The purpose of this deck so far has been to try to get a hoard of greens on the field, with a variety of sorceries and instants along the way to hinder the opponent and boost my creatures. Featured in the deck are multiple deathtouch, reach, and trample creatures. I plan on making it more specialized instead of just a casual deck, though I don't know how it should be specialized. What I am looking for is amassing an army of creatures to take out my opponents, or possibly a deck focusing on deathtouch creatures with cards to boost them, or even some different strategy if you deem it good. I should also say that I would like to add some mythics, such as Garruk Primal Hunter, Primordial Hydra, Elderscale Wurm, and Craterhoof Behemoth(not all, but at least some of them). I would also appreciate simply hearing completely different suggestions on how to change the deck, as long as it still maintains the green core, preferably with more recent cards. Keep in mind that I am just beginning, and don't have too much of an idea of where to go from here.