Update Changelog

v249.1878

Added a new object clustering system which in tests gave a 20+% performance boost



More animation tweaks



Improved asset loading system to reduce spikes



Fixed [F1] Grenade



Grenades now rotate when thrown



Animations tweaks

v249.1766

Fixed Sniper scope



Minor spike optimisations



Tweaked various 3P animations



Removed the Christmas Truce from the game



Reduced M2H intro volume

v247

Christmas Truce added: Throw snowballs, play football and send Christmas cards from the frontlines of Lorraine!



Medals Fixes



Deferred Rendering enabled, deferred is default but disabling this might be faster on lowend machines



Much general optimisations and reworked internal systems so that it might improve FPS



Threading fixes: this might improve stuttering.



New AA modes for deferred



Fixed Douaumont walking through walls



Fix for floating props in Douaumont



Fix for part of the Douaumont fort not being accessible to french defenders



Fix for player getting pushed into the fort wall: removed collider on offending shovel



Reworked our ingame asset loading for possible stutter improvement



Haystack colliders fixed



Gasmask sound fixed



Gasmask now properly oriented to sun light



Improved spawning that no longer only shows weapon and no character



Fixed shaky gasmask



Trails of mortar+artillery optimised and added shells back



Optimised scope rendering



Weapon no longer spawns first but whole character now spawns at once



Mg deploy now synced at join



Physics performance improved, should reduce work on the CPU



Some animation tweaks



Fix for sector bounds nomansland/redoubt in Artois



Fix for Picardie; people hitting their head on a trench bridge



Doubled highscore submission threshold(30million xp)



3x Death will not happen again



Added extra info to gameversion



Added M2H movie preloader

V223

Updated to Unity 5.3 which should improve particle rendering speed and various other crashes and improvements



Possible stutter fixes



Setnextmap command fixed



People no longer getting invisible



Fall damage



Removed Attack! at start of match



Clearer minimap

V228

Upgraded to Unity 5.2.2 this fixes various Unity engine issues (GUI not clickable, graphic driver issues, resolution scaling)



Known issue: Point lights (main menu and in-game lanterns) cast no shadows. This is a Unity bug which will be addressed very soon.

V227

Performance update, should increase performance around 10-20%



New loadingscreen



Grayscale when you are waiting for spawn no longer pixelated



New LOD system where chaning to a lower quality now smoothly fades out instead of harsh popping(does not work on trees)



Unity 5.2



Improved Squad information at minimap to be more accurate



Solved Banning issues where players would get banned when they did not cheat. Overhaul in anti cheat system



New terrain shader which increases overall terrain texture sharpness and a new Parralax Occlusion mapping effect which gives depth to textures.



Better anti piracy protection



Fixed UI issues



Fully fixed deploy exploit(Crouching while deploying is no longer possible)



Tommies Bomber loadout no longer using F1 but Mills

V225

Fixed the squad box



Fixed Attrition match browser



Fixed double weapons in spectator mode



Improved squad pawns in mainmenu



Fixed aligment of scoreboard entries in Attrition



Improved spawning in Attrition(More variation and not on each other)



Friendlist now shows Attrition instead of Rifle Deathmatch



You can now actually use 25 characters in name



Fixed a under water spawn



Fixed a the boundaries of the German line in Vosges



Fixed MG exploit



Fixed the false positive bans



Improved 4K GUI support

V223

New gamemode: Attrition. In this Team Based game you will have to drain your opponents tickets. You can make use of the full Verdun arsenal and equip a primary and secondary weapon.



Level Detail Passes: Flanders, Vosges, Picardie, Artois, Aisne, Main menu. Levels got a graphical overhaul and also some new designs to improve gameplay. Numerous of assets have been added and improved to increase immersion.



Updated network library for beter connectivity



Increased squad XP gainings



Killstreak now also counts if player is still alive at endmatch.



Slight webley damage buff



Sniper scope now is smoother and no longer shows artifacts



Improved anti cheating



Click to switch is renamed to empty slot when pressing tab on scoreboard



More spawnpoints for RDM and Attrition



Changed MainMenu zoom in RDM so that Vosges is also visible



Localisation update and some texts are now translatable



Arms no longer visible during putting off gasmask



Fixed the tracking of time per role in Account screen



Fixed a startup bug



Player names can now be up to 25 characters long



Improved squad name text when it is long



Fixed Pickelhaube mainmenu pawn texture



Fixed the sleeve for Poilu NCO, now properly levels up to late war.



Fixed server switch popup bug: Should no longer show html.



Fixed little Spikes/freezes when Enemy opponent is near.

V217

Added networking improvements for connection that would disconnect mid-game.



Solved cases where some users were incorrectly detected as cheater.

V216

Fixed a retreat(deserting) exploit



No more autobalancing in private matches



Fix for random respawn at incorrect area



Ongoing network disconnection debugs



French Voice set 2 has its own 'Take Down Sniper' voice

V215

Added subtle mainmenu cam shake



Music volume now applies to all music



Fixed tab buttins in account screen



Vote request popup title localized



Tent collision added



Tournament matches: Entente is always attacker for now.



Sniper scope sens bug fixed



Private match/tournament restart improved

V213

Improved level ambience sounds



Fixed: can no longer join private RDM matches via PLAY NOW etc



Perfected performance (spikes) even more



Fixed role descriptions



Early access medal now listed in special category



Smoother remote player movements after spawn



Fixed squad voting



Flanders less often in map rotation

V212

Particle performance improved



Fixed bug with game end right when starting a match



Added a warning when user is playing on integrated video card instead of dedicated.



Removed SSAO because of transp. artifacts.



RDM now max 16 players



Network smoother, especially when a player just respawned



More details about squad vote (name/type)



Scoreboard align to top



Sound improvements



New map: Aisne! Noticeably different in setting, because the environment is as of yet unspoiled by the ravages of war with lots of greenery, something the game hasn’t covered yet.

V211

Squad voice chat volume boosted



Flanders and Vosges level optimization, hence a big update (Smoke & fire particles are now affected by particle quality setting)



Private match scheduling to support tournament(s)



Fixed a in-game squadtype changing bug

V210

Improved performance quite a bit. Testing one specifc high end PC it's 30% faster. Should be the same or even better on low end PCs. Please let us know by how much your performance has changed :)!



Fixed crash due to mono and raw speaker settings. Now disabled.



Flanders water fix

V209

Improved performance: Audio CPU usage now much lower.



Crash fix on Linux



Fix for a case where a match gets stuck in picture mode for a short while (no damage etc.)



Fixed: Unlock points for FFA did not save



Fixed: Game starts before counter is 0



Fixed: Language on a squad switch request is now always the local language



Fixed: Player reset bug on position middle in level

V208

Everyone on Windows 64 bit will now run the game as 64bit process



Fixed: Artois sector names ARTOIS_NML etc.



Fixed: Having gasmask equipped at end of the match will unequip instead of levelcam+mask



Disabled flanders water reflection (performance leak)

V208

Fixed a lot of incorrect end-match medal assignments



Early access medal should be visible under the account gold medals.



Further audio improvements (footsteps, weapons, voice, etc.)



Sway tweaks



Ragdoll tweaks



When attacking + foothold, accidently walking too far in enemy territory will no longer stop the foothold.



Fixed achievements not working in-game



Fixed Lewis sight



Squad voice chat on E button (Volume still needs a boost)



Up to this update every single code change would easily result into a 1.3gb patch file. To get rid of this annoyance we had to move a lot of files resulting in one big update. However, future fixes will be at least 10x smaller and our build process is now over 6x faster (from 3-4 hours to +/-20 minutes).

Sorry for this one time inconvenience!



Sorry for this one time inconvenience! Reduced DOF effect

V207

OSX: Fixed various big performance problems



Fixed occlusion culling issues in Artois and Picardie (disappearing objects when looking trough small (bunker) holes)



Fixed characters running in prone animation



Fixed remote players incorrectly crouching



Some background tournament tweaks (Dont't forget to join! - http://www.verdungame.com/tournament/ )



Fixed: Unlocking on non-english languages was sometimes not possible



Ongoing audio improvement: impact sounds, trajectory, footsteps, no stutter in MG sound, airplane falloff, removed double whiz,



Flanders not as dark anymore

V206

Big head fix



Running prone characters fix

V205

Flanders 35 min instead of 45 game time



Squad voice chat on default button E (Voice commands moved to X). Chat mute now saves properly and also works on voice chat.



Network synch redone, should be more reliable.



Sped up crouch/prone synch for remote clients to address "shot behind cover"



Minor FFA kit selection GUI polish



Options screen GUI polish (popup warnings etc.)



Loadingscreen added for every level change, with 0-100% progress bar instead of random percentages.



Nerfed sun, improved skyboxes, adjusted fog



Added FFA match browser



When someone spawns proned, remote players will now also correctly see that person proned



Nerfed: too many battleshouts when running in a group



Main menu: squad box placement on mouse



All players during the early access will be awarded a special early access medal. Make sure to play the game at least once before launch to claim it.



Improved on-screen messages (at join and attack/defend)



HDR overhaul, now includes high dynamic eye adaption based on luminance



Argonne scenery updated



All level scenery u



Level fog has been lifted



Depth of field effected quality upgraded



Fixed bug with spectating player in third person

V204

Fixed bugged desertion timers



Improved 3P character animations (mostly jumping bugs)



Added mainmenu->FFA loading screen



Fixed Mac main menu GUI scaling



Added more Argonne scenery (pots cans etc.)



Achievement icons improved



Ongoing sound improvements



Improved tree colliders

V203

After action GUI animations



Friendlist will auto update and tell when friends are in a different server region



Bigger player collision to prevent looking trough eachother



No outlines in FFA levels



Match join network traffic reduced



Terrain texture improvements (ongoing)



AO camera fix for messed up sky



Squads sorted by score



Rock collissionfixed



The video memmory warning is dismissable as it might not always detect memory correctly



Mac: main menu GUI scaling fixed. Also now capturing entire window.

V202

Performance: No more forced shadows on low quality



Performance: Physics now up to 3 times faster in our tests



Performance: Terrain performance tweaked&improved (mainly for ultra)



Performance: if you have at least 2gb videocard memory and 4gb system memory the game will run static batching on the entire scene, this increases rendering performance.



Added a main menu popup warning when trying to run Verdun below minimum hardware specs as listed on the store page (<2gb memory, <256mb video memory)



Silver character fixed, again!



Scoreboard scrollbar fixed



Squadname green if a friend is playing in this squad



Argonne & Picardie groud textures improved



Fixed never spawning



Randomized outfit: from facial hair to equipment

V200

NEW: When spawning on a squadmate you will copy his/her stance. Some predefined spawnpoints now also start crouched or prone.



NEW: Autobalance: chat mesasges and penalty for the overpowered team (10% score reduction per players too many and +1 second spawntime per player too many starting at 3 players difference)



NEW: +- 25 new steam achievements added



FIXED: a few scoring bugs, now ALL personal XP counts towards co-op XP. Squad xp also no longer counts double in scoreboard



FIXED: crosshairs better present actual accuracy



NEW: added server info in scorelist



FIXED: private matches not reported online (verdungame.com/matches)



FIXED: player water splash on right position)



NEW: /timeleft command for private matches



IMPROVED: many art improvements for all level assets



WIP: Audio system greatly improved with latest Unity 5 mixers etc.



IMPROVED: updated to latest steam API



FIXED: bolting when spectating



NEW: FFA game mode announcement (voice)



FIXED: sometimes you lose the map selection in main menu



FIXED: clicking while spectating with menu open no longer switches spectate view



IMPROVED: sharper small rank icons



FIXED: sprint+melee animation issue fixed



NEW: every map now has a different available FFA areas



FIXED: chatlist and killist on same height



FIXED: animation bug when bashing in crouch



FIXED: motionblur works again



NEW: overall friend GUI improvements: friending/unfriending, easier to see who you've played with before



FIXED: fixed main menu bug when clicking trough GUI on the map



IMPROVED: squad progression overview will clearly grey out the locked content



IMPROVED: clearer message when entangled in barbed wire



NEW: added chat history on page up/down



IMPROVED: placing a Q order when defending is now a defend order



FIXED: "fog" underwater, removed underwater rain, water clipping fixed



IMPROVED: chat and killist will no longer disappear too quickly



FIXED: artillery trails no longer clipped in the distance



FIXED: blur when tearing also applies on gasmask



FIXED: no sway when deployed



IMPROVED: mainmenu GUI fixes (social media buttons etc.)



NEW: homepage displays main twitter feed and steam news



IMPROVED: no more explosions trough bunkers



FIXED: removed connection messages spam at game start



NEW: private matches friendly fire setting



FIXED: main menu camera no longer travels trough walls



IMPROVED: help text added when getting exception on connect



FIXED: fixed silver characters



FIXED: mousqueton bullet clip turned 90 degrees



NEW: doubled the amount of medals



FIXED: vosges&argonne culling improved



FIXED: squadnames will no longer disappear after name change



FIXED: first boot correctly detect best region



FIXED: deployment midair



NEW: in matches with fewer players capture timer will be quicker



FIXED: melee medal fixed



NEW: spawncode checks incoming gas/artillery

V199

Fixed the controls page



Online match statistics now have correct score



Updated to Unity 5 RC 3

V198

We have simplified our complex leveling system with the introduction of Career Points. These points can be used to unlock a role specialization (weapon set in a squad role) and to unlock weapons and attachments in RDM mode. This removes role levels and weapon levels. Verdun now only has a personal Career Level, and co-op XP with is saved between two friends to make up a squad level.



RDM private matches fixed



More melee improvements (stunning, suppression, lock-on)



We are now running a Twitch chat bot that automatically visits everyone who streams Verdun



We finally added a credits list!



Fixed the "invisible cheater" bug



Added 1P weapon shadows



Squad end match: next level is now correctly +1



You can now switch between audio modes (mono,stereo, 5.1, 7.1 etc.)



Ragdoll physics improved (colliding with itself)



The game will no longer run Flanders and Picardie right after eachother



Highlighting own name in medal section at the end screen



Polished graphics on various level assets



Ladders will no longer block rotation of the NCO Q command



(Private) match results will automatically be registered online: http://www.verdungame.com/matches/

V197

Grenade throwing fixed



Player to player collision fixed



Tank wreck less shiny



Unlocking 3rd role should now be possible (no more 4th roles)



Fixed way too harsh ping punishing, this was a bug.



Fixed a bug where bullets did sometimes not register



Fixed having only 1 bullet on a certain MG



Fixed volume reset after death

V196

Medal system added: earn special recognition and XP for special actions.



Account page now properly implemented with statistics, achievements, medals and progress tracking.



Added flinching when hit



Squadroles now always have 3 specializations instead of 3 or 4.



Engine update (Unity 5 RC1)



Remote players teleporting in the distance fixed/improved



Endgame camera 3P animation



Fixed: white trees



Reduced looking trough bunkers/other players



Ping kick relaxed, plus made sure that high pingers will not have any benefit over lower ping players



Ragdolls polished



Fixed some (innocent) nullreferences in the logfile



Fixed: no more spawning during end game



Fixed: incorrect blur on scope



Switched from Gamma to Linear (better colors!)



First big melee fixes (fixes dancing when using bayo and more)



Added knives (Vengeur dagger and Boker trenchknife )



Melee impact FX added



A lot of graphical improvements to all existing weaponry (PBR)



Sharpened overall screen



Fixed performance on hyperthreading enabled CPUS (Removed the Occlusion culling workaround)

V195

Private match: restarting will no longer mess up squads



Edged of the level improved, smoothed some steep terrains



Ragdolls not exploding anymore



You can now vote to change your squad anme or squad type(section) in-game



You will now drown under water



A succesfull retreat will reward points



When attack/defend sides switch there will be sounds



We now have overtime instead of foothold: this ends instantly as soon as no attack is inside the defenders trench anymore.



Gasmask on low setting; artifact fixed



Object pooling for performance



Fixed not being able to spawn sometimes



The mainmenu squad lobby is now the same as in-game



Patrol plane squad unlock will drop bomb



Hotfix for pink weapons.

V194

Fixed bug that caused 5 or 6 squads on 1 side



Reserved slots are now locked for switching



3P weapon shader to standard, reduces artifacts and improves lightning on models



Longer sprint, jump doesn't cost stamina anymore



Fixed PlayNow matchmaking that sometimes opened create squad menu while there were free spots in active matches



A succeful defence no longer counts as point, only a capture does. This prevents wins that should have been a draw



Flanders casualty counter down from 45 to 30

V193

Switching roles in a squad works again



RDM (FFA) weapon selection is now remembered properly



Tree billboard graphics&fading improved



Metalic texture bug fixed when switching from low to higher quality (will no longer switch in-game)



"Out of gasmask-body experience" fixed



SSAO+fog fixed



Added fix for a bug that caused contract, gamma, brightness to reset to -1. Please check if this affected you (should all be 0 per default!)



Frontlines gameplay tweak: when defenders hit their momentum limit (usually 30 deaths) Their spawntime will increase by 1 second for the rest of the match.



A frontline match can now also be started when no matches are active and 1 squad is set to 'ready' in a lobby.



Minor arty nerf, slightly larger range and +5 seconds cooldown



Fixed some minor error logging



Reduced fake craters in Artois

V192

Fixed purple gasmask goggles



CPU/rendering preformance via static batching



Possible workaround for performance problems: try turning off the Occlusion Culling checkbox in the options screen. This should normally only improve performance and therefore be ON if you have no issues.

V191

New command for private matches: /switchsides to swap factions of all squads quickly



Small improvement for ragdoll bugs, still needs a fix from Unity though



Cleaned up network messages when joining a room. Might help fix connect issues



Removed some lights, should boost performance



Gas death fade fixed



Improved some ladders that were near horizontal and made movement choppy



5.1 is now the default (preferred) audio mode]



Linux and Mac are now also 64bit enabled



Mainmenu lag reduced



Crawling animation



Melee from sprint is now possible

V189 & v190

FFA highscore sorting fixed



Flanders water performance greatly improved



Fixed lobby errors in mainmenu

Fixed last (currently) known matchmaking issue that resulted in timeouts when connecting in the mainmenu.



Fixed quite some more lagspikes/stuttering



Greatly improved tree graphics (no more weird billboards)



Disabled 100% traffic option for now, +/- 75% has always been the default. Only switch this lower to determine if this is kicking you out of games.

V188: Stutter hotfix

Fixed issue with stutters



Fixed lights in mainmenu lobby

V187: Unity5 Engine upgrade & loads of new features.

Unity5 engine upgrade!

PBR graphics , the game looks way cooler!

Audio improvements

Performance : Various notable performance improvements: PhysX, Rendering, better use of multicore

Greatly improved shadow distance

For more information, see: http://unity3d.com/5

Added private matches option to allow clans to set up matches (Both RDM and Frontlines game mode).



option to allow clans to set up matches (Both RDM and Frontlines game mode). Added camshake/headbobbing



Surpression&Shock effects when a bullet/grenade almost hits you



when a bullet/grenade almost hits you Weapon sway now correct at the front instead of the back



Motionblur effect added



effect added Fixed many connection & matchmaking issues



Fixed not unlockable tier of jaeger and Chausseur squad.



Aiming sensitivity option saved correctly



Fix for users connecting with a high ping



Control page scrollable



Body drop sounds



Contract/brightness/gamma settings



Added value label for mouse sens.



Fixed reloading/interrupt exploit



Added (Debug) Option to change network traffic amount. Default = 70%, Setting it to 100% can reduce laggy movements of other players. Set it to 30% if you experience disconnects.



Added an option to enable CRC check after a disconnection, will help on bad connections.



Fixes players getting stuck forever when a spawnrequest failed



Network stability improved and more logging



Fix for "Gameserver did not add local player"



Various graphics improved



Artillery FX & sounds improved



Tweaked postfx: SSAO, HDR, Anti aliasing



Sound culling improved



Fixed: MG animation stood still while sprinting



Gas more deadly

V178: Christmas Truce End

Christmas truce ended

V176: Christmas Truce

Fix for grenade animation bug



Fix for weird character glitches (giants etc.)

Added Christmas Truce. Will happen in between frontline matches (Play football, throw snowballs, etc.)



See our Christmas events: http://steamcommunity.com/app/242860/discussions/0/619574421263154332/



Another update launched a few hours later: Fixed Mac issues, minor performance improvement, clarified soccer score counter.

V174: Hotfix

Fixed issue with auras for all squadmembers



Fixed crashes related to the use of melee



Squad HUD now correctly displays team status



Fixed performance impact on Flanders



Fixed Camera issues

V173: Camera system improving image stability, create squad ingame

Reduced Z-fighting and shadow artifacts with a new camera sytem



You can now create a squad via the scoreboard



Mouse sensivity is now properly set upon restart



Scope seethrough fixed also sight is more clear



When round is nearing end a music will loop



Graphics quality calibration for new players



Tab control buttons in ingame menu and main menu



Added effect for when you are underwater



After action progress have a sound ticker



When you switch squad minimap and tags should now be correct



Fixed matchmaking where you now properly create a squad on least populated side



Suggested squad button in homepage has full width



Options scroll bar has filled center



Added a new french voice



Quit button fixed(no longer have to press twice)



Start volume fix



Melee delay fix



The lock for melee is improved



Hold breath no longer shows if unnecesary



Scoreboard tweak



Gas mask visibility improved



Putting on gasmask is faster



Squad reservation to avoid full game error



Tree collision fixes for Flanders



Jump now costs a bit stamina



Squadname no longer overlaps account button



Resolution dropdown



Reduced flickering of some GUI elements



Fixed the 'Worth it' achievement



Resolved culling errors

V172: Further gameplay spawning tweaks, some immersion and fixes

Fixed: Clicking on buttons with an open popup in the mainmenu



Fixed: Deploy fix in artois (deploy is still WIP)



Improved: Gameplay tweak/spawning. Defender wave time is now also 20 sec like attacking wave. Spawn cluster placement more evenly.



New: While running in a group there will be automatic battle screams and attack/defend shouts



Fixed: Remote player twitching (3p and while spectating)



Removed: Spawn indicater while spectating removed



Improved: Squads in scorelist sorted on score



Fixed: FFA scorelist now correctly lists game info instead of frontlines text



Fixed: Game will no longer remove squads that have a reserved slot for a mainmenu-join



Known issue: Jumping animation is twitchy



Known issue: Deploying machine guns is still WIP



Improved: Grenade ability would throw way too far

V171: Manual bolting, "over the top"-charge spawning and much more

New: manual bolting as an option



New: stamina bar display (bottom right)



New: stance display (bottom right)



New: in-game quit button will now ask for confirmation



New: you can no longer switch to the different side if it's outnumbering the other side +3 players



New: "over the top"-spawning. Players are now massed together before attacking



New: "over the top"-spawning for defensive squads as well, 10 seconds (was 5 always)



New: Successfully spawning a squad member in or near the enemy sectors will earn you points. (0 - 15 xp depending on the distance)



New: Spawn protection, now 2 seconds



New: At the start of the round, defenders spawn inside of the defending sector



Tweaked: spawning attacker waves time slightly increased (3 seconds) to create more volume



Tweaked: now always spawning with the most advanced squad member



New: spawn indicator, which informs squad NCO's and other spawnable squadmembers of pending squad reinforcements



Tweaked Map - Argonne: Added more spawns and cover, especially the final sectors received tweaking



Tweaked Map - Vosges: Added more cover and spawns in final sectors, some obstacles on the right flank



Tweaked Map - Picardie: Massive increase in spawns, more tactical, some cover changes in the last german artillery sectors



Tweaked Map - Artois: More cover in final sectors, deeper craters in nomanslands, more spawns



New: ragdoll improved greatly (no more T-pose)



New: added better prone block detection



New: Audio options menu allows you to change audio settings (Stereo, 5.1 etc.)



New: Clicking on playername in mainmenu will open the account page



Fixed: overlapping text when attacking and defending sides switch



Improved: ladder climbing



New: second set of german voices



New: win/lose music for entente and central powers



Improved: tab colours for option screen buttons



Fixed: free for all position being displayed twice in HUD



Tweaked: lebel and lewis sights



Fixed: problem with airplanes on argonne and picardie



New: correct minimap for artois



Fixed: issues with joining steam friends



Fixed: joining friends through steam overlay



Fixed: hipfire third person movement aim fix



Fixed: rifle deathmatch spawn direction fix



Fixed: first person water reflection fix



Fixed: respawn & wave times based on server times



New: added option to remove game tips



Fixed: fixed control options menu scroll bar



Fixed: fixed issues with australian server connection



Fixed: fixed ladder step jitter issue



Fixed: australian server selection would sometimes incorrectly reset to EU or US.



Improved: increased bolt action recoil



New: added better jumping detection



Known issue: deploying has not improved and will need to be tweaked further.



Known issue: jumping animation is twitchy.

V170: Tutorial, Australian server, improved matchmaking, FOV setting!

We added a short&simple tutorial for the first time opening the game. After that, any further help can be found in the options menu. We'll be adding more help/tooltips in the future.



By popular demand: Added an australian server, replacing Asia/Japan for now. We now offer: EU, US, Australia.



FOV can now be changed in the graphics options



"PLAY NOW" will now automatically create a new squad in an existing game. This should help improve the matckmaking a lot.



Squads will reserve the slots for all squadmates, preventing a kick if someone is joining on a slot while a previous squadmate was still loading.



Improved picardie trench line boundaries: Will no longer say you're deserting while still defending inside your trench.



Rifles now have more visual recoil



Accidentally moving outside of the map while retreating is now 'fair', does not set timer to low



Slightly adjusted the cover in the last sectors on Argonne



Buffed melee: bash max. 2 hits to kill instead of 3



Improved rendering performance in Flanders and Vosges



Squad inventory display bug (after switching) fixed



Added distance based retreat time (It is no longer impossible to retreat with just 10 seconds)



Added a "Show game tips" option (enabled by default).



Ping kick improved: it was too strict and will now wait and see if your ping recovers.



CENTRAL POWERS HAS BEEN -> HAVE BEEN



Scorelist ping updates better (was displaying 100 incorrectly for too long)



Sniper scopes improved



Empty squad bug fixed, will now properly be removed.



Fixed: Sometimes there was no loadingscreen while loading the next map



Wattle model graphics improved



Fixed one specific peacefull barbedwire, made it angry.



Fixed greyscale effect, no longer pixelated.

V169: Role specialization & performance

Clarified role specializations (Role weapon unlocking). Now referred to as role specialization I, II, III and sometimes IV. Unlocking new weapon specializations is now quicker, as intended. Typically 1 - 2 matches to unlock a full role, as was announced in: http://steamcommunity.com/app/242860/discussions/0/613935404212891493/#p11. Your role XP has not changed.



Performance: Further improved camera culling, 5% to 30% gain.



Voice commands (E menu) are now also shown in the chat (squad members only)



Tweaked graphicsettings for best graphics vs performance (Mostly terrain detail higher, LOD distance lower)



Removed career and weapon levelling popup (as they have no function)



Ladder climbing is now smoother



Spectating someone who is using binocs has been fixed.



Main menu squad lobby will no longer automatically set to ready after a minute.



No more black spots on the terrain on lower settings

V168.2

Fixed lag spike when changing camera (most noticable at death)



Fixed rendering issues on certain characters&sleeves in 168



(Un)Mute command is no longer case sensitive.



Gas buff: 25% more deadly, 75% bigger area. Gas visual doesn't pop up out of nowhere anymore



Wire nerf: 40% less damage, bit more slowing



Fix for weapon bugs introduced in v168



Main menu server selection fix

V168.1

Rendering performance improved (Better FPS?)



Memory usage optimized (20% less or better): Crash fixes and faster loading times.



Artois tree fix



Possible fix for double listed players



HUD bottom-left: removed the unused "(0)"



Localization update



/mute and /unmute chat command added (you will be able to mute players via the scoreboard later as well)



Voice command menu will now auto close after 15 seconds



Display friends-only matches on the map per default if any friends are online



Never show more then 5 matches per location on the map (browser window shows all)



Mainmenu welcome screen (sugested squads) will ony show friends



Friend names marked green in all squad preview windows



Friend window is now always visible (used to hide when opening the map view)



Possible fix for match getting stuck (no one able to do damage)



Water fix in Flanders



Ladders can be climbed more easily



Implemented anti cheating measurements.

V167

Stutter fix, finally -really- fixed. This big lag spike happened every few seconds or so.

V166

In-game support for controllers (options -> controls page redo)



Optimized network traffic some more when players spawn



Removed ghost bug message, this was fixed months ago. Instead, IF you experience an error you will get a much clearer error message



Added ability to reset ALL data (mainmenu -> Account). When used, a timestamp will be shown with the last reset date.



Fixed level 100 bug



Fixed gas teamdamage causing players to get stuck in a black screen



Fixed weapon audio volume (sometimes not hearable when the general volume slider is low)



Game version and network version are now split: a game version update will no longer split the playerbase as long as we didn't change any network features.

V165.1

Spawning beneath level in Artois is fixed



Fixed deployed MG sight(Lewis Fix)



Fixed smoke exploit on the tank in Argonne



Grenade smoke will no longer shrink running through it



Spawn anthems of Stosstruppen, Canadians and British are working properly

V165

playertags will be shown immediately when aiming at any friendlies, this should help clarify who to shoot at.



artois improvements



stone pebbles re-added on all terrains



gas choke



smoke particle performance improved



fixed random game crash while playing



mouse acceleration off per default (matters for new players only)



the minimap will only show an icon for the current goal (defend or attack). The other trench line icons have been removed for clarification.



rotated rock fix

V164

Added a new map: Artois!



Gas is no longer bulletproof



Gas is now more deadly



Slight SMLE nerf

V163.1

Gas now has correct weapon on killing



Slightly decreased mp18 longrange effectiveness



Slightly increased webley mark VI longrange effectiveness



Fixed gas colliding with grenades



Increased duration and lethality of gas clouds



Decreased distance of mask lenses to eyes when wearing a gas mask



Fixed british/canadian mask issue when dying



Fixed webley bug causing bullets ejecting from a revolver



Fixed smle bayonet animation

V163

Added three new squads!

Canadians

Tommies

Stosstrupen

Including new weapons

MP18

Lewis Gun

Webley Revolver

Lee Enfield MKIII

Feldspaten

Trench Club

Mills Grenade

Pritchard Bayonet

Pattern 1907 Bayonet

Gas can be called in by the assault squads



Players can put on gasmasks on 4



Improved the Tag HUD display



Canadian voice commands



Reduced and improved networking traffic



Map switch kicking improved



Map helmets are now unique for each squad



Ghostbug fixes



Republique Francaise changed in Entente powers



Fixed pixelated Binocular image



Trimming account name to avoid wrong killist coloring



New squad select screen for new squads

V162.1

Added tips in loading screen. Got a tip for a tip? Email us: support@verdungame.com



Yet another possible stutter fix(YAPSF)



Press #!COMMAND#! to.. is now fixed

V162 September 16th 2014 Fixed Linux resolution with 2 screens





Network lag greatly reduced in distance(Picadie, Flanders)





Flanders perfomance improvement





Removed fade out effect





Fixed sniper scope





Removed white blocks in Argonne





Possible micro stutter fix





Update localizations FR and RU





Fixed white LOD objects popping up





Fixed Pistol going through ammo box in main menu





Fixed a leaderboard error





Reduced character collider height a bit for less bumps

V161.2 September 15th 2014 Fixed localization going wrong when resetting control to default





Possible micro stutter fix





Fixed Controls going to Joystick input resulting in incorrect input.

V161.1 September 15th 2014 Play now matchmakes faster





Reserving slots improved: reserved slots will be reserved in-game now as well.





Ghost bug: possible fix for 50% of the cases. Extra logs added to pinpoint further problems.





Linux: Possible fix for two screen setups

V161 September 11th 2014 Improved Performance(15% increase)





Improved memory usage, reducing crashes





New Scoreboard





Added Aiming sensivity slider





Fixed the 'Sorry' Voice





New Voice command hud screen





Changed France vs Germany to Entente Powers vs Central powers





Fixed bullet rechambermessage





Default graphics on High instead of medium





New Steam API intergration





Users played with in-game will now be visible on 'Recently played with'





Other crash fixes and improvements

V160 September 8th 2014 Removed Forward rendering mode, Deferred per default





Better default graphics (Medium instead of Low)





Slight CPU performance improvement





Dry Lews & MG sounds





Small muzzlefash nerf

V159.3 September 4th 2014 Improved gun flares





Removed player name coloring





Reduced shadow flickering in Picardie





Fixed disappearing MG





Fixed strange hand animation while spectating

V159.2 August 29th 2014 64bit Windows player (more memory available, possible performance improvement)





Rifle weapon fixes: when interrupting the reload by sprinting it will not continue after sprinting





Rifle weapon fixes: pressing the reload button during a reload will no longer restart the reload action





Rifle weapon fixes: It is now possible to interrupt a single button reload by pressing fire once. Pressing the reload button twice will no longer interrupt the reload.





New first person hands and uniforms

V159 August 26th 2014 Bullet Drop





Bullet Body Penetration





Bullet Leading





Improved Scope sighting, better recticle and





Upgraded networking system





Lowered character height when sighting to prevent getting killed in coover





Slightly improved 3P animations





Fixed a lot of culling issues(Seeing through level)





Fixed a bullet accuracy bug





Smooth Crouch/Prone switching





Fixed trees colliders





Fixed a lot of bumps in the maps where players can get stuck, please report if you see one.





Removed line artifacts in grass objects





Reduced pixelated skyboxes





Updated localization





Overall memory usage reducal





Engine Update: Unity 4.5.3 + 4.5.3p2 fixes





Minor bugfixes

V158 August 11th 2014 Weapons are now as accurate as they were before (with a slight deviation in certain stances)





Walking and sighting is still less accurate





Weapon sway increased slightly to counter twitch-distance shooting





M15 Grenade now visible again

V157 August 10th 2014 All weapons now garanteed lethality for distances up to 50m





Weapon lethality on all distances increased





Weapon accuracy decreased significantly, especially when moving.





Weapon accuracy pinpoint when holding breath





Rebalanced Weapon Damage





Improved tag system with less clutter





Better Ragdoll and Ragdoll force impact(bullet, explosions)





Weapon sighting system improved





Fixed the show of enemy tags when switching team





Fixed dissapearing ragdolls





Extended mortar cooldown, from 30s to 45s





Chat text doesn't get faction color if you press space anymore





Localized every text in the game





Cyrillic Support, Russian translation is back





Ragdoll camera does not go through the terrain anymore





Added 3 Minimap zooming stages, better overview





Killfeed displayers longer





Removed battlescream on 'Z'





Lowered voices command screen so it is not in the chat





Loading screen soldier fixed and no more edge on Verdun logo

V156.1 HOTFIX August 3d 2014 Fixes performance issues introduced in V156





Fixes always hidden corpses introduces in V156

V156 August 2nd 2014 Fixed memory leak issue that caused some people to crash out





Fixed options menu not showing and squad menu popping up in free for all





Added more strict regulations on ping





Added VAC banning





Voice command rose now no longer displayed during chat





Fixed issues with grass on picardie





Recon plane now no longer called in on outside deserter area causing glitches





Temporarily disabled Russian because of font issues





Fixed soldier images in main menu





Fixed longer loading times





Retreat timers on the bigger maps now significantly longer





Removed 'shiny' cloth materials





Added Chasseur adrian helmet with alpine horn symbol for latewar chasseur squads





Fixed Ruby pointing downwards





Added Crouch fire recharge animations





Rifle draw animation now debugged





Updated transitional animations for going to prone

V155 July 29th 2014 Updated the engine (Unity 4.5.2p2). Most important fix being: " Windows Standalone: Hint to Nvidia driver that it should use the discrete GPU in Optimus chipsets"

V154 July 28th 2014 Added new Characters with over 100 piece of equipment including:

All French poilu 1914 1918

All French Chasseur 1914 1918

All German Jaeger 1914 1918

All German Landser 1914 1918

NCO roles per squad

Fully generated French backpack equipment

High resolution Textures

Historically accuracte



Added over 200 new Animations, including crawling, MG deployment





Several fixes for localization





Going to prone issues resolved





Linux stability and performance

V153 - 3 July 6th 2014 Squad browser fixed

V153 - 2 July 4th 2014 Linux mouse fix

V153 July 3rd 2014 More ambience character voices (e.g.: "Incoming grenade!")





Temp. voice command menu: press E and then 1-6 to use. Will be revised.





Flanders fixes





Friend only lobbies are now truly locked to friends-only





Role locking in lobbies will now persist (used to reset when a new player joined)

V152 June 23th 2014 It is now possible to switch between squads in-game.





Minor optimizations

V151 June 16th 2014 Frontline matches now allow 32 players, 4 squads versus 4 squads.

V150 June 3d 2014 Upgraded the engine (Unity 4.5). Level loading speed greatly improved and more fixes.





Role switching in-game is now saved: next round will keep using the same role instead of reverting to the first role.





"Play now" will make sure to fill the most populated games first instead of filling all games evenly.





In-game loading screens added





Loading screen positioning corrected





Flanders: bunker collission fixed. Fire now linked to quality settings





Tooltip improvements

V149 Fixed flanders crashing





Added new ingame squad menu





Add squad progression tech-tree

V146 Fixes spawning on vosges blocking the entire game





Fixed menu options, controls, resolution, gfx





Fixed spawning in the right direction on flanders





Resized flanders deathmatch

V147 Fixed network errors messing up the game





Fixed friends window





Fixed chat size/ info size





Fixed squad menu





Fixed 2 - 1 score

V142 Fixed attack timer issue





Fixed final sector capture

V141 Momentum added in frontline game mode:

If the defensive team loses more than 30 men, the attackers gain an additional 60 seconds of attack momentum time

If there are attackers in the enemy trench when the attack time runs out, the attackers gain an additional 60 seconds of attack momentum



fixed weapon specialization selection now working in-game





fixed tree rendering bugs





Mitrailleur can now sprint with lebel





MG-Schutze can now sprint with g98

V139 / V140 Implemented massive performance fix: Engine terrain trees are now 500% faster, resulting in no more framedrops on all maps





Added unlockable role specializations. You can now unlock up to 4 specializations per role, each role (at this moment 16 roles ("classes") each got 4 unique weapon kits to allow the players to fulfill the role in a way they like best with the weapons of the specialization. Each of them is based on historical context and has a name corresponding with the style of play envisaged. More info on this soon. Selecting a kit will equip you with this kit the next time you play. Roles level rather quickly, but then the challenge is to unlock all of them...





Picardie map tweaks: Picardie now has a massive amount of spawnpoints and tons of more cover in the nomansland. In addition a quarry has been added between the german first and second line, which includes a minenwerfer battery position to take cover in. Spawnpoints are everywhere so hiding in a shellhole as an poilu/landser officer or any of the chasseur/jaeger roles will spawn teammates with you.

V139 contained a display error in the mainmenu as well as problems with the tree system, hotfix V140 should be arriving soon. V138 Sound of steps





Zoom interactive map in main menu for free for all matches now corrected





Cloud network updated





Idle time disconnected main menu resulted in UI stuck fix





Free for all "skirmishes" are now displayed as physical pawns





Triple kill achievement fixed





Recon abilities now work (recon plane/patrol plane/observant I/II/III)





Spectating a sniper is now enables the lens





Weaponsounds updated, sounds are now heavier and less monotonous





Ruby and Luger first person idle animations now fixed





Level 100 squad abilities now unlock





Pigtail wire can now be shot through again (v137 bug)





Joining a specific role from main menu now works

V137 Explosion hit detection optimized/fixed





Physics performance optimization on all objects





Tree rendering (engine bug), now made slightly better on lower settings





Level of detail optimization

V134 Fixes spawn issue





Performance increase

V133 Optimized graphics performance and memory usage (addresses Picardie crash)

V131 Optimized and re-stabilized server connection code

V128 Network optimizations





GhostBug Fixes





General stability fixes

V127 Explosion fixes





Core logic fixes

V126 Rewritten grenade and plane network code





Introduced overall stability (The list of reported errors and exeptions is reaching 0)

V125 Grenade fix





Spawn fixes





Overall logical stability fixes

V124 Passive abilities are now in effect (hover over the abilities to see their effect)





Spawn waves are now available for the attacker: spawning every 25 seconds.





Defender spawn time has been increased to 10 seconds





Players are now awarded points for capturing a sector





New music: Including a special theme for each squad type (Chasseur,Poilu, Lander, Jaeger).





New music for in-game events.





Ruby texture fixed





Scope spectate bug fixed





Weapon clipping fixed and z-fighting on picardie





The amount of matches played with squad-mates (friends) are now correctly counted (the number on the green friend buttons)

V123 First off I want to wish the entire Verdun Community a happy 2014, the centennial year. We hope that you enjoyed the Christmas truce update, which as the real event has now ended: the fighting continues.Our focus in the next weeks will be to address all the major bugs and stabilize the game. Starting today (jan 13th)13th jan 22:59 GMT+1: G98 Hotfix now live Updated Game to new engine version





Memory fixes (increases loading stability, increases performance)





Fixed scope issue (now viewable again)





Fixed sight issue on berthiers





WarningNow stores regional server preference, check for correctness in the mainmenu bottom right.

Here we publish all the changes for each version. We are still polishing the game and adding new content.Full version of the roadmap can be found:15 January 20165 January 201622 December 201518 November 201522 October 201521 October 19851 September 2015V223 hotfixes, performance is being worked on next24 Augst 201520 May 201517 May 20158 May 201528 April 201527 April 201523 April 201521 April 201521 April 201520 April 201519 April 201513 April 201508 April 2015Known: (Weapon) audio is not final yet.07 April 2015Known: (Weapon) audio is not final yet.30 March 2015Known: (Weapon) audio is not final yet.25 March 15Known: (Weapon) audio is not final yet.24 March 15Known: (Weapon) audio is not final yet.18 March 15Known: (Weapon) audio is not final yet.21 February 1520 February 1515 February 1514/02/15Happy valentine's day, you can now earn squad medals with your beloved one(s) ;)!31/01/15Known issue: some items are pink, we're patching this.[/list]17 January 2015v190:v18915 January 2015Known issue: some stuttering issues which will be improved today and tomorrow.January 4th 2015December 24th 2014December 18th 2014(Oops, we forgot 175? Also, all our work is currently going in a Unity 5 branch, so there's more incoming once we have Unity 5 stable)November 29th 2014November 27th 2014November 14th 2014November 12th 2014October 30th 2014October 23th 2014October 20th 2014 (168.1 was also released this day)October 20th 2014October 9th 2014October 8th 2014October 4th 2014October 3rd 2014September 23th 2014September 22th 2014September 21th 2014September 17th 2014