fazek42 Profile Blog Joined April 2011 Hungary 423 Posts #2 Just a question - why do they need to make room for the new maps? Why can't we just have every map that was ever made in the map pool?

nbaker Profile Joined July 2009 United States 1339 Posts #3 Cool. Hope people will actually play them!

AleXoundOS Profile Joined January 2011 Russian Federation 432 Posts #4 On February 11 2013 04:30 fazek42 wrote:

Just a question - why do they need to make room for the new maps? Why can't we just have every map that was ever made in the map pool?

maybe it has something to do with motw, like every map from map pool should be in motw at least once for some period of time maybe it has something to do with motw, like every map from map pool should be in motw at least once for some period of time https://bwapi.github.io - An API for interacting with Starcraft: Broodwar (1.16.1)

TurboDreams Profile Joined April 2009 United States 427 Posts Last Edited: 2013-02-10 19:45:16 #5

iCCup should make these maps worth more then 130 points to encourage people to play them. These maps look great, its a shame that 99% of iCCup players wont play them because they are not Proleague maps...iCCup should make these maps worth more then 130 points to encourage people to play them. Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.

KristofferAG Profile Blog Joined April 2011 Norway 19209 Posts #6 Yeah, would love to see some sort of encouragement to play on other maps than the classic FS and EC and such.



Also YEAH Wind and Cloud! @KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG

traceurling Profile Joined December 2012 United States 1223 Posts #7 On February 11 2013 04:30 fazek42 wrote:

Just a question - why do they need to make room for the new maps? Why can't we just have every map that was ever made in the map pool?



Well no one wants to have to know like 100+ maps, also would you really want maps like Into The Dragon or Paradoxx with the current metagame? There's simply no point in keeping outdated maps, map packs should only contain either relevant or innovative maps...For example Troy gates were new and innovative at the time, but the execution of their usage wasn't that stellar, what set it apart were merely the Troy gates...another example is Fortress which used a cool new mechanic, but overall the map itself wasn't that great. A final example (with some speculation on my part) would be DeserTec. The new "forcefield" mechanic where there is a 50% miss rate for projectiles against units in those areas has never been used like this before in competitive play (trees and Demon's Forest don't count) and it certainly gives new play styles to this map, but the map itself has a pretty boring expo layout and such with only the (over usage?) of miss-chance files to set it apart, perhaps in the future a better executed map that smoothly incorporates this effect will be created to replace DeserTec... Well no one wants to have to know like 100+ maps, also would you really want maps like Into The Dragon or Paradoxx with the current metagame? There's simply no point in keeping outdated maps, map packs should only contain either relevant or innovative maps...For example Troy gates were new and innovative at the time, but the execution of their usage wasn't that stellar, what set it apart were merely the Troy gates...another example is Fortress which used a cool new mechanic, but overall the map itself wasn't that great. A final example (with some speculation on my part) would be DeserTec. The new "forcefield" mechanic where there is a 50% miss rate for projectiles against units in those areas has never been used like this before in competitive play (trees and Demon's Forest don't count) and it certainly gives new play styles to this map, but the map itself has a pretty boring expo layout and such with only the (over usage?) of miss-chance files to set it apart, perhaps in the future a better executed map that smoothly incorporates this effect will be created to replace DeserTec... "Appreciate the things you have before they become the things you had."

Pseudo_Utopia Profile Blog Joined December 2002 Canada 827 Posts Last Edited: 2013-02-10 19:57:03 #8 What are those circles on desertec? pylon radiuses?



edit: traceurling answered my question. Retired SchiSm[LighT]

Herro_Korea Profile Blog Joined June 2009 310 Posts Last Edited: 2013-02-10 20:04:11 #9



+ Show Spoiler + edit: remove old maps from tours/ladder, force ppl to play new maps. Boohoo several dinosaurs gona cry because they wanna stage a comeback on some old shit like longinus or blue storms or too lazy to learn new maps w/e it's not 2006-07 I dont know most new maps from 2011-12 becasue all I can see on ladder is FS and python... sometimes some1 hosts MP or Heartbreak Ridge to proxy gates or smth. (-_(-_(-_-)_-)_-)

traceurling Profile Joined December 2012 United States 1223 Posts Last Edited: 2013-02-10 20:13:27 #10 On February 11 2013 04:33 nbaker wrote:

Cool. Hope people will actually play them!



There seems to be a lot of people who want to play new maps...it all starts with the community, perhaps set up a Skype chat or a channel dedicated to finding people willing to play new maps? Like maybe start an "op motw" for people who only want to play MOTWs? There seems to be a lot of people who want to play new maps...it all starts with the community, perhaps set up a Skype chat or a channel dedicated to finding people willing to play new maps? Like maybe start an "op motw" for people who only want to play MOTWs? "Appreciate the things you have before they become the things you had."

Glioburd Profile Joined April 2008 France 1867 Posts Last Edited: 2013-02-10 20:21:59 #11 Aaaaw yeah ! Finally ! Thanks Fry ! "You should hate loosing, but you should never fear defeat." NaDa.

GeckoVOD Profile Blog Joined August 2006 Germany 814 Posts #12 On February 11 2013 04:30 fazek42 wrote:

Just a question - why do they need to make room for the new maps? Why can't we just have every map that was ever made in the map pool?



Apparently the PVPGN System only allows 50 maps to bet set as ladder maps, more won't work. Technical issue.



On February 11 2013 04:42 Musiq wrote:

These maps look great, its a shame that 99% of iCCup players wont play them because they are not Proleague maps...

iCCup should make these maps worth more then 130 points to encourage people to play them. These maps look great, its a shame that 99% of iCCup players wont play them because they are not Proleague maps...iCCup should make these maps worth more then 130 points to encourage people to play them.



We can't do more than set up different MOTWs, the picks are made by users. It'd be worse on a server like FISH though that doesn't use any kind of MOTW system. One of the few advantages of not having an Elo based ranking. Apparently the PVPGN System only allows 50 maps to bet set as ladder maps, more won't work. Technical issue.We can't do more than set up different MOTWs, the picks are made by users. It'd be worse on a server like FISH though that doesn't use any kind of MOTW system. One of the few advantages of not having an Elo based ranking. @DonGeckone on Twitterstuff // JOIN THE YODA FANCLUB OR YOU'RE REALLY REALLY UNCOOL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398220

CakeOrI)eath Profile Blog Joined September 2009 United States 326 Posts #13 Inverse ramp main and half the map with a 50% miss chance for ranged units... Someone really hates Terrans. Opportunities multiply as they are seized.

Wohmfg Profile Blog Joined January 2009 United Kingdom 1292 Posts #14 On February 11 2013 04:55 traceurling wrote:

Show nested quote +

On February 11 2013 04:30 fazek42 wrote:

Just a question - why do they need to make room for the new maps? Why can't we just have every map that was ever made in the map pool?



Well no one wants to have to know like 100+ maps, also would you really want maps like Into The Dragon or Paradoxx with the current metagame? There's simply no point in keeping outdated maps, map packs should only contain either relevant or innovative maps...For example Troy gates were new and innovative at the time, but the execution of their usage wasn't that stellar, what set it apart were merely the Troy gates...another example is Fortress which used a cool new mechanic, but overall the map itself wasn't that great. A final example (with some speculation on my part) would be DeserTec. The new "forcefield" mechanic where there is a 50% miss rate for projectiles against units in those areas has never been used like this before in competitive play (trees and Demon's Forest don't count) and it certainly gives new play styles to this map, but the map itself has a pretty boring expo layout and such with only the (over usage?) of miss-chance files to set it apart, perhaps in the future a better executed map that smoothly incorporates this effect will be created to replace DeserTec... Well no one wants to have to know like 100+ maps, also would you really want maps like Into The Dragon or Paradoxx with the current metagame? There's simply no point in keeping outdated maps, map packs should only contain either relevant or innovative maps...For example Troy gates were new and innovative at the time, but the execution of their usage wasn't that stellar, what set it apart were merely the Troy gates...another example is Fortress which used a cool new mechanic, but overall the map itself wasn't that great. A final example (with some speculation on my part) would be DeserTec. The new "forcefield" mechanic where there is a 50% miss rate for projectiles against units in those areas has never been used like this before in competitive play (trees and Demon's Forest don't count) and it certainly gives new play styles to this map, but the map itself has a pretty boring expo layout and such with only the (over usage?) of miss-chance files to set it apart, perhaps in the future a better executed map that smoothly incorporates this effect will be created to replace DeserTec...



What do you mean trees and Demon's Forest don't count?



Is that a different miss percentage than 50%? What do you mean trees and Demon's Forest don't count?Is that a different miss percentage than 50%? BW4Life!

traceurling Profile Joined December 2012 United States 1223 Posts Last Edited: 2013-02-10 21:45:11 #15 On February 11 2013 06:34 CakeOrI)eath wrote:

Inverse ramp main and half the map with a 50% miss chance for ranged units... Someone really hates Terrans.

Once upon a time there was a dragoon. After serving for a long time as a zealot, he lost his body and was transported back to Aiur. There he decided, like many of his brethren, to become a dragoon. As a dragoon, he was the veteran of many conflicts, often leading the charge into Terran minefields clearing out mines all while under siege tank fire in order to clear the way. Then, this dragoon was deployed to DeserTec. There he met his end clearing minefields as he and his brothers took twice as long to clear the way to the tank line and sustained heavy splash damage. The end

I hope that didn't sound sarcastic...I just wanted to point out that some Protosses have mentioned clearing mines is a bitch. Also for TvZ, this could lead to more firebats? Idk I dont play Terran...



On February 11 2013 06:35 Wohmfg wrote:

Show nested quote +

On February 11 2013 04:55 traceurling wrote:

On February 11 2013 04:30 fazek42 wrote:

Just a question - why do they need to make room for the new maps? Why can't we just have every map that was ever made in the map pool?



Well no one wants to have to know like 100+ maps, also would you really want maps like Into The Dragon or Paradoxx with the current metagame? There's simply no point in keeping outdated maps, map packs should only contain either relevant or innovative maps...For example Troy gates were new and innovative at the time, but the execution of their usage wasn't that stellar, what set it apart were merely the Troy gates...another example is Fortress which used a cool new mechanic, but overall the map itself wasn't that great. A final example (with some speculation on my part) would be DeserTec. The new "forcefield" mechanic where there is a 50% miss rate for projectiles against units in those areas has never been used like this before in competitive play (trees and Demon's Forest don't count) and it certainly gives new play styles to this map, but the map itself has a pretty boring expo layout and such with only the (over usage?) of miss-chance files to set it apart, perhaps in the future a better executed map that smoothly incorporates this effect will be created to replace DeserTec... Well no one wants to have to know like 100+ maps, also would you really want maps like Into The Dragon or Paradoxx with the current metagame? There's simply no point in keeping outdated maps, map packs should only contain either relevant or innovative maps...For example Troy gates were new and innovative at the time, but the execution of their usage wasn't that stellar, what set it apart were merely the Troy gates...another example is Fortress which used a cool new mechanic, but overall the map itself wasn't that great. A final example (with some speculation on my part) would be DeserTec. The new "forcefield" mechanic where there is a 50% miss rate for projectiles against units in those areas has never been used like this before in competitive play (trees and Demon's Forest don't count) and it certainly gives new play styles to this map, but the map itself has a pretty boring expo layout and such with only the (over usage?) of miss-chance files to set it apart, perhaps in the future a better executed map that smoothly incorporates this effect will be created to replace DeserTec...



What do you mean trees and Demon's Forest don't count?



Is that a different miss percentage than 50%? What do you mean trees and Demon's Forest don't count?Is that a different miss percentage than 50%?



I meant that trees give 50% miss rate an Demon's Forest was most notable for its use of trees to create a 50% miss rate zone(and vision blocking) but that no map before has used tile editing to create a misszone...Sorry if I wasn't clear Once upon a time there was a dragoon. After serving for a long time as a zealot, he lost his body and was transported back to Aiur. There he decided, like many of his brethren, to become a dragoon. As a dragoon, he was the veteran of many conflicts, often leading the charge into Terran minefields clearing out mines all while under siege tank fire in order to clear the way. Then, this dragoon was deployed to DeserTec. There he met his end clearing minefields as he and his brothers took twice as long to clear the way to the tank line and sustained heavy splash damage. The endI hope that didn't sound sarcastic...I just wanted to point out that some Protosses have mentioned clearing mines is a bitch. Also for TvZ, this could lead to more firebats? Idk I dont play Terran...I meant that trees give 50% miss rate an Demon's Forest was most notable for its use of trees to create a 50% miss rate zone(and vision blocking) but that no map before has used tile editing to create a misszone...Sorry if I wasn't clear "Appreciate the things you have before they become the things you had."

rice_devOurer Profile Joined July 2012 United States 773 Posts #16 Does the "force-field" act like a dark swarm? or dies it apply only to the units firing inside? IN SOVIET RUSSIA ノ┬─┬ノ ︵﻿ ( \o°o)\ Table Flips you

3FFA Profile Blog Joined February 2010 United States 3885 Posts Last Edited: 2013-02-10 22:03:00 #17 That was an awesome story right there. Awesome news and an awesome story?! :D



edit: Can you put the BWMN links to the maps too? "As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."

Epoxide Profile Blog Joined March 2011 Magic Woods 9048 Posts #18 On February 11 2013 06:54 rice_devOurer wrote:

Does the "force-field" act like a dark swarm? or dies it apply only to the units firing inside?

I would think only misschance is applied to units firing from inside to outside and inside to inside. It would make sense to give defenders advantage outside of your natural. I would think only misschance is applied to units firing from inside to outside and inside to inside. It would make sense to give defenders advantage outside of your natural. Liquipedia Souma: EU MM is just Russian Roulette. Literally.

nbaker Profile Joined July 2009 United States 1339 Posts #19 Yeah, that forcefield thing sounds horrible. Idk about balance, but why have it in?

L3gendary Profile Joined October 2010 Canada 1460 Posts Last Edited: 2013-02-10 22:24:32 #20 I'm very happy to see some BWMN maps make it in there! Although I am quite suprised desertec was one of the choices. I think Melting Pot or Cross Game would have been better picks. Resonance II was my favorite so that was a great choice.



ps. Im assuming these 1.0 version are actually the latest ones just renamed? Watching Jaedong play purifies my eyes. -Coach Ju Hoon

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