Government

Early Game Initiatives

Midgame Initiatives

Other Initiatives:

POLICE

Government initiatives are completely vital to your operation. This section is going to teach you which ones are important and which ones you can skip, and how police initiatives work. If you want more information on corruption and fighting it, visit the next section.While civilian initiatives are about having a strategy for stabilizing initiatives and sticking to it, government initiatives are about providing support for everything else the operation is doing. There's much less room for variation, and so its much easier to get a specific "buy order" of initiatives.This is what your government tab should look like when the insurgents come:Let's walk through these in order of priority:andshould be your FIRST TWO PURCHASES on any given game. District Representatives is needed for A: Intel collection and B: Unlocking the rest of the government initiatives. Outreach office, and the 4 misc. initiatives you see in the top-right corner can't ever be unlocked without District Representatives! Effective Procurement is not only cheap, its also more effective the sooner you buy it. Get it early!is utterly vital, and should always, always be purchased before the insurgents come. It gives a massive boost to your support level, and its extremely difficult to stabilize zones without it. If you're following the civilian guide and still can't stabilize zones - make sure you're buying Public Relations! Shortly after the insurgents appear, you need to get level 2. Its not as effective as level 1, but still extremely important.helps roll out initiatives faster, but its also important because it unlocks other initiatives for purchasing earlier. It isn't expensive, and it helps stabilize zones a bit faster, and you need it to unlock Universal Justice (otherwise, you can unlock it by buying Police Level I, which is much more expensive), so it's a good buy.gives you 3 reputation, and a big support level boost to help stabilize zones - almost as much as another level of PR! The only downside is that for certain decisions, such as the abusive police chief, it can restrict your options, as you'll lose the support level if you go against your pledge of justice. Simple enough; just don't be evil.For information about police, see the last part of this section.During the middle part of the game, these are the government initiatives you need to build towards:, all 4 levels, is a must-have. During the early part of the game, its okay to delay buying these as its more important to get your support level high and zones stabilized. But once the insurgents come and you need to buy national soldiers, corruption will absolutely murder you unless you make an active effort towards fighting it. I'd suggest have at least 2, but preferably 3 levels of Anti-Corruption before buying your first National Soldier. Get it all the way to level 4 ASAP. Then, you won't ever have to activate corruption purges. See the section below for more information.is best bought as soon as the event that needs it ("Foreign Rival Supporting Insurgents") shows up. As it gets more effective over time, you might think to buy it early, but it costs $11, which is a lot of money! Most of the game, you need that money more for anticorruption initiatives or soldiers, rather than small reductions to insurgent capability. Its better to use your money for that until you absolutely need to buy the office.Higher levels of outreach office: These provide extra teams for rolling out initiatives and can help zones stabilize much faster, but your money might be better spent on giving your teams more initiatives to roll out in the first place. Not useless, but I usually hold off on buying any of these until the later parts of the game when I need to stabilize remote zones.NGOs/Foreign Aid: If bought, these should be set to Funding Only. ALWAYS. If you let them have access, you will spend the entire game drowning in an unstoppable tide of inflation and corruption, and every dollar you save with free initiatives will have to be paid back - and more - to higher inflation costs and corruption purges! Funding Only, meanwhile, gives you a cool $4 added to your annual budget each year. Not bad, but to take advantage of it you need to buy it towards the start of the game, when you need the money for other things. When I cut it out from my strategy, I didn't miss it.Democratic Transition: This gives you 2 Reputation right away, but also pops up an event which asks for an extra $10-12 to plan the elections - if you pay it, you get 2 more reputation, but if you can't pay, you lose the 2 reputation you just gained! It's much more expensive than it looks. Not only that, but you lose 9 reputation if insurgents disrupt your elections! And whether they do or not is up to random chance... It generally shouldn't be bought unless you need that 2-4 reputation to scrape your way through the closest of games.Police seem unassuming. Makes it harder for the insurgents to take over? Okay. But police are actually one of the best things in the game, and you should always buy at least militia before the insurgents come.Police do two things. First, they slow down the insurgents taking over a zone. Of course, you probably knew that. But they ALSO can kill insurgents for you. All on their own!Here's how it works. When insurgents take over a zone, they generally destroy initiatives in the process, such as your roads and economic development. However, when they destroy the police initiatives, the police will "revenge kill" 1 insurgent fighter each time! Each level of police can kill 1 insurgent fighter. So a zone with militia, regular police, and police expansion all rolled out will have 340% security, meaning it'll take a long time for insurgents to take over, and as the insurgents attack, the police will destroy 3 of the insurgent fighters!If a 1-strength insurgent attacks a rural zone with militia and police level 1 rolled out (150% security), then you don't even need to move troops in. The police will kill the insurgent all on their own. However, afterwards, they'll be destroyed and need time to get rolled out again, so don't expect them to do all the heavy lifting for you.Do note that this strategy should not be employed with urban zones even if they have police, as insurgents still deal reputation damage attacking urban zones even if they haven't taken them over yet.