2013-12-19 19:02 , edited 2013-12-22 14:15 by IAmPixelTwitch

Ok so I am currently working on a video explaining and showing the "Netcode" since the latest patch.What I found surprised me really... Rather then actually fix the kill-trading they simply made the damage count on alternate frames.Then if a kill trade would have happened it looks at the ping and gives the kill to the lowest pinging player.THIS IS JUST A TEST VIDEO http://www.youtube.com/watch?v=vwqbTCwrzoE [youtube.com]Gameplay running with 100fps Slow Motion.Also they fixed the "death behind cover" by having the death animation ping you back a few feet to where you was on the other persons screen.They finally re-moved the "one shot kill" kinda death by making it appear like you are still alive when in fact you died many frames ago. They do this so the damage is counted down rather then going from 100 to 0 in a single frame...The truth is none of the "Netcode" related issues have been fixed... Simply hidden...