Rift Core 2.0 Beta

We're starting to roll out social features for Home. You can now invite people to your Home. Up to eight people can hang out in the same Home at a given time, and if you set your Home privacy to friends-only, your friends will be able to come over to your home whenever they'd like. For the initial release, your Home will be locked while you have guests. That means activities like editing your Home or playing with interactive objects are not supported in the current release. That said, we'll add more functionality to multiplayer over the coming months!



We’ve upgraded the Oculus Avatars with new custom hair, skin shading, clothing, and eyewear designs. You can customize your avatar from within Home: select the “Avatar Editor” mirror from the “Special Items” category and place anywhere in your Home.



Developers who upgrade to the latest Avatar SDK will be able to utilize these new avatars in their apps.



We've added experimental support for broadcasting your Oculus Desktop in multiplayer using the new Dash panel embedding feature. There are some technical limitations, which you can read about in the Rift Core 2.0 beta user guide.



New movement options are now available in Home. Check out your settings menu for a new “Movement” section where you can set up various options for moving around, including Walk Mode, Smooth Turning, and Snap Turning. While some of the new movement options like Walk Mode and Smooth Turning allow for direct control, they may not be comfortable for everyone.

New language support

We’ve added support across core software, including Dash, Oculus desktop app and Oculus Home, for the following languages: Danish, Finnish, Dutch, Swedish, Spanish (Spain), Spanish (Latin American), Italian, Norwegian, and Polish.



You can change your language in the Oculus desktop app with the “Language Preference” option in the “General” tab on the “Settings” page.

Oculus desktop app

We’re starting to test personalized app recommendations on your Home Page.



We’ve added per-application language pack support for developers. As developers start to use this feature, you’ll see what languages are available for each application and set your specific language pack via the app’s Library detail panel.

Over the last few weeks we've been testing some big things, including the first of our social features, improved locomotion options and more expressive Avatars. Today we're starting to roll out Rift SI 1.28, bringing these new features to everyone over the coming days. For more info, be sure to check out the Rift Core 2.0 beta user guide and let us know your thoughts through UserVoice