Posted 18 July 2017 - 01:03 PM

1st to Die, on 17 July 2017 - 08:45 PM, said:

Balance between sides has always been an issue and I have heard the claim that Clans have more veteran players than IS creating a Noob vs Expert scenario. Since we already have the Tier system, why not use that to create a dynamic buff/nerf for players and/or teams? This could be similar to the team rankings in competitive play, but instead of matchmaking it adds a general buff or nerf to the team/individuals.

This would balance out player skill and give more skilled players a challenge and newer/less skilled players a handicap (rather than just being cannon fodder). I think it would resolve a lot of the trouble balancing IS and Clans.

Oh, boy, where to start....First problem is PSR is a level up bar, not a zero-sum indicator of performance.Nerfing good players, who worked hard for their skill, would encourage them to leave the game and buffing noobs/bads discourages them from learning to get better. Some games are just demanding of skill and punish mistakes.I don't know if you are speaking of Solo play or Group but Solo is random disaster of whichever team sucks less. Group play DEMANDS unit cohesion via comms, map awareness, aim, deck composition, tactics, and all that. If your Group hasn't developed those skills, you will have it rough.But hey, could be worse.Back in the day when I started, I would drop in Solo and get to face synch-dropped groups of LORDS and other comp teams who wouls harvest kills and win the match in under five minutes and i would only put out about 50 damage in my Commando.As far as MM, IMO, it performed best after PSR dropped. This was before everyone floated up to T1. Good times, those. Comms and teamwork in Solo. RIP.