Table of Contents

Character Tier 4

DBL11-08S

Character Stats

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% 698% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,080,097 Strike ATK 236,068 Blast ATK 216,894 Strike DEF 164,730 Blast DEF 161,502

Critical 1,452 Ki Restore Speed 2,417

Character Info

Battle Style Defense Arts Cards Held Strike Strike Tags

Overview

Coming straight from his fight against SP Buu: Super PUR in Majin Buu Saga, the ultimate fusion between Goten and Trunks has arrived once again, this time rocking their most powerful transformation - Super Saiyan 3.

In similar fashion to his previous forms, this Gotenks variant is at his peak during early stages of a Match. Even though he’s classified as a Defensive Fighter, he can still pack a punch through his Strike Art Cards, and his very high chance to inflict Faint via Ultimate Arts Card can swing the tides of the Match in his Team favor.

Despite his excellent early-game prowess, Gotenks simply can't keep it up in the late-game. His Blast Attack, even at the start of combat, is laughably poor, and his Main Tags have better options than him. At the very least, he contributes to his Teams with his excellent Z-Ability.

Strengths Rewarding Cover SP SSJ3 Gotenks YEL is the first Fusion Warrior Fighter that comes equipped with Cover Ability, and it’s a strong one at that. While the 40% Damage reduction during Cover is rather standard, activating it gives him a huge 50% Strike Damage inflicted Boost - coupled with Buffs gained from his base +35% Damage Inflicted Butt provided by his Unique Ability, "Crazy Strong", he becomes a force to reckoned with. Crowd Control This Gotenks is the first character in the game to introduce Ranged Ultimate Arts Card, and it’s a very powerful one at that. With up to 75% chance to Faint, landing it can create a game-change situation which sets up a high Damaging combo for him or his Teammates. His Extra Move Immobilizes the Enemy in similar fashion to SP FF Frieza YEL, but also heavily reduced Enemy Ki Recovery Speed. All of the above, alongside the Ki Reduction from his Special Move Arts Card, this Combo can heavily impact Enemy movement and Ki management, giving the upper hand to his Team on many occasions Valuable Z-Ability Z-Abilities that increase base Health are invaluable, making Fighters with them well-sought after. Not only does this Gotenks increase Health of Fusion Warriors--being the first Fighter ever to do so--he also does so for Hybrid Saiyans, making him a great addition to both of those Teams.

Weaknesses Unpredictable Strength Unique Ability ‘Crazy Strong’ provides much-needed Damage Buffs in addition to Buffs that greatly help with his Ki and Vanish Gauge management. The issue with this Ability lies in its random nature though. Every time SP SSJ3 Gotenks YEL enters the battlefield, he receives between one to three Buffs that either reduce Strike Arts cost, increase his Ki or Vanish Gauge recovery. There’s no way to control which of these Buffs are applied to him, making his strength and usefulness heavily depend on luck of the draw. In addition, the fact that he loses his biggest Damage Buff after 45 timer counts from start of the Match certainly doesn’t help him either. Stats Distribution While SP SSJ3 Gotenks YEL boasts great Strike and Blast Defenses that go very well with Cover Ability, his Health pool is on the lower side for a Defensive Fighter, even when accounting in the bonus provided by his Z-Ability. Similarly, his Blast Attack leaves much to be desired and can quickly become his pain point, because the Fighters that he is often paired with are Ranged Fighters that bring Blast Art Cards into the deck.

Equippable Items

I want to fight! Type Gold Equip Condition Hybrid Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Strike Defense or Blast Defense Up 6% - 18% Special Move Damage UP 5% - 12.5% Ultimate Damage UP 5% - 12.5% base Health or Damage to Regeneration UP 5% - 12.5% This is a great pick for Hybrid Saiyans with Ultimate Moves, and the Defensive roll options of the first slot further increase his abilities as a Tank. However the third slot rolls, it's a great benefit in the current Meta. Fusion! Type Gold Equip Condition Fusion Warrior Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Blast Defense UP 6% - 15% Base Strike Defense UP 6% - 15% Base Blast Attack or Strike Attack Up 6% - 15% This Equip plays to all his Strengths: Strike Attack and both Defenses. I'm an Elite Type Gold Equip Condition Yellow Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 8% - 20% Base Ki Restore Speed UP 4% - 10% Defense against Saiyan for 20 timer counts Up 12% - 30% Defense against Saiyan Teams is still very relevant in this Meta, and luckily he gets 20% Strike Attack to go along with it.

Main Ability

Here I Go! Draw the Ultimate Arts Card "Charging Ultra Buu Buu Volleyball" next. Requirements: 20 timer counts must elapse.

Unique Ability Crazy Strong +30% to damage inflicted from battle start for 45 timer counts.

1 to 3 of the following effects will occur every time this character enters the battlefield: -10 to own Strike Arts cost for 10 timer counts.

+30% to own Ki Recovery for 10 timer counts.

+30% to own Vanishing Gauge Recovery for 10 timer counts. Cover: Sustained Damage CUT Reduces damage received by 40% until combo ends when changing cover.

+50% to Strike damage inflicted for 10 timer counts and +2 to own substitution count when activated. Ghost Medal (Gold) +3 +3 to Ghost Medals (Gold) dropped during the Legends Road - Gotenks - Event.

Active Period: -

Z Ability 1 +14% to "Tag: Fusion Warrior" max base health during battle. Character(s) Affected 2 +16% to "Tag: Fusion Warrior" max base health during battle. Character(s) Affected 3 +18% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle. Character(s) Affected 4 +20% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle. Character(s) Affected

Special

Die Die Missile Barrage Can Teach Deals major Explode damage.

Reduces enemy Ki by 50 on hit. Cost 50

Extra

Howl Immobilizes the enemy on hit.

Inflicts enemy with Attribute Downgrade "-70% to Ki Recovery" for 10 timer counts on hit. Cost 25

Ultimate Special

Charging Ultra Buu Buu Volleyball Deals major Explode damage.

The following effects occur based on the number of battle members: 1 member: 10% chance to inflict Faint on hit.

2 members: 30% chance to inflict Faint on hit.

3 members: 75% chance to inflict Faint on hit. Cost 20

Resistance

Slice 99 Pierce 99 Impact 101 Explode 101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698% Health 21540 44600 78747 121535 175499 244959 325131 Strike Attack 1793 3713 6561 10129 14629 20425 27120 Blast Attack 1793 3713 6561 10129 14629 20425 27120 Strike Defense 1542 3190 5637 8700 12564 17544 23292 Blast Defense 1542 3190 5637 8700 12564 17544 23292 Critical 118 260 472 708 968 1240 1520 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Ultimate Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts