First awakened empire, fallen empire wars and so-so crisis

So finally: An awakening which could make sense

TLDR

Some things regarding fallen empires are really going for the right direction since 1.3. All this needs, is a little bit of buffing in terms of interactions, ethics and timing/locations.Based on my current save (1.3/1.4 patch, no Guardians DLC).I am noting some welcome improvements in mid/late game due to the role of awakening empires. If you add this to the current plans on enhancing ethics and effects, the game could really make a huge step towards some thrilling mid/late game adventures, even more so if crisis timing and location could get improved at the same time (ironically crisis always start in my empires, long time after establishing a very dominant position in galaxy).My first awakened empire in this save just was an annoyance: keepers of knowledge trying to subdue me, while I stayed away from attacking them many years before. In hindsight, they awoke far too late for being a threat and I just did regret not taking those sweet ringworlds much earlier.Regarding doing them favours: oh well, please - I guess opening your space was favour enough? In terms of crisis/gameplay, doing favours to FE seems a waste of resources - and you should plan to attack first and as soon as possible if your interests will collide with a FE in future (e.g. AI research, gaia worlds, etc). Maybe doing favours in that case helped delaying their awakening until it was too late, but that is just a guess on my part.2nd FE-war (non-AE): the xenophobe FE attacking because of border friction issues and my refusal of removing colonies. In fact, just another annoyance with another advanced vassal, so finally very welcome.3rd FE-war (non-AE): Oh well, I tried not to colonize your precious holy worlds for so long...but heck, you also get mad at me for colonizing tomb worlds? Well, no reason to stay polite any more. And in fact, another welcome vassal on board...Somewhere in this, the unbidden picked my empire (once more) as spawning ground. Bad move and not what I really was hoping for. A very brief late game crisis. No empire awakening to side us, in fact no need either. Sidenote: also no federation support on this, which could pose problems on crisis spawn site from better locations. Aside some quirks in fleet handling, federation gameplay, overall by now, surprisingly offers a lot of fun.There would not be another empire awakening for sure now? Why should they? You already guess it, one of my oldest neighbours awoke: the benevolent, xenophile interventionists. WOW...Just expecting another FE/AE being a dick, I panicked and for the first time built a number of useless fortresses on key systems, waiting for the worst to come... and eventually they joined another federation as we had been in a war (interestingly stopping atrocities as part of our federation goals...)It was very cool to note the benevolent AE did not even want me to sign their treaty - as our federation was anti-slavery and generally on good terms with the federation the FE joined. Now...would this become the huge galactic fight for freedom, finally? Would I be ending up in the wrong federation to support this? Could I make a late game career as galactical liberator?A quick check on save proved the opposite. I left my own federation after almost 200 years and joined the AE federation, just to note they would not start any wars whatsoever. If I would want to start liberation wars and atrocity wars, my own federation was a much better place - despite having mainly peaceful, non-aggressive war goals. What a disappointment.So really, I am not sure where the 'crisis' is which awoke the 2nd FE finally. They may support a declining federation which I may have attacked in the long run, but whatever the benevolent interventionists are up to, I think my own federation did a way better job on this so far. However it is a cool moment as this shifts powers a little during the end-game and prevents me from doing some insane rush-over. Which after all, is a very cool surprise.While it is already great to see more than one empire awakening in a game, also this could/should apply to multiple crisis if the player obviously is able to handle.This could be heading for a thrilling game development in mid/late games.Awakening empires could add immense richness to the mid/late game, especially if being linked to announced tweaks and improvements/depth in ethics. If they should also link to improved crisis timing/location, there could be endless options for thrilling mid/late games. Fallen empires also should need more fleshing out of ethics and rewards for doing favours, to make interactions more rewarding than just taking them out as soon as possible.Based on patch 1.3/1.4 vanilla game