We implemented the proof-of-concept using the new JavaScript-based Scratch 3 VM for the runtime and Electron to embed a web browser and interface with the file system. Working on the product with JoyLabz was so rewarding that we signed on for two years of follow-on product development, during which time we oversaw the system’s architecture and implementation. We developed a pipeline for creating “glitches” (tiny Scratch programs which GameBender players use to “bend” or edit Scratch games while playing them), along with a web based lobby and game chooser built in React. We worked with leadership from JoyLabz to onboard into a software product management and ownership role. The GameBender project launched on Kickstarter in May 2019. We are now working on the manufacturing QA process, over the air update services, and some exciting yet-to-be-announced add-ons for the product!