I'm going through the manifest file for Doomsday. I'll keep this post updated with info

[code]"sound\vo\engineer_mvm_ask_ready01.wav"

"sound\vo\engineer_mvm_ask_ready02.wav"

"sound\vo\engineer_mvm_say_ready01.wav"

"sound\vo\engineer_mvm_say_ready02.wav"

"sound\vo\heavy_mvm_ask_ready01.wav"

"sound\vo\heavy_mvm_ask_ready02.wav"

"sound\vo\heavy_mvm_ask_ready03.wav"

"sound\vo\heavy_mvm_ask_ready04.wav"

"sound\vo\heavy_mvm_say_ready01.wav"

"sound\vo\heavy_mvm_say_ready02.wav"

"sound\vo\heavy_mvm_say_ready03.wav"

"sound\vo\heavy_mvm_say_ready04.wav"

"sound\vo\heavy_mvm_say_ready05.wav"

"sound\vo\medic_mvm_ask_ready01.wav"

"sound\vo\medic_mvm_say_ready01.wav"

"sound\vo\soldier_mvm_ask_ready01.wav"

"sound\vo\soldier_mvm_ask_ready02.wav"

"sound\vo\soldier_mvm_ask_ready03.wav"

"sound\vo\soldier_mvm_say_ready01.wav"

"sound\vo\soldier_mvm_say_ready02.wav"

[/code]

Alright there's a bit too many for me to copy paste, but there seems to be a mvm/norm/vo thing for each class. looks like they've applied a filter to all the original voice files for the robots.

There seems to be two categories however for the "robots". mvm/norm and mvm/mght.

[code]"sound\vo\heavy_mvm_bomb_destroyed01.wav""sound\vo\heavy_mvm_bomb_upgrade01.wav"

"sound\vo\heavy_mvm_bomb_upgrade02.wav"

"sound\vo\heavy_mvm_class_is_dead01.wav"

"sound\vo\heavy_mvm_class_is_dead02.wav"

"sound\vo\heavy_mvm_class_is_dead03.wav"

"sound\vo\heavy_mvm_class_is_dead04.wav"

"sound\vo\heavy_mvm_class_is_dead05.wav"

"sound\vo\heavy_mvm_class_is_dead06.wav"

"sound\vo\heavy_mvm_class_is_dead07.wav"

"sound\vo\heavy_mvm_class_is_dead08.wav"

"sound\vo\heavy_mvm_bomb_see02.wav"

"sound\vo\heavy_mvm_bomb_see01.wav"

"sound\vo\heavy_mvm_sniper01.wav"

"sound\vo\heavy_mvm_sentry_buster01.wav"

"sound\vo\heavy_mvm_sentry_buster02.wav"

"sound\vo\heavy_mvm_stand_alone01.wav"

"sound\vo\heavy_mvm_stand_alone02.wav"

"sound\vo\heavy_mvm_collect_credits04.wav"

"sound\vo\heavy_mvm_collect_credits01.wav"

"sound\vo\heavy_mvm_collect_credits02.wav"

"sound\vo\heavy_mvm_collect_credits03.wav"

"sound\vo\heavy_mvm_encourage_upgrade01.wav"

"sound\vo\heavy_mvm_encourage_upgrade02.wav"

"sound\vo\heavy_mvm_encourage_upgrade03.wav"

"sound\vo\heavy_mvm_get_upgrade01.wav"

"sound\vo\heavy_mvm_get_upgrade02.wav"

"sound\vo\heavy_mvm_get_upgrade03.wav"

"sound\vo\heavy_mvm_get_upgrade04.wav"

"sound\vo\heavy_mvm_get_upgrade05.wav"

"sound\vo\heavy_mvm_get_upgrade06.wav"

"sound\vo\heavy_mvm_giant_robot04.wav"

"sound\vo\heavy_mvm_giant_robot03.wav"

"sound\vo\heavy_mvm_robot_sapped01.wav"

"sound\vo\heavy_mvm_robot_sapped02.wav"

"sound\vo\heavy_mvm_close_call01.wav"

"sound\vo\heavy_mvm_close_call02.wav"

"sound\vo\heavy_mvm_tank_alert01.wav"

"sound\vo\heavy_mvm_tank_dead01.wav"

"sound\vo\heavy_mvm_tank_deploy01.wav"

"sound\vo\heavy_mvm_tank_alert02.wav"

"sound\vo\heavy_mvm_tank_alert03.wav"

"sound\vo\heavy_mvm_taunt01.wav"

"sound\vo\heavy_mvm_taunt02.wav"

"sound\vo\heavy_mvm_wave_end01.wav"

"sound\vo\heavy_mvm_wave_end02.wav"

"sound\vo\heavy_mvm_wave_end03.wav"

"sound\vo\heavy_mvm_wave_end04.wav"

"sound\vo\heavy_mvm_wave_end05.wav"

"sound\vo\heavy_mvm_giant_robot02.wav"

"sound\vo\heavy_mvm_giant_robot01.wav"

"sound\vo\heavy_mvm_rage01.wav"

"sound\vo\heavy_mvm_rage02.wav"

"sound\vo\heavy_mvm_rage03.wav"

"sound\vo\heavy_mvm_rage04.wav"

"sound\vo\heavy_mvm_kill_rocket01.wav"

"sound\vo\heavy_mvm_kill_rocket02.wav"

"sound\vo\heavy_mvm_kill_rocket03.wav"[/code]

Sap robot?!

New engineer lines too.

[code]"sound\vo\engineer_mvm_bomb_destroyed01.wav""sound\vo\engineer_mvm_bomb_destroyed02.wav"

"sound\vo\engineer_mvm_bomb_upgrade01.wav"

"sound\vo\engineer_mvm_bomb_upgrade02.wav"

"sound\vo\engineer_mvm_class_is_dead01.wav"

"sound\vo\engineer_mvm_class_is_dead02.wav"

"sound\vo\engineer_mvm_class_is_dead03.wav"

"sound\vo\engineer_mvm_class_is_dead04.wav"

"sound\vo\engineer_mvm_class_is_dead05.wav"

"sound\vo\engineer_mvm_class_is_dead06.wav"

"sound\vo\engineer_mvm_class_is_dead07.wav"

"sound\vo\engineer_mvm_class_is_dead08.wav"

"sound\vo\engineer_mvm_class_is_dead09.wav"

"sound\vo\engineer_mvm_bomb_see02.wav"

"sound\vo\engineer_mvm_bomb_see03.wav"

"sound\vo\engineer_mvm_bomb_see01.wav"

"sound\vo\engineer_mvm_sniper01.wav"

"sound\vo\engineer_mvm_sentry_buster01.wav"

"sound\vo\engineer_mvm_sentry_buster02.wav"

"sound\vo\engineer_mvm_stand_alone01.wav"

"sound\vo\engineer_mvm_collect_credits01.wav"

"sound\vo\engineer_mvm_collect_credits02.wav"

"sound\vo\engineer_mvm_collect_credits03.wav"

"sound\vo\engineer_mvm_encourage_upgrade01.wav"

"sound\vo\engineer_mvm_get_upgrade01.wav"

"sound\vo\engineer_mvm_get_upgrade02.wav"

"sound\vo\engineer_mvm_giant_robot02.wav"

"sound\vo\engineer_mvm_giant_robot01.wav"

"sound\vo\engineer_mvm_giant_robot03.wav"

"sound\vo\engineer_mvm_robot_sapped01.wav"

"sound\vo\engineer_mvm_robot_sapped02.wav"

"sound\vo\engineer_mvm_close_call01.wav"

"sound\vo\engineer_mvm_tank_alert01.wav"

"sound\vo\engineer_mvm_tank_dead01.wav"

"sound\vo\engineer_mvm_tank_deploy01.wav"

"sound\vo\engineer_mvm_tank_shooting01.wav"

"sound\vo\engineer_mvm_taunt01.wav"

"sound\vo\engineer_mvm_taunt02.wav"

"sound\vo\engineer_mvm_wave_start01.wav"

"sound\vo\engineer_mvm_wave_end01.wav"

"sound\vo\engineer_mvm_wave_end02.wav"

"sound\vo\engineer_mvm_wave_end03.wav"

"sound\vo\engineer_mvm_wave_end04.wav"

"sound\vo\engineer_mvm_wave_end07.wav"

"sound\vo\engineer_mvm_wave_end05.wav"

"sound\vo\engineer_mvm_wave_end06.wav"[/code]

[code]"sound\vo\soldier_mvm_bomb_destroyed01.wav""sound\vo\soldier_mvm_bomb_destroyed02.wav"

"sound\vo\soldier_mvm_bomb_upgrade01.wav"

"sound\vo\soldier_mvm_bomb_upgrade02.wav"

"sound\vo\soldier_mvm_bomb_upgrade03.wav"

"sound\vo\soldier_mvm_class_is_dead01.wav"

"sound\vo\soldier_mvm_class_is_dead02.wav"

"sound\vo\soldier_mvm_class_is_dead03.wav"

"sound\vo\soldier_mvm_class_is_dead04.wav"

"sound\vo\soldier_mvm_class_is_dead05.wav"

"sound\vo\soldier_mvm_class_is_dead06.wav"

"sound\vo\soldier_mvm_class_is_dead07.wav"

"sound\vo\soldier_mvm_class_is_dead08.wav"

"sound\vo\soldier_mvm_class_is_dead09.wav"

"sound\vo\soldier_mvm_bomb_see02.wav"

"sound\vo\soldier_mvm_bomb_see03.wav"

"sound\vo\soldier_mvm_bomb_see01.wav"

"sound\vo\soldier_mvm_sniper01.wav"

"sound\vo\soldier_mvm_sentry_buster01.wav"

"sound\vo\soldier_mvm_sentry_buster02.wav"

"sound\vo\soldier_mvm_stand_alone01.wav"

"sound\vo\soldier_mvm_stand_alone02.wav"

"sound\vo\soldier_mvm_collect_credits01.wav"

"sound\vo\soldier_mvm_encourage_upgrade01.wav"

"sound\vo\soldier_mvm_get_upgrade01.wav"

"sound\vo\soldier_mvm_get_upgrade03.wav"

"sound\vo\soldier_mvm_get_upgrade02.wav"

"sound\vo\soldier_mvm_giant_robot01.wav"

"sound\vo\soldier_mvm_giant_robot02.wav"

"sound\vo\soldier_mvm_giant_robot03.wav"

"sound\vo\soldier_mvm_giant_robot04.wav"

"sound\vo\soldier_mvm_robot_sapped01.wav"

"sound\vo\soldier_mvm_robot_sapped02.wav"

"sound\vo\soldier_mvm_close_call01.wav"

"sound\vo\soldier_mvm_tank_alert01.wav"

"sound\vo\soldier_mvm_tank_alert02.wav"

"sound\vo\soldier_mvm_tank_dead01.wav"

"sound\vo\soldier_mvm_tank_dead02.wav"

"sound\vo\soldier_mvm_tank_deploy01.wav"

"sound\vo\soldier_mvm_tank_shooting01.wav"

"sound\vo\soldier_mvm_tank_shooting02.wav"

"sound\vo\soldier_mvm_tank_shooting03.wav"

"sound\vo\soldier_mvm_taunt05.wav"

"sound\vo\soldier_mvm_taunt06.wav"

"sound\vo\soldier_mvm_taunt01.wav"

"sound\vo\soldier_mvm_taunt02.wav"

"sound\vo\soldier_mvm_taunt03.wav"

"sound\vo\soldier_mvm_taunt04.wav"

"sound\vo\soldier_mvm_wave_end01.wav"

"sound\vo\soldier_mvm_wave_end02.wav"

"sound\vo\soldier_mvm_wave_end03.wav"

"sound\vo\soldier_mvm_wave_end04.wav"

"sound\vo\soldier_mvm_wave_end05.wav"

"sound\vo\soldier_mvm_wave_end06.wav"

"sound\vo\soldier_mvm_wave_end07.wav"

"sound\vo\soldier_mvm_wave_end10.wav"

"sound\vo\soldier_mvm_wave_end08.wav"

"sound\vo\soldier_mvm_wave_end09.wav"

"sound\vo\soldier_mvm_collect_credits02.wav"[/code]

NEW MEDIC VOICE LINES(We can't listen to them, but they're there being worked on!

"sound\vo\medic_mvm_bomb_destroyed01.wav"

"sound\vo\medic_mvm_bomb_destroyed02.wav"

"sound\vo\medic_mvm_bomb_upgrade01.wav"

"sound\vo\medic_mvm_bomb_upgrade02.wav"

"sound\vo\medic_mvm_bomb_upgrade03.wav"

"sound\vo\medic_mvm_class_is_dead01.wav"

"sound\vo\medic_mvm_class_is_dead02.wav"

"sound\vo\medic_mvm_class_is_dead03.wav"

"sound\vo\medic_mvm_class_is_dead04.wav"

"sound\vo\medic_mvm_class_is_dead05.wav"

"sound\vo\medic_mvm_class_is_dead06.wav"

"sound\vo\medic_mvm_class_is_dead07.wav"

"sound\vo\medic_mvm_class_is_dead08.wav"

"sound\vo\medic_mvm_class_is_dead09.wav"

"sound\vo\medic_mvm_bomb_see02.wav"

"sound\vo\medic_mvm_bomb_see03.wav"

"sound\vo\medic_mvm_bomb_see01.wav"

"sound\vo\medic_mvm_sniper01.wav"

"sound\vo\medic_mvm_sentry_buster01.wav"

"sound\vo\medic_mvm_sentry_buster02.wav"

"sound\vo\medic_mvm_stand_alone01.wav"

"sound\vo\medic_mvm_collect_credits01.wav"

"sound\vo\medic_mvm_collect_credits03.wav"

"sound\vo\medic_mvm_collect_credits02.wav"

"sound\vo\medic_mvm_encourage_upgrade01.wav"

"sound\vo\medic_mvm_encourage_upgrade02.wav"

"sound\vo\medic_mvm_encourage_upgrade03.wav"

"sound\vo\medic_mvm_get_upgrade01.wav"

"sound\vo\medic_mvm_get_upgrade02.wav"

"sound\vo\medic_mvm_get_upgrade03.wav"

"sound\vo\medic_mvm_get_upgrade04.wav"

"sound\vo\medic_mvm_giant_robot01.wav"

"sound\vo\medic_mvm_giant_robot03.wav"

"sound\vo\medic_mvm_robot_sapped01.wav"

"sound\vo\medic_mvm_robot_sapped02.wav"

"sound\vo\medic_mvm_tank_alert01.wav"

"sound\vo\medic_mvm_tank_deploy01.wav"

"sound\vo\medic_mvm_tank_shooting01.wav"

"sound\vo\medic_mvm_tank_shooting02.wav"

"sound\vo\medic_mvm_tank_shooting03.wav"

"sound\vo\medic_mvm_taunt01.wav"

"sound\vo\medic_mvm_wave_end01.wav"

"sound\vo\medic_mvm_wave_end02.wav"

"sound\vo\medic_mvm_wave_end03.wav"

"sound\vo\medic_mvm_wave_end04.wav"

"sound\vo\medic_mvm_wave_end05.wav"

"sound\vo\medic_mvm_wave_end06.wav"

"sound\vo\medic_mvm_wave_end07.wav"

"sound\vo\medic_mvm_collect_credits04.wav"