New to Chapter II – UI Upgrades

Hello everyone! Here at HEX we are constantly looking to improve our game and your experience with it. While not strictly part of the campaign, today we would like to cover some UI changes that will be part of our next big update.

Pack opening and chest spinning are an important part of HEX. It is where you go to beef up your hoard and ride a vortex of card-collection goodness. You may recall that we recently improved both the Battlegrounds and Store experiences. In that same vein, we are improving the look and clarity of the pack opening UI. Let’s take a look!

Well well well

The first thing to notice is that we moved our interface for increased clarity. Now, in all of our major screens, players get a list of choices on the left followed by corresponding content on the right. This change establishes consistency which helps new players intuit how our menus work. Just this small change can greatly improve menu navigation for everyone. In addition, we’ve broken out your collection into separate tabs based on category. As your collections get larger, you will have more and more content to scroll through. For established players, this could get cumbersome quickly. The natural solution was to separate our display to present a smaller list that is easier to read. Plus, if you are feeling like spinning some chests, now all you need is a single click to find everything you have to spin.

This is how we roll

Speaking of spinning chests, we have improvements for this screen as well. Previously, we used a collection of symbols to communicate rewards from the Wheels of Fate. This kept our menus nice and slim, but it also asked our players to memorize a list of symbols to decipher their rewards. Those who didn’t were forced to constantly mouse over to see what they could win. By increasing the size of our menu and changing those symbols to plain text, we were able to instantly communicate what Kismet has in her stash. This is further emphasized by moving the spin button to the right. Now, the action taken by players and the payouts they receive are visually linked.

Getting it off your chest

We have also been listening to your feedback and are pleased to reveal that our upcoming patch will allow for opening multiple chests!

Similar to our pack opening interface, you can now select up to 10 chest to open at once. Doing so will skip the chest opening animation and display your haul all at once in a convenient, scrollable menu.

For those of you with tons of chests, this will make it easier than ever to roll around in your piles of treasure.

We hope you enjoyed this sneak peak at our upcoming UI upgrades! Make sure to let us know what you think here in the forums and don’t forget to Follow us on Twitter, Like us on Facebook, and Follow us on Twitch.

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