This week I focused on internal engine technology again, and was planning to make a video anyway, but ended up programming all day instead. There will definitely be a video next week though!

Here are the changes for Alpha 179:



Level pre-loading



Background texture conversion



Image sampler and heightmap caches



New animation cache system



Fix for strange particle colors on Red Shards



Don't forget that you can help support us, try out our weekly alphas, and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.

I'm thinking that blog posts might be more appropriate than videos when I'm doing tech work -- would you be interested in blog posts about game file systems? It's not as flashy as graphics or physics, but arguably more important.