Stephen Benedetti said: Greetings Commanders,



Thank you to everyone who has already hopped into the beta and starting testing out Fleet Carriers! We've already received balancing feedback regarding prices, upkeep, jump times and more. All numbers are subject to change based on your feedback so please keep letting us know what you think! Click to expand...

-Jump times need to much more reasonable. 10 minutes maybe? And it’ll alert the system chat, giving everyone who wants a ride a chance to hop on. And then you’re off. With a similar cool down.-fuel efficiency needs to be way more than 1ly per ton. Currently fueling the carrier via mining or buying to go anywhere would be a year long endeavor.-selling modules and ships should be competitive. If the FC is buying these in bulk then the price should be reduced to reflect that, so that a FC can sell ships and modules competitively with the popular purchasing places and still turn a small profit, and then increase that profit with tariffs as your location advantage will allow.-upkeep is atrocious. No weekly upkeep. At most repair costs accrued per jump. Or if upkeep is non negotiable, then it should allowed to be offset with commodities. For example stock a few tons of agriculture goods and medicines and industrial supplies in your hold and they will be consumed in lieu of incurring credit upkeep costs, in such a way that the active management is extremely economically advantaged to just credit based upkeep.