Salutations, Quakers!

Our latest PTS update (May 16 build) is now live!

Please let us know what you think of these changes (and if you encounter any issues) in the APRIL | EARLY MAY BUILDS MINITHREAD.

Please note that this build is not representative of the final build coming in the next official Live Build update. There may be further features added/removed/shifted as well as additional PTS builds to test these. Also, the patch notes below will always be abridged versions compared to the Live Build. Understanding this is paramount.

Noobs to the PTS Mini-FAQ:

How do I get access to PTS?

You already have it! All players now have access to the Public Test Server. Whether you own Quake Champions on Bethesda Launcher or on Steam you should now have access. It’ll look a little different on each client. On Bethesda Launcher , you should now have a whole different icon for Quake Champions PTS – it’s Black and White (and probably at the bottom of your list of games – so you’ll likely have to scroll down to find it). You can click and drag it up your list to make it easier to find in the future, at which point it’ll look like this:

On Steam , in your Library, you should now have what looks like a whole new listing for a game called “Quake Champions PTS” that should be right under “Quake Champions” in your list of games. Should look like this:

If you don’t see the “Quake Champions PTS” as above, try this: From within the Steam Client, go to the Quake Champions Store page. Just above the Play Game button there should be a blue box that says "Want to participate in the Quake Champions Public Test Server? Click here to install it now." Click there, and it should add PTS to your Steam Library. If you still can't find it or have any additional issues, please contact one of our lovely CS team and they can sort you out: https://help.bethesda.net/

I was already in previous PTS builds, what’s changed for me?

Only thing that’s changed is your heart; as your love has yet again deepened for this game and for the people in it. EVERYTHING ELSE STAYS THE SAME FOR YOU.

In the chance that you got into the game and you’re searching for a public match, but can’t find a game…

Due to the smaller population of players on PTS, there’s a chance you won’t be able to easily find a public match quickly; but you can also use the official Public Test Server forum (exactly where you're reading this) to add your fellow PTS players to your friends list and organize matches in Custom.

Hey guys – I have some feedback!

Great news! Please keep all Feedback right here, cause the internet is a dark and full of terrors! And really, it’s just easier to keep the PTS conversation here. Look for a Feedback MEGATHREAD on whichever build we’re on.

Alright, I got it! Hit me with those patch notes!

Incremental Updates:

6/6: Bot jumping behavior fixed.

Full Patch Notes:

Battle Pass – Season 3

B.J. Blazkowicz Summertime outfit

Scalebearer Military Issue Guard vanity

Eisen Electroweld vanity

Death Knight Cabal Ikon vanity

Nyx Blue Angel vanity

14 new Profile Icons

17 new Nameplates (16 static, 1 animated)

6 Goroth Lore Scrolls, unlocks Goroth Weapon Shaders

750 Platinum

113 Shards

6 Reliquaries

1 XP Booster

Major Fixes

Fixed the Stuck on Loading Screen Bug – The game client could crash and get stuck in an internal loading screen following a match, most frequently seen following Slipgate matches

Fixed the Daily Challenge Reroll Bug – The game client could get into a bad UI state if the player rerolled a challenge and receive a duplicate of another Daily Challenge they have already completed. This would prevent them from playing until the Daily Challenges recycle.

Fixed memory leak found with Tri-bolt projectiles

QoL Fixes

Reduced how far dropped items are tossed from dead players; players were getting denied their earned power-ups when killing carriers because the power-up would toss out so far in random directions.

Duel scoreboards no longer reveal important enemy pickup information (HP earned, MH pickups, medals, xp earned hidden)

Reduce Nail Size. This change makes nails points like our rockets so that they can pass through grates and aren’t quite as easy to land.

Fixed Galena’s Totem HUD UI, which would sometimes show more than the max 3 totems

Fixed the ability overlay (ex. Nyx blue screen fx, Doom Slayer red screen fx) were broken when players were using FXAA antialiasing

Match Time added to Death UI HUDs in all modes

The Contact list is now alphabetized to help players quickly locate their friends and followers

Contact searches will no longer return banned accounts

Added Crosshair Scale, Swear Filter, Audio Soundtrack, and this updates new batch of client options to your cloud settings so that they will migrate with you to new machines like our previous settings

Fixed an issue that could cause your autoJump to become disabled on the backend

Removed an outdated Clutch loading screen tip

Reported backtick in ENEMY`S PICK fixed to ENEMY'S PICK

QoL Features

New Game Mode, Duel, a roundless timelimit-based duel mode.

Renamed the old Duel mode to DUEL ROUNDS

Custom Game only

Players are restricted to their selected Champion in the Custom Game Lobby before the match

Ability Cooldown is preserved across respawns; you do not always respawn with the Active Ability available.

Tie-Mechanic: Sudden Death

Duel respawn time 3 second min, 5 second max

Duel item/weapon respawn times are in place

New Gameplay Settings

Switch on Empty – Choose whether the weapon auto-switches away when attempting to fire without ammo

New HUD Settings

Show Damage Indicator– Choose to enable/disable the radial UI element on the HUD that shows the direction of incoming damage

New Audio Settings

Taking Damage Warning – Choose to enable/disable the sound effect that plays every time you receive damage. When disabled, your champion pain sounds become your primary audio cue for damage received.

Low Health Warning – Choose to enable/disable the sound effect that plays when you reach 25 hp or below.

Low Health Heavy Breathing– Choose to enable/disable the Heavy Breathing VO that plays when a champion is 25 hp & below.

Champion VO Quips – Control the frequency of the Champion Quips on Frag, Assist, Respawn, and Critical Health voice overs. 0 = off, 0.5 = 50% of the time, 1.0 = always play

Kill Beep – Control the sound effect played when killing a player. Off/Default/Ding

Changes

Bots now strafe jump for higher skilled bots

Bots now randomize outfits and vanities and use the full array of names that were available in Custom Game when multiple bots of the same Champion type were added

Item pick-ups are disabled in warm-up during the pre-game countdown

Reduced, by default, how often your Champion plays a voice over quips by 50%

Critical Health VO – Added 3 new VO lines for each Champion. When a Champion falls below 25 HP, they can play one of these quips to let you know that you are critically low on health and should heal up.

Removed Breakables in Ranked Modes

Existing users accounts will now have to abide by our name filters. In the event that your name is no longer allowed by the most recent filters, you will be prompted to rename on login.

Champion Balance

Anarki

Shooting & zooming delay after Injection increased 0.4 to 1.0 sec

Max speed decreased from 680 to 625 ups

Injection Speed Boost reduced from 816 to 700 ups

Friction 8 to 6

Ordinal Acceleration 15 to 10

Wishspeed from 35 to 30

Circle Strafe Friction 12 to 8

Clutch

Barrier Shield Protection reduced 50 to 40%

Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)

Movement collision box reduced from 48u to 40u

Weapon Fire Delay after ability removed

Reduced hitbox size

Keel

Splash Damage Reduction increased from 10 to 15%

Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)

Reduced hitbox size

Scalebearer

Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)

Reduced hitbox size

Weapon Fire Delay after ability reduced from 0.4 to 0.2 sec

Sorlag

Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)

Max speed decreased from 680 to 640 ups

Friction 8 to 6

Ordinal Acceleration 15 to 10

Wishspeed from 35 to 30

Circle Strafe Friction 12 to 8

Movement collision box reduced from 48u to 40u

Reduced hitbox size

Strogg & Peeker

Stroyent Cells now give 5% cooldown, in addition to healing.

Weapon Balance

Starting Machinegun

Damage 9 to 8

Shotgun

Pellets “18 Pellets x 5 dmg = 90 Damage” to “20 Pellets x 4 dmg = 80 Damage”

Pattern: “2 Rings of 9” to “2 Rings of 10”

Pellet Knockback 1.25 to 2

Total Knockback 22.5 to 40

Super Shotgun

Pellets “28 Pellets x 5 dmg = 140 Damage” to “30 Pellets x 4 dmg = 120 Damage”

Pattern “3 Rings of 9 plus 1 Centered Pellet” to “3 Rings of 10”

Pellet Knockback 2.75 to 2

Total Knockback 77 to 60

Nailgun & Super Nailgun

Nail Radius 0.1 to 0 m

Rocket Launcher

Direct Ground Enemy Knockback 100 to 90

Direct Air Enemy Knockback 110 to 90

Splash Ground Enemy Knockback 110 to 90

Splash Air Enemy Knockback 121 to 90

Note: Self Knockback not affected

Lightning Gun