Arcane Tradition

At 2nd level, a wizard gains the Arcane Tradition feature. The following Magus option is available to a wizard, in addition to the options offered in the Player's Handbook.

Magus

The arcane tradition of the Magus focuses on the blending of martial might and arcane prowess to create, in their eyes, the perfect warrior. This arcane tradition is commonly thought to have originated from Githyanki, who's Gish soldiers blend arcane and martial might to combat their Illithid foes.

Wizards that follow this tradition scoff at the arrogance of War wizards who eschew armour and weapons, and the flailing dance-like movements of Bladesingers. Rather than staying behind the front line like most war mages do, wizards who follow the tradition of the Magus do battle on the front line, directly imposing their will on the battlefield.

Battlemage

At 2nd level, you gain proficiency in light and medium armour, shields, simple weapons and three martial weapons of your choice.

Spell strike

Starting at 2nd level, you can channel your arcane might through weapons. If you are proficient in a weapon, you can treat it as an arcane focus. Additionally, when you hit with a weapon attack, you can activate spell strike, casting a cantrip you know through your weapon. The cantrip must have a casting time of one action or lower, must require a spell attack roll, or a saving throw. Spell attack rolls automatically hit and dexterity saving throws are made at disadvantage. You can activate spell strike once per turn.

You can use this feature an amount of times equal to your intelligence modifier. You regain all expended uses of it after a short or long rest.

Extra attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Improved spell strike

At 10th level, you can cast spells through spell strike. All other restrictions apply.

Spell sunder

At 14th level, you can deflect and rend spells using your weapon strikes. When a creature targets you with a spell attack roll or forces you to make a saving throw, you can instead use your reaction to expend a use of spell strike, and make a weapon attack roll against the creature's spell save DC. If your attack beats the DC, the spell fails.

(Varient) Battle Magic

At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a Wizard spell, you can make one weapon attack as a bonus action.