to level Ascended Heroes as well as convertable into Prana. As mentioned in the World Boss section, you earn these from attacking the World Boss. **#7.7** This is the Update Currencies button. Sometimes you'll do your Daily Quest and your currency won't appear, or the World Boss will die and your Ascension Spheres won't be there. Pressing this button simply requests new information from the server regarding your Currencies. This is to prevent you needing to completely refresh the window to obtain your currencies when a World Boss dies, or a Tournament has finished, for example. **#7.8** When selecting a hero and pressing this button, it removes that Hero from the panel on the left that you see on other pages that use Heroes. For example, World Boss, or Daily Quest. This is because when you have a bunch of 99 Legendaries with over 300 Health and 300 Attack, it's very unlikely you'll need to use that 80 Health 50 Attack hero to overcome your Daily Quest. Pressing this button greys out the Hero so you don't see it in those other aspects of the game. No matter what however you WILL see the hero in the tournament page. metadata Reserved metadata Reserved metadata Reserved metadata for an entire moment i thought this post was just going to be an snkkermit version of my post and i cried metadata In the future it might be worth talking about enhanced miracles at the same time as weekly chest, which would mean prana, keys, and everything that that entails. That is, if you are going the full follower growth explanation in this series. Edit: also, sticky this please. metadata Amazing job Kermit. This was seriously needed, new non-chat1 players were having way too much trouble getting into the Miracles part of the game. metadata > *Originally posted by **[youngmakar](/forums/910715/topics/1610270?page=1#12592031)**:* > for an entire moment i thought this post was just going to be an snkkermit version of my post and i cried Considering you hijacked a good search term to make that thread, praise be to Yevon he did it so somebody who might search for a guide have a good thread in their search results. He may have been considering doing so for some time, and your thread may have helped light the fire he needed to get up and do it for new players' sake. metadata cool would you mind if i translate it into Chinese and post it on other forum? I will attach the link to this post at the beginning of the translated one. metadata Nice guide. Though still incomplete. metadata > *Originally posted by **[Honest03](/forums/910715/topics/1610270?page=1#12593253)**:* > Nice guide. Though still incomplete. Yeah I'm working on it, will have it completed within a few days hence the reserved posts :D metadata > *Originally posted by **[EddieC20](/forums/910715/topics/1610270?page=1#12593125)**:* > cool > > would you mind if i translate it into Chinese and post it on other forum? > I will attach the link to this post at the beginning of the translated one. That's fine, although it is incomplete currently so :) metadata > *Originally posted by **[SnKKermit](/forums/910715/topics/1610270?page=1#12593305)**:* > > *Originally posted by **[EddieC20](/forums/910715/topics/1610270?page=1#12593125)**:* > > cool > > > > would you mind if i translate it into Chinese and post it on other forum? > > I will attach the link to this post at the beginning of the translated one. > > That's fine, although it is incomplete currently so :) thx metadata Great work, needs to be stickied once complete. :) There were so many things it took me too long to figure out at the start, figuring out what cosmic coins were was the main derp. A good guide to getting through the first two months of the game would be really helpful, it's really easy to make pretty much no progress during that time because the early game is brutally hard until you get your first chest hero and start making quest and daily quest progress. I remember being excited for the daily poll and the 10 UM it would give since that was one of the only ways I had to get UM. Sounds stupid, but it all adds up when you're just starting and clawing your way towards some kind of regular progress. metadata > *Originally posted by **[Kraide](/forums/910715/topics/1610270?page=1#12592263)**:* > > *Originally posted by **[youngmakar](/forums/910715/topics/1610270?page=1#12592031)**:* > > for an entire moment i thought this post was just going to be an snkkermit version of my post and i cried > > Considering you hijacked a good search term to make that thread, praise be to Yevon he did it so somebody who might search for a guide have a good thread in their search results. He may have been considering doing so for some time, and your thread may have helped light the fire he needed to get up and do it for new players' sake. well good to know my title sayingno kraides allowed worked :) metadata Been playing this for a year now and I still learned a few things. Appreciate all of the work involved. metadata Added World Boss, Daily Quest & Quests information. Will move on to Tournaments on wards soon. metadata Thanks Kermit metadata Good start, Kermit. One thing though: the DQ bonus to follower production is based on your current level of DQ reached, not defeated. metadata Awesome Work Kermit!! metadata I'll continue this a bit next week and adjust for the patch. I have a busy weekend ahead of me :P metadata This is great work. Thanks for putting the effort Kermit. « Prev

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