Otherworldly Patron

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return. Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

Crossed Selves

While most would be content thinking about only the universe they live within, you decided to look further than that, at the existense of realities other than your own. In your pursuit of this, or perhaps through sheer cosmic coincidence, you have somehow crossed the barrier between realities, and have touched ones where another you exists. Perhaps this other you has a background and abilities similar to your own, or they could be radically different. Regardless, through breaching the barrier of space-time, you now find yourself in tune with all of your selves from possibly infinite realities, and so a bond has formed where their power has become your own. Your patron is, in essence, you, or rather all of you, eldritch powers given to you by the collective unconscious of your selves as a residue of sorts of your reality breaking contact.

As an optional way to add more flavor to your character, you can pick from or roll on the following table of quirks associated with warlocks of the Crossed Selves.

Crossed Selves Quirks

d6 Quirk 1 You occasionally recall a memory of an alternate self, yet it strongly feels like your own. 2 In communing with other selves, there is always one you tend to bicker with out loud, though nobody else hears the other self's side of the argument. 3 You occasionally change your posture or mannerisms to that of another self. 4 You feel as if when you die, another self will simply take your place. 5 Another self always warns you to distrust of one of your party members, claiming they were betrayed by a version of that person in their reality. 6 You believe you are proficient of a spell, technique, or craft that another self has mastered, and cannot be convinced otherwise, even if you fail in attempting to replicate it.

Crossed Magic

Through your connection to your other selves, you have gained a specific set of magical talents available to you. Choose one class from the following: Bard, Cleric, Druid, Sorcerer, Wizard. In addition, choose one school of magic. All spells from 1st to 5th level in the chosen class's spell list that are of the chosen school of magic are added to the Warlock spell list for you.

Crossed Knowledge

With the power and knowledge of your other selves, you are able to amplify your abilities as well as those of your allies. On your turn, you can use the Help action on yourself or on a friendly creature within 5 feet of you as a bonus action. You can use this feature a number of times equal to your Charisma modifier, and you regain any expended uses upon finishing a short or long rest.

Crossed Guardian

At 6th level, you have formed a strong bond with one of your other selves, and and they are willing to share in your pain to protect you. You have an apparation of this self you have bonded with you that no one else can see like not unlike an unseen servant, always with you unless circumstances have forced them to disappear. If you or a friendly creature within 5 feet of you would take damage that would bring you or the ally to 0 or fewer hit points respectively, you can use your reaction to have the apparation jump in to share in your or their pain, and you or the friendly take half damage instead, making the apparation disappear.

Once you use this feature, you can't use it again until you finish a short or long rest. The apparation reappers as a result.

Crossed Pacts

Starting at 10th level, your communications with your other selves has led you to being able to partially share in the powers given to selves who also happen to be part of a pact, being able to channel that self in you. Choose one 10th level Otherworldly Patron feature that is not Crossed Pacts, and treat that feature as your own. When you gain further Warlock levels, you can replace the 10th level Otherworldly Patron feature with a 10th level feature from another Otherworldly Patron if you so choose. At 20th level, you can change it when you finish a long rest instead.

Crossed Powers

Starting at 14th level, you can further channel the powers of your other selves, so that their strength becomes your own, even if for the briefest of moments, to see new openings to strike, or even channel that power into somebody else for a brief time. On the end of your turn, you can roll a d20. Upon the next initiative of the value of the rolled d20, you or a willing friendly creature you can see can take an additional turn.

Once you use this feature, you can't use it again until you finish a short or long rest.