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We caught up with Remedy's creative director Sam Lake at Gamelab in Barcelona and ask him about the future of the developer that's moving into multi-platform development with their next title (code-named P7).

When asked whether they plan on continuing on from Quantum Break's transmedia approach, branching narrative and episodic nature, in the future, Lake had this to say:

"We are always trying to push it forward and find new elements as well", says Lake. "I think in some form all of the things that you mentioned will be present in our experiences. But not necessarilly in the same way. Finding different focus areas and finding new elements, as well, into the mix is very important. We are working on a new project that we have not really said a lot about... P7 and that's the codename, we haven't revealed even the title of the game."

"There story and character are just as important as always, but we are looking for ways to maybe give a more long-lasting experience to the player, while keeping the story inside of it very strong. So that calls for new ideas and we are in the process of figuring the details out. But it feels like a very interesting challenge that we are working on."

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When asked for more details, Sam Lake, was reluctant, but had this to say:

"Very much a Remedy game, very much our by taking steps and wanting to be ambitious with it, and well, I can say enough [times] and it's been asked that it's not a codename for Alan Wake 2."

What do you think Sam Lake is referring to in terms of "long-lasting experience"? Some kind of online mode? Shared-world? Asynchronous multiplayer? Co-op? Open-world activities?