Love that Patience means that you can use Turbo. Be very, very glad that Franklin is not dead. All of the Grinding! ALLDAYERRYDAY!Manic, do you want to fail? This is not going to be easy. I've never seen somebody sucessfully beat Vega blind.But you wanted help? Fine. Personally I've always liked the fire and grass starters, not so much the water. The water has one thing and one thing only going for it. That effing shuckle. At the first gym. :ragev2: If you do not grind on the level three wilds until you're at level 15 at least, you are really fucked with a rake.But since I like to watch you suffer, I'm officially not voting for the grass starter. Seriously, that's suicide. But, since I still like to watch you suffer, pick the fire starter. Water'll make this too easy. Information about each starter! Grass- subtype of flying. You will not be able to complete this run without even more grindan. Fire- subtype of steel. Is decent all around, and if it learned any steel type moves it would be good for the first gym. Of course, it gets murdered at the first three gyms. Water- subtype of poison. Everyone seems to pick this (except Fedora Jack), and it's easy to see why. It kills that shuckle, and works with the other gyms. Of course, water/poison has never been a great type, ask tentacruel.So, Water makes it easy, Fire makes it harder, but doable, Grass is Darkrai's choice. Pick fire. Plus, in Jack's run, you endorsed the fire starter.Oh yeah, somebody said that we could do this? Here's a guide... Sort of. Good luck!Damnit, I just keep making my post longer. Okay, reasons why you should pick fire:Water type makes everything easier, true, but it falls behind quickly. Almost every major foe has a psychic attack, and the poison typing makes the second gym deadly. Plus, if you get the poison typing before the first gym, bulldoze is SE. Not good. Plus, there may not be many water types, but that kappa-sombrero thing is one of the best things your will ever see. Fighting/Water is a great type for hitting things, and has aura sphere, which is absolutely one of the best fighting type moves.Grass type is one of the worst things you can do to yourself. Anything and everything that is cold kills it, because it is not a tank at all. That makes it bad for the water gym, since ice beam and poison attacks are strong. Also, rock type moves (and there are a lot of them) are deadly. Overall, it doesn't measure up to the others, and if you need a flying type, there are plenty, including the psychic/flying fakemon and swellow. However, it is the only one that doesn't have a weakness to ground.Fire is a good attacking type and steel is a good defending type. Sure, it isn't the best thing in the world, but there is a reason that people like heatran. It does have a crippling weakness to ground, but that isn't the most common type, and the fact that it takes neutral damage from rock, and 1/4 damage from ice is very good. Plus you can't find many fire types, and pineco learns explosion at level 6. Kill them with fire is a good idea, since they can and will kill your team, and steel has a resist. Of the other fire types, you get houndour, who knows roar, and the thing that looks like it should be a ghost type but isn't. Of course the drill run skarmory is dangerous, but we wouldn't let things go badly by not telling you.