Second Life, the popular online experience from Linden Lab, now features full support for the Oculus Rift virtual reality (VR) headset. The experience had opened VR support up to beta testers over the past few weeks but has now launched a new update including support for everyone. Integration is available through what the developer describes as a ‘Project Viewer’ and will later become a part of the default Second Life Viewer.

A video explaining how to integrate the Oculus Rift into the experience can be seen below. Linden Lab also revealed some of the new features implemented for VR support based on beta feedback. Players will be able to customise their user interface (UI) when in Oculus Rift mode to allow for easy navigation. Player’s avatars will also have their head motions mapped to the rift, so their character models will look where the player is looking.

The title’s first-person view has also been updated to free up the mouse, instead using the Oculus Rift’s head tracking to move around environments. This allows users to interact with the world from this view for the first time. The standard third-person mode can also be used with the Oculus Rift. A new option named ‘Align to Look’ also lets users start moving in the direction they’re looking in.

“Like our initial beta release, this Project Viewer is more about making it easy to get started using the Oculus Rift to view Second Life than it is about optimizing the UI for headset users,” Linden Lab wrote in a blog post. “We’ve made some minor adjustments to the regular Second Life UI in order to present it in head-mounted display (HMD) mode, but the UI headset users will experience with this project Viewer is still essentially the same as you’d see without an Oculus Rift.”

Earlier this week Linden Lab CEO Ebbe Altberg thanked both Oculus Rift and Facebook for bringing Second Life ‘back to being part of the conversation again’. VRFocus will continue to follow Second Life‘s progress and report back with any more updates on its VR integration.