





There are four functions of this mod:

Using a crafting station

Have a Blacksmith Hammer

Have a regular (red shirt+black apron) Blacksmith Apron equipped

Have Blacksmith Shoes equipped

They can't be your follower at that time, so you'll need to use a mod like Extensible Follower Framework﻿ or Amazing Follower Tweaks﻿ to get them to wait there whilst being dismissed.

ESP files (which ever ones you want) go into your Skyrim Data Folder.

'Meshes', 'Textures' & 'Scripts' folders go into your Skyrim Data Folder.

Delete 'Enhanced Item Interaction Mod 2.1.esp' from your Data Folder if you haven't already. There is a new version out with a different name.

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Be sure to check out our other work!





Humanoid Race Pack (11 Playable Races)



https://www.nexusmods.com/skyrim/mods/101704﻿





Novelty Race Pack (8 New Races)



https://www.nexusmods.com/skyrim/mods/103038﻿





Machinima Test Footage #1 (Aether Suite Redux, etc.)



https://www.youtube.com/watch?v=IToBjz4V6gY﻿ Humanoid Race Pack (11 Playable Races)Novelty Race Pack (8 New Races)Machinima Test Footage #1 (Aether Suite Redux, etc.)

-Thanks to John Papadopoulos for covering our mod (back when it was just the Destructible Objects Mod)!Because why would the Dragonborn be able to slay a dragon, but not destroy a barrel?Most kinds of objects will be able to be destroyed.A revamped destruction system is in place at The Riverwood Trader. Destroy a piece of furniture, and your bounty will increase, on top of there being interactive debris (firewood which will of course belong to the store owner).Don't want to bother with haggling and speaking to the shop-keep?Just walk up to select items and purchase them.The Riverwood Trader and Belethor's General Goods are now interactive.In the future, more stores and items will be added.Allows you to recruit bandits once you have defeated them. Spell tomes available in the barrel next to the giant log pile and chopping block in Riverwood.New demo function - put a friendly Bandit Nord to work at a crafting station (not including Alchemy Table, or Enchant Table).Every day you can get them to execute an AI package where they'll work at a nearby craft station for that hour, and will take 5 ore away from you. In return you get 5 ingots. In order for the AI package (really just for aesthetic purposes) to work, they need to actually be close to the crafting station.For the script to fire at all, they need to be:The Nord Female was also fixed.Eventually, the rest of the bandit character types will be able to be put to work, and perhaps be able to do other work, such as farming.*(this was finished in the 13/8/2020 build. In the future, more tasks will be added)Tree Cutting -Two methodologies.Outside of Riverwood are two trees (check the screens). One you can interact with like you would items from the interactive store. The other you can destroy, which will give you an amount of firewood. The destructible tree (on the left) will respawn in 10 seconds. The tree on the right, requires you to have a woodcutters axe in your inventory. The animation will make more sense if you have it equipped, and you have it unsheathed.The plan would be to of course add more trees, but we have some other ideas regarding Resource Gathering such as fishing and filling up containers with water.You will be able to identify the trees by their distinct appearance (they are from a resource mod).Water Collecting (added 14th/August/2020) -Craft an empty bottle at a forge (requires 2x glass).Then head to the bucket at the river next to Riverwoods lumber mill (on the side where sawed trees go) (check the screens).If you have an empty bottle, you can fill it up with water and drink it for 15 health and 15 stamina points.If you drink a water bottle, it will return to you your bottle in empty form so that it can be used again and again.Farming (added 17th/August/2020) -First off, excuse the odd choices for item/activator models, we're still in the process of choosing the right ones, and we wanted to demonstrate how the mechanics for farming works. *This has since been improved upon slightly.Head to the tree stump next to Riverwood's Mill (on the side where sawed trees go) (check the screenshots).There is a carrot seed (the model is that of a honey nut treat), a hoe (the model is that of a shovel), a Regrowable Carrot (when you eat it, it gives you a seed for planting), an empty water bottle and a filled water bottle. Pick them all up.Go to the farming activator (the model is that of a wooden bucket, not too far from the tree stump, but not the one that is used for collecting water from the river which is also nearby), (Again, check the screens).Activate the unprepared land. It will then prepare it. Then plant a seed in the prepared land. It will take away your carrot seed, and a bottle of water (which then gives you an empty bottle). Then you wait 10 seconds. A re-growable carrot will then be ready to harvest, and afterwards, you can grow another one.You will also gain 50 Alchemy EXP each time you complete this process.Be sure to check out the change log to keep up to date on all the updates.Recommended to go with Recruitable Bandits - Jaxonz Renamer ﻿ (Jaxonz)Allows you to rename objects, including NPC's. Apachii SkyHair Wigs (EvenstarGW)Give your new followers a distinctive hair style from the Apachii collection. Claimants Mark aka a Respawn Blocker (Vince Von Graff aka Draxis)Want to stop enemies showing up after you've cleared an area? Place these Claimant Marks in different cells to stop area respawns (which would include containers). Alternate Actors (Iceburg)Play as other NPC's, including your party. Amazing Follower Tweaks (Dheuster)Recruit many followers at once, have them assigned to locations indefinitely etc.Technically speaking, you could use the Work spell on your bandit followers, then change their gear, have them follow you, and get them away from their workstation - and you will STILL receive the items you asked for. It's less immersive, and more exploitative to do things that way but we figured, are you really going to go through the effort to equip each of your followers you put to work with their combat gear, and have them follow you again, only to restart the work process each and EVERY day? Or would it just be easier and more convenient, to leave them be while they work and let workers be workers.We've worked on this revamp for a whole month, and we are going to move on to new projects for a while. Thanks to our fans for getting us to 2000 dls!_______________________________________________________________________________________________________________________________________________________________