Disclaimer: This unit's statistics assumes having maximum merges, max Dragonflowers and S-Rank Summoner Support. The build this unit has is also for reference ONLY.

[ Overview ]

Offensive Player Phase Approach

This build aims to go all out offensive using Galeforce or Regnal Astra depending on your preference. As once the original "Speed Demon" in her utmost prime, she is still viable to this day, but requires tremendous amount of investment to compare to someone even her own daughter, Larcei, who practically surpasses Ayra in every aspect.

[ Weapon ]

Ayra's Blade / Slaying Edge+ (Spd)

Since Ayra's Blade has an innate Flashing Blade effect, she does not need to run Flashing Blade skill itself, unless you run something else like Slaying Edge+ with a Speed refine. If you are running the latter weapon, then you MUST run Flashing Blade on her A-Slot or Sacred Seal slot. Ayra's Blade has 2 more Might compared to Slaying Edge+, but Slaying Edge+ has a permanent Special cooldown count which is valuable to trigger Specials faster.

This is entirely up to the preference of the player themselves.

[ Assist ]

Reposition / Rally / Any Other Assist

Self-explanatory.

[ Special ]

Galeforce / Regnal Astra

Ayra has enough Speed to become a natural "Speed Demon", allowing her to run Specials like Galeforce with Flashing Blade in effect. Alternatively, if one does not wish to run Galeforce or she simply does not have it, Regnal Astra is still a viable option so that she may smite her enemies to oblivion.

While running Ayra's Blade and Regnal Astra is once her bread and butter build, it's not too great, but it's still mighty effective to this day. Also, when running Regnal Astra with a Slaying Edge+, you do NOT need to run Flashing Blade since it already has a very low cooldown count as is.

[ A-Passive ]

Swift Sparrow / Life & Death / Atk/Spd Solo / Brazen Atk/Spd / Flashing Blade

If running Ayra's Blade, it is recommended to run Swift Sparrow or other skills that boosts Ayra's Attack and Speed such as Fury, Life & Death or even Atk/Spd Solo. This assumes that they're Tier 3 or 4 depending on what you have available.

However, if you are running Slaying Edge+ instead, then Flashing Blade is a must. However, if you plan to run Flashing Blade as a Sacred Seal, then you may keep one of her stat-boosting A-Slot skills.

[ B-Passive ]

Desperation / Repel / Null Follow-Up

Desperation is the main go-to skill so that Ayra can get around her critical condition and still be able to take out her enemies in a single round of combat -- if there's a combat to begin with.

Alternatively, Repel can be a good option since it preserves Ayra's HP to some degree, but it shouldn't be relied heavily upon since there are naturally enemies who are on par or even faster than Ayra herself. Null Follow-Up is another viable option to get around Wary Fighter and Swordbreaker and weapon effects that prevents Ayra from making any follow-up, but this leaves Ayra extremely vulnerable to all sources of damage. So unless you have a healer on your team, this should be the last thing to run.

[ C-Passive ]

Time's Pulse / Any C-Passive

If running Ayra's Blade with Galeforce, Time's Pulse is a necessary importance as it will allow her to start Galeforce's cooldown count to 4 instead of the usual 5. But if running Slaying Edge+ instead, Time's Pulse is not needed to run.

However, you can be cheeky to run Time's Pulse with Slaying Edge+ and Regnal Astra equipped so that you have an instant Special ready for pure devastation.

While Ayra can function perfectly well with or without a suitable C-Slot skill. However, her C-Slot is open to the preference of the player. Whether it is for Ayra's self-sufficiency or supporting her allies.

[ Sacred Seal ]

Swift Sparrow 2 / Brazen Atk/Spd 3 / Flashing Blade 3

If you are running Ayra's Blade, then typically you should be running a stat-boosting skill like Swift Sparrow or Brazen Atk/Spd Sacred Seals. But if she's not running Ayra's Blade and uses Slaying Edge+ instead, then Flashing Blade is a must for running Galeforce.

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[ Conclusion ]

At the end of day, Ayra remains to be a strong threat with enough dedicated investment onto her. With Regnal Astra, she can easily remove a large amount of threats, including a good number of Blue units in the game. She will struggle against especially tanky Blue units, so it is ill-advised to so, unless they're low on HP.

Galeforce is a fairly strong option as it allows Ayra to have another turn of action, which is the sole intent of running Flashing Blade on her A-Slot or Sacred Seal slot, or even Ayra's Blade. Combined with Time's Pulse, it definitely opens up many new possibilities for her.

In comparison to her daughter, Larcei, Ayra pales in comparison due to Larcei's Edge being the better weapon of choice overall. Something that Ayra and her Ayra's Blade wished it had at the very beginning. One can hope that her eventual Weapon Refine will help change that for the better.