Hishimochi Post Event Survey

This is the Page containing the Analysis of the Hishimochi-Mini-Event Post-Event Survey held by User:Grunilg, which can be found here. It's main goals were to answer the following questions:

Map Difficulty Choice/Completion Status

Quest Completion Status

Main Method used to clear P3 Boss

Average Clear Costs pre/post-FF

Impact on individual Map and Quest Ratings on overall Rating of the Event

alongside some other metrics, which will also be outlined in this article.

First the source of the survey participants will be evaluated and in a second step the official map clear rates will be compared to the ones provided by the survey to determine how representative this survey is. The final difficulty choice will also be evaluated in that section.

The second section will be evaluating the quest progression, as there are no official statistics provided by the developers.

The third section will be evaluating the main methods employed to clear the P3 Boss.

The fourth section will be determining the average Event-Clear costs and will be comparing them across the respective difficulties. There will also be a comparison of the pre-Friend Fleet and post-Friend Fleet costs for Hard Mode.

The fifth and final section of the main part will be used to evaluate connections between the three ratings given in the survey: Map, Quests and Overall.

As may be noted, not every question asked in the survey has been answered in this article. If you have a specific question, please direct them towards me on Discord (Grunilg#2096) or Reddit (DoktorKaputt). The Dataset used can be found in this table

Survey Representation

As of 11:41CEST 20/04/04 a total of 353 have been filled out and will be used for evaluation. The majority (75%) of participants accessed it via the initial reddit thread, followed by announcements on various discord servers. Unfortunately it was not possible to persuade a certain big KC Facebook page to share the survey, so it seems to have been shared on rather localized groups. It should also be noted that the survey has been shared on the Kancolle Channel on vk.com and has been mentioned a couple of times under "others". In conclusion, this survey is mostly answered by the english speaking Kancolle reddit community.



9,6% of those who filled out the survey did not participate in the Event. All evaluation concerning the Quests or the Map will be done with a Dataset that excludes their answers. The progression across the 4 Parts of the Map for those who participated in the Event can be seen in the following figure "Map Progression" alongside the perceived difficulty of that part. The completion and difficulty choice will also be compared to the official statistic. For Difficulty choice, the total percentage will be calculated without "Did not finish", as opposed to the figure "Difficulty Selection". The results can be seen in the tables following the two figures

P1 P2 Unlock P3 KC Twitter 90% 85% 77% 73% EN Survey 99% 98% 97% 93%

Casual Easy Medium Hard KC Twitter ~10% ~18% 35% 40% EN Survey 1% 9% 43% 46%

The completion rates are significantly higher than the official ones and on average higher difficulty settings have been selected. This is in tune with the last survey and expected result, as a higher engagement in the game is to be expected from players willing to fill out the survey (and deal with foreign IP Blockage, but more on that in Section 6: Misc).

Quest Progression

Without a doubt, the Quests were target of a fair bit of discussion this Event. This section will be evaluating the figure "Quest Progression", which lists the quest completion as well as the reasons as to why the quest could not be completed. The Quest codes refer to the last two symbols of the Quests listed here. Quest B5 has been ommited from the survey due to its late introduction to the Event.

Quests C1, B1, B2, as well as D1 and G1 are all well completed with rates >90%. Quests B3 and B4 have worse completion rates as they either did not unlock (Quest B26 Requirement)or the players were incapable of completing the quests. This may be due to the fact of difficulties using a sub-par CTF in the context of this boss in case of B3 and untrained Yuugumo class DDs in case of B4. Quests G2-G7 all display an upwards trend of the quests not unlocking or players running out of the resources (Ships, Devmats) required to fullfill them. G3 deserves special examination here as it is the singular quest which has the highest ammount of people both in the "unwilling" and "Rsc/Mod" category. The reason as to why is appereant: paying 4 highly valuable destroyer escorts for 4 Hishimochi either didn't seem to be a worthy trade or one that could not be done at all due to shortage of DEs.

As it already has been established in the previous section, the general engagement of the survey participants is significantly higher than the one indicated by the official statistics. This should lead to the conclusion that the final quests would not have been completed by nearly as many people on a global scale as opposed to this survey, especially considering that there are no metrics of "did not participate in the event despite being active player" given out by the developers.

P3 Boss Clear

Airstates and Fleets used

No significant correlation between difficulty choice and aimed air state has been found (see figure "Airstates by Difficulty"). There was also no significant correlation between chosen Fleet Type and Airstate (see figure "Airstates and Fleets in Hard"). There is however, a significant trend towards STF utilisation with increasing difficulty (see figure "Fleets by Difficulty", with "others" being variants of CTF/STF survey participants were incapable of identifying belonging to another listed category). Of course STF usage on this Map implies Ammo penalty at the boss, therefore deployment of an fleet oiler would be required. The expenditure of Underway Replenishments will be further examined in the next section.

Choice of Anti-Air

There is a definitive Trend of Atlanta utilisation for higher difficulties. It is also noteworthy that both Fletcher-class and Akizuki-class are cut off relativly harsh on the transition from Medium to Hard. This could be explained by the increased utilisation of Yuugumo-class instead of utility type destroyers within the confines of Hard, as can be seen in the later figure "LD Finishers".

LD Finishers

As already outlined previously, there is a significant increase in Yuugumo-Class utilisation for the LD finishers on Hard over Medium, taking over Fletcher- and Akizuki-Class. Torpedo Cruisers are still a major source of kills on Medium and Hard. Choukai seemed to be the preferred choice of historical CA over Chikuma in this operation, most likely due to her higher Yasen statline. It should also be mentioned that about 9% of all Hard Clears were obtained a result of Friend Fleet scoring the kill and about 7% Daytime through either a Big 7 Battleship (special) Attack or Akagi.

Friend Fleets

Friend Fleets have been utilized by the majority of players and were agreed upon being "just right" by them. There is however a significant increase of the opinion of them being "too strong" for Hard mode players in comparison to Medium clearers. Almost no one decided not to use FF despite them being available.

Average Clear Costs

Clear Costs by Difficulty

As expected, the average cost in Fuel/Ammo/Steel/Baux to clear increases with difficulty. Easy seems to be an outlier in Bucket consumption, this might be related to an unlucky induvidual and generally low sample size there. The most significant difference between Medium and Hard is the increased use of Underway replenishments with an average of 7.5 per clear for Hard Mode. This is explained by increased STF usage on hard as outlined in the previous section. Considering the most used fleet for Hard Mode was a STF w/ AUX (1 UnRep to fix Ammo pen), followed by Fast CTF w/ AUX (No UnRep required), it is possible to (albeit in a handwavy way) conclude that the average Hard clear probably took about 8 or more visits to the boss in LD form to complete. The deployment and usage of Emergency Repairs/Goddess seems to be rather limited this Event, but is higher on Medium than on Hard. This may be due to the higher utilisation of CTF on Medium, which does not hold up as well as STF on the Preboss nodes. There is no figure of Casual Consumption due to too low of a sample size to justify a histogram.

Easy

Medium

Hard

Clear Costs Post/Pre FF for Hard

For Examination of the Costs of a pre/post-FF clear Hard difficulty has been chosen as it has the most samples for a pre-FF clear. As the two Figures below show, the difference between both is rather neglegible.

pre-FF

post-FF

This may be explained by the following factors, be it a single one or combination of multiples, depending on what fits your narrative the best:

Post-FF costs are inflated by people trying to get their first A-Class Medal on what they perceive to be an easy Event

Post-FF costs are inflated by players trying to clear pre-FF, but having to step down

Pre-FF costs are kept down because the players who attempt that are well equipped for the challenge

Pre-FF submitters were all collectively lying about the costs to low-key flex on this survey

Event final Rating

The following figure shows the respective ratings given to the map, the quests and the overall rating of the Event.

The map itself was rated a bit above average with 7 being the most common score. The average rating is marked by vertical blue line and is denoted to be 5.7. Players were hard pressed to give it a rating above 8 though.

The quests were universally received as the worse part of the Event. This is especially seen as the most common score given was 1 and scores beyond the halfway mark 5 being selected rarer. The average score marked by the vertical orange line is 3.9

The overall Event Rating is grouped rather evenly between 3 and 7, with 5 being the most common score. 1 has been chosen by a non-insignificant ammount of participants as well. There is a sharp dropoff after a rating of 7 and most players were hard pressed to give this event a rating of 9-10. The average is marked by the black vertical line and is 4.7, concluding this Event to be below average (5.5 would be the average score on a scale from 1-10). The red vertical line is the average of Map&Quest Rating and is 4.8 and therefore slightly higher than the overall rating. This may be explained to participants giving a bit more weight to the map and its rewards, rather than the Quests.

Miscellaneous

Core Event Participation Motivator

Foreign IP Access

P2 Route

No big surprises here. The most common route chosen was ADGJ, avoiding the Ne-Class Kai at Node E. Medium seemed to be the most adventurous when it came to visiting that node.

Map Size and Gimmick Density

The map was mostly received as of appropriate size and gimmick ammount. However, more than a third to almost half thought it was too large and too packed with gimmicks.

Supply Depot Damage

Improve your Anti-installation Gear. These are mostly rookie numbers.

Most liked/disliked Part

In the following the whole answers of "What did you like about this Event?" and "What did you hate about this Event?" will be dumped, sorted by length. As a general outline, the most common word found in the latter category (ignoring fillwords) was "quest(s)" with 145 appearances, with the next one being "node" with 37. In general, the quests seem to be by far the most hated part of the Event, be it their time gating or resource requirements. Pre-Boss gauntlets, specific Nodes, IP Blocks and bad Okinami K2 timings have also been mentioned a couple of times. What people liked was mostly a mix of "nothing", "not much", comments about the short duration, getting an FCM, and the rewards. Okinami also has been mentioned a couple of times.

What did you like the most about this Event? 1: "One map fcm? Overall event was below average partly due to the quests and the difficulty to reward balance not being really there. Apart from the new okinami gun. A 5* hayate isn't that fancy as its hard only and some people can easily reach the similar benefits it provides via a hayabusa model 3a 5*. A new plane is what I think we need this year, be it Japanese or foreign. IJN and ija still had a lot of plane designs with them. "

2: "Event size given short time from end of last event. Your normal 3-map Small event would have worked as well, but given current situation, I think the extra small size worked out even better."

3: "Event-related quests are a welcome addition I've wanted for some time, and the Phase 3 difficulty was balanced towards the boss node, rather than annoying preboss nodes like E-6 last event."

4: "Phase 3 LD was the only hard bit, and it was actually pretty hard. All the fun/achievement of hard LD clears without the insane resource drain of a full event."

5: "The ability to use a powerful fleet, as rather recent player (2 years now), it was the first time i was able to sortie 2 CV, 2 BB and 3 CA(V). That feel good."

6: "It was a nice change of pace to have a small event without shiplocks. Recent events felt like slog of large events after large events."

7: "Simple map, not overly complicated and is pretty easy to farm with the right equipment setup (though only applicable for P1 boss)"

8: "Nothing. Worst event in 3+years by far. Trash rewards=no satisfaction even if the map wasnâ€™t as bullshit as some other events"

9: "The change of pace and the fact that it wasn't over the top after the last big event, letting us stockpile for a bit."

10: "New music and CGs is always a good thing. I mean who didn't like to see a gamer CVH Kai with 2 PS4 in her hands ?"

11: "the map was pretty doable, it needed some time but it did not feel like my sanity has died quite as much as usual"

12: "The drop rates were nice, did not expect Samuel B Roberts to finally grace my port as I complete last phase."

13: "Not too difficult, but not too easy either. Also did not appear to require ultra-improved gear to complete."

14: "I like everything in general, maybe the music otstands a bit, those two new songs were so nice and catchy"

15: "Considering it was a single map, it was entertaining enough with regards to content and difficulty."

16: "An opportunity to get rare materials for upgrading sipgirls (like prototyple flightdeck catapult)."

17: "Decent length for mini event, 3rd part was challenging enough in Hard with some decent rewards"

18: "As with any event, I'm able to use ships that I usually don't use during post-event routines."

19: "The \"hidden\" compulsory RTA element in order to get all possible quest rewards (a challenge)."

20: "Size of the map was appropriate to the length of event. Rare equipment rewards from quests."

21: "I liked that it was different from other recent events, with a smaller map and side quests."

22: "The overall uniqueness of the challenge the event have to offer along with the quests."

23: "No ships lock, so I can use anyone I like or switch to anothers without hesitation "

24: "Okinami Kai Ni! 12.7 D model kai 3. My luck modded Okinami Kai got a huge upgrade!"

25: "OST was nice and the first part of the Event wasn't tedious at all even on Hard."

26: "That there WAS an event, wasn`t sure if we get a winter event this year at all."

27: "Just the fact there was an event. Gives me a goal in the game every few months."

28: "Just the fact there was an event. Gives me a goal in the game every few months."

29: "Finally getting Okinami after 30 s-ranks on node J, and of course the rewards."

30: "gave me something to do and access to vanguard formation for unfinished quests"

31: "Got Hirato (the only girl missing in my KanDex) and got dupe SammyB and Gamby"

32: "Boss nodes (T and J) are relatively easy to farm compared to previous events"

33: "free DEs for hp mod (only succeed once tho..), oh, and a Richelieu dupe"

34: "There wasn't a second set of unlocks and debuffs to do for last dance. "

35: "There wasn't a second set of unlocks and debuffs to do for last dance. "

36: "Having Gamby drop when she failed to drop in the previous Hawaii Event"

37: "idk fun single map, no pressure apart from getting mod-fod for quests"

38: "Free FCM for everyone,so I can keep myself unstoppable with 19 FCM"

39: "I didn't have Takanami and I got her. That's the only good thing."

40: "A short event that could be done quickly if you weren't a tryhard"

41: "D gun reward; spoon; gumos for players that are missing a bunch"

42: "The combination of size, duration, difficulty and NO SHIPLOCKS"

43: "The possibility of getting Ooyodo and Okinami. Nothing else. "

44: "Phase 1 and 2 were quite chill, as were the sortie quests. "

45: "wasn't too hard, didnt have to spend much time on all steps"

46: "Most of the new quests did not require difficult sorties."

47: "Rewards were not appealing enough so it could be skipped"

48: "No ship lock, so I can use my favorite ships freely. "

49: "Using ships don't normally use, and letting them shine."

50: "The general challenge of clearing another event on Hard"

51: "That the reward made my Yuugumo Kai Ni ships stronger."

52: "Still better than rice fields event or no event at all"

53: "The fact I got some goodies, dupe GamBays, and Ooyodo."

54: "Possiblity to get two decks and a new gun as a reward."

55: "New equipment is nice, hard medal reasonable to obtain"

56: "A limited time item. It gave decent things when used."

57: "Deploying Kasumi and her loyal companions for Phase 2"

58: "that they made an actual event out of mochi farming"

59: "Sinking cv hime on first LD attemp was enjoyable.."

60: "My favorite thing is always the final boss music! "

61: "Single map; mostly pretty simple and easy to clear"

62: "the rare materials needed for K2s were available"

63: "Quest rewards and event rewards were all right."

64: "It was better than not having an event at all."

65: "Eh, it was average. Nothing really stands out."

66: "Chill event and reducing my bauxite stockpile."

67: "It was mercifully short all things considered"

68: "reinforcement expansion (i only got one T_T) "

69: "Quests give different perspective/Objectives"

70: "No daily requirement. No lock requirement."

71: "Yuugumos for KanDex. Quests for event map."

72: "Mini event instead of a Large Scale event "

73: "Rewards distrbution between difficulties."

74: "The Daihatsu Landing Craft rewards weekly"

75: "A few good ship drops that were available"

76: "more catapults and new main cannon for dd"

77: "At least we got a mini-event over nothing"

78: "A chance to drop ships that I didn't had"

79: "I node was DEHIO lite. 234 S ranks baby."

80: "Easiest hard clear, short and simple map"

81: "the free time I gained from not playing"

82: "Reward medal(s) and vanguard formation"

83: "I got Hirato, whom I missed last event"

84: "2 Gotland, Richelieu and samuel Robert"

85: "There wasn't really any strong point."

86: "hard clear it has been a while, 2 RE!"

87: "I needed the medals and the expansion"

88: "Shark daughteru got the LD boss kill!"

89: "I needed those flight deck catapults"

90: "The amount of items you could obtain"

91: "Being able to obtain more jet pieces"

92: "The TCF node actually was reasonable"

93: "I got two blueprint from this event"

94: "The reward for the event is alright"

95: "The stuff I got from participating."

96: "plenty of time to complete and farm"

97: "I don't like any part of this event"

98: "Jet mats, D kai 3 gun Event quests"

99: "The fact that we got another event"

100: "Maybe the 12,7cm gun model D kai 3"

101: "Normal difficulty was pretty easy"

102: "Opportunity to get rare equipment"

103: "No ship locking on any difficulty"

104: "Was fun and challenging at first"

105: "Watching everyone else struggle"

106: "Hayate, Jet mats, Ne Engine GET"

107: "Prototype Flight Deck Catapult"

108: "Prototype Flight Deck Catapult"

109: "Prototype Flight Deck Catapult"

110: "You guys like Kancolle events?"

111: "The clearing rewards are fine"

112: "Relative ease for DE farming."

113: "New equipment and map it self"

114: "That I... uh... hmm... dunno?"

115: "Good friend fleet....I guess?"

116: "Okinami got K2 which is nice"

117: "I finally found Gambier Bay!"

118: "That D Kai 3 gun. That's all"

119: "easier method to get the FCM"

120: "Maybe the supply depot hime?"

121: "It's based in my country XD"

122: "CTF with less cancer route."

123: "The challenge of the event"

124: "I-node DE drops and 20WiB1"

125: "First few phases were easy"

126: "The challenge of HArd mode"

127: "the year of the jets baby!"

128: "1st boss was easy to farm"

129: "P1-P3 was smooth and easy"

130: "The quest and its rewards"

131: "1st and 2nd stage were ok"

132: "nuke on supply depot hime"

133: "Nothing was too bullshit"

134: "The RE from medium clear"

135: "possible new equipments"

136: "covid 19 discord memes "

137: "Effectively no shiplock"

138: "event being only 1 map"

139: "Challenging final boss"

140: "map was short and easy"

141: "Gotland dropped for me"

142: "okinami k2 and new gun"

143: "Nothing in particular"

144: "Easy to get FCM medal"

145: "Being able to use CVs"

146: "farm DEs and new BGMs"

147: "Yuugumo dd gun reward"

148: "Got a bunch of screws"

149: "it being a mini event"

150: "Hisimochi abbysal cg"

151: "Flight Deck Catapult"

152: "have something to do"

153: "12.7cm dk3 is broken"

154: "Nice to kill boredom"

155: "I got some yuugumod"

156: "Mini size of Event."

157: "I got 2 protopults."

158: "My first FCM maybe?"

159: "Thicc flight decks "

160: "The lack of stress"

161: "When it was over. "

162: "FF nuking the boss"

163: "given lots of time"

164: "It was kinda short"

165: "The map was fine."

166: "Lack of shiplocks"

167: "Literally nothing"

168: "Free autist medal"

169: "First Class medal"

170: "equipment rewards"

171: "There is content"

172: "Challenging boss"

173: "First Hard Medal"

174: "Nothing honestly"

175: "Easy air defense"

176: "New protopults!"

177: "Get lucky in LD"

178: "flight catapult"

179: "Friendly Fleets"

180: "Single map only"

181: "Boss mochi CG's"

182: "Okinami Kai Ni"

183: "New equipment "

184: "Quests rewards"

185: "No ship locks."

186: "Unusual format"

187: "Type4 hayabusa"

188: "Maruyu/DE drop"

189: "Type4 hayabusa"

190: "No shiplocks."

191: "Quest Rewards"

192: "Adding quests"

193: "Jet materials"

194: "Friend fleet"

195: "No shiplocks"

196: "it was short"

197: "it was short"

198: "no shiplocks"

199: "No shiplocks"

200: "The rewards "

201: "I love jets."

202: "Only one map"

203: "The rewards"

204: "Map Rewards"

205: "No shiplock"

206: "Easyish FCM"

207: "Equipment? "

208: "The rewards"

209: "New DD gun"

210: "Equipments"

211: "new DD gun"

212: "Single map"

213: "Only 1 map"

214: "Small size"

215: "Okinami K2"

216: "the quests"

217: "okinami k2"

218: "Nothing..."

219: "new D gun"

220: "Got Sammy"

221: "Total map"

222: "catapults"

223: "Sortieing"

224: "equipment"

225: "No locks "

226: "Not much."

227: "Free shit"

228: "Short map"

229: "Jet stuff"

230: "It's size"

231: "The music"

232: "easy FCM"

233: "Free FCM"

234: "Catapult"

235: "Nothing."

236: "breather"

237: "Nothing."

238: "Not much"

239: "nothing"

240: "Rewards"

241: "Rewards"

242: "nothing"

243: "nothing"

244: "Nothing"

245: "Gotland"

246: "Nothing"

247: "The map"

248: "Okinami"

249: "Nothing"

250: "The map"

251: "CV Hime"

252: "rewards"

253: "nothing"

254: "nothing"

255: "nothing"

256: "Nothing"

257: "New map"

258: "short'"

259: "Quests"

260: "None."

261: "1 map"

262: "Short"

263: "quest"

264: "spoon"

265: "Spoon"

266: "D gun"

267: "Void"

268: "none"

269: "Hard"

270: "Hira"

271: "DK3"

272: "map"

273: "FCM"

274: "BGM"

275: "BGM"

276: "PFD"

277: "Map"

278: "FCM"

279: "Meh"

280: "-"

281: "/"

What did you hate the most about this Event? 1: "This event was a pile of garbage that I didn't even want to entertain the thought of playing it. This event felt like an afterthought. Like Tanaka wanted to take a shit on people, but he couldnt even make solid shit so he dumps diarrhea onto his fanbase, looking on as someone licks the liquid shit. He only proves this right by fucking not even releasing a new ship, not even a DE or a DD. And yet sadly devoted fans will still praise Tanaka and wait for the new event even if they know Tanaka would give them liquid shit. Seriously, how did Tanaka even fuck up this hard? This was low effort even for him. At this point we can't even have any hype like \"What's gonna be the next new ship\" to \"will Tanaka give us the bare minimum effort instead of being a lazy fat fuck who couldn't even ask Shibafu or somebody to make chicken drawings?\" So yeah. Good Job Tanaka. You basically fucked up harder than the basic working man. I have more respect for people at 7/11 because at least they dont try to fuck me over with such a shitty ass event. Also speaking of 7/11, if you ever go a Japanese 7/11, get the fried chicken on a stick. And also get meatbuns. And Tuna Mayo riceball. Mmm. Meatbuns. At least those taste good. Also now I'm hungry and I'm craving for Mcdonalds. I think I'll get a big mac. And fries. Cant forget the fries. And hookers. And Blackjack. In fact, forget the blackjack and mcdonalds. I'll just have hookers and blow. At least fucking hookers gives you fuck instead of shit, like Tanaka. Yeah. Also, here's heartwarming picture of Souryuu eating sushi. https://www.pixiv.net/en/artworks/40356250. I'd go for sushi but the sushi place i want to go to is closed. And that makes me sad. I don't know how to end this thing. I guess I'll just just say Fuck Tanaka. So there. Fuck the fat man and his fat lazy ass. Fuck a donkey. Fuck all the donkeys. Fuck every single donkey dick fuck until the donkey neighgasms. Is neighgasming even a thing? It should be. There. I made a new word. I put more effort making a new word compared to the lazy fuck Tanaka. SUCK IT TANAKA. "

2: "For a mini scale event with 1 map only and the difficulty is the same as Fall 2019 E5 against Atlanta hime with the same amount of phases and gimmicks. Is this what tanaka saying its mini scale when it feel just about as big as any of the past event with its many quest and gimmics and phases for 1 entire map when you can clearly make a small scale event out of this whole entire thing. "

3: "u/Juuryoushin summed it on his Reddit post quite well. I couldnâ€™t write it better. I just want to add I disliked Okinami being forced to my face like if she was a 3rd Jesus or something. Iâ€™m seriously considering scrapping her because I donâ€™t need her. "

4: "Specifically this event - the event-related quests that are busywork and huge drain on resources, seemingly to cater towards hardworking late-game admirals. As part of a larger picture of things I don't like about KC and its development - too many gimmicks."

5: "That people could do great through all the steps, only to have to drop a difficulty at last dance, and so invalidate all their accomplishments to that point. The work of a month undone in a fight they were blocked by and learnt too late."

6: "Having to deal with New SS-Hime + IMPs + Air Raids + Surface Battle + AA Hime with high Air Power in a single route/Boss run. Everything needs its own setup to deal with, with hardly any synergies. Its pick your poison / Roll the dice."

7: "resource consumption on that map made it close to impossible to decently farm it. since it is a mini event it would have been nice if the other bosses had some decent drops too but they didnt. mostly final boss had the drops."

8: "The \"hidden\" compulsory RTA element in order to get all possible quest rewards (the math only worked out when Okinami K2 quest was introduced, but that's on par with devs not always releasing everything at once)."

9: "It replaces the old 3-4 -map small events with something that gives pretty weird rewards. I guess we'll see what we do with all the plane BPs and engines, but they could've thrown in a new DE or two at least"

10: "The Last Dance on Hard Mode with ALL the troublesomes parts alongside the way to reach the boss (Imouto SS, Imps, Tedious Airstrike and Heavy Surface battle on Q - Not as bad as TWO Ne Kai tho)"

11: "two things: I spent so long in hardmode and then couldn't finish lastdance everything wasted 2nd quests require two much bauxite and and ton of rare shipclasses and way too many hichimochi"

12: "The resources and materials required for the quests, especially the ridiculous number of bauxite that'll take me ages to gather, discounting the fact the map eats up bauxite like breakfast"

13: "The fact that it should be a Very Small Event, but at the same time have so many cancer mechanics like unavoidable loli-sub and PT-imp nodes, mandatory Hayasui/Kamoi for STF LD"

14: "Weekly quests meant that the event had to be cleared ASAP or you have to do the map on casual first, then increase the difficulty after getting the weekly quests unlocked"

15: "LD. Node O cuz fck that nu kai and tsu flag. Node L still wasn't that bad for me. Mostly harmless apart from a few hiccups by my escort which I accept happens in CTF. "

16: "The route to the boss My girls refusing to hit anything even with improved guns and radars Them never aiming at the right things IMPS SUB HIME NEEDS TO GO AWAY "

17: "The route to the boss My girls refusing to hit anything even with improved guns and radars Them never aiming at the right things IMPS SUB HIME NEEDS TO GO AWAY "

18: "clearing out enough ship slots to do the modernization quests, though in hindsight this is about as many ships as I usually have to drop for a typical event"

19: "The difficulty factor of hard mode with trying to survive the trip to the boss node on the final runs. Mainly because of the Sub Loli and PT babbies."

20: "This event was about Destroyers, the weakiest and awfullest class in KC (because of uncapability on pre-kai-ni modernisations and appearance)"

21: "Hard was too difficult, but Medium was a one-shot ez modo thing. Also, why the F would you gate rewards behind quests in an event?!"

22: "CV requirement for the last quest; not knowing if the materials from quests are useful or not; maruyu drop is a lie"

23: "Time gate for quests, friend fleet as well as Okinamai kai ni. There's also the lack of information from the devs."

24: "Fucking sub loli. Get that cunt outta my sight. And she can take those PT Imps with her and stick it up her ass."

25: "Okinami mod quest + kai ni timing, weeklies locked behind event P3 quests, lack of information about jet rewards"

26: "Too gimmicky; too much reliance on stuff like RE, URs, or certain ships; difficulty spike for P3 LD on Hard"

27: "Single fleet imps against combined fleet. Obligatory submarine node. Quest pacing, gating and requirements"

28: "Fuck you quest with 10 CV, how should I get so many? Also route to bosswas harder than the boss itself "

29: "Multi Phase maps that require slogging through hoops to unlock or make the boss even possible to beat."

30: "Quests were initially confusing and took a while to figure out what I had to do to unlock everything"

31: "the quests but mostly the uncertainty for the future use of the quest rewards/their completion value"

32: "Preboss PT imps on line ahead, double Tsu-class kai on escort, and the RNG party on the final boss."

33: "Hard LD was bullshit, shortcut gimmick took forever to unlock and the quest res reqs were insane."

34: "No drop formation on J node post clear (not \"no drop\" chance on DJ formation,thats something ok)"

35: "Quests were badly thought out and locked many new players out of a huge portion of the rewards."

36: "Those crap missions, high altitude LBAS bombing which was just like stealing your oil..."

37: "The fact that the event quests are locked behind certain non-daily quests. Also node A."

38: "Map was too gadsdamn complicated. Should've been broken up into two or even three maps."

39: "Didn't like how half of the quests were weeklies; it felt bit excessive in this event."

40: "poor execution of quests especially wrt quest gating and the need for a fresh Okinami"

41: "The difficulty and the sheer amount of resources it took to clear a single map event."

42: "Trash rewards pending what ne engine/blueprints make, no new girl, trash farm/drops"

43: "The fact that it was a surprise not so small event, and I was totally unprepared;"

44: "No new shipgirl(s), tedious quests that requires a lot of ships for modernization"

45: "Being locked out of the entire Hishimochi quests due to the absence of Hiryuu K2"

46: "Quests requires so much resources that also required to complete the map itself"

47: "The quests requiring a very specific ship aswell as an abundance of free slots"

48: "Lack of new content, dumb phases, quests and the concept of mini-event itself"

49: "I couldn't login for 3 weeks straight because VPN method doesn't work for me "

50: "Crude, rush and buggy feel of the map, and being introduced without warning."

51: "Other than the points previously brought up, it was pretty bad for farming."

52: "The amount of bullshiterry compare to the scale of the event and the reward"

53: "Implementation was poor; the quests felt tedious and like an afterthought"

54: "Strict weekly deadlines to achieve everything. High resource consumption."

55: "The absolute use of Akitsushima/Akashi, Ne Kai, overly long route to boss"

56: "mod quests feel like they were designed as a cash grab for slot purchases"

57: "Setting fire to so much steel, bauxite and DevMats to complete quests. "

58: "Modernisation quests using resources and specific ship types as mats. "

59: "Modernization quests and the last few being reliant on an okinami drop"

60: "The quests, the quests, the quests. I didn't have time for the quests."

61: "The Sub Hime node, Imp node, pre-boss node, and boss node on LD Hard"

62: "bad timing(kai ni and FF), dumb quest(reward is ok but still dumb)"

63: "Modernization quests requiring specific sub-classes or rare drops."

64: "The lack of rare farmable shipgirls and the lack of new shipgirls "

65: "too difficult for no reason; virtually no new content and no girls"

66: "idiot quests. Why did Tanaka set Okinami as the 1st quest reward?"

67: "Event with ONE map drain more resources then event with SIX maps."

68: "Temporary weekly quests and requirements for completing G quests."

69: "Expectation to have certain equipment such as Toukai/Rocket Jets"

70: "Daisy chain of Sub Hime + PT Imps + high airpower requirements."

71: "the xenophobic IP ban masquerading as a defense countermeasure"

72: "Questdesign, resources/time spend on completing those quests."

73: "farming fodders, resource taxation via quests to extend play."

74: "sub hime, imps, and fcking Q node, unobtainable AS at T node"

75: "lack of carriers in drops (to complete modernization quests)"

76: "Requirement to have 25000+ spare resources after completion"

77: "Getting to T Node ( aka the amount of RNG nukes on the way)"

78: "Specific shipgirls required for event-time limited quests."

79: "Please nerf the prenodes and some enemies (NeCK, BB hime)"

80: "It became too hard to reach to target nodes after a time"

81: "What the most of qests was locked because of quest B25. "

82: "Sinking of my Akashi and forcing many players to leave."

83: "Modernization quests with the high resource requirement"

84: "Everything was so tedious and cumbersome and obnoxious"

85: "The event related quests. KILL THEM WITH HOLY FIRES!!!"

86: "The need to do quests to get anything worth out of it."

87: "Collecting the required modernization fodder. Not fun."

88: "Last boss felt like Fall 19 E5 and E6 mashed together"

89: "Hated the modernization quests and requiring Okinami."

90: "Hated the modernization quests and requiring Okinami."

91: "Fully sparkled node support taking a breakfast break."

92: "modfod quests/needing lucky snipe to kill Hard boss"

93: "No new shipgirls, felt no real need to do the event"

94: "EVERYTHING. Welp I'm a masochist so I'll still play"

95: "150 slots and modernization quests do not mix well."

96: "Bull**** map for event size and bull**** quests. "

97: "Quest chain demanding too many resources. Node L."

98: "Ne-class Dysons becoming the norm for boss fleets"

99: "I can't clear LD because My NaMu touch so badðŸ˜­"

100: "I suppose I could've gone for a new ship or two."

101: "the damn SS loli hime + imp routing combination"

102: "The modernisation quests were a terrible idea. "

103: "Submarine Princess and PT Imps on route to boss"

104: "Not enough info on quests and event progression"

105: "The weekly quest hidden after the Okinami quest"

106: "Did have enough hishimochi for lower difficulty"

107: "Well,its easy by any way,I need more challenge"

108: "No new girls, quests that rob my reso storage"

109: "Not being able to log in without an VPN/Proxy"

110: "Too many fronts to fight and consider at once"

111: "Too much gimmicks and SS loli and PTâ€™s OHKO"

112: "The amount of resources that quests required"

113: "Node J only dropping ships half of the time"

114: "No new ship even a DE would have been fine"

115: "Waiting for Okinami kai ni to be added...."

116: "PT Imps are still the bane of my existence"

117: "Fking PT boats, node J, SUB (SADIST) HIME."

118: "How Devs handled Okinami K2s introduction"

119: "A lot of PT imps at the route to the boss"

120: "Powerful FF kept on Missing on Hard Mode"

121: "10cv modernization quest is way too much"

122: "RNG-based Hard mode; need to farm 10 CV"

123: "quests, farming ships for modernization"

124: "I couldn't participate due to IP block."

125: "wasn't interested in any of the rewards"

126: "SDH not showing up when trying to farm."

127: "the Phase 3 final form boss and routing"

128: "The inability to connect for 90% of it."

129: " Restrictions of carrier count for CTF"

130: "fail attempt to complete hard of P3 LD"

131: "the quests, oh god the fucking quests"

132: "The imp node and the end event quests"

133: "Delayed introduction of friend fleets"

134: "Fucking ambiguous quests and rewards."

135: "Weekly quests and resource donations"

136: "PTSD imps, high air power and quests"

137: "Rediculous bauxite drain from quests"

138: "quests that require large ship slot"

139: "stupid quest, clumsy implementation"

140: "Reliance on Akashi / Hayasui / Etc."

141: "The Hishimochi quest implementation"

142: "Short time frame for so much to do."

143: "The amount of modernisation quests"

144: "Farming for Mod-fod & dupe Okinami"

145: "Quests cost way too much resources"

146: "Weekly quest behind Okinami quest."

147: "Most definitely the quest design."

148: "Too much stuff to unlock shortcut"

149: "Everything that isnt map rewards"

150: "okinami mod quest, no new girls"

151: "Resource requirements for Quests"

152: "Mod quests with specific ships. "

153: "PT IMP node right after loli sub"

154: "First Okinami drop rate too low"

155: "Resource expenditure for QUESTS"

156: "building carriers for the quest"

157: "Mod quests with specific ships."

158: "everything about quest and map"

159: "The route to the last boss..."

160: "Absurdly long map, the quests"

161: "The PT Imp Pack at node L >:("

162: "resource drain from the quest"

163: "The difficulty of final boss."

164: "it required so much resources"

165: "Too many phases and gimmicks"

166: "Pass rate of preboss nodes."

167: "Pass rate of preboss nodes."

168: "Pass rate of preboss nodes."

169: "Time gating Okinami Kai-Ni"

170: "Too much \"farming\" quests "

171: "Not enough time for quests"

172: "Whole weekly quest circle."

173: "LAST DANCE IS FKING TOXIC"

174: "The modernisation quests."

175: "Resources cost in quest's"

176: "Bauxite quest consumption"

177: "the stupid remodel quests"

178: "so many CV's for G7 quest"

179: "Node A/L being too cancer"

180: "Long route to last dance"

181: "The PT Imps, and the VPN"

182: "Keep track of the qests"

183: "Confusing quest chains "

184: "doing quests every week"

185: "The stupid lock quests"

186: "G6 and G7 event quests"

187: "The waste of resourses"

188: "I'm lacking of Devmats"

189: "Time gating of quests"

190: "Event related quests."

191: "The rest of the event"

192: "Ressource constraints"

193: "L and Q node, HArd LD"

194: "this event is a trap"

195: "The. Fucking. Quest."

196: "Beefy LD meatshields"

197: "Modernization quest."

198: "modernization quests"

199: "weeklies gated by p3"

200: "Modernisation quests"

201: "Dependency on Akashi"

202: "Modernization Quests"

203: "modernization quests"

204: "modernization quest"

205: "Node L & Mod quests"

206: "Couldnâ€™t do it :/"

207: "Ne-class / Nu-class"

208: "PT-Imps need to die"

209: "last dance on hard"

210: "Ne kai's tankiness"

211: "everything is fine"

212: "Fuckin' PT boats.."

213: "Quests, PT imp, Nu"

214: "AS base def and LD"

215: "The pre-boss nodes"

216: "Aimbot on Nu Kai."

217: "The stupid quests"

218: "Phase 4 Medium LD"

219: "Time gated quests"

220: "P4 pre-boss nodes"

221: "No new ship girls"

222: "About everything?"

223: "Bauxite consuming"

224: "Hard mode boss LD"

225: "The weekly quests"

226: "Too many gimmick"

227: "Challenging boss"

228: "P3 route to boss"

229: "P3 route to boss"

230: "the quest gating"

231: "Mod quest chain "

232: "no new shipgirl"

233: "FUCK SS HIME!!!"

234: "Sub and PT Node"

235: "Cucked by Hard"

236: "Fucking quests"

237: "The xenophobia"

238: "Hirato drop x3"

239: "Tedious quests"

240: "Elite Ne-class"

241: "Last dance RNG"

242: "Daisho's rants"

243: "Preboss of P3"

244: "Bauxite costs"

245: "No new ships"

246: "Getting DDos"

247: "Mochi limits"

248: "FUCKING IMPS"

249: "PT Imps node"

250: "Node D and Q"

251: "rng Phase 3"

252: "quest chain"

253: "The quests "

254: "Everything."

255: "Quest locks"

256: "Drop rate "

257: "The quests"

258: "the quests"

259: "Last dance"

260: "The Quests"

261: "the quests"

262: "The quests"

263: "bad reward"

264: "The quests"

265: "CV farming"

266: "The quests"

267: "Most of it"

268: "everything"

269: "Everything"

270: "The quests"

271: "Imp wall"

272: "IP block"

273: "SS Hime "

274: "QUESTS!"

275: "PT Imps"

276: "timing "

277: "Cv hime"

278: "PT-Imps"

279: "Quests"

280: "Quests"

281: "Quests"

282: "Quests"

283: "Quests"

284: "almost"

285: "Quests"

286: "quests"

287: "node L"

288: "Node L"

289: "quests"

290: "Quests"

291: "node L"

292: "Q node"

293: "Quests"

294: "P3 LD"

295: "Quest"

296: "LBAS"

297: "All."

298: "baux"

299: "Imp"

300: "Imp"

Other stuff about the Event

There were some long answers about what people additionally wanted to say about the Event. They can be found below.