Many Call of Duty players \”aren\’t hardcore gamers, or even gamers\”, Infinity Ward told OXM.

As a reason for why he doesn\’t believe the next-generation platforms will have much of an affect on Call of Duty’s player community, Infinity Ward executive producer Mark Rubin said: \”We have an enormous amount of players who are more in the casual game space, but they play a lot.\”

\”It’s kind of a weird, ironic thing to say. They aren\’t hardcore gamers, or even gamers, but they play Call of Duty every night. And those guys are going to continue to play regardless of platform. So I think not only will we continue to engage with that existing player base, but we\’ll take next gen and see how far we can go with it.\”

Rubin likened the series saying that one \”can\’t change too many of the core rules\” if they don\’t want to alienate the audience too much.

\”There is the obvious truth that if this were football, and next year they decided we only want seven players a side and you can use your hands, I don\’t think people would want to go to many of those games.\” he continued \”We can play a lot with the outside of how that works, and it’s things like character customisation, making the movement through that world better, making the world itself more interesting, adding the new modes, adding the new dynamic maps.\” \”So there’s still I think a lot to do,\” Rubin added. \”Any time we ship a game – and this a non-Call of Duty statement, this is [applicable to] any dev you\’ve ever talked to – is there’s always a ton of features they wish they could have gotten to, before they shipped. So I think we\’ll always be able to bring new and interesting stuff. It’s literally that we\’re just trying to make a better game than we made last time.\”

Call of Duty: Ghosts is set for debut on the 5th of November for the Xbox 360, PS3, Wii U and PC while debuting on the Xbox One and PS4 later in the month.