Hey everyone, Ejecty here! With rumblings of new expansion coming everyone is pretty excited about all the new cards we are going to be getting, but something else that should come with a new expansion is Chapter 2 of Mythgard's story mode!





Many of you probably love and follow the lore of Mythgard, it may even be what got you into the game in the first place. Others may have flown through the story in an attempt to get some cards and get to battling! Here we are going to give a quick recap of Chapter 1 so that when Chapter 2 hits, you will be ready to go without having to replay the story missions!





Exodus

A young woman finally decides to reunite with her estranged mother.

We open the story with a young woman, Percy, in the underworld. She laments how she's ready to break out of prison even though it wasn't always so bad. She tells us her boyfriend is Ruler of the Dead. Apparently he left at some point centuries ago and told Percy to stay in this realm where it was safe. He has been missing since.

So Percy has decided it's time to leave and find her mother and find out why in her words "it's been a thousand years since anyone bothered to stop by".

As she begins her exit she is met by The Gatekeeper. The Gatekeepr's decree is left by its master, beings are allowed to enter the realm, not leave. The Gatekeeper attempts to keep Percy from leaving. She has quite the unorthodox weapon and the first card battle begins.

The bat of persuasion

After the battle the Gatekeeper argues that Percy risks angering her boyfriend and then follows it up claiming she risks "everything". Percy sarcastically tells him that if her boyfriend does stop by to let him know she is looking for her mom and to maybe give her a call.





A Changed World

Back on the surface world, things aren't the way Percy remembers.

Percy emerges into the world in a city she doesn't know in a different world than she remembered. She finds a small white wolf in an alley remarking how cute it is. As she is talking to the small creature they are attacked from above looking for a taste of Percy's power.

Hungry

Percy is noy very rattled by the creature or its threats and proceeds to give it a whack with her bat starting the second card battle.





After the battle the creature lies in a broken mess as Percy lectures it. The creature asks Percy what she is eventually asking if Percy is a God. To which she responds that even if she is... there are way bigger Gods. The creature counters declaring the real Gods have been gone for a long time and that Percy will change everything. Percy answers by saying she doesn't care about changing anything, simply finding her mother.





The Guide

Ferocious flea bag or cute companion?

Percy continues her travels eventually having to chastize the small wolf as he takes a nip at her. To stop him she pulls out her bat and the third card battle starts. After the battle the small wolf is quick to apologize, something Percy finds... uncool.

Not Cool

The small wolf says he was unsure why he attacked and that Percy is like some sort of memory. He asks to join Percy's "pack" though she isn't too sold on the idea with the biting that went down beforehand. The wolf promises to keep it together and mentions it does look like Percy could use a friend. She agrees for a day, on the conditions of absolutely no more biting.





Storms Gather

A murder sets Ingrid and her Valkyries on a path of vengeance.

Our story shifts its focus and character onto a group of female motorcycle riders, the Valkyries. We open in a parking lot in Athens with a dead Valkyrie, her comrades at her side. It appears to be a deal gone bad. The assumed culprit? The Strigoi. The Valkyries wish to rise up, make the Strigoi pay, that there are lines they can't cross. The mention they need the money the Strigoi owe before starting a war and that if they are responsible they will bleed. Ingrid remarks she will handle this situation alone!

Ingrid caring very little what the other Valk says

Ingrid enters into an argument with another Valkyrie declaring they should all ride, and if they aren't, she needs to be sure Ingrid will be drawing Strigoi blood. Ingrid counters saying there is "one way" the Valkyrie can be sure; starting the fourth card battle.

Ingrid, the Daughter of Storms rides off after her victory over her freki sister.





The Blood King

Ingrid raises the price of doing business with a court of vampires.

We see Ixion the Betrayer, the ruler of the vampires in Athens. He instructs his follower's to bring him more godsblud, no matter the cost. He instructs them to "Bring him the Valkyrie".

Ominous

His loyal followers assure him this Valkyrie is already on her way. Ixion sends one of his followers, Enyo, to discuss the Strigoi dealings with Ingrid.





Meanwhile Ingrid "negotiates" with a vampire in the courtyard, mostly by holding it up by its throat, demanding what she is owed, and claiming when a rider dies, the storm will break you. This starts the fifth card battle.





A Cold Day in Scaldia

One of Ixion's oldest servants enters the fray.

Ingrid wins her fight vs the Strigoi and flings it over the edge of a balcony in retribution for the death of the Valkyrie, just as Enyo arrives.

Ingrid VS Enyo

Enyo announces Ixion wants the godsblud that Ingrid owes them and then even more on top of that. Ingrid counters calling him a junkie king and saying he will have to wait til she has more to sell, on top of that she wants payment for the dead Valkyrie and the godsblud she had.

Enyo seems surprised at this demand while Ingrid simply reiterates that she wants her money, thus starting the sixth card fight.





After Ingrid wins the fight Enyo claims that she can slay her if she wants but reveals it was not actually the Strigoi who killed Ingrid's Valkyrie friend. When Ingrid asks how Enyo knows this, Enyo responds that no one loyal to Ixion would block the godsblud trade. Ingrid says that someone within the Strigoi gang must be against them and demands to know who it is, Enyo agrees to tell Ingrid on the condition that the information will spare her life.





Delphi

Would it be too much to ask that an ancient oracle be left unguarded?

Our story shifts back to Percy and her small wolf friend. We are told they are trying to reach the Oracle at Delphi, a font of wisdom and seat of Apollo. Percy comments on the broken down state of the temple as they approach, the wolf lets her know places like this have become destroyed unless they are hidden away.





Percy then "sees" a long road, with a dead girl walking around in a city. As she sees this vision her and her now named pup "Fen" are attacked by a harpy like creature, declaring no one from the underworld can set foot here. Having seen Fen be attacked, Percy is not to pleased with the harpy, and the seventh card battle begins.

This is how John Wick started as well. Villains need to leave dogs alone.

As Percy and Fen walk away triumphant from their battle, Percy remarks that somehow Fen doesn't even have a scratch. Fen says he has been feeling stronger and remembering more. Percy sort of glosses over this statement and says she got information from the Oracle, an Invisible City and a dead girl is their next stop. She does worry slightly, she has a complicated relationship with the dead.





Imperial Persuasion

Meanwhile, a desert empress has dispatched her most loyal messenger.

Our story shifts yet again, this time to a desert nation, Parsa, and the empress of said nation. The empress of Parsa talks to an angel, Ariel about an ancient power that has taken its first steps back in this world. She commands Ariel to find "her" and bring her back to Parsa. Ariel says he will obey and the empress stressed how important this task is.





Ariel arrives in Delphi and finds Percy and Fen. Fen immediately warns Percy that the angel is from Parsa. Ariel is fairly polite and asks Percy to come with him to Parsa to meet his impress, of course Percy declines. She and the angel argue for some time and Fen chooses the route of attack doge starting the eighth card battle.

Good boi

As the fight ends with Percy and Fen as the victors Ariel claims this was not his intent and then blamed Fen for attacking him. Ariel claims he simply wanted to persuade Percy.





Reconciliation

Ariel tries to ingratiate himself before being rudely interrupted...

Ariel apologizes to Percy and Fen for things going wrong between them. He declares he will prove his sincerity, just as he does this the harpy creature from earlier returns, once again threatening beings from the underworld on the grounds of Delphi.

Ariel hops up to protect Percy, something she points out may be useless considering they just kicked his ass. This starts the ninth card battle.

The Face of Rejection.





The Deal

Ingrid pays the CEO of the Magpyre corporation an unexpected visit.

Our story shifts back to Ingrid as she travels across the ocean to Magpyre, a corporation that purchased an entire country. Magpyre has been known to sell godsblud on rare circumstance and Ingrid is desperate. Arriving at the headquarters she demands to see the president, Ximec, even though she does not have a prior appointment! This naturally starts the tenth card battle.

Appointment?!





A New Offer

Ximec has some progessive ideas about quality assurance testing.

Apparently beating up the guards works as our story sees Ingrid speaking directly to Ximec, declaring she can move as much product as he could supply her with. Ximec's assistant tells Ingrid that Magpyre is focusing elsewhere for the time being and they can renegotiate the contract they have with Ingrid later. She is quick to add that if Ingrid punches her all arrangements with Magpyre end (they know about her!) They do have brand new R&D Security Tech to test for Ingrid though!

R&D's Hard Work

This starts the eleventh card battle.





Ingrid levels the new secruity bots and the assistant elects to tell her about a detected yet previously unrecorded divine presence. The assistant continues that if this "presence" was brought to Magpyre the other arrangements Ingrid has with them would see a significant improvement. Ingrid questions why they are asking her to go and not just send a fleet of their own.





The assistant explains that the presence already passed through Delphi and is now heading to Ved'ma territory. Magpyre sending forces to Ved'ma would be, in the assistant's word's, premature.





Storms at Delphi

Hot on Percy's trail, Ingrid is confronted by a stubborn guardian.

Ingrid arrives at the destroyed temple at Delphi. The harpy guardians show up to once again try and protect the place and instead Ingrid yeets a pillar at one of them before starting the twelth card battle.

Not a good day for harpies

After a victory over the harpy Ingrid demands to know who else has been to the temple recently.





A City Unseen

The Oracle's prophecy leads to a seemingly placid lake...

Our story shifts back to Percy, Fen and Ariel standing at a lake. Percy is annoyed that they have arrived at the lake but there is still no sign of a dead girl, an invisible city, or her mom. Ariel says he can sense the city here but is unsure of how it can be revealed.





As they talk Fen notices some trucks arriving, to which Percy gets the idea they can use the trucks to find the city. Ariel notices they are Volkov trucks, who work with the Ved'ma witches and suggests they "tread lightly".

Invisible City, now with 100% more visibility!

The trucks open a magical doorway, which Percy decides is their best course of entrance. Ariel is still very concerned about the Ved'ma but Percy seems wholly unafraid of them. The trio waits for the perfect opportunity and heads through the portal immediately running into a Volkov army starting the thirteenth card battle.





Witch Hunt

A couple seeks refuge, but even an invisible city can't hide from the Ved'ma.

Our story picks up elsewhere in the city, a young couple cowers in fear in the face of the Volkov. When asked why they are being chased a Ved'ma reminds them that "magic of any kind" must be reported to the Ved'ma. The Ved'ma witch accuses the woman of using magic that they detected, claiming she had to destroy a perfectly fine neighborhood to find these two. The Ved'ma and Volkov capture the girl after beating the man close to death, starting the fourteenth fight.

Very legal, very cool





Ved'ma Assault

Ved'ma reinforcements arrive as the conflicat escalates out of control.

Percy, Fen, and Ariel wander the city, surprised at the destruction the Vedma have caused to their own people. Ariel explains that Ved'ma law states any magic done within their borders belongs to them, and not just the magic, the person who wields it as well.





They find the man (Sasha) from the couple before and ask about the girl they took, her name revealed to be Eva. As they are leaving they are approached by a member of the Ved'ma demanding to know their pantheon and show papers, due to the apparent magic of Percy.

Percy doesn't believe in documentation

At this point Percy is pretty fed up with authority in general and the fifteenth and final card battle of Chapter 1 begins.





As the battle ends Percy, Fen, Ariel, and Sasha stand triumphantly, until Sasha reveals the Ved'ma Skyrangers will arrive soon, with Ariel commenting they will most certainly hunt the four of them. Percy however, has only a focus on the girl, who can help them find her mom.

To Be Continued...





Thanks for reading Kryptik Gaming's Chapter 1 Recap! Hopefully you are all ready for what Chapter 2 has to offer us!