Hello spacefriends and a special happy national sourdough bread day to our American capsuleers! Today we are happy to be sharing the proposed details of twelve new sets of advanced pirate implants planned for release this summer. These new implant sets include the highly anticipated “shield slaves”. They will also come alongside some related module balance changes and module tiericide.

To be clear: these implants won’t be arriving in the April or May releases, but are aimed at the summer timeframe. We’ll have more details of their exact release date when we get a bit closer.

The new sets come in four different varieties, with each variety having a full set in each of the low, mid, and high grades for a total of twelve sets and 72 individual implants.

These flavours are:

Savior (Angel implant set that improves the cycle speed of subcapital remote shield and armor modules)

(Angel implant set that improves the cycle speed of subcapital remote shield and armor modules) Hydra (Guristas implant set that improves drone and fighter hitpoints)

(Guristas implant set that improves drone and fighter hitpoints) Rapture (Sansha implant set that improves total capacitor capacity)

(Sansha implant set that improves total capacitor capacity) Nirvana (Sansha implant set that improves shield hitpoints)

A quick note on the Slave implants:

The existing Slave implants that improve armor hitpoints will be renamed to Amulet implants and new copies of Amulet implants will come from Blood Raiders content rather than Sanshas. If you have an implant that increases armor hitpoints before this patch, it will continue to provide exactly the same bonuses after the patch. It will just be renamed to “Amulet” and have a different text description.

The current proposed stats for these new implant sets are as follows:

Summer 2019 Pirate Implant Sets

Set Name Attributes Secondary Effect Set Bonus Slots 1-5 Set Slot 6 (Omega) Slot 1 Bonus Slot 2 Bonus Slot 3 Bonus Slot 4 Bonus Slot 5 Bonus Total Effect High-grade Savior +4 Reduced Subcap Remote Armor and Shield Rep Cycle Time 15% 50% -1% -1.25% -1.5% -1.75% -2% -20.7% Mid-grade Savior +3 Reduced Subcap Remote Armor and Shield Rep Cycle Time 10% 25% -1% -1.25% -1.5% -1.75% -2% -14.3% Low-grade Savior +2 Reduced Subcap Remote Armor and Shield Rep Cycle Time 2.5% 10% -1% -1.25% -1.5% -1.75% -2% -8.99% High-grade Hydra +4 Increased Drone and Fighter Armor/Shield/Hull HP 15% 50% 1% 2% 3% 4% 5% 53.63% Mid-grade Hydra +3 Increased Drone and Fighter Armor/Shield/Hull HP 10% 25% 1% 2% 3% 4% 5% 33.83% Low-grade Hydra +2 Increased Drone and Fighter Armor/Shield/Hull HP 2.5% 10% 1% 2% 3% 4% 5% 20.03% High-grade Rapture +4 Increased Capacitor Capacity 15% 50% 1% 2% 3% 4% 5% 53.63% Mid-grade Rapture +3 Increased Capacitor Capacity 10% 25% 1% 2% 3% 4% 5% 33.83% Low-grade Rapture +2 Increased Capacitor Capacity 2.5% 10% 1% 2% 3% 4% 5% 20.03% High-grade Nirvana +4 Increased Shield Hitpoints 15% 50% 1% 2% 3% 4% 5% 53.63% Mid-grade Nirvana +3 Increased Shield Hitpoints 10% 25% 1% 2% 3% 4% 5% 33.83% Low-grade Nirvana +2 Increased Shield Hitpoints 2.5% 10% 1% 2% 3% 4% 5% 20.03%

These stats are preliminary, and we are interested in hearing what you think about them.

Please feel free to post your feedback in this thread and we’ll be keeping you up to date as any adjustments are made. We’ll also be making separate threads to discuss the contemporaneous module balance and module tiericide changes as we get a bit closer to the summer.

Thanks and I hope you all have a wonderful national sourdough bread day!