This page lists all player character housing in Fallout 3.

Note that the Megaton house and the Tenpenny Tower suite are mutually exclusive. Earning the house leaves you unable to get the suite, and to get the suite you have to destroy the house (as well as the rest of the town).

The player character must rent the room for 120 caps daily. After which the bed reads "My Bed" and grants the Well Rested effect.

The houses below aren't technically ownable, but the player can still seek shelter at these sites:

Nearest Map Marker Secure Containers (Specify Which) # of Beds Workbench? Free of Enemies? Notes / Features

Abandoned car fort 6 ammunition boxes (5 next to the bed, 1 behind the sandbag barricade) 1

Ruined building near Alexandria Arms 1 ammunition box, 2 filing cabinets, 1 fire hose box, 1 footlocker, 1 gun cabinet, 1 Nuka-Cola machine, 1 refrigerator, 6 safe boxes 1 Directly SW of the former hotel.

Nice 3rd floor view.

A couple of bear traps can be reactivated, although it doesn't seem necessary.

The building is inhabited by a respawning raider and very close to an Enclave spawn location, which can result in Enclave soldiers attacking it.

Arefu, West residence - 2 Ian West will continue to live here.

After completion of Blood Ties, residents of Arefu will give gifts or provide services.

Arlington Cemetery, Arlington House 2 cabinets, 1 desk, 2 dressers, 2 first aid boxes, 2 footlockers, 5 metal boxes, 2 suitcases, 1 refrigerator, 1 safe, 1 tool cabinet, 1 trunk 3 The basement contains a shrine to Abraham Lincoln, allowing you to display associated items of your own if they were not sold.

Junders Plunkett will hole up here if you acquire the Lawbringer perk.

Bobblehead - Luck

Broadcast Tower KB5, drainage chamber 1 toolbox 1 Signal Alfa Lima can be turned on here.

Tumblers Today

must pick Average locked door

Very close proximity to the Deathclaw Sanctuary, and Enclave spawns after The Waters of Life

Canterbury Commons, Dominic and Machete's house 2 ammunition boxes, 2 desks, 2 garbage cans, 2 gun cabinets, 3 lockers, 2 metal boxes, 1 Nuka-Cola machine, 1 refrigerator, shelves, 1 toolbox 1 There is only one free bed for the player and either Dom or Machete may sleep in it, making it impossible for the player to sleep in the house at that time.

County sewer mainline, Gallo's lair - 1 Unique Nuka-Cola decor

Deathclaw sanctuary, Mount Mabel Campground 2 ammunition boxes, 1 first aid box 1 Convenient to luxurious deathclaw sanctuary

Dickerson Tabernacle Chapel 5 ammunition boxes, 1 metal box 7 Location of the Drifter and the Reservist's rifle

Everglow National Campground - 1 Site of a battle between respawning raiders and super mutants

Evergreen Mills, northern shack - 1

F. Scott Key Trail & Campground - 0 Deathclaws may inhabit this area

Fairfax ruins, abandoned house - 0 -

Fairfax ruins, Car dealership 3 desks, 5 filing cabinets, 3 lockers 0 Office space, plentiful seating and tables

Enclave presence outside

Farragut West Metro station 2 ammunition boxes, 2 desks, 6 filing cabinets, 1 security safe, shelves 1 Safe can be re-locked via nearby computer if originally picked.

Farragut West station, abandoned house - 0

Fort Independence - 0

Georgetown North, McClellan family townhome 1 oven, 1 refrigerator 2 Mister Handy at your service

Germantown police HQ, Germantown jail - 5 Can pretend to be a jailor by filling the cells

Germantown police HQ, medical camp - 15

Grayditch, abandoned home 1 ammunition box, 1 cabinet, 1 first aid box 1 Fire ants will continue to spawn in Grayditch until you've completed Those!

Grayditch, abandoned home 1 cabinet, 1 desk, 1 first aid box, 1 oven 1 Fire ants will continue to spawn in Grayditch until you've completed Those!

Greener Pastures Disposal Site, makeshift shack 1 footlocker, 1 toolbox 1 - Surrounding area is radioactive.

Respawning wasteland recluse inside, may turn hostile.

Jalbert Brothers Waste Disposal, abandoned shack (North) 1 dresser, 1 oven, 1 refrigerator, shelves 2 Part of the Wasteland gypsy village

Southeast shack contains additional storage.



Jalbert Brothers Waste Disposal, abandoned shack (Southwest) 2 ammunition boxes, 1 dresser, 1 footlocker, 1 oven, shelves 2 Part of the Wasteland gypsy village

Toaster suicide

Southeast shack contains additional storage.

Jury Street Metro station, Gold Ribbon Grocers 1 cash register, 1 first aid box, 1 metal box 0 ¹ Workbench is in Hank's Electrical Supply ( Broken Steel only)

only) Super mutant behemoth neighbor (Needs to be activated)

on the Traders' route

Lots of shelves for displaying items

Fairly clean sink

Open dumpster outside for display

Raiders and radscorpions occasionally spawn south, along with Talon Company mercs

Little Lamplight, Vault 87 Reactor Chamber 3 filing cabinets, 1 safe, 1 suitcase 1 Side entrance to Vault 87

Peter Stevens' old crib

Mason Dixon Salvage, abandoned shack (North) 1 ammunition box, 1 footlocker, 1 first aid box, 1 garbage can, 1 oven 1 Skill books

Mason Dixon Salvage, abandoned shack (South) 3 ammunition boxes, 1 footlocker, 3 lockers, 1 oven, 1 refrigerator 1 Super mutant camp with captive

MDPL mass relay station 2 ammunition boxes, 1 cabinet, 1 dresser, 1 gun cabinet, 1 locked safe 3 Raiders here will respawn.

Beds are pristine.

Items in footlockers may be reset to area defaults, causing you to lose what you stored there.

Minefield, Benson house 2 dressers, 1 first aid box, 1 oven, 1 safe, 1 suitcase 1 Radio tuned to GNR

Minefield, Gillian house 1 dresser, 1 first aid box, 1 oven, 1 refrigerator, 1 safe 2 Respawning radroaches

Minefield, Zane house 2 cabinets, 1 desk, 2 first aid boxes, 1 oven, 1 safe, shelves, 1 toy box 2 Radio tuned to GNR

Pennsylvania Avenue, Hotel 2 ammunition box, 1 desk, 2 first aid box, 1 footlocker 1 Brotherhood of Steel Paladin as potential roommate

Ham Radio

Ranger compound - 3

Red Racer factory, Surgeon's Lab - 1 Includes a caged glowing one

Regulator HQ - 0

Relay tower KX-B8-11, drainage chamber 1 ammunition box, 1 footlocker 1 Signal Oscar Zulu originates here.

The two skeletons can be moved. They will not reset to their original location.

Rivet City, Dr. Li's apartment 1 desk, 1 dresser, 1 footlocker, 1 refrigerator, tables, 1 wardrobe 1 May require Broken Steel

Average Lock

Robot repair center, The Mechanist's Forge 2 footlockers, 4 metal boxes, 1 refrigerator, shelves 1 Unique secret entrance

Rockbreaker's Last Gas, Sniper shack 3 ammunition boxes, 1 footlocker, 3 lockers, 1 refrigerator, 1 safe 1 You can sleep in the bed with Fluffy and Jitters alive, as long as they aren't attacking you.

A Vertibird will occasionally drop an Enclave soldier and a sentry bot to the northwest.

Outside is a spawning point for Talon Company/Regulators.

SatCom Array NN-03d, abandoned tent 2 ammunition boxes, 1 footlocker, 1 locker, 3 metal boxes 1

Sewer waystation, Talon Company camp 3 ammunition boxes, 1 dresser, 4 footlockers, 1 toolbox, 2 wardrobes 4

Springvale School 1 refrigerator, 1 vending machine, 1 toolbox 0 Aborted tunnel project

Outdoor desks and lockers

Super-Duper Mart 7-8 ammunition boxes, 1 first aid box, metal boxes, refrigerators, shelves 5 Raiders as potential roommates via the Mesmetron and removing the slave collar

They also respawn ammunition every couple of days if you keep them alive.

Tepid Sewers 3 ammunition boxes, 3 footlockers, 3 metal boxes, 1 refrigerator, 1 safe. 2

VAPL-58 power station, Pylon shack 2 ammunition boxes, 1 first aid box, 1 personal footlocker 2 Near Arefu

Vault 92 - 0

Vault 101 - 0 Radroaches respawn in the main entrance.

Must sabotage the Vault during Trouble on the Homefront to "unlock" it as ongoing housing.

Vault 112 1 desk, lockers, 1 safe 1 Tables for display

Bed in Smith Casey's garage above

Vernon Square station, Sewer entrance 2 ammunition boxes, 2 first aid boxes, metal boxes, 2 refrigerators, 1 safe, toolboxes 4

Warrington station - 0