Beta testing for new material from Starship Operations Manual. Please get in touch with any feedback. To hide material from SOM, go to Sources and uncheck the SOM option ( 03/09/2020 ).

Recent Updates: Changes to weapon BPs in line with Starfinder Core Rules, 3rd printing. Thanks Justin B! ( 05/09/2020 ).

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Use this frame as a base: {{ option.name }}

NOTE: Supercolossal ships can have either:

NOTE: The ship has a -1 penalty to Piloting because temporary HP exceeds the ship's HP.

NOTE: The ship has a -1 penalty to Piloting because temporary HP from ablative armor is not balanced.

Make sure your ablative armor adds up to {{ ablativeArmor.tempHp }}.

Noqual (bonus to magic officer's Mysticism DC and to AC and TL against mystical weapons)

Expansion Bays

NOTE: {{ frame.expansionBayInfo }}.

NOTE: As a Supercolossal ship, this vessel has {{ Math.floor(frame.bpCost / 10) }} cargo bays in addition to those below.

NOTE: On a colony ship or space station, two thirds of expansion bays must be for civilian use (cargo holds, escape pods, guest quarters, life boats, recreation suites, or others determined by the GM).

Slots used {{ expansionBaysCountUsed }} / {{ ctExpansionBaySlots }}

Expansion Bay {{ i+1 }} {{ option.name + ((option.numBays != 1) ? ' (' + option.numBays + ' Slots)' : '') }} NOTE: Expanding an existing hangar bay to accommodate eight more Medium ships increases the hangar bay’s cost by only 1 BP. Use Custom Components to expand your hangar bay. {{ getExpansionBayPcuCost(expansionBay) }} {{ getExpansionBayBpCost(expansionBay) }}

You cannot have more external expansion bays than expansion bay slots on the frame.

NOTE: Healing pods can only be installed on biomechanical ships.

Create New Expansion Bay

{{ expansionBaysTotalPcuCost }} {{ expansionBaysTotalBpCost }}