ThatWhichHasNoLife schrieb: Did not SI recently announce that they were going to be almost completely reworking the way the armor system works? How long is this infographic going to be relevant?



Aurelius Announcement @ News on AO Website schrieb: ...Reworking the armors in the destiny board, such that the progression for crafting and the progression for using gear are aligned to each other – for example, you do not have to unlock light cloth armor if you really want to wear light plate...



Bercilak schrieb:







2. New Features

Armor system rework: getting rid of the mismatch between crafting and equipping. Plate armors will always be heavy, leather always be medium, cloth always be light. The different levels of plate/leather/cloth armor will differ from each other similar to how it is currently down with different levels of the same weapon tree.

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4. Abilities and Items

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New armors and new armor abilities



Offer 3 different enchantment levels for each weapon/armor, i.e. I can choose whether to enchant an item/armor up to level 4,5 or 6. This removes the perceived high end asymmetry between items.

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That is what we know so far:IMO:I doubt that they will alter the current armor system completely. This would be to much of work. I think it will be more a thingy of renaming paired with a proper alignment of the separate (sub)trees.For example:=> Light Cloth, Light Leather, Light Platewill be renamed to=> Light Cloth, Medium Cloth, Heavy Clothbut the values (item power) of each item will stay the same.The "new abilities" sentence sounds like just an addition to the ones currently implemented. Maybe unlocked at a higher tier (Right now you see that you have unlocked all possible abilities/spells on T5/T4.2. Maybe some new abilities/spells on T6 or above, but the ones shown in the cheat sheet will stay where they are from T1 to T5/T4.2)Especially the last statement with the 3 enchanting levels you will have to choose from after the rework sounds like a hint, that the armors trees in the cheat sheet may stay the same for the Tx, Tx.2 and Tx.3 part. And the current switch to the enchanted part of each treeTx > Tx.4Tx.2 > Tx.5Tx.3 > Tx.6will be changed so that you can enhance each tree to each of the enchanting levels:Tx > Tx.4, Tx.5, Tx.6Tx.2 > Tx.4, Tx.5, Tx.6Tx.3 > Tx.4, Tx.5, Tx.6So an enchanted Tx.6 derived from a Tx item will be on par (item power wise) with an enchanted Tx.6 version derived from a Tx.3 item.