The Future of Bounty Hunter and PvP

In response to issues around boosting, we closed Bounty Hunter worlds in yesterday's game update . It’s time to make a change. Not just to Bounty Hunter, but to our approach to PvP as a whole. PvP is a cornerstone of Old School. Currently it deserves better, so we’re taking a step back and considering its place in the overall game. Our goal is to determine a long-term vision for PvP. Rather than move from one release to the next, we want a clear direction for the next few years that will inform how we design content moving forward. The Old School team will begin focusing on PvP content during our February design days. We want to come back to you with ideas that we can shape and adjust together with our players to ensure PvP becomes something we’re all happy with. As part of our ongoing commitment, we also hope to re-release Bounty Hunter in a couple of months, provided we can establish a way to consistently monitor and act against boosting. In addition, some gameplay elements will be redesigned based on feedback we’ve received so far. During the downtime, the minigame will remain closed and items that are unique to its reward shop will be made available elsewhere. Our plan is still to make Bounty Hunter a success. If it still doesn’t deliver the experience PvP players are looking for, or match our long-term vision, we will re-consider its place in Old School. It’s even possible it may give way to a larger plan for PvP. Thank you for your patience, and we hope you’ll continue to join us in shaping the future of Old School.