VR Sequence POV

The sequence is always seen from the first person view. To suggest a HUD and gameplay, we designed a simple graphic overlay of directional markers and target indicators. These are always subtle enough not to restrict the view and give the action room to play out.

We also needed to animate what you can see of the Johnny English character in these shots. We tried to mimic his body language without becoming too cartoony, and referenced the plates carefully to get a seamless blend of worlds from reality to VR.