Hello everyone.

To change which team is defending/attacking, simply tick or untick the "Teams Together" button in the in-game lobby.

Brackish Waters

Download the map

here





Enclave

Download the map

here





Heated Banks

Download the map

here

.

Jungle Warfare

Download the map

here

.

Passage

Download the map

here





Steep Ambush

This is the second week of my weekly special map pack. This one is a bit of an experiment really. I'm not sure if anything like this has been done before, and if it hasn't, maybe there is a very good reason for it. On these maps, one team starts in the very middle of the map, while the other team starts far from each other, but surrounding the players in the middle.Some maps use completely normal resources while other maps experiment with unequal resources for the players.Because of this setup, the maps are only recommended to be played in a 4v4 format - while you can get some decent games from 2v2 matches, some of the maps are not yet fully optimized for this. If you choose to do this, I recommend still playing the map on an 8-player map size.Because these maps only work as intended on 4v4 setups, I haven't been able to really tests them. Feedback is always appreciated, but especially valued in this case. Don't hesitate to post any suggestions as things might not work as I originally intended.To see previous map packs, use these links:Brackish Waters is set in the mangroves of East Asia. Every player spawns and is connected in the mangrove terrain. No fish can be found in the water, but water control will still be important to protect your economy and gain map control.Resources are standard and equal to all players.Enclave is set in the waters of East Asia. Four islands with one player spawning on each, surrounding the main island with the defending four players. The map is all about water control. Fish and relics will be scattered on the water.Resources are standard and equal to all players.Heated Banks is set in the african savannah with two rivers running right through the middle, cutting off two of players that will have to travel an extra distance to cross the shallows and engage in the battle. While this leaves two of the outside players exposed, it also leaves them with a huge chunk of map control.The water contains a fair amount of fish and the defending players in the middle spawn with an extra pond of shore fish to aid them in the early ages. Besides that, resources are equal and standard.Jungle Warfare is the most normal map of the entire map pack. No special shenanigans going on here. Its forests, cliffs and resource generation is very similar to Arabia, however, the spawn positions will leave you with a completely different games.Resources and standard and spawns are equal.Passage is a bit of a special one - while resources are standard, the layout of the map is quite absurd. The outside players have complete uncontested water control, however, transporting units to and from their bases will be the only means of aiding their allies. The players in the middle, however, will be able to focus a huge armies in any direction that they wish.Despite the water, the resources are equal.Players will spawn inside a maze of cliffs on this unusual map. The middle holds a few forests for the defeding players, but it won't be long before they have to venture far away to take control of new woodlines. Paths between the cliffs might be blocked off my resources or rocks.Resources are equal for all players.​