







We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.6 client by switching to the "Update-0.6" branch on Steam via the "Betas" properties tab.​

New Content

New Map: Lobby World

A training area for new recruits to learn the game, veterans to practice, and all soldiers to hang out

Includes a training course (mini tutorial), artillery range, driving course, and more

Used as a waiting area in between wars to help with team balance

New World Structure: Draw Bridge (2 types)

Bridges that can be raised (allow water vehicles to pass through)

Visual Character Options

Gameplay Features & Changes

Surrendering

Used to end wars that are in a state where it's near impossible for one team to come back

Players can now set a surrender flag (on F1 player screen) under certain conditions (enemy has claimed all Town Halls except one, enough time has passed)

If > 70% of players set their surrender flag, then the war ends with a defeat for the surrending faction

Water vehicles can now be repaired in water

Players can no longer walk on top of Heavy Gate or any wall structures

New "No HEs" game modifier that removes High Explosive grenades from the game

Other Changes

Landing Dock, Armory, Supply Station, Hospital, Workshop, Shipyard, and Vehicle Factory all now have visual damage states

Dialog prompting players to join the server queue has been removed

"Join Campaign" button added on Campaign screen (used to enter lobby)

HUD nofitication is shown when using the Manufacturing Plant when team balance boost is applied

#war-is-starting channel on Discord notifies players when a server has transitioned to a lobby (meaning a war is going to start soon)

Major Bug Fixes

Player will no longer be stuck in healing pose when using Medkit

Gun Turrets will no longer fire at players when they aren't visible yet to them

Barbed Wire and Sandbag Walls can now be repaired

Players can now shoot over Storage Boxes and Tunnel Networks

Moving the mouse wheel on the Mortar will no longer change the zoom amount on map screen

Foliage no longer blocks projectiles

Azimuth no longer disappears occasionally when using the Field Artillery

Blood FX is no longer visible through smoke

Barges are no longer stuck in a bad state after being loaded from a save game

Text chat window is no longer cut off in 4:3 aspect ratio

Grenades will no longer bounce off of an "invisible barrier" above Scrap nodes

Mouse sensitivity will no longer constantly reset to default

Players no longer immediately locked to a faction after joining a war (they now get the usual 5 minute grace period)

Players no longer see a purple screen when spawning in the wild on Fisherman's Row

Fixed various animation and FX issues with mounting Gunboat turrets

Driver of vehicle will no longer be charged for team killing if a player from the opposite faction uses a mounted weapon

Team killing now counts against Field Artillery users

Various map fixes

Radio no longer occasionally stops working when driving a Truck (Edit: This is still happening in some cases)

Vehicles no longer "float" after exiting the driver's seat (Edit: This is still happening in some cases)

Known Issues

Drawbridge basic material cost is 100 instead of 300



