Unfucking your overview: You probably already have done this but it can't be stressed enough. Having a well setup overview will save your ass.

The interface of EVE is completely customizable, as a example i'll show you my eve setup.

Since I have a dual screen setup I decided to make use of that, the chat channels are actually sitting on my second screen. I can highly recommend running eve in windowed mode, it gives you much easier access to out of game resources and if you have multiple screens allows for things like I showed in the screenshot. This is what works for me, I know plenty of people who have their screens organized in a completely different manner that works perfectly for them. What is important to remember though is that you want certain information to be easily accessible and other stuff to stay out of the way during critical moments.

Jabber: This is essential if you want to be quickly informed of fleets going up.

You don't need to be active in any chat channels, as long as you are logged in you will receive 'pings' which will alert you of stuff that is going down.

Mumble: You don't have to be active on mumble all the time, but if you are logged in to eve and doing things outside the station it is a good idea to be logged in. This allows you to quickly contact people if you need help with something.

Assorted chat channels. For advice you should be in the dojo channel.

EVERYONE should be in the intel and fleet x-up channels and keep an eye on them. If you warped to a gate while 20 people reported it camped you'll wish you did.

Bulletins: In eve in the left menu you'll find a corporation button (a planet with 5 stars around it). Click it, go to the 'alliances' tab and then the 'bulletins' sub tab. A lot of the information I list in here can be found there as well and much much more. If you didn't do it already you should take some time reading through this.

Alliance mail: Usefull announcements are to be found there, if someone sends a mail there you read it carefully.

Do not, I repeat, do not use corp mail. We have several thousand people in the corp, if everyone spammed corp mail for every little thing it would turn into a mess very quickly.

bad:

I am scrammed! (And then ignore any requests for more information)

Warp to me! (Without telling why)

Need help! (with what?)

Good/better:

Scrammed by 2 war targets in <insert ship types>. I fly a <insert ship type>

I have a war target in a <ship type> tackled near <gate/planet/asteroid belt/Station>. <number>/no war targets in system.

EVEMON: This tool allows you to see your skills, plan ahead, etc

Pyfa or EFT: Two tools that allow you to experiment with fittings and see how effective they are.

Dingo's toolbox Allows you to easily share scan results, breakdown of people in local and much more.

Fleet up Allows you to easily look up doctorine fittings.

maps.eveeye or Dotlan: Two mapping tools.

I personally like eveeye which is awesome for usage during roams and travel, it has a cool feature that will automatically center the map to the system where you are are currently in. Just a note this map does not work in the ingame browser so you have to use it on a second screen. Dotlan is the older of the two and has a lot of other information as well.

plug.dj: Enjoy music with other HERO people and discover that there are way to many people with free time on their hand to make EVE related songs.

Click undock DON'T TOUCH ANYTHING, do not activate modules, do not click somewhere in space. As long as you do that you cannot be targeted for a few seconds. Right Click and select a insta undock bookmark (preferable one you have made yourself). Alternatively if you have people&places open you select the bookmark from there. Click warp. On land, select a second insta undock slightly farther out. Warp to the second undock. On land, warp to a safe spot/staging pos/whatever.

all

Engineering

Capacitor Management - You don't want to run out of cap during a fight do you?

Capacitor Systems Operation - Increase cap recharge, be able to fit boosters.

Weapon Upgrades - Be able to fit those shiny guns.

Advanced Weapon Upgrades - Even more shiny.

CPU Management - 1% cpu short? Nope not anymore.

Power Grid Management - Never not enough juice to fit stuff.

Thermodynamics - Overheat those modules!

Navigation

Acceleration Control - Be faster!

Evasive Maneuvering - Align (and therefore warp) faster!

Navigation - Be even faster!

Warp Drive Operation - Don't drop out of long warps anymore.

Targeting

Signature Analysis - lock 'm up fast.

Racial Sensor Compensation - Every race has a specific sort visible in the attributes of your ship. Train the one for the ships you fly most first.

Long range targeting - lock 'm up from afar.

Target Management - Lock that entire blob!

Shields

Shield Management - Useful for everyone, even if you don't have shield tanked ships. It gives you a slightly better buffer.

The skills below are for people flying shield tanked ships.

EM Shield Compensation

Kinetic Shield Compensation

Explosive Shield Compensation

Thermic Shield Compensation

Shield Compensation

Armor

Hull upgrades - Just like Shield Management, gives you a bit of a extra buffer.

Mechanics - One last bit of buffer on structure level.

The skills below are for people flying armor tanked ships.

EM Armor Compensation

Explosive Armor Compensation

Thermic Armor Compensation

Kinetic Armor Compensation

Armor Layering

Gunnery

Motion Prediction - Helps you with pesky targets like our undock teacher.

Rapid Firing - Kill them faster.

Sharpshooter - Hit them from farther away.

Trajectory Analysis - Hit them from farther away with accuracy.

Surgical Strike - Hit 'm where it hurts.

Controlled Burst - Don't let guns empty your cap (applies mostly to lasers and secondly to hybrids).

Missiles

Missile Bombardment - Hit them from farther away.

Missile Projection - Hit them from even farther away.

Rapid launch - Kill them faster.

Target Navigation Prediction - Hit faster moving targets.

Warhead upgrades - Hit 'm harder.

Most of this information isn't new or not available. It is however information that is often spread out over multiple locations and/or buried in between other information and easily overlooked. Just like my Firefly guide (not available due to lost forums) this is not a guide aiming at providing in depth information. It is an attempt at providing a comprehensive overview with pointers for people to start with.In general, if you need help with something just ask around, there are plenty of people around to answer your question. Also don't be afraid to ask people in leadership positions about things. Just be classy about what you want to ask and time it right (don't ask about a fitting during a roam when the FC is calling targets ;) )If you are in a fleet and need help/have something tackled/etc you need to be as descriptive as possibleThese are just a few examples. In the heat of battle it might be hard to type that much information, but any good FC will ask about this anyway. So if you are able to give it right away it will actually get you support quicker.In fact in a lot of cases a fleet will not help someone out that does not give information. The reason for that is simple, we don't know if there is one ship on your or 50 so blindly warping in more people is very likely to get more people killed.Why the second warp you ask? Well if the undock is camped they often have probes ready and will have you proped out once you land. By going to the second undock you will be already in warp again once they land and they will not have time to probe you a second time.Ok, you might already have come across skill plans for new players. But that is usually a long list of skills you are told to put in EVEMon and just train for.Because of that and because they don't seem to offer a direct benefit (why should I train for a skill that gives me 5% of something I don't even understand yet if I can also train for that shiny cruiser?) I see a lot of people neglecting skills that are actually very important. Below I have listed several groups of core skills I personally believe every player should be aware of and train towards. This doesn't mean that you have to stop all other training in favor of these skills! It is absolutely fine to train for your frigate and modules you want to fit on that frigate first. You should however be aware that the skills below benefitships you'll fly in EVE, even those you have not trained for yet.These skills will be useful for all ships you will fly in EVE. They either help you with being able to fit that awesome fit or last longer in the field because you have more cap, can overheat your modules, etc.in EVE you'll survive if you can align faster, move faster and warp faster. These skills will help you with thatIn a lot of roams with longer range ships you'll find people not being able to target baddies because their targeting can't reach that far, don't be that guy ;). As a new player you usually will be flying small fast tackle, you'll want to be able to lock that target as soon as possible. In other cases you'll find yourself jammed where only holding lock for a few more seconds would have gotten you that kill.Useful for three of the four weapon systems usually found on ships in EVE.The fourth weapon system which has its own set of core skills.I am going to wrap it up right here, For a lot of the skills I mentioned in these lists there are also advanced versions. I did not list them because I believe that at the time you get to those you should be able to figure that out for yourself ;) In any case if you have trained the listed skills you effectively have created a very good starting point for any ship you decide to train towards. It is still a smart idea to focus your training on specific ships and weapons, however if you have trained the core skills it enables you to cross train to pretty much any other race without having to start at zero. So for example: You are a mostly Gallente trained pilot with good core skills and you decide to switch to caldari frigates (because, crow!)? Well as soon as you have trained caldari frigate I you are able to outrun, warp, etc that caldari player that just started playing two weeks ago.For bigger/advanced ships these skills are! Don't even think about stepping into a t2 ship or battleship if you don't have these core skills trained to a acceptable level. You probably can and many of you will, but that will most likely result in you losing costly ships because you were not able to fit or fly them properly yet.