From Internet Movie Firearms Database - Guns in Movies, TV and Video Games





Battlefield 1 PC Boxart Release Date: October 21, 2016 Developer: DICE Publisher: Electronic Arts Series: Battlefield Platforms: PC

Playstation 4

XBOX One

Genre: First-Person Shooter





Battlefield 1 is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and a main series installment in the popular Battlefield series. It is set in World War 1, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.

Four DLCs are released: They Shall Not Pass, focusing on the French Republic in WWI; In the Name of the Tsar, focusing on the Russian Empire and the Russian Civil War; Turning Tides, focusing on Naval and Amphibious Campaigns in WWI; and Apocalypse, a DLC with the thematic focus of "the most infamous and grittiest battles of WWI". Other contents are added in sporadic content drop updates.

For the actual first entry in the Battlefield series, see Battlefield: 1942.

The following weapons appear in the video game Battlefield 1:







Overview

The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class is a general-purpose combatant with automatic or semi-automatic rifles (grouped under the "self-loading rifle" moniker), the Support class uses machine guns, and the Scout class uses bolt-action (plus one lever-action, one single-shot, and one semi-automatic converted bolt-action) rifles (in-game these are grouped together as "Single-Action Rifles").

There are also new vehicle-using "Tanker" and "Pilot" classes, both using pistol-carbines (or a sawed-off shotgun) and the former having a repair tool; these are automatically assigned when the player chooses to spawn in a fresh armored vehicle, naval destroyer, or airplane. The Tanker/Pilot primary weapons became available to the Assault and Support classes in June 2018 CTE, the two classes receiving access to some of the pistol carbine armaments. An additional vehicle class is the Cavalry, whose kit is provided when the player rides on a horse. The Cavalry primarily use melee weapons, but also have a Winchester Model 1895 for ranged effectiveness.

Additional to the standard classes are Elite Classes, classes whose equipment kits are found on maps at strategic locations and can be picked up by players. They are a successor to the often underpowered Battle Pickups in Battlefield 4. There are four Elite Classes: Flame Trooper, Sentry, Tank Hunter, and Trench Raider (who was added in the They Shall Not Pass DLC). The Flame Trooper wields the Wechselapparat M1917 flamethrower, the Sentry use either the MG 08/15 light machine gun or the Villar Perosa double-barreled submachine gun, the Tank Hunter wields the Mauser 1918 Tankgewehr, and the Trench Raider uses a trench raiding club as a primary weapon. All Elite Classes have additional equipment in addition to their primary weapons, and all wear body armor (of varying levels, the Sentry being the toughest) that grant them extra damage resistance. Flame Troopers appear in singleplayer campaign as enemies, while the Sentry kit is used by the player character Luca in the "Avanti Savoia!" campaign War Story.

Clip-loaded weapons are all portrayed with detailed clip-by-clip reload animations and single-round reload animations, much like Red Orchestra 2: Heroes of Stalingrad, and rifles often have a reload detail with the player's left hand covering the magazine when opening the action to stop the rounds from flying out. To prevent a scope attachment from blocking the magazine, all weapon scopes are side-mounted, even when real examples of the weapon had centrally-mounted scopes (e.g. on the scoped Gewehr 98). Not stopping with clip-loaded weapons, many other weapons in the game (especially DLC weapons) feature very unusual dynamic reloads seen in very few games, detailed in their individual sections.

Battlefield 1 uses a system of weapon variants in place of weapon modifications like in previous Battlefield games. Instead of letting players freely customize their weapon attachments, each weapon has a number of variants each with pre-allocated attachments. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons, adjusting the direction of recoil control. Below is a list of common names referring to each variant.

Factory - Describes the weapon being light-weight, having fast movement speeds and ADS times. No attachments installed.

Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or, in some some unique cases such as the Winchester 1895, a caliber change.

Storm - Refers to the weapon having improved ADS accuracy, even when moving. Formerly called "Light Infantry" in the Alpha and Open Beta versions.

Optical - Attaches an optical Lens Sight for greater ADS accuracy. On some weapons, a vertical foregrip is also installed. The Lens Sight is based on the experimental Gibbs Magnifying Sights, tested by the British in small quantities and only on the Lee-Enfield rifles of the era.

Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. The medium range optical sight in BF1 is based on the Warner & Swasey Model 1913 Prismatic Musket Scope.

Sniper - Applies to Scout rifles, equips them with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilized accuracy. Some medic rifles also support this variant, who get a weaker powered scope. The long range optical sight is based on the PPCo scope, while the lower-powered on is apparently the same scope just with the front and rear ends removed.

Backbored - Applies to shotguns; reduces recoil but increases damage drop-off. The name refers to a modification to the weapon's barrel where the barrel interior diameter is increased with tools. This lowers the barrel pressure and shortens the shot string, translating to reduced recoil in-game.

Hunter - Applies to shotguns; attaches a choke tightening shot spread for greater effective range.

Slug - Applies to shotguns that fire a single powerful slug instead of buckshot. Also applies the Lens Sight, excluding the Model 1900. Formerly called the "Heavy" variant in the Open Beta.

Extended - Extends the weapon's magazine; only the Browning Auto-5 and Remington Model 8 have this variant.

Low Weight - Applies to machine guns; identical to the "Factory" variant, having no attachments (other than a bipod), but possessing improved movement speed and ADS times.

Telescopic - Applies to machine guns; equipped with a bipod and a medium-range optical sight with a magnification range between 2.5x and 5x.

Suppressive - Applies to machine guns; increases the weapon's capacity, adds a bipod, and attaches a unique optical sight exclusive to Suppressive variants. The optical sight is based on the German Zielfernrohr 12 (ZF 12) sight.

Infantry - Applies to Scout weapons; only has iron sights, rather than optics.

Carbine - Applies to Scout weapons; removes the medium- or long-range telescopic sight in place of a short-range "Dot" sight with increased movement, ADS times and slightly better hip fire accuracy.

Defensive - Applies to the Standschütze Hellriegel 1915 and Perino M1908. Adds a "Lens" sight to both, a bipod and extended magazine to the Hellriegel, and a tripod to the Perino.

Sweeper - Only available to the Winchester Model 1907 and the M97 Trench Gun. In case of the 1907, it adds a foregrip and select-fire functionality, improving hip fire and close-range effectiveness, while the M97 shotgun gains a duckbill choke for greater horizontal shot dispersion, and fires more pellets per shot, with reduced damage per pellet.

Experimental - Applies only to the MP18, Steyr M.12/P.16, and Springfield M1903. The MP 18 is locked to a three-round burst and gets a short-range lens sight and a 30-round stick mag; the Steyr M.12 gets locked to a faster two-round burst and receives lens sight; the M1903 receives a Pedersen device.

Patrol - A variant category added post-launch in the May 2018 "Weapons Crate" update. Applies to the Arisaka Type 38, M1917 Trench Carbine, and Carcano 1891 Carbine, equipped with Medic-styled medium-powered scopes.

In addition, taking a page from Battlefield Hardline, each of the classes have their own class-exclusive sidearms. However, there are also a small handful of all-class sidearms available.

Pistols

It is worth noting that all pistols that should lock back on their last shot instead repeat the standard firing animation with the slide going forward, with the slide then magically locking back, though the speed of the animations makes it hard to notice without paying attention. All pistol hammers (with the exception of the Steyr M1912 and M1911 Extended) also never move, staying in the cocked position at all times.

Beretta M1915

The Beretta M1915 is available as one of the Support class's sidearms as the "Modello 1915." Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM.

Beretta M1915 - .32 ACP

A British soldier holds the Beretta 1915.

Aiming the pistol.

Reloading, note the preposterous sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. The magazine is also apparently modeled completely empty.

Borchardt C-93

The Borchardt C-93 is an available pistol that can be utilized by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. The carbine version is available in the In the Name of the Tsar DLC for the Tanker/Pilot class.

Borchardt C-93 - 7.65x25mm Borchardt

A German soldier holds the Borchardt.

Aiming the Borchardt.

Chambering the pistol.

C-93 with shoulder stock

A "Carbine" version of the C-93 with a suppressor and shoulder stock is available in the In the Name of the Tsar DLC as a sidearm for the Pilot and Tanker class. It is the first multiplayer weapon that uses the Maxim Silencer that was previously only present on certain weapons in the singleplayer mode.

Borchardt C-93 with shoulder stock holster - 7.65x25mm Borchardt

Holding the C-93 "Carbine." Note the Maxim Silencer.

Chambering the C-93 variant.

Colt 1903 Hammerless

A Colt 1903 Hammerless is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range.

Colt 1903 Hammerless with Colt Wood Grips - .32 ACP

An Assault Gunner holds the Colt.

Aiming the Colt.

Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.

Powerstroking the slide of the Hammerless, similar to the M1911.

Colt M1911/A1

The "M1911" in the game is a hybrid with features of both the M1911 and M1911A1, the latter being anachronistic since the M1911A1 was not standardized until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range: the rate of fire is moderate, enforced by a 300 RPM firecap, and reload time is also moderate, but spread and recoil are more severe than other pistols. An all-class suppressed variant was added to the CTE for testing in June 2018.

Following the announcement of Battlefield V, multiple pre-order bonus weapon variants were added to the game, awarded to those who pre-ordered BFV. These weapon variants all represent interwar developments of the base weapons. The pre-order bonus variant for the M1911, despite being named M1911A1, is merely the base game hybrid M1911 with a reskin.

Colt M1911 (dated 1913) - .45 ACP

Pre-War Colt M1911A1 Pistol - Commercial Model known as the "Colt Government Model" - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.

The Colt M1911 Hellfighter ingame. Note the suspicious lack of an extractor modeled at the rear of the slide ingame. This is present on all M1911 variants ingame.

A M1911 with a two-toned finish, an in-game skin for the M1911 called "The Incarcerator," rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.

Reloading from empty.

Releasing the slide.

Running with a M1911 equipped with the "Package From Home" skin.

A British soldier holds his Colt with a silencer and "Care Package" skin.

Dumping a magazine out of the "M1911A1."

An M1911 is used to rather comically shoot the lock off of Superior battlepacks in the short cutscene that plays when opening one.

Colt M1911/A1 "Extended"

The "M1911 Extended" is a pistol-carbine variant of the Colt M1911, uses by Tankers and Pilots. It is semi-automatic, has a capacity of 14+1 rounds, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). Initially, the weapon incorrectly functioned in double-action (the hammer even cycled), and the slide didn't lock open on empty; these issues were later fixed in a patch.

Colt M1911A1 machine pistol conversion - .38 Super. Similar to the one in the game, sans the compensator and automatic fire and with Thompson-style foregrip instead.

Holding the M1911 Extended.

Aiming. Note that this is a post-patch screenshot, hence the correct single-action operation.

Reloading, which shows the wire stock.

Tugging the slide to chamber the pistol.

FN M1903

The FN M1903 is available by default alongside the M1911 and P08. Called the "Mle. 1903" in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. It has a fire rate of 360 RPM.

FN Browning Model 1903 - 9x20mm Browning Long

The FN 1903 ingame.

Aiming down the weapon's sights.

Pulling out the magazine by its heel release.

The M1903 pistol, completely empty.

Inserting a new magazine.

Releasing the slide.

Lest we forget.

Mle. 1903 Extended

The They Shall Not Pass DLC adds the "Mle. 1903 Extended" for the Pilot and Tanker classes, with a stock and 10-round magazine.

FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long

The FN 1903 Extended ingame.

Reloading, which shows off the stock.

Frommer Stop

The Frommer Stop is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1.

Frommer Stop - .380 ACP

A German soldier holds the Frommer Stop. Note the absence of firing pin on the weapon model.

Aiming the pistol.

Hardline. Letting the slide go after pulling it back on an empty reload. Although in this specific frame, it looks like the Austro-Hungarian trooper is midway through performing the Desert Eagle's rare reload from

Frommer Stop Machine Pistol

The fully-automatic lengthened-barreled variant of the Frommer Stop is available to the Assualt, Pilot, and Tanker classes as the "Frommer Stop Auto". To better make use of its fully-automatic capability, it is fitted with an extended magazine, which has a correct capacity of 15 rounds.

Frommer Stop Machine Pistol - .380 ACP

An American Tanker holds the pistol.

Aiming the pistol.

Kolibri Pistol

The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot. It has an incorrect magazine capacity of 7+1 rounds instead of 6+1: this is probably due to misinterpreting a Forgotten Weapons video about a Kolibri up for auction that came with seven rounds of ammunition.

There is a humorous third-person "Easter Egg" reload that occasionally happens with the Kolibri: rather than reloading it, the player character will be shown patting the ground as if they have dropped it and can't find it.

2mm Kolibri pistol with a US penny for scale - 2.7x9mm Kolibri

A scout realizes he has a Kolibri.

Holding the pistol.

Catching of the empty magazine.

Carefully moving the slide of the pistol with the "Mata Hari" skin.

Lancaster Howdah Pistol

A Lancaster 4-barreled Howdah Pistol is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading.

A unique variant, the "Howdah Sweeper" is also available either in a few of the single player missions, and as an exclusive to DICE employees. As the name implies, it fires some type of shotgun shell, and has a circular cross hair due to the pellet spread. This variant is also accessible to all players in the Community Test Environment.

For 100% completion of the campaign "The Runner" the player will be awarded "Frontiersman", a skin for the Howdah Pistol that is usable in Multiplayer.

Lancaster 4-barrelled Howdah Pistol - .476 CF

A German soldier holds the pistol.

Aiming the pistol.

Reloading; showing off the empty barrels.

"Frontiersman" skin granted for 100% completion of "The Runner".

Spinning the Howdah pistol in a gunslinger-like draw animation. This is very similar to another easter egg animation from DICE's previous title, Star Wars Battlefront , although the animation has a much higher chance of occurring in this game.

A British soldier, "fighting on the beaches", stops and ejects some spent casings from his Howdah.

Inserting new rounds into the pistol. Note the ammunition appears to be .455 Webley Mk VI rounds, which were only introduced in 1939, and these particular ones seem to be referenced from inert rounds. Also note the two rounds already inserted have strike marks on their primers as if they have been fired.

A Royal Marine runs into the U-Boat pen in Zeebrugge with a camouflaged Howdah pistol.

Luger P08

The Luger P08 pistol appears as a sidearm. A heavily engraved Luger P08 appears in the Red Baron Pack, which is included in the Early Enlister Deluxe Edition. It is a 4 shot kill at close range with a moderately fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered.

Luger P08 - 9x19mm

A German pilot with a Luger P08.

Aiming the Luger.

The Luger P08 being reloaded.

Zaamurets, later known as Polipanovtsi, BP-4, Lenin, Orlik and Train No. 105. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria. Note that the second "Behemoth" is the HMS Iron Duke or a ship of the same class, while the third is the WW1-era Russian / Soviet "rail cruiser", later known asand. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.

Luger Carbine/Luger LP08 "Artillery" Hybrid

A hybrid of the rare Luger Carbine and the Luger LP08 "Artillery" appears as the "P08 Artillerie". It has the barrel, forend, and stock of the Luger Carbine, but it also uses a Trommelmagazin 08 snail drum magazine and lacks a grip safety, which are features of the LP08 "Artillery" (the Luger Carbine can't use the TM 08 since they are all chambered in 7.65x21mm Luger). It is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08.

An actual LP08 "Artillery" appears in some promotional art.

Luger Carbine - 7.65x21mm Luger

Trommelmagazin 08 - 9x19mm Luger LP08 "Artillery" model with- 9x19mm

A British pilot holds the Luger "P08 Artillerie".

Aiming the pistol; the rear sight is that of a normal P08, rather than the special ones used on the Luger Carbine and the LP08 "Artillery". The Luger Carbine rear sight does appear on Battlefield V's version , however.

Trommelmagazin 08. Reloading a

Trommelmagazin. An earlier frame of the reload, showing off the 9x19mm round in the

Chambering the "P08 Artillerie".

Promotional art for the game. The German soldier on the right is holding an actual Luger LP08 "Artillery" model pistol. He also has an anachronistic M1903A3 Springfield

Mars Automatic Pistol

The Mars Automatic Pistol is available for the Scout class. It has a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below-average rate of fire.

Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars

A British sniper holds the Mars Pistol.

Aiming the Mars.

Pulling the Mars' slide, although it appears the character's thumb is clipping into it.

Mauser C96

A Mauser C96 is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly.

On a non-empty reload, the bolt incorrectly slides back without any action from the player character (it should be noted that the C96 does not have a manual bolt hold-open, and the magazine follower functions as the bolt hold-open, meaning that the bolt should only ever lock back when the magazine is empty). The bolt is also manually cocked even when a clip is used, even though the C96 has a mechanism that automatically sends the bolt home when a stripper clip is removed.

A version of the weapon available only to the DICE developers is the "Export" variant, chambered in 9x25mm Mauser Export, which deals more damage, but has noticeably more significant recoil.

For 100% completion of the campaign "Through Mud and Blood" the player will be awarded "His Lordship", a skin for the Mauser C96 that is usable in Multiplayer.

Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser

Aiming Down sights.

Mid-recoil. Note the spent casing ejecting from the gun.

Empty reload.

Mid-reload, loading one round at a time. Originally, the bullet-by-bullet reload animation was not synced with the number of bullets loaded gameplay-wise, with every one round shown loaded translating to two rounds loaded gameplay-wise in the magazine. This was fixed in an update.

Pulling the slide on C96 after trying to feed it anti-air balloons.

"His Lordship" skin granted for 100% completion of "Through Mud and Blood." Note the in-game model has the "new safety" without a hole in it, which was not seen on prewar models save for very early variants with the conical or large ring hammer, which had a short-travel safety without a hole.

Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but only ever holds 10 (the weapon holds 10 rounds when picked up and has nothing in reserve and has no methods to be resupplied).

C96 Carbine

A carbine Mauser C96 is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity.

Mauser C96 Carbine - 7.63x25mm Mauser

Mauser C96 (early model) with 20-round fixed magazine

Mauser C96 Carbine in the customize menu.

not how to hold a C96 with a stock unless you do not want to be able to use your thumb for a while: the correct grip is to keep the right thumb on the right side of the weapon. A German pilot holds the Mauser C96 Carbine. Note that this is absolutelyhow to hold a C96 with a stock unless you do not want to be able to use your thumb for a while: the correct grip is to keep the right thumb on the right side of the weapon.

Aiming the pistol carbine, through its non-standard aperture sights.

Reloading a 10-round stripper clip. The reload is finished with a rack of the bolt from the right hand instead of the left as on the pistol version.

Zara holds a unique scoped Mauser C96 carbine.

M1917 Trench Carbine

The M1917 Trench Carbine, a rare prototype 9mm Mauser C96 carbine variant (less than 100 guns produced) with a 9.5-inch barrel and a massive 40-round detachable magazine produced by Mauser near the end of the war, appears in the Turning Tides DLC for the Assault class as a primary weapon. The real gun was supposed to compete with the Trommelmagazin-equipped Luger as a trench raiding weapon, but was never adopted on cost grounds. A scoped version referred to as "M1917 Patrol Carbine" was added with the May 2018 update.

In the files, the weapon's projectile was originally incorrectly named "Mauser763x25mm_Carbine", despite the real gun only being made in 9x19mm Parabellum, however this was corrected in a patch to "9x19mm_Semi". Considering this name cannot actually be seen in-game, this is some impressive dedication to getting things right.

Mauser M1917 Trench Carbine - 9x19mm Parabellum

Holding the Trench Carbine. Note that this variant uses a hand position that is far less likely to result in a trip to the field hospital, though it should be noted that the M1917 has a redesigned pistol grip that already alleviated the hammering situation somewhat.

Aiming the M1917.

Reloading the carbine.

Releasing the slide.

The scoped Carbine in-game.

Mauser Pocket Pistol 1914

The 1914 Mauser Pocket Pistol is available as one of the Medic class's sidearms as the "Taschenpistole M1914" (which is German for "pocket pistol"). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots.

1914 Mauser Pocket Pistol - 7.65x17mmSR

Taschenpistole M1914. A German medic holds the Mauser

Aiming the pistol.

The empty pistol in his hand.

Inserting the new magazine.

Steyr M1912

The Steyr M1912 appears as a Support-exclusive sidearm, called the "Repetierpistole M1912" (some sources say that this designation is actually the designation of the machine pistol version seen below, i.e. Repetierpistole M1912/16). When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderately fast rate of fire at 360 RPM.

Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr

Holding the Steyr M1912.

Aiming the pistol.

Pulling the slide back during a mid-magazine reload.

Letting some happy little 9x23mm Steyr rounds go free. The number of ejected rounds corresponds to the number of remaining rounds in the magazine.

Inserting an 8-round stripper clip.

Thumbing in the cartridges.

All rounds loaded, the character prepares to yank out the clip to release the slide.

Steyr M.12/P.16

The machine pistol version, complete with 16-round extended magazine and buttstock, appears as an Assault-exclusive primary in the Turning Tides DLC, called the "Maschinenpistole M1912/P.16". Unlike the sidearm, the machine pistol is reloaded with both stripper clips and individual rounds; a reload from empty uses two stripper clips, while non empty reloads without a multiple of eight load some individual rounds, like other clip-loaded guns in BF1. Although all of its animations were redone from scratch, it maintains the same details as the sidearm version (and was done by the same animator), such as releasing the safety every time the weapon is drawn, and correctly locking the slide open using the safety when reloading before the gun is empty. Also worth noting is that the player character uses their dominant thumb to press the slide release on empty reloads, but uses their offhand thumb to disengage the safety on non-empty reloads, which helps make the use of the slide catch vs the safety more obvious to the average player.

Steyr-Hahn M1912 P.16 with shoulder stock - 9x23mm. The in-game weapon lacks the butt pad.

Holding the Steyr 1912 P.16. Note that unlike the sidearm version, this version features tangent rear sights instead of fixed rear sights; these do exist for the Steyr 1912, but they weren't recorded to have been fitted to P.16 machine pistols.

Performing a mid-reload.

Reloading a 8-round stripper clip.

Locking the slide back on a partial reload.

Thumbing the slide release.

Holding the experimental variant.

Aiming down the lens sight.

Made uneasy by the rain storm, an Austro-Hungarian soldier switches the safety off his fancy M1912 P.16.

Pulling out the last clip on an empty reload. Note that the weapon model appears to be missing the fire selector.

Revolvers

Bodeo M1889

The Bodeo M1889 is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers.

A close inspection of the animations shows that the cylinder never rotates when firing.

Bodeo Model 1889 Type II - 10.4x22mm Italian

A Scout holds the Bodeo revolver.

Aiming the revolver.

Colt Single Action Army

Following the completion of a series of extremely elaborate Easter Eggs (spanning the entire support cycle of the game, including all 4 DLC packs), players were rewarded with a 7.5" "Cavalry"-barreled Colt Single Action Army, dubbed the "Peacekeeper" in-game. It has ivory grips, a deep blued finish, and engravings with a silver inlay, most prominently a skull carved into the left recoil shield. Its damage is very high, more comparable to the Obrez than other revolvers. The player character fans the hammer when hipfiring, allowing for automatic-in-gameplay firing like the Gasser.

Notably, the Peacekeeper's reload animations show the player character first turning the cylinder clockwise, past the unfired rounds still in the cylinder, before starting the eject-reload-rotate clockwise routine. This is in contrast to the other gate-loaded revolvers in BF1 (and many other games), which immediately start the reload routine at the position the cylinder was in. This fixes the logical error present within the latter animation: because the cylinder rotates clockwise after firing, all the fired rounds are rotated clockwise, first into the ejection position, then past it. Therefore, performing the eject-reload-rotate clockwise routine immediately will actually miss most of the fired rounds, and eject a lot of unfired rounds.

The Peacekeeper has a very flashy set of weapon animations, with the player character performing various elaborate tricks when drawing, reloading, or even just running with the gun out; this, coupled with the in-game description ("According to some, this is the greatest handgun ever made."), and the dog tag unlocked alongside it (bearing the message "Tu Es Satis Bonus", Latin for "You're Pretty Good") solidifies the weapon as a reference to Metal Gear Solid 3. Each of the six possible reload animations are individual animations with different weapon tricks, and account for the amount of ammunition remaining in the revolver during the indexing process (reloading after firing just one round doesn't involve the indexing and is just a simple eject-and-reload). The empty reload has the user ejecting all the fired rounds first before reloading all the rounds in one go instead of the typical eject-load repeat cycle.

Colt Single Action Army w/ 7.5" barrel - .45 Long Colt

The soldier holds his arduously acquired Peacekeeper, his left hand ready to fan the weapon.

Hipfiring and fanning the revolver.

The sights of the revolver.

Firing while aiming down sights.

Empty reload. The soldier lifts the revolver vertically and quickly works the ejector to eject all six fired rounds.

The soldier then quickly loads six rounds held in his right hand.

Idling with the revolver produces this idle inspect animation.

Gasser M1870

The Austrian Gasser M1870 revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favored by Austrian Stormtroopers. It fires in single action animation-wise, but allows for automatic firing when not aiming down sights (i.e. holding down the fire key will repeatedly fire it), with the player character's thumb very quickly cocking the hammer back after every shot. More interestingly, the third-person animation shows the player character's left hand coming up to cock the hammer after every shot, an animation unique to this weapon. It is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.

Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser

Aiming the M1870.

Reloading, each round is loaded one by one. The player character also very quickly decocks the hammer at the start of the reload, a nice detail.

An Austrian stormtrooper runs up a mountain with an engraved Gasser in hand.

Ejecting a spent cartridge.

Nagant M1895

The Nagant M1895 is available in the In the Name of the Tsar DLC as a sidearm for all infantry classes. It is used exclusively in single-action, which could either be a result of the Nagant's infamously heavy double-action trigger pull, or it could be to imply that the revolver in-game is actually a "Private's Model" Nagant, which looks identical to the standard version, and is in fact single-action only. When reloading with ammo remaining, it loads like any other gate-loaded revolver; however, if the weapon is empty the 7-round cylinder is removed entirely and replaced with another one.

Nagant M1895 Revolver - 7.62x38R Nagant

Holding the Nagant.

Ejecting a spent 7.62x38R shell.

There are a few different animations for the non-empty reload, sometimes the player character will push out spent cartridges with their finger or shake one out, as seen here.

Removing an empty cylinder from the M1895, note the guide rod is being taken with it.

Setting a new one in place.

Reinserting the guide rod.

Smith & Wesson No.3 Russian Model

The Smith & Wesson No.3 Russian Model is available, simply called "No.3 Revolver". It based on the commercial version (note the missing trigger guard spur of the military model) and according to the in-game stats is chambered in .44 American (which is not wrong, since some of the commercial revolvers were chambered in this caliber). It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the only three top break revolvers in the base game offering a much faster reload in comparison to other revolvers. It is also used by the "Trench Raider" elite class, which was added in the They Shall Not Pass DLC.

A rare commercial aka "civilian" verison of the Smith & Wesson No.3 Russian Model - .44 Russian

The world model of the No.3 Revolver.

Holding the revolver.

Tsaritsyn with a No.3 revolver equipped with the "Package from Home" skin. This church is modeled after the Kronstadt Naval Cathedral located in St. Petersburg, while the multiplayer level takes place in what is now modern-day Volgograd. Looking at the "Cathedral of Light" inwith a No.3 revolver equipped with the "Package from Home" skin. This church is modeled after the Kronstadt Naval Cathedral located in St. Petersburg, while the multiplayer level takes place in what is now modern-day Volgograd.

Cocking the No. 3's hammer.

Ejecting the spent rounds; note the wafer-like moon clip holding the rounds together.

Inserting another moon clip of .44 rounds.

Webley RIC

A Webley RIC revolver is available as one of the Support class's sidearms, under the name "Bull Dog Revolver" (a type of revolver the RIC is a member of). Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. The in-game weapon's caliber is specified as .442 Webley in game files.

Webley RIC No. 1 Second Pattern - .442 Webley

Aiming down sights.

Reloading, similar to the Gasser 1870.

Another frame of the reload; tapping the ejector rod.

Webley Mk VI

The Webley Mk VI revolver appears in the Apocalypse DLC under the generic name of "Revolver Mk VI".

Webley Mk VI - .455 Webley

Securing the ruined church in the Passchendaele level.

Iron sights of the Mk VI.

Opening up the Webley. The game keeps track of how many rounds have been fired and shows the correct number of fired and unfired rounds being ejected.

Feeding more .455 rounds into the cylinder.

Unlike its automatic cousin seen below, the player character manually closes the Mk VI rather than flicking the revolver shut.

Webley-Fosbery Auto Revolver

The Webley-Fosbery Automatic Revolver is shown being used by several tank crewman during the campaign mission "Through Mud and Blood". In multiplayer, it is one of the Medic class's sidearms, offering a high damage 2-shot kill at close range, with damage dropping off sharply at longer ranges, and a faster reload in comparison to other revolvers. It is called the "Auto Revolver" in multiplayer - which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&W No.3 Revolver, it reloads via a top break system, and is thus able to replace all of its rounds at once.

The Auto Revolver is named "Automatic Revolver .38" in singleplayer, but still holds 6 rounds instead of the 8 rounds capacity of the .38 ACP variant. Despite this, in the final cutscene of Through Mud and Blood Townsend fires eight shots from his Auto Revolver without reloading, the correct full capacity of the .38 variant.

For 100% completion of the campaign "Friends in High Places", the player will be awarded "Straight Flush", a skin for the Auto Revolver that is usable in Multiplayer.

Webley-Fosbery Auto Revolver - .455 Webley

Aiming down sights.

Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which help rotate it to the next round

Reload. Note the spent .455 casings ejecting out of the cylinder.

Bringing up the speedloader.

Inserting the fresh rounds into the cylinder.

Closing the Webley-Fosbery. ".455 CORDITE ONLY" is inscribed just below the cylinder.

The "Straight Flush" skin granted for 100% completion of "Friends in High Places".

Submachine Guns

Worth noting is that none of these weapons would have been called submachine guns in English at the time, because the term originated in 1921 as a description for the Thompson Submachine Gun; terms like "machine carbine" or "machine pistol" were used in Europe for such weapons right up to the Second World War. For other languages however, such as German, the corresponding term Maschinenpistole was invented during WW1 and used to the modern day.

The SMG category also includes the Steyr M.12/P.16 machine pistol, the Ribeyrolles 1918 (an automatic carbine using a proto-intermediate cartridge, designed as a light machine gun of sorts), the Chauchat-Ribeyrolles 1918 (a firing port weapon using rifle rounds which some sources say that the French did call a "submachine gun" by naming it a pistolet-mitrailleur), and weirdly, the M1917 Trench Carbine, despite it not even being automatic.

Like the machine guns, some of the large-capacity submachine guns (namely the Hellriegel and the Schwarzlose SMG) can overheat after being fired for too long.

Beretta M1918 "Monogrillo"

The single-trigger "Monogrillo" model of the Beretta M1918 is available for the Assault class at rank 2. In-game, it is depicted as firing in full-auto only, even though the real Beretta M1918 "Monogrillo" was a semi-auto only carbine. Other models of the M1918 were actual SMGs with full-auto capabilities, but they all feature significant furniture or mechanical diferences from the "Monogrillo". Presumably due to the continued existence of Beretta's name trademark, it is called the "Automatico M1918" in BF1.

The M1918 has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, "Factory", "Trench" and "Storm". An Optical variant which uniquely had the lens sight mounted diagonally was initially planned (and can be seen in the official gameplay trailer), but was later scrapped for unknown reasons.

The in-game weapon has a number of inaccuracies and oddities. The default trigger position, visible in the weapon inspection screen, shows it to be retracted backwards, as if it is always pulled back. The cocking slot is depicted as being fully straight instead of having a slant like in real life. Its in-game magazine release model is different from the real "Monogrillo"'s magazine release. It was depicted with a reciprocating bolt during Alpha and Beta, which was correct, but the release version of the bolt incorrectly stays forward at all times.

"Monogrillo" - 9mm Glisenti Beretta M1918- 9mm Glisenti

A British soldier holds the submachine gun. The real M1918 magazine has a window on its back side, which is not modeled in-game.

A view through the M1918's default iron sights. The real M1918 has iron sights on the right, not the left; the position was likely deliberately altered to avoid the bolt handle.

Aiming with the alternative aperture rear sight.

Removing a spent magazine.

Inserting a new one.

Cocking the Automatico.

Bergmann MP18/I

The Bergmann MP18 is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available "Trench", "Optical" and "Experimental". The "Experimental" variant locks the weapon to three-round burst and gives substantially greater long range accuracy, and after the 2018 Easter update, it now feeds from a 30-round stick magazine to prevent having a leftover two rounds in a three-round burst fire weapon. The "Factory" variant is available in the single player.

Trommelmagazin 08 - 9x19mm Bergmann MP18 with 32 round- 9x19mm

A soldier with a Mauser C96, a Bergmann MP18, a trench raiding club , and a rather displeased facial expression.

A soldier wields a MP18/I with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.

Trommelmagazin 08. The loading lever on the real TM 08 turns as the magazine depletes, and has ammo count markers on the outer edge (shown in-game but obstructed by the rain and lighting here) marking the lever positions corresponding to the ammo count in the magazine. In-game, the loading lever shakes while shooting, but is otherwise static. Aiming the MP18. Note the loading lever position on the. The loading lever on the real TM 08 turns as the magazine depletes, and has ammo count markers on the outer edge (shown in-game but obstructed by the rain and lighting here) marking the lever positions corresponding to the ammo count in the magazine. In-game, the loading lever shakes while shooting, but is otherwise static.

Reloading the submachine gun.

Inserting a new snail-drum magazine into the original "Experimental" variant (visually identical to the current "Optical" version), with an added camouflage skin.

Pulling the bolt back.

The new "Experimental" MP18/I. This is certainly strange, since there is no evidence of the existence of such magazines during the WWI. A more realistic choice would be an alternative version of MP-18 with straight mag-well for box mags.

Sliding in the thirty-round Luger mag.

Schwarzlose submachine gun

The obscure Schwarzlose submachine gun is available in the In the Name of the Tsar DLC for the Assault class, with Factory and Optical as its two variants. The real weapon, designed by German firearm designer Andreas Wilhelm Schwarzlose, famous for his Schwarzlose Machine Gun, is based on the MG 08 action, scaled down and rechambered for 9x19mm Parabellum. The weapon's feed mechanism was patented in 1902, and a presumed final design was patented in 1920. It was possible that some work-in-progress model was created during the WWI era. The single surviving gun is part of the collection of the weapon design department of the Tula State University in Russia. The first image below is from the Russian army's collection and shows a slight variation of the Tula weapon's stock with an oil bottle holder, indicating either the Tula gun is a different prototype or the same weapon with a new stock.

The weapon uses a strange multi-column en-bloc clip which functions rather like the "squirrel cage" 50-round magazine of the Fiat-Revelli M1914 machine gun, but without the spring-operated feed columns. The clip is inserted into the left side of the feeding box and has 10 columns of 8 rounds, each column essentially a stripper clip fixed to a backplate. These are indexed upwards by a rack mechanism within the gun rather than a spring follower, the clip being pulled across each time a column is emptied and ejected from the right side of the feeder box when the last round is fired. To balance out this ridiculously large capacity, the in-game gun will overheat after firing around 40 rounds sequentially.

At the time of the game's development, information on the weapon is practically nonexistent (for a long time even the weapon's real name is completely unknown, making "Maxim submachine gun" its common name). Details of the gun only surfaced relatively recently, in a Russian-only print made in 2016 by the Tula State Arms Museum, which finally identified the model. Due to the limited info, the in-game depiction is partially based on speculation on DICE's part: the weapon is named in-game as the "SMG 08/18", based on the Forgotten Weapons article which relates its design to the air-cooled MG 08 variant, the MG 08/18 (which was added to the game 2 DLCs later in the Apocalypse DLC). At release, it had a rate of fire of 450 RPM, but was later buffed to 770 RPM, with DICE providing the reasoning that its smaller caliber and scaled down MG 08 action implies a higher ROF than the original machine gun.

Schwarzlose submachine gun (without the feed box and its integral front grip) - 9x19mm. Until the Tula example was discovered this was the only known image of the weapon, and so it was unclear how exactly it functioned.

Schwarzlose SMG belonging to Tula State University, Russia, showing feeding box - 9x19mm. The ejection port for the spent clip is much smaller than the insertion port, since the casings are not retained and so only the flat clip plate needs to pass through it.

Holding the Schwarzlose SMG.

Aiming. Unlike the tall front sight on the real weapon, the in-game front sight is a neat spike.

Inserting an 80-round clip into the feeder box.

The weapon's empty clip becomes more visible as ammunition is expended. Also note the anti-aircraft sights; these are an optional attachment for the Factory variant.

Locking the charging back on a empty reload.

Sending it home by pressing a bolt release of some sort.

The "Optical" variant of the SMG.

Standschütze Hellriegel 1915

The Standschütze Hellriegel 1915 heavy submachine gun is the Assault class's Level 10 unlock, called the "Hellriegel 1915." It is another incredibly obscure prototype, more so than the Schwarzlose submachine gun since not a single example of the weapon is known to have survived the war and there are only three photographs that show it ever existed at all, all of the weapon's right-hand side. Information about the weapon's operating method, ammunition capacity and even which 9mm round it fired is all conjecture from firearms historians based on its dimensions.

The detachable drum magazine depicted on both variants in-game is fictional; the real weapon was known to feed either from a straight box magazine estimated to have a capacity of around 20 rounds, or from a drum magazine with an estimated capacity of around 160 rounds that is noticeably larger than the one in-game. This would be rested on the ground like a belt box using a weighted base, feeding cartridges through a flexible chute that led to early ideas that the weapon was belt-fed. To balance out the high capacity, the Hellriegel overheats at around 40 consecutive shots.

Three variants are available in the game: in singleplayer there is the "Factory" variant that holds 59+1 rounds in a drum magazine and is used by enemies in the chapter "Avanti Savoia!" and a "Storm" variant with a special sight which only appears in a crate in the level "Through Mud and Blood." Multiplayer used to only have the "Factory" variant (which is actually the Storm variant), but now also has a "Defensive" variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight, and for balance purposes rather than due to any kind of logic, has much higher recoil than the standard version.

An interesting detail is that the weapon produces water slushing sounds when the player is running with the weapon, likely coming from its water jacket.

Standschütze Hellriegel 1915 heavy submachine gun with straight magazines and open ~160-round drum - 9x23mm Steyr (speculated). The strange object at the top-left is a weighted base for the drum to hold it upright, since it did not actually mount to the gun and was rested on the ground next to it.

Standschütze Hellriegel 1915 heavy submachine gun with ~160-round drum - 9x23mm Steyr (speculated). This is how the drum was actually employed. Whether the thing under the barrel is a foregrip of some kind that the soldier is holding or a flexible hose which is part of the water jacket that he is preventing from falling out while firing is one of many things lost to history.

Holding the Standschütze Hellriegel 1915.

Reloading, showing off the weapon's made-up left side. The lever above the character's hand locks and unlocks the drum magazine, which slides in and out towards the front (similar to how a Thompson magazine works, but in the horizontal). The small bar-like piece on the rear of the receiver is likely intended to be a disassembly latch of some sort, while the lever below it is probably supposed to be a two-position safe - fire selector lever.

Unlocking the lever assembly. The engraving is the player emblem.

Pulling the charging handle. Note "H1915" and "9x23mm" are written on the magazine.

Locking the magazine back in place.

M1919 Thompson (Hybrid Model)

An M1919 Thompson prototype of the Thompson SMG was added with the May 2018 weapon update, named the "Annihilator". It comes as a "Trench" variant, using a 20-round magazine. Rather obviously given the name, it is anachronistic for the WWI setting (ignore the Russian Civil War setting for a moment): while there was a 1917 Thompson prototype, this weapon, the "Persuader," was belt-fed.

The in-game weapon, while named after the earliest "Annihilator" prototypes, is physically closest to some of the later prototypes (each M1919 Thompson is slightly different), mixed with an apocryphal perforated barrel shroud. The in-game weapon lacks the adaptor required to use the 20-round magazine on the "Annihilator I", and also features a round charging handle located at the center of the receiver top (the earliest prototypes had strangely shaped actuator handles that are offset to the right side), meaning that it is physically closest to later prototypes.

The Suomi KP/-31-style barrel shroud is likely inspired by this photoshopped image made from a Suomi and an M1A1 Thompson. A Thompson with a perforated barrel shroud however does exist as a diagram in a late 1919 patent, meaning that the image has a modicum of truth to it.

M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP

M1919 Thompson "Annihilator I" (serial number one) with 20-round magazine - .45 ACP (colorized photo)

Hindenburg Line. An American stormtrooper holding his Thompson ready to break through the

Aiming. Most of the M1919 Thompson prototypes actually lacked iron sights entirely, but M1921-styled iron sights were tested during M1919 development, as early as serial number 3. BF1's Thompson has a small front sight and no rear sight, so the hollow bolt handle will have to act as a substitute it seems.

Hardline; it is performed with the right hand instead. Reloading. The third-person reload animation is actually reused from; it is performed with the right hand instead.

Pulling the charging handle back in position.

The stormtrooper running with an empty Tommy Gun.

M1919 Thompson

An additional variant is available for pre-ordering Battlefield V, featuring a more true-to-life finned barrel instead of a barrel shroud, called "M1919 SMG".

M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP

Holding the M1919 Thompson. Like the "Annihilator", a round hood front sight is added to the weapon, near the muzzle.

Aiming down sights.

Pulling back the charging handle.

Villar Perosa M1915 (Fake)

A fictional version of the Villar Perosa M1915 is available. It is found in the War Story Avanti Savoia, and is the weapon of the Sentry Elite Class pickup on the Italian maps (Monte Grappa and Empire's Edge), which was later added to other maps. It is based on the Bapty & Co. mock up made for the 1987 film The Sicilian, on twin Beretta Model 38A with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.

The Sicilian. Photo from Fake Villar Perosa used in. Photo from Long Mountain Outfitters web site.

A real Villar Perosa M1915, fitted with wooden stock for off-hand use - 9mm Glisenti, for comparision.

The Villar Perosa lies in a weapon crate.

An Italian soldier holds the Villar Perosa M1915.

Holding the submachine gun.

The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.

Removing the magazines.

Inserting the right one...

...And then the left. Note that the sentry's gauntlet clips into the left mag.

Rechambering the right half...

...And finally, pulling the left side's charging handle.

Shotguns

Browning Auto-5

The Browning Auto-5 is one of the available shotguns for the Assault class. In-game it is known as the "12g Automatic", although a kill feed in the "Gameplay Series" dev diary showed that it was more properly named "Automatic 5" at one point. Like the Sjögren Inertia (and unlike the Model 10A and the Trench Gun), the player character loads an extra round in the chamber; this was most likely done for balancing purposes.

Three variant exist which are "Backbored", "Hunter", and "Extended". The "Extended" model increases the magazine capacity from 4+1 rounds to 6+1, making it the highest capacity shotgun in the game. A factory model with an extended magazine did exist, but the real model holds a 8 rounds, not 6; the in-game Extended model's magazine length is an intermediate between the real 4 round and 8 round magazines. It is modeled with the older style of straight-cut stock, without the “C”-like grip.

Browning Auto-5 with 23" barrel - 12 gauge

Browning Auto-5 version for police use, with factory extended 8-round magazine - 12 gauge

The Browning Auto-5 in-game.

Dropping a brass-cased 12-gauge shell into the A5.

Pressing the bolt release.

Topping the tube magazine off with more shells. Note the player character inserting shells without holding down the bolt release. In the mid-1950s, a two-piece shell carrier design was incorporated, making this possible, but this Auto-5 should not be able to do this, given the WWI time period.

The "Extended" variant of the Browning Auto-5 in-game. For some reason, this variant is the basis of the HUD image.

The Auto-5 "Hunter" variant (note the choke on the muzzle) with a ribbed barrel and weapon skin.

Remington Model 1900

The Remington Model 1900 is available in the In the Name of the Tsar DLC for the Assault class. It's correctly named "Model 1900" and comes in two variants - "Factory" and "Slug". By switching fire modes, it's possible to discharge both barrels at nearly the same time. There is in fact a slight delay between shots in "both barrels" mode; in game mechanic terms it's a two-round burst at an extremely high rate of fire. This simultaneously represents the offset triggers, and also serves as a balance mechanic, to prevent this mode from simply dealing twice the damage with no downside; integrating authenticity-based features into game balance is something the Battlefield series tries very hard to do. This feature is also present on the double-barreled shotgun in Battlefield Hardline.

Remington Model 1900 - 12 gauge

Holding the Remington.

Aiming down the sight bead.

Reloading both shells into the M1900.

Preparing to close the barrels.

A slug-firing Model 1900 with a ribbed sight plane and a spike bayonet that is rather sillily clamped around the left barrel.

Loading a single shell. The right-side barrel is always fired first, which makes sense as the right-side trigger is the further forward one.

Sawn-Off Remington Model 1900

The Tank Hunter Elite Class is armed with a Sawn-Off Remington Model 1900 as his sidearm, though unlike the properly-named full-size version that appears as DLC, this base-game weapon is simply named "Sawed Off Shotgun". The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. This version has the "Shotgun Rib" style iron sights on by default, and as Pilot/Tanker weapons lack proper customization, it cannot be removed. Having been added to the game earlier, it lacks some improvements/features the full-size version has, such as reloading just one shell when only one has been fired, the "both barrels" fire mode, and a correct name. As of the In the Name of the Tsar update, this version now has the double-barrel fire mode as well. The later-added Infiltrator Elite Class uses this weapon as his secondary as well.

Remington Spartan Sawn-Off shotgun for reference - 12 gauge

A Tank Hunter holds the sawn-off Remington.

Aiming the shotgun.

Reloading the sawed-off M1900.

Doom II, although the default animation certainly seems to have been inspired by it as well. Inserting two more brass-cased shells. A very rare easter egg animation may play instead, recreating the frame-by-frame reload animation of the "Super Shotgun" from, although the default animation certainly seems to have been inspired by it as well.

Remington Model 10A

The Remington Model 10A is the first shotgun unlocked for the Assault class and is referred as the "Model 10-A". It differs from the Winchester Model 1897 for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Like the M97, it cannot hold an extra round in the chamber. Instead of starting with a chamberloading procedure, the empty reload instead involves filling up the tube magazine then pumping once to chamber the weapon (same on the M97). Three variants are available in-game, "Factory", "Slug" (Formerly called "Heavy" in the Beta) and "Hunter".

World War I era Remington Model 10A "Trench Gun"

The Model 10A shotgun lies in a weapon crate. This is the singleplayer-exclusive Sweeper variant.

An Assault Gunner holds the shotgun.

Holding the "Slug" variant of the Model 10A.

A Model 10A "Hunter" equipped with a ribbed barrel (an iron sight option for shotguns) and WWI style camouflage.

When reloading from empty, the player character rather dramatically chambers the first round out of the magazine tube in a one-handed manner.

The regular pumping animation of a normal Model 10A that appears to have grown moldy.

Sjögren Shotgun

The Sjögren semi-automatic Shotgun was confirmed by the developers to be in the They Shall Not Pass DLC and was seen in a teaser image. It is referred to as the "Sjögren Inertial" in-game, referring to the Sjögren's inertial action, even though the name of the real weapon is actually Sjögren Inertia. It has a capacity of 4+1 rounds in-game. A slug variant was added in May 2018. As with the pistols and the Luger rifle, it does not lock back on the last shot, instead repeating the standard firing animation with the bolt going forward, with the bolt then magically locking back.

Sjögren Inertia - 12 gauge

Holding the Sjögren.

Loading a new round.

A mid-recoil shot of the Sjögren shotgun being fired at some menacing stairs.

The Sjögren Slug shotgun in-game.

Manually releasing the bolt after chamber-loading by pushing the loading gate up; this is actually somewhat redundant as the bolt would drop as the user loads the first shell into the magazine.

Winchester Model 1897

The Winchester Model 1897 Trench Gun is one of the available shotguns for the Assault class under the name "M97 Trench Gun." It correctly holds 5 rounds in the tube magazine and is also capable of being "slam-fired" in-game, just like in real life. However, like the Remington Model 10A (and unlike the Browning Auto-5 and the Sjögren Inertia, as well as shotguns in previous Battlefield games), the player is unable to load a round in the chamber; this was likely done for balancing purposes. Four variants exist in Multiplayer, these being "Hunter", "Backbored", "Sweeper" and "Hellfighter". The "Hellfighter" is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.

Winchester Model 1897 "Trench Gun" - 12 gauge

Overview on the Hellfighter Trench Shotgun.

An Assault Gunner holds the Hellfighter Winchester Model 1897.

Aiming the shotgun.

Reloading a round.

Pumping an alternately-skinned M97 "Hunter", with a ribbed barrel.

The "Backbored" variant of the Winchester M1897 Trench Gun in game.

Self-Loading/Revolving Rifles

Rifles are primarily split into two classes: Self-Loading Rifles used by Medics, and Rifles used by Scouts.

Cei-Rigotti

The Cei-Rigotti, an obscure Italian select-fire rifle with a production run of around 260, is the first rifle available for the Medic class. It comes in three variants: "Factory", "Trench", and "Optical", which are all converted into full auto. Though rates of fire of up to 900 RPM are claimed for the real-life weapon, the in-game gun runs at a much slower 299 RPM, in line with the low-end estimates for the real gun.

The text CEI-RIGOTTI M1885 is engraved on the side of the weapon's receiver, which is odd - the real-life Cei-Rigotti has no recorded development date and is only known to have been first shown sometime around 1895.

For 100% completion of the campaign "Avanti Savoia" the player will be awarded "Fiamme Verdi", a skin for the Cei-Rigotti that is usable in Multiplayer.

Cei-Rigotti - 6.5×52mm Mannlicher

An Italian medic holds the Cei-Rigotti rifle.

Aiming the rifle.

Mid-reload. The soldier covers the receiver with his fingers.

The soldier reloading the Cei-Rigotti with a stripper clip. In pre-release footage the Cei-Rigotti was shown reloading from a 6.5mm en-bloc Carcano clip which was used as if it was a stripper clip, but this has since been corrected.

A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.

"Fiamme Verdi" skin granted for 100% completion of "Avanti Savoia".

Chauchat-Ribeyrolles 1918

The Chauchat-Ribeyrolles 1918 is available in the Apocalypse DLC for the Assault class as the "RSC SMG", and was first known as the "CSRG SMG" in early CTE releases. Both names allude to the origin of the weapon: Chauchat, Sutter, Ribeyrolles, and the Gladiator plant. The SMG name and classification seemingly contradicts with its rifle caliber, but this is not strictly an error on the part of the designers, since the weapon was referred to at the time as a pistolet-mitrailleur which is the modern French term for a submachine gun. It holds 8+1 rounds in the magazine and comes in the "Factory" and "Optical" variants.

Chauchat-Ribeyrolles 1918 - 8x50mmR

Fort de Vaux holding his Chauchat-Ribeyrolles. A French soldier outsideholding his Chauchat-Ribeyrolles.

Inserting a new Mannlicher–Berthier clip, which involves flipping open the two locks on its sides. The empty reload is a series of rapid back-and-forth wide swipes as the player character disengages both locks, replaces the clip, locks both locks and charges the weapon, which happens frequently due to the 8-round capacity.

Standing next to a Fiat armored car with the "Optical" RSC SMG.

Charging the Chauchat-Ribeyrolles.

The hapless American soldier jabs the wet follower into his hand while flailing the weapon around.

Farquhar-Hill Rifle

The Farquhar-Hill Rifle appears in the Turning Tides DLC for the medic class. It comes with a 19+1 round magazine and in two variants: "Factory" and "Optical".

Farquhar-Hill Rifle - .303 British

River Clyde. A British medic holding the Farquhar-Hill on board the SS

Aiming through the rifle's aperture sights, showing that this is the "Storm" variant.

A mid-magazine reload, which features the player character switching the magazine's feeding off before removing it; the Farquhar-Hill rifle's magazines lacked feed lips, and instead had a switch to enable or disable feeding. Were one to simply remove a non-empty magazine, without turning it off first, the remaining rounds would instead come flying out in a spectacular shower of failure.

During an empty reload, however, this is a bit of a moot point, and so the magazine is released normally. Following this, a new one is inserted and activated, and then the bolt is released by pulling the trigger, because people at the time thought that was safe.

Mainz. The model of the Mainz seen here is actually the model of the HMS Vindictive on Zeebrugge with all of its protective pads stripped off. Holding the "Optical" variant while looking at the wreck of the SMS. The model of theseen here is actually the model of the HMSon Zeebrugge with all of its protective pads stripped off.

Inserting a drum magazine into the Optical Farquhar-Hill, careful to heed the advice of Gun Jesus

Fedorov Avtomat

The Fedorov Avtomat is available in the In the Name of the Tsar DLC for the Medic class. It has a faster rate of fire than the "M1907 SL Trench," and a 25+1 round magazine, but is limited to medium range due to its recoil. It comes in two variants - "Trench" and "Optical".

It is shown being reloaded by swapping out the detachable magazine, which is physically sort-of-possible but historically incorrect. While this was how the weapon was originally envisioned as being used, production costs and quality control problems meant that in real life each Fedorov Avtomat was only issued with a single magazine, which was reloaded with five 5-round Arisaka stripper clips inserted into the breech as if the magazine was fixed. Even if the gunner somehow acquired another magazine, they were fitted to individual guns and so there would be no guarantee it would actually be possible to use it.

The Avtomat in the game is modeled after the later M1919 variant (with modernized magazine from the later M1923). The real 6.5mmSR M1916 variant doesn't have the barrel shroud and vertical grip. Moreover, in real life, the 7.62mmR M1913/1916 version with 40-round Madsen magazine was much more common during WWI (only about 8 M1916s were delivered to the front, compared to the 45 M1913 and M1913/1916 guns).

Fedorov Avtomat M1919 - 6.5x50mmSR Arisaka

Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka

Holding the Fedorov Avtomat.

Aiming the Fedorov, note that sights are pointing a bit high. This was corrected in the January 2018 patch.

Chambering a fresh round.

The "Optical" Fedorov with an alternate skin.

Sliding in the magazine.

Fedorov-Degtyaryov

The water-cooled version of Fedorov-Degtyaryov (alternately spelled as Fedorov-Degtyarov and Fedorov-Degtyarev based on different Anglicization methods, the latter of which is its in-game name and technically the only one with consistent anglicization) was a bonus weapon variant available to players who pre-order Battlefield V. The Fedorov-Degtyarev is a 1922 LMG development of the Fedorov Avtomat between Vladimir Fyodorov (anglicized as Fedorov, designer of the Fedorov Avtomat) and his apprentice Vasily Degtyaryov (who would later design the famous DP-28 light machine gun).

Fedorov-Degtyaryov M1922 light machine gun, variant with water-cooled jacket - 6.5x50mmSR Arisaka

Holding the Fedorov-Degtyarev.

Aiming down the sights on the giant barrel shroud.

Reloading. Not that there is much to see on this version as most of it is held off screen thanks to the oversized water jacket.

Chambering a round.

An AA-sight equipped Fedorov-Degtyaryov.

General Liu Rifle

The General Liu Rifle is available in the In the Name of the Tsar DLC for the Medic class. It has a 6-round magazine and at release operated exclusively in semi-automatic mode.

The real General Liu rifle can switch from semi-automatic mode to straight-pull bolt-action mode by rotating a cylinder located on the muzzle. This alternate fire mode saw testing in pre-release Community Test Environment servers, but was not included at the release of the DLC due to either lack of time to finish it (there was no fire mode switching animation, though the straight-pull animation was already done) or problems with balance (as the bolt-action mode is a straight nerf, changing nothing about the weapon's damage or recoil properties and only slowing down the rate of fire). It returned again for the April 2018 round of CTE testing with a new fire mode switch animation in the works, which was complete by June 2018 CTE and added to the game in the same month. The new bolt-action mode gives the weapon a damage boost, making its damage model almost identical to the Gewehr 98.

Two variants are available: Factory and Storm. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip.

General Liu Rifle - 7.92x57mm Mauser

Holding the Liu Rifle.

Reloading a 6-round stripper clip.

Switching to straight-pull bolt-action mode on the Storm variant. The direction the muzzle cap is twisted is correctly animated, with the top-side rotating towards the left of the gun when switching to bolt action, and to the right for semi-auto.

Working the bolt handle.

The General Liu "Storm" ingame. It is modeled with an unused metal vertical grip, though the positive effects of using a vertical grip are baked into the weapon properties.

Howell Automatic Rifle

The Howell Automatic Rifle, a semi-automatic conversion of the SMLE, is available in the Apocalypse DLC, and comes in both Factory and Sniper variants. It was originally named "BSA Howell" in the CTE, which likely stood for the Birmingham Small Arms Company, who manufactured the conversion according to some sources. Most likely this was changed after it was realised that while the original BSA folded in 1973, the Spanish airgun manufacturer Gamo Outdoor still owns the trademark. Uniquely, the Factory variant is the only self-loading rifle in the entire game capable of using anti-aircraft sights.

Howell Automatic Rifle - .303 British

Tired of having to manually rechamber an ordinary SMLE, the Indian medic of the British army takes on the Somme with his shiny new Howell.

Aiming with the offset iron sights.

A shot of the action cycing.

Reloading the Howell's twenty-round magazine.

Charging the bolt on an empty reload.

The Sniper variant of the Howell in first-person, with "The Sacred Twenty" skin.

Vaulting over a rock with the scoped Howell, which gives a good view of the gas tube.

Luger rifle

The prototype Luger toggle-action self-loading rifle is available for the Medic at rank 10, and is referred to as "Selbstlader 1906" (German for "Self-loader 1906"). The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the "Factory" variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable. Like its pistol counterpart, it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back.

Luger rifle - 7.92x57mm Mauser

A German medic holds the Luger rifle.

Aiming the rifle.

The Sniper variant with the "Empress" skin ingame.

Pulling the toggle mechanism open. Note how the character uses his thumb to keep the chambered round from ejecting.

Loading individual rounds into the sniper variant.

Releasing the toggle-action on an empty reload, which sends the stripper clip flying out.

Mauser Selbstlader M1916

The Mauser Selbstlader M1916 appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the "Factory," "Optical", and "Marksman" variants.

Mauser Selbstlader M1916 - 7.92x57mm Mauser

A German Soldier holding a Selbstlader with a bayonet.

Aiming the Selbstlader. In this instance, the rifle is fitted with a "Buckhorn" rear sight.

Reloading from empty.

The "Optical" variant experimental dot sight.

The "Marksman" variant.

The default iron sights of the Selbstlader M1916.

Throwing out a used magazine. Note the trigger guard being released - this is how the real weapon's magazine release worked; a small lever in the trigger guard drops the trigger guard and releases the magazine catch in front of it.

Rocking in a new one. The mid-reload is performed with the left hand, while the empty one is done completely with the right.

Locking the bolt back on an Optical M1916. The empty reload has the soldier remove the spent mag, lock the bolt open, then inserts a new one which simultaneously drops the bolt into battery.

Mondragón Modelo 1908

The Mondragón Modelo 1908 is available for the Medic class. It is only self-loading rifle to not have a "Factory" variant, instead it has the "Storm," "Optical," and "Sniper." In the E3 2016 Trailer, a German soldier is seen with the Flieger-Selbstlade-Karabiner Modell 15 equipped with a 30-round drum magazine. In the final game, only the default 10-round magazine is available for players, but the 30-round drum can still be seen in the cutscene (from the War Story "Through Mud and Blood") that the E3 trailer showed, and can also be found on weapon racks (which feature a few different German rifles) in the campaign, however the racks, and rifles on them, are non-interactable props. While the real gun can be switched to bolt action, it, like the later-added General Liu rifle, operates in semi-automatic mode only in-game.

Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser

A German soldier with the Mondragón rifle.

Aiming the Mondragón.

Reloading a 5 round stripper clip.

A soldier holding a Mondragón with a scope.

Pulling the bolt back on the Modelo 1908.

Reloading via loose rounds, note that even the 7x57mm round is camouflaged.

Shoving the bolt home.

Fl.-S.-K. 15 with 30-round drum magazine - 7x57mm Spanish Mauser Mondragónwith 30-round drum magazine - 7x57mm Spanish Mauser

A German soldier banging on a tank with a Mondragón equipped with the drum magazine. This model is more of a fusion of the TM 08 snail drum with the Mondragón rather than the actual model.

Pieper Revolving Carbine

The Pieper Revolving Carbine is an available primary weapon for the Pilot and Tanker classes.

Pieper Revolving Rifle - 8mm Pieper

The Pieper in rainy weather.

Aiming down the sights.

Ejecting rounds from the carbine.

Operating the cylinder latch.

Loading nine rounds with the aid of a large speedloader.

Preparing to close the loaded cylinder.

Remington Model 8

The Remington Model 8 appears as the "Autoloading 8". It has three variants, ".35 Factory", ".35 Marksman", and ".25 Extended". The two calibers, .35 Remington and .25 Remington respectively, translate to different damage models.

The third variant, ".25 Extended", is an anachronistic 15-round detachable magazine variant with a wooden foregrip. These models were first made in the 1930s as conversions of existing Model 8s and Model 81s (an updated version made in 1930s) by the Peace Officer Equipment Company, and in 1940s a line of "Special Police" Model 81s was made by Remington themselves after conversations between Remington and POE. Its .25 Remington caliber is not made for the Model 81s, and it is not known that POE did any conversions for existing .25 Remington Model 8s, focusing on converting .30 and .35 Remington Model 8s due to their stronger power.

The weapon can use a bayonet in-game, which, although technically possible due to being mounted to the barrel shroud (which does not reciprocate), looks to be barely more than soldered on; it's unlikely it would withstand the strain of actual use.

An easter-egg exists for the ".25 Extended", where the weapon is reloaded in a similar "tacticool" fashion to the Battlefield 4 AN-94.

Remington Model 8 - .30 Remington

The Remington Model 8 in-game.

Aiming the rifle.

Stripping a 5-round clip of .35 Remington into the rifle.

Releasing the bolt on the "Marksman" Model 8.

Remington Model 8 with 15-round detachable magazine and foregrip

Removing the magazine on the .25 Remington version.

Inserting a new one, "tacticool"-style from the easter-egg animation.

Chambering a new round.

R.S.C. Mle 1917

The R.S.C. Mle 1917 semi-automatic Rifle appears in the They Shall Not Pass DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.

R.S.C. Model 1917 - 8x50mmR Lebel

Holding the R.S.C..

Pulling the charging handle.

Holding the "Optical" variant.

Ribeyrolles 1918

The Ribeyrolles 1918 Automatic Carbine is available in the They Shall Not Pass DLC. Even though technically a rifle, it is classified with the SMGs in game (despite that as mentioned in that section, the term "submachine gun" didn't actually exist until 1921). By default, the weapon comes with a bipod, and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the Beretta M1918's low capacity of 25 rounds. An optical variant was added in May 2018.

Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles

Holding the Ribeyrolles.

Pulling the charging handle.

A vanilla Optical Ribeyrolles 1918.

Winchester Model 1907

The Winchester Model 1907 is a weapon issued for the Medic class, named "M1907 SL" in-game. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the "Factory," "Trench," and "Sweeper" variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.

French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine - .351 Winchester

A Medic character holds a Winchester Model 1907 with a bayonet.

Aiming the Winchester.

Reloading the M1907.

Releasing a magazine from a camouflaged M1907. Note that it has a Thompson Submachine Gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.

Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modeled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.

The M1907 in Alpha, showing its 10-round magazine model.

Bolt/Lever Action Rifles

The Scouts' Rifles category (instead of a Sniper Rifles category) likely reflects how many of the rifles have Infantry variants that lack scopes, making them not suitable for sniper roles. Rifles are universally bolt action with one lever-action rifle and a single-shot rifle (and one semi-automatic rifle, and even then it's a conversion for a bolt action rifle), while Self-Loading Rifles may be automatic or semi-automatic.

Scout's Rifles in Battlefield 1 get to use K bullets. This is short for SmK, "Spitzgeschoss mit Kern" ("pointed bullet with core") and was a 7.92x57mm armor-piercing rifle round with a tool steel or tungsten carbide core, developed by Germany in response to the first British tanks and first deployed in in the Battle of Messines Ridge in early June 1917, by which time the Mark IV tank was in service with more armor than the K bullet was designed to penetrate. In the game they can be used by rifles chambered in other calibers, and are mainly to allow Scouts to harass vehicles. Switching to them from the primary weapon involves a special animation where the player character ejects a round and loads in a K bullet. They're functionally single-shot, as the player character loads in a single new K bullet after firing one (provided that they have any left). Switching from them back to the primary weapon will have the loaded K bullet ejected, and the player's magazine will have 1 less round loaded compared to before the switch. This does not happen in two cases: The M1903 Experimental (where the Pedersen Device is removed and reattached during the two animations) and the Carcano 1891 Carbine (where its en-bloc clip is removed when switching to the K bullets and a full en-bloc clip of ammo is loaded in when switching back)

Arisaka Type 38

The Arisaka Type 38 rifle appears as a Scout-exclusive primary rifle in the Turning Tides DLC. At first it only had one variant available, the Infantry variant, but the May 2018 update added a scoped "Patrol" variant. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip of ammo (this mechanic was first introduced in In the Name of the Tsar).

Arisaka Type 38 rifle - 6.5x50mm Arisaka

Holding the Arisaka rifle.

Loading a single round.

Reloading a 5-round stripper clip.

Knocking out the empty clip by using the dust cover, whereas most other bolt-action rifles in the game have the player character remove it by hand.

Holding the scoped Arisaka.

Carcano 1891 Carbine

Italian soldiers in the reveal trailer are seen with what appear to be ersatz Carcano 1891 Cavalry Carbines made out of the game's Mauser Gewehr 1898 rifle model. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game, but appears with the Turning Tides DLC for the Scout class. Although it has "Carbine" in the name, that title is purely reference to its real-world status as a carbine, not a BF1 weapon variant name; the rifle is actually a Trench variant, like the Winchester 1895 in .30-40 Krag. A scoped variant was added with the May 2018 update.

Learning from the animation messes relating to the en-bloc clip of the Gewehr M.95, switching to the K bullet shows a special animation where the player character removes the clip and inserts a round directly into the chamber. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full en-bloc clip (the clip having emptied itself and dropped out when the last round was chambered).

Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm

Italian soldiers charging in the Battlefield 1 reveal trailer. Note that there are no folding bayonets.

Holding the Carcano M91 Carbine.

Inserting a new 6-round clip.

An Italian scout holding the Carcano with scope and white-finished stock.

Lebel Mle 1886

The Lebel Mle 1886 Rifle appears in the They Shall Not Pass DLC, having both "Sniper" and "Infantry" variants. The weapon holds 8 rounds - the capacity of the tube magazine, with the 2 extra rounds that could be held in the transporter and the chamber ignored (which is the standard procedure in the French manual of arms).

The weapon has a lengthy post-reload animation, showing the player character operating the bolt twice to use the transporter after loading up the tube magazine. In addition, due to using a transporter, the player character does not cover the Lebel's ejection port at the start of a non-empty reload unlike other rifles, and visibly ejects a round. This round is placed back in during the non-empty reload's post-reload animation, and is not represented in gameplay; the ammo count doesn't reduce by 1 when this extra round is ejected, nor does it increase by 1 when it is loaded back in, only the rounds loaded in-between increment the ammo count. These post-reload animations can be skipped by quickswitching.

Lebel Model 1886 - 8x50mmR Lebel

A French scout holding the Lebel.

Reloading: at full size it can be seen that the player character is holding the neck of the cartridge rather than loading a pistol round into the gun as it might first seem.

The scoped variant ingame.

Cycling the Mle 1886.

Lee-Enfield No.1 Mk.III

The Lee-Enfield No.1 Mk.III rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics" game mode or games with the "Standard Issue Rifles" server setting. It comes in three variants: "Infantry", "Carbine", and "Marksman".

Lee-Enfield No.1 Mk.III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.

British soldiers in trenches with Lee-Enfield No.1 Mk.III rifles.

A British Scout holds the SMLE (before the May 2017 update).

Following the May 2017 Update, a gap was added between the striker and the bolt, meaning that the rifle is now correctly cocked and ready to fire. However, the reloading animation isn't updated, so the striker moves back in when pulling the bolt back at the start of a reload.

Aiming the rifle. Note the magazine cutoff.

Reloading the weapon with a 5-round stripper clip.

Heligoland Bight. The SMLE Marksman in the hands of a Royal Marine sniper on

Cycling the Lee-Enfield. Note the submarine "SM U-118" in the background which stranded on the beach of Hasting in 1919.

Covering the SMLE's receiver when pulling the bolt back during a non-empty reload.

Reloading an individual .303 round.

Lee-Enfield Carbine

The short version of the SMLE is equipped with the experimental dot sight. This carbine seems to be a cut-down version of the No.1 Mk.III.

A soldier holds his Lee-Enfield Carbine, fitted with a bayonet and experimental dot-sight, here actually fitted to roughly the same type of weapon that it was meant to be attached to (although, granted, it was meant more for rifles than carbines).

Aiming the SMLE Carbine.

An SMLE Carbine lying on the ground.

M1917 Enfield

The M1917 Enfield is added in the final Apocalypse DLC. Statistically, it is a straight upgrade to the Springfield M1903, as it shares its damage, velocity, and drag with the Springfield M1903 due to their shared .30-06 cartridge, but has a higher rate of fire and an extra round in the magazine. A suppressed Enfield with a scope was added with the May 2018 update. It uses 5-round stripper clips but has a 6-round magazine, requiring 1 stripper clip plus 1 extra single round reload to reload from empty.

M1917 Enfield - .30-06 Springfield

The long-awaited M1917 Enfield in-game.

Aiming down the distinct aperture sights.

Grabbing the bolt handle, note the striker is correctly depressed after the trigger is pulled.

Reloading the 5-round stripper clip.

Topping the M1917 off with a single round.

The suppressed Enfield in-game with a white skin, appropriate for this wintry instance.

Martini-Henry

The Martini-Henry is available for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest "sweet spot" of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. The Martini-Henry was originally the standard rifle for the Ottoman Empire in the "Back to Basics" custom game mode and games with the "Standard Issue Rifles" server setting, before being changed to the Gewehr 98 (historically, Martini-Henry rifles were used in some quantity by the Ottoman Empire). The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.

Martini-Henry Mk. I (1871-1876) - .577-.450 caliber

A sniper holds the rifle.

The Sniper variant ingame.

Using the bipod, which shows a good view of the receiver.

Mauser 1918 T-Gewehr

The Mauser 1918 T-Gewehr is exclusive to the Tank Hunter battle pickup class in-game, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can also be equipped with two T-Gewehrs; this is actually historically correct, as some German "Beute-Tanks" like the Mark IV were reequipped with this rifle.

Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF

A soldier charging with a Mauser 1918 T-Gewehr in a promotional artwork.

A T-Gewehr in a weapon box.

The T-Gewehr, with its bipod deployed on a wall.

Aiming the T-Gewehr.

Loading in a 13.2mm cartridge.

View from a Mark V tank's bow-mounted T-Gewehr.

The Mark V's rear-mounted T-Gewehr.

Mauser Gewehr 1898

The Mauser Gewehr 1898 is available for the Scout class. In "The Runner" campaign Ottoman soldiers use this rifle instead of accurate 1893 and 1903 Mauser rifles. The Gewehr 98 was delivered to the Ottomans only towards the end of the war, so the appearance of them in the "Nothing is Written" missions is correct. It comes in the "Infantry", "Marksman", and "Sniper" variants. It is also the standard issue rifle for the German Empire in "Back to Basics" mode and servers with "Standard Issue Rifles" on, and had replaced the Martini-Henry as the standard issue rifle for the Ottoman Empire.

Mauser Gewehr 1898 - 7.92x57mm Mauser

A Scout holds the Gewehr 1898. Note the position of the striker; this is a pre-May 2017 Update screenshot.

Lange Visier. Aiming the

Reloading a 5-round stripper clip.

A Gewehr 1898 "Sniper" variant with a scope and a bipod. Note that the striker is now in the correct position.

The Gewehr 1898 "Marksman" variant fitted with a Warner & Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.

Mosin-Nagant M1891

The Mosin-Nagant M1891 is available in the In the Name of the Tsar DLC for the Scout class. Like other weapons in the "Tsar" DLC, it has differing reloads depending on how much ammo remains (more variation than existing weapons). For example, if only one round remains, the character will let it eject into their hand and then put it in a pocket (rather than keep it in the rifle as current bolt actions do), then load a full five-round stripper clip. If three rounds remain, the character will keep the ejecting round in the gun and simply load two by hand, although not with two looped animations as is standard, but rather will hold both in their hand at once and put them in after each other. It comes with two variants - "Infantry" and "Marksman".

While loading the stripper clip, the player character lifts the top round on the clip upwards before pressing down. This is a trick to prevent the clip from misaligning with the gun while loading.

Mosin-Nagant M1891 - 7.62x54mm R

The M1891 in the hands of a member of the Russian Women's Battalion (i.e. Russian Army/White Army Scout).

Iron sights of the Mosin M91.

Reloading with the help of a stripper clip. At release, the rifle inaccurately mounts a sword bayonet rather than a correct spike bayonet . The bayonet was corrected to a spike-styled one with the Weapon Crate patch.

A screenshot of the clip being launched skyward after all rounds are loaded.

Operating the bolt of the Mosin-Nagant, this time as a Russian revolutionary.

Catching a 7.62 round ejected from the Mosin.

Note how the character manages to hold the rifle one handed, by pressing the stock into his shoulder while clutching the bolt handle.

A fancy Mosin-Nagant with the Warner & Swasey scope.

Running with the Mosin, which shows off the post-Weapon Crate spike bayonet.

Mosin-Nagant "Obrez"

A sawed-off Mosin-Nagant M1891 "Obrez" is also included in the In The Name Of The Tsar DLC, as an all-class sidearm. The entire stock of the weapon is removed and replaced by an improvised wooden pistol grip, leaving all the internal assemblies exposed. Like its rifle brother, it also has a different reload animation for all possible amounts of remaining ammo, including the ejecting the last round to use a stripper clip technique. In addition, it has two different bolt pull animations.

Mosin-Nagant "Obrez" with pistol grip - 7.62x54mm R

A soldier looks out over the vast expanse of snow and ice, holding their "Obrez". Like other in-game handguns, it is held 1-handed; correct for the time period, if somewhat inadvisable for a pseudo-pistol in 7.62x54mmR.

Aiming the Obrez. Seeing as both the front and rear sights have gone the way of most of the barrel (and most of the White Army), what seems to be a shotgun bead sight has been attached for aiming instead. Well, to be fair, a sawn-off Mosin-Nagant isn't exactly what you'd call a "precision" weapon.

Having emptied their fireball-maker, the soldier loads in a full stripper clip.

A Red Russian cycles his skeletonized Obrez with his left hand. The other bolt pull animation has the Obrez being raised vertically and the bolt pulled downwards.

Reloading a few loose rounds.

Mosin-Nagant M38 Carbine

The Mosin Nagant M38 Carbine is a bonus interwar-era weapon variant for pre-ordering Battlefield V. It can equip a bayonet, unlike the real M38 carbine.

Mosin Nagant M38 Carbine - 7.62x54mm R.

Battlefield 1 presents its next-gen raindrop graphics. Oh and also the Mosin-Nagant M38 Carbine.

ADS. Note the round hood of the front sight.

The single round reload.

Reloading a stripper clip.

A 7.62x54mmR round flies out of the weapon as the soldier prepares to catch it and load in a K Bullet.

Ross Mk III

The Ross Mk III is included with the Apocalypse DLC. It only appears as a "Marksman" variant, equipped with the M1913 scope, which was actually used on some Ross rifles in reality. The "Infantry" variant was brought in with the May 2018 Update. Being straight-pull in real life, it uses straight-pull bolt action game properties (no need to scope out to operate the bolt) in-game, and reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full clip.

Weapon malfunction is thankfully not simulated in Battlefield 1, meaning that the player won't have to worry about the problems that plague the real Ross rifle.

Ross Mk III Model 1910 sniper rifle with Warner & Swasey M1913 Prismatic Musket Sight - .303 British

Holding the Ross rifle.

Loading a 5-round stripper clip.

After the clip has been inserted the scout works the bolt handle.

Ross Mk III Model 1910 - .303 British

Holding the "Infantry" Ross.

Aiming down the sights.

Cycling the Ross rifle after successfully firing it without the bolt flying back into the shooter's face.

Covering the loading port on a partial reload.

Reloading individual rounds.

Springfield M1903 Mk 1

The Springfield M1903 Mk 1 is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an "Infantry" variant in game, only having a "Sniper," "Marksman," and "Experimental" variants, with the latter being fitted with the Pedersen Device. The "Infantry" version of the weapon appears in the single-player campaign intro, and is available to the American faction in the "Back to Basics" gamemode (added December 16th, 2016) and the "Standard Issue Rifles" server setting.

Springfield M1903 Mk 1 - .30-06

Idle. Note the palm rest.

Aiming down the Warner & Swasey Scope, which was issued to several Springfield M1903s during WWI.

Empty reload.

Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually.

Iron sights of the Springfield.

Reloading a K-Bullet.

Opening the bolt on the Infantry Springfield in the "Back to Basics" gamemode.

Loading a single round in.

Knocking out the stripper clip from an empty reload.

Working the bolt on the M1903.

Reloading loose rounds, from the alternate animations used by the "Exp