Starting May 30th, new Dreadnought Cruisers are being made available on the C-Store for Federation and Klingon characters, and their respected allied members among the Romulan and Dominion factions. These new vessels will be available in both Non-Fleet and Fleet variants.

Special Introductory Pricing Discount!

From May 20th until June 3rd, you can get these ships for 2400 ZEN each when purchased individually, or a bundle with both ships, a Fleet Ship module, and 5 Master Keys for the price of 4000 ZEN! This means, when purchasing the bundle, you’ll be able to get the fleet version of one of the ships as well. Thereafter, they will return to their normal pricing at 3000 ZEN when purchased individually, or 5000 ZEN for the Bundle.

Fleet versions of each of these starships will unlock upon completing your Fleet Starbase’s Tier 1 Shipyard. The standard Fleet Module discounts apply if you have purchased the ships from the C-Store.

These starships all have a Commander-rank Command Bridge Officer seat, and are considered Primary Specialization starships of the Command type. As a result, they all come with the “Inspiration” set of starship abilities.

Inspiration



When you activate any Bridge Officer Ability, you will gain Inspiration. Command Bridge Officer abilities generate more Inspiration. Inspiration is only built during combat.



Inspiration Abilities



When your Inspiration meter is full, you will be able to use one of these three powerful abilities:

Against All Odds

Team Damage Buff and Weapon Power Cost Reduction

While active, you and your teammates will gain a substantial bonus to damage as well as a massive reduction in weapon power cost. Multiple stacks of this ability will extend the duration instead of stacking the potency of the effect.

Team Damage Buff and Weapon Power Cost Reduction While active, you and your teammates will gain a substantial bonus to damage as well as a massive reduction in weapon power cost. Multiple stacks of this ability will extend the duration instead of stacking the potency of the effect. Battle Preparation

Team Bridge Officer Ability Recharge

When activated, all of your team's Bridge Officer abilities will receive a massive reduction in remaining recharge time. This will cause most abilities to immediately fully recharge or very nearly fully recharge. Once affected by this ability, you can neither use nor be affected by this ability for a period of time.

Team Bridge Officer Ability Recharge When activated, all of your team's Bridge Officer abilities will receive a massive reduction in remaining recharge time. This will cause most abilities to immediately fully recharge or very nearly fully recharge. Once affected by this ability, you can neither use nor be affected by this ability for a period of time. Turn the Tide

Team Resistance and Hull Regen Buff

While active, you and your teammates will regenerate hull hit points very quickly and have their damage resistances increased substantially. Multiple stacks of this ability will extend the duration instead of stacking the potency of the effect.

Without further ado, here are the stats on these exciting new starships!

Buran Command Dreadnought Cruiser [T6]

The Buran-class Dreadnought Cruiser is a powerful frontline vessel, ready to lead from the frontline of whatever conflict it finds itself in. Powerful hull integrity and shield generators help ensure the safety of all aboard, and its cruiser communications array can help direct the flow of any battle. Other space in its deflector array goes towards enhanced battlefield awareness and coordination, and towards a “resonant ionization circuit”. The rest of the starship is focused on bringing guns to bear on the targets it designates as its own.

Ship Details

Tier: 6

Faction: Starfleet and Starfleet Allies

Required Rank: Must complete the Tutorial

Hull Modifier: 1.4 (scales with level)

Shield Modifier: 1.2

Fore Weapons: 4 (scales with level)

Aft Weapons: 4 (scales with level)

Device Slots: 4

Bridge Officer Stations: Lieutenant Tactical, Lieutenant Tactical/Command, Commander Engineering/Command, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 3 Tactical, 4 Engineering, 3 Science (scales with level)

Base Turn Rate: 6

Impulse Modifier: 0.15

Inertia: 25

+5 Weapons Power, +10 Shield Power, +5 Auxiliary Power

Console – Universal - Ion Storm Generator

1 Hangar Bay, Loaded with Class C Shuttlecraft

Can Load Dual Cannons

Inspiration Abilities:

Turn the Tide

Against All Odds

Battle Preparation

Cruiser Command Array

Command – Weapon System Efficiency

Command – Attract Fire

Starship Mastery Package (Dreadnought Cruiser)

Rapid Repairs (+Hull Regeneration)

Enhanced Hull Plating (+Energy Damage Resistance Rating)

Devastating Weaponry (+Critical Chance)

Armored Hull (+Max Hull Capacity)

Unified Engineering (Starship Trait)

Admiralty Ship Details

ENG: 50

SCI: 29

TAC: 29

SPECIAL: -25% MAINT per EngShip

Qoj Command Dreadnought Cruiser [T6]

The Qoj-class Dreadnought Cruiser, like all vessels of the Klingon Empire, was built to be a powerful combat vessel. Unlike some lighter, more glory-seeking starships, the Qoj is an intimidating presence whenever it decloaks onto the field. Somehow even more frightening than its silhouette is the threat of all the unseen dangers lurking cloaked nearby, bolstered by the Qoj’s extensive array of coordination and inspiration abilities. All of its coordinated allies and fighter pets make an impressive “rock” to counterpoint the “hard place” created by its resilient defenses.

Ship Details

Tier: 6

Faction: KDF and KDF Allies

Required Rank: Must complete the Tutorial

Hull Modifier: 1.4 (scales with level)

Shield Modifier: 1.2

Fore Weapons: 4 (scales with level)

Aft Weapons: 4 (scales with level)

Device Slots: 4

Bridge Officer Stations: Lieutenant Tactical, Lieutenant Tactical/Command, Commander Engineering/Command, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 3 Tactical, 4 Engineering, 3 Science (scales with level)

Base Turn Rate: 6

Impulse Modifier: 0.15

Inertia: 25

+5 Weapons Power, +10 Shield Power, +5 Auxiliary Power

Console – Universal - Ion Storm Generator

1 Hangar Bay, Loaded with House Mo’kai Fighters

Battle Cloak

Can Load Dual Cannons

Inspiration Abilities:

Turn the Tide

Against All Odds

Battle Preparation

Cruiser Command Array

Command – Weapon System Efficiency

Command – Attract Fire

Starship Mastery Package (Dreadnought Cruiser)

Rapid Repairs (+Hull Regeneration)

Enhanced Hull Plating (+Energy Damage Resistance Rating)

Devastating Weaponry (+Critical Chance)

Armored Hull (+Max Hull Capacity)

Unified Engineering (Starship Trait)

Admiralty Ship Details

ENG: 50

SCI: 29

TAC: 29

SPECIAL: -25% MAINT per EngShip

Scaling Information:

Level Hull Strength Fore Weapons Aft Weapons Tactical Consoles Engineering Consoles Science Consoles 1 14,000 2 2 1 2 1 10 21,000 3 2 2 2 2 20 28,000 3 3 2 3 2 30 35,000 4 4 3 3 3 40 42,000 4 4 3 4 3 50 48,300 4 4 3 4 3 60 56,000 4 4 3 4 3 65 63,000 4 4 3 4 3

Fleet Variants:

Fleet versions of these ships will unlock upon completing your Fleet Starbase’s Tier 1 Shipyard. The standard Fleet Module discounts apply.

Fleet starships are specifically designed to support your Fleet. They are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot.

Fleet Cardenas Command Dreadnought Cruiser [T6]

Ship Details

Tier: 6

Faction: Starfleet and Starfleet Allies

Required Rank: Must complete the Tutorial

Fleet Shipyard Unlock: Tier 2

Hull Modifier: 1.54 (scales with level)

Shield Modifier: 1.32

Fore Weapons: 4 (scales with level)

Aft Weapons: 4 (scales with level)

Device Slots: 4

Bridge Officer Stations: Lieutenant Tactical, Lieutenant Tactical/Command, Commander Engineering/Command, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 3 Tactical, 5 Engineering, 3 Science (scales with level)

Base Turn Rate: 6

Impulse Modifier: 0.15

Inertia: 25

+5 Weapons Power, +10 Shield Power, +5 Auxiliary Power

1 Hangar Bay, Loaded with Class C Shuttlecraft

Can Load Dual Cannons

Inspiration Abilities:

Turn the Tide

Against All Odds

Battle Preparation

Cruiser Command Array

Command – Weapon System Efficiency

Command – Attract Fire

Starship Mastery Package (Dreadnought Cruiser)

Rapid Repairs (+Hull Regeneration)

Enhanced Hull Plating (+Energy Damage Resistance Rating)

Devastating Weaponry (+Critical Chance)

Armored Hull (+Max Hull Capacity)

Admiralty Ship Details

ENG: 51

SCI: 32

TAC: 34

SPECIAL: +8 ENG per SciShip or TacShip

Fleet Qoj Command Dreadnought Cruiser [T6]

Ship Details

Tier: 6

Faction: KDF and KDF Allies

Required Rank: Must complete the Tutorial

Fleet Shipyard Unlock: Tier 2

Hull Modifier: 1.54 (scales with level)

Shield Modifier: 1.32

Fore Weapons: 4 (scales with level)

Aft Weapons: 4 (scales with level)

Device Slots: 4

Bridge Officer Stations: Lieutenant Tactical, Lieutenant Tactical/Command, Commander Engineering/Command, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 3 Tactical, 5 Engineering, 3 Science (scales with level)

Base Turn Rate: 6

Impulse Modifier: 0.15

Inertia: 25

+5 Weapons Power, +10 Shield Power, +5 Auxiliary Power

1 Hangar Bay, Loaded with House Mo’kai Fighters

Battle Cloak

Can Load Dual Cannons

Inspiration Abilities: Turn the Tide Against All Odds Battle Preparation

Cruiser Command Array Command – Weapon System Efficiency Command – Attract Fire

Starship Mastery Package (Dreadnought Cruiser) Rapid Repairs (+Hull Regeneration) Enhanced Hull Plating (+Energy Damage Resistance Rating) Devastating Weaponry (+Critical Chance) Armored Hull (+Max Hull Capacity)



Admiralty Ship Details

ENG: 28

SCI: 26

TAC: 63

SPECIAL: +35 TAC when ALONE

Scaling Information:

Level Hull Strength Fore Weapons Aft Weapons Tactical Consoles Engineering Consoles Science Consoles 1 15,400 2 2 2 2 1 10 23,100 3 2 2 2 2 20 30,800 3 3 3 3 2 30 38,500 4 4 3 3 3 40 46,200 4 4 4 4 3 50 53,130 4 4 4 4 3 60 61,600 4 4 4 4 3 65 69,300 4 4 4 4 3

Console – Universal – Ion Storm Generator

When activated, this console makes your ship the conduit of an ion storm. Electrical bolts will tear from your ship through space at any and all nearby vessels for the next several seconds, dealing electrical damage. Targets hit multiple times will additionally suffer constant electrical damage for several more seconds.

This console also provides a passive boost to Hull Capacity and Shield Capacity. This console may be equipped on any console slot, on any starship. You may only equip one of these consoles.

Starship Trait - Unified Engineering

While this trait is slotted, activating any Command Bridge Officer Ability or Auxiliary Power to the Structural Integrity Field will grant your team and hangar pets a buff to hull capacity, regeneration, bridge officer cooldown speed, flight speed, and turn rate for a short duration.

Hangar Pets – Class C Shuttlecraft

The Buran Dreadnought Cruiser has one hangar bay equipped with Class C Shuttlecraft, quick-moving and dangerous fighter pets that can be equipped on any starship with a Hangar Bay. Owning the Buran or Cardenas will unlock the purchase of other Class C Shuttlecraft.

Class C Shuttlecraft

Availability: EC Store

Restrictions: Any Ship

Weapons:

1x Omni-Directional Phaser Beam Array (Fore)

1x Phaser Beam Array (Fore)

Abilities:

Beam: Overload I

Advanced Class C Shuttlecraft

Availability: Dilithium Store

Restrictions: Any Ship

Weapons:

1x Omni-Directional Phaser Beam Array (Fore)

1x Phaser Beam Array (Fore)

Abilities

Beam: Overload II

Aceton Beam: I

Elite Class C Shuttlecraft

Availability: Fleet Starbase Store

Restrictions: Any Ship

Weapons:

1x Omni-Directional Phaser Beam Array (Fore)

1x Phaser Beam Array (Fore)

Abilities:

Beam: Overload III

Aceton Beam: III

Hangar Pets – House Mo’kai Fighter

The Qoj Dreadnought Cruiser has one hangar bay equipped with House Mo’kai Fighters, quick-moving and dangerous fighter pets that can be equipped on any starship with a Hangar Bay. Owning either Qoj Dreadnought Cruiser will unlock the purchase of other House Mo’kai Fighters.

House Mo’kai Fighters

Availability: EC Store

Restrictions: Any Ship

Weapons:

1x Omni-Directional Disruptor Beam Array (Fore)

1x Disruptor Beam Array (Fore)

Abilities:

Beam: Overload I

Advanced House Mo’kai Fighters

Availability: Dilithium Store

Restrictions: Any Ship

Weapons:

1x Omni-Directional Disruptor Beam Array (Fore)

1x Disruptor Beam Array (Fore)

Abilities

Beam: Overload II

Aceton Beam: I

Elite House Mo’kai Fighters

Availability: Fleet Starbase Store

Restrictions: Any Ship

Weapons:

1x Omni-Directional Disruptor Beam Array (Fore)

1x Disruptor Beam Array (Fore)

Abilities:

Beam: Overload III

Aceton Beam: III

You can see both ships in all the possible shield visuals by clicking on the images below!

DISCLAIMER: All information in this blog post is subject to change.

Jette “CrypticSpartan” Leavens

Cryptic Studios

Systems Designer