My colleagues and I were shocked when we found out about the detention of our co-workers and friends, Martin Pezlar and Ivan Buchta, on the Greek island of Lemnos. Everybody who knows them realizes that they’re not spies and certainly never intended to threaten Greek national security.

The guys visited the island as tourists. Their trip to Lemnos was personal, organized via travel agent, with the single goal of experiencing the place that had inspired the virtual environments of Arma 3, a computer game that they’ve been working on over the past two years.

Our company has never gathered or collected any restricted information, such as photos or blueprints of military installations of any nation, nor have we ever tasked anybody else to do it on our behalf. We always respect the law and we develop all of our products using publicly available materials only - Arma 3 is no exception.

According to media sources, the Greek ministry of National Defence actually examined our game, after local authorities raised this topic. They assured that the game is fine. Originally planned for release in autumn of this year, it is based upon a fictional future, set in 2035.

The whole incident is a terrible personal tragedy for Ivan, Martin and their families; I believe it to be no more than a deep misunderstanding, one which will be swiftly explained. I’m ready to support the guys and their families in these difficult times as much as I can.

Marek Španěl

Bohemia Interactive a.s.

CEO

Media Contact:

Bohemia Interactive

Jay Crowe

E-mail: jay.crowe@bistudio.com