What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

More voxel colors



More voxel types (Currently looking into a "chiseled" variant)



Day/night cycle control (Speed and play/pause)



Steam achievements

More export and sharing options. A way to quickly publish and share Microcosm worlds online is something I'm very much interested in building.



Multiplayer support.



Other VR platform support? Probably Oculus Rift + Touch first, but I'd love to eventually release Microcosm for other VR platforms, too. This is dependent on customer interest, as I currently only have a Vive.

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Early Access is going to be a great way to make sure Microcosm runs well on a variety of systems. Since I'm just one person with one test machine (currently), this is one of the more difficult parts of VR dev.I'm also very excited to use the Early Access period to learn how other folks interact with and use the game, and make changes, additions, or removals accordingly.”“At most, I'd like the Early Access period to be a few months long. Once I'm comfortable enough with Microcosm's stability, performance, and feature set to move it out of Early Access, I'd love to keep adding updates as long as there's still both player interest and good things to add.”“Beyond stability and performance improvements, here are some of the features that are currently planned:Here are some features that may be added, but are currently still under consideration:Everything in these lists is subject to change, depending on what I learn from more internal playtesting, customer feedback, and other factors.”“Microcosm is usable and fun in its current state, according to testers. Personally, I tend to get sucked in when I'm trying to test something, and often find myself just drawing for a while instead.”“Nope! This is the planned final price.”“As mentioned above, I'm very much looking to tuning performance and stability. A big part of this will be relying on feedback from users. Of course, it will also be great to get gameplay feedback as well!”