Although the map is filled with a large number of islands, their height allows not only to use them as cover, but also to attack the ships hiding behind them, if they are spotted by allies.

Also the “Trap” map changes: all the objects are slightly shifted to the upper right corner. The A area won’t border two map edges and it will allow for more active play.

Damage done to planes is now shown on the post-battle statistics screen.

One of the most important points in interaction between aircraft carriers and other ships is the possibility of very early spotting of most of the enemy team. It significantly affects the tactics of battle and often deprives the ships with good concealment of their advantage at the very beginning of the battle. To reduce the impact of aviation on the detection of teams, we have introduced a preparation time for takeoff of squadrons at the beginning of the game. It will depend on the level of the aircraft carrier:

Tier IV — no delay;

Tier VI — 15 seconds;

Tier VIII — 30 seconds;

Tier X — 45 seconds.

This change, together with time it takes the squadron to get to the targets, will allow teams to start moving to the control areas and take good positions. We will watch the effect of this change closely and introduce further changes if needed.

Dynamic daytime changes introduced in the ports of Philippines, New York, Saint Petersburg, Zipangu, Hamburg, Naval Base and Ocean ports. If you change your port on one of these, the timer will start ticking and the port’s visual will change accordingly to it.