Hello! With the latest releases of Fate/Kaleid Liner Prisma Illya and To Love Ru, there are some new cards that may need some rule clarifications.

So, welcome to the latest chapter of Tips and Tricks!

Let’s start with Kaleidoscope Illya!

【AUTO】 [Put a card named “Class Card, Saber” from your hand into your waiting room] When a card named “Class Card, Saber” is placed on your climax area, if you have another card named ““Kaleidoscope” Miyu”, put the top card of your deck into your waiting room. If that card is level 1 or lower, you may pay the cost. If you do, all of your characters get the following ability until end of turn. “【AUTO】 When this card attacks, deal one damage to your opponent.” (Climax are regarded as level 0. This damage may be canceled)

1. Question: I played the Climax Class Card, Saber and all my characters successfully received the ability of 2 Kaleidoscope Illyas on the stage. What happens if I’m attacking with one character and my opponent just has one card on the deck?

Answer:

1. He puts his last card of his deck on the resolution zone for damage resolution from the first ability.

2. The deck is over so he shuffles his deck.

3. If the card is a climax, the damage is canceled, so the climax goes to the waiting room. If the card isn’t a climax, the opponent takes damage, putting the card on this clock.

4. The opponent takes the refresh penalty.

5. Then he resolves the damage from the second ability.

Explanation:

The attacking card has two equal Auto abilities that enter stand-by on attack.

7.2. Attack Declaration Step (…)

7.2.1.6. Resolve a check timing. After completing all actions in the check timing, advance to trigger step. 8.5. Check Timing/Play Timing, Abilities, and Effects

8.5.1. When a check timing resolves, the game proceeds in the following order:

8.5.1.1. If there are any rule actions that need to be resolved, then resolve them simultaneously. Next, if there are other rule actions to be resolved, then repeat this step until there are no rule actions left to be resolved.

8.5.1.2. If any automatic abilities controlled by the turn player are on stand-by, then the turn player chooses one of them, plays it, and resolves it. If he or she does, go to 8.5.1.1.

There are no rule actions so I choose one of the auto abilities to resolve: my opponent puts his last card on the resolution zone for damage resolution. His deck has no cards so he reshuffles.

9.2.1. Resolving a reshuffle occurs when either player has no cards in his deck. This is an interrupt type rule action.

9.2.2. When there exists no cards in a player’s deck, that player moves all cards in his or her waiting room and put it to his or her deck and shuffles it. After doing so, the player gains 1 refresh point.

The ability is not finished so my opponent needs to resolve it, putting the damage on the clock or the climax on the waiting room. Then there is a check type rule action that needs to be resolved (the refresh point).

9.9.1. If a player has 1 or greater refresh points,that player will put 1 card from the top of his or her deck to his clock area, and reduce his or her refresh point by 1. This is a check type rule action.

There is still an automatic ability on stand-by, so it resolves now, dealing another damage.

2.Question: I’m attacking with a second Yami , with two equal auto abilities. What happens if my opponent has one climax as the last card of this deck?

【AUTO】 This ability activates up to one time per turn. When damage dealt by this card is canceled, you may deal one damage to your opponent. (This damage may be canceled)





Answer:

1. The opponent puts the climax on the resolution zone as the attack damage.

2. The deck has no cards so he reshuffles his deck.

3. Then damage is resolved, as it’s a climax it’s canceled, so he puts the climax in the waiting room

4. He takes the refresh penalty

5. One of the auto abilities resolves.

6. The second auto ability resolves.

Explanation:

The Yami abilities are stand-by at the moment the opponent puts the climax in the waiting room (step 3), which is when he effectively “cancels”. It’s now the end of the damage step, so there is a check timing.

7.5. Damage Step (…) 7.5.1.3. Resolve a check timing. After completing all actions in the check timing, should the attack be a frontal attack, advance to battle step. If not, this attack sub phase ends, and the player goes back to attack declaration step. 8.5. Check Timing/Play Timing, Abilities, and Effects

8.5.1. When a check timing resolves, the game proceeds in the following order:

8.5.1.1. If there are any rule actions that need to be resolved, then resolve them simultaneously. Next, if there are other rule actions to be resolved, then repeat this step until there are no rule actions left to be resolved.

8.5.1.2. If any automatic abilities controlled by the turn player are on stand-by, then the turn player chooses one of them, plays it, and resolves it. If he or she does, go to 8.5.1.1.

There is a rule action needing to be resolved, the refresh penalty, so first resolve the refresh penalty, then the automatic abilities.

3.Question: Can Yami be sent to clock by a clock kicker ability?



Answer: Yes.

Explanation:

Yami ability:

【CONT】 If all of your characters are 《Trans》 or 《Housework》, this card gets +1500 power and the following ability. “【CONT】 This card cannot be chosen by your opponent’s effects.”



Lucy (or other clock kicker) ability:

【AUTO】 When this card’s battle opponent becomes 【REVERSE】, you may put that character into your opponent’s clock.



As you can see, the clock kick happens on reverse and the ability doesn’t need to “choose” a character. You’re not choosing any character which makes Yami vulnerable to clock shoot.

4. Question: With Usual Scenery, Illya if I have least that 6 cards on my deck, I still can look at 6 cards? And must I discard 3 cards?

【AUTO】 When this card is placed on the stage from your hand, look at up to six cards from the top of your deck, choose three cards from among them, and put them into your waiting room. Put the rest on the top of your deck in any order.

Answer: As you’re looking up cards from the deck, you can’t see more cards than you have available on the deck. If you just have 3 cards, and choose to see 3 you must discard 3 cards.

Examples:

– If you just have 2 cards on the deck and choose to see 2, you discard 2 cards. No cards left to put on the top of the deck.

– if you have 3 cards on the deck and choose to see just 2, you discard 2 cards. No cards left to put on the top of the deck.

– if you have 3 cards on the deck and choose to see 3, you discard 3 cards. No cards left to put on the top of the deck.

– if you have 5 cards on the deck and choose to see 5, you discard 3 cards and put the other 2 on the top of the deck in any order.

Explanation:

4.8. Looking at the Top of the Deck

4.8.1. “Look at (cards) from the top of (player’s) deck” is an action for a player to look at the information of his or her card(s) from the top of his or her deck. 4.8.2. “Look at [number] cards from the top of (player’s) deck” are actions that do not occur when [number] is 0 or lower. Should [number] be 1 or higher, the specified player must look at N cards from the top of his or her deck. In the case when the player looks at one card, it is written as “Look at the top card of (player’s) deck”. 4.8.3. When an action is to “look at up to [number] cards from the top of your deck, this action is done in the following order 4.8.3.1. The specified player can end the process. 4.8.3.2. The specified player looks at the Xth top card of his or her deck, where X is equal to the number of times he or she has proceeded to 4.8.3.3. plus one within this sequence. 4.8.3.3. Within this sequence, should you perform 4.8.3.3 [number] times, this action ends. If not, return to 4.8.3.1..

1.3.2. (…) If by any reason a player is forced to perform multiple actions and he or she is only able to perform partially, then he or she performs the actions as much as he or she is able to

5. Question: What happens if I attack with Another “Illya”, Kuro and I have 2 stock (or less)? Can my opponent still play a backup? Can I encore Kuro? And if I use encore am I still attacking?

【AUTO】 When this card attacks, if the number of cards in your stock is two or less, put this card into your waiting room.



Answer: If you attack with two or less stock, you must put the card into your waiting room. You can encore Kuro, but she’s not an attacking character anymore. You receive the stock for the trigger step. If you’re frontal attacking your opponent can still play a backup, even if Kuro is not there anymore.



Explanation:

10.2.1. Encore is a keyword ability and an automatic ability that can occur when a character is put from the stage to the waiting room.

The trigger step always happen without restriction after declaring an attack:

7.2.1.6.Resolve a check timing. After completing all actions in the check timing, advance to trigger step.

And when it’s a frontal attack the counter step always happens too. 7.3.1.3.Resolve a check timing.After completing all actions in the check timing, should the attack be a frontal attack, advance to counter step. If not, advance to damage step

Although Damage and Battle Steps exists, they don’t do anything without an attacking character:

On Damage Step:

7.5.1.2.2.If the attacking character had left the stage, or if the master of the attacking character changed, or if the attacking character moved to another stage position, then the attacking character does not deal damage.

On Battle Step:

7.6.1.3.If the attacking character or the attacked character has left the stage, or if the master of the attacking character or attacked character changed, or if the attacking character or attacked character moved to another stage position, then the attacking character or the attacked character does not compare power, and neither character cards change their state

You can see more examples of this situations, on the past articles about encore and triggers.

6. Question: I control “Sitting Yui” and she is attacking or being attacked by Illya. If Yui becomes reversed and I choose to resolve her ability, can Illya resolve her ability too?

Yui:

【AUTO】 When this card becomes 【REVERSE】, if this card’s battle opponent is level 0 or lower, you may put the top card of your opponent’s clock into his or her waiting room. If you do, put that character into your opponent’s clock.

Illya:

【AUTO】 [(1) Put a card from your hand into your waiting room] When this card is put into your waiting room from the stage, you may pay the cost. If you do, search your deck for up to one 《Magic》 character, reveal it to your opponent, put it into your hand, and shuffle your deck.



Answer: No.

Explanation: On the Battle step the powers of the two characteres are compared. if Illya has more power, Yui becomes reversed. Her ability is now on stand-by and I choose to put the top card of my opponent’s clock into his or her waiting room. As I choose to resolve the ability, I put Illya on my opponent’s clock. Illya wasn’t sent to the waiting room, so her ability does not happen.

7. Question: What happen if Yui is attacking Mea and they both have 1000 power? Can Mea do her ability?

Yui:

【AUTO】 When this card becomes 【REVERSE】, if this card’s battle opponent is level 0 or lower, you may put the top card of your opponent’s clock into his or her waiting room. If you do, put that character into your opponent’s clock.

Mea:

【AUTO】 [(1) Put this card into your clock] When this card becomes 【REVERSE】 in battle, you may pay the cost. If you do, look at up to two cards from the top of your deck, choose up to one card from among them, put it into your hand, and put the rest into your waiting room.



Answer: No. Mea is already on the clock so you cannot pay the cost to activate her ability.

Explanation: On the battle phase they both compare powers, and as they have the same power they both get reversed at the same time.

7.6.1.2. Compare the power of the attacking character with the power of the attacked character. Whichever card with the lower power is put to reverse state. If the attacked character’s power is the same as the attacking power of the attacking character, both cards are put to reverse state.

They both have automatic abilities on reverse, so both abilities are on stand-by at the same time. It’s the Yui player’s turn so he chooses first if he wants to resolve her ability. If he chooses to do it, Mea is sent to the clock. Mea’s player has her ability to play, but the cost involves sending Mea to the clock. He cannot pay for the ability, so the ability does not resolve.

Note: Do not forget your opponent need to have at least one card on the clock so you can do Yui ability.

8.5.1.2. If any automatic abilities controlled by the turn player are on stand-by, then the turn player chooses one of them, plays it, and resolves it. If he or she does, go to 8.5.1.1. 8.5.1.3. If any automatic abilities controlled by the non-turn player are standing by, then the non-turn player chooses one of them, plays it, and resolve it. If he or she does, go to 8.5.1.1.

8. Question: What happens if is Mea attacking Yui with the same power?

Answer: In this case Mea’s ability is resolved if the player chooses to pay it, and Yui cannot do her ability, ’cause there isn’t a battle opponent anymore.

Explanation: Both cards have on reverse automatic abilities, so both abilities become stand-by at the same time. This time it’s Mea player’s turn, so first her ability is resolved: he pays one stock, sends Mea to clock and looks at up to two cards from the top of his/her deck, choose up to one card from among them, put it into his/her hand, and put the rest into your waiting room. The Yui ability is going to resolve, but the battle opponent doesn’t exist anymore, so nothing happens.

9. Question: What if Mea attacks Yui with more power than her? (i.e. Mea has 1500 power and Yui 1000 power)

Answer: In this case Yui’s ability is the one being resolved.

Explanation: On the battle step just as Yui is reversed, the Yui player may choose to resolve her ability, and swap the top of the opponent’s clock with Mea. If he chooses to do it, Mea can’t do her ability anymore. If the Yui player chooses not to do the ability, Mea isn’t reversed.

10. Question: Does Project Darkness stop the Illya on attack damage abilities?

Project Darkness:

【COUNTER】 Choose a character in battle, and that character gets the following ability until end of turn, “【CONT】 This card cannot deal damage to a player.”

Choose one of your characters, and that character gets +1500 power until end of turn.

“Kaleidoscope” Illya:

【AUTO】 [Put a card named “Class Card, Saber” from your hand into your waiting room] When a card named “Class Card, Saber” is placed on your climax area, if you have another card named ““Kaleidoscope” Miyu”, put the top card of your deck into your waiting room. If that card is level 1 or lower, you may pay the cost. If you do, all of your characters get the following ability until end of turn. “【AUTO】 When this card attacks, deal one damage to your opponent.” (Climax are regarded as level 0. This damage may be canceled)





Answer: No. Just the damage from the frontal attack.

Explanation: The Illya abilities are triggered at the attack declaration step. You received the damage from the abilities, then it’s the trigger step. If it’s a frontal attack, the To Love Ru player can play Project Darkness after, at the counter step. Illya doesn’t deal more damage on the damage step, ’cause she can’t give anmore damage until the end of the turn.

11. (This was a question that was asked at the facebook foreign community and it’s really interesting so I’d like to share it here)

Question: What would happen if I’m using Musashi’s ability, discarding the last card of my deck. I’m at 3/6 and my opponent is at 3/4 with 2 cards left in his deck (zero climaxes left in the deck). I discarded a level 1 character, so I’m giving 2 damage (last two cards of his deck).



Answer: This is a really tricky situation, as an example of the game leading to a draw. According to Bushiroad floor rules, if this happened in a tournament, draws give 0 points to the players, so it works like a double loss. Let’s see what happens.

Explanation: You put the top card of your deck into the waiting room for Musashi’s ability. Your deck ran out of cards, so you must interrupt to refresh it

9.2.1. Resolving a reshuffle occurs when either player has no cards in his deck. This is an interrupt type rule action. 9.2.2. When there exists no cards in a player’s deck, that player moves all cards in his or her waiting room and put it to his or her deck and shuffles it. After doing so, the player gains 1 refresh point.

You’re in the middle of resolving the automatic ability, so you finish resolving it: you deal 2 damage to your opponent. Your opponent puts his last two cards on the resolution zone and his deck runs out of cards too, so he interrupts to refresh his deck and gains a refresh point too.

Now you both have a refresh point.

Your opponent finishes resolving his damage, putting the 2 cards on his clock.

Now you’re both at 3/6 with one refresh point.

7.5. Damage Step (…)

7.5.1.3. Resolve a check timing.

8.5. Check Timing/Play Timing, Abilities, and Effects 8.5.1. When a check timing resolves, the game proceeds in the following order:

8.5.1.1. If there are any rule actions that need to be resolved, then resolve them simultaneously. Next, if there are other rule actions to be resolved, then repeat this step until there are no rule actions left to be resolved.

So both players resolve the refresh point at the same time… You’re both at 3/7, so both must interrupt to Level up.

9.1.2. There are two types of rule actions, interrupt type rule actions and check type rule actions. 9.1.2.1. An interrupt type rule action is a rule action which will resolve when certain conditions are met, suspending all other actions and will immediately resolve at that point. Following that resolution, pending actions will continue their resolutions.

After taking the refresh point simultaneously, there are still rules actions to resolve: the interrupt type rule action (level up to level 4).

1.2.2.If any player fulfills any losing conditions,that player loses the game by rule action during the next rule action (refer to Section 9) .1.2.2.1. During a game, if a player has 4 or more cards in his or her level area, then he or she fulfills a losing condition

Players are both on Level 4 so there is another rule action to resolve: the losing condition. Both players lose at the same time. It’s a draw, so, a double loss.

As per the floor rules, on a swiss draw round:

For each match, the winner gains 3 points, whereas a draw and loss will result in no points

Do you remember more situations when this could happen? Share with us!

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