So, what do we know about the Switch version? Why is there no demo?

Given its focus on online play, EA may be holding off the trial until the servers are up to speed.

Frostbite, the in-house engine developed by EA DICE, powers FIFA 18 on Xbox One, PS4 and PC. However, FIFA on the Switch will use a ‘custom engine’ based on the Ignite code from FIFA 16.

While EA confirmed the Switch can handle Frostbite, the company opted to build a unique engine because it would have to be heavily downgraded, resulting in a ‘sh***y second rate game’.

2 FIFA 18 on the Nintendo Switch is shaping up to be the best handheld version to date

Andrei Lazarescu, who leads the team in Bucharest working on FIFA for Nintendo Switch, told Dream Team Gaming: “As much as we would have wanted to (use Frostbite) you can’t without making the whole engine work.

“We intentionally chose to do a custom engine because we felt that rather and try and get Frostbite running and end up having to downsize things and making it just a smaller, lower-quality version of the PS4 and Xbox One versions, we wanted this to be a FIFA that stands on its own two feet.

“We want people to recognise it and play it for what it is rather than saying, hey, you’re getting a sh***y, second-rate game. This is a full FIFA that players players will enjoy.”

For those worried about the lack of Frostbite, Lazarescu is confident the Switch version looks far superior than the Xbox 360 and PS3 versions.

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“If you put the two together you won’t recognise them,” he said. “When you dock it (and connect to the TV), it’s 1080p and 60 frames per second – Gen 3 (PS3 / Xbox 360) never run on this.

“We’re also using physics based rendering, another thing that Gen 3 did not have. We’re even putting ICONS in Ultimate Team – Gen 3 won’t have these either.”