Have you played any Zynga games lately? Yeah, we didn’t think so. And that’s exactly the problem: in two years, the social gaming company’s daily average users (DAU) has plummeted from 39 million to 21 million.

Consequently, on Thursday, Zynga announced that it had lost $26.8 million in the second quarter of 2015, and a total of $73.3 million in the first half of the year.

Assuming that rate of loss holds, the company is on pace to lose over $150 million in 2015, and that’s on top of the over $472 million the company already lost from 2012 through 2014.

In short, Zynga doesn’t seem to be in any better of a position than it was when we profiled the company two years ago.

We said at the time that for the company to succeed, it needed to iterate more games more quickly, trim its staff (eg, cut expenses) and focus on mobile games.

Since then, the company said it has “experienced significant turnover”—noting that as of June 30, 2015, “approximately 29 percent of our employees had been with us for less than one year and approximately 53 percent for less than two years.”

Zynga knows the struggles that it has ahead, as it wrote in its quarterly earnings report: