Been wondering where my daily sketches were this week? Well, I’ve been working on this all week.

It’s been a good while since I’ve released a new version of “The Freddy Fazbear’s Pizza Experience”. Been 9 months apparently. Well anyway, a lot of work has been done since the last release.

Main things I’ve added/fixed/improved are:

Moved to the Lab Renderer for Unity, which bring excellent shadows and IQ with it. It looks really nice and smooth in the headset.



nice and smooth in the headset. Baked lighting for lights that don’t need real-time shadows(was previously all real-time, and incompatible with the Lab Renderer).

Model optimizations.

Adding titles and starting menu area. Also a way to get back to the title screen from the game.



Adding environmental sounds that go off at random intervals.

Much improved 3d/binaural sound(including sound occlusion).

Redoing and improving the teleport system.

Redoing and improving the interactable objects(been using VRTK for this).

What I’m particularly proud of this week are completing some key props and details. All the screens/monitors are done(minus some polishing), so that, with the addition of the cable pile and various paper/poster props means that the Office is finally complete! The hallways are also *almost* done. While all the props are there, there’s 3 posters that need texturing, but unfortunately, high res versions of them don’t exist, and there’s no official media that is at a high enough resolution that I can make them myself. If anyone can help me, I need the circled posters. There’s also this weird garbage hanging from the ceiling in both hall corners. I don’t know what to make of it, so I haven’t bothered with it yet. Oh, and a spiderweb in the east hall that I haven’t bothered with yet.

So apart from the ceiling garbage, spiderweb, poster textures, and the supply bottles on the shelf in the supply room, the whole restaurant is pretty much done canonically! That said, even after I finish the last few canon details, I’m not quite done with this project yet. I do want to add some extra props/details in though. I’ve already added cameras and dormant light fixtures. You can see some of my ideas here. I also want to add some additional features and options.

You can download the game right here.

Warning: This is Vive only. I don’t have a Rift so I’m not developing for it. If it does somehow run on the Rift as is, it probably won’t run well/as intended.

Tip: There are 5 objects scattered around the restaurant. You’ll know you’ve found them when they make a noise when you look at them at a close enough distance. If you find all 5 objects, a secret will open up somewhere in the restaurant.

There are no jumpscares(yet?). I Promise.

For those that don’t have access to a VR headset, I made a video walkthrough for you.

Feel free to ask any questions or give any critiques and tips.

Youtube

Twitter

