Projectile had a pretty quiet year since the massive amount of work that lead to the release of Projectile 2.0 early last year. These days Projectile is both quite mature and feature-full, so there wasn’t really any burning need to add anything new. Still, there’s always some room for improvement. Enter the recently released Projectile 2.1.

The focus in Projectile 2.1 was bug-fixes and small improvements here and there. There’s no few functionality worth highlighting, other than the addition of basic integration with vterm ( projectile-run-vterm ). You can read all about the changes in the release notes.

Most likely in the future the focus is going to remain on polishing the existing functionality (e.g. bug-fixes, performance improvements) as opposed to adding more features. There are plenty of open issues and help from anyone would be most welcome!

There’s also a lot of work to be done on the documentation side. After launching https://docs.projectile.mx the content there has stayed mostly the same and there’s certainly a lot of ground to cover. At the very least I want to add some animated gifs to the manual this year, so it’s easier for people to understand how to use certain commands.

That’s all I have for you today. I hope you’ll enjoy the latest Projectile. Until next time!

P.S. You can now support my work on Projectile via GitHub Sponsors.