Curses! Acting upon orders of nefarious Cardinal Verdugo, villainous Diego de Silva plans to strike at the heart of the Thean economy: the guilder! Can your group of Heroes stop the evil plot and give the war-weary nations some respite? In a series of adventures, they will chase after de Silva and also:

- Brave a storm!

- Visit Vesten fjords!

- Take part in a ball in Montaigne, while a revolution is brewing in the streets!

- Investigate a curse, Witcher/Hexe-style!

- Assault the Villain’s lair – a compound hidden in the middle of a cursed vineyard!

Gold and Shadows is the very first campaign book for 7th Sea 2ed. It consists of 4 linked adventures and provides about 20-30 hours of fun. It is divided into four chapters and each chapter offers five or more scenes, each with sample Opportunities and Consequences. The module also provides plot hooks, campaign tie-ins, NPCs and a lot of ideas to inspire your games.

If you don’t like long campaigns, you can pick the module apart and choose scenes or other elements as you please.

There are two hyperlinked PDFs to download:

- the optimized version works great on mobile devices

- and a slightly heavier version, which you should download if you prefer to print the adventure out. To save the ink/toner, click the layers button on the left-hand side and turn the background and art layer off.

Finally, don’t forget to download the map pack, which is provided separately (useful for online games!)

If you liked Gold and Shadows come back here and leave a rating or a review. You might be also interested in The Sarmatian Bestiary and Disadvantages.

This module requires 7th Sea 2ed from John Wick Productions to play.