Of course Sandtrap works for Halo 5... The huge spaces without cover ARE the point that makes Sandtrap works for Halo 3 or Halo 5... 'cause this is in this particular point that Sandtrap has been created : When you're not in the central structures, you are a dead Spartan. This is how Sandtrap works. Vehicle in Sandtrap is the the true power weapons, but by creating these high dune, it makes the vehicle gameplay completely not fluent and in my opinion (basing on what I said about the vehicles in Sandtrap) ruins the principal idea of Sandtrap : Great open spaces where a Spartan is completely vulnerable against vehicles.



Now... the vehicles are useless, because of these closed areas and large dunes. In Halo 3, it worked in the same way that on Halo 5, wide open spaces => death... I don't even understand why you didn't just create variations in the structure, making it more open inside, with cover and mayve several floor, creating a higher structure, allowing people to fight there, and maybe add some rock outside to create cover, but... reduce the space while Halo 5 has always upscale his map (because the gameplay need huge map, large hallway etc... because of the sprint and all new abilities), it's just senseless for me x_X just take Midship/Truth for example, the difference is clear : Truth for Halo 5 is huge. If it was a 1 to 1 scale of Midship, the gameplay would be awful... Now take a map with vehicle faster in Halo 5 than they are in Halo 3, and reduce the scale of the map and the scale of the spaces, the gameplay can't work.



When I played Sandtrap... I hadn't, never, the feeling that the map didn't work... On the contrary, it worked like in Halo 3... The only thing that make the gameplay more difficult for Spartans is that the Spartan Laser is not powerfull enough, but this... You can't do anything, new updates should change that problem, and make it as powerful as it should be to destroy any vehicle outside and allow Spartans to not be spawnkilled.



I just don't understand your answer... The only thing I understand is about the verticality, it makes sense, but the rest... I just can't... The soul of Sandtrap is here just by the aesthetic of the map and the middle structure... Everything around it breaks how Sandtrap should be played : As it plays in your absolutly gorgeous remake.



I hope I not... hurt you... It's not make for that, my critic is based on how Sandtrap has been created and in which way it worked, and on the gameplay of Halo 5 which need open spaces. By creating 1 to 1 scaled map, Spartans are faster in Halo 5 so they can cross the map faster than Halo 3's Spartans, it's already a thing that can help them to not die. Okay, vehicles are faster too, but that's because they are faster that close the map was not a good idea, in my opinion, and because of that, vehicles can't be played as well as they should.

Read More ...