Former Epic Games developer Cliff Bleszinski has championed the Oculus Rift virtual reality (VR) headset on his blog. Stating that the device needed games built from the ground up rather than ports, Bleszinski called using the Oculus a “magical experience”, likened to the first him he played on an Atari 2600.

Bleszinski, who departed from the Gears of War developer in 2012, revealed that he is annoyed by those who simply try to imagine current games running in Oculus.

“You can’t just dump a game on the Oculus just like you can’t just throw a PC FPS on console without massive tuning,” he said. “The pacing of the experience, the controls, everything needs to be re-tuned so much that you might as well just start from scratch for the Oculus.”

He reasoned that fast-paced games like the upcoming Titanfall simply wouldn’t work well on the device. In fact, even horror games such as Outlast would “need to be re-thought” so that people don’t “last 15 seconds in any given jump scare titles before tearing the headset off.”

However, when games are developed naturally for Oculus, Bleszinski reasoned the results can be amazing.

“When you put on the latest demo and you crouch and lean around the new world around you your brain adapts, adjusts, and you’re there,” he explained. “I have memories of the places I visited in the latest demos. I felt like I could have reached out and touched things. It was the most magical experience I’ve had with technology since the first time I saw an Atari 2600 joystick manipulate pixels on my friend’s TV in their basement many, many years ago and decided then that I wanted to make games.”

It’s currently unknown what projects Bleszinski is working on, if any. VRFocus will keep you updated on any other feedback that he or other developers might have on the Oculus Rift or VR videogames.