This is a still I made from a big MAP (Multi Animator Project) I was apart of.

Go watch it here: youtu.be/rShiDT-Pp_A

My part is right at the end at 4:36





I put a lot of work into this. A lot of the little details are on the animation side, but because my part was so short a lot of those details aren't completely shown.





Everypony is doing little movements and they all have secondary animation on their hair and ears. Even though I just dropped my Walk and Trot cycles on Fluttershy and Rarity, I had to do a lot of work just to animate them stopping smoothly. (A quick fact: Did you know Fluttershy's tail is always dragging on the ground when she's walking? I never realized that and animating that was a pain.)





I also got pretty comfortable with sculpting during this from sculpting the ground plane.





Everything you see here I made to scale. The ground plane is 25km long. And if you put a pony beside a building they would fit in the doorway.





Adding mist to scene I think helped with the scale. I've got to admit I got the idea from DJTHED (along with adding some Anisotropy to the hair). I don't really see mist in the distance a lot living in one of the flattest places on Earth Saskatchewan.





It was a great experience being a part of this. Knowing this was shown at BronyCon is the icing on the cake. Even though I never got to go to one, knowing something I made was shown at one is super cool.





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Resources used:





CreatorOfPony

Pony Models by// Modified by me

discopears Buildings and Trees by





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If want a copy of just my part you can get it here:





Rendered using Blender Cycles 2.8 at 3840x2160 with 480 AA samples and 4 Glossy samples



Rendered using SheepIt Render Farm





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This Still version which was made separately from the Animated version was:





Rendered using Blender Cycles 2.8 at 5760x3240 with 500 AA samples and 4 Glossy samples

Using a GTX 970 it was rendered in 13h38m

