Unfortunately, due to time and resource issues, we weren’t able to get that feature into the Xbox 360 version and we apologize to those players who were looking forward to it. Throughout the development process, there are times when new features are added (and we added a lot of them!) and there are also times where we have to make tough decisions regarding things to cut. This was one of those times. This mode is supported in the PlayStation 3 version, however, since we tackled that earlier and found the architecture of their system to be more conducive to implementing it. This is the most content we’ve ever packed into a Street Fighter game, so we hope that there are plenty of other modes and features to keep everyone busy for a long time.

We've been bugging Capcom these past two weeks ever since the DLC issue hit the fan and they've finally come to their senses and posted about the topic on their community blog, however what they admit may not be what everyone was hoping for, especially following up on Christian Svensson's controversial take on the topic. One of the assistant producers for Capcom , Tomoaki Ayano, has admitted that due to time constraints the team didn't have time to implement local pair-play co-op for the Xbox 360 version of, even though they had time to add more than 30% of the game's content locked away behind a pay-wall. Take note that the option to play locally with a friend and play online against opponents is a feature that did make it into the PlayStation 3 version of the game, as advertised.Without needing to further explain, just read it for yourself below...Call me Sally and paint me crazy but I'm pretty freaking sure that had they spent less time locking up more than 30% of the game they would have been able to possibly use that time instead to add in an advertised feature. They have got to be trolling me...this is definitely turning out to be a lot uglier than I thought.Quite naturally, everyone with an ounce of common sense vehemently asked Capcom the following question: Why were you working on DLC when you didn't even finish an advertised feature for the game?Of course, many of you remember that Capcom's first response to the issue was that the netcode wasn't compatible and such a thing wasn't possible due to the nature of Xbox Live. Capcom defenders (known across the interwebs as Capcommies) quickly argued that it was an issue on Microsoft's part and not Capcom's fault, even though now Capcom is admitting they were too busy dangling their doogle in DLC.Let this be a lesson to every other game publisher out there: delay the game if you need to. Finish the content that's near complete, don't store it on disc and charge for it as DLC. Make sure you make a complete product. It's worth the wait.I'm not going to rag onbecause it's one of the greatest fighting games ever made, but right now it's being plagued by bad business practice and poor marketing decisions. I hope Capcom can recover from this.Further details and announcements will be made for the currently disc-locked content, which is 100% complete by the way , in the coming weeks. In the meantime, stay classy Capcom...stay classy.