Electrocute – Surge of Power Gain 3 Arcane Power for each enemy hit. This skill is affected by your characters: Gain 3 Arcane Power for each enemy hit. Electrocute\’s damage turns into Arcane. This skill is affected by your characters:

Slow Time – Advanced Tooltip Cooldown: 15 seconds Invoke a bubble of warped time and space for 12 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%. Cooldown: 15 seconds Invoke a bubble of warped time and space for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.

Slow Time – Time Warp Enemies caught in the bubble of warped time take 12.5% more damage. Enemies caught in the bubble of warped time take 10% more damage.

Slow Time – Point of No Return Enemies that enter or leave the Slow Time area are stunned for 3.5 seconds. Enemies that enter or leave the Slow Time area are stunned for 3 seconds.

Slow Time – Stretch Time Time is sped up for any allies standing in the area, increasing their attack speed by 12.5% . Time is sped up for any allies standing in the area, increasing their attack speed by 10% .

Arcane Orb – Arcane Orbit Create 4 Arcane Orbs that orbit you, exploding for 221% weapon damage as Arcane when enemies get close. Create 4 Arcane Orbs that orbit you, exploding for 236% weapon damage as Arcane when enemies get close.

Arcane Orb – Scorch Launch a burning orb that deals up to 100% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 379% weapon damage as Fire over 5 seconds. Launch a burning orb that deals up to 100% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 320% weapon damage as Fire over 5 seconds.

Blizzard – Advanced Tooltip Cost: 40 Arcane Power Call down shards of ice that deal 673% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area do not stack. Cost: 40 Arcane Power Call down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area do not stack.

Blizzard – Unrelenting Storm Increase the duration and damage of Blizzard to deal 1143% weapon damage as Cold over 8 seconds. Increase the duration and damage of Blizzard to deal 1296% weapon damage as Cold over 8 seconds.

Blizzard – Stark Winter Increase the area of effect and damage of Blizzard to deal 818% weapon damage as Cold over 6 seconds to enemies in a 22 yard radius. Increase the area of effect and damage of Blizzard to deal 941% weapon damage as Cold over 6 seconds to enemies in a 22 yard radius.

Blizzard – Grasping Chill After the Blizzard ends, the ground is covered in a low-lying mist for 2.5 seconds that Slows the movement speed of enemies by 80% . The amount Blizzard Slows the movement speed of enemies by is increased to 80% .

Blizzard – Snowbound Reduce the casting cost of Blizzard to 10 Arcane Power. Reduce the casting cost of Blizzard to 13 Arcane Power.

Blizzard – Frozen Solid Enemies caught in the Blizzard have a 30% chance to be Frozen for 4 seconds. Enemies caught in the Blizzard have a 40% chance to be Frozen for 1.5 seconds.

Frost Nova – Advanced Tooltip Cooldown: 13 seconds Blast nearby enemies with an explosion of ice and freeze them for 3 seconds. Cooldown: 11 seconds Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.

Frost Nova – Bone Chill Enemies take 60% more damage while frozen or chilled by Frost Nova. Enemies take 33% more damage while frozen or chilled by Frost Nova.

Frost Nova – Frozen Mist Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 1019% weapon damage as Cold over 8 seconds. Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.

Frost Nova – Cold Snap Reduce the cooldown to 8 seconds and increase the Freeze duration to 4 seconds. Reduce the cooldown to 7.5 seconds and increase the Freeze duration to 3 seconds.

Frost Nova – Deep Freeze Gain a 10% bonus to Critical Hit Chance for 13 seconds if Frost Nova hits 5 or more enemies. Gain a 10% bonus to Critical Hit Chance for 11 seconds if Frost Nova hits 5 or more enemies.

Hydra – Advanced Tooltip Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 78% weapon damage as Fire. Only one Hydra may be active at a time. Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 66% weapon damage as Fire. Only one Hydra may be active at a time.

Hydra – Frost Hydra Summon a Frost Hydra that breathes a short range cone of frost, causing 136% weapon damage as Cold to all enemies in the cone. Summon a Frost Hydra that breathes a short range cone of frost, causing 108% weapon damage as Cold to all enemies in the cone.

Hydra – Lightning Hydra Summon a Lightning Hydra that electrocutes enemies for 166% weapon damage as Lightning. Summon a Lightning Hydra that electrocutes enemies for 138% weapon damage as Lightning.

Hydra – Blazing Hydra Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 130% weapon damage as Fire over 5 seconds. Burn damage can stack multiple times on the same enemy. Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy.

Hydra – Mammoth Hydra Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 215% weapon damage per second as Fire to enemies caught on the burning ground. Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 178% weapon damage per second as Fire to enemies caught on the burning ground.

Hydra – Arcane Hydra Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 133% weapon damage as Arcane to enemies near the explosion. Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 111% weapon damage as Arcane to enemies near the explosion.

Magic Missile – Conflagrate Missiles pierce through enemies and cause them to burn for 371% weapon damage as Fire over 3 seconds. Missiles pierce through enemies and cause them to burn for 82% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy.

Shock Pulse – Advanced Tooltip This is a Signature spell. Signature spells are free to cast. Release a medium range pulse of 3 unpredictable charges of electricity that deal 204% weapon damage as Lightning. This is a Signature spell. Signature spells are free to cast. Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.

Shock Pulse – Fire Bolts Cast 3 bolts of fire that each deal 288% weapon damage as Fire. Cast 3 bolts of fire that each deal 274% weapon damage as Fire.

Shock Pulse – Power Affinity Gain 5 Arcane Power for each enemy hit. Gain 5 Arcane Power for each enemy hit. Shock Pulse\’s damage turns into Arcane.

Shock Pulse – Explosive Bolts Slain enemies explode, dealing 252% weapon damage as Lightning to every enemy within 10 yards. Slain enemies explode, dealing 184% weapon damage as Cold to every enemy within 10 yards. Shock Pulse\’s damage turns into Cold.

Wave of Force – Impactful Wave Wave of Force repels projectiles, knocks back nearby enemies and Slows them by 60% for 5 seconds. Wave of Force gains 5 second cooldown. Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds. Wave of Force gains 5 second cooldown.

Meteor – Advanced Tooltip Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 506% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 169% weapon damage as Fire over 3 seconds. Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 501% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 167% weapon damage as Fire over 3 seconds.

Meteor – Molten Impact Increases the damage of the Meteor impact to 1934% weapon damage as Fire and the molten fire to 646% weapon damage as Fire over 3 seconds. Adds a 15 second cooldown. Increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 549% weapon damage as Fire over 3 seconds. Adds a 15 second cooldown.

Meteor – Meteor Shower Unleash a volley of 7 small Meteors that each strike for 230% weapon damage as Fire. Unleash a volley of 7 small Meteors that each strike for 228% weapon damage as Fire.

Meteor – Comet Summon a Comet that deals 596% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact. The impact site is covered in a freezing mist that deals 199% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds. Summon a Comet that deals 590% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact. The impact site is covered in a freezing mist that deals 197% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.

Spectral Blade – Advanced Tooltip This is a Signature spell. Signature spells are free to cast. Summon a spectral blade that strikes all enemies up 15 yards in front of you for 168% weapon damage as Arcane. This is a Signature spell. Signature spells are free to cast. Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.

Ice Armor – Advanced Tooltip Cost: 25 Arcane Power Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 4 minutes. Only one Armor may be active at a time. Cost: 25 Arcane Power Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes. Only one Armor may be active at a time.

Ice Armor – Frozen Storm A whirling storm of ice builds around you, dealing 11% weapon damage as Cold every second. A whirling storm of ice builds around you, dealing 28% weapon damage as Cold every second.

Storm Armor – Advanced Tooltip Cost: 25 Arcane Power Bathe yourself in electrical energy, periodically shocking a nearby enemy for 147% weapon damage as Lightning. Lasts 4 minutes. Only one Armor may be active at a time. Cost: 25 Arcane Power Bathe yourself in electrical energy, periodically shocking a nearby enemy for 147% weapon damage as Lightning. Lasts 10 minutes. Only one Armor may be active at a time.

Diamond Skin – Advanced Tooltip Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 17836.0272 damage from incoming attacks. Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 14367.9108 damage from incoming attacks.

Diamond Skin – Sleek Shell Reflect 100% of damage absorbed back at the attacker. Increases your movement speed by 30% while Diamond Skin is active.

Diamond Skin – Crystal Shell Increase the maximum amount of damage absorbed to 35672.0544 damage. Increase the maximum amount of damage absorbed to 28735.8216 damage.

Diamond Skin – Prism Reduce the Arcane Power cost of all skills by 7 while Diamond Skin is active. Reduce the Arcane Power cost of all skills by 9 while Diamond Skin is active.

Magic Weapon – Advanced Tooltip Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes. Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.

Magic Weapon – Electrify Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning. Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 61% weapon damage as Lightning.

Magic Weapon – Ignite Attacks burn enemies, dealing 32% weapon damage as Fire over 3 seconds. Attacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds.

Energy Armor – Advanced Tooltip Cost: 25 Arcane Power Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 4 minutes. Only one Armor may be active at a time. Cost: 25 Arcane Power Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes. Only one Armor may be active at a time.

Explosive Blast – Advanced Tooltip Cost: 20 Arcane Power

Cooldown: 6 secondsGather an infusion of energy around you that explodes after 1.5 seconds for 1021% weapon damage as Arcane to all enemies within 12 yards. Cost: 20 Arcane Power

Cooldown: 6 secondsGather an infusion of energy around you that explodes after 1.5 seconds for 616% weapon damage as Arcane to all enemies within 12 yards.

Explosive Blast – Short Fuse Immediately release the energy of Explosive Blast for 1021% weapon damage as Fire. Immediately release the energy of Explosive Blast for 909% weapon damage as Fire.

Explosive Blast – Obliterate Increase the explosion radius to 181 yards. Release an enormous Explosive Blast that deals 760% weapon damage as Arcane to all enemies within 18 yards.

Explosive Blast – Time Bomb Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 1334% weapon damage as Arcane. Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 1039% weapon damage as Arcane.

Explosive Blast – Unleashed Reduce the casting cost of Explosive Blast to 15 Arcane Power. Increases the damage of Explosive Blast to 970% .

Explosive Blast – Chain Reaction Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 355% weapon damage as Fire. Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 320% weapon damage as Fire.

Ray of Frost – Black Ice Enemies killed by Ray of Frost leave behind a patch of ice that deals 1104% weapon damage as Cold to enemies moving through it over 3 seconds. Enemies killed by Ray of Frost leave behind a patch of ice that deals 810% weapon damage as Cold to enemies moving through it over 3 seconds.

Familiar – Advanced Tooltip Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 110% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 5 minutes. Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 179% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.

Familiar – Cannoneer The Familiar\’s projectiles explode on impact, dealing 203% weapon damage as Arcane to all enemies within 6 yards. The Familiar\’s projectiles explode on impact, dealing 240% weapon damage as Arcane to all enemies within 6 yards.

Archon – Advanced Tooltip Cooldown: 120 seconds Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities and your Armor and resistances are increased by 50%. Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon. Cooldown: 120 seconds Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities and your damage, Armor and resistances are increased by 20%. Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.

Archon – Arcane Destruction An explosion erupts around you when you transform, dealing 6309% weapon damage as Arcane to all enemies within 15 yards. An explosion erupts around you when you transform, dealing 3680% weapon damage as Arcane to all enemies within 15 yards.

Teleport – Calamity Cast a short range Wave of Force upon arrival, dealing 422% weapon damage as Arcane to all nearby enemies and stunning them for 1.5 seconds. Cast a short range Wave of Force upon arrival, dealing 252% weapon damage as Arcane to all nearby enemies and stunning them for 1.5 seconds.

Teleport – Safe Passage For 5 seconds after you Teleport, you will take 46% less damage. For 5 seconds after you Teleport, you will take 27% less damage.

Blur – Advanced Tooltip Decrease melee damage taken by 20% . Decrease damage taken by 20% .

Temporal Flux – Advanced Tooltip Enemies that take Arcane damage are slowed by 60% for 3 seconds. Enemies that take Arcane damage are slowed by 80% for 2 seconds.

Power Hungry – Advanced Tooltip Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 5 charges of Power Hungry. Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry.

Illusionist – Advanced Tooltip When you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time, and Teleport are reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.

Cold Blooded – Advanced Tooltip All damage dealt to chilled and frozen targets is increased by 10% . Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.

Paralysis – Advanced Tooltip Lightning spells have a 20% chance to Stun all targets hit for 1.5 seconds. Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.

Black Hole – Advanced Tooltip Cost: 35 Arcane Power

Cooldown: 8 secondsConjure a Black Hole at the target location that draws enemies to it and deals 376% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. Cost: 20 Arcane Power

Cooldown: 12 secondsConjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.

Black Hole – Supermassive Increases the Black Hole radius to 20 yards and damage to 583% weapon damage as Lightning over 2 seconds. Increases the Black Hole radius to 20 yards and damage to 570% weapon damage as Lightning over 2 seconds.

Black Hole – Event Horizon The Black Hole also has a chance to absorb enemy projectiles and objects within 15 yards. The Black Hole also absorbs enemy projectiles and objects from Elite monster affixes within 15 yards.

Black Hole – Blazar Conjure a Black Hole at the target location that draws enemies to it and deals 376% weapon damage as Fire over 2 seconds to all enemies within 15 yards. After the Black Hole disappears, an explosion occurs that deals 372% weapon damage as Fire to enemies within 15 yards. Conjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Fire over 2 seconds to all enemies within 15 yards. After the Black Hole disappears, an explosion occurs that deals 464% weapon damage as Fire to enemies within 15 yards.

Black Hole – Spellsteal Enemies hit by Black Hole deal 10% reduced damage for 3 seconds. Each enemy hit by Black Hole grants you 1% increased damage for 3 seconds. Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each enemy hit by Black Hole grants you 3% increased damage for 5 seconds.

Black Hole – Absolute Zero Each enemy you hit grants 12% increased damage for the next Cold spell you cast. Black Hole\’s damage turns into Cold. Each enemy hit increases the damage of your Cold spells by 4% for 10 seconds. Black Hole\’s damage turns into Cold.

Unwavering Will – Advanced Tooltip Standing still for 2 seconds increases the following attributes: Armor: 20%

All Resistances: 20%

Damage: 10% Standing still for 1.5 seconds increases the following attributes: Armor: 20%

All Resistances: 20%

Damage: 10%

Dominance – Advanced Tooltip Killing an enemy grants a shield that absorbs 8257.42 damage for 5 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 1 second. Killing an enemy grants a shield that absorbs 4954.452 damage for 5 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.