Hi guys,

My Name is Vaclav (discord name Æbone) and I am the coder at Hardwired. I would like to give you some insight in to coding for Deicides.

After doing lots of research and comparison of top engines in the market right now, we decided to use UNREAL ENGINE as our weapon of choice and we have no regrets yet. I love C++ so Unreal Engine 4 was a pretty straightforward option.

I am huge fan of the Action RPG genre and have spent countless hours playing Diablo 3 , Path of exile or most recent games in development like Wolcen (Umbra) or Last Epoch. Working on Deicides is fulfilling my dream to create an ARPG which i sorely missed on the market.

PROTOTYPE

We started with the prototype, with simple mechanics and adding tools and features along the way. My goal was to get to know unreal engine workflow and tools. I've started with single player mode and the progress was quite smooth.