I was fortunate enough to handle the actual finished product at Sony's GDC 2016 PS VR event. My review is based on that experience and I will attempt to share my experience. PlayStation VR isn't a wild reimagining of the VR headset, but it's one of the most attractive efforts that i've seen so far... The head-mounted display or "HMD" screams minimalism with a tag team of black and white matte plastic finishes. This completed version sported seven blue lights that the PlayStation Eye picks up to track your location and head movement. It's a pretty appealing and accurate head-tracking solution. The design of the PlayStation VR's strap looks good and thankfully, also felt extremely comfortable. Inside the headset is a 5.7-inch OLED screen with 1920 x RGB x 1080 resolution, which comes out to about to 960 x 1080 for each eye. The PlayStation VR offers a 100-degree field of view and a 120Hz refresh rate. Thanks to the event at GDC 2016 I can now say that I've tried full-on games. The experiences varied in levity from casual, playroom escapades to hyper-intense combat and even a horror game for added measure. It did seem that the more intense the gameplay the more likely I was to start feeling nauseated. I experienced similar nausea effects with 3D initially. After sometime of use, I no longer felt the motion sickness effect and I'm hoping PS4 VR yields similar results eventually. The games I played: Morpheus Castle: Morpheus Castle is a smack-'em-up title that served to demonstrate how Move can be used so brilliantly with PlayStation VR. By pressing the back triggers you'll curl your fingers into a fist. Extend them rapidly and you'll throw a punch. Your target? A hanging dummy. Complete the task and you're rewarded with your first weapon, a sword. This was a smooth, seamless experience and gave me hope that the Star Wars game we've always dreamed of – the one where lightsaber duels are not only plausible, but an enjoyable part of the game – are within arm's reach. RIGS: Mechanized Combat League: The best way to describe RIGS: Mechanized Combat League is by labeling it as a Titanfall-esque shooter imbued with the adrenaline and setting of a professional football game. During a brief demo, two friends and I took our RIGs into the arena to test the mettle of opponents in a three-on-three battle royale that had us blasting each other to bits, picking up the pieces and then jumping through a hoop in the middle of the map to put points on the board. It was fast-paced and highly detailed – probably a bit more than the PlayStation VR could handle. A limited field of view made it hard to see everything happening in my peripherals, and the fast-paced nature just about resulted in me tossing my cookies. Those were the only full games I was able to experience at the show. Sony has said to expect over 50 games to become available sometime this year for the system, some of which will be developed in-house, although many will come from indie and third-party studios. Sony has also claimed there are over 200 developers with developer's kits who are actively working on titles to supplement the first 50 games, and that gamers could expect to see a good mix of genres when the unit ships. Finally, and this is important, the PlayStation VR requires a PlayStation Camera to function, I highly recommend picking up this bundle. Some games also require a set of PlayStation Move controllers. My conclusion: For now it's an excellent, if not absolutely perfect, experience that will be fun to show off to friends or play with yourself, in half-hour increments. It might not be the best for long term use, but that's a decision we can visit again when the PlayStation VR comes out in October.