Hey everybody, im Maloph and i just hit legend with my freeze mage deck. I originally ran 2 ice lances instead of 2 molten giants, but in the current meta that didnt work. Once i switched it to molten giants i got from rank 4 to legend with only 2 losses.

Molten giants are very strong in the current meta, and that combined with having iceblock up, putting down alexstraza and having burn spells in hand, its almost impossible to lose. Both matches i lost were to druids, to to the high hp minions that i cant clear without having doomsayer.

If this gets any upvotes at all ill write a mulligan guide and a deck stratergy, also i guess card replacements.

*EDIT* After hitting legend i have yet to lose, at rank 802 legend.

Mulligan guide

Aggro decks - Against aggro matchups, this deck holds its own. Zoolocks dont stand a chance, same with tempomage and all the fuzzy mech druid/priest/shaman decks. If you are facing facehunter then you might struggle unless you get a good draw, but if you manage to survive the early pressure it shouldnt matter. You generally want to keep low mana cost minions along with AoE removal. Against aggro always keep Acolyte of Pain, Mad scientist, Frost Nova, Doomsayer. If you feel like you need it, you can keep Antique Healbot, but you shouldnt have to if you have Mad Scientist. Dont be afraid to keep Bloodmage Thalnos against aggrodecks! his earlygame trading along with your hero power can be very helpful. Always keep Explosive sheep!

Midrange decks - Against midrange decks you can be a bit more wide with your opening choice. You can keep Blizzard for instance, and even Flamestrike if you have the coin. Other than that the mulligan is very similar to aggro decks.

Control decks - Against control decks you should focus on getting card draw, Acolyte of Pain and Arcane Intellect are great. If its a slow control deck like warrior or priest, then always keep Emperor Thaurassian. If its a druid, always keep frost nova and doomsayers. This deck struggles mainly against druids, due to the fact that their high hp taunters often survive mass removal, but if you manage to get the Frost Nova + Doomsayer combo then you should easily win.

General stratergy - The first thing you need to do is survive earlygame pressure. You do this by using Frost Nova, Doomsayer, Blizzard, Flamestrike and Explosive Sheep. Always try to manage to get some good card draw, since it's essential to draw the right cards to win, but you almost always do. If possible, DON'T use frostbolt in the earlygame to remove minions. For instance, if the opponent plays a knifejuggler, dont frostbolt it. Ping it and then ping it again the turn after. You want to keep frostbolts for getting free fireballs with Archmage Antonidas, or getting the 15 damage turn 10 combo after playing alexstraza turn 9, then using double fireball and frostbolt.

- After surviveing the early game pressure, you want to have the cost of cards in your hands reduced by playing Emperor Thaurassian. He helps alot by reduceing the cost of spells, so you can get more value from your Archmage Antonidas. Spells that are great to use with Archmage Antonidas are: Frostbolt, Arcane intellect, Frost Nova (very good, increases the chances of him surviveing), ice barrier and ice block.

- Once you have survived the early game and manage to play Emperor Thaurassian or having drawn fireballs with the help of Archmage Antonidas, You will hopefully have Alexstrasza. Best case scenario, you play Alexstrasza turn 9 with ice block up, and being able to play 2 molten giants the same turn. Even if you can't play the molten giants, you still most likely have finishers in hand, such as fireballs and frostbolts. The opponent can't most likely pop your ice block the next turn either, because they need to trade the Alexstrasza and Molten Giants in order to survive. This is very good, because then you can cast doublefireballs two turns in a row (which you most likely will be able to because of Archmage Antonidas). If you havent been able to get Archmage Antonidas out, we have the Pyroblast as an additional finisher.

- Remember, to win you don't certainly need this combo. Very often your mad scientists and pings help bring the opponent down, so you can finish him without having to draw multiple fireballs with Antonidas. Even without Alexstrasza winning is very possible, due to the two lovely Molten Giants.