New Videos and Textures! A Tutorial! An In-Game Cinematic! Yay, renovations!

Posted by Thaiauxn on Jun 24th, 2017

More HD Re-textures and New Videos!

Back in Old 2013, I had a terrible PC. It could hardly run New Vegas vanilla, let alone an ENB. It made developing a pain and playing a chore. Then Tom Rogers from Green Valley AZ donated a top of the line gaming rig, and life has been much better since. I can now record HD videos with no FPS drops using an ENB and my own 4K textures that lend to a very polished cinematic vibe.

I've been working to upgrade our In-Game Videos and continuing my Global Texture Overhaul. You can see a lot of that below.



I also made a tutorial to show how I do it.



If you enjoy retexturing old game assets, you'll love this. Whether it be a mod, or a professional overhaul like Homeworld Remastered or Skyrim SE. (Or New Vegas Remastered *ahembethesdacough*)

Just, an inordinate amount of work has gone into the new videos. Since the last May update, I've probably spent well over 100 hours on them, and things related to them, like new textures.

The New Intro Video is getting a dramatic improvement. Instead of being set in The Boneyards (which we never see) we set it in The Pass where the mod actually takes place. It will reveal more of the story details and event foreshadowing relevant to our story, as well as feature this new area.





The Raider Alliance also got an upgrade to their flags this week.

These are in the editor, obviously. ;p







Almost done! One more group of shots to record and edit in, and we're officially totally renovated for BETA200! (Except the Overseer's voice is still broken. And that Security Guard. XD)





Bragg's voice in the Intro video also got radically overhauled.The old one made me want to cry. :p It was muddy, tinny, garbled, and just... awful.



No longer! It is far more clear, and while not perfect - nothing would beat re-recording it - it sounds sooo much better. It was the first audio we ever recorded for FPB in May 2012, under less than ideal conditions.



Bragg's part of the Intro has also been remade in glorious high definition, with better lighting, animations, textures, and scene effects.





I've invested in Adobe Audition to help fix the Plosive Plague that curses some of our audio. That will help boost our quality a lot more, and even out that ear saddening puh-puh that some of our actors unfortunately had in their recording.



With any luck, Next Moth's July update will come with a more serious announcement regarding the, ahem, actual big milestone in FPB's development where our Main Quest is done, start to finish. After that is done we are firmly in ALPHA and ready to invite in the few remaining die hard modders of New Vegas to integrate their mods into ours and upgrade some of the rough spots gameplay and content wise.



When I announce we are in ALPHA, it means we are out of the woods and a release is imminent. :D



I still don't want to say a hard day when we will for certain be done. That all depends on Rick getting his quest work done, which I have no control over his schedule, and me wrapping up the ending narration videos. Which isn't far from done!

We also have a 5 Part Gamplay Preview online now too!





Also, if you haven't seen it, our friends on The Frontier put out their latest Trailer.

It is obscenely good, check it out:



You can come and harass The Frontier Devs on their Discord: Discordapp.com



I hang out there a lot too, so I can vouch for their community. It's pretty fucking cool. Worth dropping by just to see what's up.



You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centered around each one.



You can also throw dollars at me on Pay-Pal so I don't starve to death at my desk: Nexusmods.com

Cheers

Brandan Lee

Project Leader