Post by NotABiter » Mon Mar 02, 2015 6:17 am

DaveMcW wrote: This mod has strict error checking, so bad strings will not crash your game or mess it up.

But good strings can bring down your whole computer.Just posting here to let you know I filed this bug: import "large" blueprints -> computer locks up In short, something is up with the memory usage. If I import a blueprint with 1,024 items, I see ~38KB of memory used per item (which seems kind of high to me -- 38 bytes would seem more than enough, but whatever - "modern" software is what it is). When I import a blueprint with 2,048 items the per item use goes through the roof (running my machine out of memory when it gets to somewhere around 1MB per item). The massively higher per item memory usage makes it seem that something is broken somewhere, but I have no idea whether the issue is in the blueprint string mod or in Factorio itself.