This is the September 2017 entry of Metagame Build Orders.

Freshly baked with INnoVation’s TvP build against sOs in GSL final.

Vs. Protoss

This is a build that INnoVation used in game 1, 2, and 7. The precise build orders he uses in these three games vary a little here and there (e.g., timing of the Missile Turrets and third Barracks), but the main structures are placed at the same time.

14 – Supply Depot

16 – Barracks

16 – Refinery

@100% Barracks – Reaper and Orbital Command

@400 mineral – Command Centre (@100% – Orbital Command)

@100 mineral – Supply Depot

@100% Reaper – Marine

@100 gas – Factory

@75 mineral – Refinery

@100% Marine – Reactor

Constant Marine production

@100% Factory – Starport and Widow Mine

@150 mineral – Barracks

@100% Starport – Viking and Supply Depot

Build Supply Depot accordingly hereafter

@100% Widow Mine – Tech Lab

@100% Tech Lab – Swap the second Barracks onto Tech Lab for Stim, and build another Tech Lab with Factory. Engineering Bay.

@100% Tech Lab – Siege Tank

@100% Engineering Bay – +1 Infantry attack

@200 mineral – 2x Missile Turret (one in each mineral line)

@100% Siege Tank – Siege Tank and Barracks

@100 gas – Medivac and Refinery

Move out with everything when the second Siege Tank is out, and rally the Medivac to join the attack. It is optional to leave the Viking in base for defence. Bring two to three Scvs to build Bunkers and Missile Turret for the push. The timing hits at around 5:45 to 6:00 with Stim and +1 attack. This is a clean defend first then timing attack build.

Vs. Terran

There isn’t any noticeable shift in metagame builds for this match up for quite some time. If you want something relatively different to the usual Reaper expand variations, you can try out the 2-1-1 TvT variations I have discussed in a recent post.

14 – Supply Depot

15 – Refinery

16 – Barracks

@100% Barracks – Reaper and Orbital Command

@400 mineral – Command Centre (@100% – Orbital Command)

@100 gas – Factory

@50 gas – Reaper

@75 mineral – Refinery

@100 mineral – Supply Depot

@100% Factory – Cyclone and Barracks

@50 gas – Reactor on Barracks

@125 mineral – Engineering Bay

@100% Cyclone – Cyclone

@100% Barracks – Tech Lab

@100% Engineering Bay – +1 Infantry attack

Build Missile Turrets accordingly if needed

41 – Supply Depot

Constant Marine production and build Supply Depot accordingly hereafter

@100% Tech Lab – Stim

@150 gas – Starport and Reactor on Factory

@100% Starport – Swap it onto the Reactor of the Factory and produce 2x Medivac

Vs. Zerg

I know there is discussion about Terran having a difficult time against Zerg, and people often mention to me that bio is not cutting it anymore. I don’t exactly agree with that, but mech is definitely on the rise now in the match up. INnoVation defeated Dark in the GSL semi-final with mech. I am going to show the mech build used by INnoVation in the vod below (game 1, 2, and 7).

14 – Supply Depot

16 – Barracks

16 – Refinery

@100% Barracks – Reaper and Orbital Command

@400 mineral – Command Centre (@100% – Orbital Command)

@100 mineral – Supply Depot

@100% Reaper – Marine

@100 gas – Factory

@75 mineral – Refinery

@100% Marine – Reactor

@100% Factory – Starport

@100% Reactor – Swap Factory onto Reactor for 2x Hellion, and build a Tech Lab with Barracks next to the Starport

Constant Hellion production

@100 gas – Starport (second) and Refinery (third)

@100% Starport – Swap Starport onto Tech Lab for a Viking, then a Supply Depot

Build Supply Depot accordingly hereafter

@100% 2nd Starport – Tech Lab

@100% Viking – 2x Banshee

@200 gas – Hyperflight Rotors upgrade

@100% 2x Banshee – 2x Banshee

@100 gas – Cloaking Field upgrade

@400 mineral – Command Centre

Add more Factory and two Armory accordingly.

INnoVation used a 16 gas Reaper expand opening, but went for a tech-oriented 1-1-1 build. Usually you use a 15 gas Reaper expand opening for 1-1-1 as the resource lines up better. The reason for 16 gas is to squeeze in a Marine between the Reaper and Reactor, and this is getting more and more common now. The Marine serves two purposes. First, it deters Overlord from scouting. Zerg could park the Overlord right over your 1-1-1 production if you do not have the Marine, and it basically removes the flexibility advantage of 1-1-1 that Terran can do different types of build orders based on the same structure. The Marine helps to hide the second Starport, but the third Refinery is a giveaway anyway.

The Banshees and Hellions provide you with great map control, and this should allow you to transition to mech better. I want to point out a small detail for the build order. The Cloak upgrade should only start after the second pair of Banshees, because you only have 200 gas when the first pair is done. If you get your Cloak earlier, you delay the fourth Banshee.

I also made a nice slideshow (see below).

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