Tuesday, March 17th @ 10AM – 1PM PDT



Patch Number: 1.3.380





Greetings MechWarriors,





Spring is nearly upon us, and we're marking the welcome change of season with a farewell ode to winter through the introduction of the mysterious, shadowy, and harsh ambience of our newest Community Warfare map – the Grim Portico. Along with this foreboding crystalline battlefield we present you with two new stompin’ hunks of steel and destructive weaponry to help blast your way out of the winter blues: the Zeus and Grasshopper have arrived on the battlefield to help stem the Invasion tide!

Everyone enjoys adding a splash of personality to their prized ‘Mechs, so we're happy to announce additional Pattern support for select Clan 'Mechs! We're also rolling out some Quirk changes for select Inner Sphere and Clan 'Mechs.

Check out the Gameplay section below for further details.

Along with the Zeus and Grasshopper, this patch also includes the release of the Resistance Collection Faction Content, featuring the irresistible Cockpit Faction Mugs, Medallions, and War Horns.

We hope these new additions will bring joy, happiness, and ominous terror to all your ‘MechWarrior battles.





See you on the battlefield!

- The MechWarrior Team











CHANGE LOG





New Community Warfare Map:





Grim Portico





Is it safer at the outer fringes, or within the claustrophobic interior?





Within a remote malefic outcrop of crystalline monoliths, and surrounded by a vast expanse of frigid wasteland, lay the only practical place to install the base. Sure, it can still be seen from orbit, but the alternative was to build it out in the open, unprotected. The SDS is nestled deep within this monumental colonnade and mosaic of tessellated corridors; hidden in plain sight.

The atmosphere at ground level is crystal clear due to the violent winds, with line-of-site obstructed only by the towering lithic forest.





Perhaps it’s safer in the labyrinth, protected from exposure?





The fractal gallery seems to shift in the umbra; danger lurking around every corner, cloaked in every shadow. The braided arteries inevitably lead to unexpected confrontations.





…or maybe it’s safer on the periphery, free from the confines?





Regardless of the dilemma, the battle will inevitably be borne here; and the soldiers of steel will cast their fate in its mantle.





Are there any safe places, or just less-risky strategies?





New 'Mechs:





Grasshopper GHR-5J(R)

Tonnage: 70



Engine: 280 Standard



Top Speed: 64.8 kph



Max Engine Rating: 365

Torso Movement:



120 degrees to each side.



20 degrees up and down.

Arm Movement:



30 degrees to each side.



30 degrees up and down.

Armor: 416 (Standard)



Internal Structure: Standard



Weapons & Equipment:



Head: Streak SRM 2



Left Arm: Medium Laser



Left Torso: Heat Sink x7, AMS Ammo



Center Torso: ER Large Laser, Engine



Right Torso: AMS, Heat Sink x4, Streak SRM Ammo x2



Right Arm: Medium Laser



Left Leg: Jump Jet x2



Right Leg: Jump Jet x2

Hardpoints:



Head: 1 Missile



Left Arm: 2 Energy



Left Torso: 1 AMS



Center Torso: 2 Energy



Right Torso: 1 AMS



Right Arm: 2 Energy

Heat Sinks: 22 Single



Jump Jets: 4 (6 Max)



ECM Capable?: No



Module Slots:



Mech: 1



Consumable: 2



Weapon: 2

Movement Archetype: Huge



Quirks:



Acceleration Rate (Low, Med, High Speed) +10%



Additional Armor (LA) +11



Additional Armor (RA) +11



Additional Armor (LL) +15



Additional Armor (RL) +15



Additional Structure (CT) +11



Energy Cooldown +10%



Energy Heat Generation -12.5%



ER Large Laser Cooldown +10%



AMS Range +10%



30% C-Bill bonus





Grasshopper GHR-5H

Tonnage: 70



Engine: 280 Standard



Top Speed: 64.8 kph



Max Engine Rating: 340

Torso Movement:



120 degrees to each side.



20 degrees up and down.

Arm Movement:



30 degrees to each side.



30 degrees up and down.

Armor: 416 (Standard)



Internal Structure: Standard



Weapons & Equipment:



Head: LRM 5



Left Arm: Medium Laser, Heat Sink



Left Torso: Medium Laser, Heat Sink x5



Center Torso: Large Laser, Engine



Right Torso: Medium Laser, Heat Sink x4, LRM Ammo



Right Arm: Medium Laser, Heat Sink



Left Leg: Jump Jet x2



Right Leg: Jump Jet x2

Hardpoints:



Head: 1 Missile



Left Arm: 1 Energy



Left Torso: 2 Energy, 1 AMS



Center Torso: 1 Energy



Right Torso: 2 Energy



Right Arm: 1 Energy

Heat Sinks: 22 Single



Jump Jets: 4 (4 Max)



ECM Capable?: No



Module Slots:



Mech: 1



Consumable: 2



Weapon: 2

Movement Archetype: Huge



Quirks:



Acceleration Rate (Low, Med, High Speed) +10%



Additional Armor (LA) +11



Additional Armor (RA) +11



Additional Armor (LL) +15



Additional Armor (RL) +15



Additional Structure (CT) +11



Energy Cooldown +10%



Energy Heat Generation -12.5%



Missile Cooldown +12.5%



Medium Laser Cooldown +10%





Grasshopper GHR-5N

Tonnage: 70



Engine: 280 Standard



Top Speed: 64.8 kph



Max Engine Rating: 340

Torso Movement:



120 degrees to each side.



20 degrees up and down.

Arm Movement:



30 degrees to each side.



30 degrees up and down.

Armor: 416 (Standard)



Internal Structure: Standard



Weapons & Equipment:



Head: Medium Laser



Left Arm: Medium Laser, Heat Sink



Left Torso: Medium Laser, Heat Sink x5



Center Torso: Heat Sink x2, Engine



Right Torso: PPC, Medium Laser, Heat Sink x2



Right Arm: Medium Laser, Heat Sink



Left Leg: Jump Jet x2



Right Leg: Jump Jet x2

Hardpoints:



Head: 1 Energy



Left Arm: 2 Energy



Left Torso: 1 Energy, 1 AMS



Right Torso: 2 Energy



Right Arm: 2 Energy



Heat Sinks: 22 Single

Jump Jets: 4 (4 Max)



ECM Capable?: No



Module Slots:



Mech: 1



Consumable: 2



Weapon: 2

Movement Archetype: Huge



Quirks:



Acceleration Rate (Low, Med, High Speed) +10%



Additional Armor (LA) +11



Additional Armor (RA) +11



Additional Armor (LL) +15



Additional Armor (RL) +15



Additional Structure (LT) +9



Additional Structure (RT) +9



Torso Turn Rate (Yaw) +7.5%



Energy Cooldown +12.5%



Energy Heat Generation -10%



PPC Heat Generation -10%





Zeus ZEU-6S(R)

Tonnage: 80



Engine: 320 Standard



Top Speed: 64.8 kph



Max Engine Rating: 390

Torso Movement:



90 degrees to each side.



20 degrees up and down.

Arm Movement:



20 degrees to each side.



30 degrees up and down.

Armor: 368 (Standard)



Internal Structure: Standard



Weapons & Equipment:



Left Arm: AC/5, AC/5 Ammo



Left Torso: Large Laser, Medium Laser



Center Torso: Medium Laser, Heat Sink, Engine



Right Torso: LRM Ammo



Right Arm: LRM 15



Left Leg: Heat Sink x2



Right Leg: Heat Sink x2

Hardpoints:



Left Arm: 2 Ballistic



Left Torso: 3 Energy



Center Torso: 1 Energy



Right Torso: 1 AMS



Right Arm: 1 Missile



Heat Sinks: 17 Single

Jump Jets: 0 (0 Max)



ECM Capable?: No



Module Slots:



Mech: 1



Consumable: 2



Weapon: 2

Movement Archetype: Large



Quirks:



Additional Armor (CT) +15



Additional Armor (LT) +17



Additional Armor (RT) +17



Additional Armor (LL) +17



Additional Armor (RL) +17



Ballistic Range +10%



Ballistic Cooldown +12.5%



Missile Range +12.5%



AC/5 Range +10%



30% C-Bill bonus





Zeus ZEU-6T

Tonnage: 80



Engine: 320 Standard



Top Speed: 64.8 kph



Max Engine Rating: 390

Torso Movement:



90 degrees to each side.



20 degrees up and down.

Arm Movement:



20 degrees to each side.



30 degrees up and down.

Armor: 368 (Standard)



Internal Structure: Standard



Weapons & Equipment:



Left Arm: PPC



Left Torso: Large Laser, Medium Laser



Center Torso: Medium Laser, Heat Sink, Engine



Right Torso: LRM Ammo, Heat Sink x2



Right Arm: LRM 15



Left Leg: Heat Sink x2



Right Leg: Heat Sink x2

Hardpoints:



Left Arm: 1 Energy



Left Torso: 2 Energy



Center Torso: 1 Energy



Right Torso: 1 AMS



Right Arm: 3 Missile

Heat Sinks: 19 Single



Jump Jets: 0 (0 Max)



ECM Capable?: No



Module Slots:



Mech: 1



Consumable: 2



Weapon: 2

Movement Archetype: Large



Quirks:



Additional Armor (CT) +15



Additional Armor (LT) +17



Additional Armor (RT) +17



Additional Armor (LL) +17



Additional Armor (RL) +17



Energy Range +10%



Missile Range +12.5%



Missile Cooldown +12.5%



PPC Range +10%





Zeus ZEU-9S

Tonnage: 80



Engine: 320 Standard



Top Speed: 64.8 kph



Max Engine Rating: 390

Torso Movement:



90 degrees to each side.



20 degrees up and down.

Arm Movement:



20 degrees to each side.



30 degrees up and down.

Armor: 394 (Ferro-Fibrous)



Internal Structure: Standard



Weapons & Equipment:



Left Arm: ER PPC



Left Torso: ER Large Laser, Medium Pulse Laser, Double Heat Sink x3



Center Torso: Medium Pulse Laser, Engine



Right Torso: LRM Ammo, CASE, Double Heat Sink x2



Right Arm: LRM 15

Hardpoints:



Left Arm: 3 Energy



Left Torso: 2 Energy



Center Torso: 1 Energy



Right Torso: 1 AMS



Right Arm: 1 Missile

Heat Sinks: 17 Double



Jump Jets: 0 (0 Max)



ECM Capable?: No



Module Slots:



Mech: 1



Consumable: 2



Weapon: 2

Movement Archetype: Large



Quirks:



Additional Armor (CT) +15



Additional Armor (LT) +17



Additional Armor (RT) +17



Additional Armor (LL) +17



Additional Armor (RL) +17



Energy Range +10%



Energy Cooldown +12.5%



Missile Range +12.5%



ER Large Laser Range +10%





New Patterns available for select Clan 'Mechs





'Mechs:

Mist Lynx



Ice Ferret



Hellbringer



Mad Dog Patterns:

Tiger



Woodland



Phranken



Sherman



Buccaneer



Fractal



Digital



Dazzle



Vagabond



Mountain Line



Cobra



Urban Block



Hotrod



Crusader



Virus



Raider



Applejack



Snowfall



Tartan

New Colors, Patterns, and Cockpit Items:





New Hanging Cockpit Items

House Marik Glass Medallion



House Steiner Glass Medallion



House Liao Glass Medallion



Free Rasalhague Republic Glass Medallion



House Davion Glass Medallion



House Kurita Glass Medallion



New Mounted Cockpit Items

House Steiner War Horn



House Marik War Horn



House Liao War Horn



House Kurita War Horn



House Davion War Horn



Free Rasalhague Republic War Horn



New Standing Cockpit Items

Free Rasalhague Republic Mug



House Steiner Mug



House Marik Mug



House Kurita Mug



House Davion Mug



House Liao Mug



Flag: Finland



New Colors

Steiner Light Blue



Steiner Dark Blue



Steiner Orange



Rasalhague Blue



Rasalhague Red



Rasalhague Orange



Kurita White



Kurita Red



Kurita Green



Marik White



Marik Purple



Marik Green



Davion Red



Davion White



Davion Blue



Liao Dark Green



Liao Light Green



Liao Black



New Faction Patterns for Panther, Enforcer, Grasshopper, and Zeus

Free Rasalhague Republic Faction Pattern



House Steiner Faction Pattern



House Marik Faction Pattern



House Kurita Faction Pattern



House Davion Faction Pattern



House Liao Faction Pattern



Mech Quirks





You might notice a change to the Quirk design process starting with this patch. We are going to be switching to a more iterative Quirk design process for the near future. As such, these Quirk changes in general are not as large as some of those that were previously added. We will evaluate the performance of these Quirks and make further adjustments in the future as warranted based on the results.





The following 'Mechs have had a complete Quirk adjustment performed across all Variants:

Adder



Ice Ferret



Summoner



Gargoyle



Trebuchet



Quickdraw



Catapult



Highlander



More details regarding these quirk adjustments can be found in this forum thread: http://mwomercs.com/forums/topic/193100-march-17-quirk-update/





The following 'Mech Variants have had minor quirk additions:

CDA-3M - UAC Jam Chance: -5%



CN9-D - LBX Spread: -10%



DRG-5N - UAC Jam Chance: -5%



JM6-DD - UAC Jam Chance: -5%



CTF-3D - UAC Jam Chance: -3%



ON1-M - LBX Spread: -10%







Gameplay

Greater visual weapon customization for the Cataphract chassis. Their appearance will better reflect the weapons that have been equipped on them.



Cataphract torso hitmesh cleaned up of overlapping internal faces, polycount reduced, center torso area reduced.



Greater visual weapon customization for the JagerMech chassis. Their appearance will better reflect the weapons that have been equipped on them.



Other

The "logs" folder and the Omicron.log file are now saved to your Saved Games folder, located by default in \Users\[username]\Saved Games\MechWarrior Online.



The settings originally stored in the systemoverride.cfg (such as your DirectX and Anti-Aliasing settings) are now stored in the game.cfg file in your Saved Games folder, located by default in \Users\[username]\Saved Games\MechWarrior Online. Bug Fixes

Fixed an issue where momentary bursts in bandwidth usage would result in an "Unknown Failure" for some players when entering MechLab



Several collision ("invisible wall") improvements made in HPG Manifold, Crimson Strait, Forest Colony and Viridian Bog



Fixed multiple issues in the UI with drop-down objects in the following screens:



Skills, 'Mech Select, Store, Titles/Badges, Mech Quick Select (Dropdeck)





Known Issues