Like the title says this is the continuation of the first post about modeling turned furniture in 3ds max. In this post we are going to take a look at a few more other different types of modeling techniques that will eventually give you a better understanding on how to approach a task like this in the future. There is no need to go around and explain too much as the videos are very self explanatory so feel free and go check them out.

In the first video here we will see how we can model a turned leg where the geometry flows from cylindrical towards box geometry, and then it goes back to being cylindrical. We are also going to see how we can limit the smoothing effect on the box part alone so the cylindrical part is not affected.

In the second video we are going to start from a basic cylinder and from there with some poly modeling techniques we are going to try and get the final result that you can see in the video.

In the third video we are going to take a different approach to modeling the turned legs, and we are going to see how to create following geometry and then use Boolean operations to subtract one geometry from another.

And last but not least is the final video in which i will show you how to model the “swivel” geometry turned leg, and as an added bonus i will go ahead and explain how to model other twisting leg geometry as well.

So with this i think i can end this what initially looked like a short post but ended up being a 7 video long series. Even though i did release the fist video less then a week ago ( from the moment i’m writing this ) i actually did get quite a bit of good feedback from you guys so i’d like to thank you all for your comments and positive remarks. In any case if there is anything else that you might want to see feel free and leave it as a comment either here, on the Facebook page or the YouTube channel and i’ll see if i can maybe make a video for something that interests you.

And at the end, if you did find this to be helpful to you then help spread the word and comments, like and share it around so it can reach more people.