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Keiji Inafune has announced yet another delay for Kickstarted platformer Mighty No.9.

Unfortunately, we have an announcement that will be very disappointing to all of you,” he said in the latest backer update. For this third delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.”

This time it’s network problems that are being blamed.

We have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms,” he added. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date.

We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves).

Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologise personally, and on the behalf of the development staff.”

Inafune added that the release will now realistically be in spring 2016”.

The game’s most recent delay came last September, prior to which questions had been asked about the developer’s sincerity about the timing of its delay announcements.