Functional Order: Ni-Fe-Ti-Se

Introverted Intuition: Rantaro has excellent insight, innately understanding that to truly escape the game, one must end it, not kill. He can grasp the other students’ characters and motivations from a short time with them, and he quickly follows the sudden turns of the killing game, from the Monokubs’ first appearance to Monokuma’s motives. He accurately predicts that Kaede’s leadership will make her a target for the mastermind. Rather than fantasize about many things, he stays focused on specific goals–finding his sisters, ending the killing game–but doesn’t openly share his plans or even thoughts on how to do so. Instead, he mulls on and tries to handle them himself.

Extroverted Feeling: Laid-back and easy-going, Rantaro tries to see the best in all his fellow students. Even though Miu puts on a rude exterior, he analyzes her with his Ni, then uses his Fe to empathize with and understand her thought process. He has twelve little sisters, so he acts like a big brother to most people, looking out for their needs and being protective. He stresses that it’s important to work together as a group. Rantaro is open with his emotions, quickly admitting to Kaede that he worries that his missing talent is useless, or worse, something to make everyone hate him.

Introverted Thinking: Kaede notes in his FTE’s that he keenly observes the other students and makes logical analyses of them. Because of Rantaro’s Fe, he focuses on the positive side of these observations, instead of the negative ones. However, he can also coldly interrogate the Monokubs at the beginning of the game and is investigative of the school’s workings. He ruefully admits he can’t figure out his talent by analyzing himself, but is consistently, internally mulling over his memory loss and what it implies for him.

Extroverted Sensing: He lost all 12 of his younger sisters in different spots around the world. I’m sorry, but that just screams ‘I don’t pay attention to my surroundings’. On a more serious note, his solution for finding them reeks of clumsy, inferior Se: he blindly travels to foreign countries in search of them, and never does. His poor sensory awareness also gets him killed–he tries to confront the mastermind on his own, falls into a trap, survives it by sheer luck, and then gets bashed in the head when the mastermind sneaks up behind him.

Enneagram: 964 (9w1, 6w5, 4w3) - The Seeker (Calm, accepting, and inquisitive. Investigates mysteries about both his environment and himself. Self-doubting, fears no one will want to be his friend. He has a desire not to be seen as a playboy, from his 3-wing. 6 fix makes him overly secretive.)

Well Rantaro, you’ve definitely taken the crown of ‘poor sensory awareness’ from Izuru “I got on a boat and then forgot I was on it” Kamukura. It takes skill to lose all twelve of your sisters.