1 1 - A Worthy Skull A Worthy Skull + - Popularity:

Set:

FAQ: - - Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. 1 - - A Worthy Skull ×

2 2 - Blood for the Blood God! Blood for the Blood God! + - Popularity:

Set:

FAQ: - - Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). 1 - - Blood for the Blood God! ×

3 3 - Coward! Coward! + - Popularity:

Set:

FAQ: - - Score this immediately if an enemy fighter begins a Move action adjacent to one of your fighters and ends it adjacent to none of your fighters. 1 - - Coward! ×

4 4 - Draw the Gaze of Khorne Draw the Gaze of Khorne + - Popularity:

Set:

FAQ: - - Score this immediately if your warband takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). 1 - - Draw the Gaze of Khorne ×

5 5 - It Begins It Begins + - Popularity:

Set:

FAQ: - - Score this in an end phase if at least one fighter from each warband is out of action. 1 - - It Begins ×

6 6 - Khorne Cares Not Khorne Cares Not + - Popularity:

Set:

FAQ: - - Score this in an end phase if five or more fighters are out of action. 2 - - Khorne Cares Not ×

7 7 - Khorne's Champion Khorne's Champion + - Popularity:

Set:

FAQ: - - Score this in the third end phase if all fighters except one of your fighters are out of action. 6 - - Khorne's Champion ×

8 8 - Let the Blood Flow Let the Blood Flow + - Popularity:

Set:

FAQ: - - Score this immediately if three or more of your fighters made a successful Attack action in this phase. (Able to be scored if you draw this card after the condition was met). 2 - - Let the Blood Flow ×

9 9 - There is Only Slaughter There is Only Slaughter + - Popularity:

Set:

FAQ: - - Score this in an end phase if no fighter is holding an objective. 1 - - There is Only Slaughter ×

10 10 - Blood Offering Blood Offering + - Popularity:

Set:

FAQ: - - Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation. - - - Blood Offering ×

11 11 - Blood Rain Blood Rain + - Popularity:

Set:

FAQ: ? 2 All Attack actions in the next activation have the Fury characteristic, even if they would normally have the Smash characteristic. - - ? Blood Rain × Q: When Blood Rain has been used, do Attack actions with the Smash Dice characteristic count as having the Fury Dice characteristic instead of the Smash Dice characteristic, or in addition to it? A: They replace the existing Dice characteristic - all Attack actions in the next activation use the Fury Dice characteristic (and only that characteristic), even if they would normally use the Smash Dice characteristic instead. Q: When Blood Rain has been used, is it impossible to cast a spell Attack action? A: No - remember that Critical success is always a success, so it is still possible (though difficult!) to cast a spell Attack action in that situation. Current as of official Beastgrave Designer's Commentary, June 2020

12 12 - Boon of Khorne Boon of Khorne + - Popularity:

Set:

FAQ: - - Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Remove all wound tokens from one friendly fighter. - - - Boon of Khorne ×

13 13 - Desecrate Desecrate + - Popularity:

Set:

FAQ: - - Remove one objective that you hold from the battlefield. - - - Desecrate ×

14 14 - Final Blow Final Blow + - Popularity:

Set:

FAQ: - - Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage. - - - Final Blow ×

15 15 - Fuelled by Slaughter Fuelled by Slaughter + - Popularity:

Set:

FAQ: - - Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action. - - - Fuelled by Slaughter ×

16 16 - Insensate Insensate + - Popularity:

Set:

FAQ: ? 2 The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage. - - ? Insensate × Q: If a fighter is affected by Insensate, can anything increase the damage they suffer beyond 1 damage in that activation? A: No. Q: Does Insensate affect damage caused by reactions played after the last action in an activation? A: No. Current as of official Beastgrave Designer's Commentary, June 2020

17 17 - Khorne Calls Khorne Calls + - Popularity:

Set:

FAQ: - - Roll one extra attack dice for your first Attack action in the next activation. - - - Khorne Calls ×

18 18 - Rebirth in Blood Rebirth in Blood + - Popularity:

Set:

FAQ: ? 1 Reaction: Play this after an Attack action or ploy that takes your last surviving fighter out of action. Roll a defence dice. If you roll a Block or Critical success remove all wound tokens from them, and place them on a starting hex in your territory. - - ? Rebirth in Blood × Q: How does it work if my fighter has Soultrap and I have rebirth in Blood in my hand? Can I use both cards? A: Soultrap's reaction triggers during the Attack action, and Rebirth in Blood triggers after the Attack action. If you react during the Attack action with Soultrap, then fail the roll, you can then react after the Attack action with Rebirth in Blood (as long as the conditions are met). Current as of official Beastgrave Designer's Commentary, June 2020

19 19 - Skulls for the Skull Throne! Skulls for the Skull Throne! + - Popularity:

Set:

FAQ: - - Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards. - - - Skulls for the Skull Throne! ×

20 20 - Berserk Charge Berserk Charge + - Popularity:

Set:

FAQ: - - Both Fury and Smash symbols are successes when this fighter makes a Charge action. - Blooded Saek - Berserk Charge ×

21 21 - Bloodslick Bloodslick + - Popularity:

Set:

FAQ: - - +1 Defence. - Garrek Gorebeard - Bloodslick ×

22 22 - Deadly Spin Deadly Spin + - Popularity:

Set:

FAQ: - - 1 Fury 3 1 Targets adjacent enemy fighters - roll for each. - Targor - Deadly Spin ×

23 23 - Ever-Advancing Ever-Advancing + - Popularity:

Set:

FAQ: ? 1 Reaction: When this fighter could be driven back during an Attack action (whether or not your opponent chooses to do so), you can instead push them one hex. - Garrek Gorebeard ? Ever-Advancing × Q: Does this upgrade let you push Garrek or the attacking fighter? A: Garrek. Current as of official Beastgrave Designer's Commentary, June 2020

24 24 - Frenzy Frenzy + - Popularity:

Set:

FAQ: ? 1 Roll an extra attack dice when this fighter makes a Charge action. - - ? Frenzy × Q: If my fighter has Frenzy and an Attack action that targets all adjacent enemy fighters, does the extra attack dice apply to each Attack action made during their Charge action? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

25 25 - Grisly Trophy Grisly Trophy + - Popularity:

Set:

FAQ: - - When this fighter takes an enemy fighter out of action, gain 1 additional glory point. - Garrek Gorebeard - Grisly Trophy ×

26 26 - Terrifying Howl Terrifying Howl + - Popularity:

Set:

FAQ: - - Action: Push each adjacent enemy fighter one hex. - Karsus the Chained - Terrifying Howl ×

27 27 - Unstoppable Charge Unstoppable Charge + - Popularity:

Set:

FAQ: - - When this fighter makes a Charge action they can move through other fighters, but their move must end in an empty hex. - Blooded Saek - Unstoppable Charge ×

28 28 - Whirlwind of Death Whirlwind of Death + - Popularity:

Set:

FAQ: - - +1 Damage to all Attack actions with a Range of 1 or 2. - Karsus the Chained - Whirlwind of Death ×

29 29 - Wicked Blade Wicked Blade + - Popularity:

Set:

FAQ: - - 1 Fury 3 2 If you roll at least one Critical success this Attack action has Cleave. - Arnulf - Wicked Blade ×

30 30 - Awe-Inspiring Awe-Inspiring + - Popularity:

Set:

FAQ: - - Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). 1 - - Awe-Inspiring ×

31 31 - Cleanse Cleanse + - Popularity:

Set:

FAQ: - - Score this in an end phase if you hold all objectives in enemy territory. 3 - - Cleanse ×

32 32 - Consecrated Area Consecrated Area + - Popularity:

Set:

FAQ: - - Score this in an end phase if there are no enemy fighters adjacent to your fighters. 1 - - Consecrated Area ×

33 33 - Eternals Eternals + - Popularity:

Set:

FAQ: - - Score this in the third end phase if none of your fighters are out of action. 3 - - Eternals ×

34 34 - Immovable Object Immovable Object + - Popularity:

Set:

FAQ: - - Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. 1 - - Immovable Object ×

35 35 - Lightning Strikes Lightning Strikes + - Popularity:

Set:

FAQ: - - Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters. 1 - - Lightning Strikes ×

36 36 - Seize Ground Seize Ground + - Popularity:

Set:

FAQ: - - Score this in an end phase if you hold an objective in enemy territory. 1 - - Seize Ground ×

37 37 - Sigmar's Bulwark Sigmar's Bulwark + - Popularity:

Set:

FAQ: ? 2 Score this in an end phase if none of your fighters suffered any damage in the preceding action phase. 1 - ? Sigmar's Bulwark × Q: Can I score Sigmar's Bulwark if one of my fighters was damaged and then healed for the full amount (and all other fighters were unharmed)? A: No. Q: Can I score Sigmar's Bulwark following an action phase where none of my fighters were alive? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

38 38 - Slayers of Tyrants Slayers of Tyrants + - Popularity:

Set:

FAQ: - - Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. 1 - - Slayers of Tyrants ×

39 39 - Heroic Guard Heroic Guard + - Popularity:

Set:

FAQ: - - Choose a friendly fighter and put them on Guard. - - - Heroic Guard ×

40 40 - Peal of Thunder Peal of Thunder + - Popularity:

Set:

FAQ: - - Choose any enemy fighter and push them one hex in any direction. - - - Peal of Thunder ×

41 41 - Righteous Zeal Righteous Zeal + - Popularity:

Set:

FAQ: - - +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation. - - - Righteous Zeal ×

42 42 - Sigmarite Wall Sigmarite Wall + - Popularity:

Set:

FAQ: ? 1 Choose two adjacent friendly fighters and put them on Guard. - - ? Sigmarite Wall × Q: Can I play this ploy if I do not have two friendly fighters adjacent to each other? A: No. Current as of official Beastgrave Designer's Commentary, June 2020

43 43 - Stormforged Resistance Stormforged Resistance + - Popularity:

Set:

FAQ: - - Friendly fighters cannot be driven back by the first Attack action in the next activation. - - - Stormforged Resistance ×

44 44 - Stormforged Tactics Stormforged Tactics + - Popularity:

Set:

FAQ: - - In the next activation, you can make the following Reaction.

Reaction: After an enemy fighter's Attack action that fails, choose up to two friendly fighters and push them up to one hex each. - - - Stormforged Tactics ×

45 45 - Tireless Assault Tireless Assault + - Popularity:

Set:

FAQ: ? 1 Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. - - ? Tireless Assault × Q: How do I use Tireless Assault with an Attack action that targets more than one enemy, such as Severin Steelheart's Mighty Swing? A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible). Current as of official Beastgrave Designer's Commentary, June 2020

46 46 - Undaunted Undaunted + - Popularity:

Set:

FAQ: - - Reaction: Play this after an Attack action or ploy that takes a friendly fighter out of action leaving one surviving friendly fighter on the battlefield. Remove all wound tokens from the surviving fighter. - - - Undaunted ×

47 47 - Unstoppable Strike Unstoppable Strike + - Popularity:

Set:

FAQ: - - The first Attack action in the next activation gains Cleave. - - - Unstoppable Strike ×

48 48 - Valiant Attack Valiant Attack + - Popularity:

Set:

FAQ: - - Enemy fighters cannot support the target of the first Attack action in the next activation. - - - Valiant Attack ×

49 49 - Blessed by Sigmar Blessed by Sigmar + - Popularity:

Set:

FAQ: - - +1 Wounds. - - - Blessed by Sigmar ×

50 50 - Block Block + - Popularity:

Set:

FAQ: - - Action: This fighter and all adjacent friendly fighters go on Guard. - Angharad Brightshield - Block ×

51 51 - Brave Strike Brave Strike + - Popularity:

Set:

FAQ: - - 1 Smash 2 2 Roll an extra attack dice if there are no adjacent friendly fighters. - Obryn the Bold - Brave Strike ×

52 52 - Fatal Riposte Fatal Riposte + - Popularity:

Set:

FAQ: ? 2 Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Smash or Critical success this fighter cannot be driven back and they can make an Attack action. It must target the attacker. - Severin Steelheart ? Fatal Riposte × Q: If I use Fatal Riposte against an enemy fighter who is using an Attack action that targets multiple fighters, and it takes that enemy fighter out of action or drives them back so that they are not within range of their remaining targets, what happens to the rest of their Attack action? A: As they can no longer resolve their action, it ends without being resolved any further Q: If I use Fatal Riposte and Steelheart has an Attack action that targets all adjacent fighters (e.g. his Mighty Swing) can I use that Attack action rather than an Attack action that only targets the attacker? A: Yes, as long the attacker is one of the targets. Current as of official Beastgrave Designer's Commentary, June 2020

53 53 - Heroic Might Heroic Might + - Popularity:

Set:

FAQ: - - This fighter's Attack action gains Cleave. - Severin Steelheart, Obryn the Bold - Heroic Might ×

54 54 - Heroic Stride Heroic Stride + - Popularity:

Set:

FAQ: - - Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex. - Severin Steelheart - Heroic Stride ×

55 55 - Lightning Blade Lightning Blade + - Popularity:

Set:

FAQ: - - 2 Smash 2 1 On a critical hit, this Attack action has +1 Damage. - Severin Steelheart - Lightning Blade ×

56 56 - Lightning Blast Lightning Blast + - Popularity:

Set:

FAQ: ? 1 When they make a critical hit, this fighter also inflicts 1 damage on enemy fighters adjacent to the target's hex. - Obryn the Bold ? Lightning Blast × Q: Where Lightning Blast says ‘When they make a critical hit', does ‘they' refer to Obryn? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

57 57 - Righteous Strike Righteous Strike + - Popularity:

Set:

FAQ: ? 1 1 Smash 3 2 Reaction: After this Attack action, if it failed and the target was an enemy leader, make this Attack action again. - Angharad Brightshield ? Righteous Strike × Q: If I make the Righteous Strike Attack action and target an enemy leader, and the attack fails, I can make a reaction to make the Attack action again. If it fails a second time, can I make that reaction again (as it is triggered by the new Attack action's failure)? A: Yes (assuming that an opponent doesn't make a reaction after the Attack action). Current as of official Beastgrave Designer's Commentary, June 2020

58 58 - Shield Bash Shield Bash + - Popularity:

Set:

FAQ: - - Reaction: During an adjacent fighter's Attack action that targets this fighter and fails, this fighter cannot be driven back and you can push their attacker one hex. - Angharad Brightshield - Shield Bash ×

59 59 - Battle Without End Battle Without End + - Description:

(Errata update) Score this in an end phase if one or more friendly fighters returned to the battlefield in the preceding action phase, and a friendly fighter had already returned to the battlefield in that phase.

Score this in an end phase if one or more friendly fighters returned to the battlefield in the preceding action phase, and a friendly fighter had already returned to the battlefield in that phase. Popularity:

Set:

FAQ: - - (Errata update) Score this in an end phase if one or more friendly fighters returned to the battlefield in the preceding action phase, and a friendly fighter had already returned to the battlefield in that phase. 1 - - Battle Without End ×

60 60 - Claim the City Claim the City + - Popularity:

Set:

FAQ: ? 1 Score this in an end phase if you hold every objective. 5 - ? Claim the City × Q: Can I score Claim the City if an objective token has been removed from the battlefield (e.g. by Desecrate) as long as I hold all remaining objectives? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

61 61 - Fearless in Death Fearless in Death + - Popularity:

Set:

FAQ: - - Score this in an end phase if there is only one friendly fighter on the battlefield. 1 - - Fearless in Death ×

62 62 - March of the Dead March of the Dead + - Popularity:

Set:

FAQ: ? 2 Score this in an end phase if all of your surviving fighters (at least five) made a Move action in the preceding action phase. 2 - ? March of the Dead × Q: If a fighter, in a single action phase, makes a Move action, is taken out of action and returned to play, is it still considered to have made a Move action in that phase, even though it no longer has a Move token? A: Yes. Q: If a fighter made a Move action as part of a Charge action, are they still counted for March of the Dead? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

63 63 - More Able Bodies More Able Bodies + - Popularity:

Set:

FAQ: - - Score this in an end phase if your warband took two or more enemy fighters out of action in the preceding action phase. 1 - - More Able Bodies ×

64 64 - Peerless General Peerless General + - Popularity:

Set:

FAQ: - - Score this in the third end phase if you have four or more surviving fighters, and none are Inspired. 3 - - Peerless General ×

65 65 - Skills Unforgotten Skills Unforgotten + - Popularity:

Set:

FAQ: - - Score this immediately if your leader takes an enemy fighter out of action. 1 - - Skills Unforgotten ×

66 66 - The Invigorated Dead The Invigorated Dead + - Popularity:

Set:

FAQ: - - Score this in the third end phase if all of your surviving fighters (at least three) are Inspired. 1 - - The Invigorated Dead ×

67 67 - Undead Swarm Undead Swarm + - Popularity:

Set:

FAQ: - - Score this in an end phase if each enemy fighter is adjacent to at least two friendly fighters. 1 - - Undead Swarm ×

68 68 - Bone Shrapnel Bone Shrapnel + - Popularity:

Set:

FAQ: - - Reaction: Play this after an Attack action that takes a friendly fighter out of action. The fighter that took them out of action suffers 1 damage. - - - Bone Shrapnel ×

69 69 - Ceaseless Attacks Ceaseless Attacks + - Popularity:

Set:

FAQ: - - Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter. - - - Ceaseless Attacks ×

70 70 - Clawing Hands Clawing Hands + - Popularity:

Set:

FAQ: - - Each friendly fighter that is not on the battlefield is considered to be supporting the first Attack action in the next activation. - - - Clawing Hands ×

71 71 - Danse Macabre Danse Macabre + - Popularity:

Set:

FAQ: - - Any friendly fighters that make a Move action in the next activation can move one additional hex. - - - Danse Macabre ×

72 72 - Grasping Hands Grasping Hands + - Popularity:

Set:

FAQ: - - Reduce the Move characteristic of the first fighter to be activated in the next activation by the number of friendly fighters that are not on the battlefield, to a minimum of 0. - - - Grasping Hands ×

73 73 - Restless Dead Restless Dead + - Popularity:

Set:

FAQ: - - Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter. - - - Restless Dead ×

74 74 - Spectral Form Spectral Form + - Popularity:

Set:

FAQ: - - Any friendly fighters that make a Move action in the next activation can move through additional fighters, but must end their moves on empty hexes. - - - Spectral Form ×

75 75 - Swift Evasion Swift Evasion + - Popularity:

Set:

FAQ: - - Choose one friendly fighter and push them up to two hexes. Their new position must be further away from all enemy fighters. - - - Swift Evasion ×

76 76 - Terrifying Screams Terrifying Screams + - Popularity:

Set:

FAQ: - - Choose an enemy fighter and push them one hex. - - - Terrifying Screams ×

77 77 - The Necromancer Commands The Necromancer Commands + - Popularity:

Set:

FAQ: ? 1 Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again. - - ? The Necromancer Commands × Q: The Necromancer Commands allows a fighter, having failed an Attack action, to ‘make the Attack action again'. How does that interact with an Attack action that targets more than one enemy, such as the Harvester's Whirling Scythe? A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of the Whirling Scythe Attack action fails, you can play The Necromancer Commands to make that single Attack action targeting the same fighter again. Current as of official Beastgrave Designer's Commentary, June 2020

78 78 - Ancient Commander Ancient Commander + - Description:

(Errata update) Action: Choose three other friendly fighters that have no Move or Charge tokens. Make one Move action with each of the chosen fighters.

Choose three other friendly fighters that have no Move or Charge tokens. Make one Move action with each of the chosen fighters. Popularity:

Set:

FAQ: - - (Errata update) Action: Choose three other friendly fighters that have no Move or Charge tokens. Make one Move action with each of the chosen fighters. - The Sepulchral Warden - Ancient Commander ×

79 79 - Assumed Command Assumed Command + - Popularity:

Set:

FAQ: - - Each friendly fighter that supports this fighter is considered to be two supporting fighters. - The Prince of Dust - Assumed Command ×

80 80 - Deathly Charge Deathly Charge + - Popularity:

Set:

FAQ: ? 1 This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. - The Champion ? Deathly Charge × Q: If my Champion has the Deathly Charge upgrade, and makes a Charge action, does the +1 Damage apply to their Attack actions with a Range of 1 or 2 for the rest of the action phase? A: Yes. Note that if the Champion makes another Charge action later in the phase, there is no additional modifier from Deathly Charge. Current as of official Beastgrave Designer's Commentary, June 2020

81 81 - Fatal Strike Fatal Strike + - Popularity:

Set:

FAQ: ? 1 1 Smash 2 2 Reaction: Make this Attack action during an Attack action that takes this fighter out of action, before they are removed from the battlefield. It must target their attacker. - The Champion ? Fatal Strike × Q: Can Fatal Strike and Bone Shrapnel be triggered by the same Attack action? A: Yes. Fatal Strike has a reaction that happens during an Attack action, and Bone Shrapnel is a reaction that happens after an Attack action. Current as of official Beastgrave Designer's Commentary, June 2020

82 82 - Focused Attack Focused Attack + - Popularity:

Set:

FAQ: - - 1 Smash 2 2 If you roll at least one Critical success this Attack action has Cleave. - The Harvester - Focused Attack ×

83 83 - Frightening Speed Frightening Speed + - Popularity:

Set:

FAQ: - - +2 Move. - The Harvester, The Champion, The Prince of Dust - Frightening Speed ×

84 84 - Grim Cleave Grim Cleave + - Popularity:

Set:

FAQ: - - This fighter's Attack actions gain Cleave. - The Harvester - Grim Cleave ×

85 85 - Lethal Lunge Lethal Lunge + - Popularity:

Set:

FAQ: - - 2 Smash 2 3

Cleave - The Sepulchral Warden - Lethal Lunge ×

86 86 - Remembered Shield Remembered Shield + - Popularity:

Set:

FAQ: - - This fighter's Defence characteristic changes to Block . - The Sepulchral Warden, The Prince of Dust, Petitioners - Remembered Shield ×

87 87 - Undying Undying + - Popularity:

Set:

FAQ: - - +1 Wounds. - - - Undying ×

88 88 - 'Ard as Iron 'Ard as Iron + - Popularity:

Set:

FAQ: - - Score this in the third end phase if none of your fighters are out of action. 3 - - 'Ard as Iron ×

89 89 - Biggest an' da Best Biggest an' da Best + - Popularity:

Set:

FAQ: - - Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. 1 - - Biggest an' da Best ×

90 90 - Call of the Waaagh! Call of the Waaagh! + - Popularity:

Set:

FAQ: - - Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). 1 - - Call of the Waaagh! ×

91 91 - Dead Kunnin' Dead Kunnin' + - Popularity:

Set:

FAQ: - - Score this immediately if a friendly fighter has two more supporting fighters than their target when making an Attack action. 1 - - Dead Kunnin' ×

92 92 - Dere's More of Us Dere's More of Us + - Popularity:

Set:

FAQ: - - Score this in an end phase if you have more fighters on the battlefield than your opponent. 1 - - Dere's More of Us ×

93 93 - Get Da Boss Get Da Boss + - Popularity:

Set:

FAQ: - - Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. 1 - - Get Da Boss ×

94 94 - Good Scrap Good Scrap + - Popularity:

Set:

FAQ: - - Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. 2 - - Good Scrap ×

95 95 - Punch-Up Punch-Up + - Popularity:

Set:

FAQ: - - Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase. 2 - - Punch-Up ×

96 96 - Too Dumb to Die Too Dumb to Die + - Popularity:

Set:

FAQ: ? 2 Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action. 1 - ? Too Dumb to Die × Q: If one of Ironskull's Boyz is dealt 3 damage by an Attack action, is there a window where I can score Too Dumb to Die before my opponent plays a damage-dealing reaction during the successful Attack action to take my fighter out of action? A: No. Q: If one of Ironskull's Boyz is dealt 2 damage by an Attack action and the attacking player plays a damage-dealing reaction to deal 1 damage, can I score Too Dumb to Die? A: No. The damage dealt by the reaction is separate from the damage dealt by the Attack action. Current as of official Beastgrave Designer's Commentary, June 2020

97 97 - 'Avin' a Good Time 'Avin' a Good Time + - Popularity:

Set:

FAQ: - - Choose a fighter and roll an attack dice. If you roll a Smash or Critical success the can make an Attack action. - - - 'Avin' a Good Time ×

98 98 - Brutal But Kunnin' Brutal But Kunnin' + - Popularity:

Set:

FAQ: - - Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes. - - - Brutal But Kunnin' ×

99 99 - Deafening Bellow Deafening Bellow + - Popularity:

Set:

FAQ: - - Choose an enemy fighter adjacent to one of your fighters. Push that fighter one hex. - - - Deafening Bellow ×

100 100 - Gorkamorka's Blessing Gorkamorka's Blessing + - Popularity:

Set:

FAQ: - - The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. - - - Gorkamorka's Blessing ×

101 101 - Kunnin' But Brutal Kunnin' But Brutal + - Popularity:

Set:

FAQ: - - Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. - - - Kunnin' But Brutal ×

102 102 - Last Lunge Last Lunge + - Popularity:

Set:

FAQ: ? 2 Reaction: Play this during an Attack action or ploy that will take a friendly fighter out of action, before removing them from the battlefield. Roll an attack dice. On a roll of Smash or Critical success make an Attack action with that fighter. It must target the attacker. - - ? Last Lunge × Q: Can I use the Last Lunge reaction even if my fighter doesn't have an Attack action with a Range characteristic high enough for them to target their attacker? A: No. Q: If my fighter is taken out of action by a ploy and I use Last Lunge, can I choose any target for my fighter's Attack action? A: Yes (as long as they are within range and line of sight). Current as of official Beastgrave Designer's Commentary, June 2020

103 103 - Leadin' By Example Leadin' By Example + - Popularity:

Set:

FAQ: ? 1 Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action. - - ? Leadin' By Example × Q: Where Leadin' By Example refers to a fighter that has not already made a Move or Charge action, does it mean in this phase or in the whole game? A: This phase. Current as of official Beastgrave Designer's Commentary, June 2020

104 104 - More Choppin' More Choppin' + - Popularity:

Set:

FAQ: - - Roll an extra attack dice for the first Attack action in the next activation. - - - More Choppin' ×

105 105 - Pillage Pillage + - Popularity:

Set:

FAQ: - - Remove one objective that you hold from the battlefield. - - - Pillage ×

106 106 - Scrag 'Em Scrag 'Em + - Popularity:

Set:

FAQ: - - Each friendly fighter that supports the first Attack action in the next activation is considered to be two supporting fighters. - - - Scrag 'Em ×

107 107 - 'Ard Head 'Ard Head + - Popularity:

Set:

FAQ: - - When this fighter suffers damage, reduce that damage by 1 to a minimum of 1. - Hakka, Basha - 'Ard Head ×

108 108 - Aspiring Boss Aspiring Boss + - Popularity:

Set:

FAQ: - - Reaction: During an Attack action by this fighter that targets an enemy leader and fails, you can re-roll one attack dice. - Hakka - Aspiring Boss ×

109 109 - Brutal Frenzy Brutal Frenzy + - Popularity:

Set:

FAQ: - - Roll an extra attack dice when this fighter makes a Charge action. - Hakka, Basha - Brutal Frenzy ×

110 110 - Brutal Swing Brutal Swing + - Popularity:

Set:

FAQ: - - 1 Fury 3 2 Targets all adjacent enemy fighters - roll for each. - Bonekutta - Brutal Swing ×

111 111 - Crush and Cleave Crush and Cleave + - Popularity:

Set:

FAQ: - - This fighter's Attack actions gain Cleave. - Gurzag Ironskull, Bonekutta - Crush and Cleave ×

112 112 - Dead 'Ard Dead 'Ard + - Popularity:

Set:

FAQ: - - This fighter can only be driven back by a critical hit. - Gurzag Ironskull, Bonekutta - Dead 'Ard ×

113 113 - 'Eadbutt 'Eadbutt + - Popularity:

Set:

FAQ: - - 1 Smash 2 2 If this Attack action succeeds, the target cannot be activated for the rest of the phase. - Gurzag Ironskull - 'Eadbutt ×

114 114 - Headlong Rush Headlong Rush + - Popularity:

Set:

FAQ: - - This fighter's Attack actions gain Knockback 1 in a phase in which they make a Charge action. - Basha - Headlong Rush ×

115 115 - Unkillable Unkillable + - Popularity:

Set:

FAQ: - - Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. - Gurzag Ironskull - Unkillable ×

116 116 - Waaagh! Waaagh! + - Popularity:

Set:

FAQ: - - This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. - - - Waaagh! ×

117 117 - A Claim Retaken A Claim Retaken + - Popularity:

Set:

FAQ: - - Score this in an end phase if a friendly fighter holds an objective that an enemy fighter held at the beginning of the preceding action phase. 2 - - A Claim Retaken ×

118 118 - A Grim Promise A Grim Promise + - Popularity:

Set:

FAQ: - - Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. 1 - - A Grim Promise ×

119 119 - Ferocious Charge Ferocious Charge + - Popularity:

Set:

FAQ: - - Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. 1 - - Ferocious Charge ×

120 120 - For the Ur-gold For the Ur-gold + - Popularity:

Set:

FAQ: - - Score this in an end phase if all your surviving fighters (at least three) are Inspired. 1 - - For the Ur-gold ×

121 121 - Fury of the Lodge Fury of the Lodge + - Popularity:

Set:

FAQ: - - Score this in an end phase if all of your surviving fighters (at least three) made a Charge action in the preceding action phase. 1 - - Fury of the Lodge ×

122 122 - Hoarders Hoarders + - Popularity:

Set:

FAQ: - - Score this in an end phase if all of your fighters and no enemy fighters are holding objectives. 2 - - Hoarders ×

123 123 - Oaths Still to Fulfil Oaths Still to Fulfil + - Popularity:

Set:

FAQ: - - Score this in the third end phase if none of your fighters are out of action. 3 - - Oaths Still to Fulfil ×

124 124 - Scion of Grimnir Scion of Grimnir + - Popularity:

Set:

FAQ: - - Score this immediately if your leader takes an enemy fighter out of action. 1 - - Scion of Grimnir ×

125 125 - Unstoppable Advance Unstoppable Advance + - Popularity:

Set:

FAQ: - - Score this in an end phase if all of your surviving fighters are in enemy territory. 2 - - Unstoppable Advance ×

126 126 - Berserk Fury Berserk Fury + - Popularity:

Set:

FAQ: - - The first time a friendly fighter suffers damage in the next activation, roll a defence dice. If the result is a Block they suffer no damage. - - - Berserk Fury ×

127 127 - Indomitable Indomitable + - Popularity:

Set:

FAQ: - - The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage. - - - Indomitable ×

128 128 - Living Wall Living Wall + - Popularity:

Set:

FAQ: - - Choose two friendly fighters and push each of them up to one hex. They must end up adjacent to one another. - - - Living Wall ×

129 129 - Oathsworn Oathsworn + - Popularity:

Set:

FAQ: - - Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. - - - Oathsworn ×

130 130 - Piercing Stare Piercing Stare + - Popularity:

Set:

FAQ: - - Choose an enemy fighter. They cannot make an Attack action or a Charge action in the next activation. - - - Piercing Stare ×

131 131 - Slaying Blow Slaying Blow + - Popularity:

Set:

FAQ: - - If the first Attack action in the next activation is a critical hit, double its Damage characteristic. - - - Slaying Blow ×

132 132 - The Earth Shakes The Earth Shakes + - Popularity:

Set:

FAQ: - - Choose a fighter and push them one hex. - - - The Earth Shakes ×

133 133 - Treasure-lust Treasure-lust + - Popularity:

Set:

FAQ: - - Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. - - - Treasure-lust ×

134 134 - Ur-gold Boon Ur-gold Boon + - Popularity:

Set:

FAQ: - - Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. - - - Ur-gold Boon ×

135 135 - We Shall Not Be Moved We Shall Not Be Moved + - Popularity:

Set:

FAQ: - - Friendly fighters holding objectives cannot be driven back by the first Attack action in the next activation. - - - We Shall Not Be Moved ×

136 136 - Activated Runes Activated Runes + - Popularity:

Set:

FAQ: - - Each time this fighter make an Attack action, you can re-roll one dice. - - - Activated Runes ×

137 137 - Brute Strength Brute Strength + - Popularity:

Set:

FAQ: - - This fighter's Attack actions gain Knockback 1. - Tefk Flamebearer - Brute Strength ×

138 138 - Defiant Strike Defiant Strike + - Popularity:

Set:

FAQ: - - 1 Fury 3 1 Reaction: During an Attack action that succeeds against this fighter, this fighter cannot be driven back and makes this Attack action. It must target the attacker. - Tefk Flamebearer - Defiant Strike ×

139 139 - Flurry of Blows Flurry of Blows + - Popularity:

Set:

FAQ: - - 1 Fury 3 2 - Mad Maegrim - Flurry of Blows ×

140 140 - Great Swing Great Swing + - Popularity:

Set:

FAQ: - - 1 Fury 2 2 Targets all adjacent enemy fighters - roll for each. - Vol Orrukbane - Great Swing ×

141 141 - Grimnir's Blessing Grimnir's Blessing + - Popularity:

Set:

FAQ: - - Reaction: During an Attack action or ploy that would take this fighter out of action, roll a defence dice. If you roll a Block the damage suffered by this fighter is ignored. - Fjul-Grimnir - Grimnir's Blessing ×

144 144 - Returning Axe Returning Axe + - Popularity:

Set:

FAQ: - - 3 Fury 2 1 On a critical hit this Attack action has +1 Damage. - Mad Maegrim - Returning Axe ×

145 145 - War Song War Song + - Popularity:

Set:

FAQ: - - This fighter is considered to be two supporting fighters when they support, rather than one. - Vol Orrukbane - War Song ×

146 146 - Arm's Length Arm's Length + - Popularity:

Set:

FAQ: - - Score this immediately if your warband takes an enemy fighter out of action while they are adjacent to none of your fighters. 1 - - Arm's Length ×

147 147 - Brilliant, Brilliant! Brilliant, Brilliant! + - Popularity:

Set:

FAQ: - - Score this in an end phase if you scored two or more other objective cards in the preceding action phase. 1 - - Brilliant, Brilliant! ×

148 148 - Feast-feast Feast-feast + - Popularity:

Set:

FAQ: - - Score this in an end phase if all enemy fighters have been taken out of action. 3 - - Feast-feast ×

149 149 - Honed Survival Instincts Honed Survival Instincts + - Popularity:

Set:

FAQ: - - Score this in an end phase if no friendly fighter was taken out of action in the preceding action phase. 1 - - Honed Survival Instincts ×

150 150 - Leading from the Back Leading from the Back + - Popularity:

Set:

FAQ: - - Score this in the third end phase if your leader is in your territory and not adjacent to an enemy. 1 - - Leading from the Back ×

151 151 - Live to Fight Another Day Live to Fight Another Day + - Popularity:

Set:

FAQ: - - Score this in the third end phase if the only surviving friendly fighter is your leader. 2 - - Live to Fight Another Day ×

152 152 - Lives are Cheap Lives are Cheap + - Description:

(Errata update) Score this in an end phase if one or more friendly fighters were taken out of action in the preceding action phase, and a friendly fighter had already been taken out of action in that phase.

Score this in an end phase if one or more friendly fighters were taken out of action in the preceding action phase, and a friendly fighter had already been taken out of action in that phase. Popularity:

Set:

FAQ: - - (Errata update) Score this in an end phase if one or more friendly fighters were taken out of action in the preceding action phase, and a friendly fighter had already been taken out of action in that phase. 1 - - Lives are Cheap ×

153 153 - Numberless Swarm Numberless Swarm + - Popularity:

Set:

FAQ: - - Score this in the third end phase if there are five friendly fighters on the battlefield. 1 - - Numberless Swarm ×

154 154 - Skritch is the Greatest, Yes-yes Skritch is the Greatest, Yes-yes + - Popularity:

Set:

FAQ: - - Score this immediately if your leader takes an enemy fighter out of action. 1 - - Skritch is the Greatest, Yes-yes ×

155 155 - Aversion to Death Aversion to Death + - Popularity:

Set:

FAQ: - - Reaction: Play this after an Attack action that takes a friendly fighter out of action. Push up to two friendly fighters one hex each. - - - Aversion to Death ×

156 156 - Frenzied Stabbing Frenzied Stabbing + - Popularity:

Set:

FAQ: - - The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. - - - Frenzied Stabbing ×

157 157 - Heightened Caution Heightened Caution + - Popularity:

Set:

FAQ: - - Roll an extra defence dice for the first friendly fighter to be targeted by an Attack action in the next activation. - - - Heightened Caution ×

158 158 - Momentary Boldness Momentary Boldness + - Popularity:

Set:

FAQ: ? 1 Choose a friendly fighter adjacent to two or more friendly fighters. That fighter makes a Charge action. - - ? Momentary Boldness × Q: Is the fighter chosen by Momentary Boldness Inspired before or after their Charge action? A: After. Current as of official Beastgrave Designer's Commentary, June 2020

159 159 - Musk of Fear Musk of Fear + - Popularity:

Set:

FAQ: - - Choose a friendly fighter and put them on Guard. - - - Musk of Fear ×

160 160 - Nervous Scrabbling Nervous Scrabbling + - Popularity:

Set:

FAQ: ? 1 Choose a friendly fighter. They switch places with any adjacent fighter. - - ? Nervous Scrabbling × Q: Can I use Nervous Scrabbling to Inspire a fighter from Spiteclaw's Swarm even if there are no adjacent fighters? A: No. Current as of official Beastgrave Designer's Commentary, June 2020

161 161 - Scratching in the Shadows Scratching in the Shadows + - Popularity:

Set:

FAQ: - - Choose an enemy fighter and push them one hex. - - - Scratching in the Shadows × 2/38 (5.26%)

162 162 - Skaven Courage Skaven Courage + - Popularity:

Set:

FAQ: - - Play this if there are at least three friendly fighters adjacent to the same enemy fighter. One of those friendly fighters can make an Attack action. - - - Skaven Courage ×

163 163 - Sudden Skittering Sudden Skittering + - Popularity:

Set:

FAQ: - - Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase. - - - Sudden Skittering ×

164 164 - There Are Always More There Are Always More + - Popularity:

Set:

FAQ: ? 1 Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex. - - ? There Are Always More × Q: Is the fighter chosen by There Are Always More Inspired? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020 2/38 (5.26%)

165 165 - Black Hunger Black Hunger + - Popularity:

Set:

FAQ: ? 3 This fighter's Attack actions with a Range of 1 have +1 Damage, and target all adjacent fighters (friend and foe) - roll for each. Fighters do not provide support for Attack actions against friendly models (in attack or defence). - Hungering Skaven ? Black Hunger × Q: If my fighter has Black Hunger, can it make an Attack action that targets a friendly fighter and no enemy fighters? A: Yes. Q: If my fighter has Black Hunger, can it make a Charge action that includes a Move action that ends adjacent to a friendly fighter and no enemy fighters? And do I then need to make my fighter's Attack action? A: Yes and yes. Q: If my Skaven with Black Hunger makes a successful Opening Strike Attack action, and reacts with an Inescapable Blow or Finishing Blow reaction, does that reaction Attack action target all adjacent fighters? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020 2/38 (5.26%)

166 166 - Bodyguard for a Price Bodyguard for a Price + - Popularity:

Set:

FAQ: ? 1 If Skritch is adjacent to this fighter, Skritch is on Guard (even if Skritch has made a Charge action this phase). - Krrk the Almost-Trusted ? Bodyguard for a Price × Q: During an action phase, if Krrk is adjacent to Skritch, has the upgrade 'Bodyguard for a Price' and is pushed away from Skritch, is Skritch still on Guard ? A: No. Current as of official Beastgrave Designer's Commentary, June 2020

167 167 - Expendable Expendable + - Description:

(Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way.

During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way. Popularity:

Set:

FAQ: - - (Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way. - Lurking Skaven, Hungering Skaven, Festering Skaven - Expendable × 2/38 (5.26%)

168 168 - Festering Blades Festering Blades + - Popularity:

Set:

FAQ: - - On a critical hit, this fighter's Attack actions with a Range of 1 or 2 have +2 Damage. - Festering Skaven - Festering Blades ×

169 169 - Flee! Flee! + - Popularity:

Set:

FAQ: ? 2 Action: This fighter and one adjacent friendly fighter can make a Move action. Both fighters must end their move further away from all enemy fighters. - Skritch Spiteclaw ? Flee! × Q: Can I use the Flee! upgrade's action to make a Move action with Skritch and an adjacent fighter, regardless of the tokens they have? A: Yes, as long as you have a way to take the action on the upgrade card (i.e. Skritch doesn't have a Charge token, or you have a way to grant him an action regardless of whether or not he has a Charge token). Q: Can I use the Flee! upgrade's action even if there is no adjacent friendly fighter? A: No. Current as of official Beastgrave Designer's Commentary, June 2020

170 170 - Skitter-scurry Skitter-scurry + - Popularity:

Set:

FAQ: ? 2 Reaction: After any action that this fighter makes, you can push this fighter one hex. - Skritch Spiteclaw, Krrk the Almost-Trusted ? Skitter-scurry × Q: Does Skitter-scurry allow me to push the upgraded fighter twice when I make a Charge action? A: Yes. You can push the fighter once after the Move action, and once after the Attack action (as long as your opponent does not play a reaction first). Note that the Move action must still end with your fighter in range to make an Attack action (before the push) or the Charge action cannot be made. Similarly, if the push takes your fighter out of range to make the Attack action, that Attack action cannot be resolved Q: Does Skitter-scurry allow me to push the upgraded fighter after each separate Attack action in an Attack action that targets multiple fighters (e.g. Whirling Halberd), assuming my opponent does not play a reaction first? A: Yes. However, the only fighters you can target are those who were adjacent at the start of the action, and your fighter must be in range of each of those fighters to make an Attack action against them. If the fighter is pushed in such a way that they are not able to make an Attack action against any of their remaining targets, no further Attack actions are resolved. Current as of official Beastgrave Designer's Commentary, June 2020

171 171 - Sneaky Stab-stab Sneaky Stab-stab + - Popularity:

Set:

FAQ: ? 2 You can push this fighter one hex before they take an Attack action, though not when this fighter takes a Charge action. - - ? Sneaky Stab-stab × Q: Does Sneaky Stab-stab allow me to push the upgraded fighter before each separate Attack action in an Attack action that targets multiple fighters (e.g. Whirling Halberd)? A: Yes. However, the only fighters you can target are those who were adjacent at the start of the action (i.e. after the initial push, if you choose to use it), and your fighter must be in range of each of those fighters to make an Attack action against them. If the fighter is pushed in such a way that they are not able to make an Attack action against any of their remaining targets, no further Attack actions are resolved. Q: Can I use Sneaky Stab-stab to make an Attack action when my fighter is not in range? A: Yes, but only if the one hex push takes your fighter into a hex where they have line of sight to and are in range of the target. You cannot use Sneaky Stab-stab if you can't push the fighter within range to make their Attack action with the one hex push granted by Sneaky Stab-stab. If something happens (e.g. a reaction to the push) so that the fighter is no longer in range to make the Attack action, the Attack action is not made (it does not fail or succeed) and the activation ends. No reactions can be made that are triggered by an Attack action and it does not count towards objectives that count Attack actions made (because the Attack action is not made). Current as of official Beastgrave Designer's Commentary, June 2020

172 172 - Swarm of Rats Swarm of Rats + - Popularity:

Set:

FAQ: - - 1 Fury 3 1 Targets all adjacent enemy fighters - roll for each. - Krrk the Almost-Trusted - Swarm of Rats ×

173 173 - Throwing Stars Throwing Stars + - Popularity:

Set:

FAQ: - - 3 Fury 3 1 - Lurking Skaven - Throwing Stars ×

174 174 - Whirling Halberd Whirling Halberd + - Popularity:

Set:

FAQ: - - 1 Fury 2 2 Targets all adjacent enemy fighters - roll for each. - Skritch Spiteclaw - Whirling Halberd ×

175 175 - All the Better to Slay Them All the Better to Slay Them + - Popularity:

Set:

FAQ: - - Score this immediately if all friendly fighters (at least three) are adjacent to a different enemy fighter. 1 - - All the Better to Slay Them ×

176 176 - Bane of Champions Bane of Champions + - Popularity:

Set:

FAQ: - - Score this immediately if Riptooth takes an enemy leader out of action. 2 - - Bane of Champions ×

177 177 - Bloody Annihilation Bloody Annihilation + - Popularity:

Set:

FAQ: - - Score this in an end phase if all enemy fighters have been taken out of action. 3 - - Bloody Annihilation ×

178 178 - Khorne Sees Us Khorne Sees Us + - Popularity:

Set:

FAQ: - - Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met). 1 - - Khorne Sees Us ×

179 179 - Kill! Kill Again! Kill! Kill Again! + - Popularity:

Set:

FAQ: - - Score this in an end phase if at least two fighters from each warband are out of action. 1 - - Kill! Kill Again! ×

180 180 - No Escape No Escape + - Popularity:

Set:

FAQ: - - Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). 1 - - No Escape ×

181 181 - Rivers of Blood Rivers of Blood + - Popularity:

Set:

FAQ: - - Score this in an end phase if all surviving fighters (at least four) are wounded. 2 - - Rivers of Blood ×

182 182 - Save the Best Save the Best + - Popularity:

Set:

FAQ: - - Score this in an end phase if an enemy leader is the only surviving enemy fighter. 2 - - Save the Best ×

183 183 - Show of Strength Show of Strength + - Popularity:

Set:

FAQ: - - Score this immediately if your leader takes an enemy fighter out of action. 1 - - Show of Strength ×

184 184 - Blood Frenzy Blood Frenzy + - Popularity:

Set:

FAQ: - - Reaction: Play this after an Attack action or ploy that takes a fighter out of action. Roll one extra attack dice for the first Attack action in the next activation. Both Smash and Fury are successes for that Attack action. - - - Blood Frenzy ×

185 185 - Bloodslick Ground Bloodslick Ground + - Popularity:

Set:

FAQ: - - In the next activation, enemy fighters have -2 Move. - - - Bloodslick Ground ×

186 186 - Bloody Retribution Bloody Retribution + - Popularity:

Set:

FAQ: - - Reaction: Play this after an Attack action that takes a friendly fighter out of action. A friendly fighter adjacent to the attacker makes an Attack action against that fighter. - - - Bloody Retribution ×

187 187 - Continue the Slaughter Continue the Slaughter + - Popularity:

Set:

FAQ: - - Reaction: Play this after an Attack action or ploy that takes a fighter out of action. The first Attack action in the next activation has +1 Damage. - - - Continue the Slaughter ×

188 188 - Daemonic Resilience Daemonic Resilience + - Popularity:

Set:

FAQ: - - The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage. - - - Daemonic Resilience ×

189 189 - Fountain of Gore Fountain of Gore + - Popularity:

Set:

FAQ: - - Reaction: Play this after an Attack action or ploy that takes a fighter out of action. All friendly fighters have +1 Defence in the next activation. - - - Fountain of Gore ×

190 190 - Furious Inspiration Furious Inspiration + - Popularity:

Set:

FAQ: - - Choose a friendly fighter. The become Inspired. - - - Furious Inspiration × 2/38 (5.26%)

191 191 - Glory to Khorne Glory to Khorne + - Popularity:

Set:

FAQ: - - Roll one extra attack dice for the first Attack action made by a friendly fighter in the next activation. - - - Glory to Khorne ×

192 192 - Horrifying Howl Horrifying Howl + - Popularity:

Set:

FAQ: - - Choose an enemy fighter that is adjacent to a friendly fighter and push them up to two hexes. - - - Horrifying Howl ×

193 193 - To the Victor, the Spoils To the Victor, the Spoils + - Popularity:

Set:

FAQ: - - Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. Draw three power cards. - - - To the Victor, the Spoils ×

194 194 - Brutal Charge Brutal Charge + - Popularity:

Set:

FAQ: - - Roll an extra attack dice when this fighter makes a Charge action. - Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted - Brutal Charge ×

195 195 - Daemonic Maw Daemonic Maw + - Popularity:

Set:

FAQ: - - 1 Fury 2 3 If this Attack action succeeds, remove one wound token from this fighter. - Magore Redhand - Daemonic Maw ×

196 196 - Furious Charge Furious Charge + - Popularity:

Set:

FAQ: - - When this fighter makes a Charge action both Smash and Fury are successes. - Zharkus the Bloodsighted - Furious Charge ×

197 197 - No Respite No Respite + - Popularity:

Set:

FAQ: - - Reaction: During an Attack action or ploy that will take this fighter out of action, you can make an Attack action with them. - Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted - No Respite ×

198 198 - Predatory Leap Predatory Leap + - Popularity:

Set:

FAQ: - - When this fighter makes a Charge action they can move through other fighters, but their move must end in an empty hex. - Riptooth the Flesh Hound - Predatory Leap ×

199 199 - Rage-fuelled Attacks Rage-fuelled Attacks + - Popularity:

Set:

FAQ: - - This fighter's Attack actions with a Range of 1 or 2 have +1 Damage. - Zharkus the Bloodsighted - Rage-fuelled Attacks ×

200 200 - Shake About Shake About + - Popularity:

Set:

FAQ: - - This fighter's successful Attack actions with a Range of 1 can push the target one hex (instead of driving them back) in addition to inflicting damage. - Riptooth the Flesh Hound - Shake About ×

201 201 - Trophy Hunter Trophy Hunter + - Popularity:

Set:

FAQ: - - When this fighter takes an enemy fighter out of action, gain 1 additional glory point. - Magore Redhand - Trophy Hunter ×

202 202 - Unshakeable Unshakeable + - Popularity:

Set:

FAQ: - - Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chooses to do so), you can instead push them one hex. - Riptooth the Flesh Hound - Unshakeable ×

203 203 - Wrathful Blows Wrathful Blows + - Popularity:

Set:

FAQ: - - All of this fighter's Attack actions have +1 Dice. - Ghartok Flayskull - Wrathful Blows ×

204 204 - Behead the Beast Behead the Beast + - Popularity:

Set:

FAQ: - - Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. 1 - - Behead the Beast ×

205 205 - Brave but Cautious Brave but Cautious + - Popularity:

Set:

FAQ: - - Score this in an end phase if you have at least one surviving fighter and none of your fighters suffered any damage in the preceding action phase. 1 - - Brave but Cautious ×

206 206 - Close with the Enemy Close with the Enemy + - Popularity:

Set:

FAQ: - - Score this in an end phase if three friendly fighters are adjacent to enemy fighters. 1 - - Close with the Enemy ×

207 207 - Eternal Supremacy Eternal Supremacy + - Popularity:

Set:

FAQ: - - Score this in an end phase if you hold three or more objectives. 3 - - Eternal Supremacy ×

208 208 - Lightning Advance Lightning Advance + - Popularity:

Set:

FAQ: - - Score this in an end phase if all of your surviving fighters (at least two) are in enemy territory. 1 - - Lightning Advance ×

209 209 - Meticulous Annihilation Meticulous Annihilation + - Popularity:

Set:

FAQ: - - Score this in an end phase if all enemy fighters have been taken out of action. 3 - - Meticulous Annihilation ×

210 210 - Punishing Volleys Punishing Volleys + - Popularity:

Set:

FAQ: - - Score this in an end phase if you made at least three successful Boltstorm Pistol or Overcharged Boltstorm Pistol Attack actions in the preceding action phase. 1 - - Punishing Volleys ×

211 211 - Ranger Strike Ranger Strike + - Popularity:

Set:

FAQ: - - Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). 1 - - Ranger Strike ×

212 212 - Sigmar's Finest Sigmar's Finest + - Popularity:

Set:

FAQ: - - Score this in an end phase if your surviving fighters (at least one) are outnumbered by surviving enemy fighters by at least three to one. 2 - - Sigmar's Finest ×

213 213 - Fearsome Roar Fearsome Roar + - Popularity:

Set:

FAQ: - - Choose an enemy fighter adjacent to a friendly fighter. Push them one hex. - - - Fearsome Roar ×

214 214 - Firm Footing Firm Footing + - Popularity:

Set:

FAQ: - - Roll an extra defence dice for friendly fighters holding objectives in the next activation. - - - Firm Footing ×

215 215 - Lightning Blow Lightning Blow + - Popularity:

Set:

FAQ: - - The first Attack action in the next activation has +1 Damage. - - - Lightning Blow ×

216 216 - Lightning Stride Lightning Stride + - Popularity:

Set:

FAQ: - - Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase. - - - Lightning Stride ×

217 217 - Patient Defence Patient Defence + - Popularity:

Set:

FAQ: - - The first friendly fighter to be targeted by an Attack action in the next activation has +1 Defence. - - - Patient Defence ×

218 218 - Rangers, Advance Rangers, Advance + - Popularity:

Set:

FAQ: - - Choose two friendly fighters and push them one hex. - - - Rangers, Advance ×

219 219 - Rapid Volley Rapid Volley + - Popularity:

Set:

FAQ: - - Reaction: Play this after a friendly fighter's Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action. That fighter can make another Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action that targets the same fighter. - - - Rapid Volley ×

220 220 - Retribution Retribution + - Popularity:

Set:

FAQ: - - Reaction: Play this after an Attack action that damages a friendly fighter. That fighter can make an Attack action that must target the attacker. - - - Retribution ×

221 221 - Steady Volley Steady Volley + - Popularity:

Set:

FAQ: - - The first friendly fighter to make a Boltstorm Pistol or Overcharged Bolstorm Pistol Attack action in the next activation can be pushed one hex before they do so. - - - Steady Volley ×

222 222 - Warning Cry Warning Cry + - Popularity:

Set:

FAQ: - - Choose a friendly fighter and put them on Guard. - - - Warning Cry ×

223 223 - Aetheric Step Aetheric Step + - Popularity:

Set:

FAQ: - - This fighter can move through other fighters during a Move action, but must end their move in an empty hex. - Sanson Farstrider - Aetheric Step ×

224 224 - Covering Fire Covering Fire + - Popularity:

Set:

FAQ: - - This fighter can support an adjacent friendly fighter targeted by an Attack action, even if this fighter is not adjacent to the attacker. - - - Covering Fire ×

225 225 - Flashing Handaxe Flashing Handaxe + - Popularity:

Set:

FAQ: - - 1 Smash 2 3

Cleave - Sanson Farstrider - Flashing Handaxe ×

226 226 - Furious Blow Furious Blow + - Popularity:

Set:

FAQ: - - Reaction: During an Attack action that targets this fighter and has failed, this fighter cannot be driven back and can make an Attack action. It must target the attacker. - Almeric Eagle-Eye - Furious Blow ×

227 227 - Lone Warrior Lone Warrior + - Popularity:

Set:

FAQ: - - Rolls of Single support made for this fighter when they are targeted by an Attack action also count as successes when they are adjacent to no friendly fighters. - - - Lone Warrior ×

228 228 - Overcharged Boltstorm Pistol Overcharged Boltstorm Pistol + - Popularity:

Set:

FAQ: - - 3 Smash 3 1

Cleave - - - Overcharged Boltstorm Pistol ×

229 229 - Sharp Eyes Sharp Eyes + - Popularity:

Set:

FAQ: - - This fighter's Attack actions gain Cleave. - Almeric Eagle-Eye - Sharp Eyes ×

230 230 - Spinning Strike Spinning Strike + - Popularity:

Set:

FAQ: - - 1 Fury 3 1 Targets all adjacent enemy fighters - roll for each. - Elias Swiftblade - Spinning Strike ×

231 231 - Swift Stride Swift Stride + - Popularity:

Set:

FAQ: - - +2 Move. - - - Swift Stride ×

232 232 - Well-timed Lunge Well-timed Lunge + - Popularity:

Set:

FAQ: - - 1 Smash 2 3

Cleave - Elias Swiftblade - Well-timed Lunge ×

233 233 - Accept Inevitability Accept Inevitability + - Popularity:

Set:

FAQ: - - Score this in the third end phase if all of your fighters are out of action. 1 - - Accept Inevitability ×

234 234 - Advancing Strike Advancing Strike + - Popularity:

Set:

FAQ: - - Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. 1 - - Advancing Strike ×

235 235 - Alone in the Darkness Alone in the Darkness + - Popularity:

Set:

FAQ: - - Score this in an end phase if there are no adjacent fighters on the battlefield. 2 - - Alone in the Darkness ×

236 236 - Annihilation Annihilation + - Popularity:

Set:

FAQ: - - Score this in an end phase if all enemy fighters have been taken out of action. 5 - - Annihilation ×

237 237 - Assassinate Assassinate + - Popularity:

Set:

FAQ: - - Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. 1 - - Assassinate ×

238 238 - Balance of Power Balance of Power + - Popularity:

Set:

FAQ: - - Score this immediately when making an Attack action if both the attacker and the target have two supporting fighters. 2 - - Balance of Power ×

239 239 - Blooded Blooded + - Popularity:

Set:

FAQ: - - Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token. 1 - - Blooded ×

240 240 - Bloodless Bloodless + - Popularity:

Set:

FAQ: - - Score this in an end phase if no fighter suffered any damage in the preceding action phase. 1 - - Bloodless ×

241 241 - Brawl Brawl + - Popularity:

Set:

FAQ: - - Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters. 2 - - Brawl ×

242 242 - Butchery Butchery + - Popularity:

Set:

FAQ: - - Score this in an end phase if your warband took three or more enemy fighters out of action in the preceding action phase. 2 - - Butchery ×

243 243 - Change of Tactics Change of Tactics + - Popularity:

Set:

FAQ: - - Score this immediately if a friendly fighter on Guard makes a Charge action. 1 - - Change of Tactics ×

244 244 - Chosen Champion Chosen Champion + - Popularity:

Set:

FAQ: - - Score this in an end phase if a surviving friendly fighter has three or more upgrades. 1 - - Chosen Champion ×

245 245 - Complete Victory Complete Victory + - Popularity:

Set:

FAQ: - - Score this in the third end phase if none of your fighters are out of action. 3 - - Complete Victory ×

246 246 - Concerted Attack Concerted Attack + - Popularity:

Set:

FAQ: ? 1 Score this immediately if three or more friendly fighters made an Attack action against the same enemy fighter in this phase. (Able to be scored if you draw this card after the condition was met). 1 - ? Concerted Attack × Q: Does the Concerted Attack objective card require three different friendly fighters? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

247 247 - Conquest Conquest + - Popularity:

Set:

FAQ: ? 1 Score this in the third end phase if all of your surviving fighters are in your opponent's territory. 2 - ? Conquest × Q: Can I score Conquest if all of my fighters are out of action? A: No. Current as of official Beastgrave Designer's Commentary, June 2020

248 248 - Contained Contained + - Popularity:

Set:

FAQ: ? 1 Score this in the third end phase if all surviving enemy fighters are in their territory. 3 - ? Contained × Q: Can I score Contained if there are no surviving enemy fighters? A: No. Current as of official Beastgrave Designer's Commentary, June 2020

249 249 - Cover Ground Cover Ground + - Popularity:

Set:

FAQ: ? 1 Score this immediately if a friendly fighter makes a Move action of six or more hexes. 1 - ? Cover Ground × Q: If my fighter moves with Faneway Crystal or Inescapable Vengeance, and ends that Move 6 or more hexes from their starting position, can I score Cover Ground? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020 7/38 (18.42%)

250 250 - Crushing Force Crushing Force + - Popularity:

Set:

FAQ: - - Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action. 1 - - Crushing Force ×

251 251 - Dauntless Dauntless + - Popularity:

Set:

FAQ: ? 1 Score this in an end phase if your fighters are outnumbered by at least three to one. 2 - ? Dauntless × Q: Can I score Dauntless if I have no surviving friendly fighters? A: No. Dauntless only counts surviving fighters. Current as of official Beastgrave Designer's Commentary, June 2020

252 252 - Defensive Strike Defensive Strike + - Popularity:

Set:

FAQ: - - Score this immediately when your warband takes an enemy fighter standing in your territory out of action. 1 - - Defensive Strike ×

253 253 - Denial Denial + - Popularity:

Set:

FAQ: - - Score this in the third end phase if there are no enemy fighters in your territory. 3 - - Denial ×

254 254 - Determined Defender Determined Defender + - Popularity:

Set:

FAQ: - - Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. 1 - - Determined Defender ×

255 255 - Divide and Conquer Divide and Conquer + - Popularity:

Set:

FAQ: - - Score this in an end phase if each player has at least one fighter in their own territory and at least one fighter in enemy territory. 1 - - Divide and Conquer ×

256 256 - Endless Slaughter Endless Slaughter + - Popularity:

Set:

FAQ: - - Score this in the third end phase if five or more enemy fighters are out of action. 3 - - Endless Slaughter ×

257 257 - Escalation Escalation + - Popularity:

Set:

FAQ: ? 1 Score this in an end phase if three or more upgrade cards were played in the preceding action phase. 2 - ? Escalation × Q: Do upgrades applied due to Spoils of Battle or Ghoulish Pact count towards scoring Escalation? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

258 258 - Fearless Fearless + - Popularity:

Set:

FAQ: - - Score this in an end phase if there are at least three enemy fighters adjacent to the same friendly fighter. 1 - - Fearless ×

259 259 - Flawless Strategy Flawless Strategy + - Popularity:

Set:

FAQ: - - Score this in an end phase if you scored two or more other objective cards in this phase. 1 - - Flawless Strategy ×

260 260 - Geared for War Geared for War + - Popularity:

Set:

FAQ: - - Score this in an end phase if each of your surviving fighters (at least three) has at least one upgrade. 1 - - Geared for War ×

261 261 - Heroes All Heroes All + - Popularity:

Set:

FAQ: - - Score this in an end phase if all of your surviving fighters (at least three) are Inspired. 1 - - Heroes All ×

262 262 - Heroic Feat Heroic Feat + - Popularity:

Set:

FAQ: - - Score this immediately if a friendly fighter's Attack action succeeds when their target has two or more supporting fighters more then the attacker. 2 - - Heroic Feat ×

263 263 - Hold Objective 1 Hold Objective 1 + - Popularity:

Set:

FAQ: - - Score this in an end phase if you are holding objective 1. 1 - - Hold Objective 1 ×

264 264 - Hold Objective 2 Hold Objective 2 + - Popularity:

Set:

FAQ: - - Score this in an end phase if you are holding objective 2. 1 - - Hold Objective 2 ×

265 265 - Hold Objective 3 Hold Objective 3 + - Popularity:

Set:

FAQ: - - Score this in an end phase if you are holding objective 3. 1 - - Hold Objective 3 ×

266 266 - Hold Objective 4 Hold Objective 4 + - Popularity:

Set:

FAQ: - - Score this in an end phase if you are holding objective 4. 1 - - Hold Objective 4 ×

267 267 - Hold Objective 5 Hold Objective 5 + - Popularity:

Set:

FAQ: - - Score this in an end phase if you are holding objective 5. 1 - - Hold Objective 5 ×

268 268 - Honest Opponent Honest Opponent + - Popularity:

Set:

FAQ: - - Score this in an end phase if you played no ploy cards during the preceding action phase. 1 - - Honest Opponent ×

269 269 - Killing Ground Killing Ground + - Popularity:

Set:

FAQ: - - Score this in an end phase if at least one fighter was taken out of action in the preceding action phase in enemy territory, in your territory and in no one's territory. 3 - - Killing Ground ×

270 270 - Making a Statement Making a Statement + - Popularity:

Set:

FAQ: - - Score this in an end phase if you hold all objectives (at least one) in your opponent's territory. 3 - - Making a Statement ×

271 271 - Massive Assault Massive Assault + - Popularity:

Set:

FAQ: - - Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met). 1 - - Massive Assault ×

272 272 - Master of War Master of War + - Popularity:

Set:

FAQ: - - Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. 1 - - Master of War ×

273 273 - Masterstroke Masterstroke + - Popularity:

Set:

FAQ: ? 1 Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage. 1 - ? Masterstroke × Q: Can you score Masterstroke with damage caused by Twist the Knife or Trap? A: You can score it with Trap (the reaction deals the damage that takes the enemy fighter out of action) but not Twist the Knife (the reaction does not deal damage, it simply increases the Damage characteristic of the Attack action). Current as of official Beastgrave Designer's Commentary, June 2020

274 274 - Miraculous Escape Miraculous Escape + - Popularity:

Set:

FAQ: - - Score this immediately if one of your fighters is the target of an enemy Attack action with a Dice characteristic of 3 or more that fails. 1 - - Miraculous Escape ×

275 275 - Multiple Fronts Multiple Fronts + - Popularity:

Set:

FAQ: - - Score this in an end phase if your warband dealt damage to three or more enemy fighters in the preceding action phase. 1 - - Multiple Fronts ×

276 276 - No More Tricks No More Tricks + - Popularity:

Set:

FAQ: - - Score this in an end phase if you have no power cards in your hand. 1 - - No More Tricks ×

277 277 - No Remorse No Remorse + - Popularity:

Set:

FAQ: - - Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic. 1 - - No Remorse ×

278 278 - Our Only Way Out Our Only Way Out + - Popularity:

Set:

FAQ: - - Score this in an end phase if you hold three or more objectives. 2 - - Our Only Way Out ×

279 279 - Overextended Overextended + - Popularity:

Set:

FAQ: - - Score this in an end phase if you hold every objective. 5 - - Overextended ×

280 280 - Perfect Planning Perfect Planning + - Popularity:

Set:

FAQ: - - Score this in an end phase if none of your fighters made a Move action in the preceding action phase. 1 - - Perfect Planning ×

281 281 - Plant a Standard Plant a Standard + - Popularity:

Set:

FAQ: - - Score this in an end phase if your leader is holding an objective in enemy territory. 1 - - Plant a Standard ×

282 282 - Ploymaster Ploymaster + - Popularity:

Set:

FAQ: - - Score this in an end phase if you played three or more ploys in the preceding action phase. 1 - - Ploymaster ×

283 283 - Poised to Strike Poised to Strike + - Popularity:

Set:

FAQ: - - Score this in an end phase if at least three friendly fighters are adjacent to the same enemy fighter. 1 - - Poised to Strike ×

284 284 - Precise Use of Force Precise Use of Force + - Popularity:

Set:

FAQ: - - Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. 1 - - Precise Use of Force ×

285 285 - Pure Carnage Pure Carnage + - Popularity:

Set:

FAQ: - - Score this in the third end phase if seven or more fighters are out of action. 3 - - Pure Carnage ×

286 286 - Ready for a Challenge Ready for a Challenge + - Popularity:

Set:

FAQ: - - Score this in an end phase if all remaining enemy fighters (at least three) have an upgrade. 1 - - Ready for a Challenge ×

287 287 - Reaper Reaper + - Popularity:

Set:

FAQ: - - Score this immediately if a friendly fighter's attack takes two or more enemy fighters out of action. 2 - - Reaper ×

288 288 - Scent of Victory Scent of Victory + - Popularity:

Set:

FAQ: - - Score this in an end phase if all surviving enemy fighters (at least three) have at least one wound token. 1 - - Scent of Victory ×

289 289 - Skirting Danger Skirting Danger + - Popularity:

Set:

FAQ: - - Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes. 1 - - Skirting Danger ×

290 290 - Stymied Stymied + - Popularity:

Set:

FAQ: - - Score this in an end phase if your opponent played no power cards in the preceding action phase. 1 - - Stymied ×

291 291 - Superior Tactician Superior Tactician + - Popularity:

Set:

FAQ: - - Score this in the third end phase if you have scored six or more other objective cards. 3 - - Superior Tactician ×

292 292 - Supremacy Supremacy + - Popularity:

Set:

FAQ: - - Score this in an end phase if you hold three or more objectives. 3 - - Supremacy × 16/38 (42.11%)

293 293 - Swift Advance Swift Advance + - Popularity:

Set:

FAQ: - - Score this in an end phase if all of your surviving fighters are in enemy territory. 1 - - Swift Advance ×

294 294 - Tactical Genius 1-3 Tactical Genius 1-3 + - Popularity:

Set:

FAQ: - - Score this in an end phase if you hold objectives 1, 2 and 3. 3 - - Tactical Genius 1-3 ×

295 295 - Tactical Genius 3-5 Tactical Genius 3-5 + - Popularity:

Set:

FAQ: - - Score this in an end phase if you hold objectives 3, 4 and 5. 3 - - Tactical Genius 3-5 ×

296 296 - Tactical Supremacy 1-2 Tactical Supremacy 1-2 + - Popularity:

Set:

FAQ: - - Score this in an end phase if you hold objectives 1 and 2. 2 - - Tactical Supremacy 1-2 ×

297 297 - Tactical Supremacy 3-4 Tactical Supremacy 3-4 + - Popularity:

Set:

FAQ: - - Score this in an end phase if you hold objectives 3 and 4. 2 - - Tactical Supremacy 3-4 × 2/38 (5.26%)

298 298 - The Bigger They Are The Bigger They Are + - Popularity:

Set:

FAQ: - - Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action that had a Damage characteristic of 1. 1 - - The Bigger They Are ×

299 299 - The Harvest Begins The Harvest Begins + - Popularity:

Set:

FAQ: - - Score this immediately if a friendly fighter makes an Attack action that damages three or more enemy fighters. 2 - - The Harvest Begins ×

300 300 - Total Annihilation Total Annihilation + - Popularity:

Set:

FAQ: - - Score this in the first or second end phase if all enemy fighters have been taken out of action. 7 - - Total Annihilation ×

301 301 - Trapped Trapped + - Popularity:

Set:

FAQ: - - Score this immediately if an enemy fighter takes damage from a friendly fighter's Attack action because they cannot be driven back. 1 - - Trapped ×

302 302 - Twilight Conqueror Twilight Conqueror + - Popularity:

Set:

FAQ: - - Score this in an end phase if all of your surviving fighters (at least three) are neither in your territory nor enemy territory. 1 - - Twilight Conqueror ×

303 303 - Unbroken Wall Unbroken Wall + - Popularity:

Set:

FAQ: - - Score this in an end phase if all surviving friendly fighters (at least three) are in a single group with each friendly fighter adjacent to another friendly fighter. 1 - - Unbroken Wall ×

304 304 - Unstoppable Unstoppable + - Popularity:

Set:

FAQ: - - Score this immediately if one of your fighters makes a successful Attack action against an enemy fighter on Guard. 1 - - Unstoppable ×

305 305 - Victorious Duel Victorious Duel + - Popularity:

Set:

FAQ: - - Score this immediately if your leader takes an enemy leader out of action. 2 - - Victorious Duel ×

306 306 - Victory After Victory Victory After Victory + - Popularity:

Set:

FAQ: - - Score this in an end phase if you scored three or more other objective cards in this round. 2 - - Victory After Victory ×

307 307 - War of Attrition War of Attrition + - Popularity:

Set:

FAQ: - - Score this in an end phase if the same number of fighters (at least one) from each warband are out of action. 1 - - War of Attrition ×

308 308 - Anticipation Anticipation + - Popularity:

Set:

FAQ: - - Play this card after the final activation in an action phase. Name an objective card. If an opponent scores that objective in the end phase, score a glory point. - - - Anticipation ×

309 309 - Blinding Flash Blinding Flash + - Popularity:

Set:

FAQ: - - Reaction: Play this during an Attack action with a Range of 3 or greater (before any dice are rolled). The Attacks characteristic of that Attack action is changed to Fury 1. - - - Blinding Flash ×

310 310 - Confused Priorities Confused Priorities + - Popularity:

Set:

FAQ: - - Switch two objectives that are currently being held. - - - Confused Priorities ×

311 311 - Confusion Confusion + - Popularity:

Set:

FAQ: - - Choose two fighters that are adjacent to each other and switch them. - - - Confusion × 13/38 (34.21%)

312 312 - Cruel Taunt Cruel Taunt + - Popularity:

Set:

FAQ: ? 2 Choose an enemy fighter and roll an attack dice. On a roll of Smash or Critical success they are no longer Inspired, and cannot be Inspired this game. - - ? Cruel Taunt × Q: If I play Cruel Taunt on a fighter, can that fighter later be Inspired by a ploy card that Inspires them (e.g. Inspiration Strikes)? A: No. Q: Can I play Cruel Taunt on a fighter that is not yet Inspired? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

313 313 - Curious Inversion Curious Inversion + - Popularity:

Set:

FAQ: ? 1 For the first Attack action in the next activation, Smash characteristics become Fury characteristics and vice versa, and Dodge characteristics become Block characteristics and vice versa. - - ? Curious Inversion × Q: Which rolls does Curious Inversion affect? A: Only attack rolls and defence rolls. Current as of official Beastgrave Designer's Commentary, June 2020

314 314 - Darkness Descends Darkness Descends + - Popularity:

Set:

FAQ: - - The first Attack action in the next activation has a Range of 1. - - - Darkness Descends ×

315 315 - Daylight Robbery Daylight Robbery + - Popularity:

Set:

FAQ: - - Roll an attack dice. If you roll a Smash or Critical success take one of your opponent's unspent glory points. - - - Daylight Robbery × 6/38 (15.79%)

316 316 - Death Throes Death Throes + - Popularity:

Set:

FAQ: - - Reaction: Play this card during an Attack action or ploy that will take a friendly fighter out of action. Choose an enemy fighter adjacent to the target. They suffer 1 damage. - - - Death Throes ×

317 317 - Desperate Gambit Desperate Gambit + - Popularity:

Set:

FAQ: ? 2 When resolving the first Attack action in the next activation, you and your opponent roll off. The winner chooses whether the Attack action fails or succeeds. - - ? Desperate Gambit × Q: Do players make attack or defence rolls for the first Attack action made in an activation when Desperate Gambit is in effect? A: No. Q: If I make a successful Attack action thanks to Desperate Gambit, can I drive the enemy fighter back? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

318 318 - Distraction Distraction + - Popularity:

Set:

FAQ: - - Choose an enemy fighter and push them one hex. - - - Distraction × 30/38 (78.95%)

319 319 - Dual Strike Dual Strike + - Popularity:

Set:

FAQ: ? 1 One fighter supporting the first Attack action in the next activation is considered to be two supporting fighters. - - ? Dual Strike × Q: Can you stack Assumed Command or Scrag 'Em with Dual Strike, so that one fighter counts as more than two supporting fighters? A: No. Current as of official Beastgrave Designer's Commentary, June 2020

320 320 - Duel of Wits Duel of Wits + - Popularity:

Set:

FAQ: ? 1 Reaction: Play this when an opponent plays a ploy. Draw two power cards. - - ? Duel of Wits × Q: When do I play Duel of Wits? A: When your opponent plays a ploy, before that ploy is resolved. This is a different reaction window to reactions that are played after a ploy. Current as of official Beastgrave Designer's Commentary, June 2020

321 321 - Earthquake Earthquake + - Popularity:

Set:

FAQ: ? 1 Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. - - ? Earthquake × Q: How do I resolve the pushes when I play Earthquake? A: Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake - or any push made because of Earthquake - can only be made after all of the pushes from Earthquake have been resolved). Current as of official Beastgrave Designer's Commentary, June 2020

322 322 - Ephemeral Shield Ephemeral Shield + - Popularity:

Set:

FAQ: - - The first friendly fighter to be targeted by an Attack action in the next activation has +1 Defence. - - - Ephemeral Shield ×

323 323 - Flickering Step Flickering Step + - Popularity:

Set:

FAQ: - - Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical success rolled. - - - Flickering Step ×

324 324 - Forceful Denial Forceful Denial + - Popularity:

Set:

FAQ: ? 2 Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Block or Critical success that ploy has no effect. - - ? Forceful Denial × Q: When Forceful Denial is played in response to a ploy with a chance of failure (or a degree of success), like Daylight Robbery or Healing Potion, can it be played after it has been determined that the ploy (or how much the ploy) has succeeded? A: No, it must be played before the success or failure of that card is determined. Q: Can I use Forceful Denial in response to a ploy played as a reaction? A: Yes - the trigger for Forceful Denial is your opponent playing a ploy, which is a different trigger to the one they played their reaction against. Current as of official Beastgrave Designer's Commentary, June 2020

325 325 - Fortify Fortify + - Popularity:

Set:

FAQ: - - Friendly fighters holding objectives have +1 Defence for the next activation. - - - Fortify ×

326 326 - Frozen in Time Frozen in Time + - Popularity:

Set:

FAQ: - - Choose an enemy fighter and roll a defence dice. On a roll of Block or Critical success that fighter cannot make any actions or be damaged in this phase. - - - Frozen in Time ×

327 327 - Fuelled by Fury Fuelled by Fury + - Popularity:

Set:

FAQ: ? 1 You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation. - - ? Fuelled by Fury × Q: Which dice can I re-roll using Fuelled by Fury? A: Any of the attack dice that you choose. You could reroll one or more specific dice, or all of the dice. Current as of official Beastgrave Designer's Commentary, June 2020

328 328 - Grapple Grapple + - Popularity:

Set:

FAQ: - - Reaction: Play this after an adjacent enemy fighter makes an Attack action that drives a friendly fighter back. Push the attacker into the hex the friendly fighter was driven back from. - - - Grapple ×

329 329 - Great Concussion Great Concussion + - Popularity:

Set:

FAQ: - - Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. Forsaken - - - Great Concussion ×

330 330 - Healing Potion Healing Potion + - Popularity:

Set:

FAQ: - - Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. - - - Healing Potion ×

331 331 - Hidden Paths Hidden Paths + - Popularity:

Set:

FAQ: ? 2 Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. - - ? Hidden Paths × Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Kunnin' But Brutal and March of the Dead? A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Kunnin' But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn't a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase. Q: If my fighter hasn't made a Move action but has one or more Move tokens (e.g. if they were chosen by Transfixing Stare), can I still use Hidden Paths on them? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

332 332 - Illusory Fighter Illusory Fighter + - Popularity:

Set:

FAQ: - - Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. - - - Illusory Fighter ×

333 333 - Improvisation Improvisation + - Popularity:

Set:

FAQ: ? 1 Discard all power cards in your hand and draw three power cards. - - ? Improvisation × Q: Can Improvisation be used if you have no power cards in your hand to discard? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

334 334 - Inspiration Strikes Inspiration Strikes + - Popularity:

Set:

FAQ: ? 1 Choose a friendly fighter. They become Inspired. - - ? Inspiration Strikes × Q: Can I play Inspiration Strikes on a fighter that is already Inspired? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

335 335 - Invisible Walls Invisible Walls + - Popularity:

Set:

FAQ: ? 2 All fighters' Move characteristics are reduced to 1 for the next activation. - - ? Invisible Walls × Q: How do Move modifiers interact with Invisible Walls? A: Invisible Walls sets all fighters' Move characteristics to 1, then any modifiers are applied to those characteristics of 1. For example, if a fighter has the Great Speed upgrade, in the activation in which Invisible Walls is in effect that fighter would have a Move of 2. Q: How does Spectral Wings interact with Invisible Walls? A: If both of these cards are played in the same power step, in any order, the first fighter to make a Move action in the next activation has a Move characteristic of 3. Current as of official Beastgrave Designer's Commentary, June 2020

336 336 - Last Chance Last Chance + - Popularity:

Set:

FAQ: - - Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken - - - Last Chance ×

337 337 - Legacy Legacy + - Popularity:

Set:

FAQ: - - Reaction: Play this after an Attack action or ploy that takes a friendly fighter out of action. Choose one of their universal upgrades and give it to an adjacent friendly fighter. - - - Legacy ×

338 338 - Lethal Strike Lethal Strike + - Popularity:

Set:

FAQ: - - If the first Attack action in the next activation is a critical hit, double its Damage characteristic for that Attack action. - - - Lethal Strike ×

339 339 - Mighty Swing Mighty Swing + - Popularity:

Set:

FAQ: ? 2 Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each. - - ? Mighty Swing × Q: What happens when I use Shadeglass Sword with the ploy Mighty Swing, targeting more than one enemy fighter? A: You make the Attack action against each fighter in turn, in the order you choose. After the first of these Attack actions to be successful, you discard the upgrade, which means you cannot resolve the Attack action against any remaining targets. Q: What happens when I use Daemonic Weapon with the ploy Mighty Swing, targeting more than one enemy fighter? A: The fighter suffers 1 damage before making each Attack action, so they would suffer 1 damage, then (assuming they survive) make their first Attack action, then suffer 1 more damage and then (assuming they survive) make their second Attack action and so on. If they are taken out of action, you cannot resolve the Attack action against any remaining targets. Current as of official Beastgrave Designer's Commentary, June 2020

340 340 - Mischievous Spirits Mischievous Spirits + - Popularity:

Set:

FAQ: - - Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective. - - - Mischievous Spirits × 20/38 (52.63%)

341 341 - Misdirection Misdirection + - Popularity:

Set:

FAQ: ? 2 Reaction: Play this when a friendly fighter is chosen by a ploy. Choose another friendly fighter that could be chosen by that ploy. That fighter is chosen instead. - - ? Misdirection × Q: If a fighter from Spiteclaw's Swarm is chosen by a ploy, but that fighter's player uses Misdirection to change which fighter is chosen, which of the friendly fighters becomes Inspired? A: Only the fighter chosen by Misdirection. Q: If my opponent plays Confusion and chooses one of their fighter and one of my fighters, can I play Misdirection and choose a different pair of fighters (as long as one was theirs and one was mine)? A: No. You could only use Misdirection to choose another friendly fighter (instead of the friendly fighter originally chosen by the ploy) that is also adjacent to the enemy fighter chosen by the ploy. Current as of official Beastgrave Designer's Commentary, June 2020

342 342 - Momentary Madness Momentary Madness + - Popularity:

Set:

FAQ: ? 3 Choose an enemy fighter and roll an attack dice. If you roll a Smash or Critical success make an Attack action with them as if they were a friendly fighter. Fighters do not provide support for this Attack action (in attack or defence). - - ? Momentary Madness × Q: If I play Momentary Madness, does the enemy fighter I choose become a friendly fighter for the duration of the ploy? A: No. Q: If I use Momentary Madness and the fighter I choose has the Trophy Hunter upgrade, do I earn the extra glory point if that fighter takes another model out of action? A: No. Q: If I use Momentary Madness to make an Attack action with an enemy fighter, can I use that fighter's other upgrades (e.g. Potion of Rage) when doing so? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

343 343 - My Turn My Turn + - Popularity:

Set:

FAQ: ? 6 Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. - - ? My Turn × Q: Can my opponent drive my fighter back with an Attack action before I make the reaction on My Turn? A: Yes. The reaction on My Turn happens after an Attack action, and if a fighter is driven back as part of an Attack action this happens during that Attack action. Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved? A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action. Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved? A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action. Q: Can the damage that a wizard suffers when there are two or more Critical success symbols in their casting roll trigger the reaction on My Turn? A: If the spell they were attempting to cast was a spell Attack action, then yes. My Turn would be resolved after the spell is cast or after the spell fails. Q: I play My Turn, and push my fighter one hex, preparing to take an Attack action as granted by the card. My opponent plays Mirror Move - does the push granted by Mirror Move occur before or after the attack from My Turn? A: Before - it is a reaction to the push, and the push is completed before the Attack action Q: Do abilities (other than Attack actions) on fighter cards that cause a fighter to be damaged, e.g. Thundrik's reaction, allow me to play My Turn? A: No. Current as of official Beastgrave Designer's Commentary, June 2020

344 344 - No Time No Time + - Popularity:

Set:

FAQ: ? 2 No more power cards can be played until after the next activation. - - ? No Time × Q: If No Time is played in the final power step of an action phase, can players play upgrades in the following end step? A: No. Q: If my opponent plays No Time, can I play gambits that are reactions during the next activation? A: No. You can however use gambits that are reactions after that activation (e.g. Grievous Riposte). Current as of official Beastgrave Designer's Commentary, June 2020 3/38 (7.89%)

345 345 - On Your Feet On Your Feet + - Popularity:

Set:

FAQ: - - Reaction: Play this during an Attack action or ploy that would take a friendly fighter out of action, when there is a friendly fighter adjacent to them. Roll a defence dice. On a roll of Block or Critical success the fighter does not suffer damage and is not taken out of action. - - - On Your Feet ×

346 346 - Parry Parry + - Popularity:

Set:

FAQ: - - The first time one of your fighters is targeted in the next activation, roll an extra defence dice. When counting your successes, ignore one of the defence dice. - - - Parry ×

347 347 - Quick Thinker Quick Thinker + - Popularity:

Set:

FAQ: - - Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. Forsaken - - - Quick Thinker ×

348 348 - Ready for Action Ready for Action + - Popularity:

Set:

FAQ: ? 1 Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. - - ? Ready for Action × Q: Can Ready for Action be used to perform a spell Attack action? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

349 349 - Rebound Rebound + - Popularity:

Set:

FAQ: ? 4 Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. Restricted - - ? Rebound × Q: If a successful Rebound ends the combat sequence, is there an opportunity to react with “during an Attack action that fails” reactions such as Gorefist? A: No. Q: When can I play Rebound? A: After step 3 of the combat sequence, if you can see from the attack and defence roll that the Attack action will succeed, either because the attacker rolled more successes or because you rolled the same number of successes but the target would be trapped. Q: Who has dealt the damage dealt by Rebound? A: The damage is dealt by the warband of the player who played Rebound. Q: If a player plays Rebound during an Attack action and successfully rolls a Dodge or Critical success for that reaction, is the Attack action considered to have failed? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020

350 350 - Reflected Injury Reflected Injury + - Popularity:

Set:

FAQ: - - Choose a friendly fighter with at least one wound token, and an adjacent enemy fighter. The enemy fighter suffers 1 damage. - - - Reflected Injury ×

351 351 - Rethink Strategy Rethink Strategy + - Popularity:

Set:

FAQ: - - Discard any number of objective cards and draw that number of objective cards. - - - Rethink Strategy ×

352 352 - Sacrificial Pawn Sacrificial Pawn + - Popularity:

Set:

FAQ: - - Choose a friendly fighter. If they are taken out of action in the next activation, you gain a glory point. - - - Sacrificial Pawn ×

353 353 - Scavenge Scavenge + - Popularity:

Set:

FAQ: - - Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter with an upgrade out of action. Gain an additional glory point. - - - Scavenge ×

354 354 - Second Wind Second Wind + - Description:

(Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activ