Everything all in one place. Text and name translations have been re-evaluated. Remember these are UNOFFICIAL Translations, so Official TCG names and text will likely differ.

CROS-JP001 – Normal Rare

Maboroshi no Gryphon / Mythical Gryphon

Wind Winged Beast

LV4 2000/0

A legendary monster said to live in the mountains. It’s said that even one flap of its wings can create a storm. Apparently, it does not get along with the Harpies, and fights with them over hunting territory.

CROS-JP002 – Rare

Entermate Hammer Mammo / Performapal Hammer Mammoth

Earth Beast / Effect

LV6 2600/1800

If you control 2 or more “Performapal” cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another “Performapal” card. If this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.

CROS-JP003

Entermate Gunbatter / Performapal Bowhopper

Earth Insect / Effect

LV4 1500/1000

You can Tribute 1 “Performapal” monster; inflict damage to your opponent equal to the Tributed monster’s Level on the field x 100. You can Tribute 1 “Performapal” monster, then target 1 “Performapal” monster in your Graveyard, except the Tributed monster; add it to your hand. You can only use each effect of “Performapal Bowhopper” once per turn.

CROS-JP004

Entermate Lizardraw / Performapal Lizardraw

Earth Reptile / Pendulum / Effect

PS6 LV3 1200/600

Pendulum Effect: If you have a “Performapal” card in your other Pendulum Zone, except “Performapal Lizardraw”: You can destroy this card, and if you do, draw 1 card. You can only use this effect of “Performapal Lizardraw” once per turn.

Monster Effect: If another face-up monster(s) you control is destroyed by battle with an opponent’s attacking monster or by an opponent’s card effect: You can draw 1 card for each “Performapal” monster you control. You can only use this effect of “Performapal Lizardraw” once per turn.

CROS-JP005

Entermate Springoose / Performapal Springoose

Wind Winged Beast / Effect

LV5 1100/2400

You can banish this card from your Graveyard, then target 2 “Magician” or “Performapal” cards in your Pendulum Zones and/or Pendulum Monsters you control; return both targets to the hand. You can only use this effect of “Performapal Springoose” once per turn.

CROS-JP006

Choujuu Musha Big Wara-G / Superheavy Samurai Sandals

Earth Machine / Effect

LV5 800/1800

If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.

CROS-JP007

Choujuu Musha Glo-V / Superheavy Samurai Glove

Earth Machine / Effect

LV3 100/1000

If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at the top 5 cards of your Deck, then place them on the top of the Deck in any order. When an opponent’s monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a “Superheavy Samurai” monster, add it to your hand, also the attacking monster’s ATK becomes 0. Otherwise, send it to the Graveyard.

CROS-JP008 – Super Rare

Choujuu Musha Tama-C / Superheavy Samurai Spirit

Dark Machine / Tuner / Effect

LV2 100/800

If all monsters you control are “Superheavy Samurai” monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls; send both that opponent’s monster and this card from the field to the Graveyard, then Special Summon 1 “Superheavy Samurai” Synchro Monster from your Extra Deck whose Level equals the total original Levels of the sent monsters. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of “Superheavy Samurai Spirit” once per turn.

CROS-JP009

Choujuu Musha Souru Buster Gauntlet / Superheavy Samurai Soulbuster Gauntlet

Earth Machine / Effect

LV1 0/400

You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It gains 400 DEF. During either player’s Damage Step, if a Defense Position “Superheavy Samurai” monster you control battles an opponent’s monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; the DEF of your monster becomes double its original DEF, until the end of this turn.

CROS-JP010

Gensou no Utahime Soprano / Soprano the Melodious Songstress

Light Fairy / Effect

LV4 1400/1400

When this card is Special Summoned: You can target 1 “Melodious” monster in your Graveyard, except “Soprano the Melodious Songstress”; add it to your hand. You can only use this effect of “Soprano the Melodious Songstress” once per turn. Once per turn: You can Fusion Summon 1 “Melodious” Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.

CROS-JP011

Furnimal Sheep / Fluffal Sheep

Earth Fairy / Effect

LV2 400/800

If you control a “Fluffal” monster other than “Fluffal Sheep”, you can Special Summon this card (from your hand). You can return 1 other “Fluffal” monster you control to the hand; Special Summon 1 “Edge Imp” monster from your hand or Graveyard. You can only use this effect of “Fluffal Sheep” once per turn.

CROS-JP012

Edge Imp Saw

Dark Fiend / Effect

LV3 500/1000

When this card is Normal Summoned: You can send 1 “Fluffal” monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of the Deck. You can only use this effect of “Edge Imp Saw” once per turn.

CROS-JP013

Edge Imp Chain

Dark Fiend / Effect

LV4 1200/1800

When this card declares an attack: You can add 1 “Edge Imp Chain” from your Deck to your hand. If this card is sent from the hand or the field to the Graveyard: You can add 1 “Frightfur” card from your Deck to your hand. You can only use 1 “Edge Imp Chain” effect per turn, and only once that turn.

CROS-JP014

Edge Imp Tomahawk

Dark Fiend / Effect

LV4 1800/800

You can send 1 “Edge Imp” monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 “Edge Imp” monster from your Deck to the Graveyard, except “Edge Imp Tomahawk”; this card’s name becomes the sent monster’s name until the End Phase. You can only use each effect of “Edge Imp Tomahawk” once per turn.

CROS-JP015

Edge Imp DT Modoki / Edge Imp Frightfake

Dark Fiend / Effect

LV4 1300/1300

(This card is always treated as a “Frightfur” card.)

You can target 1 “Frightfur” Fusion Monster you control or in your Graveyard; this card’s ATK and DEF becomes that target’s original ATK and DEF, until the end of this turn. You can only use this effect of “Edge Imp Frightfake” once per turn.

CROS-JP016

Raid Raptors – Impale Lanius / Raidraptor – Impale Lanius

Dark Winged Beast / Effect

LV4 1700/1000

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 “Raidraptor” monster in your Graveyard; Special Summon it. You can only use this effect of “Raidraptor – Impale Lanius” once per turn.

CROS-JP017 – Rare

Raid Raptors – Mimicry Lanius / Raidraptor – Mimicry Lanius

Dark Winged Beast / Effect

LV4 1100/1900

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all “Raidraptor” monsters you currently control by 1. During your Main Phase, if this card was sent to the Graveyard this turn: You can banish this card from your Graveyard; add 1 “Raidraptor” card from your Deck to your hand, except “Raidraptor – Mimicry Lanius”. You can only use this effect of “Raidraptor – Mimicry Lanius” once per turn.

CROS-JP018

Yosenju Kodama

Wind Beast-Warrior / Effect

LV1 0/0

You can Tribute this card, then target 1 “Yosen Training Grounds” you control; place 3 Yosen Counters on that target. You can only use this effect of “Yosenju Kodama” once per turn. You can banish this card from your Graveyard; this turn, you can Normal Summon 1 “Yosenju” monster during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

CROS-JP019 – Rare

Yosenju Oyamabiko

Wind Beast / Effect

LV6 ?/?

When an opponent’s monster declares a direct attack: You can send 1 “Yosenju” monster from your hand to the Graveyard, except “Yosenju Oyamabiko”; Special Summon this card from your hand. You can only use this effect of “Yosenju Oyamabiko” once per turn. At the start of the Damage Step, if this card battles an opponent’s monster: You can have this card’s ATK and DEF become equal to the original ATK of the monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 “Yosenju” card from your Deck to your hand.

CROS-JP020

Aesatellarknight Sephirathuban / Aethersatellarknight Zefra-Thuban

Light Warrior / Pendulum / Effect

PS1 LV4 0/2100

Pendulum Effect: You cannot Pendulum Summon monsters, except “tellarknight” or “Zefra” monsters. This effect cannot be negated.

Monster Effect: If this card is Normal, Flip or Pendulum Summoned: You can target 1 other “tellarknight” or “Zefra” card in your Monster Zone or Pendulum Zone and 1 face-up card your opponent controls; destroy them. You can only use this effect of “Aethersatellarknight Zefra-Thuban” once per turn.

CROS-JP021

Astellarknight Sephirabuth / Astellarknight Beel-Zefra

Light Fiend / Pendulum / Effect

PS7 LV4 1900/0

Pendulum Effect: You cannot Pendulum Summon monsters, except “tellarknight” or “Zefra” monsters. This effect cannot be negated.

Monster Effect: If this card is Normal, Flip or Pendulum Summoned: You can target 1 other “tellarknight” or “Zefra” card in your Monster Zone or Pendulum Zone and 1 Set card your opponent controls; destroy them. You can only use this effect of “Astellarknight Beel-Zefra” once per turn.

CROS-JP022

Jeshaddoll Sephiranaga / Je Shaddoll Zefra-Naga

Dark Spellcaster / Pendulum / Effect

PS1 LV2 900/100

Pendulum Effect: You cannot Pendulum Summon monsters, except “Shaddoll” or “Zefra” monsters. This effect cannot be negated.

Monster Effect: If this card is Pendulum Summoned, or if this card is sent to the Graveyard: You can target 1 card in either player’s Pendulum Zone; return it to the hand. You must control a “Zefra” card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of “Je Shaddoll Zefra-Naga” once per turn.

CROS-JP023

Olshaddoll Sephiraroots / Ol Shaddoll Zefra-Core

Dark Rock / Pendulum / Effect

PS7 LV4 450/1950

Pendulum Effect: You cannot Pendulum Summon monsters, except “Shaddoll” or “Zefra” monsters. This effect cannot be negated.

Monster Effect: If this card is Pendulum Summoned, or if this card is sent to the Graveyard: You can target 1 “Zefra” card in your Pendulum Zones, except “Ol Shaddoll Zefra-Core”; Special Summon it. You can only use this effect of “Ol Shaddoll Zefra-Core” once per turn.

CROS-JP024 – Super Rare

Houryuusei Sephirafuushi / Zefra-Fuxi, Treasure of the Yang Zing

Earth Wyrm / Pendulum / Effect

PS1 LV3 1500/0

Pendulum Effect: You cannot Pendulum Summon monsters, except “Yang Zing” or “Zefra” monsters. This effect cannot be negated.

Monster Effect: If this card is Pendulum Summoned, or Special Summoned from the Deck: You can target 1 “Yang Zing” or “Zefra” monster you control, except “Zefra-Fuxi, Treasure of the Yang Zing”; it is treated as a Tuner monster this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of “Zefra-Fuxi, Treasure of the Yang Zing” once per turn.

CROS-JP025 – Rare

Hiryuusei Sephirashiugo / Zefra-Qiuniu, Secret of the Yang Zing

Earth Wyrm / Pendulum / Effect

PS7 LV6 0/2600

Pendulum Effect:You cannot Pendulum Summon monsters, except “Yang Zing” or “Zefra” monsters. This effect cannot be negated.

Monster Effect: When this card is Pendulum Summoned, or when this card in your Monster Zone or Pendulum Zone is destroyed by battle or card effect: You can add 1 “Yang Zing” or “Zefra” Spell/Trap Card from your Deck to your hand. You can only use this effect of “Zefra-Qiuniu, Secret of the Yang Zing” once per turn.

CROS-JP026

Kensei no Necloth Sephirasaber / Zefra-Saber, Nekroz of the Sword Master

Water Spellcaster / Pendulum / Effect

PS1 LV4 1500/800

Pendulum Effect: You cannot Pendulum Summon monsters, except “Nekroz” or “Zefra” monsters. This effect cannot be negated.

Monster Effect: You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 “Nekroz” Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of “Zefra-Saber, Nekroz of the Swordmaster” once per turn.

CROS-JP027

Enjuu no Necloth Sephiraexa / Zefra-Exa, Nekroz of the Flame Beast

Fire Dragon / Pendulum / Effect

PS7 LV5 2000/1000

Pendulum Effect: You cannot Pendulum Summon monsters, except “Nekroz” or “Zefra” monsters. This effect cannot be negated.

Monster Effect: If a “Nekroz” or “Zefra” card(s) in your Monster Zone or Pendulum Zone is destroyed by battle or card effect, except “Zefra-Exa, Nekroz of the Flame Beast”, while this card is in your hand or Graveyard: You can Special Summon this card. You can only use this effect of “Zefra-Exa, Nekroz of the Flame Beast” once per turn.

CROS-JP028

Eireijuutsukai Sephirampirika / Valoritual Beast Tamer Zefram-Pilica

Wind Psychic / Pendulum / Effect

PS1 LV3 1000/1500

Pendulum Effect: You cannot Pendulum Summon monsters, except “Ritual Beast” or “Zefra” monsters. This effect cannot be negated.

Monster Effect: When this card is Normal or Pendulum Summoned: You can target 1 “Ritual Beast” or “Zefra” monster in your Graveyard, except “Zefram Pilica, the Bold Ritual Beast Tamer”; Special Summon it, but destroy it during the End Phase. You can only Special Summon “Valortitual Beast Tamer Zefram-Pilica(s)” once per turn.

CROS-JP029

Eireijuutsukai Sephirawendi / Necritual Beast Tamer Zefra-Wendi

Wind Psychic / Pendulum / Effect

PS7 LV3 1500/1000

Pendulum Effect: You cannot Pendulum Summon monsters, except “Ritual Beast” or “Zefra” monsters. This effect cannot be negated.

Monster Effect: When this card is Normal or Pendulum Summoned: You can add 1 face-up “Zefra” monster from your Extra Deck to your hand, except “Necritual Beast Tamer Zefra-Wendi”. You can only Special Summon “Necritual Beast Tamer Zefra-Wendi(s)” once per turn.

CROS-JP030 – Rare

Infernoid Shaitan / Infernoid Satan

Fire Fiend / Special Summon / Effect

LV1 0/0

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 “Infernoid” monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That target cannot be activated in response to this effect’s activation. Once per turn, during your opponent’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it (this is a Quick Effect).

CROS-JP031

Infernoid Belphegor

Fire Fiend / Special Summon / Effect

LV6 2400/0

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 “Infernoid” monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can have your opponent banish 1 card from their Extra Deck. Once per turn, during either player’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it.

CROS-JP032 – Super Rare

Infernoid Lilith

Fire Fiend / Special Summon / Effect

LV9 2900/2900

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all Spell/Trap Cards on the field, except “Void” cards. Once per turn, during either player’s turn, when another monster effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.

CROS-JP033 – Super Rare

Yuki Usagi

Light Psychic / Tuner / Effect

LV3 0/1800

During either player’s turn, when a monster effect is activated on the field OR when the effect of a face-up Spell/Trap Card is activated: You can send this card from your hand or face-up from your side of the field to the Graveyard; destroy that card. You can only use this effect of “Yuki Usagi” once per turn.

CROS-JP034 – Rare

Magma Dragon

Fire Wyrm / Effect

LV4 1600/1200

When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except “Magma Dragon”; Special Summon it in Defense Position, but its effects are negated. You cannot Special Summon monsters during the turn you activate this effect, except Wyrm-Type monsters. You can only use this effect of “Magma Dragon” once per turn.

CROS-JP035

Bunborg 004 / Deskbot 004

Earth Machine / Effect

LV4 500/500

If this card battles a monster, during damage calculation (in either player’s turn): You can send 1 “Deskbot” monster from your Deck to the Graveyard, except “Deskbot 004”, and if you do, this card gains ATK and DEF equal to the Level of the monster sent to the Graveyard by this effect x 500 during that damage calculation only. If you activated this effect, your opponent takes no further battle damage this turn. If this card destroys an opponent’s monster by battle: You can Special Summon 2 “Deskbot” monsters with different Levels from your hand and/or Graveyard in Defense Position.

CROS-JP036

Maken Octhros / Fiendish Hound Octhros

Dark Fiend / Effect

LV3 800/800

If this card is sent from the field to the Graveyard: You can add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of “Fiendish Hound Octhros” once per turn.

CROS-JP037 – Normal Rare

Purintai / Pudding Corps

Water Fiend / Effect

LV1 300/300

Cannot be used as a Fusion, Synchro, or Xyz Material. This face-up card cannot be Tributed. During each of your End Phases: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: You take 300 damage.

CROS-JP038 – Ultra Rare

Sophia no Necloth / Nekroz of Sophia

Light Spellcaster / Ritual / Effect

LV11 3600/3400

You can Ritual Summon this card with any “Nekroz” Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player’s Main Phase 1: You can discard both this card and 1 “Nekroz” Spell Card; during this phase, your opponent cannot Special Summon from the Extra Deck. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal/Set or Special Summon other monsters the turn you activate this effect.

CROS-JP039 – Rare

Gensou no Otohime Meisterin Schubert / Schuberta the Melodious Maestra

Light Fairy / Fusion / Effect

LV6 2400/2000

2 “Melodious” monsters

During either player’s turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each card banished by this effect. This effect can only be used once while this card is face-up on the field.

CROS-JP040 – Rare

Gensou no Hanakasei Bloom Diva / Bloom Diva the Melodious Muse

Light Fairy / Fusion / Effect

LV6 1000/2000

1 “Melodious Maestra” monster + 1 “Melodious” monster

Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles an opponent’s Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between this card’s original ATK and your opponent’s monster’s original ATK, and if you do, destroy that opponent’s monster.

CROS-JP041 – Rare

Deathtoy Wheelsaw Lio / Frightfur Leo

Dark Fiend / Fusion / Effect

LV7 2400/2000

“Edge Imp Saw” + 1 “Fluffal” monster

Must be Fusion Summoned, and cannot be Special Summoned by other ways. You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the original ATK of the destroyed monster. This card cannot attack directly the turn you activate this effect. You can only use this effect of “Frightfur Leo” once per turn.

CROS-JP042

Deathtoy Chain Sheep / Frightfur Sheep

Dark Fiend / Fusion / Effect

LV5 2000/2000

“Edge Imp Chain” + 1 “Fluffal” monster

If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is destroyed by an opponent’s card effect and sent to your Graveyard: You can Special Summon this card from the Graveyard, and if you do, it gains 800 ATK. You can only use this effect of “Frightfur Sheep” once per turn.

CROS-JP043 – Ultra Rare

Deathtoy Mad Chimera / Frightfur Mad Chimera

Dark Fiend / Fusion / Effect

LV8 2800/2000

3 “Frightfur” monsters

Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK is halved. You can only use this effect of “Frightfur Mad Chimaera” once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent.

CROS-JP044 – Super Rare

El Shaddoll Anomalilith

Water Fiend / Fusion / Effect

LV9 2700/2000

1 “Shaddoll” monster + 1 WATER monster

Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or Graveyard with Spell/Trap effects. If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add it to your hand.

CROS-JP045 – Ultra Rare

Seireijuuki Gaiapelio / Ritual Beast Ulti-Gaiapelio

Light Psychic / Fusion / Effect

LV10 3200/2100

1 “Ritual Beast Ulti“ monster + 1 “Ritual Beast Tamer” monster + 1 “Spiritual Beast” monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use “Polymerization”.) If Summoned this way, during either player’s turn, when a Spell Card, Trap Card, or monster effect is activated: You can banish 1 “Ritual Beast” card from your hand; negate the activation, and if you do, destroy it.

CROS-JP046 – Ultra Rare

Clear Wing Synchro Dragon

Wind Dragon / Synchro / Effect

LV7 2500/2000

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player’s turn, when another Level 5 or higher monster on the field activates its effect: You can negate the activation, and if you do, destroy it. Once per turn, during either player’s turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activation, and if you do, destroy it. If this card destroys a monster by its own effect, it gains ATK equal to the original ATK of the destroyed monster, until the end of this turn.

CROS-JP047 – Super Rare

Genryuusei – Chouhou / Chaofeng, Legend of the Yang Zing

Light Wyrm / Synchro / Effect

LV9 2800/2200

1 Tuner + 1 or more non-Tuner monsters

If this card was Synchro Summoned, your opponent cannot activate the effects of monsters with the same Attribute as the original Attribute of a “Yang Zing” monster used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or a card effect: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or a card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, whose Attribute is the same with at least 1 of those destroyed monsters’ original Attributes on the field, in Defense Position.

CROS-JP048 – Rare

Raid Raptors – Blaze Falcon / Raidraptor – Blaze Falcon

Dark Winged Beast / Xyz / Effect

RK5 1000/2000

3 Level 5 Winged Beast-Type monsters

This card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it. Once per turn: You can detach 1 Xyz Material from this card; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect.

CROS-JP049 – Super Rare

Raid Raptors – Revolution Falcon / Raidraptor – Revolution Falcon

Dark Winged Beast / Xyz / Effect

RK6 2000/3000

3 Level 6 Winged Beast-Type monsters

You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles a face-up Special Summoned monster: That monster’s ATK and DEF become 0. If this card has a “Raidraptor” Xyz Monster as an Xyz Material, it gains this effect.

● Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK the destroyed monster had on the field.

CROS-JP050 – Ultra Rare

Tellarknight Ptolemaios / Planetellarknight Ptolemaios

Light Warrior / Xyz / Effect

RK4 550/2600

2 or more Level 4 monsters

Once per chain, during either player’s turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 monster that is 1 Rank higher than this card, except a “Number” monster, by using this face-up card you control as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent’s next turn. During each End Phase: You can attach 1 “Stellarknight” card from your Extra Deck to this card as an Xyz Material.

CROS-JP051 – Super Rare

Madolche Puddingcess Choco a la Mode

Earth Fairy / Xyz / Effect

RK5 2500/2200

2 Level 5 EARTH monsters

You can also Xyz Summon this card by using a Rank 4 or lower “Madolche” Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 “Madolche” card in your Graveyard; shuffle it into the Deck. When a “Madolche” card(s) is shuffled from your Graveyard into the Deck while this card has “Madolche Puddingcess” as an Xyz Material (except during the Damage Step): You can detach 1 Xyz Material from this card; Special Summon 1 “Madolche” monster from your Deck in Attack Position or face-down Defense Position.

CROS-JP052

Entermate Cast Change / Performapal Cast Change

Spell Normal

Reveal any number of “Performapal” monsters in your hand, shuffle them into the Deck, then draw that same number of cards + 1. You can only activate 1 “Performapal Cast Change” per turn.

CROS-JP053 – Rare

Yuugou Souhei / Fusion Conscription

Spell Normal

Reveal 1 Fusion Monster from your Extra Deck, and if you do, add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, or activate the effects of monsters, with the same name as that monster added to your hand by this effect. You can only activate 1 “Fusion Conscription” per turn.

CROS-JP054

Deathtoy Factory / Frightfur Factory

Spell Continuous

You can banish 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Graveyard, except “Diffusion Wave-Motion”; Fusion Summon 1 “Frightfur” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished “Frightfur Fusion”; add it to your hand. You can only use each effect of “Frightfur Factory” once per turn.

CROS-JP055

Hougo Sousei / Stitching Reborn

Spell Normal

Target 1 “Fluffal” or “Frightfur” monster in your Graveyard; Special Summon it, but its effects are negated. You can only activate 1 “Stitching Reborn” per turn.

CROS-JP056 – Rare

Deathtoy Fusion / Frightfur Fusion

Spell Normal

Fusion Summon 1 “Frightfur” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. You can only activate 1 “Frightfur Fusion” per turn.

CROS-JP057 – Rare

Rank-Up-Magic Revolution Force

Spell Quick-Play

Apply this effect, depending on whose turn it is.

● Your turn: Target 1 “Raidraptor” Xyz Monster you control; Special Summon, from your Extra Deck, 1 “Raidraptor” monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)

● Your opponent’s turn: Target 1 face-up Xyz Monster your opponent controls that has no Xyz Materials; take control of that face-up Xyz Monster your opponent controls, then Special Summon, from your Extra Deck, 1 “Raidraptor” monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)

CROS-JP058

Yousen Daisenpuu / Yosen Tornado

Spell Continuous

Activate this card by paying 800 LP. Once per turn, if a “Yosenju” monster(s) you control is returned to the hand (except during the Damage Step): You can target 1 card your opponent controls; return that target to the hand. During your End Phase, if you did not activate this effect (or this effect was negated), destroy this card.

CROS-JP059

Sephira no Kiseki / Zefradiance

Spell Continuous

Activate only if you control 2 “Zefra” cards in your Pendulum Zones, with Pendulum Scales of 1 and 7. When this card is activated: Shuffle all monsters you control into the Deck, except “Zefra” monsters. Neither player can Special Summon monsters, except from the hand or Extra Deck. While you control a card in your Pendulum Zone, this card cannot be targeted by card effects. If a card in your Pendulum Zone is destroyed, destroy this card.

CROS-JP060 – Rare

Sephira no Shintaku / Oracle of the Zefra

Spell Field

You can only activate 1 “Oracle of the Zefra” per turn. When this card is activated: Add 1 “Zefra” monster from your Deck to your hand. When a monster(s) is Ritual Summoned by using a “Zefra” monster(s), or Special Summoned by using a “Zefra” monster(s) as a Material: You can activate each of these effects up to once per turn, depending on the kind of monster Summoned.

● Ritual Monster: Shuffle 1 monster on the field into the Deck.

● Fusion Monster: Special Summon 1 monster from your hand.

● Synchro Monster: Choose 1 monster from your Deck and place it on top of your Deck.

● Xyz Monster: Draw 1 card, then discard 1 card.

CROS-JP061 – Rare

Rengoku no Shouka / Frozen Void

Spell Continuous

You can discard 1 card; add 1 “Void” Spell/Trap Card from your Deck to your hand, except “Frozen Void” or “Null and Void”, but you cannot Normal or Special Summon monsters for the rest of this turn, except “Infernoid” monsters. You can only use this effect of “Frozen Void” once per turn. If an “Infernoid” monster you control battles an opponent’s monster, after damage calculation: You can send this face-up card from the field to the Graveyard; banish both battling monsters.

CROS-JP062 – Super Rare

Galaxy Cyclone

Spell Normal

Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of “Galaxy Cyclone” once per turn.

CROS-JP063

Kyoumei suru Shindou / Resonating Oscillation

Spell Normal

Target 2 cards in your opponent’s Pendulum Zones; this turn, while your opponent controls both targets in their Pendulum Zones, you can Pendulum Summon monsters from your Extra Deck using the Pendulum Scales of both targets.

CROS-JP064

Pendulum Arise

Spell Normal

Send 1 monster you control to the Graveyard; Special Summon 1 Pendulum Monster from your Main Deck with the same Level as the sent monster’s original Level, but it is destroyed during the End Phase. You can only activate 1 “Pendulum Arise” per turn.

CROS-JP065 – Normal Rare

Yosou GUY / An Unexpected Guy

Spell Normal

If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from your Deck.

CROS-JP066

Entermate Pinch Helper / Performapal Pinch Helper

Trap Continuous

Once per turn, when an opponent’s monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 “Performapal” monster from your Deck, but its effects are negated. At attack declaration, when a monster you control battles an opponent’s monster: You can send this face-up card from the field to the Graveyard; you take no battle damage from this battle.

CROS-JP067

Gensou no Illusion / Melodious Illusion

Trap Normal

Target 1 “Melodious” monster you control; this turn, that target is unaffected by the effects of your opponent’s Spell/Trap Cards, also it can make a second attack during each Battle Phase.

CROS-JP068

Furnimal Crane / Fluffal Crane

Trap Normal

When a face-up “Fluffal” monster(s) you control is destroyed by battle with an opponent’s attacking monster or by an opponent’s card effect and sent to your Graveyard: Target 1 of those monsters; add it to your hand, and if you do, draw 1 card.

CROS-JP069

Deathtoy Custom / Frightfur Customization

Trap Normal

Target 1 “Edge Imp” or “Fluffal” monster in your Graveyard; Special Summon it. If that monster is used as a Fusion Material, you can treat it as a “Frightfur” monster.

CROS-JP070

Yousenkyou no Memaikaze / Yosen Realm Whirlwind

Trap Continuous

Activate only if you control a Level 6 or higher “Yosenju” monster. While you control a “Yosenju” card in your Pendulum Zone, if a monster(s) on the field would be returned to the hand by a card effect, except a face-up “Yosenju” monster, shuffle it into the Deck instead.

CROS-JP071

Sephira no Seisenshi / The Zefralliance

Trap Continuous

This card gains these effects, based on the number of face-up “Zefra” monsters in your Extra Deck with different names.

● 3 or more: All monsters you control gain 100 ATK for each face-up monster in either player’s Extra Deck.

● 5 or more: All monsters you control cannot be destroyed by your opponent’s card effects.

● 8 or more: All monsters you control cannot be targeted by your opponent’s card effects.

● 10: You can send this face-up card from the field to the Graveyard; shuffle all cards from your opponent’s hand, field and Graveyard into the Deck.

CROS-JP072

Sephira no Shingeki / The Final Zefrassault

Trap Counter

When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up “Zefra” monster from your Extra Deck; negate the activation, and if you do destroy it.

CROS-JP073

Sokou suru Rengoku / Rising Void

Trap Continuous

If you control a monster that is not an “Infernoid” monster, send this card to the Graveyard. You can only use each of these effects of “Rising Void” once per turn.

● During each of your opponent’s Standby Phases: You can target 1 “Infernoid” monster in your Graveyard; add it to your hand.

● During each of your Standby Phases: You can target 1 of your banished “Infernoid” monsters; return it to the Graveyard.

CROS-JP074 – Rare

Donyoku na Kame / Jar of Avarice

Trap Normal

Target 5 cards in your Graveyard, except “Jar of Avarice”; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 “Jar of Avarice” per turn.

CROS-JP075 – Rare

Ikkai Yasumi / Lose a Turn

Trap Continuous

Activate only if you control no Special Summoned monsters. Negate the effects of all Special Summoned monsters during the turn they are Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change them to Defense Position.

CROS-JP076

Akuma no Nageki / Grieving Fiend

Trap Normal

Target 1 monster in your opponent’s Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.

CROS-JP077

Shinen no Stungray / Abyssal Stungray

Trap Continuous

Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still treated as a Trap Card). Cannot be destroyed by battle.

CROS-JP078

Kumon’you no Dosou / Earthen Spider Statue

Trap Continuous

Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still treated as a Trap Card.) While you control another Trap Card that is treated as a monster, this card cannot be targeted by your opponent’s card effects. If a card from your Spell & Trap Zone is Special Summoned as a monster: You can target 1 card on the field; destroy it.

CROS-JP079

Yokodori Bone / Snatched Rebone

Trap Continuous

If your opponent Special Summoned a monster(s) this turn: Activate this card by targeting 1 monster in your opponent’s Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card.

CROS-JP080 – Normal Rare

Saikoro / Reroll

Trap Continuous

Once per turn: You can target 1 monster on the field whose Level is different from its original Level; roll a six-sided die, and that monster’s Level becomes equal to the result.

CROS-JP081

Raitei Kashin Mithra / Mithra the Thunder Vassal

Light Thunder / Effect

LV2 800/1000

During your Main Phase: You can activate this effect; you cannot Special Summon monsters from your Extra Deck for the rest of this turn, also Special Summon this card from your hand, and if you do, Special Summon 1 “Vassal Token” (Thunder-Type/LIGHT/Level 1 /ATK 800/DEF 1000) to your opponent’s side of the field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of “Mithra the Thunder Vassal” once per turn.

CROS-JP082

Entei Kashin Berlines / Berlines the Firestorm Vassal

Fire Pyro / Effect

LV3 800/1000

You can discard 1 card; Special Summon this card from your hand, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent’s hand, and banish 1 card from their hand until the End Phase. You can only use each effect of “Berlines the Firestorm Vassal” once per turn.

CROS-JP083 – Rare

Chitei Kashin Landrobe / Landrobe the Rock Vassal

Earth Rock / Effect

LV4 800/1000

You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from your Extra Deck for the rest of this turn, also Special Summon this card from your hand, and if you do, change that target to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except “Landrobe the Rock Vassal”; add it to your hand. You can only use each effect of “Landrobe the Rock Vassal” once per turn.

CROS-JP084 – Rare

Fuutei Kashin Garum / Garum the Storm Vassal

Wind Winged Beast / Effect

LV3 800/1000

You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except “Garum the Storm Vassal”. You can only use each effect of “Garum the Storm Vassal” once per turn.

CROS-JP085

Jatei Kashin Lucius / Lucius the Shadow Vassal

Dark Fiend / Effect

LV1 800/1000

You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can reveal all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect’s activation. You can only use each effect of “Lucius the Shadow Vassal” once per turn.

CROS-JP086

Shinteiou no Ryuuiki / The Dominion of the Legendary Monarch

Spell Field

While you have no cards in your Extra Deck, if you control a Tribute Summoned monster and your opponent does not, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent’s monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster in your hand that has 2800 ATK and 1000 DEF by 2 (even after they are Summoned/Set or if this card leaves the field), until the end of this turn.

CROS-JP087 – Rare

Kaiouji Neptabyss / Neptabyss the Atlantean Prince

Water Sea Serpent / Effect

LV1 800/0

You can send 1 “Atlantean” monster from your Deck to your Graveyard, except “Neptabyss the Atlantean Prince”; add 1 “Atlantean” card from your Deck to your hand, except “Neptabyss the Atlantean Prince”. If this card is sent to the Graveyard to activate a WATER monster’s effect: Target 1 “Atlantean” monster in your Graveyard, except “Neptabyss the Atlantean Prince”; Special Summon it. You can only use each effect of “Neptabyss the Atlantean Prince” once per turn.

CROS-JP088

Enou no Kotou / Fire King Island

Spell Field

If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of “Fire King Island” per turn, and only once that turn.

● During your Main Phase: You can destroy 1 monster in your hand or that you control, and if you do, add 1 “Fire King” monster from your Deck to your hand.

● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.

CROS-JP089 – Super Rare

Chimeratech Rampage Dragon

Dark Machine / Fusion / Effect

LV5 2100/1600

2 or more “Cyber Dragon” monsters

A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target a number of Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, this card gains 1 additional attack for each card sent to the Graveyard by this effect during each Battle Phase this turn.

CROS-JP090 – Ultra Rare

Cyber Dragon Infinity

Light Machine / Xyz / Effect

RK6 2100/1600

3 Level 6 LIGHT Machine-Type monsters

You can also Xyz Summon “Cyber Dragon Infinity” once per turn by using a “Cyber Dragon Nova” you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 other face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player’s turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.