New update! 0.92 is live with SIGNIFICANT balance changes

Reduced the range on her dash attack by 20%



Reduced the damage and knockback of bair after the first couple of frames



Up-Attack -> Up-Attack part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Forward air has sourspots, which deal less damage/knockback and send the opponent upward, instead of slamming them down



Forward tilt has less knockback growth, and slightly tweaked hitboxes (so it doesn’t hit opponents on platforms above him, or under him)



Less knockback on the second part of the up attack when at the ledge, so it wouldn’t kill at very low percents

Removed the last hitbox on his jab special.

Less hitstun/knockback growth on up special (firebird).



Small reduction in dash attack damage.

His Side Charge attack only does one sword swing and deals less damage/knockback, when only charged half-way. When charged more than 0.5 sec, it deals the same damage/knockback as before.



His Up Special Part 2 (Downward Slash) does AoE damage when hitting the ground, even if he doesn’t grab anyone on the way down.

Increased Stormcall’s damage to 7%



Added another hitbox and an extra frame to the air forward attack



Increased knockback growth on up tilt

Extended up attack’s hitbox to reach lower down, so it wouldn’t miss shorter opponents like Paco.



Extended the size of Rooster Uppercut’s hitbox to cover into Juan’s lower body



Increased the damage on Forward throw (Das Boot) to 7%



Increased the damage on Back throw to 5%



Increased the damage on Up throw to 4%

Hey, all! The team is still working on getting the backend set up for 1.0, but that doesn't mean you guys won't be seeing updates in the meantime! 0.92 just went live on Steam with minor bugfixes, and I have a full list of all the balance changes: