It’s been a while since I wrote anything interesting, so here is something I’m going to be covering, the new Stride Meta that is accruing from GB01 and GB02 I will be covering some of the decks that I have found most appealing.

Those that have known me since I first moved to playing competitively will know I entered my first major tournament with a Dragonic Kaiser Vermillion “THE BLOOD” deck. It was one of my favorite decks, and is something I can’t wait to let loose of the competitive scene again. Why am I talking about this? Well many of you will know that thanks to the “Legion Revival” Campaign Dragonic Kaiser Vermillion received a wonderful Legion, known as Dragonic Kaiser Crimson. This means that my old deck can come back with some new toys.

Lets go into the deck.

Starting Vanguard [1] - Spark Kid Dragoon

Grade 0 [16] -

4x Demonic Dragon Nymph, Seiobo (Heal)

4x Malevolent Djinn (Critical)

4x Yellow Gem Carbuncle (Critical)

4x Old Dragon Mage (Draw)

Grade 1 [13] -

4x Wyvern Guard, Guld (Perfect Guard)

4x Eradicator, Egghelm Dracokid (Limit Enabler)



3x Mighty Bolt Dragoon (Stride Cost)

2x Rising Phoenix (SB2 Draw 1)

Grade 2 [12] -

4x Voltage Horn Dragon (Amber Clone)



4x Dusty Plasma Dragon (12k Attacker)



4x Demonic Dragon Berseker, Chatura (On-Hit Pressure Unit)



Grade 3 [8] -

4x Dragonic Kaiser Crimson (Main Boss [Legion Unit])

2x Dragonic Kaiser Vermillion (Legion Mate)

2x Dragonic Vanquisher (Alternative Vanguard)

G-Units [8] -

3x Thunder Dragon Knight, Zoras (First Stride)



4x Supreme Conquering Dragon, Conquest Dragon (Game Finisher)



Ok, some of what i have chosen may seem odd, like the ratios of a couple of the cards. But there is reason within the madness.

Lets start with the Grade 0s. Spark Edge Dragoon is the perfect Starter for a low Counter Blast, heavy Grade 3 reliant deck, the ability to search for your preferred Grade 3, which is very match-up dependent, is incredible. The triggers are down to preference, i’ve just found that going 12 critical lacks the draw power to keep up with OTT, AqF and GN, and running stands are a big nono for the deck, as you never want to attack with rearguards first.

Onto the Grade 1s, this is a bit pick'n'mix, I’m running the old PG as you don’t need the unflip, and you have some very important Grade 2s, that like to survive for a few extra turns. 3 of the Grade 3 replacement card for stride, as it is useful, and helps search out Vanquisher for the Legion match-ups, particularly for the match-up against The X. Being able to bind important cards from The X’s field and drop really controls the deck very well, but i’ll get onto that later. The Limit Enabler is for putting Crimson Online ASAP, as it is the major power point for the deck. Next up we have 2 Rising Pheonix, this is because the draw power is nice, but the 5k base isn’t, you generally want to run 1 more copy of a card in your deck than you want to see in a game, as such you only want to see 1 Rising Pheonix, and not til Grade 2 or 3.



The Grade 2s are a little simpler. 4 Voltage Horn, as it is a really good card, when it is boosted Counter Blast 1 Retire and Bind a unit. a not is it will get retired, so go to drop, then get bound.Next up we have the basic 12k Attack for vermillion. 12k Attackers are incredibly relevant, and absorb a lot attacks early on. Now is for the Key card for your Grade 2s, it feels odd saying that as I’m only running 3, Demonic Dragon Berzerker, Chatura, it is a really powerful card, adds vital draw power to the deck, BUT it comes at the cost of having a low defensive value. An 8k base suffers a lot if you have to ride it, but it’s 11k attacking power has a massive level of relevance in the deck.

Next we have the Grade 3s. The major boss, Dragonic Kaiser Crimson, allows you to use it’s mate’s, Dragonic Kaiser Vermillion, Limit Break for no cost. In other words an attack at the entire front row, for a minimum of 24K at. This is heavy pressure, and forces minuses every turn. Now some people believe that you should just run Crimson, as it is a really powerful card. But in some match-ups it loses it’s power, for those situations you want to run Dragonic Vanquisher. It is your “Stride Break” card, that allows you to bind a card at the cost of Counter Blast 1. This is a really powerful control effect, that ruins a lot of legion centric, or rearguard centric, decks.

Finally we are onto our G-Zone, there are 2 things to note about the G-Zone. You either use these cards to pressure game early, or finish the game later. The main thing is that Conquest ends games for you very well, with a high burst power, and retire effect. BUT Zoras controls the game better. So it is very situational as to what to do each stride. As the deck doesnt rely on GB2 at all Blizza is a final push unit.

That is the deck. I recommend trying this out, it is really abusive to rearguard centric decks. And punishes decks that lack a consistent means of calling rearguards.

