Branch: Stable

ETA: Complete

Version: 0.34.115106

This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.

Known Issues:

- Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated

- Actions: If player puts burlap sack from his head to ground his vision stays black

New:

- Animations: Ruger 10/22 hand pose

- Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)

- Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)

- Gear: Configured sewing kit and its recipes

- Gear: Added configuration for durable riders jacket

- Gear: Added Cowboy hats to the loot spawns (multiple colors)

- Gear: Added Sewing kit to the loot spawns

- Gear: Added B95 and 762 speedloader to loot spawns

- Gear: Added configuration for durable riders jacket

- Gear: Added durable leather jacket to loot spawns

- Gestures: Thumbs Up gesture added with default F7 key binding

- Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)

- Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

Fixed:

- Actions: Could not cover another players head with a burlap sack

- Actions: No longer spawns clones of sack after Remove Head Cover action

- Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore

- Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.

- Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone

- Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.

- Animations: Pointing and clapping now works even when initiated from aimed states

- Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload

- Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns

- Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.

- Crafting: Cannot combine ruined stacked objects (such as ammo, rags)

- Crafting: Cannot chamber/load magazine with ruined ammunition

- Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet

- Crash: Game Crash when using FLUSH command

- Crash: Out of bounds crash when no sounds defined

- Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos

- Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds

- Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined

- Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)

- Spawns: Lowered probability of Weapon cleaning kit spawns

- Systems: Healing system was double processing for blood regeneration

- Systems: Notifier messages were not being cleared/reset on within-state changes

- Systems: Players position was not saving on disconnect

- Systems: Players could get continually stuck in a dead character during load from central server

- Systems: Players would not receive any falling damage

- Systems: Disconnecting dead player would delete the body after ~30 seconds

- Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)

- Systems: Notifier gets stuck on "stuffed"