Super Smash Bros. Crash (also refrerred to by shorthands such as Smash Crash, SSB Crash, or less commonly Smash 5 or SSB5, stylized as Super Smash Bros. Crash!!) is a Super Smash Bros. game for the Nintendo Switch developed by Crash Co. as a what-if game. Unlike previous installments of the franchise, Masahiro Sakurai and Sora Ltd. have no involvement in the game's development, and was developed by Crash Co. only. It serves as the fifth game in the Super Smash Bros. series, and features many striking differences from past installments. The game is also set to include Crash Co.'s developed games as canon alongside Nintendo's developed games.

The game was released on August 1, 2019 worldwide.

Crash features similar gameplay to past installments of the series. Unlike traditional fighting games, which utilize a health bar to deplete fighters' health, this game uses a damage percentage meter. When fighters get hit with attacks, the percentage rises. The higher the percentage rises, the more distance fighters will be knocked back. The main goal of the game is to send fighters off of the stage by dealing enough damage to knock them out of the area, resulting in a KO.

Another difference from traditional fighting games is, while in most fighting games characters have complex button input combinations players need to memorize, every character has the same button inputs. As with previous titles, each character has standard ground attacks, Smash attacks, aerial attacks, grabs and throws, and Special attacks. Players are also able to dodge and shield. However, two new attack types have been added to the game; Crash attacks and Hyper attacks. Crash attacks are similar to Smash attacks, though they are performed in the air; characters have forward, backward, upward, and downward crash attacks. Hyper attacks are similar to Special attacks, though they are performed by pressing the attack and special buttons simultaneously. As with Special attacks, characters have neutral, side, up, and down Hyper attacks.

A stark contrast from previous titles is the revamped water mechanics. In previous games, fighters who enter the water would swim up to the surface. They would need to jump out of the water as quickly as possible, or else they would drown, suffering a KO. In Crash however, fighters are able to swim though the water. When in water, the fighter can stay at the surface, or crouch to enter the water. If launched into the water, the fighter will simply dive below the surface. When underwater, the fighter's falling speed and gravity are significantly reduced, and they are able to jump unlimited times. However, a water meter will appear as soon as a fighter enters the water, which gradually decreases. In order to restore this meter, the fighter must go back to the surface for air. Otherwise, the fighter will drown and suffer a KO.

Several features from previous installments have been tweaked as well. Rage, introduced in Smash 4, has been made more effective, as it no longer has a limit of how much rage a fighter can have, allowing fighters at higher percents to be able to KO more easily. Final Smashes have also been tweaked slightly. Each fighter now has two Final Smashes they can use; using a Special move will allow the fighter to use a regular Final Smash while using a Hyper move allows the fighter to transform into a stronger form. Smash Balls are no longer considered an item, but rather a feature. This can be alternatively replaced by the Smash Meter, which fills in a similar manner to Cloud's Limit Gauge in Smash 4. Another alternative allows players to play with both Smash Balls and the Smash Meter. Transformations, which were introduced in Melee but absent in Smash 4 due to limitations on the Nintendo 3DS version, return. However, instead of transforming into another character via a Final Smash or Special move like Zero Suit Samus and Shiek respectively in previous titles, these transformations are done by holding taunt buttons. Similar to Shiek and Pokémon Trainer in Brawl, transformations can alternatively be selected from the main menu. Aside from these, Footstool Jumping also returns, with Gliding returning from Brawl.

Another new feature added is the Smash Physics, available in the Rules. This allows players to set how each match is played, being quick and fast-paced like in Melee, slow and floaty like in Brawl, or somewhere in between like in Smash 4, which is used by default. Players are also able to select from two airdodge options; by default, the Standard option is used, where airdodging functions like it did in Brawl and SSB4. However, an Advanced option also exists, where airdodging functions like in Melee and, as such, techniques such as wavedashing are possible.

Character customization has completely changed from its appearance in Smash 4. Its two features, Custom Moves and Equipment, have branched off into their own features. Custom Moves, as they are split away from Equipment, can now be used in solo modes as well as online. Equipment from Smash 4 has been revamped to Stickers, returning from Brawl. Stickers showcase several game artwork and sprites from classic Nintendo games as well as others. These can be equipped to fighters, changing their stats. Some sticker scan be used by all fighters, while others can only be used by some fighters. Like Trophies, Stickers can be purchased from the Smash Shop.

My Music returns from Brawl and Smash 4. As in previous games, it allows players to set the probability of certain music tracks that play each time teh player selects a stage. However, two new features have been added. The fisrt is Record Maker; with this, players are able to select from tacks across various stages and put them on record albums, which players can use as alternate selections of music for stages, with up a limit of 15 tracks per album. The second new feature added is Your Music, which allows player to upload their own music into the game and place them in record albums. Up to 100 Your Music tracks can be uploaded to the game at a time, and can be removed at any time as well. These record albums can be shared and downloaded from online with friends as well.

Script error Trophies return from previous games. By playing various modes and achieving several objectives, players are able to unlock different trophies. These can be viewed in the trophy gallery, or all at once in the Trophy Hoard.

Script error Smash Taunts return from previous games, which act very similar to Snake's Codec Conversations in Brawl and Palutena's Guidence in Smash 4. In this game, two characters have Smash Taunts that explain infrmation about the opponents; Pit's Smash Taunt from Smash 4 returns, while a new character, Paper Mario, has a new Smash Taunt with Tattle - he summons either Goombario or Goombella to explain information about the character.

Crash features a wide variety of game modes to select from.

Solo Modes are usually played with a single player, though can be played with multiple players as well.

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Story Mode: Shadows of War is a mode that is quite similar to Adventure Mode: The Subspace Emissary from Brawl. Like said game, the player plays though each stage as a select few characters, eventually gaining more to play as when the story progresses. The story revolves around the Smashers stopping an unknown evil who is invading the World of Trophies with his army of robot minions called Cubots, who have also revived the Subspace Army to increase their strength. There are some significant differences between this and The Subspace Emissary, with one key difference being that most characters have been given voice acting.

Classic Mode returns from previous Smash titles. Overall, the mode is similar to Melee and Brawl, where the player must battle through several stages of opponents, culminating into a final battle with Master Hand. Like in Smash 4, the intensity can be set anywhere from 0.1 to 9.0. By default, the intensity is set to 2.0, though by paying Gold, it can be lowered for an easier difficulty. However, for a harder difficulty, players must bet on Gold, risking losing some upon being defeated and using a continue, similar to the Fiend's Cauldron from Kid Icarus: Uprising.

Much like Melee and Brawl, Classic Mode consists of nine stages, alongside three bonus stages, making 11 stages total. Classic Mode is more customizable than previous installments, as there are three settings to select from. The first is the Original setting, where the opponents are set and will always be the same each time the mode is played. exactly like 1-P Mode from Smash 64. A Random mode serves as the second option, where the opponents battled are completely randomized, though the types of battles are set for each stage, like Melee. The third option, Basic, is set by default, and serves as a reverse setting for Random mode; the opponents battled is determined by the stages, though the types of battles are randomized, like in Brawl.

Regardless of what option is selected, clearing Classic Mode will grant the player the character's basic trophy.

Adventure Mode makes its return from Melee. Much like how it was in the previous game, the mode features battles present in Classic Mode, but are considerably less straightforward. Some stages, however, lack fighting altogether, and feature challenges the player must overcome in order to reach the finish, providing a more in-depth experience than the arcade-styled Classic Mode. Much like Classic Mode, players can set the intensity anywhere from 0.1 to 9.0; either paying Gold to play at 1.9 or lower, or risking losing Gold to play at 2.1 or higher.

Adventure Mode is overall similar to its Melee incarnation, but with some differences. The stages are represented as planets themed around certain Nintendo universes, such as a Mario planet or a Kirby planet. Each planet consists of at least two parts, usually a side-scrolling stage and a fighting stage. Bosses can also be battled along the way.

Like Classic Mode, Adventure Mode is customizable to an extent. Players can select from two modes; Short Adventure and Long Adventure. Short Adventure is considerably the shorter of the two and has less stages, allowing layers to finish quicker, while Long Adventure features more and longer stages, allowing players to gain more rewards throughout the mode.

Regardless of what option is selected, clearing Adventure Mode will grant the player their selected character's first alternate trophy.

All-Star Mode returns from previous Smash titles. Like in previous iterations, players must defeat every character in a similar progression to Classic Mode. Unlike Classic Mode or Adventure Mode however, players' health does not regenerate between stages. As such, players are given three special Heart Containers that replenish all health, as well as a Maxim Tomato, a Fairy Bottle, and a Sitrus Berry, that they must preserve throughout the whole mode similar to the Arena and True Arena from the Kirby series. Like in Melee and Brawl, it is only unlocked after every character is unlocked. Much like the other solo modes, players can set the intensity; they can pay Gold for easier gameplay or risk Gold for harder gameplay.

There are three options available for All-Star Mode. By default, the player can go with the Classic option. In this variation, the mode is quite similar to how it was in Melee; the order of the fighters is randomized, and the number of fighters the player battles in each match increases across stages; ranging from one to five opponents. The other two options are Forwards and Backwards, which play like the 3DS and Wii U versions of Smash 4's All-Star Mode respectively. Forwards mode has players battling every fighter in chronological order, while Backwards has players battle them in reverse chronological order. A new mechanic introduced in the mode is that random characters may be given random attributes such as Giant or Metal, and are as such battled on their own. In Forwards and Backwards, these characters are not battled conventionally and have their own stages. Regardless of what mode is selected, 8-Bit Mario will always be battled last.

In the Classic option, as well as the special characters in the Forwards and Backwards options, each character has their own set stage, which determines where the battle takes place. The first opponent's stage takes priority over the other opponents'. These stages are listed below:

* = Before the update adding Retro Remedy to the game, Petey Piranha and his teammates would be battled on Bad Manor

Regardless of what option the player selects, clearing All-Star Mode will grant the player their selected character's Final Smash trophy.

Arena Mode is a new mode introduced Crash. Like All-Star Mode, it is unlocked when all characters are unlocked, and involves the player defeating all the characters. However, whereas All-Star Mode sees players battling the characters in groups, this mode has players battling them one by one. Unlike any other solo mode, there are no stages, but rather the whole mode takes place on Battlefield where every character must be battled. After each KO, a small percentage of the player's damage will heal. Like all other solo modes, the difficulty can be set between 0.1 and 9.0, either paying Gold for easier gameplay or risking Gold for more difficult gameplay. As the difficulty increases, the amount the player heals after each KO decreases as well.

There are three options to select, each of which change the order the characters are battled; Basic, Series, and Random. In the Basic option, the player battles the characters as they appeared in chronological order. Should two or more characters have debuted on the same date, they will be battled in a random order. The Series option is similar, as the charcters are still battled in chromological order, but are also grouped in their series; for example, one must first defeat all the Mario characters before moving onto the Donkey Kong characters, much like All-Star Mode in Brawl. Finally, the Random option, as its name suggests, has the characters battled in a randomized order. However, no matter what option is selected, 8-Bit Mario will always be battled last.

Stadium returns from previous installments. As in other Smash games, the Stadium serves as a collection of minigames the player can play to test their skills. These are the following minigames available:

Script error Event matches are special challenges that place the player into a scenario with special conditions and a certain objective. Overall, the mode is similar to its Melee incarnation - all of the Event matches are listed on a linear list, and while some still require the player to use a certain character, more events allow players to select their own character compared to Brawl and Smash 4. Later Events have requirements to be available, weather it be clearing the previous Events or unlocking characters. As with Smash 4, players are able to use a customized character. New to the mode is that players are ranked depending on their score, which can be one star, two stars, three stars, or rainbow stars.

Co-op Event matches also return from Brawl and Smash 4. Unlike in the aforementioned games however, the player has the option to use an amiibo fighter or play with the AI to clear these Events.

The Tower of Smash is a new game mode introduced in Crash. It is based off of the Bowser's Tower mode in Mario Party: Island Tour and ScareScraper in Luigi's Mansion: Dark Moon, but also takes cues from Special Orders in SSB4. In it, players must climb a tower of a set number of floors, each with a special challenge. Tower of Smash can also be played with up to four players.

On any given floor, players are given three options for their challenge, each color-coded green, yellow, and red. Green challenges are the easiest while red challenges are significantly harder. However though, red challenges give the player more rewards for completing them. The challenges themselves vary immensely. Some challenges require players to defeat an opponent in a straightforward match, while others challenge players to defeat a Boss Trophy. In addition, some challenges may require the Stadium modes such as Home-Run Contest and Target Smash!!. The number of floors the players climb up can be set anywhere from 10 to 100.

The top floor of the Tower of Smash holds a special challenge, which varies depending on how many floors were selected. When 10-30 floors is selected, the challenge will be a battle against Master Hand. Any number of floors above 30 will have the final challenge be a battle against Master Hand and Crazy Hand. However, if the floor count is above 80 and the players have not lost a challenge, the battle will be Master Hand and Crazy Hand as normal, but one they have taken enough damage, the true final boss reveals himself; Tabuu Soul, based on the secret final bosses in the Kirby series. Defeating Tabuu Soul will clear the mode.

Super Smash Bros. for Nintendo 3DS. For the most part, its core gameplay is identical to its previous iteration, though the list of post-Run events has been changed, and the mid-Run challenges have seen a major change. One major change is the addition of Boss Trophies that appear during the mode. These Boss Trophies act and attack identically to when they appear in basic matches, and drop a lot more Stat Bonuses when defeated.

Smash Run can now be played online, or locally with one other player in a slightly smaller stage. Players can also run into each other in the map and fight, with a player able to steal half of a player's collected stats should they defeat another player.

Many of the enemies from Smash 4 return, as well as several new ones.

The roster for the game was stated to be very different from previous Super Smash Bros. games in terms of what characters were selected. Crash Co. has stated that they included what they deemed as "crazy and random" characters intentionally to make the roster more interesting. The game features a total of 137 playable characters, with 93 in the starting roster, 38 unlockable characters (including Mii Fighters), and six downloadable characters.

All 58 characters from Smash 4 return in this game, two make a return after being cut in the transition from Melee to Brawl (Young Link and Pichu), five make a return after being cut in the transition from Brawl to Smash 4 (Wolf, Squirtle, Ivysaur, Ice Climbers, and Snake), and the other 71 are newcomers. Furthermore, 27 additional characters can be played as through alternate costumes; Dry Bowser for Bowser, the Koopalings, Boom Boom, and Pom Pom for Bowser Jr., Toadette for Toad, Baby Luigi, Baby Peach, Baby Daisy, and Baby Rosalina for Baby Mario, Louie for Olimar, Brittany for Alph, Off the Hook for Squid Sisters, Ribbon Girl and Min Min for Spring Man, and Tiz, Edea, Ringabel, Yew, and Magnolia for Agnès.

Transformations return after being absent in Smash 4 due to technical limitations on the 3DS. However, they are now performed through taunts, rather than a special attack or Final Smash like in previous games. Sheik and Zero Suit Samus return from Melee and Brawl respectively, alongside five new ones; Tetra for Toon Zelda, Fire Mario and Cape Mario for Mario, Shadow Mario for Bowser Jr., and the Squid Sisters being able to swap between each other. Meloetta can also swap between its Aria and Pirouette Formes and Tetris can use Block Change to change its shape, though they aren't considered full Transformations due to the lack of a moveset change.

The Mario series is by far the biggest gainer for newcomers, at 12 new characters. The Legend of Zelda has also earned six new slots, with Yoshi, Kirby, and Pokémon earning five, Donkey Kong earning three, Mother and Wario earning two, and finally Metroid, Fire Emblem, Pikmin, Animal Crossing, and Sonic earning one each. The other slots go to universes not already represented in the series, which include Paper Mario, Mario & Luigi, Splatoon, ARMS, Rhythm Heaven, Pilotwings, and Urban Champion.

Increasing from seven third-party characters in Smash 4, Crash features 16 third-party characters. These include SEGA's Sonic and Cream from the Sonic series and Bayonetta from the Bayonetta series, Konami's Snake from the Metal Gear series, Capcom's Mega Man and Ryu from the Mega Man and Street Fighter series respectively, Namco Bandai's PAC-MAN from the PAC-MAN series, Square Enix's Cloud from the FINAL FANTASY series, Unbisoft's Rayman from the Rayman series, Silicon Studio's Agnès from the Bravely Default series, Atlus' Joker from the Persona series, Rare's Banjo & Kazooie from the Banjo-Kazooie series, Activision's Crash Bandicoot from the Crash Bandicoot series, WayForward's Shantae from the Shantae series., the Tetris Company's Tetris from the Tetris series, and Interplay Entertainment's Earthworm Jim from the Earthworm Jim series.

Furthermore, Crash Co.'s own developed games are made to be taken as canon in this game. As such, Petey Piranha and King Boo from Petey's Adventure, Complete Breakfast and Milk Carton from the Stampede Breakfast, and Ruby from Crash Co.'s Mario game, Super Mario and the Underworld Trails, appear as playable characters.

The game is confirmed to have downloadable content, in which more characters are made available. So far, the downloadable characters released are Callie, Marie, Milk Carton, Tetris, Earthworm Jim, and Ruby.

Click on a character's name to be taken to their sub-page.

Character Character Description Fighter Description

Mario is the hero of the Mushroom Kingdom, as well as the mascot of Nintendo and the main character of the Mario series. He regularly goes on quests to rescue Princess Peach from Bowser, often accompanied by his allies. His main abilities are his impressive jumping skills, as well as utilizing several power-ups to overcome obstacles. Aside from adventuring, Mario has participated in many kart races, sporting events, and has hosted several parties. Mario serves as the most basic character in the game, allowing new players to get a feel for the game. Mario has received some changes in his transition from Smash 4 to Crash. He still retains his near unmatched frame data and quick mobility, making him a force to the reckoned with. He also retains his versatile special moveset; Fireball, Super Jump Punch, and F.L.U.D.D. Mario Tornado returns as his down Hyper move, now called Star Spin to reference Super Mario Galaxy, and Firebrand from Mario & Luigi: Superstar Saga, Hat Toss, and Wing Cap serve as his other hyper moves. His Cape has been replaced with Hammer, which retains the Cape's projectile-reflecting capabilities while also being a powerful attack. He is also able to transform into Fire Mario and Cape Mario.

Fire Mario is one of Mario's power-up transformations. Upon getting a Fire Flower, Mario gets the ability to throw fireballs, which can defeat enemies from afar. This form is a staple to the Mario series, and Mario can later collect similar power-ups, including Ice Flowers and Boomerang Flowers. By holding Mario's down taunt, Mario will pull out a Fire Flower from behind him, and use it to transform into Fire Mario. With this, new players are able to experiment with a character that favors power over mobility and recovery, then switch back by using Mario's down taunt again. As such, Fire Mario is considerably stronger than Mario, but is somewhat slower and has a worse recovery. Many of Fire Mario's attacks are quite strong, and also deal fire damage. Many of Fire Mario's special and hyper moves consist of fire attacks, including Fire Blast, a stronger variant of Fireball, Flame Pillar, and Flaming Jump Punch. Notably, Fire Mario's down hyper, Exploding Pound, is a ground pound that creates waves of fire on either side of him upon landing.

Cape Mario is one of Mario's power-up transformations. Upon getting a Cape Feather, Mario gets a yellow cape. Using this, he can twirl, damaging enemies that get hit by the cape. If he runs quick enough, he can fly after jumping. He can also dive down while flying to create an earthquake upon falling. By holding Mario's up taunt, Mario will pull a Cape Feather from his hat, and use it to transform into Cape Mario. With this, new players are able to experiment with a character that favors recovery and mobility over power, and switch back using Mario's up taunt again. As such, Cape Mario's attacks are considerably weaker than regular Mario's. He has one of the best recoveries in the game to compensate however, with five midair jumps with additional distance being gained using Cape Jump or Cape Loop. Cape, Mario's side special in previous Smash titles, is now apart of Cape Mario's moveset, being renamed Cape Spin. Cape Mario has other moves that are different from Mario's as well, such as Cape Dive, which can case an earthquake that trips nearby opponents, and Cape Dash, where cape Mario spins around while moving forward.

Peach is the princess of the Mushroom Kingdom and Mario's love interest. She more often than not gets kidnapped by Bowser in order for him to rule the kingdom, though Mario and co. rescue her each time. She has also adventured with Mario on occasion, and in Super Princess Peach, she even rescues Mario after Bowser kidnaps him instead. Peach is an overall floaty character. She is lightweight and has weak attacks; while these traits are not beneficial for characters, she does have impressive jump height, slow falling speed, and the unique ability to float in midair. Not only does this improve her recovery, this also allows her to chain together her useful aerial and crash attacks. Her Toad and Peach Parasol special attacks have been replaced with Toadsworth and Perry Jump respectively, though they have the same functionality, and Peach Bomber and Vegetable function the same. Her new attacks are based on the emotion abilities she has in Super Princess Peach; for instance, Rage allows her to set aflame any opponents around her, and Calm allows her to slowly heal health if she is not interrupted.

Bowser is the king of the Koopas, and Mario's arch-nemesis. Usually, he kidnaps Peach as he wants to take over the Mushroom Kingdom, but only to be defeated by Mario afterwards. His plans never work out, and he sometimes even finds himself on Mario's side. Aside from kidnapping, he has also participated in sporting events alongside Mario. Bowser is one of the heaviest characters in the game, and as such is very difficult to launch. He has universal super armor that allows him to tank through attacks that deal less than 4% damage, not suffering any knockback. His attack power can also reach ludicrous levels, and has powerful moves at his disposal such as Bowser Bomb and Koopa Klaw, which returns from Melee and replaces Flyling Slam as Bowser's side special. His new Hyper attacks include Paratroopa, where he summons a Paratroopa to carry him upward, and Hammer Throw, where he tosses a large hammer in an arc.

Bowser Jr. is Bowser's bratty son and heir to the Koopa throne. He normally spends his time trying to stop Mario's progress from rescuing Peach, though usually in vain. Unlike Bowser, who uses raw power, Bowser Jr. relies on his various contraptions to take down Mario, the most notable of which being his Jr. Clown Car and his Magic Paintbrush. Like in Smash 4, the Koopalings appear as alternate costumes for Bowser Jr., alongside the newly-introduced Boom Boom and Pom Pom as well. Bowser Jr. is a quick heavyweight character. Though he uses gadgets that provide him with ranged attacks, it is especially notable sinec all of his attacks have disjointed hitboxes. Both him and the Jr. Clown Car have their own hitboxes. Attacks that hit the Jr. Clown Car will receive 0.88x amount of damage, while Bowser Jr. himself will receive 1.15x damage if attacked directly. This does provide him with good survivability, combined with his weight and ranged attacks. His attacks range from old ones such as Mechakoopa and Clown Cannon, along with new ones such as Big Steely, where he throws a metal ball that rolls across the ground, or Flamethrower where a Bowser-shaped cannon appears out of the Jr. Clown Car and breathes fire. With his down taunt, he takes out his Magic Paintbrush and can turn into Shadow Mario.

Shadow Mario is Bowser Jr.'s alternate personality in Super Mario Sunshine. In this form, using the Magic Paintbrush he got from Professor E. Gadd, he runs around Isle Delfino and vandalizing it with Graffiti. As such, Mario is framed for the incident, giving the Koopa prince a chance to steal Peach. With F.L.U.D.D. however, Mario was able to take down Shadow Mario in all of their encounters. Bowser Jr. can transform into Shadow Mario with his down taunt in vice versa. Shadow Mario does not use the Jr. Clown Car, but he instead gets a Magic Paintbrush. He is comparable to Mario in terms of stats, being a middleweight character of average stature, though has pretty high jump height and quick speed. He utilizes his Magic Paintbrush in many of his attacks, ranging from using it as a close-combat weapon to painting with it. His Goopy Inferno down special allows him to paint a large Goopy mess on the ground, which burns any opponents that touch it. He is also able to paint Strollin' Stus with his neutral hyper, which can range from standard ones to Smolderin' Stus that run faster to Swipin' Stus that take away opponents' items.

Toads are Mushroom-like beings and residents of the Mushroom Kingdom. They serve as loyal followers of Peach, and try (and fail) to protect their princess. One specific Toad is one of Mario's greatest allies. Known for his high speed and surprising strength, Toad is quite reliable in any situation. A few Toads also help Mario by giving him Power-Ups in Toad Houses. Toadette, a female Toad, appears as an alternate costume of him. Much like his appearance in Super Mario Bros. 2, Toad is a very quick lightweight with surprising strength in his attacks. Though small, some attacks like his smash and crash attacks are able to KO at low percentages, some of which even rival in power to those of heavyweights. His quick speed also allows him to get out of pressure easily, though he can easily be KO'd due to his light weight. Most of his attacks are taken from various items and Power-Ups from the Mario series. He can take out a Mushroom Block and throw it at opponents, use a Propeller Box to recover to safety, slide forward with Penguin Slide, and get a select item from an Item Box depending on his placement in battle.

Daisy is the princess of Sarasaland, and one of Mario's closest allies. She is also Peach's best friend. Tomboyish, she is quite in contrast to the Mushroom Kingdom princess, and is never one to shy away from a sporting event. She was also saved by Mario from the alien Tatanga in Super Mario Land. Daisy is an exact opposite of Peach; being in her sports attire, she is much faster and agile, and instead of being floaty, she has rather fast falling speed. She is able to combo opponents easily, and her quick speed allows her to be somewhat of a hit-and-run character. Her attacks mainly stem from the Mario sports titles, with her using weapons such as tennis rackets, baseball bats, and golf clubs in her moveset. A few of her notable attacks include Slam Dunk which allows her to jump upward and slam a baaketball downward to damage opponents below, GOOOOOAL!!!!! which has her kick a soccer ball forward depending on how long it is charged, and Mach Bike, which allows her to drive around on the Mach Bike from Mario Kart Wii similar to Wario's Wario Bike.

The Rabbids are a race of rabbit-like creatures and are common enemies in a few games in the Rayman Raving Rabbids series. Since then however, they have branched off into their own series of games. They also cross over with Mario in Mario + Rabbids Kingdom Battle, where a few Rabbids dress as Mario and crew. This particular one dresses as Mario, and serves as the brawler of the team. Rabbid Mario is a pretty lightweight character with quick mobility. It has very fast ground and aerial mobility, matching characters like Sheik and Greninja. It attacks by using weapons available in Mario + Rabbids Kingdom Battle, most notably its personal Boomshot blaster cannon and Melee hammer. Rabbid Mario's neutral special allows it to fire its Boombshot at opponents, while it uses its Melee on opponents with is smash attacks, among others. It can also use Magnet Dance for its down hyper.

In Mario + Rabbids Kingdom Battle several Rabbids from the Raving Rabbids series appear in the Mushroom Kingdom, with some of them dressed as Mario characters. This Rabbid is dressed as Luigi, and is one of the first two allies of Mario on his adventure. It is portrayed as an timid idiot, somewhat like Luigi, and is rather clumsy as well Rabbid Luigi, mirroring its stats and abilities in Mario + Rabbids Kingdom Battle is a character who possesses average mobility and little power with its attacks. However, it has many unique attacks that can be used for clever mindgames, favoring a strategic playstyle. Most of these attacks are used by Rabbid Luigi's personal Bworb weapon, which allows for several magical abilities. It can also use its other weapon, Rocket, to launch rockets at opponents for its side hyper. In addition, it can use Itchy Feet, one of Luigi's ability in the game, for its side special.

When the Rabbids appear in the Mushroom Kingdom in the crossover game Mario + Rabbids Kingdom Battle, the ones who dress up as the main Mario series cast help Mario and co. in their quest. This particular Rabbid dresses up as Peach, and is one of the first allies to team up with Mario. In addition to helping the crew defeat enemies, it also takes its time to blow bubblegum and take selfies whenever possible. Rabbid Peach, like the other Rabbid characters, is a lightweight, and can be launched easily. However, it can recover quite easily with its high jump height and slow falling speed, taking cues from regular Peach. It also attacks using weapons from Mario + Rabbids Kingdom Battle, including a Blaster that attaches to its hand and being able to summon a Sentry to patrol the area, similar to Bowser Jr.'s Mechakoopas. Its down hyper, Heal, allows it to do just that; it surrounds itself in a bubble shield and begins gradually healing damage fro a few seconds. This does, however, leave it vulnerable, and can only be used in certain intervals.

This Rabbid dresses up as Yoshi, and is one of the Rabbids that help Mario and crew on their adventure through the Mushroom Kingdom, now overrun by ballistic Rabbids. Rabbid Yoshi specializes in long-range weapons with a lot of power behind them, and is generally considered crazy and unstable. Regardless, it is an invaluable member of the team. Rabbid Yoshi takes a few cues from Yoshi in Crash; though it has light weight, it has an exceptional second jump, allowing it to recover quite easily. It may also use its personal weapons from Mario + Rabbids Kingdom Battle, including using a Grenaduck as its neutral special and its gatling gun, the Rumblebang, to rapidly shoot at opponents. It can also use some of it and Yoshi's abilities from the game, including Scaredy Rabbid, Egg Beater, and Super Chance.

Donkey Kong is the powerful hero of Donkey Kong Island, and has an undying love for bananas. He lives a peaceful and calm life in the jungle, either resting or hanging out with his friends. However, when danger strikes the island or Donkey Kong's Banana Horde is stolen, he is not afraid to jump headfirst into action. Donkey Kong is a typical heavyweight character, having heavy weight and strong attacks. He is surprisingly quick compared to other characters his weight class however, making him a pretty versatile fighter able to combo easily. His attacks range from strong, high-launching attacks like Giant Punch and Ground Slap, and has other useful abilities such as Headbutt. Donkey Kong is also able to throw barrels at his opponents with DK Barrel, and he can also use his new Rocket Barrel to recover to safety. He can also fire exploding coconuts from his Coconut Gun.

Diddy Kong is Donkey Kong's little buddy and sidekick. He often helps Donkey Kong during his quests to reclaim his Banana Horde, using his agility and weapons to good use. He can be freed from a DK Barrel, where he can then use his Rocketbarrel Pack to help propel Donkey Kong across large gaps. Though Diddy is lightweight and easily KO'd, he more than makes up for it with his comboing ability and versatile attacks. He is also highly mobile, and attacks like Banana Peel, Monkey Flip, and Peanut Popgun give him an excellent and almost unmatched neutral game. On top of this, Diddy also has a safe but effective edgeguarding game thanks to his aerial and crash attacks. Among Diddy's new attacks include Chimpy Charge, where he can charge headfirst into opponents, and Guitar Gazump, which can cause paralysis to nearby opponents for further combos.

Dixie Kong is Diddy Kong's girlfriend, and a member of the Kong family. Using her unique hair, she is able to perform tricks other Kongs cannot perform such as flying and picking up Barrels. Like Diddy, she is quick and agile. She helped him rescue Donkey Kong on one occasion, and saved both DK and Diddy with her cousin Kiddy Kong. Dixie Kong is a lightweight character who can get KO'd easily if not careful, though Dixie can recover easily with her five midair jumps and recovery moves Hair Twirl and Bouncy Tire, all courtesy of her hair. Like Diddy, she is able to use Banana Peels to make opponents slip. Her other attacks include garbbing and throwing opponents with her hair, using a cartwheel in her dash attack, and using her Bubblegum Popgun neutral special to slow down opponents.

King K. Rool is the malevolent tyrant of the Kremling Krew, a race of crocodile creatures who reside on Crocodile Island. They normally attack Donkey Kong Island for the Kongs' Banana Horde, and sometimes kidnap members of the Kong family, because K. Rool likes Bananas and also wants to live in DK's treehouse home. He has gone through several aliases, the most notable of which being Kaptain K. Rool and Baron K. Roolenstein, which also appear as alts for K. Rool. King K. Rool is one of the heaviest characters in the game. His attacks however are quite weak unlike other heavyweights. As such, K. Rool relies on his arsenal of projectiles - Blunderbuss, Cannonball, and Crown Toss - to keep the battle flowing and to rack up damage. Blunderbuss allows him to fire a projectile from a large cannon, which can range from poisonous smoke to a Barrel depending on how long the move is charged. Crown Toss has K. Rool throwing his crown forward at opponents as it returns back to him. With Cannonball, K. Rool jumps upward and causes a tremor, which causes a cannonball to fall on the nearest opponent. This cannonball can be picked up and thrown again for more damage.

Link is the wielder of the Triforce of Courage, as well as the Master Sword. There are many Links that have appeared across the Zelda series, and Crash uses the one from Hyrule Warriors. Recognized by his signature green hat and clothes, Link is a very skilled swordsman, and also have a variety of other weapons at his disposal. Link wields the Master Sword, granting him significant range in his attacks. Many of his attacks are sword slashes, his forward smash being notable for having two hits by pressing the attack button a second time. His weapons from previous Smash games, including Arrows, Bombs, the Gale Boomerang, and his clawshot return. In addition, Link is also able to use his neutral special while holding a bomb to combine the two weapons.

Zelda is the princess of Hyrule, as well as wielder of the Triforce of Wisdom. Much like Link, there have been many Zeldas across time, each having different roles; some are damsels in distress while others are capable of handling damger on their own. In Crash, the Zelda from Hyrule Warriors is used. Of all the returning characters in Crash, Zelda has received some of the most drastic changes. As the Zelda from Hyrule Warrors wields a rapier, many of Zelda's attacks have been changed to attacks utilizing said weapon, ranging from slashes to stabs. In addition to the rapier, Zelda can also use magical attacks, some of which are changed from previous Smash titles. Some of her notable attacks include Nayru's Love, which damages opponents and sends them flying in a single blow, as well as reflecting projectiles and Din's Fire that allows her to shoot a fireball forward that damages opponents as it moves. Like in Melee and Brawl, she can transform into Shiek with her down taunt.

Sheik is the alter ego of Zelda that appears in The Legend of Zelda: Ocarina of Time. She disguises herself as the last living Sheikah in order to hide from opposing forces. She takes her design from Hyrule Warriors. Much like Melee and Brawl, Sheik can transform into Zelda and vice-versa, though this is done by holding her down taunt as opposed to using a down special. Shiek is a very agile character with fast falling speed, being the typical hit-and-run character as few characters can outpace her. her attacks from Smash 4 all return and are relatively unchanged. Her Chain from Melee and Brawl also appears as her side hyper. Her new hyper attacks include Stun, where she can grab onto an opponents and stun them temporarily, and Feint Counter where she can swiftly dodge an attack and counter with a powerful kick.

Ganondorf is the sole male Gerudo, as one is born every 100 years, and is the wielder of the Triforce of Power. Due to the curse placed upon Hyrule by the Demon King Demise - which states that his greed will motivate his desire to pursue all three pieces of the Triforce - Ganondorf is trapped within a loop where he is always beaten by the wielders of the Triforce of Wisdom and the Triforce of Courage. Like Link, Zelda, and Sheik, he takes his appearance from Hyrule Warriors. Fitting for wielder of the Triforce of Power, Ganondorf specializes in power, while lacking in speed, jump height, etc. Whereas in Melee, Brawl, and Smash 4 Ganondorf was a semi-clone of Captain Falcon, having near-identical attacks and animations, Crash changes that. While he does retain his special attacks, some of which have been converted to hypers, the majority of his regular attacks have been revamped to utilize his axe from Hyrule Warriors. One of his new specials, Dead Man's Volley, has him fore a projectile that can be reflected by any attack similar to King Dedede's Gordo Throw. Ganondorf can reflect it too, and it will get faster and faster each time it is reflected.

Toon Link refers to the Link that primarily appears in The Legend of Zelda: The Wind Waker, though also appears in The Phantom Hourglass and Spirit Tracks. Like other Links, he is a skilled swordsman, and has other weapons including arrows and bombs. Toon Link plays as a smaller, faster Link, with a few moves of his own. He is light, but his attacks are faster and can hit opponents better. His moves from previous games, including Bombs, Arrows, Boomerang, and Spin Attack return from previous games, but he does have a few new attacks as well. One of these is a Whip, where he can attack opponents from a distance, which deals more damage at the tip of the whip. Another attack he has involves his hammer from The Phantom Hourglass, where he can use it to bury opponents by slamming it on them.

Toon Zelda, much like Toon Link, refers to the Zelda that appears in The Legend of Zelda: The Wind Waker among others. Like the other Zeldas, she is part of the blood lineage of the reincarnation of the Goddess Hylia, and is bestowed with the Triforce of Wisdom. In The Wind Waker however, she has a different persona, Tetra, that show goes under to steer clear of Ganondorf. While Zelda has been completely changed from previous Smash installments, those who preferred her old attacks would play as Toon Zelda, as she retains them. He is light and floaty, but has high jump height so she can recover easily. She is also rather slow, but has attacks that are quite powerful if timed correctly. Her forward, back, and down aerials for example deal serious damage to opponents if timed properly. She is also able to use Phantom Slash fro her down special, where she summons the Phantom to damage opponents, and can use moves like Farore's Wind to teleport around the stage and Din's Fire to fire a fireball that explodes when the button is let go, damaging opponents. Much like how Zelda can transform into Sheik, Toon Zelda can change into Tetra.

Tetra is Zelda's alternate personality in The Legend of Zelda: The Wind Waker, which she uses to avoid Ganondorf. As Tetra, she is the captain of a crew of pirates on an unnamed ship. Though she has a tendency to act tomboyish, she is nice and caring. After Link defeats the Helmaroc King, it is revealed that Tetra indeed is Zelda. Much like Zelda can transform into Sheik, Toon Zelda can transform into Tetra by using her down taunt and vice versa. She primarily attacks with a cutlass, which she uses for close-range combat. Her running speed is quite fast, though has low jump height, making it difficult to recover in certain situations. She has a flintlock pistol that she uses to fire water bullets at enemies.

Mipha is the princess of the Zora during The Legend of Zelda: Breath of the Wild, and one of the Champions that helps Link. Though shy and not wanting to talk much, she is courageous and strong-willed. She has a talent in healing others, as she provides help to Link when injured. She is also skilled with a spear, which she uses in Crash. Mipha fits in the archetype of tall, yet lightweight characters, which both makes her an easy target and fairly easy to launch, especially against powerful fighters like Donkey Kong and Petey Piranha. She is, however, equipped with a spear, which she can use to attack opponents from a far distance. She is also quite quick, allowing her to move around and potentially outrun opponents.

Daruk is one of the Champions that help Link during The Legend of Zelda: Breath of the Wild, originating in the Goron City. He is a large Goron warrior, and courageous of heart. Though usually calm, he can be extremely loud at times, especially while in battle, and has a dedication to defeating Calamity Ganon. Daruk is a large, heavyweight character who has a unique trait with his down hyper Goron Power. With this ability, if timed properly, Daruk will have a massive weight increase and is immune to any knockback or launching. The first time used, it can only be enabled for a few seconds, and any subsequent times afterwards will make the move harder to perform and last for less time. Aside from this, Daruk wields his weapon, the Boulder Breaker, which can deliver massive damage and knockback, especially in his smash and crash attacks.

Urbosa is a Gerudo, and one of the Champions who help Link during The Legend of Zelda: Breath of the Wild. Alongside the other Champions, she helps Link once her spirit is freed. Considered to be an impeccable warrior with skill, grace, and strength, she wielded the Scimitar of the Seven and a Daybreaker shield, both of which she uses in Crash. As a character, Urbosa fights with speed and power. She is relatively fast both on the ground and in the air, and has great frame data that allow her to attack opponents quickly. The majority of her attacks are fast and weak, allowing them to be comboed into each other easily and launch the opponents with a smash or crash attack. Many of her attacks rely on her Scimitar of the Seven, and her side hyper has per pull out her Daybreaker shield to push away opponents and reflect projectiles.

Revali is a Champion who helps Link during the events of The Legend of Zelda: Breath of the Wild. He is a member of the Rito tribe, and is very prideful and arrogant, leading himself to believe he is better than Link in every way. Though he is also over dramatic and flamboyant, he does mean well. His weapon of the Great Eagle Bow, which he uses in Crash. Revali is a recovery-based character. His wings allow him to achieve five midair jumps, allowing him to recover easily, and Arrow Storm and Rito Jump allow him to gain extra height to get him closer to the ledge. Using the Great Eagle Bow, he can fire arrows with many of his attacks, including his unique forward and back aerials where he quickly shooting arrows in that direction.

Samus is a galactic bounty hunter. Orphaned as a child, she was raised by the Chozo and trained in the fighting arts. She was also given a power suit, armed with a special visor as well as a blaster that can shoot plasma shots, as well as powerful missiles. Samus travels through space, going on a variety of missions set by the Galactic Federation. Samus is a rather floaty character, having slow mobility and falling speed, as well as high jump height. She is armed with a blaster, which she uses in battle. She can fire a variety of projectiles to fight from a distance, but can also wade in if need be. Her projectiles are quite different from each other; she can charge up for a powerful Charge Shot, or swap between normal and Super Missiles depending on how the special button is pressed. She by using her down hyper, Samus is also able to enter her Ice Mode, where all of her attacks that regularly deal fire damage can freeze opponents instead, though in exchange for less damage and knockback. Like in Brawl, she is also able to transform into Zero Suit Samus.

Zero Suit Samus is simply Samus without her signature Power Suit. She instead wears a blue jumpsuit, aptly named the Zero Suit. While not armed with the powerful weapons with her Power Suit, she is equipped with a Paralyzer, which can stun opponents in their wake. She is also much more quick and agile in this outfit. With Samus' down taunt, she is able to transform into Zero Suit Samus and vice versa, unlike in Brawl where it would require the use of a Final Smash. Zero Suit Samus is almost an exact opposite of her Power Suit self - in this state, she is much quicker and agile, being able to wade in and damage opponents with close combat, unlike regular Samus who is reliant on distance fighting. She is armed with a Paralyzer, and can create whips to shock opponents and send them flying. Aside from this, she is able to use her Flip Jump down special to jump on opponents and bury them, allowing her a chance to attack.

Ridley is a large space pterodactyl and Samus' arch nemesis. Commander of the Space Pirates, Ridley is directly responsible for the death of her parents, and has since battles Samus several times. He has gone through various forms throughout the years, such examples being the result of a failed DNA experiment and a cyborg. Despite his beastly appearance, he is not a mindless monster, as he is quite intelligent. Ridley is the largest character in the game. As such, he has great reach with his attacks, some of which can reach as far as projectiles. Being large, Ridley is also quite heavy, making him difficult to knock away, If he is knocked off-stage however, his wings provide him five midair jumps that allow him to get back to the stage easily. His smash and crash attacks, with their combined power and range, make them some of the most dangerous attacks in the game. He is, however, weak against combos, as his large frame makes him extremely vulnerable to them.

Yoshis are dinosaur-like creatures, known for their high speed and long tongues. In the Yoshi's Island games, when Mario was separated from Luigi as a baby, a clan of Yoshis decided to help him reunite with his brother. On particular Yoshi, aptly named Yoshi, is one of Mario's trusted allies and one of his friends. Yoshi is a surprising heavyweight character for his size. He possesses a unique midair jump that covers a lot of distance, and has super armor as well, allowing Yoshi to tank through incoming attacks. He utilizes Yoshi Eggs in many of his attacks - he can use Egg Lay to turn opponents into an egg, he can use Egg Throw to toss Yoshi Eggs, and can use Egg Roll to turn into a Yoshi Egg and roll around. Some of his new attacks include Tongue Grab, which allows him to latch onto a fighter and slam into them, Big Egg where Yoshi tosses a large Yoshi Egg that bounces across the ground, and Flutter's Wings, which grant Yoshi temporary flight.

Baby Mario is, as his name suggests, that infant counterpart of Mario. In the Yoshi series, Kamek foresees that the Mario Bros. will be a hindrance to the Koopa Troop, so he tries to kidnap them while the stork is delivering them to their parents, but Mario ends up falling on Yoshi's Island. As such, he and the Yoshis team up to rescue Luigi. In addition, Baby Luigi, Peach, Daisy, and Rosalina appear as alternate costumes. baby Mario is, by far, one of the lightest characters in the game. Though he is light and has low jump height, he makes up for it with his quick mobility, both ground and aerial. Though a lot of his attacks are weak, fittingly for a baby, but they do have surprisingly long range. many of his attacks are taken from Mario & Luigi: Partners in Time. As such, some of his attacks include Trampoline, where he uses a trampoline similar to Sonic's Spring Jump, Rolling Baby where he does a cartwheel to ram into opponents, and Bonus Egg where he throws an egg forward and cracks it, revealing a random item that he can use. Other attacks originate from the Yoshi series, which include Stork Carry, where a stork appears to carry Baby Mario upward, and his Final Smash Touch Fuzzy, Get Dizzy.

Kamek is Bowser's highest-ranking soldier and his advisor, as well as the most powerful Magikoopa in his army. When Mario and Luigi were being brought to their parents as babies, Kamek foresaw that they would pose a great threat to the Koopa Troop, so he attempted to steal them, though only managed to take Luigi. Using his magic powers, Kamek is able to make basic enemies stronger, making them pose a threat to Yoshi. Kamek is a slow fighter with some decent attacks. His floatiness and high jump height make his recovery one of the better ones. Using his magic scepter, he can cast spells for attacks, some of which have good range. Many of his long-ranged magic attacks have a powerful sweetspot, dealing decent damage when it connects. His attacks involve Spell Cast, where he can cast a random spell at an opponent that can either freeze them, shrink them, grow a flower on their heads, etc., Minion Call where he magically summons a Shy Guy that can do various actions depending on the color, and Magic Blast where he can charge up for a massive projectile that explodes on impact.

Birdo first appeared as a mid-boss in Super Mario Bros. 2, where Mario and co. would need to throw the eggs she shot back at her. Since then however, she has become a close ally of Mario, and has had a close, romantic relationship with Yoshi. She's portrayed as a flirt who is always trying to be in the center of the spotlight. Birdo shares some similarities with Yoshi. She is surprisingly heavy compared to her appearance in Mario spin-off games, she is quite floaty and has powerful aerials, and encases herself in an egg when she uses her shield, allowing her to parry like Yoshi. Some of her moves are also borrowed from Yoshi, such as her side special Egg Roll which is faster but is weaker. She has some unique moves as well, such as Egg Shot that can fire an egg forward and Bow Bounce that can allow her to bounce on a large bow that sends her upward. She also has a unique grab that allows her suck opponents in her snout, giving it decent range.

Kirby is a pink, circular creature who is the hero of Dream Land. Even though he looks innocent and harmless, he is a powerful hero who never gives up in the face of evil. He is notable for having abilities that no one else possesses, including swallowing enemies and copying their abilities. He is also able to puff himself up, gaining flight. Though he is only eight inches tall, Kirby has been scaled up for his appearances in Smash. Kirby is one of the lighter characters in the game, and as such is quite easy to launch. However, using his six midair jumps and recovery moves Final Cutter and Warp Star, he can make it back to the stage quite easily. He is able to use Inhale to swallow fighters and copy their neutral special. Aside from this, Kirby can also use Hammer Flip to slam opponents with a hammer, Wheel to ram into fighters, and Fireball to launch forward while aflame. One of his new attacks is Helper - it is very similar to Inhale where he can swallow opponents, but instead of copying their abilities Kirby gets a new helper depending on the character. For example, Little Mac will give Kirby Knuckle Joe, while Sonic will give him Wheelie.

King Dedede is the self-proclaimed king of Dream Land. Though he is the central antagonist of the Kirby series, he is not actually evil, but rather selfish. Though he has a rivalry with Kirby, the two have shown to be on OK terms at times, with Dedede even helping Kirby in his quests from time to time. King Dedede is a heavyweight character, and is difficult to send off the stage; this is made further harder with Dedede's five midair jumps and Super Dedede Jump and Hammer Crush, bith of which grant a lot of height. King Dedede's moves from SSB4, Inhale, Super Dedede Jump, and Jet Hammer, return, with most of them being buffed exceptionally. Gordo Throw has been converted to Gordo Cannon, where his hammer forms into a cannon and launches a bouncing Gordo. Waddle Dee Toss from Brawl also returns as his side hyper, albeit he cannot throw Gordos with this moves. His other moves are Dedede Bomb, where he throws a bomb with his hammer, and Doo Beam, where he pulls out a Waddle Doo and uses its beam to attack nearby fighters.

Meta Knight is a mysterious masked swordsman, who is sometimes on Kirby's side or against him depending on the situation. His sword is the Galaxia, and he is quite skilled with hit. He pilots the battleship Halberd and commands a squadron of troops called the Meta-Knights. In Kirby Super Star Ultra and Kirby: Planet Robobot, he goes on a quest to prove he is teh greatest warrior in the universe. Meta Knight is quick, specializing in fast, rapid-fire sword slashes to catch his opponents off guard. His Galacia sword, as well as his quick frame data, make him the epitome of the "hit-and-run" archetype. However though, the majority of his attacks do not have a lot of knockback, making it difficult for him to KO opponents. He makes up for this with his exceptional recovery, courtesy of his five midair jumps, Shuttle Loop up special, and Meta Slash up hyper. His other moves - Mach Tornado, Drill Rush, and Dimensional Cape - return as well. One of his new attacks is his neutral hyper Knight call, where he can summon a Blade Knight to help him out for a short time similar to Kirby's Helper.

Waddle Dees are common enemies in the Kirby series, and are followers of King Dedede. One of these Waddle Dees wears a blue bandanna and wields a spear, and is Dedede's right-hand-man. Starting with Kirby's Return to Dream Land, this Waddle Dee has gone on adventures with Kirby and co., using his spear to help them take down enemies. In other games, Waddle Dee helps Kirby by providing him healing items. Waddle Dee is quite fast for his size and weight, and has surprisingly average jump height and air speed. He is light however, and can be KO'd quite easily. He uses his spear in the majority of his attacks, which allow him to cover massive range. Many of them deal more damage at the tip of the spear, much like Marth's Flachion. Some of Waddle Dee's other attacks take cues from other weapons Waddle Dees use throughout the Kirby series - these include using a Parasol, a beam rod to fire a beam similar to Waddle Doos, and launching missiles like Walker Waddle Dees. He can also call upon a Waddle Dee tank with his down hyper Waddle Tank, which will travel forward and plow through opponents.

Poppy Bros. Jr. is a jester-like enemy from the Kirby series. They are rather common enemies, and range from rolling around on balls to throwing bombs at Kirby. By inhaling one, Kirby can also get the Bomb ability. A mid-boss also exists called Poppy Bros. Sr., who is a tougher enemy to defeat. Poppy Bros. Jr. is one of the lighter characters in the Crash roster. It also has a pretty high jump height, making its recovery comparably good. Many of its attacks are based on Bomb Kirby's abilities, such as using Bomb Throw to throw bombs at opponents, Bomb Roll to roll bombs forward, or Bomb Set to place a bomb that will explode eventually. However, the bombs' explosions can damage Poppy Bros. Jr. as well. Other moves it can use are Circus Clown where it rolls around on a ball to attack fighters and Rang Rage, where it throws a boomerang that travels forward and back at a quick pace.

Bugzzy is a large beetle-like mid boss an done of the tougher enemies for Kirby to defeat. Using his large pincers, he can grab Kirby and slam him into the ground. He is also armed with wings that allow him to take flight. After defeating him, Kirby can gain the Backdrop ability. A similar enemy called Hornhead appears as a mid-boss in Kirby: Triple Deluze. Bugzzy is an agile heavyweight like Donkey Kong, though unlike him, Bugzzy specializes in aerial mobility. Using his wings, he can use five midair jumps, and his high jump height and air speed give him a great aerial game. His also has a very formidable grab game, and many of his grabs are based on his attacks in the Kirby games. Buggzy is also unique in that Bugzzy can use his grabs and throws midair - using Pincer Dash, he can grab an opponent quite similarly to his regular grab and use the same throw attacks, but he can also use them in midair as well. As for his other attacks, he can call smaller ladybugs to his aid with Bug Call, and and can perform a ground pound-style move with Buggy Slam.

Queen Sectonia is a large, wasp-like monster who wields two magical scepters. She is the mastermind the creation of Royal Road, the abduction of Floralia's inhabitants, and King Dedede's abduction (albeit indirectly). She attempted to take over Floralia and Planet Popstar to become their goddess, but was thwarted by Kirby. She was not always evil however, as she was actually corrupted by the Dimension Mirror, which Dedede later destroyed. Queen Sectonia is one of the largest and heaviest characters in the game. Given her size and weight, she is quite difficult to KO, but is quite an easy target. She has great range courtesy of her magic scepters, granting her several attacks with disjointed hitboxes. Many of her attacks involve gems in some form or another; Giant Gem attacks fighters by dropping a large gem on the ground in front of her, Gem Ring sends a gem-crested golden ring forward and back, like a boomerang, and Crystal Shatter has Sectonia crush a crystal with her scepters, sending sharp debris in all directions.

Fox McCloud is the leader of the Star Fox mercenary team. He and his teammates traverse through the Lylat System, protecting it from villains ranging from Andross to the opposing mercenary Star Wolf. Fox and co. pilot Arwings, specialized space ships armed with motion-sensor wings and blasters. Fox is one of the game's most agile characters; he possesses great speed and mobility, and also has the fastest falling speed in the game. He has several weapons and tools that can assist him in battle. His Blaster shoots rapidfire lasers that deal minimal damage and no flinching, but are good for pressure. His Reflector is one of the more useful tools, as it can reflect projectiles and push opponents away, making it a quick and safe spacing tool. Fox's new tools include an Arwing, allowing him to ride upward for more height, then disembark it quickly as it continues to fly upward. In addition, while using Fox Illusion, the special button can be held to use a slower but more damaging variant of the move.

Pikachu is an Electric-type Mouse Pokémon, and is one of the most popular Pokémon, being known the world over. It is able to store electricity in its cheeks, and is able to discharge them. Recorded as #025 in the national Pokédex, it is one of the smaller Pokémon. Despite its small size, it is still a great partner, weather you're looking for a powerful ally or a reliable pal. Pikachu is one of the weaker and faster fighters. Many of its attacks discharge electricity, which damage opponents. All of its attacks, including Quick Attack, Thunder Jolt, Thunder, and Skull Bash return. Its new attacks include Wild Charge, where it flings forward to inflict electric damage to opponents it hits, and Discharge, allowing it to store up electricity and release it in a singular, massive blast.

Lucario is a Fighting / Steel dual-type Aura Pokémon. A canine-like creature, Lucario utilizes the power of aura, making it a rather reliable ally in a Pokémon battle. It is prideful and extremely loyal to its trainer, sticking with him or her to the very end. It also lives deep in the mountaintops in order to practice and home their skills. Lucario is a floaty midweight fighter, possessing below-average mobility, but high jump height an decent recovery with Extreme Speed and Power-Up Punch to compensate. In Brawl and Smash 4 Lucario's unique aura gave it the ability to use stringer attacks the more it is damaged, making KOing opponents easier. In Crash however, this has been discarded for a new attribute similar to traditional fighting games. Similar to the "super meter" in said games, Lucario can lay successful hits and "spend" them for powerful attacks or combo setups. Each hit Lucario deals successfully lays nets it a set number of aura points. After 50 aura points, Lucario will begin flashing with aura. It can then use stronger versions of its special attacks; examples include Aura Sphere becoming Aura Bomb and Force Palm becoming Force Blast. Up to 100 aura points can be stored, and Lucario will still retain them if it is KO'd.

Squirtle is a Water-type Turtle Pokémon, and one of the three starter Pokémon in the first generation. Usually found in secluded islands with other members of its evolutionary line, Squirtle resembles a small blue turtle. It is able to shoot water out of its mouth with great accuracy. Its brown shell is also a useful tool, as it both provides protection and reduces water resistance when it swims thanks to its grooved pattern. Squirtle is a lightweight character with an emphasis on movement. Able to out-maneuver most characters, Squirtle is able to play evasively while looking for an opening before comboing opponents. Some of its attacks also have surprisingly high power, with its smash, crash, and underwater attacks being prime examples. However, Squirtle generally has unimpressive range with its attacks, expecially with its grab. It has unique water-based attacks, including Waterfall where it can ride upward on water and attack opponents multiple times before launching and its new down hyper Bubble that is able to trip opponents nearby.

Ivysaur is a Grass / Poison dual-type Seed Pokémon, and the evolutionary form of Bulbasaur. When it evolves from Bulbasuar, the bulb on its back blooms into a pink bud. This large bud prevents Ivysaur from standing on its hind legs, weighing it down. Exposure to sunlight increases its strength and power. Ivysaur is a small midweight character with somewhat limited mobility overall, though with average walking speed. It attacks using both its bulb and vines, providing it ranged attacks that can cover a large distance. However, its long-ranged moves are not as useful in close combat, forcing Ivysaur to play from a distance. Its attacks have been buffed from Brawl, examples including Bullet Seed that can be aimed forward, upward, and backward as it fires seeds and Razor Leaf being changed, becoming a chargeable move that hits opponents multiple times as it moves forward. It also has new attacks with its hypers, the most notable of which is its Synthesis neutral hyper - charging the move allows Ivysaur to heal itself over time, though is left vulnerable. Once fully charged, it can use SolarBeam to launch a powerful attack that hits opponents multiple times and deals heavy knockback.

Charizard is a Fire / Flying dual-type Flame Pokémon, and the final evolution of Charmander. It normally inhabits valleys and mountains, flying around in search of a worthy opponent. It is a proud Pokémon, and will never use its Flamethrower on an opponent weaker than itself. Its flames are capable of melting boulders and glaciers. Charizard is a typical heavyweight, possessing strong attacks and minimal ground mobility. Its wings do provide it five midair jumps, making its recovery rather exceptional compared to other heavyweights. Many of its attacks are, unsurprisingly, based on fire. It's moves from SSB4, Flamethrower, Rock Smash, Flare Blitz, and Fly return, all relatively unchanged. Among its new attacks include Inferno, where it launches a large fireball that hits multiple times forward, and Heat Wave, where to roars loudly and flaps its wings to cause damage at opponents from afar, but no flinching.

Greninja is a Water/Dark dual-type Pokémon. It is the final evolution of Froakie, one of the Generation VI starters. Greninja moves with speed and grace, much like a ninja, and its tongue wraps around its mouth like a scarf. It moves around quickly to confuse its enemies, then slices them with shurikens made or water that are sharp enough to splice through metal. Greninja has quick ground speed and fast falling speed, much like Sheik. It also has high jumps, allowing it to recover easily. Many of its attacks are water based; its neutral special Water Shuriken for example is a chargable move that can carry opponents as the shuriken moves forward if fully-charged. It also has a unique side special with Shadow Sneak, where it disappears and reappears to perform a kicking attack. It is hard to telegraph, but its shadow gives away its placement.

Sylveon is an Intertwining Pokémon and is a Fairy-type. Native to the Kalos region, it is one of the many evolutions of Eevee, and is easily recognized by its ribbon-like feelers. These feelers send a soothing aura that calms down fights, with the feelers' movements charming opponents into not wanting to fight anymore. Ignoring that, Sylveon has a lot of great attacks at its disposal. Sylveon is a middleweight character of average stature. It has impressive mobility and average jumps, though has slow falling speed. Many of its attacks are Fairy- or Psychic-type attacks from the Pokémon games. One of these is its side special Light Screen, where it puts up a wall of light that reflects projectiles similar to Palutena's Reflect Barrier. It is also able to charge up its Dazzling Gleam neutral special by holding the button, and releasing it causes a flash of light to appear around Sylveon, damaging opponents. As for its regular attacks, while it does have basic paw swipes and can use Tackle in its dash attack, its feelers are also used in some attacks.

Meloetta is a Melody Pokémon, and a Legendary found in the Unova region. It is known for its beautiful music, which was said to inspire world-famous musicians. It has two formes; its Aria Forme has the appearance of a singer, and is a Normal / Psychic dual-type in this forme. Its Pirouette Forme has the appearance of a dancer, in which it is a Normal / Fighting dual-type. It switched between these formes with its signature Relic Song. Meloetta is unique in that it has a transformation that, rather than changing attacks like Sheik and Zero Suit Samus, it instead only changes its stats. In its Aria Forme, its default forme, it is slow and floaty, as well as having five midair jumps for a decent recovery. In its Pirouette Forme however, it has faster speed all around and only has one midair jump. Essentially, while its Aria Forme is made for a defensive playstyle, the Pirouette Forme is made for a offensive playstyle. One of it's attacks, Echoed Voice, fires a musical projectile that bounces across the edges of the screen, damaging any opponents it hits.

Lurantis is a Grass-type Bloom Sickle Pokémon, introduced in Generation VII. It is acclaimed to be the most beautiful Grass-type Pokémon courteous of its vibrant colors and beautiful scent, both of which it uses to attract prey. Lurantis, despite being the size of characters like Mario and PAC-MAN, is a lightweight character who can be launched easily. Many of its attacks revolve around the use of its legs, using a variety of kicks to damage fighters. It also has attacks involving its long scythe-like arms; its forward aerial is notable in that it is able to meteor smash opponents. It can also use Grass-type abilities for its special and hyper moves; such examples include its Leafage side special and its Synthesis down hyper.

Tapu Koko is the Land Spirit Pokémon, being an Electric/Fairy dual-type. It serves as one of the four Alolan guardian deities, protecting Melemele Island. Despite this, it is quite a fickle Pokémon who doesn't respond to every call for help. It is curious however, meaning that it may come out it it is interested in a certain person or Pokémon. Tapu Koko is, despite being a large size, quite lightweight. Its speed and jump height are quite exceptional, especially considering it can use five midair jumps, but its large hitboxes make it rather easy to get damaged. It can use its pincers to deal significant damage to opponents, and can also use the large wooden shells on its arms for protection; by crouching and crawling, it will take half damage and knockback from attacks, giving it more survivability. Its unique down hyper Electric Terrain allows it to electify the ground around it, causing paralysis to any ground-bound opponents in range.

Magcargo is a Fire / Rock dual-type Lava Pokémon. Chronicled as #219 in the official Pokédex, it is an escargot-like creature. Its body is completely made of lava, and its shell is made of brittle, harden magma. On the slightest touch the shell can break, but it can be regained easily. Magcargo is one of the more interesting and odd newcomers Crash has to offer. As it does not have any limbs such as arms and legs, most of its attacks revolve around headbutts and tail swipes. Notably, its jab has it breath a stream of fire that can hit multiple times. Its Shell Smash deals massive damage and launching power, but it requires time to rebuild its shell, leaving it vulnerable. Overheat is another attack it can use, which creates a flame on the ground that gradually damages opponents as they stand in it. As it is a Fire-type its underwater attacks are quite weak.

Captain Falcon is F-Zero pilot #07, and uses his machine, the Blue Falcon, to race for the first place spot. Aside from being a famed racer, Falcon is also a skilled bounty hunter. Aside from this, not much is known about him or his past. Captain Falcon uniquely combines speed with power; he is one of the most agile characters in the game, with decent mobility to boot. He also possesses a slew of useful attacks, some of which are made for comboing, while others are decent KO options. A few of his most notable attacks include his Knee Smash forward aerial that, if timed correctly, can deal massive damage and send opponents flying, his Falcon Punch that has a lot of startup, but is a powerful attack when hit, and Falcon Kick, which is both a useful surprise attack with a lot of range and a good option to ensure landing safety.

Ness is a 13-year-old kid from Onett. Kind, helpful, and courageous, he possesses unique psychic abilities, which he uses to save the world from the alien invasion led by Giygas, with an alien named Buzz Buzz telling him that he is the boy who will save the world. Psychic abilities aside, Ness' signature weapon is a baseball bat, and he can also use yo-yos and slingshots. Ness, compared to most other characters, is rather awkward in terms of stats; he has average ground mobility, but also has quick aerial mobility yet slow falling speed, resulting in him being rather floaty. He has several notable attacks that are different from the rest of the cast; his forward smash for example has him swing a baseball bat which can reflect projectiles. He can also use PK Flash, a powerful attack that can be damaging but leaves Ness open for some time, and PK Fire, an attack that engulf opponents in flames, leaving them open. By using PK Thunder, he can attack fighters with a controllable projectile. Alternatively, Ness can hit himself with it to blast into opponents,acting both as an attack and a recovery move.

Lucas is the 13-year-old protagonist of the Japanese-exclusive game Mother 3. He has the gift of PSI, and his signature PSI move is PK Love. Lucas is from the small Tazmily Village located in the Nowhere Islands, and he is the son of Flint and Hinawa and the twin brother of Claus. Lucas, in terms of stats, is rather unorthodox; while he has good running speed and air speed, he additionally has high jump height and low falling speed, making his recovery great if not difficult to control. He has a few similar attacks to Ness, such as his neutral special PK Freeze and his up special PK Thunder, his basic attacks mainly utilize his PSI powers rather than weapons like Ness. Lucas can also use his neutral hyper, Offense Up, to make his attacks stronger for limited time.

Kumatora is the princess of Osohe Castle, though this is only a title given by the Magypsies due to her not having any actual royal blood. Tomboyish, she does not use frying pans as weapons unlike most other female Mother protagonists. She is rather rude to other people, and, like males in the early-teenage age group, refuses to show any signs of sadness. Kumatora is somewhat larger than Ness and Lucas, and is less floaty and has less jump height. While this somewhat worsens her recovery, it makes her easier to control. She also has PSI abilities, but are different from what Ness and Lucas use. PK Freeze, for instance, is a projectile that she fires for her side hyper, like Ness' PK Fire. Her version of PK Thunder is also different; unlike the others where she controls an electric projectile, being able to launch her, she automatically launches herself, albeit a shorter distance.

Masked Man is, as his name suggests, a mysterious masked man from Mother 3. He is equipped with a blade, machinery, and PSI abilities, even having the ability to destroy PSI shields. He serves as the final boss of the game, but after defeating him he is revealed to be Claus, Lucas' twin brother. Masked Man is different from the other Mother characters in that he doesn't use his PSI powers in the majority of his attacks. Instead, he utilizes his blade and beam gun to attack. He is significantly heavy despite his small size, making him difficult to launch, but has low jump height, worsening his recovery. His blade and blaster also allow him to attack opponents from a distance, and is just as effective up close, a trait many projectile users do not have.

The Ice Climbers are a duo of mountain climbers that appear in Ice Climber. The one in blue attire is Popo while the one in pink is Nana. Armed with hammers, they have scaled several mountains using team work, collecting various veggies along the way. The share a bond that is matched by none. The Ice Climbers, by themselves, are lightweight characters with weak attacks. However, they have a special "2-in-1" mechanic, meaning that the player quite literally plays as two characters at once. While the leader controls the attacks, the follower is the only one that can meteor smash opponents. This also helps the duo, as if either one is grabbed, the other can simply attack to set them free. Their special and hyper attacks are also quite useful when the two are together, with Squall Hammer dealing more damage and Belay allowing for more recovery. They also have new attacks, such as Hammer Slam that makes any and all ground-bound opponents trip and Condor that allows them to fly back to safety. However, the Ice Climbers are quite pathetic once the follower is KO'd, as they cannot use their attacks correctly and have no defense against grabbing and other attacks. Unlike Melee and Brawl, one can select from character selection screen weather Popo or Nana will be the leader.

Marth is the hero-king of Altea. When he was younger, the kingdom was invaded, with his father being slain and his sister taken hostage. He was then exiled to the island kingdom of Tails. After fending off a group of pirates from the kingdom, he went on a quest to win back Altea. Using his blade, the Flachion, Math is able to attack opponents from afar. His blade deals more damage and knockback to opponents at the tip, making ranged combat essential. He has avariety of useful techniques at his disposal, including Shield Breaker where he can break his opponents' shields with a stab, Dancing Blade where he can combo opponents into a string of sword slashes, and Counter which allows him to dodge and follow up with a strong sword strike.

Ike is the legendary Radiant Hero and is the leader of the Greil Mercenaries, and is the main character of Fire Emblem: Path of Radiance. He is a very strong Hero who wields the heavy Ragnell weapon with just one hand, able to swing it around skillfully. He became the leader of the Mercenaries following his father's death and led them in battling Daein forces whilst protecting Princess Elincia. Later, they were hired by Gallia's army to combat Begnion. Ike is a headstrong, mighty swordsman who wishes to avenge his father's death by slaying the Black Knight. Ike wields the Ragnell, giving him great range and power. To compromise however, his strongest attacks have high lag. This is noticeable in his aerials; despite being strong and good moves for edgeguarding and KOing, they have high lag. He also has a unique neutral special in Eruption, where he stabs the Ragnell into the ground, causing an explosion that launches opponents. It can be charged for more damage and knockback. When used in midair, instead of making an explosion, he thrusts it downward, meteor smashing opponents.

Robin is the avatar of Fire Emblem: Awakening. Players are able to select the gender of the character as well. He / she wields the Levin Sword, and is a Tactician in the game. Unlike Smash 4, the female Robin serves as the default outfit, whereas the male Robin serves as teh secondary outfit. Wielding the Levin Sword, many of Robin's attacks are powerful and deal electric damage. Unlike other characters, Robin's strength is rather limited; he / she initially uses a standard blade for attacking, but after using an aerial, smash, or crash attack, the Levin Sword will be used instead. While it is stronger, it can only be used for a limited time, and time will need to pass for it to be used again. This mechanic is also present in Robin's special and hyper attacks; his / her Thunder, Arcfire, Elwind, and Nosferatu special attacks can only be used a limited time before needing time to pass to be used again.

Robin is the avatar of Fire Emblem Fates, similar to Robin being the avatar of Fire Emblem: Awakening. Like Robin, the player can select Corrin's gender. Also like Robin, the female Corrin is the default costume for Corrin in Crash, while the male Corrin is the secondary costume. In this game, Corrin is able to transform him / her body parts into tools for combat. Such examples are found in his / her neutral special Dragon Fang Shot, where Corrin fires a projectile that causes paralysis, and Dragonic Ascent where he / she grows wings to jump upward. The sword Corrin wields is used differently from most other sword wielders, but nonetheless provides good range in attacks. It can also be used in Corrin's unique Dragon Lunge side special, where he / she sticks the sword into a nearby surface and can fling himself / herself forward or upward depending on the surface it sticks to. This can also pin opponents to the ground.

Micaiah is the wielder of Light Magic, and the de facto leader of the Dawn Brigade. Though she is typically a caring individual, she can be somewhat bitter at times, a result of both her treatment as a Branded prior to Fire Emblem: Radiant Dawn and the abuse of Daein and its citizens by the Begnion Occupational Army. She is also quite resentful towards Ike, whom she blames for the abuse of Daein In contrast to the Fire Emblem characters in the Super Smash Bros. series, Micaiah does not wield a sword at all. Instead, she has magic abilities that she can use to damage opponents. She is pretty slow, but has high jump height and decent recovery to make up for it. This gives her unique abilities including her neutral special Orb Summon where she summons a magic orb that remains in place until an opponent touches it. She can also use Sacrifice, where she grabs an opponent with magic and damages them. However, she will take damage as well.

Wario is Mario's obese, greedy, yellow-in-clad rival. Though he spends most of his time antagonizing Mario, he has also gone on his own adventures, ranging from searching for treasure to creating microgames for profit. In sporting events, Wario aggressively cheats, and in kart races he attempts to push other racers off the track. Wario is an unorthodox character compared to other characters, as his air speed is fast, yet his ground mobility leaves a lot to be desired. Aesthetically, Wario is more reminiscent of the Wario Land games, as he gets new and fluid animations for his actions. As for his moveset, his special attacks are based on the WarioWare games; with Chomp, Wario Bike, Corkscrew, and Wario Waft returning, while his hyper attacks are based on his Wario Land games. His Shoulder Dash side hyper has him charge into opponents with his shoulder, and his Earthshake Punch down hyper has him punch the ground, dealing damage to nearby fighters and making farther away fighters trip.

Waluigi is Wario's partner, and is Luigi's arch-rival similar to how Wario is the rival of Mario. Mush like Wario, he is boastful in the sports he participates in, and gets upset whenever he loses, going as far to say that his opponent is cheating. Waluigi feels that good things are always happening to others and not to him, causing him great frustration and self-pity. Waluigi is essentially the opposite of Wario - whereas Wario has slow ground speed but decent air speed, Waluigi has decent ground speed and poor air speed. His jumps are also quite high, rivaling Luigi, and his lanky body allows him decent range, something Wario lacks. His neutral hyper WAAAAAH! has him scream "WAAAAAH!" at opponents. It is similar to the Falcon Punch, in which i has long startup and endlag, but pushes opponents instead. He alo uses a variety of sports equipment to battle, including tennis rackets, baseball bats, and basketballs.

Captain Syrup is the pirate leader of the Brown Sugar Gang, who are stationed on Kitchen Island and have many stolen treasures. Naturally, Wario traveled to this island to steal their riches fro himself. Syrup is just as greedy as Wario, if not more so, and does not rest until she gets what she wants. In Wario Land: Shake It!, she is also shown t be cunning, tricking Wario to get the Bottomless Coin Sack from the Shake Dimension for herself. Captain Syrup, being a greedy pirate, wield a sack of coins as a weapon. Using it, she can swing it around and hit nearby opponents. Her neutral special Shake It involves her shaking this coin sack violently, causing coins to fly out and hit opponents. Like Bowser's Fire Breath, the sack will eventually run out of coins, and needs to be charged in order to use it more. She can also throw a Pillar Bomb with her side hyper, which will explode and create a pillar of flames similar to Ness' PK Fire. She can also throw an anchor with Anchor Drop, where she grabs one and throws it upward, meteor smashing opponents as it falls back to the ground. This anchor can later be picked up and thrown again.

Pit is a young angle and Palutena, the Goddess of Light's, most loyal servant. Despite having wings, he is unable to fly on his own, and need the Power of Flight from Palutena. Using the Three Sacred Treasures, he was able to destroy Medusa's army and free Angle Island from destruction. Pit is a pretty floaty middleweight character. Using his wings, he can jump in midair five times, and has good ground speed to compensate for his slow air speed. He has a wide variety of weapons at his disposal; his special attacks utilize his attacks from Smash 4, which his attacks from Brawl return as his hyper moves, albeit slightly altered. He can shoot opponents from afar with Palutena's Arrow, attack opponents with Upperdash Arm and Angle Ring, and recover with Power of Flight or Wings of Icarus.

Palutena is the Goddess of Light, and the ruler of Angle Island. Kind and benevolent as the Goddess of Light should be, Palutena is wise and grants Pit advice to help him on his quests. She also appears to have a sense of humor, and often teases Pit much to his chagrin. Where in Smash 4 Palutena was unique in having completely different custom special moves, this is removed in Crash. Palutena's basic special attacks from Smash 4 return, while some of her custom moves from said game appear as her hypers; Heavenly Light is her neutral hyper, Godspeed is her side hyper, Jump Glide is her up hyper, and Lightweight is her down hyper.

Olimar is the well-known space captain from the planet Hocotate. One day while searching for a vacation spot, his ship is hit with an asteroid, causing him to crash land on a mysterious planet. Here, he befriends little creatures called Pikmin, which he uses to collect the missing parts of his ship. Like how in Smash 4 Olimar had Alph as an alternate costume, he has Louie as an alternate costume in this game. Olimar is among the smallest and lightest characters in the game. By himself, he is quite weak and can be KO'd rather easily. However, he does have his Pikmin at his disposal. He can have up to six of them on the stage at once, and the five types he can use each have their own properties: Red Pikmin are immune to fire, Yellow Pikmin are immune to electricity and fly teh farthest, Blue Pikmin can survive in water, Purple Pikmin deal the most damage but don't fly very far, and White Pikmin causes opponents to grow a flower on their head. These Pikmin will follow Olimar, and can be thrown at opponents. He can use his amount of Pikmin to use them for his Pikmin Chain up special, or alternatively use Ionium Jet for his up hyper if he has less Pikmin. Over time the Pikmin will grow flowers, making them stronger. However, they can be defeated easily with a few simple attacks.

Alph is one of the three characters in Pikmin 3. He serves as the engineer for the S.S Drake, which he, Brittany and Charlie use to get to PNF-404. His grandfather, named Drake, designed the ship. Alph is a positive and very bright character. Similar to Olimar, Alph has an alternate costume in the form of Brittany, another character from Pikmin 3. In Smash 4, Alph was originally intended to be a clone of Olimar similar to Dr. Mario, Dark Pit, and Lucina, but was converted to an alternate costume due to time constrains. In Crash however, Alph is now a semi-clone of Olimar. He has similar attacks and has a similar Pikmin mechanic. While Alph does retain the Red, Blue, and Yellow Pikmin, the Purple and White Pikmin are replaced with the Rock and Winged Pikmin; Rock Pikmin cannot latch onto opponents but deal a lot of damage, while Winged Pikmin fly the farthest of any Pikmin. He can also call in more Winged Pikmin with his up special (aptly called Winged Pikmin), and can call in more Pikmin with Pikmin Pluck.

The "Villager" is the player's avatar in the Animal Crossing series. The backstory of the "Villagers" differ from game to game, ranging from owing Tom Nook Bells or becoming the mayor of a new city. Players are able to customize their Villager, giving them different shirts, hairstyles, and eyes. These are represented in the Villager's alternate costumes. The Villager is a lightweight character with average speed all around, with good walking, dashing, and air speed. He uses a wide variety of objects from the Animal Crossing series in his attacks. For example, he can use a shovel in his down smash to bury opponents, and can use a slingshot in his forward and back aerials to hit opponents from afar. In addition, he can also drop a bowling ball on an opponent in his forward smash, and trips over and drops a pot in his dash attack. As for his specials, his neutral special Pocket allows him to grab a nearby projectile and use it himself later. He can also grow a tree with Timber, and use an ax with the same move to chop it down.

Isabelle is the mayor's assistant and secretary in Animal Crossing: New Leaf. She helps the mayor by providing information of the town's state and requests for community projects. Though clumsy, she is still quite reliable, and has made a few hints that she has a crush on the mayor (regardless of gender). Isabelle is quite similar to Villager in terms of stats. Though slightly lighter, she is a little faster and has higher jumps. Her attacks are also quite different, and normally center around her clumsiness. For example, her forward smash has her struggle to hold a stack of papers before dropping them, and her dash attack has her trip and fall flat on her face, similar to King Dedede's. Her special attacks are also unique. Her neutral hyper, Sleeping on the Job, is similar to the Falcon Punch, but puts opponents to sleep instead of damaging them. She can also use her Town Ordinance to change her stats similar to Shulk's Monado Arts.

The Wii Fit Trainer is the player's personal fitness trainer in Wii Fit. In the game, she helps players perform various fitness stretches and poses through the use of the Wii Balance Board. Much like Smash 4, the player can select between the female and male Wii Fit Trainers, with the new trainer from Wii Fit U appearing as an alternate costume as well. Wii Fit Trainer is a middleweight that, fittingly for a fitness trainer, has respectable mobility with quick dash and air speeds. Her moveset involves her doing various yoga poses or performing certain exercises; such examples include her up smash where she performs the tree pose and her forward tilt where he does the warrior pose. She also has a few unique attacks in her arsenal; her Deep Breathing down special allows her to increase her overall damage output if performed correctly, and Sun Salutation can send a projectile forward, as well as heal herself depending on how long the move is charged.

Coming from New York, The Bronx, Little Mac is an aspiring 17-year-old boxer with the dream of becoming champion of the WVBA. After a chance encounter with former champion Doc Louis, Little Mac begins training for the boxing championship. With determination and a big heart, he does not back down from an opponent, no matter how big. Little Mac plays as a character with excellent ground game but poor air game. With quick dashing speed and fast, powerful ground attacks, Little Mac is able to take down opponent from the ground. In the air however, his attacks are weak, and he has a poor recovery with Rising Uppercut and Star Uppercut being miserable recovery moves when used in the air. He has a unique mechanic with his Power Meter - as he damages opponents and gets damaged, the meter will begin beeping. Little Mac can then use his neutral special to perform a KO Uppercut. It has been slightly changed since its appearance in Smash 4; filling the Power Meter adds a star to above the meter. Using the down hyper, one can reset the Power Meter to fill it again, adding more stars. Once three stars have been added, the KO Uppercut becomes a one-hit KO. Because of this, the Power Meter fills significantly faster.

Shulk is the main protagonist of Xenoblade Chronicles. He likes to think things through and is very methodical in his approach to most situations. He is able to wield the a sacred blade known as the Monado, due to the fact that he was one of the only survivors on a previous expedition to retrieve the weapon. He first acquires the sword when his home, Colony 9, is attacked. Shulk is unique in that, courtesy of the Monado, he can use his neutral special Monado Arts to change his stats slightly. By default, his attributes are rather balanced, with his walking, dashing, and air speeds are balanced, though his jump height and weight are above-average. When in Jump, his jump height increases greatly, and in Buster he delivers more damage with his attacks, though in both modes he takes more damage. In Shield, he has more knockback resistance though is significantly slower. In Speed, he has faster walking speed but deals less damage. Finally, in Smash, he deals more knockback, yet deals less damage. Aside from this, the Monado allows for good range, at the expense of high lag.

Paper Mario is a paper-flat variant of Mario that appears in the Paper Mario series. Like the regular Mario, Paper Mario goes an various quests, usually with special partners he meets along the way. His main weapon is his Hammer, which he can use in a variety of ways. Being made of paper, he is also able to fold himself into things like a paper airplane or a paper boat. Being made entirely of paper, Paper Mario is one of the lightest characters in the game despite being larger than others close to his weight, which while is quite unfavorable, he makes up for it with his powerful attacks. One of his unique features is the use of partners; he can summon partners with his down special and use their abilities with his neutral special. Other unique attacks include Sticker, where he pulls out a random Sticker and uses it, Superguard which is an effective counter, and Power Bounce to continually stomp on opponents with well-timed button presses.

Inklings are creatures with the ability to swap between human and squid-like forms. They are quite competitive, as they are known for having large ink battles, usually Turf Wars, where they cover the terrain with their own ink. To do this, they utilize weapons of varying abilities. Teamwork also plays a large roll in these battles. Inkling is an average character with quick ground mobility; she is of average weight and has moderate jump height, though has above-average falling speed. Inkling is unique in that she can use ink in battle; using her weapons she can cover the stage in ink and swap into her squid form for quicker mobility, making her a character reliant on stage control. She can swap between three weapons; Shooters that are mainly used for damaging fighters, Rollers that cover the stage with ink quicker, and Splatters that are a balance between the two. As a squid, while in ink she can quickly attack fighters and easily avoid punishment. She can also hide in the ink to avoid being attacked, but she will eventually pop out in her human form.

Spring Man is one of the selectable fighters in ARMS. As his name implies, he is outfitted with springs for arms, allowing him to reach long distances to attack opponents. He can also change his gloves, allowing him to battle opponents in different ways. Ribbon Girl and Minmin, two more characters from ARMS, appear as a alternate characters for Spring Man. Spring Man is a decently-sized middleweight character. He has limited mobility and cannot jump very high, but he more than makes up for hit with his long-range attacks