/ What Do We Do Now?™ Why Don't We Play Samsara Interactive? / "The year is 2XXX. The world meets its final days before Kali, the Hindu demon of destruction, annihilates the world to create rebirth to the cosmic cycle. The universe shrieks with terror. Fortunately, you have entered the cycle itself to end suffering and create balance in the cosmos. What now? Everything is now. Time, space, imagined and real worlds unify in a cosmic singularity. Your only friend is a rubber duck. Pee-Wee Herman is offering you drugs, but you're already high on life. Life is a psychoactive substance. Yeah! There is a lot of What-Do-We-Do-Now-Related Content™ as well as Amusing Diversifiers™ for all audiences. Rated G8+ by the ESRB." / Praise for Samsara Interactive / "This artistic masterpiece examines the political and philosophical implications of U.S. Foreign Policy. A daring and enchanting experience so beguiling that I have no choice but to resign as President of the United States, effective immediately." -Richard Nixon, 1973 "The game, Samsara Interactive, may be the greatest vehicle to ensuring peaceable relations in the Middle East for generations to come. Samsara comes holding an olive branch, and another olive branch in the other hand. It is simply an experience teeming with olives." -Yasser Arafat, 1976