The cinematic camera cycles through about 6 different viewpoints every few seconds. The only control you have is to click the cinematic camera button in the lower right, which causes it to jump to the next camera view on the list immediately. Of course, this makes the interface show up in any film you're making, and also you might jump through several views to the the one you want. There's really nothing for it but to cut those bits out during video editing.



To minimize this (and the loss of coaster footage it entails), the best thing is to pause the game every time the camera jumps to a bad POV, then cycle to a better POV, then unpause the game. You'll still have to cut that out of the film but the coaster won't have moved as far in the meantime.