[OFFICIAL] Our plans for expanding the tournament map and global siege events!

Greetings!With the latest update we have introduced a redesigned PVP tournament map and a siege event which starts right after the tourney. We would like to share with you our ideas on them and discuss them.As you probably already realized, there are two closed ways in the new Valley of Death. We are going to open them after placing there 2 additional flags and few minor spots which will give you buffs. This way tournaments will become even more tactical and focused on team play.However, we could see that many of you felt a bit “lost” right after the tournament for it was hard to organize a warband to siege enemy settlements. That’s why we have added the siege event.Currently all players who participated in the tournament, or were online when the tourney ended, get automatically involved in the global siege event. Players who login later, during the event, can also join it by walking into the battle zone. How do you think – should they also get automatic invite right after logging in?On the other hand, we noticed that for some players, including the less experienced ones, necessity to travel so far distance to join the siege event is a problem. Therefore we wonder if we could solve it by adding small siege camps placed somewhere near besieged settlements, making such camps the temporary respawn points for the invaders. Attackers – a team which wins the tournament, of course if they don’t hold all the flags when the event starts – would be moved to such camp instead of the main town. Similarly, defenders would be moved to a town or castle which they have to keep. Players who didn’t participate in the tournament will have to travel to the settlement on their own.We are going to continuously expand the idea of global events basing on your priceless feedback. Let us know your thoughts!P.S. We would like to share some info about our current work as well. 3 milestones we are working on at the moment:- Combat system overhaul – mocap sessions are being recorded, we are also going to replace the character’s model to implement female characters. Some sneak peeks from our animators:- Dynamic events – we are close to finish our events editor, also we are adding much more event chains.- Database architecture – for the last few weeks we were reworking the database saving system. As it is a massive system, it will take us some more time but when done, it will greatly improve stability and performance of our servers.Of course it’s not all – a part of our team continues solving reported issues and fixing bugs, optimizing the game’s client and servers, adding new content – locations, items and NPC enemies – and improving the game balance.Thank you for your feedback!