Sony has at least released the new, suped-up PS4, named the PS4 Pro - previously dubbed as the PS4 Neo or PS4K - joining Microsoft's Xbox Project Scorpio as a new wave of mid-generation console upgrades.

Following a series of leaks earlier in the year, a reveal event in September, and now Digital Foundry's extensive hands-on time and review of the PS4 Pro, we know about its visual and performance upgrades as part of a dedicated 'Pro' mode for selected games, 4K and HDR output, and full compatibility with existing PS4 games and peripherals.

The PS4 Pro is not to be confused with the PS4 Slim, which is set to offer the same specs, software and peripheral support as the launch console in a smaller form factor. If you've already got your hands on one and are looking to transfer your data, meanwhile, we've explained exactly how to transfer your data from PS4 to PS4 Pro including saves, games, trophies and more, in a separate step-by-step guide.

The new 'three-tiered' PS4 Pro.

PS4 Pro specs comparison - how powerful is it versus the existing PS4? Here is how the Pro and base PS4 compares: Base PS4 PS4 Pro Boost CPU Eight Jaguar cores clocked at 1.6GHz Eight Jaguar cores clocked at 2.1GHz 1.3x GPU 18 Radeon GCN compute units at 800MHz 36 'improved' GCN compute units at 911MHz 2.3x FLOPs Memory 8GB GDDR5 at 176GB/s 8GB GDDR5 at 218GB/s 24% more bandwidth, 512MB more useable memory Sony has said it has "more than doubled" the GPU power of the standard PS4, that it uses AMD's Polaris architecture, and that the clock-rate of the CPU has been boosted. Here's a specific breakdown: Everything you need to know about Call of Duty: WW2 All the info on the next Call of Duty, in one convenient place. The core specs matched those leaked in documentation supplied to developers earlier this year, which Digital Foundry broke down in its PS4 Pro's leaked specs analysis. This confirmed the Polaris AMB CPU boost, but also supplied details to the CPU overclock with x86 cores from the original PS4 system. There is, of course, a little bit more to it than that, as our recent extensive look inside the PS4 Pro discusses; there is an additional 1GB of DDR3 RAM specifically for swapping out non-game apps, and 1GB of RAM dedicated to two functions, one half allowing developers to hit 4K render targets, and the other half dedicated to handling a 4K version of the dashboard; delta compression technology, enhanced 16-bit half-float support and much more - full details and an interview with system architect Mark Cerny is within the prior link. How the PS4 Pro is different to the existing PS4: Graphical and performance improvements to supported games when played on Pro, including PSVR titles

4K resolutions 2160p YUV420 and 2160p RGB

4K upscaling of games with checkerboard rendering, some native 4K games

4K video support (such as Netflix, YouTube)

New 'three-tiered' design with larger dimensions (295×55×327mm) and a finish similar to the PS Slim, moving the light strip to front of the device

Updated DualShock 4 controller with light strip visible on touch pad and USB data transfer

Third USB 3.1 port on rear of device

1TB hard drive space as standard

Support for SATA-III hard drives

Wifi Improvements - 5GB IEEE 802.11 a/b/g/n/ac supported (though also available with new Slim model)

Streaming improvements - Remote Play up to 1080p on PC, Mac and Xperia, Share Play from PS4 Pro at 1080p

Share improvements - 4K screenshots, 1080p video, 1080p60 YouTube streaming The PS4 Pro and PS4 slim, side-by-side. Everything we know about Xbox One X How powerful Microsoft's next system will be, backwards compatibility and more. PS4 Pro vs PS4 - what will be the same? Same library of games - so no PS4 Pro exclusives - with each piece of software a unified package that runs on both consoles

PS4 games with no specific PS4 Pro mode set to run the exact same

Identical peripheral support, from the DualShock 4 to the PS Camera

No PS4 Pro-exclusive features or DLC in any games. However, leaks have said certain modes can be enhanced; one example is if there is a two-player local split-screen mode, it could expand to four-players on Pro

Shared and equal PSN ecosystem, so regular PS4 users can play and interact alongside Pro users with no differences online, and vice versa

Save data, Trophy and PSN account log-in compatibility between the two systems, with the same user interface

PlayStation Store will be the same, but expect pages and physical game-packaging to list PS4 Pro-added features

HDR visual support, also available to base PS4 systems through firmware update 4.0 The PS4 Pro from the front. And no, that drive doesn't support UHD 4K Blu-ray discs. What PS4 Pro doesn't offer: UHD Blu-ray drive support for 4K movies on disc (due to the popularity of video streaming, according to Sony) How does the PS4 Pro compare to Project Scorpio? While we're here, it's worth discussion some of the upcoming competition. Project Scorpio is to Xbox One as what the PS4 Pro is to the PS4; a mid-generation upgrade with notable graphical and performance improvements to existing software, and full backwards compatibility with all previous software and peripherals. PS4 PS4 Pro Xbox One Project Scorpio CPU Eight Jaguar cores clocked at 1.6GHz Eight Jaguar cores clocked at 2.1GHz Eight Jaguar cores clocked at 1.75GHz Eight cores, speculation: up-clocked Jaguar or equivalent GPU 18 Radeon GCN compute units at 800MHz 36 improved GCN compute units at 911MHz 12 GCN compute units at 853MHz Speculation: 56/60 GCN compute units at 800-850MHz Memory 8GB GDDR5 at 176GB/s 8GB GDDR5 at 218GB/s 8GB DDR3 at 68GB/s and 32MB ESRAM at max 218GB/s Over 320GB/s bandwidth - speculation: 12GB of GDDR5 How do the two compare in theory? While to date Xbox One has lagged behind PS4 performance, Project Scorpio is set to offer a sizable leap over both the PS4 and PS4 Pro, with much better graphical and memory capabilities, and support for native 4K gaming. (If you're interested in investing in a 4K TV for Xbox One S and beyond, here is a list of some of the best 4KTV screens for HDR gaming.) To quote Digital Foundry in their Xbox Project Scorpio spec analysis: "It's a remarkable turnabout. A good portion of PlayStation 4's success has been down to its spec advantage over Xbox One, combined with a focus on the hardcore player. Sony's technological advantage will be gone with the next wave of hardware." This content is hosted on an external platform, which will only display it if you accept targeting cookies. Please enable cookies to view. Manage cookie settings Everything you need to know about Call of Duty: WW2 All the info on the next Call of Duty, in one convenient place. It's expected you will have to wait longer for one than the other, though; PS4 Pro is coming November 2016, while Microsoft has said Project Scorpio won't release until holiday 2017. Price is also a factor, with Digital Foundry also predicting a $100 difference between the two mid-generation systems. How does the PS4 Pro compare to Xbox One S? Whereas the Xbox One S is essentially a slimline version of the existing Xbox One (with some added benefits for those using 4KTVs - you can read everything we know about Xbox One S in our dedicated guide) the PS4 Pro is a mid-generational upgrade over the existing PS4, with notable graphical and performance upgrades. While all PS4s - both slim and Pro - offer HDR support through a firmware upgrade, which is something only Xbox One S models allow, Microsoft's system comes with a UHD Blu-ray drive, while the PS4 Pro does not.