MattAces said: Nobody knows until someone open it up and examine the internals, whether there are improved motion sensor or gyro. During the PS3 era, sharp shooter capability only went as far as pointing your gun on the screen and shoot enemies with the crosshair provided, basically a point and shoot. With Aim controller, they went as far as tilting the gun sideways or any direction and no crosshair in game. What 1:1 mean is when you are turning the gun to the side or flip around the gun, it is tracked in game, you will see your in game gun being tilted or flipped. Click to expand...

Hey, Sean here with CNET. I can't say for sure what the final peripheral includes, but as of last E3, it was going to have both additional motion sensors and greatly reduced latency compared to PS Move / Sharpshooter combo. That's according to Farpoint studio head Seth Luisi, who I spoke to there. And playing it, I can attest it felt way the heck better. Night and day compared to Killzone 3 with Sharpshooter -- none of that "I'm swinging vaguely the direction I'd like to fire" BS, just point and shoot.The big limitation, like Move, is you can't expect it to keep tracking if you turn around. The camera needs to see that light-up ball.I wrote a thing about it: https://www.cnet.com/products/sony-ps-vr-aim-controller/