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live1991 Feedback of MRBC Season 8. #1

Veteran Mechwarrior Joined:

2014/9/11 13:47 From Darwin Group:

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We already have a post to discuss the team lock rule.

https://mrbcleague.com/modules/newbb/v ... php?topic_id=3872&forum=2



Please provide feedback on anything from season 8 you liked, hated or want to change.



The best way to give feedback would be to include.



Your team Name:

Region:

The Problem:

How it affects your team:

How would you change the rule:



We welcome any ideas to try in the next season of MRBC.



Cheers Live MRBC REF.





Hello Guys,We already have a post to discuss the team lock rule.Please provide feedback on anything from season 8 you liked, hated or want to change.The best way to give feedback would be to include.Your team Name:Region:The Problem:How it affects your team:How would you change the rule:We welcome any ideas to try in the next season of MRBC.Cheers Live MRBC REF.

Posted on: 2017/1/19 2:57

Edited by live1991 on 2017/1/20 8:03:48





Nerefee Re: Feedback of MRBC Season 8. #2

Mercenary Recruit Joined:

2016/9/28 15:51 From Germany Group:

Registered User

MRBC Team Leader Posts: 16 Hello,



Season 8 was our first Season on MRBC and i say thx to all guys who manage this.



Your team Name: 19th Striker

Region: EU

How it affects your team:



I have at the moment one thing that i want to change. Its belong to upload a video and get points for it. Last Season i see, that some Teams use not there own Videos to get Points. They get for every foreign Video 10 Points and have no work with it.

They copy the Video-Link from the other team and they are done.



How would you change the rule:



Its only allowed to upload own Videos to get 10 Points. Make your own work with it.



Posted on: 2017/1/20 7:27



Paradox42 Re: Feedback of MRBC Season 8. #3

Veteran Mechwarrior Joined:

2016/2/7 20:24 From Germany Group:

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BFM Referee Posts: 178 Your team Name: Antares Scorpions

Region: EU

The Problem: Region Lock / Roster Size

How it affects your team: Number of teams fielded, skill level in divisions and amount of comp played

How would you change the rule:



If we want to increase the number of teams and the skill level overall, I still believe we should work on making sure that as many players as possible who want to play comp, actually play every single week of MRBC and not rotting on a bench to make sure that a team has enough players to get through a season. If there are players who want to compete in multiple regions, as long as there is no cross-region final, there is no reason to have a region-lock. Right now in MRBC we basically have 3 different Leagues at the same time. An EU, NA and AP League. They are separate from each other, and therefore there is no need at all to stop players to compete in more than one region in a single season. There is simply no benefit from stopping anyone to do it, it just harms the league actually. So first of all, cancel the Region-Lock rule. Or as some keep calling it, the rule that you can play only for one team. Change it to a rule, that you can play only for one team per region. I would play again in more than one region because I can and I like to play as much comp as I can.



Additionally to address the problem of teams having tons of players on their roster but just 8 of them playing every week, I suggested a rule after Season 7 already. And I am going to do it again:



I would suggest the following rule to increase overall quality of players in all divisions and allow the top tier teams to go into the season with a tighter roster, give players who are just subs on the top teams the option to play in a potential and then more easy to form, team 2 of such a team, get more comp time this way and increase the quality of the division in which they play as well.



Rule Suggestion:





1. Feeder Team Rule



1.1 Feeder teams are teams associated with a parent team that shares the same team name. Each feeder team needs to be assigned a number in descending order according to the divisions in which the feeder teams are reported. The parent team in the highest division has no additional number and the feeder team in the second highest division has the addition 2 and so on.



Example:

EU Div A=> Team Example

EU Div D => Team Example 2

EU Div E => Team Example 3



1.2



1.2.1 Players of a feeder team, who are enrolled in a lower division, can play once in a feeder or parent team in a higher division, without committing to play in the higher division.



1.2.2 Does the player help a second time in a higher division, he is locked in the higher division. At the same time the player ceases eligibility for the lower division. In this case the player is moved to the roster of the new/higher team.



1.2.3. If a player helps his parent team or another feeder team in a higher division, this player cant play for his original team in the same week.





Why would such a rule help? Simple reason. If you consider if you should start in MRBC the first thing you do is you have a look at how many players you have available. For teams with less than 16 players it is a obvious choice. You start one team into the season. But if you have more than 16 players there is a possibility to start more than one team. But how many players do yo need on your roster to get through the season? A good rule of thumb is...double the number of players you need each week. That would mean, that to start with 2 teams, you need 32 players willing to play comp. Barely any team is able to have that many. Especially with the declining player base.



That means teams with 20-30 players on their roster most of the time end up fielding just one team for MRBC. 8 players of this team play each week and another 12-22 players are sitting on the bench instead of adding to the fun and competition in comp. These 12-22 players dont get comp experience, dont develop as much as pilots, and have less fun, since they dont get to play.



Now just imagine we had the feeder team rule. If i have like 24 people on my team. I could easily field 2 teams. I would have 8 pilots on my team 1 and 16 pilots on my Team team 2. If I need an additional pilot I can use a pilot from team 2, and if he has to help out more than once, he gets locked on team 1. So my Team 1 roster is increased to 9 and my team 2 roster decreased to 15. But even long before this happens, I could use different pilots for team 1 before any of them gets locked.



If I have like 30 pilots on my team. I could even field 3 teams. Team 1 would have 8 pilots. Team 2 might have 8-10 and team 3 might have 12-14.



Do the math. More players actively playing instead of rotting on benches, means more teams, more competition, higher skill levels in each division, and way more fun.



Posted on: 2017/1/20 8:52



QueenBlade Re: Feedback of MRBC Season 8. #4

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2015/6/4 22:47 Group:

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MRBC Team Streamer Posts: 64

Region: NA

The Problem: Divisional Setup

How it affects your team: Increases the skill gaps between Division and Teams

How would you change the rule:



Right now the Div A teams (considered to be the best in the game) are segregated away from the lesser skilled teams. How are those teams supposed to get better? They can watch video recordings, but simply copying a drop deck isn't enough. Experience play against teams of higher caliber is what I believe will improve and close the skill gap between the divisions in the current set up.



Unless the divisions are set up in a way where official match ups are made between teams of different skill levels, then the likelihood of teams playing each other outside of league play is unlikely.



Thus I propose a system where units are randomly placed into groups (first timers), then based on your final rankings from group play (season, round robin play) they will meet with teams from other groups in a tournament (playoff bracket) of similar rank. After completion of the playoff, your rank will determine the group you will play in next season. Which should be with teams of ranging skill levels. Holes from teams that don't return will be randomly filled, or could be removed and new teams added to the end of the listings.



Here is a spreadsheet I put together to help visualize the process:

https://docs.google.com/spreadsheets/d ... dzWYLxiI/edit?usp=sharing



Sheet one shows the current system at the top.

The three columns are different ideas to use. I personally like the first one, which is used with mock data from EU's 7th season final placement. Your team Name: 228th IBR "Black Watch"Region: NAThe Problem: Divisional SetupHow it affects your team: Increases the skill gaps between Division and TeamsHow would you change the rule:Right now the Div A teams (considered to be the best in the game) are segregated away from the lesser skilled teams. How are those teams supposed to get better? They can watch video recordings, but simply copying a drop deck isn't enough. Experience play against teams of higher caliber is what I believe will improve and close the skill gap between the divisions in the current set up.Unless the divisions are set up in a way where official match ups are made between teams of different skill levels, then the likelihood of teams playing each other outside of league play is unlikely.Thus I propose a system where units are randomly placed into groups (first timers), then based on your final rankings from group play (season, round robin play) they will meet with teams from other groups in a tournament (playoff bracket) of similar rank. After completion of the playoff, your rank will determine the group you will play in next season. Which should be with teams of ranging skill levels. Holes from teams that don't return will be randomly filled, or could be removed and new teams added to the end of the listings.Here is a spreadsheet I put together to help visualize the process:Sheet one shows the current system at the top.The three columns are different ideas to use. I personally like the first one, which is used with mock data from EU's 7th season final placement.

Posted on: 2017/1/20 23:29

Edited by QueenBlade on 2017/1/21 2:42:42





Tamerlin Re: Feedback of MRBC Season 8. #5

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2015/4/2 5:37 From California Group:

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Region: NA



I really enjoed Season 8 - best rule set yet.



Nerefee, mis-crediting video: If caught they should receive a penalty. Is this worth the -100 "illegal mech" penalty?



Paradox42, reserve teams: I like how more pilots get to play, but I 'm not sure it is worth the admin hassle. It's already hard enough keeping track of each mission's mech rules. In my view the purpose of the region lock was to make it easier to schedule matches. With default match times and assigned match days that is less of an issue, so I have no opinion about region lock.



QueenBland, seeding: with only 8-week seasons I think teams get to the right levels quickly enough.



I'd like to reinforce how much I liked the "choose four days, MRBC assigned the match day each week" rule. Season 8 was much less difficult for me as team leader to set up each week's match. I'd like the match to be assigned two weeks out for ease of pilot scheduling.



Posted on: 2017/1/23 6:26



Cashel Re: Feedback of MRBC Season 8. #6

Mechwarrior Joined:

2015/10/4 12:35 From Adelaide, South Australia Group:

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MRBC Team Leader Posts: 41 Team name: ISRC (not to be confused with ASRC - I wasn't running the ASRC team this season & didn't participate other than as a seat filler who wasn't needed to play this season)



Region: AP



Main feedback I would have relates to the 'region lock' rule so will direct my feedback there :)

Posted on: 2017/1/23 22:54



daidachi Re: Feedback of MRBC Season 8. #7

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2016/6/29 5:04 From Sydney Group:

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BFM Referee Posts: 23 Your team Name: Spud Shed

Region: AP





The Problem:



I have 2 actually. Mech lock, and omni pod lock.



1.) Mech lock



We will only ever see certain mechs used in each weight bracket - because they are hands down THE best in that bracket.



I'd kind of like to see, across the 5 rounds, players only be able to use certain mechs a number of times (if we think back to how many times we saw dual KDK3's in drops 4 and 5 in S8, it made for predictable decks without much variety).



I know other leagues have done something similar before, I'd like to consider whether this is feasible or not.



How it affects your team:



We have a guy who owns every gold mech on our team. I'm pretty sure we won't run out of mechs to choose from anytime soon if this were implemented.



How would you change the rule:



See above.



My main concern would be enforcing it - though a dispute on it isn't much different to submitting a ticket to a ref about an illegal



2.) Omni pod lock



I get locking the loyalty mechs, as well as any mechs not available for cbills. But I feel that enforcing the rule of no loyalty omnipods on mechs is extremely hard to do unless it's something that stands out like dogs balls (IE nipple mounts on summoners).



Given the difficulty of enforcing it, is it worthwhile having the rule at all?

Posted on: 2017/1/23 23:59



Tarogato Re: Feedback of MRBC Season 8. #8

Mercenary Recruit Joined:

2016/7/12 11:45 Group:

Registered User Posts: 2 ISEN - DivC NA



Season 8 was just .... Way. Too. Fucking. Long.



Six teams means 10 weeks.



I might be able to survive five teams in 8 weeks, but my preference would be four teams in 6 weeks, like it used to be. Feels more personal with each of the teams, not as much of a chore for the people researching teams and strats, and also more likely closely-matched divisions without major outlier teams.



I'd say strike a compromise and go to five-team divisions for an 8-week season next time, because 10 weeks was just just long for me and most of the guys I played with.



-----------------------



Also, I liked the no-heroes rule. It's really annoying trying to build dropdecks around people that own the pay-to-play mechs, and I was glad to see them gone. I liked Domination for Drop 1. Conquest for the rest worked out fine, but I kinda miss the occasional Skirmish drops with think-outside-the-box strats.



I'd like to see Alpine back. Hope Terra Therma gets used.

Posted on: 2017/1/24 3:59



LegoPirate Re: Feedback of MRBC Season 8. #9

Mercenary Recruit Joined:

2016/3/26 18:47 Group:

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Temp Posts: 5 Your team Name: SiG

Region: NA

The Problem: Frozen City.



this map is currenty very favored towards team 1. i went through ending screenshots of all the games on frozen in division B (as it was imo the most competitive division), and of the 12 games played on it, team 1 was victorious 8 of those times, with team 2 winning 4 times. i left any 228th matches out since those matches would be outliers. i did my best not to count matches twice (which was a fucking pain in the ass)



i understand its a small sample size, but i really think this map favors team 1.



besides the imbalance, this map has 0 dynamics for the strategy. you simply are incapable of mounting a push without being spotted from miles away, and if you do push across the chasm you forefit all cover. it promotes static gameplay in a game mode we specifically use to deny that. knowing that you have to bring range and trading for 12 mins before 1 team decides to deathpush is very reminiscent of old skirmish days.



How would you change the rule:



remove the map from the rotation.



if youre asking how to fix the map, id say revert it to the old version.



at the very least maybe u guys can parse all the match screens and see if my hunch about team 1 favoring is correct.

Posted on: 2017/1/24 7:08



BanditB17 Re: Feedback of MRBC Season 8. #10

Veteran Mechwarrior Joined:

2014/10/1 16:37 From Wisconsin, USA Group:

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I'd say strike a compromise and go to five-team divisions for an 8-week season next time, because 10 weeks was just just long for me and most of the guys I played with.



Uh, 5 team divisions is still 10 weeks due to double byes Quote:Uh, 5 team divisions is still 10 weeks due to double byes

Posted on: 2017/1/24 18:47



http://www.marinemechs.com _________________





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