Some lucky gamers have managed to purchase Resident Evil 7 early, and one of these people has leaked the difficulty options, and what each difficulty changes. Here are the difficulty settings and what each one does.

Casual

Fast Regenerating Health

Checkpoints are frequent

Enemies attacks cause less damage, are slower, and not as intelligent

Unlimited saves

Normal

Checkpoints are less frequent.

Enemy damage increase, faster and more intelligent than casual difficulty.

Regenerating health but not as fast as casual.

Unlimited saves.

Madhouse

No Checkpoints at all

Enemies are much faster, deadlier, and have special attacks exclusive to this mode.

Enemies are much harder to hide away from

Health does not regenerate at all

Can only save if you find cassette tapes which are similar to past Resident Evil games ink ribbons to save at type writers

The last difficulty option is definitely a nod to the classic Resident Evil style, and should come as a nice surprise to all the fans of the classic elements that have been missing for so long.