This is game Number One.





Character #1: Hilli





Standard issue bio-mechanical scouting unit. Highly upgradeable/customizable.





Cat sized robotic platform. Quadrupedal at speed, bipedal for item manipulation. Built for speed and scouting. Easy to upgrade. Automatic solar power cell recharge. Refillable Nanobot-repair clusters, 3 charges carrying 1d6 repair points.





Skills:

-PULSE PISTOL, short range pistol wielding, up to 10 meters, 1d6.





-MAG-CARBINE, medium range carbine wielding, up to 50 meters, 1d10.





-HACK, 50% chance opening any low-level security door, 50% chance info recovery of any low level data terminal.





-RE-LOAD, brainbox data sent to secure orbiting satellite and made instantly available to nearest robotic platform in event of total destruction. Total equipment loss. Retain any electronic funds.





-CLOAK, basic equipment, 50% chance of escaping enemy notice until combat begins, upgradeable light-bending optics, acts as camouflage. Must be activated (not a passive skill, 10 minutes of total cloaking time before recharge is needed).





Powers:

-FLASH, once per encounter an expanding sphere of light energy emits from unit, blinds any biological enemies or scrambles any electronic circuits. 25% chance of total immobilization of enemy for one round.





-CAPTURE, unit carries two, small remote hacking devices. Must be placed directly on robotic enemy unit. 25% chance of obtaining direct control over enemy unit for 1d6 rounds. Retain control over unit until next encounter or for one day if original encounter ends with enemy unit under PC control.





-ION SHIELD, once per day a spherical shield can be generated. 75% chance of blocking all damage. Blocks 50% of damage even upon failure.





-GEOSYNCHRONOUS EYE, once per encounter data can be streamed from any available satellite giving nearby enemy locations or any POIs, building blueprints. Does not function for subterranean structures. Uses two full turns to complete during an encounter.





-KINETIC HARPOON, once per adventure 1d6, 3 foot long solid masses launched from orbit upon an enemy dealing 3d10 damage each. 25% chance of hitting man sized enemy. 50% chance of hitting vehicle sized enemy. 100% chance of hitting stationary building or building sized enemy. All PC's must be outside the 100 meter safety zone. GEOSYNCHRONOUS EYE must be activated successfully before use.





The only information this character starts with is that his human body is somewhere on the planet in a research and development laboratory. Character starts by soft reboot just outside of a small community of natives with a standard issue monomolecular knife (replaces natural weaponry, 1d4) pulse pistol and 100 galactic standard units (most common form of currency).





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