Pretty nice concept! His beam thing is some wicked magic. I wonder if the sword can shoot bolts like that. The dragons look REALLY good. I can't draw things like that very well. I like how you made the red streaks around the warrior so that his power was shown.Ideas for improvement:-Provide shading.-You already have a good grasp on how to emphasize the main subject of your art. I see you make use of shading, but if you really want to make the warrior shine, put a little more dark around the edges of the art, so that the warrior is put even further into the center of attention.-If you want the magic that the warrior is unleashing to look very powerful, the effects you put on it should be very powerful too! _Sharply_ shadow the parts that are away from the beam to really bring out its great power. It should look bright enough to be the center of the universe!!! (oops i kind of exaggerated-Improve on proportions-I myself are terrible at drawing the human body, but if you want to do real good at it, I suggest an outline that starts from two things:-Create ovals that would serve as the limbs, and connect them to a torso, that though lacking details, should have: definite shoulders, and a more complex shape than the limbs. Also, if you want a more 3d image, draw lines across the outline that are distorted according to the orientation to the body. You can experiment with this by drawing an egg, and then drawing a straight line from top to bottom. Then, draw how the line would change as you would rotate the egg.-Create sticks that would serve as the limbs, even making the torso out of a stick. I don't mean to draw an average stickman, but to have the stick figure have a waist and shoulders that give it width. What would be produced should look like a skeleton.-Outline types pros and cons:-The oval one is harder to put in correct proportion, but it is easier to accessorize and you can avoid the limbs overlapping and conflicting with the rest of the body. Width and orientation are much more stable.-The stick body is very good for proportioning the lengths of limbs, and much quicker. If you draw the lines shorter, you can create depth for the picture, making for a good animation outline. However, it fails where the ovals shine: Harder to accessorize and draw over, the width of body parts are harder to define, overlapping is more common, and orientation, though good, is not as good as the ovals.Keep in mind that this is just my personal experience from doodling in class! I just have various random figures jumping and wielding swords, spears, and magic strewn about my tests and math homework, I am just looking at my personal experiences.