Why stretched does not make models actually bigger

Lets start with an example first.

Do you see it?

See what's wrong here?

is not

Keep in mind that this is an analogy. There are not bullets in the game, but this should help you understand what i'm saying. If it helps, imagine the bullets are pixels.Here is a persons head with a bullet next to it for reference.Now let's look at that same picture, but this time it is stretched.The bullet is also stretched. Meaning you can still only hit the exact same amount of mass as you could on non-stretched.Now let's look at what peoplehappens when you stretch your resolution.The model is stretched, but the bullet is not. That is the common misconception: When you stretch your resolution, it only stretches the models. This is false. When you stretch your resolution, it stretches, even the bullets you are shooting.Therefore, aiming and shooting targetseasier. The models are still the same pixel width. There is no extra real estate for you to aim at on your screen. It only appears that way. Just because the models are physically bigger on your screen, does not mean they actually are. Any sort of critical thinking and understanding of stretched resolution would make that obvious.If you still don't believe me. I encourage you to buy a 21:9 monitor and to stretch 4:3 across it. The models will be HUGE, so they will be very easy to hit, at least by that logic.But, you'd know that would be a huge waste of money and a really stupid idea if you read what is stated above.