Revolution MOD

Enjoy the classic broodwar game with improved mechanics, new units, upgrades and abilities, and lot of changes changes that will improve the gameplay and open new strategies and compositions to fight with.







Mayor changes (version 2.2)

-Smart casting behaviour and self casting for some spells

-Rally points can be placed on minerals or extractor/refinery/assimilator to make workers automatically start harvesting resources when created.

-Increased starting workers amount and supply provided of main buildings. Added worker count

-Added Idle Worker count and automatic selection (press F5)

-Map is revealed at the start of the match.

-New damage type: Burst (deals 50% 75% and 100% to large, medium and small units)

-Energy upgrades also grant 25% faster energy regeneration.

-Added new graphics, sounds, icons and descriptions for passive skills. improved weapon tooltips (added range and damage type) and armor tooltips (added unit size)

-Added some togglable additional UI information (rally points, worker count, build queues transport queues, progress bars, and cooldowns)

-Harder AI with inflated resource harvesting

Zerg

-Rally point can be used separately for workers.

-New unit: Baneling

-Ground suicide unit that morph from Zerling. Very effective against groups of small units.

-Deals bonus damage against buildings

-New unit: Roach

-Ground armored unit. Can move while burrowed. Great to soak damage and infiltration tactics.

-Organic Carapace upgrade: increase Roaches armor and regeneration

-New unit: Ravager

-Ground range unit that morph from Roach. Can attack air and ground units.

-Toxic Cloud ability: Creates a fungal cloud that spread to any air unit that touches it dealing damage over time.

-Fungal Bomb ability: Launch a fungal sac that hit the target area after 3 seconds dealing splash damage.

-Improved regeneration:

-Burrowed units and units inside Overlords regenerate 3 times faster.

-Improved Mitosis upgrade (buildings morph 25% faster and regenerate faster).

-Rapid Genesis upgrade for Zerglings: Decrease morph time of their evolutions.

-Ultralisk regenerate faster and attack deals splash explosive damage.

-Queen can infest Barracks and produce Infested Terrans.

-Infested Terrans are melee units and have the Frenzied ability (attack speed increased when health its low).

-Spore Colony and Sunken Colony can morph in each other.

-Tweaked spells: Snare, Plague, Dark Swarm, Spawn Broodlings

Terran

-New unit: Diamondback

-Ground assault factory unit. Can fire on the move.

-Can Deploy Shields to reduce incoming damage for a time.

-Shaped Hull upgrade: increase armor and reduce damage from explosive weapons.

-Valkyrie Reworked:

-Splash area and amount of missiles reduced. Damage and attack speed increased.

-New Hunter Mode tech allow Valkyries to attack ground units in target area.

-Dropship Reworked:

-New ability Blinding Nova that reduces vision and range of affected units

-Unload units faster.

-Medic Tweaked:

-Base healing efficiency reduced

-Restoration spell now removes harmful effects in an area.

-Caduceus Reactor replaced with Stabilizer Medpacks upgrade: Increase healing amount and reduce energy consumption of Heal.

-Ghost Tweaked:

-Improved stats and comes early in the tech tree.

-Sniper Round ability: deals 65 damage to an organic target.

-Firebats cost and stats increased. New upgrade Incinerator Gauntlets: change damage type from burst to normal

-Siege tank siege mode damage reduced, normal mode attack speed increased. New upgrade Maelstrom rounds increase damage against primary targets (with additional bonus against buildings)

-Production buildings can attach Tech Labs (allows to train advanced units) and Reactors (can train an additional unit) that can be switched between them.

-SCV Auto repair command: idles SCVs automatically repair the nearest damaged unit or building in its range.

-Battlecruisers have the warp jump ability that instantly move the unit to any position after a short delay

-Building Armor upgrade: Increase all buildings armor by 2 and reduces burning damage.

-Bunkers can be salvaged for 75 minerals.

-Supply Depots can burrow or build Extra Supplies add-on for additional 4 supplies.

-Tweaked spells: Defensive Matrix, Irradiate, Lockdown.

Protoss

-New unit: Sentry

-Ground assault unit. Effective against small units.

-Can use Blink ability to instantly move a short distance

-Phase Reactor upgrade: reduce blink cooldown and enable shield regeneration after blink

-New unit: Warden

-Robotic flying support unit.

-Time Warp ability: Slow enemy ground units movement and attack speed.

-Guardian Shield ability: Increases shield armor of nearby ground units.

-Plasma surge ability: Instantly restores a small amount of shields and health of the targeted unit

-Carrier Tweaked:

-Initial capacity of interceptor increased to 6.

-Carrier Capacity upgrade increase interceptors capacity to 8 and reduce their build time.

-All damaged interceptors are repaired at the same time where inside the Carrier

-Shields work like SC2:

-Shield regeneration is 5 times faster but start recharging if units don't receive damage after 15 seconds (30 seconds for buildings).

-Each Shield upgrade slightly increases shield regeneration (with 3 shield upgrades, regeneration is 50% faster).

-Chrono Boost ability for Nexus: Target building research upgrades or train units 50% faster for 35 seconds. Photon cannons attacks 100% faster.

-Overload ability for Dragoons: highly increases rate of fire but cannot move and gets disabled for a while.

-Shuttle can pick up units from a further distance

-Scouts improved: increased ground attack, moves faster after upgrade and sightly reduced cost and train time.

If find bugs, balance issues, or want to make suggestions feel free to send a pm or post a comment.

You can also use the Forum to share any thought about this mod.

IMPORTANT:

-The mod only works with Broodwar version 1.16.1 (you can get the patch in the official stacraft site)