Homebrew Mothkin Race Details

Hailing from the places most lustrous with moonlight, Mothkin show some of the best traits of both Human and Insect. Mothkin can come in all shapes, sizes, and colors, and proudly show their alluring patterns.

Their four arms and large wings give Mothkin unique physical advantages, however their love of the moon often leaves them lacking mental fortitude.

Historically, Mothkin have made great spellcasters, being great at keeping distance and controlling a crowd.

Art provided by Fiship.

Mothkin Traits

Size

Mothkin are on the larger side of humanoids, ranging anywhere from 6'0" to 7'1". Despite their larger stature, Mothkin are in the Medium size classification.

Speed

Mothkin have a walking speed of 30 feet.

Age

Mothkin typically live up to 150 years, but reach full maturity by age 9.

Languages

All Mothkin can speak Common and Sylvan, and can be understood by Insects. On top of that, they usually learn a third language of their choice.

Feyborn

Mothkin are classified as Fey creatures.

Ability Score Increase

Mothkin gain +2 to Wisdom, and +1 to Dexterity or Strength.

Multi-armed

Mothkin typically have four arms in total. Because of this, Mothkin can hold up to four arms' worth of weapons or items at a time. If multiple weapons are held at the same time, they may only attack with one per action. Non-weapon items are free to be used as the item allows. The four arms of Mothkin also give them advantage on Strength rolls to pull, push, or lift objects. The object must be a weight that the character is capable of performing the desired action on, and cannot be larger than the character.

Wings

Mothkin tend to be too heavy and fragile for general flight. However, they can hover a number of feet above the ground equal to their dexterity modifier. Being hit or undergoing a status effect causes this hover to end. With their wings, Mothkin can also cast Feather Fall as a cantrip a number of times per long rest equal to the higher of their strength or dexterity modifier.

Non-aquatic

Mothkin are almost useless in water. Water acts as difficult terrain with doubled effects, and strength, constitution, and dexterity rolls have disadvantage.

Enhanced Photo-receptors

The special evolutionary benefits of Mothkin allow them to see clearly in complete darkness.

The Lamp

Mothkin are naturally drawn to light. When entering or starting a turn in a darkened room with a single light source, Mothkin must make a DC 16 WIS saving throw. A failure results in the character being unable to act, continuing to stare at the light source until they can succeed the save. In battle, these saves are rolled at the start of your turn.

The unique features of Mothkin are a sight to behold, and with this, they have many interesting advantages and disadvantages.