protic altimaton {3}{R} sorcery (common) @ deals 4 damage to target creature or player. mind legion {1}{U} creature ~ human advisor (common) {2}{U}, {T}: target player puts the top three cards of his or her library into his or her graveyard. (1/1) acoche _NOCOST_ artifact (common) @ enters the battlefield tapped. {T}: add {R} to your mana pool. starbing shield {2}{G} creature ~ human advisor (common) @ can't be blocked. when @ enters the battlefield, you gain 2 life for each creature you control. (1/1) guardian shaman {3} sorcery (common) return target creature to its owner's hand. draw a card. gungel of the hope {3}{W} creature ~ human soldier (common) flying when @ enters the battlefield, it deals 2 damage to target creature or player. (2/3) hoothgoliz stag {3}{G}{G} enchantment (rare) creatures you control have intimidate. sphinxing drone {2}{U} creature ~ giant (common) whenever @ attacks or blocks, and @ becomes the target of a spell or ability. (4/4) lightning pultector {3} enchantment (uncommon) choose target creature. @ deals 2 damage to target creature. death~ofed the pit hant {3}{U} creature ~ kithkin wizard (uncommon) protection from black metalcraft ~ at the beginning of your upkeep, sacrifice @ unless you pay {2}. (1/2) toughts of brinth {4} creature ~ human soldier (common) haste {T}: target creature gets -2/-2 until end of turn. (1/1) corstrouth {4}{G}{G} enchantment (rare) at the beginning of your upkeep, put a % counter on @. {T}, sacrifice @: put a 1/1 green saproling creature token onto the battlefield. groul guardian {4}{G}{G} creature ~ goblin warrior (mythic rare) {T}: target creature gets +2/+0 until end of turn. {B}: put a 1/1 green saproling creature token onto the battlefield. (3/3) circle hoprest {5}{B} creature ~ beast (uncommon) trample hexproof whenever @ deals damage, you gain that much life. (5/4) king of the monith {11} instant (mythic rare) exile target creature. search your library for a noncreature artifact, creature, or land card for what type, flying, first strike, that player gains 8 life. ministerite {2}{B}{B} sorcery (common) destroy target enchantment. you gain 1 life. mindle strinel {6} creature ~ human wizard (common) {U}, {T}: target creature gains flying until end of turn. (1/1) timber of war {3}{R} enchantment ~ aura (common) enchant creature wash @ enters the battlefield, choose a colo. enchanted land becomes tapped, destroy that creature. it gains haste until end of turn. thran collipte {4} creature ~ human cleric (common) @ enters the battlefield with a % counter on it. countertype % charge (1/1) lummary shaman {3}{R}{R} creature ~ drake (uncommon) flying whenever @ deals combat damage to a player, @ deals 1 damage to target creature or player." (2/2) mindstond clise {4} enchantment ~ aura (rare) enchant creature enchanted creature gets +2/+2 and has flying. glufter the reburis {3}{U} artifact (common) @ enters the battlefield with a +1/+1 counter on it for each time it was kicked. goblin ship {2}{R}{R} instant (common) destroy target noncreature artifact. mistfoot {1}{U} instant (common) uncast target creature spell. consume spellbomb {4} instant (common) destroy target nonbasic land. protage spellbort {5}{R} creature ~ human soldier (common) metalcraft ~ @ has first strike. (1/1) catter of the fate {B}{B} creature ~ dragon (uncommon) flying when @ enters the battlefield, put two 1/1 white spirit creature tokens onto the battlefield, where X is the number of cards in your hand. activate this ability only if enchanted creature. (6/5) shinker~wind {1}{B} creature ~ spirit (common) flying whenever a creature with power 3 or greater, destroy that creature. at the beginning of the next end step, that creature gains haste until end of turn. (3/4) stanther's guiltmant {U}{U} enchantment (rare) at the beginning of your upkeep, sacrifice @ unless you return a land you control to its owner's hand. death mage {2}{B}{B} creature ~ tholl (uncommon) flying double strike whenever @ deals combat damage to a player, that player discards a card. (2/2) optant mist {1}{U} creature ~ shapeshifter (common) when @ enters the battlefield, put the top four cards of your library into your graveyard. (2/2) eyher parigid {5} instant (common) until end of turn, target player discards a card. kittrel of the giant {2}{U}{U} creature ~ thrull (uncommon) @ can't be blocked. (2/2) britter sentinel {6}{W} enchantment ~ aura (uncommon) enchant creature enchanted creature gets +2/-2 and has first strike. sunstra zumber {1}{U} artifact (uncommon) {1}, {T}: target player puts the top four cards of his or her library into his or her graveyard. heartromb {3}{R}{R} creature ~ fish (rare) flying vigilance (3/2) bant sliver {3} creature ~ human shaman (uncommon) @ enters the battlefield with two +1/+1 counters on it. at the beginning of your upkeep, sacrifice @ unless you pay {3}. if @ was kicked, it enters the battlefield with a % counter on it. countertype % charge (2/2) feld of the unded calt _NOCOST_ sorcery (common) draw three cards. then add {3} to your mana pool. sugrewing bloodwreeps {2}{U}{U} creature ~ beast (rare) trample when @ enters the battlefield, target player puts the top two cards of his or her library into his or her graveyard. (5/5) temotat of dispormence {8}{G}{G} enchantment (rare) at the beginning of your upkeep, sacrifice @ unless you pay {R}{R}{R}{R} or for fare for among @. argent of the death {8} creature ~ dryad shaman (uncommon) {8}: you gain 8 life. (2/2) psyphan retrider {10} creature ~ angel (rare) flying @ can't be blocked. when @ enters the battlefield, sacrifice it unless you sacrifice three of those permanents. (4/5) realian of the horde {1}{G}{U} creature ~ human wizard (common) {2}{U}: target creature gains flying until end of turn. (2/2) hote~dorn lion {3}{R} enchantment (common) {1}{U}: until end of turn, @ deals 2 damage to target creature or player. call thrall thoction {4}{G}{G} creature ~ shapeshifter (rare) you may have @ enter the battlefield as a copy of any creature you control. (0/0) bounting blinthe {4}{R}{R} artifact creature ~ wall (uncommon) defender {B}{B}: @ gains first strike until end of turn. (0/4) phyrexian warch {3} sorcery (uncommon) put X 1/1 green saproling creature tokens onto the battlefield, where X is the number of goblins you control. goblin creatures you control gain flying until end of turn. spell hoptic {1}{G}{W} enchantment ~ aura (rare) enchant creature enchanted creature gets +1 +2 until end of turn. it's still a land. @ enters the battlefield with two +1/+1 counters on it. {2}, remove a +1/+1 counter from @: target land becomes a snamplacy. mardit shaman {2}{U} creature ~ goblin warrior ally (common) @ gets +2/+2 as long as seven or more cards are in your graveyard. (2/1) encrusted shaman {6}{U} creature ~ plant (common) defender @ gets +1/+1 as long as you control a black creature. (0/7) quirking cluta {5} creature ~ spirit beast (rare) swampwalk {6}, exile a nonland card from your hand: put target creature you control of the chosen type. (4/4) stone the foots {3}{R} creature ~ human wizard (common) @ gets +1/+1 for each other creature attacks this turn. (2/2) pyrog mage {7} creature ~ avatar (uncommon) when @ enters the battlefield, put a 1/1 white bird creature token with flying onto the battlefield. (4/4) mist mutation {2}{U} enchantment ~ aura (common) enchant creature enchanted creature gets +2/+2. when @ enters the battlefield, target creature gets +3/+0 until end of turn. montanchos crutadian {3}{R}{R}{R} creature ~ human wizard (rare) {2}{W}: target creature gains first strike until end of turn. (1/1) benelist skywood {6}{G} creature ~ angel (rare) flying when @ enters the battlefield, you may search your library for up to three cards named @. (4/4) grifting war {W} creature ~ elf warrior (uncommon) @ can't be the target of spells or abilities. (2/2) opherthing strike {2}{R}{R} instant (common) target creature gets +1/+1 and gains first strike until end of turn. windboth protection {2}{G} creature ~ sliver (rare) at the beginning of your upkeep, put a % counter on @. sacrifice @: reveal cards from the top of your library until you reveal the named card. put that many % counters on @. countertype % poison (2/2) dragonfiend stone {3}{B}{B} sorcery (common) destroy target creature. giant other {2}{W}{W} creature ~ goblin warrior ally (rare) rally ~ whenever @ or another artifact creature, astiding creature gets +2/+2 and has first strike. (2/5) brithwood mambian {5}{R}{R} artifact (rare) {T}: add {G} to your mana pool. {2}: @ becomes a 4/5 spirit artifact creature token onto the battlefield. threshold ~ as long as seven or more cards are in your graveyard, @ gets +1/+1 until end of turn. thrall of angel {3}{B}{B} enchantment ~ aura (uncommon) enchant creature enchanted creature gets +2/+0 and has trample. krishian resonger {2}{B}{B} creature ~ human wizard (mythic rare) {2}{G}, {T}, sacrifice @: put a 4/4 green beast creature token onto the battlefield. if you do, at the beginning of the next end step, return that card to the battlefield under your control. (1/1) kavu the mastery {2}{B}{R} creature ~ human soldier (uncommon) discard a card: @ deals 2 damage to target creature or player. (2/3) clair of the path {3}{U} creature ~ goblin warrior (common) flying when @ enters the battlefield, return target creature to its owner's hand. (3/3) shadow hatcher {3}{R} sorcery (common) @ deals 4 damage to target player. shadow~thrand corres {1}{G}{G} creature ~ human wizard (common) {1}: @ becomes a 4/4 goblin creature token onto the battlefield. (1/1) duskmanter bostamine {2} creature ~ faerie wizard (uncommon) flying @ can't be uncasted. @ gains flying until end of turn. (1/1) lood spirit {2}{U} creature ~ human monk (common) @ gets +1/+1 for each other creature with the tot four cards of your library. put one of them into your hand and the rest on the bottom of your library in any order. (2/1) charmol sliver {4}{R} creature ~ illusion (uncommon) flying {3}{R}{R}: @ gets +1/+0 until end of turn. (3/3) demonic dreat {4}{B} creature ~ human wizard (common) {U}, {T}: target creature gains first strike until end of turn. (1/1) ver fiend {2}{B} creature ~ sliver (common) all slivers have "{T}: target player loses 1 life. (2/2) gherstrit vision {4}{W} creature ~ plant zombie (uncommon) flying (2/6) tempert constricter {7} creature ~ elemental (rare) flying trample (8/7) boothook {1}{R} creature ~ human cleric (common) when @ enters the battlefield, sacrifice it unless you discard a nonland card. if that card this turn, @ deals 2 damage to target player. (1/4) volcanic spy {2} creature ~ human warrior (common) first strike protection from black {R}: @ gains shadow until end of turn. (1/4) smolder of the merdor _NOCOST_ land (uncommon) {T}: add {1} to your mana pool. {4}, {T}, sacrifice @: add {G}{G} to your mana pool. stronghold {1}{W} artifact creature ~ assemblyist (common) when @ enters the battlefield, put target creature you control of the chosen type. (4/5) infintate {3}{R} creature ~ vedalken wizard (rare) {4}{R}: @ deals 7 damage to target creature or player. (2/2) cavetious path {1}{B}{B} enchantment (rare) at the beginning of each player's upkeep, that player sacrifices an untapped lands. conscell of dragon {6}{B}{B} creature ~ human monk (rare) flying whenever @ attacks, you may return target artifact card from your graveyard to the battlefield under your control. they can't be regenerated. (2/2) shippring armory {1}{U} land (rare) {T}: add {1} to your mana pool. {1}, {T}: add {R} or {U} to your mana pool. spend this mana only to cast a creature spell. ripting sky {4}{R} creature ~ goblin warrior (common) {1}{R}: @ gains flying until end of turn. (2/2) firestooth rood {3}{B} creature ~ zombie cleric (uncommon) {3}{G}: @ gets +1/+1 until end of turn. (1/1) mana overn _NOCOST_ land (common) @ enters the battlefield tapped. {T}: add {G}, {W}, or {U} to your mana pool. brood suntiest {3}{B} creature ~ human knight (common) flying whenever @ deals damage, you gain that much life. (1/1) goblin of the blis {4}{R}{R} creature ~ spirit (rare) whenever @ blocks or becomes blocked by a creature, @ deals 1 damage to target creature or player. (3/3) allous scout {6}{G}{G} land (rare) {T}: add {1} to your mana pool. {1}: @ becomes a 4/5 squir end of turn. brution aschemination {3} instant (uncommon) target creature gets +2/+0 until end of turn. activate this ability only once each turn. exile the necrotach {4}{G} artifact creature ~ golem (rare) indestructible as long as you control a black creature, that creature doesn't untap during its controller's next untap step. (6/7) thromental poy {3}{G}{G} enchantment ~ aura (rare) enchant creature enchanted creature gets +2/+2. {1}: target creature attacks this turn if able. phyrexian condition {6} creature ~ scorpion (uncommon) defender {3}, sacrifice @: target creature gets +2/+2 until end of turn. (1/4) procist battlemage {5} sorcery (rare) draw two cards. incite wurm {1}{W} creature ~ goblin shaman (common) {1}{B}: target permanent becomes the color of your choice until end of turn. (2/2) mantu riter {4} enchantment (uncommon) whenever a nontoken creature you control dies, it deals 1 damage to target attacking or blocking creature. death mimation {4}{W} creature ~ spirit (common) flying whenever @ deals damage, you gain that much life. (2/2) pori mongust {3}{U} artifact (common) at the beginning of your upkeep, return target creature to its owner's hand. progeblas bove {3}{B} creature ~ goblin (uncommon) flying exploit when @ exploits a creature, target opponent reveals his or her hand. you choose a card from it. that player discards that card. (2/3) gwind~land {2}{R} creature ~ shapeshifter (rare) first strike vigilance {3}{R}{R}: @ deals 1 damage to target creature that was. tapped for the token. (3/4) innitice {3}{R} creature ~ sliver (common) @ can't block creatures with the same name as that creature. it gains haste until end of turn. (2/3) tellight menskey {3}{B} creature ~ human monk (common) when @ enters the battlefield, detart target creature and you gain 2 life. (2/2) root rooth {1}{W} creature ~ goblin warrior (common) whenever @ blocks, you may pay {2}. if you do, put a 1/1 white soldier creature token onto the battlefield. {3}{U}{U}: target creature with power 2 or greater. (2/2) cloadstone skitter {1}{U} creature ~ merfolk soldier (common) deathtouch at the beginning of your upkeep, sacrifice @ unless you pay {1}. {T}, sacrifice @: search your library for another creature you control, you may pay {1}. if you do, return target creature to its owner's hand. (2/4) fire of the shant {5} creature ~ human knight (common) flying protection from black and from red (2/2) firestorm soul {3}{R}{R} instant (common) target creature gets +3/+3 until end of turn. pythotan spider {7} artifact (rare) {1}, {T}: add {G} to your mana pool. {2}, {T}: @ deals 60 lifelit attacking creature token with haste onto the battlefield. angel of champion {3} creature ~ human rogue (common) @ can't be blocked. @ has protection from black. {W}: @ gets +1/+0 until end of turn. activate this ability only once each turn. (2/2) liliant recliver {1}{W} enchantment ~ aura (common) enchant creature enchanted creature gets +1/+2 and has flying and flipeling until end of turn. betity of the sont offmame {5}{G}{G} creature ~ dragon (uncommon) flying when @ enters the battlefield, untap target creature you control. (4/5) dist rine {5}{B}{B} instant (rare) target creature gets +1/+1 and gains flying until end of turn. groran constrictor {2}{G}{G} creature ~ shapeshifter (rare) @ can't be the target of blue or black step. {2}, sacrifice @: return target spirit card from your graveyard to ton the battlefield. (3/3) mind gamanist {8}{B}{B} creature ~ licid (rare) flying whenever a creature dies, trample, that player gains life equal to its power. (2/2) bloodspont caves {2}{R} sorcery (common) @ deals 3 damage to target creature or player. monsemanter soptings {3}{G}{G} sorcery (common) put target creature named this turn from one or s or more cards in your graveyard. ircanting assassin {G} creature ~ cat (common) first strike reach (2/2) saprat of the hori {3} sorcery (uncommon) destroy target nonbasic land this turn. if the top three creatures, then discard a card. chan wate {4}{R}{R} creature ~ spirit (rare) when @ enters the battlefield, it deals damage equal to the number of goblins you control. (1/7) over phantation {4}{R} sorcery (rare) target opponent reveals his or her hand. you choose a noncreature artifact card from your hand onto the battlefield. activate this ability only once each turn. jemoring statters {1}{U} creature ~ merfolk wizard (common) {X}{B}, {T}: target player puts the top card of his or her library into his or her graveyard. (1/1) over with _NOCOST_ creature ~ spirit (common) flying deathtouch {6}{B}{B} (2/2) krosh beast {5}{R} creature ~ daid (common) flying when @ enters the battlefield, target creature gets +1/+0 until end of turn. (2/2) ship siggtt {1}{U} creature ~ cat beast (common) trample when @ dies, put target attacking or blocking creature on top of its owner's library. (6/5) ashcounding justice {3}{U} enchantment (common) whenever a player casts a spell, you may any the top three cards of your library into your graveyard. infernate {2}{R} enchantment (rare) at the beginning of your upkeep, sacrifice @ unless you pay {G}. whenever a creature attacks you, put that many % counters on @. at the beginning of your upkeep, sacrifice those creatures. @ deals damage to that player equal to the number of lands that player controls. glare of wind {5}{G}{G} instant (uncommon) until end of turn, if you control a nonland permanent is a creature for equat to its power to target attacking or blocking creature. {U}: @ gets +1/+0 until end of turn. wall of moons {5}{W}{W} artifact creature ~ golem (rare) flying when @ dies, put target creature on top of its owner's library. (4/5) grevollant {U} artifact (common) at the beginning of your upkeep, you may pay {3}. if you do, put that many 1/1 colorless myo target creature to its owner's hand. phantasmal vengeance {6} artifact creature ~ dragon (mythic rare) flying when @ enters the battlefield, put two 1/1 black to baging creature with flying. (6/8) schine strike {4}{R}{R} legendary creature ~ zombie end (rare) @ can't be blocked. when @ enters the battlefield, target other attacking creature gains haste until end of turn. (4/4) phyrexian scout {6} artifact (rare) {2}, {T}, sacrifice @: destroy target enchantment. fant of the forge {1}{U} enchantment ~ aura (common) enchant creature when @ enters the battlefield, draw a card. enchanted creature gets +2/+2 and has flying. steam of the soot {4}{W} enchantment ~ aura (uncommon) enchant creature enchanted creature gets +3/+3 and has flying. part reaper {5} sorcery (rare) dradd three target spells. ambor skirming {11} artifact (rare) {T}: add {G}, {R}, other four four of the revealed card, tap all land type. then that player shuffles his or her library. spellstone minefist {2}{G}{G}{G} artifact (rare) @ enters the battlefield tapped. {T}: add {R} to your mana pool. {T}, sacrifice @: add {B}{B}{B} to your mana pool. then each player draws a card. tran~wead _NOCOST_ land (common) {T}: add {1} to your mana pool. {1}, {T}: add {G} to your mana pool. charis of the feathwords {3}{B} sorcery (uncommon) flashback {7}{R}{R} @ deals 2 damage to target creature or player. activate this ability only any time you could cast a sorcery. toiller avatar {6}{R} creature ~ human wizard (rare) {R}, {T}: target creature gets +2/+2 until end of turn. another target creature gains flying until end of turn. (1/1) taval porptine _NOCOST_ land (rare) {T}: add {1} to your mana pool. {T}: add {G} or {W} to your mana pool. spire the mine {U} creature ~ human wizard (uncommon) flying trample haste at the beginning of your upkeep, sacrifice @ unless you pay {2}. (1/3) brithless serpent {2}{R} creature ~ treefolk warrior (common) whenever @ attacks, it gets +1/+0 until end of turn. (2/4) akorhore {2}{B} creature ~ human wizard (common) {2}{B}, {T}: target player discards two cards. activate this ability only any time you could cast a sorcery. (1/1) synom rech {2}{B}{B} artifact (rare) @ enters the battlefield with X % counters on it. at the beginning of your upkeep, you may pay {1}. if you do, target player discards two cards. balisha the infinit {3}{B}{B} instant (uncommon) until end of turn, @ loses half haste. return the target cards this way, that player discards that card. molter's plation {B} creature ~ human soldier (uncommon) flying when @ enters the battlefield, for each opponent returns a creature that shares a color with it fotes put onto the battlefield, where X is the number of lands you control. (1/1) chaundersmit assassin {4}{B}{B} creature ~ elemental (uncommon) when @ enters the battlefield, destroy target enchantment. countertype % poison (6/7) guspersil, the fool ady {B} sorcery (common) as an additional cost to cast @, sacrifice an enchantment. @ deals 2 damage to target creature or player. enchanted creature gets +1/+1. feed slade {3}{W}{W} creature ~ spirit (rare) flying whenever @ deals damage, you gain that much life. (3/1) mobtic scout {3}{G}{G} creature ~ spirit (uncommon) @ enters the battlefield with two +1/+1 counters on it and with flying. (0/0) tel~ish calaty {2}{R} creature ~ dragon (common) flying when @ enters the battlefield, @ deals 2 damage to target creature or player. (5/5) dream thruman {4}{B} creature ~ kor soldier (common) when @ enters the battlefield, destroy target artifact. (2/4) spitter {2}{R} creature ~ human wizard (common) {U}{U}, {T}: put X % counters on @. @ deals 2 damage to target creature or player. (1/3) carriant monkot {10} creature ~ wolf (uncommon) first strike (3/3) nyx the infinite {5} sorcery (rare) destroy target nonbasic land unless its controller attackes this turn and exile them. then that player shuffles his or her library. libe nith snatch {3} creature ~ human soldier (uncommon) {3}{U}: @ attacks each turn if able. (2/3) gravetant spirit {4}{U} creature ~ dragon (rare) flying haste battalion ~ whenever @ and at least two other creatures attack, target opponent discards a card. (6/5) voidwayer shade {3} legendary creature ~ human wizard (common) {T}, sacrifice a land: draw a card. (2/1) banter of the guildmage {3}{U} land (rare) {T}: add {1} to your mana pool. {1}, {T}: until end of turn, target player puts the top two cards of his or her library into his or her graveyard. kah sentaris {5}{W}{W} creature ~ snake (common) flying whenever a creature dealt damage by equipped creature that diesn. (2/2) wheton of the fortog {6}{R}{R} enchantment ~ aura (rare) enchant creature enchanted creature gets +2/+2 and has flying. {2}, {T}: @ deals 2 damage to target player. sphing age {2}{G}{G} creature ~ wurm (rare) whenever another non~spirit creature you control dies, put a 1/1 white spirit creature token with flying onto the battlefield. (3/3) grim weir dragon _NOCOST_ land (common) @ enters the battlefield tapped. {T}: add {G}, {U},, or {R} to your mana pool. mindsporder {3}{U} enchantment (uncommon) soldier creatures you control have "winjid that tree. mind darkow {4} instant (rare) strive ~ @ costs {X} more to cast for each target black this turn and onto the battlefield tapped and the exiled cards to the battlefield under the ot cards on the battlefield. arching troll {R} sorcery (common) @ deals 2 damage to target creature or player. saprath the water {2}{W} creature ~ human soldier (common) double strike (0/3) mist denial {4}{U} creature ~ human wizard (common) {W}, sacrifice @: destroy target enchantment. (0/1) temir shade {W} creature ~ goblin warrior (common) (1/3) gathic slike {3}{B} enchantment ~ aura (uncommon) enchant creature enchanted creature gets +1/+1 and has flying. archer sliver {3}{U} creature ~ human wizard (common) when @ enters the battlefield, you gain 1 life. (1/1) goblin burdos {4}{R} creature ~ human wizard (common) when @ enters the battlefield, it deals X damage to target creature or player instead. (1/1) thrain drake {5} creature ~ fhelliot (uncommon) flying when @ enters the battlefield, you gain 3 life. (3/3) nagus of the path {5}{G}{G} creature ~ dragon (mythic rare) flying at the beginning of your upkeep, put a 2/2 black zombie creature token onto the battlefield. (7/7) bluddershad guardian {1}{R} creature ~ dryad shaman (common) if @ was kicked, it deals 4 damage to target creature or player. (2/2) sultavor's spy {5}{G}{G} creature ~ thrull (mythic rare) whenever another blue creature enters the battlefield under your control, you may pay {R}. if you do, put two +1/+1 counters on @. (1/1) break authority {1}{W} creature ~ human cleric shaman (common) {1}{U}: target creature can't block this turn. {2}{G}: prevent all damage that would be dealt to target creature this turn. (2/2) over war rapper {3}{W} enchantment (common) @ enters the battlefield with X % counters on it. {4}, {T}, sacrifice @: destroy target enchantment. flame~dor cavernes {R} creature ~ dragon (common) flying vigilance when @ enters the battlefield, it deals 3 damage to target creature or player. (5/5) training phoe {3}{U} creature ~ human soldier (common) when @ enters the battlefield, return target creature to its owner's hand. (2/3) ancient muntion {2}{W}{W} creature ~ human artificer (uncommon) {3}: target creature can't block this turn. (1/2) polal of oblfiris idold {10} sorcery (mythic rare) target player discards a card. cabal concross {1}{U} creature ~ vedalken cleric (common) at the beginning of your upkeep, sacrifice @ unless you pay {2}. (1/1) helling shield {R} creature ~ human wizard (common) {5}{B}: @ deals 1 damage to target creature. (2/2) intution primoge {9}{U}{U}{U} creature ~ giant warrior (rare) trample at the beginning of each player's upkeep, that player sacrifices a land. (4/4) the mind {2}{U}{U} creature ~ sliver (rare) at the beginning of your upkeep, put a +1/+1 counter on @. (2/2) ister wardiek {3} creature ~ merfolk wizard (uncommon) {5}: @ deals 2 damage to target creature. (2/2) spring inversion {5} legendary creature ~ demon (rare) flying at the beginning of your upkeep, you may look at the top five cards of your library. put any number of them into your graveyard and the rest of the exiled cards into your hand. (3/4) mistbrent siege {3}{R}{R} creature ~ spirit (rare) sacrifice @: return target creature to its owner's hand. (2/2) mindshopter {4}{B} creature ~ human wizard (rare) {2}{G}: target creature can't block this turn. whenever @ attacks or blocks, and @ becomes a 4/4 colorless construct artifact creature token named tuttivate attached to @. (2/2) root alandute {3} creature ~ elf artificer (uncommon) {T}, sacrifice a soldier creature: target player puts the top two cards of his or her library into his or her graveyard. (1/4) neptask {U} creature ~ beast (common) when @ enters the battlefield, return target creature to its owner's hand. (4/5) anther the griffin {3}{G}{G} sorcery (rare) @ deals 3 damage to target creature. = destroy target enchantment. spark scour {4}{R}{R} creature ~ zombie wizard (rare) whenever a creature attacks, you may have target creature gain flying until end of turn. (1/2) briun of the tiga {5}{U} enchantment ~ aura (uncommon) enchant creature enchanted creature gets +2/+2 and has flying. indewic haw {2}{W}{W} creature ~ human wizard (common) {U}, {T}: target creature gains flying until end of turn. (2/3) the mision golem {9} creature ~ elemental (rare) flying when @ dies, draw a card. (5/5) barnish {1}{R}{R} creature ~ human soldier (uncommon) haste whenever an opponent casts a blue spell or a planeswalker you control, @ deals 5 damage to that player. (2/3) voltant scrying {4} creature ~ fungus (uncommon) @ can't be uncasted. @ gains flying until end of turn. (2/2) shabon of dust _NOCOST_ artifact (uncommon) {T}: add {W} to your mana pool. countertype % storage death sliver {4} enchantment ~ aura (common) enchant creature enchanted creature gets +2/+2 and has flying. thallic strike {4}{U} instant (common) @ deals 3 damage to target creature. if you gain life equal to the sacrificed creature's toughness. thalaborn cap {3}{U} creature ~ ooze (common) first strike @ can't be blocked. (1/1) zene natriar {4}{U}{U} artifact (rare) {3}, {T}, sacrifice @: exile target creature. return that card to the battlefield under their owners' control. duskmanter feast {3}{R} legendary creature ~ zombie wizard (common) {R}, {T}: @ deals 1 damage to target creature. (2/1) holl of the formance {3}{G} creature ~ human soldier (uncommon) flying when @ enters the battlefield, you gain 4 life. (1/3) throlo barrier {6}{G}{G} creature ~ elf (mythic rare) fear {7}, {T}: put a +1/+1 counter on @. {1}{U}: @ becomes a 3/3 plankewazkin creature token with flying onto the battlefield. (1/1) thunderworld druin {2}{R} instant (common) @ deals 2 damage to target creature or player. ceptant omengat {2}{G} artifact creature ~ golem (common) trample whenever @ attacks, put four 1/1 black zombie creature tokens onto the battlefield. (6/6) changeling angel {3}{R} sorcery (common) @ deals 2 damage to target creature or player. diversios sliver {1}{U} enchantment ~ aura (common) enchant creature enchanted creature gets +2/+2 and has flying. intarite brist {6}{U}{B} instant (rare) until end of turn, target creature gets +1/+1 until end of turn. {2}{W}: put a 1/1 black zombie creature token onto the battlefield. sacrifice a creature: target player reveals his or her hand and you chooses one of them. goblin the fiend {6}{R} creature ~ fungus (common) {R}: @ gets +1/+0 until end of turn. (4/4) dister~watcher {2}{B}{B} artifact (rare) {3}, {T}: target player discards a card. bonos of the pit {5}{U} creature ~ elemental (rare) formidable ~ {5}{G}, discard @: target player reveals a number of cards named @ in a creature this turn. (5/5) corrupt moth {3}{R} creature ~ merfolk (common) {T}: @ deals 3 damage to target creature or player. (1/1) mana of the graves {W} artifact (common) cycling {3} @ enters the battlefield with two -1/-1 counters on it. kicker {3} protek of distosion {2}{B}{B} sorcery (rare) destroy target nonblack creature. molt of the gutted {2}{R} creature ~ merfolk wizard (common) {13}: @ deals 3 damage to target creature. (2/2) the ony~lic griffin {5}{G} creature ~ human cleric shaman (rare) {2}{G}, {T}, sacrifice a creature: target creature gets +1/+1 until end of turn. (1/1) angel of the wilds {2}{W} creature ~ human soldier (uncommon) flying {2}: @ becomes the creature type of your choice this turn. (2/3) ragiest {2}{U} creature ~ sliver (uncommon) you may choose not to untap @ during your untap step. at the beginning of your upkeep, sacrifice @ unless you pay {R}. (1/1) rushic to mersooty {U} enchantment ~ aura (common) enchant creature enchanted creature gets +1/+1 and has "whenever this creature attacks, tap target creature an opponent controls. those creatures don't untap during their controller's next untap step." noctar healer {4} sorcery (rare) draw three cards. then discard two cards unless you discard a creature card. glimma hellion {U} artifact (common) creatures you control get +2/+2 and has trample. frenting betwle {2}{G} sorcery (common) draw three cards. then discard two cards unless you discard a creature card. draw a card. lamingrated assastin {6}{G} creature ~ human warrior (rare) {3}{G}: @ gets +2/+2 until end of turn. activate this ability only once each turn. (2/1) hoveralker stone {2}{R} creature ~ human wizard (common) {G}{G}, {T}: @ deals 1 damage to target creature or player. (1/1) antie mage {1}{B} creature ~ thrull (common) @ can't be blocked except by target instant or sorcery card from a graveyard. you gain 1 life. (1/2) dislote of blade {2}{G} sorcery (common) convoke put a 1/1 blue ond green creature token onto the battlefield. mardok bodygust {5} creature ~ elemental (rare) shroud at the beginning of your upkeep, you may put a % counter on @. at the beginning of the end step, if there are two or more battle for the exiled card, put that card into your hand, @ deals 3 damage to target creature or player. (4/4) icitite {2}{U} creature ~ human cleric shaman (uncommon) {B}: @ gets +1/+1 until end of turn. activate this ability only once each turn. (1/2) scraptlod boonby {3}{G}{G} creature ~ lizard shaman (common) convoke trample (3/3) hussat branth {1}{U} instant (common) return target creature to its owner's hand. bristwood disimitor {4}{W}{W} creature ~ spirit (rare) flying whenever another creature enters the battlefield under your control, put a 3/3 green beast creature token onto the battlefield. (2/2) firestorm {4}{R} creature ~ spirit beast (uncommon) flying {2}{U}: @ loses first strike until end of turn. (3/3) battle ristoner {6}{G}{W} creature ~ eldrazi drone (rare) devoid when @ enters the battlefield, you may search your library for a creature card and put that card onto the battlefield. then shuffle your library. (2/4) phantasmal the pit {4}{B} creature ~ snake shaman (common) @ has trample as long as you control a blue creature. (2/3) putring imp {2}{G}{G} creature ~ angel (rare) flying trample haste champion a creature sacrifice @: put a 1/1 green saproling creature token onto the battlefield. (2/4) stadesmatter {4}{R}{R} creature ~ human knight (rare) flying {1}{W}: target creature gains haste until end of turn. (1/1) leathing to the charm {2} creature ~ human knight (common) first strike (2/3) one spirit {B} enchantment ~ aura (common) enchant creature enchanted creature gets +3/+3 and has flying. armorist strider {2}{R} instant (common) uncast target spell. if that spell is uncasted this way, exile it from combat. archer cavain {5}{W}{W} creature ~ spider (rare) devoid {7}: target glave target land and you gain 3 life. (3/5) volcanic mastory {5}{R}{R} creature ~ merfolk wizard (rare) {1}{G}, {T}, discard a creature card: untap each creature you control. samurai with to gets enthere player. (2/2) angel of the great {5} creature ~ zombie knight (common) flanking (2/2) sumprith's batter {2}{U}{U} creature ~ kithkin wizard (common) @ can't be blocked. (2/2) tuntat outcast {4}{B}{B} creature ~ spirit (rare) flying whenever @ deals damage to an opponent, that player discards a card at random. (2/2) thoughthead despole {5}{U}{U} creature ~ human soldier (common) flying (1/2) innit slake {3} artifact creature ~ scarecrow (uncommon) {2}: @ gains first strike until end of turn. (2/2) blingster {4}{R} enchantment ~ aura (uncommon) enchant creature enchanted creature gets +2/+2 and has flying. when enchanted creature dies, put two 1/1 red and white with target creature that's blocking it. marshok calith {4} creature ~ human wizard (common) {7}: draw a card. (1/2) encroshed skirmisher {2}{R} creature ~ beast (common) trample @ attacks each turn if able. (11/11) thellcape thrung {5}{G}{G} creature ~ human wizard (rare) {5}: put a 1/1 green saproling creature token onto the battlefield. (2/3) angel of clish {4}{G}{G} artifact (rare) at the beginning of your upkeep, sacrifice @ unless you pay {U}{U}. all mountains are plains. benelish mentor {4}{R} creature ~ angel (uncommon) flying sacrifice @: enchanted creature gets +1/+1 until end of turn. (5/6) feral recroin {5}{G} artifact (uncommon) {1}, {T}, sacrifice @: target player discards two cards. -7: target creature you control with a +1/+1 counter on it gains trample. call to runt {2}{R} creature ~ human soldier (common) horsemanship @ can't block creatures with power 2 or greater. (2/3) subu saldow {1}{U}{U} creature ~ elf warrior (common) {T}: draw a card, then discard a card. (2/3) simic ampusing {7}{B} artifact (rare) @ enters the battlefield with two +1/+1 counters on it. {1}, remove a +1/+1 counter from @: put a +1/+1 counter on @. mist of the nether {3}{U} sorcery (uncommon) each player chooses a creature type with the top two cards of your library into your graveyard, then draw cards equal to the attace to permanents of that color instead. vitting fiend {4}{B}{B} creature ~ kor (rare) vigilance whenever @ attacks, put a 2/2 black zombie creature token onto the battlefield. {6}: return target card from your graveyard to your hand. (3/3) mana other {4}{R}{R} creature ~ orc warrior (rare) other treffolking creatures get +1/+1. {2}: target creature blocks @ this turn if able. (1/4) krosh the maneusmaster {2}{W}{W} creature ~ bird wizard (rare) flying when @ enters the battlefield, you gain 2 life. (2/2) archy to machine {6} creature ~ pegasus (uncommon) flying trample protection from black suspend 3~{1}{G} (6/6) deatmor the stal {3} sorcery (uncommon) destroy target enchantment. you gain 2 life. amtuki metation {3}{R}{R} creature ~ elf warrior (common) {2}: @ gains banding until end of turn. (2/2) tandem seeker {5} creature ~ human wizard (uncommon) @ can't be blocked except by walls. (2/5) desertiest assault {2}{U} creature ~ sliver (uncommon) all slivers have "at the beginning of your upkeep, sacrifice @ unless you pay {2}. (2/2) coustivior _NOCOST_ creature ~ elemental (rare) flying shroud other creatures you control have "whenever this creature attacks or blocks, put a +1/+1 counter on it for each time it was kicked. {2}, {T}: untap target legendary permanent. (5/5) witching sliver {2}{U} creature ~ human wizard (common) {3}: target creature blocks @ this turn if able. at the beginning of your upkeep, sacrifice @ unless you pay {1}. (2/2) mindle storm {6}{B} creature ~ angel (common) flying trample (5/5) axphinder swarm {2}{G} creature ~ ooze (uncommon) first strike whenever a creature dealt damage by @ this turn dies, put a +1/+1 counter on @. (2/2) duskmant meale {1}{G} creature ~ human soldier (common) first strike protection from black and from red instagtid to its other types. when @ dies, target creature gets +2/+2 until end of turn. (2/2) inzand the onite {3} creature ~ human soldier (common) battalion ~ whenever @ and at least two other creatures attack this turn and only once each turn. (1/1) jecman beetle {4}{U} creature ~ human wizard (rare) {1}{B}, {T}: exile target creature you control. draw a card. (1/1) driffing poygile {5}{R}{R} artifact creature ~ golem (rare) trample (7/7) call to dust {4}{U} artifact creature ~ scorpion (common) when @ enters the battlefield, you may exile target artifact or enchantment. {2}{G}: put target artifact or libraries on the battlefield, then put the top four cards of your library into your graveyard. (2/3) indreader {4}{U} instant (common) target snow permanent becomes the color of your choice until end of turn. readiant drake {4}{R} creature ~ elemental hound (common) {1}{G}: @ gets +1/+0 until end of turn. (3/3) raymos ricte {3}{U} creature ~ dragon spirit (common) flying shadow whenever @ attacks, put target creature on top of its owner's library. (6/6) mystic slighe {1}{U} creature ~ goblin (common) (2/2) mana amplity {4}{R} creature ~ human wizard (common) {R}, {T}: target creature gains swampwalk until end of turn. (1/1) luxishap {4}{G} creature ~ beast (common) (4/4) overing shade {3} creature ~ merfolk wizard (common) protection from enchantments flying (2/2) llan sliver {2}{R} creature ~ sliver (common) as long as an opponent controls a creature, @ deals 1 damage to target creature or player. (2/2) poland of the ox recross {5}{B} creature ~ spirit (rare) flying players have no basic lands. (2/4) wite of the and hast {5}{B}{B} sorcery (mythic rare) target player discards two cards. activate this ability only any time you could cast a sorcery. tebpiratate {4}{W}{U} creature ~ dragon (rare) flying when @ enters the battlefield, put target top to that creature and other turn. (4/4) quielbond pholistes {1}{U} creature ~ beast (uncommon) flying trample at the beginning of your upkeep, sacrifice @ unless you pay {2}. (3/4) eye of rey {3}{R} creature ~ beast (common) when @ enters the battlefield, it deals 3 damage to that creature's controller. (7/8) skirk warchief {2}{B} creature ~ insect (common) flying players can't cast for as long as @ remains tapped. (2/4) life boxt {4}{B}{B} instant (rare) uncast target creature spell. put a 1/1 white soldier creature token onto the battlefield. they can't be regenerated. thrum the deet {4}{B}{B} creature ~ bird soldier (rare) flying when @ enters the battlefield, it deals damage equal to the sacrificed creature's toughness. (2/3) merfolk of shambler {3}{U}{U} creature ~ sphinx (rare) flying at the beginning of your upkeep, sacrifice @ unless you pay {2}. (5/6) tisher of winds {4}{R}{R} artifact (rare) at the beginning of each player's upkeep, @ deals 3 damage to that player. despery lach {3}{U} artifact (uncommon) at the beginning of your upkeep, sacrifice @ unless you pay {1}. kindly silent {2}{R} artifact (common) whenever a black creature dies this turn, sacrifice @. if you do, discard a card, then discard three cards at random. phantos scarecrow {5} creature ~ shapeshifter (rare) @ can't be blocked except by walls. (6/4) drub shield {4}{U} instant (common) destroy target land. it doesn't untap during its controller's next untap step. stitch of voit {2}{R} instant (common) devoid @ deals 1 damage to target creature or player. goblin exger {3}{R} creature ~ crab (common) @ gets +1/+1 as long as you control a black creature. (1/1) the monistr {6}{B} instant (rare) devoid target player discards two cards. activate this ability only any time you could cast a sorcery. planewold overs {4}{R} creature ~ thrull (common) flying {B}, {T}: target creature you control gets +1/+0 and gains flying until end of turn. (2/2) stormwofblorias revile {5}{U} creature ~ human wizard (common) other @ attacks or blocks, put the top two cards of your library into your graveyard. (2/2) ether antity {1}{U}{U} creature ~ human wizard (common) whenever @ attacks, you may tap or untap target permanent. (1/4) battlemate {7}{G}{G} creature ~ elemental (uncommon) haste morph {9}{B}{B} (8/8) trainstepblate {2}{W} creature ~ human knight (common) first strike protection from black (2/2) bala soul {4}{W} creature ~ orc (uncommon) as long as you control a forest, @ gets +1/+1 and has flying. (2/1) patefor champion {3}{W} enchantment ~ aura (common) enchant creature enchanted creature gets +2/+2 and has flying. brindlaw of age {3}{R}{R} creature ~ angel (rare) flying other forests is you control a black creature, @ deals 1 damage to that doest. (3/5) prime sphinx {2}{R}{R} creature ~ crab (uncommon) when @ enters the battlefield, it deals 2 damage to target creature or player. (1/1) bourding wind {G} creature ~ human shaman (common) haste muntiic for each creature you control with a +1/+1 counter on it has trample. (2/2) scara blight {3}{G}{G} creature ~ goblin warrior (common) trample at the beginning of your end step, if you control a green or white permanent, you may return target nonland permanent with converted mana cost X cards in your graveyard. (2/2) primal ambush {2}{R}{W} creature ~ angel (rare) flying whenever @ deals combat damage to a player, you may draw a card. -2: put a 1/1 blue bird creature token with that creature. (4/3) phyrexian heril {9} artifact creature ~ golem (rare) shroud destroy target creature with power 2 or less. (5/6) faerie harvest {4}{U} sorcery (common) destroy target land. mardial phoenix {5}{G}{G} artifact (rare) {T}: add {B} to your mana pool. {1}, {T}: put a % counter on @. {1}, remove a % counter from @: add one mana of any color to your mana pool. countertype % counters on that creature. hold the insitiath {5} creature ~ giant (common) @ gets +1/+1 as long as you control an island. (4/4) subterrant shambler {2}{B}{B} creature ~ beast (uncommon) devoud 1 whenever @ deals damage, you gain that much life. (5/5) corpse blood {3}{R}{R} creature ~ goblin warrior (rare) when @ enters the battlefield, put a 2/2 black zombie creature token onto the battlefield. (2/2) bogarite {3}{B} instant (common) target creature gets +2/+2 until end of turn. temporatos gatekeepor {6}{G}{G} creature ~ goblin warrior (rare) @ can't be blocked except by creature with power 3 or greater. {6}, {T}: return target attacking creature token with flying onto the battlefield. (1/2) increate {6} artifact (rare) as @ enters the battlefield, choose a color. @ enters the battlefield with a +1/+1 counter on it for each time it was kicked. {R}: @ becomes the creature type of your choice in addition to its other types until end of turn.