Introduction

My name is Neysha Castritius and I am a 3D artist from Peru, currently living in Germany. I started doing some practices in film production companies learning how to work with After Effects and Photoshop. I also visited a 3D school in Peru to learn the basics of modeling, texturing, rigging and animation. After that, I studied Game Art at the Cologne Game Lab, where I started using Maya instead of 3ds Max and learned how to work with Unity and the Unreal Engine.

Now I am freelancing as a 3D artist focusing on rigging and animation. I had the pleasure to work on different projects, from mobile games to VR, as well as sidescrollers and 3D open worlds games.

During the different projects, I found my passion for character development and I enjoy every step of it, from the first concepts to the final stage of animation.

Course Goals

Raquel Rossetti, Carmen Schneidereit and I wanted to create a short film (we later called it “Catch It!”) with the Unreal Engine for our bachelor project at the Cologne Game Lab. One of my tasks was to be in charge of the main character, called Emily. We wanted a slight Pixar feeling for our short film and that is why Emily needed a proper facial rig in order to trustworthy express her emotions. I have approached many attempts to make facial rigs in the past, experimented with joints and blendshapes, but nevertheless, the results were rather mediocre. I knew from experience that I needed help to learn how to create a reliable facial rig for Emily and so I decided to enroll in my first online course ever. I found the CGMA Wade Ryer‘s Character Facial Rigging for Production course, which was exactly what I needed.