RFDaemoniac Profile Joined September 2011 United States 544 Posts #2 What were you going for in this map? What are you hoping to see in games that come out of it? Do you think any terrain piece might present a problem? What makes this map interesting that other maps don't do?

Railgan Profile Joined August 2010 Switzerland 1483 Posts #3 On May 08 2013 00:21 RFDaemoniac wrote:

What were you going for in this map? What are you hoping to see in games that come out of it? Do you think any terrain piece might present a problem? What makes this map interesting that other maps don't do?

Well it does have it's heights. Well it does have it's heights. Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc

lorestarcraft Profile Joined April 2011 United States 1015 Posts #4 Its so..... Brown? SC2 Mapmaker

Bagi Profile Joined August 2010 Germany 6789 Posts #5 On May 08 2013 00:48 Enema wrote:

Show nested quote +

On May 08 2013 00:21 RFDaemoniac wrote:

What were you going for in this map? What are you hoping to see in games that come out of it? Do you think any terrain piece might present a problem? What makes this map interesting that other maps don't do?

Well it does have it's heights. Well it does have it's heights.

Badum-tish!



To the mapmaker, the first thing that comes to mind about your map is how crappy it looks aesthetically. Make some patterns and add doodads into the greenish-brown stuff, make it look interesting. Badum-tish!To the mapmaker, the first thing that comes to mind about your map is how crappy it looks aesthetically. Make some patterns and add doodads into the greenish-brown stuff, make it look interesting.

RFDaemoniac Profile Joined September 2011 United States 544 Posts #6 I think the aesthetics are pretty good. They leave the map readable but create an interesting border to most things. It's true that you're missing points of beauty within the map bounds, but those will come with practice (I'm still not good yet). Critique of the layout will largely be dependent on trying to gauge how successful or unsuccessful you were with what you were trying to do, which is why I asked. I didn't mean to be off-putting.

TheFish7 Profile Blog Joined February 2012 United States 2814 Posts #7 Bah, I am sick of people judging maps based on the patterns drawn in the textures and how many doodads are smeared all over the place. This map actually has some realistic texturing going on. Guess what? dirt is brown, and most map makers are too scared to even attempt natural looking aesthetics. If you guys want to criticize something, the natural and 3rd are too open, there is too much airspace, and the symmetry is off. ~ ~ <°)))><~ ~ ~