Music and Environments.

This is a taste of what's to come. When it comes to games, especially ones that are trying to build a world. The environment is a character and the music is it's voice. I think the two go hand in hand greatly in delivering immersion and emotion. Astaria was meant to not only be mechanically fun but also immersive in it's art. I wanted to also deliver emotions to other players as much as possible. So having a good soundtrack was majorly important.