There are many examples of stellar voice work turning certain titles into must-play experiences. Cherished characters such as Nathan Drake and Solid Snake oozed emotion and vulnerability, not just through great character design, but dedicated performances by their voice actors. Unfortunately, for every Uncharted and Metal Gear Solid, there must be a Resident Evil or House of the Dead 2 – both of which sit at the other end of the quality spectrum.

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Sometimes though, atrocious voice acting can actually enhance the game as a whole, giving it a priceless quality. Let's take a look back at some of the worst voice acting in videogame history with dialogue so bad, you can't help but love it.NamcoArcade, PSOne1997Let's start our list with a true PlayStation classic - Namco's arcade smash, Time Crisis. Although a hoot to play either in the arcade or at home, Time Crisis focused more on the light gun shooting mechanics than creating a technically impressive title. Nearly everything about the game screamed 'B-grade' - from the graphics and character design, right down to some of the most dodgy voice work put to disc.The thing is, even though the voice acting was terrible, it somehow added to the overall appeal of the game, and really made you feel like you were part of an awful eighties action flick. Great stuff.KCE TokyoPSOne1997Proving that some franchises just work better in two dimensions, Konami hit the mark with Castlevania: Symphony of the Night on the original PlayStation. Retaining the classic 2D gameplay that made the series famous, SOTN's developers thought they would fill some of the extra space on the disc with some digitized character dialogue. Sadly, Konami seemed to have resorted to pulling a couple of failed actors off the street of downtown Hollywood.There is one conversation during the opening of the game that basically sums up the quality of the dialogue heard throughout the rest. Take a listen to Dracula and Richter's pre-battle banter in the sample above.Sonic TeamDreamcast1999One of the launch titles for Sega's ill-fated Dreamcast, Sonic's first foray into 3D was a celebrated event. Seeing Sonic blitz around a 3D world at breakneck speeds was a treat, and although the level design was somewhat lacking, Sega's blue-furred mascot seemingly made the transition relatively unscathed. That was, until he opened his mouth.Sonic and friends had the voices and conversational qualities of a bunch of schoolyard children, with Tails taking the cake for one the most annoying character voices ever. Bless.Quantic DreamsPS32009Heavy Rain is the latest title to come out of French-based studio Quantic Dream. An interactive movie of sorts, Heavy Rain follows the story of four main protagonists as they try and track down the Origami Killer. Game director David Cage tried to capture the essence of top Hollywood thrillers such as the movie 'Seven', presenting the player with clues and leads they need to follow in order to uncover the serial killer's true identity.While succeeding for the most part, the game falls short in the area of character conveyance. The majority of the voice acting is top notch, or at least sits in the upper echelon of videogame voice work. The problem is, believability is lost when you hire low-tier foreign actors to portray American-style characters in an American-based setting, and it takes the punch out of select scenes. The little nuances found in the North American accent just aren't there, and this is never more apparent than in the FBI agent, Norman Jayden.Sega AM2Dreamcast2000Ahh, Shenmue. Such a cherished title from the Dreamcast's back-catalogue. The progenitor of the Quick Time Event, Shenmue followed the story of Ryo Hazuki as he vowed revenge over the death of his father. Quite a landmark at the time, the game introduced many untried concepts and set the scene for big budget gaming blockbusters.Not all aspects of this title were a success. Although Shenmue held a record for the most expensive budget for a video game at the time of release, someone must have forgotten to pay the casting department. The characters populating the 1980's Japanese setting seemed comprised mainly of robots. The voice acting was abysmal, with most characters sounding like they were hopped up on some Class-A drug. Becoming the butt of many a personal joke between friends, check out the handpicked scene above and enjoy. "Gunna get 'em!".