

On to the main dish - kitchens. I went into the DLC half expecting things to be even more brutal then the finals world of the main game, I was relieved to see "The Lost Morsel" really uses the six new stages as separate experiences, some being much harder than others. Some maps challenge players with trials they have encountered in the main game (it's recommended players complete the campaign before entering the Lost Morsel), such as using conveyor belts to shift ingredients around the map, and even kitchen stations that move mid cooking. These maps also showcase some of the strongest examples of Ghost Town Games' sadistic creativity, introducing some new and interesting challenges.









Those are fireballs...



The first kitchen of "The Lost Morsel"



The final kitchen of "The Lost Morsel" looks kind of easy, right? It's not.