From Team Fortress Wiki

“

— Manmelter publicity blurb Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience! ”

The Manmelter is a secondary weapon for the Pyro. It is a grey, retro-futuristic laser pistol, with a small vial that contains team-colored liquid.

The weapon fires flaming bolts of energy that are similar to the flares fired by the Flare Gun, but travel 50% faster. Unlike the other flare guns, the Mannmelter's energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited ammunition, and cannot fire random critical hits. It requires reloading, but lacks a reload animation; instead, the Manmelter will play a distinct but quiet sound, similar to that of the Machina when it's fired without scoping, and produces a small spark slightly after it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect will not play.

Holding the alt-fire button will activate a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on fire. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter will grant the user 20 health (similarly to a compression blast) and stores a guaranteed critical hit for later use, similarly to the Frontier Justice and Diamondback. Up to 35 crits can be stored in this fashion, all lost upon death. Firing a crit from the Manmelter shoots a burst of fire from the gun.

Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.

Taunting with the Manmelter equipped will perform the Hadouken kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken will also disintegrate into cinders.

This item was named the "Manmelter 3600 ZX" in promotional materials from the Official TF2 Blog and Weta Workshop.

The Manmelter was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

Damage and function times Shot type Projectile Damage type Dual-type (fire and bullet) Ranged or Melee damage? Ranged Damage Base damage 100% 30 Critical 90 Mini-crit 41 Afterburn 4 / tick

60 total Afterburn (mini-crit) 5 / tick

75 total Function times Attack interval 2 s Afterburn duration 7.5 s Values are approximate and determined by community testing.

Demonstration

Item set

Crafting

Blueprint





As a crafting ingredient





Strange variant





Related achievements

OMGWTFBBQ

Kill an enemy with a taunt.

Unused content

There is a unique projectile impact for the laser hitting a wall.

Bugs

When this weapon's projectile is reflected, it is reflected as a Flare Gun flare.

The critical hits counter does not show when the active weapon is not the Manmelter.

Firing at least one time will cause the weapon to not fully go back to its resting position.

While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire instantly depletes the Manmelter of all its saved charges, and the crits counter is reset to 0. The weapon does not actually fire anything while this happens.

Occasionally the ash-suck particle effect may not appear.

If a friendly Pyro is inflicted by afterburn from the Gas Passer, and the Pyro extinguishes the friendly Pyro, they will recieve points and health, but not a stored critical.

Gallery

RED first-person view.

BLU first-person view.

RED projectile.

BLU projectile.

A first person view of the Manmelter's ash-sucking visual effect.

Steam Workshop thumbnail for the Manmelter.

Concept art showing an early idea for the Manmelter's particle effects.