My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.1 ! See http://te4.org/

This is the first release since V1 and it brings you much new goodness and improvements!

Enjoy and have fun in Eyal!

Note for windows users: the download link is now a download of the launcher/installer which will take care of keeping your game up to date for the next versions. If you place it in your V1 folder (the music version) it will update it to V1.0.1 with a much smaller download. Enjoy!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote for ToME on Steam Greenlight!

Release highlights:

Improved UI, notably the chat, allowing you to join custom channels, read multiple channels at once, ...

New spell effects

The Oozemancer: a new class, inherently antimagic, dedicated to protect Nature against the assaults of arcane forces

New zone: the sludgenest

A huge list of improvements to many classes and features!

Expanded changelist:﻿

Lowered damage taken requirements of Corrupted Shell and Cauterize to 15k

Marauders start with Combat Veteran tree unlocked

Meteoric Crash doesnt stun the caster

Sun Paladins in Arena mode have a tile

Temporal Form in addition to increasing paradox also increases the willpower for determining failures & paradox effects by +600

Reflection Shield rune got it's own icon

Glowing Chests will not interrupt AE after being openned

Gesture of Pain correctly checks stun resistance

Slaves in the Ring of Blood will have all status effects removed when freed

Disarming Trap now does acid damage too

When a trap expires without being triggered it refunds 80% of its stamina cost

Aligned field in registration form

Fixed Gestures description

Added a lore popup when wielding an antimagic item as an arcane user

Added a lore note when killing Ukruk in the ambush, explaining what and why he does what he does

New lore inthe caverns leading to the valley of the moon

Added a paper on why sea travel is impossible to the library of Last Hope

The Demonic Orb of Many Ways can not be used on the High Peak farportals

All cleansing egos are antimagic

Stoning Poison does not turn to stone is removed early

Impending Doom is affected by spell save

Can swap position with patrols

Buffed some lesser used artifacts

Prevent adding more points into Lichform once transformed, as it is useless

Petrified Wood can be used by the golem with bonuses

Elemental Surge correctly tiggers from 200 damage, not 300

Alchemists can not loose Create Alchemist Gems by unlearning Extract Gem

Talents can be set to require confirmation before use

Improved talents display to show if a talent has been set with automatic use or confirmation

Hide In Plain Sight correctly state it takes no turn

Trapped! quest fails if you somehow escape without killing the assassin or siding with him

Learning a talent from tree still locked from an escort will not reset mastery

Note that Fearscape drains vim and ends when reaching 0

Fixed Flexible Combat to work with weapons

Great Mummy Lord learnt the Tricks of the Trade prodigy

Made it clear Nightmare achievements are only when playing Roguelike

Lowered Irresistible Sun damage a bit

Easy, Normal and Nightmare mode players are immune to instadeath attacks (but not Insane ones, they are insane after all)

You Shall Be My Weapon! now only requires being 'big' but ad additional benefits for sizes over it

No need to use the orb of scrying to id artifacts anymore

Fixed You Shall Be My Weapon! not triggering its cooldown

Fixed ambient music in Gorbat Pride

Increased zigur parties rarity a bit

Better blood of life description

Fixed permanent accuracy loss from "Disable" status effect

Circle of Death and Rigor Mortis can crit

Impending Doom now "only" reduces healing factor by 100% instead of outright preventing healing

Doomed talents can now proc mind procs

Crystaline Focus correctly removes spell save bonus

Added a failsafe to the staff of absorption quest

Glyph of Paralysis checks for stun resistance

Added an ignore option to the chat

Orc Corruptor in the antimagic test can not crit anymore with spells

Dream Crusher now (correctly) gives bonus damage and physical power to the dream hammer

Thought Form Defender resist all bonus from thought form unity reduced

Dream Forge tree is now generic

Forge Shield block value reduced, sustain cost increased

Forge Armor armor and defense values decreased, psi on hit increased

Reduced Solipsism conversion ratios

Reduced Balance conversion ratios

Reduced the save check power on Dismissal

When the Master resurrects he gloats a bit

When reaching 0 air you now start suffocating instead of outright dying. Suffocating makes you loose life very quickly and can not be prevented by shields/absorbs/...

Alchemist gems are now transmogrifiable

Fixed lore not registering in the library

Defiled wands now increase max vim instead of procing vim restoration

Brawlers now get the Mobility tree at 1.2

Added a confirmation prompt when entering the High Peak

Added chat channel number aliases (1, 2, 3, ..) and usable quickly by /1 /2 /3 ...

/r in the talkbox will switch to talking to the last person whispering you

in the talkbox when whispering will cycle between all last whisperers

Changed the color and format of whispers when displayed

Fixed wrong order of loading chained superloads of addons

Fixed loss of resists/... in some rare conditions when being fed upon

Sustained talents can now have a "callbackOnAct" method that gets automatically called each turn when sustained

Drain does not restore vim from your own summons

Added /join and /part commands to the chat; you can join(and create) any channel you wish (name must be letters & - _ only)

Added a list of current channels to the options

Channels are now remembered and will reconnect when the game starts

Checkboxes now have the box before the text (this is reversable by adding a check_last=true parameter when creating them)

Fix wild summon:spider healing reduction

Mind Speed will correctly apply to wild gifts too

Smoke Bomb cost reduces with level

Maybe fix the invulnerable after death bug

Blighted summoning adds Magic to necrotic summons

Can not drop plot items

Can not give items to Norgan anymore

No NPC use talents can not be automatically used either

Phase Door Rune now also grants a buff that increases defense, resist all and reduces status effects duration

Invisibility Rune does not prevent healing anymore

Taint of Telepathy now only reduces mindsave by 10 but also increases mindpower by 35

Acid Wave Rune now also corrodes the targets

Lichform does not change donator tile if used

Can not give items to escorts

Screen will turn greenish when healing is impossible

New option to save & exit

Escorts will never run away further than 10 tiles

Fixed unlearning talents

Heat Beam rune now also removes a random physical effect

Frozen Spear rune now also removes a random mental effect

Vision runes now also grant ESP for a certain type of creature

Insidious Poison infusion now also removes one detrimental magical effect

Greatly increased damage of Wild Growth infusion, it also provides a big boost to armour & hardiness

Halved the cooldowns of Wild Growth infusion and Taint of Telepathy

Lightning rune has a higher max potention damage than other runes

Boss NPCs that can move through walls will have easier time tracking the player; so they wont get lost in walls so much

Lethality crit chance bonus works for all kinds of weapons

Fixed Cease To Exist effect tooltip

Wearing the cloak of deception will make NPC call you human instead of undead

Slime Tunnels generator will not validate the level unless the 4 pedestals are present

The Slime Tunnel pedestals now have a nice friendly popup when steped upon to activate them: I'm so nice!

The Slime Tunnel pedestals now invoke a powerful nasty guardian when activated: I'm so evil!

Lacerating Strikes is now a costless sustain

Shivgoroth Form on autocast will not error out in the ring of blood

Dig spell has turned into Pulverizing Auger; a beam of physical damage that also digs. It switched places with Mudslide in the tree to become tier2

Stone Wall now also deals damage, cooldown and mana cost slightly lowered

Body of Stone now also affects Pulverizing Auger and is instant cast

Can not teleport to the farportal rooms on the side of the last battle

Irresistible Sun has a particle effect

Sending an item to a party member correctly marks it as removed from the chest

Last Stand now also heals you of the amount it increases life and augments the point at which you die (going below 0 like a heroism infusion)

2handed weapons now show up with a different tile on the player doll

Glowing chests are displayed open once opened

New achievement for saving all the lumberjacks

Increased cooldown of Spell Feedback

New UISet:Minimalist:Toolbar hook

Dominating a headless horror eye will not make the player blind

Randarts dropped by randbosses should be better

Reset UI positions requires a confirmation now

Combat:attackTargetWith now gets a crit parameter

Improved Body of Fire tooltip

Dream characters do not get saved to the vault

Fix Shadow Veil

Fixed Energy Absorption description

Glowing chest guardians are hostile in the dark crypt even if you previously sided with the Grand Corruptor

Restart as same character will preserve addons used

Having many addons may be faster now

Harkor Zun fragments have independant health bars

Deflection tooltip updates correctly

Upstairs from the temple of creation (2) correctly connects

Can not recall from Tannen Tower

BigNews displays higher up on the screen

Pacification hex checks for stun immunity

Sacrificing oneself at the endgame is now duly noted in the death message

Wards are not spells anymore

Can not loose the savefile by saving on a golem while the master is dead

New invis shader on the actor

Player can always see her/himself when invis

The Grand Corruptor wont trigger his chat while the timeline is fractured

Unlocking the UI will prevent mouse actions on the map

The transmogrification chest can be found in Bill's lair too

Cauterize and Corrupted Shell only require 7500 damage taken

Becoming a Lich while wielding the Scepter of the Archlich will not give you lower mastery than normal on Star Fury

Thaloren talents are marked as nature gifts

Yeek talents are considered psionic

Devourers' Gnashing Teeth can not make the target bleed if it failed to hit

Hydra's Grand Arrival will not damage other summons

New command line parameter to change where TE4 stores data: --home /foor/bar

Wearing antimagic items as an arcane character will give you a visible debuff to notice of the spell failure

Psiblades now increases mindpower/willpower/cunning on the mindstars by a % too

Lure is immune to poison

Zones can have a "on_loaded" code

Passive talents can be placed in the hotkey bar, they cant be used obviously but they'll show their cooldowns if any

Swift Hands prodigy also makes wearing/taking off items not take a turn

Fixed transfering stacks of items between party members

Fungal Blood is now instant use, scales more with Constitution and allows on heal effects (such as fungal growth)

Staff Mastery is trainable in Angolwen

Mindstar Mastery is trainable in Zigur

Pearls when used as alchemist bomb do a much more powerful liting effect, able to remove magical darkness

Correctly flagged some non-metallic artifacts as non-metallic

New icon in the "main bar" to access talents

Fixed meteors making staris disappear in the temporal rift

Fix golem getting multiple stacking high peak buffs

New particle effects for Warshout, Battle Cry, Shattering Shout, Aura of Silence, Bellowing Roar and Mind Sear

Smarter autoexplore

Diagonal targetting in a single dug out line should work

Storming the City quest will note when urkis is dead

Sped up parts of the movement algorithm

Fixed Elemental Surge lightning description

Revisionist History switches to a special talent to cancel the effect so that you can set revisionist history on auto-use

New temporal tier 5 artifact staff

Buffed thorny skin totem, wands of firewall and conjuration, torques of the clear mind, mindblast, thermal shield, charged shield and kinetic shield

Funfacts do not show for modules unless requested

Through the Crowd talent can now also prevent all friendlyfire

Dragonskull now has acid resistance

Buffed a few artifacts

Two new nature oriented artifacts

New class: Oozemancers, who are Nature's answer to archmagi, able to use slime and ooze against their foes, they are also inherently antimagic

New zone: the sludgenest, it can randomly appear on the worldmap after level 30, Thaloren always get it. Beware you'll be slimed to death!

Elemental Split can not be used while already split

Dwarven Unity Crystal Half attack will not hit the caster

Eldritch Vines now add arcane damage

Volcanic Rock now makes Deeprock Form also increase arcane dam/pen

Boulder Throw now makes Deeprock Form also increase nature dam/pen

Stone Spikes can crit (all 4 separate components)

Rockwalk and Rockswallow cooldown is reduced by talent level



Have fun!