Devil May Cry 5 Director wanted to make a game that would appeal to Western audiences and saw “Avengers” as an inspiration.

TGS 2018 concludes today but the influx of news and interviews continues with a brand new one discussing Devil May Cry 5.

There’s been a lot of new Devil May Cry 5 information from E3. Not only did we get new gameplay and a trailer, but we also got to see some interesting concept art and images from the development table.

Devil May Cry 5 Director Hideaki Itsuno, Producers Michi Okabe and Mathew Walker sat down with Japanese site 4Gamer to discuss the development of the game. Below is some of the new information revealed in the interview:

Itsuno wanted to make a sequel right after finishing Devil May Cry 4, however, he was made incharge of another product that turned out to be Dragon’s Dogma.

One of the reasons it took this long for a direct sequel was that the sentiment around Capcom was that pure action games aren’t in demand. They thought best to focus their attention elsewhere.

Itsuno when asked if his bosses gave him instructions or a specific direction to take the game into answered that he wasn’t told anything in specific but to make something that would appeal positively when presented to a wide audience at events such as E3, Gamescom and TGS.

The team sees Hollywood movies like “The Avengers” as rivals and seek inspiration from them and their CGI direction for their own “photo realistic graphics”.

When focusing on creating Devil May Cry 5 with “photo-realistic graphics” he wanted to make sure that although the movements and action should feel natural the players shouldn’t lose out on the “fun” and “enjoyable” moments.

Itsuno stated that the current visual direction of Devil May Cry 5 is what he would think of when imaging the Devil May Cry universe as a Hollywood movie.

He wanted the clothing to feel realistic, so they adjusted colors and mood of the visuals accordingly. Itsuno gave the example of Dante’s signature red coat which people in the real world rarely wear outside of fashion shows.

They are making changes to the ‘RE Engine’ to better suit the game. When the team got their hands on the engine it was more suited towards “photo realistic” horror games. The DMC team added their own effects and changes to better suit the DMC gameplay as Devil May Cry 5 is essentially very different from Resident Evil 7.

The game is running at 60FPS but in some areas with high enemy count or greater physic effects expect some frames to drop.

For Dante’s weapons, the team wanted to base them off the concept of using things that “boys admire” as weapons.

Walker stated that during their showings of the game they received a lot of positive feedback, even from those who did not play previous games. They feel that with this game they’re attracting a brand new audience in addition to existing fans.

What did you think of the interview? Looking forward to the game? Let us know your thoughts in the comments.

Devil May Cry 5 releases on March 8, 2019, for PS4, Xbox One and PC via Steam.