Edutainment always walks a tightrope between being dreadfully boring and not being educational enough or horribly pandering. Ace Mathician is not any of that, as the education aspect is plastered in the player’s face. This miniature title teaches a mix between algebra and geometry to a public not fit for it. Hell, it’s not fit for some less savvy adults. Still, the rudimentary puzzle factor of it won’t require calculation, just some trial and error logic.

Ace Mathician guides a cute koala to some juicy fruit. In order to access the sweet treats, blocks must be rearranged on the panel grid, sectioned up in a horizontal X-axis and a vertical Y-axis. Again, since the target audience constitutes of younger people, let’s explain the former as up and down parts on a checkerboard. Each level also has 3 stars to grasp in faraway places. Just reaching the fruit is enough to complete a level, but having some pride in finishing a stage will require accessing the stars as well. This is where the tricky math stuff comes into play.

By using math, players can rearrange movable platforms on the grid. This starts with some simple equations such as Y=2+6, which would raise the platform by 8 increments. Another example would be X=0-6, which would sway the platform 6 checks to the left. If only this would stay at such a level or raise the bar a tad higher, Ace Mathician would be an amusing tool to teach youngsters some math problems. However, the game quickly escalates towards problems unheard of without any explanation. It’s not sure what country teaches kids of what age which subjects, but probably sine, cosine and tangent aren’t the easiest subjects anywhere. This is where the trial and error starts.

Using these advanced problems makes platforms act completely different. It’s hard to realize how the moving will occur in the space given, which makes advancement difficult. As multiple platforms will be added later on, it will only get harder. More so, the game will also start demanding some of these problems to be performed mid-air, whilst our koala jumps to another section. This requires both defined logical insight and predetermination. One must know exactly how a platform moves, before moving it, to get to the desired spot this way. Yes, the pixelated view of Ace Mathician welcomes players of all ages to have some wholesome fun, but the math part of the game sneers at intellectual gaps.

Ace Mathician is a confusing beast. Does it really want to cater to younger people with its simplistic and fun outlook or is it, in fact, food for math buffs in disguise? If it truly wants to teach something, it’s not doing so with the right approach. Teaching would imply an explanation of some kind and the more complex functions require some clarification to grasp. This game fails in doing so and thus shoots itself in the foot.

It would be unjust to fail Ace Mathician on its subject of teaching math with a platform game and a solid idea. It doesn’t however deserve any good grades for making the core essence an esoteric concept that will most likely suck the fun out of any progress. There’s nothing pleasing about punishing ignorance with the theft of stars, by lack of a better term. Ace Mathician should look up what positive reinforcement means. In the meantime, anyone interested in the title might want to brush up on their functions before heading into this confusing game.

Daav Valentaten, NoobFeed. (@Daavpuke)