Red grid floor -> Build anything

Blue grid floor -> Build teleporters only

Blue/White checkered floor -> Build sentries and dispensers only

Black grid floor -> Cannot build/stand

Spoiler (click to show/hide) 25/12/2014

Added jump 10 for Course B

Added Red spawn

Added teleports for each course start/end point to spawn 22/12/2014

Added jumps 8 and 9

Added hints for jumps 7, 8 and 9

Removed all trigger_hurts

19/12/2014

Added jump 7

Made a proper spawn room

Added floor guide to spawn room

16/12/2014

Added jumps 4, 5 and 6

Fixed an issue with ammo regen

Fixed teleport issue on #4

Altered jump B1

Added a hint system for each jump

So I've finished the second course for my Engineer map!Handy little guide can be found here (Click to view image)The first course (A) contains 10 jumps, whereas the second course (B) contains 10 jumps as well. Course A can be done with either a Level 1 Sentry or a Level 3 Sentry, however Course B will require some use of just a Level 3 Sentry.NOTE: On jump #7 for Course B you have to fire your sentry rockets towards the lit up "x"...that's where the magic happensFeedback and testing would be much appreciated...as every jumper has their own style!