Random Wilderness Features / Encounters / Events

These charts are used to g enerate Rand om Encounte rs/Fea tures both P rior to the game session, to populate an area, or d uring a game session. 1d6 per hex (1-2 Indicates something of note) - Random Area 1d6 (1:North, 2:South, 3:West, 4:East or 5-6:Center) (If entering an already explored Hex with a feature present then 1 = Encounter Previous Feature, 2 = New Encounter) (A New Encounter on a Road, if Wandering Monster Table is rolled, re-roll and must accept new result, including Wandering Monster Table)

Overall (%) -

For moving into Hex

00-09 NPC

(00-14)

10-19 Animal Herd

(15-29)

20-39 Wandering Monster Table (other PDF)

(30-66)

40-44 Lair (not on civilized hex)

(00-04)

45-54

Remote Structure (05-33)

55-69

Ruined Stucture (34-70)

70-78 Past Event

(67-81)

79-88 Current Event

(82-96)

89 Lost Item

(97)

90-97

Natural Structure (71-97)

98-99

Remarkable Event or Feature (98-99)

(98-99)

(If Pre-Generating Map features only use these) - Remarkable Features only 00-29

(if moving over already explored hexes use these) - Remarkab le Events only 30-99

(If Exploring a NEW Hex roll d% and use the numbers on the left, ie ALL entries are possible)

Ruined Structure (%) !!

00-04 Dry Well - (GMM-DD p264) + 30% p266 05-09 Ancient Stone Pillars 10-14 Collasped and half walls 15-19 Scattered stone blocks 20-24 Fallen Statues (1d4) (See Remote Structre (60-62) ) 25-34

Small Ruins (GMM- WD p16, 20) + (30% Haunt p22) ? 35-43 Ruined Building

(GMM-UD p62, 64) 44-49 Abandoned Mine ? 50-54 Ruined Small House (25% Cellar) 55-59 Ruined Small Tower (50% Dungeon) ? 60-64 Ruined Small Keep (75% Dungeon) ? 65-69 Ruined Stone Walls & Stairs into Small Dungeon ? 70-74 Abandonded & dusty cottage. Belongings still there ? 75-78 1d3 Massive (30’ high) statues - still standing - Ancient (See Remote Structure (60-62) ) 79-95

Large Ruins (GMM-WD p18, 20) + (30% Haunt p22) ?

96-99 Ancient Mausoleum (GMM-UD p35): 00-19 Empty 20-89 Dead Body - random item (50%) 90-99 Undead - random magical item (30%)

Adventurer s (%)

00-29 Human 00-14 Fighter 00-19 LG 00 Lvl 1 30-44 Dwarf 15-29 Ranger 20-49 NG 01-04 Lvl 2 45-59 Elf 30-39 Cleric 50-79 CG 05-14 Lvl 3 60-64 Half-Elf 40-49 Rogue 80-84 N 15-34 Lvl 4 65-79 Halﬂing 50-59 Wizard 85-89 LE 35-64 Lvl 5 80-84 Gnome 60-64 Bard 90-94 NE 65-84 Lvl 6 85-89 Half-Orc 65-69 Monk 95-99 CE 85-94 Lvl 7 90-94 Dragonborn 70-74 Sorcerer 95-98 Lvl 8 95-99 Tieﬂing 75-79 Warlock 99 Lvl 9 80-89 Barbarian 90-94 Paladin 95-99 Druid

Bandits

Hooks & Opportunites (GMM-WD p46)

Merchants

Hooks & Opportunites (GMM-WD p48)

Bards

Hooks & Opportunites (GMM-WD p50)

Fighters & Adventurers

Hooks & Opportunites (GMM-WD p52)

Visible From Road

(Perception DC)

Distance Human Size Low Structure (~25’) High Structure (>50’) Large Structure (>100’) Massive Structure (>200’) 3 No No 20 15 10 2.5 No 25 15 10 Yes 2 25 20 10 Y es Yes 1.5 20 15 Yes Yes Yes 1 15 10 Yes Yes Yes .5 10 Yes Yes Yes Yes (Miles)

Remote Structure (%)

00-09 Single House (if Road Hex - then 50% Outpost on Road instead) 00-09 Hermit 10-29 Single Family 30-44 Commune - 3d2 Families 45-54 Druid 55-64 Herbalist 65-70 Witch 71-76 Werecreature 77-81 Cultists 1d3 (NPC - Cultist) 82-91 Hunter 92-99 Bandit / Criminal 10-12

Small Castle (p8 + p12,14,15 GMM-WD)

13-15

Large Castle (p10 + p12,14,15 GMM-WD)

16-19

Temple