With these I think the most impacting issues introduced with 0.42.01 are fixed, and a good deal of the old ones too. Now I guess will we have some fine tuning on the new features?



Indeed, there is nothing that makes me laugh quite like watching those goblins jump to their death.



Yeah, there's going to be a mix of continuing fixes of new and old, and some simple old suggestions, and some adventure mode cleaning in terms of rep/rumors/quests/etc. so things make more sense and are easier to navigate. Not all for next time, but spread out over some releases. At some point during that process, when I feel like it's all a bit more stable, we'll try a 64 bit test. Then after that we'll transition into the next set of features, whatever ends up being selected -- we might peel off an artifact test release before we go for the full myth generator, or not, it depends on how it all has to hang together.He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?" And then I saw the 10 adamantine weapons in the trap. Then I was like, "but what if they live through the fall if they dodge?" Then I saw the giant magma pool.