This chart gives the win-rate for teams that have a certain number (0–5) of any particular role. So, for example, the six Damage columns give the chances of winning for teams having 0, 1, 2, 3, 4, or 5 damage classes respectively. If a bar goes above 50%, that means having that many of that role helps the team to be better than average, while having less than 50% means it hurts the team.

This chart only includes data from competitive matches, and weights older matches exponentially less than more recent matches.