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You might have noticed that most game design school ads begin by mocking Pong. That's because the people who made them haven't thought about games since the exact moment they were invented. I mean, what is the actual point here? That some industry has come a long way in 40 years? I'm not even sure how to pay attention to something that obvious and pointless. And if you want me to think you know anything about technology, maybe don't lead with the exact conversation my grandma starts whenever she sees an iPad. I'll tell you the same thing I tell her: "There's not much time -- one of your doctors isn't real! Find the imposter! Destroy him!"

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So to continue his point, yesterday's games were high-tech then, but today's games are state-of-the-art now. Sweet! That means I've been reading my calendar in the right direction!

And while I agree with him that Pong is old, at least it had a goal. It's better than say, a game where you jump around in a spaceship drifting aimlessly through an asteroid belt. I'm talking crazy, though. A game like that would only be useful in making a struggling actor look like an asshole.