Something... Wrong.

Your patron, should you choose, is an entity that makes little sense. It gives powers seemingly randomly and bestows abilities that leave it's true motives unknowable. Perhaps it's an entity from the far realm that finds joy in the toils of mortals or a rather powerful jester driven mad. Those that find power tend not to know how or when they came into the contract of a Disturbed entity but... here they are nonetheless.

Expanded Spell List The Disturbed lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Disturbed Expanded Spells Spell Level Spells 1st Chaos Bolt, Dissonant Whispers 2nd Detect Thoughts, Pass without Trace 3rd Blink, Dispel Magic 4th Polymorph, Evard's Black Tentacles 5th Animate Objects, Destructive Wave

Disturbing Speech Your patron has given you a new mouth to speak with, though it's not visible. Starting at 1st level, you can target 1 creature within 60 feet that is capable of hearing. You can telepathically communicate to it for 1 minute as long as you remain on the same plane of existence. As a reaction, you can allow the creature to telepathically communicate back. This ability fails if the creature's Intelligence is 3 or less or they are immune to psychic or thunder damage. If the creature is unwilling, they must succeed on an Intelligence saving throw against your warlock spell DC to fight off the connection.

Misfortunate Favor Your patron has bestowed upon you the power to absorb the power of others to perform well. Starting at first level, you have a pool of d4s equal to your 1 + half your warlock level, rounded down. When a creature that can hear you within 30 feet of you makes an attack roll, ability check, or saving throw, you can use your reaction to spend a number of d4s equal to your charisma modifier to subtract from their roll. If they fail, your next attack roll, ability check, or saving throw adds that many d4s to your next roll. Your pool regains all expended dice when you finish a long rest.

Bonded Pathways Your bonds with those you meet are pleasing to your patron. Starting at 6th level, while you have a connection with a creature with your Disturbing Speech feature, you can use your bonus action to become invisible. While invisible in this way, you can move through solid material as if it were difficult terrain. If you end your turn in a physical object, you take 3d12 force damage. You must use your movement to get as close to the creature as possible. If you end your turn without getting closer to the creature, you reappear in the location you turned invisible in. You become visible again once you're within 5 feet of the bonded creature or 1 minute has passed. Once you use this ability, you cannot do so again until you complete a short rest.

Unnatural Psyche Your connection with your patron has empowered your mind. At 10th level, you have advantage against being frightened or gaining any madness. When gaining hit points from 0 hit points, you gain temporary hit points equal to half your warlock level + your charisma modifier.