It’s finally ready! A proper intro cutscene, one of the last remaining features that I considered to be an absolute necessity before implementing Osana. Take a look!

I’ve uploaded a new build containing the intro cutscene, along with a small number of other improvements and bug fixes. Click “Continue Reading” to see a list!

Additions, Changes, and Fixes

The player now has a “Cyberstalk” option at their PC at night-time. You can cyber-stalk a student to instantly learn all of their likes/dislikes. To view a student’s likes/dislikes, you’ll have to go to their profile and press the R key (or the Y button on controller) to see a grid depicting all of their interests. This is intended to be used as a “cheat sheet” to make the match-making feature easier. It will also be helpful if I eventually re-design the conversation system so that, to gain favor from a student, you need to say positive things about what they like, and say negative things about what they dislike, in order to gain favor with them.

Finally implemented an intro animation for the game. (It plays upon starting a new game.) (By the way, Senpai’s appearance and the school uniforms you’ll see in the intro cutscene are dependent on your choices in the Senpai Creation screen!)

When starting a new game, the player will now see a “Message from the Developer” screen after Yandere-chan’s conversation with Info-chan. The purpose of this screen is to clarify something that confuses a lot of newcomers.

Fixed bug that allowed the player to control Yandere-chan while she was being sent to the guidance counselor’s office, if she was taking a photograph at the exact moment that she was caught by a teacher.

Thanks to advice from a friendly Unity developer, you should now notice improvements to the game’s framerate when looking towards the front of the school at the beginning of the day.

Fixed bug that would result in a teacher or student council member attempting to send Yandere-chan to the guidance counselor while she was being apprehended by a group of students.

Fixed bug that caused the guidance counselor to fail to speak the correct words if Yandere-chan was sent to her office for carrying bloody clothing.

Updated the Falcon Mode textures and models so that the character is a parody, rather than an exact replica of a per-existing character.

Fixed bug that would cause the police to discover drowned corpses even if they had been burned by the incinerator.

Updated the Berserk easter egg music with an original track instead of a royalty-free track from the Internet.

Yandere-chan will now scoot close to a bento when poisoning it, instead of poisoning it from a meter away.

Students will no longer accuse Ayano of murder if Ayano was wearing a mask at the time of the murder.

Fixed bug that would cause a character’s smartphone to float in midair if they died by drowning.

Updated some face textures (some male students were using female face textures).

Added an animation that will play when Yandere-chan crushes a smartphone.

Updated the Debunk page with 5 new debunks at the bottom of the list.

What’s Next?

Over the past 2 weeks, I’ve made a ton of progress towards the implementation of the Mysterious Obstacle! I feel like it’s safe to predict that I can fully implement the feature by July 1st. However, since the Obstacle is only a meaningful addition to the game when Osana is present at school, I probably won’t make the Obstacle spawn at school in the July 1st build of the game; you’ll have to wait until Osana is implemented before you can interact with the Obstacle.

Anime Expo Meetup?



After a lot of consideration, I’ve decided not to host a Yandere Sim fan meet-up at Anime Expo this year. I’m sorry to disappoint anyone who may have been looking forward to it.