Table of Contents

Character Tier 3

DBL16-07S

Character Stats

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,288,410 Strike ATK 210,589 Blast ATK 236,218 Strike DEF 162,090 Blast DEF 161,291

Critical 1,435 Ki Restore Speed 2,570

Character Info

Battle Style Defense Arts Cards Held Strike Blast Tags

Overview

This leisure-ready Android #18 variant is one of the more interestingly designed Defensive Fighters, as she not only Defends her Team through her momentum-killing Cover-change Abilities, but also Supports her Allies depending on their Battle Style.

She provides varying Support Buffs depending on the Style of the Ally she switches into, giving them some combination of an Offensive Stat Buff and some minor Healing. This utility is incredibly significant for her Tag Teams, and the best part is that it's not all the Support she provides.



Despite her Kit having some serious power behind it, she's been overlooked for a very long time - mainly due to her unconventional playstyle, lack of solid Allies to Support, and overall weak contributions to the Android Tag when compared to its other Red options.

All that was holding her back has been erased with the arrival of the Twin Terrors and an especially boisterous green Saiyan - now she's a smothering Defensive Option whose Support dials her Allies' power up to 11.

Strengths Vigilant Supporter The power of her Support is what makes her a worthwhile Fighter. Any Fighter with a defined playstyle becomes a true menace off of a Switch from Android #18. Melee and Ranged Types receive +30% Strike or Blast Attack for 15 Timer Counts, and Defense and Support Types received a generic +20 or +30% Damage Inflicted Buff for the same amount of time. It's important to not discount the minor Healing the curt Android provides, which can rack up significantly over the course of a match. Brianiac SP Android #18 RED's Cover Change Ability is where her moniker as a Defensive Fighter is realized. When changing cover, #18 greatly Debuffs the enemy by Sealing a random Card slot and increasing the cost of all their Arts by 20. Not only does she significantly stymie her foe's combat flow with that +20 Cost Debuff to all of their Arts Cards and a Seal to a random Card slot, if her foe is foolish enough to retreat against her, they suffer the severe penalty of losing a Dragon Ball (this triggers 3 times).



These Abilities taken together allow #18 to stagnate enemy momentum. Against a Team that relies on the Rising Rush to deal Damage, like bulky Regeneration Teams, this utility is crucial. Clever Combat SP Android #18 RED's combat toolkit is very powerful in the right hands. Her Extra Arts card restores her Vanishing Gauge by 50% and permanently increases the Extra Arts Costs of herself and all her enemies. If positioned correctly, #18 can get multiple Vanishing Steps off in the face of her foes.



Her Main Ability, which can be activated after a mere 5 Timer Counts, reduces the cost of her Strike, Blast, and Special Move Arts, as well as increases her Card Draw Speed. If #18 is given even a minor Inflicted Damage Buff by one of her Support-inclined Allies, this Main Ability's Buffs let her completely steamroll an enemy Team. Her combat prowess is further augmented by the +30% Damage Received Debuff she inflicts her foe with when she enters the field.



This Main Ability even comes with 2 free Abnormal Condition negations, which can be very valuable in matchups against Fighters that can Faint, Paralyze, or Immobilize.

Weaknesses Very Low Damage Unsupported Other than the aforementioned Damage Received Debuff she inflicts the opposing Fighter with when she enters the battlefield, she has no way to Buff her own Inflicted Damage. As a Supporter, she can't deal with enemies by her lonesome, which makes her next to worthless in Crisis situations. Aw...You're no Fun Against foe that cannot be inflicted with Attribute Downgrades, most of her Defensive Toolbox is absolutely useless. A key part of using Android #18 is understanding which Fighters have trouble with her and which Fighters do not.

Equippable Items

Awakened Romantic Drive No. １ Type Gold Equip Condition Female Warrior Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Blast Attack UP 10% - 18% Base Strike Attack UP 8% - 13% Base Strike Defense UP 10% - 15% Base Blast Defense UP 10% - 15% This Equip gives #18 some much-needed Offensive and Defensive Support. With this Support in tow, #18 has a far easier time accomplishing all of her combat roles. Android #18 Type Gold Equip Condition Female Warrior Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 8% - 20% Base Health UP 6% - 15% Damage to RED after 30 timer counts Up 6% - 15% This equip might as well only increase Base Health, because that's all it's being used for. Kidding aside, the massive Strike Damage Buff helps #18's Combo Damage. Awakened ...It seems we miscalculated. No. １ Type Silver Equip Condition Android, Defense Type Sale Price 10000 Slot 1

Slot 2

Slot 3 Base Strike Defense UP 10% - 15% To own Blast Attack for each Tag: Android battle member. Up 2% - 6% Base Health UP 8% - 12.5% This Equip is exactly what SP Android #18 RED needs. The extra Health makes sure her Defensive shenanigans aren't cut short too early, and the Buffs to her Defense and Blast Offense ensure that she'll be able to hold her own.

Main Ability

Gotta finish this fight quickly. -10 to own Strike, Blast, & Special Move Arts cost for 30 timer counts. Increases own Arts Card Draw Speed by 1 level for 15 timer counts. Applies Buff Effect "Nullify Abnormal Conditions up to 2 times" to allies. Requirements: 5 timer counts must elapse.

Unique Ability Clever Negotiations Inflicts enemy with Attribute Downgrade "+30% to damage received" for 20 timer counts when this character enters the battlefield. The following effects occur when changing cover: Seals 1 enemy card slot at random. The sealed card slot cannot be used for 5 timer counts. Inflicts all enemies with Attribute Downgrade "+20 to all Arts costs" for 5 timer counts. While this character is on the battlefield, reduces enemy's Dragon Balls by 1 when they switch characters (activates three times). Precise Assist Applies the following effects to allies depending on their Battle Style when this character is switched to standby: Melee Type: +30% to Strike damage inflicted for 15 timer counts and restores health by 10%. Ranged Type: +30% to Blast damage inflicted for 15 timer counts and restores health by 10%. Support Type: +20% to damage inflicted for 15 timer counts and restores health by 10%. Defense Type: +30% to damage inflicted for 15 timer counts and restores health by 5%.

Z Ability 1 +17% to "Tag: Female Warrior" base Blast Defense during battle. Character(s) Affected 2 +20% to "Tag: Female Warrior" base Blast Defense during battle. Character(s) Affected 3 +22% to "Tag: Female Warrior" base Strike & Blast Defense during battle. Character(s) Affected 4 +25% to "Tag: Female Warrior" or "Tag: Android" base Strike & Blast Defense during battle. Character(s) Affected

Special

Violent Shot Can Teach Deals major Impact damage. +30% to Special Move damage for 5 timer counts upon activation. Cost 50

Extra

Refreshing Smile Restores own Vanishing Gauge by 50%. +5 to own and enemy's Special Arts costs (activates three times)(cannot be cancelled). Cost 10

Resistance

Slice 100 Pierce 105 Impact 101 Explode 94

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% Health 21428 44376 78344 120916 174608 243716 243716 Strike Attack 1807 3741 6605 10194 14722 20550 20550 Blast Attack 1821 3773 6666 10287 14859 20747 20747 Strike Defense 1521 3155 5574 8605 12434 17361 17361 Blast Defense 1549 3204 5660 8737 12623 17628 17628 Critical 140 308 560 840 1148 1276 1276 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts