Alistar Major Don't let Alistar engage your adc (interrupt his engage attempt with Q if possible). If you engage, engage on enemy adc with E or on Alistar with Q or on 20% hp Alistar with E. Don't be too optimistic while finding moments to all in. Mostly the one who engages, loses the trade if doesn't oneshot enemy adc. Don't go close to enemy turret - beware of Alistar's Flash + Q + chain CC. When Alistar gets (or recalled and can buy) Mobiboots, ping your midlaner to be ready for his roam. When you see Alistar comboing you, press W before getting CCed. Remember that Alistar without both R and Aftershock is squishy, can interrupt your E engage but can't interrupt your Q or R engage.

Amumu Even Stand in front of your adc (or both behind minions) not to let Amumu Q engage on him. You win pre-6 all ins. Focus Amumu after level 6 only if you are able to kill him in 1 chain CC, else (if he casts R and gets Aftershock) you lose the trade and might die. Especially in lategame, expect his Flash + Q + R engage potential - stand either far in front of your carries, or ping them to stay far from Amumu.

Bard Even After engaging on Bard, kite him and try to get behind him - he will try to stun both you and your following adc, additionally he will try to put speedbuff on his escape way. Don't engage on Bard who is close to walls or turrets that can be used for escape. Respect his potential to tunnel himself and enemy jungler or midlaner to create 3v2 situation. Ping Bard's roams for your teammates.

Blitzcrank Even Don't let Blitzcrank grab your adc but remember that your adcs often have dashes ready so you don't have to stand in front of them in all cases. The best situation for your engage is when Blitzcrank's grab is on cooldown. Usually you should focus his adc - Blitzcrank doesn't provide him much protection.

Brand Minor You usually should engage on Brand. While engaging on Brand lane, you have to beware of 1 thing: getting hit by W/E/R and then by Q - so you have to kite to make his Q miss. After level 6, fight nearby your minions to prevent Brand R bouncing between you and your adc.

Braum Minor Be patient. Don't greed. You are stronger if you don't fall behind. Punish Braum's mispositioning by killing him in chain CC unexpectedly - "out of nothing". Play around big cooldowns of his shield and Guardian rune. Remember that cooldown of his R is higher than yours.

Camille Minor Focus Camille's adc. Don't let Camille stun your adc (stand between him and the wall she uses for engage).

Dr. Mundo Tiny Don't feed early and you win. You lose trades only if you engage and don't kill the enemy.

Fiddlesticks Even Usually you should focus Fiddlesticks while engaging 2v2. After level 6, ward places that can be used by Fiddlesticks for engage (often bushes, raptor camp etc.). Use R-stun on Fiddlesticks who is casting his R.

Galio Major Never engage on Galio. If you see Galio casting his R, stun him (if you have enough time) to interrupt him.

Gragas Minor Don't let Gragas engage on your adc. Engage on his adc or Gragas without E (dash) or Gragas without Aftershock. When you engage, usually you should have Aftershock ready.

Janna Major Respect that Janna can use a tornado to interrupt your engage. Engage on Janna only if enemy adc is ready or if you already have R. You and your adc have to be very skilled in switching focus situationally for killing at least one of Janna + adc duo. Remember that in this matchup, there is very helpful being able to cast R on E-rooted Janna (-> 100% kill). Engage on her adc if Janna is far from him or out of position to cast disengage spells.

Karma Minor Don't greed for Relic Shield stacks. Let Karma lane push if they want. Kill Karma when she gets under your turret around levels 3-5. After getting early kill against Karma lane, the rest of laning phase will be much easier for you.

Kayle Tiny Get lead pre-6. Then just respect Kayle's R shield, but in most cases it is not strong enough to make enemies survive 2v2 fights.

Kennen Minor Don't let Kennen poke you down with Qs. Try to get lead pre-6, later either oneshot him in chain CC before being able to cast his R, or just don't engage on him. In later phases of game, positionate yourself between Kennen and rest of your team to be able to Q him when he wants to engage on your team.

Lulu Minor Respect her early poke potential - don't push when it's useless. Win lane pre-6 somehow - if you aren't strong enough to 2v2 in lane, wait for her to push and kill her or her adc under your turret. Respect her polymorph.

Lux Even Dodge Lux Qs. Engage on her adc. Engage on her only if her Aftershock is on cooldown or when you dodged/will dodge her Q.

Maokai Minor Engage his adc. Don't greed for killing Maokai when you aren't 100 % sure it's freekill - respect his health, healing and Aftershock.

Morgana Major Dodge Morgana's Q root. Respect her E spellshield. On levels 1-2, watch what spells she used - if she didn't take E, you can easily engage and win 2v2. Whenever you engage, use E only (without instant Q try). She uses E on the engaged target. Then either break spellshield with magic damage (your W + Passive), or target the second champion. Then use Q stun and just kill it. Whenever you initiate with R and Morgana is close, remember that you have to R multiple champions. Respect Morgana's Zhonya/Stopwatch.

Nami Tiny Be realistic. Don't overgreed for a wanted kill. Find a good opportunity for engage. Then kill the enemy. You have to succeed - you want to snowball the game against Nami lane, not to waste mana and Ignite for nothing. Remember that you have to dodge Nami's Q for a cleaner and more guaranteed engage.

Nautilus Minor Don't let Nautilus engage on your adc. Respect the damage Nautilus has. You can kill Nautilus only if his Aftershock is on cooldown. You can engage high-hp Nautilus only if your Aftershock is ready.

Neeko Minor Try to dodge her root. Don't get confused by Neeko's clone - don't engage on Neeko who is stupidly running it down to you because it will probably be the clone. If you see Neeko casting ulti and running to your teammates, use CC to stop her.

Ornn Even Don't engage stupidly. Respect Ornn's sustain and damage. Don't engage to enemies close to walls Ornn's "pillar" - he can knock you up easily then. Mostly you should focus his adc. When you are close to Ornn casting his R, use stun on him just before he's able to recast his ulti and knock up your allies.

Poppy Even Engage on Poppy's adc only when she's far from him or when she doesn't have W (antidash ability) ready. Engage on Poppy only when she doesn't have W or Aftershock. Don't stand in front of your turret or walls when she wants to engage you.

Pyke Even Focus Pyke's adc. Protect your adc from being pulled by Pyke. Ping your midlaner when Pyke is missing. Don't feed Pyke in early game and he becomes pretty useless.

Rakan Even If you aren't able to kill Rakan in 1 chain CC (which is very hard), don't even try it and rather focus his adc. Respect Rakan's W - remember that this spell can be interrupted by your CC if you cast it fast enough. In later phases of game, stand in front of your team to be able to Q Rakan who is trying to go in. Remember - you have to Q instantly, because if he charms you first, you aren't able to cast it and stop him.

Senna Even Senna is pretty easily killable, but has much lane sustain and poke. Avoid trading her, dodge her roots, wait for a good opportunity to kill her (often 3v2 situation).

Sett Even Respect Sett's early damage, his movement speed, Hexflash and W shield. Often you can go 2 Adaptive Force + 1 Armor rune in lane against him. Try to wait with using Q on low hp Sett to kill him in stun before he shields himself. Sett running from Leona is easily stunnable, Sett who lost early game usually loses the game.

Shaco Minor Start with red trinket. Expect Shaco boxes in river bushes after you pull for jungler or in lanebushes. Watch Shaco's manabar to see whether he casted Boxes into areas without your vision. Don't chase Shaco or his adc without red trinket or perfect knowledge of position of his boxes. Don't E on Shaco who is pretty close to his turret - he can use Q under turret, becomes unvisible and you dash under enemy turret and take turret shots. Remember that Shaco has only 1 relevant CC spell - boxes, so often you can kill his adc if your adc is not low hp (-> won't be killed by Shaco).

Shen Minor Respect Shen's AoE anti-AA ability. Don't Q enemies when it can be blocked by him. Use CC on Shen who casts his R to interrupt his teleport. Mostly, try to engage on his adc.

Soraka Minor In the early laning phase, don't get poked down but force Soraka to use Qs and hit nothing. Mostly, focus Soraka first (her adc only if you have enough damage to kill him fast enough). Snowball the game before she outscales you.

Tahm Kench Minor Don't make stupid engages. Play the game slowly, you outscale Tahm. Whenever he starts a fight, stop Tahm's engage on your adc or engage his adc to force him to defend. Remember that his W (eat) has longer cooldown than your E so you can make "first fake engage" on his adc to bait out his W and when your E is ready again, go on his adc again and just kill it. In longer fights, wait with using Q when Tahm has low hp. Use it right before he will use Grey health to disable this ability and kill him in stun.

Taric Minor Engage situationally. Don't greed, respect Taric's stun and healing. After level 6, engage only enemy champions that you can burst before Taric's R saves them. Remember that Taric's R has much longer cooldown than yours.

Teemo Even Don't use Q when you are blinded. Don't greed. Respect Teemo's movement speed and Q (blind). After level 6, respect Teemo's mushrooms. Use red trinket or Control wards when it's necessary to clear some area from mushrooms.

Thresh Major Don't let Thresh hook your adc. If you see Thresh going in to use E (flay) your adc, stop him with your Q. Respect Thresh's disengage potential. You can kill his adc only if you get to that adc and either fullcombo him, or Thresh is not in safe position (so he can't lantern adc to safe position). Remember that you can't kill Thresh when his Aftershock is ready.

Trundle Tiny Don't underestimate Trundle. Don't let Trundle take trades. Fight Trundle lane only when you are able to oneshot one of them.

Veigar Minor Respect Veigar's stun. Don't misposition while low hp. Don't eat his poke. Don't let him get ahead. Better go 50-50 lane than greed for snowball and end up inting.

Vel'Koz Even Focus Vel'Koz usually. Don't make engages that don't end up killing him or his adc. In later phases of game, have R ready for stunning him when he starts casting his R, or just oneshot him (which can be often harder than expected = risky).

Volibear Even Don't let him get ahead. Interrupt his engages with your stuns if you aren't able to counterengage, all in his adc and kill it.

Xerath Minor Don't eat poke. Kill Xerath in early as much as possible but don't overgreed and be realistic whether your adc can follow you. In some occasions you can focus Xerath's adc.

Yuumi Even Remember that you can punish Yuumi when she steps out of her adc and you chain CC her if you use CC properly and she doesn't react fast enough (usually try to engage her if she stands right between you and her adc). Eat some poke that goes on your adc from Yuumi not to make your adc get poked down. Try to find enemy adc's misposition and all in him if you have enough damage. Often you need having Ignite ready for this.

Zilean Even Don't eat poke, don't get stunned. Be pacient, wait for a good opportunity to engage. Try to win pre-6, Zilean provides more later but often he can't bear your snowball.