I'm using OBS.

I run the game in windowed mode with an already lower resolution.

I use game capture to record the game through OBS.



I've tried making the Livesplit window transparent using color key but it looks super dumb

I haven't tried your suggestion yet, however, it seems silly to make the game smaller just to include splits.



I never thought of submitting runs to SDA, I just used the forums - 5 years ago - to kickstart an interest in this game from the speedrunning community. Then I moved to Speedrun.com recently when I found another runner there and no one active here.

I've read some of the submission rules.



Before reading your message I had already done several more runs. I'll post them here just in case. They all have the same "splits over game" problem though.



Any % (normal version, PC, 2014)

On SRC the somewhat "arbitrary" rules are to split at the end of the final 4-minute cutscene when "Thanks for playing" appears on screen. I've complied to this rule. One thing that happens in my previous run (4 posts above) is that I execute the last input too soon for the game's liking, so the last cutscene doesn't trigger.

In the run below, I complied to the "no softlock" rule and I did split at the end of the 4 minute cutscene. I do not particularly agree with these rules but they are what they are. I've argued in favour of the fact that it's the last input, so why should we even be bothered by the softlock: there is nothing after that except a four-minute long ending cutscene.

There is a lot going on in this run, although it seems pretty chill and uneventful. I might do a write up to detail everything going on.





Any % (redux version, PC, 2015)

Same game, different engine: Unreal Engine 4. The devs tried fixing some of the issues of the previous version. Result ? An even more broken game. The run is hella fun though (well, breaking it was fun)

Out of bounds, sequence breaks, route optimization





100% (normal version, PC, 2015)

I spent 3 days routing this category. I'm currently writing a document to explain the choices I made, the tricks, optimizations, sequence breaks, etc... in order to post on the "Resources" section of SRC so I might post it here as well when I'm done.

I'm really proud of this route and this first completed run. I've made a small mistake in the middle of the run, and that cost me around a minute to fix at the end. So, there is room for improvement on this one.



I'm using OBS. I run the game in windowed mode with an already lower resolution. I use game capture to record the game through OBS. I've tried making the Livesplit window transparent using color key but it looks super dumb I haven't tried your suggestion yet, however, it seems silly to make the game smaller just to include splits. I never thought of submitting runs to SDA, I just used the forums - 5 years ago - to kickstart an interest in this game from the speedrunning community. Then I moved to Speedrun.com recently when I found another runner there and no one active here. I've read some of the submission rules. Before reading your message I had already done several more runs. I'll post them here just in case. They all have the same "splits over game" problem though. Any % (normal version, PC, 2014) On SRC the somewhat "arbitrary" rules are to split at the end of the final 4-minute cutscene when "Thanks for playing" appears on screen. I've complied to this rule. One thing that happens in my previous run (4 posts above) is that I execute the last input too soon for the game's liking, so the last cutscene doesn't trigger. In the run below, I complied to the "no softlock" rule and I did split at the end of the 4 minute cutscene. I do not particularly agree with these rules but they are what they are. I've argued in favour of the fact that it's the last input, so why should we even be bothered by the softlock: there is nothing after that except a four-minute long ending cutscene. There is a lot going on in this run, although it seems pretty chill and uneventful. I might do a write up to detail everything going on. https://youtu.be/riKo2iRClAg Any % (redux version, PC, 2015) Same game, different engine: Unreal Engine 4. The devs tried fixing some of the issues of the previous version. Result ? An even more broken game. The run is hella fun though (well, breaking it was fun) Out of bounds, sequence breaks, route optimization https://youtu.be/MDaVvdTiZgU 100% (normal version, PC, 2015) I spent 3 days routing this category. I'm currently writing a document to explain the choices I made, the tricks, optimizations, sequence breaks, etc... in order to post on the "Resources" section of SRC so I might post it here as well when I'm done. I'm really proud of this route and this first completed run. I've made a small mistake in the middle of the run, and that cost me around a minute to fix at the end. So, there is room for improvement on this one. https://youtu.be/UDhH5azywuA