Warning: Undertale datamining info below.

Were you aware of how completely the code of Undertale hammers in that the number ‘6′ represents Gaster?

I assumed it was common knowledge, but I imagine it would be best for me to write it out in plain text before I get to my main point.

What’s most commonly known about Gaster is the battle data he provides, I think. He has stats in the game, like any other monster that we encounter, except of course we don’t encounter him. They’re ‘dead’ stats. They don’t seem to have a purpose. They only way he could be found is by hacking.

Well, what are they?

(source)

Monster #, breaking sequence by over six times the number of monsters that exist in the files, reaching 666. 666666 (six repeated six times) health. 66666 attack and defense. Takes 6666 gold and EXP when killed. (If you count the number of sixes from ATK to EXP, you’ll notice it repeats ‘666′ six times)

As if this weren’t enough, who here remembers what needs to happen in order for you to see this … ?



That’s right. 6 repeating. Again. And all the ‘gaster follower’ events have a ‘fun’ that starts with ‘6′ Seems like enough to drive the point home? Nah. We have more.

@doge-w-a-bloge was kind enough to tell me about something interesting about Gaster’s place in the typer that undertale uses to determine the way words are displayed.

(Source)