Mateys: Boardin'

Most 'o a ship's kills gunna be from th' main guns, but when ye've got a sinkin' enemy ye can finish them wit' a ram 'n if ye're behind on tickets ye can grapple th' enemy to give a go' 'n even th' body count. th' strategy wit' each gunna be a wee different between a ram 'n a grapple.When rammin':When ye cap'n issues th' order fer a ram, make sure ye ship be free 'o holes or water 'n then gather on th' nose. A ram gunna typically create several holes on th' enemy ship, 'n th' objective be simple: make sure that no navy crewman gets to repair any 'o th' damage. At th' moment 'o impact, leap onto th' enemy ship 'n begin killin'. Fire off ye primary weapon at someone's center mass (a nock gun, hand mortar, or blunderbuss), then fire off ye secondary weapon (a duck foot), 'n then begun runnin' around in circles wit' a cutlass to inflict as many wounds as possible on as many navy swine as possible before they put ye in Davy Jones' Locker. Each boarder can expect at least 2 kills 'n, more importantly, ye've prevented th' enemy from fixin' any hull damage. It's a really, really effective way 'o sinkin' ships, especially if ye hit them wit' a couple volleys before th' ram.After th' enemy ship has sunk, ye can get back onto th' friendly ship (provided that it's still stationary) by climbin' up a rope near th' front 'o th' ship. If ye friendly ship has already somehow taken off, 'n ye can't catch it by swimmin', then press 'esc' 'n then chopse 'suicide' to burn a ticket 'n spawn back on th' ship.After a ram, ye ship's nose gunna be damaged. But *DO NOT* fix th' nose right away if th' enemy be still close. Fixin' a nose takes a long time 'n ye're a sittin' duck th' entire while. They gunna have an easy time pickin' ye off, 'n more importantly, ye ought to be murderin' all 'o them.When ye be rammed:th' goal as th' crew that was rammed be to sail away from th' respawnin' enemies so ye can repair quickly 'n shoot at th' immobile rammin' ship. Enemies gunna likely be jumpin' onto ye boat quickly 'n tryin' to prevent ye from usin' th' pumps. th' pumps be life 'n ye must do everythin' in ye power to murder th' enemy boardin' parrrty 'n continue to pump so that ye ye cap'n can sail all ye pirates away. If ye're a crew member, refer to #1 'o th' crew workflow at th' beginnin' 'o th' guide. ye must clear th' enemies off ye boat 'n then pump/repair to sail away.When th' board be part 'o a grapple:While ships be roped thar be no respawns fer either team fer over 2 minutes, 'n neither ship can sink. 'tis means that ye basically be doin' an all or nothin' crewmember donnybrook 'til all 'o one team be killed. Ye do ye best here to get as many kills as ye can before ye die. Refer to th' loadouts above to be knowin' what range ye're most effective at to murder as many enemies as ye can before ye die. Don't forget to fire all th' cannons before ye give a go' to board th' enemy ship as at close range they can often murderize a fair share of Navy scum. Do not underestimate th' effectiveness 'o th' swords. After ye fire off ye primary 'n secondary firearms it be best to just start slicin' people like ye're a slap chop.If ye team be gettin' obliterated 'n ye're th' one that was hit by th' grapple, ye can be off find th' grapple point 'n' release it so all ye pirates get a respawn wave. Be canny t'repel boarders so a smilin' pirate boi ken release the grapple point in peace.