ROADMAP - [updated 07/02/20]

Update 8.X

Update 9 (Target: Q4 2020)

Update 1.0 (Target: Q1 2021)

To be defined

After 1.0

As always, roadmap is highly subject to change depending on player feedback and how development goes! There is some possibility of U9 merging with U10, which would mean a longer dev period but a bigger update. All estimated dates are completely loose ballparks and not solid.- Fixes and balancing- Total rework of the character system to fix the performance issues about characters (mainly spawning lag spike)- More hairs, beards and faces options for male and female characters- New blood decals- New/cleaner dismemberment- Spell menu animations- Spell sub menus (more than 10 spells, for modding)- (Maybe) spell merging and staff ground hit for lightning and fire.- Dungeon (Adventure) mode- Buying weapons and armors (shop)- Skills tree- Inventory and looting- Two handed weapon support for NPC- New spell: Soul- Improved AI (better animations, patrolling, field of view...)- New weapons and armors (low and high tiers)- Tutorial- Balancing- Bug fixing- Performance optimizations- Localization (French, German, Spanish, etc...)- PSVR release (if technically possible)- Quest release (if technically possible)- DLC(s) and/or major extension(s)- All the previous "to be defined" stuff (like coop, open world, more spells, creatures, etc...) may be included in the base game, an extension or DLC (biggest features being more likely to be in an extension), or may not be included at all. These things remain in the "no-promises" category.