That universal mechanized agriculture device which can plow fields as well harvest crops is impressive. However, I wonder why should one person (the engineer-knight-landlord-you) need so much food coming in thereby? His needs can be met by picking up manually isolated food sources, so with such machinery he will only stockpile huge quantities of harvested plants and neglect the variety offered by picking up stuff in the forest.

How can we regulate this?

(1) maybe one-sided nutrition should get a malus. Like when you only consume pumpkins from your cultivated field. Your hunger should get quenched in lower portions over time when you always eat the same product. Represents lack of certain nutrition components (vitamins etc). You exhaust yourself faster during work when your body is fed not wholesomely.

(2) stored food has to detoriate over time, just like in reality. Or the preparation will include a preserving technique, like putting meat into salt (asks for another 'ore' type in mining) or building deep earth caverns functioning like refrigerators (once we have seasons in ME, you may bring snow and ice to such cavern for providing the cooling for the rest of the year).

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Mechanized agriculture in the style of this plowing-sowing-harvesting machine makes sense when we have a number of characters in the realm which need food, so your supply in food may later in the game development determine how many NPCs you can maintain (feed) in your settlements. So I suggest to link the number of people to food supply in stock.

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