Hi everyone,

Update #27 is now available on live servers!

First off, this update brings the brand new Survivor Pass 3: Wild Card! With up to 60 rewards available. In celebration of the PUBG 2 year anniversary, we’ve added a free 2 YEAR ANNIVERSARY CAP to the store. Lots of changes included in this update, many of which were thanks in huge part to great player feedback.

Major changes have been made to the Flare Gun, including quality of life improvements. We’ve added the new MP5K SMG to Vikendi, bumped up the loot on Erangel, made lots of changes to weapon balance, including making the M16A4 stronger, and also reduced aim punch. We haven’t forgotten bug fixes and we’ve got plenty listed below!

Read on for more detail and to see all the changes.

New Weapon MP5K

The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map.

While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine.

Key characteristics of the MP5K:

High rate of fire at 900 RPM with reasonably easy to control recoil

Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzles attachments, grips, the laser sight and of course scopes

Base damage value of 33

Exclusive to Vikendi

Survivor Pass 3: Wild Card

‘Survivor Pass 3: Wild Card’ will soon begin and includes over 60 rewards which can be obtained within the 10 week pass duration. The new pass will include improved missions which will test players skills, an in-game feature which will provide tracking of missions in real-time and even new background music and lobby.

Enjoy the new Survivor Pass 3: Wild Card!

Pass Period Survivor Pass 3: Wild Card will run from when Update #27 hits live servers, until June 4 PDT

Improved Features Mission status tracking is now displayed live in-game Press P to view your current mission status (live update of data may have few seconds of delay)

New Missions Daily Missions: These missions change daily, so ensure you complete each in time! You can swap out up to 3 missions per day Weekly Missions: You will be able to play 10 new missions every week. You can swap up to 5 missions per week for new ones, and expired missions will disappear Beginner Missions: Added 10 introductory missions that teach players about various in-game features There are additional challenge missions to test your gunplay skills with the following weapons: Tommy Gun, Beryl M762, S686, UMP45, M16A4 Earn a weapon skin for each weapon’s mission set you complete! Daily Missions refresh every day at 7pm PST / 11am KST / 4am CEST. Weekly Missions refresh every Tuesday at 7pm PST / Wednesday at 11am KST / 4am CEST.



Rewards Over 60 rewards total New character face & hair items as free pass rewards New backpack skins Every level of the pass will grant a coupon which can be used in the coupon store to redeem items and random keys

Premium Pass and Level-up Items Premium Pass: $9.99 (price may vary slightly depending on your region) Level-up Items: 5 Levels $4.99, 20 Levels $17.99, 30 Level up item $24.99 (price may vary slightly depending on your region) Sales Period: From when Update #27 hits live servers, until server maintenance on June 5 KST

Other Changing language is disabled while in-game to prevent a crash related to the live mission progress function



Survival Title System Season 3

We have gathered valuable feedback from our players during Survival Title System Beta Season 2 and are launching Season 3 with some changes, including making it easier to gain points and granting coupons as you progress through the titles.

We will continue to iterate on and improve this system moving forward.

Rewards for Survival Title System Beta Season 2 Distribution of rewards for beta season 2 will start when Update #27 hits live servers Rewards should not take more than a day to be fully distributed Rewards will be distributed to players who have achieved higher than a Novice title If you have not received the reward after the announced date, please contact Customer Service Any players who are found to have obtained a Survival Title by violating operation policies may be subject to account restriction and/or removal of seasonal rewards

Survival Title System Season 3 Schedule Preseason: March 19 until live server maintenance for Update #27 Start Date: When Update #27 hits live servers

Improved Survival Point (SP) Balance We have rebalanced the rate in which you gain Survival Points (SP) based on player feedback and it will now be easier to rank up, compared to Season 2 Survival Points (SP) earned during Beta Season 2 will be soft reset, meaning you don’t have to start completely from scratch

New Rewards System Every promotion to a new title will grant players yellow coupons which can be used to unlock items in the coupon store These coupons can be used in conjunction with coupons received from Survivor Pass 3: Wild Card Use the Title reward button to claim rewards

Additional Changes You can view the rewards for each Title on the Season page Stats will be updated and reflected after a match has ended, not immediately when you die or exit the match early Survival Title rank icons have been changed to roman numerals (V, IV, III, II, I)



Gameplay

Weapon Balance

M16A4 When firing using burst mode, the initial recoil has been decreased Increased the range before damage fall-off occurs This will help increase M16A4 efficiency when fighting over long distances Canted Sights and the Tactical Stock can now be attached to the M16A4 The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy

Vector Vector has been rechambered to use 9mm ammo Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25) Damage decreased from 34 to 31 due to above changes Muzzle velocity changed to 380m/s (previously 300m/s)

UMP45 The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45. Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40) Gunshot sounds have been changed to be more realistic Muzzle velocity changed to 300m/s (previously 400m/s)

MK47 Mutant Tactical Stock can now be attached to the MK47 Mutant The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy

Attachments Balance Modification SMG and Pistol attachments have been combined and can now be used on both weapon types Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops Holo Sights can now attach to pistols When equipped to Pistols, the size of the sight will be reduced to fit more appropriately

Hit Area Damage Multiplier Changes Increased SR body shot damage from 110% of base damage to 150% Increased SMG limb shot damage from 120% of base damage to 125%

Gameplay Balance Decreased the overall aim punch (aim sway) applied when being shot by an enemy First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.



Item Spawn Balance Modification

Erangel Loot Changes

The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes. Please jump in and try the changes and let us know your feedback!

Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%)

SRs and Handguns received a slight spawn rate increase

Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc.

This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps.

Flare Gun Balance

We have reviewed lots of player feedback on the Flare Gun since it’s release and are making the following changes:

UI/UX

Many players felt the icons and on-screen message related to Flare Guns did not match the style of PUBG as a realistic Battle Royale experience. We agree and have removed them Removed the Flare Gun icon from the world map and mini-map Removed the on-screen message indicating incoming special care packages



Sound Adjustments

As a result of adding Flare Guns, there were many more planes flying by regularly which led to much frustration from players due to both the volume and frequency. So, we’ve made the following changes Altitude of the plane delivering Flare Gun special care packages is now set to 500m (raised from 350m) Subsequently, the audible volume of the planes will now be lower



Adjusted Loot Balance

Reduced Flare Gun Spawn Rate to an average of 3 Flare Guns per game for all maps We want the Flare Gun to be a rare item with great benefits, but at a high risk Reduced the Care Package contents from 2 sets to 1 set in squad mode, which is the same as solo/duo mode Reduced total Flare Gun care packages available to be called in per game Now only 2 sets of special care packages and 2 armored UAZ can be called in per game total, down from 3



Movement Rustling Sound

*Based of community feedback, we’ve made adjustments to rustling sounds and applied these changes to live servers.

Weapons Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back Identical rustling sound will be played regardless of weapon type Sidearms, melee weapons and throwables do not make rustling sounds

Sound level balance Rustling sounds of backpacks, weapons are all identical in both volume and audible distance Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower. Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed The faster you move, the louder the noise, which can then be heard from further away The audible range and the volume of the rustling sound is lower than footsteps *Adjusted rustling sounds to be less abrasive *Significantly reduced the overall sound *Sound is now only output when wearing backpacks or while sprinting



World

To celebrate FACEIT Global Summit: PUBG Classic in London this April, we’ve added FACEIT Global Summit advertisements to Sanhok and Vikendi.

On Vikendi look out for the big billboard in Volnova!

On Sanhok you can find some posters hanging up around Ha Tinh, Paradise Resort, Pai Nan and Boot Camp

Visit the official PUBG Esports website for more information on the FACEIT Global Summit: PUBG Classic.

UI/UX

UI Overhaul of PC Settings Menu

Improved the overall system menu design including, settings, team management screen and more.

Added explanations for each option in the settings

Added preview images for each graphical option in the settings

Added individual teammate volume adjust to the team management screen

Added the Key Guide screen to the menu, showing the main keys used in-game

The Equipment HUD is now permanently enabled

Store Improvement

Improved the position of the character and weapon axis This will make items and characters look more natural when previewing them

Modified weapon sizes to be similar in the preview, regardless of the actual weapon size to improve visibility

Hid ‘View Detail’ button when viewing non-weapon items

Friends List Status Improvement

The message ‘Playing’ is shown to players who are playing in your ‘Friends’ and ‘Recent’ lists

If you search for players through the Search tab, players will be shown as ‘Playing’

Rich Presence Integration

eSports Mode is now correctly displayed as Esports Mode (Esports Ready)

Crosshair UI Improvement for Canted Sight and Scopes

Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped

When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight

Replay System

The replay version has been updated and replays recorded prior to Update #27 will no longer be playable

Revised to include game audio only when exporting movies from Replay Editor

Added Highlight Replay features Added a feature that allows players to watch multiple highlights by pressing the H key when spectating a specific player during a replay Highlights of the selected players are generated as followed: When the player kills or gets a knockdown on another player When the player is killed When the player escapes the blue zone with less than 5 HP When the player wins a chicken dinner



Performance

Optimized the Network Debug Statistics UI rendering logic to slightly improve FPS

Optimized replay recording logic to slightly improve FPS during gameplay

Skins & Items

A PUBG 2nd Anniversary Cap is now available for free! Players can redeem the cap on the featured and items page of the store This item will be available on live servers when Update #27 is deployed Availability period: From when Update #27 goes live, until April 23 PDT before the live server maintenance

Item sales for the following items will end when Update #27 hits live servers: Guerrilla Bizon Skin Chinese Streamer Skins East Erangel Police Crates Moved to the pool of random crates



Custom Match

Removed default (preset) of the feature where players can save location in observing system Removed default location that players could move when using Ctrl + Num button Maintained the feature to save certain location How to use: Save from the desired location by pressing Ctrl + Num button in FreeCam view

Changed options in Custom Match based on the ‘Gameplay’ changes above Merged attachments for pistols and SMGs into one category Merged bullet loops for Kar98K and Shotguns Changed UMP9 to UMP45 Changed Tactical stock option from M416, Vector to SMGs, ARs Added new weapon MP5K



Localization

We are happy to announce that the Irish language is now supported in-game thanks to voluntary localization from players and communities. We sincerely thank the players for their enthusiasm.

PUBG now supports Irish

Bug Fixes

World

Fixed an issue where incorrect footstep sounds were made when moving on steel floors

Fixed an issue where players could become stuck in a wall when vaulting on top of an object in a specific building on Sanhok

General

Fixed an issue where players were able to see past walls by abusing the emote mechanism

Fixed an issue where players were able to open or close doors, despite a vehicle blocking it

Fixed an issue where players were briefly able to see through a thin wall when leaning against it

Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill.

Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade

Fixed an issue where players are unable to lean while standing on a crossbow

Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles

Fixed an issue which could cause your gun to reset to single fire mode, despite having the default set as full-auto.

Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon

Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ

Fixed an issue where a specific object prevents Care Packages from landing on the ground

Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed

Fixed an issue where certain object appear in different locations to other players

Fixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels.

Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting

Fixed an issue which could allow players to wear items which they’d previously exchanged for BP.

Fixed an issue where using Page Up or Page Down while observing would sometimes only cycle between two players

Fixed an issue where gun recoil could appear abnormal when observing a player shooting in ADS

Fixed an issue where video length sliders in the Replay Editor were difficult to see

Fixed an issue where the join between the character mode’s neck and body was visible

Fixed an issue where an abnormal line can be seen coming from the head of players with a specific appearance in Zombie Mode

Fixed an issue where the canted sight increased ADS speed of other scopes attached

Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model

Fixed an issue where switching from the main sight to canted sight would reset reticle brightness

Fixed an issue where certain key bindings can increase the ADS speed of Canted Sights

Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building

Fixed an issue where a character model shakes when moving to prone

Fixed an issue where black bars are displayed on either side of the lobby when using 21:9 aspect ratio

Fixed an issue which players could drive through a window on a motorbike without breaking the glass

Fixed an issue where the UI indicating weapon skin status was not displayed on the key guide

Fixed an issue where the character model in the shop preview would use the gender of your team mate

Fixed an issue where mouse and keyboard input can be registered in certain situations while observing unintentionally

Fixed an issue where the animation of chambering a round is played twice by spamming the fire key while reloading the Kar98k

Fixed an issue where some in-game UI elements remain exposed when returning to the lobby

Fixed an issue where a character can move inside a special care package under specific conditions

Fixed an issue in esports mode which prevented players from entering the rear seats of the pickup truck on Miramar

Fixed an issue which could prevent the replay from playing with keyframe paths when the UI was hidden

Fixed an issue where a map marker would be misplaced after enlarging the map and quickly placing a marker

Fixed an issue where changing the sensitivity the map zoom could prevent players from zooming in on the map

Fixed an issue where vines hanging from wire in Camp Bravo (Sahnok) were blocking bullets.

Fixed an issue with invisible objects in certain buildings of Goroka

Fixed an issue where the mission “Play a solo match using the Quick Join option” wasn’t able to be completed in FPP

Fixed an issue where Early Bird Key (season pass reward) was not able to open the Gamescom Invitational Crate

Fixed an issue where the incorrect ammo was alongside the Vector/UMP in Training Mode

Thank you

– The PUBG Team