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Star Citizen Patch 3.8.0c

Alpha Patch 3.8.0c has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.8.0-PTU.3733366.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Persistence Wipe: NO

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

UPDATED USER.cfg settings:

r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus

Camera and Look ahead mode updates.

General gameplay and traversal.

Known Issues

Personal transport beacons do not broadcast.

There's a chance the elevators at Area18 and Lorville will not function as intended.

Rest stops still have lingering texture issues.

Clovus may be missing.

The Fortifier helmet has a fully opaque texture while in first person.

The elevators at Port Tressler are non-functional and will trap the player.

The Pisces spawns without its landing gear lowered.

Commodities can not be purchased at outposts.

Shopping kiosks are blank at all rest stops.

Rest stop shops have no purchasable display items.

If a player has their ship despawned from the landing pad by ATC and retrieves another, they will sometimes be no longer able to retrieve the original ship.

There is a large impact/smoke effect covering the screen when mining a ship deposit.

Recovery ship data recorder mission does not update on arrival.

Body and room temperature elements appear on the HUD, but will not be part of the 3.8 release.

Replaceme elements may appear on planetary surfaces.

Players can spawn with blood loss that can't be healed and get stuck in a death loop.

There is no logout prompt for some 890 Jump beds.

Ships can end up oriented sideways when quantum linking.

New Features

Ships and Vehicles

New "look ahead mode" functionality.

Look ahead mode now has an "experimental" option that opens up additional functionality. In that mode, look ahead now looks into the ship's "velocity vector", look into turns, rolls into turns, and toward the horizon when near planetary surfaces, dynamically blending when appropriate. Head motion can also be impacted by g-forces to give an additional sense of motion. Each of these attributes can have their relative strengths adjusted in the settings menu.

Added g-force induced head movement, the strength of which can be customized in the game settings.

Feature Updates

Locations

Polish and fixes for minor issues in Lorville's bar.

Further updates and polish to rest stop interiors.

Updated atmospheres for Cellin, Daymar, and Ita.

Ships and Vehicles

Updated landing gear and thruster nozzle LOD ratios on the Bucc, M50, Merlin, and Archimedes.

Temporarily moved the power requirements of QT drives to stop overheating.

Rebalanced mineable rocks and lasers for expanded range of laser heads and to expand difficulty.

Weapons and Items

Updated shop logos for Caldera, Lortell, Doomsday, Gallenson, and Ultiflex brands.

Further VFX pass on mining laser heads.

Bug Fixes

The knee strike should no longer miss on non-lethal takedowns.

Fixed floating solar panels at Terra Mills Hydro Farm.

Hostile turrets should now fire upon the player as intended.

The Cyclone should no longer appear as an LOD box at distance.

The Coda pistol should no longer have a visible snap after the last bullet is fired.

Fixed missing wheeled vehicle sound effects.

Missiles should now correctly fire to sub-target.

The player should no longer fall out of the game world at the doors of elevators.

Sprinting while holding a weapon and looking down should no longer cause the female character's arms to twist into the body.

Selecting initial start should now work for new connections.

Animus missiles should no longer get stuck and not despawn.

Melee takedowns should now register as kills for appropriate missions.

Spawning logic should now work consistently.

Patrol missions should now update properly.

Rest stops wall should no longer have holes.

The AI sentry turrets in patrol missions should no longer have names.

Technical

Fixed 2 server crashes.

Fixed 4 client crashes.