Rice Farmer

Rice farmers are typically lowly commoners strictly forbidden from using weapons or armor. In a battle they make do with simple farming tools, cloth padding and a ferocious cunning.

Trou de Loop

Mechanical trap

This trap is a wooden stake hammered into the bottom of a 5ft deep and wide conical pit concealed by a light wicker cover and a layer of soil.

The DC to spot the suspicious cover is 12.

A 10lb or heavier weight breaks through the wicker cover. A creature who falls into the trap must succeed on a DC 15 Dexterity saving throw or take 22 (4d10) piercing damage on a failed save.

Garrote

Mechanical trap

This trap is a cord of fishing line strung across a clearing at a height of 6ft.

The DC to spot the garrote is 14.

A creature who has taken the dash action this turn, runs into the line and is of appropriate height must must succeed on a DC 14 Dexterity saving throw or have their windpipe broken and suffocate to death in 1 + their Constitution modifier minutes.

Trip Line

Mechanical trap

This trap is a cord of fishing line strung across a clearing at a height of 1ft.

The DC to spot the trip line is 16.

A creature who walks into the line must must succeed on a DC 14 Dexterity saving throw or fall to the ground taking 1d4 bludgeoning damage.