The 14th Update of the UVG has just gone live on Patreon. It continues threading Ultraviolet Grasslands westward, finally reaching the Chasm that divides the great steppe from the western ridges and that locus of the imagination, the Black City.

The main parts of this update are two new regions, the Dead Bridge (a vast, city-sized bridge crawling with degenerated creatures. Including rules for generating quarterling tribes) and the Dark Light Passage (a network of cables and tunnels drilled through floor of the Chasm, filled with strange heat- and chemical-based life forms). However, I’ve also added more (rules-free) character generation options for starting characters.

Without further ado, let’s dive into part of the three inter-linked tables that build character:

Who is this hero?

Decapolitan ambassador Redland district folk hero Hexad enforcer militant Safranian merchant adventurer Emerald city preacher Redland bourgeoise botanist Oranjetic travelling entertainer Greenlander nomad herdsmen Exiled pirate liberal Salt dwarf prospector Yellowlander climate migrant Undercover rainbow inquisitor Undergraduate purple wizard Dilettante noble tourist Exiled bluelander noble Secret azure cultist Violet revolutionary emigré Oranjist courtesan singer Metropolitan accountant monk Volkan diesel dwarf

Why are they traveling this lonely road?

Blood memories of a great patrimony Tracking a missing ledger Seeking new converts Rumors of a fabulous autofactory Found clue to abmortality Ordered by an ominous disembodied voice Map to an unclaimed aerolith Soul of loved one stolen by a horror Stories of a secret healing vegetable Portents of a deadly machine demon Paintings of a gorgeous cyan seaside Pursued by loving enemies Grandmother’s lost autowagon Brother was stripped into a ba-zombie Master boneworker sent an invitation Delivering a letter of inheritance to a count Cure for a plague that killed your son Biomantic bible in a lost library Repaying debts to the butcher bank Visions of a world ending in falling fire

What wonder of the lost days are they carrying?

Translucent dinner-plate sized force disk Grey healing lichen culture in ceramic jar Manual of the vechs, annotated with scribbles Stainless steel thermos of blood wine Glass tub of vampire-grade sunscreen Platinum necrogoggles that reveal undead Small furry brown vome that giggles when petted Machine horse in dappled shades of rust Crystal personality box to create ka-zombies Yellow-orange weightless rock—an aerolith Blue and white mechanical hand Quartzite tooth of a space worm Animate furry chitin kite Carmine cactus that secretes drops of blood Cogwheel monocle with small pits Seven strands of unbreakable silver wire Citrine soul stone with a third of a hero’s soul Gourd fetish with cowrie teeth Yellow cape of pure steel silk Unaging plastic travel cutlery

My goal with all the random tables in the UVG is to hint at the world that the players and referees inhabit and discover as they play. I don’t want the UVG to be one single canonical world, but quite simply worlds that build and are discovered as people play through them. I think I’m about 50% there with my goal.