Spoiler: Scoresheet (click to show/hide) Cogmind - Beta 2.2 @@@ ROGUELIKE MODE



Name: DDarkray



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (3) 1500

Robots Destroyed (105) 525

Value Destroyed (3585) 3585

Prototype IDs (25) 500

Alien Tech Used (0) 0

Bonus (440) 440

TOTAL SCORE: 6550



Cogmind

---------

Core Integrity 0/700

Matter 300/300

Energy 84/100

System Corruption 12%

Temperature Cool (12)

Location -6/Proximity Caves



Parts

-------

Power (1)

(None)

Propulsion (3)

(None)

Utility (5)

(None)

Weapon (4)

(None)

Inventory (4)

Carbon-fiber Leg

Proton Missile Launcher

Improved Grenade Launcher

Heavy Hammer



Peak State

------------

Power

Improved Deuterium Engine

Propulsion

Light Treads

Light Treads

Improved Treads

Utility

Advanced Power Amplifier

Improved Heat Sink

Large Storage Unit

Large Storage Unit

Improved Targeting Computer

Weapon

Heavy Particle Gun

Enhanced Autogun

Enhanced Autogun

Mini Assault Cannon

Inventory

Improved Deuterium Engine

Light Treads

Light Treads

Improved Heat Sink

Large Matter Pod

Improved Targeting Computer

Improved Targeting Computer

Precision Energy Filter

Reflective Plating

Medium Insulated Plating

Heavy Ion Cannon

Plasma Cannon

Gauss Rifle

Proton Missile Launcher

Improved Grenade Launcher

Improved Grenade Launcher

[Rating: 44]



Favorites

-----------

Power Light Nuclear Core

Engine Improved Deuterium Engine

Power Core Light Nuclear Core

Propulsion Light Treads

Treads Light Treads

Leg Aluminum Leg

Utility Large Storage Unit

Device Improved Heat Sink

Storage Large Storage Unit

Processor Improved Targeting Computer

Protection Light Armor Plating

Weapon Enhanced Autogun

Energy Gun Advanced Beam Rifle

Energy Cannon Heavy Ion Cannon

Ballistic Gun Enhanced Autogun

Ballistic Cannon Mini Assault Cannon

Launcher Proton Missile Launcher



Stats

-------

Bonus Breakdown 440

High Alert Combat Kills 36

Follower Combat Kills 238

Met Data Miner 300

Friendly Fire -134

Classes Destroyed 16

Worker 7

Builder 4

Tunneler 1

Hauler 7

Recycler 5

Mechanic 1

Operator 3

Watcher 2

Swarmer 9

Grunt 44

Brawler 1

Duelist 6

Protector 1

Sentry 9

Hunter 4

Behemoth 1

Major NPCs Destroyed 0

Best Kill Streak 10

Combat Bots Only 10

Best States 0

Heat Dissipation 62

Energy Capacity 290

Matter Capacity 300

Sight Range 16

Terrain Scan Density 10

Armor Coverage (%) 46

Resistance: TH 10

Resistance: EM 20

Weapon Shielding 66

Evasion (%) 50

Targeting Accuracy 12

Recoil Reduction 3

Energy Filtering 50

Matter Collected 3204

Salvage Created 4475

Parts Attached 104

Power 10

Propulsion 24

Utility 28

Weapon 42

Parts Lost 35

Power 2

Propulsion 8

Utility 14

Weapon 11

Average Slot Usage (%) 95

Naked Turns 29

Spaces Moved 3179

Fastest Speed (%) 200

Average Speed (%) 67

Slowest Speed (%) 20

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 0

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 74

Greatest Support 63

Greatest Overweight (x) 21

Average Overweight (x) 0

Largest Inventory 16

Average Capacity 11

Most Carried 16

Average Carried 11

Final Capacity 4

Final Carried 4

Damage Taken 5453

Core 795

Absorbed by Shields 0

Average Core Remaining (%) 93

Depth 11 Exit 100

Depth 10 Exit 87

Depth 9 Exit 96

Depth 8 Exit 92

Volleys Fired 249

Largest 4

Hottest 274

Shots Fired 676

Gun 542

Cannon 111

Launcher 23

Special 0

Kinetic 505

Thermal 122

Explosive 7

Electromagnetic 42

Secondary Targets 4

Shots Hit Robots 431

Core Hits 202

Critical Hits 5

Critical Kills 2

Critical Parts Destroyed 2

Overload Shots 2

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Sneak Attacks 0

Follow-up Attacks 0

Damage Inflicted 8887

Projectiles 6814

Explosions 2073

Melee 0

Ramming 0

Kinetic 4460

Thermal 2038

Explosive 1092

Electromagnetic 1297

Impact 0

Slashing 0

Piercing 0

Overflow Damage 146

Projectiles 67

Explosions 8

Melee 71

Self-Inflicted Damage 77

Shots 4

Rammed 0

Highest Temperature 605

Average Temperature 140

Received Heat Transfer 1484

Shutdowns 5

Energy Bleed 7

Interference 9

Matter Decay 3

Short Circuit 2

Damage (minor) 2

Damage (major) 8

Damage (core) 1

Highest Corruption 12

Average Corruption 11

Corruption Purged 0

Matter Fused 1

Energy Discharge 1

Misdirections 1

Impact Corruptions 0

Haulers Intercepted 7

Robots Corrupted 3

Parts Fried 8

Impact Corruptions 0

Robots Melted 0

Parts Melted 4

Heat Transferred 3341

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 56

Prevented 11

Power Chain Reactions 5

Communications Jammed 0

Times Spotted 123

Peak Tracking Total 11

Tactical Retreats 6

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 1

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 0

Installed 0

Triggered 3

Machines Disabled 3

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 20

Terminals 11

Fabricators 1

Repair Stations 0

Recycling Units 1

Scanalyzers 1

Garrison Access 1

Total Hacks 70

Successful 46

Failed 19

Catastrophic 6

Database Lockouts 0

Manual 14

Unauthorized 11

Terminals 27

Fabricators 3

Repair Stations 0

Recycling Units 4

Scanalyzers 2

Garrison Access 1

Terminal Hacks 64

Record 12

Part Schematic 9

Robot Schematic 5

Robot Analysis 1

Prototype ID Bank 5

Open Door 1

Branch Access Points 1

Registered Components 2

Hacking Detections 13

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 3

Terminals 1

Fabricators 0

Repair Stations 0

Recycling Units 2

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 1

Garrisons Compromised 0

Fab Network Shutdowns 1

Robot Schematics Acquired 5

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 10

Parts Built 2

Total Part Build Rating 4

Part Fabrication Matter 248

Part Fabrication Time 62

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 3

Parts Scanalyzed 1

Part Schematics Acquired 1

Parts Damaged 1

Robot Analysis Total 1

Robots Rewired 2

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 5

Largest Group 2

Highest-Rated Group 94

Highest-Rated Ally 94

Total Orders 0

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 52

Total Damage 1130

Kills 8

Allies Corrupted 1

Allies Melted 0

Peak Influence 442

Average Influence 116

Final Influence 0

Maximum Alert Level 2

Low Security (%) 83

Level 1 14

Level 2 2

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 11

Investigation 2

Extermination 0

Reinforcement 5

Assault 4

Garrison 0

Intercept 0

Derelict Logs Recovered 2

Scrap Searched 9

Exploration Rate (%) 29

Regions Visited 10

Pre-discovered Areas 1

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 3869

Turns Passed 6046

Depth 11 52

Depth 10 1067

Depth 9 233

Depth 8 1123

Depth 7 2741

Depth 6 830

Scrapyard 52

Materials 1719

Factory 876

Mines 704

Lower Caves 1716

Proximity Caves 830

Data Miner 149



Prototype IDs

---------------

Cooled Ion Engine

Heavy Deuterium Engine

Experimental Cesium-ion Thruster

Advanced Power Amplifier

Experimental Terrain Scan Processor

Experimental Targeting Computer

Precision Energy Filter

Experimental ECM Suite

Experimental Utility Shielding

Light Regenerative Plating

Combat Drone Bay

Improved EM Shotgun

Heavy EM Shotgun

Improved Medium Laser

Heavy Particle Gun

Precision Beam Rifle

Advanced Beam Rifle

Cooled Pulse Rifle

High-powered Electrolaser

Advanced Beam Cannon

Compact Ion Cannon

Enhanced Autogun

Mini Assault Cannon

Advanced EMP Blaster

Plasma Sword



Fabricated

------------

1x Imp. Targeting Computer (-7/Factory)

1x Imp. Targeting Computer (-7/Factory)



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 2 exits: *Min x2)

-10/Mines

-9/Materials

-8/Materials

-7/Factory

-7/Lower Caves

-7/Lower Caves

-7/Data Miner

-6/Proximity Caves



Challenges

------------

None



Game

------

Seed: TacticalRiotScythe

Manual?: 1

Play Time: 118 min

Cumulative: 6066 min

Sessions: 14

Easy Mode: 0

Game No.: 126

Easier: 0

Easiest: 1

Win Type: -

Total: 5

Types: 3/0/2/0/0/0/0

Lore%: 59

Gallery%: 70



Options

---------

ASCII: 1

Keyboard: 0

Movement: Arrows

Fullscreen: 1

Font: 12/Smallcaps

Map View: 83x54

FOV Handling: Fade In





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First seed run for Beta 2.2! With the new update regarding shield and tread buff, I think it's time to start bringing home a combat win trophy! It will be painful, and it won't be easy, but if I win, it would be the greatest victory I've ever achieved!Starting off in Materials, I thoroughly searched for the best components possible, and the best place to find the best parts is inside the haulers. So throughout the first 3 floors, I took down plenty of haulers (7 in fact), uncovering prototypes after prototypes. Hvy. EM Shotguns, Hvy. Particle Guns, Enh. Autoguns, Adv. EMP Blaster, they filled up my 2 Lrg. Storage Units to the very brim! What more can I ask for?With my fully prepared equipment, I marched forward to the Factory level. Buffed with 4 weapon slots, I easily brushed aside every opponent in my way. Nothing could stand a chance.As I entered the next stair, I didn't bother checking where it would lead me. Turns out that the stairs led me to the Lower Cave. Not a big deal, I could take on anything, right?Yes, but not sustainably though.You see, I could easily brushed off anything, but all my weapons seem to produce SO. MUCH. HEAT. I didn't take a careful look at my heat level until this happens:That's right. Both of my storage units (my only storage units!) sustained heavy damage. Distraught, I finally remember to pull out my heat sink. But even then, there's nothing I could do to reverse the effect.Still confident in my combat skill, I continued on in my journey through the cave level. I saw an enemy base with two unpowered robots, waiting for me to rewire them as my new allies. I would like to have them, but are they worth the risk? Enemies are sleeping on the other side of the wall, and a single Warden was secretly guarding beside the two unpowered robots. Obviously, such an intrusion will surely wake everyone up, but my inventory is full of weapons that haven't seen any action yet! I think it's time to show who's the boss.I charged in with my 4 weapons of death and then opened fire at everything that dares to challenge me. Swarmers and grunts in their dormant state quickly rose up to defend their base. It could have been an easy fight, but what I didn't realize is that the Warden could do this:Warden could call for reinforcement! Now that's a tough fight. After slaying one after another, more enemies showed up. A Carrier greeted me with duelists, grunt, and protector, raining down pains and suffering all over me. Eventually, my heat sink couldn't keep up with the long battle, tearing down my build bits by bits. My storage unit also broke down, spilling my goodies all over the floor. For the first time, my strong shiny build was turning into the thing I couldn't recognize anymore.Fortunately, I was able to clear the fight. However, my great supply of weapons was ruined, my second and last storage unit was barely hanging on, and what was the reward for all of this mess? Two unpowered robots. (Ugh!) Well, that's not a good trade-off.After I ventured deeper into the cave, I got to meet a Data Miner, but honestly, I was hoping to see Zion instead.So now, I had to travel through one more cave level before I could finally leave this place. With no way of restocking my supplies, I really needed to get out of here.Fortunately, I got to meet a little friend.So that was pretty awesome. And guess what? I accidentally stumbled into another enemy base!!That's right, round 2! And this time, with only a quarter of my strength! I was hoping that I could finish off the Warden before it could call for help, but it was too late. All the dormant enemies ran up to my face before I could finish it off. Heck, even the annoying Derelict danced all around me in the middle of the fight. Dude, you do realize that we're dying....??In this world, there are two types of friend.And of course, when all things are coming to the end, the end comes really fast.________________________________Lessons learned:1) Always check your weapons' heat level and then equip a heat sink accordingly.2) Think twice (even thrice) before entering an enemy's base!