Joseph Joestar's grandson Jotaro Kujo has a strange new superpower, which turns out to be connected to the reemergence of old foe Dio Brando.

1. A Man Possessed by an Evil Spirit 24m 1987. Joseph travels to Japan after hearing that his grandson Jotaro claims to be possessed by evil spirits and refuses to leave his holding cell.

2. Who Will Be the Judge!? 24m Jotaro hides what Joseph calls a “Stand” as he returns to his normal life. When Jotaro is hurt on his way to school, he meets a student named Kakyoin.

3. The Curse of Dio 24m Jotaro ignores Joseph’s protestations and tries to use his Stand to remove the mind controller DIO implanted into Kakyoin’s brain.

4. Tower of Gray 24m Kakyoin takes action against a Stand without knowing who its user is as Jotaro and his crew encounter one of DIO’s assassins on the plane to Egypt.

5. Silver Chariot 24m Victory seems all but certain as Avdol attacks DIO’s mind-controlled assassin Polnareff with his flame wielding abilities.

6. Dark Blue Moon 24m Jotaro and his crew head to Singapore by sea; a Stand with an unknown user attacks Jotaro soon after a stowaway is discovered aboard the ship.

7. Strength 24m Jotaro’s group comes across a freighter that seems abandoned but for one orangutan. As they search the ship, the ship’s crane suddenly starts to move.

8. Devil 25m Jotaro’s group arrive at their hotel in Singapore, but Polnareff falls right into a Stand user’s trap when he gets to his room.

9. Yellow Temperance 24m Jotaro starts to suspect that Kakyoin must be possessed when he sees him acting strange and brutally beating up a thief while exploring Singapore.

10. The Emperor and the Hanged Man, Part 1 25m Polnareff heads off on his own to avenge his sister after he is attacked by a strange Stand that he can only see in a mirror’s reflection.

11. The Emperor and the Hanged Man, Part 2 24m Kakyoin tries to convince Polnareff to run away when he determines that his ally is fighting a losing battle against the enemy Stand.

12. The Empress 24m A strange bump on Joseph's arm keeps getting bigger. When a doctor tries to excise it, a face appears on the growth and declares itself a Stand.

13. Wheel of Fortune 24m Jotaro and his crew come across another car as they drive through a mountain road; Polnareff passes it and drives straight into an oncoming truck.

14. Justice, Part 1 24m Jotaro and his crew suspect that a Stand is nearby when they discover a horrific corpse in a strangely quiet Pakistani town.

15. Justice, Part 2 24m Polnareff gets attacked by an army of reanimated corpses when he realizes that the old woman who runs the hotel is a Stand user.

16. The Lovers, Part 1 24m Jotaro and his crew enter a battle with a ruthless assassin who follows DIO’s orders to kill his comrade without hesitation.

17. The Lovers, Part 2 24m Kakyoin and Polnareff discover an enemy Stand capable of wreaking havoc on brain cells when they send their Stands into Joseph’s head.

18. The Sun 24m Jotaro and his crew travel through a desert where the suspicious looking sun doesn’t set and the temperature rises to blistering levels.

19. Death 13, Part 1 24m Kakyoin has a dream of an amusement park where a baby’s cries can be heard. Back in the real world, a baby passenger joins Jotaro’s crew on a plane.

20. Death 13, Part 2 24m No one takes Kakyoin’s concerns about the baby seriously, but Jotaro and the others soon realize the truth when they find themselves in a dream world.

21. Judgement, Part 1 24m Jotaro and his crew meet Avdol’s father on a remote island, but the man shuts himself up in his house. Meanwhile, Polnareff discovers a strange lamp.

22. Judgement, Part 2 24m The enemy Stand that emerged from the lamp resurrects Avdol with Polnareff’s third wish, but the once-dead only seem to want Polnareff dead.

23. High Priestess, Part 1 24m Jotaro and his crew head for Egypt on a submarine to confront DIO, but a coffee mug suddenly goes through a transformation as they near the continent.

24. High Priestess, Part 2 23m Jotaro and his crew find what looks to be two undersea tunnels after evacuating their submarine to get away from the shapeshifting enemy Stand.

25. Iggy the Fool and Geb's N'Doul, Part 1 24m A helicopter lands in front of Jotaro and his crew when they arrive in Egypt, but the helper Joseph requested doesn’t appear to be on the aircraft.

26. Iggy the Fool and Geb's N'Doul, Part 2 24m Avdol devises a plan to counter the water Stand’s attacks, but the enemy figures it out. Meanwhile, their helper Iggy falls asleep during the fight.

27. Khnum's Oingo and Thoth's Boingo 25m Kakyoin and Avdol seek medical treatment as the remaining men unknowingly walk into a café where two Stand-using brothers await.

28. Anubis, Part 1 24m A young man named Chaka suddenly changes his personality after he finds a mysterious sword. Meanwhile, Jotaro and his crew make their way to Cairo.

29. Anubis, Part 2 24m Polnareff realizes that Chaka’s sword itself is a Stand when he is attacked by his barber, but the sword has grown stronger since their last fight.

30. Bastet's Mariah, Part 1 24m Joseph gets shocked by touching a strange rock embedded with an electrical outlet when Jotaro and his crew arrive at the city of Luxor.

31. Bastet's Mariah, Part 2 24m Joseph and Avdol get stuck together thanks to the enemy Stand. When they finally manage to separate, their feet get stuck on a railroad track.

32. Set's Alessi, Part 1 24m Polnareff suddenly notices that his shoes are several sizes too big after unsuccessfully giving chase to a man who was following him.

33. Set's Alessi, Part 2 24m Polnareff must fight the Stand user Alessi in his juvenile state with his tiny Stand. When push comes to shove, Polnareff resorts to the unthinkable.

34. D'Arby the Gambler, Part 1 24m Jotaro and his crew finally arrive in Cairo. They meet a man at a café who claims to know where DIO’s mansion is, but he refuses to talk for free.

35. D'Arby the Gambler, Part 2 24m Jotaro demonstrates his Stand’s abilities as a warning against cheating before starting a game of poker against Stand user D’Arby.

36. Hol Horse and Boingo, Part 1 24m Hol Horse arrives at the airport in Cairo under orders to kill Jotaro and his crew; inside his suitcase lies his new unwilling partner.

37. Hol Horse and Boingo, Part 2 24m Hol Horse acts according to the prophecy in the book, but he starts to have doubts when Jotaro and the rest of his crew show up at the scene.

38. The Guardian of Hell, Pet Shop, Part 1 24m Avdol searches for information on DIO’s mansion in Cairo. Meanwhile, Iggy gets confronted by two big, menacing dogs while taking a walk in the city.

39. The Guardian of Hell, Pet Shop, Part 2 24m Iggy escapes into the river after being seriously wounded in a battle against the falcon Stand user Pet Shop, but Pet Shop shows no sign of giving up.

40. D'Arby the Player, Part 1 24m Jotaro and his crew are greeted at the door of DIO’s mansion by a butler named D’Arby, who claims to be the younger brother of D’Arby the Gambler.

41. D'Arby the Player, Part 2 24m Kakyoin loses his soul in a racing game against D’Arby. Jotaro berates Joseph as he goes up next and selects a game the butler is best at.

42. The Miasma of the Void, Vanilla Ice, Part 1 24m While D’Arby finds Jotaro’s pitching announcements strange, he remains confident due to his Stand. Meanwhile, Avdol and the others enter the mansion.

43. The Miasma of the Void, Vanilla Ice, Part 2 24m Polnareff and Iggy quickly press forward to destroy DIO, but the vicious vampire Vanilla Ice comes up from behind to take them both out.

44. The Miasma of the Void, Vanilla Ice, Part 3 24m The mortally-wounded Iggy musters the last of his strength to save Polnareff. Finally, Polnareff stabs Vanilla Ice in the head.

45. Dio's World, Part 1 24m Polnareff faces DIO at last, but is unable to get close for some unknown reason; he unleashes his Silver Chariot to reveal DIO’s Stand.

46. Dio's World, Part 2 24m Kakyoin sets up barriers in order to unmask the identity of DIO’s Stand. Hierophant Green targets DIO with concentrated fire as he falls for his trap.

47. Dio's World, Part 3 24m DIO uses his Stand’s ability to stop time. Just as he moves in for the kill, he notices that Jotaro’s fingers are moving despite being frozen in time.