Bloodclaw

Rare warriors are as fierce and feral in there arts of combat as those that embrace the path of the Bloodclaw. Gifted with astonishing athleticism and catlike grace, rogues who follow this path are either stoic individuals or stalwart protectors of their allies, often considering them a part of their pack.

Sudden leap With a sudden twitch of muscles, you leap to a new position in the blink of an eye, landing gracefully in perfect posture. Starting when you adopt this path at 3rd level, the distance you can jump is doubled and you are always considered having a running start when attempting a jump. Furthermore, while you aren't incapacitated or restrained, any falling damage you may take is halved.

Death from Above In an instant, you swoop down upon your foe, unleashing a devastating volley of attacks. Starting at 3rd level, you have advantage on any melee attack rolls as long as your attack comes from a vertically higher position compared to your opponent, such as by jumping on top of him or striking from higher ground.

Claw at the Moon Your nails have developed into catlike claws that serve a variety of purposes. Starting at 9th level, you develop a set of claws that you can use instead of your thieves tools when attempting to open a lock or disarm a trap. Additionally, while you aren't encumbered and at least one hands is free, you have a climb speed equal to your normal movement speed.

Prey on the Weak Disregarding the foolish notes of honor and morals, you scythe through weaker foes like a mighty predator turned loose among a herd of prey. Starting at 13th level, you instinctively know when a creature is missing any hit points and you always recognize when someone is suffering from the effects disease or poison, even though you don't know the condition's exact traits or origins. Furthermore, whenever you apply your Sneak Attack bonus damage against a foe that isn't at his respective hit point maximum, you can reroll any 1 you roll on the Sneak Attack damage dice, but must use the new result.