Duckbunny

Tiny beast, unaligned

Armor Class 11

11 Hit Points 1(1d4 – 1)

1(1d4 – 1) Speed 35 ft., swim 15 ft., burrow 5 ft.

STR DEX CON INT WIS CHA 2 (–4) 12 (+1) 8 (–1) 3 (–4) 12 (+1) 7 (–2)

Skills Perception +3

Perception +3 Senses passive Perception 13

passive Perception 13 Languages —

— Challenge 0 (10 XP)

Keen Hearing and Smell. The duckbunny has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Hold Breath. The duckbunny can hold its breath for 5 minutes.

Standing Leap. The duckbunny's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.