The goal of this game is to have a great evil campaign in a homebrew setting.

Before reading further, make sure that the following is ok with you

0. You can deal with a French accent.

1. You can attend weekly the following session time (and use a timezone converter to be sure !):

+ Sunday 3:00 pm GMT+1

Sessions last around 4 hour, sometimes more.

You have a working MIC and can use Skype and/or roll20 mic interface. You can deal with Character Conflict and make the difference between Player behaviour and Character behaviour (this goes both way). You are ok with Mature Content. You are ok with Character Death. You understand that playing an Evil character is not playing a murder hobo and that actions have consequences. You are ok with the variant rules that are used (see bottom).

About Evil in this campaign.

What Evil does mean.

Evil is thinking that the Golden Rule is a load of horse shit.

Evil is being free, even if it as the expense of others's freedom (slavery, manipulation, etc.) and through harming others.

Evil is being able to do very dark things to others, and sleep well at night.

What Evil does not mean.

Evil does not mean that you can't have friends or families and care for them.

Evil does not mean killing everything in sight. That is insanity, not Evil.

Evil does not mean that you are looking to destroy the forces of Light and make sure Darkness triumph everywhere.

Lawful Evil

They believe in the Survival of the Fittest.

Hence they have a sense of hierarchy, expect the weak to submit to them but in turn are ready to obey the stronger than them.

Conversely, they see Good values as excuses to promote mediocrity. The Strong should not protect the Weak.

They have a code, maybe even abide by the laws. However laws may be bent if that benefit them.

They have a sense of honour. Betrayal is very unlikely.

Neutral Evil

They value only themselves and are ready to do anything to advance.

Chaotic Evil

They enjoy and pursue pleasure, knowing that it can come under many forms.

They stomp on the weak, simply because they can.

They revel into Evil deeds, and corrupting others.

They mock the virtuous and any authority.

They could betray anyone, including their "friends" and family.

However they understand their limits : to be able to enjoy Evil, one must not be caught.

Details about the settings :

Technological level, magic, urbanization, etc are all very comparable to the Forgotten Realms.

Morals. Unlike the Forgotten Realms, Good and Evil should not be understood in the context of an ongoing colossal war between the forces of Light and the forces of Darkness, rather they should be understood as somewhat subjective values. Good and Evil are almost always Nurture rather than Nature.

True Name. Extra-planar creatures are identified by their name. One that knows the true name of a spirit can barter with it.

How To Apply :

Submit by private message only an evil character idea (no more than 10 lines), including Name, Class, Race, Alignement and a short backstory, then answer the following question.

Why is your character Evil ?

What is your character most nefarious deed ?

What is the one Evil thing that your character thinks is too much ?

What reason would they have to work with others ? Alternatively : what would force them to work with others ?

Who is someone they care for, or at least respect ?

What is their immediate goal ?

What is their long-term goal ?

Please also add your Skype so that I can be in touch.

You do not have to make a character sheet.

Variant rules/Homebrew rules

Spell changes

No Mending cantrip.

Lingering injuries.

When a character fails a Death Saving Throw by more than 5, including automatically failed save, they roll on the Lingering Injusier table. They do not roll more than once per fight.

Character creation rules :