- Change "connect=" to "addnode=", it causes strange issues with masternodes

I believe we're getting really close to a stable product now. I've implemented all of the changes caused from my conversation earlier with Anonymint and it seems to be really working smoothly.Here's everything that changed:- Masternode detection and elections are completely implemented. Users can now run the nodes with a completely fair chance of being picked in a tamperproof way, other users can verify which node was picked for that round. Currently the election happens every 10 blocks (25 minutes), this can be changed up to every block if we want.- Session IDs have been completely removed, they are not needed with this new implementation.- The input/output gathering stage has been combined to one- Getpoolinfo now shows masternode, state, entries, entries_accepted, signatures, my_transactions- The masternode can now communicate back to the client and say if something was not accepted and why- Status updates from the masternode are shown on a new button the send screen (more info in the documentation)DarkSend Beta v6.1 - v.0.10.3.1- Fixed some other issues with connecting to the masternode- Fixed some other minor bugsDarkSend Beta v6.2 - v.0.10.3.3- Many stability improvements to masternodesNext:- Securing the masternode messages with signatures to make them tamperproof- Writing the code to pay the masternodes- Forking mainnet to begin payments