Catalix said: That's the way I see it. Not everyone is a hardcore purist with a lot of time at their disposal. Starting with MGS1 and slowly working your way up may be the ideal way to experience the entire story, but it's definitely not the only way it can be enjoyed.



Time will tell, but MGSV looks to be a very fun and accessible entry point for newcomers, both for gameplay and story. Then they can go on to play other entries in the series to further flesh out the people/places/things they initially encountered. I dunno, seems like a reasonable approach to me. Click to expand...

Spoiler I don't have the same problem with Peace Walker's story that you do, but I also understand that people simply don't have time to spend 80-plus hours hoping to unlock the game's true ending.

Right, that's exactly what I was getting at.Ground Zeroes exists only as the "prologue" to a new story in the Metal Gear universe, The Phantom Pain. Hideo Kojima, himself, has explained that there may be inconsistencies in the timeline to create a better story. He has also stated that while the relationship between Big Boss and Zero will be portrayed, it will not be the main focus of Metal Gear Solid V, which tells me that the focus will be primarily on Metal Gear Solid V characters and their stories, and not characters of the past, ala Metal Gear Solid 4.Of course, it's not literally "perfect."Yes, playing Metal Gear Solid 3 and (at least) watching Metal Gear Solid: Peace Walker are recommended.However, there is a recap of these events within the main menu's backstory option. So, all of the information you need from those games will be available from the menu of Ground Zeroes. Hideo Kojima has suggested time and time again how accessible he wants to make this game to - not only fans of the series, but to newcomers, as well. Saying things like "(Ground Zeroes) isn't the end, this is just the beginning" leads me to believe that he's ready to move forward and tell a new story and shed light on a new chapter in Big Boss' life.