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Felicia

Felicia was first introduced in Dark Stalkers back in 94' and quickly gained popularity for being half woman, half cat. Despite her looks, she was raised as a Nun and always had dreams of making it big in the music business. Though being a catwoman isn't all easy, it was tough for her to pursue her dreams due to humans reluctance to work with dark stalkers. Eventually she's able to live her dream but by Dark Stalkers 3 she realizes that she'd be more content by opening an orphanage as a nun.





In a nutshell

Felicia is a fast, mix-up heavy rush down character who thrives on staying in opponents faces. Most would consider her Capcom's version of Wolverine as she can create tricky cross ups and fast high/lows but she trades major damage for strong resets with command grabs and air throws. Her Delta Kick is a fast full screen kick that provides easy conversions and is necessary for big combos. Her command grabs and throws all lead into easy conversions and she can even build meter by using EX Charge before converting. Her super Kitty Helper is an extremely useful tool for setting up extremely hard to block high/low mix-ups using her helper to go high and its recovery is fast that it is a great DHC in. Her level 3 Please Help Me is also a fast start up move with invincibility and the long hard knockdown means she can continue a combo, a great way to punish an opponents careless mistake on the ground. If you like in your face pressure, high agility, and cat girls, she's perfect for you.

Alternate Colors

Players to Watch

CrispyTacoz, DJ Houshen, Dr Salt, MrOrchazm

Character Vitals

CHARACTER DATA

Health: 880,000 Base Ground Magic Series: Zig-Zag Double Jump: No Air Dash: No Air Dash/Jump count: 0

X-FACTOR

Level 1 Level 2 Level 3 X-Factor Damage Boost: 15.0 % 35.0 % 55.0 % X-Factor Speed Boost: 25.0 % 35.0 % 45.0 % X-Factor Duration: 10.0 s 15.0 s 20.0 s

MINIMUM DAMAGE SCALING

L Attacks M Attacks H Attacks Special Moves Hyper Combos Normal: 20 % 20 % 20 % 20 % 50 % X-Factor Lvl 1: 35 % 35 % 35 % 35 % 50 % X-Factor Lvl 2: 35 % 35 % 35 % 35 % 50 % X-Factor Lvl 3: 35 % 35 % 35 % 35 % 50 %

Move List

Assist Types

Name Type Damage Special Properties Cross-Over Combination Rolling Buckler ~ Rolling Slide 30,000, 50,000 (1st hit) (2nd hit) (2nd hit) Dancing Flash Sand Splash 49,000 + 40,000 X 2 (81,300) Dancing Flash Cat Spike M 90,000 on and versus airborne opponents. Dancing Flash

Normal Moves

Standing Light

Damage Guard Startup Active Recovery On Hit On Block Properties 35,000 - 4 3 10 0 -2 -

Standing Medium

Damage Guard Startup Active Recovery On Hit On Block Properties 55,000 - 7 3 16 -3 -3 - -

Standing Heavy

Damage Guard Startup Active Recovery On Hit On Block Properties 30,000 x 3 (77,100) - 10 12 17 0 -2 - -

Standing Special

Damage Guard Startup Active Recovery On Hit On Block Properties 70,000 - 8 5 23 - -7 -

Crouching Light

+ Damage Guard Startup Active Recovery On Hit On Block Properties 44,000 5 2 11 0 -2 -

Crouching Medium

+ Damage Guard Startup Active Recovery On Hit On Block Properties 53,000 - 7 3 18 -5 -5 - -

Crouching Heavy

+ Damage Guard Startup Active Recovery On Hit On Block Properties 65,000 10 4 26 - -9 -

Jumping Light

Air Damage Guard Startup Active Recovery On Hit On Block Properties 45,000 5 3 19 +10 +8 - -

Jumping Medium

Air Damage Guard Startup Active Recovery On Hit On Block Properties 55,000 8 4 29 +18 +14 - -

Jumping Heavy

Air Damage Guard Startup Active Recovery On Hit On Block Properties 70,000 8 5 23 +16 +15 - -

Jumping Special

Air Damage Guard Startup Active Recovery On Hit On Block Properties 70,000 9 4 33 +15 +13 -

Command Normals

Toy Touch

+ Damage Guard Startup Active Recovery On Hit On Block Properties 50,000 8 3 20 -7 -7 -

Kitty Slash

+ Damage Guard Startup Active Recovery On Hit On Block Properties 40,000 x 2 (74,000) - 8 8 23 -3 -5 - -

Wall Grab

During backwards jump, Hold Damage Guard Startup Active Recovery On Hit On Block Properties - - 26 - - - - - -

Throws

Forward Throw

+ (ground) Damage Guard Startup Active Recovery On Hit On Block Properties 60,000-100,000 1 1 - - - Mashable.

Back Throw

+ (ground) Damage Guard Startup Active Recovery On Hit On Block Properties 80,000 1 1 - - - -

Air Throw

/ + (air) Damage Guard Startup Active Recovery On Hit On Block Properties 80,000 1 1 - - - -

Special Moves

Rolling Buckler

+ Version Damage Guard Startup Active Recovery On Hit On Block Properties 50,000 - 5 20 16 -32 -32 - 60,000 - 7 20 19 -32 -32 70,000 - 9 20 22 -32 -32 -

Rolling Buckler ~ Follow Up

+ > Version Damage Guard Startup Active Recovery On Hit On Block Properties 40,000 - 7 4 19 - -2 Neko Punch. 60,000 9 6 16 - -4 Rolling Slide. 40,000 x 3 (108,300) - 3 10 24 -5 -13 Rolling Uppercut.

Cat Spike

+ Version Damage Guard Startup Active Recovery On Hit On Block Properties 80,000 - 10 3 19 +4 +2 Causes on Ignores hitstun decay. 90,000 - 20 3 14 +9 +7 Causes on and versus airborne opponents. - 100,000 25 3 23 - -5 -

Delta Kick

+ Version Damage Guard Startup Active Recovery On Hit On Block Properties 30,000+25,000+60,000 (101,000) - 7 3(15)7 11 +8 +4 (1st hit) (2nd and 3rd hits) 30,000+25,000+60,000 (101,000) - 7 3(15)9 10 +10 +6 30,000+25,000+60,000 (101,000) - 7 3(15)11 10 +12 +8 -

Air Delta Kick

+ (air) Version Damage Guard Startup Active Recovery On Hit On Block Properties 30,000+25,000+60,000 (101,000) - 7 3(15) then until grounded 7 - +7 (1st hit) (2nd and 3rd hits) (3rd hit) 30,000+25,000+60,000 (101,000) - 7 3(15) then until grounded 7 - +4 30,000+25,000+60,000 (101,000) - 7 3(15) then until grounded 7 - +10 -

Sand Splash

[charge] + Version Damage Guard Startup Active Recovery On Hit On Block Properties 40,000 + 25,000 (62,500) - 8 8 14 +4 +2 40,000 + 25,000 x 2 (82,700) - 12 13 14 +5 +2 40,000 + 25,000 x 4 (117,300) - 16 23 21 +8 +6 Sand Splash consists of two attacks, Felicia's leg and the projectile. Be wary that when using this move as an OTG, if Felicia's leg hits the opponent, they will NOT enter a softknockdown state and will be able to flip out of your combo. It will require corrected spacing, usually done with a quick back dash or backwards jump, before using this move to make sure that the combo does not drop.

Hell Cat

+ Version Damage Guard Startup Active Recovery On Hit On Block Properties 102,000 5 1 25 - - 126,000 3 1 27 - - 156,000 1 2 28 - - Command throw.

EX Charge

+ [hold] Damage Guard Startup Active Recovery On Hit On Block Properties - - 12 - 4 - - - Builds Hyper meter at the rate of 1 meter every 4 seconds.

Cat & Mouse

+ Damage Guard Startup Active Recovery On Hit On Block Properties - - 5 30 15 - - Dodge maneuver. Frames 6-35 invincible. Can pass through the oppenent.

Hyper Combos

Dancing Flash

+ Damage Guard Startup Active Recovery On Hit On Block Properties 246,700 - 290,000 - 8+1 27 19 +7 -26 (9th hit) (hits 10 - 12) Main Hyper used in combos. Frames 9-16 invincible. Mashable.

Kitty Helper

+ Damage Guard Startup Active Recovery On Hit On Block Properties 25,000 per hit 10+1 - 20 - - - Summons a Kitten (Alto) to help during battle. Pressing while this hyper is active causes Alto to do a body splash attack that hits . Alto's attacks are not affected by push blocking or hit stun deterioration and do not generate meter on hit or block. Felicia, however, does generate meter normally during the Hyper. Duration is 600 frames. Using a Hyper Combo, Snap Back, or Tagging her out will end the Hyper prematurely. The Hyper cannot re-activated if Alto is still on the screen.

Please Help Me

+ Damage Guard Startup Active Recovery On Hit On Block Properties 400,000-443,000 - 4+16 7 71 - -59 Level 3 Hyper Combo. 1-59 frames of invincibility. Not affected by damage scaling. Hold or after activation to allow the projectile to reach Mid and (almost) Full Screen, respectively. Mashable.

Miscellaneous

Snap Back

+ / Damage Guard Startup Active Recovery On Hit On Block Properties 50,000 - 2 12 17 - -8 Forces the opponent's respective assist to be tagged in; Locks out assist calls, crossover counters, crossover attacks, TACs, THCs, and DHCs for 4 seconds.

Crossover Attack

/ [hold for 14 frames] Damage Guard Startup Active Recovery On Hit On Block Properties 30,000 1 20 34 - -17 -

Air Exchange

/ / / + (during launcher combo) Version Damage Guard Startup Active Recovery On Hit On Block Properties 53,000 - 3 3 Until Grounded - - - Tags in next available partner. 37,000 - 8 4 Until Grounded - - Opponent loses 1 meter; Tags in next available partner. 53,000 - 9 6 Until Grounded - - Gain 1 meter; Tags in next available partner.

Video Walkthroughs

Live Walkthrough with DJ Huoshen



Mission Mode

Combo Videos

Playlist of combos by CrispyTacoz



Strategy (WIP)

Tips and Tricks (WIP)

Basic Strategy (WIP)

Advanced Strategy (WIP)

Strategy Vs. Felicia (WIP)

Technology

Hard Tag Combos

Hard Tag from Delta Kick into Haggar/Coon TOD

Hard Tag from Kitty Helper Combo into Level 5 Frank

Kitty Helper Unblockables (WIP)

Known Bugs/Glitches

P1 side only kitty helper glitch

