70°

6.0

Daylight Review | Invisible Gamer

Invisible Gamer's Gabe Gurwin writes: "Daylight might contain all of the elements of a successful modern horror game, but it has no idea how to tie any of them together. I’m genuinely curious how a script this horrid made final cut, and I see the experience as a warning to developers to not piggyback off of the latest and greatest trends. There’s a reason why it worked for Outlast: that game was well designed. The same can’t be said for Daylight."