Raise Zombie Spell, Minion

Mana Cost: (10-38)

Cast Time: 0.85 sec Mana Cost: (10-38)Cast Time: 0.85 sec Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded. Per 1% Quality:

1% increased Minion Maximum Life

1% increased Minion Movement Speed Maximum (3-6) Raised Zombies

Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Speed

Raised Zombies' Slam Attack has (0-76)% increased Area of Effect Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. Acquisition

Level: 5 Purchase Costs

Normal 1x Scroll of Wisdom

Sell Price

1x 1x Scroll Fragment Miscellaneous

Item class: Active Skill Gems

Metadata ID: Metadata/Items/Gems/SkillGemRaiseZombie



Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.

Skill functions and interactions

Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.

Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.

Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).

Gem level progression

Level Mana

Cost Maximum

Zombies Slam CDR Slam AoE Exp. Total Exp. 1 1 0 10 3 N/A N/A 0 0 2 2 0 11 3 4% 4% 70 70 3 4 16 12 3 8% 8% 308 378 4 7 22 13 3 12% 12% 1,554 1,932 5 11 31 14 4 16% 16% 6,667 8,599 6 16 41 16 4 20% 20% 26,047 34,646 7 20 50 18 4 24% 24% 49,725 84,371 8 24 58 21 4 28% 28% 95,714 180,085 9 28 67 24 4 32% 32% 169,595 349,680 10 32 75 26 4 36% 36% 283,759 633,439 11 36 83 28 4 40% 40% 453,996 1,087,435 12 40 92 30 5 44% 44% 703,128 1,790,563 13 44 100 31 5 48% 48% 1,061,223 2,851,786 14 48 109 32 5 52% 52% 2,065,870 4,917,656 15 52 117 33 5 56% 56% 2,507,110 7,424,766 16 56 125 34 5 60% 60% 5,798,936 13,223,702 17 60 134 35 5 64% 64% 15,083,919 28,307,621 18 64 142 36 6 68% 68% 27,792,735 56,100,356 19 67 148 37 6 72% 72% 43,869,739 99,970,095 20 70 155 38 6 76% 76% 242,081,556 342,051,651 21 72 159 38 6 80% 80% N/A N/A 22 74 N/A 38 6 84% 84% N/A N/A 23 76 N/A 38 6 88% 88% N/A N/A 24 78 N/A 39 6 92% 92% N/A N/A 25 80 N/A 40 7 96% 96% N/A N/A 26 82 N/A 40 7 100% 100% N/A N/A 27 84 N/A 41 7 104% 104% N/A N/A 28 86 N/A 42 7 108% 108% N/A N/A 29 88 N/A 42 7 112% 112% N/A N/A 30 90 N/A 42 7 116% 116% N/A N/A 31 91 N/A 43 7 118% 118% N/A N/A 32 92 N/A 43 7 120% 120% N/A N/A 33 93 N/A 44 7 122% 122% N/A N/A 34 94 N/A 44 8 124% 124% N/A N/A 35 95 N/A 44 8 126% 126% N/A N/A 36 96 N/A 44 8 128% 128% N/A N/A 37 97 N/A 44 8 130% 130% N/A N/A 38 98 N/A 44 8 132% 132% N/A N/A 39 99 N/A 44 8 134% 134% N/A N/A 40 100 N/A 44 8 136% 136% N/A N/A

Item acquisition

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:



Amount Ingredient General

Notes Type 6 The Fox The Fox 6 Level 20 Gem "Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."

- Ezomyte Proverb random level 20 gem Automatic 6 The Summoner The Summoner 6 Superior Minion Gem

Quality: +20% To own a piece of the Nightmare, you must first belong to the Nightmare. random superior Minion gem (Q20) Automatic 13 The Cataclysm The Cataclysm 13 Level 21 Spell Gem

Corrupted The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. random corrupted level 21 Spell gem Automatic 3 Gemcutter's Promise Gemcutter's Promise 3 Superior Gem

Quality: +20% "I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter random superior gem (Q20) Automatic

Quest reward

This item is given as a quest reward for the following quests:

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Base items

The following base items are related to Zombies:

Unique items

The following unique items are related to Zombies:

Related mods

The following non-unique item mods are related to Zombie:

Name Generation Type Group Stats Spawn Weighting Eldritch Prefix MaximumMinionCount 68 +1 to maximum number of Raised Zombies amulet_elder 800

default 0

Delve Drop-only modifiers

The following mods are related to Zombie and only able to drop from specific Delve node:

Name Generation Type Stats Subterranean Prefix 60 +1 to maximum number of Raised Zombies Subterranean Prefix 60 +1 to maximum number of Raised Zombies

Related helmet enchantments

The following helmet enchantments affect Raise Zombie.

Monster stats

attack speed critical strike chance damage multiplier experience multiplier health multiplier minimum attack distance maximum attack distance skill ids size part1 mod ids part2 mod ids mod ids endgame mod ids metadata id name armour multiplier damage spread energy shield multiplier evasion multiplier part1 fire part1 cold part1 lightning part1 chaos part2 fire part2 cold part2 lightning part2 chaos monster_resistances.endgame_fire monster_resistances.endgame_cold monster_resistances.endgame_lightning monster_resistances.endgame_chaos 1.17 5.0 1.65 1.5 3.75 6 11 Melee • ZombieSlam 2 MonsterImplicitDamageReduction1 • RaiseZombieStunThreshold Metadata/Monsters/RaisedZombies/RaisedZombieStandard Raised Zombie 0.7 0.4 0.0 0.0 40 40 40 20 40 40 40 20 40 40 40 20

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Zombie limit

By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.

Passive skills

The following passive skills increase the player's zombie limit:

Name Stats Death Attunement

Minions have 8% increased Attack Speed

Minions have 8% increased Cast Speed

+1 to Maximum number of Raised Zombies

+1 to Maximum number of Skeletons [1] +1 to Maximum number of SpectresMinions have 8% increased Attack SpeedMinions have 8% increased Cast Speed+1 to Maximum number of Raised Zombies+1 to Maximum number of Skeletons Lord of the Dead

+1 to Maximum number of Raised Zombies

Minions have 15% increased maximum Life

Minions deal 15% increased Damage [1] +1 to Maximum number of Skeletons+1 to Maximum number of Raised ZombiesMinions have 15% increased maximum LifeMinions deal 15% increased Damage

Unique items

The following unique items affect the player's zombie limit:

Mods

Amulets can have an influence mod EldritchEldritch

Prefix

+1 to maximum number of Raised Zombies to have +1 to maximum number of Raised Zombies. Alternatively, similar mod SubterraneanSubterranean

Prefix

+1 to maximum number of Raised Zombies can be found on non-influenced amulets that drop in specific Delve node.

In addition, another Delve drop-only mod SubterraneanSubterranean

Prefix

+1 to maximum number of Raised Zombies can be found on certain body armour. There are other mod (ChosenChosen

Prefix

+1 to maximum number of Raised Zombies

+1 to maximum number of Skeletons) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.

Jun, Veiled Master can unveil a crafting mod for Helmets: Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons (Prefix)

Total

Players can have a maximum of 18 (19 if using Eyes of the Greatwolf) zombies at once:

Achievements

If you manage to raise the appropriate number of Zombies, you will be rewarded the following achievement:

Name Description Zombie Horde

Have 9 Raised Zombies at the same time.

Alternate skill effects

Raise Zombie has the following alternate skill effects:

Item Effect(s) Celestial Raise Zombie Skin Celestial Raise Zombie Skin Skill Gem Effect Your Raised Zombies becomes Celestial. Your Raised Zombies becomes Celestial. Project Raise Zombie Skin Project Raise Zombie Skin Skill Gem Effect The standard skin on your Raised Zombies are replaced by a Project skin. The standard skin on your Raised Zombies are replaced by a Project skin. Raise Mummy Skin Raise Mummy Skin Skill Gem Effect Your Raised Zombies become animated mummies Your Raised Zombies become animated mummies

Version history

Version Changes 3.10.0 The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).

Zombie behaviour while idle and near the player is now less chaotic.

The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours. 3.9.0 The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem.

Base Zombie damage has been reduced by approximately 25% at all gem levels.

No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions).

Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20. 3.8.0 Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).

Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).

Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).

Raise Zombie's threshold jewel, Violent Dead Violent Dead

Cobalt Jewel Limited to: 2

Radius: Medium (1200)

With at least 40

Zombies' Slam

With at least 40

Attack deals 30% increased Damage Minions deal (10-15)% increased DamageWith at least 40 Intelligence in Radius, RaisedZombies' Slam Attack has 100% increased Cooldown Recovery SpeedWith at least 40 Intelligence in Radius, Raised Zombies' SlamAttack deals 30% increased Damage "Rage, malice, hunger - some traits are more easily carried across the barrier of death."

- Kadavrus, Surgeon to the Umbra Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. 3.2.0 The Slam skill used by Raised Zombies can no longer be evaded. 3.0.0 Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously. 2.6.0 Now have a melee attack range of 9 on their basic attack (up from 4).

Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily. 2.5.0 Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.[1] 2.1.0 Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold. 1.2.4 Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties. 1.2.0 Raised zombies now have 13% more life. 1.0.6 The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.

The damage of Raise Zombie has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed. 0.9.12 The skill gem now allows three zombies to be raised, regardless of level.

The passive tree allows up to five additional zombies.

The passive tree allows up to five additional zombies. Their life has been reduced by 30% and they now have Armour.

The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies). 0.9.1 Changed Raised Zombies to not decay over time automatically. 0.7.1 Reduced number of raised zombies per level

Rebalanced raised zombies to be a lot more powerful 0.6.11 Added skills: Raise Zombie, Detonate Dead, Cold Snap