A decent primer for discussion

Stability

Courtyard

This is a comprehensive, but not complete, guide to Marine Commanding on Docking. I hope this helps new commanders, and allows experienced commanders a platform to discuss strategies and alternatives.This map has two locations for aliens that matter. Maintenance and Stability. If you can successfully pressure those resource points, which no matter the hive start, are necessary to aliens, you will win, disregarding the successful base rush.To find out where a hive is, simply look. The egg spawn is visible to a commander, so you'll be able to quickly know.Other ways to find out are in the contact. Early contact in East, it's departures. Early contact in Courtyard, it's likely Gen, but possible Locker. Contact in Caf is usually Locker.As a general rule, I have an Observatory at EVERY Phase location, and DEFINITELY in every tech point. It's a necessary tech to monitor for rushes and rambos.: A PG in Stability is detrimental to aliens. You can ARC two hives, and moreover, you cut off a valuable resource and thoroughfare. I can't express how important Stability is.: This is the gateway to Maintenance/Ball Court, and Stability/Generator. Aliens LOVE healing crags, shifts and eggs, and other fun stuffs here, as it is central. You need to keep it clear, although holding it without stability isn't always the easiest. Constantly pressure this location.I usually push an armory/Obs in base and go for Phase tech. This obs location give a good coverage, and easily defensible. Also, if you place it right, it's on the "hump" of the structure about 3 ft off the floor making it disorienting for aliens looking for it.Late game to defend from Onos base rush, this is a typical set up. Watch out for the robotics at landing entrance, a gorge can also lob bile over it and use it for cover.