I have been thinking about starting to stream DF. Do you think that this would run fast enough for a multiplayer DF stream?



A Question: Is this compatible with DF-hack?



So far during testing it's been lightning fast. The main problem is latency. If a client is on the opposite side of the planet from the host, they will see a 2×ping delay between when they input a key (e.g. scroll up) and when they see the result. Fortunately, dwarf fortress doesn't generally require lightning-fast response times, even in the UI, so I would reckon it would be decently well-playable even with low triple-digit ping. This is all speculation, as I haven't done any science. So far I've tried playing it at a distance of a few hundred km and it's been fine.Oh, and, this should go without saying, but the game itself is not going to run faster than vanilla dwarf fortress does on the host's machine.Actually, it's made with DF-hack. I have not yet tested compatibility with any other modules; however, I would imagine most things should work fine. The web browser front-end leans on a version of TWBT (Text Will Be Text) from six years ago, since I forked from webfort which itself forked from TWBT circa 2014. This means that (currently) players can have three different tilesets (main map, text, and overworld/minimap), but there isn't z-level-overlaying yet. Creature graphics aren't even supported! Hopefully I can at least get TWBT support up to the modern day, but that's not as high priority as ironing out some of the current wrinkles with my implementation.