By Lo-Ping - Sun Mar 13, 8:16 pm

Soul of the mind, key to life’s ether…

Soul of the lost, withdrawn from its vessel…

Let strength be granted, so the world might be mended…

So the world might be mended.

Edge Magazine’s March issue has hit shelves with an exclusive Dark Souls cover story.

Hidetaka Miyazaki, the director, producer, and designer of both Demon’s Souls and Dark Souls, spoke to Edge Magazine about the upcoming game. Miyazaki had a lot of interesting things to say, and the article is definitely a worthwhile read if you’re interested in Dark Souls. Take a look at the excerpt below for a brief preview of what’s in store in Edge Magazine’s cover story.

“I have no intention to make the game any easier,” says a defiant Miyazaki. “In fact, I want it to be more difficult. The way I put it to my team is that we are trying to make the most difficult game that it is possible to make, which at the same time can be conquered by those who persevere. It has to be firm, but fair. There’s a contradiction there, I realise. As such, we have five key criteria on which the difficulty level is judged. We want any player to be able to clear any obstacle simply by learning from mistakes and paying close attention. Then the reasons for failure must always be clear and understandable. Every problem must have multiple solutions, so that players can tackle it in any way they want. The game’s controls can never be a factor from which difficulty is derived. And finally, we want to make sure that there’s the possibility for miracles to happen; those magical moments that spread stories outside of the confines of the gameworld.”

Visit Edge’s website via the link below and be sure to check out the March issue of their magazine for the full cover story.

http://www.next-gen.biz/features

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