CRYENGINE fans, we’ve got some interesting news for you today. According to Crytek’s roadmap, CRYENGINE 5.2 (which will be made available in mid-August) will fully support DX12. Not only that, but the next version of CRYENGINE (5.3) – that is currently planned to be made available in mid-October – will support the Vulkan API.

Going into more details, the DX12 renderer for CRYENGINE 5.2 will support DX12 Multi GPU for VR, as well as the following features:

DX12 Renderer Scaleform Flash natively in DX12

Partial RenderElements in new pipeline

Fog/Clouds/Waters in new pipeline

Deferred Decals in new pipeline

AuxRenderer natively DX12

VR Multi GPU support

Tiled shading optimization (using light volume rasterization DX12 Renderer Forward pass to use new pipeline

SVOGI converted to graphics pass

On the other hand, CRYENGINE 5.3 will support the Vulkan API, as well as virtual memory resource management, improved Dynamic Env Probe and Env Probes workflow, and will sport various improvements to its SVOGI tech.

Now let’s see whether more developers will actually take advantage of Crytek’s engine!