What the developers have to say:

Why Early Access? “We believe that IDLE games should contain a lot of content for many hours (if not months) of play. We have already done quite a lot, and we see that the game has enough content now for a full-featured and long-lasting play. However, we do not consider the game finished. We want to publish the game now to develop it together with the players.



Grim Clicker is not only IDLE/Clicker, the game also contains RPG elements. Skills, items, magic weapon prefixes, monsters, etc. are difficult to balance at a glance. We hope that with the help of players we will find out if we've missed the balance of the game somewhere. (For example, some skill is too weak and useless, or otherwise, too strong.)



Also, being an IDLE game, Grim Clicker should combine active play (when the player is required to constantly interact with the game) and passive play (when a character can be left alone and is able to progress on his own). We need to balance these styles of play well, so that each player can choose the style of play according to his or her preferences. We count on the help of the players with this too.” Approximately how long will this game be in Early Access? “We expect to go to full launch in six months from Early Access launch. The game will continue to be updated with new features and content even after the full release.” How is the full version planned to differ from the Early Access version? “Between now and full launch we'll be spending time balancing the gameplay and adding new content. We want to add more playable characters with their own skill trees, new items, more magical affixes for items, more monsters, bosses, etc.” What is the current state of the Early Access version? “The game is fully playable! The game has a lot of content, full skill tree, a lot of items, worlds to explore ("shards"), etc. However, there's only one playable character in the game so far. In the process of early access, we want to add more heroes. On the other hand, these new heroes will be opened gradually, and the full game will still start with one character anyway.” Will the game be priced differently during and after Early Access? “The game will remain free to play.” How are you planning on involving the Community in your development process? “We're excited to hear from you, so please join the game community on Steam and let us know what you think.”