What Sony And Ready At Dawn Should Do For Potential Sequels To The Order: 1886

There is a lot of debate in recent weeks regarding the merits or shortcomings of The Order: 1886. Rather than recap the debate both for and against the game, I decided to take a more positive outlook for the future and discuss what I would like to see for potential sequel to the game should it ever come to light.

Recently I did an article debating whether the game is best described as an interactive movie or videogame; as such it got me thinking about things that I would like to see in future chapters up series.

First and foremost is multiply, specifically co-op. There are multiple instances in the game where players conduct missions with A.I. Powered characters which may underscores the developers did not intend this to be a solo run and gun experience from a narrative standpoint. The fact that other characters do accompany you on your missions and do play vital parts in the outcome of this game does indicate to me that there is room for said characters to be played by another player. It can be in the form of the drop-in dropout co-op where the A.I. takes over in the absence of the player or even as an unlikable feature once the campaign has been completed.

The second thing I would like to see is a more open ended and interactive environment. The game had visual appeal beyond belief but often forced players to follow a linear path or spend large portions watching cinematics or moving through areas without much more action than a controller notch or an occasional button tap. This is a rich, vibrant, and potentially interactive Gold Mine for players as detailed environment settings does make for some intriguing possibilities.

For example, imagine if you will aspects of Dying Light and Assassins Creed where players have a much larger map in which to navigate and that climbing, jumping, and stealth attacks play an even larger part in the game. I think this is something that players would enjoy and is something that would bring a greater dimension to the series.

The next thing that I love to see is an even greater level of customization where players can essentially design their own character, weapons load out, and skill sets. They able to feature agility over marksmanship, endurance over recovery, and so on are just a few examples of what the game could be. Essentially imagine a hybrid of a fantasy RPG and third person shooter rolled into one.

It would also be nice to see random side missions arise that would give players a longer play length should they desire and but would not be essential for them to take to complete the game.

Sony and Ready at Dawn have created a very interesting universe that is filled with untapped potential for future games and while it remains to be seen if sales will justify a second entry into the series, I think we can all agree that there is the potential for bigger and better things ahead should Sony undertake the

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