Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent elder octopus!

In this document, we seek to make running Salvage Operation fun and manageable for you and your players. This document includes:

Running Salvage Operation – advice on how to fit Salvage Operation into a larger campaign, as well as how to make the story and villain more compelling.

advice on how to fit Salvage Operation into a larger campaign, as well as how to make the story and villain more compelling. Captain's Log Handout – give your players a visual prop to underscore the tragic story of the Emperor of the Waves, including a bonus page and a Photoshop template so you can make your own!

give your players a visual prop to underscore the tragic story of the Emperor of the Waves, including a bonus page and a Photoshop template so you can make your own! 3 New Nautical Magic Items – entice your players to a nautical adventure with the Bane of Sekolah, Sharkfin Harpoons and Thickblood Potions.

entice your players to a nautical adventure with the Bane of Sekolah, Sharkfin Harpoons and Thickblood Potions. 3 full-scale battlemaps primed for digital tabletop – showing the Emperor of the Waves in different stages, as it sinks beneath the waves!

showing the Emperor of the Waves in different stages, as it sinks beneath the waves! DM's Notes – thorough sheets of notes condensing the adventure into convenient bulletpoints.

thorough sheets of notes condensing the adventure into convenient bulletpoints. Creature Stat Blocks – all monsters of the adventure arranged on pages that are easily referenced at the table.

Looking to spice up your nautical campaign? Check out Daerdan's Tall Tales: 101 Seafaring Encounters!

Map previews:

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