Configurable FOV requests

We're going to look into it and see if we can come up with something. Please note this isn't a trivial thing to fix given the game's design / implementation.



*Note: The current FOV values are the exact same ones that were used in ZC1



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The reason why the game released with no FOV options is because of the way the game is designed. ZC1 never had a FOV option either.



The current FOV in combat is narrow to bring up characters close (65 I think).



Out of combat the FOV is 90



The problem of a configurable FOV is that it would break all the cameras that are custom-adjusted for grabs and other special attacks. So in order to have a configurable FOV we'll need to come up with a custom solution. A simple slider will not work.