OpenMW 0.40.0 Released! 2016-09-22 - raevol

The OpenMW team is proud to announce the release of version 0.40.0! Grab it from our Downloads Page for all operating systems. This release brings some small new features, but mainly bug fixes and improvements. We’re winding down on implementable features, these are exciting times for OpenMW, even if releases have a little less user-visible changes. The game is basically fully playable, and future releases will bring mostly more fixes and optimizations.

Check out the release video and the OpenMW-CS release video by the prodigious Atahualpa, and see below for the full list of changes.

Known Issues:

Shadows are not re-implemented at this time, as well as distant land

To use the Linux targz package binaries Qt4 and libpng12 must be installed on your system

Changelog:

Implemented NPC “Face” function

Implemented weather dependent sun/moon reflections

Implemented effect removal for abilities, fixes locked player movement upon exiting portable house mods

Implemented deletion of moved references

Fixed possible reference duplication when a mod modifies the corresponding refID

Fixed creatures in cells without pathgrids not wandering

Fixed death events to trigger at the end of the death animation instead of the beginning

Fixed timed effects not to be interrupted when resting

Fixed constant effects not to be put on hold when resting

Fixed some issues with how Magicka is calculated in regard to Fortify Magicka effect and Intelligence

Fixed several issues with telekinesis interaction

Fixed issues with how the “#” character was handled in directory names in the config

Fixed Slowfall spell to now stop forward momentum when jumping

Fixed not being able to replace parent cell references with a cell reference of different type

Fixed Cliff Racers not being able to attack targets below them

Fixed creatures and NPCs not being able to aim ranged attacks vertically

Fixed the player spawning at the origin if the cell they saved in doesn’t exist anymore

Fixed crash that could occur when using teleportation spells

Fixed ESS-Importer not separating item stacks

Fixed NPCs forgetting they had talked to the player before for their voiced dialog

Fixed NPCs not looping their AiTravel assignments

Fixed NPCs wandering to invalid locations after training

Fixed NPCs wandering off their pathgrid when player waits

Fixed “StopCombat” AI command not functioning correctly

Fixed Larienna Macrina not correctly stopping combat after killing Hrelvesuu in the “Battle at Nchurdamz” quest

Fixed monsters respawning when loading a quicksave

Fixed a visual effect playing in Dagoth Ur’s chamber that shouldn’t be there

Fixed blight weather still occurring after killing Dagoth Ur

Fixed new dialog in a mod inheriting some data from the dialog it replaces

Fixed actors that start the game dead always using the same death pose

Fixed NPCs to not auto-equip ammunition

Fixed NPCs not favoring ranged weapons

Fixed NPCs detecting the player when they don’t have line of sight

Fixed ashmire particles rendering outside of their pool

Fixed AiWander start time resetting when saving/loading

Fixed 1st and 3rd person camera not converting from .ess correctly with ESS-Importer

Fixed issues caused by the idle camera when the player is paralyzed

Fixed nearby monsters who have not detected the player not preventing the player from resting

Fixed an issue with the victim of a pickpocket not always being alerted

Fixed dead NPCs and creatures contributing to Sneak skill increases

Fixed weather dependent dialog playing in interior cells

Fixed effects cast by summons persisting after their death

Fixed an issue with parallax map rendering

Fixed level up graphic to match vanilla game behavior

Fixed segfault in Atrayonis’s “Anthology Solstheim: Tomb of the Snow Prince” mod

Fixed issues with invisibility not dispelling correctly

Fixed the first couple of seconds of NPC speech being muted on some PCs

Fixed being able to stack effects from identical magic scrolls

Fixed 3rd person camera distance getting stuck

Fixed AiFollow and AiEscort durations to be handled as in-game hours instead of seconds, as per the vanilla engine

Fixed a couple of issues with how fatigue is displayed when the player has fortified strength

OpenMW-CS: Implemented multiple deletion of subrecords

OpenMW-CS: Reimplemented pathgrid rendering

OpenMW-CS: Implemented configurable key bindings

OpenMW-CS: Implemented pathgrid editing

OpenMW-CS: Fixed Start Scripts table not updating when a script is added

OpenMW-CS: Fixed tooltips not showing in scene view unless holding mouse button on them

OpenMW-CS: Fixed tab width in Script Editor to be 4 characters instead of 4 pixels

OpenMW-CS: Fixed being able to create duplicate pathgrid records

OpenMW-CS: Fixed data in Weapon records not being properly set

OpenMW-CS: Fixed Regions table to show weather options and allow editing them

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