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The Xbox One and PS4 are a generation ahead of the highest-end PCs currently available on the market, says EA’s chief technology officer.

Taking to LinkedIn, Rajat Taneja said the design of the hardware, the underlying operating systems and live service layers had created “one of the most compelling platforms to reimagine game mechanics”.

He claimed that the publisher’s benchmark tests rated the audio and video performance of the Xbox One at eight-to-ten times higher than the Xbox 360.

“Both the Xbox One and PlayStation 4 have adopted electronics and an integrated systems-on-a -chip (soc) architecture that unleashes magnitudes more compute and graphics power than the current generation of consoles,” said Taneja.

“These architectures are a generation ahead of the highest end PC on the market and their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics. Our benchmarks on just the video and audio performance are 8-10 times superior to the current gen.

“The compute capabilities of these platforms and the data transfer speeds we can now bank on, essentially removes any notion of rationing of systems resources for our game engines.”

During the Xbox One’s unveiling, EA took to the stage to announce a new partnership with Microsoft to bring exclusive content to the system. The publisher’s exclusivity deal means it will release some EA Sports content especially for Xbox One users.

There have also been reports that its new studio Respawn Entertainment, formed by ex-Infinity Ward founders Jason West and Vince Zampella, will be releasing its debut title exclusively, or at least at first, on Xbox One.