



Instructions

Dev Branch is an experimental build that contains bugs and unfinished features. Please read the KNOWN ISSUES and WORK IN PROGRESS parts of the release to get a feel for things in the build that are known to be missing OR broken.

How to get the build

Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".

Select the LOCAL FILES tab and click "Verify Integrity of game files...".

On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen

Reporting

Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!

Major Known Issues

None

Release Notes

Note that these release notes are work in progress and may be missing certain changes

New Content

Storage Facility

A large building used to store crates of weapons and equipment

Acts as a "stockpile" for crates

Upgrade Part

Technology that can be used to build structure Facilities

Refined from Tech Parts

Research Part

Technology that can be used to research new weapons, equipment, and structures

Refined from Tech Parts

Factory:

Visuals & UI has been redesigned

Now requires Facilities to produce each type of item

Refinery (New):

Visuals & UI has been redesigned

Now requires Facilities to refine each resource type

Fisherman's Row V2:

Map has been expanded and redesigned to be part of Conquest and to support a larger number of players

FCL3

This is an experimental map used for Foxhole Competition League events

Gameplay Features and Changes

Facilities

Facilities are upgrade modules that add new functionality to World Structures

Base Facilities:

Small Garrison - Prevents structure decay on surrounding structures when Garrison Supplies exist in the stockpile

Large Garrison - Reduces the cost of Garrison Supplies for preventing structure decay

Factory Facilities:

Small Arms - Enables the production of small arms weapons.

Special - Enables the production of heavy and special weapons.

Utility - Enables the production of tools and equipment.

Medical - Enables the production of medical items.

Supplies - Enables the production of supply items.

Basic Materials - Enables refining Scrap into Basic Materials

Refined Materials - Enables refining Components into Refined Materials

Explosive Materials - Enables refining Sulfur into Explosive Materials

Base mechanics changes

Garrison Size is no longer exists

AI radius is fixed to 80m for Forward Bases and 150m for Town Bases

Small/Large Garrison Facility is now required to upgrade bases to T2/T3

Forward Bases now leave behind a destroyed "husk", which retains built Facilities and can be claimed by the enemy faction

All Town Bases can be upgraded to T3, regardless of whether or not they are at a Victory town

Tech Part changes

Tech Parts can no longer be submitted to the Tech Center directly

Tech Parts are now refined into Research Parts (Tech Tree) and Upgrade Parts (Facilities)

Bad luck protection - Chance for Tech Part drop is now guaranteed over a certain period of time

Pistols & Revolvers have a much shorter time to stability when aim is invoked

Foliage Visibility mechanics changes

Players are now only hidden when they are standing still inside foliage

Previous Medical Lab structures have been converted into Garrisoned buildings

Game Balance

Campsite is no longer available

Tunnel Networks are no longer available

Bases now have a fixed large AI radius now, so Tunnel Networks have been obsoleted

Outposts are now available in Skirmish mode

AT Rifle damage increased by 50%

Tech Parts are no longer stackable

Tech Part drop rate increased by ~20%

Port Bases start with 1000 Upgrade Parts in their stockpiles

Upgrade Parts have been added to Supply Drops

Obtaining these during skirmish will be vital in getting a head start in Conquest

Port Base layouts have been redesigned

Forward Bases without Garrison Facilities / Supplies now decay at a very slow rate

Storage Box item capacity reduced from 18 to 15 slots

All Base structure item capacities increased from 12 to 15 slots

Refinery cost is changed from Scrap to Basic Materials

Refinery now requires a CV to build

Map Changes

Almost every town now has a Factory, Refinery, and Storage Facility

Trench asset has been updated

Rock assets have been replaced with new versions in many parts of the world

Port Bases have been redesigned for consistency and game balance

Other Changes

Friends List

Players can now mark players as a friend from any player context menu (ALT-click OR operations list)



The user interface has been revamped across the board for improved efficiency, usability, and immersion

The visuals may take some time to get used to, so please be patient!

Let us know if there is a particular workflow that is slower/more painful than before

Alert is now shown when you spawn into a region where your spawn point was destroyed

Improved robustness of initial server connection code, which reduces the chances of "No Home Regions Found" error

Create operation button is now hidden when the player is already in an operation

Bug Fixes

List of bug fixes coming soon!



