Filter Table

Click on a Servant to show only their commentary.

Story-locked General

Altria Pendragon (Alter) Pros: Story-Locked

Benefits from NP Upgrades as it is her main niche

Very high base attack, and considering the current track record of Intuition/Instinct upgrades, surely she will receive an upgrade sooner rather than later

Look, they simply must release that Shinjuku Costume one day right? Right? What do you mean I am delusional? Cons: Her high burst NP Damage can be matched by stacking more offensive buffs on other Servants

Intuition right now is extremely lackluster

Frequency of high damage bursts (or continuous high damage) is much better suited for most more difficult nodes Commentary: Saber Alter is a Servant that has not seen an upgrade since the very release of the game, and her current rather weak state on JP is rather telling in how the meta has passed her by. Still, she is story-locked and otherwise tricky to acquire. Since her main use is to blast something with her amazing NP modifiers, an NP2 is an option, yet not recommended except for those who grailed/want to grail her.



Saber Alter is a Servant that has not seen an upgrade since the very release of the game, and her current rather weak state on JP is rather telling in how the meta has passed her by. Still, she is story-locked and otherwise tricky to acquire. Since her main use is to blast something with her amazing NP modifiers, an NP2 is an option, yet not recommended except for those who grailed/want to grail her.

Gawain Pros: Story-locked

His recent Rank Up fixed his kit and most importantly made him much more fun to use

His 3-turn buff stack is remarkably powerful, giving his Gorilla Deck a large punch

20% NP Charge with a good AoE NP after Rank Up Cons: When his buffs are not active, he basically picks his nose

Charging his NP can be a pain given his BBBAQ deck

His NP Damage is good only if all his buffs are active, and lackluster otherwise Commentary: It took a while, but the gorilla of Camelot did receive the buff he’s been waiting for. Gawain's triple Buster deck makes him exceedingly compatible with Merlin, but his split focus between being able to do Buster Brave Chains for good single target, and his hard to charge AoE NP makes him less focused than Servants focusing on just one of those roles . In addition, Masters will expose their Servants to Gawain's deadly amazing cooking abilities.



It took a while, but the gorilla of Camelot did receive the buff he’s been waiting for. Gawain's triple Buster deck makes him exceedingly compatible with Merlin, but his split focus between being able to do Buster Brave Chains for good single target, and his hard to charge AoE NP makes him less focused than Servants focusing on just one of those roles . In addition, Masters will expose their Servants to Gawain'samazing cooking abilities.

Siegfried Pros: Very strong Anti-Dragon Niche

Decent performance even against non-Dragon enemies

Summer Costume and had his animations updated Cons: Can spook on any banner/Starter Servant

Shows up in plenty of banners, and will show up for the next Summer rerun

Often overshadowed outside Dragon niche Commentary: Siegfried's anti-trait capabilities, especially against all those Saberfaces, has always given him plenty to do. His scaling potential is absolutely ridiculous and with enough buff stacks he will even outperform his single target anti-Dragon competition. But, given he is so specialized and that he is a rather common Servant on banners, it is not recommended to use a ticket for him.



Siegfried's anti-trait capabilities, especially against all those Saberfaces, has always given him plenty to do. His scaling potential is absolutely ridiculous and with enough buff stacks he will even outperform his single target anti-Dragon competition. But, given he is so specialized and that he is a rather common Servant on banners, it is not recommended to use a ticket for him.

Chevalier d'Eon Pros: Excellent Taunting capability

Evasion/Debuff cleansing sometimes makes them the best Taunt Tank

Does not steal your precious Critical Stars

NP much more useful with NP Upgrades Cons: General pool/Used to be Starter Servant

Even at NP5, their NP is rather lackluster

Often Georgios performs just as well or better Commentary: Given Chevalier d’Eon’s proclivity to spook, and how their role often overlaps with Georgios a tad too much, the Chevalier simply isn’t a very sought after pick for this ticket. At higher NP Upgrades, they do provide a decent NP, and having extra Taunts on hand is always great to make Challenge Quests more predictable.



Given Chevalier d’Eon’s proclivity to spook, and how their role often overlaps with Georgios a tad too much, the Chevalier simply isn’t a very sought after pick for this ticket. At higher NP Upgrades, they do provide a decent NP, and having extra Taunts on hand is always great to make Challenge Quests more predictable.

Suzuka Gozen Pros: Fairly self-sufficient with an NP that makes plenty of Critical Stars

NP Charging

Decent all-purpose Saber, covering both ST and AoE performance

She's a JK Saber with fox ears...what more could you want? Cons: Can spook on any banner/new starter Servant

NP Damage quite weak compared to NP Upgraded competition

NP Charge is over time

Demands loads of Evil Bones Commentary: Suzuka performs quite well at whatever she needs to do, neatly filling the gap for any Master who is desperately in need of a strong JK Saber for both AoE and ST purposes. Unfortunately, her main competition has been buffed over the years, while she has remained rather static. Given she is in the general pool, Masters thus might want to swipe left anyway.



Suzuka performs quite well at whatever she needs to do, neatly filling the gap for any Master who is desperately in need of a strong JK Saber for both AoE and ST purposes. Unfortunately, her main competition has been buffed over the years, while she has remained rather static. Given she is in the general pool, Masters thus might want to swipe left anyway.

Nero Claudius Pros: Story-locked

Refuses to die via Thrice Setting Sun/loads of healing

She gained a nice 30% NP Charge this year

Fits neatly in Arts comps

Long time Masters may still have her costume available to unlock

Umu Cons: Low Attack Stat

Damage potential relies heavily on Imperial Privilege

Imperial Privilege’s 60% chance often frustrating

Septem Commentary: With her Story-locked status, Nero makes for a fine pick for any Master looking to broaden their Saber roster. The amount of Arts AoE Sabers are rather limited as well, with only Shiki (Saber) or Jason as alternatives. Plus, she makes for an excellent Last Stand Servant, as she utterly refuses to perish, much like her presence during the Septem Singularity.



With her Story-locked status, Nero makes for a fine pick for any Master looking to broaden their Saber roster. The amount of Arts AoE Sabers are rather limited as well, with only Shiki (Saber) or Jason as alternatives. Plus, she makes for an excellent Last Stand Servant, as she utterly refuses to perish, much like her presence during the Septem Singularity.

Rama Pros: Anti-Demonic niche has wide coverage

Can stretch his burst damage across 2 turns via his NP or his Crit skill. Or unload both at once.

Very Merlin compatible

Recently got his animations updated Cons: General Pool/Can spook at any time

Crit steroid only a single turn

Low NP Damage outside of anti-trait targets

Pretty Vanilla kit Commentary: Rama’s single turn burst is a very impressive sight to behold, mainly by virtue of a very awesome Critical steroid. Still, against non-Demonic opponents, Rama has got some really crazy competition to contend with, especially with Diarmuid, Hokusai (Saber), Saberlot and Yagyu all being ST Saber options as well. Plus, he may spook you eventually.



Rama’s single turn burst is a very impressive sight to behold, mainly by virtue of a very awesome Critical steroid. Still, against non-Demonic opponents, Rama has got some really crazy competition to contend with, especially with Diarmuid, Hokusai (Saber), Saberlot and Yagyu all being ST Saber options as well. Plus, he may spook you eventually.

Lancelot (Saber) Pros: An absolute unit who needs no support to slaughter anything in his path

NP Charge

Very fun play style that weaves Criticals and Arts NPs together seamlessly

Makes his own Critical Stars

Functions very well at NP1 Cons: General Pool

The enemy better be dead in 3-ish turns

With no skills up, he’s just...there

Made of paper, especially with a Black Grail (which he synergizes with incredibly well) Commentary: At the end of the day, Lancelot (Saber) is simply a great self-sustained and fun to play Servant. The problem, when it comes to this ticket, is that he is in the general pool, and could potentially spook a Master. Furthermore, he's got some immense competition in Diarmuid (who synergizes extremely well with Skadi), Hokusai (Saber) (Welfare) and Yagyu (who is a more stable pick for high difficulty content).



Sizzle's Comments: Even 2 years on, Saberlot remains great fun, and a good pick. Still, in terms of accessibility, he tends to show up in various banners throughout the year, and might make an appearance next year for the Camelot movie banner (which presumably will appear).



At the end of the day, Lancelot (Saber) is simply a great self-sustained and fun to play Servant. The problem, when it comes to this ticket, is that he is in the general pool, and could potentially spook a Master. Furthermore, he's got some immense competition in Diarmuid (who synergizes extremely well with Skadi), Hokusai (Saber) (Welfare) and Yagyu (who is a more stable pick for high difficulty content).Even 2 years on, Saberlot remains great fun, and a good pick. Still, in terms of accessibility, he tends to show up in various banners throughout the year, and might make an appearance next year for the Camelot movie banner (which presumably will appear).

Yagyu Munenori Pros: Story-locked

Sitting EX

Can debuff Attack Down up to 100%

Fits incredibly well in Arts-based compositions

Very high NP Damage with all buffs active

Can charge NP very quickly with Arts Star Gathering Cons: He just had a banner

Tricky to time his skills to maximum effect, skills often delayed for appropriate moment

Not as on-demand, less suited for general purpose/farming as competition Commentary: There are few encounters that cannot be dealt with by a swift cut from the master Swordman. While his burst damage is impressive, his (de)buffs don't last for very long. Coupled with typically having to wait for the right moment to trigger his skills and NPs, in practice teams formed around Yagyu tend to stall the encounter. Considering his story lock, any Masters who prefers Arts approaches would do well to pick him up here, if they haven't yet rolled him.



There are few encounters that cannot be dealt with by a swift cut from the master Swordman. While his burst damage is impressive, his (de)buffs don't last for very long. Coupled with typically having to wait for the right moment to trigger his skills and NPs, in practice teams formed around Yagyu tend to stall the encounter. Considering his story lock, any Masters who prefers Arts approaches would do well to pick him up here, if they haven't yet rolled him.

Atalante Pros: Teamwide 1-turn 50% Quick Support

If you thought EMIYA made a lot of Critical Stars with his NP….

Excellent Quick NP refund

Scathach=Skadi NP Looping Potential

Benefits from NP Upgrades to help with farming

Saori Hayami Cons: General Pool/new starter Servant

Glued to a Kaleidoscope/etc.

Horrible base NP Gain

Weak Attack Stat and non-Skadi performance Commentary: Scathach=Skadi makes Atalante a farming powerhouse very few can match. Her performance, even with only a single Skadi, is still rather good as she can unleash a 2nd NP with only a little extra help. With double Skadi, she is one of the best Quick NP looping Servants available. Highly recommended if Masters possess Skadi, but she is available in the general pool.



Ceui's Comments: With Skadi, she is quite good for neutral mob farming as well and not just Saber targets.



Scathach=Skadi makes Atalante a farming powerhouse very few can match. Her performance, even with only a single Skadi, is still rather good as she can unleash a 2nd NP with only a little extra help. With double Skadi, she is one of the best Quick NP looping Servants available. Highly recommended if Masters possess Skadi, but she is available in the general pool.With Skadi, she is quite good for neutral mob farming as well and not just Saber targets.

Emiya Pros: Excellent mix between AoE Damage and Critical Capability

NP produces a great amount of Critical Stars

Absolutely amazing Critical Damage steroids (100%!)

Unlimited Blade Works

Best mom Cons: General Pool/Common Starter Servant

Very commonly appears in Summon Banners

Outmatched by specialists Commentary: With EMIYA being one of the more common Servants in the game especially given just how often he shows up on banners, and many Masters owning a copy, EMIYA isn’t a very tempting pick by default. Yet, he’s still an amazing Archer (..but there are no bad Archers, right?), and a fan-favorite. If he hasn’t spooked you, and you like him, he will not disappoint.



With EMIYA being one of the more common Servants in the game especially given just how often he shows up on banners, and many Masters owning a copy, EMIYA isn’t a very tempting pick by default. Yet, he’s still an amazing Archer (..but there are no bad Archers, right?), and a fan-favorite. If he hasn’t spooked you, and you like him, he will not disappoint.

Emiya (Alter) Pros: Story-Locked

Fun skill set with flexible skill activation

NP Upgrade puts him at the top for Archer NP Damage.

Very Arts compatible, with NP Spam capability Cons: Immense competition, especially for Masters who own Chloe or Altria Pendragon (Archer)

Random Chance to NP Drain can be very frustrating during enemy NP turns

Needs allied Support to survive most enemy NPs Commentary: EMIYA (Alter) is mainly a Servant who suffers from having to compete with some very insane competition even as his NP Upgrade shored up his performance nicely. As a story-locked Servant, now is a great opportunity to pick him if one needs an Arts Archer.



EMIYA (Alter) is mainly a Servant who suffers from having to compete with some very insane competition even as his NP Upgrade shored up his performance nicely. As a story-locked Servant, now is a great opportunity to pick him if one needs an Arts Archer.

Tristan Pros: Story-Locked

Teamwide 1-hit Evasion is amazing.

Enemy Buff removal and loads of utility (Def Pierce soon, Sure Hit, etc.)

50% NP Charge

Excellent Generation Performance and upgraded NP

Benefits from Scathach=Skadi support Cons: No Steroids of his own, low damage

Quite Fragile

NP Charge seals his NP Commentary: Tristan is often overlooked, but he has a skill set that is just perfect for so many Challenge Quests. Quite often, even a (borrowed) Merlin cannot provide the amount of Damage Immunities necessary to make it through a Challenge Quest, at which point the utility this flying harp...man provides is rather valuable. He is story-locked, and hard to get otherwise, but he may show up for any Camelot movie banner (presumably...)!



Tristan is often overlooked, but he has a skill set that is just perfect for so many Challenge Quests. Quite often, even a (borrowed) Merlin cannot provide the amount of Damage Immunities necessary to make it through a Challenge Quest, at which point the utility this flying harp...man provides is rather valuable. He is story-locked, and hard to get otherwise, but he may show up for any Camelot movie banner (presumably...)!

Archer of Inferno Pros: Good skills, stats and performance across the board

Strong 3-turn Critical steroid with Star Gathering

Mahatma approved

Chucking extremely large enemies is very satisfying Cons: Burn niche is about as gimmicky as it gets

Otherwise lacks a true specialization

Needs a little bit of extra star generation support to crit well

Can spook at any time Commentary: Archer of Inferno performs well in all of the basic aspects of what makes a Servant great. The thing is more than in a game that highly rewards bringing the right Servant for the job, Archer of Inferno is never the best option given her lack of a true wortwhile specialization. She can still chuck and crit things though, but given status as a non-limited Servant, Masters may wish to hope for a spook or banner (surely they will rerun the Setsubun event this winter?).



Archer of Inferno performs well in all of the basic aspects of what makes a Servant great. The thing is more than in a game that highly rewards bringing the right Servant for the job, Archer of Inferno is never the best option given her lack of a true wortwhile specialization. She can still chuck and crit things though, but given status as a non-limited Servant, Masters may wish to hope for a spook or banner (surely they will rerun the Setsubun event this winter?).

Altria Pendragon (Lancer Alter) Pros: Story-Locked

Excellent AoE Damage with NP Upgrade

Amazing ST Critical burst damage

NP Seal & Ignore Defense on NP

Very high attack stat Cons: Fairly Burst-oriented, although it can be split across 2 turns

Very Weak NP Gain performance

Challenge Quests typically reward sustained bursts of controlled high damage, not heavy burst. Commentary: Altria (Lancer Alter) is a great example of a focused skill set that aged fairly gracefully. It helps that her Intuition-like skill actually carries some great synergy with our favorite fluffy Buster support and can break a Break bar all on its own. And, uh, isn’t Intuition. She is a decent pick, especially given her story-lock, but Masters looking for AoE Lancers have plenty of (Quick) alternatives that also farm well.



Altria (Lancer Alter) is a great example of a focused skill set that aged fairly gracefully. It helps that her Intuition-like skill actually carries some great synergy with our favorite fluffy Buster support and can break a Break bar all on its own. And, uh, isn’t Intuition. She is a decent pick, especially given her story-lock, but Masters looking for AoE Lancers have plenty of (Quick) alternatives that also farm well.

Vlad III (EXTRA) Pros: Anti-Evil trait has wide coverage

Great all-around performance

Plenty of utility (Taunt/Pierce Invincibility)

Deus vult Cons: General Pool

Quite low Attack

Outside of Anti-trait, often outdone offensively by pure damage Lancers Commentary: Much of what makes Vlad III (Extra) great, is a bit hidden under his base stats and his Anti-Evil coverage. With excellent Quick and Extra cards, and high base NP Gain, he can charge his NP quite rapidly, especially under an AQQ chain with extra defensive NP Gain from a Taunt against high hit count enemies. Still, he’s not entirely recommended, given his ability to spook you at any time or his new/improved competition.



Much of what makes Vlad III (Extra) great, is a bit hidden under his base stats and his Anti-Evil coverage. With excellent Quick and Extra cards, and high base NP Gain, he can charge his NP quite rapidly, especially under an AQQ chain with extra defensive NP Gain from a Taunt against high hit count enemies. Still, he’s not entirely recommended, given his ability to spook you at any time or his new/improved competition.

Elisabeth Bathory Pros: Excellent female support skill set (+60% effective attack)

Her selection of traits (Dragon, Evil, etc.) makes her easily insertable in many female compositions

Ignore Defense on NP

AOU CAST-OFF Cons: General Pool/Starter Servant

Fairly weak personal kit

Only Guts for Survival Commentary: Elisabeth Bathory's high female Attack Up/Defense Down has always made her a solid hybrid support. Her NP Damage is also fine, although she has some incredible AoE competition in that regard both in terms of sustained AoE or burst damage. Considering she is in the general pool, she might well spook any unsuspecting Master with her cacophony, and is thus not really recommended.



Elisabeth Bathory's high female Attack Up/Defense Down has always made her a solid hybrid support. Her NP Damage is also fine, although she has some incredible AoE competition in that regard both in terms of sustained AoE or burst damage. Considering she is in the general pool, she might well spook any unsuspecting Master with her cacophony, and is thus not really recommended.

Fionn mac Cumhaill Pros: NP Charge after his last upgrade

AoE Arts NP-looping potential after upgrade, though not easy

Does decent enough NP Damage

Powerful teamwide NP Gain/Stargen buff

Same colour as Rare Prism Cons: General Pool/Will spook you on this banner

Fairly low base attack and single turn steroid

Needs maxed skills to avoid RNG on Evasion

His latest increase in competence makes burning him wasteful

Poor Diarmuid

Fionn Commentary: Fionn’s potential to spook banners is legendary. Luckily (for him), the addition of an NP Charge has given him much more to do and makes him a decent Servant for Arts farming, if Masters can set him up properly/have enough NP Upgrades. While Arts Lancers are thin on the ground, the recent addition of Mysterious Alter Ego Λ has stolen a bit of his AoE Arts farming thunder. With Quick farming options also being very viable for Lancers, he does not come as highly recommended as they are, but Masters heavy on Arts support should consider him for their Lancer farming needs.



Fionn’s potential to spook banners is legendary. Luckily (for him), the addition of an NP Charge has given him much more to do and makes him a decent Servant for Arts farming, if Masters can set him up properly/have enough NP Upgrades. While Arts Lancers are thin on the ground, the recent addition of Mysterious Alter Ego Λ has stolen a bit of his AoE Arts farming thunder. With Quick farming options also being very viable for Lancers, he does not come as highly recommended as they are, but Masters heavy on Arts support should consider him for their Lancer farming needs.

Medusa (Lancer) Pros: After both upgrades, deals very strong NP Damage and can salvage her Quick cards

Has access to both a Charm and a Stun disable

Also quite durable

Very compatible with Scathach=Skadi

Smol snek Cons: General Pool

Why did they murder her basic Quick Card in the first place?

Low base attack Commentary: It's taken a good long while, but Medusa (Lancer) is in a pretty decent place right now. With plenty of damage boosts from her upgrades, and the ability to actually use her Quick cards well, she fits in rather well with Skadi based compositions. Still, she's a Servant in the general pool that can spook at any time.



It's taken a good long while, but Medusa (Lancer) is in a pretty decent place right now. With plenty of damage boosts from her upgrades, and the ability to actually use her Quick cards well, she fits in rather well with Skadi based compositions. Still, she's a Servant in the general pool that can spook at any time.

Li Shuwen Pros: Story-Locked

One of the few Arts Lancers

Currently has the highest 4* ST NP Damage among the Lancers

High burst damage

Undeterred by any and all normal Defensive buffs Cons: Masters who acquired Kagetora (Welfare) will need multiple copies to have Li Shuwen compete with her

Burst heavy, though one can spread his damage buffs over multiple turns

Sometimes utility is redundant (Putting Sure Hit and Pierce Invincibility on at once)

Single turn duration on damage buffs Commentary: With his presence firmly in the story-locked category, Li Shuwen has always been a decent option for these 4* tickets. Being one of the few Arts Lancers in the game, Masters who prefer to unleash their stable Arts (Critical) composition on anything that moves will find Li Shuwen a perfect match to their play style. The main issue there is that unless Li Shuwen is upgraded a few times, Kagetora's NP5 will readily outdamage him.



With his presence firmly in the story-locked category, Li Shuwen has always been a decent option for these 4* tickets. Being one of the few Arts Lancers in the game, Masters who prefer to unleash their stable Arts (Critical) composition on anything that moves will find Li Shuwen a perfect match to their play style. The main issue there is that unless Li Shuwen is upgraded a few times, Kagetora's NP5 will readily outdamage him.

Parvati Pros: High NP refund potential despite a relatively low NP hit count

Excellent Skadi compatibility and farming potential

Can farm decently even if Masters don't own Skadi, can potentially loop with single Skadi.

Can Charge other Servants after her NP, helping to top off Servants with an MLB Imaginary Numbers

Frequent charm application in high refund situations

Minor NP Charge

NP Upgrades increase farming potential

Extra Costume in Mana Prism shop Cons: General Pool/New Starter Servant

Doesn't create many Critical Stars with NP (which can be annoying for wave 3)

Has decent burst damage with all her skills active, but largest steroid lasts only a single turn

If her skills are used for offense, she can be rather fragile if the charms don't land Commentary: Parvati is basically the premier Quick Servant among the 4* AoE Servants. Considering her baked in NP Refund on NP, it's much easier to create NP Looping situations or compensate for poor CEs/Servants without having to create complicated Servant teams.



Parvati is basically the premier Quick Servant among the 4* AoE Servants. Considering her baked in NP Refund on NP, it's much easier to create NP Looping situations or compensate for poor CEs/Servants without having to create complicated Servant teams.

Nezha Pros: Straightforward base kit with decent Buster Critical potential

NP Charge for farming

Hopefully, they will release the alternate look from LB4 one day Cons: Low NP Damage, Romulus outperforms her if Imperial Privilege procs

Average NP Gain, especially if skills are on cooldown

Long cooldown on NP Charge

General Pool Commentary: Nezha has a companion in Li Shuwen in that her most convenient use, NP Charging herself for some quick farming, is shared with a Welfare Servant. In this case, Jeanne d'Arc (Santa Alter Lily) provides the same benefit except at NP5 and with more damage even at equal NP levels. Nezha does have better Command Card damage potential, a cleanse, and the ease with which she can set up a Critical turn. Still, Masters looking for a dedicated AoE Servant or a better Lancer farmer are better off with some of the alternative options rather than a mixture between the two.



Nezha has a companion in Li Shuwen in that her most convenient use, NP Charging herself for some quick farming, is shared with a Welfare Servant. In this case, Jeanne d'Arc (Santa Alter Lily) provides the same benefit except at NP5 and with more damage even at equal NP levels. Nezha does have better Command Card damage potential, a cleanse, and the ease with which she can set up a Critical turn. Still, Masters looking for a dedicated AoE Servant or a better Lancer farmer are better off with some of the alternative options rather than a mixture between the two.

Astolfo Pros: Access to the almighty 50% NP Charge

AoE NP with decent base damage

Benefits from NP Upgrades

Extra Costume in Mana Prism Shop

Scathach=Skadi compatible via pure NP Charging

Cannot refund, but 2 successive NPs not hard to pull of via Supports/CEs

QP Farmer extraordinaire Cons: General pool

Must have expensive CE/Supports to 3-turn farm with Astolfo alone

Non-farming performance still as bad as ever Commentary: NP Charging options for AoE Servants, especially very strong ones such as Astolfo’s, are exceedingly rare. Given Astolfo also does decent AoE Damage, his farming potential is rather stellar as he does not need to hit certain overkill targets . Still, he is available in the general pool, and there are quite a few Rider farming alternatives or neutral class options that can do what he does.



NP Charging options for AoE Servants, especially very strong ones such as Astolfo’s, are exceedingly rare. Given Astolfo also does decent AoE Damage, his farming potential is rather stellar as he does not need to hit certain overkill targets . Still, he is available in the general pool, and there are quite a few Rider farming alternatives or neutral class options that can do what he does.

Anne Bonny & Mary Read Pros: High burst damage, especially if set up just right

Scathach=Skadi compatible for critting goodness

2 Servants for the price of 1 Cons: General Pool

Heavy competition especially from Ushiwakamaru

Their (low HP) niche is not very accessible and risky

Masters typically require constant heavy damage as opposed to one massive burst Commentary: The potential burst damage these two pirates can supply is pretty impressive for Servants that were released rather close to launch, especially under the influence of additional (Quick) support buffs. That said, it begs the question when that damage is actually necessary especially given other, more quickly charging alternatives are available. Considering they are available in the general pool, this is not an option we really advise, but gameplay is not the most important factor.



The potential burst damage these two pirates can supply is pretty impressive for Servants that were released rather close to launch, especially under the influence of additional (Quick) support buffs. That said, it begs the question when that damage is actually necessary especially given other, more quickly charging alternatives are available. Considering they are available in the general pool, this is not an option we really advise, but gameplay is not the most important factor.

Marie Antoinette Pros: Indestructible

Provides some healing and cleansing support via NP

Grants a useful teamwide Critical damage buff on NP

Scathach=Skadi compatible

Can somewhat NP Refund with Skadi at higher NP levels

Kira Kira

Nostalgic Caster ball animations Cons: General Pool/Starter Servant

Low NP Damage even after NP Upgrade which makes getting Overkill early more difficult

Better Rider alternatives available for 3-turn farming

Lacks damage and steroids in general

As a Rider, absorbs Critical Stars while not very capable of using them well Commentary: While Marie’s caster balls don’t quite pack the punch all of us would like it to, her performance with Scathach=Skadi is at least worth a mention. There are plenty of Riders who can supply 3-turn NP looping, but Marie’s capability to do the same (although it generally requires some additional copies) is quite a nice perk. Still, it’s hard to recommend her except to the most devoted fans/Sanson/Mozart.



While Marie’s caster balls don’t quite pack the punch all of us would like it to, her performance with Scathach=Skadi is at least worth a mention. There are plenty of Riders who can supply 3-turn NP looping, but Marie’s capability to do the same (although it generally requires some additional copies) is quite a nice perk. Still, it’s hard to recommend her except to the most devoted fans/Sanson/Mozart.

Saint Martha Pros: Instant team debuff cleanse on skill

Targetable Buff removal with 30% Defense Down

High NP Gain with 3-turn AoE Defense Down on NP

Decent NP Damage with a pre-NP Buster buff

Excellent Order Change Servant for situations in which her cleansing/buff removal is ideal (such as raids or Challenge Quests)

Saori Hayami Cons: General Pool/Starter Servant

Upcoming Christmas rerun has her on the main banner (presumably...)

Overall deals fairly low damage

Generally, many of the special buffs and debuffs will not be cleansable/removable Commentary: Saint Martha is a blessing to own during Challenge Quests, especially for content that can still have key buffs or debuffs removed. This utility is much reduced by the plentiful unremovable skill and effects during difficult content, but she can launch a decently hitting NP with respectable Defense Down support as well. A favorite of any person named Kojiro, she will likely show up soon along with her Ruler version for a Martha extravaganza (if one can find the Saint Quartz).



Saint Martha is a blessing to own during Challenge Quests, especially for content that can still have key buffs or debuffs removed. This utility is much reduced by the plentiful unremovable skill and effects during difficult content, but she can launch a decently hitting NP with respectable Defense Down support as well. A favorite of any person named Kojiro, she will likely show up soon along with her Ruler version for a Martha extravaganza (if one can find the Saint Quartz).

Helena Blavatsky Pros: Rare teamwide 20% NP Gauge Boost

Additional triple Card Performance buff

Immense value to any Master without a teamwide NP Gauge boost of their own

Very compatible with NP looping strategies

Can be used with the Chaldea Combat Uniform to supply both 20% NP Gauge, triple Card Performance and an Attack buff as a direct farming upgrade over the Mage’s Association Uniform

High AoE upgraded NP Damage

Can charge NPs and use an offensive NP herself Cons: General Pool/New Starter Servant

Much less valuable to Masters with access to a teamwide NP Gauge Boost from top supports

Extremely high skill cooldowns

20% Chance to fail her NP Damage buff

Weak NP Gain (good Quick card though) Commentary: Helena Blavatsky stands out as one of our recommended options, especially for any Master that hasn’t been lucky enough to get a Waver, Skadi or other Servants with a teamwide or heavy NP Gauge boost. The quality of life improvement that Helena provides to new (F2P) Masters by helping Masters launch their NPs immediately is incredibly high. In addition, her compatibility with Arts teams, to further their refund and supply (more) NP Charging, is also worth a mention, even for Masters with better NP Charging supports. All that aside, Helena herself is no slouch either for farming, given her high NP Damage. Still, for Masters who do have someone that can charge the team’s NP Gauge, she is not as heavily recommended (and she is still in the general pool).



Meliran's Comments: Helena is best girl.



Helena Blavatsky stands out as one of our recommended options, especially for any Master that hasn’t been lucky enough to get a Waver, Skadi or other Servants with a teamwide or heavy NP Gauge boost. The quality of life improvement that Helena provides to new (F2P) Masters by helping Masters launch their NPs immediately is incredibly high. In addition, her compatibility with Arts teams, to further their refund and supply (more) NP Charging, is also worth a mention, even for Masters with better NP Charging supports. All that aside, Helena herself is no slouch either for farming, given her high NP Damage. Still, for Masters who do have someone that can charge the team’s NP Gauge, she is not as heavily recommended (and she is still in the general pool).Helena is best girl.

Gilgamesh (Caster) Pros: Powerful Arts Critical Support

Great compatibility with the Chaldea Combat Uniform

Good NP Damage due to his high steroids

Very high Star Generation buff can make any high hit attacks generate immense sums of Critical Stars

Great replacement for Masters without Tamamo

Masters may still have his Costume available for unlock after Summer 3

Rare Debuff Success Rate buff Cons: General Pool

Has a large downtime between skill activations

NP Gain lower than normal during NP (low refund)

If used for offense, lacks raw burst damage Commentary: A powerful Servant with all-around great Arts support, Gilgamesh (Caster) is a staple for many Arts Critical teams. But Gilgamesh does not need to support others per se, as his steady damage output is rather good while constantly buffing his team. In addition, he has some fun unique uses in buffing debuff success rate, such as with Medb (Saber)’s NP, or the various low-chance Stuns on NP from Servants like Waver. Still, he is in the general pool, and a presence in many popular banners.



A powerful Servant with all-around great Arts support, Gilgamesh (Caster) is a staple for many Arts Critical teams. But Gilgamesh does not need to support others per se, as his steady damage output is rather good while constantly buffing his team. In addition, he has some fun unique uses in buffing debuff success rate, such as with Medb (Saber)’s NP, or the various low-chance Stuns on NP from Servants like Waver. Still, he is in the general pool, and a presence in many popular banners.

Thomas Edison Pros: Story-Locked

Stalling Arts Team Powerhouse

Packs heavy utility on NP with AoE NP/Skill Seal

Spammable NP with strong Overcharge

Unique Overcharge boost

NP Charge over time

Very, very sturdy after Skill Upgrade

Targetable cooldown reduction

His main stalling benefit it that he can heavily impede all enemy targets that rely on removing buffs, excelling where most normal strategies fail

‘Merica Cons: He is not exactly a...fast clearing Servant

Low NP Damage

No steroids

Low usefulness during general farming/clearing

Turned around, he is ineffective if the enemy is debuff immune or constantly cleansing themselves Commentary: Edison is often mocked as one of the weaker Servants in the game. On release, that was certainly true. But Edison has a brand of stalling that few can match. While the cost of success is high (it takes so long!) the constant debuffs and sealing will in a proper Arts team eventually lead to success. Fun to mess around with, and as a story-locked Servant, he is not so easy to get.



Edison is often mocked as one of the weaker Servants in the game. On release, that was certainly true. But Edison has a brand of stalling that few can match. While the cost of success is high (it takes so long!) the constant debuffs and sealing will in a proper Arts team eventually lead to success. Fun to mess around with, and as a story-locked Servant, he is not so easy to get.

Nursery Rhyme Pros: Upgraded AoE Arts NP Spamming with AoE NP Drain

NP Charge

Decent Critical Capability (to spam more NPs with)

Quite sturdy

Little girl that with strong support/grails demolishes many AoE Challenge Quests Cons: General Pool / new starter Servant

No direct damage steroids except after NP

Low NP Damage

Chance-based NP Drain can be frustrating Commentary: The little girl whose NP Spam can demolish even the toughest of enemies in a full Arts team. She’s a decent AoE farmer too, but her low damage does make her refunding and clearing a tad more difficult (less Overkill to trigger refund with). She has some big competition when it comes to AoE Caster Servants though.



The little girl whose NP Spam can demolish even the toughest of enemies in a full Arts team. She’s a decent AoE farmer too, but her low damage does make her refunding and clearing a tad more difficult (less Overkill to trigger refund with). She has some big competition when it comes to AoE Caster Servants though.

Nitocris Pros: Excellent farming Servant

Full NP Charge skill

Immense CE flexibility to make up for shortcomings

Can unleash NP instantly with all Event CEs

Or Unleash her NP twice with a Kscope and Supports

Reliable Instant Death capability vs susceptible (bronze, undead, etc.) mobs

Fairly sturdy with a decent base Attack stat (for a Caster)

Benefits from NP Upgrades Cons: General Pool

Mediocre NP Damage

No direct steroids

Needs grails, MLB CEs or NP2+ to reliably farm certain nodes without Instant Death

Instant Death Chance often not reliable

Instant Death not effective at all versus strong enemies

Weak performance outside of farming

So. Many. Evil. Bones. Commentary: Nitocris stands tall among our recommended Servants as her ability to speed up farming is an amazing quality of life improvement even now. As the only AoE NP Servant with a full NP Gauge boost, Nitocris is a staple among many 3-turn farming teams, even against certain non-Assassin nodes. To truly get rid of her reliability issues does require some additional investments, but even her performance at NP1 is special.



Nitocris stands tall among our recommended Servants as her ability to speed up farming is an amazing quality of life improvement even now. As the only AoE NP Servant with a full NP Gauge boost, Nitocris is a staple among many 3-turn farming teams, even against certain non-Assassin nodes. To truly get rid of her reliability issues does require some additional investments, but even her performance at NP1 is special.

Medea (Lily) Pros: Story-Locked

Full NP Charge skill

Massive Healing capabilty

Full Team Cleanse on NP

Recently got new animations

Gets a unique targetable anti-buff removal skill

Delicious Pancakes

One can feed Jason to her Cons: Death cannot be healed; high NP/Crit Damage can kill before it can be healed

Little use outside of Stalling and Challenge Quests

No offensive support

Overshadowed by more powerful defensive supports that can also supply offensive buffs Commentary: Few Servants can even compete with the sheer healing output that Medea (Lily) can provide. The problem is, healing is generally not a very strong defensive mechanic as the elements that lead to a Servant’s death cannot be healed afterwards. An NP or Critical Hit may well spell death for the undefended after all. Her team cleanse is certainly still useful and Masters can enjoy her animation updates, but her support remains limited.



Few Servants can even compete with the sheer healing output that Medea (Lily) can provide. The problem is, healing is generally not a very strong defensive mechanic as the elements that lead to a Servant’s death cannot be healed afterwards. An NP or Critical Hit may well spell death for the undefended after all. Her team cleanse is certainly still useful and Masters can enjoy her animation updates, but her support remains limited.

Caster of Okeanos Pros: Piglets!

100%+ NP Charge skill

...Piglets!

Extreme CE freedom

Upgrades over Medea in terms of immediate NP damage to Assassin/Berserker enemies

Excellent at taking out a powerful single wave 2 enemy

Decent team support via her teamwide debuff cleansing, 20% Defense Down and Piglet transformation

You would not dare let her be abandoned once more, would you....piglet? Cons: Very low base NP Damage, although that can be compensated for with a Black Grail or back to back NPs via Kscopes/supports

Depressing NP Gain, reliant on Arts chains to charge NP outside Rapid Words of Divine

Fragile, no strong defensive skills whatsoever

Yandere senses, tingling Commentary:Caster of Okeanos is very similar to Medea in practice, except that she trades buff removal for debuff cleansing, and frequent but weak NPs for stronger but infrequent NPs. Fortunately, her massive NP Charge lets her bring powerful damage CEs to compensate and she is an excellent Servant for getting rid of beefy Assassins provided she gets buffed. Not suited for hard content given her sustain issues, but a decent pick for Masters lacking a good ST Caster and/or a teamwide cleanse.



Caster of Okeanos is very similar to Medea in practice, except that she trades buff removal for debuff cleansing, and frequent but weak NPs for stronger but infrequent NPs. Fortunately, her massive NP Charge lets her bring powerful damage CEs to compensate and she is an excellent Servant for getting rid of beefy Assassins provided she gets buffed. Not suited for hard content given her sustain issues, but a decent pick for Masters lacking a good ST Caster and/or a teamwide cleanse.

Caster of Midrash Pros: Story-locked

Excellent Arts-based kit that fits in well with Arts compositions for Challenge Quests

Mixture of teamwide support and personal damage steroids

Excellent NP Gain and Arts cards

Fun kit that flows well with constant Arts chains. Cons: She's still a Caster with 0.9x modifiers

NP Damage on the low side, makes up for it with quantity

No Survivability outside of her Overcharge's Attack Down

Don't let that cute exterior fool you, she's a ruthless gangster who bullies other fluffy Casters in Challenge Quests Commentary: Caster of Midrash is a rarity in the Caster class: a single target Caster with an actual Arts NP. While her various steroids help her deal decent damage, it's her constant Arts chain potential with support Casters that constantly allow her to NP liberally, showcasing just how good ST Casters can be if they get their most desired card type. Still, the situations in which you actually need an ST Caster (and not use a Berserker, etc.) are fairly limited. Nonetheless, she is story-locked, and works well, and comes recommended.



Caster of Midrash is a rarity in the Caster class: a single target Caster with an actual Arts NP. While her various steroids help her deal decent damage, it's her constant Arts chain potential with support Casters that constantly allow her to NP liberally, showcasing just how good ST Casters can be if they get their most desired card type. Still, the situations in which you actually need an ST Caster (and not use a Berserker, etc.) are fairly limited. Nonetheless, she is story-locked, and works well, and comes recommended.

Emiya (Assassin) Pros: With both Ignore Defense on NP and 3-turn Invincibility Pierce, nothing truly impedes him

Decent NP Damage (and refund despite lowered NP Gain on NP)

Guaranteed NP Drain on NP

Targetable Taunt fun to abuse

Great Buster, Extra and Quick Card Hit Counts (Start with an Arts card)

Good Star Generation

Isn't it sad, Kiritsugu? Cons: General Pool

Atrocious basic Arts cards

Fragile

Heavy competition from welfare Shiki (Assassin) in the Arts Assassin department (although her Event has been a long time ago)

NP1 performance quite weak versus NP5 3* Servants such as Jing Ke and Hassan of the Hundred Faces Commentary: Emiya's kit fits quite well together, were it not for the very weak Arts cards (try to avoid them except to infuse other cards with NP Gain). The main trade-off to make on whether to pick him is arguably that other Servants can do what he does, and do it a bit better. In pure damage, provided Imperial Privilege activates, Assassin of the Nightless City blows him out of the water.



Emiya's kit fits quite well together, were it not for the very weak Arts cards (try to avoid them except to infuse other cards with NP Gain). The main trade-off to make on whether to pick him is arguably that other Servants can do what he does, and do it a bit better. In pure damage, provided Imperial Privilege activates, Assassin of the Nightless City blows him out of the water.

Carmilla Pros: Anti-Female NP Modifier is as it should be and scales rather well, especially given how often she can launch it.

Very High NP Gain, especially an AQQ chain

Vampirism is also a 27% NP Charge

Comes with a slice of self-sustain on NP, self-buffs and some team support to round out her anti-female kit Cons: General Pool / Starter Servant

Unwieldy QQQAB deck

Mediocre NP Damage against non-females Commentary: Carmilla’s status as a starter Servant makes her a generally less appealing option to use the free ticket on. However, she's an exceedingly competent Assassin since her NP Upgrade, and her high base NP Gain has scaled incredibly well as the game aged. For Masters who lack a powerfull all-around good Assassin with some niche coverage to boot, Carmilla is the one to go for.



Carmilla’s status as a starter Servant makes her a generally less appealing option to use the free ticket on. However, she's an exceedingly competent Assassin since her NP Upgrade, and her high base NP Gain has scaled incredibly well as the game aged. For Masters who lack a powerfull all-around good Assassin with some niche coverage to boot, Carmilla is the one to go for.

Assassin of Shinjuku Pros: Great Star Generation

Since his Skill Upgrade, he is competent enough to outperform some of his Quick 3* competition

Critical Star Manipulation skills are fun to mess around with

Scathach=Skadi Compatible Cons: General Pool

Low overall damage output

Weak NP at low NP levels even after Skill Upgrade

Generally, active star generation is far less powerful than relying on passive means (stars/turn) or a CE/Servant with massive Instant Star Generation. Commentary: Selecting Assassin of Shinjuku this year is a bold move, especially as he can spook Masters at any time. His kit is at least much better than on release, dealing better damage and generating nice amounts of Critical Stars more comfortably. Still, given active Star Generation is not that strong compared to passive star generation from various supports, only Masters with an eye for dashing rogues should pick him. But hey, some Masters always like to ice skate uphill.



Selecting Assassin of Shinjuku this year is a bold move, especially as he can spook Masters at any time. His kit is at least much better than on release, dealing better damage and generating nice amounts of Critical Stars more comfortably. Still, given active Star Generation is not that strong compared to passive star generation from various supports, only Masters with an eye for dashing rogues should pick him. But hey, some Masters always like to ice skate uphill.

Stheno Pros: Her NP Upgrade gave her fairly spammable buff removal

NP Defense Down also scales with NP Upgrades

Charm Lock capability

Divine team support

Vampirism is also a 27% NP Charge

Very high NP Gain

Smug Gawain bullying Cons: General Pool / Starter Servant

No Damaging NP

Weak Offensive Performance

Support Buster NP with QQQAB deck

Overall Support weaker than most dedicated Supports Commentary: With her limited offensive presence and being one of the more common Servants thanks to her starter status, Stheno is generally not a very popular pick for this ticket. The added scaling on her NP is nice, but the NP Upgrade is still minor at best.



With her limited offensive presence and being one of the more common Servants thanks to her starter status, Stheno is generally not a very popular pick for this ticket. The added scaling on her NP is nice, but the NP Upgrade is still minor at best.

Assassin of the Nightless City Pros: Decent (Quick) offensive support

Very high potential NP Damage for an Assassin, rivalling even 5* Assassins

Also removes buffs on NP, while further boosting her own Critical potential

Scathach=Skadi Compatible

Overall damage potential among the best for 4* Assassins Cons: General Pool

Imperial Privilege’s 60% Chance often frustrating

Mediocre NP Gain

Fragile without Imperial Privilege Defense proc

Is a bit too selfish in play style to fully slot as support, and cannot generate Critical Stars well at all (not that she really needs to per se) Commentary: Assassin of the Nightless City’s performance always walks a fine line between her Quick Support and her own decent damage performance given all her steroids. Still, she is reliant on getting that Imperial Privilege to activate to truly unleash those damage numbers. She’s a very solid pick (and the best Quick-based Assassin pick for 4*'s).



Assassin of the Nightless City’s performance always walks a fine line between her Quick Support and her own decent damage performance given all her steroids. Still, she is reliant on getting that Imperial Privilege to activate to truly unleash those damage numbers. She’s a very solid pick (and the best Quick-based Assassin pick for 4*'s).

Assassin of Paraiso Pros: Arts Assassin with NP spam potential

NP Charge

NP Seal on a short cooldown

Honorary snek Cons: Low damage across the board

Extremely heavy competition from other Arts Assassins, most notably Shiki and Hassan of the Hundred Personas

Fragile as Evasion and NP Charge share a cooldown

NP Seal can be resisted

General pool Commentary: Assassin of Paraiso's issues all fall back unto one main problem in the end: a lack of damage. Where other Assassins have an NP Upgrade or more/higher modifiers, Assassin of Paraiso only has her 3-turn Arts buff. It's a shame, as her kit otherwise fits together quite neatly.



Assassin of Paraiso's issues all fall back unto one main problem in the end: a lack of damage. Where other Assassins have an NP Upgrade or more/higher modifiers, Assassin of Paraiso only has her 3-turn Arts buff. It's a shame, as her kit otherwise fits together quite neatly.

Katou Danzou Pros: Story-locked

Both a targetable Evasion and Invincibility

Wide coverage with Anti-Demonic

Fairly useful to protect the team with hard survival while she perishes to the AoE NP Cons: Very low NP Damage, with only decent damage against her anti-trait targets

Assassin modifiers also impede relying on her normal Buster cards for damage

Massive competition in the form of Gray (Welfare) Commentary: Despite her Story-Lock giving her an automatic bonus in priority, her performance as it is at the time of writing leaves too much to be desired to grant her a recommendation. The main issue is that her AoE damage can be readily surpassed by the freely available low rarity Berserkers, while her survivability tools are extremely situational. Still, if one prefers robot girls and thighs, well, now is a good moment to get her.



Despite her Story-Lock giving her an automatic bonus in priority, her performance as it is at the time of writing leaves too much to be desired to grant her a recommendation. The main issue is that her AoE damage can be readily surpassed by the freely available low rarity Berserkers, while her survivability tools are extremely situational. Still, if one prefers robot girls and thighs, well, now is a good moment to get her.

Ibaraki-Douji Pros: Strong all-around performance especially in Challenge Quests

Buff Removal on NP

Teamwide Charisma

Good NP Damage

Sturdy especially with additional support

Bananas are a source of potassium and a healthy part of any diet Cons: General pool

Falls quickly if not supported well defensively against high damage output enemies

Many key buffs are unremovable, reducing the effectiveness of one of her niches

Lack of hard survival Commentary: Surely after all the bullying the Banana Oni has received over the years, she is worthy of being selected with the free 4* ticket? Well, sort of. She is a very strong and capable alternative to Heracles, actually being quite similar in performance, yet exchanges his last stand and hard survival for better performance in a full team setting. Given just how common Heracles is (and how often Heracles is advised to start any Master’s journey with), she is a great alternative pick for an all-purpose Berserker Servant.



Surely after all the bullying the Banana Oni has received over the years, she is worthy of being selected with the free 4* ticket? Well, sort of. She is a very strong and capable alternative to Heracles, actually being quite similar in performance, yet exchanges his last stand and hard survival for better performance in a full team setting. Given just how common Heracles is (and how often Heracles is advised to start any Master’s journey with), she is a great alternative pick for an all-purpose Berserker Servant.

Berserker of El Dorado Pros: 60% NP Charge over 3 turns

High (NP) Damage output

Strong teamwide Buster steroids

3-turn Debuff Immunity

Good Berserker farming performance

Scales well with MLB CEs, NP2+ and grails

Hilarious damage output against Greek Male Mythology enemies Cons: General Pool

Single Target NP not often necessary during general farming

No survival skills at all; will die super easily against strong enemies

Sadly, very few Greek Male Mythology enemies Commentary: -

Sizzle's Comments: With multiple max grailed copies across servers, any attempt at being unbiased is a bit futile. Berserker of El Dorado’s largest strength is that she can provide her mixture of fast-charging offense and strong team buffs on any (farming) node. Especially for more seasoned Masters, this makes her a superior Berserker option for many quests where safety is not a concern. Even in more difficult quests, her kill-or-be-killed approach is quite viable, as a dead enemy can’t hurt her. This is also why an NP Upgrade works wonders for her overall performance as, unlike many of her Berserker peers, she can use her NP quite often.

Still, she is in the general pool, and Masters might well want to acquire a Servant that is more difficult to acquire normally.



Tamamo Cat Pros: Without her self-stun constantly impeding her, Tamamo Cat balances AoE offense with survivability

Very sturdy after all her Skill Upgrades, especially as her NP's healing starts to tick

Decent upgraded Berserker AoE NP

Scathach=Skadi compatible, although she can't refund well Cons: General Pool / Starter Servant

Low base Attack with short steroid

At NP1, 1-3* Berserkers have similar AoE Damage

What were they thinking with that NP Drain? 40-60% scaling!? Commentary: Tamamo Cat is a fine Servant given how often AoE Berserkers prove useful for farming, especially if equipped with a strong Starting NP Gauge CE. With no self-stun to worry about (except if another NP is launched too quickly), performing a full Brave Chain is also much easier. Thing is, she is a rather common Servant and she has some strong competition not only from Frankenstein, but also the 1-3* roster. However, that should not stop any Tamamo fan.



Tamamo Cat is a fine Servant given how often AoE Berserkers prove useful for farming, especially if equipped with a strong Starting NP Gauge CE. With no self-stun to worry about (except if another NP is launched too quickly), performing a full Brave Chain is also much easier. Thing is, she is a rather common Servant and she has some strong competition not only from Frankenstein, but also the 1-3* roster. However, that should not stop any Tamamo fan.

Frankenstein Pros: Great farming Servant

Very high AoE NP Damage

Scathach=Skadi compatible

Can 3-turn NP Loop with Debuff Immunity/Cleansing (BB/Nightingale/Asclepius)

Scales well with NP2/NP3 for farming

Upcoming Nightingale banner (presumably!) will help out any Master looking for Debuff Cleansing/Immunity. Cons: General Pool

Self-Stun after NP

Quick NP with triple Buster Deck

Limited use outside of farming Commentary: Frankenstein is tailor-made for farming a final wave, yet with Skadi available there are a few specific compositions with which she can also engage in 3-turn NP farming via NP Looping. She is a potent farming alternative for Masters without Lancelot, especially if Masters have the Debuff Immunity Servants required or if their Lancelot is only NP1. Not bad for team Electric Steam (and Papa).



Frankenstein is tailor-made for farming a final wave, yet with Skadi available there are a few specific compositions with which she can also engage in 3-turn NP farming via NP Looping. She is a potent farming alternative for Masters without Lancelot, especially if Masters have the Debuff Immunity Servants required or if their Lancelot is only NP1. Not bad for team Electric Steam (and Papa).

Beowulf Pros: Very high upgraded ST NP Damage

Single turn Critical Burst damage impressive after Rank Up

Can set up a self-sufficient Critical turn

Strong Critical Chance Down on NP Cons: General Pool

All steroids last for a single turn

Only guts for survival

Only 1% Madness Enhancement reduces overall damage output Commentary: Beowulf is often forgotten about with only his raw NP Damage to rely on compared to his competition. His Critical steroid is an enhanced version of Altria (Lancer Alter)’s Protection of World End, and will allow him to unleash some nasty burst damage. Still, burst damage isn't a very powerful tactic, although Beowulf could simply spread his NP and Critical turn out over 2 turns. A decent pick, especially if someone likes Fight Club or Jojo's.



Beowulf is often forgotten about with only his raw NP Damage to rely on compared to his competition. His Critical steroid is an enhanced version of Altria (Lancer Alter)’s Protection of World End, and will allow him to unleash some nasty burst damage. Still, burst damage isn't a very powerful tactic, although Beowulf could simply spread his NP and Critical turn out over 2 turns. A decent pick, especially if someone likes Fight Club or Jojo's.

Heracles Pros: Easy to use all-purpose Berserker

Evasion and Guts, very hard to kill

Excellent Last Stand Servant

Very newbie friendly

Amazing Bond CE

Allegedly can’t lose to anyone and is the strongest in the world Cons: General Pool / Starter Servant

Lacks the raw damage output of his peers in team settings

Early crutch character, but does typically see less use as a Master’s roster develops

Masters can often rely on their friendly...friend support bond 10 Heracles if they are in a pinch, getting one of your own is an extremely time consuming and lengthy process.

Cannot be trusted to bring back the right kind of batteries Commentary: It cannot be denied that for any new Master that did not reroll for a Heracles copy, Heracles is a tempting gameplay target to lean on while a Master widens their roster. Yet, given how he might well be the most common 4* Servant in the game, the 4* ticket is an excellent opportunity to get an otherwise hard to acquire or personal favorite Servant instead. Even his Berserker competition here make for great alternate choices. That said, Heracles is (naturally!) a popular character in his own right, and no Master should feel deterred from getting him for that reason.



It cannot be denied that for any new Master that did not reroll for a Heracles copy, Heracles is a tempting gameplay target to lean on while a Master widens their roster. Yet, given how he might well be the most common 4* Servant in the game, the 4* ticket is an excellent opportunity to get an otherwise hard to acquire or personal favorite Servant instead. Even his Berserker competition here make for great alternate choices. That said, Heracles is (naturally!) a popular character in his own right, and no Master should feel deterred from getting him for that reason.

Lancelot Pros: Amazing Scathach=Skadi NP Looping potential

Great NP Refund

Needs NP Upgrades to fully unlock farming capability

As a Berserker, can farm almost all quests

NP creates large sum of Critical Stars

Massive 3-turn Critical Steroid

Few Rate-ups to try for more copies, and Accel Zero will not be rerun another time for a long time Cons: General Pool

Extremely poor non-NP Base NP Gain

Glued to Starting NP Gauge CEs

Needs double Skadi

Weak NP Damage (needs NP Upgrades to reliably Overkill and refund enough)

NP1 Farming limited

NP4/5 generally unnecessary Commentary: If there is one Servant on this list that profits the most from access to Scathach=Skadi, it would be Lancelot. The sheer farming powerhouse team that is double Skadi with Lancelot (NP2-3) is undeniable and a Master looking to increase their convenience may want to snag a copy of him here. Much like Nitocris and Helena, Lancelot’s potential farming capability (*If Masters acquire Skadi!) amounts to such a quality of life improvement that we can’t help but give him a top recommendation. Yet, even without Skadi, his performance with a Kaleidoscope is alright, especially as he can Critical extremely hard the turn after he launched his NP against a wave of enemies. Sizzle's Comments: I really do want to stress that an NP1 copy is rather limited in what it can farm, the lack of Overkill makes refunding much more difficult especially against enemy classes that yield lower NP Gain per hit.



Gorgon Pros: Story-Locked

Rare Avenger Class Servant

Decent AoE NP Damage

Teamwide NP Gauge boost on NP

Due to her Skill Upgrade, she is no longer as dependent on Star Gathering CEs for crits

Large snek Cons: Avengers are often a second-best solution, especially without an overload of steroids

Usually lacks class advantage, limiting damage output

Masters have to support her with some additional Critical Stars to unleash her Critical Damage potential

Only has guts and a stun for survival with very low base HP Commentary: The key question from a gameplay perspective is: Does one really need an Avenger? While many Masters would like a class advantaged option for any situation, the value of an Avenger is rather limited unless that Avenger has an extremely strong base kit (much like Rulers and Moon Cancers). It is not uncommon for Masters with a wide roster to never really use their Avengers very often. But, Gorgon is story-locked and otherwise hard to get. If a Master wants her for personal reasons, all her upgrades have finetuned her into a rather capable Servant with strong enough steroids to offset her lack of class advantage to some extent. Thus, she is well worth picking up with a ticket if any Master wants a Buster or AoE Avenger.

