Posted 18 September 2012 - 07:36 AM

Garth Erlam, on 17 September 2012 - 08:59 AM, said:

Q: Have you guys ever considered making customization more akin to refit kits in Strat Ops? See page 188 for what I mean. [Stormwolf]

A: Yes, and we feel our system is the best mix of tabletop, past MechWarrior games, and our own spin. It allows customizability without compromising the idea and purpose behind the weapon, chassis, etc. [Garth]



I was referred to this thread and this quote from another thread. And I really don't understand this. Like I REALLY don't understand this. I'll try and repeat this in the next questions threads because I'm not sure how much you follow up with the answers ones but:HOW? How is it not compromising? How does the HBK-4SP fill any different role from the CN9-AL? They have the exact same armor, speed, tonnage, and nearly identical loadouts. The only difference is how they look(and subsequently how you aim against them).I see no difference in purpose between different mechs. And we only have 8(9). Soon to be dozens hopefully. Take the hunchback for example. It's "purpose" in the BT universe is to be one of the few medium mechs to be able to field a large ballistic weapon because the entire mech is built around the shoulder cannon. But next to nobody uses a ballistic variant of this mech because the centurion does it better(without painting a giant target on its RT).Purpose of weapons? The purpose of big weapons is to be stronger than small ones. And small ones only being taken when there is inadequate space for larger ones. But as it stands now, every weapon takes essentially the same amount of space. And every mech has the same space in each section to work with.People harp on MW3 for being "too customizable" and there being 4 mechs. "light gunbag," "medium gunbag," "heavy gunbag," and "assault gunbag." And that's pretty much how I feel about this game right now. And it's only going to get worse as more mechs are added.I implore you to ask for feedback and look into changing your system now before it gets overfilled by too many new chasis. Theres a reason this question keeps coming up over and over, and it's because the current system is disliked by a large section of the community. Even just changing the amount of slots that different mechs have per section(smalls have less space, hunchback has extra space in its RT), would go a long way to giving mechs identity again.