Quote Andryah Quote: Originally Posted by I never said it was irrational.



There was a time when PvE players had no queues.. and to this day still complain about queue design. Different parts of this game are always at different states of maturity and feature set.

This is quite different.



Andryah Quote: Originally Posted by There is no equivalent to Arenas in PvE, never has been, in any MMO. Arenas are brand new here. It makes total sense that they devs install them and do not deliberately separate them in queues to me. I'm not saying it was a perfect solution in any way. But I do know that if they separate them.. they'll get probably as many (if not more) complaints about that. So for them.. it's scorned one way or scorned another.

It's called smaller scale, instanced PVE content ( FPs) and larger scale, instanced PVE content (OPs).

They are essentially the exact same thing (just like WZs and Arenas are basically about killing each other) but there are a lot of things that differentiate the two. And it's because of those differences that we are not forced to queue for everything at the same time, EVEN THOUGH that would lower queue times



Andryah Quote: Originally Posted by You don't have to use the queue system to play.. right? It's just convenient for PUG play, right? I'm sure they will make adjustments to how queues for PvP work as they see how the players access the PvP play in the game.

In PVP? Yeah, you kinda have to. There is no other way you can do PVP that will count for your dailies and weeklies. And while in PVE you can just get 3 people from your guild and not even queue, in PVP it doesn't work that way.



The point I'm trying to make is that there are things that don't need a year to pass to be adjusted. There are things that don't really make sense and they never should've been implemented the way they were.

And no, not just because I don't personally like them, but because when one aspect of the game (PVE) is designed around the "do what entertains you" philosophy, then you should expect and demand the other part of it (PVP) to be built around the same philosophy as well. Yes but when GF was added there was the option to queue for OPs, FPs, HM FPs or all of the above at the same time. I don't think I've heard people complain about the queue design - they mainly complain about the lack of tanks and healers (which is obviously not Bioware's fault) or the fact that they queue as one role and get grouped as another (which could be a bug or people not paying attention when they queue).This is quite different.But...there is.It's called smaller scale, instanced PVE content ( FPs) and larger scale, instanced PVE content (OPs).They are essentially the exact same thing (just like WZs and Arenas are basically about killing each other) but there are a lot of things that differentiate the two. And it's because of those differences that we are not forced to queue for everything at the same time, EVEN THOUGH that would lower queue timesIn PVE? No you don't.In PVP? Yeah, you kinda have to. There is no other way you can do PVP that will count for your dailies and weeklies. And while in PVE you can just get 3 people from your guild and not even queue, in PVP it doesn't work that way.The point I'm trying to make is that there are things that don't need a year to pass to be adjusted. There are things that don't really make sense and they never should've been implemented the way they were.And no, not just because I don't personally like them, but because when one aspect of the game (PVE) is designed around the "do what entertains you" philosophy, then you should expect and demand the other part of it (PVP) to be built around the same philosophy as well. Master Kalchas Captain Santé

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