Head of Xbox Studios Matt Booty was recently on the Game Informer show to talk about his role as the head of Xbox studios. He talked about what his job entails, first party studios, and the future of the company. He also gave some of his reactions to seeing Halo Infinite and shared two details.

He said how 343 was “thinking of expanding the world.” He wouldn’t go as far as to say sandbox, but noted that there’s “more things to explore”.

The second thing he noted was that “it’s been cool to see them get back to some of the shape language and design language of some of the earlier halo’s… at once it feels more modern and more clean, but I also think there are stronger echoes back to the roots of halo.” He also noted that it could be said that Halo 5’s visuals design wise could be called a little “busy.”

What he said isn’t necessarily new, but it’s interesting to hear some new context. Based on the little we know, it would be safe to assume that this will probably be the most ambitious Halo ever. Halo Infinite gives the impression that this game will be more open, expansive than ever. Some of the trailers and details we have been given gives us the impression they want the game to be impressive in its scale.

On the visuals, it’s a good thing that Microsoft seems to realize that Halo 5 was a little busy design wise. Halo 5 isn’t a bad looking game, as I noted in a previous article, in fact fidelity wise it looks great. But in terms of visual design, art style, and overall aesthetic, the game just looked too complicated. There was almost too much happening on the screen.

From the little we have seen of Infinite, the visual design seems to be on point

The previous Halo games nailed their look, and it’s really promising that Infinite seems to be inspired by those games in terms of visual design.

There’s a ton more in the interview, including an overview of other first party’s, the future of Xbox, and more. If you want to check that out, and get the quotes on Halo in context, make sure to check out the video below.

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