Consciousness Amalgamation Large ooze, lawful evil Armor Class 13 (natural armor)

13 (natural armor) Hit Points 75 (10d10 + 20)

75 (10d10 + 20) Speed 20 ft. STR DEX CON INT WIS CHA 11 (+0) 9 (-1) 15 (+2) 20 (+5) 20 (+5) 4 (-3) Skills Investigation +7, Perception +7

Investigation +7, Perception +7 Condition Immunities prone

prone Senses blindsight 60 ft., passive Perception 17

blindsight 60 ft., passive Perception 17 Languages Dyson Sphere

Dyson Sphere Challenge 4 (1,100 XP)

Amorphous. The amalgamation can move through a space as narrow as 1 inch without squeezing.

Interface. The amalgamation can use its bonus action to absorb all information and data from an electronic device it is touching. It can recall anything it absorbs with perfect accuracy.

Killswitch Copy. If the amalgamation is reduced to 0 hit points, it disintegrates. The last electronic device that it absorbed data from immediately ceases to function. Unless destroyed, this electronic device will leak a sickly brown ooze that forms into a new amalgamation over 24 hours, with the same personality and memories of the previous amalgamation up to the point it interfaced with the electronic device.

Personality Absorption. When a creature dies while grappled by the amalgamation, its personality and memories are absorbed and its body is destroyed.

Actions

Multiattack. The amalgamation makes two tendril attacks, each against a different target. Tendril. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d8) piercing damage, and the target must make a DC 15 Charisma saving throw. Constructs have disadvantage on this saving throw. On a failed save, the creature is reduced to 0 hit points and is grappled by the amalgamation (escape DC 10). On a successful save, the creature takes 14 (4d6) psychic damage and isn't grappled.

Factory Robot Medium construct, lawful neutral Armor Class 15 (natural armor)

15 (natural armor) Hit Points 78 (12d8 + 24)

78 (12d8 + 24) Speed 25 ft. STR DEX CON INT WIS CHA 19 (+4) 19 (+4) 15 (+2) 7 (-2) 8 (-1) 2 (-4) Skills Athletics +7, Sleight of Hand +7

Athletics +7, Sleight of Hand +7 Senses tremorsense 60 ft., passive Perception 9

tremorsense 60 ft., passive Perception 9 Languages understands Dyson Sphere but can't speak

understands Dyson Sphere but can't speak Challenge 5 (1,800 XP)

Conditional Responsiveness. The robot can use its bonus action to take the Ready action.

Programmable. The robot has disadvantage on saving throws to resist being charmed. If it is charmed such that it must perform a specific task, it can add double its proficiency bonus to any ability checks it must make in the process of completing its task.

Treads. The robot ignores difficult terrain.

Actions

Multiattack. The robot makes three attacks, each one with a different weapon.

Buzz-Saw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

Laser Cutter. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d8) fire damage. If the robot scores a critical hit, it rolls damage dice three times, instead of twice.

Piston Crusher. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) bludgeoning damage.

Treads. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is knocked prone.