Feral Druid

Feral Druids are druids that were corrupted by dark powers, causing their wild shapes to become dark and feral. Feral Druids hunger and consume. This corruption can happen in many ways. The druid's forest could have been corrupted, or maybe the druid has spent too much time in the Shadowfell or near a portal to the Shadowfell. Maybe, the druid made a pact, whether it be coerced or not, with some dark entity which caused nature to reject them. This druid, corrupted by dark forces, is shunned by nature and thus, the powers of the druid are twisted.

Bonus Cantrip At 2nd level, you learn the Primal Savagery cantrip if you do not already know it.

Feral Form At 2nd level, you gain the ability to channel your magic into becoming a twisted feral creature. As a bonus action, you can expend a use of Wild Shape to enter your Feral Form, and you gain 5 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits: You gain a natural weapon that deals 1d8 either piercing or slashing damage (your choice).

When you take the Attack action or use a cantrip with a range of touch on your turn, you may use your bonus action to make a melee attack. These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again.

Feral Strike Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, your melee attacks may deal necrotic damage instead of piercing or slashing.

Decaying Presence Starting at 10th level, while in your Feral Form you absorb the life essence of creatures around you. While in your Feral Form, an aura extends out to a radius of 10 ft. Creatures that end their turn in this aura take necrotic equal to your Wisdom modifier (Minimum of 1).