The world of 7th Sea is full of ghosts, spirits, haunts, and other strange supernatural phenomena. From the war-cursed mud of Eisen to the wild coasts of Avalon, the continent of Théah boasts innumerable ghosts for a Hero to encounter.

This book brings you 13 spirits to, in a sense, liven up your games. Some of these ghosts are the remains of long-dead men and women, and some have never lived at all – a ship, a lighthouse, an idea given form. Some represent clear and direct threats, and others appear to be friendly at first before revealing their terrible true natures.

Each entry describes the history, motive, and personality of a ghost, as well as the kind of environment they are likely to haunt. Each one is tied to a specific place in Théah, but you need not feel so constrained. Use them wherever, and however, you wish!

Stats and tactics are provided for each one, so you may use them as NPCs, Villains, Monsters or Hazards.