Dear Players

Today, we wanted to share some more insight and answers on the recent penetration mechanic changes to explain our plans, goals and some more on your specific questions.

When planning the move to a new method of penetration calculation we set ourselves following goals:

To make the penetration calculation system open and understandable, in which the method is known and the data for the calculations are known clearly to all. In the old calculation system each shell received its penetration data manually from a variety of sources, ranging from authoritative monographs to documents on firing tests. At the same time, in many of these sources the penetration data was also calculated according to different methods and different standards of states, different targets and with different hardness of armour and shells used. Therefore, uniformity and standardization were out of the question and accordingly it was not the best option in terms of openness and ease of understanding.

To get rid of the discrepancies that arise from the use of many different sources. When considering data from sources, inconsistencies arise due to different standards and criteria. The problem immediately arises in the reference source - which document is the correct document? However, the sources in question are documentary and credible. The situation is - all are equal, but some of them are more equal. Again, as you can see, this was not the best option.

Focus the attention when setting up armour-piercing on their input parameters - mass, speed and speed drop tables. If you have a shooting table for the shell, you can more accurately model its behavior and, first of all, its penetration. We will not stop working with documented sources. We collect information scattered over hundreds of conflicting sources and concentrate it on firing tables and ammunition ballistics settings.

To streamline the armour-piercing system in the game. Manual entry of penetration data, from sources, in some cases created situations where the data in the shell cards were from documents in which the penetration data were based on very different criteria. Which is not the norm. With the increase in the number of vehicles in the game, and therefore the number of ammunition, the sources of information regarding the penetration values are beginning to exceed reasonable limits, and some documents are not publicly available and could no longer be open and easy to understand.

We definitely have not stopped working with documented sources. The specified method of calculation is to work with documents first of all, and more purposefully and effectively, allowing us to specify not only the penetration data, but also ballistics of shells, thus allowing us to standardize all this information in game.

Now, lets move on to the Q & A: