The base capture indicators have been fully reworked to support multi-base game modes, to reduce the HUD space, and to generally make it easier for players to see which bases are being captured. All previous information about base capture progress has been either retained or improved. The siren sound effect has also been updated, with the addition of clearer alert messages during base capture.

Basic Flow

Bases are always displayed at the top of the HUD and are activated when friendly, enemy, or neutral bases are being captured. The bases will be represented by one of the following icons:

Flag: If these bases are captured, the game will end.

Flag: If these bases are captured, the game will end. Letter: Used for multi-base assault mode to distinguish between the bases.

Letter: Used for multi-base assault mode to distinguish between the bases. Star: Used for secondary bases. These are displayed in War Stories and PvE modes for bases that can be captured, but will not end the game if they are.

The icons and circle color depends on the color of your team. The friendly base will always be the base on the left, with the enemy's base on the right. If the base is neutral, it will be in the middle. The following colors are used as Base Capture Indicators:

Red: Enemy Base

Red: Enemy Base Purple: Enemy Base when in Colorblind mode

Purple: Enemy Base when in Colorblind mode Green: Friendly Base

Green: Friendly Base White: Neutral Base

When the base is being captured, the indicators will go from their inactive state to their active state, where they become animated, provide capture information, and display an accompanying alert message in relation to what is happening.

If you are the player capturing the base, you will now also see a Personal Capture Bar: