Dying Light developer Techland plans to support virtual reality headset Oculus Rift when it releases to consumers.

The team has been working "closely" with Oculus VR for several months, and while it's currently playable in an early form, official support won't come until the hardware is finalised.



"We are releasing in January, which is pretty much round the corner. We're going to release before they're ready with it, hardware-wise," lead game designer Maciej Binkowski told Digital Spy.

"We're going to support the game after its release, and if they'll be ready, hopefully we'll be ready too.

"Right now, there's no such thing as official Oculus support because we still don't know what that means yet.

"We can say that for Sony or Xbox, there's a list of requirements that the game must meet to be released on Xbox platforms for example, so probably we're all learning - there's probably going to be list of requirements like that, for a game to be officially supported by Oculus.

Oculus VR



"When we learn that, we're most likely going to make sure our game has it because it seems like a perfect match."

The headset, which is currently only available to game developers and has yet to be given a release date, is still undergoing a number of changes.

Binkowski said the recent adjustments to the hardware's API (the programming interface) between version DK1 and DK2, which added head-tracking and ran at a higher resolution, meant Techland had to "start from scratch" with its Oculus support.

"There's still a lot of technical difficulties, but we're working on it, and I'm really looking forward to playing Dying Light officially on this thing," he said.

Warner Bros.



As well as Oculus VR's own unannounced requirements, the game itself requires a number of adjustments to make it better suited for a virtual reality experience.

Changes to forced rendering, simulated head movement, the game's field of view and adding a compatible user interface will need to be implemented in order for it to be fully supported.

"We didn't start working on Dying Light from scratch - if you would build a product specifically for Oculus Rift you'd do a lot of things different right from the ground up," Binkowski explained.

"Right now, we met in the middle of production, so we already have a product, and now we have to adjust it to make it look right."

As well as Oculus VR, Binkowski said Techland has development kits for Project Morpheus - the PS4's own virtual reality headset - but couldn't confirm whether support would be made available.



From the same team as Dead Island, Dying Light is an open-world zombie game with free-running elements. It requires players to scavenge for supplies during the day in order to help them prepare for survival during the night, which populates the infected city with more powerful monsters.

Techland recently cancelled the game on Xbox 360 and PS3, saying its vision can only be achieved on next-gen consoles.

Dying Light will be available on PS4, Xbox One and PC from January 30 in Europe and January 27 in North America.

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