It’s no secret that Thea: The Awakening turned out quite well for us. But it’s been a while since our last news entry (and I have to admit I neglected our website a bit…) so people were wondering what exactly are we doing at the moment. We kept our head down for a while and since autumn promised to announce our next title “soon”, but the time has finally come!

We are proud to officially confirm that we are working on Thea 2: The Shattering! Being a sequel to T:TA it will of course be a turn-based strategy in a fantasy setting, spiced up with Slavic folklore. Though things can change as we go, the current plan assumes an ambitious set of features that I will allow myself to copy – paste from our friends at Explorminate, who posted the announcement. Here we go:

Co-op and single player gameplay – survive Thea with friends or solo

New, deeper and improved tactical card game to resolve challenges and encounters

Randomly generated, vast hex maps to explore

Slavic mythology and folklore

Hundreds of stories and quests to discover

Event editor gives you the ability to make your own adventure

Extensive modding and scripting available

Meet the vast array of factions that populate Thea and choose diplomacy or warfare as your path

Customize existing gods to match your playstyle

Control multiple villages simultaneously

Explore endless combinations of attributes and skills for your “chosen ones”

(To read the whole thing, follow this link: explorminate.net/2017/01/24/thea-2-the-shattering-is-on-the-horizon)

I’ll try to keep the updates more frequent from now on and show bits and pieces to build the hype 😀

And a couple screens so you can actually get a glimpse of what we’re working on: