Let's be clear right of the bat: this is a Fight deck. We ain't got time for protection or artifact removal or any of that bullshit. We are going to Fight the bodies on the battlefield and we are going to punch the opponent in the life points until they die.

There are very few creatures that Fight on their own, and the ones that exist are high CMC. That means ramp... and since this is a balls-to-the-wall fight deck, fuck the creature curve, let's just get to 6 mana and hope we're not dead yet. Chump block with Ulvenwald Trackers while we draw with Abundant Growth and ramp with Explore, maybe get out a monument or two, and Frontier Siege for Khans.

Once we're able to produce 6 mana per turn, we go crazy aggressive. Guild Feud and See The Unwritten will let us pump out Nessian Wilds Ravager, Foe-Razer Regent, and Gruul Ragebeast - hopefully multiples per turn - in a way that circumvents the deck's low creature count. Toss the extra cards in the graveyard because it's all or nothing now. Any new Frontier Sieges go to dragons mode so Foe-Razer can fight more.

As we're dropping the big boys, they'll be wrecking the opponents' creatures and clearing a hole so that the big numbers can punch through. If we have any Ulvenwald Trackers left they can clear some extra space by letting the big guys fight more than once per turn, and leftover Atarka Monuments can turn into dragons and help out .

This deck is vulnerable to control and rushdown, but those are for cowards, so fuck 'em. I'll be whatever I want to do.

"Whatever I want to do" may include looking at nonbasic lands later, but we ain't got time for lands that come into play tapped.

Always open to suggestions.