F allout: N evada S kies

(Working title)

Map Information



Size: 256x256

Tileset: Desert

Play Type: LOTR-ish

Terrain Type: Standard with minor extended.





Story and Factions



The year is 2281.



In what was once the state of Nevada, there lies a vast and harsh desert. Within, a shining gem, the last of civilization's neon signs and bright bulbs: The Vegas Strip. One of the few locations not marred by the many missiles to rain from the sky, it sits isolated in the sands. All the while the cunning Mr. House, biding his time.



Across the sands troops have trudged, coming from the west coast. The New California Republic set its sights on the still-functioning Hoover Dam, the promise of a warm light so that the republic may grow. Although keeping it from Legion hands has proved a near impossible tasks, the bear is not about to give up.



Sour from his defeat, Caesar sits atop The Fort across the river from the dam. His troops have not made a significant advance since taking Nelson. The Legion cannot stay, it must continue to move and absorb like it has since it began. With his time growing thin, this weighs heavily on Caesar's mind.



Consumed in their chems, the Fiends bustle about in their camps. Continued harassment of NCR bases and supply lines keeps them entertained, but the more they poke the bear, the sooner they may come to regret it.



Secluded and all too safe, the Boomers rest easy in Nellis Air Force Base. The Howitzer's keep the visitors away, as they train and train. Though, one day soon, the time will come for them to venture forth. The Wasteland will know of those who's guns are heard clear across to The Divide.



Another tribe of hermits, The Brotherhood of Steel rest uneasily in their bunker. Ordered to stay on lockdown from the elder, only minor scouting parties have gone forth. Many have not returned. Soon, the safety the Hidden Valley provides will not be enough to keep back the growing threat of the world outside.



Finally, the creatures that inhabit the Mojave wastes are of a dangerous and unpredictable nature. Anyone who fails to see nature as a player in this game will surely regret overlooking it.



Choose your faction, and choose wisely.





Progress Log



Terrain: 90% - Almost done. Would like to add some extended elements to enhance atmosphere.

Unit Placement: 90% - Adjustments will need to be made during testing, otherwise done.

Triggers: 75% - All spawns and captures implemented. Need to do side missions and win/loss conditions.

Strings and Polish: 95% - Done aside from possible revisions. Need to redo briefing once out of beta.

Balancing: 45% - Got a couple tests in and there's a lot to be done here.





Screens and Images



Map Overview as of 9/9/15





Map Overview as of 10/3/14







Map Overview as of 9/28/14





Map Overview as of 9/9/15Map Overview as of 10/3/14Map Overview as of 9/28/14

Post has been edited 10 time(s), last time on Oct 2 2015, 10:42 pm by Excalibur.

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