New Update: NoLimits 2.6 Released The long-awaited hybrid coaster update has finally arrived. We released the new 2.6 update on the day of the 6th anniversary of NoLimits 2. It is free for all customers of the full version of NoLimits 2. The new hybrid coaster comes in two variations. One normal version and one LSM launch version with headrests. There is now a total of 43 different coaster styles included in the software. The new wooden support generator was completelly rewritten to fit the new hybrid styles. It gives great results for inline twist inversions out-of-the-box, and only in rare cases manual adjustments are required. There are more new features and optimizations included. Here is a shortened list of the update change log: New coaster style: Hybrid Coaster (standard)

New coaster style: Hybrid Coaster (launched)

Two new parks demonstrating the new coaster styles

Completely rewritten Wooden Support Generator

Automatic supporting of inline twist inversions Automatic wide supporting for heavily banked tracks Special patterns for new hybrid coasters Normal patterns for standard wooden coasters Generates bolts and nuts

Rectangular steel beams can be without paint

New MSAA anti-aliasing option

Improved Shadows

Improved loading times of parks [The NL Dev Team]

Merry Christmas The dev team wishes a Merry Christmas to all our customers. A new update is coming soon. We will try to release it on the day of the 6th anniversary of NoLimits 2. It will feature a long awaited new coaster style, called the hybrid coaster. We are very proud to show you some screenshots for the first time. I hope you enjoy the result of our work. The screenshots show Trevor Stacy's (RideWarriorNation) and Lukas Mohrbacher's (Bear) SAGE park. We are happy to include this park into the new update. The new coaster style will come with an improved wooden support generator which now allows to create proper supports for heartline twists and similar inversions. It will also work with standard wooden coasters. For the screenshots above, no additional manual tweaking was done. All supports directly came out of the support generator. The update will contain a couple of other new features, too, such as improved anti-aliasing options and optimizations. We hope you have some relaxed holidays.

[The NL Dev Team]

New Update 2.5.5.0 Released. NoLimits 2 Available for Mac now! We are proud to have released a new update for NoLimits 2 with cool new features and all new Mac compatibility. Here is a list of the most important changes... Mac version is now available NL2 now fully supports the Mac. It is a native port for macOS using OpenGL 3.3/4.1. It is available on Steam. Please make sure to check the requirements before purchasing. We recommend a fast graphics card such as a discrete Radeon or GeForce solution, especially when running high resolutions on Retina displays. On older and slower Macs, it might make sense to use fullscreen mode with a lower resolution. New Tilt Track Element Easy to use, works just like a transfer track

Timing and tilt angles can be customized

Works for all coaster styles New Scenery Objects New set of gray rocks and stones

New set of brown rocks and stones

New wind power plants

New high performance forest objects for backgrounds

New high performance pine tree New Parks Tilt Coaster Park demonstrating the new tilt element

Rock-it Man Park demonstrating the new scenery objects

Both new parks are fully optimized for VR Many internal optimizations Better utilization of CPU cores for higher framerates

Special optimizations for CPUs with many cores (Ryzen)

Lower latency frame times for better VR experiences

Higher scripting performance [The NL Dev Team]

New Update 2.5.1.0 Released Main new features and changes: New borderless window mode

More optimizations for multi-core CPUs (around 4% higher framerates)

Faster loading of DAE files

Improved block system scripting

Various bug fixes and improvements [The NL Dev Team]