Path Of The Crimson Rager

Barbarians with Vampiric blood flowing through their veins rage in a way unlike any other barbarian, their blood lust more insatiable than any other. Those who take this path by choice are often deadlier and more derranged than even the average vampire.

Bloodthirsty Rage

You may go into a Blood Rage when you rage. If you do so for the duration of your rage you may use a bonus action on each of your turns to make a bite attack against a target. Attack modifier = proficiency bonus + Stregnth modifer. Damage on a hit = 1d4 + Stregnth modifier piercing damage. On a successful bite attack you gain half the damage dealt as hitpoints.

Sharpened Fangs

Starting at 6th level your bite attacks count as magical for overcoming resistances. Your bite attack damage dice increase to 1d6, increasing again at 10th level to 1d8 and finally to 1d10 at 14th level.

Enthralling Gaze

Beginning at 10th level, you can use your action to charm a creature with your supernatural presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be under your control until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.

King Of The Night

Starting at level 14 if you start your rage within darkness or dim light you may teleport to an unoccupied space you can see also within darkness or dim light within 60 feet of you. You gain a darkvision of 120 feet that can see through magical darkness.