Personally I'm getting excited for the imperial militia. Does anyone have more data about them? I was wondering about the troops and hq please. Also can they go horde mode and do they get dedicated transports? Also is there much that separates them from solar auxilia? Thanks.

HQ is pretty simple - Force Commander is the main leader, he's an IG Company Commander more or less with a few more pieces of 30k wargear; power armour, iron halo, charnabal sabers and so on are all available upgrades. Basically a weaker, but cheaper Solar Auxilia Lord Marshal.



Platoon Command Squads are the other chief HQ and start off as a 5 man team with vox, banner and 2 wound Platoon Commander. Can buy extra bodyguards to increase size to 10 and every model can choose between small arms of various types of Grenade Launchers or heavy stubbers.



Discipline Cadres are pseudo-commissars with 2 wounds and are a "support" HQ choice, can't be your only HQ. Bought in units of 2-5.

For troops, almost every infantry unit in this list is a troop choice, but the non-compulsories are Standard squads for 2.5 points a dude with crappy guns and Guardsmen stats with 1 lower leadership. They can swap out their main armament for a variety of choices including close combat weapons, various kinds of rifles and the like and can all take Krak if need be. Vexilla available, no vox. No proper specials. Grenadiers and Levies are also compuslory choices - Levies are 2 point conscripts which confer no kill points or first blood, Grenadiers are IG Carapace vets, but specials are bought in supplement to the base 10 men, and they have more basic gun options, including bolters ans Solar Auxilia lasrifles. Heavy weapon squads of 5-10, recon squads of 5 guys with scout and infiltrate and slightly better stats and can buy stealth/sniper rifles are there as well, but are all support squads.



Only transport is the Gorgon, though Survivors of the Long Night gives you Rhinos and Land Raider Proteus for command squads and Grenadiers.