Originally Posted by Sanctjud Originally Posted by

eSkarre is about messing up the activation order and dictating what the opponent needs to do.



*admonition: opponent needs to freeze it or jam it.

*perdition: opponent needs to jam further to divert the perdition and take into account casualties that might occur in that purpose...and needs to keep their caster away or have enough stuff 'in the way'.

*blackspot: opponent needs to worry about the placement of his infantry.

*deathward: opponent needs to bring enough to kill a particularly important model.

*bloodrain: opponent needs to realize that high def infantry may not be enough to block a lane.

*Seas of Fate: opponent gets to see focus efficiency in melee and see a maximized heavy.

*Fate Weaver: opponent needs to worry about the 2 turns of alpha strike afforded by the feat.

*Life Trader: opponent needs to worry about putting something important near her as she does good work in melee, and can ram things away from points if she can't kill it.

*Her Pistol: opponent needs to worry about what they are using to block lanes and if they are removed without even forcing an additional activation.



Certainly, you can set up a similar rundown for every other caster, but other casters don't force the same kind of issues for the opponent. The more things like these the opponent has to worry about and plan for, the more chances that something goes wrong for them, to then have the Cryx player take advantage of.



You still have the rest of your list to tailor to her needs/wants.

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eSkarre is far from a 'horrible pile of crap,' I think it has do more with her not fitting your playstyle milothewise.



Or...you run her with 30 Bane Knights, Nightmare, and Deathjack+4 points and just shrug and hit go.