After the last time I posted this deck I have found some really cool new cards to use. Done some play testing, re-tuned the deck quite heavily, and produced a new, improved deck.

For those that are new to this deck, it is a deck that is based around creating hand advatage. This is done by card draws, such as Sea Strolling Banshee, and Foxes, and by creating field from your drop zone, such as Negrobolt and the Pinot Pirates.

Onto the deck.

Carrying on with my Hybrid Deck campaign here is something I’ve been messing around with. It takes a little time to get rolling, but once it does it is a defensive brickwall. This deck is based around a Granblue core, using Sea Strolling Banshee and Pinot Blanc to create card advatage by repeat legioning. Then Using Tester Fox to unflip damage, and create more card advatage.

Right less with the talking, onto the deck.

Grade 0s -

- 1x Fledgling Pirate, Pinot Gris (Starting Vangaurd)

- 4x Rough Seas Banshee (Crit) [Move to soul Draw 1]

- 4x Performing Zombie (Stand) [Look at top 10, and send a unit to drop]

- 4x Ghoul Cannonball (Crit)

- 4x Rick the Ghostie (Heal)

Grade 1s -

- 2x Deadly Nightmare [Banshee Replacer]

- 4x Reef Banshee (Quintet Wall)

- 4x Sea Strolling Banshee [Key Draw Engine]

- 4x Dandy Guy, Romario [Booster for Illusion Fox]

Grade 2s -

- 3x Pirate Belle, Pinot Blanc [Main Drop Unit]

- 3x Dragon Undead, Ghoul Dragon [Control Unit]

- 2x Silver Blaze [High Number Beater]

- 4x Illusion Scientist, Researcher Fox [Deck Cycling Combo Piece]

Grade 3s -

- 2x Young Pirate Noble, Pinot Noir [Early Game Advantage Engine, Late Game 31k Beat]

- 2x Witch Doctor of the Dead Sea, Negrobolt [Mid to Late game Advatage engine]

- 3x Magic Scientist, Tester Fox [Mid Game Advatage engine]

As a deck, it create card advatage, in a very snowbally fashion. The main thing to target rearguards early on, don’t let them get any resources to play with. Of course this does depend on the deck you’re playing against.

Chappie was removed, along with the draw trigger, so i could fit in more units to my G1s and 2s. Also I can now place specific units into the drop zone, not just Granblue. This means I can set up a Silver Blaze to be superior called, or Prep the normal Granblue units. Also it gives me a retire target for Negrobolt and Deadly Nightmare.

One of the main combos that need to happen is the double Sea Strolling Banshee Call, this should happen on your first Granblue Legion. It gains you a +3 (+1 units to field +2 to hand) At the cost of 2 soul and 3 cards from the top of the deck. Another big play is the repeated use of Tester Fox, to boost Illusion Fox, creating an initial -1 to field, which turns into a +2 cards to hand, one of which is another Illusion Fox, and to return 2 cards from drop to deck.

For Anyone that would be interested in playing against the deck do message. For any tips on how to play it, don’t be afraid to ask.