Hey all! Happy Friday!

To start with, you may notice these notes aren’t as long as the ones recently pushed on TestLive. This is because the branch on TestLive requires a little more testing due to the changes and fixes made. However, we did want to roll out the AFK system and crash fixes before the weekend. So here we are!

Notes:

Localization fixes - text spills are now fixed for several item descriptions

Various crash fixes

Introduced the new AFK system - players will be kicked after 30 mins of inactivity

Server admins can use the following server settings for the AFK kicker:

KickAFKPercentage = 80 (integer value, between 0 and 100). The percentage controls how many players need to be logged on before the system starts to kick people. So if set to 80 then you need 32/40 players logged in before it will start to kick anybody.

If set to 0, the system should be off.

KickAFKTime = 2700 (integer value, in seconds). X is the amount of seconds of afk before a character is kicked, for example KickAFKTime=60 will kick people after 1 minute of afk

In addition to rolling out new and various servers, this AFK system should help with freeing up space to those who want to get on a particular server. Please don’t hesitate to give us feedback on this or anything else you see! After further testing has been done, we’ll roll out another patch with the other fixes from TestLive. We also plan on releasing the parity patch for Xbox and PS4 late next week.



“Get out, shoo.”