Here are some recommended settings to play Fallout 4 in VR with Trinus. For general help on using Trinus, refer to the in-app help or visit http://trinusvr.com/help. Trinus download links available at http://trinusvr.com/download-2/

There are a few options that you can change for the ideal set up, but those can only be set via config (.ini) files. Refer to this link for details on how to do so: http://www.gamepur.com/guide/21111-fallout-4-pc-error-how-unlock-fps-add-add-219-support-change-fov-mouse.html

– Assuming there’s no stereoscopic mode available (TriDef doesn’t seem to work yet), you will want to use a portrait/’square’ resolution (for Fake3D mode). Set a 4:3 or 8:9 ratio resolution, like 1024×768 or 960×1080. Note that a 8:9 ratio will crop some content (ie. video cutscenes), but will avoid scaling distortion in the game. As always, use a (windowed) resolution that keeps the lag low

– Disable mouse acceleration and smoothing (bForceIgnoreSmoothness=1)

– Increase the FOV (matching your head mount’s FOV, for example 100)

Another recommended option is to set Trinus tracking to Mouse lock (instead of Mouse). This prevents the cursor from moving outside the active window (switch between windows with alt+tab).

GAMEPAD SUPPORT

It seems Bethesda opts to disable keyboard/mouse input if you use a gamepad. This means that you don’t get head tracking (mouse based) if you use a controller (same issue with Skyrim).

To solve this, you can use an application that turns the gamepad into a keyboard emulator. There are a few of those. I have tested with antimicro, which is free, (https://github.com/Ryochan7/antimicro/releases) and it works well (mapping profile for Fallout included in the link below). Don’t forget to disable gamepad support in Fallout settings.

You can find edited ini files and the gamepad mapping here: http://trinusvr.com/profiles/fallout4.zip

Note that the ini files are provided as reference. Backup your existing ones and edit as necessary.

Share any other Fallout 4 tips and recommendations in this thread.