Gunwitch

You have discovered a strange and winding path in your training, focusing on the melding of arcane arts, roguish skill, and gunplay. Gunwitches are often lone wanderers looking to hone their craft in honorable service or in search of profit. Gunwitches aren't often stealthy for long, but their abilities more than make up for the fact.

(This subclass is designed to work with the firearm rules and templates described in the Dungeon Master's Guide (DMG 267).)

Bonus Proficiency When you pick this roguish archetype at 3rd level, you gain proficiency in martial ranged weapons.

Spell Shot Starting at 3rd level, you gain the ability to cast spells in the form of enchanted blanks; the sound of your firing acts as verbal components, the act of firing acts as somatic components, and your enchanted blank and guns function as a spellcasting focus. You cannot learn spells that require a melee spell/weapon attack with this feature. Cantrips You learn 3 cantrips of your choice from the warlock spell list. You learn an additional cantrip at 10th level. Preparing and casting spells The spell shot table shows how many blanks (represented by slots) you have to cast your spells of first level and higher. You prepare the list of warlock spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of warlock spells equal to your Intelligence modifier + 1/2 your rogue level (minimum of one spell). The spells must be of a level for which you have spell slots. Spellcasting Ability Intelligence is your spellcasting ability for your warlock spells, since your knowledge of gun lore allows you to prepare your enchanted blanks. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a warlock spell you cast, but when making an attack roll you can use intelligence OR dexterity. Spell save DC=8 + your proficiency bonus + your Intelligence modifier Spell attack modifier=your proficiency bonus + your Intelligence modifier

Create Gundead At 9th level, your arcane power over things ballistic reaches a new height: creation of small creatures from munitions. You gain the ability to ritually cast the spell find familiar, with the following additional options, the stat blocks for which can be found at the end of this document. Gun Fairy

Bullet bat

Muzzle Flare Creatures conjured using this feature can make attacks as normal.

Quickdraw Starting at 13th level, when a creature you can see would make an attack against you, you can use your reaction to make a ranged weapon attack with a gun against them. Gunwitch Spell Shots Rogue level Cantrips Known 1st 2nd 3rd 4th 3rd 3 2 - - - 4th 3 3 - - - 5th 3 3 - - - 6th 3 3 - - - 7th 3 4 2 - - 8th 3 4 2 - - 9th 3 4 2 - - 10th 4 4 3 - - 11th 4 4 3 - - 12th 4 4 3 - - 13th 4 4 3 2 - 14th 4 4 3 2 - 15th 4 4 3 2 - 16th 4 4 3 3 - 17th 4 4 3 3 - 18th 4 4 3 3 - 19th 4 4 3 3 1 20th 4 4 3 3 1