‘Chiu on This’ is a short and regular opinion blast

HellRaisers have passed the FACEIT Major London Challengers Stage and will now play in the Legends Stage. As I haven’t done one of these in a bit, I’ve decided to release a scouting report on how HellRaisers play out their T-side Overpass.

The basic default has deadfox take water control first (or he can play around monster and to flash players in from connector). ANGE1 and bondik take control of connector and from there help take control of the middle portions of the map alongside ISSAA and woxic. At that point, the team smoke off toilets and slowly take control of long, toilets, and A short. From that point on these are the variations I observed they use:

2 players fake a B hit with nades and they do a hit from long and mid. One player from long, 3 from mid, and one player lurking around B. The other variation is they do the A hit and have deadfox lurk B to try to pick out any rotating players. Or they can do a B hit with four players coming up from monster and one player lurking in the mid area (usually bondik). A more common variation is to have 2 from water and 3 from monster though.

This default generally has two players trying to find plays or action: ISSAA at long and mid, or woxic around mid and connector. There are other variations of this default*, but this is the general direction they like to go with.

*One notable setup they used was against North on Round 9 of their T-side. They had Deadfox flash the water area, ANGE1 open the door, and woxic pick for anyone doing a boost over the wall.

As for overall tendencies, HellRaisers like to send two up connector the most. After that it varies as to whether deadfox is sent to take water or play closer towards monster. HellRaisers also does a delayed mid and long take first sometimes if they suspect a lot of aggression coming out from the CT-side.

Finally, HellRaisers have two fast paced hits they like to mix in. One that they use to hit by having four to five players either sneak or rush up long to hit A with one player splintering off to lurk in toilets. The other choice is the typical fast B execute.

So given these general parameters, I think teams they are anti-stratting them will likely do one of three things. Either they can have a player push up fountain and catch them off guard if they are more aggressive minded and lack utility. In the case they have more equipment, another viable option is to play transitional defense with the AWPer. Instead of playing towards mid like usual, instead go towards connector and either directly duel the two players coming up connector or get another player to boost them to try to pick off Deadfox if he comes up water. The final choice, and I think the most likely is to have a retake setup for water or to have someone directly duel Deadfox and try to win off the skill differential in that area.

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