Sentient Fireball

Small elemental, chaotic neutral

Armor Class 13 (Natural Armor)

13 (Natural Armor) Hit Points 9(2d6 + 2)

9(2d6 + 2) Speed Fly 40ft.

STR DEX CON INT WIS CHA 6 (-2) 15 (+2) 13 (+1) 10 (+0) 10 (+0) 12 (+1)

Damage Resistances Bludgeoning, Piercing, And Slashing From Nonmagical Weapons

Bludgeoning, Piercing, And Slashing From Nonmagical Weapons Damage Immunities Fire, Poison

Fire, Poison Condition Immunities Poisoned, Prone

Poisoned, Prone Skills Perception +3, Arcana +4

Perception +3, Arcana +4 Senses Blindsight 10ft., Darkvision 60ft., passive Perception 13

Blindsight 10ft., Darkvision 60ft., passive Perception 13 Languages Understands Common and Elemental but can't speak them

Understands Common and Elemental but can't speak them Challenge 1/4 (50 XP)

Magical Resistance. The Fireball has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The Fireball can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Body of Flame. The Fireball emits bright light for a 10 foot radius and dim light for a further 5 feet. In addition, if a creature hits the fireball with a melee attack or starts it's turn while grappling with the fireball, it takes 1d4 fire damage. The Fireball is also capable of setting flammable objects that aren't being worn or carried on fire.

Feed the Flames. A creature within 5 feet of the fireball can use a bonus action to feed the fireball a small flammable object, healing the fireball 1d4 hit points.

Hydrophobic.

-If the fireball is hit by an attack involving water and/or cold damage or ends its turn in contact with water (excluding rain), the fireball only emits a 5 foot radius of dim light and has disadvantage on attack rolls and ability checks for 1d4 rounds. This effect can be ended if the fireball is fed a flammable item, however, this will not heal the fireball.

-When in rain the fireball only emits a 5 foot radius of bright light and a further 5 foot of dim light and has disadvantage on ability checks.

Variant: Familiar. The fireball can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the fireball senses as long as they are within 1 mile of each other. While the fireball is within 10 feet of its companion, the companion shares the fireball's Magic Resistance trait. At any time and for any reason, the fireball can end its service as a familiar, ending the telepathic bond.

Actions

Flame Lick. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d4 + 2) fire damage

Bolt of Fire Ranged Weapon Attack: +4 to hit, reach 30ft., one target. Hit 6 (1d6 + 2) fire damage. The fire ignites any flammable object hit by it that isn't being worn or carried.