The Hit Box Cross|Up reduces the inconsistency problems of a traditional joysticks by allowing you to be more precise. With four additional directional buttons, you can quickly augment a precise direction whenever you want during a match.





By sharing the workload of your joystick with additional buttons, this can reduce stress and awkward motions you may come across on a traditional joystick setup. Popular advanced motions such as "tiger knees" can be done by simply inputting a quarter circle forward/back on the joystick, then tapping the up directional button.

This distributes the motion between two hands, giving you maximum control with more efficient effort—whenever you need it in a match.









The joystick has been a cornerstone of fighting games for many years. This trait is both present in its form and function. The Cross|Up is fundamentally a joystick with options which players may use—or choose not to use—during gameplay.

The Cross|Up was a designed so that the joystick is still the main form of movement. 90% of the time in a match, joystick players would be playing their games as normal. It's in that 10% where the directional buttons come in: when you need that extra precise movement to ensure that your dash, jump frames, sidestep or parry comes out exactly when you want it.









As with any Hit Box Arcade controller, the Cross|Up is built to exceed even the highest controller standards.

Sturdy metal case.

Real Sanwa Denshi arcade buttons.

Sanwa JLF lever.

Detachable high quality cord.









The Cross|Up isn't just a "stick with buttons". It will include more features out-of-the-box to further allow customization and accessibility, all in one controller.

Currently, we are investigating the possible features:

Full Button Remapping

Switch native

Many More Features to be Announced (It's Day 1, we can't spoil everything!)

Many more details regarding the Hit Box Cross|Up is on the way! Be sure to check back here frequently for more updated information, and follow us on social media: