This mod replaces the player character with Megumin from KonoSuba, including her staff and explosion spell. I divided it in 3 (+3 optional) parts to keep it flexible. **"Megumin - Player Character":** This replaces the player character with Megumin. This mod is customizable, check [color=#ffcc33]"megumin_player_character/megumin_config.lua"[/color] for options. ![](https://modworkshop.net/mydownloads/previews/61684_1579225336_698806c52942f2844f072f04c7b9b1d8.png) **"Megumin - Explosion and Staff":** This adds the staff(as a wand) and explosion(as a spell card) to the game, they'll show up during gameplay like any other item. **"Megumin - "Mananite Staff Starter":** This adds a weaker version of Megumin's Manatite staff to the starting loadout. [b][color=#ff3333]ATTENTION: This mod requires either [color=#3399ff]"Megumin - Explosion and Staff"[/color] or [color=#3399ff]"Megumin - Explosion and Staff (Alternative)"[/color] to be turned [color=#3399ff]ON[/color] otherwise it won't work.[/color][/b] [color=#ffcc33](OPTIONAL MODS)[/color] **"Megumin - Manatite Staff Starter Sprite Only":** This is an alternative mod that only replaces the starter wand's sprite with Manatite staff's sprite, no other changes are made, the default stats and spell remain the same. **"Megumin - Explosion and Staff (Alternative)":** This is an alternative mod to "Megumin - Explosion and Staff" (only use one of them) that adds the manatite staff and an alternative version of explosion magic that has 1 ammo and no time limit. **"Megumin - "Mananite Staff Starter (Alternative)":** This adds Megumin's Manatite staff with its full stats to the starting loadout. [b][color=#ff3333]ATTENTION: This mod requires either [color=#3399ff]"Megumin - Explosion and Staff"[/color] or [color=#3399ff]"Megumin - Explosion and Staff (Alternative)"[/color] to be turned [color=#3399ff]ON[/color] otherwise it won't work.[/color][/b] [b][color=#ffffff]INSTALLATION:[/color][/b] 1- Extract the mod folders you want to use into Noita/Mods. (The optional mods are inside an extra folder called "OPTIONAL".) 2- Turn on the ones you want to use ingame. 3- Start a new game with mods on. Mods load first to last from top to bottom, so these mods should be at the bottom of the list for better compatibility. [color=#ffcc66]The mod order for these mods should look like this:[/color] [color=#ffcc66]- other mods - [/color] [color=#ffcc66]- megumin mods - [/color]

Megumin Mod 3.1.zip No description. 01-18-2020, 07:59 PM By XN-Σ Download

application/octet-stream - 1.7 MB Megumin Mod 2.1_OLD.zip No description. 11-29-2019, 08:40 PM By XN-Σ Download

application/octet-stream - 1.43 MB Main Megumin Mod 1.6 (OLD-OMMEL VERSION).zip Old version that still needs ommel. 11-04-2019, 03:02 AM By XN-Σ Download

application/octet-stream - 1.43 MB

3.1: - FIX: Fixed Megumin's hair being able to "die" and disappear when it took damage from falling rocks. 3.0: - FIX: The overall look of several sprites and effects has been improved. - FIX: Fixed the cape disappearing during teleportations. This is something the devs should have fixed already but since they didn't I decided to do it myself. (It can be turned off in the config file if the devs ever bother to fix it.) - FIX: Fixed Megumin's joints stretching out of her body while moving at high speed. - CHANGE: Megumin's looks are now customizable, you can turn her hat, cape, and jetpack particles on or off with a config file. - CHANGE: Rebalanced the manatite staff in "Megumin - Manatite Staff Starter" to be more comparable to other starting wands, the manatite staff that randomly spawns ingame will remain as is. - CHANGE: Reduced the spawning probability of the manatite staff, this should prevent it from appearing multiple times in the same biome. - CHANGE: The explosion spell has been reworked and rebalanced with the following changes: - The explosion now spawns at the location you point with your mouse regardless if there's anything in the way. - Cast delay has been replaced with a custom timer that is independent from both cast delay and reload, wands are unaffected by it. - Stats have been increased, the explosion now deals 1 million damage and can destroy any type of surface. - Casting the explosion spell now causes Megumin to become paralyzed for 15s. - CHANGE: "Megumin - Manatite Staff Starter Sprite Only" now replaces both starting wands' sprites. - ADDED: Moved the old "Megumin - Manatite Staff Starter" to the "OPTIONAL" folder, it will remain as an alternative. 2.1: - FIX: Fixed wrong ragdoll being used when the "Random Starting Loadouts" mod is on. 2.0: - FIX: This mod is now compatible with "Random Starting Loadouts" mod and possibly other mods that wouldn't work before. - CHANGE: This mod has its own lua code now and because of that ommel isn't needed anymore. - CHANGE: "Megumin - Manatite Staff Starter" now adds the staff to the loadout rather than replacing the starting wand. - CHANGE: Both "Megumin - Manatite Staff Starter" and "Megumin - Manatite Staff Starter Sprite Only" can be used at the same time now. 1.6: - FIX: Fixed wrong file name in the "Megumin - Manatite Staff Starter Sprite Only" mod preventing it to work correctly. 1.5: - FIX: Fixed a weird glitch that could only happen after restarting the game without starting a new run. 1.4: - FIX: Fixed UVs again, but this time they are 100% correct. - FIX: Tweaked some sprite colors. - FIX: Fixed the manatite staff's weird animations and lack of location effects when it spawns in the world. 1.3: - FIX: Forgot to change some paths in some files. 1.2: - FIX: Remade the UV map file, stains should show up more consistently now. - FIX: Improved the shading of the sprites. - CHANGE: Moved all cape related settings from player.xml to its own .xml to minimize possible incompatibility problems. - CHANGE: Moved the alternative mods to an "OPTIONAL" folder to clean up the installation and make it less confusing. - ADDED: Added an alternative version of "Megumin - Explosion and Staff" that makes the explosion magic work similarly to the nuke spell. 1.1: - FIX: Manatite staff disappearing when you drop it for the first time. (It actually would teleport to a random location for some reason.) - FIX: I'm a dumbass and forgot to reduce the Manatite's spawn rate from 100%, it was showing up everywhere in the lower floors. - CHANGE: Changed EXPLOSION!'s "reload time" to "cast delay", now the wand should refresh on time (666 seconds) even if it isn't actively selected. - ADDED: Added an optional mod to only replace the starting wand's sprite with Manatite's sprite, the stats/spells will remain as default. 1.0: -First release.