What you are allowed to do with my mod: 1. You are allowed to make changes to the mod for PERSONAL USE ONLY! 2. You are welcome to use/showcase my mods in your reviews, mod showcases, and Let's Play videos with the following exception: If you advocate or promote Mod Drop on your channel, either the in videos or video descriptions, all permissions to review/use my mod in your reviews, mod showcases, and Let's Play videos are rescinded. What you ARE NOT allowed to do with my mod: 1. You may not upload the mod or portions of the mod to Bethesda.net or ANY other website. If this mod is found anywhere but on Nexusmods.com, it has been stolen. Please report it as such. 2. You may not make changes to the mod and upload it as a “patch” or anything else. 3. You may not release translations of the mod without my permission. (see Translation Permissions below) 4. You may not upload, share or otherwise distribute this mod or any of its files to any mod “sharing” (theft) service such as ModDrop. 5. You may not include the mod in “mod packs” or similar collections of mods. 6. Commercial use or selling of the mod or any of its assets is strictly prohibited. Translation Permissions: I am open to having my mods translated to other languages provided you contact me and ASK PERMISSION FIRST! It’s a simple courtesy, and chances are I will be cool about it provided you agree to a few simple rules.

To placate several requests, I've added a new version that places the map somewhere in the Glowing Sea. You're on your own for finding the location. I will say it is NOT at the Glowing Sea Red Rocket, but not too far from it. Happy Hunting.





DO NO ASK FOR ADDITIONAL LOCATIONS! Such requests will be ignored.

Mod Description:

This mod DOES NOT enable fast travel to the map locations! It only enables the map markers leaving you free to still discover them and collect the XP.

Details:

Red Rocket version:

Drumlin Diner version:

Glowing Sea version:

IMPORTANT NOTES FOR USE WITH DLC CONTENT:

The script fragment that activates the map markers will do so for ALL MAP MARKERS FROM ALL DLC you have active when you trigger it.

Installation:

Tools Used:

Other Notes:

Licensing/Legal:

This mod adds and immersive and “less cheaty” way to enable all map markers as opposed to simply using console commands, by introducing a collectible magazine (the Red Rocket Road Map) that will show all map markers when it is added to your inventory. Afterward, you’ll have an additional magazine that can be displayed on your magazine racks.In my first few games of Fallout 4, I was thrilled to have a whole new worldspace of map locations to discover. But now on the verge of starting my fifth playthrough (not counting FROST), I don’t care so much about location discovery and really just want to have the locations on my map.But, I didn’t want to just resort to console commands. This was my solution to have a not-so-cheaty way to add map markers to my new game. I thought others might enjoy it, so I’m making it available.I also thought that even 200 years after the Great War, it wasn’t unrealistic to stumble across a map.Also, the Explorer perk from Fallout 3 and Fallout: New Vegas which activated all map markers was apparently intended to be in FO4 at some point. If you look in the FO4 CK, the Explorer perk is right there in the PerksQuest with all the other magazine perks that did make it into the game. Explorer is set to be Stage 900 of the PerksQuest, but was never used in FO4.This mod uses the same script fragment to activate the map markers as the Explorer perk would have, so take consolation in that if you still feel that this is cheating: Bethesda WAS going to include this as a perk in the game, but decided not to.The mod is simple: find the Red Rocket Road Map and add it to your inventory. You will see an inspection menu similar to picking up vanilla magazines, and all map markers will be enabled.Once you have the magazine, you can display it in any magazine rack if you wish.The map cover features custom artwork inspired by filling station road maps of the 1950s.I have made three versions of the mod giving two location options of where to find the road map, YOU ONLY NEED ONE!This version places the road map on the counter at the Red Rocket near Sanctuary.This version places the road map on a counter at the Drumlin Diner.This version places the road map somewhere in the Glowing Sea. HINT: It isat the Glowing Sea Red Rocket, but not too far from it. That's all the help you'll get.I could not find a way to only trigger map markers for the worldspace you are currently in without scripting them all individually. I was not about to bother doing that for my game. You could always disable the DLC map markers via console when you get to those worldspaces, but that sort of defeats the purpose of the mod. That's up to you.Therefore, if you DO NOT want the markers for DLC worldspaces (Far Harbor, Nuka World) enabled, I suggest you deactivate the DLCs prior to picking up the road map, then go back and activate the DLC afterwards. For use in an new game, this really isn’t an issue since you won’t be going to Far Harbor or Nuka World anytime soon after leaving Vault 111.This script will also enable map markers of locations in other mods as well, so judge accordingly as to your desire for that.Use the mod manager of your choice,Or to install manually:Extract the archive. It contains three files:RRTV_CommonwealthRoadMap-RedRocket.espRRTV_CommonwealthRoadMap-RedRocket – Main.BA2RRTV_CommonwealthRoadMap-RedRocket – Textures.BA2Place all three files into your Data folder.FO4 Creation KitPhotoshopIllustratorFO4EditNotepad++This mod is PC only. There will not be a console version, so please do not ask.Do not redistribute or alter this work without explicit permission from the original author (RedRocketTV).This mod will not be uploaded to Bethesda.net or any other site. If you find it anywhere but on the Fallout 4 Nexus, it has been stolen and posted without my permission. Please report it as such.Commercial use strictly prohibited.