I know this is just me, but this whole experience touches a sore spot.



Our first game on XBLIG was the highest rated XBLIG title shortly after it came out. Microsoft ignored us. They continued to ignore us with our next game (Cthulhu Saves the World) which was also one of the highest rated games on the service.



We got the deal with Penny Arcade to release 2 RPGs with them. We released our games on Steam and sold hundreds of thousands of copies and were some of the first games on Steam to prove that there was a good market for JRPGs on the platform. I talked to people at Microsoft & Nintendo several times at conferences and I got a lot of vague "Yeah, maybe you can get on our official download stores if you make a new game and we like it enough."



And then Shane Bettenhausen from Playstation contacted us after we released PA3&4 and said "We love your work, we have to get your next game on Playstation, we want to work with you, let us know what you want to make."



I get that we're not a huge developer and not everyone can be as cool as Shane & Playstation, but it is frustrating that I'm going to Nintendo with a pitch, a good pitch, a pitch for a game that already is getting a lot of hype & advertising and all Nintendo has to do to get it on their new system in the first year is hook us up with a couple of devkits & I'm just getting the runaround. Even a simple "We'd love to have your game on the Switch, but we're out of devkits at the moment, but we should be able to help you in a few months" would have been a fine response that I'd be happy with but instead I get stuff like "We have no information about Switch to give at this time, but you can sign up to release your game on the Wii U or 3DS." Suggesting that somebody port a game to the Wii U in 2017 is almost insulting (and I say that as someone who loves the Wii U as a gamer - so many great games like Splatoon & Xenoblade X on it).







I first emailed within minutes of their initial Nintendo Switch teaser video so that was in October of last year.