2019-09-04 10:12:37 +0200 2019-09-04 10:11:53 +0200 History 2019-08-28 17:25:56 +0200 --noglfinish 2019-08-16 14:46:28 +0200 Compilation fixes 2019-08-15 15:09:19 +0200 2019-08-15 15:08:17 +0200 Atlas of Creation could crash the game if multiple commanders were selected 2019-08-14 23:59:39 +0200 2019-08-14 23:58:59 +0200 History 2019-08-14 19:25:58 +0200 Version 4.34 2019-08-14 19:18:13 +0200 Only print Head Lost if hit by slash weapon 2019-08-14 19:12:28 +0200 Hits severed enough to remove head were not fatal enough. 2019-08-14 15:11:51 +0200 Bug fixes from Dominions 5: Mirror image no longer negated by poison, blood vengeance and similar Teleporting units can now cross Sea of Ice Spies can no longer infiltrate own capital when it is besieged AI will now longer send mercs to the arena Make sure not too many render commands get buffered up Seduction could result in incorrect message when no commander was found Fix for Siren's lure message Improved modding error messages Automatic site searching no longer targets captured capitals event fixes 2018-10-10 15:19:34 +0200 Version 4.33 2018-10-10 13:35:23 +0200 Nycklar Discarded random gods were not purged properly Losing head is now always fatal for shapeshifters too Immortals now also get a death cry when they die Unique commander summons now get their orders cleared after being resummoned Scrollbar position saved while browsing saved pretenders Goto province was missing on some assassination messages Dome of Corruption is now somewhat less horrible to live under Spell AI could cast movement buffs on immobile units Blood spells requiring blood slaves cannot be cast under water Event fixes Typos and stat fixes 2018-10-10 10:19:38 +0200 Battle inconsistency between Linux & Windows fixed 2018-06-01 15:32:25 +0200 Bug with same start position fixed 2018-05-26 10:12:24 +0200 Battle inconsistency fix 2018-04-24 14:03:17 +0200 Compilation fixes 2018-04-24 12:48:45 +0200 Version 4.32 2018-04-24 12:09:13 +0200 Error message when having too many underwater nations for the chosen map Event fixes Temple destroyed when losing province in random event Constructs can no longer use enemy owned labs to heal (sieging, sneaking) Show poison damage in spell info Can press 'x' to repeat last scripted single round order Memory leak fix for mods Modding: #supply for sites now accepts larger values 2018-02-10 13:57:46 +0100 Prot 0 units were never targeted by combustion 2017-12-21 12:21:08 +0100 God vessel non-wishable 2017-12-21 12:00:23 +0100 Mod item sprites were to downloaded from network server Random gods were not purged properly New tip 2017-12-13 11:10:50 +0100 Modding magic items could cause a spell to be named "end" 2017-11-23 11:16:02 +0100 Fixed bug with pretender residue from game creation Event uniqueness not initialized properly Fixed compilation warnings 2017-10-19 18:14:42 +0200 Disable multiai by default on Linux Fix for blind & eye loss stat info 2017-10-07 16:13:59 +0200 Added X11 to makefile 2017-09-10 15:15:15 +0200 Call XInitThreads() on linux to maybe get around AMD fork bug 2017-08-05 20:17:18 +0200 Increased max number of mod images for network 1000 -> 2500 Fix for random maps with too much water 2017-08-05 09:32:30 +0200 2017-08-05 09:31:50 +0200 Wars were not spread properly to disciples with multiai on 2017-07-10 11:52:27 +0200 2017-07-10 11:52:02 +0200 String security fix 2017-06-19 13:44:18 +0200 History updated Comments in makelinuxdist 2017-06-19 09:03:17 +0200 Version 4.31 2017-06-17 12:21:25 +0200 Choose ritual target did not remember old province names Dragon girl is no longer cold blooded 2017-06-15 20:26:30 +0200 Large turn files (>10 MB) could crash the server Stat fix 2017-06-15 14:03:19 +0200 Better bugcheck info 2017-06-12 09:25:56 +0200 Host crash bug fix 2017-06-11 14:47:59 +0200 Couldn't give orders to troops with nation IDs over 200 Typos Stat fixes 2017-06-11 12:18:57 +0200 Battle inconsistency involving Nazca fixed Modding: PD can use montags New frame rate setting (120 fps) 2017-06-10 17:56:21 +0200 Typos Season shapes take effect earlier Clear merc orders when changing ownership Unique commander summoning can use montag Called Horrors are summoned at edge of battlefield Item rules are enforced immediately after polymorph Slave vessels get rid of feeblemind Modding: Polymorph caster ritual effect 2017-06-05 21:47:42 +0200 Sleep before fork, 1 -> 10 ms 2017-06-05 15:55:32 +0200 Fix for battle inconsistency involving reincarnation units 2017-05-20 11:49:30 +0200 Sleep 1 ms before forking each process 2017-04-05 10:44:49 +0200 nowish (monster wish immunity) didn't work Updated history 2017-04-03 18:54:09 +0200 Updated win build script 2017-04-03 17:16:27 +0200 Version 4.30 2017-04-03 13:35:56 +0200 Improved weapon info 2017-04-03 13:22:41 +0200 Potential bug fix 2017-04-02 15:07:28 +0200 Create temporary units in their correct shape 2017-04-02 11:08:11 +0200 Event fix 2017-04-01 09:07:14 +0200 Stat fixes 2017-03-31 16:07:38 +0200 stat fixes 2017-03-31 15:22:33 +0200 2017-03-31 15:22:28 +0200 Metal armor fix 2017-03-30 23:54:51 +0200 Drowning will now trigger immortality and similar effects Autohealer will now result in high pretender cost Execute mods before browsing pretenders New mod commands: #nowish, #addupkeep, #springshape (x4) New mod commands: #almostundead, #almostliving Linux/OSX: Flush gl queue before forking Protection of Geryon immune to forge rebates Stat fixes 2 friendly currents will now cancel each other out Cheat check for non researched rituals & forging Show icon for negative mastersmith ability too nohomlandnames resulted in too much population in Ermor More mobile friendly status page for network games 2017-03-29 09:55:16 +0200 2017-03-29 09:54:58 +0200 Natives are complaining, event fix 2017-03-27 18:41:11 +0200 Set correct home province for far summoned commanders Impassable borders no longer counted for start locations 2017-03-21 21:43:54 +0100 Bug fix for melee range weapon aiming 2017-03-14 15:58:04 +0100 createdir -> createdir2 2017-02-26 12:54:09 +0100 2017-02-26 12:53:30 +0100 Fix for temp summonings with montags 2017-02-09 10:39:38 +0100 2017-02-09 10:35:56 +0100 Stale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect. 2017-02-09 10:34:59 +0100 Updated history bug fix for rpi in makelinuxdist 2017-02-02 16:10:01 +0100 Updated win project 2017-02-02 15:03:44 +0100 Version 4.29 2017-02-02 14:58:49 +0100 Modding: #guardspirit can use negative values New event modding command: #exactgold New item/monster commands: #airshield, #overcharged New item commands: #heat, #cold New monster commands: #monpresentrec, #ownsmonrec New site commands: #summonlvl2, #summonlvl3, #summonlvl4 Modding: Death power can be negative for growth power 2017-02-02 12:22:18 +0100 AI could construct forts under water even with land nations that shouldn't Blood Vortex incorrectly gave events in non-blood vortex provinces. Transformation can no longer transform to the same creature Event fixes Description fix Stat fixes 2017-01-26 11:34:50 +0100 Potential inconsistency fix Removed false debug log warning 2017-01-18 16:37:55 +0100 Typos & stat fixes Fort repair strength for mindless units was incorrect Increasing PD could result in negtive gold left Modding: req_fornation couldn't be used many times Modding: req_gold didn't work 2017-01-17 23:19:10 +0100 Event modding: req_cave didn't work Start options --mapdirt/col/size didn't work Typo fixed Incorrect value for darkvision shown in stats 2017-01-17 21:49:43 +0100 Blood Slaves are now properly tagged as females Shade Beast size 1 -> 2 Dog size 2 -> 1 2017-01-07 21:15:37 +0100 Added popups in map filter menu 2016-12-31 10:49:57 +0100 Make sure we don't sleep unnecessarily 2016-12-21 16:16:16 +0100 Error checks for write failure to fatherland file Better error handling for missing or corrupted files 2016-12-06 14:39:31 +0100 Always init glext 2016-12-01 11:00:31 +0100 Updated linux build script 2016-11-30 21:22:14 +0100 Version 4.28b 2016-11-30 21:21:16 +0100 Savable sound device setting for OSX as well 2016-11-30 14:50:38 +0100 Version 4.28 2016-11-30 14:48:39 +0100 Modding: new monster commands #homeshape, #foreignshape Modding: new monster/item command #blessfly Modding: Can use #nextspell 0 to remove nextspell 2016-11-30 11:42:48 +0100 Can change battle log details from battle menu Now possible to start dominions even when a mod is missing its name 2016-11-30 10:14:16 +0100 Curse of Stones now affects units when they fly as well Description fixes Stat fixes Don't remove slave/master-vessels from overpopulation A few wishes got improved effects Modding: berserk fix Modding: slothpower now works for monsters too Added a few missing adjustments when viewing strength Army of rats didn't result in the battle fright it was supposed to 2016-11-24 09:17:45 +0100 Added sound settings for OSX 2016-11-24 08:12:22 +0100 portaudio 2016-11-22 20:57:38 +0100 Portaudio support 2016-10-17 15:57:53 +0200 Potential crash during host fix cleanup 2016-10-15 09:53:49 +0200 New mod command #addrandomago Increased netversion 2016-10-05 17:10:55 +0200 Version 4.27 Old save compatibility fixes 2016-10-05 13:32:13 +0200 Spell AI improvements Stat and typo fixes 2016-10-04 17:19:29 +0200 Domes and some other enchantments are not visible in battles Max nation number increased 199 -> 249 Stat fix 2016-10-03 17:42:26 +0200 AI don't cast sea globals when there are too few sea provinces Battle log fix for protective force Communion single target spells didn't affect non commander slaves Description fixes Event fixes Therodos Kourete didn't spawn under ally's control Stream of Life no causes internal damage 2016-10-03 15:17:55 +0200 Faster setting up start positions for games with huge number of players 2016-09-24 12:36:49 +0200 Modding: Increased max number of descriptions with about 2000 Modding: Increased max number of events 4000 -> 5000 Modding: Increased max number of magic abilities with 2000 2016-09-14 11:59:06 +0200 Key update 2016-08-31 12:09:33 +0200 Fix for Bouda Father cost 2016-08-30 11:15:53 +0200 Mod parsing no longer sees e.g. #berserker as #bers 2016-08-29 11:36:09 +0200 Modding: #clearrec also clears all terrain dependent recruitment for a nation Modding: New commands #landrec and #landcom for recruitment in all overwater forts for uw-nations Slothpower didn't work correctly Strength enchantment bonus from some spells now printed in stats 2016-07-21 17:44:59 +0200 Compilation warning fix 2016-07-21 16:14:12 +0200 Version 4.26 2016-07-21 14:53:05 +0200 Transformation & feeblemind/mindless fix Strands of Arcane Power cannot be cast by mindless casters Blind & losteye fix 2016-07-21 12:42:52 +0200 AI improved preaching behavior 2016-07-21 11:18:05 +0200 AI be less willing to do suicidal attacks 2016-07-20 16:22:28 +0200 AI recruitment improvements 2016-07-17 14:00:28 +0200 God & nation popup in global enchantment screen 2016-07-17 12:14:28 +0200 AI learned to cast a few more type of rituals AI improved magic item distribution 2016-07-16 19:31:06 +0200 AI, forge less duplicate items 2016-07-13 20:02:02 +0200 Darkvision from throne bless was counted twice Modding: Multiple same type of event effects didn't work Modding: Removed false warning for #flagland Stat fix 2016-07-13 15:22:56 +0200 Typos Fixed some bonuses when viewing att/def details 2016-07-13 11:41:20 +0200 AI item distribution tweaks 2016-07-12 21:09:02 +0200 Goto province for scout attacked messages Goto province for more ritual messages 2016-07-12 19:55:40 +0200 ctrl+s to view saved orders (army setup screen) 2016-07-12 17:06:59 +0200 Message for fort construction completed 2016-07-12 16:55:47 +0200 Shift transfers 5 gems at a time Keyboard shortcuts f/a/w/e/... to transfer gems to commander Gem transfer box can be closed by Return as well 2016-07-12 16:45:38 +0200 Shift changes PD 5 steps at a time +/- can also be used to change PD 2016-06-28 13:04:38 +0200 AI empowerment tweaks AI forge item choice improvements 2016-06-19 14:52:01 +0200 SpellAI no longer target destruction/rust at units with only natural protection Ice Strike no causes slashing damage 2016-06-12 14:04:41 +0200 AI: Dedicated ritualist Typo and cost fixes 2016-06-09 10:33:28 +0200 Spell check Keep rapsbery pi binary outside dist/ too 2016-06-07 11:01:10 +0200 Removed stdio.h Ys summary 2016-06-07 10:03:12 +0200 Version 4.25 2016-06-06 18:31:11 +0200 Spell check Split Teleport icon into Teleport/Blink 2016-06-05 10:59:08 +0200 Tweaked some recruitment costs 2016-05-29 09:45:57 +0200 Modding nametypes cleared Oceania names 2016-05-28 09:57:49 +0200 Battle cleanup Typo 2016-05-27 21:50:33 +0200 Performance improvement for battles 2016-05-27 21:32:06 +0200 Viewing enormous battles could crash the game Fixed graphical glitches for enormous battles 2016-05-27 16:25:12 +0200 Bronze weapon stat fixes Ermor/Lemuria random gods starts with sloth 3 Ys troop fixes Description fixes Mindless are not affected by feeblemind Mindless cannot get feeblemind/dementia from ordinary means Master ritualist fixes Mind Hunt & Astral Projection cannot be cast by mindless Modded: #twohanded should work now Boar Warrior cost 30 -> 22 Agartha lower cost of many troops Minor balance changes 2016-05-26 11:59:57 +0200 Theorodos dominion now creates ghosts for disciple forts as well Typos and description fixes Event fixes Master Smith info printed on magic items Age 10 years after Bind Demon Lord didn't work Casters will spread out Encase in Ice more 2016-05-25 12:26:57 +0200 Fix for reading 64-bit values from mods on Mac OSX 2016-05-17 09:55:38 +0200 2016-05-17 09:52:35 +0200 Name typo 2016-03-31 16:39:30 +0200 Delete old connection with Del Number of old connections saved increased 6 -> 8 2016-03-21 11:46:45 +0100 History updated All doc files added to .gitignore 2016-03-20 11:32:06 +0100 Version 4.24 Fix for caster death Game crashed when running a game after running a modded game 2016-02-29 09:22:29 +0100 Remove keyfiles on fail 2016-03-19 07:47:18 +0100 Fixed bug preventing mod .trn files from being found 2016-03-19 13:27:29 +0100 modding: fix for reading 64-bit values on windows 2016-02-16 12:33:09 +0100 Event fix 2016-03-19 19:48:41 +0100 Typos Event fix Stat fixes Moding: Non priests with priest magic counts as sacred for price autocalc too 2016-03-19 13:27:29 +0100 modding: fix for reading 64-bit values on windows 2016-03-19 07:47:59 +0100 2016-03-19 07:47:18 +0100 Fixed bug preventing mod .trn files from being found 2016-03-17 18:14:04 +0100 2016-03-17 17:59:51 +0100 Some previously uncommited fixes to Ys, Ys heroes, statfixes, pretender 2016-02-29 09:22:29 +0100 Remove keyfiles on fail 2016-02-27 10:56:28 +0100 Added script 2016-02-27 10:02:43 +0100 More simulation Mod commands #slave/#mastervessel removed 2016-02-26 18:06:31 +0100 2016-02-26 17:59:36 +0100 Ys fixes Merrow independent poptype simulation Heretic >5 can remove more than 1 dominion Fix for caster death New mod commands: #sailsize, #mindvessel, #slavevessel, #mastervessel 2016-02-25 12:51:33 +0100 2016-02-25 12:51:12 +0100 Updated history 2016-02-23 13:00:27 +0100 2016-02-23 12:59:41 +0100 Caelum flyers eat as humans fx_sailsize 2016-02-21 23:10:11 +0100 SOme new descriptions and sprites 2016-02-21 20:22:34 +0100 Descriptions and sprites 2016-02-16 12:33:09 +0100 Event fix 2016-02-16 11:27:17 +0100 Version 4.23 2016-02-15 18:22:44 +0100 Therodos popkill lowered Therodos spectres increased/decreased with death/growth Therodos slight increase in freespawn spectres Therodos reduction in freespawn sacreds Ephor cost 8 -> 7 Therodian Philosopher cost 8 -> 11 Mrl malus from dominion does not affect undead Ermor and lemuria mrl malus Dancers size 2 -> 3 Korybantes recruited in couples (limit 2) Korybantes descr changed Slaves halved upkeep Polypal spawn could not deal damage at all. Got new tiny tentacle with dmg 1. More bronze weapon stat fixes More manual fixes 2016-02-13 23:08:13 +0100 UW units for MA/LA Xibalba and LA Mictlan Fort PD for MA/LA Xibalba and LA Mictlan Hero arrival limit Manual updates 2016-02-05 21:52:00 +0100 New monsters: Grandmother, Androleth, Androdai, Abodai New ritual: Mind Vessel Fix for incorrect seduction message New unit and item mod command: #mindslime Typos and stat fixes 2016-01-29 23:19:26 +0100 Less iron equipment on underwater troops Remove floating text when exiting battle replay Description for Favored of Enki Solar Brilliance cannot be cast in caves Cursed items changed width of magic item treasury Better cleanup after mods Modding, some commands take 64-bit values Weapon modding, new commands: #natural, #internal Spell modding, new commands: #nogeosrc Stat tweaks Changed temple picture for Ur Rebate for shape shifter gods wasn't shown correctly 2016-01-28 15:11:07 +0100 Spell modding #spec takes a 64-bit value 2016-01-28 13:11:54 +0100 Gorgon can no longer petrify stone beings Map editor insert/remove province didn't move along names and special borders Typos g can now be used instead of # for goto province number Foul Vapors got wrong enchantment icon in battle Stat fixes Modding: no more 'pointltess ...fx' after setting an ability to zero 2016-01-27 18:09:01 +0100 Modding: first/secondshape can now use negative montag values New monster command: #slothpower New spell command: #onlyatsite New item command: #sneakunit New nation command: #killcappop 2016-01-25 09:38:09 +0100 Fixed host crash involving Strands of Arcane Power file handle cleanup 2016-01-24 12:06:51 +0100 Fix for potention battle inconsistency with Vafur Flames Minor fixes 2016-01-23 10:28:36 +0100 Potential battle inconsistency fixed 2016-01-22 12:41:33 +0100 New event mod command: #transform New spell mod commands: #notfornation, #farsumcom 2016-01-22 10:49:40 +0100 Memory cleanup after using lists Make sure incorporate cannot give negative effects Typos Event fixes & new events Fix potentially weird host bug 2015-11-10 15:07:05 +0100 Remove all key files on failed key check 2015-10-19 21:14:23 +0200 Smaller icon for pulseaudio 2015-09-15 11:29:03 +0200 More responsive random map creation 2015-09-06 20:18:01 +0200 Fixed bad assassin in random event 2015-09-05 23:07:30 +0200 event bug check 2015-09-02 14:07:52 +0200 2015-09-02 14:03:49 +0200 Stat and description fixes Music cleanup Missing descriptions added Monthly casting of certain rituals didn't work Vengeful water fix Underwater teleport fix Various nation fixes 2015-09-02 13:38:31 +0200 Version 4.22 2015-09-02 13:34:11 +0200 Purgatory doesn't affect allies Wrath of the sea didn't affect coastal provinces 2015-08-27 14:28:15 +0200 Asphodel reanimation works again 2015-08-26 16:22:38 +0200 Version 4.21 2015-08-26 16:22:02 +0200 Event fixes 2015-08-26 16:16:39 +0200 Stat fixes & typos Battle music didn't stop when exiting battle with 'n' Don't bail out when someone uses an empty nametype 2015-08-26 13:27:15 +0200 CD-key check fixed 2015-08-19 18:31:22 +0200 Version 4.20 2015-08-18 18:41:08 +0200 Spell check 2015-08-18 18:31:17 +0200 2015-08-17 13:24:13 +0200 Description fixes (missing + altered) Telkhine sprite and stat fixes Key-bug fix Scripted spells has increased value (for spell AI) 2015-08-13 10:19:18 +0200 Version 4.19b typos fixed 2015-08-12 22:00:09 +0200 Telkhine summon, hero, pretender Linux: no multi processes on low memory machines 2015-08-11 20:52:50 +0200 Auspex could be pathed though the sea, fixed Looming Hell vs stealthy didn't work properly Descriptions for new pretenders Berytian Melqarts reduced blood sacrifice New sprites and fixes 2015-08-11 14:37:11 +0200 Land/Water shape recruitment fix 2015-08-02 21:09:47 +0200 Version 4.19 2015-07-31 09:59:07 +0200 Event update 2015-07-18 18:34:57 +0200 bug fix 2015-07-17 09:43:08 +0200 Descr 2015-07-08 23:47:41 +0200 UW resources increased 25% Last missing Therodos sprites fixed Some new mod commands 2015-06-12 14:14:32 +0200 keys 2015-06-10 14:46:08 +0200 keys 2015-06-09 17:23:54 +0200 New tip and minor fix 2015-06-08 17:11:48 +0200 New MA Pelagia units Non-commander communion possible Theurg Communicant -> not commander Theurg Communicant rec-limit 1 Theurg Communicant cost 35 -> 50 2015-06-08 12:24:41 +0200 Option --partamount didn't work properly Battlefield spell didn't affect everyone in enormous armies Particles effects didn't look properly in huge battles 2015-06-06 18:48:41 +0200 Minor memory leak fixed 2015-06-05 18:01:27 +0200 National underwater PD takes precedence for local UW PD Faster battle deployement for huge skirmish armies Murdering Winter less effective vs commanders Murdering Winter cost 50 -> 40 Flames from the Sky cost 35 -> 30 Thetis Blessing research level 9 -> 7 Therodos got proper names Music can now start with a rare tune Sirens are cheaper to recruit when Lure of the Deep is up Looming Hell slightly harder to defend against Vengeful Water less effective and cost 50 -> 70 More ability modifiers printed Shambler base cost 25 -> 20 Cannot try to send more than 32 messages Friendly Currents didn't affect encumbrance proerly Soul Leech and Consume Soul cannot be repelled Stat fixes More UW nation and god changes Stat changes for some underwater armors 2015-06-04 17:18:12 +0200 New network option (--maxholdups) to run over serial stallers 2015-06-04 16:08:46 +0200 New network option (--timeleft) to set nbr of hour to first host 2015-06-03 20:04:36 +0200 2015-06-03 20:03:58 +0200 Auto refresh for html statuspage 2015-06-01 16:25:23 +0200 Some units got iron weapons replaced 2015-05-29 10:15:34 +0200 Spell check 2015-05-28 11:20:17 +0200 Version 4.18 2015-05-27 18:30:27 +0200 Initiates of the Deep, deep seer: lore remake Witness of the Deep, Soldier of the Deep Summon spells: Flame Jelly, Bishop Fish Oceanian lore rewritten Oceania Turmoil in coastal provinces, order in land/sea provinces Haliades replaces Bishop Fish as oceanian priests Capricorn and Siren coastal recruits and chaos rebate Dominion less likely to spread across sea-land borders New unique items for Marignon and R'lyeh Improved magic item info UW pretender rebates and nation restrictions Dagon remade (grab and swallow instead of trample) New story events Save and exit also marks turn as unfinished Pelagian/oceanian name lists 2015-05-25 15:09:39 +0200 Horror chances altered Being dead will make horror marks fade away over time Replaced some iron with meteoritic iron 2015-05-15 22:32:52 +0200 Some Pretenders Some descr fixes Some statfixes 2015-05-14 23:25:19 +0200 Some weapon and unit statfixes Some description fixes Some Therodos fixes and sprites Some Pelagia fixes Some godcost fixes Starting position improvements Mummy Nazca Arena fix Chakram flysprite Double flysprite bug removed Academy underneath didn't produce lab Rainbow now affected buy own luck effect Berserker bless was bugged Bodyguard mrl bonus bug fixed Philosopher icon 2015-05-14 12:38:05 +0200 AI graph score changes 2015-05-12 16:57:42 +0200 AI more likely to buy holy units when having a good bless 2015-05-10 22:34:38 +0200 Updated history with new mod commands Commands: #aigoodbless, #aimusthavemag, #aifirenation, etc. 2015-05-10 13:38:26 +0200 Fullscreen resolution defaults to desktop reolution instead of highest Updated tip Typo fixed 2015-05-09 11:04:23 +0200 New UW Pretenders and stuff 2015-05-02 16:01:54 +0200 AI smarter pretender god design AI can make pretenders with high levels of blood magic now Fixed bug where AI for blood and death nations could waste up to 80 DP Press 'r' when designing pretender to get a random design 2015-04-28 09:47:34 +0200 gcc-5 fixes 2015-04-22 21:26:34 +0200 Some UW Pretender changes New UW pretenders 2015-04-17 17:55:47 +0200 New UW Pretender Therodos fixes THerodos sprites 2015-04-11 00:29:35 +0200 Therodos (new nation) almost done Most Therodian units made with placeholder sprites Therodian reanimation Therodian summons Morale affecting dominion Some new bronze and iron weapons and armors Some more units got weapons and armors changed Giants reanimated into correct shape Berserk bless (war-dance) Lanka description now mentions blood hunt bonus/malus in turmoil/order Some other descr fixes Couldn't cast spells if you had two 'life long protection' items Send Dream Horror castable at UW provinces Assassins must be stealthy to be able to assassinate The four Balams are now unique 2015-04-02 00:07:04 +0200 EA/MA Pelagia nation descr changes Pelagian Mystic Descr changes to MA Pelagian mermen Bronze weapons for some more units Mermen hoplites 2015-03-31 23:13:42 +0200 Iron armaments rust in the sea Rust permanent until repaired Damaged weapons/armors lower dmg/prot Bone tribe barbarians and shamans New poptypes: Ichtyid shaman, Bone Tribe barbarians New mermen/ichtyid sites Mermage & Pelagian Mermage remake Pelagian Explorer Altered Descriptions Enkidu Headhunter & Bone Tribe Headhunter Club -> Skull Club EA Pelagia Hero Turtle Warriors Javelin -> Coral Tipped Javelin 2015-03-30 20:35:07 +0200 2015-03-30 20:32:24 +0200 Ichtyid Shaman New Pelagian coastal recruits Mermage/priest sprite remade New 'rusty armor' icons 2015-03-27 10:55:48 +0100 Typo fixed 2015-03-10 16:28:23 +0100 AI army and PD strength evaluation improved 2015-03-09 21:57:36 +0100 UW indeps a bit weaker Typos Lower throne no longer appears UW Eventmodding #req_notnation didn't work Divine Glyph and Baphomet magic beings Can't compete in arena while sneaking Ancinet kraken doesn't lose Ink attack if equipped with weapons Abomination doesn't lose tentacles if equipped with copper arm and weapons Macaw and Condor got headslots Some nations got pretender discounts 2015-03-04 15:05:46 +0100 Deserter abilities now work for non commanders too New unit mod commands: #incscale, #decscale, #reform, #domrec, #heltheretic New item mod commands: #incscale, #decscale, #reform, #heltheretic New nation mod command: #noforeignrec 2015-03-04 09:58:47 +0100 New switch: --listnations 2015-03-04 09:27:03 +0100 New throne defenders can appear now Updated history 2015-02-27 10:08:00 +0100 Version 4.17 2015-02-27 00:44:44 +0100 2015-02-27 00:39:15 +0100 Pretender autocalc tweaking Pretender cost tweaking National pretender costs National pretender costs shown in popup Description fixes Alchemy cheat detect bug fixed Deadeater bug fix Supaya reanimation gave wrong info on numbers reanimated Man-Eater flick barb Poptype PD modding fix Criosphinx no helmet slot Some start troop fixes Ghost Riders etc didn't work 2015-02-26 10:46:27 +0100 Fixed bug in new poptype modding that made many commands useless Updated history 2015-02-25 17:10:45 +0100 2015-02-25 17:09:34 +0100 Some descr fixes Some stat fixes LA Man PD fix 2015-02-23 23:17:54 +0100 Version 4.16 2015-02-23 23:15:08 +0100 Typos 2015-02-23 21:24:10 +0100 Sprite fix 2015-02-23 21:20:31 +0100 2015-02-23 21:19:37 +0100 Pretender tweaking 2015-02-23 11:03:22 +0100 Events updated 2015-02-22 21:44:18 +0100 Magic ring for Svartalf Mastersmith Pretender cost tweaking Added to the pretender selection for a few nations Bug fix for shape shifting units starting with magic items Some changes to random names 2 new mod commands: #cheapgod20, #cheapgod40 2015-02-21 18:37:13 +0100 New Pretenders 2015-02-21 00:38:48 +0100 Stat and description fixes 2015-02-19 21:59:02 +0100 National pretender cost fixes Statfixes Sailing size restrictions works again Gossamer cloth rounding fixed Flying raiders needed 10000 patrollers to get caught Some description fixes Xibalba dart throwers in towers has dmg value 12 instead of 0 2015-02-19 12:16:09 +0100 Added history.txt to git 2015-02-18 23:30:08 +0100 2015-02-18 23:25:29 +0100 New pretenders: Hieracosphinx, Criosphinx, Wadjet and Linnormr Updated pretender cost autocalc New descriptions Corpse Eater icon fx_hpoverslow Pretender discount per nations (feat_cheapgod20) 2015-02-13 22:19:55 +0100 Version 4.15b Events updated 2015-02-13 21:31:24 +0100 Improved gem cheat detection 2015-02-11 21:30:21 +0100 Cheat detection fix for mercs 2015-02-11 16:09:57 +0100 Random map generation speedup 2015-02-11 15:30:47 +0100 Improved dirt generation on random maps New switches for random maps: --mapdirt, --mapdirtcol, --mapdirtsize 2015-02-06 11:10:03 +0100 Minor memory leak fixed 2015-02-05 22:50:10 +0100 Altered snow and rain fall 2015-02-05 22:28:28 +0100 Snow/Rain/Sea graphics performance improvement Event update Rarity 13 events also happens at low population levels Game info says whether story event are enabled or not 2015-01-27 22:47:24 +0100 New unlimited always event (rarity 5) for modding Site power that kills undead & demons only affected undead Swamp survival boots didn't help against miasma Azi and Drakon have 3 head slots 2015-01-27 18:34:51 +0100 Compilation fix 2015-01-26 22:56:09 +0100 * Monster Pretenders * Demonic Locusts * Uncurable dementia and associated bug fix 2015-01-26 12:57:58 +0100 Dementia didn't heal correctly 2015-01-23 12:53:10 +0100 2015-01-23 12:52:40 +0100 Rams-Headed Serpent 2015-01-21 16:44:47 +0100 Removed floats from pretender cost calculations 2015-01-21 16:17:47 +0100 Version 4.15 2015-01-21 15:53:33 +0100 Shape changing units can die in one strike if it's powerful enough to kill the next shape too. Auto kill occurs 20 rounds later to give more time for auto rout. Rainbow didn't affect allies, fixed 2015-01-21 15:05:39 +0100 Events updated 2015-01-20 18:33:38 +0100 Fix for forced global event 2015-01-16 12:30:28 +0100 New monster pretenders 2015-01-11 12:24:51 +0100 New Monster pretenders Some pretender titles 2015-01-10 16:13:30 +0100 More monster fixes 2015-01-09 18:30:10 +0100 Monster pretender fixes 2015-01-09 12:22:27 +0100 2015-01-09 12:21:14 +0100 New Monster Pretenders 2015-01-05 22:51:37 +0100 2015-01-05 14:41:56 +0100 New graphics/sounds for some spells 2015-01-05 10:26:01 +0100 2015-01-04 19:43:22 +0100 Adding thrones to .map files automatically adds ascension points too Indep wizards got more spells 2015-01-04 18:20:15 +0100 New poptype mod commands: #defunit1, #defmult1, #defcom1, etc. New mod commands: #disableoldnations, #clearallevents Can select players with only 1 nation in era 2015-01-04 14:11:20 +0100 2015-01-03 18:16:16 +0100 Dominion spread chance changed to 50% + dom str*5% Pretender cost finetuning Pretender stat changes New throne effect 'Dominion conflict bonus' Mercenaries no longer drown when unhired Siren's lure didn't work, fixed Monolith could blink and use stygian paths Wish fix Site fixes Nicer handling of corrupted turn files Typos Geoglyph didn't reduce MR properly 2014-12-28 16:21:51 +0100 Remove merge messages from progress page 2014-12-22 12:09:58 +0100 Update for common 2014-12-14 10:56:17 +0100 2014-12-14 10:55:50 +0100 AI gem fix 2014-12-13 14:36:32 +0100 Drakon Spritework 2014-12-12 19:07:47 +0100 Conflicts: stats.c stats.h 2014-12-12 18:59:47 +0100 Pretender autocalc implemented More varied pretender costs and +150/+100 design points Supaya reanimation changes Print 'defence negates' on those weapons Pretender stat fixes Void Lord cannot have helmet Serpent tailed pretenderws can wear armor 2014-12-11 11:46:59 +0100 Battle performance improvement 2014-12-10 17:11:02 +0100 Compilation fixes 2014-12-10 11:14:05 +0100 2014-12-10 11:13:26 +0100 Host performance improvement 2014-12-05 13:10:06 +0100 2014-12-05 13:01:19 +0100 uw stat, spells and item fixes Dragons did not use ammo for breath weapon in melee Slash/Pierce weapons only gets -1 penalty under water Underwater non pierce penalty fix Stone beings not affected by plague or disease New magic item for Nazca Crumble was way too effective Send horror resulted in one horror too many Pretender cost changes Theft of the Sun now affects resources too 2014-12-04 17:16:18 +0100 Game more responsive during battles and hosting Don't auto summon units when you have fled the field Max number of commanders increased 9990 -> 20000 Max number of units increased 160000 -> 250000 New option: --maxunits to limit number of units New mod commands: #batstartsum6d6 ... sum9d9 2014-11-30 15:43:22 +0100 New mod commands: #req_targitem, #req_gold, #killpop, #removesite Event mod command renamed #newsite -> #addsite 2014-11-07 18:40:20 +0100 Stat fixes AI lab building improvements AI Mictlan more likely to blood sacrifice Disease effect on death blessed arrows didn't work Ethereal did not offer protection against some non damaging spells Xibablba UW defence fix 2014-11-02 23:09:28 +0100 Early era test graphs 2014-11-02 12:07:46 +0100 autostats updated with new nations 2014-10-31 11:48:28 +0100 Version 4.14 2014-10-30 22:35:35 +0100 Xibalba and Nazca fixes 2014-10-30 11:32:04 +0100 typos 2014-10-29 22:39:34 +0100 Xibalba fixes Stat and description fixes AI war states now reset between games Barrier cannot be used by mounted units Nonmounted units -2 def / attack, mounted -1 def / attack New mod command: #limitedregen Cannot steal mercs blood slaves with 'V' Graphics for Seraphine/High Seraph prophets were missing 2014-10-29 12:49:45 +0100 2014-10-28 14:39:30 +0100 Compile with new common 2014-10-25 16:35:56 +0200 - Xibalba pretender - Xibalba summons 2014-10-22 18:13:28 +0200 Monster.trs 2014-10-20 18:49:31 +0200 - Xibalba description fixes - Some Xibalba heroes 2014-10-19 18:22:46 +0200 * Some Nazca fixes 2014-10-17 12:37:03 +0200 Conflicts: data/monster.trs monsters.c spell.c 2014-10-17 12:24:45 +0200 * Xibalba pretenders 2014-10-14 15:02:10 +0200 Overpopulation improvement 2014-10-06 21:36:14 +0200 Eventdata updated Some minor fixes 2014-09-28 23:44:33 +0200 - False cheat detection during fort construction fixed - Random event monster count bug fix - Vengeance of the dead did not ignore orders like other assassinations - Too much info in F1 in certain circumstances - File handle leak fixed - Theurg communicants did not work properly - Negative forge bonus did not work - Ma Xibalba troops finished - Xibalba spell fixes - Valkyria got light lance like other flyers 2014-09-26 14:35:43 +0200 2014-09-26 14:35:33 +0200 Update for a changed common function 2014-09-26 12:55:42 +0200 Conflicts: descr_units.h 2014-09-26 12:53:58 +0200 Nazca and Xibalba updates 2014-09-22 15:35:16 +0200 Version 4.13 events updated typos 2014-09-22 15:08:16 +0200 2014-09-22 15:07:44 +0200 A few sprite and descr fixes. 2014-09-22 10:38:04 +0200 Fixed missing 0 2014-09-22 10:35:00 +0200 2014-09-22 10:34:50 +0200 comment 2014-09-21 20:34:23 +0200 New ability: Poisonous Skin Units target random squares in battle more often Spell name change: Blood Vengeance -> Damage Reversal Coastal income bonus info bug fix Heat-/Coldrec 0 now possible Scrying from sites was broken Typos Squad size not updated after 'remove unable units' Heart Finding effect now an internal damage 2014-09-21 12:48:11 +0200 MA Xibalba units and descriptions Xploss for zhayedan Zhayedan strat move 3 -> 2 Changes to Erinyas weapons Wild Hunt conj 9 -> 7 Kindly Ones conj 9 -> 8 2014-09-08 21:17:17 +0200 - Some missing Nazca sprites fixed - Mallquis innate spellcasters - Nazca heroes - Nazcan supaya reanimation, longdead and soulless - Caelian longdead - Mummify icon - Theft of the sun fix 2014-09-06 12:11:54 +0200 Some Nazca spells Mummy icon Mallqui reanimation bonus 2014-09-05 23:31:31 +0200 More Nazca pretenders Sorcerer pretender for MA Machaka was missing Bouda pretender for EA Machaka was missing 2014-09-02 10:48:57 +0200 Version 4.12 2014-09-01 18:05:11 +0200 New xibalba rituals: Theft of the Sun and more Nazca and Xibalba updates New Nazca pretender New epithets Summon Lammshtas bug fix 2014-08-29 21:29:08 +0200 Nazca pretenders Pretender blesses all units every round More descriptions Improved magic item info Updated insanity orders 2014-08-29 19:38:10 +0200 2014-08-29 19:37:57 +0200 Added checkfuncargs 2014-08-29 14:18:42 +0200 2014-08-29 14:18:25 +0200 Could not use magic item rituals while sieging 2014-08-27 19:57:11 +0200 Enforce no orders for undisciplined squads One unit too much from certain send spells 2014-08-25 22:09:04 +0200 EA Xibalba units and descr Some Mictlan spells added to Xibalba Onaqui random S -> random F Some Nazca fixes 2014-08-21 18:50:15 +0200 Some rituals could pass through domes unhindered, fixed 2014-08-19 21:47:52 +0200 Event update 2014-08-19 21:31:00 +0200 Version 4.11 2014-08-19 21:20:59 +0200 oops 2014-08-19 18:58:27 +0200 Conflicts: events.h mods.c 2014-08-19 18:55:26 +0200 Event modding commands suitable for global enchantment making Network update 2014-08-19 18:54:42 +0200 2014-08-19 18:52:20 +0200 Nazca descriptions, sprites and statfixes Event modding 2014-08-19 11:37:24 +0200 typo 2014-08-17 22:39:09 +0200 New sprites and descriptions Mace dmg 4 -> 5 Horror improvements Improved battle reports for some atacks with temporary monsters Mummy bundle fixes Event modding should work now 2014-08-17 11:44:25 +0200 Start of event modding Icons for Disease Res and Dominion Spreader Modding: #holyboost didn't work properly 2014-08-17 11:38:23 +0200 2014-08-17 11:37:58 +0200 Descriptions 2014-08-15 17:38:59 +0200 New mod commands: #raiseonkill, #raiseshape, #prophetshape, #insane New mod commands: #clear (for weapons and armors), #copyweapon, #copyarmor 2014-08-15 11:21:49 +0200 New mod command: #diseaseres 2014-08-14 12:41:57 +0200 Mod downloading during game setup could lock up the game Modded nations with nation number > 127 didn't work with network play Network protocol updated, server & client must be updated at the same time Better enforcement of magic item rules 2014-08-12 20:43:29 +0200 Wrong icon for battle menu Typos Star of Heroes only strikes one magic armor part at a time Stat fixes for new nations Mod #dmg can take higher numbers Wrong range for multiple missile weapons Transformation bug fixed 2014-08-12 15:33:56 +0200 clang fixes makefile dependency fixes Internal damage (e.g. incinerate, disintegrate) always hits body Event dragon got proper maxage 2014-08-08 09:33:01 +0200 Version 4.10 2014-08-08 09:32:10 +0200 Eventfix 2014-08-07 13:01:49 +0200 New monster mod commands: #plant, #transformation, #...attuned 2014-08-07 12:46:23 +0200 Spell check 2014-08-07 11:05:03 +0200 Modding, max length for descriptions 1000 -> 2000 2014-08-07 00:46:27 +0200 2014-08-07 00:44:42 +0200 Random event bug fix Improved error messages for modding Modding: #restricted didn't work properly on magic items 2014-08-06 19:35:17 +0200 Some sprites and statfixes for upcoming nation 2014-08-06 17:58:50 +0200 2014-08-06 17:50:16 +0200 Random event bug fixes 2014-08-05 17:31:32 +0200 2014-08-05 12:27:43 +0200 Version 4.09 2014-08-05 12:26:28 +0200 Random event update 2014-08-04 18:43:11 +0200 Communion fatigue drain fix 2014-08-04 18:42:54 +0200 Some statfixes Giant sorcerer sprite Sprites for upcoming nation 2014-08-04 15:40:17 +0200 Compilation fix 2014-08-03 00:59:09 +0200 2014-08-03 00:55:32 +0200 Descriptions for upcoming nation finished Preliminary stats for upcoming nation almost done 2014-08-03 00:54:07 +0200 Mummify implementation 2014-08-02 14:24:27 +0200 Scrollbar in province chronicles works now 2014-08-02 11:21:54 +0200 2014-08-02 11:21:26 +0200 Added some emacs tags 2014-08-02 00:45:55 +0200 2014-08-02 00:44:56 +0200 Descriptions for upcoming nation 2014-08-02 00:05:32 +0200 Burn damage dependent on size Rain heat aura reduction 3 -> 2 New monster mod commands: #xpshape, #command, #magiccommand, #undcommand, #startingaff New item mod commands: #command, #magiccommands, #undcommand New weapon mod command: #dt_aff Network tried to download nonexisting file after your were eliminated 2014-07-31 23:53:42 +0200 2014-07-31 23:52:20 +0200 Spell description fix 2014-07-31 23:51:10 +0200 Improved spell sorting Transformation Alt 7->6, nature 3->2 2014-07-31 20:31:16 +0200 Compilation fix 2014-07-31 19:41:23 +0200 bug check fix 2014-07-31 19:35:31 +0200 Compilation fix 2014-07-31 19:31:38 +0200 2014-07-31 19:29:20 +0200 Transformation ritual improvements 2014-07-31 19:28:20 +0200 Transformation changes Dawn Guard bodyguard Some new descriptions Knight Commander sprite Knight sprite and statfix Giants possible in transformation 2014-07-31 11:34:13 +0200 Lost eyes and arms did not always heal properly Modding: #nofemale and #onlyfemale removed New Mod commands: #noimmobile, #onlyimmobile, #templegems Scoregraphs can go higher Shrunken gnomes now get reduced Str/HP as well 2014-07-30 11:38:37 +0200 Improved sacred rules Descr & stat fixes Modding: can use 0 values on magic items 2014-07-30 10:24:40 +0200 Test arena fix Shapechange age fix 2014-07-29 23:38:04 +0200 Encased in ice could last after battle Mexican female gods didn't get proper names New imprisonment time for dormant disciples fixed 2014-07-29 22:38:16 +0200 2014-07-29 20:53:46 +0200 Descriptions for Sobek heroes Some units were not autocalced Hunter Spider strength fixed EA Caelum defense no longer has Iron Crows Missing slave guardian added for r'lyeh 2014-07-29 20:52:40 +0200 Wooden towers could not be built 2014-07-29 20:40:13 +0200 Fixed bug where test arena was all black Rain enchantment now makes it snow in cold provinces 2014-07-29 19:54:45 +0200 Rain and snow fixes Rain only doubles the spell's fatigue (not enc) for fire battle spells New spell: Vermin Feast Removed a second simultanous Throne of Gaia worldwide event Item already forged takes priority over insufficient skill level 2014-07-28 23:17:42 +0200 Rain of Toads research 4->5, cost 10->20, unrest 40->30 Forest Dome research 7->6 Gift of Health research 6->7, nature 5->6 Some eventfixes Nephilim sprite cleanups Summon Se'ir -> Scapegoats (summons 2 se'ir) 2014-07-28 23:17:25 +0200 Dome of Flaming death has a chance of destroying lab Error if failing to delete olf game in network game as well Death Curse has no magic resistance roll --startthrones (debug) Return keypress can exit view throne screen 2014-07-27 23:59:04 +0200 2014-07-27 23:55:41 +0200 Fata morgana affects team mates too Fata morgana PD only works in friendly dominion Mechanical Militia and Guardinas of the Deep affects team mates too Improved weapon info for lesser swallow 2014-07-27 10:02:52 +0200 2014-07-27 10:01:25 +0200 Some sprites and descr 2014-07-26 18:43:52 +0200 2014-07-26 18:42:05 +0200 Summon giant rituals cheaper Unburied corpses decay slightly faster Resistances against shock/cold stun didn't work properly 2014-07-23 10:40:53 +0200 TEST event check 2014-07-11 18:35:54 +0200 Gift of Kurgi protective force 10 -> 20 Ascci manual updates 2014-07-11 12:35:04 +0200 Compilation fix 2014-07-11 12:32:06 +0200 Version 4.08b 2014-07-11 12:31:23 +0200 2014-07-11 11:43:01 +0200 Version 4.08 events updated 2014-07-10 22:56:04 +0200 Iron blizzard increased fatigue Some more spells got blunt/slash/pierce damage Magma Bolt got a secondary burn effect Berytos Summon Se'ir now only summons one being Plant tag for monsters Plants cannot be turned into soulless Scrying from sites now happens before rituals and battles Some spell effects were not affected by some scale altering effects Better fly rules regarding earthquake immunity Improved AI spell targeting regarding MR Throne of Air airshield 20 -> 40 2014-07-09 21:24:07 +0200 Crown of Overmight autocasts its spell Coast & cave income bonus for forts printed No coast fort income bonus during storms or ice Disciples have half the prison time of pretenders New modding commands: #uwok, #nouw Some pretender cost changes Caelum can no longer have the Virtue Berytos coast income bonus 25 -> 10 Flails extra bad underwater Spenta and Gannag lose invulnerability Ahura of water has reduced retinue 2014-07-08 18:48:37 +0200 Stat fixes Improved siege message Casting Iron Walls on sieged castles adds to defence Regain AP up to at least 2 each round Some sites can no longer appear in caves Black Mirror ritual can only be cast by astral mages 2014-07-07 19:26:11 +0200 Added some dummy sprites to misc2.trs for old version compatibility 2014-07-07 15:25:54 +0200 2014-07-06 10:41:49 +0200 Auto mod download didn't work while setting up a new game. 2014-07-02 23:08:10 +0200 Impassable border type New magic items: Champion's Cuirass and Armor of Knights Star of Heroes can destroy magic armors too 2014-07-02 15:51:26 +0200 2014-07-02 11:54:43 +0200 Removed debug print 2014-07-01 21:57:59 +0200 Performance improvements Stat fixes Spectral Shield protection 7 -> 15 Flying units never get more fatigue than for 20 squares New hero for Ragha Random artifacts removed from random events Temple gem income shown in temple info New spells known for independents Arm loss removel from Picus's axe didn't result in drop of magic weapons 'V' to pool blood slave to a commander Click pretender name to goto pretender Many new mod commands Automatic mod error check after enabling a mod Moloch can be chosen by Abysia Axes of rulership only 1 attack, but improved stats 2014-06-27 13:27:37 +0200 2014-06-27 10:07:11 +0200 Version 4.07c 2014-06-27 10:06:41 +0200 Slow to Recruit still didn't work properly 2014-06-27 09:53:08 +0200 Manuals updated 2014-06-26 07:51:51 +0200 Version 4.07b 2014-06-26 07:51:17 +0200 Eventfix 2014-06-26 07:43:52 +0200 Slow to Recruit didn't work Ragha PD commander was a scout 2014-06-26 07:30:15 +0200 Updated rpi ipadr 2014-06-24 23:43:27 +0200 Astral Geyser's damage didn't work Damage spec cleanup Slight throne defence increase New throne defenders Spell AI improvement 2014-06-24 16:49:48 +0200 New item: Dragon Sceptre Seduction remake 2014-06-24 11:21:50 +0200 Version 4.07 2014-06-23 21:36:39 +0200 Caelum fine tuning 2014-06-23 10:32:28 +0200 Version 4.06h 2014-06-23 10:30:11 +0200 Some spell cost fixes 2014-06-23 10:19:17 +0200 Worm Mage sprite Proofreading of descriptions Statfixes A few additional province names 2014-06-22 11:05:11 +0200 Sample modding bug fix 2014-06-22 10:51:40 +0200 Version 4.06g 2014-06-21 20:25:34 +0200 Azi got his third head Ahurani summon All descriptions for Ragha finished Air Bless gives range bonus Range bug fix AI can now upgrade forts Spell AI less likely to target immobilized units Gelatinous Cube now got an Acid Splash defensive ability Swallow on trample no longer swallows those who evade the trample Event bug fixes Slave Markets and some other sites are less common 2014-06-20 14:40:03 +0200 Ragha descriptions Jahi summons Fix for slow rec with limited resources Some magic bows got 1 increase in damage Black bow of Botulf now affects on damage 2014-06-18 20:41:07 +0200 Early Caelum site upgrade event Call Forth the Druj working now Caelum fixes 2014-06-18 19:46:14 +0200 Units without headslots didn't die from soulslay Event update 2014-06-15 23:26:33 +0200 Malmö stuff Icons, sound modding, Caelum, etc. Monster fish can damage large targets 2014-06-14 13:59:36 +0200 Added envvar document Envvar cleanup 2014-06-13 15:47:44 +0200 More likely to use gems against small armies of only mages Some spells will never be cast unless scripted (communions + VoR) More details on communion master info 2014-06-13 15:12:07 +0200 Improved battle log details 3rd player assassins could assassinate besieged units too Items of enslaved commanders have a chance of being found now Icon for Tainted Presence 2014-06-12 19:58:57 +0200 Version 4.06f New event data Heroes get capital as home province 2014-06-11 17:49:15 +0200 Special random event orders 2014-06-11 11:28:06 +0200 Plural fix Red warning when having an impossible throne setting 2014-06-10 16:10:42 +0200 Spell check 2014-06-10 15:17:02 +0200 Fixed bug in new --mapccol 2014-06-10 15:14:53 +0200 New start options: --mapdscol, --mapccol 2014-06-09 16:21:35 +0200 New event debug feature Search orders not removed until last 2014-06-08 19:27:14 +0200 Version 4.06e Updated eventdata 2014-06-06 23:28:45 +0200 Modding: fixed random priest level 'c' to view combat spells only 'g' to view globals only Can no longer yank Monument with harpoon Ziz couldn't fly during storms 2014-06-06 14:14:33 +0200 Updated help 2014-06-05 14:34:33 +0200 Give pretender capital as home province Fixed wrong size on a few res sprites 2014-06-05 12:26:31 +0200 Fixed some magic skills that recently got whacky 2014-06-05 10:03:03 +0200 Automatic mod downloading works and on by default 2014-06-05 09:36:42 +0200 CRC for mods 2014-06-04 23:03:17 +0200 Caelum,Ragha Mod download fixes 2014-06-04 17:36:49 +0200 event update Shapechange starting pretenders if necessary Mods downloading for network games (--downlmods) Mod sanity check button to check for missing files 2014-06-03 12:08:04 +0200 More + info on spells Improved popup info for storm power 2014-06-02 16:14:54 +0200 Version 4.06d 2014-06-02 13:32:42 +0200 2014-06-02 13:32:11 +0200 Event checks 2014-06-01 18:47:30 +0200 2014-06-01 18:41:46 +0200 Battle log details for Ethereal, luck, etc. Items can be unique New Ragha item: Crown of the Shah Poison from poison dagger ignored etherealness Ragha sprites and units More descriptions for Ragha and their summons Improved spell info for some spells Lance now before second weapon Population capped at 300000 Vine Bow now has on hit effect instead of on damage 2014-05-31 22:52:21 +0200 2014-05-31 22:51:47 +0200 Enchantment and dispel strength was calculated incorrectly 2014-05-31 18:38:45 +0200 Tome of High Power boost ritual range New pretender: Daeva of the Bloody Mace New spell descriptions for Caelum eventfix Don't cancel bad heat/cold recruitment too quickly Ichtytaur had wrong shape change Arcane Nexus got more basic income Acorn Neclace shockres 5 -> 15 2014-05-31 14:47:27 +0200 2014-05-31 14:45:00 +0200 Ice forging icon Multiple secondary spell effects works now Communion slave/master icons Ambdextrous icon New monster: Flame Spirit Magic for some secondary shapes for gift of reason purpose 2014-05-29 23:56:01 +0200 Raiding could crash the game 2014-05-29 16:02:01 +0200 Trade Wind could be cast on non coastal provinces No items found in messages for defeating sneaking enemy Wrong message when a third party fights outside a castle 2014-05-27 10:58:54 +0200 Modding: #dt_demononly removed, #demononly added 2014-05-27 10:51:42 +0200 2014-05-27 10:50:25 +0200 typos Added missing description for Cleansing Chime 2014-05-24 08:49:09 +0200 2014-05-24 08:48:32 +0200 Ambidextrous sprite, communion sprites 2014-05-23 12:24:40 +0200 Certain effects (e.g. blood vengeance) are no longer affected by mirror image Reinvigoration now removes all (up to 200) fatigue 2014-05-22 17:50:17 +0200 Burning ground should look correct on fast forward now 2014-05-22 15:25:40 +0200 Shape changing back to original form after battle didn't work Event number adjustment 2014-05-22 09:17:04 +0200 regressioncheck 2014-05-21 12:15:00 +0200 Version 4.06c 2014-05-21 12:13:28 +0200 Removal of bad smouldercones req_nearowncode implemented 2014-05-21 11:53:05 +0200 Don't print 'army routed' for Vengeance of the Dead Typo and description fixes Event fixes Wrong popup text for Dispel ritual Helheim can no longer trace income across oceans 2014-05-16 16:12:21 +0200 Special random names for wastes and farm coasts. More random province names Random maps with <500 provinces will never have any duplicate names. 2014-05-15 13:54:14 +0200 Typos Tower of the Moon changed to summon Dire Wolves Serpent King got nature 1 in snake form too 2014-05-15 10:48:56 +0200 Innate Spellcasters skipped every other scripted spell 2014-05-14 16:00:11 +0200 Event update Events can yield horror marks Select unit shows more of the more interesting targets and at least 2 2014-05-13 11:35:50 +0200 Floating units were not immune to Earth Attack Lure of the Deep could crash the game 2014-05-12 15:14:53 +0200 Version 4.06b stat bug fixes 2014-05-12 15:10:09 +0200 2014-05-12 15:06:59 +0200 -15 for random soulless Make sure lingering events don't overwrite anything Check global delayed events for validity too 2014-05-11 12:04:57 +0200 Celestial Yazatas and spell to summon them Removed guardian spirits from some higher divine beings (daevas, yazatas etc) 2014-05-10 16:54:29 +0200 Deleted <<<< message from merging 2014-05-10 16:52:56 +0200 Conflicts: monsters.c spell.c 2014-05-10 16:45:31 +0200 Pretenders: Gannag Menog Summons: Deavic Heptad 2014-05-10 00:02:09 +0200 Fixed UW shark knight defence Description fix 2014-05-09 14:58:10 +0200 Bless effects were not always removed when losing a throne Set name of home province even on maps with fixed province names 2014-05-09 13:03:02 +0200 Fixed leadership for events Unclaiming of thrones now happens before victory and before income 2014-05-08 17:45:19 +0200 Reduce chance of starting behind rivers or mountain passes Tainted Presence affliction Transformed priests could not be blessed Modding: Removing a secondary path from an existing spell made it unchoosable 2014-05-06 14:31:06 +0200 'l' to send item to lab didn't work properly High level Thrones didn't spread more dominion Typos Wraith Lord from Ghost Riders looked wrong Crystal Throne and Throne of Knowledge had wrong dominions spread 2014-05-05 14:16:42 +0200 Version 4.06 2014-05-05 14:14:19 +0200 Can only blood sacrifice in own lands Mod command #undeadonly didn't work Typo Just Man's Cross is now armor piercing 2014-05-05 12:15:55 +0200 Event fixes and new events Could transform into ... with Transformation ritual Awe now printed among bless effects Never healing wound now gives -20% of start HP Chi Kick is now a bonus weapon 2014-05-04 13:44:35 +0200 Some Ragha fixes 2014-05-02 16:28:33 +0200 Some Ragha descriptions and units 2014-04-29 16:24:17 +0200 Event debug functionality 2014-04-27 22:43:43 +0200 2014-04-27 22:41:17 +0200 Ragha units and nationdata Temple gemgen Heatrecruit Coldrecruit Climateresist 2014-04-27 14:57:43 +0200 Changed names to #restricteditem and #userestricteditem 2014-04-25 12:38:03 +0200 AI don't charge with centaur archers Improved error detection for map loading Typos New nation mod commands: #cavenation, #coastnation Fixed unit2com inconsistency bug when viewing casualty reports 2014-04-24 13:46:03 +0200 Increased chance of getting the better divine titles New divine titles 2014-04-24 10:49:34 +0200 2014-04-24 10:48:49 +0200 Events updated parallel lto on linux 2014-04-20 18:52:54 +0200 Turan units (part placeholder graphics) Airyan units Many Ragha Descriptions 2014-04-17 14:39:13 +0200 Descriptions 2014-04-17 14:06:34 +0200 2014-04-17 14:06:18 +0200 HTML status page divided by teams 2014-04-17 12:24:55 +0200 Several Caelum updates New pretenders 2014-04-10 11:38:56 +0200 Fixed crash with --multiai and upgrading 2014-04-09 17:03:58 +0200 Smooth scrolling 2014-04-06 22:45:21 +0200 Guardian Spirit More Caelum changes New mod commands: #guardspirt, #guardspiritbonus, #restricted, #userestricted Improved mod error checking 2014-04-06 11:25:12 +0200 2014-04-06 11:24:53 +0200 Caelum updates 2014-04-06 11:19:12 +0200 Major Caelum changes Fliers get size*2 as charge damage if it exceeds the old AP/3 2014-04-05 10:14:13 +0200 Updated eventdata 2014-04-03 14:15:09 +0200 Updated windows post build scripts 2014-04-03 11:21:08 +0200 Removed test events 2014-04-03 10:53:53 +0200 Shrinked affliction was not properly permanent Stat fix for Agarthan Sapper Typos 2014-03-28 16:56:47 +0100 2014-03-28 16:56:36 +0100 Caelum stats 2014-03-25 13:25:11 +0100 A map could appear twice in load maps, fixed. 2014-03-24 11:00:10 +0100 Version 4.04 - event test 11 2014-03-23 18:08:11 +0100 No seperate messages for items found after battle Some pretenders event_nolog Lesser swallow Draw size fix for retinue Hill Giant got 'grab and swallow' attack 2014-03-23 00:05:51 +0100 Caelum gods 2014-03-22 23:28:44 +0100 Vafur flames improved typos Items in forge that are too high level are shown, but greyed out Shift+tab to go backwards in graphs Shift+click to reverse AI difficulty selection Dark skies had -1 penalty in non dominion too, fixed Caelum pretenders 2014-03-22 09:51:52 +0100 eventfixes 2014-03-22 09:11:27 +0100 2014-03-22 09:10:34 +0100 Added req_event and req_noevent New event check 2014-03-22 09:01:23 +0100 Press 9 to show province names on map in map editor Button to change province name color in map editor Volume setting no affects 'new turn ready' sound too stat fixes Gave a lot of maps black province names Green highlight on allies when choosing receiver for message 2014-03-16 22:28:55 +0100 Typos New mod commands: #deathpower and #deathrec 2014-03-16 19:15:11 +0100 Check reqs for delayed events 2014-03-16 11:04:23 +0100 Version 4.04 - event test 10 2014-03-16 11:00:20 +0100 Description fixed for Oceania Various description fixes New eventdata Message when God is recalled Modding: defector should work now Forest Troll Tribe summons 15 trolls and cheaper Celestial Chastisment didn't enslave Lifeless weren't immune to Bloodletting 2014-03-15 18:05:13 +0100 Umbral summons corrected 2014-03-15 17:50:49 +0100 Speed up particle effects to when fast forwarding Ice weapons are not affected by fire bless New pretenders: Maharishi, Raksharani Whip of command commands more but gives morale penalty Caelum updated Scale Walls ability for some assassins Improved information for targets of Wrath of God and some other spells Boots of the Messenger reinvigoration 2 -> 3 Red numbers for Vortex of Unlife too Improved province info Fixed starting age for Golem and some other constructs Bunch of maps didn't support wrapping properly 2014-03-14 12:54:05 +0100 Map fixes Typos The hero Sialuk got his proper name now Different maxages for shape changer forms now only prints a warning Fix scrollbar when choosing nation to play Modding: possible to combine e.g. #nodemon and #noundead Need not eat canceled gluttony and supply bonuses 2014-03-13 16:06:46 +0100 New look for elf shot Sprites from summon sprites shoots instead of a flying charge Wraith Lord commander for ghost riders is back Improved weapon info 2014-03-13 10:41:40 +0100 Fixed darkvision for water queens. 2014-03-12 13:39:20 +0100 HP capped at 10000. T'ien Chi will no longer get land troops in underwater PD. T'ien Chi also gets indep commander at PD 20. Swallowed units are killed hard at end of battle. It was possible to start underwater with overwater nation on Talis map. Print heal effect in site info. Krakens got recuperation. 2014-03-11 15:35:03 +0100 Version 4.04 event test 9 2014-03-11 15:25:12 +0100 Updated eventdata Hidden events Changed OSX priority for finding data directory Typos Sea Trolls got darkvision Never create provinces with no exits 2014-03-10 15:29:59 +0100 More restricitive showing of the map raid symbol. 2014-03-10 15:13:24 +0100 Bug fix for certain type of events Improved event log New tip 2014-03-08 11:28:20 +0100 Alt+home = select prophet 2014-03-06 15:07:29 +0100 Robe of Caelium the Druid resistances 5 -> 10 The Iron and Silver throne spreads 2 dominion Print actual worth of thrones from when game was started 2014-02-20 22:45:00 +0100 Seasonal mages Blizzard Warriors sacred archers Fire and death bless arrows now requires a hit to take effect Banfire bow no longer armor piercing 2014-02-20 16:52:49 +0100 'i' for province history 2014-02-19 15:01:15 +0100 Starting client with --ipadr cleared old connections. 2014-02-18 23:27:45 +0100 Improved detection of dead prophets Event fixes 2014-02-18 17:44:10 +0100 req_story on all test events 2014-02-18 09:56:50 +0100 Don't get an arena prize you already have Make sure old arena prizes don't get put in the lab Event fixes 2014-02-17 10:17:03 +0100 Version 4.04 - event test 7 Delayed events saved Event bug fixes 2014-02-16 19:03:19 +0100 Event fixes 2014-02-16 13:04:14 +0100 Test event fix 2014-02-16 12:56:23 +0100 Version 4.04 - event test 6 Updated events 2014-02-16 12:55:35 +0100 Added --autoexit for network tests 2014-02-09 18:15:36 +0100 Version dom 4.04 - event test 5 New event data Fix for a few req_targ... 2014-02-07 10:01:46 +0100 Eventfixes 2014-02-04 23:48:20 +0100 Event fixes 2014-02-04 19:10:16 +0100 Ethereal didn't help vs maggots spell Hidden in snow can now be cast in border mountains too 2014-02-04 15:17:14 +0100 Event effect text didn't work for random commanders Improved weapon info 2014-02-03 09:39:08 +0100 Version 4.04 - event test 4 new eventdata 2014-02-02 10:45:25 +0100 Compilation error 2014-02-02 10:42:29 +0100 Version 4.04 - event test 3 2014-02-02 00:47:35 +0100 Eventfixes Event related sprites 2014-02-01 13:06:12 +0100 Events can take mnr < -1 fro random types New event data for event test 3 Start of event_delay.. 2014-01-31 15:40:39 +0100 Debug fix Added a few names for Marverni females 2014-01-30 17:18:20 +0100 Victims of random event assassins didn't disregard orders 2014-01-30 15:45:36 +0100 Flags and timer shown during network play 2014-01-30 12:13:06 +0100 Pretenders and some unique monsters knows more spells when independent Can click on flags on network screen, right click gives info Event updates 2014-01-29 12:07:44 +0100 Improved victory screen New events and test events Event mechanic bug fixes 2014-01-28 11:59:44 +0100 Version Event test 2 2014-01-28 11:49:25 +0100 Events for event test 2 Transformation could result in a shapeshifter eagle Modding, #iceprot always had 2 as value Scrollbar fix for network choose nations 2014-01-27 17:45:22 +0100 AI item distribution improvements Support for fancy 4K resolutions 2014-01-27 12:31:15 +0100 Improve event message for curses Check bug fix Made two magic raising sites unique Thrones are now sorted by dominion spread 2014-01-26 12:52:23 +0100 AI improved item distribution AI improved thug creation AI improved research item creation Sea Dragon got dark vision Sea province size didn't work for Bunch of random maps. New tips 2014-01-23 12:45:47 +0100 Grey out all spells that cannot be cast due to terrain requirements. 2014-01-23 10:38:36 +0100 Battle music did not stop when pressing 'q' during zoom in. 2014-01-22 16:01:31 +0100 AI forge improvements New event req_nopath... Population cap to prevent overflow Aging remade so magic items can protect from magic aging effects 2 magic items will now accelerate aging 2014-01-20 16:26:19 +0100 Dementia could not be healed, fixed 2014-01-20 14:37:22 +0100 Item levels were incorrectly added regarding random event magic boost. 2014-01-18 13:26:09 +0100 Battle orders weren't ignored during manifestation 2014-01-17 14:17:12 +0100 Blood feast affliction wasn't permanent. New province names 2014-01-16 16:37:37 +0100 Choose item from magic item treasury screen when sending message 2014-01-16 16:02:42 +0100 Very easy research setting Event targets 2014-01-15 11:21:31 +0100 Error check 2014-01-14 18:04:41 +0100 Mod commands #onlygeosrc, #onlygeodest, #likesterr, #hatesterr didn't work 2014-01-14 17:00:49 +0100 Disabling animated background removes nebulas too Error check 2014-01-14 12:46:01 +0100 Better era sorting in View Pretenders screen 2014-01-14 12:23:41 +0100 Sanitize filenames before saving maps 2014-01-14 12:08:40 +0100 Error checking 2014-01-13 18:53:21 +0100 Book on map for story event 2014-01-12 19:40:51 +0100 eventflag halfway implemented 2014-01-12 17:58:41 +0100 New eventdata Immediate global events (13) New event requirements 2014-01-11 14:06:50 +0100 One eye less on marble oracle Event fix 2014-01-10 14:31:49 +0100 Mac version no longer default to multiple cpus for AI processing Event fixes 2014-01-09 18:27:04 +0100 Version 4.04 - event test 1 2014-01-07 15:03:42 +0100 Story events can be enabled 2014-01-06 17:53:23 +0100 Added story events and test events 2014-01-05 13:49:50 +0100 Event fixes 2014-01-04 14:09:27 +0100 Windows release script updated 2013-12-28 20:45:20 +0100 Added Arm to Linux start script 2013-12-28 20:22:41 +0100 Version 4.04 2013-12-28 20:18:39 +0100 Memory overwrite during merc creation fixed (could affect research on Mac). 2013-12-28 18:31:53 +0100 AI less likely to have a very low dominion score 2013-12-28 18:26:36 +0100 Djinn now looks correct 2013-12-27 21:52:00 +0100 Experience bonus for HP and Enc shown in details 2013-12-25 10:44:52 +0100 Banefire strike was a fire attack 2013-12-23 23:05:52 +0100 Many huge skirmish squads could lead to a "no space left on bg" crash. 2013-12-21 20:54:59 +0100 Hide and wait 2013-12-21 20:39:41 +0100 New order 'wait' to be removed from 'n' cycle New shortcut 'J' for seduce Changed shortcut 'Q' for capture slaves and 'W' for wait Message for assassination failed due to no commanders Modding: more summoning rituals support montag 2013-12-21 14:53:02 +0100 Autodoc update Description update 2013-12-17 19:33:37 +0100 New nation mod command #uwbuild 2013-12-17 18:03:16 +0100 Fix for Lemuria's description 2013-12-17 17:48:53 +0100 Rivers and mountain passes are taken into account for team clustering Event fixes Research check Dominion no longer shown when browsing disciples Added raspberry pi build Orania map fixes 2013-12-16 13:24:18 +0100 Event fixes 2013-12-13 15:13:16 +0100 Imprisoned was not printed in "View Created Pretenders" 2013-12-13 15:07:13 +0100 Ermor could spawn Lictors that drowned. Typo 2013-12-09 15:51:32 +0100 Reanimatied units etc are now put in garrison if the reanimator doesn't already command units. 2013-12-09 11:05:53 +0100 Siege progress report was incorrect for castles with extra buildings. 2013-12-07 22:58:49 +0100 Healers no longer affect inanimates Print warning for on hit aoe effects 2013-12-07 14:30:00 +0100 Make sure units never start with bleeding Fixed increasing popup on spell info page cleanup 2013-12-05 16:19:56 +0100 Typo fixed 2013-12-03 10:41:33 +0100 Slow aging and affliction removal from Gift of Health didn't work on allies. 2013-12-02 15:32:57 +0100 Linux: Use link time optimization for a little extra performance 2013-12-02 15:13:10 +0100 Lawgiver (feathered serpent form) had wrong path cost. Improved cd key violation message 2013-12-01 19:23:48 +0100 It was not possible to strike ethereal units inside walls. 2013-11-30 22:44:20 +0100 Arcane Nexus didn't work if it was the first global. 2013-11-29 11:52:39 +0100 Area effect from Unquenched Sword didn't work. 2013-11-29 11:28:46 +0100 Item mod commands called #spr... didn't work It was possible to attack across unfrozen rivers sometimes 2013-11-28 15:38:40 +0100 AI performance improvement --verify will also work for modded nation now Astral mages no longer cuts off cords from allies Swamp survival from boots didn't help against Quagmire 2013-11-27 17:09:26 +0100 Global overpopulation can affect commanders too AI performance improvement AI tweaks It was not possible to inspect commanders near the end of the global limit 2013-11-26 17:41:17 +0100 AI could recall imprisoned gods Disbelieve was broken 2013-11-26 17:24:54 +0100 Print serial in key violation message 2013-11-24 15:33:56 +0100 Fixed missing connection on frostlands map 2013-11-23 21:22:15 +0100 Fixed map error in Glory multiplayer An event could incorrectly bring zero gems 2013-11-22 11:16:25 +0100 AI processing uses multiple cpus by default on Linux and Mac 2013-11-21 17:11:14 +0100 Mindless units did not get any castle defence penalty 2013-11-21 15:23:41 +0100 Added makegitlog 2013-11-21 14:37:44 +0100 About 25% faster host time when there are no battles Maximum amount of messages increased, should fix missing scout reports Typo fixed 2013-11-20 11:52:34 +0100 Bodyguards could disappear after assassination Weakness was never cast Vengeance of the Dead didn't work 2013-11-15 15:29:54 +0100 nicer debug print 2013-11-15 13:43:49 +0100 Version 4.03b 2013-11-15 13:42:09 +0100 Path fix for OSX 2013-11-13 10:57:16 +0100 Agartha site upgrade event could take place in other peoples capitals when sieged by Agartha. 2013-11-12 18:41:40 +0100 Have OSX look for data dir in cwd too