My thoughts on the current meta after patch

Alright, I've not played too much but this is just theorycrafting from notes and a couple games, just putting that disclaimer out there now. I'll go through each role/big changes.



Mid camps at 0:10. This changes a lot of roles around, but mostly for the better apart from supports, you'll see a general theme of supports getting screwed over, so much so I feel like they almost shouldn't be called supports anymore. For everyone else it's really the same sort of business, the only matter is the first spawn. Currently the best thing to do is the 2 camp clear pre-patch style, but don't do 3 camps (not enough clear by far). Junglers then have to rotate out of lane almost immediately, and head to mid, detouring to midcamps before they hit there, and clearing it out with their midlaner. If the support has hog and can rotate as well, do it at the same time to secure the duo side midcamps. Other than that they then revert to old style meta, but just 1 minute behind.



My advice to Hirez on midcamps: As much as people are raging about it, I think it's not as bad as what people say.



Wards: Wards are a whole lot dumber. The intention was that wards were too stale and they needed some way to improve them. This did not work. Buying smaller wards is useless, only do it if it's 1) needed in a safe warding spot or 2) to make sure you aren't going to be killed in lane. Other than that do not buy them. Sentries are the best option, but be careful. You should only be placing them in areas you either think are not going to be warded, or to de-ward an important area. Putting wards in areas such as the entrance before T1 towers on both outside lanes is near useless. Also whatever you do, only carry 2 wards maximum or have the foresight not to place the 3rd. This is because you can only carry 1 sentry and place 2 wards. Buying 2 normals is a waste of money, and not carrying a sentry will probably kill you.



My advice to Hirez on wards: We need 3. I like the idea of the gold refund to make it more worth to buy sentries, but standard wards are near useless. They need to have their sight reset, but the gold still needs to remain, means that you have to be careful when using them but they are still useful.



Hog: 900 is too small. It's barely viewable on the bar. It's bigger at the start (33% of GF's health), but it hits less than 25% way too soon (4 minute mark), It hits probably what most of the community wants at the 15 minute mark, which is 15%. So about halfway through the standard length of the game it starts doing less than what it really should be doing. And this is just talking about GF, FG has more base health than GF at 15 minutes, so hog is effectively not required. In general, the only time you want to be using hog is in the 1st 15 minutes of the game on GF, after that it's basically useless to carry, as buffs can be cleared without it's use easily by this point. Not to mention objective steals are almost impossible. @AFK_Incon put a vid saying they're possible(ref: https://www.youtube.com/watch?v=-nBNjiKfxno&feature=youtu.be&a&ab_channel=Incontinentia) , but looking at it, Poseidon would have maximum Kraken level 3, which is 260 + 60%, which 60% is probably around 100, maybe 130 magical power at this point, so that's at most 390 damage, which doesn't kill GF, it also takes a long while to stun, so there is an easy chance to steal, their Athena had recalled and I assume only Arachne would even have hog which is probably only level 2 even if she has it because she doesn't really need it. As impressive as it is: it was kinda easy for him, but I do have to give props for that reflex speed which was insanity. But when you realise an ADC can actually do enough damage to out-secure a hog with just 1 basic attack + crit, you start to realise that hog is only good for clearing, of which even there it has difficulty, because it can't even clear a whole minon level 1 (buff camps certainly). My advice is only have 1 on the team, or if you are planning to have 2, 1 should become Fist of the Gods, because it actually gives more than HoG will right now.



Advice to Hirez on HoG: 15%.



New jungle: I haven't quite worked out a proper path yet, but from what I've seen it's fairly good, the back camps respawning a lot faster really keep the jungler pre-occupied, and the mana and purple buffs being on a 3 minute CD instead of 4, although it feels weird and I keep missing the timings because I expect it on 4, I think it should actually be better. My main problem though is really in the solo lane. I think the buff was supposed to be directed towards keeping warriors in the lane so they can be in there as well as mages, but it gives more benefit to mages, as Warriors still can't clear. I actually want to suggest removing the Cooldown part, and putting in physical protection on it (Aww yeah bringing the Green buff back).



Advice to Hirez on new jungle: Nice work, but I think Mana buff may need a change up to help warriors stay in that lane more.



ADCs don't really change much this patch, they seem to of quitened down since their nerf, there are only some minor buffs and nerfs that really need to happen but no real big shift of the meta, I just want Neith dead in the water... or pile of wool... her preference.



Mid lane is an interesting one. The god pool is a little different now. Ra and Kukulkan are probably going to make a big comeback for a while, but I think Scylla is probably going to be the best god in mid for a while, just because her AOE ultimate is the perfect candidate for securing those objectives, and her sentinel allows her to get to the back camps faster than any mid other than maybe Janus. Hope @c9MLC_St3alth likes the prospect of that. Janus I feel probably won't be as common. Even though his ultimate brings a huge amount of rotation to the table, it's not good for securing objectives, because it's very difficult to hit on GF and because you're still able to move while you channel it, you will most likely even miss FG, so you'll have to stand still, and then you don't have your ulti and a lot of very angry enemy gods nearby ready to stomp your ass. Isis is definitely going to be a big god as well.



My suggestions for mid mains: Scylla, Isis, Poseidon, Ra, Kukulkan are probably your top 5 gods.



Supports: (Start playing this before you start reading this segment https://www.youtube.com/watch?v=kyFyAqLtHq8&ab_channel=soschonpechn ). Yeah... supports don't have it great this patch. They're almost guarenteed to miss out on the first midcamps, or not be able to secure it easily at least: They struggle to get any objectives after the 15 minute mark: They have to invest 900 gold into a non-sellable active to be able to do any clearing, of which the jungle has most likely already done by the time you slowly waddle over there. Right now a supports job is to babysit the ADC until they get crit, watching your wards die one by one on the map wishing that you weren't so poor to not be able to afford sentries, and then you have to set up every single fight, knowing that this is your life, what you are and only have been made for. And all the while, you ponder whether there could ever be more meaning to lif.,..... sorry. I'm getting carried away here. Being a support in this meta sucks. Most of the top tier supports are probably still able to play it, but it's a very hard role for them and it seems like they know it, and trying to get into the support role or being forced to play it is near suicide for your team. Currently I suggest trying out double jungle, as that seems quite effective, but I will leave that up to everyone else. But for now: beware this patch supports.



Advice to hirez on supports: Give them a nice warm blanket, maybe a couple of dollars to get them a sandwich, and while your at it give them a ward system that doesn't require 1000 gold a minute to keep up with and some actives to either help them secure an objective, or defend people from securing objectives. Right now if one team gets power over another at the GF it is complete lights out, you cannot steal it unless they don't know your team is there, fights at GF are pointless unless you win now, so they won't exist almost anymore. (Funnily enough the music ended for me just as I finished writing this bit, so I assume it has for you and you can turn it off now).



Solo: Warriors have a hard time. Hercules, Tyr and Vamana will probably still be around, as they can clear waves surprisingly easily, but early on you will have an incredibly hard time. Without HoG your clear will be slowed very very heavily, with it only getting a little better level 9 or so. Mages are definitely the easier and probably safer way to go. I wouldn't actually be shocked to see @Stars_Sozage being the greatest solo laner for a while because Hel is probably going to be quite strong for a bit, or at least gods similar to her, and we may even see the return of Ymir solo.



Junglers: Hog nerf is quite painful to the god pool size, but I think most can work through it. Expect to see Thor and Hun Batz as top still for a very very long time, but Arachne is probably going to come back with a vengeance, He Bo jungle could be a lot more likely as well, especially as there seems to be a big thing of less insane levels of CC.





Hope this helps a few people trying to get into the new meta. Like I said this is only early speculation based off of mostly patchnotes and very few games, so it'll most likely change a little, but for now GL, HF and as Ymir says: "Don't Blow Up!!"

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