Shade: Shade: Are the turrets instantaneous

Probably not, since Geoff described them as a projectile. Need to know the speed though still.

Shade: Shade: How good is setting up turrets behind people really going to be?

It’s a lot easier to set up turrets as you advance to a point from the side or some other area to lock down. They don’t have to necessarily be behind the enemy. The other (and more important imo) benefit is that she can set them up faster.

Current time to set up = Run to set up location, set up turrets, get back to fray and hope you didn’t die while setting up.

New time = Set up turrets from afar, join fray rather than take your time running to go set them up.

It reduces her set up time by quite a bit.

Shade: Shade: The “moba” accusation is very prudent if it’s just Sym setting up turrets behind people while a fight is going on. At least flankers and others have to physically position themselves behind you.

Sure, this can happen. But this game is and always has been a mix of different genres. The complaint about it being too much of a moba because of sym strikes me as a bit silly rather than prudent. If you don’t want your FPS game to have moba aspects to it, overwatch isn’t the game for you considering there’s the ult economy, team compositions, healers, etc. There’s a lot of aspects to this game that simply are not present in other FPS games.

GeoffGoodman: GeoffGoodman: The projectile speed isn’t super fast though so enemy players can see them coming. They can’t currently shoot them out of the air though, but we’re still iterating and may allow this.

That’s also interesting to note.