Way of the Blind - Monk Tradition

Some who are born blind end up joining a monastery to learn to adapt to being blind. Some are able to attune to their other 4 senses so well that their blindness is not so much as a negative, but a gift. They also have leanred to expertly control their own Ki and read the Ki of others to negate the negatives of being blind. These are the Blind Monks.

It is not required to be naturally blind to have been taught this tradition, however those who are not blind and have followed this tradition went through their training with a blindfold on. In order to make use of any of these abilites you must be blind. If you use a blindfold, you must spend 1 hour after applying the blindfold to regain you bearings.

Ki Sense - Level 3

Starting when you choose this tradition at 3rd level, you learn to manipulate your Ki to overcome the negatives of being blind granting the following benefits.

-You gain proficency in the perception checks that do not rely on sight - if you already have proficiency in the skill, you add double your proficency bonus to checks you make with it.

-If you have blindsight it increases by 5ft, otherwise you gain 5ft of blindsight. At 6th level and again at 11th and 17th level your blindsight increases by 5ft.

-At the start of comnbat, you may make a DC 17 perception check to negate the effects of being blind. Additionally, if you succeed the check, any spell or ability that requires sight may be used and you know the location of any enemy within 60ft so long as it is possible to hear them. At 11th level the distance icnreases to 120ft.

-You may spend a Ki point to automatically succeed on the perception check to negate disadvantage from being blind. This can be done before or after making the check.

-You automatically succeed on discerning illusions that rely on sight

Ki Defense - Level 6

At 6th level, you have learned to read the flow of your opponent's attacks based on the flow of their Ki. When an opponent hits you with a melee attack and you are not surprised, you can use your reaction to halve the damage you would take from the attack. If the opponent misses, you may use your reaction to make an attack of oppurtunity.

Tremor Sense - Level 6

Your extensive practice of decerning the location of people without sight has taught you to understand and read the vibrations in the ground and walls. As a bonus action, you may focus on these vibrations to determine the location of any creature within 30ft of you. You must have direct contact with the ground or wall via your hands or your feet to use this ability. This knowledge of their location, allows you to use spells or abilities that require sight so long as there is no major obstruction in the way like a wall.

At 17th level, you gain 30ft tremorsense permenantly.

Expert Ki Defense - Level 11

At 11th level, you are so attuned to your Ki and the Ki that resides in those around you that you have mastered dodging to the point that you no longer need to spend a Ki Point to make use of the Patient Defense ability.

Ki Blast - Level 17

At 17th level, you connection to Ki is greater than most that you have learned to channel you Ki into a blast of energy. You can spend 5 Ki points to channel this blast as an action. This blast can take 1 of 2 forms.

-15ft radiues centering on you

-30ft cone

The blast does 6d10 force damage to any creature in range and the creature must make a Str save or be knocked back 10ft. Creatures that are Huge or bigger have advantage on the save.

Background Feature You may forgo the feature received from you background to instead take the Blind Background feature. Blind You were born blind. Growing up you have learned to overcome your blindness with your other senses. Some use a quarterstaff to be able to walk, others have learned to master their hearing so that a quarterstaff is not needed. You gain blindsight up to 5ft. Additionally you gain advantage perception checks that do not rely on sight.