Happy Hump Day Survivalists,

We have a 12.1 Hotfix for you with many bug fixes, gameplay tuning changes and improvements for you. Here’s the skinny:

Added

Added a global soft wind intensity to avoid dead silence

Added wooden bows can now be repaired with sticks

Added flashlight attachment support for sniper rifle and hunting rifle

Added a little haze into depth of scene

Added snow sub biomes now contain birds nests

Changed

Changed reduced chance for bears to spawn

Changed increased club damage and tweaked all clubs

Changed increased stone arrows and tweaked all arrows

Changed slowed sky transitions for a more natural feel

Changed the minimum degradation of all clubs is now 100, like the stone axe

Changed new game starts now at 7am

Changed raised bottom wellness cap from 50 to 60

Changed adjusted rain specularity on surfaces and grass

Changed adjusted speedTree alpha cutouts with depth, AO, and diffuse lighting

Changed stack limit of many items from 64 to 250

Changed auger has no durability until we can resolve it properly, before it degraded too fast

Changed tuned each biome for proper amounts of bird nests

Changed health of minibike this may help to fix minibikes disappearing in some cases

Changed improved zombie hit collision, removed a gap between the head and upper torso which would allow for some arrows or bullets to pass through the neck area

Changed committed dead mountain pine billboard meta files – hopefully fixing the billboard outlines in radiated areas on low tree LOD’s

Changed randomized weather on new games

Changed brightened stormy weather to avoid confusion that it’s night time during the day

Changed reduced crafting time of grain alcohol in half (Joel)

Changed reduced crafting time of bio fuel in half (Joel)

Changed bio Fuel is now made from animal fat instead of tallow (Joel)

Changed rain spectrum

Fixed

Fixed loaded ammo changes type when swapping

Fixed shotgun shells disappearing when changing to slugs

Fixed FreeCameraMove + reload button force reload dupes ammo

Fixed craft timer resets to start when removing item out of the output window

Fixed auger in output slot gives 1 gas can per gas remaining

Fixed heavy rain on biome borders fixed

Fixed cursor moves by itself when game controller is attached. Game controller is now disabled by default

Fixed flash thunder and weather sounds on entering game fixed

Fixed mouse and gamepad axis movement could be bound to actions

Fixed game browser showing wrong game time

Fixed the Trade “blood for ammo” Bug

Fixed removed a syntax error from biomes.xml

Fixed global specular reflections in speedTree

Fixed indoor furniture getting rain

Fixed rain striped effect on surfaces

Fixed surface rain effect from popping

Fixed locked storage chest becomes empty after breaking lock

Fixed game not getting past loading screen with IndexOutOfRangeException

Fixed locale issues when loading on Linux / MacOS

Fixed load old save game with good gear, start new game and inherit all gear

Fixed Console commands GetTime and SetTime

Fixed timing of fireaxe, hoe and pickaxe. The animation no longer gets out of sync with the animation in first person

Fixed Null ref error when firing arrow into snowy sky

Fixed console doesn’t work with map open

Fixed save game does not save your minibike

Fixed improved fat zombie and fat zombie cop collision so neck shots work

Fixed minibike moves on its own after the player dismounts.

Fixed increased rain on surfaces angle

Fixed reload dupes ammo bug

Fixed dead tree02 and dead shrubs so zombies don’t spin on them and updated art. Dead tree02 now falls because it’s bigger.

Fixed black textures on linux/mac

Fixed Null ref causes chunks not to load

Fixed trees killing people immediately

Known Issues