I’m lazy and bad at names so I’m just taking the name of the official Bushi decklist.

I finally came to the conclusion that I should probably put my full list up first, so when I do the grade breakdown I can reference higher grade units in a not awkward manner. Also makes netdecking easier.

The List

Grade 0:

First Lesson Akari x1 (SVG)

Dreamer Dreamer Kruk x3 (stand)

Draw x3

Crit x6

Heal x4

Alternative Trigger lineup: 8 crit, 4 Kruk, 4 heal if you don’t want to taste the rainbow.

Grade 1:

Image Master Kukuri x4 (PG)

Friend of the Moon Marina x4

Talent of Perserverence Shandee x3

Superb New Student Shizuku x2

Grade 2:

Admired Sparkle Spica x4

Friend of the Sun Marlkka x4

Magical Charge Vita x3

Grade 3:

Top Idol Pacifica x2

Eternal Idol Pacifica x3

Planet Idol Pacifica x4

Ratios of Pacificas can vary by player preference. I personally like 7 11k and 2 10k, which 11k you have at 3 and which you have at 4 doesn’t matter all that much since ideally you don’t crossride.

G-Zone:

Twinkle Happiness Pacifica x2

Fantastic Passion Pacifica x2

School Etoile Olyvia x4

Perfect Performance Ange x1

Festal Finale final Priscilla x1

Air Element Sebreeze x1

Blessed Sparkle Sandy x2

Hand in Hand Leona x2

Highest Society Citron x1

Grade 0

So we start with Akari instead of Mimosa. As I stated in the Card Analysis Mimosa is redundant, inconsistent, and inefficient. Akari meanwhile lets you reset Shizuku to dig more if you don’t have Marlkka or just bounce Marlkka if you do have her for a guaranteed G3. She also does it for free and draws you another card. She’s just the most efficient way for this deck to advance its wincon and plus early.

My trigger lineup will probably make people bristle. Hell I still bristle at the idea of playing rainbows. Draws admittedly are a shakey prospect. Going into the late game you draw quite a bit with Marina and all the Pacifica searching you do, not to mention SCing from Marlkka. However, early on you do need to dig for those necessary pieces. Draws can also be a good defensive trigger to mitigate early damage since this deck is weak in that area. If there were a way this deck could plus before G3 I would just drop draw triggers wholesale, but at the moment that’s not the case so I like having them as a security blanket. If you think the deck can go without draws then by all means cut them for more crits. Crits are still the best thing to check on your kill turns. We run 3 Kruks because Kruk’s skill meshes with the deck really really well. She can bounce Marlkka for free resources and you can combo Marina off of her. Having a Kruk on the field just enhances your plays. Checking her as a trigger sucks, but the skill is good enough for the tradeoff. Heal-wise run Sandy heals if you got em if you don’t it’s not too big a deal. Generally you probably won’t use the skill but its nice to have it.

Grade 1

We have 4 PGs as is the standard these days. We Kukuri of course because extra CCing is always nice, even if this deck is fairly good at resource management overall. Bushiroad graciously decided to reprint her this set so she’s not a million bucks either.

Next we have 4 Marina. She is the best G1 in this deck and we want to draw her as quickly and consistently as possible so we run 4. There’s not much harm in having multiples of her anyways since she’s so good. Offensively you can combo her off Kruk or Olyvia to extend your offence, and open up extra attack possibilities with Spica. Defensively you can play her with Vita or Citron to give your VG 3k and draw on your opponent’s turn. These combos just make her so flexible and gives Pacifica an incredible late game, as well as the ability to recover from early aggression.

We have Shandee at 3. Striding is important, and overall you probably want to avoid pitching a Pacifica if you can.

Finally we have Shizuku at 2. Really I want to have her at 3 to make finding all 3 Pacificas first stride as consistent as possible, but there’s just no space if I want to keep Marina at 4. Shizuku lets us passively dig for Pacificas, and since this deck kinda revolves around that we wanna have Shizu in some capacity.

Grade 2:

Spica at 4. Spica is still one of the best rear guards in the clan. Attacking more is good. Spica makes extra attacks. Pretty self explanatory.

Next is Marlkka at 4. Marlkka can just search out a Pacifica on bounce. Then if you reveal 3 different named Pacificas you can CC/SC and give another unit 5k. She advances our wincon by searching Pacifica, maintains resources through her CC/SC, and buffs out columns. She is just insane value and makes spamming Marina possible by zeroing out Spica and Olyvia. You can also use her defensively with Leona to get a Pacifica, 5k to your VG, and CC/SC on your opponent’s turn. Cause that’s fair.

Finally we have Vita at 3. This last spot is sorta flexible, but I think Vita is pretty good value here. She’s literally just here to combo off Marina. CB1 SB1 to gain 3k and draw a card on your opponent’s turn is fair. You can also combo this defensive strat with the Marlkka strat to gain 8k and draw 2 on your opponent’s turn, for net 0 resources. Still totally fair.

Grade 3:

We run 9 G3s because we need lots and lots of Pacificas to keep our wincon consistent. Between damage, random SCing off Marlkka, and potentially having to drop a Pacifica to stride it can be difficult to keep up a desirable number of Pacificas for Fantastic Passion. Some games I have searched all 9 Pacificas and have a very strong Passion turn, and some games I am just barely maintaining the 3 I need for the deck to keep functioning.

The ratios of Pacificas can vary by preference but in general I like to have 7 of the 11k Pacificas in whatever ratio, and 2 of the 10k Pacifica. If you’re afraid of RNG stealing your Top Idols you can run 3/3/3, but I really don’t want that 10k base personally.

G-Zone:

Twinkle Happiness is going to be our default first stride here. Between Shizuku, Marlkka, and just natural drawing getting 3 Pacificas for the crit is doable most of the time. If you have Marlkka and Akari you will always get the 3 you need first stride, but you do need to find the first before you do your Marlkka bouncing to get the crit. Having a crit first stride is pretty good. My personal experience is that everyone just magically has a PG first stride so I rarely just steal games off it, but its still good pressure. Beyond first stride though Olyvia fills in since she’ll generally make better pressure and Marlkka can keep digging for Pacificas so there’s no real need for 4.

Fantastic Passion is at 2 cause I don’t have anything else to put there. One is definitely going in there because she’s our finisher stride. If it fails well, you just vomited all your Pacificas to the field so you can’t exactly do it again. You’ll either use Ange to clear the clutter, or you’ll use Priscilla if you’re at GB8. Really the 2nd one is just G-assist fodder.

Sebreeze is mainly G-assist fodder, though if you happen to already have a decent number of Pacificas you can throw him out against gradestall, just to stride and accelerate GB.

4 Olyvia because she’s still the best generic stride in Bermuda. If you’re having an off game and Passion might not seem feasible Olyvia still makes strong pressure. Marlkka helps to keep her cost efficient while digging out Pacificas to hopefully get to Passion, and Marina can help to extend attacks. You’ll probably just bounce the Pacifica you called with Spica anyways so if you’re in “barely maintaining 3 Pacifica” mode it should be okay.

Ange is our tempo play if we need to keep gathering resources or get rid of hazards. If you anticipate needing more hand, or you got matched against Link Joker and need an out, Ange is a good stride to go into. Marlkka makes her cost efficient like with Olyvia. Ange is also a good follow up if Passion doesn’t do the job. She’s a solid one of.

Priscilla is plan C for when Passion fails, and you blew all your CB and can’t Ange. Of course this requires you be at GB8 which may or may not be feasible. In general games probably won’t make it that long, but if it happens she’s there for you.

For G-guards we start with 2 Sandy. Sandy is just the best G-guard in the clan right now, and because of all your Pacifica searching and Marina draws it’s not uncommon to end up with PHAT hands. Against lower pressure decks I’ve gone as high as 14 cards.

Next is 2 Leonas to combo with Marlkka. I was debating between 2 Leona or 2 Citron for use with Marina, but I figured since we already run Vita we should have an avenue for Marina combos if we need it. If Sandy needs to come out then Leona is the first option to flip since we have 2.

Finally we have Citron to combo with Marina. If you don’t have Vita, then Citron can substitute to stave off pokes and draw cards. She’s also just a nice easy 25k shield even if we don’t necessarily need the Marine strat.

That’s it for this list. As always I hope you enjoyed it. Comments and Criticism is welcome. Thanks for reading. Dunno what’ll come next, I might just do that BT ranking list for funsies but no promises on that.