The only game over screen you’ll see in Cyberpunk 2077 is when you die. No matter how badly you mess up a mission’s objectives, there will always be a way to continue playing without having to reload from a checkpoint, provided you don’t die.

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According to CD Projekt Red’s quest designer Philipp Webber, who recently spoke with German website GameStar , the development team approached mission design with an overarching question: "What is the stupidest thing that the player could do?". With this philosophy in mind, quests have been designed to allow all kinds of player behaviour, ensuring that the game never fails players for engaging in unconventional activities.For example, Webber suggests that while protecting an important client, there is nothing stopping you from calling in at a restaurant for a burger. If the client dies while you’re getting your fill of food, then the game continues on. Just because you failed the job doesn’t mean you failed the game.Games have a long history of frustrating mission design, with the insta-fail stealth mission being one of the most well-known. If Webber's comments are anything to go by, there certainly won’t be any of those in Cyberpunk 2077.Cyberpunk 2077 will be at E3 2019, which CD Projekt Red claims will be the most important E3 ever for the company . Between now and 2021 the studio will release two games , so we could well see an advanced build of Cyberpunk 2077 that shows off this reactive mission design in June.

Matt Purslow is IGN UK's News and Entertainment Writer. You can follow him on Twitter for occasional Cyberpunk 2077 adoration updates.