Artistic Sorcerer

Contained within you is a creative force of supernatural origin that drives you to create great works of art. You may have been born with this creative drive or had it thrust upon you unexpectedly. Besides inspiring unrivaled paintings and sculptures, this power leaves traces of its magical essence on each of these works of art, bringing them to life (though not always in the way you planned).

Artistic Calling

At 1st level, you gain proficiency in a number of the following artisan’s tools equal to your Charisma modifier (minimum of 1). If your Charisma modifier increases as you level up, you may choose an additional tool proficiency from the list:

Calligrapher’s supplies

Glassblower’s tools

Jeweler’s tools

Painter’s supplies

Potter’s tools

Weaver’s tools

Woodcarver’s tools

You also gain the cantrips minor illusion and dancing lights. If you already know one or both of these cantrips, you may choose a different sorcerer cantrip to replace each one you already know. In addition, you gain the following spells at the listed sorcerer level. These spells do not count against the number of sorcerer spells you know.

Artistic Sorcerer Spells

Sorcerer Level Spell 1st silent image, illusory script 3rd phantasmal force, see invisibility 5th hypnotic pattern, major image 7th polymorph, stone shape 9th creation

Living Art

At 1st level, you gain the ability to create small pieces of art that have a limited degree of sentience and autonomy. Any time you spend one hour creating a piece of art no larger than a one-foot cube or a four-foot square that represents a living creature, it will come to life when you are finished. These artworks may be created while completing a short rest.

The living artwork can hear, see if it has eyes, and talk if it has a mouth, even if it is of a creature that could not normally speak. It has a movement speed of 0, and cannot take any actions except to speak. It is under no obligation to obey you, and its disposition is entirely up to the DM. Its stats are also determined by the DM, but its Wisdom score cannot be higher than 10, its AC cannot be higher than 8, and its hit points cannot be higher than 1.

If the piece does not represent a living creature, it may still demonstrate some signs of its magical origin--candlelight may shine in the windows of a painting of a castle, or a sculpture of a tree may rustle in the wind, for example--but it will not be able to see, hear, or speak.

Guardian Statue

Starting at 6th level, you have the ability to magically shape materials into a living statue that can act as an ally.

If you have access to enough clay, wood, stone, or metal to carve or sculpt a medium-sized humanoid, you may spend eight hours and a number of sorcery points that depends on the materials to magically form the guardian statue. Alternately, if you encounter a medium-sized, non-magical clay, wood, stone, or metal statue of a humanoid, you may spend the corresponding number of sorcery points to transform it into a guardian statue over the course of 1 minute. You may only have one statue active at a time.

The statue persists until it is destroyed or you use an action to remove the enchantment, and you cannot regain the sorcery points you spent to create it until the statue has been destroyed or deactivated and you have taken a long rest.

In combat. The statue moves on your initiative count, and does not take an action unless you use your action to command it. Once you do so, it continues to pursue that action until it can no longer do so or until you use another action to issue it a different command. Its interpretation of your commands is determined by the DM. (Check out the statues' stats at the bottom.)

The Guardian Statue Stats section shows the sorcery point cost of these statues by material and their corresponding stat blocks.