Warhammer 40K ITC Champion’s Missions – Tyranids vs Necrons

Warhammer 40K Battle Report – Tyranids vs Necrons

ITC Champion’s Missions

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Warhammer 40,000 8th Edition Battle Report – 101

Tyranids [Dan – Carcosa] vs Necrons [Ronny L – Carcosa] Location: The Carcosa Club, Brooklyn, New York

Game Size: 2,000 pts

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Army List – Tyranids

++ Battalion Detachment +5CP (Tyranids) [74 PL, 1,192pts] ++ + No Force Org Slot + Hive Fleet: Kraken + HQ + Broodlord [8 PL, 115pts] Malanthropes [5 PL, 140pts] . Malanthrope The Swarmlord [15 PL, 250pts]: Power: Onslaught, Power: Psychic Scream + Troops + Genestealers [16 PL, 216pts]: 4x Acid Maw, 18x Scything Talons

. 18x Genestealer: 18x Rending Claws Genestealers [16 PL, 204pts]: 4x Acid Maw, 17x Scything Talons

. 17x Genestealer: 17x Rending Claws Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm + Heavy Support + Carnifexes [12 PL, 234pts] . Carnifex: Bone Mace, Enhanced Senses, Spore Cysts, 2x Two Devourers with Brainleech Worms

. Carnifex: Bone Mace, Enhanced Senses, Spore Cysts, 2x Two Devourers with Brainleech Worms ++ Battalion Detachment +5CP (Tyranids) [40 PL, 807pts] ++ + No Force Org Slot + Hive Fleet: Kronos + HQ + Neurothrope [4 PL, 90pts]: Power: The Horror Neurothrope [4 PL, 90pts]: Power: Onslaught + Troops + Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm + Elites + Hive Guard [13 PL, 288pts] . Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon Hive Guard [13 PL, 240pts] . Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon ++ Total: [114 PL, 1,999pts] ++

Army List – Necrons

++ Battalion Detachment +5CP (Necrons) [50 PL, 7CP, 899pts] ++ + No Force Org Slot + Battle-forged CP [3CP] Detachment CP [5CP] Dynastic Heirlooms [-1CP]: Dynastic Heirlooms: 1 Extra Artefact Dynasty Choice

. Dynasty: Sautekh + HQ + Catacomb Command Barge [9 PL, 154pts]: Artefact: Lightning Field, Gauss Cannon, Staff of Light

. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light + Troops + Immortals [8 PL, 150pts]: Gauss Blaster, 10x Immortal Necron Warriors [6 PL, 110pts]: 10x Necron Warrior Necron Warriors [6 PL, 110pts]: 10x Necron Warrior + Dedicated Transport + Ghost Ark [8 PL, 145pts] Ghost Ark [8 PL, 145pts] ++ Spearhead Detachment +1CP (Necrons) [35 PL, 1CP, 565pts] ++ + No Force Org Slot + Detachment CP [1CP] Dynasty Choice

. Dynasty: Sautekh + HQ + Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light + Heavy Support + Doomsday Ark [10 PL, 160pts] Doomsday Ark [10 PL, 160pts] Doomsday Ark [10 PL, 160pts] ++ Vanguard Detachment +1CP (Necrons) [31 PL, 1CP, 525pts] ++ + No Force Org Slot + Detachment CP [1CP] Dynasty Choice

. Dynasty: Sautekh + HQ + Lord [5 PL, 75pts]: Artefact: The Veil of Darkness, Staff of Light + Elites + Deathmarks [5 PL, 85pts]: 5x Deathmark Deathmarks [5 PL, 85pts]: 5x Deathmark Lychguard [16 PL, 280pts]: 10x Lychguard, Warscythe ++ Total: [116 PL, 9CP, 1,989pts] ++

Deployment

Necrons seize the initiative.

Battle Round 1 – Necrons

I tried to sneak up on Dan and gun down the Swarmlord early in a failed attempt.

Battle Round 1 – Tyranids

Dan’s hiveguard did serious dmg to my ghost arks even while i activated Quantum Deflection stealers zoomed across the table and charged my ghost arks killing both. Warriors disembarked wondering what happened to their ride .

Battle Round 2 – Necrons

I focused my attention on the Genestealers near my deployment zone and deep striked behind Dan’s Neurothrope warlord as well as the objective i placed behind him aiming to slay the warlord and get the bonus point for this mission. The Deathmarks got slay the warlord with some well placed mortal wounds. I managed to wipe out most of the Genestealers but i wiffed against the Swarmlord for a second time with all doomsday arks and i critically failed to land an 8″ charge with a cp reroll with my Lychguard whom were supposed to handle the hiveguard situation for me and max Gangbusters.

Battle Round 2 – Tyranids

They rushed my deployment zone and gunned down my Lychguard unit. Things looked bad for the Necrons.

Battle Round 3 – Necrons

I cleared the Swarmlord finally and dealt with the Genestealers to my left. I opted to let the Deathmarks die in sacrifice to get 1 more vp from holding the bonus objective.

Ultimately losing my engineers early aswell as failing the Lychguard charge was too clutch. I conceded the game on turn 4 i didn’t have the means to continue gaining points he shut down my ability to get any vps from gangbusters (hive guard) and engineers.

Dan had some well executed tactics and while it looked like i had an advantage after slaying his warlord, not being able to tag the Lychguard and losing 2 ghost arks in a turn was a tall mountain to climb.

i called it after top of turn 4. So Dan did not take his turn i was hoping to at least clear my half of the table to fight it out but i failed to kill the Broodlord in my lines….it was going to get ugly. I am sure final score would have Dan with a very commanding lead.

Game recap and final score









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