



This week we'll be deploying the first wave of changes that largely focus on polishing content that is already included on the Beta. We're also introducing



Below we've listed some of the core fixes going in the patch. (Note: These are not the patch notes and smaller updates have been excluded from the list):

Players can no longer bypass the magic barrier in The Ruined Square by using movement skills.

Shock Nova can now be supported by Spell Echo

Vaal side areas will no longer spawn inaccessible portals.

The Atziri portal variation will no longer apply to regular maps.

Monsters will no longer leave floating weapons on death.

Crimson Scholars can no longer be desecrated.

Fixed several audio problems, including crackling.

Fixed an issue where the "More Fire Damage" on a "Chance to Ignite" support gem was not working correctly.

The "Bloodlust" support gem will now properly indicate "Supported Attacks cannot cause Bleeding".

Bleeds applied by Spike Traps found in the Labyrinth and Trials now deal more damage.

You can no longer return to the Act 5 boss room completing the fight.

Fixed an issue with the "Cluster Traps" support gem applying the "Less Trap Damage" modifier twice.

Fixed an issue where Bannon would output dialogue to chat incorrectly.

Ascendancy Trials found in Maps can now be interacted with and will show your current trial completion.

You can now interact with the noticeboard in Act 7.

Arakaali should no longer be able to drop inaccessible loot.

You'll now only find one Vaal Vessel in a Corrupted side zone.

Saving your settings should now properly save them.

We have fixed several crashes.

And, yes, the Ebony Barracks waypoint has been moved back to its original position!



Next week we will deploy the second wave of updates that will include the remaining bandit fights, Act 8, an updated tutorial system and more!



We will be wiping the Beta with the second wave of updates so we get good stats on players levelling, and entering Act 8 with appropriately levelled characters. We'd also love you to see the content with fresh characters, rather than have high level characters with mapping gear.



The third wave of changes will be deployed the week after next and will focus more heavily on game balance and polishing existing content. This should also include updates to monster pack composition and skills in acts 6-8.



Thank you again for all of your hard work and feedback! The Fall of Oriath Beta has been live for one week now and we are blown away by how many players have purchased The Fall of Oriath Supporter Packs and started testing the new content! Due to the amount of people playing and the feedback provided so far, we've been able to gather a lot of useful data. It's been very helpful. Thank you so much for your time and dedication!This week we'll be deploying the first wave of changes that largely focus on polishing content that is already included on the Beta. We're also introducing eleven new Support Gems Below we've listed some of the core fixes going in the patch. (Note: These are not the patch notes and smaller updates have been excluded from the list):And, yes, the Ebony Barracks waypoint has been moved back to its original position!Next week we will deploy the second wave of updates that will include the remaining bandit fights, Act 8, an updated tutorial system and more!We will be wiping the Beta with the second wave of updates so we get good stats on players levelling, and entering Act 8 with appropriately levelled characters. We'd also love you to see the content with fresh characters, rather than have high level characters with mapping gear.The third wave of changes will be deployed the week after next and will focus more heavily on game balance and polishing existing content. This should also include updates to monster pack composition and skills in acts 6-8.Thank you again for all of your hard work and feedback!