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Medusa’s new post which reveals some more mechanics of her invisible stance.

Medusa

The medusa invisible mechanics works within her passive.

Following the file functions medusa’s invisible mechanics have the following:

Friendly & Enemy Stealth Value

Passive Stealth Distance

PlayingFriendlyStealth

The stealth passive has also a distance mechanic which will probably work with friendly players that will probably make them invisible too or just a mechanic to make sure Medusa is visible for friendly players. 99% sure it will be to make you visible for your friendly players.

She may be able to reveal enemy units too, not sure tho.

Permanent Stealth

Last datamining I noticed that medusa’s stealth could be permanent and it looks to be right, there’s a function which reveals medusa will apply the stealth material once she’s out of combat. Timer should be 5 seconds as well.

Other mechanics

Execute The execute will work as expected, after something or upon certain % of HP medusa will be able to execute the enemy.

Stacks The stacks remain in her build, no info yet.



Abilities

Ability #1 Has a stun.

Ability #2

Ability #3 As said in the past, it’s a charge against a God only. Stops on hit.

Ability #4 As said in the past, it’s a Hit Pulse ability. Hit Pulse ability = Togglable Ultimate which makes hits every second or consumes mana per hit, etc.



Bellona

Abilities