Attack - The unstoppable force

You'll take my life but I'll take yours tooYou'll fire your musket but I'll run you throughThat is how Iron Maiden's legendary song "The Trooper" starts. See the following link for a boost in morale:What I mean to say with this is: War is hell, death is final, and you or your men dying does not matter, as long as you reach your goal. Now back to Insurgency and why this philosophy is important:The first charge out of your spawn was a success - some losses due to rocket and grenade barrages that pummeled you, but your squad is largely intact. Behind a wall of smoke and under the thundering, flashing rain of depleted uranium you have advanced to the first position of cover and can now engage the enemy face to face. You are pumped and would love to just hop over the sandbags and shove your gun up their bum while pulling the trigger - but that is not a good idea. A horrible one, actually. Because if you die, your team will no longer be able to hear you. For them, you have to stay alive and be as useful as possible.You will now have to order your men to go on while you hang back. That is hard, I know. You came here to shoot dudes and sip chamomile tea, and you are all out of tea. But you can do that from back there, too. Order your sniper to cover the flank you are on (with a focus on high ground and windows, as these are hard to fight against) and then count down. On three, you want your guys to have loaded guns, on two they should aim down the sights and on one they should be moving.When you leave cover in Insurgency, you always gamble. You gamble on seeing the enemy first, you gamble on being quicker. But you can tilt the odds in your favor. You can be better at aiming, but you can also have the only thing better than skill: BACKUP. So this is what you are for your men now. You are the backup, the cavalry charge, you are motherf*cking Gandalf at Helms Deep. So this is what you do:You pop out behind your men, tell them you have got their back, and you trust them. You trust them to check corners and clear directly in front of them. They got this ♥♥♥♥. What you do is scan the horizon. You seek the danger that they have not even noticed. You look for the ghost in the shadow, the monster under the bed. The assassin in the windows. You cover the corner they will reach in 20 seconds. You spit hot lead at enemies that do not even realize you exist behind the charging madmen you just sent their way.And all the while you observe. You observe where the enemy is dug in the deepest, where you want the frag grenades and rockets to go in, where you want suppressing fire. And you give exactly those orders and information. In the quickest way possible. Example:“Window, top left, throw frags!”“Sniper, straight ahead, hill! Suppressing fire!”“Camper, right side, Garage!”No order should take longer than three seconds, preferably two.And if your men have made it to a site or fortified position you move up with them and you are a loving father to the son that just became valedictorian. You are proud and you tell them that. Remember, respect.You are now the rearguard. You come in and cover your backs while ordering who holds which window, and you tell them where you want to go next. Plan out your next moves. And tell the guys you lost on the way where you are precisely and that you expect their asses there in a few seconds when you intend to move on.You should not leave this cover until you got some backup. At this point, you may also inform the rest of the team of your success and where you would like them to go in the meantime.As soon as your reinforcements arrive, you do the same thing again. Smokes, flashes, your men move, you cover and relay information.But after such a success it is hard to stay slow and focused, I know. You long to use the momentum. You have the urge to be a force of nature. You want to steamroll those lazy, spawnkilling cowards with the superior force of skill and coordination. But that is only possible if you maintain discipline. This is a marathon, not a sprint.Thus, what I do at this point is remind my squad not to sprint unnecessarily. “Don't sprint! Weapon to shoulder!” has worked pretty well as a descriptive way to explain what I mean.Do not despair if your first attempt does not work perfectly, you get crushed by grenade spam or taken out by a cowardly sniper across half the map. Just try again. You have quite a lot of waves to play with for that.If all went well, you should have won the attacking side twice and go into defense confidently and with a rather smug grin on your face.