okay sure. it's not over saturation. it's a specific effect that simulates the bright glare you get around brighter things. before we had a way of doing HDR, it was used a lot, last gen. basically it's light bleeding out of the bright thing into the not bright thing next too it.this I'm seeing some oversaturation of colours and some rim lighting on the trees, but no bloom.The Wind Waker HD shots from the last big direct had bloom applied to the sky. If I remember right, Skywards Sword does the same thing.