Primal Orc

Medium humanoid (orc), chaotic evil

Armor Class 13 (natural armor)

13 (natural armor) Hit Points 37(5d8 + 15)

37(5d8 + 15) Speed 30ft.

STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 6 (-2)

Saving Throws Str +6, Con +5

Str +6, Con +5 Skills Perception +3, Intimidation +4

Perception +3, Intimidation +4 Senses darkvision 60 ft., passive Perception 13

darkvision 60 ft., passive Perception 13 Languages primal orc

primal orc Challenge 1 (200 XP)

Aggressive. As a bonus action, the orc can move up to its speed towards a hostile creature that it can see.

Irrational Retaliation. If the orc gains the charmed or frightened condition, it enters a rage instead. It becomes immune to the charmed and frightened conditions whilst raging. While raging, the orc attacks with advantage, and attacks against it are made with advantage. The orc also gains the ability to use a bonus action to make another melee weapon attack. During the orc's turn, it attacks the nearest creature, prioritizing enemies over friendly creatures. The rage continues until the orc is knocked unconscious or its turn ends and it hasn't attacked a hostile creatures or taken damage since its last turn.

Primal Fortitude. If damage reduces the orc to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the orc drops to 1 hit point instead.

Actions

Macuahuitl. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 11 (2d6 + 4) slashing and bludgeoning damage.

Atlatl. Ranged Weapon Attack: +4 to hit, reach 60/120., one target. Hit 6 (1d8 + 1) piercing damage.