Patch notes for the newest version of Street Fighter 5: Champion Edition have been unveiled officially by Capcom.

Due to the scope of this update, we can refer to this patch as Season 5.5. Needless to say, many fighters received a plethora of buffs and nerfs.

In total, 37 out of 40 challengers received some kind of change. Please note that E. Honda, Poison, and Kage have no reported adjustments.

Do note that some fighters, such as Kolin, only has bug fixes listed. Certain characters will effectively feel the same when compared directly to the Season 5 meta (except those around them have changed).

Combatants like Alex were on the receiving end of numerous buffs. We'll have to see if some of the lower tiers are able to rise through the ranks thanks to the patch.

Others, like Abigail and Guile, ended up getting nerfed. Notably, some of these fighters had the potential to be high tier or top tier in Season 5.

General • Moves For Which Hit Boxes Have Been Extended Inward - "Performing certain actions at close range resulted in some attacks missing. To remedy this, we have extended the hitboxes of these moves inward. For more information on adjusted moves, please see each character's adjustment list. We have considered how the extended hitboxes affect battles, and decided that these moves will not hit opponents from behind or if they are in the air." • Made various other minor fixes and improvements.

Abigail Crouching LK

• Hitback on block increased. EX Nitro Charge [Normal/V-Trigger 1]

• Now causes the opponent to fall to their knees on a grounded hit.

• Limited the mid-air combo count.

Akuma Crouching LP

• Extended the hitbox inward. Kiai (V-Skill 2)

• By inputting a command at the right time while holding the move, you can now strengthen the Sekia Goshoha.

• Reduced the recovery time after being hit by a projectile by 10F.

• Limited the mid-air combo count.

• Reduced stomp damage from 80 to 50.

• Reduced stomp stun from 80 to 50.

• Decreased the amount the V-Gauge increases on stomp from 80 to 40.

• Decreased damage caused by the head's hitbox from 100 to 80.

• Reduced the stun value of the head's hitbox from 100 to 80.

• Reduced V-Gauge increase from the head's hitbox from 120 to 90.

Alex Crouching HK

• Extended the hitbox inward. Chop

• Extended the hitbox inward. Lariat

• In some situations, it was difficult to hit an opponent at close-range, so the body's hitbox has been extended downward. Overchain (V-Skill 2)

• Can now be canceled into from EX Air Stampede, EX Slash Elbow, and EX Flash Chop. EX Slash Elbow (V-Skill 2)

• Reduced the mid-air combo count.

Balrog Standing LP

• Extended the hitbox inward. Crouching LP

• Extended the hitbox inward. Crouching MP

• Extended the hitbox inward. Crouching LK

• Extended the hitbox inward. Crouching MK

• Extended the hitbox inward. Hard Smasher (V-Skill I)

• Extended the hitbox inward. Hard Pressure (V-Skill I)

• Extended the hitbox inward. Buffalo Swing (V-Skill I)

• Extended the hitbox inward. Buffalo Pressure (V-Skill I)

• Extended the hitbox inward. Dash Grand Blow (All strengths)

• Extended the hitbox inward.

Birdie Standing Light Kick

• Extended the hitbox inward. Crouching Light Punch

• Extended the hitbox inward. Crouching Heavy Kick

• Extended the hitbox inward. Crouching Medium Kick

• Extended the hitbox inward. Chewing Time (V-Skill 2)

• Can now be canceled into from an EX Bull Head or an EX Bull Horn. Bull Drop

• Extended the hitbox on the 2nd attack inward. Hanging Chain (L/M/EX)

• Extended the hitbox inward. Bull Revenger

• Extended the hitbox inward. Bull Head (V-Trigger 1 version)

• Extended the hitbox inward.

Blanka Standing LP

• Extended the hitbox inward. Standing HK

• Extended the hitbox inward. Crouching LP

• Extended the hitbox inward. Crouching LK

• Extended the hitbox inward. Crouching MK

• Extended the hitbox inward. Amazon River Run

• Extended the hitbox inward.

Cammy Axel Spin Knuckle (V-Skill 1)

• Extended the hitbox inward.

Chun-Li Crouching Medium Kick (Normal/V-Trigger 1)

• Extended the hitbox inward. Hazanshu (V-Skill 2)

• Extended the hitbox forward

• Ground collision is now detected 1F earlier.

Cody Wrench Fist (V-Skill 2)

• Fixed a bug where some projectiles could not be evaded before the hitbox is activated. Lumber Sweep (V-Skill 2)

• Fixed a bug where some projectiles could not be evaded before the hitbox is activated. Snipe Shot

• Extended the hitbox inward.

Dhalsim Standing LK

• Extended the hitbox inward. Standing HP

• Extended the hitbox inward. Yoga Mala (V-Reversal)

• Extended the hitbox inward. Yoga Sansara (V-Trigger 2)

• Extended the hitbox inward. Yoga Flame

• Extended the hitbox inward. EX Yoga Gale

• Now V-Skill 2 as well as V-Skill I can be canceled into on whiff.

Ed Standing LK

• Extended the hitbox inward. Crouching MP

• Extended the hitbox inward. Psycho Cannon (V-Trigger 1)

• Extended the hitbox inward when the move is activated.

F.A.N.G Standing LK

• Extended the hitbox inward. Crouching LK

• Extended the hitbox inward. Crouching MK

• Extended the hitbox inward. Nishodoku (V-Skill 1) [Normal/V-Trigger 1]

• Extended the hitbox inward when the move is activated. Sodokubu (V-Skill 1)

• Increased the opponent's knockback time on hit.

Falke Standing HK

• The hitbox inside the ankle now hits crouching opponents.

• Changed recovery time from 22F to 23F. (Recovery time also changed when hitting/guarding, but not on a crush counter.

• Added a hurtbox 1F before the hitbox is active.

• Increased the time until the hurtbox on the attacking foot disappears by 5F.

• Added a hurtbox between the knee and the foot that lasts from when the attacking foot's hurtbox fades to the end of recovery time.

• Decreased pushback on guard. Zweitrit

• Now hits crouching opponents.

• Increased recovery time on guard from 9F to 14F.

• Reduced pushback on guarding opponents.

G Crouching MP

• Extended the hitbox inward Crouching HP

• Extended the hitbox inward. Crouching HK

• Extended the hitbox inward. G Protection (V-Skill 2)

• Extended the hurtbox forward for the cancel version. G Smash Over (Lv. 3/EX/V-Trigger 1)

• Extended the hitbox inward. G Smash Under (All strengths/levels)

• Extended the hitbox inward.

Gill Pyro Reverse Kick (V-Reversal)

• Decreased pushback on guard. Divine Comet (V-Trigger 1/V-Trigger 2)

• No longer costs V timer to use. Seraphic Wing

• Fixed a bug where in certain situations the second hit onwards wouldn't combo.

• Changed to prevent the attack from being stopped by armored attacks when cancelling into it from Pyro/Cyro Cyber Lariat.

Guile Standing LK

• Extended the hitbox inward. Sonic Blade (V-Skill 1)[Normal/V-Trigger 1]

• Extended the hitbox inward. Dive Sonic (V-Skill 2) (When cancelled into after any target combo, points 1 and 2 do not apply.)

• Changed all actions from 54F to 59F. Increased the time before the jump by 3F, and the start-up from 22F to 25F. Additionally, the landing recovery time has been changed from 13F to 15F. (No changes were made to hit and guard stun.)

• Changed the invincibility timing for foot hurtbox from 7F to 13F.

• Reduced the hitbox downward.

• Reduced the hurtbox downward while jumping.

• Reduced pushback on block. Sonic Hurricane

• Extended the hitbox inward.

Ibuki Makibishi (V-Skill 2)

• Makibishi can now be stopped with an attack in the interval between startup and landing. Fum Shuriken (Haku) (V-Skill 2)

• Extended the hitbox inward when the move is activated. Fuma Shuriken (Kokufu) (V-Skill 2)

• Extended the hitbox inward when the move is activated. Kunai (All strengths)

• Extended the hitbox inward when the move is activated. Kunai Ikkinage

• Extended the hitbox inward when the move is activated.

Juri Fuha Enzan (V-Skill 2)

• Charge reduced from 53F to 50F. (The charge now ends once the action ends.)

Karin Crouching HK

• Extended the hitbox inward. Fudo Sosho (V-Skill 2)

• The V-Gauge now increases when the projectile collides with another.

• Reduced knockback distance of the non-held version when it results in aCrush Counter.

• The start-up of the non-held version has been changed from 11F to12F.

• Reduced the stun for EX Seppo by 2F when it is canceled into from the hold version.

• Reduced the mid-air combo count.

Ken Standing Light Punch

• Extended the hitbox inward. Crouching Light Punch

• Extended the hitbox inward.

Kolin StandingLP/Crouching LP

• Fixed a bug where the Frost Tower couldn't be canceled into. Hailstorm (All strengths)

• Fixed unnatural behavior that occurred when performing a standing blockon a projectile approaching from behind

Laura Crouching LP

• Extended the hitbox inward. Crouching HK

• Extended the hitbox inward. Volty Line (VSkill 2)[V-Trigger 1]

• The character's central axis no longer moves on 1F and 2F.

Lucia Arrest Heel (V-Skill 2)[Normal/V-Trigger 1]

• Increased the pushback on block for the regular version.

• Reduced the size of the box that triggers the opponent's block.

M. Bison Crouching Medium Punch

• Extended the hitbox inward. Psycho Reflect (V-Skill 1)

• Extended the hitbox inward when the move is activated after projectile absorption. Hell's Warp (V-Skill 2)

• Increased pushback on block.

Menat Soul Spiral (V-Skill 2)

• Changed active attack frames from 8F to 10F when crystal ball is held.

Nash Crouching Medium Kick

• Extended the hitbox inward. Jumping Sobat

• Extended the hitbox inward. EX Sonic Scythe (V-Skill 2 Version)

• Under certain conditions, the 3rd attack would miss, so its mid-air combo count has been reduced.

Necalli Crouching Medium Punch

• Extended the hitbox inward. Culminated Power (V-Skill 1, Backward Input version) [Normal/V-Trigger 1/V-Trigger 2]

• Extended the hitbox inward. Crawling Beast (V-Skill 2) [Normal/V-Trigger 1/V-Trigger 2]

• Moved the hitbox further inside the projectile when the character is touching the opponent.

• Projectile invincibility now lasts to 7F before stun ends.

R. Mika Standing Medium Punch

• Extended the hitbox inward. Crouching Light Kick

• Extended the hitbox inward. Crouching Medium Kick

• Extended the hitbox inward. Crouching Heavy Kick

• Extended the hitbox inward. Heated Mic Performance (V-Skill 1) (Neutral/Forward Input)

• Extended the hitbox inward. Pumped Up! (V-Skill 2)

• Can now cancel into V-Trigger 2.

• Extended the collision box of a successful move upward. Light Shooting Peach

• Extended the hitbox forward. Medium Shooting Peach

• Changed active attack frames from 8F to 10F. EX Shooting Peach

• Reduced hitback and knockback on 2nd attack, making it easier to land a 3rd hit in the air or on the ground.

Rashid Wing Stroke (V-Skill 2)[Normal/V-Trigger 1]

• Increased the size of the hurtbox for follow-up jump attacks. Additionally, extended the time it takes to move back then forward immediately after performing the move. Airborne Wing Spike (V- Skill 2)[Normal/V-Trigger 1]

• Increased landing time on hit, guard, and whiff by 5F. EX Airborne Wing Spike (V- Skill 2)[Normal/V-Trigger 1]

• Increased landing time on guard by 5F Ysaar (V-Trigger 1)

• Extended the hitbox inward when the move is activated. Whirlwind Shot (V-Skill 2)[Normal/V-Trigger 1]

• Extended the hitbox inward when the move is activated.

• Extended the hurtbox sideways during the move. EX Spinning Mixer

• Changed recovery time of landing from 16F to 26F. Haboob

• Extended the hitbox inward when the move is activated.

Ryu Forward Dash

• Removed the unnecessary reversal hitbox that was in the 2nd half of the movement Crouching Medium Punch [Normal/V-Trigger 1]

• Extended the hitbox inward. Hadoken (Lv. 2 and 3) [V-Trigger 1]

• Extended the hitbox inward when the move is activated. Thrust Strike (V-Skill 2)

• Extended the hitbox forward for an unsuccessful move.

• Can now cancel a successful move into a V-Trigger.

• Reduced the knockback distance of an unsuccessful hit.

• Increased the blackout effect when the move hits, and reduced the delay before start-up.

• The 1st successful hit now causes the opponent to fall to their knees.

• The 1st successful hit on a grounded opponent knocks them back a shorter distance.

• The 1st successful hit on an airborne opponent knocks them back a shorter distance.

• Extended the collision detection upward during the movement of the 2nd hit when successful.

Sagat Tiger Knee Crush (V-Skill 2)

• Reduced the knee hurtbox.

• Reduced the hit and guard recovery time by 2F EX Tiger Knee Crush (V-Skill 2)

• Reduced the knee hurtbox.

• Reduced the hit and guard recovery time by 2F.

Sakura Haru Hayate (V-Skill 2)

• Increased the knockback time on a grounded hit.

Seth Spin Pendulum (V-Trigger 2)

• The guard will now be continuous when following up from a guard into a Cyclone Disaster.

Urien Metallic Sphere (Normal L/M;EX L/M)

• Extended the hitbox inward.

Vega Standing Light Punch (Claw/bare-handed)

• Extended the hitbox inward. Standing Medium Punch (Claw)

• Extended the hitbox inward. Crouching Light Punch (Claw)

• Extended the hitbox inward. Crouching Medium Punch (Claw/bare-handed)

• Extended the hitbox inward. Crouching Heavy Kick

• Extended the hitbox inward. Buster Claw

• Extended the hitbox inward. Bloody Kiss - Rojo (V-Trigger 1)

• Extended the hitbox inward. Sky High Claw

• Changed the mid-air hitbox from 7F to 5F, as unnatural behavior would occur when certain hits landed directly before the airborne hitbox was activated. Bloody Rain

• Changed the hitstop for the initial attack from 15F to 8F, reducing instances in which the character would take damage from certain projectiles before invincibility after the initial hit

Zangief Iron Muscle (V-Skill 1)

• Inputting a step cancel before a Muscle Walk gave an advantage, and occasionally resulted in an unintended Muscle Walk. For these reasons, a step cancel can no longer be performed in advance.