We’ve just rolled out an update. You can download it from here (requires subscription or you can just take a peek at the source code of the page).

I’ve set up some basic AI for the enemies, Sawa drew some wolves and now you can get eaten! I need to synchronize animations with the actual bite.

UI is static for now, we plan to animate and add interaction to it next week along with the wounds system. My wife spent two weeks drawing Cleaver’s farm and now we can finally show it to you :



Let’s list what we’ve added:

enemies + rudimentary enemy AI

Cleaver’s farm location

ducks!

collision system (you can press the right mouse button on procedurally generated objects, you can interact with every one of them – not on the farm though, there objects are static

dialogue system + dialogue animation

event system (you can see the event fired when you try to go far to the left)

easter eggs – find all three of them and we’ll send you a gift!

Next week we’ll try to show you some parts of the combat system, so stay tuned. I’d love to end this post with some witty joke, but it is 3 am here and I need matches to keep my eyes open after 12+ hours of coding, goodnight everyone and happy Easter!