Hey Everyone,

We’re already a month into the launch of Vikendi and we’ve been poring over the data and community feedback about our latest map. On top of loot balance changes, we’re introducing some great new content to Vikendi as well including a new weapon, vehicle, attachment, and the long-awaited Moonlight weather setting for Vikendi. There are also some great quality of life updates and bug fixes, so dig in below to check out all the changes!

Thank you for all of your bug reports and feedback while this update was on the test server. With your help, we identified and resolved many bugs to improve the rollout and overall experience of Update #25.

* Due to critical issues negatively impacting gameplay, we’ve made the difficult decision of removing the Snowbike from Update #25. The Snowbike won’t be added to live servers until these issues are resolved.

New Weapon: Bizon



Added new SMG weapon- the Bizon

Bizon is an SMG exclusive to Vikendi and Erangel

Uses 9mm ammunition and holds 53 rounds by default

Can only take muzzle and sight attachments Does not take grips or magazines



New Attachment: Canted Sight

Added Canted Sight as a new attachment

Canted sight is a new scope for weapons with a secondary scope slot

ALT + Right click toggles between equipped sights

Canted sight can be used with: AR – Beryl M762, AKM, AUG, M416, Mutant, QBZ, SCAR-L, G36C DMR – SLR, Mini14, Mk14, QBU, SKS SR – AWM, M24, Kar98k SMG – UMP, Vector, Bizon Shotgun – S12K LMG – M249

The main scope you see when you aim will be different depending on which slot you attach the canted sight and scope If you equip Canted Sight only, your primary sight will be the Canted Sight. If you equip Canted Sight after scope, your primary sight will be your scope. If you equip scope after canted sight, your primary sight will be the Canted Sight.

With the Canted Sight update, the weapon’s position and view of angle might feel slightly different than before while in ADS. However, any features which might affect gunplay, such as scope’s position in ADS, FOV, and recoil, were not changed.

New Vehicle: Snowbike

Due to critical issues negatively impacting gameplay, we’ve made the difficult decision of removing the Snowbike from Update #25. The Snowbike won’t be added to live servers until these issues are resolved. We apologize for any disappointment caused.

World

Added new weather setting on Vikendi

Moonlight: Although the setting is at night, the big glowing super moon and bright aurora borealis will help you to detect enemies

Added “hidden location” to Vikendi

Gameplay

We have decreased the damage transferred to helmets and vests This means your armor can sustain more damage before being destroyed. Damage given to the player will remain the same The previous damage calculation used to transfer 100% of damage to the armor durability.

Modified the damage system of throwable weapons Damage and effects are now applied correctly to players hiding behind very small obstacles such as thin poles

Trajectory guideline is now shown properly until the throwable weapon leaves a player’s hand

Reduced the delay when opening a parachute This will make players able to change directions much earlier

Vikendi – Bluezone Modifications Bluezone will be generated further away from the center Damage of the last zone has been increased

Vikendi – Item spawns have been modified Decreased the number of SMGs and increased the number of ARs Decreased the number of DMRs SR rate remains the same Reduced the number of LV3 helmets and vests Balanced the spawn ratio of attachments For full details, please refer to ‘Dev Letter: Vikendi Item Spawn Rebalance’

Improved the colorblind implementation for blood, reticles and care package smoke The colors have been changed to better suit players with color blindness



Custom Match

Added Vikendi to the custom match options Vikendi is available on Normal mode, Zombie mode, War mode, and War mode: Conquest Esports mode for Vikendi won’t be available on release and will be implemented at a later date Known issue: Motorbikes are not spawning on Vikendi in custom matches

Improved and added new observer features Improved damage indicator UI







This feature is ON by default and can be toggled with ALT + D

The enemy’s nickname, team logo, damage amount and direction will be displayed once the player receives enemy damage

If there is no team logo, the team color and number will be displayed instead

When taking damage from multiple players, the UI will display a maximum of 3 player names which will disappear gradually

The direction of the damage source will be displayed in the center of the screen Hit detection is displayed with a direction red radial hitmarker pointing to the North, East, South, or West.

A unique icon will appear when players are headshot

The damage indicator UI will display if damaged by the following: Gun/Melee/Punch/Zombie Punch/Frag Grenade/Molotov

Improved multiple kill message UI Added a new animation and visuals Player name and kill count will be displayed When a player gets a certain number of kills



When a team gets a certain number of kills

Improved care package item list visibility Added a background to the inventory list of care packages to increase the visibility of the item list



Replay

The replay version has been updated and replays recorded prior to Update #25 will no longer be playable

Performance

Vikendi – Optimized performance by modifying the number of footprints shown around the player

Improved frame drops in the lobby and inventory

Survivor Pass: Vikendi

You can now redeem all “drop in supply” rewards at once

You can now redeem all claimable rewards from the pass reward screen at once Click “Claim All” on the lower left to receive all claimable rewards

Changed the number of times you can swap daily missions from 1 to 3 missions per day

High difficulty mission balance Adjusted several highly difficult missions from daily and weekly mission lists Missions that had previously been announced are excluded from the balancing



UI/UX

Improved team invite settings and status system You can now control where you receive invites from by using the team invite settings Receive All: Accept team invites from all players Friends Only: Accept invites only from players added to your friends list Block All: Block all team invites You can also set your status to online or offline from the friend system menu If you are set to offline, your status will be shown as offline to all other players, and you will not receive team invites

Deleted the new item notice marker from the left menu of the items page on the store menu

When selecting ‘new’ in the sorting tab on the items page, crates will have priority over individual items if they share the same release date

Improved UI widget visibility, which is located on the bottom center of the game screen

Added additional game options Added an option to set default firing mode for weapons Added a keybind option for (Alt + Right Click by default) Canted Sight, a new attachment Added a keybind option (J by default) to inspect your weapon

Purchase failure message will pop up when a purchase fails due to a Steam issue

Skins & Items

Added BattleStat weapon skin

With a BattleStat weapon skin applied, the number of players killed with that weapon is recorded/displayed on the skin Press J in-game to instantly view the number of kills made with that weapon

The tag [BATTLESTAT] appears in front of the item’s name, and the number of kills made with that skin can be seen in the weapon skin page’s preview screen as well

Kills are recorded only when the original owner of the skin is using the skin If a player other than the skin’s owner picks up a weapon with the BattleStat weapon skin applied to it, the panel that shows the number of kills will be locked and new kills will not be recorded The panel is also locked where the owner of the BattleStat item is unclear, such as in the marketplace or store

The item can be traded in the marketplace, and once ownership goes to a different player, the number of kills recorded on the skin will be reset

The count will be reset if you exchange the weapon skins for BP

Added ‘EAST ERANGEL POLICE CRATE’ as a new crate This crate can be unlocked using the East Erangel Police Key The ‘[BATTLESTAT] Industrial Security – AKM’ item can be gained from the ‘EAST ERANGEL POLICE CRATE’ at a very low chance Drop rates of each item for the ‘EAST ERANGEL POLICE CRATE’ are as follows:



The composition of random crates and their drop rates have been adjusted with the addition of the EAST ERANGEL POLICE CRATE

Added 2018 Fall crate as a random crate

Random crate drop rate:

Item grades for event items have been adjusted so they have a more appropriate value

Item settings have been changed so they can be exchanged for the appropriate amount of BP according to their grade

Bug Fixes

General

Fixed the issue with explosion sounds of throwables not being played at a certain distance

Fixed an issue where the character model did not rotate while using Hold to ADS in TTP mode

Fixed an issue where the character model did not rotate while using healing items.

Fixed an issue which caused the firing mode to automatically switch to single after being set to full-auto.

Fixed an issue where players could exceed their maximum inventory capacity by rapidly picking up items.

Fixed an issue preventing a message from being displayed when adjusting an item quantity to pick up as another player takes the item stack

Fixed an issue where a full ammo stack would be picked up even if the quantity was adjusted

Fixed an issue with fully-loaded guns which caused them to unload all bullets after firing 1 round

Fixed an issue which caused the displayed ammo count to change to an incorrect amount

Fixed an issue which prevented the head from leaning left with the body when using the Canted Sight

Fixed suppressed Bizon sounding identical to the suppressed Vector

Fixed an issue where the Bizon firing and reload sounds could be heard from further distances than intended

Fixed an issue which prevented players from receiving grenade damage or effects behind small objects

Fixed an issue where throwables were not dealing damage to certain vehicles

Fixed an issue where players could bandage while on a motorbike submerged in water

Fixed the issue of only changing the POV of third person when pressing ALT key while moving the screen

Modified blood effects not working properly in certain service modes.

Fixed an issue where emote wheels were sometimes shown differently in in-game and out-game

Fixed an issue where you could occasionally hear a footstep when the UZI was empty

Fixed an issue where care packages would sometimes dig into the ground and before coming back up when landing

Fixed an issue with vehicle locations sometimes being shown differently

Fixed an issue where a teammate’s UI was still being shown even if they left the game before the match started

Fixed an issue where the kill feed would sometimes not show properly when a player was downed/killed by fists

Fixed an issue where a character would sometimes not use health items if the key is pressed during melee attacks

Fixed an issue where the nickname and report message was sometimes not showing when spectating a player driving a vehicle.

Fixed an issue where the camera sometimes showed the opposite direction when in death cam/replay

Fixed an issue where the ‘No throwables’ UI message was sometimes being shown when the unequipped throwable weapon was selected [using smart key/use designated weapon key]

Fixed an issue where the motorbike engine would sometimes not turn off after the player has left the vehicle

Fixed an issue where a character was sometimes not able to loot even though they had the space to

Fixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replay

Fixed an issue where item use was sometimes interrupted when the crouch/lean key was pressed when crouch/lean and change seats are set to the same key

Fixed an issue where a player’s character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an object

Fixed an issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP

Fixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicle

Fixed an issue where the lobby screen was not always shown properly in 32:9 resolution

Fixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each other

Fixed an issue where the lobby screen would sometimes overlap each other when in low FPS

Fixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twice

Fixed an issue where the marker would sometimes not be removed using ‘Delete’ key in Spectate mode

Fixed an issue that sometimes caused the rear wheel of the motorbike to lift up easily and flip over when lowering speed and changing direction

Fixed an issue where doors could sometimes be opened from an unreachable distance in TPP mode Doors will now only be opened when in reachable distance



World