Introduction

Hi, my name is Misha Kovyatkin. I am a 3D Environment Artist and Hard-Surface Modeler.

I started learning 3D five years ago by watching Youtube videos. In the beginning, it was just a hobby, then freelance, and finally it became a full-time job. After about 3 years of studying, I got hired by the company Unigine, the developers of the engine with the same name. I spent around two years with them, and it was a great time. I created lots of assets, tried my hand at level design, lighting, materials, animation, and post-processing in game engines.

Here is Oil Refinery, one of the projects I had the chance to participate in as a member of Unigine Art Team.