ATTENTION KONAMI REPS: **SCREENSHOT PROOF NOW AVAILABLE IN EDIT 4 and EDIT 6** Can we be provided with information on how to fully disable FOBs?

The game is forcing them into building an FOB. (Steam user "Dr. Online" states his experience and his concerns as the first post of page 28 in this thread)



Once the FOB is built, they can not remove it from the online experience.



If they keep their game in offline mode, they can still be invaded and their staff from Mother Base can still be stolen if they are not under direct contract. They are simply not informed of it and will be the next time they connect online (which is forced every time the game starts)



No one knows how to disable or ACTUALLY disconnect (i.e. - take totally offline as to prevent invasions. As it stands, players can still be invaded even after disconnecting from the server in the pause menu) the FOB that they were forced to build.

FOR ROBERT (OR any Konami employee with influence):

The ability to feel safe when not playing the game by disabling FOB functionality when in offline mode. As it stands, people are waking up from sleeping or returning from an outing only to find their resources and soldiers gone even though they were offline.



Mother base resources considered separate from FOB resources. Players are reporting that the resources they use for single player are being drained via raids-when-not-present. (EDITS 3 & 4 undeniably confirm that MB staff can indeed be lost via a raid [see edits below]. We are still not entirely sure if this is also true for resources due to some conflicting reports)

Essentially we would like a way to freely opt in and out of the FOB system.

UPDATED: 10-2-2015Edit 5 (1-4 are below): [Reddit post about this issue: https://www.reddit.com/r/metalgearsolid/comments/3kmkpp/help_bring_attention_to_issues_with_the_current/ Give it some love and attention over there as well!]According to this bit of Tweeting by the Metal Gear Official twitter account , we should be able to "[. . .] stay offline and never use the FOB function if you prefer"There are also unofficial sources posted just before release that the FOBs can be fully deactivated from online...leaving them unable to attack and be attacked (found here: http://www.giantbomb.com/metal-gear-solid-v-the-phantom-pain/3030-40796/forums/forward-operating-bases-everything-we-know-1778886/ ). This official video at 26:37 confirms that "FOBs are not required", that we "can clear the game without them", and that if we "prefer to keep our experience offline, that's perfectly fine".However, many players are reporting the following:It would be greatly appreciated if information was provided on how to disable the FOB a player has built or how to avoid being forced to build one.Players say that when the time comes, if you are connected online, that there is no way out of building an FOB. This means that the only fix for the situation is to never bring your game online. This is quite difficult to do when it automatically connects every time on start up. At this point, the only real fix is then to create a firewall exception so that MGSV can't connect . . . and to do this BEFORE you ever complete the mission that triggers FOB creation (allegedly STORY Mission 22)Any information would be greatly appreciated!EDIT: The mission to avoid is the STORY mission 22. Here is a screenshot for proof:Thanks to {MGS} ~~P.A.I.N#MGSTPP for the shot and info!EDIT 2: Adding this to the op since it's continually reposted throughout the pages of the thread:Unfortunately I don't think you were able to address the problem in the way the community would have liked. I do understand where you're coming from, though. Adding the option to start the game in offline mode, however, isn't a proper solution. I can do that already by simply making my firewall block the .exe from accessing the internet. What we as players would thoroughly appreciate is:While the "starting in offline mode" idea is a much simpler implementation, it wouldn't work practically. Here's why: what if the server has a hiccup or something changes in your PC that you don't detect and your game accidentally starts in online mode? Or what if the user accidentally activates it? Suddenly the dozens of raids you have suffered unawares while offline in the past few months get applied to your single player experience and ruin all of your hard work in building up your Mother Base.The real solution we are seeking (though it would admittedly be more difficult) is to have our FOBs un-raidable while we are out for the day at work or school or while we are playing the game in offline mode.We would greatly appreciate if you brought this issue and the ideas up to the most influential person you could possibly get a hold of.Thanks again for listening!EDIT 3: Adding this quote from a comment in /r/metalgearsolid (mgs subreddit) so users can confirm or deny its truthfulness (appears to be conflicting info with some of what has been stated here):"you will lose nothing that you did not chose to put up, if you do not want to deal with it at all, you can leave it empty and it will get raided but you will lose NOTHING form your single player mission, why is this simple concept so hard for people to grasp."EDIT 4: Steam user KSorian has said this and provided a screenshot with regards to edit 3:"Yeah, I just logged in now, nobody on my FOB to make sure, guy took 10 guys from me and both my R&D team and my Support Team took a hit.""The staff in question were from my Support and R&D units on Mother Base, both levelled down when I lost them and aside from buying the waters and moving all personnel off it, I've done nothing else to the FOB, it has a bog standard Command Platform. The lost recruits are also listed in my "Former" tab as "Killed or Extracted by Rival""Here are more shots from the same user:Yet another series of shots from the same user that capture a specific personnel from MB being lost to FOB invasion:"Decided to check my game tonight and was invaded twice. Luckily enough I had some foresight while searching for staff to bolster my R&D department to screenshot some of my staff.The screenshot of the particular list. Notice the recruit in that list "Fire Kangeroo". While they're not the person in the mugshot, you'll notice he's definately there.This is the mugshot of the Casualty in question. This member of staff was in my COMBAT unit, not my security unit and he still was lost to an invasion."As of now it is confirmed via screenshot and experience that invaders CAN steal staff from your MB staff..even if you have no staff on your FOB. This proves the reddit user's quote in edit 3 to be incorrect.EDIT 6: Just learned on Oct. 2 2015 that you can also lose staff that are under direct contract if an invader makes it to your core. Here is proof: