Haxe Roundup 145

The upcoming WWX event will have Juraj talking about macros and Valerie’s talk is titled “Storytelling with data and Haxe/Neko”.

Joshua Granick has released a demo of Pirate Pigs compiled to WebGL. It looks like it’s compiled through emscripten, the “LLVM to JavaScript compiler”.

Lubos Lenco, creator of Castle Siege, has listed the steps it takes to get your NME app into the Mac App Store.

Jason O'Neil has written a really in-depth introduction to the “new Map syntax in Haxe 3”.

Adrian of Vigeo Games has written about the progress of Crate Collector. Turns out live streaming his dev sessions “was a great motivator” and helped “keep the slack down to minimum”. Pretty useful idea for those of us that get easily side tracked.

Now, I think this is pretty awesome. Eugene Veretennikov, creator of Protohx has recorded his network demo working seamlessly across HTML5, Linux, Android, Flash, Neko and NodeJS.

So we have an in-progress Objective-C target, talk of a python target, a possible Lua target, and now we have an in-progress Rust target. Rust “is a curly-brace, block-structured expression language” by Mozilla.

LoudoWeb has released their new game created with Haxe, Awe6 and ASWing.

Parveen Kumar has written a “Review of Haxe NME for cross platform mobile game development”, talking about its good and bad points.