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@Everyone who came to say they liked itThanks for the kind words! Will definitely help in motivation as we go heads down onto character #3.Thanks for the feedback. We will be working on sound effects to get more pop and crunch out of them. In terms of the audience, there are definitely risks in targetting the competitive. My goal is to make the game deep and accessible. It is a lofty goal that many games tout and few reach. Hopefully this game can find an audience between fighters and party games. SmashLover777 on Final Smashes.That was not a Final Smash in the trailer, it was indeed Zetter's Down Special from earlier in the trailer. We haven't implemented anything like that, but if we do it will be our own twist on the idea. Something fun for free-for-alls and team matches perhaps!"Orcane" is like "Arcane" but with an O. So like "Orc - cane". Also I will refer to that move as Flame Carpet from now onWe have DI right now. Smash DI, and standard DI. We also have a third subtle Noob DI where you can affect your momentum slightly while in hitstun. Since the game is overly aggressive we will be looking closely at combos to make sure every hit is not 0-death. We have ideas surrounding DI and something like a breaker or burst but are not going to wedge something in to fix a non-existant problem. I wanna see some pros play to see what they can do!Very cool. Link the podcast here! And Orcane is actually the gamertag of a good friend of mine. He has used it for years. It fit too well to not use! Vapor is clever though. :DNo idea of pricing. And while we won't release any official demo online as of now, we will be looking for ways to get people to try out the game.That will probably be on a per-build basis. After we polish up a build sure. But if you playtest an early character then no.It's possible! We won't reveal the character types until the character is revealed but all type of elemental powers are possible inspiration points.Thanks,Dan Fornace