As a player, started in close beta and became legend many times, I felt an obligation to share my thoughts, my thoughts may seem negative, but its for the greater good of tesl.

First of all I hate card games which enforces players to play some certain "meta decks". And before these nerfs the state of game was actually like this, you had 3 options to play

1 - Blue curve midrange decks (assasin, sorcerer, mage etc...)

2 - Token decks (crusader, mage etc...)

3 - Ramp Scout

And now after the nerfs 2 biggest threat of ramp scout is nerfed, tokens are nerfed slightly which is okeyish and also I think nerfing thief of dreams and especially atromancer was right thing to do

BUT(!) the scout nerf aka soultear nerf was not enough, which will make ramp scout relatively stronger, since one of the biggest threats against scout is nerfed (atromancer).

The ramp scout has as a thing the most: Magicka Pool. So nerfing soul tear by magicka was wrong thing to do, actually its even a buff for scouts since no other purple deck can use soul tear anymore except scout since its 3 mana. And scouts don't care about magicka... they don't care playing 2nd tazkad for 11 or 12 magicka while they have 21 magicka in their magicka pool.

So in my opinion you should nerf soul tear in a way, which would prevent using unique cards again and again.

The saddest thing about ramp scout is, they force their opponent to play agressively because no other deck can compete against them in late game. Thus playing a traditional control deck while the ramp scout exist is nearly impossible because to win against ramp scouts a control deck needs to tech against them.

I'm sure it is possible to build a balanceed control deck which is good against both control mirrors and against aggro, but that control deck will not be enough to beat scout, and you will lose against every aggro matchup if you add cards in your deck to beat ramp scout, which makes me feel sad.

Anyone can always jump into meta train and play without questioning rules but dear devs... ramp scout really really needs a nerf right now in my opinion if you want to save the game from forcing players about what to play.

Right now it is pretty straight... You need to either play ramp scout, or you need to play any decks which beats ramp scout and scout has no weakness, which is not a real weakness, except hard aggro.

Anyways, thanks for reading, keep up good work!

PS: if my message seemed pretty negative to you, pls read the start of my message again