Rot in the BL-Hell.

Finally something to discuss.At first I want to give my opinion about the bans:I have this feeling whenever I join a tier, there is always a broken crab in it. First Crawdaunt in UU and now this. A shame.Kingler is one of those mons that is perfectly made to play brain dead. Clicking Sheer Force-boosted Life Orb Liquidation has nearly no drawbacks. Its coverage in Knock Off is also super spammable on its own and hits one of the counters (Gourgeist) for super effective damage. X-Scissor for other Grass-Types like Appletun and Eldegoss and High Horsepower for the offensive check in Toxicroak gave this thing the perfect coverage to deal with all of its switchins. Heck, I even saw someone using Ice Beam which gets also boosted by Sheer Force and Life Orb. Not to mention it could perform more than this AOA-set; it has good set-up moves in Sword Dance and Agility. Choice Scarf is something that really rose up in usage lately but Im not a big fan of this set; still very viable revenge-killer.I can see the point that its too overwhelming for the tier even though I can't remember having so much trouble with it. Sure I made bad plays and it got one SD or one Agility and the swept my whole team or I sacked my counter to early in the game but that is just me playing bad. Not sure if I will miss this thing or not.Out of the three that got banned, Turtonator is the one that I will miss most. I think it was a really cool addition to the tier. It was my favorite spinner 'cause it beats Cofagrigus 1vs1. Its dual typing is great for checking stuff like Gourgeist(Grass-Types in general except Appletun), Vikavolt or Togedemaru and it was one of the best if not the best Fire-Type we had.What made this mon so powerful is its Shell Smash-set and awesome dual STABs in Fire and Dragon. Besides Scarfers or Sturdy+Heavy-Duty Boots and some mons that are naturally faster even after +2 from Shell Smash I cant really see much counter play. I helped myself by pressuring it offensively to never let it set-up Shell Smash for free.Personally if just banning Shell Smash would be a thing I would've done that. Without that its not that much of an offensive threat and could stay with us.I absolutely hate this mon for what it forces me to run. Sure it had some counters e.g. SpD Togedemaru or SpD Turtonator (even though this wasn't a thing but it could have) but I hate these. Especially Togedemaru.Specs has no real switchins except Toge and sets with HDB and Roost have a longevity like Blissey (exaggerated). Agility is something that I never thought was good. For me its just a waste of coverage or momentum which this thing generates like nothing. I totally agree on the BAN and will NOT miss this.I guess it kinda falls in the same category with Kingler: super fun to use but annoying to play against.With these out of the way, I want to give my opinion on two mons that have benefit from the rose and ban of our top fairies, one mon I had a lot of fun with and a real discussion on Cofagrigus.This goes back to when RU took Silvally-Fairy from us and Slurpuff got banned from NU. Scrafty is a legit threat with great dual STABs and the coverage to hit Fairy-Types. Three viable abilities in Shed Skin for Bulk Up + Rest - sets that benefit from the recovery and the chance to wake up before two turns of sleep; Moxie for Dragon Dance - sets that take advantage of the snowball effect and Intimidate for bulkier-sets (I never saw Intimidate on Scrafty).Imo the Dragon Dance - set is superior to the Bulk Up + Rest - set 'cause its harder to check. E.g. if you set-up on the switch to e.g. Rotom-Fan or Mr. Mime they are still faster and threaten you back with super effective moves. Dragon Dance just takes advantage of being faster than your checks while still increasing your Attack-Stat.I tried some counters for this, one being Punchshroom s Chople Berry Perrserker which worked really good. Its also not totally meme since you also check Malamar with 4 times effective U-Turn or just to stay in on stuff that could have fighting coverage.Choice Scarf Mr. Mime is also pretty good, I like it way more than Rapidash-Galar 'cause it doesn't have to run inaccurate moves.Mawile with its unique typing and Fairy-STAB + Intimidate has the potential to check it as well.Also keep in mind that mons with a base speed of 95 and higher outspeed +2 Scrafty when they are holding a Choice Scarf.Cool mon, we'll see what the futur brings for us.I know Im a bit late with these two 'cause they both had Silvally-Fairy keeping their potential low but nobody talked about this one so far.Malamar faces competition from Scrafty for being a bulky set-up sweeper. but both have different Strengths and Weaknesses. What Malamar has over Scrafty is the fact that it can throw of Sticky Web - teams 'cause it gets an speed boost from that and it beats Scrafty 1vs1. Now don't get me wrong, I personally still think Scrafty is better than Malamar, still they perform different. Malamars 4 times weakness to one of the best pivoting moves is really crippling imo. Also with Vikavolt gone the best webber is gone too so that niche isn't playing out that much.For counters the first that came in mind is Cofagrigus + Colbur Berry. Haze + Mummy stops Malamar from going rampage and it really can't do much against it. Silvally-Forms that aren't weak to Superpower and/or Knock Off can live a hit from +1 and OHKO it back with U-Turn. Acrobatics Ninjask also comes in pretty much for free (with no rocks up) and threatens it out.Overall not too strong but can be really dangerous when not prepared for it.Veil broken.Just kidding. I mean, Aurora Veil is so good at the moment on offensive, but that is not the Abomasnow I wanna give my thoughts on.Im talking about Choice Specs Abomasnow, and let me tell you this thing hits hard. It has an amazing offensive dual-typing with Earth Power to cover up that steels and fires. Both its STABs in Blizzard and Leaf Storm have such high BP that they do massive damage to everything that switches in even if they resist the hit. You really just have to lead of with it and start to klick buttons. Played right, this thing breaks almost any defensive core apart.Looking at my teams, the only thing I could do is pressure it offensively since its pretty slow and has a ton of weaknesses, but ones this comes in on my Rhydon or Sandaconda something has to die.Really big fan of this mon.I disagree with iLiekMudkipz_ 'cause I don't think Cofagrigus is banworthy. It is for sure one of the best physical walls in the tier and a pretty good sweeper with Trick Room variants but with stuff like Haunter, Sneasel, Skuntank, Scrafty, Toxicroak running Knock Off or Dark Puls, and so on I don't really see a brokenness that makes it worth to be banned. Not to mention that everything runs Toxic these days.I still like Cofagrigus 'cause it beats most of the Fighting-Types and spinners in the tier which makes it an amazing spin-blocker. Its support movepool also is just really good with Will-O-Wisp, Memento, Toxic Spikes, Haze, Pain Split, Toxic and Knock Off.Nasty Plot or Iron Defense under Trick Room is really scary when your only Ghost-Resist is Sneasel lol.Feel free to add your thoughts/criticism on the mons so we start a real discussion in here.Thanks for reading.