Current version is for 1.05g. Released 2012-06-25. Download at the end of this post.

Most provinces start at one tech lower, except for provinces that go in the "other" category (pagans, orthodox Christians) start on level with Christians

Increased the base chance of gaining tech from 1.2% to 2.5%

Coastal provinces get +80% to tech

Increased neighbor spread from 15% to 130%. From 30% to 156% if in the same religion group

Reduced the demesne bonus from 30% to 20%

Reduced the focus bonus from 100% to 50%

Changed the ideal tech years slightly

Every holding in a county now gives +8% to tech, to simulate richer provinces growing faster technologically

Wall, garrison, town, and port buildings now give a small bonus to tech. The bonus is slightly higher for military tech in castles, and slightly higher for economy and culture in cities and temples

All non-pagan counties now start with level 1 ports

Any province with a trade center will start with a level 1 marketplace

Gave the Warrior Cult building a 40% penalty to tech

Various provinces start with a center of trade building, increasing tech gain by about 30% per tier, as well as giving galleys and taxes. A full list available below

Spoiler

Dublin

Nuremburg

Sjælland

Trøndelag

Uppland

Utrecht

Novgorod

Esztergom

Krakow

Kermanshah

Adana

Sabzevar

Dongola

Calais (Guines)

Cherson

Cardiff (Gwent)

Winchester

Trani (Apulia)

Zadar

Ragusa

Algeciras

Acre

Dyrrachion

Thessalonike

Adrianopolis

Methone

Amisos

Smyrna

Cebta

Tana

Saray

Itil

Aden

Derbent

Famagusta

Rhodes

Algiers (Al Djazair)

Valencia

Akkerman (Oleshye)

Reval (Kalevan)

Riga (Zemgale)

Danzig

Shiraz

Palma (Mallorca)

Moskva

Nizhnij (Chernigov)

Belgrade

Wien (Osterreich)

Maverannahr

Gurgan

Pest

Kaneia Tier 2:

London

Edinburgh

Koln

Bordeaux

Santiago

Lisboa

Cordoba

Barcelona

Provence

Macon

Palermo

Praha

Athenai

Kiev

Hormuz

Rayy

Trebizond

Aleppo

Jerusalem

Kairwan

Fez

York

Salerno

Dax Tier 3:

Brugge

Paris

Sevilla

Toledo

Lubeck

Firenze

Basra

Baghdad

Mecca

Damascus

Antioch

Pisa

Napoli Tier 4:

Genoa

Rome

Venice

Cairo

Alexandria Tier 5:

Constantinople Tier 1:Tier 2:Tier 3:Tier 4:Tier 5:

Download the zip-file attached to this post Extract it to your mod-folder (Crusader Kings II\mod) Enable it when launching the game Have fun

Spoiler



Most provinces start at one tech lower, except for provinces that go in the "other" category (pagans, orthodox Christians) start on level with Christians

Increased the base chance of gaining tech from 1.2% to 2.5%

Coastal provinces get +80% to tech

Increased neighbor spread from 15% to 130%. From 30% to 156% if in the same religion group

Reduced the demesne bonus from 30% to 20%

Reduced the focus bonus from 100% to 50%

Changed the ideal tech years slightly

Every holding in a county now gives +8% to tech, to simulate richer provinces growing faster technologically

Wall, garrison, town, and port buildings now give a small bonus to tech. The bonus is slightly higher for military tech in castles, and slightly higher for economy and culture in cities and temples

All non-pagan counties now start with level 1 ports

Any province with a trade center will start with a level 1 marketplace

Gave the Warrior Cult building a 40% penalty to tech

Various provinces start with a trade post building, increasing tech gain by 30% per tier, as well as giving galleys and taxes. A full list available below List of trade centers in 1066: Spoiler

Dublin

Sjælland

Trøndelag

Uppland

Novgorod

Esztergom

Krakow

Utrecht

Nuremburg Tier 2:

Edinburgh

Koln

Bordeaux

Lisboa

Cordoba

Barcelona

Provence

Macon

Lubeck

Firenze

Palermo

Praha

Athenai

Kiev

Hormuz

Trebizond

Damascus

Jerusalem

Kairwan

Fez Tier 3:

London

Brugge

Paris

Sevilla

Toledo

Genoa

Rome

Venice

Basra

Mecca

Antioch

Cairo

Alexandria Tier 4:

Constantinople Tier 1:Tier 2:Tier 3:Tier 4:

Added Adana, Kermanshah, and Sabzevar as tier 1 centers of trade

Added Santiago, Aleppo, and Rayy as tier 2 centers of trade

Added Baghdad as a tier 3 center of trade

Fixed Cairo not having its center of trade 1.0:1.1:

This was at first intended as an overhaul to technological spread in Balansegang , but as this overhaul works well even without the rest of Balansegang, I'm also releasing it as a standalone.The major feature is that tech spreads more realistically; focusing itself around historical centers of trade, and emergent centers of trade. Tech spread is in general faster, but tech starts somewhat lower.An animation of the tech spread in an earlier build can be seen here . This was before I added two of Germany's trade centers, and the neighbor spread bonus was somewhat higher at the time, so don't expect the exact same results.Do not include any part of this mod in your mod unless you've received express permission from me.If you want to include this mod in a mod of your own please send me a PM where you state what mod you want to add it to.