Kirby Squeak Squad is Kirby chasing oversized rodents not to get back the treasure they've been stealing (although that's nice too), but because they stole his strawberry shortcake.

Only with Kirby, people.

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Block Ability

To do:

Find a cheat code to stabilize Block.

There is one unused ability in the game, named Block. It seems to be an alternate/earlier version of Triple Star.

The only difference between Block and Triple Star is that Kirby wears a recolor of Beam's hat, with very similar colors to Mirror in Kirby Super Star. It appears to have been manually disabled, and Kirby will lose the ability as soon as he gets it. Why it was disabled is unknown, and its very existence alongside Triple Star evokes questions.

It does not seem to have the same entries in the game's main code files (arm9.bin and overlays) as all other abilities. The stats, parameters and sprite files for this ability are expected to be similar to those of Triple Star, but they are indeed very different and result in an entirely broken Triple Star if replaced. If the ability could be used at all, it was not with the final version of the code.

Placeholder Pause Screen

This pause screen is associated with the Block ability. The kanji 仮 translates to "temporary" or "tentative".

Unused Graphics

Food items that weren't used. Probably had the same effect as minor food items.

E3 2006 Demo Leftovers

The placeholder logo used for the E3 2006 demo here, is still present in the final game, which lacks the "Squeak Squad" subtitle and uses the same color scheme as Kirby: Right Back at Ya, Nightmare in Dreamland, Air Ride and The Amazing Mirror.

This screen is from the end of the demo, which resembles the one from the kiosk demo, but has different text and a different font for the top banner. unfortunatly, no footage of it showing up exist anymore online...

Debug/Other Rooms

There are about 300 unused rooms (many duplicates). Most of them are for testing enemies and have a similar tileset to that of Nightmare in Dreamland and Amazing Mirrors' debug tileset. Those for testing environment typically have a normal tileset.

A few of those rooms are alternate/scrapped versions of regular rooms, and some are entirely separate rooms that weren't used for whatever reason. These are usually found at the end of shorter stages (such as 2-4).

A debug room, with the previously used tileset.

An array of doors leading to various testing rooms.

Alternate version of a room in level 3-4. The area in the lower left is completely new, also most items and enemies are different, and the background is changing colour.

Debug Text

Present in the ARM9 binary at 0x161C5C is this text:

Original Translated ﾘｻﾞﾙﾄ ﾀｲﾄﾙ 1 ﾀｲﾄﾙ 2 ﾀｲﾄﾙ 3 ﾌﾟﾛﾛｰｸﾞ ｻﾌﾞｹﾞｰﾑ ﾃﾞﾝｹﾞﾝON ｴｸｽﾄﾗ ｺｱ ｺﾞｰﾙｹﾞｰﾑ ﾒｲﾝｹﾞｰﾑｺｱ ｽﾃｰｼﾞ ｴｸｽﾄﾗ ｸﾘｱ ｹﾞｰﾑｵｰﾊﾞｰ ﾎﾞｽﾊﾞﾄﾙ ｺｱ ｽﾃｰｼﾞ ｾﾝﾀｸ ﾌﾟﾚｲﾃﾞﾓﾞ 1 ﾌﾟﾚｲﾃﾞﾓﾞ 2 ｴｸｽﾄﾗ ﾎﾞｽﾊﾞﾄﾙ ｸﾘｱ ｴｸｽﾄﾗ ﾘｻﾞﾙﾄ ｽﾃｰｼﾞ ｼｭｳﾘｮｳ ﾎﾞｽﾊﾞﾄﾙ ｼﾝｸﾞﾙﾓｰﾄﾞ ﾌﾟﾚｲﾃﾞﾓﾞ 1ｶｲｼ ｴｸｽﾄﾗ ｼｭｳﾘｮｳ ｴｸｽﾄﾗ ｺﾞｰﾙｹﾞｰﾑ ｴｸｽﾄﾗ GameOver ｼｬﾒｲ ﾛｺﾞ + ﾀｲﾄﾙ ﾒｲﾝｹﾞｰﾑ ｼｭｳﾘｮｳ ﾌﾟﾚｲﾃﾞﾓﾞ 2 ｶｲｼ ﾎﾞｽﾊﾞﾄﾙ GameOver ﾌﾟﾚｲﾃﾞﾓﾞ 1ｼｭｳﾘｮｳ ｴｸｽﾄﾗ ｽﾃｰｼﾞ ｾﾝﾀｸ ﾒｲﾝｹﾞｰﾑ ｸﾘｱｼｭｳﾘｮｳ ﾌﾟﾚｲﾃﾞﾓﾞ 2 ｼｭｳﾘｮｳ ﾎﾞｽﾊﾞﾄﾙ ｽﾃｰｼﾞ ｾﾝﾀｸ Results Title 1 Title 2 Title 3 Prologue Sub Game POWER ON Extra Core Goal Game Main Game Core Stage Extra Clear Game Over Boss Battle Core Stage Selection Play Demo 1 Play Demo 2 Extra Boss Battle Clear Extra Results Stage End Boss Battle Single Mode Play Demo 1 Start Extra End Extra Goal Game Extra GameOver Company Names Logo + Title Main Game End Play Demo 2 Start Boss Battle GameOver Play Demo 1 End Extra Stage Selection Main Game Clear End Play Demo 2 End Boss Battle Stage Selection

Debug Prim

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To do:

What is a debug prim? What does it do?

A Debug Prim is in the files of the game.

Unused Enemy

Normally, there are 3 types of Squeakers, Yellow, Green, and Blue ones. However, a red one exists in the game completely unseen, complete with its own unique AI! The Squeaker's behaviour is similar to that of the green one, throwing small bombs, but moves over greater distances and can double jump. Via hacking, it can still be seen.

(Source: Kirby Wiki)

Unused Copy Palettes

Aside from the six copy palettes that can be obtained throughout the game, there exist four other copy palettes in the game's files featuring some of the game's bosses.

The palettes below can be accessed in the game by using the cheat code 22259D1E 0000000X in the European version. Replace the X by the palette ID, from 6 to 9 following the pictures order.

Regional Differences

Wall-collision checks on the Japanese version were a bit buggy.

Slope Bug

When walking and repeatedly crouching across a thin slope, you might get ejected behind the slope, into the out of bounds area. The second room in Level 8-3, shown in the image, seems to be the only such place where this bug can occur. This has been fixed in the international releases.

Out Of Bounds

On the international versions, the out of bounds area (that is, anything you shouldn't be able to reach) in all levels seems to be completely solid whereas on the Japanese version it is possible to interact with it as if it were part of the level.

Tilesets

The debug room's tileset is only in the Japanese version.

Level Names

Some of the Level names were changed between the Japanese and the international versions. The reason for this is unknown.