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What is the context of this research?

The background of this project is designed at looking into better ways of training and improving the "moral imagination". The "moral imagination" is a concept in professional ethics particularly wherein the best way for professionals (lawyers. doctors, police officers, etc.) to improve their own ethics is to practice mental exercises that allow them to make moral decisions in circumstances where no real harm can be done to better prepare them for situations where real harm can occur. Doctors deciding how to treat patients who do not want to be treated, the way police officers respond to violent or non-violent situations, even something as simple as a college student deciding whether or not to cheat. Roleplaying games might be a useful tool for building those abilities.

What is the significance of this project?

The majority of talk involving RPGs and ethics has so far been about whether RPGs are creating satanists and murderers, and what sort of negative impact they have on morality. Very little research has actually been done as to what sort of positive impact RPGs can have as tools used to improve the teaching of ethics. This project is designed to explore just that. If successful, this project could lead to improved ethics curriculum designs. These new designs might be a bridge to existing problems such as gender bias and discrimination, which is particularly noticeable in both academia and the gaming industry.

What are the goals of the project?

Immediate goals are to see if those playing games have an average higher score on ethical sensitivity surveys than those not playing the games.

That information will allow us to pursue more detailed and in-depth studies, particularly over what sorts of games and hobbies can be used to teach, and what sorts of specific things they can teach.

Because RPGs exist almost entirely within one's imagination, they allow for any person playing them to experience a situation through the eyes of a different race, gender, religion, sexual orientation, and even as a different species. What this might mean is one day teaching about the benefits and rights related to vegetarianism by designing a game that lets players explore life as someone turned into an animal, with the same rights as other animals.

