Here are the latest updates to Mass Effect: Andromeda Multiplayer.

November 7, 2018

Ranges are min value at rank 1 to max value at rank 10 of that weapon. Flat values are same value for all 10 ranks. Some weapons were changed either from flat values to ranges, increasing effectiveness at higher ranks, or from ranges to flat values.

Gold Weapon balance updates

ASSAULT RIFLES

Avenger S:

Damage – from 76-91 to 82-98

Rate of Fire – from 525 to 550

Magazine size – from 30 to 40-44

Reload time – from 1.5 to 1.4

Total Ammo – from 300-375to 315-394

Falcon:

Damage – from 467-560to 498-598

Mag size – from 6 to 10

Reload time – from 2.5 to 2.1

Total Ammo – from 36-45 to 40-50

Revenant:

Damage – from 62-74 to 72-86

Mag size – from 60 to 66-70

Reload time – from 2.5 to 2.1

Sandstorm:

Damage – from 417-500to 450-540

Mag size – from 14 to 12

Reload time – from 1.5 to 1.6

Total ammo – from 126-158to 120-150

Thokin:

Mag size – from 30 to 48-54

Reload time – from 1.75 to 1.4

Total ammo – from 300-375to 320-400

Sweeper:

Damage – from 117-140to 125-150

X5 Ghost:

Damage – from 53-64 to 74-89

Reload time – from 1.5 to 2.1

L89 Halberd:

Mag size – from 18 to 25-32

Reload time – from 2 to 1.6-1.5

PISTOLS

Predator S:

Damage – from 78-94 to 94-113

Rate of Fire – from 450 to 500

Mag size – from 15 to 20-24

Reload time – from 1.4 to 1.4-1.0

Total ammo – from 105-131to 115-144

Hornet:

Damage – from 101-121to 112-134

Time between bursts reduced (improves in higher ranks)

Mag size – from 24 to 24-28

Reload time – from 1.25 to 1.25 – 1.2

Charger S:

Damage – from 57-68 to 64-77

Rate of Fire – from 650 to 650-700

Equalizer:

Damage – from 71-85 to 74-89

Scorpion:

Reload time – from 1.5 to 1.5-1.2

SHOTGUNS

Katana S:

Damage – from 665-798to 714-854

Reload time – from 1.9 to 1.9-1.8

Reegar Carbine:

Damage – from 90-108 to 105-126

Rate of fire – from 525 to 580-640

Mag size – from 36 to 38-40

SNIPER RIFLES

Viper S:

Damage – from 610-732to 650-780

Rate of Fire – from 90 to 90-93

Reload time – from 2.25 to 2.1-1.95

Total ammo – from 24-30 to 30-38

Vanquisher:

Damage – from 600-720to 610-732

Rate of Fire – from 90 to 92-95

Reload time – from 2.5 to 2.5-2.4

Lanat:

Damage – from 759-911to 880-1056

Reload time – from 2.75 to 2.2-1.8

Total ammo – from 20-25 to 22-28

Shadow:

Damage – from 88-106 to 93-112

Isharay:

Reload time – from 2.75 to 2.2-1.65

Total ammo – from 14-18 to 16-20

Indra:

Damage – from 97-116 to 110-132

Rate of fire – from 500 to 500-550

Total ammo – from 175-219to 198-248

May 24, 2018

Weapon Mod balance changes

Assault Rifles

AR Long Barrel: Damage bonus increased from (0.1-0.25) to (0.16-0.31), Clip size penalty reduced from (-0.08 to -0.18) to (-0.04 to -0.12)

Damage bonus increased from (0.1-0.25) to (0.16-0.31), Clip size penalty reduced from (-0.08 to -0.18) to (-0.04 to -0.12) AR Short Barrel : Damage bonus increased from (0.1 -0.25) to (0.16-0.31), Accuracy penalty reduced from (-0.09 to -0.19) to (-0.06 to -0.14)

: Damage bonus increased from (0.1 -0.25) to (0.16-0.31), Accuracy penalty reduced from (-0.09 to -0.19) to (-0.06 to -0.14) AR Heavy Magazine : Clip size bonus increased from (0.3-0.7) to (0.39-0.79)

: Clip size bonus increased from (0.3-0.7) to (0.39-0.79) AR Light Magazine : Clip size bonus increased from (0.3-0.7) to (0.39-0.79)

: Clip size bonus increased from (0.3-0.7) to (0.39-0.79) AR Recon Scope : Accuracy bonus improved from (0.35-0.75) to (0.40-0.80)

: Accuracy bonus improved from (0.35-0.75) to (0.40-0.80) AR Tactical Scope : Accuracy bonus improved from (0.35-0.75) to (0.40-0.80)

: Accuracy bonus improved from (0.35-0.75) to (0.40-0.80) AR Heavy Stock : Stability bonus improved from (0.5-1.5) to (0.6-1.6)

: Stability bonus improved from (0.5-1.5) to (0.6-1.6) AR Light Stock: Stability bonus improved from (0.5-1.5) to (0.6-1.6)

Pistol/SMGs

Pistol Long Barrel : Damage bonus increased from (0.1-0.25) to (0.16-0.31), Clip size penalty reduced from (-0.1 to -.25) to (-0.05 to -0.15)

: Damage bonus increased from (0.1-0.25) to (0.16-0.31), Clip size penalty reduced from (-0.1 to -.25) to (-0.05 to -0.15) Pistol Short Barrel : Damage bonus increased from (0.1-0.25) to (0.16-0.31), Stability penalty reduced from (-0.06 to -0.18) to (-0.05 to -0.15)

: Damage bonus increased from (0.1-0.25) to (0.16-0.31), Stability penalty reduced from (-0.06 to -0.18) to (-0.05 to -0.15) Pistol Heavy Magazine : Clip size bonus increased from (0.4-1.01) to (0.54-1.15)

: Clip size bonus increased from (0.4-1.01) to (0.54-1.15) Pistol Light Magazine: Clip size bonus increased from (0.4-1.01) to (0.54-1.15)

Clip size bonus increased from (0.4-1.01) to (0.54-1.15) Pistol Heavy Scope : Accuracy bonus improved from (0.3-0.6) to (0.35-0.65)

: Accuracy bonus improved from (0.3-0.6) to (0.35-0.65) Pistol Tactical Scope : Accuracy bonus improved from (0.3-0.6) to (0.35 -0.65)

: Accuracy bonus improved from (0.3-0.6) to (0.35 -0.65) Pistol Heavy Melee : Melee damage bonus increased from (0.1-0.35) to (0.15-0.45)

: Melee damage bonus increased from (0.1-0.35) to (0.15-0.45) Pistol Light Melee: Melee Damage bonus increased from (0.1-0.35) to (0.15-0.45), Stability penalty decreased from (-0.06 to -0.18) to (-0.05 to -0.15)

Shotguns

Shotgun Long Barrel : Damage bonus improved from (0.1-0.2) to (0.15-0.25), Accuracy penalty reduced from (-0.09 to -0.19) to (-0.06 to -0.14)

: Damage bonus improved from (0.1-0.2) to (0.15-0.25), Accuracy penalty reduced from (-0.09 to -0.19) to (-0.06 to -0.14) Shotgun Short Barrel : Damage bonus increased from (0.1 to 0.2) to (0.15-0.25), Stability penalty reduced from (-0.06 to -0.18) to (-0.05 to -0.15)

: Damage bonus increased from (0.1 to 0.2) to (0.15-0.25), Stability penalty reduced from (-0.06 to -0.18) to (-0.05 to -0.15) Shotgun Asymmetric Spare Clip : Max Ammo bonus increased from (0.5-0.9) to (0.55-0.95)

: Max Ammo bonus increased from (0.5-0.9) to (0.55-0.95) Shotgun Heavy Spare Clip: Max Ammo bonus increased from (0.5-0.9) to (0.55-0.95), Accuracy penalty reduced from (-0.09 to -0.19) to (-0.06 to -0.14)

Max Ammo bonus increased from (0.5-0.9) to (0.55-0.95), Accuracy penalty reduced from (-0.09 to -0.19) to (-0.06 to -0.14) Shotgun Heavy Melee : Melee Damage bonus increased from (0.1-0.4) to (0.15-0.45)

: Melee Damage bonus increased from (0.1-0.4) to (0.15-0.45) Shotgun Light Melee: Melee Damage bonus increased from (0.1-0.4) to (0.15-0.45)

Sniper Rifles

SR Reinforced Barrel : Damage improved from (0.1-0.25) to (0.16-0.31), Stability penalty reduced from (-0.07 to -0.18) to (-0.06 to -0.15)

: Damage improved from (0.1-0.25) to (0.16-0.31), Stability penalty reduced from (-0.07 to -0.18) to (-0.06 to -0.15) SR Vented Barrel : Damage bonus increased from (0.1-0.25) to (0.16-0.31)

: Damage bonus increased from (0.1-0.25) to (0.16-0.31) SR Heavy Spare Clip : Max Ammo bonus increased from (0.5-0.9) to (0.61-1.01)

: Max Ammo bonus increased from (0.5-0.9) to (0.61-1.01) SR Experimental Materials : Weight reduction bonus increased from (-0.08 to -0.2) to (-0.12 to -0.25), Stability penalty reduced from (-0.06 to -0.18) to (-0.05 to -0.15)

: Weight reduction bonus increased from (-0.08 to -0.2) to (-0.12 to -0.25), Stability penalty reduced from (-0.06 to -0.18) to (-0.05 to -0.15) SR Latticed Materials: Weight reduction bonus increased from (-0.08 to -0.2) to (-0.12 to -0.25)

May 8, 2018

Apex Celebratory Missions and Challenges are now available each month. Complete them to gain a free Apex Elite pack.

Weapon Mods with the Stability penalty have been improved

Was: -13% to -38%

Now: -6% to -18%

Mods impacted:

Assault rifle: Light magazine, Targeting System, Recon Scope

Light magazine, Targeting System, Recon Scope Pistol/SMG: Short Barrel, Light Melee

Short Barrel, Light Melee Shotgun: Short Barrel

Short Barrel Sniper Rifle: Reinforced Barrel, Recon Scope, Experimental Materials

March 20, 2018

Hurricane

Damage increased from 65-75 to 75-87

Magazine capacity increased from 40 to 55

Total ammo increased from 280-350 to 300-375

Eagle

Damage increased from 96-111 to 115-133

Reload speed decreased from 1.5 to 1.25

Rate of Fire increased from 450 to 500

Magazine capacity increased from 24 to 28

Ushior

Damage increased from 775-896 to 925-1070

Rate of Fire increased from 70 to 80

Force increased from 115 to 550

Reload speed decreased from 1.75 to 1.25

Ammo increased from 20-25 to 26-33

Soned

Damage increased from 70-81 to 72-83

Magazine capacity increased from 120 to 125

Valkyrie

Damage increased from 193-223 to 195-225

Magazine capacity increased from 20 to 46

Reload speed increased from 1.75 to 2.25

Accuracy reduced from 65-81 to 60-75

PAW

Damage increased from 78-90 to 110-127

Magazine capacity increased from 25-37 to 40-60

Reload speed decreased from 2.5 to 2.0

Dhan

Damage increased from 850-983 to 880-1018

Magazine capacity increased from 3 to 5

Ammo increased from 21-26 to 28-35

Crusader

Damage increased from 699-808 to 702-812

Rate of Fire increased from 80 to 100

Magazine capacity increased from 6 to 8

Ammo increased from 28-35 to 34-43

Black Widow

Damage increased from 900-1041 to 905-1046

Rate of fire increased from 65 to 100

Magazine capacity increased from 3 to 4

Reload speed decreased from 2.5 to 2.0

Ammo increased from 24-30 to 28-35

Inferno

Damage increased from 396-458 to 430-497

Rate of fire increased from 180 to 210

Magazine capacity increased from 5-7 to 7-10

Reload speed decreased from 2.5 to 2.0

Naladen

Damage increased from 683-790 to 695-804

Rate of fire increased from 110 to 137

Ammo increased from 32-40 to 36-45

Magazine capacity increased from 4 to 5

Valiant

Damage increased from 578-668 to 595-688

Rate of fire increased from 125 to 145

Magazine capacity increased from 5 to 6

February 13, 2018

Halberd

Increased clip size from 12 to 18

Increased damage from 111-140 to 117-147

Thokin

Increased clip size from 24 to 30

Increased total ammo capacity from 240-300 to 300-375

Charger

Increased accuracy from 45-56 to 50-63

Predator

Increased damage from 54-72 to 57-76

Increased force from 30 to 40

Sidewinder

Increased ammo capacity from 60-75 to 65-81

Scorpion

Increased damage from 587-704 to 616-739

Increased force from 55 to 75

Indra

Increased damage from 92-110 to 97-116

Shadow

Increased damage from 85-102 to 88-106

December 14, 2017

Valkyrie

Increased damage from 175-202 to 193-223

Sovoa

Increased damage from 250-289 to 263-304

Base force increased from 40 to 300

Rate of fire increased from 200 to 300

Equalizer

Damage increased to 71-85

Rozerad

Rate of fire increased from 225 to 280

Accuracy & Tight aim improved

Silhesh

Damage increased from 68-79 to 91-105

Piranha

Damage per shot increased from 74-86 to 79-91

Base force increased from 20 to 32

Total ammo increased to 96-120

Valiant

Damage increased to 578-668

Naladen

Damage increased from 650-752 to 683-790

Base force increased to 300

Rate of fire increased to 110

Total ammo increased to 32 -40

Kishock

Base force increased to 450

November 7, 2017

Added the Human Commando and Human Guardian kits.

Assault Rifles

Valkyrie

Reload time decreased to 1.75 seconds

PAW

Damaged increase from 74 to 90

Thokin

Reload time decreased to 1.75 seconds

Avenger S

Damage increased from 79 to 91

Ghost

Damage increased from 58 to 63

Falcon

Damage increased from 498 to 560

Sweeper

Damage increased from 115 to 140

Shotguns

Katana S

Damage increased from 756 to 798

Piranha

Damage increased from 544 to 688

Crusader

Increased clip size from 4 to 6

October 12, 2017

Halberd

Reduced damage from 189 to 140

Increased rate of fire (ROF) from 300 to 405

Sandstorm

Increased damage from 199 to 500

Reduced ROF from 210 to 100

Valiant

Reduced tight aim recoil penalty from 0.2-0.1 to 0.18-0.09

Piranha

Increased damage from 59-68 to 68-79

Upcoming Equipment Items

Oct 12: Sniper Rifle Amp

Oct 19: Structural Ergonomics

Oct 26: Stronghold Package

October 5, 2017