The Overwatch League signed a three-year deal with TeamSpeak to become the official voice supplier of the League.

TeamSpeak, a voice-over-internet protocol application, has created a custom solution specific to the league.

The collaboration includes a global marketing partnership featuring activations at various Overwatch League events throughout the term.

Today, Activision Blizzard announced that the Overwatch League will collaborate with TeamSpeak, a voice-over-Internet Protocol (VoIP) application for audio communication between users in a voice channel. The three-year deal begins in 2020 and will see the Overwatch League integrate TeamSpeak to power all in-game communications as its official voice supplier through 2022.

“In-game communication is crucial, especially at the professional level where the stakes are high and latency, performance, and quick interaction can make or break a team’s ability to win,” stated Pete Emminger, vice president of global broadcast at Blizzard Entertainment. “As Overwatch League teams get set to host matches in their home markets around the world starting in February, having TeamSpeak as the official voice supplier for all Overwatch League matches will give players the highest quality voice comms available.”

TeamSpeak will develop a custom solution for the Overwatch League based on its existing technology platform.

According to the announcement, the collaboration will also include a global marketing partnership featuring activations at various Overwatch League events throughout the 2020 season.

For esports teams, VoIP third-party applications allow players to communicate with each other in real-time. During competitions, viewers will usually see players wearing a large headset and then a smaller, wired set of earbuds underneath. The larger headset serves only as a noise-canceling device which is then coupled with the earbuds that connect to third-party VoIP applications such as TeamSpeak.