This fever-dream of a book splays out the best of every ingredient, from honest reactions from the titular duo to the snappy storytelling to mind-bending sci-fi. Where’s the best place to start?

Using the D&D intellectual property from Wizards of the Coast is genius, and this comic serves up heaps of inside-baseball terminology. The opening scene in the school bus, where Morty overhears the campaign recollections of a nearby group, doesn’t shy away from thoroughly explaining what happened while playing, nor does the book itself shy away from going too deep. There is a love for this game that is 100% evident on every page.

It also portrays the story in a way that is Rick and Morty at its best: Rick tries to convince Morty in the power of a choice he has to make, and he’ll go to whatever means necessary to try and persuade his grandson. Rick is abrasive and standoffish, and he beams with pride when Morty shows an interest in something he holds dear. Morty, of course, absolutely would think that he could score some hot babes by playing a table-top RPG, especially at the behest of a gaming store vixen. Their interplay is rapid-fire and entertaining just like the best of the show.