An old friend of mine wrote a post not too long ago saying that the FPS genre had almost run its course and was in either need of a reboot or a bullet. I agreed with him although countered with a single game that was, technically, a first person shooter but flipped the idea of what constituted a traditional FPS and got it all mixed up with some heavy RPG elements. Whilst I didn’t mention it at the time (mostly because the question was centred around player agency) Borderlands was another title in the FPS genre that felt like a breath of fresh air when compared to all the other generic shooters that have graced our gaming platforms over the past few years. Its sequel, released a couple weeks ago, stays true to the original’s FPS/RPG hybrid styling whilst provided some much needed polish in the areas that needed it.

Borderlands 2 takes place 5 years after the events in the original and with the vault opened and the monstrosity contained within it defeated a new valuable resource, a purple metal called Eridium, has sprung up all over Pandora. Handsome Jack, a member of the Hyperion corporation, notices this and secures the resource for himself allowing him to take over Hyperion. Jack now uses his power, as well as a giant orbital satellite in the form of a H which can be clearly seen from the ground, to control the inhabitants of Pandora. However rumours have been spreading of another vault contained on Pandora and a new set of vault hunters have come seeking its contents.

Just like the original Borderlands 2 sticks to cel shading for its graphics style and 3 years down the track its not looking any worse for wear. Whilst many have praised Borderlands 2 for being a graphical step up from its predecessor (and it is, in many ways) if you were like me and dived into the configuration files you would have been able to get similar levels of detail. That being said not having to do that now thanks to a menu that reveals all those options to you is a much better alternative and speaks volumes to the lengths that Gearbox has gone to in order to not make the PC version a bastard child of a port. Seeing as that was one of my main gripes with the original I’m glad to see this was addressed as I wasn’t looking forward to panning them again for it.

As I mentioned previously Borderlands 2 is a hybrid FPS/RPG with core elements of both combining together to form the core of the game play. The FPS portion, at its most basic level, is your typical run and gun affair with regenerating health (in the form of a shield) and chest high boxes littering the landscape to provide you with cover. The RPG elements aren’t as deep as full on RPG titles like say Skyrim but you’ve still got 4 distinct character classes each with a talent tree that contains 3 different paths in it giving you quite a bit of freedom in how your character ends up playing out.

Now whilst the basic aspects of the FPS part of Borderlands might not be too different from any other generic shooter the way in which combat actually plays out is nothing like it. Just like in the original each of the character classes has a unique action skill that can drastically change the way a fight goes. Since I choose the Commando I had myself a sentry turret that provided both added damage but also a distraction for some of the tougher enemies so that I could run up behind them and unleash hell in relative safety. Talking it over with my friends the Sentry gun is one of the most useful but apparently Zero’s ability (being able to turn invisible whilst leaving a decoy behind) is by far the most fun.

Of course there’s even more variation in the FPS aspects thanks to the near infinite amount of guns, grenades and other inventory items that can drastically change the way you engage hostile targets. Whilst there’s a couple simple mechanics like different types of elemental damage that are more/less effective depending on the type of enemy you’re facing there are many guns with ludicrous abilities that can transform a meagre character into an unbridled tool of destruction. Indeed finding such weapons are usually key to progressing past certain points and you’re pretty much guaranteed to find a couple a long your way.

For me it was a rocket launcher called the Partisan Mongol which upon firing launched a barrage of rockets that did several orders of magnitude more damage than I was capable of unloading with any of my other weapons. This weapon became a key part of my arsenal as it meant that should I get into a jam and need to kill something quickly to get second wind all I needed to do was whip out my launcher and lay waste to whatever was in front of me. Sure it wasn’t fool proof and the amount of ammo it consumed meant it wasn’t particularly sustainable but considering I carried that weapon with me from level 20 something right up until the end just shows you how valuable weapons like that can be.

Your talent trees will also have a major impact on how you progress through the game. I played as a Survival Commando mostly because the initial talents went a long way to reducing the amount of down time I had to endure. As I went up in levels however the skills made me almost unstoppable as I was able to take massive amounts of pounding without breaking a sweat. Couple this with a couple other items like say an amp shield that imbues your weapons with extra damage at full charge and a build that was primarily defensive in nature suddenly becomes wildly offensive. In the end I settled on a build that reduced the cooldown of my turret skill by half and enabled me to have two turrets out at a time that both had shields on them, giving me both amazing survival power and an incredible damage output.

There’s also another levelling system on top of the regular one and its called, eerily enough (considering the title of my last Borderlands review), Badass Ranks. In essence they’re like a sub-achievement system, they’re only tracked in game, but you get ranks for completing things like setting a certain number of enemies on fire, using certain item abilities and performing all sorts of weird and wonderful acts. Once you rank up you’re then given a token that you can spend on a percentage based perk that can be things like increasing your shield regen rate. According to what Gearbox tells you these perks are unlimited and thus function as a levelling system that will continue long on after you’ve hit the 50 level cap. Unlimited is a bit of a misleading term though as its clear that as you level up the same perks you start to hit diminishing returns on them and I get the feeling that the upper bounds for many of them are in the realms of 10% or so.

In terms of overall polish Borderlands 2 is certainly leaps and bounds ahead of its predecessor. Gone is the GameSpy account requirement and the need to open up a rather excessively number of ports on your router in order for it to work. The menus are also not painfully console specific reacting much better to the additional input options offered by the mouse and keyboard of the PC platform. I did encounter some interesting and quirky bugs along the way and there was only one that actually broke the game in a serious way.

Minor plot spoilers follow:

For the BNK-3R boss fight I spent most of my first try of it running around looking for ammo drops to replenish my stash. Now I’m not sure if it was due to me being in a strange position or not but once it was past a certain percentage of health and Roland said something like “Now that’s a big gun” it jammed itself on the corner of the platform and then started violently shuddering whilst not getting anywhere. I figured it was just stuck and hopefully wearing its health down would trigger it to teleport out or get unstuck but unfortunately after wearing it all the way down to 0 health it just sat there. After jumping to my death (and eating the respawn cost) it regenerated all its health but was still stuck in the same position. The only way to get it unstuck is to reload and then hope it doesn’t happen again. Thankfully for me it didn’t but there are many people on the forums reporting the same issue so hopefully it gets fixed soon.

Spoilers over.

The writers have also out done themselves as the comedic tones that are interwoven in through a semi-serious plot make for a story that’s engaging, entertaining and completely hilarious at times. All of the characters have their own unique brand of humour and whilst I didn’t find all of them laugh out loud funny they all had their moments. Handsome Jack, your nemesis for the entire game, is also an extremely hateable character and they did a great job of making him a real douche bag. Needless to say that I spent the majority of the game just waiting for a moment when I could put a bullet between his eyes.

The story itself was good too and whilst I didn’t feel a deep emotional attachment for many of the characters (apart from Mordecai as I played him in the original) I did genuinely care about how the ending panned out. If pushed I’d say it was the game play that made it for me rather than the story but overall I’d rate it far above other titles in the FPS genre which usually only use a paper thin storyline in order to keep you going.

Borderlands 2 is an amazing game having taken all the ideals of the original and polishing them up to a glorious hue. All the complaints that I had about the original are gone and save for a few bugs the experience is seamless. Even for those who didn’t play the original Borderlands 2 offers a great FPS/RPG experience that is only matched by other greats in this hybrid genre like Deus Ex: Human Revolution. If you’re one of the many who enjoy games with a long shelf life then Borderlands 2 is definitely a title for you as my play time is probably only a quarter of what’s possible.

Rating: 9.25/10

Borderlands 2 is available on PC, PS3 and Xbox360 right now for $49.99, $69 and $69 respectively. Game was played entirely on the PC with around 25 hours of total play time, 58% of the achievements unlocked and reaching level 31.