Note that some of these are just attached cards.

Flames (527)

Keywords: wither ➞ None

Flames has been nerfed, and cards that use it have been tweaked. This removes a large chunk of wither from the set, which should nerf control.

Vapors (1098)

Text: When this enchant is dusted, give your hero +3 Health and draw. ➞ When this enchant is dusted, give your hero +2 Health and draw.

Nerfed the heal a tad. Also nerfed along with Inner Beast to only trigger in play. It was fun while it lasted, but all these draws and buffs triggering in hidden zones is spooky.

Lead (988)

Text: This enchant can't be dusted from play. ➞ This character and this enchant can't be dusted.

Buffed to prevent the character from being dusted, to expand the novelty of the counterplay. Still only works in play.

Saber (345)

Cost: 2 ➞ 1

Keywords: stealth,lifesteal ➞ guard

Prism: str ➞ agy

Power: 2 ➞ 3

Health: 3 ➞ 1

Redesigned to test a new kind of X/1 unit.

Axolotl (657)

Text: Play: Copies the health of target ally unit. ➞ Play: Gains health equal to target ally unit's health.

Health: 2 ➞ 1

Now it adds health, for more natural synergy with stuff like hand buff.

Hollow Husk (638)

Power: 3 ➞ 2

Health: 1 ➞ 2

Stats tweaked, presumably a buff since the health is armored.

Friendly Fawn (818)

Keywords: lifesteal ➞ stealth,lifesteal

Health: 3 ➞ 2

I like the 2c 2/2 stealth line here, we'll see if lifesteal is necessary.

Hope (1065)

Text: Summon: Give other ally units Shroud and guard. ➞ Summon: Give other ally units Shroud and stealth.

Keywords: guard,banner ➞ guard

Power: 6 ➞ 4

Health: 6 ➞ 8

Spell: Wish Deck ➞ Shroud

Redesigned for on-curve defense. Wish Deck went to Libra.

Bogi Bogi (615)

Keywords: lifesteal,wither ➞ wither

Removing some excess lifesteal this patch.

Breaker Crab (366)

Keywords: armor ➞ None

Power: 3 ➞ 4

Health: 2 ➞ 3

Removing more armor.

Archeloth (632)

Keywords: guard ➞ None

Power: 4 ➞ 5

Health: 4 ➞ 5

Focusing on the stats, strength has a lot of guard already.

Flame Jab (6)

Text: Give a target Flames. ➞ Do 1 Damage to a target. Give it Flames.

Buffed as Flames lost wither.

Polar Bear (687)

Health: 5 ➞ 4

Nerf to a high performing guard unit.

Hammerhead (1082)

Cost: 5 ➞ 6

Keywords: guard ➞ None

Power: 4 ➞ 6

Moved up the curve, and focused the defense on the effect rather than guard.

Riptide (839)

Cost: 5 ➞ 4

Keywords: lifesteal ➞ None

Power: 5 ➞ 3

Lowered to a more aggressive cost, and the spell is cheaper. LIfesteal reduction.

Desert Scout (605)

Cost: 3 ➞ 2

Text: Glory: Give fire cards in your hand -1c. ➞ None

Prism: hrt ➞ agy

Health: 3 ➞ 2

Removed the scary glory effect to focus on the draw.

Huntaro (533)

Spell: None ➞ Dive Bomb

Straight buff, I haven't seen Huntaro around much.

Vlad (441)

Text: Play: Do 3 Damage to target unit. If lethal, gets Enrage. ➞ Play: Do 3 Damage to a target. If lethal, gets Enrage.

Prism: agy ➞ hrt

Can target the enemy hero again, adding some reach back.

Skip (797)

Power: 2 ➞ 3

Unnerfed to help aggro.

Glorious Mane (712)

Text: Give target unit guard and +2/+2. ➞ Make target unit light and give it guard and +2/+2.

Small thematic buff.

Olympia (346)

Keywords: guard,armor ➞ armor

Power: 2 ➞ 3

Tweaked to nerf guard.

Spite & Malice (442)

Health: 2 ➞ 3

Buff now that it has one of the less consistent enchants.

Death's King (379)

Keywords: lifesteal,wither ➞ wither

Power: 3 ➞ 2

Health: 4 ➞ 5

Restatted to be the dark Angelo.

Sworn Oni (994)

Cost: 5 ➞ 4

Text: When an ally's attack damages the enemy hero, trigger its glory effect again. ➞ The glory effect of allies triggers twice.

Keywords: armor,lifesteal ➞ armor

Prism: hrt ➞ agy

Bringing down the curve, should help to position the tricky effect.

Icaru (569)

Keywords: None ➞ guard

Spell: Bless ➞ Beloved

Guard returns, with a presumably weaker spell.

Turn the Tide (829)

Cost: 5 ➞ 4

Buffing a card that does good work against greedy strategies.

Olifant (507)

Health: 6 ➞ 5

Guard nerf.

Fox Familiar (990)

Prism: wis ➞ agy

Health: 1 ➞ 3

Spell: Fire Rune ➞ Quest

Redesigned both of the 1c Rune (Sigil) carriers so they're less redundant.

Flame Volley (1058)

Cost: 6 ➞ 5

Keywords: wither ➞ None

Tweaked with witherless flames.

Musashi (542)

Keywords: lifesteal ➞ None

Power: 3 ➞ 4

Tweaked to remove more lifesteal.

Cleo (733)

Text: Death: Summon Royal Mummy with Strike Shield. ➞ Death: Summon Royal Mummy with lifesteal.

Keywords: None ➞ lifesteal

Spell: Strike Shield ➞ None

Here I like that lifesteal focuses on the healing role without protecting Cleo, should be less obnoxious to clear.

Browl (567)

Keywords: guard ➞ stealth

More guard reduction in Strength.

See Shore ➞ Spring Cleanse (1015)

Name: See Shore ➞ Spring Cleanse

Cost: 3 ➞ 2

Text: Give ally units Mana Potion. Give your hero Vapors. ➞ Give ally units Vapors. Give your hero Mana Potion.

Prism: wis ➞ hrt

Swapped the effect so it's popping off fewer free spells.

Ent Mask (919)

Keywords: None ➞ banner

Buffed, as this was likely hurt most by Inner Beast nerf to not trigger in hand.

Raise Arms (377)

Text: Dust target hero's top two dead units to summon two Royal Mummy of their elements. ➞ Dust target hero's top and bottom dead units to summon two Royal Mummy of their elements.

Small tweak to dust top and bottom, like Sphynx Mask. I've enjoyed the multicolor mummies.

Tide Hunter (1002)

Cost: 4 ➞ 5

Power: 5 ➞ 6

Health: 5 ➞ 6

Back to 5c, curve futzing.

Priestess (964)

Cost: 7 ➞ 6

Small buff, one less trigger to be free.

Tatt (244)

Keywords: lifesteal ➞ None

Prism: agy ➞ str

More loss of lifesteal.

Slag Golem (935)

Text: Sunrise: Gets Vile Vial. ➞ Sunset: Gets Vile Vial.

Power: 2 ➞ 3

Spell: Vile Vial ➞ None

Stats reverted, but slowed down the draw.

Prismata (204)

Cost: 8 ➞ 7

Buff. Haven't seen it lately, and since the fatigue change this often does some damage to your hero.

Fuji (956)

Keywords: wither ➞ None

Double nerf, as Flames also lost wither.

Lau Sensei (95)

Power: 3 ➞ 1

Health: 3 ➞ 4

Overall stat reduction, and less painful to fight with your hero. Has had a high winrate.

Scrollweaver (1079)

Keywords: stealth ➞ None

Power: 2 ➞ 4

Health: 4 ➞ 3

Stat tweaking to remove some stealth.

Light Ranger (849)

Cost: 3 ➞ 4

Text: Summon: Draw a light spell. Give your hero health equal to its cost. ➞ Summon: Draw a light spell onto this unit. Give your hero health equal to its cost.

Prism: hrt ➞ str

Health: 3 ➞ 5

Bumped up the curve to charge more for the heal.

Tianlong (963)

Text: Summon: Mulligan your hand. Gets +1 Attack for each element in your hand. ➞ Summon: Mulligan your hand. Gets +1 Power for each element in your hand.

Power: 0 ➞ 1

Small buff, now has 9/9 potential.

Dual Flames ➞ Searing Flames (991)

Name: Dual Flames ➞ Searing Flames

Cost: 4 ➞ 3

Text: Do 2 Damage to the front and back enemies. ➞ Give the front and back enemies Flames with wither.

Keywords: wither ➞ None

Prism: agy ➞ str

A taste of old-school Flames.

It's a Trap! (901)

Keywords: lifesteal ➞ None

More lifesteal lost.

Niko (593)

Element: light ➞ metal

Power: 2 ➞ 0

Health: 2 ➞ 4

Spell: Light Rune ➞ Gear Grind

Testing out a spell that's been hiding in Intellect. Still Niko.

Nefurti (923)

Keywords: lifesteal ➞ None

More lifesteal lost! The trigger is healing enough.

Leo ➞ Mountain Lion (1030)

Name: Leo ➞ Mountain Lion

Cost: 6 ➞ 7

Text: Your banner cards give +2 Attack instead. ➞ Your banner cards give +2 Power instead.

Keywords: armor,banner ➞ banner

Prism: agy ➞ hrt

Power: 4 ➞ 6

Health: 3 ➞ 7

Spell: Zap ➞ None

Redesigned without armor.

Maskweaver (1091)

Keywords: lifesteal ➞ None

No lifesteal for you.

Meranda (857)

Keywords: guard ➞ None

Power: 4 ➞ 3

Health: 4 ➞ 5

Removing more guard, and the healing was nerfed on Vapors.