A creature gains a +1 bonus to Armor Class while wielding this shield.

While holding it, the wielder can use a reaction immediately after being hit by an attack. The target creature must make a Strength saving throw (DC equal to player's Strength): a fail results in equivalent damage and the attacker is pushed up to 15 feet away. A success results in half equivalent damage and no push. Once used, this reaction can’t be used again until the wielder finishes a short or long rest.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Notes: Bonus: Armor Class, shield proficiency, Damage, Combat, Warding