Sup dudes and dudettes, I've got some nice tech to always put knockdowns in your favour when playing as Goro. When knocking an opponent down, you can input a d1 and buffer EX Punchwalk such that if timed right, the last of the active frames of d1 will cancel into the EX Punchwalk and let you blow through the enemies wakeup. If they choose to delay their getup, the d1 comes out without the EX PW and you're free to continue your offence as you please. This works against all of the dangerous armoured wakeups, such as Reptiles EX Slide, Cassies EX Flip kick and all of Kung Lao's EX Spins. I haven't test all wakeups, so if you find that this doesn't work so well against certain wakeups let me know if that's the case and I'll make a list in the OP so we all know.This is all explained in the video below, so sit back and enjoy.Let me know what you guys think, and if there's any questions or comments you have, shoot em at me.(PS: If anyone knows how to edit Acclaim out of the intro clip and chuck 'Cabjoy Presents' there in place somehow, I'd be eternally grateful ;P )