College of Chance

The College of Chance is filled with bards that understand the secret ingredient of a good story. The protaginist always seems to have luck on their side. No one wants to hear the story of the soldier, who a few minutes into a battle was unceremoniously pierced through the neck by a stray arrow. The tale worth sharing is that of the hero who bravely dashes through a barrage of arrows and survives to live another day.

Dealer's Choice

When you join the College of Chance at 3rd level, you gain proficiency with all gaming sets and you can use a gaming set as a spellcasting focus for your bard spells.

Additionally you may choose a gaming set. Your proficiency bonus is doubled for any ability check you make that uses the chosen gaming set.

When you are wielding a playing card set, you can use the Attack action to throw a card as if it was a Dart. At 6th level, you can attack twice, instead of once, whenever you take the Attack action to throw a card.

Hot Streak

Beginning at 3rd level, chance starts to favor those around you. Whenever an ally rolls a Bardic Inspiration die that you have given them, they can attempt to guess the result. If they correctly guess the result the Bardic Inspiration die is added to their roll, but the Bardic Inspiration die is not lost. At 10th level, your ally can guess two different results instead of one.

Double or Nothing

Starting at 6th level, whenever a creature within 60 feet of you rolls an attack roll, saving throw, or ability check, you can use your reaction to guess whether or not the result will be an even or an odd number. If you guess correctly, the roll has advantage or you regain one expended use of Bardic Inspiration. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Royal Flush

When you reach 14th level, luck will occasionally deal you a good hand. Whenever you make an initiative roll, you can roll 3d6 and add your Charisma modifier.

If the result is 18 or above, you and a number of allies within 60 feet receive a Bardic Inspiration die.

If the result is 21 or above, all allies that receive a Bardic Inspiration die from this feature gain temporary hit points equal to your bard level and advantage on the initiative roll.