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Hi everybody!We're incredibly proud to release our latest update.This update improves the quality of visuals and optimizations for players from both high and low end machines.Photo Mode offers many options to help you take your photos to the next level. With settings for camera controls, post effects, color grading, and depth of field the direction you can take your photos in is vast. Photo mode ties in seamlessly with Steam's Screenshot system so simply jump into photo mode, setup your shot and press F12!We really enjoy the screenshots players take when playing the game and can not wait to see what you come up with in our new Photo Mode. Share them on Steam but also feel free to share with us your best shots on Twitter, and Facebooktoo!Another highly requested feature is a stats page. For our first pass we wanted to get the essentials in. Things like Boss defeat times, Totems collected, Lore notes found, and a number of other stats that'll help with tracking achievements and more.Many of our speedrunners have their own solutions for tracking their times. However, for people like myself that aren't at that level yet but want to easily track their times when replaying bosses we've added a timer to the echo mode. The timer records the time during the battle so beginning and ending cutscenes are not counted towards the time. We'll continue to listen player feedback on this and can't wait to see you share your best times!Since photo mode and the implementation of HDR we spent some time on the player outfits, and textures through out the game. We'll continue to improve these as we work towards out v1.0 release but even in this pass the results are great and really pull out a lot of the details that have always been there but were subdued in previous lighting models.The visual preset filters can also be applied while you play. We default to the dynamic preset and offer a number of interesting filters to try out and if you prefer the original look we offer that as the "classic" preset.We've enabled some higher end graphic settings and optimizations with the introduction of Shadows, Fur Shadows, and Fur Shell Count. Soft shadows will default on the highest quality setting however with so many different PC configurations we felt it was better to be cautious and allow users to turn these on/off based on their current performance. Most higher end machines can easily crank up the distance and resolution without seeing any performance hit as well middle graphical settings should be capable of handling shadows. For lower end machines, we don't recommend turning on shadows at all. Fur Shell Count can be raised up on higher end machines to give a smoother look to the fur and lowered as it could help with frame rate, especially on boss battles. Feel free to drop us some feedback about your performance with our in-game feedback tool.We've improved the map to aid players when exploring, and further immerse them in the games lore. With an entire overhaul visually we asked an incredible map artist, Francesca Baerald to improve the overall look. She hand drew and water colored the map and border. Francesca's work can be seen in a number of great games including Octopath Traveler and Greedfall. We are incredibly happy with the visuals and hope it helps many of you find your way around. We've also added a couple of things to the map including locations of the bosses after they've been defeated as well as the tears in the sky are now visible on the map to further aid with players that needed that extra nudge to figure out where to go next.Check out Francesca's other work here:http://www.francescabaerald.com/Twitter - @FBaeraldNew Additions:- Added Photo Mode- Added Stats Page- Added Color presets for use in game and photo mode, select-able in Options- Added Shadows to graphics options- Added Fur Shells to graphics options- Added icons for next boss and defeated boss to the mapUpdates:- Updated Map art- Updated Light, Medium and Heavy outfits details and textures.- Updated grappling hook icons that better reflect damage in game- Updated tutorial area to have a more obvious exit- Updated Unity versionFixes:- Fixed pause menu being accessible during load, causing teleportation- Fixed missing collision on some ice rocks- Fixed collision on broken totem in water silo- Fixed holes in caves- Fixed seams in world snowAs we work towards our v1.0 there are a couple of things left that we want to get into the game. Obviously, there are the last 2 bosses which are now in production but we're also focused on some additional content, and polish that'll help round out the game where we think it needs it.Known Issues:- After defeating a boss and returning to it the first time the boss may be without a texture. Of you play it in echo mode or reload the game the texture will reappear. It's a weird one and we're still looking into it.- Rarely when playing a boss and finishing a sigil one of the smoke particle fx will become corrupted and cause a graphical glitch. This is incredibly rare for us to repro so if you do have it happen please send us in-game feedback so we can review the log file and save file. Upon reloading the game the issue will be removed and typically won't show up again for quite a while.We think we have a fix in this build for the issue however again it's very rare.Review our Early Access Roadmaphttps://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmapYou can also find out about the latest PFTG updates in all sorts of ways.Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletterto receive quarterly updates on our development.DiscordChat with fans and the Praey for the Gods Dev Team@Praeyforthegods on TwitterFacebookYouTube for trailers and reposted Dev Streams.Twitchfor Development StreamsKeep it coming!No Matter Studios