About this mod Some small exterior shops in the wilderness if you don't want to go to the cities to buy or sell. Permissions and credits Author's instructions File credits Bethesda Softworks Donation Points system This mod is not opted-in to receive Donation Points

If your character is a type that doesn't like big cities, but he still need to buy or sell stuff, or you just don't want the citizens get killed by vampires or dragons while you're trying to shop, then this mod is for you. I added seven fully navmeshed new locations to the wilderness with essential merchants so they won't die from anything and they're there for you to barter with 0-24 hours. All of them except one are only exterior locations. Requires no DLCs.



Seaside Trader is at North between Dawnstar and Winterhold next to the sea, where an argonian general goods merchant, Swims-All-Waters is waiting for you.



Mammoth Camp Trader is at East between Windhelm and Riften, near a giant camp, where there is a woodelf general goods merchant, Erindel. There is an unmarked Hunter Camp next to it, so you can also barter with the hunters.



Mountain Goods Trader is at South between Riften and Falkreath. It's on top of the exit of Haemar's Shame cave. There is a spell merchant here, the darkelf Nirisa. She has an enchanter you can use. The stairs up there are quite steep, you have to jump sometimes to go further up. It's navmeshed, but don't expect your followers to follow you up there on that steep route, they'll wait for you down below. Be cautious on the way down too, it's a big fall.



Gjukar Camp Trader is between Falkreath and Rorikstead, near Gjukar's Monument and there is a khajiit general goods merchant there, named Ra'Nir.



Swamp Trader is north from Morthal, near the Abandoned Shack and there is a redguard merchant couple here. The husband Akhiil is a general goods merchant and his wife Namia is a spell merchant. They have an enchanter and an alchemy table.



Boat Trader is at West between Markarth and Solitude. Here lives the breton general goods merchant, Eugene.



Strong-Shield Trader is the only store that has an interior space and this is a nord family business between Whiterun and Windhelm, near Loreius Farm. The father, Asger Strong-Shield is the only wilderness blacksmith I made. I thought a blacksmith would look stupid in the wilderness, so he got a proper house and a whole family. His wife Thyra is a general goods merchant, and their daughter Brenna is an apothecary merchant. The house is made a public area, like an inn, so you can go inside and bother them with buying and selling in the middle of the night too. Outside they have all smithing stuff that you can use, inside they have an alchemy table and in the basement there is a woodchopping block too.



I made a bonus merchant too, the vanilla npc darkelf Avrusa Sarethi has been made to an apothecary merchant. After all it's her you have to give the 30 crimson nirnroots to, she was taught by Sinderion and she gives you his tome, she cultivates nirnroots on her own, she should totally be an alchemist. I set her merchant hours 0-24 as all the others, but I didn't touch her house, so it should be off limits as it was before, so be nice and wait for her to wake up and go outside to buy from her.



All merchant houses have visible map markers, but you have to go there and discover them so you can fast travel there later. The exception is the Sarethi Farm, which is not visible to begin with, only when you discover it, so I took a picture of where it is.



Is not cleaned with TESVEdit and won't be.