Ninja

1~6 consecutive attack base damage are reduced by 30%.

Decrease base damage by 20%.

This skill will now consume 2 Noctenium Infusion.

PvP damage has been reduced.

1st and 2nd consecutive phase of this skill will no longer knockdown players.

Brawler

The 3rd chain of this skill that vacuums players have been removed.

Power and Crit Factor reduced from 50 to 30.

Added a new effect to increase aggro by 10%.

Lancer

This buff will disappear if you are knocked down instead of taking damage.

Changed to a buff skill

Can be used together with Priest/Mystic buffs of similar type.

Adrenaline Rush I:

-- Increases Attack Speed by 15% for you and your party members within 40m.

-- Increases damage to monsters by 5% for you and your party members within 40m.

Adrenaline Rush II:

-- Increases Attack Speed by 20% for you and your party members within 40m.

-- Increases damage to monsters by 5% for you and your party members within 40m.

-- Reduces cooldown of your melee attack skills by 50%.

-- Your attacks draw more aggro.

Priest

Cooldown will be reduced from 7 to 6 seconds.

New Glyph of Energy (common) added to reduce cooldown of this skill by 10%. Glyph costs 2 points.

Mystic

Cooldown reduced from 8s to 7s.

Berserker

Changed from 10% skill damage to 10% increased damage against Monsters only.

Increased skill damage by 20% while decreasing PvP damage by 30%.

Sorcerer

Lower MP cost from 1000 to 800.

Carving Fireblast now doubles the chance to crit when attacking monsters.

Lower MP cost from 1000 to 600.

Added Noctenium Infusion effect: Increases Damage.

Glyph of Brilliance will be replaced with a new Glyph of Carving:

-- Doubles the chance to crit against Monsters. Glyph cost for Common is 4 points and Uncommon is 3 points.

-- If you already own an uncommon Glyph of Brilliance then you automatically receive the uncommon Glyph of Carving.

Lower MP cost from 900 to 750.

Lower MP cost from 1200 to 1000.

Increase PvE damage by 15%.

Warrior

Increase base damage by 10%.

Decrease MP cost from 320 to 230.

Reduce PvP damage by 10%.

Glyph of Carving (common) has been added that doubles the crit chance when attacking monsters.

-- Level 65 to unlock / Cost 4 glyph points.

Increase base damage by 10%.

Decrease MP cost from 350 to 250.

Reduce PvP damage by 10%.

Increase base damage by 20%.

No change in PVP damage.

Increased amount of aggro gain.

-- Defensive Stance I: 45% -> 65%

-- Defensive Stance II: 55% -> 80%

-- Defensive Stance III: 70% -> 100%

-- Defensive Stance IV: 85% -> 120%

Casting Infuriate will prevent players from deactivating Defensive Stance for 3 minutes.

Increase aggro generation by 50%.

Increase aggro generation by 50%.

Archer

A new passive skill has been added that increases the crit chance of all your skills by 15% against Monsters only. Learned at level 60.

Reduce cooldown from 10 to 9 seconds.

Reaper

Glyph of Powerlink (Grim Strike) will persist through the entire 5 seconds duration.

Glyph of Powerlink (Grim Strike) uncommon & common glyph changed from 20% to 30% increased base damage.

Glyph of Powerlink (Grim Strike) rare glyph changed from 25% to 35% increased base damage.

Glyph of Powerlink (Grim Strike) will persist through the entire 5 seconds duration.

Glyph of Powerlink (Grim Strike) uncommon & common glyph changed from 20% to 30% increased base damage.

Can be used as a chain skill after Death Spiral.

Base damage increased by 20% if chained after Death Spiral.

Slayer

Reduce MP cost from 220 to 170.

Reduce MP cost from 250 to 190.

Reduce cooldown from 10 to 9 seconds.

Reduce cooldown from 10 to 9 seconds.

Reduce cooldown from 90 to 60 seconds.

Reduced the duration of the buff from 15s to 11s.

The following changes will be applied during the Aces Wild update coming July 2016. For more info on the additional content coming to TERA, keep an eye on the Aces Wild page for updates every Tuesday!(Passive)Slightly decreased damage taken from boss monsters.New Passive Skill: