The ​open beta for Paragon is finally here. with that news, let's reflect. We've been through a lot over the closed alpha, and closed beta months. There were some dark times that we buried deep and forgot about, because the pain of thinking about them was too much. I've done you the favor of bringing those nightmares back.

6. When Muriel Was Broken

​Out of all of the formerly broken heroes, Muriel was the worst. It was mostly because Rampage was strong at the same time, and you always picked them together, but even without Rampage, she was such a nuisance.

There was a point in time where there was no point in even attacking someone with a Muriel shield on, because you wouldn't do enough damage to break it, and by the time you did, her skill would be off cooldown and she would shield again. It was a nightmare. A white bubbly themed nightmare.

5. Old Kallari Ultimate

Teleporting across the map is cool and all, but absolutely exploding your enemy with a well placed and timed ultimate is much more satisfying. This ult existed in an era where some heroes just did too much damage, and that's why it's probably gone. It made her have a pretty cool kit that made sense for her character,​ and now it feels like her kit is having an identity crisis.

4. Rampage Jump Reset

​There was nothing more fun than the pre-nerf Rampage that could extend his jump by insane lengths, pop his ultimate, gain a crap ton of HP to face tank everything, and then jump halfway across the map to get away. It also made him impossible to gank. In certain patches, he was near impossible to kill, especially if there was a Muriel on his team.

The best part of his broken jump was that he could run the Prime orb without anyone contesting him. He could effectively start around the red buff area, and double jump his way to a free Prime buff.

3. The Skin Glitch

​This glitch was one of my favorite things to ever happen to Paragon. You'd lock in a champion in your party before you started a queue (this was how the queue used to work), and then you would go to your hero mastery page and click on a hero that you wanted to merge with the one you locked in.

This would make the skin from the hero mastery page you clicked on become distorted onto the hero you locked in. The combination of Murdock and Muriel was by far the coolest. It gave Murdock a ghostly looking blue and white tone, with a transparent shotgun.

2. The Old Card EXP

​Although the old way card experience worked was revolutionary, it brought on too many problems that could only be fixed by changing the way it was shared. Originally, everyone in a certain area around the amber gained would get 100% of it.

This means that you could leave amber on the ground and wait for your team to gather and share it all. Sharing it effectively could make your team snowball at an alarming rate. Can you say deathball? Now, it ​works much similar to other MOBAs, but it's still a little unique.

1. Better Call 1-800-MUR-DOCK

​Long gone are the days where my favorite carry, Murdock, ​could hit for 1800 in a single shot. He was so insanely broken, and the best part about it was that everyone who played him would talk about how balanced he was. We are a fickle people. Can you blame us for not wanting our precious effortless gameplay to be patched away?

Seriously though, it felt amazing 2-shotting a pesky Twinblast that was poking you with his measly couple-hundred-damage shots. This one time, I kid you not, I 1-shot a full health Dekker with a ~900 damage crit shot. Because of her level/items, she had less than 900 HP, and she exploded. As I laughed out loud, it was at that moment I knew that Murdock needed a hell of a nerf.