V145 - Flanders / UI (Latest update)

Squad tech-tree unlockables



New Tag point system in-game



more to come

V149

Fixed flanders crashing



Added new ingame squad menu



Add squad progression tech-tree

V146

Fixes spawning on vosges blocking the entire game



Fixed menu options, controls, resolution, gfx



Fixed spawning in the right direction on flanders



Resized flanders deathmatch

V147

Fixed network errors messing up the game



Fixed friends window



Fixed chat size/ info size



Fixed squad menu



Fixed 2 - 1 score

Hi all!Thanks for the patience. Today we start with updating the game with the new UI in a soft-launch. Meaning not all features are fully implemented but stable enough and to our judgement contributing to a better game experience.There are still plenty of glitches and things that require adding, as well as some major overhaul of elements including. The reason for the big delay was the implementation of a new GUI API. Over the next few days we shall update incrementally the new UI. We've worked especially today untill 5AM straight to get this content up and will continue to push. Please do point out strange features in the feedback forum.Secondly we introduce the long-awaited Flanders map. It contains 8 defensive trench lines on both sides. A burning forest, high water table, water reflection and rain. We are still tweaking all the parameters. Over the next few days we shall reveal more about the details.There have also been some changes in the gameplay, the attack and defend mechanism is now quicker (attack times have been reduced) to allow quicker change of initiative.We hope you like the new level and the start of our new UI, leave any feedback in the boards.- Matt, Mike & Jos