Hello Games' developers and artists Official site: http://www.hellogames.org All modders' communities and people who invest their time to create/improve mods, tools and games periander, for the PSArcTool User page: https://www.nexusmods.com/nomanssky/users/2835968 jovianstone, for PCBANKS .PAK-PSARC Extracted Lists-Dumps - Pathfinder Link: https://www.nexusmods.com/nomanssky/users/4188143 Daniel Nunes (GandaG), for the FOMOD Designer Page: https://github.com/GandaG For the MBIN Compiler Emoose: https://github.com/emoose monkeyman192: https://github.com/monkeyman192 All images' artists (if you own the copyrights to any image and want it removed or properly credited, send a private message) For the images --------------- Official Art ------------ Simon Stålenhag: http://www.simonstalenhag.se/ Christian Bravery: https://www.leadinglightdesign.com/contact Beau Lamb: https://www.artstation.com/beaulamb Kuldar Leement: http://kuldarleement.eu Fan Art ------- Paul Scott Canavan: http://www.paulscottcanavan.com Daniel Schmelling: https://danart.artstation.com Zachary Hunt: https://zacharyhuntarts.com Jayden Bell (HunJay): https://hunjay.artstation.com Zygerboy: https://www.artstation.com/zygerboy John Sau: https://www.reddit.com/user/johns1212_ FishRoll: https://www.reddit.com/user/FishRoll micahlowens: https://www.reddit.com/user/micahlowens imagnon: https://www.reddit.com/user/imagnon Ihaveahoverboard: https://www.reddit.com/u/Ihaveahoverboard KubeQ11: https://www.reddit.com/u/KubeQ11 X_Joshi_X: https://www.reddit.com/u/X_Joshi_X RBedlam: https://www.reddit.com/user/RBedlam Peaceful_Gamer: https://imgur.com/user/PeacefulGamer Kyrbi: https://imgur.com/user/Kyrbi RockLou: https://www.deviantart.com/rocklou AndisReinbergs: https://www.deviantart.com/andisreinbergs Sephiroth508: https://www.deviantart.com/sephiroth508 Zebadee2323: https://www.deviantart.com/zebadee2323 Matkraken: https://www.deviantart.com/matkraken chupacabradiet: https://www.deviantart.com/chupacabradiet Jingulus: https://www.deviantart.com/jingulus LennartVerhoeff: https://www.deviantart.com/lennartverhoeff CooliSushi: https://www.deviantart.com/coolisushi UNGDI-SEA: https://www.deviantart.com/ungdi-sea Talros: https://www.deviantart.com/talros TheRealBeef1213: https://www.deviantart.com/therealbeef1213 AndreaTM: https://www.deviantart.com/andreatm therealarien: https://www.deviantart.com/therealarien AtlasCouple: https://www.deviantart.com/atlascouple wendallhitherd: https://www.deviantart.com/wendallhitherd Doyorn: https://www.deviantart.com/doyorn stoiyan: https://www.deviantart.com/stoiyan Chabbles: https://www.deviantart.com/chabbles NeMusupeSu: https://www.deviantart.com/nemusupesu witblitz: https://www.deviantart.com/witblitz Rexuvius: https://www.deviantart.com/rexuvius Xiox231: https://www.deviantart.com/xiox231 RyanArtWork: https://www.deviantart.com/ryanartwork Josef Varton: https://www.artstation.com/joejazz Alexandr Moiseev: https://www.artstation.com/terans Tomáš Marek: https://www.artstation.com/martsart Sergey Kykhylov: https://www.artstation.com/makerhs Space ----- NASA: http://www.nasa.gov ESA: http://www.esa.int Hubble Space Telescope: https://www.spacetelescope.org Hubble Heritage Team: http://heritage.stsci.edu Space Telescope Science Institute: http://www.stsci.edu AURA: http://www.aura-astronomy.org NASA 01 - Helix Nebula (NGC 7293) Eye of God: NASA, ESA, C.R. O'Dell (Vanderbilt University), and M. Meixner, P. McCullough, and G. Bacon ( Space Telescope Science Institute) NASA 02 - Abel 2218 galaxy cluster: NASA, ESA, and Johan Richard (Caltech, USA). Acknowledgement: Davide de Martin & James Long (ESA/Hubble) NASA 03 - Antennae Galaxies (NGC 4038 and NGC 4039): ESA/Hubble & NASA NASA 04 - Bubble Nebula (NGC 7635): NASA, ESA, Hubble Heritage Team NASA 05 - Butterfly Nebula (NGC 6302): NASA, ESA and the Hubble SM4 ERO Team NASA 06 - Carina Nebula's tip: NASA, ESA and the Hubble SM4 ERO Team NASA 07 - Crab Nebula: NASA, ESA and Allison Loll/Jeff Hester (Arizona State University). Acknowledgement: Davide De Martin (ESA/Hubble) NASA 08 - Eagle Nebula (Pillars of Creation): NASA, ESA/Hubble and the Hubble Heritage Team NASA 09 - Galaxies NGC 2207 and IC 2163: NASA/ESA and The Hubble Heritage Team (STScI) NASA 10 - Galaxy Centaurus A (NGC 5128): NASA, ESA, and the Hubble Heritage (STScI/AURA)-ESA/Hubble Collaboration. Acknowledgment: R. O’Connell (University of Virginia) and the WFC3 Scientific Oversight Committee NASA 11 - Galaxy M74: NASA, ESA, and The Hubble Heritage (STScI/AURA)-ESA/Hubble Collaboration NASA 12 - Galaxy Messier 82 (M82): NASA, ESA and the Hubble Heritage Team (STScI/AURA). Acknowledgment: J. Gallagher (University of Wisconsin), M. Mountain (STScI) and P. Puxley (NSF) NASA 13 - Galaxy Messier 106: NASA, ESA, the Hubble Heritage Team (STScI/AURA), and R. Gendler (for the Hubble Heritage Team). Acknowledgment: J. GaBany NASA 14 - Galaxy NGC 2841: NASA, ESA and the Hubble Heritage (STScI/AURA)-ESA/Hubble Collaboration Acknowledgment: M. Crockett and S. Kaviraj (Oxford University, UK), R. O'Connell (University of Virginia), B. Whitmore (STScI) and the WFC3 Scientific Oversight Committee NASA 15 - Horsehead Nebula (Barnard 33) at Orion: NASA, ESA, and the Hubble Heritage Team (AURA/STScI) NASA 16 - Keyhole Nebula in Carina Nebula (NGC 3372): NASA/ESA, The Hubble Heritage Team (AURA/STScI) NASA 17 - Lagoon Nebula: NASA, ESA, STScI NASA 18 - Mammoth stars (WR 25 and Tr16-244): NASA, ESA and Jesús Maíz Apellániz (Instituto de Astrofísica de Andalucía, Spain) NASA 19 - N90 region: NASA, ESA and the Hubble Heritage Team (STScI/AURA)-ESA/Hubble Collaboration NASA 20 - NGC 346 cluster: NASA, ESA and A. Nota (ESA/STScI, STScI/AURA) NASA 21 - Orion Nebula (NGC 1976): NASA, ESA, M. Robberto ( Space Telescope Science Institute/ESA) and the Hubble Space Telescope Orion Treasury Project Team NASA 22 - Pinwheel Galaxy (Messier 101): Image: European Space Agency & NASA. Acknowledgements: Project Investigators for the original Hubble data: K.D. Kuntz (GSFC), F. Bresolin (University of Hawaii), J. Trauger (JPL), J. Mould (NOAO), and Y.-H. Chu (University of Illinois, Urbana). Image processing: Davide De Martin (ESA/Hubble). CFHT image: Canada-France-Hawaii Telescope/J.-C. Cuillandre/Coelum. NOAO image: George Jacoby, Bruce Bohannan, Mark Hanna/NOAO/AURA/NSF NASA 23 - Sh 2-106 star forming at Cygnus: NASA & ESA NASA 24 - Sombrero Galaxy Messier 104 (M104): NASA/ESA and The Hubble Heritage Team (STScI/AURA) NASA 25 - NASA, ESA, N. Smith (University of California, Berkeley), and The Hubble Heritage Team (STScI/AURA) NASA 26 - Star RS Puppis: Credit: NASA, ESA, and the Hubble Heritage Team (STScI/AURA)-Hubble/Europe Collaboration Acknowledgment: H. Bond (STScI and Penn State University) NASA 27 - Stephan's Quintet (Hicjson Compact Group 92): NASA, ESA and the Hubble SM4 ERO Team NASA 28 - Tarantula Nebula: NASA, ESA NASA 29 - The Mice Galaxies (NGC 4676): NASA, Holland Ford (JHU), the ACS Science Team and ESA NASA 30 - Westerland2 cluster: NASA, ESA, the Hubble Heritage Team (STScI/AURA), A. Nota (ESA/STScI), and the Westerlund 2 Science Team NASA 31 - Whirlpool Galaxy M51 (NGC 5194) and Galaxy NGC 5195: NASA, ESA, S. Beckwith (STScI), and The Hubble Heritage Team (STScI/AURA) NASA 32 - Witch's Broom Nebula (NGC 6960): NASA, ESA, Hubble Heritage Team Thank you :) - MV

MENU MANAGER for NO MAN'S SKY

ABOUT

MOD FILES

Full

Art only

NASA only

Ultrawide

INSTALL

NOTES

* Always back up your files before modding *

MANUAL INSTALL

UNINSTALL

FUTURE UPGRADES AND UPDATES

Future mod upgrade 1

Future mod upgrade 2

Warning: using scripts to modify the game, even for a minor modification such as changing a background image, with no in-game impact for you or other players, may not be authorized by Hello Games. This could be implied as a cheating/hacking behaviour and you could have your account banned from No Man's Sky offical servers. So, I don't really know if building a script like this is viable, unless maybe if you play the game in an offline single-player mode.

Future mod upgrade 3

Future mod upgrade 4

Future mod upgrade 5

Future mod upgrade 6

Note

Future mod upgrade 7

Future mod upgrade 8

Note

PERSONAL NOTICE

NOTICE

TOOLS USED

PSArcTool

MBIN Compiler

PCBANKS .PAK-PSARC Extracted Lists-Dumps - Pathfinder

FOMOD Designer

Notepad++

Adobe Photoshop and Photoshop plugin for .DDS files

DIY - ADD YOUR OWN IMAGES

Show





|Part 1| Preparing the images





(1.1) You will need 2 images, with 3840x2160 dimensions (1920x1080 works too, but it'll lose quality on higher res monitors), RGB mode (it might work with CMYK too, I don't know) and .DDS format:

- one for the normal background, which must named as "STARTBG.DDS"

- one for the background when the game is under maintenance, which must named as "MAINTENANCEBG.DDS"







Pick, edit or create your images, with any program that can handle .DDS files, like Photoshop or GIMP



-GIMP .DDS plugin: https://code.google.com/archive/p/gimp-dds



- if you are using Photoshop, you'll need to install the .DDS plugin

Link: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop



- in Photoshop, I saved the images as .DDS using the standard plugin format:

DXT1 RGB 4bpp | no alpha

2D Texture

Generate MIP maps







Note: the original background images where extracted from the .pak file: NMSARC.552FA799.PAK





(1.2) Create this set of folders, using capital letters: TEXTURES\UI\FRONTEND\BACKGROUNDS



Being more systematic, so everyone can do it, regardless of the tech intimacy

- create a folder named TEXTURES

- inside TEXTURES, create a folder named UI

- inside UI, create a folder named FRONTEND

- inside FRONTEND, create a folder named BACKGROUNDS



Note: I included this folder setup with the STARTBG.DDS and MAINTENANCEBG.DDS files within the .zip mod file.





(1.3) Copy both images (STARTBG.DDS and MAINTENANCEBG.DDS) into the \BACKGROUNDS folder you created in step 1.2







|Part 2| Creating the .PAK mod file with your images





(2.1) Get the PSArcTool, which contains the file "PSArcTool.exe"

Link: https://www.nexusmods.com/nomanssky/mods/19





(2.2) Click and drag the "TEXTURES" folder you created, on the "PSArcTool.exe" file. This tool, after a command prompt pop-up, will then auto-create a file named "psarc.pak" which will contain your images.



The file "psarc.pak" is your mod. You can rename it and copy it into your game folder \GAMEDATA\PCBANKS\MODS to change the background :)



If you want to use it with Vortex, you'll have to zip the .pak file.

You can also build a FOMOD installer for your mod, to use it in Vortex (or other mod manager). You can edit the required FOMOD .xml files, or use a FOMOD creation tool, like FOMOD Designer.



You will need 2 images, with(1920x1080 works too, but it'll lose quality on higher res monitors),(it might work with CMYK too, I don't know) andformat:- one for the normal background, which must named as- one for the background when the game is under maintenance, which must named asPick, edit or create your images, with any program that can handle .DDS files, like Photoshop or GIMP-GIMP .DDS plugin: https://code.google.com/archive/p/gimp-dds- if you are using Photoshop, you'll need to install the .DDS pluginLink: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop- in Photoshop, I saved the images as .DDS using the standard plugin format:DXT1 RGB 4bpp | no alpha2D TextureGenerate MIP mapsthe original background images where extracted from the .pak file: NMSARC.552FA799.PAKCreate this set of folders, using capital letters: TEXTURES\UI\FRONTEND\BACKGROUNDSBeing more systematic, so everyone can do it, regardless of the tech intimacy- create a folder named TEXTURES- inside TEXTURES, create a folder named UI- inside UI, create a folder named FRONTEND- inside FRONTEND, create a folder named BACKGROUNDS: I included this folder setup with the STARTBG.DDS and MAINTENANCEBG.DDS files within the .zip mod file.Copy both images (STARTBG.DDS and MAINTENANCEBG.DDS) into the \BACKGROUNDS folder you created in step 1.2Get the PSArcTool, which contains the file "PSArcTool.exe"Link: https://www.nexusmods.com/nomanssky/mods/19Click and drag the "TEXTURES" folder you created, on the "PSArcTool.exe" file. This tool, after a command prompt pop-up, will then auto-create a file named "psarc.pak" which will contain your images.The file "psarc.pak" is your mod. You can rename it and copy it into your game folder \GAMEDATA\PCBANKS\MODS to change the background :)If you want to use it with Vortex, you'll have to zip the .pak file.You can also build a FOMOD installer for your mod, to use it in Vortex (or other mod manager). You can edit the required FOMOD .xml files, or use a FOMOD creation tool, like FOMOD Designer. Spoiler:

DIY - SKIP INTRO LOGOS

Show



The file related to the intro logos (Hello Games, Havok and WWise logos) that show when you launch the game on a PC, is "BOOTLOGOPC.MBIN".

To edit this file, you must

1) extract it from the game .pak file "NMSARC.515F1D3.pak", using PSArcTool

2) after you extract the "NMSARC.515F1D3.pak" file, some folders will appear. The file "BOOTLOGOPC.MBIN" will be located at \METADATA\UI

3) now that you have the "BOOTLOGOPC.MBIN" file, you can extract it using MBIN Compiler

4) MBIN Compiler will extract (from the "BOOTLOGOPC.MBIN" file) a file named "BOOTLOGOPC.EXML". You can edit this file and change the values, paths, etc in it using e.g. Notepad ++

5) after you edited and saved the "BOOTLOGOPC.EXML" file you need to convert it to MBIN, using MBIN Compiler. So, a new "BOOTLOGOPC.MBIN" will be generated, with the changes you made

6) now, leave only the new "BOOTLOGOPC.MBIN" file in the \METADATA\UI set of folders

7) click and drag the METADATA (containing the \UI folder with the "BOOTLOGOPC.MBIN" file inside) folder on the "PSArcTool.exe" file to repack it into a "psarc.pak" file

8) your mod is ready to use. Rename or copy the "psarc.pak" file to your game \MODS folder







The file related to the intro logos (Hello Games, Havok and WWise logos) that show when you launch the game on a PC, is "BOOTLOGOPC.MBIN".To edit this file, you mustextract it from the game .pak file "NMSARC.515F1D3.pak", using PSArcToolafter you extract the "NMSARC.515F1D3.pak" file, some folders will appear. The file "BOOTLOGOPC.MBIN" will be located at \METADATA\UInow that you have the "BOOTLOGOPC.MBIN" file, you can extract it using MBIN CompilerMBIN Compiler will extract (from the "BOOTLOGOPC.MBIN" file) a file named "BOOTLOGOPC.EXML". You can edit this file and change the values, paths, etc in it using e.g. Notepad ++after you edited and saved the "BOOTLOGOPC.EXML" file you need to convert it to MBIN, using MBIN Compiler. So, a new "BOOTLOGOPC.MBIN" will be generated, with the changes you madenow, leave only the new "BOOTLOGOPC.MBIN" file in the \METADATA\UI set of foldersclick and drag the METADATA (containing the \UI folder with the "BOOTLOGOPC.MBIN" file inside) folder on the "PSArcTool.exe" file to repack it into a "psarc.pak" fileyour mod is ready to use. Rename or copy the "psarc.pak" file to your game \MODS folder Spoiler:

DISCLAIMER

CREDITS

For the images

Thank you :)

by highmacleod (MV) No Man's Sky mod that changes the main menu background image, with optional installation for some features. So far, with this mod you can:Tested with the Beyond update. :thumbsup:Game versions: 52149 | 52447Builds: 4165576 | 4203647: all backgrounds and options: includes only the official and fan arts. Options included: includes only the NASA/ESA/Hubble official images. Options included: Ultrawide resolution (5120x2160). NASA only: includes only the NASA/ESA/Hubble official images. Options includedUse your preferred mod management tool, like Vortex , to install/uninstall this mod.: https://www.nexusmods.com/site/mods/1This mod has an installer (FOMOD) within the main file, that lets you choose which background image to install.------If you have installed any mod that changes the background menu (or any other feature/file that this mod uses), you might need to uninstall it first, before installing this mod.Download the file of your choice, for example "Menu Manager for NMS by MV - Full"Extract it and choose a mod file from a folder, e.g. "MenuManager-BG-Stalenhag01.pak" from the folder "BG Art Simon Stalenhag 01"Copy the mod file you chose "MenuManager-BG-Stalenhag01.pak", into your game install folder \GAMEDATA\PCBANKS\MODSAnd that's it, you can run the game with a new menu background image :)If you want to install more features, you can choose more .pak files in the "options" folder and copy those into your game install folder \MODSe.g.My game install folder is D:\Install\Steam\steamapps\common\No Man's Skyso, I should copy the .pak mod file I chose at D:\Install\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODSUse your preferred mod management tool to uninstall.If you installed this mod manually, delete the mod files you installed e.g. "MenuManager-BG-Stalenhag01.pak" from your game install folder \GAMEDATA\PCBANKS\MODSWith help of the community, it would be great to further improve this mod. Unless a major change to the game core files occurs, I don't think this mod will need to be updated. It can be upgraded though, bringing new features.: make .dds animated files (I don't know if it's possible to do it though). Or, use a different path to a file with another format, like .mp4, so a movie file could run in the background.: create a script (randomizer) to randomly cycle between various background images or animated images, when you launch No Man's Sky and/or when you return to the main menu screen.I have no programming knowledge to build a script like this, so I'd need help, or maybe someone who is more familiar with scripts could easily do it on their free time. Maybe using a No Man's Sky Script Extender, like the one of Skyrim (SKSE), things might work.This upgrade may be accomplished without the need of a script, but it's allmy knowledge.: change other menu backgrounds, like inventory, game options, etc: change iconsI've seen some icon-changing mods around, but I still haven't tested any. I accept suggestions :): change music and sounds: skip introductions/logos for a faster game start.---------The user stoker25 already made a mod like this, back in 2016. With this mod, it won't show the logos, but it doesn't actually speed thing up. I reproduced it, tried changing some numbers and paths, but the results were the same. Maybe someone could help making/editing a mod that really skips the intro.: change the galaxy map loading screen at the game start, because it causes fps drops (I don't know if this is possible without scripts though): include framed pictures for in-game building decorations, using the(https://www.nexusmods.com/nomanssky/mods/831) by. I tried, but the game crashes :(---------If you have already made a mod that is mentioned in this upgrades list and you would like, or allow it to be included in this mod here, it would be really nice and time saving :) Get in touch in the comments session or through private messages.I can't promise anything, it's just an idea to include the upgrades above mentioned in the mod and embed them in the main mod file, with a fomod installer for Vortex, so people can choose which options to install. I will probably not be updating this mod myself due to personal stuff, lack of time and health (depression included). It's very time consuming to dig amongst the game files and find what you want to mod. But I hope I can fight my way through and check up on it eventually. Anyway, if there are any issues, the community might help.I know there are a lot more awesome images, songs and stuff around, but I can't add all of them. You can add your own images though - choose an image you like and follow the "Add your own images" session to build your own mod.Feel free to download, share, edit or update this mod. No reuploading/redistributing though - stay aware of the permissions and credits for copyrighted content.Link: https://www.nexusmods.com/nomanssky/mods/19https://github.com/monkeyman192/MBINCompilerLink: https://www.nexusmods.com/nomanssky/users/4188143Link: https://fomod-designer.readthedocs.ioLink: https://notepad-plus-plus.org/downloadsLink: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshopNote that you can also useto edit .DDS filesLink: https://www.gimp.orgI do not take any responsibility if anything goes wrong when you use this mod, or when you follow the instructions here. No worries though, everything should be fine, but as a precaution, always backup your files before modding.I edited some images for the MAINTENANCEBG covers mostly, but I do not take credit for them in any way.' developers and artistsOfficial site: http://www.hellogames.orgAll modders' communities and people who invest their time to create/improve mods, tools and games, for the PSArcToolUser page: https://www.nexusmods.com/nomanssky/users/2835968, for PCBANKS .PAK-PSARC Extracted Lists-Dumps - PathfinderUser page: https://www.nexusmods.com/nomanssky/users/4188143, for the FOMOD DesignerPage: https://github.com/GandaGFor the MBIN Compiler: https://github.com/emoose: https://github.com/monkeyman192All images' artists (if you own the copyrights to any image and want it removed or properly credited, send a private message)------------------: http://www.simonstalenhag.se/: https://www.leadinglightdesign.com/contact: https://www.artstation.com/beaulamb: http://kuldarleement.eu-------------: http://www.paulscottcanavan.com: https://danart.artstation.com: https://zacharyhuntarts.com: https://www.rocklou.com: https://hunjay.artstation.com: https://www.artstation.com/zygerboy: https://www.reddit.com/user/johns1212_: https://www.reddit.com/user/FishRoll: https://www.reddit.com/user/micahlowens: https://www.reddit.com/user/imagnon: https://www.reddit.com/u/Ihaveahoverboard: https://www.reddit.com/u/KubeQ11: https://www.reddit.com/u/X_Joshi_X: https://www.reddit.com/user/RBedlam: https://imgur.com/user/PeacefulGamer: https://imgur.com/user/Kyrbi: https://www.deviantart.com/andisreinbergs: https://www.deviantart.com/sephiroth508: https://www.deviantart.com/zebadee2323: https://www.deviantart.com/matkraken: https://www.deviantart.com/chupacabradiet: https://www.deviantart.com/jingulus: https://www.deviantart.com/lennartverhoeff: https://www.deviantart.com/coolisushi: https://www.deviantart.com/ungdi-sea: https://www.deviantart.com/talros: https://www.deviantart.com/therealbeef1213: https://www.deviantart.com/andreatm: https://www.deviantart.com/therealarien: https://www.deviantart.com/atlascouple: https://www.deviantart.com/wendallhitherd: https://www.instagram.com/doyorn: https://www.deviantart.com/stoiyan: https://www.deviantart.com/chabbles: https://www.deviantart.com/nemusupesu: https://www.deviantart.com/witblitz: https://www.deviantart.com/rexuvius: https://www.deviantart.com/xiox231: https://www.deviantart.com/ryanartwork: https://www.artstation.com/joejazz: https://www.artstation.com/terans: https://www.artstation.com/martsart: https://www.artstation.com/makerhs-----------: http://www.nasa.gov: http://www.esa.int: https://www.spacetelescope.org: http://heritage.stsci.edu: http://www.stsci.edu: http://www.aura-astronomy.orgNASA 01 - Helix Nebula (NGC 7293) Eye of God: NASA, ESA, C.R. O'Dell (Vanderbilt University), and M. Meixner, P. McCullough, and G. Bacon ( Space Telescope Science Institute)NASA 02 - Abel 2218 galaxy cluster: NASA, ESA, and Johan Richard (Caltech, USA). Acknowledgement: Davide de Martin & James Long (ESA/Hubble)NASA 03 - Antennae Galaxies (NGC 4038 and NGC 4039): ESA/Hubble & NASANASA 04 - Bubble Nebula (NGC 7635): NASA, ESA, Hubble Heritage TeamNASA 05 - Butterfly Nebula (NGC 6302): NASA, ESA and the Hubble SM4 ERO TeamNASA 06 - Carina Nebula's tip: NASA, ESA and the Hubble SM4 ERO TeamNASA 07 - Crab Nebula: NASA, ESA and Allison Loll/Jeff Hester (Arizona State University). Acknowledgement: Davide De Martin (ESA/Hubble)NASA 08 - Eagle Nebula (Pillars of Creation): NASA, ESA/Hubble and the Hubble Heritage TeamNASA 09 - Galaxies NGC 2207 and IC 2163: NASA/ESA and The Hubble Heritage Team (STScI)NASA 10 - Galaxy Centaurus A (NGC 5128): NASA, ESA, and the Hubble Heritage (STScI/AURA)-ESA/Hubble Collaboration. Acknowledgment: R. O’Connell (University of Virginia) and the WFC3 Scientific Oversight CommitteeNASA 11 - Galaxy M74: NASA, ESA, and The Hubble Heritage (STScI/AURA)-ESA/Hubble CollaborationNASA 12 - Galaxy Messier 82 (M82): NASA, ESA and the Hubble Heritage Team (STScI/AURA). Acknowledgment: J. Gallagher (University of Wisconsin), M. Mountain (STScI) and P. Puxley (NSF)NASA 13 - Galaxy Messier 106: NASA, ESA, the Hubble Heritage Team (STScI/AURA), and R. Gendler (for the Hubble Heritage Team). Acknowledgment: J. GaBanyNASA 14 - Galaxy NGC 2841: NASA, ESA and the Hubble Heritage (STScI/AURA)-ESA/Hubble Collaboration Acknowledgment: M. Crockett and S. Kaviraj (Oxford University, UK), R. O'Connell (University of Virginia), B. Whitmore (STScI) and the WFC3 Scientific Oversight CommitteeNASA 15 - Horsehead Nebula (Barnard 33) at Orion: NASA, ESA, and the Hubble Heritage Team (AURA/STScI)NASA 16 - Keyhole Nebula in Carina Nebula (NGC 3372): NASA/ESA, The Hubble Heritage Team (AURA/STScI)NASA 17 - Lagoon Nebula: NASA, ESA, STScINASA 18 - Mammoth stars (WR 25 and Tr16-244): NASA, ESA and Jesús Maíz Apellániz (Instituto de Astrofísica de Andalucía, Spain)NASA 19 - N90 region: NASA, ESA and the Hubble Heritage Team (STScI/AURA)-ESA/Hubble CollaborationNASA 20 - NGC 346 cluster: NASA, ESA and A. Nota (ESA/STScI, STScI/AURA)NASA 21 - Orion Nebula (NGC 1976): NASA, ESA, M. Robberto ( Space Telescope Science Institute/ESA) and the Hubble Space Telescope Orion Treasury Project TeamNASA 22 - Pinwheel Galaxy (Messier 101): Image: European Space Agency & NASA. Acknowledgements: Project Investigators for the original Hubble data: K.D. Kuntz (GSFC), F. Bresolin (University of Hawaii), J. Trauger (JPL), J. Mould (NOAO), and Y.-H. Chu (University of Illinois, Urbana). Image processing: Davide De Martin (ESA/Hubble). CFHT image: Canada-France-Hawaii Telescope/J.-C. Cuillandre/Coelum. NOAO image: George Jacoby, Bruce Bohannan, Mark Hanna/NOAO/AURA/NSFNASA 23 - Sh 2-106 star forming at Cygnus: NASA & ESANASA 24 - Sombrero Galaxy Messier 104 (M104): NASA/ESA and The Hubble Heritage Team (STScI/AURA)NASA 25 - NASA, ESA, N. Smith (University of California, Berkeley), and The Hubble Heritage Team (STScI/AURA)NASA 26 - Star RS Puppis: Credit: NASA, ESA, and the Hubble Heritage Team (STScI/AURA)-Hubble/Europe Collaboration. Acknowledgment: H. Bond (STScI and Penn State University)NASA 27 - Stephan's Quintet (Hicjson Compact Group 92): NASA, ESA and the Hubble SM4 ERO TeamNASA 28 - Tarantula Nebula: NASA, ESANASA 29 - The Mice Galaxies (NGC 4676): NASA, Holland Ford (JHU), the ACS Science Team and ESANASA 30 - Westerland2 cluster: NASA, ESA, the Hubble Heritage Team (STScI/AURA), A. Nota (ESA/STScI), and the Westerlund 2 Science TeamNASA 31 - Whirlpool Galaxy M51 (NGC 5194) and Galaxy NGC 5195: NASA, ESA, S. Beckwith (STScI), and The Hubble Heritage Team (STScI/AURA)NASA 32 - Witch's Broom Nebula (NGC 6960): NASA, ESA, Hubble Heritage Team- MV