Official Outlast 2 Graphics Settings Guide

Graphics Settings

Resolution

The native monitor resolution will be marked as [Native].



Any resolution matching the native aspect ratio will be marked as [Recommended].

Textures

Systems running Direct3D 10 will be restricted to “Low” or lower.



Systems having 1GB of VRAM or less will be restricted to “Medium” or lower.

Texture Filtering

Shadow Quality

Low: Shadows will be half the resolution (512).



Medium: Shadow will use the default resolution (1024).



High: Shadows resolution is doubled (2048).

Geometry Quality

Low: Objects will use low polygon version more often and decals will disappear quite close to the camera.



Medium: Balanced draw distance.



High: Draw distances and geometry detail is greatly increased.

Fog

Medium: Good balance of performance and quality.



High: Softer volumetric effects and slightly less flickering in the fog, the difference is subtle.

Effects

Anti-Aliasing

FXAA: Fast approximate anti-aliasing



Temporal: Temporal Anti-aliasing.

Motion Blur

V-Sync

Fullscreen

Triple Buffering

Recommended Settings

Resolution: 1920x1080 (or closest native or recommended resolution)



Texture Quality: Very High



Texture Filtering: 1x (or slightly higher)



Shadows: Medium



Geometry :Medium



Fog: Medium



Anti-Aliasing: Temporal



Effects: High

Notes Direct3D 10

Advanced Command-Line Parameters

-borderless

-refreshrate 60

-notexturelimit

Advanced INI File Options (For enthusiasts only)

%userprofile%\Documents\My Games\Outlast2\OLGame\Config

Field of View (FOV)

Chromatic Aberration

Borderless Fullscreen

Unlocked Frame Rate

Sync Interval

Unsupported Features

Consoles

Playstation 4 / Xbox One

Playstation 4 Pro

When connected to a 4K TV, the game will run at 1440p at 60 frames per second. Almost every other setting will be the same as the base PS4 version. The resolution can sometimes be lowered slightly in graphically intense scene, but will never go lower than 1260p.



When connected to a 1080p TV, the game will run in native 1080p at 60 frames per second, but will use higher quality textures filtering (8x) and higher resolution shadows than the base PS4 version (equivalent to “High” shadow setting on PC). The resolution never changes.

Here is a list of all the available graphics settings in the option menu. If you are experiencing performance issues, please read carefully.The display resolution of the monitor.The resolution of the textures. Very High will display the textures as the artists painted them. Anything lower will reduce them.Anisotropic filtering, from 1x to 16x. You video card might limit the filtering to a lower value if it is not supported.Controls the resolution of the shadows. Higher values will requires your video card to do more work. Direct3D 10 hardware will be forced to use the "Low" setting.Controls the detail and draw distance of objects. Using the "High" setting is likely to ad more pressure on your CPU.Quality of the fog and volumetric effects in the game. The "High" setting will add a lot of pressure on you GPU and only make a subtle difference.Direct3D 10.0 hardware will be forced to use a lower quality version of the fog.Controls other miscellaneous effects. When set to “High”, effects such as skin shading and parallax occlusion mapping are enabled. Direct3D 10 hardware will be forced to use the "Low" setting.Anti-aliasing technique, both have relatively low cost. We recommend always using "Temporal".Toggles motion blur.Toggles V-Sync. Running without vertical synchronization might create tearing but will allow you to run at a frame rate independent of your monitor refresh rate.To specify the maximum frame rate when running without V-Sync, please see the “Advanced INI File Options” section below.Please note that when playing in windowed or borderless full-screen mode, it is likely that Windows enforce v-sync. It is also possible that different versions of Windows behave differently.Toggles between full-screen and windowed mode. You can use ALT-ENTER at any time to toggle between windowed/full-screen.To use borderless full-screen, please see the “Advanced INI File Options” section below.Enables triple buffering. Triple buffering can allow you to run with V-Sync and without tearing, at a frame-rate relatively indenpendant of you monitor (not locked to either 30 or 60 for example). This comes at the cost of higher input latency.If your PC meets the recommended specifications, we recommend the following settings as they will provide an experience that is identical to consoles:If your video card does not support Direct3D 11 (Shader Model 5.0), some graphical options will be disabled and the game will run at an overall lower quality.To determine if your video card supports Direct3D 11, please look at the “Graphics API” label in the graphics settings. If you think your video card supports Direct3D 11 and the game detects it as a Direct3D 10 adapter, please update your graphics drivers.In a recent patch, we added a few command line parameters. Use at your own risk. To set the command line parameters, right-click on Outlast 2 in your game library, select "Properties" and click on "Set Launch Options".Launch the game using borderless fullscreen (as opposed to exclusive fullscreen).Tells the game to request a specific refresh rate (in this case 60). Can help if you think the game is not detecting the right refresh rate.This will bypass any VRAM amount check and remove any limitations on the texture quality you are allowed to choose.Some additional options are available by editing the various INI files.. All the INI files are located in:You can tweak the field of view while keeping all the game's camera functionality working by tweaking the "BaseFOV" in "OLGame.ini"You can disable the chromatic aberration effect by setting “AllowChromaticAberration” in “OLSystemSettings.ini” to “False”.If you want to play in borderless fullscreen mode, you can set the “UseBorderlessFullscreen” option to “True” in “OLSystemSettings.ini”. Note that in borderless fullscreen mode, it is possible that options like V-Sync and triple buffering are enforced by Windows.If you want to running without V-Sync at a refresh rate higher than your monitor’s refresh rate, you can modify the “MaxSmoothedFrameRate” in “OLEngine.ini”. The game will look at this setting and the monitor’s refresh rate and pick whichever is the highest.If the games runs at a very irregular frame rate (lets say between 30 and 60 FPS), it might be preferable to simply lock it down to 30. This can be achieve by tweaking the “SyncInterval” in “OLSystemSettings.ini”. A SyncInterval of 2 for example, will V-Sync every 2 refreshes of your screen, make the game run at 30 FPS if your monitor is 60 Hz.SLI and Crossfire are not supported. The game will run but should show no gain in performance.NVIDIA G-SYNC and AMD FreeSync are also not supported.Both consoles version are identical and run a 1080p at 60 frames per second. The resolution can sometimes be lowered slightly in graphically intense scene, but will never go lower than 936p.The PS4 Pro version of Outlast 2 will run differently depending on whether your console is connected to a 1080p or 4K display: