Here are a few tips to help you improve your skills in Act of Aggression: Reboot Edition:

INCOME:

Build your refineries as close as possible to the extractor in order to make your tanker units more profitable and speed up your income.

in order to make your tanker units more profitable and speed up your income. If your refinery is strictly adjacent to your extractor, the “golden number” of tankers to maximize your profits is 3. If you play Cartel, 2 are enough, only build a third if your refinery has been placed at some distance (it might be useful to extend your construction range).

Since $ is now the only resources, prisons are much more important than they were in the “vanilla” edition, since 5 inmates will pay the prison off and will bring in as much cash as an admin center.

than they were in the “vanilla” edition, since 5 inmates will pay the prison off and will bring in as much cash as an admin center. Since you know where all the oil deposits are, you can have a pretty good idea where your enemy will expand their base. Make sure to scout those areas and to take advantage of undefended ones to cripple your enemy’s economy .

and to take advantage of undefended ones to . Do not hesitate to skirmish for enemy refineries, or to bomb them to oblivion, for they bring in more cash than banks.

EXPANDING:

Cartel refineries generate building range : you can therefore expand from any oil deposit to quickly set a secondary base. But keep in mind that, unlike other factions, the enemy will know always where to find them (among a limited number of possibilities), thus make sure to always protect them, even with a SkyGuard turret!

: you can therefore expand from any oil deposit to quickly set a secondary base. But keep in mind that, unlike other factions, the enemy will know always where to find them (among a limited number of possibilities), thus make sure to always protect them, even with a SkyGuard turret! Do not hesitate to set a secondary base in strategic locations, either to fortification a position, or be able to produce units closer from the frontline, …

Remember that the HQ is not the only building able to produce builder unit, each faction has another one which can takeover that role: Logistical Center for the US Army, Vehicle Bay for Chimera & Helipad for Cartel.

Unlike the MG Nest, US Army’s Phalanx & Patriot can be built anywhere on the map, without requiring to be within the building range of another infrastructure. This is a feature not to be underestimated!

Chimera’s Prison doesn’t require being build adjacent to the Barracks anymore. It simplifies base building and allows you to place them in more secure locations.

US Army’s Valor & Chimera’s Osprey can do some “heavy lifting”: they are able to transport builder units in their cargo hold to unload it anywhere on the battlefield. A perfect way to spread chaos behind enemy lines!

Misc.: