Constructed Guardian

Medium construct, true neutral

Armor Class: 12 + your Wisdom modifier (not including shield)

Hit Points: Varies (your Cleric level x 5)

Speed: 20 ft.

STR DEX CON INT WIS CHA

12,12,12,8,8,3

Skills: Athletics (X + your proficiency modifier)

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine

Damage Immunities: poison, psychic

Condition Immunities: charmed, frightened, poisoned, stunned, unconscious

Senses darkvision 60 ft., passive Perception 9

Languages: Understands but does not speak languages you know. Has a telepathic link with you that you can use to communicate with it at any distance as long as you’re on the same plane as the Guardian.

Feats:

Bodyguard: While the Guardian is adjacent to a creature that’s the target of an attack you may have it spend its reaction to switch places with that creature before that attack is rolled. If it does, it becomes the target of that attack instead if it’s a legal target.

Summoned Servant:

Has its own initiative and turn. If has an initiative bonus of 0.

Disappears when reduced to 0 or fewer hit points.

Is friendly to you and your companions.

Will defend itself from hostile creatures but otherwise takes no actions if you don’t give it any orders.

Actions:

Standard Attack: May make attacks with any weapons it has equipped.

Unarmed Attack: Proficient melee attack using strength deals 1d6+Strength Modifier bludgeoning damage.