So here’s a cool new thing: I have joined Ubisoft’s Quebec City studio as the Creative Director for a not-yet-announced project!

As you might know, I’ve been working as a consultant for the past year. It’s been an amazing experience, as it allowed me to work with teams of all different sizes and compositions around the world.

In particular, I’d like to congratulate the Waylanders team: I worked with them for over one year and they just successfully completed their Kickstarter. Sadly, I won’t be able to work with them full time, but I firmly believe they are in great hands now that Emily Grace Buck has joined the team and is taking over many of the parts I was handling.

The most exciting aspect of consulting was the opportunity to meet many incredibly talented folks across the industry and offer insight on some truly interesting projects. One of which, in fact, is the one I’m joining here at Ubisoft.

In my months working with the team here, I’ve been really impressed with the combination of passion and raw talent in the studio. If you’ve played the excellent Assassin’s Creed Odyssey – which was principally developed here in Quebec City – you already have some taste of what that combination can produce.

Alas, I can’t discuss exactly what I’m doing, but I will say it’s exciting enough to make me move half way across the continent. My family will be joining me and while the studio is very comfortable and welcoming to those of us who speak English, I’m excited to finally put those years of French classes to the test as I explore historic and beautiful Quebec City. Just have to…you know…shake 20 years of rust off.

Pas de problème!

Incidentally, the studio’s hiring right now should you care to join me in this particular adventure: https://quebec.ubisoft.com/en/jobs/