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"specialization / awakening" to be released 9/5 on KR test, 9/19 KR live

please stop with the "OGM WL REWORK?!" it's literally every class getting them, and there's literally Z E R O info out so far other than release dates

I'm not hiding info from you, it's not out yet.

"HM point scrolls"

- grants 1 Hongmoon point per scroll (up to max of 75 from scrolls)

Heroic dungeons have a chance to drop, KR gets it released in shop too (~$10 == 1 pt)

- SSM and up

Dungeon changes (nerfs):

Sanctum

1) no more instadie debuff

1) no more daze on being punched in mouth

1) add explosion does less dmg

2) lowered damage of roar with static debuff

- static debuff lasts shorter, lowered max stack count

2) dot field pew pew lightning does less dmg

3) roar (?) does less dmg

3) no more kd on that one attack

3) no more daze on that one other attack

3) darkness dot ticks for less dmg

Irontech F something

1) only spawns 3 pillars of instawipe pug parties

1) no more kd on those two attack things

1) less damage on grab

1) pillar explosion thing does less dmg

2) no knockback on the i'm a boxer whoosh whoosh whoosh attack

Lair (the more advanced one)

1) tail slam doesn't kd/air

1) no kb/kd on the spin attack

1) movespeed reduction and damage from poison reduced

1) explosion from poison damage reduced

2) third attack in rotation (idk the name of attacks...) no longer airs

2) reduced damage of other attacks

SSM (normal)

- reduced number of waveu waveu jumps he does

- no longer kds on the first two hits of one two three everyone is kd attack

- reduced dmg of bite

hh (i forgot what this even stands for now)

(both modes)

1) no longer does the root thing when standing in dark zone

(normal mode)

1) reduced damage of some attacks

2) doesn't mark again if targeted person dies

2) no longer die even if you get gripped and your friends really really don't like you and want to see you get eaten by the big spider

3) debuff dmg reduced

3) 2nd phase moved from 40% to 30%

3) reduced damage of debuff stack explosion and some other attacks

RT (same)

3) all players can enter soul sep and won't wipe

3) can kill main boss dude without killing inside dude

pirate ship / troupe

idk mechs so not listing them here =)

TT

reduced hp of some boss and adds

3) wipes on 3 missiles leaking

3) increased hp heal on the "hey tank is at range lemme give you some succ" attack thing

3) succ attack after crossfire no longer wipes even if the raid goes full monkey and ends up missing bombs

- no enrage, but boss will heal

4) boss forces rings to spawn on hitting 90% hp if rings have not spawned by then

- during this time, boss will not use "haha freeze in place" attack

- during the preparation time, the gauge will not move (assuming this applies only to the timed one, but hits will still count?)

4) 4+ people can enter ring and not die

4) boss will move to center on his own for the phasing/freeze attack

4) boss force removes the tank freeze/root/daze when entering phasing/freeze attack

4) no longer aoe damages when gauge flips to other element

4) boss succcc move during phases will no longer flip element beyond a certain point (?)

4) the freeze/cc move boss does on you now has a max 60s duration (can escape now woo)

Interface

> character order can be changed now (woo)

HM point re-re-revamp (p2w $$ box edition)

> see above with the point scroll thing

"HM point scrolls"

- grants 1 Hongmoon point per scroll (up to max of 75 from scrolls)

> max 200 points can be used (125 @ hm25 [no hm30 yet sorry whales] + 75 from scroll)

> 150 points max for ap/def, changed some stat distributions:

10: 60ap, 60 elemental | 20k hp, 180 def

20: 40 ap, 50 elemental | 15k hp, 150 def

50: on resist, 100 ap for 5s | on resist, recover 6% hp (3s cd)

80: 30 ap, 40 elemental | 12k hp, 120 def

100: on resist, 150 elemental for 5s | on resist, recovery increased by 20% for 5s

115: 20 ap, 30 elemental | 9k hp, 90 def

125: 15 ap, 20 elemental | 6k hp, 60 def

135: 10 ap, 15 elemental | 4k hp, 45 def

150: on resist, 50 ap, 75 elemental for 5s | on resist, recover 3% hp (3s cd), recovery increased by 10% for 5s

translations by scoot

wow thanks scoot you should be paid for this