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While the 5e canon includes a nearly complete list of tools, kits, and supplies for adventurers--covering almost everything one would need and could think of--sometimes a player may think of a unique or niche need which may not be covered in the original list of tools. This supplement is intended to grant players additional options which, while probably not as useful in as many situations, provide unique role playing and crafting opportunities that may be appealing to experienced players focused on consistent character development, background, and roleplaying.

Occupational Crafting

These tools and supplies focus on crafting items that would normally be sold in a market. While some of them, like the bookmaker and chandler, provide items that people would use every day, the gun and silversmith provide rarer and more expensive objects. All of these could be useful to the adventurer under the right circumstances.

This tool set contains the following components:

Blank pages of vellum or paper.

Leather for book coverings.

Binding glue

Ink of various colors and quills.

Using these Tools. A person proficient in bookmakers tools can spend 8 hours binding a single book. They can also write pages at a rate of 6 pages an hour, provided you are familiar with or knowledgeable about the material you are writing. The DM sets the price for which you can sell the books, or the price you can charge to repair them.

Chandling Supplies

This set of supplies contains the following components:

Wax for making candles

Wicks

Molds for both candles and soap

Fragrances for both candles and soap

Colors and dyes

1d6 flasks of oil for use in lanterns

Using these Tools. A person proficient with chandling supplies can use a short rest to make a single bar of soap or candle. The DM sets the price for which you can sell these items.

Fire Kit

This basic kit aids in starting a fire and contains the following.

A flint and steel igniter.

Treated kindling

A fire-resistant suit

A water-retaining blanket

A chemical extinguisher with 1d6+1 charges

Using these Tools. You do not have to be proficient with these tools to use them. When using this kit, you gain advantage on Survival checks to start a fire or maintain it in harsh conditions.

You may don or doff the fire-resistant suit in 1 minute, but cannot wear it over armor.

While wearing the suit, you are resistant to fire damage.

The blanket is always wet. As an action, you may throw it over a fire to produce smoke, but it cannot put the fire out. You have advantage on survival checks to make smoke signals.

As an action, you may expend one charge of the extinguisher to put out any fire, including a magic fire of level 3 or less. The person or object cannot catch fire again for 1 minute. A new extinguisher must be purchased when the charges run out.

This set of tools contain the following components:

Tools for forming gun components out of raw materials (metal and wood).

Tools for piecing together and repairing gun components.

Tools for making ammo.

Using these Tools. A person proficient in these tools can Create firearms and ammo. Creation of 1 component or 1d6 + Ability modifier Pieces of ammo takes a short rest. The DM decides what firearms are available based on the campaign setting, as well as what ability the players use to craft with these tools. In order to craft the player must still find the required resources.