As some of you may know, Super Smash Bros. director Masahiro Sakurai provides updates on the game’s development through Miiverse on a regular basis, which usually includes information on character attacks, assist trophies, and more. Today’s update, however, details some changes they have made to edge-grabbing in the upcoming Wii U and 3DS title.

According to Sakurai, there are many changes being made to both the offensive and defensive aspects of edge-grabbing, an example of which is highlighted in the daily image below.

He went on to explain a few more specifics on the changes they’ve made, mentioning how invincibility periods will work as well as their removal of accumulated damage-specific edge controls.

Air time and accumulated damage will determine your period of invincibility while hanging on an edge.

Grab controls will no longer be affected by whether you have above or below 100% damage.

Feel free to let us know what you think of these adjustments in the comments below.

Source: Miiverse via TheRedKirby