



We made two other posts earlier today with some The most recent wave of Beta changes introduced adjustments to the mechanics of Chill, Shock, and Charges. These changes generated a lot of feedback from the community and so we'd like to further discuss these changes and our thought process regarding aspects of game balance in 3.0. The team has written a Development Manifesto that outlines this further. Check it out here We made two other posts earlier today with some patch note teasers and an update to Item Filters