Sunspawn said: Well, how do you define a turn in these 2 games? And while in SP they might seem a tad turn-based, they are definitely not so in MP. Click to expand...

First of all, I'm only talking about single-player here. Never done multiplayer, can't comment on it.My reasoning is that events in the game don't proceed when I unpause, they only proceed when an in-game day ticks over, which can be several seconds later. There's no fluidity there for me. One day a unit is at one location, and the moment a day ticks over it's in the neighboring location.In something like Command & Conquer, or the Dragon Age RPGs, stuff happens the moment you unpause. That's real-time with pause.It's like the difference between vector-based and grid-based tabletop games, but applied to time, not space.