Rating +15 S11 Shield Bash Roland solo GR70+ Best Starter Seasonal Hybrid BBCode Link Edit Delete

Skills Shield Bash Pound Shield Bash Cost: 30 Wrath



Charge at your enemy, bashing him and all nearby foes. Deals 700% weapon damage plus 300% of your shield Block Chance as Holy damage. Pound Shield Bash will now deal 1320% weapon damage plus 500% shield Block Chance as damage. The range is reduced to 8 yards.

Shield Glare Zealous Glare Shield Glare Cooldown: 12 seconds



Light erupts from your shield, Blinding all enemies up to 30 yards in front of you for 4 seconds. Zealous Glare Gain 9 Wrath for each enemy Blinded.

Iron Skin Steel Skin Iron Skin Cooldown: 30 seconds



Your skin turns to iron, absorbing 50% of all incoming damage for 4 seconds. Steel Skin Increase the duration to 7 seconds.

Steed Charge Endurance Steed Charge Cooldown: 16 seconds



Mount a celestial war horse that allows you to ride through enemies unhindered for 2 seconds. Endurance Increase the duration to 3 seconds.

Laws of Valor Unstoppable Force Laws of Valor Cooldown: 30 seconds



Active: Empower the Law, granting you and your allies 15% increased Attack Speed for 5 seconds.



Passive: Recite the Law, granting you and your allies 8% increased Attack Speed.



Only one Law may be active at a time. Unstoppable Force Active: Empowering the law also reduces the Wrath cost of all skills by 50% for 5 seconds.

Akarat's Champion Prophet Akarat's Champion Cooldown: 90 seconds



Explode with the power of your order, increasing your damage by 35% and increasing your Wrath regeneration by 5 for 20 seconds. Prophet Gain 150% additional Armor while Akarat's Champion is active.



The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health.

Heavenly Strength Heavenly Strength You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.



Your damage dealt is reduced by 20%.

Indestructible Indestructible When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 107284 Life per Kill for 5 seconds.



This effect may occur once every 60 seconds.

Finery Finery Gain 1.5% Strength for every gem socketed into your gear.

Towering Shield Towering Shield Increase the damage of Punish, Shield Bash and Blessed Shield by 20%.



Reduce the cooldown of Shield Glare by 30%.



Kanai's Cube

The Final Witness Legendary Crusader Shield 9 - 10 Armor Primary Stats +10 - 20% Chance to Block 0 - 0 Block Amount +626 - 750 Strength +626 - 750 Dexterity +626 - 750 Intelligence Secondary Stats Shield Glare now hits all enemies around you. + 4 Random Magic Properties The Final Witness

Leoric's Crown Legendary Helm 72 - 89 Armor Primary Stats Sockets ( 1 ) +626 - 750 Strength +626 - 750 Dexterity +626 - 750 Intelligence Secondary Stats Increase the effect of any gem socketed into your helm by 100% . This effect does not apply to Legendary Gems. + 3 Random Magic Properties Leoric's Crown

Obsidian Ring of the Zodiac Legendary Ring Primary Stats Ignores Durability Loss Reduces cooldown of all skills by 4 - 7% . Attack Speed Increased by 5 - 6% Critical Hit Chance Increased by 4.5 - 6% Reduces all resource costs by 5 - 7% . Secondary Stats Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack. + 1 Random Magic Properties Obsidian Ring of the Zodiac



Hello everyone! My name's Vanquish (https://www.twitch.tv/vanquish_lmd) and I've played in multiple seasons and always place leaderboards without having to no life completely (although I have been no lifing Season 11 lol). I did a solo GR70 on third day of season with Rolands, and built the Shield Bash version because it seemed more fun with Flail of the Ascended and I did not have a Golden Fleece to make the Sweep Attack version.

NOTE: If you don't have a Flail of the Ascended, use Shield Cross rune with Shield Bash for more AoE, as Pound rune is not ideal as only dmg source.

Regarding current build items:

Kanai's Cube/Legendary Powers:

It's more ideal to use Piro Marella in cube since it will give you the full 50%, it all depends on which shield you currently have that's better to equip (my Piro Marella is Ancient, so I cubed The Final Witness).

Using Leoric's Crown is always great for season starter crusaders, so much more CDR. There might be something better but I enjoy this a lot.

I am using Obsidian Ring of Zodiac legendary power to have more uptime on Akarat's Champion and Iron Skin, and Steed Charge when doing lower level rifts.

Legendary Gems:

Bane of the Powerful: Best starter gem, I still use since it provides a defensive bonus as well as 35% more dmg vs elites.

Bane of the Stricken: Level this one as high as possible as it will help you once you switch over to another build.

Esoteric Alteration: Best defensive gem for crusaders.

Other options: Bane of the Trapped for more dmg, Molten Guzzard for more defense.

Paragon Priorities

Core Movement Speed Primary Stat Vitality Maximum Resource Offense Critical Hit Damage Cooldown Reduction Critical Hit Chance Attack Speed Defense Resist All Life Armor Life Regeneration Utility Resource Cost Reduction Area Damage Life on Hit Gold Find

New season rule on 99% of characters is to hit the 25% movement speed cap.

For offense, make sure you have near 45% crit chance before dumping into crit dmg or CDR.

All non Intelligence builds go for Resist All in their defense first.

As for Utility, I like to go with Gold Find at start of season until I actually need the other stats for better clears. Resource Cost Reduction is very important considering we don't have a generator besides Shield Glare and Provoke,