Path of the Arcane Fury

Created TheEloquentApe

The rage of some allows them to uncover strength that goes far beyond the constraints of their physical form. Their primal fury unleashes an inner well of arcane energy they never knew they had.

Furious Spellcasting

When flying into a rage you tap into a reserve of raw magic. Your body overflows with the arcane energy and your senses become augmentated, allowing you to manipulate the all ecomposing Weave. Starting a 3rd level you can cast and concentrate on spells while raging except for those of the Illusion and Enchantment schools of magic. See chapter 10 for the general rules of spellcasting.

Cantrips

At 3rd level you learn three cantrips of your choice from the Arcane Fury spell list. You learn an additional Arcane Fury cantrip of your choice at 10th level. You may cast cantrips while outisde of rage.

Spell Slots

The Arcane Fury Spellcasting table shows how many spell slots of 1st level and higher you have to cast. To cast one of these spells you must be raging and expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

Spells Known of 1st Level and Higher

You know three 1st-level Arcane Fury spells of your choice. The Spells Known column of the Arcane Fury Spellcasting table shows when you learn more spells of 1st level or higher. Spells chosen must be of a level for which you have spell slots.

Whenever you gain a level in this class, you can replace one Arcane Fury spell you know with another spell of your choice from the Arcane Fury spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Arcane Bruiser

Your past as a brawler makes you a natural at using spells meant for close quarters combat. Beggining at 3rd level, once per turn, you may cast any spell that requires a Melee Weapon Attack or Melee Spell Attack as a bonus action or reaction. You can use this ability a number of times equal to your Charisma modifier. You regain all of your expended uses after a long rest.

Arcane Catalyst

You have become adept at controlling the endless energy surging through you, but it pushes your body to the very limit. Beginning at 6th level, as a bonus action, you may create a spell slot by spending an amount of hit die equal to the spell slot's level. Roll the selected number of hit die then subtract the total from your current hit points. You can create spell slots no higher in level than 4th. Any spell slot you create with this feature vanishes when you finish a long rest.

Arcane Empowerment

Beggining at 10th level, when you cause damage to a creature with a spell, while raging, you gain advantage on the next melee weapon attack you make against the same creature.

Arcane Burst

Starting at 14th level, when entering a rage, you may simultaneously cast one of your known Arcane Fury spells during the same bonus action. You can use this ability a number of times equal to your Charisma modifier. You regain all of your expended uses after a long rest.

Art Credit: Jarreau Wimberly