Well, with that out of the way, let’s think about something el- oh, come on!

…from an interview on Polygon. Far Cry 4 director Alex Hutchinson. Emphasis ours.

“It’s really depressing because we almost… we were inches away from having you be able to select a girl or a guy as your [Far Cry 4] co-op buddy when you invite someone in. "And it was purely a workload issue because we don’t have a female reading for the character, we don’t have all the animations,” he explained. “And so it was this weird issue where you could have a female model that walked and talked and jumped like a dude. "So unfortunately for this one, no, but I can guarantee you that in the future, moving forward, this sort of stuff will go away. As we get better technology and we plan for it in advance and we don’t have a history on one rig and all this sort of stuff. We had very strong voices on the team pushing for that and I really wanted to do it, we just couldn’t squeeze it in in time. But on the other hand we managed to get more of the other story characters to be women.



”We did our best. It’s frustrating for us as it is for everybody else, so it’s not a big switch that you can just pull and get it done.“

…we’ve been over this before. In fact, people have been talking about this kind of thing for years. You should be planning on including playable women in your game from the very beginning, because women play games and always have. You can totally use the same animations for male and female characters because they use the same skeletons, because motion capture is flexible, because the body language for walking and jumping is not gendered, because the technology is already here and has been for ages.

Stop making excuses, when this is a problem of your own design. When you try to hide behind halfhearted apologies, we can see what you really mean: "We can’t be bothered to fix this.”

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