In this deck, the main game-plan is to get talrand on the board, protect him with an artifact, and start playing draw spells and counterspells. This makes a ridiculous amount of drakes, which have a few enchantments to pump them up. There are a lot of mana rocks in the deck because this deck needs to have a lot of mana to constantly do things. I tried to keep this deck cheaper as well because I am on a budget, which is why there aren't as sol-rings and time warps. You can use trinket mage and seat of the synod or darksteel citadel to get some nice ramp. This deck works better as a 1v1 I feel because it lets you concentrate on one opponent at a time, but whatevs. I put ludevic's test subject in just cuz I like him, that's it!