New old weapons

arquebus

Damage

Head 55

body 45

legs 35

feet 20

The Arquebus can fail his shoot wasting the ammo.

if you have loaded a handmade shell it will dmg you by 5.

If you have normal shells it will only fail the Shoot.

Red Shells Damage

Head 70

Body 60

legs 40

feet 20

Green shells

Head 75

body 70

legs 30

feet 20

Durability 250

Reload 3.5 seconds

It's Cost

100 Metal fragment 75 wood.

No Workbench level needed

Crafting time 60 sec



Wooden club

Damage

Head 30

Body 35

legs 25

feet 20

durability 100

It's cost 150 wood and 20 cloth.

"reload" 1.5 sec

No workbench Level required

craft time 35 sec



Wooden spiked club

Damage

Head 30+10%bleeding

Body 40+30%bleeding

legs 20+20%bleeding

feet 10+5% bleeding

Durability 150

His cost 30 Metal fragment and 150 wood

"reload" 1.5 seconds

Crafting time 45 sec



Musket

Head 70

Body 65

Legs 40

Feet 30

The Musket need LvL 1 Workbench and it's own bullet.

It's own bullet need to be crafted 1 paper and 20 rocks (for making it balanced)

you will need gunpowder and a stick(not in the inventory but in the uppgrade section) that need 100 wood to be crafted.

His reload time is high with 7 seconds of reload

durability 175.

Cost 250 metal fragment and 125 wood

Bullet Craft time 15 seconds and it gives you 3 of them

Stick craft time 20 seconds

Musket craft time 60 seconds



Sling

Damage

Head 35

Body 30

Legs 20

feet 10

Cost

35 cloth 10 wood

His ammo is a rock (same as the Musket one)

Very bad aim.

Craft time 30 seconds

Durability 100

SIEGE WEAPONS(thoose are op ok? but i tried my best if you have any suggestion feel free)

Battle ram:

The Battle ram can't destroy walls but he can dmg Iron and Wooden doors.

Damage to Wooden doors

Minium damage charged to 0,5 to 1 sec

10

Max Damage Charged to 10-20 seconds

70

Damage to Iron Doors

Minium damage charged to 0,5 to 1 sec

5

Max Damage Charged to 10-20 seconds

50

Weak spots:

The Battle ram needs someone inside to let it works kill the guy and the job is done.

The Batlle ram can be set in fire.

The battle ram after 3 hit it's destroy it self and can no longer attack.

Cost 650 metal fragment 800 wood 30 meter rope.

Level 3 Workbench required and his project too.

it's life is 500

need level 3 workbench and 70 secocnds to be crafted



Old Mortar

He can't aim people or doors only walls

His ammo's are Granite balls that need Level 2 workbench and 150 rocks to be crafted

He cant Damage Iron or Reinforced Walls,only Stone and wood Walls.

Damage to Hard side wood walls

40

Damage to soft side

60

Damage to Hard side Rock walls

30

Damage to Soft side rock walls

40

his reload time is 20 seconds

can be destroyed with pickaxe rocks and everything you want

it's cost is 600 metal fragment and 500 wood needs 80 seconds to be crafted

It's life is 300 need level 3 Workbench to be crafted

Catapult

The Catapult has a 2 different ammo the Fireball and the normal one the fireball needs level 3 workbench meanwhile the normal one needs only level 2.

The catapult can be burned down quickly and need someone to recharge it 15 seconds each shot.

The Fireball can destroy iron but not reinforced doors or walls.

Dmg to Hard side wood

30-50(fireball)

Dmg to Soft side wood

40-(50 fireball)

Dmg to hard side rock

25(35 fireball)

Damage to soft side rock

30(40 fireball)

Damage to Hard side iron

20(30 with fireball)

Damage to soft side iron

25(35 with fireball)

Cost

750 wood 40 meter rope 80 leather and 250 metal fragment Need lvl 2 Workbench and 80 seconds to be crafted

Weak spot

can be burned down & need ALWAYS someone to recharge it.

THE MACHINE'S CAN'T BE PLACED DOWN IN A CLAIMED AREA BUT THEY CANT BE MOVED IN.

THOOSE ARE IDEAS don't be rude :D



