As excited as we are for PlayStation 5, we’re more excited about PSVR 2. We already know Sony’s next-generation console will run the original headset. But numerous patents, executive comments and strong sales suggest we’ll see a true successor too. For the developers of one of PSVR’s biggest games, though, PSVR 2’s convenience will be more important than its specs.

Capcom Head of Consumer Games Development Division 1 Jun Takeuchi reportedly said as much. In a recent interview with Japanese publication, Weekly Famitsu (as translated by Twinfinite), Takeuchi said he was more interested in how PSVR will evolve in convenience than specs. He believes the headset will deliver better framerates but wants to see it become more user-friendly too.

Get Comfy

The current PSVR is arguably one of the most comfortable VR headsets available today. However its single-camera tracking system can be awkward and its lengthy wires leave a mess of cables. In contrast, Oculus just launched a standalone headset named Quest. It’s a good example of how PSVR 2 could improve on accessibility.

Among other projects, Takeuchi is a producer on the Resident Evil franchise. 2017’s Resident Evil 7 featured full support for PSVR and remains one of the headset’s best and most polished games. Sadly this year’s Resident Evil 2 remake didn’t support VR. Hopefully, though, whatever improvements Sony does make convinces the studio to work with the headset again.

As we said earlier, we’ve seen plenty of patents for PSVR. Some suggest the headset will be wireless. Others point towards new controllers and expanded features. Sony will have to strike a delicate balance in improving the next headset’s core features whilst improving its ergonomics and finding a price that’s right for customers.

For now, we know that PS5 isn’t coming this year. That means that PSVR 2 is, at the very least, a year out. Personally, we’d bet it’ll be even longer than that.