@HeartQueen said in If the People Want Barik Buffs...:

Personally speaking, I would prefer if Barik had tinkering as his base weapon, and replace tinkering with hair trigger. I really don't think that a point tank should potentially have a dps of over 1,000. I'm fine with him damaging more than other point tanks and being more mobile, especially since his mobility and damage is his sustain to a certain extent. Like, here's the changes I would make: base weapon: dps of 500, a single blunder shot with the damage being fully effective up until 75 units, with gradual falloff and have his max damage reduced by 50% buff his healing/shield cards on rocket boots. Like I would buff Bowling Ball to {200|200} and Double Time to {65|65} I agree with your hp increase. I'm neutral about the turret talent getting buffed, it's not going to be much extra damage if I'm being honest. I agree with the shield cooldown, I;m neutral about the the bunker card, since it wouldn't make much of a difference if I'm being honest; that's like 250 extra shielding, in a meta where shield wreckers should as Vivian and Viktor dominate. I don't agree with your assessment at the bottom. The problem is that instead of being a point tank, he's a pseudo dps. It could carry games and he was downright broken when he had the crazy sustain on top of the crazy damage, but now that he doesn't have the sustain anymore, he's just not as good. Especially in the sustainy hitscan meta where he can't sustain against hitscans or outdps their sustain. I'd rather more sustain and less dps for a point tank, than the other way around. I do think he should ultimately have more damage than Inara and Terminus, along with more mobility. He shouldn't have damage reduction, but he should have self-sustain options. I don't want him to be an Inara, no one wants that. At the same time, he should still have some sustain as a point tank.

Tinkerin as his base weapon is a MASSIVE f*** no. I'd probably stop playing the character at that point. It's kind of interesting you complain about him being a pseudo damage when you're perfectly fine giving him range and stopping him from actually having to play like a tank. Also hair trigger was a stupid talent that I'm glad is gone. Tinkerin has its purpose, to increase range. But hair trigger would just feel like how a tank's base weapon SHOULD be with a faster fire rate. I mean Tinkerin invalidates some of his techs to make him actually sustain. It would actually make his sustain WORSE to put it this way. Pretty sure there was a reason it was not made his base weapon anymore way back in beta.

Double Time is already a very strong card and there was definitely a reason it got nerfed, so definitely not in agreement there. As for buffing Bowling Ball, that's a maybe because it's worse than Double Time in every way, but I really don't want it to be as good as it used to be.

The HP increase is honestly not really necessary but it might help some peoples' problem with the character a little bit on Architectonics "It's going to be extra damage". Yeah, like 12 extra DPS, before fall-off. That's literally it. Palisade is so bad I don't even run it on Fortify builds (wow running Fortify being actually viable? Two years ago I wouldn't have believed that one). On the shield card, after doing the maths, 275 would LIKELY not become an issue, but I'm not sure if having a shield of over 7k is really necessary.

And that's how he is right now. He already can sustain just fine if you aren't playing him like he's Inara. His sustain is supposed to be his sore spot, or else he'd be stronger than other point options and likely get banned because of his turret's zoning potential. I think he's supposed to be a high damage point option OR a defensive off option and he fits the roles pretty well.

He requires more skill than Inara and requires you to actually utilize his kit and his hurtbox size to sustain. Which of course everyone on Discord thinks is somehow delusional, but that's how Barik actually works. And frankly I feel so little of a difference between 3.1 when he was "the best tank in the entire game" to now where he's supposedly bad. A bit less self-healing is pretty much the only difference and although it's noticeable it's definitely not that noticeable. Tinkerin as his base would definitely ruin the whole character for me and might even make me main Term or something instead. Like that makes half of my techs with him just not work at all. It would frankly just make the character feel more like Cassie with more health, which is the furthest possible thing from what I want for Barik in the opposite of the Inara clone direction.