Dragonborn Traits

Your draconic heritage mainfests in a variety of traits you share with other dragonborn.

Ability Score Increase. Choose two from Strength, Constitution, and Charisma. One of your chosen ability scores increases by 2 and the other increases by 1.

Age. Dragonborn grow quickly and are fully matured by age 10, but can live to be up to 500 years old.

Alignment. A dragonborn's alignment traditionally follows that of its draconic ancestor, meaning that chromatic dragonborn tend towards evil and metical dragonborn tend towards good. Similar tendancies are seen with regard to a dragonborn's position on the law-chaos spectrum.

Size. Dragonborn are taller and heavier than humans, sanding well over 6 feet tall and averaging 250 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and Draconic.

Draconic Ancestry. Differing types of dragonborn have different traits based on their ancestry. The Draconic Ancestry table shows some of the traits for each dragon. Choose one trait from each category based on your chosen ancestry or personal preference (as applicable).

Draconic Ancestry

Dragon Type Breath Weapon Movement Black Acid 5 by 30 ft. line (Dex save) Swim Blue Lightning 5 by 30 ft. line (Dex save) Climb Brass Fire 5 by 30 ft. line (Dex save) Climb Bronze Lightning 5 by 30 ft. line (Dex save) Swim Copper Acid 5 by 30 ft. line (Dex save ) Climb Gold Fire 15 ft. cone (Dex save) Swim Green Poison 15 ft. cone (Con save) Swim Red Fire 15 ft. cone (Dex save) Climb Silver Cold 15 ft. cone (Con save) Climb White Cold 15 ft. cone (Con save) Swim

Draconic Movement

You gain one of the following traits, determined by your draconic ancestry.

Climb. You gain a climbing speed equal to your walking speed. Additionally, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with your claws, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Swim. You gain a swimming speed equal to your walking speed. Additionally, you can breath air and water.

Draconic Body

You gain one of the following traits of your choice.

Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of th exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can't use it again until you complete a short or long rest.

Flight. You gain a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.

Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Draconic Physiology

You gain one of the following trait of your choice.

Darkvision. You can see in dim light within 60 feet of you as if it were brght light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Damage Resistance. You have resistance to the damage type associated with your draconic ancestry.

Detect Balance