Of the 3.4 million copies of Horizon we sold, about 915,000 were digital," Layden explains. "This kind of shift changes everything. It changes the publishing model, it allows smaller players to put out games, it affects DLC and it has a huge impact." Indie games were always a big part of this for Sony, but this year it seems like Sony backing away. "We still work with a lot of indies," says Layden, "but it's slowing down. It ebbs and flows. We're seeing a lot of indie activity in VR, because they can do meaningful content with smaller teams there."