Description

As an animation artist, why do you need to know physics? Chuck Jones once said, “We must all start with the believable. That is the essence of our craft.” This course will show you how to create believable motion and when to break the laws of physics.

Objectives

This self-paced course covers the basic concepts in physics that are most useful for animation artists. By the end of the course students will be able to:

Create physically accurate timing and spacing for falling motion (and without using equations)

Recognize common paths of action and know when they occur in Nature

Appraise the physical accuracy of timing and spacing for parabolic and circular arcs

Use of the Law of Inertia to create follow-through and drag that is physically believable

Interpret timing, spacing, and path of action in terms of forces and the Law of Acceleration

Distinguish force from pressure and recognize situations where motion due to a pressure difference

Identify the characteristics of cyclic motion such as period, frequency, amplitude, and speed

Differentiate various types of free rotation such as spinning, tumbling, and wobbling

Apply the animation principle of Squash and Stretch to create believable motion

As a capstone assignment you'll create a short animation (10-30 seconds) using the concepts learned in the course.