Made it further than last time (half-way through -3/Research), but got a somewhat lower score because I skipped past a couple Factory floors really quickly.-10 was uneventful, skipping past the two Mine entrances and heading up to -9 with random parts. My Lgt. Cannon was perfect for taking everything out, then not long into -9 (in the pictured room after taking out a Sentry) I found a Rocket Launcher to save for "backup." This run I again decided to go with an assault build on legs, if anything for the POINTS. (And in another attempt to show it's possible to get quite far that way!)Nasty start on -8! A Watcher almost waiting right there to alert a Sentry and Hunter. I immediately pulled into the neighboring room and waited for the onslaught, before which the Hunter just blew the freaking door open. I realized here that the Shotgun "nerf" seems to have made Hunters even more deadly with all those projectiles... a single one blew off all my armor and treads.About to head into the Factory after taking out half the level and finding a Force Field and stash of Titanium Legs not far from the exit. Getting somewhat worried since I didn't access any Terminals on this floor to purge threat records... It's okay, I have plenty of matter and explosives! For slots I'd like to attach another leg about now, and another utility.Found exit really quick on -7 (one I thought might've been an exit to Storage, but wasn't), but no such luck on -6. Got stuck fighting a long range battle between a Programmer and Grunt squad. Ended up winning by pulling out the explosives, but not before losing all my power and most utilities. Still Plenty of inventory and scrap to rebuild from. Pretty much crushed everything after that, and starting shifting from a ballistic to an energy build, because that's what I had. Even used the opportunity to attach some parts I normally don't bother with, like the Imp. Integration Mediator. Also been liking Target Analyzers combined with a volley of critical-capable guns. I think that's been helping plow through guys. I've also been doing this run entirely without sensors--makes me a little less certain about my route, but it's nice to have the free utility slots.Walked into a hall to grab a big stash of weapons I spotted, only to be shot in the back by a Behemoth as soon as I entered. I escaped back down the corridor to the left where he couldn't follow, but then while picking up stuff in the neighboring room, he came looking for me, spotted me through a hole in the wall he blasted open when one of his shots missed earlier, fired at me through the hole, and MADE THE HOLE BIG ENOUGH TO CHASE ME THROUGH. Aaaaaagh get me away from this guy. This image is me running for my life. This whole thing wouldn't have happened if I was using sensors. You'll also notice I'm running low on guns--most were blown off in a recent battle with a Sentry, who I had to axe to death. (I saw that coming and intentionally stood on an Axe ready to pick it up when he shot off my weapons--ended up picking it up and killing him in one epic hit =p).-5 is turning out to be quite a death trap for me. I'm more or less having to rely on my Mini Grenade Launcher since I lost my main weapons, and it's not leaving much in the way of weapons to scrap :/. At least I'm insanely heavily armored... The good news: After that battle I'd blow up so many walls that it revealed an exit!!!I searched around for more weapons first, because I'm not going into Factory -4 underpowered, and found a large stockpile of energy weapons three rooms over. Ran into a pair of Programmers sitting on the exit by the time I got back. It's nice to have so many heat sinks that I can fire all those energy weapons at once, overloaded even. Got a bunch of EM weapons out of the deal. Left the floor with 12 guns, ha!I found the exit on -4 very quickly (total luck there--I'd explored like 5% of the floor), but stuck around to take out a squad of Grunts rather than absorb their volleys in a dash for the stairs. Entering Research, at least you can say I won't overheatWasn't long before about five Programmers were called down onto my position, and I lost my treads but took all their hover units as payment. I'll probably try to stick with hover the rest of this run, as long as it lasts, because this is getting to be pretty dangerous territory. I won't be hovering for long unless I can find some armor, though.Me pulling out my explosives to make a last stand, trapped in a room. Took them all out mwuahaha... Afterwards: Oh my I have no parts left--scrap time!Then before I'm done rebuilding another 6 robots show up :/. I beat those, too, and was left with 195 core integrity and only a single part, my last weapon. It's a good thing that room was full of weapons to begin with! I didn't have to waste time moving because I let the Brawler smack me backwards over three Mass Drivers and picked them up in turn, then blasted everyone away with them. Those things are deadly.While fleeing the scene, two Programmers showed up and I got amazingly lucky when I turned on them and shut the first one down with my first Hvy. Tesla Rifle shot, blocking the corridor! His friend left to take another route, and I rewired the other one! Aw yeah, fully functional Sage on my side... now I have to find some freaking parts and get out of here because my core is about to go.The awesome thing about that Programmer is he kept hacking for me--two Watchers walked in and he rebooted both of them. Then a third Watcher walked in with FOUR more Programmers and that's where I went down. I took out two of them with the help of my friend, and there was so much scrap lying around! But I didn't have enough time to pick it upThe End.I'll be checking out everyone else's runs a little later; doing this one already took me over two hours!