Let’s talk about the release details blog post that we shared last week.

I’ll start: The blog post is pretty clear when it describes the March Launch Content: “Six campaign missions” and “three sandbox locations.”

When we say “sandbox location”, that’s what you could also call a map. They’re large and open areas full of content, characters and stories. Some of those locations will have multiple missions inside them. But there’s more to it than that: the locations have been built in a way that makes it possible to change them for each mission. That way completely different events can happen in different areas.

We’re able to make a location feel completely different depending on the mission and setting you’re playing. Whilst the place in the world is ‘technically’ the same – everything else about it will feel completely fresh. It’s safe to say that each mission will be very diverse.

Over time, we’ll be able to show what we mean visually in a much better way. The key takeaway is that a location is not simply a building map or a checkpoint anymore. It’s a place that allows for various things to happen like a real city or area. On that note, Sapienza is the next location that we’re going to show a lot more from, starting this month.