The car is the main element of the scene and leads the tour through the vineyard to arrive at its final destination. I modeled this car a long time ago and only had the job of re-texturize it. I used Substance Painter to create the noise caused by the weather.

Again, as my time was short, I did not create any complex system for the car movement. It was basically animated by hand within the Matinee. The cameras that come with the car are just grouped with the car movement.

Adding the Floral Beauty

Since the goal was to test the limits of UE4, some plants and trees were models that i created in 3DS Max – I just optimized them to export to UE4. But at this point I started to have some problems to compile the light with these models and then had to move to SpeedTree and also to model some new trees. The main Vines, I downloaded from the example provided by the competition.

The vegetation was very important for the composition of the scene, where for several times I hid empty seats and not modeled spaces with vegetation. For the pergola, used the 3dsmax Ivy Generator: I had already created a configuration for the bouganvilles.

Architecture and Lighting