The Starcrawler (the Jawa-inhabited and operated version).Artwork by Adam Kopala adamkop.deviantart.com

Background of the Uuutideday Clan:

The origins of the Uuutideday Clan and how they ended up on a toxic hellhole such as Raxus Prime is a mystery, even to the current clan leader, although it is surmised that the irresistible lure of a planet full of abandoned galactic technology was the catalyst. Starfaring seems to have been coded in the clan’s lifeblood, whether or not it was purposeful or haphazard in intent. But what might have jump-started their exodus from the industrial soup of Raxus was the surprise appearance one of the Empire’s own Jedi hunters. Some Jawa clans took it upon themselves to defend that encroachment of their territory from that being, at the cost of many lives. Uutidudendaydi, the eldest Jawa of Uuutideday, viewed the aftermath as an omen: it was time to leave.

Fortune seemed to favor them, as the clan stumbled upon not only an ancient mining crawler within the wreckage of their homeworld, but a myriad of components necessary to transform that hulk into a spaceworthy vessel (at least by Jawa standards). Within a couple of local years, they had managed to piece together a hyperspace-capable ship, and the great pilgrimage had begun.



For at least the past ten years or so, the Uuutideday Clan has been plying the spacelanes, only making planetfall whenever food, drink or repair materials run short. Desperate times have sometimes forced them to make less than ideal choices, but the vision that Uutidudendaydi has for them seems to drive them onward.



What is it that they seek? A new home? A verdant paradise brimming with spare parts and scrap? For the time being, the clan seems to be content traveling aboard their Starcrawler, eager to see what each new destination has to offer.



Uutidudendaydi

Type: Jawa Clan Leader

Dexterity 2D

Blaster 3D, blaster: ion blaster 4D, dodge 3D+1, running 3D+1, vehicle blasters 4D

Knowledge 3D

Planetary systems 3D+2, survival 4D, survival: Raxus Prime 5D, value 4D, value: starship components 4D+2, willpower 4D

Mechanical 3D+2

Astrogation 4D, repulsorlift operation 5D, space transports 4D+2, starship gunnery 4D, sensors 4D+1

Strength 2D

Climbing 3D, lifting 3D+2, stamina 3D

Perception 3D

Bargain 4D, command: Uuutideday Clan 5D, con 4D, hide 4D, persuasion 4D, search 4D+2, sneak 4D

Technical 4D+1

Blaster repair: ion blaster 4D+2, computer programming/repair 4D+2, demolitions 4D+2, droid repair 5D, security 5D, space transports repair 6D, starship weapons repair 4D+2

Special Abilities:

-Technical Aptitude: At the time of character creation only, Jawa characters receive 2D for every 1D they place in repair-oriented Technical skills.

Story Factors:

-Trade Language: Jawas have developed a very flexible trade language which is virtually unintelligible to other species – when Jawas want it to be unintelligible.

Force points: 1

Character points: 6

Move: 8

Equipment: Ion blaster (4D ionization damage), antiquated datapad (full of older ship schematics), “standard” Jawa repair kit (bent hydrospanner, half-spent fusion torch, crowbar, sack of miscellaneous hardware, off-handed toolset), Trade Federation battle droid head

Capsule: Uutidudendaydi (or simply, Uuti to the other seniors of his clan), is not your conventional Jawa. Growing up on the toxic world of Raxus Prime during the height of the Clone Wars, Uuti cut his teeth on scavenging the hulks of Republic and Separatist warships alike for his clan whilst dodging security from either faction. Life was tolerable in the best of circumstances, but the ascension of the Empire spelled absolute doom for those living on a former Separatist world, even for a species treated as lowly as Jawas. Uuti’s experience around gutting starships would result in not only the emancipation of him and his peers from that wretched planet, but also ignite the spark of hope that Jawas too could forge their own destiny among the stars.



Average Uuutideday Jawa

Dexterity 2D

Blaster: ion blaster 3D

Knowledge 1D

Survival: industrial wasteland 3D, value 3D, value: salvage 3D+2

Mechanical 2D

Space transports 3D+2

Strength 2D

Lifting 3D

Perception 2D

Bargain 3D+1, search 3D+2

Technical 3D

Demolitions 3D+2, droid repair 3D+2, space transports repair 4D

Character points: 2

Equipment: Ion blaster (4D ionization damage), assorted used tools

Capsule: Differentiating somewhat from the average Jawa from Tatooine, those of the Raxus Prime variety had adapted to a life of exposure to various industrial wastes, irking out an existence from scavenging from the hulks of starships that made that world their final resting place.



The Ship Itself:



It is unknown just how an ancient Digger Crawler of Tatooine had made its way from across the Outer Rim Territories to one of the many heaps of scrap on Raxus Prime, but one theory suggests that it was surplus from that particular failed mining venture, and dumped off when the company finally went under. Despite the passage of a few hundred years in a highly-corrosive, caustic environment, the crawler remained largely intact, compared to the thousands of hulks that surrounded it.

Following various blueprints and schematics of older ships, Uutidudendaydi and his clan cobbled together a vessel using thousands of used starship parts and components. They chopped off the enormous track system, replacing it with crude, but stable landing gear. A jury-rigged series of seventeen repulsorlift engines (each of them different models scavenged from abandoned airspeeders) help propel the cumbersome bulk into the sky, albeit rather clumsily. The section housing the ship’s bank of sublight engines was in fact, the entire aft section of a long-discontinued Corellian freighter of which the Jawas had severed off and haphazardly attached to the Digger Crawler’s hull. Literally hundreds of conduits, pipes, wire harnesses, and tubing interconnect in such a bewildering arrangement that would make the hardiest engineer weep openly. Dozens of gaps in the hull have either been spot-welded, or patched with PuttyCrete, no doubt contributing to the massive strain on the ship’s already inefficient life support system.



The Starcrawler, while functional, isn’t pretty. Steam spouts out of overheated components at random intervals, coolant drips incessantly from oxidized pipes, various sections of the ship grow unexpectedly hot or cold, console lighting either dims or brighten whenever a system is activated. To almost any other sentient species, this would be a starship on its last legs, if one were confident in categorizing it as one. To the Jawas of the Uuutideday Clan, it is the pinnacle of their efforts; the crown jewel of the clan’s achievements, and the metaphorical ladder to their salvation.



Around ninety Jawas, the entirety of the Uuutideday Clan, call the Starcrawler home, along with a contingent of thirteen droids that had been “acquired” from several remote settlements from a handful of Outer Rim worlds. The cargo hold is typically kept full of spare parts and supplies, most of which is consumed within a couple of weeks due to various breakdowns and subsystem failures. Much of the remaining interior space has been converted into living quarters, workshops, and amenities, more than enough to support a small clan like Uuutideday.



Craft: Dilapidated severely-modified Corellia Mining Digger Crawler

Type: One-of-a-kind freighter

Scale: Starfighter

Length: 44.3 meters

Skill: Space transports: Starcrawler

Crew: 13, 3 gunners; skeleton: 6/+20

Crew Skill: Space transports 2D, starship gunnery 2D, sensors 2D+2

Passengers: 24*; 50 droids

Cargo Capacity: 10 metric tons

Consumables: 2 months

Cost: Not available for sale

Hyperdrive Multiplier: x6

Hyperdrive Backup: None

Nav Computer: Yes

Maneuverability: 0D

Space: 3

Hull: 2D

Shields: 0D

*Can support many more numbers of Jawas.

Sensors:

Passive: 5/0D

Scan: 10/1D

Weapons:

1 Light Ion Blaster

Fire Arc: Front

Skill: Starship gunnery

Fire Control: 0D

Space Range: 2-8/15/30

Atmosphere Range: 4-16/30/60 km

Damage: 3D ionization

Dual Blaster Cannon

Fire Arc: Front

Skill: Starship gunnery

Fire Control: 0D

Space Range: 2-10/24/50

Atmosphere Range: 4-20/48/100 km

Damage: 4D

Dual Laser Cannon

Fire Arc: Turret

Crew: 2

Skill: Starship gunnery

Fire Control: 1D

Space Range: 3-15/35/75

Atmosphere Range: 6-30/70/150 km

Damage: 3D+2

Special rules:

“You came in THAT thing?”: The Starcrawler was never intended for interstellar travel, let alone space flight. When making Space Transport Repair attempts, three rolls must be made, at a Very Difficult skill. If all three rolls are successful, nothing is required. If two out of three are successful, a random component must be replaced, at the GM’s discretion. If only one out of three attempts are successful, further damage is inflicted upon the ship, requiring a repair at twice the regular cost. If zero out of three attempts are successful, a vital component of the ship fails, requiring the crew (ala PCs) to seek it out, and reattempt the repair (at the GM’s discretion).

“What a piece of junk!”: On its best flights, the Starcrawler behaves like a drunken bantha, lurching its way across space. For every trip that the vessel makes (including a short jaunt on its repulsorlifts), roll the wild dice. On a 1-4, the Starcrawler flies as usual, with no mishaps. On a 5, an non-vital subsystem performs subpar (the life support system grows uncomfortably cold or hot, steam fills up the living quarters or the engineering section, the lighting dims or brightens uncomfortably), and the PCs must roll a moderate Willpower roll; a failure results in the PCs taking a -1D penalty to the Perception attribute and any related skills for the duration of the trip. On a 6, roll on the Starship Light Damage chart to determine the result.



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