Poster#1 said: Holy Decision-Making Batman!



This is actually what you call an RPG. You have tons of choices is kinda overwhelming (in a good way). I played FO3 and loved it and was super hyped for Fallout 4. After 20 hours it became super boring. It doesn't feel like an RPG, just a bad shooter with crafting elements that nobody asked for. It's really baffling to see how much the series dropped from FO3 and NV.



Did anyone in Bethesda play Fallout:NV????? Click to expand...

Spoiler and I'm going to make my title as hyperbolic as possible to show it

Spoiler I am willing to allow a "I want another Obsidian Fallout" bandwagon though. Fallout New Orleans be real pls.

This line makes me think that you're jumping on the NV bandwagon and just regurgitating rhetoric that you've heard about FO4, because 3 and 4 really aren't that much different in terms of decisions (and I don't mean that Fallout 4 has a lot, I mean that 3 really has barely any of consequence as well). This reads a lot less like a well thought out critique and more as a "hey guys, look I agreeSorry if this all sounds harsh, I'm just tired of the one-uppsmanship that seems to pervade a lot of critiques like this where it's less about the citique itself, which is usually barebones at best, and more about shitting on something better that the last guy did (mostly referring to your title here).I think there's a very interesting discussion to be had here, really. I like both games, but I recognize Fallout 4 has problems when it comes to player agency. I just wish these citiques focused more on why New Vegas worked so well on a more micro level, because many games have lots of choices, but they don't all work out the way Nwe Vegas works. Why is it that New Vegas does? And how does Fallout 4'sof player agency in the story affect the structure of the game as a whole and make it differ from that of New Vegas? Those are the types of discussions that I think are worth having, not the same "man, Bethesda really fucked up, huh? Choices man, you've got lots of 'em in NV, which automatically means it's amazing." Those are the same discussions that we have constantly around here and that threads that start out with such broad and hyperbolic criticism inevitably seem to devolve into.Also, to not be a hypocrite, I'll present a point of discussion I'm curious about; what does everyone think of the way Far Harbor handled choices and player agency? While I didn't think it was up to New Vegas standards, I did think it was a huge improvement over the base game. It seems that they either were rushed on the main quest for the base game and not on Far Harbor, or the shift to a smaller experience made it easier to manage choices that had consequence. Though I will admit, those choices still were largely contained to the situation then and there rather than the overall state of the game world. There seems to be something fundamentally wrong with the way Bethesda perceives choice in their games, as the ones they usually give to us rarely if ever have long reaching effects.