Last bit for now: I went over every single open issue in the engine repo on GitHub to see which might matter for v1.0.0, and v2.0.0 for that matter. Closed a pile of stuff too. Sorry for the notification spam!v1.0.0 has a full 51 issues in it now, but that's with a lot of probably-already-done or super simple things that just need a quick bit of work or confirmation that indeed it is no longer an issue. Then lots of niceties we could work on before releasing v1.0.0 - I'm thinking we could aim for December 1st. I know a lot won't be done by then and that's fine, but this way we have a nice grouping of mostly usability issues to hitI also looked for things thatcause changes to the modding API by fixing some quirky behavior witnessed in the past, marking those as " blockers " since they could be either fix now or in v2.0.0 (or fix with backwards compatibility in mind when it happens). Again chances are that some/most of those are invalid or non-issues for v1.0.0v2.0.0 mainly has the entity system overhaul but I kept an eye out for event-related issues that might be affected by it or good to look at while in there anyway. Couple other big fish for the future in there too just because they almost certainly won't be in v1.0.0 and would need a major release.There is one giant doc issue now as well with 20ish sub-items that'll likely grow. We should really hit documentation hard as part of v1.0.0. More details later. @minnesotags also updated his server to the latest dev build as of this writing + reset the world for more testing. Good stuff and it has more minerals now tooIt may have been small and quiet but I still consider this "birthday op success"I'll try to release v0.54.3 sometime tomorrow or Tuesday then I'm flying to NYC Wednesday for a family visit + a charity event to meet Bill Nye (nerdy woo!). Back next Monday sometime. Will bring computers but may be checking less.