Update 8/16: we've updated to version #3. You can still use the PTS #2 Feedback Megathread. See below for new notes.



Hey there Quakers!

The latest PTS update is now LIVE!

Please let us know your feedback and report any issues in our August | PTS Update #2 Feedback Megathread.

Please note that this build is not representative of the final build coming in the next official Live Build update. There may be further features added/removed/shifted as well as additional PTS builds to test these. Also, the patch notes below will always be abridged versions compared to the Live Build. Understanding this is paramount.

Noobs to the PTS Mini-FAQ:

How do I get access to PTS?

You already have it! All players now have access to the Public Test Server. Whether you own Quake Champions on Bethesda Launcher or on Steam you should now have access. It’ll look a little different on each client. On Bethesda Launcher , you should now have a whole different icon for Quake Champions PTS – it’s Black and White (and probably at the bottom of your list of games – so you’ll likely have to scroll down to find it). You can click and drag it up your list to make it easier to find in the future, at which point it’ll look like this:

On Steam , in your Library, you should now have what looks like a whole new listing for a game called “Quake Champions PTS” that should be right under “Quake Champions” in your list of games. Should look like this:

If you don’t see the “Quake Champions PTS” as above, try this: From within the Steam Client, go to the Quake Champions Store page. Just above the Play Game button there should be a blue box that says "Want to participate in the Quake Champions Public Test Server? Click here to install it now." Click there, and it should add PTS to your Steam Library. If you still can't find it or have any additional issues, please contact one of our lovely CS team and they can sort you out: https://help.bethesda.net/

I was already in previous PTS builds, what’s changed for me?

Only thing that’s changed is your heart; as your love has yet again deepened for this game and for the people in it. EVERYTHING ELSE STAYS THE SAME FOR YOU.

In the chance that you got into the game and you’re searching for a public match, but can’t find a game…

Due to the smaller population of players on PTS, there’s a chance you won’t be able to easily find a public match quickly; but you can also use the official Public Test Server forum (exactly where you're reading this) to add your fellow PTS players to your friends list and organize matches in Custom.

Hey guys – I have some feedback!

Great news! Please keep all feedback right here! And really, it’s just easier to keep the PTS conversation here. Look for a Feedback MEGATHREAD on whichever build we’re on.

Alright, I got it! Gimme those patch notes!

August PTS Update #3

Time Limit Duel Lobby

We now Show and Hide the Champion Select Confirm Button during the appropriate phases of the Ranked Blind Pick

Champion Roster now appropriately shows your selected Champion after you’ve made your confirmation

Sound Updates

Please test both HRTF and non-HRTF, and if possible use Stereo Headphones when HRTF is enabled.

Map Pools

Added The Longest Yard to Bot TDM map voting pool

Hit Boxes

Increased the radius of the existing Center to Chest Capsule from x to 0.4m (16u) for all Champions, giving a consistent center mass hitbox. Arms, legs, head hit volumes still exist as additional hit areas.

Lightning Gun

Reduced LG width radius 0.12 to 0.0625m (4.8 to 2.5u)

Rocket Launcher

Restored some RL splash min distance for max splash from 0 to 8u (live is 12u) aka “how far away from the hitbox can you land a rocket and still receive max splash damage

Previous PTS Update #2 Notes

Time Limit Duel Lobby

Blind Pick Process now only occurs in Ranked MM (Custom Game is like live behavior, both players have unlimited time to pick before party owner starts the match.)

Blind Pick Process now informs you when it is your turn or the enemies turn to pick.

Main Menu Nav is no longer locked while queueing Time Limit Duel

Queue Time Limit Duel now places the player into a Lobby while queuing

Score Limit in Ranked set to 20 Frags

Sound Updates

Please test both HRTF and non-HRTF, and if possible use Stereo Headphones when HRTF is enabled.

Known Issues: High weapon of weapons may occasionally drop or crackle in HRTF when there are a large number of sound events (most often with 4+ players). This will be addressed in the next build.



Scoreboard UI

Added Kill/Death Ratio to all non-Duel Scoreboards

We no longer show your player at the top of your team’s scoreboard regardless of placement.

Settings UI

Updated Game & Control Settings layout

Champions

Air Acceleration / Strafing Updates Strafing will now feel like previous Quake titles.

Light’s accel increased 0.85 to 1.0

Medium’s accel increased 0.9057232 to 1.065557*

Heavy’s accel increased 0.9671111 to 1.137778

Fixed DK’s speedcap, was temporarily capped at 15 m/s (600 ups), restored to normal 50 m/s cap (2000 ups)

* Visor’s Passive will be improved in subsequent updates

Death Knight

Fixed DK’s speedcap, was temporarily capped at 15 m/s (600 ups), restored to normal 50 m/s cap (2000 ups)

Keel

Increased Grenade Bounce coefficient from 0.35 to 0.5

Sorlag

Reduced spit velocity from 25 to 20 m/s (1000 to 800 ups), reducing the max range it can be spat.

Strogg & Peeker

Added a short Q4-style Crouchslide Passive ability

Previous August PTS Update #1 Patch Notes

