Red Pyramid Thing, more colloquially known as Pyramid Head, is a humanoid monster in the Silent Hill franchise first appearing in Silent Hill 2. His red helmet and butcher's attire echo the executioners of the town's past, who worshipped the angel of rebirth Valtiel. He is a manifestation of James Sunderland's guilt and desire for punishment, existing to keep him human and help him remember his past actions. His signature weapons are the Great Knife and the Great Spear, instruments of James' inner torment. After James kills Eddie Dombrowski in self-defense, a second Pyramid Head materializes.

Despite criticism from Masahiro Ito and Tomm Hulett, the character was reimagined in Silent Hill: Homecoming as The Bogeyman aka The Shadowed One, a creature of vengeance and justice who inflicts punishment on those who deserve it. The films and novels have extended his role to that of a protector and servant of Valtiel.

Since its creation, Pyramid Head has become one of the most well-known and iconic monsters in the franchise, turning into something of a mainstream and flagship figurehead for the series. Apart from Silent Hill 2 and Homecoming, Pyramid Head has made his main appearances in the spin-offs Silent Hill: The Arcade and Silent Hill: Book of Memories, with cameo appearances in Silent Hill: Origins and Silent Hill: Downpour. They also appear in the films Silent Hill and Silent Hill: Revelation, the comics, the novel Silent Hill: Betrayal, and the Silent Hill pachislot.

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Creation and development

When scenario writer Hiroyuki Owaku, art director Masahiro Ito, character designer Takayoshi Sato, game director Masashi Tsuboyama, and drama director Suguru Murakoshi were building the base story of Silent Hill 2, they realized that they needed a "chaser" creature to fulfill a role in the plot.[1][2] Because the monsters are manifestations of the protagonists subconscious, rather than independent pre-existing entities indigenous to the town, Ito intended for them to have a symbolic meaning applying to James Sunderland's character arc and journey.[3][4] Creating the chaser Pyramid Head, he wanted a monster with a hidden face so that it would appear less human and more disturbing. He designed such a concept but ultimately scrapped it, feeling that it looked too much like a regular human in a mask. He redesigned it in a large pyramid-head shaped helmet and butcher's smock to get the inhuman quality he wanted.[5][6][7][8] As a tank enthusiast, Ito took inspiration from the lower hull of the "King Tiger" German WWII tank when designing the edges of Pyramid Head's helmet, as well as avante-garde and other vehicles from the period.[9][10] He also took influence from oil/acrylic painting he created in 1995 while in art school depicting an anthropomorphic pyramid-shaped object as part of his Strange Head series.[11]

Designing Pyramid Head, accomplished through Softimage 3D, took approximately two weeks. Modelling, texturing and rigging took an additional two weeks, and the keyframe animations took another two weeks on top of that.[14] According to Ito, some of the development crew and his boss were hesitant about including the design at first due to its unconventional nature. He compensated for this by putting more effort into Pyramid Head's cinematics.[15][16] The character was initially modeled with bolts lining his helmet, part of a plan to depict James' delusions through his design.[12] There was also a valve spigot on the bulge near his right shoulder, serving a function in a cancelled cinematic.[17] These plans were ultimately abandoned.

After doing art direction, environment designs, key frame animations, and all of the creature design in Silent Hill 2, Masahiro Ito returned as a creature designer and art director for Silent Hill 3. The extensive work on the series made him exhausted.[18] After Silent Hill 4: The Room was released, he was asked to work on another Silent Hill game. However, because they wanted him to include Pyramid Head under a different name and look, and because he had lost a lot of motivation to keep working on horror games, he turned down the project.[19] A similar monster called the Butcher was ultimately featured in the prequel Silent Hill: Origins. A scrapped ending for the game had the protagonist Travis Grady going insane and becoming Pyramid Head.[20] Pyramid Head was featured in the Broken Covenant pitch for a new Silent Hill game by the same developer, which was rejected by Konami.[21]

Pyramid Head played a role in the 2006 Silent Hill film adaptation and its 2012 sequel under the name Red Pyramid, played by Roberto Campanella. Despite being an element of James Sunderland's psyche, Double Helix Games reused the character with his film design in the video game Silent Hill: Homecoming. When full development started, producer Tomm Hulett protested the inclusion of Pyramid Head to the point that he was removed from the game's production and placed on other Konami games until another producer left and he was brought back on board.[22] Ito criticized the inclusion and musculature of Pyramid Head in Homecoming, stating that "I really disliked muscular enemies being made appearance in horror titles without a reason. In my opinion, enemies should have a reason for being in it. And PH in James' story had a reason to have to be not muscular."[23] Lead designer Jason Allen defended the game by assuring fans that even though James Sunderland is absent, the monster serves a specific purpose. He referred to Pyramid Head as "integral" to Silent Hill lore[24] and that the decision to insert him was not taken lightly, also acknowledging that he represented James' desire for punishment in Silent Hill 2.[25] Hulett attempted to reconcile the continuity error by inserting the Child's Drawing into the game that dubbed this new incarnation "the Bogeyman, the Shadowed One", giving him a new name and reinventing his purpose for existing.[26] He felt that if Pyramid Head had to be included, he needed a central role to the story rather than just a cameo.[27]

Ito was displeased with Pyramid Head's inclusion in the later games, believing that he strayed too far from his original purpose.[30][31][32][33][34][35] He also felt that it would be difficult to convince Konami to make a new game without him, because many of the producers believe that the brand recognition of the character makes too much money.[36] If Pyramid Head was to be used again, Ito wanted him to have an "impressive new direction."[37] When he became involved in a Silent Hill game in 2013, he designed brand new iterations of Valtiel and Pyramid Head that were distinct from what was seen in Silent Hill 2 and Silent Hill 3. The intention was for the more angelic Valtiel to kill Pyramid Head in the opening scene of the game.[38][39] Concept art for the opening depicts a baby carriage on a bridge in the Otherworld.[40][41] The game was cancelled, but Masahiro Ito stated in 2017 that he would only be willing to work on a new Silent Hill project if Pyramid Head is not present or if he can be killed off in the opening.[42][43][44]

History

Pre-Silent Hill 2

“ I created Valtiel because I wanted to relate the works of the series through a creature. In the religion of Silent Hill, Valtiel exists as one who is close to God, and Pyramid Head takes the shape of Valtiel's reason for existence. That is to say, the Pyramid Head character was born from the townspeoples' idolatrous ideologies.

— Masahiro Ito ”

There is a supernatural power that surrounds Silent Hill, Maine that has the ability to manifest elements of the unconscious mind. In the early history of the town, Native Americans used this to seemingly communicate with both nature and their dead relatives. Their land was eventually stolen from them by European settlers.[45][46][47][48] Because of the town's power, a mysterious cult began to form that took control over much of its infrastructure.[49] One of the deities they worship is Valtiel, who serves as an angel of rebirth and a being close to God who has appeared in many forms throughout the town's history. The cult began performing ritualistic executions, wearing red hoods and an executioner's outfit modeled after him.[50][51]

Right before Mary Shepherd-Sunderland contracted a lethal disease, three years before the events of Silent Hill 2, she and her husband James Sunderland visited the town of Silent Hill on vacation. One of the locations they visited was the Silent Hill Historical Society, which contained paintings and artifacts relating to the executioners of the town's past. One such painting in particular, "Misty Days, Remains of the Judgement" (a stylized portrayal of an executioner standing among caged corpses) stuck in James' mind.[52][53][54]

Silent Hill 2

In the final stages of her disease, Mary fell into a state of agony and became verbally abusive towards James. It was during this that James smothered her with a pillow to relieve her of her pain and because of his growing resentment towards her. He instantly fell into a state of regret and denial, later receiving a letter of someone claiming to be Mary telling him to find her in Silent Hill. With the memory of killing her having been repressed, he traveled to Silent Hill to find her. But as he arrived, he found himself in a Dream-Reality state where the darkest elements of his subconscious were manifested into twisted monsters and scenerios.

In his search for Mary, he made his way to the Wood Side Apartments where he encountered Pyramid Head, a monster similar to the painting he had observed in the Historical Society years earlier. He hid in a closet as the creature abused and slaughtered two monsters known as Mannequins. Having evaded Pyramid Head, James encountered it again in the apartment building next door, where it proceeded to attack him. After outrunning the assault, James watched as Pyramid Head fled the encounter. At the apartments, James interrupted a suicidal Angela Orosco, taking her knife before she has a chance to use it, and met Eddie Dombrowski, an often bullied man who was self-conscious about his weight.

After going through the buildings, James followed the letter's instructions and made his way to Rosewater Park. While Mary was nowhere to be found, he met a woman strongly resembling his wife named Maria, who begged him to escort her through the dangerous town. After searching through the area, they came to Brookhaven Hospital where the town cycled to an even deeper part of the nightmare known as the Otherworld. When they entered the hospital basement, Pyramid Head chased behind them as they sprinted to an elevator. James managed to make it to safety, but Maria was slaughtered for moving too slowly. The elevator took him to the first floor of the hospital, where a distraught James found a note instructing him to go to the Historical Society, which he had visited years prior. Upon arriving, he descended down a long stairway and kept jumping down mysterious dark holes until arriving in a Labyrinth in an even deeper part of the nightmare.

Finding his way through the Labyrinth, James found Maria mysteriously alive and alternating between Mary's personality and her own. She tells James of the time he and Mary spent at the Lakeview Hotel, and he leaves to navigate his way through the Labyrinth. Pyramid Head can be found in this area, but he does not pursue James unless directly approached. When James finds Maria again, she has once again been murdered. Making his way out of the Labyrinth, he comes face-to-face with Eddie, who has been driven insane from his experiences in the town. Eddie tries to murder him, and James is forced to kill him in self-defense. Shaken by the experience, James questions whether Mary really died three years prior as he remembers.

James makes his way to the Lakeview Hotel, where he finds a video tape recording of him killing Mary and suddenly recalls his past actions. He encounters Pyramid Head again, this time with a second Pyramid Head by his side. James realizes that his subconscious created them because of his guilty desire for punishment and decides that he no longer needs them. After a lengthy conflict, the two Pyramid Heads kill themselves, having fulfilled their purpose.

Silent Hill: Origins

A stylized painting of an executioner, similar to "Misty Days, Remains of the Judgement", is present in the Gillespie House when Travis pulls Alessa from a fire.

Silent Hill: Homecoming

Although unseen, the Bogeyman makes himself known to Alex Shepherd in the game's introductory level, Alchemilla Hospital. His first action is the murder of the doctor who wheels Alex into the operation theater. As the player progresses through the hospital, a grinding noise can be heard periodically. Presumably, this is the Bogeyman dragging his knife across the floor. As the first level ends, Alex enters an elevator, following his brother. As it comes to a stop, the Bogeyman's knife plunges through the still-closed elevator door toward Alex. The scene then transitions to a truck cab and an awakened Alex, revealing that he was dreaming.

The Bogeyman only appears physically twice to Alex. He is first encountered in a cutscene in the Grand Hotel in Silent Hill; seen dragging his knife down a hallway and being trailed by insects (similar to the film), he turns to face Alex, who has hidden himself behind a pile of rubble. The Bogeyman turns away and continues walking down the hall. Much later, within the Church of the Holy Way, he appears a final time and executes Adam, cutting him in half lengthwise right before Alex's eyes.

Silent Hill: Downpour

James Sunderland's Pyramid Head appears in a joke ending in Silent Hill: Downpour, involving various monsters and characters from the Silent Hill games throwing Murphy Pendleton a party. Pyramid Head cuts the cake.

Literature

Fukuro Silent Hill

Film universe

In the 2006-2012 film universe, Pyramid Head was adapted as the monster Red Pyramid played by Roberto Campanella. In Silent Hill, he arrives to attack Rose Da Silva and the inhabitants of Silent Hill, West Virginia when the town transitions into the Otherworld. His arrival is heralded by swarms of Creepers. After a few failed attempts to kill Rose and Cybil Bennett, Red Pyramid pursues the protagonists to a church where they manage to escape. A member of the town's cult, Anna falls behind and Red Pyramid brutally murders her.

The sequel Silent Hill: Revelation reveals Red Pyramid to be the protector of Alessa Gillespie, who had now been reincarnated as Heather Mason.

Spin-offs

Guest appearances

Dead by Daylight Silent Hill Spotlight Trailer-1599709674

Appearance and symbolism

“ The hand of Pyramid Head has two reasons. Pyramid Head has no face. So he expresses his will and emotion by hand. The index finger is separate from the others is very convenient to operate by CG tools. And Silent Hill 2 is PS2 game. We had a limit to the number of polygon. Shaping around the fingers is able to reduce polygons than to make each fingers.

— Masahiro Ito[2] ”

Pyramid Head is a figure of James Sunderland's guilt and inner torment,[66] manifesting from the guilty part of his mind that desires punishment.[67] He is described as a "distorted memory of the executioners" by Takayoshi Sato, who also explains that Silent Hill used to be a town of executions. Most of the people living there were either executioners or family to an executioner.[51] A reflection of James,[68] the character is an overtly masculine humanoid[69] who takes an appearance similar to the executioners of the town's cult, with a red rusted pyramid-shaped helmet over his head,[70] donning butcher's wordrobe, leather boots, and white executioner's gloves.[71][72] There is a mark on the back of his garment where the cloth is stitched together, which is a similarity he shares with Valtiel.[50] Coming out of the back-end of the helmet is a mysterious bubble-shaped protrusion, the purpose of which is kept a secret by creature designer Masahiro Ito.[73] Some action figures have depicted it as inhuman flesh lining the bottom of the helmet. However, this design is not accurate. Ito has elaborated, "Gecco's PH statue did the underneath [of the helmet]. I just put the bulge on the back of the neck of SH2's PH, not the underneath, it's so annoying."[74][75]

The front of the helmet is an iron plate. Underneath it is tongue-like flesh that Pyramid Head uses when attacking James and other monsters. The bottom left corner of the plate will peel up, allowing for the tongue to slither out of the helmet. Ito used this to subtly convey that the monsters are James' delusion, since it is impossible for iron to bend.[76][77][78][79] The helmet itself represents James' torment,[80] with the sharp corners suggesting the possibility of pain.[81] Action figures and Silent Hill: Book of Memories have portrayed the helmet with a hole on the bottom left corner. This is also inaccurate. The hole only appears on the designs of the white-helmeted versions of Pyramid Head seen in Fukuro and White Hunter, which are not connected to James or Silent Hill.[82] The Great Knife does not manifest until after James picks up the knife that Angela was planning to kill herself with, taking a similar appearance. Ito designed Pyramid Head with the "In Water" ending of Silent Hill 2 in mind.[83]

Pyramid Head exists to keep James human and help him realize that he is guilty, often attacking other monsters to fulfill his role.[84][85] The scene where James hides in the closet from Pyramid Head abusing the Mannequins represents the conflict in his mind. His fear of facing his inner demons manifested itself as Pyramid Head attacking other monsters to remove the visions from his psyche.[86] Pyramid Head's abuse of the monsters intentionally conveyed sexual overtones.[87] As Sato explains, "Psychological horror has to shake human's heart deeply. Shaking people's heart deeply means uncover people's core emotion and their core motivation for life. Everybody is thinking and concerning about sex and death. Everything. If we want to scare, shake, or touch the users or spectators, then we have to think about sex and death deeply. To make like a death scene, somebody died or monsters died, we tried to mix erotic essence. This is kind of a visual and a core concept."[88] Pyramid Head's constant murder of a reincarnating Maria is also his attempt to wake James up from his delusion and force him to remember his past actions.[89] Pyramid Head kills himself because his purpose for existing has been finished.[90]

In Silent Hill: Homecoming, Double Helix Games wanted to explore the nature of Pyramid Head. The Bogeymen are the embodiment of a myth that parents used to control their children. Jason Allen also referred to the Bogeymen as the "accretion of the activities going on in the town of Shepherd's Glen."[91] The myth is perpetuated by a nursery rhyme, warning children that if they do not obey their parents, the Bogeyman will inflict punishment onto them.[92] Throughout the game, the Bogeyman never attacks Alex Shepherd, targeting his sinful parents instead.

It is unknown what Pyramid Head looks like underneath the helmet. Masahiro Ito stated that he never designed Pyramid Head's face, but had an idea of "a binded someone's head with many frames" at the time of creating him.[93] He clarified that "hidden face" does not mean "without a face", and that he hopes that players see him as an "other James".[94][95] However, he has refused to reveal what the character truly looks like underneath the helmet, believing that it is more effective to leave it to the player's imagination.[7][96][97] He added that he knows what the character looks like underneath the helmet, even though he chooses not to reveal it.[98] The Lost Memories: Silent Hill Chronicle guidebook speculates that Pyramid Head's face could be similar to Valtiel's.[99] An ending in Silent Hill: Homecoming depicts two Bogeymen transforming Alex Shepherd into one of them, indicating that the "Bogeyman" iterations of Pyramid Head could be those who were wronged in the town's history.[100] However, Ito has stated that the Pyramid Heads are not men, but creatures.[101]

In the film universe, Red Pyramid wears a basin with sharper corners and has a significantly stronger, more superhuman musculature than James' Pyramid Head. He wears an apron made of human skin with no top covering his upper torso. Christophe Gans, the director of the first Silent Hill film, had tried to give him a more game-accurate appearance, but the shape of the helmet was impractical. They also wanted to update his appearance so that he appeared more powerful, rather than the grotesque humanoid with bad posture seen in Silent Hill 2. This was an homage to Anubis, the Egyptian God of Death. The psyches of the female characters influenced his shape, dress, and physicality. Gans consulted composer Akira Yamaoka and Konami before moving forward with Red Pyramid's final design. Rather than merely being influenced by the executioners of the town's past, the film iteration is stated to have literally been one of the executioners by Gans. He believes that "there is not one particular or exclusive manifestation of [Red Pyramid] as an entity."[102][103][104]

Revelations director M.J. Bassett said of the character, "one of the big things is that people compaling that Red Pyramid belongs in game number two. But he was in the first film, so I couldn’t just ignore this amazing character in the sequel. He’s our Pinhead, our posterboy. But he needed to make sense within the story." Whereas the first film was about a parent searching for a daughter, the second film is about the daughter searching for her father. This impacted Red Pyramid's role in the film, who is seen as a symbol of the power of masculinity and how it can simultaneously protect and oppress.[105][106] The second film expands Red Pyramid's role to be not just that of a former executioner,[107] but also as a monster created as a guardian to Alessa and her reincarnation, Heather.[108]

In Silent Hill: Betrayal, Pyramid Head is once again reinterpreted, this time as a servant of Valtiel, a guardian, and a bringer of righteous vengeance and justice. As Shaun Jooste explains, "It is not the same PH that is in any of the games, but rather a new antagonist that is within that helmet. I might be able to tell the story without PH, but not without the person portraying him inside that helmet. As such, PH becomes an essential plot character rather than an obstacle [the protagonist] needs to bypass. I had read somewhere that those who serve Valtiel wear objects to represent the way his face is hidden too. Whether or not that is actually what is accepted, that stuck with me and I loved it. And since my series takes a much closer look at Valtiel as my favourite deity of the series, I wanted the same guardians in the novels."[109] Tom Waltz, who wrote some of the IDW Silent Hill comics, later regretted including Pyramid Head in Sinner's Reward. He was not aware that the monsters manifest from the subconscious of the characters at the time, and included Pyramid Head because of his design. He said, "In hindsight, I know better."[110]

Trivia

The full name Pyramid Head is referred to in most Japanese Silent Hill materials is "Red Pyramid Thing" (written in English). This includes documents such as Lost Memories: Silent Hill Chronicle and various merchandise. However, this name appears to have been coined by Jeremy Blaustein, translator of Silent Hill 2 . The original Japanese game script refers to the monster as "赤い三角頭", meaning "Red Triangle Head". "Head" and "Thing" most likely swapped places during localization on the English script.

materials is "Red Pyramid Thing" (written in English). This includes documents such as and various merchandise. However, this name appears to have been coined by Jeremy Blaustein, translator of . The original Japanese game script refers to the monster as "赤い三角頭", meaning "Red Triangle Head". "Head" and "Thing" most likely swapped places during localization on the English script. Despite the frequent usage of "Red Pyramid Thing", his name is more often shortened down to "三角頭", meaning "Triangle Head". The wording of "Triangle Head" seems to be related to "三角錐", meaning "Triangular Pyramid" or "Tetrahedron". With that in mind, the most contextually accurate translation of these names would be "Red Pyramid Head" and "Pyramid Head".

According to Masahiro Ito, Red Pyramid Thing is his official name and "Pyramid Head" is just how James thinks of him.[125]

The scene of Pyramid Head dragging a Bubble Head Nurse in the Silent Hill 2 trailer was later re-used in Ito's art film Fukuro , where Pyramid Head drags off a Lying Figure in the same manner. [126] In Silent Hill 3 , Valtiel can be seen dragging Heather Mason like this [127] and manhandling nurses as well. [128] The scene was originally going to appear in Silent Hill 2 , but it did not make it passed the censors. [129]

trailer was later re-used in Ito's art film , where Pyramid Head drags off a Lying Figure in the same manner. In , Valtiel can be seen dragging Heather Mason like this and manhandling nurses as well. The Lost Memories: Silent Hill Chronicle , as well as a painting in the Silent Hill Historical Society, refer to Pyramid Head as "The Judgment", the number 20 of the Major Arcanas in a Tarot Deck, most likely due to his role in the town and its mythology.

, as well as a painting in the Silent Hill Historical Society, refer to Pyramid Head as "The Judgment", the number 20 of the Major Arcanas in a Tarot Deck, most likely due to his role in the town and its mythology. In Silent Hill 2 , the player can unlock the Great Knife by finding Pyramid Head's lair in the Labyrinth. In Silent Hill: Homecoming , the player can unlock the Bogeyman's helmet by clearing the "Bogeyman" ending.

, the player can unlock the Great Knife by finding Pyramid Head's lair in the Labyrinth. In , the player can unlock the Bogeyman's helmet by clearing the "Bogeyman" ending. In some versions of Silent Hill 2 , James can quickly defeat the Pyramid Heads by using the Great Knife in a corner.

, James can quickly defeat the Pyramid Heads by using the Great Knife in a corner. Even though Pyramid Head's name is never spoken in Silent Hill 2 , James calls them "Pyramid Head" if the player examines their impaled bodies after the second boss fight. "Pyramid Head" is also listed in the in-game descriptions for the eggs and Great Knife.

, James calls them "Pyramid Head" if the player examines their impaled bodies after the second boss fight. "Pyramid Head" is also listed in the in-game descriptions for the eggs and Great Knife. In Silent Hill 2, when Pyramid Head attacks as he thrusts his spear, his grunt is identical to James's grunt when he is hit by an enemy.

Silent Hill 2 - James and Pyramid Head are finally friends

In Silent Hill 2 , if the player positions a Lying Figure in front of Pyramid Head, Pyramid Head will attack it.

, if the player positions a Lying Figure in front of Pyramid Head, Pyramid Head will attack it. Surviving the fight against the two Pyramid Heads in the Silent Hill HD Collection awards the trophy/achievement "I Don't Need You Anymore".

awards the trophy/achievement "I Don't Need You Anymore". Pyramid Head and Xuchilbara are not connected and Pyramid Head does not have the power of resurrection, despite some fan speculation. [130]

The Bogeyman ending of Homecoming may represent Alex embracing the darkness within him that the Bogeyman represents, as to obtain the ending the player must commit "evil" actions (refusing to mercy kill Lillian Shepherd, refusing to forgive Adam, and not healing Deputy Wheeler).

may represent Alex embracing the darkness within him that the Bogeyman represents, as to obtain the ending the player must commit "evil" actions (refusing to mercy kill Lillian Shepherd, refusing to forgive Adam, and not healing Deputy Wheeler). When Masahiro Ito was asked about the movie version taking influence from the Egyptian God of Death and about Gans having consulted Konami and Yamaoka on the project, he was bewildered. [131] He said on the matter, "Umm...they really misunderstood Pyramid Head... I designed that only for James." [132] While he was happy that the Silent Hill film added to the brand recognition of the character, [133] Ito wished that they gave him more of a background in the story of the film. [134]

He said on the matter, "Umm...they really misunderstood Pyramid Head... I designed that only for James." Masahiro Ito disagreed with introducing Pyramid Head in the hallway, preferring to introduce him in the mannequin scene where James hides in the closet. [135]

When asked if Pyramid Head could be considered a "good guy" in Silent Hill 2, Ito agreed adding "although I tried not to depict it directly."[136]

Gallery

Masahiro Ito artwork

Silent Hill 2

Fukuro

Silent Hill: Origins

Silent Hill: Homecoming

Silent Hill: Downpour

Silent Hill Downpour - Ending E - "Surprise!" Pyramid Head's cameo in Downpour.

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Silent Hill: The Arcade

Silent Hill: Book of Memories

Silent Hill film

Silent Hill: Revelation

Comics

A trio of Pyramid Heads in Paint it Black. Pyramid Head kills Finn Conway in Sinner's Reward. Artwork for Sinner's Reward and Omnibus 2.

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Guest appearances

Statues