Welcome to Venience World!

An interactive fiction adventure by Daniel Spitz

How to play Venience World is a game under active development that uses a new kind of parser interface.



Use tab, enter, the arrow keys or the mouse to select autocompletions of your commands as you play.



Play time is about 20 to 40 minutes. I hope you enjoy playing!



Warning: Currently there is no way to save or load your game. If you need to take a break, leave Venience World open in a tab. Save/Load will be added in a future release.



To get started now, click the Start Venience World button up top.



Hint: though you can play this game relying mostly on tab, the arrow keys and enter, try typing things out manually for a more performative experience.





Replaying Venience World is designed to make all content accessible in a single playthrough.



This means you will never be expected to reset the game and repeat yourself in order to explore a missed branch.



Have faith in this as you play through the game. Replaying a game is often worthwhile; in this case, just know it is not required to get "all the content".





Browser compatibility Venience World has been tested to work on the Chrome and Firefox browsers.



It definitely doesn't work on Safari or the iphone.



I haven't tested it on IE/Edge, Opera, or others.





Development progress This is a playable demo with a prologue and partial first chapter with one mild puzzle.



The final release will complete the story and contain mild puzzle elements surrounding the interpretation of aphorisms.



Most of what you see is subject to change for the final release.



I'm not sure when it will be finished.





Contact If you are interested in updates on the game, follow the



I would love to hear about your experience playing Venience World!



If you are interested in updates on the game, follow the @VenienceWorld twitter account, or email me I would love to hear about your experience playing Venience World!

Open source The playable demo of Venience World is open source.



The project can be found at



The playable demo of Venience World is open source.The project can be found at https://github.com/spitz-dan-l/wreck/

The name The name "Venience World" is a play on "X World".



The game is thematically about seeking an understanding about what is going on. Supervenience as a concept is one of the philosophical tools that has been developed for doing that.



The name "Venience World" is a play on " Supervenience ", and the trope wherein games have names of the form "SuperWorld".The game is thematically about seeking an understanding about what is going on. Supervenience as a concept is one of the philosophical tools that has been developed for doing that.