Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

This mod is 100% complete! Every Merchant in the game now has more gold and respawns!



Install

To install open archive and copy "VandiusMod.omwaddon" to Documents\My Games\OpenMW\Data

Then enable in OpenMW-Launcher and you're good to go! If you wanna verify it's working go to Arrille's Tradehouse (in Seyda Neen) and check how much gold he has, he should have 8500.

I know the difference between a float and an integer so you don't have to worry about bugs like the inventory bug, that's when you have a integer set to any decimal value (something like 1.25 or .005) causing random containers to bug and have inventories you can't grab!







This is my first uploaded file but I've been making my own mods since 2007 for Oblivion so I'm pretty knowledgeable but never released anything because it was mostly me goofing off but this is the first really useful mod I've made, thanks for checking it out.

Hi, I'm Vandius, I made this mod because the mod "More Barter Gold" wasn't triggering correctly for me in OpenMW and because I didn't like the fact merchant NPCs and others didn't respawn. So this OpenMW mod makes every NPC respawn and NPCs that did respawn now respawn in 1 month instead of 3. I also went through and changed the amount of gold merchant NPCs have (always under 10000 but almost always over 1000 and based on the amount of gold the NPC had to begin with). Bodies now disappear after 1 hour so the respawn script can trigger faster.This mod was made for my TES3MP server so works perfect on TES3MP but also works perfect on single player!This mod should be compatible with any mod unless your using mods to change the gold of vendors but even then you won't crash!Because of the way the Morrowind engine was coded I can't decrease NPC spawns to be lower than 1 month and that's because IMonthsToRespawn is an integer so you can only use whole numbers like 1, 42, or even 141241512152347 but not any number with decimals i.e. 1.25, 0.8, 0.00010001, 24.25 none of those work because it's not a whole number. In MGE you can decrease the number but that's all because of a seperate script which can't be ran on OpenMW!