Barbarian Subclass

Path of the Shield and Spear

The question of "What would happen if a spear that can pierce anything struck a shield that cannot be pierced?" is not one you need to answer, for you are both one in the same.

Those of this path focus not on constantly staying in a mind numbing rage, but on standing in defiance against their foe, taking every hit, and then throwing it right back at them.

Path of the Shield and Spear Features

Barbarian Level Feature 3rd Absorbed Potential, Shield and Spear 6th Reduce Morale 10th Intervene 14th Improved Shield or Spear

Absorbed Potential

Beginning at 3rd level when you take this archetype, while you are raging and you take damage you have resistance to, you gain a number of charges equal to the amount you reduced. You lose all charges when your rage ends.

Shield and Spear

At 3rd level, as a bonus action, you can expend all charges you have gained from your Absorbed Potential feature to use one of the following abilities:

Hardy Shield. You gain temporary hit points equal to half of the charges you expend, rounded down.

Piercing Spear. Your next attack, before your rage ends, deals extra force damage equal to the amount of charges expended on a hit. On a miss, the target takes force damage equal to half the charges expended.

Reduce Morale

At 6th level, when you use your Shield and Spear feature, you have advantage on your next Charisma (Intimidation) check you make, within the next minute, against any creature that witnessed you using it.

Intervene

Starting at 10th level, when a creature within 5ft of you takes damage, you can use your reaction to take all of the damage they would have taken, aside from any psychic damage.

This feature may be used once per rage for free, after that, you must expend a use of your Rage feature each time you wish to to use it again.

Improved Shield or Spear

At 14th level, you gain one of the following benefits of your choice when you gain this feature: