I think this is actually a deep question.



Star really went into it in the post mortem about how they want the game to be a balance. The mines were NOT intended to be a safe mining spot, and it sure sounded to me like there is no intention to make the game *pure crafter* able..

He said they clearly wanted the mines to be Adventure zones. Which implies that gathering is mixed in with adventuring 100%. And because of a capless system, gatherers/adventurers will become crafters as well (no reason not too) this will lead to a flooding of more weapons then being used.. meaning you will never be able to buy mats, then work them, and resell them for a realistic profit.



The only cases of this happening are really, really high end stuff, in which the *master crafters* are players that are able to harvest/farm with incredible ease, and have pushed their skills to the peak.

And this is after dumping TONS of money buying raw mats to get the initial skill up past the average player.



I think them making* pure mines* to spport un interupted mining, goes against the way they see the whole system.

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