But the real reason people are drawn to this deceptively deep shooter has less to do with what the game offers and more to do with what other games, particularly the most popular FPS’ like Call of Duty or Battlefield, don’t - teamwork, true teamwork. Just like WoW before it, in order to achieve in Overwatch, you need to understand the characters and their role in connect to the group. This requires something that is often missing in gaming – humility. You need to be humble by understanding your character’s (and your team’s) limitations in order to take advantage of the enemies. Although players can certainly stand out and change the course of the game, Overwatch isn’t so much about your kill/death ratio as it is about problem solving.

How do we take out that turret? Hanzo can you pick it off? Their Reinhardt is blocking up the entrance pretty good. Genji, go around and get him with your dragon blade. Lucio, use your sound barrier right before we charge the point, okay?

Playing a game of Overwatch is as much a chess match as it is a standard FPS shoot ‘em up. Sure, you need the necessary skills to aim for headshots and keep moving to avoid the general chaos combat offers. But, more than likely, ultimate success in any given game will be about the seeming minutia of the match; the consistent duels like getting off Junkrat’s mine before Reaper death blossoms in order to push him out of the objective, or tricking the opposing team into charging Zarya’s shield before she sucks them into her gravity well and grenades them all to high heaven. These moments are where matches are won or lost. What’s better? They are all highly visible and where Overwatch players can truly show off their skills. Games are decided by players coming together to work off these moments which requires that key concept – teamwork.