Greetings HeroClix Fans! We hope you’ve been enjoying all the previews for Marvel HeroClix: Deadpool and X-Force and we’re sure you can’t wait to start cracking open booster packs. To help sate your thirst we have more Deadpool and X-Force goodness coming your way with the Marvel HeroClix: Uncanny X-Force Fast Forces Pack. We’ll be giving you a heads up on this pack in two parts; first showing what the team’s Weapon X (and Weapon Plus) alumni bring to the field.

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Domino once said of him that he’s the guy you love to hate and hate to love. Everybody’s favorite Merc With a Mouth, Deadpool joins the team at two convenient point value options, either 100 or 50 points and with Deadpool Corps, Six Pack, Weapon X, and X-Force keywords. Though capable of doing some damage at 5 range, this is a more base to base oriented Deadpool. At 100 points, he begins the game skulking around in Stealth, his movements meant to Perplex both friend or foe alike, looking for the perfect opportunity to draw his Blades(/Claws/Fangs) and start cutting away with Flurry and relying on Toughness and a respectable defense value to keep from feeling too nostalgic after taking a kick to the midsection. Starting at 50 points, he saunters right in to the melee with Sidestep. Deadpool keeps the Blades/Claws/Fangs and Toughness to start, but quickly transitions to his special power, This Ugly Mug Has Its Benefits. This power grants him the use of Regeneration and Super Senses, and when he uses Regeneration, he increases the result of the dice roll by the number of adjacent opposing characters. That gives him a decent chance to heal from his last click to his top click, even at 100 points, if he is getting surrounded by enemies. You can just imagine Deadpool giving it his all to get his mojo back while fighting an entire circus of clowns. Speaking of clowns….

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The Ol’ Canuckle head dons his black and gray uniform when working with X-Force. At an even 100 points, with Weapon X, X-Force, and X-Men keywords the Indomitable Wolverine hits the map ready to fight from click 1. His dial may seem short enough to match his stature but his trait, The Best There Is, makes him much more of a threat than five clicks would suggest. With the trait, Wolverine’s powers and abilities cannot be countered and at the beginning of your turn he heals a number of clicks equal to the number of action tokens you have on him. Starting off with a sharply effective combination of powers; Charge, Blades/Claws/Fangs, and Exploit Weakness, with Toughness to stretch his dial out a bit, Wolverine jumps into the fight head on. He switches over to Flurry, Precision Strike, Combat Reflexes, and Battle Fury. That means on his last two clicks he is one of the few figures that ignores both Shape Change and Super Senses when attacking.

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