OCisbestungulate said: Are you willing to answer lore-related questions? There are several of us who are hungry for more, and I'm curious if we need be patient, or if there's a place where we can ask our questions. Click to expand...

(you could bother @Anukan about it, he always has hilarious takes on things that may or may not actually be canon)

edzepp said: So, any big things to share? I hope it's all going well. Click to expand...

tediously

(and of this entire genre, really..)

(hint: it's not all hugs and..uh...sprinkles?...apples and rainbows?..............friendly.)

Curiosity grills the cow

Mirrors can also be exciting

​

Toldja so

You may have been defeated by a flame noodle this time, but the soul still burns ​

I'm not the person to ask lore questions, though there'll be a little bit more inter-personal (inter-...ungulatal?) tendencies revealed in coming updates through voice lines.Ah yes, we've been hunkering down to focus on bigger things once again. This patch was going to be a much much smaller one just tossing in a bug fix or two and the updated predators i posted about earlier, but since then we've focused on a bit more polish/back-end fixes and making ABSOLUTE CERTAIN that the matchmaking system works as well as it possibly can for its first release. @beta will be providing more details on that ASAP. There is a lot more to this kind of thing than 'press-button-leg-drop-the-first-connection-that-comes-in' and it's been quite a bit of eye-opening fun seeing how many edge cases have to be accounted for to avoid players having a bad time.I've also been working with @Leedin to bring in the rest of our intros and victory animations, allfully lip synced! For the first batch we took care of the individual generalized intros, and only player 1 would speak, with player 2 silently filling in with silence of a set length. Now, depending on the length of player 1's intro, player 2 will also slip in their own intro of relative length, now with and additionalof character-specific calls and/or responses. The characterization is an important part of this gameand as we bring in more of the lines we have recorded, you all can get to know a bit more about how some of these characters ACTUALLY view eachotherHere are a few examples:These should make for more personal, wordy intros while carefully avoiding/mitigating the issue of extending the current match start wait time. (I'm also attempting to introduce a clean way to skip intros for those with a MIGHTY NEED TO GO IN. I cannot make promises for this particular patch though.)Victory outro animations (also lip synced) have also been introduced. After such a serious workout, our fighters should never be as stiff as they have been up to now. (Except Velvet, she's a cheater)Here are a few examples:Character specific victories and defeats are also on their way, but there's just so many of them that they'll have to come in future batches.As we've been focused on content creation (storymode maps, matchmaking functionality and mapping tool refinement) ingame bug fixes and balancing will be RELATIVELY light this time around, with more focused changes coming in afterwards. This is not to say there are zero significant changes, just not as many as there otherwise could have been. In addition to this, @Anukan has been keeping y'all relatively up to speed with his posts regarding mapping + brand new spritework, so you're likely to see things coming in from that end as well. I'm quite excited to show the new look for Reine!