Warlock Patron: Queen of Beasts

Your love for animals of all kinds has touched the heart of Lurue, the archfey Queen of Talking Beasts. Since she prefers adventure and exploration, her blessing is not a violent, but a protective one - shielding you from her children's harm and even having them flock to you to assist on any quest.

Expanded Spell List

The Animal Lover lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Animal Lover Expanded Spell List

Spell Level Spells 1st Animal Friendship, Beast Bond 2nd Beast Sense, Animal Messenger 3rd Conjure Animals, Catnap 4th Giant Insect, Find Greater Steed 5th Commune with Nature, Insect Plague

Furred Friends

At 1st level, you learn the Infestation and Primal Savagery cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Additionally, beasts have difficulty harming you. If a beast targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (a beast needn't make the save when it includes you in an area effect, such as the explosion of Fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. A beast is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.

Bestial Buddies

Starting at 6th level, when you make a Charisma (Animal Handling) check, you are considered proficient in this skill check and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

If you successfully handle a target which means to harm you, you can choose to impose disadvantage on all attacks they make against you and up to 4 creatures of your choosing during their next turn.

Wild Wingers

Starting at 10th level, you are immune to poison and have advantage on saving throws against being paralyzed or frightened.

Savage Soulmates

Starting at 14th level, when you succeed a Charisma (Animal Handling) check against a non-humanoid beast, celestial, dragon, fey or ooze with CR up to half your warlock level, you can choose to enthrall them. You can communicate telepathically with them and they can communicate telepathically back to you as long as you are on the same plane. This effect lasts until you attack or target the creature with a harmful spell, the creature dies, or you choose to end the effect.

For the duration you can command the creature to do your bidding. They will follow any command you give them to the best of their ability even if it means putting themselves in danger, however they will not cause themselves direct harm. Once you use this feature you cannot use it again until you finish a long rest.