Way of the Broken Fist

The essence of being a monk is to hone the natural abilities of your onw body to their absolute, to reach the very limit of what is possible with only the tools that nature gave you. Some monastic orders do not stop there, however. They see the monk's body as a tool, a weapon that needs to be pushed beyond it's natural limits to devastating effects, harming not only their enemies but also themselves. Monks following the Way of the Broken Fist train for years in remote locations, undergoing trials of intense pain and hardship to learn to break the barriers of their mind and use every last bit of energy at their disposal.

Font of Energy

When you choose this subclass at 3rd level, you learn methods to break down your own body to gain access to hidden reserves of energy. You can use a bonus action on your turn to roll your martial arts die twice, and reduce your hit point maximum by the number rolled; In return, you regain one ki point you lost. You can choose to regain even more ki-points by rolling an aditional martial arts die for each additional ki-point, up to a maximum total of 3 ki-points at 3rd level, 4 at 6th level and 5 at 11th level.

Your hit point maximum is restored to normal when you take a long rest.

Rend the Flesh

At 6th level, you learn to overexert the muscles in your body to various benefits.

You can spend one ki point as a free action each turn to increase your movement speed by 15 feet.

When you make an unarmed attack, you can choose to roll your martials die a second time when you roll for damage, adding the number rolled to the total damage dealt. In return, you take half of the damage you rolled on the second die, rounded up.

You can spend a ki point to gain advantage on an athletics check.

Unnatural Perseverance

At 11th level, your body adapts to the constant stress you put on it. You always treat your exhaustion level as one level less than normal. Aditionally, you can choose to spend up to three ki Points as an action to roll the same number of martial arts dice and regain the number rolled + your constitution modifier as hit points. You can use this feature once per short rest.

Transfer the pain

At 17th level, you learn a secret technique to transfer the pain you have endured to other beings. As an action, you can spend 2 ki points to touch a creature within 5 feet of you, who must then make a constitution saving throw. On a failure, the creature takes damage equal to the amount with which your own hit point maximum has been reduced through your Font of Energy feature, and your own hit point maximum is increased again by the same amount.