



Dev Blog: Deadman Summer Invitational and Deadman Season 6





The Deadman Summer Invitational draws ever closer. The top ranked 2,000 players have received their invitations, and are ready to compete between June 26th - July 1st.



$20,000 awaits the victor. The conditions for the Final Hour are the most ambitious and punishing so far. This is going to be the best finale yet. Continue reading to see the host of changes we're making to Season 6, which will launch on the Invitational's close.









Summer Invitational





Season 6 changes





An array of changes are being made for Season 6 of Deadman, all are detailed below, read on to learn more!



Changes to combat





Barrows





One week in





Death & Gains



Unskulled players will now protect all XP lost on death.

The rate of rebuild XP gain (the gain on skills with XP already lost) will increase from 10x to 50x.

This stacks cumulatively .e.g. if a player hadn't earned any combat XP by day 6 there would be the capacity to earn 6 million combat XP.

If you gained 300k Defence XP you would then have the capacity to earn only 700k XP in another stat.

Attack and Strength are averaged; gaining 400k Attack XP and 300k Strength XP would count for 350k XP gained according to the cap, and would allow for another 650k XP to be gained before capping.

XP gained from the rebuild XP rates (detailed above) is exempt from the daily cap.



Safezones & content changes



Thievable NPCs in safezones will no longer yield loot when pickpocketed.

The Castle of Great Kourend is now a guarded safezone.

Turael will no longer assign Kalphites as a Slayer assignment.

is our first Old School-exclusive event in the United States, and we're intent on making this Final Hour the best we've seen. We listened to the feedback from the last Invitational and we have made a number of changes to guarantee an intense finish.will play host to the Final Hour. The shortage of choke points will ensure a repeat of the furious battles of previous events.The finalwill consist of a 9x9 grid in the centre of the village. The shrinking of the map will be done over the course of 6 evenly spaced phases. A timer will appear in the top-right corner of your screen to indicate whether you are in an area which will remain safe or will kill you.Full Tournament Terms and Conditions can be found here There is now a skull penalty forplayers attacking a skulled player. The skull penalty will last for 5 minutes. If you previously had a skull with less than 5 minutes remaining it will revert to 5 minutes. If you previously had a skull with longer than 5 minutes remaining it will remain unchanged.There is now a 1 minute grace period for. This grace period will be a temporary status of immunity from the attacks of other players. A reasonable kill can be defined as killing a player within 30 combat levels of yourself. If killing a combat level higher than yourself you will always receive this grace period of immunity (e.g. a level 90 killing a level 126 will receive the grace period). If you die or attack another player within this minute then you will lose the remaining grace period. The grace period will be lost upon logging out.Theprotection prayer will no longer halve the duration of the, andspells. This change will make the Normal spellbook a viable alternative to Ancient Magicks and encourage a different play style.It's a contentious issue, but feedback from you has led to the conclusion that access to Barrows equipment creates too much of a divide in parity of equipment and is detrimental to the ongoing competitive aspect of the Season. This limitation will ensure that skill, rather than gear, reigns supreme!The progress made within the first week can prove to be an invaluable advantage. To ensure the season remains competitive we'll be reintroducing thefor all players beginning the season after the first week.All quests will again be automatically completed after one week has passed. Automatic completion will yield access to all post-quest content but will not be accompanied with the experience or item rewards. Completing the quests within the first week will be rewarded with experience and items as per usual, and access to post-quest content earlier than others could allow you to establish a crucial foothold.There will be a cap of 1 million combat XP gained per day. This is shared across all combat stats:(averaged),, and. XP rewards from quest completion do not contribute towards this cap.The above changes are intended to ensure game integrity and quality of life. For example, The Kalphite assignment from Turael has historically been notoriously difficult for solo players. This change will ensure that lower level players are able to progress with Slayer and gain access to content which will allow them to remain competitive in the latter stages of the season.As always we welcome any feedback you might have, and we look forward to seeing the discussion unfold. Watch the exciting climax of the Summer Invitational and the launch of Deadman Season 6 live on the RuneScape Twitch channel on July 1st at