User Info: UnStAWPed UnStAWPed 7 years ago #1



http://www.youtube.com/watch?v=591YUf4Ccx0 is the best method there is to play TT in.



i realized after playing my first song on technika tune that the removal of 1 lane in tune compared to standalone technika changes the game completely. after playing arcade technika and technika tune, i can't say either hasn't innately harder charts than the other. they're all designed within reasonable density limits. however, the allotted screen real estate to each beat on tune (assuming a ~90bpm song like black swan) is significantly denser on a 5" screen than compared to a 22" arcade comparison. for that very reason, it is not feasible to use 2 hands on screen as the vita's screen is simply too small to accommodate both trebel & bass inputs and your two hands. go ahead and try, it'll get you through star mix and maybe half way through pop mix, but you'll get your ass torn on later charts because you won't have the space to maneuver. without the back panel to relegate bass inputs on, the later charts become near impossible on touch screen only



i cannot emphasize enough that this is not your usual djmp. fever mode is a risk/reward mechanic rather than the usual reward passivity mechanic in other djmp. with the fever button being in the top right unlike the other djmp's, without the bumper to proc fever, you have to be very selective on when to activate fever as score measuring in technika tune is based on combo chaining rather than combo stacking.



another habit that most of us need to break is locking in the chart tempo as, what i'm going to label as "high tier" charts, have dynamic tempos. in djmp1~bs, most charts didn't change tempo all that often. the only charts that had heavy changes i remember were shoreline and that song with the catholic church pursuing the twins. tempo changes in tune aren't "heavier" per-se, but compared with the previous djmps where most of us played at 3.5x~4x chart speed and we just stared at the top-half of the screen and had a good 0.5s sec to register the note input. i doubt most of us, if not all of us, even paid attention to the physical notebar. this obviously will not work as the notebar is moving in technika tune rather than the notes. with your hand almost covering a half of the screen, it gets really difficult to pre-emptively input on some of the really dense charts. combine changing notebar tempo and the obstruction of vision, it's best you relegate the emphasis on the notechart to the notebar itself.



lastly, if you guys haven't done it yet, play on hard mode. there's no increase to judgment threshold like previous djmp's, so the score multiplier is practically risk free (provided you're skilled enough to handle the charts). you will fail charts, a lot. even if you're a seasoned rhythm game player. in my experience, failing repeatedly hastens your improvement much faster as your dropped notes are actually visibly disruptive. constantly passing charts, whilst dropping tons of notes just means that you were saved by the difficulty mode and not your actual capability. if you're a seasoned djmp player (and i'm sure most of us on this board are), you will have to break bad habits like perma locking note drop speeds and fever spamming.http://www.youtube.com/watch?v=591YUf4Ccx0 is the best method there is to play TT in.i realized after playing my first song on technika tune that the removal of 1 lane in tune compared to standalone technika changes the game completely. after playing arcade technika and technika tune, i can't say either hasn't innately harder charts than the other. they're all designed within reasonable density limits. however, the allotted screen real estate to each beat on tune (assuming a ~90bpm song like black swan) is significantly denser on a 5" screen than compared to a 22" arcade comparison. for that very reason, it is not feasible to use 2 hands on screen as the vita's screen is simply too small to accommodate both trebel & bass inputs and your two hands. go ahead and try, it'll get you through star mix and maybe half way through pop mix, but you'll get your ass torn on later charts because you won't have the space to maneuver. without the back panel to relegate bass inputs on, the later charts become near impossible on touch screen onlyi cannot emphasize enough that this is not your usual djmp. fever mode is a risk/reward mechanic rather than the usual reward passivity mechanic in other djmp. with the fever button being in the top right unlike the other djmp's, without the bumper to proc fever, you have to be very selective on when to activate fever as score measuring in technika tune is based on combo chaining rather than combo stacking.another habit that most of us need to break is locking in the chart tempo as, what i'm going to label as "high tier" charts, have dynamic tempos. in djmp1~bs, most charts didn't change tempo all that often. the only charts that had heavy changes i remember were shoreline and that song with the catholic church pursuing the twins. tempo changes in tune aren't "heavier" per-se, but compared with the previous djmps where most of us played at 3.5x~4x chart speed and we just stared at the top-half of the screen and had a good 0.5s sec to register the note input. i doubt most of us, if not all of us, even paid attention to the physical notebar. this obviously will not work as the notebar is moving in technika tune rather than the notes. with your hand almost covering a half of the screen, it gets really difficult to pre-emptively input on some of the really dense charts. combine changing notebar tempo and the obstruction of vision, it's best you relegate the emphasis on the notechart to the notebar itself.lastly, if you guys haven't done it yet, play on hard mode. there's no increase to judgment threshold like previous djmp's, so the score multiplier is practically risk free (provided you're skilled enough to handle the charts). you will fail charts, a lot. even if you're a seasoned rhythm game player. in my experience, failing repeatedly hastens your improvement much faster as your dropped notes are actually visibly disruptive. constantly passing charts, whilst dropping tons of notes just means that you were saved by the difficulty mode and not your actual capability.

User Info: Azure_lKite Azure_lKite 7 years ago #2 UnStAWPed posted...

go ahead and try, it'll get you through star mix and maybe half way through pop mix, but you'll get your ass torn on later charts because you won't have the space to maneuver. without the back panel to relegate bass inputs on, the later charts become near impossible on touch screen only



http://www.youtube.com/watch?v=Om4C6mgBxdg

It's a matter of playstyle. Most people I see playing use Touchscreen only because they find the rear touchpad difficult to use. IMO, it's easier, but it varies from person to person.



lastly, if you guys haven't done it yet, play on hard mode. there's no increase to judgment threshold like previous djmp's, so the score multiplier is practically risk free (provided you're skilled enough to handle the charts). you will fail charts, a lot. even if you're a seasoned rhythm game player. in my experience, failing repeatedly hastens your improvement much faster as your dropped notes are actually visibly disruptive. constantly passing charts, whilst dropping tons of notes just means that you were saved by the difficulty mode and not your actual capability.



Well, playing on Hard in this game is a two edged knife.

While it does help you improve, it can be heavily detrimental unless you already have your fair share of experience. Without equipment buffs, you fail within 5 Breaks on Hard, which means:



- Miss the tempo, fail.

- Miss a chain note,fail.

- Get thrown off by Repeat Notes, fail.



You will be able to see WHEN you failed, but not WHAT you did wrong since you died almost instantly, specially on crowded songs.I'd recommend getting some practice with Normal first, THEN when you have a good grasp at the song in case it's a difficult one (Xeus, I'm looking at you) you try Hard. When you already know what to do you can take it to the next level to improve your performance. "It's a tradition unique to JRPG fanbases to discuss the virginity of characters." - SetsunaFSeiiei

BBCP HYYYYYPE http://www.youtube.com/watch?v=Om4C6mgBxdgIt's a matter of playstyle. Most people I see playing use Touchscreen only because they find the rear touchpad difficult to use. IMO, it's easier, but it varies from person to person.Well, playing on Hard in this game is a two edged knife.While it does help you improve, it can be heavily detrimental unless you already have your fair share of experience. Without equipment buffs, you fail within 5 Breaks on Hard, which means:- Miss the tempo, fail.- Miss a chain note,fail.- Get thrown off by Repeat Notes, fail.You will be able to see WHEN you failed, but not WHAT you did wrong since you died almost instantly, specially on crowded songs.I'd recommend getting some practice with Normal first, THEN when you have a good grasp at the song in case it's a difficult one (Xeus, I'm looking at you) you try Hard. When you already know what to do you can take it to the next level to improve your performance.

User Info: Liv_Caylian2 Liv_Caylian2 7 years ago #3 UnStAWPed posted...

lastly, if you guys haven't done it yet, play on hard mode. there's no increase to judgment threshold like previous djmp's, so the score multiplier is practically risk free (provided you're skilled enough to handle the charts). you will fail charts, a lot. even if you're a seasoned rhythm game player. in my experience, failing repeatedly hastens your improvement much faster as your dropped notes are actually visibly disruptive. constantly passing charts, whilst dropping tons of notes just means that you were saved by the difficulty mode and not your actual capability.



I actually agree with this. Hard in this game does take away more damage if you miss like in other dmp's, but when I don't get 100%, I get a better FEEL of how I'm missing. I'd rather take more failures and learn the song better so I don't think I'll be going back to normal. ps. still only in star/pop mode. We'll see what I have to say when I get to the hard club mixes. Diru! I actually agree with this. Hard in this game does take away more damage if you miss like in other dmp's, but when I don't get 100%, I get a better FEEL of how I'm missing. I'd rather take more failures and learn the song better so I don't think I'll be going back to normal. ps. still only in star/pop mode. We'll see what I have to say when I get to the hard club mixes.

User Info: UnStAWPed UnStAWPed (Topic Creator) 7 years ago #4 Azure_lKite posted...

UnStAWPed posted...

go ahead and try, it'll get you through star mix and maybe half way through pop mix, but you'll get your ass torn on later charts because you won't have the space to maneuver. without the back panel to relegate bass inputs on, the later charts become near impossible on touch screen only



http://www.youtube.com/watch?v=Om4C6mgBxdg

It's a matter of playstyle. Most people I see playing use Touchscreen only because they find the rear touchpad difficult to use. IMO, it's easier, but it varies from person to person.





it's ultimately is a matter of preference, true. but as a technika arcade player, i still find myself using the back panel rather than the front touch that i'm used to. it began when i got to club electro hip. i just dropped all over the place and gave up on the touch screen. even with the removal of one lane, the chart density is just too great for the amount of screen space available for myself. maybe i just have larger hands than the normal person. it's ultimately is a matter of preference, true. but as a technika arcade player, i still find myself using the back panel rather than the front touch that i'm used to. it began when i got to club electro hip. i just dropped all over the place and gave up on the touch screen. even with the removal of one lane, the chart density is just too great for the amount of screen space available for myself. maybe i just have larger hands than the normal person.

User Info: Semi45a Semi45a 7 years ago #5 The only Vita games really worth getting: Gravity Rush & P4G

Being unable to detect sarcasm and lies might be an early way to catch dementia does equipping yourself reduce your score multiplier/bonus?