2014 WCS Player Handbook 2015 WCS Player Handbook

Version 1.1.0

Last Updated: February 6, 2015

Table of Contents Table of Contents

General Information ....................................... 4 General Information ....................................... 4

World Championship Series Format .......................... 7 World Championship Series Format .......................... 6

WCS League Structure and Format – America and Europe ...... 7 WCS League Structure and Format – America and Europe ...... 6

Qualifiers ................................................ 7 Residency Requirements .................................... 6

Challenger ................................................ 8 Qualifiers ................................................ 8

Premier League ............................................ 8 Challenger ................................................ 9

Advancement and Fill Policy ............................... 9 Premier League ............................................ 9

Region Switching .......................................... 10 Advancement and Fill Policy ............................... 10

GSL Structure and Format – Korea .......................... 11 WCS Global Finals Structure and Format .................... 11

Qualifiers ................................................ 11 Online Tournament Regulations ............................. 12

Code A .................................................... 11 Online Event Equipment and Settings ....................... 12

Code S .................................................... 11 Online Tournament Rules ................................... 12

GSL Fill Policy ........................................... 12 Live Event Tournament Regulations ......................... 14

Region Switching .......................................... 12 Live Event Equipment and Settings ......................... 14

WCS Global Finals Structure and Format .................... 13 Live Event Tournament Rules ............................... 15

Online Tournament Regulations ............................. 14 Player Rules and Responsibilities ......................... 17

Online Event Equipment and Settings ....................... 14 Player Code of Conduct .................................... 17

Online Tournament Rules ................................... 14 Player Code of Conduct Offenses ........................... 18

Live Event Tournament Regulations ......................... 16 Player Tournament Offenses ................................ 18

Live Event Equipment and Settings ......................... 16 Player Disqualification and Suspension .................... 19

Live Event Tournament Rules ............................... 16 Player Forfeit Policy ..................................... 19

Player Rules and Responsibilities ......................... 19 General Player Rights and Responsibilities ................ 19

Player Code of Conduct .................................... 19 Live Event Player Rights and Responsibilities ............. 20

Player Code of Conduct Offenses ........................... 19 Prize Pool, Points, WCS Global Events ..................... 23

Player Tournament Offenses ................................ 20 WCS Prize Pool ............................................ 23

Player Disqualification.................................... 20 WCS Points ................................................ 24

Player Forfeit Policy ..................................... 20 WCS Global Events ......................................... 25

General Player Rights and Responsibilities ................ 21 Appendix .................................................. 26

Live Event Player Rights and Responsibilities ............. 22 Additional Tournament Rules and Regulations ............... 26

Prize Pool, Points, WCS Global Events ..................... 25 Handbook Version Details .................................. 35

WCS Prize Pool ............................................ 25 Certification ............................................. 36

WCS Points ................................................ 26

WCS Global Events ......................................... 27

Appendix .................................................. 28

Certification ............................................. 34

General Information General Information

THE WORLD CHAMPIONSHIP SERIES THE WORLD CHAMPIONSHIP SERIES

The World Championship Series (WCS) is the featured destination for StarCraft eSports, consisting of The World Championship Series (WCS) is the featured destination for StarCraft eSports, consisting of a

two parallel leagues in Europe and America, while the Global StarCraft II League (GSL) operates in South unified WCS Premier league that operates in Europe and America, two global individual leagues in South

Korea. The WCS is dedicated to creating the best competitive experience for both players and Korea, and multiple sanctioned global events with open qualifiers. The WCS is dedicated to creating the

spectators around the world. best competitive experience for both players and spectators around the world.

CHARTER CHARTER

To ensure fair administration and sportsmanlike conduct during the tournaments, the following To ensure fair administration and sportsmanlike conduct during the tournaments, the following

documents outline the rules, regulations, and player responsibilities for the World Championship Series. document outlines the rules, regulations, and player responsibilities for the World Championship Series.

Each participant of the league agrees to abide and be subject to these rules and regulations, which may Each participant of the league agrees to abide and be subject to these rules and regulations, which

be amended from time to time by Blizzard Entertainment and its partners. shall govern all WCS league play.

BLIZZARD ENTERTAINMENT, INC.: BLIZZARD ENTERTAINMENT, INC.:

Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and

Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard

(NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating

some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes

sixteen #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, nineteen #1-selling games and multiple Game of the Year awards. The company’s online-gaming service,

Battle.net®, is one of the largest in the world, with millions of active players. Battle.net®, is one of the largest in the world, with millions of active players.

Blizzard is responsible for the coordination of partner management, direction, and government of the Blizzard is responsible for the coordination of partner management, direction, and government of the

World Championship Series. World Championship Series.

PARTNERS / TOURNAMENT ORGANIZERS PARTNERS / TOURNAMENT ORGANIZERS

The Official Partner for WCS America 2014 is North American Star League The Official Partner for the WCS Premier League is the Electronic Sports League (ESL)

The North American Star league (NASL) was established to foster the prominence of eSports and ESL is the world's largest eSports company, leading the industry across various games with numerous

professional StarCraft II play in North America through highly visible organized and invigorating online and offline competitions. It operates high profile, branded international and national leagues and

competition. Determined to bring the best experience possible, NASL is committed to building a lasting tournaments such as the Intel® Extreme Masters, ESL One, ESL Pro Series, StarCraft® II World

relationship with our audience and supporting players to become the best they can be. Championship Series, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers

The Official Partner for WCS Europe 2014 is Electronic Sports League a broad field of services in gaming technology, event management, advertising and TV production, fully

The Electronic Sports League (ESL) (http://www.esl.eu/) is the largest and most important league for catering to the needs of the eSport’s ecosystem. With offices in Germany, Russia, France, Poland, Spain,

gamers in Europe consisting of around 4 million registered members and more than 800,000 registered China, North America and partners in many other countries, it has a truly global

teams. ESL is operated by the company Turtle Entertainment GmbH since 2000 and offers more than footprint. www.eslgaming.com

3,500 professional leagues and amateur ladders from a variety of games. Nearly 400,000 matches per The Official Partner for the Global StarCraft II League is Gom eXP

month are being played worldwide using the ESL technology. The ESL website currently reaches above Official information about the Global StarCraft II League is located at: http://www.gomexp.com/

2.5 million unique visitors a month and about 35,000 new players register every month.

The Official Partner for Global StarCraft II League is Gom eXP The Official Partner for StarCraft II StarLeague is SpoTV

Gom eXP (then named GOMTV.net) launched in 2008 with the StarCraft ‘Star Invitational’ Tournament. Official information about the StarCraft II StarLeague is located at: http://www.spotv.net/

Gom eXP’s goal is to bring diverse high quality content to international viewers by making use of the

ready accessibility of Internet media. Gom eXP’s service includes live streaming as well as a VOD

database with full English commentary, offering the highest quality eSports content to our fans

worldwide.

After becoming the official Korean broadcasting partner of Blizzard Entertainment in May 2010, Gom

eXP began planning the Global StarCraft II League (GSL) with the goal of providing the best eSports

content possible. The GSL had its inaugural season in September 2010, boasting some of the highest

prize pools and largest scale tournaments. In 2011 the GSL officially started its regular season and has

since then developed into one of the most prestigious StarCraft II leagues in the world, setting a

standard in the industry and becoming a pillar of competition in WCS.

OPEN COMPETITION OPEN COMPETITION

The World Championship Series is open to all participants that: (1) have an active Battle.net account The World Championship Series is open to all participants: (1) that have an active Battle.net account

that is in good standing; (2) who are over the age of majority in their country of citizenship and in the that is in good standing; (2) who are over the age of sixteen before each season*; (3) who follow the

host country of their WCS Region as of January 1, 2014, or who have written permission from their rules of the WCS tournament; and (4) who earn their spot through Qualifiers. Players may also qualify

parent or guardian; and (3) who earn their spot through Qualifiers. Players may also qualify through through their performance in previous seasons of WCS.

their performance in previous seasons of WCS.

NON DISCRIMINATION NON DISCRIMINATION

The World Championship Series provides equal opportunity to qualified individuals regardless of race, The World Championship Series provides equal opportunity to qualified individuals regardless of race,

color, age, religion, gender, national origin, pregnancy, marital status, sexual orientation, physical or color, age, religion, gender, national origin, pregnancy, marital status, sexual orientation, physical or

mental disability, military status, and all other grounds of discrimination provided by local legislation. mental disability, military status, and all other grounds of discrimination provided by local legislation.

GENERAL RELEASE GENERAL RELEASE

As a condition to being allowed to participate in the Tournament, participants are required to agree to As a condition to being allowed to participate in the Tournament, participants are required to agree to

release and hold harmless Blizzard, the North American Star League LLC, Turtle Entertainment GmbH, the rules set forth in this handbook, including the rules and regulations set forth on the Appendix on

Gretech Corporation, OnGame Network Co., Ltd., and any of their respective parent companies, page 26, as well as agreeing to release and hold harmless Blizzard Entertainment, Inc., Turtle

subsidiaries, affiliates, directors, officers, employees and agencies from any and all liability related Entertainment GmbH, Turtle Entertainment America, Gretech Corporation, SpoTV, and any of their

to the participation of the participant in the World Championship Series whatsoever, and waive any and respective parent companies, subsidiaries, affiliates, directors, officers, employees and agencies from

all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or any and all liability related to the participation of the participant in the World Championship Series

in connection with the World Championship Series or delivery, misdelivery, acceptance, possession, use whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or

of or inability to use any prize (including, without limitation, claims, costs, injuries, losses and damages damages of any kind arising out of or in connection with the WCS or delivery, misdelivery, acceptance,

related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, losses

defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of and damages related to personal injuries, death, damage to or destruction of property, rights of

contract, tort (including negligence), warranty or other theory. Participants must also consent to the publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional),

use of their name, biographical or occupational description, picture, portrait, likeness, voice or phrases, whether under a theory of contract, tort (including negligence), warranty or other theory. Participants

or any or all of them for promotional or commercial uses by Blizzard. must also consent to the use of their name, biographical or occupational description, picture, portrait,

likeness, voice or phrases, or any or all of them for promotional or commercial uses by Blizzard.

AMENDMENTS AMENDMENTS

The rules, regulations and code of conduct of the World Championship series may only be amended, The rules, regulations and code of conduct of the World Championship series may be amended from

repealed or modified by Blizzard Entertainment. time to time by Blizzard Entertainment, Inc., and in such an event, notice of any such changes will be

posted on the WCS website located at http://wcs.battle.net/sc2/en/about/handbook-and-policies.

World Championship Series Format World Championship Series Format

The World Championship Series consists of three tournaments running in three different regions. WCS The World Championship Series consists of multiple tournaments in different regions around the world.

America and WCS Europe serve their respective regions, while WCS maintains a direct partnership with WCS also maintains a direct partnership with the Global StarCraft II League and StarLeague as sister

the Global StarCraft II League as a sister tournament in South Korea. Per season, each region tournaments in South Korea. There are three seasons per year for participants to earn prizes and points

independently operates Qualifiers, Challenger matches, and the Premier League. Participation in the in the main leagues. Players may also participate and earn prizes and points in sanctioned WCS Global

Premier League and selected sanctioned tournaments will earn various prizes and points. There are Events run by tournament organizations around the world. At the end of all the seasons, tentatively

three seasons per year. Players may also participate and earn prizes and points in WCS Global Events October 5 th 2015, the top 16 players in the official WCS Point Standings will be invited to participate in

run by tournament organization around the world, which must comply with competitive criteria. At the the Global Finals.

end of all the seasons, tentatively October 5 th 2014, the top players in the official WCS Point Standings

will be invited to participate in the Global Finals.

WCS Premier League Structure and Format

1.0 Residency Requirements

In order to compete in the WCS Premier League, all participants must be a resident of a country within

the home regions for regional qualifiers into WCS Challenger. All participants in WCS will be required to

verify their Battle.net account and proof of residency to the tournament organizer and Blizzard:

Eligible countries and regions*:

 Europe, Africa, Middle East

 North America (USA, Canada)

 China

 Latin America

 Oceania, Southeast Asia

 Taiwan, Hong Kong, Macau

*For additional information on eligibility, please see page 26

Battle.net account verification:

 The country of residence in each player’s Battle.net account must show an eligible country

within the region they wish to compete before each respective WCS Qualifier.

 The player’s BattleTag must match those of their public persona and be pre-approved by

tournament administrators before each respective WCS Qualifier.

 Participants are required to play all tournaments and ladder games from the country listed on

the account during the tournament season. Blizzard will check IP connections at its discretion.

 Participants that need to travel outside of their country of residence during the tournament will

be required to provide details to Blizzard for review.

Proof of residency verification:

Eligibility for Citizens: If the player is a citizen of an eligible country for the WCS Premier League, the

player must provide a copy of a valid photo ID with a current address within the country.

 Examples of acceptable identification

o Government-issued driver’s license

o Military photo identification card

o Passport

o Health card with photo (Canada, Australia, New Zealand)

o Voter registration card with photo (Mexico)

o Health card (Denmark)

o Young Scot Card (Scotland)

o Family book (Spain)

o Bank card with owner’s signature and picture on reverse (Norway/Sweden)

 Examples of non-acceptable identification

o Expired identification

o School-issued photo identification card

o Gym membership card

o Library card

o Public transportation cards

o Private ID cards

Eligibility for non-Citizens: If the player is a foreign resident of an eligible country for the WCS Premier

League, the player must submit a copy of their passport along with a valid resident visa for the eligible

country for an evaluation of their residency status. The visa must be acquired before the start of the

qualifiers and is only considered valid if it allows the player to stay in the region, work in the region, and

earn prize money in the region.

 Examples of acceptable identification

o Professional athlete visa

o Work visa

o Student visa

 Examples of non-acceptable identification

o Expired visa

o Working holiday visa

o General tourist/visitor visa

WCS League Structure and Format – America and Europe

1.0 Qualifiers 2.0 Qualifiers

The Qualifiers will take place online and will determine the top 16 (24 players in Season 1 of 2014) The Qualifiers will take place online and will determine the top 31 players that will advance into the

players that will advance into the current season’s Challenger matches. current season’s Challenger matches (64 players in Season 1 of 2015).

A. Qualifiers will be open to players that are Master-level and above on the official host A. Qualifiers will be open to players that fulfill the residency requirements and are Master-level

region’s, or Qualifier region’s, StarCraft II preceding or current ladder season. or above on the official qualifier region’s StarCraft II ladder (preceding or current season).

1. If a player determines their opponent does not meet the Master League Individual regions may lower the Master-level requirement with Blizzard approval.

Requirement, the player can request a review from a tournament administrator 1. If a player determines their opponent does not meet the requirements, the player

before the match starts. Players cannot request a review for games already played. can request a review from a tournament administrator before the match starts.

B. Qualifiers will be free to enter. B. Qualifiers will be free to enter.

C. Apart from any special invitations, Qualifiers will be filled on a “first come, first serve” basis. C. Apart from any special invitations, Qualifiers will be filled on a “first come, first serve” basis.

D. Players may only participate in one region per season. Once a player participates in one D. Players may only participate in one region per season. Once a player participates in one

region's Qualifier, they will be ineligible to play in other WCS regions until the start of the region's Qualifier, they will be ineligible to play in other WCS regions until the start of the

next season. next season.

E. WCS Europe Only – A majority of the positions in Challenger will be filled via Qualifiers for E. The distribution of Qualifiers for WCS Premier League by region and type is below:

citizens and legal residents. If you are not a citizen of the region, please email

[email protected] for an evaluation of your residency status.

F. WCS America Only – A majority of positions in Challenger will be filled via Qualifier for

citizens and legal residents of various regions around the globe with an emphasis on the

Americas. If you are not a citizen of the region, please email [email protected] for

an evaluation of your residency status.

G. AM/EU Ladder Wildcard: players with 200 wins on the region’s host ladder (“Americas”

server for WCS America and “Europe” server for WCS Europe) in this or the past season will

be eligible to compete in Ladder Wildcard Qualifiers for all remaining spots without meeting

any residency or citizenship requirements.

H. The distribution of Qualifiers by region and type is below:

WCS America | Server | # of Slots | S1 Exception* WCS Region | Server | # of Slots* | S1 Exception**

USA/Canada/Latin America | Americas | 8 | 12 Europe/Africa/Middle East | Europe | 14 | 28

China | China | 2 | 3 North America | Americas | 8 | 16

Oceania/Southeast Asia | Southeast Asia | 2 | 3 China | China | 4 | 8

Taiwan/Hong Kong/Macau | Korea & Taiwan | 2 | 3 Latin America | Americas | 2 | 4

Ladder Wildcard | Americas | 2 | 3 Oceania/Southeast Asia | Southeast Asia | 2 | 4

Taiwan/Hong Kong/Macau | Korea & Taiwan | 2 | 4

WCS Europe | Server | # of Slots | S1 Exception* *The Champion of the previous season will automatically qualify for Premier League. The Champion’s

Europe/Africa/Middle East | Europe | 12 | 18 region will have one less spot open for advancement.

Ladder Wildcard | Europe | 4 | 6 **Season 1 exception will have 64 Qualifier spots to fill Challenger matches.

*Season 1 exception will have 24 players advancing from the Qualifiers

2.0 Challenger 3.0 Challenger

Challenger matches will determine the Premier League players for each season. Challenger matches take Challenger matches will determine the Premier League players for each season. Challenger matches take

place immediately prior to each Premier League. place prior to each Premier League.

Over the course of the Challenger matches, there will be a total of 32 (48 in Season 1 2014) players in 16 Over the course of the Challenger matches, there will be a total of 64 players that play in 32 single

(24 in Season 1 2014) single elimination matches. elimination matches.

- 16 (24 in Season 1 2014) players from the current season’s Qualifiers - 31 players will come from the current season’s Qualifiers (64 in Season 1 2015)

- 16 (24 in Season 1 2014) players that lose in rounds from the previous season’s Premier League. - 31 players from the previous season’s Premier League (excluding Season 1 2015).

The competition will take place online and will determine the 16 (24 in Season 1 2014) players that will o The Champion of the previous season will automatically qualify for Premier League. The

earn a spot into this season’s Premier League. Champion’s region will have one less spot open for advancement.

A. Challenger matches – Format A. Challenger matches – Format

1. All Challenger matches will be a “Best of 5”. 1. All Challenger matches will be a “Best of 5”.

2. Each match will include at most one player from the previous season’s Premier 2. Each match will include one player from the previous season’s Premier League

League. versus one player from the region’s respective qualifier.

3. Players that win their match will advance to Premier League. Players that lose their a) 2015 Season 1 Challenger matches will be between players from qualifiers.

Challenger match must participate in the next season’s Qualifiers if they wish to b) Players will be paired based on regional systems at the discretion of Blizzard

participate in that WCS region. Entertainment.

3. Players that win their Challenger match will advance to Premier League. Players that

lose their Challenger match must participate in the next season’s Qualifiers if they

wish to participate in that WCS region.

3.0 Premier League 4.0 Premier League

The Premier League is the featured tournament of the World Championship Series. Premier League will The Premier League is the featured tournament of the World Championship Series. Premier League will

include 32 players: 16 (8 players in Season 1 2014) players from the previous season’s Premier League include 32 players (See Appendix for Group Selection). There are 3 rounds in the tournament:

and 16 (24 players in Season 1 2014) players from Challenger. (See Appendix for Group Selection) There A. Round of 32 – Group Stage – Players will be required to be on-site

are 3 rounds of the tournament: 1. 8 groups of 4 players each

a) 4 groups will play in the ESL America studio

A. Round of 32 – Group Stage b) 4 groups will play in the ESL Europe studio

1. 8 groups of 4 players each, using the Dual Tournament format (See Appendix). 2. The matches will be played as a “Best of 3” using the Dual Tournament format (See

2. The top 2 players from each group advance to the Round of 16 and are guaranteed a Appendix).

spot in next season’s Premier League. 3. The top 2 players from each group advance to the Round of 16.

3. The bottom 16 players are placed into the next season’s Challenger matches.

B. Round of 16 – Group Stage – Players will be required to be on-site B. Round of 16 – Group Stage – Players will be required to be on-site

1. 4 groups of 4 players each, using the Dual Tournament Format (See Appendix). 1. 4 groups of 4 players each

2. The top 2 players from each group advance to the League Finals. a) The location for the Round of 16 and Finals will vary between each season.

2. The matches will be played as a “Best of 3” using the Dual Tournament format (See

Appendix).

3. The top 2 players from each group advance to the League Finals.

C. League Finals – Single Elimination Bracket – Players will be required to be on-site C. League Finals – Single Elimination Bracket – Players will be required to be on-site

1. The top 8 players are placed in a single elimination bracket. 1. The top 8 players are placed in a single elimination bracket.

2. The matches will be a “Best of 5” until the finals which will be a “Best of 7”. 2. The matches will be played as a “Best of 5” until the finals which will be a “Best of

7”.

4.0 Advancement and Fill Policy

*Season 1 – Transition 5.0 Advancement and Fill Policy

As part of the transition from 2013, Season 1 Challenger of WCS America and WCS Europe

will have a total of 48 players. The 24 players from each respective Season 3 2013

Challenger League will be taking on 24 new players from Season 1 Qualifiers. The top 24

players who win their Challenger match will join the 8 existing players in order to fill out a

full 32 player Premier League roster in each region. In subsequent seasons, the system will

revert to the bottom 16 players of Premier taking on a fresh set of 16 Qualifiers in

Challenger up-and-downs. Any extra spots that need to be filled will be taken from the 2013

WCS Ranking and Ladder Qualifiers.

A. Advancement policy – a player will be advanced in a bracket in the event that the opponent A. Advancement policy – a player will be advanced in a bracket in the event that the opponent

in their last recorded match forfeits the subsequent match or is disqualified before the in their last recorded match forfeits the subsequent match or is disqualified for any reason,

subsequent match can be played. In the case of group play, the player directly below the including a player’s inability to travel to the location of an event, before the subsequent

advancement cutoff in the group will be advanced. match can be played. In the case of group play, the player directly below the advancement

cutoff in the group will be advanced.

1. If the advancement occurs mid-season for the vacating player, the advancing player 1. If the advancement occurs mid-season for the vacating player, the advancing player

will receive all Prize money and Points for the new placement, but none for their will receive all Prize money and Points for the new placement, but none for their

previous placement. previous placement.

2. If the advancement occurs post-season or pre-season for the vacating player, the 2. If the advancement occurs post-season or pre-season for the vacating player, the

player will gain all advancements via the Premier and Challenger fill policies, but no player will gain all advancements via the Premier and Challenger fill policies, but no

changes to Prize money or Points. changes to Prize money or Points.

B. Premier fill policy – any positions vacated by a player in the Premier League will be filled by B. Premier fill policy – any positions vacated by a player in the Premier League will be filled by

the player directly below the advancement cutoff in that player’s last group. the player directly below the advancement cutoff in that player’s last group.

C. Challenger fill policy – any positions vacated by a player in the Challenger matches will be C. Challenger fill policy – any positions vacated by a player in the Challenger matches will be

filled by a player from the Qualifiers. To compensate, the number of Ladder Wildcard spots filled according to the rules below:

in that region will be increased by the number of vacancies. 1. If the vacated Challenger spot belonged to a player who earned their spot from a

Qualifier in the current season, the spot will be filled by the next highest placing

player from the same Qualifier.

5.0 Region Switching 2. If the vacated Challenger spot belonged to a player who earned their spot from the

previous season’s Premier League, the spot will be filled by the next highest placing

Players may only participate in one region per season. Players may declare to Blizzard Entertainment player from the Regional Qualifier of the original player.

their desire to switch regions any time between their final day of play for their current season and the

commencement of play in the region they wish to switch to. Once a player declares a switch, the player

forfeits all future placements in their current region and may enter the Qualifiers for their new region. If

a player does not complete their current season of play, the player will be subject to the Forfeit policy.

Any player wishing to switch should email their current tournament organizer and Blizzard

GSL Structure and Format – Korea

6.0 Qualifiers

The Qualifiers will take place offline and will determine the top 24 players who will advance into the

current season’s Code A matches.

A. Qualifiers will be open to players that are Master-level and above on the official Korea

Region StarCraft II preceding or current ladder season or players who are registered to

KeSPA/eSF

1. If a player determines their opponent does not meet the Requirement, the player

can request a review from a tournament administrator before the match starts.

Players cannot request a review for games already played.

B. Qualifiers will be free to enter.

C. Apart from any special invitations, Qualifiers will be filled on a “first come, first serve” basis.

D. Players may only participate in one region per season. Once a player participates in one

region's Qualifier, they will be ineligible to play in other WCS regions until the start of the

next season.

7.0 Code A

Code A matches will determine the Code S players for each season. Code A matches take place

immediately prior to each Code S.

Over the course of the Code A matches, there will be a total of 48 players in 12 groups.

- 24 players from the current season’s Qualifiers.

- 24 players that lose in rounds from the previous season’s Code S.

The competition will take place offline and will determine the 24 players that will earn a spot into this

season’s Code S.

A. Code A – Format

1. 12 groups of 4 players each, using the Dual Tournament format (See Appendix).

2. The top 2 players from each group advance to the Code S.

3. The bottom 24 players must participate in the next season’s Qualifiers if they wish

to participate in GSL.

8.0 Code S

The Code S is the featured tournament of the World Championship Series. Code S will include 32

players: 8 players from the previous season’s Code S and 24 players from Code A (See Appendix for

Group Selection). The competition will take place offline and there are 3 rounds of the tournament:

A. Round of 32 – Group Stage

1. 8 groups of 4 players each, using the Dual Tournament format (See Appendix).

2. The top 2 players from each group advance to the Round of 16.

3. The bottom 16 players are placed into the next season’s Code A.

B. Round of 16 – Group Stage

1. 4 groups of 4 players each, using the Dual Tournament Format (See Appendix).

2. The top 2 players from each group advance to the Round of 8 and are guaranteed a

spot in next season’s Premier League.

3. The bottom 8 players are placed into the next season’s Code A.

C. From Round of 8 to Final – Single Elimination Bracket

1. The top 8 players are placed in a single elimination bracket.

9.0 GSL Fill Policy

Any position vacated by a player in a season’s Code S will be filled by players from Code A of the same

season.

A. 24 players advance to Code S from the season’s Code A.

B. If the season’s Code A is over, an additional Wildcard Match is held by players who are

placed 3rd in their group and dropped out of Code A. The number of additional players

advancing from the Wildcard Match will depend on the number of positions that are vacant

in Code S.

10.0 Region Switching

Players may only participate in one region per season. Players may declare to Blizzard Entertainment

their desire to switch regions any time between their final day of play for their current season and the

commencement of play in the region they wish to switch to. Once a player declares a switch, the player

forfeits all future placements in their current region and may enter the Qualifiers for their new region. If

a player does not complete their current season of play, the player will be subject to the Forfeit policy.

Any player wishing to switch should email their current tournament organizer and Blizzard

WCS Global Finals Structure and Format WCS Global Finals Structure and Format

11.0 Global Finals 6.0 Global Finals

A. Global Finals will be hosted by Blizzard. A. The Global Finals will be hosted by Blizzard and may span multiple days and multiple

B. The top players in the official WCS Points Standings will be invited to the Global Finals. locations.

1. The cutoff date for the WCS Points Standings will tentatively be October 5 th , 2014 or B. The top players in the official WCS Points Standings will be invited to participate in the

the last WCS League Final or GSL Final event of the year. Global Finals.

C. Further information on schedule and format will be released later in the year. 1. The cutoff date for the 2015 WCS Points Standings will tentatively be October 5 th ,

2015 or the last WCS League Final, GSL Final, or StarLeague Final event of the year.

C. Further information on schedule, format, and rules that are specific to the Global Finals, will

be released later in the year.

Online Tournament Regulations Online Tournament Regulations

12.0 Online Event Equipment and Settings 7.0 Online Event Equipment and Settings

A. Equipment A. Equipment

1. Players must provide their own equipment. 1. Players must provide their own equipment.

2. Players must provide their own Internet connection to the Battle.net service. 2. Players must provide their own Internet connection to the Battle.net service.

3. Players must use their own Battle.net account with an active StarCraft II license with 3. Players must use their own Battle.net account with an active StarCraft II license with

the latest expansion. the latest expansion.

4. Players may be required to register with the partner and Blizzard. 4. Players may be required to register with the partner and Blizzard.

5. Players may not have other players participate in their matches as a substitute. 5. Players may not have other players participate in their matches as a substitute.

6. Players are responsible in dealing with computer security and DDoS attacks to their 6. Players are responsible in dealing with computer security and DDoS attacks to their

own computer. own computer.

B. Computer Settings B. Computer Settings

1. No unapproved programs may be running during any matches. 1. No unapproved programs may be running during any matches.

a) Blizzard and the tournament organizer may determine acceptable programs a) Blizzard and the tournament organizer may determine acceptable programs

at their discretion. Some programs that may be deemed acceptable: music, at their discretion. Some programs that may be deemed acceptable: music,

hardware monitoring, antivirus. hardware monitoring, antivirus.

2. Players may not communicate with anyone besides their opponent and the 2. Players may not communicate with anyone besides their opponent and the

tournament administrators during the game as outlined in the rules. tournament administrators during the game as outlined in the rules.

3. Interference by 3 rd party programs may be cause for disqualification as ruled in the 3. Interference by 3 rd party programs may be cause for disqualification as ruled in the

Code of Conduct. Code of Conduct.

C. Game Settings C. Game Settings

1. The “Busy” setting in Battle.net is required to be active. 1. Players will compete on the live version (current patch) of StarCraft II unless given

2. Players must use default unit “skins” – Any extra unit “skins” are to be disabled. notice at the discretion of Blizzard.

3. The “Save All Replays” setting should always be active. 2. The “Busy” setting in Battle.net is required to be active.

3. Players must use default unit “skins” – Any extra unit “skins” are to be disabled.

4. Players may only use official team logos for custom decals.

5. The “Save All Replays” setting should always be active.

13.0 Online Tournament Rules 8.0 Online Tournament Rules

A. Players must be online and available during the designated times of their matches. A. Players must be online and available during the designated times of their matches.

B. Any schedule conflicts must be brought up with the tournament organizer within the period B. Any schedule conflicts must be brought up with the tournament organizer within the period

designated by the tournament organizer. designated by the tournament organizer.

1. Organizer will attempt to accommodate any conflicts, but changes are not 1. Organizer will attempt to accommodate any conflicts, but changes are not

guaranteed. guaranteed.

C. Players must check in and be ready to play 30 minutes before their scheduled match time. C. Players must check in and be ready to play 30 minutes before their scheduled match time.

Ready to play is defined as being ready to start the game within 60 seconds. Ready to play is defined as being ready to start the game within 60 seconds.

D. Players must get permission from the administrator anytime they must leave their computer D. Players must get permission from the administrator anytime they must leave their computer

and provide a return time. and provide a return time.

E. All matches will be played on the respective league’s local Battle.net server or the server E. All matches will be played on the respective league’s local Battle.net server or the server

associated with a regional Qualifier at the discretion of organizer. associated with a regional Qualifier at the discretion of organizer.

F. Administrators will assign players either Blue or Red as their race colors for each match. F. Administrators will assign players either Blue or Red as their race colors for each match.

G. Tournament administrators will host and start the matches unless declared otherwise. G. Tournament administrators will host and start the matches unless declared otherwise.

H. Players may request a blind pick where each player will communicate their race to the H. Players may request a blind pick where each player will communicate their race to the

tournament administration team before map selection. tournament administration team before map selection.

I. Players may switch races after each match. I. Players may switch races after each match.

J. During the game, players may not use chat except for a greeting, closing, and request for J. During the game, players may not use chat except for a greeting, closing, and request for

pause. pause.

K. Players may not pause a game unnecessarily and should inform tournament administration K. Players may not pause a game unnecessarily and should inform tournament administration

team immediately the reason if a pause is required. team immediately the reason if a pause is required.

L. Players who intentionally quit a game before it has ended without a tournament organizer’s L. Players who intentionally quit a game before it has ended without a tournament organizer’s

permission will concede the game. permission will concede the game.

M. In the case of a technical issue, the tournament organizer may restart the game from the M. In the case of a technical issue, the tournament organizer may restart the game from the

beginning at their discretion or use “Recover Game” to start from an administrator beginning at their discretion or use “Recover Game” to start from an administrator

designated point in time. designated point in time.

N. If any player is disconnected from a game, they are required to wait for a tournament N. If any player is disconnected from a game, they are required to wait for a tournament

administrator to verify the situation and make one of the following decisions depending on administrator to verify the situation and make one of the following decisions depending on

the nature of the disconnect: the nature of the disconnect:

1. Restart of the game from the beginning. 1. Restart of the game from the beginning.

2. Use “Recover Game” to start from an administrator designated point in time. 2. Use “Recover Game” to start from an administrator designated point in time.

3. Declare a winner or a forfeit. 3. Declare a winner or a forfeit.

O. In case of the situation where both players are unable to win the game, tournament O. In case of the situation where both players are unable to win the game, tournament

organizer will declare a draw and the game will be replayed. organizer will declare a draw and the game will be replayed.

P. Per competition day, each player will be given a 10 minute exception for Battle.net P. Per competition day, each player will be given a 10 minute exception for Battle.net

disconnections. Players with multiple disconnections may be given a forfeit at the disconnections. Players with multiple disconnections may be given a forfeit at the

organizer’s discretion. organizer’s discretion.

Q. In Qualifiers, replay watching may be considered as a delay of game and be grounds for a Q. In Qualifiers, replay watching may be considered as a delay of game and be grounds for a

warning and subsequent penalties. warning and subsequent penalties.

R. In Challenger and Premier League, players may not watch any replays in the middle of a R. In Challenger and Premier League, players may not watch any replays in the middle of a

match. If there are any games that remain in the match, players must rejoin the designated match. If there are any games that remain in the match, players must rejoin the designated

tournament administrator group within 1 minute. tournament administrator group within 1 minute.

S. Players who fail to arrive for their scheduled matches will receive the loss of their first game S. Players may not share WCS match replays publically. Any requests for WCS replays for

content creation purposes must be directed to [email protected]

T. Players who fail to arrive for their scheduled matches will receive the loss of their first game

10 minutes after the organizer’s match start time. Players will receive one loss for every 10 minutes after the organizer’s match start time. Players will receive one loss for every

additional 5 minutes they are late. The player will be considered forfeit if the player does additional 5 minutes they are late. The player will be considered forfeit if the player does

not participate in any matches in that round of play. not participate in any matches in that round of play.

T. Qualifier Exception – during Qualifiers stricter guidelines may be used at the discretion of U. Qualifier Exception – during Qualifiers stricter guidelines may be used at the discretion of

tournament organizers. Repeated warnings may lead to directly to disqualification. tournament organizers. Repeated warnings may lead to directly to disqualification.

Live Event Tournament Regulations Live Event Tournament Regulations

14.0 Live Event Equipment and Settings 9.0 Live Event Equipment and Settings

A. Equipment A. Equipment

1. Players must use the computer and monitor provided by the organizer. 1. Players must use the computer and monitor provided by the organizer.

2. Tournament organizers may ban any electronic storage devices from their event. 2. Tournament organizers may ban any electronic storage devices from their event.

Consult with tournament organizers for their official policy. Consult with tournament organizers for their official policy.

3. Players must provide their own USB mouse. 3. Players must provide their own USB mouse.

4. Players must provide their own USB keyboard. 4. Players must provide their own USB keyboard.

5. Players must provide their own in-ear USB headset or a headset that utilizes a 5. Players must provide their own in-ear USB headset or a headset that utilizes a

standard 3.5mm stereo headset jack. Players may not use wireless or outlet standard 3.5mm stereo headset jack. Players may not use wireless or outlet

powered headset. powered headset.

6. All equipment must operate with preinstalled Windows drivers. The organizer may 6. All equipment must operate with preinstalled Windows drivers. The organizer may

allow specialized USB drivers at their discretion. Players must contact organizer allow specialized USB drivers at their discretion. Players must contact organizer

prior to the event if they wish to use specialized USB drivers. prior to the event if they wish to use specialized USB drivers.

7. The organizer reserves the right to deny the use of any equipment suspected of 7. The organizer reserves the right to deny the use of any equipment suspected of

providing an unfair competitive advantage. providing an unfair competitive advantage.

8. Players must use the organizer headset while playing in any matches that are 8. Players must use the organizer headset while playing in any matches that are

commentated for soundproofing purposes, unless a different model is authorized by commentated for soundproofing purposes, unless a different model is authorized by

the organizer. Players may wear personal headsets around their neck. the organizer. Players may wear personal headsets around their neck.

9. Players must have their own Battle.net account in good standing with an active 9. Players must have their own Battle.net account in good standing with an active

StarCraft II license with the latest expansion. StarCraft II license with the latest expansion.

10. Players must use the same Battle.net account throughout the tournament. 10. Players must use the same Battle.net account throughout the tournament.

11. Players may be given a special account to use for a Live Event tournament. 11. Players may be required to use a special account during a Live Event tournament.

B. Computer Settings B. Computer Settings

1. No other programs may be installed without approval of the organizer. 1. No other programs may be installed without approval of the organizer.

2. During a match, no other applications, browsers, or streams other than the game 2. During a match, no other applications, browsers, or streams other than the game

should be open. The organizer may inspect a machine before a live match. should be open. The organizer may inspect a machine before a live match.

3. Players may not alter game files or modify drivers. 3. Players may not alter game files or modify drivers.

4. Video settings may only be adjusted under the supervision of the organizer. 4. Video settings may only be adjusted under the supervision of the organizer.

C. Game Settings C. Game Settings

1. The “Busy” setting in Battle.net is required to be active. 1. Players will compete on the live version (current patch) of StarCraft II unless given

2. Players must use default unit “skins” – Any extra unit “skins” are to be disabled. notice at the discretion of Blizzard.

3. The “Save All Replays” setting should always be active. 2. The “Busy” setting in Battle.net is required to be active.

3. Players must use default unit “skins” – Any extra unit “skins” are to be disabled.

4. Players may only use official team logos for custom decals.

5. The “Save All Replays” setting should always be active.

15.0 Live Event Tournament Rules 10.0 Live Event Tournament Rules

A. Players must be in the venue at the designated player areas during the event. A. Players must be in the venue at the designated player areas during the event.

B. Players are required to be ready and check in at their game station at the time designated B. Players are required to be ready and check in at their game station at the time designated

by the tournament organizer, but not exceeding 120 minutes before the match starts, and by the tournament organizer, but not exceeding 120 minutes before the match starts, and

complete game preparations including PC setup. If the player requires additional time after complete game preparations including PC setup. If the player requires additional time after

setup has completed, additional time is at the purview of the tournament administrator. setup has completed, additional time is at the purview of the tournament administrator.

C. Players must request permission from a tournament administrator to leave designated C. Players must request permission from a tournament administrator to leave designated

player areas during the event. player areas during the event.

D. Players may consult with an advisor(s) between games in a match at the discretion of the D. Players may consult with an advisor(s) between games in a match at the discretion of the

tournament organizer. tournament organizer. The organizer may set and change the amount of time for this

consultation at their discretion.

E. All matches will be played on the Battle.net server determined by the tournament organizer E. All matches will be played on the Battle.net server determined by the tournament organizer

F. Administrators will assign colors to players for each match. F. Administrators will assign colors to players for each match.

G. Tournament administrators will host and start the matches. G. Tournament administrators will host and start the matches.

H. Players may request a blind pick where each player will communicate their race to the H. Players may request a blind pick where each player will communicate their race to the

tournament administration team before each match starts. tournament administration team before each match starts.

I. Players may switch races after each match. I. Players may switch races after each match.

J. During the game, players may not use chat except for a greeting, closing, and request for J. During the game, players may not use chat except for a greeting, closing, and request for

pause. pause.

K. Players may not pause a game unnecessarily. Should a pause be required, the player must K. Players may not pause a game unnecessarily. Should a pause be required, the player must

inform tournament administration team immediately in the following manner: 1) type “PP” inform tournament administration team immediately in the following manner: 1) type “PP”

in the in-game chat, 2) physically raise his or her hand to notify the organizers, in the case in the in-game chat, 2) physically raise his or her hand to notify the organizers, in the case

that the keyboard is unresponsive. that the keyboard is unresponsive.

L. Players who intentionally quit a game before it has ended without a tournament organizer’s L. Players who intentionally quit a game before it has ended without a tournament organizer’s

permission will have conceded the game. permission will have conceded the game.

M. In the case of a technical issue, the tournament organizer may restart the game from the M. In the case of a technical issue, the tournament organizer may restart the game from the

beginning at their discretion or use “Recover Game” to start from an administrator beginning at their discretion or use “Recover Game” to start from an administrator

designated point in time. designated point in time.

N. If any player is disconnected from a game, they are required to wait for a tournament N. If any player is disconnected from a game, they are required to wait for a tournament

administrator to verify the situation and make one of the following decisions depending on administrator to verify the situation and make one of the following decisions depending on

the nature of the disconnect: the nature of the disconnect:

1. Restart of the game from the beginning. 1. Restart of the game from the beginning.

2. Use “Recover Game” to start from an administrator designated point in time. 2. Use “Recover Game” to start from an administrator designated point in time.

3. Declare a winner or a forfeit. 3. Declare a winner or a forfeit.

O. In case of the situation where both players are unable to win the game, tournament O. In case of the situation where both players are unable to win the game, tournament

organizer will declare a draw and the game will be replayed. organizer will declare a draw and the game will be replayed.

P. In order to dispute any game issue, players must notify the administrator immediately. P. In order to dispute any game issue, players must notify the administrator immediately.

Once the next game has started, players may not protest results. The tournament Once the next game has started, players may not protest results. The tournament

administration may investigate past results at their discretion. administration may investigate past results at their discretion.

Q. In Challenger and Premier League, players may not watch any replays in the middle of a Q. In Challenger and Premier League, players may not watch any replays in the middle of a

match. If there are any games that remain in the match, players must rejoin the designated match. If there are any games that remain in the match, players must rejoin the designated

tournament administrator group within 1 minute. tournament administrator group within 1 minute.

R. Replays may not be removed or distributed from the tournament computers by anyone but R. Replays may not be removed or distributed from the tournament computers by anyone but

the tournament staff. the tournament staff. Any requests for WCS replays for content creation purposes must be

S. Replays may be reviewed by the tournament organizer during down time between matches S. Replays may be reviewed by the tournament organizer during down time between matches

if available for production or administrative purposes. if available for production or administrative purposes.

T. Replays of tournament matches can be used for the production of additional contents at the T. Replays of tournament matches can be used for the production of additional contents at the

discretion of Organizers and Blizzard Entertainment. Replay packs may be made public after discretion of Organizers and Blizzard Entertainment. Replay packs may be made public after

the conclusion of the season in which the original game was played. the conclusion of the season in which the original game was played.

Player Rules and Responsibilities Player Rules and Responsibilities

16.0 Player Code of Conduct 11.0 Player Code of Conduct

The World Championship Series is a professional league. All participants are expected to maintain a

professional and respectful demeanor. Intentional or attempted violations of the following Player Code

of Conduct may incur penalties as listed in Player Code of Conduct Offenses (Section 12).

Disputes and Redress – Any report of a violation or dispute of an action with the current operation of

the league should first be addressed by email, telephone or in person to the tournament organizer. If

the organizer does not provide an adequate response in a timely fashion, players and teams should

contact Blizzard Entertainment at [email protected] Any unresolved situation should not be

posted on personal social media or websites until the issue is addressed by an admin or Blizzard.

A. Language – In all languages, players may not use obscene gestures, profanity and/or racist A. Language – In all languages, players may not use obscene gestures, profanity and/or racist

comments in game chat, lobby chat, or live interviews. This includes abbreviations and/or comments in their player handles, game chat, lobby chat, or live interviews. This includes

obscure references. Organizers reserve the right to enforce this at their own discretion. abbreviations and/or obscure references. Organizers reserve the right to enforce this at

their own discretion.

B. Behavior – Players are required to behave in a sportsmanlike manner towards other B. Behavior – Players are required to behave in a sportsmanlike manner towards other

competitors, members of the administration team, media, and fans. competitors, members of the administration team, media, and fans.

C. Disputes and Redress – Any disputes a player may have with the current operation of the C. Communication & Storage Devices – Players must consult with the organizer before bringing

league should first be addressed by email, telephone or in person to the tournament

organizer. If the organizer does not provide an adequate response in a timely fashion,

players and teams should contact Blizzard Entertainment at [email protected]

D. Communication & Storage Devices – Players must consult with the organizer before bringing

electronic storage devices to any event and are not allowed to use any mobile or external electronic storage devices to any event and are not allowed to use any mobile or external

communication equipment during a match. All personal equipment must be in an enclosed communication equipment during a match. All personal equipment must be in an enclosed

bag or be given to an administrator while a match is played. bag or be given to an administrator while a match is played.

E. Illegal substances – Players may not be under the influence or in possession of illegal D. Illegal substances – Players may not be under the influence or in possession of illegal

substances. In addition to the standard Code of Conduct penalties, any offending players substances. In addition to the standard Code of Conduct penalties, any offending players

may be handed over to the authorities in accordance to the local laws. may be handed over to the authorities in accordance to the local laws.

F. Alcohol – Players that are intoxicated during any event may be disqualified at the discretion E. Alcohol – Players that are intoxicated during any event may be disqualified at the discretion

of the tournament organizer. of the tournament organizer.

G. Cheating – Any form of cheating will not be tolerated. If the organizer determines that a F. Cheating - Players must compete to the best of their ability at all times. Any form of

player is cheating, the player will be immediately disqualified and removed from the cheating will not be tolerated. If the Sponsor determines that a player is cheating, the

tournament and may be restricted from participating in future events. player will be immediately disqualified and removed from the tournament and may be

H. Software Exploitation – Any intentional use of any bugs or exploits in the game may result in restricted from participating in any events in the future, and have all of their licenses to all

a forfeit of the match and disqualification from the tournament. Bugs and exploits will be Blizzard games revoked. Players may be requested to install software on their computers

determined at the discretion of Blizzard Entertainment. for the duration of the tournament which is specially designed to detect cheating. Examples

I. Collusion and Match Fixing – Players are not allowed to intentionally alter the results of any of cheating would include, without limitation:

match. If the organizer determines that a player is colluding or match fixing, the player will  Actions to intentionally alter or attempt to alter the results of any match, including

be immediately disqualified and removed from the tournament and may be restricted from losing a match with another player to advance one or the other’s rank. If Sponsor

participating in future events. Players must compete to the best of their ability at all times. determines that a player is colluding or match fixing, the player will be immediately

J. Gambling – Players are not allowed to place wagers on any matches or actions in, or around, disqualified and removed from the tournament and may be restricted from participating

the World Championship Series. in future events and have all of their licenses to all Blizzard games revoked; and

 Attempts to interfere with another player’s connection to the game service through

Distributed Denial of Service (DDoS) or any other means, he or she may be disqualified

from the Tournament; and

 Any incidence of Eligible Participants allowing individuals who are not the Eligible

Participant to play on an Eligible Participant’s Battle.net account in any of Blizzard

games.

G. Software Exploitation – Any intentional or attempted use of any bugs or exploits in the

game may result in a forfeit of the match and disqualification from the tournament. Bugs

and exploits will be determined at the discretion of Blizzard Entertainment.

H. Gambling – Players are not allowed to place or attempt to place wagers on any matches or

actions in, or around, for any Blizzard title.

17.0 Player Code of Conduct Offenses 12.0 Player Code of Conduct Offenses

A. Code of Conduct violations will be reviewed by Blizzard Entertainment and the organizer. A. Code of Conduct violations will be reviewed by Blizzard Entertainment and the organizer.

B. Violations of the Code of Conduct may vary including a warning, an immediate B. Violations of the Code of Conduct may vary including a warning, an immediate

disqualification, removal from the tournament, and/or restriction from participation in disqualification, prize penalties, removal from the tournament, and/or restriction from

future events. participation in future events.

C. Final decisions regarding player violations are up to the discretion of Blizzard Entertainment. C. Final decisions regarding player violations are up to the discretion of Blizzard Entertainment.

18.0 Player Tournament Offenses 13.0 Player Tournament Offenses

A. If a player does not follow the rules of the tournament, the player may receive a warning at A. If a player does not follow the rules of the tournament, the player may receive a warning at

the discretion of the tournament organizer. the discretion of the tournament organizer.

B. If a player causes a delay beyond the designated exceptions, the player will receive a B. If a player causes a delay beyond the designated exceptions, the player will receive a

warning. warning.

C. Once a warning has been issued, subsequent infractions will accrue a penalty at the C. Once a warning has been issued, subsequent infractions will accrue a penalty at the

discretion of the organizer and Blizzard Entertainment. A continuing or repeated infraction discretion of the organizer and Blizzard Entertainment. A continuing or repeated infraction

will cause multiple penalties at the discretion of the organizer. will cause multiple penalties at the discretion of the organizer.

D. In a single competition day, if a player receives: D. In a single competition day, if a player receives:

1. One (1) penalty will result in a 1% prize money deduction 1. One (1) penalty will result in a 1% prize money deduction

2. Two (2) penalties will result in a 2% prize money deduction 2. Two (2) penalties will result in a 2% prize money deduction

3. Three (3) penalties will result in a 5% prize money deduction 3. Three (3) penalties will result in a 5% prize money deduction

4. Each further penalty will result in an additional +5% prize money deduction 4. Each further penalty will result in an additional +5% prize money deduction

E. Penalties accrue cumulatively throughout the season and are deducted from the players E. Penalties accrue cumulatively throughout the season and are deducted from the players

total season earnings – e.g. one penalty on Jan 5, 2014 and three penalties on Feb 9, 2014 total season earnings – e.g. one penalty on Jan 5, 2015 and three penalties on Feb 9, 2015

cause a 1% + 5% = 6% total deduction in prize earnings. cause a 1% + 5% = 6% total deduction in prize earnings.

F. All Prize money deducted via penalties for a season will be added to the Prize of the highest F. All Prize money deducted via penalties for a season will be added to the Prize of the highest

placing Premier player in the tournament with the least penalties for the current season. placing Premier player in the tournament with the least penalties for the current season.

G. Blizzard Entertainment and the tournament organizer reserve the right to eject any player G. Blizzard Entertainment and the tournament organizer reserve the right to disqualify or

from the league for repeated misconduct or rule violations suspend any player from the league for rule violations or repeated misconduct.

19.0 Player Disqualification 14.0 Player Disqualification and Suspension

A. If a player is disqualified by organizer or Blizzard Entertainment for violating Online Match, A. If a player is disqualified or suspended by the organizer or Blizzard Entertainment for

Live Match or Player Code of Conduct regulations, the player will receive a forfeit (see violating Online Match, Live Match or Player Code of Conduct regulations, the player will

Forfeit without 48 hour notice). The player will accrue no future placements (i.e. relegated receive a forfeit (see Forfeit without 48 hour notice). The player will accrue no future

to Qualifiers, relegated to Challenger, Premier League placement) from their performance. placements (i.e. relegated to Qualifiers, relegated to Challenger, Premier League placement)

The player’s ability to play in future WCS events will be at the sole discretions of the from their performance. The player’s ability to play in future WCS events will be at the sole

tournament organizer and Blizzard Entertainment. discretions of the tournament organizer and Blizzard Entertainment.

B. Suspensions from the World Championship Series may be any amount of designated time

depending on the severity of the violation. The player’s ability to play in future WCS events

will be at the sole discretions of the tournament organizer and Blizzard Entertainment.

20.0 Player Forfeit Policy 15.0 Player Forfeit Policy

A. Challenger Forfeit – If a player does not participate in a scheduled WCS Challenger match – A. Challenger Forfeit – If a player does not participate in a scheduled WCS Challenger match –

the player will be disqualified. No prize money or points will be awarded. The organizer will the player will be disqualified. No prize money or points will be awarded. The organizer will

make the attempt to replace the player according to the Advancement and Fill Policy. make the attempt to replace the player according to the Advancement and Fill Policy.

B. Premier League Forfeit with 48 hour notice – If a player does not participate in a scheduled B. Premier League Forfeit with 48 hour notice – If a player does not participate in a scheduled

WCS match in Premier League and gives 48 hours notice prior to the scheduled play time – WCS match in Premier League and gives 48 hour notice prior to the scheduled play time –

the player’s placement will swap with the replacement player as according to the the player’s placement will swap with the replacement player as according to the

Advancement and Fill Policy. All applicable prize money and points will be paid out in the Advancement and Fill Policy. All applicable prize money and points will be paid out in the

regressed position. The player will retain future season placements (Challenger or Premier regressed position. The player will retain future season placements (Challenger or Premier

League placement) if applicable from their regressed position. League placement) if applicable from their regressed position.

C. Forfeit without 48 hour notice – If a player does not participate in a scheduled WCS match in C. Forfeit without 48 hour notice – If a player does not participate in a scheduled WCS match in

Challenger or Premier League and does not give notice 48 hours prior to the scheduled play Challenger or Premier League and does not give notice 48 hours prior to the scheduled play

time – the player’s placement will regress in the tournament, so that their last played match time – the player’s placement will regress in the tournament, so that their last played match

is considered a loss. All applicable prize money and points will be paid out as if their last is considered a loss. All applicable prize money and points will be paid out as if their last

played match was a loss – or if their last match was in group play, all matches from that played match was a loss – or if their last match was in group play, all matches from that

group will be counted as losses. In addition, the player will be disqualified from the season group will be counted as losses. In addition, the player will be disqualified from the season

and will need to requalify. and will need to requalify.

D. Repeated forfeits – if a player forfeits or fails to compete more than once without D. Repeated forfeits – if a player forfeits or fails to compete more than once without

reasonable exceptions, Blizzard Entertainment and organizer reserve the right to prevent reasonable exceptions, Blizzard Entertainment and organizer reserve the right to prevent

the competitor from participating in Qualifiers or future events. the competitor from participating in Qualifiers or future events.

E. Forfeit exceptions – will be considered in light of family or personal emergency. Exceptions E. Forfeit exceptions – will be considered in light of family or personal emergency. Exceptions

will be considered if the player provides a doctor’s notes in case of sickness, injury, or death will be considered if the player provides a doctor’s notes in case of sickness, injury, or death

notice in case of a loss of a family member. Further causes for exception will be reviewed by notice in case of a loss of a family member. Further causes for exception will be reviewed by

the organizer and Blizzard Entertainment. Email tournament organizers, or in the case of the organizer and Blizzard Entertainment. Email tournament organizers, or in the case of

21.0 General Player Rights and Responsibilities 16.0 General Player Rights and Responsibilities

A. Schedule – Players cannot be scheduled to play more than eight match series per day. A. Schedule – Players cannot be scheduled to play more than eight match series per day.

Players must be given a minimum of a 10 minute break after every series, and a 30 minute Players must be given a minimum of a 10 minute break after every series, and a 30 minute

break after four consecutive series. Players have the right to a minimum of 10 hours break break after four consecutive series. Players have the right to a minimum of 10 hours break

scheduled between the player’s last series of a day and the player’s first series of the scheduled between the player’s last series of a day and the player’s first series of the

following day. following day.

B. Player Handle – Players have the right to have an in-game name and Clan Tag as long as it B. Player Handle – Players have the right to have an in-game name and Clan Tag as long as it

does not contain any profanity or inappropriate references. does not contain any profanity or inappropriate references (See Code of Conduct).

C. Interviews and media – Players must be polite to spectators and media, but players have the C. Interviews and media – Players must be polite to spectators and media, but players have the

right to refuse non-official autograph signings, photo sessions, and interviews that are not in right to refuse non-official autograph signings, photo sessions, and interviews that are not in

their tournament schedule. It is up to the player’s discretion to participate in non-official their tournament schedule. It is up to the player’s discretion to participate in non-official

autograph signings, photo sessions and interviews. Players have the right to participate in autograph signings, photo sessions and interviews. Players have the right to participate in

non-official autograph signings, photo sessions and interviews that do not conflict with their non-official autograph signings, photo sessions and interviews that do not conflict with their

official tournament schedule. official tournament schedule.

D. Opinions – Players have the right to express their opinions in a professional and D. Opinions – Players have the right to express their opinions in a professional and

sportsmanlike manner. Depending on the severity, false statements and other forms of sportsmanlike manner. Tournament disputes or player violation reports must be reviewed

defamation may cause a warning, penalty or removal from the league. by the organizer and Blizzard before releasing information publicly. Depending on the

severity, false statements and other forms of defamation may cause a warning, penalty or

removal from the league.

E. Documentation – Players are responsible for submitting all legal waivers, affidavits, and tax E. Documentation – Players are responsible for submitting all legal waivers, affidavits, and tax

forms as requested by the tournament organizer within 3 weeks of any request. forms as requested by the tournament organizer within 3 weeks of any request.

PF. Prize money – Players will be paid after an event within thirty (30) days from when F. Prize money – Players will be paid after an event within thirty (30) days from when

paperwork was submitted with complete and correct information and on complete paperwork was submitted with complete and correct information and on complete

verification of penalties. verification of penalties.

G. Personal Streams – Players have the right to stream ladder games on their personal time. G. Personal Streams – Players have the right to stream ladder games on their personal time.

Players cannot stream any official StarCraft II World Championship series games unless they 1. WCS Qualifiers games – Players may stream WCS Qualifier games if they comply

comply with the Guidelines for World Championship Series Commentators and Streams in with the “Guidelines for non-official World Championship Series Shoutcasters and

the Appendix. Streams” in the Appendix and tournament organizer rules.

2. WCS Premier games – only official WCS partners may stream WCS Premier matches.

H. Non-WCS Tournaments – Players have the right to participate in other StarCraft II licensed H. Non-WCS Tournaments – Players have the right to participate in other StarCraft II licensed

tournaments. Any conflict with scheduled WCS events or matches due to participation in tournaments. Any conflict with scheduled WCS events or matches due to participation in

another tournament is the player’s choice and responsibility. another tournament is the player’s choice and responsibility.

I. Right of Refusal – Players have the right to refuse to play. Matches that are not played will I. Right of Refusal – Players have the right to refuse to play. Matches that are not played will

result in an automatic forfeit. See Forfeit Policy for further information about the forfeit result in an automatic forfeit. See Forfeit Policy for further information about the forfeit

process. process.

J. All players shall be free to play in any tournaments or leagues that they choose to play in, J. All players shall be free to play in any tournaments or leagues that they choose to play in,

whether sanctioned or organized by a Licensee. whether sanctioned or organized by a Licensee.

22.0 Live Event Player Rights and Responsibilities 17.0 Live Event Player Rights and Responsibilities

A. Live Attendance – Players must attend scheduled events in person as required. Players A. Live Attendance – Players must attend scheduled events in person as required. Players

without a valid reason for absence or withdrawal may be disqualified and suspended from without a valid reason for absence or withdrawal may be disqualified and suspended from

participating in future league competitions. participating in future league competitions.

B. Tournament Information – Players will be provided all necessary tournament information B. Tournament Information – Players will be provided all necessary tournament information

such as event schedules, maps, locations, and official player interviews. The information will such as event schedules, maps, locations, and official player interviews. The information will

be provided to the players or team management a minimum of three days before event be provided to the players or team management a minimum of three days before event

travel. travel.

C. Travel – At the stages where players are required to travel to an event, varying levels of C. Travel – At the stages where players are required to travel to an event, varying levels of

support for player travel expenses, such as flights, lodging, and meals, will be provided. The support for player travel expenses, such as flights, lodging, and meals, will be provided. The

amount of support may vary per region and season. Each organizer will communicate the amount of support may vary per region and season. Each organizer will communicate the

travel policy specifics before any travel is required. travel policy specifics before any travel is required.

1. GSL is an exception to this regulation in consideration of regional characteristic. 1. The leagues in South Korea are an exception to this regulation in consideration of

their regional characteristic.

D. Travel Documents – Players are responsible for obtaining the necessary documents and D. Travel Documents – Players are responsible for obtaining the necessary documents and

identification papers for travel. Any negligence may result in a forfeit or disqualification. identification papers for travel. Any negligence may result in a forfeit or disqualification.

Blizzard and/or the event organizer will provide invitation letters in a timely manner for any Blizzard and/or the event organizer will provide invitation letters in a timely manner for any

visas application process where appropriate. Any visa or travel fees and approval will visas application process where appropriate. Any visa or travel fees and approval will

ultimately be the player responsibility. ultimately be the player responsibility.

E. Accommodations – The tournament organizer is required to provide hotel rooms for the E. Accommodations – The tournament organizer is required to provide hotel rooms for the

players. Players will be given their own room at tournaments. If a region has limited space, players. Players will be given their own room at tournaments. If a region has limited space,

Blizzard and the tournament organizer may deem sharing rooms as acceptable. Blizzard and the tournament organizer may deem sharing rooms as acceptable.

1. GSL is an exception to this regulation in consideration of regional characteristic. 1. The leagues in South Korea are an exception to this regulation in consideration of

their regional characteristic.

F. Guests – Players are allowed to have guests stay with them but cannot exceed the capacity F. Guests – Players are allowed to have guests stay with them but cannot exceed the capacity

of the hotel room. Blizzard and the tournament organizer are not responsible for the travel of the hotel room. Blizzard and the tournament organizer are not responsible for the travel

or tickets for guests. or tickets for guests.

1. GSL is an exception to this regulation in consideration of regional characteristic. 1. The leagues in South Korea are an exception to this regulation in consideration of

their regional characteristic.

G. Sponsors – Blizzard Entertainment will work to ensure players, teams and the tournament G. Sponsors – Blizzard Entertainment will work to ensure players, teams and the tournament

organizers collaborate to promote the sponsors of all parties. The following are guidelines organizers collaborate to promote the sponsors of all parties. The following are guidelines

for player and tournament organizer rights and responsibilities: for player and tournament organizer rights and responsibilities:

1. Sponsor Conflict Arbitration: Blizzard Entertainment will arbitrate all conflicts 1. Sponsor Conflict Arbitration: Blizzard Entertainment will arbitrate all conflicts

between teams and players with respect to sponsor promotion between teams and players with respect to sponsor promotion

2. Restricted Sponsor Categories –The following sponsor categories will not be 2. Restricted Sponsor Categories –The following sponsor categories will not be

allowed: allowed:

a) Pornography (or extremely mature materials); a) Pornography (or extremely mature materials);

b) Alcohol; b) Alcohol;

c) Tobacco or cigarettes; c) Tobacco or cigarettes;

d) Firearms; d) Firearms;

e) Gambling websites; or e) Gambling websites; or

f) Any company that is detrimental to Blizzard’s business (hacking, gold f) Any company that is detrimental to Blizzard’s business (hacking, gold

services, account selling, key sellers) services, account selling, key sellers)

3. Dress Code – Players will have the right to wear official team apparel that displays 3. Dress Code – Players will have the right to wear official team apparel that displays

their team’s sponsors unless it conflicts with the Restricted Sponsor Categories. their team’s sponsors unless it conflicts with the Restricted Sponsor Categories.

a) If a player’s apparel is not related to an approved sponsor, the organizer has a) If a player’s apparel is not related to an approved sponsor, the organizer has

the right to provide the player with neutral clothing to be worn during the the right to provide the player with neutral clothing to be worn during the

event. event.

4. Player Sponsored Equipment – Players have the right to represent their sponsors 4. Player Sponsored Equipment – Players have the right to represent their sponsors

with their personal equipment. with their personal equipment.

a) Standard Equipment – Sponsored player equipment must follow standard a) Standard Equipment – Sponsored player equipment must follow standard

equipment rules and includes: keyboards, computer mice, mousepads, equipment rules and includes: keyboards, computer mice, mousepads,

mouse bungies, and headsets. During matches where specific soundproof mouse bungies, and headsets. During matches where specific soundproof

headsets are required by the organizer, the player is allowed to wear their headsets are required by the organizer, the player is allowed to wear their

personal headset around their neck at their discretion. personal headset around their neck at their discretion.

b) Other Player sponsored items – Players are allowed to bring additional b) Other Player sponsored items – Players are allowed to bring additional

items to their play area such as capped water bottles and towels. During items to their play area such as capped water bottles and towels. During

any feature matches where the player is featured by the organizer, all items any feature matches where the player is featured by the organizer, all items

(non-equipment) must be stored under the desk unless the tournament (non-equipment) must be stored under the desk unless the tournament

organizer agrees to allow the items on the desk. organizer agrees to allow the items on the desk.

5. Organizer Sponsored Equipment – Organizers have the right to represent sponsors 5. Organizer Sponsored Equipment – Organizers have the right to represent sponsors

at the event and production. at the event and production.

a) Production Equipment – Organizers have the right to use sponsor related a) Production Equipment – Organizers have the right to use sponsor related

equipment and branding for the production of the show. Organizers may equipment and branding for the production of the show. Organizers may

also require the use of specialized soundproof headsets for feature also require the use of specialized soundproof headsets for feature

matches. matches.

b) Other Organizer sponsored items – Organizers may offer players items from b) Other Organizer sponsored items – Organizers may offer players items from

their sponsors. The player has the right to have the tournament organizer their sponsors. The player has the right to have the tournament organizer

remove any non-production sponsored item from their area. remove any non-production sponsored item from their area.

H. Food – Players will be provided with a minimum of one meal every 6 hours of a live event. H. Food – Players will be provided with a minimum of one meal every 6 hours of a live event.

All other meals or snacks will be the player’s responsibility. All other meals or snacks will be the player’s responsibility.

I. Environment – Players have a right to an acceptable competition environment. The I. Environment – Players have a right to an acceptable competition environment. The

tournament area should be roped off or separated from spectators. Tournament organizers tournament area should be roped off or separated from spectators. Tournament organizers

must provide seats and tables for players to compete. must provide seats and tables for players to compete.

J. Event Privacy – Players have the right to a private area apart from the public where they can J. Event Privacy – Players have the right to a private area apart from the public where they can

go during off-times to relax, practice matches, and not have to interact with media or go during off-times to relax, practice matches, and not have to interact with media or

spectators. spectators.

Prize Pool, Points, WCS Global Events Prize Pool, Points, WCS Global Events

23.0 WCS Prize Pool 18.0 WCS Prize Pool (America / Europe Regions)

A. Prize money will only be awarded to participants in the tournament, or their stated A. Prize money will only be awarded to participants in the tournament, or their stated

representative. representative.

B. If a player is disqualified, they may forfeit their prize. B. If a player is disqualified, they may forfeit their prize.

C. Players must submit all required forms by 3 weeks after the event or they may forfeit their C. Players must submit all required forms before the event or they may forfeit their prize.

prize.

D. All prize money will be paid out by 30 days after each tournament has concluded and D. All prize money will be paid out by 30 days after each tournament has concluded and

appropriate paperwork has been completed accurately. appropriate paperwork has been completed accurately.

E. Prize money payments will be paid out by a check or wire transfer by the tournament E. Prize money payments will be paid out by a check or wire transfer by the tournament

organizer. Other cash payment methods may be available at the discretion of the organizer. organizer. Other cash payment methods may be available at the discretion of the organizer.

F. Failure to redeem the check or to provide accurate information for the payments to be F. Failure to redeem the check or to provide accurate information for the payments to be

completed will result in the payments not being made. completed will result in the payments not being made.

G. If a player has not collected the winnings or redeemed the check within one year of the G. If a player has not collected the winnings or redeemed the check within one year of the

initial payment date, the prizes may be forfeited. initial payment date, the prizes may be forfeited.

H. All prizes will be subject to local and country tax laws. The rate and the exact amounts may H. All prizes will be subject to local and country tax laws. The rate and the exact amounts may

vary depending on the location. vary depending on the location.

GSL Code A WCS Challenger

Rank KRW

1st-24th Advance to Code S

25th-48th ₩ 700,000

GSL Code S

Rank KRW

1st ₩ 70,000,000

2nd ₩ 15,000,000

3rd-4th ₩ 8,000,000

5th-8th ₩ 4,000,000

9th-16th ₩ 2,400,000

17th-32nd ₩ 1,500,000

WCS AM/EU Challenger

Rank USD Rank USD

1st-16th Advance to Premier 1st-31st* Advance to Premier

17th-32nd* $600 Runner-ups $2,000

WCS AM/EU Premier League WCS Premier League

Rank USD Rank USD

1st $25,000 1st $30,000

2nd $15,000 2nd $15,000

3rd-4th $7,500 3rd-4th $10,000

5th-8th $5,000 5th-8th $8,000

9th-16th $3,000 9th-16th $6,000

17th-32nd $2,000 17th-32nd $4,500

*Season 1 exception: There will be 8 additional Challenger players in WCS America and WCS Europe *Season 1 exception: There will be 32 players to advance to Premier. Season 2 & 3 will have the

previous season’s champion remain in Premier.

WCS Global Finals WCS Global Finals

Rank USD Rank USD

1st $100,000 1 st $100,000

2nd $50,000 2 nd $50,000

3rd-4th $15,000 3rd-4 th $15,000

5th-8th $7,500 5th-8 th $7,500

9th-16th $5,000 9th-16th $5,000

24.0 WCS Points 19.0 WCS Points

A. Points will only be awarded to participants in any WCS approved tournaments. A. Points will only be awarded to participants in any WCS approved tournaments.

1. WCS Global Events will be announced throughout the year. 1. WCS Global Events will be announced throughout the year on the official WCS

website.

B. If a player is disqualified, they may forfeit their points. B. If a player is disqualified, they may forfeit their points.

C. WCS Global Events that award points must be pre-approved by Blizzard. Points will not be C. WCS Global Events that award points must be pre-approved by Blizzard. Points will not be

awarded at every StarCraft II tournament. awarded at every StarCraft II tournament.

GSL Code A WCS Premier, GSL and StarLeague

Rank Points

1st-24th Advance to Code S

24th-48th 50 points

GSL Code S

Rank Points

1st 2000

2nd 1000

3rd-4th 750

5th-8th 500

9th-12th 300

13th-16th 200

17th-24th 150

25th-32nd 100

WCS AM/EU Challenger (on exit)

Rank Points

1st-16th Advance to Premier

17th-32nd 50 points

WCS AM/EU Premier League

Rank Points Rank Points

1st 2000 1st 2000

2nd 1000 2nd 1250

3rd-4th 750 3rd-4th 900

5th-8th 500 5th-8th 600

9th-12th 300 9th-12th 400

13th-16th 200 13th-16th 300

17th-24th 150 17th-24th* 150

25th-32nd 100 25th-32nd* 100

*StarLeague will feature 16 players, and not offer points below 16th place.

WCS Challenger and GSL Code A will continue to offer 50 points to the eliminated player.

WCS Global Events* WCS Global Events

Total Points: 7000 Total Points: 7000

Rank** Points Rank* Points

1st 1500 1st 1500

2nd 800 2nd 800

3rd-4th 550 3rd-4th 550

5th-8th 400 5th-8th 400

9th-16th 250 9th-16th 250

Total Points: 4000 Total Points: 4000

Rank** Points Rank* Points

1st 750 1st 750

2nd 500 2nd 500

3rd-4th 375 3rd-4th 375

5th-8th 250 5th-8th 250

9th-16th 125 9th-16th 125

Total Points: 1800 Total Points: 1800

Rank** Points Rank* Points

1st 300 1st 300

2nd 200 2nd 200

3rd-4th 150 3rd-4th 150

5th-8th 100 5th-8th 100

9th-16th 75 9th-16th 75

*Blizzard Entertainment will announce the total point allotment for each WCS Global Event prior to *Points will only be awarded to players that have advanced at least one round. If there are not

each event. There are three possible point allotments.

**Points will only be awarded to players that have advanced at least one round. If there are not

enough players in the event to satisfy this requirement for all top 16 players, not all points will be enough players in the event to satisfy this requirement for all top 16 players, not all points will be

awarded awarded

25.0 WCS Global Events 20.0 WCS Global Events

StarCraft II is prevalent in many tournaments that are not directly part of the World Championship StarCraft II is prevalent in many tournaments that are not directly part of the World Championship

Series. In order to encourage participation and support other eSports organizers around the world, Series. In order to encourage participation and support other eSports organizers around the world,

independent tournaments that represent a fair and competitive player environment may be considered independent tournaments that represent a fair and competitive player environment may be considered

as an outlet for WCS Points. Points may or may not be given to independent tournaments at Blizzard’s as an outlet for WCS Points. Points may or may not be given to independent tournaments at Blizzard’s

discretion for balance and distribution. discretion for balance and distribution. WCS Global Events must be pre-approved by Blizzard

A. WCS Global Events must be preapproved by Blizzard Entertainment Entertainment (See Appendix for WCS Global Event Requirements and contact information)

B. WCS Global Events will use the map pool of the active Ladder Season at the time of the

event.

C. Players must advance one round in a WCS Global Event in order to claim WCS Points for that

placement.

1. A round is defined as: in single-elimination, a match victory; in group play,

advancing from the group; in double-elimination, a match victory. Seeding via

Qualifiers also qualifies as advancing one round.

D. See World Championship Series Points for WCS Global Event point breakdowns.

E. WCS Global Events rules and format may be different than the official WCS Leagues and GSL.

Players should contact each respective WCS Global Event organizer for specific rules.

APPENDIX APPENDIX

GLOSSARY OF TERMS ADDITIONAL TOURNAMENT RULES AND REGULATIONS:

Eligibility

NO PURCHASE NECESSARY TO ENTER. BLIZZARD ENTERTAINMENT, INC. (“SPONSOR”) IS THE SPONSOR

OF THIS TOURNAMENT. THIS TOURNAMENT IS OPEN ONLY TO INDIVIDUALS WHO ARE, AS OF THE LATER

OF THE COMMENCEMENT OF STARCRAFT II 2015 LADDER SEASON 1, OR FEBRUARY 6, 2015: (A) LEGAL

RESIDENTS OF THE UNITED STATES, CANADA, ARGENTINA, BELIZE, BOLIVIA, BRAZIL, CHILE, COLOMBIA,

COSTA RICA, ECUADOR, EL SALVADOR, GUATEMALA, HONDURAS, JAMAICA, MEXICO, NICARAUGA,

PARAGUAY, PERU, PUERTO RICO, URUGUAY, AND VENEZUELA, AUSTRALIA, INDONESIA, HONG KONG,

INDIA, JAPAN, MACAU, MALAYSIA, NEW ZEALAND, THE PHILLIPPINES, SINGAPORE, SOUTH KOREA,

TAIWAN, THAILAND; AND VIETNAM; AUSTRIA, BELGIUM, BELARUS, BULGARIA, CROATIA, THE CZECH

REPUBLIC, DENMARK, ESTONIA, FINLAND, FRANCE, GERMANY, GREECE, HUNGARY, ICELAND, IRELAND,

ISRAEL, ITALY, LATVIA, LITHUANIA, LUXEMBOURG, THE NETHERLANDS, NORWAY, POLAND, PORTUGAL,

ROMANIA, RUSSIA, SERBIA, SLOVAKIA, SOUTH AFRICA, SPAIN, SWEDEN, SWITZERLAND, THE UKRAINE,

TURKEY, AND THE UNITED KINGDOM; (B) THE AGE OF MAJORITY IN THEIR COUNTRY OF RESIDENCE,

AND THE PEOPLE’S REPUBLIC OF CHINA (C) HAVE AUTHORIZED ACCESS TO A FULL BATTLE.NET ACCOUNT

REGISTERED ON BLIZZARD’S NORTH AMERICA BATTLE.NET SERVICE (A BATTLE.NET LIGHT ACCOUNT IS

NOT SUFFICIENT FOR THIS TOURNAMENT) THAT IS IN GOOD STANDING AND WHICH REMAINS IN GOOD

STANDING THROUGHOUT THE TOURNAMENT (THE “ACCOUNT”); AND (D) WHO ARE NOT RESIDENTS OF

THE US STATES OF ARIZONA, CONNECTICUT, NORTH DAKOTA, MARYLAND, VERMONT OR THE

PROVINCE OF QUEBEC, CANADA (THE “ELIGIBLE PARTICIPANTS). If you are under the legal age of

majority in your country of residence, but over the age of 16 (a "Minor"), you may still enter and be

an Eligible Participant if you otherwise meet all of the eligibility criteria set forth above and one of

your parents or legal guardians read and agree to these Official Rules on your behalf. Directors,

officers and employees of Sponsor, its parent, and any of their respective affiliate companies,

subsidiaries, agents, professional advisors, advertising and promotional agencies, and immediate family

and household members of each are not eligible to win any prizes. All applicable federal, state and local

laws and regulations apply. Void where prohibited or restricted. Eligible Participants must have an

Account which includes a valid email address. Sponsor reserves the right to verify the email address

provided to Sponsor by the Eligible Participant. The Eligible Participant must be a natural person who is

the person who registered the Account unless the Eligible Participant is a Minor using an Account

registered by a parent or guardian. Blizzard shall have the right to disqualify any players that are

rendered ineligible due to local law.

Collection of Information.

The information necessary to operate the Tournament was collected by Sponsor at the time that each

Eligible Participant registered a Battle.net account used to participate in the Tournament, and without

limiting Sp