Spoiler: Z-Spoilers (click to show/hide) I was pretty pumped to get to Zion, and was really excited to try out the new imprinting. Exploring a bit, I got the codes to the deep caves; immediately, I was torn. I wanted to go deep caves again, but....I didn't want to give up exploring the new imprinting. I decided to get imprinted. Then changed my mind and headed for the deep caves

Spoiler: ZDC-Spoilers (click to show/hide) . All in all, I blundered my way through and managed to escape with a couple GUs. I was immediately a bit overwhelmed and unsure of how the GUs worked. Some tips from my twitch chat and the discord channel helped a lot as I went through proximity caves and on to factory. With Assembled parts, I felt like a god, it was so much fun. Fortunately, I was pretty well equipped for ZDC, and a couple helpers from A8 were great. All in all, I blundered my way through and managed to escape with a couple GUs. I was immediately a bit overwhelmed and unsure of how the GUs worked. Some tips from my twitch chat and the discord channel helped a lot as I went through proximity caves and on to factory. With Assembled parts, I felt like a god, it was so much fun.

Spoiler: Factory-Spoilers (click to show/hide) . A big part of factory was getting acclimated to playing with GUs. There's definite strategies associated with attaching and detaching parts, digging for utillities, and protecting the GUs. Then, like a dum-dum, I headed into the lower caves towards DM. In the end, DM may have helped me out (some doors opened magically down the line), but it came at an expense, one GU

Spoiler: Heading for research (click to show/hide)

and probably should have spend more time on these floors getting prepared for when it was destroyed. Alas, I didn't, and that probably led to my downfall. Soon enough, I made it to Research! And things went downhill remarkably fast . I was having energy issues and was getting overwhelmed by hunters and programmers when I stumbled into a cool new place: QUARANTINE! Out of the proximity caves, I made my way through the final factory levels towards research. I only had a single GU,and probably should have spend more time on these floors getting prepared for when it was destroyed. Alas, I didn't, and that probably led to my downfall. Soon enough, I made it to Research! And things went downhill remarkably fast. I was having energy issues and was getting overwhelmed by hunters and programmers when I stumbled into a cool new place: QUARANTINE!

Spoiler: A swift demise (click to show/hide) In trying to escape, I ran into a squad of CRAZY programmers called LIGHTNING with an archangel in tow. I barely defeated them before needing to scrounge for more supplies. I guess now was as good a time as any to switch to flight I buzzed through the rest of Q, but was unfortunately unable to play with any of the cool stuff behind barriers due to my lack of a weapon. I exited to -2 being chased. -2 was much the same, and I exited to access being chased. Not to be boring in the late game, but -1 was much the same as I was pursued the WHOLE TIME. Somehow, I made it into a winding corridor with lots of doors and exited to a brand new area, Command . I was in a bad way. I ended up bashing a programmer and equipping all of its parts, then running around like a mad man on hovers. I knew it couldn't last and was soon blown to bits. Quarantine was super cool, but I'd like to get there a bit more prepared next time. My GU was immediately removed by some programmers. But...I found a sigix containment pod! Which immediately alerted guards to the areaIn trying to escape, I ran into a squad of CRAZY programmers called LIGHTNING with an archangel in tow. I barely defeated them before needing to scrounge for more supplies. I guess now was as good a time as any to switch to flightI buzzed through the rest of Q, but was unfortunately unable to play with any of the cool stuff behind barriers due to my lack of a weapon. I exited to -2 being chased. -2 was much the same, and I exited to access being chased. Not to be boring in the late game, but -1 was much the same as I was pursued the WHOLE TIME. Somehow, I made it into a winding corridor with lots of doors and exited to a brand new area, Command. I was in a bad way. I ended up bashing a programmer and equipping all of its parts, then running around like a mad man on hovers. I knew it couldn't last and was soon blown to bits.

Spoiler: Score: 24105 (click to show/hide) Cogmind - Beta 5 @@@ ROGUELIKE MODE



Name: nuzcraft



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (332) 1660

Value Destroyed (11300) 11300

Prototype IDs (46) 920

Alien Tech Used (0) 0

Bonus (5725) 5725

TOTAL SCORE: 24105



Cogmind

---------

Core Integrity 0/1600

Matter 84/300

Energy 450/450

System Corruption 59%

Temperature Cool (0)

Location -1/Command



Parts

-------

Power (2)

Reinforced Quantum Reactor

Propulsion (

Centrium Leg

Combat Antigrav System

Combat Antigrav System

Utility (12)

Small Battery

Advanced Signal Interpreter

Weapon (3)

(None)

Inventory (4)

Nova Cannon

Sigix Containment Pod



Peak State

------------

Power

Assembled Flux Generator

Propulsion

Armored Leg

Advanced Myomer Leg

Assembled Alloy Leg

Assembled Alloy Leg

Utility

Assembled Nanovents

Assembled Nanovents

Assembled Nanovents

Large Storage Unit

Assembled Biocell Array

Assembled Suspension Frame

Assembled Combat Suite

Quantum Capacitor

Assembled Alloy Armor

Advanced Hacking Suite

GOLEM Unit

Weapon

Assembled Focal Cannon

Assembled Focal Cannon

Assembled Focal Cannon

Inventory

Antimatter Reactor

Improved Medium Treads

Advanced Medium Treads

Advanced Transmission Jammer

Improved Arc Projector

Improved Arc Projector

Variable Charge Gun

HERF Cannon

Railgun

Heavy Rocket Launcher

[Rating: 174]



Favorites

-----------

Power Assembled Flux Generator

Engine Heavy Deuterium Engine

Power Core Light Nuclear Core

Reactor Assembled Flux Generator

Propulsion Assembled Alloy Leg

Treads Improved Treads

Wheel Armored Huge Wheel

Leg Assembled Alloy Leg

Hover Unit Improved Antigrav System

Flight Unit Xenon Bombardment Thruster

Utility Large Storage Unit

Device GOLEM Unit

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Advanced Hacking Suite

Protection Assembled Alloy Armor

Weapon Assembled Focal Cannon

Energy Gun Electrolaser

Energy Cannon Assembled Focal Cannon

Ballistic Gun Light Assault Rifle

Ballistic Cannon Flak Cannon

Launcher Rocket Launcher

Special Weapon Advanced Remote Datajack

Slashing Weapon Chainsword



Stats

-------

Bonus Breakdown 5725

High Alert Combat Kills 43

Follower Combat Kills 1184

Met Data Miner 300

Met Imprinter 300

Was Imprinted 300

Destroyed Z-Imprinter 1000

Opened Deep Caves Wall 500

Exposed GOLEM Chamber 500

Met Sigix 2000

Friendly Fire -402

Classes Destroyed 22

Worker 11

Builder 9

Tunneler 3

Hauler 4

Recycler 12

Operator 3

Watcher 12

Swarmer 82

Saboteur 1

Grunt 70

Brawler 2

Duelist 1

Protector 1

Sentry 23

Hunter 13

Programmer 36

Z-Light 2

Demented 3

Thief 1

Assembler 1

Assembled 37

Golem 5

Major NPCs Destroyed 1

Imprinter

Best Kill Streak 36

Combat Bots Only 36

Best States 0

Heat Dissipation 90

Coolant Potential 65

Energy Generation 45

Energy Capacity 1900

Matter Stores 300

Matter Capacity 450

Sight Range 16

Robot Scan Range 12

Terrain Scan Range 24

Terrain Scan Density 110

ECM Strength 3

Jamming Range 16

Cloak Strength 2

Additional Mass Support 10

Corruption Prevention 12

Armor Coverage 400

Resistance: KI 15

Resistance: TH 30

Resistance: EX 15

Resistance: EM 15

Resistance: I 15

Resistance: S 15

Resistance: P 15

Utility Shielding 66

Weapon Shielding 100

Phase Shifting 10

Evasion (%) 73

Targeting Accuracy 14

Melee Accuracy 6

Target Analysis 8

Core Analysis 8

Recoil Reduction 4

Energy Filtering 30

Particle Charging 20

Datajack Penetration 80

Offensive Hacking 14

Matter Collected 5613

Salvage Created 12257

Parts Attached 335

Power 43

Propulsion 81

Utility 99

Weapon 112

Parts Lost 122

Power 14

Propulsion 35

Utility 40

Weapon 33

Average Slot Usage (%) 89

Naked Turns 8

Spaces Moved 13803

Fastest Speed (%) 400

Average Speed (%) 94

Slowest Speed (%) 22

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 64

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 130

Greatest Support 140

Greatest Overweight (x) 36

Average Overweight (x) 0

Largest Inventory 16

Average Capacity 13

Most Carried 16

Average Carried 12

Final Capacity 4

Final Carried 3

Damage Taken 27888

Core 4085

Absorbed by Shields 0

Average Core Remaining (%) 67

Depth 11 Exit 100

Depth 10 Exit 73

Depth 9 Exit 49

Depth 8 Exit 56

Depth 7 Exit 21

Depth 6 Exit 78

Depth 5 Exit 87

Depth 4 Exit 92

Depth 3 Exit 34

Depth 2 Exit 87

Volleys Fired 792

Largest 3

Hottest 301

Shots Fired 1404

Gun 569

Cannon 753

Launcher 78

Special 4

Kinetic 440

Thermal 809

Explosive 70

Electromagnetic 71

Phasic 10

Secondary Targets 2

Max Gunslinging Chain 1

Shots Hit Robots 960

Core Hits 668

Critical Hits 8

Critical Kills 4

Critical Parts Destroyed 4

Overload Shots 2

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 38

Impact 0

Slashing 38

Piercing 0

Sneak Attacks 4

Follow-up Attacks 0

Damage Inflicted 41013

Projectiles 28362

Explosions 10770

Melee 1620

Ramming 261

Kinetic 4949

Thermal 23453

Explosive 8643

Electromagnetic 1790

Impact 0

Slashing 1620

Piercing 0

Phasic 297

Overflow Damage 219

Projectiles 94

Explosions 71

Melee 54

Self-Inflicted Damage 838

Shots 18

Rammed 64

Highest Temperature 325

Average Temperature 65

Received Heat Transfer 3027

Energy Bleed 2

Interference 1

Highest Corruption 59

Average Corruption 8

Corruption Purged 0

Message Errors 74

Matter Fused 57

Heat Flow Error 41

Energy Discharge 36

Parts Rejected 4

Data loss (database) 56

Misfires 7

Alerts 7

Misdirections 65

Targeting Errors 61

Weapon Failures 13

Depth 9 End 1

Depth 7 End 7

Depth 6 End 7

Depth 5 End 1

Depth 4 End 8

Depth 3 End 54

Impact Corruptions 0

Haulers Intercepted 4

Robots Corrupted 0

Parts Fried 9

Impact Corruptions 1

Robots Melted 1

Parts Melted 28

Heat Transferred 16332

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 100

Prevented 14

Power Chain Reactions 1

Communications Jammed 1

Times Spotted 470

Peak Tracking Total 39

Tactical Retreats 40

Parts Field Recycled 4

Retrieved Matter 66

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 12

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 2

Traps Extracted 0

Installed 0

Triggered 6

Machines Disabled 31

Machines Sabotaged 0

Data Cores Recovered 2

Used 2

Machines Hacked 63

Terminals 41

Fabricators 1

Repair Stations 3

Recycling Units 5

Scanalyzers 2

Garrison Access 3

Total Hacks 171

Successful 83

Failed 80

Catastrophic 25

Database Lockouts 0

Manual 50

Unauthorized 14

Terminals 98

Fabricators 2

Repair Stations 10

Recycling Units 11

Scanalyzers 8

Garrison Access 4

Terminal Hacks 90

Record 19

Part Schematic 10

Robot Schematic 6

Robot Analysis 1

Prototype ID Bank 3

Open Door 4

Level Access Points 2

Branch Access Points 2

Emergency Access Points 1

Locate Traps 6

Hauler Manifests 2

Zone Layout 4

Hacking Detections 53

Full Trace Events 7

Feedback Events 1

Feedback Corruption 1

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 7

Terminals 7

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 1

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 6

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 12

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 2

Part Repair Time 52

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 10

Parts Scanalyzed 2

Part Schematics Acquired 2

Parts Damaged 0

Robot Analysis Total 1

Robots Rewired 2

Robots Hacked 2

Non-combat 2

Combat 0

Rebooted 1

Overloaded 1

Robot Hack Failures 1

Allies Hacked 2

Hacks Repelled 0

Total Allies 19

Largest Group 6

Highest-Rated Group 418

Highest-Rated Ally 118

Total Orders 3

GOTO 2

FOLLOW 1

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 243

Total Damage 6804

Kills 52

Allies Corrupted 0

Allies Melted 0

Peak Influence 481

Average Influence 102

Final Influence 0

Maximum Alert Level 2

Low Security (%) 85

Level 1 12

Level 2 1

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 44

Investigation 7

Extermination 16

Reinforcement 20

Assault 1

Garrison 0

Intercept 0

Derelict Logs Recovered 11

Scrap Searched 12

Exploration Rate (%) 30

Regions Visited 24

Pre-discovered Areas 13

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 19451

Turns Passed 23677

Depth 11 134

Depth 10 2500

Depth 9 2699

Depth 8 1483

Depth 7 5451

Depth 6 3034

Depth 5 2095

Depth 4 1908

Depth 3 3283

Depth 2 53

Depth 1 1037

Scrapyard 134

Materials 4396

Factory 4689

Research 2493

Access 541

Mines 2286

Lower Caves 2992

Proximity Caves 1748

Deep Caves 1270

Zion 1671

Data Miner 118

Quarantine 843

Command 496



Prototype IDs

---------------

Heavy Ion Engine

Cooled Ion Engine

Heavy Deuterium Engine

Cold Fusion Reactor

Zionite Light DM Reactor

Assembled Flux Generator

Zionite Composite Leg I

Enhanced Flexi-carbon Leg

Advanced Myomer Leg

Assembled Alloy Leg

Improved Airjet

Zionite Glidesys II

Experimental Heat Sink

Assembled Nanovents

Improved Energy Well

Zionite Biocell

Assembled Biocell Array

Assembled Suspension Frame

Experimental Terrain Scanner

Assembled Combat Suite

Precision Matter Filter

Experimental ECM Suite

Zionite Light Carapace

Zionite Heavy Carapace

Assembled Alloy Armor

Light Regenerative Plating

Experimental Thermal Shield

Combat Drone Bay

Heavy EM Shotgun

Gamma Rifle

Improved Spread Laser

Zionite Laser-S

Zionite Laser-M

Assembled Focal Cannon

Improved Assault Rifle

Mini Smartbomb Launcher

Ionic Axe



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 4 exits: *Mat x3 / *Min)

-10/Mines (discovered 2 exits: *Mat x2)

-9/Materials (discovered 2 exits: *Mat / *Min)

-9/Mines (discovered 2 exits: *Mat x2)

-8/Materials

-7/Factory (discovered 5 exits: Fac x4 / *Low)

-7/Lower Caves

-7/Lower Caves

-7/Zion (discovered 2 exits: *Dee / [*Pro])

-7/Deep Caves

-6/Proximity Caves

-6/Factory (discovered 3 exits: Fac / *Low x2)

-6/Lower Caves

-6/Lower Caves

-6/Data Miner

-5/Proximity Caves

-5/Factory (discovered 3 exits: *Fac x3)

-4/Factory

-3/Research

-3/Quarantine

-2/Research (discovered 3 exits: *Acc x3)

-1/Access

-1/Command



Challenges

------------

None



Game

------

Seed: heavyabyssalcannon

Manual?: 1

Play Time: 453 min

Cumulative: 4972 min

Sessions: 27

Easy Mode: 0

Game No.: 79

Easier: 0

Easiest: 0

Win Type: -

Total: 1

Types: 0/0/1/0/0/0/0

Lore%: 44

Gallery%: 60



Options

---------

ASCII: 0

Keyboard: 0

Movement: Numpad

Kebinds: 0

Fullscreen: 0

Font: 14/SmallcapsGlow

Map View: 76x50

FOV Handling: Fade In

Map Filters: NONE

Filters: LOW_CONTRAST(13,24,33)

Steam: 1



U=543425856

R=544747845

Hey everybody! I've been working on this seed for a few weeks and it DID NOT DISSAPOINT!Since Beta 5 is the 'Zionic Revolution', I decided to shoot for Z to try out the new mechanics. The first couple levels went swell, I even had fun in the mines on both sublevels 9 and 10. Fortunately, a derelict log found me the location of Z, sublevel 7. Soon enough, I was there, and in pretty good shape too.In the end, this run was really really fun. I got to see new areas, use new items, and generally learn a bunch more about this amazing game! Looking forward to the next one!This run, like all my others, will be uploaded to my Youtube Channel , though not for a few weeks. I try to get Cogmind content up M, W, F.I occasionally stream on Twitch , stop by if you see me on.PSA: At this point, I'm getting good enough (or lucky enough) that my runs take a considerable amount of time compared to the past. I've got quite a backlog on youtube videos, so this one won't be up for quite a while.