~~~~~~~~~~~~~~~~~~ WELCOME TO MY BUILD GUIDE! ~~~~~~~~~~~~~~~~~~



Introduction

Hi All!



I was very excited to finally create a 100% original build that I haven't seen anyone else out there running. I took inspiration from The AFK Gone Cheap build and the Explosive Auto-Summoner build, but the first didn't involve minions, and the second had no way of sustaining flasks against bosses. I'm proud to announce that I've found a way to sustain Coruscating Elixir against even single target bosses for infinite explosions.



This build heals thousands of health in seconds, retains a buffer of healing when taking damage even when not performing actions, and also has a very large amount of burst damage. Every weapon swap heals you, and every flask use also heals you. Standing around and getting hit heals you.



The Concept

For Defense:

Since Essence of Insanity summons 3 level 20 spectral spirits when your weapon is equipped, we can kill them by weapon swapping. If you have two of those, and a Maligaro's Lens, you can heal off of their deaths.







Then, if we equip Heartbound Loop, we can take damage each time our minions die. The Explosive Auto-Summoner build used this to automate the summoning of minions. We're going to do that, and also take a page out of the AFK Gone Cheap build's book.







Using a low level CWDT (lvl 1) in a pair of Essence of Horror Gloves for the Crit Chance, we will link it to Firestorm, Blade Vortex, and Increased Critical Strikes. Paired with Pathfinder, this means we will constantly proc these low level, frequently hitting spells with a decent crit rate in order to restore our flask charges.







Using a shaped ring with "x life gained for each enemy hit by your spells" and "curse enemies on hit with Assassin's Mark", we will increase our crit chance while saving on much-needed gem slots and also cause our frequently-proccing spells to restore massive amounts of life. I crafted this ring myself. Simply alt a magic shaped ring until you hit both mods, then regal and multimod.







Then, Umbilicus Immortalis and Coruscating Elixir allow us to blow up our minions for the tons of damage that we got from stacking minion life.







Since Essence of Insanity summons 3 level 20 spectral spirits when your weapon is equipped, we can kill them by weapon swapping. If you have two of those, and a Maligaro's Lens, you can heal off of their deaths.Then, if we equip Heartbound Loop, we can take damage each time our minions die. The Explosive Auto-Summoner build used this to automate the summoning of minions. We're going to do that, and also take a page out of the AFK Gone Cheap build's book.Using a low level CWDT (lvl 1) in a pair of Essence of Horror Gloves for the Crit Chance, we will link it to Firestorm, Blade Vortex, and Increased Critical Strikes. Paired with Pathfinder, this means we will constantly proc these low level, frequently hitting spells with a decent crit rate in order to restore our flask charges.Using a shaped ring with "x life gained for each enemy hit by your spells" and "curse enemies on hit with Assassin's Mark", we will increase our crit chance while saving on much-needed gem slots and also cause our frequently-proccing spells to restore massive amounts of life. I crafted this ring myself. Simply alt a magic shaped ring until you hit both mods, then regal and multimod.Then, Umbilicus Immortalis and Coruscating Elixir allow us to blow up our minions for the tons of damage that we got from stacking minion life. Passive Tree

We focus on Minion Life, Flask charges gained, Jewel Slots for more minion life jewels and a Soul's Wick jewel.



LINK:



https://poeplanner.com/AAsAAOMACzIAAG6bjQgu7YMZjgBe037vekQNyPAknWJa9qMVICzpAO4qTaPvVIJH4iLipDk_J0rIbqq18jWS2L3-Crc-QYf56ILH0_sTbAZJaqwo-rQMRnGwd7iTHNzr7prgRZ1TUqcIna4abNkLKpj6gIazytO-ipMn74j5N9fPSbF8gxEtLJyPRpuh99fMvEQEEJdI5-yKa9tsC8k9v5fyHo8aoS99df66Fm_jaiSqNumsmDpYVca86mpDIvRtGU25g8w8LYNfaHTaYhhWfRiKr5ARe8M3TMedjZL3PX-A_xCet_FtAAAAAAA=





We focus on Minion Life, Flask charges gained, Jewel Slots for more minion life jewels and a Soul's Wick jewel. Items



Required Items







Items to strongly consider







Nab as many 12% increased minion life gems as you can, or use Fortified Legion.



If you can't get horror gloves, use Kalisa's Grace.



As much armor as you can get will help in mitigating the damage from Heartbound Loop. Not much is required to make a difference though. I already mitigate the 350 damage to 260 just from having a measly 1100 armor. Wasn't able to get the right items in order to cover all resists and still include armor, but that will come later.



My Gear







I crafted the boots myself with essences of Deafening Envy and got lucky with the double resist hit.

Nab as many 12% increased minion life gems as you can, or use Fortified Legion.If you can't get horror gloves, use Kalisa's Grace.As much armor as you can get will help in mitigating the damage from Heartbound Loop. Not much is required to make a difference though. I already mitigate the 350 damage to 260 just from having a measly 1100 armor. Wasn't able to get the right items in order to cover all resists and still include armor, but that will come later.I crafted the boots myself with essences of Deafening Envy and got lucky with the double resist hit. Gems

Chest:



6L Chest:





Since Soul's Wick gives us an ungodly amount of %increased crit, but Minion Instability has no inherent crit, using Increased Critical Strikes lets us take advantage of the jewel.



4L Gloves:





CWDT should be level 1. Firestorm and Blade Vortex should no higher than level requirement 38.



4L Helm/Boots:







Since I crafted fire damage leech, Molten Shell's frequent procs will actually heal us quite often. The rest of the links are for uptime of helpful defenses.



4L Helm/Boots:







This creates corpses for us, and also increases the mitigation against the heartbound loop damage. The Armour isn't for help against enemies, just against our self-damage. Even just the 1100 armor I have from my chest piece + boots + determination decreases my 350 self damage taken down to 260, which is very significant.



3L Weapon:







The Minion Life increases our heal from the Spectral Spirits.



3L Offhand:







You can swap these out if you feel like you don't need them, for Blood Rage + lvl 1 CWDT + Convocation.



Convocation is used because we want to make sure we don't kill ourselves when we detonate a ton of miions, so we call them back to us. Usually is only an issue against bosses when we've stored up around 8 zombies. Otherwise we don't need it for the 1-2 zombies we blow up while doing general clearing.



Since Soul's Wick gives us an ungodly amount of %increased crit, but Minion Instability has no inherent crit, using Increased Critical Strikes lets us take advantage of the jewel.CWDT should be level 1. Firestorm and Blade Vortex should no higher than level requirement 38.Since I crafted fire damage leech, Molten Shell's frequent procs will actually heal us quite often. The rest of the links are for uptime of helpful defenses.This creates corpses for us, and also increases the mitigation against the heartbound loop damage. The Armour isn't for help against enemies, just against our self-damage. Even just the 1100 armor I have from my chest piece + boots + determination decreases my 350 self damage taken down to 260, which is very significant.The Minion Life increases our heal from the Spectral Spirits.You can swap these out if you feel like you don't need them, for Blood Rage + lvl 1 CWDT + Convocation.Convocation is used because we want to make sure we don't kill ourselves when we detonate a ton of miions, so we call them back to us. Usually is only an issue against bosses when we've stored up around 8 zombies. Otherwise we don't need it for the 1-2 zombies we blow up while doing general clearing. Pantheon

Take Soul of Arakaali for the increased recovery, especially if you sneak in a blood rage on lvl 1 CWDT on a weapon swap so you can turn it off by swapping to always have stopped taking damage over time recently. Otherwise Soul of Lunaris isn't bad either.



Take Soul of Tukohama for the life regen + physical damage reduction, for sitting still and spamming weapon swap against bosses, or take Gruthkul for the phys reduction against heartbound loop which will be at max stacks all the time from the hits we are taking.



Video

UPDATE: The build has reached lvl 80, and is at around T11 maps. It still isn't optimal yet but general clearing seems to be okay. Very slow. Still needs more life- 4.1k is not enough, and I hope to hit 5k life.



https://www.youtube.com/watch?v=rAUYXnTNPko&feature=youtu.be



UPDATE: The build has reached lvl 80, and is at around T11 maps. It still isn't optimal yet but general clearing seems to be okay. Very slow. Still needs more life- 4.1k is not enough, and I hope to hit 5k life. The 80 off meta build guy Last edited by Zhandragon on Jan 26, 2018, 6:41:12 AM Last bumped on Jan 23, 2018, 6:37:59 PM