Edwards_Omatic said: The game doesn't give you a second to breathe, it's just constantly in your face, which in awesome.

For me at least, it's the definition of fun... it's fantastic and is going to last a while but, game changer? Nah. Click to expand...

IAmRandom31 said: The maneuverability part is the main aspect of Titanfall for me. It is the one thing that gets me to come back. The more I play, the more I despise my own Titan because it is just so easy to take it down. You do not feel all that great once you get inside one, you are just more anxious about the many new ways someone can kill you now that you are inside one. The AI of your Titan when you are outside of it is almost as bad as the AI of the bots, but atleast your Titan can hit things sometimes. I love being in my Titan and seeing " auto-pilot " on a enemy Titan, I know that is an easy kill. Click to expand...

No. It's not revolutionary and it's definitely not a game changer in terms of shooting games.But it's an excellent, fast paced arcade shooter, with a lot of unique takes on what we've come to expect from shooter games. Verticality is very original and there is a lot of room for players to play with vastly different styles in the same game.Shooting games that I'd consider game changers in recent years:- Unreal Tournament- Counter-Strike- Battlefield 1942- OG Halo- CoD4- A few others I'm sure that I can't rememberTitanfall is not going to be on a list of game changing shooting games. It's definitely a progression of the CoD-style of shooters, but it's still original and has a lot of unique elements to it, and the core gameplay is spot on excellent.That depends on the mode, IMO. In death match I felt like it was chaotic without any time to breath, setup, or strategize. But in the domination style (I forget Titanfall's name for it), there was a modicum of control and expectation ... the sort of "Okay, well I know I'm secure if I stand here, and I need to get to point X to have action..."Agreed about being in my Titan. I never get into my Titan... it just feels like I have a bigger target on my back. I mostly use it as a diversion or for protecting a point in the domination style.ALthough, disagreed about your points w/ Unreal Tournament. Guy wasn't saying "this game is exactly like UT," he was saying it feels like a mix of UT and CoD, which I'd agree with. To me, it feels like a mix of Tribes II and CoD. Not "exactly like tribes in every way including a mod community" but, the style of the game is similar -- verticality, unique routes from point A to point B, and so on.