No Man’s Sky may be going through development hell, according to Destructoid’s Laura Kate Dale. Since its announcement back in 2013, developer Hello Games has been rather quiet on the subject of the PS4/PC title’s release, only recently managing to provide a release window at Sony’s Paris Games Week press conference. Couple that with the game’s absence in playable form at recent public events, and it’s not hard to see why Dale’s information may well be true.

Dale revealed this information during a recent episode of Podquisition, explaining that her sources had been informing her about problems related to No Man’s Sky’s development over the last few months. According to Dale, the game was meant to be present at a UK event called Game City in the form of a “hands off demo”. However, its appearance was subsequently cancelled as a result of technical issues.

The PS4 version of No Man’s Sky, in particular, appears to be having considerable issues, Dale revealed. Not surprisingly, the demo showcased during Sony’s E3 Press Conference this year was in fact running on a PC. The game’s massive scale seems to be the primary reason behind all the technical issues being encountered in its development.

Optimizing No Man’s Sky to run on a range of PC hardware also appears to be a major development hurdle, according to Dale. Given the massive scale, it’s likely that the PC version may end up with higher than expected system requirements.

No Man’s Sky is scheduled to arrive in stores sometime in June 2016 for the PS4 and PC. Will the game be able to meet the release window set out by Hello Games? Share your thoughts in the comments below.