Progress Report #4

May 16, 2017 - Unstackd

Hey guys!



Just checking in again with another update on Stack Gun Heroes. I think the game is getting pretty close to done, so I have mostly been working on bugfixes and polish instead of adding new features. Unfortunately that means it's mostly boring stuff that wouldn't make a very entertaining update, but I did run into one pretty interesting bug that would be fun to share.



I was doing a playtest one day when I ran into this thing:







What you're seeing is a spiky pink bullet in the center just vomiting out round projectiles in both directions. I'm pretty sure what happened is an enemy fired a gun that had a Split Mod on it, but the bullet had a glitch that stopped it from disappearing when it split into two pieces. This caused it to "split" over and over again, leading to the two streams of bullets you see in the gif.



It was actually pretty fun just playing around with this glitch. Anything that wandered into the stream of bullets got immediately obliterated, and I couldn't seem to destroy the thing by shooting it with my own gun.



Eventually I had to fix it, but it made me kind of sad that I removed something so cool from the game even if it was a glitch. That gave me the idea to try and stack a gun that shoots vortexes like that intentionally by using legitimate non-glitched mods.



Turns out it's actually not that hard:







It does a HUGE amount of damage but also consumes a lot of ammo. You could probably use a gun like this to destroy large enemies that have a lot of health. Anyway, I thought it was a cool example of how flexible stacking is. If you have an idea for a gun, you can often stack something to make that idea work.





I also want to say that I really appreciate you guys hanging in there following the game for so long. I usually work long days which can be pretty grueling, but it really does make it easier knowing that you guys are out there rooting for me. Thank you :)