Patch Notes - 5.3 (Open Beta)

Update – March 22nd

Repeatedly pressing hot keys during loading screens will no longer crash.



Using standard AI and the original dataset will no longer randomly crash.



Removing a unit from a queue should no longer randomly crash.

March 16th

Here are the issues included in this 5.3 update:

Removed the added network delay on game start



Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow.



Lowered the minimum command delay to allow max performance on faster machines



Improved the throttling system to allow for faster network speeds (where applicable)



In game ping/lag icons have been updated to appear in the correct situations

Yellow ping circles appear for players above 200ms ping.

Red ping circles appear for players above 400mp ping (previously 700ms)

Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)



Monk tool tip should no longer crash in Russian localization



Repeatedly loading into treaty mode games no longer crashes



Unit selection circles now behave correctly when unloading transport ships



Line of sight circles should now correctly follow units (in rare cases they would be misaligned)



Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)



Saving during a game should no longer cause a desync when watching the replay



Full Random should no longer select maps that players do not own



Rise of Rajas main menu music should now randomly be selected



Player units should be less likely to get stuck in forests or teleport through walls



Custom campaigns should now unlock in order rather that always being unlocked by default.



Custom campaign instruction images should now display correctly



Custom campaign instruction scrollbar should now display correctly and not hide text.



Loading a saved campaign file and completing the scenario should now correctly unlock the next one.

AI improvements when pathing around walls and gates to avoid teleporting through them



AI should attack correctly and no longer freeze during a game



AI improvements when sn-enable-patrol-attack set to 1

Soldiers should no longer get stuck in animation loops

Soldiers should now attack the wonder correctly

Villagers should now respond to weak units attacking

Villagers should now attack towers correctly inside town-size



Spectators should no longer crash when opening the tech tree in the game lobby



AI Huns housing bonus should now function correctly with the original dataset



Le Loi 5 AI should now attack correctly



Bayinnaung 1 cinematics should now appear correctly

Malay cheaper fishing ship cost removed



Malay Battle elephants 25% cheaper (rather than 20%)



Malay age up bonus decreased from 100% to 80%



Elite Rattan Archers +1 bonus attack vs infantry removed



Elite Camel Archers +1 bonus attack vs infantry removed



Elite Karambit warrior pierce armor reduced from 2 to 1



Arquebus speed modifier on bombard cannons and bombard towers removed



Harbors reload time increased from 2.5s to 3s



Harbors HP reduced from 2200 to 2000 (docks are 1800)



Elite Arambai search radius increased by 2 (so they target easier)

Saladin 2 trade carts now travel to the correct market.





Dracula 4 should now advance correctly after completing the first objective.



Dracula 4 no longer gets stuck due to an issue with the AI monk during the cinematic.





Sforza 1 should now reward soldiers after completing the correct objective.





Sforza 3 now has a clearing visual path to the monastery.



Sforza 3 has improved resign logic so you should no longer have to destroy every pavilion.





Dos Pilas triggers should now behave correctly.





Prithviraj 2 should now finish correctly even if purple is the last to go.





Sundjata 4 should now complete the rescue princess objective correctly



Sundjata 5 should now be easier.





Yodit 2 AI should now function and attack correctly.



Yodit 3 triggers should now function correctly when Dagnajan reaches the pass.



Yodit 3 ending dialogue should now appear correctly.



Yodit 3 cyan AI should not be easier to defeat.



Yodit 4 should now complete the appropriate quest when conquering all nearby tribes.



Yodit 4 Stelae should all provide resources now.



Yodit 4 Stelae should now correctly change ownership to the AI when they’re next to it.



Yodit 5 no longer triggers two petard triggers

How to access the 5.3 Beta Branch:

In Steam, right click on Age of Empires II: HD (while the game is not running).



Select Properties.



Select the BETAS tab.



From the drop down, select Open Beta – Patch 5.3



Exit and restart Steam to ensure the update installs correctly.



To go back to the Live Build, select None in the BETAS tab dropdown.

We have just launched a small update so please restart Steam to get the latest version. In this update we’ve addressed three additional issues based on your feedback and support.Thank you for participating in the Open Beta Program! Based on your ongoing feedback we have identified a few additional AI improvements which we would like to include before full release. Due this these additions we will be rolling the Patch 5.2 improvements forward and combining them with the new Patch 5.3 fixes, being made available now.As we mentioned earlier, we want to continue to provide insight into the road ahead as we maintain focus on community issues and bug fixes. For what’s coming next, please take a look at this future patch plans discussion thread! Again, thank you for your support and we look forward to hearing more of your feedback!