"Spec" redirects here. For the shield, see Spectral spirit shield

A full special attack bar.

Some weapons in Old School RuneScape have special attacks available for them. There are many types of special attacks, from temporary boosts in stats, to strikes dealing extra damage. They are activated by the player by clicking on the special attack bar under the Combat Options interface, or on the minimap orb (excluding PvP areas). Hovering over the special attack bar will show a tooltip with the weapon's special attack's name and description.

Special attacks have an energy bar that is drained when you use the attack; this is drained of varying amounts according to which weapon is used. The special energy bar regenerates at a rate of 10% every 30 seconds, or five (5) minutes to regenerate from empty to full. The bar will not regenerate while a player is logged out, nor will it regenerate if a player has their bank window open. The special attack bar also does not regenerate on death or upon exiting the Clan Wars portal. However, the Elidinis Statuette at Nardah, a restoration pool or higher in player-owned houses, and exiting a Nightmare Zone dream fully restore special attack energy.

The energy bar is related to the player, not to the weapon - in other words, changing weapons does not change the special energy bar.

On PvP worlds or in the Wilderness, players are prevented from teleporting for a few seconds after using an offensive special attack in PvP combat. This is done to prevent players from using their special attack on a player and immediately teleporting away without consequence.

A player fighting the stranger who uses the dragon dagger's special attack.

While players are the most common users of special attacks, NPCs are known to use them too. The stranger that may be encountered during Desert Treasure is capable of using his dragon dagger's special attack. He does not seem to be limited by a special attack bar and can even unleash consecutive special attacks per game tick.

Melee weapons [ edit | edit source ]

Abyssal Weaponry [ edit | edit source ]

Abyssal bludgeon Name Penance Energy used 50% Description An attack that deals 0.5% extra damage for every prayer point the attacker is missing. Level 70 Level 70

Abyssal tentacle Name Binding Tentacle Energy used 50% Description Binds an opponent for 5 seconds and increases opponent's chance of being poisoned. Level 75

Abyssal whip Name Energy Drain Energy used 50% Description An attack that has 25% additional accuracy and, when used against another player, transfers 10% of the target's run energy to the user. Level 70

Ancient Warriors' Weaponry [ edit | edit source ]

Statius's warhammer Name Smash Energy used 35% Description An attack that deals anywhere between 25% and 125% of the user's standard max hit and lowers the target's current Defence level by 30% on a hit other than 0 (stackable; relative to current level). Level 78

Vesta's longsword • Vesta's blighted longsword Name Feint Energy used 25% Description An attack that deals anywhere between 20% and 120% of the user's standard max hit; the accuracy of this special attack is rolled against 25% of the opponent's defence. Level 78 (normal)

75 (blighted)

Vesta's spear Name Spear Wall Energy used 50% Description An attack that damages up to 16 targets within 8 tiles surrounding the player. Outside of multicombat zones, only one target is damaged. In addition, the user becomes immune to melee attacks for 8 ticks (4.8 seconds). Level 78

Demonbane weaponry [ edit | edit source ]

Dragon weaponry [ edit | edit source ]

Dragon 2h sword Name Powerstab Energy used 60% Description Hit up to 14 enemies surrounding you. Level 60

Dragon claws Name Slice and Dice Energy used 50% Description Hits 4 times in quick succession with great accuracy. Level 60

Dragon halberd Name Sweep Energy used 30% Description Swipe all targets in front of you for 10% extra damage. For large monsters that occupy two or more spaces, like giants, the halberd will hit twice, although the second hit will have 25% decreased accuracy. Level 60 Level 30 Quest Regicide

Dragon hasta • Dragon hasta(p) • (p+) • (p++) • Dragon hasta(kp) Name Unleash Energy used 5-100% Description The next attack used after activation will have a 5% boost in accuracy and a 2.5% boost in damage for every 5% of special attack energy used. For example, a player with 100% special attack energy who performs the special attack will cause their next attack to have 100% increased accuracy and a damage boost of 50%. Level 60

Dragon mace Name Shatter Energy used 25% Description Increases damage by 50% and accuracy by 25% for one hit. Level 60 Quest Heroes' Quest

Dragon sword Name Wild Stab Energy used 40% Description Hits the target with 25% increased accuracy and damage. If the target is using Protect from Melee, the special attack will ignore the prayer for one attack. Level 60

Dragon warhammer Name Smash Energy used 50% Description An attack that deals 50% additional damage and will lower the target's current Defence level by 30% on a hit other than 0 (stackable; relative to current level). Level 60

God Wars Dungeon weaponry [ edit | edit source ]

Armadyl godsword Name The Judgement Energy used 50% Description Inflicts 37.5% more damage and doubles the accuracy. Level 75

Bandos godsword Name Warstrike Energy used 50% Description Attack does 21% more damage, doubles the accuracy, and drains one of the target's Combat stats by the amount of damage dealt, until it reaches 0. If the stat drained reaches 0 before all of the damage could be accounted for, another stat will be drained by the amount remaining. Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged. Level 75

Saradomin godsword Name Healing Blade Energy used 50% Description Increases damage dealt by 10% and doubles the accuracy. Attack restores the user's Hitpoints by 50% of the damage dealt (with a minimum of 10 Hitpoints) and Prayer by 25% of damage dealt (with a minimum of 5 Prayer points). The attack has no effect if it misses completely but will always take effect if the attack hits anything, (This can still be a zero in the case of Successful hit) Level 75

Saradomin sword Name Saradomin's Lightning Energy used 100% Description Call upon Saradomin's power to inflict 1-16 extra Magic damage upon your opponent. Increases the melee hit by 10%. The special attack rolls against the opponent's magic defence bonus using your slash attack bonus making this special attack extremely accurate on melee armour. Level 70

Saradomin's blessed sword Name Saradomin's Blessed Lightning Energy used 65% Description Magic-based attack that increases the user's max hit by 25%. The special attack rolls against the opponent's magic defence bonus using your slash attack bonus making this special attack extremely accurate on melee armour. Level 75

Zamorak godsword Name Ice Cleave Energy used 50% Description Increases damage dealt by 10% and doubles the accuracy. If the special attack hits successfully, it freezes the target for 20 seconds. Level 75

Zamorakian hasta • Zamorakian spear Name Shove Energy used 25% Description Push your opponent back and stun them for three seconds. This attack deals no damage. Level 70

Granite Weaponry [ edit | edit source ]

Granite hammer Name Hammer Blow Energy used 60% Description An attack with 50% increased accuracy. Adds 5 damage to the attack; this extra 5 damage applies even if the player was supposed to deal zero damage. Level 50 Level 50

Miscellaneous weaponry [ edit | edit source ]

Ancient mace Name Favor of the War God Energy used 100% Description An attack that hits through Protect from Melee and drains the Prayer points of the opponent by 100% of the amount hit and recharges the user's prayer points by the same amount. This can raise your current Prayer points to above your maximum Prayer level, up to the amount of damage inflicted by the attack. The special attack will restore prayer even if used against a target that has immunity to conventional weaponry such as Turoths and Kurasks. Level 15 Level 25 Quest Another Slice of H.A.M.

Brine sabre Name Liquefy Energy used 75% Description Doubles the chance of hitting, and adds 25% of the damage dealt to the user's Strength, Attack and Defence levels. Can only be used underwater. Level 40

Crystal halberd Name Sweep Energy used 30% Description Swipe all targets in front of you for 10% extra damage. For large monsters that occupy two or more spaces, like giants, the halberd will hit twice, although the second hit will have 25% decreased accuracy. Level 70 Level 35 Level 50 Quest Regicide Diary Western Provinces (Hard)

Excalibur Name Sanctuary Energy used 100% Description Temporarily increases Defence by 8 levels. Level 20 Quest Merlin's Crystal

Rune claws Name Impale Energy used 25% Description Attack with 10% more Attack and Strength, but with a slower speed. Level 40

Ranged weapons [ edit | edit source ]

Armadyl crossbow Name Armadyl Eye Energy used 40% Description Doubles the player's accuracy for that shot. Level 75

Dorgeshuun crossbow Name Snipe Energy used 75% Description Has a higher chance to hit if you weren't the last one to attack the target and also lowers the opponent's Defence level equal to the amount of damage inflicted. Level 28 Quest Death to the Dorgeshuun

Dragon crossbow Name Annihilate Energy used 60% Description Hits all enemies in a 3x3 area. The primary target of the attack will take 20% extra damage, while all other targets will take 20% less damage. Level 64

Dark bow Name Descent of Darkness • Descent of Dragons Energy used 55% Description A powerful double attack with increased damage inflicting up to 30% more damage with a minimum of 5 damage per arrow and a capped maximum of 48. Inflicts up to 50% more damage for a minimum of 8 damage per arrow and a maximum of 48. Only activates if dragon arrows are used. Level 60

Seercull Name Soulshot Energy used 100% Description Is guaranteed to hit and decreases the Magic level by the amount of damage dealt. Level 50

Thrown weaponry [ edit | edit source ]

Dragon thrownaxe Name Momentum Throw Energy used 25% Description Improves accuracy by 25% along with guaranteeing that the player will attack on the next game tick. Level 61

Morrigan's javelin Name Phantom Strike Energy used 50% Description Applies a damage over time effect to the opponent after the special attack is performed. Every 3 ticks (1.8 seconds), the opponent will take an additional 5 hitpoints of damage until the same damage dealt by the special attack has been delivered. Has no effect on NPCs. Level 78

Morrigan's throwing axe Name Hamstring Energy used 50% Description An attack that deals anywhere between 20% and 120% of the user's standard max hit. In PvP, the opponent's run energy will be drained six times faster than usual for one minute. Level 78

Rune thrownaxe Name Chainhit Energy used 10% Description Throw an axe, which hits its target then bounces randomly at nearby targets. Costs 10% additional special attack for each target hit beyond the first. Level 40

Toxic blowpipe Name Toxic Siphon Energy used 50% Description Increases damage by 50% and heals the wielder for half of the damage dealt. Level 75

Magic weapons [ edit | edit source ]

Dawnbringer Name Pulsate Energy used 35% Description Fires a powerful blast towards Verzik Vitur, inflicting 80-150 hitpoints of damage.

Eldritch nightmare staff Name Invocate Energy used 75% Description Hits the target for 39-67 damage (with scaling based on the caster's Magic level, equipment, and target), and restores the caster's prayer points by 50% of the damage dealt. Invocate can boost the caster's prayer points above their prayer level, up to a maximum of 120. Level 75 Level 50

Volatile nightmare staff Name Immolate Energy used 55% Description Hits the target with 50% increased accuracy dealing 50-89 damage (with scaling based on the caster's Magic level, equipment, and target). Level 75 Level 50

Bulwarks are two-handed shields that can be used both offensively and defensively. Dinh's Bulwark receives a 20% damage reduction in non-PvP battles when it is used in the defensive stance. In this stance, it is unable to make attacks and cannot cast spells.

Dinh's bulwark Name Shield Bash Energy used 50% Description Attacks surrounding targets in a 11x11 area with 20% increased accuracy. Level 75 Level 75

The dragonfire shield and dragonfire ward can discharge a fireball hitting around 25 damage at an opponent. It doesn't use any special attack energy, but the attack can only be used once the shield has cooled down every two minutes.

Dragonfire shield Energy used 0% Description Use one charge to unleash a blast of dragonfire at a target once every two minutes, which can hit approximately 25 damage, up to 13 spaces away. Level 75 Quest Dragon Slayer (started)

Dragonfire ward Energy used 0% Description Use one charge to unleash a blast of dragonfire at a target once every two minutes, which can hit approximately 25 damage, up to 13 spaces away. Level 70 Level 75 Quest Dragon Slayer (started)

Ice breath [ edit | edit source ]

The ancient wyvern shield can discharge an icy breath attack at an opponent. It doesn't use any special attack energy, but once the shield has been activated, there is a cooldown before the player can use it again.

Ancient wyvern shield Energy used 0% Description When activated, the shield lets out a Wyvern-like attack and the target's stats are lowered accordingly. This attack also has a chance of freezing the target. Level 70 Level 75 Quest Dragon Slayer (started)

Date Changes 29 May 2014

(update) The special attack button now shows the percentage of energy you've got and indicates whether you have enough to perform the special attack with your current weapon. 10 April 2014

(update) Special attack energy now restores while interfaces such as the bank are open. 3 April 2014

(update) Melee weapon special attacks now correctly utilise Slayer helm, Black mask & Salve amulet bonuses.