Quote "Natural and Panoramic Virtual Reality," is the best phrase I can come up with that summarises the InfinitEye’s capabilities. If using the Oculus Rift is like opening the sunroof on a virtual world, the InfinitEye takes the roof clean off—at least if you base your opinion solely on horizontal FOV. But the new HMD also offers 1280×800 per eye in comparison the current Oculus Rift Dev Kit’s 640×800 (and only slightly fewer pixels per eye than the Oculus Rift HD prototype), the benefits of which should be obvious. What’s been more controversial is the use of Fresnel lenses to achieve the astronomical FOV. Rejected by some as problematic, the debate on whether they offer a viable alternative to Oculus Rift style aspheric lenses is complex, and we’ll be covering this in a forthcoming technical exploration including answers to your questions.

Quote Note: All demo’s ran on Linux using an nVidia GTX660 GPU.

Article taken from GamingOnLinux.com.

Paul James from Road To VR travelled to Toulouse, France to meet with the developers behind the in-development head mounted display (HMD) known as the InfinitEye.In a lengthy two part article, Paul outlines some of the history of InfinitEye's three person development team and then in the second part goes on to talk about his experiences with the tech demos he had some hands on time with.Paul also touches on some of the InfinitEye's current shortcomings, but most of these are things that the developers have already addressed, or have plans for ovecoming. Whilst the InfinitEye is certainly farther away from hitting shelves than the Oculus Rift at this point, it shows at least as much promise and it will be interesting to see how consumer VR evolves with multiple players trying different approaches.The best part? At the top of the second part of the article is this notice: