Battle Medic

Not all soldiers are meant to hold the front lines. Not all are meant to rain death from behind tall walls. Not all engineer catapults or plan out invasions. Some are running between the lines, making sure everyone stays patched up. The Battle Medic rushes around the field when his or her allies fall and tends to them, making sure they can keep going. To a Battle Medic, pulling someone from deaths grasp is often more satisfying than dealing that killing blow.

Medical Precision

Beginning at 3rd level when you pick this Archtype, you gain proficiency in the Healer's Kit and the Medicine skill. If you are already proficient in the Medicine skill, you add double your proficiency modifier to rolls made with that skill.

Additionally, at 3rd level, you gain a set of abilities that are fueled by special dice called superiority dice.

Superiority Dice:

You have two Superiority dice, which are d6s. A Superiority die is expended when you use it. You regain all of your expended Superiority dice when you finish a short or long rest.

You gain another Superiority die at 7th level and one more at 10th level.

While within 5ft of an ally, as an action, you may roll and expend one Superiority die to heal them. The ally regains hit points equal to the die roll.

When you make a Medicine check, you may roll and expend a Superiority die adding the die to your check.

Ready and Resupplied

At 7th level, your training on the battlefield has impacted your health in a good way.

So long as you are not wearing Heavy Armour, you gain some benifits.

Your speed is increased by 10ft

You may Dash as a Bonus Action

You gain advantage on Initiative Rolls

Additionally, as an action, you may use your action to regain all of your Superiority die. Once you used this ability, you may not use it again until you have finished a long rest

Credit: Kyounghwan Kim

Medical Practices

Upon reaching 10th level, your Superiority die become d8s. You may also add your Proficiency modifier to heals you make with your Superiority die.

You gain a new use for your Superiority die

You may expend a Superiority die to cure a target of either the blinded, deafened, paralyzed, or poison condition.

Potent Medicines

Starting at 15th level, you gain another use for your Superiority die.

You may expend all (4) your Superiority die to bring a target back from the dead, so long as they have not been dead for more than a minute. Doing so brings the target back to 1 hit point.

Battlefield Surgeon

At 18th level, your Superiority die become d10s.

Additionally, you may now reroll 1's when you roll a Superiority die to heal a target. You may also roll and expend as many Superiority die as you wish when healing a target. The target regains hit points equal to total number rolled.