. To make potions which confer immediate buffs or status condition heals that can be used in combat or out.

. Solvents - Natural Water

. Reagents - Blessed Thistle, Blue Entoloma, Bugloss, Columbine, Corn Flower, Dragonthorn, Emetic Russula, Imp Stool, Lady's Smock, Luminous Russula, Mountain Flower, Namira's Rot, Nirnroot, Stinkhorn, Violet Coprinus, Water Hyacinth, White Cap, Wormwood

Skills:

. Solvent Proficiency(1/7) Use natural Water for level 3 potions.

. Keen Eye:Regents(1/3) Reagents in world easier to see. When your 20 meters or closer.

. Medicinal Use(1/3) Potions effects 10 % longer.

. Chemistry(1/3) Preduces 1 xtra potion per craft attempt.

. Laboratory Use Allows use of 3 reagents while mixing potions.

. Snakeblood(1/3) Reduces neg effects in potions by 50%.

Potion Creation Notes JSylvan Dibella's Tester

. Reagents must share at least one Alchemy Trait or the attempt will fail and you will lose all components

. With a successful Potion creation, you will learn all common Alchemy Traits between the Reagents used

. Potion's effects will be the shared Traits between Reagents

. If Reagents share two Alchemy Traits, the Potion will have two effects

. Alchemists will have to pay attention to the properties of the plants they create in order to make the best potions.

Thanks to Teo Dibella's Tester an Alchemy list and basic guide:

http://forums.elderscrollsonline.com/discussion/39955/guide-alchemy-the-work-so-far

Blessed Thistle:

-Restore Stamina

-Ravage Health

-Increase Weapon Potency

-Speed

Blue Entoloma:

-Ravage Magicka

-Restore Health

-Invisibility

-Lower Spell Power

Bugloss:

-Increased Spell Resist

-Lower Spell Power

-Restore Health

-Restore Magicka

Columbine:

-Restore Health

-Restore Stamina

-Restore Magicka

-Unstoppable

Cornflower:

-Restore Magicka

-Ravage Health

-Increase Spell Power

-Detection

Dragonthorn:

-Increase Weapon Potency

-Lower Armor

-Restore Stamina

-Weapon Crit

Emetic Russula:

-Ravage Health

-Ravage Stamina

-Ravage Magicka

-Stun

Imp Stool:

-Lower Weapon power

-Increase Armor

-Ravage Stamina

-Lower Weapon Crit

Lady’s Smock:

-Increase Spell Power

-Lower Spell Resist

-Restore Magicka

-Spell Crit

Luminous Russula:

-Ravage Stamina

-Restore Health

-Lower Spell Power

-Reduce Speed

Mountain Flower:

-Increase Armor

-Lower Weapon Power

-Restore Health

-Restore Stamina

Namira’s Rot:

-Spell Crit

-Invisibility

-Speed

-Unstoppable

Nirnroot:

-Ravage Health

-Lower Weapon Crit

-Lower Spell Crit

-Invisibility

Stinkhorn:

-Lower Armor

-Increase Spell power

-Ravage Health

-Ravage Stamina

Violet Coprinus:

-Lower Spell Resist

-Increase Spell power

-Ravage Health

-Ravage Magicka

Water Hyacinth:

-Restore Health

-Weapon Crit

-Spell Crit

-Stun

Whitecap:

-Lower spell Power

-Ravage Magicka

-Increase Spell Resist (*)

-Lower Spell Crit

Wormwood:

-Weapon Crit

-Reduce Speed

-Detection

-Unstoppable

Alchemy is able to create several concoctions that are not found in the game world, including multi-effect potions.

Poisons were not available in the November beta, and may not be present in this beta, so rest assured that if you create a potion that melts your insides rather than those of the enemy, don’t worry, that’s normal.

To make a potion, you need at least two ingredients and a solvent. The ingredients you combine determine the effect of the potion, as well as grant you experience points towards alchemy.

Every ingredient has 4 'traits' which start off unknown, but you may eat an ingredient to discover the first trait, and conduct experiments to unlock the rest.

When you mix two ingredients with the same trait, you receive a potion with that effect - for instance, Water Hyacinth and Wormwood both have "Weapon Crit" as a potential effect, so if you mix the two, you will receive a mixture that boosts your critical strike rating a significant amount (by 601, according to the tooltip).

The solvent is the liquid that you are mixing the potions in , and for now, that solvent is just various kinds of water that you find in the world.

The solvent you use determines the level of the potion; a health potion made with the lowest level water will make a level 3 potion, whereas the next grade up will make a potion suitable for a level 10 character.

There are also ‘anti-traits’ which will prevent you from making certain potion types. For instance, Namira’s Rot+Wormwood+Water Hyacinth would normally make a potion that improves all forms of critical strike as well as adding ‘Unstoppable,’ but because Water Hyacinth features ‘Stun,’ the potion will not be capable of Unstoppable, even though Wormwood and Namira’s Rot both have the trait for it.

The most important talent of them all will have to be the triple ingredient talent, Laboratory Use, allowing you to mix 3 ingredients at once. This unlocks an incredible assortment of potential potions, as any third ingredient you use will add a number of effects based on how well it matches against the other two. This is what is going to make alchemist’s potions far superior than anything that can possibly be found while questing. Do note the experience earned does not increase with a third ingredient added; it is purely for making better potions.

Thanks to Teo Dibella's Tester for effects discovered

-Restore Health/Magicka/Stamina

-Ravage Health/Magicka/Stamina

-Increase Spell/Weapon crit

-Decrease Spell/Weapon crit

-Increase Spell/Weapon power

-Decrease Spell/Weapon power

-Increase Spell Resist

-Decrease Spell Resist

-Increase Armor

-Decrease Armor

-Stun

-Detection

-Unstoppable (total immunity to stuns and disorients for X seconds)

-Invisibility (invisible for X seconds)

-Speed (increases running speed 30% for X seconds)

1. Bugloss/Columbine creates a mixture that restores both health and magicka without the need for a third ingredient.

Mountain Flower as a third ingredient will allow it to also restore stamina, creating a restore health+stamina+magicka potion with no negative secondary effects.

All three ingredients are common, making it an incredibly useful potion that trumps standard single-effect restore potions.

2. Namira’s Rot is a mushroom that features both speed and invisibility.

It can be combined with

Blue Entoloma for invisibility or

Blessed Thistle for speed.

Mixing

Namira’s rot, Blue Entoloma, and Blessed Thistle = invisible and fast.

Nirnroot is also an acceptable replacement for Blue Entoloma, but unfortunately combines negatively with Blessed Thistle to hurt your health.

3. Emetic Russula is a mean ingredient with ravage traits for all 3 resources, plus stun. It can easily be combined with;

Stinkhorn OR Violet Coprinus = drain either health and stamina, or health and magicka.

Stinkhorn+Dragonthorn = drain health+stamina+armor,

Stinkhorn AND Violet Coprinus = drain health+stamina+magicka (though there are varieties of ways to achieve this same effect)

Stinkhorn OR Violet Coprinus after adding Water Hyacinth to add a stun in addition to draining health+stamina or health+magicka.

If poisons do end up being implemented, this is going to be nasty.

4. Lady's Smock and Cornflower Restores magicka and also boosting spell power.

This seems to be one of a couple potions that is fairly powerful with only two ingredients. That being said, it still has potential to be improved, and adding

Water Hyacinth will tack on spell crit to the mix to add a little oomph to the next cast or two.

Alternatively,

Wormwood can be substituted for detection instead of spell crit;

I don't know how strong detection will be, but it's possible that if some jerk is using potion #2 up there to get away, you'll be able to nab him.

5. Dragonthorn and Blessed Thistle share Weapon Power, as well as stamina regen. Throw in a

Water Hyacinth, and you’ll also tack on Weapon Crit to the mix for an offensive potion.

6. Columbine, Mountain Flower, and Imp Stool would raise armor while restoring health and stamina.