The newbie spawned on a helicopter and now is on the MG. Why can't I shoot with that? Honestly, I don't know but you need to use the mousewheel to actually use it. I think this needs an overhaul. I was confused too when I've tried to use it the first time. The helicopter was moving around a lot. Aiming is very hard and it seems impossible for the newbie to hit something. That's up to the taste of the developers if it's a problem or not. Click to expand...

The helicopter landed and he got out. I already explained to him that Control-Key is used for that. That's unusual he said. It's something I needed to get used to when I discovered RO myself too. It's alright for me now but I was used to the F or E key to use something. Click to expand...

The Newbie wanted to use the C4 and threw it. How do I detonate it? Oh, I have another one! He threw the second and the first one was disappearing. He did the circle again without even noticing it. There is a current problem where it is hard to notice how many explosive you actually have, when and how to detonate them and so on. Click to expand...

The round ended and the next round began. He was confused that the round suddenly resets without changing the map or switching the sides. I don't know where he got used to it that way. Click to expand...

The next match he tried to use the RPG but failed because he needed to aim to shot. LMB doesn't do anything right now. I remember that CoD4 had a good solution for that: Clicking the left mouse button with the RPG made it aim and shoot the first second the process was done. It wasn't beneficial or any faster. Actually, it was less predictable but less confusing. Click to expand...

He asked what his objective was. I showed him the Tactical-Overlay. It was way too overwhelming for him, cluttering the screen and showing way too many things at once. I'd suggest removing 2-3 things which are displayed as 3D-Indicator. All you really need is your squad, the objectives and the Squad Leader. The rest should be up to the map imo. Click to expand...

Another problem was that the game uses a lot of different buttons. A button for this and a button for that. I think this can be improved a bit. I was wondering if the "new" bayonet-mounting needs a separate key or not. Or if we really need the fast-marking even though we have binoculars and colorful smoke-grenades.. Click to expand...

Do I need to hold the mouse button to plant mines or dig tunnels? Click to expand...

How about the progress? How do I abort it? It's a mess currently imo. Click to expand...

Why do I get suppressed am I in shellshock? are questions I was asking myself not just in the first hour but generally.

I think the distance when it activates needs tweaking and it needs different levels of visual and auditive impact suitable to the distance Click to expand...

With a full server the sky was way too full of things. Things need some tweaking and more limitation.

..also it was very hard to distinguish if a helicopter or plane was right behind you or a few hundreds of meters away.

The locational sound on them seems weird. Click to expand...

The "Pick-Up The Weapon"-Hint is blocked by the Objective Icon when you're into a certain territory. Click to expand...

...I've played a lot of Skirmish and tried to populate the server a lot.

Defending and camping is OP. I think player movement sounds need a huge overhaul.

Right now everything does a sound which every other player can hear loud and clearly.

This encourages players which notice that to camp a lot instead of playing the objective. Click to expand...

Even looking around causes your character to make footsteps. Click to expand...

Not to mention that defending something is very overpowered right now because you just have to wait and listen. There needs to be a way to sneak more easily. My suggestion would be making movement while being prone and crouch silently for opponents. It's very important that defending is not so overpowered in a gamemode where people can respawn in a predictable way and the enemy can simply wait and know where they will come from. Click to expand...

Tunnels and SL-Spawning should be removed in Skirmish. Click to expand...

This game needs a proper Spectator Mode with First Person Guns... Click to expand...

A huge bonus would be a clientsided demorec with a proper first person too... Click to expand...

Ironically the keybinds are what I used for RO2/RS...I don't think I've really had any of these problems, probably due to this point being totally used to everything. With 200~ hours in-game as of now, everything is second-nature.I get a huge IOM vibe from playing the game, something I really like. This probably could further attribute as to why I don't have the problems.I probably had to tell this to people about 100+ times, yeah something that needs to be addressed, though to be fair I imagine a tutorial will cover it.It's F... always has been for RS2. Use key.The Beta build for some reason was unstable. The issue only appeared recently, it's a bug. Pressing T shows where they are. Icon with a meter indicator.Server setting, I highly doubt many servers will use it. Not to mention the round as well as win/loss are shown when pressing tab.Actually a decent idea, not bad, I'd be up for that.Client setting wouldn't be too bad fully custom HUD would be nice, though I don't find it cluttered.I use it more than binocs, smokes I find practically useless unless I want arty on top of myself.Bayonet key isn't the fast mark key and it shouldn't be, that's B (or Z, depending on if you mean spotting or marking as SL). In either case they have their own key. I prefer it this way, they're not all over the place either. Literally to the left or the right of one another.It does prompt you, don't know what the problem is.Can you elaborate?Don't know what you're talking about, you mean the distance from what's causing it?I don't have much trouble with this, though the sounds have constantly been changing, and the Doppler effect they added I believe has been tweaked a fair amount.They're subtle but they are there.Screenshot of this would be nice, never seen this.This was the case with RO2/RS. Though with RS2 factions have different sounds,further the sound itself as well as volume changes based on stance, sprinting, and ironsights. If anything sounds have gotten quieter in my opinion.Same with RO2. I forgot how much but it's around 30-60 degrees.Not how skirmish works, you cannot win by camping 90% of the time.VC/PAVN currently do not make much noise, in comparison. Again the noise level can be adjusted.Definitely something I agree with. Doesn't make much sense with such small maps.I talked to [AMG]Dibbler67 a month or so ago, basically put it like this:Replication issues... Need a big overhaul of a lot of things, if it was even feasible.The way it currently is set up is there are two different sets up of arms and animations, the third and first person.Only you can see the first person, while the third person can only be seen by others. You'd have to talk to someone who knows more about it, I don't. Suffice to say the least, it would cause more problems than it would fix. It's a nice touch, but I never saw a solid reason for it to be included.Not sure what you're going on about here.