Sorry I'm late today. I had some students to torture.(thanks wo1fwood , didn't know BBcode could do this)Shameless plug first: interview on ESFI World Aligulac.com is an ongoing statistical project and website in development started in December 2012. It offers a comprehensive database of games from the pro and semipro SC2 scene, as well as a unique rating system aimed at rating players and teams, and predicting games. Every two weeks, when a rating list is finalized, I write a post like this.The FAQ might be able to answer your questions. If not, I'll be keeping an eye on this thread so you can ask away here.Also, before we start, I want to quote Heartland from one of my previous threads who had this to share, better put into words than I ever could.

On February 03 2013 02:50 Heartland wrote:

I think what's cool and great about this work is that it does what statistics are good for. They give you the ability to create data and then to look at it critically. But maybe people in this thread confuse statistics with the Truth with a capital p (sic). That's not the way you should read statistics, whether in the morning paper or on TL. Rather statistics can make us think about deeper connections that we haven't seen before, twist and turn around concepts and play with them through statistical models. They're not meant to say "Scarlett should be in Code S." Obviously there are flaws or issues with these stats, but it's common for statistics everywhere. What you can do with that is to add or change some modifier, let it meet other forms of reasoning or to extrapolate on what we take for granted.



So yeah, tl;dr, lies, damn lies and statistics are the case with all stats but it's not the point of stats.

Life 1997

Leenock 1992

DongRaeGu 1971

PartinG 1966

Bomber 1960

TaeJa 1958

Rain 1948

HyuN 1942

viOLet 1926

ForGG 1911



VortiX 1885

Scarlett 1867

LucifroN 1866

Stephano 1854

Snute 1743

Sen 1735

Kas 1730

TitaN 1709

Fraer 1687

Nerchio 1683



MVP 91.26%

StarTale 90.85%

AZUBU 90.68%

SK Telecom T1 90.07%

Incredible Miracle 88.77%

Team Liquid 88.55%

FXOpen e-Sports Korea 85.78%

Evil Geniuses 85.66%

Prime 85.62%

STX SouL 84.38%



MVP 78.35%

Incredible Miracle 75.40%

StarTale 75.28%

AZUBU 75.07%

SK Telecom T1 72.89%

Evil Geniuses 67.24%

Team Liquid 67.24%

FXOpen e-Sports Korea 64.95%

STX SouL 62.34%

Prime 61.05%



This thread, duh.



PM. Me.



IRC: #aligulac on quakenet.



E-mail to evfonn(at)gmail(dot)com.



Pilgrimage to Zürich. I will find you.



So, let's get on with the news.The player match histories have changed a bit. They don't sort by event, only by date (so it loads much faster for people with tons of games). The list is also filterable by opponent race, nationality (KR/non-KR at least) and series length. For other filtering you can still use this feature URLs are now generally human-readable, i.e. http://aligulac.com/players/10-Stephano/ instead of http://aligulac.com/players/10/ (of course the latter will still work).The ratings are now updated every six hours instead of every two weeks, so you can see them change «live». The periods are still two weeks long. All you're seeing is a preview of the rating list as it would be if it were calculated right now.The «most specialised» stats on a rating list are now weighted heavier towards the top of the list, to provide more relevant and interesting results.The rating system now uses the logistic distribution instead of the normal distribution, which should help accuracy in cases where the skill disparity is large.There have also been some optimizations in the backend that you are unlikely to notice unless I get several hundred concurrent viewers.can submit results. Just go here: http://aligulac.com/add/ – some pro players have been scouring their histories and submitting the missing bits (mostly the wins), which is great!The database is probably the biggest in the world of its kind and it's being maintained by a handful of people. There are still 13,000 matches that have not been catalogued and I dare not imagine how many games we have yet to add. Almost all the Playhem cups are still missing, for example.People volunteer fairly regularly, but the workload is too damn high for the current staff. For all the rejected TLPD volunteers (Iyou are out there, I was one myself) this would be the perfect project.Anyway, let's get to the juicy bit.In spite of a disappointing GSL Ro16, Life gains 6 points after winning some IPL6 tournament. He passes Leenock, who lost two points mostly on account of a loss to Parting in the FXO Invitational. DongRaeGu, like Life, loses in the GSL, but gains 12 points after manhandling Liquid in IPTL. He passes Taeja, Bomber and Parting, who lose 18, 14 and 12 points respectively. Rain has gone 9–2 these weeks and is awarded with 11 points but no ranks. Hyun and ForGG are the new faces in the top 10, ousting Roro and Hero. Hyun in particular gained 88 points after a nice 41–10 performance.Mostly the usual suspects. The Spanish inquisition unexpectedly (of course) gained points after the aAa, IPL D.I.C.E. and VasaCast. Both lost exactly one series these weeks, to each other. Stephano also gains points in spite of his GSL fiasco. The most significant losers are Scarlett (IPL D.I.C.E.) and Snute ( too many to mention ).There is a nice correlation between allkill rank and proleage rank. Some teams do change though. It appears that IM and EG have deeper rosters than most. The rank is very close and do note that differences in the 2-3% range are probably insignificant.For comments, feedback, feature requests andvolunteers, you can reach us by:New guys: Otolia and Susurrus.Usual suspects: Conti, kiekaboe, Grovbolle, Inflicted, PhoenixVoid and scisyhp.Others: Day[9] for using his post for this year in my thread. Hendralisk for great feedback.I have probably forgotten many.See you in two weeks!