It's possible to use this effect in combat, sending a forceful blast of >stinging snow into the eyes, much like hurling sand. If snow is cast, and >the Winter Gust is used against an enemy that can see, treat it as:

Winter Gusts. As an at-will effect once per 10 minutes, the wearer can swish the cloak to usher forth a blast of icy wind as if the door had been left open on a winter night. The blast has a chance of conjuring snow as well. It has a range of roughly 20 feet and loses force as it gets further from the wearer. This will not deal damage, but could startle or distract someone. This is potentially a source of conjuring natural snow for whatever reason the player might need or want snow in moderate quantities.

Cold Resist. The NightFrost cloak confers resistance to cold/ice/water-aligned damage from spells and spell-like abilities. This protection increases as the sun wanes and the day gets naturally colder and darker. The actual temperature has no bearing on the cloak's ability to frost as the sun goes down. It will be as effective in the Summer or Winter. The cloak confers no cold resistance in midday hours. Illumination. The enchanted frost clinging to the cloak shines with chilly, ethereal light. The brightness it confers is dependent on how frosted the cloak is. Its brightest at night.

F`rost crystals glitter upon the outside of this grey-blue cloak. In the mornings, the cloak is covered with more frost and thaws slightly as the sun rises. It re-freezes as the day passes noon and the sun sets. It is coldest at night and turns almost bright white with frost crystals.

NightFrost Cloak Frost Aura

The NightFrost is very cold to the touch & will chill the wearer. It's not advised to sleep in this.

As such it will sap a character’s body heat while worn.

This can be negated by wearing sufficiently thick and warm cold weather gear underneath it.

If the character is only wearing normal travelling clothes (or less), the DM is to use the table below and apply cold weather fortitude saves and non-lethal damage penalties to the player according to the time of day.

Cold Exposure Tempurature Condition Non-Lethal

Cold Damage Save Difficulty Save Frequency Day 40° F Moderate Cold D4 DC 15 Every hour Dawn/Dusk 20° F Severe Cold D6 DC 15 Every 30 minutes Night 0° F Extreme Cold D8 DC 15 Every 10 minutes

It is entirely possible to have a character fall unconscious as from severe cold weather exposure.

On the bright side, this cloak’s near-perpetual coldness can make very hot summer days, or time spent in hot-desert climates fairly tolerable. Also can be used to treat heat-exhaustion, and hyperthermia. On extremely hot days or in such environments, the cloak could be worn without penalty for part of the day.

Additionally, the wearer of the cloak leaves trails of frost in their wake. On every footstep, ice crystals will form. At night, at the cloak's coldest the aura is strong enough that water sources within 5ft will begin to freeze over.