"Fucking Leech!" The Game!



Disjointed thoughts:



-If this is the "vertical slice" demo of what they were looking to do, I can see why Square was hesitant. It's very clunky from the dialog to the action. I know these things get polished in development, but how much time had been put into it? It's like something good is there, but I don't know if they could have made it happen.



-I really don't like how the conversion to a Soul Reaver has been lessened to a ritual/rite of passage in the backcloth trailer. Raziel was a unique creature created for a purpose. Having anyone become some kind of "soul assassin" weakens the weight of it. He doesn't feel special and his powers feel tacked on instead of a part of him.



-Protag is way to pretty. I mean they put fancy scar lines on a very handsome man and then painted him blue and white. If he was a normal vampire in the world of Nosgoth, I could understand, but he's been bathed in water and brought back to life! There should be something monstrous about it. He should be unnatural, not just for the player but for Nosgoth.



-The shift between worlds was a cool effect and I loved that you could see the past, but the spirit world is way to bland compared to the other games. The spirit world is a dark warped reflection of the world around us in the original games, and this one is more like time travel.



-The consumption of souls should have been streamlined. Raziel was a soul vacuum 20 years ago, new guy had to run around like he's picking up power ups. Also shifting specifically just to eat his health power-up is clunky. This was the game series that fixed this issue and now it's front and center.



-There's so much missing here style wise. I couldn't imagine either the protag or the spirit haunting him being able to pull of the word "fatricide." If you can't do that then you need to go back to the drawing board. The art posted here is very nice, but it didn't seem to transition to the game. It needs to be more gothic, dark, and grandiose. It's a world where the sun is blocked out by an endless cloud of smoke, make it look that way! It should never be brighter than overcast. The boss trailer hints at what they could really pull off, so maybe it would have reached those goals in the end.



So my opinion? More! Better! It was a good try but it needed to steep more.



Gah, so frustrating! I want this series to live again! :X