'''(1)''' Only nobles (i.e. knights) may ride in a joust.

'''(2)''' The rider must own his own horse and equipment (as he may lose said horse if he is unsuccessful at his joust).

'''(3)''' At the signal (usually a trumpet charge), the opponents ride at each other, carrying only a lance and a shield, along the right-hand side of a dividing bar.

'''(4)''' You may use three lances in each jousting match. Once your three lances have shattered, the jousting match is over. However, the knights usually continue their battle on foot, using swords and/or daggers.

'''(5)''' You receive one point for breaking your lance on your opponent's chest.

'''(6)''' You receive two points for breaking your lance on your opponent's helmet.

'''(7)''' You receive three points for knocking your opponent off from his horse.

'''(8)''' An "unhorsing" ends the match.

'''(9)''' If you do not break your lance, it is considered a glancing blow, and does not count for points, unless you manage to unhorse your opponent in that charge.

'''(10)''' If a knight falls, only his own squire may physically help him. When he breaks a lance, only his own squire may hand him a new one. During the match, only the knight's squire may talk to the knight, and only when resetting the horse for the next charge.

'''(11)''' In the event of an unhorsing, the winner may choose to either take his opponent's horse and armour (to use himself, or sell, as he sees fit), hold his opponent for ransom, both of the above, or neither. It is the winner's choice what he shall do should that event occur. I needed this for class thanks...................