14.12.1 Build Notes

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Increased the chances of Points of Intrigue to spawn.



Adjusted adversarial camps to fix a problem where sometimes camps were growing beyond the difficulty that was intended for them.



Made a number of adjustments to the Adversarial Camps in the Northern Range. They spawn further away from the roads, are fewer in numbers, and are slightly easier than was previously the case.



Added new adversarial camp spawning sets which will spawn tough mobs but small numbers.

More NPCs will assist nearby allies when attacked.



NPCs will no longer stop patrolling or moving around if they exited an Assist state early.

The Work Order Fulfill window now has a Search button, that will display a list of all active work orders (but not your own). To fulfill a work order, you will still need to place a matching item into the container on the left side of the window, and then click on one of the listed orders to enable and use the "Fulfill" button. (Expect more improvements to the Work Order system in the near future.)



Many improvements were made to the Fulfill window for work orders. You can now search for active orders by item name, component type, and/or filter type. The resulting list of items includes the requested grade, attributes (if any) and time before the work order expires.



Added the ability to post work orders with multiple quantities. These work orders can be fulfilled by placing a single grade stack of crafting components, into the fulfillment container of the Trading window. Select a matching row in the work order list, and click "Fulfill" to complete the transaction.



The Request Panel for Work Orders no longer resets after submitting a request, to allow you to quickly submit another similar request.



The ToAuction now places a sliding value on grades when placing them in the auction house (still a set value for the item, but the auctions are now on a a sliding value). The B and A grade items that are To Auctioned are no longer placed on the auction.



Auction search list now includes unit prices for items, when the stack quantity is greater than 1.



Added a list of "My Work Orders" to the Request tab of the Work Order / Auction House window.



The name search in the Auction Interface no longer clears out when you hit enter.



Added ability to filter the search for open work orders, by item name.



ToAuction value reduced from 25% to 20%.



Pressing , in the "Name" field of the Auction House search tab, now executes the search, same as clicking the "Search" button.



Remove the 2x bid/buyout rule, it is now that bid cannot be equal or greater than buyout.



Fixed a bug which was not returning bids on a buyout.

Music volume now defaults to being lower volume.



Automatic music switching between combat and non-combat is now turned off by default. You can toggle it at any time in the Audio Settings.



Reduced the distance at which combat sounds from the Training Grounds can be heard.



Added a new mysterious music track from Matthew Shine.



Added new sounds when you toggle abilities on or off.



Added new sound effects to Bandage Wound.



Added new jumping and landing sound effects which can adjust based on environment.



Added in a series of new footstep sounds.



Added new sound effects to certain abilities.



Added new interior soundscapes from Clyde Shorey. These are used in the tutorial instances and at the labs.



Added environmental and man made sound effects to the tutorial instances.



Female models once again feature footsteps.



Mechs and large robots have new sound effects.



Added two new ambient background tracks from Clyde Shorey.



Added new teleportation sound effects.



Mechs and robots have new footstep sounds.



The Training Grounds now have different outdoor footstep sounds than the indoor parts.

Your ability queue is now cleared after killing your target. If you have Auto Find Targets enabled your next ability will still automatically select a target, but it won't happen from the queue.



Tweaked how NPC aggro works when one of a mobs targets is killed. This prevents an issue which previously would sometimes cause an NPC to kill a pet or a player and then run away and heal as though disengaged.



Buffs and debuffs now have an increased chance of success when using a two handed weapon.



Made some adjustments to how Global Cooldown worked. This was erroneously giving a larger cooldown length than was intended in many cases.



Melee attacks now consume less endurance.



Melee weapon damage was boosted by 10%.



Increased the damage of Bleeding and Burning attacks.



EMP weapon damage was increased by 10%.



Burning Attacks can now stack up to 5 times, increasing flame thrower effectiveness in groups.



Electricity based weapons are now more effective against standard targets than was previously the case.



Electro-magnetic resistances now scale properly on NPCs and take armor type into account.



Adjusted the skill gain/effective level to scale properly with the different tiers of skill (was a flat divide before). This will have the adverse effect (good or bad) of making it much harder to gain skill points on very low level npcs as the player effective level increases much quicker now.



Rolling or performing special abilities will now break stealth.



Death messages are now printed in combat logs. This is primarily to make parsing of fights easier.



Reduced NPC (not pet) to player healing significantly.



Corrected an issue which was preventing fear effects from applying properly.

Improved our internal tools for Engagements to make it easier for the content team to produce advanced engagements more quickly.



Added a new tweakable setting to engagements to allow their spawn rates to globally be decreased or increased. This will make it easier for us to adjust spawn rates from a single place.



You should no longer receive generic success or failure messages for engagements unless you have contributed to that engagement in some manner.



New Engagement, "Mercenary Camp at Elkar Wood".



New Engagement: "Water Tanks Reinforcement" at Thicket Overwatch.



New Engagement: "Bombs at Thicket Overwatch".



New Engagement: "Water Tanks Repair" in Elkar Wood.



Added a new multi-area engagement chain: "Freedomtown Need Resources". After OWON Attacks the city you will see some ships fly out from Freedomtown to different areas to collect resources for the unsupplied citizens.



New Engagement: "Freedomtown Need Resources" at Twin Falls.



New Engagement: "Freedomtown Need Resources" at Arboleda.



Updated Thicket Overwatch engagements, paths, mobspawns, models and fx to match graphical upgrades.



Lesoo Raid on the Shed: Roughly doubled the time from the engagement to trigger again after completion, since it was restarting a bit too frequently.



Improved "Propaganda?" engagement at Plymouth City.



The Picking Up the Pieces engagement through one of the Ammann Village Forks has had it's requirement changed from Wood Beams to Maypuri Planks. Maypuri is common near the village.



Minor tweaks to engagements at Boglands Area.



Made numerous adjustments to the Chromite Shortage engagement and Yeoman Stingel in Freedomtown to prevent some problems with the engagement, and keep it around a little longer on average.



Some work done with manned cannons at Thicket Overwatch, place some platforms to deploy them more efficiently.



The Building Barricades engagement at the Aemar Hydro Plant now requires Saverous Blocks rather than wood boards. Those can be found locally.



Added Marker decorator and a path to point to it to "Mercenaries at Elkar Wood" engagement so it displays more accurate position in map.



Removed the upwards scaling of Bombs in the City, Propaganda, and Cleaning Up in the Aftermath to bring them more in line with the Freedomtown starting city engagements.



Slightly moved 2 hidden bombs at Plymouth City that where half buried in walls.



Made some adjustments to Lesoo Raid at The Shed. Added a Personal Turret to help on defense.



Improved "Bombs In City" engagement.



Added Marker decorator and a path to point to it to the "Mercenary Camp at Elkar Wood" engagement, so it displays more accurate position in map.



Added Repair Bots to "Water Tanks Reinforcement" and "Water Tanks Repairs" engagements.



Improved internal engagement debugging tools.

We've introduced a new Auto-configuration system for video settings. This will attempt to configure your video settings automatically when you create your first character, while watching the introduction sequence. Pre-existing characters can have it run this from the video options. This system will start your video card in low settings and then run through a checklist, adding various features and checking their effect on your cards performance. It should be noted this tweaks based on your current location, so if you run it in a low performing area it will adjust it for the best performance/quality trade off in that area.



Updated many of the textures in Plymouth City to use new higher resolution textures. This process will continue into 15.1.1 on the buildings which didn't quite make it in time for this build.



Enabled eye coloring on the character creation screen for both male and female.



Added 152 new ability icons.



Made adjustments to initial graphics settings to improve the default quality.



Made adjustments to the default dynamic shadow update rate to reduce swimming artifacts. Existing users can tweak these settings by sliding the shadow update rate bar in Video Options. The further the bar is to the right, the less often shadows will update which will remove or reduce swimming artifacts.



Made adjustments to the Heightmap LOD default settings. This will kick in if you Auto Configure your video card.



Added ambient occlusion to multiple armor sets.



Added ambient occlusion to the male and female skin textures.



Added ambient occlusion to Maintenance Bots.



Added ambient occlusion to Sentry Bots.



Added ambient occlusion to Crawler Bots.



Thrown thorn weapons now have FX when used.



Reduced the specular intensity on all of the terrain maps in Freedomtown, turned specular off completely on the main ground texture.



Added 10 trash can models.



Created new airship FX for use when the "Freedomtown Need Resources" engagement starts.



Adjusted the stealth effect to make it more transparent by default.



Resolved a clipping issue with the Chinese Palm Fan trees.



Added new model: mobile dish

Properly added rotation awareness to furniture marked you can sit down on. This allows them to be rotated and seated on properly now.



Buildings now can be marked separate of the rest of the structures so they show up in their own panel. The vendor and plot also have their own panel so they aren't mixed in with the rest of other structures.



Most of the building structures are now marked as buildings. A few dragged into the housing system as well there were in the nation system and were ok to add to housing.



Added a bunch of new structures including 13 Beds, 6 Cabinets, 4 Benches, 2 Chairs, 22 Shelves, 16 Lockers, 1 Table, 13 "Grate" Walls, 3 Crafting Station Alternatives, 6 Signs, 11 Terminals, 1 Laptop, 1 Tablet, 23 "Barricade Walls', OWON banner, 2 Tents, 2 "Industrial" buildings, 4 "Unit" buildings, and 6 "Sci-fi" Buildings.



There is some space set aside for a new player city in Jongvale Veldt.



There is now room for a large city in the Mirfield area in Tralus Plains.



A player city can now be created in the Kuuma Prairie.



You can now create a player city in the Linwick area in Tralus Plains.



Made some adjustments to the Twin Hills housing area so that plots could be properly placed.



Made some adjustments to trees and terrain in the Twin Hills housing area to allow for more houses.



Made some minor adjustments to trees near the Plymouth Pond housing region which had some of the newer tree's branches overhanging into the housing plot region.



Increased the ceiling height of the city region in Ravine Fal.



Fixed an issue with the housing trigger now popping up the housing window in the instance housing.

Plymouth Contol: if you have questions about your career choices in Plymouth Control, you may want to inquiry Iona Amato, PlyCon Human Resources Officer, about the subject.



The Sevens, northwest Timbertol: if inquired, Landon Reeves will share with you a bit about the burden of managing a small robot-testing base with a small budget and a bunch of big egos.



The Sevens, northwest Timbertol: if inquired, Sept Falls trader William Foster may talk about why he left Plymouth, who mentored Zora Labelle, and why Stevan Weaver doesn't readily agree that markets and competition are a good mix.



The Sevens, northwest Timbertol: if she woke up in a good mood, Dr. Zora Labelle will tell you about what's going on in Bunkers III and IV, how Landon Reeves got his job, and discuss her pet ♥♥♥♥ Dius theory. Good luck with her confirming if she really is the oldest mnemosyne in the base, though.



The Sevens, northwest Timbertol: if you promise not to laugh, Rachael Flynn will share how she went from palette scripter at Studio 42 in Plymouth to visual crypsis consultant at The Sevens, why she prefers Council over Creds, and how to face the fact that war never changes.



Updated inquiries for Mitchell's Farm.



The Sevens, northwest Timbertol: wise man told Stevan Weaver "go west", so he did. He'll probably caution you on how to share a beer with William Foster, what Landon Reeves' name means, and who in the base may be a Penta, if rumors are true.



Improved the directions to Grace Binkley if you inquire about her with other NPCs.



The Sevens, northwest Timbertol: any lab test you can walk away from is a good lab test. Jared Nebel knows most people forget about the "walk away" part, as much as they forget that thrule bots should be clever enough to do our biding, but dumb enough to not know any better.



The Sevens, northwest Timbertol: the bots running around the Seven's test tracks are Tyson Waine's cubs. He'll be more than willing to tell you why he is so proud of them, why he will be even prouder of their cousins, and why they will change Rhyldan forever.



Added several new inquiries to Sept Falls.

Added a new Stun Module fitting type which can be obtained as a rare drop or mission reward. This item grants 7 charges of an unresistable stun effect. It is still subject to immunity timers, however. This fitting can be equipped in either the primary or secondary slot, on both weapons and shields.



Introduced a new Specue Medical Scanner. These scanners have been adjusted to heal more effectively, but are less effective as weapons. This weapon can only be obtained as a mob drop, engagement or mission reward.



Added new hand wraps which can be used in Unarmed Combat while providing fitting slots. They are more effective than the hand blades against heavier armors, but less effective vs. lighter ones.



Added additional loot and loot chances to numerous types of missions, engagements, random NPCs, and bosses.



Added rare new drop only fittings.



New book (a song) "Kalinka, by Jutz Klanger"; will give the first reader a small, permanent bonus to Entertainment Skill.



All items were changed to a default stack size of 1 to avoid confusion as you can now purchase stack quantities.



Flagged numerous weapons that were not previously flagged as two handed to be marked as such.



Added Ram Pin Patterns to Crafting Supplies and Firearms vendors.



Animal Fat sell price reduced from 40 to 10 credits.



Reduced the endurance cost of melee weapons.



Removed the ability to drag a fitting from one item to another while equipped, as it isn't properly supported.



We have temporarily removed Lesoo Disguises. If you use these disguises it will currently disguise you as a human instead. This is due to a bug which was could cause players to lose their normal appearance after removing the disguise.

New Engagement/Minigame: "Water Tanks on Fire" at Thicket Overwatch.



Light adjustments to fishing minigame locations near Twin Falls.

Added a new launcher for the Steam based client. It can handle common issues such as patching, and repairing broken caches. This is a stopgap solution until a more full featured launcher/patcher system is available for both clients.



Players now receive training points when bringing a skill to 50 points, as well as the previous 500, 1000, 2000, 3000, 4000, 5000 and 6000 bonuses.



The Tiq Sennu prison has opened for business. Players who violate policies will be sent directly to jail for a timeout.



Placed in some simple anti-spam protection for in-game mail systems. This will be improved over time.



Reduced the kill requirements on Slayer Achievements.



Numerous adjustments were made to the automatic name validation system. This auto-flags some offensive names while allowing for one more consonant in a row.



There is now a stricter client side name validation before you reach the server side validation.



3 letter single name characters are now supported.



Character names can no longer have a gm in the name unless it is a valid GM.



Pressing escape when the death window is open will now take you to the first cloning point in the list as well as closing down the window.



Improved our reserved names code for historical names.



Added a new achievement which players will receive when they raise their first skill to 50. Existing characters can gain this by raising any new skill to 50. This achievement will not only grant a title, but also unlocks General chat.



Improved the description and reward of the Delivery to Koleyna static mission.



Cleaned up some of the console debug output.



Made adjustments to the cloning points available in Oasis Approach and parts of southern Aza.



The dive/roll tip now informs the player how to use the period key when holding a direction first, rather than as an also can.

New FPR combat mission "Axe the Cause". While you're out there in Twin Falls dealing with Riffraff problem, keep a eye out for an Axemaster: he may be the one giving them orders.



New Scorched Gorge Outpost."Prion Scion". This mission is part of a series and is only available if you took certain actions during the mission "So, You Watched a Man Die...". Speak to Dr Mercer in Scorched Gorge Outpost to find out how to deal with a possible prion infection.



New Mission "Resources for Freedomtown Needed" tied to "Freedomtown Need Resources" engagement.



Sapless Mesa: new mission "Hokfig Water". Phil Jenkins will pay you to scan some rock formations; will pay you double if you find water. Missions uses both random rolls and skill rolls.



New FPR combat mission in Brenning, "Large and in Charge". A Large Arvorr has been spotted near your location in Brenning. Make sure your squad removes it.



New Plymouth Entertainer mission "Forgotten Songs"; Jutz Klanger asks those with some experience of entertaining to help with a book he is writing about cultural memories. He thinks several people around Plymouth are having cultural memories pop up that manifest in them humming parts of a song with odd words.



New Scorched Gorge Outpost."Tumbler Combat Test". This sub-mission is part of a series and is only available if you took certain actions during the mission "Prion Scion". This is one way to diagnose a prion infection.



Plymouth Contol: Report to Officer Cornish for further missions with Community Protection.



New Mission "Resources for Freedomtown Needed" tied to "Freedomtown Need Resources" engagement at Arboleda.



Thicket Overwatch: Inquiry Mission "Brewen's Biography". Ask Sgt Brewen about himself.



New Scorched Gorge Outpost mission: "Raxin Combat Test". This sub-mission is part of a series and is only available if you took certain actions during the mission "Prion Scion". This is another way to diagnose a prion infection.



New Mission in Plymouth - Weapons materials required - Alumerite. We always need more weapons.



New FPR combat mission in Brenning, "Desert Foragers". Defense wants no help from Hunting; and specially not from Gwen Oulopathis.



Converted mission "Ask Brewen" from a static mission to an inquiry mission. You will now need to use the inquiry system to find out more about Sgt Brewen. This mission is part of a series and requires you to have completed "Brewen's Murky Past".



New Mission "Calibrite for Repairs Needed" tied to "Water Tanks Repair" engagement.



New Thicket Overwatch Mission."So, You Watched a Man Die...". This mission is part of series and is only available if you took certain actions during the mission "Urgent Equipment Recovery". Eva Hahne in Thicket Overwatch hears about what happens and wants to reward you...



New Generic Mission for Plymouth and Plymouth Control."A Science Experiment - Setlang Tissue". Help out the genetic engineers currently studying setlangs by getting more tissue samples.



Plymouth Contol: report to Officer Dayton for further missions with Community Protection.



Plymouth Contol: if you have the time, Iona Amato, the Human Resources Officer for Plymouth Control, will explain in detail the different OWON Departments you could get a job with. This is the starting mission in what we plan to be a rather lenghty chain of introductory missions.



The ten "Armorsmith Supplies Wanted" crafting missions have been reworded and amended so that they offer skill imprints (SI) for trade skills instead of credits.

This is to address the issue with offering varying amounts of credits depending on the number of goals completed and with the fact that the credit reward almost certainly does not reflect the value of the crafting components handed in for the mission.



This is to address the issue with offering varying amounts of credits depending on the number of goals completed and with the fact that the credit reward almost certainly does not reflect the value of the crafting components handed in for the mission. New FPR combat mission "Clear the Woods". There are three problems in Tandil: drakes, drakes, and more drakes.



Plymouth Contol: report to Officer Shin for further missions with Science.



New FPR combat mission "Slay the Master". It would greatly help the FPR cause if you would kill the Lesoo Rhinoc Master that taken up residence in Twin Hills...



New FPR combat mission "Source of the Problem". Tackle the drake infestation in Tandil at its source: a huge Breeding Drake.



New FPR combat mission "No Disruptions": help Gloria Barbour keep the Arazet Bridge in Twin Hills safe from Lesoo hunting parties.



Plymouth Contol: report to Officer Crittenden for further missions with Engineering.



New FPR combat mission "Cut Back the Weeds". The Achillea can become a real hazard if they grow too large.



The Combat Training mission now gives you the fitting after you have equipped your weapon, and the training cards after you have equipped the fitting. This fixes an issue where players would rush ahead to memorize the cards or fitting before the appropriate step and then need to retake the tutorial to fix it.



New Medical Mission in Plymouth. mPLY Medically Fit. First Aid skills count.



New FPR combat mission "Thin the Herd": The herd of Hokfig in Koywe poses a danger to travelers along the road between the Scorched Gorge Outpost and Scar's Wall.



New FPR combat mission "Take Out the Master". Defeating the Riff Raff Axemaster should be very demoralizing for his gang.



Plymouth Contol: report to Officer Amato for further missions with Human Resources.



Updated text and FX to match NPC to kill goal in the "Deal with Dwarf Achillea in Fanshaw Hollow" mission.



Reworded the descriptions of the "Parasite Collection" missions in Plymouth (Dr. Thompson) and Dr. Cline (Freedomtown) to make it clear that the parasites they are looking for are Bark and Rock parasites.



Reduced the credit rewards on engagement turn in missions but added miscellaneous crafted items into the reward table. The big reward on these engagement was intended to be the top performer rewards on completion, not the individual turn ins.



Missions are now able to reward players with random fittings. These fittings are different from crafting fittings and of low quality. They are generally available from missions of medium complexity or difficulty. This reward type was added to numerous different generated mission templates. Players shouldn't expect to see a ton of these, but you will earn them from time to time.



New FPR combat mission "Mating Season": There is particularly aggressive Large Hokfig Bull in Koywe which Gwen Oulopathis needs removed.



New FPR combat mission "Champion of the Desert": Gwen will throw in something extra if your team, while hunting the Scaed'ecoos in Ollaseca, can also take down their Champion.



Improved rewards for the following missions: Power Infusers Needed, Lumber for the Watch, Freedomtown Needs Power Infusers, and Metal Casing Needed.



New FPR combat mission in Arboleda, "Pull the Weeds." The Fragaria Achillea there are growing virtually unchecked. Gwen needs you to do some "gardening."



New FPR combat mission "On the Loose!": There are reports of a Mutated Raxin on the loose in Ollaseca. This requires the attention of your group.



New Plymouth mission: "A Love of Lilac". Help Anna Kelly with jobs she needs doing for the bakery.



New FPR combat mission "No Right": What gives the Lesoo the right to hunt in Koywe? Drive those savages out!



New FPR combat mission, "Stay Out of Our Way." The Lesoo in Bald Forest have clearly not learned that they need to stay away from FPR territory.



New Inquiry Mission in Sept Falls "Ask Azreyella About Sgt Brewens Past". Will you? (This mission is part of a series and requires you to have completed "Brewen's Murky Past".)



New FPR combat missions "Finish the Figs": Prove to Gwen Oulopathis that she can count you among the best hunters in the FPR by killing Hokfig in Twin Hills.



Improved the rewards and increased the tier of the Clear the Lesoo Traps mission.



New FPR combat mission "The Other Half". Those fools from Defense don't seems to realize that killing the Lesoo only solve half the problem we have with them - you need to eliminate their pets as well.



New mission in Plymouth, "A Covert Caper": following "Undercover Antics", Judith Parker needs your discrete services.



New FPR combat mission "No Bull About It". Killing Twin Hill's Large Hokfig Bull would be a noteworthy undertaking...



New FPR combat mission, "The Master and the Doctor". The Lesoo in Bald Forest are being commanded by a Rhinoc Master and a Witch-Doctor. Eliminate them so the military can concentrate on the war with OWON.



New FPR combat mission in Brenning, "Creatures of the Night". Those incompetent soldiers at Thicket Overwatch have done it again and let the Elkar past the blockades. Clean up their mess.



New FPR combat mission "Lynch the Witch". Our scouts have spotted a Lurker Witch-Doctor in Twin Falls. We assume it is the cause of our lurker problems.



New FPR combat mission "Just Kill It". A lone Turloc Witch-doctor has taken up residence in Arboleda. No good can come from that.



New Mission "Calibrite for Reinforcement Needed" tied to "Water Tanks Reinforcement" engagement.



New Mission in Plymouth - Undercover Antics. Sequel to A Clandestine Affair. Even more ooh la la!



New FPR combat mission "Troublemakers". It seems some Riffraff Bandits are still causing trouble for us in Twin Falls. Will they ever learn?



New Inquiry Mission in Sept Falls: "Azrayella's Info". Ask Azrayella about information brokers.



Added more generated mission opportunities to the Aza region.



Improved the rewards in the Medical Supplies to Taak long range delivery mission.



Reworded parts of the Advanced Crafting: Ore Refining tutorial to make the ingredients portion easier to comprehend.



You are no longer given the teleport ability until just as you leave the Training Facilities.

Both Nations and Housing structures can now be prevented from pulling up the movement menu and moving them via double click by checking "Disable Structure Controls" in the Interface Options. You will also get a warning once a session each time you click on a structure if this is checked to hopefully let someone know it is disabled.



Adjusted the hit point values for a many types of walls and barricades to make it more difficult for them to be destroyed.



Added the scale/placement/rotation locks into the client side code so they would work properly on nation structures.



Improved GM support for repairing problems which may arise with nations.



Added commands to both housing and nation system to be able to get a list of structures to repair common problems.



You can no longer invite a character to join your nation until they have left the training instances.



Removed the ability to interface/move structures you do not have access to make changes to. This was client side only, but was causing issues.



Your military rank should no longer be reset unless you switch to a new faction. Previously leaving your existing nation was resetting military rank erroneously.



You can now type /n <msg> to quickly type to your nation and switch your active channel.

NPCs can once again stealth. Be forewarned.



Plants and Cacti now have longer ranged attacks, but a slower rate of attack.



Ranged Lesoo attacks now do energy damage and allow you to gain skill with Rifle or Automatic Weapon Defense.



There is now a higher ratio of Lesoo wielding weapons.



Lesoo Flash Bombers can now be killed by their own bombs.



Tweaked NPC attack speeds. Lesoo in particular had many of their attack rates sped up.



Reduced the aggro ranges of Numbskull and Riffraff bandits. This does not affect their scouts though, be wary of scouts!



Rocharus Pups can now spawn in more locations including the North Plymouth Mountains and Bog's Edge.



The FPR have been sending additional Scout Bots to the area near Ammann Village.



Added Crafting Supplies shop to Yogi Hudson in Plymouth Control Center.



Some of the military NPCs in Freedomtown have more static posts to make them easier to find in missions. This doesn't include all NPCs.



The soldiers who used to patrol far outside of the city limits in Plymouth City are now more concentrated on the city itself to make them easier to locate for missions.



Added new collection NPCs to Freedomtown for the new spin off engagements/missions.



Improved NPC pathing in Freedomtown.



Updated background and location for Sergeant Brewen at Thicket Overwatch to reflect his recent move to a new position within the base.



Thicket Overwatch: Fixed a typo in Taire Lawson's title.



Thicket Overwatch: Tweaked various NPC levels to make them easier to track, as well as providing additional background information for inquiries.



Added missing titles to a number of vendors in Sept Falls and Thicket Overwatch



New NPC "Yeoman Santillan" spawned as collector for "Water Tanks Repair" engagement and "Calibrite for Repairs Needed" mission in Thicket Overwatch.



Plymouth Control: Security Officer Carter Dayton now can be found in his office in the Combat Center.



Phil Keller has a new outfit to reflect his station.



NPC changes in the Overwatch Tech area of Thicket Overwatch: New NPC "Kerry Jaloney" is now running the Tech Shop, and Genetic Engineer Eva Hahne is now sharing a lab with Dr Petris. They are both available around the clock.



Plymouth Control: Psych Officer Jerlene Cornish can now can be found in her office in the Town Hall.



Increased Manned Cannons range, it was lower than a regular NPC.



Updated background and location for Sadie Mitchell, Farah Mitchell, Raika Ekkans, Barlonne Ekkans and Colman Green to reflect the new geography of the Freedomtown zone.



Plymouth Control: Downgrade some NPCs lvls and upgrade its health modifier so they can be tracked even when you got only 1 point at tracking skill. Also reviewed their Back Path for inquiry system.



Plymouth Control: Education Officer Iona Amato can now can be found in her post a bit north of the Whistle Wetter.



Added a wider variety to of NPC outfits to camp spawned faction NPCs.



Added missing vendor titles to the vendors in the Plymouth Control Center.



Plymouth Control: Science Officer Daren Shin can now can be found in his office in the Med Centre.



Added new NPCs to the Candy Shop in Freedomtown. This includes professions and personality types which were previously unavailable in the city.



Plymouth Control: Engineering Officer Rory Crittenden can now can be found near the Workshop.



The Shacks: Jimbo and Sarah are now standing up inside their shacks, to avoid some visibility problems with their chat bubbles.



Some of the NPCs who previously spawned all over the place in Plymouth City have become more static to make them easier for missions.



New NPC "Robert Pradier" spawned as collector for "Freedomtown Need Resources" engagement and "Resources for Freedomtown Needed" mission at Twin Falls.



Some of the military personnel in Plymouth City are more vocal than was previously the case.



New NPC "Yeoman Costeki" spawned as collector for "Water Tanks Reinforcement" engagement and "Calibrite for Reinforcement Needed" mission at Elkar Wood.



Updated background and location for William Mitchell to reflect the new geography of the Freedomtown zone.

Improved aggro mechanics with multiple pets.



Numerous types of NPCs and turrets had their attack range increased.



You should now gain pet skill significantly faster if you were a pet user who let your pets do all of the fighting and just observed or healed them.



Pets now mature more quickly, assuming they have been properly fed and active.



Pets should no longer mature when they have not yet been summoned.



You can now tame Hokfig calves properly.



Improved the damage of the Claw Slice pet special ability.



Pets can now have longer range than was previously the case.



There is now a slightly longer delay time in between summoning pets.



Corrected an issue which was causing many pet types to only use special abilities and not standard attacks. This resulted in a lower than expected DPS due to waiting on timers.



Corrected a problem which was disallowing genetic engineers from summoning a second pet even if they had 2000 skill.

Flagged numerous areas which were intended to be contested as being PvP capable. For new players the contested territories are: Mount Ash, Tralus Plains, Fal Sept, and Kaavo.



The /pvp command has been extended so that it will now indicate if you are in an area or status which leaves you vulnerable to PvP or not.

Adjusted the minimum grade code for harvesting NPCs so it will eliminate the lower grade checks, so it has a much better chance of getting higher grades. For example, if an NPC was set to As only it would still roll F-D and set them to A if they were rolled, this would result in a lot of A0s as a result. New code skips the F-D rolls and you will get the full range of A0-A9s now.



Timbertoc: Takayura Trees can now be found in this area.



Added the following resources near the Tiq Sennu Prison: Aquaios and Tungsten. Also added generated resource spawners.



Generated resources are now more common in Drake's Pass.



Made some adjustments to resource regions in Founder's Grove.



Alluvium spawn in Founders Grove no longer gives Greater Quality SI points.



Made adjustments to the harvestable regions in Pahookie and Niseya to better distribute them and fix repair some issues.



Oasis Approach: Reshaped Pyrohemalite region so that is should not disappear at certain distances.



Badlands: Reshaped Alluvium region so all spawns should be accessible.



Twin Hills: Raised and reshaped the Iron, Tungsten, Copper and Cobalt resource regions.



Ren Canyon: Moved Anjara spawn region back down to earth.



Plymouth Hills: Niurvium spawns in this area should be in a more suitable location and easier to target.



Resource regions in Obstinada have been rebuilt to help prevent them from spawning in bad locations.

Increased the difficulty gap in which you can gain skills from NPCs who are less than challenging to you. This should make it easier for players to skill up offensive or defensive skills earlier on in the game.



Added a flag to player and NPC abilities which can make that ability a sacrificial one, which will kill the caster. This is useful for things like the Lesoo Flash Bombers, or NPCs who split into two pieces, etc.



Slightly increased weapon and defensive skill gain rates.



Added 14 new achievements and titles obtained by pushing different skills to certain thresholds.



Added new Teleport abilities for Plymouth Control Center and Thicket Overwatch. Characters who begin in those areas will receive those teleports after leaving the cloning facility.



Friendly abilities will no longer grey out if you have a hostile targeted, so that you can utilize derived targeting to heal yourself or others even if the NPC is out of range.



Sprinting will now automatically make you stand if you are crouching or prone.



Hokfig, Okolat, Mubark and Lingmaas are now affected by "Animal" category abilities.



Introduced a new Thrown Weapons ability: Cryo Grenade. These grenades have a chance to stun on impact, and coat your target in a material which increases the damage done by thermal and electricity based attacks for a period of time. This makes them an ideal grenade type for those using Shockguns or Flame Throwers.



Increased the skill gain rate of Entertainment abilities.



Entertainer dances and tales have been modified to have a minimum 20 minute duration which can be stacked to 80 minutes before any duration increases are applied. Abilities which were second and third tier have also had their success chances increased and their base duration boosted slightly.



Increased the duration and effectiveness of Entertainer's advanced combination buffs.



Increased the area of effect of the Open Mind ability (Entertainment).



Slightly increased the effectiveness of entertainer Heroic Tales buffs.



Marching Chant (Entertainment) has had it's minimum duration increased to 3 minutes and can be stacked up to 5 minutes.



Increased the effectiveness of entertainer's In High Spirit and Having Fun buffs. They went from a +10% to a +15% boost.



Increased the effectiveness of the Spooked Caution entertainment buff.



Increased the rate at which First Aid gains skill by roughly 25%.



Spray Biohazard (First Aid) no longer has a usage time. It works similar to normal attack abilities. It also had a new FX given to it.



Spray Biohazard and Corrupted Nano Bomb (First Aid) have had their ranges set to the intended distance.



Reduced the usage time of the Rescue Ability (First Aid) from 1.5 to 1 second. Unlike many other medical abilities, you can do this on the move.



Overload Powercell (First Aid) now does electro-magnetic damage, in addition to having a chance to knockdown your opponent.



Significantly improved the Heal Over Time effects of Just a Scratch and Only A Flesh Wound (First Aid). These were intended to increase exponentially, but were bugged previously. The duration has also been increased to a minute.



You may no longer target yourself to activate Spray Biohazard.



Bandage Wound (First Aid) has new FX.



Increased the initial damage of Slice Throat (Assassination).



Increased the debuff effectiveness of the Blindside skill (Assassination).



Increased the damage of the Assassinate ability (Assassination).



Increased Backstab (Assassination) damage by 10%.



Reduced the usage and recharge time of the Take Aim ability (Rifles).



You can now used the Increased Duration ability enhancement on the Knee Shot ability (Rifles).



Increased the Block chances and added a Parry boost to the Raise Shield ability (Shield Tactics), but also slightly increased the damage output debuff.



Significantly improved the block chances of the Unbreakable Defense (Shield Tactics).



Increased the stun chance and duration of the Shield Slam ability (Shield Tactics).



Increased the usefulness of the Block ability (Shield Tactics).



Improved the Shield Tactics ability: Shield Bash. It now has a chance to afflict the target with a Defense Conscious debuff which reduces their damage output.



Increased Shockgun damage by 10% across the board.



Increased the damage on Scattering Shot (Shockguns).



The Guard ability (Protection) will now increase the target's Dodging skill, as well as reducing their aggro generation.



Doubled the Area of Effect radius of Draw Attention (Protection).



Stunning Blow and Bludgeon (Blunt Weapons) had their stun chances and duration increased. Bludgeon also had it's damage slightly increased.



Staving Smash (Blunt Weapons) now bolsters your defense, in addition to dealing damage and having a chance to knock your opponent backwards.



Increased the skill gain rate of Thrown Weapons.



Increased the rate at which you gain Acrobatics skill from diving or rolling.



Fury (Axes) had it's damage boost increased while active, and also now generates additional aggro while active, and gives a small boost to movement speed.



Increased the debuff effectiveness of the Pummeling Slash ability (Axes). It now reduces physical resistance and damage dealt, and both by a higher extreme than was previously the case.



Sundering Strike (Axes) now has a chance to make your opponent Defensively Conscious.



Increased the damage and accuracy of Cleave (Axes).



Lunging Thrust (Bladed Weapon Tactics) no longer requires Momentum, but does have a five second longer recharge time.



Increased the damage and chance to knock players off balance with Shove (Unarmed).



The Trip ability (Unarmed) now deals a bit of damage to your target, and bolsters your defense in addition to having a chance to knock down your opponent.



Increased the speed at which you gain Stealth skill ups.



Reduced the rate at which you lose faction from thievery by 33%.



Added a message to warn you when you try to steal something repeatedly.



Added new objects which can be stolen from the Candy Shop in Freedomtown.

Increased rewards from a number of trade skill mission templates.



Added a new Firearms Crafting recipe: Collapsible Stock.



Introduced new carpentry crafting Recipe: Wheel Construction.



Introduced new carpentry crafting Recipe: Cart Construction.



Introduced new hacking crafting Recipe: Tall Monitor.



Added a new installation recipe: Wooden Wall Module.



Introduced new hacking crafting Recipe: Active Monitor.



Added a new installation recipe: Generic Wall Module.



Introduced new hacking crafting Recipe: Monitor.



Added a new installation recipe: Generic Wall Module.



Introduced new installations crafting Recipe: Pillar Production - Blueprint.



Introduced new installations crafting Recipe: Cable Construction - Blueprint.



Added a new installation recipe: Shanty Wall Module.



Introduced new installations crafting Recipe: Well Construction.



Introduced new installations crafting Recipe: Generator Construction - Blueprint.



Introduced new installations crafting Recipe: Industrial Generator Construction - Blueprint.



Added Black Dye Kits to Primary Armor Dyeing Recipe.



Increased the drop and mission reward rate of the Injected Boosters advanced training manual.



Ligase is now produced in sets of 3.



Calcium Carbonate Extraction in Fishing now yields 3 calcium carbonate.



Cloth Salvaging in Tailoring will now produce 10 Cheesecloth Filters, up from 5.



You can now purchase Sterilizing Agents from Medical and Cloning Supplies vendors.



Large metal base is now accepted as an ingredient of the Starship Services Chair recipe.



Carpentry: Decorative Table Support is now accepted in recipes that need it.



Recipe: Simple Component Fabrication - Fixed Fuel Release value to use Fuel Release Valve Pattern.



Metalworking: Changed 'Gold Microwires' Recipe to 'Wires', and added Copper Wires(10) as an output requiring a Refined Copper Bar.



Round Tabletop Pattern has had it's branching fixed (No longer thinks it's an actual tabletop)



Rubber hose should now work correctly in recipes requiring it.



Rectangular Nano-Composite Tabletop Pattern will now work correctly in recipes requiring it.



Reduced the vendor buy price of Vehicle Engineering components.



Removed the duplication of the Critical Reduction attribute from Refined Zircalium Bar.



Moved Melee Vibro Power Assembly, and EMelee Electro Power Assembly, onto their correct component Types. Added Branch for Electro, and moved the Power assemblies to the appropriate branches.



Added F Grade output of Ruined Materials to Divan Production to allow High grade outputs to be made.



Reduced the base value of Aqueous Silver Sulfide, Ethylene Oxide, Hydrogen Peroxide.



Added F Grade output of Ruined Materials to Hassock Production to allow High grade outputs of Elegant Rectangular Hassock to be made.



You can no longer scrounge for water successfully inside of the city in of Sept Falls.



Added Vehicle upgrade chip to Control Chip recipe.



Lowered the value of Limestone Cluster, Borax Cluster and Fluorite Cluster to bring them in line.



Reduced the value of animal fat.



Added 42 missing patterns to the Metallurgist Vendors.



Slightly reduced skill gains from harvesting.



Fixed Specialty Lumber to use Contaminated water instead of purified, and altered the firewood output to 10



Cosmetic Styling: Added an output for failed dye at grade F, this will allow you to attempt to make the dyes the require a higher grade output. The crafting session will still show 'failed dye', but if you make the required grade, you will get the dye you want.



The Chemistry recipe Metal-Solvent Synthesis has been alter to accept raw Ores instead of Refined Metal Bars.



Added Calibrite-Carbon Curule Leg Pattern to carpentry vendors.



Fixed Recipe: Industrial Centrifuge Assembly - Moved welding rod to be an agent.



Chromium Acetate has been removed from Metal-Solvent Synthesis. It is still a crafted item from Mineral Acidification.



Xylyl Bromide updated to be a lacrymatory chemical rather than just chemical, and given it's own branch.



Reduced the vendor price of a number of items that the vendors thought were more rare than they actually were.



Recipe: Stationary Turret Frame filter Quadruple is now correctly branched to item. (No, really this time)



Acrylic Upholstered Seat Panel moved to the correct Component Type and Branch.



Recipe: Composite Table Assembly - Composite Barrel Table. Filter corrected for table base.



Added additional difficulty tiers to the following Chemistry recipes: Acid-Base Reactions, Chemical Synthesis, and Mineral Acidification.



The Scrounge For Water code is plugged up into the suspected bot diminishing returning code.

Added a Newbie chat channel for new players to ask questions and receive answers without bothering players who do not wish to aid. You can turn this channel off in the Chat Settings. You can chat in this channel using "/newbie " or by selecting it from your selectable list of channels on the chat window.



Added a Auto Configure button to the Video Options window. This button will automatically configure your video options for you. This is based on the current scene you are in, however.



Added a stack purchase option to the Vendor Window. You can purchase up to 99 of anything that is stackable.



The Buy tab in the Vendor Window now lists the items in alphabetical order.



There is now a Copy Tab Messages option when you right click on a tab in the chat interface. This will copy all of the content to the clipboard for that tab.



There is now an option to disable Ability Queues in the Game Options window. These Queues allows RPG Mode players to Queue an ability if it is not yet ready to be used due to a cooldown or global cooldown. This option allows players to disable it's functionality if they wish.



Added zoom capabilities to the Region Map (Shift+M).



Several areas now have a proper region map (Shift+M) instead of a grid.



Adjusting the stack of an item will now cancel a trade.



The Mission Survey window is no longer auto centered in the middle of your screen. This was preventing problems if it popped up while players were doing other activities, for example a combat mission that closes on completion while you are in combat.



Mail now double checks to make sure that mailed items are in your inventory on the client before sending. This prevents an issue where people could do a bait and switch.



Marked some trees near Ammann Village to not appear in the minimap as they were covering up roads.



Shadow frequency settings are now properly defaulting on a new install.



Added a Clear button to the Survey Window. Pressing this button will clear your current scanned resource list.



You can once again use the Disable Hints option in Interface Options to disable hint pop up messages.



Above Average and Strong NPCs now have an icon that shows next to their level indicator on their nameplate. This leaves boss/mini-boss in the old category that has the single red icon.



You can now use the /trade command to type a message into the trade channel.



You can now use /n or /nchat to send a message in nation chat without needing to select the channel from the chat window. It should be noted that nation chat is disabled for the default nations, but it will work properly for player created nations.



The Completed Mission detail windows from the Mission History tab will now hide panels which it has no data available for.



You will no longer see an Abandon button in detail windows for completed missions.



The Mission Survey Window will no longer pop up if you are in Action Mode.



Latency counter is no longer averaged the latency values.



You can no longer swap out items in the Trade Window, it wasn't properly updating them for the person doing the swapping causing some issues. Swap from the Trade Window to your inventory was also disabled.



Updated Plymouth and Freedomtown region maps backgrounds.

If you try to convert a pet into a mount and already have one of that type it will no longer allow you to do so.

Updated many of the textures in Plymouth City to use new higher resolution images in a texture atlas. This resulted in a visual boost, as well as a performance boost.



Added new furniture, signs and lighting to the Candy Shop bar in Freedomtown.

You will receive an achievement and a small permanent bonus to your Loggin skills if you explore the Ochoahe Grove in Tandil.



Created blend triggers for the Candy Shop which allows the environment to get dark when going indoors.



Numerous optimization adjustments in Freedomtown, primarily in the form of adding rooms. It is slated for a texture revamp similar to Plymouth City in the near future.



Added additional trees, rocks, and decorations to the Arid Grove in the Wailing Chasm.



Added new lighting to the tutorial zones, the lighting is much more atmospheric.



There is now a small Arrvor population outside of the Tiq Sennu Prison.



Added detail (props and particles) to the entrance of the Lurker Cave in Fool's Sanctuary, as well as the tunnel connected to the cave.



You will receive an achievement and a small permanent bonus to your Carpentry skills if you explore the Lussfeol Woods in Tandil.



Twin Hills: Added an exploration point to the Arazet Bridge.



The Sapless Vista exploration point in the Sapless Pass is now explorable. It was previously misaligned due to terrain changes.



Twin Hills: Your Installations skill will receive a small permanent boost if you explore the Arazet Bridge.



Props and lights added to Falls Trail and made other general improvements.



Added decorations and made adjustments to trees in Brenning.



Added additional cloning point options in the Freedomtown area.



Obstinada: added names to the Rulbabeesamr Ponds and the Cuevruja Cave, which displaced Lesoo clans have claimed as their new home.



Westwoods: rescued some trees from below ground.



Added a new Panoramic to Aemar Hydro Plant.



Added generated resources and camps to several areas in Tralus Plains which were lacking.



Obstinada: you will get an achievement and a small permanent boost to your Blunt Weapons Defense if you travel to the Rulbabeesamr Ponds, where one of the displaced lesoo clans have set up their village.



Added a new Panoramic to Plymouth Control.



Koywe: your Bladed Weapons Tactics will receive a small permanent boost if you explore Codo Amarillo, where Nycleta Trask used to train alone to hone her skills.



Obstinada: you will get an achievement and a small permanent boost to your Blunt Weapons Tactics if you find the Cuevruja Cave, refuge of a displaced lesoo clan.



Koywe: added Codo Amarillo and Codo Verde names; they should show up in your minimap.



Plymouth Control's lighting has been better optimized.



City plot areas in Fal Sept no longer has the ground concrete textures which were a holdover from alpha 3.



Ollaseca: Dug out some rocks and trees, which has added to the decorations in the area.



Koywe: your Bladed Weapons Defense will receive a small permanent boost if you explore Codo Verde, where Nycleta Trask and Major Scarborough used to train together.



Added props and lights at Ingall's Pass



Added some more occlusion to Plymouth City improving performance in general across the city.



Added custom interior lighting to all of the large buildings in Freedomtown using blend triggers. When you walk into a building the lighting will dim, when you exit the building the light will return to outdoor lighting. This feature was added to the city hall, tech plaza, hospital, workshop and the bar.



Terminus Mire: added name to the Neca Islet and the Dolep Islet; both names should show up in the map.



Ollaseca: added name to the Challanken Valley, rich in mineral deposits. Your Mining skills will receive a small increase if you explore it.



Improved the world lighting, the world now has a more atmospheric look.



Added a new Panoramic to Ammann River.



Terminus Mire: you will receive an achievement and a small boost to your Fishing skills if you explore the Neca Islet.



Gave a decoration pass to numerous areas. Most notably Plymouth Pond.



Adjusted the rare spawn and one time mission spawn locations Outside Freedomtown.



Minor decorating in the Jongvale Veldt and Kuuma Prairie.



Terminus Mire: you will receive an achievement and a small boost to your Foraging skills if you explore the Dolep Islet.



Graphical upgrades have been made to Thicket Overwatch.



Improved terrain textures along the borders of Rocharus Range, Amman Village, Verde Vista, Plymouth Northwest, Blair Ridge, O'Doyle Meadow, Pinon Pines, Oasis Approach, and Pebble Perch.



Added a new Panoramic to Elkar Wood.



Moved Mubark Bull pathing to a location in mountains around Thicket Overwatch as it was too difficult for new players starting in this area.



Added a new Panoramic to Twin Falls.



Tandil: Added map names to the Ochoahe, Lussfeol, and Mosamor groves; they should now show up in the map.

The client should now do a better job of handling Unicode usernames.



In the event that one of the regional login servers goes down unexpectedly, it will no longer interrupt pinging the other regions.



Resolved an issue which was causing NPCs who randomly forked on different paths to sometimes stop walking and just stand on their path.



Fixed an issue where abilities were not working properly after traveling/zoning and required the UI (the ability bars in particular) to be reset to work.



Fixed an issue with Damage Dealt attribute not showing up in the Offense panel in the Character Sheet



Fixed an issue with endurance fittings erroneously applying Health.



Fixed an issue in Hole-Plymough Trail where lesoo/humans were not rendering properly at a distance.



Twin Hills: Raised a few rocks that were underground.



Fixed an issue where the Chain Gun were showed backwards on female character hands.



Fixed and issue with both male and female that cause arm parts to disappear when wearing several pieces of armor.



Fixed "Barca Swarm in Bastet Valley" engagement parent ID.



Fixed typo at "Propaganda?" engagement.



Fixed an issue with a dot that was dividing by 0.



Teleporting to Freedomtown should be a little more reliable.



Fixed arrival waypoint at Barren Dale.



Put in some new code in certain situations when unequipping and moving an item it might end up in the same slot eating the item. It will not put it overflow instead.



Fixed some floating trees in the hills near the Tikt Tunnels.



Tandil: raised & reshaped a bit the resource regions from Mika, Byna and Beryl to avoid visibility problems.



Corrected a fitting issue in a trade check which was not properly validating to make sure the character in the trade existed.



Huntsfolly: grounded the Alluvium resource region, which was left levitating up in mid-air after some terraforming.



Slightly move Rex Fogus path waypoint at Thicket Overwatch to avoid some jumping spawn issues.



Removed some duplicate crafting branches to avoid confusion and clean up the database.



Fixed terrain and texture seams along the borders of Timbertol Trail, Plymouth-Aza Pass, Falls Trail, Searcher's valley, Daxton, Huntsfolly, and Tolkien Meadow.



Fixed an issue with some Plymouth City NPCs who were not set as having time based spawns, but which only spawned at certain times of day.



Lurker Bog: reshaped the Tungsten, Lilac, Takayura and Thorium resource regions, due to visibility problems.



Slightly raise a tree at Thicket Overwatch so branches don't stop players walking under it.



Fixed over ground tree at Falls Trail.



Resolved an issue with the Rocharus den spawner in Bog's Edge. The Rocharus had a boundary limit rather than being leashed, which was causing them to break combat as soon as someone moved past that boundary. While useful in some situations it was not correct for this particular region.



Founders Grove: Reshaped the Alluvium spawn to stop it placing resouce nodes under ground on rocks



You can no longer Scrounge For Water in the tutorial instances.



Fixed some resource issues on the Maeglium region in Fool's Sanctuary.



Ollaseca: reshaped the Monazite, Niurevium & Pyrohemalite resource regions, due to visibility problems.



Potentially fixed issues with third or greater mouse buttons.



Fixed some vanishing resources in Drake's Pass.



Fixed Arrival waypoint at Tozu Ridge.



Fixed floating trees in Mid-Plymouth.



Fixed a terrain hole to prevent players to get stuck in it at Decroux Etang.



Fixed some issues with the speedhack detection system.



Fixed an issue which could allow Sub-Abilities to appear on the skill info cards. This became noticeable after another fix, as enhancement abilities were appearing in the list.



Fixed an issue that was happening with the decay timer on harvestables where it would try to run the timer and the node was already deleted.



Removed the mission marker area for FPR Scout Bots near Ammann Village. These bots are now random spawns anywhere in the area and the marker was confusing people.



Eastfal Valley: corrected a spawning problem with the Alluvium resource region.



Fixed a typo in the Threat to Cloning mission.



You can no longer abort the Bandaging the Wound mission, as some players were exploiting that mechanic to sell the bandage for a small profit.



Fixed a grammatical issue in the Can't Sleep mission email.



Numerous issues which could cause client crashes have been fixed.



Fixed floating tree in Torn Mist Valley.



Potentially fixed an issue which allowed characters to become stuck and needing tech support to get free.



Removed the duplicate Item 'Standard 4 Legged Base' and the 2 'Standard 4 Legged Base Pattern' items that are not needed



Potential fix for energy shields not regenerating occasionally after a death.



Made adjustments to resource spawners outside Freedomtown to correct some issues with resources spawning inside of rocks or underneath terrain.



Repaired an issue that was causing a player to sometimes have two footstep sounds on the same step.



Grounded a floating tree at Hole-Plymouth Trail.



Timbertoc: Reshaped and adjusted resource spawns so that they spawn on the ground



Thicket Overwatch: Taire Lawson should properly spawn now, and sell Harvesting Tools, instead of being duplicate of Macy Vick.



Corrected a problem which allowed players to train enemy players pets as mounts if they could attack that player.



Plymouth Hills: Retrieved some trees and rocks from under the world.



Fixed "Okolats in Wolfsway" engagement parent ID.



Fixed icon swapping issue.



Fixed an issue with corpse removal timers causing them to poof early. Also fixed an issue making them poof quicker if the extraction and looting process is fully done.



You can no longer interact with objects while dead.



Corrected a minor typo in the Robotic Pet tip/hint.



FreedomTown: reshaped resource spawn to avoid nodes spawning inside the large tree



Fixed a bug that was playing start engagement fx only for the first player that trigger it.



Fixed an issue which was preventing city units from spawning.



Fixed the Stock Assembly requirement on the 6 craftable carbines



Filled in a hole that players could become stuck inside of in the Arid Grove.



Many partially buried trees and rocks were fixed in the Arid Grove.



The Leg Shot and Knee Shot abilities now require you to be facing and have a line of sight on your target.



Fixed an issue with deleting characters.



Fixed issue with display of quantity for a new work order, when manually typing in a value greater than stack size.



Fixed issue with validation of an item's grade when trying to fulfill a work order.



Aoss Gardens: the "Trimming " mission will now request to trim Agressive Raxins (the type of raxins spanwing in this area), rather than Raxins.



Corrected a problem which was causing you to appear to be standing while having the modifiers of being prone or crouching after being knocked down when in those postures.



Vehicles will check to see if they are colliding with anything when they spawn and if they do they will spawn at your position instead so they don't spawn into/on objects.



Changed the eyes on the male character creation screen so he doesn't open his eye too wide causing him to look crazy.



You can no longer fire to see client side FX while dead in action mode. These were only visible to the client before, but should not be prevented.



Amman Village: the "Trimming " mission was selecting Setlangs and Vultures which don't spawn in the area. Corrected so the mission only selects Pack Setlangs which do spawn in there.



Corrected a minor typo in the Dance tutorial.



You can no longer gain skill points by trying to tame your own, or someone elses pet.



Corrected an issue which was having standard Knuckle Blades do EMP damage.



Corrected an issue in the player client which would cause a black screen rather than the proper graphics on certain systems.



Fixed the 5 Craftable Rifle recipes to correctly use the Rifle Stock Assembly, rather than the Rifle Stock (Rifle stock is a component of the assembly)



Leaks in the Arboleda dam have been sealed with rocks.



Fixed an issue with Cactus spawners in Ollaseca.



Fixed a terrain hole to prevent players to get stuck in it at Timbertol Trail.



Fixed an Action Bar locking related issue where the lock value could become reversed.



Fixed a big rock at Fal Midlands that collision properties were bugged.



Added missing Arrival Waypoint at Degotoga.



Updated Tip on "Dialogs and Missions" to reflect the current format used to denote skill use in mission dialog.



The Train Mount ability should now properly consume the pet rather than leaving it in a bugged state.



Fixed a bug which was preventing Guard from expiring until death.



Fixed "Lesoo rhinocs in Sendarida" engagement parent ID.



Fixed an issue with the Supply Post engagements in Fool's Sanctuary. There was a second trigger for the engagement inside of the first, which could cause there two be two of the same engagement in the same place.



Fixed some path positions underground and finished fixing the texture painting in Mid-plymouth.



Blinking props, such as the locker or PDA in the tutorial will no longer stop flashing after you have moused over them.



Fixed some over ground trees and rock at Purplefield.



Scorched Gorge Outpost: the "Trimming Hostile" mission should no longer target Agressive Raxins, and only require to kill Raxins.



Fixed a rare issue which could cause an item name search error in the auction system.



Corrected an issue which was allowing very fast clickers to access loot that wasn't supposed to be theirs.



The safe/stuck point in Arid Grove has been moved to a more suitable location. It was previously underground.



Fixed Stock Assembly components on a number firearms



Removed a bugged music track.



Raised a small tree at freedomtown with invisible branches on a side that prevent players to walk through them.



Fixed an exploitable issue with the Ask Brewen mission.



Fixed a bug where a mission was requesting to kill a mob in certain area where that mob didn't exists.



The Fort Hudson cloning point will no longer place you in Hudson Pass.



Fixed floating rocks and trees in Pahookie.



Fixed various issues with the alias GUI. Alias names now need to be one word.



Fixed some issues with spawning regions in the Torn Mist Valley.



Fixed an issue where Aristocrat NPC Visualization had no hands.



Mission "Killing the Master" was rewarding the wrong alignment (OWON alignment for an FPR combat mission); this has been corrected.



Made adjustments to the Pyrohemalite resource region near the Scorched Gorge Outpost to help prevent nodes from disappearing if you were too far from the center.



Fixed the NPC paths in Falls Trail.



Fixed some mobspawn issues at Pinon Pines.



The FPR gear locker in the tutorial will now properly stop blinking after you click it.



Fixed some over ground trees at War Wagon Valley.



Removed empty branches from a number of crafting components.



Lesoo Soldiers will now count off your kill tracker in the Destroy the Lesoo Raiders den based mission.



Fixed an issue with one of the male NPC visualizations which was missing hands.



Fixed Recipe: Metalsmith - Power Hammer. Now correctly expects a weaponized power assembly



Grounded a large floating tree in Prenshaw.



Fixed a bug that let player respawn by clicking the middle mouse button while death.



Fixed some trees and rocks which were buried underneath the Founder's Grove area.



Fixed terrain and texture seams along the borders of Halona, Tranen See, Doma Valley, Crete de Chagrin, Sanguine expanse, and Timbertoc.



Fixed arrival waypoint in Neverwood.



Resolved an issue which was preventing missions from being generated in some cases.



Fixed a bug which would not count the Bloody ___ collection in the Missing Official mission unless you had clicked it in the proper order.



Fixed a GUI issue that was preventing multiple active engagements being listed correctly when one of those engagements ends or change stage and also when player leave engagement trigger.



You can no longer attack vehicles or be attacked by vehicles if PvP is not properly enabled.



Fixed a big rocks at Westwoods that collision properties were bugged.



Corrected an issue in the directions that other NPCs can give to Mikel Svorin in Plymouth City.



Made adjustments to the halt and leash code in advanced NPC triggers so that NPCs don't walk into leashing triggers and stop attacking.



Grounded several trees at Aumi Valley.



Fixed a bug which was preventing the basic movement and how to interact with the Integration Officer tip from appearing on some systems due to the FX closing before it played.



Fixed 2 big rocks at Outside Freedomtown that collision properties were bugged.



Loch Desert: reshaped the Calibrite and Kosha resource regions due to visibility problems.



Fixed a shift-double click bug with vehicles.



Grounded a floating tree at Tecooy Run.



Fixed a markup related issue with the Periodic Maintenance template.



Using /suicide now creates the appropriate mission event so that it will fail survival goals.



Stitched terrain seams near Ammann Village.



Fixed Recipe: Metalsmith - Bubba. Now correctly expects a weaponised power assembly



Stitched terrain seams in the following areas: Morrigan Plains, Freedomtown, Twin Hills, Dreary Borderlands, Serenity, the FPR instanced housing area, Arboleda, and Brenning.



Fixed Phil Keller's (escort NPC) spawn location outside of Plymouth City.



Rocharus Range: Reshaped the following resource spawns so that they don't disappear (Takayura, Multi-hued Yano, Green Leaf, Fallon, Cree'it)



Vehicles now display failure messages on failed abilities.



Relocate a buried Aquaios harvestable region at Torn Mist Valley.



Corrected an issue which allowed NPCs to go invulnerable after they unpursued players if they had been afflicted by DoTs at the time they broke off combat.



Trockental no longer includes it's area id in the map name.



Fixed a bug that was preventing to play start FX on engagement stage change.



Closed a seam in Blood Valley.



Fixed a typo in one of the response options in the dancing tutorial.



Set "Plymouth Hills" as parent of the "Lesoo Hills" engagement.



Adjusted the Rue spawning region near Scar's Wall so that resources should not disappear the further you move from the edges.



Fixed an issue with a bad parcel/mail message could lock the mail queue.



Fixed a bug causing some nation alliance data not to be replicated properly.



Eastern Fork: Reshaped the Copper Spawn so that nodes do not get snagged on rocks under the ground



Fixed a tree located inside a rock at Plymouth Pond.



Added a new treasure type for XG-57 missions so it actually loot eventually the XG-57 grenade. It stills depends on the chance and the player thievery skill ability.



Fixed some bugs related to manipulating vehicles while dead.



Made some adjustments to resource regions near Plymouth City.



Fixed a large rock which was positioned so you could see into it's hollow core along the Ammann River.



Fixed Recipe: Metalsmith - Power Mace. Now correctly expects a weaponised power assembly and makes a Mace rather than a Hammer



After being killed your ability queue will now be reset.



Improved terrain and texture seams along the borders of Aemar Hydro Plant and Ren Canyon.



Fixed a bad entry at the description of "Can't Sleep" mission.



Repaired some issues where the hollow underbelly of rocks were visible in Bleakburn.



Filled in some land underneath a building in Pontoc where parts of the building were unsupported due to a depression in the terrain underneath it.



Improved patrolling NPC pathing in Thicket Overwatch.



Fixed a bug which was preventing energy from regenerating after death if you cloned into a different area from where you died.



Removed the (song) from the end of the Heroes of Freedomtown readable book.



Fixed a terrain gap at Aumi Valley.



Relocated the Cree'it Wood region in Plymouth Pond to be slightly closer to Plymouth's Underbelly.



Jutz Klanger and Jesus Aguilar could spawn on the same stool in the Mayflower Pub; fixed.



Fixed an issue which was preventing tips from displaying in some situations.



Raise up some waypoints at Ammann River that could be the cause of bad spawning of some dens.



Corrected a problem related to harvesting creatures that you should not have had permission to.



Fixed a Den Trigger Height at Sapless Foothills.



Fixed a typo in Poor Quality Combots.



Filled a rather large hole in the ground near the Kyoto Prison.



Corrected an issue which was causing escorted NPCs to return to their spawn point after being attacked, rather than continuing to follow the player.



Fixed an issue which was preventing Inject Sedative from working on players who didn't have a melee weapon equipped.



Corrected an issue which was making some melee wielding Riffraff, Numbskulls, and Lesoo attempt to use ranged combat tactics erroneously.



Grounded a floating tree at Pebble Perch.



Koywe: reshaped the Hokweed, Melanko, Green Leaf and Yano resource regions due to visibility problems (too large)



Fixed a bug which could prevent players from scrounging water after they seamlessly left an area where it was not available under certain circumstances.



Resolved an issue that was allowing NPCs to attack other neutral NPCs in cases when they shouldn't have been able to. This was affecting control point spawned faction NPCs primarily.



Fixed a section of terrain where you could get stuck in the Badlands.



Fixed a Typo at "Koleyna" engagement.



Fixed terrain seam at Sandsurfs.



Fixed a terrain seam north of Sept Falls.



Fixed Recipe: Metalsmith - Charged Training Sword. Now correctly expects a weaponised power assembly.



The OWON version of the Shrooffle Collection mission no longer refers to the NPC by his old name.



Corrected some issues which caused seams to appear on the arms and legs of unclothed male or female models.



Smoothed a rough section of road in the Northern Range which was too steep for NPCs to path across properly and difficult for players, as well.



The glowing trail in the Ordering Supplies long range delivery will now lead you to a proper path. It also will allow you to take any route you wish so long as you arrive at Mitchell's Farm.



Fixed a reward related bug in the Patrol to the Hole on the Hill mission.



You can now complete the mission: Patrol: Plymouth to S&B.



Grounded floating trees in Mirfield.



Unearthed some buried cliffs Southeast of Freedomtown.



Fixed an issue that could have cause issue to ability bar icons if an ability required a weapon and you were unarmed.



Fixed "Koleyna" engagement trigger attached to a child instead of the parent engagement.]



Closed an exploit which allowed players to bypass tamed pets from taking health damage after death.



Fixed some issue that allow players to interact with hidden props on minigames and engagements.



Koywe: Experienced Lesoo Hunters should now spaw correctly.



Fixed terrain texture seams along the borders of Aemar Hydro Plant, Ren Canyon, Lurker Bog, Boglands, The Pipeworks, Scorched Gorge, Judair Gulch, Brenning, The Sticks, South Of Freedomtown, Caplrates Canyon, and Arboleda.



Stitched terrain seams in Farnfoss Ridge, and the Griefclaw Bluffs.



Fixed terrain texture seams in Slaugh Trail, Krachester, Oowwooki, Hollow Trail, Ingall's Pass, Laredo Lagoon, Timbertol Trail, and others.



Fixed Recipe: Metalsmith - Power Sword. Now correctly expects a weaponised power assembly.



Corrected a problem in an underwater cave on the border of Arboleda where if you entered the cave you could see the underside of the water.



Fixed a bug which was preventing players from completing the Patrol: Freedomtown to the Shacks mission.



Fanshaw Hollow: Grounded a couple of rocks and a tree



Resolved an issue which was preventing the ignore list from working across seams.



You can no longer interact with invisible props.



Fixed some buried waypoints at Founder's Grove.



Repaired a rock formation Southeast of Freedomtown which was erroneously attached to Arboleda, and causing seamless switching when you walked on it.



Fixed one of the shield ability icons which was misaligned.



The arrival path in Griefclaw Bluffs is no longer floating a couple meters above the ground.



Fixed a rocky crag in the Shed where players could get stuck.



Fixed a typo in the Anjari Craving mission.



Fixed a terrain hole to prevent players to get stuck in it at Tuuleuss Mountain.



Terminus Mire: reshaped & raised the Azul, Pratinus, Lesapen, Samr Berry and Kosha resource regions to avoid visibility problems.



Fixed Recipe: Metalsmith - Single-Bladed Power Axe. Now correctly expects a weaponised power assembly.



Fixed some floating rocks and plants in Parst Pass and Tasuil Rise.



Fixed some resource spawns in Obstinada



Corrected an issue that would not allow nations to invite a player who had left their previous nation less than an hour ago, even though the text said five minutes.



Fixed Arrival FPR waypoint at Oasis Valley Basin.



Fixed some rock formations that had their transparent underbelly exposed in the Motionless Steppes.



Fixed a bug which caused engagement scaling calculations to continue even after the engagement expired.



Mouse cursor is not longer changing when mouse pointer go over a hidden prop.



Removed the capability of players to exploit tamed pets in a way that allowed them to go negative health to have unlimited charges.



Fixed typo in generic mission "Can't Sleep".



Recipe: Vehicle Engineering - Gun Upgrade. Fixed Barrel assembly component so that it now accepts the right item



Fixed an issue with grade minimums on npcs (mostly strong/boss/raid boss npcs) that were input incorrectly.



Fixed a bug that were preventing you to get active engagements list on GUI refresh.



Fixed the Vehicle Upgrade Mold Recipe.



Removed some mysteriously floating shockguns in the Hania Plains.



Fixed the terrain around ponds near The Shed that caused players to get stuck under the ground.



Corrected several problems with Johnny Bilby in Sept Falls. He is now available for generated missions, should always remain seated, and will respond to Inquiries.



Fixed invisible walls at Sept Falls east gate.



Recipe: Pharmaceuticals - Advanced Pharmaceutical Extraction. Arrestin can now be made with Xylene Cyanol



Fix FPR Arrival waypoint at Kahavi Canyon.



Fixed some descriptions of item that were cloned from their patterns and still had the pattern descriptions.



Post tab will now show all your auctions when activated



Fixed a bug which was preventing non-Rogue players from recloning in Sept Falls. You will need to be on reasonable terms with Rogue Nations to spawn there, but it is now allowed.



Fixed some pathing issues of Hokfigs at Aemar Hydro Plant.



Grammar correction to message received, when attempting to empty an already empty harvester.



Made adjustments to the Assault Bot's pathing in the Training Grounds to help avoid warping.



Fixed a Tree too close to a rock where players could be stucked at Northern Trails.



Removed duplicate Projectile Bolt Assembly Recipe.



Fixed an issue which was causing corpses to poof even if they had extractable components on them after looting.



Harvestable resources now have a much larger default awareness distance, this should fix a lot of resource nodes that pop in/out when you get to them. It will not fix them all, but should handle most of them.



Fixed some pathing issues at Payton's Peak.



Fixed a bug that let player respawn by hitting an obscure combination of keys while dead to trick the system.



Grounded a floating tree in Vista Doma.



Fixed problems in the weighting of the following recipes: Barrel and Projectile Bolt Assembly. This bug could affect the grade adversely.



Fixed the 'Casting Pattern' component type to not display 'Power Coupling Pattern'



Smoothed a slope of a canyon that you could fall into in the Tasuil Rise but were unable to get out of because it was too steep.



Moved Acrylic Upholstered Seat Panel Pattern to use the correct branch.



The Supplies to the Shed mission now features guided markers throughout its entirety. They were previously stopping when you hit the Bald Forest.



Nova Love in Plymouth Control Center is now properly selling tailoring supplies. She was erroneously a general store previously.



Grammar fix in message received, if resource survey completes sooner than expected.



Judair Gulch: raised the spawning region of some Hudson Firs that were spawning below ground.



Sergent Kotter no longer refers to the FPR in a negative light in the FPR version of the Combat Training mission.



Grounded a flying Tree at Niseya.



Fixed oddly space characters listed in recipe names in the GameDB.



Fixed the terrain and terrain textures on the borders of Plymouth Control Center, Fanshaw, Camp Payton, Plymouth pass. Leverstow, Hole on the hill, Plymouth hills, and Trockental.



Fixed an exploit that was allowing you to dual wield some weapons with other types which were not intended to be dual wield with.



Fixed terrain and texture seams along the borders of lower Daxton and Camp Takk.



Fixed an issue with using vehicle abilities while dead.



Fixed some pathing issues at Tuolumne Grove.



Fixed a typo in the Shield Counter ability description.



The safe point in Rendall Gulch is no longer floating above ground.



Fixed an issue with containers and Fittings.



Filled a few holes to prevent players to get stuck in them at Aemar Hydro Plant.



Closed a potential exploit which could allow clever hackers to teleport to some specific locations. We aren't aware of this ever being used, but it could have potentially been.



Fixed an issue which was in the combat filtering options for combat chat channel text. Sometimes players were not receiving messages they should have as a result of this bug.



Fixed an issue with some of the spawn points Outside Freedomtown, including some of the Malfunctioning Robot spawners.



Fixed an issue which was causing some ability cards not to appear in your Earnable list even though you had qualified.



Fixed some rocks which were Southeast of Freedomtown but attached to Mitchell's Farm, and some which were shared between a seam.



Added a /help fixinvuln command so that users can fix themselves if they ever get stuck in a rare Invuln bug where their res immunity never wears off but they can't attack anything either.



Hills Lesoo Overbosses now have a visible ranged weapon and will fire it from long distance.



Sprint will now toggle off automatically when you die.



Removed Pack Setlang Alphas from random generated missions in a number of areas. This is due to their populations being low due to being a semirare mob but their difficulties being only average, so it would ask you to kill too many.



Fixed an exploit that was allowing players to use two handed weapons with shields.



Southern Aza: reshaped an Alluvium and a Geflech resource regions since they were too large and causing visibility problems.



Corrected an issue which was allowing players to damage the structures in cities outside of a siege.



Fixed some oddly spaced characters listed in Components and Filters tabs in the GameDB.



Either grounded or raised a number of trees and rocks in Oasis Approach.



Trockental no longer has terrain that doesn't match it's visual height.



Fixed terrain and texture seams throughout the Freedomtown and Plymouth regions.



Fixed up a markup related bug in the Can't Sleep generated mission template.



Fixed Arrival waypoint at Fal Canyon.



Fixed floating and buried trees in Payton's Peak.



Fixed some spawn related bugs in the Thicket Overwatch engagement.



Corrected a text on a radio msg of "Bombs in the City" engagement.



Fixed "Arrvors in Brenning" engagement parent ID it was wrongly set as "Drakes on Ren Canyon Road"

It's been a long haul to our first Alpha 4 patch. The combination of Steam launch, holidays, and an extra long QA session resulted in our longest break between patches since Alpha 2. We do expect a much quicker turnaround for the 15.1.1 Patch which is likewise turning out to be a monster update and is already two weeks into development.We will be doing away with our old Monthly Report system and instead moving to smaller reports with each major patch from this point onwards. This should allow us to get news out a bit more quickly to people, and will also help end confusion on which notes are live and which are for upcoming patches. Before we get to the build notes I wanted to take a moment to point out a couple of recent bits of news as as a result. The first is to point out the February edition of Indie Game Magazine which has a lengthy interview and preview of The Repopulation, as well as it being the cover feature. The second is a preview of the game in issue #81 of PLAY! . Last but not least a lot of players have been asking us when Silver Memberships will be opening back up for use. We had closed them prior to the start of Alpha 4 due to trying to control the population counts until we could get a patch under our belts. With that out of the way we will begin the process of opening them up on Steam and then reopening them on our own web site. Expect that to happen in the near future.For now though let's take a look at the 14.12.1 build which will go live at 9AM on Tuesday, February 3rd. Before we get to the full build notes let's take a look at some of the highlights.One of the concerns expressed by a number of players has been in regard to graphics, and we wanted to address that first. Where many titles focus on visuals first, gameplay second, we're the opposite. Our budget has grown steadily over time, but is still tiny in comparison to AAA studios. But the scope of this game is larger. At this stage of alpha, many things are still a work in progress. This build improves a number of areas graphically but you can expect similar refinements to continue from now until launch. So what areas saw improvement in this patch? Plymouth City saw the largest changes with texture and performance improvements to the city. This process will continue in 15.1.1 though, with more rooming and texture work. Freedomtown received smaller updates, primarily in the Candy Shop pub, but also in the performance department. We've also introduced a new auto-configuration system which will tweak your graphics settings when the introduction sequence is playing in the tutorial. Pre-existing players can run Auto-Config through the Video Options window.The interface is another area that received quite a bit of work this patch. One of those areas was chat. New players no longer have access to general chat, instead having a Newbie channel for global chat. Once you reach 50 points in a skill you will gain access to General chat. There are quick commands for /n to nation chat or /trade to chat in the trade channel. You can now copy text out of the chat window, as well. This allows users who do not want to be bothered with newbie questions to filter it out. You can now purchase items in variable stack sizes from vendors, and vendor lists are now sorted alphabetically. The interface is another area that will be receiving significant improvements between now and launch, including giving users access to the XML files later in testing and a visual overhaul. You can expect continued improvements in this area in each patch.Combat has been a concern among a number of players, and we'd be the first to admit it still isn't quite where we want it to be. The upcoming 15.1.1 build will be our Combat Megapatch, but a number of important changes also happened in 14.12.1. The largest of them was a bug in the global cooldown system which was causing significantly longer cooldown times than had been intended. Due to the nature of this bug it was not an issue which we could hot fix. This affected users of slower firing abilities more than those with faster firing ones, which made some lines far more susceptible to it than others. Melee has also gotten a reasonable boost all around. Damage Over Time effects, EMP based damage, Two Handed Weapons, and other areas have all received balance boosts. NPCs will also be more likely to assist nearby allies who fall under attack, be forewarned! Expect an even larger list of changes, including many new ability FX in 15.1.1.Skill gain rates have also been also been a concern and received a balance pass. Combat skill gain rates have been sped up somewhat, and more importantly the effective differential between you and your target has been widened, allowing you to gain skills from a wider range of NPCs than was previously the case. Harvesting skill gain rates have been reduced slightly. Other areas have also received tweaks, in some cases significant ones.As you probably know by now, The Repopulation's economy is crafter centric. One of the complaints that we've had is that the Trading systems need refinement though and we're working to remedy that situation. Much work has gone into the Auction and Work Order systems in this build, and you that will continue into the 15.1.1. The Work Order system has been vastly improved and we expect its usage to go up significantly moving forward. The trading interfaces are only part of the equation though, and we also spent a lot of time tweaking or fixing recipes, and balancing price ranges and costs.Pets received a slew of improvements to bring them in line with our vision of them. The largest of these changes was in the form of a bug fix. Several types of pets were missing their default attack ability and were only using special attacks, which significantly decreased their expected damage output. Pets with ranged attacks were also attacking from quite a bit shorter range than they should have been, which was causing some line of sight issues.Entertainers received a reasonable boost in this build with the effectiveness of their buffs being improved, as well as the lengths being increased. We found a bug in the Contested areas which was making a number of areas in Fal Sept, Mount Ash, Kaavo and Tralus Plains which were intended to be contested being treated as though they were protected territory. So tread carefully when running around the contested regions. Audio received a number of improvements, including environmental, footstep, combat, and music improvements. Quite a few housing improvements were made and over 135 new housing items made it into the game. Content work in general continues with many additions all around including some lengthy missions and external area affecting engagements. Points of Intrigue will also play a larger role in the generated camp systems.Despite all these additions the largest changes by far are in the form of bug fixes, and there are many. Our testers have been doing a stellar job of reporting these and we'll continue knock them out over time. But enough of our rambling. Let's get to the build notes.