







Hello again, Creatifriends!

It’s fun to play together! Whether you’re diving through dangerous caves, collaborating on epic creations, or going toe-to-toe with a trio of Trogs, fun stuff’s even more fun when you’re playing with friends. In R30 we’re introducing a new way to play together: Social Worlds!

Social worlds are active multiplayer worlds that are served up on demand, allowing anyone to quickly and effortlessly start playing with others. We take care of setting up new social worlds as needed, so all you need to do is click the new ‘Join Public World’ button on the main menu and you’re ready to play.

And that’s not all – R30’s bursting with bugfixes and improvements! We’ve included a streamlined quickbar and tool / weapon system, significant AI improvements (warning: water isn’t the ultimate sanctuary it used to be), improved world searching, a better loading screen, and more!

We’re excited about the possibilities that open up when awesome folks play together, and in the meantime we’ll be moving full steam ahead towards unleashing even more awesome new Creati-stuff. Onward, together!

New Features and Content



New “Join Public World” button added to main menu

Social worlds automatically created and load-balanced on an as-needed basis

Social worlds support up to 20 players at a time / 100 players total

Social worlds are unowned and unmoderated, but have claims active and have PvP turned off

Quickbar layout streamlined and rearranged

Stick no longer needs to be equipped - it’s back to the default weapon

Swords and tools (plows, taming collar, etc.) no longer go on the quickbar

Equip tools and swords on the paper doll in the inventory screen

Tab now cycles between gauntlet and weapon (if no tool equipped)

If a tool is equipped, Tab becomes a three-way cycle between gauntlet, weapon, and tool

Improvements

AI can now pursue into water and other liquids

AI generally better at pathfinding

Fix for AI frequently getting stuck inside blocks

Fix for AI pursuit behavior getting stuck in a loop of canceling itself

Overhauled path selection and weighting for creatures

Dying does not clear enemy targeting

Stone sword now requires bones instead of rockster rock

Rockster rock requirements for leather armor pieces reduced

Bugfixes