Cinderhulk or Bloodrazor – Meta or not?

path very efficiently

Practice farming until finish Bloodrazor around 9 minutes

Early Game

red smite better in lower elos and blue smite better in higher

Mid Game

Late Game & Situational Itemization

Rammus Thoughts about magic penetation

Before you play Bloodrazor Rammus you must be able to. The most common mistake people make with this is falling behind, and then this strategy will feel incredibly bad.into the game. You can still gank in between clears, but you should only deviate from clearing if there is a very high chance of a successfull gank.This is my average item completion times during my recent 31 games on Excalipurr – try to beat the timers every game!Check some gameplay (btw my score in the end was 13/3/7).If you feel confident, go ahead and play Rammus with bloodrazor. You will be flamed and you will be frustrated for the first many games, but when mastered it's viable and incredibly fun. If you don't feel confident enough to play off-meta, read on.The most consistent early game item foris. It's the cheapest, biggest early power spike available providing great clear, fighting and formidable (proxy) waveclear.On your first buy, you can also look to finishif you need to duel orfor great gap close to get in taunt range. It's takes tons of matchup experience to predict whether the true damage or the slow is just what can secure the kill. Generally speaking, people are more out of position in lower elos, which makesNext on the list is. Experiment with Ninja Tabi as first or second item, if you have a profitable clear. These boots makes Rammus absolutely **** on auto attack based champions, unless they have a big level/item advantage.are very popular in high elo, and can be rushed if your enemy lanes are not freezing under their turrets for amazing gank potential. This can hurt your clearing a lot, so if you can't gank you might lose tempo.I also really like, when not behind and runninginstead offor amazing sticking potential. Note that it reduce the self slow from, which often means more successful auto attacks with the +15% armor magical on-hit damage from empowered. If you fall behind though, you will often miss your Tabi's or Mercs.You don't nessesarily need to upgradeintoright away. The 600 gold upgrade gives you 145 more health and increases Immolate's damage significantly vs monsters. This gold is sometimes better invested in someor a, is you look to counter a specific damage type. If not, then the upgrade is best overall.If you are stomping your early game, snowball your lead withand focus turret plates, rift herald, drakes and skirmishes.After your first 2-3 clears and a few succesful ganks, you should be about level 6-7 and have your core items. At this pointbecomes one of League's most powerful duellers, regardless of whether you are doing the consistent build withandor the more aggressive variation with. Ninja Tabi is the god boots for duels, whereas Boots of Swifthness or Mobility will give you more sticking potential and engage potential and make you more reliant on follow up.If equal or ahead in levels, the only champion that I wouldn't duel at this point is possiblywith hisup and a finished. You should not fear anyone at this point in terms of stats, but of course you can loose duels, if certain high threat champions lands cc and full combos on you, before you can get to them. If yourgets contact, most champions bold enough to 1v1's the Armordillo will perish or burn important cooldowns.Try not to waste ult and smite on those, who are likely to instantly escape withs, especially built in cleanses like'sand'sFrom heremight seem to be the obvious choice, and it often is – unless of course they have a super heavy AP team. In this caseis genererally the best 3rd item - especially if your team has mages to boost their damage as well as your own - otherwise govs spamcasters or champions with nasty damage over time abilities likeetc.When playing full tankas 4th item is amazing. When you have+ eithergofor another great power spike that synergizes withand the percentage bonus health fromand your innate ressistance buff from- you can now go into even unfavorable fights, take their important long cooldowns and walk away if you play it smart. Then, 10 secs later you are full health again and can apply enourmous pressure this way.is one great method of sustain, another is. I find thatis not as good asfor in-combat sustain, but it does compete well with Warmog's unmatched out-of-combat sustain. When running Ravenous Hunter you can skip Warmogs Armor for more offensive items or earlier magic resist items.Other situational options areas an offfensive utility when ahead vs AD and a lot of kite. It doesn't provide health though, so a more consistent choice is likelythat work almost likeand is great for picks, engages and rotations etc.vs crit heavy teams,for amazing teamfigting.is a really powerfull snowball item onthat gives tons of damage both vs champions and neutral monsters at the cost of some durability.is amazing late game vs hyper carry marksmen like. The attack speed reduction benefits your team mostly, while you benefit from the +100 armor. In this game I end up selling my jungle item for, and at 39:30 into the video I have 1k+ armor andtakes 300+ thorns damage when attacking me despite lifestealing with. Note that this damage is converted to tons of healing with. It's amusing!A tempting item that I find overrated in elos below Platinum on jungle Rammus is. This item is amazing in high elo, where it can be hard to get picks and engages. But in most elos I dislikefor the same reason I dislike; You miss out on a lot of usefull fighting stats, and you don't need the extra movespeed, when you maxand learn to position well.gives you less armor than a, and it is an item better suited for champions that lack Rammus' built-in gap closing ability. It is likely better ontop though, where you can actually use the extra mana. Jungledon't need extra mana, as he gets nearly infinite mana regen fromand its upgrades. In short, it might come down to elo and playstyle:Support/enablerwith stuff likeandfor higher elo, or tank/bruiserwithandseems better in lower elo. Both playstyles are viable and personally, I just prefer to not depend as much on my team to follow up, and to deal a lot more damage, whenever I engage, instead of a few more opportunities to engage.A build with the best of both worlds was inspired from a korean master player named Multidrive. Instead of getting his gap close fromand, Multidrive runsinstead ofand often. Then he goesinstead of, so he can rushandafteris absolutely amazing on both Bloodrazor and Cinderhulk Rammus. Since august 2019, I have spammed it in almost every game as 3rd or 4th item instead of Abbyssal Mask.As a side note to the best options for gap close, the synergy betweenandshould not be underestimated on other champions than, it's just not that great on him.Magic penetration on Rammus can be tempting. However, the extra damage you get fromandis not as significant as you might expect compared to the passive damage from stacking armor. You get more damage with magic penetration, but you also get almost as much damage from passive when stacking armor + tons of tank stats.If I go for full magic penetration it is only in lower elos, or when riddiculously far ahead. When facing enemies with a lot of health, sustain and heal i sometimes gointoand. This might be vs guys likeand, especially if noone else buys grievious wounds for the mid game. But it's tricky to balance this with some tank items, to not be too squishy.