Companion's Bond

Primal Beasts trace their lineage to the beginning of the world, when the first beasts began to roam and hunt. Such a beast only offers its bond to a Beast Master, ready for their partnership to battle the imbalances in the natural world.

Starting at 3rd level, you can choose one of the below Primal Beasts to become your companion. You add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Your companion has Hit Dice equal to your Ranger level that it can spend during a short rest to regain hit points.

The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.

Battle Companion As a bonus action, you can command your companion to make one attack listed in its stat block or Hide.