Update (11/20/18, 1:25pm EST): hotfix for lack of supplies in tutorial, expeditions staying in system after failed raid, and a few other issues.

Update (11/17/18, 3:20pm EST): hotfix for occasional “random” crash while flying around, and an ability-bar-switching related crash.

Update (11/16/18, 7:35pm EST): hotfix for crash on 32-bit Windows, weapon disabled damage sound effects/visuals/floating text not showing up, and occasional game load issue.



Starsector version 0.9a is now out! Here are some of the new things you can do in this release:

Establish colonies! Build up industrial production to make a profit, improve your colonies, and protect them from many dangers

Visit a portside bar to find missions and other opportunities

Fight alongside – or against – massive orbital stations

Create your own faction and set up its military doctrine

Find blueprints and use them to let your colonies produce ships, weapons, and fighters

Face enemy ships with dynamically generated weapon loadouts

Discover new dangers and derelicts on the fringes of the Sector

Explore planetary ruins

Raid core worlds for plunder or to disrupt your competition

In addition, there are a ton of UI improvements, improvements to ship AI, combat balance changes, and all sorts of miscellaneous fixes, improvements, and bits of new content.

The full patch notes, and the comment thread, are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

Tags: 0.9a, release