Patch Notes For January 2019 Release - 2019-01-24.1

Released On Thursday, January 24th 2019

Defect Fixes:

New Player Experience:

Removed reference to a new ship from the Seeker Investigation's 'Upgrades' descriptive text.

Patch Notes For January 2019 Release - 2019-01-22.2

Released On Tuesday, January 22nd 2019

Defect Fixes:

User Interface:

Fixed a problem, which caused the overview to not show Upwell structures with docking rights after logging into a system.

Patch Notes For January 2019 Release - 2019-01-22.1

Released On Tuesday, January 22nd 2019

Defect Fixes:

Graphics:

Fixed an issue where moon asteroids were not being removed from the player overview after depletion.

New Player Experience:

Fixed issue where the weapon module and charges used in the Seekers Investigation 'Upgrades' could end up in the Item Hangar of the pilot's home station rather than their current station.

_User Interface:

Fixed an issue where in some cases the overview would not populate correctly after undocking.

Fixed an issue where the map would briefly show filtered out jump bridges.

Patch Notes For January 2019 Release - 2019-01-17.1

Released On Thursday, January 17th 2019

Defect Fixes:

Gameplay:

Fixed a rare case where wars were not correctly cancelled, if a corp or alliance lost its last structure.

Fixed a problem where wars were incorrectly cancelled, when an ally for a war lost its last structure.

Tech:

ESI: Fixed missing data for active structure services.

User Interface:

Fixed the display of active structure services in the All Structures tab of the structure browser.

Patch Notes For January 2019 Release - 2019-01-16.1

Released On Wednesday, January 16th 2019

Defect Fixes:

Gameplay:

Changed the names of all 'Brainfreeze' Cerebral Accelerators so that it is clear that they are now expired.

'Brainfreeze' Cerebral Accelerators can no longer be injected or traded on the market.

Fixed a bug, which caused the Standup Point Defense Battery to not cycle properly when activated and hitting any targets.

User Interface:

Fixed right click options for opening various ship bays (eg. Fuel Bay, Ore Hold)

Patch Notes For January 2019 Release

Released On Tuesday, January 15th 2019

Features & Changes:

Graphics:

A new dissolve effect will now play when an after mining efforts deplete all mineral resources from an asteroid.

New Player Experience:

Upgrades within the Seeker Investigation has been redesigned to be easier to understand, and so that it no longer relies on the redeem queue.

Ships:

Ship scanning a Strategic Cruiser will now list its fitted subsystems.

Structures & Deployables:

Added an extra warning when offlining the last structure service module, which would put the structure into "low power" mode.

It is now no longer possible to re-dock at an Upwell structure in high sec while having a criminal timer and flying any ship (except a capsule). This is now behaving the same way as for stations.

User Interface:

Modified attributes in show info windows that cannot be accurately determined to be positively or negatively affected are now colored yellow.

Added a shortcut for "Open Ship Maintenance Bay".

Saved location folders can no longer be created with identical names.

Kill mails where a structure is the attacker will now include the structure owner's alliance. Previously only the corporation was included.

Activity Tracker can now be opened in a windowed mode.

Search history now visible in the EVE Search if you press backspace when the input box is already empty.

Clicking the 'Bill Issued' notification now opens the approriate tab in the Corporation wallet.

Renamed the 'My Colonies' Map filter to 'My Planetary Production Colonies' for clarity.

Renamed 'My Corp Members Now In Space' Map filter to 'My Corp Members' as it shows online and offline members, and increased the rate of data refresh.

Defect Fixes:

Audio:

Inactive client muting will not deactivate sound for new game sessions.

Drones & Fighters:

Removed the variations tab connection between the Dragonfly and Gecko.

Gameplay:

Fixed kill reports not generating when ships are destroyed by sentry guns.

Fixed an issue where wormholes would sometimes not correctly expire over downtime. This could lead to static wormhole's reappearing at the same location as the previous one, or wormholes that lead to different locations in different directions.

Changed the name of the 'Absolute' booster to better reflect its expired status.

Brainfreeze Cerebral Accelerator contracts can now be searched for.

Fixed the input materials for the Frostline 'Clavicula' Integrated Analyzer module so that it requires both a data analyzer and a relic analyzer.

Graphics:

Corrected the year number in the Yoiul Festival YC121 SKIN banners.

Adjusted the scenery in Hierarchy combat sites to reduce performance impact.

Fixed a minor sound defect on the Sansha Fighter Shadow.

Fixed an issue that caused the tether graphical effect to disappear a few km before the tether effect is removed.

Addressed an issue where visuals for Triglavian Modules were not appearing.

Fixed an issue where ships would sometimes not exit warp correctly and would instantly appear on grid.

Fixed an issue where ship would appear to jump through acceleration gates instead of warping.

Adjusted missile graphic behavior to minimize errant missile paths and explosions.

Fixed an issue whereby cloud harvesting VFX from the turret would be aimed at the player's ship.

Implants:

The following Implants no longer affect fighters (only Drones):

CreoDron 'Bumblebee' Drone Tuner T10-5D

CreoDron 'Yellowjacket' Drone Tuner D5-10T

Overmind 'Hawkmoth' Drone Tuner S10-25T

Overmind 'Goliath' Drone Tuner T25-10S

Localization:

Changed "Ship Ambiance" to "Ship Ambience" in the Audio Menu Settings.

Market:

Fixed an issue that could result in searching the market without any parameters leading to having to close and reopen the market window.

The Sunesis blueprint can now be searched in contracts.

Modules, Rigs & Charges:

Added a note to the description of the Industrial Core modules to indicate that its effects are subject to diminishing returns when paired with other modules affecting the same attributes.

Being tethered to an Upwell Structure will no longer prevent an Interdictor from activating Interdiction Sphere Launchers. Once launched, the bubble will prevent the ship from being re-tethered until it expires.

Corrected the meta level of the Standup XL Energy Neutralizer II.

Added repackaged volume to the capital tractor beam modules.

Added a correct packaged volume to the Industrial Core II module.

Removed input materials from copying, TE and ME jobs for the Standup XL-Set Laboratory Optimization I Blueprint.

Added a link to Spectre Fleet Alliance in the description of the Spectre Fleet modified entosis link.

Clarified the description of the electronic superiority command burst charge to list the module groups it affects.

Set the "capacity" attribute to 0 for all Capacitor Booster Charges to avoid confusion.

Corrected the launcher group attribute on XL cruise missiles.

New Player Experience

Fixed an issue where some users were not receiving skill rewards from the Seeker Investigation.

PvE:

Several objects were moved in the Independence Combat Anomaly so that the NPCs will no longer be blocked or spawn inside objects.

Museum Arcana NPC bounties have been reduced.

Objects in the Worlds Collide mission have been moved slightly to make sure players and enemies are less likely to become stuck.

Various typos have been fixed in Combat Site messages.

Sansha's Nation attempted to expand its borders into the the Serpentis Drug Outlet deadspace complex, but the Guardian Angels caught them and put a stop to it. The errant Sansha NPCs in the Serpentis Drug Outlet have been replaced by the correct Serpentis NPCs.

Science & Industry:

Ancient relics can now be repackaged and resold if they get unpackaged by a failed attempt to start an invention job.

Stations in Thera will now correctly respect standings from The Sanctuary when calculating reprocessing taxes.

Set the volume of the ascendancy implant blueprints to 0.01 m3 to match other blueprints.

Ships:

The show info window is now showing the corpse hold capacity for the Blood Raider capital ships.

Corrected the value of the stance switching time for Tactical Destroyers when shown in the Compare Tool.

It is no longer possible to launch unassembled T3 cruisers into space.

Removed the "Unload to Cargohold" option from loaded charges in a module fitted to the Monitor, and replaced it with the more appropriate "Unload to Ammo Hold"

Corrected the drone mining bonus on the Arbitrator to remove its impact on ice harvesting drones.

Fixed an issue that caused Booster Bays and Corpse Bays to not appear correctly in the show-info window attributes tab of ships.

Skills:

Fixed an sporadic issue with training of skills while logging in. The client was sometimes still using the old skills, which could lead to wrong values in the fitting window or could block starting industry jobs due to a mismatch in the calculated duration of jobs between client and server.

Updated the attribute descriptions used by the Bomb Deployment skill to make it clearer that the skill reduces bomb launcher reactivation delays.

Structures & Deployables:

Fixed a problem where the autopilot would not correctly warp to a structure if it was still anchoring or if the pilot lacked docking access.

Added a note about decay times to the descriptions of mobile warp disruptors.

Fixed an issue that would cause an Upwell Structures timer to not show after warping on to its grid.

Transferring ownership of an Upwell structure now correctly kicks any controlling pilot and deactivates any active modules.

Renaming an Upwell Structure now correctly requires the Station Manager or Director role.

The Draccous faction Fortizar now correctly applies its fuel consumption bonus to all engineering service modules.

Adding an extra character to the dynamic part of Entosis Command Node names to reduce the chances of duplicates. Names will now be of the form AB12 (previously were A12).

NPCs killed by structure fighters now correctly pay out bounties to the controlling pilot and their fleet (Kills with Structure weapons still do not pay bounties and will be fixed in a subsequent release)

Green Safety settings no longer prevent the attacking of an Upwell Structure of a war target's corporation or alliance, immediately after joining an alliance.

Fixed a bug that items in the corp delivery hangar in Upwell structures did not show in the contract creation window.

It is now possible to copy contracts for items, which are located in the corp delivery hangar of Upwell structures.

Technical:

Fixed an issue that prevented moving ammo between fitted weapons.

Fixed an issue where charges could get stuck in an empty fitting slot if the module was removed while charges were being loaded.

Fixed an issue with remapping solar systems that would sometimes lead to broken/duplicate entosis command nodes spawns.

Fixed a client performance problem, which happened when delivering many industry jobs in one go.

Fixes have been made to make New Eden a safer place.

Text & Descriptions:

Various text, grammar and punctuation fixes.

User Interface: