Every Sword Move explained

Side light

Down light

Neutral light

Neutral air

Down air

Side air

Recovery

Ground pounds

has average start up frames, very long active frames, covers a large area, but has little range and low recovery frames. It does very little damage unless you hit the enemy up close then it does a lot.has decent start up frames, sub-par active frames, covers a very narrow area with good range and high recovery frames. This move is an amazing combo starter so it has the greatest true damage potential on sword.has low start up frames, the lowest on sword, long active frames, covers a big area with decent range and decent recovery frames. It has the highest single hit damage on the ground.has high startup frames, short active frames and covers a wide area with decent upward range and sub-par recovery frames. It does a lot of damage. You can move left and right while doing this move as with every air move except for the ground pound.is very similar to the neutral air with some slight differences. It has shorter vertical and horizontal range but only slightly. It does a considerable amount less damage if not hit directly in the center and only slightly less damage if hit from the center, other than that the two moves are pretty much the same but one hits above and one hits below.has average start up frames, sub-par active frames, covers a narrow area with long range, the longest on sword, and very high recovery frames, also the highest on sword.This move has good damage if both hitboxes hits the enemies but is very low if only one of the hitboxes connect.has incredibly short start up frames for an air move, only 1 more than neutral light, it has a lot of active frames, covers a huge area, but it has really short range, it’s range is basically your character model. This move can have incredible damage output but does very little damage per hitbox so it often does little damage unless it starts right on top of the enemies hurtbox.in general are slower than the other weapon bound moves so when I say fast, I mean for a ground pound which is basically average speed for other weapon bound moves and so on. The ground pound has relatively short start up frames, active frames last until you hit, very narrow hitboxes but moves downward incredibly fast, has relatively low recovery frames and it does pretty good damage.