Originally Posted by CaptainPwnet Go to original post Originally Posted by

Yup +1 for defense being too strong. Personally I think some quick fixes would be:



Speeding up unblockables or tightening up the windows in which you can dodge them properly. You could almost speed up attacks universally, heavies for sure and maybe light attacks are ok as is but maybe feint into light attack should be a little faster.



Tightening up guard break tech window a touch, this might be necesarry for high lvl play but could end up being a bad decision as connection speeds vary and do factor into this.



Removing parries, this one is kind of touchy as parries are one thing that would separate skilled players from others. But sadly as they are now they promote defensive play way too much and I'm not sure how you could tweak them so that they don't inevitably turn every 1v1 into a stalemate.



These would be the quick fixes. But I think something like stamina cost for blocking could be looked at(would also have to add stamina cost for dodging as well I think in this case). But this could make fighting back in outnumbered situations impossible until you pop revenge which is a little silly and revenge is a bit too powerful as it is imo. Maybe more damage on block is an idea as well.



Although even if you add stamina cost to blocking it's not like you are any less effective defensively when out of stamina so you can just defend as normal until you recover from exhaustion. Thats another issue I think needs to be looked into is the exhaustion state. Being just as effective on defensive while exhausted is kind of silly as you can recover stamina while blocking and guard break teching normally just fine. You can even parry still which definitely should not be the case.



I almost think you shouldn't be able to parry or tech guard breaks if exhausted. Also I think light attacks should act like heavies on block if exhausted. Superior block should act like regular block as well.



Just my 2 cents.