Hey everyone,

Today we’re bringing you an update that is so HUGE we had to split it into 6 different sections so that you can digest it better. Truly there’s something for everyone in this update so we hope you all enjoy what we got for you!

We are going to try and be as concise as possible, but no matter what this is going to turn out to be a massive read, so strap yourself in for a wild ride.

The update is divided into these sections:

Grimdark Future Battle Report How does OPR work? General rules updates Full Rulebook updates New factions for Grimdark Future Army updates for all games

1. GRIMDARK FUTURE BATTLE REPORT

Let’s start this off with a bang!

Wyloch’s Armory posted another exellent battle report on Youtube showing a re-match between Battle Brothers and Wormhole Daemons. There have been a lot of updates for the daemons since the last time they squared off, so tune in to see if this time around they can come out on top…

2. HOW DOES OPR WORK?

Since the release of the updated Full Rulebooks the project has grown a lot, so first off I’d like to welcome everyone that’s new on board! :)

Just looking at the Patreon stats alone you can see that the number of supporters has grown exponentially (by 72.6% over the past 3 months), which is really great and gives us an extra boost to work on the project.

Now, having a lot of new people also means that there are a lot of questions and doubts about how exactly OPR works, and who can blame them for it? We never really formally explained how the project works and just assumed people would figure it out, so of course they are confused.

In order to mitigate this we have updated all of the game pages on the website to contain a short description of how OPR works so that people know what they’re getting into.

Anyway, here it is for your enjoyment:

OPR is a project made by gamers for gamers and it can only exist thanks to the generous support of our awesome community. All of our core games are free, we provide weekly updates on what’s new and we post monthly releases for major game updates.

Players can donate on Patreon to get access to a lot of extra content such as full rulebooks & point calculators, exclusive weekly updates, early access to wip files and more. If you’d like to support the continued development of our games please consider donating to us on Patreon. Thanks!

3. GENERAL RULES UPDATES

For the general rules we have 2 major changes and 1 minor change.

Major Change 1 – In Grimdark Future/Age of Fantasy units that are Pinned/Wavering now automatically fail morale tests. What this means is that now you can do killer-combos by Pinning/Wavering units with shooting and then charging into melee for an easy kill. This change adds a new interplay between shooting and melee and we can’t wait to see players take full advantage of this to crush their opponents.

Major Change 2 – In Firefight/Skirmish models now accumulate wounds which makes them likelier to be Knocked Out and models that are Stunned don’t immediately count as activated anymore. What this means is that now units will be easier to kill over time so it’s less likely to have “unkillable” enemies. The change to the Stunned rules on the other hand make the rule more uniform with the large-battle games and also makes it so that units aren’t out of the match of too long.

Minor Change – Poison now deals +2 hits instead of just +1 hit. Whilst going over the Point Calculator we noticed that Poison was overcosted for what it did and lacked some of that oomph we look for in our special rules. If you have units with Poison in your army I’m sure you’re going to appreciate this change. ;)

Grimdark Future & Age of Fantasy

Re-written the morale test section to make it clearer

Pinned/Wavering units now automatically fail morale tests

Poison now deals +2 hits instead of just +1 hit

Firefight & Skirmish

Models now accumulate wounds which make them easier to be KO’d over time

Stunned models don’t immediately count as activated anymore

4. FULL RULEBOOK UPDATES

This one is more for our Patreon supporters, but we thought we’d put it in here just so you guys know that the Full Rulebooks aren’t stagnant.

I’m not going to go too deep into them, but mostly these are small adjustments to make the advanced rules more balanced, as well as clarifying what might’ve been a little unclear.

If you aren’t supporting out Patreon yet definitely give it a look, we add a ton of extra content there that you don’t wanna miss out on: patreon.com/onepagerules

Full Rulebooks

Immobilized results now give -2″/-4″ movement

Take Aim has been re-named to Aimed Fire

Clarified that Heavy Charge has a max. charge move of 6″

Heroic Inspiration now has a range of 12″

5. NEW FACTIONS FOR GRIMDARK FUTURE

These 2 new armies are straight out of the community survey, as they are some of the most requested things for Grimdark Future for a long time now. We’re happy to finally introduce to you the Infected Colonies and Rebel Guerrillas.

Infected Colonies are typically human settlements that have been infected by a mysterious virus which mutates them into blood-hungry warriors. Those that have been infected are categorized into different stages, with each stage having a different effect on the mutated subject.

Rebel Guerrillas are freedom fighters that can be found everywhere throughout the Sirius sector. These bands of warriors usually consist of rebels from all races and species, which have banded together to fight against their oppressors.

Both of these armies are very thematic and fun to play, and you can use models from all manufacturers for them:

Infected Colonies lend themselves well for conversions since you can take regular soldiers and make them look diseased with greenstuff.

lend themselves well for conversions since you can take regular soldiers and make them look diseased with greenstuff. Rebel Guerrillas are great to pick models from different collections and band them together into a cohesive force (a uniform paint scheme definitely helps).

6. ARMY UPDATES FOR ALL GAMES

Finally we come to probably the biggest part of the update (as if what we’ve shown so far wasn’t big enough), which is the army updates for all games.

I’m going to try and keep this one short because I’ve already dragged on for too long, so here’s just a few highlights.

New Vehicles for Prime Brothers & Machine Cult – With many people ramping up their collections lately (huh, wonder why), we decided to add a couple more vehicles to help you out in massive battles. We’ve also given Titan Lords some new fancy upgrades btw.

Undead armies split into 3 factions – In order to reduce the amount of page flipping that comes from having different types of undead of different pages we decided to split the Undead up. All units are still there and we’ve actually re-vamped the Ghostly Undead with a lot of new special rules.

Grimdark Future

Prime Brothers

Added new unit: Heavy Anti-Grav Tank

High Elf Fleets

Fixed a typo in the Dragon Warriors upgrade list

Human Defense Force

Clarified that the Commander rule can’t be chained together

Machine Cult

Added new units: Landing Craft and Attack Craft

Ratmen Clans

Added new hero special rules to add more flavor

Robot Warriors

Flux now deals +3 hits instead of just +2 hits

Soul-Snatchers

Clarified that the Commander rule can’t be chained together

TAO Coalition

Added more upgrades for the Grunt Captain

Titan Lords

All units can now be upgraded with Extra Armor or Power Shields

Wormhole Daemons

Fixed the Chompion of War’s Throne of Blood upgrade

Age of Fantasy

Eternal Wardens

Sequitur Squads can now be upgraded with Greatmaces

Goblins

Fixed Cave-Beast Herds not having the Boing special rule

Fixed point cost of Mountain Trolls (Skirmish)

Havoc Warriors

Fixed point cost of Ogres, Havoc Trolls and Drake Centaurs (Skirmish)

Ratmen

Poison Grenadiers can now shoot even after using Rush actions and don’t get -1 for firing Indirect shots

Rift Daemons

Fixed the Chompion of War’s Throne of Blood upgrade

Re-worked the Putrefaction spell

Saruians

Frog Mages now have Quality 3+

Undead

Army was split into three: Vampiric Undead, Mummified Undead, Ghostly Undead

Added the Command Group specail rule for the Ghost King (Skirmish)

Re-wrote the Undead rule slightly for clarification

Re-worked units of the Ghostly Undead: Ghost King, Grieving Queen, Ghost Reapers, Ghost Revenants, Mourning Banshees, Dread Knights

Wood Elves

Fixed point cost of Tree Revenants (Skirmish)

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Hope you enjoyed everything we had to offer this week, we’ll be hitting you up next week with something special! :)

Happy Wargaming!

– Gaetano

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