August dev blog

I’ve managed to get a lot done this month! I know that you’re usually given the advise to prototype the game before you add graphics, animations lighting etc. But to keep myself interested, I’ve spent an equal amount of time on prototyping the game mechanics as I’ve put on models/textures/shading/animation. Since I make the game on my own, and my background leans more towards graphics than the technical aspects, it’s just something that works for me. I have no problem killing darlings later on if I decide to change style or do something else differently. Speaking of style, that has been a bit of a challenge. Aesthetically, I’m not as influenced by other games as I am other type of visuals. The finnish illustrator and author Tove Jansson is a big influence for me, both visually and in terms of story and characters. But it’s a little bit of a challenge getting that mid century simplicity to look the way I want in a game.

Next month I plan on making a fully functional “demo level” to test the mechanics I’ve been working on. And I will finally add a system for planting seeds, which will be important obviously. Wish me luck!