So know that we know all that, lets put it to use on an actual match and see what the average Senna experience should look like on the Rift. Buckle up.

EARLY GAME

WHICH IS REALLY BAD.

Piercing Darkness

Oh and don't get yourself killed for trying to get one Mist that falls just a bit too far to get safely.

Even though your healing this early in the game is not the best, you should still try to keep your ADC at above 40% health so they don't suddenly die if they get out of position.

MID GAME

Piercing Darkness Your role during teamfights is akin to any other Marksman: stay safely at your maximum range while dealing as much damage as possible. If you can choose a priority target over someone less important, great! If not, then always keep hitting something. Important to consider too wether you usefor healing or quickly bringing down an enemy. It all depends on the state of that particular match and the team compositions (is this their only damage dealer, is my teammate staying alive more important to the outcome of the fight, if we are gonna lose the fight what is the best coruse of action to take down as many people as possible, etc).

Dawning Shadow At this point in the gameis also more useful in a big fight rather than saved to fire away at a limping enemy.

Also, keep one or two wards at hand at all times to use that fancy ward + Piercing Darkness

LATE GAME

Move to one of the marked spots in the map, according to your side of the map, in order to guard for any potential invade (and its soloQ, EVERYONE invades wether its a bad idea or not so always be prepared). Don't put any points into your abilities yet as if that invade does happen you'll want to takelevel 1. If nothing happens, help your jungler with his first camp and move to the lane.. Do keep in mind the enemy Support's position if they are one of those that can kill you if you get too close likeor. You may also attack the minions a few times to kill them faster and get the famous level 2 powerspike before your oponnents do.After level 2, you can push the lane even more if you have a combo that can harass under turret really well likeor(in which case you can go and quickly drop a ward on the river to establish control over the). If not, then keep the minion waves in the middle of the lane as much as possible to force the enemy to keep eating your harass or risk losing gold and even experience. Dance at the edge of your enemie's ability ranges to bait them into whiffing them and giving you an easier time to setup for kills withOnce you get your support item upgrade and wards, swap tonext time you shop. You should also sporadically buy somes but only if you can defend their position and you are not stuck constantly under turret due to the matchup.When you haveyou can start looking to help your other lanes. I haven't mentioned roaming yet becauseis super squishy and won't survive running into a lot of Junglers or Midlaners, so you are better off sticking to your lane. Most of the time i do give roams is when my ADC has to back (low health or mana, lots of gold to spend) and i'm almost full health and mana, giving me time to give a visit to mid or follow my Jungler to steal some enemy jungle camps or establish vision control.When the Outer Turrets fall people tend to get lost as to what to do next(even me). For the most part Senna now wants to stick around teammates to siege and poke away at the next set of turrets, still fishing for basic attack+combos or setting up kills withWith yourandyou will be able to quickly deward an area of importance like Dragon or Baron entrances and prepare to take them if they are about to spawn. Just don't get caught out of position trying to get a ward too deeply in enemy territory and stick around minion waves to get more fallen Mist.Same as mid game, but with more tension due to increased death timers. Just stay calm and avoid facechecking bushes, ESPECIALLY those leading to Baron and Dragon. Consider usings in your own jungle so you don't get caught on your way to an objective. You can buy eitherorif you are not full build yet can't complete an item fast enough for an upcoming fight.