Early Game

ADC's ability to follow up.

Flash

Mid Game

Roaming

When the Bot Lane wave is pushed into the enemy tower

When you have recalled and can move to any lane

When your ADC is dead / recalling and you would be alone bot lane

When the enemy laners are pushed up

Warding

Defensive

Neutral

Offensive

Late Game

The Laning Phase is very simple on, don't overthink it, if you haven't read the Ability section yet, do. Not knowing what Alistar does to the fullest limits your ability to play him well.So, Level 1 what are you options on? You haveand. So you can't do a lot,pulverizing the enemy lane level 1 will almost never result in a kill unless you are against squishy champions such as. You can assist your team with an invade with these to abilities, but other than that you don't do much.When you get to lane, you can use 1 Relic stack on a melee minion, they have higher HP and it will help even out the minion wave. If you save 2 relic stacks for the 2nd minion wave it's better since you can take the 2 Melee Minion s from that wave faster, therefore getting level 2 faster.Once you hit level 2 you can actually use's kit briefly, if the enemy is mispositioned you canallowing your ally to hit them, and that combo and maybe auto attacking the enemy once, you should kite (move) back into your minion wave so that you lose any minion agro you gained and so that the enemy champions can't kite into you and continue to damage you.As you go in you will proctemporarily making you very tanky, once that wears off you will start taking more damage simply because you don't have the bonus Armor and Magic resist it grants, so early games cooldown is very important you and should play around it with yourengages.'s actual spike is level 3, when you can combo in and build up's stun + damage really hurts the enemy giving you enough to kill them.So play it slow until level 3-4 it's fine to do absolutely nothing but hit relic shield stacks until then.Different ADCs will be able to follow up on's engage to different degrees, understanding which champions are good and not good at different stages of the lane withwill come with time.What's more important for you to practice is not only watching the enemy bot laners and trying to punish their mispositioning with an engage, but also watch your Ally ADC to see if they will be near you to follow up on yourWith anychampion, if you CC'd a target and got not follow up, you didn'tthem. If you got a 5 manULT and your entire team was in another lane, what happens? Nobody dies and they all turn on you and you die.The power ofin League of Legends is that it enables your ally champions that otherwise don't have good options of dealing their damage to be given brief timing windows to deal their damage without any counter play from the enemy.So simply put, don'twhen your ADC in a million miles away from you in lane or you will be wasting your time.When you useyou will gain access towhich can be channeled in the fog of war, allowing you to close short distances over walls or out of bushes to get a surprise engage onto the enemy. It doesn't matter if you get a perfect use of, just spam it in lane to practice it and also to confuse your enemies.Mid game is when multiple towers go down on the map, or champions start moving around the map.is very strong at moving around the map, he is naturally safe because of his tankiness and ability to disengage / survive fights long enough for his allies to assist.allowto make plays literally anywhere on the map, just know if you are say investing time ganking the Top lane it will take away a lot of time from the Bot Lane. If you move say from Bot lane to Mid lane for a gank, you can quickly return to the Bot Lane.When you are moving around the fog of war play mindfully, think about who can be where you are going, understand the risk, and don't take the risk when it is too high. Would you walk in the enemy jungle when you have no wards in the river, the entire enemy team is missing and your allies won't be behind you? Of course not.Roaming on any support is pretty simple, it's when you take a timing window in which your ADC is safe to have an impact somewhere else on the map.'s roams are effective simply because he offers a lot of CC and damage that is hard to miss, but cost's position.So when should you roam is very, very easy don't over think it, and don't over do it.These are all good times to roam, how effective that particular roam will be is affect by literally everything on the map, the minion wave positions in Bot lane & the lane you are ganking, the likelyhood of the gank, the HP, Mana, level values of your ally laner compared to the enemy laner. Moving with your Jungler also helps pull off a gank. Some ADC champions such ashave abilities to farm the minion wave from long range safely, others such aswill be zoned completely if you leave.When you do get a roam off, look to either recall and reset bot, or to immediately walk back to the bot lane. Do NOT overstay doing pointless things like hitting a tower asor hitting objectives asyour auto attacks do like 50 damage, VS giving your ADC around 20CS.When you leave lane you will also be missing Relic stacks so gold, and experience from the minion wave. Basically the longer you stay in Bot Lane the more levels and gold you will have.All of these things should be running through your head when calculating a roam, if you are uncomfortable with roaming just look up proreplay on youtube [1] [2] [3] , and you will likely see what a good roam looks like or atleast get an idea for it.Defensive warding is warding on your side of the mapNeutral Warding is in the river / lane bushes.Offensive warding is warding into the enemies side of the map (past the river).When you should or shouldn't ward depends on your allies location and the enemies location / potential location. Look at the map and think., Control wards are to deny the enemy vision, not to give yourself extra vision. Especially on a champion such asyou can abuse the fog of war to surprise the enemies and engage on them unexpectedly.Throughout the Mid - Late game there will be moments of no action in which it is optimal for you to drop 3 wards around an objective, then recall to refresh the ward count on yourand return to your team.'s job Late Game is the same as early - Mid game, to get good engages and CC the enemy properly, but Late Game it is WAY more important to do this properly, messing up one fight could mean the game.Be mindful of how strong you and your allies are, you can or can't take fights depending on items. You don't have to start a fight every time you see the enemy, your allies may need time to farm, but when your team has the advantage you should be in position to force the fights. Once you get a good feel for this you will understand how polzerizing it can feel to play Support depending on the game state, you are doing a lot or nothing at all, waiting for your allies to scale and for the enemy to push in.If you aren't the only Engage for your team consider staying back in fights and peeling for your ADC. Say if both you and aCC the enemy back line, but the enemysolo dives your ADC there is nothing your ADC can likely do to deal with it themselves.When engaging you really have to make sure that your entire team is on the same page, and the only way to do this is through pinging, and pinging a lot. Pings are loud, quick, and everyone understand them. You can't be pushing down Mid Lane then take 5-10 seconds to type out " Hey guys i'm going to go in here pls follow up". By that time the wave has hit the tower and you are way to far away. Instead be in position to punish the enemy, and ping on the way or for assistance as many times as you can as you are engaging.Don't be ARAMing the entire late game either, if you aren't warding or playing around the fog of war you are just showing yourself to the enemy and hoping they walk into you. It's a lot more valuable to make the enemy miss position when trying to ward the area you would be in, than it is to move at them down the mid lane because they showed up on your screen.regardless of the game state will have ULTwhich will make him very, very tanky regardless of items. So you can pull off a lot of fights that other champions just wouldn't be able to at an item disadvantage. You can also get away with miss playing a good amount simply becauseis so tanky with or without ULT. I can't stress it enough of how good of a Support championis to play to learn the Support role and how to play Tanks to some degree. It is all so basic onthat it should come naturally once you get the hang of his kit, and once you get the hang of it you can start refining it. Once you have better refined Tank Support gameplay such as moving past enemies after CCing them to get off another ability, or holding abilities to counter enemies actions, and knowing how much you can and can't tank at certain game states you can really start dominating matches and getting around a %60 Win Rate.