We've told you before about the guy who managed to get a perfect score at Pac-Man by playing the same level over 200 times for six hours . You didn't think that was the most extreme example of video game dedication we could find, did you? For you see, real dedication means going past hard mode and thinking way, way outside the box, like ...

6 Building Mind-Bogglingly Huge Objects Inside Games

Via Ariablarg.tv

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Most of you know Minecraft as the last game your friend started playing before he disappeared for a few months. If you're not familiar with it, this incredibly addictive game is basically LEGOs on meth as interpreted by a Nintendo 64: You go out and mine for elements, and then you use those elements to build things. The whole point of the game is to build anything you can think of, so it's not that surprising that people have done exactly that -- like this huge scale model of the Earth:

Via YouTube

We're sure that at least one court is using this as evidence in an insanity plea.

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But you had to know that a game built specifically for obsessive people with lots of spare time would quickly top even that -- in complexity, if not size. For instance, there are those who take things into Inception-esque territory and create entire games within the game. We're not talking about building the settings for famous video games using Minecraft blocks (although those also exist, and they are awesome); we're talking about recreating the games themselves. For example, a team of players made a giant old school Game Boy with 18 million blocks and used it to make stop-motion videos of classic games, including The Legend of Zelda: Link's Awakening and Super Mario Land, brick by goddamned brick, pixel by pixel:



Which is to say, EACH FUCKING PIXEL IS A BRICK.

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Since they're stop-motion films, that means each individual frame of gameplay was painstakingly recreated. It's so nuts that even Minecraft's creator, Markus "Notch" Persson, thought it was bullshit until the team released a "making of" video, which shows that they didn't just recreate every pixel of Mario Land; since it's a side-scrolling game, they then had to shift every single block to the right, one by one, to make the screen move.