Joining the team & helping mod development.



In this message you may read about current vacancies and methods of helping the team. Pay due attention to that the information in this message is often updated. And all the vacancies are actually current (as well as help methods). Selection criteria and requirements are rather precise. Do not think we're rejecting all the help, it's just that accepting any help takes our time as well. And, in most cases, it is not rational at all. And we will spend more time than we will get real help back. So for you and us both not to waste time for nothing carefully read this message and selection requirements & criteria. ​

Team vacancies: ​

-‭ Modellers.‭ Enough experience in modelling. Ability to create something more than just simple forms. If you're a modeller you don't have to be texturer as well. We need people that are able to create rather complex models (armor, helmets, architecture, ...). If you're a texturer as well it is splendid, if not - it's not critical. It is enough for you to be a good modeller. As for weapons like a swordie or a stick-looking spear - we don't need it all now. If you're only able to do this kind of work, just get some more experience at this point of doing something more complex and we will gladly accept you into the team. Creativity and imagination are welcome guests as well!



-‭ Texturers.‭ We need people that are good in texturing the model (with UV Map creation) as well as retexturing a UV Map.



-‭ ‬Module files specialists. ‬Knowing the module system of the game is obligatory. In this case, not the ability to just insert something into the module file. Besides, people with knowledge of HLSL are always welcome.



-‭ ‬Sceners.‭ Knowledge and experience in working with scenes in BPC are obligatory. If you want to keep learning while already working with us, you already have to be more skilled than a rookie (you can use a great amount of tutors and guides all over the web for getting past this point). We cannot teach you this as well as make you a gifted person. You will have to create the scene yourself and make it picturesque and interesting to explore. We cannot always tell you how to do better and more beautiful, you must have a talent yourself.



-‭ Artists.‭ Experience of drawing something more than a few sticks. Art creation or ability to work in this field in 2D editors.



- Translators. Fluent knowledge of English and Russian, ability to translate and compose text in a specific fashion (in this case, something close to A Song of Ice and Fire books), knowledge of the books in at least one of the aforementioned languages.



Selection and joining criteria:



-‭ ‬For modellers.‭ Leave your application in the thread. You will receive a PM with an art or model concept to work on.

-‭ For texturers.‭ Similar procedure (as for modeller).

-‭ ‬For module file specialists or HLSL specialists.‭ Leave your application in the thread and you'll be contacted for conversation.

-‭ For sceners.‭ Create a scene with Native resources, any variation, scene should be larger than default Native one. Upload the .sco file and corresponding entry (from .txt) to a file hosting service and post the link to it here. You'll be contacted about the decision.

-‭ For artists.‭ ‬Post your works in this thread. You'll be contacted.

Since we have a limitless imagination and a great desire to make our mod truly unique we do need artists. What is required: creation of full-fledged canvases (Westeros and its history themed). We plan to use these works to decorate castles interiors - ceilings, walls, floors, tapestries, frescos, stained-glass windows. We need large battle scenes and epic scenes of entire peoples migrations, dragons, The Wall, the Wildlings, inimitable drawings of castles and landscapes.

Spoiler: Examples



























Don't restrain your imagination. You do not need to set history or reality bounds. Noone's preventing you from creating a stained-glass window measuring a house. So dear artists, on to storming Westeros!

- For translators. Post here about your experience and skills, you will be contacted.



Attention! All the requirements are for the aforementioned vacancies. You should adequately estimate your own capabilities. And be able to consider the time in a mature way. If you're telling us your work will be ready on Monday, recall if you're not flying to Costa Rica on Sunday. There's a certain schedule in the team. Noone will impose it on you, it's planned altogether according to the abilities of all the team members. And all you need to know is just how much you can make and how long it will take. If you cannot manage your time or estimate your abilities or if you don't like to do something that you don't really like and you do just what you want to do you should do these things and post the OSP here. Maybe we will use them and put you into Credits list.

Helping the mod. ​

For those who have no knowledge of the aforementioned. You also can help the project. Keep in mind that we do not need any ideas or suggestions because we do not have time or people to work on them, we have a schedule planned for many months to come. If you have an idea then you should learn how to put it into practice yourself or, to be precise, become one of the people we need in the team.



All the assistance we need is listed hereinafter:



Art of armor & weapons, architecture. All that you think fits the mod just right.



Art that fits the mod.

It's a real help to us. Sometimes it's actually difficult to find sources of inspiration.

Don't forget that mod style is historical fantasy.

Do not be obsessed with just historical objects, all that's unusual, vivid and interesting is worth posting.



A few rules:

1. Don't ask how we like it. It's a pile of ideas and sources of inspiration. What we might not like today we might use tomorrow.

2. Do not discuss any posted art (by other people or yourself - doesn't matter).



Posting rules:

Post architecture, picturesque backgrounds, armor, weapons.

Mention faction or unit for which you see it best fitting.

Use spoilers for pictures.

All the additional information should be posted below the pic.

Donations. ​





Accounts:



WebMoney: Hryvna - WMZ (Z337647809212), Russian Ruble - WMR (R108142621257), US Dollar - WMU (U331170487863), Euro - WME (E170926110046).



Yandex.Money: 410011607489799.



PayPal: [email protected]







Thank you for your help and contribution! Don't forget to post your nickname if you donated - you will be listed in the thread.



P.S. You can also use the Iron Bank of Braavos to transfer stags and dragons as well as Essos currency. Unfortunately, we do not accept coins of the Faceless Men. This message is about the donations (as you might have figured out already). Why do we need money? The team uses a few paid services for working on the mod: file hosting, textures service, service that allows us to show our works in 3d. It's not hard for us to pay roughly 100$ per month but we cannot take the possibility to help us from our fans since 3d preview service is paid for just for the fans pleasure.Hryvna - WMZ (Z337647809212), Russian Ruble - WMR (R108142621257), US Dollar - WMU (U331170487863), Euro - WME (E170926110046).410011607489799.Thank you for your help and contribution! Don't forget to post your nickname if you donated - you will be listed in the thread.P.S. You can also use the Iron Bank of Braavos to transfer stags and dragons as well as Essos currency. Unfortunately, we do not accept coins of the Faceless Men.

Signatures to show support: ​

Spoiler

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