For the prop phase, we would meet up with Ryan Kingslien twice a week to receive feedback and have our questions answered as well as some encouraging pep talk from time to time. One thing Ryan really loves to also encourage is to post progress often! This was my first real true taste of the pipeline!

If we students had trouble with achieving something we had a library of tutorials available to us from great artists like Adam Skutt who also instructs at GAI. If someone was really following behind Ryan would arrange a meeting with alumni bootcampers to help them get up to speed, which is super cool. Over at GAI, it’s a pretty awesome community of people that like to share knowledge.

Sometime around early September, I selected Onneisha as my chosen concept to work off of. At the time I found her on Pinterest and I began to do initial sculpts as well as moving into the second phase of the bootcamp where I was mentored by Marcin Klicki!

Sculpting Workflow

At the start, I’ll spend some time gathering as many references as possible. For Onneisha, my thought process was: If I were to cast any actor as this strong, beautiful elven warrior, who would I cast?

To me, I thought someone who looked like Catherine Zeta-Jones would fit the role nicely. She has features that I tend to be attracted to, such as the hooded eyelid where the lid sort of disappears into a fattier upper eye. For the body, I spent time scouring 3d.sk which is an amazing reference site where they take a lot of high res images of people. There’s so much to comb through on that site but it’s a great resource, they’re even starting to get into scanning.