If there are two things a 3D platformer cannot have, it’s a crappy camera and sluggish controls.

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“ Whose bright idea was it to have a 3D platformer where you can’t rotate the camera freely?

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“ Lucky is guilty of a severe case of artificially padding out the gameplay.

For instance, whose bright idea was it to have a 3D platformer where you can’t rotate the camera freely? It’s absolutely maddening, and not being able to look where I wanted to caused me a whole Tums bottle’s worth of stress. Instead, you can only move it in 30-or-so-degree bursts, and it just won't go past a certain point. Every. Single. Time. And why is it even possible to die in the hub worlds, where there are no enemies? Miss a jump or catch an edge wrong and yes, you will plummet to your death even in a combat-free zone.And remember those clovers? They’re not so cute when you’re forced to go back to old levels to hunt down almost all of them, because the boss fight of each world is locked behind absurdly high clover requirements; you’ll need a whopping 80 of Super Lucky’s Tale’s 99 total clovers in order to fight the end boss. This makes Tale guilty of a severe case of artificially padding out the gameplay to get to the 8 or so hours I spent beating it. It probably should've only taken half that – which would've been fine for a $30 game. Worse, that final foe does little except highlight the camera and control problems that plague the entire campaign. Considering your reward is a quick, motion comic-style ending to the unremarkable fairy tale story that feels very much like an afterthought, it’s not much of a climax.The semi-optional side missions may be Lucky’s highlight. I really enjoyed both the chess-style puzzles and the Marble Madness-esque pure tests of physics – probably because the camera and jumping controls are non-factors there.Adding insult to injury, Super Lucky’s Tale is also the exact worst-case scenario for the Xbox One X: instead of the turbocharged console making a good game better, it only makes it perform like it should. The framerate isn’t quite smooth enough on the Xbox One S, while it's a flawless 60fps on the X.