Welcome to the 16th post for Street Fighter D&D 5E!

If you dig this please comment or share it about or like it or what have you, check out last week’s character (Cody!), and if you think this can be improved in any way don’t hesitate to speak up (@MikeMyler2 on Twitter, over here on Facebook, and also on Google+) and let me know!

Requests have poured in so we’ve got a bit of a queue worked up—Ibuki, Dan, Abel, T. Hawk, and Necali are on the way. After that though who gets built can be up to you so tell me what to make in a comment somewhere!

Also check out Mists of Akuma! There’s free stuff! ^_^ Thanks for visiting my website!

PS: If you are down for some evil D&D 5E, the Book of Exalted Darkness Kickstarter is 3/4th funded by more than 100 backers and has 2 downloadable PDFs on the project page. Even if you aren’t down for being evil, we’re just a dozen or so pledges from unlocking the do-gooder supplement! Check it out–worst case scenario you’ve got a free evil adventure module and some vile character options for a rainy day of malevolence in the future. 😀

Ibuki

Medium humanoid (soburi), neutral rogue (ninja) 14 / monk 1

Armor Class 18 (Wisdom, martial arts stance)

Hit Points 97 (15d8+30)

Speed 40 ft. (triple jump distance)

STR DEX CON INT WIS CHA Dignity Haitoku 13 (+1) 19 (+4) 14 (+2) 14 (+2) 17 (+3) 14 (+2) 13 (+1) 12 (+1)

Saving Throws Dex +9, Int +7

Skills Acrobatics +14 [advantage], Athletics +6, Deception +12, Insight +8, Perception +8 [advantage], Sleight of Hand +14, Stealth +14 [advantage]; minimum d20 roll of 10

Tools disguise kit [advantage; Passive 22], poisoner’s kit, thieves’ tools; minimum d20 roll of 10

Damage Resistances piercing

Senses blindsight 10 ft., passive Perception 23, passive Acrobatics 29, passive Stealth 29

Languages Ceram, Ropa, Soburi (Common)

Challenge 9 (5,000 XP)

Background Feature: Shinobi – Blend In. Ibuki is able to craft a disguise in 1 minute so long as suitable materials are available. This disguise allows her to blend in with her surroundings like camouflage, allowing her to hide without cover in a specific 5 foot square chosen at the time she creates the disguise. Ibuki must be familiar with the location and have appropriate materials on hand (foliage, paint, canvas, etc.) to create this disguise. Once created the disguise weighs 5 lbs. and can be donned as an action or removed as a bonus action.

Basic Ninjutsu. Ibuki can throw three kunai or shuriken when she takes the Attack action on her turn. She gains advantage on checks made to create or maintain a disguise.

Blindsense. When Ibuki is able to hear, she is aware of the location of any hidden or invisible creature within 10 feet of her.

Cunning Action. Ibuki can take a bonus action on each of her turns in combat to take the Dash, Disengage, or Hide action.

Evasion. If Ibuki is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Expertise. Ibuki gains double her proficiency bonus on Acrobatics, Deception, Sleight of Hand, and Stealth checks.

Feat: Mobile. Ibuki’s speed increases by 10 feet, when she uses the Dash action difficult terrain doesn’t cost her extra movement on that turn, and when she makes a melee attack against a creature she doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether she hits or not).

Martial Arts. Ibuki can use Dexterity instead of Strength for the attack and damage rolls of her unarmed strikes and monk weapons, and she rolls a 1d4 in place of the normal damage of her unarmed strike or monk weapons. In addition, when Ibuki uses the Attack action with an unarmed strike or a monk weapon on her turn, she can make one unarmed strike as a bonus action.

Ninjutsu Adept. Ibuki can attack twice, instead of once, whenever she takes the Attack action on her turn. She gains advantage on Perception checks.

Ninjutsu Novice. Ibuki gains advantage on Stealth checks, is able to run across any surface regardless of whether or not it would support her weight so long as she ends on a square that she is able to stand on. She triples the distance of any jumps she makes.

Reliable Talent. Whenever Ibuki makes an ability check that lets her add her proficiency bonus, she can treat a d20 roll of 9 or lower as a 10.

Sneak Attack 7d6 (1/turn). Ibuki deals an extra 24 (7d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.

Stance of the Striking Serpent (3). Ibuki’s unarmed strikes deal an additional 1d8 piercing damage, she gains advantage on Acrobatics checks, checks and saves to avoid the prone condition, and creatures are at disadvantage to resist her attempts to grant them the prone condition.

Unarmored Defense. While she isn’t wearing any armor, Ibuki’s Armor Class equals 10 + her Dexterity modifier + her Wisdom modifier + her martial arts stance.

Unarmed Savant. Ibuki unarmed strike damage increases by one step (to 1d6) due to his soburi heritage and he gains proficiency in the Athletics skill.

ACTIONS

Multiattack. On her turn Ibuki makes two unarmed strikes or three unarmed strikes with her bonus action. Alternatively she can throw six kunai or shuriken.

Unarmed. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage plus 3 (1d6) piercing damage.

Kunai. Ranged Weapon Attack: +9 to hit, range 30/80, one target. Hit: 6 piercing damage.

Shuriken. Ranged Weapon Attack: +9 to hit, range 20/50, one target. Hit: 5 slashing damage.

REACTIONS

Uncanny Dodge. When an attacker that Ibuki can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.

Notes on Ibuki’s Design

I have been out of the fighting video game loop for a while so was not familiar with Ibuki but when I found out she was a kunai throwing ninja I was like “YES! I HAVE DONE THIS ALREADY!” Mists of Akuma folks–this is what a baddie 15th level ninja looks like! 😀

——————- REDUCED STATBLOCK —————-

Ibuki

Medium humanoid (soburi), neutral rogue (ninja) 14 / monk 1

Armor Class 18 (Wisdom, martial arts stance)

Hit Points 97 (15d8+30)

Speed 40 ft. (triple jump distance)

STR DEX CON INT WIS CHA Dignity Haitoku 13 (+1) 19 (+4) 14 (+2) 14 (+2) 17 (+3) 14 (+2) 13 (+1) 12 (+1)

Saving Throws Dex +9, Int +7

Skills Acrobatics +14 [advantage], Athletics +6, Deception +12, Insight +8, Perception +8 [advantage], Sleight of Hand +14, Stealth +14 [advantage]; minimum d20 roll of 10

Tools disguise kit [advantage; Passive 22], poisoner’s kit, thieves’ tools; minimum d20 roll of 10

Damage Resistances piercing

Senses blindsight 10 ft., passive Perception 23, passive Acrobatics 29, passive Stealth 29

Languages Ceram, Ropa, Soburi (Common)

Challenge 9 (5,000 XP)

Background Feature: Shinobi – Blend In. Ibuki is able to craft a disguise in 1 minute so long as suitable materials are available. This disguise allows her to blend in with her surroundings like camouflage, allowing her to hide without cover in a specific 5 foot square chosen at the time she creates the disguise. Ibuki must be familiar with the location and have appropriate materials on hand (foliage, paint, canvas, etc.) to create this disguise. Once created the disguise weighs 5 lbs. and can be donned as an action or removed as a bonus action.

Cunning Action. Ibuki can take a bonus action on each of her turns in combat to take the Dash, Disengage, or Hide action.

Evasion. If Ibuki is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Feat: Mobile. When Ibuki uses the Dash action difficult terrain doesn’t cost her extra movement on that turn and when she makes a melee attack against a creature she doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether she hits or not).

Ninjutsu Novice. Ibuki is able to run across any surface regardless of whether or not it would support her weight so long as she ends on a square that she is able to stand on.

Sneak Attack 7d6 (1/turn). Ibuki deals an extra 24 (7d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.

Stance of the Striking Serpent (3). Ibuki gains advantage on checks and saves to avoid the prone condition, and creatures are at disadvantage to resist her attempts to grant them the prone condition.

ACTIONS

Multiattack. On her turn Ibuki makes two unarmed strikes or three unarmed strikes with her bonus action. Alternatively she can throw six kunai or shuriken.

Unarmed. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage plus 3 (1d6) piercing damage.

Kunai. Ranged Weapon Attack: +9 to hit, range 30/80, one target. Hit: 6 piercing damage.

Shuriken. Ranged Weapon Attack: +9 to hit, range 20/50, one target. Hit: 5 slashing damage.

REACTIONS

Uncanny Dodge. When an attacker that Ibuki can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.