Magic Items

Dawnbringer

Armor (shield) +2, rare (requires attunement by a paladin, or cleric.)

While holding this shield, you have resistance to radiant damage.

Herald of Dawn. Three times a day, as a standard action, the wielder of Dawnbringer can expend 1 charge. The wielder must hold the shield towards a bright source of light, or hold a bright source of light in front of Dawnbringer, and then direct the shield in any direction. Doing so creates a 30-foot cone of bright light that shines with holy brilliance. All creature, including allies, within the 30-foot cone must make a DC 15 Wisdom saving throw or become Blinded for 1d4 rounds. Creatures who succeed on the saving throw are immune to the shields blinding effect for 24 hours.

Any undead targets of CR 4 or lower within the cone are automatically Blinded and take 2d8 + your spellcasting ability modifier of radiant damage.

Dawnbringer regains its charges at the start of every day.

Mentok, the Mind Taker

Wondrous Item, rare (Requires attunement by a sorcerer, warlock, or wizard)

This dirty, aged cap seems to call to you to pick it up and put it on your head. Any sorcerer, warlock, or wizard who comes near or touches the cap must make a DC 18 Wisdom saving throw. On a failed save, the person must place the cap on their head and cannot removed unless remove curse is used. On a successful save, the person is unaffected by the thrall of the cap, and instead may willingly choose to wear the cap or not. Once Mentok has been placed on a persons' head, they must use it's special abilities at least once per day, or take 1 point of exhaustion.

Sentient. Mentok can communicate telepathically with the wearer in common, and can understand Abyssal, Celestial, and Infernal.

Shapechanger. The wearer of the cap may will it to change its appearance. It cannot be made wider or longer than 3-feet. The form of the cap cannot protect the wearer in any way.

Sense Emotions. Up to 3 times a day, as a bonus action, you can target 1 creature that you can see within 60-feet and Mentok will give you a general sense of their emotional state. This information is communicated telepathically.

Your Own 2-Cents. Once a day, as a standard action, you can target 1 creature you can see within 30-feet and cast the Suggestion spell. The targeted creature must make a Wisdom saving throw, the DC is based on your Spell Save DC.

Take Over. Once a week, as a standard action, you can target 1 creature that you can see within 30-feet and cast the Dominate Person spell. The targeted creature must make a Wisdom saving throw, the DC is based on your Spell Save DC.

Mentok regains its Sense Emotions and Your Own 2-Cents charges daily, and Take Over weekly.