Quite a decent game, however it is shaky at best in beta. Best described as WoT in space, it does things quite different from WoT and I do Quite a decent game, however it is shaky at best in beta. Best described as WoT in space, it does things quite different from WoT and I do like what it does differently...mostly.



The things that differ which are nice are the combat, research structure, and modules. The combat is relatively fleshed out: there are small Interceptor ships, Fighters, and Frigates all with different abilities and different available special abilities. Interceptors are essentially quick sabeteurs, Fighters are general purpose which can be used as a Interceptor/Frigate hybrid to put it simply, and Frigates are tanks or snipers depending on the Frigate (also support).



Research is done by simply buying what you want as long as you are the right level for it (which you generally are since leveling up is typically done faster than gaining currency). There is no owning ships, but you do have to buy a preceding ship if required. The game does allow you to skip ahead with some ships but you'd still need the level to buy that ship.



Now, what sets this apart from WoT the most are the modules. Similar to equipment in WoT, except more diverse, you can customize EVERY facet of your ship as you gain more advanced ships. For instance, you could put focus on your hull then put a kamikazi secondary on your Interceptor that has a plasma gun. This would let you drop the enemy shields, then if you are taking a larger percentage of damage, go all out on a suicidal explosion which would do more damage than a regular death explosion, possibly killing the enemy in the process. Or, you could slap lasers on a Frigate, to keep it versatile and medium range...but you still don't have to. And even then, it gets more diverse. Do you want burst lasers, which do less DPS but have no overheat timer? Do you want close range lasers which have a lower operational range than long range, but max DPS? And this is merely scratching the surface.



The biggest flaw Star Conflict has is simply that it is in Beta. For instance, I saved up while casually playing for a week for a new starship, only to see that they raised the price from 850,000 to 1,250,000! This really put me off of the game for now...but when it comes out, they should have this sort of stuff fleshed out.



Overall, this game is good as it is, but it has a massive potential due to the ridiculous level of customization possible, and fun combat. … Expand