This patch brings us

Last Transcended Selene and Crius

Nightmare adjustments

Original patch notes can be found here.

Transcended

With the introduction of Selene and Crius, the last batch of Transcended Titans has been released, leaving only 1 Paladin and 1 Incanter in the Titan roster.

With this patch, all scheduled Transcended will have been released, and Flint has yet to mention any further plans for additional Units in the Transcended category.

« As always, post-patch changes only made to the Transcended Titans article, and their individual articles.

Please note that the patch notes have been changed 3 times already, and may even more. This is the currently most updated version from Flint. (21:03 version)

Transcended Selene

« Transcended Selene under construction.

Titans and Demons were at war. Somewhere, there was a sound, and a bullet hit the demons' head every time. Finally, after the victory, everyone looked for the sniper but no one could find it. After all, the sniper appeared on her own. It was a small girl holding a musket. That day Selene became the Titans' twelfth soldier and the most legendary sniper in the history of the Titans. That day Selene became the Titans' twelfth soldier and the most legendary sniper in the history of the Titans.

Role DPS Weapons Bow, Quiver Material Titan Selene

Archer Video Transcended Selene

“ I'll show you Invisible Death. [presumably her weapon] ”

Perfect Rifle ( Physical (Active 1)

Selene instantly loads 14 Bullets of "Armor Piercing Shells". Consumes 1 bullet for each normal attack to inflict 600% damage and 320% Piercing Physical Warriors, Rogues or Archers in the allied party is more than the number of Mages and Incanters. [CD: 1 sec] Mircal Magnum ( Magical (Active 2)

Selene instantly loads 14 Bullets of "Anti-Titan". Consumes 1 bullet for each normal attack to inflict 600% damage and 320% Piercing Magical Mages and Incanters in the allied party is more than the number of Warriors, Rogues and Archers. [CD: 1 sec] Precision Shot (Ranged) (Active 3)

Inflicts 1640% damage to one enemy with 100% accuracity and inflicts the "Mark of the Sniper" for 11.6 seconds. Allied attacks on marked enemies never MISS. Additionally, Selene's attacks marked enemies with guranteed "Head Shot". Immune to dispel. This skill inflicts Physical Magical Camouflage (Passive 1)

Upon entering the battlefield, Selene Head Shot (Passive 2)

Normal attacks have a 30% chance to "Head Shot". "Head Shot" attacks ignore 50% of the target's DEF, inflict x2 damage and always hit critical Lock On! (MAX)

Increases additional boss damage by 72% for self. One Shot! (Ultimate)

"Percision Shot" additionally increases Musket Master (ARCH)

Increases additional boss damage by 110% for self. While "Comouflage" is active, increases Normal Attack (Ranged): Depending on the loaded bullets, inflicts Physical Magical

Notes: The Damage Types for her two bullet skills are assumed for now.

Transcended Crius

« Transcended Crius under construction.

There was a young and right man, called the Titan of Justice. To him, the tradegy came without a warning.

The man who lost his beloved wife to the Demons, became the master of the forbidden arts/sword.

He will track down the Demons.

If you are scared of the drenched evil, don't be afraid of the Titan of War.

He is a Titan, devoted to be the dark hero.

Not yet...

Role DPS Weapons ?, ? Material Titan Crius

Rogue Video Transcended Crius

“ Weakness is the definition of the greatest sin. ”

Demonic Stigmata ( Physical (Active 1)

Inflicts 1574% damage to one enemy and increases its Physical Demonic Strike ( Physical (Active 2)

Inflicts 980% damage to entire enemy party and a The Great Demon (Active 3)

Crius becomes a "Demon" for 33.6 seconds when full of "Malice". During that state, increases Physical Physical Malice (Passive 1)

Crius utilizes a special resource "Malice". Acquires 1 stack of "Malice" upon each attack, up to a maximum of 80 "Malice". Increases Crius' Endless Hatred (Passive 2)

Increases Crius' Inner Darkness (MAX)

Increases Crius' additional boss damage by 120%. The End (Ultimate)

Increases the damage over time damage to enemies from Crius by 92%. During "The Great Demon", increases Crius' damage against Boss-Type Units by 160%. Demon Lord (ARCH)

When entering the battlefield, Crius gains full "Malice" stacks. Additionally, gains x2 the amount of "Malice" for each attack. Additionally, when using "The Great Demon", increases random additional damage by 140%. Normal Attack ( Physical Inflicts 100% damage to one enemy and a debuff which inflicts 80%

Notes: About his name: There are multiple acceptable versions of his name in English. Krios, Kreios or Crios/Crius. However, the English Wikipedia entry uses the Crius version, thus we will too.

After "The Great Demon"'s duration ends, his "Malice" resets.

Titan versions

Class Rogue Role DPS No Video Released



Class Rogue Role DPS No Video Released



Normal Attack ( Physical/Melee): Inflicts 100% damage to one enemy and a debuff which inflicts 25% damage over time.

Demonic Stigmata ( Physical/Melee) (Active 1)

Inflicts 511% damage to one enemy and bleed debuff which inflicts 92% damage for 14.2 seconds. Immune to dispel and stacks up to 3 times. [CD: 12.1 sec]

Demonic Strike ( Physical/Melee) (Active 2)

Inflicts 511% damage to entire enemy party and a bleed debuff which inflicts 22% damage every second, for5.8 seconds. [CD: 18.3 sec]

The Great Demon (Active 3)

Crius becomes a "Demon" for 11 seconds. During that state, increases ATK by 21%, ATK Speed by 17%. [CD: 21.2 sec]

Malice (Passive 1)

Increases Crius' DEX by 35%.

Endless Hatred (Passive 2)

Gains 145% Piercing damage when attacking.

Nightmare Revision

To make Nightmare more accessible for players, some minor changes will be made to the system in order to ease the experience.

Unlike anticipated, no reward changes are announced.

Rewards for a cleared floor are instantly sent to the players mailbox, instead of the player risking rewards.

The selection for the Floors 1 to 3 has been changed. The to-be selected players will now be easier to clear. Changes will apply next season.

Deadly Fire Addition

Deadly Fire changes to include Skill Card salvage and combine for selected stats, in order to ease the player's inventory space burden.

First the next option to selectively combine cards must be ticked. [카드 합성 옵션]

Misc

Erebos QoL Increase recommended allies to 15 instead of 10 Displays Arch Buster skills below the popularity chart

Guild Siege Battle (both modes) buffed again

Orc's Fort While on in battle, players can tap a new button to preview their obtained rewards.

Guild Battle Reservation Update to the Ui. While the player is waiting, this new loading screen will show the remaining time until the start.

Daily Tasks Reduced the number of times Fortress Battle and Raid must be attended down to 1 time

Bug Fixes Minor Bug Fix to the Material Bag



How would you like to call Crius' resource? Evil Aura 4 Malice 34

The poll was created at 11:53 on August 23, 2017, and so far 38 people voted. Please wait, submitting your vote...

Then the gear button will lead to the following menu, where players can select the stats which they do not want to keep. Cars with any of these stats will be combined. Such Skill Cards can then not be obtained until the player disables the option again.