Originally Posted by Darendor Originally Posted by

I had put in a few plus signs where there needed to be minus signs, thus POKING at memory locations above where I had copied the character set.



The issue now is to define every possible door/wall/secret door location for each square. It transloads Kylearan's Tower when I tell it where to grab the disk info from and so when it displays doors/walls that aren't decoded from the Wine Cellar I have to poke the character representing it so it displays it properly.



My head hurts.