This post a roundup of Frontier/RX Vega news.

AMD Vega Die Size: 484 mm2?

So far, AMD has not confirmed the exact die size of Vega. Raja Koduri did mention that Vega 10 die is smaller than 500 mm2 and later in a tweet, he suggested that the actual size is the closest perfect square to that number. This means 484 mm2. The only problem is: it was never officially confirmed.

Ryan Shrout reached out to AMD to confirm if the die is really 484 mm2, but yet again, AMD did not confirm it. There’s absolutely no reason to keep this information secret anymore. Same applies to the number of transistors.

I made this chart to give you a comparison between the last-gen 4096-core part and current-gen 14nm GPU. While the size of the GPU has doubled compared to Polaris, the core count did not. The density of stream processors is lower, but thanks to higher clock speed the actual performance per mm2 is closer to RX 580. If we were to assume the same transistors density for 14nm part, we would expect around 11 billion transistors.

AMD VEGA 10 vs FIJI XT vs POLARIS 10 Specifications AMD Vega 10

Vega Frontier AMD Fiji XT

R9 Fury X AMD Polaris 20

RX 580 Fabrication Node 14 nm 28 nm 14 nm Die Size 484 mm2 596 mm2 232 mm2 Transistors ? 8.9 B 5.7 B Transistors / mm2 ? 14.9 M 24.6 M Stream Processors 4096 4096 2304 Cores per mm2 8.46 C 6.87 C 9.93 C TFLOPs 13.1 TFLOPS 8.2 TFLOPS 5.8 TFLOPS GFLOPS / mm2 23.4 GFLOPS 13.7 GFLOPS 24.9 GFLOPS

The video starts at die size discussion:

AMD Vega DirectX 12_1

HardwareLuxx has a story about Vega DirectX 12 support. According to the information contained in the drivers, Vega would feature DirectX level 12_1, which is the latest tier for DX12 support. This means that Vega will support Conservative Rasterization and Rasterized-ordered Views, both already supported by Pascal.

Source: HardwareLuxx, Overclock3D

AMD Radeon Vega Frontier clock to clock with R9 Fury X: no IPC gain?

Another interesting story was published by GamersNexus. They tested both Frontier and Fury X clock to clock (1050 MHz) to compare the actual IPC gain on two parts. Surprisingly Vega is showing zero performance gain when games are considered. However, Vega actually does perform better in SPECviewperf — a benchmark tool Vega Frontier was actually designed for. This means that there are some architectural upgrades, but they are unlikely to be reflected in games. Frontier is only doing better in games, because of the higher clock speed.

Source: GamersNexus

AMD Radeon Vega Frontier in CrossFire

Now let’s move on to CrossFire. PCPerspective had the exclusive first review of Vega Frontier. Now they have the first Vega Frontier review in CrossFire. Multi-GPU drivers for Vega are clearly not optimized yet. Depending on the resolution we are looking at 12 to 84% gain. Only in Witcher3 4K two Frontiers outperformed single GTX 1080 Ti.

Radeon Vega FE CrossFire versus Vega Frontier Edition GTX 1080 Ti GTX 1080 Fury X Dirt Rally 2560×1440 +20% -24% +7% +39% 3840×2160 +54% -2% +47% Fallout 4 2560×1440 +12% -23% +3% +43% 3840×2160 +16% -29% +1% Grand Theft Auto V 2560×1440 +19% -20% -18% +38% 3840×2160 +84% -7% +27% Hitman 2560×1440 -1% -30% -15% +25% 3840×2160 +0% -33% -16% The Witcher 3 2560×1440 +42% -13% +18% +64% 3840×2160 +75% +4% +46%

Source: PCPerspective

AMD Radeon Vega Frontier: Gaming Mode vs Pro Mode has no performance difference?

Another story from GamersNexus focuses on Frontier’s built-in modes. As you remember, there are Pro and Game modes for the Frontier. As the name suggests one should be for gaming, while the other should be for professional applications. In reality, both modes are offering the same kind of performance, no matter the use. This means that currently, the only difference between the modes is to toggle the Radeon Setting UI to get rid of the unnecessary features.

Source: GamersNexus

AMD Radeon Vega Frontier has 16GB, but is it enough for 4K?

PC Games Hardware team also have the Frontier. They have two videos, one is a short unboxing and the other is raw performance overview with Tomb Raider. They are running it in 4K and demonstrating how much memory does Tomb Raider in DX12 really need.

Raja Koduri earlier said that RX Vega might also launch in 16GB variant (honestly I don’t see why it shouldn’t), but chances are this is going to be a limited edition of some sort, maybe that’s the path water-cooled RX Vega will go?

If Frontier’s performance figures are anyhow representative for RX Vega, then we should expect this part that will fit in-between GTX 1080 and GTX 1080 Ti. The first one has 8GB GDDR5X memory and 320 or 352 GB/s bandwidth (since we also have 11 Gbps edition), while the latter has 11GB of GDDR5X with 484 GB/s bandwidth. If Vega is to compete with the 1080 Ti, then it should also have more memory, as the bandwidth is essentially the same.

Reminder: Only 22 days left for Radeon RX Vega (family) to arrive.