For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Inflicts regular damage with no additional effect.

Lowers the target's Special Attack by two stages if it's the opposite gender.

Has a 30% chance to lower the target's Special Attack by one stage.

Inflicts regular damage with no additional effect.

Hits 2-5 times in one turn.

Puts the target to sleep.

Has a 10% chance to lower the target's Speed by one stage.

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Has a 100% chance to lower the target's Speed by one stage.

Inflicts regular damage with no additional effect.

Lowers the target's Attack by one stage.

Lowers the target's Attack by one stage.

Lowers the target's Attack by one stage.

Inflicts regular damage with no additional effect.

Inflicts regular damage with no additional effect.

Cures the target of burns.

Cures the target of burns.

All Pokémon's Defense and Special Defense are swapped for 5 turns.

User and target both faint after three turns.

Lowers the target's Attack by two stages.

Raises a selected ally's Special Defense by one stage.

Restores 1/16 of the user's max HP each turn.

Raises the user's Special Defense by two stages.

With Grass Pledge , halves opposing Pokémon's Speed for four turns.

User foregoes its next turn to recharge.

01 01 Work Up 30 — — Raises the user's Attack and Special Attack by one stage each.

06 06 Toxic 10 — 90% Badly poisons the target, inflicting more damage every turn.

07 07 Hail 10 — — Changes the weather to a hailstorm for five turns.

10 10 Hidden Power 15 60 100% Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Ice Beam 10 90 100% Has a 10% chance to freeze the target.

14 14 Blizzard 5 110 70% Has a 10% chance to freeze the target.

16 16 Light Screen 30 — — Reduces damage from special attacks by 50% for five turns.

17 17 Protect 10 — — 4 Prevents any moves from hitting the user this turn.

18 18 Rain Dance 5 — — Changes the weather to rain for five turns.

21 21 Frustration 20 * 100% Power increases as happiness decreases, up to a maximum of 102.

27 27 Return 20 * 100% Power increases with happiness, up to a maximum of 102.

29 29 Psychic 10 90 100% Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball 15 80 100% Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team 15 — — Raises the user's evasion by one stage.

33 33 Reflect 20 — — Reduces damage from physical attacks by half.

42 42 Facade 20 70 100% Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest 10 — — User sleeps for two turns, completely healing itself.

45 45 Attract 15 — 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round 15 60 100% Has double power if it's used more than once per turn.

49 49 Echoed Voice 15 40 100% Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53 53 Energy Ball 10 90 100% Has a 10% chance to lower the target's Special Defense by one stage.

55 55 Scald 15 80 100% Has a 30% chance to burn the target.

62 62 Acrobatics 15 55 100% Has double power if the user has no held item.

68 68 Giga Impact 5 150 90% User foregoes its next turn to recharge.

77 77 Psych Up 10 — — Discards the user's stat changes and copies the target's.

87 87 Swagger 15 — 85% Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk 10 — — Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute 10 — — Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Surf 15 90 100% Inflicts regular damage and can hit Dive users.

98 98 Waterfall 15 80 100% Has a 20% chance to make the target flinch.

99 99 Dazzling Gleam 10 80 100% Inflicts regular damage with no additional effect.