Hello,

We are happy to share our next update which is focused on the new Administrator system and improved Diplomacy. Please read below for details.

Starbase Administrators

Starbases are under new management. Each Starbase now requires an Administrator to run it. Your starting number of Administrators is proportional to your galaxy size. You can also research techs in the government tree to train more Administrators. As part of this change, we've greatly decreased the minimum distance between Starbases.

Diplomacy Improvements

We reworked the AI to make it more active and smarter in trading. Be careful you don't loose your shirt while trading!

Change Log

Administrators

Starbases now require one "Administrator" to build

Number of starting Administrators depends on galaxy size

Research certain Government Technologies to increase the number of Administrators

Current number of available Administrators can be seen on the resource bar or the starbase list tab.

Diplomacy

General pass on conversation weights such that the AI will talk more and offer more interesting trades.

AI players who dislike you will charge you more in diplomacy

Changed diplomacy attitude label from "allied" to "loves (they're not allied)

Changed diplomacy attitude from label "war" to "hates" (they're not at war)

AI should be better at focusing on a given weapon or defense tech rather than trying to research multiple paths.

AIs will heavily weight their relations with other players based on who is at war with whom and why

AIs will tend to come to the aid of their friends even if the enemy is more powerful

AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer (though will require translation of new strings)

AI will use a redlining system of evaluating proposals such that each sub-AI routine will add marks to the proposal with potential veto power.

AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer.

By default, the auto-generated military ships will have their categories folded for easier UI navigation.

Balance

Home planet production points base increased from 1 to 10

Significantly reduced starbase spacing radius to 2 tiles, allowing you cluster them closer together.

AI is substantially better at evaluating what ship to build, when and where

Early game improvements made less expensive

Late game improvement benefits reduced slightly

Research improvements have been rebalanced.

UI Improvements / Bug Fixes