Story Roadmap

Updated 9 September 2019We've been hard at work redrafting and rerecording the story, based on feedback from players, testers and team members. These changes will start to go live with the imminent Ice Worm update release, and lay the groundwork for the path to 1.0.New voice work will be implemented in experimental in the coming fortnight.As ever we invite your feedback on the changes, and we will continue to work on the details.Current State as of Ice Worm Update:- Acts 1 + 2 reworked: you will no longer have the support of the Vesper during the opening hours, your situation will be more focussed on immediate survival, and rescue will never be an option- All core dialog redrafted- Old voice recordings removed since they are now inconsistent with the text- Story ends during Act 3(of 5)- First draft databank entries for some PDAs and creature scansFeature Complete Update - 31st October 2019 (ish):- Full voice implemented, introducing Jaye Griffiths as Robin (recast due to original actor being unavailable - new voice is older and more experienced) and Alexander Mercury as Jeff- Complete redraft on all databank entries- Lots of additional scans around the world- Act 3 fully playable, parts of act 4 and act 5 held back for releaseFinal 1.0 Release - 2020:- Full redraft- Full voice re-record- Full release of the endgame (acts 4 + 5)Act 1 = Intro up to the ice tunnelAct 2 = Ice tunnel to Briefing (ie Act 1+2 = early access 1)Act 3 = All those open mid-game places to explore and things to find (this is most of the total playtime) (early access updates 2 - 4)Act 4 = What happens after thatAct 5 = Ending cinematic (Shipped at 1.0 launch)General project Roadmap: https://favro.com/widget/35200a08dbbad85b26102638/06debf2f78b651dfb12c8fcf