Flygon, The Mystic Pokémon. It whips up sandstorms with powerful flaps of its wings. It is known as “The Desert Spirit." It is nicknamed “The Desert Spirit” because the flapping of its wings sounds like a woman singing. It hides itself by kicking up desert sand with its wings. Red covers shield its eyes from sand. The flapping of its wings sounds like singing. To prevent detection by enemies, it hides itself by flapping up a cloud of desert sand.

Overview

Flygon in a shining example of a great thing that just can't keep up with the times. Flygon is by no means a bad Pokemon. It is almost the perfect Choice Scarf user. It has good attack, amazing STABs, near flawless movepool and an incredible ability. The problem is its base stats are not that impressive. Its best stats are attack and speed at only 100 while the rest are an average 80. At one time Flygon was a top tier threat seen on virtually every team but now it has trouble finding a spot on a team when other fast Choice Scarfers such as Landorus exist. Flygon no longer has what it takes to fight in standard but it still has a place in UU. It's a real shame Flygon doesn't get Dragon Dance... or even Quiver Dance. Flygon sort of looks like a moth right?

Abilities

Levitate: Makes Flygon immune to Ground moves as well as Spikes, Toxic Spikes, Arena Trap and Sky Drop. Such a good ability on Flygon (even though Sand Veil or Tinted Lens would be nice too). Being Spikes immune and Stealth Rock resistant lets Flygon switch in repeatedly and take minimal hazard damage. This is incredibly helpful to Flygon as it likes nothing more then to U-turn all over the field.

Movesets

"Lord of the Flies"-even though its a dragon

- Outrage

- Earthquake

- U-turn

- Fire Punch / Stone Edge

Item Attached: Choice Scarf

Ability: Levitate

EVs and Nature:

EVs: 252 Atk / 4 SDef / 252 Spd

Adamant Nature (+Atk, -SAtk) / Jolly

This is and probably always will be the main Flygon set. U-turn scouts for counters and helps wear them down. Outrage and Earthquake have nearly unresisted coverage, only resisted by Bronzong, Bronzor, Skarmory (which isn't even legal in UU) and Air Balloon Steels (which U-turn pops). Fire Punch rips a hole through Escavalier and does decent damage to Bronzong. You may use Stone Edge to hit Zapdos hard but it usually won't even 2HKO the defensive sets and has bad accuracy. Scarf Flygon is an incredible annoyance because you never know if it will U-turn, which damages its counters or if it will let loose with its powerful STAB moves. While Flygon's 80/80/80 defenses are not amazing they leave it with SOME bulk. Flygon also has resistances or immunity to 5 extremely common attacking moves so it will rarely have trouble switching in. The main choice of Adamant vs Jolly is if you want power, or the ability to outrun Choice Scarf Darmanitan and Krookodile. Adamant is generally better unless you have trouble with either one of those Pokemon. 4 leftover EVs are placed in Special Defense to help mess with Download Pokemon, though an Ice Beam will shed Flygon regardless of the boost.

The Desert Spirit

- Draco Meteor

- Earthquake

- Outrage / Fire Blast

- Roost / Fire Blast

Item Attached: Life Orb

Ability: Levitate

EVs and Nature:

EVs: 76 Atk / 252 SAtk / 180 Spd

Rash Nature (+SAtk, -SDef)

While Flygon is an incredible scout and revenge killer with a Choice Scarf attached it has trouble bringing down bulky walls like Zapdos, Bronzong and Gligar. This makes an amazing wall breaker in UU as few of the common walls can actually deal with it. Try to analyze your opponent's team and predict what best counters Flygon, and use the appropriate move. Draco Meteor will 2HKO Zapdos, Slowbro, Rhyperior, Swampert and Gligar. Earthquake strikes down the occasional grounded Steel like Bisharp while letting Flygon continue doing damage after Draco Meteor lowers your Special Attack. The next slot is your choice. Outrage allows Flygon to bombard teams without a Steel type with the legendary Draco Meteor + Outrage one two punch that can KO multiple Pokemon in a row. Draco Meteor + Outrage is so strong it actually has a chance of 2HKOing Porygon 2 after a layer of Stealth Rocks and some Spikes. Fire Blast however burns through Bronzong in two shots and wipes out Escavalier before it can blink. You can always use Fire Punch but it is much weaker, so much weaker that it only 3HKOs Bronzong. The final slot is usually Roost as Flygon has good typing, speed, entry hazard resistance and just enough bulk to stick around for a while. However if you want Outrage + Fire Blast on the same set you can always sacrifice long term survival for more short term damage. EVs outrun neutral base 90s by two points which is the most you're going to get without sacrificing offensive power. If you try to run Naive to outpace Life Orb Darmanitan you can no longer 2HKO Zapdos, Gligar and Swampert so it probably isn't worth it.

Got Sand in your eye?

- Outrage

- Earthquake

- Fire Punch

- U-turn

Item Attached: Choice Band / Life Orb

Ability: Levitate

EVs and Nature:

EVs: 252 Atk / 4 SDef / 252 Spd

Adamant Nature (+Atk, -SAtk)

Somewhere out there in the wild blue internet yonder is a young lad named Takeo who really sucks at coming up with puns. If you should happen to see him please tell him that for me. Anyhow this set has shocking physical power, more than enough to crack Zapdos in two without even needing Stealth Rocks. Outrage is so strong that only the bulkiest Steels can survive its savage power. Earthquake rounds out the coverage further leaving only Bronzong to comfortably survive Flygon's STABs. Fire Punch handles the bell however, usually 2HKOing it. U-turn is the final move. It hits defensive Mew and Slowbro hard without leaving you at risk of taking a burn, letting you get solid damage and switch to a counter. While this set has tremendous power it has some flaws. Outrage leaves you vulnerable to a Swords Dance Cobalion or Bisharp sweep. Earthquake is also easily set up on (though this is less of a problem for the Life Orb set) and Flygon is somewhat frail. Physically offensive Flygon can charge through many physically defensive Pokemon but still has trouble handling the more durable ones such as Slowbro and Gligar. Try to pair it with something such as Shaymin or Zapdos who have no trouble busting through physical walls.

EVs & Natures

Flygon

Max attack and speed on most offensive sets. Place the 4 remaining EVs in Special Defense to help ward off Download Pokemon that are reasonably common in UU. On the mixed set 180 Speed EVs outpaces max speed base 90s while the rest it placed in Flygon's average Special Attack. Adamant or Rash are the best natures but you can run Jolly or Naive to outpace Darmanitan or Krookodile. You won't outrun much else though so it's up to you if you think those two Pokemon are common enough to have 10% less attack.

Other Options

Screech, Dragon Claw, Hone Claws, Rock Slide, Giga Drain, Thunderpunch, Tailwind

While it may seem gimmicky, Screech can be fun with U-turn and Stealth Rocks forcing a LOT of switches and doing heavy damage if they stay in.

Dragon Claw is a more stable version of Outrage that lets you switch after using it. It is very weak though.

Hone Claws lets Flygon boost its mediocre Attack. Sadly it doesn't even learn Dragon Rush.

Rock Slide can be used over Stone Edge but it's so weak it can't even 2HKO Zapdos. It is accurate though and has a handy 30% flinch chance.

Giga Drain is usable on the mixed set to 2HKO Swampert and Quagsire but is otherwise useless.

Though useless in UU Thunderpunch can be used in OU to short out Gyarados.

Tailwind is one of Flygon's only support options. It can be used on the mixed set to break down some walls, set up Tailwind then faint so a new Pokemon can sweep in its place.

Double & Triple Battle Options

Well, if you think Flygon sucks in OU, think how it'll do in doubles! It has 1 niche over other Physical Dragons such as Salamence and Garchomp; being the only Dragon-type that resists common spread moves such as Earthquake, Rock Slide, Discharge, and Heat Wave. Other than that, it has no use at all, as with only base 100 Attack and only base 100 Speed, Garchomp hits harder, Salamence has Intimidate to support its teammates and offensive stats over 100, and Dragonite even has Multiscale and priority to hit faster and much better bulk.

First you saw a Flygon, now you will BE GONE

- Dragon Claw

- Earthquake

- Tailwind

- Protect

Item Attached: Yache Berry

Ability: Levitate

EVs and Nature:

EVs: 252 Atk / 4 SDef / 252 Spd

Jolly Nature (+Spd, -SAtk)

If one ever wants to use Flygon, use this set. EQ and Dragon Claw are STABs, as well as Flygon's strongest attacks (other than Outrage in D-Claw's case) and therefore should be used. Tailwind gives it another nieche over Garchomp, as it helps not only Flygon outspeed Pokemon such as the Lati twins and Weavile, but its ally as well. As such, partner up Flygon with Pokemon that can hit much harder than it can, such as Metagross, Chandelure, and Hydregion.

Partners

Spikes is the biggest one. Flygon forces a TON of switches and Spikes + U-turn can bring teams down on its own. Roserade and Froslass are the two major Spikers in UU. Froslass in particular matches up well type-wise with Flygon, resisting many of each other's weaknesses. The mixed set tears into standard physical walls and pairs well with things that dislike Gligar and Zapdos work well.

Countering Flygon

Gligar is the first counter that comes to mind. It can survive any hit from any physical set with ease, only being somewhat worried about the mixed Draco Meteor set. Bronzong can take any hit, even a Fire move and retaliate with STAB Gyro Ball. Zapdos does decently at shrugging off Scarfed Outrages and OHKOs with Hidden Power Ice. Escavalier is incinerated by fire moves but survives Flygon's other moves well and can retaliate with Megahorn or run it down with Pursuit. Slowbro laughs at everything except Choice Band Outrage, though this is manageable thanks to Regenerator. Eviolite Dusclops can survive any hit and Burn Flygon with Will-O-Wisp. Milotic, Suicune, and Blastoise all take Flygon's strikes and KO with Ice Beam. Switching into Stealth Rocks and U-turn will add up quickly so try to be aware of the residual damage you rack up.

Pre-Evolution Corner In A Pinch - Earthquake

- Crunch

- Quick Attack

- Toxic

Item Attached: Eviolite

Ability: Arena Trap

EVs and Nature:

EVs: 176 HP / 252 Atk / 48 Def / 32 SDef

Adamant Nature (+Atk, -SAtk) Ok imagine this. You're a Durant minding your own business doing whatever it is Durants do... you know... ant things... Then out of nowhere you tumble down into a pit and get ripped in half by a hungry Trapinch. Trapinch you see, is based off a real life insect called the Antlion. A horrific beast that digs a sarlacc pit style hole and lures in helpless yet delicious ants. Turns out the Antlion changes into a Dragonfly-thing in real life, so Flygon's strange evolution actually makes sense. Arena Trap represents the Antlion's terrifying pit digging trapping abilities. ANYWAY Trapinch is completely usable in NU as a bulky trapper. Earthquake has incredible power backed by 100 base attack and STAB. It does enough damage to 2HKO Regirock and OHKO Aggron. Crunch gives you a fighting chance against Haunter while Quick Attack can be used as an emergency move to KO something at extremely low health. Toxic is used to get a hit on Tangela, Miltank, Wartortle or anything else you can't KO directly. The key to using Trapinch is that unlike Diglett it has bulk and power (it has no speed). It has enough bulk with the given EV spread to survive an Arcanine Flare Blitz, Aggron Choice Band Head Smash, Magmortar Fire Blast (sometimes) and only be 3HKOed at worst by anything Regirock does. Trapinch does a great job of wearing down or KOing many flying resists like Steel, Rock and Electric. With them gone and Miltank Poisoned very little will stand in the way of a rampaging Dodrio or Braviary throwing Brave Birds around. EVs maximize Trapinch's defenses with Eviolite. If you want to run Life Orb or Choice Band you can, but keep in mind Trapinch has virtually zero defensive ability without Eviolite so the number of things it can survive will drop drastically.

Locations in Games Ruby/Sapphire/Emerald:

Evolve Vibrava. FireRed/LeafGreen:

Trade from Ruby/Sapphire/Emerald/Colosseum/XD. Colosseum/XD:

Evolve Vibrava Diamond/Pearl/Platinum:

Evolve Vibrava (Diamond/Pearl)

Trade from Diamond/Pearl/HeartGold/SoulSilver (Platinum). HeartGold/SoulSilver:

Evolve Vibrava. Black/White:

Evolve Vibrava (White)

Trade from Black / Transfer from Generation IV (Black)