Sep 28th Edit: I beat the game! Vacation’s over. Two days…short vacation, huh?

The last time I took a vacation was in November of 2016, to play Pokemon Sun. Over the past few months, a lot of people have been urging me to take a vacation. I told them all the same thing: “Now’s not a good time. I need to focus on Osana and Raibaru. Maybe I’ll take a short vacation at the end of September.”

The reason why I was willing to consider taking a short vacation in September is because, this month, a very special game is coming out – a game I’ve been waiting years to play: Code Vein.

This game actually has an very unique development history; it was supposed to be released in September of 2018…but one month before the release date, the game was delayed without explanation. The developers went completely silent, and we didn’t hear anything from them except one tweet on Christmas of 2018. After that, the next time they spoke was May of this year!

Isn’t that weird?! That’s like if I said “Osana will be released in September 2019” and then I completely disappeared from the Internet, made one tweet on Christmas, and didn’t re-appear until May of 2020. You’d be completely confused, right?! Well, that’s exactly what happened with Code Vein!

During those 8 months when we had almost no proof that Code Vein was still in development, many people gave up hope and assumed that Code Vein was cancelled. But today, Code Vein is finally released! This is a big deal to me; this is like Half-Life 3 being released! A game that everyone had given up hope on, actually seeing the light of day; it’s a legendary moment in gaming history! That’s why I’m willing to take a short vacation to simply experience Code Vein.

Want to see a a demonstration of how hyped I am for Code Vein? Here’s an illustration of Ayano dressed as Code Vein character, drawn by Mulberry!

You can find a wallpaper-sized version here!

Because Code Vein is similar to Dark Souls, I’m presuming that it will have the same length as a Dark Souls game; I’m predicting somewhere between 32~46 hours, so I’ll probably be playing it for 3~4 days. (Not a very long vacation, when you think about it.) I’m uploading a new build right now with a bunch of bug fixes, so that you’re not stuck with a buggy version of the game while I’m away.

I feel guilty taking a vacation at a point in time when Osana is at the brink of completion and everyone’s already been waiting so long for her…but I can’t help it; Code Vein’s release is as important to me as a religious event. In case you’re curious about the status of Osana/Raibaru stuff, I’ll give you some details:

I’ve made progress on some of the new content required for Osana to be complete (suitor, Raibaru, new events necessary for getting her expelled from school) but I’ve mostly been focusing on “de-janking”; making her events feel polished, fixing anything that looks buggy or weird, etc. I know it’s not super exciting to hear about, but trust me, it’s going to improve the overall experience a whole lot.

Click “Continue Reading” to hear about everything that is new or different in the new build!

Fixes, Changes, Additions

If you are playing the game with a controller, the controller will now rumble in certain situations! (Currently, the controller will only rumble during attack animations, when you alarm a student, when the counselor slams her desk, during the game over sequence, and during a few key moments in the intro animation. It’ll probably be added to other situations in the future.)

The player now has the option of going into the Settings menu and enabling “Toggle” for running. This means that in order to run, you only have to tap the Shift key once, instead of permanently holding down the Shift key. (To stop running, just tap the Shift key again.)

Changed the nature of the cello case so that it can no longer be used for weird exploits (like blocking students’ paths, or climbing on top of it). As a result, it is possible to clip into the cello case, but this is necessary to fix exploits.

Added a new feature to the mech easter egg. Press the “X” button (or “F” key) to power up the mech’s weapons. This will cause your attacks to destroy parts of the environment.

Fixed bug that would cause a teacher to slide across the ground if they were alerted by an alarming noise while returning a dropped item to its original location.

Fixed bug that would cause Geiju’s subtitles to be incorrect if you spoke to him in his clubroom after he had seen you commit murder on a previous day.

Fixed bug that caused the player to slide backwards when attempting to ask a delinquent or student council member to remove a box cutter from a box.

Phone addicts will no longer use their smartphones while walking through the girls’ locker room wearing a towel.

Fixed bug that caused the gymnasium’s doors to push the player when opening/closing.

Adjusted bathroom stalls that were clipping into walls in the girls’ locker room.

Fixed bug that would sometimes prevent the Miyuki easter egg from triggering.

Yandere-chan’s ears will no longer become dark when she loses her sanity.

Added collision to some objects that previously lacked collision.

Adjusted the texture for Yandere-chan’s “lost sanity” eyes.

Fixed some typos.