So I've been meaning to get into using SonicGDK for a while, since I have my own fan game project that goes in and out of the woodwork (Sonic World Runner), and I know I should at least learn some stuff in order to really get the ball rolling; but I have some questions about it, and could use some assistance.



I guess I really like GDK and how it seems to be a great template for making a Sonic game, but at the same time I'm not too big on the player physics themselves. They're fine and all, its just that I wanted to figure out if I can make them a bit (how do I say this without it sounding bad)... floatier?



I know it's following the physics guide pretty closely but Sonic feels really heavy in jumping and steering, and while I would want him to have traction I also don't really want to have him feel like he tugs all that much. Something closer to Sonic Adventure I guess is what I'd be aiming for.



Is there any way to edit those variables in the engine without it being a massive hassle to work with?



And for another question, is there any sort of preset camera option that allows the camera to follow Sonic in 3D movement, but not vomit-cam style? And if not, how much work do you think it'd take to construct something like that? Never been too keen on the vomit-cam myself.



I have more things I'd like to do with the engine (such as figuring out how to handle adding animations, action-button mapping, editing other small variables to Sonic's movement such as jump dash distance, etc) so while I want to learn how to do these things, I guess this is also a casting call for anyone willing to help jump on board with the project.

