The Art of the Greatsword





A Heavy Weapon

Greatswords, or 'German Longswords', are often used with both hands and if to be any use in pratical combat require hours of dedicated mastery of the skill. While difficult these weapons can be some of the most deadly in the field of duels and group combat.

This guide provides a list of stances as optional training for the Greatsword to help you master the art of this weapon.

The stances trained here have some rules, but if you follow them you'll likely see your utility in combat greatly improved.





As a Bonus Action, after being trained in a stance, you can enter it during combat until you change stances. You may also pick one at the beginning of combat as long as you are not surprised.



Ochs: +2 AC

Pflug: +1 damage per level on hit.

Alber: AoO allows a second attack if the first is successful.



Vom-Dach: Crit range is now 19-20 base.

Nebenhut: On opponent miss you may move 5ft., if you are already in melee range of the opponent make an attack with half damage on hit.

Halbschwert: On hit an opponent makes a DC (8+STR+Level) Con save or is stunned until the beginning of your next turn. This effect only works on each opponent once per day, if successful.









Ox, Plough, Fool, Oberhut, Near Ward, Half-Sword*