Hi everyone,

We’re happy to announce that we’ve completed Wave 2 of our army balance updates and that you can find all of the new files in the respective army folders for each game already!

This wave was a little faster to complete, mainly because we’re now in the groove of this whole update business and so it’s easier to churn out all of these units.

We’ve also gone back and patched some of the recently released Wave 1 armies, so make sure to download the latest version of those too. :D

I don’t want to keep you too long today so this update will only have the patch notes for the latest releases. Next week we’re going to bring you exciting news about some more upcoming changes and a new faction.

Grimdark Future

Alien Hives

Fixed various typos

All Grunts can now be upgraded with Adrenaline and Toxic Bite

Flamer and Mortar Beasts now have Defense 2+, AP(2) in melee and the Fear rule

Fixed AP value of monster melee upgrades

The Spawn Grunts rule doesn’t require a roll of 4+ anymore

Battle Brothers

Fixed various typos

Energy Swords now cost -5pts on Destroyers

Clarified Shield Wall rule

Battle Brother Detachments

Fixed various typos

Energy Swords now cost -5pts on Destroyers

Re-worked Prosecution Sisters

Clarified Tactical Master rule

Clarified Counter rule

Clarified Shield Wall rule

Battle Sisters

Added new units: Greater High Sister, Champion Sister, Psychic Sister, Flagellants, Destroyer Sisters, Biker Sisters

Re-worked Blind Faith rule

Re-worked War Hymns Rule

Heroes can now take Jetpacks, Combat Bikes and Destroyer Armor

Added new Psychic Spells list

Battle Sisters can now take Shred Rifles and Plasma Rifles

Vanguard Sisters can now take Flamethrower Sniper Rifles

Added new melee upgrades for Fanatic Sisters

Added new ranged upgrades for Organ Tanks

Assault Walkers now have Regeneration

Added new melee upgrades for Assault Walkers

Dwarf Guilds

Added new units: Berserker Lord, Engineer, Rune Master, Dwarf Support, Berserkers

Removed Hold & Fire rule and added Battle Lore and Guild Defender rules

Heroes have more ranged and melee upgrades

Heroes can now take Jetpacks, Combat Bikes and Power Suits

Added new Psychic Spells list

Dwarf Warriors, Support and Veterans have new ranged upgrades

Jetpack Warriors have new melee upgrades

Elites have new melee upgrades

Power Suits have new melee and ranged upgrades

Re-worked Dwarf Bikers and Dwarf Trikes

Half Tracks, APCs and Battle Tanks have new equipment upgrades

Battle Tanks can now take Battle Cannons

Dwarf Walkers have new melee and ranged upgrades

Havoc Brothers

All heroes lost Fearless

Havoc Lords now have Relentless

Havoc Lords can now take 2x Energy Claws

Havoc Lords and Dark Champions can now upgrade with Havoc Tactics

Re-worked all Psychic spells

Daemon Champions with wings get Ambush now

Havoc Brothers can now take Shred Rifles

Cultists can now take Shred Rifles, Plasma Rifles and Sniper Rifles

Havoc Support can now take Shred Rifles

Possessed Brothers with wings get Ambush now

Mutated Destroyers have more reliable weapons and the Mutations rule

Daemon Spawns have more melee attacks, the Mutations rule and Tough(6) now

All walkers now have Stomp instead of Impact

Re-worked melee upgrades for Infernal Brutes

Infernal Stalkers have streamlined melee attacks now

Spider Walkers lost the Devour rule but gained Regeneration

Disciples of War

Added new units: Fury Brothers, Slaughter Brothers

All units lost Fearless

Disciples of Change

Added new units: Birdman Sorcerer, Birdmen Disc Riders

All units lost Fearless

All heroes have new ranged upgrades

Re-worked Disks of Change

Re-worked all Psychic spells

Re-worked Reaper Miniguns

Disciples of Plague

All units lost Fearless

Re-worked all Psychic spells

Re-worked all melee upgrades for Plague Brothers

Disciples of Lust

Added new units: Agony Brothers, Endless Brothers

All units lost Fearless

Re-worked Blessing of Lust rule

Re-worked all Psychic spells

Human Defense Force

Clarified Battle Drills rule

Human Inquisition

Inquisitors have new melee and ranged upgrades

Re-worked Witch Hunter rule

Re-worked all Assassins

Most units have more melee attacks now

Acolytes have new melee and ranged upgrades

Missionaries gained Fearless and have new melee and ranged upgrades

Crusaders gained Shield Wall

Daemon Hosts have a modified Energy Burst

Psychics can now cast their own spells each

Cyber Chimps have a new ranged weapon, Quality 4+ and Tough(3)

Elven Jesters

All units lost the Fear rule

Re-worked Psychic spells

Jesters have new melee upgrades

Re-worked Jetbikes and Heavy Jetbikes

Feudal Guard

Re-worked special rules for Generals and Champions

Added new Psychic Spells list

Feudal Guardsmen, Specialists and Elites can now take Shred Rifles

Re-worked Field Radio rule

Feudal Cavalry has more melee upgrades

Re-worked upgrades for Feudal Ogres

Re-worked Overcharged Engine rule

Orc Marauders

Fixed various typos

Robot Legions

All heroes now have more melee attacks

Re-worked all melee upgrades

Re-worked upgrade list for Technomancers

Re-worked all Psychic spells

Warriors have new ranged upgrades

Guardians have more ranged and melee attacks

Re-worked all melee upgrades for Guardians

Flesh-Eaters now have AP(1) and new melee upgrades

Bot Swarms now have Regeneration

Hover Bikes don’t have CCWs anymore

Annihilators have more melee attacks

All walkers now have Stomp instead of Impact

The Bot Fabricator rule doesn’t require a roll of 4+ anymore

Death Fortress and Fortess of Destruction don’t have Impact anymore

TAO Coalition

Fixed various typos

Heroes can now take Mini-Shield Drones

Clarified Elemental Power rule

Age of Fantasy

Beastmen

Champions have new melee upgrades

Minotaur Bosses now have Tough(6)

Shamans now have Quality 5+ and Defense 6+

Re-worked Wizard spells

Hunters and Warriors have new melee upgrades

Re-worked Centaurs, Crazed Boars, Chariots and Havoc Spawn

Cyclops now have Quality 4+ and Sense Magic was re-worked

Slimey Beasts now have Sniper on their Tongue Grasp and Madness was re-worked

Chivalrous Kingdoms

Added new units: Peasant Levy, Peasant Archers, Foot Knights

All heroes have new melee upgrades

Re-worked Lord’s Virtue rule

Ment-at-Arms now have Quality 5+ and new melee upgrades

Light Cavalry has new melee upgrades

Re-worked Lance Formation rule

Pegasus Knights now have Impact(3)

Dwarves

Fixed various typos

Volcanic Dwarves can now take Throwing Axes

Clarified Follow the Code rule

Havoc Warriors

Re-worked all mounts

Re-worked Daemon Champion

Barbarians have new melee upgrades

Warriors now have Defense 3+ and new melee upgrades

Re-worked Chosen Veteran rule

Re-worked Mutations rule

Slaughter Beasts have a new Crushing Bite attack

Vortex Beasts have a new Vortex of Mutations

Gorebrute Charits now have Impact(9)

Re-worked Dark Blessing Rule

Disciples of War

Lords of War and Blood-Icon Bearers now have 3 melee attacks

Gore Reavers with Spiked Knuckles now have Rending

Re-worked Brass Beast Knights

Wrath Beast with Beast Masters now have Fearless

Disciples of Change

Lords of Change now have 3 melee attacks

Birdmen Shamans now have a Hexed Staff

Re-worked Wizard spells

Acolytes now have Defense 6+

Birdmen Disc Riders now have 2 melee attacks and Impact(1)

Disciples of Plague

Lords of Plague and Rotten Sorcerers now have 3 melee attacks

Thrones of Plague now have 3 melee attacks

Re-worked Wizard spells

Pox Beast Riders now have Defense 2+ and 6 melee attacks

Disciples of Lust

Added new units: Agony Warriors and Endless Warriors

Lords of Lust and Masked Sorceres now have 3 melee attacks

Lust Beast mounts now have Impact(1)

Re-worked Wizard Spells

Orcs

Fixed various typos

Clarified Frenzy rule

Ratmen

All heroes have new melee upgrades

Re-worked all mounts from scratch

Re-worked Unholy Bell rule

Re-worked Wizard spells

Assassins now have 6 attacks instead of 4

Warriors and Storm Troopers have new melee upgrades

Re-worked Death Balls and Tunnel Drills

Snipers now have Defense 6+ but can upgrade with Pavise Shields

Re-worked Death Ball Gauntlets and Tunnel Drill Gauntlets

Giant Rat Beasts now have 12 attacks

Death Wheels lost their Grind Attack but now have Impact(9)

That’s it for today, hope you enjoy the Wave 2 update! :)

Happy Wargaming!

– Gaetano

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