These are settings that make the game look better than the max in-game settings, in my opinion. You'll need a pretty beefy GPU to run this smoothly. Screenshots here, although they don't really show the full effect. Biggest changes are sharper textures/shadows, a much smoother framerate and decreased input lag (depending on your GPU). Keep in mind that if you make any changes in-game after updating your INI (like turning weather effects off, motion blur on, etc.), you might lose some of these settings.

If you don't understand any of this, you should probably leave it alone.



Steps

Open game, max all settings, and exit. Open C:\Program Files (x86)\Steam\steamapps\common\blacklightretribution\FoxGame\Config\PCConsole\Cooked\FoxSystemSettings.ini in a text editor. Find settings below and change to match. If a setting doesn't exist already, add it.



Settings

DecalCullDistanceScale=3.000000 AllowD3D11=True BorderlessWindow=True AmbientOcclusion=False OnlyStreamInTextures=True OneFrameThreadLag=False UseVsync=False FullScreen=False EnableHighPolyChars=True AllowImageReflections=True bAllowPostprocessMLAA=False MaxAnisotropy=16 MinShadowResolution=768 MinPreShadowResolution=96 MaxShadowResolution=13440 ShadowFadeResolution=16 TessellationAdaptivePixelsPerTriangle=48.000000 AllowPerFrameSleep=False AllowPerFrameYield=False MobileLODBias=-0.500000 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=1,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=1,MipGenSettings=TMGS_Blur1) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=2048,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=12,MipGenSettings=TMGS_Blur1) TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=256,LODBias=5,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=9,MipGenSettings=TMGS_SimpleAverage) MotionBlurEnabled=False AllowScreenDoorFade=True DepthOfFieldType=3 TexturePoolSize=3072 TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)



Download

If you're lazy and would rather just replace the whole INI, you can download mine here. (right click, save as)

Last updated 3/11/18 for BLR v3.02

♥ greyfell