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Goal [ edit ]

This build is similar to the 6 pool in that it is designed to end a game quickly. It is specifically made for Zerg vs. Zerg match ups because of the use of creep.

Basic Build Order [ edit ]

Basic Build 6/10 Drone

7/10 Spawning Pool

6/10 Drone

7/10 Drone

8/10 Drone

100% Spawning Pool

9/10 Double Extractor trick

7/10 3 Zerglings

@ 100% Zerglings pop out, send 4-6 Drones with Zerglings

12/10 Build 2 Spine-crawlers on Opponents Creep

Continue to reinforce with Zerglings to base or build more Spine-crawlers with remaining drones

Basic Build 6/10 Drone

7/10 Spawning Pool

6/10 Drone

7/10 Overlord

100% Spawning Pool

7/18 Zerglingx3

10/18 Zergling

11/18 Zergling

12/18 Zergling Continuously reinforce the Zerglings at your opponent's base

Rottenpotato's Build Notes [ edit ]

Pick the drone mining your furthest mineral patch and when your lings are 75% complete, wait until the last mineral gets deposited and start sending it to the enemy's base(process of elimination / guessing must be used on 4-player maps).

The idea behind this 7-pool is not to outright and forcibly kill your opponent with a spine crawler, but to keep a 'timer' ticking in his head. You drop the crawler near his pool(this is preferable only if it's not on the opposite side of the ramp entrance as you want your reinforcements to become part of your control group as soon as possible) and away from mineral opening gaps as you don't want drones to surround your Zerglings. Do not expect to let the spine crawler finish. They will try to kill it with drones and eventually Zerglings because they have to or they will lose. The trick is to be ready to cancel it and move it 20 feet away and start the timer over again. The longer they're off mining, the bigger your army gets over time.

Protect the spine crawler as much as possible. If he ignores your spine crawler hack away at the spawning pool or, if necessary, the hatchery. The longer he stays away from the spine crawler, the more antsy he's and risky he's going to get with his drones.

Notes [ edit ]

The main goal of the Zerglings and Drones should be to protect the 2 Spine-crawlers.

The Spine Crawlers are essential to the success of this build. Even a 14 Gas, 14 Pool can hold off a 6/7 pool with solid drone micromanagement. Spine Crawlers are the key.

If the build fails, the chances of coming back are almost non-existent.

With map pool changes by Blizzard and leading mapmakers, the build is used less and less in competitive play.

Execution [ edit ]

Micro-ing the Zerglings and Drones will be crucial to the success of the build.

Kill drones attacking morphing Spine-crawlers and protect them until they are complete.

Once Spine-crawlers are finished move them one by one to better positions if necessary.

Counters [ edit ]

Early scout at 8-9 supply will be able to spot spawning pool in time and give enough reaction time.

Overlord placement will help to give vision to when Zerglings/Drones come to attack.

If spawning pool is morphing, immediately get a spawning pool.

Micro drones carefully, split a few drones to distract Zerglings and use a few to surround and kill the morphing Spine-crawlers

If possible getting a quick Spine-crawler will help defeat the build.

Maps [ edit ]

This build is most effective on 2 player maps with short base distances.

Maps like Searing Crater and Xel'Naga Caverns will make it easier to execute the build.

The sizes of ramps will not affect this build since Zerg cannot wall in at the ramp.

Builds This Works Well Against [ edit ]