It’s taken a little longer than expected, but now it’s time for the game that inspired this podcast: Rare Replay.

That’s right, rather than a specific Rare classic, we’ve decided to look at the compilation itself, and we’ve spoken to Paul Collins – the lead designer on the set and the one responsible for those awesome snapshots.

Some fascinating insight is to be found here, including the decision making process behind what games to include (and what not to), the interviews, the thinking behind the snapshots and one awesome feature cut from the final version. Oh, and will Rare do any DLC for the compilation? Find out by clicking one of the links below.

The podcast is available on iTunes and Android apps: Stitcher, Player FM and Pocket Casts, or you can simply download (for free) right from here.

For RSS users, all our episodes will appear here: http://rarereplayed.libsyn.com.

Alternatively, simply watch the YouTube version (plus some terribly played captured footage) below.

