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We are happy to announce Unity 5.3.6p1. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

As always, patch releases are recommended only for users affected by those bugs fixed in that patch.

Improvements

VR: Updated to Oculus version 1.6 .

Fixes

(811596) - Asset Management: Assets added using AssetDatabase.AddObjectToAsset will no longer change their name when the project is saved.

(803481, 807275) - AssetBundles: Fixed an issue where calling Resources.UnloadUnusedAssets while loading an AssetBundle with AssetBundleRequest.LoadAssetAsync caused an error & stopped the asset from being loaded properly

(812396) - Audio: Fixed a crash when/after building for standalone with empty project with several audio clips.

(807653) - IL2CPP: Fixed IPEndPoint on IPv6 network.

(791844) - iOS: Fixed an issue where InputField.onEndEdit was called from an active InputField.

(815735) - iOS: Names for new iOS devices when selecting Unity Remote device.

(759719, 759191, 733920) - Mono: Corrected a number of possible hangs with SSL sockets when the Unity Editor entered and exited the play mode. These hangs often showed up in the AuthenticateAsClient method.

(810551, 810692) - Networking: ReliableFragmented channel stops working after client has disconnected, then reconnects.

(764330) - OS X: Fixed Screen.currentResolution.refreshRate being always 0.

(813872) - Particles: Fixed an issue where playing the scene with more than 270 particle prefabs caused a crash.

(none) - Windows Store: Fixed a potential crash on Xbox One when retrieving advertising id.

(none) - Windows Store: Fixed a rare deadlock when recursively calling InvokeOnAppThread and InvokeOnUIThread many times

(none) - Windows Store: Fixed an assert that happened on startup on Xbox One in debug builds.

(808700) - Windows Store: Fixed touch screen keyboard input not working on UWP.

Revision: ef59fdfbd254