So You Decided to Make Camp

Roll Effect

1 An insect bites you in the night and you wake up with your face completely swollen. You suffer -2 to perception checks for next 8 hours.

2 You wake up with strange leach-like creatures all over yourself and feel queasy. -2to Con/Fort rolls for 8 hours.

3 Some strange voice/presence invaded your dreams and you were unable to restProperly and are now fatigued.

4 A snake bites you in your sleep. Roll a Constitution based save or become poisoned.

5 Monsters attempt to sneak up to the camp and: 1) Attack; 2) Are curious; 3) Parley; 4) Open up trade with party; 5) seeking aid against a more frightening monster; 6) Run in frenzied driven panic.

6 Character wakes up with a weird fuzzy fungus growing on their body (single/multiple place(s)). It smells like cotton candy and is edible… What happens if you eat it?

7 Character wakes up to find something of theirs missing even though no one sawanyone/thing come into camp.

8 Character wakes up hearing a strange ripping sound and feels claw marks on their face. They take 1d6 damage.

9 Crying can be heard echoing all through area. Characters begin to feel a sense of loss and blame others for it.

10 A strange putrid wind blows through the camp extinguishing all light.

11 A stranger from another party wanders into the camp babbling incoherently aboutsomething terrible.

12 Thousands of insects begin flooding the area biting the characters 1d3 damage per grouping of insects.

13 All food turns rotten and maggot infested and all water evaporates.

14 Character wakes up 1d3 miles away from camp, perfectly fine, and no memory of how they got there.

15 Character has a dream, strange and terrible, that is actually a prophecy.

16 Character that is on guard wakes up suddenly and has cotton mouth. Their whole mouth is filled with tiny spiders and spider webs.

17 A meteorite blazes through the sky, lighting up the night, and falls 1d6 miles from camp.

18 An angry hermit of the wilds comes out to chastise and rant at the party… Then he wants food and drink.

19 An important family member of the character that is on guard comes and has a chat (whether dead or alive). It is pleasant and no bad stuff. Character blinks and is alone.