Originally posted by Mr. Taxi

https://docs.google.com/spreadsheet...4IHFO-weFk/edit



I'm not offended, because I'm confident enough in my knowledge and gameplay to not take lack of knowledge/opinions of other players seriously. More so when it's a no name who probably falls into the 90 percent



But, as far as community goes, the difficulty of the game actually does contribute to the success of a game and the amount of players that compete. If you find the game rage inducing due to lack of knowledge and executional requirements, you won't stick to the game. Simple as that. I'm not offended, because I'm confident enough in my knowledge and gameplay to not take lack of knowledge/opinions of other players seriously. More so when it's a no name who probably falls into the 90 percentBut, as far as community goes, the difficulty of the game actually does contribute to the success of a game and the amount of players that compete. If you find the game rage inducing due to lack of knowledge and executional requirements, you won't stick to the game. Simple as that.

..You are showing proof of you ranking 33rd in an American based ttt2 ranking system. And you placed 4th at a tournament.Sounds like your in the 90%Especially if u said 90% of tekken players dont know how to play at a high level.That leaves 10% that only know how to play at high level. Only 10% Mr. Taxi is not in that remaining 10% of high level plaers lol...Like I said I wasn't trying to offend you, but u feel the need to show proof of your "skills" even while you typr you have enough confidence not to care about other opinions....Back to tekken, tekken isnt too hard.I know some may see it that way, but the truth isTekken is not rewarding enough.To the hardcore player, even just learning how to back dash cancel is extremely rewarding.To the casual or single player learning how to back dash cancel doesnt mea shit to them.They want unlockables, new characters, new moves.Not mastering the maximum damage output for each launcher...People are dumbing down.Intellectual rewards like the confidence you get from learning how to properly back dash cancel are not rewards to many.But a physical reward (for lack of better term) or something they can actually see inside the game and say, "I unlocked that"Or "I beat the game with every character and got this"Thats what tekken needs.More rewards.More rewards geared towards improving game play skills....Ten proper -12 punishers while in game grants you Bryans uf4. Now before you can even pick bryan and spam uf4 you have to earn it...I have played people who cant punish hopkicks but can sweep you for Half-Life....If namco feels tekken is too hard, and people only play tekken to become better at it, then they should focus on more practice modes.Im sure people dont play tekken just to get better at it.People play tekken because wim or lose it appeals to them....So if the winners in tekken are granted free rewards even by losing to better players (if I could play jdcr and lose all 10 matches I would still be happy)Then tekken needs to cater to the losers. The people who care nothing about getting better. They just want more reasons to play the game. They have no ego in winning or losing or getting better. They just like Jin, and want to make him walk around in free roam mode and wind god fist random shit.....

Last edited by AteHunit on Jan 29th, 2016 at 23:50