Originally Posted by Leuku Originally Posted by

People don't normally have a climb speed. Normally PCs make an Athletics check to climb a thing, and if they succeed the DC, they can climb half their speed. I recommend making this 1st level feature something like: Starting when you choose this origin at 1st level, you no longer need to make a check to climb a surface. At 6th level, you can move up to your speed rather than half your speed when you climb.



I would forget the 14th level boost.







That is... really stretchy. How long does it take to do it? Does it require any kind of action? Being able to move at a closed door at full speed and instantly squish underneath and through the space at the bottom of the door without losing speed may be a bit much.







Interesting. How about also: Once between short rests, when you are hit by a weapon attack, you can transform in to ooze at the moment of impact to take half damage.







I recommend against any kind of small, incremental penalty; it's against the design philosophy of 5e, which has largely done away with small incremental bonus stackers. The fact that you get Blindsense is already huge; you could stop there.









Fun. But limiting it to Slashing and Lightning may be a bit lame. It's entirely possible an entire campaign could go without those two damage types. I would just change it to when taking any damage, you can split in to two as a reaction, taking half damage instead and then splitting in two. And you can only split like this once between long rests, even if you manage to recombine with your other half later in the same day.