Bee Spells Bee Spear Conjuration Cantrip Casting Time: 1 Action

1 Action Range: 30 feet

30 feet Components: VS

VS Duration: Instantaneous

Instantaneous Classes: Druid, Wizard The caster conjures up a long spear made of thin wax with a bee stinger at its tip, and swiftly magically launches it at an enemy. Make a Ranged Spell Attack, and if it hits, deal 1d6 piercing damage and the target must roll a Con saving throw or be poisoned for 1 round. Additionally, instead of instantly throwing it, it can be turned into an item. However, it breaks after every use (and disappears), and cannot be used for melee attacks. The damage increases by 1d6 when you reach 5th, 11th, and 17th level. Summon Single Bee 1st-level conjuration Casting Time: 1 Action

1 Action Range: 10 feet

10 feet Components: VS

VS Duration: 10 Minutes (Concentration)

10 Minutes (Concentration) Classes: Druid To a point within 10 feet that the caster can see, summons a Single Bee. The Bee is friendly to the caster and allies. Roll initative for this monster and add it to the turn order. As a bonus action, you may give this monster a verbal command. This monster understands and obeys all verbal commands, and will attempt to pollinate flowers (aka no action) if not given an order. If the spell ends (via being dispelled or running out), the summon drops to 0 health, or concentration is lost, the bee vanishes. This spell can be dispelled with an action. At higher levels: When cast at higher spell levels, this monster gains 2 (1d4) hp per level above first, and for every other level above first (3rd, 5th, 7th, 9th), does 2 (1d4) more piercing damage and gains +1 to hit. Conjure Honey 1st-level conjuration Casting Time: 1 Action

1 Action Range: 15 feet

15 feet Components: VS

VS Duration: Instantaneous

Instantaneous Classes: Druid, Bard, Cleric In a nearby container, no larger than two pints (aka two standard tavern ales), or two containers no larger than a pint each, the caster conjures up honey which fills the container(s). This honey is almost identical to regular honey, including shelf life, except for one difference: Upon consuming the honey (which takes an action), the consumer regains 1 hp, and is sustained as if it were normal honey. How much they have to eat to get this effect is DM discretion. Suggested value is half a pint per "application" of this effect. At higher levels: When cast at a level above first, the caster is able to fill an amount of containers that hold a maximum of two pints equal to or less than the spell level, or an amount of containers that hold a maximum of one pint that are equal to or less than double the spell level. Single Bee Tiny beast, unaligned Armor Class 9

9 Hit Points 1 (1d4-4)

1 (1d4-4) Speed 5 ft., fly 20 ft. STR DEX CON INT WIS CHA 1 (-5) 8 (-1) 3 (-4) 1 (-5) 8 (-1) 5 (-3) Proficiencies Natural Weapon

Natural Weapon Senses Passive Perception 11

Passive Perception 11 Languages Caster's

Caster's Challenge 0 (0 XP) Insect. Can occupy the same space that another creature occupies. Attacks that deal bludgeoning or area of effect damage have advantage against this creature, and this creature has disadvantage on saves vs area of effect spells. Special Summon: The -4 constitution modifier of this creature does not apply to any additional hit dice added via increased spell levels (however, these additional hit dice still have to overcome the -4 for this creature to have more than one hit point). The piercing damage this creature does is considered magical. Actions Sting. Melee Weapon Attack: +1 to hit, reach 0 ft., one target. Hit: 2 (1d4) piercing damage.

Wax Barrier 1st-level conjuration Casting Time: 1 Action

1 Action Range: 30 feet

30 feet Components: SM (Beeswax)

SM (Beeswax) Duration: Instantaneous

Instantaneous Classes: Druid The caster creates a barrier of magical wax that is at most 10 feet long. Roll a d4 to determine how much cover it is; 1-2 is half cover, and 3-4 is three-quarters cover. As a bonus action, the caster may move the cover up to 15 feet in a direction they choose. If an ally is behind this cover, and they ended their turn with at least the amount of feet of movement the barrier moved, they can use a reaction to move with the barrier. If the ally did not end their turn with the amount of feet of movement the barrier moved, they are not able to move with the barrier. If the ally is behind the barrier before their first turn, moving with the barrier takes from their movement on their first turn. Additionally, if the movement of the barrier would cause them to move over difficult and/or impassable terrain, the ally behind the barrier is not able to move with the barrier. When this barrier is destroyed, it disappears. The barrier has 1d10 + Spellcasting Modifier HP, and instantly melts to 0 hp if hit with any fire damage. At higher levels: If cast at a higher level, for every level above first, the barrier gains 1d10 hp. TL;DR: If the ally could logically move with the barrier unimpeded, they can use their reaction to move with it, assuming they had 15 feet of movement left from their previous turn. (Or the amount the barrier moved, if less than 15 feet) Waxcraft 2nd-level transmutation Casting Time: 10 Minutes (Ritual)

10 Minutes (Ritual) Range: Touch

Touch Components: VSM (5 GP of beeswax)

VSM (5 GP of beeswax) Duration: Instantaneous

Instantaneous Classes: Druid The caster focuses their magical power on the wax, magically expanding or contracting it, and mould it into something simple. This does not change any other properties of the wax. The caster is able to mould the wax into an object that is at most a cubic foot in volume. The wax stays in this form until broken. When broken to pieces or melted (via any fire damage), the wax reverts to its normal amount. Attempting to create other items that normally requires highly skilled work, such as armour, weapons, etc. requires a spellcasting check vs a DC that is DM discretion (suggested: 18), on a fail the spell fails, and the wax is not consumed. Wax "armour" made this way is equivalent to leather, and breaks after taking a hit. (DM discretion as to whether or not a missed attack counts as the armor blocking it and thus breaking). Summon Basic Bees 2nd-level conjuration Casting Time: 1 Action

1 Action Range: 30 feet

30 feet Components: VSM (Nonmagical honey*, bee wing, bee stinger)

VSM (Nonmagical honey*, bee wing, bee stinger) Duration: 1 Hour (Concentration)

1 Hour (Concentration) Classes: Druid The caster magically summons basic bee-related wildlife. Choose between a giant bee (giant wasp stats) or a swarm of bees (swarm of insects (wasp subtype) stats (walk 5, fly 30, climb 0- otherwise same as base))- this spell summons the chosen monster. Roll initative for the chosen summon, and add it to the turn order. The bee(s) are friendly to the caster and their allies and can be given orders via a bonus action, which they understand and obey. If the caster does not give them orders, they will attempt to move back to the caster and defend them. If the spell ends (via being dispelled or running out), the summon drops to 0 health, or concentration is lost, the bees vanish. This spell can be dispelled with an action. And no, Giant Bees summoned via this spell cannot be used as a mount. At higher levels: When this spell is cast using higher level spell slots, the chosen summon becomes stronger. For every level above 2nd, the giant bee gains an extra 9 (2d8) health and for every other (4th, 6th, 8th) level above 2nd does 1d6 extra piercing damage and gains +1 to hit, and the swarm of bees gains an extra 9 (2d8) health and every other level (4th, 6th, 8th) deals an extra 1d4 piercing damage and gains +1 to hit. If at or below half health, the increased d4 amount from higher levels is rounded down when halved. If cast at a higher level, it also requires 1gp of non-magical honey per level, which is consumed. Conjure Flaming Bees 3rd-level conjuration Casting Time: 1 Action

1 Action Range: 90 feet

90 feet Components: VSM (Burnt wax, dead bee)

VSM (Burnt wax, dead bee) Duration: Instantaneous

Instantaneous Classes: Druid, Wizard A swarm of flaming bees bursts out of a point nearby the chosen target. The target must roll a Dex save. The target takes 2d6 fire damage + 2d6 piercing damage + 2d6 poison damage and has to roll a Con save on a failure, or half as much damage on a success. If the target fails the Con save, it is poisoned for one minute. On a success, it isn't poisoned. At higher levels: Casting this spell at 4th level or above increases the amount of damage by 1d6 per level, in the order of fire, piercing, poison, fire, piercing, poison.

Honeyblast 4-level evocation Casting Time: 1 Action

1 Action Range: 60 feet

60 feet Components: VSM (Nonmagical honey, bee wing)

VSM (Nonmagical honey, bee wing) Duration: Instantaneous

Instantaneous Classes: Druid The caster pushes out a blast of magical honey to heal a target they can see. Make a ranged spell attack with DC equal to 10+Spell Level, unless the target wants to dodge. If the target wants to dodge, make a ranged spell attack against the higher of target's AC and 10+Spell Level. On a hit, the target is healed for 5d8+Spellcasting Mod hp, is cured of 1 level of exhaustion, and is kind of sticky. This cannot heal constructs or undead. At higher levels: When cast at higher levels, for every level above 4th, the healing increases by 1d8 Armour of Wax 4-level abjuration Casting Time: 1 Action

1 Action Range: Touch

Touch Components: VSM (Small square of wax)

VSM (Small square of wax) Duration: 1 Hour

1 Hour Classes: Druid, Wizard The caster touches a creature who isn't the caster. Magical protective wax floats around them, and as a result they gain 3d6+Spellcasting Modifier temporary hit points. This cannot be applied to more than three creatures at a time. At Higher Levels: When cast at higher levels, the temporary hit point gain increases by 1d6 per level. Tune Bees 5-level enchantment Casting Time: 1 Hour

1 Hour Range: Self

Self Components: VSM (A gem worth 250 gp, consumed. Dead bee encased in 1 gp of wax, not consumed)

VSM (A gem worth 250 gp, consumed. Dead bee encased in 1 gp of wax, not consumed) Duration: 6 Hours

6 Hours Classes: Druid The caster taps into mystical energies, and applies them to their apimancy skills. For 4 hours, any bees the caster casts or summons will deal that element of damage in place of their normal element(s). Effects, such as poisoned, can still be applied. This effect can be dispelled as an action. If dispelled, any summons revert to doing their normal damage. To cast this spell, the caster needs a gem that cooresponds to said element; Ruby for Fire, Sapphire for Cold, Emerald for Acid, and Amber for Lightning. At Higher Levels: For every level beyond 5th, this spell gains one hour of duration. When cast at 7th level or above, the caster is able to expend a rarer gem worth 1000 gp to choose Necrotic or Thunder damage (suggested: Black Opal, Pearl, respectively) in place of the time extension. When cast at 9th level, the caster is able to expend a significantly rarer gem that likely requires the caster to find it (hint hint, DMs) to choose Force damage (suggested value if bought: 5000 gp) in place of the time extension. (If found, cannot be sold as merchants do not know what it even is) Tune Bees: Affected Spells BeeBee Bow, Beeocalypse, Bee Spear (it has a stinger on it), Conjure Flaming Bees (all), Summon Basic Bees, Summon Guy Made of Bees, Summon Hive Knight, Summon Single Bee Summon Hive Knight 5th-level conjuration Casting Time: 1 Action

1 Action Range: 30 feet

30 feet Components: VSM (50 gp of silver or steel)

VSM (50 gp of silver or steel) Duration: 1 Hour (Concentration)

1 Hour (Concentration) Classes: Druid In an unoccupied space within range, summons a Hive Knight- A Giant Bee trained to wield and use a sword and shield- to a point you choose within range. Roll initative for this monster and add it to the turn order. As a bonus action, you may give this monster a verbal command. This monster obeys all verbal commands, and will only attempt to use the block action if not given a command. If the spell ends (via being dispelled or running out), the summon drops to 0 health, or concentration is lost, the Hive Knight vanishes. This spell can be dispelled with an action. Due to being summoned, the Ring Mail, Rapier, and Shield are magical in nature. When the Hive Knight disappears, the weapons and armor disappear with it. At Higher Levels: When you cast this spell using higher level spell slots, add 13 (2d8+4) hp per level, and every other level (7th, 9th) add +1 AC to the Block action, 1d8 to the piercing damage of the Stabs, and gains +1 to hit. The statistics for the Hive Knight are located on the next page. BeeBee Bow 6th-level conjuration Casting Time: 1 Action

1 Action Range: 60 feet

60 feet Components: VSM (Arrow, bee stinger)

VSM (Arrow, bee stinger) Duration: Instantaneous

Instantaneous Classes: Druid, Wizard The caster conjures up a bow made of bees, and shoot an arrow made of bees from it at your target. Make a Ranged Spell Attack against your target. On a hit, the target takes 4d6+5 piercing damage + 4d6+5 poison damage. At Higher Levels: When cast at 7th level or above, this spell deals 1d6 more piercing damage and 1d6 more poison damage

Hive Knight Medium beast, lawful neutral Armor Class 16 (Ring Mail + Shield)

16 (Ring Mail + Shield) Hit Points 65 (10d8+20)

65 (10d8+20) Speed 30 ft., Fly 20 ft. STR DEX CON INT WIS CHA 16 (+3) 10 (0) 14 (+2) 4 (-3) 11 (0) 6 (-2) Saving Throws Str +5, Con +4, Wis +2

Str +5, Con +4, Wis +2 Proficiencies Heavy Armor, Rapier

Heavy Armor, Rapier Resistances Poison

Poison Condition Immunities Frightened

Frightened Senses Passive Perception 10

Passive Perception 10 Languages Caster's

Caster's Proficiencies Heavy Armor, Rapier

Heavy Armor, Rapier Challenge 4 (1100 XP)

4 (1100 XP) Equipment Ring Mail, Metal Shield, Rapier Summoned The Chain Mail, Metal Shield, and Rapier that the Hive Knight carries warp back into its hand/onto its body if it drops and/or loses them, and are considered magical for damage purposes. Sentinel Feat When this monster hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.

Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.

When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature. Actions Block: Gain +2 AC until the next time it is Hive Knight's turn. Cannot use a bonus action this turn. Movement Speed is Halved. Stabs: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Deals 2d8+6 piercing damage Beelloons 7th-level conjuration Casting Time: 1 Action

1 Action Range: 50 feet (5 feet)

50 feet (5 feet) Components: VSM (Animal stomach or insect abdomen)

VSM (Animal stomach or insect abdomen) Duration: Instantaneous

Instantaneous Classes: Druid The caster summons up to three bulbous bees that fly over to three different points the caster can see and drop their honey-filled stomachs, splashing magical honey everywhere. The bees and magical honey then disappear. Any creature within a 5 foot radius of the honey balloons' burst regains 5d8 + the caster's spellcasting modifier hp. A creature cannot be healed multiple times by the same casting of this spell. At higher levels: This spell can be cast at 8th level with no change to the effect. At 9th level, this spell gains a fourth bee. Summon Guy Made of Bees 8th-level conjuration Casting Time: 1 Action

1 Action Range: 30 feet

30 feet Components: VSM (A hand mirror worth 250 gp)

VSM (A hand mirror worth 250 gp) Duration: 1 Hour (Concentration)

1 Hour (Concentration) Classes: Druid The caster says "Guy Made of Bees" quickly into the hand mirror, which breaks as many bees appear to fly in from all directions. A low buzzing fills the area and gets louder as more of them move to a central point. Quickly, the buzzing stops, as the bees form a crude simulacrum of a man. A single voice rings out; "We are bees. We hate you." (This doesn't have a gameplay effect). Summons a Guy Made of Bees (statblock on the next page) to an unoccupied point the caster chooses within range. Roll initative for this monster and add it to the turn order. As a bonus action, you may give this monster a verbal command. This monster obeys all verbal commands, and will attempt to attack the closest non-caster entity if not given a command. If the spell ends (via being dispelled or running out), the summon drops to 0 health, or concentration is lost, the bees vanish in a puff of pollen. This spell can be dispelled with an action. At higher levels: When cast at 9th level, this spell loses the requirement for concentration, but is reduced to a duration of 10 minutes. However, other summons cannot be summoned if cast this way until the spell ends.