Changelog

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03-31-2018 -- version 2.06===============================- Added new custom game modes:Five Punch Mode:* Taking damage five times results in death, unless blocked with barrier* Each round 50% of the Burst Gauge is regenerated* Each round lasts 60 seconds* This game mode is always 5 roundsTug of War Mode:* Start with 50% HP* All damages hurt/heal 10% HP, unless blocked with barrier* Each round 50% of the Burst Gauge is regenerated* Each round lasts 60 seconds* This game mode is always 5 roundsInfinite Heat Mode:* Infinite Heat Gauge- Added MenuSize option- Added buttons for picking custom palettes randomly- Added Stage select slider, now you can select any stages online- Added "Show transparency values" checkbox on the palette editor- Added "Save with bloom effect" tickbox to the "Character file" page in the palette editor- Added logging to file- Added Crash Dump generation on unhandled exceptions to track down crash causing bugs- Custom palettes can now be placed in subfolders- Custom game modes now can be applied on replays- Transparency/Alpha values are now hidden by default on the palette editor- Fixed receiving BBCFIM ID packets outside of the character selection screen- Fixed some custom game mode modifications not resetting back to normal when gone back to the charselect screen without quitting to the main menu in offline modes- Fixed spectators being able to switch the players' palettes- Fixed crash when overwriting an existing palette file with upper-case/under-case differences in the palette editor03-11-2018 -- version 2.05===============================- Fixed some players being unable the set their custom palettes in online matches03-10-2018 -- version 2.04===============================- Added custom game modes that are playable in training, versus, and online:Steroid Mode:* Max HP: +150%* Max Heat Gauge: +50%* Heat gain: +20%* Automatic Heat gain on low HP: +100%* Burst Gauge gain: +100%Vampire Mode:*60% of damage dealt is healed back*Players lose 1% max HP per secondExtreme Vampire Mode:* 200% of damage dealt is healed back* Healing beyond full HP increases max HP* Losing 1.5% max HP per secondOne Punch Mode:* Any damage results in instakill, unless blocked with barrier* Each round 50% of the Burst Gauge is regenerated* Each round lasts 15 seconds* This game mode is always 5 roundsTwo Punch Mode:* Taking damage twice results in death, unless blocked with barrier* Each round 50% of the Burst Gauge is regenerated* Each round lasts 15 seconds* This game mode is always 5 rounds- Added notifications- Added NotificationPopups option- BBCFIM now lets you know if the opponent is using BBCFIM as well (detecting versions only v2.04 and above)- Added overwrite confirmation when a palette with the same name already exists- Saving a custom palette in the palette editor will now automatically load it into the palettes menu. No longer needed to manually reload them- Saving custom palettes now support capital letters as well- Saving custom palette won't clear the filename's textinput box anymore- Loading custom effects now have better error-logging- Fixed player 1 and player 2 palettes being switched up after "quick-changing" characters while playing as player 2 in the tutorial mode- Fixed characters using palettes from previous replays in the Replay Theater mode- Fixed players occasionally not sending the custom palettes to the opponent in online matches- Fixed rare crash in lobby- Fixed crash whenever losing in the Grim of Abyss modeThe entire history of the changelog can be found in the README file.Source code is available at:If you like my work then consider feeding me by donating few bucks (helps me stay alive):---