[OLD] Game Update 1.2 is Live

Heroes

Light years away from home, Astarella has touched down on planet Block and is now available. Equipped with the latest sci-fi weaponry and able to buff her and her team’s movement speed and jump height, Astarella is a force to be reckoned with. What the block you waiting for? Put on your rocket boots and try out Astarella now.





Head to her Hero page in game for a full rundown of her equipment and abilities.

Ranked Mode

It’s time to get competitive - Ranked Mode is now open to everyone who has reached player level 20 or above! Pre-season launches today so queue up and complete your 10 placement matches to receive your initial division placement. Once you’ve placed, take on the world and prove you’ve got what it takes to get to the prestigious platinum tier.





Check out the full details of Ranked Mode in the FAQs.

Arenas

Olympia has been removed from Friendly rotation.



Beach Base, Pipe Mania, and Shuko Style have been added to Friendly rotation.

Beach Base, Pipe Mania, and Shuko Style have been added as arena options in Custom games.

Mountain Express, Block Keep, or Olympia will be selected at random each time a Ranked game is started.

Balancing

Caltrops have been made tougher and harder to destroy



Caltrops deal slightly less damage per hit, but deal this damage at an increased rate.



Glue blocks are now team coloured (the opposing team's Glue blocks will be red).



Glue blocks only affect Heroes on the opposing team.



Glue blocks now cost 20 bricks.



Glue blocks apply a slow effect for a short period after passing through them instead of only whilst you are within the block.



Bear Trap "Slow" and "Bleed" effects have been replaced by a short but immediate effect which prevents the affected Hero from moving.

Blockbuster boosts now drop at 15, 25, and 35 minutes and then every 5 minutes after this.



Blockbuster boost duration has been reduced.



The amount of time the Blockbuster boost drop remains in the arena to be destroyed and collected has been reduced.

The health of both Bases and Cubes have been significantly reduced.



Respawn times now start at 10 seconds. 15 minutes after the end of the build phase these increase to 20 seconds, and after 30 minutes the timer reaches its maximum of 30 seconds.

Fixes and Improvements

Heroes can no longer sprint over or under each other and instead collide.



Jumping off the side of the map and crouching no longer causes the Hero to survive when they should not.



Removed the ability to build in the spawn areas on some arenas.



Additional fine control has been added to the movement of Heroes whilst they are in the air; you can now slow yourself down and move yourself to the left and right.



Holding the jump key no longer causes you to automatically jump when you hit the ground. You now have to tap the jump control each time you want to jump.

The Practice Grounds tutorial has been streamlined to make it shorter.



Audio no longer becomes muted on destroying the Base in the Practice Grounds.

Changing your audio settings immediately before quitting the game now correctly saves the changes.



For mice with more than 3 buttons it is now again possible to re-bind the additional buttons.



A toggle to allow the switching of V-Sync to on has been added.



Added the ability to re-bind the “Hero Information”, surrender “Vote Yes” and “Vote No” options in the keybindings.

When a Cube or Base is under attack it will be highlighted with a ping on the minimap.



The correct image for the General Stone skin awarded to Beta players now correctly displays when levelling up with this skin.



Icons which appear on the HUD when you have been affected by a particular status (such as Slow) have been updated.



The gas clouds from hostile Eliza’s Miasma Mines and Chem Grenades are now red.



The “Supply Drop” object has had its design changed to differentiate it from the Blockbuster.

All Heroes have had the frequency at which their voice lines are played significantly reduced.



Assist and taunt voice overs are no longer played when Heroes kill themselves.



The sound of the smoke bomb from O.P.'s Katana should correctly play to other players.



Additional sounds have been added to the end of game fanfare if you level up and earn a reward for doing so.



At the end of a match all of the in-game sounds should correctly stop playing.



Additional voice overs have been added for the Blockbuster boosts.

The "1001 Faces" Steam achievement now unlocks with the correct criteria.

Borders, Badges, and Titles are now correctly saved after quitting and re-launching the game.

Coming out of Beta we have found that matches are lasting significantly longer than they used to, and certainly longer than intended. As such a number of changes to balancing and gameplay mechanics have been made to address this.Heroes were a bit clumsy when jumping, so we are giving more control in the air.Glue blocks seem to have been rarely getting used; perhaps they simply weren’t sticky enough? We want them to be cool and worth taking as part of Heroes’ loadouts so we reworked them.Similarly whilst Bear Traps worked pretty well they didn’t really feel like bear traps so they have been changed up a notch.All the heroes were proving to be too darned chatty and as much as we like hearing from them we know it was getting overwhelming. All of the Heroes will take a little more time to breathe and consider what they say.