Warlock Patron Options

The following are 2 patron options for the Warlock class for 5th Edition for dungeon and dragons.

Inheritor patron

Maybe by accident or perhaps though extensive searching you were able to discover the resting place of a lost but once prominent family line. Their bloodlines ideals and values lost to history. Until they found you.

Perhaps a lingering Spector, or a physical form not quite truly passed on, waiting for a day they graves were found. They have chosen you to bestow powers that made their bloodline strong. Their ideas, technique. You are welcomed to this family. Do not disappoint them.

Expanded Spell List

The Inheritor lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Inheritor Expanded Spells

Spell Level Expanded Spells 1st Bane, Sanctuary 2nd Enhance ability, Aid 3rd Enemies aboud, Bestow curse 4th Find greater steed, Aura of purity 5th Geas, Skill empowerment

Audacity rebuked

The fact that someone or something is even considering hurting your patron's chosen, essentially attacking their decision, their choice, how dare they!

Starting at level 1 when you take damage that does not reduce you to 0 hit points, the first attack you make at the creature who damaged you (spell, weapon, unarmed strike) you may add your proficiency bonus twice to attack roll and damage.

Correct form, and decorum

Your patron will not have you going forward representing them without being able to present yourself properly. What if you were to be challenged to a dual, health is one thing but their pride is something of another level!

At 1st level, you acquire the training to effectively conduct yourself for combat. You gain proficiency with medium armour, shields, and martial weapons.

The sheer power and pride of your patron allows you to channel your will through a weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.

Sowing with salt

At level 6, you gain the ability to curse a target. When you hit a creature with an attack roll, as a bonus action you can cast a curse upon them.

They must make a Charisma saving throw Vs your warlock DC or become cursed. The curse lasts for 1 minute. A cursed creature cannot regain lost hit points. When attack rolls are made against you natural 20s are considered normal hits and not critical.

You can only use this ability once per long rest.

Because I said so.

Your words are just as sharp as your blades and just as devastating as your spells. You represent your patron and will not be undermined. It is your right to have the last word.

Starting at level 10 you learn the vicious mockery cantrip, which counts as a warlock spell for you. In addition, you can cast it as a bonus action.

Strongest Bloodline

You patron has been educating you on proper style and decorum befitting their family. Now your physical form and natural willpower are altered as you are truly welcomed into their bloodline.

Starting at level 14 whenever you are required to make a constitution check or saving throw you can use charisma modifier in its place. In addition, your maximum health has increased by 14, and you gain +1 to hit point maximum each time you gain a warlock level.

Your physical form is drastically shifted to match your patron's appearance as if was a mother or father.