Trennanhaut

Once a bustling capitol, Quadronal now stands as a withered husk thanks to the passing aggression of Sune, the Deity of beauty. The elves that governed Quadronal thought themselves of a higher class than the "lesser" races that gallivanted through their city. One day, after a rather unsavory group of Tritons started a riot at the local tavern, a harsh ruling was stepped down upon the "Undesirables" of the city of Quadronal. If the city watch witnessed criminal behavior, and the guilty party wasn't an elf, the punishment would be immediate removal of a patch of skin off the criminals face. This was a ploy to get all the non-Elven races to leave the city that escalated over the course of a year. Eventually, peelings would be doled out for even minor infractions, and when the people rightfully protested the punishments, they were labeled as traitors and put to death via scalping.

Eventually the got what they wanted, a city with nothing but their own kind. So proud they were, of their commitment and fortitude to see this trial to it's end. They're thought so highly of themselves that they began to believe they were worthy of blessing. The high priests prayed to Sune, the Goddess of Beauty for her blessing, for recognition for their commitment to the purity of their city. Sune was disgusted by display of cruelty in the name of beauty. For the insolence of these creatures, Sune cursed everyone who remained in the city walls.

One by one, the skin of the elves began to sag, split, and eventually separate from their bodies. The now separated skins began to move apon there own, dancing about haphazardly as the city quickly sank into madness. The city burned for it's sins, and those that survive it forever marred by the wrath of a god. Eventually, those that remained were able to learn tricks around the curse and are able to live on the outskirts of society. As the curse lingered, aspects that once set them above other races began to diminish. Now they are elves only in memory.

Ability Score Increase. Your Constitution score increases by 2.

Age. Same as Elves.

Alignment. Most Trennanhaut tend to fall under the Chaotic alignment due to the nature of their plight, but there are fring cases where they attempt to attone for their sins by becoming lawful good.

Size. Same as Elves. While their skin in attached, Tennenhauts look like saggy and off kilter Elves. When not attached, their raw muscles are completely exposed and they have difficulty speaking without their lips. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Get a closer look As a Trennanhaut, you are able to pull back your skin to better inspect physical damage on yourself. Medicine checks on you have advantage.

Proficiencies. You are skilled in medicine and one skill of your choice.

Skin Surrogate. On your turn, as a bonus action, your skin peels off and coils into a humanoid shape within a 5 feet of you. This living skin has a direct mental link to the owner and follows commands (Doing nothing if given no orders). The only sensory input the host can utilize through the surrogate is touch. It can only travel up to 50 feet away from its owner otherwise it will fall limp and lifeless until it is back within range. When rolling for initiative, the player can decide if the surrogate will act before or after the player character. The surrogate is not capable of wearing armor or using two-handed weaponry, and has a resistance to bludgeoning damage. Any attunements that apply to the host do not apply to the surrogate When it is summoned it has 25% of the maximum hit points of the player character (rounded up), these hit points are treated as temporary and can only be restored if it returns to its host using another bonus action. It can only be summoned again after the end of the players next turn. If it's health is reduced to 0 then it becomes limp until the host physically picks it up and reaplies it manually, this takes 10 minutes. Afterwards it can only be summoned again after a long rest. The Surrogate is also able to maneuver itself into smaller spaces, they can coil down to tiny size and still move.

"Trennanhaut is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC."