Controls Gene mutation probability 0% 1% 5% 10% 25% 50% 75% 100%

Gene mutation amount 0% 1% 5% 10% 25% 50% 75% 100%

Champions to copy

Motor noise 0% 1% 2% 3% 4% 5% 10%

Round length Very short Short Regular Long Looooong

Animation quality none 10 fps 30 fps 60 fps

Simulation speed Pause 30 60 120 1000



Lower the animation quality and simulation speed to save some CPU.



Zero frames per second and high simulation speed will give you the fastest results, but processor usage will go up as well.

About

What the hell is this?

Who comes up with these names?

How is the score calculated?

Can I give you riches and wealth?

Who made this?

It looks broken on my browser!

I'm a Computer Science snob and your approach to genetic algorithms is flawed.

I hate boxy humanoids, can I have misshapen cars instead?

This observational pastime hopes to evolve walking creatures through genetic algorithms.The names are generated based on each creature's genome. Since the genetic algorithm tends to produce creatures with similar genes, two creatures with similar names will have similar traits.Sometimes two creatures can have the same name by coincidence, as there are nearly infinite genome possibilities and limited numbers of letters in each name. Much like two people in real life with the same name, that doesn't mean they will behave the same.Apologies in advance for any dirty words spelled by accident. Bad genome. :)In order to promote upright walking, each creature receives points based on how high the head is in relation to its feet, and how much it advances while upright. Bonus points are given for each proper step forward.Yes, but I'll use them to buy coffee.This exercise in pointless science is brought to you by rednuht.org (which is really just one guy).Physics engine brought to you by the amazing Erin Catto , I'm using the very nice JS port by Paril Additional code by Leif Johnson.Your browser broke my toy! Make it pay!But it's fun, ain't it? :)