Upgraded Feats



Revised Grappler Prerequisite: Strength 13 or Higher

You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:

You have advantage on attack rolls against a creature you are grappling.

You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, the creature is restrained until the grapple ends.

You can use your action to try and grapple a creature up to two size categories larger than you.





Revised Weapons Master You have practiced extensively with a variety of weapons, gaining the following benefits: Increase your Strength, Dexterity, Wisdom or Charisma by 1, to a maximum of 20.

You gain proficiency with either all melee weapons of one damage type among Bludgeoning, Piercing or Slashing damage or you gain proficiency with all ranged weapons.

Choose one group of weapons among bludgeoning, piercing, or slashing melee weapons or ranged weapons. When attacking with this group of weapons, you add +2 to the attack's damage.



Revised Charger When you use your action to Dash, you can use a bonus action to make one melee weapon attack to shove a creature up to one size category larger prone and up to 5 feet away from you. If you move at least 10 feet in a straight line immediately before taking this bonus action, you gain a +5 bonus to the attack's damage roll.

If you move at least 20 feet in a straight line immediately before taking this bonus action, you gain Advantage on the attack roll.

If the attack succeeds, the target must succeed on a DC 10 + Your Strength Modifier saving throw or be shoved prone.

