The Celestial

Your patron is a being of angelic might. An openent of The Fiend and a patron of benevolance. This being motivation is typically to gaurd a group of people, worshipers, and the destruction of a specific evil. These patrons are usually Angels, Solars, and Archons.

Celestial Expanded Spells

Spell Level Spells 1st Bless, Cure Wounds 2nd Gentle Repose, Prayer of Healing 3rd Daylight, Revivify 4th Aura of Life, Guardian of Faith 5th Commune, Mass Cure Wounds

Light Ones Blessing

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you may bestoy temporary hit points to a creature other than yourself equal to you Charisma modifier + you warlock level (minimum 1)

Shared Respite

At level 6 you sacrifice your own well-being for your comrades.When taking a short rest you may heal an ally be expending your own Hit Die. The amount healed is equal to your Hit Die + Constitution Modifier.

Shared Suffering

At 10th level you learn to turn your allies suffering into that of your enemies. When an ally of yours you can see and is within 30 ft takes damage from an attack or spell you may use your reaction to reduce the damage by an amount equal to your Charisma Modifier, taking that much damage yourself. You then deal 2x that amount of damage on your next attack or spell before the end of your next turn. (damage is a flat bonus so spells that do multi hits or attacks IE: Eldricht Blast, only the first attack is boosted.

Lightwell

At level 14 you have learned to channel your celestial grace into a boon for you and your allies. As an action you begin to glow with holy light that sheds bright light in a 5 ft radius and dim light in a 15 ft radius. You also hover a few inches off the ground and are not hindered by difficult terrain and can walk water.

For the next minute you radiate holy energy in a 20ft radius that can heal your allies. Any ally who ends their turn within this radius is healed an amount equal to your Charisma Modifier as well as gaining an equal amount of temporary HP.

Once this feature is used you must finish a long rest to use it again.

Extra Eldricht Invocation

Radiant Blast

Your Eldricht Blast cantrip is now a golden beam and does Radiant type damage. If you hit a creature with 2 consecutive blasts it must make a DC Dexterity Save against your Spell Save or become blind until the start of its next turn. (Conesecutive Hits Example: If your Eldricht Blast allows you to make three attacks and the first attack hits and the second attack misses and the third attack hits this effect does not occur. It only happens if the first and second or second and third blasts hit the same target.)