Snakes On a Cartesian Plane

This game was first prototyped during the Glorious Trainwrecks GDC 2012 In 1 Pirate Kart I felt that doing a bunch of modes of the same game would be in perfect tradition of pirate karts and a great excercise in design This is an excercise I would recomend to any game dev. pick a genre and explore the fuck out of it

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