Bard Spell-less v1.0.0 beta Spell-less Bard Homebrew incoming! Using music to do your good will. support your allies by augmenting their abilities with inspiriation or berating enemies to their detriment. This homebrew of the Bard class tries to remove spellcasting but keep the Bardic Inspiration as a main class feature. Not a lot of flavor text here yet, but most of the mechanics are ready for fine tuning now. The Bard Level Proficiency Bonus Features Bardic Inspiration 1st +2 Bardic Inspiration, Vicious Mockery d6 2nd +2 Jack of All Trades, Song of Rest d6 3rd +2 Bard College, Bonus Proficiencies d6 4th +2 Ability Score Improvement d6 5th +3 Font of Inspiration, Inspiring Mockery d8 6th +3 Bard College Feature, Countercharm d8 7th +3 Twinspiration d8 8th +3 Ability Score Improvement d8 9th +4 Bard College Feature d8 10th +4 Bonus Proficiencies d10 11th +4 Diss-spell d10 12th +4 Ability Score Improvement d10 13th +5 Snake Charmer Charmer d10 14th +5 Bard College Feature d10 15th +5 Bonus Proficiencies d12 16th +5 Ability Score Improvement d12 17th +6 Power Word Heal d12 18th +6 The College Try d12 19th +6 Ability Score Improvement d12 20th +6 Trinspiration d12 Class Features As a bard, you gain the following class features Hit Points Hit Dice: 1d8 per bard level

1d8 per bard level Hit Points at 1st Level: 8 + your Constitution modifier

8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st Proficiencies Armor: Light Armor

Light Armor Weapons: Simple Weapons, hand crossbows, longswords, rapiers, shortswords

Simple Weapons, hand crossbows, longswords, rapiers, shortswords Tools: three musical instruments of your choice Saving Throws: Dexerity, Charisma

Dexerity, Charisma Skills: Choose any three Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a rapier or (b) any simple weapon

(a) a diplomat's pack or (b) an entertainer's pack

(a) a lute or (b) any other musical instrument

Leather armor and a dagger Bardic Inspiration #Changed You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Bard level + your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class as shown in the Bardic Inspiration column of the Bard table. The die becomes a d8 at 5th level, a d10 at 10th level, and a dl2 at 15th level. Vicious Mockery #New As an action, you may perform a Vicous Mockery. You unleash a string of insults laced with subtle enchantments at a creature you can see within 60 feet of you. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d6 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

The saving throw DC is calculated as follows: Vicious Mockery save DC = 8 + your proficiency bonus + your Charisma modifier The damage die changes when your Bardic Inspiration die changes as shown in the Bardic Inspiration column of the Bard table. The die changes from a d6 to a d8 at 5th level, a d10 at 10th level, and a dl2 at 15th level. Jack of All Trades Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus. Song of Rest #Changed Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies. If you perform for at least 1 minute, you and any other creatures you choose that can hear you, regain 1d6 hit points. The creature can’t regain hit points from this performance again until it finishes a short or long rest. The hit points a creature regains increase when your Bardic Inspiration die changes as shown in the Bardic Inspiration column of the Bard table: to a d8 at 5th level, to a d10 at 10th level, and to a dl2 at 15th level. Bard College #Changed At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 9th, and 14th level. Bonus Proficiencies / Expertise #C At 3rd level, choose two skills or one skill and one instrument. You gain proficiency in those skills. If you choose a skill that you already have proficiency in, your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency. You can choose another two skills or one skill and one instrument to gain proficieny in or to double your proficiency in at 10th level and again at 15th level. Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Font of Inspiration Beginning when you reach 5th level, you regain a number of expended uses of Bardic Inspiration equal to your Charisma modifier (a minimum of one) when you finish a short rest. Inspiring Mockery #New Also at 5th level, you have learned to weave inspiration and insult to uplift an ally and berate an enemy. Whenever you use your bonus action to grant a creature Bardic Inspiration, you may also perform a Vicious Mockery using that same bonus action. Countercharm #Changed At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required). Twinspiration #New By 7th level, you have gained more mastery in the art of inspiration. Whenever you use your bonus action to grant a creature Bardic Inspiration, you may grant a second creature Bardic Inspiration as well. The second creature must be within 5 feet of the first creature to gain the Inspiration. You only expend one use of Bardic Inspiration when you use this feature. Diss-spell #New At 11th level, you learn how to modulate your voice to interfere with spells. When you see a creature cast a spell within 60 feet of you, you may use your reaction to expend 4 Bardic Inspiration dice upto a number of dice equal to half your bard level (rounded down) to interrupt a creature in the process of casting a spell. Compare the number of dice you expended to the level of the spell the creature cast. If the number of dice is higher than the spell's level, it fails and has no effect. Otherwise, make a Charisma ability check. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. Snake Charmer Charmer #New At 13th level, when you successfully save against being charmed or frightened, you can pretend that you're charmed or frightened. Make a Performance / Deception check (your choice) against a creature's Passive Insight. On a success, the creature thinks you have the condition. Each time you do something a charmed or frigthened creature wouldn't do, the creature may roll an Insight roll. On a success, the creature realizes that you were only pretending.