Spoiler: all ADM policies WARNING: HUGE the_combination_act = {

monarch_power = ADM



potential = {

has_idea_group = aristocracy_ideas

has_idea_group = innovativeness_ideas

}

allow = {

full_idea_group = aristocracy_ideas

full_idea_group = innovativeness_ideas

}



production_efficiency = 0.20



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { production_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

production_income_percentage = 0.2

}

modifier = {

factor = 1.5

production_income_percentage = 0.3

}

modifier = {

factor = 1.5

production_income_percentage = 0.4

}

modifier = {

factor = 1.5

production_income_percentage = 0.5

}

}

}



the_court_of_wards_and_liveries = {

monarch_power = ADM



potential = {

has_idea_group = aristocracy_ideas

has_idea_group = economic_ideas

}

allow = {

full_idea_group = aristocracy_ideas

full_idea_group = economic_ideas

}



global_tax_modifier = 0.10

cavalry_cost = -0.10



ai_will_do = {

factor = 1

modifier = {

factor = 0

legitimacy = 95

}

modifier = {

factor = 1.5

NOT = { legitimacy = 80 }

}

modifier = {

factor = 1.5

NOT = { legitimacy = 60 }

}

modifier = {

factor = 1.5

NOT = { legitimacy = 40 }

}

modifier = {

factor = 1.5

NOT = { legitimacy = 20 }

}

modifier = {

factor = 0.75

NOT = { tax_income_percentage = 0.25 }

}

modifier = {

factor = 1.5

tax_income_percentage = 0.45

}

modifier = {

factor = 1.5

tax_income_percentage = 0.7

}

}

}



formalized_measures = {

monarch_power = ADM





potential = {

has_idea_group = plutocracy_ideas

has_idea_group = economic_ideas

}



allow = {

full_idea_group = plutocracy_ideas

full_idea_group = economic_ideas

}



global_tax_modifier = 0.10

republican_tradition = 0.2



ai_will_do = {

factor = 1

modifier = {

factor = 0.75

NOT = { tax_income_percentage = 0.25 }

}

modifier = {

factor = 1.5

tax_income_percentage = 0.45

}

modifier = {

factor = 1.5

tax_income_percentage = 0.7

}

}

}



agricultural_cultivations = {

monarch_power = ADM



potential = {

has_idea_group = economic_ideas

has_idea_group = quantity_ideas

}



allow = {

full_idea_group = economic_ideas

full_idea_group = quantity_ideas

}



development_cost = -0.1

land_forcelimit_modifier = 0.1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { army_size_percentage = 0.9 }

}

modifier = {

factor = 1.5

army_size_percentage = 1.1

}

modifier = {

factor = 1.5

army_size_percentage = 1.5

}

modifier = {

factor = 1.5

army_size_percentage = 2

}

modifier = {

factor = 1.5

army_size_percentage = 2.5

}

}



}



the_espionage_act = {

monarch_power = ADM





potential = {

has_idea_group = innovativeness_ideas

has_idea_group = spy_ideas

}



allow = {

full_idea_group = innovativeness_ideas

full_idea_group = spy_ideas

}



stability_cost_modifier = -0.25

diplomats = 1



ai_will_do = {

factor = 0.6

}

}



manueline_architecture = {

monarch_power = ADM



potential = {

has_idea_group = aristocracy_ideas

has_idea_group = expansion_ideas

}



allow = {

full_idea_group = aristocracy_ideas

full_idea_group = expansion_ideas

}



build_cost = -0.15



ai_will_do = {

factor = 1

modifier = {

factor = 0.1

is_at_war = yes

}

}

}



the_royal_commission_act = {

monarch_power = ADM





potential = {

has_idea_group = spy_ideas

has_idea_group = administrative_ideas

}



allow = {

full_idea_group = spy_ideas

full_idea_group = administrative_ideas

}



yearly_corruption = -0.1

global_spy_defence = 0.2



ai_will_do = {

factor = 0.6

}

}



edict_of_resistance = {

monarch_power = ADM



potential = {

has_idea_group = defensive_ideas

has_idea_group = religious_ideas

}



allow = {

full_idea_group = defensive_ideas

full_idea_group = religious_ideas

}





global_unrest = -1

hostile_attrition = 1



ai_will_do = {

factor = 1



modifier = {

factor = 1.5

average_effective_unrest = 2

}

modifier = {

factor = 1.5

average_effective_unrest = 4

}

modifier = {

factor = 1.5

average_effective_unrest = 6

}

modifier = {

factor = 1.5

average_effective_unrest = 8

}

}



}



public_welfare_act = {

monarch_power = ADM





potential = {

has_idea_group = defensive_ideas

has_idea_group = economic_ideas

}



allow = {

full_idea_group = defensive_ideas

full_idea_group = economic_ideas

}



global_unrest = -1

stability_cost_modifier = -0.1



ai_will_do = {

factor = 1

modifier = {

factor = 1.5

NOT = { average_effective_unrest = 1 }

}

modifier = {

factor = 1.5

average_effective_unrest = 2

}

modifier = {

factor = 1.5

average_effective_unrest = 4

}

modifier = {

factor = 1.5

average_effective_unrest = 6

}

modifier = {

factor = 1.5

average_effective_unrest = 8

}

}

}



the_spy_discovery_act = {

monarch_power = ADM





potential = {

has_idea_group = defensive_ideas

has_idea_group = administrative_ideas

}



allow = {

full_idea_group = defensive_ideas

full_idea_group = administrative_ideas

}



yearly_corruption = -0.1

global_spy_defence = 0.2



ai_will_do = {

factor = 0.6 #Keep in mind lower stab cost is probably pretty weak given this costs ADM...

}

}



enforce_religious_law = {

monarch_power = ADM



potential = {

has_idea_group = religious_ideas

has_idea_group = spy_ideas

}



allow = {

full_idea_group = religious_ideas

full_idea_group = spy_ideas

}



global_missionary_strength = 0.01

global_spy_defence = 0.2



ai_will_do = {

factor = 1

modifier = {

factor = 0

religious_unity = 1

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.8 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.6 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.4 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.2 }

}

}

}



the_tolerance_act = {

monarch_power = ADM



potential = {

has_idea_group = religious_ideas

has_idea_group = plutocracy_ideas

}



allow = {

full_idea_group = religious_ideas

full_idea_group = plutocracy_ideas

}



tolerance_heretic = 2

rival_border_fort_maintenance = -0.5



ai_will_do = {

factor = 1

modifier = {

factor = 0

religious_unity = 1

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.8 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.6 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.4 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.2 }

}

}

}



vassal_taxation_policy = {

monarch_power = ADM



potential = {

has_idea_group = offensive_ideas

has_idea_group = administrative_ideas

}



allow = {

full_idea_group = offensive_ideas

full_idea_group = administrative_ideas

}



vassal_income = 0.5



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { vassal = 1 }

}

modifier = {

factor = 1.5

vassal = 2

}

modifier = {

factor = 1.5

vassal = 3

}

modifier = {

factor = 1.5

vassal = 4

}

modifier = {

factor = 1.5

vassal = 5

}

}

}



the_pioneer_policy = {

monarch_power = ADM



potential = {

has_idea_group = offensive_ideas

has_idea_group = expansion_ideas

}



allow = {

full_idea_group = offensive_ideas

full_idea_group = expansion_ideas

}



auto_explore_adjacent_to_colony = yes



ai_will_do = {

factor = 0.6

}

}





land_inheritance_act = {

monarch_power = ADM



potential = {

has_idea_group = administrative_ideas

has_idea_group = plutocracy_ideas

}



allow = {

full_idea_group = administrative_ideas

full_idea_group = plutocracy_ideas

}



global_tax_modifier = 0.1

global_manpower_modifier = 0.1



ai_will_do = {

factor = 1

modifier = {

factor = 0.75

NOT = { tax_income_percentage = 0.15 }

}

modifier = {

factor = 0.75

NOT = { tax_income_percentage = 0.25 }

}

modifier = {

factor = 1.5

tax_income_percentage = 0.45

}

modifier = {

factor = 1.5

tax_income_percentage = 0.7

}

}

}









the_witchcraft_act = {

monarch_power = ADM



potential = {

has_idea_group = religious_ideas

has_idea_group = aristocracy_ideas

}



allow = {

full_idea_group = religious_ideas

full_idea_group = aristocracy_ideas

}



global_unrest = -1

global_missionary_strength = 0.01



ai_will_do = {

factor = 1

modifier = {

factor = 0

religious_unity = 1

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.8 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.6 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.4 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.2 }

}



modifier = {

factor = 1.5

average_effective_unrest = 2

}

modifier = {

factor = 1.5

average_effective_unrest = 4

}

modifier = {

factor = 1.5

average_effective_unrest = 6

}

modifier = {

factor = 1.5

average_effective_unrest = 8

}

}

}





the_education_act = {

monarch_power = ADM



potential = {

has_idea_group = innovativeness_ideas

has_idea_group = plutocracy_ideas

}



allow = {

full_idea_group = innovativeness_ideas

full_idea_group = plutocracy_ideas

}



prestige = 0.5

advisor_cost = -0.1



ai_will_do = {

factor = 0.8

}

}





policy_of_calculate_delay = {

monarch_power = ADM

potential = {

has_idea_group = religious_ideas

has_idea_group = diplomatic_ideas

}



allow = {

full_idea_group = religious_ideas

full_idea_group = diplomatic_ideas

}



religious_unity = 0.2

global_missionary_strength = 0.01





ai_will_do = {

factor = 1

modifier = {

factor = 0

religious_unity = 1

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.8 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.6 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.4 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.2 }

}

}

}





the_loyalty_act = {

monarch_power = ADM

potential = {

has_idea_group = spy_ideas

has_idea_group = expansion_ideas

}



allow = {

full_idea_group = spy_ideas

full_idea_group = expansion_ideas

}



global_autonomy = -0.05

global_spy_defence = 0.2





ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { average_autonomy_above_min = 1 }

}

modifier = {

factor = 1.5

average_autonomy_above_min = 20

}

modifier = {

factor = 1.5

average_autonomy_above_min = 40

}

modifier = {

factor = 1.5

average_autonomy_above_min = 60

}

modifier = {

factor = 1.5

average_autonomy_above_min = 80

}

}

}



exchange_of_ideas = {

monarch_power = ADM



potential = {

has_idea_group = humanist_ideas

has_idea_group = trade_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = trade_ideas

}



idea_cost = -0.1

global_institution_spread = 0.2



ai_will_do = {

factor = 0.8

}

}



vassal_obligations_act = {

monarch_power = ADM



potential = {

has_idea_group = influence_ideas

has_idea_group = economic_ideas

}



allow = {

full_idea_group = influence_ideas

full_idea_group = economic_ideas

}



vassal_income = 0.25

vassal_forcelimit_bonus = 1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { vassal = 1 }

}

modifier = {

factor = 1.5

vassal = 2

}

modifier = {

factor = 1.5

vassal = 3

}

modifier = {

factor = 1.5

vassal = 4

}

modifier = {

factor = 1.5

vassal = 5

}

}

}



foreign_advisors = {

monarch_power = ADM



potential = {

has_idea_group = influence_ideas

has_idea_group = innovativeness_ideas

}



allow = {

full_idea_group = influence_ideas

full_idea_group = innovativeness_ideas

}



advisor_cost = -0.1

ae_impact = -0.1



ai_will_do = {

factor = 1

}

}



vassal_integration_act = {

monarch_power = ADM



potential = {

has_idea_group = influence_ideas

has_idea_group = administrative_ideas

}



allow = {

full_idea_group = influence_ideas

full_idea_group = administrative_ideas

}



prestige = 0.5

vassal_forcelimit_bonus = 1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { vassal = 1 }

}

modifier = {

factor = 1.5

vassal = 2

}

modifier = {

factor = 1.5

vassal = 3

}

modifier = {

factor = 1.5

vassal = 4

}

modifier = {

factor = 1.5

vassal = 5

}

}



}



overseas_dominions = {

monarch_power = ADM



potential = {

has_idea_group = influence_ideas

has_idea_group = expansion_ideas

}



allow = {

full_idea_group = influence_ideas

full_idea_group = expansion_ideas

}



vassal_income = 0.25

global_tariffs = 0.1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { vassal = 1 }

}

modifier = {

factor = 1.5

vassal = 2

}

modifier = {

factor = 1.5

vassal = 3

}

modifier = {

factor = 1.5

vassal = 4

}

modifier = {

factor = 1.5

vassal = 5

}

}

}



enlightened_aristocracy = {

monarch_power = ADM



potential = {

has_idea_group = humanist_ideas

has_idea_group = aristocracy_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = aristocracy_ideas

}



production_efficiency = 0.1

religious_unity = 0.2



ai_will_do = {

factor = 1

modifier = {

factor = 0.6

religious_unity = 1

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.8 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.6 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.4 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.2 }

}



modifier = {

factor = 0.6

NOT = { production_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

production_income_percentage = 0.2

}

modifier = {

factor = 1.5

production_income_percentage = 0.3

}

modifier = {

factor = 1.5

production_income_percentage = 0.4

}

modifier = {

factor = 1.5

production_income_percentage = 0.5

}

}

}



the_liberation_act = {

monarch_power = ADM



potential = {

has_idea_group = humanist_ideas

has_idea_group = offensive_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = offensive_ideas

}



global_unrest = -1

years_of_nationalism = -5



ai_will_do = {

factor = 1



modifier = {

factor = 1.5

average_effective_unrest = 2

}

modifier = {

factor = 1.5

average_effective_unrest = 4

}

modifier = {

factor = 1.5

average_effective_unrest = 6

}

modifier = {

factor = 1.5

average_effective_unrest = 8

}

}

}



visionary_thinkers = {

monarch_power = ADM



potential = {

has_idea_group = humanist_ideas

has_idea_group = quality_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = quality_ideas

}



prestige = 0.5

prestige_decay = -0.01



ai_will_do = {

factor = 0.6

}

}



the_transportation_act = {

monarch_power = ADM



potential = {

has_idea_group = naval_ideas

has_idea_group = economic_ideas

}



allow = {

full_idea_group = naval_ideas

full_idea_group = economic_ideas

}



global_trade_goods_size_modifier = 0.1

production_efficiency = 0.1



ai_will_do = {

factor = 0.6

modifier = {

factor = 0

NOT = { production_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

production_income_percentage = 0.2

}

modifier = {

factor = 1.5

production_income_percentage = 0.3

}

modifier = {

factor = 1.5

production_income_percentage = 0.4

}

modifier = {

factor = 1.5

production_income_percentage = 0.5

}

}

}



harbour_administration = {

monarch_power = ADM



potential = {

has_idea_group = naval_ideas

has_idea_group = administrative_ideas

}



allow = {

full_idea_group = naval_ideas

full_idea_group = administrative_ideas

}



embracement_cost = -0.2

global_ship_recruit_speed = -0.05



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { trade_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}



supply_convoys = {

monarch_power = ADM



potential = {

has_idea_group = naval_ideas

has_idea_group = expansion_ideas

}



allow = {

full_idea_group = naval_ideas

full_idea_group = expansion_ideas

}



state_maintenance_modifier = -0.20

liberty_desire_from_subject_development = -0.02



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { vassal = 1 }

}

modifier = {

factor = 1.5

vassal = 2

}

modifier = {

factor = 1.5

vassal = 3

}

modifier = {

factor = 1.5

vassal = 4

}

modifier = {

factor = 1.5

vassal = 5

}

}

}



cultural_recognition_act = {

monarch_power = ADM



potential = {

has_idea_group = humanist_ideas

has_idea_group = plutocracy_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = plutocracy_ideas

}



num_accepted_cultures = 1

global_institution_spread = 0.1



ai_will_do = {

factor = 1

}

}



the_licensing_of_the_press_act = {

monarch_power = ADM



potential = {

has_idea_group = administrative_ideas

has_idea_group = aristocracy_ideas

}



allow = {

full_idea_group = administrative_ideas

full_idea_group = aristocracy_ideas

}



legitimacy = 1

republican_tradition = 0.1

devotion = 1

horde_unity = 1

meritocracy = 0.5



ai_will_do = {

factor = 0.8

}

}



the_dissolution_act = {

monarch_power = ADM



potential = {

has_idea_group = diplomatic_ideas

has_idea_group = economic_ideas

}



allow = {

full_idea_group = diplomatic_ideas

full_idea_group = economic_ideas

}



global_tax_modifier = 0.15

global_autonomy = -0.05



ai_will_do = {

factor = 1

modifier = {

factor = 0.6

NOT = { tax_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

tax_income_percentage = 0.2

}

modifier = {

factor = 1.5

tax_income_percentage = 0.3

}

modifier = {

factor = 1.5

tax_income_percentage = 0.4

}

modifier = {

factor = 1.5

tax_income_percentage = 0.5

}



modifier = {

factor = 0.6

NOT = { average_autonomy_above_min = 1 }

}

modifier = {

factor = 1.5

average_autonomy_above_min = 20

}

modifier = {

factor = 1.5

average_autonomy_above_min = 40

}

modifier = {

factor = 1.5

average_autonomy_above_min = 60

}

modifier = {

factor = 1.5

average_autonomy_above_min = 80

}

}

}



the_statute_of_monopolies = {

monarch_power = ADM



potential = {

has_idea_group = trade_ideas

has_idea_group = economic_ideas

}



allow = {

full_idea_group = trade_ideas

full_idea_group = economic_ideas

}



production_efficiency = 0.1

trade_efficiency = 0.1





ai_will_do = {

factor = 1

modifier = {

factor = 0.6

NOT = { trade_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}



modifier = {

factor = 0.6

NOT = { production_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

production_income_percentage = 0.2

}

modifier = {

factor = 1.5

production_income_percentage = 0.3

}

modifier = {

factor = 1.5

production_income_percentage = 0.4

}

modifier = {

factor = 1.5

production_income_percentage = 0.5

}

}

}



taxation_with_representation = {

monarch_power = ADM

potential = {

has_idea_group = expansion_ideas

has_idea_group = plutocracy_ideas

}



allow = {

full_idea_group = expansion_ideas

full_idea_group = plutocracy_ideas

}



production_efficiency = 0.1

global_manpower_modifier = 0.1



ai_will_do = {

factor = 1



modifier = {

factor = 0.6

NOT = { production_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

production_income_percentage = 0.2

}

modifier = {

factor = 1.5

production_income_percentage = 0.3

}

modifier = {

factor = 1.5

production_income_percentage = 0.4

}

modifier = {

factor = 1.5

production_income_percentage = 0.5

}

}

}



cultural_understanding = {

monarch_power = ADM



potential = {

has_idea_group = humanist_ideas

has_idea_group = spy_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = spy_ideas

}



global_unrest = -1

rebel_support_efficiency = 0.25



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { average_effective_unrest = 1 }

}

modifier = {

factor = 1.5

average_effective_unrest = 2

}

modifier = {

factor = 1.5

average_effective_unrest = 4

}

modifier = {

factor = 1.5

average_effective_unrest = 6

}

modifier = {

factor = 1.5

average_effective_unrest = 8

}

}

}



the_citrus_statute = {

monarch_power = ADM



potential = {

has_idea_group = humanist_ideas

has_idea_group = maritime_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = maritime_ideas

}



global_tax_modifier = 0.10

sunk_ship_morale_hit_recieved = -0.33



ai_will_do = {

factor = 0.6

}

}



diplomatic_cooperation_act = {

monarch_power = DIP





potential = {

has_idea_group = innovativeness_ideas

has_idea_group = diplomatic_ideas

}



allow = {

full_idea_group = innovativeness_ideas

full_idea_group = diplomatic_ideas

}





advisor_cost = -0.10

diplomatic_reputation = 1





ai_will_do = {

factor = 1

}

}



the_banking_system = {

monarch_power = ADM





potential = {

has_idea_group = innovativeness_ideas

has_idea_group = trade_ideas

}



allow = {

full_idea_group = innovativeness_ideas

full_idea_group = trade_ideas

}



interest = -0.25

trade_efficiency = 0.1





ai_will_do = {

factor = 1.5



modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}



church_sponsored_guilds = {

monarch_power = ADM



potential = {

has_idea_group = religious_ideas

has_idea_group = trade_ideas

}



allow = {

full_idea_group = religious_ideas

full_idea_group = trade_ideas

}



global_trade_goods_size_modifier = 0.1

global_missionary_strength = 0.01



ai_will_do = {

factor = 1

modifier = {

factor = 0

religious_unity = 1

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.8 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.6 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.4 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.2 }

}

}

}



anti_heresy_act = {

monarch_power = ADM



potential = {

has_idea_group = religious_ideas

has_idea_group = offensive_ideas

}



allow = {

full_idea_group = religious_ideas

full_idea_group = offensive_ideas

}



religious_unity = 0.2

global_heretic_missionary_strength = 0.03



ai_will_do = {

factor = 1

modifier = {

factor = 0

religious_unity = 1

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.8 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.6 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.4 }

}

modifier = {

factor = 1.5

NOT = { religious_unity = 0.2 }

}

}

}

Spoiler: all DIP policies WARNING: HUGE the_recruiting_act = {

monarch_power = DIP



potential = {

has_idea_group = maritime_ideas

has_idea_group = economic_ideas

}



allow = {

full_idea_group = maritime_ideas

full_idea_group = economic_ideas

}



global_sailors_modifier = 0.25

naval_maintenance_modifier = -0.1



ai_will_do = {

factor = 0.6

modifier = {

factor = 0

NOT = { navy_size = 20 }

}

modifier = {

factor = 1.5

navy_size = 50

}

modifier = {

factor = 1.5

navy_size = 100

}

modifier = {

factor = 1.5

navy_size = 150

}

modifier = {

factor = 1.5

navy_size = 200

}

}

}



hold_the_weather_gauge = {

monarch_power = DIP



potential = {

has_idea_group = maritime_ideas

has_idea_group = offensive_ideas

}



allow = {

full_idea_group = maritime_ideas

full_idea_group = offensive_ideas

}



leader_naval_manuever = 1

ship_durability = 0.05



ai_will_do = {

factor = 1

}

}



the_wooden_wall = {

monarch_power = DIP



potential = {

has_idea_group = maritime_ideas

has_idea_group = defensive_ideas

}



allow = {

full_idea_group = maritime_ideas

full_idea_group = defensive_ideas

}



global_ship_cost = -0.10

naval_forcelimit_modifier = 0.15



ai_will_do = {

factor = 0.6

modifier = {

factor = 0

NOT = { navy_size = 20 }

}

}

}



the_importation_act = {

monarch_power = DIP



potential = {

has_idea_group = trade_ideas

has_idea_group = administrative_ideas

}

allow = {

full_idea_group = trade_ideas

full_idea_group = administrative_ideas

}



trade_efficiency = 0.20



ai_will_do = {

factor = 1.2

modifier = {

factor = 0

NOT = { trade_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}



colonial_expansions = {



monarch_power = DIP



potential = {

has_idea_group = expansion_ideas

has_idea_group = exploration_ideas

}



allow = {

full_idea_group = expansion_ideas

full_idea_group = exploration_ideas

}



global_colonial_growth = 20

native_uprising_chance = -0.5



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { num_of_colonists = 1 }

}

modifier = {

factor = 0.1

NOT = { num_of_colonies = 1 }

}

}

}





beneficial_neglect = {

monarch_power = DIP



potential = {

has_idea_group = exploration_ideas

has_idea_group = innovativeness_ideas

}



allow = {

full_idea_group = exploration_ideas

full_idea_group = innovativeness_ideas

}



colonist_placement_chance = 0.05

global_trade_power = 0.1





ai_will_do = {

factor = 1

modifier = {

factor = 0.6

NOT = { num_of_colonists = 1 }

}

modifier = {

factor = 0.6

NOT = { num_of_colonies = 1 }

}



modifier = {

factor = 0

NOT = { trade_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}



restrictions_for_colonies = {

monarch_power = DIP



potential = {

has_idea_group = exploration_ideas

has_idea_group = religious_ideas

}



allow = {

full_idea_group = exploration_ideas

full_idea_group = religious_ideas

}







global_tariffs = 0.1

liberty_desire_from_subject_development = -0.1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { colony = 1 }

}

modifier = {

factor = 1.25

colony = 2

}

modifier = {

factor = 1.25

colony = 3

}

modifier = {

factor = 1.25

colony = 4

}

modifier = {

factor = 1.25

colony = 5

}

modifier = {

factor = 0

religious_unity = 1

}

modifier = {

factor = 1.25

NOT = { religious_unity = 0.8 }

}

modifier = {

factor = 1.25

NOT = { religious_unity = 0.6 }

}

modifier = {

factor = 1.25

NOT = { religious_unity = 0.4 }

}

modifier = {

factor = 1.25

NOT = { religious_unity = 0.2 }

}

}

}









naval_infrastructure_act = {

monarch_power = DIP





potential = {

has_idea_group = maritime_ideas

has_idea_group = expansion_ideas

}



allow = {

full_idea_group = maritime_ideas

full_idea_group = expansion_ideas

}





naval_forcelimit_modifier = 0.33





ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { navy_size_percentage = 0.9 }

}

modifier = {

factor = 1.5

navy_size_percentage = 1.1

}

modifier = {

factor = 1.5

navy_size_percentage = 1.5

}

modifier = {

factor = 1.5

navy_size_percentage = 2

}

modifier = {

factor = 1.5

navy_size_percentage = 2.5

}

}

}



new_naval_tactis = {

monarch_power = DIP

potential = {

has_idea_group = innovativeness_ideas

has_idea_group = maritime_ideas

}



allow = {

full_idea_group = innovativeness_ideas

full_idea_group = maritime_ideas

}



leader_naval_manuever = 1

heavy_ship_power = 0.1





ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { navy_size = 20 }

}

}

}



trade_connection_policy = {

monarch_power = DIP

potential = {

has_idea_group = aristocracy_ideas

has_idea_group = trade_ideas

}



allow = {

full_idea_group = aristocracy_ideas

full_idea_group = trade_ideas

}



global_foreign_trade_power = 0.30

merchants = 1



ai_will_do = {

factor = 0.8

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}



naval_secrecy_act = {

monarch_power = DIP

potential = {

has_idea_group = exploration_ideas

has_idea_group = defensive_ideas

}



allow = {

full_idea_group = exploration_ideas

full_idea_group = defensive_ideas

}



global_spy_defence = 0.2

naval_morale = 0.1



ai_will_do = {

factor = 0.8

modifier = {

factor = 0

NOT = { navy_size = 20 }

}

}

}



streamlined_galley_production = {

monarch_power = DIP

potential = {

has_idea_group = maritime_ideas

has_idea_group = quantity_ideas

}



allow = {

full_idea_group = maritime_ideas

full_idea_group = quantity_ideas

}



galley_cost = -0.15

galley_power = 0.15



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { num_of_galley = 10 }

}

}



}



cloth_quality_edict = {

monarch_power = DIP

potential = {

has_idea_group = trade_ideas

has_idea_group = quality_ideas

}



allow = {

full_idea_group = trade_ideas

full_idea_group = quality_ideas

}

trade_efficiency = 0.2



ai_will_do = {

factor = 1.2

modifier = {

factor = 0

NOT = { trade_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}







production_quota_act = {

monarch_power = DIP

potential = {

has_idea_group = trade_ideas

has_idea_group = quantity_ideas

}



allow = {

full_idea_group = trade_ideas

full_idea_group = quantity_ideas

}

global_trade_goods_size_modifier = 0.2





ai_will_do = {

factor = 0.7

}

}



encouragement_of_merchant_navy = {

monarch_power = DIP

potential = {

has_idea_group = trade_ideas

has_idea_group = expansion_ideas

}



allow = {

full_idea_group = trade_ideas

full_idea_group = expansion_ideas

}



trade_efficiency = 0.1

trade_steering = 0.2





ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { navy_size = 20 }

}

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}







commercial_embassies = {

monarch_power = DIP

potential = {

has_idea_group = diplomatic_ideas

has_idea_group = expansion_ideas

}



allow = {

full_idea_group = diplomatic_ideas

full_idea_group = expansion_ideas

}



global_trade_power = 0.1

diplomatic_reputation = 1



ai_will_do = {

factor = 0.8

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}



mandatory_service = {

monarch_power = DIP

potential = {

has_idea_group = diplomatic_ideas

has_idea_group = plutocracy_ideas

}



allow = {

full_idea_group = diplomatic_ideas

full_idea_group = plutocracy_ideas

}



reelection_cost = -0.10

legitimacy = 1.0

devotion = 1.0

horde_unity = 1.0

meritocracy = 0.5

may_recruit_female_generals = yes

female_advisor_chance = 0.25



ai_will_do = {

factor = 0

}

}





professional_diplomatic_corps = {

monarch_power = DIP

potential = {

has_idea_group = diplomatic_ideas

has_idea_group = quality_ideas

}



allow = {

full_idea_group = diplomatic_ideas

full_idea_group = quality_ideas

}



diplomatic_reputation = 1

war_exhaustion = -0.05



ai_will_do = {

factor = 0.7

}



}







colonial_companies_act = {

monarch_power = DIP

potential = {

has_idea_group = exploration_ideas

has_idea_group = plutocracy_ideas

}



allow = {

full_idea_group = exploration_ideas

full_idea_group = plutocracy_ideas

}



range = 0.20

global_colonial_growth = 10



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { num_of_colonists = 1 }

}

modifier = {

factor = 0.6

NOT = { num_of_colonies = 1 }

}

}

}



protected_shipping_lanes = {

monarch_power = DIP

potential = {

has_idea_group = maritime_ideas

has_idea_group = plutocracy_ideas

}



allow = {

full_idea_group = maritime_ideas

full_idea_group = plutocracy_ideas

}



light_ship_cost = -0.15

light_ship_power = 0.15



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { num_of_light_ship = 10 }

}

}

}



chaplains_of_the_fleet = {

monarch_power = DIP



potential = {

has_idea_group = religious_ideas

has_idea_group = maritime_ideas

}



allow = {

full_idea_group = religious_ideas

full_idea_group = maritime_ideas

}



naval_morale = 0.1

recover_navy_morale_speed = 0.05



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { navy_size = 20 }

}

}

}



multilingual_diplomats = {

monarch_power = DIP



potential = {

has_idea_group = humanist_ideas

has_idea_group = diplomatic_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = diplomatic_ideas

}



num_accepted_cultures = 1

improve_relation_modifier = 0.2



ai_will_do = {

factor = 1

}

}



native_assimilation_act = {

monarch_power = DIP



potential = {

has_idea_group = humanist_ideas

has_idea_group = exploration_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = exploration_ideas

}



global_colonial_growth = 10

native_assimilation = 0.5



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { num_of_colonists = 1 }

}

modifier = {

factor = 0.1

NOT = { num_of_colonies = 1 }

}

}

}



the_foreign_aid_act = {

monarch_power = DIP



potential = {

has_idea_group = humanist_ideas

has_idea_group = influence_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = influence_ideas

}



diplomatic_upkeep = 1

diplomatic_reputation = 1



ai_will_do = {

factor = 0.9

}

}



cultural_unity = {

monarch_power = DIP



potential = {

has_idea_group = influence_ideas

has_idea_group = religious_ideas

}



allow = {

full_idea_group = influence_ideas

full_idea_group = religious_ideas

}



culture_conversion_cost = -0.2



ai_will_do = {

factor = 0.6

}

}



terms_of_surrender_statute = {

monarch_power = DIP



potential = {

has_idea_group = naval_ideas

has_idea_group = diplomatic_ideas

}



allow = {

full_idea_group = naval_ideas

full_idea_group = diplomatic_ideas

}



capture_ship_chance = 0.33





ai_will_do = {

factor = 0.6

}

}



skilled_cartographers = {

monarch_power = DIP



potential = {

has_idea_group = naval_ideas

has_idea_group = exploration_ideas

}



allow = {

full_idea_group = naval_ideas

full_idea_group = exploration_ideas

}



global_naval_engagement_modifier = 0.2



ai_will_do = {

factor = 1

modifier = {

factor = 0.6

NOT = { num_of_colonists = 1 }

}

modifier = {

factor = 0.6

NOT = { num_of_colonies = 1 }

}

}

}



fortified_trading_posts = {

monarch_power = DIP



potential = {

has_idea_group = naval_ideas

has_idea_group = trade_ideas

}



allow = {

full_idea_group = naval_ideas

full_idea_group = trade_ideas

}



global_ship_trade_power = 0.4

light_ship_cost = -0.1



ai_will_do = {

factor = 0.9

modifier = {

factor = 0.6

NOT = { trade_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}



the_integrated_administration_act = {

monarch_power = DIP



potential = {

has_idea_group = influence_ideas

has_idea_group = quality_ideas

}



allow = {

full_idea_group = influence_ideas

full_idea_group = quality_ideas

}



vassal_income = 0.25

global_institution_spread = 0.1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { vassal = 1 }

}

modifier = {

factor = 1.5

vassal = 2

}

modifier = {

factor = 1.5

vassal = 3

}

modifier = {

factor = 1.5

vassal = 4

}

modifier = {

factor = 1.5

vassal = 5

}

}

}



the_cooperation_act = {

monarch_power = DIP



potential = {

has_idea_group = naval_ideas

has_idea_group = influence_ideas

}



allow = {

full_idea_group = naval_ideas

full_idea_group = influence_ideas

}



caravan_power = 0.33

merchants = 1



ai_will_do = {

factor = 0.7

modifier = {

factor = 0.6

NOT = { trade_income_percentage = 0.1 }

}

modifier = {

factor = 0.6

NOT = { trade_income_percentage = 0.2 }

}

}

}



record_keeping_act = {

monarch_power = DIP

potential = {

has_idea_group = administrative_ideas

has_idea_group = diplomatic_ideas

}



allow = {

full_idea_group = administrative_ideas

full_idea_group = diplomatic_ideas

}



diplomats = 1

merc_maintenance_modifier = -0.15



ai_will_do = {

factor = 0.6

}

}



colonial_administration_act = {

monarch_power = DIP



potential = {

has_idea_group = administrative_ideas

has_idea_group = exploration_ideas

}

allow = {

full_idea_group = administrative_ideas

full_idea_group = exploration_ideas

}



global_colonial_growth = 10

colonist_placement_chance = 0.05





ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { num_of_colonists = 1 }

}

modifier = {

factor = 0.1

NOT = { num_of_colonies = 1 }

}

}

}



naval_school_act = {

monarch_power = DIP



potential = {

has_idea_group = administrative_ideas

has_idea_group = maritime_ideas

}



allow = {

full_idea_group = administrative_ideas

full_idea_group = maritime_ideas

}



navy_tradition = 1



ai_will_do = {

factor = 1

modifier = {

factor = 0.6

NOT = { navy_size = 20 }

}

}



}



the_foreign_support_act = {

monarch_power = DIP





potential = {

has_idea_group = spy_ideas

has_idea_group = economic_ideas

}



allow = {

full_idea_group = spy_ideas

full_idea_group = economic_ideas

}



rebel_support_efficiency = 0.50

diplomats = 1



ai_will_do = {

factor = 0

}

}



the_stamp_act = {

monarch_power = DIP



potential = {

has_idea_group = economic_ideas

has_idea_group = exploration_ideas

}

allow = {

full_idea_group = economic_ideas

full_idea_group = exploration_ideas

}



global_tariffs = 0.25



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { colony = 1 }

}

modifier = {

factor = 1.5

colony = 2

}

modifier = {

factor = 1.5

colony = 3

}

modifier = {

factor = 1.5

colony = 4

}

modifier = {

factor = 1.5

colony = 5

}

}

}



black_chamber_act = {

monarch_power = DIP



potential = {

has_idea_group = spy_ideas

has_idea_group = offensive_ideas

}



allow = {

full_idea_group = spy_ideas

full_idea_group = offensive_ideas

}



spy_offence = 0.10

diplomats = 1



ai_will_do = {

factor = 0.6

}

}



diplomatic_defence_act = {

monarch_power = DIP

potential = {

has_idea_group = diplomatic_ideas

has_idea_group = defensive_ideas

}



allow = {

full_idea_group = diplomatic_ideas

full_idea_group = defensive_ideas

}



diplomats = 1

diplomatic_upkeep = 1



ai_will_do = {

factor = 0.7

modifier = {

factor = 0

NOT = { num_of_cities = 10 }

}

}



}



armed_neutrality_act = {

monarch_power = DIP



potential = {

has_idea_group = defensive_ideas

has_idea_group = trade_ideas

}



allow = {

full_idea_group = defensive_ideas

full_idea_group = trade_ideas

}



trade_steering = 0.25

merchants = 1



ai_will_do = {

factor = 0.6

modifier = {

factor = 0.6

NOT = { trade_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}



the_naval_supremacy_act = {

monarch_power = DIP



potential = {

has_idea_group = naval_ideas

has_idea_group = maritime_ideas

}



allow = {

full_idea_group = naval_ideas

full_idea_group = maritime_ideas

}



privateer_efficiency = 0.5

blockade_efficiency = 0.5



ai_will_do = {

factor = 0.8

modifier = {

factor = 0

NOT = { navy_size = 20 }

}

}

}



letters_of_marque = {

monarch_power = DIP



potential = {

has_idea_group = offensive_ideas

has_idea_group = exploration_ideas

}



allow = {

full_idea_group = offensive_ideas

full_idea_group = exploration_ideas

}



privateer_efficiency = 0.5

ship_durability = 0.05





ai_will_do = {

factor = 0.6

modifier = {

factor = 0

NOT = { num_of_light_ship = 20 }

}

}

}



trained_marines_act = {

monarch_power = DIP



potential = {

has_idea_group = quality_ideas

has_idea_group = maritime_ideas

}



allow = {

full_idea_group = quality_ideas

full_idea_group = maritime_ideas

}



naval_morale = 0.2



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { navy_size = 20 }

}

}

}

Spoiler: all MIL policies WARNING: HUGE privy_council_establishment_act = {

monarch_power = MIL





potential = {

has_idea_group = spy_ideas

has_idea_group = defensive_ideas

}



allow = {

full_idea_group = spy_ideas

full_idea_group = defensive_ideas

}



defensiveness = 0.10

yearly_corruption = -0.1



ai_will_do = {

factor = 0.6

modifier = {

factor = 0.2

is_at_war = yes

}

}



}



the_mercenary_registration_act = {

monarch_power = MIL



potential = {

has_idea_group = spy_ideas

has_idea_group = quantity_ideas

}



allow = {

full_idea_group = spy_ideas

full_idea_group = quantity_ideas

}



possible_mercenaries = 0.25

merc_maintenance_modifier = -0.15



ai_will_do = {

factor = 1

modifier = {

factor = 1.5

is_at_war = yes

}

}

}

the_provincial_taxation_system = {

monarch_power = MIL



potential = {

has_idea_group = administrative_ideas

has_idea_group = quantity_ideas

}



allow = {

full_idea_group = administrative_ideas

full_idea_group = quantity_ideas

}



land_maintenance_modifier = -0.05

manpower_recovery_speed = 0.15



ai_will_do = {

factor = 1

modifier = {

factor = 1.5

is_at_war = yes

}

}



}



the_mining_act = {

monarch_power = MIL



potential = {

has_idea_group = expansion_ideas

has_idea_group = quality_ideas

}

allow = {

full_idea_group = expansion_ideas

full_idea_group = quality_ideas

}



leader_land_fire = 1



ai_will_do = {

factor = 1

modifier = {

factor = 1.5

is_at_war = yes

}

}

}



the_liquor_act = {

monarch_power = MIL





potential = {

has_idea_group = quality_ideas

has_idea_group = administrative_ideas

}



allow = {

full_idea_group = quality_ideas

full_idea_group = administrative_ideas

}



recover_army_morale_speed = 0.15

reinforce_speed = 0.15



ai_will_do = {

factor = 0.6

}

}



horse_artillery = {

monarch_power = MIL



potential = {

has_idea_group = offensive_ideas

has_idea_group = economic_ideas

}



allow = {

full_idea_group = offensive_ideas

full_idea_group = economic_ideas

}

artillery_power = 0.1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { artillery_fraction = 0.2 }

}

modifier = {

factor = 1.5

artillery_fraction = 0.28

}

modifier = {

factor = 1.5

artillery_fraction = 0.38

}

modifier = {

factor = 1.5

artillery_fraction = 0.45

}

}

}



public_road_act = {

monarch_power = MIL



potential = {

has_idea_group = offensive_ideas

has_idea_group = trade_ideas

}



allow = {

full_idea_group = offensive_ideas

full_idea_group = trade_ideas

}



movement_speed = 0.10

trade_efficiency = 0.10



ai_will_do = {

factor = 1

modifier = {

factor = 0.6

NOT = { trade_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}



superior_supply_system = {

monarch_power = MIL



potential = {

has_idea_group = quality_ideas

has_idea_group = exploration_ideas

}



allow = {

full_idea_group = quality_ideas

full_idea_group = exploration_ideas

}



manpower_recovery_speed = 0.1

land_attrition = -0.25



ai_will_do = {

factor = 1

modifier = {

factor = 1.5

is_at_war = yes

}

}

}





modern_siege_weapons = {

monarch_power = MIL



potential = {

has_idea_group = innovativeness_ideas

has_idea_group = offensive_ideas

}



allow = {

full_idea_group = innovativeness_ideas

full_idea_group = offensive_ideas

}



siege_ability = 0.1

leader_siege = 1



ai_will_do = {

factor = 1

modifier = {

factor = 1.5

is_at_war = yes

}

}

}



superior_fortification_act = {

monarch_power = MIL



potential = {

has_idea_group = innovativeness_ideas

has_idea_group = defensive_ideas

}



allow = {

full_idea_group = innovativeness_ideas

full_idea_group = defensive_ideas

}



defensiveness = 0.1

fort_maintenance_modifier = -0.10





ai_will_do = {

factor = 1

}

}



modern_firearm_techniques = {

monarch_power = MIL



potential = {

has_idea_group = innovativeness_ideas

has_idea_group = quality_ideas

}



allow = {

full_idea_group = innovativeness_ideas

full_idea_group = quality_ideas

}



infantry_power = 0.2



ai_will_do = {

factor = 1.2

modifier = {

factor = 1.5

infantry_fraction = 0.28

}

modifier = {

factor = 1.5

infantry_fraction = 0.38

}

modifier = {

factor = 1.5

infantry_fraction = 0.45

}

}

}



the_garrison_act = {

monarch_power = MIL



potential = {

has_idea_group = innovativeness_ideas

has_idea_group = quantity_ideas

}



allow = {

full_idea_group = innovativeness_ideas

full_idea_group = quantity_ideas

}



fort_maintenance_modifier = -0.20

garrison_size = 0.1



ai_will_do = {

factor = 1

}

}



military_zeal_act = {

monarch_power = MIL



potential = {

has_idea_group = quality_ideas

has_idea_group = religious_ideas

}



allow = {

full_idea_group = quality_ideas

full_idea_group = religious_ideas

}



land_morale = 0.05

siege_ability = 0.1



ai_will_do = {

factor = 1

modifier = {

factor = 1.5

is_at_war = yes

}

}

}



field_priests = {

monarch_power = MIL



potential = {

has_idea_group = religious_ideas

has_idea_group = quantity_ideas

}



allow = {

full_idea_group = religious_ideas

full_idea_group = quantity_ideas

}



land_morale = 0.1

recover_army_morale_speed = 0.05



ai_will_do = {

factor = 1.2

modifier = {

factor = 1.5

is_at_war = yes

}

}

}



pen_rely_on_sword_act = {

monarch_power = MIL

potential = {

has_idea_group = diplomatic_ideas

has_idea_group = quantity_ideas

}



allow = {

full_idea_group = diplomatic_ideas

full_idea_group = quantity_ideas

}



diplomatic_reputation = 1

land_forcelimit_modifier = 0.1





ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { army_size_percentage = 0.9 }

}

modifier = {

factor = 1.5

army_size_percentage = 1.1

}

modifier = {

factor = 1.5

army_size_percentage = 1.5

}

modifier = {

factor = 1.5

army_size_percentage = 2

}

modifier = {

factor = 1.5

army_size_percentage = 2.5

}

}

}



local_army_organisation = {

monarch_power = MIL

potential = {

has_idea_group = expansion_ideas

has_idea_group = defensive_ideas

}



allow = {

full_idea_group = expansion_ideas

full_idea_group = defensive_ideas

}



global_regiment_cost = -0.1

recover_army_morale_speed = 0.05



ai_will_do = {

factor = 1

}

}



underhanded_diplomacy_act = {

monarch_power = MIL

potential = {

has_idea_group = diplomatic_ideas

has_idea_group = offensive_ideas

}



allow = {

full_idea_group = diplomatic_ideas

full_idea_group = offensive_ideas

}



possible_mercenaries = 0.5

diplomatic_reputation = 1



ai_will_do = {

factor = 0.6

}

}





hired_adventurers_act = {

monarch_power = MIL

potential = {

has_idea_group = quantity_ideas

has_idea_group = exploration_ideas

}



allow = {

full_idea_group = quantity_ideas

full_idea_group = exploration_ideas

}



global_manpower_modifier = 0.1

leader_land_manuever = 1





ai_will_do = {

factor = 1

modifier = {

factor = 1.5

is_at_war = yes

}

}

}





the_tenures_abolition_act = {

monarch_power = MIL



potential = {

has_idea_group = diplomatic_ideas

has_idea_group = aristocracy_ideas

}



allow = {

full_idea_group = diplomatic_ideas

full_idea_group = aristocracy_ideas

}



free_leader_pool = 1

diplomats = 1



ai_will_do = {

factor = 0.6

}

}



colonial_garrisons = {

monarch_power = MIL



potential = {

has_idea_group = quantity_ideas

has_idea_group = expansion_ideas

}



allow = {

full_idea_group = quantity_ideas

full_idea_group = expansion_ideas

}



land_forcelimit_modifier = 0.1

global_colonial_growth = 10



ai_will_do = {

factor = 0.8

modifier = {

factor = 0

NOT = { num_of_colonists = 1 }

}

modifier = {

factor = 0.1

NOT = { num_of_colonies = 1 }

}

}

}



the_maritime_intelligencer_unit = {

monarch_power = MIL



potential = {

has_idea_group = naval_ideas

has_idea_group = spy_ideas

}



allow = {

full_idea_group = naval_ideas

full_idea_group = spy_ideas

}



siege_blockade_progress = 1

global_naval_engagement_modifier = 0.1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { num_of_heavy_ship = 10 }

}

}

}



the_nautic_education_act = {

monarch_power = MIL



potential = {

has_idea_group = naval_ideas

has_idea_group = innovativeness_ideas

}



allow = {

full_idea_group = naval_ideas

full_idea_group = innovativeness_ideas

}



recover_navy_morale_speed = 0.05

leader_naval_fire = 1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { navy_size = 10 }

}

modifier = {

factor = 0.6

NOT = { navy_size = 20 }

}

}

}



zealous_captains = {

monarch_power = MIL



potential = {

has_idea_group = naval_ideas

has_idea_group = religious_ideas

}



allow = {

full_idea_group = naval_ideas

full_idea_group = religious_ideas

}



sunk_ship_morale_hit_recieved = -0.10

leader_naval_shock = 1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { navy_size = 10 }

}

modifier = {

factor = 0.6

NOT = { navy_size = 20 }

}

}

}



autonomous_estates = {

monarch_power = MIL



potential = {

has_idea_group = influence_ideas

has_idea_group = aristocracy_ideas

}



allow = {

full_idea_group = influence_ideas

full_idea_group = aristocracy_ideas

}



global_unrest = -1

vassal_forcelimit_bonus = 1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { vassal = 1 }

}

modifier = {

factor = 1.5

vassal = 2

}

modifier = {

factor = 1.5

vassal = 3

}

modifier = {

factor = 1.5

vassal = 4

}

modifier = {

factor = 1.5

vassal = 5

}

}

}



inspirational_leaders = {

monarch_power = MIL



potential = {

has_idea_group = humanist_ideas

has_idea_group = quantity_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = quantity_ideas

}



leader_land_shock = 1



ai_will_do = {

factor = 1.2

modifier = {

factor = 1.5

is_at_war = yes

}

}

}



the_naval_inspection_act = {

monarch_power = MIL



potential = {

has_idea_group = humanist_ideas

has_idea_group = naval_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = naval_ideas

}



ship_durability = 0.05

recover_navy_morale_speed = 0.05



ai_will_do = {

factor = 0.8

modifier = {

factor = 0

NOT = { navy_size = 20 }

}

}

}



the_preparation_act = {

monarch_power = MIL



potential = {

has_idea_group = humanist_ideas

has_idea_group = defensive_ideas

}



allow = {

full_idea_group = humanist_ideas

full_idea_group = defensive_ideas

}



land_attrition = -0.25

war_exhaustion = -0.05



ai_will_do = {

factor = 0.9

modifier = {

factor = 1.5

is_at_war = yes

}

}

}



local_militias = {

monarch_power = MIL



potential = {

has_idea_group = influence_ideas

has_idea_group = defensive_ideas

}



allow = {

full_idea_group = influence_ideas

full_idea_group = defensive_ideas

}



war_exhaustion = -0.03

defensiveness = 0.1



ai_will_do = {

factor = 1

}

}



foreign_conscription_centers = {

monarch_power = MIL



potential = {

has_idea_group = influence_ideas

has_idea_group = offensive_ideas

}



allow = {

full_idea_group = influence_ideas

full_idea_group = offensive_ideas

}



reinforce_cost_modifier = -0.20

diplomatic_upkeep = 1



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { vassal = 1 }

}

modifier = {

factor = 1.5

vassal = 2

}

modifier = {

factor = 1.5

vassal = 3

}

modifier = {

factor = 1.5

vassal = 4

}

modifier = {

factor = 1.5

vassal = 5

}

}

}



guerilla_warfare = {

monarch_power = MIL



potential = {

has_idea_group = influence_ideas

has_idea_group = quantity_ideas

}



allow = {

full_idea_group = influence_ideas

full_idea_group = quantity_ideas

}



hostile_attrition = 1

global_garrison_growth = 0.1



ai_will_do = {

factor = 0.8

}

}



weapon_quality_standards = {

monarch_power = MIL



potential = {

has_idea_group = economic_ideas

has_idea_group = quality_ideas

}

allow = {

full_idea_group = economic_ideas

full_idea_group = quality_ideas

}



discipline = 0.05



ai_will_do = {

factor = 2

modifier = {

factor = 1.5

is_at_war = yes

}

}

}



noble_loyalty_act = {

monarch_power = MIL



potential = {

has_idea_group = aristocracy_ideas

has_idea_group = spy_ideas

}



allow = {

full_idea_group = aristocracy_ideas

full_idea_group = spy_ideas

}



cavalry_power = 0.20



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { cavalry_fraction = 0.2 }

}

modifier = {

factor = 1.5

cavalry_fraction = 0.28

}

modifier = {

factor = 1.5

cavalry_fraction = 0.38

}

modifier = {

factor = 1.5

cavalry_fraction = 0.45

}

}

}



the_colonial_nobility_act = {

monarch_power = MIL

potential = {

has_idea_group = aristocracy_ideas

has_idea_group = exploration_ideas

}



allow = {

full_idea_group = aristocracy_ideas

full_idea_group = exploration_ideas

}



global_manpower_modifier = 0.33



ai_will_do = {

factor = 0.8

}

}



nobles_in_navy_act = {

monarch_power = MIL

potential = {

has_idea_group = aristocracy_ideas

has_idea_group = maritime_ideas

}



allow = {

full_idea_group = aristocracy_ideas

full_idea_group = maritime_ideas

}



navy_tradition_decay = -0.01



ai_will_do = {

factor = 0.6

modifier = {

factor = 0

NOT = { navy_size = 20 }

}

}

}



military_allotment_act = {

monarch_power = MIL



potential = {

has_idea_group = spy_ideas

has_idea_group = plutocracy_ideas

}



allow = {

full_idea_group = spy_ideas

full_idea_group = plutocracy_ideas

}



global_manpower_modifier = 0.33



ai_will_do = {

factor = 0.8

}

}



unified_army_command = {

monarch_power = MIL



potential = {

has_idea_group = plutocracy_ideas

has_idea_group = influence_ideas

}



allow = {

full_idea_group = plutocracy_ideas

full_idea_group = influence_ideas

}



vassal_forcelimit_bonus = 1

reduced_liberty_desire = 10



ai_will_do = {

factor = 1

modifier = {

factor = 0

NOT = { vassal = 1 }

}

modifier = {

factor = 1.5

vassal = 2

}

modifier = {

factor = 1.5

vassal = 3

}

modifier = {

factor = 1.5

vassal = 4

}

modifier = {

factor = 1.5

vassal = 5

}

}

}



trade_kontor_network = {

monarch_power = MIL

potential = {

has_idea_group = plutocracy_ideas

has_idea_group = trade_ideas

}



allow = {

full_idea_group = plutocracy_ideas

full_idea_group = trade_ideas

}



merchants = 1

global_regiment_cost = -0.1



ai_will_do = {

factor = 0.6

modifier = {

factor = 0

NOT = { trade_income_percentage = 0.1 }

}

modifier = {

factor = 1.5

trade_income_percentage = 0.2

}

modifier = {

factor = 1.5

trade_income_percentage = 0.3

}

modifier = {

factor = 1.5

trade_income_percentage = 0.4

}

modifier = {

factor = 1.5

trade_income_percentage = 0.5

}

}

}



deserteur_act = {

monarch_power = MIL



potential = {

has_idea_group = spy_ideas

has_idea_group = quality_ideas

}



allow = {

full_idea_group = spy_ideas

full_idea_group = quality_ideas

}



army_tradition_decay = -0.01



ai_will_do = {

factor = 0.75

modifier = {

factor = 0

NOT = { army_tradition = 2 }

}

modifier = {

factor = 1.5

army_tradition = 30

}

modifier = {

factor = 1.5

army_tradition = 50

}

modifier = {

factor = 1.5

army_tradition = 80

}

}

}

Good day and welcome to the penultimate Dharma Development Diary. Today we shall be going over the main mechanical changes in Dharma, a Cliff Notes if you will, of the large additions and changes to the game. If you have been keeping a hawk eye on the development diaries throughout Dharma, I suspect there will be little in the way of new information for you today.Without the Dharma Expansion, Governments will largely work as they did in the 1.25 England Update.For Dharma owners, everything changes: When you start your game, you will have 1 Base reform passed which is the fundamental power structure of your nation, which usually unlocks core governmental mechanics that you would expect, such as English Monarchy for England, granting them Parliaments, or The Papal States having Papacy.As the game goes on, you will generate reform progress, up to 10 per year depending on how autonomous your land is, and this will be used to pass additional reforms, granting bonuses, affecting estates and unlocking mechanics. The cost for each reform increases with each one passed. Switching one reform that you have already taken in the same tier to another will give 10 corruption.Upon completion of the Government Reforms, options are made available to switch government type entirely, allowing Republics, Theocracies and Monarchies to reform from one to the other, and giving Tribal nations a way to evolve their governments into one of those three, or doubling down and reforming into a Horde.I had originally planned to put all the reforms here, but they have already been woven into the Dharma Manual released yesterday.As we've mentioned, Estates have been made a free, base feature in EU4 for all players, regardless of DLC ownership. Additionally, they no longer demand a set amount of land and cause disaster for your nation at 100% influence as opposed to 80%. I covered these changes in a previous dev diary but it seems prudent to echo them here:- Confiscating estate land now gives a +5 unrest modifier in the province for 15 years. This modifier goes away if you give the land to another estate.- Confiscating estate land now adds 25 local autonomy in the province that the estate was previously in.- Advisors generated by Estate interactions now scale in cost depending on estate influence.- Influence from estate events generally increased.- Cossack Estate now gains twice as much influence per development in granted provinces.- The cap for how much development in granted provinces can increase influence is now 50% rather than 40% for all estates.Dharma owners will find themselves enjoying new estate types when playing in India with the addition of the Marathas, Rajputs, Brahmins, Vaishyas and Jains.Policies have been reworked for all users who update to the 1.26 Mughals version. They still require 2 idea groups completed to take, however instead of a 5 policies cap, you will be able to take up to 3 of each Type of policy (ADM/MIL/DIP) for a total of 9 Policies. Additionally, the first policy of each type does not cost monarch points. The UI has been remade to accommodate this and the effects of policies given a rebalance in light of these changes.For Dharma owners, we have added a couple of new modifiers: One to boost the number of available policies, and another to increase the number of free policies you are able to take.Of course, there is so much more in Dharma, but today was just to recap on the larger mechanical changes coming to the game and bring everyone up to speed with what Dharma will bring to the table. Next week is our final dev diary before release, where we will divulge the full Changelog for Dharma and the 1.26 Mughals Update.Dharma itself releases on Thursday 6th September at a recommended retail price of $19.99. See you next week!