MistDominion Map Demo, Version II

Based on the previous prototype (available here, running in JavaScript), it has been rebuilt in Unity and uses a bruteforce double flood fill to create an initial first pass for adding height to the landscapes generated

Runs slow coroutine passes to permit the world generation to work in WebGL without too much slowdown. Has the side benefit of allowing the world to generate before your very eyes.

Controls

WASD / Arrows ; Move Character / Camera

; Move Character / Camera Mouse Scroll; Zoom in / Out

Zoom in / Out Q / E; Rotate Camera

Update 19th April 2017; Proper Terrain builder, plus chunked terrain. Runs pretty poor in WebGL, so go easy on it! :D

