With less than two months from the debut of Google Stadia, Jack Buser, Director of Games at Google Stadia, appeared on the latest Kinda Funny's podcast for a lengthy chat on the cloud-only platform.

Buser revealed that he has been working for four years on Stadia, while others on the same project joined much earlier than him. He also remarked that Google Stadia will offer a 'way better' multiplayer experience compared to what you could get out of a console because of its data center structure.

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Another example we give is, if you take a Battle Royale game, you got like a hundred people playing. And basically your PC or your console is busy trying to coordinate with my PC and my console. And there's 98 other PCs and consoles, and they're trying to network them all together to make it look like there's a hundred people running around the same battlefield, right. It's a very tough engineering problem, which is why Battle Royale games are relatively new, it took a while for us to figure out how do you synchronize a hundred different consoles and people's living rooms with varying degrees of Internet connectivity all over the world. It's tough. But with Stadia, it's the world's largest LAN party. Ultra high bandwidth and super, super stable connections between every person playing. 'Is multiplayer going to be good on Stadia?' Oh yeah, way better than what you could get out of a console. Because all of these cloud instances are all talking to each other with these very, very robust, high bandwidth pipes. You can imagine multiplayer worlds with like, forget hundreds, thousands of people all running around a playfield together all at the same time, all being rendered up on the screen.

Google Stadia launches this November in fourteen countries across North America and Europe, including the United States, Canada, the United Kingdom, France, Germany, Italy, Spain, Sweden, Norway, Finland, Denmark, Ireland, the Netherlands, and Belgium. Stadia is expected to expand over time to other continents, though Google didn't provide an exact timeline for that yet.