I am still working on the better survival AI. I need to make the dangerous creatures seek you out from longer distances at night, even if you’re hidden somewhere. We’ll see how it goes. There’s only so much CPU power on the weaker phones to spend on AI nastiness.

To take a small break from this complex stuff, I decided that today I’ll do something easier. So here you have a new animal:

It is a rhino, and it may get quite unpleasant when you meet one. They will be rare and live in warm areas, but these are known to be very bad tempered. They charge fast and hit hard. Think of it as a bear on steroids.

Still to do is the overhaul of the knockback system, when you hit an animal. At the moment you can easily knock back a bear or a bull. This will likely no longer be so in 1.22. What I want to do is that attacking a big animal without some preparation (e.g. planning the escape route or making a trap) is suicidal business.

More new animals yet to come in 1.22, some of them quite dangerous as well :-)