Once the Burrow is open, Mole Knight can start his typical game plan, affectionately referred to in testing as the “quantum hyper mole”. One important thing to note about his ability is that Mole Knight moves to his Burrow as a Before effect; not when he sets his cards to Strike. This means that Mole Knight doesn’t have to enter the opponent’s range until he attacks!

Cards like Diving Dig abuse this well. Thanks to its low Speed, Mole Knight can initiate a Strike from a safe distance, where faster cards like Grasp won’t hit. Then, once he’s primed to attack, Mole Knight can come in and stun out any slow defensive cards thanks to Diving Dig’s Ignore Guard.