Why the f*ck does is it say EdwardStarcraft, I made this build, my name is HenrikStarcraft, you are just trying to steal my almighty build. Fool!

Overview [ edit ]

This early-game build is used for extremly quick charge, which can be used for solid early damage. With the Charge spells, this is a devastating build against Zerg ground armies, but beware of the mutalisk.

Goal [ edit ]

The goal of this build is to get one or two zealots and then tech straight for charge on one gateway.

Charge - This is a really good spell.

When attacking, rush for the worker line and try to do heavy economic damage.

Build Order Notes [ edit ]

As this is a early-game push strategy, the early build order is extremly crucial. This build has absolutely no transitions. Here are some pointers that will greatly increase the build's effectiveness.

More than 10 probes mining minerals.

Getting +1 attack upgrade might be a good idea for the zerglings.

If you have extra gas, it may be worthwhile to build a Sentry, then you can hallucinate more zealots with charge.

Priorities for Gas usage are as follows: Charge from the Twilight Council One Sentry

Gas will absolutely be your limiting resource in this build, because you need the Charge upgrade pretty fast.

Notes [ edit ]

This is a very "vulnerable" build, meaning you can die very easily if you time it wrong by a second or perhaps two. However, if you get the timing right I do not believe any zerg would want to be your opponent.

Scouting [ edit ]

Don't.

Execution [ edit ]

The key, as always, is to deal more damage than it costs. You should rely on your Zealots killing atleast 8 drones a piece.

The build really shines against the more common zergling build. Zerglings will die fast to zealots especially with +1 attack upgrade.

Adaptation [ edit ]

Roaches [ edit ]

Roaches should really not be a problem, zealots reach them before they can use their range and with proper excecution you should be able to outrun any roach army.

Mutalisks [ edit ]

If you see mass Mutalisks, this is not a good build. Leave the game.

Drones [ edit ]

Your opponent may switch to mass droning, in this case. Kill the larvae fast to keep your advantage.

Hydralisks [ edit ]

If you see mass Hydralisks, this is not a good build. Leave the game.

Brood lord [ edit ]

If you see mass brood lords, this is not a good build. Leave the game.

Corruptors [ edit ]

Mass corruptors could actually work well for you. A lot of people don't know this but corruptors can't attack zealots, that means you can kill their buildings and they won't be able to do a thing!

Infestor [ edit ]

If you see mass Infestors, this is not a good build. Leave the game.





Maps [ edit ]

Pro features [ edit ]

Very large maps so your opponent doesn't know what's going on.

Con features [ edit ]

Small maps, you don't want them to understand what's up.

VODs [ edit ]

To be done at a later date.