We're not dead yet.

The rumours of our death have been greatly exaggerated, and we are now releasing Update 28. We haven't made an official announcement yet because there's an error in the Linux 64 build and we're going to correct that first, and want to further refine the announcement anyway.So here's a straight copy/paste of the ITO testing announcements from our discord server (which I am active on). This way you have an idea of what's up before we post the official announcement.FOR THE LOVE OF THE GAME!@everyone Update 28 ITO-TESTING 4 releasedUPDATED Unity 5.1 -> Unity 5.6 UpgradeUPDATED Legacy defered renderer -> Defered rendererUPDATED Directx 9 -> Directx 11 on WindowsUPDATED Metal on MacOSADDED Linux editor supportFIXED Hit detection not working after upgrade. (regression)FIXED Game mode info is not shown (regression)FIXED Muzzle flash initially shown when swapping weapons (regression)UPDATED Jump penalty added to exhaustionUPDATED Moon flares dampened. (regression)FIXED PerformanceTracker regression. Update Corpses disabled. (regression)UPDATED Trees in starcrown are now fixed with correct shaders.FIXED glowing leaves normal map texture.FIXED Abbility to shoot through things while leaning.FIXED Shoot yourself in the sky. (regression)FIXED AA dropdown collapsed.ADDED Settings connection to motion blur amount.FIXED Missing navigation data on Jungle.unityFIXED Tree shaders in Welcome to IM map.UPDATED Player state PostProcessing influenceFIXED Tree shaders in Welcome to IM map.FIXED Static elevator Ground plates in Lunar.FIXED MSAA removed from spectator camera.ADDED Reflection probes are eased in on forced weather system.ADDED Screen Space Reflections to settings menu.FIXED CP counter bug when player has more than 15 mill. points.ADDED Performance optimizations.ADDED Unity 5 Post processing effects.UPDATED Material upgrades and Material tweaks.ADDED New Map "Upper management" in playgroundADDED new Postprocessing linked to settings.@everyone Interstellar Marines 0.5.28 ITO-TEST-5 releasedUPDATED Rain particles amped down.UPDATED redshift link to health is very intensive.ADDED Reflection probe intensity is linked to weather state.FIXED Bush in Subarctic has wrong shaderFIXED Occlusion from tower in stronghold is blocking environment when tower is elevated down.UPDATED Reflection probes in multiplayer maps needs tweaking and repositioning.@everyone IM 0.5.28 ITO-TEST-6 releasedUPDATED disabled "frame blending" from motion blur amount controlsUPDATED PPP a bit more AO and tweaked SSR for best results to performance ratioFIXED PerformanceTracker regression disabled.UPDATED lowered volume of head voicesUPDATED GUIDamageWarning made WARN flash 10x faster for better HUD immersionUPDATED material on a couple of trees and updated the Trees.unity sceneFIXED lean twitchy transition (TEMPORARY FIX)ADDED weapon block while leaning and recognizes corners too, no more shooting through wall etc.DISABLED lean while sprintingADDED lean audio files (by Eduard)HID Experimental Peek Feature Toggle from Game OptionsIMPLEMENTED Lean Audio using MarineAudio.csUPDATED Lean Audio Implementation to never use the same audioclip twice in a rowUPDATED Marine Audio with lean sfxUPDATED settings on all audio clips to use "Compress on Load" and now only 2 large mp3 are still using "compress in memory"UPDATED Operations Wargames so lights occlude correctly and reflection probes with adjusted valuesUPDATED Weapon materials to allow occlusion map to work correctlyUPDATED spotlight shadows in Main Menu MEG sceneUPDATED Default Black to not have spec when used as background in Intro CinematicUPDATED Intro Cinematic scene so IM logo is more lit and MEG spotlight shadows are adjusted correctlyUPDATED Lean to play audio every time.UPDATED Lean to prioritize Sprinting.UPDATED Lean controls to be toggleable.UPDATED Weapon and Marines materials with small tweaksADDED ECSChat server host defined in command line arguments.UPDATED Bush1-3 materials to render properlyUPDATED MEG materials for less highlightUPDATED LightHandler to set EmissiveBoot to 2 defaultUPDATED Megalodon scene fixed lightsUPDATED Sandbox added vending machine as emissive referenceUPDATED Star Crown/NGI with foliage fixes and adjusted location of door buttonsUPDATED PostProcess colorgrade contrast from 0.65 to 0.85 for more accurate colors@everyone IM 0.5.28 ITO-TEST-7 releasedUPDATED Reflection proble clear color set to black. (Nucleus)UPDATED PostProcess colorgrade contrast from 0.65 to 0.85 for more accurate colorsUPDATED Normal texture fixes for tree branches.@everyone IM 0.5.28 ITO-TEST-8 releasedUPDATED general emissive materialsUPDATED [REDACTED] to fix [REDACTED]ADDED [REDACTED] to Resort (first iteration)UPDATED [REDACTED]UPDATED Hell Guardians to be a bit faster and easier to killUPDATED Hell geysers to glow with orange lavaUPDATED Eye adaptation is disabled on MacOS since it doesn't work.