Sina journalist：What are the elements that show investors that they can avoid risk when they select a blockchain game development team？

Sean Chen: First off blockchain technology pushes the development of various industries. It is irreversible and the project’s main direction is to meet the needs of the end users and once this is met it will attract more users. So a blockchain gaming platform possibly would be the strongest application and last the longest. The biggest problem of the current Chinese gaming industry is that developers still ignore their users real demands. The developers primarily focus on completing their games projected LTV (lifetime value) because if they don’t their game will not survive in the industry. This is where Blockchain games will help the gaming industry return back to its true goals and pay attention to the real needs of users. On this basis investors are no longer looking for short-term speculative returns but instead more value investments with solid teams. A good team and product will definitely support the aggregation of real users. The technical strength of a team in the field of games is a combination of platform capabilities and blockchain technology; competitive anchoring effects and fund driving of developers must have its own advantages. Everyone is waiting for the outbreak of marketing macro potential energy.

Sina journalist：Can blockchain bring a breakthrough in the gaming industry?

Sean Chen: I see the features of blockchain games can be broken down into five parts.

First of all it offers the decentralization of game ownership.

The ownership of the game and assets in the game will be recorded on the blockchain and will always exist. Therefore they are immutable.

Second, changes of ownership will bring about new operation models.

Game development, operations, etc. will no longer be provided only by the centralized developers but will be transformed into an open source community, such as having a team made up of “core executives + volunteer admins”.

Third, a new profitability model.

After decentralization is implemented the original centralized operations will eventually disappear. Based on the characteristics of the blockchain gaming community’s operations the developers can profit from the extraction of fees and some value-added services instead of from only the direct sales of digital assets.

Fourth, a new consumption model.

Unlike the receptive levels from conventional games, blockchain games will have more “investment + receptive” behaviors.

Fifth, a new promotion model.

Games can now be promoted at the initial project stages, showing project goals to gain a fanbase, seek user support and investment for the game. Because of the opportunity for a user to invest in a project, the user can be considered a community participant, a shareholder, community promoter and last but not least, a gamer.

All these features depend on blockchain technology and the community culture based on this technology. These decentralized, traceable, tamper-proof, open source and censorable networks together with new set operation models of community consensus, token mechanisms and economic incentives will bring an unprecedented gaming experience.

Sina journalist：What is the true essence of blockchain games？

Robin Shaw: The main contradiction existing in the current gaming industry is its central operation. As a result this has increased the cost of game circulation for developers, compressed their creative spaces, increased the difficulty for small and medium-sized game developers to obtain users and hindered the exposure of excellent small-scale products. At the same time the central operation has also eroded the interests of gamers where the data of digital assets have always belonged to the developers and so if the game server were to be closed by the developer the gamers virtual assets would all be zeroed out. Plus when a game is over the player has nothing to show for. So how can we reconstruct the ecology of the game industry and how can games reacquire their true essence? I believe that only through a new organizational method where developers can reach seed users at the early stages of development and where users can become stakeholders with unique economic mechanisms allowing them to participate in the development and operation of the entire game.

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