[quote][b]Posted by:[/b] ActiveCamo [quote][b]Posted by:[/b] The Big Red 01 Someone mentioned this in another thread, and you're wrong. It's NOT a totally new map, it's the same as forge, they are just adding more forge options. Think of the new stuff that people are saying will be added (like rocks, land patterns, trees, etc...) as a Double Box in forge for example. Place as many double boxes on foundry as you want, up to the limit. It's something that was loaded into the forging option and therefore the map. It's still just rearranging things in the map like we do now and setting where the system will spawn them, it's just on a bigger scale i.e. MORE OPTIONS. The environment will have a limit just like the double box, it's like the FX in the last map pack...just bigger. It WON'T take up any more space than forge maps do now! THAT IS NO PROBLEM![/quote] That's not really the custom map editor that everyone is clamouring for then, is it? [b]It's a simple as this, for a [b]genuine[/b] custom map editor, the filesizes will be huge. No dispute. [/b] [quote]Have you ever played Far Cry?[/quote] Completely. Different. Game.[/quote] No it doesnt matter that it is a completely different game it works in the same way as forge. The map builder in Farcry did the same thing as Forge to keep the file size down, it basically takes architecture from the campaign and existing maps and lets you place them on a map of your choice. The file you save as the map is not actually the architecture itself, it is the information telling the game where to place this existing architecture. It is just basically a note telling the game how to recreate the usermade map. The files would never exceed like 15 mbs i believe. [Edited on 08.16.2008 10:09 PM PDT]

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