Before the N64, the only place for a good first person shooter was on the PC. But then came Turok with, for its time, superior visuals filled with full polygonal graphics and a more open environment than the traditional corridor shooters on PC. PC games would, of course, very quickly catch up to the N64 with the use of 3D graphics cards, sound cards and all new processor. But, it was on the N64 that I enjoyed some of my early favorite FPS, with out the costly hassle of upgrading my PC and then fighting with software and hardware to make a game actually run properly. Goldeneye 007 was, with out a doubt, one of the greatest games to ever come out on the N64. Not only did it help change FPS for the better and help prove that FPS can work very well on consoles, it also had gamers enjoying multiplayer split screen for years on end. Before Goldeneye , I don’t recall a console game with such amazing replay value and fun with friends. The stealth elements and mission objectives in Goldeneye were a great addition that is now common in many FPS. Gamers didn’t just have to shoot their ways down a corridor, find a key and unlock the next door. Now they had specific tasks, such as using a spy cam to take pictures, download data from a terminal, locate an informant and more. Also, surveillance cameras added great fun and stealth to the game. If you could take the cameras out in time you would be rewarded with less enemies to fight, making things easier when you played on high difficulty levels.If you didn’t see the cameras in time you had a wave of heavily armored guards to contend with, and if you did survive, your health would have certainly taken a massive hit. Goldeneye was, for its time, a near perfect combination of shooting action,stealth and mission objectives, all taking place in one of the best looking FPS games ever made at that time. And then, there was all that multiplayer fun with friends and family on the couch!

[youtube qbxOPKv8r2w]