Much of the PS4 footage in this video was affected by a pre-release bug that made it 720p. Please see here for more information.

Yes, I know it’s another comparison video, but this time we’re allowed to talk about and feature the Xbox One version of Call of Duty Ghosts against the PS4 and, briefly, the PS3.

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It has already been revealed that the Xbox One is running the game at 720p, upscaled to 1080p, vs. the PS4’s native 1080p, but how does that translate to the screen? Is there a big difference between these two platforms?

Have a look and decide for yourselves, and you can use this direct link as well, then feel free to get busy writing comments about how you’re sick and tired of these comparison videos. This would be the point where I’d put a smiley face.

As before, with our PS4-PS3 comparison video, our capture options are not perfect. Firstly an element of human error, where the brightness settings across platforms don’t seem to have been identical, in addition to the dynamically changing lighting from the fireworks going off on the Federation Day level. The PS4 version is a bit darker as a consequence.

We’re also using the Elgato Game Capture HD, which is a fabulous bit of kit and very convenient, but compresses on the fly to H.264 so that even with bit rates around 24Mbps it’s not an absolute recreation alongside the reduction from 1080p60 to 1080p30. These files were then put through video editing software, re-encoding the final video to something around 20Mbps, which again adds some degree of compression. However, it’s the final step of putting the video onto Youtube that really crunches down on quality, from a 900MB source file to something almost 1/5th of the size.

To counteract this, we’re hosting large PNG files of a handful of moments through the level, which you can download and compare against one another if you so choose. Otherwise, you’ll just have to trust me when I say that assets and effects are identical across both next-gen platforms, with the resolution the only difference.