Satyr - Player Race

Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure.

Satyrs resemble stout male humans with the furry lower bodies and cloven hooves of goats. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams' horns. They typically sport facial hair, and often have thick hair covering their arms and chest.

Hedonistic Revelers

Satyrs crave the strongest drink, the most fragrant spices, and the most dizzying dances. A satyr feels starved when it can't indulge itself, and it goes to great lengths to sate its desires. It might kidnap a fine minstrel to hear lovely songs, sneak through a well-defended garden to gaze upon a beautiful lad or lass, or infiltrate a palace to taste the finest food in the land. Satyrs allow no festivity to pass them by. They partake in any holiday they've heard of. Civilizations of the world have enough festivals and holy days among them to justify nonstop celebration. Inebriated on drink and pleasure, satyrs give no thought to the consequences of the hedonism they incite in others. They leave such creatures mystified at their own behavior. Such revelers might have to scrounge for excuses to explain their disordered state to parents, employers, family, or friends.

Music of the Feywild

Satyrs have a natural talent for music, and Satyrs can use this talent to channel the mind-altering magic of the Feywild through their panpipes to bend the minds of those around them. A charming melody can make turn enemies into friends, a sinister strain can fill hearts with fear, and a gentle lullaby can lull masses of creatures to sleep.

Satyr Traits

Your satyr character has a number of natural talents, due to their fey nature.

Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age. Satyrs reach physical maturity in their late teens, and can live to be 200 years old.

Alignment. Satyrs are hedonistic creatures, driven by curiosity and desire for base pleasures. Satyrs are almost always chaotic in alignment.

Size. Satyrs are slightly shorter than humans, averaging 5 feet in height, and tend to be thickset and stocky in build, ranging from strapplingly muscular to round and pot-bellied. Your size is Medium.

Speed. Your base walking speed is 35 feet.

Fey Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Ram. Your horns are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the damage normal for an unarmed strike.

Natural Musician. You gain proficiency in the Performance skill, and with the pan flute.

Satyr Panpipes. You can cast the Charm Person spell once. Once you reach 3rd level, you can cast the Cause Fear spell once as a 2nd-level spell. Once you reach 5th level, you can cast the Sleep spell once as a 3rd-level spell. You regain the ability to cast each of these spells when you finish a long rest. Charisma is your spellcasting ability for these spells, and to cast them in this way you must play a pan flute as a material component.

Hybrid Nature. You have two creature types: humanoid and fey. You can be affected by a game effect if it works on either of your creature types.

Languages. You can speak, read, and write Common, and Sylvan. Sylvan is the language of the fey.

Satyr - Player Race is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.