A huge new patch has gone live on Arena of Valor's Taiwan server, significantly changing multiple heroes and items, adding two new items, and adding several quality-of-life changes. Global patches typically hit Taiwan first, meaning it's likely a matter of time before these go live around the world.

Overview

Update: We’ve gone over all the changes and what it will mean for heroes, items, and overall game play.

Garena announced the patch notes for Arena of Valor’s newest update. While not yet official for any other servers, the Taiwanese server has normally been the first to see any major changes to the game. Our crack team of investigators has collected the notes and, after a lively session of googling and bickering, have put together an English translation of a majority of the notes. Keep in mind that a few updates weren’t decipherable and so the list is not fully complete.

General Game Additions

Some of these are less likely to be global changes than others. For example, the LINE application is much more widespread in east Asia than in other parts of the world.

New Game System

A new “Online Tournament” mode will be added. For limited periods of time, teams of five will compete against one another for the title of best in the region.

Daily Lucky Draw

A log-in reward gatcha/lucky draw system will be added to the game, providing players with one free spin per day and the chance to win additional spins at specific points in time.

Change Log

Heroes that have recently changed or tweaked in a patch will be marked in game. This will notify players of how the hero has been changed as well as a link to a web page detailing the change along with reasons for the change.

Call for Help

After losing a match, players will have the ability to message a friend for help. If the friend accepts, the player will receive a reward of gold.

Social Integration

Players will now be able to directly share images on a picture sharing channel along with added Whatsapp and Instagram channels. Players will also be able to share pictures through LINE. Furthermore, links to Arena of Valor’s Facebook and YouTube pages will be placed on the main menu screen.

Friend Gold Extention

Players will now have seven days to claim gold sent by a friend.

Game Functions

Again, it is unclear how many of these changes will be implemented globally.

Title

The game will receive a new title animation.

Match Score Card

The “detailed information” page at the end of the match will be improved as well as score calculation.

Gift Center

The gift center will be a tab in the store rather than a special button on top.

Friend Request

Players will be notified whenever another player accepts their friend request.

Teams

Guilds will be able to create in-guild teams. These teams can be managed in the Guild tab.

Disconnect Prevention

The system for detecting AFK players will improve. AFK players will be immediately punished after considered missing and their allies will be notified.

Arcana Pages

Players will be able to own up to 30 arcana pages.

Draft Mode

The changes between the different stages of drafting will be more pronounced. In addition, a special qualifier will start in the new season, introducing a dual ban system wherein four total heroes will be banned from the game.

Battlefield Changes

A few in-game improvements seem to be on the way.

Brightness

Players will be able to choose from a number of brightness settings to improve visibility. These are Darkest, Dark, Normal, Bright, and Brightest.

Health Packs

The health packs behind towers will no longer be visible when inside the fog of war.

Tall Grass

Players will now disappear 0.2 seconds after entering the brush rather than immediately.

Jungle Monsters

The behaviors of the Might Golem, Sage Golem, and Wolf monsters will be improved. While they previously were limited to one attack, they will now have two.

Towers

Towers will now provide gold bounties based on their tier. Previously, destroying any tower would grant the team 100 gold. Now, destroying a tier one tower will grant the team 60 gold each, a tier two will give everyone 80 gold, and destroying a tier three will provide 100 gold. In addition, towers now behave differently when no enemy minions are nearby. Tier one towers will now gain 60% damage reduction rather than doubled armor, tier two towers will benefit from 70% damage reduction, and tier three towers will get an impressive 75% damage reduction.

Three on three

Players will now be able to take a second talent rather than the typical “return” talent. “Return” has very little use on the tiny map, walking usually a faster option.

Quality of Life Improvements

Anything that makes the game less clunky is a welcome change!

Casting

Heroes will now be easier to control when moving and casting an ability at the same time, particularly when moving away from the target location.

Attributes Page

The size and location of the hero attributes page will be adjusted so that players can view the minimap and move while viewing the page.

Big Phones

Adjusted the full-screen mode of wide-screen phones (e.g. iPhone X) so that the view fills the entirety of the screen. Previous banners and buttons have been removed, game controls edged to their proper places next to the edge of the screen.

Button Improvement

This one was harder to decipher and therefore our understanding is unclear. Particular buttons have been improved so that, when pressed, their touch boundary is temporarily enlarged.

Minion Button

The targeting behavior of the minion target button will be improved so that a hero will continue attacking minions and monsters even when an enemy hero draws near.

Ability Delays

Several heroes are now able to cast abilities immediately after one another.

Liliana: Can now cast an ability immediately after using Unpredictable.

Preyta: Can now cast Poison Gas Bomb immediately after Plague Specter.

Nakroth: Can now use two skills immediately after one another.

Kriknak: Can now use the second instance of his ultimate immediately after the first.

Items

A new Tier 3 jungling item (and its sub-item) appears to be on the way, offering an alternative to Soulreaver for attack-based junglers. There’s a lot to unpack here regarding the potential meta shifts the changes to these items could incur, so we’ll wait until the changes are officially made global before weighing in.

New Item: Gust Longbow*

*Translated name may be different than official name.

Price: 750 Gold

Required Items: Hunter’s Crossbow

Unique Passive: Hunter: Deals 30% extra damage to monsters and receives 30% more experience from killing monsters.

Unique Passive: Wild: Increases attack speed by 2% for every monster killed. Stacks up to 15 times.

New Item: Wind God’s Bow*

*Translated name may be different than official name.

Price: 1750 Gold

Required Items: Gust Longbow, Dagger, Bloodied Club

+15 Attack Damage

+20% Attack Speed

+10% Life Steal

Unique Passive: Hunter: Deals 30% extra damage to monsters and receives 30% more experience from killing monsters.

Unique Passive: Wild: Increases attack speed by 2% for every monster killed. Stacks up to 15 times.

Unique Passive: Feng Yan: Attacking will mark the target, stacking up to six times. Each mark causes 18 (+0.5 per level) points of magic damage. Ranged attacks deal 75% of the bonus damage.

Soulreaver

New Recipe: Mr. Stabby, Short Sword, Dagger -> Mr. Stabby, Chain Hammer, Magic Ring

New Price: 1500 → 1750

No longer grants life steal.

No longer grants attack speed.

Now grants 90 attack damage.

Cooldown speed increased from 10% to 15%.

Loki’s Curse

New Recipe: Monster’s Bane, Ancient Scriptures -> Monster’s Bane, Ancient Scriptures, Ring of Vitality

New Price: 1500 → 1750

Ability power increased from 120 → 150

Leviathan

New Recipe: Gnoll Cleaver, Ring of Vitality, Ring of Vitality → Gnoll Cleaver, Light Armor, Necklace of Vitality

New Price: 1500 → 1750

Now grants 120 armor

Rankbreaker

New Price: 2060-2020

New Recipe: Astral Spear, Chain Hammer, Platinum Gauntlets → Astral Spear, Chain Hammer, Short Sword

No longer grants CDR

Attack damage increased from 100 to 110

Asterion’s Buckler

New Recipe: Ring of Vitality, Light Armor, Gladiator’s Gauntlets → Ring of Vitality, Talisman of Strength, Talisman of Strength

Phoenix Tear

New Recipe: Spell Tome → Spell Tome + Pendant of Faith

Frost Cape

New price: 2060 → 2020

Armor lowered: 300 → 250

Heroes

As with the items, we’ll hold off on analyzing the changes to heroes until they officially go global. That said, we’re glad that Airi finally has some magic defense, after previously being the only character in the game without it.

Airi

Magic defense raised

0 → 50

Aleister

Lightning Matrix

Base damage raised, scaling lowered

100/115/130/145/160/175 (+0.4 AP) → 115/130/145/160/175/190 (+0.38 AP)

Arthur

Hero model updated

Holy Guard

Damage scaling increased

100/125/150/175/200/225 (+0.35AD)(0.4AP) → 100/125/150/175/200/225 (+0.4AD)(0.4AP)

Astrid

Bladed Guardian

No longer burns nearby enemies

Shield value rescaled

450(+75 every level) → 150(+1.5 AD)

Spin Slash

Damage rescaled

160/200/240/280/320/360 (+0.6 AD) → 150/200/250/300/350/400 (1.1 AD)

Dire Blow

Movement speed reduction removed

Damage no longer scales with Astrid’s health

Stuns opponents with a higher health percentage than Astrid for 1 second

Added Effect

When Astrid’s health percentage is less than or equal to that of her opponents, Dire Blow deals an additional amount of damage equal to 16% of the target’s maximum life

Fennik

Animation bug when walking in the river fixed

Chain Hammer Cyclone

Each tick of damage now adds marks to heroes affected by Thief’s Marks

Ignis

Base HP raised

3093 → 3205

Base armor raised

87 → 93

Sacred Flame

Added Effect

Whenever Ignis uses an ability enhanced by Mark of the Flame, he gains 50(+5 per level)(+0.9 AP) health.

Fire Crash

Shield points lowered

300/450/600/750/900/1050 (+1.0 AP) → 300/425/550/675/800/925 (+0.9 AP)

Mana cost lowered

50/55/60/65/70/75 → 40/45/50/55/60/65

Holy Embers

True damage lowered

800/1050/1300 (1.1 AP) → 800/1000/1200 (1.0 AP)

Jinnar

Nirvana

Will no longer give additional damage reduction for nearby enemy heroes at time of casting. Instead, Jinnar will dynamically gain or lose damage reduction over the ability’s duration based on how many enemy heroes are nearby at any given time.

Movement speed bonus increased

70% movement speed for 1.5 seconds → 80% movement speed, decaying over 2.5 seconds

Kahlii

Some damage from Eternal Blame to Damnation.

Basic attack speed growth lowered

1% a level → 0% a level.

Damnation

Damage raised

0(+1.0 AD)(+0.4 AP) → 40(+1.0 AD)(+0.4 AP)

Eternal Blame

Damage lowered

160/180/200/220/240/260 (+0.35AP) → 135/155/175/195/215/235 (+0.3AP)

Casting animation shortened

0.8 seconds -> 0.5 seconds

Grievance

New effect

Increases visibility by 40%

Projectile Speed Increased

Damage rescaled; Overall increase

110/140/170 (+0.15AP) → 70/90/110(+0.09AP)

Old: 26 strikes at 110 (+0.15 AP) = 2860 (+3.9 AP)

New: 55 strikes at 70 (+0.09 AP) = 3850 (+4.95 AP)

Kil’groth

The Fanatic

Attack speed increase raised

4-8% → 5-10%

Max number of stacks lowered

8 → 5

Sea Spear

Mana cost lowered

60/68/76/84/92/100 → 50/55/60/65/70/75

Enraged Spear

Magic damage raised

25/50/75/100/125/150 (+0.25AD) → 60/95/130/165/200/235 (+0.1 AD)

HP restore raised

20/25/30/35/40/45 (+0.1AD) → 45/56/67/78/89/100 (0.2 AD)

Added effect

Restores 150% when attacking an enemy hero

Mana cost lowered

70/775/80/85/90/95 → 50/55/60/65/70/75

Cooldown lowered

14.5/14/13.5/13/12.5/12 → 12

Gore Lord

Instant number of stacks raised

4 → 5

New effect

Immune to control effects for 4 seconds. Attacking an enemy hero extends the duration by 0.3 seconds up to 3 additional seconds

Kriknak

Terrifying Plague

Enemy max health based magic damage rescaled

8/9/10/11/12/13% → 10%

Horn Rush

Heal rescaled

100/175/250/325/400/475 (+0.3 AD) → 150/200/250/300/350/400 (+0.2 AD)

Drone Drop

Players may now use the second instance of Drone Drop immediately after the first

Kriknak may now use abilities while flying

Damage lowered

400/600/800(+1.6 AD) → 350/500/650(+1.5 AD)

Krixi

Flutter

Movement speed bonus decreased

30% → 25%

Mischief

Damage increased, especially in earlier ranks

320/395/470/545/620/695 → 250/420/490/560/630/700

Moonfall

Krixi may cast abilities while Moonfall is active

Now grants 15% additional movement speed while active

Lauriel

Divine Punishment

Slow changed from 90% decaying slow to 50% slow.

Liliana

Shining Light

Scaling lowered

500/580/660/750/820/900 (+0.9 AP) → 500/580/660/750/820/900 (+0.8 AP)

Foxtrot

Cast time lowered

0.9 seconds → 0.6 seconds

Unpredictable

Liliana may not use Talents while moving with Unpredictable

Bonus ability power lowered

80/200/320 → 80/160/240

Cooldown increased

7 seconds → 8 seconds

Lindis

Bug where Lindis could trigger her passive twice in rapid succession fixed

Lu Bu

Red Stallion

Third strike stun decreased

0.5 seconds → 0.25 seconds

Maloch

Cleave

Damage rescaled

385/485/585/685/785/885 (+1.44 AD) → 350/440/530/620/710/800 (+1.8 AD)

Souleater

Shield value rescaled

200/275/350/425/500/575 (+0.6 AD) → 170/225/280/335/390/445 (+0.75 AD)

Max

Static Shock

Scaling lowered

30(+4 per level)(+0.22 AD) → 30(+4 per level)(+0.18 AD)

Moren

Tactical Maneuver

Maximum number of stacks increased

7 → 8

Attack range after activation increased

700 units → 750 units

Natalya

Arcane Spirits

Projectile speed increased

1100 units/second → 1300 units/second

Lethal Rays

No longer has a waiting period before it can be canceled

Preyta

Plague Specter

Algorithm change, base damage lowered, damage potential raised.

Before; 360/450/540/630/720/810 (+0.55AP) damage. Damage doubled if charged for two seconds.

Now: 240/300/360/420/480/540 (+0.37AP) damage. Damage raises as Preyta charges, up to 300%.

Range indicator extended to better reflect the ability’s actual range.

Minimum casting time lowered

0.8 → 0.4

Raz

Fancy Footwork

Rework

Raz will now leap forward with additional damage on the first of every three attacks rather than the third.

Scaling lowered

100 (+7 per level)(+1.0 AP) → 100(+5 per level)(+0.7 AP)

Ryoma

Wailing Blade

Damage lowered

330/375/420/465/510/555 (+2.12 AD) → 320/360/400/440/480/520 (+2.0 AD)

Skud

Furious Charge

Cooldown rescaled

6 seconds → 7/6.7/6.4/6.1/5.8/5.5 seconds

Power Glove

New effect

After activating this skill, the damage increases by 12% every 0.5 seconds. This is capped at 60% power bonus at 6 seconds. This damage cannot critically strike.

Slimz

Flying Spear

Attack speed bonus lowered

25/30/35/40/45/50% → 20/24/28/32/36/40%

Savage Potion

Slimz’ passive will trigger at the beginning and end of Savage Potion

Superman

Man of Steel

Cooldown increased

12 seconds → 14 seconds

Speeding Bullet

Early rank cooldowns increased

60/55/50 → 70/60/50

Taara

Whirlwind

Damage scaling increased

150/180/210/240/270/300 (0.55AD) → 150/180/210/240/270/300 (0.6AD)

TeeMee

Chain Lance

Approach speed lowered

2100 units/second → 1600 units/second

Tulen

Thunderclap

Damage lowered

350 (+0.52AP)(+40 per level) → 320 (+0.52)(+40 per level)

Veera

Hell Bat

Base damage lowered

90/85/90/95/100/105 → 70/75/80/85/90/95

Cooldown lowered

12/11/10/9/8/7 seconds → 8.2/7.9/7.67.3/7 seconds

Violet

Reload

Rework

Attacking an enemy hero will lower the cooldown of Tactical Fire by 0.5 seconds. Attacking minions and monsters will no longer lower the cooldown.

Wukong

Monkey Business

Added effect

Wukong can cast Monkey Business a second time within 5 seconds of the initial cast in order to go stealth and gain increased movement speed for 1 second.

Xeniel

Base armor decreased

125 → 113

Malleus

Cooldown increased

9/8.6/8.2/7.8/7.4/7 → 10/9.4/8.8/8.2/7.6/7

Yorn

Heart Shot

No longer deals damage based on enemy health percentage.

Now deals 1000 damage to minions and monsters.

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