DCS World

ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly

Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position

ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type

VR. Medium water creates double vision for terrain - fixed

VR. Fixed automatic use of headset audio for the outputs which are set to default device

Aircraft carrier. Ejected pilot fall through all decks - fixed

SCUD missile. Corrected skins

MP. Added support for clients behind CG-NAT

MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)

Sound. Fixed theme music for ED/BST modules

Sound. Added a sound mod example to Doc/Sounds

Added correct drag for PGU 20 mm family and fine tuned M56 family

Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed

RIM-7 missile. Added self destruction after losing target

Refactoring load images MM. Fix for some cases when user can't run DCS

Adjusted radio for Al Dhafra

AGM-88. Fixed crash that appeared in some conditions

AGM-88. Zero-lift drag decreased according to CFD research

SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.

Cruiser Moscow. Restored functionality of AK-630 30mm guns

If a player exits the game after ejecting he got a death in the logbook - fixed

Crash after landing on an airfield where there is no available parking - fixed



Known issue:

Known issue: Selection of audio devices disabled while in simulation

Performance review ongoing.



Voice chat

Clients could not talk to each other - fixed

Game log flooded by debug messages - fixed

Servers do not need a separate port for voice chat anymore

Known issue: VC availability is controlled by client’s setting only, ignoring server options

DCS Mirage 2000c by RAZBAM

RWR contact display logic

RWR Brightness enabled

Magic MAV search enabled. It includes HUD TD updates

Close Combat Mode Vertical Scan bug fix

IP Bombing release bug fix

Manual updated with Magic MAV search

M-2000C campaign:

Mission 05: Chevy 11 blocked by humvee which refused to move: FIXED

Mission 12: Messages play at the beginning of the mission: FIXED

DCS JF-17 by Deka Ironwork

Added AAR feature (some issue, please check Deka subforum for file patch)

Added digital clock/chrono

Updated external model (Texture still WIP)

Updated cockpit model (Texture still WIP)

JF-17 AI: can turn on AAR light when operate night air refuel

AAR probe: can be installed/removed via both ME and ground crew

Updated loading image

Fixed 802AK and JSOW turn point issue

Fixed AG radar moving/static detection in MAP/SEA1 modes

Fixed JSOW TAND/SBYS with IMP AZ

Fixed UFCP/AAP button light model flickering

Fixed external fuel imbalance bug

Added radar notch (WIP)

Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)

Added ground crew EN voiceover (voice actor Tony Lin/409)

Added mig-19p to EWS database (M19)

Added LD-10 ins drift

Improved radar TDC elev

Improved engine response

Added MasterArm toggle binding

Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)

Adjust shake amplitude

DCS C-101 Aviojet by AvioDev

Improvement of console lights visibility in external view

Improvement of stairs external and internal model

Several improvements in C-101CC cockpit textures

Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap

DCS Flaming Cliffs by ED

FC3 Multiplayer data link ghost contacts eliminated

DCS Fw 190 D-9 by ED

R4M is incorrectly located on pylons and hangs in the air - fixed

DCS Fw 190 A-8 by ED

Bombs added to the next missions: Nevada - Range Target Strike.miz Normandy - Airfield Attack.miz Persian Gulf - Anti-Shipping Strike.miz

Payloads drag for FW 190 A8 - fixed

DCS Spitfire IX by ED

Added correct ammo for Spitfire, adjusted dispersion

DCS P-51 Mustang by ED

Ammo belts for P-51 - corrected

DCS A-10C by ED

GAU8 dispersion corrected

DCS Flaming Cliffs by ED

A-10A. GAU8 dispersion corrected

DCS F-86F by ED

Fixed missing argument for ARN-6 tuning crank

DCS F/A-18C by ED

Major update of the German Hornet manual

Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed

Client aircraft doesn't show in MSI in radar page - Fixed

Mk5 Rockets not available for the inner wing stations - Fixed

DCS F-16C by ED

Lesson 4 - Added CN localization

Lesson 19 - Added DE Voice-Overs

Bort number problems - Fixed

DCS SA342 Gazelle by Polychop Simulations

Fixed gun alignment

Added combat mix (3 HE - 1AP)

Added SNEB68 smoke marker rockets

Campaigns

F-86F Hunters over the Yalu Campaign by Reflected Simulations

Wake turbulence off enforced

Player's flight engages the primary target

Updated F-86F custom skins

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Campaign updated for the new Normandy map

Wake turbulence off enforced

Player's flight engages the primary target

The Museum Relic Campaign by Apache600

Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)

NDB morse code has been corrected on numerous briefing and kneeboard pages

Grammatical errors fixed in briefing pages (though I'm sure some still exist)

M2000C Red Flag by Baltic Dragon

Mission 5: removed a truck that refused to move and blocked Chevy 12

Mission 9: fixed an issue with B1 that stops taxiing to the active

​Mission ​14: intercepted F-16 will now land much quicker

A-10C The Enemy Within 3 by Baltic Dragon