Otherworldly Patron

The World-Tree

Your patron is a World-Tree, also known as a tree of life. World-Trees are said to hold up the heavens with their branches, and connect to the underworld with their roots. You are one of its chosen, tasked with conserving the balance of nature between the living and the dead. Examples of World-Trees include Yggdrasil; Jianmu; Modun; Ashvattha; and Vitu-Ghazi, the City-Tree.

Expanded Spell List

The World-Tree lets you choose from am expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

World-Tree Expanded Spells

Spell Level Spells 1st entangle, goodberry 2nd locate animals or plants, spike growth 3rd plant growth, speak with plants 4th freedom of movement, grasping vine 5th commune with nature, tree stride

Bonus Cantrip

At 1st level, you learn the thorn whip cantrip. It counts as warlock cantrip for you, but it doesn’t count against your number of cantrips known.

Sweeping Vine

Also at 1st level, you can send a vine sweeping across the ground to trip your foes. As a bonus action, you summon a vine that swings out in a 20 foot radius around you. Every creature within 20 feet of you must make a Dexterity saving throw against your spell save DC or fall prone.

You may use this feature a number of times equal to your Charisma modifier, and regain all uses after completing a short or long rest.

Rootborn Defenses

Starting at 6th level, the World-Tree grants you stronger defenses against the forces of nature. You permanently gain the benefits of the barkskin spell. Additionally, you are immune to disease and have advantage on saving throws against being poisoned.

Risen Sanctuary

Beginning at 10th level, you can protect yourself from oncoming attacks with the roots of the World-Tree. As an action, you can surround yourself with thick roots that hold you in place but keep you safe. You are restrained, but you gain the benefits of total cover. The roots have a number of temporary hit points equal to your Charisma modifier * your warlock level, and last for a number of turns equal to your Charisma modifier or until destroyed.

You must finish a short or long rest before you can use this feature again.

Return to Nature

Starting at 14th level, you can call upon your patron to drag the bodies of your enemies under the dirt. If a creature you can see within 60 feet is prone, you can use your action to summon roots the roots of the World-Tree to bury them. The creature must make a Strength saving throw against your spell save DC or be pulled 10 feet underground until the end of your next turn. While underground, the creature is restrained, has total cover, and must make a Constitution saving throw at the start of its next turn. The creature drops to 0 hit points on a failed save, and takes 10d10 bludgeoning damage on a successful one. A creature that is reduced to 0 hit points while underground in this way does not return to the surface and cannot be retrieved.

Once you use this feature, you can't use it again until you finish a short or long rest.