The Classes

Fire

Ice

Life

Earth

Lightning

Nether

- Sustained short-ranged trace fire damage.- Chargeable projectile. Charge increases size of projectile, AoE size, and decreases speed.- Physics projectile with knockback component.- Rain of 6 meteors falls in target area after 1.25 seconds.– Manastepping leaves behind a trail of fire that will damage enemies.- Launches a lance of ice at your target. Can hold up to three ammo charges.- Chargeable forked projectile. Charge focuses the projectiles down to 1 projectile with higher AoE and travel speed.- A shockwave of cold blasts from a concentrated ball of cold, applying slow to all nearby targets and freezing the immediate area for 5 seconds.- Surrounds caster with an AoE damage cylinder. Slows movement on hit.– Collects ice on your opponent with every attack which eventually roots them in place for a short time.- Fires homing projectiles at short range.- Chargeable projectile that can either damage enemies or heal allies. Healing/Damage and flight speed increased with charge. If you miss with the spell it will leave a healing globe on the ground which allies can collect to gain health.- Fires a slow moving projectile wisp. Wisp gains damage over time. Retrigger sends the wisp to a new target at high speed.- Summons a tree to at the target location. In a 512 area around the tree allies are healed for 8 health per second for 10 seconds.– When you normally would die, instead you will transform yourself into a critter. As a critter you cannot attack, you have a small amount of HP and your movement speed is increased. If you are not killed within ten seconds you revert to mage form with 50% hp/mana. This passive has a 60 second cooldown that does not start until you are back in mage form.- 8 Small Projectiles that spread out over distance.- Physics projectile that has a short cooldown and does AOE damage.- Physics projectile that does AOE damage. Can be retriggered to create a dust cloud at retrigger location.- Teleports player up into the air. Player becomes invulnerable after teleport, and can aim beneath themselves. After 3 seconds the player crashes back to the ground at their aimed location and deals high AoE damage.– Damage resistance is increased base on the current amount of mana steps you have available. 3 mana steps available – 40% resistance, 2 mana steps available – 25% resistance, 1 mana step available – 15% resistance.- Sustained short-ranged trace lightning damage.- Right click fires long range trace lightning bolt.- Ground targetable delayed lightning strike. Slows on hit.- Lightning orb projectile that moves slowly in direction cast and damages any enemies that are close. Can be stopped with retrigger.– Damaging an enemy player with a lightning ability applies truesight to the damaged player for 3 seconds. While truesight is active, the player is visible through walls. There is a secondary effect to denote the tagged player is behind a wall(no line of sight.)- Send out a chakram of Nether energy that returns to you. Can damage enemies twice and travels through solid objects on return.- Summon a pool of Nether energy that deals damage to mana and health over time.- Launch tendrils of Nether energy that when it hits will pull your target to your location and deals damage.- Create a powerful gravity well at the target location that sucks in nearby enemies and prevents them from moving or casting spells.– Your Manasteps are instead mini teleports.