Elturel Has Fallen – A Baldur's Gate: Descent into Avernus DM's Resource!

Chapter 2: Elturel Has Fallen cranks up the heat and kicks things into gear as the characters are sent straight to Hell! The heroes get their first taste of hell facing a steady stream of bloodthirsty devils, demons and undead while scrambling to make sense of what has befallen the holy city of Elturel – and how to undo it!

This document seeks to provide you, the Dungeon Master, with tools and thoughts that will help you make Chapter 2 of Baldur's Gate: Descent into Avernus an exciting experience for your players. This product contains:

Running Chapter 2. A thorough walkthrough of each section of Chapter 2, including advice on how to pace the action, handle encounters, adapt to possible issues, and change the story to make it fit the campaign you want to run.

New Magical Items. Spice up the action with two new, memorable magical items: Redemption, a greatsword worthy of a holy warrior, and Helm of Torm's Sight, an invaluable aid in a world inhabited by devious devils.

Monster Stat Blocks. Monster stat blocks covering every foe in the chapter, neatly arranged together on pages, so you don't have to flip through several books when running encounters.

7 Encounter Maps. Seven full-scale digital battlemaps in both DM's and player versions primed for virtual tabletops showing every encounter location in the chapter: Elturel's streets, Torm's bridge, the High Hall and the Grand Cemetery.

DM's Cheatsheet. Condensed notes of everything in the chapter for easy use at the table.

Map previews:

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