These two units in particular have a high defense save and a less than optimal attack profile. They can also inflict damage defensively through panic so they still have a chance to damage a unit when engaged. The rest of the list is generally filled with “hammers” who will want lots of actions. You can, for example, maneuver and march knights into position and then use Cunning Ploy to charge with them that same round. Alternatively, you could have already wiped out a unit with their activation and maneuvered to striking range of another enemy. Cunning Ploy could allow a second charge. Knights are only one example of a hammer unit but Pyromancers, House Clegane Mountain’s Men, House Bolton Flayed Men, House Bolton Bastard’s Girls, and even House Bolton Cutthroats also come to mind. The combinations are limitless and entirely up to the taste of the general. Cunning Ploy makes playing against Tyrion a NIGHTMARE, as opponent’s always need to assume you have the card available. To give one example of a poker face situation, my opponents generally assumed that the Lannister Guardsmen with Tyrion would be my battery. I would purposely activate them (thus seemingly passing on the opportunity to use Cunning Ploy) and let my opponent relax before using my Knight of Casterly Rock’s activation to give another unit (usually Pyromancers) their second action. It is worth noting that while you control the tactics zone, opponents may not play cards after you play Cunning Play. Whenever possible, you want to kill a unit with this card while playing Starks, Baratheons, and Night’s Watch in particular. Why, you ask? You will prevent the following cards from being played and add TONS of frustration to an opponent: Ours is the Fury, Countercharge, Last Stand, The North Remembers, It Shall not End Until My Death, Watcher on the Wall, and Now his Watch is Ended. That is a HUGE swing.