First and foremost, this will lead to better matchmaking.

Why?

Because right now they need a perfect formula that takes into account two things in order to keep teams even. They need to have a calculation that perfectly compares the VALUE of boosts to the LEVEL'S of dinosaurs in order to get a matchmaking score and compare it to other matchmaking scores.

Only we all know every boost is not equal. A damage boost to Thor isn't the same as a damage boost to Stegodeus because one has a higher base value of damage and boosts are based on a percentage increase instead of a flat increase. So something with higher health benefits more from the same boost that something with lower health might get.

This, however, proves challenging when you try to work out the matchmaking formula. It's nearly impossible to "value" a health boost or a damage boost unless you do it by creature. And if you balance by creature, you open yourself up to getting it wrong (overvaluing or undervaluing).

Of course, we all witnessed the effects of this. Matchmaking was in part a mess because people created level 21 Uniques, kept them on their team boosted to crazy levels, and had the rest of their team averaging level 27 - bringing their team level average down and matching them with weaker opponents.

It was broken. But capping by level the amount of boosts a creature can use helps to correct that immensely. It will make the effects of not having a perfect matchmaking score for boosts far less of an issue because there is a ceiling to how much any creature can be boosted.

It'll also make for more interesting arena play.