UPDATED for RimWorld Alpha (0.1.334)

do NOT recruit them!

This is a custom scenario where you must defend your colonists and base from wave after wave of zombie attacks. Each wave has twice the number of zombies that the previous wave had. (Final wave has 128 zombies.) The zombies will start attacking sometime after day 15.No mods are required to play this scenario. Simply download, unzip and place in your RimWorld save folder.Scenario Map: 0.1.334 Zombie Defence v3.1a Some things to note:â€¢ The storyteller AI has been disabled. When you have defeated all the zombies, that's it, game over.â€¢ There are 2 trade ships in orbit that should stay until after the final wave.â€¢ While it is possible to capture the zombies,(They are heavily modified raiders and will cause problems)â€¢ The final few waves are spaced further apart than the previous waves.â€¢ Do not enter the zombie holding area, unless you want all of them to attack at once.â€¢ For performance reasons, all plants have been removed.Known Issues:â€¢ Due to the huge number of zombies present when the map loads, the game may run slowly. This is no solution to this.Fixed Issue:â€¢ Zombie containment area could burn down. Converted walls to rock to solve this.If you encounter any bugs, post them in this thread and include a copy of the save file.[attachment deleted by admin: too old]