JK3's Top Epic Picks

Swords

3. Executioner: Chance for Full Might on Execute

2. Amaranthine: Extra Might on Any Melee Attack

1. Mightdrinker: 50 Might on Ground Execution

Honorable Mention: Sword of Dominion

2nd Honorable Mention: Increased Melee Damage to Burning/Frozen/Poisoned/Cursed/Dazed Enemies.

Daggers

3. Beastlurker: Wrath per Stealth Kill while Mounted

2. Corpsemonger: Stealth Damage Boost if a Stealth attack has been performed recently

1. Shadowtraitor: 100+ Might when Stealth Attacking a Captain

Honorable Mention: Stealth Damage Boost when the Enemy is Burned/Frozen/Poisoned/Curse

Bows/Longbows/Hammers

3. Pinchfist: Increased Range Damage per shot below Max Capacity

2. Mindmender: Focus Recovery per Ranged Attack Hit

1. Mightmender: Might per Ranged Attack Hit

Honorable Mention. Silvanstalker: Might gain per Shadow Strike

Armors

3. Vindicator: Chance for Full Might when you are hit

2. Ragekeeper: HP regen when Wrath is Full

1. Heartwarden: Damage taken reduced when your Might is Full

Honorable mention: Critical Rate up when under on Fire/Poisoned/Cursed

Cloaks

3. Shadestalker: Become undetectable if motionless for 6 seconds

2. Lifelurker: Full HP on a Stealth Kill

1. Beastcaller: Caragor's Restore HP when Howling

Honorable mentions: Increased Ailment Duration on Enemies

Runes

3. Lifeleecher: Drain grunts faster

2. Heartstriker: Increased Melee Damage when Health is Full

1. Darkbanner: Damage Reduction to Undead Followers

Honorable Mention: 15% Chance to inflict Fire/Frost/Curse/Poison when your Wrath is full.

Can't see which Epics really stick out from the Legendaries? Here are my Top 3 picks for each piece of gear.With 25% at the higher levels, this makes a nice gambler-style build for those that love to execute, especially if you have chain execution. The downside is relying too much on it for the times you need the other Might-consuming attacks or when a Captain is Immune to Executions.This really adds up, especially if you are using Fatal Might. And you can stack a smaller version as its secondary, having a Max of +8 more Might per hit. Even if you hate Fatal Might, having +8 more Might per hit without Fatal Might is almost as much as a Fatal Might without any bonuses.A half of a Bar per Execution. Need I say more? Goes great with Fury or any Explosions or Hammers that knock everyone downPreviously, this pre-order Sword didn't have much use late-game but as of the new patch, you not only can upgrade it to Lv80 like any other gear, but re-rolling is chosen from Ring Secondary Bonuses NOT Swords. So you can get the really good Ring Bonuses on this Sword and stack them to even higher levels like Follower DefenseGreat for Elemental Builds but you are always up to chance with Immunities and Enrages of CaptainsA good substitute for Wrath builds and can stack with the rare Wrath on Stealth Kill Secondary. The only problem is its dependancy on CaragorsWhile the decription does not list an exact duration, setups that frequently cause Grunts to flee can utilize this to chain Stealth attack them to a Captain. Just makes sure to have enough focus to do more than one Chain Attack. Such Example Setups include Curse, Legendary Terror gear, or Freeze Pinning with Brutal Cold (The easiest and my favorite one)Pretty much a better version of #2 as you have more control on what to do next after your Stealth Attack and you don't have to rely on so much Focus to do 2 Chain Stealths to Captains.It takes a bit of effort or luck to pull this off, whether its stealth chaining grunts under you ailments or sneaking up on the captain. But this works good with any specific elemental builds. Keep in mind Immunities are Common on Orcs and can render your build useless. Personally i think you are better off with the Legendary Outlaw Dagger for Enraged OrcsIf you ignore ammo pickups and only restore ammo in small amounts like Rain of Arrows of Quiver of Souls. You'll always have a constant Range Damage boost. The downside to this is starting missions, sieges or fast travel will always fully restore your ammo and endgame Ranged Damage is just lacking on Lv60+ Enemies, even if you use Longbows.This restores a really large amount of focus and can stack with other focus restoring things. Letting you shoot out arrows with ease for long periods or Shadow Strike all over the place with the Chain of Shadows upgrade.Ranged shooting with this almost doubles your might gain compared to regular melee attacks with no might boosts. And there are a lot of other Might gain bonuses to stack with this and they are mostly crit related. Since Headshots are always a Crit, adding all of these together can add up to ridiculous amounts (about 50 max)A variant of my #2 pick. This version lets you take less grunts down via Shadow Strike with Chain of Shadows but leaves you with enough Might to use an Execution or other Might based attacks. Perfect for when you are in dangerous crowds like Sieges. You may need a Focus Recovery per kill secondary bonus or Fatal Might to ensure you get enough.Capable of making just about any fight eligible for the Top 10 Anime comebacks as some scratches you take turn the tidesWhile this doesn't seem like much. Several very powerful builds either cause HP loss in some way or require full health to trigger.Legendary Slaughter's 2 piece bonus is a prime example. Having this Epic Armor will out-heal the constant health loss AND still trigger Max Health required related boosts.This setup's big downside however is relying on holding on to your wrath so getting cursed can really screw you over.This boosts your defense massively and helps a lot in Brutal and Gravewalker. Grim Resolve will keep your might up too as you get hit. Just be wary of things like Stun Attacks, Poison, and you can't use Fatal Might so building it up will take some timeThe Fire version is really good for Legendary Warmonger builds but like all element/ailment builds they are really situational.Also known as the Chameleon. Its a fan favorite for the stealthy since you go invisible giving breathing room to set yourself up anywhere. However most pro stealth players just rely on speed, obstacles or fear or curse for stealth attacks.Easy way for healing so you can keep Domination or without needing a Double Stealth Drain or Bright Lord's Wrath. But like #3, you have better options available for healingThis was pracitcally made for Beastial Rage so you can summon a beast Army without sacrificing all of one's healthVery good for Poison (Legendary Dark builds) or Frost for supportive roles. Of course like all my honorable mentions, they cater to one type of element/ailment and don't work on everythingWhile Draining grunts in combat is in general a nooby tactic, having this along with no Dominate can turn this situation into a quick easy fleeing grunt for stealth chaining without the need for fear or curse tacticsOne of the many stackable types of damage to achieve godhood. There's nothing else to say about it.Undead Followers become a viable source for your army post-game. And this stacks to the many other damage reduction to followers that are available. This stacking can go up to such ridiculous levels that even your grunts can take as much hits as an enemy captain.Just keep your zombies away from fire of courseA very great way to inflict Ailments without having to rely on Crits or Might, but this you have to conserve your Wrath and avoid getting Curse and you can only have 1 ailment.If you really want a better way to do things like this, go with Legendary Outlaw gear.