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######################### VERSION 2.1.1 ###########################

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# Free Features

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* Hyperlane density can now be changed to "full", which guarantees every possible hyperlane will exist

* You can now choose to start in a trinary or binary star system when creating your empire

* Experimental ETA feature put in for starship movement orders, telling you the approximate date of arrival

* Now possible to achieve partial victory in subjugation and liberation wars with occupied systems splitting off as a new subject or ally in the event of a status quo peace

* Put in greyscale versions of strategic resources icons, to indicate that you currently lack the technology to collect them



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# Balance

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* Increased power usage of torpedoes

* Reduced frequency of gaining L-Gate Insights from unrelated anomalies by 70%

* A technology must now be researched after gathering all L-Gate insights before you can start the project to open the gates

* Reduced HP of missiles across the board, making point defense more potent

* The Prosperity faction will now be happier if you have war policy set to Defensive Wars Only

* The Imperialist faction is now also OK with ideological wars, and will only be angry if policy is set to Defensive Wars Only

* Reduced the chance of a Marauder Great Khan dying from noncombat causes

* Rogue Servitors can now allow organics to colonize planets

* Increased AI weight for naval cap & command limit techs

* Increased base weight of terraforming techs

* Reduced Materialist opinion boost towards Machine empires



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# UI

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* New icon for the L-cluster



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# AI

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* AI will now a wait some time before changing AI priority if it recently changed priority



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# Performance

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* Cached tile resource production for faster performance

* More border calculations optimization

* Borders are now only updated if they need to be, reducing unnecessary operations

* Removed useless recalculation of borders when planet change owners

* Bypass distance cache improvements

* Ensured Starbases owner modifiers are calculated only once, and parallelized that bit

* Parallelizing AI strategy monthly recalc and reducing the number of system evaluated

* More caching of tile related data performance - fixes a performance bug with previous caching of tile related data



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# Modding

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* Moved scripted variables for buildings into the scripted variables file

* Saved Event Targets should now always persist through Special Projects

* Added is_event_design setting for event ship designs that should be blocked by fleet manager

* Improved performance of Global SavedEventTargets

* You can now define in a section template whether its components (turrets etc) should be drawn graphically or not

* Effects that take name (such as create_ship or set_name) can now extract name from scope, ie set_name = root will take the name from the root object (even if it's a different type of object, such as naming a ship after a leader)



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# Bugfixes

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* Fixed a bug where guaranteed nearby colonizable worlds sometimes did not appear

* Fixed pop_modifier out of sync in MP

* Fixed several other OOS causes with convoluted causes

* Fixed several crashes with similarly arcane origin stories

* Added Distant Stars ownership icon for MP setup

* Fixed an OOS related to ship armor stats

* Fixed missing ambient sounds for certain star classes

* Fixed missing brain slug traits for scientists and admirals

* Fixed getting brain slugs and other non-robotic traits for event-spawned robotic leaders

* Fixed "Asteroid Collision" anomaly awarding the wrong deposit type

* Fixed "...and Hope?" achievement for opening the L-Cluster not being awarded

* Fixed missing text description for the L-Gate insight technology

* Missing word added in Phase Disruptor tech description

* Fixed other typos rendering the game literally unplayable

* Fixed some Horizon Signal-related building tooltips

* Improved janky Tiyanki death animations, giving rise to a desire for a new 1930's dance craze

* Fixed cases where you would sometimes not identify Leviathans after meeting them, this should also fix Curators not having anything to say about them

* Fixed The Gray Tempest event having 2 choices with identical outcomes, because it was painfully close to much of real life

* Gestalt consciousness can no longer pick liberation wars policy as it did nothing for them anyway

* Phaseshifting planet now has edge case handling if a nation completes the project before researching the anomaly

* Pacification of Space Amoebas or Crystals now turns them neutral instead of friendly because come on guy, you don't know me like that

* Fixed Fanatic Purifier, Devouring Swarm, and Determined Exterminator Empires suddenly becoming socially presentable when talking to the Curators about L-Gates

* Fixed instances where Empires created after initial L-Gate activation would be unable to use the L-Gates

* Fixed a text overflow issue in the Anomaly tracker

* Fixed "Bunker-Bot" anomaly not generating an L-Gate Insight

* Fixed a crash when the gateway type doesn't exist (affected certain mods)

* Fixed an OOS due to Experimental Subspace Navigation

* Added missing modifier string for all languages

* Marauder neighbor events can no longer trigger for empires that have no communications with them

* Properly calculate cached values when ships are created, meaning fleet power is now displayed correctly

* Fixed a bug where freshly created ships would not benefit immediately from bonus hull point effects

* Addressed a couple of edge cases that might cause improper Strategic Resource tech weights

* Added Go To buttons to a couple of Anomalies

* Fixed a cause of ship stats OOS. Some code was executed in unsafe order somehow when recalculating for hot join

* Scriptable localization error logging fix

* Asteroids can now glow

* Fixed L-Gates that were opened in 2.1.0 being unusable in 2.1.1

* Minor loc polish and fixes to events

* Fixed broken repair costs for ruined buildings

* Fixed the Great Khan being stuck bombarding the planets of Satrapies

* Fixed issue with Ancient Manufactory that could leave the system's star without a resource deposit

* Hid display of weapons when inspecting space creatures, to prevent Amoebas with frickin' lasers attached to their heads

* Added missing check to prevent Sea of Consciousness tech gain exploit

* Fixed the bug where it was impossible to land troops on planets captured by titanic life

* Fixed ruined gateways blocking construction of megastructures

* Fixed construction time being calculated incorrectly for defensive platforms

* Machine Intelligences will no longer look down upon Synthetic Empires for being Artificial Beings

* Fixed ludicrously broken costs for starbase defense platform upgrades

* Added missing selection sound effects for ice asteroids and brown dwarves

* Fixed Gray Goo and Marauder fleets sometimes just idling instead of attacking nearby targets

* World Shaper ascension perk is no longer available to Machine Empires

* Fixed hyperlane detection range wrongly showing up in every ship-related popup known to sentient life

* Autonomous Ship Intellects is no longer marked as a dangerous tech

* Planned Obsolesence can no longer fire for non-materialist empires

* Fixed CTD on loading save game from in game

* Fixed "Asteroid Collision" anomaly awarding the wrong deposit type