#215 Tabletop RPGs and Streaming with Adam Koebel

Dirk Knemeyer – @DKnemeyer

David Heron – @DavidVHeron

Adam Koebel – @skinnyghost, adam-koebel.com/contact/

Episode Outline

– 00:28 A brief history of tabletop RPGs from Adam

– 04:59 “Dungeons & Dragons vs literally anything else”

– 07:13 The creation of Dungeon World

– 10:03 How the timing of Dungeon World affected the game’s marketing approach

– 14:55 What’s influencing the current TTRPG climate, including production and distribution.

– 17:51 How do TTRPG creators avoid plagiarism?

– 22:42 How similar mechanics can help players attach to a new idea quickly

– 24:16 Finding the “poetry layer” of an RPG system

– 26:37 Adam’s approach to streaming his design work

– 29:55 How streaming game design resembles playtesting

– 31:06 Using streaming platforms to get your work out there

– 35:16 Can making indie TTRPGs be a viable career?

– 39:49 Adam names a couple cool indie TTRPGs doing cool things right now