Oath of Anarchy

The Oath of Anarchy is sworn by paladins who serve gods of chaos, protection, and travel. Theirs is the lot of the knight-errant, travelling the land to right wrongs and protect those who need it most. Compared to other paladins, their armor is simple and often unadorned.

Tenets of Anarchy

Liberty. Respect the rights and liberties, both positive and negative, of all sapient beings.

Respect the rights and liberties, both positive and negative, of all sapient beings. Autonomy. Through your actions, empower the oppressed to live their lives free of coercion.

Through your actions, empower the oppressed to live their lives free of coercion. Fraternity. Recruit those who are able, but do not force them to join your cause.

Recruit those who are able, but do not force them to join your cause. Tenacity. Always be ready to defend those who cannot defend themselves.

Oath Spells

Oath of Anarchy Spells

Paladin Level Spells 3rd Grease, Thunderwave 5th Mirror Image, Pyrotechnics 9th Dispel Magic, Fireball 13th Fire Shield, Freedom of Movement 17th Bigby's Hand, Maelstrom

Channel Divinity

When you take this Oath at 3rd level, you gain the following two Channel Divinity options.

Turn the Oppressor. As an action, you raise your weapon and speak a prayer of exaltation, using your Channel Divinity. Each humanoid that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Rallying Cry. As an action, you raise your holy symbol for your allies to see, using your Channel Divinity. All friendly creatures within 30 feet of you regain a number of hit points equal to your Paladin level.

Aura of Liberation

Beginning at 7th level, you and creatures within 10 feet of you cannot be Grappled or Restrained.

At 18th level, the range of this aura increases to 30 feet.

Burning Speed

Starting at 15th level, your speed increases by 10 feet, even while you are wearing heavy armor or carrying a shield.

Icon of Revolution

At 20th level, you can assume the form of a turbulent elemental force, taking on an appearance you choose.

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

Once per round, when you cast a Paladin spell, it is treated as though it were cast using a spell slot up to two levels higher.

You and friendly creatures within 30 feet have immunity to fire and thunder damage.

You may allow friendly creatures within 30 feet of you to cast your Oath spells using your spell slots.

Once you use this feature, you can’t use it again until you finish a long rest.

Credit

/u/masaioh