Some claim they are bounty hunters for some dark power, others claim they hunt the strongest of each race for sport, and no one can agree on exactly what their purpose or origin is.

An elegant, very tall androgynous elf, without the charateristic pointed ears, wearing whatever is considered high fashion in the current time and culture. It is always wearing a hat, almost as if the hat is really a part of it. In its hands is a greatsword, with an unnatural silver sheen.

Rifter

Medium Outsider, Neutral Evil

Armor Class 18

18 Hit Points 105 (15d10 + 30)

105 (15d10 + 30) Speed 30ft, 50ft if in the Border Ethereal

STR DEX CON INT WIS CHA 16 (+3) 19 (+4) 16 (+2) 20 (+5) 17 (+3) 18 (+3)

Skills : Perception +10, Arcana +11, Investigation +9,

: Perception +10, Arcana +11, Investigation +9, Senses Darkvision 60ft, Low-Light Vision 120ft

Darkvision 60ft, Low-Light Vision 120ft Languages All, except secret languages

All, except secret languages Challenge 14

Drifting: The Rifter is well adapted to travel in the Border Ethereal and moves effortlessly there, gaining 20ft of movement speed when in the Border Ethereal

All-Seeing: A Rifter sees normally in the Border Ethereal, and is not limited to 60ft of vision

Actions

Ethereal Aspect: The Rifter may cast Etherealness on itself at will, requiring no components, and may not take other creatures with it.

Banish (Recharge 4-6): All creatures within a 30 ft cone must make a DC 16 Willpower Saving Throw, or be sent to the Border Ethereal, as if effected by Etherealness, for 1d4 rounds

Stasis: If the Rifter is in the Border Ethereal, it may attempt to slow other creatures near it, that are also in the Border Ethereal. Each creature within 30ft, and in the Border Ethereal must make a DC 16 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one Attack on its turn. In addition, the target can take either an action or a Bonus Action on its turn, not both. These Effects last for 1 round. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Silvered Sword Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 24 (6d6 + 3). This attack deals an additional 14 (4d6) damage if the target is in the Border Ethereal.