SaliVader said: 2.



Criminal levels:

When you kill more than 2 CMDRS within a week, you are automatically labelled as a lvl 3 criminal and acquire a 5m bounty on your head if your bounty wasn’t over 1m or more at the moment

If you lose your bounty and you were lvl 3 or above, you are still flagged for the rest of the week. Any new bounty on your head will put you back to lvl 3.

In the UI, instead of WANTED, it will show the criminal status.

Cmdrs that wish to bounty hunt other cmdrs will be able to access a contact in any non-anarchy system. With this contact, they will be able to tag a specific cmdr (who must be online to appear on the list), and (maybe with the aid of a special internal module) constantly see the location of the criminal on the galactic map. There is one exception: If the criminal is in an anarchy system, the map will show the last known location instead. If you go there, you will find the high wake of the criminal. A mass murderer’s location is updated every 10 minutes A galactic threat’s location is updated every minute.



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I really like this part, especially bounty hunters being able to find/track high level murderers if they are seen in lawful systems. Would be great to be able to "add player to the kill list" and get notifications when they show up if you are online at the same time, being able to pick the names from the highest list even if the player is offline. Any criminal below galactic level could be tracked while online only and would be removed from the kill list when the log off, until next time. I'd suggest a wider gap between a "level 3 and 4".... so like 10 mil for level 3 and then 50 mil for galactic level threat or something.I think what would be cool for the killers, aside from the infamy, would be some kind of mechanic that also benefits for becoming a galactic level threat and staying there (Since you're just being tracked) IF they are staying within a set of rules which minimize the encouragement of griefers - like station kills don't count, if the kill is more than 2 pilot ranks below them they lose stuff, or the player who was killed can have some effect on the type of bonus they receive.So what I'd propose isandas a karma system.- Each player is given a status for both Galactic Influence and Galactic Notoriety- This is not tied to factions/systems, it's just a galaxy wide stat. Maybe tied to Galnet, which can publish a section for "most influential commanders" and "most notorious". Like SpaceForbes.- Not a progress bar for 100% that maxes out - a running number that can keep growing, but can possibly suffer huge losses and wins for certain actions.Gaining I/N:- You can gain/lose influence/notoriety in SMALL ways by interacting with NPCs (Missions/Faction-work, etc.)- You can gain/lose I/N in BIG ways by interacting with players (ie. winging up / killing people, etc.)Giving Influence:- Players can GIVE influence to players they meet, like an up-vote, when they enjoy the antics this player had brought them. (like a comms menu option)- You can't give influence to the same player. Or maybe, after your first small give (which is free), you can then only give YOUR personally gained influence (ie. you lose what you give) to prevent exploitation.Giving Notoriety:- Players can GIVE notoriety IF they have been attacked/killed.- A small amount for an attack, but you can dump more on a re-buy screen if murdered. Or chose not to reward any notoriety for killers who exploited you.For PVP/PP:- For PVP, players can agree to "duel" which will flip notoriety into influence, so players can duel each other to improve each others influence (ie. word of their friendly battles spread) and perhaps reduce re-buy costs too.- For powerplay, you can't give influence/notoriety to any opposing powers and vice versa.- Exception for the pirate faction is that they get a small constant trickle of notoriety (but only up until tier 3, not to bring to a galactic threat) just for being signed up to that faction to offset the loss here.If you have high notoriety:- More news articles generated about your exploits in Galnet will be generated (which bounty hunters can monitor) getting your name and infamy out there- You will receive invites/permits from rare hidden systems which foster/hide murders where you can't be tracked and are safe (except from other murderers).- Get special mission options at these systems, like, "cmdr x has you on his list, let the hunter become the prey" or "interdict and inflict hull damage without killing X CMDRS to spread your notoriety"- However, if you have too much notoriety, you become a galactic target and you can keep this under control by simply gaining influence.If you have high influence:- More news articles about influential pilots in the galaxy. Could be auto-generated in local news feeds or a galnet tab. "System X thanks CMDR ZZTop for killing Y pirates / supplying Z needed commodities." or "System A awards CMDR B the Award C for their exemplary docking skills".- Receive invites to special in-game parties/events to help wing up players in the same rankings, more rare trade goods will randomly appear in new systems, maybe special decals too.- HOWEVER, as your influence grows, so does your visibility... and the more influence you have, the higher value target you will be.- You lose influence via notoriety (ie. influence is + karma, notoriety is - karma) and both will degrade slowly over time back to 0, however if you want to shed a lot of influence, you can give some to other players.I think would need to be worked on more, but that's my basic idea to throw in here.