To facilitate faster gameplay, the next Construct spawn point is revealed 10 seconds prior to each spawn wave; spawn points are also pinged on the minimap. All heroes will also start at level three.

Each Construct carries a shop item. When a Construct is killed, its item drops into the inventory of a random player on the team that struck the final blow. If that player's inventory is full, the item enters their stash.

Items can be traded and/or shared within teams.

Items can be picked up by the enemy team if dropped on the ground.