Tormented Souls

"Reversing death is a trickty business, and rarely without consequences."

- Xandar, Necromancer

Attempting to bring back a soul from the ethereal plane is not an easy task and can have unforeseen side effects. When calling a soul back to a body, it is possible that other souls realize the opportunity to escape death and also attempt the journey. This results in multiple souls swarming around the intended host body, wrestling for control and lashing out at anyone who attempts to stop them.

Spectral Limbs The other souls are not always humanoid and so their spectral shape will still resemble their original body. This can lead to the creature having non-human characteristics such as wings or a tail.

The Innocent Soul The original target of the spell is known is the Innocent Soul. They are caught up in the fight against the other souls currently wrestling for control over their body. They are generally very confused and call out for help rather than lashing out. If the other souls can be defeated before they die, then they will have control over their own body once more. It is also possible for a non-humanoid to gain final control, though its mind will still think like the original creature.

Tormented Souls Large undead, unaligned Armor Class 14

14 Hit Points See below

See below Speed 30 ft., fly 40 ft. (hover) STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 14 (+2) 16 (+3) 12 (+1) 6 (-2) Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons

acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities cold, necrotic, poison

cold, necrotic, poison Languages Common

Common Challenge 5 (1,800 XP) Multi-souled Tormented Souls are the combination of four souls fighting for control over the same body. The body shares statistics but each soul has its own hit point total and actions it can perform. Each turn roll 2d4, the first result is the primary soul and the second result is the secondary soul for this round. Re-roll if the resulting soul has already been defeated. Primary Soul The primary soul can take a full turn (movement, action, bonus action). Secondary Soul The secondary soul is only able to perform one action. Tormented Souls all share one reaction and any soul may use it Targeting a Soul The Tormented Souls have an AC of 14 and damage dealt to it is randomly assigned to one of the remaining souls (area effects will only damage one soul). To time an attack to target a specific soul raises the AC to 16. Souls Ogre Hit Points 49 (6d10 + 10) Great Club Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage. Manticore Hit Points 30 (3d10 + 10)

Loses fly once defeated Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1 d8 + 3) piercing damage. Necromancer Hit Points 20 (3d6 + 6) Spellcasting The necromancer is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necromancer has the following wizard spells prepared:

Cantrips (at will): chill touch, mage hand, minor illusion, poison spray

1st level (4 slots): shield, magic missile, ray of sickness, tasha's hideous laughter

2nd level (3 slots): blindness/deafness, misty step, cloud of daggers