Found here. Obviously this post/thread will miss a lot of nuance so check it out if you want more of those.

-Discussion of upcoming events and Humble Bundle offerings (including an upcoming Lost Omens Lore bundle).

-Lyz Lidell is not there, so Oracle and Witch stuff is a bit less in depth (Oracle, in particular, seems to get a very short discussion).

-After going through the Classes they rapidly just started talking about the APG in general.

Investigator:

-Logan was sick and rushed for the initial Class design stuff. That seemed relevant to me.

-They note that the two main complaints with Investigator were that Int didn't do enough and that Study Suspect was disappointing. They will do things about these, though what exactly is up in the air.

-Investigator will probably depart further from the PF1 version, as our surveys support that we're collectively cool with that.

-The narrative Investigator stuff was well received and will thus continue.

-There will be more combat options in the Feats for the finished version, but they wanted to test the non-combat ones.

-Investigator was mostly well liked...except for the problems noted above.

-Combat options using Int are likely. Sometimes using it for Skills or Perception is possible, but probably only in specific circumstances.

Oracle:

-Oracle's Curse had very erratic ratings in terms of power level, and was generally considered too weak. The downsides were too severe, the upsides were not sufficient, and the Revelation spells need to be better chosen.

-Overcharging knocking you unconscious seems unpleasant, so it's probably being replaced. The current forerunner for replacement is that you get no more Focus Spells if you overcharge, and that may or may not stick.

-Curses with an 'always there' flavor are being looked at.

-Curses will probably continue to be thematically linked to Mysteries. There may be choices, but them being linked was a well liked feature.

-The Mystery list is not finalized.

Swashbuckler:

-They weren't sure how to do the Swashbuckler, but went with the final Panache version.

-Just about everyone loved the Swashbuckler. They picked 5 stars more than any other option, something unique among PF2 Classes. It was way more popular than the other three.

-There were a variety of tweaks suggested, and they'll be doing those even given the high ratings, and will be expanding the number of Feats.

-They will continue to have Good Reflex and Will.

-They will likely receive more Retorts.

-Feats giving new ways to gain Panache are very possible.

Witch:

-Witch got the most discussion, a lot about the which Spell Lists they should have. Various options on that are being considered.

-Everyone thought Witch was a mechanically effective full caster, just maybe not the effective full caster they wanted.

-Most people think Hexes should be cantrips. So that seems pretty likely, though they're concerned about complexity. They can't have them actually compete directly with spell slots for various reasons.

-Familiars will receive more abilities in the APG.

-Lessons 'building your own Patron' was divisive and they're looking to tie things together more.

-Familiars dying is widely considered too bad, even though it's more lenient than in PF1. Therefore they will make it less bad.

Ancestries:

-Bestiary options tend to lean into Ancestry options more than PCs can.

-Catfolk will receive the Bestiary Catfolk's 'Cat's Luck' (presumably as an Ancestry Feat) or giving it to the whole party at a higher level. Ron Lundeen wrote a good Catfolk entry in general.

-Ratfolk will get a better swarming ability than the Bestiary version and can invest a Feat into Cheek Pouches.

-Changelings, Aasimar, Tieflings, Duskwalkers, and Dhampirs are 'Versatile Heritages' available to any Ancestry. I think the terminology is the only new info there. Half Elves and Half Orcs aren't Versatile for setting rather than mechanical reasons.

-Kobolds were done by John Compton, and have options to grovel and cringe. There is no Medium sized option for them.

-Most of these are Uncommon, with a discussion about the fact that GMs should allow them when appropriate.

-James Case did the Tengu stuff which is very heavy on the mythology of the Tengu. they can look like a human with a big nose.

Archetypes:

-Investigators will not get in-Class Feats for Animal Companions, but there is an Animal Companion enabling Archetype in the APG.

-A discussion of the APG product solicitation (including it noting Cavalier and Vigilante as Archetypes) is mentioned.

-Cavalier will be thematically similar to the playtest archetype. Vigilante will provide you with a secret identity stuff, and thus you can just add it on any Class.

-Cavalier and Vigilante are the only Classes being converted to Archetypes in this book. They will be careful doing this going forward.

-Many new generic Archetypes, a lot which you will recognize as either a Prestige Class or something basic (Eldritch Archer, Pirate, Archaeologist, and Assassin get mentioned...not sure if all those are in for sure).

-Familiar Master makes you good with Familiars and gives you one if you don't have one.

-Archer is an example Archetype that makes you good with bows. Other combat styles are also available. At least one gets you armor.

-There is a Dandy Archetype. It has a lot of Skill Feats and is apparently neat.

-The Diva Archetype is mentioned.

Corebook Classes:

-Alchemist poison options.

-There will be three Evil Champion Causes. No Neutral Champion Causes as of yet, as they haven't gotten any compelling pitches. There will also be plenty of options for Good Champions as well.

-Zen Archer is a Feat chain, which makes it pretty flexible. There's another Monk option but Logan took a drink rather than discuss it (probably Drunken Master).

-Mastermind Racket (probably a Racket, anyway) for Rogue will probably poach some Investigator stuff.

-Focus Spell using Ranger is available.

-Shadow, Psychopomp, Nymph, and Genie Bloodlines will be available for the Sorcerer.

Other:

-Mark describes his playtest game. It sounds fun and like the Life Oracle was quite powerful as a healer at level 10-12.

-Sword Canes will be like other swords but more concealable.

-Rituals include Reincarnate, Simulacrum, Create Demiplane, a location bound Unseen Servant, and a bunch of other new things.

-Necromancy spells will be expanded in this book. Many spells will be thematic to Oracle or Witch (though not exclusive to them).

-Some example spells include Vomit Swarm, Animate Rope, Aqueous Orb, Summons for Lawful and Chaotic, a 'summon' spell for in-combat Animate Dead (found in Necromancy).

-More Animal Companion and Familiar stuff will be in the book. New Animal Companions definitely included.

-New gear including the Sword Cane, along with new alchemical items and magic items. Magic items are not finalized.

-Cool Wands and Potions that do stuff other than just the basics will be in the book.

-Rare and Unique Backgrounds will be in this book. Artifacts and Relics (which scale with the PC) will be in the GMG instead.

-New Backgrounds include basic stuff like Bandit and Servant, but also stuff like Rootworker, Bookkeeper, and Outrider.

-'Structure Items' to create structures exist.

-There will be no support for summoning huge numbers of individual minions.