This entry took far longer than I was expecting but hopefully it provides something useful for running your own games. These characters, and the associated images, are all pulled from The Perfect Collection.



Build Notes: All the characters (save one) are built like starting Fate PCs with some tweaks. They’re competent but don’t necessarily reflect everything they were capable of over the course of the Manga. Modify as you see fit.

Nausicaä

The titular heroin of both the manga and the film, Nausicaä is a princess from the Valley of the Wind on the edge of the Sea of Corruption. She is a highly skilled pilot, has an unparalleled understanding of forest insects, and inspires all she meets to be the very best versions of themselves. She is the essence of unconditional love and iron determination.

Aspects: Princess of the Valley of the Wind, All life is worthy, Daughter of the Wind, My 10 siblings died so I might live, The Blue Clad One

Skills: Empathy +4, Rapport +3, Fight +3, Athletics +2, Pilot +2, Will +2, Secrets +1, Notice +1, Ride +1, Shoot +1

Stunts:

Forest Kin – You can use Rapport to speak directly to giant insects. They understand you and can be convinced of things but they only reply with basic emotions and drives.

I can see the Shape of the Wind – You gain a +2 on Create an Advantage attempts with Pilot if you are able to feel the flow of the wind directly (open cockpit or using your flying wing).

Extras:

Spirit Guardians – Depending on where she is in the story, Nausicaä has at least one guardian protecting her from attack with their lives. Each functions as an extra Severe Consequence that her player can decide to use if she would otherwise be taken out. However, each time a guardian is used, the guardian is Taken Out (usually killed). This extra can only be “refreshed” through the recruitment of a new guardian though an allied player may volunteer their character to fill this role if they so choose. Tito and The Holy One are both examples of this extra in action.

Ohmu Shell Blade – You carry a blade crafted from Ohmu shell which provides you with Weapon: 2.

Physical Stress: [1][2]

Mental Stress: [1][2][3]

Kushana

Daughter of the Torumekian emperor, reviled by her brothers as competition for the throne, and hated by her enemies on the field of battle. She leads an elite army and has vowed revenge for what was done to her mother. She’s is a viper in a viper’s den but she follows her own path and her own code of honor.

Aspects: The Viper’s ruthless fang, Once bitten twice deadly, The most dangerous woman to walk the world since the seven days of fire, I will protect my men with my life, My brothers are nothing before my resolve

Skills: Will +4, Provoke +3, Fight +3, Empathy +2, Ride +2, Rapport +2, Deceive +1, Physique +1, Secrets +1, Notice +1

Stunts:

Lead by Example: Gain a +2 to Rapport Create an Advantage rolls when you lead your troops from within their ranks.

Physical Stress: [1][2][3]

Mental Stress: [1][2][3][4]

Kurotowa

The clever “right hand man” of Kushana, he comes from common stock but his ambitions go far beyond his humble birth. He started out as a tool of the Vai Emperor but he quickly threw his lot in with Kushana heart and soul.

Aspects: Knows the score, I came up from the trenches, Of common blood but uncommon wit

Skills: Rapport +4, Pilot +3, Investigate +3, Deceive +2, Empathy +2, Notice +2, Will +1, Secrets +1, Shoot +1, Technology +1

Stunts:

Would this smile lie?: You can use Rapport in place of Deceive to make your target think you’re honorable, kind, and not going to stab them when they look the other way.

Physical Stress: [1][2]

Mental Stress: [1][2][3]

Asbel

Last heir to the Chief of Pejitei, Asbel has sworn revenge upon the Toremekian Empire who destroyed his city. An accomplished pilot, mechanic, and brash fighter, Asbel is a force to be reckoned with despite his youth.

Aspects: Raised in a factory town, Rastel’s death will not go unpunished

Skills: Technology +4, Secrets +3, Pilot +3, Shoot +2, Empathy+2, Deceive +2, Provoke +1, Investigate +1, Will +1, Fight +1

Stunts:

Three Jewels!: You are especially familiar with how the engines of the Ancient World work and can get more power out of them than should be possible. Once per scene you can push your aircraft’s engine past its limit to gain a +2 to your Pilot skill for a single roll.

Extras:

God Warrior Control Stone: Depending on the point in the story Asbel has in his possession the control stone for the God Warrior discovered under Pejitei.

Physical Stress: [1][2]

Mental Stress: [1][2][3]

Yupa Miralda

Lord Yupa is a master swordsman who has travelled the nations of the Periphery and beyond. He knows more about the world than anyone alive and uses that wisdom to help his friends and The Valley of the Wind.

Aspects: Best Swordsman in the Periphery, Traveller to far off lands, The heart of the forest may hold the key, I’m not as young as I used to be

Skills: Fight +4, Ride +3, Investigate +3, Secrets +2, Notice +2, Favors +2, Treasure +1, Physique +1, Will +1, Empathy +1

Stunts:

You’ll need more men : You gain a +2 to Fight when engaged with more than one opponent.

: You gain a +2 to Fight when engaged with more than one opponent. My blades do the talking: You may use Fight in place of Provoke when engaged in a conflict.

Remember to go for the head: At the beginning of your first conflict with a target you can use Secrets in a free Overcome to discover one of your target’s weaknesses or their most troublesome Aspect.

Extras:

Ohmu Shell blades and gauntlets: Your weapons are forged from Ohmu Shell and your gloves have shell sewn into them. This grants you Weapon: 2 and Armor: 2

Physical Stress: [1][2][3]

Mental Stress: [1][2][3]

Mito

Leader of the Old Men of the Castle and one of many “uncles” to Nausicaä. Mito cares deeply for his princess and will gladly give his life to help her. His piloting skills are solid and his knowledge of the ways of the world are valuable additions in Nauisicaä’s mission.

Aspects: I will give anything for the princess, I may be a simple peasant but I see through you, The forest poisons have taken their toll

Skills: Rapport +4, Will +3, Pilot +3, Notice +2, Shoot +2, Technology +2, Secrets +1, Decieve +1, Physique +1, Athletics +1

Stunts:

A good death: You are an Old Man of the Castle and are looking for a death with meaning. You gain a +2 to resist any mental attack when your life is threatened.

Physical Stress: [1][2][3]

Mental Stress: [1][2][3][4]

Miralupa

This paranormal monster, the Emperor’s younger brother, is the true power behind the Dorok throne. He rules all through his loyal Council of Monks but his ravaged body will eventually be his undoing. Without a special bath each day his death is assured.

Aspects: Product of the Crypt, Ravaged body, The Blue Clad One must be stopped, My brother is far worse

Skills: Will +5, Provoke +4, Deceive +4, Investigate +3, Notice +3, Secrets +3, Empathy +2, Rapport +2

Stunts: (Miralupa has more stunts and higher skill levels than a starting character because he’s main villain material)

The Mind’s Grasp: You can use Will in place of Physique to move any target you can see without touching it.

The Mind’s Fist (Requires The Mind’s Grasp): You can now focus your mind to such an extent that you can cause direct injury to targets. You can use Will as a physical attack against any target you can see.

Heart Speech: You are able to mentally communicate with anyone you can see regardless language barriers.

Heart’s Flight (Requires Heart Speech): You are able to telepathically communicate with others over any distance. You need to have used Heart Speech on the target previously to become familiar with them. Once this is done you will be able to contact them at any time should they be willing to listen. A contest of Will can be used to force a target to hear you if need be. Either you or the target can end the connection at any time with a contest of Will.

Dream Assault (Requires Heart’s Flight): You are able to project yourself into the dreams and nightmares of anyone you could use Heart’s Flight on. You appear as part of your target’s dreamscape in a guise that they accept as normal. Once connected in this way you can use Provoke to take control of your target’s dream and Create Advantages or Attack them. Your target defends with Will and can escape the dream or force you out via a Contest of Will once they realize they’re being attacked. This ability can also be used to communicate with your target through their dreams or to take control of their dreams to show them what you want without causing harm.

Soul Form: At the cost of a Fate Point you can project your mind outward to create a psychic projection that you can see and use other paranormal abilities through. While in this form you can move in any direction at a normal walking pace regardless of any physical as long as you can see your intended destination through this form. You defend against all physical attacks with Will and anything that damages your form causes Mental Stress. If you are Taken Out while in this form you snap back to your body and recover. You cannot be killed while in this form regardless of how completely you are dispersed. Those without Paranormal Abilities cannot perceive you in this form unless you’ve used a Paranormal Ability on them in the past or use a paranormal ability on them while in this form.

Nihilistic Touch (Requires Soul Form): You are able to use Will to mentally attack anyone you can see while in Projected Soul.

Extras:

Broken Body: Your body is incredibly fragile thanks to your advanced age and the technology of The Crypt. You have no physical stress track when outside your tank and can only absorb physical harm via consequences.

Mental Stress: [1][2][3][4] + One extra mental only consequence

Chikuku

The true heir to the Dorok throne, this child has spent his short life hidden by monks dedicated to heretical teachings. He have been taught to await the Blue Clad one and Aid her however he can.

Aspects: True heir to the Dorok throne, Loves Nausicaa, Paranormal blood runs thick, Just a child

Skills: Will +4, Provoke +3, Empathy +3, Deceive +2, Shoot +2, Athletics +2, Secrets +1, Notice +1

Stunts:

Chikuku’s needles are sharp: You can imbue physical objects with your paranormal abilities. Your Shoot attacks can cause Mental harm to anyone with a Paranormal Ability stunt.

Heart Speech: You are able to mentally communicate with anyone you can see regardless language barriers.

Open Heart (Requires Heart Speech): You can now project your intent over an area letting you send your thoughts to everyone within 2 zones of you.

Augmented Truth (Require’s Heart Speech): You are able to project false impressions to anyone you are connected to via Heart’s Speech letting you replace anything they’d normally perceive with anything you want them to experience instead. This is limited to sight and sound only and cannot be used to cause pain or mimic tactile senses.

Selm

Child of the Forest and strong Paranormal Ability user. Selm knows more about the forest, and the true history of the world, than any other human being.

Aspects: True child of the forest, The heart of the forest is not for us, There’s always a better way, Spirit guide to Nausicaä

Skills: Secrets +4, Empathy +3, Will +3, Rapport +2, Athletics +2, Notice +2, Provoke +1, Physique +1

Stunts:

Forest Kin: You can use use Rapport to speak directly to giant insects. They understand you and can be convinced of things but they only reply with basic emotions and drives.

Heart Speech: You are able to mentally communicate with anyone you can see regardless language barriers.

Open Heart (Requires Heart Speech): You can now project your intent over an area letting you send your thoughts to everyone within 2 zones of you.

Heart’s Flight (Requires Heart Speech): You are able to telepathically communicate with others over any distance. You need to have used Heart Speech on the target previously to become familiar with them. Once this is done you will be able to contact them at any time should they be willing to listen. A contest of Will can be used to force a target to hear you if need be. Either you or the target can end the connection at any time with a contest of Will.

Dream Assault (Requires Heart’s Flight): You are able to project yourself into the dreams and nightmares of anyone you could use Heart’s Flight on. You appear as part of your target’s dreamscape in a guise that they accept as normal. Once connected in this way you can use Provoke to take control of your target’s dream and Create Advantages or Attack them. Your target defends with Will and can escape the dream or force you out via a Contest of Will once they realize they’re being attacked. This ability can also be used to communicate with your target through their dreams or to take control of their dreams to show them what you want without causing harm.

Physical Stress: [][][]

Mental Stress: [][][][]

Charuka

Former Warrior Monk and member of the Council of Monks. He functions as a military leader for the Dorok Empire and reports directly to Miralupa. He’s a smart man and wise in the ways of the world. He would rather sinners repent then see them destroyed.

Aspects: Honor my lord and the Council of Monks, The world can be a gray place, The truth must stay hidden from the common people, Heretics can be put on the proper path

Skills: Secrets +4, Fight +3, Shoot +3, Ride +2, Technology +2, Investigate +2, Notice +1, Physique +1, Empathy +1, Provoke +1

Physical Stress: [][]

Mental Stress: [][]