Manifested Void Elemental

Large elemental, unaligned

Armor Class 20 (unnatural armor)

20 (unnatural armor) Hit Points 110 (20d20-100)

110 (20d20-100) Speed 30 ft. fly (hover)

STR DEX CON INT WIS CHA 1 (-5) 1 (-5) 1 (-5) 1 (-5) 1 (-5) 1 (-5)

Damage Resistances damage from non-magical sources

damage from non-magical sources Damage Vulnerabilities damage from objects created by the creation spell

damage from objects created by the creation spell Condition Immunities all

all Senses blindsight 90 ft., passive Perception 5

blindsight 90 ft., passive Perception 5 Languages --

-- Challenge 9 (5,000 XP)

Essense Absorption. When a creature takes damage from an attack by the elemental, roll a d6. The creature's corresponding attribute score is reduced by 1d4 (to a minimum of 0), and the elemental's corresponding attribute score is increased by the roll (to a maximum of 30). The score reduction lasts until the target finishes a short or long rest.

Essense Absorption d6 Attributes

d6 Attribute d6 Attribute 1 Strength 4 Intelligence 2 Dexterity 5 Wisdom 3 Constitution 6 Charisma

Epiphany. If the elemental's intelligence or wisdom scores become greater or equal to 10, the elemental can choose which attribute it affects with Essense Absorption rather than rolling a d6.

Fleeting Existance. When the elemental spawns in reality, roll a d4. It lasts that many minutes before ceasing to exist once again.

Actions

Multiattack. The elemental makes four cease attacks.

Cease. A target within 15 ft. of the elemental must make a DC 16 Dexterity saving throw. On a failure, they take 10 (3d6) necrotic damage and their speed is reduced by 5 ft. until the end of their next turn.

Isolate. A target within 5 ft. of the elemental must make a DC 16 Constitution saving throw. On a failure, the target and the elemental are transported to a demiplane of pitch black nothingness. In this demiplane, movement is impossible unless the target has a fly speed, and only the atmosphere immediately around the creature is transported with them (though this is enough to last them several minutes unless they move away). After 1 minute, both creatures reappear in the closest unoccupied spaces to the ones they left from.