Path of Experimentation

You have suffered for the sake of knowledge. The Nameless Machine, the warforged with an insatiable curiosity, has subjected you to torments unnamed to learn more about those around him. He infused magic, metal, or something otherworldly into you, just to see what would happen. You cannot fully comprehend what happened to you, which is slowly causing your mind to fall apart. You are afraid, and you have channeled this fear into a wild, burning rage that awakens the powers left to you after the experiments.

Defects You have accumulated a number of defects as a result of the tests performed on you. These defects can be major or minor, physical or mental, and stand as a testiment to your suffering. When you make a Path of Experimentation Barbarian, consider adding one or more of the following defects to your character, or using them as inspiration for your own. d10 Defects 1 Large sections of your body have been replaced with metallic replacements. 2 You have extra eyes on your back, arms, and legs. 3 Your proportions have been twisted and distorted, making you a mockery of the humanoid form. 4 You are missing a chunk of your brain. You don't understand what that means. 5 Dark tendrils lie under your skin, waiting for a moment of weakness to strangle your enemies. Or you. 6 Your weapons have been fused into your skin, appearing and retracting at will. 7 You have been stabbed, ripped, burned, melted, shocked, pierced, etc. You are a walking callus. 8 Your brain chemistry has been altered, causing you to suffer violent mood swings and the pits of depression. 9 You have been taken apart and put back together, leaving scar marks and stitches across your entire body. 10 Within you there are two souls, waring for dominance. You don't remember which one is yours.

Cry of Fear Your rage is an outlet for your fear. When you choose this path at 3rd level, your fear becomes even greater, forcing you to cry and scream. Those that hear you become disturbed at the terrifying display. When you go into a rage or as a bonus action on your turn, you can let out a startling scream. One creature of your choice within 30 feet of you that an hear must make a Wisdom save (DC equal to 8+prof+con) or take psychic damage equal to half your barbarian level plus your constitution modifier. At 6th level, you can use this as feature as a reaction to being hit. At 10th level, the range becomes 60 feet.

Mutant Magic Your rage has awakened minor magic stored within you. Your body begins shifting and changing itself without rhyme or reason. At 3rd level, you choose new mutation to your body. Choose one of the following mutation options: Sickening Visage. Your malformed appearance disgusts those who gaze upon it. When a hostile creature makes an attack within 30 feet of you, you may use your reaction to force the attacking creature to make a wisdom save. On a failure, the attack is at disadvantage as your terrifying appearance startles them. On a successful save, the creature instead becomes enraged, and they instead make the attack at advantage. You can do this after the roll is made, but before the outcome is determined.

Your malformed appearance disgusts those who gaze upon it. When a hostile creature makes an attack within 30 feet of you, you may use your reaction to force the attacking creature to make a wisdom save. On a failure, the attack is at disadvantage as your terrifying appearance startles them. On a successful save, the creature instead becomes enraged, and they instead make the attack at advantage. You can do this after the roll is made, but before the outcome is determined. Malleable Form. Your bones are like cartilage, bendable and flexible, allowing you to twist and fold into yourself. You count as one size smaller to fit into tight places, and use a bonus action to automatically escape a grapple. In addition, standing after being knocked prone only uses 5 feet of your movement.

Your bones are like cartilage, bendable and flexible, allowing you to twist and fold into yourself. You count as one size smaller to fit into tight places, and use a bonus action to automatically escape a grapple. In addition, standing after being knocked prone only uses 5 feet of your movement. Broken Wings. You grow two large, clumsy wings. On your turn, instead of using your walking speed, you can instead choose to gain a flying speed equal to your walking speed. If you are still in the air at the end of your turn, you fall.

Hell and Back Your body and mind have built up a tolerance to tortue, allowing you to suffer immense harm. At 6th level, you gain resistance to psychic damage. In addition, at the end of a long rest, you gain a number of temporary hit points equal to twice your barbarian level. While you have these hit points, you have advantage on constitution and wisdom saving throws.