





I think Capcom's switch from the 4 button layout of MvC2 to the 3 (+ launcher) scheme really does make things a lot simpler. The new focus on aerial combos and tag comboing try to add to the complexity, but ultimately combos are a lot easier to pull off now. So I do agree with Wong's opinion that if you were a hardcore MvC2 player, the changes probably work against you as the simplified controls close the gap between skill levels.



I played against this person online last night who took Wolverine and kept using this combo that shaved off 40-50% of my character's health each time and he would literally spam that shit every chance he had. He wasn't a very good player as he was horrible with his other two characters but all he had to do was memorize the combo for Wolvie. So yeah, I think Wong might be on to something. Quite simply, comboing is now a necessity if you want to stand a chance, not just against the hardcore. After reading Justin Wong's thoughts about the game being fun, but kinda cheap and easy, it's got me thinking about the game and the changes made by Capcom (disregarding simple mode).I think Capcom's switch from the 4 button layout of MvC2 to the 3 (+ launcher) scheme really does make things a lot simpler. The new focus on aerial combos and tag comboing try to add to the complexity, but ultimately combos are a lot easier to pull off now. So I do agree with Wong's opinion that if you were a hardcore MvC2 player, the changes probably work against you as the simplified controls close the gap between skill levels.I played against this person online last night who took Wolverine and kept using this combo that shaved off 40-50% of my character's health each time and he would literally spam that shit every chance he had. He wasn't a very good player as he was horrible with his other two characters but all he had to do was memorize the combo for Wolvie. So yeah, I think Wong might be on to something. Quite simply, comboing is now a necessity if you want to stand a chance, not just against the hardcore.





