The Forgotten

You have made a pact with a powerful being that few alive still know of. Such a being may wish to bring itself back into recognition, or in some cases have its memory entirely wiped from existence. The names of these creatures are unknown to most: perhaps a god from a nearly extinct civilization, or a creature from folk legend that has faded to obscurity. Regardless of the creature's original powers, its pact with you is fueled primarily through its status as a forgotten being.

Expanded Spell List The Forgotten lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Forgotten Expanded Spells Spell Level Spells 1st detect good and evil, sleep 2nd alter self, nystul's magic aura 3rd feign death, nondetection 4th confusion, greater invisibility 5th mislead, modify memory

Unhappen Starting at 1st level, your patron bestows upon you the ability to wipe yourself from the recent memory of creatures. As an action, you can cause one creature within 30 feet of you to make a Wisdom saving throw against your warlock spell save DC. On a failed save, that creature's memories of the past 1 minute are altered to remove memories of you, and you become invisible to it until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this feature, you can't use it again until you finish a short or long rest.

Rewrite Memories At 6th level, your patron grants you the power to tinker with your own memories. You can cast modify memory at lowest level targeting yourself without expending a spell slot. When you cast the spell in this way, you do not become incapacitated. You can choose one of your languages, skill proficiencies, tool proficiencies, or spells and exchange them for a different one of the same kind, instead of the spell's normal effects. Once you use this feature, you can't use it again until you finish a long rest.