Aeya'tari Standing in the market square, she could feel a difference in the air as the wind flashed across her skin. Her hands grew numb as the fruit she held became frosted and the water near her solidified at her touch. While others ran to their homes to find respite from the coming storm, she stood and pondered the odd curiosity cuttently in her palm. As the winds continued to rise, lashing her gown around her, her dark hair bleached white and her hazel eyes began to shine an icy blue. The snow began to fall and though the crystals landed on her skin, not a one began to melt. Smiling in the blizzard, she felt not the chill of winter, for her blood had become that of ice and snow. Living as a race altered from the Weave, the universal flow of magic, many Aeya'tari do not awaken their gifts until later in life, some awaken it early and some never fully realise their full potential. Living and growing in their parents race home, an Aeya'tarin can go their entire life without meeting another. Though not all make use of their gifts, the Aeya'tari are a race born from the arcane. Unassuming Origins The Aeya'tari are born of parents who have experienced great magic or have been exposed to large amounts of the arcane. Whether this is exposure to a primordial plane, a sudden burst from an unknown source or years of study of an arcane artifact, the childs gifts always correlate to the magic of the source. There is no set age that the gifts emerge and no set limit to how powerful they may be, an elderly man may find he is able to heat his teapot with his hands, or a child may burn a town to cinders. A race unknown Only emerging recently, the Aeya'tari are a relatively unknown race with most being mistaken for especially gifted sorcerers or the products of a hags wrath, cursed with abnormality. The sudden influx and usage of magic during the Arcane War is, however, their true origin. Sheer pollution of the air unlocked a potential in some bloodlines that was not known before. Exposure to further magic on the behalf of the parent can trigger this untapped arcane reserve, presenting itself in the child. While gifted and altered by The Weave themselves, an Aeya'Tarins child will likely not exhibit the same gifts as their parent and will rather revert back to the race of their grandparent. The exception to this is the joining of two Aeya'Tarins. If the parents exhibit different gifts, the child will display one of the parents abilities, usually at an early age. Arcane Appearance Though taking on the appearance of their parents race, Aeya'tari, upon awakening their magical blood, undergo slight alteration of their features. Depending on their gifts, their skin may become a different temperature. Regardless of their gifts, all Aeya'tari experience a change in hair and eye colour, with the eyes gaining a slight glow. Prolonged Lifeblood Sustained by the magic flowing through their veins, members of this race often live longer than those of their parents. Through their connection to magic, members of this race are able to subconsciously draw power from the Weave, altering and rejuvinating their body, permitting them an extended life. Where a Gnomes may live on average to 500, an Aeya'tarin of this heritage can live to 600. This gives the Aeya'tarin a place of respect in smaller settlements as they are often elevated to the role of elder in their old age. Outsiders in familiar places Living in their parental home, as children, they behave as any member of that race would, rarely exhibiting any form of deviancy from the norm. Upon awakening their powers, almost always, public opinion changes. The lucky members of the race are accepted with open arms and reverred in their towns, while those less fortunate may be shunted and exhiled from their homes. Many Aeya'tari try to hide their true forms for the public, knowing that once revealed, they will always be seen as different from others. Similarity in Difference The Aeya'tari take on the traits of their parent race, leading to quite chaotic Elven born Aeya'tari or overly joyous Gnome borns. The Aeya'tari find comfort in their differences, even if they keep it hidden from others. They are a fun loving, often carefree people with little regard for the opinions of others. They find themselves drawn to adventure and enjoy the more curious aspects of the world, living in accordance to their own rules and often experience at least some draw to the call of magic. 1

Aeya'tari Names Being from a multitude of races, the Aeya'tari do not have their own conventional naming system but rather retain the name given to them by their parents at birth. Some may adopt a secondary name upon the awakening of their power to represent the new abilities they hold but to them, their given name holds great importance as it is their main connection to their parents and their parent race, a connection that they do not have within the Aeya'tari. Aeya'tari traits Though altered by their magical source, your Aeya'tari character shares these characteristics with others of this race. Ability Score Increase. Your Charisma score increases by 2 Age. Aeya'tari mature at the same rate as their parent race but live 20% longer Alignment. Most Aeya'tari tend toward chaos, influenced by their magical blood. They vary on the spectrum of good and evil and this is often decided by their experience. Size. Aeya'tari are the same size as their parent race. Your size is Medium. Speed. Your base walking speed is 30 feet. Blood Arcanum. Adapted to the arcane force flowing through your veins, you are sensitive to all forms of magic. Using this feature, once per week you may cast Detect Magic. Cast in this way. the spell will have a duration of 1 minute. The spell does not require any components and can be cast non-verbally. Born of the Weave. You have proficiency in the Arcana skill. Languages. You can speak, read and write Common and the language of your parent race. You inherantly know Tarinic, a language only understood by other members of the Aeya'tarin race. Subrace. There are Nine subraces of Aeya'tarin in existance, each correlating to a specific magic damage type. Choose one of these subraces. Acid Born Most commonly born to parents whom have survived great travesty of an acidic source, or those who have dedicated their lives to experimenting with rare arcane alchemy, Acid Born Aeya'tari, upon awakening their gifts, exhibit a change to green tinted hair and glowing, vibrant emerald eyes. They will occassionally show small patches of skin that has gained a slight green glow. As an Acid Born, you show the more impatient side of your race, often getting frustrated by others incompetence and adoring the fast-route solutions. Ability Score Increase. Your Constitution score increases by 1. Adept Alchemist. You gain proficiency with the Alchemist Supplies and are able to make simple acids. (Acids are 10 gold to create and deal 1d4+2 acid damage). Caustic Skin. When someone makes a touch attack against you, you may use your reaction to expell acid from your system, dealing 1d4+2 acid damage to the target. Acid Born. You are resistant to Acid damage. Frost Born Born to those who have spent their lives studying magical ice or have survived being magically frozen, Frost Born Aeya'tari exhibit a change to pure white hair with glowing icy blue eyes. Their skin becomes cold to the touch and they do not feel the cold. As a Frost Born, you show the more calm side of your race, often desiring to take your time and enjoy things as they come, not rush into things unprepared. Ability Score Increase. Your Wisdom score increases by 1. Frozen Touch. You know the Ray of Frost cantrip. Upon reaching 3rd level, you learn the spell Armour of Agathys. You may cast this spell once per day at 3rd level. You regain the use of this feature after a long rest. Call of Winter. Starting at 14th level, you have the ability to call a blizzard. Roll a d100, on an 80 or higher you succeed in summoning a storm. The storm lasts for 1d10 hours. Ice Heart. You are resistant to Cold damage. Cinder Born Those who are unlucky enough to find themselves wandering the plane of fire, or those who dedicate their lives to the study of flames are likely to produce a Cinder Born Aeya'tarin. Cinder Born experience a change to red hair of varying intensity and a shift to glowing eyes that seem to shift like coals. Their skin becomes warm to the touch no matter the condition. As a Cinder Born, you exhibit the more passionate side of your race, showing great enthusiasm for all that you do, liking to ive in the moment. Ability Score Increase. Your Dexterity score increases by 1. Ashen Form. You know the Produce Flame cantrip. At 3rd level, you gain the ability to touch an object or creature and either heat it or set it ablaze. The target, and anything touching the target takes 2d8 fire damage. You may use this ability twice per day. You regain the use of this feature after a long rest. Crown of Flames. You do not take fire damage from ambient heat and cannot suffer exhaustion from heat. Ember Soul. You are resistant to Fire damage. Force Born Force Born often find their heritage to those who have survived the plane of Air. They are also descended from those who have lived a monastic way of life, training their body rigorously, strengthening it with Ki and magic. Force Born experience a change of hair colour to a pale grey-white, with their eyes becoming a glowing white. You exhibit the resilient side of your race, showing great resolve in all scenarios, loving the challenge that life throws at you with no desire to back down. Ability Score Increase. Your Strength score increases by 1 Unstoppable Force. When casting a spell that harnesses the wind and that does not deal damage e.g. Gust of Wind, you may choose to deal 1d8 force damage to the target of the spell. Other wind spells deal an additional 1d4. 2

Proximal Shift. As an action, you may release a 30ft wave of energy centred on yourself. Any creature in this zone must make a Strength saving throw (DC 10+Str). On a failure, the creature is pushed 10ft away from you and suffers 1d4 damage. On a success, the creature does not move and suffers 1d4 damage. You may use this feature once per day. You regain this the use of this feature after a long rest. Immovable Object. You have advantage on saving throws against being knocked prone. Graviton Form. You are resistant to Force damage. Lighting Born Those who study energy in its purest form, who have been struck by lightning and have survived. Those who dedicate their life to the understanding the untapped potential of lightning are those who produce Lightning Born Aeya'tari. Lightning born experience a change of hair colour to a solid light grey while their eyes shift to a glowing, electric yellow with occasional flashes of white. As a member of this subrace you embody the adaptability of the race. You easily change depending on the situation and are confident there is a solution to all problems. Ability Score Increase. Your Dexterity score increases by 1. Conduit. Upon taking Lightning damage you may use your reaction to channel this damage through your body, directing a bolt of lightning at a new target (Range 30ft). This bolt will deal half of the damage you took. If fired at an ally, you may split the damage from the initial attack between you. You may use this ability twice per day. You regain the use of this feature after a long rest. Electric Step. Your base walking speed is 40ft. Tempest Tossed. At 10th level, you may touch a nearby ally, charging them with electrical potential. The target gains 10ft movement speed. You may use this feature once per day. You regain this ability after a long rest. The Fourth State. You are resistant to Lightning damage. The First Surge The true power and thus identification of an Aeya'tarin is seen by the first surge, a proccess in which the magical blood that flows in their veins is activated. Perhaps from exposure to the same forces as their parents, be that a severe storm or damaging magic. If the event is large enough, the Aeya'tarin will begin their transition. Starting with the hair, this process can take anywhere from under a minute to a week or longer. There is no set age or timeframe for the awakening of their magical blood, meaning that a child may take years to fully develop, whereas an elderly person may experience a very rapid transformation. The beginning of the first surge is usually marked by an event relating to the element of their heitage. A Frost born may summon a blizzard or a Psychic born may project their voice to the masses. The event is always marked by an odd, large-scale occurrance, though this needn't last longer than a few hours. Tomb Born Returning from death or fanatically studying the dead or dying. The parents of these Aeya'tari are often versed in necromancy of some kind, whether having experienced it or having practiced it. In extremely rare cases, an child who has died and been brought back may become a Tomb Born Aeya'tari. Members of this subrace experience a change of hair colour to dark black with occasional streaks of white. Unique among Aeya'tari, their eyes shift to become wholely black with slight ripples of glowing green dancing below the surface. As a member of this subrace, you represent the desire of your race, often longing for various objects or outcomes. Ability Score Increase. Your Constitution score increases by 1. Reaper. Whenever a creature of at least medium size (excluding undead) within 15ft of you dies, you regain 1d4 hit points. This increases to 1d6 hit points upon reaching 12th level. Necrosis. At 5th level you gain this ability. As an action, you may touch a creature within 5ft of you. The creature must make a constitution saving throw (DC 10+Con). Upon a failure, the target takes 4d8 Necrotic damage and you regain hit points equal to half the damage dealt. Upon a success, the target takes half damage and you do not regain any hit points. You may use this feature once per day. You regain the use of this feature after a long rest. Cadavre. You are resistant to Necrotic Damage. Blight Born Akin to the Acid Born, these Aeya'tari are born to parents who have dedicated themselves to the study of arcane alchemy. Over exposure to poisonous gas from a magical source can also provide the activation of the Aeya'tari gene. Blight Born undergo a hair colour change to a pale green with their eyes becoming a glowing yellow-green. As a member of this subrace, you embody the subtlety of your race, wishing to stay unknown and unseen. Ability Score Increase. Your Intelligence score increases by 1. Miasma Mind. Once per day you may use your reaction to impose your will on a creature you can see within 30ft of you. The creature must make Constitution saving throw (DC 10+Con) or be poisoned for 5 hours. The creature is also stunned for for 2 rounds. You regain the use of this ability after a long rest. Toxic Skin. Once per week you may extract poison from your blood. This will poison the target and does not require a Constitution saving throw on the targets part. Poisoned Blood. You are immune to Poison. Psychic Born Survival from the assault of a Mind Flayer or forming pacts with beings from outer planes, these Aeya'tari are birthed from parents who have seen beyond the Prime Material Plane. These people undergo a hair change to black while their eyes alter to a piercing purple-violet. As a member of this subrace, you exhibit the curiosity and insight of the Aeya'tari, seeing the grand scheme of everything and pondering every small details place. 3