Raised

You have died.

Leaving aspects of your previous life you now roam the lands fulfilling unfinished business.

You were raised from the dead by a creature or multiple creatures of the following types, why did they raise you ?

Did they tell you what your new purpose was or do they let you roam around freely ? Are you an ancient fighter who never left the battlefield ? Did you attract evil forces to you in your pursue of undeath ? Or did your druid friend imbued you with the life of plants to keep you from dying ?

Ask yourself these questions when picking a creature type.

When a creature or an effect can detect what type of creature you are, it detects you as an humanoid creature and also one of the following creature type.

d6 Creature Types 1 Undead 2 Celestial 3 Fiend 4 Fey 5 Elemental 6 Plant

Depending on how long you have been dead your body might have decomposed a lot. Choose one of the following body looks or come up with an other one in accord with your DM (This is purely cosmetic, you don't gain anything from picking any of these body appearances).

d4 Body 1 Fresh dead body 2 Skeleton 3 Body with plant life growing on you 4 Ghostly transparent body

When picking this background, talk with your DM to figure out the state of acceptance of undead creatures.

Are undead a functioning part of societies ? Are they accepted by everybody ? Is it taboo ? Do people often become undead ?

Skill Proficiencies: Intimidation, History

Tool Proficiencies: Disguise kit, a tool set of your choice

Equipment: A set of torn clothes, a disguise kit, a trinket from your past life, and a belt pouch containing 10 gp.

Feature: Raised From The Grave As a raised, you cannot die of aging and you don't need to but you can still eat or breathe, if you are magically aged by half the maximum lifespan of your race, you die as normal. You know that some people see you has a omen of protection, while other can see you has an omen of death. You are welcome in some particular places of worship. You and your adventuring companions can expect to see anxious behaviours around you or the exact opposite, people might ask you to bless their old and young with a long life, or curse their enemies. Some raised are even asked to be apart of a secret royal court, providing advices to all future kings for ages. You can find a place to hide, rest, or recuperate among some commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.