The Quiver of Many Arrows

Also known as the Hawkeye Quiver. This quiver has the unusual property of generating arrows per day. It appears to have a heavy conjuration enchantment, but otherwise appears to be a plain quiver. It has room for 20 arrows, including its two special arrows.

Mechanic

The Quiver of Many Arrows generates two arrows per day. Any arrows generated by the quiver disappear completely when the quiver creates additional arrows.

The Quiver can be used with or without attunement - it generates arrows either way - however attunement provides its wielder with some knowledge of the arrows generated.

At the beginning of each day - upon sunrise, or after a long rest through the night - the user may roll a 1d20 and a 1d10. The 1d20 represents the 10s digit and the 1d10 represents the 1s digit. This indicates the arrow generated by the quiver via the random arrow table, which should be used by the DM.

If unattuned, the player gains only a brief description of the arrows, whose appearance can give some clues to their effect. If attuned, the player also gains a rough knowledge of the effect. The descriptions below are examples only and can be adjusted to fit the game and the players.

Effect: Any arrow left in this quiver overnight becomes a +1 arrow.

Alternate Rule: Sentient Item

As an option, this item is sentient and a Glory Seeker. It insists on being worn or within reach at all times, and imparts a desire for glory upon its wielder. As such, if it notices that its wielder is making use of its ammunition, it may try in some basic way to generate better-than-random arrows, at the DMs discretion. If it notices the wielder is making poor use of its ammunition or is not using the arrows in a way that would generate renown, it may generate some arrows with dangerous effects, perhaps to harm or kill the wielder.