Glove of Corvus

Weapon(Gauntlet), Very Rare(Requires Attunement)

"Beastly Weapon wielded by the Enigmatic Adam. Crafted with the hooked talons of a large avian and fastening them to a thick leather glove. What beastly remnants still echo from the weapon suggests that perhaps it may still live, and when wielded properly can grant the user great agility and dexterity. All that we see or seem is but a dream within a dream."

The Glove of Corvus is a thick, black leather glove that is of skeptical make, with an array of semi-large avian talons stitched into the tips of each digit. The middle one however, has an abnormally large talon that exceeds the others by a good two-to-three inches in length. Subtle glowing runes line the inner portion of the glove, expanding somewhat on its enchanted nature.

When attuned to this magic item, you gain proficiency in using this weapon.

The Glove when attuned, does 1d6 slashing damage and 1d4 necrotic damage on hit. This weapon is magical for the purposes of overcoming resistances

Finesse. When Making an Attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the Attack and Damage Rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two Weapons.

Caw of the Crows. When attuned to the Glove of Corvus, you are always under the effects of speak with animals, although it only allows you speak to Ravens and Crows.

Voice of the Corvus. You gain Advantage on Charisma(Deception) and Charisma(Performance) checks when you attempt to copy the voice of another.

Entity of the Corvus. As an action, Upon ripping the largest talon from the glove, the weapon transforms the body into a beastly imitation of a raven. The glove melds into the right arm and it becomes littered by the growth of feathers, leaving each individual digit to elongate and grow thick black claws. The left hand transforms to be in a similar state, although not as extensive as the right. The user sprouts one large raven-esque wing from their right shoulder blade. A deft flick of the wing can launch a flurry of poisoned quills at a target and even allow the wielder a sudden rush of movement when they need to dodge. When folded up, the wing appears to resemble that of a feathered cloak, which enshrouds the right shoulder, hiding the extensive transformation of the right arm. This transformation lasts an hour and can be used again after a long rest. The transformation can be ended with a free action at any time. The attuned gain a number of features in this form.

Gain resistance to all non-magical slashing, bludgeoning and piercing damage.

Gain Darkvision out to 60ft.

Gain 10ft of movement whilst transformed.

You may use a bonus action to make an unarmed attack with your other transformed arm, of which the damage does not change.(Ex. While the mainhand is now 2d6, the offhand is still 1d6.)

Damage of the claw increases to 2d6 Slashing damage.

As a Reaction, you may use your wing to temporarily shield yourself, increasing your AC by 2 for the next attack.

Storm of Feathers. As an attack action, while transformed, you may fan your wing out with incredible force, throwing with it a flurry of poisoned quills in a 15ft cone. Any creature within the cone must make a DC 16 Dexterity Saving Throw, or take 2d6 Piercing and 3d6 Poison damage. Enemies take half on a successful save and are not poisoned. You may do this up to your Dexterity or Strength Modifier per long rest.

Murder of Crows. As an action, you may call forth a Murder of Crows(Swarm of Ravens), which goes on your initiative order and can be commanded via a bonus action during your turn.