Hot_Bid Profile Blog Joined October 2003 Braavos 36165 Posts Last Edited: 2009-12-05 03:22:57 #1



>>> Click Here to Sign Up for FPL R2 <<<



Play Fantasy Proleague! It's fun, easy, and makes watching Proleague much more exciting. You don't need to spend any time on managing your team during the season if you don't want to. If you don't fully understand the rules, don't worry. The basic thing to remember is, pick players for your "Main Team" that you think will do well, and pick players for your "Anti Team" who you think will do poorly.





New Scoring



Player Scoring:

Regular Game Win: 4 Points

Regular Game Loss: -2 Points

Ace Match Appearance: 2 Points

Ace Match Win: 4 Points

Ace Match Loss: 0 Points

3-Game Win Streak: 2 Points

6-Game Win Streak: 3 Points

9-Game Win Streak: 4 Points

Your Player's Team Wins: 1 Point

Your Player Doesn't Play: 1 Point (for 3-0 or 0-3 score)



Team Scoring:

3-0 Victory: 6 Points

3-1 Victory: 4 Points

3-2 Victory: 2 Points

2-3 Defeat: 0 Point

1-3 Defeat: -1 Points

0-3 Defeat: -2 Points



Miscellaneous

Trade Tax: -1





Differences From Last Round



Differences

Removed lineup appearance point and streak break point



Win and loss values are doubled



Ace Selection still worth 2 points



Streaks still worth 2/3/4 points for 3/6/9 games



Your player's team winning still worth 1 point



Team scoring modified

Analysis

The big difference are that there no longer is a lineup appearance point. This means that for your Main Team, picking players that win (rather than that just play often) matters a lot more. It also means that Anti-Team is no longer a hunt for players who do not play (though this is certainly a possible strategy). Thus, your Anti Team could actually be positive if you pick many losers.



Round 1 Scoring (OLD): + Show Spoiler [Show] + Player Scoring:

Non-Ace Lineup Appearance: 1 Point

Game Win (Ace included): 2 Points

Game Loss (Ace included): -1 Points

Ace Match Appearance: 2 Points

3-Game Win Streak: 1 Point

6-Game Win Streak: 2 Points

9-Game Win Streak: 3 Points

Break Another's Streak: 1 Point

Your Player's Team Wins: 1 Point



Team Scoring:

3-0 Victory: 7 Points

3-1 Victory: 5 Points

3-2 Victory: 4 Points

2-3 Defeat: 1 Point

1-3 Defeat: -1 Points

0-3 Defeat: -2 Points



How to Play

You choose 6 players and 1 Pro Team that score points when they play well.



You pick 3 players that lose you points when they play well.



Players and teams can be traded between weeks for those valued less than them.

Team Selection



Main Team

Pick 6 players for your Main Team, including a captain who will be a tiebreaker



Pick 1 Proleague team (i.e. STX, CJ, SKT)



You cannot trade your captain (more on trading later)



Your 6 players and 1 Proleague team cannot exceed 30 points in cost



Your Main Team must contain at least one of each race at all times

Anti Team

Pick 3 players for your Anti Team



These players will score points just like Main Team players, but their score counts against you



Your Anti Team must have a value of at least 13 points (minimum)

Basic Team Selection Strategy

Pick players for your Main Team who you believe will exceed their point value from last round (underrated or rising players)



Pick players for your Anti Team who you believe will do worse than they did last round (overrated or slumping players)



Designate as Captain a player who you believe will be a lock to be good throughout the season, because you can't trade him

Trading



Trading Rules

Each week you can trade players (swap a player for someone you don't have)



Every player has a trade value, and you can only trade for players of lower value



value You will be limited to a maximum 2 Main Team and 1 Anti Team trades per week



Trades do not carry over if unused



Each time you trade, your team will be assessed a -1 point trade tax

Basic Trading Strategy

Check lineups each week! Players in the lineup, especially twice, are usually worth trading for



Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want



The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices



You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.

Groups



You will be able to create and join groups so you can compare your results with a smaller subset of the players, for example there might be a Staff Group, a First Time FPL Group, a USA Players Group, or a group created by you with just your friends.







Click Here for Player and Team Prices





Good luck in Round 2, and tell your friends when signups open! Play Fantasy Proleague! It's fun, easy, and makes watching Proleague much more exciting. You don't need to spend any time on managing your team during the season if you don't want to. If you don't fully understand the rules, don't worry. The basic thing to remember is, pick players for your "Main Team" that you think will do well, and pick players for your "Anti Team" who you think will do poorly.Regular Game Win: 4 PointsRegular Game Loss: -2 PointsAce Match Appearance: 2 PointsAce Match Win: 4 PointsAce Match Loss: 0 Points3-Game Win Streak: 2 Points6-Game Win Streak: 3 Points9-Game Win Streak: 4 PointsYour Player's Team Wins: 1 PointYour Player Doesn't Play: 1 Point (for 3-0 or 0-3 score)3-0 Victory: 6 Points3-1 Victory: 4 Points3-2 Victory: 2 Points2-3 Defeat: 0 Point1-3 Defeat: -1 Points0-3 Defeat: -2 PointsTrade Tax: -1The big difference are that there no longer is a lineup appearance point. This means that for your Main Team, picking players that win (rather than that just play often) matters a lot more. It also means that Anti-Team is no longer a hunt for players who do not play (though this is certainly a possible strategy). Thus, your Anti Team could actually be positive if you pick many losers.You will be able to create and join groups so you can compare your results with a smaller subset of the players, for example there might be a Staff Group, a First Time FPL Group, a USA Players Group, or a group created by you with just your friends. @Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png

Radfield Profile Joined September 2009 Canada 2720 Posts Last Edited: 2009-11-30 20:17:28 #2 oh wow, excitement



also, i really like the changes to point scoring, particularly the potential to score positive points on my anti-team

Jyvblamo Profile Blog Joined June 2006 Canada 13670 Posts #3 How exactly are the player costs going to be calculated?

Is it just going to be their trade value rounded to the nearest integer?

l10f Profile Blog Joined January 2009 United States 3215 Posts #4 Watch out IntoTheWow! I will actually try this roundWatch out IntoTheWow! Writer

Hot_Bid Profile Blog Joined October 2003 Braavos 36165 Posts Last Edited: 2009-11-30 20:18:23 #5 On December 01 2009 05:15 Jyvblamo wrote:

How exactly are the player costs going to be calculated?

Is it just going to be their trade value rounded to the nearest integer?

Yes, it will be based off Round 1 performance but adjusted using the new scoring system (so its more accurate).



Feel free to calculate player costs right now if you wish -- we'll have a full list out sometime after the Round 1 matches finish tonight. Yes, it will be based off Round 1 performance but adjusted using the new scoring system (so its more accurate).Feel free to calculate player costs right now if you wish -- we'll have a full list out sometime after the Round 1 matches finish tonight. @Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png

pripple Profile Blog Joined May 2009 Finland 1712 Posts #6 oh wow that's huge changes, player losing now ain't covered with the lineup appearance :o

i really think the changes are good, especially lowering the team scoring a bit.



though choosing a good team is still important as going 2-3 now gives nothing and goind 0-3 still hurts!



i feel like the changes make this even more difficult, definitely requires more skill now!



when does the R2 actually start? like in december or in January 2010?



Jaedong! <> Team MVP <> Mouz.

DoubIe_O Profile Joined May 2009 Austria 223 Posts #7 Finaly it will pay off to have players in your anti-team that are in a slump or not playing "Hence to fight and conquer in all you battles is not considered as surpreme excellence, surpreme excellence consists in breaking the enemies resistance without fighting"; Sun Zu

Radfield Profile Joined September 2009 Canada 2720 Posts #8 I believe round two starts next week.... doesnt it?

lone_hydra Profile Blog Joined July 2009 Canada 1460 Posts #9 Nice changes. My anti-team can actually give points now! I am still sticking with Khan for R2. GOOO KHAN Fav Gamers: 2)Stork 5)Bisu

Hot_Bid Profile Blog Joined October 2003 Braavos 36165 Posts #10 On December 01 2009 05:20 pripple wrote:

oh wow that's huge changes, player losing now ain't covered with the lineup appearance :o

i really think the changes are good, especially lowering the team scoring a bit.



though choosing a good team is still important as going 2-3 now gives nothing and goind 0-3 still hurts!



i feel like the changes make this even more difficult, definitely requires more skill now!



when does the R2 actually start? like in december or in January 2010?

Round 2 starts in four days, so signups will be open for 3 days



FAST TURNAROUND

Round 2 starts in four days, so signups will be open for 3 daysFAST TURNAROUND @Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png

pripple Profile Blog Joined May 2009 Finland 1712 Posts #11 On December 01 2009 05:24 Hot_Bid wrote:

Round 2 starts in four days, so signups will be open for 3 days



FAST TURNAROUND

Round 2 starts in four days, so signups will be open for 3 daysFAST TURNAROUND

not much of a break then ;p



but ye the changes are welcome, for example i had GoRush for the last 3 weeks or so just for the heck of it, he could surprise and all, next round he would've gained me like -10?

scary thoughts, man it's gonna be hard! not much of a break then ;pbut ye the changes are welcome, for example i had GoRush for the last 3 weeks or so just for the heck of it, he could surprise and all, next round he would've gained me like -10?scary thoughts, man it's gonna be hard! Jaedong! <> Team MVP <> Mouz.

theqat Profile Blog Joined March 2008 United States 2213 Posts #12 I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?

okum Profile Blog Joined February 2009 France 5776 Posts #13 On December 01 2009 05:24 lone_hydra wrote:

I am still sticking with Khan for R2. GOOO KHAN

Famous last words. Famous last words. Flash fan before it was cool | Coiner of "jangbang"

Hot_Bid Profile Blog Joined October 2003 Braavos 36165 Posts #14 On December 01 2009 05:37 theqat wrote:

I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?

Before, loss was worth -1 and lineup appearance worth 1, so if you picked a player who went 0-10, the best you would get is 0.



But since lineup point is removed, your 0-10 player is now going to score in the negatives, which means if he's on your Anti Team, he'll score in the positives.



Another way to look at it is that Main Team players can now score in the negatives Before, loss was worth -1 and lineup appearance worth 1, so if you picked a player who went 0-10, the best you would get is 0.But since lineup point is removed, your 0-10 player is now going to score in the negatives, which means if he's on your Anti Team, he'll score in the positives.Another way to look at it is that Main Team players can now score in the negatives @Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png

integral Profile Blog Joined February 2009 United States 3154 Posts #15 I really like these changes. Still hoping we can have a bank style trading system somewhere down the road, but I haven't even had the time to play let alone flesh out how I imagine it working.

theqat Profile Blog Joined March 2008 United States 2213 Posts #16 On December 01 2009 05:45 Hot_Bid wrote:

Show nested quote +

On December 01 2009 05:37 theqat wrote:

I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?

Before, loss was worth -1 and lineup appearance worth 1, so if you picked a player who went 0-10, the best you would get is 0.



But since lineup point is removed, your 0-10 player is now going to score in the negatives, which means if he's on your Anti Team, he'll score in the positives.



Another way to look at it is that Main Team players can now score in the negatives Before, loss was worth -1 and lineup appearance worth 1, so if you picked a player who went 0-10, the best you would get is 0.But since lineup point is removed, your 0-10 player is now going to score in the negatives, which means if he's on your Anti Team, he'll score in the positives.Another way to look at it is that Main Team players can now score in the negatives



Oh, interesting. Well, this was my best FPL round yet (140 points wooo) and I intend to do better in this coming round. Bring on the sign-ups Oh, interesting. Well, this was my best FPL round yet (140 points wooo) and I intend to do better in this coming round. Bring on the sign-ups

hyst.eric.al Profile Blog Joined June 2009 United States 2332 Posts #17 whoa so soon!



sounds like redemption hehehe Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.

IPS.ZeRo Profile Joined April 2003 Germany 1142 Posts #18 On December 01 2009 05:37 theqat wrote:

I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?





Before the change a player could never go below 0 because the worst that could happen was lineup (+1) and loss (-1) = 0.

So now that players can get negativ results, they could give you more points if they are in the anti team since minus minus is plus. Before the change a player could never go below 0 because the worst that could happen was lineup (+1) and loss (-1) = 0.So now that players can get negativ results, they could give you more points if they are in the anti team since minus minus is plus. aka DTF-ZeRo

IPS.ZeRo Profile Joined April 2003 Germany 1142 Posts #19 I feel bad that I didn't play this round. My favorite players did well this round so that they are high priced now. So for example having flash is probably not beneficial. And I hate having to pick players that I don't like that much. aka DTF-ZeRo

integral Profile Blog Joined February 2009 United States 3154 Posts Last Edited: 2009-11-30 20:52:43 #20 I just thought about this some more... players' trade values will fluctuate a lot more than before since point ranges are more dynamic. How is the trade value formula going to change, if at all?

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