Hello all! Welcome to the rules for the 0.24 Dungeon Crawl Stone Soup Tournament, running from 20:00 UTC Friday 25 October to 20:00 UTC Sunday 10 November. All version 0.24 games played fully during this time period on any of the public servers will automatically count for the tournament.

Participants in the tournament may form clans of six or fewer players. If you wish to join or captain a clan, see the Clans section below.

The Scoring section contains the full details of how to earn tournament points. The Banners section has a list of additional special achievements.

The Changes section has a list of rule changes since the previous tournament.

Once the tournament has started, the Tournament Leaderboard will contain the current results. (Some scores might briefly appear on this page before tournament start as we test the tournament scripts, but they are just for testing.)

Have fun playing Crawl!

Clans

# TEAMCAPTAIN nameofcaptain

To become a member of a clan, you need to add a line to the top of one of yourrcfiles like this:

This should be the very first line of your rcfile, with no blank lines or comments appearing before this line. The # is important to make sure Crawl doesn't try to parse the team data as an option.

The team captain must have the name of her team and the names of all team members excluding herself (up to five) in one of her version 0.24 rcfiles, like this:

# TEAMNAME nameofteam # TEAMMEMBERS player1 player2 player3 player4 player5

Again, these lines should be the very first two lines in the team captain's rcfile, with no blank lines or anything else appearing before these lines.

Note: The team captain should not include a TEAMCAPTAIN line in her rcfile.

Clan names must contain only alphanumeric characters, underscores, and hyphens. Underscores will be converted into spaces. Once a player's username is in the captain's rcfile and the captain's username is in the player's rcfile and the tourney scripts notice this, the players will be in the same clan. The tourney scripts check for updates to rcfiles once every four hours.

Clans may be changed by adding or removing players at any time until 20:00 UTC Friday 1 November, after which clans will be frozen.

Scoring

GENERAL SCORING WINS 100 points for a player's first win. (Since winning is kind of the goal.) 50 points for a player winning two characters of different species and backgrounds at some point during the tourney. RUNES 24/N points (rounded up) each time you find a type of rune for the Nth time. (So the first silver rune you find is worth 24 points, the second silver rune is worth 12 points, the third silver rune is worth 8 points, and so on.) GODS 10 points the first time you reach full (******) piety with each god without having worshipped any other god first that game. BRANCHES 5 points the first time you enter each branch or portal vault or reach the end of a multi-level branch. UNIQUES 5 points the first time you kill each unique. 50-20-10 points for the players with the most distinct uniques killed; ties broken by who gets that number first. HIGH SCORES 5 points per high score in a species/background combination (HuFi, not just Hu). 5 additional points for each high score in a species/background combination that is attained by a win. 20 points per high score in a species. 10 points per high score in a background.

SPECIES/BACKGROUND/GOD WINS Wins with species, backgrounds, or gods that have been won fewer times in the tournament so far relative to other species, backgrounds, or gods are worth more points: 2*(54+T)/(2+S) points (rounded up) for a win with a given species if T is the total number of games won in the tournament before the start of the win in question and S of those T were with the given species. If a player wins the same species multiple times, she only gets the largest value of this bonus among the wins, not the sum. For example, if there have been 10 games won prior to the start of the win in question and 2 of them were with the same species, then the win will be worth 2*(52+10)/(2+2) = 31 additional points. (48+T)/(2+B) points (rounded up) for a win with a given background if T is the total number of games won in the tournament before the start of the win in question and B of those T were with the given background. If a player wins the same background multiple times, she only gets the largest value of this bonus, not the sum. 1.5*(50+T)/(2+G) points (rounded up) for a win with a given god if T is the total number of games won in the tournament before the start of the win in question and G of those T were with the given god. If a player wins with the same god multiple times, she only gets the largest value of this bonus, not the sum. For purposes of these points we say that a player wins with a god if she reaches full (******) piety with that god without worshipping any other god first. Two gods (Gozag and Xom) do not have the usual ****** piety system; to get the points for these gods, you must never worship another god during the game. For "No God", you must never worship a god. In addition, certain randomly chosen species/background combinations will be worth more points for the first eight players to win them: 75 bonus points for winning NEMELEX' CHOICE characters. The first Nemelex' Choice combo is chosen at the start of the tournament, and after that each one is chosen when the previous one is won for the first time. Each combo remains valid until it has been won eight times. The species/background combinations are chosen by Nemelex from those with at most 39 online wins and which weren't Nemelex Choices in the previous tournament.

SPEEDRUNS AND STREAKS RACES 200-100-50 points for first win scored. 200-100-50 points for first 15-rune victory. 100 bonus points for the win with the last starting time (among tournament wins) in the tournament. PERSONAL RECORDS 5,000,000/turncount points for each player's fastest win (by turncount). 937,500/duration points for each player's fastest win (by realtime, measured in seconds). score/120,000 points for each player's highest scoring winning game. 100*length points for each player's longest streak of length at least 2, where length of a streak is defined as min(number of distinct species used, number of distinct backgrounds used).

OTHER SPECIAL ACHIEVEMENTS These points are only granted once per player per tournament. 50 points for winning without visiting Lair, Orc, or the Vaults (LORD OF DARKNESS banner III). 50 points for a game in which you enter Tomb for the first time after picking up the Orb of Zot and then get the golden rune (NATURE'S ALLY banner III). 50 points for a game in which you get six runes before entering the Depths (VOW OF COURAGE banner III). 50 points for a game in which you get your first rune (which cannot be the slimy or abyssal runes) without the use of any potions or scrolls (THE ASCETIC banner III). 50 points for a game in which you find the iron rune before entering Pandemonium or any branch of the dungeon containing any other rune (AVARICE banner III). This means that only Temple, Lair, Orc, Elf, Depths, Abyss, Hell, and Dis can be entered. 50 points for winning the game before reaching experience level 19 (and without using Ru's Sacrifice Experience ability) (RUTHLESS EFFICIENCY banner III).

CLAN POINTS ONLY These get you clan points but do not get you points toward the individual prize, encouraging specialization within clans but making the hypothetical "Best Crawl Player" award based on more "real" metrics. 100-50-20 clan points for deepest level reached in a Ziggurat. Completing a Ziggurat level (for instance exiting to the dungeon from Zig:20) is also noted and is better than merely reaching the level. Ties are broken by who reaches/exits the Ziggurat level first. 5*D clan points for reaching Zig:D. (Only the best Ziggurat attempt in each clan counts.) Leaving the Ziggurat safely counts as an extra level. 100-50-20 clan points for winning a game with the lowest XL. Ties are broken by who finishes the game first. 50-20-10 clan points for lowest XL at which a rune is picked up, not including the abyssal and slimy runes. Ties are broken by who picked up the rune first. 50-20-10 clan points for the "Most Unique Deaths" trophy: Killed by the most distinct uniques. Ties are broken by who reaches that number first. 20 clan points for winning a character that was not previously won in the tournament. 2 clan points per player ghost killed while playing, up to a maximum of 100 ghosts killed by each player. N clan points per ghost kill after dying, where N is the dying character's XL minus 5. (No points are awarded if the dying character is XL 5 or lower.) 200-100-50 clan points for the players with the most high scores in species/background combinations. 200-100-50 clan points for the clans with the most high scores in species/background combos. 100-50-20 clan points for the clans with the most distinct uniques killed; ties broken by who gets that number first.

CLAN SCORING Sum total of all individual points with the exception of "Species/Background/God wins" points (for which only the largest value of the bonus among the clan's wins is used, as described in that section), plus the "Clan points only" awards above. Six players or fewer per clan.

CONDUCT All contestants acknowledge an obligation not to commit misconduct in relation to their participation. Misconduct is any act that is a breach of good manners, a breach of good sportsmanship, or unethical behavior. Participating servers may have their own codes of conduct; breach of server-specific codes of conduct is also considered misconduct for tournament purposes. Misconduct will result in disqualification without recourse, with any relevant games being deleted from the scoring database. Severe misconduct will lead to exclusion from future crawl tournaments. Please do not do anything that would give you an unfair competitive advantage over other players or clans. This includes things like scumming crash-on-demand bugs or using bots or input macros on your account to gain an advantage for speedrun points – just remember that the objective here is to have fun. We generally do not monitor games or RC files and hold players to the honor system. In extreme cases that come to our attention, we may, at our discretion, disqualify users and remove their games from the scoring database. Ignorance and negligence are not excuses for poor behavior. Don't use account names, clan names, or chat messages to send spam or advertisements for unrelated content.

BANNERS The gods of DCSS will reward players for certain achievements. Each god gives out three banners, each one building on the previous to heap even more glory on the player. These banners are not worth tournament points except where explicitly stated, but the highest banner received from each god will be displayed on the player's page.

Ashenzari thinks that an EXPLORER should be be busy looking for runes of Zot.

I: Enter a branch of the dungeon that contains a rune.

II: Find 5 distinct runes over the course of the tourney.

III: Find 17 distinct runes over the course of the tourney. (Only two of the four runes in Shoals/Snake/Spider/Swamp are available in a given game, so this requires multiple games.) Beogh hates all the other gods and admires HERETICS who go out of their way to incur their wrath. The good gods (Elyvilon, the Shining One, and Zin) and Ru are insufficiently wrathful, so abandoning them does not impress Beogh. Any god except the good gods, Ru, and Beogh are hence applicable for this banner.

I: Abandon and mollify an applicable god.

II: Over the course of the tournament, abandon and mollify three applicable gods.

III: Over the course of the tournament, abandon and mollify nine applicable gods. Cheibriados believes in being SLOW AND STEADY and will so recognize players who are careful enough to excel in consecutive games.

I: Reach experience level 9 in two consecutive games.

II: Achieve a two-win streak.

III: Achieve a four-win streak with four distinct species and four distinct backgrounds. Dithmenos appreciates the subtlety of a POLITICIAN and will thus reward any player who steals a high score from another player.

I: Steal a combo high score that was previously of at least 1,000 points.

II: Steal a combo high score for a previously won combo.

III: Steal a species or background high score that was previously of at least 10,000,000 points. Elyvilon thinks it's important to check out what all the gods have to offer and thus will recognize as PIOUS any player who becomes the Champion (******) of as many gods as possible.

I: Become the champion of any god.

II: Become the champion of five different gods over the course of the tournament.

III: Become the champion of thirteen different gods over the course of the tournament. Fedhas thinks that the Crypt and the Tomb are abominations against nature and will bestow the title of NATURE'S ALLY on a player who works towards destroying them.

I: Enter the Crypt.

II: Get the golden rune.

III: Enter Tomb for the first time after picking up the Orb of Zot, and then get the golden rune (+50 tournament points). Gozag wants players to demonstrate their AVARICE by collecting certain valuable metals.

I: Find 1000 gold in a single game.

II: Find the silver rune.

III: Find the iron rune before entering Pandemonium or any branch of the dungeon containing any other rune (+50 tournament points). This means that only Temple, Lair, Orc, Elf, Depths, Abyss, Hell, and Dis can be entered. Hepliaklqana bestows a geas upon you: recall the forgotten deities forth from the mists. Worship at a faded altar to become THE INHERITOR of memory!

I: Enter the Lair of Beasts while worshipping a god from a faded altar, having worshipped no other gods.

II: Find a rune while worshipping a god from a faded altar, having worshipped no other gods.

III: Win a game while worshipping a god from a faded altar, having worshipped no other gods. Jiyva thinks that it is important to be flexible and will gift players who excel with at least 5 distinct species and at least 5 distinct backgrounds with a GELATINOUS BODY.

I: Reach experience level 9 with at least 5 distinct species and at least 5 distinct backgrounds.

II: Get a rune with at least 5 distinct species and at least 5 distinct backgrounds.

III: Win with at least 5 distinct species and at least 5 distinct backgrounds. Kikubaaqudgha wants players to demonstrate their mastery over the forces of darkness without delay, and will recognise a player who shows disdain for the Lair as a LORD OF DARKNESS.

I: Reach the last level of the Orcish Mines without having entered the Lair.

II: Reach the last level of the Depths without having entered the Lair.

III: Win a game without having entered the Lair, the Orcish Mines, or the Vaults (+50 tournament points). Lugonu hates all the other gods. At the moment, Lugonu is especially SPITEFUL towards Ru and admires those who make sacrifices to Ru and then abandon Ru's worship.

I: Become the champion of Ru (the first step towards betraying Ru).

II: After becoming the champion of Ru, abandon Ru and become the champion of a different god.

III: Win a game in which you become the champion of Ru and then abandon Ru before entering any branches other than the Temple and the Lair. Makhleb wants to see bloodshed as quickly as possible and will give players the bare minimum of time needed to prove themselves as SPEED DEMONS. Makhleb isn't interested in digging (and has cacodemons for that), so formicids are not eligible for the first tier of this banner.

I: Reach D:15 in 27 minutes as a non-formicid.

II: Find a rune in 81 minutes.

III: Win the game in 3 hours. Nemelex Xobeh wants to see players struggle and loves randomness, and so will give the NEMELEX' CHOICE award to players who persevere with one of several combos randomly chosen and announced throughout the tournament.

I: Reach experience level 9 with a Nemelex' choice combo.

II: Get a rune with a Nemelex' choice combo.

III: Be one of the first 8 players to win a given Nemelex' choice combo (+75 tournament points). Okawaru is all about winning, all the time, and thus will recognize as THE CONQUEROR any player who is victorious.

I: Reach experience level 13.

II: Win a game.

III: Win a game in under 50000 turns. Qazlal demands fervent worship! Accordingly, Qazlal will only recognize as THE PROPHET those who dedicate themselves to Invocations.

I: Enter the Lair of Beasts with an Invocations title.

II: Win the game with an Invocations title.

III: Over the course of the tournament, win with three different Invocations titles. Ru will recognize as THE ASCETIC those who sacrifice all use of potions and scrolls for a time.

I: Reach the Ecumenical Temple without using any potions or scrolls.

II: Reach the last level of the Lair of Beasts without using any potions or scrolls.

III: Find your first rune of a game without using any potions or scrolls (+50 tournament points). This rune cannot be the slimy or abyssal rune: Ru requires you to undergo this sacrifice for longer. Sif Muna thinks that a LOREKEEPER doesn't need skill, just knowledge of spells. Ashenzari has a different viewpoint on this subject, so Sif Muna has banned Ashenzari worshippers from receiving this banner. Gnolls lack the necessary discipline to fully undertake this challenge, so Sif Muna has also banned Gnolls from receiving this banner.

I: Reach the last level of the Lair as a non-formicid without raising any skill to 13.

II: Win without raising any skill to 20.

III: Win without raising any skill to 13. The Shining One thinks each player should take a VOW OF COURAGE and face great terrors before entering the Depths.

I: Kill Sigmund before entering the Depths.

II: Get four runes before entering the Depths.

III: Get six runes before entering the Depths (+50 tournament points). Trog thinks players should rely on BRUTE FORCE and persevere without worshipping any god at all. Demigods cannot win Trog's praise for this, since they do not have a choice in the matter.

I: Reach the last level of the Lair as a non-demigod without worshipping a god.

II: Find a rune as a non-demigod without worshipping a god.

III: Win a game as a non-demigod without worshipping a god. Uskayaw requires all prospective students to prove themselves GRACEFUL. Step with precision and efficiency to the deepest floors of the Dungeon!

I: Enter the Temple in under 3000 turns.

II: Enter the third floor of the Elven Halls in under 9000 turns.

III: Enter the final floor of Gehenna in under 27000 turns. Vehumet values focus and dedication, and will reward those who demonstrate RUTHLESS EFFICIENCY by achieving their goals without stopping to gain unnecessary experience. Followers of Ru who sacrifice their experience are inefficient and will be disqualified from this banner.

I: Reach the last level of the Lair as a non-formicid before reaching experience level 12.

II: Find a rune before reaching experience level 14.

III: Win the game before reaching experience level 19 (+50 tournament points). Xom is always looking for entertainment and thinks it would be hilarious to watch a player's DESCENT INTO MADNESS into the Abyss or through a ziggurat.

I: Enter the Abyss.

II: Reach the 10th floor of a ziggurat.

III: Leave a ziggurat from its lowest floor. Yredelemnul demands that you kill as many uniques as possible and will recognise success by awarding THE HARVEST.

I: Kill 32 distinct uniques over the course of the tournament.

II: Kill 52 distinct uniques over the course of the tournament.

III: Kill 72 distinct uniques over the course of the tournament. Zin will give the ANGEL OF JUSTICE award to any player who attempts to cleanse Hell and Pandemonium.

I: Enter either Pandemonium or any branch of Hell.

II: Kill at least one unique pan lord and at least one unique hell lord over the course of the tournament.

III: Kill all four unique pan lords, all four unique hell lords, and the Serpent of Hell (at least once) over the course of the tournament.

CHANGED RULES All rules are the same as the 0.23 tournament held in February 2019.