At 1st level, you know three cantrips of your choice from the Heal Slut spell list. You learn additional Heal Slut cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Healslut table.

By chaneling your desires into arcane energy you can cast spells from the heal Slut spell list detailed at the end of the class description.

You start with the following equipment, in addition to the equipment granted by your background:

Preparing and Casting Spells

The Heal Slut table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.You prepare the list of Heal Slut spells that are available for you to cast, choosing from the Heal Slut spell list. When you do so, choose a number of Heal Slut spells equal to your Charisma modifier + your Heal Slut level (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 3rd-level Heal Slut, you have four 1st- level and one 2nd-level spell slots. With a charisma modifier of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.You can change your list of prepared spells when you finish a short or long rest.

Spellcasting Ability Charisma is your spellcasting ability for your Heal Slut spells. The power of your spells comes from your desires to support your allies. You use your Charisma whenever a Heal Slut spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Heal Slut spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Ritual Casting You can cast a Heal Slut spell as a ritual if that spell has the ritual tag and you have the spell prepared. Spell casting Focus You can use an arcane focus or a musical instrument as a spellcasting focus for your Heal Slut spells.

Distractive Defence While not wearing armor or using a shield you're AC is equal to 10 + your Dexterity modifier + your Charisma modifier.

Healer type Heal Sluts in almost every case fall within one of two distinct factons (detailed at the end of the class description) and practice the specific sort of healing which they derive the most plesure from. at first level choose either Pocket Heal Slut or Heal Bang Bitch and follow that paths progression in levels

Sexual Healing During a short rest a Heal Slut may provide their body as a method for their allies to satasfy themselves and slate their lust the healslut may use their hit dice to either heal injured allys or add temporary hit points to unijured allies . any player may decline to slate themselves and forgo any posible healing/temporary hitpoints. you cannot use this ability while under the effects of a disease.

Plesure points At level 2 you learn to focus your sexual drive into a tool to better serve your team by condensing your sexual uphoria into plesure points. you can spend plesure points to either gain back expended spell slots (conversion table can be found at the end of the class description) or provide suport/buff efects to your allies or yourself.

Starting at level 2 you may (as a reaction) spend 2 plesure points to add advantage to a saving throw of either an ally or yourself, or to put an attack role made against an ally or yourself at dissadvantage

Future uses for plesure points will be decided by your Healing type.

Plesure points are restored by preforming Sexual Healing each use of sexual healing will restore half your total plesure points.

Praise and punishment At level three your reliance on your team forms a compultion and need for their aproval. when you properly heal your allys your mental state provides you with added prowess which is determined by how well you heal your team while failing to suport your team makes you feel incapable and causes you to stumble over yourself.

when you heal more than a set number of hit points in a single turn (displayed on the Praise table) you gain the corosponding insperation dice which last a minute