[ GAMEPLAY ]

– Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train

– Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

[ UI ]

– Added ability to see crosshairs of observed players

– Added ability to copy crosshairs of other players (through the scoreboard).

– Added ability to listen to music kit MVP anthem when inspecting music kits.

[ MUSIC ]

– Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:

— Austin Wintory, Bachram

— Daniel Sadowski, Eye of the Dragon

— Dren, Gunman Taco Truck

— Matt Levine, Drifter

— Sam Marshall, Bodacious

— Tim Huling, Neo Noir

— Tree Adams and Ben Bromfield, M.U.D.D. FORCE

[ MISC ]

– Fixed agents sometimes not holding weapons on the end of match screens

– Fixed agents in Perfect World version sometimes vocalizing English radio commands

– The Events tab of the Watch menu will now also present online competitions

[ MAPS ]

– Anubis

— Fixed the prop draw distance at canal in front of A

— Increased the bomb explosion radius from 400 to 450

— Improved readability at A main and middle

— Several clipping fixes

— Fixed some missing prop faces

— Improved navigation so bots now know how to drop down areas

— Moved the spawn icons on the radar to the right coordinates

— Fixed nav file issue

– Chlorine

— Visual rework of base textures to help visibility

— Made B bombsite lights brighter

— Removed floating displacement near CT spawn

– Jungle

— Added more loot crates in few regions of a map

— Fixed some community bug reports (including flying ladder)

— Updated minimap tablet texture

— Added one extra house near Radio Tower region

— Reworked wooden fences prop (removed holes)

— Fixed collision mesh of solar battery model

– Vertigo

— Brightened i-beam textures

— Replaced wooden fence on A site with metal version, decreasing wallbang damage

— Bombsite B:

— Lowered height of site by 32 units

— Tightened exit from T stairs

— Removed “window” entrance from mid, replaced with a raised entrance near CT spawn

— Flipped railings on stairs to site, to allow jump up from sandbag position

— Reworked site layout and cover

— Moved connector from B halls that went under mid, to further towards T spawn

— Enabled B site in Wingman mode

— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

– Train

— Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy

— Fixed not being able to walk off top of ladder on oil train, B site

— Brightened scaffolding by oil train

— New collision model on dumpsters found around the map

— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena