Hello Inhabitants.

When we released Oddworld: New ‘n’ Tasty on PlayStation 4 in July 2014 to an overwhelmingly positive reception from critics and fans alike, we entered a new era for the Oddworld brand. Abe is very much back, and the success of the game at launch surprised even us.

The PS4 version scored an impressive 84% on Metacritic, and is rated third highest among PS4 games by Metacritic users. We feel that Oddworld: New ‘n’ Tasty truly is a game for Oddworld fans – we can’t thank you enough for your support over the years.

Of course, we’ve always tried to be fan-focused – fans convinced us it was a remake of Abe’s Oddysee we should make next; our fans provided voices for the characters; sent continuous feedback on development and even named the game itself.

Since July we’ve released a brand new mission pack (“Alf’s Escape”) for New ‘n’ Tasty and several content updates to ensure the game runs at its best on the PS4, including much-requested alternative control settings last month.

But we’ve not yet released the game on any other platforms. Today we’d like to issue an update on why, and explain a little more about the the development progress with those other versions of the game.

PC, Mac and Linux versions

We showcased the PC version of Oddworld: New ‘n’ Tasty to the public in Manchester, UK, in October. To the surprise of many players, it was the full game, playable all the way through. But we’re not quite finished with ensuring the game is fully optimised for all hardware, and have at least a couple of months left before release.

Oddworld: New ‘n’ Tasty will launch on Steam (with other storefronts to be announced) as soon as possible. We don’t currently have a recommended spec but we can confirm there are graphics setting sliders in the game, along with controller support and rebindable keys.

We may be looking to run a closed, private beta of the Steam release of New ‘n’ Tasty in the near future. We’ll have news on this soon.

PlayStation 3 and PS Vita versions

Fitting the expansive worlds of Oddworld: New ‘n’ Tasty into the PlayStation 3 and PS Vita has proved to be something of a challenge. The relatively limited RAM available to us has meant we’re having to break down some of the huge scrolling areas seen in the PC and PS4 versions whilst ensuring we retain the same great gameplay.

In addition, many of the visual effects, lighting and animation are not currently at the fidelity level we’d be happy with, so there’s still some work to do in this area.

We’re keen to have the PS3 version running smoothly at 720p and the PS Vita version at its native resolution, but this isn’t without some degree of difficulty. We know PS3 and PS Vita owners are desperate to get their hands on the game, but please rest assured we’re doing everything we can to make this happen to get it onto the PlayStation Store as soon as possible.

We’re aware that the wait is disappointing to our fans waiting to play on PS3 and Vita. However, as a small studio it’s impossible for us to dedicate the sort of team sizes that larger titles can afford, and so we’re having to work away at the PS3 and PS Vita versions delicately and methodically. We’ll have more news on the progress here in the coming weeks and months.

Xbox One version

The most recent version to be announced, it shouldn’t come as much surprise to learn that development on the Xbox One version is still in its early stages. We envisage a relatively short window before the game is ready for release, however, and expect the game to feature the same great visual and gameplay standards seen on the PlayStation 4 version.

Wii U version

Bringing New ‘n’ Tasty to the Nintendo Wii U is not without its own set of challenges. While it’s true we were initially concerned with the limited storage space on the 8GB ‘Basic’ Wii U model, we’re happy to say that recent fan feedback has assured us this is not as widespread an issue as we first thought.

Unfortunately, this is not the only technical issue we face on Wii U. Many of the optimizations currently being worked on for the PS3 and PS Vita versions will be used on the Wii U version, so we’re dependent on those being completed. There is also specific functionality in Unity that isn’t currently supported on Wii U. All in all, we have considerable work to do on this particular version.

We remain invested in the Wii U platform, and reiterate our desire to have Abe on a Nintendo console.

We hope this post goes some way to assure fans that we are still dedicated to getting Oddworld: New ‘n’ Tasty onto all of the previously announced platforms. We apologise for a lack of progress reports in this area in the past, but without specific updates to give we’d just be repeating ourselves. It’s still too soon to say when we can release, but we will announce release dates as soon as we’re confident we’ve reached the highest quality we can.

We’d also like to take this opportunity to confirm that Munch’s Oddysee HD for PlayStation Vita is in the final stages of QA at Sony, and remind Oddworld fans that the mobile platform release of Stranger’s Wrath is due very soon indeed.

As always, follow us on Twitter for the very latest. We love hearing from fans and truly hope that the wait for other versions isn’t too disruptive.

Oddworld: New ‘n’ Tasty is available now for PlayStation 4.