Talrand, Sky Summoner EDH deck: focused on cheap instants/sorceries to generate drakes. Includes a few synergistic creatures.

Draw spells: Some normally may barely be playable suddenly become extremely powerful when you get a 2/2 flying drake in addition the effect and a replacement card

Cipher / Flashback / Rebound / Isochron Schepter: All add utility by allowing multiple casts of a spell resulting in multiple drakes.

Sakashima: Can copy Talrand without Legend-rule destroying him, resulting in two drakes per instant/sorcery

Coat of Arms If I have 5 drakes, they are all 6/6's

Counterspells Allow me to control the enemy while simultaneously generating drakes for me.

Let me know if you have any suggestions for swaps with my "maybe board." If it is not on the maybe-board, assume it is not an option