Circle of Sprouts

Although called a Circle, the Circle of Sprouts is not a true Druid group. It is mainly a term for lone individuals who have been granted Druidic powers simply for living their lives in "solitude." Often they have led lives that most would consider lonely. In the absence of sentient beings, they have turned to other less flighty forms of life for company. Sometimes this extends to fungi or even bacteria, but plantlife is the most consistent and unmoving companion. This person is not someone who is a guardian of nature for they make no distinction between nature and humanoid. Instead they see all life as their peers, regardless of major biological differences.

From the outside they may look insane for talking to inanimate lifeforms, but the powers they acquire show that there must be something to it.

Druid Circle

At 2nd level, a druid gains the Druid Circle feature. Here are the options for that feature: the Circle of Sprouts.

Druid Level Feature 2th Plant Shape, Iron Wood 6th Photosynthesis 10th Rooted Body 14th Grove Dweller

Types of Plants This class is meant to get the player excited to learn about plants. When using Plant Shape, don't hesitate to add extra flavor by getting specific about what you become. Here are a few examples: Fragrant Flower - Rose, Lilac, Lavendar, Peony

- Rose, Lilac, Lavendar, Peony Poisonous Plant - Milkweed, Bloodroot, Deadly Nightshade, Poison Hemlock

- Milkweed, Bloodroot, Deadly Nightshade, Poison Hemlock Herb - Mint, Echinacea, Garlic, Ginseng

- Mint, Echinacea, Garlic, Ginseng Bur - Burdock, Bidens, Bedstraw

- Burdock, Bidens, Bedstraw Vine - Grape, Virginia Creeper, Wisteria

- Grape, Virginia Creeper, Wisteria Stiff Reed - Cattail, Bamboo

- Cattail, Bamboo Parasitic Plant - Mistletoe, Rafflesia

- Mistletoe, Rafflesia Giant Nut - Black Walnut, Hickory, Brazil Nut, Coconut

- Black Walnut, Hickory, Brazil Nut, Coconut Fruiting Shrub - Blueberry, Hazelnut, Elderberry

- Blueberry, Hazelnut, Elderberry Sugar Maple - You may also tap Birch or Walnut

- You may also tap Birch or Walnut Deep Rooted Tree - hickory, walnut, butternut, white oak, hornbeam

- hickory, walnut, butternut, white oak, hornbeam Flat Rooted Tree - birch, fir, spruce, sugar maple

- birch, fir, spruce, sugar maple Heart Root Tree - red oak, honey locust, sycamore, pines In addition you may be able to transform into fantasy plants that you encounter on your adventure. Don't forget to investigate your surroundings frequently and ask your DM if the flora around you has any notable characteristics.

Plant Shape

Starting at 2nd level, you can magically assume the shape of a plant (forms on next page). This feature otherwise follows the rules of Wild Shape except that plants replace beasts.

If you lose limbs or are partially eaten while in plant form, these changes are not reflected when you revert. Your normal form returns in the same state it was before transforming and you reform from the part of the plant that has the most intact mass.

You may use any spell who's range is Touch or Self while in Plant Shape, ignoring verbal and somatic components. If transformed into a Large or Huge plant, any spell that you are concentrating on lasts for the duration of the transformation.

At level 4 you may combine the abilities and physical features of 2 plants. At level 8, you may combine up to 3.

The combined form must make sense, such as a poison ivy vine, a flowering cactus, a tree-sized mat of moss, or a poisonous plant that looks like an herb.

Your stats are linked to the size of your hybrid form (eg. Small uses stats for Small Plants). This size can come from any of the component plants. A hybrid Cactus/Rooted Tree can be a Small or Huge.

Druid Level Max Size Hybridization 2nd Small 1 4th Large 2 8th Huge 3

Iron Wood

At 2nd level, your skin becomes as hard as bark. Wearing no armor your AC equals 10 + your Constitution modifier + your Wisdom modifier.

Photosynthesis

At 6th level, your skin gains a subtle green complexion. For each hour you spend in the sun you gain energy equal to your druid level. As a bonus action you can call upon this energy pool to to restore a number of hit points to yourself, up to the maximum amount remaining in your pool. Your energy maximum is your druid level times 3 and cannot be recharged until the next day.

Additionally, If you have been in sunlight for at least one hour in the last 24 hours you do not require food.

Rooted Body

At 10th level your body becomes even more tree like. Swirling patterns akin to tree knots appear on your body, leaves poke out between your hair, and plants grow more quickly around you.

You now have advantage on checks against being knocked prone or being moved against your will. You also gain resistance against bludgeoning and piercing damage.

Grove Dweller

At 14th level you learn to make any place feel like home. You can cast the Druid Grove spell without the material components.