New Additions

Added M2 Carbine to US Factions

Added M1 Carbine to NLF Faction

Added Spinal Cord hitzone that causes an instant death when shot

Reworked PAVN role loadouts to be better equipped when attacking. These changes only apply on maps where the PAVN are the attacking faction in Territories mode. Role changes are as follows: Scout: Added 2 Type 67 Grenades, removed tripwire trap Sapper: Added 1 Type 67 Grenade, lowered MD82 mines from 5 to 3



Added functionality to handle Bonus XP events without the need for patching - this means more bonus XP, more frequently!

Made further refinements to prone movement so the camera no longer jitters as the player crawls

Reduced the minimum instant death damage so that players no longer appear to survive headshots

Increased the bolting speed of bolt action rifles to be more in line with high level RO2 speeds

Helicopter Gunners will now automatically take over the flight should their main pilot die. This feature is enabled by default but can be disabled in settings

When both teams run out of reinforcements the map will now enter Lockdown, with a five minute time limit

Added a minimum level requirement of Level 5 to the Radioman role

Added a visual indicator on the paperdoll when the player is slowed by a leg injury This appears as an outline over the legs on the paperdoll

Increased the critical arm and thigh zones to match Red Orchestra 2 values

Separated options for automatic bolting and manual pumping in the settings menu.

Increased responsiveness of weapons when colliding with the world.

Added community made Ninh Phu as an official map.

Added Territories Mode Operation Forrest and Ninh Phu to the default map rotation.

Improved fog visuals on Riverbed to no longer use "height" fog in the actual river bed

Optimised Operation Forrest for both game modes in response to community feedback. This map will now run more efficiently

Replaced the default static spectator cameras with slow panning cameras in the map during Match Pre-Start time, Team Swap screen, and in the background of the After Action Report

Made balance changes based on community feedback to the skirmish maps Compound and Jungle Camp. Specific changes are as follows:

Compound Changes: Moved the truck and added more foliage to block off visibility between the upper Windows of Objective B and US Forces crossing the road. Enabled the Northern forces to climb into the Windows on the East side of objective B Jungle Camp Changes: Added cover in Objective B to block Northern players' view Added a bamboo wall to prevent Northern players from shooting an RPG into US spawn from around Objective C



Added new Canberra bomb PFX, with more verticality and better shockwave definition, to make the bombing run feel visually distinct from other commander abilities

Widened the aperture on the M3A1 Grease Gun to improve visibility.

Added an animation which plays while bandaging, along with a first-person bandage asset

The headshot "ping" sound no longer plays if that shot does not kill a player

Made it easier to distinguish between friendly and enemy targets by updating the opacity and FOV of friendly target markers on the HUD

Added the paperdoll to the post-death spectator HUD so that players can now identify how they died with more information than the standard killfeed

Improved the readability of icons on the overhead map and tactical view - these icons now scale to a higher resolution and are more vibrant. This is especially noticeable on larger maps

Added an on-screen reminder for Northern Squad Leaders to dig squad tunnels if they do not already have one active. This icon appears in the bottom right of the screen

Made unlock icons for character customization more legible and provide more information about the item

Updated objective widget to show how many teammates are holding the objective as well as squad members

Increased the killfeed from four lines to six

Added new text to the scoreboard to inform players of how to use the in-scoreboard mute player function

Improved messaging to helicopter gunners if their main pilot dies - the new text string informs pilots not using the new "automatically take control" setting of how to manually take control of the aircraft

Updated to the newest version of Easy Anti Cheat - which includes various stability and anti-crash features

The "open console" key has been disabled by default, and can be re-enabled in the HUD options selection. Finally, we can type tildes in chat!

Added an SDKFrontEnd application to allow users to upload items to the Steam Community page for RS2

Changed the text of the "Tutorials" button on the main menu to read "Boot Camp"

Bugfixes

Fixed an issue where client would crash when using the quit command

Fixed an issue where client crashed with â€˜D3DResult Failed, VN!GameGetSwapChainSurface

[Fixed an issue where the client would crash while downloading custom content and maps from a server[/size]

Fixed an issue with crashing on launch with â€˜failed to find file for package Core for async preloading

Fixed an issue in the SDK where browsing through certain .upks crashed the editor.

Fixed an issue in the SDK where having the ENV_VN_US fully loaded would result in an editor crash

Fixed a crash on the SDK which would occur while scrolling through the vehicles package

Fixed an issue where teammate killers could avoid respawn penalty by switching to spectate mode

Fixed an issue where artillery strikes would break if the Commander switched sides during the artillery call

Fixed an issue where Napalm didn't instantly destroy Spawn Tunnels

Fixed an issue where attacking PAVN Sappers could plant more than three mines.

Fixed an issue where the delay for kill feed wasn't working correctly

Fixed an issue where players were unable to open the map with "M" if the role selection screen was open at start of play

Fixed an issue where Spooky strikes could be exploited by swapping teams

Fixed an issue where players couldn't spawn on promoted squad leaders

Fixed an issue where double XP wasn't being applied in the After Action Report

Fixed an issue where engineers couldn't throw C4 explosives

Fixed an issue where the post-death paperdoll would not display the player's death blow

Fixed an issue where players would be session banned when switching teams as Commander

Fixed an issue where players could shoot flamethrower through solid thin walls.

Fixed an issue where players could still control characters during end round screen after a tie

Fixed an issue where equipping an RPG while out of another player's relevancy causes the players animation to break

Fixed an issue where players could take the other teams commander ability and use it on their own mark

Fixed an issue where killing in auto-hover would force the next helo player entered to be in auto-hover

Fixed an issue where the .45 ACP kept most of its damage over distances of 500m

Fixed an issue where players could switch weapons and fire whilst destroying tunnels

Fixed an issue where tunnel destruction progress continued after "F" was released.

Fixed an issue where the 200 round M60 belt disappeared when reloaded

Fixed an issue where the HUD told players to dig a squad tunnel in training and skirmish

Fixed an issue where players wouldn't be slowed by a shot to the left thigh

Fixed an issue where players could still move if leg damage was below a certain level threshold

Fixed an issue where the grenade hotkey would throw nothing whilst the camera was moving

Fixed an issue where players couldn't press "F" to pick up ammo from dropped weapons

Fixed an issue where both teams were able to hear all chat channels if postional 3D VoIP was set to â€˜All Players

Fixed an issue where double XP remote config wasn't applied once enabled

Fixed an issue where the player icon FoV decreased whilst iron sighting

Fixed an issue where using the grenade hotkey whilst moving the camera threw nothing

Fixed an issue where a Vietnamese player planting a single tripwire stake then switching to another weapon would lose their arms after the tripwire was disabled

Fixed an issue where adjusting the team difference changed the value for game start delay

Fixed an issue where any input into the game start delay field wouldn't save and resets to 0

Fixed an issue where calling in commander abilities on a ground radio and then getting into a helicopter broke the radio

Fixed an issue where players couldn't shoot the M79 whilst backed up against a wall

Fixed an issue where the log would spam "unable to find socket" warnings

Fixed an issue where C4 and clackers instantly detonated

Fixed an issue where other characters would look in the wrong direction to what the player perceives

Fixed and issue where the round start forces players role select menu to close and subsequently hung in spectate mode

Fixed an issue where the game start delay tooltip min/max didn't match the actual min/max

Fixed an issue where players would be stuck between a tree and a list in Song Be

Fixed an issue in Song Be where the player's primary weapon would be displayed when using the machine gun turret in third person

Fixed an issue where the player would pass through a rock on Operation Forrest

Fixed two floating plates on Operation Forrest

Fixed an issue where players would snag on an interior wall and a fence in Operation Forrest

Fixed an issue on Operation Forrest where the pawn camera would pass through rocks

Fixed an issue in CuChi where players were launched into the air whilst climbing down the water tower ladder

Fixed an issue where players would become trapped in a collapsed tunnel in CuChi

Fixed an issue in Chu Chi where the geese PFX disappeared when viewed at certain angles

Fixed an issue in Hue City where all the glass on the map of was impenetrable - bullets now go through the glass as expected

Fixed an issue in Hue City where the bloom on one of the radios would flicker rapidly

Fixed and issue in Hue City and Compound where moving around in a prone state made player's collide with assets

Fixed and issue in Hue City and Compound where moving around in a prone state made players collide with assets

Fixed terrain flickering whilst shooting the MG at long distance from the air

Fixed an issue where helicopter weapon sounds couldn't be heard when more than 200m away

Fixed an issue where helicopter pilot's "taking damage" voice over had no cooldown

Fixed an issue where the bandaging sound could keep playing once bandaging was finished

Fixed an issue where the RDG-1 smoke grenade vanished after completion.

Fixed an issue where a grenade detonation in water would only show the top half of the PFX

Fixed an issue where healing in the middle of throwing a grenade breaks animation

Fixed a character customization issue where glasses would "glow" in the dark

Fixed an issue where the bullet casing on the M60 and RPD would become highly reflective

Fixed an issue where thrown projectiles were being released before the animation completed

Fixed an issue where thrown projectiles didn't cast shadows

Fixed an issue where the player's paperdoll would stay on screen after changing to spectator mode

Fixed an issue where a detonator was present on the C4 preview before placement

Fixed an issue where players would have weapons in hand whilst climbing ladders

Fixed certain materials blooming too much and causing rapid flickering when viewed from a distance.

Fixed an issue where team mate icons didn't appear through walls

Fixed an issue with 3D Proximity chat where name tags wouldn't appear or disappear when a speaker walks into or out of the proximity of a listener

Fixed an issue where a red paperdoll appeared on screen if a player joined a server in progress

Fixed an issue where dead team leader's name was the wrong colour on squad widget

Fixed an issue where helicopter broken rotor message was hidden under the pilot HUD

Fixed an issue where the PM handgun had no mouse over text and had incorrect stats

Fixed an issue where the post death paper doll clipped into the spectate UI

Fixed an issue where the training page tutorial videos were incorrectly linked.

Fixed an issue where the name of the sapper mine was not localized

The servers files are now available to all admins. The client files will begin rolling out shortly. The changelog is as follows:New Community Map - Ninh PhuIn this update we are rolling out the first of what we hope will be many Community Maps, Ninh Phu, the first place winner of the first Mapping contest for RS2: Vietnam. This map was developed in conjunction with a community mapper. A huge thank you tofor allowing his map to be incorporated in to the game, which is an assault by the PAVN on a town in Ninh province!Please note: The map should still be considered WIP for now, but we at AMG and TW are proud to be working alongside community contributors.New weapon additions for both the Northern and Southern factions has arrived: The M1 and M2 Carbines:The semi-automatic M1 Carbine boasts a 15 round magazine and a long history of use since WWII. As an historical gun, this weapon has seen some use, and the version we're including includes some field repairs by enterprising North Vietnamese hands. The roles which receive the M1 Carbine are: NLF Commander, NLF Sapper, and NLF Scout.The M1's younger brother, the M2, has a shorter history but features both semi automatic and automatic firing modes, and a newer 30 round magazine. The roles which receive the M2 Carbine are the US Grenadier and the US Pointman. Additionally, both of these weapons can be equipped with bayonets.New to 1.07 is the spine "critical hit" zone, which causes instant death to players shot in the spine, regardless of the caliber of round which strikes them. This addition rewards high-skill play, and should go some way towards addressing issues raised by the community regarding the recent rebalancing of the lethality of rifle cartridges.In this update to RS2 we are rolling out refinements to most of the audio in game - every gun, explosion, and fire report/reverb has been updated or tweaked to feel more distinct, and true to life.These refinements are especially noticeable in the third person weapon audio and gunshot echoes, and in the RPG and M79 effects.The extent of the changes made vary on a per-item basis, so some may be more obvious than others. Any and all feedback is appreciated on these updated sounds. As always, you can provide your feedback on the Steam forums: https://steamcommunity.com/app/418460/discussions/2/ New in 1.07 is added localization support for three Asian languages: Japanese, Korean, and Simplified Chinese! While the MegaFont added in 1.06 will have allowed chat in those languages prior to 1.07, we now offer the full game translated into these languages.Song BeOperation ForrestCu ChiHue CityCompoundFire Base