Update:

Skyrim 1.4 update is now available for Xbox 360 via Xbox LIVE. Sony has said the patch will arrive on PS3 "later today". Find out more here.

Original Story:

The much awaited Skyrim 1.4 console update finally looks like it has a release date. After being submitted to Sony and Microsoft over a week ago, it looks like the patch is finally coming to Xbox 360 and PS3 users tomorrow, February 9th.

According to Bethesda the Skyrim 1.4 update should be available for Xbox 360 users via Xbox LIVE "early tomorrow".

Unfortunately, PS3 users MIGHT have to wait, but Bethesda remains optimistic.

"PS3 update is looking good for tomorrow, too".

After waiting nearly two months for this update, many PS3 users are hoping this patch finally fixes the lag issues plaguing the PS3 version of the game.

According to the most final patch release notes, it looks like it might just do that, as it says it contains "long term play optimizations for memory and performance" on the PS3.

Below are the changes being made in the 1.4 update (changes impact all platforms unless noted otherwise).

NEW FEATURES

Skyrim launcher support for Skyrim Workshop (PC)

BUG FIXES

General optimizations for memory and performance

Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)

Long term play optimizations for memory and performance (PS3)

Improved compiler optimization settings (PC)

Memory optimizations related to scripting

Fixed issue with dangling scripts not properly clearing from memory

Fixed crashes related to pathing and AI

Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”

Fixed rare crash with loading saved games

Fixed issue with accented characters not displaying properly at the end of a line

Fixed issue where dragon priest masks would not render correctly

Fixed issue where quests would incorrectly progress after reloading a save

Fixed issues with placing and removing books from bookshelves in the player’s home

Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off

Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades

Fixed issue where the player house in Windhelm would not clean up properly

Fixed crash related to giant attacks and absorb spells

Fixed issue with ash piles not cleaning up properly

Fixed occasional issue where overwriting an existing save would fail

Fixed memory crash with container menu

Fixed infinite loop with bookshelves

Fixed issue where transforming back to human from werewolf would occasionally fail

Bows and daggers will display properly when placed on weapon racks

Fixed occasional audio issue that would play sound effects louder than intended

Fixed bug related to hitching between cell boundaries

Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian

Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

QUEST FIXES