We can’t be stopped with our spoiler reviews! Today we fully spoil and review Allies of Necessity. Check out our other reviews if you haven’t seen them. Spoiler Reviews: Team Covenant, I Rebel, Sons of Mandalore, Obi Starter, Grievous Starter, 14 Blue from Convergence.

NJCuenca: Da-yum! This is nice. Not only does he have two solid two damage sides but he has a very relevant Power Action. This card will have applications in every format, in infinite and Standard pairing this with Kylo Ren 2 is definitely an upgrade over Anakin. I might be blinded by my Dooku fandom but it will be fun to try him out. The rage opponents feel over losing a card every turn might make them go after him first and if that’s the case he will be a nice protector for your main character. His obvious downside is that hes pretty frail for a 13 point character but I’m sure we can find a way to keep him alive long enough so we get our value.

NJCuenca: This card is decent but it seems worse than Crossguard Lightsaber when it was on Kylo Ren. This has more applications but the die is worse and its legendary status makes running two of them punishing. Regardless of that it’s still going to be playable. It would have been cool if you got both of the abilities when played on Dooku but you only get to choose one. I suppose if your opponent’s characters are shielded up or if you used his power action and happen to be playing a against a deck that you know will want to use all of its cards the secondary ability will be gross.

HonestlySarcastc: 1/2/+2 is pretty solid by 2 drop standards, but lacking a resource side makes me pretty sad. I think they went with theme too much trying to have dooku do discards, but maybe it’s supposed to be some new mill variant??? The 1 damage on Sith seems solid, but with no redeploy, I’m left wanting a bit more from it. Being 2 cost villain unique is nice for Built to Last decks since prior to this set, they only had 3 cost cards.

NJCuenca: Yesterday I wrote about Ahsoka and how Knighthood would be playable with her but aside from that I’m not sure. It will be particularly sweet to pair Ahsoka with Mace2 to give you some extra chance to hit it the upgrade via his ability. It’s important to note that Ahsoka does NOT get the extra shield from Mace’s ability if you played Knighthood and she wasn’t a Jedi already. That pairing with either Lightsaber Mastery or Profitable Connection is one I’m excited to try right away. What’s particularly sweet about it is that both of those cards are rares and I won’t have to worry about pulling them compared to a legendary.

HonestlySarcastc: I think it’s an interesting card only when in combination with effects that will get the benefits. Assuming no synergy, it is just another version of a terrible card, but giving Jedi helps immensely with new Ahsoka and then new Mace can play it from the top of the deck to end up getting 2 shields on him or another Jedi, or 1 shield on a non-Jedi blue that will be a Jedi from now on. I’d be fine just jamming it on Mace to get 2 shields off the top and then having it fall off when i got to 3 upgrades.

NJCuenca: Welcome to Yoda/Leia2 and any other deck that wants to mill and has upgrades. There’s actually a chance that it won’t make the cut because of its desire to win the roll but it certainly has some good upside. I’d imagine that if you used it three times it would be worth it but if you are only using it twice it looks a bit more questionable. If you get 4 cards for it that seems worth it for sure since that equates to a card that costs 3 resources (albeit a bad card that rarely gets played but if it cost two it would be played). That deck will certainly be worse in Standard and possibly unplayable but this gives it a new toy to play around with and will potentially make Yoda the first target.

NJCuenca: This card is solid but the ability won’t be great in limited do to everyone playing 3 wide. In constructed he has a mediocre 3rd die which is welcomed value. He’s a bit squishy but two solid 2s are a good rate for 13.

NJCuenca: This card seems fine and if there are some additional Trooper payoff cards besides Advanced Training it could go up a notch. The ability won’t matter often as you usually want to reroll many dice instead of increasing one dice by one damage. Its a nice option for sure but many times a card will be worth more than one damage.



HS: I’m skeptical about this card because Z-95 always seemed god awful when I played it and this bares close resemblance to it. Sure we trade the Resource side for 4r2 and get a PA that lets us ditch a card to bump up in damage, but it’s really hard to gauge and I could see this being too awful to make the deck, but maybe it does because we loss 500-ish cards.

NJCuenca: This is a tough sell when you can play Armored Reinforcement for 1 more. The only deck that I could see getting benefit from this card is some kind of Aphra deck with Droids. Instead of Aphra/Grievous/two Battle droids you could swap out the two battle droids for a Super Battle Droid and this plot. Not going to lie, that definitely sounds intriguing. You give up 3 life and a die to draw an extra card every turn and have a better die. If you were to draw 4 cards that certainly could be worth it. Although, three dice starts hurt my soul.



NJCuenca: Its a fine limited card but keep it there please…maybe the trilogy card pool is shallow enough that you will be forced to play trash like this but you probably won’t see me playing any deck that has to register two of these.

NJCuenca: This card is terrible in constructed but you’ll play it in limited. A free reoll is ok but its die isn’t worth 10 points with 8 health.

NJCuenca: I suppose if you are playing Enfys Nest this card is mildly playable but man will it be stinky everywhere else. Even with Enfys it only has two sides that match and I don’t really count shield. I’m not even sure I’d play this in limited, I guess I would just mull it and hope to draw it late game.

HS: The Loops discord seemed like they absolutely loved this card when we saw it. I’m a bit skeptical at continuous pay sides, BUT those values are HUGE and we also saw Rendevous which would resolve it for no additional resources. For me, the worst sides are 2r1 Ranged and 2r1 Shields. The others are all pretty destructive and value wise it isn’t too bad, so I could see this getting heavy play to start, but the deck will either need to have very strong ramp or the characters will need to output solid damage. I’m totally fine with taking 3r1 indirect, but if i lost 3 resources or 2 cards from my hand, then i’d likely cry and that is what is going to make me give it my stamp of approval. You want a hot take?? Hired Muscle is the Hidden Motive of Allies of Necessity Draft kit!!!

NJCuenca: I’m not sure this will make me want to play a heavy downgrade deck but its close. We’re optimally looking at 4 to 5 indirect and that’s something I’m interested in for the low cost of 2 deck building points. Maybe with the new Jabba and Dengar? He can potentially get an extra downgrade every turn which is the kind of synergy I’m into. However, having to play bad cards coupled with spotting yellow characters probably makes this too bad to play but maybe



NJCuenca: I’m all for zero cost cards that do more than 1 point of damage. It pairs nicely with Perilous Escapade. I’m really excited for this limited format because it seems there will be a lot of synergy and the value of cards will change drastically depending on your deck compared to the old take the best card formats of old. I could see this being playable since most decks will have at least a character with a power action although it probably only be for PE decks.



HS: It’s hard to gauge this card. Like 0 and a card for 2-3 indirect seems AMAZING, but not every deck has an Action/PA and then not every deck actually uses them a lot. If we get to a point where there is a lot of Wat Tambor and/or Snoke going around then they would absolutely use their PA every round and I could see this getting some play. Definitely a meta call.

NJCuenca: Jedi, Trooper, Scoundrel, Droid or whatever – this thing has it all. This might be a nice point filler for decks that care about subtypes although its die is pretty crap. In linted you’ll use it but I hope not too much.

NJCuenca: The hype train for this card is at bullet train speed and for good reason. Losing two resources hurts but if your deck can make a bunch of resources it might not be so bad. I think the biggest way to make sure you are getting advantage for this is if it allows you to play an extra die or character where you normally couldn’t. Some 4 wide deck that has 5 dice comes to mind or a big character that would normally be unable to pair with another for a 4 dice team – think elite character that cost 20 or more. New Phasma comes to mind as a character that could benefit although Nute Gunray is the only character that is currently available for that benefit and that doesn’t scream broken. Firmus and Phasma can already pair together as a 3 die team although being able to auto focus to resources early is going to be pretty filthy.

NJCuenca: This card stinks in constructed but sadly you will be forced to play it in limited sometimes. It would have been interesting if you could choose and do as many as you could but that’s sadly not the world we live in.

NJCuenca: It having three 2 damage sides and a resource side gives me pause and it potentially scales higher. I’m not discounting this since it can get out of hand pretty quickly. I’m not ready to say it’s in the droid crew just yet but it’s certainly intriguing enough to try. I can definitely say that 000, BT and Assassin Droid are better so I think you are competing with Stap Droid and Hailfire Droid.



HS: In an Aphra or Wat deck I could see this getting use, but outside of those I think it would struggle immensely. The fact that it puts resources on it means that it is inherently weak to Sebulba Always wins and we could potentially see that being used if Shadowcaster keeps terrorizing the format. I await the Wat + Aphra deck that makes this card look absolutely insane!

NJCuenca: I feel we can do better than this in Standard but in Trilogy I can see the card pool being shallow enough that you will have to consider it. In limited it will make most decks unless you are playing mill and even then you have the one discard. Mill decks have to keep players honest with some damage and this does that pretty well.



NJCuenca: A welcomed reprint for sure. It’s a pretty balanced card that most 3 wide decks should consider and in mirrors good players can maximize its effectiveness. It’s going to be playable in Standard and Trilogy.



NJCuenca: In Standard, these are pretty unremarkable with Theed being a playable battlefield. They should be playable in Trilogy and you’ll be forced to choose one in limited unless you draft another. If you expect to claim Wheeta Palace is the more powerful of the two otherwise Chalmun’s Cantina should be the one you choose.



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-The Hyperloops

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