RimWorld Mods Collection Quality Of Life: (Updated Regularly For 1.2) and Rimworld Royalty.

-- Mod Load Order --

Harmony



CORE



Hugs.lib



Dubs Mint Menus



JeCs-Tools



EB's-Prepare Carefully

-- Recently Added Mods

-- Mod Errors;

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Don't start a new game until you've checked out this mod list!A list of essential mods to improve the game's UI and overall quality of life.Keep an eye on this Mos List anytime there's a new patch!I consider these mods to be QoL as they improve the game without affecting Gameplay balance or introducing Negatives. They are mostly UI improvements, QoL features and AI fixes, most of which can be Customized in the in-game mod settings menu.All Of these mods In this collection have been Tested and all work together, Adding more mods may cause Errors or Problems When Running other mods.100% Working and Tested as of 28/08/2020 - 15:35 Pm------------------------------------------------------------------------------------------------------------------------------------------From top to bottom: this is with popular mods load order--Harmony, Core, Hugslib, Dubs mint menus mod, Jecstools, Prepare CarefullyCore includes libraries, if something says it has no content, and just has code for other mods, that is a libraryTHEN if you have any of these popular mods;Giddy Up and all expansions of such should go right below Humanoid, and then Doors, then Third AgeIf you are running Combat Extended, it is theorized that it should go right above Third Age, and the patch to both goes right below bothAFTER ALL OF THAT-Map Generation:Anything that adds biomes, messes with how tiles and maps work, or does weird things to faction placement-Game Behavior:While You're Up and Hand Me That Brick go here, but so do things like Steel Isn't Flammable and Fewer Inferno CannonsBasically it's anything that changes how the stuff in game behaves, not just pawns-Factions:Anything that just adds factions (not races) or modifies how they work goes hereFaction placement goes with map gen because it affects that portion of loading, this is also for stuff like changing how factions deal with each other and such-Clothing:Not just clothing, but hair and items too, hats and weapons and giant nuclear power plants go here-Races:RACES GO AT THE BOTTOM THIS IS NOT A DRILLHowever, there are some race mods like Callistans that do almost everything and could be put in any catagory; in that case, put them in the highest catagory that seems appropriateGo to Main Menu options, then mod settings in the mod settings, bottom right, reset settings fixed Any Modded Issues For Me :)26/06/2020-Keep Bed Ownership-Grazing Lands19/03/2020-[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings-Better ModMismatch Window-ModManager17/03/2020-Show Draftees Weapon-Rimworld Search Agency-Locks mod15/03/2020-Animal Tab13/03/2020-Overlapping Interaction Spots11/03/2020-Vanilla Textures Expanded-Various Space Ship Chunk (Continued)10/03/2020-Defensive Positions-Damage Indicators-Map Reroll09/03/2020-Mod Switch (Mod Manager)-Xeva's RimHair-Show Hair With Hats or Hide All Hats08/03/2020-PawnTargetFix06/03/2020-Door Mat- heat map- td enhancement pack-better workbench management-smart medicine05/03/2020-Snap Out!-DontBlockDoorMod-Just Ignore Me Passing-Numbers04/03/2020-Fluffy Breakdowns-simple search bar-Share the Load-everybode gets one01-03/03/2020-BatchMods-All Other Mods-Alot Of QoL mods---------------------------------------------------------------------------------------------------------------------------------------As some people seem to be not sure how they should identify which of their mods causes an error, here's a mini-guide of how this could be done.Part A: the search for the messing-up mod1) deactivate all mods2) start a new game3) check for errors: no error=continue with step 4; error: start part B4) end game5) activate next mod6) repeat starting at 2)Part B: is the mod messing up on it's own, or are there conflicts with other mods ?1) end your current game2) deactivate the first mod in your active mod list (skip CORE of course...)3) start new game4) check for the error: still present = continue with 5); not present any more = continue with part C5) end game6) repeat starting at 2)Part C: proofing your results1) end current game2) re-activate the mod that you deactivated last3) de-activate all mods between the mods that you identified in parts A and B4) start a new game5) check for the error6a) error still present: report the issues to the makers of the identified mods6b) error "gone":---------------------------------------------------------------------------------------------------------------------------------------Please comment any Issues Below, Please also comment any Recommendations below Or Contact me on the Rimworld Official Discord @Sean.This Mod collection gets updated regularly, Don't forget to check back to subscribe to new 1.1 mods In This Collection.