While not technically undead, you have died from an often used illithid practice known as ceremorphosis, mutating you into a mind flayer.

As you gain levels, you learn the following spells. You may cast each of these spells once without expending a spell slot per long rest. You may cast these spells in your normal form or while transformed.

Mutant Psionic Talents

Starting at 1st level, you gain the ability to perform several psionic feats. This power is represented by your Psionic Talent die, the starting size of which is a d6.

Psionic Talent Options. You can use your Psionic Talent die in the following ways:





Mind Blade. You can enhance any nonmagical sword by performing a 10 minute ritual. The mind blade is considered magical, you are proficient with it, can use your Intelligence modifier for attack and damage rolls with it, and once per turn, when you deal damage with it, you may roll your Psionic Talent die and deal psychic damage equal to the amount rolled. This effect lasts until you perform this ritual again on a different sword. The effects of this sword only work so long as you are the one wielding it.

Telepathic Brainwashing. You can attempt to manipulate the mind of a target creature within 60ft as an action. That creature must succeed an Intelligence saving throw or become charmed by you. Hostile creatures roll this save with advantage. Roll your Psionic Talent die. The creature is charmed for a number of minutes equal to the number rolled if they fail the saving throw. While charmed, the creature follows your commands to the best of it's ability so long as those commands do not cause it to cause direct harm to itself or others. The brainwashing ends early if you use this feature on another creature, the creature takes damage, or a creature wakes the brainwashed creature up using an action. A brainwashed creature has no memory of it's brainwashing or what it did while affected by this feature.





Psionic Spell. You may spend 10 minutes performing a ritual to learn any spell from the Enchantment, Divination, or Illusion schools of magic for which you are a high enough level to cast. The level requirements correlate with the levels required to cast your Illithid Mutant Undeath Spells. You may cast that spell once per short or long rest. When you do, roll your Psionic Talent die. If the spell requires a saving throw, a target creature within 60ft that is affected by the spell subtracts the number rolled from their saving throw. If the spell requires an attack roll, you add the number rolled to the first attack roll made with the spell.







Changing the Die’s Size. If you roll the highest number on your Psionic Talent die, it decreases by one die size after the roll. This represents you burning through your psionic energy. For example, if the die is a d6 and you roll a 6, it becomes a d4. If it’s a d4 and you roll a 4, it becomes unusable until you finish a long rest. Conversely, if you roll a 1 on your Psionic Talent die, it increases by one die size after the roll, up to its starting size. This represents you conserving psionic energy for later use. For example, if you roll a 1 on a d4, the die then becomes a d6.Whenever you finish a long rest, your Psionic Talent die resets to its starting size. When you reach certain levels in this class, the starting size of your Psionic Talent die increases: at 5th level (d8), 11th level (d10), and 17th level (d12).

Psi Replenishment. As a bonus action, you can calm your mind for a moment and restore your Psionic Talent die to its starting size. You then can’t use Psi Replenishment again until you finish a long rest.