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The Sloth Domain

The Sloth domain may be seen as a lack of initiative and inactive. But those who follow this domain insure will be sure to complete the hardest tasks, in the easiest way possabile.

Sloth Expanded Spells

Spell Level Expanded Spells 1st Unseen Servant, Sleep 3rd Rope Trick, Calm Emotions 5th Catnap, Slow 7th Mordenkainen's Faithful Hound, Mordenkainen's private sanctum 9th Bigby's hand, Dream

Bonus cantrip

You learn the mage hand cantrip which does not count against the number of spells known and is a cleric spell for you. You can cast touch spells through your mage hand as if it was being cast from you.

Resting well

Starting at 1st level during short rest you gain all the benefits of a long rest. You must complete a long rest before you can use this feature again.

Channel Divinity: Path least travelled

Starting at 2nd level, to maintain the physical energy your God grants you the ability for those who need help, to come to you. When you use your channel divinity as a bonus action, you can teleport a willing target you can see to an unoccupied space within 5ft of you.

Tired too?

Starting at level 6, once per long rest when you target a creature with a spell of level 1 or higher that requires a saving throw; and it fails you can choose to have the target gain the first level of exhaustion. This can also happen if you hit with a spell attack with a natural 20.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Lethargic Defensive

Starting at 17th level, if you have willingly used no movement you add your Wisdom modifier to your AC. Also, becoming prone requires no movement from you, and you do not grant advantage on melee attacks while prone.