BobbySapphire gave you his take on Saturday Lists and now it is time to take a gander at what went down on Sunday at High Noon!! Saturday Lists Write Up Link. Sundays in Denver will never be the same with out:

Sunday Standard

I’ve been pretty quiet for the most part as of recent and I’ve loved Snoke Watto FOST since they showed us Watto. The deck seemed pretty strong before they showed us Entourage and then it blew my mind that they could even print that the way it was. Well we’re now seeing the start of the fallout from that. Rainbow Snoke doesn’t quit, especially when he gets new toys and an almost untouchable die to Snoke resources on.

My mind is blown that we don’t see ID10 in the Dark Counsel slot, but I’ll assume that people were just short on the upgrade I guess or for some ungodly reason, playing about the new EMP which hits vehicle or droid. Mind Extraction tech for specific matchups, an Entangle, and double Best Defense are the things that really stand out to me. Will we see the meta shift to try to find an answer to both this and Palp Wat decks??? It seems likely that aggro is the key which is actually what he had to play against in the last round to get his World’s seat.

Phasma Aggro seems to be split between First Order Stormtrooper + Advanced Training or Sentinel Messenger + Retribution. We see some interesting usage of resources here with some big ticket items in that of Megablaster Troopers AND Vader’s Fist, as well as Beguile on the back end as removal. Outside of those and Imperial Officer, the deck seems to try to run very cheap with 12 0-cost events and 10 cards that cost 1 with tech team trying to help support the expenditures on additional dice. I’m quite curious as to how most of the games played out, but unfortunately there were some technical issues and there was no stream on Sunday (from what I was told). Unfortunate!

There are a lot of different options available in today’s Standard format, but trying to outramp Snoke, out combo Palp’s Force Storm, or out aggro Phasma seems like the format will be a bit choked for a while. There are some mill decks on the horizon that have already seen play and need tweaking, so those will likely make their way into the fold soon enough. As things have started to shake out, the format doesn’t look so enthralling, but it could be worse… it could be infinite with the overwhelming dominance of Mill … or maybe infinite isn’t that bad???

Sunday Trilogy Infinite

Sunday’s Trilogy event was replaced by Infinite on the calendar a while back, seemingly due to lack of love for it. Infinite saw a ton of participants in the earlier GQ(s), but has since fallen off after realized that Yoda Leia2 is even crazier with Resistance Ring and No Answer to fight off. If you recall what was found to be the answer to that deck at the end of last format, then you won’t be surprised at what took down the World’s seat during this Infinite GQ.

Artificery’s very own Dass took it down in Round 5 to be the only undefeated (only 30 players which i’ll get to shortly) and he did it with Snoke Tarkin. Being able to jam in tons of Indirect is the modus operandi for the deck and it does it amazingly well on the back of cheap dice, butt loads of focus, and the ability to Snoke for Resources, Damage, or dumping almost an entire hands worth of cards. You’ll notice that Vader’s Fist got some help on the high end by Megablaster Troopers which shouldn’t be surprising after we’ve seing the work that the pair do in Standard. A plethora of 1-of options in the removal slots give a lot of freedom as well as keep the opponent guessing as to what you have and we see Rout here as the blowout option when you are pushing out 6+ dice potentially starting from Round 1. Since the battle for the seat took place in Round 5, we’ll be looking at the only undefeated from Round 4 who happens to be his teammate.

Agent of Zion played a similar style of Rainbow 3 wide mill (based on Mantens ABG Patreon List) during Standard on Saturday which he went 5-1 with, but that used Ezra in the blue slot. Here we see an elite Lor San Tekka with a single die Leia2 taking over the eLeia2 + Ezra2 slots. It’s definitely an interesting take on the mill genre and It’s nice to see something new in Infinite. Lor can be very beneficial in mill mirrors because it’s one of the only effects that can essentially “heal” you in the mill match without costing you anything and doing it every round right from the start. The ability also helps against the terror that is No Answer as well as protecting yourself from potential Flames of the Past options of your opponent, which they can still get off using their own discard pile. Matt ended up going 4-2 at the end, but once the World’s seat is off the table, people usually start to split tickets so I don’t count the 6th round for a 4-1 player.

There are a metric shit ton of options available to play in Infinite, but if you can’t keep up with the best and force the game to end in Rounds 3 or 4, then you are likely to not be anywhere in contention, and even if FFG decided to slice points of the costs of the old characters and give them fancy new titles, it doesn’t necessarily put them any where near the current power levels of cards today. I think a more aggressive cut would’ve been better because the old abilities and die sides were terrible in comparison to what we’re getting now.

If you are planning to download the Best Coast Pairings app to get the other deck lists, you’ll need to do it today if you want to do it for FREE. The app only let’s you go back 3 days on the free version.

If you really want to see Snoke Watto FOST play, or theories, it is the main deck I’ve been playing and I have a lot of thoughts on it (through our Patreon Tournament Prep Premium Content), so consider reading about our Patreon/ Discord and joining in on the fun if you haven’t already. I sincerely love the community that we’ve built up and it’s like a whole other family at this point.

~HonestlySarcastc

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