May 3rd 2019 by SDGNelson

Demo updated with Firing Range!

Ended up re-writing almost all of the inventory code, keeping the improvements I'd already made over 3.0 while restructing it with some lessons from designing the vehicles for 4. For example the items are completely modular now rather than following 3's inheritance design. This means you could have a wearable shirt that accepts scope attachments and can be used as a melee weapon. Not that it would exist, but it makes cool possibilities easier e.g. attaching nightvision components to a helmet or the name tag item shown in the video.

To recap talking points of the video: