Camille, Jayce, Vi, and Jinx will all join the roster of Teamfight Tactics champions under a brand new origin: Hextech. Riot aims for them to go live along with Patch 9.16.





Within the Teamfight Tactics Patch 9.15 notes, Riot added breakpoints for Blademaster, Shapeshifter, Gunslinger, and Brawler "for...reasons." It turns out, it was done to prepare for these new champions which all fall under those classes. All units will be added with their base skins; here's everything else you need to know about them.





Hextech Origin





Buff at 2/4 units

Disable 2/4 (depending on amount) random enemy items at the start of a round. It randomly selects a unit from all item-wielding units, and randomly disables one unit's items.

Meta

Good against item-stacking opponents.





Camille, Tier 1





Class

Blademaster.





Ability

Hextech Ultimatum (R): Current target is rooted and received damage. Her team switches targets and uses their abilities on the trapped enemy.





Meta

Easy target access,new mechanic encourages players to consider who on the enemy team they want to focus.





Jayce, Tier 2





Class

Shapeshifter.





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Ability

Thundering Blow (E), Transform Mercury Cannon (R): After knocking back target, swap to ranged mode and gain max AS for next few attacks.





Meta

Has ability to disrupt frontline with little mana cost.





Vi, Tier 3





Class

Brawler.





Ability

Assault and Battery (R): Locks onto furthest away and charge at them to knock them up to damage them. Push aside any enemy units that are in your way.





Meta

Backline diver.





Jinx, Tier 4





Class

Gunslinger.





Ability

Get Excited (P): Passive procs with each takedown, gaining bonus AS after her first, and AoE autos with Fishbones after her second.





Meta