Vibrant Soul Origin

Your magic comes from you soul, vibrant and colorful. Perhaps you hail from the feywilde, raised in the vivid and beautiful fey courts and cities. Maybe you were born in the Shadowfell, your beauitful soul allowing you to withstand the plane's seeping despair. You may come from a long line of artists, and the love for color and expression has been imprinted into your very being.

Traits of the Painted When making a Vibrant Soul Sorcerer, consider adding some of these traits to them, or using them as inspiration! d6 Loot 1 At random, paint splotches will appear and disappear from your clothing. 2 Your eyes and hair changes color every few days. 3 After every major event, you try to put your thoughts into painting. 4 When you cast a spell, a rainbow aura envelopes you. 5 You can hear purple. It's beautiful. 6 Paintings you touch seems to move.

Artist's Spirit At 1st level, you gain an innate understand the brush. You have proficiency with Painter's supplies, and any checks with them use double your proficiency bonus. In addition, as an action, you can magically create to a gallon of paint. This paint can be imbued with simple magical commands, such as moving in specific ways when observed. You can create a number of gallons of magic paint equal to your sorcerer level (minimum of 1) per long rest.

Eyes For Detail Also at 1st level, your chromatic soul gives you a the ability to see what others can't. You gain darkvision out to 60 feet. If you already have darkvision, it's range is increased by 30 feet. You can also see the full light spectrum, even when using your darkvision. You also have advantage on being blinded. Finally, you can spend one minute appraising a piece of art. After that minute, you learn the rough gold value of it, the skill of the artist, and the dominant emotion of they while painting it.

Chromatic Control When you reach 6th level, your control over color begins to manifests and extends into your magic. You can spend 1 sorcerery point to gain resistance to acid, cold, fire, lightning or thunder damage for 1 hour. You can only have resistance to one at a given time. In addition, When you cast a spell that deals acid, cold, fire, lightning or thunder damage, you can choose to use 2 sorcerery points change the damage type to another from that list. You can change the damage do this a number of times equal to your charisma modifier, and regain expended uses after a long rest. At 14th level, you add force, necrotic, and radiant damage to both lists.

On Wings of Light At 14th level, you can extend your soul beyond your body in the form of rainbow wings. You gain a flying speed of 30 feet, and can summon and dismiss the wings as a bonus action.

Color Burst Also at 14th level, you can cause your soul to burst with light. By using and action and expending 3 sorcerery points, you can cause a 30 foot radius of overwhelming light to surround you. All creatures within that radius must make Constitution saving throws against your sorcerer spell save DC. On a failure, they are blinded for one minute, making the save again at the end of each of their turns. On a success, nothing occurs.