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We're delighted to announce the countdown to launching Age of Ascent (AoA) as a full game later this year. Initially, we're going to carry out some limited PvP play tests to make sure that the new technical architecture works as expected, and these will start in the next couple of weeks. Further information on our new technologies are available in the blogpost here from Ben, our CTO. We've also completely redesigned the look and feel of the game into an awesome and unique style, and our Art Director, Nathan, has some excellent information on the redesign.

Age of Ascent is a truly massive multiplayer game set in Humanity’s near future. It features direct-piloting realtime combat on an unparalleled scale, an entirely player-driven economy, multi-device support – and it’ll even run in your web browser without plugins or installs!

We'll be posting further information about our development progress each week, and we very much hope that you'll take part in the Alpha and Beta tests of each system. Your contribution and feedback helps us out immensely, and please sign-up to the mailing list (we promise we won't spam you!) if you want to take part.

After we've ensured the technology works at scale over the next couple of weeks, we'll be putting elements of the full game - outside of the purely combat flight environment - into service, and testing these extended gameplay elements over the summer with a group of Alpha testers.

The first interation of the fuller game, including mining, manufacturing, trade, alliance management, skill progression, ingame mail and other communications will launch in early Autumn - followed swiftly by the implementation of NPC missions.