OB 0.5.12 increases the drop rate on body part breaks, improves the dye system, and crushes bugs into paste.

Completed a massive optimization pass on Slayers, the HUD, lanterns, and trees, and reduced the distance at which complex graphics load for users. This should help improve performance for everyone. Internally, we’ve measured as much as a 10-15 FPS gain on some systems but we’d love to hear how it’s working for you. You can leave your feedback either on Reddit (/r/dauntless) or the official Dauntless forums. Thank you!

Lanterns and grenades will no longer appear to do part damage to broken Behemoth parts or cores.

Expose and Stagger damage text will now fly off to the side instead of overlapping with base damage text.

Fixed a bug that could cause it to rain inside the cave on Sovereign’s Throne.

Fixed a bug that could cause trees to scale strangely after being broken.

Molten Edict’s standing shot ground fire explosion and fire pool will no longer display for other players. This is part of an effort to help decrease visual noise during battle.

Removed an outdated warning about cells being “consumed” during the cell infusion process. (They are not consumed.)

Fixed a bug that could cause the Riftstalker’s parts to display damage numbers even after being broken.

The end of hunt rating system (1-5) has been replaced by an occasional, random feedback question. Let us know if you get one!