changes are not working properly - while the tooltips were updated, a lot of it seems to not actually be changed in-game.]The PBE has been updated! Today's update includes a slew of kit changes forand, a new splash art for, tweaks toterrain, and more!Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

New Splash Art

Tristana has a new base splash art on the PBE. To go bring her art up to date with her champion update in patch 5.2 has a new base splash art on the PBE.

Tristana

For reference, here is a comparison of the new splash to the unfinished version added in the 1/22 update and a picture of her in-game.



DJ Sona Animated Splash & Profile Banners DJ Sona now has an animated splash, which will eventually be on display on her champion page (just like the animated splash arts for Pulsefire Ezreal and Spirit Guard Udyr). For reference, here is a comparison of the new splash to the unfinished version added in the 1/22 update and a picture of her in-game.now has an animated splash, which will eventually be on display on her champion page (just like the animated splash arts forand).

Summoner's Rift Terrain Changes

LEFT (Braum) = Current // Right (DS Braum) = PBE.





Veigar Event Horizon (E) VFX





Miscellaneous

Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.



* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These areofficial notes.

Champions

Mordekaiser - [See this post from Riot Chun for more context on these changes!]





[ Note: While the tooltips have been updated, these changes are c urrently bugged and not completely functional on PBE , this includes the W move speed/double effect, shield value on tooltips.]

Base HP Regen per second reduced to 0.6748 from 1.6748

reduced to 0.6748 from 1.6748 Iron Man (Passive) Now grants shield based on Max HP rather than damage done - "Mordekaiser gain part of his maximum health as a temporary shield if his ability hit an enemy. Maximum shield strength is (90 + [30x Level]) Health. When out of combat for 5 seconds, the shield decays by 3% per second. Shield conversion is 30% as effective against minions."

- "Mordekaiser gain part of his maximum health as a temporary shield if his ability hit an enemy. Maximum shield strength is (90 + [30x Level]) Health. When out of combat for 5 seconds, the shield decays by 3% per second. Shield conversion is 30% as effective against minions." Shield gains from each ability have been added to their individual tooltips Mace of Spades (Q) Damage reduced to 80/105/130/155/180 ( 1.6 Bonus AD) (.3 AP) from 80/110/140/170/200 ( 1.0 Bonus AD) (.4 AP)

reduced to 80/105/130/155/180 ( 1.6 Bonus AD) (.3 AP) from 80/110/140/170/200 ( 1.0 Bonus AD) (.4 AP) Isolated damage lowered to 132/165/198.0000/231/264 ( 1.6 Bonus AD) (.5 AP) from 132/181.5/231/280.5/330 ( 1.65 Bonus AD) (.66 AP)

Cooldown lowered to 7/6/5/4/3 from 8/7/6/5/4

lowered to 7/6/5/4/3 from 8/7/6/5/4 HP Cost lowered to 12/16/20/24/28 from 25/32/39/46/53

lowered to 12/16/20/24/28 from 25/32/39/46/53 Gains 75 extra range for the Q attack range

Shield Gain - Mordekaiser gain (4% of his maximum health) temporary shield per target hit. (Double against isolated target) Creeping Death (W) Shield Damage AP Ratio reduced to .15 AP from .2 AP

reduced to .15 AP from .2 AP Health cost lowered to 18/22/26/30/34 from 26/32/38/44/50

lowered to 18/22/26/30/34 from 26/32/38/44/50 New Effect - "If cast on an ally, Mordekaiser also gains the effect of Creeping Death. Mordekaiser and his ally will gain 60/60/60/60/60 bonus Movement Speed towards each other."

- "If cast on an ally, Mordekaiser also gains the effect of Creeping Death. Mordekaiser and his ally will gain 60/60/60/60/60 bonus Movement Speed towards each other." Shield Gain - "Mordekaiser gain (1% of his maximum health) temporary shield per target hit. Siphon of Destruction (E) AP ratio reduced to .5 from .6

reduced to .5 from .6 Health cost lowered to 20/24/28/32/36 from 24/36/48/60/72

lowered to 20/24/28/32/36 from 24/36/48/60/72 Shield Gain - " Mordekaiser gain (4% of his maximum health) temporary shield per target hit Children of the Grave (R) While Ghost is alive, Mordekaiser gains 30% of target's Ability power and 25% of target's bonus Health instead of 20% of their AP and AD. Ghost gains 25/50/100 bonus AD and 15% of Mordekaiser's Maximum health Shield Gain - " Mordekaiser gain (2% of his maximum health) temporary shield per second.



Veigar - [ See this post by SmashGizmo for more context on today's changes! ]

Baleful Strike (Q) : Q is now a skill shot that stops on second unit hit. Grants 1 AP for each unit killed Range increased to 850 from 650 Cooldown changed to 7/6.5/6/5.5/5 from 8/7/6/5/4 Dark Matter (W) : Mana cost lowered to 70/75/80/85/90 from 70/80/90/100/110 Cooldown lowered to 10/9.5/9/8.5/8 from 10 at all ranks Event Horizon (E) : Now has a .75 second delay with a warning particle before walls pop up Mana cost lowered to 80/85/90/95/100 from 80/90/100/110/120 Cooldown lowered to 18/17/16/15/14 from 20/19/18/17/16 Range increased to 700 from 650 Primordial Burst (R) : AP Ratio lowered to 1.0 from 1.2 Mana cost lowered to 125 at all ranks from 125/175/225 Cooldown lowered to 120/100/80 from 130/110/90

Shocking Orb (E) maximum stun time reduced to 1.75 seconds from 2.25





Summoner Spells

Range reduced to 500 from 760.

reduced to 500 from 760. Targeting type changed from center-to-center to edge-to-edge.

[Context from Pwyff : "RE: Smite change - we're switching it from center-to-center targeting to edge-to-edge targeting. What this effectively means is... [1/2]" & "... Chilling Smite range is effectively down by about 150, but vs. monsters it's relatively unchanged because monsters have HUGE hitboxes".

[Context from Meddler : "We're testing changing Smite to measure from edge to edge, rather than from center to center, and then reducing its range. That means that against big targets (like Baron or Dragon) it will have the same effective range it currently does (they've got enormous models, other monsters like Blue/Red it's very slightly shorter against, think half a step's worth). Against champions by contrast it will have a noticeably lower range. One of the reasons behind that change is the belief that Chilling Smite is making skillshot/free targeted offensive dash junglers (such as Lee Sin, Jarvan, Amumu etc), more reliable in early ganks than they should be."]

The three DJ Sona profile banners have also been added in today's update - these pop up on your profile page when using one of the three form based summoner icons that come withhas received significant tweaks to the terrain colors in today's update - not being much darker and colorful than live.Here's a couple of screen shots to compare the differences:As you may have noticed in the second set,pit has been updated with a new symbol on the ground:As patch of the kit changes Veigar received in today's update , hishas a new "warning particle" that displays for .75 seconds prior to his stun ring going up., andalso have their own unique versions of the "warning particle" to match their other visual effects:Here's a brief preview video of the base and each skin variant's E:A string for "Semi-Locked" camera option but it is not yet implemented in-game.Check outfor acatch up with the individual update links below !