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This article is about the type of apparel. For the magic effect, see Armor (effect). For the spells, see Armor (spells).

Armor is a type of apparel that is worn on the body to reduce damage from attacks. Armor comes in two varieties, corresponding to the two different skills governing armor usage: Heavy Armor and Light Armor. In addition, there are shields which provide an additional passive increase to armor rating (active blocking is governed by the Block skill).

Armor comes in several pieces which can be equipped independently of each other. These pieces are:

Armor : covers your legs, chest and shoulders

: covers your legs, chest and shoulders Boots : covers your feet and ankles

: covers your feet and ankles Gauntlets : covers your hands up to your elbow

: covers your hands up to your elbow Helmet : covers your head

: covers your head Shield: protect and block attacks

The Divine Crusader Creation adds an additional type of armor: the Fastened Shield of the Crusader, which is a Shoulder piece.

In addition to standard pieces of armor, two necklaces in the game provide an armor bonus: the Locket of Saint JiubDG, and the Amulet of Articulation.

Armor Materials [ edit ]

Armor appears in several different materials and styles, which determine the quality of the armor. Higher quality armor provides better protection (but is generally heavier). Which quality armor you will find is generally determined based on your character's level.

The following tables describe the base level at which an armor type begins to show up randomly for the player. Lower level armor will also randomly appear, but so will higher level armors in certain situations: potentially up to at least 12 levels "early". Enchanted versions of each armor type will begin to appear one level later; see Generic Magic Apparel for more information. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Although Dragonscale, Dragonplate, and Daedric armors can all be found in random loot, once your level is high enough, the chances of finding any of these armor types is 20 times less than finding other armor types.

Most armor from the list below can be created at Forges, by using the Smithing skill. The ability to make armor is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. All standard armor can also be tempered at Workbenches, if you have the necessary auxiliary item. Tempering is twice as effective if you have unlocked the perk necessary to forge that armor. Tempering an enchanted version of the armor (whether custom-enchanted, or generic) is similar to tempering the base version - it requires the same auxiliary item, and is twice as effective if you have unlocked the forging perk - but also requires the Arcane Blacksmith perk to be unlocked.

Jewelry (specifically, amulets/necklaces and rings), can be created at any blacksmith's forge from ingots and jewels, but these are not counted as protective armor (the two exceptions to this are noted in the section above); similarly, circlets/crowns - like common clothing - have no armor/protection value and cannot be crafted. The Aetherial Crown, which is a unique, quest-related, crafted item (added by the Dawnguard add-on), unlike other jewelry items, is eligible for improvement by ordinary smithing, but still only ever bears an armor rating of 0.

The Skyforge allows you to create Ancient Nord armor, a type of heavy armor, if you finish the Companions questline. Also, it may be found from level 1 onward in a few locations. Additionally, there are several other wearable armor sets/pieces that are made available as loot/specialty gear or as unique/quest items; generally, these can all be improved by smithing and possibly fortified with enchantments (if not enchanted already), though they cannot be forged as player-created items. (See also: Magic Items and Artifacts)

The Dragonborn add-on adds craftable Bonemold (heavy), Chitin (light/heavy), Nordic Carved (heavy), and Stalhrim (light/heavy) armors.

The Dawnguard add-on adds Dawnguard armors (light/heavy) and Vampire armors (light), which may be worn/improved but cannot be forged by the player.

^ Improved Bonemold equipment must be made - it will not be randomly found.

^^ Studded armor only comes in a cuirass, so there is no studded suit - the values listed here pair it with a hide suit.

^^^ Vampire armor has no helmet.

† Dragonplate Cuirasses and Shields are tempered using Dragon Bone; all other Dragonplate armor is improved using Dragon Scales.

‡ All Daedric armor can also be made at the Atronach Forge (except the boots, see Atronach Forge bugs ), in which case the Daedric Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering armor created at the Atronach Forge is still augmented by the Daedric Smithing perk.

Armor Rating [ edit ]

Armor Ratios

For all of the armor listed on this site, the provided armor ratings are the base armor ratings. The actual protection your character will receive from the armor is dependent upon your skill in that armor type and any relevant perks that you have unlocked. The rating can also be improved by using smithing to change the armor's quality to "Fine", "Superior", "Exquisite", "Flawless", "Epic", or "Legendary".

The armor rating only reduces physical damage, not magical damage. Each point of armor rating reduces damage by 0.12%.

Approximate formulas:

Item Armor rating = CEILING[ ( base armor rating + item quality ) × (1 + 0.4 × ( skill + skill effect )/100) ] × (1 + unison perk † ) × (1 + Matching Set ) × (1 + armor perk ‡ )

= CEILING[ ( + ) × (1 + 0.4 × ( + )/100) ] × (1 + ) × (1 + ) × (1 + ) Shield rating = CEILING[ ( base shield rating + item quality ) × (1 + 0.4 × ( skill + skill effect )/100) ] × (1 + unison perk † ) × (1 + Matching Set )

= CEILING[ ( + ) × (1 + 0.4 × ( + )/100) ] × (1 + ) × (1 + ) Displayed armor rating = SUM( item armor rating ) + shield rating + armor effects

= SUM( ) + + Base damage reduction of 3% per piece worn = Hidden armor rating of 25 per piece worn, including shields

= Hidden armor rating of 25 per piece worn, including shields Damage reduction percentage = displayed armor rating × 0.12 + 3.00 × amount of pieces worn

† Custom Fit for light armor or Well Fitted for heavy armor

‡ Agile Defender for light armor or Juggernaut for heavy armor



Clothing and robes do not benefit from the hidden armor rating bonus.

For NPCs the skill coefficient is 1.5 instead of 0.4.

Note the difference between skill effects (e.g. Fortify Light/Heavy Armor equipment, Ancient Knowledge) and armor effects (e.g. Oakflesh, The Lord Stone).

Your durability against physical attacks (i.e. the amount of raw damage you can sustain) is proportional to 100/(100 − damage reduction percentage). This results in hyperbolic growth in your physical durability, up to the cap of 80% damage reduction giving a ×5 multiplier to your physical durability. Thus, the more armor rating you have, the more each additional point of armor rating is worth. The graph displayed shows the multiplier to your physical durability relative to no armor based on the displayed armor rating, assuming you are wearing all four pieces of armor (+12% hidden damage reduction) and have no other effects.

Armor Rating Example [ edit ]

Dragonscale Armor

Dragonscale Boots

Dragonscale Gauntlets

Dragonscale Helmet

Dragonscale Shield

100 Light Armor Skill

100 Smithing Skill

5/5 Agile Defender

Custom Fit

Matching Set

Dragonscale Armor rating

CEILING [(41 + 20) * (1 + 0.4 * (100/100))] * 1.25 * 1.25 * 2

= 85.4 * 1.25 * 1.25 * 2

= 266.875

Dragonscale Helmet rating

CEILING [ (17 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2

= 118.125

Dragonscale Boots rating & Dragonscale Gauntlets rating

CEILING [ (12 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2

= 96.25

Dragonscale Shield rating

CEILING [ (29 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25

= 85.3125

Displayed armor rating

266.875 + 118.125 + 96.25 + 96.25 + 85.3125

= 662.8125

Armor Cap [ edit ]

Regardless of your displayed armor rating you can never exceed an 80% physical damage reduction, the armor cap. You'll reach the armor cap at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all. There are a few different ways you can reach this cap:

Light / Heavy armor skills only

Let's say you have 100 armor skill and all relevant armor perks acquired and active (i.e. you're wearing a matched set of all light or all heavy armor):

Without a shield your armor must provide a base armor rating of about 130 (567 / (1.4 * 1.25 * 1.25 * 2)) to reach the armor cap. Heavy Armor : The best heavy armor, Daedric armor has 108 base armor rating → 481 displayed armor rating → 69.8% damage reduction. Light Armor : The best light armor, Dragonscale armor has 82 base armor rating → 362 displayed armor rating → 55.5% damage reduction

With a shield, you must reach a displayed armor rating of 542 to reach the armor cap. Heavy Armor : Daedric armor with a matching shield yields 560 displayed armor rating, enough to reach the armor cap. The next best Heavy Armor, Dragonplate with a matching shield provides 525 displayed armor rating → 78.0% damage reduction Light Armor : Dragonscale armor with a matching shield yields 426 displayed armor rating → 66.2% damage reduction



Light / Heavy armor skills + magic effects

While it's impossible for a light armor user to reach the cap relying only on Light Armor skill and perks, you can still reach the cap without using Smithing, Enchanting, or Alchemy effects. A player with maxed out Light Armor skills, a full set of Dragonscale armor, and a Dragonscale shield will have a displayed armor rating of 423 and a 65.66% damage reduction, 119 less than the 542 displayed armor rating needed to reach the armor cap. Activating the Lord Stone will boost displayed armor rating to 473 and a 71.66% damage reduction. Casting the armor spells Ironflesh or Ebonyflesh will boost displayed armor rating over 542, reaching the 80% armor cap.

Light / Heavy armor skills + smithing

Reaching the armor cap becomes significantly easier with smithing. Let's say you have 100 smithing and all relevant smithing perks in addition to 100 armor skill and all relevant armor perks.

Improving a piece of armor to Legendary quality adds +10 to the armor rating, or +20 if the piece is chest armor. This means that improving a fully matched armor set to legendary boosts the total base armor rating by 20 + 10 + 10 + 10 = 50.

Without a shield your armor must provide a base armor rating of about 80 to reach the armor cap, since 80 + 50 = 130 (567 / (1.4 * 1.25 * 1.25 * 2)). Heavy armor : A full set of Chitin or Steel Plate armor provides 87 base armor rating, so any tempered set of heavy armor with equal or greater base armor rating will allow you to reach the armor cap Light armor : Only Dragonscale armor provides a high enough armor rating (82) to reach the armor cap with tempering

With a shield, you must reach a displayed armor rating of 542 to reach the armor cap. Heavy Armor : A full set of tempered Iron Armor with a matching shield yields a displayed armor rating of 547, enough to reach the armor cap. This means that any matching set of heavy armor equal or higher in quality to iron armor can be used to reach the armor cap. Since iron armor is the lowest quality heavy armor, this means that any tempered heavy armor set will reach the armor cap Light armor : A full set of tempered Elven Armor with a matching shield yields a displayed armor rating of 550, enough to reach the armor cap. This means that any matching set of light armor equal or higher in quality to elven armor can be used to reach the armor cap.



Light / Heavy armor skills + smithing + alchemy + enchanting

With Fortify Smithing enchanted apparel and Fortify Smithing potions you can boost Smithing even further, which can potentially allow any material to reach the cap, without needing any further benefits (such as the Notched Pickaxe); with maxed out enchanting and alchemy and the appropriate perks, using fortify enchanting potions to make better fortify alchemy apparel to make better fortify enchanting potions, to provide the best available Smithing bonuses, you will add 134 total tempering to any suit even without a perk, which is above the 130 rating mentioned above. This means you could temper a theoretical 0-rating suit (which doesn't exist) high enough to hit the cap, and you don't need a shield to get there. With a tempering perk, you will nearly double this, adding 259 to any suit you make; this is practically sufficient to drop any non-chest piece from any suit, and even with the loss of two armor perks (for wearing a full suit and wearing a matched set), you will still hit the cap, allowing you to walk around without a helmet, if you like - just remember, you will also lose any other armor perks you have that trigger off of having a piece in all 4 wearable slots.

Notes [ edit ]

Clothes such as robes and other apparel do not count as armor, and as such do not benefit from the hidden armor rating bonus.

Custom Fit, Well Fitted, and Matching Set perks are applied to shields if the four pieces of worn armor (armor, helmet, gloves, boots) match appropriately. The shield does not have to be of the same set, or even the same type (light or heavy).

Shields do not benefit from either Agile Defender or Juggernaut, and do not advance the light or heavy armor skills when struck.

Armor rating/damage reduction does not affect the speed at which the skill is trained.

If you drop a piece of armor or clothing in front of an NPC, generally in a city or town, they may run up to you and ask you if you are throwing it away.

Guards may comment on what kind of armor you're wearing, depending on what faction they belong to and what you're wearing at the time.

Light Armor [ edit ]

Armor [ edit ] Name (ID) Hide Armor

( 00 013911 ) 5 50 20

Fur Armor

( 00 06f393 )

( 00 10594b )

( 00 10594d )

( 00 10594f ) 6 50 23 Studded Armor

( 00 01b3a2 ) 6 75 23 Leather Armor

( 00 03619e ) 6 125 26 Elven Armor

( 00 0896a3 ) 4 225 29 Chitin ArmorDB

xx 01cd87 4 240 30 Scaled Armor

( 00 01b3a3 ) 6 350 32 Scaled Horn Armor†

( 00 01b3a4 ) 6 350 32 Elven Gilded Armor

( 00 01392a ) 4 550 35 Glass Armor

( 00 013939 ) 7 900 38 Stalhrim Light ArmorDB

xx 01cda2 7 925 39 Dragonscale Armor

( 00 01393e ) 10 1500 41 † Scaled Horn Armor cannot be tempered or forged, because it was completely left out of the appropriate list. This bug is fixed by version 1.2.6 of the Unofficial Skyrim Patch. Boots [ edit ] Name (ID) Hide Boots

( 00 013910 ) 1 10 5 Fur Boots‡

( 00 0a6d7f ) 2 5 5 Fur Shoes

( 00 06f398 ) 2 4 6 Leather Boots

( 00 013920 ) 2 25 7 Elven Boots

( 00 01391a ) 1 45 8 Chitin BootsDB

xx 01cd86 1 50 8.5 Scaled Boots

( 00 01b39f ) 2 70 9 Glass Boots

( 00 013938 ) 2 190 11 Stalhrim Light BootsDB

xx 01cd7e 2 215 11.5 Dragonscale Boots

( 00 01393d ) 3 300 12 ‡ Fur Boots and Fur Gauntlets count as Stormcloak/guard equipment, and therefore do not give the Matching Set bonus if worn with other fur equipment. Gauntlets [ edit ] Name (ID) Hide Bracers

( 00 013912 ) 1 10 5 Fur Gauntlets‡

( 00 0a6d7d ) 2 5 5 Fur Bracers

( 00 06f39b ) 1 10 6 Leather Bracers

( 00 013921 ) 2 25 7 Elven Gauntlets

( 00 01391c ) 1 45 8 Chitin BracersDB

xx 01cd88 2 50 8.5 Scaled Bracers

( 00 01b3a0 ) 2 70 9 Glass Gauntlets

( 00 01393a ) 2 190 11 Stalhrim Light BracersDB

xx 01cda5 2 215 11.5 Dragonscale Gauntlets

( 00 01393f ) 3 300 12 Helmets [ edit ] Name (ID) Hide Helmet

( 00 013913 ) 2 25 10 Fur Helmet

( 00 06f39e ) 1 23 11 Leather Helmet

( 00 013922 ) 2 60 12 Elven Helmet

( 00 01391d ) 1 110 13 Chitin HelmetDB

xx 01cd89 1 125 13.5 Scaled Helmet

( 00 01b3a1 ) 2 175 14 Glass Helmet

( 00 01393b ) 2 450 16 Stalhrim Light HelmetDB

xx 01cda3 2 465 16.5 Dragonscale Helmet

( 00 013940 ) 4 750 17 Shields [ edit ] Name (ID) Hide Shield

( 00 013914 ) 4 25 15 Elven Shield

( 00 01391e ) 4 115 21 Chitin ShieldDB

xx 026235 8 215 24.5 Glass Shield

( 00 01393c ) 6 450 27 Dragonscale Shield

( 00 013941 ) 6 750 29 Stalhrim ShieldDB

xx 026237 10 600 29.5

Heavy Armor [ edit ]

Armor [ edit ] Name (ID) Iron Armor

( 00 012e49 ) 30 125 25 Banded Iron Armor

( 00 013948 ) 35 200 28

Steel Armor

( 00 013952 )

( 00 0f6f22 ) 35 275 31 Bonemold ArmorDB

xx 01cd93 34 290 32 Bonemold Guard ArmorDB

xx 037564 34 290 32 Bonemold Pauldron ArmorDB

xx 037563 36 290 33 Dwarven Armor

( 00 01394d ) 45 400 34 Improved Bonemold ArmorDB

xx 03ab26 43 290 35 Steel Plate Armor

( 00 01395c ) 38 625 40 Chitin Heavy ArmorDB

xx 01cd8a 35 650 40 Orcish Armor

( 00 013957 ) 35 1000 40 Ebony Armor

( 00 013961 ) 38 1500 43 Nordic Carved ArmorDB

xx 01cd97 37 1600 43 Dragonplate Armor

( 00 013966 ) 40 2125 46 Stalhrim Heavy ArmorDB

xx 01cd9f 38 2200 46 Daedric Armor

( 00 01396b ) 50 3200 49 Boots [ edit ] Name (ID) Iron Boots

( 00 012e4b ) 6 25 10 Steel Cuffed Boots

( 00 013951 ) 8 55 12 Steel Shin Boots

( 00 0f6f21 ) 8 55 12 Bonemold BootsDB

xx 01cd92 7 60 12 Improved Bonemold BootsDB

xx 03ab25 9 60 13 Dwarven Boots

( 00 01394c ) 10 85 13 Steel Plate Boots

( 00 01395b ) 9 125 14 Chitin Heavy BootsDB

xx 01cd82 6 135 14 Orcish Boots

( 00 013956 ) 7 200 15 Nordic Carved BootsDB

xx 01cd96 6 220 15 Ebony Boots

( 00 013960 ) 7 275 16 Dragonplate Boots

( 00 013965 ) 8 425 17 Stalhrim Heavy BootsDB

xx 01cd9e 7 450 17 Daedric Boots

( 00 01396a ) 10 625 18 Gauntlets [ edit ] Name (ID) Iron Gauntlets

( 00 012e46 ) 5 25 10 Steel Imperial Gauntlets

( 00 0f6f23 ) 4 55 12 Steel Nordic Gauntlets

( 00 013953 ) 4 55 12 Bonemold GauntletsDB

xx 01cd94 3.5 60 12 Improved Bonemold GauntletsDB

xx 03ab22 7 60 13 Dwarven Gauntlets

( 00 01394e ) 8 85 13 Steel Plate Gauntlets

( 00 01395d ) 6 125 14 Chitin Heavy GauntletsDB

xx 01cd8b 5 135 14 Orcish Gauntlets

( 00 013958 ) 7 200 15 Nordic Carved GauntletsDB

xx 01cd98 6 220 15 Ebony Gauntlets

( 00 013962 ) 7 275 16 Dragonplate Gauntlets

( 00 013967 ) 8 425 17 Stalhrim Heavy GauntletsDB

xx 01cda0 7 450 17 Daedric Gauntlets

( 00 01396c ) 6 625 18 Helmets [ edit ] Name (ID) Iron Helmet

( 00 012e4d ) 5 60 15 Steel Helmet

( 00 013954 ) 5 125 17 Steel Horned Helmet

( 00 0f6f24 ) 5 125 17 Bonemold HelmetDB

xx 01cd95 4.5 135 17 Improved Bonemold HelmetDB

xx 03ab23 11 135 18 Dwarven Helmet

( 00 01394f ) 12 200 18 Steel Plate Helmet

( 00 01395e ) 6 300 19 Chitin Heavy HelmetDB

xx 01cd8c 5 135 19 Orcish Helmet

( 00 013959 ) 8 500 20 Nordic Carved HelmetDB

xx 01cd99 7 550 20 Ebony Helmet

( 00 013963 ) 10 750 21 Shellbug Helmet DG

xx 012e8a 6 600 22 Dragonplate Helmet

( 00 013969 ) 8 1050 22 Stalhrim HelmetDB

xx 01cda1 7 1135 22 Daedric Helmet

( 00 01396d ) 15 1600 23 Shields [ edit ] Name (ID) Iron Shield

( 00 012eb6 ) 12 60 20 Bonemold ShieldDB

xx 026234 8 95 21.5 Banded Iron Shield

( 00 01394b ) 12 100 22 Steel Shield

( 00 013955 ) 12 150 24 Improved Bonemold ShieldDB

xx 03ab24 11 95 26 Dwarven Shield

( 00 013950 ) 12 225 26 Nordic ShieldDB

xx 026236 10 335 26.5 Orcish Shield

( 00 013946 ) 14 500 30 Ebony Shield

( 00 013964 ) 14 750 32 Dragonplate Shield

( 00 013968 ) 15 1050 34 Daedric Shield

( 00 01396e ) 15 1600 36

Light Armor Images [ edit ]

These images show a male Nord in different types of light armor.

Fur Armor

Fur Armor (alternate)

Fur Armor (alternate)

Fur Armor (alternate)

Hide Armor

Studded Armor (with hide shield)

Leather Armor (with hide shield)

Elven Armor

Scaled Armor

Scaled Horn Armor

Glass Armor

Dragonscale Armor





These images show a female Imperial in different types of light armor.

Fur Armor

Fur Armor (alternate)

Fur Armor (alternate)

Fur Armor (alternate)

Hide Armor

Studded Armor (with hide shield)

Leather Armor (with hide shield)

Elven Armor

Scaled Armor

Scaled Horn Armor

Glass Armor

Dragonscale Armor

Heavy Armor Images [ edit ]

These images show a male Nord in different types of heavy armor.

Iron Armor

Banded Iron Armor

Steel Armor

Steel Armor (alternate)

Dwarven Armor

Steel Plate Armor

Orcish Armor

Ebony Armor

Dragonplate Armor

Daedric Armor

These images show a female Imperial in different types of heavy armor.

Iron Armor

Banded Iron Armor

Steel Armor

Steel Armor (alternate)

Dwarven Armor

Steel Plate Armor

Orcish Armor

Ebony Armor

Dragonplate Armor

Daedric Armor