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Hi all,

We are releasing Glowstone 2018.5.0 today, which is the monthly release for May 2018.

Since the previous release, we have received contributions from 9 contributors, including 3 first-time contributors: Mystiflow, Jacob (jhg023), and aki-ks.

This brings the total of GitHub contributors to a whopping 100! We'd like to thank every person who has taken time to help this project throughout the years, and we're looking forward to a hundred more!

Additions and Changes

Implemented mining speed depending on tools, based on work by satoshinm (#506)

Implemented a few API events (#922) CauldronLevelChangeEvent EntityAirChangeEvent PlayerShearEntityEvent EntityTameEvent ItemMergeEvent (VaiTon) ExpBottleEvent (VaiTon) CreeperPowerEvent (VaiTon) PlayerToggleFlightEvent (Jacob) PlayerEggThrowEvent (Mystiflow) ProjectileLaunchEvent (Mystiflow) BlockExplodeEvent (Mystiflow) PlayerSwapHandItemsEvent (Jacob) InventoryOpenEvent (Jacob) VehicleEnterEvent (Jacob) ProfileWhitelistVerifyEvent

More internationalization

Added utility to clean up game tick conversion (#917)

Refactored NBT deserializaton using a functional syntax (#905)

Updated lombok to support Java 10

Updated Glowkit

Fixes

Fixed shooting bow with off-hand damaging the player's main hand (fionera)

Fixed breaking blocks instantly not registering (#852)

Fixed a client-side desync when canceling SheepDyeWoolEvent (Mystiflow)

Fixed the inlining of certain constants when compiling (aki-ks)

Fixed some issues with unit tests

Upcoming

mastercoms has been working on updating JLine to version 3, revamping our console system, and bringing new exciting features such as interactive tab-completion, customization, and Java source code evaluation. The JLine3 PR is currently in review/bug fix state and should be ready for the next release.

creatorfromhell has also been working on an A* pathfinding implementation, and we are looking forward to merging it for the next release as well.

That's all for now, you can download this release on GitHub. Thanks!