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Three New Camos in 1.2! Look at the later entries in the Images tab for details



Scroll down to the bottom of the page for other parts of the project





Overview

ABU

ACU

DPM (Desert)

DPM (Winter)

DPM (Woodland)

MTP

NWU (new in 1.2)

(new in 1.2) Flecktarn (new in 1.2)

(new in 1.2) Tropentarn (new in 1.2)

Leather

Metal

Synth

Combat

Robot (Optional File)

(Optional File) Marine (Optional File)

(Optional File) Classic Combat Armor﻿ (Optional File)

File Details

requires

Design Details





Future Content

Remade Combat Armor Textures for the six original camos

Textures for the six original camos Fix some texture errors on the robot armor

Add the new 1.2 textures to the Classic Combat Armor

Weapon Paint - coming next! Done! See below

Done! See below More Camos - I would prefer to have all camo options available for all 6 armor sets, 4 (or maybe 5 if I can do the Hellfire Armor) Power Armors, the Pip-Boy, and 10 weapons. But in the unlikely event I actually manage this, I'll consider adding more options.

- I would prefer to have all camo options available for all 6 armor sets, 4 (or maybe 5 if I can do the Hellfire Armor) Power Armors, the Pip-Boy, and 10 weapons. But in the unlikely event I actually manage this, I'll consider adding more options. Chinese Stealth Armor- considering this as a side project.

so it's a purely hypothetical addon at this point

Known Issues





The textures for the Army fatigues and combat armor arms may appear purple. A fix for this is included in the "Files" section, just overwrite the main file with it.



Whilst the army fatigues, helmet, and Pip-Bpy textures are always available, the armor skins may not show up if you don't have any Creation Club skins installed. If this proves an issue, there is a new creation club skin given away for free every Thursday.

The textures for the visor of the Robot Armor Sentry Helmet have several visual errors, as can be seen in the screenshots. A fix for this can be found under Optional Files



Credits

Sister mods



This mod adds some more paint options for the vanilla (and, optionally, DLC) armors, using the framework added by the Creation Club. At the moment, the following camo patterns are included:On the following armors:The mod also adds new variants of theand, crafted under the utility tab at the chem lab, that can be modified with any of the above camo patterns.Finally, all camo options are also available for theThere are three files available. The base file contains all the vanilla armors,andThe second file adds the two DLC armorsand, and as suchboth theandDLCs, but not the Main file. Finally, the third file is an addon for Classic Combat Armor ﻿, and as such requires that mod to function.The paint options are intended to look a little worn, and therefore have scratches and marks on certain areas. It should be noted that the DLC armor textures are a bit darker than the vanilla ones. I may edit the vanilla ones to be visually consistent with the DLC ones if there is enough demand.It should be noted that theoptions only appear on the "Assault" variant. This is deliberate, as it seems unlikely the CoA would have camouflaged armor.Likely coming soonTheoretical future contentFor this mod specifically, I'd like to do addons for the Mercenary Armor ﻿ mod, but need to get permission from the author of that mod first,Said addon is more or less done, I just need to get permission from the mod author to release it.Fixed in newer versions,Issue Fixed in 1.11 onwards(Shout out to Ablaze666 for helping with these issues, and several others)Fixed in 1.2 onwardsThe Classic Combat Armor ﻿ mod was made by Castell and Team F4NV, of the Fallout4NewVegasProject . The original textures upon which the ones in my addon for that mod are based were created by them.This mod is part of what is (hopefully) going to become a larger series. The other instalments can be found by clicking on the images here:﻿﻿