Combat and the current pvp kit.

After some thought it has come to mind that the top tier combat gear on the server is not the best for a civilization server of this type. There are more than a few reasons for this but the 3 major ones are: the ease of obtaining, the high advantage towards skillful players, and the "quick pop" gameplay that will result from sanctuaries and cannons in conjunction with this.

The reason I bring up the price of a full set of combat gear and potion load out is that it is exceptionally more easy to mass produce armor than it is potions, and the cheap cost of armor means it is not as valuable as a source of loot, or as a possession.

The scarcity of lapiz helps this but with vanilla enchanting it is very easy to pump out 10 p2 sets in less than a day through combining armor and low level enchanting. The method of obtaining the gear is not bad or at fault it is the easy completion of it that is. It should take more than 2-4 pairs of boots and shards of lapiz at level 10 enchantment plus 4 levels to combine to finish a fourth of a combat set. This provides a too easy way to gear fighters, which is the first reason why I recommend going to full prot 4 sharp 5 gear.

The second point is a little more difficult to see from a non pvper point of view, but it makes a lot of sense and will drive people to work together. With the current kit, 1 skilled pvper such as myself, could slaughter up to 20 like geared opponents if they were not very competent fighters(and this server is not meant to be a farm for pvp gods) due to the kit not being tanky. On Civilizationexperiment, myself, lordofthedance, and mr Donutman fought a 3v13 and won with ease( https://www.reddit.com/r/CivilizatonExperiment/comments/450zi0/the_battle_in_the_hole_12v3_valhalla_wins/? ) as we had an endless supply of spare helmets, potions, and pearls from the people we quick dropped. While in this fight (https://youtu.be/6rwNzfVLulo) Zerorussia, a pvp God, was eventually beaten down and broken after running out of materials due to fighting a vastly outnumbered fight, even though he is on the god tier of fighters. Because of the tankier kit the attackers were able to outlast and wear him down so that his 3rd set of armor broke and he was eventually pearled. The tanky kit on that server, p4 s5, allowed the numbers to win the fight they would not have been able to on a p2 s3 server. While I personally would love being able to walk around without fear of ever being jumped by a large group of people due to my skill and ability to pop mass numbers on this server and flaunt like a hot head, it does not make for nation vs nation pvp game play. I know the admin team are not trying to copy it, but one of the main reasons civcraft has such a mass number of players and people who care about the server is because everyone feels that they can contribute, not only in labor and grinding but also in times of war. I do not feel it to be of extreme importance, but like in real life, I do not think we should have it be where 10 Knights can beat 100 peasants in equal armor.