Complete Isolation, a personal game development project

Complete Isolation is a freeware 2D survival-horror game for PC I have recently started developing, being my first personally made public game ever since I started messing about with game design when I was 10-years old. I want to distribute it freely as my ‘leaping point’ into the public eye, and deliver a title that breaks what is expected and stigmas of freeware games, 2D horror games, and games made using Ruby Scripting and RPG Maker. This will be supported through an original development cycle, that is being completely lively broadcasted onto YouTube, and working closely knit with a growing community.

Deep in the heart of Nowhere, USA, exists a small country settlement known as Cobble Town. Away from civilization, a group of students pass on tales of an abandoned farm that looms in the woods on the outskirts of town, known as the Laddler Estate. Bored, and with nothing else to do, they establish a ‘courage game,’ to go investigate this ominous farmhouse late one night… There are many strange and dark rumors circulating the farm, but none more famous than that of a demented Plague Doctor who treads the soil of Laddler’s cursed land; though whether the Plague Doctor is someone driven mad, a demon, or something else entirely changes from story to story.

However, while the game will be distributed for free, the project itself isn’t to create. I am neither an artist, nor am I musically talented, and as such, I have turned to crowd sourcing to help fund the project (as well as money out of my own pocket) to help determine the scope and size of the project, as well as pay to develop the art and music assets for the game. Financially, I’m gunning for a minimum of $1,400 to make the base game, and $9,000 for the ultimate goal. Though the game will be completed no matter what is earned, the more that is funded helps raise the scope that is possible for the game and allow for more money to be distributed in original assets and music. However, you don’t need to contribute a dime if you don’t want to. As a long-time editor for Rely on Horror, I want to help give back to the site, and over the course of the next few months (the project’s release goal is December 13th, 2013) I will be releasing public betas and demos to all of you to play, to both hopefully give you all a wonderfully frightening experience, and to receive feedback back on the project both.

You can check out the Indiegogo campaign and donate here.