



-tradeable items positively influence players experiences

-no artificial barriers (not pay to win)

-positive externalities (not pay to win)

-distribute value randomly (shavs, soul taker, 6L, etc.)



These things provide added value for long tem play.



The video with Kyle addressing Valve employees:



http://www.theverge.com/2014/5/24/5747856/what-video-games-can-teach-us-about-global-economies



Thought provoking Q&A with Yanis:



http://reason.com/archives/2014/05/07/a-multiplayer-game-environment?utm_source=dlvr.it&utm_medium=twitter





If GGG has not seen the video yet then the last half might be of interest as it touches on working models that have been effective, such as community driven content.



We talk a lot about our economy here, mostly negatively. But according to Yanis Varoufakis and Valve's Kyle Davis GGG seems to be doing some things right.-tradeable items positively influence players experiences-no artificial barriers (not pay to win)-positive externalities (not pay to win)-distribute value randomly (shavs, soul taker, 6L, etc.)The video with Kyle addressing Valve employees:Thought provoking Q&A with Yanis: "Truth be told, I have no idea what the fuck is going on anymore." Stephen Hawkins Posted by

justinloase

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Wish someone would make a game like PoE without any multiplayer at all. Posted by

Shagsbeard

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My degree is in Economics - I LOVE this game. The best part is that there's no restrictions on how you approach increasing your wealth - you want to be a flipper targeting mid-range items? Go right ahead. Yo want to be a linker? Go right ahead. You want to offer some service that enhances others utility at a small fee? Go right ahead! You want to switch what you do every single day and never get bored? (go right ahead :D)







tldr; great game. Good work GGG. +1 Shavs Project -----> /1075009

+1 Acuity Project ----> /990159

#1 6 t1 Wand FOE BITE (5 perfect mods) SOLD /1031745

The Tale of Foe Bite --->>> http://tinyurl.com/o6ox7an Posted by

JakeAlmighty

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" JakeAlmighty



My degree is in Economics - I LOVE this game. The best part is that there's no restrictions on how you approach increasing your wealth - you want to be a flipper targeting mid-range items? Go right ahead. Yo want to be a linker? Go right ahead. You want to offer some service that enhances others utility at a small fee? Go right ahead! You want to switch what you do every single day and never get bored? (go right ahead :D)







tldr; great game. Good work GGG. My degree is in Economics - I LOVE this game. The best part is that there's no restrictions on how you approach increasing your wealth - you want to be a flipper targeting mid-range items? Go right ahead. Yo want to be a linker? Go right ahead. You want to offer some service that enhances others utility at a small fee? Go right ahead! You want to switch what you do every single day and never get bored? (go right ahead :D)tldr; great game. Good work GGG.





Have you tried Ebay? It's got pretty similar gameplay, but without the desynch. Have you tried Ebay? It's got pretty similar gameplay, but without the desynch. Posted by

Sublime82

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" Sublime82 " JakeAlmighty



My degree is in Economics - I LOVE this game. The best part is that there's no restrictions on how you approach increasing your wealth - you want to be a flipper targeting mid-range items? Go right ahead. Yo want to be a linker? Go right ahead. You want to offer some service that enhances others utility at a small fee? Go right ahead! You want to switch what you do every single day and never get bored? (go right ahead :D)







tldr; great game. Good work GGG. My degree is in Economics - I LOVE this game. The best part is that there's no restrictions on how you approach increasing your wealth - you want to be a flipper targeting mid-range items? Go right ahead. Yo want to be a linker? Go right ahead. You want to offer some service that enhances others utility at a small fee? Go right ahead! You want to switch what you do every single day and never get bored? (go right ahead :D)tldr; great game. Good work GGG.





Have you tried Ebay? It's got pretty similar gameplay, but without the desynch. Have you tried Ebay? It's got pretty similar gameplay, but without the desynch.





lol - very well done sir. /thread







I was thinking of was to approach this thread because - frankly - I wish like hell it had zero trading in it for a several reasons but mostly I would rather earn my gear through crafting or drops while fighting monsters - not by using some website to peddle my wares and wait in A1 - Normal to trade with some guy in town. Much rather just kill stuff.



45 seconds into the video the economist speaks about keeping customers happy. Keeping customers happy. I know I'm certainly not happy with the game in its current status especially with drop rates, and crafting rates set as pitiful as they are. Nor am I happy with the actual trading system - if I MUST trade - the system itself is flat out ripped off of 1980s video games. D1 era. Again: not a happy customer.



I thought to myself: you made a good point in the first 45 seconds of the video you posted, OP - thank you for iterating that fact that: even the smartest of economists can agree that we just need to make our customers happy . Then I promptly shut off the video. lol - very well done sir. /threadI was thinking of was to approach this thread because - frankly - I wish like hell it had zero trading in it for a several reasons but mostly I would rather earn my gear through crafting or drops while fighting monsters - not by using some website to peddle my wares and wait in A1 - Normal to trade with some guy in town. Much rather just kill stuff.45 seconds into the video the economist speaks about keeping customers happy.I know I'm certainlywith the game in its current status especially with drop rates, and crafting rates set as pitiful as they are. Nor am I happy with the actual trading system -. D1 era. Again: not a happy customer.I thought to myself: you made a good point in the first 45 seconds of the video you posted, OP - thank you for iterating that fact that: e. Then I promptly shut off the video. Last edited by Isbox1 on May 26, 2014, 3:37:09 AM Posted by

Isbox1

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" Isbox1 " Sublime82 " JakeAlmighty



My degree is in Economics - I LOVE this game. The best part is that there's no restrictions on how you approach increasing your wealth - you want to be a flipper targeting mid-range items? Go right ahead. Yo want to be a linker? Go right ahead. You want to offer some service that enhances others utility at a small fee? Go right ahead! You want to switch what you do every single day and never get bored? (go right ahead :D)







tldr; great game. Good work GGG. My degree is in Economics - I LOVE this game. The best part is that there's no restrictions on how you approach increasing your wealth - you want to be a flipper targeting mid-range items? Go right ahead. Yo want to be a linker? Go right ahead. You want to offer some service that enhances others utility at a small fee? Go right ahead! You want to switch what you do every single day and never get bored? (go right ahead :D)tldr; great game. Good work GGG.





Have you tried Ebay? It's got pretty similar gameplay, but without the desynch. Have you tried Ebay? It's got pretty similar gameplay, but without the desynch.





lol - very well done sir. /thread







I was thinking of was to approach this thread because - frankly - I wish like hell it had zero trading in it for a several reasons but mostly I would rather earn my gear through crafting or drops while fighting monsters - not by using some website to peddle my wares and wait in A1 - Normal to trade with some guy in town. Much rather just kill stuff.



45 seconds into the video the economist speaks about keeping customers happy. Keeping customers happy. I know I'm certainly not happy with the game in its current status especially with drop rates, and crafting rates set as pitiful as they are. Nor am I happy with the actual trading system - if I MUST trade - the system itself is flat out ripped off of 1980s video games. D1 era. Again: not a happy customer.



I thought to myself: you made a good point in the first 45 seconds of the video you posted, OP - thank you for iterating that fact that: even the smartest of economists can agree that we just need to make our customers happy . Then I promptly shut off the video. lol - very well done sir. /threadI was thinking of was to approach this thread because - frankly - I wish like hell it had zero trading in it for a several reasons but mostly I would rather earn my gear through crafting or drops while fighting monsters - not by using some website to peddle my wares and wait in A1 - Normal to trade with some guy in town. Much rather just kill stuff.45 seconds into the video the economist speaks about keeping customers happy.I know I'm certainlywith the game in its current status especially with drop rates, and crafting rates set as pitiful as they are. Nor am I happy with the actual trading system -. D1 era. Again: not a happy customer.I thought to myself: you made a good point in the first 45 seconds of the video you posted, OP - thank you for iterating that fact that: e. Then I promptly shut off the video.



The man in the video is a Valve employee discussing what they had discovered while working with said economist and then sharing with other key Valve employees, I'm sorry that I couldn't make that any clearer than the type above the links. :p The man in the video is a Valve employee discussing what they had discovered while working with said economist and then sharing with other key Valve employees, I'm sorry that I couldn't make that any clearer than the type above the links. :p "Truth be told, I have no idea what the fuck is going on anymore." Stephen Hawkins Posted by

justinloase

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" justinloase



The man in the video is a Valve employee discussing what they had discovered while working with said economist and then sharing with other key Valve employees, I'm sorry that I couldn't make that any clearer than the type above the links. :p The man in the video is a Valve employee discussing what they had discovered while working with said economist and then sharing with other key Valve employees, I'm sorry that I couldn't make that any clearer than the type above the links. :p



Their main starting point in the first 45 seconds was that they needed to keep customers happy. Thanks for pointing that obviously missed fact for GGG. Their main starting point in the first 45 seconds was that they needed to keep customers happy. Thanks for pointing that obviously missed fact for GGG. Posted by

Isbox1

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From the lecture: "Our interest is in having long-term customers that are really happy. So anything that comes at a cost of customer happiness is something that we at all costs would like to avoid."



Good words, words of wisdom. GGG should listen to that carefully :).



Edit: They should specially listen to that when their inner Magic the Gathering selves are trying to shape the game into something most customers do not feel happy about in the long-term. This message was delivered by GGG defence force. Last edited by mazul on May 26, 2014, 4:04:47 AM Posted by

mazul

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" Isbox1 " justinloase



The man in the video is a Valve employee discussing what they had discovered while working with said economist and then sharing with other key Valve employees, I'm sorry that I couldn't make that any clearer than the type above the links. :p The man in the video is a Valve employee discussing what they had discovered while working with said economist and then sharing with other key Valve employees, I'm sorry that I couldn't make that any clearer than the type above the links. :p



Their main starting point in the first 45 seconds was that they needed to keep customers happy. Thanks for pointing that obviously missed fact for GGG. Their main starting point in the first 45 seconds was that they needed to keep customers happy. Thanks for pointing that obviously missed fact for GGG.



Everyone can't be happy. Sorry to break it to you. Everyone can't be happy. Sorry to break it to you. Posted by

SL4Y3R

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