Introduction

Rules

Setup

Want to set up a Land Navy battle?

Conclusion

-Mongoose, Admiral of the Prussian Land Navy​

You might be asking yourself, "What exactly is a Land Navy Battle?" Well I shall explain that to you in this guide as well as the guidelines and rules to a Land Navy Battle.Lets start off by explaining what exactly a Land Navy is. A Land Navy consists of of a Flagship, an artillery horse with men riding in the back acting as cannoneers. Flagships are then protected by faster battleships, here's a list of how battleships are organized.Flagship- Artillery horseMan Of War- GeneralShip of the Line- Heavy CavalryFrigate- DragoonSloop- HussarCorvette- LancerEach cavalryman functions as his respective ship, lancers being for chasing down other slower ships, hussars for rapidly engaging an enemy, Heavy Cavalry and Dragoons being for the close up battle. It is the duty of all battleships to defend their flagship to the death, sinking an enemy flagship is a crushing blow, capturing it however is a humiliating blow.You might wonder where this idea came from. Well it all started November 26th on the MG server when James formed a battleship with another player. The idea grew rapidly and soon each team had a full fleet of battleships and flagships, fighting vigorously in a Land Navy battles. Feats of courage and skill were committed by sailors on both sides, numerous ships were captured or sunk in the hard fought battles."But Mongoose, isn't this just a big cavalry battle?" Of course not you ninny! Sure the classes are cavalrymen but the organization and structure of land navy battles are set up to simulate a fleet on fleet battle. It's a perfect mix of fun and tactics with a dash of roleplaying to keep it interesting but none of those strict nazi rules other events/mods would have you follow.Rules of a Land Navy battle are simple.1. Obey your admiral, disobedience results in being thrown overboard. (kicked)2. DO NOT team kill, team wound, kill horses or anything of that sort. This will also result in being thrown overboard.3. Follow your fleet, your one and only goal in life is to protect the flag ships so protect them with your life sailor!4. Fleets must stay together unless told otherwise by an admiral.5. This goes along with rule 3, NO RAMBOING! Ramboers will be considered insubordinate and thrown overboard.6. Report and Pirates (teamkillers) to an admin, do not revenge team kill no matter how much you want to wave your internet ****.Setting up a Land Navy battle will be easy but has some guidelines to keep the process smooth.1. The terrain should be flat, the best map for an event like this is Icefields as it is entirely flat except for cracks in the ice and the snow makes it easy to spot enemy ships and it is overall easy to command and fight on.2. Teams should have relative balance in the number of each type of ship. A team of Corvettes vs a team of Sloops ain't gonna fly!...well...erm, sail i should say.3. Admirals should be designated ahead of time and announced via server chat so that everyone knows who's in charge.4. Participants should be in the same teamspeak as their admiral to allow for ease of commanding.5. The only infantry should be the gunners on a flagship.If you would like to host a Land Navy battle simply pm me or message me on steam at KillerMongoose1346 and we'll discuss details and designate admirals, etc.So in conclusion, Land Navy battles are a fun and interesting way of making up for MM's lack of Naval Battles and can lead to hours of fun even if you don't expect it to. I hope this guide clears things up and may the winds be kind to ye!