IGN talked with Nintendo's Shigeru Miyamoto and Shinya Takahashi to learn a little more about Nintendo's amiibo , the figurine project that will be launched alongside Smash Bros. later this year.

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Both men have senior positions at Nintendo, and both oversaw the lineup at E3 2014. Miyamoto is the general manager of the Entertainment Analysis & Development Division. Shinya Takahashi works as the GM of Nintendo's Software Planning & Development. Below is a quick transcript of their responses regarding potential applications for amiibo, along with a few technical details, and more.

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I think the biggest distinction for the amiibo figures is first, we're releasing them with Smash Bros. and there will be figures for the different characters in the game. You can take the Mario amiibo and use it in Smash Bros., but then you'll be able to use it across different games that Mario appears in. For example, you can use the Smash Bros. Mario figure and use it in Mario Kart 8 when that functionality releases. You can also use that same Mario figure in Mario Party 10. So for the amiibo project in general, we're looking at having all of the figures be useable across a lot of Nintendo titles and not just the one game the figure was [visually] designed for.To get technical, the amiibo is able to store data, and within the full data set you have this much data (mimics a large space with his pointer finger and thumb) which is reserved for Smash Bros. But then you have a subset of data (mimics roughly half of the space from the previous example) that says this is the Mario figure. Smash Bros will use the big chunk of data in the Smash Bros. amiibo, but the other games are able to read that this is a Mario figure through this other set of data that identifies the character, and that is how the characters are able to interact with the Mario amiibo.When you use the Smash Bros. Mario amiibo in Smash Bros., it's able to do all of the different things designed for that game. When you take that amiibo and you use it in different games, it's not the Smash Bros. Mario, it's just a Mario. It's a more simple use for [amiibo functionality] but it's able to do those two things.(Everyone laughs)It would be nice if we can make that happen.We do have a number of employees internally who want to be able to do something like that, and we're performing different experiments. So it's too late for us to steal your idea (laughs). There's different ways that we could do it and ordering could be one, or there's different structures that we could use. In fact, there is already an amiibo of my Mii.That's the plan.We probably won't prepare amiibo for every IP. We haven't finalized which ones we will just yet. It's tough to explain, but if there's something that particularly useful to have a dedicated amiibo for within a particular game, then we will probably create an amiibo line specifically in support of that.So for example, if you look at the Mario amiibo from the Smash Bros. line, it's the Smash Bros. Mario, which is a little bit different from the normal Mario. We'll probably prepare a more standard Mario family line of amiibo characters that includes your typical Mario designs and typical Peach designs. Those figures would be the ones you use with Mario Party 10 or potentially with Mario Kart 8. As for Star Fox, we haven't decided what will happen when you put the Smash Bros. Star Fox amiibo on the GamePad yet, but I do want an Arwing amiibo (laughs).And the other thing is we're not putting any restrictions on size. We can make amiibo in a variety of size ranges. We could make a giant one. We could even make a giant robot amiibo (laughs).That's what we're thinking now.

Jose Otero is an Associate Editor at IGN and host of Nintendo Voice Chat . You can follow him on Twitter