This preset positioned as "Immersive" into gameplay. He works like "Run into moving object". This is simply, if you moves, DoF and SSAO adapts to you and moves with you. Pirate SSAO is indicated as "Distantly Occlusion", this shader ignores nearby objects and locally obscure distant objects. Light DoF is Depth of Field which works the same depending on distance and the field of view. Be sure to enable LightDof_Autofocus to get this "effect". Be sure you moved to the top of your shaders list "Pirate_DepthPreProcess" this is necessary for "Pirate_SSAO" work. Also check out the preprocessor options to get access for more functionality.

This preset created for using only with original Post-Process effects, this means don't use this Preset with Partially/Full Post-Process removing codes or your game will not look like this.

Many thanks to MrJAG , who gave me this code



That Partially Post-Processing removal code has unique lines that allow you to transform the visual component without losing graphics effects, what is not possible to achieve this simply by editing game config files. For your understanding, "Partial Post-Process removing" 'replaces' the current post-processing game filter and gives the game a new visual look while preserving all the graphic effects.

Create ﻿BmInput.ini in this path



==================================================================

Batman Arkham Knight\DLC\356474\Content\BmGame\Config

==================================================================

Dynamic Super Resolution (DSR) will have largest impact, enhancing any game that supports resolutions above 1920x1080. What does DSR do? Simply put, it renders a game at a higher, more detailed resolution and intelligently shrinks the result back down to the resolution of your monitor, giving you 4K, 3840x2160-quality graphics on any screen.

Display section

Select Resolution

But this is not enough to have a very sharp and detailed image, in ReShade menu find HighPassSharp.fx Mode1.fx(FineSharp) Mode2.fx(FineSharp) Mode3.fx(FineSharp) and enable all of this to have a very detailed image. But this is for very strong GPU's because can extreme hit perfomace.

I also included 4KSharpMode Preset in files. Use this only for Screenarchering.(Lut, EyeAdaptation enabled)

To enable DSR:Enter the NVIDIA Control Panel(right click on desktop), select the DSR scaling factors you want to use, and select the corresponding DSR resolution in-game.Additionally, you can adjust the smoothness of the 13-tap Gaussian filter with the NVIDIA Control Panel option directly below in NVCPL, enabling gamers to fine-tune the appearance of the DSR image, similar to sharpness controls found in the popular SweetFX post-process game plugin.DSR is quite literally a game-changer. At 4K, detail is clearer, effects and shadows better, and overall image quality far superior. Simply click GeForce Experience Optimize button and you'll instantly take your games to previously unseen levels of detail, immersing you in the experience like never before.