"First of all, CSGOLounge didn't know that the match was broadcasted with a recorded demo. FACEIT never told us that the match between Virtus.pro and LDLC.com was played before the scheduled time.



Secondly, we've never checked the pro player's bets before this specific situation happened. We did it because there was a conversation in the FACEIT group conversation where people brought up the possibility of players leaking the result before the broadcast started.



We looked up the player's SteamID:s and checked all ten players on our site, and after a discussion with some people from the pro scene we decided to go public. This was done to prevent players from abusing of our system in the future, players who knew about results and decided to use it for their own profit.



I feel that none of the pro players takes skin-betting seriously, but in the meantime we can't ignore the fact that the average price for a skin i $15. Each weapon in the Steam Market has real value since people invest money in them. It's not just "pixels", because someone paid for these pixels. If you look at pashas bet, he would have won $450 worth of skins.



Of course we feel that a lot of pro and semi players can abuse this, but now, next time they will know that these shady deals can be made public and we hope that less pro players will do these kinds of actions in the future.



We know that Virtus.pro recently won $100,000 in EMS One Katowice, so of course we're aware of how silly this whole thing might seem. It might be silly or funny for them, but it's not funny for the rest of the community who bet, invest money and lose or win each day. CSGOLounge doesn't play in betting, we are the middleman. Users "play" against each other, so by placing a lot of expensive weapons on LDLC they took those ~$1,000 from people who made bets on Virtus.pro, and also for the people who bet on LDLC at first since they decreased their odds. I would say they played against their own fans."



Robert "ML" Yakubovski

Under morgonen uppmärksammades det att tre Virtus.pro-spelare och en LDLC-representant bettat på en förinspelad match. Detta gav spelarna, som var de enda som visste om matchens resultat, möjligheten att lägga vad på CSGOLounge trots att matchen redan var spelad. Nu har Fragbite fått tag i CSGOLounges huvudadministratör Robert "ML" Yakubovski för ett uttalande om hela situationen, där han tydliggör varför matchen fortfarande var uppe för betting trots att den redan hade spelats, varför man kollade upp matchens spelare på CSGOLounge och även generellt vad han tycker om hela situationen.