King's Charm

Legendary Item, Requires Attunement

A gray chess piece, a king, tied to a silver chain

The King starts with 5 charges. You may expend one charge to cast any of the following spells. The King regains 1d4 charges on a short rest, and regains all of it's charges on a long rest.

Spells of The King's Charm

Startling Mockery

Enchantment Cantrip

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V

V Duration: Instantaneous

Choose a creature you can see. If it can hear you, it must pass a Wisdom save or take a -1 penalty to all Charisma checks until they leave your line of sight.

The penalty increases by 1 when you reach 5th, 11th, and 17th level.

Word of Direction

Enchantment Cantrip

Casting Time: 1 action

1 action Range: Self

Self Components: V

V Duration: Instantaneous

1 creature of your choice that you can see must pass a Charisma save or have their attention be drawn to you, giving them disadvantage on any Charisma or Wisdom checks.

The amount of creatures affected by this spell increases by 1 when you reach 5th, 11th, and 17th level.

Insightful Notice

Divination Cantrip

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: S

S Duration: Conc., up to 1 round

Your next Charisma check on the target has advantage.

Queen's Charm

Legendary Item, Requires Attunement

A multicoloured chess piece, a queen, tied to a silver chain

The Queen grants the user a +2 bonus to all attacks and a +1 to damage. On a critical hit, the user can force another creature in 30 feet to make a DC 18 Strentgh Save. On a failure, the creature takes 4d4 force damage and is pulled 5 feet towards the user. On a success, the creature takes half damage and is not pulled.















Rook's Charm

Legendary Item, Requires Attunement

A gray chess piece with an inlaid metallic green trim, a rook, tied on a leather string

The Rook grants it's user with a +1 to their AC. Once per short or long rest, the user can use the Rook to cast Sanctuary with a DC of 18.

Bishop's Charm

Legendary Item, Requires Attunement

A black and white colored chess piece, a bishop, attached to a chain engraved with a holy symbol

The Bishop starts with 3 charges. It can spend 1 charge to cast Prayer of Healing at 3rd level, 2 charges to cast Mass Healing Word at 3rd level, and 3 charges to cast Mass Cure Wounds at 5th level. The Bishop regains 1d2 charges after a short or long rest.

Knight's Charm

Legendary Item, Requires Attunement

A dark brown chess piece, a knight, tied around a small piece of wood with rope

A creature attuned to the Knight gains the benefit of the Mobile feat.

The Knight starts with 5 charges. The user can spend 1 charge to cast either Haste or Slow, with a DC of 18. The user can spend 2 charges to cast BLink. The Knight regains 1d4 after a long rest.