OpenMW 0.39.0 Released! 2016-05-28 - raevol

The OpenMW team is proud to announce the release of version 0.39.0! Grab it from our Downloads Page for all operating systems. This release brings background cell loading and caching, which is a feature not to be missed. Initial support for object shaders has found its way back into our engine, and a host of bugs have been smashed. See below for the full list of changes.

The venerable Atahualpa has bravely stepped up to fill WeirdSexy’s boundless shoes as our video producer, check out the video for this release and OpenMW-CS 0.39.0. Check our blog or Youtube channel if you missed his videos for versions 0.36, 0.37, or 0.38.

Known Issues:

Shadows are not re-implemented at this time, as well as distant land

Changelog:

Implemented background cell loading and caching of loaded cells

Implemented support for object shaders in OSG

Implemented interpolation for physics simulation, smoothing rendering of statics and fixing some collision issues

Implemented support for sphere map NiTextureEffects

Implemented the FixMe script instruction

Implemented support for RGB and RGBA embedded textures in NIF files

Implemented corpse clear delay

Implemented per-creature respawn time tracking

Fixed Dark Brotherhood Assassins, ghosts in Ibar-Dad, and other creatures spawned with PlaceAt spawning inside world geometry

Fixed Activate / OnActivate script instruction to match vanilla behavior

Fixed player spawning underwater when loading a game saved while swimming

Fixed NPCs not using correct animations with Animated Morrowind mod

Fixed Riekling raider pig screaming continuously

Fixed Vivec’s hands in the Psymoniser Vivec God Replacement mod

Fixed NPCs spamming restoration spells instead of defending themself

Fixed a crash caused by local script iteration

Fixed AI packages to not stack when duplicates are added

Fixed actor animations not being rebuilt on resurrection

Fixed dialog boxes for non-standard NPCs not scrolling correctly

Fixed wandering NPCs disappearing or getting teleported to strange places

Fixed missing NPC name in journal entry when given Pilgrimages of the Seven Graces quest

Fixed bounding box used for items when dropping them from the inventory

Fixed spells exploding on an actor being applied twice

Fixed Azura’s missing head

Fixed potion effect showing when ingredient effects are not known

Fixed hands turning partially invisible when chopping with a spear

Fixed fast travel breaking save files made afterwards

Fixed crash after casting recall spell

Fixed constant effect enchantment animation playing on dead bodies

Fixed spell effects to not persist after the caster dies

Fixed corpses that are submerged at the beginning of the game to stay submerged

Fixed “when strikes” enchantments to not launch a projectile from the attacker when they apply

Fixed camera snapping to straight up or down after teleporting

Fixed alchemy window ingredient count not decrementing when combining ingredients that don’t share effects

Fixed mods corrupting the hasWater() flag for exterior cells

Fixed a crash with mods that define bip01 spine1 but not bip01 spine2

Fixed class image display when an image for the class is not found

Fixed possible infinite disposition through exploit

Fixed glitch causing removed clothing to still be rendered on the character on the inventory paper doll

Fixed statics and activators not being able to cast spell effects on the player

Fixed cells not loading when using Poorly Placed Object Fix mod

Fixed female characters incorrectly using the male base animation skeleton

Fixed “use best attack” punches to match vanilla behavior

Fixed crash when clicking through the class selection menu a specific way

Fixed save list jumping to the top when deleting a saved game

Fixed the selected class and race not being cleared when starting a new game

Fixed crash when water normal map is missing

Fixed an issue with handling stray arguments in scripts

Fixed Drop script instruction to match vanilla behavior

OpenMW-CS: Implemented GMST verifier

OpenMW-CS: Implemented info record verifier

OpenMW-CS: Implemented rendering cell border markers in Scene view

OpenMW-CS: Implemented point lighting in Scene view

OpenMW-CS: Implemented optional line wrapping in script editor

OpenMW-CS: Reimplemented 3D scene camera system

OpenMW-CS: Implemented scenes being a drop target for referenceables

OpenMW-CS: Implemented rendering cell markers in Scene view

OpenMW-CS: Implemented Instance selection menu in Scene view

OpenMW-CS: Implemented Move sub mode for Instance editing mode in Scene view

OpenMW-CS: Implemented behavior for changing water level of interiors to match exteriors

OpenMW-CS: Implemented using “Enter” key instead of clicking “Create” button to confirm ID input in Creator Bar

OpenMW-CS: Fixed objects dropped in the scene not always saving

OpenMW-CS: Fixed objects added to the scene not rendering until the scene is reloaded

OpenMW-CS: Fixed land data being written twice

OpenMW-CS: Fixed GMST ID named sMake Enchantment being named sMake when making new game from scratch

OpenMW-CS: Fixed creator bar in Start Scripts subview not accepting script ID drops

OpenMW-CS: Fixed using the “Next Script” and “Previous Script” buttons changes the record status to “Modified”

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