Brogue has a weekly seed competition http://brogue.createforumhosting.com/brogue-general-discussion-f1.html

DCSS had a weekly sudden death challenge for a time https://crawl.develz.org/tavern/viewtopic.php?f=23&t=13761

Also the DCSS tournaments http://dobrazupa.org/tournament/0.16/



Perhaps we can get some ideas from the above, for the weekly seeds and/or the tournament.



I'd be keen on weekly seeds to be focused on interesting and zanny stories, while the tournaments be more competitive and challenge oriented. I've only been watching two LPers so far and you're both in this thread, which is quite cool I gotta say. Seeded games would be ideal to record and LP I think!



I had been dying on the first 1-3 floors every other game, but then I realised your core is very durable and the 50 delay movespeed while naked is actually fantastic. So I stopped trying to fight things and it turned into a pacifist run. Mining through walls was really cool, but after a while it seemed to stop working.



Didn't kill anything past the first couple of floors, and mostly just ran circles around enemies, stealthed around, and hacked terminals to find access points and map reveals. It was a lot like playing a spriggan in DCSS, except more durable. On -1 I explored a ton of the map but eventually got trapped in dead ends too many times and slowly died.



Edit: I just came across biomatter's screenshots of a stealth run. https://www.reddit.com/r/Cogmind/comments/36pksb/post_cool_stuff_youve_found/crg8i7k

My run was just like that, except no fancy biomechanical wings for me. I also agree that a replay mode would be magnificent (Brogue has one ).



Thanks for those links to the Brogue and DCSS seed runs. I'll use them as a reference when setting up the first seed.These weekly seeds, while competitive, are certainly not official in capacity. I too see them as a fun way to explore stories within the game. I'll leave it to Kyzrati when it comes to all the official stuff (such as the upcoming tournament ).I'm still learning when it's best to run or fight. It's not always obvious on the later levels (at least not for me). I spent most of my time in the 7DRL running away at every opportunity. You couldn't bump robots out of the way in that version so if you were cornered with no weapons it was game over. Part of the charm with this game for me is that there is a sweet spot in most runs that require a complete change in tactics. I've also heard tales from Kyzrati about people finishing the 7DRL by burrowing through the walls all the way to the end! (doesn't work so well these days with the cave-ins implemented)This is the story of my life on the later levelsI posted a story to this effect here , which details my furthest run (although not my highest score).Hehe, we had a lot of fun sharing items on that threadAlthough, biomatter was far more dedicated than me. It became pretty rare for me to find an item that he hadn't found already and I'm yet to find another Centurium Greatsword after finding it that first time (best. weapon. ever.)I really like Brogue's replay system. You can learn a lot from studying other people's play styles, however I'm usually more a fan of bumbling through on my own in most games. I'll never be a great player, but it's a lot more fun for me