Quote My name is Alexei Baidalo, I mostly work with text strings in games by Star Gem Inc. Which means, I write game texts in Russian, translate them into English and then coordinate the work of our amazing translators into French, German and Spanish. I also communicate with English-speaking game journalists from various publications and websites such as yours.

Quote We love experimenting and expanding the number of platforms that our game engine can handle. It already supports Mac, now we're ready to conquer Linux! Many people from the office use Linux-based systems as their home desktops, and we're convinced that this platform is often unfairly overlooked by the big guns of gamedev — as a result, Linux users were unable to get quality entertainment. The situation does look like it's finally turning around, and we're eager to support the growing trend for games on Linux.

Quote The game is built on our own custom engine called Hammer Engine.

Quote It was quite difficult at times, but not to the point of becoming soul-crushingly frustrating. This rather massive task of porting Star Conflict to Linux had a nice balance between being technically challenging and enjoyable. Our programmers loved it!

Quote We didn't have serious problems in the first place. Valve were very helpful when it came to certain less obvious moments like pointing which configurations to test first, suggesting optimal ways of testing and much more. We couldn't ask for more really, they always answered our questions quickly and completely.

Quote We think it's far too soon to tell as the OS is still in its infancy. It definitely has promise but for now Ubuntu is a safer option. If you have a dedicated Steam machine though, then SteamOS is perfectly fine too!

Quote Yes, we are working on it and we're already very excited about how it should turn out when everything is finished and polished!

Quote Definitely! The demand for new modes is high and we're ready to satisfy it! Stay tuned for more news on this topic.

Quote It became clear to us that there really is nothing to be afraid of in porting games to Linux. When we move on to our next project, this experience will should help us make the decision.

Quote Believe me, we worry about that far more than we should! Several reviews have noted that our monetization system is pretty light and unobtrusive, and we'd like to keep it that way!

Quote You guessed it! We are working on a mode exactly like that. Its working title is ‘Dreadnought Clash’.

Quote We had to implement a lot of new features due to massive waves of feedback after the game's shift into the OBT stage. This is why the revamps of older systems and improvements of the planned ones took a bit longer than we'd anticipated. As for the "bad patches", it does hurt a bit to hear that, but we understand such reaction by the players - nobody likes seeing regular changes when the just manage to adapt to the previous ones. We wouldn't really call the patches "bad", but there is a known trend when players consider the version of the game they started playing with to be "ideal". We realize that introducing changes this often may alienate some, but this is the flipside of our dedication to complete and game and bring forward its release.

Article taken from GamingOnLinux.com.

Today I have been lucky enough to chat with Alexei Baidalo of StarGem Inc. I got down to the nitty-gritty about their space MMO. I also recorded some game-play on Linux to show you what the game is really like. For the few hours I have spent with it so far I think it's pretty good, as it has really beautiful graphics and I simply love the space-ships.I would like to thank Alexei Baidalo of StarGem for chatting with me about all of this and thanks StarGem for porting it to Linux!You should all go check out Star Conflict , I love it.