User Info: Sable_Knight Sable_Knight 5 years ago #1



What I’m expecting? I’m expecting an amazing soundtrack, quite frankly. I don’t particularly like having too many vocal tracks, since I don’t really like them as much as his instrumental work… but most of his vocal tracks sound good at the very least. For this game they’ve really promoted his vocal tracks heavily, especially in the Exploration and Battle Directs, but I’m sure the large majority of the OST is instrumental, and the vocal tracks are complimentary to that. I’m expecting big things from the OST partly because I’m a fan of his, and I know how good his compositions can be. Given the breadth of subject matter in this game, and the artistic freedom he must have been afforded (Along with the high quality demands of Takahashi) I’m really hoping for and expecting something special.



Without further ado, let’s get into all the music we’ve been able to hear from this game, starting chronologically over two years ago, and coming to the present day. I’ll go through each video and identify the songs, timestamp each one, and describe them a little within the limits of my limited lexicon and musical illiteracy, along with sharing a little bit of my opinion on them.



First, here’s a playlist of every Xenoblade X video so far, which I’ll be going through with this topic: https://www.youtube.com/playlist?list=PLyPBvfmuA_eVojCz1NwC8yUrsMo3kDdcn



Here’s a list of 47 tracks leaked from the game on a Japanese blog: http://ku-so.hatenadiary.jp/entry/2015/02/17/232117 (also archived @ https://web.archive.org/web/20150313170125/http://ku-so.hatenadiary.jp/entry/2015/02/17/232117)



The first few trailers we got were short teasers, and eventually they released the full tracks played in those trailers on their website for us to enjoy.



This was the first teaser: https://youtu.be/6GxUMMGyZcM and the full song released is here: https://app.box.com/s/0t7gb24e3wpp9eoviuxo20atlx0ifhrj



This song is a mix up of quiet sounds, with a little bit of electronic flavour in it, deep drums, and then goes to the choir, and much louder sounds in general. I really like this song when it’s quietly building up. The mixture of softer sounds with the melody is just beautiful. Especially the part from 0:30-1:07. Solid track all around. Conveys some epic, some emotion, and just sounds nice throughout. Xenoblade Chronicles X, The next big game. http://i.minus.com/iYkt8BK9bqI5M.jpg, http://i.imgur.com/NUf1r03.gifv, http://i.imgur.com/pkz2m3y.gifv. NNID: ugslick Preface: I became a fan of Hiroyuki Sawano when looking for random instrumental songs to study to about 4 years ago. Since then, I’ve come to appreciate a wide array of his work (the majority of it at least), I’ve watched anime because he was composing for it (Kill la Kill and Aldnoah.Zero), and just generally really like his music. My tastes lean more towards the softer, piano compositions, and more melodic tracks he composes, as opposed to what he’s most popular and well known for, namely the crazy bombastic tracks, and he’s also arguably (in)famous for his vocal tracks. I can appreciate both of those styles as well as my preferred, but it’s really dependant on the specific song. Anyways with my Sawano experience, the things I appreciate most about him are the vast array of different styles he can hit with his compositions, and his ability to effectively amplify emotion, intensity, and epicness of a scene or the context in which his music is playing, making everything 10X more amazing and impactful. When I first saw his name on the reveal trailer/first teaser for this game, I was already hyperventilating from how epic the game looked, the knowledge that we were getting another RPG in the vein of Xenoblade, a HUGE console, RPG, made by Monolith Soft, and all my hype just went to a whole other level.What I’m expecting? I’m expecting an amazing soundtrack, quite frankly. I don’t particularly like having too many vocal tracks, since I don’t really like them as much as his instrumental work… but most of his vocal tracks sound good at the very least. For this game they’ve really promoted his vocal tracks heavily, especially in the Exploration and Battle Directs, but I’m sure the large majority of the OST is instrumental, and the vocal tracks are complimentary to that. I’m expecting big things from the OST partly because I’m a fan of his, and I know how good his compositions can be. Given the breadth of subject matter in this game, and the artistic freedom he must have been afforded (Along with the high quality demands of Takahashi) I’m really hoping for and expecting something special.Without further ado, let’s get into all the music we’ve been able to hear from this game, starting chronologically over two years ago, and coming to the present day. I’ll go through each video and identify the songs, timestamp each one, and describe them a little within the limits of my limited lexicon and musical illiteracy, along with sharing a little bit of my opinion on them.https://www.youtube.com/playlist?list=PLyPBvfmuA_eVojCz1NwC8yUrsMo3kDdcnHere’s a list of 47 tracks leaked from the game on a Japanese blog: http://ku-so.hatenadiary.jp/entry/2015/02/17/232117 (also archived @ https://web.archive.org/web/20150313170125/http://ku-so.hatenadiary.jp/entry/2015/02/17/232117)The first few trailers we got were short teasers, and eventually they released the full tracks played in those trailers on their website for us to enjoy.https://app.box.com/s/0t7gb24e3wpp9eoviuxo20atlx0ifhrjThis song is a mix up of quiet sounds, with a little bit of electronic flavour in it, deep drums, and then goes to the choir, and much louder sounds in general. I really like this song when it’s quietly building up. The mixture of softer sounds with the melody is just beautiful. Especially the part from 0:30-1:07. Solid track all around. Conveys some epic, some emotion, and just sounds nice throughout.

User Info: Sable_Knight Sable_Knight (Topic Creator) 5 years ago #2 Second teaser: https://youtu.be/APWTJMyM4qg and the full song released: https://app.box.com/s/sbxtrp35dgpwqytjgi32



This song is much more up-tempo, and features much more prominent electronic effects, while still carrying an undertone of a smooth cohesive melody. Gradually builds up over the first minute and a half, incorporating a few changes of pace along the way, then hits us with the Kobayashi vocals. I love the build up again in the second half of this track, features a little bit of rap, but it sounds nice in the background, then Kobayashi singing. Her voice is just great. Epic song all around, although the voice distortions at the end are somewhat different. This song is most likely called ‘The Key We’ve Lost’.



The next video released was a battle demo (https://youtu.be/GNOVjqlwBRs) which gave us a little glimpse of the area music, Primordial Wilderness’s (day) theme [0:03-0:08, 0:57-1:01; 2:03-2:15]. It also was the first time we heard the battle theme [0:09-0:56] and the Over’ed battle theme [1:02-2:02]



This video was also notable for giving us new look at the updated battle palette (which had changed considerably from the initial ones we saw in the first two trailers), our initial glimpse of Doll combat, and a bunch of new arts, battle mechanics etc.



Not really much to say here since we’ve gotten longer more clear looks at both of the first two tracks since, although the battle theme sounds really good here, I think it ends just after the rap vocals started to kick in, the Over’ed theme sounds really nice as it’s building up, intense, yet not overly in your face or loud, then goes to quiet vocals, it also sounds like there are some female vocals mixed in (1:44-1:55). I like this song a lot from this listen to it, although it is very obscured by the sound effects and battle lines.



Then… E3 happened.

We got a brand new trailer: https://youtu.be/Hg2PTVi7fl8

And a couple of 40+ min demos: https://youtu.be/qKKiODpn6Fg & https://youtu.be/WTW1sjmoY2c

First thing’s first. The E3 trailer gave us two tracks, an angelic choir hymn, and a more intense track. Initially we thought there may have been 3 tracks, but the second part played during the battle direct, when I concluded it was one track, and then was later released on the website updates. We have longer versions of both tracks: https://app.box.com/s/k9wjtt7h7erw6tz6uuy4cypsek0cbc4i

https://app.box.com/s/0fhanlmiq5ztoiay1jhyiroff5sf4sr9



One of these is a light track featuring vocal choirs throughout. It starts to pick up a little bit in complexity and pace after the middle, but there’s nothing too notable here. It’s a different track than any we’ve heard up to this point. It should be noted that it has an undertone of some of the same sound effects from the first trailer music, but very much in the background.



The second track was first heard when they introduced the aliens to us, and starts off suitably convoluted and intense with the fast paced drums and glitch sounds. Some choir work here, along with everything else going on. Changes styles at the 0:50 mark, and … idk how to describe it. It sounds similar in some parts to the first trailer music again, but is very much it’s own track with it’s own unique thing going on. It’s intense. That’s about it. I don’t have much of an opinion on these two tracks yet, because they’re both effective at different things, and they’ll be most effective in their context. They sound nice enough though, so I guess that’s all that needs to be said. Xenoblade Chronicles X, The next big game. http://i.minus.com/iYkt8BK9bqI5M.jpg, http://i.imgur.com/NUf1r03.gifv, http://i.imgur.com/pkz2m3y.gifv. NNID: ugslick https://app.box.com/s/sbxtrp35dgpwqytjgi32This song is much more up-tempo, and features much more prominent electronic effects, while still carrying an undertone of a smooth cohesive melody. Gradually builds up over the first minute and a half, incorporating a few changes of pace along the way, then hits us with the Kobayashi vocals. I love the build up again in the second half of this track, features a little bit of rap, but it sounds nice in the background, then Kobayashi singing. Her voice is just great. Epic song all around, although the voice distortions at the end are somewhat different.which gave us a little glimpse of the area music, Primordial Wilderness’s (day) theme [0:03-0:08, 0:57-1:01; 2:03-2:15]. It also was the first time we heard the battle theme [0:09-0:56] and the Over’ed battle theme [1:02-2:02]This video was also notable for giving us new look at the updated battle palette (which had changed considerably from the initial ones we saw in the first two trailers), our initial glimpse of Doll combat, and a bunch of new arts, battle mechanics etc.Not really much to say here since we’ve gotten longer more clear looks at both of the first two tracks since, although the battle theme sounds really good here, I think it ends just after the rap vocals started to kick in, the Over’ed theme sounds really nice as it’s building up, intense, yet not overly in your face or loud, then goes to quiet vocals, it also sounds like there are some female vocals mixed in (1:44-1:55). I like this song a lot from this listen to it, although it is very obscured by the sound effects and battle lines.First thing’s first. The E3 trailer gave us two tracks, an angelic choir hymn, and a more intense track. Initially we thought there may have been 3 tracks, but the second part played during the battle direct, when I concluded it was one track, and then was later released on the website updates. We have longer versions of both tracks: https://app.box.com/s/k9wjtt7h7erw6tz6uuy4cypsek0cbc4ihttps://app.box.com/s/0fhanlmiq5ztoiay1jhyiroff5sf4sr9One of these is a light track featuring vocal choirs throughout. It starts to pick up a little bit in complexity and pace after the middle, but there’s nothing too notable here. It’s a different track than any we’ve heard up to this point. It should be noted that it has an undertone of some of the same sound effects from the first trailer music, but very much in the background.The second track was first heard when they introduced the aliens to us, and starts off suitably convoluted and intense with the fast paced drums and glitch sounds. Some choir work here, along with everything else going on. Changes styles at the 0:50 mark, and … idk how to describe it. It sounds similar in some parts to the first trailer music again, but is very much it’s own track with it’s own unique thing going on. It’s intense. That’s about it. I don’t have much of an opinion on these two tracks yet, because they’re both effective at different things, and they’ll be most effective in their context. They sound nice enough though, so I guess that’s all that needs to be said.

User Info: Sable_Knight Sable_Knight (Topic Creator) 5 years ago #3

Battle theme - (9:35-10:40) +(18:15-19:10) +(19:17-20:15)

Primordial Wilderness theme (16:37-18:15) + (19:11-19:16).

Best part is around (23:20-23:50)

PW night: (31:29-33:20)

Best part @(32:05-32:40)



One notable thing is that when they’re fighting the ‘boss enemy’ in front of NLA, there is a VERY different theme from the ‘battle theme’ we’ve heard so far in the battle direct and the latest released videos. Starts at about 33:50-35:51 in the first demo video. It actually sounds very good. I love how the music transitions seamlessly from the cutscene to the battle. It’s kind of hard to hear though. It probably loops because there was one point it became quiet for a couple seconds. I’m not really too sure about this, other than it’s completely different from anything we’ve heard so far, and sounds very good.



After that Primordial Wilderness (Night) plays until around the 40:15 mark, after which we hear the ‘NLA song’, which we hear better in the exploration direct (see below for that, but this song is AMAZING!).



After this, we got another video in a Nintendo Direct: https://youtu.be/TJwRZQ3SvKk

Has Iwata talking over it, but the music is pretty good. It’s one of those high intensity tracks you’re probably familiar with by now, hard hitting drums, electronic sound effects mixed in, some melody, but overall dictated with the ‘intensity/tension’ trope from traditional RPG/Anime soundtracks. It works, sounds pretty good so not much to complain about, other than the general fact that I wish we could get more quiet instrumental tracks, piano tracks, etc. This is most likely to be the next track released on the website.



Next was the Exploration Trailer: https://youtu.be/AvpNXhzscjQ



We got two songs in this one, the beginning is an intense ‘alien blitz’, which was also featured in the opening cutscenes of the Treehouse Demo (0:06-0:35), then a new track from (0:36-2:30)



The first track is intense, builds up with a sense of wonder, some light strings, and then hits hard and unrelenting, which is why I like referring to this as alien Blitz. We also heard it in the opening cutscenes of the demo, but very unclear besides the DUN DUN, DUN DUN… DUN DUN DUN…



The second song was heard during a cutscene in the Treehouse demo (13:55-16:09), when the fog clears, sun rises and they intro us to Primordial Wilderness, with the waterfalls etc, it’s lush has drums, strings, lots of stuff going on. Vocals, can’t tell if it’s Arabic or Punjabi (sounds more like the later to me with the ‘Muskuraaaa’. Then later Kobayashi’s trilling. I’ve always really liked her voice, and she sounds really nice here too. Xenoblade Chronicles X, The next big game. http://i.minus.com/iYkt8BK9bqI5M.jpg, http://i.imgur.com/NUf1r03.gifv, http://i.imgur.com/pkz2m3y.gifv. NNID: ugslick In the two demo videos, we get a few cutscenes (opening cutscenes), some talking, we get some battle music, a lot of Primordial Wilderness theme, day and night, and some other cutscenes etc. My favourite song from this is the theme when walking into NLA, and the Primordial Wilderness theme. The Primordial Wilderness theme is REALLY nice imo, and the night theme is very good too. These give a good feel for how the music is implemented in the game, and it’s very effective from what we’ve heard so far (I mean, from what we can hear behind their voices).Battle theme - (9:35-10:40) +(18:15-19:10) +(19:17-20:15)Primordial Wilderness theme (16:37-18:15) + (19:11-19:16).Best part is around (23:20-23:50)PW night: (31:29-33:20)Best part @(32:05-32:40)is that when they’re fighting the ‘boss enemy’ in front of NLA, there is a VERY different theme from the ‘battle theme’ we’ve heard so far in the battle direct and the latest released videos. Starts at about 33:50-35:51 in the first demo video. It actually sounds very good. I love how the music transitions seamlessly from the cutscene to the battle. It’s kind of hard to hear though. It probably loops because there was one point it became quiet for a couple seconds. I’m not really too sure about this, other than it’s completely different from anything we’ve heard so far, and sounds very good.After that Primordial Wilderness (Night) plays until around the 40:15 mark, after which we hear the ‘NLA song’, which we hear better in the exploration direct (see below for that, but this song is AMAZING!).Has Iwata talking over it, but the music is pretty good. It’s one of those high intensity tracks you’re probably familiar with by now, hard hitting drums, electronic sound effects mixed in, some melody, but overall dictated with the ‘intensity/tension’ trope from traditional RPG/Anime soundtracks. It works, sounds pretty good so not much to complain about, other than the general fact that I wish we could get more quiet instrumental tracks, piano tracks, etc. This is most likely to be the next track released on the website.We got two songs in this one, the beginning is an intense ‘alien blitz’, which was also featured in the opening cutscenes of the Treehouse Demo (0:06-0:35), then a new track from (0:36-2:30)The first track is intense, builds up with a sense of wonder, some light strings, and then hits hard and unrelenting, which is why I like referring to this as alien Blitz. We also heard it in the opening cutscenes of the demo, but very unclear besides the DUN DUN, DUN DUN… DUN DUN DUN…The second song was heard during a cutscene in the Treehouse demo (13:55-16:09), when the fog clears, sun rises and they intro us to Primordial Wilderness, with the waterfalls etc, it’s lush has drums, strings, lots of stuff going on. Vocals, can’t tell if it’s Arabic or Punjabi (sounds more like the later to me with the ‘Muskuraaaa’. Then later Kobayashi’s trilling. I’ve always really liked her voice, and she sounds really nice here too.

User Info: Sable_Knight Sable_Knight (Topic Creator) 5 years ago #4 Exploration Direct - https://youtu.be/kjTzuqyQZlc

1st (0:23-2:27) - longer cut of the theme that played when walking into NLA during E3 demo. As I’ve said before, this one is perhaps one of my favourite instrumentals so far. Starts out with a nice build up, adds strings, and procedes to full out epic adventure with a hint of sadness, but retains the strong underlying melody while managing to get more epic throughout. Just beautiful.



2nd – (2:28-5:00) I immediately thought this sound sounded really familiar, especially the ‘hurry up’ parts… But I haven’t been able to find any songs that had the same lyrics or anything so I have to assume it’s new. I don’t really like the lyrics as they can be slightly awkward at times, but I have to admit the vocals themselves (for the most part) end up sounding really good. My favourite part of this songs happens to be the piano solo towards the end, from 4:50-5:00



3rd new instrumental (5:01-5:39). Mechanical sounding theme. This one is confirmed to play in the character creator, we don’t know if it’ll play elsewhere, but it sounds pretty good imo. Nothing too note worthy, but it works.



4th new instrumental (5:40-6:59) similar mechanical/electronic sounds to 3rd) featuring a mix of vocals, but no lyrics. Epic instrumentals with a subtle rhythm build up later on, with an underlying pounding drum. Really liking the mix of vocals and beat/rhythm on this one, really catchy.



5th new + vocals (7-10:18) - another theme featuring drums, electric guitar, and some jazzy sounds? Has some really smooth, cool vocals on this track. Gets pretty catchy, even if the instrumentals are kind of loud (that guitar) (love the girls whoa whoa whoa @8:05 & 9:50, 10:08) Song also plays on the Quest Board in NLA. It’s kind of loud and pounding, but the vocals REALLY help make this track so much better than just the instrumentals. Gets really bumping later on around the 8:30 mark. It’s not the usual style we would expect, but it sounds good for the most part. At least it’s not really annoying.



6th - Melancholia (10-19-11:56)

Have to admit it fits fairly well with the other mechanical type music we've got so far (see above), it’s an old track that Sawano composed for his album ‘Musica’, but is definitely edited for this game (shows as Melancholia <X ver> in the track list). Not sure to what extent it’s changes (No rap? Longer cut of vocals from Aimee). I usually don’t like Aimee, but this song is pretty nice.



7th - (11:56-12:22) + (13:09-14:55) new track, goes Boom Boom. It’s loud, somewhat intense. Idk what to say about this. It has some layers to it, but isn’t particularly noteworthy. Seems like a track that would be used to build up to an encounter or something like that. It starts getting really intense around 14:15 and starts sounding better than before. When people talk about ‘generic’ Sawano ‘samey stuff’, this is probably the closest you’ll get to that, but it’s not a bad track at all and has it’s good moments.



8th - (12:25-13:08) + (14:56-15:32) + (20:26-22:00) Everyone’s been calling this Tatsu’s theme, so I’ll just go with that. It’s a change up from the high intensity/epic/vocal tracks. Xenoblade Chronicles X, The next big game. http://i.minus.com/iYkt8BK9bqI5M.jpg, http://i.imgur.com/NUf1r03.gifv, http://i.imgur.com/pkz2m3y.gifv. NNID: ugslick 1st (0:23-2:27) - longer cut of the theme that played when walking into NLA during E3 demo. As I’ve said before, this one is perhaps one of my favourite instrumentals so far. Starts out with a nice build up, adds strings, and procedes to full out epic adventure with a hint of sadness, but retains the strong underlying melody while managing to get more epic throughout. Just beautiful.2nd – (2:28-5:00) I immediately thought this sound sounded really familiar, especially the ‘hurry up’ parts… But I haven’t been able to find any songs that had the same lyrics or anything so I have to assume it’s new. I don’t really like the lyrics as they can be slightly awkward at times, but I have to admit the vocals themselves (for the most part) end up sounding really good. My favourite part of this songs happens to be the piano solo towards the end, from 4:50-5:003rd new instrumental (5:01-5:39). Mechanical sounding theme. This one is confirmed to play in the character creator, we don’t know if it’ll play elsewhere, but it sounds pretty good imo. Nothing too note worthy, but it works.4th new instrumental (5:40-6:59) similar mechanical/electronic sounds to 3rd) featuring a mix of vocals, but no lyrics. Epic instrumentals with a subtle rhythm build up later on, with an underlying pounding drum. Really liking the mix of vocals and beat/rhythm on this one, really catchy.5th new + vocals (7-10:18) - another theme featuring drums, electric guitar, and some jazzy sounds? Has some really smooth, cool vocals on this track. Gets pretty catchy, even if the instrumentals are kind of loud (that guitar) (love the girls whoa whoa whoa @8:05 & 9:50, 10:08) Song also plays on the Quest Board in NLA. It’s kind of loud and pounding, but the vocals REALLY help make this track so much better than just the instrumentals. Gets really bumping later on around the 8:30 mark. It’s not the usual style we would expect, but it sounds good for the most part. At least it’s not really annoying.6th - Melancholia (10-19-11:56)Have to admit it fits fairly well with the other mechanical type music we've got so far (see above), it’s an old track that Sawano composed for his album ‘Musica’, but is definitely edited for this game (shows as Melancholia in the track list). Not sure to what extent it’s changes (No rap? Longer cut of vocals from Aimee). I usually don’t like Aimee, but this song is pretty nice.7th - (11:56-12:22) + (13:09-14:55) new track, goes Boom Boom. It’s loud, somewhat intense. Idk what to say about this. It has some layers to it, but isn’t particularly noteworthy. Seems like a track that would be used to build up to an encounter or something like that. It starts getting really intense around 14:15 and starts sounding better than before. When people talk about ‘generic’ Sawano ‘samey stuff’, this is probably the closest you’ll get to that, but it’s not a bad track at all and has it’s good moments.8th - (12:25-13:08) + (14:56-15:32) + (20:26-22:00) Everyone’s been calling this Tatsu’s theme, so I’ll just go with that. It’s a change up from the high intensity/epic/vocal tracks.

User Info: Sable_Knight Sable_Knight (Topic Creator) 5 years ago #5



10th (18:50-20:25) - new instrumental track, fast paced, drums, quieter (more in the background) than some other themes, but builds and gets intense. This one is different from anything else we’ve heard to this point, but sounds really intense all the same. It’s not a very prominent track most of the time, so I expect it to play in the background during a tense scene or something to that effect.



11th - (22:00-22:25) intense track, hostile Alien encounter!



12th - (22:26-23:08) Kobayashi vocal track from second teaser



1st teaser song (23:20-23:44)



Gaur Plains (23:45-24:14/end)



After that exhaustive 25 min video filled with vocal tracks, we got a ‘minor’ website update featuring a few different tracks.

Here’s a video with all 3 updates together. https://youtu.be/To6VVmJA6Tw

In order, the first video features a really light, happy sounding theme which is a big change from everything we’ve heard. It still has an undertone of heavy drums, but doesn’t sound sombre for it at all. (from beginning-2:28)

After this video we got a look at the Quest board, featuring the catchy theme from the exploration trailer. (3:20-4:05)

Next we get some character creator hijinks, featuring the 3rd song from the Exploration direct. Most notable thing about this is how the music goes to the next level when they check out the bust slider. Love it. Song sounds good when it ratchets up (4:23-5:10)

Finally some Navi-ball, features Primordial Wilderness (Night) in a 13 second cut. (5:17-end)



We also got an update on the Hopper Camera: https://youtu.be/yQS4dPPSYbg, and some walking around: https://youtu.be/FatqK70ONd8

Both feature different cuts of the Primordial Wilderness theme, and without even touching the best part of the song, they both confirm just how glorious this track is going to be.



I’m going to skip ahead of the Battle Direct to the latest update (March 12th) first, just because this is another short video like the ones above. This update shows various cuts of battle, along with a cut of the ‘Battle theme’: https://youtu.be/EkaKhSRk6Pw. I’m sure this song needs no introduction by now. I really like the intense drums and instrumentals, although I don’t particularly love the rapping. It’s okay, not terrible. I like the singing though. Xenoblade Chronicles X, The next big game. http://i.minus.com/iYkt8BK9bqI5M.jpg, http://i.imgur.com/NUf1r03.gifv, http://i.imgur.com/pkz2m3y.gifv. NNID: ugslick 9th, vocal song with rap and some fast paced beats, something like KlK ping pong (circulate) song (15:33-16:05 + 16:15-18:50 [187s]) We hear this again in the Battle Direct, in both cases it ends with the same type of fade, so I think this is actually the entire track (though it’s cut by Lyn talking here for 10 seconds or so). I don’t know what to think about this. My instincts go against liking it, but it ends up getting pretty bumping and smooth sounding. Perhaps that’s helped by not being able to hear most of the lyrics. [I guess this is the ‘We’re stuck on a different Plaaaanet’ song right?] (also plays in the Battle Direct from 19:26-22:54 [208s]) but based on time differences, they’re different cuts…10th (18:50-20:25) - new instrumental track, fast paced, drums, quieter (more in the background) than some other themes, but builds and gets intense. This one is different from anything else we’ve heard to this point, but sounds really intense all the same. It’s not a very prominent track most of the time, so I expect it to play in the background during a tense scene or something to that effect.11th - (22:00-22:25) intense track, hostile Alien encounter!12th - (22:26-23:08) Kobayashi vocal track from second teaser1st teaser song (23:20-23:44)Gaur Plains (23:45-24:14/end)After that exhaustive 25 min video filled with vocal tracks, we got a ‘minor’ website update featuring a few different tracks.In order, the first video features a really light, happy sounding theme which is a big change from everything we’ve heard. It still has an undertone of heavy drums, but doesn’t sound sombre for it at all. (from beginning-2:28)After this video we got a look at the Quest board, featuring the catchy theme from the exploration trailer. (3:20-4:05)Next we get some character creator hijinks, featuring the 3rd song from the Exploration direct. Most notable thing about this is how the music goes to the next level when they check out the bust slider. Love it. Song sounds good when it ratchets up (4:23-5:10)Finally some Navi-ball, features Primordial Wilderness (Night) in a 13 second cut. (5:17-end)first, just because this is another short video like the ones above. This update shows various cuts of battle, along with a cut of the ‘Battle theme’: https://youtu.be/EkaKhSRk6Pw. I’m sure this song needs no introduction by now. I really like the intense drums and instrumentals, although I don’t particularly love the rapping. It’s okay, not terrible. I like the singing though.

User Info: Sable_Knight Sable_Knight (Topic Creator) 5 years ago #6 Battle Direct - https://youtu.be/_kh5V73XpwY



(0:19-0:59) Aimee song (2nd from exploration).

(1:00-2:23) Tatsu's theme, same as 7th from exploration.

(2:23-5:50) This is the battle theme, interspersed with random sound effects (those shrieks) that seem to be caused by attacking monsters sometimes? Idk. Perhaps when you attack in a weak spot. But I disgress. The battle theme has some intense instrumentals, sounds pretty good overall when it’s in the background, and is pretty intense. I think in this video it loops around 4:40-5:50, but I’m not sure why it loops quicker than the song in the battle video update.

(5:51-7:56) This is another song from the Exploration Direct, the trippy theme with vocal effects.



(7:57-10:35) This is a new song. Sounds much more electronic with hard drums and random glitch sounds all over the place. This is so Kill la Kill. Has mpi rapping in the background, hard to hear vocals most of the time, but the track does fluctuate a lot. I’m not really sure what’s going on but this song isn’t very notable, does get more intense towards the end, but I’m not really sure what I think about it overall.

(10:36-12:21) Here’s a longer cut of the ‘intense theme’ from when the Vyers showed up in the Exploration Direct. It’s definitely more cool and complex with the longer cut. Really intensity is the only way to describe it.

(12:22-14:01) new instrumental theme with a few vocals from Kobayashi in the middle, I actually really like this one. Intense, feels like a battle theme. It’s fast paced but has a different feel to it than the other ‘intense’ songs. Maybe it’s the vocals and how the song follows the same sort of crescendo as Kobayashi’s voice. This one sounds a lot like something from Attack on Titan mixed with a bit of Guilty Crown, then throws a bit of it’s own flavour into it.



(14:02-15:41) vocal theme, fast paced drums etc. Sounds like Cyua singing in German, a little hard to tell because of the voice distortion, I'm guessing this track is Wier Fligen, or 'We Are Flying’. I usually want a Cyua song to focus on her voice, this is too fast for that but still sounds good.

Tatsu's theme again. (15:45-16:30)

(16:31-18:32) This song was first heard in the E3 trailer, after the 'angelic hymn' track we got on the website a few weeks ago. The two parts are now confirmed to belong to one track, and we get a taste of an extended cut here. (This has since been released on the website, and I discussed it way back when up there^^^^^)

(18:35-19:20) Tatsu's theme AGAIN AGHH



(19:26-22:54) rap theme we heard for a long time on the last direct, when they were showing off exploration and Dolls.

(22:55-24:43) Aimee song, this is surprisingly good despite the singer, 'Over the rainbow' lol. I liked it better when it was quieter (up to 24:18), but not too bad overall. I like the instrumentation, seems to be a theme of lots of fast paced songs with drums, some electronic sounds and the melody, and other quirks like vocals etc.



(24:45-28:28) Beautiful piano piece by Sawano, with Kobayashi singing. This is probably (who am I kidding, hands down) my favourite vocal track so far (is she singing in English, Japanese or German? Sounds most like German I think, but can’t say if it’s german the entire way through). We’ll definitely get a full piano reprise of this, and it is going to be glorious. This is one of the very few purely emotional themes we’ve heard up till now, and it is very nice. I don’t know what else to say, it’s just really nice. This could very well be the song ‘So near, yet so far’, or more appropriately in German ‘So Nah, So Fern’.

(28:38-29:32) Theme from second teaser, featuring Mika Kobayashi. I really like this song too, especially the parts where it starts up before the vocals. Just sounds really good.

Woohoo Doll Direct coming up! Xenoblade Chronicles X, The next big game. http://i.minus.com/iYkt8BK9bqI5M.jpg, http://i.imgur.com/NUf1r03.gifv, http://i.imgur.com/pkz2m3y.gifv. NNID: ugslick (0:19-0:59) Aimee song (2nd from exploration).(1:00-2:23) Tatsu's theme, same as 7th from exploration.(2:23-5:50) This is the battle theme, interspersed with random sound effects (those shrieks) that seem to be caused by attacking monsters sometimes? Idk. Perhaps when you attack in a weak spot. But I disgress. The battle theme has some intense instrumentals, sounds pretty good overall when it’s in the background, and is pretty intense. I think in this video it loops around 4:40-5:50, but I’m not sure why it loops quicker than the song in the battle video update.(5:51-7:56) This is another song from the Exploration Direct, the trippy theme with vocal effects.(7:57-10:35) This is a new song. Sounds much more electronic with hard drums and random glitch sounds all over the place. This is so Kill la Kill. Has mpi rapping in the background, hard to hear vocals most of the time, but the track does fluctuate a lot. I’m not really sure what’s going on but this song isn’t very notable, does get more intense towards the end, but I’m not really sure what I think about it overall.(10:36-12:21) Here’s a longer cut of the ‘intense theme’ from when the Vyers showed up in the Exploration Direct. It’s definitely more cool and complex with the longer cut. Really intensity is the only way to describe it.(12:22-14:01) new instrumental theme with a few vocals from Kobayashi in the middle, I actually really like this one. Intense, feels like a battle theme. It’s fast paced but has a different feel to it than the other ‘intense’ songs. Maybe it’s the vocals and how the song follows the same sort of crescendo as Kobayashi’s voice. This one sounds a lot like something from Attack on Titan mixed with a bit of Guilty Crown, then throws a bit of it’s own flavour into it.(14:02-15:41) vocal theme, fast paced drums etc. Sounds like Cyua singing in German, a little hard to tell because of the voice distortion, I'm guessing this track is Wier Fligen, or 'We Are Flying’. I usually want a Cyua song to focus on her voice, this is too fast for that but still sounds good.Tatsu's theme again. (15:45-16:30)(16:31-18:32) This song was first heard in the E3 trailer, after the 'angelic hymn' track we got on the website a few weeks ago. The two parts are now confirmed to belong to one track, and we get a taste of an extended cut here. (This has since been released on the website, and I discussed it way back when up there^^^^^)(18:35-19:20) Tatsu's theme AGAIN AGHH(19:26-22:54) rap theme we heard for a long time on the last direct, when they were showing off exploration and Dolls.(22:55-24:43) Aimee song, this is surprisingly good despite the singer, 'Over the rainbow' lol. I liked it better when it was quieter (up to 24:18), but not too bad overall. I like the instrumentation, seems to be a theme of lots of fast paced songs with drums, some electronic sounds and the melody, and other quirks like vocals etc.(24:45-28:28) Beautiful piano piece by Sawano, with Kobayashi singing. This is probably (who am I kidding, hands down) my favourite vocal track so far (is she singing in English, Japanese or German? Sounds most like German I think, but can’t say if it’s german the entire way through). We’ll definitely get a full piano reprise of this, and it is going to be glorious. This is one of the very few purely emotional themes we’ve heard up till now, and it is very nice. I don’t know what else to say, it’s just really nice. This could very well be the song ‘So near, yet so far’, or more appropriately in German ‘So Nah, So Fern’.(28:38-29:32) Theme from second teaser, featuring Mika Kobayashi. I really like this song too, especially the parts where it starts up before the vocals. Just sounds really good.Woohoo Doll Direct coming up!

User Info: Primulus Primulus 5 years ago #7 usaamahlink posted...

1st (0:23-2:27) - longer cut of the theme that played when walking into NLA during E3 demo. As I’ve said before, this one is perhaps one of my favourite instrumentals so far. Starts out with a nice build up, adds strings, and procedes to full out epic adventure with a hint of sadness, but retains the strong underlying melody while managing to get more epic throughout. Just beautiful.



This song is amazing. Gives me goosebumps when I focus on it alone. Thanks for this compendium! Unfortunately, you've given us all too much to try to process... even if many of us have heard these more than once already! "To the last, I grapple with thee; From Hell's heart, I stab at thee; For hate's sake, I spit my last breath at thee." This song is amazing. Gives me goosebumps when I focus on it alone. Thanks for this compendium! Unfortunately, you've given us all too much to try to process... even if many of us have heard these more than once already!

User Info: DeodorantSpray DeodorantSpray 5 years ago #8



The Kobayashi track when introducing the allies is in Japanese, not german (you can hear it pretty clearly from the pronounciation in the refrain). We are lucky to get a legit ballad-ish track from Sawano, as these are rare but always exceptional, be it Insanity love or stone.



The track @ 5:40 in the field direct is definitely a field theme. Other track @ 11:56 likely as well. Track @ 15:33 is pretty much a battle theme (it loops well and lyrics: "Get up! Don't give up!"). Tracks @ 7:57 and 10:36 in the battle direct also sound like battle themes, with the first one being pretty wicked even for Sawano standards. Don't know if I like the heavily distorted vocals at the end. Wouldn't be so sure about the track @ 12:22 being a battle theme. Sounds more like cutscene material. Literally don't know what the track while O.C Gear was explained could be used for. Some robotic alien faction cutscene stuff?



Another topic, but I think it's pretty evident from the Treehouse footage that a lot of small things suddenly get unique music, like the custom character creation screen or first time entering NLA/Primordial Wilderness. And with X still having the same amount of tracks as the original Xenoblade, this leads me to believe that there will be less field/town themes and more cutscene music and battle themes, especially resulting in lessened reuse of cutscene music. Some people were suggesting that different areas in each continent could have different tracks, but that's pretty much out of question. Not only because of the limited amount of tracks, but also because of practical reasons, where transitions between areas would feel pretty jarring and weird.



Also, we have pretty much heard a third of the full soundtrack already. gameFAQs mods mad at me cuz im rollin in my 600 benz What I'm curious about, the Primordial Wilderness reveal theme and the NLA reveal theme both are as different versions in the exploration trailer and at the start of the field direct. For PW reveal track, in the treehouse footage there is a bridge before the choir and no additional Kobayashi at the end. For NLA reveal track, the treehouse footage didn't have the orchestral build up at the start, repeated the small brass lead that came afterwards and featured a lengthier version of the violin lead after the climax. Indicates maybe that these themes will be used at other points of the game, but in altered variations?The Kobayashi track when introducing the allies is in Japanese, not german (you can hear it pretty clearly from the pronounciation in the refrain). We are lucky to get a legit ballad-ish track from Sawano, as these are rare but always exceptional, be it Insanity love or stone.The track @ 5:40 in the field direct is definitely a field theme. Other track @ 11:56 likely as well. Track @ 15:33 is pretty much a battle theme (it loops well and lyrics: "Get up! Don't give up!"). Tracks @ 7:57 and 10:36 in the battle direct also sound like battle themes, with the first one being pretty wicked even for Sawano standards. Don't know if I like the heavily distorted vocals at the end. Wouldn't be so sure about the track @ 12:22 being a battle theme. Sounds more like cutscene material. Literally don't know what the track while O.C Gear was explained could be used for. Some robotic alien faction cutscene stuff?Another topic, but I think it's pretty evident from the Treehouse footage that a lot of small things suddenly get unique music, like the custom character creation screen or first time entering NLA/Primordial Wilderness. And with X still having the same amount of tracks as the original Xenoblade, this leads me to believe that there will be less field/town themes and more cutscene music and battle themes, especially resulting in lessened reuse of cutscene music. Some people were suggesting that different areas in each continent could have different tracks, but that's pretty much out of question. Not only because of the limited amount of tracks, but also because of practical reasons, where transitions between areas would feel pretty jarring and weird.Also, we have pretty much heard a third of the full soundtrack already.

User Info: Maria1978 Maria1978 5 years ago #9 @DeodorantSpray What r 2 talking about? Full soundtrack will contain ~90 tracks, like the first game. Takahashi confirmed it in Famitsu interview some time ago. There's no way we heard 1/3 of full soundtrack already, lol. We heard some full themes (which is available on website, 4 of theme), and some snippets from the trailers and demonstrations. But not like 30 compositions.



p.s. Soundtrack is gonna be amazing. I'm very glad that Takahashi hired Sawano, as he wanted to try something new, and XBX theme is different from XB theme in general. Sawano is amazingly popular right now in Japan.