Class Features

As a scribe, you use magical drawings called Glyphs to summon powerful spells. depending on what sort of magical scroll the spell is used, it will cause different effects. through levels, the scribe can learn new spells. through adventuring, the scribe can find new scrolls.

level after 1st

Proficiencies

Armor: Light armor

Light armor Weapons: Simple Weapons

Simple Weapons Tools: Quill and ink

Saving Throws: Intelligence, Wisdom

Intelligence, Wisdom Skills: Choose two from Arcana, History, Investegation, Perception and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

A light weapon

10 Sheets of parchment

hit points

hit dice: 1d8

1d8 hit points at 1st level: 12 + your constitution modifier

12 + your constitution modifier hit points at higher levels: 1d8 + your constitution modifier per level

Class Features

Make ink

On you 1st level you gain the ability to make ink. This requires charcoal and a tad of honey. Each time you make ink, it can last for 5 glyphs.

Calligraphy

On your 2nd level you gain the ability to write beautiful letters.

Language

On your 2nd, 6th, 10th and 15th level, you gain the ability to learn a new language. This requires 20 hours of studying that that language from a trustworthy source, such as a book or a native speaker. When learning from a book, your Scribe heritage allows you to understand how to pronounce certain words and letters automaticly.

Detect Forgery

On your 3rd level, you gain the ability to detect any false documents by just slightly studying them.

Ability Score Improvement

On your 4th, 8th, 12th, 16th and 19th level, you can improve one of your ability scores by 2. You can also choose to use 1 and 1 on two different ability scores.

Copy

On your 5th level, you gain to ability to copy any document perfectly, assuming you have the required items for it.

Forgery

On your 6th level, you gain the ability to make false documents. These are thus perfectly simulated, that it could seem as if they were from the Royal Palace

Translate Documents

On you 7th level, you gain the ability to roughly translate documents of languages you do not know. This will only unveil the core of the document, not any details. Costs about an hour of studying.

Translate Speech

On you 9th level, you gain the ability to roughly translate conversations of languages you do not know. This will only unveil the core of the document, not any details. Costs about an hour of studying.

Perfect Memory

From now on, any book you read, will be perfectly copied in your mind, word for word.

Cartographer

You can draw perfect maps of areas you are in or have been in.

Master of Scrolls

From 14th level, you can exchange your wielded scrolls without any action or bonus action taking place.

Analyse Creature

From 17th level, you can choose to take an action to analyse a creature. This will show you its ability scores, resistances and weaknesses. (Once per long rest)

Mental Stability

From 18th level, you have resistance for psychic damage

Knowledge is Power

From 20th level, you can choose to meditate for 1 hour entering your a library in your state of mind. This will allow you to go through a collection of books in any library in the world, allowing you to read one book. (Once per long rest)