Spoiler: branch spoilers (click to show/hide) Spoiler (click to show/hide)

Not far from my entrance, I found an amazing rewirable Demolisher prototype which saw me all the way through to the exit, basically single-handedly annihilating everything we saw with its Ragnarok launcher. With that kind of cover I was able to rebuild:. He even made it into Access with me, but then while chasing down a Watcher straying into a Behemoth's sights and got cored

Spoiler: Score: 30,196 (win) (click to show/hide)

Cogmind - Alpha 12



Name: Kyzrati



---[ ESCAPED! ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (284) 1420

Value Destroyed (15822) 15822

Prototype IDs (15) 300

Alien Tech Recovered (0) 0

Bonus (8154) 8154

TOTAL SCORE: 30196



Cogmind

---------

Core Integrity 1088/1600

Matter 41/300

Energy 280/280

System Corruption 14%

Temperature Cool (0)

Location Surface



Parts

-------

Power (3)

Light Quantum Reactor

Light Quantum Reactor

Propulsion (6)

Myomer Leg

Myomer Leg

Myomer Leg

Myomer Leg

Biometal Leg

Biometal Leg

Utility (12)

Advanced Heat Sink

Advanced Heat Sink

Medium Storage Unit

Large Storage Unit

Advanced Target Analyzer

Advanced Target Analyzer

Improved Core Shielding

Advanced Focal Shield

Weapon (4)

Point Singularity Launcher

Inventory (14)

Myomer Leg

Myomer Leg

Advanced Heat Sink

Phase Gun

Smartbomb Launcher

Force Lance



Peak State

------------

Power

Micro Fission Core

Light Quantum Reactor

Light Quantum Reactor

Propulsion

Myomer Leg

Myomer Leg

Myomer Leg

Biometal Leg

Biometal Leg

Biometal Leg

Utility

Advanced Heat Sink

Advanced Heat Sink

Large Storage Unit

Advanced Targeting Computer

Advanced Targeting Computer

Advanced Targeting Computer

Advanced Targeting Computer

Improved Target Analyzer

Advanced Target Analyzer

Advanced Target Analyzer

Advanced Cloaking Device

Improved Core Shielding

Weapon

Enhanced Quantum Rifle

Heavy Quantum Rifle

Railgun

Heavy Gauss Cannon

Inventory

Light Quantum Reactor

Advanced Heat Sink

Medium Storage Unit

Improved Hacking Suite

Heavy Tesla Rifle

Enhanced Nova Cannon

Heavy Machine Gun

KE Penetrator

Point Singularity Launcher

Force Lance

[Rating: 167]



Favorites

-----------

Power Light Quantum Reactor

Engine Angular Momentum Engine

Power Core Micro Nuclear Core

Reactor Light Quantum Reactor

Propulsion Myomer Leg

Treads Medium Treads

Leg Myomer Leg

Hover Unit Combat Gravmag System

Utility Advanced Targeting Computer

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Improved Hacking Suite

Protection Improved Core Shielding

Weapon KE Penetrator

Energy Gun EM Pulse Gun

Energy Cannon Neutron Cannon

Ballistic Gun KE Penetrator

Ballistic Cannon Heavy Gauss Cannon

Launcher Heavy Shock Bomb Launcher

Piercing Weapon Force Lance



Stats

-------

Bonus Breakdown 8154

Win 3000

Win Speed 5154

Classes Destroyed 20

Worker 17

Builder 8

Tunneler 4

Hauler 9

Recycler 8

Mechanic 2

Operator 3

Watcher 3

Swarmer 35

Saboteur 1

Grunt 77

Brawler 5

Duelist 1

Protector 1

Sentry 31

Demolisher 2

Hunter 29

Programmer 43

Behemoth 1

Assembled 4

NPCs Destroyed 0

Best Kill Streak 17

Combat Bots Only 9

Matter Collected 9201

Salvage Created 15301

Parts Attached 434

Power 51

Propulsion 109

Utility 111

Weapon 163

Parts Lost 145

Power 20

Propulsion 36

Utility 37

Weapon 52

Average Slot Usage (%) 95

Naked Turns 2

Spaces Moved 5469

Fastest Speed (%) 200

Average Speed (%) 95

Slowest Speed (%) 37

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 4

Cave-ins Triggered 0

Heaviest Build 124

Greatest Support 162

Greatest Overweight (x) 14

Average Overweight (x) 0

Largest Inventory 22

Average Capacity 11

Most Carried 16

Average Carried 10

Final Capacity 14

Final Carried 7

Core Damage Taken 2161

Average Core Remaining (%) 84

Depth 11 Exit 100

Depth 10 Exit 95

Depth 9 Exit 96

Depth 8 Exit 97

Depth 7 Exit 87

Depth 6 Exit 100

Depth 5 Exit 93

Depth 4 Exit 95

Depth 3 Exit 96

Depth 2 Exit 6

Depth 1 Exit 68

Volleys Fired 576

Largest 4

Hottest 387

Shots Fired 1841

Gun 1221

Cannon 577

Launcher 43

Special 0

Kinetic 932

Thermal 735

Explosive 37

Electromagnetic 137

Shots Hit Robots 1295

Core Hits 615

Critical Hits 147

Kills 52

Parts Destroyed 68

Overload Shots 1

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 53

Impact 0

Slashing 0

Piercing 53

Damage Inflicted 44272

Projectiles 35073

Explosions 8059

Melee 1091

Ramming 49

Kinetic 15980

Thermal 16875

Explosive 7656

Electromagnetic 2621

Impact 0

Slashing 0

Piercing 1091

Overflow Damage 322

Projectiles 40

Explosions 163

Melee 119

Self-Inflicted Damage 587

Shots 11

Rammed 4

Highest Temperature 470

Average Temperature 111

Received Heat Transfer 2633

Shutdowns 4

Energy Bleed 1

Interference 3

Matter Decay 2

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 39

Average Corruption 15

Message Errors 59

Matter Fused 60

Heat Flow Error 19

Energy Discharge 16

Parts Rejected 21

Data loss (map) 0

Data loss (database) 46

Misfires 14

Misdirections 46

Targeting Errors 196

Weapon Failures 45

Depth 10 End 2

Depth 8 End 2

Depth 7 End 3

Depth 5 End 5

Depth 3 End 10

Depth 2 End 39

Depth 1 End 14

Haulers Intercepted 9

Robots Corrupted 5

Parts Fried 17

Robots Melted 0

Parts Melted 35

Heat Transferred 18133

Parts Self-Destructed 0

Prevented 0

Power Chain Reactions 2

Tactical Retreats 14

Communications Jammed 583

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 8

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 9

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 2

Traps Extracted 0

Installed 0

Triggered 2

Machines Disabled 31

Data Cores Recovered 2

Used 1

Machines Hacked 26

Terminals 23

Fabricators 0

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 2

Total Hacks 73

Successful 31

Failed 42

Catastrophic 13

Database Lockouts 0

Manual 43

Unauthorized 28

Terminals 66

Fabricators 0

Repair Stations 0

Recycling Units 2

Scanalyzers 0

Garrison Access 5

Terminal Hacks 14

Prototype ID Bank 1

Level Access Points 3

Emergency Access Points 2

Alert Level 2

Locate Traps 1

Registered Prototypes 1

Zone Layout 4

Hacking Detections 25

Full Trace Events 3

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 13

Terminals 13

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 4

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 1

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 10

Largest Group 6

Highest-Rated Group 228

Highest-Rated Ally 79

Total Orders 17

STAY 3

GOTO 8

FOLLOW 2

COLLECT 4

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 17

Total Damage 3496

Kills 16

Allies Corrupted 1

Allies Melted 0

Peak Influence 1443

Average Influence 423

Final Influence 1278

Maximum Alert Level 4

Low Security (%) 36

Level 1 14

Level 2 31

Level 3 9

Level 4 7

Level 5 0

Squads Dispatched 58

Investigation 10

Extermination 13

Reinforcement 16

Assault 11

Garrison 8

Intercept 0

Derelict Logs Recovered 0

Exploration Rate (%) 19

Regions Visited 12

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 7540

Turns Passed 9699

Depth 11 56

Depth 10 621

Depth 9 304

Depth 8 292

Depth 7 454

Depth 6 808

Depth 5 933

Depth 4 387

Depth 3 556

Depth 2 2955

Depth 1 2333

Scrapyard 56

Materials 1217

Factory 2582

Research 3145

Access 2333

Testing 366



Prototype IDs

---------------

F-cell Engine

Improved Flight Unit

Improved Fusion Compressor

Improved Medium Laser

Heavy Particle Gun

Precision Beam Rifle

Advanced Beam Rifle

Advanced Plasma Rifle

Heavy Quantum Rifle

Heavy Tesla Rifle

Improved Assault Rifle

Precision Assault Rifle

Point Singularity Launcher



Fabricated

------------

Nothing



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 2 exits: *Mat / [*Min])

-9/Materials (discovered 2 exits: *Mat / [*Min])

-8/Materials

-7/Factory

-6/Factory

-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])

-4/Factory

-3/Research (discovered 3 exits: *Res x3)

-2/Research

-2/Testing

-1/Access

Surface



Game

------

Seed: Terra Incognita

^Manual?: 1

Play Time: 250 min

Sessions: 3

Mod: N/A

Game No.: 7

Lore%: 7

Gallery%: 30

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 2

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In



So, I guess I did exactly the opposite of what the seed is about, given that I took a direct shot straight for the surface (and made it). Was a really fun run, though!I streamed the whole thing, and saved these videos permanently to Twitch as highlights. You can watch part 1 here , and part 2 here I was trying to focus on a thermal combat build for the new heat transfer mechanic, and ended up spending a good chunk of the game doing that and crushing all opposition, even switching to a hover build for the first time after taking out a pair of Demolishers. Still rocking that hover build in -4:Then came a fateful corridor in -2/Research where I fought Hunter after Hunter and Programmer after Programmer, surviving the last group by sprinting across a room and grabbing a Force Lance to skewer them all.As you can see, after rebuilding from all the rubble from that encounter my "combat" build was a little weird, with tons of processors and not much else.(I was also short on storage for a good floor or so.)I later carried that trusty lance almost to the surface--too important as backup to let it goI searched all over the place and almost succumbed to attrition--that layout was crazy--but with only 100 core remaining found an exit behind a Sentry.And that turned out to be the only branch I took the whole run. Found myself in Testing with no core... BUTAccess was not much trouble (alert overnerfed in Alpha 12...), which is good because my build was pretty crappy by that time:(Well, I say crappy, but that was a heck of a lot of targeting--it was actually 5x Adv. at its peak, something I've never done before, all those stacking processors just sort of... happened. I normally wouldn't use more than 2-3, but I admit it was nice to be able to not even care about movement and other factors that affect targetin--everything was just getting hit) But seriously, if the alert level weren't so lenient this time I probably wouldn't have survived those issues in -2. According to the stats I only made it to 7% Alert 4 despite all the chaos.Great run overall!