This is the first issue of Yavin Base’s new tactics magazine where we’ll discuss specific tactics that Rebel players can use to gain an edge over their opponents. These will often be focused around a few command cards and interactions between upgrade cards, or how to use specific units.

No Time for Sorrows – It’s not just for running forward on Round One



What’s the most common use of ‘No Time for Sorrows?’ Securing ground during Round 1. This is not a bad use for it at all – you can use it to hide behind LOS blocking terrain, you can use it to get those Fleets and Wookie Warriors that much closer to your opponent. It’s got a decent bid for initiative at 2 pips, but you take your forward movement during the Issue Orders phase, effectively giving you initiative zero. Let’s explore some uses of ‘No Time for Sorrows’ that are potentially stronger. Instead of using the card on round one, save it for a later turn when you need that extra move to complete an objective. Breakthrough is the simplest example, since it’ll give you that extra push towards the enemy deployment zone. Sabotage the Vaporators and Recover the Supplies both require an action to accomplish, so nudging forward with ‘No Time’ will free you up to get them done on time. On Recover the Supplies, you can use it to help units holding boxes to retreat to safety. ‘No Time for Sorrows’ can also be used to escape from charging melee threats like Luke, or Vader and Royal Guards before they make contact. Play the card, do the move, and get those units out of there!

No Time for Commandos

Initially, there was a positive reaction to the idea that you could grant ‘No Time for Sorrows’ to a Commando unit that was already moving with Scout 2 and start them near the middle of the board (even better on Advanced Positions!). I now think this play is dubious. Commandos are no tougher than the standard Rebel Trooper on defense, are more expensive, and lack the Nimble keyword. Moving them into the middle of the board makes them vulnerable and takes away the leverage that Range 3 provides. However, things get really interesting when you combine ‘No Time’ with the Saboteur. You can use ‘No Time for Sorrows’ to nudge the leader of a Saboteur Commando squad forward for a better Proton Charge placement, hopefully catching multiple enemy squads in the process. You can also nudge them backward to move them out of the blast area if they Armed last turn. This fits into the previous idea of kiting away from units closing on your position. Shoot as the enemy approaches and throw a Proton Charge in their path. Then play ‘No Time’ to fall back, putting you out of range of the Charge. Then, shoot, detonate and run to safety, leaving your target with two suppression. Against vehicles, you can lay a second charge instead of shooting for more Impact. And of course, always measure Range 1.

Sorry About the Uplinks

I have to give credit to my friend Nema for introducing this to me, it’s brilliant. What do Saboteur Charges, Flamethrower AT-RTs and Han Solo have in common? They are all about trolling your opponent. Playing ‘Sorry About the Mess’ and using an HQ Uplink to activate your Flamethrower AT-RT or Saboteur before your opponent can react is way up there. It’s taking last-first attacks in Legion to the next level. A Flame ‘RT that is uplinked in this way will always shoot first, so if it’s in range and alive at the start of the turn, it’ll guarantee an aimed shot. If you’re running a wolf pack of flamethrowers with uplinks, the benefit is even greater, since they will all have order tokens and can activate one after the other. Now, some of you might look at this and consider it an all-in play, and you may be right, it does cost 10 additional points per unit to pull this off. But, I say go big, or go home! Plus, you can play Reckless Diversion during the prior round to protect your flamethrower ‘RTs on the way in. Of course, an enemy Han may use ‘Change of Plans’ against you!

Some early ideas about Han and Chewie



Teamwork is a new keyword featured on Chewbacca’s unit card:

Teamwork: Han Solo (While you are at Range 1-2 of Han Solo, when you or Han Solo gains an aim or dodge token, the other unit gains a token of the same type.)



The obvious takeaway is that you should keep Han and Chewie within range of one another to be optimum. But, I think we’ll prefer Chewie activating before Han, for a couple of reasons. Chewie has a Range 3 weapon that really wants an aim token to pick up his Bowcaster’s white dice, so Chewie aims and gives Han an aim for later in the round to make sure his Gunslinger/Pierce 2 combo gets the full effect, then shoots. Chewie could also take Hunter (6 points) and target a wounded unit, saving two actions, which could be excellent if he doesn’t start in range of something. If you played Sorry About the Mess, they’ll be taken care of either way, but activation order is going to matter more on turns where you play Notorious Scoundrels or some other card.

Things get even better when you combine Teamwork with Leia. While Han is using ‘Reckless Diversion,’ he can have Chewie and Leia feed him dodge tokens to help him resist more damage. It’ll make him a really tough cookie between those extra tokens and Uncanny Luck. Leia uses Take Cover, granting Han and Chewie dodge tokens, which then spawn extra copies on one another, then Chewie goes first and dodges a third time, giving them both three dodge tokens. While using ‘Reckless Diversion,’ the enemy can’t really shoot at Leia in the back field, because Han is there. The flaw is all those dodge tokens Chewie doesn’t get to use because Han is soaking up the damage, but I think it’s a small price to pay to keep Han alive. You can get even more Reckless by running Han into an open field and using Duck and Cover. It’ll be thematic when Han panics the following turn because he has six suppression on him and fails his Rally step. Hopefully you have Leia or a Rebel Officer nearby to help this poor guy out.

That wraps up this edition of Rebel Tactics. If you have a question, or something you’ve discovered and would like to contribute to this magazine, leave a comment here or send me a message on Discord, I would love to hear from you!