Combat

50% Ailment Stack Duration

+29% Attack Speed Score

+10 Block Chance

+9 Added Block Chance and allow any weapon to block

+75% Block Efficiency

+50% Physical Damage converted into Toxic Damage

-50% Critical Chance

+9% Critical Chance Score

+30% Critical Damage

+1.25 Damage per percent of Physical Resistance

+36% Attack Damage

+32% Spell Damage

+15% Poison Ailment Damage

+15% Material Damage

-30% decrease to Damage that does not deal Damage-over-Time

+15% Physical Damage

+30% Spell Casting Speed Score

+40% Toxic Damage

+10% Aether Damage

+16% Willpower Cost decrease

Apply +3 Weakness Stacks upon Blocking an Attack to the Targets in +7.5 m Radius

+50 Wisdom

+40% to Summons Health

+20% to Summons' Health Regeneration

+50% to Damage dealt by Summons

-5% Movement Speed per "Inexorable" Point

+6% Damage per "Inexorable" Point

+0.1% Health Regeneration per "Inexorable" Point

+10% All Resistances Score per "Inexorable" Point

+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece

You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.

+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece

+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet

Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet

You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.

+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet

+4% Block Chance per "Fortress" Point.