What the developers have to say:

Why Early Access? “We are first and foremost doing Early Access because we know how great the zach-like community is. We want to improve Neon Noodles together with you through your feedback, your ideas and your expertise. Hop over to our Discord (https://discord.gg/neon-noodles

) to get involved now. :)



Together we want to make sure the game meets everyone’s expectations through incorporation of your suggestions, while we are still in active development.



We are planning to have bigger content updates every few weeks, with smaller patches in between to assure a consistent support.” Approximately how long will this game be in Early Access? “We are planning to stay in Early Access for around 6 months. We want to make sure the game launches in a state we and the community are happy with and will continue to add more content from there on.” How is the full version planned to differ from the Early Access version? “First we want to make sure everything is as polished as refined. Then, we will add more stages and with that more recipes. Finally, version 1.0 will see the addition of a story mode. Last but not least, we will also include other features like localization just beyond English and Steam leaderboards.” What is the current state of the Early Access version? “Currently there are three locations in the game, with over 100 recipes and more than 200 different ingredients. This comes down to 27 puzzles, which take about 6-8h to complete if you just play through the game without optimizing any of your solutions - otherwise there is literally endless replayability.” Will the game be priced differently during and after Early Access? “Yes. Looking at all the content we have planned until 1.0 and the added polish, you should expect the price to be raised with the full launch but we haven't decided yet on a firm price point. We will for sure let you know ahead of time!” How are you planning on involving the Community in your development process? “We are planning on involving the community as much as possible during and beyond the Early Access phase. We are particularity interested in:



Balancing puzzles

Gameplay suggestions and

Content ideas

Bug finding”