Cost Analysis





Similar Items

Notes

The healing bonus only affects direct heals so health regeneration

so PENDING FOR TEST : The on-hit magic damage benefits from the attacker's magic penetration

Strategy

Ardent Censer synergizes well with other healing and shielding sources, especially with those with either wide area of effect or with low cooldown. Also being able to deliver lot of on-hit effects increases the item's effect drastically.

Trivia

A censer is "a container in which incense is burned, typically during a religious ceremony".

is "a container in which incense is burned, typically during a religious ceremony". The bonus on-hit magic damage given by the item's passive appears as a critical strike

Patch History

V10.1 Bug Fix: Passive no longer activates with self shields. V9.15 Undocumented: Now also triggers from casting shields on yourself (without having to affect an ally with it). V8.24b Heal and shield power increased to 10% from 8%. V8.12 Heal and shield power reduced to 8% from 10%. V7.21 Attack speed reduced to 10% − 30% (based on target's level) from 20% − 35% (based on target's level) .

from . On-hit damage reduced to 5 − 20 (based on target's level) from 20 − 35 (based on target's level) . V7.19 New Effect: You also gain the unique passive attack speed and on-hit effect when shielding or healing an allied champion.

You also gain the unique passive attack speed and on-hit effect when shielding or healing an allied champion. Removed: On-hit healing.

On-hit healing. Bonus attack speed changed to 20% − 35% (based on target's level) from 25% at all levels.

from 25% at all levels. On-hit magic damage changed to 20 − 35 (based on target's level) from 25 at all levels. V7.17 Bonus attack speed changed to 25% at all levels from 20% − 35% (based on target's level) .

. On-hit magic damage and healing changed to 25 at all levels from 20 − 35 (based on target's level) . V7.4 Undocumented: Tooltip now mentions how much health as been drained from enemies. V7.2 Bonus attack speed on heals and shields increased to 20% − 35% (based on target's level) from 20%.

from 20%. Attack health drain on-hit on heals and shields increased to 20 − 35 (based on target's level) from 20. V6.22 Total cost reduced to 2300 2400 Combine cost reduced to 600 700

Healing and shielding power reduced to 10% from 15%.

Buff attack speed increased to 20% from 15%.

Buff on-hit damage reduced to 20 from 30.

New Effect: Buff's on-hit damage now also heals for 20 health. V6.15 Bonus healing and shielding power is now a Unique Passive . V6.13 Total cost increased to 2400 2200 Combine cost reduced to 700 800

Ability power increased to 60 from 40.

Base mana regeneration reduced to 50% from 100%.

New Passive: +15% bonus healing and shielding power. V5.22 Total cost increased to 2200 2100 V5.10 New Effect: Buff now only affects champions.

Buff now only affects champions. Attack speed buff reduced to 15% from 30%.

New Effect: Buffed champions now also deals +30 on-hit magic damage. V5.2 Combine cost increased to 650 550 Total cost unchanged.

V4.20 Mana regeneration changed to +100% of base mana regeneration from +10 mana regeneration per 5 seconds. V4.12 Ability power increased to 40 from 30. V4.10 Added Recipe: Forbidden Idol Aether Wisp 550 2200

+30 ability power, +10 mana regeneration, +10% cooldown reduction.

Unique Passive: +8% movement speed.

+8% movement speed. Unique Passive: Your heals and shields on another unit grant them 25% attack speed for 6 seconds. This does not include regeneration effects or effects on yourself.