The San Francisco-based Game Developers Conference (GDC) 2016 is midway through its second to last day, and Epic Games has been announcing information that’s going to make a few developers who use Unreal Engine very happy. Last year the company launched its Unreal Dev Grants initative, created a $5,000,000 development fund to provide financial grants to innovative projects built in and around Unreal Engine 4. On the Unreal Engine Twitch stream today more recipients of the grant have been announced.

Tim Sweeney, Epic’s founder and CEO announced yesterday in his keynote address for GDC 2016, that the company would be handing out another $500k in Unreal Dev Grants.

Quite a number of studios and devs were mentioned, and VRFocus has listed the ones all working on virtual reality (VR) projects. The lucky recipients are: Adam Horvath; Phosphor Games – The Brookhaven Experiment; Milica Zec – Giant; Cyan – Obduction; Polyart Games; Sam Macaroni – Terror Web; Hollow Tree Games – Shape of the World; Innervision VR – Thunderbird and RealityArts – Void Runner.

Details on how much each studio would receive in grant funding wasn’t revealed, but with the videogame industry being the competitive place it is, any additional funding is a good thing.

VRFocus will continue its coverage of GDC 2016, reporting back with the latest announcements.