Surplus Wondrous Items

Well stab my heart and call me Strahd, we're back at Crazy Jarl's for another shipment of the cheapest magic armaments around! Take a look at our Bin of Bits and Bobs for trinkets and trappings to fill the gap in your party's needs. You want magic? We've got magic. You want power? We've got power. You want prices so low the Underdark can see them? We've got you covered.

Trained Die Mimic

Wondrous item, uncommon

This tiny cube appears to be made of mahogany wood, with black concave pips on each face numbering 1 through 6.

Occasionally, one of the pips will open to reveal an eye, which will glance around before closing. Stroking the die on its six face causes it to vibrate gently, as if purring.

In reality, this die is an infant mimic, trained to hide in its owner's pockets and feed on lint and bugs.

As an action, you can throw the mimic up to 30 feet away. Roll an actual d6 to see what face the mimic lands on. When the mimic comes to a stop, it opens all the eyes on that face and fires a beam of energy out of each eye at the nearest creature within 15 feet. Each beam is a ranged attack with a +3 bonus to hit that deals 1d6 force damage.

After landing and firing its beams, the mimic skitters back to you, crawls into your pocket, and falls asleep until the next dawn. However, if it landed on a 1, it instead flees, hiding in the nearest dark corner. Finding it requires a DC 15 Intelligence (Investigation) check.

Cumulus Horn

Wondrous item, uncommon

This hunting horn is made of pearly white metal and streaked through with veins of cyan crystal. It can be used as a normal musical instrument by anyone with proficiency in wind or brass instruments.

As an action, you can blow a specific tune on the horn and cause its bell to emit a thick pillar of cloud. This cloud is in the shape of a ten-by-ten-foot line that can extend up to 60 feet in a direction you designate.

Vision through the cloud's area is heavily obscured, and it lasts for an hour or until a wind of 10 mph or stronger disperses it.

Brace of Manual Labor

Wondrous item, uncommon

This metal skeleton fits over a medium-sized humanoid's body and manipulates leverage and force to greatly enhance the wearer's lifting power. It takes one minute to don, can be worn comfortably underneath any armor, and does not impede your movement.

While wearing the brace, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. In addition, you have advantage on Strength checks made to push, drag, and lift objects.

Image Credit: Dark Souls

Wand of Magic Tricks

Wand, uncommon

This wand's ivory shaft is decorated with three spirals that run up its length -- one green, one purple, and one gold.

You may use the wand to cast Druidcraft, Prestidigitation, and Thaumaturgy at will. While one of these spells is active, its respective color will glow softly on the wand.

Bottomless Trash Bin

Wondrous item, uncommon

This dingy tin bucket is one foot across and one foot high, weighs half a pound, and is closed with a thin metal lid. When you open it, it makes a popping sound as air rushes into it.

The bottom of the bin is pure black and allows solid objects to pass through it freely. Liquids merely sit at the bottom and do not pass through. Mundane objects that are engulfed entirely by the trash bin vanish and can never be recovered, obliterated as though touched by a Sphere of Annihilation.

Objects are only destroyed by the trash bin if the entire object falls into the blackness. Even the tiniest portion of exposed matter will prevent it from being destroyed.

The trash bin will reject creatures and magical items that are inserted into it. Any such entity forced into the bucket will experience a totally black, airless void for one round before being ejected out the bucket's opening, or appearing within 5 feet of the bucket if the lid is closed after it.

Pomegrenade Tree

Wondrous item, uncommon

This shrub is no more than a foot tall and grows in a sturdy clay pot. To remain healthy, it only requires regular sunlight and a half-pint of water per day.

The fist-sized fruit that grows from this plant is known as the pomegrenade. A single plant produces 1d4 + 1 fruit in a week. Pomegrenades can be eaten and a single fruit is nutritious enough to serve as a day's rations.

Pomegrenades can also be thrown up to 30 feet, exploding in a blast of seeds and concussive force on impact. All creatures within 10 feet of the exploding fruit must succeed on a DC 14 Dexterity save or take 2d6 thunder damage and 2d6 piercing damage, taking half as much on a success.