Update v0.2: Demon Lord

Features:

New Monsters:

A Demon with two stage flying attack and dash-grab slam-down.

Ghostly girl wielding a spirit flame, and spawning healing runes.

A Scorpion that throws damaging sticky goo.

A zombie summoning ghoul with a damaging (and zombie healing) spit.

Each deity you worship now gives you a unique buff.



4 New Deities - Gholoth, Qaahl, Glub and Chz.



New Traps - Bouncy & Rapidfire



New Artifacts

Haemophilia

Anticoagulant

Enchanted Ectoplasm

Dwarven Cog

Living Tome: Beam

Living Tome: Fireball

Living Tome: Tears

As a ghost you can now inhabit the blobs you spawn



Ranged weapon control tweak - Hold down attack button to aim with ranged weapons like the bow. Release to fire.



Cabinet Mode - For those lucky people with an arcade cabinet setup, this allows you to bind inputs to specific players.



Corridor rooms now more likely to have another room on the end.



Bot ghosts drop blobs more intelligently.



Health and XP bars redesigned so they don't get crazy long anymore.



You can now see the name of your current weapon when buying a new one.



Improved aiming for traps/boss with keyboard and 8-direction controllers.



Reduced Flicker Option - For those sensitive to flickering lights.

Balance/Tweaks:

Evolution chains edited to include new monsters.



Removed rubber banding from vitae system. Being first to level up no longer puts you at a disadvantage.



Each level after level 10 rewards the hero with 25 blood to spend.



Higher XP required after level 10.



Rooms with 4 spawners are much rarer.



Increased chance of monster statues spawning.



Increased chance of red crystals spawning.



Potions redesigned:

Devil Juice price lowered to 10g - and the store discount it gives you lowered to 10%.

Other potions all 15g, and each gives you +2 in one stat, and -1 in another.

Spells/Artifacts:

Floating Beam price increased from 30g to 50g.

Murphy's Belt price reduced from 60g to 25g.

Haunted Axe price reduced from 150g to 90g.

Vampiric ring now gives more health when you hit an enemy.

Feather of The Squinting Shrimp now active when bleeding (instead of full health)

Sword Link Amulet now active when standing in blood (instead of full health)

Circling Shield now only active when bleeding, and price is reduced

Bleeding Cross healing is faster, and price is reduced

Near Death Necklace price increased.

Weapons:

Bow price reduced from 60 to 50, and fire rate increased.

Crossbow price reduced from 70g to 60g.

Repeater price reduced from 90g to 60g.

Throwing knives reduced from 40-50g to 30-35g.

Magic spear is a little more agile (can interrupt to run earlier)

Monsters:

Satyr (AKA Faun) - Attacks much faster.

Masked Wizard (AKA Gumdrop) - lowered to tier 3, health halved, vertical line explosion damage increased from 0.5 to 1.

Gnome bear trap damage reduced from 1.5 to 1.

Blue Guardian run speed increased, a little more agile (can interrupt to run earlier), and less cooldown on axe throw.

Orc first punch is more agile (can interrupt to run earlier), combo is quicker, faster run speed, dodge a tiny bit further, slightly wider invincible window in dodge.

Witch run speed increased, rate-of-fire increased, projectile speed increased.

Troll (AKA Moss Giant) run speed increased, rocks are thrown further.

Skeleton pirate stun lasts longer, is indicated with the player flashing, and causes hero to take double damage for duration.

Spikewurm (AKA Slug) - Spear damage increased from 0.75 to 1, spears move slightly faster, spears go further, with slightly les cooldown.



Fixes:

Corrected letter colours in join menu when adding name.



Activating a statue while hero is teleporting to store no longer results in doors staying locked forever.



Ectoplasms following ghosts no longer disappear when hero teleports to store.



Store now spawns on all floors.



Hitting blob into boss brain now does damage.



You can no longer spawn fodders over water in boss rooms.



Can no longer sometimes have -1 blood or gold.



Unlocks screen no longer shows monsters with incorrect colours.



Damage taken as frog is no longer restored when you become human again.



Thrown spears should now hit Kourok brain up close.



Aerial attacks now correctly combo into ground attacks once you've landed.

It's here guys! In time for the weekend and everything!There's some weird changes in there that we think will be fun - things like being able to inhabit each other's blobs, some of the deity buffs, traps and items are a bit of an experiment, but that's why we're in early access, right? Let us know what you think!