Hi!

Thank you for all your feedback on 1.1 – notably (and very loudly) the feedback on ranged units – we’re experimenting different things for these units, so don’t hesitate to let us know if you feel it’s working (or not).

- Considerably increased the Arbalist’s range.

- Added a conclusion panel to the tutorial so it doesn’t end as abruptly.

- Improved automated Bricktrons’ pathfinding – they’ll be quicker now to get to their goal.

- Improved Bricktrons’ pathfindings on certain types of stairs.

- Fixed the chopping block not working when manually queuing planks.

- Fixed multiplayer save files when in unofficial languages.

- Fixed an issue where starting a Conquest Co-Op game on a map that only had 2 Home Crystals (such as Apex) had funky, undesired results.

- Fixed rebinding keys not working anymore.

Enjoy and thank you for all the feedback.

P.S: The studio is going to be on Holidays break between the 22nd of December and 8th of January – so this is likely to be the last patch we do for the next three weeks. Don’t let that stop you from sending us bug reports and comments though, we’ll be back soon. :)



