Pine DevBlog #15 - Image-effects and Indie-pages Posted in Development Blogs

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While most of us are ending the week at the Global Game Jam, that didn't keep us from making quite a bit of progress.



To start off with a brand new mountain rock, designed for Hue to walk on and to be rotated in any way against the high mountain cliffs. It fits well in the plains, snowy mountains and dune areas - very versatile!







We also briefly worked on a first iteration on the calm ocean shader, still without proper textures and normals, but already with some depth, coloring, refraction and intersection-based foam.







A lot of new tech and assets were implemented back into our trailer branch, which means this week's version of the trailer (according to our iterative process) got quite the update. We have new image effects (colorgrading, tonemapping, bloom, AO, AA), updated lighting, a fully implemented skybox and atmospheric scattering, updated grass and more.



Here are, for the first time, some very WIP trailer preview shots!



















We also finally got around to putting Pine on the renowned IndieDB platform, where we'll also crosspost the devblog and add some IndieDB exclusive parts. Be sure to give the page a follow!











Lastly, we decided on the final date for the Kickstarter: we're going live in the second week of March! Write it in those calendars <3Until next time!