Can confirm you'd either run Crunch or Body Slam over Return. Crunch has (obviously) better coverage, hitting bulky Psychics and Slowking, while Body Slam is just a wee bit stronger. Return is actually about as optimal as Take Down in this scenario, weaker than BP 80 Sheer Force moves AND taking Life Orb recoil.



Are you guys thinking Jolly or Adamant? You fail to outspeed Mega Beedrill either way (who 2HKOs you with U-turn and Poison Jab, or can Knock Off your Life Orb, but gets OHKO'd by any move you carry), but Jolly puts you at 420 (blaze it) while Adamant puts you at 382 after a boost.



To those of you saying that Gatr was never very good anyway: I agree. It was lacking in power. To those of you saying that Sheer Force won't make it a big threat: Have you guys forgotten what Sheer Force did for Nidoking and Nidoqueen? Hell, Feraligatr could conceivably run a mixed set, since it has higher Special Attack than Nidoqueen, on top of some really fucking good physical moves that are boosted by Sheer Force and some absolutely workable special moves. Not to mention mono-Water typing, so GameFreak gave it a shitton of good toys. Sheer Force Feraligatr is gonna be brutal, and frankly, the Swords Dance set is going to be a terrifying wallbreaker, while Dragon Dance is going to be an extremely effective late-game cleaner.