Past team interviews:

Team | Nicolas

Hello Romain! Can you tell us a little more about yourself?

Hello! My name is Romain, and I’m 32 years old. I’m the UX/UI Designer at Dether. I have a rather atypical background. I did a lot of things before developing my skills in UX/UI design. I have always been attracted to the idea of creating attractive visual content, so I’ve had the opportunity to work on personal projects related to website design, graphic charters for associations, and promotional posters.

I started by building up my knowledge professionally as a textile designer at a streetwear brand. This experience made a major impression on me. Every day demanded a dose of creativity. I was always looking for the t-shirt design that would strike our customers. I also had the opportunity to work in the visual universe of the music industry. I designed album covers, websites, and merchandise. I had the chance to meet a lot of artists with whom I was able to exchange and understand their needs.

I was then the design manager in a furniture company for almost two years. I was responsible for the creation of promotional catalogues for suppliers, so I managed two graphic designers in the catalogue creation. It was a founding experience experience in terms of creativity because it allowed me to become very rigorous and organized. Once you publish a catalog you don’t have a second chance — once it’s gone… it’s gone.

What does the UX/UI Designer position at Dether consist of in concrete terms?

My job is divided as follows:

50% : Pure creation

: Pure creation 25% : Contact with users and definition of needs

: Contact with users and definition of needs 25%: Interaction with developers, interface design and reflection on how to structure the product

The Dether project is a fusion of my two areas of expertise because I have to constantly develop the product to make it as user-friendly and intuitive as possible, while respecting market constraints. So I first need to understand the expectations of users. To do this, I collect and analyse their precise feedback on the product beforehand, via workshops.

Then, I move on to the design and design part of the interface. This work is done in collaboration with the tech team, the sales team (to be sure to respect market constraints), and a graphic designer. We first make a very broad structure, which we then refine more and more.

What do you like about your job?

COMPETITION! It brings out the best in ourselves. For example, I really appreciate the visual universe of Uport, or Status and many others!

I find that the projects in the blockchain ecosystem are very creatively and visually successful — a force that allows us to reach a wider audience and contributes to the mass adoption of cryptocurrencies.

What are the essential qualities to have in your profession?

I think the following few key words summarize the qualities needed to be a good full stack designer UX/UI Designer

Adaptability

Creativity

Organisation

I think it’s important to get involved in the design community. It’s not enough to keep all of that knowledge to yourself. You learn better when you teach it to someone else or have a discussion about design topics. So I try to: