Citizens! Here is CmdrCruisinTom’s blog from the PAX East event tonight.

One of our new staff members, CCT, was at the PAX East FPS demo and was able to write notes on the presentation.

Notes

6:21 finally settled in on the balcony, awaiting start of the event Can see the battle arena being loaded up on PC’s in front of the stage! Side note, great dj. spot on transitions

6:41 CIG being CIG, late as usual :)

7:20 IT BEGINS

1.1 now on the PTU!

Now called “Star Citizen 1.1”.

Multiplayer freeflight! Because we wanted it!

Gimbal Mount changes Optional attachments now available for most gun mounts, size 2 or above Size 2 gimbals can only have size 1 guns

Trying out the balance, see how it works

Electronic Access

Place to spend REC

Bought out by Origin Systems (lol)

Rentals last 7 days

Adds progression to AC and FPS All through the “EA Store”

Old Damage Tech: Had different damage states at certain percentage of damage All needed LODs, 250+ meshes for each ship! So much geometry, slows down performance

New Damage Tech: Procedurally measure where the damage is hit and what type Deformation, thickness, temperature, burn No longer needs predefined states Video Each piece of the ship breaks up in different areas depending on where its hit A LOT more debris Energy weapons cause melting of hull, metal becomes white hot Each hit is visible on the hull with burns and dents Write your name on some one elses ship, the ultimate tea bag!

Retaliator is Hangar Ready! Video fly bys Absolutely gorgeous, lots of sleek edges Large missiles in the bottom bay Utilitarian interior, very streamlined and efficient Showing off the interior as it takes damage Hull shakes, sparks fly, metal warps Two docking ports Techniques used to build the Tali will be used on reworks of other ships (ie Connie, Freelancer) Will be in 1.1!

Star Citizen enters ground war Animation update Wanted to redo skeleton rig of base character, give it muscular system, lots of scans Hoping to release FPS here at PAX, animation quality needs love Just a few weeks! Rifle and pistol draws are more realistic Authentic reload animations from military advisor Differences between now and PAX Australia MUCH more detail, gun in a better position Animations smooth and realistic Walking and running much more lifelike Provocative stretching to show off the muscular system Cover system Sliding into cover Hit/death reactions, crouch and prone movement all getting high fidelity GOALS Want to compliment the realistic space gameplay with realistic FPS Combination of fun and realism More finesse coming for zero g movement Preventing from releasing right now

