Meta Game

positioning

Initiative

duel anatomy

Positioning

I'm going to teach you the Two Positions . I'm trying to beat this Two Position (Offense & Defense) thing into your head because it's a structure I've developed to help rookies learn how to position themselves. Eventually, through time & practice- it will become second nature and muscle memory. You wont have to [explicitly] think about it.

Position 1 (Defense): You position yourself out of range (or edge of range) - Reacting to your opponent's attacks from a distance. Backpeddle from opponent. You are trying to regain initiative (via baiting).







You position yourself out of range (or edge of range) - Reacting to your opponent's attacks from a distance. Backpeddle from opponent. You are trying to regain (via baiting). Position 2 (Offense): You position yourself in range - while attacking your opponent and pressing him offensively. Sprint into your opponent while attacking. You have/contesting initiative.

Duel Anatomy

Sizing up your opponent.

Attacking Advantage

Controlling the Initiative (Tempo)

Recovering the Initiative

Sizing Up Your Opponent

The short moment preceding the duel can provide valuable information about an opponent. After playing Mordhau for a while, you begin to learn to differentiate between the different types of players and can almost predict what kind of bull**** they are going to pull off. By analyzing your opponent, you can adjust your tactics, making you more unpredictable and dynamic. To do this, start off using position #1 , our defensive playstyle. By positioning yourself out of his range and dancing with him via footwork, you can simultaneously:

Analyze your opponents and gauge their playstyle, safely.

Bait your opponent & lead them.

Gain the attacking advantage ( transitioning into offense, position #2 )

The Attacking Advantage

Chance to deal damage first.

If parried, gives you the stamina advantage. (Important against skilled parry'ers.)

If damage is dealt, chance to push the attack, aka the initiative .

Controlling the Initiative (Tempo)

combo / combo-feint-to-parry

Regaining the Initiative

Landing a Riposte

Landing a Chamber

Forcing a parry (feinting/chamber-feinting, bodyfeinting, etc.)

Congratulations, you've made it to the advanced stuff. You [should] understand Mordhau mechanically, but you are still a little rough around the edges and lack finesse necessary to defeat the battle hardened Mordhau veterans.To progress further, we need to understand some meta-game concepts such as, &Pay close attention to the following sections; They're the foundation for learning how to think ahead & manipulating your opponent.There are two basic positions that are uniform across all playstyles:I will explain the two positions in depth, shortly.We need to talk about the(how offense and defense change during a fight).It's important to know this because you want to know when you should attack and when you shouldn't....is where each player tries to grab offense for themselves.The beginning of a duel is one of the most important times in terms of offense and defense because thats when each player tries to grab offense for themselves.When you know your opponent will miss, and go on the offensive, you gain the attacking advantage. Also, every time your opponent parries, he loses the advantage because there is a short window after a parry, where his guard is down, leaving him open to attack.Gaining the attacking advantage is advantageous for a few reasons; It puts you in control of the the duelsas well as...you gain theby landing an attack.Once you deal damage to your opponent, you have the choice to push 'the initiative', (aka offense). Pushing the initiative is where you use your first attacks momentum and continue pressuring your opponent by facehugging him, (position #2), and utilizing your first attacks flinch to execute a. Most people are more prone to panic parries while you are pressing the attack, as it is a natural reaction to want to parry after you take damage....you lose thewhen you get hit by an opponents attack, parry, or fail a counter-attack.Keep in mind that continuing your attacking advantage can drain your stamina quickly if your opponent has good defenses & counter-aggress's you succesfully. In this case you must regain initiative.A common error many people make is over extending their aggression while they push, in order to keep it. Thus, lowering their focus on defense, and losing initiative.If your opponent lands an attack and you lose initiative, stay calm and try to chamber/parry-riposte his following attack (combo attack) to regain initiative.The following will regain theDisengaging to position #1 helps you perform these.After you regain, assume position #2 and go back on the offensive.If your stamina is too low, disengage (sacrifice initiative) to recover stam to prevent being disarmed. If you are always changing how much ground you are covering then it becomes all that much harder for your opponent to close the distance and predict your movement.