Compile-Time Verification and I/O

A surprisingly common question people ask me when I talk about compile-time checking of pre-/post-conditions and invariants is: how do you deal with I/O?

To understand what the difficulty is, let’s consider a simple example in Whiley:

define nat as int where $ >= 0 define pos as int where $ > 0 define Rectangle as { nat x, nat y, pos width, pos height }

Here, we’ve defined a simple Rectangle data type which (intuitively) lives in a 2D space. For whatever reason, the invariants on this data type restrict it’s x and y position to being non-negative, whilst the width and height must be at least 1 (i.e. zero-sized rectangles are not allowed).

Now the question: how do I read in a Rectangle from an I/O device (e.g. from the network)? This is a fair question since we must assume that I/O devices are “untrusted”. That is, we can read something which looks like a Rectangle from an I/O device, but we have no guarantee that the required Rectangle invariants are upheld. This seems like a problem.

Let’s consider first a broken approach. This makes use of a method ::readInt() for reading an integer from an InputStream :

Rectangle readRectangle(InputStream in): x = readInt(in) y = readInt(in) w = readInt(in) h = readInt(in) return { x: x, y: y, width: w, height: h }

This program would generate a compile-time error in Whiley, because the verifier cannot prove the required Rectangle invariants are met by the value returned. For example, it knows only that variable w is an int of some sort and, hence, that it could hold any valid integer value. Therefore, it cannot prove that w > 0 holds which is required by the Rectangle invariant.

At this point, the answer is fairly straightforward: we need to check the data we’ve read matches the required invariants and, if not, report an error:

Rectangle readRectangle(InputStream in) throws Error: x = readInt(in) y = readInt(in) w = readInt(in) h = readInt(in) if x < 0 || y < 0 || w <= 0 || h <= 0: throw Error("invalid rectangle read from stream") return { x: x, y: y, width: w, height: h }

Now the verifier can now be certain that the required Rectangle invariants are met by the value returned. Whilst this idea is not exactly rocket science, it surprises me how often people miss it.

To me, the above illustrates an oft-overlooked benefit of using compile-time verification: the compiler forces us to validate all data read from I/O. Some will argue this introduces unnecessary overhead, since there are situations where you trust an I/O stream and, hence, can avoid data validation. Personally, I believe this is unusual and that, in general, you want to validate all data coming in from I/O. Furthermore, you get some potential performance benefits from using compile-time verification here as, once you’ve validated the input on entry, the compiler will statically guarantee the invariants are upheld throughout your program.