The Boosting of Isaac



Herro everyone, it’s me, Tyrone again.



Ed and I decided it’s a good idea to do a mid-week update related to the Boosting of Isaac, new mods and new items that we’ll be adding in the coming months. As of this Friday the game is a month old, yea!





OK, so to the point, it’s February, where the hell are the mods?

To get to that I want to walk you through the entire process. Hang out for a bit, it’ll be worth it if you’re remotely interested in our expansion to the expansion to the expansion.





The first step in each Booster Pack is choosing what goes in. To do that we’re going to establish some eligibility rules. Let’s use January as an example:





- Every mod submitted from January 1st (yes, I know the game came out on the 3rd) until January 31st is eligible for consideration in a booster pack- As the month goes on Ed, the rest of the team and I will review what is uploaded to the workshop

- Within two weeks AFTER January is over (that is, the middle of February, we’ll have a final count of what will go in the Booster Pack- Now that we have the selected mods (be it items or a Brimstone charge meter), we actually have to implement them into the game (and possibly retune/adjust)

- Once that’s done, we’ll be testing those new items

- When all of this is complete, we’ll push the Booster Pack live

- Short version: Items that we’ve selected from January submissions would go live and appearing by the end of March. Every subsequent Booster Pack will follow this step-by-step





(by the way, that doesn’t me that you shouldn’t expect regular updates to the game as needed–including deeper Mod support support, support)





So we’ve talked eligibility dates, selection and release. Something else we need to touch on is inclusion of mods into Afterbirth+. Very soon we’ll be updating the front page of the Workshop to reflect a agreement and consent which we’ll need to include your mod in Afterbirth+, which will include credit to you in the game. This is the only way we can get mods in the game without creating unwanted issues.



That’s it for now. I wish there was more I can tell you because we have a lot planned. We’re counting on all of you to make things worth including in the game. At this point we’re almost at 1,400 mods. That’s awesome. As always, I’m on Twitter if you have questions or want to show me cool stuff.



k, bye



Good updating coming Monday!



