Trent Oyster, who used to work at Bioware, has revealed that they had been working on a unique spy RPG which can be best dubbed as “Bond-meets-Bourne”.

Now, if that doesn’t make you salivate, nothing will. However, the project was cancelled by EA because they didn’t believe in its potential. New IPs are always scrutinized by big publishers because mostly they don’t tend to bring in a lot of revenue and rarely do new IPs become a big hits, especially if they are from a niche genre like RPGs.

The project was known as Agent. Yes, it has nothing in common with the Rockstar’s PS3 exclusive Agent. Here’s what Oyster had to say about the RPG that was in development at Bioware.

The concept was to do the other half of GoldenEye. The idea being that James Bond isn’t just a gun that walks around the world and shoots people. He’s a suave manipulator, he’s a talented martial artist, he’s a secret agent,” he told Eurogamer.

“We wanted to cross that 007 with Jason Bourne, where he’s been modified in some way; you’re not sure what, but he’s definitely deadly.

“We really wanted to push the acting side, the digital acting. We really wanted to be very high drama, very intense scenes. I always think of the scene in the second Bourne movie where Jason Bourne’s choking the guy out with a book and he’s right in his face and it’s this very intense moment. That was one of the key things we wanted to carry off.”

Things were looking good, but due to the recession EA had to cancel the project because they felt it would not be successful. This is a game that looked like it would be really successful, they had a solid developer in Bioware, some good ideas, and most of all it was an RPG which most people are craving for right now–the good ones I mean.

“Fundamentally EA didn’t believe in the concept. If the company’s not behind it, it doesn’t matter how hard you struggle you just can’t make it happen.”

It is disappointing that EA chose to let this go, but that’s how business works.