Bring several item/data types to a few systems , not one as it is right now. Example scenario is to bring important datapad's to nearby system stations that are controlled by this specific faction that issued the mission (I think this would make player factions even more fun).

, not one as it is right now. Example scenario is to bring important datapad's to nearby system stations that are controlled by this specific faction that issued the mission (I think this would make player factions even more fun). Kill several specific targets . Example scenario would be a chained mission: first you have to kill some pirate lords (they might show up in several systems), and after doing so you get a datapad with a location of a pirate king that also has to be eliminated.

Hello there CMDR's, I think you've already noticed that several mission types pay us very bad for the time that need's to be invested in doing them. I'm talking here about for example missions that require to kill pirate lords. You are paid aboutfor killing them, but since some update, these pirates will only show up at a specific time, usually about 20-30 minutes ahead of current time, and in a specific system. After you reach that time window you have about an hour to search for USS's in search for that pirate lord.It can take about 30 minutes to complete one mission of this kind (I've experienced this myself and trust me, I did a lot of missions).Second example, courier missions that requires you to fetch specific item or data to a specific station in a specific system. Usual reward for this kind of mission is about 200.000-400.000 credits at most.If you are in a very fast ship you can do this mission in a very short amount of time. Few minutes at most.And then you have these massacre missions that pay youfor killing about 108 ships at most. And I must say, I like doing them. And you are still able to stack them and complete few missions at once for bigger reward. And it doesn't even take that long in a very good PvE ship.The gap here between some types of missions are very clearly visible here.My proposal FDev's is to create new mission types that will unlock with higher Pilot Federation ranks. These mission's would require players to for example:And of course these missions would pay us more for doing them (better time investment/reward ratio) and influence specific faction states more. They could give us more material types as a reward too.Simple current mission types expansion that I think would be fun.