2016-04-01 18:52:00 +0000 UTC by Luxsidus

Hey there, happy April Fools and welcome back to an almost Weekly Soon™!

I'm glad I was released from the re-educational facility so I could do this fancy little update for you guys out there.

So let's start shall we?

The last few weeks the Build Team has had its first taste of working in a more flexible way. This is called the Scrum Model and the programmers among you might know about this. It is of course an idea as proposed by our lord and coder Killme, and with it we have made nice progress in the icy south.

We've also squashed some bugs in the meantime:

Fixed bug where the fast travel map got cleared when another player entered the fast travel location fixed



Included the "/ft global | local | all" commands so you can filter hte nearest fast travel nodes by type



Some naughty rendering issues fixed



Resolved issues with the way NPC's looked





Now this week's issue is not one with the long changelogs as usual, but there is one other thing worth mentioning. We will be rewriting the rules.

A lot of feedback has come in from the community about rules since the server started and we ourselves have seen things in need for adjustment as time went by. The difference now is that a lot more need for sudden changes to the rules have been proposed by both staff and players. We'll give more information on this as we continue reworking the rules, so stay tuned for more.

That's all for this week, or rather 2 weeks. Expect a new Weekly in a week, or two, given I won't be invited to Lake Laogai. Take care and good luck to all staff members and have fun to all players!