that are controlled separately by one player,

Zepik and Jaloot can convert the other's territory to their own by activating their respective E abilities while within the other's borders.

Zepik and Jaloot are much more effective while within areas they control, and their abilities are especially potent if they have recently taken territory from the other.



Above: Zepik has two buffs (located below the health bars). The one on the left indicates he is in Frenzyheart territory, while the one on the right indicates he has recently acquired new territory. His abilities will be much stronger now.

The key to successful Zepik and Jaloot play would lie within proper management of territories.

much like The Lost Vikings. While playing as Zepik and Jaloot the map is divided into hexagons about twice the size of a normal hero's vision radius. These are used to illustrate areas of territory for both Jaloot and Zepik and are not visible to other players. The borders of each area are color coded to display who the territory belongs to - - red for the Frenzyheart Tribe and blue for The Oracles.The two units have different strengths, with Zepik being more adept at team fighting and Jaloot being stronger when it comes to pushing lanes. Zepik is melee while Jaloot is ranged. Their abilities do not cost mana and are simply cooldown based. Each awards 0.5 takedown experience when killed by the enemy team.The initial assignment of territories is random, but Zepik and Jaloot are each guaranteed to have at least 50% of their territories on the friendly side of the map when the game first begins.