Added bots to Quickplay Weaves.

Fixed an issue where the bots would be despawned way before they were replaced by joining players.

Added field of view slider.

Fixed various UI strings.

Various crash fixes.

Fix for missing localisation for one of the paintings.

Fixed players being placed in to matches without being offered hero selection should their chosen hero be taken, resulting in players entering matches with the wrong hero.

Fixed an issue where having too many enemies alive prevented completion of the 'Cage Breaker' challenge on Against the Grain.

Fixed bots taking damage when they are teleported to you/a team mate whilst mid-air.

Enemies, notably the Chaos Spawn and Rat Ogre (but this does apply to all enemies) will slowly nudge players who find themselves stood within the enemy unit, through expiration of a cloak ability or other such means. This fixes situations where enemy AI could not reach the player stood "inside" them.

Fixed battle wizard career ability fire trail going further than the player travels. Fixed fire trail not appearing if player jumps over a gap in the navmesh* (*the path on which AI can travel)

Fixed fire bombs not aggroing patrols if they step on the fire, now applying dots to enemies to alert them.

Fixed an issue where the Achivement "Ride Together, Die Together" could not be completed on Legend difficulty.

Changes the backstab trigger to calculate on clients instead of server

Updated all hidden spawners on all levels to try and combat facespawning issues.

Updates to enemy considerations to try and fight hyperdensity.

Updates to horde spawning, primarily targeting ambushes.

Fixes issue where the host hear the backstab indicator when bots are being backstabbed

Updated how sweeps are calculated for: 1h Swords, Kruber and Sienna

Dual Wield Daggers, Kerillian

Dual Wield Swords, Kerillian

Spears and Shield, Kerillian

Spears, Kerillian2h

Swords, Kerillian This should reduce the chance of getting Phantom Sweeps when playing at low fps and/or very high attack speed.

Added Push/Block angle to weave melee weapons.

An issue caused these to not display properly as an option that could be selected.

Adjusted beastmen jump/climb up timers to reduce snappiness.

Fixed missing sounds on Kerillian's Shield+Spear.

Fixed missing sounds for Bardin's hammers.

Overhauled the sound mix to improve enemy specials awareness.

Removed spawn stingers for Ratling Gunner, Warpfire Thrower.

Fixes hordes spawning without the horde music and ambience.

Fixed an issue where enemies using the combo attack (Plague Monk etc) wouldn't face their target.

Beastmen and chaos ambush horde music now triggers earlier to give a better indication for the player when they are about to be engaged.

Beastmen and chaos horde ambiance has been changed to the same effect.

Fixed a case of super fast Gutter Runner behaviours. Seemed to be an interaction between assassin rats and edges in terrain/geometry.

Keep us posted!Fixed some situations where patrols spawned too close to the player.

Fixed an issue where Chaos Warriors sometimes could hit player that were very close behind them when performing their overhead cleave attacks.

Fixed an exploit with Fire Walk and Slayer's Leap which allowed some solid objects to be passed through.