An upcoming horror title from Imaginary Game Studio is trucking along in the development process. It's a methodical horror game made in a similar vein to the classic adventure games of old, such asoror. I managed to get in a bit of play-time with the game to see what it was like and how it controlled, and it's easy to see how this game will be the sort of title that fits right up the alley of fans of horror games steeped in mind-boggling puzzles.The game opens up with a snazzy graphic novel-style setup, introducing players to a manically depressed guy on the brink of insanity. He eventually picks himself up and trods around the apartment until he finds an ad that's been marked. The ad is for an apartment that's opened up for rent. He decides to check out the ad, even though he doesn't remember marking it in the newspaper.The game picks up shortly after the above segment, as players end up at the apartment building but all is not what it seems. The building is actually dilapidated and falling in. However, the destitution of the building doesn't become apparent until players walk into the elevator and it breaks after pressing the button.The scene involving the elevator is part of a quick-time segment where I saw myself dying at least five times because I didn't react fast enough. I also have my mouse buttons reversed so the on-screen prompts were throwing me for a bit. Nevertheless, I finally took off the dullard's cap and managed to get past the broken elevator segment.Some of the gameplay ofcan be seen in the video below, which features some of the atmosphere and environments. You can see there's a lot of inspiration from Silent Hill , as well as plenty of in-game trinkets and images that relate to the mythos of H.P. Lovecraft The puzzles make up for a large portion of the game's progressive elements. You won't be getting very far if you don't solve a few puzzles.I admit, I was going in expecting something simple and easy like the standard “puzzles” in today's AAA titles. However, you'll actually be required to utilize your logic functions in that mushy thing contained within your skull. The game doesn't have the same hand-holdy methodology of other titles, but they are nice enough to give players a notebook that contains some hints on how to solve some of the puzzles.A majority of my time in the game was spent searching around for clues and aiming to find what I needed to complete the next segment.really prides itself on dipping players deep into the exploration of the environments and combing fine details in order to progress.I imagine that the game's reliance on a methodical and slowly paced gameplay experience might be a turnoff to those who want to constantly run from or shoot at zombies and other mythical beasts, but I thinkmore character-centric approach to unfolding a mysterious narrative while trapped in a Lovecraftian building works well enough.I know the game is still early on in development, but the only thing that I did find to be irksome – purely from a mechanical standpoint – was not being able to duck and turn on the flashlight. I'm pretty sure in real life you can do both at the same time.Otherwise,seems to be coming along quite nicely as a tension-ridden horror title with plenty of puzzles to boot. You can learn more about the game by paying a visit to the official website . The game was also recently greenlit to appear on Steam, so expect to see the final version on the Steam store... once it's finished.