About things they mentioned, with preset elements like sponsor stickers? IMO good solution, because it allows quick data transfer online. Maybe you can make some simple shapes/gradient colors as background. And then put liveries on it. Or just 1 color, still great system imoI've often said I want them. But 100% agree with Stefano, now that I think about it. If they happen suddenly, without player doing anything stupid... I don't want that (and don't think anyone does after it happens to them in a long MP race), just that abusing the curbs increases the risk of puncture etc... Engine dying completely randomly is too hardcore.Agree with Simone on this. It's not realistic. You drive at winter, could be snow then. Which is completely stupid. Should imo be randomized, based on(where the actual race took place in 2018) and geographical locations probable/average temperatures/weathers. Or if customized date, only allow selecting months inside Blancpain calendar.And then give pre-race weather forecast for players, based on that, with varying accuracy, as forecasts can be IRL. Then all drivers can be in same trouble, having to re-asses their strategy because of failed forecast. Problem with pCars 2 "Randomized weather" is that it seems to totally ignore the geographical location and local climate of the circuit. Should be randomized, inside realistic constraints. But without too accurate forecasts, so there's element of surprise.Great interview overall, funny how there was 2 or 3 "last questions"Probably due to editing. Cleared lot of things I wanted to know.Also great to hear that GT4, Blancpain Asia and other Blancpain stuff is not ruled out as DLC, if the title does well enough. I hope it will, and based on AC's quality I'm almost sure it will!