Otherworldly Patron: The Lover



Image Source: Tumblr

The Lover

Something new? Check. Something borrowed? Check. Something blue? Check.

And lastly, something old: an ancient grimoire. She was ready for the wedding.

But the book whispered a second stanza. "Something broken, something red. Something living, something dead."

She would obey.

You have captured the heart of a powerful being, or they have captured yours. Your pact is one of love, empowering you with magical defense and vitality.

Lover Features

Warlock Level Feature 1st Expanded Spell List, Something New, Something Borrowed 6th Something Red 10th Something Living 14th Something Dead

Expanded Spell List

The Lover lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lover Expanded Spells

Spell Level Spells 1st absorb elements, shield 2nd blur, lesser restoration 3rd aura of vitality, revivify 4th death ward, fire shield 5th far step, greater restoration

Something New

You have resistance to being charmed. You learn one additional language based on your patron's origins. You can choose your Lover's home plane or roll from the table below.

d6 Origins 1 Feywild 2 Ethereal or Astral Plane 3 Mount Celestia d6 Origins 4 Shadowfell 5 Nine Hells 6 Abyss

Something Borrowed

At first level, your patron's magic can shield you from fatal blows. When damage would reduce you to 0 hit points, you instead drop to 1 hit point and gain temporary hit points equal to your warlock level + your Charisma modifier.

You can't use this feature again until you finish a short or long rest.

Something Red

Starting at 6th level, you can draw on your patron's strength to further punish your enemies. When you hit a creature with an attack, you can expend a warlock spell slot to do an additional 1d10 psychic damage to the target, plus an additional 1d10 per level of the spell slot.

Something Living

Your strengthening connection with your Lover further protects you from others' influence, both mundane and magical. Beginning at 10th level, you are immune to being charmed and gain resistance to psychic damage. Deception, Intimidation, and Persusasion checks against you are made with disadvantage. Additionally, when you hit an enemy with an attack, you can expend a warlock spell slot to regain hit points equal to your damage roll, siphoning their life force to replenish yours.

Something Dead

"If you hurt them, I'll kill you" takes on a new meaning. Starting at 14th level, when you are hit with an attack, you can choose to have your attacker make a Wisdom saving throw. If they fail, they are banished to your Lover's plane to face their wrath. They take 5d10 initial psychic damage and an additional 2d10 for each round they fail the saving throw. On a successful save, the creature is returned to the Material Plane.

Once you use this feature successfully, you can't use it again until you finish a long rest.