Drage said: Perhaps the woring is wrong but you perfectly know what I mean. Besides the numbers are kinda fixed: you get X value per stat point. That value doesn't change AFAIK - what changes between characters is what final amounts are gained.



Also I didn't say this system doesn't make sense. It sure does. To me personally though, it doesn't seem engaging. Click to expand...

Aha, that was not all clear to me from your first post. Thanks for clarification.I was thinking it could be something like a "pool" of different modifiers you could choose, or automatically get, based on the rulers personal traits and power-skills. A high oratory skill with silver-tongue trait would give one option (lower stability-impact on law-changes, shorter time diplo-annexing, etc.), a low oratory skill with corruption-trait another (less improve opinion maximum, buildings and troops cost more etc.). This way different rulers will give different modifiers on different areas, and it doesn't always have to be positive ones. Is this more in the line of engaging to you? It sure would be for me.