Updates and Releases

Password-protected servers now functional



Significantly reduced the number of replicated actors lingering on the server and choking the connection



Slightly optimized AI targetting code to improve performance



Fixed ships' internal consoles trying to needlessly render their displays even on dedicated server



Fixed destroyables playing some of the hit/restore effects needlessly even on dedicated server



Fixed certain gameplay elements not reading package (map) names correctly and failing conditional checks



Fixed vehicle and ship weapons erronously instigating visual effects on other weapons on the same vehicle



Fixed tutorial transition to stage 3



Fixed some collision holes in maps



Fixed Errah Territories ULA spawnpoint



Fixed nospawns win time



Fixed map intro matinees getting broken when someone managed to use a spawnpoint before they fully ended



Fixed some annoying audio cues and Kismet messages



Fixed audio options in the settings menu



Fixed frontend menu loadout save/load



Fixed some ShaderCompiler instability



Moved victory bar up above crosshair



Added more sensible default ironsights



Added some default loadout configurations



Optimized HUD update



Weapon balancing changes (adjusted knife and sniper rifles among others)



Modified default Ironsights slightly to improve use



Fixed a bug causing significantly increased recoil while attempting to use a sight



Disabled switching seats in capital ships (teleporting between various seat consoles)

Patch 1. is live!List of various fixes below.It will most likely not resolve all the performance issues completely but it implements certain measures that will help us pinpoint the remaining problems with greater accuracy for the next patch.Subsequent patches will probably be a few days apart - we'd love to update every day, but the process is really time-consuming so focusing on preparing the updates instead of fixing the actual bugs seems suboptimal.Dedicated server package is ready but it's awaiting Valve's approval (basically it won't show up in the Tools section of Steam until it's reviewed by them). We'll post a separate thread with instructions for setting up the dedicated servers when it's out.Fixes:Thanks to the whole community for awesome reception so far and the numerous valuable bug reports! Onwards and upwards guys!PS. If anyone's having problems connecting to official servers after new patch hits, go to your steamapps directory and under Angels Fall First/AFFGame/Config/ delete AFFEngine.ini file. We will try to automate the process with further patches but it seems the game version there (which is compared by Steamworks against server version) may not update automatically. Deleting AFFEngine.ini will correctly restore the file on first run and you should be able to connect again.