The puddle map texture is the same actually as pc2 for now. There can be some difference though, because road shaders were rewritten to bring back our road blending. Plus there are 2 puddle maps that can blend together in the places where roads join together. its simple to replace when we get to it and if we come with something better. Also the grooves of water follow the racing line instead of following the arbitrary road trajectory (just using the water loft mapping) as it is in many other sims. Small detail but it adds a bit. I'll get to updating road and curb puddle map closer to the release.

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