Marvel's Inhumans , and particularly the show's visuals, continued to be a topic of discussion at the Television Critics Association press tour. ABC provided the first episode of the show to critics ahead of the Inhumans' TCA panel, and though the backlash to Medusa's hair was addressed earlier by ABC President Channing Dungey , the show's executive producers and cast also defended the show's ambitious visual goals.

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Speaking during the Inhumans TCA panel, executive producers Jeph Loeb and Scott Buck, who executive produced the first season of Iron Fist , defended the in-progress pilot, first in response to a question about the Inhuman Karnak's powers seeming vague in the show."I think one of the challenges of what it is that you’ve seen so far is something that’s unfinished, and so while it’s while I can understand that it may not have been something that you readily understood, it is something that once you’ve seen the whole finished product, you actually do [understand]," Loeb said.Following the panel, Loeb echoed ABC President Channing Dungey's statements earlier in the day . Regarding the show's special effects, Loeb said the first two hours of the show contained over 600 visual shots."You're watching something and it's dependent upon being able to understand, for example, what Attilan looks like. You're looking at something that's almost there," Loeb said of the rough-cut pilot, noting that he has seen some of the finished work.Medusa's hair, of which the character has the ability to individually control every strand, came up again during the panel, and actress Serinda Swan, who plays the regal Inhuman, called the massive undertaking of the wig so far a "phenomenal start" to bringing the character to life."It’s never been done before, and so there’s going to be issues, and there’s going to be trials and tribulations, and there’s going to be incredible things," Swan said. "The CGI, we actually had to go in and I think there was software that had to be built for it. So if we only did things that were perfect, we would never start, and so it’s a really phenomenal start, and it’s exciting because it gives us the opportunity to bring Medusa to the screen."Loeb, following the panel, spoke to the intense work that is going into the show, citing Lockjaw, a completely CG character who is regularly involved in the series. He noted it "takes an extraordinary amount of time and energy" to produce these effects, particularly when the team is running up against the clock of a theatrical release date in September.Questions about the show's visual effects during the panel were in part born from the fact that the show will also be debuting its first two episodes in IMAX on September 1 ahead of the series' September 29 debut. (The ABC airing of the first two hours will include almost 10 minutes of footage not included in the IMAX showings.) Following the panel, Loeb said the decision to bring the premiere to IMAx was in part to create an event out of the series and make it more of an "appointment viewing" series as it transitions to TV."The concept of starting the show in IMAX [is] in the hopes that people are going to talk about it, both as a creative endeavor and as a business model, and see that as a way to get people to start watching television, particularly in a live way," Loeb said, citing ABC"s reality series like The Bachelor as a means of getting people to tune in the night a show airs rather than watch when they want. "You've got to find a way of being able to find that and capture that and bring it to modern television." IGN had a chance to see four scenes of Marvel's Inhumans previously during a screening at San Diego Comic-Con, where we also learned whether the show's characters were aware of the events of Marvel's Agents of S.H.I.E.L.D.

Jonathon Dornbush is an Associate Editor for IGN. Find him on Twitter @jmdornbush