Basic: Hold Off

Upgrade 1: +5% Damage

Upgrade 2: +10% Damage

Upgrade 3: +15% Damage

Upgrade 4: +5% Damage

Upgrade 5: +2% Turn Meter Gain

Upgrade 6: +15% Damage

Upgrade 7: +20% Damage and +3% Turn Meter Gain

Special 1: Rebel Barrage

Upgrade 1: +5% Damage

Upgrade 2: +10% Damage

Upgrade 3: Maximum Hits + 1

Upgrade 4: +5% Damage

Upgrade 5: Maximum Hits + 1

Upgrade 6: +10% Damage

Upgrade 7: Maximum Hits + 2 and Cooldown - 2

Leader: Battlefront Command

Upgrade 1: +2% Tenacity

Upgrade 2: +2% Critical Chance

Upgrade 3: +3% Tenacity

Upgrade 4: +3% Critical Chance

Upgrade 5: +5% Tenacity

Upgrade 6: +5% Critical Chance

Upgrade 7: The first time each turn a Rebel ally Resists a detrimental effect or suffers a debuff, they gain 30% Turn Meter

Unique: Dauntless

Upgrade 1: +2% Tenacity

Upgrade 2: +2% Turn Meter

Upgrade 3: +3% Tenacity

Upgrade 4: +3% Turn Meter

Upgrade 5: +5% Tenacity

Upgrade 6: +5% Turn Meter

Upgrade 7 (ZETA): +10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn

Rebel Officer Leia OrganaLightRebel, AttackerBase: Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 5% Turn Meter, an additional 5% Turn Meter if the target had full Health, and an additional 5% Turn Meter if the target is Empire.Fully upgraded: Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 10% Turn Meter, an additional 10% Turn Meter if the target had full Health, and an additional 10% Turn Meter if the target is Empire.Base: Deal Physical damage 6 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. (Cooldown 16)Fully upgraded: Deal Physical damage 10 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. (Cooldown 14)Unlocks at Gear Tier IIBase: Rebel allies have +10% Tenacity and 10% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns.Fully upgraded: Rebel allies have +20% Tenacity and 20% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. The first time each turn a Rebel ally Resists a detrimental effect or suffers a debuff, they gain 30% Turn Meter.Unlocks at Gear Tier IVBase: Leia has +30% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 5% Turn Meter.Fully upgraded: Leia has +10% Offense and +40% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 15% Turn Meter and gains 35% Offense (stacking) until the end of her next turn.