What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Constant content updates (new skill trees, weapon types, enemy factions, etc.)



Expanded global map and new settlements



Stealth mode



More bosses



Caravan



Improved AI



Changes and improvements to some of the existing systems



Improved optimization and stability



Crafting, cooking, and alchemy



A fully fledged story



And much more

What is the current state of the Early Access version?

The Prologue, which serves as a tutorial and a backstory for the main game (around 1-2 hours of gameplay)



8-12 hours of content (per one playthrough) covering the first 8-10 character levels



1 boss



2 villages



Global map sized 17x10 tiles



3 types of procedurally generated dungeons, repopulated over time



4 enemy factions - brigands, the undead, vampires, and animals (~65 enemy types over all)



149 abilities



300+ various items



Economy system



Health system



Psyche system



Contract & commission system

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

Steam discussions



Our Discord server



Special polls and questionnaires on relevant issues

“We are a small team, creating a complex game with many interconnected and unpredictable systems. It’s important to us to receive feedback from our community as soon as possible, so that we could perform necessary adjustments, find design weaknesses, and set correct priorities. We’ve been using this approach since the closed alpha and beta tests, and it proved to be rather effective.”“We expect the Early Access to last for 1.5-2 years.”“We’ve always envisioned Stoneshard as an expansive, ambitious game - that’s why we are yet to implement many additional features. Right now our roadmap includes the following:“The basic gameplay cycle, including fighting system, dungeon crawling, and character development, has almost been completed. The current version of the game includes:“Yes, we plan to increase the game’s price as we add new content and mechanics.”“It’s important to us to maintain direct communication with our community. That’s why we have multiple ways to include players into the development process: