Sprytile 💖 3D Pixels

Sprytile was built as a love letter to the aesthetics of pixel art graphics and early 3D games. Sprytile gives artists tools in Blender that speed up crafting stylized textured low poly models that evoke the feel of that era in gaming.

Sprytile helps you go from 2D tiles to 3D models with ease

Tile Mapping for Blender

Tile map workflows makes building 2D maps for games fun and intuitive. Sprytile brings tile mapping tools to Blender to give you a powerful and intuitive way to create in 3D. Sprytile combines the ease of creation with tile maps, with all the power and flexibility of your Blender workflow.

Pixel Perfect UV Painting

Sprytile's UV paint tools lets you UV map your model while working in the viewport. Model with Blender's flexible tools and then easily UV map faces to tiles with full control over stretching and maintaining texel density.

Sprytile is Open Source

Sprytile is an open source project and can be freely downloaded. Any support you give will help further the development of Sprytile and is much appreciated! If Blender isn't your thing check out Crocotile, the inspiration for Sprytile!

Showcase

Check out art made with Sprytile in the Sketchfab collection.





Tutorial

A written quick start tutorial is available in the documentation, or in video form.

If you're completely new to Blender, Mort has an excellent tutorial for beginners to Blender and Sprytile.

Community

The Sprytile community and development adopts the contributor's covenant as the project code of conduct. Rule 1, Be Kind! Please Do: Use welcoming, inclusive language

Be respectful of differences in viewpoints and experiences Please Don't: Troll / harass

Use gendered / racial / etc slurs Forum Sprytile has a community forum! Share the cool things you're making with Sprytile or ask a question, we'd love to have you! Discord Server Sprytile also has a Discord server! Come chat with the community!

Links

Changelog

Full changelog September 6, 2020 - v0.5.15 Streamlined UI

Tile palette can be moved around

(mouse over tile palette, hold shift and middle mouse click)

(mouse over tile palette, hold shift and middle mouse click) Changed default tile rotate shortcuts to Q/E.

These can be set in Blender Preferences by searching for 'Sprytile'

These can be set in Blender Preferences by searching for 'Sprytile' Added toggle for sprytile tools to work with backfaces

For Blender 2.9 , added UV correction toggle

, added UV correction toggle Enhanced painting mode hinting, now works with selected edges of face

Enhanced addon preferences Automatic floor grid setup Automatic viewport setup

Bugfixes Selection longer transforms in paint mode Auto reload works after re-opening file Restored cursor movement in fill mode (hold S to snap to vertices or grid)

August 9, 2020 - v0.5.10 Minor bug fixes

Floor to grid command fixed

Added setup viewport command to edit mode panel

Swap rotation shortcuts: 4 rotates left now, 5 to the right

rotates left now, to the right Fix for Blender 2.90 July 4, 2020 - v0.5.0 Official release for Blender 2.8 August 26, 2018 - v0.4.5 Feature: Implemented mesh decal layers

More user friendly multi selection build mode, placement does not have to be exact

Improved tileset loading workflow, added safeguards when loading textures

Certain keyboard shortcuts are configurable

Work plane normal can be set from cursor snap mode, press alt to set to face under mouse

Requirements