avilo Profile Blog Joined November 2007 United States 4099 Posts #2 Oh god, you've discovered what i have, and i don't even main Zerg atm. God help us all. Though honestly i tried to help spread this a few weeks ago so it'll get nerfed fast. Swarmhosts are a freewin against Protoss if you know how to use them properly. Sup

insitelol Profile Joined August 2012 836 Posts Last Edited: 2017-02-04 09:10:49 #3 As if zergs need any new strats vs toss...

Literally every unit works Less is more.

Alch3mist Profile Joined December 2011 Belgium 28 Posts #4

I have 80% win rate vs zerg, 60% vs terran and 28% vs toss, so that should really help. Protoss is the last thing that prevents me from reaching master so if this is as good as you make it look it might be exactly what I need



I seem to find two strategies vs carriers in your guide: once you say to do a push with infested terrans and lings to kill him, but then you say zergs need hydras or corruptors and neural parasite. Is this in case the first infested terrans push doesn't work? Or is it just a second option that may work too (choosing one among both, not doing one then the other).

An other question: when you fight carriers, do you try to focus the carriers themselves or do you just let auto-attack on the interceptors and then keep pushing once they are all gone? Thanks a lot for this guide! I can't wait to try this strat! I've been struggling so hard versus toss, I feel there is nothing I can do against them, whether they go for a big chargelot/archon push or carriers (the worst of all). I've tried so many different things that I'm running out of ideas, but this seems very promising.I have 80% win rate vs zerg, 60% vs terran and 28% vs toss, so that should really help. Protoss is the last thing that prevents me from reaching master so if this is as good as you make it look it might be exactly what I needI seem to find two strategies vs carriers in your guide: once you say to do a push with infested terrans and lings to kill him, but then you say zergs need hydras or corruptors and neural parasite. Is this in case the first infested terrans push doesn't work? Or is it just a second option that may work too (choosing one among both, not doing one then the other).An other question: when you fight carriers, do you try to focus the carriers themselves or do you just let auto-attack on the interceptors and then keep pushing once they are all gone?

bulya Profile Joined February 2016 Israel 384 Posts #5 I tried it once yesterday and it was quite fun. I ran into a turtle into carriers with cannons mode and used nuero on the monthership first, carriers later. And my composition was mainly infestors, queens and hydras. Ling bane dealt with the cannons on the ground. Was the first time playing it so I lost eventually (didn't know about his 4th, which should have been my target after trading an army for an army).



I checked the infested terrans game vs carriers. I guess it was good there because the cybercore was part of the wall and the protoss didn't have a third by that time (blocked by burrowed lings, and in a rush into carriers protoss don't have many observers early on). I guess it can work, but I don't think its a guaranteed win.

redloser Profile Joined May 2011 Korea (South) 1712 Posts #6 I played this style about 5~6 times today, and indeed this style is actually pretty good vs. aggressive P (adepts into phoenix, immortal all-in, etc.), but somehow I can't just make this work against the usual archon drop into macro play. I can shut down the DT/archon drop alright, I can just fungal the warp prism and snipe it with queens. But the problem is how to play afterwards. Harassing with SH/lings doesn't give much since there are archons + overcharges, and after flying 2~3 locusts, Protoss just moves out with the deathball and kill me. How do you play against such Protoss style?

Railgan Profile Joined August 2010 Switzerland 1483 Posts #7 On February 04 2017 19:50 Alch3mist wrote:

Thanks a lot for this guide! I can't wait to try this strat! I've been struggling so hard versus toss, I feel there is nothing I can do against them, whether they go for a big chargelot/archon push or carriers (the worst of all). I've tried so many different things that I'm running out of ideas, but this seems very promising.

I have 80% win rate vs zerg, 60% vs terran and 28% vs toss, so that should really help. Protoss is the last thing that prevents me from reaching master so if this is as good as you make it look it might be exactly what I need



I seem to find two strategies vs carriers in your guide: once you say to do a push with infested terrans and lings to kill him, but then you say zergs need hydras or corruptors and neural parasite. Is this in case the first infested terrans push doesn't work? Or is it just a second option that may work too (choosing one among both, not doing one then the other).

An other question: when you fight carriers, do you try to focus the carriers themselves or do you just let auto-attack on the interceptors and then keep pushing once they are all gone? Thanks a lot for this guide! I can't wait to try this strat! I've been struggling so hard versus toss, I feel there is nothing I can do against them, whether they go for a big chargelot/archon push or carriers (the worst of all). I've tried so many different things that I'm running out of ideas, but this seems very promising.I have 80% win rate vs zerg, 60% vs terran and 28% vs toss, so that should really help. Protoss is the last thing that prevents me from reaching master so if this is as good as you make it look it might be exactly what I needI seem to find two strategies vs carriers in your guide: once you say to do a push with infested terrans and lings to kill him, but then you say zergs need hydras or corruptors and neural parasite. Is this in case the first infested terrans push doesn't work? Or is it just a second option that may work too (choosing one among both, not doing one then the other).An other question: when you fight carriers, do you try to focus the carriers themselves or do you just let auto-attack on the interceptors and then keep pushing once they are all gone?



You can either just go for 4-8 Infestors (Make sure you make as many as possible) with a lot of lings and spam their wall with infested Terrans to kill them, or try to play the Macro game and use Hydras / Corruptors as support while trying to Neural all his Archons / Carriers to push them back.



Infested terrans aren't that good vs 5+ Carriers but really good vs small amounts to break the protoss wall and make sure they can't rebuild.



If you go for Corruptors --> Focus the Carriers, if you go for Hyras try to fungal interceptors first and neural the carriers. You can either just go for 4-8 Infestors (Make sure you make as many as possible) with a lot of lings and spam their wall with infested Terrans to kill them, or try to play the Macro game and use Hydras / Corruptors as support while trying to Neural all his Archons / Carriers to push them back.Infested terrans aren't that good vs 5+ Carriers but really good vs small amounts to break the protoss wall and make sure they can't rebuild.If you go for Corruptors --> Focus the Carriers, if you go for Hyras try to fungal interceptors first and neural the carriers. Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc

bulya Profile Joined February 2016 Israel 384 Posts #8 I'm using it lately and its quite fun to play.

ZvP was my best MU this season (using ling bane compositions), but it turns to be more fun this way.



BTW, how about collosi, you don't mention them in the neural hierarchy. I guess they are more important then archons but less then the mothership.

Railgan Profile Joined August 2010 Switzerland 1483 Posts #9 On February 05 2017 07:33 bulya wrote:

I'm using it lately and its quite fun to play.

ZvP was my best MU this season (using ling bane compositions), but it turns to be more fun this way.



BTW, how about collosi, you don't mention them in the neural hierarchy. I guess they are more important then archons but less then the mothership.



It kind of depends.



VS Skytoss you want to get the colossi immediatly cause they will focus the Infestors.



VS Groundtoss you might want to grab the Archons first cause they are usually at the front and kill the locusts and lings really quickly. It kind of depends.VS Skytoss you want to get the colossi immediatly cause they will focus the Infestors.VS Groundtoss you might want to grab the Archons first cause they are usually at the front and kill the locusts and lings really quickly. Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc

InfCereal Profile Joined December 2011 Canada 1555 Posts #10 On February 04 2017 18:10 insitelol wrote:

As if zergs need any new strats vs toss...

Literally every unit works



If by every unit, you mean only banelings, sure. If by every unit, you mean only banelings, sure. Cereal :: AllThingsZerg.com :: SC2Overwatch.com

JackONeill Profile Joined September 2013 861 Posts #11



User was warned for this post Yes, the more we see the broken SH used to steal games, the more likely it'll get nerfed. Go forth zerg players ! Go wreck the ladder with waves of free units until blizz is forced into redesigning this BS unit. For the greater good.

Railgan Profile Joined August 2010 Switzerland 1483 Posts #12



https://www.youtube.com/watch?v=Pg6WDXYfF7E Added a new Video showcasing a straight counter vs Carrier Mothership using mass Infestor. Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc

bulya Profile Joined February 2016 Israel 384 Posts #13 Since its quite a 2 base opener, how do you handle situations where protoss blocks your natural with a probe or a pylon?

Railgan Profile Joined August 2010 Switzerland 1483 Posts #14 On February 17 2017 06:32 bulya wrote:

Since its quite a 2 base opener, how do you handle situations where protoss blocks your natural with a probe or a pylon?

Two choices. Either Hatch before overlord (I think True used to do that?) or just go 3 base and then lay low on the Queens and only aim for ~ 44 Drones. Use the 3rd as a Macro Hatch. Two choices. Either Hatch before overlord (I think True used to do that?) or just go 3 base and then lay low on the Queens and only aim for ~ 44 Drones. Use the 3rd as a Macro Hatch. Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc

AndreasHeideman Profile Joined February 2017 Sweden 30 Posts #15 The problem with the swarm host is very familiar with both Terran and Protoss players. During the majority of Heart of the Swarm, the swarm host was a serious balance problem. Quickly into the beta, people realized that once you started creating swarm hosts, you were obligated to keep making them because of how well they scaled. Thus, birthed the stephano style swarm host usage. Massing static defense, turtling on just enough bases to get just enough swarm hosts to tackle any ground army in the game.



Relationships are like computer games. It ends fast when CHEATS exist. / https://diabloii.nu

Psychobabas Profile Blog Joined March 2006 United Kingdom 2530 Posts #16



User was warned for this post Swarm hosts are completely broken. https://www.youtube.com/watch?v=3bzlsFfIahY

Railgan Profile Joined August 2010 Switzerland 1483 Posts #17 On February 24 2017 12:23 AndreasHeideman wrote:

The problem with the swarm host is very familiar with both Terran and Protoss players. During the majority of Heart of the Swarm, the swarm host was a serious balance problem. Quickly into the beta, people realized that once you started creating swarm hosts, you were obligated to keep making them because of how well they scaled. Thus, birthed the stephano style swarm host usage. Massing static defense, turtling on just enough bases to get just enough swarm hosts to tackle any ground army in the game.





Well it's a different Unit now~ You can't really just hide and defend behind mass Swarmhost. Well it's a different Unit now~ You can't really just hide and defend behind mass Swarmhost. Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc

bulya Profile Joined February 2016 Israel 384 Posts #18 I'm starting to see pros using fungals on phoenix and neural's on P power units (archons, mothership, etc).



Also pros like Dark used SH (and not only Dark) vs Protoss.

Railgan Profile Joined August 2010 Switzerland 1483 Posts #19 On March 06 2017 08:23 bulya wrote:

I'm starting to see pros using fungals on phoenix and neural's on P power units (archons, mothership, etc).



Also pros like Dark used SH (and not only Dark) vs Protoss.

They probably watched Avilo's Zerg streams and figured it's the way to go.



But ye I showed the guide to some of them and they thought it was a solid way to play. However, they will want to open their 3 Hatch Style. They probably watched Avilo's Zerg streams and figured it's the way to go.But ye I showed the guide to some of them and they thought it was a solid way to play. However, they will want to open their 3 Hatch Style. Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc

bulya Profile Joined February 2016 Israel 384 Posts #20 I guess a 2 base style obligates you (or anyone who uses it) do some damage early on while already the tech of choice has already been made, while a 3 base style offers a more defensive style and adapt to this option if it seems like the better choice.

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