Drakelon By TheSigmaArts Watch

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From the misty marsh, the Drakelon rises, slowly dragging pieces of the swamp around it. Its heavy steps warn all the creatures in its vicinity to leave room for this gigantic dragon turtle.



Ecology

The Drakelon is a relative of the dragon turtle. Instead of living in the sea, this beast dwells underneath swamps and bogs. It absorbs nutrients from the terrain and when there are no more, it rises and finds the next place where to bury itself.

If not attacked or harmed, it won't care about who is around it. Sometimes, some speciments have been seen helping other smaller creatures. However, even without it attacking, it will still be much of a threat for anyone who dares venturing underneath it.

When a Drakelon dies, its corpse slowly decays releasing magical energy in that place. Sometimes, around dead Drakelons, you can find elementals or magical plants.

The Drakelon belongs to the higher dragons, and so it has a breath weapon. The Drakelon's breath consists in a cloud of methane that surrounds it, engulfing any creature within reach. The Drakelon can then intoxicate any creature around it, or light a spark with its beak and set them all aflame.



Stats

Colossal (5x5squares) dragon (higher dragon) Neutral Good

HP 547 (49d10+10) AC 19 CR 20

STR +8 INT -4

CON +8 WIS +2

DEX -3 CHA +1

Speed: 40ft, burying 10ft

Skills: History +2, Nature +2, Stealth +5

Damage Resistances: bludgeoning, lightning, thunder, slashing

Damage Immunities: fire

Condition Immunities: charmed, paralyzed, poisoned, prone, restrained, stunned



ABILITIES

Carapace --> The AC of the Drakelon is considered 29 if it's hit from above or by a creature grappling onto it.

Camouflage --> If it doesn't move or if it buries itself underground, the Drakelon succeeds any Stealth check, resembling a swamp.

Immense --> It can move in the same squares other creatures are. If it does so, the creatures in its area must succeed on a DC 6 Dexterity saving throw or take 5d10 bludgeoning damage. The Drakelon, for its immense size, is unable to take opportunity attacks.



ATTACKS

Horns/Bite --> +6 bonus to hit, the Drakelon targets one Huge or bigger creature within 10ft of it. On a hit, the creature takes 3d10 piercing damage.

Spark --> +6 bonus to hit, the Drakelon targets one Huge or bigger creature, or itself. On a hit the creature takes 2d6 fire damage.

Methane Cloud (6) -->The Drakelon releases methane gas in an area within 10ft of it and moving with the Drakelon. Any creature entering the area or starting its turn there, must make a DC 10 Constitution saving throw, taking 3d10 poison damage on a failure or half as much on a success.

The methane cloud stays in the area for 1 hour or until the Drakelon reingestes it through a bonus action.

If any non magical flame enters the area, or a creature deals fire damage while staying in the area, the methane cloud ignites. All creatures in the area must make a DC 26 Dexterity saving throw, taking 6d6 fire damage on a failure or half as much on a success. The methane cloud ceases to exist when it ignites.



Final Comments

I liked the concept of this creature the moment I started drawing it. The normal breaths of dragons were too clichés, so I thought of the methane cloud. I hope you liked this creature, many more are coming. I know that the stats are not written in the "normal" D&D way, but I prefer them written like this.

IMAGE DETAILS Image size 1600x1600px 1.05 MB Show More

Published : Dec 23, 2019