Hello I have a problem, Iam on unity 5.3.4p1 with lastets oculus utilities 1.3.2I dev for GearVRHere is my case, I have a ship ride and I need the ship to go fast and then land slowly .When my camera is moving too fast (I only try with animation tool) the volume control quad doesn't appear on the app... I only used the OVRmanager.cs and OVRplatformmenu.cs as scrip on it (+OVRcamerarig.cs of course) at the begining.With OVRVolumeControl placed in front of camera the problem is the same.This problem seems to be linked with the speed moves.I tried it with camera stopped and it works, the problem appears at a certain level of speed.But if the volume do not appear I will not be on the store that's the rulesand Oculus ask me to change that if I wanna have a chance to be there.If someone have the solution I am really interested ! ... The solution I thougt about was to move the entire world and keep the ship and camera static... But... seriously ? ^_^"""... Too much hard work for a dumb/cheat solutionThanks in advance for your help !