Johan said: Political Influence is gained by how loyal your characters in your government is, so that if all 8 are 100% loyal, you gain a maximum amount, and if all are at 0% loyal, you gain nothing. Then of course there are other aspects that impact how much influence you get. If your Co-Ruler is disloyal, or you are in a deficit you will get far less Click to expand...

Johan said: Getting an Invention will cost 4 months of income. Click to expand...

Johan said: Enacting a Law costs some political influence, but also reduces stability by 25. Fabricating a Claim costs some upfront Aggressive Expansion Click to expand...

Johan said: Endorsing a Party is merely a small hit on stability and tyranny. Click to expand...

Johan said: Now while we have talked about some aspects being moved to being a nudge over time like stability and legitimacy, some aspects like promotion, assimilation and conversion of pops will still be instant as of now. It simply is not feasible to rework that and still have a patch out in a reasonable timeframe. Click to expand...

Johan said: Now while we have talked about some aspects being moved to being a nudge over time like stability and legitimacy, some aspects like promotion, assimilation and conversion of pops will still be instant as of now. It simply is not feasible to rework that and still have a patch out in a reasonable timeframe. Click to expand...

NOW! FINALLY! This is brilliant. What was then all the stuff with the poll from yesterday and not knowing how to find a middle ground from yesterday all about? I dont believe you have come up with this brilliant system to remove dreaded mana in one day.This is just genious. The perfect way to remove random magic sources and tie it to characters in a way that it interacts with the world and the player strategy and way to play the game adding strategy to it. Im surprised, again, that yesterday you didnt have a clue as to how to change the system, and just in a day you've come up with this genious idea. Its just brilliant.How are you going to balance this with the current gold spam? You dont even need to reach the last great power tier to be flooding in money. Money does need to become scarece for this change to make sense or inventions will cost as much as nothing, as gold stops from being an issue from mid game onwards if you blob.YES! I love it. It makes a hell of a lot more sense.Well, precisely POLITICAL influence is something you would need to endorse a party and sway senators your way, isnt it? Although I'd just remove the button entirely and give the player more options to increase political party influence over time to maybe get a majority.Good. I still think it should cost something, though. ALL the players in the world getting it automatically at the same time...hm...Doesnt help make feel every country different. I dont know if it should cost poitical influence, money, both, or add modifiers from laws and things like that reduce or extend that 20 years period.If its just a decision based on time limitations and not design so the rework can come later on, Im fine with that. Removing auto buttons for promotion, assimilation and conversion is what along with this rework, would take the game to be near perfect. So very much looking forward to it and I gladly accept its postponed for time limitations as long as you are opened to rework it and eliminate insta buttons replacing it with deeper dynamic mechanics later in the future.--------Can I suggest a tiny thing? For diplomatic actions, please no mana use. Use characters which success depends on their loyalty (if their are not loyal they wont work for you but against your interests) and their charisma or finess.