Changes since v1.0:

(v2.06) Direct Mode / Direct HMD Access now supported

(v2.06) Async timewarp supported (if you drop below 75FPS, headtracking and looking around should still be smooth). Note that this has a performance cost though, you will probably encounter higher CPU usage than before.

(v2.06) Game HUD is drawn in a separate layer with the Oculus compositor (otherwise, if the FPS dropped, the HUD would be choppy even if headtracking stayed smooth)

(v2.06) Game intro, main menu, and cinematics are no longer locked to your head. Head tracking orientation can be reset if needed from the main menu.

(v2.06) In-game menu and OSD don't shrink the screen as much as before, and the game world will dim out behind them when they're shown

(v2.06) In-game cameras / security screens will shrink the rendering size / FOV, since no head tracking is allowed when they're on (to prevent nausea)

(v2.06) A mirror window shows by default in Oculus mode. If you want to disable this, open eduke32.cfg, find the [Screen Setup] section, and add a line that says:

OculusMirror = 0

Note that the window will still be visible, it just won't update / show the Oculus view.