Hi all,I'm sorry for not chiming in earlier but I've been a tad busy with the release.I accept the criticism that we should have done a better job communicating how everything works. We now have a pricing policy statement up on LNL that hopefully explains how things work with CO2. You can find that here:If you have any questions please ask away.I would like to say this though. This is a new business model. The old way of releasing a big self contained game, replete with data content, wasn't working for us for a number of reasons. One of those was that we, being very small, could not get out enough product in a time frame to stay in business. We just lack the resources of big business. User expectations are so high now days. You demand a well written manual, tutorial movies, a lot of scenarios etc plus a swag of new features in the game engine. All of that takes a lot of time, which delays output of new product. We were on a treadmill of more and more work, greater and greater lead times between releases and no one wanted to pay more for that. It was not sustainable.So we have come with this new model which hopefully will allow us to improve the engine in smaller increments, more frequently and put out more data content. We won't have to spend two months just working on the manual for each release like we used to. Nor spend another two months on tutorial movies.There will always be resistance to change. I accept that. Some people have very doctrinaire views about what is "proper" and what they are prepared to support. Fair enough. But for those of you with a mind to support the future of wargaming you need to consider how this industry will survive. Almost all of the developers are micro businesses. Few of them have more than five employees. The size of this market space is very small and can be measured in sales of a few thousand per title. You don't need to be a genius to work out that given the small sales quantity there is not much in the pie for developers. That they provide such a high standard of product on what is effectively the smell of an oily rag is to their credit. Most are dedicating thousands of hours for virtually no return.Yes I hear you say its the poor developer line. But it is true nonetheless. I have been in this business now since 1985.Those were heady days and where a wargame could command a good number of sales and make a good profit. But that is not the case today given the huge competition in the mainstream game market. They have pushed up user expectations beyond what can be sustained by the sales volume in the wargame market. Something has to change.We have tried charging more for our product but that met a fierce resistance from users. So if we can't survive on the existing sales take and we can't increase the sales price and the market size in terms of volumes per title sold is not increasing then the only alternative is to get out product more quickly. That is what we are endeavouring to do with this new business model.If it is not successful we will close our doors. You won't be responsible for that. The responsibility for that rests on my shoulders. But what I would like to urge you is to be open minded about the new model. It is NOT a subscription service. It is NOT a pay for beta service. These are both false. We are giving away our engine for free. It's beta at the moment but its free and will be free going forward. What you pay for is data content and you are not locked into paying for any updates. That is completely and always your choice.You will always be able to play the data content on the version of the core engine it was designed for. It never goes out of date in that regard. But if you want to take advantage of new features in a new version of the core engine then you will have the option to update your data at a discounted price. It's an option pure and simple.Anyway I urge you to check out the Pricing Policy.FYI we do plan to release new data content over the coming months. We have the Westwall and Knock on All Doors modules already developed and being tested. They will work with Command Ops 2 (CO2). We have a number of east front modules too. These will require new features in the engine and will be released after CO3 is out.That's all from me for now. As I said, if you have any questions I'm more than willing to answer them. You can make these on the CO2 forum, which I monitor closely: http://forums.lnlpublishing.com/forums/command-ops-series.28/ or here on this forum. I will try and check back in here soon.