Amazing, I read you use guitiles I think is called for the temp textures. You can bake those textures directly to a uv map inside zbrush? Or I have to do it in software like xnormal? I'm curious because I wass texting and experimenting with xnormal but when I want to project my polypaint to a lowpoly model, it takes forever to bake, and the gpu cuda don't work, it gives me error so I have to use cpu. keep it up, so inspiring.