But most companies do not have access to such enormous data sets, or the means to generate such data from scratch.

To fill in those gaps, Gaidon and colleagues used a popular game development engine, called Unity, to generate virtual scenes for training deep-learning algorithms—a very large type of simulated neural network—to recognize objects and situations in real images. Unity is widely used to make 3-D video games, and many common objects are available to developers to use in their creations.

A paper describing the Xerox team’s work will be presented at a computer vision conference later this year. By creating a virtual setting, and letting an algorithm see lots of variations from different angles and with different lighting, it’s possible to teach that algorithm to recognize the same object in real images or video footage. “The nice thing about virtual worlds is you can create any kind of scenario,” Gaidon says.

Gaidon’s group also devised a way to convert a real scene into a virtual one by using a laser scanner to capture a scene in 3-D and then importing that information into the virtual world. The group was able to measure the accuracy of the approach by comparing algorithms trained within virtual environments with ones trained using real images annotated by people. “The benefits of simulation are well known,” he says, “but [we wondered], can we generate virtual reality that can fool an AI?”

The Xerox researchers hope to apply the technique in two situations. First, they plan to use it to find empty parking spots on the street using cameras fitted to buses. Normally doing this would involve collecting lots of video footage, and having someone manually annotate empty spaces. A huge amount of training data can be generated automatically using the virtual environment created by the Xerox team. Second, they are exploring whether it could be used to learn about medical issues using virtual hospitals and patients.

The challenge of learning with less data is well known among computer scientists, and it is inspiring many researchers to explore new approaches, some of which take their inspiration from human learning (see “Can This Man Make AI More Human?”).

“I think this is a very good idea,” says Josh Tenenbaum, a professor of cognitive science and computation at MIT, of the Xerox project. “It’s one that we and many others have been pursuing in different forms.”