Red Bull TLMC Finalists Text by Plexa Red Bull TLMC Finalists

The finalists for the Red Bull TLMC and the maps making up the map pool for the Red Bull Battle Grounds TLMC Qualifier are:

Blitzkrieg by: neobowman Graveside by: eTcetRa Habitation Station by: Sidianthebard Jungle Valley by: Samro225am New Polaris Rhapsody by: Meerel Shrieking Breeze by: Gfire Synapse by: -NegativeZero-



The maps can all be found on Battle.net (all servers) by searching for the tag [TLMC] in the custom games section.



Congratulations to the mappers who had their maps selected (special congratulations to Samro225am who has had a map in the finals for the third time in a row!). The quality of submissions was extremely high and it was a very difficult job selecting this list.



Map Notes



Blitzkrieg

- Spawns are top left and top right.

- Large units (siege tanks, ultralisks, archons and thors) can't pass the shortest path between mains



Graveside

- Spawns are top left and bottom right

- Naturals are in base with a back door blocked by destructible rocks



Habitation Station

- Spawns are top left and top right



Jungle Valley

- Spawns are top left, top right, bottom right, bottom left (all spawns enabled)

- Semi-island map, paths can be opened up once destructible rocks have been cleared



New Polaris Rhapsody

- Spawns are top left and bottom right

- Low ground floods with lava every 5 minutes killing anything remaining there (similar to WoL campaign) (includes creep tumors)

- Warning/countdown for lava rise provided, lava rises half way up ramps



Shrieking Breeze

- Spawns are top left, top right, bottom right, bottom left (all spawns enabled)

- Map is partitioned into four separate areas which connect through the middle and edges only

- Green geysers are high yield



Synapse

- Spawns are bottom left and top right

- Path through the middle of the map is wide enough for all units

- Green geysers are high yield



The judges were:

- Plexa (TL.net staff)

- monitor (Mapping Community)

- Yoshi Kirishima (TL Strategy)



Unfortunately, goswser was interested in judging but was unable to due to having to cast some last minute events.



- Spawns are top left and top right.- Large units (siege tanks, ultralisks, archons and thors) can't pass the shortest path between mains- Spawns are top left and bottom right- Naturals are in base with a back door blocked by destructible rocks- Spawns are top left and top right- Spawns are top left, top right, bottom right, bottom left (all spawns enabled)- Semi-island map, paths can be opened up once destructible rocks have been cleared- Spawns are top left and bottom right- Low ground floods with lava every 5 minutes killing anything remaining there (similar to WoL campaign) (includes creep tumors)- Warning/countdown for lava rise provided, lava rises half way up ramps- Spawns are top left, top right, bottom right, bottom left (all spawns enabled)- Map is partitioned into four separate areas which connect through the middle and edges only- Green geysers are high yield- Spawns are bottom left and top right- Path through the middle of the map is wide enough for all units- Green geysers are high yieldThe judges were:- Plexa (TL.net staff)- monitor (Mapping Community)- Yoshi Kirishima (TL Strategy)Unfortunately, goswser was interested in judging but was unable to due to having to cast some last minute events. Registration Information

>>>>>REGISTER HERE<<<<<





This event is a qualifier for Red Bull Battle Grounds: New York City



Summary of information:



Prizes

• 1st: Qualification and trip to Red Bull Battle Grounds

• $500 2nd, $250 3rd/4th Date:

• Day 1: Saturday, Nov 02 3:00pm GMT (GMT+00:00) (up to semifinals)

• Day 2: Sunday, Nov 03 5:30pm GMT (GMT+00:00) (Finals) Eligibility



• All regions except • Quebec

• Must be 18+ years old

• Must not have won another Red Bull Battle Grounds qualifier Format • 512 Man, Single Elimination, Bo3 until Ro4, Bo5 Ro4, Bo7 Finals Map Pool • Red Bull TLMC Finalists (loser picks format) Server • North America Registration • Opens at Friday, Nov 01 3:00pm GMT (GMT+00:00)

The complete rule set can be found on the tournament page here

Administrator ~ Spirit will set you free ~

neobowman Profile Blog Joined March 2008 Canada 3321 Posts Last Edited: 2013-11-02 05:39:38 #2 SUCCESS!



Didn't get White Storm which I really liked but Blitzkrieg is good too.



Edit: I'm curious about the ordering of these 7 in terms of rank, but I doubt that's information you guys are going to release.



Me right now =DDDDDDDDDDDD. I literally growed a dozen more mouths.

Trozz Profile Blog Joined November 2008 Canada 3334 Posts #3 Awesome work, mappers.

There are some handsome maps here.

Nothing too crazy. A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.

feardragon Profile Blog Joined October 2010 United States 922 Posts #4 YEA! I am so excited for a lava map in pro play. Garbage Starcraft 2 Commentator

lorestarcraft Profile Joined April 2011 United States 1015 Posts #5 Once again, I wonder how close I came. It's hard being passionate about something for so long and not seeing much in the way of validation. I will continue to map and hopefully my break through will come, I just hope another opportunity arises soon. SC2 Mapmaker

Incubus1993 Profile Joined February 2013 Canada 140 Posts #6 Congratulations to all the finalists! A display of just how talented the map making community is. I hope we have these kind of contests more frequently as the map pool gets kind of stale and quality submissions and work like this can eliviate it. Thanks Red Bull for hosting! "I like to keep an open mind, but not so open my brains fall out."

Waxangel Profile Blog Joined September 2002 United States 29112 Posts #7 vote for lava Administrator Hey HP can you redo everything youve ever done because i have a small complaint?

NewSunshine Profile Joined July 2011 United States 4441 Posts #8



Not just that my map didn't make it, but my top 7 would probably be quite different. Oh well. I decided to submit, so I'll just suck it up and deal I am disappointNot just that my map didn't make it, but my top 7 would probably be quite different. Oh well. I decided to submit, so I'll just suck it up and deal "If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale

MarcusRife Profile Joined March 2011 343 Posts Last Edited: 2013-11-02 05:48:45 #9 new polaris rhapsody is bugged.Timer reads gibberish and a gas on the natural for the sw base is unbuildable.



The maps should be checked thoroughly. I don't have time to do it. There could be more problems as well. I noticed the New Polaris Rhapsody thing a few days ago and now that it is a finalist I figured I should say something. I confirmed the same problems on the TLMC version.



neobowman Profile Blog Joined March 2008 Canada 3321 Posts Last Edited: 2013-11-02 06:00:22 #10 On November 02 2013 14:42 NewSunshine wrote:

I am disappoint



Not just that my map didn't make it, but my top 7 would probably be quite different. Oh well. I decided to submit, so I'll just suck it up and deal I am disappointNot just that my map didn't make it, but my top 7 would probably be quite different. Oh well. I decided to submit, so I'll just suck it up and deal

I'm curious. What maps would you have picked?

I'm curious. What maps would you have picked? On November 02 2013 14:41 lorestarcraft wrote:

Once again, I wonder how close I came. It's hard being passionate about something for so long and not seeing much in the way of validation. I will continue to map and hopefully my break through will come, I just hope another opportunity arises soon.

Keep trying man. I remember it took me forever to win any sort of recognition when mapping, even though I feel my maps were good enough. You'll get in if you keep being passionate and hard working. Keep trying man. I remember it took me forever to win any sort of recognition when mapping, even though I feel my maps were good enough. You'll get in if you keep being passionate and hard working.

ZigguratOfUr Profile Blog Joined April 2012 Iraq 16026 Posts Last Edited: 2013-11-02 06:01:06 #11 Really like the symmetry of Shrieking Breeze; the paths look a bit simplistic though; its certainly no Raid Assault http://wiki.teamliquid.net/starcraft/Raid_Assault . Jungle Valley, looks like a pretty awesome semi-island, though it looks like some spawns seem kinda strong compared to others, as they allow besieging the third; I'll have to see how it plays out though. Maps I made recently: Nevermore: https://i.imgur.com/NiqR0Rj.jpg | Rubaiyat: https://i.imgur.com/XD3E3vd.jpg | Grand Canal: https://i.imgur.com/kNgyOCo.jpg

SidianTheBard Profile Joined October 2010 United States 2208 Posts #12 Hot damn. Awesome! This definitely just made my night.



ps. Dammit Plexa, that overview picture is making doodads on my map look like shit, I am disappoint. <3 Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.

iMrising Profile Blog Joined March 2012 United States 1095 Posts #13 Wow I would really watch a game on shrieking breeze $O$ | soO

TheFish7 Profile Blog Joined February 2012 United States 2814 Posts Last Edited: 2013-11-02 06:07:52 #14 Some really excellent maps! Conceptually they all offer something new. I am so intrigued by Jungle Valley. How does one play without scouting? And Shrieking Breeze, can one defend two ramps, or will a quick 3 bases prove to be too turtley? We have two mirrored maps in Blitzkrieg and Habitation Station. This should be an interesting tourney. Congrats to all the finalists. ~ ~ <°)))><~ ~ ~

Zeppelin535 Profile Joined May 2011 Canada 262 Posts Last Edited: 2013-11-02 06:09:21 #15 Some very interesting concepts. Will be fun to see how they play out, especially the lava map. Almost all of the expansions are on the low ground and would die every 5 minutes right?



Jungle Valley and Shrieking Breeze very much "NR-20" maps from the looks of it.



I quite like the two more-so standard maps, Synapse and Blitzkrieg. Bones (P) | @BonesSC2 | twitch.tv/Bones535

Yhamm Profile Blog Joined December 2012 France 6490 Posts #16 I want to see New Polaris Rhapsody in every matches Liquipedia We will have only each other at the last

neobowman Profile Blog Joined March 2008 Canada 3321 Posts #17 On November 02 2013 15:09 Zeppelin535 wrote:

Some very interesting concepts. Will be fun to see how they play out, especially the lava map. Almost all of the expansions are on the low ground and would die every 5 minutes right?



Jungle Valley and Shrieking Breeze very much "NR-20" maps from the looks of it.



I quite like the two more-so standard maps, Synapse and Blitzkrieg.



I think its only the lowest ground in the centre of the map that gets Lavaed. I think its only the lowest ground in the centre of the map that gets Lavaed.

Cheren Profile Blog Joined September 2013 United States 2834 Posts #18 imo, based on how likely to win, not what i think of them:



Tier 1:

Habitation Station. Great visuals, standard layout, nothing to offend anyone. (maybe gold minerals?)



Tier 2:

Blitzkrieg: Not exciting visuals but an even more standard looking map than HS, neobowman is famous for some other map? so that might help?

Graveside: Ok layout if it gets past 3 bases, ok visuals, might be 3 base turtle fest.

Synapse: Great visuals, but tanks/reapers/blink stalkers/colossus at that backdoor ledge could get annoying.



Tier 3



Jungle Valley, NPR, Shrieking Breeze all taking too big of risks to win, but should provide really interesting games in the qualifier when they aren't vetoed.

Zeppelin535 Profile Joined May 2011 Canada 262 Posts #19 On November 02 2013 15:13 neobowman wrote:

Show nested quote +

On November 02 2013 15:09 Zeppelin535 wrote:

Some very interesting concepts. Will be fun to see how they play out, especially the lava map. Almost all of the expansions are on the low ground and would die every 5 minutes right?



Jungle Valley and Shrieking Breeze very much "NR-20" maps from the looks of it.



I quite like the two more-so standard maps, Synapse and Blitzkrieg.



I think its only the lowest ground in the centre of the map that gets Lavaed. I think its only the lowest ground in the centre of the map that gets Lavaed.



Oh looks like I missed some ramps when trying to figure that out. Yes, looks like all the bases are protected. Would be nice if the ramps were more clear. Or, what constitutes the lowest ground is clear with a different texture or something



Also, as someone else pointed out, the lower gas on the bottom right natural is indeed un-buildable. Oh looks like I missed some ramps when trying to figure that out. Yes, looks like all the bases are protected. Would be nice if the ramps were more clear. Or, what constitutes the lowest ground is clear with a different texture or somethingAlso, as someone else pointed out, the lower gas on the bottom right natural is indeed un-buildable. Bones (P) | @BonesSC2 | twitch.tv/Bones535

NovemberstOrm Profile Blog Joined September 2011 Canada 15958 Posts #20 Congrats to the finalists and GL to them all! Moderator lickypiddy

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