Archmage

The sky rumbles and flashes, and the clouds grow dark as a lone figure gestures from atop a hill. Lightning streaks down from the clouds overhead, striking like the fist of a god, scattering the approaching forces in its wake.

A woman sits calmly by her camp, steam rising from her tea. She flicks her wrist, and the charging orcs that had planned to ambush her fall to the ground in a roaring gout of fire, leaving nothing but charred husks.

A man gestures in grand style, his cape flying behind him as the parade marches by. He taps his ornate staff on the dragon-shaped float which appears to come alive, spraying fire high into the air and roaring with him astride its back.

All of these heros are archmages, figures of great renown, wielding epic amounts of power.

Adventures past 20th Level Characters who reach 20th level have attained the pinnacle of mortal achievement. However reaching this point doesn't necessarily dictate the end of the campaign. These powerful characters might be called on to undertake grand adventures on the cosmic stage. Instead of awarding epic boons for such quests, your DM might allow you to take levels in an epic class, and further develop your character.

While a powerful spell caster may claim to be an archmage, the title is given only to those truly deserving, decided by a council of other archmages, heads of their respected studies. To be an archmage is to be an embodiment of the power of magic itself, and an avatar of the weave.

The Archmage Level Features 1st High Arcanum, Sanctum 2nd Arcane Expertise 3rd High Arcanum, Downcasting Experiment 4th Sage of the Arcane 5th High Arcanum, Mystra's Touch, Grand Magister

Prerequisites

To become an archmage you must meet the following prerequisites:

Intelligence 18. Archmages have a deep knowledge of the arcane arts.

Archmages have a deep knowledge of the arcane arts. Class: 20th level Wizard. To truly master the arcane, you must be willing to thoroughly study it.

To truly master the arcane, you must be willing to thoroughly study it. Complete a special task. You must be elected into the ranks of the Archmages by the ruling council of archmagi. You may be sent on a quest before being given the title.

High Arcanum

At 1st level, an archmage is so attuned to magic that they are able to augment their spells beyond the capabilities of lesser casters. You know one high arcanum of your choice. Your high arcana options are detailed at the end of the class description.

You gain an additional high arcanum at 3rd level and another at 5th level.

Sanctum

Also at 1st level, most archmages have found a place to call home. Whether you came across a hidden lab while adventuring and claimed it, or built a majestic tower that floats through the sky, a sanctum is a place to conduct your research in peace. Once you have acquired your sanctum, you can spend one week infusing it with magical energy, and attuning to it.

While you are attuned to your sanctum, you have lair actions you can use while in your sanctum.