The coastal keep resource crates will be removed but some of their rewards will be disbursed to new features and quests that should offset any alchemy resource supply issues!

In short, yes. However, the aggression mechanics were changed such that simply applying Protect passively is not enough to keep ‘aggro’ any longer. Tanks will have to use taunt melee styles and taunt abilities (if they have them) to maintain ‘aggro’ now.

Correct. The ‘Myth: Physical Defense’ stat on items is an increase to the *first tier* melee resist values (Crush, Slash, and Thrust) and does not exceed resist caps. It is not coded like the Physical Defense realm ability that reduces physical damage by increasing the *second tier* melee resist values. There are no plans to change how this works.

This is one of many things we’d like to address with a general User Interface update. We are working towards this slowly but surely as resources allow. It’s a huge undertaking!

Yes! We have a 1.123B version coming very soon to Pendragon that will have additional class changes to several classes that didn’t make it into the 1.123A notes AND tweaks to several of the changes made in 1.123A based on your feedback. Additionally, and the reason for the wait thus far, is that we are also introducing the new Mithril currency and shop. We were able to squeeze in an armor, cloak, and weapon “patterning” system that will allow characters to copy the look of their existing items onto their other items (with some restrictions)! Stay tuned for the notes for the full details!

A little late, but not forgotten. Protect was a popular topic recently, with many questions sent in, so read on!If you have game related questions for our DAOC Devs, don't forget to send them in through our Grab Bag submission form This week's Grab Bag questions and answers are below!Enjoy the rest of the weekend, all!