Even your CombatLog file should contain a variety of combats from Apostle fights to AIs fighting barbarians. However, there's no reason not to make my data public, so I added the file to my original post.





Yes, I'd been expecting that something strange like +17 would turn into a simple multiple.



With an Army dealing 2x damage and receiving 1/2 damage (compared to its base unit), this means that has 4x the combat power, and so it would take 4 normal units to kill it! In a 4v1 fight the army would probably die due to flanking bonuses and the accumulated damage penalty, but it would be a close fight. It would kill 3/4 of them and could definitely win a 3v1 fight. Talk about cost effective!!!

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