Ability Breakdown

Passive: Demon Shade

Demon Shade

250% of her current AP

Level 6

Demon Shade

Camouflage

Level 6

Camouflage

Post Level 6

Q: Hate Spike

Hate

Hate

25% of her current AP

35% of her current AP

Hate

60% of its cooldown

Love Curse

Hate

Love Curse

Curse

Curse

Slowed

Love Curse

mana cost

Love Curse

Champion : Reduces their Magic Resistance by up to 35%

: Reduces their by up to 35% Monster: Charm 65% of current AP ).

Hate

Love Curse

Slow

On-Hit Effects

30% Movement Speed

4% Target Maximum Health Damage

3% per 100 AP

Whiplash Empowered

Evelynn Dashes to the target instead, dealing increased damage to her target as well as damaging all enemies she passes through on the way to her target.

to the target instead, dealing increased damage to her target as well as damaging all enemies she passes through on the way to her target. Ability damages is increased to 4% per 100 AP , as well as 6% Target Maximum Health .

Love Curse

Empowered

On-Hit Effects

Demon Form

untargetable

70% of her curret AP

30% of their maximum health

Widow's Kiss

Blinks

700 units

Widow's Kiss

Blink

Widow's Kiss

: After not entering combat for 4 seconds, Evelynn gainsas a passive buff, granting her increased healing, scaling with: Fromonwards,also grantswhile out of combat, as well as empowering her E () and resetting it's cooldown. Taking damage, using abilities, auto-attacking, or casting spells likeorbreaks this stealth.really shines once you hit, granting you theyou need to make your ganks deadly and surprising. Before Level 6, it gives you a good amount of health regeneration to survive your initial jungle clear, making it difficult to counter-jungle Evelynn if you give your passive time to do its job.Camouflage passive serves as Evelynn's major power spike. Although this Camouflage is revealed byand, it still makes Evelynn incredibly deadly and no longer able to be toyed with by the enemy jungle.: Evelynn launches a tendril at her enemies, marking them with 3 charges of. Evelynn's next basic attacks consumeto deal bonus magic damage, scaling wih: Evelynn can recastup to three times to send out waves of spikes, striking through her current target, dealing magic damage to all targets caught in the way (scaling with). Evelynn can continue to move and use basic attacks while recasting. Evelynn can still launch these waves of spikes even if she didn't land the initialtendril. Both auto-attacks and recasts ofproc thedebuff.: Ifis used against a jungle monster,is refunded.is Evelynn's primary clearing and damage tool, able to activatefrom a distance, quickly clear jungle, clear minion waves, and burst down any champion unlucky enough to receive thedebuff.Since you can continue to move and auto-attack while recasting, the amount of damage Evelynn can unload, even in the early game, is very surprising to most non-tank champions and can take them out of lane, if not kill them directly.: Evelynn places aover a target that matures over 2.5 seconds. If thefully matures, Evelynn's next basic attack or abilitythe target, forcing them to walk towards her. If thewas not fully matured, the target is instead. If Evelynn's removes thebefore it expires,is refunded.: Once thefully matures, a marker points to your current location, giving the enemy a vague idea of where you are, but not breaking your stealth.: If Evelynn succesfullya target, they receivedepending on target type:is Evelynn's real powerplay ability. It serves as a two-pronged attack: It tells your enemy that you are approaching and they should begin to find a way out, and it signals to your team thatis the person you've chosen to suffer your wrath. Be sure to position unpredictably so as to catch your opponent off guard (for instance, if the enemy is pushed up into the lane, position behind them so they fall back right into your arms onceis cast).When paired with, all but the tankiest of champions will cease to exist due to the Magic Resistance reduction and the application of both thedebuff and the initial damage from theproc. Usually, it is more worth your time to wait for the Love Curse to fully mature (ais much better than a), so if your target puts enough distance between you and them, it's best to retreat and try again oncecomes off cooldown.: Evelynn lashes the target with her tendrils, applyingand gainingfor 2 seconds. This ability also deals, scaling with: Enteringresetscooldown and changes it to, granting it bonus effects:'s main role is either as a lead-in to proc'sor as a gap-closer to chase down fleeing enemies (when it has beenby).Sinceappliesfrom any items you build, such asor, it only really becomes threatening once the mid- to late-game rolls around and your build is starting to come online. Before then, it serves as a nice combo-stuffer to weave in betweenand: Evelynn briefly assumes her, becomingbefore lashing out in a cone with her tendrils, dealing magic damage scaling with: Targets belowreceive double the damage. Targets vulnerable to the bonus damage are marked with a: After the initial swipe, Evelynnbackwards from her current location, passing over walls and other obstacles.: The bonus damage fromapplies to epic jungle monsters, such asandis a multi-use tool that can be used to engage, disengage, escape, and execute. The amount of damage this ability causes, especially to low-health enemies, is absolutely. Execute them before they have a chance to flee, and the built-in Blink delivers you to safety.By using this ability backwards, you can quickly close distance between you and your prey in order to useto proc, or to simply get up and close and personal to a fleeing low-health enemy. you can also use this ability to simply escape over walls or away from a situation that is not in your favor.During, you become untargetable, meaning that abilities such as's's, or'swill fail to hurt or effect Evelynn in any way if you time it correctly.However, since theis automatic and not in control of the player, it is possible to whiff this ability if you misjudge thebonus damage or the enemy uses a well-timedor similar effect. If this happens, you will be forcibly put too far away from the enemy to catch up. And that's just embarrassing. Also, if you don't have proper vision coverage of the map, you could end up ulting straight back into the enemy team, which is even more embarrassing.