Time for another look at what we’ve been adding to the game for the past while.

First up: Save menus!

The game has been using auto saves for a while now, simply giving you the option to continue from your last save. Now though, you have the option to select multiple save files so you can let others play the game in their own slot, or simply start over while keeping your old save.

This isn’t new per say, but rather an excuse to showcase the day/night cycles in the open exploration maps. Morning fog is a team favorite.

We’ve also spent a good bit of time fleshing out our characters. The stickbug family just got a bit of an overhaul, complete with full walk cycles.

(Stickbug with walking stick…)

(Roland keeping his sass in check for a second to take a few steps.)

With our current priority being playtesting and making tweaks, the characters you run into on your journey has taken a big priority. It’s been interesting seeing our feedback change as improvements are introduced.

There’s also a lot of work being put into the end of the game at the moment, so lots of exciting stuff is happening! (And an equal amount to keep a secret for now…)

Until next time!