Character transfer to Tribble has been turned back on.

Characters that were present on Tribble last week have been restored. Unfortunately, the new characters made over this last week will need to be wiped in order to bring back the old ones.

Skill Revamp: All Space Training Node Unlocks have had their Points Spent requirements reduced by 5. Thus the first unlock is now at 2 Points Spent (down from 7), the second is at 7 Points Spent (down from 12), etc. Unlocks for all 3 categories of Space Skills have been re-ordered. Here is the new order for each: Engineering:5 = Subsystem Repair // Battery Expertise Engineering:10 = Hull Capacity // Hull Resistances Engineering:15 = Engine Power // Auxiliary Power Engineering:20 = Weapon Power // Shield Power Science:5 = Sector Space Speed // Transwarp Cooldowns Science:10 = Shield Capacity // Shield Hardness Science:15 = Perception // Control Resistance Science:20 = Power Drain Resist // Shield Drain Resist Tactical:5 = Projectile CritH // Projectile CritD Tactical:10 = Energy CritH // Energy CritD Tactical:15 = Stealth // Threat Control Tactical:20 = Hangar Weaponry // Hangar Health "Flanking Resistance" Ground Unlock now functions. Also updated the description to be more accurate. "Flanking Angle" Ground Unlock has been removed and replaced with a "Flanking Damage" Ground Unlock, which increases the damage your weapons deal on a successful Flank. Reinstated Skill Scaling to Evasive Maneuvers. This ability used to scale with Driver Coil, which no longer exists, so it will now gain a scaling benefit from Impulse Expertise. Resolved an inconsistency in the Weapon Criticals ground skill description, where Crit Severity was displayed without a %. The recharge time on Neural Neutralizer is no longer reduced with Kit Efficiency skill Resolved an issue that was allowing Control Expertise to provide resistance to some effects it was not supposed to impact, such as Subsystem Offline durations. Updated description on Impulse Expertise to indicate more correct method of calculating the Speed bonus it gives you. Resolved an issue that was causing powers that scale off Auxiliary Power to gain the incorrect amount of benefit per point of Aux. Updated the descriptions of Targeting Expertise and Defensive Maneuvering skills, so that the explanation of Accuracy vs. Defense is far more accurate and thorough.



The Skill System Revamp is still a work in progress: Shuttles and other Small Craft do not get the correct benefit from Hull Capacity and Shield Capacity skills. Not all Hangar Pets benefit equally from Coordination skills. There may be lingering mentions of “Crew” on reward packs and other items.

All Foundry functions have been shut off temporarily.

We will be bringing down the Tribble server for maintenance to apply a new update: ST.60.20160207a.16.