ShadowPeter 9

“pacchonbo- moi-inoinoi chakaretapatton pankorakettonto-n…”. Ok, I tried to pass a nit of the lyrics of LocoRoco 2 Remastered "Yellow Version" “pacchonbo- moi-inoinoi chakaretapatton pankorakettonto-n…”. Ok, I tried to pass a nit of the lyrics of LocoRoco 2 Remastered "Yellow Version" song, so wonderful and original that it is, and that I've tried to sing a few more times whenever I remember the LocoRoco series. Right, it is another PSP remaster to be analyzed.



Despite being defeated in the first game, the Moja Corps didn't give up and return with a new plan to conquer the world; they plan to implement (in several places) a terrible sound that sucks the energy of life. For those who don't know the LocoRoco series, it is a platform game, in which we control one (which in total has 7 characters, including the new character "Viole") yellow gelatin bubble called "Kolche". Instead of moving the character with the traditional D-Pad or analog, we control the LocoRoco through balancing. In other words, balance the planet with the L1 and R1 buttons, and if we want to make the character jump, we have to press the L1 and R1 buttons simultaneously.



Fortunately in this LocoRoco 2 Remastered they removed the balance in the sensor of the command, something that in the first one disturbed more than it helped. We can also divide, as long as we have at least two units, our LocoRoco in several LocoRocos by repeatedly pressing the "O" button, and to return to being one, keep the "O" button pressed. The main objective of the game is to eat the berries, to win a LocoRoco, to pick up Pickories, to buy objects and divisions for the Mui Mui House, defeat the Mojo and other enemies until reaching the goal of the level.



Now, let's talk about the small additions of LocoRoco 2 Remastered in relation to the first. The LocoRocos can now be under water, jump from branch to branch with the L1 and R1, get into certain objects to destroy obstacles and unlock new platforms, etc. But there has also been a small change, now in areas where they require 5, 10 or 15 LocoRoco, we have a sort of quick time event or something of the genre with musical notes. If we succeed, even if you fail some musical note, we win one or two prizes.



LocoRoco 2 Remastered also has a good amount of mini-games, since the Loco Race (we have to choose a LocoRoco and who controls our character is the AI), Chuppa Chuppa (as in the previous game, a living being that can throw the LocoRoco into the air and reach certain obstacles), the Loco Rider (in which we have to push our opponent LocoRoco to the black spikes to remove him the LocoRocos), we also have back the mini-game in which we have to rebuild and expand the Mui Mui House, etc.



We have several levels in several places, for example, tropical levels, levels in the ice, levels in a factory, levels in the forest, etc. The soundtrack, which despite the majority being the same as LocoRoco Remastered songs, remains spectacular. Visually, despite the cutscenes something dated, are good and then if 4K is even better.



The only thing I really complain about is the fact that little has changed over the original LocoRoco. It could have more different areas, but I still can't let go of the game because is so addictive. Who likes games with a fertile imagination in ideas like LittleBigPlanet, Tearaway Unfolded, Sound Shapes, The Unfinished Swan and Puppeteer, I strongly recommend this LocoRoco 2 Remastered. I just don't recommend this game to people with seasickness problems. Now, someone who obliges, whether by message or other thing, Sony to launch the LocoRoco 3. … Expand