gunner6 said: Resettlement would allow you to pay monthly influence in order to siphon population from one planet to another. You would be able to select by species which species to move, and they would retain the same population proportions as on their source planet. The cost and migration time would be set so that at the end of the day, you've spent the same amount of influence to move the equivalent of 1 Pop in the same amount of time. Click to expand...

Alblaka said: To me, explicitely listing every connected (and possible only minimally relevant in form of some specific edge case) mechanic in a concept/suggestion seems like stating the obvious. Click to expand...

Huh, okay. First off thank you, unlike Alblaka's childish outburst and then 4 paragraphs of off topic rambling that try to conflate his 'civilian' status with an ability to shirk responsibility for his own words. You actually provided information and allowed us to better understand your thoughts and make an informed decision. You also did so in a reasonable amount of space, which is not something Alblaka has managed to do in ANY of his suggestions for game improvements that were far less complicated.In your system how would you displace a population and replace on a full world? Currently you sorta play musical chair, transferring one population off to an empty spot, then transferring the population you want to locate into the vacated tile, it's not ideal. Could your system provide enough elasticity to only require a population to be transferred in, and then have the overpopulation encourage the migration of free populations out?Charisma Bonuses create a minor but hard set effect. 1% happiness for 1 population. Happiness is never measured and has no effect in smaller percentages. So, we establish a hard set of population that would be roughly 1 population and then, what round up or down? Let the min-maxers worry about whether they have the right number of charismatic populations?Ethics, I see you have sorted by species and planet and production I see you have turned into a percentage. Is there a way to carry over the current caste system dynamic where it's more arduous to maintain the larger you slave caste is?Now, normally I don't bother with issues like this, since we are all fans here and not developers and if what we ask for is not feasible from a technological standpoint, the developers are welcome to ignore us. But Alblaka reminds me that to avoid responsibility for our suggestions is to remain children or at least child like. So, giving you the opportunity to continue being an adult.Aren't you worried about this creating a drag on performance? Under our current system something like migration and population growth occur occasionally, and deal with a single unit so the calculation and change is done quickly between months. Likewise purging happens simultaneously to all purged populations so deals with at most 25 units and again all at once. Quick calculations that can happen seamlessly. Your system would have population changes occurring every month, on every world, from possibly a multitude of different sources and would have those population changes occur in much larger denominations. We're talking about easily more than 10 times the amount of processing dedicated to population movement. Is this idea good enough to justify that?That's fine kid, I get what you're saying, it's just not an accurate portrayal of this situation so isn't relevant to this thread. When you present an idea and are explicitly asked about a specific connection or set of circumstances, you should embrace the opportunity to provide an answer and continue the dialogue. If your idea is a good one than continuing the dialogue will only make that more apparent. If your idea has problems, than continuing the dialogue will reveal those problems and either give you a chance to fine tune the idea or abandon it.Consider his response versus yours. He provided a clear and concise explanation of how he envisions this would work. I now see the advantages of it, particularly in my "possibly only minimally relevant edge case" and I even tossed him a softball that would let him call attention to one of the strengths of his idea before trying to position the conversation into a discussion of other cases to see how his system would respond in them.You, on the other hand, belligerently insulted me for having the question, and rather than discussing the idea in the thread, have spent your last 3 posts arguing about whether you should have to account for every possibility in the original post, a claim that nobody made. To say that your contributions have been merit less would actually be too kind. In your defense of this idea you are actively hindering it by inspiring the creation of multiple posts that have nothing to do with the topic and would need to be sorted through by anyone trying to participate in this discussion.