What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Additional multiplayer levels



Single player mode



Co-op mode



Many more weapons



Avatar variation



Item reward system



Leaderboards



These are currently our main goals. With numerous smaller features, balance changes, and improvements during development time.

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“With the base foundation complete and multiplayer fully implemented, this is the perfect time for our early access players to influence the direction of the game. We are actively looking for feedback from the community on how the game should be shaped during development.”“We are currently looking at a 9 to 12 month development window to fully implement the features that would make this a complete game.”“Along with our community's influence, these are general features we are planning to implement into our game to turn it into a worthy VR experience.“The lobby room is fully open. From there, players can practice on targets or jump right into the different multiplayer combat modes. The game is fully networked. With 1vs1 and 2vs2 team fight, players compete head to head in three different levels. These levels are full of destructible objects that can be used for cover. The game supports the HTC Vive and the Oculus Rift with Touch. Headsets are also cross compatible in multiplayer.”“We intend for the game to remain the same price.”“Listening to player feedback, making full use of the Steam community hub, and providing the ability for players to vote on new content.”