The Sha'ir

Sha'ir are a unique type of wizard who cannot memorize spells or use a spellbook. Instead they draw upon the magic of genies in order to cast their spells. Through a special relationship with a genie, they could draw magic directly from the elemental planes and beyond.

Expanded Spell List Your genie lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Sha'ir Extended Spells Spell Level Spells 1st Chromatic Orb, Absorb Elements 2nd Aganazzar's Scorcher, Snilloc's Snowball Swarm 3rd Erupting Earth, Fireball 4th Control Winds, Watery Sphere 5h Wall of Stone, Cone of Cold

Bonus Language You know how to speak Primordial and all of its dialects.

Call Spell Starting at 1st level, you can call upon your genie to fetch you a spell from the planes. As a bonus action, choose a spell from the Warlock or Sorcerer spell list you don't already know, has a casting time of an action, and that you have spell slots for. For the next minute you can cast this spell using a warlock spell slot, but only once. You regain use of this feature at the end of a short or long rest. You can make a special request for your genie to pull a spell from another classes spell list. Doing so is risky however. If you use this feature to choose a spell that isn't on the Sorcerer or Warlock spell list, you must roll a 1d20. On a 1, the genie accidentally draws the attention from an extraplanar being while retrieving the spell. A creature of a CR no higher than twice the level of the spell and of the DMs discretion appears in a random space within 30 ft of you. The creature is angered though the DM determines whether or not it is immediately hostile. The extraplanar being stays for one minute or until it drops to 0 hit point, at which point it is brought back to its original plane. Regardless of whether or not a creature is summoned, if you use this feature in this way, you cannot use it again until you finish a long rest.

Protection of the Elements Starting at 6th level, the elements protect you. At the end of a short rest, you can create a protective shield that deflects elemental damage you take. This shield has a number of hit points equal to twice your Warlock level. Whenever you take acid, cold, fire, lightning, or thunder damage, it instead damages the shield first. If this damage reduces the shield to 0 hit points, you take any remaining damage and the shield disappears.

Summon the Elements Beginning at 10th level, you can call upon an elemental to aid you. You can cast Conjure Elemental once without expending a spell slot. You regain use of this feature after a long rest.