Note: This story has been fully updated with translations of all the game's patch notes.

Today, Arc System Works released the changelist for the newest version of Guilty Gear Xrd REV 2.

The changes are set to go live tomorrow in arcades, and sometime in March for consoles, so while players outside of Japan won't be affected by them quite yet, this will list what you have to look forward to (or perhaps dread).

Every character in the game has received some form of changes, so take a look at what's happened to your main.

General Changes • The inconvenient situation with Airborne Blitz Shield, which when activated right before landing would not deplete tension gauge, has been changed.

Sol Badguy Forward Dash

• In both regular state and Dragon Install, Sol will now accelerate faster. Forward Heavy Slash

• When hitting grounded opponents, will now force crouch state on them.

• Decreased the move's knockback

• The move's collision box was extended forward. Volcanic Viper (Dragon Install Version)

• When the first hit of this move comes out, there will now be an effect where the screen shakes. Grounded S Volcanic Viper

• The hitbox on the start of the second part of this move has been enlarged.

• The invincibility on the second part of this move has been extended. Grounded S Volcanic Viper (Dragon Install Version)

• The hitbox on the start of the second part of this move has been enlarged. Airborne Bandit Revolver

• Now sends opponents flying further away horisontally.

• The startup on the second part of the move is now faster, and the time you have to connect with it has been increased. There has been no change to its recovery.

• The move will no longer become two hits after the initial movement. Wild Throw

• Including both the regular and Dragon Install versions, the window in which you can Roman Cancel this move on hit has been extended. Grand Viper

• Will now start moving forward faster. The startup of the move or its combo properties have not been changed.

• Sol's speed during the move has also been increased.

• Including both the regular and Dragon Install versions, the falling part of this move will now also be faster. Fafnir (Dragon Install Version)

• When this move is activated, there will now be an effect where the screen shakes. P.B.B.

• When Sol starts moving from this move, there will now be an effect where the screen shakes.

• The window in which you can Roman Cancel this move on hit has been extended.

Ky Kiske Forward HS

• The second hit will now put opponents in a regular hit state on hit.

• Now has increased knockback on block. Jumping D

• Its hitbox and the Grinder Creation box has been moved further down.

• Its downward hitbox has been decreased

Grounded Stun Edge (Enhanced Version)

• Hitstop has been added to this move. Greed Sever

• The knockback on block has been decreased.

• The hitbox of the move has been changed overall.

• The hurtbox downwards has been increased.

• The distance opponents are sent flying downwards has been decreased.

• After being bounded, opponents will no longer fly as high up.

• The timing in which opponents will begin to fall, and the speed or their descent has been changed. There is no overall change to how long opponents will stay airborne from this move. Airborne Vapor Thrust

• When done with HS, the distance opponents are sent flying horizontally has been increased. Grinder

• The area in which a Stun Edge will be enhanced has been vertically increased.

May Crouching S

• You can now gatle into this move from down forward K (numpad: 3K). Down Forward K (Numpad: 3K)

• Her speed moving forward has been increased.

• May will start to decelerate earlier in the move, so that the deceleration will occur gradually. Jumping D

• The non-recoverable time after being counter hit by this move has been increased.

• Opponents will now be sent flying a shorter distance horizontally when counter hit by this move. S Mr. Dolphin (Vertical)

• The upwards hurtbox on ascent has been decreased.

• When opponents are hit during descent, they will no longer rebound as high up as before.

• The hit during descent has been changed to put opponents into a regular hit state. HS Mr. Dolphin (Vertical)

• When opponents are hit during descent, they will no longer rebound as high up as before. Ensenga?

• The initial part of the move will now hit crouching opponents as an overhead instead of whiffing on crouchers.

• The startup of the first hit is now faster. There has been no change to the move's active frames. Because of this change, the second part of the move also has faster startup.

• The first part of the move now has a bigger hitbox downwards.

Millia Rage Forward P

• Can now gatle into Forward HS. Bad Moon (High Altitude)

• Because of the high height when started, amount of hits have been increased.

• She now moves forward faster.

• Damage has been decreased.

• Hitstop has been decreased.

• The non-recoverable time after being hit has been decreased.

• There have been changes to the bound situation when the opponent hits the ground, they will bounce further away.

• When used against a grounded opponent, this move will now have a regular hit effect in certain situations depending on Millia's level of altitude when the move lands. Silent Force

• When the dagger is stuck in the ground, Millia can now retrieve it during Roll or Roll Again. Emerald Rain

• A lowest level of scaling for this move has been added.

• Opponents will now fly away less distance when bounded.

• The height, speed and course of when projectiles are formed has been changed. Chroming Rose

• When using Bad Moon (High Altitude) in this state, its hitbox has been moved further forward making its startup faster.

• The startup time of the attacks when using Turbo Fall has become faster.

Zato-1 Crouching K

• Can now be gatled into his Dust. Far Standing S

• Can now be gatled into Forward HS. Forward HS

• Now sends opponents flying further horizontally on hit.

• Opponents are sent flying slightly further horizontally on counter hit. Jumping S

• Can now be jump cancelled. Summon Eddie (Return)

• The Eddie gauge will no longer decrease if you let go of P, K or S right after this move. Dead Man's Hand

• During the move he will accelerate forward, and after the active frames on the move ends he will decelerate.

• From the beginning of movement until the active frames on the attack end, his hurtbox downward has been decreased. Damned Fang

• The window in which you can Roman Cancel this move on hit has been extended. Drunkard Shade

• Opponents will be sent flying further horizontally by this move, but less distance vertically. Great White

• This move now has a time freeze effect when it hits.

• Depletes 50% of the Eddie gauge, and if there's any Eddie gauge left after the move Eddie will return to Summon Eddie mode.

• Regardless of the remaining Eddie gauge, the move will now hit 3 times.

Potemkin Jumping D

• Fixed an irregularity where Potemkin wouldn't land on the ground when trying to follow up on this move. Heat Knuckle

• The move now has faster startup.

• The move now gives longer hitstun. Megafist (Forward)

• When hitting airborne opponents, it will now send them flying downwards instead. Potemkin Buster

• The window in which you can Roman Cancel this move on hit has been extended. I.C.P.M.

• You can now combo after landing this attack when Roman Canceled. Heavenly Potemkin Buster

• The window in which you can Roman Cancel this move on hit has been extended.

• The move now has faster startup.

Chipp Zanuff Wakeup animation

• The hurtbox behind Chipp has been reduced. Jump animation

• The hurtbox behind Chipp has been reduced. Jumping S

• The move's downward hitbox has been increased. Jumping HS

• The opponent will now be sent flying a lesser distance vertically when hit by the first part of this move. Airborne Alpha Blade

• When hit by the start of this attack, opponents will now switch which direction they're facing. Grounded Beta Blade

• Is now throw invincible. Genrouzan

• The window in which you can Roman Cancel this move on hit has been increased. Wall Cling to Genrouzan

• The window in which you can Roman Cancel this move on hit has been increased. Wall Cling to Alpha Blade

• Hitstop has been added.

• The horizontal distance the opponent will be sent flying has been increased, while the vertical distance has been decreased.

• On hit, the opponent will now be sent flying in the direction Chipp is actually facing.

• The attack now moves less distance horizontally. Zansei Rouga

• Opponents are now sent flying further horizontally by the final hit.

• The final hit can now be Roman Cancelled. Ryuu Yanagi

• The lowest guaranteed damage of this move has been reduced.

Faust Going My Way

• Removed the collision box from this move while active frames are going on (presumably meaning Faust shouldn't be able to push opponents out of the attack if they're hit).

• No longer has any landing recovery for Faust if it hits.

• Hitbox and hurtbox have been changed.

• The non-recoverable time for opponents when hit by the move has been increased.

• The way opponents are sent flying by the move has been changed. During the earlier parts of the move they'll fly a shorter distance, and the further it goes the further they'll fly away if hit.

• The move will now rise much further towards the end. From Above

• Faust will now descend faster.

• Opponents will no longer rebound from being hit.

• Removed the collision box from this move from when it hits until landing.

• When landed as a normal hit, the opponents will now bound off the ground.

• On counter hit, the opponents will fly similar to on a normal hit except with a further increased non-recoverable time window.

• The speed in which Faust returns after the move on block or on whiff has been changed. Spear Point Centripedal Dance (Pogo Stance)

• The timing in which to unleash moves from it has become faster. Growing Flower

• The hurtbox has been overall decreased during the move's first half, and overall increased during the move's second half.

• The hitbox on the move has been increased horizontally. See? I'm a Flower!

• If Roman Cancelled, Faust can now release high projectiles.

• Can now be used both in corner and mid-screen. Small Jump

• There's now a priority window for Just A Taste, Growing Flower, See? I'm a Flower! and Going My Way over this move. Doctor-Copter

• This move now has faster startup. Stimulating Fists of Annihilation

• The window in which you can Roman Cancel this move on hit has been increased.

Axl Low Standing K

• Can no longer gatle into crouching HS. Crouching P

• Regardless of distance to the opponent, can now go into Far Standing S. Crouching K

• Can no longer gatle into croucing HS. Crouching S

• Even when blocked by airborne opponents, it will now still pull them forward. Crouching HS

• Can now be canceled into Special Moves.

• The startup of this move is now slower, and its overall recovery has been increased.

• On normal hit, it will now have regular hit properties on opponents.

• The attack level of the first hit has been reduced.

• If the first hit connets the R.I.S.C. level deceleration has been increased.

• The lowest level of damage the move can do has been increased.

• If the second hit is blocked by airborne opponents it will still pull them forward.

• When using Stylish Type, the second hit of this will lead into Rensen Geki when mashed. Forward P

• Can no longer gatle into crouching HS. Forward K

• Even when blocked by airborne opponents, it will now still pull them forward. Jumping S

• Even when blocked by airborne opponents, it will now still pull them forward. Jumping Forward K

• Even when blocked by airborne opponents, it will now still pull them forward. Jumping Down S

• Can now gatle into jumping P. Heaven Can Wait (High)

• When not leading into animation, this move now has longer recovery. There has been no change to counter time.

• When leading into animation, this move now has less recovery.

• Opponents are now sent flying further vertically and will no longer be affected by opponent's weight.

• The window in which you can Roman Cancel this move on hit has been increased. Heaven Can Wait (Low)

• The window in which you can Roman Cancel this move on hit has been increased. Sparrowhawk Stance

• If Axl goes for an attack, the unblockable state will no longer continue. Sickle Storm

• The opponents will now be sent flying further horizontally by the first hit.

• The opponents will now be sent flying further vertically by the second hit.

• The part where Axl sends his Kusarigama flying starts slower, leading to the move having less recovery in the end.

• The part where Axl sends his Kusarigama flying now has a bigger hitbox behind it.

• Fixed an issue where the opponent would be locked in their block pose for longer than intended. Shark Strike

• Even the second hit is blocked by airborne opponents, it will now still pull them forward.

Venom Jumping S

• Damage has been reduced. Jumping HS

• Damage has been reduced. Jumping D

• Damage has been reduced. Stinger Aim

• The R.I.S.C. increase when blocking the first hit has been heightened. There has been no increase for the second hit onwards. Carcass Raid

• The R.I.S.C. increase when blocking the first hit has been heightened. There has been no increase for the second hit onwards. S Double Head Morbid

• Hitbox behind Venom has been increased.

• Balls that are hit by the move will fly straight up, and will bounce between the upper edge of the screen and the ground.

• The speed of balls hit by this move have been increased. HS Double Head Morbid

• Hitbox behind Venom has been increased.

• Knockback on block has been increased.

• Balls that are hit by the move will fly diagonally upwards and will bounce between the upper edge of the screen and the ground.

• The speed of balls hit by this move have been increased. QV

• There is now a screen shake effect when this move is activated.

• Hitbox backwards has been increased. Dark Angel

• Chip damage has been increased.

Slayer Standing P

• Attack level has been increased. Crouching K

• Damage has been increased.

• Knockback has been decreased Crouching S

• Damage has been increased. Forward K

• Adjusted so that Slayer won't go into Feint if you press K once during the move's animation.

• From when Slayer rises until the move's active frames start, his downward hurtbox has been decreased. Forward HS

• The cancel window has been extended. Bloodsucking Universe

• The window in which you can Roman Cancel this move on hit has been increased.

• Slayer's empowered state will now continue even if you whiff a Special Move.

• If you hit this move again while in the empowered state, the empowered time will extend.

• The timer no longer counts down when you're in the middle of performing an empowered Special Move.

I-No Air Dash from Dashing and then pressing Down Forward (Numpad: 3)

• You can now cancel your movement in this state into Special Moves. Far Standing S

• The startup is now faster, and recovery has been decreased.

• The hitbox has been increased in every direction except backwards. Far Standing Forward S

• Recovery time has been reduced.

• The hitbox has been increased in every direction except downwards. Ashibarai (Down D)

• The startup is now faster. Jumping S

• The hitbox has been increased backwards. Jumping HS

• Recovery has been decreased. Antidepressant Scale

• Can now change the trajectory of her projectile with up and down inputs. S Stroke the Big Tree

• Stagger time has been increased. P Sultry Performance

• Now has an altitude limit.

• If the move hits at the same time as I-No lands, it will now send her back anyway.

• With maximum charge, the move will now bound the opponent against the ground.

• The bounce back after landing the move can now be cancelled into Ultimate Fortissimo. K Sultry Performance

• Now has an altitude limit. S Sultry Performance

• Now has an altitude limit. HS Sultry Performance

• During the move's active frames, I-No will now move at a fixed speed.

• Made I-No's collision box during the move more favorable.

• The recovery after landing has been reduced. At full charge, there is no longer any recovery when landing.

• Will now send opponents flying. Airborne Chemical Love

• If actived from a Air Dash from Dashing and then pressing Down Forward (Numpad: 3), the move trajectory will change.

Bedman Forward Step

• From its start, to a certain point in the move, can now be jumped from. Can no longer jump once an opponent's attack has landed. Crouching HS

• Including the diagonal input version, will no longer be affected by the screen's edge in the middle of its active frames. Forward P

• The non-recoverable time has been extended on counter hit. Forward HS (Activation)

• Startup has become slower.

• Knockback on the first hit has been decreased.

• The first hit, and the first hit only, can now be cancelled into Special Moves. Ground Blitz Shield

• The return point for Task A, or Task A', has been changed. Task B

• The hitbox and hurtbox on the lower part have been enlarged.

• The return point for Task A, or Task A', has been changed. Grounded Task B

• The startup has become faster.

• The initial velocity is faster, and he will now accelerate during the move. Grounded Task C

• When Roman Cancelled in the air, the opponent's facing direction will change and air movement will be possible. Déjà Vu B

• Just like Task B, the hitbox on the lower part has been enlarged.

• The damage has been reduced when activated from the airborne icon. Hemi Jack

• The total frames on this move have been reduced.

• It is now harder to gather Tension Gauge during it. Hemi Jack (Projectile)

• Will not hit grounded opponents.

• Will appear right above opponents.

• After being hit 3 times, till disappear.

• Hitbox and hurtbox have been changed.

Ramlethal Valentine Far Standing S

• When using Stylish Mode, changed so that mashing will lead from this into Forpeli. Barehanded Far Standing S

• When using Stylish Mode, changed so that mashing will lead from this into Forpeli. Crouching D

• When using Stylish Mode, changed so that mashing block will lead from this into Marteli. Regular Throw

• After the move ends, is now closer to the opponent. Air Throw

• After the move ends, is now closer to the opponent. All Sword Summons

• When Ramlethal or her swords are attacked and their movement is interrupted, her Familiars will have their return spot in the same area as before. Combination PPK, KPK

• Attack level has been increased.

• Knockback on block has been increased. Combination PK • The upper hurtbox on Ramlethal before the moves' active frames begin have been reduced. Daruo

• Can now be input pre-emptively. Daruo and Down Forward P (Numpad: 3) at the same time

• The lowest guaranteed damage limit has been removed. Flama Kargo

• Before the active frames on the move start, its inertia is now easier to get hit by.

• The window in which you can Roman Cancel this move on hit has been extended. Cassius

• The hitbox backwards has been enlarged. Marteli

• Can now be used even when the S sword is deployed, however the startup will be slower than when having both swords equipped.

• When hitting a grounded opponent it will no longer have normal hit properties, but will send the opponent flying instead.

• The non-recoverable time after being hit by the move has been increased. Forpeli

• Can now be used even when the HS sword is deployed, however the startup will be slower than when having both swords equipped. Explode

• The window in which you can Roman Cancel this move on hit has been extended.

Sin Kiske Standing HS (Second Hit)

• Knockback and how opponents are sent flying horizontally has been changed, bringing them closer to Sin.

• The vertical distance opponents are sent flying has been increased on counter hit.

• The properties were changed on airborne hit so that opponents will fall forward and down. Forward HS

• Knockback has been decreased. Down D

• Now has faster startup. Grounded Beak Driver

• The hitstun on the regular version has been decreased, leading to longer recovery. There have been no overall changes to the move, such as its blockstun.

• Holding the button to charge the move now requires less time to reach full charge. I'm Sure I'll Hit Something

• All hits now give the same non-recoverable time as the last hit does. Bull Bash

• Now has faster startup. Elk Hunt

• The hitbox at the move's point of origin has been expanded upwards. Airborne Beak Driver

• The second hit's hitbox and hurtbox at the move's point of origin have been enlarged.

Elphelt Valentine Crouching S

• Now sends opponents flying a shorter distance vertically.

• Can now gatle into crouching HS. Crouching HS

• The first hit of the move now sends opponents flying a shorter distance vertically. Forward P

• Knockback has been reduced. Jump D

• On counte hit, it now sends opponents flying further vertically.

• When Roman Cancelled, the move's active frames now start earlier. Jump D (When Roman Cancelled into)

• Will now hit crouching opponents.

• The hitbox has been extended downwards. Grounded Bridal Express

• Will now always send opponents flying forward, instead of behind Elphelt. Aim Miss Confille

• Can now be cancelled into from Miss Travailler Roll. Miss Travailler Demolish

• Can now be cancelled into from Aim Miss Confille. Judge Better Half

• Opponents are now sent flying further away on a non-cinematic hit.

• The window in which you can Roman Cancel this move after a cinematic hit has been increased. Genoverse

• The hitbox backwards has been increased.

Leo Whitefang P after Far Standing S

• After catching his opponent's attack, can now do a yellow Roman Cancel. P after Standing HS

• After catching his opponent's attack, can now do a yellow Roman Cancel. Forward P

• When taking a hit, the hitstop is now gone, and the startup of the move will change depending on what the hit he took was. Jumping D

• Is now a 3-hit move.

• Because of the aforementioned change, the move itself has been revamped.

• After hitting an opponent with it and cancelling the landing into a Special Move, Leo will now be facing the opponent. Air Throw

• Leo's descent is now slower. S Graviert Wurde

• The window in which you can yellow Roman Cancel this move has been extended. S Eiesen Sturm

• Now moves faster horizontally after ascending.

• The active frames on the first hit have been reduced.

• The opponent is now sent flying further vertically by the second hit, but less distance horizontally.

• The non-recoverable time from the second hit has been extended. HS Eisen Sturm

• The active frames on the first hit have been reduced.

• The latter part of the move now sends opponents flying less distance vertically. Brynhildr Stance

• Besides front step and back step, the window in which you can input other moves has been extended. Leidenschaft Dirigen

• The circumstances for the cinematic part of this move to begin have been changed for the 4th or 5th hit to need to have landed.

Johnny Jumping D

• The cancel window on this move has been extended. Mist Finer (Stance)

• The window in which you can input a grounded dash has been extended.

• The recovery on air dashes has been decreased.

• Can now go into Mist Finer during a dash.

• Fixed instances where inputs besides Mist Finer itself would not come out. Mist Finer

• If an opponent inflicted with Baccus Sigh blocks a Mist Finer, the higher the level of the Mist Finer is, the more advantageous Johnny will be. Grounded Zweihander

• When doing additional input, Johnny will ascend slower.

• The projectile part of the move now has a bigger hitbox. Airborne Zweihander

• The projectile part of the move now has a bigger hitbox. That's My Name

• The window in which you can Roman Cancel this move on hit has been extended.

Jack-O' Valentine Elysion Driver

• The window in which you can Roman Cancel this move on hit has been extended. Hunger of Dopoulos (Meterless version)

• Now has faster startup.

• On hit, the timing of direction of where the opponent goes flying can no longer be controlled. Hunger of Dopoulos (Metered version)

• The window in which you can Roman Cancel this move on hit has been extended. Ghost Pick Up

• Tension Gauge will now keep building during this move.

• When a certain amount of time has passed holding it, the ghost's life will recover.

• The amount of time a house that's being held requires to produce a Servant has been decreased. Ghost Throw

• The higher the ghost level is, the higher the damage from the throw.

• After performing this move, the time for the next Servant to appear will be extended. Servants

• Fixed a problem where more than three Servants of the same type would appear. K Servant

• The higher the level, the lower the R.I.S.C. recovery when it hits. Organ Deployment

• If you press a button while using a gauge increase move, a certain amount of the gauge for that corresponding move will be recovered. Organ Deployment - All Activation Moves

• Clock Up, Explode and Aegis Field have all had their cooldown times shortened.

• Clock Up, Explode and Aegis Field will not have their gauges recovered while activated. Clock Up

• Fixed an instance where empowered Servants would continue spawning even though the buff time had run out. Forever Elysion Driver

• The window in which you can Roman Cancel this move on hit has been extended.

Jam Kuradoberi Standing HS

• Regardless of the distance to her opponent, Jam can cancel this into Far Standing S. Forward P

• The first hit's knockback has been decreased.

• This move now sends opponents flying a shorter distance than before. Jump S

• This move now sends opponents flying a shorter distance vertically than before. Senri Shinshou

• When activated from Hyappo Shinshou, Jam will now always face her opponent. Zekkei

• Will now nullify projectiles. Renhoukyaku

• Overall changes to the move's frames, and it now has increased hitstop. There has been no change to blocked frames. Bao Saishinshou

• Fixed instances where this move's cinematic properties would vary depending on platform.

Raven Excitement Level

• Raven's excitement will no longer decrease while he is taking damage.

• Fixed an instance where Raven's excitement level would not decrease after using a Blitz Shield Charge Attack. Crouching

• His hurtbox while crouching has been expanded forward. Jumping D

• The non-recoverable time after its second hit has been reduced. Airborne Grausam Impulse

• If activated while moving forward at a high speed, the trajectory will change and the hitbox at the move's origin has been expanded.

• The move's active frames have been reduced.

• If he lands during the move, landing recovery has been increased. If he lands after the move is finished, there will be no landing recovery.

• Raven can now do actions after this move has ended. Grounded Scharf Kugel

• It now moves slightly less forward, and will gradually move upwards in its trajectory.

• The startup of this move is now slower.

• The active frames of this have been increased.

Kum Haehyun Forward P

• The attack level has been increased.

• On regular hit, the opponent will now be sent flying less distance vertically. Dust Attack

• If Roman Cancelled right before coming out, it will hit high. Jumping HS

• Reduced the non-recoverable time on hit. Jumping Down K

• After hitting the opponent, you can now use forward or backward inputs to choose which way they move.

• The attack level has been increased.

• The active frames on the move have been increased.

• Kum's recovery on block has been increased. Four Tigers Sword

• After ascending, Kum can no longer go into Four Tigers Sword (Reverse). Falcon Dive (Reverse)

• Including the charged version, the distance Kum travels and Kum's speed have both been increased. Enlightened 3000 Palm Strike

• Will grant roll hit stun state any amount of times it's used in succession.

Dizzy Far Standing S

• The hurtbox on the latter part of the move has been expanded forward. Crouching HS

• The jump cancel window on the move's second hit has been enlarged. Forward HS

• The fully charged version of this move is now an overhead.

• The fully charged version of this move will now bound opponents against the ground on hit. Down D

• The hitbox of this move has been expanded upwards. Jumping D

• When opponents are hit by this move, it will now cause a regular "sent-flying" state.

• It will now send opponents flying further horizontally, but less distance vertically.

• The non-recoverable time from the first hit has been reduced. For roasting chestnuts...

• Fixed an instance where Dizzy could change the trajectory of the move after charging it fully. Please, leave me alone & What happens when I'm TOO alone

• The window in which you can influence the trajectory by inputting down has been extended.

• Fixed an instance where speed would unnaturally be lowered after hitting the wall. Gamma Ray

• The startup of this move has become faster.

• The lowest amount of damage the move can cause has become heavier than it was until now.

• The hitbox at the move's point of origin during its first half has been expanded.

• The damage during the move's second half has been increased.

Baiken Defense

• Has been increased. Collision box

• Has been expanded horizontally. Standing HS

• Hitbox and hurtbox have been expanded upwards. Forward P

• The hitbox has been expanded. Down D

• The move has had its damage scaling softened, meaning it has less proration. Jumping S

• The hitbox of the attack moves forward faster than before. Dead Angle Attack

• The hitbox has been expanded. Youzansen

• Recovery after landing has been reduced.

• Baiken will now descend faster after using the move. Azami

• The overall frames of Azami have been increased. Azami (Button held)

• If Azami has been activated without holding back, you can now press backwards during the hitstop and Baiken will leave the Azami stance and go into block.

• Fixed an instance where, while using Stylish Type, where if you held Azami with S and P it still wouldn't come out. Azami (Block)

• By holding the button, you can extend Azami's counter time.

• The recovery time after the move now counts as a counter hittable state. Airborne Azami

• When you don't hold the button, the longest time the move will remain active has been increased.

• Because of the above change, the move's overall active frames have increased.

• Even if you activate it right before landing, Baiken will now have landing recovery.

• The landing recovery overall has been reduced.

• If Baiken lands a successful Azami, there will be no landing recovery. Rokkonsogi

• When connected into from Suzuran or Azami, the horizontal distance traveled and speed has been increased. Kabari

• When holding back, Baiken can no longer cancel into Himawari, Tetsuzansen or Rokkonsogi. S Kabari

• Fixed an instance where when Baiken would connect at the lowest point of her opponent's jump, the move wouldn't hit properly. HS Kabari

• The non-recoverable time after being hit with this move has been increased.

• Opponents are now sent flying less distance vertically. Himawari

• This move can now be purple Roman Cancelled from when its active frames start.

• The window in which this move can be Roman Cancelled on hit has been extended. Tsurane Sanzuwatashi

• On a special kind of hit into cinematic, Baiken can no longer Roman Cancel right before the last hit.