What the developers have to say:

Why Early Access? “We intend to release Delphyq in Early Access to involve the community for feedback during the development of the game. As a small indie team, we need all the help we can get to improve the game's experience. With so many emergent possibilities in the game, the Early Access timeline would help us analyze how to better balance the game by reviewing how players have been experiencing our levels.” Approximately how long will this game be in Early Access? “We estimate that it will be around 4-6 months to go through the process of evaluating playthroughs, levels, and coming up with the tweaks to balance the game, or make it more engaging. The duration would depend on the amount of issues we need to address, as well as marketing efforts for our release campaign.” How is the full version planned to differ from the Early Access version? “There will be additional gameplay mechanics, including new unit abilities that are going to be opened up from each of the unit classes, allowing for more tactical options and emergent gameplay. Currently, the Early Access build has limited Abilities that units can use, but we will open up a future build that includes most of the abilities. We want players to explore different combinations, and how tactical experiences can be highlighted from the use of these abilities.



Also, there are 5 more levels we're working on, past the levels available in Early Access. The levels represent the influence of the mega-corporations we have in the game, and how our operatives are presented with unique challenges for every level.



We haven't revealed the narrative and story elements of the game so far, but we currently have 3 cutscenes and we're working on completing all the rest of the story, which will be revealed in the final version of the game.” What is the current state of the Early Access version? “Early Access will be released as an Alpha version of the game, representing a fully playable game loop with at least three levels but lacking in some unit abilities and polished art assets. It may also have gameplay bugs.



Players will get to experience all the strategic play of the real-time pause tactics, our dynamic cover system, planning missions using available intel, the strengths and weaknesses between unit classes, our adaptable enemy AI, a few hints of the narrative lore, as well as the game's music.” Will the game be priced differently during and after Early Access? “Yes, during the Early Access, the game will be at a discounted rate from the regular price.” How are you planning on involving the Community in your development process? “The primary reason why we are releasing an Early Access version is to get as much feedback as we can. We have provided a downloadable demo to test the game and we encourage everyone to submit bugs and issues via our built-in bug report form, the Steam Discussion board, or even contacting us directly at info@delphyq.com”