The goal of the player in a game of NetHack is simple. You enter the dungeon with nothing to your name butsome armour and a weapon, some food, and maybe one or two other miscellaneous items (if you're lucky). Your job, as an amateur adventurer, is to descend into the murderous depths, find the entrance to Gehennom, the realm of demons, devils, and the damned, and locate the Sanctum of Moloch, in which the evil deity keeps the prized talisman he stole from the rest of the pantheon before time began: the Amulet of Yendor.The goal of the player in a game of UnNetHack is exactly the same, except with more randomness, more challenges, and more fun!In this LP, I hope to commemorate the tenth anniversary of NetHack 3.4.3 by playing through with the latest incarnation of the popular variant of the original game. UnNetHack is harder in some respects and easier in others, but attempts to remain true to the spirit of not just roguelikes in general, but also of NetHack itself.Before we get started, perhaps you're wondering why this amulet so important that people would spend so much time and effort trying to get it?The answer is simple. Who cares?When you start UnNetHack, you are presented with this screen. Much like vanilla NetHack, you are offered the choice to either pick your own role or have the random number god choose one for you. In Un, however, you have an additional option: to choose your conducts Conducts are choices to voluntarily go without utilizing some aspect of the game. A player who refuses to willfully read or write any scrolls, spellbooks, or engravings would being following the illiterate conduct, for example. A player who never eats anything would be following the ascetic conduct, and so on. In vanilla NetHack, conducts such as blindness from the start are only possible for roles that start with a blindfold or towel, and of course playing the whole game while hallucinating is impossible. In Un, we can choose any conducts we like for any role, giving a much wider range of play.Some of these options actually change the operation of the game. For example, the death dropless conduct disables death drops entirely, for players who think they make the game too easy, and the illiterate conduct actively prevents you from reading or writing anything.We aren't going to adhere to any conducts this time. Let's jump right in to choosing our role, shall we?UnNetHack adds an additional convict role to the game, based on a patch by Karl Garrison. Convicts are difficult even for advanced players, as they start chained to a heavy iron ball and have literally nothing more than the striped shirt on their back.Also added is the vampire race from the variant SLASH'EM , with a few balance adjustments to make them more enjoyable to play. At the suggestion of the friendly inhabitants of #unnethack on Freenode, this playthrough is going to be with an archaeologist , for which vampires are not a valid race.Everyone turn on the soundtrack I choose to be a dwarf. Dwarfs make good diggers in my head. I don't care what gender I am, so I let the game decide randomly. Who can really tell with dwarves, anyway?Yay! I was chosen... little old clumsy me. Surely it's not that dangerous down here.Those of you familiar with NetHack will note the newsegment on the status line. This is one numerous interface improvements that UnNetHack offers. This particular line means that you have a carrying capacity of 650, and you are currently carrying 338. This comes in extremely useful at times, as I will eventually demonstrate.Let's see what I started with.Archaeologists have a decent starting inventory. The bullwhip is good for disarming enemies with highly damaging weapons, and the enchantment bonus isn't too shabby either. The pick-axe can be used to dig, or be used as a weapon. Using it as a weapon trains the pick-axe skill, which is also used for dwarvish mattocks, one of the highest damage non-artifact weapons in the game, and not particularly rare either. We'll want to switch when we find one.One of the primary aspects of NetHack which Un preserves is the emphasis on tools and item interaction. In NetHack, you are not primarily a fighter, or a spellcaster, or a thief -- you are a hacker. You combine your items in unconventional ways to get a desired outcome, and most of the time, the DevTeam has thought of everything . Critics point out that this makes NetHack almost impossible to win without spoilers, but given that roguelikes themselves are inherently designed to be played by the people who wrote them, I consider them to be part of the game. Don't be afraid to spoil yourself silly -- that's part of the fun.Anyway, tools. In NetHack and UnNetHack, you are your items, and some of your most important items are tools. One of the best? The tinning kit. Using the tinning kit, you can make tins out of monster corpses, and doing so removes all the hazardous aspects of the corpse such as poison and acid, while keeping its chance of granting intrinsics , such as resistances to elemental damage.We also have a touchstone, some food, and a fedora. For archaeologists, the uncursed touchstone will identify valuable gems (for all other non-gnomes, it will do the same if blessed), and the fedora will increase luck by one point. Archaeologists can also maximally enchant it to +7.So we begin our quest. In the starting room, we find a scale mail. Our little dog named bhaak walks on top of it, demonstrating that it is not cursed, so we try it on. This improves our armour from AC 9 to AC 6 if we wear it instead of the leather jacket, so on it goes. It's quite heavy -- we are now carrying 588 weight out of our 650 capacity.Quite shortly, we meet our first foe... a dastardly goblin!Good dog! The goblin dropped an iron skull cap, which improves our armour to AC 5. The luck bonus of the fedora isn't as useful as the extra AC, so we'll swap for now.Next, we come across our first random weapon.By typing the #enhance extended command, we can see if it is possible to advance skill in spears.No, we cannot. We could still use it, but being unskilled, we would miss 25% of the time even with infinite experience and enchantment bonuses, and because we cannot advance the skill, no amount of practice would help us improve. The only way to change this would be to get gifted a spear artifact by our deity, in which case we would be granted the ability to train to basic skill.And that's level one of this dungeon. What wonders does the next level hold?Stay tuned!