There’s a new unstable patch out! This will hopefully be the last patch before we release a new stable, if everything goes well. For a list of everything new that will be in the next stable, see this post.

Here is a list of just what has been changed in the most recent unstable update:

Fixed a bug causing players to get stuck in barbed wire

Fixed a bug causing colonists sometimes getting stuck in the ceiling

More hover bike and boat vehicle tweaks, both visually and in behavior. The hover bike now feels much better and can climb steeper slopes

Changes for how vehicles are sold and repaired

Much better vehicle spawning from the vehicle controller

Fixed some more bugs involving lounging, removed the ability of two players to sit in the same seat if they timed it right

Added knockback for shields

Changes for how status and movement modifiers are applied to be more clear and more capable

Armor dyes!

Fixes for terrain generation at the bottom of oceans

Fixes for the floran boss damaging too much, also make the ixoling smarter.

Fixed chat bubbles rendering behind certain interface elements

Versioning fixes importing characters from previous versions

Assorted networking fixes, mostly revolving around items

Fixes for displaying quest rewards

Several fixes for projectiles so that they don’t miss when a small target is near their point of impact

Fix endlessly repeating sounds

Fixes for the turret object

Fixes for the trictus monster

Fixed monsters sometimes ending up invulnerable near death

Fixed monsters not aggroing PvP players

Fixes for capture pods

Include some things in our distribution for using the Tiled map editor

A bunch of other miscellaneous fixes too boring to accurately describe!

We’re currently working on a modder’s guide for using Tiled, which should include everything you need to create dungeons and missions using it. There should be a post later today or tomorrow with more details.

Edit: We are making another small update to unstable tonight, to include some fixes that definitely need testing before stable. The changes for that update are: