Field of Glory II









by









Slitherine Games and Byzantine Games





Hello again, Peabody and Sherman here, we will be going into the wabac machine to help Lucius Tarquinius Superbus restore his crown, and to review Field of Glory II.

To be upfront I am an ancient history freak, and would rather game and read about this period than any other.



Just a caveat: these screens are based on the beta version of the game. Some last minute changes may take place.

















This game has been misnamed; it should not be Field of Glory II, but Field of Glory IV or V. The game is that much better than the original Field of Glory. I was not a fan at all of the older game, but I did only play it against the AI. The older game did have a large multiplayer base. The gaming system, which came from table top gaming, has a large following and has been used in gaming all the way to the Renaissance and beyond.



The amount of ancient wargaming in the game beggars belief. These are the campaigns:









This is a list of the 'Epic' (historical) battles:









The army list of the game for both editing and skirmishes is like the Energizer bunny it just keeps going. These are:

Ancient British 60 BC - 80 AD

Apulian 420-203 BC

Arab 312 BC - 476 AD

Armenian 331 BC - 252 AD

Armenian (Tigranes) 83-69 BC

Atropatene 320-145 BC

Atropatene 144 BC - 226 AD

Bithynian 297-74 BC

Bosporan 348-85 BC

Bosporan 84-11 BC

Bruttian or Lucanian 420-203 BC

Campanian 280-203 BC

Carthaginian 280-263 BC

Carthaginian 262-236 BC

Carthaginian 235-146BC

Carthaginian (Hannibal in Italy) 218-217 BC

Carthaginian (Hannibal in Italy) 216-203 BC

Carthaginian (Hannibal in Africa) 202 BC

Caucasian 320 BC - 476 AD

Dacian 50 BC - 106 AD

Galatian 280-63 BC

Galatian 63-25 BC

Gallic 300-101 BC

Gallic 100-50 BC

Germanic Foot Tribes 105 BC - 259 AD

Graeco-Bactrian 250-130 BC

Greek 280-228 BC

Greek 227-146 BC

Greek (Western) 280-49 BC

Iberian or Colchian 331 BC - 252 AD

Illyrian 350 BC - 25 AD

Indian 500 BC - 319 AD

Indo-Greek 175 BC - 10 AD

Indo-Parthian 60 BC - 130 AD

Indo-Skythian 95 BC - 50 AD

Italian Hill Tribes 490-275 BC

Jewish 167-64 BC

Jewish 64 BC - 6 AD

Kappadokian 260 BC - 17 AD

Kushan 130 BC - 476 AD

Libyan 220 BC - 70 AD

Ligurian 480-145 BC

Macedonian 320-261 BC

Macedonian 260-148 BC

Mountain Indian 492-170 BC

Nabataean 260 BC - 106 AD

Numidian or Moorish 220-56 BC

Numidian or Moorish 55 BC - 6 AD

Parthian 250 BC - 225 AD

Pergamene 262-191 BC

Pergamene 190-129 BC

Pontic 281-111 BC

Pontic 110-85 BC

Pontic 84-47 BC

Ptolemaic 320-167 BC

Ptolemaic 166-56 BC

Ptolemaic 55-30 BC

Pyrrhic 280-272 BC

Rhoxolani 350 BC - 24 AD

Roman 280-220 BC

Roman 219-200 BC

Roman 199-106 BC

Roman 105-25 BC

Saka 300 BC - 50 AD

Samnite 355-272 BC

Sarmatian 350 BC - 24 AD

Scots-Irish 50 BC - 476 AD

Seleucid 320-206 BC

Seleucid 205-167 BC

Seleucid 166-125 BC

Seleucid 124-63 BC

Skythian 300 BC - 50 AD

Slave Revolt 73-71 BC

Spanish 300-10 BC

Spanish (Sertorius) 80-70 BC

Syracusan 280-211 BC

Thracian 350 BC - 46 AD

Umbrian 490-260 BC

There are a total of eighty-six types of historical units, and each type can have multiple variants. Battles can be as large as eighty units per side. However, the ability to play such large scenarios completely depends on your computer hardware.

There are three tutorials:







This is the multiplayer screen:





This is the first screen when using the editor:







The game is based upon the Pike and Shot and Sengoku Jidai game engine, which if you haven't picked them up, what are you waiting for? The core game has been updated constantly since release, and for Field of Glory II it has been even more enhanced. As mentioned, the original Field of Glory did have a large multiplayer fan base. The multiplayer for Field of Glory II is based upon the seamless multiplayer setup from Pike and Shot etc.



The game plays like an ancient battle game. It is not a generic battle system where the Elephant unit is interchangeable with a tank unit. The game is immersive and you feel like you are leading an ancient army.



Just like in the Sengoku Jidai add-on Gempei Kassen (The Gempei War), the developers have erred on the side of caution with their list of Epic (historical) battles (there being so few sources on the type of units let alone the numbers for the Gempei War battles that it comes with none). The developers have given us only twelve battles preset for play of each side (that does not include the battles in the campaigns). As we have seen, the army list is enough to let any imagination run wild. I am also positive that modders will be in full swing bringing us new historical battles; there are actually some in the works now.



For those of us who have been waiting for a great ancient tactical game, the wait is over. For those of you still stuck in the mud of the Russian front, please explore a new horizon, and see how good this game really is.



The following are screenshots of my feeble attempt to play the second tutorial. I eventually win in a messy and very unplanned way. The AI broke my right flank, but the battle had progressed so far on my left and in the center that it didn't help that much. I have actually been spending a lot of my playing time as Antiochus the Great at Magnesia versus the Romans.



















Per the tutorial's instructions, I have moved my lighter Italian infantry to my right and the broken hilly ground. My plan is to smash their right and center with my phalanxes and Elephants.

























My plan was working until my units were bunched up in the choke point between the hills.











Having been playing the Magnesia scenario too much, I forgot that my heavy cavalry are not cataphracts. My right flank has crumbled.











My one remaining Elephant unit and the phalanxes are the only things that pull my irons out of the fire.















































