The Spotlight Tunnel Sample Scene and this article aims to look at the fundamentals of setting up a good baseline for believable visuals. Given the project’s art contents, we will be exploring how to make a scene in Unity that will look believable. Light, texture, scale, and material need to all work together to make the digital content look ‘right’ with all the features available. To make things simple for content creators to learn, we’ll be exploring only Unity specific features and some general context for common Digital Content Creation software.