What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

4 playable characters, 2 backgrounds



Netplay mode with Ranked challenges, Rooms, Leaderboards, Replay Channels



Combo Recording and Sharing Mode



Character Color Editing Mode



Tutorial Mode



Full Controller support



Interface and Subtitle language support for English, Turkish, Portuguese and Spanish.

7 Characters (One character per month)



Advanced Character Color Editing Mode



Story Mode



A "Real" Arcade Mode



Cool Netplay modes(based on feedback)



Advanced Tutorial Mode



More supported languages

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We wanted everyone to enjoy slashers and contribute slashers' development. In order to make a fighting game balanced and fun, a lot of feedback from the players are required. Since a lot of aspects of the game needs fine tuning llike game balance, inputs, netcode and animations, we need time to implement all the cool ideas without awaiting the game's release date. In this regard, we are open to any suggestions and cool ideas! slashers is a competetive game and we would like to grow a community while we're building it.”“We plan to finish all the release features of the game till the beginning of Q2 2018.”“We expect to add more content over the course of Early Access. It's planned to have 11 characters, more stages, more game modes, character assesories, better netcode, balanced and fun gameplay...”“The EA version will have on launch:We plan to have the following features implemented within the next 6 months.“There will be a price change when the EA period ended.”“We're really interested in improving netplay features based on the community's feedback about any deal with any technical problems they encounter. We also develop the balance of the game over a long period of time based on player feedback. When it comes to new features and game modes, we're open to new ideas from our community!”