From Epistory to Nanotale

When we released our first game Epistory, we wanted to do something different from what you could find on the market. One of the ideas was to create a typing game. We didn’t know if there was an audience for it, as many people associated typing to educational games such as Mavis Beacon Teaches Typing or Mario Teaches Typing. When we tried some typing games and discovered such alien games as Typing of The Dead, we found out that typing could be fun if well executed.

We created a prototype of Epistory that is still playable here but keep in mind that it’s really barebone, and no artist was involved (it’s made with the Construct 2 engine). After that point, development restarted from scratch, with a different engine (Unity 3D), but with all the experience we gathered from the prototype. We put all our efforts into what was intended to be an adventure game with a typing mechanic. After a year of development, we released the game on Steam on March 2016, and the game has an overwhelmingly positive rating now.

Here’s a gameplay video composed with quotes from the community that really motivated us