Bean Sídhe

Medium undead, chaotic

Armor Class 14

14 Hit Points 120 (16d8+48)

120 (16d8+48) Speed 0 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA 1 (-5) 16 (+4) 10 (+0) 12 (+1) 11 (+0) 17 (+3)

Saving Throws Wis +2, Cha +4

Wis +2, Cha +4 Damage Resistances acid, fire, lighting, thunder; bludgeoning, piercing, and slashing from nonmagical weapons

acid, fire, lighting, thunder; bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities cold, necrotic, poison

cold, necrotic, poison Condition Immunities darkvision 60 ft., passive Perception 10

darkvision 60 ft., passive Perception 10 Languages Elvish, Sylvan

Elvish, Sylvan Challenge 9 (5,000 XP)

Detect Life. The Bean Sídhe can magically sense the presence of living creatures up to 5 miles away.

Incorporeal Movement. The Bean Sídhe can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

Actions

Multiattack. The Bean Sídhe may take two corrupting touch attacks.

Corrupting Touch. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 12 (3d6 + 2) necrotic damage.

Horrifying Visage. Each non-undead creature within 60 feet of the Bean Sídhe that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Bean Sídhe is within line of sight, ending the eefect on itself opn a success. if the target's saving throw is successful or the effect ends for it, the target is immune to the Bean Sídhe's Horrifying Visage for the next 24 hours.

Wail (Recharge 5-6). The Bean Sídhe releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures in a 30 foot cone of her that can hear her must make a DC 13 Constitution saving throw. On a failure the creature takes 10 (3d6) psychic damage and 10 (3d6) necrotic damage, or half as much on a success.

Bonus Actions

Harrowing Touch. The Bean Sídhe may use its Corrupting Touch on a frightened creature.

Reactions

Maddening Cry. When the Bean Sídhe takes damage from a ranged attack, they can face their attacker and scream at them, reflecting the damage dealt back at them as psychic damage. The attacker must make a DC 16 Wisdom saving throw or become subject to an effect from the Short-Term Madness table on page 259 of the DMG.

Blood Curdling Shriek. When the Bean Sídhe takes damage from a melee attack, they can face their attacker and shriek at them, reflecting the damage dealt back at them as necrotic damage. The attacker must make a DC 16 Constitution saving throw or their maximum hit points decreases by this amount.

Villain Actions

1. Fell Movement. The Bean Sídhe may move up to half it's movement speed. Any creature which the Bean Sídhe moves through takes 5 (1d10) cold damage. This movement does not provoke any attacks of opportunity.

2. The Maddening. The Bean Sídhe's wailing grows louder, towards it's dreadful climax. Each creature within 30 feet of her must make a DC 13 Wisdom saving throw. On a failure, a creature takes 10 (3d6) psychic damage and is subjected to an effect from the Short-Term Madness table on page 259 of the DMG. On a success the creature takes half the damage and does not go mad.

3. Caoine. The Bean Sídhe releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 60 foot of her that can hear her must make a DC 13 Constitution saving throw. On a failure a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.