UDP, Floors, Parallax Scrolling and Live Map Editing

We have some new graphics to show off. The basic floor tile and background are complete. The floor tiles have subtle differences instead of being completely uniform – we really like the end result. The overall theme of TagPro Next will be a technical one, thus the circuit board background. It’s likely we’ll have some subtle animations included in the background. Parallax scrolling is also implemented for the background which you can see in the video below.

We’ve begun working on live map editing. The goal is that the map editor will be implemented within a special TagPro game. So you’ll launch yourself into a game to create TagPro maps. This will allow you to roll around and test your maps while creating them. We are even planning on allowing you to invite your friends to your map editing sessions to assist you. Check it out in the video below.

We’ve made some strides in the UDP library. For those less technical, UDP is a different method of making computer talks with each other. For gaming purposes, switching to it should result in less noticeable lag. We’ve opted to write our own library for ordering and guaranteeing UDP messages – we’ll likely open source it.

It has been pointed out that the parallax scrolling in the previous video was wrong. The background was moving faster than the foreground. It’s been fixed here and looks a lot better.

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