Pine DevBlog #12 - Roundups and Recaps Posted in Development Blogs

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With this week partially being occupied with Christmas food and family, there was a bit less work than usual. But still, we managed to make a new iteration on the trailer (like every week) and we did some very technical work with optimizations. There isn't much to show this week, as the trailer is far from done and needs a few more passes before we can share a preview!



Furthermore, now would be a good time to reflect on the year.



It's been quite the ride - after all graduating with Pine, we soon came to realize the potential of a game that feels familiar, which can fill a certain gap in the market, but also does something new.



Things are going well on the development side. We have a plethora of ideas, and we're getting better and better and combining them with existing mechanics, systems and values. We're actually ahead of schedule on the side of the game and the recent government funding through Stimuleringsfonds was a big help.



2017 will bring some huge steps for us. We can announce here and now that, in February, we are taking Pine to Steam Greenlight, and in March, we're going live on Kickstarter!







Making games isn't easy - and we certainly can't do it alone. We've already gotten amazing support and input from the community, and we hope to involve you all even more over the next year.



We've sent out a monthly recap, something new; if you want these in your inbox, don't forget to subscribe in the header of this page!







Have a great one and see you on the other side!



Until next year!