Dedicated server crash after v246 update

Weve been running Ark Dedicated Servers for over a year, this update seems to crash the server after about 3 minutes of someone joining it. Here is the crashstack



Fatal error!



VERSION: 246.0

ShooterGameServer.exe!UGameplayStatics::BreakHitResult() (0x00007ff67fadc7d0) + 37 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameplaystatics.cpp:650]

ShooterGameServer.exe!UGameplayStatics::execBreakHitResult() (0x00007ff680305727) + 1367 bytes [c:\svn_ark\engine\source\runtime\engine\classes\kismet\gameplaystatics.h:31]

ShooterGameServer.exe!UFunction::Invoke() (0x00007ff67f570f2c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3730]

ShooterGameServer.exe!UObject::CallFunction() (0x00007ff67f5b22ef) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]

ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff67f5b48fc) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]

ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff67f5b26df) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff67f5b37e0) + 94 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:926]

ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff67fa0fb1f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]

ShooterGameServer.exe!AActor::ExecuteConstruction() (0x00007ff67fa1deb9) + 22 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorconstruction.cpp:366]

ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::TickAnimationState() (0x00007ff67ed44104) + 124 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:229]

ShooterGameServer.exe!APrimalDinoCharacter::AnimNotifyCustomState_Tick() (0x00007ff67edb6127) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2418]

ShooterGameServer.exe!UAnimNotifyState_Custom::Received_NotifyTick() (0x00007ff67ecf840c) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26]

ShooterGameServer.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff67fd5fada) + 117 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:1222]

ShooterGameServer.exe!UAnimInstance::UpdateAnimation() (0x00007ff67fd5b1bc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:446]

ShooterGameServer.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff67fc3336d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:622]

ShooterGameServer.exe!USkeletalMeshComponent::TickPose() (0x00007ff67fc3396f) + 11 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:725]

ShooterGameServer.exe!USkinnedMeshComponent::TickComponent() (0x00007ff67fc49f1e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:315]

ShooterGameServer.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff67fc33b44) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:779]

ShooterGameServer.exe!USkeletalMeshComponent::TickComponent() (0x00007ff67fc3865d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2280]

ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff67fa1c62c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:971]

ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff67fc9677c) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]

ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x00007ff67f48c72c) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]

ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff67f48c2bd) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]

ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff67f48d298) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]

ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff67fc90a66) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]

ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff67fc94aaa) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:863]

ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff67fb628f3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]

ShooterGameServer.exe!UWorld::Tick() (0x00007ff67fb64f23) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1383]

ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67fac79bf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1027]

ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67ece577b) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]

ShooterGameServer.exe!GuardedMain() (0x00007ff67ece11ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67ece674a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGameServer.exe!WinMain() (0x00007ff67ece6878) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6809aa3d1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffa7b8b8102) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffa7bfdc5b4) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffa7bfdc5b4) + 0 bytes [UnknownFile:0]