I spent the rest of that day hanging out Last_Grey_Wolf, HCJustin, unrulybabs, and their friends. We chatted about the industry, Twitch bounties, the indie life, and a lot of other things. The following days were similarly people-focused, including a casual morning meetup with the inimitable Sean “day[9]” Plott and his community of dayknights, who are at the origin of my interest in the games industry. Definitely, TwitchCon was all about the community for me, and about bridging the usual divides to bring everyone together as part of a big, beautiful ecosystem.

Rich’s Thoughts on MEGA and MIGS

A couple of weeks ago was the second time the MEGA event happened. Last year’s event was quite small, but oversold tickets by almost two times the capacity. This year the show got bigger, and attendance was once again higher than expected. We didn’t show anything in a booth, although we did have Ultimate Chicken Horse in the multiplayer zone where a bunch of local multiplayer games were set up. It was super nice to see people (mostly kids) enjoying the multiplayer zone and laughing with each other around our game.

The expo has a lot of the cool Montreal games that we already know well like Boyfriend Dungeon, Blood Roots, Speed Brawl, and more, but it also had some games I hadn’t seen yet. Of those games, the two I really wanted to mention were Zarvot and Somos:

Zarvot is a lovely game where you shoot your way through a wonderfully written story, and somehow manage to get attached to the personality of your cube player and their companion very quickly. I played the single player mode, and the game feel was incredible: the movement, the jumping, the shooting, the dashing, all of it was solid and topped with a good story and great art. I didn’t play the local multiplayer mode, but I’ve heard only good things. Unfortunately it’s only on Switch now, but hopefully it’ll be on Steam at some point as well.