Key Singularity_Previous Singularity_Next Diff Usage

86752 This will make you die. Internal content testing missile. Not for TQ! This will make you die. Internal content testing missile. Not for TQ!

89839 Generates a cynosural field for capital ship jump drives to lock on to. Generates a cynosural field for capital ship jump drives to lock on to.



note: Can only be fit by Force Recons and Black Ops Battleships Generates a cynosural field for capital ship jump drives to lock on to.



note: Can only be fit by Force Recons and Black Ops Battleships Item description for "Cynosural Field Generator I" (typeID 21096)

138560 : Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.



No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.



No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. : Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.



No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.

233237 Amulet Set Bonus Slave Set Bonus Amulet Slave Set Bonus

238940 Medical Clone Location:

{[location]locationId.name} Home Station:

{[location]locationId.name} <b> Medical Clone Loc Home St ation:</b>

{[location]locationId.name} UI/CharacterSheet/CharacterSheetWindow/CloneLocationHint

251471 {[location]region.name} / {[location]constellation.name} / {[location]solarsystem.name} {[location]solarsystem.name} / {[location]constellation.name} / {[location]region.name} {[location] region solarsystem .name} / {[location]constellation.name} / {[location] solarsystem region .name} UI/InfoWindow/SolarsystemLocation

251473 {[location]region.name} / {[location]constellation.name} {[location]constellation.name} / {[location]region.name} {[location] reg constellat ion.name} / {[location] constellat reg ion.name} UI/InfoWindow/ConstellationLocation

256590 This character is a CEO of his corporation and must resign before moving to another corporation. This character is the CEO of their corporation and must resign before moving to another corporation. This character is a the CEO of his their corporation and must resign before moving to another corporation. UI/Messages/CrpCantQuitCEOBody

263609 Incarna Market Incarna Market

263681 Bettik's Modified Nerf Bat Missile Bettik's Modified Nerf Bat Missile

263682 Internal content testing missile. Not for TQ! Internal content testing missile. Not for TQ!

264049 TEST Damage Mod TEST Damage Mod

264050 Damage x 100

Super locking time

Super reload time Damage x 100

Super locking time

Super reload time

264051 TEST Damage Mod - 10 Players TEST Damage Mod - 10 Players

264052 You now have the tank and DPS of 10 ships! You now have the tank and DPS of 10 ships!

264053 TEST Damage Mod - 20 Players TEST Damage Mod - 20 Players

264054 You now have the tank and DPS of 20 ships! You now have the tank and DPS of 20 ships!

264055 TEST Damage Mod - 40 Players TEST Damage Mod - 40 Players

264056 You now have the tank and DPS of 40 ships! You now have the tank and DPS of 40 ships!

264057 TEST Damage Mod - 5 Players TEST Damage Mod - 5 Players

264058 You now have the tank and DPS of 5 ships! You now have the tank and DPS of 5 ships!

264059 Large Shield Transporter II - 5 players Large Shield Transporter II - 5 players

264060 Transfers shield power over to the target ship, aiding in its defense. Transfers shield power over to the target ship, aiding in its defense.

264061 Large Remote Armor Repair System II - 5 players Large Remote Armor Repair System II - 5 players

264062 This module uses nano-assemblers to repair damage done to the armor of the Target ship. This module uses nano-assemblers to repair damage done to the armor of the Target ship.

264063 TEST Jump Bridge TEST Jump Bridge

264064 Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.



Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures. Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.



Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.

264245 Gallente sideroom Gallente sideroom

267668 amarrbridge amarrbridge

276082 FanfestTrailerSleeperRoom FanfestTrailerSleeperRoom

276911 Fanfest trailer door Fanfest trailer door

276990 Fanfest Trailer Wall Fanfest Trailer Wall

278665 Onikuma Onikuma

283031 Dust Internal Alpha Dust Internal Alpha

283032 Dust Internal Beta Dust Internal Beta

283033 Dust Internal Gamma Dust Internal Gamma

283034 Dust Internal Delta Dust Internal Delta

283035 Dust Internal Epsilon Dust Internal Epsilon

283036 Dust Internal Zeta Dust Internal Zeta

283037 Dust Internal Eta Dust Internal Eta

283038 Dust Internal Theta Dust Internal Theta

283093 China-based corporation for the Internal Private Trial. China-based corporation for the Internal Private Trial.

283094 US-based corporation for the Internal Private Trial. US-based corporation for the Internal Private Trial.

283095 US-based corporation for the Internal Private Trial. US-based corporation for the Internal Private Trial.

283096 Europe-based corporation for the Internal Private Trial. Europe-based corporation for the Internal Private Trial.

283097 Europe-based corporation for the Internal Private Trial. Europe-based corporation for the Internal Private Trial.

283098 Europe-based corporation for the Internal Private Trial. Europe-based corporation for the Internal Private Trial.

283099 Europe-based corporation for the Internal Private Trial. Europe-based corporation for the Internal Private Trial.

283197 China-based corporation for the Internal Private Trial. China-based corporation for the Internal Private Trial.

296178 Platonic Entity Platonic Entity

296179 This is the prototypical entity. This is the prototypical entity.

296695 Dojo Dojo

296696 This is a prototype structure for creating player-stocked Dojos. This is a prototype structure for creating player-stocked Dojos.

296697 Dojo Blueprint Dojo Blueprint

309678 RAIDERS RAIDERS

309679 MY COMPANY MY COMPANY

309759 ACTIVATE ACTIVATE

309760 Activating this Raider consumes {cost}, proceed? Activating this Raider consumes {cost}, proceed?

309788 Upgrading Specialization requires all slots to be equipped. Upgrading Specialization requires all slots to be equipped.

309795 Interstellar Merchant Interstellar Merchant

309796 ASSIGN RAIDERS ASSIGN RAIDERS

309797 No item received. No item received.

309835 TOTAL SKILL PACKETS ({totalSP}/{maxSP}) TOTAL SKILL PACKETS ({totalSP}/{maxSP})

309836 CRAFT CRAFT

309837 Insufficient Skill Packet (earned passively every day passively, through battles, or purchased), would you like to spend {cost} to purchase {reward}? Insufficient Skill Packet (earned passively every day passively, through battles, or purchased), would you like to spend {cost} to purchase {reward}?

309838 Maximum Specialization has been reached. Maximum Specialization has been reached.

309847 Upgrading Specialization consumes {cost}, proceed? Upgrading Specialization consumes {cost}, proceed?

309848 Insufficient ISK, you need {cost} to upgrade. Insufficient ISK, you need {cost} to upgrade.

309849 Insufficient Insignias to upgrade raider’s Rank, explore universe for this Raider’s Insignias? Insufficient Insignias to upgrade raider’s Rank, explore universe for this Raider’s Insignias?

309850 Insufficient ISK, you need {cost} to upgrade Rank. Insufficient ISK, you need {cost} to upgrade Rank.

309851 COMPLETED COMPLETED

309852 IN PROGRESS IN PROGRESS

309887 Do you want pay {cost} to unlock this mission? Do you want pay {cost} to unlock this mission?

309906 EXPIRED SOON EXPIRED SOON

310046 This raider is currently assigned to another subsystem, recall raider? This raider is currently assigned to another subsystem, recall raider?

310062 LEVEL UP LEVEL UP

310063 MERGE INFO MERGE INFO

310064 INITIATE INITIATE

310065 INFORMATION INFORMATION

310066 EXPLORATION EXPLORATION

310097 COMPANY LEVEL COMPANY LEVEL

310098 GATHER INSIGNIAS TO ACTIVATE THIS RAIDER GATHER INSIGNIAS TO ACTIVATE THIS RAIDER

310102 {name} X{quantity} has been acquired. {name} X{quantity} has been acquired.

310106 MODULES MODULES

310125 CURRENT LEVEL CURRENT LEVEL

310126 Acquired from battles, Datacores can be used to level up Raiders. Acquired from battles, Datacores can be used to level up Raiders.

310127 Maximum Level has been reached. Maximum Level has been reached.

310136 SELL JUNKS SELL JUNKS

310137 JUNKS JUNKS

310211 EXPLORATION EXPLORATION

310212 Required Company Level: {level} Required Company Level: {level}

310213 Not Available Not Available

310245 HACK COST: {energy} HACK COST: {energy}

310246 REMAINING HACK ROUTINES: {numTicket} REMAINING HACK ROUTINES: {numTicket}

310247 REMAINING PROBES: {numTime} REMAINING PROBES: {numTime}

310248 Required Company Level: {level} Required Company Level: {level}

310249 QUICK HACK QUICK HACK

310250 RESTORE PROBES RESTORE PROBES

310251 Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}? Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}?

310252 Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}? Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}?

310253 Require level is {requireLv}, team level is {currentLv}. Require level is {requireLv}, team level is {currentLv}.

310254 Insufficient PF (Probe Fuel can be earned passively every day passively daily missions, or purchased), would you like to spend {numAur} to purchase {reward}? Insufficient PF (Probe Fuel can be earned passively every day passively daily missions, or purchased), would you like to spend {numAur} to purchase {reward}?

310255 You have used up your Hack Routines today, which can be acquired through fighting battles, hacking sites, also Hack Routines are granted based on your Loyalty Rank. You have used up your Hack Routines today, which can be acquired through fighting battles, hacking sites, also Hack Routines are granted based on your Loyalty Rank.

310256 The previous planet’s site System Core must be destroyed before you can explore this planet. The previous planet’s site System Core must be destroyed before you can explore this planet.

310257 System locked! Quick hacks can only be performed after the System Core gets destroyed. Start hacking? System locked! Quick hacks can only be performed after the System Core gets destroyed. Start hacking?

310258 To explore the planet your Raiders’ Company Level needs to reach {level}. To explore the planet your Raiders’ Company Level needs to reach {level}.

310267 This Raider's Insignias have not yet been discovered on any planets. This Raider's Insignias have not yet been discovered on any planets.

310288 TOTAL PF(PROBE FUEL): {energyPoints}/{maxVal} TOTAL PF(PROBE FUEL): {energyPoints}/{maxVal}

310294 LOCATION: LOCATION:

310295 DECRYPTION MISSION INSTRUCTIONS DECRYPTION MISSION INSTRUCTIONS

310296 Victory condition: Destroy the System Core (1)



Failure condition: Your HP (2) reaches 0



You need to defeat defense nodes that are randomly scattered, which include 4 types:

- Firewall (3) , a standard defense system with high HP

- Anti-Virus (4), a standard defense system with high damage

- Restoration Node (5), when activated, restores HP of discovered defense systems

- Virus Suppressor (6), when activated, weakens damage you can cause



Utility subsystems can be found randomly, you can use them to break defense nodes or repair yourself.

- Self Repair (7), restores 5 HP each time for 3 in the following 3 steps

- Polymorphic Shield (8), protects you from 2 attacks

- Kernel Rot (9), halves the HP of a defense system or System Core

- Secondary Vector (10), reduce HP of the target by 20 in the following 3 steps Victory condition: Destroy the System Core (1)



Failure condition: Your HP (2) reaches 0



You need to defeat defense nodes that are randomly scattered, which include 4 types:

-\tFirewall (3) , a standard defense system with high HP

-\tAnti-Virus (4), a standard defense system with high damage

-\tRestoration Node (5), when activated, restores HP of discovered defense systems

-\tVirus Suppressor (6), when activated, weakens damage you can cause



Utility subsystems can be found randomly, you can use them to break defense nodes or repair yourself.

-\tSelf Repair (7), restores 5 HP each time for 3 in the following 3 steps

-\tPolymorphic Shield (8), protects you from 2 attacks

-\tKernel Rot (9), halves the HP of a defense system or System Core

-\tSecondary Vector (10), reduce HP of the target by 20 in the following 3 steps

310305 Activated once this Raider upgrades level 5 Activated once this Raider upgrades level 5

310306 Activated once this Raider upgrades level 10 Activated once this Raider upgrades level 10

310331 it costs {cost} to upgrade this Raider. Do you want to continue? it costs {cost} to upgrade this Raider. Do you want to continue?

310332 Insufficient ISK, you need {cost} to unlock this Raider. Insufficient ISK, you need {cost} to unlock this Raider.

310333 COMPONENTS COMPONENTS

310334 ITEM UPGRADE ITEM UPGRADE

310341 Insufficient items, which can be acquired through fighting battles, hacking sites, or Interstellar Merchant. Insufficient items, which can be acquired through fighting battles, hacking sites, or Interstellar Merchant.

310342 Missing necessary components for crafting, spend {cost} to purchase missing components? Missing necessary components for crafting, spend {cost} to purchase missing components?

310343 Insufficient ISK, Activating this Raider consumes {cost}. Insufficient ISK, Activating this Raider consumes {cost}.

310349 This Skill has reached the maximum level. This Skill has reached the maximum level.

310350 Maximum Rank has been reached. Maximum Rank has been reached.

310354 Required Raider's Level: {level} Required Raider's Level: {level}

310356 Mission progress will be lost if you quit, proceed? Mission progress will be lost if you quit, proceed?

310357 PROGRESS: PROGRESS:

310358 COMPLETE: COMPLETE:

310359 Mission failed! Mission failed!

311116 Insufficient Datacore to complete this transaction. Insufficient Datacore to complete this transaction.

311117 Upgrade to {frameLevel} Specialization to unlock this skill Upgrade to {frameLevel} Specialization to unlock this skill

311118 Bronze Bronze

311119 Silver Silver

311120 Golden Golden

311121 Exploration general information. Exploration general information.

311124 Congratulations! Company level up! Congratulations! Company level up!

311125 Goal -> Find and destroy Goal -> Find and destroy

513919 Show more tutorials Show more tutorials UI/Help/ShowMoreTutorials

515768 An electronic interface designed to augment and enhance a carrier's sensors. By redirecting power from offensive electronic warfare systems, the networked sensor array greatly enhances the resolution of ship's targeting arrays and the sensor strength of the ship and its fighter squadrons.



Note: This module can only be fit to Carriers and Supercarrier class ships. An electronic interface designed to augment and enhance a carrier's sensors. By redirecting power from offensive electronic warfare systems and warp drive, the networked sensor array greatly enhances the resolution of ship's targeting arrays, and the sensor strength of the ship and its fighter squadrons.



Note: This module can only be fit to Carriers and Supercarrier class ships. An electronic interface designed to augment and enhance a carrier's sensors. By redirecting power from offensive electronic warfare systems and warp drive , the networked sensor array greatly enhances the resolution of ship's targeting arrays , and the sensor strength of the ship and its fighter squadrons.



Note: This module can only be fit to Carriers and Supercarrier class ships. Item description for "Networked Sensor Array" (typeID 41411)

521930 Aura Tips Resume Tutorial Aura Tips Resume Tutorial UI/Operations/InfoPanel/AuraTipsButton

522393 Browse Modules and Charges Browse Ships, Modules and Charges Browse Ships, Modules and Charges Tooltips/FittingWindow/BrowserTab_description

523369 Introductions Tutorial Introductions Tutorial UI/Operations/InfoPanel/InfoPanelTitle

526558 {[character]agent.name} will only provide you missions if you have a standing of at least {requiredStanding} from {[character]agent.gender -> "him", "her"}, {[character]agent.gender -> "his", "her"} corp or faction towards you and none of them below {minStanding} {[character]agent.name} will only provide you missions if you have a standing of at least {requiredStanding} from {[character]agent.gender -> "his", "her"} corp or faction towards you and neither of them below {minStanding} {[character]agent.name} will only provide you missions if you have a standing of at least <b>{requiredStanding}</b> from {[character]agent.gender -> "him", "her"}, {[character]agent.gender -> "his", "her"} corp or faction towards you and n one either of them below {minStanding} UI/Agents/UnavailableInsufficientStandings

534996 Gravid 1MN Afterburner MutaPlasmid Gravid 1MN Afterburner Mutaplasmid Gravid 1MN Afterburner Muta P p lasmid Item name for typeID 47748 (Mutaplasmids)

550515 Liminal Damavik Sudenic Damavik Liminal Sudenic Damavik Item name for typeID 52478 (Invading Precursor Entities)

550516 Liminal Kikimora Sudenic Kikimora Liminal Sudenic Kikimora Item name for typeID 52479 (Invading Precursor Entities)

550519 Liminal Vedmak Sudenic Vedmak Liminal Sudenic Vedmak Item name for typeID 52480 (Invading Precursor Entities)

550520 Liminal Rodiva Sudenic Rodiva Liminal Sudenic Rodiva Item name for typeID 52481 (Invading Precursor Entities)

550521 Liminal Drekavac Sudenic Drekavac Liminal Sudenic Drekavac Item name for typeID 52482 (Invading Precursor Entities)

550522 Liminal Leshak Sudenic Leshak Liminal Sudenic Leshak Item name for typeID 52483 (Invading Precursor Entities)

550523 Anchoring Damavik Anchoring Sudenic Damavik Anchoring Sudenic Damavik Item name for typeID 52484 (Invading Precursor Entities)

550524 Anchoring Kikimora Anchoring Sudenic Kikimora Anchoring Sudenic Kikimora Item name for typeID 52485 (Invading Precursor Entities)

550525 Ghosting Damavik Ghosting Sudenic Damavik Ghosting Sudenic Damavik Item name for typeID 52486 (Invading Precursor Entities)

550526 Ghosting Drekavac Ghosting Sudenic Drekavac Ghosting Sudenic Drekavac Item name for typeID 52487 (Invading Precursor Entities)

550527 Starving Damavik Starving Sudenic Damavik Starving Sudenic Damavik Item name for typeID 52488 (Invading Precursor Entities)

550528 Starving Drekavac Starving Sudenic Drekavac Starving Sudenic Drekavac Item name for typeID 52489 (Invading Precursor Entities)

550531 Renewing Damavik Renewing Sudenic Damavik Renewing Sudenic Damavik Item name for typeID 52490 (Invading Precursor Entities)

550532 Renewing Rodiva Renewing Sudenic Rodiva Renewing Sudenic Rodiva Item name for typeID 52491 (Invading Precursor Entities)

550533 Renewing Leshak Renewing Sudenic Leshak Renewing Sudenic Leshak Item name for typeID 52492 (Invading Precursor Entities)

550534 Blinding Damavik Blinding Sudenic Damavik Blinding Sudenic Damavik Item name for typeID 52493 (Invading Precursor Entities)

550535 Blinding Kikimora Blinding Sudenic Kikimora Blinding Sudenic Kikimora Item name for typeID 52497 (Invading Precursor Entities)

550536 Blinding Leshak Blinding Sudenic Leshak Blinding Sudenic Leshak Item name for typeID 52494 (Invading Precursor Entities)

550537 Tangling Damavik Tangling Sudenic Damavik Tangling Sudenic Damavik Item name for typeID 52495 (Invading Precursor Entities)

550538 Tangling Kikimora Tangling Sudenic Kikimora Tangling Sudenic Kikimora Item name for typeID 52496 (Invading Precursor Entities)

550539 Harrowing Damavik Harrowing Sudenic Damavik Harrowing Sudenic Damavik Item name for typeID 52498 (Invading Precursor Entities)

550540 Harrowing Kikimora Harrowing Sudenic Kikimora Harrowing Sudenic Kikimora Item name for typeID 52499 (Invading Precursor Entities)

550543 Harrowing Vedmak Harrowing Sudenic Vedmak Harrowing Sudenic Vedmak Item name for typeID 52500 (Invading Precursor Entities)

551233 Purchase Requires Confirmation Purchase Requires Confirmation UI/VirtualGoodsStore/Purchase/ConfirmationRequired

551237 Please click the button below to open the payment confirmation page in your web browser. Please click the button below to open the payment confirmation page in your web browser. UI/VirtualGoodsStore/Purchase/ConfirmationInstructions

551238 Complete Purchase Complete Purchase UI/VirtualGoodsStore/Purchase/ConfirmationButtonLabel

551239 Opens a payment confirmation web page. Opens a payment confirmation web page. UI/VirtualGoodsStore/Purchase/ConfirmationButtonHint

551245 {locationName} - Route: {[numeric]numJump} {[numeric]numJump -> "jump", "jumps"} {locationName} - Route: {[numeric]numJump} {[numeric]numJump -> "jump", "jumps"} UI/InfoWindow/LocationAndRoute

551247 Warp Drive Preparing Warp Drive Preparing UI/Inflight/Messages/WarpDrivePreparing

551315 Mission Details Mission Details UI/Agency/MissionDetails

551321 An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit.

551322 Sealed Minor Conduit Sealed Minor Conduit

551323 Minor Conduit Minor Conduit

551324 Incoming Transmission Incoming Transmission

551325 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!

551326 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!

551327 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!

551328 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.

551329 Novice Conduit Novice Conduit

551334 Raznaborg Kikimora Raznaborg Kikimora Item name for typeID 52649 (Invading Precursor Entities)

551335 Anchoring Raznaborg Damavik Anchoring Raznaborg Damavik Item name for typeID 52650 (Invading Precursor Entities)

551336 Anchoring Raznaborg Kikimora Anchoring Raznaborg Kikimora Item name for typeID 52651 (Invading Precursor Entities)

551337 Ghosting Raznaborg Damavik Ghosting Raznaborg Damavik Item name for typeID 52652 (Invading Precursor Entities)

551338 Blinding Raznaborg Kikimora Blinding Raznaborg Kikimora Item name for typeID 52653 (Invading Precursor Entities)

551339 Tangling Raznaborg Damavik Tangling Raznaborg Damavik Item name for typeID 52654 (Invading Precursor Entities)

551340 Tangling Raznaborg Kikimora Tangling Raznaborg Kikimora Item name for typeID 52655 (Invading Precursor Entities)

551341 Harrowing Raznaborg Damavik Harrowing Raznaborg Damavik Item name for typeID 52656 (Invading Precursor Entities)

551342 Harrowing Raznaborg Kikimora Harrowing Raznaborg Kikimora Item name for typeID 52657 (Invading Precursor Entities)

551343 Zorya's Kikimora Zorya's Kikimora Item name for typeID 52658 (Invading Precursor Entities)

551344 Zorya's Vedmak Zorya's Vedmak Item name for typeID 52659 (Invading Precursor Entities)

551345 Triglavian Minor Wreck Triglavian Minor Wreck Item name for typeID 52660 (Wreck)

551346 Triglavian Moderate Wreck Triglavian Moderate Wreck Item name for typeID 52661 (Wreck)

551347 The wreck of a small Triglavian vessel. The wreck of a small Triglavian vessel. Item description for "Triglavian Minor Wreck" (typeID 52660)

551348 Triglavian Major Wreck Triglavian Major Wreck Item name for typeID 52662 (Wreck)

551349 Triglavian Small Wreck Triglavian Small Wreck Item name for typeID 52663 (Wreck)

551350 Triglavian Medium Wreck Triglavian Medium Wreck Item name for typeID 52664 (Wreck)

551351 Triglavian Large Wreck Triglavian Large Wreck Item name for typeID 52665 (Wreck)

551353 Subsystems missing Subsystems missing UI/Fitting/FittingWindow/Warnings/SubsystemShort

551354 T3 Cruisers need 4 subsystems to function T3 Cruisers need 4 subsystems to function UI/Fitting/FittingWindow/Warnings/SubsystemHint

551355 CPU overloaded CPU overloaded UI/Fitting/FittingWindow/Warnings/CpuOverloadedShort

551356 CPU output can be improved with training {cpuMgmtLink}.

{weaponUpgradesLink} and {advancedWeaponUpgradesLink} reduce CPU needs of common weapons. <b>CPU output</b> can be improved with training {cpuMgmtLink}.

{weaponUpgradesLink} and {advancedWeaponUpgradesLink} reduce CPU needs of common weapons. UI/Fitting/FittingWindow/Warnings/CpuOverloadedHint

551357 Powergrid overloaded Powergrid overloaded UI/Fitting/FittingWindow/Warnings/PowergridOverloadedShort

551358 Powergrid output can be increased by training {powerGridMgmtLink}. <b>Powergrid output</b> can be increased by training {powerGridMgmtLink}. UI/Fitting/FittingWindow/Warnings/PowergridOverloadedHint

551359 Cargo overloaded Cargo overloaded UI/Fitting/FittingWindow/Warnings/CargoOverloadedShort

551360 When the cargo is overloaded, you cannot warp When the cargo is overloaded, you cannot warp UI/Fitting/FittingWindow/Warnings/CargoOverloadedHint

551361 can't use the module, please unfit it can't use the module, please unfit it UI/Fitting/FittingWindow/Warnings/ModulesInInvalidSlotsHint

551362 Modules in invalid slots Modules in invalid slots UI/Fitting/FittingWindow/Warnings/ModulesInInvalidSlotsShort

551363 Incorrectly armor tanking Incorrectly armor tanking UI/Fitting/FittingWindow/Warnings/ArmorTankingShieldShipShort

551364 {[item]shipTypeID.name} is categorized as a shield ship but you are armor tanking it.

You can see what kind of tanking is optimal for your ship in the Traits window in the ship's info widow. {[item]shipTypeID.name} is categorized as a shield ship but you are armor tanking it.

You can see what kind of tanking is optimal for your ship in the Traits window in the ship's info widow. UI/Fitting/FittingWindow/Warnings/ArmorTankingShieldShipHint

551365 Incorrectly shield tanking Incorrectly shield tanking UI/Fitting/FittingWindow/Warnings/ShieldTankingArmorShipShort

551366 {[item]shipTypeID.name} is categorized as an armor ship but you are shield tanking it.

You can see what kind of tanking is optimal for your ship in the Traits window in the ship's info widow. {[item]shipTypeID.name} is categorized as an armor ship but you are shield tanking it.

You can see what kind of tanking is optimal for your ship in the Traits window in the ship's info widow. UI/Fitting/FittingWindow/Warnings/ShieldTankingArmorShipHint

551367 Incorrect tanking Incorrect tanking UI/Fitting/FittingWindow/Warnings/IncorrectTankingShort

551368 Your ship is not appropriately tanked for its type

You can see what kind of tanking is optimal for your ship in the Traits window in the ship's info widow. Your ship is not appropriately tanked for its type

You can see what kind of tanking is optimal for your ship in the Traits window in the ship's info widow. UI/Fitting/FittingWindow/Warnings/IncorrectTankingHint

551369 Modules not providing bonus Modules not providing bonus UI/Fitting/FittingWindow/Warnings/NotProvidingBonusShort

551370 Some modules' sole purpose is to bonus other modules. You are missing those modules.

Show Info will tell you what the modules affect. Some modules' sole purpose is to bonus other modules. You are missing those modules.

Show Info will tell you what the modules affect. UI/Fitting/FittingWindow/Warnings/NotProvidingBonusHint

551371 Mixing turret groups Mixing turret groups UI/Fitting/FittingWindow/Warnings/MixingTurretGroupsShort

551372 It's suboptimal to mix turret groups It's suboptimal to mix turret groups UI/Fitting/FittingWindow/Warnings/MixingTurretGroupsHint

551373 Mixing launcher groups Mixing launcher groups UI/Fitting/FittingWindow/Warnings/MixingLauncherGroupsShort

551374 It's suboptimal to mix launcher groups It's suboptimal to mix launcher groups UI/Fitting/FittingWindow/Warnings/MixingLauncherGroupsHint

551375 Mixing turret sizes Mixing turret sizes UI/Fitting/FittingWindow/Warnings/MixingTurretSizesShort

551376 It's suboptimal to mix turret sizes It's suboptimal to mix turret sizes UI/Fitting/FittingWindow/Warnings/MixingTurretSizesHint

551377 Ship is dual tanked Ship is dual tanked UI/Fitting/FittingWindow/Warnings/ShipIsDualTankedShort

551380 It's usually better to only tank for shield or armor It's usually better to only tank for shield or armor UI/Fitting/FittingWindow/Warnings/ShipIsDualTankedHint

551381 Ship is multi tanked Ship is multi tanked UI/Fitting/FittingWindow/Warnings/ShipIsMultiTankedShort

551382 It's not great to tank shield, armor and hull It's not great to tank shield, armor and hull UI/Fitting/FittingWindow/Warnings/ShipIsMultiTankedHint

551383 CPU and Powergrid overloaded CPU and Powergrid overloaded UI/Fitting/FittingWindow/Warnings/CpuPowergridOverloadedShort

551384 CPU output can be improved with training {cpuMgmtLink}.

{weaponUpgradesLink} and {advancedWeaponUpgradesLink} reduce CPU needs of common weapons.



Powergrid output can be increased by training {powerGridMgmtLink}. <b>CPU output</b> can be improved with training {cpuMgmtLink}.

{weaponUpgradesLink} and {advancedWeaponUpgradesLink} reduce CPU needs of common weapons.



<b>Powergrid output</b> can be increased by training {powerGridMgmtLink}. UI/Fitting/FittingWindow/Warnings/CpuPowergridOverloadedHint

551385 Offline Modules Offline Modules UI/Fitting/FittingWindow/Warnings/OfflineModulesShort

551386 Offline modules don't do anything. They might have gone offline because the ship lacks CPU and/or Powergrid to support them Offline modules don't do anything. They might have gone offline because the ship lacks CPU and/or Powergrid to support them UI/Fitting/FittingWindow/Warnings/OfflineModulesHint

551387 Polorized weapons fitted Polorized weapons fitted UI/Fitting/FittingWindow/Warnings/PolarizedWeaponsFittedShort

551388 Polalrized weapons cause the ship's resistes to be 0 Polalrized weapons cause the ship's resistes to be 0 UI/Fitting/FittingWindow/Warnings/PolarizedWeaponsFittedHint

551391 Click warning for more information Click warning for more information UI/Fitting/FittingWindow/Warnings/ClickForMoreInfo

551392 World Ark Proving Ground World Ark Proving Ground

551393 World Ark Proving Ground World Ark Proving Ground

551394 Locked Locked UI/Agency/Locked

551395 Offered Offered UI/Agency/Offered

551399 World Ark Proving Ground World Ark Proving Ground

551400 Routed World Ark Routed World Ark

551401 EVE/UI/Rewards/GroupRewards:551401 EVE/UI/Rewards/GroupRewards:551401

551403 Fitting Notice Fitting Notice UI/Fitting/FittingWindow/Warnings/HeaderLow

551404 Fitting Advisory Fitting Advisory UI/Fitting/FittingWindow/Warnings/HeaderMedium

551405 Fitting Alert Fitting Alert UI/Fitting/FittingWindow/Warnings/HeaderHigh

551406 Incomplete Skills Incomplete Skills UI/Fitting/FittingWindow/Warnings/HeaderSkills

551407 Drd State 1 Drd State 1 Item name for typeID 52667 (Non-Interactable Object)

551409 Drd State 2 Drd State 2 Item name for typeID 52668 (Non-Interactable Object)

551410 Drd State 3 Drd State 3 Item name for typeID 52669 (Non-Interactable Object)

551411 Active Subsystem Active Subsystem UI/Fitting/FittingWindow/ModuleModeOfflineSubsystem

551413 Cargo Hold Cargo Hold UI/Fitting/FittingWindow/Warnings/CargoHold

551414 Ship & Fit Ship & Fit UI/Fitting/FittingWindow/Warnings/ShipAndFit

551415 Xordazh Transfer Conduit Xordazh Transfer Conduit Item name for typeID 52670 (Warp Gate)

551416 Tri Construct 01 Tri Construct 01

551417 Tri Construct 02 Tri Construct 02

551418 Tri Construct 03 Tri Construct 03

551419 Caldari Coms Station Caldari Coms Station Item name for typeID 52671 (Non-Interactable Object)

551420 Caldari Elevator Hub Caldari Elevator Hub Item name for typeID 52672 (Non-Interactable Object)

551424 Stellar Fleet Deployment Site Stellar Fleet Deployment Site

551426 Low-Grade Kostenadza Alpha Low-Grade Kostenadza Alpha Item name for typeID 52674 (Cyberimplant)

551427 Caldari Connection 01 Caldari Connection 01 Item name for typeID 52675 (Non-Interactable Object)

551428 Caldari Connection 02 Caldari Connection 02 Item name for typeID 52676 (Non-Interactable Object)

551429 Caldari Connection 03 Caldari Connection 03 Item name for typeID 52677 (Non-Interactable Object)

551430 {[numeric]numBooks} {[numeric]numBooks-> "Required skill book", "Required skill books"} not injected {[numeric]numBooks} {[numeric]numBooks-> "Required skill book", "Required skill books"} not injected UI/SkillQueue/RequiredSkillBooksMissingWithNum

551433 Ships, Modules and Charges Browser Ships, Modules and Charges Browser

551436 Caldari Station Test 3 Caldari Station Test 3 Item name for typeID 52678 (Station)

551439 {numAvailable} Available / {numUnavailable} Unavailable {numAvailable} Available / {numUnavailable} Unavailable UI/SkillQueue/AvailableAndUnavailableSkillbooks

551440 These skills are not available for direct purchase. Please check the regional market. These skills are not available for direct purchase. Please check the regional market. UI/Skills/ErrorRareSkills

551441 Skill book not injected and is not available for direct purchase Skill book not injected and is not available for direct purchase UI/SkillQueue/RareSkillBookMissing

551442 Low-Grade Kostenadza Beta Low-Grade Kostenadza Beta Item name for typeID 52679 (Cyberimplant)

551443 Low-Grade Kostenadza Gamma Low-Grade Kostenadza Gamma Item name for typeID 52680 (Cyberimplant)

551444 Low-Grade Kostenadza Delta Low-Grade Kostenadza Delta Item name for typeID 52681 (Cyberimplant)

551445 Low-Grade Kostenadza Epsilon Low-Grade Kostenadza Epsilon Item name for typeID 52682 (Cyberimplant)

551446 Low-Grade Kostenadza Omega Low-Grade Kostenadza Omega Item name for typeID 52683 (Cyberimplant)

551447 Armor or Shields Armor or Shields

551448 Equally capable at using either armor or shield defenses. Equally capable at using either armor or shield defenses.

551449 One or more of the items you are repackaging are containers. Doing so will move all their contents into your hangar.

Are you sure you want to repackage containers? One or more of the items you are repackaging are containers. Doing so will move all their contents into your hangar.

Are you sure you want to repackage containers?

551450 Repackage Containers? Repackage Containers?

551451 reduction in Cynosural Field Generator duration reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration

551452 reduction in Cynosural Field Generator duration reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration

551453 reduction in Cynosural Field Generator duration reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration

551454 reduction in Cynosural Field Generator duration reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration

551456 Low-Grade Kostenadza Alpha Blueprint Low-Grade Kostenadza Alpha Blueprint Item name for typeID 52684 (Implant Blueprints)

551458 Low-Grade Kostenadza Beta Blueprint Low-Grade Kostenadza Beta Blueprint Item name for typeID 52685 (Implant Blueprints)

551459 Low-Grade Kostenadza Gamma Blueprint Low-Grade Kostenadza Gamma Blueprint Item name for typeID 52686 (Implant Blueprints)

551460 Low-Grade Kostenadza Delta Blueprint Low-Grade Kostenadza Delta Blueprint Item name for typeID 52687 (Implant Blueprints)

551461 Low-Grade Kostenadza Epsilon Blueprint Low-Grade Kostenadza Epsilon Blueprint Item name for typeID 52688 (Implant Blueprints)