The Xen Trailer

Xen Timeline

Xen will take roughly 6 hours to complete

Thank You

To Celebrate Half-Life’s 20th Anniversary, we have something special to share.Be sure to go full screen and crank it up to 11! James McVinnie has once again done an amazing job with presenting our game. Everything in the trailer was captured in-game, and we hope to polish and improve our visuals as we get the entirety of Xen up to our standards.Our goal is to release Xen on Steam in Q2 2019. This will allow us to finish Xen to a place where the entire product is stable, smooth, and most importantly...fun! We are already happy with the design state of Xen as it stands currently:everything is design locked and functioning as intended. We are going to be using the remaining time between now and launch to bring it up to our art and polish standards.Playtests show that all of; longer for those who like to explore. The levels and design for Xen are largely original work (with cues taken from Half-Life), rather than just simply a remake of Xen.We are extremely proud of what we have created, and will be showing off some of our deep graphics and NPC changes later in December, as well as a breakdown of where each of the chapters stand.As always, thank you to our incredible community. The positivity and support is what keeps this team going. I got to go the Retro Game Con here in Syracuse, New York, and it was amazing to meet people who have stuck by our game since the mod days. I really cannot express how it made me feel to have people come up to our table and thank us for our work, and encourage us to keep going. Retro Game Con was a great reminder of just how supportive and positive our community is. Let’s keep that going, not just on Steam or the internet, but everywhere!Again… a huge thank you to all our fans who have stuck by us through all these years.