The Method

Considering the, now kind of distant, UA with the Aberrant Mind giving the archetype additional spells known, like a cleric or paladin, I decided to go with my own list. This is not a new concept for sorcerer, I know. I tried to make the spell lists uniform in that each spell level has one sorcerer spell and one non-sorcerer spell, to kind of keep them consistent. As to my spell choices;

Draconic was a bit tough at points. I decided to focus as much as I could on the multi-elemental side of it, to give it the variance of the dragons, while also throwing in some fear and awe based enchantments. Feeling daring? Go whack the arcanoloth with your elementally charged staff. You got a natural AC and maximum health bonus, right?

Wild Magic, I'd argue, was even tougher. I tried as much as possible to bring the chaos and chance theme of the class together with its spell list, primarily composed of enchantments and illusions. I think it turned out fine enough, but I was limiting myself to the sorc/nonsorc structure. Warp reality to your will, or make others think they live in it.

Storm was the one I had the most trouble with. A lot of lightning and disaster based spells are already on the sorcerer's spell list, so there were points I really had to stretch it. However, sorcerers get to enjoy the colossal power of the destructive wave spell, to make up for the lackluster (in my opinion) archetype.

Shadow was the easiest of the bunch for me, but that's just 'cause I like my edgy death archetypes. The spell list is all dark and grim, focusing on necrotic damage, survivability, and even some undead creation. The reason I don't count vampiric touch as non-sorc is because it appears in the UA on its expanded spell list. The power of the Shadowfell is yours!