I have created three spreadsheets for tracking, displaying, and analyzing airship-related data. When editing editable fields on these sheets, please, please, please do not use ctrl-x, ctrl-v, straight "cut" or "paste" menu commands, or click and drag one cell to another. All of these cause headaches. To paste one cell's contents into another, please instead right-click on the cell, choose "Paste Special," and then choose "Paste Values Only." This will prevent formatting from being copied and prevent cell references in formulas from being changed accidentally. If you ever see an error or otherwise want to comment on an uneditable field, please use the "insert comment" feature. I will respond to the comment when I can, and when the issue is resolved, either of us can "Resolve" the comment making it go away. View the spoiler text for details on each sheet.: This is the sheet where people can log their voyages. It also has a Ship Builder tool and a Trip Planner tool. If you would like to help maintain this sheet by copying data from the public tab to the master tab (correcting typos as you do so), please contact me privately. My contact info is located on the sheet's "cover" tab.: This sheet contains sector and item lists as well as a Ship Builder tool and a Trip Planner tool. It does not contain the log database. No data on this sheet is dynamically generated. This sheet also contains the backup Public Voyage Log tab for when the master log sheet has too much traffic for anonymous users to edit it. If you're just looking for data and have no logs to enter, this sheet should run faster and smoother.: This is the sheet where we run various calculations on the data provided by the airship logs. It is periodically updated with a copy of the master voyage log. If you would like to run calculations on the data yourself, please contact me with your google account name so I can add you. My contact info is located on the cover tab.

When designing your ships, there are two things to keep in mind: you need to have 90 or more Survey to visit the endgame sectors, and you need to have enough Range to follow the path you want to take without having too much extra (if you can still follow your desired path after downgrading your hull, then you should probably think about downgrading your hull to upgrade something else). With those two in mind, your options are naturally limited to a fairly small set of choices.The following are some examples of ships I'd recommend for different purposes. All of the below designs will meet the minimum requirements for visiting at least two endgame sectors (90+ Survey, 70+ Range) except where otherwise stated. I feel that your hull shouldn't give you much more range than you're planning to use. In general, I favor Retrieval over Survey, as they do the same thing in two different ways (we think) but Survey is all-or-nothing while Retrieval is much more granular. This makes small variations matter less for Survey than for Retrieval. Also, we could be wrong about what Survey does or what impact it actually has on second items.- Maximum Speed, high Survey, low Hull, minimum Retrieval (Zu Mount Farming)- Near maximum Speed, high Survey, low Retrieval, minimum Hull (Zu Mount Farming)- Maximum Retrieval, high Survey, minimum Speed- Maximum Retrieval, moderately high Survey and Range, minimum Speed- Very high Survey, high Retrieval, low Speed- High Retrieval, moderately high Survey and Range, low Speed- Moderately high Retrieval, otherwise average stats- Very average all around- Max Speed, low Range and Retrieval- High Speed, moderate Range- High Range, moderately high Speed- Four ships that avoid overlapping parts