An Update on K&L's DK2 content TLDR: We're upgrading all of our content to be DK2 enabled. Public ETA is mid to late August Hey guys,

I just wanted to email everyone a little update since now that everyone's about to get DK2s! (Wooot!)



We're right in the middle of upgrading all of our content to the Oculus 0.4 SDK. We've had an internal DK2 enabled version but right now there are clashes between the UE4 integration vs the 0.4 SDK. Once the fixes from Epic make it to the main branch, we'll go ahead and release it. Right now we're targeting mid to late August public release.



But for anyone who wants to help beta-test a little bit sooner with the current internal version, I'm going to have an early rough version for you to play with very soon. We're in the middle of creating our backend infrastructure so that we can send autopatches and access to private material instead of our current ghetto system of manually emailing links. Stay tuned for an email next week!

Cheers,

Ikrima