About this mod This small mod extends the idea of “Herbalism” mod of the “Behind the Curtain” overhaul – to help characters, who wish to abstain from using any kind of magic, including Alchemy, get a worthy way of healing.



UPDATE: A compatibility patch for AZ Tweaks 2.7 added! (Version 1.1 needed to work without BtC, but with AZT). Requirements Nexus requirements Mod name Notes Requiem - Behind the Curtain Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You can upload this file to other sites but you must credit me as the creator of the file

Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permission You are allowed to use the assets in this file without permission as long as you credit me

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets Author notes This author has not provided any additional notes regarding file permissions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points Changelogs Version 1.1 Removed master file reference to "Requiem - Behind the Curtain.esp", so now the "AZ Tweaks patch" should work without the Btc, as it is included in the AZT. "Remedy bandages" redone - removed useless weaker "remedy bandages", only the all-5-ingredients is now available ("Bandage: Remedy" and "Bandage: Intensified Healing and Remedy").

Version 1.01 Healing poultice heals you while sprinting or swimming only if you have the "Bandaging" perk AND Bandage effect acitve (not only the perk).

Donations Both straight donations and premium membership donations accepted



IMPORTANT UPDATE: A compatibility patch for AZ Tweaks 2.7 added! (Version 1.1 needed to work without BtC, but with AZT files).



First of all, I changed the “Herbalism” perk, since the name didn’t fit the content even in the original version, IMO. You do nothing about herbs directly, you just “get the knowledge about herbs” and this makes healing poultices three times more effective, even those you buy or loot. That, in my opinion, is not quite logical – you know more about the herbs the poultice is made of, and this makes it more effective… this shouldn’t work like this, so I changed it. And added more…



Name : Bandaging



Requirements : Base health 100



Description : You've learned to create and apply bandages, making healing poultices three times more effective. Moreover, using bandages along with poultices allows healing when sprinting or even swimming.



Effect :

You can create “Bandage Billet” from “Linen Wrap” and most of the common clothes at the Tanning rack.

You can create “Bandage: Clean” at the Cooking pot (only Bandage Billet is needed, the idea is that you just boil it).

Using “Bandage: Clean” along with “Healing Poultice” will increase its effectiveness three times. Healing works while sprinting and swimming.





Name : Naturopathy



Requirements : Base health 150 & Naturopathy



Description : You've learned to benefit from Nature's best in terms of healing and remedy. Bandages soaked in Troll fat or Spriggan Sap, make healing poultices six times more effective. If also infused with traditional disease fighting ingredients can cure diseases.



Effect :

You can create “Bandage: Intensified Healing” at the Cooking pot, using “Bandage: Clean” and “Troll Fat” or “Spriggan Sap”. Using bandage with “Intensified Healing” along with “Healing Poultice” will increase its effectiveness six times.

You can create “Bandage: Remedy” at the Cooking pot, using “Bandage: Clean” and 5 traditional disease fighting ingredients.

The ingredients are: Garlic, Frost Mirriam, Elves Ear, Lavender and Juniper Berries.

Using bandage with “Remedy” along with “Healing Poultice” will give you a 1% chance to cure disease every second of usage.

You also can create “Bandage: Intensified Healing and Remedy” – this works like two in one.





Name : Natural Regeneration (3 tiers)



Requirements : Base health 200/250/300 & Naturopathy



Description :

T1: Strong health and constant practice of natural methods of healing arouse latent regenerative capacities of your body.

T2: Your body has grown stronger pushing your regeneration rate to even higher level.

T3: Your body has grown so strong and healthy that you've learned to use your natural regenerative capacities to the full extent.



Effect :

T1: You obtain the “Natural Regeneration Lesser Boost” ability – increases Heal Rate 0.2 – constant effect.

T2: You obtain the “Natural Regeneration Greater Boost” ability – increases Heal Rate 0.4 – constant effect.

T3: You obtain the “Natural Regeneration Great Boost” ability – increases Heal Rate 0.6 – constant effect.

Each tier effect disables the previous one. (FYI: Base Heal Rate in Requiem is 0.2).





Name : Battle-hardened Regeneration



Requirements : Base health 200 & NaturalRegeneration T1 & Enemies killed – any of the following

(People–100/ Animals – 100 / Creatures–100 / Undead–100/ Daedra–20 / Automatons–50)



Description : As hundreds foes fell by your hand no longer battle stresses you that much, allowing you to heal during combat, though not so effectively.

As you kill hundreds of enemies of different kinds, you get used to the types of wounds they inflict, increasing your health regeneration rate slightly.



Effect :

Healing Poultices and Bandages now heal you even when in combat.

You get you Heal Rate increased by 0.05 after killing enough enemies of each kind (same numbers as in requirements), up to 0.3.





Finally, after investing all the perks and killing all the enemies needed, you will get about 3.3% health regeneration per second under “Requiem Skills Menu” (when using poultice with intensified healing bandage).