Patch Notes:

Quote:

Version 0.5.187

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September 23

- Test Client now points to the Retail chatserver again

- Mentoring temporarily 'hidden' due to merging partial code to retail for specific bulk testing of it (making sure things still work right)

- Added some server output to help diagnose a mentoring issue.

- Enslave child interfaces both every frame and upon setting the active interface. Fixes issues relating to shop triggers firing before the shop has had an update.

- Added incredibly rudimentary protection for modifying the children of a widget during iteration of children for that widget. This will need to be refined.

- Fixed player spectators spectating spectators (lol) not being able to use the ruler.

- Fixed code making different assumptions on what a global spectator meant.

- Added a new property for projectiles, BindCountsForMovement.

- Renamed mentoring CVARs to hide them. NO LEAKS.

- Small code refactor for temporary MM bans

- Possible bug fix for verified only groups being matched up with unverified groups.

Fixed a multi-threading crash with the DNS thread code.

Resto stone black texture on water reflections fix.

Fixed Cthulhuphant and Rampage's alt avatars to show their Q long tooltips

tweaked Shadowblade E (lowered mana cost to 25,30,34,40)

Vindicator Rework sound fix

Shop change for Grave Locket

Grave Locket -1 int

Artemis

-Sylph's Whisper removed, replaced with Gale

-Cooldown of beast W decreased

Monarch

- W no longer gives movement speed

- E is now target ground, AOE dot/slow grows from gadget you place

- R is now the AOE clense that gives movespeed to allies

- Removed Pinball

- Added Sylph

Quote:

Current up to date

-------------

September 23

- Enslave child interfaces both every frame and upon setting the active interface. Fixes issues relating to shop triggers firing before the shop has had an update.

- Small code refactor for temporary MM bans

- Possible bug fix for verified only groups being matched up with unverified groups.

- Fixed a multi-threading crash with the DNS thread code.

- Resto stone black texture on water reflections fix.

- Water updates on the caldavar map

- Fix for minimap hover inventory bug

- added water reflection

- Fixed popups and pings for player spectators

- Shop item cooldowns are now only updated once per second

- Fixed consecutive bonuses not falling off

- Removed logic that keeps players in groups/group chat channels until persistent groups on the chat server side are finished

- Disabled ignoring of color codes when censoring chat, because it was broken

- Fixed server crash caused by an authentication error being returned from a heartbeat

- Don't send game data to players that haven't loaded the world yet. This fixes crashes when reconnecting

- You can no longer call kick votes on yourself

- Kick votes on an AFK player will now be AFK kick votes

- Fixed server crash

- fix a client reconnection crash

Fix crash when checking item ownership if an item had no owner.

- Post-Game Chat Channels will no longer display the option to add the channel to the auto-join channel list.

- Fixed a build error, made it so some of the channel related functions won't crash if an empty string is passed in.

- Added a ton more flags

- News has new countdown timer system

- Mentoring...

- You can no longer bottle a rune that's been deleted

* This fixes double bottling a rune if you get it on the same frame as someone else

- Rune pickups are no longer announced in a radius, they're announced to the entire team that picks them up. Maybe fixes the case where rune pickups aren't heard by friendlies?

- Fixed to use a random method for applying damage in a frame, as opposed to the normal weighted method. This makes it so a 40 HP creep hit by an attack for 20 damage and an attack for 60 damage will 100% of the time be given to the 60 damage attack, as opposed to the previous 75% chance.

- Corpses no longer block neutral camp spawns

- Melee heroes base health regen from .25 to 1.25

Observatory

- Added Health Potion and Mana Potion

Kongor

Kongor insta kills illusions on attack

Kongor Armor growth doubled

Kongor max charges increased from 90 to 120

Scaling damage for the stomp does twice as much damage to non-heroes & the stomp damage increases by 1 damage per charge

Kongor can no longer have his armor reduced (TEST THIS -> TRY EVERYTHING YOU CAN THINK OF AND SEE IF ANYTHING WORKS!!!!!)

== Rework ==

Vindicator Rework

- Q: AoE cast, inflicts [40,80,120,160] Magic Damage. Vindicator gains 3 Intelligence per enemy hit. 15/12/9/6 cooldown.

- W: Identical

- E: On nearby spellcast (ally, enemy, or self), Vindicator gains [10,20,30,40] Attack Speed for 3 seconds. More generalized alternative: on enemy spellcast, enemy receives negative attack speed. On ally spellcast, ally receives attack speed.

- R: Identical

== Items ==

- Added new Item: Grave Locket

Amulet of Exile (485) + Recipe (200) = Grave Locket (685)

+5 Intelligence

+3 Strength

+3 Agility

Passive: On kill or assist, charges the Grave Locket. While charged, the stat bonuses are doubled. If the wielder dies, the charge is lost, but respawn time is reduced by 10 seconds.

Frostwolf's Skull:

Ranged attacks and Abilities now only slow 20% Movement Speed, melee still 30%

stats now 30 STR, 15 AGI, 15 INT

Shrunken Head:

Duration to a flat 5 seconds

CD from 80 sec to 55

Cost reduced to 3200 total buy reducing recipe cost by 400 to 600.

Tablet of Command

- Manacost from 25 to 50 mana

- Cooldown from 16 to 20 seconds

SoL's Bulwark

- Recipe cost increased from 700 to 900

Daemonic Breastplate

- Recipe cost decreased from 1100 to 900

Runed Cleaver

- Damage from 55 to 60

- CD changed from 15 seconds to 5 seconds

Nullfire

- CD from 20 seconds to 12 seconds at final upgrade

== Heroes ==

- New hero: Gemini

- New hero: Sylph

- New hero: Artemis

- New hero: Monarch

- New hero: Shadowblade

- Added a Magebane alt avatar

Night Hound

- Base intelligence increased from 14 to 16

Devourer

- Cadaver Armor str gain radius increased from 400 to 1150

Pollywog

- Electric Jolt manacost from 95/105/135/160 to 100/120/140/160

Tempest

- Elemental manacost from 170 to 180

- Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160

Tremble

- Terrorform linger time into two parts one for inv and one for hp/speed

Scout

- Damage adjusted from 45-59 to 50-54

- Vanish cooldown from 24/18/12/6 to 15/12/9/6

- Electric Eyes no longer give exp

- When selecting an Electric Eye the Detonate command moved from Q to E

Succubus

- Succubus’ Hold given reveal & clearvision of 300 AoE with 1 second linger after ending

Wild Soul

- PK return mechanic on booboo's return

Hammerstorm

- Mighty swing AoE from 175 to 175/200/225/250

- Mighty swing splash from 12.5/25/37.5/50% to 15/30/45/60%

SandWraith

- Mirage duration from 5/6/7 seconds to 4/4.5/5 seconds

- Mirage cooldown from 120 seconds to 120/100/80 seconds

- Desert's Curse mana cost from 130/140/150/160 to 120

- Desert's Curse slow/speed from 5/9/14/18 to 8/12/16/20

Arachna

- Harden Carapace duration changed from 3 seconds to 2/3/4/5 seconds

Behemoth

- Fissure duration change from 8 seconds to 5/6/7/8 seconds duration

- Enrage CD from 7 to 7/6/5/4 seconds

Flint

- Flare slow from 14/20/26/32 to 14/18/22/26

Hellbringer

- Death Boil’s first tick now starts at 5 damage instead of 10 (current final damage 150/210/280/360, new final damage 125/180/245/320)

Torturer

- Chain Reaction AoE from 225 to 150/175/200/225

Plague Rider

- MS reduced from 320 to 315

- Cursed shield remove the move speed slow portion

- Cursed Shield now applies to all attacks not just melee

- Cursed shield armor from 3/6/9/12 to 2/4/6/8

Fayde

- clearvision on ultimate from 1200 to 800/1000/1200

- burning shadows stun duration from 1/1.5/2/2.5 to 1.75/2/2.25/2.5

Revenant

- when the duration ends on Q it removes 1 charge and the first attack removes the charge that has the least time

Armadon

- Spine Burst bonus physical damage per stack from 30 to 25

- Restless passively increases stack damage of Spine Burst by +5 per level

- Back angles and Side angles increased by 5% (so 20% more area covered)

Silhouette

- Can no longer grapple to a tree or swap to illusion while immobile

- Relentless Salvo CD from 9/7/5/3 to 10/8/6/4

- Shadow CD changed from 120/105/90 to 120/110/100

Chronos

- Time Leap manacost from 135 to 120

- Chronofield now gives vision and reveal around the area.

Kraken

- Starting armor reduced from 1 to 0

- Splash reduced from 30/50/70/90 to 20/40/60/80 on about inner and outter radius

Rhapsody

- Effects for dancefloor now only play on heroes

Forsaken Archer

- Ult now leaves behind an illusion that channels for you

- Piercing Arrows damage reduced from 75/150/225 to 75/125/175

Fayde

- Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5

Glacius

- Increased radius on each instance of Glacial Downpour from 190 to 350

- Decreased damage from 105/170/250 to 60/100/140 (scepter from 105/170/250 to 100/140/180)

- Basically gives the ultimate less RNG

Rhapsody

- Dance floor now does half damage/heal to creeps

Geomancer

- Cyrstal Field damage from 250/350/450 to 300/450/600

Warbeast

- Warbeast should now transfer Howl to his wolves if he summons them after

== Bugfixes ==

Fixed entity typos in the following abilities. Just check them to make sure they work properly (that we didn't make another typo in the actual entity file)

Devourer's strength growth from kills

Balphagore's W

Balphagore's Q

Fayde's W

Revenant's W

Pebbles' Chuck

Silhouette's R

Aluna's R

Bombardier's E

Maliken's E

Puppet Master's E

Tundra Coeurl's W

Kongor's growth over time

Antlore Healer's W

Transmutanstein and Zorgath's growth over time

Armadon: - Added charges (as a percentage) as a visual indicator for how close Armordillo will be to proccing a Spine Burst.

Balphagore: - Made his minions deniable at 50% HP like other minions

Cthulhuphant: - Fixed Hook'em (W) targetscheme

Chipper: - Offset the Rocket Barrage projectile so it won't hit units behind him

Empath: - Fixed Illusory Veil not aggroing creeps properly

Gauntlet: - Fixed Grapple exploit that was hilarious and teleported both gauntlet and the hooked target to the well

Master of Arms: - Swapped the blue/red weapon switch gun sounds so it makes more sense

Monkey King: - Fixed a small displacement issue where Monkey King's Vault displaced him even while Monkey King was invulnerable

Nomad: - Fixed an issue where Nomad was attacking at a closer range than 128 with his True Strike ability

- Fixed his ZING! sound so it plays if he uses True Strike at point-blank range

- Added buildingwalking to state_self so that Nomad & his illusion won't get stuck on buildings.

Parasite: - Fixed Parasite Q giving him +MS even when it's disjointed; it no longer does so if disjointed

- Made the Infest ability while within a creep castable even stunned or silenced

- Made Infest orderdisjoint the infested target when it hits; this ensures that allied creeps of Parasite won't keep attacking the infested target

Swiftblade: - Reworked the scripting of the ultimate to not be stupid. It was picking the targets not when he was ready to slash but 400ms in the past. This is why you were completely unable to blink away from his ult. Finally fixed this buggy behavior and made it work properly.