Grand Prize

Andrew Napier From: Los Angeles, California • United States

Andrew’s Contest Winning Entry Andrew’s Additional Contest Entry What got you interested in scoring for games? “I got interested in scoring for games early on when I started to glean an aesthetic pleasure and a distilled story from my favorite video games through the music and its ties to the visual aspect.I became very perceptive to this second layer of immersion and thought it would always be very rewarding to be able to help create such an experience.” What was your favorite part about the Game Scoring Contest? “My favorite part about the Game Scoring Contest was that it was based off of an impression and interpretation of Mike Ackerman’s concept art alone. Having to capture the art’s essence in a 30 second three-layered loop for a hypothetical game proved to be difficult, but at the same time provided the conditions for more creative freedom within the unique formal constraints of looping and layering. “

Grand Prize Package Iris 2 from iZotope Neutron Elements from iZotope 14 Minute Orchestral Recording (Basic Package) OR 7 Minute Orchestral Recording (Premium Service) from $99 Orchestra Kitchen Sink Course Bundle from Scorbit (includes all premium Scorbit content)

Runner Up

Guillermo Corral From: Madrid, Spain Guillermo’s Contest Entry What got you interested in scoring for games? “I’ve always been very interested in film music, I was passionate about it. And then I discovered the wonderful world of video game music. The moment I started to get interested and learn more about this was when Garry Schyman gave me a masterclass about scoring videogames. And now I’m trying to get into the film and video game music industry.” What was your favorite part about the Game Scoring Contest? “My favorite part about Game Scoring Contest was the composition moment, in which I tried to express what the image transmitted to me and the world I was transported to. Imagine how the video game would be and what effect each note implemented in the video game would have been one of the most wonderful parts. I had a great time in this contest. It was also exciting when you selected me as a finalist and even more so when you told me the final decision.”

Runner Up Prize Package Iris 2 from iZotope Kitchen Sink Course Bundle from Scorbit (includes all premium Scorbit content)

The Finalists

A note on listening to the finalists: Each contestant was tasked with creating a 30 second piece of music, broken up into three layers. This allows for seamless integration within a video game when the intensity of game play is increased, and the music needs to follow suit.

What you will hear in each of the finalists’ pieces is layer one for the first 30 seconds, then the addition of layer two for the next 30 seconds, followed by the addition of layer three, then a fade to silence.

Enjoy!

Chris Allen From: Boise, Idaho • United States



Fernando Cabrera Pérez From: Madrid, Spain



Miriam Daly From: Brooklyn, New York • United States



Michael Greenwald From: Los Angeles, California • United States



Max Hervé From: Montréal, Canada



Marcos Moscat From: Thousand Oaks, California • United States



Daniel Sottile From: Lapeer, Michigan • United States

