Twisted and bright, Severed’s

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“ Bright forests and shining caves are offset by red skies and creepy monsters.

Swipe Strategically

“ The manic slashing approach can have significant repercussions in combat.

Unsatisfying Challenge

Sasha finds herself in some other world after her family is murdered and is tasked by a toothy monster to find their corpses before they’re eaten. There isn’t much more to it than her going out and finding her family in order to return to her own world, but its simplicity is fine as the focus is more on Sasha coping with their death.Severed is eerie; the bright forests and shining caves are offset by red skies and creepy monsters. The three temples have cool themes and are littered with traps, simple puzzles, and the first two temples give some context to the monster’s vile actions. As wonderful as it was, I wish developer Drinkbox Studios would have answered more questions about the world to make it feel less random and arbitrary. Why does that monster help Sasha in the first place? Is this world a resting place for the dead, or merely imagined by Sasha to help her cope with her grief? Still, it was interesting to explore.One of my favorite moments in Severed was when, while trying to get a collectible, I pulled a switch and fell through the floor into a pit of about six fungi coral monsters. I was constantly turning and damaging them to keep them from growing their spores that’d blow up in my face if ignored, and it took me a few seconds to figure out my plan of attack.Severed steadily becomes more challenging as you encounter more enemies in a single battle and new enemies with different defenses and attacks. It was exciting to learn the attack patterns and discover weaknesses. Some enemies charge their attacks, while others are passive until they’re attacked or randomly decide to strike. Managing the new information can be hard at first, but is easy to learn.Battles usually last no more than a minute or two, and Severed is better off that way because longer fights are both tedious and physically difficult to play. The second boss fight in particular seemed to drag on forever, and while that’s usually not a problem with most games, having to constantly swipe is tiring. I actually had to pause and take a short break because of the discomfort of furiously rubbing the Vita screen.After defeating the second boss, you gain a cool ability to steal status effects from enemies, though due to its high mana cost, you can only use it once or twice in a fight. Monster can get faster attack timers, more defense, higher attack, magic resistance, and health regeneration from a skull monster that, after charging for a short period, emits a random buff that’s shared with all of its allies. The skull monster provided another dimension to fights as it doesn’t attack, but it’s existence stopped mattering once enemies started appearing with buffs, with or without the skull monster.By the end I was facing three or four enemies with multiple buffs. I’d enter the fight with a sigh, and end it with a sigh. Severed leans too heavily on buffs to make fights more difficult instead of utilizing its untapped strengths: traps, environmental dangers and enemy variety. Occasional rooms filled with poison or blinding crystals had potential, and though most of the late-game enemies are variations on early ones, they still introduce new tactics that make them feel refreshed. Their varied attacks and defenses felt played down as the buffs stole the focus of late-game battles.