Facebook has reached an agreement to acquire Oculus Virtual Reality Headset in a deal worth approximately $2 Billion. At one place, Facebook fans are rejoicing this new acquisition, whereas on the other side it seems like a Shock-Wave has hit Oculus Rift Virtual Reality Headset fans.

The community is not happy with this decision of Palmer Luckey, Oculus Rift inventor. They are accusing him for going into acquisition deal with Facebook for money even though they had a choice to sign a major deal with serious business players such as MS, Apple, even IBM.

Palmer Luckey via Reddit AMA has clarified why he didn’t go for a deal with big players like Microsoft, Apple and others for Oculus VR Headset.

“Why would we want to sell to someone like MS or Apple? So they can tear the company apart and use the pieces to build out their own vision of virtual reality, one that fits whatever current strategy they have? Not a chance.”

Palmer further went on to explain in detail what exactly the deal with Facebook meant to the future of Oculus Virtual Reality Headset:

“There are a lot of reasons why this is a good thing, many of which are not yet public. The appeal of Oculus (as compared to Sony, for example) is because it is on a PC platform, and thus allows us, the developers, freedom over what we want to do with it.” “None of that will change. Oculus continues to operate independently! We are going to remain as indie/developer/enthusiast friendly as we have always been, if not more so. This deal lets us dedicate a lot of resources to developer relations, technical help, engine optimizations, and our content investment/publishing/sales platform. We are not going to track you, flash ads at you, or do anything invasive.”

Recently report from a research firm stated that Facebook is losing a massive part of user base “Teenage to Early 20s/30s”, and this is the target audience of Oculus. When Palmer was asked:

“By partnering with Facebook, you are gaining access to a massive userbase of people that the rift is not targeted towards, which people might feel is a very bad move?” he replied: “Almost everyone at Oculus is a gamer, and virtual reality will certainly be led by the games industry, largely because it is the only industry that already has the talent and tools required to build awesome interactive 3D environments. In the long run, though, there are going to be a lot of other industries that use VR in huge ways, ways that are not exclusive to gamers; the current focus on gaming is a reflection of the current state of VR, not the long term potential. Education, communication, training, rehabilitation, gaming and film are all going to be major drivers for VR, and they will reach a very wide audience. We are not targeting social media users, we are targeting everyone who has a reason to use VR.”

Palmer also clarified queries “No Control Over Oculus” after selling out the company to Facebook.

“This acquisition/partnership gives us more control of our destiny, not less! We don’t have to compromise on anything, and can afford to make decisions that are right for the future of virtual reality, not our current revenue. Keep in mind that we already have great partners who invested heavily in Oculus and got us to where we are, so we have not had full control of our destiny for some time. Facebook believes in our long term vision, and they want us to continue executing on our own roadmap, not control what we do. I would never have done this deal if it meant changing our direction, and Facebook has a good track record of letting companies work independently post-acquisition.”

What you guys have to say on Facebook acquiring Oculus VR for $2 billion? Are you happy with the clarification from Palmer? Share you views with us in the comment below.