This tutrial’s got outdated with M3D 1.6 release. Might still be useful but not entirely accurate.

This tutuorial aims to put a Morph 3D character in the Unity scene and change morph (blendshape) values at runtime with a slider. It will be a much simpler version of the Morph 3D demo here. I am not an expert on either Unity, C# or Morph 3D. This is the stuff I found out by trial and error, so consider yourself warned 🙂

This is a three part tutorial:

[Total: 0 Average: 0 /5]