Bri2Pay ,

Got this game the other day and flew through the existing three levels... inside of an hour but was still blown away by the clever applications of fairly basic “rolling marble” mechanics. Super fun! Was delighted to see that a new update had JUST been released with new levels so I grabbed it and dive back in... and was abruptly disappointed on numerous counts. First, I was surprised to see all my progress had been lost. Ah well, it was short...I flew through the first levels and discovered my second gripe: a wall had been added to the “hidden path” room to make it easier to navigate. Totally unnecessary and diminished that levels fun sense of accomplishment. Finally reached the village and was further disappointed to find that there was only one puzzle, one place that felt like something in a village (shop) and one item available in the shop. The one puzzle was easy tho the marbles involved kept vanishing. That may have been part of the puzzle but honestly it felt like poor design. After that on to the temple... which seemed to feature nothing but a series of the worst part of the game—Giant blocks with spikes. No clever thinking things through—just tons of touchiness. It was as if a clever developer got busy and handed the reigns of the app to a much younger sibling...still giving the app five stars for an amazing concept and brilliant first three levels, but I’d give the latest update closer to two stars.