Potions, Poisons, & Puns

Potion of Hirsute Pectorals

This potion is contained within an ancient-looking brown glass bottle. The liquid appears to have the viscosity of molasses, yet pours like water. It smells like aged feces and tastes no better.

When this potion is imbibed, the drinker must make a DC 15 Constitution save or immediately vomit it back up, gaining no benefits and becoming Poisoned.

If the drinker succeeds on the Constitution save, they gain 2 points distrubuted as they choose between their Strength and Constitution scores. Their maximum for these scores increases by however many points they assign.

The effects of the Potion of Hirsute Pectorals, good or ill, last for one hour before fading.

Hash of Hiraeth

This concoction is a semiliquid emulsion, tinged minty green in color. Accounts differ regarding its flavor and scent, but all have in common a sense of wistfulness and nostalgia for older, safer places.

Ten seconds after imbibing the Hash of Hiraeth, the imbiber, any creatures touching them, and any creatures touching those creatures are teleported somewhere in the Material Plane. The destination is somewhere the imbiber remembers fondly, and preference is given to places known to be a safe haven for those transported. If no such place exists on the Material Plane, the Hash has no effect.

Potion of Potence

This drink is a brilliant purple liquid that fizzes and bubbles impressively when shaken and goes down smooth as water. It tastes like a caramel apple and smells like ozone.

Immediately upon imbibing the Potion of Potence, the drinker feels a surge of energy. Any damage from spells cast by the drinker deal an extra 1d4 Force damage.

After casting 1d4+1 spells, the feeling of energy fades from the drinker, replaced with an overwhelming sensation of impending doom. Spells cast while under this effect still deal extra damage, but every spell cast under the effects of this potion deals 1d4 Necrotic damage to the drinker.

The effects of the Potion of Potence fade after a short or long rest.

Vermillion Venom

This bright crimson beverage looks, smells, and tastes like a normal Potion of Superior Healing. However, a streak of odd black sediment swirls within...

Upon imbibing, the drinker gains 8d4 + 8 temporary hit points, which last for up to an hour. When these temporary hit points are depleted or fade, the victim must make a DC 18 Constitution save or immediately take 8d4 + 8 Necrotic damage.

The effects of a Detect Magic spell mark this potion as being positively saturated with necromantic energy. It cannot be purified, only destroyed.