Yeah, or you can put out your strongest card or highest mana ones in the beginning as well. That's the part I was focusing on, so people can actually play their card when they want to.

But I also want to keep the card game elements when your adrenaline is pumping. You put all your cards out, that's when the active response comes in, which is when you put an action card. That's when turns the game from real-time strategy to turn-based.

That's where you go into head-to-head battle, where you strategize your in your strategy and then they come back with a counter with their strategy. This is where the whole dynamics of the game changes sometimes. You can come back, even if you were losing.

This definitely combine real-time strategy and turn-based elements, and that's why this game is something that has not been made before.

...Everything is happening in real-time, so you could kind of feel, "Oh, this guy's waiting for me right now. Should I go or not go?" Those kind of strategies, thoughts, come in too.

"Is this guy waiting for something big? Is Something big coming? Oh, he doesn't have anything right now, he's bluffing."