Wizard School of Portals v1.4

The School of Portals emphasizes magic that warps reality. Acolytes of this school are able to manipulate the relationship between points in space. This ability is rather uncommon but not unheard of. Often, to learn the way of Portals you have to be taught by a portal user. As their mastery grows, the ability to control these portals becomes effortless and quick.

Playing A Portal Wizard

Despite the relatively few truly portal based spells, portal users can use portals to achieve the same effect as other spells. For example, when casting Shield you can change the description of the spell to have a few portals open around you making it more difficult to hit you. When you cast Misty Step you can describe falling through a portal opening underneath you then hopping out the other end somewhere else in range.

The School of Portals Level Features 2nd Uncanny Reach, Portal Disciple 6th Breach 10th Battle Strategist 14th Portal Specialist

Portal Properties Portals have one opening, one side connects both locations and the other is a shiny black surface. Portals can take damage by being hit from the back or the side. Objects pass though the open side of each portal as though the two points in space were contiguous. If a portal closes with an object inside, the object is ejected out of the side it entered at the same speed it entered. The portals can be at any place in space and at any angle. The two angles do not have to align. Ways to destroy a portal Damage to either portal

Casting another portal spell

Moving outside of the portal range Limitations Once an unwilling creature passes through a portal it can't be forced though the same portal until the end of its next turn.

Uncanny Reach

Starting at 2nd level, when you select this school, you can use your bonus action to open a portal to a different point in space you can see within 30ft of you.

The portal can be no larger than 2ft in diameter and one end no farther than 2.5ft from you. The portal lasts one round but you can use additional bonus actions to keep it open. If you cast another portal or teleportation spell, or move away from the portal it vanishes. Opening portals of this size does not require concentration but if you take damage the portal instantly vanishes.

You gain proficiency in sleight of hand while using the this ability.

Portal Disciple

Your study into portals allows you to choose one portal spell (see below) to always be prepared. This prepared spell does not effect the number of spells you are allowed to prepare. You can change which spell is always prepared each time you level up.