Way of the Four Elements Features

Monk Level Feature 3rd Disciple of the Elements, Elemental Attunement 6th Elemental Artistry 11th Elemental Expertise 17th Sage of the Elements

Disciple of the Elements

When you choose this tradition at the 3rd level, you learn magical techniques that harness the power of the four elements.

Casting Elemental Spells Your mastery of the elements allows you to focus your Ki to cast elemental spells. Wisdom is your spellcasting ability when casting elemental spells this way. See chapter 10 of the PHB for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it.

Spells Known When you choose this tradition at the 3rd level, you know two spells of your choice from the spells provided in the Elemental Spells List. You learn two additional spells of your choice at the 6th, 11th, and 17th levels. Whenever you learn new elemental spells, you can also replace one elemental spell that you already know with a different one. You must have the appropriate level to learn an elemental spell.

Elemental Spells at Higher Levels Once you reach 6th level in this class, you can spend additional Ki points to increase the level of an elemental spell that you cast, provided that the spell has an enhanced effect at a higher level. The spell's level increases by 1 for each additional Ki point you spend.

The maximum number of Ki points you can spend to cast a spell in this way (including its base Ki point cost and any additional Ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.

Spells and Ki Points

Monk Levels Maximum Ki Points for a Spell 6th-10th 3 11th-16th 4 17th-20th 5

Elemental Spells List

Monk Level Ki Cost Elemental Spells 3rd - thunderclap, magic stone, fire bolt, ray of frost 3rd 2 absorb elements, thunderwave, thunderous smite, barkskin, earth tremor, burning hands, searing smite, create or destroy water, ice knife 6th 3 gust of wind, levitate, warding wind, hold person, maximilian’s earthen grasp, spike growth, continual flame, flaming sphere, aganazar's scorcher, melf's acid arrow, snilloc's snowball swarm

Elemental Attunement

When you choose this tradition at third level, you learn to focus your ki through meditation and attune it to the elements around you. As part of a short or long rest, choose one element (Air, Earth, Fire or Water) and attune yourself to it. The chosen element must be within reach for the duration of your meditation. You gain features associated with that element as detailed below. This effect lasts until you attune to a different element.

Air

Attunement to Air. Your Ki aligned with elemental forces allows you to briefly control the air nearby. You can use your action to cast gust.

Your Ki aligned with elemental forces allows you to briefly control the air nearby. You can use your action to cast gust. Strike of Unbroken Air. When you make an unarmed strike, you can cause your hands and feet to create sharp blasts of highly compressed air. Your reach increases by 10 feet and you deal thunder damage for that attack. If the attack hits you can spend 1 Ki point to force the target creature to make a Strength saving throw. On a failed save, you can push the creature up to 10 feet away and knock it prone.

Earth

Attunement to Earth. Your Ki aligned with elemental forces allows you to briefly control earth nearby. You can use your action to cast mold earth.

Your Ki aligned with elemental forces allows you to briefly control earth nearby. You can use your action to cast mold earth. Fist of Falling Stone. When you make an unarmed strike, you can cause your blow to land like a heavy boulder. If the attack hits you deal +2 bludgeoning damage and can spend 1 Ki point to force the creature to make a Constitution saving throw. On a failed save, you knock the creature prone.

Fire

Attunement to Fire. Your Ki aligned with elemental forces allows you to briefly control flames nearby. You can use your action to cast control flames.

Your Ki aligned with elemental forces allows you to briefly control flames nearby. You can use your action to cast control flames. Fangs of the Fire Snake. When you make an unarmed strike, you can cause tendrils of flame to stretch out from your hands and feet. Your reach increases by 5 feet and you deal fire damage for that attack. If the attack hits you can spend 1 Ki point to deal an extra 1d10 fire damage.

Water