Goblin Rager

Small humanoid (goblinoid), chaotic evil

Armor Class 13 (natural armor)

13 (natural armor) Hit Points 27(6d6 + 6)

27(6d6 + 6) Speed 30ft.

STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 12 (+1) 7 (-2) 8 (-1) 8 (-1)

Skills Athletics +2, Intimidation +1, Stealth +4

Athletics +2, Intimidation +1, Stealth +4 Senses passive Perception 9

passive Perception 9 Languages Common, Goblin

Common, Goblin Challenge 1 (200 XP)

Nimble Escape. The goblin can take the disengage or dash action as a bonus action on each of its turns.



Rage. When the goblin drops below 15 hit points, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons, and its Strength Score increases to 16. These effects last for one minute or until the goblin falls unconscious or dies.