Note: Click the star-ratings of each quest for videos of the Japanese version's quests.

Trivia: "Halloween Night" is rendered in romaji (roman letters, i.e. English) in the Japanese version.

Trivia #2: If you're wondering why the deck formations used in these videos are so weird, it's because the player's trying to clear the various subquests.







☆ (No Video) [Any deck]

No comment.







☆☆ (Mono-water)

Any deck, but mono-blue's easier.







☆☆ (Mono-fire)

Much easier than last year's 3-star quest. The boss battle consists of 1 low-HP off-colour fodder, with Emy starting the battle out by poisoning you and then doing 450-ish points of AOE damage every 2 turns. Shit easy.







☆☆☆☆ (Mono-thunder)

Note that I have linked to 2 different videos for this one. This is the first quest where things get tricky. The first 2 battles are quite straight forward, AOE attacks, Special Skill Reflect followed by AOE attacks. One of the players used a delay in the 3rd battle for some reason, so beware of that.



The left-side fodder in the boss battle will inflict a low-damage AOE damage, right-side fodder will inflict 50% of ratio damage and Gille will start the battle out setting up a shield which has the potential to nullify damage (this might be one of the New Skills touted in the 1.5.2 update. Yay!). It's a pre-emptive skill, so it's always active, and it only seems to nullify hits that inflict less than 3000 points of damage. Hits that inflict more damage than this will, however, go through the shield. Gille's pre-rage attacks will inflict around 2000 damage to thunder, so, yeah. A delayer is a must for most players. Gille's raged attacks will inflict 2100-ish damage to 2 thunder spirits (she cannot 2-shot a single spirit, so there's that).







☆☆☆☆☆ (Mono-water)

More new enemy skills. The thunder bat in the 3rdb attle has a water-elemental slayer attack. The other bat will seemingly always target the spirit with the lowest remaining HP.



The right-side fodder of the boss battle puts up a Reflect the 1st thing it does, followed by 1100-ish damage to water after that, so be prepared to have to focus it down. The left-side fodder will lock 3 of your spirits the 1st thing it does, then inflict a weak AOE attack, followed by more locking. The boss will inflict 4 hist to blue spirits for 1300-ish damage each. Yes, it can potentially 1-shot your spirits.The boss rages, so a delayer is a must for this quest, as well. This is likely one of the most difficult quests we've ever faced because of how the 3 different spirits work.