Good news on netcode issues

Thanks to the amazing investigative work of Miggoh, we have a reason for the inconsistent netcode behaviour. It corroborates earlier reports that the problem would happen in matchmaking but not invites.



When you start matchmaking you get bombarded with matchmaking requests and it's not shut off. Those are hogging your bandwidth, which is what's driving up the ping to ridiculous numbers. The reason we didn't see this prior to shipping is that we didn't have 1000s of people playing the game...



We'll be singing your praises to SNK for the Steam community's help in sussing out some of the major launch bugs so quickly. Your input will help us get you updates so much faster. Thanks everyone!