Lust

Inside the near infinite layers of the Abyss, the demon lord Lust enjoys an endless orgy of carnal pleasure. His giant minotaur-like body radiates pleasure and corruption, making everybody around him submit to their darkest desires. Lust enjoys sending his army of succubi and incubi to bring more creatures to his endless party. In his twisted mind everyone loves him, and wants to be under his control, so he gives them what they want, surrounding them with chains that maintain constant control of their minds.

Although he prefers charm and manipulation, Lust is capable of terrible violence when he or his collection is touched by someone unwanted.

The Trapped Venus

Inside the collection of creatures that have succumbed to Lust's stallioness, a celestial, with the top of her body covered by a me-chanical armor that grants her superior power but muting her voice, is at the top of the list. Lust himself wears the key to the chains that keeps this celestial at bay.

Once upon a time, this celestial was sent to destroy the de-mon lord, but failed to do so. Lust decided to add the defeated and scarred celestial to his collection.

Her name has long been forgotten, and is only referred by the demon lord as "my Venus". She never leaves his side and will protect him at all cost.

Lust's Lair

Lust's lair is his palace, the Carnalia. The palace is a large structure, filled with the most comfortable silks from all the planes, designed to instill the deepest desire in the hearts of creatures that touch them. Also, chains hang from the ceilings to keep all his collection in check.

Lair Actions

On initiative count 20 (losing initiative ties), Lust can take a lair action to cause one of the following magical effects; he can't use the same effect two rounds in a row:

Lust casts the command spell on every creature of his choice in the lair. He needn't see each one, but he must be aware that an individual is in the lair to target that creature. He issues the same command to all the targets.

The chains of a square area in the roof begin to descend and grapple creatures. The area can be up to 10 feet on a side. Each creature in that area must succeed on a DC 23 Strength saving throw or become restrained for 1

minute. The restrained creature, or another creature

that can reach it, can use its action to try to break it

free and must succeed on a DC 21 Strength check.

Regional Effects

The region containing Lust's lair is warped by his

magic, creating one or more of the following effects:

Mirages of beautiful humanoids of all races appear

within 2 miles of the lair, trying to seduce all creatures that enter the area. A creature that sees the mirages can tell they are illusions with a successful DC 22 Intelligence (Investigation) or Wisdom (Perception) check.

within 2 miles of the lair, trying to seduce all creatures that enter the area. A creature that sees the mirages can tell they are illusions with a successful DC 22 Intelligence (Investigation) or Wisdom (Perception) check. Wild beasts within 6 miles of the lair break into frequent coupling, mirroring the behavior that occurs during their mating seasons.

If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23 Wisdom saving throw or descend into a madness determined by the Madness of Lust table. A creature that succeeds on this saving throw can't be affected by this regional effect again for 24 hours.

If Lust dies, these effects fade over the course of 1d10 days.

Madness of Lust

If a creature goes mad in Lust's lair or within line of sight of the demon lord, roll on the Madness of Lust table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master's Guide for more on madness.

Madness of Lust