New trailer:1. 3d dynamic topdown with quantum mechanics principles and edm and dnb soundtrack2. you want to meet girls at a party and you use drugs to be better at it3. depending on what you say, girls get attracted to you. Different drugs will have different effects4. your ultimate goal is to get a girlfriend in the shortest time possible.Links: Twitter The game is in very early stage, everything barely holds together, level has very small amount of details.Hi.I was playing with this idea for a long time - to do a game from a club scene,where yourThere are 3 phases of the conversation with each girl,and the better you are in talking with her, the more attracted she gets. Like life.The view of the player isAs you may know, your mind generates reality, that is proven.I portrayed the fuzzy, uncertain state as white space, where you only see the edges.[version with all entities using quantum view cone]You have basic stats.which may be a problem.So, like a real person,you have to talk your way through, gain experience talking to girls,which will of course refuse you a lot - that will learn you even more on what to say.You can help yourself.in more underground-y clubs, so why not use it to your advantage.I tried to go for a(I don't know if steam, or even TIG has some policy against drugs, so I am using "weird"and slang names such as X, L-ASS-D... so L-ASS-D will give youslight hallucinations and elevated empathy (ego death not implemented, hehePsychedelic substances will change your view on the world and open your mind.Anyway - below are some screenshots and two videos,showing the conversations and onset of L-ASS-D.For now I don't know how am I gonna push the player, perhaps through challenges.I am also not sure what looks better,if the version with edges youtube.com/watch?v=sW9ucFPgVTY (drug effect on 0:50)or without them. youtube.com/watch?v=HiBwHy87m7g Please provide some feedback.highmain stats gui, and "high or not" status indicatorsay the wrong things and her attractions goes downher responseattraction - portrayed as sparkles (girl on fire)in the middle of the dancefloor (L-ASS-D kicked in)dealers have glowsticks on their hatgood old drug deal

Eyon: Yes, the music will change. My idea is that you begin in edm clubs, there is not many drugs in those (at least from what I have seen), so you will have to rely on alcohol in the first club. Then you move to underground clubs - that means dnb [Neurofunk to be exact, who would wan't to listen to liquid in an undergorund club? :D] and that also means more drugs available. and the last level would be maybe Techno. But I am not sure about that, perhaps it will be only edm and dnb. I have a DJ friend composing the EDM tracks and I found another Neuro DJ on the webz, some hard kickers he has. The NPC's already have voices, try to listen closely, I have to fix it tho - too quiet. It's randomly played muffled words depending on text length of sentence (voice recorded from a friend, I will change pitch of it for different girls). I realized I don't have a clear vision on what will be the end goal. Of course, to get a girlfriend.. but in what way? 1. you have to only use responses that will make her more attracted to you, if you use only one negative one, you cannot get that girl (just an idea, it does not work like that irl, so probably not gonna go this way) 2. you have to gain 10 empathy and 10 self esteem through the whole game, either talking to girls and gaining experience (exp converting to empathy or SE points) or you can drug yourself (but there will be upper limit on drugs, so you HAVE to gain exp via talking, choosing the right responses.) .. So when you have 10 empathy and 10 self esteem you unlock some conversation nodes in random girls with certain stats (girl with 10 INT, 10 EMP, 10 SE.. a f*cking unicorn basically) - there will be one (or more?) in each level, and you have to find her and talk yourself to the "girlfriend" node (basically meaning you will arrange a date? One night stands are usually not a gf material :D) Same difficulty as real life. So yeah, I will more likely implement the option #2. Any thoughts? Something I could do better?