Life is Card is a deceptively simple social card game where everyone playing decides on a scenario and goal and then proceeds to attempt to complete it using six fundamental actions. A game can last from five minutes to an hour and is appropriate for most ages, personalities, space quadrants, and pirates.

The game can be played cooperatively using one person as the antagonist or, more commonly, competitively.

Gameplay: The players collectively decide on a scenario that includes a goal and a limitation or two (the rule book describes several scenarios). They then draw six cards and pick one to play all at the same time, action order resolves by the numbers printed on the cards from highest to lowest with each player describing their action. The next turn all players pass their cards to the player on the left and draw back up to six. A winner is determined when the scenario is either completed or impossible to finish.

Cards: The six action cards are Grab, Use, Position, Plan, Rest, and Delay

Grab: You pick something up, pull something down, restrain something, etc. Anything having to do with grabbing.

Position: Anything related to movement: yourself, a shopping cart, your laser pistol. You can only position something you already have in your possession or grabbed earlier in the game.

Use: Activating something, whether or not it is the item's primary intention. Turning on a stove, throwing a grenade, pushing that shiny red button.

Plan: Just like a wild card, you can use a Plan to pull any card out of the draw pile and immediately use it. The card you drew keeps the number from the “Plan” card for action order.

Rest: This card does not have numbers. Leave this card in front of you, sit back, and relax this turn while the others blunder away. On any later turn, you may discard this card to play two from your hand (be sure to draw back up to six cards). These two additional cards still adhere to the action order based on their numbers.

Delay: These cards also do not have numbers. If you play one, you can pick someone to delay their action until they are last in the action order after they have stated their action. You may also play another action card. You cannot Delay a Rest and you cannot play another Delay card as your additional action card.

What you get is 52 cards, 1 rules card, and access to the full rules .pdf. Each card with examples on it has 3 unique examples, that's 117 imagination igniting examples! Aside from the physical game you get the opportunity to play an awesome game with friends with amazing replayability and hours upon hours of fun.

If you're not quite sure yet, try out the .pdf option which gives you the entire game as a print-and-play document. You can print out the cards at home and see if it is really for you.

Below is a playthrough done by a couple of friends to show how you can get from the goal of "start charging a cellphone" to "I possess the murder-hobo"