Bond of the Divine

Sometimes The gods grant gifts to worthy mortals, they can take all shapes and forms, but sometimes they offer a friend and protector for life.

Soul Binders that make a bond with a celestial are often followers of the god that the celestial used to serve, and they make a bond to travel the world and spread the word of that god.

Guardians of the Heavens At 1st level you bind your soul with a celestial creature, the creature can look how you want it to, as long as it follows the stat block below. Additionally, you gain proficiency with medium armor, Shield and Martial Weapons. You can also read, write and speak celestial. Holy Guardian Medium Celestial, Lawful Good Armour Class 13 + it's Dexterity modifier + your proficiency modifier

13 + it's Dexterity modifier + your proficiency modifier Hit Points (6 (or 1d10) + its constitution modifier) x your soul binder level.

(6 (or 1d10) + its constitution modifier) x your soul binder level. Hit Die : 1d10 per Soul Binder Level

: 1d10 per Soul Binder Level Speed 30ft. STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 14 (+2) 8 (-1) 12 (+1) 9 (-1) Senses: Dakvision 60ft Damage Resistance. Radiant, Necrotic Languages Celestial and Common, but can’t speak. Actions Slash or Bite. Melee Weapon Attack: +5 (your proficiency modifier + Its Strength modifier) to hit, reach 5ft., one target. Hit 6 (1d8 + Its Strength modifier)

Gift of Life When you reach 3rd level your companion has learned to be selfless and giving to heal you or your companions. Your companion can use an action to deal an amount of damage to itself that can be up to its current health, the companion then chooses a creature within 5 feet of it, that creature then heals for an amount of hit points equal to the damage.

Inspiring Heal At 6th level you know how to mend wounds and inspire your Guardian to perform better in combat. You learn the "Healing Word" Spell and always have it prepared, it counts as a Soul Binder spell for you. Additionally, whenever you cast "Healing Word" on your Guardian, it can use its reaction to make a melee attack.

Command of Radiance At the 11th level you can command Guardian with a voice that can pierce the heavens. You learn two commands. These commands functions like your "Soul Binder's Command" and will follow the same rules and uses, these will not count toward your total know commands: Blinding Light: You command your Guardian to shine the light of radiance. On its next turn to can use its bonus action to force any creature of its choice within 5 feet of it to make a Dexterity saving throw, any creature that fails the saving throw is blinded until the end of its next turn. Mending Voice: Your voice channels the powers of the divines to heal your Guardian. Your Guardian regains hit points equal to 1d10 + your Soul Binder Level.