It is very important to adapt the damage type you want to inflict to your enemies and the one you can better resist considering the NPC ships you expect to encounter.



The following tables should be helpful in deciding which modules to install in your ship before undocking for a fight.

Note: Percentage of damage inflicted is calculated taking into consideration the type and amount of damage per second (DPS) of each ship and turret used by the faction/corporation weighted on the frequency of its spawn.



Pirate Corporations Angel Cartel



Damage to inflict: Damage to resist: 7% 62% 22% 9% Blood Raiders



Damage to inflict: Damage to resist: 50% 0% 2% 48% Guristas Pirates



Damage to inflict: Damage to resist: 2% 1% 79% 18% Mordu's Legion



Damage to inflict: Damage to resist: 0% 0% 70% 30% Sansha's Nation



Damage to inflict: Damage to resist: 53% 0% 0% 47% Serpentis



Damage to inflict: Damage to resist: 0% 0% 45% 55%

Empire Factions Amarr



Damage to inflict: or or Damage to resist: 47% 4% 7% 42% Caldari



Damage to inflict: or or Damage to resist: 1% 0% 51% 48% Gallente



Damage to inflict: Damage to resist: 1% 0% 60% 39% Minmatar



Damage to inflict: Damage to resist: 12% 50% 31% 7%