Hi @Lucas Meijer could I get a link to this documentation please? I haven't been able to find anything myself. I've tried using MemorySnapshot.RequestNewSnapshot and comparing the instance ids of objects to detect the similarities but there are so many objects in the snapshot I suspect it's also reading objects in Editor prefabs that aren't loaded into the scene. That being a UnityEditor function I can't use it in a build either.Thanks for your help