Awesome! I've been on the "CV needs its own end-game Wonder" side of the fence for some time now, so it will be interesting to see how the game feels now that most all of the major bugs with Tourism yields have been ironed out. Telecom seems a bit late, but with policy generation slowed down in the last patch I feel that policies and tech are finally coming into alignment. My only real bugbear at this point is that on the highest difficulties the bonuses the AI get make it so that top Civs often reach technological eras centuries ahead of when those eras were triggered in reality (reaching Industrial Era in the 15th century, for example), but without a difficulty-based scalar on tech costs I think there is pretty much nothing more that can be done about this. The "middle" range of difficulties seem to be pretty much in sync with technological era versus calendar date, however.



Cheers, and enjoy your vacation, G!

Click to expand...