A new and chunky June update has emerged for Forza Motorsport 7, and as you can expect, it's filled to the brim with content and changes. With constant contact between Turn 10 and the Forza community, the team will be adding new major features to the game, overhauling the #Forzathon system, and a whole lot more.

In the month of June, the Forza spotlight will be shining brightly on the almighty Ford. There will be a brand-new Ford car added to the roster in the form of the 1982 Ford #6 Zakspeed Roush Mustang IMSA GT, and it will be available to all for free. Here's more from Turn 10 on this beast of a car:

The Zakspeed motor racing team is located near the historic Nürburgring. Since 1973 they have been collecting victories for Ford in their Group 2 Escort and Group 5 Capri cars. When Ford wanted to go racing with the Fox body Mustang, Zakspeed did the racing and Roush handled the performance. This wide-body, high-downforce design was created by Bob Riley and Roush built it out of carbon fiber, Nomex composite, and Kevlar. While Roush wanted to build a V8 to power the car, the trend at the time was toward smaller engines, and a 1.4-liter turbo that was later upgraded to 2.1 liters with an output of around 530 hp was used. Success was limited during the IMSA series at the time, but that doesn’t mean this beast won’t compete or, at the very least, scare the pants right off of you.

Now for the details of the update in which there's a ton to digest. The update pretty much looks at everything including the new interstitial, the new Data Out feature, new multiplayer features, and more.

#Forzathon Updates #Forzathon events are undergoing a change starting in June. Some of those changes are happening behind the scenes, others will be immediately apparent to the player. We’ve moved the #Forzathon system in Forza 7 to an internally managed service at Turn 10. This means that FM7 #Forzathon events are no longer tied to Xbox achievements. Instead, we will now manage #Forzathon events start to finish with our own systems. What this means for the players is new #Forzathon events coming into the game, with more variety, and more frequency. At the start we’ll have three events per week, each with its own reward. We’re varying the steps of events as well – each week we’ll have one 1-step, one 2-step, and one 3-step #Forzathon event to play. Naturally you’ll be able to monitor your progress as you make your way through each event. Look for those new #Forzathon events to go live this week. #Forzathon events are undergoing a change starting in June. Some of those changes are happening behind the scenes, others will be immediately apparent to the player. We’ve moved the #Forzathon system in Forza 7 to an internally managed service at Turn 10. This means that FM7 #Forzathon events are no longer tied to Xbox achievements. Instead, we will now manage #Forzathon events start to finish with our own systems. What this means for the players is new #Forzathon events coming into the game, with more variety, and more frequency. At the start we’ll have three events per week, each with its own reward. We’re varying the steps of events as well – each week we’ll have one 1-step, one 2-step, and one 3-step #Forzathon event to play. Naturally you’ll be able to monitor your progress as you make your way through each event. Look for those new #Forzathon events to go live this week. Multiplayer Updates – Multi-Class, Tuning & More With this update, we’ve put a big focus on multiplayer. Starting off, we’re happy to report that multi-class racing is returning to the game, giving players the chance to race against fields of multiple classes of cars. Multi-class isn’t new to Forza Motorsport 7 but it’s now better than ever, thanks to new features we’ve added to the game, like improved scoring. For the first time in Forza Motorsport multi-class player scoring will now be grouped by the player/class bucket. For example, if you’re racing in Class C vs. Class A lobby, all players will be scored according to the bucket/class they are in. If you’re grouped in the Class C cars, your scoring will keep track of how you’re doing in that class and the end-of-race podium will show off the top three finishers within that particular class/bucket. We’ve also introduced per-bucket timing triggers in multi-class. For example, you could set the slowest class bucket to start the end-of-race timer, as opposed to the fastest class. You’ll be able to try out the new spin on multi-class racing for a test drive when our new “ABCS” hopper makes its debut soon. Multiplayer Tuning In May, we introduced the ability for players to test drive their cars in multiplayer while waiting for a race lobby to finish. This month, we’re giving players the chance to tune their cars when in a multiplayer lobby or test driving their car. When test driving in a multiplayer lobby, you can now pause the game and choose the “Tune” option to make upgrades and adjustments to your car or download new tunes in real time. Once you apply the tune, that tune will be used in the race when you are pulled back into the lobby and set up for the next race. One other highly requested features arrives this month as well – you can now change your Assists in the middle of a multiplayer race. Simply pause the game, go to the Assists selection, and set the Assists as you’d like them before heading back into the race. More Multiplayer Control Multiplayer lobby hosts now have the option to password protect their lobbies. In addition, hosts have more control over the kinds of cars players use in a lobby, including forcing players to use rental cars. When hosts set up lobbies, they’ll see new options when setting up the race event, including: Upgrades – Stock or Any Tunes – Stock or Any Ownership – Owned, Rental, or Any Data Out We’re opening up a new world for Forza Motorsport 7 players who want to expand their experience. What we colloquially refer to as a “Data Out” feature means that we now output a UDP data stream which players can take advantage of. This is the same data stream that powers the motion sleds we use at Turn 10 and now we’re putting that power in the hands of players. The possibilities here are limited only by the imagination of the developer – from motion sleds to dashboards, data logging, etc. All of the data is sent to a remote machine at 60fps but localhost streaming is not supported. The initial data structure is designed to support motion sleds. For a look at the current output structure available to players, check out this post on the Forza forums. Photography – New Panning Focus Mode Forzatographers, we’ve got something cool for you in June as well. With this update, players can now toggle between Tracking and Panning camera options in Photo Mode. This option appears when players go into Photo Mode and then into “Effects Mode” (Y button on Xbox One controller). Players will see a new option to toggle between “Tracking” Camera and “Panning” Camera in the Effects menu. So what do these two options mean? The “Tracking” camera is the same legacy camera option that has always been in Forza’s Photo Mode. Here, the Tracking Camera acts as if it was attached to a car moving at the same speed and direction as the focus car. The new “Panning” camera option acts as if the photo is being shot from a standstill (more akin to how a real trackside photographer would work at a real race event). The differences between the two camera options is best seen when taking action shots. The new “Panning” Camera option offers a deeper motion blur effect than the “Tracking” camera, and is most noticeable on objects in the far background. In addition, focusing when using the “Panning” camera puts the focus on a specific part of the car, giving players easier options to focus on the hood of a car, for example, while the rear section of the car is more blurred. In all, the option to switch between focus camera options gives players more power to create the types of shots they want on the track.

Here's a couple of screens with the first one showcasing the traditional Tracking focus option, followed by the a shot with the new Panning focus option:

Ford Spotlight Events Rivals Take your shiny new Zakspeed Roush Mustang and put it to the test in our Ford Spotlight monthly Rivals event. At the end of the month, everyone who sets a time in the event will win a new exclusive car – the 1981 Ford Fiesta XR2 Forza Edition! Elsewhere, with the Hoonigan Car Pack now available to all players, we’re lighting up a new Rivals event starring perhaps the most famous Hoonigan car of all: the Ford Hoonicorn Mustang. Leagues If you can’t wait to get your hands on the Ford Fiesta XR2 Forza Edition that will be the reward for our Spotlight Rivals event in June, you’ll be able to get your hands on it during a special League event in June. You’ll be able to drive the car in the event before it is sent out as the reward for the Ford Spotlight Rivals event. #Forzathon With the updates to our #Forzathon system, we’ve got some fun Ford-centric events coming in the game in June, including events starring the 1978 Ford Mustang II King Cobra and more. In addition to all the Ford fun, we have lots of additional events arriving across Rivals, Leagues, and #Forzathon events in June and beyond. Stay tuned to www.forzamotorsport.net for all the latest.

With Ford being in the spotlight for the month, not only can players grab the free Mustang, they can also enjoy particular events in the game for fans of the Blue Oval:The "Hoonigan Car Pack" was previously only available to those who placed a pre-order forahead of its release in October last year. Now, the cars of this specific DLC pack will be available for purchase. However, if you're an owner of the " Forza Motorsport 7 Car Pass ", then the cars of the DLC pack will be available at no extra charge. If you're unsure of what cars are included in the pack, take a look at the images below for a refresher:





























There's also the 2003 Hoonigan Holden Commodore Ute, a car built by the team behind the Hoonigans Daily Transmission shows on YouTube. The Commodore comes complete with a supercharged Chevy LS motor under the hood, which will help with its reputation of destroying tyres.

In addition to what's been detailed above, there's the list of release notes to check out right here, which includes all the fixes and improvements that came with the update.

If you'd prefer just to watch the details unfold in video form, then check out this 70 minute long video as Brian Ekberg and John Schommer are joined by Chris Esaki and Scott Lee to talk about the update, as well as take the new content for a spin.

The latest update for Forza Motorsport 7 is available to dive into right now.

We've got the full list of Forza Motorsport 7 achievements - check the list for guides to unlocking them.