A few developers from Nordeus took on the Megacity demo to show how DOTS and the Lightweight Render Pipeline (LWRP) can help seamlessly scale a PC project down to mobile platforms. The goal was to maintain the graphics complexity of the PC version but run it on mobile devices with a very fast frame rate.

To achieve this, they used LWRP which is coming out of preview in 2019.1. Their takeaway: “When you are working on a game that is supposed to stretch the limits of PCs, and then you decide to port it to mobile later, you usually have to rework large parts of it due to performance limitations of mobile platforms. DOTS enabled us to use the same exact code running gameplay logic and rendering on a PC and seamlessly scale it down to mobile platforms.”