Real-Time Ray Tracing is the biggest leap in computer graphics in years, bringing realistic lighting, shadows and effects to games, enhancing image quality, gameplay and immersion. At this year’s Game Developer’s Conference, ray tracing was everywhere: Unreal and Unity announced and released engine integrations, developers presented and attended ray tracing panels in droves, and studios demonstrated their latest ray-traced game builds, whilst also sharing insights on how ray tracing can also assist with game development.

Powering all of these experiences and games were GeForce RTX GPUs, which include RT Cores - dedicated hardware designed to deliver the performance needed to run high-fidelity real-time ray traced experiences at high resolutions. September 1st, 2020 Update: We have now unveiled GeForce RTX 30 Series GPUs, with 2nd Generation RT Cores and a raft of other enhancements, that can improve performance by up to 2x. Learn more about the hardware and new RTX games here.



Since the release of our GeForce RTX GPUs we’ve continued to optimize and enhance ray tracing, and have helped developers further improve ray tracing performance in their games. Combined, these efforts have not only accelerated ray tracing performance for all GeForce RTX gamers, but have now also made it possible for gamers with GeForce GTX 1060 6GB and higher GPUs to test drive basic DirectX Raytracing (DXR) effects via a new Game Ready Driver.