PyLNP.json : DFHack Performance Tweaks:

: DFHack Performance Tweaks: multicmd tweak fast-heat ; ... should be multicmd tweak fast-heat X ; ...

should be

where X is the number of frames for: ensuring that 1 degree of item temperature is crossed in no more than specified number of frames when updating from the environment temperature.

tweak fast-heat

fix/stable-heat

I think this is my first post in this thread, so just wanted to say thanks so much for the superb pack. It was my intro to DF and it made all the difference in getting me going, and keeping me interested. I love DF, but I don't know for sure if I would have stuck around long enough to get hooked if I'd had to play without DFHack or with only ASCII graphics. Or even got started at all if I felt I had to spend days researching how to put a better experience together myself - it would have been worth the effort of course, but at that time I wouldn't have known it was worth itThis pack gave me everything I needed to get an awesome game immediately, and even though I now understand a lot more about DF and its structures, I will continue using PyLNP and this pack because it makes everything so much more convenient.A quick question: what is the name of this pack?Does it have a name, besides "Starter Pack" (of which there are others)? If not, could I suggest that it would be good if it did? I ask because I was trying to direct someone on IRC to it, and at first I called it PyLNP but of course that's the name of the generic launcher, shared amongst other packs too. So I've taken to calling it "PE's PyLNP-based Windows Starter Pack" which is.. cumbersomeSo as a small suggestion I think it should have a name, and perhaps also and ideally a graphic/logo that replaces/adds to the generic PyLNP logo. The name could be something creative/lore-appropriate, or just something simple like "DF WinPack"? Anything that's unique and appears in the title of this thread and the DFDD link and thus eventually can be Googled.Secondly, a minor bug report:As of now, choosing Performance Tweaks results in a "tweak: Usage" error displaying in DFHack console and fast-heat is not enabled.I don't really know what X should be. Right now I'm using 50, because that's between 1 and 2 seconds of real time, depending on the save I have loaded (I cap FPS at 50, but often get no more than 25.) I presumed that I wouldn't care if stuff took a couple of real seconds to catch fire/melt, but I don't know if that's OK; and I'm guessing that 50 is on the higher side, assuming that the game normally does it once-per-tick.As a related point:is described in terms of: [fast-heat] reduces the time it takes for stable-temp to stop updates again when equilibrium is disturbed.So maybe stable-heat should also be run in order to get most or even any benefit from fast-heat? Or are the two definitely separable? stable-heat takes a little time to run from my experience, so I guess if it were added, it would be a one-time job to run from onLoadWorld.init?Thanks again for all your great work!