About this mod Are you lost deep within a dungeon, unable to find your way back? Or are you diseased and unable to fast travel to get a cure? If so, this mod is for you! This mod will edit your save to teleport you into a Temple, where you can be healed and then leave to go back to a town, similar to the Divine Intervention spell from TES 3: Morrowind. Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You can upload this file to other sites but you must credit me as the creator of the file

Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permission You are allowed to use the assets in this file without permission as long as you credit me

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets Author notes This author has not provided any additional notes regarding file permissions File credits Special Thanks to user AVGVSTA for providing wall textures and the Night Mother sprite (NEWTMPL.SET and NGHTMTHR.IMG,) and for giving me permission to use them. Donation Points system This mod is not opted-in to receive Donation Points

Divine Intervention is a mod that teleports the player into a custom Temple map. Here, the player can get healing, and there is also plenty of hidden treasure for the player to find (both as a reward for searching and just in case the player doesn't have enough gold to afford healing.)



This mod works by changing two files. Save games in Arena consist of multiple files, and the main two this mod changes are SAVEGAME and SAVEENGN. SAVEGAME files will have a two-digit number after the "." that denotes which save file it belongs to. The top most save is number 00, then beneath that is 01, then 02, and so on. The same is true of SAVEENGN files. This mod replaces the SAVEGAME file with its own file, as the SAVEGAME file is what is responsible for storing the structure of the current level the player is in, as well as the player's position in that level.



The SAVEENGN file stores many things, including the player's entire inventory. Because of this, the file cannot simply be swapped out, as this would overwrite many aspect's of the player's character. So instead, a tool called Cracker Patcher is used to edit only a few specific offsets in this file. This is because those offsets tell the game what type of location the player is in, and if those offsets are left unedited then the game will still think the player was wherever they were before using the mod.



I'd like to give a special thanks to Avgvsta, who helped out with information regarding the SAVEENGN file and with trigger data in MIF files, taking the photos for the mod page, and providing wall textures and the Night Mother sprite.