Final Fantasy XI is the first online entry in the Final Fantasy series. It featured cross-platform and cross-regional play. Likely wins the award for generating the most pointless arguments over a number in a name.

Unused Areas

ROM 0 28.DAT - selp

A large zone that is unused within the game and features many unique elements. The file leads with "selp."

Wooden Wall

A large wooden wall backed against a mountain range that appears to have surrounded a town. The only visible buildings are four tower tops. The wooden wall has three unique entrances and five total door ways. The sign pointing to the town reads "Sel Phiner."

Left Entrance Center Entrance Right Entrance master wall 00





Early footage from the Final Fantasy X bonus disc "Other Side of the Final Fantasy" showed the inside of a town that featured similar, if not the same, walls and tower tops. The left entrance model can be seen in the background of the footage as well as the tower tops.

Additional Building Textures

"master wall 00" and "master kenzou" are the only building textures used on this map. Additional building and interior textures exist in the DAT file that do not seem to be utilized.

master komono01 master ido master johheki master s00 fus master s00 jew





Land Formations

The zone has a variety of unique land formations.

One corner of the map features jagged rocks, however small paths seem to be present to scale them.





There are a pair of large crevices with deep holes extending off to the sides. Viewing the map from below better shows how far these pits extend.





Monorail

A train is attached to the underside of a railing that extends from one side of the map to another. There's a brief break in the middle of the rail when it cuts into the mountain range behind the wooden wall.

The train itself features open air platforms between each train cart, however it looks unlikely players were intended to stand here. Four small chimneys exist at both the front and back of the train. Smoke effects are stored with this map.

Master mono 01 Master mono 02 effect smoke01

Destroyed Rail Line

One edge of the map features a broken and rusted rail line that crosses over a large crevice.

master haisen00 master haisen01





One of the crevices has a footbridge. The bridge shares a texture with the ramps featured on the left and right entrances of the wooden wall.

master kenzou





Entrance to "Chocobo Wood'

One edge of the zone leads into a forested area. The sign pointing to the area reads "Chocobo Wood." The tool used for the image does not properly display the transparencies in the wood's texture. Behind the initial tree textures is a denser forest texture, giving additional depth to the zone line.

master forest





Kanban 1, Kanban 2

Two different sign posts are located at the forks in the path.

The sign labeled "Sel Phiner" features a cow/sheep head and points towards the wooden wall. The second sign points toward Chocobo Wood. The unlabeled sign points to another non-descript zone line.

Front Back Front Back master_kanaban

ROM 0 29.DAT - s_fi

This DAT file includes lines that seem to suggest a possible snowfield area. It features references to what looks like snow elements "snw1", "snw2" , "snowfielkenzou" and "snowfieljimen_00".

It also has mention of what appears to possibly be another instance of the mono-rail: "snowfielmono_01"

ROM 0 40.DAT - sv_t

A square covered in a checkerboard texture.

ROM 0 41.DAT - cast

A castle map missing most of its object data. Portions of the map still exist and can be loaded. The spacing between the remaining floating objects and the two portions of the room suggest this map consisted of at least three to four floors.

Framed Painting

A painting floats towards the top of the environment. It appears as if it would be placed in the room behind the door with the shield mounted next to it.

The texture is likely a place holder, as it's simply a compressed painting of Maria Theresa.





Barred Door

A short-wide door that features a ring handle on one side and a barred window.





Pots

A group of pots that share the same texture, but come in various sizes. These pots are located by a door frame that seem to have the same floor height.

Mounted Sword

A sword that appears to be mounted to a wall or object.

It appears relatively close to the wooden rack, mounted shield and floating chunk of castle.

Stair Well

A set of stairs in a narrow hallway near the bottom of what's left over of the area. The lower floor has a portion of an emblem of some sorts. It looks likely the texture would be duplicated to create a complete circle.

Assorted Objects

Wooden Barrel Wooden Box Wooden Chair Wooden Structure Wall Torch Hanging Torch Mounted Shield





mix12_28castle1 and mix12_28castle2

Two sheets of textures are associated with this DAT. The castle1 sheet largely consists of stone textures, as well as text "sugiyama" 'yobi" and "Effect" on the sheet. Castle2 shows more traditional room-like textures including carpets, wooden surfaces and other decorations.

mix12_28castle1 mix12 28castle2

Rom0 43.DAT - sank

A nearly identical version of Northern San d'Oria. The textures file sizes are larger with slight differences on the color/shading of some pixels. No time of day or weather effects seem to be associated with this map.

ROM 0 43.DAT ROM 1 32.DAT Final





Changed Geometry

Some background elements near the Residential District were adjusted and removed in the final version.

ROM 0 43.DAT ROM 1 32.DAT Final

ROM 0 43.DAT ROM 1 32.DAT Final





Missing Lighting Effects

The lighting effects for interiors are missing.

ROM 0 43.DAT ROM 1 32.DAT Final





ROM 0 44.DAT - mot_

An earlier version of the interior of the alchemy guild in Bastok Mines.

Missing Lighting Effects

There are no lighting effects associated with this version of the room.

ROM 0 44.DAT ROM 1 48.DAT Final





Unused Pot Texture

A pot texture exists on the r_1ba02 komono2 texture sheet that was later replaced with a handle texture in the final version. The pot texture appears to not be used in this or the final room's environment.

r_1ba02 komono2





Drawer

Originally the drawers featured paper notes on front of them. This was changed to metal ring handles in the final version.

ROM 0 44.DAT ROM 1 48.DAT Final





Stone Mortar

An earlier version of the stone mortar and crank used by the NPC Azima is placed as an object in the room. This is missing from the final version due to animating crafting tools instead being stored with their respective NPCs. The original seems to share a generic stone texture with the other stone objects in the room. The final has its own unique texture for both the mortar and crank stored with Azima.

ROM 0 44.DAT ROM 1 77.DAT Final

Unused Object

ROM 0 97.DAT - hom_testteschair

An un-textured test chair.





Unused Day/Night Effects

Character Creation Screen

Stars and moons graphics are included with the map data, however it is always daytime when creating a character.