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Ace In The Hole

Deal 10% more damage to Stunned or Slowed enemy Heroes.

Ace in the Hole is your standard level 1 talent choice, which allows you to deal 15% more damage overtime in teamfights thanks to your Q slow or 35% more damage thanks to Blaze's oil, Arthas' E, Jaina's chill and other slows and stuns from your team. IMPORTANT: Bansee and Hyperion benefit from this talent, which makes it quite bonkers.



Exterminator (your basic attacks deal 50% more PvE damage, 100% more while Inspire is active) is the other go to talent when you don't have waveclear on your team — it cuts the time of clearing a wave from 16-18 to 12-10 sec, depends on your Q — and when you don't have anyone who can do camps effectively (Bruisers, Hanzo) or slow the mercs for your other lvl 1 Ace in the Hole. It increases your camp clear time by about 30-40%, and is the most effective vs hard camps and bosses, as well as the easy camp at lvl 1 (cuts the time from 21 to 16 seconds at lvl 1 and from 12 to 10 seconds at lvl 20).



Veteran Marksman (increase the damage of your pepper attack every time you do it on a hero by 0.75%, which means that 100 attacks will increase it by 75% from 550 to 740). As you can see, the single target damage is quite low here. Additionally, there are 2 problems with this talent. First of all, it's not an early game talent, which means having less power to contest objectives, and winning the first objectives results in a win in 80% of the time. Secondly, it's only your 4th attacks. While they do deal damage in an area, any stun dive combo will shut off your attacks, and you won't even get to making a 4th one. Overall, it's a weak talent, but it does have its niche, which is the AoE damage for teamfights in the lategame.