About this mod Fargoth gets drunk after his hiding place is discovered. Requirements DLC requirements DLC name Bloodmoon Tribunal Permissions and credits Author's instructions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points Changelogs Version 2.1 Added Fargoth's drunk responses to Persuasion choices Arrille now reacts if mentioning the hiding place Adds a key to Fargoth for his house which unlocks his door tested to be retroactive if already completed quest - Fargoth will be drunk the next time you arrive in Seyda Neen

Version 2.0 Updated dialog New Latest Rumors from other residents of Seyda Neen Fargoth more drunk - removes shirt and shoes improved scripts

Version 1.0 Original release from PlanetElderScrolls



Fargoth will now get stinkin' drunk after the lookout quest the player completes for the Nord in Arille's Tradehouse. Fargoth will have drunken things to say, and pass out randomly after the player does the lookout quest stealing from his hiding place. New and improved! Latest rumors will comment on Fargoth.