Equipment

Toothed Bracelet This metal bracelet is decorated with teeth motifs and consists of two smaller bracelets that interlock by twisting together. Using an action, you can put the bracelet on and twist the two sections apart, disconnecting your hand from your arm painlessly. You control the hand, which has the stats and health of a Crawling Hand (Monster Manual, 44). Reversing this motion reattaches it. Reducing the health of your hand to zero hit points destroys the bracelet. Destroying the bracelet while it is being used causes the hand to turn hostile.

Hangman's Rope This otherwise unremarkable rope has a strangely expressive frayed end. On speaking a command word, the rope can be directed to complete some basic action, such as to turn into a whip, quarterstaff. It can be trained to tie itself into knots, and has personality not unlike an eager dog. Occasionally when commanding the rope, it will disregard the command and tie itself into a hangman's noose. This happens more frequently when given complex tasks.

Bow of Sinew It's current form is a green vial of liquid that pinches to a sharp point on the top, covered with sheepskin. A solitary worm, with a spiked mouth and ridges lashes about inside. Upon stabbing the point into your forearm, the worm and fluid flow into your arm. The next time you attempt to draw a ranged weapon, your current and maximum health points reduce by 2d6 and your bow arm explodes outwards rearranging muscle, bone, and sinew into a longbow. Drawing your other hand near the bow causes an thin bone arrow fletched with cartilage to extrude from your wrist. The bow accelerates arrows by flexing muscles in your new arm, dealing an additional 2 piercing damage on a hit. Upon exiting combat, your arm rearranges back into its normal form, with hairline cracks where the skin reconnects. You can now undergo the same transformation at will, and you will only regain the max hit points at the end of a long rest.