Character Creation Rules

During character creation, each player has 85 points to distribute among all 7 stats. Each point equals one stat point. No stat may be below 5 or above 18 after spending these 85 points. Stats are still unable to go above 20 unless modified by items or semblances. This change is to facilitate the overall strength of the RWBY universe in which many if not all of the huntresses/hunters are far stronger than average fighters and humans.

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Example: If a character decides to get 18 strength first, they will have 67 points remaining to distribute among their remaining 6 stats .

_ Aura(new stat): This stat determines a character’s semblance strength and Aura shield. Similar to other stats unless modified by semblance or item this can not go above 20. _

_ Sub Class Choice: When a player determines their weapon and semblance design a they should choose a sub class, this determines a character’s HD, skills and saving throw proficiencies as well as weapon and armor profieicnecies. When a characters subclass gains extra attack as a feature they do not gain an additional class feature

Semblance Creation: Each player should create a semblance that has a one to three-word descriptions, players should double check with their DMs before finalizing their semblance to make sure they are ok with it. This description should be enough to tell your DM what your semblance would be capable of doing. Based on the semblance it will usually take either a Bonus Action, Action or Reaciton to use. Some semblances may be used as or with attacks.

Semblance Example: Fire Bending, Super Speed, Regeneration, Phasing

Weapon Design: A weapon should be as unique as a character’s semblance, players can create any weapon they want to be given it fits within the time period/technological level that the campaign is taking place in, weapons can have up to 2 forms and characters can wild 1 to 2 weapons at the start of character creation, they may upgrade these as the game moves forward. See specialized weapon Rules and sample weapon modification table for more information.

Character Modification: Each character gains a modification at 1st, 2nd, 3rd, 5th, 7th, 9th, 10th, 13th, 14th, 15th and 18th level. These can be taken from any non-magical class/archetype in the 5th edition rules set. DMs can make exceptions for things that may not be entirely magic or flavored in such a way that is non-magical, such as bardic inspiration. A character modificaiton must be of the character's level or lower in order for a player to choose it.

Race: Players can choose to be either a human or a Faunus. Humans are more well rounded and gain either +1 to all stats(after point distribution) or +1 to 2 stats and a feat, whereas a Faunus gains +2 to 1 stat and +1 to another. Faunus also gain Darkvision and another trait based on their animal side. The stats bonus granted to Faunus usually reflect their animal trait, for instance, a Cat Faunus may choose +2 to dexterity