FH 2 : 2.5 COOP Map Pack

THAT INCLUDES

ARAD

16

32

64

DUKLA PASS

16

32

64

PEGASUS BRIDGE

16

32

64

SAMMATUS

16

64

SEELOW HEIGHTS

16

32

64

NOTES

Fixed vehicles IL-2 bomber/rockets

La-5 FN

Zis-3

T34/76 Camo + Beutepanzer

T34/85 Late

COOP

Co-Op Guide















Patch Log Updated 10/28/2018 Patch v2.54 10/28/2018:

- Lightmapping and Python fixed for FH2.54 compatibility, minor issues and occasional ctds may remain

Patch 0.9 02/25/2016:

- La-5 FN propeller fixed

- Seelow: Further pathfinding improvement

- Seelow/Dukla/Sammatus: Defensive AT Guns/MGs now team-bound

Patch 0.91 02/27/2016:

- Pegasus: Commander Orders on 32 layer fixed

- Dukla Pass: Balance improved, Vehicle layout adjusted

Patch 0.92 02/28/2016:

- PaK 40 HE is back, AIs won't use it, everybody is happy

- Dukla Pass/Sammatus: AI view distances adjusted

Patch 0.93 05/13/2016:

- Balance tweaks, minor edits on Seelow 16 layer



I will try to provide bot support for any maps without it that will come in the future. Apart from that, if you have any map suggestions on which you would like to see bot support, feel free to leave them here or at the thread of my Forgotten Maps Project

SPECIAL THANKS TO

My Beta Testers, most notably the well known forum member DJ Barney

gavrant , for permission and helping advice as usual

, for permission and helping advice as usual All original creators of these maps, for providing us the awesome stuff

Every single FH2 Dev, for bringing this mod alive and keeping the best mod of all times alive

[NOTE: This has been patched to work with version 2.54 of Forgotten Hope 2. It should work fine for the most part, but it is only a quick fix without a lot of testing.]Gentlemen,it took me about two weeks since the release of FH2 2.5 and the great Eastern Front expansion, but now it is done, I am pleased to announce that all 5 new Maps have successfully been navmeshed and may be played in Co-Op against Bots.: Skirmish over the village: Headon Conquest Small: Headon Conquest Large: Push through the village, Soviets attacking: Push through the defensive line, Soviets attacking: Conquest Assault Large, Soviets attacking (not recommended, experience may disappoint): Capture the bridge, British Paras attacking at night time: Conquest Assault South, Capture Horsa Bridge, Wehrmacht attacking: Conquest Assault North, Capture Pegasus Bridge, Wehrmacht attacking: Skirmish over the trenches at early morning sunrise: Push through the defensive line, Soviets attacking: Push through the defensive lines at Seelow, Soviets attacking: Headon Conquest Small, bad weather: Push through the German defense at the Seelow Heights, Soviets attacking. I added bot support and therefore had to modify them a bit here and there, but the credits go, of course, to the FH2 Devs responsible for the amazing work. Keep in mind that this is not official, I am not a Dev.. Even with a 3ds Max crash course, everyday effort and feedback from several testers, two weeks are not nearly enough to finalize complete bot support for five maps on all sizes. Plus the maps aren't made with bots in mind. More often than not I had to settle with sub-optimal AI behaviour - It is still working to a satisfying level and provides a ton of fun. If you encounter any major problems however, please report them so I will be able to fix them asap.. I converted every size layer [16,32,64] for usage with bots. To create some diversity, several modes have alternate daytime and weather than the original. Pegasus is split into North [64] and South [32]. Since the AI can't cross the bridges with vehicles, the full map couldn't be supported at this time. Some 64 Maps have altered CP/Vehicle/CSW layouts to favor the AI and ensure stability.. The maps have custom names like "arad_coop" and will not overwrite anything. Additional base archives named "EF_Coop_Fix_client/server" will be added to the FH2 Mod folder. They are loaded with the maps, not with the mod on launch and contain fixed versions of the vehicles that are currently not supporting the AI. A complete list of these:All of these maps are to be played inmode. Don't try Conquest or Singleplayer. Go to Local in the multiplayer menu, choose coop mode and start your server to play on. Here is a quick guide in images:. UPDATE: Due to my private life taking different directions, I can no longer work on full scale projects. I will however try to keep this playable as it is now as long as I can.