Hello Scrolldiers!

With recent test server changes, we’ve seen a fair amount of discussion around damage types. As of today’s patch, Scrolls has four types:

Combat damage (dealt during combat)

Non-combat damage (anything dealt before you hit the end turn button)

Poison damage (specified with a keyword)

Pure damage (a newly introduced damage type that cannot be reduced or increased)

We recognize that these damage types are sometimes confusing. We’ve brainstormed a couple of ideas for how they could potentially be changed:

Option 1 - Three types

Damage types Combat

Non-combat

Pure Reduction / Increase Armor (reduces combat damage)

Shield (reduces non-combat damage) Curse either increases all damage, or only increases Combat damage. If the latter, Poison should be buffed since it’s no longer affected by Curse. Poison deals non-combat damage. Infectious Blight is reworked slightly to compensate.

Option 2 - Units vs spells/enchantments

Damage types Damage from units

Damage from spells and enchantments

Pure Reduction / Increase Armor (reduces damage from units)

Shield (reduces damage from spells and enchantments.

Curse as in Option 1. Poison deals damage as from an enchantment.

Option 3 - No separation

Damage types Regular damage

Pure damage Reduction / Increase Armor (reduces regular damage)

Curse (increases regular damage). This system is likely to require the most rebalancing; we’ll have to go over a great number of Scrolls to make this fair, but it has the appeal of being very easy to understand.

Option 4 - Old live server

Curse works against everything; rebalance other Scrolls to compensate. Gives a narrow design space and may require significant rebalancing of board-wide damage scrolls. Magic armor is renamed to make it easier to understand. We go over damage types on individual scrolls, and clarify as needed.

Option 5 - Latest live server

Curse works only against combat and poison damage. Magic armor is renamed to make it easier to understand. We go over damage types on individual scrolls, and clarify as needed.

Any thoughts on the above alternatives - or others - is of course greatly appreciated. Expect to hear more about this soon!

See you on the battlefield!

/Måns