- Increased unit recruitment times to further combat stack spam by AI (Peasants/Levies/Light Inf = 1 turn, Heavy Inf = 2 turns, Armored/Elite Inf = 3 turns ; Light Cav = 2 turns, Heavy Cav = 3 turns, Armored/Elite Cav = 4 turns)

- Fixed Wu Lan lacking late rank titles

- Added Meng Da to Liu Clan faction during 'Shu Defectors' event

- Fixed incorrect weapon texture for armor upgrade 1 for Zhongyuan Pikemen

- Gan Ning now starts as a commander of Liu Biao (Jingzhou)

- Event added for Sun Clan to acquire Gan Ning after capturing Jiangxia

- Combined Patches 1, 2 & 3 (see below)

- Fixed issue with settlement of Dandong only being able to recruit Peasant units

- Fixed incorrect weapon texture for armor upgrade 1 for Zhongyuan Heavy Halberds

- Fixed Huang Quan spawning for the wrong faction during the Liu Clan missions

- Fixed '5 Sacred Mountains' events

- Fixed incorrect mountain reference for Huashan

- Fixed Korean Levy UI

- Fixed Northern Army Tiger Cavalry UI

- Final version - compilation of all patches and updates

- Total reworking of the economy - tweaking of income modifiers, removal of all trade income penalties and increase in trade resource values

- Values slightly lowered for recruitment limitation script

- New strat model and battle model for Cao, Liu, Sun and Yuan Clan generals

- New strat model and battle model for Sun Ce, Cao Ren and Zhu Jun

- New strat model and battle model for Heishan generals

- New strat model and battle model for Heishan captains

- New strat model and battle model for Nanman captains

- New strat model and battle model for Shanyue captains

- New strat model for Jia Xu

- New strat model for Nanman and Xianbei princess

- Unaligned characters will now have one of two different strat models, depending if they are martial or civil oriented

- New battle model for Lu Meng to match strat model

- New battle model for Zhang Xun to match strat model

- New battle model for Ji Ling to match strat model

- New battle models for Sun Ben and Sun Fu

- New battle model for Goguryeo captains

- New battle model for Han faction captains

- Updated battle models for 2nd upgrade light Han units

- Updated armor progression for County Militia

- Updated armor progression for Peasant Conscripts

- New unit : Han Armored Spearmen

- New units for Heishan : Black Mountain Raiders, Black Mountain Brigands and Black Mountain Cutthroats (unique)

- Camp Crushers now a 2-hand sword shock unit, as they were historically

- Nanman Warriors and Southern Tribesmen now have javelins

- Zhuge Crossbow unit model fixed

- New faction symbol for Nanman faction

- Increase of mount mass for better cavalry charges

- Rebalancing of spear and halberd-wielding unit stats

- Shield wall renamed to Spearwall - only available to spear and halberd units

- Phalanx renamed to Pike Square

- Battle icons updated for character special abilities

- Renamed all strat references of 'castle' to 'fortress' or 'fortified pass'

- Several family trees reworked

- Fixed and updated numerous biographies and ranks

- Updated dozens of portraits

- Henan faction renamed to Henei

- Yang Pei, Dou Fu, Zhao Ang, Lou Gui, Shen Dan, Shen Yi and Zhang Kai added to Unaligned faction

- Duan Wei added to Liang faction

- Yang Bai renamed to Yang Bo

- Ze Rong renamed to Zhai Rong

- Wu Jing added and joins Sun Clan after taking Yuzhang

- Ma Dai joins Liu Clan after completing The Western Frontier mission

- Huang Quan joins Liu Clan after completing Conquer Chengdu mission

- Zhang Lu and Yan Pu join Cao Clan after completing The Central Han mission

- Danyang Troop given to Taishi Ci at campaign start

- Xiliang Cavalry given to Ma Chao after joining Liu Clan

- Han Sui, Yan Xing and Chenggong Ying now join Xiliang if destroyed by the latter

- Fixed Forests of Hengshan custom battle location

- Fixed final two Cao Clan missions by adding a settlement requirement

- Leveled terrain just north of Yang settlement

- Fixed incorrect settlement belief levels in Nanyue and Henei regions

- Modified the 5 Sacred Mountains traits and events, so now they actually work and give explanation on their use

- Increased chances of Merchants and Princesses receiving beneficial traits when spawned

- Slightly increased success rate of assassins

- Fixed numerous ancillaries incorrectly granting Influence bonus (Influence is for diplomat agents)

- Fixed Trouble-dealers incorrect animations (now use spear and shield)

- Increased Loyalty bonus for Grand Administrator ancillaries

- Diplomat horse ancillaries now grant Influence bonus

- Zhuge Liang, Pang Tong, and Xu Shu will retain their strat models when joining most factions (those that have available slots)

- Most characters with unique strat models will have unique identifier when moused-over

- Includes Patches 3.4.000 and 3.4.053

- Revamped several settlements in Shu region

- Adjusting of commandery borders in Shu and southern Jing

- Fuling and Jiangzhou now connect via roadway

- Continuity of commandery & county names and associated "governor" ancillaries

- Lu Kai, Zhu Bao, Gao Ding and Pan Jun added to Unaligned faction

- Decision to recruit or execute Lu Bu after defeating Liu Bei (mission) as Cao Cao

- Numerous characters given updated ranks and titles

- Overhauled trade resource locations and types on campaign map

- More female surnames

- Fixed one of Wei Yan's special traits triggering when not a part of the Liu Clan

- Fixed unreachable resources near Jibei and Huailing

- Fixed missing texture for Lu Bu after joining Liu Bei

- Fixed missing texture for Bingzhou Cavalry horses after Lu Bu joins Liu Bei

- Fixed missing unit info for Gongsun Kang and Yuan Shang buqus

- Includes Patch 3.4.000

- Custom battle locations fixed

- Added more face variety for unit officers and standard bearers

- Huainan Guard reskinned

- Northern Army Tiger Cavalry reskinned

- Shanyue Tigers reskinned

- Grey-beard Marksmen reskinned

- County Militia reskinned

- Yellow Turban Bandits reskinned

- Light Han (no upgrade) units given 3 varieties of leather lamellar armor color

- Light Han (1st upgrade) units given second variety of iron lamellar

- Two bandit (spear and bow) units added

- Several unit cards "sharpened"

- Fixed incorrect Wiseman unit card for Qingzhou

- Fixed Lady Kong (Qingzhou) not being on the campaign map

- "Rebels" that randomly spawn on map can now be bandits, Yellow Turbans, barbarian raiders or army deserters

- Opened route between Jianning and Zangke

- Expanded campaign map to include northern Vietnam

- Hanjia and Linjiang removed from map - replaced with Longbian and Hepu

- Fixed issue with being unable to enter Jibei settlement

- Fixed missing Goguryeo faction icon on battle map

- Gan Li, Pan Xin and Dan Meng added to Jiaozhou faction

- New unique unit - Cam Quan - added to Jiaozhou faction

- Meng Da added to Ba-Shu faction

- Several Nanman characters repositioned

- Updated map on faction selection screen

- Capture of Longbian added to Sun Clan mission "Kingdom of Nanyue"

- Shi Hui and Shi Kuang spawn for Sun Clan upon completion of mission "Kingdom of Nanyue"

- Ports added to Gongan and Hukou

- Rebel settlements in Nanzhong given Nanman garrison troops

- Various text and script fixes

- Includes Patches 3.1.000 & 3.2.000

- Includes all 3.2 Hotfixes

- Regions and Settlements in the Central Plains overhauled

- Wucheng added to Jiangdong region - given to Yangzhou faction

- Leling removed from Hebei region

- Numerous settlements and regions renamed

- Chen faction is no longer based in Runan - now based in Chenguo

- Yanzhou (Lu Bu) can acquire the Three Brothers after capturing Xiapi and eliminating the Liu Clan

- Fixed attachment texture assignments on Zhongyuan Light Crossbows & Zhongyuan Heavy Crossbows and Pikemen

- Unique units can now be retrained in any Clan Institution building regardless of region

- Clan Institution buildings text now mentions unique unit retraining

- Overall, factions were given greater access to buildings, as some previous restrictions were removed

- Public Gardens now grant public health bonus

- Bronze Sparrow Terrace (tier 3 Public Garden) buildable by Cao Clan in Yecheng

- Nanman Tribal Muster buildings now have text explaining they are for the Nanman faction's unit recruitment

- Number of cities required to self declare King and Emperor raised slightly

- Removed script where Sun Clan auto-eliminates Yangzhou

- Various biography and rank/title updates

- Cleaned up a couple loose ends in the campaign_script

- Various minor edits to the campaign map

- Includes 3.2.047 fixes

- Further EDB modification for campaign stability

- More music tracks for campaign map and battle

- Normalized volume on all new music tracks

- Lu Bu battle model cleaned up

- Nanman now recruit native units, in Nanzhong region, through Tribal Muster building chain

- Updated biographies for Yanzhou (Lu Bu) faction

- All unique units are now retrainable in any settlement via Clan Institution building chain

- Minor descr_strat and campaign_script adjustments made

- Includes 3.2.039 fixes

- Optimized Korean unit models to minimize battle crashes

- Imperial Guard units removed

- Feathered Forest reduced to 2 units (1 infantry/crossbow and 1 cavalry)

- Reskin of Feathered Forest units

- Feathered Forest units only recruitable from Imperial Palace

- Two new music tracks for main menu

- 5 new music tracks for battles (2 deployment, 1 march, 2 combat)

- Numerous spelling/grammar fixes to biographies

- Included 3.2.028 fixes

- Qingzhou generals overhauled : Liu Kongci replaced by Shi Yi, Liu Yixun replaced by Zuo Chengzu, Zheng Yan added

- Wu Anguo and Wang Xiu now heroes of Qingzhou faction

- 9 generals added to Unaligned faction in southern Hebei, northern Jingzhou and western Liang

- Updated several portraits (Li Jue, Guo Si, Han Song, Ma Su, Li Yan, Chen Qiao)

- Updated ranks for several characters

- Fixed several river crossing on western portion of map

- Closed route between Hanjia and Jialing

- Fixed numerous biographies for grammar and content

- Includes v3.2.011 Fixes

- Modified and cleaned-up EDB file for better campaign stability

- Modified AI Boost to severely reduce AI casualty recovery

- Acumen trait added back to "Barbarian" generals

- Modified Benevolence trait of "Barbarian" generals

- Goguryeo can now recruit and retrain Korean units in Youzhou province

- Jiaozhou can now recruit Nanyue Footmen in Jingnan region

- Goguryeo can now recruit Levied Han Footmen in Xiangping and Dandong

- BMDB filed modified so that all "Barbarian" general battle model available for all Han factions

- New Border Colony buildings - allows retraining of non-local regional troops in border settlements

- Zhu Ling removed from Yuan Clan, added to Cao Clan (historically joined at end of Cao Cao's Xuzhou campaign)

- Updated numerous biographies and ranks for Jingzhou and Yuan Clan factions

- Includes v3.1.005 Hotfix

- Regional Recruitment re-implemented

- Specific unit types receive bonuses due to regional specialization

- Increased rate that Acumen is affected by Academy chain buildings

- Increased chance of better Acumen rating for "Man of the Hour' candidates

- Modified rank increase via number of settlements controlled so that Emperor, King and Minister titles should not be replaced by lower-tier titles

- Modified minor model issues with various units

- Feathered Forest units now recruited from Administrative Agency building chain

- Unique units now retrained via Clan Institution building chain

- Recruiting and retraining reworked for Fortified Passes and Strategic Towns

- Added Dong Cheng to Unaligned Faction near Luoyang

- If playing as Imperial Han, initial event now adds Dong Cheng to your faction

- Unique Flying Bear Army units transfer to Imperial Han if playing as them in campaign

- Fan Chou now transfers to Imperial Han, and is a Hero, if playing as them in campaign

- Changed city bonus for Jiangzhou from +1 Trade Fleet to +15% Trade Income bonus

- Decreased Pikemen walk speed

- Crossbowmen now carry quiver on hip

- Fixed missing Nanman Horsemen unit info pic for rebels

- Updated Di Heavy Bowmen unit info pic

- Updated Nanman unit info pics for rebels

- Updated Southern Rattan Warriors unit card

- Updated Black Mountain Commander Buqu unit card

- Fixed Han Sui's missing battle model

- Modified Benevolence rating for several characters

- Modified stats for several historic characters when they come of age

- Removed black line above RoTK logo on main menu

- Modified biographies for Dong Cheng, Zhu Ran, Fan Chou, and others in the Liang/Imperial Han factions

- Fixed a few text errors in trait, ancillary, and building descriptions

- Fixed issue with cavalry not taking 2 turns to recruit

- Includes all previous Patches (3.0.016 & 3.0.030)

- enlarged battle banners and forced their display

- Fixed missing troop counter script when AI Sun Clan defeats Yangzhou faction

- Fixed missing horse texture for Guan Yu when joining Cao Clan

- New battle model for Zhou Tai

- New battle model for Zhou Yu

- New battle model for Pang De

- New event video when usurping the Han Emperor

- New event video when self-declaring Emperor

- New event video when Yuan Shu establishes the Zhong dynasty

- New campaign victory video

- Faction intro videos for Cao, Liu, and Sun clans

- Campaign intro video for all factions

- Chen added to Subdue Yuan Shu event

- Reduced Thundercart accuracy slightly

- Recolored strat model for Pang De and Zhou Tai

- Zhang Wei is now a hero of the Wudoumi Sect

- Cavalry now require 2 turns to recruit, with time reduced by 1 with higher tier buildings - does not affect Xianbei faction

- Recruitable generals now require 2 turns to recruit

- Catapult and Thundercart now require 2 tuns to recruit

- White Horse Archers now recruitable one building level sooner for relevant factions

- Text added to events to inform that traits, titles, and ancillaries spawn the turn after becoming Emperor

- Fixed some text errors

- Fixed Xu Jing's portrait and traits

- Zhang Bao and Guan Xing's traits fixed

- Removed requirement to eliminate Gansu for the Liu Clan mission 'Western Frontier'

- Gave Dong Yun the correct biography

- Levied Han Footmen now have correct unit card

- Fixed missing legs and made minor cosmetic changes on Nanman general battle model

- Increased Health, Population Growth, and Farming bonus for several buildings to facilitate growth in larger settlements

- Unaligned Nanman and Nanyue characters use respective battle models and bodyguard

- Cao Clan acquires Guan Yu after completing mission to defeat the Liu Clan

- Updated some faction-based title promotions associated with mission spawns

- Fixed Warriors of the Passes missing unit info

- Fixed Zhanghan Guard missing unit info

- Recolored Warriors of the Passes

- Text fixes for some missions

- Combined all previous patches

- Made significant change to first mission of Liu Clan missions

- Xu Shu Buqu changed to foot archers

- Samhan Cavalry can now replenish outside of recruitment area

- Shanyue Heavy Axemen now use correct animations

- Shanyue General Buqu can now be used in custom battles

- Fixed unit card of Shanyue Axe Warriors

- Some minor text corrections

- All unique units now have 2 Hit Point

- Modified unique unit descriptions to notate only one may exist

- All unique units are now either available at game start or acquired via specific faction (Liu, Cao, Yuan Clans) missions

- Enhanced visual of faction selection screen

- Rename of Goguryeo Youths to Gwijog

- Adjusts battle editor map display and other minor menu interface issues

- Corrects errors in advisor voice

- Fixes missing ground textures



- New Faction Selection Screen Layout (Campaign)

- New Faction: Goguryeo (unit roster, family, traits, events)

- Mission system for Yuan Clan

- New battle maps for fortified passes

- New intro movie

- Eastward extension of map to include more of western Korea

- Didu and its region removed

- Map modified to allow roads from Yongan to both Yiling and Linjiang

- Map modified to allow road from Yanmen Pass to Xinxing

- Map modified to allow road from Hanzhong to Shangyong

- Map modified to allow road from Wudu to Longxi

- Jingxian renamed to Danyang and moved north

- Guangping renamed to Julu

- Several settlements in Shu region renamed

- Settlement borders in Jingbei modified

- Hanchang, Jialing, Ancheng and Dongyang added as settlements

- Steppes ground type changed from desert to something more appropriate

- Qing province connected by crossing over Yellow River

- Several strat resource models changed

- Xi Zhicai added to Cao Clan

- Several dozen 'generic' general portraits updated

- New Nanman, Shanyue, Xianbei and Goguryeo characters receive basic title on turn after joining

- New Han characters receive biography trait and title on turn after joining

- Historical character titles for Liu, Cao and Sun clans overhauled (as they have, by far, the most information)

- Levied Han Footmen and Nanyue Militia now recruited from Administrative Agencies chain

- Levied Han Infantry and Heavy Infantry recruitable one building sooner (to keep in line with rest of similar units)

- Fortified Passes can now build paved roads

- Steppe 'Barbarian' settlements can now build dirt roads

- Hidden movement trait for Xianbei generals reduced -5% movement points

- "Lady Comes of Age" images updated for each faction

- Female members added to a few family trees

- More cities given unique picture for their respective "Historic City" building

- More quotes added (400 total)

- Several new loading screens added

- Southern Tribes renamed to Nanman

- Some new portraits for spies and assassins

- All unit cards recolored according to unit type

- Update of Nanyue, East Wu and Yue faction icons

- Benevolence now grants additional Honor

- Acumen now grants additional Honor

- Increased population thresholds to upgrade settlements (large city and huge city levels)

- Greatly increased building cost for most buildings

- "Diminishing returns" mechanic on trade now only affect large and huge cities

- Added triggers for characters to improve their Leadership, Attack and Defense through various conditions in winning battles

- Fixed issue where "King" trait/title were not triggering when they were supposed to

- Disallowed Faction Heirs from receiving Prime Minister trait/ancillary/title

- A few modifiers changed in descr_diplomacy

- Xu Miao joins AI Cao Clan after taking Jiying

- Zhang Liao and Zang Ba join AI Cao Clan after Yanzhou is eliminated

- He Yi, Sima Ju, and Wu Huan added to rebels

- Shamoke added to Unaligned factions

- Yellow Turban buqu unit added

- Yellow Turban events added (images and video)

- Overhauled most settlement info pips

- Added more Three Kingdoms-related quotes

- 10 more loading screens added

- Fixed EDB issue with Xianbei recruitment building not showing up in Han settlements

- Fixed EDB issue with Nanman recruitment building not showing up in Han settlements

- Fixed invisible texture for Southern Tribes generals

- Jiaozhou can now recruit select Nanyue units in neighboring Jingnan region

- Shanyue can now recruit select Shanyue units in neighboring Yangzhou region

- Hidden movement trait for Xianbei generals given +5% more movement points

- Chengdu "historic city" building pic updated

- Added happiness bonus to Administrative Agency buildings

- Re-added plume to Imperial Han General Buqus

- New battle texture/model for Han generals

- New battle texture/model for Han captains

- New battle texture/model for standard Han buqus

- New battle texture/model for Southern Tribe generals

- New texture/model for upgrade 2 of Light Han units

- New strat model for Han generals

- New strat model for Imperial Han generals

- New strat model for Southern Tribes generals

- New strat model for Southern Tribes diplomat

- Militias replace general buqus for starting rebel garrisons

- Horse-archer and Archer buqus given +2 to armor stat

- Han Pikemen given armor in-line with other heavy units

- Reduced number of units allowed per settlement type in Recruitment Limitation script

- Slightly reduced chances of receiving variations of "Injured" trait from battle

- Modified diplomacy to reduced possibility of AI accepting disadvantageous ceasefires and protectorates

- Added river crossing between Puyang and Lujun

- Dongjun renamed to Jiying

- descr_walls and EDB re-included, just in case anyone else is having the ladder/tower issue

- Fixed issue with 2nd tier Han Horse-archers using incorrect mesh

- Fixed issue with Southern Tribes not having ownership of several Nanyue units

- Cleaned up the Heishan campaign description

- Modified notable characters for several factions on faction selection screen

- Lady Zhurong added as an ancillary to Meng Huo

- Includes all v2.2 Updates

- Over 340 character portraits updated

- New battle map for large and huge cities

- New Unit: Volunteer Cavalry

- All 2048*2048 textures reduced to 1024*1024, increasing performance and stability

- Spawned characters given LoyaltyStarter trait

- Zhang Yang buqu changed to Bingzhou Cavalry

- Zhang Ji buqu changed to Flying Bear Cavalry

- Nanman given new agent strat models

- Nanman, Nanyue and Shanyue all have new merchant strat model

- All Han factions have new diplomat model

- All factions have new spy model

- A dozen major cities now have unique picture for their respective "Historic City" building

- New fort and watchtower models

- Command, Loyalty, Dread, Subterfuge, and Authority pips updated

- New main menu and loading screens

- Quotes completely overhauled

- fast pony and heavy horse re-added to units

- Xianbei and Armored horses given more mass

- Han Horse-archer recruitment restricted to regions north of the Yangtze river

- Huo Jun, Yi Ji and Liu Qi now join the Liu Clan at the conclusion of the Jingbei mission

- Liu Du, Liu Xian, Zhao Fan and Gong Zhi now join the Liu Clan at the conclusion of the Jingnan mission

- Fixed Cataphract horse missing from several factions

- Fixed Fortified Passes being unable to retrain or upgrade units

- Fixed Yellow Turban Bandits not having upkeep

- Fixed Han Horse-archers not having upkeep

- Fixed normal map issue with fast pony and heavy horse

- Fixed (hopefully) issue with Recruitment Limitation script not working correctly

- v2.1 Update included

- Two new factions - Xianbei and Shanyue

- Nanyang leadership changed from Zhang Xiu to Zhang Ji

- Maps on faction selection screen removed due to M2TW bug that causes CTDs

- Traits are now viewable when character is offered for marriage and adoption

- Entirely new roster for Shanyue faction

- Inclusion of Skynet AI CAI (thanks to z3n and EBII team)

- New general, heir, and leader strat & battle models

- New Bannerman and Officer battle models

- New Unit: Han Horse-archers

- Minister ancillaries now provide epithet to character holding it

- Unique units are now retrainable one level earlier in respective building chain

- Map changes (heights, terrain, etc.) in various locations

- Terrain altered in Bing province, allowing settlements to connect to adjacent ones

- Paths cleared around Fortified Passes to allow roads to connect to adjacent settlements

- Several new building icons

- Updated Nanman biographies, titles and portraits

- Resources now give significanty more money to merchants

- Unit retraining available in Fortified Passes and Strategic Towns with proper buildings

- Unit recruitment priorities overhauled

- Unit Sprites updated

- Hu Ban, Yong Kai, Chen Gui and Li Yi added to Unaligned faction

- Liu Clan given Langya, as they historically held it at our start date

- Second Liu Clan mission reflects above change

- Spawned characters given LoyaltyStarter trait

- Reduced trade income (still +20% higher than v2.1)

- Modified starting armies for several factions

- Jingnan and Jingzhou now start at war

- Added script to have Taishi Ci automatically join Sun Clan, if not playing as Sun Clan or Yangzhou

- Added script to have Sun Clan engage in fighting for Jiangdong, if not playing as Sun Clan or Yangzhou

- Added script to have Cao Clan be more active against Yanzhou, if not playing as Cao Clan or Yanzhou

- Xianbei heavy units reskinned

- Previous Xianbei heavy textures now serve as upgrade skin for medium units

- Several portraits (Zang Ba, Guan Jing, Tian Yu, Shan Jing and Li Feng) updated

- New textures for Peasant Militia and Peasant Conscripts (+upgrade)

- Updated sprites for Peasant Militia, Peasant Conscripts, and Zhuge Crossbows

- Peasant Conscripts now have two armor upgrade levels

- Xianbei and Armored horses given more mass

- Fixed error with Shanyue missile troops not being available in high level archery building in Han regions

- Fixed texture error affecting East Wu that caused CTD

- Fixed missing triggers for leaders of new factions (introduced in v2.1) to gain rank

- Fixed missing texture for Zhang Liao buqu with Yanzhou

- Fixed missing horse textures for various Steppe cavalry units

- Fixed 0 upkeep on Yellow Turban Elite

- Fixed incorrect animation for Warriors of the Passes

- Fixed incorrect translucent texture for several unit banners

- Fixed a few missing unit cards for buqus

- Fixed minor errors in EDB and campaign_script where wrong faction was assigned

- Fixed several building condition errors

- New Factions: Zhang Yang (Henan), Liu Chong (Chen), Yan Baihu (East Wu), Wang Lang (Yue), Han Sui (Gansu)

- Jingnan leadership changed from Han Xuan to Zhang Xian

- 2.0.001 Fixes included

- Starting armies modified for several factions

- New characters added for Unaligned factions

- Added missing banners

- Fixed incorrect banners

- Updated faction maps

- Updated numerous portraits

- Updated traits for numerous characters

- Bannermen re-implemented

- Fixed missing Pikemen for Imperial Han

- Recolored Armored units and Officers for each faction

- Fixed Jiaozhou displaying incorrect unit banners

- Modied Leadership trait from Zang Ba (+), Yue Jin (+), and Guan Yu (-)

- Converted all file names to lower case for Mac users

- Imperial Han now playable

- New Provincial Governor ancillaries

- Chinese Voices submod (dalapto) updated and implemented

- Family trees for Liang (Li Jue), Yanzhou (Lu Bu), and Imperial Han

- Fixed a couple strat models for Imperial Han

- Custom strat models for Imperial Han 'heroes'

- Custom battle model for Han Emperor

- Added shadow to Shi Xie on faction selection screen

- Corrected Imperial Han roster and recruitment

- Removed or moved all characters from Han Emperor faction to Liang faction

- Fixed issue with Nanyue Footmen not moving/attacking

- Fixed missing Jiaozhou captain portrait (flag)

- Corrected color on various banners and captain portraits

- Fixed several building gaps in EDB

- Updated various character traits

- Updated Huangfu Song and Zhu Jun portraits

- Moved Zhou Yu so he is off water

- New portraits for several characters

- Moling renamed to Jianye when conquered by Sun Clan

- Fixed missing text for 'Select Heir'

- Updated rebel captain 'portraits' and 'cards'

- Updated numerous unit info pics

- Updated numerous unit cards

- Updated and fixed numerous models and textures

- Fixed stratpage_04

- Fixed missing EMT entries for Jiaozhou

- Fixed Rebel/Jiaozhou related crash

- Updated several unit pics on faction selection screen

- Zhuge Crossbowmen now have semi-continuous shot, with reduced damage

- Various text corrections

- A few new event pics

Version 1.6.000 - 20th JUNE 2018





- New faction: Shi Xie (Jiaozhou)

- Two new settlements and regions (Nanhai & Yulin)

- New UI

- Stack Spam script

- Various map edits

- New faction roster for Jiaozhou

- Modification of existing Han Chinese roster

- Expansion of Nanman roster

- Improved, cleaned up, or tossed bad textures from previous versions

- Tons of text edits and changes

- Overhaul of unit stats

- Additional unique units

- New marching animation for halberdiers

- Update of numerous unit info pics

- Update of numerous unit cards

- Various minor tweaks in nearly ever aspect of the mod



Version 1.5.005 - 21ST MAY 2018 - UI Updates

- Fixed error in Sun Clan script

- Added buildings for fortified gates and strategic towns

- Updates to Acumen trait for numerous characters - Mission system for Sun Clan

- Added Armored-tier units

- Re-add Pike units

- Removal of regional recruitment for standard units

- Reworked recruitment priority for units

- Tweaked att & def stats for a few units

- Added 'armor piercing' attribute (and restricted use) for all crossbow units

- Added 'area' attribute (and restricted use) for all bow units

- Reworked nearly all unit info pics

- Some minor descr_strat changes

- Reworked settlement names (ie: Luo Yang to Luoyang)

- Reduced movement penalties for winter and lack of supplies

- Reworked several traits and triggers for generals

- Reworked triggers for agent traits

- Added traits for Spies

- Rewrote numerous trait text files to make them more coherent

- Cleaned up some grammar and spelling mistakes in various text files Version 1.4.005 - 20TH JUNE 2015 - Combined all previous patches and fixes

- Fixed problem with loading screen crashes

- Fixed problem with fulfilling the mission conditions for the Cao Cao faction

- Made script commands label dependent instead of common name

- Small map adjustment to remove invalid battle fields Version 1.3.011 - 22ND OCTOBER 2014 - removed odd climate instances

- Changed Meng Huo and Wutugu buqus to elephants

- Modified Mulu Dawang buqu stats

- Repositioned Kong Qiu on strat map

- Fixed Taishi Ci buqu UI pic

- Fixed "missing" general in Elephant buqus

- Starting Sun Clan generals modified due to new mission script

- Added Cao Cao missions

- Adjusted autoresolve

- Minor correction in descr_sm_factions

- Disabled siege buildings in EDB (files omitted in previous version) Version 1.2.019 - 16TH SEPTEMBER 2014 - Reworked all unit sprites

- Nerfed success rate of assassins

- Reworked Fealty traits in light of bribery being over-powered

- Overhauled character Fealty traits in descr_strat

- Reduced chance of Fealty trait gains via Personal Goal

- Updated Mild and Severe Winter event pictures and text (thanks Voice of Treason)

- Added trigger for Taishi Ci to receive custom strat model if he joins Sun Clan

- Added trigger for Zhang Liao to receive custom strat model in he joins Cao Clan

- Several Unit reskinned

- Disabled siege buildings in EDB and adjusted related triggers

- Added battle model entries for Cao Clan

- Added names to Cao Clan

- Made some population edits in descr_strat

- Lowered low-end pop thresholds in EDSM

- Minor edit to EDU for Cao Clan missions

- Updated a bunch of event pictures

- Added banner bearers

- Fixed some minor script stuff

- Updated map_heights (battle field improvement)

- Fixed some missing unit textures Version 1.1.020 - 11TH AUGUST 2014 - Reworked strat banner

- Adjusted heights for battle field improvement (thanks Voice of Treason)

- Added health bonus to high-end Acumen levels and levels 2 & 3 Threatres (Gardens)

- Fixed threshold issues that prevented improving character traits in academies and learning centers

- Reworked "Belief" trait conversion bonuses

- Various text fixes

- Reworked "owners" of major barbarian regions

- Provided new Start up file in BAT format - some Virus programs remove the original EXE files as false\positives

- Fixed Forager trait not limiting extreme Supply loss

- Rebalanced Shanyue unit stats

- Corrected ancillary triggers

- Reduced effects of Governor influence on Order

- Balanced effects of, and corrected text for, general "religion" traits

- Removed a rebel army that was originally garrison in previously removed settlement

- Updated the ZhanDou or "Disorganized" traits

- Fixed some missing unit textures

- Added missing unit info pics

- Fixed elephants running amok, reduced stats to counter balance removal of that attribute

- Disabled windowed mode

- Added 'Recruitment Limitation' script Version 1.0.000 - 2ND AUGUST 2014 - Reworked ground type textures

- adjusted settlement population level requirements

- Converted 'pass' settlements to wooden castle

- Replaced vanilla large and huge city (battle buildings) with custom city

- Added Nanman tribal migration building chain

- Added Levied soldier recruitment between Han and Nanman territories

- Modified Southern Tribes unit stats

- Some UI tweaks

- Reworked radar map

- Decreased spawn rate for pirates and brigands

- Fixed phantom ports

- Corrected invalid trading resource positions

- Fixed square projectile smoke

- Delayed start of 'diminishing income' becoming effective

- Changed strat AI of all factions from 'default' to 'catholic'

- Fixed assorted strat textures not showing correctly

- Arrow trails reworked

- Solved the adviser not showing when the mission button is clicked

- Solved crashes caused by missile infantry officers when entering melee

- Unit costing revised

- Adjusted borders in Xin Ye area

- Menu reworked

- Added Germanicu5's ReallyBadAI

- Added missing text for 'Guardian Prime Minister' event

- Added 'Geisha coming of Age' event

- Added missing Personal Goal or Feat traits to characters in descr_strat

- Tweaks to the Fealty Personal Goal triggers

- Fixed distorted map display for battle editor

- Added trait triggers for Acumen

- Reduced fertility levels in descr_regions

- Adjusted law and order bonuses downward

- Crash solved for multiple reinforcement spawns (Sun Clan, Yuan Clan, Ba Shu)

- Duplicated traits and triggers resolved Version 0.1.845 - 18TH MARCH 2014 - Added report event pics

- Faction limit for agents, assassins optional

- All factions use English accent

- Removed 'Pirate of the Caribbean' sound tracks

- All custom mounts now have sound

- Added "Better Water" and "Better Stratwater" by Occhi Di Davide

- New shortcut icon

- Implementation of "Byg's Supply System" by Byg

- Overhauled 'standard' roster for all Chinese factions (Light, Heavy, and Armored tiers) *Armored units to be included in future update

- Recolouring for Han Militia and County Spearmen

- Overhaul to starting armies for all factions

- Overhaul to starting characters for some factions

- New character spawns when specific settlements are captured (Cao Clan, Sun Clan, Yuan Clan, Ba-Shu)

- Tons of text corrections and fixes

- Field Artillery introduced (still can not be used to destroy walls in sieges)

- Updated Event Pics

- Updated Building Ui and Pics

- Barbarian unit stats slightly nerfed

- Removal of some confusing and tedious traits for Diplomats, Assassins, and Spies

- New Chinese Arrows

- New standard strat and battle model for named characters

- Recolour of Imperial Guard units

- Reworked some rebels and mercenaries

- New 'Governor' ancillaries for settlements

- New 'Minister' ancillaries once faction leader gains 'Emperor' trait

- Overhaul of ancillary effects

- Overhaul of region names to English (commandery, county, district, etc.)

- New settlement mechanics, lower growth and high upgrade thresholds

- 'Gate' settlements (Si Shui Pass, Wu Pass, etc.) can no longer upgrade or construct buildings (to be further overhauled in future)

- Rework of various character traits

- Schools of Learning overhauled (text, upgrades, locations)

- Hero Abilities added to several characters

- New script relating to Yuan Shu and becoming Emperor

- Expansion of Imperial Guardian and Emperor script

- Mass Update of Event Pics

- added hero abilities

- Added Byg's supply system

- Reworked arrow models

- Increased arrow fade time, reworked texture

- Enabled all factions for custom battle

- Tweaked trade income in EDB

- Descr_settlement_mechanics by limith

- Added 'Yuan Shu declares himself Emperor' script

- Added 'select heir' script by Miguel_80

- Added 'Imperial Guardian, Emperor and Usurpation' script Version 0.1.714 - 28TH AUGUST 2013 - Combined all previous patches

- 'City History' Images Updated

- Update of Heishan biographies

- Fixed more coming of age stuff for historic characters

- Adjusted pips to reflect Chinese culture

- Update of some Heishan general traits

- Fixed incorrect rebel placement in Yin Ping

- Fixed Duosi Dawang using wrong buqu

- Liang faction volunteers fixed

- Defense stat of Guo Si buqu fixed

- Updated a couple settlement names

- Updated faction builder for settlements in Yizhou (Liu Clan still had many entries instead of Ba-Shu)

- Various corrections to traits

- Changed mission objective display from traits to work via mission scroll Version 0.1.623 - 16TH AUGUST 2013 - Princess, Spy, Diplomat, and Assassin traits added

- Marriage traits added for Princesses

- Imperial Guardian trait modified

- Prime Minister trait added

- Zhang Cheng (Zhang Lu's 2nd son) coming of age fixed

- Daughters added to various family trees

- Name files updated

- Solved 'ram\gate' bug

- Disabled faulty custom wooden fort model

- Provided custom folder needed for the use of the battle editor

- Fixed missing weapon for Feathered Forest Guard

- Reworked Bonuses/Penalties for "Acumen," "Benevolence," and "Fealty"

- Traits redone for many characters

- Small bonuses, based on region, given to standard faction troops

- Updated Faction Selection Screen to display Important Commanders and Officials

- EDB reworked for less 'low-tier' unit availability

- EDB/descr_regions reworked so that Grand Palais can only be built in select locations (historic capitals)

- EDB/descr_regions reworked so that top-tier barracks, stables, and ranges can only be built in select cities

- Corrected core building level errors

- Updated remaining menu panels

- Corrected loading bar

- New textures for diplomats and 'priests'

- Provided custom CUF files Version 0.1.510 - 6TH AUGUST 2013 - Fixed missing bio traits

- Fixed missing bio trait triggers

- Modified some starting armies and starting positions

- Rebalanced starting settlement population and buildings

- Added/Updated various custom portraits

- Minor text corrections in various files

- Removed battle CTD based on incorrect custom battle models

- Basic descr_faction_standing file

- Various text corrections

- Mission objectives via traits - Liu Bei missions Version 0.1.419 - 29TH JULY 2013 - New rosters for Di, Qiang, Wuhuan, and Xiongnu/Xianbei "barbarians" (Credit to the Marka Team for their wonderful models and textures)

- Minor text corrections in various files

- Nearly all strat_models updated

- Minor text updates in VnVs and export_units

- Fixes and updates in descr_strat

- Added portraits and bios for new characters

- Fixed Liang not having ownership of yijungong unit

- Update to northern barbarian unit names

- Change of Liu Clan unit names (in preparation of their upcoming mission scripts)

- Update of several biographies

- Update to several traits and their mechanics (triggers not touched)

- New sandwatch

- More biographies updated

- Some event pics and building 'constructed' pics updated

- Corrected and added settlement positions

- Updated 'Faction banner' at selection screen

- UI elements updated

- Faction maps updated

- Script for Liu Bei missions Version 0.1.310 - 16TH JULY 2013 - Corrected formatting error in win_conditions

- Grey-beard Marksmen added to Jingnan roster

- Minor descr_strat fixes

- Updated unit descriptions

- Liu Clan got the proper 'scholar' icon

- Reduced movement speed on battle field

- Corrected skin for Yanyun Cavalry

- Corrected re-enforcement graphic bug

- New 'sandwatch'

- Added custom battle locations Version 0.1.206 - 14TH JULY 2013 - Unified picture size for unit cards

- Ma Su and Ma Liang added (portraits, descr_strat, bio triggers)

- Many biography traits fixed for typos and other grammatical errors

- Increased ship movement points

- Corrected selection symbol sequences

- Reduced size of several event pictures Version 0.1.116 - 13TH JULY 2013 - New Aragon Faction Icons

- Replaced Hungary Faction Icons

- Updated Faction Colors on Icons and Symbols

- Updated UI - Color Changes and new Textures

- Event pic template added to event pics

- UI mini campaign map border

- Liu Clan unit cards, info cards, and textures updated

- descr_strat updated with new Liu Clan units

- Family tree extended 4 generations for both Yuan families

- Jia Xu and Hu Che Er battle models fixed

- Jia Xu and Chen Deng bodyguard textures fixed

- Removed squares after some text entries

- Added AI files from Sanguo

- Added missing unit cards

- Provided missing unit textures

- Updated unit descriptions Version 0.1.000 - 10TH JULY 2013 - Public Beta released

- 23 OCTOBER 2018- 22 OCTOBER 2018Versions 2.2.000 & 2.2.005 - 02 OCTOBER 2018Version 2.1.000 - 15th AUGUST 2018Version 2.0.001 - 17th JULY 2018Version 2.0.000 - 15th JULY 2018