The Housecarl

Serving a Jarl is not for the faint of heart or weak of arm but the rewards can be many and lasting. The Housecarl specializes in group tactics and raiding.

Pack Tactics

Beginning when you choose this Archetype at 3rd level You have advantage on attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sea Raider

When you choose thie archetype at 3rd level you gain proficiency in water vehicles.

Enthusiastic Looter

At 7th level you become eager to get first pick of the loot. For 5 minutes after a combat encounter You have advantage on Int (Investigation) or Wis (Perception) checks to find treasure or loot bodies.

Shield Breaker

At 10th level you learn how to break through your enemy's defenses. When you succeed on an attack roll you can forgo doing damage and instead lower the target's AC by 2 until the start of your next turn. A creature can only be under this effect once per turn.

Viking Taunt

At 15th level you learn how to get under your enemy's skin. As an action you can call out a number of creatures equal to your strength or dexterity modifier (player's choice) you can see within 60 feet forcing them to make a charisma saving throw against a DC equal to 8 plus your charisma modifier plus your proficiency bonus. For each creature that fails roll a d6 and that creature suffers one of the following effects for one minute. The target can make another saving throw at the end of each of its turns to end the effect early. A creature is immune if it cannot see or hear you.

Roll Effect 1 Target has disadvantage on attack rolls against everyone but the one that taunted it 2 Target has disadvantage on dexterity saving throws 3 Target cannot take reactions 4 Target's speed is reduced by half 5 Target has disadvantage on strength checks against being grappled 6 Target is frightened of the one who taunted it

Jarl's Chosen

At 18th level You have proven that you are first among raiders. You can add your proficiency bonus to damage rolls along with your ability modifier.