Ivan

Level 10







alright, let's see what we can see





Owl CountryLevel 10alright, let's see what we can see Re: Bitworld « Reply #5 on: December 07, 2009, 10:16:20 PM »

what do you think of this setup?



what do you think of this setup? Logged http://polycode.org/ - Free, cross-platform, open-source engine.

Blaizer









Level 1 Re: Bitworld « Reply #6 on: December 07, 2009, 10:19:49 PM » Sexy.



Also, the walls look a little low. Like they're at head-height to the character.



And what are you using to make this?? Logged

Ivan

Level 10







alright, let's see what we can see





Owl CountryLevel 10alright, let's see what we can see Re: Bitworld « Reply #7 on: December 07, 2009, 10:35:26 PM »



And I'm using my own unity-like engine The walls are low cause i don't want to make the camera rotatable, so you'll have to be able to see yourself behind them. And it's more true to Oddball's original 2d mockup.And I'm using my own unity-like engine Logged http://polycode.org/ - Free, cross-platform, open-source engine.

Zaphos Guest

Re: Bitworld « Reply #8 on: December 07, 2009, 10:39:48 PM » Sweet, I love this 2.5d style!



Also, does this mean substance is almost ready for prime time? Looking forward to seeing a new version! Logged

Ivan

Level 10







alright, let's see what we can see





Owl CountryLevel 10alright, let's see what we can see Re: Bitworld « Reply #9 on: December 07, 2009, 10:41:56 PM » Oh, it's ready, baby! Just polishing off the last of the bugs as I work on this.

Logged http://polycode.org/ - Free, cross-platform, open-source engine.

Ivan

Level 10







alright, let's see what we can see





Owl CountryLevel 10alright, let's see what we can see Re: Bitworld « Reply #10 on: December 07, 2009, 11:43:03 PM »



Added Rynen10K's font in to the HUD Logged http://polycode.org/ - Free, cross-platform, open-source engine.

deadeye

Level 10









First Manbaby HomeLevel 10 Re: Bitworld « Reply #11 on: December 08, 2009, 12:19:39 AM » verynice verynice Logged tweet tweet @j_younger

Ivan

Level 10







alright, let's see what we can see





Owl CountryLevel 10alright, let's see what we can see Re: Bitworld « Reply #13 on: December 08, 2009, 02:33:33 AM » Quote from: malec2b on December 08, 2009, 12:22:27 AM Ooh, looks nice! Is this still going to be turn based like standard roguelikes or real time?



Realtime! With hilarious procedural walking animations



Also, switched over to vertex lighting from per-pixel. You can hardly tell the difference though, which is a shame, I was hoping for it to look suddenly more old school. Oh well.









Realtime! With hilarious procedural walking animationsAlso, switched over to vertex lighting from per-pixel. You can hardly tell the difference though, which is a shame, I was hoping for it to look suddenly more old school. Oh well. Logged http://polycode.org/ - Free, cross-platform, open-source engine.

Oddball







David Williamson





Level 10David Williamson Re: Bitworld « Reply #14 on: December 08, 2009, 02:41:57 AM »



[off topic] What is substance? Where can I find out more? [/off topic] This is a great idea. Can't wait to see what else you have planned.[off topic] What is substance? Where can I find out more? [/off topic] Logged Hack, Slash, Loot

moi







DILF SANTA





Level 10DILF SANTA Re: Bitworld « Reply #16 on: December 08, 2009, 04:38:18 AM » Very very nice,but I'm not too fond of the texture on the walls Logged subsystems subsystems subsystems

Hideous

Level 10







3D models are the best





That's cool.Level 103D models are the best Re: Bitworld « Reply #17 on: December 08, 2009, 06:23:29 AM » Same, looks absolutely awesome, but I dislike that texture.



On another note, you planning to use any of the 3D assets submitted, or are you just going to stuff in the 2D stuff instead? :D Logged http://hideou.se/