THE BEACON

Full Playthrough on Master Difficulty, including the Substation (Thanks Harbringer)



"The Beacon" was the first single player level brought to Alpha quality for Titanfall 2.

It helped us know, as a design team, how our levels should be designed going further. For example, how much mobility puzzling should we do? What does a Pilot combat space look like? We also used it as a test bed for BT. It helped us figure out his tone, and how much we could be separated from him and still feel like we were working together.

The level hit varying degrees of success on all these topics, but informed us on how we continued to make future levels for the game.

The design goal for the layout of the level was: Create an environment where wallrunning would be necessary, a place where only a Pilot could go. The high elevation aimed for a sense of danger and excitement while doing so.

The Arc Tool was designed for the player to activate options to their path while staying mobile.



The art you see in the screenshots is not mine, but a product of many talented artists at Respawn.



In the story, you and BT are trying to repair an interstellar communications beacon, so you can regain communication with the Militia.



The Beacon is the 6th Chapter in the campaign

click on a thumbnail to see a larger image







