Oh, it’s been a month already?

MeshedVR, the developer of Virt-A-Mate, just dropped the first update for his recently released sex simulator. I donned my headset and dug deep into the update as soon as it came out, exploring everything new, and let me tell you what I found out down there in the dark, deep, depths of this update: This is pretty much a massive expansion to an already feature-rich adult VR game, almost to the point of being intimidating. So much so, that by the time I was done, I was a veteran in many things beyond the art of virtual love making.

It comes with a ton of new content, features, and bug fixes. It’s borderline madness for me to go over everything mentioned in the release notes – since there are just too many minor changes – so I’ll just do my best to run you through the major highlights. Let’s get it going then, shall we?

A Male Model Makes An Entrance

I’ll start this out by saying that for a first iteration, this is a pretty impressive male model. Though, it’s definitely not perfect.

Up until this update, the game was limited to female characters only. This is no longer the case as a male model has finally been added. There isn’t much to him really. Unlike the female models, who could look pretty realistic with good lighting thanks to their changing facial expressions, he looks pretty drab… His features don’t move – at all – so his features tend to resemble that of a statue. There is a good amount of morphs available to customize him, though in my attempts they didn’t do much to amend this issue.

Nonetheless, this is still a big addition. Not because the CGI model addition on its own is tremendous, but because through possession mode, this model makes the game a lot more immersive. Speaking of possession mode…

Possession Mode

Now, this is a big deal. You can now control the heads and hands of any model in the game as if they were your own through the new possession feature. By lining up your head and arms with the models’, you snap into their body and are able to control them. With the help of the new “Grab Point” object, that could be attached to any models nodes, your new virtual hand could interact with any second model or spawned objects relatively easily. For a first iteration, I thought the possession feature was pretty smooth. A few issues here and there but most were fixed by just repossessing the model. My biggest problem was the fact that I couldn’t attach a “Grab Point” object to the penis of the male model, so I was not able to control it with the motion controller. It’s unfortunate since it makes insertion between two models a bit tricky.

Motion Captured Animations

Motion capture animations are here. You could now pair your motion controllers to a models nodes, act out an animation you want to record, and then replay that recording as an animation on the corresponding model. It’s an engaging feature that can add a ton of variance to a scene. I found myself using it for parts of the body I didn’t want to interact with, as animating a node made it un-interactable. Though, by giving the unused nodes motion, I found that the models looked and felt a lot more realistic. It also doesn’t hurt that it’s pretty fun to use.

After the initial learning curve, it’s pretty straightforward as you can edit your recordings, reset them, loop them, or layer more recordings on many different nodes. I can easily see some truly devoted individuals making fully-fledged scenes with this feature. A pretty solid addition in my opinion. I can’t wait to see how people will use it!

New Morphs

This update also came with a grand amount of morphs. Around twenty new morphs for the female models have been added changing everything from their facial looks to their physical traits. Two new hairstyles were also added. With all these changes, I was able to make some pretty compelling characters with the new morphs. The facial age and eyelash morph helps a lot with making anything from teen to MILF girls possible. The body morphs allow for more detailed variations of your preferred body type. There is a lot of morphs and they all really push the customization features of this sim beyond anything that is out there. As future updates roll in, I believe with more hair styles and unique morphs we’ll be able to make completely unique characters to fit each of our tastes.

Fin.

Overall, I think this is a pretty impressive update. I must note that these are the additions to the “Creator” rendition of the VR porn game. It is the most complete rendition of the game so it should cover all the additions released with this update. Beyond the major features above, there is a lot of other minor improvements I didn’t touch on much, such as better CPU & GPU performance, fixed game breaking bugs, and a more refined and easier to distinguish HUD interface. The fact that Meshed was able to deliver all of this in a little more than a month is an achievement within itself. I am not sure we can expect updates as big as this one often, but if we do get them then they’re surely welcome. Even though this update does have its fair share of bugs, I think most people will forgive it for what it offers.

Thanks for reading. Let me know what you think of this update down below. Check out MeshedVRs’ Patreon and studio page.