This update is accessible via the Steam Beta “testing” release of Boundless.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Overview:

Players can now create Warps (and Portals once released) within a single world. Stuck in a hole? Then build a Warp back to your beacon. Want to go nowhere? Create a location, build a warp, walk forwards and appear back where you started.

We’ve also updated the networking libraries used in the client and server to their latest versions. Hopefully this, along with some additional tweaks to the server’s handling of connections will improve performance for players experience latency issues. The server will also kick players when their connection has become unstable. In the past the server allowed clients to continue playing but this resulted in a very poor experience. If you’re kicked please restart and try lowering your bandwidth limit in the game options.

Release Notes:

Crafting + Resources + Equipment: Grapple Grapple beam effects. New controls. Grapples can be independently controlled with the left and right trigger/bumper buttons (+ d-pad down to release the oldest grapple) on a pad, and pulled/relaxed with ‘r’ and ‘f’ respectively on a keyboard. The majority of grapples no longer jerk you towards a grappled block when they connect. Change view button moved from ‘r’ to ‘v’ on keyboard.

GUI + HUD: Compass reskin using new assets. Added passive and aggressive enemies in the compass. Presentation still WIP.

Warps + Portals: Can now open warps to locations on the same world, these warps have a still temporary, but lower price of 300 compared to the usual cost of 500 coins. Unbroken, activated warps will now convert after 1 minute to a dormant warp state instead of automatically opening, wherein they may be re-activated for free to the same destination.

Engine: Chunk downloading rate correctly saved in the game options. Expose send error reasons so we can kick people when sends are failing. Track error states on the protocol and kick players with protocol errors. Update server connection processing to better resist players with slow connections hurting performance. Update client and server networking libraries to latest versions.



Known Issues: