Eric Musco have been updating the community on the official forums, about the changes that are coming to Commando’s and Mercenary in game update 2.7. And I have to say this is great changes. Evening out the Full auto ticks was something I’ve wanted for so long too! I never understood how you open up with full auto and have shot probably 15 bolts at the target already and no damage has registered! If I had it my way (and I know this isn’t Burger King), I would have it do damage every .5 seconds so that even if you get interrupted in any way, you get as much damage possible on the target up to the moment you get interrupted. Hopefully this brings us up to par with the new shiny assault spec. Check out the full announcement below:

Commando

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EricMusco Commando Changes Coming in 2.7 | 02.26.2014, 10:03 AM Hey folks, Here is a list of the currently planned changes for the Commando in 2.7: General Tech Override now has a base cooldown of 60 seconds.

Full Auto will now deal 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage will do slightly less than before. Combat Medic Combat Shields is now a Tier 2 Skill.

Efficient Conversions is now a Tier 3 Skill. Gunnery Overclock now reduces the cooldown of Tech Override by 7.5/15.

Steadied Aim now prevents 50%/100% of pushbacks towards Full Auto, Charged Bolts and Grav Rounds.

Curtain of Fire now has a 33%/67%/100% chance to occur when using Grav Round or Charged Bolts.

Special Munitions will now reduce the cost of High Impact Bolt by 3/6/9 Heat/Ammo while in Armor Piercing Cell. Thanks everyone, see you on PTS! -eric

Mercenary

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