Overview:

Cyan Inc. (creators of the MYST franchise, and pioneers of the adventure/puzzle genre) are working on a new game called Obduction - intended to be the spiritual successor to MYST and Riven.

Utilizing Unreal Engine 4, and tasked with a relatively large-scope project, our small team of developers faced a number of unique content-creation challenges. This lecture will outline the problems we ran across, as well as the solutions we employed - and how our toolset allows us to tackle complexities presented both by the intrinsic difficulties of realtime 3D world-building as well as inherent limitations of UE4 itself.

This talk is NOT a programming lecture. It is meant FOR artists, presented BY an artist. Many of these tools were developed using only UE4's Blueprint and Material system, and are ALL focused on making content-creation as streamlined and painless as possible.