Rating +16 Davlok's Lazy Gong Mode Sagewuko Edition Regular Solo BBCode Link Edit Delete

Skills Wave of Light Empowered Wave Wave of Light Cost: 75 Spirit



Focus a wave of light that crushes enemies for 835% weapon damage as Holy. Empowered Wave Increases the damage of Wave of Light to 1045% weapon damage as Holy.

Dashing Strike Way of the Falling Star Dashing Strike Cost: 1 Charge



Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.



You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Way of the Falling Star Gain 20% increased movement speed for 4 seconds after using Dashing Strike.



Dashing Strike's damage turns into Holy.

Sweeping Wind Inner Storm Sweeping Wind Cost: 75 Spirit



Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. Inner Storm As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second.



Sweeping Wind's damage turns into Holy.

Mantra of Conviction Annihilation Mantra of Conviction Cost: 50 Spirit



Active: Damage bonus is increased to 16% for 3 seconds.



Passive: Enemies within 30 yards of you take 8% increased damage.



Only one Mantra may be active at a time. Annihilation Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.

Mystic Ally Air Ally Mystic Ally Cooldown: 30 seconds



Active: Your mystic ally has its damage increased by 50% for 10 seconds.



Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. Air Ally Active: You gain 100 Spirit.



Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4.

Epiphany Insight Epiphany Cooldown: 60 seconds



Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. Insight Increases the bonus Spirit regeneration from Epiphany to 45.

Beacon of Ytar Beacon of Ytar Reduce all cooldowns by 20%.

Momentum Momentum Moving 25 yards increases your damage by 20% for 6 seconds.

Harmony Harmony 40% of your single elemental resistances from items instead increases your resistance to all elements.

Seize the Initiative Seize the Initiative Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.



Kanai's Cube

Incense Torch of the Grand Temple Legendary Daibo Primary Stats +360–404 Dexterity Increases Wave of Light Damage by 25–30 % (Monk Only) +3 Random Magic Properties Secondary Stats Reduces the Spirit cost of Wave of Light by 40–50 % . One of 7 Magic Properties (varies) +(180–220)–(216–274) Arcane Damage +(180–220)–(216–274) Poison Damage +(180–220)–(216–274) Lightning Damage +(180–220)–(216–274) Holy Damage +(180–220)–(216–274) Cold Damage +(180–220)–(216–274) Fire Damage +(180–220)–(216–274) Damage Incense Torch of the Grand Temple

Nemesis Bracers Legendary Bracers Primary Stats +4 Random Magic Properties Secondary Stats Shrines and Pylons will spawn an enemy champion. One of 3 Magic Properties (varies) +85–108 Dexterity +85–108 Strength +85–108 Intelligence Nemesis Bracers

Ring of Royal Grandeur Legendary Ring Primary Stats Attack Speed Increased by 2.0–3.0 % +27–60 Life per Hit +2 Random Magic Properties Secondary Stats Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). One of 3 Magic Properties (varies) +24–29 Dexterity +24–29 Strength +24–29 Intelligence Ring of Royal Grandeur



Focused on being Lazy and not worrying too much about Sweeping Wind Stacks (so vengeful wind) and Torch cubed. Zodiac should keep Insight up the majority of the time, and abuse the epiphany teleport instead of using DS charges. I recommended Air Ally even without Crudest Boot, but it's really just an open skill slot. I just didn't feel like having anything to dilute zodiac.

Of course, if you don't feel like being lazy or get above Paragon 800 with mostly ancients, EQUIP or CUBE In-Geom ! You should have enough TX power to not have much spirit issues without Torch and 1-3 shot most packs solo. YMMV - If you are focusing on Death Breath's only or join a 4p group, drop Avarice for SoJ and Boon for Wreath of Lightning. But if you play solo mostly like me and just want DBs, don't close the rift immediately after killing the RG if the floor is very elite dense - just keep going until you reach a lame floor. Here is some "less-lazy" try-hard version sticking with Empowered Wave: -- Click to go watch a boring YouTube Video of me -- Collecting 451 DBs in 28minutes = 950+ DBs/Hr!!

Paragon Priorities

Core Movement Speed Primary Stat Maximum Resource Vitality Offense Critical Hit Chance Cooldown Reduction Critical Hit Damage Attack Speed Defense Resist All Life Armor Life Regeneration Utility Resource Cost Reduction Area Damage Gold Find Life on Hit