From the bug section:





I took it on myself to investigate this issue, with my Fibre it only takes 20 minutes to download the game from fresh.



Set up a virtualized container and started to look at what was going on. Loaded up the game, sure enough it didn't work...



Checked the output log... it's making references to the BlackKnight S7 and the Makie, RogueTech Mechs. Which I had built for videos in the skirmish lab. But this is a sealed from fresh virtual container, so how on earth does it know about RogueTech?



Data.DataManager [ERROR] LoadRequest for chassisdef_blackknight_BL-S7 of type ChassisDef has an invalid manifest entry. Any requests for this object will fail.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)



Data.DataManager [ERROR] LoadRequest for chassisdef_Mackie-6S of type ChassisDef has an invalid manifest entry. Any requests for this object will fail.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)



I turn off "Steam Cloud" and other sync services, which typically only used for save games and such. Purge the container and start again.



The output file shows the same error.



This game is remembering that I modded it, even effectively on a "completely different" computer.



And the old version doesn't work for me either.



My only thought now is that I might have to reinstall rogue tech, delete these mech bay designs, then uninstall RogueTech and try again from there.



This game is reporting file changes to cloud even when that permission is denied on steam... which isn't good from a compliance standpoint. There is no way that output log should contain RogueTech errors from effectively a fresh install on a fresh computer...



I hope this helps...



Currently, I cannot play the game at all.