Mini metro will make sure you never complain about your local public transit again. Through your constant In game failures, you will truly appreciate the many difficulties of being a transit designer. Everything starts simple, a small town with only a few districts. All you have to do is connect each one together. The town’s growth unpredictably outpaces you little by little until through pure necessity you’ve designed a map that looks like a Pollock painting.The minimalist art style begs the player to attempt making the prettiest looking map, but as I’ve learned from my hours of playtime, style and function have a nearly impossible time of coexisting in the world of public transit.

Like a reverse game of jenga, the more lines and stations you put together, the less stable it all seems, until finally…everyone in the game-endingly overcrowded station yells “JENGA” as your tower finally topples to the ground, crumbling from its own weight.

Mini Metro isn’t simulating real life metro design, but it really makes you understand why those real life metro maps look so fucked up.(show metro map picture here) Transit designers have to account for the unpredictable, anyone must be able to go anywhere, including places that don’t exist yet. As the designer in Mini Metro, you must keep all train-lines impossibly flexible, so no matter where and how your city grows, your design can always adjust maintain balancing a thousand plates at once. Well, at least that’s how I’ve been playing it.

Article written by Taylor Kalsey, too late at night, after playing you know what.