Weapons of the Soul

What I'm going for here is implementing some of Dark Soul's weapons mechanics into D&D. These ideas are not at all entirely mine; I've used a ton of ideas from varied forums and overall searches for "5e dark souls"; and, of course, WotC and From Software.

For now there are two parts to this: a weapon system that allows you to upgrade and customize your weapons to fit your build, whatever strange mix of stats it may be; and further customization with the option of Weapon Arts, or specific skills for each weapon.

Weapon Characteristics When using this system, all weapons have the two following characteristics: Scaling. The modifier used for attack and damage rolls for a weapon depends in the weapon's scaling. Every weapon has a scaling value for each attribute, which are multipliers of 0, 1/2, 1, and rarely 3/2 or 2. Quality. Quality limits scaling. It is the maximum damage/attack roll modifier a weapon can have. For example, a character with +2 strength and +2 dex using a weapon of (1x)str and (1x)dex scaling but with +3 quality only adds 3 to attack and damage rolls; as would a character with +3 strength and +0 dexterity. Specific weapons may require certain attribute quantities to be considered proficient or to be attuned. This system replaces magical weapons with static bonuses (+1, +2, +3); wielding a weapon with good Quality (+5, 6, 7) and appropriate scaling should give you the same numbers but feel much better.