Starting on Talos one alone and surrounded by creatures and other-worldly monstrosities has never felt so gripping. Instilling a sense of dread early on with limited resources and ammo, constantly being bombarded by mimics disguised as coffee mugs, rolls of toilet paper and other non-inspiring objects. As you progress you'll find blue-prints enabling you to build ammunition, weapons and consumables. Rewarding those who like to check every nook and cranny. Aside from scavenging you're able to peek into the lives of those stationed aboard Talos one via open terminals. A glimpse into the day to day routines, to the more nefarious deeds of the employees. You also gain access to security terminals where you can locate every (and I mean every) employee on board living or dead. Some terminals will also yield maps and schematics as well. The skill tree at first seems very overwhelming where each upgrade in the beginning seems like a monumental choice. At a certain point in the game you have the choice of infusing alien skills into your play-style enabling you make some truly devastating builds. As you progress and determine the play-style you want the choices you want to make become less daunting. The game takes you various facilities around the space station, each section has its own unique story and characters tied to them. From a sprawling garden to lavish lounge and even exiting the station for some flight among the stars. Sadly, the load times are quite long and become increasingly frustrating toward the end of the game due to backtracking. All in all I loved almost every aspect of this game. The various enemy types, weapons, characters and locales make this a truly horrifying and unique experience. From the lonely abandoned hallways to the endless expanse of floating around Talos one, very few games nowadays can hit that sweet spot between horror and action but PREY nails it.