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A world in which shafts and tunnels have been used to limit Corruption and Hallow spread, effectively containing them.

Upon the activation of Hardmode, Hallow and Corruption/Crimson start spreading, potentially converting the entire world. This guide aims at providing strategies about intervening in this and maintaining world purity.

Since the biomes spread at a relatively slow speed, especially after defeating Plantera and in pre-Hardmode, it takes quite a long time for them to completely convert even a small world. As a result, containing the biomes needn't be considered urgent, especially for shorter playthroughs. However, some worlds are played on for many hours, and if not dealt with, the Hallow and evil biomes will convert most of the world, and add many difficulties for the player.

Spread overview [ edit | edit source ]

For a detailed differentiation of all spread mechanics, see biome spread

Whilst Corruption and Crimson spread slowly and only via grass and thorny bushes during pre-Hardmode, they spread very aggressively and to a multitude of different blocks once the Wall of Flesh has been defeated. Defeating Plantera slows the overall spread speed by 50%.

An example of shafts able to contain a patch of Hallow from spreading.

Prior to entering Hardmode, it is recommended to contain the existing areas of the Evil Biome. The simplest step, and often the first, is to dig a tunnel 3-6 blocks wide completely surrounding the areas. Another critical step is placing non-corruptible blocks (such as wood, snow, hay, dungeon bricks, etc.) over or replacing any exposed top portions of corrupt/crimson/jungle grass within 6 blocks of the tunnel's edges and along the floor of the tunnel, as well as any exposed bottom portions of any grass type along the ceilings of your tunnels to prevent thorns & vines. (Even if Corruption doesn't have vines of its own, it can travel through normal or jungle vines.) Make sure to leave 5-7 blocks surrounding the tunnel sticking out from the ground to prevent spread from thorns that may grow over the tunnel. It is also a good idea to build these tunnels around areas of interest, such as the Jungle or the player's base.

As soon as the Wall of Flesh is defeated, two diagonal strips of Hallow and Corruption/Crimson will generate in a V shape. The location of these strips and distance between them is completely random, but if the player has done a lot of previous underground exploring, the affected areas will be very clear. These diagonal strips will begin spreading as soon as they appear, so they can wreak havoc if left unattended. However, immediately trying to contain the spread is a bad idea, because the new enemies can easily kill players at this point, and the tools available are not powerful enough for the task. Therefore it is wiser to wait until better gear is acquired.

In order to obtain this gear faster, one might consider smashing numerous Altars in order to find the new Hardmode ores more quickly. However, note that every single Altar smashed can turn a random block (that can spawn anywhere) into its Hallow/Evil counterpart. This will barely speed up the overall spread, but can be very harmful if the blocks spawn inside contained areas.

If the Hallow did not spawn on the right side of the Jungle, it can be helpful to artificially create a Hallowed barrier around it to prevent the Evil Biome from converting it. In any case, note that chlorophyte ore does offer the Jungle some protection against the evil biomes.

Once a Mechanical Boss has been defeated, the Steampunker will arrive, giving the player access to the Clentaminator, which helps when "cleaning" massive parts that have already been converted. Note that this tool and its Solutions are fairly expensive, so the player should have the necessary funds at their disposal. See Guide:Making money for further reading about this issue.

Complete Conversion [ edit | edit source ]

If you want to make cleansing your entire world a feasible task, the Clentaminator is an essential tool.

The most reliable way to completely convert or purify a world is to dig multiple Hellevators with a horizontal distance of 120 blocks (since 60 tiles is the maximum range of the Clentaminator) between each other, then glide down each one using Wings or a Featherfall Potion, while spraying both sides. Additionally, the Clentaminator produces a decent amount of light that can completely go through blocks, mapping out the entire world.

As desirable as completely eliminating the spread might sound, leaving a part of the world with Corruption/Crimson and Hallow is not a bad idea if contained properly, since there are a lot of items exclusive to these biomes the player may need later, such as Souls and Biome mimics.