Machine Domain

"I am a Child of the Machine God. The rites of manifold applications, the liturgies of ignition and the songs of Engine-seeing are mine own to know. I speak to the spirits of ancient tech-machines, from the warrior heart of a battle tank to the secret wisdom of the cogitator."

Machine Domain Features Cleric Level Features 1st Mechanical Implants, Bonus Proficiencies 2nd Channel Divinity: Machine Spirit's Blessing 6th Servitor 8th The Flesh Made Weak 17th Integrated Weapons Systems

Domain Spells

You gain domain spells at the cleric levels listed in the Machine Domain Spells table. See the Divine Domain class feature for how domain spells work.

Machine Domain Spells Cleric Level Features 1st identify, thunderwave 3rd heat metal, pyrotechnics 5th lightning bolt, tiny servant 7th otiluke's resilient sphere, stone shape 9th flame strike, cloud kill

Bonuse Proficiencies

At 1st level, you gain proficiency with martial weapons, heavy armor, and tinker's tools.

Mechanical Implants

Starting at 1st level, you have accepted the weakness of your flesh and crave the strength and certainty of steel. Choose 2 Mechanical Implants. You may pick one additional Mechanical Implant at the 6th level.

Augur Array . These implanted devices within your head duplicate the effects of sensor systems that go beyond normal human senses. You may reroll your perception checks before you know the result. You must use the rerolled result.

. These implanted devices within your head duplicate the effects of sensor systems that go beyond normal human senses. You may reroll your perception checks before you know the result. You must use the rerolled result. Bionic Limbs . You replace your organic limbs with more durable steel. You gain proficiecny and expertise in your athletic skill checks, letting you double your proficieny bonus to your athletic skill.

. You replace your organic limbs with more durable steel. You gain proficiecny and expertise in your athletic skill checks, letting you double your proficieny bonus to your athletic skill. Bionic Respiratory System . Replace your lungs with mechanical lungs. You gain resistence to poison damage and gain an advantage when making a saving throw against poison. You can also hold your breath for 10 + your constitution modifier amount of minutes.

. Replace your lungs with mechanical lungs. You gain resistence to poison damage and gain an advantage when making a saving throw against poison. You can also hold your breath for 10 + your constitution modifier amount of minutes. Cybernatic Eyes . Cybernatics have replaced your senses of sight. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

. Cybernatics have replaced your senses of sight. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Internal Reservoir . This implant acts as a powerful battery, storing energy for various implants. You no longer gain fatigue from lack of sleep.

. This implant acts as a powerful battery, storing energy for various implants. You no longer gain fatigue from lack of sleep. Locator Matrix . Micro-cogitators implanted at the base of the skull allow the user to be aware of the direction of the planetary poles, present location to within a few meters, relative velocity, altitude, time of day, and other valuable information. The user must still have access to maps and other planetary data in order to benefit from this information.

. Micro-cogitators implanted at the base of the skull allow the user to be aware of the direction of the planetary poles, present location to within a few meters, relative velocity, altitude, time of day, and other valuable information. The user must still have access to maps and other planetary data in order to benefit from this information. Memorance Implant . A neurally linked datavault and pict-capture array, often incorporating augmetic replacement of one or both eyes, that records information on people or scenes viewed. It can then later replay that information, or overlay the present view with additional data on people and objects viewed. You also gain advantage when making a history skill check.

. A neurally linked datavault and pict-capture array, often incorporating augmetic replacement of one or both eyes, that records information on people or scenes viewed. It can then later replay that information, or overlay the present view with additional data on people and objects viewed. You also gain advantage when making a history skill check. Mind Impulse Unit Interface . These devices, also known as sense-links, allow you to interface directly with your weapon. You may link with 1 ranged weapon. When you make an attack with your linked weapon, you gain a +1 bonus to its attack rolls. You can change your linked weapon during a long rest.

. These devices, also known as sense-links, allow you to interface directly with your weapon. You may link with 1 ranged weapon. When you make an attack with your linked weapon, you gain a +1 bonus to its attack rolls. You can change your linked weapon during a long rest. Synthmuscle . You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Utility Mechadendrite This two-metre long limb houses a variety of tools and attachments designed to assist a Tech-Priest in the course of his holy duties. The utility mechadendite may be used as a tinker's tool kit replacement. You gain expertise in Tinker's Tools, doubling your proficiency bonus when making checks with your Tinker's Tools.

This two-metre long limb houses a variety of tools and attachments designed to assist a Tech-Priest in the course of his holy duties. The utility mechadendite may be used as a tinker's tool kit replacement. You gain expertise in Tinker's Tools, doubling your proficiency bonus when making checks with your Tinker's Tools. Volitor Implant. The subject has cranial surgery to implant neural receptors and artificial nerve routing, and can be compelled not to reveal a certain item of information, remain within a set area, or perform a specific task. The parameters can be set by the user during a long rest. If the subject attempts—or is forced—to counter this compulsion, his brain shuts down into unconsciousness for 1d4 hours.

Channel Divinity: Machine Spirit's Blessing

Starting at 2nd level, you can use your channel divinity to fine tune your expertise in machines. As an action, you and any friendly machine or mechanical construct within 30 feet from you gain 30ft of additional movement speed, +2 bonus to attack rolls, and +2 AC bonus until the end of your next turn .