Here’s another quicker, smaller patch tweaking a few things including weights which has been a new struggle for some players since beta 2.1.

We’ve also identified the issue with the game not wanting to run on some Windows 7 machines. Unfortunately we haven’t been able to single out which Windows 7 configurations are affected, so we have applied the fix to all Windows 7 installs which will disable the Steam overlay (the thing that was crashing the game). If you were on Windows 7 and were not effected by the issue and want the overlay back, you can overwrite this change by opening/editing the file “launch_options.json” in your Steam’s Wayward folder and changing the following line:

"inProcessGpu": false,

to:

"inProcessGpu": true,

If you are still crashing, please make sure your inProcessGpu is set to false as mentioned above. We’ll look into the future possibility of bringing this back/fixing it, although, upon some research, the Steam overlay is not even technically supported by Valve on our technology platform. So, ya, there’s that…

On with the changelog:

Bugs

Disabled the Steam overlay on all Windows 7 machines which crashed the game for many users, read the statement above for more information.

Fixed blank world tool-tips appearing on occasion when moving.

Improvements

The highlight effect that shows up from the Starter Quest and the help/hint dialog now disables itself after 10 seconds.

Wooden poles are no longer mentioned as craftable in the Starter Quest.

Saltpeter is now in the “powder” grouping.

Balance

Many weights have been reduced including: all powders, all fired clay items, clay flakes, sharp glass, stone knifes, pemmican, and sharpened rocks. This will only be applied to new items.

Containers now reduce 50% of item weight instead of 25%.

Increased health and base defense for krakens.

Decreased maximum attack value for drakes.

Decreased base defense for acid spitter demons.

Reduced player weight bonus very slightly (still above what it was in 2.0.x) to help balance rest of weight changes.

You can now only add so much fuel to torches (previously unlimited) and is based on the torch type.

Technical

The build version is now logged in the console/logs (useful for those playing on the developer branch).

Mods