Firearms Type Cost Damage Weight Range Properties Pistol 300g 1d10 Piercing 3 lbs. (30/120) Reload 4, Misfire 1 Musket 300g 2d6 Piercing 10 lbs. (80/320) Reload 1, Misfire 1, Two-Handed Revolver 500g 1d10 Piercing 5 lbs. (30/120) Reload 6, Misfire 2 Scattergun 500g 1d8 Piercing 10 lbs. (15/30) Reload 2, Misfire 2, Two-Handed, Scatter* Sniper Rifle 1000g 2d12 Piercing 25 lbs. (150/600) Reload 1, Misfire 3, Two-Handed Hand Mortar 1000g 1d8 Fire 15 lbs. (20/60) Reload 1, Misfire 3, Two-Handed, Explosive*

Scatter: A separate attack roll is made against each creature within a 30 foot cone - these attacks are made simultaneously. A single damage roll is made against all of the affected creatures. If an affected creature is adjacent to you, they suffer double damage from the hit. If the Sharpshooter or Violent Shot feature is used on this attack, it affects all of the attack rolls and the single damage roll. You may spend grit points to make individual Deadeye Shot or Trick Shot attacks against any of the affected targets. This attack cannot be affected by your Piercing Shot feature.

Explosive: Upon a hit, everything with 5 ft. of the target must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or suffer 2d8 fire damage (half damage on a successful save). If the attack misses, your ammunition failes to detonate and bounces away harmlessly. With a successful Perception or Investigation check, it is possible to find and recover un-detonated ammunition of this type.