What the developers have to say:

Why Early Access? “Virtual Reality is a new medium, and honestly, we are still discovering what works and what doesn't. We believe the best VR experiences are the ones that are impossible in reality, but if that's true, then what should these new experiences be like? We think the best path to developing amazing VR experiences is constant testing and feedback from users. And lots of experimentation! After all, our goal is to create an entirely new way of experiencing music.



So if you create music, if you build visuals, or if you are an avid fan of music, we need you.” Approximately how long will this game be in Early Access? “We plan on launching the full product by the end of 2017.” How is the full version planned to differ from the Early Access version? “Over the course of Early Access, we will develop platform features that will provide new types of tools for artists to create shows with and new ways for fans to experience those shows.



We'll know it's ready for release when we have enough content on the platform and feel 100% confident with the quality of the experience.” What is the current state of the Early Access version? “Right now we have some basic social features, a little bit of content, and we will be throwing at least one show per week.



We’ll be expanding the content on the platform as well as iterating on the social experience of throwing your own shows.” Will the game be priced differently during and after Early Access? “Wave is a free experience for now. We’re all musicians here at Wave, so it's important to us to find ways of supporting artists and musicians. We’ll be experimenting with different ways of doing this, so we’d love your input!” How are you planning on involving the Community in your development process? “We highly encourage feedback from everyone! Whether it's a feature request, bug report, or general comment, we absolutely need the community's involvement in order to build this platform.”