Hello Exiles,

Exciting new things to test for you as we deploy the pet taming system, a new dungeon and new combat mechanics to TestLive!

This patch is relatively big (17GB). We are however looking into adding a separate download for TestLive so you won’t have to switch back and forth between the Live game and our Test Servers. We can’t promise anything just yet but we are checking options that hopefully will make it easier for you to switch to TestLive to try out new content and help us with feedback and input.

With that said, we would like to ask you to provide input in the pet balancing specifically. This is work in progress and should make the pets feel rewarding and viable without them neither being too weak or too powerful. Please use these dedicated TestLive forums to discuss.

HIGHLIGHTS

New Dungeon: The Midnight Grove

New pet taming system

New offhand combat mechanics

New Arrows: Light Arrows, Tar Arrows, Poison Arrows, Ivory Arrows, Explosive Arrows, Healing Arrows

KNOWN ISSUES

Right now animal pens look empty while the baby animal is undergoing training and once training is complete.

Animal pens only have 250HP

Animals in Pens do not consume food or produce ingredients

True Name of Derketo cannot be crafted

Panther Pet crafting time is extremely fast

Crocodile Hatchlings are transformed into Tamed Spotted Hyena when placed in Pen

Pet feeding screen cannot be opened from the radial menu

Crafted Pet ends up in output inventory, but should go to pet inventory.

Grove of Jhebbal Sag does not disappear upon creating True Name of Jhebbal Sag

Feed Box UI is rescaled each time a new thrallified animal is placed

Rhino pet following you will run around when you move away from it

Players can sometimes place pets even if “Overlapping with placed object” error message is displayed

Avatar of the Jhebbal Sag is a bit wonky

When teleporting into the JhebbalSag dungeon bosses sometimes do not spawn

NEW CONTENT

Added Pet taming system

Added Werewolves

Added Nightvision Potion, allowing players to see more clearly when it’s dark

New Dungeon: The Midnight Grove

New offhand combat mechanics

New Arrows: Light Arrows, Tar Arrows, Poison Arrows, Ivory Arrows, Explosive Arrows, Healing Arrows

Thralls will now need to be fed in order to survive. Place food items into their inventory to feed them, or use the Thrall Pot to distribute food automatically

Added the option to visually remove text on signs made by people outside your guild. You will only see it if you click on it.

Added the option to visually remove all text from signs. You will only see it if you click on it.

Beehives now require Queen Bees to produce honey

Fish/Shellfish traps now require bait to produce fish

ANIMATION UPDATES

Added new combat animations

– The Sword/Axe/Mace and Shield heavy chain will now incorporate shield bashes

– Throwing axes are now a part of your heavy chain combos when wielded with Swords, Axes and Maces

– The Sword/Axe/Mace and Shield heavy chain will now incorporate shield bashes – Throwing axes are now a part of your heavy chain combos when wielded with Swords, Axes and Maces Added new attack to the Spider Tarantula Boss

Added new attack to the Crocodile Boss

New knockback setup and animations for monsters

New Rocknose animations

Added new idle and threat animations

UI CHANGES

Moved Sunder debuff to the right side of the nameplate, where it belongs

Darkened the opacity on the background panel for container inventories

Added button to the server list where players can report downed servers

THRALLS/AI

Thralls have now 50% increased health. That is to bring them in line with some of the greater pets and also make it more interesting to take a thrall out for exploration/hunting

BALANCING

Vaults have now much lower hitpoints and will decay faster

Glowing Standing Torch should now have the correct HP when placed down

Added more building and climbing blockers to areas where players aren’t supposed to build/climb:

– The City of Votaries of Skelos

– The Exiles’ camp between the Sandswept Ruins and Drifter’s Rest

– NPC village in Deckswab’s Retreat

– The City of Votaries of Skelos – The Exiles’ camp between the Sandswept Ruins and Drifter’s Rest – NPC village in Deckswab’s Retreat The Epic version of Conan’s Atlantean Sword is now more durable than its Mid Grade equivalent, as it should be

Fixed swapped ingredients for Ugly and Unapetizing Fish Tropies

Re-balanced armor bonuses to stats

GENERAL BUG FIXES

Fixed some bugs related to NPC patrols around camps

Bossonian Bow can be repaired again

Status effects, journey steps and crosshairs should now be temporarily removed when cinematics trigger

Fixed an animation bug where animals would turn away from you after attacking

Fixed a bug where the player character would clip through solid structures when re-logging after sitting in a chair

It should now be possible attach fence foundations corner-to-corner at a right angle

Fixed a bug where Reinforced Wooden Awnings couldn’t be placed

All sloped wall pieces now detract the same amount of stability

Aquilonian Braziers, Hanging Braziers and Khitan Lamps should no longer be placeable underground

Fixed a bug where the sound of footsteps in water would play when walking on the edge of the Large Water Well

Fixed Iron Brazier in Deathwhisper Camp so it doesn’t float anymore

Fixed a bug where low tier items would lose all durability after having damage kits applied to them

Fixed a bug where the Noxious Gas debuff would wear off, even when standing in gas

Hatch Frames now snap to walls, door frames and frame pieces

Statues of Refreshment can now be placed near any of Mitra’s religious buildings

Giant Snakes and Alpha Snakes should now drop Reptile Hides when harvested

You should now be able to harvest Crimson Lotus Flower with Sickles

JungleBirds now drops heads

Glowing Sticks should now be usable underwater

Fixed a bug where the expiration timer on Purified Flesh would display a negative value

Players should now be able to place walls next to stairs

Fixed an issue where the Witch Queen could be engaged behind the magical barrier

Fixed a bug where gamepad and mouse would lose functionality after controlling an avatar

Ostrich egg clutches under ground in the middle of the desert are are now above-ground

Fixed an issue where placeables would disappear if the base of the item was slightly below-ground

Fixed a bug where you could override the corruption limit by drinking Corruption Brew

Fixed a bug where bedroll map marker would disappear after respawn

Helped a Shaleback out from inside a tree by moving his spawn point

Fixed a bug where you wouldn’t do damage when jumping on another person’s head

Fixed a bug where the Palisades’ placement brush would give the “Spikes” debuff and cause lag issues

Fixed a bug where The Kinscourge would lose aggro if the player stands on a balustrade

Fixed an issue with re-binding the CTRL key

Fixed a bug where dismantling a Wheel of Pain would cause it to drop an unlootable loot bag

QoL UPDATES

Merchants now have names and are marked as “Merchant”, rather than “Fighter”

White placeholder icon for teleportation buff is now no longer visible

Various audio fixes

It should now be easier to place items on the Wall Hanging Shelf

Planters are no longer semi-indistructable when attacked with a trebuchet

Archpriests of Yog should now use the correct weapon rather than a Yog Cleaver

Removed the ability to apply Weapon Damage Kits to torches as it was causing bugs

Fixed missing collision on chests placed on the roof of The Well of Skelos

DEDICATED SERVER LAUNCHER: