@TheRunner PD



Well... currently, the plan is the following:

- Upload new version for minimum $1 (pay-what-you-want) on SW.

- Keep old version for free as it is on both Nexus and SW.

- Service provider split would go to Nexus to support the site even if I can't host the free version there.

- Any changes to core infrastructure like MCM flows back to the free version as well, so I won't try to force you to upgrade or pull any other stupid stunt like that.



Some more background:

Two years ago after released what was supposed to be the final SkyUI version 4.1, because I no longer had that much time to put into it and I felt it was time to move on. Then, couple of weeks back, I was invited to take part in the test group and prepare something for the launch. That prompted me to start working on a SkyUI update, because the crafting menus were still left to do and I know there's demand for them. It's the kind of task that requires someone with a decent technical background to work on annoying stuff full-time for a couple of weeks - something neither me nor anyone else was willing to do up to this point. But: Doing it for the potential of money was fine, so there we go.



I didn't make the launch date, because I'm also a contributor for SKSE, so I knew that it was going up on Steam and I wanted to wait for that. At this point, I still assumed the major hurdle would've been making everything work with a few clicks. I don't particularly regret missing it, considering the immense shitstorm. Didn't really see that coming. I saw it similar to an app store where nobody freaks out when you upload a paid app. Either people buy it or they don't.



So these are the facts. Currently, I'm still waiting anyway. I'll return the donations from today once I figured out how that works, so no need to feel tricked there. And I suppose now we are at the point where you will explain to me why I should mod and what modding is all about.

