Sorcerous Origin: Phoenix Soul

Ignite

With a touch, you can start fires. With an action, you can set a flammable object on fire, such as a torch, dry wood, or cloth curtains.

Mantle of Flames

While in battle, you may wreathe yourself in flames. At 1st level, you surround yourself in a magical vortex of fire as a bonus action. For the next minute, you gain the following benefits:

You shed bright light for 30 feet, and dim light for 30 feet beyond that.

Any creature within 5 feet of you that deals melee damage to you or touches you takes fire damage equal to your charisma modifier.

Whenever you deal fire damage on your turn, you add your charisma modifier to the damage roll.

Once you use this ability, you may not do so again until you complete a short or long rest. You may also spend 3 sorcery points to activate this ability as a bonus action.

From Ashes

When close to death, you can call upon the regenerative powers of the phoenix to keep you alive. Starting at 6th level, when you would die, you are instead reborn.

If you would be reduced to 0 hit points, you may use your reaction to explode into flames. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your charisma modifier. Until the end of your next turn, creatures cannot make opportunity attacks against you, as you are surrounded by a cloud of ash.

If you used this feature while under the effects of your Mantle of Flame ability, this feature instead deals fire damage equal to your sorcerer level + double your charisma modifier. You may also expend and roll up to 3 hit dice and regain hit points equal to the total.

Once you use this ability, you cannot do so again until you complete a long rest.

Brilliant Flame

Your fire burns hotter, brighter, and longer than any other spellcaster. At 14th level, damage you deal ignores resistance to fire damage. If a creature is immune to fire damage, you still deal half damage to that creature.

Additionally, at 14th level, you may choose up to 5 spells that deal fire damage from any class's spell list. You learn these spells, they do not count against the number of sorcerer spells you can know, and they count as sorcerer spells for you. Each of these spells must be of spell level 5 or less. If you already know one of the spells chosen, you may learn a new sorcerer spell.

Form of the Phoenix

At 18th level, you have mastered the spark of the phoenix, granting you new abilities:

As an action, you may sprout flaming wings, granting you a flying speed of 40 ft. and the ability to hover.

You have advantage on death saving throws.

You also gain the following abilities while under the influence of your Mantle of Flames feature:

You have resistance to all damage types.

Whenever you activate your From Ashes feature, you deal an additional 20 fire damage to each creature.

Revised Version 1.0 by AshArkon Art by Jason Rainville

Phoenix Metamagic

These metamagic options were made with the Phoenix Soul Origin in mind, but may be used by any sorcerer.

Chimaeric Spell

When you cast a spell that deals damage, you may spend 1 sorcery point to change the damage type to any other, except bludgeoning, piercing, or slashing. If the spell deals multiple damage types, you may change all of them (they do not have to be changed to the same type).

You may use this metamagic option even if you already used another option on the same spell.

Restorative Spell

When you cast a spell, you may spend 2 sorcery points to gain temporary hit points equal to twice the spell's level (cantrips give 1 hit point)