Update 5.1 is now available for download on PC and iOS! With this update we focused on balancing and re-working a sizeable amount of existing cards with focus on Skellige and Syndicate factions.





Note: Starting with this update we will not offer full mill value for re-worked cards.





Game Fixes:

Adding missing sound effects for premium cards from Merchants of Ofir expansion

Resilience tooltip changed.

Mandrake tooltip changed.

In deck selection picker, the leader ability sound will trigger only when coming from the Main Menu and selecting a new deck

Income trigger can be cancelled out - Card that have targeting and Income (like Dip in Pontar) will allow user to choose a target before committing to play the card.





New Features:

Added Tooltip System to Cards in Board for Mobile Version of the Game.

In Pro Rank matches the opponents' nicknames will be hidden until the final results screen

Starting from the Season of the Bear players now lose less ranks at the start of a new season. From ranks 1 to 13 players lose now 2 ranks, from 14 to 23 1 rank, and 0 ranks from 25 to 30. As for Pro Rank players will now lose 3 ranks apart from the top 500 players





Neutral:

Added "Scenario" category to: Siege, Haunt, Masquerade Ball, Gedyneith, Feign Death and Passiflora.

Adrenaline Rush ability changed to: Boost an allied unit by 8 if there are no other units on that row.

Adrenaline Rush provision changed from 8 to 5.

Epidemic ability changed to: Destroy a 4 provision cost unit.

Crow's Eye ability changed to: Purify an allied unit and boost it by 3.

Decoy Tactic category removed.

Decoy provision changed from 7 to 6.

Radayah provision changed from 10 to 12.

Olgierd: Immortal provision changed from 10 to 9.

Dragon's Dream provision changed from 12 to 11.

Avallac'h power changed from 4 to 3.

Dudu provision changed from 10 to 8.

Johnny power changed from 3 to 4.

Sarah power changed from 3 to 4.

Travelling Merchant power changed from 3 to 4.

Skellige Storm provision changed from 8 to 7.

Bekker's Rockslide provision changed from 9 to 8.

Dorregaray of Vole provision changed from 8 to 7.

Gimpy Gerwin provision changed from 8 to 7.

Wolfsbane provision changed from 9 to 8.

Lady of the Lake power changed from 5 to 6.

Fisher King power changed from 4 to 5.

Rock Barrage provision changed from 6 to 5.

Thaw provision changed from 5 to 4.

Gaunter O'dimm provision changed from 12 to 10.

Merigold's Hailstorm provision changed from 10 to 9.

Commander's Horn provision changed from 10 to 9.

Nivellen power changed from 4 to 5.

Count Caldwell provision changed from 8 to 7.

Maraal provision changed from 9 to 10.

King Cobra provision changed from 4 to 5.





Monsters:

Imlerith ability changed to: Deploy: Set allied unit power to 7. Dominance: Set a unit's power to 7 instead.

Imlertith power changed from 5 to 7.

Imlerith provision changed from 8 to 12.

Imlerith's Wrath ability changed to: Damage an enemy unit by the power of your highest allied unit. If you control Imlerith, destroy enemy unit instead.

Haunt tooltip now properly mentions Deathwish units.

Haunt provision changed from 14 to 13.

Penitent now mentions where unit is Summoned to.

Caranthir now properly mentions base copy.

Nithral ability changed to: Order (Melee): Damage a unit by 1. Dominance: Damage a unit by 2 instead. Cooldown: 1.

Nithral provision changed from 6 to 8.

Wild Hunt Hound ability changed to: Dominance: At the end of your turn, boost self by 1.

She-Troll ability changed to: Melee: Whenever a unit is destroyed during your turn, boost self by 2.

Wild Hunt Warrior ability changed to: Deploy: Damage an enemy unit by 1. Dominance: Damage it by 3 instead.

Wild Hunt Warrior provision changed from 5 to 4.

Adda: Striga ability changed to: Deploy: Damage an enemy unit by 2. Dominance: Damage it by 4 instead.

Adda: Striga power changed from 3 to 5.

Adda: Striga provision changed from 8 to 7.

Keltullis provision changed from 12 to 13.

Whispess power changed from 4 to 5.





Skellige:

Reckless Flurry ability now ignores Armor.

Wild Boar of the Sea ability changed to: Deploy (Melee): Damage all damaged enemy units by 1, then damage all enemy units by 1.

Provision changed from 10 to 11.

Brokvar Hunter ability changed to: Order: Damage a unit by 1. Cooldown: 2. Whenever you Discard a card, reduce Cooldown by 1.

Savage Bear now gives Bleeding instead damaging.

Dimun Pirate Captain ability changed to: Deploy: Damage an enemy unit by 1. Bloodthirst 2: Damage it by 3 instead.

An Craite Warcrier ability changed to: Bloodthirst 1: At the end of your turn, boost self by 1.

Giant Boar ability changed to: Deploy (Melee): Boost self by 1 for every damaged unit. Deploy (Ranged): Boost self by the amount an enemy unit is damaged.

Heymaey Flaminica tooltip tweaked to: At the end of your turn, Heal all other units on this row by 1.

Heymaey Skald ability changed to: Draw a card, then Discard a card.

Skjall ability changed to: Berserk 5: Destroy self.

Skjall power changed from 5 to 10.

Skjall provision changed from 8 to 7.

Heymaey Herbalist "then" changed to "and".

Covenant of Steel Armor changed from 0 to 2.

Coral power changed from 4 to 5.

Birna Bran provision changed from 10 to 8.

Sigvald power changed from 5 to 6.

Blueboy Lugos provision changed from 8 to 7.

Lippy power changed from 2 to 4.

Morkvarg provision changed from 9 to 8.

Sacrificial Vanguard provision changed from 15 to 16.

Donar an Hindar provision changed from 8 to 7.





Northern Realms:

Aretuza Adept ability changed to: Deploy: Gain Zeal if you control a Mage. Order (Ranged): Give 1 Charge to an allied unit. Cooldown: 1.

Carrobalista ability changed to: Deploy, Crew: Gain 2 Armor. Order (Ranged): Damage an enemy unit by 2.

Vicious Slash provision bonus changed from 15 to 16.

Pincer Maneuver provision bonus changed from 15 to 12.

Mobilization boost changed from 3 to 2.

Philippa: Blind Fury provision changed from 11 to 12.

Keira Metz provision changed from 10 to 9.

Odrin provision changed from 8 to 7.





Scoia'tael:

Added a new keyword - Spring to Trap cards and modified tooltips with it.

Deadeye Ambush ability changed to: Order: Spawn an Elven Deadeye in allied row. Charge: 3.

Yaevinn ability changed to: Damage an enemy unit by the number of Elf units in this row.

Barclay Els ability changed to: Boost an allied unit by the number of Dwarf units in this row.

Treant Boar ability changed: Deploy: Gain Zeal if you control a Dryad.

Order: (Melee): Move Treant Boar to the other row and Heal it.

Order: (Ranged): Move Treant Boar to the other row and damage an enemy unit by 2. Cooldown: 1.

Mystic Echo provision bonus changed from 13 to 12.

Call of Harmony provision bonus changed from 16 to 15.

Pitfall trap provision changed from 7 to 6.

Etriel provision changed from 7 to 8.

Muirlega provision changed from 7 to 8.

Weeping Willow power changed from 6 to 5.

Dol Blathanna Bowman provision changed from 5 to 4.

Feign Death provision changed from 12 to 13.





Nilfgaard:

False Ciri ability changed to: Deploy (Melee): Move an enemy unit to the other row. Deploy (Ranged): Boost an Agent by 3.

Enslave provision bonus changed from 16 to 15.

Double Cross provision bonus changed from 16 to 17.

Serrit provision changed from 8 to 7.

Albrich power changed from 3 to 4.

Trahearn Var Vdyffir power changed from 4 to 3.

Trahearn Var Vdyffir provision changed from 8 to 6.

Van Moorlehem's Cupbearer power changed from 6 to 5.

Vincent Van Moorlehem power changed from 6 to 5.





Syndicate: