The Lich

Liches represent those who would cheat death. Those who would escape the inescapable, no matter the cost. In return for the sacrifices made by them, or others for them, they gain knowledge, power, and most importantly time, and with time, anything is possible. Those who would bind themselves to a lich might wish for the secrets they know, the power they wield, or the ability to cheat death as they would.

Expanded Spell List

The Lich lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lich Expanded Spells

Spell Level Spells 1st Ray of Sickness, Tasha's Hideous Laughter 2nd Blindness/Deafness, Silence 3rd Fear, Feign Death 4th Evard's Black Tentacles, Phantasmal Killer 5th Geas, Hold Monster

Frightening Gaze

Starting at first level, you are able to project the fearsome gaze of a lich. As an action you can look directly at a creature within 30 ft. The target must succeed on a Wisdom saving throw against your Warlock spell save DC. On a faliure the target is frightened for 1 mintue. The frightened target can repeat their saving throw at the end of each of its turns. On a success the target suffers no effects. If a creature cannot see, the creature is immune to this effect.

Aura of Dread

Starting at 6th level, you radiate an aura of dread 10 ft. around you. Hostile creatures in the aura have disadvantage on saving throws to resist being feared. At 14th level this aura extends to 20 ft.

Undead Resilience

Starting at 10th level, you gain resistance to necrotic damage. Additionally, if your health would be reduced to 0, roll a Constitution saving throw with DC equal to 5 + the damage taken. If you succeed then you instead recover with 1 hp. You cannot use this feature again until after a short or long rest.

Undeath

Starting at 14th level, you hover between life and undeath. You no longer need to eat, drink, or breathe. If you are targeted by an effect which functions differently on the undead, you can choose to be affected as though you were undead. For example: a ghost's Horrifying Visage only affects non-undead creatures, so you can choose to ignore it as though you were undead.