Cost: 50 Spirit Active: Damage bonus is increased to 16% for 3 seconds. Passive: Enemies within 30 yards of you take 8% increased damage. Only one Mantra may be active at a time.

Cost: 1 Charge Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical. You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

Cooldown: 15 seconds A blast of divine energy heals you and all allies within 12 yards for 69735 - 91192 Life. Heal amount is increased by 30% of your Health Globe Healing Bonus.

Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.

Cost: 50 Spirit Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.

Generate: 12 Spirit per attack Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

When reaching maximum Spirit, all damage is increased by 150%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.

When reaching maximum Spirit, all damage is increased by 1.5%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.

When reaching maximum Spirit, all damage is increased by 150%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.

When reaching maximum Spirit, all damage is increased by 1.5%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.

Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% for 6 seconds.

Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% for 6 seconds.

Other jewelry option for Cube is Avarice Band.

All defence you need for harder elites comes from Goldwrap and picking up gold.

Exalted Soul as 5th passive.



You can also switch to much more popular option which is:

Equip:

- Sage's Apogee >> Leoric's Crown

- Goldwrap >> Witching Hour

Cube:

- Leoric's Crown >> Spirit Guards

- Convention of elements >> Ring of Royal Grandeur

Gems:

- Boon of the Hoarder >> Simplicity Strength



You then loose:

- Damage from CoE or pickup radius from Avarice

- "Immortality" from Goldwrap + Boon

You gain

- Damage from Simplicity Strength and Witching Hour

- Healing on hit from Simplicity and toughness from cubed Spirit guards

Build Guide

It's pretty simple.

Teleport around using Dashing Strike and Epiphany. When you find elite, kill it. If elite has really nasty affixes or there is few elites in one spot then kill some trash fast to get gold and boost your armor to immortal status. Aim for T8 first and T9-10 when you have high paragons and ancient gear. Good luck.