Well, crap. This will take some time.



He doesn't resist; seems like he's clever enough to understand he's outnumbered. As soon as he's put into his bed he sleeps for a frame's worth or so; enough to free him from his mental break. He is immediately released and can enjoy the negative 10 mood for five days. That's what you get for ignoring my forbid command, you greedy bastard. Even the final straw was his greed, figures.



Hunting at point-blank range, Gregory style! Even better if the target walks to the same tile as him!



The first shot connects to the neck and destroys it. This was a very time-efficient hunt, I like it!



One of the timber wolves killed an ibex, leaving most of the body for us to collect. More leather for Lucero to work with! Only one more hat and our quota is fulfilled. Still no luck with the bear.



Note that Gratitecosmos is just about to shoot with his gun. This is when I issue Gregory to shoot too; both bullets are in the air before the first connects, granting both the execution bonus. Accuracy calculations are done the moment a gun fires.



Yes! Finally, I get to fight a raid in my turn! And it's also one of those "not-astbraindead-as-usual" ones! Love you Randy, oh boy I'm so exci-



It's on! I'll make Lucero retreat and then reengage so Emmo changes her target. The more colonists share the damage the faster it heals up overall.



Granitecosmos gets to tank the last hit. The pirate goes down.



Here's the cargo pod loot. Since dealing with our guest was more important I didn't take a screenshot of this until the raid got resolved.



A timber wolf left the remains of his prey for us to take. Don't mind if I do!



Caught this wolf in action. He won't leave anything for us.



Day 13. Now that Lucero doesn't have to do everything by herself she can do the one thing she's the best at. Remember that bear lurking nearby? Time to tame him. The psychic drone ends around 4 AM. The trade caravan leaves at 7 AM.A rat and two squirrels wander close to the walls. Gregory is on pest control today.Just a few seconds and his mood would've been in the safe zone again. Damn psychic drone... And mood mechanics that prevent mood from changing during sleep! Well, he *is* urgently hungry; I'll let him eat the meal he already pulled from the dispenser. He got mental on the way to the table.But of course he goes for the packaged survival meal instead. Nope. I'm sorry but I can't let you do that, Rimkus.Gregory finished with his pest control duties but since he's on a roll he shall also hunt down the turkey south of the base. We'll keep it for christmas!As soon as he's done with that he finishes another statue. It seems like Gregory likes our justice system, he shaped his creation to represent the jailing of Rimkus. The artwork's name is Still XII; apparently Gregory is superstitious and doesn't want to accept that today is the 13th of summer. Which is definitely not a month. Oh well, game logic.The statue goes to Rimkus' room; it seems like one reminder wasn't enough for him. The statue is normal quality, should calm down that greedy bastard a bit. This would upset Granitecosmos a bit though, that jealous son of a... Oh well, I'll just put the poor statue in his room. This ends up decreasing Rimkus' complaining from a -8 to a -6 while also giving him a +2. Granitecosmos gets a +3 with no jealousy. That's good enough for now, the next statue goes for one of the other two.Since I only have a few days left, it's time to worry about the seasonal hat quota. It has been decreed on the discord channel that I have to produce five hats. Luckily I have more than enough carcasses and therefore leather to make enough hats. I'll get Lucero to work right away while Rimkus cuts open the dead ibexes. I'm two units short on hare leather so I draft Granitecosmos and go shoot a hare.Rimkus didn't get to work on the walls today. The base is pretty much unchanged.Day 14. Lucero spent the first four hours making hats. The results are two poor and one shoddy.I look around and see that a muffalo herd has arrived and has taken residence at the upper right corner of the map. It seems like we also have another timber wolf. Predator count increased to 5.Rimkus finishes upgrading the power generator room's walls. The outer walls shall be fireproof by the time I finish my turn.Gregory's new statue is a shoddy one and shows himself landing in a drop pod. We've certainly come a long way since then. He gets to keep his artwork this time; Lucero is fine due to her night owl buff. We're low on wood now so Gregory gets to chop wood. Again.Proper regulation of woodcutting is important in this region. The plants, including the trees, won't grow for more than half a year due to cold temperature. I take my time and always designate trees only above 85% growth for chopping, often searching for fully grown ones before chopping the partially grown trees.My turn will end soon. It's only natural to leave a full freezer for the next overlord. The muffalos are easy prey, they're slower than humans; revenge shouldn't be a huge problem.They manage to kill one before dusk. The muffalos start falling asleep. Our huntsmen quickly get close and shoot them from close up, enjoying the +750% "execution" accuracy buff. It only lasts for one shot though; the shot muffalo, as well as any other nearby animals, will wake up and wander for a bit before falling asleep again. But since Gregory is trigger-happy *and* has a pistol, he basically fires instantly. It's not hard to synchronize the two shots and I end up with two guns getting that sweet accuracy buff. They kill another one before the rest falls asleep again. Rinse and repeat.Three dead and two bleeding out. Meanwhile Lucero mined out the rest of the marked stone in the freezer. No need to expand any further now, overbuilding and overstocking is a rather bad idea in this game unless you intentionally want to set up a raider magnet.Research is definitely not going well. Granitecosmos had to haul a lot in the past few days; mainly limestone chunks. That should come to an end tomorrow so the next overlord can ejoy putting that level 11 research skill to work.The few remaining hours pass uneventfully save for the moment when Lucero finishes the fifth hat; unfortunately it's awful. We've fulfilled the seasonal quota!The base gets more and more stoney. Me likey!Day 15, last day of summer. And the last day of my reign too, for a long time. Just as I'm about to speed through the first few hours...Oh, what a party killer... Randy, you bastard. Still love you, though. Well, at least it's not one of those one-man awful shiv raids. Nope, this is a one-woman poor heavy SMG raid! The local hostile faction is a pirate band, and this pirate certainly lives up to the title; she has a peg leg. Seems like traditions are still being respected, even on a Rim World. Let's get this over with...Since we outnumber the attacker this will be easy indeed. However, I'm not gonna face her just like that. The strategy is simple: stay inside until the pirate hobbles to the doors and starts bashing it. Then we rush in and finish her with fisticuffs! I like using melee earlygame anyway. This also gives us the best chance for incapacitating instead of outright killing her. She might be a peg-legged pyro but we need some extra workforce. Her high research skill means she probably would stay inside anyway; a peg leg isn't gonna be a great burden in such case.Our pirate guest spends the next two hours trying to reach our walls. Apparently she wants to bash the wooden door on the far side of the base... Meanwhile we also get our first few fallen cargo pods... Containing 254 limestone blocks! Seems like Lucero won't have to cut stone for a long time, this doubles our stone block stocks!Poor thing doesn't know she's walking into our trap. Once she starts bashing the door I'll wait for her melee attack to go on cooldown, then Luero will engage. The rest will also hurry up hand haul their backsides there to claim their part in the upcoming brawl.I was wondering why this didn't show up earlier. Oh well, Charlon seems like a nice AI. Let's see where that ship is...No wonder the ship remained hidden, it's in the middle of the frozen tundras. Not one settlement within 30 tiles' range. We'll see if we ever take on Charlon's offer... Not under my reign, though. Not now, anyway.Some outlanders are moving nearby. They keep to the eastern edge of the map and disappear. They don't even come close to our base.Gregory didn't succeed with recruiting Emmo yet. The next overlord will have to decide whether Emmo is worth keeping (could be a nice research only pawn) or not. I personally would keep her, we need the extra workforce.Lucero still has a hard time dealig with the bear. No taming success so far. Wolves should be a bit easier to tame but a bear is a lot better than a wolf.Rimkus didn't finish upgrading all of the outer walls after all. He helped out with hauling a bit almost every day, that's probably why. His construction skill leveled up to 9 at the end of this last day.Granitecosmos is the main haul bot and hunter right now. His skills don't improve much but he's still quite essential to the colony. Not that he could do much else with his slothful trait.Joy threshold is low for everyone. Except for Granitecosmos. Somehow he racked up 43% tolerance on meditative. Oh well, he'll be fine.Regarding social relations: Lucero is neutral towards everyone (expected from a psycho) except Granitecosmos. She hates him and the feeling is mutual; hard worker versus slothful, ouch. Gregory and Granitecosmos are BFF's. Gregory considers Lucero her friend too. Rimkus considers Lucero and Gregory his friends but noone gives a damn about him; everyone considers him just neutral. And that about sums it up; if I didn't mention something it's neutral relation. So there's only one rivalry so far and the abrasive colonist has been the most liked one for the while season. Working as intended.Oh, by the way, there are some things I probably should've told you guys but I didn't. There are two visible gold deposits in the nearby hills and one uranium as well. No jade or silver so far. I'll let the other overseers post proper pictures of these, when they get to mine the goodies.And that concludes the last day of summer.Fall is here and winter is coming. My reign ends here and now. I can only hope the next overlord will be as successful as I was.Well, since this is the end, let's make a quick recap and leave some notes for the next overlord.I've built up what I wanted and almost made the outer layer completely fireproof. The fridge is stuffed with meat, one just has to butcher the carcasses. This will probably ensure the next season's hat quota is met as well. There's plenty of wood in the stockpile too.The nearby dumping stockpile has more than enough chunks to work with, although it's probably better to just haul the extra limestone blocks Randy gave us. It's to the north from the base, can't miss it.The stool in front of the tailoring bench is missing. I never got around to building it for whatever reason. Would also be a good idea to construct the second chess table (planned to be next to the existing one). But first, finish upgrading the outer wall.I still had some chunks marked to be hauled; I've cancelled these orders. The bear is marked for taming and can be found to the west. The wolves reside in the southwestern and southern regions. Find them and remember their location; as fall gradually turns into winter the herbivores will start wandering off the map, leaving you with hungry predators around you.Since there isn't any proper way to leave notes in-game I've decided to use the no-roof area to mark stuff with. I've marked each and every visible mineable ore, component and fallen spaceship chunk. The ores are marked with their corresponding chemical symbol. Since there's no coal in vanilla and compacted machinery isn't ore, I've marked components with a C. Here's a screenshot to demonstrate.So whenever you want to see what you can mine, just hit any of the roof area buttons and zoom out. Should save you some time.All right, that's all. Let's see what the next overlord will do...