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My name is Agostino Bocchi (a.k.a. Beghins), founder and project leader of the Complex series. Our amazing team develops Complex, advanced space battles simulator based on the Homeworld universe. Complex improves the original Homeworld gameplay to extent, where player has to take into account a lot of variables during space battles. This version of Complex works on the updated Homeworld Remastered engine and has a lot of new improvements: new ships, new graphics and FXs, new UI (unit interface), new environments, maps, and complete optimization for newer hardware, thus allowing smooth gameplay.Complex is meant to make the Homeworld Universe unforgettable and enjoyable for a very long time even after final release of Homeworld Remastered. Complex will become more fun, more enjoyable, more polished, and filled with additional content. Patreon will be our quality assurance, in order to cover our objectives with the same level of quality as we did in previous versions we really need your support, Thank You very much.Complex is a series of modifications for the real time strategy game Homeworld, it can be considered a stand-alone game.Complex received it's place at the Hall of Fame in 2004 at http://www.modhof.com . Actually Complex counts more then 40000 subscribers and the feedback is extremely positive, it is the top rated project for Homeworld Remastered , the most subscribed and popular Originally Complex was based on the Relic Entertainment' Homeworld 2 engine, but now it is ported on to updated Gearbox Software' Homeworld Remastered engine. In addition, the team that develops Complex also worked with Gearbox Software during the development of Homeworld Remastered itself, Homerorld Remastered core team To play newest Complex you will need a copy of Homeworld Remastered, which can be bought here: http://store.steampowered.com/app/244160/ Complex web site: www.homeworld2complex.com Beghins, the original creator of the mod and project leader, responsible for in-game scripts, coding & design.Oni, the seasoned artist veteran with amazing art & modeling style, our leading artist and responsible for amazing models, textures, shaders & effects.Paul, our second amazing artist in the team and seasoned veteran in texturing and modeling, also responsible for great amount of models.8 playable races: Hiigaran, Vaygr, Kushan, Taiidan, Kadeshi, Bentusi, Turanic Raiders, Progenitors -A new episodic campaign -Improved and detailed HD Interface -New models, textures, effects and shaders, new ships true to the original styles of the races they belong to -Customizable spaceships with extensive choice of weapons -Complex research style with requirement of other modules and technologies -Amazing multiplayer environment with meagaliths, mining bases, new types of resources and large-scale maps -Game progression based on honor points and commander ranks -