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Welcome to Clammander! With this format, we hope to present something truly special, and something that brings a freshness to the world of Magic, while inspiring old-fogeys everywhere.

Clammander is a legacy-based 100-card singleton format, like Canadian Highlander and Commander. The difference is that Clammander has color focus. Commander introduced the wonderful concept of color-identity, allowing players to embrace their personalities even more heavily in the game. With Clammander, we go one step further. We know that blue is the undoubtedly most powerful color in Magic, and that if you’re not playing blue you’re just being stupid. So in Clammander, every deck must have blue in it. Clammander decks have a Clammander, who is like a ‘Commander’. The only difference is in Clammander, you can play any legendary permanent as your Clammander, as long as it has blue in its color identity.

Clammander, being centered around blue, realizes that aggro is stupid and that everyone enjoys long grinding games that slowly drain at your sanity like Poe’s Telltale heart, so starting life totals are 80. This decision was not made lightly, and in fact, the anti-aggro stance is so hard that we decided infect wins now require 30 poison counters to win.

We also realize that banlists are annoying and piss everyone off, either because a card is banned or not banned. So we made it simple. Any cards that hate specifically on blue are banned. Everything else is fine. Channel Fireballs to your heart’s content.