



Greetings Adventurers,

It is now possible to participate and have an impact on the “geopolitical fate of the world” even if you are not a member of one of the major guilds. We are very happy to announce the arrival of the next level of player-driven warfare in Black Desert Online in the form of the Militia system.

Another great new feature made it into this week's patch, the Platoon system. It allows to temporarily band together with other players in more spontaneous ways than a party.

Those of you, who are focused on life skills or just need a break from killing Monsters and fighting other players will be happy to hear about Manufacture, a new processing branch. Now you can craft your very own selection of siege weapons.

But that's not all. Below you will find many more updates and improvements. As always, let us know what you think about the update in the forums and have fun in Black Desert Online.









Hero of Militia Event has started. You will get awesome prizes just for participating, and much greater prizes including a GTX Graphic Card will be available on a lucky draw!

Event held: 2017.11.02 ~ 2017.11.22



Click < Here > to check out this amazing event

Militia content for Conquest War has been updated.

Click < Here > to find out the fine details in the Militia Guide.

to find out the fine details in the Militia Guide.

Players can now join and participate in the Conquest War even if your guild is not one of the participating guilds in the Conquest War.



Militia is a group of mercenary adventurers that play a role in assisting the participating guilds.



Only the adventurers whose combined AP/DP is 400 or up can join Militia.



Select which role you want to play! Choose form either the Offensive Militia or Defensive Militia.



Join a Militia, play in Conquest War, and win some rewards!



Players can apply to join the Militia starting an hour before the Conquest War, for 45 minutes, on Saturdays, on the first servers of Calpheon, Mediah, and Valencia. 50 spots are available per each offensive and defensive side. (Maximum of 100 players total per region)



If there are no guilds challenging the reigning guild, then only Offensive Militia is available to join. In this case, maximum of 100 Offensive Militia spots are available to join.



You can apply for both Offensive and Defensive Militia even if your guild does not hold a node in the relevant territory. Only 10 players maximum from the same guild can apply for the Militia in the same region.



If the number of applicants is below 50% (50 players) of the maximum Militia positions available (Offensive and Defensive combined), the Militia will not be able to join the war.



If a player withdraws his/her application for the Militia, he/she cannot reapply for the same war session.



Liberated territories are not open to Militia application.



The Offensive and Defensive Militia will be in the action from 2 to 3 hours (depending on the defense) starting at the same time of the Conquest War.



Defensive Militia will win if the Defensive Guild wins, and Offensive Militia will win if the Command Post of the Defensive Guild is destroyed. The participants in the winning Militia will be rewarded with 20 Million Guild Funds per player. (The reward is subject to change at a later time)



When dying while participating as a Militia, players can revive from Town or a designated revive location. Revival times are the same as normal Conquest War participants.



Militia members can communicate using Militia only chat channel.



The Militia can only attack players on the opposing side. However, non-Militia members participating in the Conquest War can attack all Militia players even if they are on the same side. (For example, Defensive Militia cannot attack the Defensive Guild, but the Defensive Guild can attack Defensive Militia.)



Adventurers participating in the Conquest War will not lose Karma even when killing others with forced PVP.

Some of the Conquest War Rules have been changed.

The schedule of the Conquest War remains the same every Saturday. (Check the official Militia guide for the exact time schedule)



However, if the Defensive Guilds of Calpheon, Mediah, and Valencia regions can fend off the attackers for 2 hours successfully without losing their Outer Gate, the Defensive Guild will win and the siege will end.



If the Offensive Guilds successfully destroy the Defensive Guild’s command post (Field HQ) within the first 2 hours, then a battle breaks between the Offensive Guilds and the new winner of the region is decided if one of these guilds is left standing alone.



If there is no one clear victor by the end of the siege, the the region will be liberated.

Platoon system has been added.

Platoon is a temporary group for players with the same goal.



You can invite other players by clicking on their names from the chat.



Use the command /inviteunit [character name] to invite someone to your Platoon.



You cannot invite a player who is already in a party or in another Platoon.



A Platoon can have up to 20 players. HP of the Platoon members will be visible to everyone within the Platoon.



Location of all Platoon members will also be shared on the World Map and Minimap.



There is no EXP distribution or special EXP gained from Platoon. There is no option to change Looting Method.



Items looted from Platoon activities cannot be registered to the Special Deals from the Marketplace.



Party effects activated by skills can be used (HP Recovery, Buffs, etc.), but other effects (i.e. Party Elixirs) cannot be used.



Summon Scrolls cannot be used if you are in a Platoon. (Guild Summon Scrolls are okay.)



Platoon members can use the Party chat channel.





[System]





Fixed the issue that repeatedly prompted fail messages even after successfully catching a fish.

Fixed the issue where the Minimap of Northern Plain of Serendia was not being displayed under the radar.

Sails of big ships will become transparent upon boarding them. They will be displayed again when a character gets off the ship.

The mount skill Caution will not be activated in the Desert area.









<All Classes>





All Character’s basic Awakening skills (“Training” skills) now have only 5 ranks instead of 10.

All Characters will automatically learn basic Awakening (“Training”) skills.



If you have already learned the deleted skills, your skill points will be returned.

Fixed the glitch in the Customizing screen that cause the character to blink and be naked for a moment while changing outfits.





The amount of Combat EXP gained between Lv. 56 and 60 has been dramatically increased.





Fixed the issue that prevented players from getting Skill EXP if their character has already gained a certain amount of Skill Points.





Fixed the issue that stopped the auto-running and sprinting character (pressing Shift during auto-run) when the Stamina hits zero.





Fixed the issue where Air Attack effect was not available while using Dark Flame.





“Pushes the target on lateral attacks (PvE Only)” has been added to the description of Berserker’s skill Buster Training.

Fixed the wrong damage value of the skill Tackling Rock. Now each rank of the skill should inflict the correct amount of damage











Fixed the graphical glitch of Angelic Queen and Demonic Queen outfits caused by certain Customizing data.







Fixed the wrong SP recovery value of Lancia Training attacks.





Fixed the issue where the Tamer and Witch could not shoot Matchlock in a crouching motion when their heights are set as the shortest.





Fixed the issue where Wizard’s Grave Keeper Hat was not showing.

Fixed the issue where the pivotal point of the skill Cataclysm IV was set in front of the Wizard instead of the center of the Wizard’s body.

Fixed the issue where the pivotal point of the skill Cataclysm IV was set in front of the Wizard instead of the center of the Wizard’s body.





“WP Recovery +10 on good hits” has been added to the description of Musa’s Crescent Blade Training.





Fixed the graphical glitch on Maehwa’s Ladybell outfit near the shoulder and thigh areas.









Fixed the issue that made the Phantom Blades disappear while moving forward in combat stance.





Following has been added to the description of Striker’s skill Gardbrace Training.

Spins the target on lateral attacks (PvE Only)



Pushes the target on lateral attacks (PvE Only)





Fixed the issue that stopped the auto-running and sprinting character (pressing Shift during auto-run) when the Stamina hits zero.





Fixed the issue that hid the weapons upon equipping Crimson Knight outfit.

Following has been added to the item description:



Your Gauntlet and Vambrace will be invisible with this costume.



Your Gardbrace will be invisible with this costume.









A special shot using Black Spirit’s Rage 100% has been added to Matchlocks.

This special shot will be fired automatically when shooting a Matchlock when Black Spirit’s Rage is at 100%.



When using this special shot, the shot’s damage will deal much more damage compared to that of a normal shot.



When using the special shot with a [Combat] Trina Matchlock or [Savage] Enhanced Matchlock, the shot’s damage area will be enlarged and the number of targets that can be hit will be increased.



The special shot cannot be fired while in mounted combat.





[Combat] Trina Matchlock and [Combat] Trina Lead Bullet have been updated.

[Combat] Trina Matchlock is a weapon specialized for battles which cannot be used while in mounted combat.



[Combat] Trina Matchlock is used in Node / Conquest Wars and is effective for attacking or keeping your enemies back from Wooden Fences, Wooden Fence Gate, Castle Gate, etc.



Matchlock is equipped in the main weapon slot and Lead Bullet is equipped in the sub-weapon slot. When both items are equipped, the matchlock must first load the bullets (same as reloading animation) in order to be able to fire the Matchlock. 2 shots can be fired per load.



[Combat] Trina Matchlock can be enhanced with Black Stone (Weapon) and Concentrated Magical Black Stone (Weapon) up to PEN: V rank.





[Combat] Trina Demolition Axe has been updated.

[Combat] Trina Demolition Axe is a weapon specialized in tearing down structures which cannot be used while in mounted combat.



[Combat] Trina Demolition Axe is used in Node/Conquest Wars and highly efficient for inflicting damage against Wooden Fences, Wooden Fence Gate, Castle Gate, etc.



[Combat] Trina Demolition Axe can be enhanced with Black Stone (Weapon) and Concentrated Magical Black Stone (Weapon) up to PEN: V rank.



[Combat] Trina Demolition Axe can be crafted from the Processing: Manufacture feature when [Combat] Trina Demolition Axe Knowledge is obtained.



[Combat] Trina Demolition Axe Knowledge can be obtained in Trent from NPC “Dalian” when completing quest “Reinventing an Old Weapon”. This quest is available for players level 50 or above.





A new Processing feature “Manufacture” has been updated.

Use the Manufacture processing feature to craft siege weapons. Currently, you can craft [Combat] Trina Matchlock, [Combat] Trina Lead Bullet, and [Combat] Trina Demolition Axe.



Manufacture is more elaborate Processing method which may take up approximately 14 seconds to craft 1 item.



Knowledge for [Combat] Trina Matchlock, [Combat] Trina Lead Bullet, and [Combat] Trina Demolition Axe can be obtained through quests.





The accessory items obtainable through Recurring Quests in Mediah can be exchanged back to Seals.





Accessory NPC Seals Helm Destroyer’s Belt Barattan Lancer Helm Destroyer’s Seal x10 Necklace of Dim Spell Combatant

(Next to NPC Baan) Corruption’s Seal x5 Necklace of Concentrated Spell Combatant

(Next to NPC Baan) Corruption’s Seal x15 Necklace of Sealed Spell Combatant

(Next to NPC Baan) Corruption’s Seal x30 Secret Belt Mad Scientist’s

Test Subject Mad Scientist’s Research Journal x2 Scientist’s Will Mad Scientist’s

Test Subject Mad Scientist’s Research Journal x5 Recreated Scientist’s Will Mad Scientist’s

Test Subject Mad Scientist’s Research Journal x10



Green-rank Awakening weapons can be upgraded to Ultimate level.

The color of candle lights (Candle/Lamp) used in Residence has been changed from white to yellowish hue.

Weight of trade items obtainable from monsters has been decreased for better weight management during grinding.



New Pearl Shop items have been released. Click <Here> to go to the Pearl Shop Update Announcement









Once Flame Towers and Hwachas are destroyed in Savage Rift, players can now install other objects at the same spot in 15-20 seconds.









Monsters in Helms Post have been rearranged.

The randomly-moving Helm Hunters have been changed to Helm Miners.



Helm Hunters have been moved to inside the herd.



Some Helm monsters have increased in number.





Monsters in Sausan Garrison have been rearranged.





Sausan Snipers and Tough Sausan Soldiers, previously located along the outer rim of Sausan Garrison, have been moved to the inner area.





Following monsters will no longer attack Adventurers and mounts first.

Serendia



Swamp Hermit Crab



Calpheon



Young Red Boar





Stone Crab





Rock Spider



Mediah



Vera Desert Crab





Rock Desert Crab





Blue Desert Crab





Desert Crab





Rock Spider



Kamasylvia



Bush Hermit Crab





Vera Grassland Crab





The number of items you get from killing the following monsters in Kamasylvia Entrance has been adjusted.

Rock Gargoyle, Baby Rock Gargoyle





Monsters at Mirumok Ruins will yield less EXP.

Fixed the issue where players could not summon Mirumok Watcher using an item.

Soldier NPCs have been added around the Desert Naga Spy NPC.









The quest summary and objective of Mediah Cultist’s Whereabouts have become clearer.

Secret Letter from the Dark Chaser will be highlighted in the inventory while working on the quest Mediah Cultist’s Whereabouts.

Some prerequisites for being able to accept sub-quests have been modified to prevent new players from being side-tracked during level 1 ~ 50 main quest.

Players can now watch cut-scenes when they do the main quests with a new character even if they have other characters in the family which already completed said quests.

Fixed the issue where the cut-scene button “Shadow Knights' Sword” looked like a normal dialogue button.

Fixed the issue that prevented players from completing the following quests in Balenos.

Damaging Creatures



Crying Spirits



Imps and their Altar



The Steel Imps



Scary Wolves!



Cutting Through



Eye of Suspicion



For the Node’s Safety



For the Wagon’s Safe Return





Fixed the issue where some Families could not complete or forfeit the quest “Have You Seen My Ferrina?”

The NPC "Desert Naga Spy," encountered during the quest Suspicious Carcass of a Desert Naga, has been moved to the cliff in front of Sand Grain Bazaar.









[UI]





Tooltips have been added to the buttons in the “Ongoing” tab of the Quest window.

Setting button has been moved next to Disconnect in the ESC menu.

“Sort by item quantity” has been added to the Marketplace.

Find NPC button has been added to the lower right corner of World Map.

Tooltip for the Weight icon that appears while carrying more than Weight Limit has been modified.

Clicking on the Weight icon that appears while carrying more than Weight Limit will show the Weight Limit purchase screen.

Fixed the issue that did not display Black Spirit’s name when it is summoned.

Fixed the icon alignment for certain items.

Fixed the issue where players would still see the purchase window upon clicking on “Artisan’s Memory” button even when they already have the item in the inventory.

Fixed the issue where the “Call Off Protection” button would not appear in the Guild Member Status window.

Fixed the issue where the Weight Limit exceed tooltip overlapped with other UI elements.





[Sound]





Fixed the issue where the sound effect of Striker’s Flow: Bite Off was being controlled by the setting of “Remove Other Users’ Effects”.

Fixed the issue where installing wall or flooring in Altinova 2-1 will not show the result properly from certain angles.







