Skeleton Horde

Gargantuan Undead, chaotic evil

Armor Class 12 (armor scraps)

12 (armor scraps) Hit Points 75 (10d8 + 30)

75 (10d8 + 30) Speed 40ft.

STR DEX CON INT WIS CHA 20 (+5) 8 (-1) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

Damage Resistances Single target attacks spells that are not bludgeoning

Single target attacks spells that are not bludgeoning Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, poisoned, prone, restrained, stunned

charmed, exhaustion, frightened, grappled, paralyzed, poisoned, prone, restrained, stunned Senses passive Perception 8

passive Perception 8 Languages None

None Challenge

Legion. The horde can enter a hostile creature's space and stop there. It can move through a space as narrow as a medium creature without squeezing. If two Undead hordes with less than half of their total hit points occupy the same space, the horde with fewer current hit points is removed and those points are added to the healthier horde.

Hecatoncheires. Attacks of opprotunity do not consume the horde's reaction. Creatures that move through the Horde's reach or space provoke an attack of opprotunity for every 5ft they move.

Actions

Multiattack. The Skeleton Horde makes 3 attacks against each creature it can reach. One attack with Grasping Hands, and two with its Longswords. When below 35 hit points, it looses one of these attacks.

Grasping Hands Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 8 (1d6 + 5) and the target is Grappled (escape DC 17). If the target is alread Grappled, they are then knocked Prone.

Longswords Melee Weapon Attack: +10 to hit, reach 5ft. Hit: 16 (2d10 + 5)