Dread DC

8 + your proficiency bonus + your Charisma modifier

Crushing Grasp: While you have a creature restrained by Grapple, you can replace one of your attacks with a special intimidate attack. You force the creature you have Grappled to make a Wisdom saving throw against your Dread DC with disadvantage, or become frightened of you until the end of your next turn.

Death Blow: When you reduce a creature to 0 hit points, you leave a bloody wreck of the corpse, while your visage become that of true terror. Choose a creature within 15ft of the creature, that creature must make a Wisdom saving throw against your Dread DC, or become frightened of you until the end of your next turn.

Mortal Coil: You can focus your ire on target within 15ft. You can cast the Cause Fear spell as a 1rst level spell, with a range of 15ft. The spell DC equals your Dread DC.

Overpower: After you deal damage with a melee weapon wielded with both hands, you can use your bonus action to force the creature to make a Wisdom saving throw against your Dread DC, or become frightened of you until the end of your next turn.

Piercing Howl: Your mien manifests a powerful aura and terrifying scream. Your scream can be heard up to 100ft away. As an action you can force all creatures within 5ft of you to make a Wisdom saving throw against your Dread DC, or become frightened of you until the end of your next turn.

You can use your dread abilities a combined number of times equal to your Charisma modifier (minimum once). You regain all uses of your dread abilities after finishing a short or long rest.