Three years ago I released a small game to my friends on social media sites. This game was called "Halloween 2013," or "Halloween Scavenger Hunt."



In 2016 I decided to update and rerelease the game with some new features.

Halloween games were a tradition for me once upon a time, starting in 2008. I tried to get one made every year, even if it would be very unambitious. It started with an incredibly simple arcade-style score builder game about a guy running around a field with a shovel fighting pumpkin-headed monsters that I programmed in 4 hours. The Halloween Scavenger Hunt was the last game in the tradition, and because I had lumped on some additional ambition what should have been a 2 day project became 5 days, not releasing until November 1st.



The idea had started as an attempt to make a collect-a-thon where the player must evade zombies in a grave yard. This would be a score-building arcade survival game that would go on until the player is inevitably caught. I ended up expanding the scenery and soon enough I was adding more monsters and items. It became obvious that the game was going to become a scavenger hunt, and it was clear to me what I wanted the finished product to be.



With graphics ripped from Earthbound, Mother, and Zombies Ate My Neighbors! I designed the game around darting around and evading enemies while collecting items.



To this day I'm still really happy with how this game came out. Even with the borrowed graphics I feel like this is a game that expressed exactly the feel I wanted it to. It has exploration, interesting enemies, secrets, simple gameplay, and lots of variety.



Want to support my free games? I sell merchandise featuring characters and designs from some of my most well received games. Every purchase helps me to not starve on my way to releasing my next game!

