Feature Updates

General

* Updated loading screens for all game modes.

* Joystick can now control pitch/yaw while in free look.

* The chat window is now open by default and available in third person.

Universe

* Players should automatically get pulled out of Kiosk interaction when inactive for a period of time.

* Set-up new RTT screens on shopkeeper terminals.

* Quantum travel now has a calibration time and a separate spooling time before becoming activatable.

Press the quantum trave/key once (B) to activate spooling, which will bring up local possible destinations (long range travel still requires StarMap interface). Aligning the nose of your ship with the intended destination will automatically begin the calibration process. Once complete, push and hold "B" to begin quantum travel.

* Improved quantum travel target alignment functionality.

Missions

* Mission objectives are now ordered on the MobiGlas for oldest to newest.

FPS

* Updated glass PBR for helmets.

* Changed rolling when prone to state switching rather than push to hold.

* Adjusted weapon recoil and spread behavior.

* Added a lean system to FPS

Leaning left and right is activated by using the Q and E keys respectively.

* Expanded the ability to pick up objects to more navigational states and contexts.

* Improved stop, initial step, and turn animations for the player avatar.