The Xbox One and PlayStation 4 versions of Watch Dogs look "identical" to one another, according to animation director Colin Graham, who believes that players' TVs will make a bigger difference to the way the game looks than either of the two consoles.

"We have a partnership with Sony to promote this game. That's why we're here showing it this way," Graham told VideoGamer.com at a recent preview event explaining why only the PS4 version was on hand to media.

"The Xbox One version is good. I check it on the floor a lot. Animation-wise it's identical, absolutely identical. I know people talk about that a lot... But I can't tell the difference when I go on the floor. I have to look at the consoles because the TVs make a bigger difference in terms of what you see on somebody's machine. Is it calibrated correctly? Is it the resolution of the TV? Which kind of TV is it? I actually can't tell the difference on those two [consoles]. As far as I can see they're identical.

"And on the assets side where we work, they're absolutely identical. It's completely transparent to us. The only difference is the icon on the screen."

Graham's remarks follow comments made by cinematics animation lead Lars Bonde earlier this month who said that the PS4 version of Watch Dogs "will run in full HD" 1080p.

Ubisoft has yet to confirm the game's native resolution on Xbox One, but earlier rumours suggest it may run at 960p.

To hear more about what Steve thought of Watch Dogs after going hands on earlier in the month, check out his preview.