Gith

The warlike githyanki and the contemplative githzerai are a sundered people- two cultures that utterly despise one another. Before there were githyanki or githzerai, these creatures were a single race enslaved by the mind flayers. Although they attempted to overthrow their masters many times, their rebellions were repeatedly crushed until a great leader named Gith arose. After much bloodshed, Gith and her followers threw off the yoke of their illithid masters, but another leader named Zerthimon emerged in the aftermath of battle. Zerthimon challenged Gith's motives, claiming that her strict martial leadership and desire for vengeance amounted to little more than another form of slavery for her people. A rift erupted between followers of each leader, and they eventually became the two races whose enmity endures to this day. Whether these tall, gaunt creatures were peaceful or savage, cultured or primitive before the mind flayers enslaved and changed them, none can say. Not even the original name of their race remains from that distant time.

-From the Fifth Edition Monster Manual Page 158

Gith Traits

All Gith are ultimately members of the same race, and so share some basice abilities.

Ability Score Increase. Your Dexterity Score increases by 2.

Age. Gith naturally live to be about one-hundred and fifty years old, reaching adulthood at the age of twenty. Githyanki can be much older than their apparent biological ages due to living in the timeless space of the Astral Plane, though this is somewhat curbed by their violent culture.

Alignment. Most githyanki are of some evil alignment, and most githzerai are of some lawful alignment. Individuals avoiding these broad patterns exist, but often feel pressure to conform or leave their societies.

Size. Gith are taller than most humans, standing six feet high or more. Their bodies very slender and emaciated, weighing much less than an average being of their stature, but their musculature is very well-developed. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Innate Psionics. You know the mage hand cantrip.

Iron Mind. You have advantage on saving throws against being charmed, frightened, put to sleep with magic, or dominated. Additionally, you gain resistance to psychic damage.

Subraces. The conflict between Gith and Zerthimon after their race gained their freedom from the mind flayers gave rise to two distinct subraces of the the Gith, the savage, warlike Githyanki, and the wise, disciplined Githezerai. When making a Gith, please select one of the following subrace options for your character.

Githyanki

The githyanki plunder countless worlds from the decks of their astral vessels and the backs of red dragons. Feathers, beads, gems, and precious metals decorate their armor and weapons- the legendary silver swords with which they cut through their foes. Since winning their freedom from the mind flayers, the githyanki have become ruthless conquerors under the rulership of their dread lich-queen, Vlaakith.

Ability Score Increase. Your Intelligence score increases by 1.

Psionic Warrior: Whenever you deal damage to a creature with a melee or ranged weapon attack, you can choose to deal psychic damage instead of the weapon damage type.

Githzerai

Focused philosophers and austere ascetics, the githzerai pursue lives of rigid order. Lean and muscular, they wear unadorned clothing free of ornamentation, keeping their own counsel and trusting few creatures outside of their own kind. Having turned their backs on their warlike githyanki kin, the githzerai maintain a strict monastic lifestyle, dwelling on islands of order in the vast sea of chaos that is the plane of Limbo.

Ability Score Increase. Your Wisdom score increases by 1.

Keen Senses. You have proficiency in the Perception skill.