The VFX Graph now lets you use Shader Graph to create high-fidelity visual effects, so you can visually author your own pixel and fragment shaders and use them in VFX Graph to create custom looks.

Particle Strips generates triangle strips that connect individual particles so you can create trails, lines, and ribbons. You can also add Motion Vectors, so you can use the Post-Processing Motion Blur effect to add a blur to fast-moving objects.

Interesting effects often depends on timing the spawning of particles. The per-spawner, time, loop, delay feature allows particles to be spawned a set number of times with predetermined intervals and spawning durations.