Jorge "Oscuro" Salgado is a developer who worked at Obsidian Entertainment as a designer on Fallout: New Vegas.

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Career Edit

Work on the Fallout series Edit

Salgado scripted for Michael Angelo,[1] designed Vault 21,[2] partially scripted and designed Nipton,[3] revised faction hit squads,[4] created and implemented the Deathclaw promontory,[5] as well as The Thorn,[6] scripted Gun Runners' Arsenal weapons,[7] and designed the New Vegas sewers.[8]

Other work Edit

Salgado's previous work includes the highly acclaimed The Elder Scrolls IV: Oblivion mod Oscuro's Oblivion Overhaul, which was a large part of the reason he was hired to develop Fallout: New Vegas,[9] specifically joining the team around halfway through development.[10]

Employment history Edit

From To Company Role 2009 Present Obsidian Entertainment Lead Area Designer

Credits Edit

Fallout series Edit

Year Title Credited as/for 2010 Fallout: New Vegas Designer

Other work Edit

Year Title Credited as/for 2006 Oscuro's Oblivion Overhaul Creator