Gameplay:

As both were originally mobile phone games, the gameplay is relatively easy enough to understand. In both titles titles the overall goal of each of the 50 levels is to get the bird into the cage whilst collecting "cogs" and dodging the various hazards that are in your way.

Mechanics:

Mechanics are implemented at a steady pace throughout the levels of this game. In Red Game you start by simply being able to teleport. In Green Game, you don't control the bird... this is because the bird is on rails, instead you manipulate time to move the bird... As you progress through both, you are introduced to various power-ups that are there to help you finish the level. Some of the power-ups include:

(RED GAME)

Speed boost : Makes you a little faster for a very small amount of time.

: Makes you a little faster for a very small amount of time. Wall break: Gives the ability to see where a fragile wall is so you can break it.

Gives the ability to see where a fragile wall is so you can break it. Invisibility: Gives you around 5 seconds of invisibility...5 seconds.

(GREEN GAME)

Invisibility: Gives you around 5 seconds of invisibility...5 seconds.

Gives you around 5 seconds of invisibility...5 seconds. Slow Time: Slows time...for like 5 seconds also...

Slows time...for like 5 seconds also... Teleport: Isn't really a power as it teleports you to a specific location.

Although this drip feeding of mechanics is quite good, sometimes they aren't even required, which would be alright, but sometimes they are necessary to completing the level. This inconsistency makes for a rather frustrating time if you are playing for a long period of time.]

I have to mention that there are a lot more mechanics in Red Game, with different hazard types and triggers for traps to solve the puzzles. This makes this game a lot easier to play and sometimes actually fun, as long as you don't play for more than 10 minutes.

Multiple Routes (Green Game):

Like I mentioned above, the overall 100% aim is to collect all of the cogs. However, in quite a lot of levels, there are multiple routes to take and because you don't have control over the bird very well, you end up having to guess which route will lead you to the cog. This leads you to having to replay levels over and over until you find the right combination. This feels a lot like brute forcing a solution to increase the total playtime and is something that I don't find engaging in a game.

No controller support:

After starting this game, I didn't feel disappointment and instant dislike for a game, until I realised that this game doesn't have controller support AT ALL. The only input that is accepted is touch and for this reason, there isn't any docked support and the game is not playable if you connect it to your TV. How can a game, being ported from mobile, not bother to implement joy-con/controller support??

When playing Red Game, I felt like I was in control throughout and whenever I made a mistake, I knew that the mistake was my own fault. However with Green Game, you don't have control, instead you have to swipe the screen to "change time" and activate/deactivate certain bird moving items. However some of the movement for the bird requires a very specific angle that is really hard to judge when you have to use your finger on quite a small screen. This doesn't help that there isn't any joy-con support or docked support for at all for the title.