School of Cosmology

The secrets of the cosmos are vast and deep, and are just waiting to be uncovered by those clever enough to find them. Wizards who wish to understand the fundamental nature of magic and the universe turn to studying the very nature of reality itself.

A complex and difficult school, the School of Cosmology is only meant for those who can look into the void, and see the deeper meaning within.

Cosmic Gaze

Starting at 2nd, your eyes have been changed from your time observing the magics of the cosmos. You gain darkvision to 60ft. If you already have darkvision, increase the range by 30ft.

You gain proficiency in Investigation or expertise if you already have proficiency.

You've learned to manipulate the fabic of space in unique ways. During a short rest, you may unprepare a spell and prepare a new spell by spending a number of Arcane Recovery points equal to the new spell's level.

Your understanding of the universe allows you determine the cosmological makeup of a spell. Make an Investigation check with a DC equal to 15 + the level of the spell. On a success, you identify a spell and can memorize its formula.

Before your next long rest, you can transcribe the spell into your spellbook for the cost of a spell of one level higher. You must choose to transcribe it before your next long rest or you no longer remember it well enough to succeed.

Not all magical effects are created by spells, but the DM might allow you to uncover the formula for a spell that acts similarly to the effect. For example, studying a magical barrier might uncover the formula for the Wall of Force spell, and studying a displacer beast's displacement effect might uncover the formula for the Blur spell.

Universal Aptitude

Starting at 2nd level, when you transcribe a spell in a traditional way not using your Cosmic Gaze feature, the time required to transcribe the spell is halved, but the gold cost remains the same.

Universal Understanding

The heavenly bodies teach you to trancend your own body's limitations. Choose 2 skills that are not Intelligence skills. You gain training in these skills and they now use your Intelligence modifier instead of their original attribute. If you are already trained in this skill, you gain expertise.

Channel the Power Cosmic

You have learned to let cosmic energy surge through you, warping magic that you cast. At 10th level, once per long rest, you may use your action and reaction to channel the power cosmic to alter a spell you cast. Choose another spell in your spellbook you do not have prepared today. You now cast that spell instead of the original spell. You can choose to cast the spell at a higher level spell slot, as long as you have that spell slot available.

At 17th level, you can use this feature twice per long rest.

Universal Discovery

Your understanding of the cosmos and magic have revealed to you knowledge and power you were never meant to possess. At 14th level, you gain the following benefits:

Transcribe any 4 spells into your spellbook from any class for no cost. These spells count as wizard spells for you.

You may prepare 2 more spells than your normal limit

Your Arcane Recovery total increases by 1.

New Spell Option

Wormhole

3rd-level conjuration

Casting Time: 1 action

1 action Range: 120 feet

120 feet Components: V, S, M (a small chunk of metoerite)

V, S, M (a small chunk of metoerite) Duration: Concentration, up to 10 minutes

Choose two unoccupied points within range that you can see, and within 60 feet of each other. You create a rip in space-time that connects the two points together, with the rips being 5ft. diameter circles. As a bonus action, you can change the orientation of one of the circles, but not its location.





Credit This homebrew was heavily influenced by version 1 of /u/belithioben's Arcane Tradition: Discovery homebrew.

homebrew. Changes were made by /u/HiMyNameIsAdam, and the document was created and edited by /u/AelarTheElfRogue.

Image Credit: axl99 | <a href=https://axl99.deviantart.com/art/Space-Mage-409550779>*deviantart*

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