Sammi Husky said: For the characters who have been changed, yea probably.





Whatever that func is setting, unk_CEDC237E(Unknown=0x0) is probably unsetting it at the end of the move. What it's doing is the real question though. Click to expand...

I just finished sweeping through Master Core.Whatever this flag is, it's set on Diddy's usmash (but never unset), set on Kirby's aerial side special custom 2 (only custom 2) but also never unset, set on action 0x5D on Lucas (I'm pretty sure this is dtilt, set on Lucina's and Marth's nair, set three times for Samus's up smash (once per each of the first few hits), set for each of the first two hits of Yoshi's back aerial, and that's it other than potentially uses for Cloud/Corrin/Bayonetta (since they aren't in Master Core, I don't have an easy way to look at their scripts). Falco's new use is the only case it's ever set to zero which is very unusual (literally every other use case is it being set to one), and I'd generally expect it to be some kind of function to help attacks link into later hits (it's mostly used on early hits of multi-hits, and in the case of Lucas dtilt, helping it link into itself would make sense). What in particular it does... I have no idea. If anyone can find a common link between those moves and no others, I'd be impressed. I checked every character including enemy Miis, final smashes, Luma, and pikmin, but I didn't check random other articles.EDIT: My bad, the air custom special it's set on isn't Bowser; it's Kirby! In this case, yeah, it's almost assuredly something involved with making multi-hits link better...