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Fire Emblem: Demise Game Information Developer Stardust Citadel Publisher Nintendo Genre Turn-based strategy role-playing game Platform Nintendo Switch Release Dates USA April 17, 2019 Japan April 12, 2019 Australia April 12, 2019 Europe April 19, 2019



Fire Emblem: Demise is a turn-based strategy RPG developed by Stardust Citadel and Intelligent Systems and published by Nintendo. The game is the 15th installment of the series and it is set to be released for the The V². The original title was being developed by Pyro Enterprises, but they lost interest in the project and it was later adopted by Stardust Citadel. The original concept by Pyro Enterprises's was reworked in the final version of the game, but many elements remained.

The game takes place on the continent of Ruhias, where five nations co-exist in a peaceful way. However, in the recent times, the reign of Laird, lord of Fadreyae, have been called in question by a revolutionary group, who seeks to take the lord down from his throne. One of Laird's allies, the lord of Eswain, Saxon, decides to help Laird in the efforts to stop the rebellious troops. As they fight in Fadreyae, another country of Ruhias passes through a crisis, as the people of Sograd are stricken by a mysterious plague that hits millions. Initially seemingly unrelated events, they have more in common than the heroes could expect.

Demise continues on Fates's concept of branching storylines based on story decisions. Players can explore vastly different outcomes and meet entirely different units depending on which choice they do in battle. Demise has a reworking of the support system, making it slightly more difficult to achieve but giving the player a better reward in the form of affinities, which can increase the stats of a unit depending on which unit they support with. Each unit has an affinity and each affinity increases different stats.

The developers have intended to make Demise a game that is more similar to the earlier installments of the series, while keeping the quality of life upgrades from the latest installments, as well adding more of its own unique twists.

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Story summary

Demise tells the tale of the continent of Ruhias. Separated by five kingdoms, they lived peacefully until the recent times. The throne of the kingdom of Fadreyae has been succeeded by a controversial figure, chancellor Laird, who despite the popular appeal, is seen as a tyrant by a rebellious group who seeks to take control of the throne. The flourishing kingdom of Sograd sees themselves fighting a mysterious plague, one that sickens the ones it comes in contact with and seemingly make them undead, living but without no conscious of their state and only living of a basic survival instinct.

The two kingdoms come to ask the aid of the continent's most important kingdom: Eswain. Eswain's leader, Lord Eldred, has fallen ill. His successor is his son, Prince Saxon, who despite being taunted for his skills as a fighter, has been called into doubt if he is the right one to be called to the throne, with some voicing their opinions that his sister, Princess Nadja, is far more fitting for the position. This caused Saxon to doubt himself as a worthy successor but he decided that as his late father's wish he would do his best at his position.

To aid his new position, Saxon recruited Jadyn, a promising scholar on the fields of magic and politics as his counselor, both in combat and in decisions. The two grew a strong bond over time. Princess Nadja, knowing that she would be out of the question in the succession of the throne unless Saxon resigned or came to illness, decided to become a member of the royal armada, specializing in archery. Nadja would usually request help from Jadyn, as their studies into battle tactics and human behavior was useful for Nadja's training.

Although Saxon's first years in the command of Eswain were peaceful, the sudden crisis of their nearest neighbors and allies was his first big hurdle to overcome. Seeing as his moment to shine as a leader, Saxon decided to hear the call of Fadrayae, seeking to help Laird, one of Eldred's closest allies. During his travel to Fadraye, he meets a messenger from Sograd, Kainan.

Kainan explains the plague crisis that affects Sograd and requests royal help from Eswain. Torn between which side to choose, Saxon spends the night in doubt of which path to follow. Nadja argues that the people of Sograd are suffering, while Fadrayae could fend off for itself. Saxon disagrees, thinking that if Fadrayae went through the trouble to send a royal messenger to the kingdom, then they surely are fighting a powerful foe. Nadja chides Saxon, saying that she can't believe that he would simply blind himself from the suffering of many to help the need of a few.

In the morning, Saxon meets with the army and the others that volunteered to help his cause, saying that he has decided to focus on the Fadrayae crisis for the moment. Nadja says she's disappointed that he didn't change his mind and decides to split off, choosing to help out Sograd. The army splits, with some siding with Saxon and others with Nadja. At this moment, Jadyn has a decision to make: follow the lord, or follow the princess.

Lord's Path

Should Jadyn choose to follow the lord, Nadja reacts in silence as she gestures to the ones that chose to side with her to follow in the direction of Sograd. Saxon seems a bit shaken at first, but Jadyn consoles him that it was the right decision. Saxon continues his path to Fadrayae. Reaching Fadrayae, they see a rebellion robbing an outpost and seeks to stop them. After defeating the rebels, the Fadrayae Royal Army appears, having received the request for help from the outpost. The FRA greets the Eswain Army and escorts them to the castle.

Saxon meets with Laird for the first time as the leader of Eswain. Laird comments on how Eldred's son has grown up and appears to be making mocking comments about him. Saxon doesn't take well, but Jadyn holds him back before he does something stupid. Jadyn takes control of the conversation and Laird proceeds to explain the situation. In an attempt to reduce the number of outlaws in Fadrayae, Laird has initiated a Royal Decree which would introduce a more severe punishment to those who committed heinous acts. Laird says that a group of dissidents decided to utilize this as a way to spread false information that Laird's judges were using the decree to inflict punishments to political rivals and people in disagreement of Laird's positions. This caused a number of people to rally against Laird and form an underground rebel group.

Asking for Laird's honest statements, Jadyn says that Eswain can only help Fadrayae if they are completely honest about the situation. Laird laughs off Jadyn's questioning, stating that a person of their low relevancy in the political chain is in no place to question a figurehead. He changes his tone to a more serious one, questioning Saxon's decision to let Jadyn take complete control of a conversation between two figureheads. Following Laird's comments, Saxon shoves Jadyn aside and says that Eswain is completely available to help out Fadrayae fight the dissidents. Laird congratulates Saxon on his quick reasoning and proceeds to arrange a meeting tomorrow to prepare to defeat the rebels once for all, utilizing both army's full strength. Jadyn stares in silence, shocked by Saxon's lack of consideration.

At night, Jadyn meets with Saxon, in a silent meeting where the only thing they seem to acknowledge is the presence of one another in the same room. Saxon appears to be in deep thought while Jadyn tries to look for an opportunity to speak. In the end, Jadyn thinks to himself that Saxon's internal struggles are probably the reason as to why he is not thinking straight and the abandonment of his sister is perhaps making him question himself more. Jadyn comforts Saxon before leaving, stating that they agree with the position he took and that his army will help out on whatever he needs.

Princess's Path

Gameplay

Demise is a turn-based strategy RPG similar to its predecessors. Players take control of a limited amount of units fighting against an enemy army to achieve an objective, be it get rid of all enemies, defeat their commander or seize a location. The player and the enemy unit take turns performing moves and attacking units, similar to a game of chess. The player units are colored blue, while enemy units are colored red. Sometimes, in certain maps, green units will appear, which are ally units that cannot be controlled by the player.

Each unit have a set of stats, which affect their performance in battle. Health, Strength, Speed, Luck, and Defense are self-explanatory stats. Magic is Strength but for Magic-based attacks, Skill affects the likelihood of the unit performing a critical attack and Resistance is Defense but for Magic-based attacks. There is also another stat: Move, which shows how many tiles a unit can move in a single turn. Each unit has Growth Rates, which is the likelihood of a stat increasing level up. Although Growth Rates are different for each unit, every one of them has a 5% chance of increasing their move stat.

If a unit falls in battle, they are gone from the team. They can be resurrected in the Coliseum of Souls, which pits the player in a more difficult version of the map of which the unit fell and if they manage to complete it, the unit is resurrected, if not, they can try again at a cost twenty-four hours later. This only applies in the game's Classic Mode. Returning from Fates, Casual and Phoenix Modes returns. The former makes so that when a unit falls in battle, they become unavailable for the remainder of that battle but they will return in the next one and the latter makes so that when a unit falls in battle, they come back in the next turn.

During battles, units can pair-up. When they do, one unit takes the lead while the other stays back. The unit that stays on the back provides the unit on the lead with some buffs when they fight an enemy unit. When a paired up unit performs an action such as attacking or healing another unit, they increase their Relationship. When it reaches a certain level, it unlocks a Support between the two units. Supports have been reworked from Fates, but not to the same extent as before. They are now more limited, only 5 supports per unit but supports now offer permanent bonuses on stats through Affinities. Depending on the affinity, a unit can gain a bonus on a certain set of stats. A new type of S-rank is included in the game and that is Mentorship. A character can become a mentor to another, which will allow both units to acquire new reclassing options, as well as unlocking new skills and new branching paths for the unit's children. Marriage is still an option and it has been expanded to include more same-sex marriages than the previous games. When two units marry, an extra chapter, known as a Paralogue, is unlocked, where the players can recruit the married units' children to become part of the army.

In maps, the players can enter into buildings, such as castles and towers. Those buildings are often necessary to enter as the map objective requires them to besieged. Both player, ally and enemy units can enter these buildings. A building can be sieged when either the enemy or the player unit reaches the top of the building.

There are some differences in regards to how some weapons and classes work in Demise. Staff users can now equip Staves, which heals the unit by 10% of their max HP each turn but makes it impossible for them to fight back against enemies when they attack. Mounted units can unmount from their mounts, which allows them to traverse terrain better and enter buildings.

Like in Fates and Awakening, the player can go in mini-challenges, fighting against a generic kind of enemy, in the game known as the Plague, which is a series of zombified versions of generic enemy units, generally weaker than the kind the player fights in battle. These challenges are intended to gain more experience or to stock up gold.

Characters

Playable Units

Eswain Jadyn ( ♂ / ♀ ) Tactician Jadyn is the tactics adviser to the lord of Eswain, Saxon. Jadyn takes the game's role of the player unit, being able to be customized in appearance and personality. By default, Jadyn is a Tactician, an unique class to him, which allows him to wield Anima magic and Swords, but Jadyn can have a Second Talent on his customization, which allows him to be reclassed into a player chosen role.

Birthday: <player's choice> D E ???

Saxon ( ♂ )

Lance Lord Lance Lord > Great Lord Lance Lord > Lance King The lord of Eswain, Saxon has only briefly taken the throne after his father went into resigination and he has already to face a continent-wise crisis. Saxon is a calm, composed figure, but he believes that he is not right yet to be a figurehead to the entire country, as he tends to be brash and make short-sighted decisions. Saxon is a Lance Lord and he has an unique weapon, the legendary javelin Vel, a weapon that is given through each member of the royal genealogy.

Birthday: March 9 C Anima

Nadja ( ♀ )

Bow Princess TBA

Birthday: June 19 C Anima

Tiana ( ♀ )

Thief TBA

Birthday: February 19 D Water

Alysha ( ♀ )

Gunslinger Gunslinger > Outlaw Gunslinger > Ranger Gunslinger > Duelist TBA

Birthday: August 23 C Fire Fadreyae Kainan ( ♂ )

Ninja TBA TBA

Birthday: April 7 C Thunder Sograd Torvald ( ♂ )

Dragoon Dragoon > Paladin Dragoon > Great Knight Dragoon > Hero TBA

Birthday: September 8 C Dark Elyse ( ♀ )

Singer TBA

Birthday: April 18 S E Light

Cipher Units

Similar to Awakening, units from previous games return in this one. They don't retain any of their memories and only have similar appearances and skills. Cipher Units are the name of these returning units, named after the Fire Emblem Cipher card game. Unlike in Awakening, where the units are SpotPass rewards, Cipher Units are acquired through weekly challenges, where the players have to defeat them in order to acquire them in a map that can only be played once and if the player loses, they can't try again. The Cipher Units can be purchased as DLC later, but they start out weaker than they would normally be.

Weapons

Name Rank Might Hit Range Crit Notes Sword Bronze Sword E 3 100 1 0% Bamboo Sword E 2 120 1 0% Cannot be forged. Slim Sword D 4 90 1 5% Iron Sword D 5 95 1 0% Iron Blade D 9 70 1 0% Wyrmslayer D 8 80 1 0% Effective against Dragon units. Swordslayer D 8 80 1 5% Effective against Sword units. Long Sword D 11 75 1 0% Effective against Mounted units. Iron Kukri D 6 90 1-2 0% Steel Sword C 9 85 1 0% This weapon is unable to hit twice. Steel Blade C 11 75 1 0% This weapon is unable to hit twice. Killing Edge C 6 75 1 30% Armorslayer C 9 85 1 0% Effective against Armored units. Ladyblade C 12 100 1 10% Only usable by female units.

Effective against Brigand and Thief units. Wing Clipper C 6 70 1 0% Effective against Flying units. Steel Kukri C 9 85 1-2 0% Light Brand C 9 70 1-2 0% Uses the unit's Magic instead of Strength for damage calculation.

Casts Aura. Earth Sword C 12 65 1-2 0% Uses the unit's Magic instead of Strength for damage calculation.

Casts Quake. Silver Sword B 14 90 1 0% Wind Edge B 12 80 1-2 0% Rapier B 7 90 1 10% Effective against Mounted and Armored units. Silver Kukri B 9 90 1-2 0% Lightning Sword B 12 70 1-2 0% Uses the unit's Magic instead of Strength for damage calculation.

Casts Thunder. Flame Sword B 12 70 1-2 0% Uses the unit's Magic instead of Strength for damage calculation.

Casts Fire. Wind Sword B 9 70 1-2 0% Uses the unit's Magic instead of Strength for damage calculation.

Casts Wind. Silver Blade A 20 65 1 0% Storm Sword A 18 70 1-2 0% Tempest Sword A 24 65 1-2 5% Runesword A 12 60 1-2 0% Uses the unit's Magic instead of Strength for damage calculation.

Casts Nosferatu.

Cannot be forged. Brave Sword A 9 75 1 0% Hits twice normally and if the unit is faster than the enemy, it can hit four times. Master Sword S 14 60 1 5% It is treated as a Brave Weapon .

Cannot be forged. Guns Flintlock D 6 80 1-2 5% Musket C 8 75 1-2 0%

Credits