Nintendo UK: So far you’ve made three games in the SteamWorld series but SteamWorld Dig 2 is the first direct sequel. What prompted you to return to SteamWorld Dig?

Julius Guldbog: Two reasons. First of all, we felt there were so many things we could do or that we didn’t get to do with the first SteamWorld Dig. We were a very small team back then and we had to get the game out because we ran out of money. That meant we had to cut a lot of features! This time around, we’re 20 people and the company's got lots of cash, so we can make the game we always wanted to. The second reason is that fans have been asking for it ever since we released the original SteamWorld Dig. People couldn't stop playing and wanted more! We're finally able to deliver.

NUK: So what are some examples of the things you wanted to do in the first SteamWorld Dig that will now be in the sequel?

JG: We can make the game as big as we wanted to make the first one. The original SteamWorld Dig is short but sweet. SteamWorld Dig 2 will have lots of worlds with different themes, multiple boss fights, a ton of upgrades and you’ll even be able to customise your gear. There’s also the scope of the game. In true Metroid fashion you have to find different upgrades and weapons to re-explore all areas. That’s something we barely scratched the surface of with the first Dig, but this time we’re going full Super Metroid on it. It’s gonna be a lot of fun!