Novacat said: That enormously buffs admin ideas, which the primary argument against taking them would be that they would siphon admin from other productive ventures. Considering that my idea group builds tend to heavily use admin ideas, I welcome this. Click to expand...

Hardly. I`m pretty sure most people have learned to use vassal feeding, so you really only need to sink ADM points into stability compared to others, outside of some special circumstances, and stab hits are not that terrible if you sit at 0-1 stability.And Admin ideas are really powerful and admin tech is not essential for your country`s short term performance, like Army (and Naval for naval powers) so it is better to fall behind slightly but take admin ideas anyway.But just of curiosity, how many Admin ideas do you take? I tend to take Innovative and religion, order depends on why i play.Besides if tech grows in price by 20% towards late game, your 8 ideas would only offset 2/3 of increase.