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Hive Mind:

Basic: Feint

gains

This ability can't be evaded.

This chance is doubled if this attack does not score a critical hit.

Special 1: Silent Strike

If they have a positive status effect,

If Geonosian Spy is Stealthed when this ability is used,

Hive Mind bonus: Inflict Evasion Down on the target enemy for 2 turns after all other effects have been dispelled.

Special 2: Illicit Intel (Cooldown 4)

Grant all Separatist allies Potency Up for 2 turns and then Expose all enemies for 2 turns. This ability can’t be evaded.



Hive Mind bonus: Reduce Silent Strike's cooldown by 1.

Unique 1: Hive Tactics

During their turn,

35%

Hive Mind bonus: Whenever an enemy is Exposed, they lose Stealth if they had it.

Geonosian SpyDarkDark Side, Attacker, Geonosian, SeparatistAssist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an abilityFINAL TEXT: Deal Physical damage to target enemy and Geonosian SpyCritical Chance Up for 2 turns.(Cooldown 3)FINAL TEXT: Deal Physical damage to target enemy.dispel all status effects on himself and the target, and deal 40% more damage for each effect dispelled this way. This ability can't be evaded.FINAL TEXT:FINAL TEXT: Geonosian Spy gains Stealth for 3 turns at the start of each encounter and whenever he scores a critical hit.whenever a Geonosian ally inflicts a debuff on an enemy, Geonosian Spy gainsTurn Meter.