I just watched a bunch of Aardman's stuff. They are really ,really good! I don't know a lot of stop-mo or claymation animators so its really interesting to see different styles and techniques, and compare the film language between the two animation styles.

When comparing my interview to their interview animations, I wish I had incorporated more visuals and secondary animation into my piece. But I'm still learning, so thats all I can really take from it.

And Thank you. I still feel like my style is in some form of limbo. I'm not entirely satisfied with it, but I'm not really sure where to push it or take it from here.

And yeah, the exaggerated face is a trope that ive noticed crop up a lot in the community.

I think its due to EgoRaptor's and Oney's influence. They are fantastic animators and they command a lot of power and respect amongst casual vistors, veterans, and animators alike.

But I digress, I'm glad you think I don't push or exaggerate it too far and that I have a nice balance between the two styles.

The sniffs and lip smacking and such are blessings in disguise really. I'm sure they would seem distracting or unwanted by a live action producer/director/sound engineer, But it definitely adds character and it would have been a shame to cut and edit them out. I can garnish a lot of timing and add interesting little animations to them to seem, as you said, realistic.

I seem to be getting a lot of comments on that from my peers as well, so I seemed to have handled it very well.

Thank you very much for taking the time to critique and review my animation!

I do plan on submitting more work in the future.