fred

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True Bro MW3 Ballistic Vests: 50-100 Core and 50->196+ HC Quote Select Post

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Member Back to Top Post by fred on



This is false.



My initial post stated that the ballistic vest grants 70 EXTRA POINTS of HEALTH (non-heal-able).



This is not correct either ... but it was progress.



Thanks very much to battleaxerx (and also megaqwerty) for making it clear that the AS50 won't kill in Touch Football which I hadn't tested at all. That got me to test more and finally figure this sumbeatch out.



The ballistic vest algorithm is much more interesting than a simple health addition



IN CORE:



The ballistic vest grants the user 50 to 100 points of extra health. The first shot over 50 destroys the vest but the vest will absorb up to 50 more damage in this last shot. The order of shots does matter. Your opponent can tell if the vest is functioning if they see the BV "Jug" icon show up.



This is best illustrated in examples:

* RSASS Silenced (50) (vest now gone) + RSASS Silenced (50) + CM901(49) = SURVIVE. Add one flashbang and they DIE every time.

* CM901 (49) + CM901 (49) (vest now gone) + CM901(49) + CM901(49) = SURVIVE after taking 196 points damage. But add 2 flashbangs and they DIE every time.

* CM901 (49) + flashbang (vest now gone) + MP9(33) + MP9(33) + MP9(33) = SURVIVE. Add 1 flashbang and they DIE every time. This was only 150 points damage ... the minimum possible.

* Flashbang (1) + Flashbang (1) + Barrett Leg Shot (98) (vest now gone) + Barret Leg Shot (98) = SURVIVE after taking 198 points damage ... with 2 points health remaining because if I quickly respawn the shooter I can kill with just 2 more flashbangs. The first three shots had the BV "jug" icon show.

* Barrett Leg Shot (98) (vest now gone) + Barrett Leg Shot (98) + Flashbang (1) + FlashBang(1) = DEATH with the same 198 points of damage. Only the 1st shot showed the BV "jug" icon.

* Barrett Headshot (147) (vest now gone) + 3 X FiveseveN (17) shots = SURVIVE. However just two (non-DI) flashbangs then result in DEATH. This is exactly 200 points of damage and is as good as it gets in core.



Long story short in core the BV will allow you to take 1-3 more hits from automatic guns (not shotty, see below) than you normally would survive.

>= 50 = 1 more hit can be survived

25 to 49 = 2 more hits can be survived

17 to 24 = 3 more shots can be survived



IN HARD CORE:



The ballistic vest grants the user 50 to 186+ points of extra health. The first shot over 50 destroys the vest but the vest will absorb up to seemingly INFINITY more damage in this last shot ... up to a full 147 point sniper headshot after a 49 point AR shot. As before, the order of shots does matter and your opponent can tell if the vest is functioning if they see the BV "Jug" icon show up.



Again this is best illustrated in examples:

* CM901 (49) + Barrett Headshot (147) (vest now gone) = SURVIVE

* CM901 (49) + Barrett Headshot (147) (vest now gone) + quick switch FiveseveN lying on ground (17-29) at distance = STILL SURVIVE

* CM901 (49) + Flashbang (vest now gone) + Skorp (30) = Die with only 80 points damage b/c the vest was stripped efficiently and the last shot exactly 30.



So in Touch Football the same applies as above to the more usual situation of facing an automatic weapon ...

>= 50 = 1 more hit can be survived in HC

25 to 49 = 2 more hits can be survived in HC

17 to 24 = 3 more shots can be survived in HC



SPECIALS:



Knife kills no matter what.



Each shotgun pellet is treated as a separate hit. For example if I use a SPAS-12 with EM proficiency 3x30 damage pellets are needed to kill a HC BV user. If you look carefully you will actually see 6 remaining pellets spent on the wall behind the target.



Many Bothans died to bring us this information.





The call of duty wiki claimed that ballistic vests give 30 extra points of non-renewable health: callofduty.wikia.com/wiki/Ballistic_Vests This is false.My initial post stated that the ballistic vest grants 70 EXTRA POINTS of HEALTH (non-heal-able).This is not correct either ... but it was progress.Thanks very much to battleaxerx (and also megaqwerty) for making it clear that the AS50 won't kill in Touch Football which I hadn't tested at all. That got me to test more and finally figure this sumbeatch out.The ballistic vest grants the user 50 to 100 points of extra health. The first shot over 50 destroys the vest but the vest will absorb up to 50 more damage in this last shot. The order of shots does matter. Your opponent can tell if the vest is functioning if they see the BV "Jug" icon show up.This is best illustrated in examples:* RSASS Silenced (50) (vest now gone) + RSASS Silenced (50) + CM901(49) = SURVIVE. Add one flashbang and they DIE every time.* CM901 (49) + CM901 (49) (vest now gone) + CM901(49) + CM901(49) = SURVIVE after taking 196 points damage. But add 2 flashbangs and they DIE every time.* CM901 (49) + flashbang (vest now gone) + MP9(33) + MP9(33) + MP9(33) = SURVIVE. Add 1 flashbang and they DIE every time. This was only 150 points damage ... the minimum possible.* Flashbang (1) + Flashbang (1) + Barrett Leg Shot (98) (vest now gone) + Barret Leg Shot (98) = SURVIVE after taking 198 points damage ... with 2 points health remaining because if I quickly respawn the shooter I can kill with just 2 more flashbangs. The firstshots had the BV "jug" icon show.* Barrett Leg Shot (98) (vest now gone) + Barrett Leg Shot (98) + Flashbang (1) + FlashBang(1) = DEATH with the same 198 points of damage. Only the 1st shot showed the BV "jug" icon.* Barrett Headshot (147) (vest now gone) + 3 X FiveseveN (17) shots = SURVIVE. However just two (non-DI) flashbangs then result in DEATH. This is exactly 200 points of damage and is as good as it gets in core.Long story short in core the BV will allow you to take 1-3 more hits from automatic guns (not shotty, see below) than you normally would survive.>= 50 = 1 more hit can be survived25 to 49 = 2 more hits can be survived17 to 24 = 3 more shots can be survivedThe ballistic vest grants the user 50 to 186+ points of extra health. The first shot over 50 destroys the vest but the vest will absorb up to seemingly INFINITY more damage in this last shot ... up to a full 147 point sniper headshot after a 49 point AR shot. As before, the order of shots does matter and your opponent can tell if the vest is functioning if they see the BV "Jug" icon show up.Again this is best illustrated in examples:* CM901 (49) + Barrett Headshot (147) (vest now gone) = SURVIVE* CM901 (49) + Barrett Headshot (147) (vest now gone) + quick switch FiveseveN lying on ground (17-29) at distance = STILL SURVIVE* CM901 (49) + Flashbang (vest now gone) + Skorp (30) = Die with only 80 points damage b/c the vest was stripped efficiently and the last shot exactly 30.So in Touch Football the same applies as above to the more usual situation of facing an automatic weapon ...>= 50 = 1 more hit can be survived in HC25 to 49 = 2 more hits can be survived in HC17 to 24 = 3 more shots can be survived in HCKnife kills no matter what.Each shotgun pellet is treated as a separate hit. For example if I use a SPAS-12 with EM proficiency 3x30 damage pellets are needed to kill a HC BV user. If you look carefully you will actually see 6 remaining pellets spent on the wall behind the target.

swoopwithnon4m3

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True Bro MW3 Ballistic Vests: 50-100 Core and 50->196+ HC Quote Select Post

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Member Back to Top Post by swoopwithnon4m3 on Megaqwerty said:



XboxAhoy says 30 points and my own experience correlates well with that. I'll try to test this though.



You do realize that 70 extra health is a doo-dooload of health, right? That said, I'm not sure how, given your testing parameters, you could have possibly messed this up. XboxAhoy says 30 points and my own experience correlates well with that. I'll try to test this though.You do realize that 70 extra health is a doo-dooload of health, right? That said, I'm not sure how, given your testing parameters, you could have possibly messed this up.



I honestly wouldn't be surprised if IW gave him a BradyGames guide and he checks all his information against this site (He's a known lurker) so since everybody and their mother was saying 30, that's the number he posted. I honestly wouldn't be surprised if IW gave him a BradyGames guide and he checks all his information against this site (He's a known lurker) so since everybody and their mother was saying 30, that's the number he posted.

fred

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True Bro MW3 Ballistic Vests: 50-100 Core and 50->196+ HC Quote Select Post

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Member Back to Top Post by fred on In my original post I didn't give a lot of supporting information, just 3 cases in core mode as "PROOF".



Here is more info. As you can see the effect of ballistic vests is very impressive. I think you can see why I concluded 70 was the magic number.



SHOTS STATUS DAMAGE

============================

4 x 35 SCAR SURVIVE 140

3 x 49 CM901 SURVIVE 147

5 x 33 MP9 SURVIVE 165

4 x 42 M4 SURVIVE 168

2 x 35 SCAR + 3 x 33 MP9 SURVIVE 169

3 x 35 SCAR + 2 x 33 MP9 DEATH 171

5 x 35 SCAR DEATH 175

4 x 49 CM901 DEATH 196

6 x 33 MP9 DEATH 198

5 x 42 M4 DEATH 210



However, I can definitely be criticized for using only relatively low damage automatic weapons and not trying high power weapons. I think these would be worth trying. I also didn't even think to try hardcore which would probably be a great mode for this point-streak.



I'm going to do more research.



Thanks

volgon

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Member Back to Top Post by volgon on KingVaroon said:



Not sure whats heal-able here and whats not though?... So in essence, the ballistic vest actually grants you 2 things. (1) 50 extra health (2) layer of armor valid up til 50 health points. Once the layer of armor disappears, you now have 150 health left.Not sure whats heal-able here and whats not though?...



I don't quite think that's what he's saying. Have you ever played Halo Reach? In that game (I think they've changed it since then) the melee system works similarly to how vests work. In Reach, there's a term called "bleed through" damage. You have both a shield and a health bar. When you melee someone, you lose your entire shield, but as long as you have a shield up, you will never be killed by a melee attack. If you have full hp and a full shield then get melee'd, you now have an empty shield and full health. If you have 1% shield and full hp and get melee'd, you still have no shield and full hp. The melee attack's damage won't "bleed through" the shield and damage your health.



Vests function in what seems to be the same fashion. They absorb a set amount of damage before they disappear (same as the shield in Reach). I don't quite think that's what he's saying. Have you ever played Halo Reach? In that game (I think they've changed it since then) the melee system works similarly to how vests work. In Reach, there's a term called "bleed through" damage. You have both a shield and a health bar. When you melee someone, you lose your entire shield, but as long as you have a shield up, you will never be killed by a melee attack. If you have full hp and a full shield then get melee'd, you now have an empty shield and full health. If you have 1% shield and full hp and get melee'd, you still have no shield and full hp. The melee attack's damage won't "bleed through" the shield and damage your health.Vests function in what seems to be the same fashion. They absorb a set amount of damage before they disappear (same as the shield in Reach).

fred

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Member Back to Top Post by fred on KingVaroon said:



Not sure whats heal-able here and whats not though?... So in essence, the ballistic vest actually grants you 2 things. (1) 50 extra health (2) layer of armor valid up til 50 health points. Once the layer of armor disappears, you now have 150 health left.Not sure whats heal-able here and whats not though?...



Sorry but you don't seem to have the idea exactly right.



The first 49 points of damage keeps the vest intact; and any damage to the vest doesn't heal at all.



The last shot that pushes the damage to 50 and over gets absorbed:

* HC - fully

* Core = up to 50 more points beyond the first 50.



Either way the vest is now GONE and in:

* HC - you then have only 30 health left.

* Core - assuming that last shot didn't push damage past 100 total so far you've now got the normal case of 100 heath ... which CAN recover in core.



Get it?



Sorry but you don't seem to have the idea exactly right.The first 49 points of damage keeps the vest intact; and any damage to the vest doesn't heal at all.The last shot that pushes the damage to 50 and over gets absorbed:* HC - fully* Core = up to 50 more points beyond the first 50.Either way the vest is now GONE and in:* HC - you then have only 30 health left.* Core - assuming that last shot didn't push damage past 100 total so far you've now got the normal case of 100 heath ... which CAN recover in core.Get it?