Changes for Supertest iteration 1 compared to 9.14

The main changes

Updated display of tank parameters in the hangar Added a preview of not purchased tanks in 3D (opening the tank to study modules) Tank parameters are divided into five groups Changed the list of the basic performance characteristics (new parameters added) Implemented dynamic showing of tank parameters depending on the changes of the crew and supplies Information on the impact of the modules, equipment and supplies on the parameters of the tank added to the tips

PvE basic training: Changed composition of the allied team, the composition of the teams is now 15 vs 15 Reduced waiting time, added the ability to run the game for one player Added the starting point in the upper base Added alternative behaviour of the bots on the cards “Mittengard” and “Mines”

Changed the capture indicator. It now displays of the number of players capturing the base, as well as the time to complete the capture

Setting “Save the addressee in combat” is now enabled by default for all players, which can store the last message recipient in the combat chat before the end of a battle

Added an alert to the players about the imminent end of the fight

Improved physics of movement of the tank: Fixed receiving a sudden and excessive damage after driving down the slides Reduced probability of capsize when maneuvering Fixed “sticking” to the corners and other tanks

Reworked and added new tank filters to the hangar

Added sound to activation of camouflage nets and telescope

In the sound settings, you can now select the type of sound system for the most accurate positioning of sound sources in the battle

When playing in platoon, you will be given a bonus to the experience, which will depend on the tier, in which the players had a fight

A new reticle – a continuous circle

Added two additional levels of zoom: x16, x25

Changed the look of the numbers, displaying the number of rounds remaining in the tank

Added a button to display promotional screens

Added a display of ping values and status of servers on the login screen and in the hangar

Equipment

Waffenträger auf E 100 is replaced by 15 Grille

Introduced changes in balance: Overall buff: 59-Patton, Skoda T-40, Achilles, Challenger, A-32, M56 Scorpion, T95E2, T95E6, Type 91, Type 95, HT VI, STA-2 Overall nerf: T-54 ltwt, T-22 Sr., O-I Exp, O-I Other (Pz V/IVs changed tiers, KanJpz rebalance): PzKpfw V/IV Alpha, PzKpfw V/IV, KanJPz

In the Japanese branch there is a clear bias of tanks popularity. The vast majority of players are concentrated on medium tiers from V to VI. These tanks allocate much of their combat effectiveness compared to the same tier tanks from other branches. To fix this situation, the decision was made to balance the combat capabilities of heavy tanks of VI tier, changing their performance characteristics. At the same time tanks of tiers III and IV underperform in the statistics, so changes were made to their parameters to improve firepower

Improved gun penetration of Heavy Tank No. VI, Škoda T 40 and other tanks with 88 mm L56 gun

Internal ammo rack module has been removed from the front of Chinese heavy tank 112

Following tank models added to supertest users: KV-4 Kreslavsky “Object 268 variant 5” T71 CMCD T-45

Reworked visuals of 19 models of tanks to HD

Refined visual and damage model of T-34-85, StuG III Ausf. G, Type 62

Technical changes

Reworked some personal missions

Optimized the interface pop-up lists and tips

The framework of the internal browser WoT Awesomium replaced by Chromium Embedded Framework

Completed transition to CoreEngine 3.0: implemented a number of technologies to increase client performance at medium settings and an improved standard of graphics special lighting effects system has been revised for improved graphics: smoke and explosions began to look more harmoniously the ability to use modern Graphics API (DX11), in this connection, it is recommended to update the video card drivers by downloading the latest version available from the manufacturer



Maps

Altered “Mines” and “Mittengard” maps, taking into account PvE learning

Allowed the ability to play 15 to 15 to teams in all current scenarios

The game now supports the possibility of playing a single player (14 players and bots vs 15 bots)

Changes T-22 Sr.

List of preliminary, not final changes as of April 7 (relative to the first supertest): Decreased resistance on all types of soil Aim time increase from 2.2 to 2.3 s Decrease in accuracy from 0.33 to 0.36 Gun bloom caused by the rotation of the tower increasd from 0.1 to 0.12 Gun bloom caused by chassis rotation increased from 0.1 to 0.12 Reduced traverse speed from 54 to 40 degrees/s Reduced turret traverse speed from 40 to 30 degrees/s



Source: http://worldoftanks.ru/ru/content/development