Vampire: The Masquerade – Coteries of New York, the narrative experience in single-player announced a few months ago, has received an update with regards to the game mechanics.

The development team has revealed some details regarding the story, which sees players play as a vampire in New York. During the adventure the players will have to deal with a variety of characters and missions, all related to a conflict between the two factions of vampires, the Camarilla and the Anarchs.

Coteries of New York will present a narration dark, atmospheric and emotional mixed with the dilemmas morally challenging and many potential paths that lead to the end of the story.

As for the gameplay, although the game is mostly text, there are additional elements that enrich the story. In addition to the Disciplines that can help in the missions there are three statistics that are monitored by the game. All the statistics are modified by the choices of the player and they are:

Fame: used to indicate the constant need for blood that vampires have to deal with at night. The characters have the opportunity to hunt for blood during the missions. Ignoring this need leads to warnings and, if neglected for too long, lead to serious consequences.

Humanity: it shows how much humanity remained inside of the character. This assessment is used by the game to change the results of the choices in the missions, provide more choices for the history or even block certain.

Masquerade: mark how your character will fit in the social context. Stay hidden from prying eyes is even more important for the vampires because of “the Second Inquisition”, a sort of hunting vampires hidden on the inside of government agencies global.

Vampire: The Masquerade – Coteries of New York will arrive on PC and Nintendo Switch at the end of this year. If this news has aroused your curiosity, at this link you can take a look at the trailer of the announcement.

Source: Wccftech