9/21 @ 2:38pm EST - A slow day for commits; Andre is working on collider batching and Scott did a first pass at blood impact effects. More tomorrow.

9/18 @ 4:00pm EST - Another client patch was just released, this one works...

9/18 @ 2:40pm EST - The team has been working on a bunch of fixes today which they released a hotfix for just a little while ago. Unfortunately, the patch is fucked (game won't load). Expect a hotfix for the hotfix shortly. In the meantime, if you haven't updated, don't.

5:20pm EST - Devblog is out along with the client / server update! Our servers are updated; main, dev, savas have wiped. Enjoy!

3:00pm EST - The update stream is live!

11:11am EST - We're seeing a bunch of fixes and small changes this morning. Most notably, the torch has been completely nerfed and barbwire has been added to the stone wall (no more climbing over with ladders!).

2:46am EST - The team at Facepunch has a big update in store for today! In this first iteration of the new release schedule, we’re seeing the holosight, high gates, attack helicopter event (probably), improvements to the savas map, collider batching, and much more!

This update does not force a wipe, however, as always, server owners may wipe at their discretion (Rustafied server wipe info below).

Tune in for the live update stream starting at 3pm EST and follow @Rustafied for updates throughout the day. Now, let’s get into it...