theory wins by achievements! theory : initial hand: City States 1 and Archery 1 achievement(s): 3 – Medieval 4 – Renaissance 5 – Exploration Monument Empire 9 – Postmodern score: (68) 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 4 5 5 5 7 7 Encyclopedia 6 Atomic Theory 6 Chemistry 5 Experimentation 4 Quantum Theory 8 Computers 9 Genetics 9 Socialism 8 Education 3 City States 1 Empiricism 8 Code of Laws 1 Philosophy 2 Satellites 9 Corporations 8 Collaboration 9 Currency 2 Suburbia 9 Antibiotics 8 Agriculture 1 Masonry 1 Perspective 4 Ecology 9 Metalworking 1 Archery 1 Gunpowder 4 Flight 8 Mobility 8 Composites 9 Industrialization 6 4 6 13 8 1 6 Ken Griffey Jr. : initial hand: Sailing 1 and Metalworking 1 achievement(s): 1 – Prehistory 2 – Classical 7 – Romance score: (5) 5 Writing 1 Pottery 1 Physics 5 Specialization 9 Emancipation 6 Lighting 7 Astronomy 5 Reformation 4 Mysticism 1 Enterprise 4 Mass Media 8 Measurement 5 Navigation 4 Sailing 1 Paper 3 Clothing 1 Skyscrapers 8 Medicine 3 Anatomy 4 Canning 6 Colonialism 4 The Pirate Code 5 3 8 8 8 6 2 Game log theory melds Archery 1 and goes first. Ken Griffey Jr. melds Metalworking 1 .

— theory 's turn 1 — theory melds City States 1 .

— Ken Griffey Jr. 's turn 1 — Ken Griffey Jr. applies the dogma of Metalworking 1 . ... effects are shared with theory. ... theory draws and scores Tools 1 . ... theory draws Code of Laws 1 . ... Ken Griffey Jr. draws Writing 1 . ... Ken Griffey Jr. draws Mysticism 1 as a sharing bonus. Ken Griffey Jr. applies the dogma of Metalworking 1 . ... effects are shared with theory. ... theory draws and scores Oars 1 . ... theory draws Agriculture 1 . ... Ken Griffey Jr. draws Pottery 1 . ... Ken Griffey Jr. draws Clothing 1 as a sharing bonus.

— theory 's turn 2 — theory draws Masonry 1 . theory melds Masonry 1 .

— Ken Griffey Jr. 's turn 2 — Ken Griffey Jr. melds Clothing 1 . Ken Griffey Jr. applies the dogma of Clothing 1 . ... Ken Griffey Jr. melds Pottery 1 . ... Ken Griffey Jr. draws and scores Domestication 1 and Calendar 2 .

— theory 's turn 3 — theory draws Mapmaking 2 . theory melds Agriculture 1 .

— Ken Griffey Jr. 's turn 3 — Ken Griffey Jr. applies the dogma of Clothing 1 . ... Ken Griffey Jr. melds Mysticism 1 . ... Ken Griffey Jr. draws and scores Road Building 2 and Canal Building 2 . Ken Griffey Jr. applies the dogma of Clothing 1 . ... Ken Griffey Jr. has no card to meld. ... Ken Griffey Jr. draws and scores Monotheism 2 and Fermenting 2 .

— theory 's turn 4 — theory melds Mapmaking 2 . theory applies the dogma of Mapmaking 2 . ... demands are made of Ken Griffey Jr.. ... Ken Griffey Jr. transfers Domestication 1 from his score pile to theory 's. ... theory draws and scores Currency 2 .

— Ken Griffey Jr. 's turn 4 — Ken Griffey Jr. achieves age 1 – Prehistory ! Ken Griffey Jr. draws Philosophy 2 .

— theory 's turn 5 — theory applies the dogma of City States 1 . ... demands are made of Ken Griffey Jr.. ... Ken Griffey Jr. transfers Metalworking 1 to theory 's board. ... Ken Griffey Jr. draws Mathematics 2 . theory applies the dogma of Metalworking 1 . ... theory draws and scores Feudalism 3 . ... theory draws and scores Machinery 3 . ... theory draws Compass 3 .

— Ken Griffey Jr. 's turn 5 — Ken Griffey Jr. melds Mathematics 2 . Ken Griffey Jr. achieves age 2 – Classical !

— theory 's turn 6 — theory applies the dogma of Metalworking 1 . ... theory draws and scores Alchemy 3 . ... theory draws Education 3 . theory applies the dogma of Metalworking 1 . ... theory draws and scores Engineering 3 . ... theory draws Translation 3 .

— Ken Griffey Jr. 's turn 6 — Ken Griffey Jr. draws Paper 3 . Ken Griffey Jr. melds Paper 3 .

— theory 's turn 7 — theory melds Compass 3 . theory achieves age 3 – Medieval !

— Ken Griffey Jr. 's turn 7 — Ken Griffey Jr. applies the dogma of Paper 3 . ... Ken Griffey Jr. splays his green cards left. ... Ken Griffey Jr. draws Enterprise 4 . Ken Griffey Jr. applies the dogma of Paper 3 . ... Ken Griffey Jr. splays his blue cards left. ... Ken Griffey Jr. draws Anatomy 4 and Navigation 4 .

— theory 's turn 8 — theory melds Education 3 . theory applies the dogma of Education 3 . ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. returns nothing. ... theory returns Engineering 3 . ... theory draws Measurement 5 .

— Ken Griffey Jr. 's turn 8 — Ken Griffey Jr. applies the dogma of Mathematics 2 . ... Ken Griffey Jr. returns Anatomy 4 . ... Ken Griffey Jr. draws and melds The Pirate Code 5 . Ken Griffey Jr. applies the dogma of The Pirate Code 5 . ... demands are made of theory. ... theory transfers Domestication 1 and Tools 1 from his score pile to Ken Griffey Jr. 's. ... Ken Griffey Jr. scores Mathematics 2 from his board.

— theory 's turn 9 — theory applies the dogma of Education 3 . ... theory returns Feudalism 3 . ... theory draws Steam Engine 5 . theory applies the dogma of Metalworking 1 . ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. draws Medicine 3 . ... theory draws and scores Engineering 3 . ... theory draws and scores Feudalism 3 . ... theory draws Invention 4 . ... theory draws Experimentation 4 as a sharing bonus.

— Ken Griffey Jr. 's turn 9 — Ken Griffey Jr. melds Writing 1 . Ken Griffey Jr. applies the dogma of Paper 3 . ... Ken Griffey Jr. splays his blue cards left. ... Ken Griffey Jr. draws Colonialism 4 and Reformation 4 .

— theory 's turn 10 — theory melds Experimentation 4 . theory applies the dogma of Experimentation 4 . ... theory draws and melds Chemistry 5 .

— Ken Griffey Jr. 's turn 10 — Ken Griffey Jr. melds Sailing 1 . Ken Griffey Jr. melds Navigation 4 .

— theory 's turn 11 — theory applies the dogma of Chemistry 5 . ... theory splays his blue cards right. ... theory draws and scores Industrialization 6 . ... theory returns Oars 1 from his score pile. theory achieves age 4 – Renaissance !

— Ken Griffey Jr. 's turn 11 — Ken Griffey Jr. melds Colonialism 4 . Ken Griffey Jr. applies the dogma of Colonialism 4 . ... effects are shared with theory. ... theory draws and tucks Gunpowder 4 . ... theory draws and tucks Perspective 4 . ... Ken Griffey Jr. draws and tucks Anatomy 4 . ... Ken Griffey Jr. draws Physics 5 as a sharing bonus.

— theory 's turn 12 — theory applies the dogma of Agriculture 1 . ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. returns Philosophy 2 . ... Ken Griffey Jr. draws and scores Societies 5 . ... theory returns Steam Engine 5 . ... theory draws and scores Classification 6 . ... theory draws Coal 5 as a sharing bonus. theory achieves age 5 – Exploration !

— Ken Griffey Jr. 's turn 12 — Ken Griffey Jr. melds Medicine 3 . Ken Griffey Jr. applies the dogma of Medicine 3 . ... demands are made of theory. ... theory exchanges Classification 6 from his score pile with Domestication 1 from Ken Griffey Jr. 's.

— theory 's turn 13 — theory applies the dogma of Agriculture 1 . ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. returns Physics 5 . ... Ken Griffey Jr. draws and scores Democracy 6 . ... theory returns Measurement 5 . ... theory draws and scores Encyclopedia 6 . ... theory draws Banking 5 as a sharing bonus. theory applies the dogma of Education 3 . ... theory returns Encyclopedia 6 . ... theory draws Antibiotics 8 .

— Ken Griffey Jr. 's turn 13 — Ken Griffey Jr. applies the dogma of Medicine 3 . ... demands are made of theory. ... theory exchanges Industrialization 6 from his score pile with Tools 1 from Ken Griffey Jr. 's. Ken Griffey Jr. melds Reformation 4 .

— theory 's turn 14 — theory melds Antibiotics 8 . theory draws Flight 8 .

— Ken Griffey Jr. 's turn 14 — Ken Griffey Jr. draws Astronomy 5 . Ken Griffey Jr. melds Astronomy 5 .

— theory 's turn 15 — theory draws Skyscrapers 8 . theory draws Socialism 8 .

— Ken Griffey Jr. 's turn 15 — Ken Griffey Jr. applies the dogma of Astronomy 5 . ... effects are shared with theory. ... theory draws Machine Tools 6 . ... Ken Griffey Jr. draws Emancipation 6 . ... Ken Griffey Jr. draws Steam Engine 5 as a sharing bonus. Ken Griffey Jr. applies the dogma of Astronomy 5 . ... effects are shared with theory. ... theory draws and melds Atomic Theory 6 . ... theory draws Vaccination 6 . ... Ken Griffey Jr. draws Canning 6 . ... Ken Griffey Jr. draws Physics 5 as a sharing bonus.

— theory 's turn 16 — theory melds Socialism 8 . theory applies the dogma of Antibiotics 8 . ... theory returns Code of Laws 1 , Invention 4 , and Banking 5 . ... theory draws Corporations 8 , Mass Media 8 , Empiricism 8 , Quantum Theory 8 , Mobility 8 , and Composites 9 .

— Ken Griffey Jr. 's turn 16 — Ken Griffey Jr. applies the dogma of Astronomy 5 . ... effects are shared with theory. ... theory draws and melds Encyclopedia 6 . ... theory draws Refrigeration 7 . ... Ken Griffey Jr. draws Lighting 7 . ... Ken Griffey Jr. draws Measurement 5 as a sharing bonus. Ken Griffey Jr. melds Lighting 7 .

— theory 's turn 17 — theory melds Mass Media 8 . theory applies the dogma of Mass Media 8 . ... theory returns Translation 3 . ... theory chooses the value 6 . ... theory takes nothing from his score pile. ... theory takes Classification 6 , Democracy 6 , and Industrialization 6 from Ken Griffey Jr. 's score pile. ... theory returns Industrialization 6 , Classification 6 , and Democracy 6 . ... theory splays his purple cards up.

— Ken Griffey Jr. 's turn 17 — Ken Griffey Jr. applies the dogma of Lighting 7 . ... Ken Griffey Jr. tucks Canning 6 , Physics 5 , and Enterprise 4 . ... Ken Griffey Jr. draws and scores Evolution 7 , Combustion 7 , and Railroad 7 . Ken Griffey Jr. achieves age 7 – Romance !

— theory 's turn 18 — theory applies the dogma of Mass Media 8 . ... theory returns Vaccination 6 . ... theory chooses the value 7 . ... theory takes nothing from his score pile. ... theory takes Combustion 7 , Evolution 7 , and Railroad 7 from Ken Griffey Jr. 's score pile. ... theory returns Combustion 7 , Railroad 7 , and Evolution 7 . theory applies the dogma of Mass Media 8 . ... theory returns Skyscrapers 8 . ... theory chooses the value 2 . ... theory takes Currency 2 from his score pile. ... theory takes Calendar 2 , Canal Building 2 , Fermenting 2 , Mathematics 2 , Monotheism 2 , and Road Building 2 from Ken Griffey Jr. 's score pile. ... theory returns Road Building 2 , Monotheism 2 , Fermenting 2 , Currency 2 , Calendar 2 , Canal Building 2 , and Mathematics 2 .

— Ken Griffey Jr. 's turn 18 — Ken Griffey Jr. melds Measurement 5 . Ken Griffey Jr. melds Emancipation 6 .

— theory 's turn 19 — theory applies the dogma of Antibiotics 8 . ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. returns Steam Engine 5 . ... Ken Griffey Jr. draws Skyscrapers 8 and Specialization 9 . ... theory returns Coal 5 , Refrigeration 7 , and Corporations 8 . ... theory draws Corporations 8 , Computers 9 , Genetics 9 , Suburbia 9 , Ecology 9 , and Collaboration 9 . ... theory draws Satellites 9 as a sharing bonus. theory melds Suburbia 9 .

— Ken Griffey Jr. 's turn 19 — Ken Griffey Jr. applies the dogma of Emancipation 6 . ... demands are made of theory. ... theory transfers Machine Tools 6 to Ken Griffey Jr. 's score pile. ... theory draws Industrialization 6 . ... Ken Griffey Jr. splays his purple cards right. Ken Griffey Jr. melds Specialization 9 .

— theory 's turn 20 — theory applies the dogma of Metalworking 1 . ... theory draws and scores Oars 1 . ... theory draws Code of Laws 1 . theory applies the dogma of Metalworking 1 . ... theory draws Philosophy 2 .

— Ken Griffey Jr. 's turn 20 — Ken Griffey Jr. melds Skyscrapers 8 . Ken Griffey Jr. applies the dogma of Skyscrapers 8 . ... demands are made of theory. ... theory transfers Mass Media 8 from his board to Ken Griffey Jr. 's. ... theory scores Compass 3 from his board. ... theory returns Mapmaking 2 .

— theory 's turn 21 — theory applies the dogma of Metalworking 1 . ... theory draws and scores Road Building 2 . ... theory draws and scores Monotheism 2 . ... theory draws and scores Fermenting 2 . ... theory draws Currency 2 . theory applies the dogma of Suburbia 9 . ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. has no cards to tuck. ... theory achieves Monument ! ... theory achieves Empire ! ... theory tucks Flight 8 , Empiricism 8 , Quantum Theory 8 , Mobility 8 , Composites 9 , Corporations 8 , Computers 9 , Genetics 9 , Ecology 9 , Collaboration 9 , Industrialization 6 , Code of Laws 1 , Philosophy 2 , and Currency 2 . ... theory draws and scores Calendar 2 , Canal Building 2 , Mathematics 2 , Mapmaking 2 , Translation 3 , Invention 4 , Banking 5 , Steam Engine 5 , Coal 5 , Classification 6 , Democracy 6 , Vaccination 6 , Electricity 7 , and Explosives 7 .

— Ken Griffey Jr. 's turn 21 — Ken Griffey Jr. draws Services 9 . Ken Griffey Jr. applies the dogma of Mass Media 8 . ... effects are shared with theory. ... theory doesn't return anything. ... Ken Griffey Jr. returns Services 9 . ... Ken Griffey Jr. chooses the value 6 . ... Ken Griffey Jr. takes Machine Tools 6 from his score pile. ... Ken Griffey Jr. takes Classification 6 , Democracy 6 , and Vaccination 6 from theory 's score pile. ... Ken Griffey Jr. returns Machine Tools 6 , Classification 6 , Democracy 6 , and Vaccination 6 . ... Ken Griffey Jr. splays his purple cards up.

— theory 's turn 22 — theory melds Satellites 9 . theory achieves age 9 – Postmodern ! theory wins by achievements!