Kevin Guest

Re: strangers « Reply #1 on: January 22, 2010, 06:43:51 AM » haha nice. It's pretty effective, I think. Great visuals, too. Spaceman's vertical axis could to be centered. Right now, he jumps horizontally when you change directions.

About half way through I was like "It'd be funny if they were peaceful aliens". I shot them all anyway. « Last Edit: January 24, 2010, 02:28:59 AM by Kevin » Logged

Danrul







Level 4 Re: strangers « Reply #2 on: January 22, 2010, 07:05:52 PM » I have to say this game worked perfectly on me.



That is all.



No spoilers. Logged

JackNeil







Grappling Hook





Level 0Grappling Hook Re: strangers « Reply #3 on: January 23, 2010, 06:12:13 AM »



I first was confused, why A and D didn't work in the tutorial. I would recommend either to allow all actions you mention in the tutorial-message or none. Anything else is not consistent.



In the end I tried to start the spaceship with the right mouse-button, because before I used the right mouse-button for the jet-pack. I think this would be more intuitive than pressing the enter-key. Nice game and surprising twist.I first was confused, why A and D didn't work in the tutorial. I would recommend either to allow all actions you mention in the tutorial-message or none. Anything else is not consistent.In the end I tried to start the spaceship with the right mouse-button, because before I used the right mouse-button for the jet-pack. I think this would be more intuitive than pressing the enter-key. Logged

Grappling Hook | Dev-Blog Christian Teister | Game Developer

increpare Guest

Re: strangers « Reply #4 on: January 23, 2010, 07:47:54 AM » I seemed to get stuck in the ship a couple of times. I liked it, though : ) Logged

pgil Guest

Re: strangers « Reply #5 on: January 23, 2010, 07:15:45 PM » Quote from: increpare on January 23, 2010, 07:47:54 AM I seemed to get stuck in the ship a couple of times. I liked it, though : )

I got stuck in the ship too Is the enter key supposed to start it? I got stuck in the ship tooIs the enter key supposed to start it? Logged

Renton Guest

Re: strangers « Reply #7 on: January 24, 2010, 02:36:58 AM » I am in love with this game. I must rip off the ideas sometime. Logged

kaputtnik







Roll over, Stravinsky!





Level 0Roll over, Stravinsky! Re: strangers « Reply #8 on: January 26, 2010, 01:44:39 AM » approve. Logged Time flies like an arrow. Fruit flies like a banana. | www.56kmodern.com - game truth, shun error.

PDF







Level 1 Re: strangers « Reply #9 on: January 27, 2010, 03:52:55 AM » I think it is a considerable talent to be able to integrate the twist into the gameplay. I liked Braid, and this game because of its success in achieving this integration. I wish it was longer, or had a Edmund-like second part; but as (apparently) this was made to be a short experience, the length is not something one should complain about. Logged

Cerogravian







Working As Designed





Level 2Working As Designed Re: strangers « Reply #13 on: January 27, 2010, 11:33:44 PM »



But above all - Great visuals and I really love the music, your work as well? Wonderful experience, even though I wasn't that shockedBut above all - Great visuals and I really love the music, your work as well? Logged

Christian223





DRAGON was robot





Level 1DRAGON was robot Re: strangers « Reply #14 on: January 28, 2010, 02:54:12 AM » Very nice "twist". Maybe it would be better if you continued a little bit more the story, and told about what happens with the characters after the visit to that planet. Something that shows more the consecuences of your actions. Logged

Danrul







Level 4 Re: strangers « Reply #15 on: January 29, 2010, 03:57:52 AM » Quote from: Christian223 on January 28, 2010, 02:54:12 AM Very nice "twist". Maybe it would be better if you continued a little bit more the story, and told about what happens with the characters after the visit to that planet. Something that shows more the consecuences of your actions.



This would ruin the games purity. Don't think about it traditionally, appreciate it as a vignette. This would ruin the games purity. Don't think about it traditionally, appreciate it as a vignette. Logged

ITS_Mike







Programmer





Level 3Programmer Re: strangers « Reply #17 on: January 31, 2010, 05:08:26 PM »



All in all, a very well done game. It feels polished, and I really liked the Banjo Kazooie style talk system. The way you introduce the controls is also very nicely done. However, the "RMB" and "LMB" bit had me confused. Since you used "WSAD" for movement, I assumed "RMB" meant you use the R, M and B keys to maneuver with your jetpack. However, the issue was solved after some quick experimentation, and I understand that you didn't have much space to work with. More like it tells you something about what games are usually likeAll in all, a very well done game. It feels polished, and I really liked the Banjo Kazooie style talk system. The way you introduce the controls is also very nicely done. However, the "RMB" and "LMB" bit had me confused. Since you used "WSAD" for movement, I assumed "RMB" meant you use the R, M and B keys to maneuver with your jetpack. However, the issue was solved after some quick experimentation, and I understand that you didn't have much space to work with. Logged Twitter - Facebook - YouTube

Aik







Level 6 Re: strangers « Reply #18 on: February 02, 2010, 06:53:25 PM » enjoying slaughtering everything But ... but I wasslaughtering everything Logged