My minions, I am happy and pround to give you Tales of Maj'Eyal 1.3.1 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

Many imporatnt bugfixes!

Expanded changelist:﻿

Fixed crash on some OSX versions

Added text to antimagic quest to explain why Ogres can do it

In developer mode an error popup forces all other dialogs to disappear; making sure even level generation errors do popup correctly

Removed preliminary gamepad until it can be fixed

Fixed digging into icewalls

Fixed Tirakai Maul; lets see what bug it does next!

Fix Block description

Fixed Frost Lord Chains

Fixed Time Stop + Contingency (hopefully)

Fix Temporal Fugue on traps

Updated Insane and Madness difficulties unlock texts

Reckless Charge can once again go through crowds

Fixed The Mouth sometimes erroring out

Icewall cooldown can not be lower than its duration

Made DamageType.initState available to addons

Fixed the description of Ogre Fury effect

Most races now start with an additional infusion or rune in inventory

Lore note that shows the old conclave ruins on the map now always pop even if already known

Cease to Exist can not be used by NPCs anymore

Make sure temporal warden clones can not self resurrrect

Fixed alchemists & summoners exiting the Dreams of the caldera

New hook "Zone:create" for when a zone.lua file is loaded

Fixed a memory leak in the chatlog

Breach checks saves on arrows now too

Hounds unravel duration reduced

Reduced Invigorate Paradox cost

Spacetime Stability bonus doubled while Tuning

Spacetime Tuning now tunes a flat amoutn each turn

Reduced damage on Temporal Hounds a bit

Increased the Paradox cost on many chronomancy talents (especially defensive ones)

Guardian Unity duration increased to 10

Paradox Spell Modifier now affects spell durations (rounds down)

Paradox spellpower modifier scales more normally under 300 paradox (caps at 50% at 150 paradox)

Redux now only effects one spell per cast. Cooldown reduced.

Reduced effectiveness of energy decomposition

Dimensional Shift now reduces the duration on only one effect

Shoot is once again bound to left click at birth for Temporal Wardens.

Fixed Temporal Hounds breaking with "scape" effects

Shantiz no longer destroys friendly projectiles

Shantiz AoE no longer hits friendly targets

Effect Reduction and Resist All on teleport now subject to diminishing returns

Fixed log fade

Fixed temporal bolt's initial hit reducing too many talent cooldowns

Fetter handling for blended threads and temporal bolt

Fix spatial tether msgs

Fixes a bug in game:delayedLogDamage that incorrectly determines player visibility for certain messages.

Updated messages for Spatial Tether

Reduced a little the flat level increases on nighmare/insane/madness as they only make the first few levels way harder than the rest

Have fun!