Improvements on Judgment System and Balance

1. System Rule and Overhaul

Alongside the introduction of Guard, the “On hit” type of combat skills judgment and additional effects added judgment in combat has been revised, and the system rules are as the following:

All combat skills will now always hit on enemies. Any additional effects which occur after landing an attack will 100% be inflicted on enemies. Basic Critical Hit dmg has been reduced from 150% to 140%. When guarding, Critical chance will not occur.

2. Skill Balance Adjustment

Balance adjustments will be made according to the Guard system and partial changes in the system rules.

[e.g.]

No Mercy (Shoichi) : Critical Hits deal only 130% → 125% damage / The 7th attack will always be a Critical Hit and must hit

Phony Deal (Shoichi) : Duration time 12 secs → 9 secs (The mentioned example above are included in the partial changes, and please refer to the [Patch Notes] for full reference)

3. Item Options Judgment

Guard ability can always be applied on item options, but certain item skills will not be applied.

[e.g.]

Armor items that have the option to reduce taking damage can be guarded, but BOOM!/Starlight/Searing Palm and other similar skills will not be applied.

Due to this, huntings would be at a faster rate and we will make adjustments to the wild animals’ difficulties, adding a few notes to the rule book or guide, fix several in-game effects, and prepared several changes.