College of Stars

Bards of this college are stargazers who divine knowledge from the heavens. They tell the stories of ancient heroes inscribed on the celestial canvas, and read the fates of new ones in the glimmering starlight.

Teller of Tales

Starting when you choose this College at 3rd level, you gain the ability to infuse your allies with the starlit legacies of past heroes. As a bonus action, you expend a use of your Bardic Inspiration, granting a creature you can see within 60 feet of you temporary hit points equal to the result. While the creature has these temporary hit points they have advantage on attack rolls and may take the Dash, Disengage, or Dodge action as a bonus action.

Reader of Heavens

Starting at 3rd level, you can read the stars to predict the future. As part of a long rest, you may perform a 10 minute divination ritual that brings you flashes of the future. When you complete the ritual you may roll your Bardic Inspiration die (without expending a use of Bardic Inspiration) and note the result. As a reaction when a creature you can see makes an ability check, attack roll, or saving throw you may cause it to reroll.

You may use this feature a number of times equal to the number noted at the end of the ritual, and gain a new set of uses when you next complete the ritual.

Fortune's Favored

Beginning at 6th level, your magic draws the ties of fate close around you. When a creature you can see succeeds on an ability check, attack roll, or saving throw, you may use your reaction to cause both you and that creature to regain hit points equal to your Bard level.

You may use your reaction this way a number of times equal to your Charisma modifier. You regain all expended uses when you complete a long rest.

Written in the Midnight Sky

When you reach 14th level, you gain the ability to channel the power of constellations into reality. As an action, you may expend a use of your Bardic Inspiration and choose one of the following effects:

Aquarius. Subtle starlight spills over a number of creatures equal to the result of your Bardic Inspiration die. Those creatures gain advantage on ability checks and saving throws for 1 minute, as long as you maintain concentration (as if concentrating on a spell).

Orion. Glittering starlight coalesces around a number of creatures you can see equal to the result of your Bardic Inspiration die. For 1 minute as long as you maintain concentration (as if concentrating on a spell) those creatures gain advantage on attack rolls using ranged weapons and spells.

Leo. Stars burn bright above a number of creatures you can see equal to the result of your Bardic Inspiration die. Each of those creatures may use its reaction to move up to its speed and make a weapon attack. If the attack hits, it deals an additional 2d6 fire damage.

Lyra. Shining light gathers around a number of creatures you can see equal to the result of your Bardic Inspiration die, restoring their vigor. For each creature, choose one of the following conditions: blinded, charmed, paralyzed, poisoned, or stunned. If the creature was affected by the chosen condition, the effect ends.

Ursa Major. A number of creatures you can see equal to the result of your Bardic Inspiration die are bolstered by bright starlight. Those creatures gain 3d8 temporary hit points and have advantage on checks to resist being grappled or moved against their will. The effects of this constellation last 1 minute.

Once you invoke one of these constellations, you cannot do so again until you finish a long rest.