What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Spin Rhythm will enter early access to receive player feedback and build a community around our player driven game features including additional difficulty levels, difficulty optimisation, track list expansion, a polished level editor, as broad as possible midi controller (DJ gear) support, an ambitious customisable background system and more.”“The game will be in early access for around 12 months, with support planned for several years after full release.”Early access launch will include 15 levels, with a further 15 minimum levels to be added throughout development, bringing the total to over 30. We will ship with three difficulties, Normal, Hard and Expert, and we will add Easy (simplest) and XD (most challenging) as development continues.Much of development will involve creating a robust, fully-featured level design interface.Along with polishing the backgrounds already in the game, we hope to allow users to hook up their custom level designs to colourful background events that synchronise with the music, dynamic twists and turns in the track flight path and more.We would love to be able to support as many midi devices and DJ controllers as possible for when KBAM just isn't fulfilling your interdimensional DJ dreams. Currently we have simple tools allowing for detection and calibration of many different midi devices, but these will need to be polished and tested across a wide variety of devices with the help of our community. Please don't go buying $2,000 DJ decks before we have this finalised.A note: the DJ Hero controller doesn't work well with the game. The wheel itself doesn't pick up taps, and it's quite heavy and loose, not designed for multiple spins..We have some pretty fun ideas for Twitch integration, stay tuned.Some of our OST tracks (made specifically for the game) are still being written. we hope to finalise these during early access, and release an official Spin Rhythm originals soundtrack from artists such as Hyper Potions, Maxo, Birocratic, 2Mello, Kitty, Douglas Holmquist, seejay, Daverwob and more. Our community will be able to directly support the artists they love through purchase of the OST.”“Spin Rhythm is currently in a fully playable beta version with 23 playable tracks across 5 difficulty levels. We also have a tutorial, rudimentary midi calibration tools and KBAM / controller calibration. Other features include daily challenges and SpinFM (online multiplayer).Currently we feature around 10 unique backgrounds between two background styles (sand crystals and wireframe.There is a third experimental background that reacts to the music).Refer to above section for full details.”“Upon leaving Early Access to 1.0 (and Switch launch) the game will increase slightly in price.”“Get on board at our Twitter https://twitter.com/SpinRhythmGame , our Discord server at https://discord.gg/spinrhythmxd . You can also hit up Steam discussions with any technical issues.All levels are hand sequenced to the music with difficulty built using player analytics and feedback. The more ambitions components of our game are centred around player-driven community and contribution.Player feedback will be important in developing robust level editing tools. We hope these tools will be capable of supporting any song a player could think of no matter how complex the song structure.We lack the ability to test every midi device on the market, but our tools are currently able to detect a huge range of midi chatter and map this chatter to gameplay functions. We hope our community can help us get our MIDI calibration tools to recognise and support as many devices as possible.”