OpenMW 0.36.0 Released! 2015-05-29 - raevol

The OpenMW team is proud to announce the release of version 0.36.0! Grab it from our Downloads Page for all operating systems. This release is relatively small as we eagerly await scrawl’s rendering port to OSG. There are a multitude of important fixes for OpenMW-CS, which is progressing at a healthy pace. See below for the full changelog.

Known Issues:

Crash when trying to view cell in render view in OpenMW-CS on OSX

Crash when switching from full screen to windowed mode on D3D9

Changelog:

Implemented hotkey for hand-to-hand

Implemented key bind for always sneaking

Implemented multiselection of entries in the data files list of the launcher

Implemented using application support directory as the user data path on OS X

Fixed Erene Lleni not wandering correctly

Fixed installer not detecting default directory correctly in 64-bit Windows registry

Fixed issue where cloning the player would prevent player movement

Fixed casting bound weapon spell not switching to “ready weapon” mode

Fixed enchanted item charges not updating in the spell list window if it is pinned open

Fixed behavior when fatigue falls below zero due to the drain effect

Fixed error on startup with Uvirith’s Legacy enabled

Fixed sex, race, and hair sliders not initializing properly in chargen

Fixed minor issues with terrain clipping through statics

Fixed invisible sound mark having collision in Sandus Ancestral Tomb

Fixed tooltip display on stolen gold stack

Fixed persuasion mechanics using player stats instead of NPC’s

Fixed not defaulting to world origin when an unknown cell is encountered

Fixed NPCs not reacting to theft when player has the inventory open

Fixed water z-fighting issue

Fixed GetSpellEffects to better emulate vanilla behavior

Fixed a dialog choice in mod Rise of House Telvanni not exiting out of dialog

Fixed Detect Spell returning false positives

Fixed the map icons used by Detect spells

Fixed a crash on first launch after choosing “Run installation wizard”

OpenMW-CS: Implemented global search & replace

OpenMW-CS: Implemented dialog mode only columns

OpenMW-CS: Implemented optionally showing a line number column in the script editor

OpenMW-CS: Implemented optionally using monospace fonts in the script editor

OpenMW-CS: Implemented focusing on ID input field on clone/add

OpenMW-CS: Implemented handling moved instances

OpenMW-CS: Implemented a start script table

OpenMW-CS: Implemented a start script record verifier

OpenMW-CS: Fixed changed entries in the objects window not*? showing as changed

OpenMW-CS: Fixed changing certain entries not being saved in the omwaddon file

OpenMW-CS: Fixed terrain information not saving

OpenMW-CS: Fixed files with accented characters not being listed

OpenMW-CS: Fixed cloning/creating new container class resulting in an invalid omwaddon file

OpenMW-CS: Fixed cloning omitting some values

OpenMW-CS: Fixed crash when issuing undo command after the table subview is closed

OpenMW-CS: Fixed being unable to undo a record deletion in the object table

OpenMW-CS: Fixed multithreading for operations

OpenMW-CS: Changed References/Referenceables terminology to Instance/Object

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