SuperData's Year in Review - and that's not including figures from Android or its PvE mode, Save the World.

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SuperData also reports that 34% of all US players "regularly" bought Battle Passes, contributing to last year's impressive figures.Free-to-play titles as a whole earned $87.7 billion last year, accounting for 80% of the $109.8 billion digital games revenue in 2018.Digital games revenue was also up 11% year-on-year, with Asia cornering the market. Seven of 2018's top ten highest grossing free-to-play games were from Asian publishers and their subsidiaries, leading to a combined revenue of $54.3 billion for the region.Mobile revenue represented the biggest share of revenue for free-to-play games in all regions, followed by PC, with consoles bringing in the least amount of cash.Fortnite's success appears to have been both a blessing and a curse for Epic Games; the studio has recently found itself the target of a growing amount of lawsuits centered around the game's dance emotes Orange Shirt Kid is the latest person to jump on the bandwagon, claiming that the developer stole his moves for the Orange Justice emote If you're wondering whether or not you can actually copyright a dance, you're not alone. Join us for a closer look at the situation right here

Shabana is a freelance writer who enjoys JRPGs, wine, and not finishing games. Follow her on Twitter and Instagram