Their exploration of the world resulted in players stumbling across mini-challenges and alternate gameplay opportunities that meshed seamlessly with the core experience. The Oil Fields had leaking pipelines that spewed flaming gas, preventing the players from accessing some areas. When the leaky pipe opening was shot at it would explode, and the continuous stream of flame would become an intermittent burst, turning the environmental hazard into a timing puzzle. If players successfully navigated this puzzle they’d be rewarded with the contents of the area beyond - often a couple of power-ups and a repair bonus. If they failed, they'd catch fire, suffering some serious damage over time.

While the majority of destroyable structures were very small - barely larger than the vehicles themselves - a handful of larger parts of infrastructure could be blown up as well, resulting in players deciding on their own objectives within the game world. The large storage tanks in the Oil Field stage were a great example of this. These stout yet wide structures were only accessible to players who could carefully drive up the tank’s narrow, spiraling, and exposed walkway. On top there was a special weapon box, which would grant players access to their character’s most powerful personal weapon. Extra challenge and excitement was added by the volatile nature of the tank - if it took enough damage it would explode, dealing damage and denying players the use of the items on top. If one or both players knew this secret, the tension of the situation would ramp up significantly, with one player trying to hurry to the top before the other managed to stop them.