Forntite’s Season 8 is now well underway, and Epic Games have released a brand new patch for PC, PlayStation 4, Xbox One, Nintendo Switch and mobile devices on Tuesday, March 12. Here’s everything you need to know about the update, which includes the brand new Baller vehicle.


While the v8.10 update is not officially live yet, Epic Games have released the patch notes, giving Fortnite fans a look at what they can expect when the update becomes available.

When is the v8.10 update coming out?



Fortnite fans are ready for the latest update, which officially releases on Tuesday, March 12.

Downtime for the update begins at 09:00 GMT (04:00 EST, 01:00 PST) according to Epic Games, with the servers expected to go live once again around one hour later.


What’s new?

The Baller

One thing Fortnite fans know for sure is that they will finally get their hands on a brand new vehicle with the official release of The Baller.

The Baller is a single-seat vehicle in the shape of a ball, with a Grappler attached to the front so players can roll around the map. Players can use the Grappler to scale cliffs or swing through trees, and players will be protected by damage while inside it, although it can be destroyed by enemy players.


Vending Machines

Epic Games have also made a major change to the way Vending Machines work inside the game. Previously, players would pay for items out of the Vending Machine using materials they had collected around the map. Thanks to the v8.10 update, this is no longer the case, as Vending Machines will now drop items for free.

There is a catch though, as Vending Machines will only drop one item, and as soon as it has been used, the machine will disappear.

Vending Machines got a major update in the v8.10 update. Vending Machines got a major update in the v8.10 update.


Weapon Balancing

There are also some changes to weapon balancing and rarity, with the Common version of the Infantry Rifle removed from the game. Epic Games also adjusted the Heavy Assault Rifle, changing its rarity levels from Rare, Epic and Legendary to Common, Uncommon and Rare, while also lowering the maximum stack size for Clingers from 10 to 6.


Patch Notes

Weapons + Items

Baller This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire. 300 Health

Infantry Rifle Removed Common rarity

Heavy Assault Rifle Adjusted rarity from Rare/Epic/Legendary to Common/Uncommon/Rare Base damage scaling for Common/Uncommon/Rare 36/38/40

Clingers Reduced max stack size from 10 to 6.

Vending Machines Removed the material cost. Each Vending Machine will be destroyed after claiming an item. Common and Uncommon Vending Machines have been removed. Removed Mounted Turret from Legendary Vending Machine

Reduced availability of Treasure Maps from floor loot .53% to .27%.

Reduced availability of Treasure Maps from chest loot 3.25% to 1.65%.

Bug Fixes

Fixed rocket smoke trails disappearing instantly on explosion.

Fixed an issue where the popping audio for Balloons would continue

to play after using Balloons to get to max build height while using a

vehicle.

to play after using Balloons to get to max build height while using a vehicle. Fixed an issue where Buried Treasure would not auto pickup when the Auto Pickup Weapons setting was enabled.

Fixed an issue where Buried Treasure chests could be placed on the Starting Island.

Fixed an issue where using an Impulse Grenade or a Shockwave

Grenade while jumping on a Hoverboard causes the player to rapidly

rotate.

Gameplay

Battle Royale Crossplay Matchmaking Combined Xbox One and PS4 pools. This requires you to opt-in to cross-play. Players opt-ing out are restricted to Creative Mode and Playgrounds. Combined Mobile and Switch pools. Before, Switch players were combined with Xbox One and PS4 cross-play parties. We expect an on-average better per-game experience for both Mobile and Switch players. Motivating factor is unlocking optimization potential allowing us

to run more playlists during more hours of the day while supporting more

data center locations. Please provide us with feedback on your

experience!

Reduced infinite dab duration from 12 hours to 11 hours in the front end

Just kidding, Increased Infinite dab duration from 12 hours to 13 hours in the front end

Elimination credit is now awarded to last damager in cases of

logging out, self-elimination, and eliminations due to Storm damage.

Current threshold timer is 15 seconds.

logging out, self-elimination, and eliminations due to Storm damage. Current threshold timer is 15 seconds. Added visual effects for the siphon on elimination.

Players can now build as soon as they impact anything after being launched by a Pirate Cannon

Players can dance while holding a balloon

Added Pirate Cannon’s audio visualizer HUD icon to be a cannon.

Players automatically enter the driver seat when entering an empty vehicle.

Added custom consume animations for the following items: Bandages Medkit Small Shield Potion Shield Potion Slurp Juice Chug Jug



Bug Fixes

Fixed Pirate Cannon collision that would block bullets for a passenger inside of the cannon

Fixed Pirate Cannon not being able to shoot when moving backwards

Fixed an issue where a player may lose functionality when shooting themselves out of a Pirate Cannon.

Fixed Pirate Cannon player impact explosion effects sometimes being delayed

Fixed an issue where Pirate Cannons flipped onto their side, sliding across the ground for too long

Fixed Pirate Cannons dealing damage to itself if fired in close quarters

Fixed an issue where players wouldn’t break through structures when fired from Pirate Cannons at close range

Traps are no longer triggered by vehicles that are empty or carrying only friendly players.

Fixed an issue in extreme camera flicking situations that would cause an incorrect first shot when firing weapons.

Fixed an issue with the Conga emote not respecting environmental surfaces like Lava

Fixed an issue where a player may briefly stop their skydiving animation unexpectedly

Fixed an issue allowing emote-cancelling during door open/close animations.

Fixed players holding Buried Treasure map upside down

Fixed an issue where pressing Build and Edit buttons in quick

succession would enter edit mode on the blueprint piece instead of build

the structure.

Driftboards no longer explode when exiting one near a Mounted Turret.

Fixed PS4 players being unable to adjust mouse sensitivity.

Limited Time Mode:

Summary

Welcome to The Getaway! In this mode, players will race to find a Jewel

and take it to a getaway van before everyone else to win the match!

Mode Details

Jewels can be found in special supply drop safes, located along the

edge of the first storm circle. The safes take a long time to open, so

make sure the area is clear before attempting to claim a Jewel!

edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel! Four Jewels will be in play on the map at all times . If a player escapes with a Jewel or one is lost in the Storm, a new Supply Drop will bring a replacement.

. If a player escapes with a Jewel or one is lost in the Storm, a new Supply Drop will bring a replacement. Four total getaway vans will be on the map, three that arrive early in the match and one more that shows up near the end.

getaway vans will be on the map, three that arrive early in the match and one more that shows up near the end. The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.

Once they arrive, Safe drops and getaway vans will be visible on the map at all times .

. When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds.

Carrying a Jewel will give players health & shields over time, but also slow them down by 10%.

Getaway vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway.

10 red "Pursuit" supply drops land at the very beginning of the

match. These carry a variety of longer-range weapons and other items,

and are the only way to obtain the new Grappler in this mode.

match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode. Only Rare weapons or better will be found in this mode.

Rifts, Rift-to-Go and Launchpads have been removed to reduce mobility for healthier Getaway Van engagements.

Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins

The ATK has been temporarily brought back in this mode as it is the only 4 person ground vehicle.

Events

Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event Added another extended session, which will run 24 hours a day and concludes on March 19th at 12 AM ET. Matchmaking: Matchmaking will no longer wait create a match with closest

scoring players available after 8 minutes, and will now require enough

players with similar scores to start. Adjusted matchmaking point expansion to increase likelihood for

high scoring players to be matched against other high scoring players. Note: Due to the playlist featuring matchmaking based on your

score, the quality or availability of matches may differ at certain

times of day. Updated Scoring: Solo +2 Points will now be awarded after reaching 15th Place (previously 10th Place).

Duo Increased Bus Fare from -2 Points to -3 Points. This is a temporary solution for the Duo event granting too many

points to players due to eliminations, causing an inflation of points

over the course of the event. +2 Points will now be awarded after reaching 7th Place (previously 5th Place).

New Tournament: Scallywag Duos Cup (March 16th & 17th) [$100,000 in Cash Prizes!] As a test of our prize payment systems leading into the Fortnite

World Cup, we’ll be holding a $100,000 Duos tournament on March 16th and

17th. The prize pool will be distributed across all server regions,

with official rules and details released later this week. Participation in this event requires players to be in the Top 3%

(global) of either the Solo or Duo Gauntlet Test Event as of 12 AM ET on

March 16th. Format: Round One: All Eligible Players Round Two: Top 3000 Players from Round One



PERFORMANCE

Fixed some instances of packet loss that could occur with certain ISPs that are prone to re-ordering UDP network packets. Find more context in the Reddit Post we made last week.

Improved file I/O performance for Xbox One. This reduces the occurrence of late streaming meshes.

Fixed a regression in hitches on Switch due to GPU timing

Improved performance on Switch by reducing the likelihood of particles triggering when the day changes phases

Optimized the Ship Cannon

Optimized UI elements for large team modes

Improved performance for the Quick Bar

Fixed hitches that occur on the Match Stats screen due to synchronously loading assets

Audio

Added new audio for Balloons while in-air.

Reduced volume of small prop destruction sounds (chairs, beds, fences, etc).

Removed reverb from pickaxe swings.

Removed outdoor ambient sounds when gliding.

Bug Fixes

The Glider deploy sound no longer plays twice when using Glider Redeploy.

Fixed Glider land/open sounds ducking the Victory Royale music.

Improved music volume when previewing Gliders with music while in the lobby.

Pirate Cannon movement sound no longer stops after sprinting for over 10 seconds.

Fixed looping Balloon pop sound after going through a Rift.

UI

Key Bindings - The keyboard bindings are now categorized to make finding actions you want to rebind a lot easier.

Marker System: Added hover details for in-world markers, actions a player may

take on a marker will appear in these details. Marker details will

appear when the reticule is placed over the marker. You can now mark vehicles and found consumables such as apples. Reworked display of Item markers to increase readability across all platforms. Items will display as a large icon for a short time when first

marked, and will reduce in size when a player aims near their location. Markers are now sorted by distance. Reduced screen size of squad waypoint markers to reduce view obstruction. Minimap markers updated to match in-world markers. On keyboards there is now a keybind option to specify a dedicated key for placing a danger marker. Double-Clicking the ping button to place a danger marker, is no longer blocked by items on the ground. You can now ping while riding in a vehicle reliably. You can now Mark While Bush. Please continue to let us know what improvements you would like to see for the marker system!

Squad nameplates and team arrows now become more transparent when aiming down sights.

Restored the ability to view all of your current Challenges while in a match.

Wrap things up in a hurry! You can now apply a wrap to all slots by choosing "Apply To All" when picking a wrap in the Locker.

Enabled camera control on some reward types when viewing Challenges

Challenge Info panel in the lobby now defaults to Party Assist while you are in a Party.

Bug Fixes

The Luxe bundle is now displayed in the Challenge Screen along with the Blackheart and Hybrid bundles.

Wraps are now previewed on the highest resolution version of the vehicle or weapon in the lobby.

Fixed an issue on consoles where you couldn’t select “Party Assist” for the last challenge in a bundle.

Fixed an issue where the next Stage of a Challenge was not automatically set to “Party Assist”.

Fixed an issue where the animation and sound effects would play twice when selecting Challenges on a controller.

Fixed an issue where scrolling with the mouse in the Challenge Screen would sometimes jump around unexpectedly.

Replay

Added bus paths to the minimap.

Mobile

Introduced an Auto Fire tuning feature to allow adjustments per weapon.

This was done previously for other weapons, but we’ve now added this

for pistols.

Added occlusion to footsteps on Android.

Improve the quality of some sound effects on Mobile/Switch.

Bug Fixes

Fixed an issue with the shoot button getting stuck in a continuous

fire loop or being unable to fire without being able to reset.

fire loop or being unable to fire without being able to reset. Fixed an issue that caused touch players to need a more specific crosshair location to interact with the Use button.

Fixed turbo build not starting when going from edit to build mode with the input held.

Fixed Left Trigger action getting stuck when using a Bluetooth controller

Fixed weapon stats on the inventory panel for mobile

Fixed autorun not fully sprinting if "Sprint by Default for Controller" is set to 'OFF' on mobile

Fixed build mode being exited if a build piece is selected before releasing the build/combat mode button

Fixed dragging an item off the hotbar triggering use actions on mobile.

Fixed Throwable items' trajectory line persisting when a player is driving different vehicles on Mobile

Creative

What’s New?

New Islands & Theme

Jump into two new exotic island locations! Build your best beach retreat

with the new Wooden Lodge theme while enjoying a perfect, volcanic

tropical view.

New Game Options

Offense or defense? We’ve added new game rule options that allow you to

further customize team settings and setup advanced PvP games.

Epic Games have added new islands to Creative Mode. Epic Games have added new islands to Creative Mode.

Islands

New Islands Sandbar Island 105 tiles square in size Volcano Island 105 tiles square in size

Reduced the number of player islands on a server from 16 to 8. Allows bigger islands Improves server performance Player loading after the first 8 players will not have access to

their personal islands and instead have to start a new server. This will

be fixed in a future update when the portal mechanic is updated.

Removed the blocking collision from islands to allow for the new larger islands.

Bug Fixes

Fixed an issue where objects were missing after loading into an

island, reloading and island, or finishing a game. Removed a delete

record system that was causing many bugs.

island, reloading and island, or finishing a game. Removed a delete record system that was causing many bugs. Fixed an issue where islands were unable to be restored after resetting them.

Fixed a bug where island settings would not get applied to players joining islands.

Fixed an issue where some Prefabs and Devices were unable to be placed on certain areas of the default island.

Fixed an issue where players would occasionally lose functionality

when loading into a Creative Island and quickly returning to the Hub.

Gameplay

Added Scoring Added Score to Win as an end condition. Specify the target score for players or teams to achieve to win the game. There are many score win conditions, ranging between 1 - 10,000,000 Added Total Score option to Type of Scoreboard. Adds a score total

to the HUD and shows the total score for players and teams when the

game ends. Score comes from vehicle tricks and the Challenge Gallery items like Coins

Added Objectives Added Objectives to Win as an end condition. Specify the number of objectives required to end the game. Added Objectives option to Type of Scoreboard. When the game ends

shows how many objectives were accomplished by each player or team.

Coins props in the “Challenge Gallery” now have new visual effects to help make them more visible to players.

Moved the game start countdown to after the screen fade

Turned HUD off while starting a game on a featured island

Added holding players in place while in countdown to game start

Changed the countdown to 3 seconds from 6 seconds.

Added new Spawn Location type, Current Location, that keeps you

where you are when the game starts. Useful for playtesting games.

where you are when the game starts. Useful for playtesting games. Reordered Game tab options to make it easier to find options.

Added tooltip descriptions for Game options and Game Settings options.

Bug Fixes

Fixed an issue where players who join a server in progress might not have their score properly reset.

Fixed an issue where attempting to swap teams could result in DBNO instead of respawn.

Fixed an issue where the player could not exit fly mode when the

jump function is bound to the right thumbstick button on controllers.

jump function is bound to the right thumbstick button on controllers. Fixed an issue that caused the screen to fade in twice when a game is restarted.

Fixed an issue where the yellow triangle on the HUD warmup timer would disappear too quickly.

Fixed an issue where the HUD warmup timer would not animate out.

Fixed bug where players who were respawning when the game goes to warmup wouldn't be put into stasis

Weapons + Items

Bug Fixes

Fixed Remote Explosives sticking to the player character when throwing them while disguised as a Bush.

Fixed an issue where players encountered instability when interacting with the cannon.

Fixed Drum Gun sound effect. The satisfying boom is back.

Creative Tools + Phone

Sprays will now highlight when you aim at them with your Phone, indicating that they can be deleted.

The Phone can now interact with props and building tiles that are

underneath the island’s terrain. They’ll highlight as you aim the

crosshair over them.

underneath the island’s terrain. They’ll highlight as you aim the crosshair over them. While using the Phone to Grow or Shrink a prop with Grid Snap

enabled, holding down the button will repeatedly Grow or Shrink the

prop.

Bug Fixes

Fixed holographic preview for props drawing through floors or characters on mobile platforms.

Fixed an issue where scale indicators are pulsing the wrong direction while scaling down.

Fixed an issue where certain player-built walls had a more expensive memory cost than expected.

Fixed an issue where the Phone stopped working after your player was launched from a cannon.

Fixed props temporarily changing to wrong size when using the Phone to Grow or Shrink when Grid Snap is enabled.

Fixed an issue where the Snap Center and Resize indicators were hard to see when a prop is either too large or far away.

Fixed an issue where the on-screen button for Terrain Collision On and Off looked the same on mobile platforms.

Prefabs

Ambient Gallery Large

Wooden Cabin Galleries & Prefabs

Volcanic Rock & Lava Tile Galleries

Jungle Temple Wall Extended Gallery

Mine Cart Gallery

Lava Tiles have been added to the Elemental Cube Gallery Known issue: Lava tiles do not cause player damage

New floors have been added to the Street Gallery B & Slant Gallery

Devices

New Baller Spawn This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire. 300 Health

New Objective Device This device acts as a destroyable prop for new types of games Choose from 7 different objective props - YES the Durr Burger mascot and Pizza Pit mascot are finally here. Set amount of health from 1, 20, 50, 100, 200, 400, 500, 800, 1000, 2000, 3000, 5000, 10,000, 25,000 Set which team the objective belongs too Set an explosion radius for when the objective is destroyed.

Destroys all tiles and props in the radius even if the environment is

set to indestructible. Set an optional beacon type to make them easy to find Known issue vehicles don’t do damage to an Objective.

Update Starting Inventory to Team Settings & Inventory Added ability to select settings per team Bonus Ammo For Weapons - On, Off Starting Health - 1%, Half, Full, Invincible Max Health - 1, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000 Starting Shields - Empty, Half, Full Max Shields - No Shield, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000 Infinite Ammo - On, Off Infinite Resources - On, Off Fall Damage - On, Off Gravity - Very Low, Low, Normal, High, Very High Jump Fatigue - On, Off Player Flight - On, Off Player Names and Locations - Always Show, Always Hide Glider Redeploy - On, Off Down but not out - On, Off Block Building in Game - On (Players NOT allowed to build), Off (Players allowed to build if they have resources) Respawn Time - 1-30 seconds Max Initial Team Size - Unlimited, 1 to 16 - Use to make asymmetric teams when using teams game option. Eliminations to Win - Off, 1 to 10 Collect Items to Win - Off, All, 1 to 10 Score to Win - Off, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000,

2000, 5000, 10,000, 20,000, 50,000, 100,000, 200,000, 500,000,

1,000,000, 2,000,000, 5,000,000 10,000,000 Objectives to Win - Off, 1 to 10

Missing in previous patch notes in 8.00 - Added wall version of Speed Boost. Great for elevators.

Added Team Settings to Checkpoint device.

Added limiting billboards to 50 to fix memory and performance

issues on mobile devices. We will continue to monitor to see if we can

increase that limit.

Bug Fixes

Fixed performance issues with the Music Sequencer device in islands with a large number of Music Blocks.

Fixed the Starting Inventory device granting duplicate items if the "Drop items when eliminated" setting was disabled.

Fixed the Player Start device selecting Any team when it was set to None.

Fixed an issue where Billboard background colors were not functioning correctly.

Fixed the holographic preview for the Pinball Flipper always being the default size when being moved with the Phone.

Fixed an issue where the Pinball Bumper would result in overlapping

previews when copied after squashing or stretching it using the Phone.

previews when copied after squashing or stretching it using the Phone. Fixed an issue where some of the Music Blocks placed in a Sequencer would not play in some cases.

Fixed issues with using the Phone not being responsive while riding on the Driftboard.

Fixed an issue where Radios could play music after loading into an island that had a Radio with playback turned off.

Fixed an issue where players would be locked from their inventory after being shot from a cannon.

UI

Added score to the HUD when Type of Scoreboard is set to Total Score

Bug Fixes

Fixed an issue where HUD elements would sometimes not appear correctly.

Fixed an issue where the Start Game Panel would be present after returning to the HUB from a Featured Island.

Fixed various grammar and spelling mistakes in the Prefabs menu

Fixed an issue where the Start Game screen continues to display after leaving a Featured Island

Updated the description for "Joel's" Prefab to be more accurate

Fixed an inconsistency between Creative and Playground when a

single player attempted to access the 'Team Select' tab in the Hamburger

Menu

single player attempted to access the 'Team Select' tab in the Hamburger Menu Improved stability when accessing the “Support a Creator” button on the Start Game Screen

Fixed an issue where buttons icons were missing from the Start Game Screen on the Switch

Fixed a bug where pressing Apply when selecting a team without changing the team number would always swap the player to team 1/

Playground

Fixed an issue where options set for Playground would remain

applied when entering a featured island even though they had different

Game Settings

applied when entering a featured island even though they had different Game Settings Players on a creative island should now be able to chat with each other

prior to the start of the island game. During the game voice chat is

determined by the game settings.

Creative island games should now continue until all players have

left the island or the starting player chooses to end the game from the

menu. Previously, the game would end if the starting player left the

island.

Performance

Bug Fixes

Fixed performance issues when using the Music Sequencer.

Fixed performance issues on servers with maximum player count.

Save The World

What’s New?

Staredown Southie

Get caught in the Bear Stare! Laser down the Husks with this returning Outlander.

Staredown Southie makes a return. Staredown Southie makes a return.

Beta Storms

Speed is key! Take on the new Test the Limits Beta Storm.

Speed is of the essence in the new Test the Limits Beta Storm. Speed is of the essence in the new Test the Limits Beta Storm.

General

Bug Fixes

Fixed an issue that caused players to crash while in the Collection Book.

Fixed an issue that could cause the Winter Llama to pull from the wrong item set. This issue only impacted Winter Llamas that were converted from Snowflake tickets with the launch of v8.0 All players have been granted a 2018 Winter Llama to compensate for

this. Additionally, all players who received the incorrect Winter Llamas

as part of the 8.0 conversion will be granted the same amount of the

correct 2018 Winter Llamas in a future gift box. Fixed an issue that caused players to continue earning Snowflake Tickets All remaining Snowflake tickets will be converted to 2018 Winter Llamas

Fixed an issue with a wall being placed when picking a trap from the trap picker via mouse.

Fixed an issue with destroying/consuming the last item in the

equipped weapon/trap stack, forcing a switch to an item in the next

focusable quick bar slot, even if the item is replaced by a new

weapon/trap.

equipped weapon/trap stack, forcing a switch to an item in the next focusable quick bar slot, even if the item is replaced by a new weapon/trap. Fixed an issue with the building outline appearing red after placing a trap on an existing structure.

Missions + Systems

Beta Storms The return of Retrieve the Data Beta Storm We listened to your feedback and this time around players can vote

to shoot down the balloon early! No more waiting for it to land. Shooting down the balloon early causes the storm to rush in faster. The landing zone is now a 1 by 1 build area The storm wall is easier to see through.

New Beta Storm mission Test the Limits. Test the Limits is a mission about racing around through a series

of checkpoints to see how many laps you can complete, the more laps the

better the badge reward. There will be a preparation time to help you

optimize the path from point to point then a timed race. Great way to

test different hero loadouts.

Beta Storm: Eliminate and Collect will be rotating out. We appreciate everyone who participated and provided feedback on this Beta Storm variant.



UI

The previous “Abilities” tab has been replaced with a “Loadout”

tab, where players can view information about their active hero loadout

while playing a mission.

tab, where players can view information about their active hero loadout while playing a mission. Changed the controller input so that accessing Mission Details now requires you to hold the associated button down. Edit option for Hero Loadouts now requires only a tap of the associated button.

Reduced the wordiness of tooltips for gadgets.

Respawn At Start now properly shows its associated keybind when in the Down But Not Out state.

Evolution and Rarity increases can now be done when inspecting an item that was received from a Transform Schematic.

Changed the “clear all” button in the Hero Loadout screen to also clear gadgets and team perks.

Added Toggle Descriptions button to Team Perk and Gadget selection panels in Hero Loadout.

Bug Fixes

Fixed a bug where players using the Old School or Quick Builder

Controller configurations would be unable to throw grenades slotted in

the third ability slot.

Controller configurations would be unable to throw grenades slotted in the third ability slot. Fixed issues with warnings about having another hero with the same

perk in the loadout showing up in some cases when they should not. When a hero was being chosen for a slot that had the same perk, it

will no longer erroneously warn that the perk is already in the

loadout. This will make it easier to replace a hero with a higher

rarity or higher Power Level hero with the same perk, since they will

sort to the upper part of the list rather than sorting with the

"warning" displays in the lower part of the list.

perk in the loadout showing up in some cases when they should not. Fixed the Hero picker details panel for Expeditions to show the correct Hero Loadout abilities.

Changed padding on Zone name header to fix Korean language text getting cut off at the bottom.

Fixed the ramp structure so that the trap picker UI works correctly.

Fixed an issue that caused the Voice Chat icon to not properly update when kicking a muted player

Fixed an issue that caused slottable item counts for Collection Book categories to not update after evolving slotted schematics.

Fixed an issue that caused loss of gamepad control in the Transform slot picker after opening and closing the friends list.

Fixed an issue with Hero name plate text scrolling with Hero names in all languages.

Fixed defender trap UI issues related to selecting a defender from a different pad.

Fixed an issue that caused players to partially lose navigation functionality when returned to the Quest Tab from the quest log.

Fixed a matchmaking error that would prevent players from

matchmaking into zones properly if they tried to start a quest from the

quest log while already in a lobby.

matchmaking into zones properly if they tried to start a quest from the quest log while already in a lobby. Fixed an issue with hero ability icons appearing grayed out in the

quick bar when casting a hero ability right as another ability comes off

cooldown.

quick bar when casting a hero ability right as another ability comes off cooldown. Fixed expedition timer text overlapping with completion percentage.

Fixed an issue where the matching filter would only show the heroes

that matched the team perk when the team perk was already active. It

now shows all heroes since the team perk has been activated by other

support heroes slotted.

Heroes

Staredown Southie (Returning) Standard Perk: Bear Stare T.E.D.D.Y fires lasers every 2 seconds, dealing 26 base Energy Damage Commander Perk: Bear Stare+: T.E.D.D.Y fires lasers every 1.5 seconds, dealing 51 base Energy Damage Available in the Weekly Store on March 13 at 8 PM Eastern Time until March 20 at 8 PM Eastern Time.

Four Leaf Wildcat (Returning) Standard Perk: Grenade Generation Every 45 eliminations, gain 1 Frag Grenade charge. Commander Perk: Grenade Generation+ Every 20 eliminations, gain 1 Frag Grenade charge. Available in the Weekly Store on March 13 at 8 PM Eastern Time until March 20 at 8 PM Eastern Time.

Constructor B.A.S.E can now be auto placed, just like traps.

Increased the base damage of Tail of the Dragon Standard Perk: Increased from 18 to 26 Commander Perk: Increased from 45 to 64

All Heroes in inventory and Collection Book will be marked eligible for Item Reset. Items eligible for a free unslot from the Collection Book will also be eligible for an Item Reset after they are unslotted.



Bug Fixes

Fixed an issue which could cause Ninjas to have invisible collision with enemy Husks.

Fixed an issue where Bass Solo didn't enforce its maximum elimination limit.

Fixed an issue where Make It Count+ displayed an incorrect tooltip value.

Fixed an issue where Tail of the Dragon was dealing more damage than intended Was previously dealing the damage of Dragon Slash in addition to the base damage with every tick. We’ve increased the damage value on Tail of the Dragon (noted above) We’ve marked Snuggle Specialist Sarah as eligible for reset due to this change

Bass Solo now correctly shows a warning if used in a support slot for a Commander without Warcry

Fixed an issue where hotfixer was granting the incorrect amount of repair speed

Fixed an issue where Skull Ranger Ramirez and Fallen Love Ranger Jonesy played the wrong animation in the Hero Loadout screen

Fixed an issue where One-Two Punch never ended with some melee weapons

Fixed an issue where Impossibility Matrix would override the default Charge Fragment bonus

Fixed Bear Stare tooltips to display correct damage values. Bear Stare still deals the same amount of damage, but the tooltip value is now accurate.

Fixed an issue where Seismic Smash was doing less damage than intended. This resulted in an increase of 11 base damage.

Fixed an issue where Present...Arms! wasn't granting the correct movement speed bonus as a Commander Perk

Parting Gift fireworks now have sound

Fixed an issue which could cause Keen Eyes to never turn off.

Fixed an issue which could cause Keen Eyes visual effects to double up

Fixed an issue where In The Zone hit counter never reset

Updated Assault Ammo Recovery's tooltip to accurately reflect its functionality.

Fixed an issue which was incorrectly capping the number of targets that could be hit by Frag Grenade to 8 or 12. This should make “Bigger is Better” feel much more effective.

Updated the tooltip for Doppler Effect to indicate that it reduces the cooldown, and not the energy cost, of Shockwave.

Fixed an issue with Phase Shift that was causing the speed bonus to not apply consistently or correctly at times. Phase Forward and Phase Shift run speed bonus should now stack with In the Zone properly Phase Forward+ now correctly applies the bonus 10% run speed as intended.

Fixed an issue where Anti-Material Charge with Strike Cost couldn't

be activated with less energy than the standard pickaxe heavy attack

requires.

be activated with less energy than the standard pickaxe heavy attack requires. Fixed an issue where sometimes Anti-Material Charge wouldn't hit enemies who were too close.

Fixed an issue where Outlanders could interrupt Anti-Material Charge and end up in a broken state.

Fixed an issue where T.E.D.D.Y. couldn't spawn if any player was nearby.

Fixed an issue where BOOM B.A.S.E. buff was not being removed after B.A.S.E was destroyed.

Fixed an issue where Electrified floors was doing the same damage at commander and hero level

Fixed an issue where Endless Smoke was bigger than intended at commander and hero level Was previously making the radius of Smoke Bomb 380% bigger at hero and commander level instead of 186% We’ve marked Infiltrator Ken as eligible for reset due to this change



Weapons + Items

Bug Fixes

Fixed an issue that caused items to get put into overflow when you use the item reset feature.

Fixed an issue that could cause certain weapon tooltips to not

display weapon-specific buffs correctly. This affects the Guardian's

Will, Lead Sled, Six Feet Under, Smasher Basher, Spectral Blade, and

Walloper.

display weapon-specific buffs correctly. This affects the Guardian's Will, Lead Sled, Six Feet Under, Smasher Basher, Spectral Blade, and Walloper. Fixed bug where Yeoman sniper rifle spawned extra projectile impact particles in some scenarios.

Fixed the Space Pistol dealing damage multiple times per shot to the Storm King

Gameplay

Re-Implemented how Nature Husks function. No longer deals damage over time No longer applies a 3 second effect removing 6 Energy every second, for a total of 18 Energy. Now applies a 2 second effect which removes 6 Energy on hit, and 6 Energy per second for 2 seconds, for a total of 18 Energy. Now applies standard Energy Regen Lockout for 2 seconds the same way abilities do. Damage vs Metal structures has been unaffected This should provide a more consistent experience when encountering Nature Husks.

Improved Blaster headshot hitbox when shooting at him from the side.

Bug Fixes

Proximity mines now have correct explosion upgrade radius. The Trigger radius now scales up with each explosion radius upgrade

Fixed Missions that would load into Lakeside slightly rotated, causing building issues around them.

Storm Chest now drops both loot presents correctly.

Fixed an issue where Frozen Smashers were still being able to damage players while charging.

Fixed an issue where the Teleporter Gadget could appear invisible

for players joining games in progress or reconnecting to a game.

for players joining games in progress or reconnecting to a game. Fixed an issue for Frenzied effects remaining on Beehive Husk helmets and Sploder tanks after the Frenzied effect wears off.

General

UI

New: UI - Added support for player surveys.

(I'm including this for completeness, but I'm not sure if this is a

feature we want to advertise in the release notes, since it is

something players cannot activate themselves, and only a select number

of players will actually see it to begin with.)

Bug Fixes

Deadzone Menu; Fixed an issue where the initial values on PS4 and Xbox didn't match the circle size.

Fixed a stepping precision issue with the quantity selection slider

that gets used when recycling/transferring/dropping multiple items for

resources with large values.

Social

When in a party or team your Team Members are now shown in the Social Panel!

Performance

Scalability levels which disable Ambient Occlusion now reduce

SkyLight intensity. This makes lighting contrast between shadowed and

lit areas more consistent across scalability levels.

Stay tuned to @Dexerto on Twitter for full coverage of the v8.10 update.