Some good news instead of this mopey sad stuff

Better performance



More key bindings



Anti-Aliasing

I want to discuss the state of openLR right now.No I'm not giving up on it. Far from that. But I'm burned out. I haven't been making as much progress as I liked, and things that made sense in my head hasn't made sense on paper, let alone in practice. But that's what happens when you're a one man team. Been that way since I started. However it's truly dawning on me that my efforts might not be as helpful as they used to be. Normally having multiple versions of a game is a good thing, helps promote discussion and reinforces the need to progress in order to stay relevant. However, this community only gets smaller and smaller as time goes on, and as a result, the need for more development dwindles. I want to ask if you guys think we still need as many dedicated developers right now. LRA still remains ahead of the game and is still very viable as a tool, but is no longer going to receive updates, then .com and lrjs will some day adopt a plugin system, it doesn't feel like we're going to need anyone else to help carry the torch, if that makes sense.I still want to work on this, as I still have my frustrations with the current builds. Making my latest track in LRA was really more of a practice session. Figure out what works or not and reflecting that with my own build. If it ends up that no one really thinks we need a competing version, I'll pretty much just end my focus on dedicated updates and progress, and develop more for myself and my play style. I won't be pushing out update builds or compiling anything, or making large grand scale announcements. Just update it whenever I feel like and fix/add things whenever. Make some experimental updates maybe as separate branches or repositories. Who knows.I'm working on support for language packs. These will function in the same way as keybindings do. The current setup will generate a .json file within the settings folder, which will contain the various definitions of words and junk the user will see. This is on purpose modifiable, as if the user's language isn't supported, they have a chance to easily create their own. When I have the language stuff all put together, I'll upload the .json file that anyone here can edit if they want to contribute to the language pool.Other stuff to look forward to:Yeah I got nothing better, I've been focusing on clean up from the mess that was 0.0.4 than really adding anything.