Added new:





Maps:

Da Krong updated

extended runway on lz savage

cleared western approach at lz savage

Added new fighting position to lz savage

removed redundant lights at camp sarge

various tweaks to map

terrain synth enabled

Doung updated

Khe Sanh updated

Song Bin Tanh new map WIP

A Shau valley new map WIP

Added 4 classes of campfire

Added water to wells

Added about 50 new house / map models for Song Bin Tanh





Units:

Republic of Korea (ROK) Faction

SAS Regiment units, with new packs, vests, headgear and accessories (Warning: updated A3 models not compatible with our older vests and gear)

Helicopter Pilots for RAAF and NZAF

Jet Pilots for RAN (Royal Australian Navy)





Features:

AC47 Spooky call-in added to Combat Radio Support

CAS Combat Radio Support (Unsung Helicopters and planes)

ACRE2 Support for vehicles

Lights, animated fans, door sounds and icons, rain sounds, ambient sounds and new animated doors to hootches and other US Base buildings

Centralised macros in mod, to remove duplication and confusion

New Tumbling Napalm Canisters





Vehicles:

New USMC faction F4’s, A6’s, A4’s, UH-1D

Australian faction has A4 (RAN) and UH-1D (RAAF)

VNAF faction has UH-1D and A-1

M-35 variants (Fuel, ammo, repair, tanker)

New textures and decals for F-4, A-4, A-6 and A-7

OV-10 Bronco to Arma 3 (USN, USMC and USAF)

SA-2, S60 and Type 65 37mm both receive radar datalink from SNR75 Fan Song

ZPU-2 Anti Aircraft gun

Emptying rocket pods on F-105 and A-4

Ejection seats to aircraft

Aircraft Damage and Flight models

Dynamic loadouts to aircraft

UNSUNG Aircraft compatibility with the USS Nimitz and improved support for the USS Freedom





Weapons:

PVP mortar classes with less ammo for Frontline

New Uzi model

New Lee Enfield (SMLE) model and scoped / camo version

SA58 camo version









Fixes:





Maps:

Massive Optimisation update applied to large amounts of unsung map objects - fixed geometries, fire geo impact effects, shadows, properties, section count, roadway textures, roof roadway lods (for enhanced movement support), ambient sounds, functions, distance lods, materials and textures, ladders, lights and doors

Motorpool and mess hall doors and travel paths

Bunkers and foxholes appearing white at distance

Aircraft wrecks spamming rpt





Units:

Mass and protection values to helmets and flak jackets

Graduated capacity and mass variation uniforms, vests and backpacks (for exile)

Animations fixes for pook_sam rtms

Fixed some unit weapons to match their displaynames, fixed missing magazines for some units weapons

Static weapon pack transparency





Features:

Deprecated ttt_fnc_remoteSay3d in favour of uns_mbox_fnc_remoteSay3D

Improved communication messages for Combat Radio Support (Follow protocol on smoke calls)

Vehicles:

M113/ Jeep / Type 55 / T34 etc not appearing in zeus

M-113 Engineer improved driving behaviour

M-551 sheridan turn in/ out

Type 55 transport driving behaviour (physx lod)

Type 63 gunner now fires

Ural S-60 truck wheels turn

Graduated capacity and mass variation to helicopters and cars (for exile)

UH-1C AI gunners now fire M134s at targets

UH1D light shadow glitch, rogue light beam

Helicopter and plane cockpit glass reflections and damage textures

UH-1D/H improved rotor freedom and flight model, supply points added

CH34 texture improvements on decals

CH34 centre of mass / sling-loading tilt and fast-roping point

CH-47/53 flight model heavier

CH53 aim down sight on ramp gunners, improved gear dampers, and removed M60 version crew invulnerability

H-21 Shawnee Adjusted height position and land contact points

Nicer GetIn actions on many planes

Change “turbo” to “vehicleTurbo” shortcut for afterburners

AN-2 supply points added

O-2 Improved flight model and take off

O2, A6 and A7 pilot sticks

A-1 Wheel steering for better taxiing

A7 Tail, Gear door and canopy textures

C1a braking

DC3 Changed dispersion of triple M134 (Lowered to 0.002 instead of 0.02), improved pilot view

F-105 dynamic loadouts

F-111 physx

MiG-21 Improved + dynamic loadouts

Improved airplane taxi capabilities on most aircraft

SA-2 SAM with “(radar)” in name will properly fire at aircraft if SNR75 Radar nearby

AGM45 and AGM78 will now seek the SNR-75 radar in SEAD aircraft

GBU-8 transparency in texture

Increased snake-eye bomb drag





Weapons:

Many weapons trigger and rechamber animations

All pistols upgraded

Browning Hi-Power 9mm mags only

Dshk tripod textures

Mines: removed conflict with base class of Put weapon so other mods mines will work with Unsung

Mines: fixed missing sounds

Makarov improved accuracy

Model 1897 slam-firing added

M-1 Carbine reload animations

M-60 bipod shadow

M-79 reload wobble

PPK animations

RG42 / RGD5 smoothed textures

SA-58 iron sights

SVD Improvements to handanim, reload anim, Camo Wrap available to both camo and non-camo SVD

Some weapons now use proxy mags (mag model swapping on weapon)

PPSh / K50 (drum / banana)

XM177 / M16 (20 / 30 / twin 20)

Removed faulty attachments on weapons

Type 100 suppressors

Shotguns optics

SVT













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DOWNLOAD NOW ON STEAM!!

Steamcommunity.com





Non-steam downloads:



Torrent - Tetet.de





Changelog: (Can also be found on the Steam Workshop) Svn.armanam.eu





Credits: Svn.armanam.eu 3.0E Credits.pdf





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