To some players, I believe this game would have looked like a lucky win for F - having drawn and played two Pummels. I occasionally hear players complain about how Command cards influence the game too much. However, I would have to disagree with this sentiment. Command cards can be powerful, but generally they can be played around. And, more importantly, they often require some effort to be executed correctly.

For instance, in this game F quickly took control of both terminals, allowing him to draw three Command cards at the end of round one and round two. Thus, I have no grounds to charge that F was lucky in holding two Pummels.

Moreover, F utilized the objectives to set up his Pummel. I had no desire to move my Heavies near F's Gammorreans, but because Greedo had picked up the objective, I couldn't allow F to hold the center hallway. F knew my lists weaknesses and took advantage of them in a way that showed a very strong understanding of the game and his own list.

All in all, I had a great time playing F and I was happy to see him move closer to the top sixteen (which he made!). I dropped to 4-2.

Game 7: 4 - 2

I feel a bit bad, as I don't recall this game as well I would like. This is unfortunate, because G was an amazing opponent who deserved to win this game in my opinion. However, due to a few lucky Blasts from my Heavies, I pulled this one out (just barely!).

G was running what I would consider the quintessential Jabba's Realm package. It looked as fun as it was deadly, and that obviously had me worried. The map was ISB Headquarters, playing the Reconnaissance mission.