Hello fellow summoners! Welcome to the Summoners War Experience Guide. This guide will help you to know what areas are better for leveling monsters. Please feel free to give me any feedback in the comments below.

Pre Information

All the numbers displayed in the below tables are based in stage 6 of each area. There are small variations on experience between stages 1-6 (less than a 2%), but for no making this tables huge and more difficult to manage, we just assumed all the experience is the same for stages 1-6. Note that these small variations are only at difficulty mode Normal and Hard, with no variations in Hell mode.

Some of he areas have not been tested yet. If anyone could help with this input we are more than happy to include it.

Regain vs No Regain (Energy back)

In this guide we can distinguish three parts:

Analysis without considering regain(Energy back) Analysis considering regain Comparison between 1 and 2.

The idea of perform the analysis firstly without considering regain is because for a less experience summoner is easier to understand concepts like exp/monster or exp/energy. Once these concepts are understood we proceed with the analysis taking in consideration regain.

Experience Tables (Not including regain)

Total Experience: is the experience your team gain every time clear a stage. This experience is distributed by all your monsters in an equal way. Measured direct from the game. The total experience of a stage can be calculated with the following equation:

Total Experience = 15*(L1 + L2 + … + Ln)

whereas;

L1 = level of the first monster of the stage

L2 = level of the second monster of the stage

Ln= level of the third monster of the stage

Example: Faimon Volcano Hell Mode.

Stage 1; There are 4 monsters level 40 each. Total Experience Stage 1 = 15*(L1 + L2 + L3 + L4) = 15*(40 + 40+ 40 + 40) = 2400

Stage 2; There are 4 monsters level 40 each. Total Experience Stage 2 = 15*(L1 + L2 + L3 + L4) = 15*(40 + 40+ 40 + 40) = 2400

Stage 3; There are 4 monsters level 40 each. Total Experience Stage 3 = 15*(L1 + L2 + L3 + L4+L5) = 15*(40 + 40+ 40 + 40 +40) = 3000

Total Experience = 2400 +2400 + 3000 = 7800





Exp / Monster: is the experience each of your monsters gain (assuming all the monster slots are full, 4 in most of the cases) every time you clear a stage. Calculated with the following equation:

Exp/Monster = Total Experience / 4

In Garen Forest and Mt.Siz the equation is different because you can only place 3 monsters:

Exp/Monster = Total Experience / 3

Exp / Energy: is the experience your team gain per unit of energy used every time you clear a stage. This is telling us basically the efficiency or performance of each stage. Calculated with the following equation:

Normal mode: Exp/Energy = Total Experience / 3

Hard mode: Exp/Energy = Total Experience / 4

Hell mode: Exp/Energy = Total Experience / 5

Exp / Energy&Monster: is the experience each of your monsters gain per unit of energy used every time you clear a stage. Calculated with the following equation:

Exp/Energy&Monster = Exp/Energy / 4

In Garen Forest and Mt.Siz the equation is different because you can only place 3 monsters:

Exp/Energy&Monster = Exp/Energy / 3

Note: If you are using one of your friends monsters, that monster will not gain experience and your monster will gain its proportional part.

Example: you clear one of the stages of the Garen Forest in Hell Mode.

Total Experience=4800

Number of Monsters you can use=4

Case 1: you DO NOT use any of your friends monster.

Exp / Monster = 4800 / 4 = 1200

Case 2: you USE any of your friends monster

Exp / Monster = 4800 / 3 = 1600 (Note that we use 3 instead of 4 at the calculation because our friend monster does not gain experience)

See that this technique is a good way of leveling your low level monsters. Normally you clear a stage with one of your monsters at max level (35 or 40, and then 3 more that are fodder). That means you are wasting the experience that your higher level level can’t gain.

Let’s do some maths; you have 50 friends (maximum allowed by the game), and you use their 50 monsters every day. If for every time you clear a stage you get 1200 experience extra (that is the amount of experience you will waste using your high level monster), that means 1200 x 50 = 60000 extra experience every day. This is approximately equivalent of leveling a monster from level 1 to level 23.

Regain (Energy back)

Regain is the energy you receive back every time you clear a stage. We have calculated the average regain for every stage clearing 100 times each stage on each of the different difficult modes. (Thank you to toro_rosso for providing experimental data).

Average Energy Back / Run (Regain) for Normal mode = 0.8

Average Energy Back / Run (Regain) for Hard mode = 0.9

Average Energy Back / Run (Regain) for Hell mode = 1.0

To calculate the energy/run including regain we use we use the following equation:

Energy/Run(Including Regain)=Energy/Run – Average Energy/Run(Regain)

In the tables below we have it calculated.

Experience Tables (Including regain)

Exp / Energy (Including regain): is the experience your team gain per unit of energy used every time you clear a stage (including regain). This is telling us basically the efficiency or performance of each stage. Calculated with the following equation:

Normal mode: Exp/Energy = Total Experience / 2.2

Hard mode: Exp/Energy = Total Experience / 3.1

Hell mode: Exp/Energy = Total Experience / 4.0

Exp / Energy&Monster (Including regain): is the experience each of your monsters gain per unit of energy used every time you clear a stage. Calculated with the following equation:

Exp/Energy&Monster(Including regain) = Exp/Energy(Including regain)/ 4

In Garen Forest and Mt.Siz the equation is different because you can only place 3 monsters:

Exp/Energy&Monster(Including regain) = Exp/Energy(Including regain) / 3

Experience Charts

In the following charts we show a comparison between all the areas along the different modes. We created them to allow the gamer to have a clear idea about what areas and modes are more profitable for leveling monsters.

If you don’t know what area fit best in your profile, we suggest you to start with the most profitable area that you have unlocked (you can check the most profitable areas in the charts below). Most likely you will not complete it. Don’t worry, you just need to try with the second more profitable area that you have unlocked. Continue this procedure as many times as you need until you find an area in which you feel comfortable with and start leveling there. If you have 2 different areas with the same profits, we suggest you leveling in the areas with Hell mode because the drops are better and you will obtain more mana.

In the following charts we compare the differences between considering regain and not. It is easy to see that the differences are notable (in some cases the differences reach 20% of the total experience).

Example: Faimon Hell Mode.

Exp/Energy & Monster (Not including regain) = 390

Exp/Energy & Monster (Including regain) = 488

% Variation = (488 – 390) *100 / 488 = 20 %

We can see that 20% of difference is very significant.

The following charts show on a more visual way the experience per energy and monster including regain and include the same data than the charts above.

Now we ask us the following;

Why regain is important?

Taking in consideration regain is important because is changing the farming experience prioritization areas.

Example: We compare two different areas and their respective performances. Faimon Vocano Normal and Kabir Ruins Hell

Faimon Volcano Normal; Exp / Energy & Monster (not including regain) = 260

Kabir Ruins Hell; Exp / Energy & Monster (not including regain) = 270

If we DO NOT include regain, the theory tell us that is better to farm in Kabir Ruins Hell mode.

Faimon Volcano Normal; Exp / Energy & Monster (including regain) = 355

Kabir Ruins Hell; Exp / Energy & Monster (including regain) = 338

But, if we DO include regain, the calculations tell us that is better to farm in Faimon Volcano Normal mode.

Comparison between regain and no regain

The following graph shows the comparison between considering regain and not. We can see that the improvement is notable.

The intersection points between regain and no regain are the areas in which after assuming regain we can have an improvement of farming in Normal and Hard mode rather than Hell.





Future work

There are many things that have not been covered in this guide and show us the path to follow from now onwards. These are:

Consider Rainbowmons . A Rainbowmon can be interpreted as 35.000 exp . But for the calculations, we need to perform more tests about drop rating of Rainbowmon in different stages.

Stage drop (mana, monsters, runes) . When farming, not only is important experience. Some stages drop more 3 stars monsters than others and this can be take into account for future research.

Right now Beathem is performing a detailed analysis about Faimon stages in order to provide a more accurate guide.

Acknowledgements

All the feedback received from the people from Reddit, the good and the bad critics, both helped.