We were always planning on doing this kind of stuff closer to release once the gameplay itself was closer to final, but we bumped it up in priority so we don’t alienate any players who rely on these settings to play and therefore receive relevant feedback!

Let us know on our game suggestions channel on Discord if you think of anything else that we should consider for the alpha test in terms of control/video customization.

As we mentioned before, too, there will be a new option for ultra low graphics that will improve performance significantly on older hardware or integrated graphics. It won’t look very pretty, but we want to make sure that everyone can try it out.

I can also confirm that there’s a ton of new juicy sounds coming in from our dear friend Dennis.

Ambiance, foley, UI sounds, the whole thing will have quite the makeover from the previous test! And if you didn’t play the previous test, well you’ll be taken aback by how good everything sounds! :)

We’re trying to record a lot of unique sounds for various objects so that each prop you can possess really feels meaningfully different audio-visually as well as in a gameplay sense.