saw this bubbled and got interested cause I like the songbut the highest difficulty feels completely disconnected from the songcaused by many things like the extreme overmapping of blue ticks on spots like 01:00:021 (4) - 01:02:627 (4,5,6,7,8) - 01:03:495 (3) - 01:04:127 (8) - 01:05:153 (3,4,5,6,7) -, most of 01:05:153 (3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - and many morealso the chorus is mainly just 1/2 jump spam with some sliders (+the mostly overmapped 1/4s) where it just ends up with basically no emphasis at all because even insignificant beats like 01:00:258 (6) - are clickable/jumps. so the beats that stand out more in the song don't feel like they stand out more in the map. it's like you tried to emphasize everything, which basically ends up emphasizing nothing. it's hard to tell what your'e even trying to follow because of this[]having a few overmapped 1/4s can work fine for emphasis etc., but here it just feels like you mapped a totally different song. I don't think this should get anywhere near the ranked section in its current state (talking only about the highest difficulty, I didn't really look at others)[]these points are not reasons for the pop, but I still think they should be addressed:I don't think tickrate 2 fits this map well, as it makes most ticks land on nothing and really kills the slow parts, just take a look at things like 01:28:521 (1) - 00:22:205 (4) -a thing for future maps (or maybe even for this if you want to make it nicer): try to use more of the playfield, there are parts like 00:25:363 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - which are barely using anything besides lower middle of the playfield for a long time, which becomes really boring to play and makes it feel really clumped[]also it seems like this mod was overlooked/ignored