Invisigun Heroes is very similar to Bomberman. Only there’s more shooting. Oh, and everyone is invisible.




I first wrote about the game last year, but it was finally released this week, so I jumped into the launch build to take a look. It’s pretty good!

It works like this: four players face off on a map with a top-down perspective and a cute pixel art aesthetic. Once a round starts, everyone becomes invisible, with each player’s location only ever given away if they interact with the environment (run into a wall or step through water), use a special power or fire their weapon.

This is chaotic. There are a few strategies you can use, like counting the sound of your footsteps to gauge your position, but in practice every battle I played quickly devolved into a mad rush around the map, players having to constantly reveal themselves to see where they were, only to then run around like crazy because in doing so they’d alerted the enemy to their position, who would take a shot at them and thus reveal their position, and so on and so on.


It’s a good party game. As a pure and strict and competitive multiplayer experience you’ll probably get frustrated by some of its gimmicks, but as something you can play with some pals after a few beers, it’s a lot of fun.

(Not that this is multiplayer only, as there’s a singleplayer component as well which can help you learn maps and different player strengths).

Invisigun Heroes is out now on Steam.