Increasing VR performance.*UPDATED*

EDIT: This is all likely irrelevant after patching

Part 1:

will

Part 2:

Part 3:

Read this if you are having performance issues running this game in VR mode.-Go into your GPU control panel and force v-sync off. (Your VR game may be being locked to your desktop monitors refresh-rate).-Then, go into the games graphics settings. Switch the game to fullscreen (the window wont actually go fullscreen, that's expected), and start reducing the resolution to the lowest possible value. This wont effect your in-game resolution, but reduces the quality of the desktop mirror view and the sample resolution of some post processing effects. This free's up a large amount of GPU resources.-Next, make sure the games maximum frame-rate option matches the hz of your VR headset. For the Vive, set it to 90. May as well disable v-sync here as well to be safe.-Youhave to disable in-game anti aliasing though, because this is rendered based on the desktop resolution you have set and will just look awful. So, if the game now looks like shaky junk, turn off AA and it will be fine.Next, with OpenVR Advanced settings (or however you do it) adjust your Super Sampling down. Unlike other games, you actually have to restart the game for the change to take hold. Bring this down however much you need to until you stop suffering from constant reprojection.Reprojection has an unusually large CPU overhead in this game. It also is forced on unless you know how to disable it. To disable this, click the menu in the SteamVR panel and chose "display VR view". Make that window active, and press "shift+a". You can then close that window. This disables the reprojection for that session, which solves the issue of the taking a lot of resources to run. Give it several seconds to disable. It WILL make the drops more noticable, but you should have much less drops in general without it running.