We played with the PlayStation Move at the party last night, but at Sony's more intimate gathering at the W Hotel today it was easier to get a better picture of the peripheral. The main games on the floor were interesting, but the game we wanted to play with the PlayStation Move was SOCOM 4.

This is a game that is aimed at hardcore gamers, and the guys from Zipper told us that they were able to get this build up in a matter of weeks; the tools Sony was providing its developers for Move support were intuitive. This was also the first time we were able to use the secondary, nunchuk-like controller to add analog movement to the Move. We were able to play the game for about 20 minutes.

Aiming the crosshairs with the Move worked well, and I didn't feel any lag. While I was new to the game, the firefights and encounters were a blast; there is something much more satisfying about aiming at the screen with a controller instead of moving an analog stick. The controller is certainly ready for more mainstream use in shooters, and the fact that Sony already has a high-profile release that uses the technology so well is heartening.

The d-pad allows you to give commands to your squad, and you can send two groups of soldiers to different objectives. It almost felt like a real-time strategy game; you can set up some serious cover fire if you're able to think that far ahead in the combat. "We're looking at gestures," we were told when we asked about things like throwing grenades and the like. "[The Move] leads a lot of accessibility to a hardcore game like this."

The team at Zipper spent three months with the controller, and the work has paid off. Will we use the Move when we're playing online and care about our score? Maybe not. But it adds an extra layer of fun to the gameplay of a title that already looks mature. It took a little bit of talking to get behind the velvet rope to play this demo, but it was worth it. We're starting to see the promise.