Wow, Superpowers is already looking great! And the new interface seems to be coming along nicely! I really like those icons.If I may suggest something, wouldn't it be better to have the scene items menu to the right, instead of clumped against the assets tree? Then the editor would be centered and there would be a clear separation of concerns.Like this:Also, if the tabs were a bit shorter, they wouldn't created the weird tangent with the dark title/launch bar. Ideal? Nope, but food for thought. Right now it looks eerily like the tabs should be a continuation of the dark bar and they are not.I also centered the close, minimize and whatnot buttons in the mockup above.Keep up the great work, I'll see if I can scrounge the money to pledgePS: I know Sup is very much a work in progress but I thought early feedback would be nicer than when things are set and people are used to them.

This kind of project makes me feel like making games can be even funnier!When I first saw the video I was like "Yeah, it's super intuitive and all, but Unity is, too." then I saw the real-time collaboration feature and I just shit my pants, really, this IS awesome.Just wondering, as most of the big frameworks/engines for game making are free (or free to some point), will this be too? If so, as you're not charity, what is your plan for people making big games with your engine? Royalties? One-time license? Subscription?Thanks in advance, keep the good work!

Thanks a lot for the mockup and the nice words!I've moved the scene editor sidebar to the right after reading your post and I think I'll make similar changes to what you suggested for the tabs bar. Great suggestions, thank you!Hehe, I feel you. Most likely coming later!Oh wow, they're actually compatible with the GameMaker scripting language and it looks like they rebuilt very similar tools. Impressive stuff!You're correct, our approach is very much to build powerful tools with a great experience for "power users" first and then we'll look at more accessible things down the road. Doing the opposite in CraftStudio ended up crippling the platform.Superpowers will be free and open source in a few months, when we're ready to accept external contributions. We're working hard to convert the codebase from CoffeeScript to TypeScript, finish the plugin APIs, write documentation and so on. There will be no royalties or license fees.We definitely need money to keep going though :D We're hoping to survive on a mix of voluntary donations / subscriptions , releasing cool commercial games we'll make with Superpowers and selling asset packs on a future asset store like Unity's.

This kind of project makes me feel like making games can be even funnier!When I first saw the video I was like "Yeah, it's super intuitive and all, but Unity is, too." then I saw the real-time collaboration feature and I just shit my pants, really, this IS awesome.Just wondering, as most of the big frameworks/engines for game making are free (or free to some point), will this be too? If so, as you're not charity, what is your plan for people making big games with your engine? Royalties? One-time license? Subscription?Thanks in advance, keep the good work!

I'd like to point out that Craftstudio had a very similar history, it started as a tool acclaimed by the crowds and just after getting lots of money from a crowdfunfded campaign, it got abandoned to work on this. Somebody said that Craftstudio was "quite the program", Craftstudio never was, because it can't, it is still in beta, in development hell, it cannot be "quite the program" since it is not even finished. I am guessing now that the money raised from that are now in this, and the money raised in this will eventually just go somewhere else, I am not making allegations, this is what happened, I paid for Craftstudio and therefore I am a little bitter about this, but I am sure I am not alone. I am sure lots of people that believed in the claims of this team are still a little salty when the money they paid to support a product went in another direction. This is not a good way of doing busyness guys, this is betraying your customers, and it is bad practice to spread salt on the ground that feeds you.