The huge impact of Season 5!

Season 5 so far has been very impactful in terms of the changes it has brought, and Sol is no different. The changes brought by primarily patch 5.1 has been the best indirect buff that Sol has ever recieved in her time being in the game. But Dann, what has changed for our radiant beauty? Allow me to explain.



I’ll address the elephant in the room and immediately state that Typhon’s Fang is probably the best, if not one of the best items forthis season. Not only is this a high magical power lifesteal item, but the passive this item has makes it very valuable for any god that utilizes magical lifesteal to some extent. The bonus power gained from lifesteal (a 1 to 1 ratio, so 5% lifesteal from items would grant the player 5 extra magical power if they have Typhon’s Fang) is nice to have, but the real appeal is that Typhon’s Fang grants 50% increased healing from magical lifesteal. With just Typhon’s Fang and Bancroft’s Talon,, and plenty of other mages, are able to heal for a ludicrous amount by simply casting one ability onto a wave of minions. Andis already a mage who loved the lifesteal tree, so you bet that you will want to build Typhon’s Fang- I would go as far as to call you a troll if you don’t build it onAnd with mages shifting towards lifesteal items, it is at this time that I urge you not only on, but on any god, to consider building anti-healing. Please. If you really hate the fact that an enemy mage lived because they built Typhon’s Fang and another lifesteal item, counter it. You have the tools at your disposal but they won’t do you any good if you ignore them because you selfishly think that they are unimportant or are too stubborn and think that they reduce your damage by a lot. Build anti-heal, thank you.With the removal of starter items, and the introduction of Blessings, this has benefitedhighly. Hunter’s Blessing allowsto outtrade most gods with just her basic attacks early on. And the MP5 this Blessing has helps in alleviating early mana consumption, allowingto harass her opponents without needing to mind her mana pool. And yes I am saying that you should build Hunter’s Blessing onbecauseisn’t a mage that uses abilities too often, and she only has one reliable damaging ability, which lessens the appeal of Mage’s Blessing- also take into account thatdoesn’t really want or need cooldown reduction either. And while small, Hunter’s Blessing has more reliable and constant MP5 than Mage’s Blessing, which only gives MP5 with the lower mana you get, and you’ll only match Hunter’s Blessing’s MP5 when you are at 50% mana.With the adjustments made to, it is no longer a “one size fits most” item, and is now a very situational item, only to be built against immensely tanky gods. Because of that, the main penetration you should see inbuilds would be fromobviously, but also from, and eitheror. I still don’t quite likeon, but it is a decent enough item for dealing damage versus low protection gods, even if your mage doesn’t stack it reliably.With indirect nerfs towards hunters,is now able to have better success as an ADC for her team as she’ll no longer have to worry too much about the superior and cheaper itemization options of hunters.This pertains mainly to Conquest, but lately I have been taking a liking to prioritizing levelingover. My reasoning is that the extra movement speed helps in rotations as the map is larger, and the extra damage helps in burning down early Gold Furies. However it is still perfectly fine to levelas it still grants a large amount of Heat on cast.There are other smaller changes that have affectedbut to much lesser degrees, such as mid lane being mostly a 1v1 lane, but this should be enough information covered for now.