What the developers have to say:

Why Early Access? “We believe that involving the community in the game development process is a crucial part of creating a good game. This is especially true in the management simulation genre. Player feedback in the early stages of development is the most important ingredient for finding the right game balance and pacing. The game has reached a stage in which the core mechanics are stable and the most important frameworks are finished. Now it’s about forming the best game experience together. The community is very important to us and we’re excited to see it grow through Early Access and beyond.” Approximately how long will this game be in Early Access? “Our estimated time until the final release is somewhere between 8 and 14 months from the initial Early Access launch. It strongly depends on the expectations and the support of the community, however. It’s also a matter of when we feel that additional features won’t lead to major improvements in the core game experience any more.” How is the full version planned to differ from the Early Access version? “There are a number of bigger features that we want to add during the Early Access period. We have plans to increase the amount of content in the game continuously by adding new product types, new facility mechanics, and expanding the technology tree. The most important features we will add, however, are a cooperative multiplayer mode and modding support. Of course, along the way we want to refine and balance our simulation and polish already existing mechanics.” What is the current state of the Early Access version? “The core loop of the game is already in place. That is acquiring base materials, crafting and assembling products, and selling products on a market. You can already do some basic facility building and expand your company by hiring new employees. You can design your own robots and adjust their features to increase your sales in the market. There’s also a research system which lets you unlock new technologies and extend your capabilities in production and logistics.” Will the game be priced differently during and after Early Access? “After leaving the Early Access period the price of the game will probably be slightly increased to better reflect the completed feature set of the game.” How are you planning on involving the Community in your development process? “We hope to engage in detailed discussions about the direction of Good Company with our community and believe there are several areas the community can help us with. We are always open to feature requests and suggestions for ways to improve the game. We also believe that community feedback is a vital part of shaping the game’s balance and difficulty. We want Good Company to offer a challenge but above all be satisfying to play and allow for interesting player choices. Feedback helps reach that goal and ensures we build a game that can cater to many different tastes and expectations within the simulation genre. In addition, as soon as we have mod support up and running, we want an active dialogue with the modding community to help shape the kinds of tools and interfaces modders want to use.

We make games for people in our community and want them to be a part of our everyday development. Come join us on the Steam forums, Reddit, Discord or whichever platform you use and help us make Good Company the best it can be.”