Sorcerous Origin: Fey-Touched

Your innate magic comes from a connection to the Feywild. This can be caused by being born near a particularly weak point in the veil between the Feywild and a material plane, or even simply being exposed to the Feywild or its inhabitants for an extended period of time. Most often than not however, sorcerers with this origin can trace their family tree back to a inhabitant of the Feywild. Often prone to trickery and manipulation and drawn to more deceptive professions, feytouched sorcerors travel the wilds in search of entertainment, occasionally at the expense of others. Though, any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Sylvar Tongued

Starting at 1st level, the arcane magic you command is infused with fey magic. You gain proficiency in either persuasion or deception, and can speak, read, and write Sylvan.

Additionally, you know the Vicious Mockery cantrip. When you reach 3rd level, you learn the Command spell and when you reach 9th level, you learn the Geas spell. They count as sorcerer spells for you, but don’t count against your number of spells known.

Fey Step

At 1st level, you can use a bonus action on your turn to shift your form into a silver mist, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to teleport up to 10 feet to a location that you can see.

Beguiling Prescence

At 6th level, you gain immunity to being charmed. In addition, whenever you start casting an enchantment spell of 1st level or higher you are shrouded in fey like magic that gives you an appearance of otherworldy beauty. Any creatures of your choice within 15 feet of you that can see you are forced to succeed on saving throw or be charmed by you until the end of their next turn. Hostile creatures have advantage on the saving throw and creatures who are immune to being charmed are immune to this effect. This effect ends early if the creature is harmed in any way.

Veiled Visage

At 14th level, you gain the ability to vanish at a moments notice. As a bonus action you can turn invisible until you attack, cast a spell, your concentration ends (as if concentrating on a spell), or you dismiss it as a bonus action.

Archfey

At 18th level, your Charisma score increases by 2, up to a maximum of 22.

In addition, as an action, you can spend 4 sorcery points to draw on the power of the Feywild increasing the number of creatures you can effect with enchantment spells by a number equal to half your Charisma modifier (rounded down).























































































Art by: u/joennizgo





Credits Created by: u/PaperScreenFilms

Made Using: https://homebrewery.naturalcrit.com/