Glyphs are magical improvements that can only be found on armor. It is the armor’s equivalent to enchantments.

The equations given in this article are only true if the armor level is ≥0. Any armor under level 0 has formulae the same as level 0.

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Use Edit

Every time the Hero/ine is hit, there is a chance for the armor to apply an effect. For some armor, only melee (enemy and Hero/ine in contact) have any chance of effect.

Glyphs/Inscriptions increase armor damage reduction.

Obtaining Edit

A randomly spawned armor has a 1/10 probability to already have a glyph.

A Scroll of Enchantment can add a random glyph to a non-inscribed armor, or it can randomly change an already existing glyph to another glyph.

Table of glyphs Edit

Glyph Probabilities Edit

See:

Main article: Glyph Probabilities

Glyph Loss Edit

When using a standard Scroll of Upgrade on an inscribed armor, there is a risk to lose that glyph.

Reforging armor via Troll Blacksmith also has the same risk as with using a Scroll of Upgrade.

Appearance of glyphs Edit

Bounce Edit

Affection Edit

Multiplicity Edit

Potential Edit

Metabolism Edit

Stench Edit

Viscosity Edit

Displacement Edit

Entanglement Edit

Tips Edit

Some glyphs can be countered, or its effect(s) can be reduced. Entanglement's Rooted debuff can be dispelled by the Levitating buff from a Potion of Levitation. The effect of Anti-entropy can be reduced with a Ring of Elements. Stench can be countered with a Potion of Purification.



History Edit