Ironlights will be launching on Oculus Quest, Rift, and SteamVR on April 9th, 2020 for $19.99, with cross-buy for Quest and Rift, and with cross-play multiplayer across all platforms.

That's less than two weeks away! I'm thrilled to finally be able to give a solid date. :) I didn't want to make any promises I couldn't keep, so I've been vague about the target launch date up until now. But now we have a build approved by Oculus QA, and everything seems to be on track for the Thursday after next!

I want to give a huge thanks to everyone who backed the Kickstarter, and especially to those who've been playing the beta over the past several weeks. Their feedback, suggestions, and bug reports have done a lot to help us get Ironlights to the finish line.

But this is not the end of the road! I've always said that this is a game that needs to be played and developed "in the wild". I've recently written up the roadmap of our plans for new features and new content (some of which should be ready very shortly after launch), and I'm excited to get started on it. Getting feedback and gameplay stats from a bigger population of players will be helpful too!

For me, Ironlights has been a whirlwind of stress and exhilaration for almost two years. Now it's finally on the cusp of being pushed out into the world, and from what I can tell, at least some people out there are going to love it. That's always been my biggest goal, and I can't wait to get it into their hands!

Right now, you can add Ironlights to your Steam wishlist and hit the Follow button to get updates on the game. Even if you're not planning on using SteamVR, that will help make the game more visible to others! And check out the Twitter, Reddit, or Discord communities for more.