Skirmisher

Skirmishers are elite warriors that have spent their time learning to fight in small groups. They do not engage in longer conflicts, instead preffering to lead their team in short bursts of voilence.

Skirmisher Features

Ranger Level Feature 3rd Skirmisher Magic, Small Unit Tactics, Veteran's Eye 7th Hit and Run 11th Overwhelming Force 15th Defensive Lookout

Skirmisher Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Skirmisher Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Skirmisher Spells

Ranger Level Spell 3rd Bless 5th Aid 9th Beacon of Hope 13th Aura of Purity 17th Circle of Power

Small Unit Tactics

At 3rd level you have become adept at using your group for a coordinated assault. The first target you hit on your turn is marked for death. The next ally that hits the same target before the start of your next turn, adds 1d6 to their damage.

Veteran's Eye

At 3rd level, you have experience with battlefield advantages. As an action, you can scan the surrounding area for any hidden enemies. You do not learn their position or numbers and are not surprised by them. You can use this feature a number of times equal to your Wisdom modifier (minimum 1 time).

Hit and Run

At 7th level, you have gained the ability to quickly strike your enemy and retreating your team to safety. Any enemy you hit with a weapon attack cannot make opportunity attacks until the start of your next turn. Your movement speed also increases by 10 ft.

Overwhelming Force

At 11th level, you have learnt to press your advantage for decisive victory. Choose an enemy you have hit this turn. The target is vulnerable to all damage dealt by the next ally to hit it.

Defensive Lookout

At 15th level, you have gained unparalleled understanding of the flow of battle and can see an attack coming before it's made. When an ally is hit with an attack, you can use your reaction to call out to them and halve the damage of the attack.