RedHydra Profile Joined November 2011 United States 19 Posts Last Edited: 2013-05-10 03:21:16 #1







Main to Main: 58s

Natural to Natural: 48s



Images









The map focuses on combat and navigation over the central highground.Main to Main: 58sNatural to Natural: 48sImages Fawk Yea!

Syphon8 Profile Joined July 2010 Canada 298 Posts #2 This map is so good, but you have to fix the dead space around the top right and bottom left.



Other than that, maybe try to avoid the root textures on the ramps to ease reading the minimap. ',:/

RedHydra Profile Joined November 2011 United States 19 Posts Last Edited: 2013-05-10 05:02:03 #3



The dead space is actually pitch black in game. Fawk Yea!

iMrising Profile Blog Joined March 2012 United States 1095 Posts #4 Oh very cute map, and I like how you used orange for the center.

Im not sure about using rocks in the middle, and the middle of the map very narrow. Im not sure what to think. $O$ | soO

a176 Profile Blog Joined August 2009 Canada 6685 Posts #5 the map looks nice but its very chokey. you could do with some more spacing inbetween the bases to help eliminate the dead air space in the corners. but mostly the middle orange part, there just isnt much room at all for maneuvering any larger sized armies. starleague forever

RedHydra Profile Joined November 2011 United States 19 Posts #6 There's actually quite a lot of space in the central highground. The orange space when contrasted with the darker brown might make it look a bit more constricted in the overview. Fawk Yea!

Broodie Profile Blog Joined May 2008 Canada 831 Posts Last Edited: 2013-05-10 06:49:53 #7 I'd say make no gameplay affecting changes and just add some sweet personal element to the dead space, like even dark grey lights in thick low black fog and weird colored shit movin around down there like the void or somethin.



lol...



I dig this map a lot

Kudos



EDIT* I sortof like the rocks in the middlle, I bet any money it will add an interesting dynamic to this map without being too contrast to unit or timing balance SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath

MrSunny Profile Joined September 2011 Australia 73 Posts #8 I really dig the first 4 base layout. reminds me of two of the new maps on ladder. Perhaps the logical 3rd may be a bit hard to defend? Maybe not, considering the map layout lends itself towards more aggressive play anyway.



I really love the aesthetics. The contrast between the grey and the center is pretty sweet.

LasTCursE Profile Joined April 2013 Bulgaria 10 Posts #9 Really like this map o.O very pretty aesthetics with a good layout



I think the middle is kinda tight tho

datiebamaikata

AlphaDog Profile Joined June 2010 46 Posts #10 Seems refreshing to look at, but I don't think the majority enjoys playing fire-type maps. Forest maps are usually much more pleasing to look at. Also, I think that choke point in the middle could cause serious imbalance issues.

Elldar Profile Joined July 2010 Sweden 284 Posts Last Edited: 2013-05-14 17:15:33 #11 On May 11 2013 01:43 AlphaDog wrote:

Seems refreshing to look at, but I don't think the majority enjoys playing fire-type maps. Forest maps are usually much more pleasing to look at. Also, I think that choke point in the middle could cause serious imbalance issues.



Well, you don't want to attack through that point because defending that should be easy, but there is enough room to move around to make it okay. If it was the only movement path it would had been bad , but its not. To me its just a choke in the middle off the map that connect the top to the bottom, that does not make it imbalanced.

Well, you don't want to attack through that point because defending that should be easy, but there is enough room to move around to make it okay. If it was the only movement path it would had been bad , but its not. To me its just a choke in the middle off the map that connect the top to the bottom, that does not make it imbalanced.

Zax19 Profile Blog Joined August 2010 Czech Republic 1128 Posts #12 It’s very pretty but the centre is really constricted. Really Blizz, really? - Darnell