45User Rating: 4 out of 5

Review title of Kaiser Beautifully flawed

Gris appears more as an art gallery than a game. While the artistic aspect plays a huge role in the development of the story, there are not enough gameplay elements to make the experience truly flawless. It promises a frustration-free playthrough but the lack of map or any other kind of navigational assistance made me lose track of my heading quite a few times. The levels ease you into using your few abilities and involve lots of vertical gameplay, even involving the gravity shifts. There are fading platforms, too, but timing on them isn't too strict, luckily enough. I wish Gris could run faster, as traversing the levels and backtracking proved to be quite tedious. The function of the "antagonist" seems to focus mainly on oppression, and while its aesthetics are very convincing, its emotional impact is mediocre. Maybe because it's very vague in its meaning, like the whole game. That doesn't take away from the fact that Gris is a relaxing and beautiful way of spending 3-5 hours.