Speakerman is a retro-styled experience themed after 80's MS-DOS PC games, featuring puzzle-platforming, exploration and collect-a-thon gameplay elements. It features classic CGA graphics (with a twist) and classic PC Speaker sounds mixed with modern music.

The game contains no realistic violence or inappropriate language. It offers both a challenging Story Mode and massive Open World exploration (featuring collect-a-thon elements, unlocking areas, finding secrets). There are no lives or health to worry about. You can save anytime and explore as much as you want without losing progress.

The Open World Mode offers non-engaging fun during which you can listen to podcasts or music without being fully distracted, though should you delve deep into it there’s plenty to find and unlock, including difficult-to-discover Easter eggs and new areas.



Backstory for the development of this game: The art style is heavily inspired by 80's Opera Software games Goody and Livingstone Supongo. I wanted to recreate the rewarding feeling of exploring the worlds of those games, and expand on it.