Genolutions and why they are awesome:

The Genolution implant set is a rather unique one since it gives Hardwiring bonuses instead of the ’normal’ unique bonuses the other sets provide. It also consists of only 4 implants instead of the usual 5. In this article I would like to compare the Genolution set to Asklepians, Crystals, Snakes and Slaves. Because of the bonus to attributes I will be comparing them to the Mid-Grade versions.

Now Genolutions will obviously never be as good in a specific field as the pirate implant sets do. They will do the rest for you in pretty much every other situation regardless of what you are flying. With that I mean that the Genolution set is never useless. If you like to switch around a lot in different types of tank be it buffer or active, be it shield or armor, Genolutions got you covered.

The set

First of all I want to show you what the implants actually give and compare the costs of it. Secondly I would like to show what the bonuses actually mean. And thirdly what you can do with them.

So here are the bonuses of the Genolution implant set:

Genolution Core Augmentation CA-4

Primary Effect: +3 bonus to Memory

Secondary Effect: +1.5% bonus to ship agility and armor hit points

Implant Set Effect: 20% bonus to the strength of all Genolution implant secondary effects

Genolution Core Augmentation CA-3

Primary Effect: +3 bonus to Willpower

Secondary Effect: +1.5% bonus to ship velocity and shield capacity

Implant Set Effect: 30% bonus to the strength of all Genolution implant secondary effects

Genolution Core Augmentation CA-2

Primary Effect: +3 bonus to Intelligence

Secondary Effect: +1.5% bonus to CPU and capacitor recharge

Implant Set Effect: 40% bonus to the strength of all Genolution implant secondary effects

Genolution Core Augmentation CA-1

Primary Effect: +3 bonus to Perception

Secondary Effect: +1.5% bonus to powergrid and capacitor amount

Implant Set Effect: 50% bonus to the strength of all Genolution implant secondary effects

With the set effect bonuses applied you get a 4,914% bonus on:

Powergrid

CPU

Capacitor amount

Capacitor recharge

Velocity/speed

Agility

Armor Hit Point

Shield Hit Points

And a +3 bonus to all attributes except Charisma.

You can buy the entire set, as of the moment, for about 400M.

Now we look at what it would cost you if you would buy these as the normal Skill hardwiring implants. To get the same effect as this implant set you would need to buy eight 5% hardwiring implants which cost on average 150m a piece. Meaning a total cost of 1.2B! Only on this number alone the Genolution set is already worth it. Combine that with the fact that you actually cannot combine all eight of these since most of them use the same implant slot and you can start to see why the Genolution set is so good.

The other four pirate implant sets do costs quite a bit more namely:

MG Asklepian: 875m*

MG Crystal: 633m*

MG Slave: 630m*

MG Snake: 825m*

*numbers are as of 29 March 2017

Genolutions give you a total of 40% (39.312% to be exact) in different bonuses.

Mid-Grade Asklepians give a 33.83% active armor repairing bonus

Mid-Grade Crystals do give a 33.83% active shield repair bonus

Mid-Grade Slaves do give a 33.83% passive armor bonus

And Mid-Grade Snakes give a 16.02% speed bonus

Based on this the Genolution set gives you more bonuses for a lower price.

The bonuses

Now to show what all of these bonuses mean:

If you look closely at the bonuses you will see that every time they come in pairs.

Powergrid and CPU

Armor and Shield HP

Velocity and Agility

Capacitor recharge and amount

I will go over each of these pairs to show what they give or can give.

Let’s start off with what I consider to be the best part of the Genolution set, the Powergrid/CPU bonus. Now this one does seems the smallest but if done correctly can be great. If you like to get the maximum out of your ship every time you often have to downgrade to lower tier modules or downgrade all together to make your fitting work. With Genolutions you will be able to make fits not only almost always work but on cruisers and above you are pretty often able to make fits that would not be possible without the implant set. Here is a fitting that is pretty ridiculous but illustrates what I mean, first off the fitting without Genolutions:

Secondly the same fitting but with Genolutions:

Now the core of the fitting does the same but because you do not need that extra fitting module and have more CPU to play with you can fit an extra Drone Damage Amplifier which gives a nice 64 extra DPS. Also the DCU is now T2 so you get that extra bit of resist for a better tank.

So without giving an actual damage bonus in itself the Genolutions gives you more room for options which in some cases result in a damage increase by fitting an extra damage mod or an upgrade in guns.

In the other parts within this section I will show more advantages of what the PG/CPU increase does but then related to their bonuses.

Secondly I want to start with the armor and shield HP bonus. These stats are not there to be great but they always do give a tad more even when flying active tanked ships. You will notice the effect they give if you fly a lot of frigates or destroyers. You might just survive one extra shot to kill the opponent. On buffer ships the effect is a lot bigger of course. Combined with the tricks you can play with the Powergrid/CPU bonus it gets really effective at times.

Take this double plated Maller, first without Genolutions, secondly with:

In this case the PG is can be used to upgrade to another T2 1600 plate, which combined with the 5% extra armor gives you an additional 10k EHP.

The effect of velocity and agility are somewhat harder to show, but anyone who has taken part in PVP knows the importance of speed to control range. I consider the agility bonus as an extra. You probably don’t really notice the difference until it is gone again. It’s that slightly going faster into warp that is most noticeable.

For what changes Genolutions can bring you on speed I want to take a look at a scram-web kiting executioner, first off again without Genolutions:

And secondly with Genolutions:

Now once again the core fitting stays the same, but take a look at the speed the ship goes at. Not only do you get that 5% speed from Genolutions but you are also able to fit a T2 AB which gives a speed boost as well. In total this results in a bonus of almost 10% speed increase which would already be the same as Low-Grade Snakes.

With Genolutions you are almost always able to fit a T2 AB which is, since its rebalance, quite a bit better than its meta variants.

Lastly the capacitor amount and recharge amount bonus do makes active tanking and capacitor warfare quite a bit easier. For instance a frigate fitted with a small ancillary armor repairer generally does not have a capacitor booster fitted so the depletion time of the capacitor is around 1 minute. With Genolutions you get about a 10-15 seconds extra of capacitor. Now this seems very small, but in those frigate fights every tiny bit of extra capacitor does help a lot. Meaning an extra rep cycle or a couple of shots more.

Conclusion:

The Genolution set is very cheap for what you are getting out of it. Saving about 800m in hardwirings. It also provides edges in every possible tank modes:

in active tanking via its capacitor bonuses

in buffer tank with the shield/armor bonus

in passive shield tanking with the shield bonus

in speed tanking with the speed boost and agility and often a better propulsion mod due to more PG/CPU.

In some cases it provides more DPS because of the PG/CPU to fit more damage mods or by upgrading your weapon system which is unique in all the implant sets.

Having concluded I hope more of you will start flying with the Genolution set and start being creative with the extra PG/CPU to create awesome, never seen before, fits.

Signing off,

Rediroriad Asdorad