Infectious Once injested by a creature Black Bile induces flu like symptoms as it attacks the lungs. The host's coughing and sneezing rips particles of the Black Bile away from the host splitting the Black Bile and helping it spread.

This rare Ooze, known as Black Bile rarely grows to the large size of other Oozes, instead staying tiny. Typically found deep in the jungle Black Bile will hide in fruit or corpses of animals to be eaten by larger creatures, and once injested slowly start to eat them from the inside out.

Black Bile

Tiny ooze, Unaligned

Armor Class 15

15 Hit Points 45(6d10 + 12)

45(6d10 + 12) Speed 10ft., climb 10ft.

STR DEX CON INT WIS CHA 6 (-2) 12 (+1) 14 (+2) 10 (+0) 4 (-3) 1 (-5)

Damage Vulnerabilities fire

fire Damage Immunities poison, acid

poison, acid Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

blinded, charmed, deafened, exhaustion, frightened, prone Senses blindsight 60 ft. (blind beyond this radius)

blindsight 60 ft. (blind beyond this radius) Languages -

- Challenge 2(450)

Spider Climb. The Black Bile can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Stealthy. The Black Bile has advantage on Dexterity (Stealth) checks made to hide in dim light.

Actions

Infect. +3 to hit, reach 5ft., one target. Hit: The Black Bile attempts to forcibly infect a creature. The creature must make a DC12 Dexterity saving throw.

On a successful save the Black Bile fails to infect the creature and drops to the floor.

On a failed save the Black Bile enters the creature and deals 1 acid damage at the start of each of the Black Biles' turns.

Whilst infected the Black Bile is considered a disease and any effect to cure disease used on the creature ejects the Black Bile.

If the creature dies whilst still infected, after 1d6 hours the creature is reanimated as an Ooze Zombie under the Black Bile's control.