An ill-fated attempt to mix Mario Kart with Project Gotham Racing, Blur was bought by approximately three people. But those three people will have been treated to one of the most exhilarating and underappreciated multiplayer racers of all time.

Blur took real cars and real locations, but then crammed them full of Mario Kart-inspired power-ups and more neon lighting than an 80s themed nightclub. The result was a game that had two major sources of satisfaction: legitimately rewarding handling and the air-punching joy of clattering your mate with the game’s legally distinct equivalent of a red shell. It shouldn’t have worked but it absolutely did, like the chocolate covered pretzel of racing games.

Unlike that particular delicacy, it was also unashamedly British, so more traditional racing game locations like downtown San Francisco and Tokyo were joined by the chicken shop lined streets of Shoreditch and the beach front in Brighton. The only thing missing was torrential, unending rain.