Pixie

Wink: with a burst of twinkling lights, they can force one to teleport a short jaunt away (usually around 20 meters). Because of this, they use this power against dangers but not on friends.

Floral Fairies by Sandra Duchiewicz

Dryad

Woodswalk: passes through trees or any other wood without effort, as a human could pass through water. Implant: can grapple a foe and pull them into a tree, dealing 1d6 damage per round until someone hacks them out of the wood.

Many can extol the magical properties and virtues of dryads, but most would never consider hunting them, as they are elusive and wondrous beings, as well as quite dangerous if truly forced into confrontation.

Dryad by Leroy van Vliet

Nymph

Stunning: any mortal who sees the nymph must make a Will save or be enthralled by their countenance, falling into infatuation for 1d6 months. Breathless: they can live indefinitely under water, and can drag foes down to a watery grave.

These fairy beings are often surrounded by mortals playing and cavorting in the water. Their homes are often known as they live there for years at a time, entrapping passersby and enjoying the company of their mates.





Fairie by Mack Sztaba





Elf

Silver weapons, faintly luminous

Spirit of the Forest by Torben Weit

Gnome

Tiny daggers: light damage Hiding dance: as long as they dance in place, they can remain invisible.

Gnomes try to pose as lost or hurt children, and ruse humans in to approach before stabbing them to death and bathing themselves in blood. The blood soaks into their clothing and revitalizes its color.





DARK FAIRIES by Piotr Foksowicz

The fae are strange peoples who live in woods and wilderness. They are innately magical, tricky and wild, and almost always dangerous, though they fear iron and cannot pass by the threshold of a home without invitation.HD: 0 (1 vigor)Found: 1d6 deep woodsAppearance: a dainty person, shrunken down that they could fit comfortably in a tall glass. Fabulous wings like a jeweled butterfly sprout from their back, leaving twinkling particles drifting in the air. They often hold a ribbon or bit of jewelry.Voice: a small bellWants: to make mischief, take pretty things, and help their friendsTactics: chaotic and trickyAttack: -1Defense: +4Speed: +3AbilitiesIt is said that the pixies can change the fates of the cursed, though these stories are always quick to note that they cannot cure one. Oftentimes they will steal things they see as pretty, but do not keep such things, leaving a trail of finery as they move.HD: 2Found: sole in deep woods, 1d6 in an enchanted groveAppearance: a curvaceous figure of wooden complexion and hair like leaves, short of stature with sinuous, careful movements.Voice: rustling leaves, soft but inescapableWants: to protect their tree, expel metalTactics: cautious, but not well consideredAttack: +1Defense: +3Speed: +2AbilitiesHD: 2Found: sole in waterfall pondsAppearance: a flowing lithe form of water, unearthly beautiful and somewhat coy.Voice: like a babbling brook, with an annoying laughWants: to be lovedTactics: passive and cautiousAttack: +1Defense: +3Speed: +2AbilitiesHD: 3Found: 1d6 in deep woodsAppearance: a tall, glowing figure with a deeply impassive face.Voice: silentWants: to avoid mortals, protect their secretsTactics: carefully considered, unforgivingAttack: +2Defense: +2Speed: +4AbilitiesThe elves were once playful beings that taunted humans, stealing children and cursing nobles with eternal sleep. During the ages of heroes they crafted weapons and artifacts of unstoppable might to aid against the necromancers lords, but in the modern era they have become reclusive as a people.HD: 1Found: 1d6 near small villagesAppearance: like a child with white hair and brightly colored clothingVoice: high pitched, tauntingWants: painTactics: aggressiveAttack: +3Defense: +1Speed: +2Abilities