Warlock: Fate Patron

Expanded Spell List

Fate lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fate Expanded Spells

Spell Level Spells 1st bane, bless 2nd alter self, augury 3rd clairvoyance, revivify 4th divination, fabricate 5th commune, modify memory

Bonus Cantrip

At 1st level, you learn the guidance cantrip. It counts as a warlock cantrip for you, but doesn’t count against your number of cantrips known.

Precognitive Insight

Starting at 1st level, when you or a creature you can see within 30 feet of you makes an attack roll, saving throw, or ability check, you can use your reaction to cause the roll to be made with either advantage or disadvantage (your choice).

You can use this feature two times, and you regain all expended uses of it when you finish a long rest.

When you reach 6th level in this class, the number of times that you can use this ability increases to three.

Twist of Fate

Starting at 6th level, you are able to turn bad fortune into good fortune for yourself. When you would make a roll with disadvantage, you can choose instead to make the roll with advantage. You can use this feature a number of times per day equal to your Charisma modifier (a minimum of once). You must then finish a long rest to regain your uses of this feature.

Foreseen Future

Beginning at 10th level, you gain the ability to peer into the future. You can spend 10 minutes completing a ritual in which you gain insight into upcoming events. For the next hour, you and up to 5 allied creatures gain the following benefits:

You can’t be surprised.

You add 1d6 to all attack rolls, ability checks, and saving throws.

Once you use this feature, you must finish a long rest to use it again.

Time Renewal

When you reach 14th level, your patron grants you the ability to partially rewind time, thus altering your fate. As a bonus action, you can revert yourself to a previous state. You regain one expended spell slot and a number of hit points equal to your warlock level + your Charisma modifier. Additionally, any conditions that aren’t caused by a grapple that you gained since the end of your last turn end immediately.

Once you use this feature, you must finish a long rest to use it again.