Modernizing a classic is always a risky endeavor, especially when it comes to a game as beloved as Resident Evil 2, which is why most prestige studios tend to leave their backlogs alone beyond releasing remastered collections. Capcom has embraced revisiting the past and reimagining it for a new generation. The Resident Evil 2 remake was nothing if not a labor of love and one of the best releases of 2019. And in many ways, the latest Capcom horror remake is modeled after last year’s experiment.

The Resident Evil 3 remake brings another survival horror classic back from the dead, complete with a few improvements that audiences (and developers) could have only dreamed of in 1999. The game’s Raccoon City has been recreated with modern visuals, and the combat has been completely retooled with an over-the-shoulder camera and updated shooting mechanics.

Den of Geek had a chance to catch up with Resident Evil 3 producer Peter Fabiano via email just before the release of the game and he shed some light on how Capcom approached this particular remake and what’s changed since you first played it more than two decades ago.

Asked what Capcom learned from remaking Resident Evil 2 and how those lessons helped the team working on Resident Evil 3, Fabiano reveals that the timing of the releases — just one year apart — didn’t really allow for much short-term retrospection.