The first demo is out!

June 5, 2016 - Phylliida

You can find it here[drive.google.com]



While I have it working on my computer and in my Rift, I'd like to make sure this works on other people's devices too before selling it. So, I'm releasing the first demo for free :).



It is just a single fractal, without a menu or anything, but it should also be useful to give you a jist of what to expect. The main downsides are that the resolution isn't perfect and the viewing distance isn't optimal, because to render things at 90fps I had to make those tradeoffs. I worked on optimizing this quite a bit, and you'll see that some fractals have more detail than others (depending on how much time the functions used to render the fractals take), but at some point there is just a limitation in how much processing a graphics card can do.



I optimized the fractals for my GTX 970 (the min spec), so anyone with that or better should have a smooth experience. I can't promise a good experience for those below that, however - it might be juddery, it might not.



In the future, alongside a fractal editor, I'm working on a "autotune" type thing that will evaluate how slow the fractal is to run, and adjust settings accordingly. This will allow you to make your own fractals without experiencing judder, as well as allow people with more powerful graphics cards to have greater detail.







Controls

You use the left joystick to move around, use the left and right triggers to move up or down, and hold the right bumper to "boost", slowly getting faster over time. Finally, the B button will reset you back to the start if you get lost and can't find your way out of a wall or something.So enjoy! I'm excited to hear what you all think :) Please comment if you run into any bugs and hopefully I can address them promptly