FASTER PACE:

As we discussed before, the bomb really helped focus the planning phase. Before, attackers had to form a plan to clear an entire structure. Now they have to form a plan to seize a particular room. It takes far less time to create a plan and the plans are much more deliberate and predictable.

Fortunately, what this has enabled us to do is reduce the overall time of a round. Planning went from 3 minutes to 2, and execution was reduced by 10 seconds. Due to a 20 second grace period after a round ends, the total time of a round is 5 minutes and 10 seconds.

This reduction in time has brought the pace of the game much closer to the loop of the original prototype, and our intent is to find ways to tighten it up further so the game loop hits the same stride.