Talion schrieb: To join the arena, interact with the Arena Master in any major city or simply use the new Arena button in the upper right corner of the interface



Talion schrieb: Added the Arena as an instanced 5v5 combat area that can be accessed globally



Talion schrieb: Fame Farming in dungeons for small groups can easily turn into a death trap. In order to make this activity more viable, we reduced the time it takes to activate the Exit Dungeon ability, from 30s to 7s



Talion schrieb: The points threshold for avoiding GvG region lock on good defense has been raised from 100 points remaining to 150 points remaining (ie perfect defense)



Talion schrieb: Adjusted Heretic and expedition chests:





Solo expedition chest silver values increased by around 2x



Group expedition chest silver values increased by around 2.5x



Added equipment loot drops from the Black Market



Increased health values to around the same health range as a T2-T3 mob (300-500)



A few points and questions.Does that mean that someone, anywhere in the open world, can queue up for an Arena and be instantly teleported to an instance? Or am I reading this wrong? If it is the case, it's going to be a major problem. People will definitely abuse that mechanism to get out of bad open world situations.I get it. I famefarm as a small group in T7 dungeons. However, you're clearly not thinking this through. 7 seconds is WAY too fast. The 30 seconds mark was already easy to use and abuse for anyone with half a brain cell. Making it 20s would have been more than sufficient.Again, this will be another mechanism that will be abused as it goes both ways. It'll be even easier for big zergs (who tend to have multiple smaller groups famefarming a single dungeon at once) to reinforce their friends. If you wanted to avoid death traps in dungeons, you merely had to limit the number of members from a single alliance allowed inside a given dungeon.Big change. Will be interesting to see how it plays out in practice and what effects it has on the composition of the other GvGs.This is the main change that I do not understand. What's the point, here? Why do you insist on turning your game into an instanced themepark? You're massively increasing the expeditions drops when expeditions are already a cancer and the number of players in the open world has never been so low.Oh well. Most of the other changes are alright. Hopefully the new silver piles are enough to compensate.