Spoiler Bug Fixes / General Changes:

Added back Announcer

2v2 and 2v2v2 will no longer start unless all teams are full

Fix some LOS issues for Tinman's ultimate

Shadow Fury should now teleport you back to your original location as of using it, not where an enemy hero was

Fix hitbox issues when entities stood on stairs

Fix hitbox issues when entities stood on half slabs

Fix line-of-sight issues with those blocks as well

Improved hit detection for many projectiles, including Cluck's rocket and Cryomancer's Frostbolt

Fixed rocket jump for General Cluck

Fixed some punctuation in some Heroes' descriptions

Sanic:

Damage from ultimate will no longer drop onion rings

Changed pitch of the Ring pickup noise

Increase cooldown of Spin Dash by .5 seconds

Reduce range of Onion Cannon by 20%

Sgt. Shield:

Damage mitigation from holding shield reduced to 15% (down from 25%)

Unreflectable projectiles will be blocked with a 15% damage reduction (stacks with passive damage mitigation, roughly 26% mitigated for unreflectable skills)

Slightly increased the energy consumption of Reflection

Each time Ricochet hits an enemy hero, the cooldown is reduced by .5 seconds

Green Hood:

Reduce knockback of direct arrow collisions to .7 (was 1.0)

Increase Tripmine arrow's explosion radius by 1 block

Increase Tripmine arrow's detection radius by .5 blocks

The "Ready! (Right Click)" prompt will now show your active arrow

Flying punch now uses 65 energy

Skullfire:

Decrease explosion radius of Flaming Deagle to 4.25 (was 5)

Bulk:

Bulk Slam (Passive) no longer damages enemy heroes who are in the air

Marauder:

Grip range reduced 2 blocks

Marauder's ultimate no longer halves the costs of skills, instead it will provide a 2.77x energy regeneration rate This is a slight nerf and reduces the spammability of the skills, so they are more distributed throughout the ultimate



Shoop:

Lightning Bolt loses .1 damage per 10 blocks travelled

Knockback is slightly reduced if Charge Lazor is not fully charged

Fir Ma Lazor cooldown increased to 100 seconds

Tinman:

Slightly reduced Overload knockback

Increased Explosion radius of Rocket Punch by 1

Void Crawler:

Increase teleboom cooldown to 7s

Fixed bug where a player would potentially no longer return to the location they activated the skill at

Botmon:

Reduce botmobile damage to 8

Significantly reduce the amount of particles from Bat Glide

Cryomancer:

Reduce smash cooldown to 90 seconds

Remove halved ability cooldowns from smash

A successful skill hit on an enemy, during the smash, has a 5% chance to reset the cooldown of the skill used

Cake Monster:

Defecake will once again reset Swing Pin's cooldown

Reduced Swing Pin damage to 7

Spooderman:

Slightly reduced downwards knockback of Spooder Kick

If Spooderman's energy is exhausted from wallclimbing, it will not recharge for 1.25 seconds (Cannot infinitely climb)

Good news for Smash heroes fans - we just added 6 new maps, and made lots of important balance changes and bug fixes following community feedback on the previous update.We have also re-added the Announcer! Find out more below, including instructions on how to disable him if you prefer less Announce-y gamesYou can check out these new maps right now in the Smash Heroes lobby. For a full Changelog with all of the balance changes and bug fixes, scroll to the bottom of this post!The Announcer found his voice again! But just in case you didn't want to hear what he had to say, you can still disable him in the new Settings menu:You can find a nice long list of changes below: