Your patron is a dark and twisted being, an ancient lich-priest, found in a forgotten musty tomb. You still think you feel it's unblinking third eye watching. Always.

Invocations:

Corpse Sight

Prerequisite: The Lich-Priest Patron

You can cast augury using a warlock spell slot. You can't do so again until you finish a long rest.



The Dead Walk

Prerequisite: 7th level, The Lich-Priest Patron

You may cast animate dead as a ritual. Undead raised by this ritual add your CHA modifier to their Intelligence score. You may only control proficiency bonus minions from this feature at the same time, if you attempt to raise more minions the invocation fails as the corpse turns to dust. Those raised by this feature gain your known armor proficiency, weapon proficiency, and shield proficiency. A minion can be commanded to equip any equipment it is proficient with. While holding a shield your undead minions have turn resistance.



The All-Seeing Eye

Prerequisite: 7th level, The Lich-Priest Patron



You can cast divination using a warlock spell slot. You can't do so again until you finish a long rest.

Expanded Spell List

Your unholy patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Lich-Priest Expanded Spells

Wisdom in Death

Starting at 1st level, spread the glory of undeath. Add guidance and thaumaturgy to your learned cantrips which doesn't count against your cantrips known. You also become proficient in shields, and can use an (un)holy symbol as a spellcasting focus.



Unliving Resolve

Starting at 6th level, the dead don’t tire, and neither do you. As a bonus action you may take on an Undead Nature for one hour, not requiring air, food, drink, and cannot be magically put to sleep. While touched by undeath, you are immune to the conditions exhaustion, paralyzed, and poisoned. Taking radiant damage suppresses your Undead Nature. Once you use this feature, you cannot use it again until you finish a short or long rest.



Fear of Death

Starting at the 10th level, share with those that dare attempt to strike you down the agony of death. You may preempt your Death Saving Rolls to spend an available spell slot to cast fear without spell components and without concentration. Anyone Frightened by you gives you advantage on Death Saving Rolls. Once you use this feature you cannot use it again until you finish a long rest.

Corpse Explosion

Starting at 14th level, when a humanoid is killed by you, on your next turn you may use an action to detonate its corpse. Each creature in a 10-foot-radius centered on the corpse must make a dexterity saving throw and take 8d8 necrotic damage on a failed save, or half as much on a successful one (you and undead minions under your control take no damage on a failed save, or gain half damage as temporary hit points on a successful one). Once you use this feature, you cannot use it again until you finish a long rest.