Leviathan Axe

Weapon (Greataxe), Legendary (Requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The axe deals an additional 2D8 cold damage on a successful hit.

As a bonus action the attuned individual may hold out their hand and summon the axe to come back to them. The axe flies in the straightest possible direction at a speed of 60 feet. Tearing through up to a quarter inch of iron, five feet of stone, and 20 feet of wood and dirt, in a turn to reach you. Once you start summoning it it will continue flying towards you, even if you move away from it or continue other actions while it still moves toward you. Any creature caught in the path of the axe's flight taked 4D6 bludgeoning damage from being hit with it, and must make a DC15 dexterity saving throw or be knocked five feet to a random side of the axe's path.

If the axe returns to its owner and is unable to be caught in the hands of its owner, it will fall harmlessly to the feet of its owner.

Credit: God of War 2018

Credit: God of War 2018

Blades of Chaos

Weapon (exotic), legendary (require's attunement)

Proficientcy in the Blade's of Chaos can only be givin by the God who bestows them. Once proficientcy is gained it may never be removed, short of a wish spell.

You gain +3 to attack and damage rolls made with this magic weapon.

The Blade's of Chaos are a 1D10 weapon with the reach, two handed, and heavy properties.

As a bonus action, after using an action to attack with the blades, you may make an additional attack with the blades. This extra attack acts as normal, and uses all the bonuses and proficientcies of your main attack.

The owner of these blades becomes resistant to peircing, slashing, and bludgeoning damage from non magical sources. Additionally, they gain advantage on all constitution saving throws; however, they gain disadvantage on all wisdom and charisma saving throws. The blades empowering your body, while leaving your mind weak as the fire within you become an uncontrollable bonfire.

A burning hatred fuels the person who wields these blades. As an action. even if not currently wielding the blades, you may let the burning fire within you become physical for 1 minute. For the next minute melee attacks you do deal an extra 3d6 fire damage. Once you use this ability you can not use it again until you finish a long rest, and you gain three levels of exhaustion upon its completion. The burning fire within doused temporarily and leaving you tired.

Additionally, the blades may never leave the ownership of the one they are bound to. If the owner is seperated from the blades by more than 10 miles for longer than twenty four hours, the hands of fate begin turning to return them. Often at great cost to the owner. A family member might grow sick, and the blades are needed to fight the cause. If dumped in the ocean the owner's ship might be destroyed, and they wake up washed up on the beach with the blades. If thrown in a volcano the volcano might explode several days later, the blades falling near the owner. Only a wish spell may un attune the blades from someone.

So long as the person is proficient they still suffer disadvantage on wisdom and charisma saving throws.