triangle.

The_Empire



Posts: 141

141

+2 triangle.

Quick question

Should imp give -30 cost to buildings :p Loading... Loading...

bubartem

Imperial Academy



Posts: 310

310

bubartem

Written by triangle., 08.04.2019 at 06:54

Quick question

Should imp give -30 cost to buildings :p



And it doesnt reduce their attack,so broken :O⸮ And it doesnt reduce their attack,so broken :O⸮ Loading... Loading...

Estus

The Imperial Academy



Posts: 722

From: Brazil

722Brazil

+1 Estus

Written by triangle., 08.04.2019 at 06:54

Quick question

Should imp give -30 cost to buildings :p



The logic answer is no. They are not ordinary units (ground/naval/air), they are buildings, and since the Blitzkrieg movement bonus doesn't apply to buildings, Imperialist discount should not affect them. The logic answer is no. They are not ordinary units (ground/naval/air), they are buildings, and since the Blitzkrieg movement bonus doesn't apply to buildings, Imperialist discount should not affect them. Loading... Loading...

4Chan

The Tree Wizards



Posts: 2131

From: Austria

2131Austria

+7 4Chan

How about some new players and not updates ya dawg Loading... Loading...

Estus

The Imperial Academy



Posts: 722

From: Brazil

722Brazil

+12 Estus

Written by 4Chan, 09.04.2019 at 01:30

How about some new players and not updates ya dawg





Making updates gives to any game the feeling of activity and improvement, and new content allows to make marketing. That's the key to attract new players. Making updates gives to any game the feeling of activity and improvement, and new content allows to make marketing. That's the key to attract new players. Loading... Loading...

4Chan

The Tree Wizards



Posts: 2131

From: Austria

2131Austria

+3 4Chan

Written by Estus, 09.04.2019 at 10:13

Written by 4Chan, 09.04.2019 at 01:30

How about some new players and not updates ya dawg





Making updates gives to any game the feeling of activity and improvement, and new content allows to make marketing. That's the key to attract new players.



bite me r6 nub bite me r6 nub Loading... Loading...

Sultan of Swing

Stalins Martians



Posts: 2947

From: USA

2947USA

+2 Sultan of Swing

Written by 4Chan, 09.04.2019 at 10:29

Written by Estus, 09.04.2019 at 10:13

Written by 4Chan, 09.04.2019 at 01:30

How about some new players and not updates ya dawg





Making updates gives to any game the feeling of activity and improvement, and new content allows to make marketing. That's the key to attract new players.



bite me r6 nub



-chomp- -chomp-





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General_Chaos



Posts: 5

+1 General_Chaos

Written by 4Chan, 09.04.2019 at 10:29

Written by Estus, 09.04.2019 at 10:13

Written by 4Chan, 09.04.2019 at 01:30

How about some new players and not updates ya dawg





Making updates gives to any game the feeling of activity and improvement, and new content allows to make marketing. That's the key to attract new players.



bite me r6 nub



He makes a good point oldfriend. He makes a good point oldfriend. Loading... Loading...

Jaredb027

The_Empire



Posts: 1200

From: USA

1200USA

+1 Jaredb027

Written by Thotticus Prime, 05.04.2019 at 16:44

Hot, so when building coming to scens, i cant wait to mass spam bank in wg ww1 to have infinit coin



I am almost positive that scenarios will lock buildings off until map makers can make our own buildings, a lot of these can destroy most scenarios I am almost positive that scenarios will lock buildings off until map makers can make our own buildings, a lot of these can destroy most scenarios Loading... Loading...

Jaredb027

The_Empire



Posts: 1200

From: USA

1200USA

Jaredb027

Seems very interesting, though I am not sure how useful Bank building is. I think someone pointed it out earlier, for a cost of 700 and upkeep of 70 it really drains income which is only works out for the player by having a big stack in the city, it has a dramatic effect. It may be worth exploring the Bank as a way to reduce cost of unit and upkeep (maybe -20 cost -5 upkeep). It would work well if you are stacking like a 100 infantry in a city but honestly with the addition of the Fort unit it feels like buildings are right now just for bunkering rather than anything else. Loading... Loading...

Kaska (Mod)

ENIGMA



Posts: 912

From: France

912France

+5 Kaska (Mod)





Btw we need to see in games whether it's buildings on or not. Today many questions are asked in game cause we cannot see. It should be the same options than for rares, through the settings.

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DireWarlord99

The_Empire



Posts: 18

From: USA

18USA

+2 DireWarlord99

Written by Jaredb027, 09.04.2019 at 23:19

Written by Thotticus Prime, 05.04.2019 at 16:44

Hot, so when building coming to scens, i cant wait to mass spam bank in wg ww1 to have infinit coin



I am almost positive that scenarios will lock buildings off until map makers can make our own buildings, a lot of these can destroy most scenarios





I think this will be great for scenarios. So may maps use walls and gates which can now be classified as buildings, making it easier to create the needed units without having to classified them as sea units so people can't cheese with generals or blitz. It can also start a new area of having capitals feel like capitals since building can help them produce large quantities of unites and have bolstered defenses. I'm already editing my maps to see how buildings can work to benefit the overall gameplay. I think this will be great for scenarios. So may maps use walls and gates which can now be classified as buildings, making it easier to create the needed units without having to classified them as sea units so people can't cheese with generals or blitz. It can also start a new area of having capitals feel like capitals since building can help them produce large quantities of unites and have bolstered defenses. I'm already editing my maps to see how buildings can work to benefit the overall gameplay. Loading... Loading...

Black Vortex (Mod)

The Imperial Academy



Posts: 1200

From: USA

1200USA

Black Vortex (Mod)

Written by Jaredb027, 09.04.2019 at 23:25

Seems very interesting, though I am not sure how useful Bank building is. I think someone pointed it out earlier, for a cost of 700 and upkeep of 70 it really drains income which is only works out for the player by having a big stack in the city, it has a dramatic effect. It may be worth exploring the Bank as a way to reduce cost of unit and upkeep (maybe -20 cost -5 upkeep). It would work well if you are stacking like a 100 infantry in a city but honestly with the addition of the Fort unit it feels like buildings are right now just for bunkering rather than anything else.



Bank reduces upkeep of units produced in a city, they don't have to be in the city to get upkeep buff if you have a bank in say Berlin, any units u produce in berlin have their upkeep removed at all times therefore saving income, for infantry it removes infantry's upkeep entirely Bank reduces upkeep of units produced in a city, they don't have to be in the city to get upkeep buff if you have a bank in say Berlin, any units u produce in berlin have their upkeep removed at all times therefore saving income, for infantry it removes infantry's upkeep entirely Loading... Loading...

bubartem

Imperial Academy



Posts: 310

310

+3 bubartem

Written by Black Vortex, 10.04.2019 at 08:37

Written by Jaredb027, 09.04.2019 at 23:25

Seems very interesting, though I am not sure how useful Bank building is. I think someone pointed it out earlier, for a cost of 700 and upkeep of 70 it really drains income which is only works out for the player by having a big stack in the city, it has a dramatic effect. It may be worth exploring the Bank as a way to reduce cost of unit and upkeep (maybe -20 cost -5 upkeep). It would work well if you are stacking like a 100 infantry in a city but honestly with the addition of the Fort unit it feels like buildings are right now just for bunkering rather than anything else.



Bank reduces upkeep of units produced in a city, they don't have to be in the city to get upkeep buff if you have a bank in say Berlin, any units u produce in berlin have their upkeep removed at all times therefore saving income, for infantry it removes infantry's upkeep entirely



You mean infantry upkeep is reduced by 7 at the best with lb and no gen while bank upkeep 70 and price 700 and this troops will most likely die in 2-3 reinf turns at least so bank need crazy amount of lb inf staying alive to ever pay you back You mean infantry upkeep is reduced by 7 at the best with lb and no gen while bank upkeep 70 and price 700 and this troops will most likely die in 2-3 reinf turns at least so bank need crazy amount of lb inf staying alive to ever pay you back Loading... Loading...

Jaredb027

The_Empire



Posts: 1200

From: USA

1200USA

Jaredb027

Written by Black Vortex, 10.04.2019 at 08:37

Written by Jaredb027, 09.04.2019 at 23:25

Seems very interesting, though I am not sure how useful Bank building is. I think someone pointed it out earlier, for a cost of 700 and upkeep of 70 it really drains income which is only works out for the player by having a big stack in the city, it has a dramatic effect. It may be worth exploring the Bank as a way to reduce cost of unit and upkeep (maybe -20 cost -5 upkeep). It would work well if you are stacking like a 100 infantry in a city but honestly with the addition of the Fort unit it feels like buildings are right now just for bunkering rather than anything else.



Bank reduces upkeep of units produced in a city, they don't have to be in the city to get upkeep buff if you have a bank in say Berlin, any units u produce in berlin have their upkeep removed at all times therefore saving income, for infantry it removes infantry's upkeep entirely



Oh misread it then Oh misread it then Loading... Loading...

Thotticus Prime

The_Empire



Posts: 136

From: USA

136USA

Thotticus Prime

Yea I feel bank should apply to whole country instead of 1 city Loading... Loading...

4Chan

The Tree Wizards



Posts: 2131

From: Austria

2131Austria

+1 4Chan

Written by Thotticus Prime, 10.04.2019 at 21:23

Yea I feel bank should apply to whole country instead of 1 city



Get the f*** out Get the f*** out Loading... Loading...

RisingMars

ENIGMA



Posts: 3299

From: New Zealand

3299New Zealand

+2 RisingMars

Had the chance to use the buildings in a world game, the recruitment one was amazing.

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Thotticus Prime

The_Empire



Posts: 136

From: USA

136USA

Thotticus Prime

Written by 4Chan, 11.04.2019 at 01:32

Written by Thotticus Prime, 10.04.2019 at 21:23

Yea I feel bank should apply to whole country instead of 1 city



Get the f*** out



lol why, a bank for 1 city is absurdly high cost to build. lol why, a bank for 1 city is absurdly high cost to build. Loading... Loading...

4Chan

The Tree Wizards



Posts: 2131

From: Austria

2131Austria

4Chan

Written by Thotticus Prime, 11.04.2019 at 22:28

Written by 4Chan, 11.04.2019 at 01:32

Written by Thotticus Prime, 10.04.2019 at 21:23

Yea I feel bank should apply to whole country instead of 1 city



Get the f*** out



lol why, a bank for 1 city is absurdly high cost to build.



Oh I'm sorry let me build a bank in Delhi and proceed to rip the tits off every other player in world map you dam rank 9 April 2016 joining atwar noob



2013 account master race Oh I'm sorry let me build a bank in Delhi and proceed to rip the tits off every other player in world map you dam rank 9 April 2016 joining atwar noob2013 account master race Loading... Loading...

Thotticus Prime

The_Empire



Posts: 136

From: USA

136USA

Thotticus Prime

Written by 4Chan, 12.04.2019 at 01:00

Written by Thotticus Prime, 11.04.2019 at 22:28

Written by 4Chan, 11.04.2019 at 01:32

Written by Thotticus Prime, 10.04.2019 at 21:23

Yea I feel bank should apply to whole country instead of 1 city



Get the f*** out



lol why, a bank for 1 city is absurdly high cost to build.



Oh I'm sorry let me build a bank in Delhi and proceed to rip the tits off every other player in world map you dam rank 9 April 2016 joining atwar noob



2013 account master race



i see you're afraid of changing game dynamics old man. Welcome to the new age gramps i see you're afraid of changing game dynamics old man. Welcome to the new age gramps Loading... Loading...

4Chan

The Tree Wizards



Posts: 2131

From: Austria

2131Austria

4Chan

Written by Thotticus Prime, 12.04.2019 at 15:04

Written by 4Chan, 12.04.2019 at 01:00

Written by Thotticus Prime, 11.04.2019 at 22:28

Written by 4Chan, 11.04.2019 at 01:32

Written by Thotticus Prime, 10.04.2019 at 21:23

Yea I feel bank should apply to whole country instead of 1 city



Get the f*** out



lol why, a bank for 1 city is absurdly high cost to build.



Oh I'm sorry let me build a bank in Delhi and proceed to rip the tits off every other player in world map you dam rank 9 April 2016 joining atwar noob



2013 account master race



i see you're afraid of changing game dynamics old man. Welcome to the new age gramps





I'm autistic not old. I'm autistic not old. Loading... Loading...

NewTea



Posts: 178

From: Canada



NewTea

Buildings are broken in the map editor. ----

Planet Howdy Prison = 152/89. Loading... Loading...

Black Vortex (Mod)

The Imperial Academy



Posts: 1200

From: USA

1200USA

+2 Black Vortex (Mod)

Written by NewTea, 13.04.2019 at 23:47

Buildings are broken in the map editor.



Dave knows this and is working on making it work for editor Dave knows this and is working on making it work for editor Loading... Loading...

NewTea



Posts: 178

From: Canada



NewTea

Awesome! ----

Planet Howdy Prison = 152/89. Loading... Loading...

OranjeHollander



Posts: 14

From: Netherlands



+1 OranjeHollander

How do you set building settings in the Map Editor? They appear with the same settings as regular units and it confuses me, for example how do I set the amount of reinforcements it gives you? Or the unkeep?



Also, a building which increases income should be added too in my opinion. Loading... Loading...

Most-excellent1



Posts: 31

From: USA



Most-excellent1

Aww man so dumb it's hard enough to finish a turn late game without a mouse anyways lol ----

Woof Loading... Loading...

Zzzzzzzz



Posts: 34

From: Italy



+1 Zzzzzzzz

Only stupid people don't play this game this is just like reading a book, keeps your mind in shape. Loading... Loading...

NewTea



Posts: 178

From: Canada



NewTea

Did they fix buildings in the map editor yet? ----

Planet Howdy Prison = 152/89. Loading... Loading...

La Coka Nostra



Posts: 14

From: USA



La Coka Nostra

Written by Zzzzzzzz, 17.06.2019 at 22:32

Only stupid people don't play this game this is just like reading a book, keeps your mind in shape.



LoL LoL ----

Impossible is a word to be found only in the dictionary of fools. Loading... Loading...

SirYeetman



Posts: 2

From: USA

SirYeetman

Written by bubartem, 08.04.2019 at 09:11

Written by triangle., 08.04.2019 at 06:54

Quick question

Should imp give -30 cost to buildings :p



And it doesnt reduce their attack,so broken :O⸮



Broken? ITS BEYOND broken my dude or girl Broken? ITS BEYOND broken my dude or girl Loading... Loading...