Disclaimer: This forum account is new and does not reflect my time spent on this forum*



The multiplayer community of HOI4 is a vibrant collective of people that should not be forgotten. I feel that the developers of this game and the majority of people on this forum are hostile towards most multiplayer communities and are threatened by the idea of catering to multiplayer at all. The majority of players who pass 200 hours will for sure stumble across MP and most likely find a community to stick with. From there, there is opportunity for people to very much so expand their gameplay experience imminently, where as single player is limited. This shows that the multiplayer community of this game is the heart of this games community, no one plays 1000 hours in this games SP, and if so I wouldn't be able too. And judging my the statistics most players in this game only play on average for 20 hours.



The organization of matches, maintaining of servers (weather TS or Discord), actual hosting, and more is a lot of work we go through to maintain our community while we feel ignored by the developers of any of our contribution.

The Devs do not engage with any of our servers; whether SkritshellTS, PFU, SpeedKat, Beethovens etc just to name a few to actually make a balanced game. "Balance" in this game is blurred, it is built for single player Germany, not balanced gameplay for everyone, let alone multiplayer.



To add on that testing of balance statistics with weapon systems is with AI vs AI. So basing nerfs and buffs off of that is flawed due to the incompetency of the AI system in this game. What doesn't make any since is that any competent player of this game builds either 10, 20, or 40 width divisions, so why isn't Paradox aware of that? By basing their stats changes off of AI (which doesn't know how to make 10, 20, or 40 width divisions) it hurts player gameplay, not helps.



Here are some changes patched to weapons systems in the game coming up in Cornflakes and Waking the Tiger:



Officers purged for USSR now also increase training time (+50% at maximum level of purge), lower factory output (-20% at maximum level of purge) and also lower max volunteer force divisions (-80% at maximum level of purge).

NKVD Divisions now increase reinforce rate by 5% instead of 30%. (Psykers and telepaths were classified as the enemies of the state)

Trotskiye plot now reduces stability by 20%, and trotskiye plot purged reduces stability by 5%.

Victors of the Great War (France) now reduces War Support by 5%

Disjointed Goverment (France) now reduces Surrender Limit by 50% and Stability by 10%

Popular Figurhead trait for political advisors now provide +15% Stability

Civilian Economy now has 35% Consumer Goods, Early Mobilization 30%, Partial Mobilization 25%, War Economy 20%. Total Mobilization remains at 10%.

Cavalry Specialist/Expert/Genius trait for Military High Command now also affects Mechanized divisions.

Production Cost for Mechanized has been rebalanced. IC cost of the equipment now is 8 / 10 / 12 from the old 12 / 13 / 14

Maintenance Company now provides 5%/10%/15%/20% Enemy Equipment Capture Ratio

Armored Battalions (Light Tank/Medium Tank/Heavy Tank Battalion/Modern Tank Battalion) no longer have +50% Soft Attack boni. Soft Attack for those tanks slightly buffed. In next bullet points I'll be presenting changes to the soft attack values for battalions. (From old value to the new one) No tech/doctrine boosts assumed.

Light Tank I 15 -> 13

Light Tank II 21 -> 16

Light Tank III 27 -> 22

Medium Tank I 22.5 -> 19

Medium Tank II 30 -> 25

Medium Tank III 39 -> 32

Heavy Tank I 18 -> 15

Heavy Tank II 33 -> 27

Heavy Tank III 42 -> 35

Modern Tank 49.5 -> 40

Great War Tank 12 -> 8

Self Propelled Artillery Soft Attack values were lowered

Light Self Propelled Artillery I 42 -> 34

Light Self Propelled Artillery II 56 -> 42

Light Self Propelled Artillery III 63 -> 46

Medium Self Propelled Artillery I 56 -> 42

Medium Self Propelled Artillery II 72 -> 50



If you look above it nerfs the Soviets which already is too weak, basically destroying any chance for a Soviet player to push back the Germans on top of their buffs to their industry. Then what is really bad is the reduction off all artillery and armor, so why should I build arty when I can just spam infantry?



I know this opinion won't be popular here but I wish that my and many of my colleagues can be heard by the dev team so they understand that these updates are driving quality of gameplay (especially in an MP reenactment) and absolute game balance straight into the ground.



EDIT: The main emphasis on "MP" I mention are dedicated servers to simulate historical accuracy in a WW2 reenactment. We play this game because we are interested in history, not memes.