Oath of the Sentinel

Among the Paladins are those who do not seek to cleanse the world of evil nor restore balance, but to protect the meek and helpless from forces beyond their control. These are the Sentinels, and they live to watch over all who face the dangers of evil. And for good to win, evil must be annihilated.

Oath of the Sentinel Spells

Level Spells 3rd Heroism, Sanctuary 5th Aid, Warding Bond 9th Beacon of Hope, Spirit Guardians 13th Guardian of Faith, Resilient Sphere 17th Dispel Evil and Good, Wall of Stone

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Get Behind Me!: When any ally within 30 ft. of you takes damage, you can use a reaction to dash to them, granting them +3 AC until the start of their next turn and moving between them and their closest enemy (if multiple targets are possible, you can select which one). Your then inhabit your ally's square and push them one square away from the enemy you jump in front of.

Back Off!: By slamming your weapon into the ground, you are able to cause shockwaves that ripple through the ground. As an action, you strike the floor beneath you, forcing all creatures in a 25 foot cube to make a Constitution Saving Throw or be knocked back 10 feet.

Holy Aegis Construct

Beginning at 7th level, you can create hard light constructs from holy light. As an action, you stick out our hands and light pours from them, creating a large, transparent shield with your holy symbol on the front. It is 1 foot thick, 15 feet wide, and 20 feet tall.

The wall shares your AC and has half of your maximum hit points. All projectiles, both magical and physical, and all melee strikes which come in contact with the wall will be absorbed by the Aegis’s health. The Aegis acts as a solid wall for all movement, but can be seen through completely. Any targeted spells wih targets behind the Aegis will be absorbed by the Aegis instead. If area of effect spells occur, their effects will not affect any creature on the opposite side of the wall in a line behind the shield. The Aegis shatters if it drops to 0 hit points or you drop to 0 hit points.

Once you have used this ability, it cannot be used until you finish a long or short rest.

Guardian Angel

Once you reach 15th level, you become a true savior to all those around you. Whenever a creature within 60 feet of you drops to 0 hit points, you may use a reaction to instantly dash in front of them and negate the attack's damage. Once you have used this ability, you can’t use it again until you finish a long rest.

Fury of the Vanguard

At level 20, your holy power reaches its peak. As an action, you activate the dormant power in your holy symbol and are infused with divine light, creating a burst of light which covers the bodies of you and all creatures you choose to target in a 25 foot diameter sphere with sacred bronze flames.

All creature protected by the sacred flames gain 30 temporary hit points. Every time a protected creature loses these temporary hit points, your next attack smites with an additional 1d8 radiant damage (maximum of 6d8). This effect will only give one stack per instance of damage.

Once you have used this ability, it cannot be used again until you finish a long rest.