Spoiler: Scoresheet (click to show/hide) Code: [Select] Cogmind - Beta 2.1 @@@ ROGUELIKE MODE



Name: Raine



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (267) 1335

Value Destroyed (11692) 11692

Prototype IDs (16) 320

Alien Tech Used (0) 0

Bonus (1995) 1995

TOTAL SCORE: 19842



Cogmind

---------

Core Integrity 0/1600

Matter 248/300

Energy 82/100

System Corruption 23%

Temperature Cool (0)

Location -1/Garrison



Parts

-------

Power (2)

(None)

Propulsion (7)

(None)

Utility (12)

Advanced Armor Integrity Analyzer

Weapon (4)

(None)

Inventory (4)

Light Antimatter Reactor

Variable Charge Gun

Enhanced Quantum Rifle



Peak State

------------

Power

Particle Reactor

Light Quantum Reactor

Propulsion

Heavy Treads

Compact Heavy Treads

Improved Antigrav System

Improved Antigrav System

Improved Antigrav System

Improved Antigrav System

Utility

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Medium Storage Unit

Improved Melee Analysis Suite

Advanced Target Analyzer

Quantum Capacitor

Heavy Armor Plating

Heavy Armor Plating

System Shield

Weapon

Enhanced Nova Cannon

Hardcell Cannon

Advanced Datajack

Enhanced Force Lance

Inventory

Quantum Reactor

Gamma Rifle

Variable Charge Gun

Enhanced Quantum Rifle

Compact Ion Cannon

Hardcell Cannon

Gamma Bomb Array

[Rating: 149]



Favorites

-----------

Power Improved Deuterium Engine

Engine Improved Deuterium Engine

Power Core Micro Fission Core

Reactor Light Quantum Reactor

Propulsion Carbon-fiber Leg

Treads Medium Treads

Leg Carbon-fiber Leg

Hover Unit Improved Antigrav System

Flight Unit VTOL Module

Utility Advanced Heat Sink

Device Advanced Heat Sink

Storage Medium Storage Unit

Processor Improved Targeting Computer

Hackware System Shield

Protection Improved Medium Armor Plating

Weapon Storm Laser

Energy Gun Storm Laser

Energy Cannon Proton Cannon

Ballistic Gun Assault Rifle

Ballistic Cannon Hardcell Cannon

Launcher Proton Missile Launcher

Impact Weapon Heavy Flail

Slashing Weapon Makeshift Axe

Piercing Weapon Enhanced Force Lance

Special Melee Weapon Advanced Datajack



Stats

-------

Bonus Breakdown 1995

High Alert Combat Kills 737

Follower Combat Kills 726

Entered Garrisons 400

Met Imprinter 300

Was Imprinted 300

Friendly Fire -468

Classes Destroyed 17

Worker 20

Builder 13

Tunneler 7

Hauler 6

Recycler 10

Operator 3

Watcher 4

Swarmer 51

Saboteur 1

Grunt 78

Brawler 6

Duelist 8

Protector 1

Sentry 25

Hunter 20

Programmer 12

Demented 2

Major NPCs Destroyed 0

Best Kill Streak 10

Combat Bots Only 7

Best States 0

Heat Dissipation 128

Coolant Potential 80

Energy Capacity 760

Matter Capacity 300

Sight Range 16

Robot Scan Range 16

Terrain Scan Range 16

Terrain Scan Density 10

Armor Coverage (%) 65

Resistance: KI 25

Resistance: TH 30

Resistance: EM 30

Core Shielding 30

Utility Shielding 66

Phase Shifting 20

Evasion (%) 65

Targeting Accuracy 14

Melee Accuracy 6

Target Analysis 8

Armor Integrity Analysis 66

Recoil Reduction 7

Particle Charging 25

Offensive Hacking 10

Defensive Hacking 10

Matter Collected 6206

Salvage Created 12603

Parts Attached 355

Power 44

Propulsion 81

Utility 109

Weapon 121

Parts Lost 114

Power 14

Propulsion 30

Utility 41

Weapon 29

Average Slot Usage (%) 84

Naked Turns 3

Spaces Moved 7968

Fastest Speed (%) 322

Average Speed (%) 96

Slowest Speed (%) 16

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 15

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 124

Greatest Support 250

Greatest Overweight (x) 23

Average Overweight (x) 0

Largest Inventory 14

Average Capacity 8

Most Carried 10

Average Carried 6

Final Capacity 4

Final Carried 3

Damage Taken 24047

Core 3951

Absorbed by Shields 52

Average Core Remaining (%) 71

Depth 11 Exit 100

Depth 10 Exit 74

Depth 9 Exit 72

Depth 8 Exit 44

Depth 7 Exit 58

Depth 6 Exit 87

Depth 5 Exit 83

Depth 4 Exit 63

Depth 3 Exit 34

Depth 2 Exit 98

Volleys Fired 673

Largest 4

Hottest 290

Shots Fired 1124

Gun 544

Cannon 517

Launcher 63

Special 0

Kinetic 519

Thermal 458

Explosive 17

Electromagnetic 130

Secondary Targets 2

Shots Hit Robots 788

Core Hits 517

Critical Hits 32

Critical Kills 12

Critical Parts Destroyed 17

Overload Shots 8

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 161

Impact 56

Slashing 52

Piercing 53

Sneak Attacks 30

Follow-up Attacks 0

Damage Inflicted 30570

Projectiles 21268

Explosions 5384

Melee 3833

Ramming 85

Kinetic 7576

Thermal 12267

Explosive 1972

Electromagnetic 4837

Impact 1153

Slashing 1306

Piercing 1374

Overflow Damage 180

Projectiles 45

Explosions 75

Melee 60

Self-Inflicted Damage 606

Shots 25

Rammed 15

Highest Temperature 288

Average Temperature 94

Received Heat Transfer 3574

Energy Bleed 1

Highest Corruption 23

Average Corruption 5

Corruption Purged 0

Message Errors 8

Matter Fused 19

Heat Flow Error 8

Energy Discharge 6

Parts Rejected 2

Data loss (database) 12

Misfires 1

Misdirections 13

Targeting Errors 17

Weapon Failures 3

Depth 9 End 2

Depth 7 End 4

Depth 6 End 4

Depth 4 End 5

Depth 3 End 9

Depth 2 End 3

Impact Corruptions 0

Haulers Intercepted 6

Robots Corrupted 13

Parts Fried 29

Impact Corruptions 13

Robots Melted 2

Parts Melted 14

Heat Transferred 14965

Parts Sabotaged 3

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 89

Prevented 34

Power Chain Reactions 5

Communications Jammed 0

Times Spotted 377

Peak Tracking Total 14

Tactical Retreats 39

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 6

Drone Recoveries 0

Traps Triggered 9

Indirectly 4

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 3

Traps Extracted 0

Installed 0

Triggered 4

Machines Disabled 27

Machines Sabotaged 0

Data Cores Recovered 1

Used 0

Machines Hacked 31

Terminals 17

Fabricators 4

Repair Stations 0

Recycling Units 2

Scanalyzers 0

Garrison Access 6

Total Hacks 60

Successful 25

Failed 33

Catastrophic 15

Database Lockouts 0

Manual 20

Unauthorized 5

Terminals 36

Fabricators 4

Repair Stations 0

Recycling Units 2

Scanalyzers 0

Garrison Access 9

Terminal Hacks 26

Record 1

Part Schematic 6

Robot Analysis 1

Open Door 1

Emergency Access Points 2

Terminal Index 2

Alert Level 2

Unreport Threat 2

Registered Components 1

Zone Layout 1

Hacking Detections 27

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 1

Terminals 1

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 4

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 6

Parts Built 2

Total Part Build Rating 10

Part Fabrication Matter 190

Part Fabrication Time 95

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 1

Robots Rewired 2

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 24

Largest Group 10

Highest-Rated Group 309

Highest-Rated Ally 122

Total Orders 5

GOTO 1

DROP 1

EXPLORE 3

Terraforming Orders 0

Walls Tunneled 0

Zionite Dispatches 3

Heavy 1

Demo 1

Defense Resupply 1

Ally Attacks 53

Total Damage 3223

Kills 16

Allies Corrupted 0

Allies Melted 0

Peak Influence 1058

Average Influence 259

Final Influence 866

Maximum Alert Level 3

Low Security (%) 53

Level 1 22

Level 2 16

Level 3 7

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 30

Investigation 0

Extermination 5

Reinforcement 13

Assault 5

Garrison 7

Intercept 0

Derelict Logs Recovered 4

Scrap Searched 10

Exploration Rate (%) 24

Regions Visited 23

Pre-discovered Areas 1

Garrisons Visited 2

Relays Disabled 5

Generators Disabled 1

Network Hubs Disabled 0

Actions Taken 9986

Turns Passed 13308

Depth 11 110

Depth 10 517

Depth 9 1078

Depth 8 1621

Depth 7 820

Depth 6 2634

Depth 5 2410

Depth 4 1501

Depth 3 393

Depth 2 733

Depth 1 1491

Scrapyard 110

Materials 2319

Factory 2381

Research 1126

Access 1330

Storage 31

Garrison 1027

Lower Caves 1004

Upper Caves 1553

Proximity Caves 997

Zion 1079

Warlord 65

Armory 286



Prototype IDs

---------------

Heavy Deuterium Engine

Advanced Salvage Targeting Computer

Advanced Thermal Defense Suite

Quantum Shroud

Bomb Factory No. 2

Heavy Tesla Rifle

Gamma Rifle

Improved Medium Laser

Heavy Particle Gun

Advanced Beam Rifle

Storm Laser

Advanced Beam Cannon

Compact Ion Cannon

Improved Assault Rifle



Fabricated

------------

2x Phase Cannon (-6/Factory)



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials (discovered 2 exits: *Mat / [*Min])

-8/Materials

-8/Storage

-8/Garrison (discovered 3 exits: *Fac x3)

-7/Factory

-6/Factory

-6/Lower Caves

-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)

-6/Zion

-5/Proximity Caves

-5/Factory

-5/Upper Caves

-5/Upper Caves (discovered 2 exits: *Fac / [*War])

-5/Warlord

-4/Proximity Caves

-4/Factory

-4/Armory

-3/Research

-2/Research

-1/Access

-1/Garrison



Challenges

------------

None



Game

------

Seed: ReactiveFactoryRailgun

Manual?: 1

Play Time: 186 min

Cumulative: 6188 min

Sessions: 7

Easy Mode: 0

Game No.: 116

Easier: 3

Easiest: 5

Win Type: -

Total: 5

Types: 4/0/0/1/0/0/0

Lore%: 65

Gallery%: 77



Options

---------

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 0

Font: 16/SmallcapsGlow

Map View: 76x50

FOV Handling: Fade In





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9755118373

Ok run I guess... nice to get this far with an average speed < 100 playstyle/build. Got to try out Storm Laser which was pretty awesome while it lasted. Despite evolving 4 weapon slots most of the important killing was facilitated by Quantum Capacitor + best energy cannon/other offense processors and utilities. Coolant Injector style heat sinks are broken good... they also feel pretty necessary when wasting 4 slots on Adv. Heat Sinks fails to keep heat at acceptable levels. I think my biggest mistake was barely spending any time on -2... I should've spent more time there trying to build up a Zionite army or at least stock up on launchers + armor and other defensive utilities. Regardless I managed to fight my way through about 1/3rd of -1 before a group of 6 Hunters overwhelmed me. I had pretty bad luck with Garrison placement. I know there are typically 4 on each Factory level, but how many are on -1?