This is what Aesop sees in his nightmares.

I think I have fallen in love with this deck.

Welcome to Lord of the Things, the deck that makes Aesop see paperclips and little black boxes in his nightmares.

Its first iteration was on NRDB under the very colourful name YOU'RE FUCKED and was run out of Exile. I can't believe how a 6am idea evolved into a deck that is actually janky yet somewhat competitive.

Let's review the changes that happened since the previous version.

The elephant in the room: we're no longer playing Exile. As concluded in the previous decklist, everyone who plays Exile eventually is fucked. As such, I switched the deck to Hayley Kaplan because of the pure click compression. She can lay out the combo pieces in much fewer clicks and as such we're up and running much earlier and hopefully not get fucked.

I switched the breaker suite slightly. First of all, I got rid of the Mimic+Sadyojata engine I had in before in favour of something much more usable which is LLDS+Chameleon as our sentry solution. Chameleons are usually much cheaper to use than Mimics and can also deal with more annoying 4 strength sentries if only we have a single LLDS out. And, if we got all three, we can break DNA tracker on the cheap.

For code gates I removed the Cyber-Cypher and instead slotted in a Black Orchestra which makes the deck not shit itself if your opponent outright refuses to play Barriers. Also I find that with LLDS the Orchestra is not that horrible and even with base strength of 2 it can show some teeth.

I left Atman for corner cases of particularly annoying ICE or if the opponent decides to stack a lot of same-strength ICE (this is particularly common against HB). It's also good against more expensive to break stuff that would otherwise completely remove us from a server. Remember about LLDS though when you install it.

I included the goddamn Toolbox.

And also one Akamatsu Mem Chip. If you anticipate the deck going into late game, you desperately need the additional MU - six just doesn't cut it for the full house of breakers, flowers and other colourful things. I also tossed the Temujins and other unnecessary stuff to include Clone Chip and Hostage to tutor our stuff a lot more easily.

Let's talk about what this deck loses to.

It's not FA and it's not Glacier. Against FA you can usually install your entire engine with Hayley and do all those important runs. Chances are they will have very thin ice on R&D and HQ which will eventually allow you to R&D lock and literally print money. If the R&D ICE is something like a Vanilla or Resistor, the base engine of Flower+Aesop already lets you break it once a turn for free. Add to that any more pieces like another flower, Toolbox, Tech Writer or Charizard and you're instantly profiting.

Glacier is pretty much the reverse. Since you don't need to run that much you can focus on assembling the entire engine. Eventually you'll be profiting heavily off your breakers and getting into normally taxing servers for very cheap.

This horribly loses to net damage.

Anything that deals consistent net damage and is actually good (like Personal Evolution or Chronos Protocol) can screw up your day. You need a lot of skill to pilot this deck around such IDs and you also need to watch out the ultimate dayfucker which is of course Chronos Project. Seriously, if you get your breakers removed from the game with Chronos you might as well concede.

If you find you are getting murdered to often by net damage you might consider replacing Atman with Net Shield and try this deck with that.

May the Clippy be with you!