BioShock Director to Make an Interactive Twilight Zone Movie

"Playing my games, you can probably tell Twilight Zone is something I grew up with," Levine told Wired . "They speak to a larger truth. They're morality plays, fables, and often they're about a character who is going through an experience that's central to their life but also speaks to a larger part of the human condition. I don't think [Rod] Serling, at the beginning, set out to be a science-fiction writer. But he found that this is a great medium to do metaphor."

Levine's film will use interactive video technology from the tech company Interlude to allow viewers to choose the characters' actions. It's sort of like the movie equivalent of a choose-your-own-adventure book, although in true Twilight Zone fashion, there will likely be some kind of twist at the end. With this project, Levine is trying to push the envelope of the distinction between different types of media, as he wants this project to "explore the spaces between movies and games."

"Interactivity is a spectrum, it's not binary," he says. "I think of it as the viewer's angle in the chair. When you watch something, you're sitting back in the chair. When you're gaming, you're leaning forward in the chair. This is an interesting place in between … your brain is forward in the chair."

Highly acclaimed game creator Ken Levine is about to take on one of the most iconic sci-fi franchises of all time: The Twilight Zone. The director behind classic games such as BioShock will next make an interactive film that functions as a sort of "game-film hybrid."