You are not allowed to include the core *.PAK file of the mod in any compilation or modpack without my explicit permission. You are free to unpack, study, and modify my work for as long as you do not redistribute its contents, especially the original art assets, as part of other works. Please respect my work. :) If you wish to create a compatibility patch and your mod or modpack uses the BUILDINGTABLE through which Constructs relies to spawn, you are free to create and distribute your own compatibility patch, including modifying any of the included spawner files. :) Constructs buildings can be referenced from by adding the CUSTOMMODELS/CONSTRUCTSPAWNER/CONSPAWNERX.SCENE in the table.

Adds a variety of objects, sometimes massive, into the game that spawn as part of the world!

Completely new models and textures created by yours truly!

Structures with procedural elements as demonstrated in the procedural spires, procedural towers, and procedural silos!

Trade post with functional landing pads and terminals!

Some models have odd collisions. These objects will be rectified soon.

Some structures have incorrect rendering of normals. These objects will be rectified soon.

Now updated for Visions 1.77 update!

First release of Constructs for No Man's Sky NEXT! Many models skipped in previous releases have now been included, except for models entirely lost due to missing source files.

is a mod that attempts to introduce various fully custom sci-fi objects into the game, adding mysterious, artificial structures spread across different planets. This mod is also a tech demonstrator of NMSDK, the specialized Blender plugin and toolset for creating custom No Man's Sky content!Copy the .PAK file into your PCBANKS/MODS folder. If you do not have that folder, create it. Delete any text file that is labeled "DISABLEMODS.TXT" inside your PCBANKS folder. Be sure to clear your SHADERCACHE before running!As CONSTRUCTS may change the distribution of structures on existing planet, some existing quests may be invalidated requiring you to reset them.- contains all the core assets for Constructs. Does not use any existing- this spawns Constructs on planets.+ Uses METADATA\SIMULATION\ENVIRONMENT\PLANETBUILDINGTABLE.MBIN+ Due to the game seemingly no longer reading building density settings, Constructs now replaces certain POI types in the game - beacons in the wild and trade terminals in the wild. Rest assured, no known essential activities are linked to these items.