Path of Runic Warrior

With rage comes power, and sometimes that power stems from outside or inside influences. A barbarian that follows the path of the runic warrior has tapped into a power, whether it be from nature, the divine gods, or something that is bursting out from inside . A special ritual is used to inscribe powerful runes upon ones skin, making these warriors stand out with large scares and runes tattooed all over their bodies.

Ritual of Binding

You have learned a ritual that allows you to inscribe runes upon your body that hold powerful spells ready to be cast. At 3rd level, you choose one type of rune that is used to determine the origin of the runes that you inscribe upon yourself. After this, you may inscribe runic spells based on the spell list that coincides with the rune type that you chose. The options are:

Runes of Nature. You have tapped into the powers of nature, becoming a barbarian of the land, sea, and air. You may inscribe runes from the druid spell list

Runes of Divinity. The gods lend their divine power to you so that you may champion their cause, or simply destroy in their name. You may inscribe runes from the cleric spell list.

Runes of Power. Within you is a magical power waiting to burst free in unbridled furry. You may inscribe runes from the sorcerer spell list.

When you choose this path, you start with two 1st level runes. As you gain levels, the number and levels of the runes increases as shown in the table below.

The spells you inscribe on yourself can only be from the spell list that corresponds with the type you have chosen. Additionally, the spells you choose cannot have a material cost. When activating one of the runes, there is no verbal or somatic component for the spell to work, but the runes on your body cannot be marred too badly and must be attached to your body. All other conditions of the spell are still in effect, like concentration and casting time. These runes can also be activated while you are raging.

After you use a rune, it looses its power. Durring a long rest, you can conduct the Ritual of Binding to re-power your runes. It takes 10 minutes per level of the rune you are powering. Whenever you gain a new level, you can change old runes with new ones as long as it is from the proper spell list and as long as it is of a level that you can cast.

Strength is your spellcasting ability for your barbarian runes, since the power of your runes come from within yourself and your ability to realease that power. You use your Strength whenever a spell refers to your spellcasting ability. In addition, you use your Strength modifier when setting the saving throw DC for a barbarian rune you use and when making an attack roll with one.

Rune save DC = 8 + your proficiency bonus + your Strength modifier

Rune attack modifier = your proficiency bonus + your Strength modifier

Runic Spells

Barbarian Level 1st 2nd 3rd 4th 3rd 2 - - - 4th 3 - - - 5th 3 - - - 6th 3 - - - 7th 4 2 - - 8th 4 2 - - 9th 4 2 - - 10th 4 3 - - 11th 4 3 - - 12th 4 3 - - 13th 4 3 2 - 14th 4 3 2 - 15th 4 3 2 - 16th 4 3 3 - 17th 4 3 3 - 18th 4 3 3 - 19th 4 3 3 1 20th 4 3 3 1

Runic Mastery

Through years of combat, you've become skilled at interweaving your spells with your attacks. At 6th level, you can use extra attack after activating a rune. Alternatively after using an attack, you can activate a rune as part of the extra attack.

Mutilated Visage

The scars covering your face and body from the runes you have inscribed on yourself make you look more horrific to those around. At 10th level, you have advantage on Charisma (intimidation) checks and disadvantage on Chrisma (Persuasion) checks as long as the creature you are making the check against can clearly see the runes upon your body.

Enraging Runes

The power of your runes are now so attuned to your raging that you deal bonus damage while you are raging. At 14th level, whenever you use a rune that deals damage while you are raging, you deal bonus damage equal to the rune level times your rage damage.