UltraMagnus said: I think Switch 2 can be better designed to handle this gap because of the 4K issue. It may take less for Switch 2 to make PS5/XB2 ports at 720p (undocked) for example than trying to do PS4/XB1 ports at 600p-720p (undocked) on the current Switch. Click to expand... Click to shrink...

Yep, as games get designed for 65 inch tvs more and more, porting could get easier in terms of graphics as you don't need 1080p minimum to keep things looking good on a 6 inch screen. Ports from PS5 to Switch 2 should presumably be even more flattering, since a drop of 8x resolution should be acceptable for many (4K to 720p), rather than the measly 4x absolute minimum boundary for PS4 to Switch (1080p to 540p). That should give some air, I think, and hopefully then the RAM and CPU allow for running those games come Switch 2.OT: Although XB1 has huge digital share, even assuming 3M software sold, that would still be a somewhat weak amount imo considering two big new releases and one huge last FY release (along with smaller games like MM11 and SF 30th). But ease of porting should make it profitable regardless, so no reason to skip it in the least, of course.