Skybeast Ancestry

Somewhere in your lineage, there was a rare pairing, a mixture of mortal blood and the blood of a tengu. Through this incident, a bloodline with magical knowledge and a connection to wind and sky was created.

This Bloodline, passed from generation to generation, sometimes only seen as natural talent with weapons, other times hidden, for those who not strong enough. But for these, who are strong enough to embrace their supernatural nature, these bloodlines grant great Powers.

Skybeast Ancestry features

Sorcerer Level Feature 1st Bonus Proficiencies, Tengu´s Instinct, Tengu Magic 6th Swordsman of Air 14th Tengu´s Swiftness 18th Swordmaster of the Sky

Bonus Proficiencies

At 1st level, you gain proficiency with light armor, simple weapons, Greatswords, Longswords, Rapiers, Scimitars and Shortswords

Tengu´s Instinct

When you choose this archetype at 1st level, the natural talents and instincts of your tengu ancestor awakens. You gain proficiency in two of the following skills of your choice, Animal Handling, Nature or Survival.

Additionally, when you make a weapon attack you can use your Charisma modifier instead of your strength or dexterity modifier.

Tengu Magic

Also at 1st level, you learn the secret magic of tengu. You can perform the somatic components of spells, even when you have weapons in one or both of your hands.

Swordsman of Air

Starting at 6th level, you gain resistance against Lightning and Thunder damage.

Additionally, when you take the Attack action on your turn you can expend one spell slot of your choice, of first level or higher. Add the level of the expended slot to the attack roll and on a hit, you deal additional 1d6 Lightning damage, per level of the expended expended

Tengu´s Swiftness

Starting at 14th level, you have become nearly as swift and agile as you Tengu ancestor. You gain Proficiency in Dexterity Saving throws.

Additionally, when you are hit by a weapon attack or spell attack, or when you are subjected to an effect, that allows you to make a Dexterity saving throw, you can use your reaction to add your Charisma modifier+ your dexterity modifier to the Saving throw or your AC until the end of the current round.

You can use this feature a number of times equal to your Charisma Modifier. You regain all expended uses when you finish a long rest. You can also expend 2 Sorcery points, to regain one expended use of this feature.

Swordmaster of the Sky

Starting at 18th level, you perfectioned your magical prowess and martial abilities that come from your Tengu ancestry. You gain Immunity against either Lighning or Thunder Damage (Your choice).

Additionally, when you take the Attack action on your turn, you can spend two sorcery points and choose one of the following options:

When you miss, you can use your reaction and make another weapon attack against the same target with advantage.

You can use your Bonus action, to cast a cantrip or a spell of 1st-level or higher with a casting time of 1 action

On a hit, you can use your Bonus action and unleash a gust of wind, causing your target to make a dexterity saving throw against your sorcerer spell save DC. On a fail, the creature is pushed back 5+ half your charisma score feet back.

On hit, you can use your reaction and impose disadvantage on the next weapon or spell attack your target makes.

Made with homebrewery.naturalcit.com. Created by Akemchi/Brandon H. " The Skybeast Ancestry subclass is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.”