Overview:

The internet is a harsh place for a game! In this talk, Fletcher Dunn will present a quick overview of denial-of-service attacks, standard solutions, and the unique challenges faced by games. He'll also share some details on the attacks Valve has faced and their current solutions. You'll learn the best practices developers should follow to minimize the exposure of your services and players and why robust protection requires spending money or having the right partner. Finally, he'll show how Steam partners can take shelter within Valve's networking infrastructure via the Steamworks networking APIs, to access the same solution they've developed for 'CS:GO' and 'Dota'.