Hello folks!

Time for another quick hotfix for Boss Golf!

This one declutters a couple of things and improves others. Fixes include:

AI movement path display is off by default. To see where the AI wants to go, click on it! For 0.5, you’ll have a little display panel showing what the AI is trying to do, where it is trying to go, what it is currently thinking…

Disabled Water as an obstacle for the pathfinding of the landscaper. Now he’s allowed to walk on water.

Improved resolution of the text.

Added a safeguard in case the AI falls through the floor. Not 100% yet, as that will require proper implementation of a dynamic convex collider generation, which will take some time to implement

For an illustration, here’s what used to happen when the AI tried to plant grass over the water:

It actually tried to create a path through 90 different tiles in order to get to the goal. Now with the water avoidance turned off:

Much better! Later on I’ll add a little boat effect for when the landscaper dude goes into the water. A bit of a playful kind of thing!

That’s all for now. This should hopefully be the last little hotfix for 0.4, and now I can focus on doing 0.5 stuff! Stay tuned for some cool new features!

Enjoy!