I've been working, or should I say re-working the main character as a bipebial animal. Also the goal now is more of a tech demo show piece, with a full game in mind.





I've never been super happy with my stylized human faces, and a while ago I decided to change them all to animals. I've always been had a fascination with bipedal animal characters. My first game attempt was Pollock in 2011 which was fox against wolves, Crashimals was the same, altho stylistically different. I actually took Pollock heads added eye sockets, and brows, stuck it on top. There's something about creating an animal world that I love and want to explore.

Proportions I tried to get more legs but not too much. I tried to have short or even no legs, and that works for top down but I'm not 100% on that camera choice, and they need legs, I also felt they needed tails, even though thats more animation.

I'm drawn to Chibi style, and always want to push my proportions but it never works for me, so the head keeps shrinking as I go. Actually all proportions get more conservative as I go.





Felt like the proportions were close, and melded it all together, and get a first pass at good topology for animation. Figured I need to make the main chr, and this head was the best of the bunch (did a bunch of different 3D "Sketches" of animal heads). The arms are long and head is bigger, but getting there.





A lot changed with color and clothes. I've been making the character look like a squire in previous iterations but I've been thinking "Take me on an adventure" as a theme. I wanted it to feel like a DnD game where you go out adventuring. I started making a scarf top when it looked like how people put bandannas on dogs, and that was fun. I'm not sure if you will be able to change outfits/armor, so there maybe lots but this was a fun start.

Backpack also more animation but I've always felt like why do I have an inventory when I have no place to put all that stuff? Backpacks also say to me "We're on an adventure".



