

Level 1:

Scam: Enemy minions killed near you grant a stack of bribe. Use 20 stacks to bribe a target mercenary, instantly defeating them. Does not work on bosses. Maximum 60 stacks. If a bribed mercenary survives for 30 seconds half of these stacks are returned to you.

Embezzlement: (Quest) Enemy Regeneration Globes gathered by you during Neutral increase your health regeneration by 3 per second, up to 30.

(Reward) After gathering 10 enemy Regen Globes, Neutral heals you for 5% of your health every second of its duration.

Charge It: The mana cost of Profit is taken from enemies marked with Pilfer. This mana cost is divided equally among all marked enemies with a mana pool.

Take The Money And Run: Basic attacks against enemy heroes reduce the cooldown of Smuggle by 0.5 seconds. During Smuggle your mana regenerates 100% faster.



Level 4:

Con Artist: The duration of Neutral is paused while you are within melee range of an enemy hero.

Withdraw: Basic attacks dealt to targets marked with Profit heal a nearby allied hero with the lowest health.

Petty Theft: (Quest) Each time you mark an enemy with Pilfer, increase the damage it deals by 1%, up to 20%.

(Reward) After marking 20 enemy heroes with Pilfer the cooldown of Profit is reduced to 2 seconds.

Overdraft: Enemy heroes marked with Pilfer are slowed by 15% for 3 seconds each time you heal an ally with Profit.



Level 7:

Investment: During Neutral Haramad can cast Profit on an enemy hero to heal them. Enemies healed this way deal 25% less damage to Haramad until Neutral is cast again.

Spending Spree: Increase your attack speed by 10% for each enemy hero marked with Profit.

Inflation: Damage enemies deal to Haramad while he is shielded by Ransom is increased by 25%.

Smuggler's Run: The duration of Smuggle is increased by 0.5 seconds for each enemy marked with Pilfer.



Level 10:

See above section.



Level 13:

Deficit: Enemy heroes marked with Pilfer have their Armor reduced by 10 for 3 seconds after you heal an ally with Profit.

Payoff: For 3 seconds after Ransom ends 25% of all damage dealt to you is redirected to enemy heroes damaged by Ransom.

Getaway: Activating Smuggle teleports you a short distance.

Cartel: During Smuggle the cooldown of Ransom refreshes 100% faster.



Level 16:

Clean Slate: Neutral removes all negative effects applied to Haramad.

Payday: Ransom heals nearby allied heroes when it ends for an amount equal to the amount of shield that was destroyed.

Extortion: Increase the duration of Ransom to 5 seconds. If the shield provided by Ransom is destroyed the damage it deals is increased by 25% for each second remaining.



Level 20:

True Neutral: The duration of Neutral is increased to 10 seconds.

Consortium: Increase the duration of Transmogrify by 2 seconds, and all allies gain stealth for 2 seconds after the effect ends.

Equity: Calculated Risk now reduces your Armor by 50, and enemy Armor by 50.

Storm Shield: Activate to give all nearby allied heroes a shield for 20% of their max health for 3 seconds.