Developer Giant Squid debuted Abzû during Sony's E3 2014 press conference, inviting players into a world teeming with serene sea life. But the trailer's diver is a stranger in a strange land. What lies down the fathoms? We recently played Abzû, getting some insight into its mysteries, gameplay, and the team at Giant Squid. Here's a look at the game and a sneak peak for our feature on it in the upcoming July issue (#267).

Players can press a button to assemble and swim with schools of fish...

...or even ride larger, more solitary animals like this sea turtle – if they trust you.

The game contains tens of thousands of fish of all kinds and through different eras, with possibly thousands onscreen at the same time. They have their own routines and exist in the game's food chain – which the player can have a hand in.

A shark statue? How'd that get there?

Drones can be revived in order to mine mineral pools in the environment...

...or be eaten by the sharks (concept art, above).

As you explore deeper into the game you'll uncover different environments with their own puzzles.

How does the protagonist's relationship with the sea life progress? What do she and the drones uncover? Find out more about Abzû and developer Giant Squid – the team's story and inspirations – in our six-page feature on the game in the July issue (#267) of Game Informer. You can also head here to read an interview with Matt Nava shortly after the debut of the new studio.

Game Informer digital subscribers can read all about the title in the new issue. Otherwise, enjoy the screens in the gallery below.