My choices have a lot to do with the fact that they are also great RPG Pieces too.



Light: COM-2D It's fast and has lots of firepower for it's size. It can't jump, but does have two hands that allow it to perform a wide variety of tasks.



Medium: PHX-1A Another good general purpose design that comes with Jump Jets. Although armor is lacking in a few places, it is simple to upgrade.



Heavy: CRD-3L Really, it's what the Phoenixhawk want to grow up to become. The Liao version is the only one recorded to have Jump Jets, and I can't imagine not having them. Think of it as a Catapult with Hands and SRMs.



Assault: BNC-3M With two Hellstar PPCs (and two Magna Medium Lasers does not greatly alter the configuration), two Big Hands, and sixteen heat sinks gives this mech just enough weapons to keep the small stuff away, while it's speed and armor allows it to brawl with the biggest.



A side note about the 3025TRO: Mine's a first edition, dogeared and held together with binder clips, but all the pages are intact. However, I'm sure some one will comment on specific variants or later TROs claiming the self mods are not Canon. Specificly, my version of the Banshee mentions a Marik Version with two PPCs and no other details. Also, on the Crusader, not having LRM15s is counter-productive even for the Capellans. Trade offs for jump jets is harsh on all levels, but machineguns are the first to go.





GC