(this article is not sponsored or endorsed by any official person or company)

Ever an interesting time for the MMO-verse, I’ll be jumping out of the shadows for a quick heads up in regards to another new old release due in a few weeks time (October 15th).

Archeage, now nearly six years old in some parts of the world, was a huge success on release – in the West and East. It sported a massive open world, with trade and world PvP at its forefront.

Ultimately, it was unique in the fact that trade and PvP went hand in hand like the days of yore; if you crafted a trade pack (full of valuable materials, you’d be tasked to hand it in manually from A to Z on the map, sometimes traversing huge swathes of land and water via foot and boat) you’d likely be hunted by Pirates or PKers and the like. Your valuable goods could be stolen and thus, all your hard work could be for nought.

And so large social gatherings actually happened, the next ‘M’ in the MMORPG was relevant. Sure, you could go solo and go rogue and decide “A Pirate’s life for me!”, but you’d only get so far, and be limited in your experiences. Many guilds were formed to protect trade routes, and many counter guilds were formed, alliances came and went, and with it – the usual drama that followed.

Read more ›