Hey there and welcome to the current installation of Jank Bank, you can find last week’s brew Here. This week I decided to tackle both Eldritch Evolution and Flameshadow Conjuring. This entire deck exists due to my dream of making Bane of Bala Ged Work , did we achieve that? You tell me, and I’ll be sad about your conclusions.

In this deck we climb our way up the CMC ladder using Eldritch Evolution, extracting further value from our evolutions using Flameshadow conjuring. We use these cards together to generate value from ETB and on attack effects. If our cards are true then we play quite aggressively, dropping big threats before the opponent can answer them. In an ideal world it’s possible to get ulamog out on turn 5 with just 3 spells. There’s enough versatility of creatures in the deck too that if the game runs long, it’s not an issue.

Not Cheeky 1-ofs

These make up the backbone of the deck, and give us a solid foundation to start climbing the CMC ladder with eldritch evolution.

Blisterpod – Good for chump blocking and the scion can come in useful for advancing our gameplan early on.

Sylvan Advocate – This is a green deck in standard.

Foul Emissary – Good for making sure we don’t run out of gas with its card advantage enabling, also works very well with It of the Horrid Swarm.

Nissa’s Pilgrimage – This is a useful bit of ramp to help make sure that we don’t get screwed, this is a fairly mana hungry deck.

It of the Horrid Swarm – The primary purpose of this is to combo with Foul Emissary and catapults us up to the eldrazi goal incredibly quickly. A turn 3 Foul Emissary Followed by a turn 4 It of the Horrid Swarm means that turn 5 we can get one of our Eldrazi titans via eldritch evolution. Additionally, sacrificing this to Eldritch evolution will allow us to tutor up any creature answers we might need.

Cheeky 1-ofs

In this section I’ll be going over the cheeky 1-of creatures and the situations we would want to find them.

Mina and Denn, Wildborn – Great early on if we want to dump out a few extra lands, decent later on too if we need to get some damage past blockers.

Seed guardian – If the game is running long Seed Guardian may be a good value choice, we can reasonably expect an 5/5 or more on death, and it’s especially when you factor in that if any copies die we get that fantastic LTB.

Surrak, the Hunt Caller – Surrak is great for setting up a brutal next turn, reall

y helps to enable Bane of Bala Ged and Savage Ventmaw plays.

Ishkanah, Grafwidow – Good for dealing with any errant Giselas, or any other worthwhile flies in the format, including of course the boogeyman of standard, avacyn.

Ulrich of the Krallenhorde – Great to grab if we need to buff up a key creature or ladder our way up to 7 mana, his flip ability is pretty alright too.

Savage Ventmaw – Savage ventmaw is fantastic for a situation where we have either Surrak on the board or a number of flameshadow conjuring, if we can copy this or give it haste, or in a perfect world both, it pretty much pays for itself by helping us to cast creatures that may otherwise be stuck in the hand.

Ulvenwald observer – Most of the creatures in this deck have toughness 4 or greater, most of them will probably die too, we draw some cards.

Woodland Bellower – If we want to buff out our board presence a bit, we can engage the value train by bringing in a sylvan advocate, or set up a cool emerge play by bringing in foul Emissary.

Bane of Bala Ged – very good for when the opponent has a thin board presence, especially if copied with flameshadow conjuring, if unanswered then this card will gradually wear the board out, even if repeatedly blocked.

Dragonlord atarka – We would tutor up this bad boy in a time of need, when our opponent has too many creatures, or maybe a planeswalker about to ult, not the greatest value when copied with flameshadow conjuring, however we do get the ETB effect twice which makes it well worth it.

Void Winnower – Primarily in the deck for if we want to climb our way up to an ulamog via odd CMC cards, it also fucks about with our opponents a fair amount, preventing them for using format staple Collected company in particular.

Kozilek, the Great Distortion – He’s a big eldrazi, he punches real good and allows us to counter a number of spells we don’t like, fairly straightforward.

Ulamog, the ceaseless hunger – Another big eldrazi, also punches real good, indestructible makes him very awkward to deal with for non-white decks, works well with both Surrak and Mina and Denn.

Sideboard

Clip wings – useful against Gisela,Avacyn, and Emrakul.

Gaea’s revenge – we would side this in if our opponent has more of a control strategy than a creature strategy, probably taking out Dragonlord atarka.

Galvanic bombardment – Good against aggressive decks, also can deal with Spell Queller nicely for some potential instant speed eldritch evolution shenanigans.

Incendiary flow – Deals with most of the early drops in Bant Company.

Kozilek’s return – Good against token decks.

Orbs of warding – Protects us against any rogue Mill players , and also Emrakul. The damage reduction is also great against tokens.

Conclusion

In conclusion the deck tends to get mashed up by counterspells, Spell Queller, and Reflector Mage. but it’s still a blast to play, and when it plays out well it’s not too bad. I’m not planning on playing it at FNM but it was still a fun ride.

I’m considering dropping Kozilek for Decimator of the provinces, what do you think? Let me know in the comments!