For the last two days, I've formulated caption text and some extra scenes to clarify the gameplay and story shown in the trailer. The trailer should be updated soon, within the week. Combat will be an interactive experience, as shown above in the new example GIF. I am very pleased that swiping in any direction during your attack, will cut the card dynamically. It's very fun to do! However, slaying your enemies will come with alternative gameplay, including a genocide-route as featured in Undertale .

Hey fans of GOTH, I've received feedback on the project in the last few days since the announcement, of which I appreciate very much. Some things mentioned about the trailer, was that people sometimes didn't understand how the game works or what players were to do in the game. This is totally understandable, and was unfortunately expected! The trailer was pulled out of the oven half-baked due to financial and time-constraints (hence, why I am preparing for a crowdfunding campaign). That being said, I am still filled with determination. After seeing the profound impact that the design Undertale offered to players -- I KNOW that the world needs more games that explore these concepts. It is my mission to bring that experience to you, at the highest quality I personally can.

I like the idea of combining gameplay mechanics from the games you listed. I agree that more Undertale-like games need to exist. Personally I was confused when I saw the title font for your game and how much it reflected Game of Thrones. It made me think it was specifically a game based off of it. Maybe make the font a little bit different to show its not specifically derived from GOT?