Another huge update as we merge all the Legends features into Warriors of the North. We have migrated all the legends alternate starts over and we’re now at 20 starts. Most of the work this update was on getting everything working, but we did make some changes as well:



DLC Starts

All of the default starts change in some way by being in legends, they all get veteran perk points, larger party sizes as well as all the new camping, weapons and enemies. Here are some of the bigger changes:





Beast Hunters

Beast Hunters gain 13 new 'Favoured Enemy' perks, allowing them to specialise in hunting specific enemies.

Will now find more beast hunters to hire in large cities.

Trophy trait effects drop rate of runestones

Militia

Milita can scale to 27, but the game now treats them as 20% weaker than they are, so they can outnumber opponents using weak classes.

A number of their units have weapon perks including farmhands, poachers, thieves, fishermen, minstrel, butcher and shepherd.

Cultists

Cultists and Flagellants gain Scourging and Flesh Mortification perks for the new cat 'o nine tails weapon

Vala and donkeys are ok with cultist events so you can take on these recruits without them leaving after the sacrifices start

Increased chance of finding cultists

Poachers

Hunters, Bowyers, Fletchers and female nobles gain Lookout, Sprint, Ballistics, Close Combat archer, Double Strike. Lose Battleforged, Brawny, Colossus, Flail, Mace and Hammer specialisations

Poachers gain Lookout, Sprint, Debilitate and Double Strike in addition to their shortbow skills. Loses Battleforged, Brawny, Colossus, Flail, Mace and Hammer specialisations

Raiders

They have an increased chance of finding raiders, barbarians and thieves for hire. With a small chance of finding killers and assassins.

Barbarians gain: Devastating Strikes, Debilitate, Second Wind, Last Stand and Battle Flow. They lose Student, Gifted, Fortified Mind, Bow and Crossbow Specialisations

Raiders have a hard time attracting recruits, non-outlaws costs 50% more. Outlaws cost 10% less and have a 50% chance of gaining a trait.

Outlaw backgrounds are: assassin, barbarian, berserker, brawler, cultist, deserter, disowned noble, female disowned noble, pickpocket, gambler, graverobber, killer on the run, cannibal, necromancer, pimp, poacher, raider, thief, vagabond, wildman

Deserters

Deserters, Sellswords and Retired Soldier: Gains Second wind, Sundering strikes, Composure and Steadfast, they Lose student, gifted, fortified mind and dagger specialist.

Legends starts

Berserker

Berserker has an off-putting effect on all but the lowborn or outlaws, making them cost 10% more, towns also treat him warily.

His brutality inspires combat backgrounds and outlaws, making them cost 10% less.

Has an increased chance of finding barbarians for hire in small towns

Each recruit gains Berserk on hire

Crusader

Crusader will not hire outlaws, but pious recruits will be more numerous, happy to join his cause and 10% cheaper.

Crusader gains favoured enemy perks for: zombie, skeleton, ghoul vampire

Each recruit gains Fortified Mind on hire

Pious recruits are: adventurous noble, apprentice, eunuch, troubadour, flagellant, hedge knight, historian, blacksmith, inventor, ironmonger, nun, shieldmaiden, squire, minstrel, monk, orc slayer, retired soldier, shepherd, swordmaster and witch hunter

Noble

Hiring nobles and military backgrounds costs 10% less, everyone else costs 10% more.

Able to hire more of his starting retinue

Each recruit gains Bas N belts on hire

Ranger

gains favoured enemy perks for: spider, direwolf, goblin, ork, unhold

Ranger life is not for everyone, some love it though. People who want to join the rangers will cost 10% less, others demand 25% more.

Increased chance of finding poachers and hunters in small towns, with a 1/1000 chance of finding a ranger for hire.

Ranger recruits are: apprentice, assassin, beast hunter, bowyer, adventurous female noble, fletcher, disowned female noble, houndmaster, hunter, blacksmith, herbalist, inventor, taxidermist, lumberjack, orc slayer, poacher, retired soldier, swordmaster, witch hunter.

Sisterhood

Led by a Vala, two shieldmaidens, a noblewoman, fletcher and pickpocket.

Can only hire women, will find more female recruits.

Each recruit gains the ‘Hold out’ perk on hire

Seer

Educated or bright recruits cost 10% less, uneducated or dumb recruits cost 10% more

Seer gains favoured enemy perk for hexen

Student is applied to all recruits on hire

Educated backgrounds are: Apprentice, bastard, eunuch, historian, inventor, nun, male and female nobles, monk, squire, witch hunter

Warlock

Begins with undead followers, resurrects his followers as undead

Warlock makes pious recruits deeply uncomfortable, with 33% becoming superstitious. Outlaw recruits enjoy the warlock carnage, but it leads 33% to develop paranoia.

Increased chance of finding graverobbers in big towns.

Warlock is ok with human sacrifices, incase you decide to hire some cultists.

Trader

Trading caravan has increased chance of finding donkeys, peddlers and caravan hands,

Barter skill is roughly one tenth of previous value to align with DLC trader start

Reduced base barter impact and xp on delivery quests, also reduced difficulty of events during the delivery

Beggar

Beggar will make all new hires sick and unhappy.

Other changes: