There are some major flaws with contracts mode and I feel like they can be easily fixed.

First of all, accident kills don’t register as accidents instead it just says any weapon. This is pretty strange and I am convinced it is a bug.

I really feel like when we kill a target with a melee weapon (such as a sword) it should be part of the contract and not be labeled as any lethal melee.

Some more options in general would be awesome, timer, kill only targets, do not pacify anybody, never get spotted.

This last thing I feel is the most important for creating challenging fun contracts. I feel like we should be able to make aspects NOT optional. If I kill a target with a screwdriver and they don’t they should fail the mission.