GameplayDevUFC Former EA Sports UFC Gameplay Developer



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Join Date: Jun 2014 Location: Vancouver, BC Posts: 2,828



Re: Will EA UFC 3 be 30fps or 60fps ? Quote: Originally Posted by SUGATA With all respect, but this is not true.

Network code (bad network code = lags) is not depends on frame rate of the client. And never been.

ALL fighting games are ALWAYS 60 fps, and even several years ago network code was never depended on client's frame rate.



Btw, now there are lag free network codes like GGPO - roll back based codes which are like offline gaming experience.



Even more! Devs can change network code even BY PATCH!

Example: Mortal Kombat X with patch 2.0 changed its network code to roll bacl code, which increased drastically smoothness of online play.



You need to send twice as much data across the network in the same amount of time.



You also have to run a sim that takes twice as much CPU power when you're catching up after a lag spike.



Both of those factors increase lag.



It wouldn't increase lag in optimal network conditions, but it would change the threshold where lag starts to get introduced, making more matches laggy than at a lower hz.



If you don't believe me, take it to the extreme.



What would happen if we increased the update rate form 30 hz to 3000 hz?



We'd be sending 1000 times more data across the network.



Do you think that would impact lag? It is true.You need to send twice as much data across the network in the same amount of time.You also have to run a sim that takes twice as much CPU power when you're catching up after a lag spike.Both of those factors increase lag.It wouldn't increase lag in optimal network conditions, but it would change the threshold where lag starts to get introduced, making more matches laggy than at a lower hz.If you don't believe me, take it to the extreme.What would happen if we increased the update rate form 30 hz to 3000 hz?We'd be sending 1000 times more data across the network.Do you think that would impact lag? levren likes this.