First details on the newly announced God Eater Online have come out of the latest issue of Weekly Famitsu. The magazine has an interview with general producer Yusuke Tomizawa, general director Hiroshi Yoshimura, producer Kensho Monden, and Asobimo director Hiroo Hasegawa.

Before getting into the smartphone game, the staff confirms that there is a God Eater console project in the works, but they can’t say anything about it yet. They add that they’ll be able to say something during a Tokyo Game Show 2016 stage event on September 17. Bandai Namco has a “New Game Presentation” scheduled for 15:30 that day. Find their full schedule here.

Now, here are the key points from the interview about God Eater Online:

The idea is that by making God Eater free to play and crossing it with an MMO, it will increase the chances of getting more people to play.

Asobimo has know-how in the field as they’re the studio behind Avabel Online.

The traditional slaying of Aragamis with God Arcs remains. If a powerful enemy appears on the field, you can put out a request for support to nearby players, and form a party on the spot to take it on.

You can break away from the enemy after using a step, and then use devour combos. Users who’ve played previous God Eaters games won’t feel out of place with this one.

The goal is to have about 100 people on a single field.

The concept of levels is there. You can assign your acquired skill points to each of your parameters. There are also many items you can use that affect a variety of actions.

The setting shares the same time axis with previous games. It’s not a parallel world.

One story mission takes about 10 minutes to play. You won’t be in the MMO spaces for long periods of times.

Story missions can be played single-player, but NPCs will also join in.

They’re aiming to implement all of the God Arcs and guns that appeared in the series so far.

Thanks, Hachima Kikou.