Is there anything obvious in the profiler? If you can pinpoint a scene that you can share which has a performance regression in Unity 5.1 vs. the plugin oculus integration, please share it via a bug report.







I don't think so, any standard assets should be fine at this point.







Not sure I follow, but perhaps you should spawn the projectile as a child of the camera so that you get the head rotation / position applied to it, but then immediately remove it so that it is in world space instead of camera space?







We are working on some new standard assets that make their usage in VR easier. We will take this into consideration.

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