Houserules

Object Interaction Changes

You may now draw or stow an item with each hand as part of your action instead of one item per turn.

Two-Weapon Fighting Changes

Replace the first paragraph of Two-Weapon Fighting with the following text:

When you take the Attack action and attack with a weapon

you are holding in one hand, you can use a bonus action to

attack with a different weapon that you're holding in the

other hand as long as one of the two weapons is light. You

don't add your ability modifier to the damage of the bonus

attack, unless that modifier is negative.

New Special Attacks

When making an weapon attack or unarmed strike for which you have proficiency, you may forgo adding your proficiency modifier to the attack roll to grant the attack one special effect as described below.

Charge Attack. (Strength-based melee attacks only) You may spend movement during this attack up to your remaining movement to reach your target. Opportunity Attacks made against you during this movement have advantage. If you moved at least 15 feet in a straight line towards the target immediately before making the attack, you get a bonus to your damage roll equal to twice your proficiency.

(Strength-based melee attacks only) You may spend movement during this attack up to your remaining movement to reach your target. Opportunity Attacks made against you during this movement have advantage. If you moved at least 15 feet in a straight line towards the target immediately before making the attack, you get a bonus to your damage roll equal to twice your proficiency. Cleave Attack. (Strength-based melee attacks only) Choose a creature within 5 feet of your target that is also within the reach of your weapon. If you hit your target, the chosen creature takes damage equal to your proficiency modifier.

(Strength-based melee attacks only) Choose a creature within 5 feet of your target that is also within the reach of your weapon. If you hit your target, the chosen creature takes damage equal to your proficiency modifier. Disarm. As per DMG, but if successful you deal 1/2 damage on the attack instead of no damage.

As per DMG, but if successful you deal 1/2 damage on the attack instead of no damage. Power Attack. You add your proficiency modifier to the damage roll.

Notes on General Houserules The Object Interaction changes were made so that players wishing to dual wield wouldn't stutter in the first round of combat without a feat.

Two-Weapon Fighting was changed with the intent to free up the options for TWF as far as weapons, to minimally increase TWF base damage, and to open up more freedom in feat support. Additionally, it was intentionally changed to allow the usage of a hand crossbow in Two-Weapon Fighting, although one still needs a feat to do it effectively (that is, to reload without a free hand).

Charge Attack was largely made to bring back the idea of charging without needing the feat. I was originally going to delete Charger from my games, but as it was already a very unpopular feat, I considered any possible synergy an excuse for it to be used more than an issue.

Cleave Attack feels a bit like it steps on the toes of Sweeping Attack. There are a few factors that kept this as an option for me: the damage is a flat value that is always lower than the Superiority Die average at the respective level; the penalty means that Sweeping Strike will always hit better (increasingly so as character levels increase); a battlemaster could technically use both of these together and hit three creatures with a sweep (thus adding, not removing, functionality).

Disarm already has rules in the DMG, but as it deals no damage (and is fairly easy to recover from, as picking up an item on the ground does not disturb action economy) I decided to add damage to it at the cost of your proficiency modifier. In my view, it makes more sense with damage that a ranged attack could be used to disarm (shooting someone in the arm, for instance), and in turn, lowers the potential DC of the attempt from the penalty to attack, compensating for taking away power from the Battlemaster's Disarm.