

Trishin Game Master

Posts: 5046 Joined: Apr 07, 2010 00:00

by Trishin » Apr 26, 2016 12:46



As we make our way closer to the BETA testing we would like to take this time to inform you of some of the many changes to the frontiers. Our vision for Uthgard is to provide the most authentic Dark Age of Camelot experience possible within our chosen patch level. We hope by detailing this information we can make you aware of the many possibilities that are available to you all. And to encourage players of all styles to discover the importance of fighting in the frontiers and the importance of fighting for your realm! The frontiers are a vast realm of their own, they allow space for players of all styles and we want this to be encouraged moving forward. We are a community of different styles and tastes and thus we accept people’s different ways of playing the game. However, within these vast landscapes special bonuses can be found…



The importance of keeps



The reward for taking keeps (outside of relics) were quite minimal on Uthgard 1.0. However, due to our target patch level and the time we've been able to invest in our RvR system we have been able to bring back the bonuses/motivational factors that added great importance to keep warfare back in 1.65 (many of which players at the time may not have been aware of)! We hope these bonuses will motivate players of all play styles to fight for their realm, defend your keeps and fight for new ones, for it will offer great rewards. Many keeps also contain merchants and offer the ability for players to craft although crafting is limited to the lathe and the forge.



Bonuses for possession of keeps:



There are bonuses to PvP in conjunction with the possession of keeps. These bonuses only affect PvP specifically in relation to damage dealt, realm points and bounty points. The bonuses are outlined as follows:



+ 1% for the keeps conquered by your realm in an enemy realm.



+ 2% x Difficulty (1 to 5) if your guild owns a keep.



+ 3% x Difficulty (1 to 5) if you are defending (IE: in the proximity of the keep) a keep that your alliance guild is possessing.

To elaborate further, if your realm has won five outposts in other realms, you will always receive a bonus of 5% (RP, BP and DMG) no matter where you are. Plus, if you are in a guild that possesses a keep of difficulty level 3, you will get an additional 6% (for a total of 11%) bonuses, wherever you are. Also, if you’re fighting in the region of your keep you will get an additional 9% (for a total of 20%) RP, BP and DMG bonuses. This picture will display to you the difficulty levels represented:







Albion Keeps:

Caer Hurbury: Albion=1, Midgard=5, Hibernia=5

Caer Renaris: Albion=1, Midgard=5, Hibernia=5

Caer Boldiam: Albion=1, Midgard=4, Hibernia=4

Caer Berkstead: Albion=1, Midgard=4, Hibernia=4

Caer Erasleigh: Albion=1, Midgard=3, Hibernia=3

Caer Sursbrooke: Albion=1, Midgard=3, Hibernia=3

Caer Benowyc: Albion=2, Midgard=2, Hibernia=2



Midgard Keeps:

Fensalir Faste: Midgard=1, Albion=5, Hibernia=5

Arvakr Faste: Midgard=1, Albion=5, Hibernia=5

Hlidskialf Faste: Midgard=1, Albion=4, Hibernia=4

Glenlock Faste: Midgard=1, Albion=4, Hibernia=4

Nottmoor Faste: Midgard=1 Albion=3, Hibernia=3

Blendrake Faste: Midgard=1, Albion=3, Hibernia=3

BLedmeer Faste: Midgard=2, Albion=2, Hibernia=2



Hibernia Keeps:

Dun Scathaig: Hibernia=1, Albion=5, Midgard=5

Dun Ailinne: Hibernia=1, Albion=5, Midgard=5

Dun Da Behnn: Hibernia=1, Albion=4, Midgard=4

Dun na nGed: Hibernia=1, Albion=4, Midgard=4

Dun Bolg: Hibernia=1, Albion=3, Midgard=3

Dun Crimthainn: Hibernia=1, Albion=3, Midgard=3

Dun Crauchon: Hibernia=2, Albion=2, Midgard=2



As well as bonuses for PvP you will gain additional bonuses for PvE when levelling by your guilds claimed keep. The experience bonus gained by fighting near your guilds keep matches that of dungeons, which means you get an increased amount of camp bonus as well as a direct xp bonus.



Please remember that the amount of keeps owned will determine who controls Darkness Falls. A valuable asset to any realm who has access!



We hope these changes will make you all very excited to fight for glory in your respective realms, whether through solo play, group, 8v8 or zerg!



We will be releasing new information to you all soon, we don’t want to give too much away and would like our players to discover and explore the game. Look out for future notes on the relic/keep system we can’t wait to see you all competing for these precious keep and relic bonuses.



Until then, keep checking for updates and we look forward to seeing you all soon!



Your Uthgard Staff. Dear players.As we make our way closer to the BETA testing we would like to take this time to inform you of some of the many changes to the frontiers. Our vision for Uthgard is to provide the most authentic Dark Age of Camelot experience possible within our chosen patch level. We hope by detailing this information we can make you aware of the many possibilities that are available to you all. And to encourage players of all styles to discover the importance of fighting in the frontiers and the importance of fighting for your realm! The frontiers are a vast realm of their own, they allow space for players of all styles and we want this to be encouraged moving forward. We are a community of different styles and tastes and thus we accept people’s different ways of playing the game. However, within these vast landscapes special bonuses can be found…The reward for taking keeps (outside of relics) were quite minimal on Uthgard 1.0. However, due to our target patch level and the time we've been able to invest in our RvR system we have been able to bring back the bonuses/motivational factors that added great importance to keep warfare back in 1.65 (many of which players at the time may not have been aware of)! We hope these bonuses will motivate players of all play styles to fight for their realm, defend your keeps and fight for new ones, for it will offer great rewards. Many keeps also contain merchants and offer the ability for players to craft although crafting is limited to the lathe and the forge.There are bonuses to PvP in conjunction with the possession of keeps. These bonuses only affect PvP specifically in relation to damage dealt, realm points and bounty points. The bonuses are outlined as follows:To elaborate further, if your realm has won five outposts in other realms, you will always receive a bonus of 5% (RP, BP and DMG) no matter where you are. Plus, if you are in a guild that possesses a keep of difficulty level 3, you will get an additional 6% (for a total of 11%) bonuses, wherever you are. Also, if you’re fighting in the region of your keep you will get an additional 9% (for a total of 20%) RP, BP and DMG bonuses. This picture will display to you the difficulty levels represented:Caer Hurbury: Albion=1, Midgard=5, Hibernia=5Caer Renaris: Albion=1, Midgard=5, Hibernia=5Caer Boldiam: Albion=1, Midgard=4, Hibernia=4Caer Berkstead: Albion=1, Midgard=4, Hibernia=4Caer Erasleigh: Albion=1, Midgard=3, Hibernia=3Caer Sursbrooke: Albion=1, Midgard=3, Hibernia=3Caer Benowyc: Albion=2, Midgard=2, Hibernia=2Fensalir Faste: Midgard=1, Albion=5, Hibernia=5Arvakr Faste: Midgard=1, Albion=5, Hibernia=5Hlidskialf Faste: Midgard=1, Albion=4, Hibernia=4Glenlock Faste: Midgard=1, Albion=4, Hibernia=4Nottmoor Faste: Midgard=1 Albion=3, Hibernia=3Blendrake Faste: Midgard=1, Albion=3, Hibernia=3BLedmeer Faste: Midgard=2, Albion=2, Hibernia=2Dun Scathaig: Hibernia=1, Albion=5, Midgard=5Dun Ailinne: Hibernia=1, Albion=5, Midgard=5Dun Da Behnn: Hibernia=1, Albion=4, Midgard=4Dun na nGed: Hibernia=1, Albion=4, Midgard=4Dun Bolg: Hibernia=1, Albion=3, Midgard=3Dun Crimthainn: Hibernia=1, Albion=3, Midgard=3Dun Crauchon: Hibernia=2, Albion=2, Midgard=2As well as bonuses for PvP you will gain additional bonuses for PvE when levelling by your guilds claimed keep. The experience bonus gained by fighting near your guilds keep matches that of dungeons, which means you get an increased amount of camp bonus as well as a direct xp bonus.Please remember that the amount of keeps owned will determine who controls Darkness Falls. A valuable asset to any realm who has access!We hope these changes will make you all very excited to fight for glory in your respective realms, whether through solo play, group, 8v8 or zerg!We will be releasing new information to you all soon, we don’t want to give too much away and would like our players to discover and explore the game. Look out for future notes on the relic/keep system we can’t wait to see you all competing for these precious keep and relic bonuses.Until then, keep checking for updates and we look forward to seeing you all soon!Your Uthgard Staff.

Rajnish wrote: Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....

I thought it was all about looking cool....

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