This post is going to be the one that contains the updated trainer.

However my last post in the thread is going to contain whatever updates I did.

General Tip:

Steam users, back up your executable of DMC4SE in case CAPCOM patches the game.

Back up your save file if you intend to play around with entries under Save Data.

Regular Cheat Engine Quirks

The table is mostly organized so each value is ordered by it's location in memory, and based on it's offsets.

For your own convenience, you can drag entries to reposition them to somewhere more accessible.

E.G Right click and Create Header, name it "Favorites", and drag your favorite stuff to edit in there.

Hit the white box to the left of an entry to freeze values.

You don't have to constantly tab out whenever the game loads a map or mission.

"[+]" to the left of a white box indicated an expanded section. "[-]", indicates collapsed section.

For conciseness, Work Rate, Style Meter, Mediator, etc are collapsed sections.

They are not actual memory records, they are headers.

You can hotkey activation of scripts or freezing of entries. (Right Click an entry, and you'll see 'Set Hotkey')

Useful if you want to deactivate "No One Takes Damage" script when you finish a combo.

If you intend you close Cheat Engine and play the game legitimately, disable all scripts prior to exiting.

Changes or scripts may remain active.

If you accidentally closed Cheat Engine while scripts are active, you can simply reopen Cheat Engine and toggle the ones left active on then off.

Some Useful DMC4 Entries

Game Difficulty, self explanatory.

0 = Human, 1 = Devil Hunter, 2 = Son of Sparda, 3= DMD, 4 = LDK.

Game Mode can set Heaven and Hell, Hell & Hell modes.



For example, you can set DMD + H&H, or (Heaven and Hell = 1; Hell & Hell = 2)For example, you can set DMD + H&H, or add H&H onto LDK+DMD

Dante's weapon unlocks are in Save data, categorized under his own section.

This does not unlock weapons mid-mission

Proud Souls are in Save data.

"Total Proud Souls (Across All Characters)" - setting the value won't reflect the changes immediately- you have to refund all skills and then the changes appear.

"Current Proud Souls" - the entry that appears in a section per character, effect can take place in real-time.

Red Orbs Mission Max, if you set this to 0, the game will not grade you on Orbs.

Maximum Health, default value is 6000.0, fully upgraded it's 20000.0.

Maximum Devil Trigger, default value is 3000.0, fully upgraded it's 10000.0



http://youtu.be/6K84s8DS2cA

Alternate if YouTube is blocked:

https://vid.me/7fSu How To Unlock Missions (Quickly)Alternate if YouTube is blocked:

Pick Mission 1 at the Missions Menu.

It's a short mission and there's only 1 guy to fight anyway.

Set the Mission Number to 20 after you finished skipping the cutscene and the Mission Start menu has appeared.

In this case if you were to select 20 while the intro cutscene was playing, you would cause the game to crash.

Turn on Enemy 1-Hit Kill.

Shoot at Dante.

Now that there's an Enemy 1-Hit Kill Script, you don't need to set anything back.

Enjoy.



https://www.youtube.com/watch?v=ZwdLDBTWa1U

Alternate if YouTube is blocked:

https://vid.me/SriS Stage Skipping (Bloody Palace)Alternate if YouTube is blocked:

The script can be activated regardless whether or not you're in Bloody Palace or at the Mission Menu.

Just be mindful that the user input will not reset between Bloody Palace sessions.

If the "Next Stage" is not set to a value greater than the current stage, the level transition will be unmodified.

Thanks to everyone who gave feedback (even the "i don't know how to use this" ones) and requests, both on and off the forum.

With shared data from CrazyMelody (and 其实这就是寂寞, peanutのqun, 微风吹散的羽翼).

Download: http://forum.cheatengine.org/download.php?id=117507 Alternate: http://puu.sh/p4FQ1.CT (Save Link As)Repository: https://gitgud.io/hydris/DMC4SE-Debug-M ... ref=master SuperTrainer by CrazyMelody - Standalone using some data from this Cheat TableDMC4SE comes in a few days so I'm wondering what's everyone's thoughts on sharing the data we've found so more scripts can be made. Likely the existing trainers will not work with DMC4SE, and re-gathering what we've all gathered individually I suspect will be a time-consuming effort.I think if we pitch in what we've gathered we could see some more scripts (or new ones from those who don't have the time to scan or decipher disassembled instructions), and push the limits of what's thought to be possible e.g custom enemy behaviors.My opinion, best pointers to use have short list of offsets and best tables have a lot of common base addresses- the directly applicable reason being trainers easily workable for multiple versions (since the original had DX9, DX10, Debug versions for both), the other being a clear representation of an object and it's attributes.Judging from original DMC4, best place to start is probably the Red Orbs which is an attribute of Mediator and that is connected with several other important things such as enemies, scoring, player, boss, and save data.So what do you guys think?Side note, Capcom seems to be selling stuff like Blue Orbs, and Proud Souls (source) so I also suspect some anti-tamper measure have been added if they'll be doing the same on Steam (because why pay money for that when a cheat table does the same for free).