C# script to make camera shake.

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Simply attach this script to the camera you are using. It should work in 3D and 2D mode, in 2D simply set axisShakeMin.z and axisShakeMax.z to 0.

using System.Collections; using System.Collections.Generic; using UnityEngine; // ? 2017 TheFlyingKeyboard and released under MIT License // theflyingkeyboard.net public class CameraShake : MonoBehaviour { public Vector3 axisShakeMin; public Vector3 axisShakeMax; public float timeOfShake; private float timeOfShakeStore; private bool shake; private Vector3 startPos; // Use this for initialization void Start () { shake = false; startPos = transform.position; timeOfShakeStore = timeOfShake; } // Update is called once per frame void FixedUpdate () { if (shake) { transform.position = startPos + new Vector3(Random.Range(axisShakeMin.x, axisShakeMax.x), Random.Range(axisShakeMin.y, axisShakeMax.y), Random.Range(axisShakeMin.z, axisShakeMax.z)); timeOfShake -= Time.deltaTime; if (timeOfShake <= 0.0f) { shake = false; transform.position = startPos; } } } public void ShakeCamera(float shakeTime = -1.0f) { if (shakeTime > 0.0f) { timeOfShake = shakeTime; } else { timeOfShake = timeOfShakeStore; } shake = true; } }





