We're continuing our look at Xcode Playgrounds today with CocoaPods. Let's see what it takes to import a CocoaPod into a Playground.

We'll begin by creating a new Xcode Project. Next, we'll head into our project's directory and run pod init to generate our Podfile . We'll open it up and configure it just as we usually would:

platform :ios , '9.0' use_frameworks! link_with 'Spaceships' pod 'Alamofire'

Then we'll run pod install to generate the Workspace file for our project and install our pods. We're almost done, next we need create a new Playground and add it to our project.

Finally, we need to add our Playground to our Podfile's link_with directive (only its name, not the .playground extension):

link_with 'Spaceships' , 'scratch-pad'