Index

General Faction and Map Stats

General Faction Stats

Most games are decided by the skill gap between opponents (see below).



We look at a small number of matches.



The games are played on a subset of maps only. Performance on other maps might be very different. Also, starting positions were fixed, so wins or losses might be related to that, despite the valiant efforts to improve the maps prior to the tournament.



Previous tournaments showed that each individual player has certain strengths and weaknesses when it comes to handling different factions.





Faction Pick Won Won / %

ostheer 41 15 37%

soviets 52 30 58%

okw 73 36 48%

usf 54 31 59%

ukf 8 2 25%



Matchup Games Axis won Axis won / %

ostheer soviets 18 6 33%

ostheer usf 17 5 29%

ostheer ukf 6 4 67%

okw soviets 34 16 47%

okw usf 37 17 46%

okw ukf 2 2 100%



Luvnest vs. ostheer vs. soviets vs. okw vs. usf vs. ukf

ostheer 1/1 2/2

soviets 5/5 6/6

okw 4/3 4/2

usf

Noggano vs. ostheer vs. soviets vs. okw vs. usf vs. ukf

ostheer 2/1

soviets 2/2

okw 4/1 3/3 1/1

usf 3/3 5/3

VonAsten vs. ostheer vs. soviets vs. okw vs. usf vs. ukf

ostheer

soviets

okw 5/2 4/4

usf 1/0 6/3

Jove vs. ostheer vs. soviets vs. okw vs. usf vs. ukf

ostheer 1/1 1/1

soviets 6/4

okw 2/1 3/1

usf 2/2 3/2

Map Stats

Langreskaya appears to be a very balanced map. However, it might appear that way because it was mostly played in earlier stages of the tournament, where 3:0 sweeps were more common. Still, it is the only map on which OH had a positive win ratio.



Kholodny Ferma also gave relatively even win rates, potentially with a slight edge for SOV.



Faymonville features reasonable win percentages as well; games on Nexus went similar. However, OH's performance on these maps was lacking.



On Crossroads, USF and SOV did particularly well. OH did very poorly; there was only one OH win on Crossroads out of nine games with Aimstrong defeating CreativeName's USF.



Map Played



Crossroads 23

Faymonville Approach 27

Kholodny Ferma (Summer) 24

Nexus 18

Langreskaya 22



Crossroads



Faction Pick Won Won / %

ostheer 9 1 11%

soviets 7 5 71%

okw 14 6 42%

usf 15 10 66%

ukf 1 1 100%



Matchup Games Axis won Axis won / %

ostheer soviets 2 0 0%

ostheer usf 6 1 16%

ostheer ukf 1 0 0%

okw soviets 5 2 40%

okw usf 9 4 44%

okw ukf 0 0 -



Faymonville Approach



Faction Pick Won Won / %

ostheer 9 3 33%

soviets 13 6 46%

okw 18 10 55%

usf 13 7 53%

ukf 1 0 0%



Matchup Games Axis won Axis won / %

ostheer soviets 5 1 20%

ostheer usf 3 1 33%

ostheer ukf 1 1 100%

okw soviets 8 6 75%

okw usf 10 4 40%

okw ukf 0 0 -



Kholodny Ferma (Summer)



Faction Pick Won Won / %

ostheer 6 3 50%

soviets 12 8 66%

okw 18 8 44%

usf 11 5 45%

ukf 1 0 0%



Matchup Games Axis won Axis won / %

ostheer soviets 2 1 50%

ostheer usf 4 2 50%

ostheer ukf 0 0 -

okw soviets 10 3 30%

okw usf 7 4 57%

okw ukf 1 1 100%



Nexus



Faction Pick Won Won / %

ostheer 9 3 33%

soviets 8 5 62%

okw 9 5 55%

usf 8 5 62%

ukf 2 0 0%



Matchup Games Axis won Axis won / %

ostheer soviets 4 1 25%

ostheer usf 4 1 25%

ostheer ukf 1 1 100%

okw soviets 4 2 50%

okw usf 4 2 50%

okw ukf 1 1 100%



Langreskaya



Faction Pick Won Won / %

ostheer 8 5 62%

soviets 12 6 50%

okw 14 6 42%

usf 7 4 57%

ukf 3 1 33%



Matchup Games Axis won Axis won / %

ostheer soviets 5 3 60%

ostheer usf 0 0 -

ostheer ukf 3 2 66%

okw soviets 7 3 42%

okw usf 7 3 42%

okw ukf 0 0 -



0%



25%



50%



75%



100%



Players



games Players

6 VonIvan

4 Insane Aimstrong

3 AshaBlois , Happycat , Jesulin , Luvnest

2 tightrope , HelpingHans , Noggano , prabuty , ZodiAK! , °NOSMarkov.- , Jove

1 EXPERTSBaoLiang , USE-M246 , CreativeName , DevM , [CPSSS] 皮得头皮发麻



Ostheer Commanders



Commander Picked Picked (%) Won Won (%)

Mechanized Assault Doctrine 8 20 3 38

Spearhead Doctrine 9 22 6 67

Lightning War Doctrine 4 10 2 50

None picked 4 10 1 25

Osttruppen Doctrine 4 10 1 25

Strategic Reserves Doctrine 3 7 1 33

Jaeger Infantry Doctrine 3 7 0 0

German Infantry Doctrine 3 7 1 33

Storm Doctrine 2 5 0 0

German Mechanized Doctrine 1 2 0 0



Commanders vs. Faction Breakdown





soviets vs.

Mechanized Assault Doctrine

Picked: 5 Picked (%): 28% Won: 2 Won (%): 40%

Spearhead Doctrine

Picked: 3 Picked (%): 17% Won: 2 Won (%): 67%

Lightning War Doctrine

Picked: 1 Picked (%): 6% Won: 1 Won (%):100%

None picked

Picked: 1 Picked (%): 6% Won: 1 Won (%):100%

Osttruppen Doctrine

Picked: 2 Picked (%): 11% Won: 0 Won (%): 0%

Strategic Reserves Doctrine

Picked: 2 Picked (%): 11% Won: 0 Won (%): 0%

Jaeger Infantry Doctrine

Picked: 2 Picked (%): 11% Won: 0 Won (%): 0%

German Infantry Doctrine

Picked: 2 Picked (%): 11% Won: 0 Won (%): 0%

usf vs.

Mechanized Assault Doctrine

Picked: 3 Picked (%): 19% Won: 1 Won (%): 33%

Spearhead Doctrine

Picked: 2 Picked (%): 13% Won: 1 Won (%): 50%

Lightning War Doctrine

Picked: 3 Picked (%): 19% Won: 1 Won (%): 33%

None picked

Picked: 2 Picked (%): 13% Won: 0 Won (%): 0%

Osttruppen Doctrine

Picked: 1 Picked (%): 6% Won: 0 Won (%): 0%

Strategic Reserves Doctrine

Picked: 1 Picked (%): 6% Won: 1 Won (%):100%

Jaeger Infantry Doctrine

Picked: 1 Picked (%): 6% Won: 0 Won (%): 0%

Storm Doctrine

Picked: 2 Picked (%): 13% Won: 0 Won (%): 0%

German Mechanized Doctrine

Picked: 1 Picked (%): 6% Won: 0 Won (%): 0%

ukf vs.

Spearhead Doctrine

Picked: 3 Picked (%): 50% Won: 2 Won (%): 67%

None picked

Picked: 1 Picked (%): 17% Won: 0 Won (%): 0%

Osttruppen Doctrine

Picked: 1 Picked (%): 17% Won: 1 Won (%):100%

German Infantry Doctrine

Picked: 1 Picked (%): 17% Won: 1 Won (%):100%



Commander in Loadout



24 Mechanized Assault Doctrine

19 Spearhead Doctrine

17 German Infantry Doctrine

16 Lightning War Doctrine

12 Jaeger Infantry Doctrine

11 Osttruppen Doctrine

5 Strategic Reserves Doctrine

5 Elite Troops Doctrine

4 German Mechanized Doctrine

4 Blitzkrieg Doctrine

2 Storm Doctrine

1 Festung Armor Doctrine



Teching



T1 built 78%

26% 13% 13%

Insane Aimstrong (4), AshaBlois (3), Luvnest (3), tightrope (2), Happycat (2), HelpingHans (2), Jesulin (2), prabuty (2), ZodiAK! (2), °NOSMarkov.- (2), and 7 others (1)

T2 built 80%

25% 13% 13%

Insane Aimstrong (4), AshaBlois (3), Happycat (3), Jesulin (3), Luvnest (3), tightrope (2), HelpingHans (2), Noggano (2), ZodiAK! (2), °NOSMarkov.- (2), and 6 others (1)

T3 built 68%

22% 19% 15%

VonIvan (6), Insane Aimstrong (3), Luvnest (3), AshaBlois (2), HelpingHans (2), Jesulin (2), Noggano (2), EXPERTSBaoLiang (1), and 6 others (1)

T4 built 23%

44% 11% 11%

VonIvan (2), Jesulin (1), Insane Aimstrong (1), Luvnest (1), AshaBlois (1), DevM (1), HelpingHans (1), [CPSSS] 皮得头皮发麻 (1)

Skipping T1 15%

33% 33% 17%

EXPERTSBaoLiang (1), AshaBlois (1), Noggano (1), Happycat (1), HelpingHans (1), Jesulin (1)

Skipping T3 for T4 5%

50% 50%

AshaBlois (1), [CPSSS] 皮得头皮发麻 (1)



Units Built

Buildings



unit total games

Tellermine 54 25

Medic Station 36 36



unit total games

S-mine field 17 7



Infantry



unit total games

Grenadiers 101 27

MG42 51 33

PaK 40 46 29

Panzergrenadiers 37 24

Pioneers 34 23

Assault Grenadiers 17 8



unit total games

Sniper 15 15

Osttruppen Squad 12 4

GrW 34 Mortar Team 8 8

Jaeger Infantry Command Squad 3 3

Stormtroopers 1 1



Panzergrendiers were way more common this time. WCs saw about one squad per game, whereas in GSC2 had one squad in four to five games.



Assault grenadiers were used in significant numbers.



Vehicles



unit total games

SdKfz. 222 31 24

Panzer IV 28 20

StuG G 22 10

Tiger PzKpfw VI 13 11

SdKfz. 251 9 9

Mechanized Assault Group 9 6

Flakpanzer IV Ostwind 6 3

SdKfz 250 3 2



unit total games

Panzer IV Ausf. J 3 2

Panzerwerfer 42 3 3

Command Panzer IV 2 1

SdKfz 250/7 Mortar Half-track 2 2

Sturmpanzer IV 2 2

StuG-III E 1 1

Panther PzKpfw V 1 1

Tiger Ace 1 1



Build Orders



1st unit 2nd unit 3rd unit 4th unit 5th unit

18

17

16

16

6 4 2 1 1 1 1

1

1

1

1

1

1

1

8

7

7

5

4 1

1

1

1

1

1

1

1

1

6

6

6

6

4 1 1

4

3

3

2

1 1

1

1

1

1

1

1

4

3

3

2

1 1

1

1

1

1

1

1



Players



games Players

11 Luvnest

6 Jove

4 Isildur , Happycat

3 Asiamint , DevM

2 Brosras , HelpingHans , EXPERTSBaoLiang , Refero , Orangepest , Noggano , [CPSSS] 皮得头皮发麻

1 USE-M246 , CreativeName , Stuve , ProDigyIgi , ZodiAK! , borobadger , pfc



Soviet Commanders



Commander Picked Picked (%) Won Won (%)

Armored Assault Tactics 13 25 10 77

Urban Defense Tactics 10 19 5 50

Guard Motor Coordination Tactics 9 17 7 78

Shock Rifle Frontline Tactics 7 13 4 57

Guard Rifle Combined Arms Tactic 4 8 1 25

Defensive Tactics 3 6 2 67

Lend Lease Tactics 2 4 0 0

None picked 2 4 0 0

Airborne Troops Tactics 1 2 1 100

Partisan Tactics 1 2 0 0



Commanders vs. Faction Breakdown





ostheer vs.

Armored Assault Tactics

Picked: 11 Picked (%): 61% Won: 8 Won (%): 73%

Urban Defense Tactics

Picked: 2 Picked (%): 11% Won: 2 Won (%):100%

Shock Rifle Frontline Tactics

Picked: 2 Picked (%): 11% Won: 1 Won (%): 50%

Guard Rifle Combined Arms Tactic

Picked: 3 Picked (%): 17% Won: 1 Won (%): 33%

okw vs.

Armored Assault Tactics

Picked: 1 Picked (%): 3% Won: 1 Won (%):100%

Urban Defense Tactics

Picked: 8 Picked (%): 25% Won: 3 Won (%): 38%

Guard Motor Coordination Tactics

Picked: 9 Picked (%): 28% Won: 7 Won (%): 78%

Shock Rifle Frontline Tactics

Picked: 4 Picked (%): 13% Won: 2 Won (%): 50%

Guard Rifle Combined Arms Tactic

Picked: 1 Picked (%): 3% Won: 0 Won (%): 0%

Defensive Tactics

Picked: 3 Picked (%): 9% Won: 2 Won (%): 67%

Lend Lease Tactics

Picked: 2 Picked (%): 6% Won: 0 Won (%): 0%

None picked

Picked: 2 Picked (%): 6% Won: 0 Won (%): 0%

Airborne Troops Tactics

Picked: 1 Picked (%): 3% Won: 1 Won (%):100%

Partisan Tactics

Picked: 1 Picked (%): 3% Won: 0 Won (%): 0%



Commander in Loadout



30 Armored Assault Tactics

29 Guard Motor Coordination Tactics

28 Urban Defense Tactics

15 Guard Rifle Combined Arms Tactic

14 Shock Rifle Frontline Tactics

10 Airborne Troops Tactics

6 Counterattack Tactics

4 Partisan Tactics

3 Mechanized Support Tactics

3 Lend Lease Tactics

3 Defensive Tactics

2 NKVD Rifle Disruption Tactics

1 Soviet Combined Arms Army

1 Soviet Shock Army

1 Advanced Warfare Tactics



Teching



T1 built 40%

45% 25% 15%

DevM (3), Asiamint (2), HelpingHans (2), Orangepest (2), Noggano (2), Isildur (1), Refero (1), Happycat (1), and 6 others (1)

T2 built 78%

28% 23% 15%

Luvnest (10), Isildur (4), Happycat (4), DevM (3), Jove (3), Brosras (2), EXPERTSBaoLiang (2), Refero (2), and 9 others (1)

T3 built 96%

25% 21% 17%

Luvnest (11), Isildur (4), Jove (4), Asiamint (3), DevM (3), Happycat (3), Brosras (2), HelpingHans (2), EXPERTSBaoLiang (2), Orangepest (2), Noggano (2), [CPSSS] 皮得头皮发麻 (2), and 8 others (1)

T4 built 76%

26% 21% 18%

Luvnest (10), Jove (4), DevM (3), Isildur (3), Happycat (3), Asiamint (2), EXPERTSBaoLiang (2), Orangepest (2), and 9 others (1)

T1 start 38%

47% 21% 16%

DevM (3), Asiamint (2), HelpingHans (2), Orangepest (2), Noggano (2), Isildur (1), Refero (1), Happycat (1), and 5 others (1)

T2 start 62%

26% 26% 19%

Luvnest (10), Isildur (3), Happycat (3), Jove (3), Brosras (2), EXPERTSBaoLiang (2), USE-M246 (1), CreativeName (1), and 6 others (1)

Field Infirmary 96%

25% 19% 19%

Luvnest (11), Isildur (4), Happycat (4), Jove (4), DevM (3), Brosras (2), Asiamint (2), HelpingHans (2), EXPERTSBaoLiang (2), Orangepest (2), Noggano (2), [CPSSS] 皮得头皮发麻 (2), and 8 others (1)

Molotov Package 12%

67% 17% 17%

Jove (3), Brosras (1), USE-M246 (1), Happycat (1)

Anti-tank Grenade Package 64%

28% 22% 19%

Luvnest (9), Isildur (4), Happycat (3), Jove (3), Brosras (2), EXPERTSBaoLiang (2), USE-M246 (1), CreativeName (1), and 7 others (1)



Units Built

Buildings



unit total games

TM-35 389 45



unit total games

Fuel Cache (SOV) 3 2



Infantry



unit total games

Conscripts 135 36

Combat Engineers 65 47

ZiS-3 55 32

Penal Battalion 45 16

M1910 Maxim 31 23

Shock Troops 18 12

Guards Rifle Infantry 17 13

M-42 45mm AT Gun 17 12



unit total games

DShK 38 Heavy Machine Gun 9 5

PM-41 82mm Mortar 6 5

Airdropped Weapons 4 1

Partisan Tank Hunters 3 1

Partisan Troops 2 1

HM-38 120mm Mortar 1 1

Paradrop DShK HMG 1 1

Scout Sniper 1 1



Vehicles



unit total games

T-70 55 40

T-34/76 35 18

T-34/85 21 9

M3A1 Light Scout Car 19 17

SU-85 16 12

IS-2 Heavy Tank 12 12

SU-76M 6 4



unit total games

BM-13 Katyusha 5 5

KV-2 3 3

KV-8 3 3

M5 Half-track 1 1

M4C Sherman 1 1

KV-1 1 1



Build Orders



1st unit 2nd unit 3rd unit 4th unit 5th unit

29

26

23

14

9 3 1 1

9

8 1

3

3

2 1

2

2

2

1 1

1

1

1

1

21

13

10

7

4 2 1

2

2

1

1

2

2

2

1

1

1

6

6

6

4 1 1

2

2

1

1

1

1



Joves OKW with Grand Offensive Doctrine (GOD) losing to Jesulins USF using Mechanized on Nexus.



Brosras OKW with the same Doctrine losing to VonIvans USF with Mechanized on Crossroads.



VonAstens OKW (GOD) losing to Joves SOV with Shock Rifle on Kholodny Ferma.



VonAstens OKW (GOD, what else?) winning over Joves USF (Heavy Cav) on Faymonville.



Joves OKW (GOD) losing to VonAstens USF (Heavy Cav) on Faymonville.



And finally VonAstens OKW (guess which) losing to Joves Soviets with Armored Assault on Crossroads.



Players



games Players

8 Noggano , Luvnest , VonAsten

5 Isildur , pfc , Jove

4 Stuve , Asiamint

3 Brosras , DevM , HelpingHans

2 borobadger , Tiramisu , CreativeName , Orangepest , ProDigyIgi

1 USE-M246 , Crab Chicken the Bidoof , ArteM_SexGOD , Refero , BartonPL , [CPSSS] 皮得头皮发麻 , Happycat



OKW Commanders



Commander Picked Picked (%) Won Won (%)

Grand Offensive Doctrine 39 53 21 54

Luftwaffe Ground Forces Doctrine 18 25 6 33

None picked 5 7 3 60

Breakthrough Doctrine 4 5 3 75

Elite Armored Doctrine 3 4 1 33

Overwatch Doctrine 3 4 1 33

Feuersturm Doctrine 1 1 0 0



Commanders vs. Faction Breakdown





soviets vs.

Grand Offensive Doctrine

Picked: 21 Picked (%): 66% Won: 12 Won (%): 57%

Luftwaffe Ground Forces Doctrine

Picked: 5 Picked (%): 16% Won: 2 Won (%): 40%

None picked

Picked: 2 Picked (%): 6% Won: 1 Won (%): 50%

Breakthrough Doctrine

Picked: 2 Picked (%): 6% Won: 1 Won (%): 50%

Elite Armored Doctrine

Picked: 1 Picked (%): 3% Won: 0 Won (%): 0%

Overwatch Doctrine

Picked: 1 Picked (%): 3% Won: 0 Won (%): 0%

usf vs.

Grand Offensive Doctrine

Picked: 12 Picked (%): 36% Won: 8 Won (%): 67%

Luftwaffe Ground Forces Doctrine

Picked: 13 Picked (%): 39% Won: 4 Won (%): 31%

None picked

Picked: 2 Picked (%): 6% Won: 1 Won (%): 50%

Breakthrough Doctrine

Picked: 1 Picked (%): 3% Won: 1 Won (%):100%

Elite Armored Doctrine

Picked: 2 Picked (%): 6% Won: 1 Won (%): 50%

Overwatch Doctrine

Picked: 2 Picked (%): 6% Won: 1 Won (%): 50%

Feuersturm Doctrine

Picked: 1 Picked (%): 3% Won: 0 Won (%): 0%

ukf vs.

None picked

Picked: 1 Picked (%): 50% Won: 1 Won (%):100%

Breakthrough Doctrine

Picked: 1 Picked (%): 50% Won: 1 Won (%):100%



Commander in Loadout



59 Grand Offensive Doctrine

51 Luftwaffe Ground Forces Doctrine

21 Breakthrough Doctrine

19 Special Operations Doctrine

18 Overwatch Doctrine

14 Feuersturm Doctrine

13 Elite Armored Doctrine

6 Scavange Doctrine



Teching



Battlegroup HQ built 36%

46% 25% 13%

Luvnest (6), Brosras (2), borobadger (2), VonAsten (2), ProDigyIgi (2), Jove (2), Noggano (1), HelpingHans (1), and 6 others (1)

Mechanized Regiment built 88%

51% 27% 8%

Noggano (8), Isildur (5), VonAsten (5), Luvnest (5), pfc (5), Stuve (4), Asiamint (4), DevM (3), Jove (3), HelpingHans (2), Tiramisu (2), CreativeName (2), ProDigyIgi (2), and 9 others (1)

Schwerer Panzer built 75%

58% 24% 6%

Luvnest (7), Isildur (5), Noggano (5), VonAsten (4), Jove (3), pfc (3), Asiamint (3), Brosras (2), DevM (2), Stuve (2), HelpingHans (2), Tiramisu (2), CreativeName (2), and 8 others (1)

Battlegroup HQ start 15%

30% 20% 20%

Luvnest (3), Brosras (2), borobadger (2), HelpingHans (1), BartonPL (1), Orangepest (1)

Mechanized Regiment start 85%

53% 28% 9%

Noggano (8), Isildur (5), VonAsten (5), Luvnest (5), pfc (5), Stuve (4), Asiamint (4), DevM (3), Jove (3), HelpingHans (2), Tiramisu (2), CreativeName (2), ProDigyIgi (2), and 7 others (1)

Medics upgrade 88%

52% 19% 14%

Luvnest (5), Brosras (2), VonAsten (2), ProDigyIgi (2), Jove (2), borobadger (1), Noggano (1), HelpingHans (1), and 5 others (1)

Mechanics upgrade 61%

56% 19% 11%

Noggano (6), pfc (4), Isildur (3), VonAsten (3), Luvnest (3), Stuve (2), HelpingHans (2), Tiramisu (2), CreativeName (2), Jove (2), Asiamint (2), and 5 others (1)

Retreat point unlock 0%





Panzer authorization 98%

55% 25% 6%

Noggano (13), Luvnest (12), Isildur (10), VonAsten (9), pfc (7), Asiamint (7), Stuve (6), Jove (6), DevM (5), HelpingHans (4), Tiramisu (4), CreativeName (4), Brosras (3), ProDigyIgi (3), USE-M246 (2), Orangepest (2), Refero (2), BartonPL (2), [CPSSS] 皮得头皮发麻 (2), Happycat (2), and 3 others (1)



Units Built

Buildings



unit total games

Schu-Mine 42 159 48



unit total games

LeFH 10.5 1 1



Infantry



unit total games

Volksgrenadiers 235 64

MG34 Heavy Machine Gun 93 57

Raketenwerfer 92 52

Panzerfüsiliers 36 18

Fallschirmjäger 36 17

Obersoldaten 28 21



unit total games

Sturmpioniere 16 11

Jaeger Light Infantry 10 3

7.5cm le.IG 7 6

Sturm Offizier 2 2

Airborne Assault 1 1



Vehicles



unit total games

Panzer II Ausf. L 'Luchs' 69 52

SdKfz 234 'Puma' 47 40

Panzer IV Ausf. J 40 29

Kübelwagen 34 33

Tiger PzKpfw VI 18 18

Panther PzKpfw V 11 9

Jagdpanzer IV/70 10 8



unit total games

SdKfz 251/17 Flak Half-track 6 6

King Tiger 3 3

SdKfz. 221 2 1

Flammpanzer 38 'Hetzer' 2 1

SdKfz 251 'Stuka zu Fuß' 2 2

Opel Blitz Cargo Truck 1 1



Build Orders



1st unit 2nd unit 3rd unit 4th unit 5th unit

49

34

23

18

11 3 1 1 1 1

1

1

1

1

1

1

1

1

1

1

8

6

4 1 1

2

1 1

3

3

2 1

13

12

12

6 2 2 1 1

1

1

1

2

1

1

1

1

1

1

16

15

14

13

6 3 1 1 1 1

1

1

1

1

1

1

1

1

1

2

1

1

1

1

1

1

1

1



Jesulin (Mechanized) winning against Joves OKW (GOD) on Nexus;



VonIvan (Mechanized) winning against Brosras OKW (GOD) on Crossroads;



VonAsten with Heavy Cav losing to Joves OH (Spearhead) on Kholodny Ferma;



Jove (Heavy Cav) losing to VonAstens OKW (GOD) on Faymonville;



VonAsten (Heavy Cav) winning over Joves OKW (GOD) on Faymonville;



Players



games Players

8 Noggano , VonIvan , VonAsten

5 Jove

4 Jesulin

3 CreativeName , pfc

2 Tiramisu , Asiamint , ProDigyIgi

1 Crab Chicken the Bidoof , AshaBlois , tightrope , DevM , ArteM_SexGOD , Isildur , HelpingHans , BartonPL , Stuve



USF Commanders



Commander Picked Picked (%) Won Won (%)

Heavy Cavalry Company 22 41 12 55

Mechanized Company 20 37 11 55

Recon Support Company 5 9 5 100

Infantry Company 4 7 3 75

Tactical Support Company 2 4 0 0

None picked 1 2 1 100



Commanders vs. Faction Breakdown





ostheer vs.

Heavy Cavalry Company

Picked: 4 Picked (%): 25% Won: 3 Won (%): 75%

Mechanized Company

Picked: 3 Picked (%): 19% Won: 2 Won (%): 67%

Recon Support Company

Picked: 3 Picked (%): 19% Won: 3 Won (%):100%

Infantry Company

Picked: 3 Picked (%): 19% Won: 3 Won (%):100%

Tactical Support Company

Picked: 2 Picked (%): 13% Won: 0 Won (%): 0%

None picked

Picked: 1 Picked (%): 6% Won: 1 Won (%):100%

okw vs.

Heavy Cavalry Company

Picked: 15 Picked (%): 45% Won: 8 Won (%): 53%

Mechanized Company

Picked: 15 Picked (%): 45% Won: 7 Won (%): 47%

Recon Support Company

Picked: 2 Picked (%): 6% Won: 2 Won (%):100%

Infantry Company

Picked: 1 Picked (%): 3% Won: 0 Won (%): 0%



Commander in Loadout



48 Heavy Cavalry Company

39 Mechanized Company

26 Recon Support Company

10 Infantry Company

10 Airborne Company

7 Tactical Support Company

3 Urban Assault Company

2 None picked

1 Rifle Company

1 Armor Company



Teching



Lieutenant built 88%

44% 28% 12%

Noggano (8), VonAsten (6), Jove (4), CreativeName (3), Jesulin (3), pfc (3), Tiramisu (2), Asiamint (2), ProDigyIgi (2), and 10 others (1)

Captain built 63%

42% 39% 10%

VonIvan (7), VonAsten (6), CreativeName (3), pfc (3), Asiamint (2), Crab Chicken the Bidoof (1), tightrope (1), Noggano (1), and 7 others (1)

Major built 76%

41% 38% 8%

Noggano (6), VonIvan (6), VonAsten (5), Jove (3), CreativeName (3), pfc (3), Jesulin (2), Tiramisu (1), and 8 others (1)

Lieutenant start 88%

44% 28% 12%

Noggano (8), VonAsten (6), Jove (4), CreativeName (3), Jesulin (3), pfc (3), Tiramisu (2), Asiamint (2), ProDigyIgi (2), and 10 others (1)

Captain start 12%

100%

VonIvan (6)

Weapon Rack unlock 82%

43% 40% 8%

Noggano (6), VonIvan (6), VonAsten (6), Jove (3), CreativeName (3), pfc (3), Jesulin (2), Tiramisu (2), and 9 others (1)

Grenade Package 14%

57% 43%

Noggano (4), Jove (2), pfc (1)

Unlock Mechanized Platoon 98%

45% 29% 12%

Noggano (8), VonAsten (6), Jove (4), CreativeName (3), Jesulin (3), pfc (3), Tiramisu (2), Asiamint (2), ProDigyIgi (2), and 9 others (1)

Unlock Mechanized Company 23%

86% 14%

VonIvan (7)



Units Built

Buildings



unit total games

M5 Mine 77 15

M7 Light Anti-Vehicle Mines 11 3



unit total games

Munitions Cache 1 1

Fighting Position 1 1



Infantry



unit total games

Riflemen 139 48

M2HB .50 cal 80 38

M1 57mm Anti-Tank Gun 36 22

Cavalry Riflemen 17 14

Rear Echolon 15 10

M1 81mm Mortar Team 10 10



unit total games

M1 75mm Pack Howitzer 6 5

Air Dropped Combat Group 4 4

Rangers 2 2

I&R Pathfinders 1 1

Captain 1 1



Vehicles



unit total games

WC54 ¾ Ton Ambulance 51 47

M4A3 Sherman 48 26

M5A1 Stuart 36 34

WC51 Military Truck 27 18

M36 'Jackson' Tank Destroyer 26 16

M26 Pershing 14 10

M20 Utility Car 13 13



unit total games

M4A3(76) Sherman 9 6

M21 Mortar Half-track 7 5

M8A1 Howitzer Motor Carriage 5 4

M15A1 AA Half-track 5 4

M8 Greyhound 4 1

M5 Halftrack 1 1

M4 Sherman Calliope 1 1



Build Orders



1st unit 2nd unit 3rd unit 4th unit 5th unit

42

41

28

27

14 8 3 1 1

1

1

10

10

5 4 1

2

2

1 1

1

1

1

1

1

1

1

6

6

6

6

4 2

1

1

1

1

1



Players



games Players

2 Insane Aimstrong , AshaBlois

1 Crab Chicken the Bidoof , BartonPL , prabuty , °NOSMarkov.-



UKF Commanders



Commander Picked Picked (%) Won Won (%)

Royal Artillery Regiment 5 63 1 20

Royal Engineering Regiment 1 13 0 0

Mobile Assault Regiment 1 13 0 0

Lend Lease Assault Regiment 1 13 1 100



Commanders vs. Faction Breakdown





ostheer vs.

Royal Artillery Regiment

Picked: 5 Picked (%): 83% Won: 1 Won (%): 20%

Lend Lease Assault Regiment

Picked: 1 Picked (%): 17% Won: 1 Won (%):100%

okw vs.

Royal Engineering Regiment

Picked: 1 Picked (%): 50% Won: 0 Won (%): 0%

Mobile Assault Regiment

Picked: 1 Picked (%): 50% Won: 0 Won (%): 0%



Commander in Loadout



7 Royal Artillery Regiment

5 Lend Lease Assault Regiment

4 Royal Engineering Regiment

3 Vanguard Operations Regiment

2 Tactical Support Regiment

2 Mobile Assault Regiment

1 Special Weapons Regiment



Teching



Company Command Post 38%

Insane Aimstrong (1), AshaBlois (1), BartonPL (1)

Hammer tech 0%



Anvil tech 0%



Requisition Bofors QF 40mm 0%



Requisition AEC Mk. III 88%

Insane Aimstrong (2), AshaBlois (2), Crab Chicken the Bidoof (1), BartonPL (1), °NOSMarkov.- (1)

Bolster sections 63%

AshaBlois (2), Crab Chicken the Bidoof (1), BartonPL (1), prabuty (1)

Unlock No. 36M 'Mills Bomb' 0%



Research Weapon Racks 38%

AshaBlois (1), Crab Chicken the Bidoof (1), prabuty (1)



Units Built

Buildings



unit total games

Modified M6 Mine 8 3

Trench 1 1



unit total games

3-inch Mortar Emplacement 1 1



Infantry



unit total games

Infantry Section 31 8

Royal Engineers 16 8

Ordnance QF 6-Pounder ATG 7 4



unit total games

Vickers HMG 5 3

.55 cal Armor-Piercing Sniper 5 4



Vehicles



unit total games

Universal Carrier 7 7

AEC Mk. III 6 6

Valentine 6 5



unit total games

Cromwell Mk. IV Cruiser Tank 2 1

M5 Half-track Transport 1 1



Build Orders



1st unit 2nd unit 3rd unit 4th unit 5th unit

8

6

4

3

2 1

1

1

2

1

1

1

1

1

1

1

1

1

1

1

1



This article contains the breakdown of map and faction stats for the World Championship tournament . The data on the meta is taken from 107 replay files that are available on the related discord server. These cover six matches from the round-robin stage and most replays from the final round.Some replay files are missing, most notably from the round for 3rd place between Jove and VonAsten. In total I found casts for seven more games on youtube, but only picked out faction, map and commander pick statistics from these. Thus, these stats are based on 114 games in total.The meta discussions will often compare the pick rates to those from the last big tournament, GSC2, for which the numbers can be found here If you have specific questions, please post to the thread, I might be able to pull out the numbers in question.This section contains pick and win rates for the different factions and maps. Unfortunately, the replays do not contain any information about who won. So this is something I have to enter into a list manually which is error prone. Let me know if you think something could be off. The brackets can be found here There is data available for 114 games, which is significantly less than what we had for the main round of GSC2 , where we had data 351 games in total. This means that any calculation of percentages can be considered semi representative at best.This section contains stats on faction picks, wins and matchups. While these stats might give us an idea about the general state of balance in 1v1 to some extend, it should be noted that any the numbers should be taken with a grain of salt, for various reasons:One thing to note is, that most of the games here are from "best-of-5" rounds, while many of the older tournaments were using a "best-of-3" format. This is relevant because very often there is a decisive skill gap between the opponents and the round will be decided by either a 2:0 or 3:0 sweep. In a 2:0 sweep, this means that the better player won both with an axis and allies faction. This changes in a "best of 5", where the winner will have to play twice for either axis or allies.If we assume, that there is a consensus that a certain faction is strongest, it still will come out with only a minor advantage in "best-of-3" format as in most rounds the faction will have won and lost in most rounds being played by the better and the worse player. In a "best-of-5", however, the stronger faction will come out with a win rate at about 66% if all rounds end in 3:0 sweeps.Now, in reality things are more complex due to the influence of maps, a players faction preference and the fact that we have five factions in total, but the point stands that stats for "best-of-5" tournaments are more likely to show uneven win percentages than "best-of-3" ones.You can find a lengthy discussion on how reliable the values are in the later parts of this post , which is based on the discussion of earlier stats for the tournament for 84 games that user eykei posted on reddit (yep, I'm late).On the axis side, OKW was played significantly more often than OH, unlike in GCS2 where practically both factions were picked at about the same rate. Soviets were always the most played faction on the allied side, being picked more than twice as often as the second most popular faction (USF in GSC2). In WC, however, there were about the same amount of games where the players picked USF compared to the SOV. UKF was generally not big in past 1v1 tournaments, and basically did not happen in WC.In terms of win percentages we see that SOV and USF overall performed best. Both axis factions ended up with a below 50% win percentage with OH winning barely more than a third of the games; UKF fared even worse.Looking at specific matchups, we see that OKW performs about even against both SOV and USF. OH on the other hand lost most matches against these two factions. However, there are only very few OH vs USF games, so the win percentage for OH has a relatively large uncertainty to it.Let us check out the faction stats of the four semifinalist. The first number in the tables below indicates the number of games played in a certain matchup, the second number says how many of those the player won:There are notable differences between the players: Luvnest almost exclusively played Soviets on the allied side. VonAsten only played USF and OKW. Noggano mostly picked USF and OKW as well, but also has a few matches as Soviets and OH. Jove has a fairly even split between USF and SOV, but - like the others - prefered OKW in most games.This again shows that even among the top players it is not as if there is a general consensus on e.g. which allied faction is the strongest and personal preference certainly plays a role. Given that a lot of rounds were purely decided based on the individual player skill, these choices then also have an impact on faction win percentages.The map pick process was different compared to most previous tournaments. Rather than players picking or vetoing maps individually, the maps to play were actually set in advance.While Crossing in the Woods was left out, Langreskaya made it back into the map pool. Nexus was used for the first time in a larger tournament.I did break down the stats into matchup specific values, but the numbers are not overly meaningful due to the even smaller sampling size. Still, some tidbits to be take with loads of salt:The following section contains the meta as extracted from the replay files. Extracting teching choices and build orders (BOs) from replays is tricky because those note only when the command to build a unit was issued, not when it arrived on the battlefield. Likewise, while 'cancel' orders are part of the replay files, but vault (the backend to cohdb ) that is used to decode the replays does not define which build was actually canceled, so there is no guarantee that the BOs below are 100% accurate.The big red "X" in any build order indicate that no unit was built as the game ended early.Player and commander names as well as the numbers in the build orders are colored according to their respective win percentages using this scale:As mentioned in the introduction, I did pick out the commander picks and players played from seven VODs. However, all other statistics including the commander loadouts are derived solely from the 107 replay files.Ostheer meta is available for 40 games. Additionally, I added the game in which Jove won vs. VonAsten on Kholodny Ferma, using Spearhead against USF.Everything in the OH section beyond this point will only contain data from the 40 OH games for which a replay is available.The once popular "Mechanized Assault" (MA) is back! While never being completely off-meta, the former favourite of many was the second most used commander, closely behind "Spearhead". It did, however, not fare well in terms of wins.Together with "Lightning War" and "Strategic Reserves", the Tiger doctrines make up about 59% of OH games. Still, this means that the other non-Tiger doctrines make up for 31% of games. 10% of the games ended before the player choose a doctrine.The former go-to doctrine, "Mobile Defense" not only was never actually picked, but didn't even make it into any loadout.The table below summarizes most teching choices.The numbers are relatively comparable to those we got for GCS2. There are slightly more games in which T4 was built and T1 was skipped, but the differences might very be within the range of uncertainty.The following tables show the amount of units built during the tournaments divided in buildings/mines, infantry and vehicles. The column 'total' denotes the total number of times this unit was build; 'games' is the number of games it was build in at least once. Blue fonts indicate doctrinal units.While grens obviously are still the most built OH infantry unit, there are some noteable differences when comparing the stats to those for GSC2:During GCS2 the Panzer IV was the most commonly build OH vehicle. But this time around it was the 222. Tigers did appear more often, relatively speaking, as did StuG Gs (1:2 vs. 1:6 for GCS2). This is probably related to the players stalling for a Tiger more often than they did in GCS2, where Tiger doctrines were not commonly used. Similarily, only one Panther was build.StuG-III Es where build in only one out of the eight Mechanized Assault games, so this unit is clearly not the selling point of the doctrine.Soviet meta is available for 50 games. For players and commander picks I added two games of Jove beating VonAstens OKW using Shock Rifle and Armored Assault Tactics.Again, any numbers in the SOV section below this point exclude the two Jove vs. VonAsten games.The most commonly used commanders for SOV feature several of the all time classics like Armored Assault, Guard Motor Coordination (GMC) and Shock Rifle Frontline. A newcomer in the top three is Urban Defense, which in the past saw only some niche use. The new Airborne Troops made it into several loadouts but was not used much.In GCS2 the most picked commander was Guard Rifle Combined, which still saw some use but was not as prevalent as back then. Another popular commander - Tank Hunter - didn't even make it into any of the loadouts.The table below summarizes most teching choices.Stats for GCS2 indicated about a 50:50 split between T1 and T2 start. In this tournament, T2 starts were way more common. Likewise, T4 was build more commonly, likely related to the concentration on heavier tanks.The following tables show the amount of units built during the tournaments divided in buildings/mines, infantry and vehicles. The column 'total' denotes the total number of times this unit was build; 'games' is the number of games it was build in at least once. Blue fonts indicate doctrinal units.Given that there were more T2 starts instead of T1, it probably isn't surprising that more conscripts were build, both in terms of games as well as in relation to penals. That said, the difference is actually not that big when compared to GCS2.A more significant difference is, that more games saw Zis-3s (roughly 75% vs. a little over 50% of GCS2 games), again probably due to players wanting an AT option while stalling for a heavy tank.Guards saw a little less usage while shock troops were used a lot whereas the latter practically were not used at all in GSC2. The M-42 also was called in a significant number of times.As always, the T-70 remains the most commonly build vehicle for the Soviets. T-34/76 were somewhat more popular now than in GSC2, while the build rate for T-34/85 was basically unchanged. A bigger shift happened in terms of "heavy" tanks: Relative to the total number of games, IS-2 tanks were used twice as often in WC, and a couple of KV-2 and KV-8 were built. GCS2 on the other hand saw more KV-1-action. Similarly, SU-85 were slightly more common now, likely to counter the opposing big cats.OKW meta is available for 67 games. Additionally, I have picked out at least the commander picks and player stats for six more games with OKW, specifically:From this point on the statistics exclude the beforementioned six games for which I could not find a replay.GOD was by far the most used commander for OKW in this tournament. The pick rate is even slightly higher than Special Operations was in GCS2. The latter made it into a couple of loadouts but was never picked. Like at GSC2, Luftwaffe Ground Forces was the second most picked, although the results in terms of win-rates are not great.The table below summarizes most teching choices.The green percentages are based on all games. The blue percentages for the upgrades are computed based on only when the required tech was built.During GSC2 almost half of the players started with Battlegroup vs. Mechanized. This changed significantly now with Mechanized being clearly in the lead. T4 was built only slighlty more often than during GCS2 (75% vs. 71%) and Panzer authorization was basically always unlocked.The following tables show the amount of units built during the tournaments divided in buildings/mines, infantry and vehicles. The column 'total' denotes the total number of times this unit was build; 'games' is the number of games it was build in at least once. Blue fonts indicate doctrinal units.Apart from Panzerfüsiliers being way more common compared with GSC2, the rest of the infantry units appear roughly at the same rate. Panzer authorization - which was unlocked in all but one games that saw T4 - was actually intended make Obers more accessible. This might have worked out to some degree: This time Obers were build roughly every third game whereas in GSC2 it is closer to at least one Ober every fourth game.While the Panzer IV was the most commonly build OKW vehicle in GSC2, now the Luchs and Puma top the chart. Instead of the Command Panther we now find the Tiger in the top 5.USF meta is available for 49 games. Additionally, I found five more games as VoDs from which I took faction, map and commander pick stats:From this point on, the five VoD matches are not taken into account.The most commonly used commander was Heavy Cavalry Company like in GSC2. However, Mechanized Company was a close second this time, achieving the same win rate.The table below summarizes most teching choices.Like in GSC2, most players went lieutenant. In fact, going by the replay files, VonIvan was the only player going for a captain first. In most games captain tech was unlocked at some point. However, while the mechanized platoon was almost always unlocked, that was not the case for the mechanized company.The following tables show the amount of units built during the tournaments divided in buildings/mines, infantry and vehicles. The column 'total' denotes the total number of times this unit was build; 'games' is the number of games it was build in at least once. Blue fonts indicate doctrinal units.Compared with GSC2 there are not too many changes when it comes to infantry. Obviously, Cavalry Riflemen are a new addition to USF's rooster and actually turned out to be used relatively frequently. Mortars were slightly less prevalent this time around (1 in 5 games vs. 1 in 3 games during GSC2). Also, additional REs were build only in about 20% of matches, while this happened in more than 50% of the matches in GSC2.After the Ambulance, the Sherman remains the second most built vehicle. The Stuart had a stronger showing with at least one appearing in about 70% of matches, while it was only close to 30% in GSC2. Also, the M20 was build about twice as often now, relatively speaking. In both tournaments Pershings and Jacksons were brought in in about 30% of games.And, for completenesses sake, there is UKF meta for 8 games.The table below summarizes most teching choices.Green percentages are computed based on the total number of games, blue numbers are percentages of games in which the prerequisite was available.The following tables show the amount of units built during the tournaments divided in buildings/mines, infantry and vehicles. The column 'total' denotes the total number of times this unit was build; 'games' is the number of games it was build in at least once. Blue fonts indicate doctrinal units.Special thanks to RagnarTheGamer and SneakEye for helping me out with with updating my script for the new unit and ability IDs. Also thanks to Whiteflash for providing the minimap for Nexus.