3.1.0 Hotfix 1 Patch Notes

Fixed an instance crash that occurred by linking mystery boxes in chat.

Fixed an instance crash with the 'Queen of the Sands' quest.

Fixed an instance crash with Cremation when used with a Spell Totem. The game client may continue to experience crashes until we restart the servers and update clients.

Fixed a bug where Wicker Man Spectres would not move if they did not have a target.

Fixed a bug where Cold Snap supported by Spell Cascade wasn't dealing damage.

Last bumped on Dec 9, 2017, 4:57:08 PM Posted by

Qarl

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With such a fast turnaround time, I have to wonder... were these issues you already knew about, or just those that were discovered since 3.1 launch? Posted by

codetaku

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guild stash is gone out of hideouts also Posted by

eagor

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" codetaku With such a fast turnaround time, I have to wonder... were these issues you already knew about, or just those that were discovered since 3.1 launch?



On release day, as a developer, you literally sit there and wait for these to come in, then fix them. It's kind of like a super crunch time. So, they were doing nothing but waiting for them to show up, to fix them. On release day, as a developer, you literally sit there and wait for these to come in, then fix them. It's kind of like a super crunch time. So, they were doing nothing but waiting for them to show up, to fix them. Posted by

SlippyCheeze

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" SlippyCheeze " codetaku With such a fast turnaround time, I have to wonder... were these issues you already knew about, or just those that were discovered since 3.1 launch?



On release day, as a developer, you literally sit there and wait for these to come in, then fix them. It's kind of like a super crunch time. So, they were doing nothing but waiting for them to show up, to fix them. On release day, as a developer, you literally sit there and wait for these to come in, then fix them. It's kind of like a super crunch time. So, they were doing nothing but waiting for them to show up, to fix them.



I've never been a developer for a major video game, but I do releases for other software and... when we catch bugs on launch day for a new thing, we just revert, because it's totally infeasible to deploy a fix to world just a few hours after discovering a bug I've never been a developer for a major video game, but I do releases for other software and... when we catch bugs on launch day for a new thing, we just revert, because it's totally infeasible to deploy a fix to world just a few hours after discovering a bug Posted by

codetaku

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