Commander Keegan, (Skeletal Commander)

Medium undead, lawful evil

Armor Class 14 (ring mail)

14 (ring mail) Hit Points 91 (14d8 + 28)

91 (14d8 + 28) Speed 30 ft.

STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 15 (+2) 6 (–2) 8 (–1) 5 (–3)

Damage Vulnerabilities bludgeoning

bludgeoning Damage Immunities poison

poison Condition Immunities exhaustion, poisoned

exhaustion, poisoned Senses darkvision 60 ft., passive Perception 9

darkvision 60 ft., passive Perception 9 Languages understands all languages he knew in life, but can't speak

understands all languages he knew in life, but can't speak Challenge 3 (700 XP)

Actions

Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Reactions

Parry. Keegan adds 2 to its AC against one melee attack that would hit him. To do so, Keegan must see the attacker and be wielding a melee weapon.

Legendary Actions

Keegan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Keegan regains spent legendary actions at the start of his turn.

Hilt Bash. Keegan bashes a target with the hilt of his greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Shove. Keegan lowers his shoulder and rams into a target in an attempt to knock it prone.

Summon Dreadhound (Costs 2 Actions). Keegan outstretches his hand toward a pile of bones, which forms into a dreadhound and immediately rolls initiative and joins the battle in the next round. The summoned dreadhound appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other dreadhounds. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.