Tessellation Mode and Parameters: Object Space: Default ( 1.0 )

Coarse ( 2.0 )

Fine ( 0.5 )

Super Fine ( 0.25 )

Custom

uTessellation:

Parametric Space: Default ( -1.0 -1.0 )

Coarse ( -2.0 -2.0 )

Fine ( -0.5 -0.5 )

Super Fine ( -0.25 -0.25 )

Custom

uTessellation:

vTessellation: Shading: Smooth

Flat

It is much easier now to publish your NURBS models on the web, as the Ayam team introduced a lightweight implementation of the <NurbsPatchSurface> and <NurbsTrimmedSurface> X3D nodes for for x3dom. The tessellator is based on idea and sample code from A. J. Chung and A. J. Field: "A Simple Recursive Tessellator for Adaptive Surface Triangulation" in Journal of Graphics Tools Vol. 5, Iss. 3, 2000.

Important keyboard commands: <r> - reset camera, <space> - toggle statistics display, <m> - cycle primitive type.

See also: