Super Smash Bros. 1.1.0 update goes live with Tournament mode and YouTube uploads Both Super Smash Bros. for Wii U and 3DS have been updated, with both games getting some long-awaited features, as well as some new DLC.

Super Smash Bros. for Wii U and 3DS have received an update. Both games have made the jump to 1.1.0, which adds a slew of new features for no extra charge. This includes the new Tournament mode, as well as support for YouTube uploads for the Wii U version.

Additional stages and Mii Fighter costumes have also been added. This list includes (via Nintendo Life):

Hyrule Castle (Super Smash Bros. 64) Stage - $1.99 each, $2.99 for both

Peach's Castle (Super Smash Bros. 64) Stage - $1.99 each, $2.99 for both

Samus's Armour Mii Outfit - $0.75 each, $1.15 for both

Lloyd Set Mii Outfit - $0.75 each, $1.15 for both

Black Knight Mii Outfit - $0.75 each, $1.15 for both

Chrom Mii Outfit - $0.75 each, $1.15 for both

Flying Man Mii Outfit - $0.75 each, $1.15 for both

King K. Rool Mii Outfit - $0.75 each, $1.15 for both

Bear Suit Mii Outfit - $0.75 each, $1.15 for both

Hoodie Mii Outfit - $0.75 each, $1.15 for both

All of these Mii Fighter costumes can be purchased as a bundle for $6 ($9.20 for both games), while all of the costumes and the two new stages can be picked up for $9.98 ($15.18 for both games).

Now, as has been the case for all of the Smash Bros. updates, Nintendo has not included any sort of patch notes. And once again, the folks at Smashboards have stepped up to gather any changes themselves. These changes include:

(Last updated: 7/31 01:20PM PT)

Bowser

Down Tilt knockback angle altered to 48 degrees from 60 degrees

Captain Falcon

Back Air damage reduced from 14% to 13%

Rapid jab displacement frames reduced

Charizard

Forward tilt sweetspot damage increased to 11% from 10%

Down Tilt windbox added that pushes opponents inwards

Diddy Kong

Down Smash knockback growth on both hits increased

Donkey Kong

Up Smash hitbox size increased

Forward Smash hitbox size increased

Dash Attack hitbox duration and start-up altered

Dr. Mario

Up Smash growth increased

Duck Hunt

Jab hitboxes altered, third strike damage increased to 5% from 4%

Forward Smash second and third hitbox sizes increased

Fox

Jab first and second hitbox properties altered, multi-hit contains a new hitbox

Shine (Down + B) hitbox duration increased to 2 frames from 1, hitbox size and horizontal displacement increased

Blaster (B) end frame reduced

Ganondorf

Forward Air damage increased to 17/18% from 16/17%

Up Throw damage increased to 10% from 7%

Down Smash second hit knockback and hitbox size increased

Greninja

Water Shuriken (B) start-up time decreased

Down Throw damage decresed to 5% from 6% and ending reduced to 42 frames from 49

Ike

Up Air growth reduced to 94 from 100, base increased to 55 from 40

Down Throw collateral hitbox moved

Kirby

Forward Throw damage reduced to 5% from 7%

Inhale (B) start-up and end reduced by 4 frames

Link

Dash & Pivot grabs, Up + B special altered slightly

Little Mac

Neutral B full charge altered to 6 frames from 7

Neutral B full charge early sweetspot extended for 2 extra frames, later hitbox extended by 4 frames

Jolt Haymaker (Side B) hitbox duration increased to 7 frames from 5

Lucas

Forward Air damage increased to 9% from 8%

Forward Tilt hitbox size increased

Down Tilt hitbox displacement and angle altered

Grab box size increased

Lucina

Neutral Air first hit damage increased to 3.325% from 2.375%

Neutral Air second hit damage increased to 7.6% from 6.55%

Up Tilt damage increased to 7.6/8.1% from 6.65%/7.125%

Forward Air landing lag reduced to 16ms from 18ms

Up Air landing lag reduced to 14ms from 16ms

Down Air landing lag reduced to 24ms from 28ms

Back Air landing lag reduced to 17ms from 19ms

Dolphin Slash (Up + B) landing lag reduced to 20ms from 23ms

Shield Breaker (B) end frame reduced to 50ms from 52ms

Luigi

Forward Air damage decreased to 8% from 9%

Super Jump Punch (Up + B) grounded knockback growth increased, grounded hitbox size increased, aerial hitbox size increased

Down Tilt angle and growth altered

Fireball (B) end frame increased to 43ms from 40ms

Marth

Neutral Air first hit damage increased to 3/4% from 2/3%

Neutral Air second hit damage increased to 7/9% from 6/8%

Forward Air landing lag reduced to 16ms from 18ms

Up Air landing lag reduced to 14ms from 16ms

Down Air landing lag reduced to 24ms from 28ms

Back Air landing lag reduced to 17ms from 19ms

Dolphin Slash (Up + B) landing lag reduced to 20ms from 23ms

Shield Breaker (B) end frame reduced to 50ms from 52ms

Meta Knight

Forward Tilt, Forward/Back Air, and Down Smash moves more accurately match hitboxes

Mewtwo

Forward Throw projectile orb damage increased to 2% from 1.5% (total damage increased to 13% from 10.5%)

Down Smash growth increased

Forward Tilt hitbox duration decreased to 2 frames from 3

Palutena

Invisibility on dodges altered

Forward Tilt hitbox sizes and frames altered

Down Tilt hitbox sizes increased

Neutral Air hitbox sizes increased

Forward Air damage increased to 8% from 7%

Pit

Jab rapid finisher hitboxes altered

Arrow (B) end frame reduced

Robin

Up Smash 'Levin sword' hitbox size altered

Forward Air 'Levin sword' damage increased to 12.5% from 11%

Forward Air 'Bronze sword' damage increased to 7.5% from 6.6%

Down Throw growth/base altered

Up Throw damage increased to 9% from 8%

Thunder (B) damage increased to 4.5% from 3%

Elthunder (B) damage increased to 10.5% from 9%

Endframe reduced on Elthunder and Arcthunder

Sheik

Forward Air landing lag increased by 1-2 frames

Shulk

Back Slash (Side B) framerate increased

Up Air hitbox trajectory and size altered

Sonic

Forward Smash growth decreased

Toon Link

Neutral Air landing lag reduced

Wii Fit Trainer

Sun Salutation heal effect increased to 2% from 1%

Side Special landing lag reduced

Forward Smash hitbox sizes increased

Up Smash hitbox, knockback growth increased

Down Smash damage increased to 12/10% from 10/8%

Neutral Air hitbox increased by 2 frames

Forward Air growth increased by 2 frames

Back Air growth increased by 2 frames

Up Air growth increased by 2 frames

Grab/Dash Grab/Pivot Grab box vertical displacement lowered

Yoshi

Back Air aerial hitbox angle altered

Zelda

Down Tilt damage increased to 5.5% from 4%

Jab total damage increased to 8% from 6%

Phantom Slash (Down + B) end frame reduced, windboxes on Slash altered to reduce blind spots

Shacknews will monitor any further changes and salutes the Smashboards users for their tireless efforts.