From Thursday, March 9th at 9AM PST to Monday, April 3rd at 10AM PST, we are running a promotion that will provide an additional bonus when opening a Research and Development Pack.

When you purchase a Research and Development Pack from the C-Store and open it, you will receive either 10 Lobi Crystals or Special Requisition Pack - 26th Century Heavy Dreadnought Tier 6 Ship, in addition to the Research and Development Pack.

Opening this Special Requisition Pack - 26th Century Heavy Dreadnought Tier 6 Ship will award one of 3 ships depending on the character’s faction:

Temporal Heavy Dreadnought Cruiser [T6] – Universe Class (Starfleet Only)

Durgath Temporal Heavy Dreadnought Battlecruiser [T6] (Klingons Only)

Valkis Temporal Heavy Dreadnought Warbird [T6] (Romulans Only)

Below are the stats, consoles and traits for the ships listed above:

Temporal Heavy Dreadnought Cruiser [T6] - Universe Class

The Universe-Class Temporal Heavy Dreadnought was absolutely pivotal to the allied victory at the Battle of Procyon 5. The most famous ship of the class – U.S.S. Enterprise-J – took part in that battle. Through its use of the Tox Uthat and the support of allied forces, the Enterprise-J was capable of finally returning the Sphere Builders back to their pocket dimension.

Temporal Heavy Dreadnoughts are colossal starships designed to function as both a mobile starbase and a forward battle station. These ponderous behemoths are very slow to maneuver, but offer tremendous firepower, unparalleled durability, and the capability to launch combat support vessels. These starships have an Energy Distributor ability which boosts power levels of nearby allies and empowers the built-in Gravitic Lance.

This starship features a Commander Engineering/Temporal Operative Bridge Officer Station and a Lieutenant Commander Universal/Command Bridge Officer Station.

The Temporal Heavy Dreadnought Cruiser [T6] has two hangar bays equipped with Cestus Frigates. These frigates are equipped with Phaser Beam Arrays, Phaser Beam Banks and Quantum Torpedoes. They are capable of using the Beam: Fire At Will I, Channeled Deconstruction, Torpedo: High Yield I and Scratch the Paint abilities.

Ship Details

Faction: Starfleet

Tier: 6

Availability: 26 th Century Dreadnought R&D Promotion

Century Dreadnought R&D Promotion Required Rank: Rear Admiral, Sub Admiral I or Brigadier General (Level 40)

Hull Strength: 46,500 at level 40, 53,475 at level 50 and 62,000 at level 60

Shield Modifier: 1.225

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 3

Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Engineering, 1 Commander Engineering/Temporal Operative, 1 Lieutenant Science, 1 Lieutenant Commander Universal/Command

Console Modifications: 4 Tactical, 4 Engineering, 3 Science

Base Turn Rate: 5 degrees per second

Impulse Modifier: 0.13

Inertia: 20

+5 to All Power

Console – Universal – Energy Distributor Accelerator

Energy Distributor

Gravitic Lance

Can Load Dual Cannons

2 Hangar Bays

Hangar Bays Loaded with Cestus Frigates

Starship Mastery Package (Heavy Dreadnought Cruiser) Absorptive Plating (+Physical and Kinetic Damage Resistance Rating) Quick Deployment (-Hangar Pet Recharge Time) Armored Hull (+Max HP) Rapid Repairs (+Hull Regeneration) Repair Mode (Starship Trait)

Cruiser Command Array Command – Strategic Maneuvering Command – Weapon System Efficiency



Durgath Temporal Heavy Dreadnought Battlecruiser [T6]

The presence of Durgath Temporal Heavy Dreadnought Battlecruisers during the 26th Century will be critical to the timeline that will ultimately result in victory at the Battle of Procyon 5. Temporal Heavy Dreadnoughts are colossal starships designed to function as both a mobile starbase and a forward battle station. These ponderous behemoths are very slow to maneuver, but offer tremendous firepower, unparalleled durability and the capability to launch combat support vessels. These starships have an Energy Distributor ability which boosts power levels of nearby allies and empowers the built-in Gravitic Lance.

This starship features a Commander Engineering/Temporal Operative Bridge Officer Station and a Lieutenant Commander Universal/Command Bridge Officer Station.

The Durgath Temporal Heavy Dreadnought Battlecruiser [T6] has two hangar bays equipped with baSro' Frigates. These frigates are equipped with Disruptor Beam Arrays, Disruptor Beam Banks and Quantum Torpedoes. They are capable of using the Beam: Fire At Will I, Channeled Deconstruction, Torpedo: High Yield I and Scratch the Paint abilities.

Ship Details

Faction: Klingon

Tier: 6

Availability: 26 th Century Dreadnought R&D Promotion

Century Dreadnought R&D Promotion Required Rank: Rear Admiral, Sub Admiral I or Brigadier General (Level 40)

Hull Strength: 46,500 at level 40, 53,475 at level 50 and 62,000 at level 60

Shield Modifier: 1.2

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 3

Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Engineering, 1 Commander Engineering/Temporal Operative, 1 Lieutenant Science, 1 Lieutenant Commander Universal/Command

Console Modifications: 4 Tactical, 4 Engineering, 3 Science

Base Turn Rate: 5 degrees per second

Impulse Modifier: 0.13

Inertia: 20

+5 to All Power

Console – Universal – Energy Distributor Accelerator

Energy Distributor

Gravitic Lance

Can Load Dual Cannons

Cloaking Device

2 Hangar Bays

Hangar Bays Loaded with baSro' Frigates

Starship Mastery Package (Heavy Dreadnought Cruiser) Absorptive Plating (+Physical and Kinetic Damage Resistance Rating) Quick Deployment (-Hangar Pet Recharge Time) Armored Hull (+Max HP) Rapid Repairs (+Hull Regeneration) Repair Mode (Starship Trait)

Cruiser Command Array Command – Strategic Maneuvering Command – Weapon System Efficiency



Valkis Temporal Heavy Dreadnought Warbird [T6]

The largest Romulan capital ship ever built, the Valkis Temporal Heavy Dreadnought Warbird was a crucial element in the timeline that led to the 26th century Alliance victory at the Battle of Procyon 5. Temporal Heavy Dreadnoughts are colossal starships designed to function as both mobile starbase and a forward battle station. These ponderous behemoths are very slow to maneuver, but offer tremendous firepower, unparalleled durability and the capability to launch combat support vessels. These starships have an Energy Distributor ability which boosts power levels of nearby allies and empowers the built-in Gravitic Lance.

This starship features a Commander Engineering/Temporal Operative Bridge Officer Station and a Lieutenant Commander Universal/Command Bridge Officer Station.

The Valkis Temporal Heavy Dreadnought Warbird [T6] has two hangar bays equipped with Craeul Frigates. These frigates are equipped with Plasma Beam Arrays, Plasma Beam Banks and Plasma Torpedoes. They are capable of using the Beam: Fire At Will I, Channeled Deconstruction, Torpedo: High Yield I and Scratch the Paint abilities.

Ship Details

Faction: Romulan

Tier: 6

Availability: 26 th Century Dreadnought R&D Promotion

Century Dreadnought R&D Promotion Required Rank: Rear Admiral, Sub Admiral I or Brigadier General (Level 40)

Hull Strength: 46,500 at level 40, 53,475 at level 50 and 62,000 at level 60

Shield Modifier: 1.2

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 3

Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Engineering, 1 Commander Engineering/Temporal Operative, 1 Lieutenant Science, 1 Lieutenant Commander Universal/Command

Console Modifications: 4 Tactical, 4 Engineering, 3 Science

Base Turn Rate: 5 degrees per second

Impulse Modifier: 0.13

Inertia: 20

+5 to All Power

Console – Universal – Energy Distributor Accelerator

Energy Distributor

Gravitic Lance

Can Load Dual Cannons

Romulan Battle Cloaking Device

2 Hangar Bays

Hangar Bays Loaded with Craeul Frigates

Starship Mastery Package (Heavy Dreadnought Warbird) Absorptive Plating (+Physical and Kinetic Damage Resistance Rating) Quick Deployment (-Hangar Pet Recharge Time) Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown) Armored Hull (+Max HP) Repair Mode (Starship Trait)

Singularity Abilities 40 Base Power for All Subsystems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump Singularity Overcharge



Special Item and Abilities

Gravitic Lance (Inherent Ability - Click)

Temporal Heavy Dreadnoughts all have a built-in Gravitic Lance. The Gravitic Lance is derived from the technology behind the Tox Uthat, however this weapon is more much predictable and stable. This devastating weapon fires a cylindrical blast of radiation that deals heavy damage, lingering damage over time and causes a massive power drain to all enemies hit. This ability's damage and cylinder radius scales with the number of Cycled Energy Charges your starship possesses. At maximum (40) Cycled Energy Charges, this ability's cylindrical radius is tripled.

Cycled Energy Charges are accumulated every few seconds and scale with the number of allies (up to 5 including self) within 5km of you.

Energy Distributor (Inherent Ability - Passive)

Temporal Heavy Dreadnoughts are capable of cycling surplus power to nearby allies. This Energy Distributor passively grants a small power level bonus to the Temporal Heavy Dreadnought and up to 4 allies within 5km.

Additionally, for each ally affected (including yourself) you will generate 1 Cycled Energy Charge, once every few seconds. These charges are used to empower the Gravitic Lance.

Console – Universal - Energy Distributor Accelerator

Temporal Heavy Dreadnoughts come equipped with the Energy Distributor Accelerator console. When this console ability is activated, it greatly improves the Temporal Heavy Dreadnought's Energy Distributor passive ability by greatly boosting power levels, boosting maximum power levels slightly and also greatly boosting the energy transfer rate of yourself and up to 5 nearby allies. Additionally, Cycled Energy Charges will be periodically granted, and each of the user's Cycled Energy Charges will reduce the recharge time of the Gravitic Lance.

NOTE: The +Max Power boosts from this ability do not stack with other +Max Power boosts.

This console also passively proves a boost to Directed Energy Damage and Turn Rate.

This Console Mod can be equipped in any console slot, but can only be equipped on the Temporal Heavy Dreadnought Cruiser [T6], Temporal Heavy Dreadnought Battlecruiser [T6] and the Temporal Heavy Dreadnought Warbird [T6]. You may only equip one of these mods at a time.

Molecular Deconstruction Beam

Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Each Configuration has their own strengths and weaknesses. Each of the Configurations generate their own specific counter. Up to 6 Counters can be generated at a time. These Counters are used to fuel your Molecular Deconstruction Beam.

Defensive Configuration : While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds. Offensive Configuration : While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds. Support Configuration : While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds. Molecular Deconstruction Beam: Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

Repair Mode (Starship Trait)

After reaching level 5 in your Temporal Heavy Dreadnought's Starship Mastery, you will unlock the Repair Mode Starship Trait. While this Starship Trait is slotted, and you suffer more than 10% of your hit points in a 3 second period, you will gain 1 Repair Mode Counter. Upon receiving your 3rd Repair Mode Counter, you will immediately become disabled, gain a very high increase to damage resistance, and a large amount of temporary hit points. You’ll also gain a powerful heal over time effect for the duration of Repair Mode.

Hangar Pets

Starfleet Hangar Pets

Below is an outline of availability, abilities and equipment found on 26th Century Starfleet Hangar Pets.

Cestus Class Frigate

These 26th Century Frigates are unlocked in the stores listed below as long as you own the Temporal Heavy Dreadnought Cruiser - T6.

Cestus Class Frigates

Availability: EC Store, comes equipped on the Temporal Heavy Dreadnought Cruiser T6 by default.

Weapons:

1x Phaser Beam Array (Fore)

1x Phaser Dual Beam Bank (Fore)

1x Quantum Torpedo Launcher (Fore)

1x Phaser Beam Array (Aft)

Abilities:

Fire At Will 1 (R5)

Scratch the Paint

Channeled Deconstruction

Torpedo: High Yield I (R5)

Advanced Cestus Class Frigates

Availability: Dilithium Store

Weapons:

1x Phaser Beam Array (Fore)

1x Phaser Dual Beam Bank (Fore)

1x Quantum Torpedo Launcher (Fore)

1x Phaser Beam Array (Aft)

Abilities:

Fire At Will 2 (R5)

Scratch the Paint

Channeled Deconstruction

Torpedo: High Yield II (R5)

Emergency Power to Weapons I (R3)

Elite Cestus Class Frigates

Availability: Fleet Hangar Pet Store

Weapons:

1x Phaser Beam Array (Fore)

1x Phaser Dual Beam Bank (Fore)

1x Quantum Torpedo Launcher (Fore)

1x Phaser Beam Array (Aft)

Abilities:

Fire At Will 2 (R9)

Scratch the Paint

Channeled Deconstruction

Torpedo: High Yield II (R9)

Emergency Power to Weapons I (R6)

Klingon Hangar Pets

Below is an outline of availability, abilities and equipment found on 26th Century Klingon Hangar Pets.

baSro' Class Frigate

These 26th Century Frigates are unlocked in the stores listed below as long as you own the Durgath Temporal Heavy Dreadnought Battlecruiser - T6.

baSro' Class Frigates

Availability: EC Store, comes equipped on the Durgath Temporal Heavy Dreadnought Cruiser T6 by default.

Weapons:

1x Disruptor Beam Array (Fore)

1x Disruptor Dual Beam Bank (Fore)

1x Quantum Torpedo Launcher (Fore)

1x Disruptor Beam Array (Aft)

Abilities:

Fire At Will 1 (R5)

Scratch the Paint

Channeled Deconstruction

Torpedo: High Yield I (R5)

Advanced baSro' Class Frigates

Availability: Dilithium Store

Weapons:

1x Disruptor Beam Array (Fore)

1x Disruptor Dual Beam Bank (Fore)

1x Quantum Torpedo Launcher (Fore)

1x Disruptor Beam Array (Aft)

Abilities:

Fire At Will 2 (R5)

Scratch the Paint

Channeled Deconstruction

Torpedo: High Yield II (R5)

Emergency Power to Weapons I (R3)

Elite baSro' Class Frigates

Availability: Fleet Hangar Pet Store

Weapons:

1x Disruptor Beam Array (Fore)

1x Disruptor Dual Beam Bank (Fore)

1x Quantum Torpedo Launcher (Fore)

1x Disruptor Beam Array (Aft)

Abilities:

Fire At Will 2 (R9)

Scratch the Paint

Channeled Deconstruction

Torpedo: High Yield II (R9)

Emergency Power to Weapons I (R6)

Romulan Hangar Pets

Below is an outline of availability, abilities and equipment found on 26th Century Romulan Hangar Pets.

Craeul Class Frigate

These 26th Century Frigates are unlocked in the stores listed below as long as you own the Valkis Temporal Heavy Dreadnought Warbird - T6.

Craeul Class Frigates

Availability: EC Store, comes equipped on the Valkis Temporal Heavy Dreadnought Warbird T6 by default.

Weapons:

1x Plasma Beam Array (Fore)

1x Plasma Dual Beam Bank (Fore)

1x Quantum Torpedo Launcher (Fore)

1x Plasma Beam Array (Aft)

Abilities:

Fire At Will 1 (R5)

Scratch the Paint

Channeled Deconstruction

Torpedo: High Yield I (R5)

Advanced Craeul Class Frigates

Availability: Dilithium Store

Weapons:

1x Plasma Beam Array (Fore)

1x Plasma Dual Beam Bank (Fore)

1x Plasma Torpedo Launcher (Fore)

1x Plasma Beam Array (Aft)

Abilities:

Fire At Will 2 (R5)

Scratch the Paint

Channeled Deconstruction

Torpedo: High Yield II (R5)

Emergency Power to Weapons I (R3)

Elite Craeul Class Frigates

Availability: Fleet Hangar Pet Store

Weapons:

1x Plasma Beam Array (Fore)

1x Plasma Dual Beam Bank (Fore)

1x Plasma Torpedo Launcher (Fore)

1x Plasma Beam Array (Aft)

Abilities: