Preserving the atmosphere of the original Diablo II game is a key element of Resurgence. The majority of changes are centered around providing a fair game for all skills and classes. Players shouldn’t feel bad for building non-traditional characters because ‘meta’ builds such as Blizzard Sorceress and Blessed Hammer Paladin are so much more powerful in comparison.

These changes are made through a number of ways - from the removal of most monster damage immunities, to simple number tweaking of skills, to the introduction of new item properties or complete removal and revitalization of obsolete skills.

Paladins can forgo the traditional sword-and-board to vanquish enemies using the Vengeance skill, now a two-handed only area of effect attack. Players dabbling in the dark arts will be delighted to find that Necromancer’s Bone Spear now has a synergy that grants additional projectiles (one projectile per 100 Energy). The player may come across items with the “Melee attacks deal splash damage” property, which allows single target melee attacks to do area damage - a significant boon to the clear speed of traditionally lacklustre melee classes (which also benefit from a global increase to base weapon damages).

Content is being continually developed, from the introduction of new items and zones to the handling of the whirling wheel of character and skill balance. In the new future expect to see adjustments to character progression and power through Normal and Nightmare difficulty modes. A range of new crafting trinkets loom on the horizon, set to change the way the player tackles itemization.