Watercolour Look

For the watercolor finish, I use some Photoshop dynamic brushes that have helped me a lot to achieve the final look and are quite easy to use offering a very believable finish. After making the UV, I paint them the way I think they should look when placed on the model. Painting with this type of brushes is more laborious because you don’t have full control as color spreads and mixes with adjacent colors, but it also gives your piece some touches that separate it from the original image and make it look more personal.

Using the Style in the Game Production

A lot of people have asked me to take this style into video games and I am willing to try it but, personally, I think that the freedom video games offer would break the essence of the style. I usually choose the images from the artists I admire for their amazing sense of composition and the way they manage colors and shapes (all credit to the authors of the original illustrations, I don’t use these projects with a profit intention).

Nevertheless, it would be quite simple to take this style into a video game. The only two phases I would have to modify in my workflow would be the creation of the poses (the characters should be created in a T-position so they can be animated later) and the retopology (edge flows should be taken into account so the image is deformed in the right way when animating it). I really hope I can use this style on a project any time soon.

Lighting

I usually try not to work on the lighting as I love renderings without it where all the information can be found on the diffuse map. That style has always caught my attention and is the one I have been focusing on for the last years. I don’t have a lot of time at the moment to work on this kind of projects because of my job but, ironically, spending one year on developing personal projects and enriching my reel while I was looking for a job was the reason of me having a job right now.