Updates to patch notes can be found in red. Last updated April 23 at 8:00 p.m. PDT.

Below you'll find the preliminary PTR patch notes for 1.0.8. Please note that this isn't the final version of the 1.0.8 notes and that some changes may not be documented or described in full detail.

To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.

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PTR PATCH 1.0.8 – v.1.0.8.16256

These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.

Table of Contents

Certain areas in Act II and Act IV have received further adjustments to Monster Density The following areas have had their density increased Act IV: Gardens of Hope (1st and 2nd Tier) Hell Rifts The Silver Spire (Levels 1 and 2) The following areas have had the amount of groups spawned reduced, but have had the number of monsters per group increased: Howling Plateau Black Canyon Mines The following areas now have a chance to spawn a very large group of monsters: Dalhgur Oasis The Weeping Hollow Fields of Misery Desolate Sands Howling Plateau Black Canyon Mines



Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts

The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)

There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window

The bonus experience granted by Enlightened shrines is now also calculated multiplicatively

The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap

Multiplayer Co-Op Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game The Magic Find and Gold Find bonuses can exceed their respective 300% caps The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively) A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin



Bug Fixes The "Massive Blow" achievement should once again be obtainable The "Fallen Angel" achievement now only requires the player to kill Izual within 120 seconds The "Bashanishu" achievement no longer requires the player to use Basic Attack to complete it The "Hero's New Clothes" achievement no longer requires the player to deliver the fatal blow to meet the criteria The "Uncaged" achievement now requires the player to stay alive during the encounter The "Good Eye" achievement now requires the player to stay alive during the encounter Fixed an issue that caused the "Self Sufficient" achievement to sometimes not be awarded the first time a player killed Diablo Fixed an issue that caused the "Death Trap" achievement to not be awarded the first time a player completed the criteria Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria



User Interface Tooltips in the Auction House will now show an item comparison for a player's currently selected character



Matchmaking Players will now be able to search for games that were started on any quest once they have reached level cap Matchmaking "Tags" have been added In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: No Tag, Questing, Brawling, and Key Warden

Social Players can now add a note about a friend by right-clicking the name in their Friends List Players can now enter a message that will be broadcast to their friends Players can now create multi-user conversations There are multiple ways to start a conversation or invite other players to an existing conversation: To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation Similar to public channels, private conversations can support up to 99 players A new section has been added to the friends list called "Players Near You" Any player who is on your local network will be displayed here (even if they're not currently your friend) If needed, this feature can be disabled from the Social Options of the Game menu Players may now be marked as a "Party Guide" The Party Guide is assigned to the first person who joins a Public Game If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide When a Party Guide leaves the Public Game, a new one will be chosen automatically Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title The Party Guide will have a unique icon that will appear on the mini-map Names in your "Recent Players" list will now expire if they become older than a month Blocked players will no longer appear in your "Recent Players" list



Bug Fixes Skeleton King A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently



Barbarian Active Skills War Cry Skill Rune – Invigorate Now regenerates 620 life per second (up from 310) Passive Skills Inspiring Presence Now regenerates 4% of maximum life per second (up from 2%) Now affects all party members

Demon Hunter Active Skills Companion Skill Rune – Boar Companion Now regenerates 310 life per second (up from 155) Rapid Fire Base weapon damage increased from 276% to 438% Hatred cost while channeling has been reduced from to 6 (down from 10) Skill Rune - Bombardment Weapon damage increased from 345% to 414% Explosion radius increased to 8 yards (up from 4) Skill Rune - Fire Support Weapon damage of Homing Rockets increased from 35% to 145% Skill Rune - Withering Fire Now reduces the initial Hatred cost to 10 (up from 5) Sentry Skill Rune – Aid Station Now heals nearby allies for 2% of max life per second (up from 1%) Passive Skills Brooding Now regenerates 2% of maximum life per second (up from 1%)

Monk Active Skills Mantra of Healing Now causes party members to regenerate 620 life per second (up from 310) Skill Rune – Sustenance Now increases Mantra of Healing’s life regeneration to 1240 per second (up from 620) Passive Skills Guiding Light Damage bonus increased from 16% to 20%

Witch Doctor Active Skills Firebats Now has a larger initial cost but a much lower continual cost while channeling Base weapon damage increased from 180% to 385% Skill Rune – Cloud of Bats Initial damage increased from 234% to 500% weapon damage Skill Rune – Plague Bats Maximum damage increased from 270% to 578% weapon damage Passive Skills Blood Ritual Now regenerates 2% of maximum life per second (up from 1%)

Wizard Active Skills Arcane Torrent Base weapon damage increased from 210% to 285% Skill Rune - Arcane Mines Weapon damage increased from 180% to 340% Skill Rune - Cascade Weapon damage of bonus missiles increased from 210% to 285% Archon The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills Disintegrate Base weapon damage increased from 170% to 220% Skill Rune - Entropy Weapon damage increased from 196% to 253% Skill Rune - Intensify Maximum damage increased from 221% to 286% weapon damage Familiar Skill Rune – Vigoron Now regenerates 620 life per second (up from 310) Ray of Frost Base weapon damage increased from 215% to 280% Skill Rune – Black Ice Ice patch weapon damage increased from 387% to 504% Skill Rune – Sleet Storm Weapon damage increased from 280% to 364% Skill Rune – Snow Blast Maximum damage increased from 280% to 364% weapon damage Teleport Players may now Teleport to any location within range, as long as a path is available Passive Skills Galvanizing Ward Now regenerates 620 life per second (up from 310) Bug Fixes Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks



General Players can now craft multiple items and gems at a time within the same tier, so long as they possess the necessary materials Players can now craft items using materials located in the shared stash

Blacksmith Salvaged item information will no longer be displayed in the chat log

Bug Fixes Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon



Templar Skills Loyalty Now regenerates 310 life per second (up from 155)



General Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%) Damage dealt by Tormented Stingers has been reduced by 75% The damage dealt by the fire pool left by Blazing Guardian attacks has been reduced by 50%, but it's minimum damage has been increased The health of normal Spiderlings has been reduced by approximately 68% The health of Elite Spiderlings has been reduced by approximately: 4.5% for Champions 3% for Rares 9% for Rare minions Poison damage dealt by Brood Hatchlings has been reduced by 40% Experience granted by the following monsters has been reduced: By 75%: Brood Hatchlings, Cavern Spiders, Spiderlings, Stygian Crawlers, and Tormented Stingers By 50%: Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers The chance for the following monsters to drop loot has been reduced: By 50%: Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers By 25%: Brood Hatchlings, Cavern Spiders, and Spiderlings Keywardens Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans All Keywardens will now only appear in Inferno difficulty Bug Fixes Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies Monsters with the Vampiric affix now correctly heal for 200% of their damage done in all difficulties



General Experience earned by completing a quest is now granted to players that have reached the level cap



General A maximum of eight buffs and debuffs will now be displayed on the UI The maximum number of debuffs that will be displayed is three

Bug Fixes Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex

