Real World vs In Game

Interaural time difference



Frequency



Volume

It would be great if CSGO used HRTF... We should all promote HRTF to be implemented

In the real world we can pinpoint the position of sounds based off of these three spectrums:CS:GO uses stereo panning. Meaning that the only change that occurs is volume difference.Why I don't recommend 5.1: It doesn't give 3D information. Meaning you can accurately point to the position of the sound above, below, and anywhere around you. In CS:GO the sounds we hear are on a plane, so you could hear something behind, front, left, and right. However you also need to know the map well and the different sound "textures" (brick, wood, snow, metal etc) to know where that sound is positioned in regards to above/below. In regards to Speakers using surround sound the noise basically "stays" at that speaker instead of modifying the 3d space around you through acoustic patterns (Princeton University 2010).(o7nJf6BKnLqTzzcOANtH et al 2015).CSGO HRTF is available but now the choice is availbe in settings under 3D Audio Processing Plus it can be editied in console.Now onto the guide.