Last updated March 10 @ 12:00 PM PST .

Below you'll find the preliminary PTR patch notes for Patch 2.5.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.5.0 - v2.5.0. 44247

If you need more information on how to participate on the PTR, visit our FAQ.

Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.

To provide feedback about content changes in 2.5.0, visit the PTR Feedback forum.

To report any in-game bugs you find while playing on the PTR, visit the PTR Bug Report forum.

Table of Contents:

New Feature: Armory Players may now save up to five different builds per character using the Armory This new feature can be found in the town hub within each Act Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers Equipping a saved armory build will automatically swap items and gear between the character and stash

New Feature: Crafting Mat Storage Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash This tab can be accessed through the Inventory window



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Crusader Shield Glare The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects

Barbarian Seismic Slam The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent

Bug Fixes Demon Hunter Impale - Ricochet Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.



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General Primal Ancient Items Legendary and Set items will now have a chance to roll as Primal Ancient These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters The stats on these items will be tailored to the character class you are playing when the item first drops Primal Ancient items salvage into 15 Forgotten Souls Ancient Items Now salvage into 3 Forgotten Souls

Legendary Items The following items have been adjusted Rimeheart Increased the chance to proc its Legendary item power on frozen targets from 10% to 20% Strongarm Bracers The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands The damage bonus duration has been increased to 6 seconds

Class Specific Items The following class sets received changes Crusader Roland's Legacy (4) Set Bonus Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash Monk Inna's Favor (6) Set Bonus Damage bonus for each Mystic Ally has been increased to 125% (from 100%) Witch Doctor Zunimassa’s Haunt (6) Set Bonus Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds Wizard Delsere’s Magnum Opus (2) Set Bonus Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force (4) Set Bonus Damage reduction increased to 60% (from 50%) (6) Set Bonus Enemies take 3500% increased damage (from 2500%) while inside Slow Time The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time Some existing class-specific Legendary items have been updated to include a unique Legendary power Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power Demon Hunter Holy Point Shot Impale throws two additional knives Note: Each enemy can only be hit once per skill use Note: This change is still being tested and evaluated The functionality of some items has changed The Barber This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it Players will need to re-equip the power in the cube for the updated version to appear Manald Heal Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target The number of procs generated by channeled skills while using this item has been reduced by 25% Illusory Boots Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush

Bug Fixes The Legacy of Raekor Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage Primal Ancients (PTR Only) Fixed an issue which caused the base armor of Primal Ancient items to incorrectly roll with different values



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Bug Fixes Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Deslere’s Magnum Opus



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