Featured News ALL NEWS

Testimonials from July 26th Demo at the American Academy in Rome

On July 26th, 2018 the Rome Reborn® team demoed the Oculus Go version of the Flight Over Ancient Rome app at the American Academy. Hear what the test users had to say.

Testimonials from July 3rd Demo at the American Academy in Rome

On July 3rd, 2018 the Rome Reborn® team demoed the Oculus Go version of the Roman Forum app at the American Academy. Both students and educators saw great potential for the app.

Distinguished Professor Endorses Rome Reborn®

On June 21, 2018 Karl Galinsky, Floyd A. Cailloux Centennial Professor and University Distinguished Teaching Professor at the University of Texas, Austin, tested Rome Reborn® VR. He posted this comment on the Rome Reborn® Facebook page:

"So here it is, on this day of the summer solstice: an absolutely first-rate achievement - thoroughly well-grounded in the current scholarship, superb digital work making ancient Rome come alive (including a walk through option and not just a flyover), and the visual recreation is stunning. An incredibly rich resource, and not just a toy, for courses on Rome and Roman civilization. I look forward to using it this fall in a large introductory course. Thank you, Rome Reborn® team, and for doing the ne plus ultra!"

Rome Reborn® Called 'Big Success' at the Civic Museum of Rieti

Gianna Petrongari Event, Archaeological Museum, March 2018 “We want to democratize knowledge,” said Professor Bernard Frischer, from Indiana University, talking about the ultimate purpose of the Rome Reborn® VR project, which was presented at the Multifunctional Hall of the Santa Lucia Complex on May 26, 2018. The Rome Reborn® VR project, in development since 1997, consists of a digital reconstruction of the ancient city of Rome within the Aurelian walls, as it appeared in 320 AD. The current version of the model is 3.0, optimized for use in real time through augmented virtual reality. The demonstration, which was offered during the day, allowed a visit to the Roman forum with many possibilities of choice and in-depth analysis through specific viewers to experiment directly with virtual reality. The public found the initiative a big success. More than 100 high school students were present in the morning, and in the afternoon a large number of citizens and local authorities had their turn. In both cases, the participants showed great interest in the activities of Professor Frischer, and they found the virtual simulation enjoyable and exciting.

History in the Making

Computer Graphics World, December 2008.

"This historically accurate digital re-creation—which melds the wondrous technological achievements of the past with those of the present—offers a comprehensive, holistic perspective of this amazing city. The most impressive aspect of this re-creation is the sheer scale of the model: It encompasses 7,000 carefully reconstructed, detailed period buildings covering 14 square kilometers (5.4 square miles) of authentically contoured landscape. And when this virtual model is completed... users will be able to explore the ancient cityscape, structures, and alleyways in real time and in high resolution. What’s more, all the imagery and information will be rendered interactively within the user’s Internet browser or VR headset..."