So I think most people can agree that the star rankings of beatmaps does not give an accurate impression of how hard a beatmap is. FREEDOM DiVE's Another difficulty for example has a 4.5 star rating, while being up among the hardest beatmaps in the game (ranked as number 17 on http://osutp.net/beatmaps Also, almost all insanes has a 5 star difficulty rating, but the difficulty level of insanes vary greatly. When you get good enough to beat insanes, you just ignore the stars completely.I often go check http://osutp.net/beatmaps for beatmaps around my level, and I find the ratings to be very accurate.So I thought that since Tom94's calculations (the guy that made osutp.net) has been used for the ppv2 rankings, why not use it for the star ratings too? I think it will give a much better idea of how hard beatmaps are, and it will also help newer players progress a lot more since when they are confident in a star rating they can star aiming for the next difficulty.If this is implemented, and if the highest amount of stars is going to be the hardest of the hardest songs, I also suggest either changing the scale of stars to between 1 and 10, or make it so that the star number doesn't have to be a whole number + a half. Make it so the last star can be anything from 0.1 of a star, to 0.9 of a star. Since the diversity of the difficulty of the beatmaps are so great, one of those to implementations would probably be required, if not both.The biggest concern I can see with this feature is that newer players would feel that the progress slower, since it will take a lot longer to be good enough to play the highest star difficulty. I do however not think it's that big a problem, because as it is now nobody really cares about the star ranking of a map, while if it was changed it would actually have a meaning if you managed to beat a beatmap with a higher star ranking than what you could beat before.Please let me know what you think,what pros and cons there might be and if you think it's a great idea or a horrible one