seeg

Tyranid Warrior







Posts: 229

Tyranid Warrior New codex rules preview (OP updated with summary) via mobile Quote Select Post

Select Post Deselect Post

Deselect Post Link to Post

Link to Post Member Give Gift

Member Back to Top Post by seeg on faux said:



I cant see a HT having a 4++, maybe it is a WL trait or Artifact, maybe he is 1 less attack BUT has an ability or a weapon that adds "when using this, you have 3 attacks instead of 1" we see this a lot and wouldnt surprise me.



I cant wait for more info! While i have no reason to not believe you on that info, a 4++ and low attacks, i think you overlooked something, i'm not saying your not being truthful, just you might not have seen all the stats/rules.I cant see a HT having a 4++, maybe it is a WL trait or Artifact, maybe he is 1 less attack BUT has an ability or a weapon that adds "when using this, you have 3 attacks instead of 1" we see this a lot and wouldnt surprise me.I cant wait for more info!







The 4++ is a sure thing. Just like the maleceptor having a 4++. The one less attack thing was a mistake. He has 4 attacks then plus his tail attack. Which is the same as now cuz now the index says 5 attacks but one must be a tail attack

*spelling* The 4++ is a sure thing. Just like the maleceptor having a 4++. The one less attack thing was a mistake. He has 4 attacks then plus his tail attack. Which is the same as now cuz now the index says 5 attacks but one must be a tail attack*spelling*

seeg

Tyranid Warrior







Posts: 229

Tyranid Warrior New codex rules preview (OP updated with summary) N.I.B. Davor , and 5 more like this Quote Select Post

Select Post Deselect Post

Deselect Post Link to Post

Link to Post Member Give Gift

Member Back to Top Post by seeg on ok here we go



"chapter tactics"

behemoth: reroll failed charges

Kraken: can charge after falling back

Gorgon: reroll 1s to hit for fight phase

jormungandr: always have cover bonus (i'm not sure if i read this right)

hydra: reroll misses against units with less models during fight phase

kronos: reroll 1s to hit for shooting, IF the unit doesnt move

Leviathan: looks to be the same as salamander tactic but i'm not 100% sure



Neurothrope is now HQ, a character and no longer part of a zoanthrope unit. zoanthropes within 6" of a neurothrope reroll 1s for psychic tests. the spirit leech thing now only heals 1 wound for a zoanthrope unit withint 6"



here's the bit lots and lots of ppl will go nuts about

there are now 3 seperate carnifex entries. 1.) Carnifex 2.) Screamer killer 3.) Thornback

carnifex including 2x monstrous scything talons clock in total at 83 pts.. the 2 pairs of monstrous scything talons for carnifexes are 15 pts, 1 pair is 14 pts. yes.. i know. dont ask me why.

there are individual upgrades for basic carnifexes. +1BS, +1 attack on the charge, -1 to hit from enemy shooting. on the charge carnifexes and screamer killers now get +1 WS on top of the current battering ram rule

screamer killers come stock with "bio plasmic scream" which is 0 points, 12" assault 6(not sure on the number), S7 ap-1, 1damage. screamer killers come stock with 2 monstrous scything talons as well. 90 pts in total

dont have much info on the thornback other than at the end of combat roll d6 for each enemy unit in combat with it. on 6 deal 1 mortal wound













able

Tyrant Guard







Posts: 469

Tyrant Guard New codex rules preview (OP updated with summary) Quote Select Post

Select Post Deselect Post

Deselect Post Link to Post

Link to Post Member Give Gift

Member Back to Top Post by able on No One said: able said: Huh, so rending claws are still free. seeg can you confirm that tyrants can still take them? I would have expected a cost to appear if they could. It was asked about for the FAQ and not changed then, so presumably it's working as intended.



I hope to be proven wrong, but can see it going either way.

Or not worth changing if the codex was going to fix it anyway. They had maybe realised at that point that nerfing the unit would get taken badly, and removing them was not required for balance purposes. That is different from working as intended. It could easily have been a mistake that they chose to run with for a while. This is particularly true as it would require an errata, rather than a clarification. The rules as written clearly give us free rending claws, unlike the spinefist case where the price was just missing. I could see them reserving errata for things which don't function (overwatching biovores) or for balance purposes (commissars), neither of which free rending claws fell into. I don't think we can clearly read their intentions from that FAQ, so I don't think it is good evidence that we will be able to keep them.I hope to be proven wrong, but can see it going either way.

No One

Hive Tyrant







Couldn't stay away



Member is Online Posts: 6,191

Hive Tyrant New codex rules preview (OP updated with summary) Quote Select Post

Select Post Deselect Post

Deselect Post Link to Post

Link to Post Member Give Gift

Member Back to Top Post by No One on seeg said: behemoth: reroll failed charges

Excellent - I think I know what I'll mostly be running with. Jormungandr may be nice as well depending on how exactly it works (2+ sv MCs all the time isn't terrible. But if it's just easy on gaunts? 6+ to 5+ is basically irrelevant).



The other ones...eh - Kraken could have some interesting tactics (e.g. gargs/horms/flyrants with wrap charges), but it's not as good as Behemoth/Jormungandr for getting there in the first place. Hydra could be good for output in melee, Kronos may be a nice exo firebase...but again, I think reliability/survivability are going to be better than minor increases in output.



Leviathan...why the heck is that even a thing?!

Leviathan: looks to be the same as salamander tactic but i'm not 100% sure

Just to confirm: you mean reroll 1 failed hit/wound roll per unit i.e. something that's basically useless for half our army, and not that great in general for an army that relies on weight of attacks/shots for the most part?

able said: Or not worth changing if the codex was going to fix it anyway. They had maybe realised at that point that nerfing the unit would get taken badly, and removing them was not required for balance purposes. That is different from working as intended. It could easily have been a mistake that they chose to run with for a while. This is particularly true as it would require an errata, rather than a clarification. The rules as written clearly give us free rending claws, unlike the spinefist case where the price was just missing. I could see them reserving errata for things which don't function (overwatching biovores) or for balance purposes (commissars), neither of which free rending claws fell into. I don't think we can clearly read their intentions from that FAQ, so I don't think it is good evidence that we will be able to keep them.

Eh, they fixed purestrain pts (including talons) and tweaked a few others - so I think if it was a massive and unintended stuff up, they'd have errata'd it. *Shrug* I mean, it's GW, so I'd never expect consistency, and they might've changed their mind or whatever - but I'm leaning towards it being the same, especially since seeg has indicated this' the case. Excellent - I think I know what I'll mostly be running with. Jormungandr may be nice as well depending on how exactly it works (2+ sv MCs all the time isn't terrible. But if it's just easy on gaunts? 6+ to 5+ is basically irrelevant).The other ones...eh - Kraken could have some interesting tactics (e.g. gargs/horms/flyrants with wrap charges), but it's not as good as Behemoth/Jormungandr for getting there in the first place. Hydra could be good for output in melee, Kronos may be a nice exo firebase...but again, I think reliability/survivability are going to be better than minor increases in output.Leviathan...why the heck is that even a thing?!Just to confirm: you mean reroll 1 failed hit/wound roll peri.e. something that's basically useless for half our army, and not that great in general for an army that relies on weight of attacks/shots for the most part?Eh, they fixed purestrain pts (including talons) and tweaked a few others - so I think if it was a massive and unintended stuff up, they'd have errata'd it. *Shrug* I mean, it's GW, so I'd never expect consistency, and they might've changed their mind or whatever - but I'm leaning towards it being the same, especially since seeg has indicated this' the case.

xtztxtxz

Hive Tyrant







Posts: 893

Hive Tyrant New codex rules preview (OP updated with summary) Quote Select Post

Select Post Deselect Post

Deselect Post Link to Post

Link to Post Member Give Gift

Member Back to Top Post by xtztxtxz on No One said:

Leviathan...why the heck is that even a thing?!

Leviathan: looks to be the same as salamander tactic but i'm not 100% sure unit i.e. something that's basically useless for half our army, and not that great in general for an army that relies on weight of attacks/shots for the most part?

Leviathan...why the heck is that even a thing?!Just to confirm: you mean reroll 1 failed hit/wound roll peri.e. something that's basically useless for half our army, and not that great in general for an army that relies on weight of attacks/shots for the most part?



To be fair you could say re-rolling charges is useless for half the army too...



Tyrannofexes, Exocrines and Venom Cannons could definitely benefit from the Leviathan trait, as could elite melee units. Statistically it means all attacks from a Hive Tyrant or Broodlord will hit the majority of the time. To be fair you could say re-rolling charges is useless for half the army too...Tyrannofexes, Exocrines and Venom Cannons could definitely benefit from the Leviathan trait, as could elite melee units. Statistically it means all attacks from a Hive Tyrant or Broodlord will hit the majority of the time.

swarm492

Hive Tyrant







Posts: 1,933

Hive Tyrant New codex rules preview (OP updated with summary) via mobile Davor likes this Quote Select Post

Select Post Deselect Post

Deselect Post Link to Post

Link to Post Member Give Gift

Member Back to Top Post by swarm492 on seeg said:



"chapter tactics"

behemoth: reroll failed charges

Kraken: can charge after falling back

Gorgon: reroll 1s to hit for fight phase

jormungandr: always have cover bonus (i'm not sure if i read this right)

hydra: reroll misses against units with less models during fight phase

kronos: reroll 1s to hit for shooting, IF the unit doesnt move

Leviathan: looks to be the same as salamander tactic but i'm not 100% sure



Neurothrope is now HQ, a character and no longer part of a zoanthrope unit. zoanthropes within 6" of a neurothrope reroll 1s for psychic tests. the spirit leech thing now only heals 1 wound for a zoanthrope unit withint 6"



here's the bit lots and lots of ppl will go nuts about

there are now 3 seperate carnifex entries. 1.) Carnifex 2.) Screamer killer 3.) Thornback

carnifex including 2x monstrous scything talons clock in total at 83 pts.. the 2 pairs of monstrous scything talons for carnifexes are 15 pts, 1 pair is 14 pts. yes.. i know. dont ask me why.

there are individual upgrades for basic carnifexes. +1BS, +1 attack on the charge, -1 to hit from enemy shooting. on the charge carnifexes and screamer killers now get +1 WS on top of the current battering ram rule

screamer killers come stock with "bio plasmic scream" which is 0 points, 12" assault 6(not sure on the number), S7 ap-1, 1damage. screamer killers come stock with 2 monstrous scything talons as well. 90 pts in total

dont have much info on the thornback other than at the end of combat roll d6 for each enemy unit in combat with it. on 6 deal 1 mortal







ok here we go"chapter tactics"behemoth: reroll failed chargesKraken: can charge after falling backGorgon: reroll 1s to hit for fight phasejormungandr: always have cover bonus (i'm not sure if i read this right)hydra: reroll misses against units with less models during fight phasekronos: reroll 1s to hit for shooting, IF the unit doesnt moveLeviathan: looks to be the same as salamander tactic but i'm not 100% sureNeurothrope is now HQ, a character and no longer part of a zoanthrope unit. zoanthropes within 6" of a neurothrope reroll 1s for psychic tests. the spirit leech thing now only heals 1 wound for a zoanthrope unit withint 6"here's the bit lots and lots of ppl will go nuts aboutthere are now 3 seperate carnifex entries. 1.) Carnifex 2.) Screamer killer 3.) Thornbackcarnifex including 2x monstrous scything talons clock in total at 83 pts.. the 2 pairs of monstrous scything talons for carnifexes are 15 pts, 1 pair is 14 pts. yes.. i know. dont ask me why.there are individual upgrades for basic carnifexes. +1BS, +1 attack on the charge, -1 to hit from enemy shooting. on the charge carnifexes and screamer killers now get +1 WS on top of the current battering ram rulescreamer killers come stock with "bio plasmic scream" which is 0 points, 12" assault 6(not sure on the number), S7 ap-1, 1damage. screamer killers come stock with 2 monstrous scything talons as well. 90 pts in totaldont have much info on the thornback other than at the end of combat roll d6 for each enemy unit in combat with it. on 6 deal 1 mortal



You are a gentleman and a saint, you had no idea how badly I needed my fix. You are a gentleman and a saint, you had no idea how badly I needed my fix.