Warden

The archetypal Warden owns the battlefield. The Warden approaches combat with confidence and superiority, and uses the fearsome hook and chain to keep foes under his control. Once masters of prisons, torture halls, or bounties, Wardens extend their own law to forces abroad.

Hook & Chain

When you choose this archetype at 3rd level, you gain proficiency with the Hook & Chain. You may spend 1 hour and 25 gp worth of material to construct a Hook & Chain. The Hook & Chain is considered a one-handed martial weapon and uses the following stats:

Hook & Chain

Damage Weight Properties 1d4 Piercing 2 lb. Light, finesse, reach

You have learned a means of wielding the Hook & Chain so that it may used with full effect in one-hand.

Prisoner's Leash

At 3rd level, when you hit a creature with the Hook & Chain you can attempt to grapple the creature. On a successful grapple, you may pull the creature 5 ft. closer to you. A creature grappled in this manner makes attacks against you at disadvatange. Furthermore, you may move this creature to any unoccupied space within 5 ft. of you as a part of your movement. While a creature is grappled in this fashion, you may not use the Hook & Chain to make weapon attacks.

Lawbringer

At 7th level, you gain advantage saving throws against fear. Additionally, you gain proficiency in one skill from Intimidation, Survival, Invesitgaion, and Insight

Improved Hook & Chain

At 10th level, you have learned how to intertwine two Hook & Chains together without sacrificing their effectiveness. You may spend an additional 1 hour and 25 gp to construct an additional Hook & Chain connected to the original. You may target two creatures when you make a weapon attack with the Hook & Chain as long as it has this improvement.

Executioner

At 15th level, you have mastered the art of culling the weak with powerful blows. Once per round, you make the first attack against a creature grappled by your Hook & Chain with advantage. Additionally, all attacks made against creatures grappled in this manner gain a +2 to the damage roll.

Crush the Opposition

At 18th level, you gain a +2 to your AC from attacks from foes grappled by your Hook & Chain. Furthermore, when a creature grappled by you in this manner misses you with a melee attack, you may use your reaction to make a melee weapon attack the creature.