The lack of information on next-gen consoles at the time of Watch Dogs' reveal made it hard to predict how the final game would look, Watch Dogs 2's senior producer has said, discussing the reason behind the visual 'downgrade' suffered by the original game.

"One thing to remember is that the first showing of Watch Dogs came in summer 2012, before anyone knew what the Next Gen of consoles and hardware would be," Dominic Guay said discussing the downgrade with the Evening Standard. "We did our best at the time to predict what that would be and always were forward that this first showing was running on a very powerful PC."

Watch Dogs was criticised by some players for looking noticeably worse upon release than in videos shown prior to its launch, with lighting, volumetric fog and depth of field all appearing to have been 'downgraded' for the final game.