So was the plan to release new territories and have the massive non capped Alliances just shred through all the new guilds / players? The F2P was BY FAR the best thing SBI has done to create more talk and players playing the game. But the release of the new territories just concentrated power even more. There needs to be some type of controls in place before all the newer players leave. I don't know what the answer to it is but there surely needs to be something. Cap on Guilds in Alliances is probably the one thing that might fix a bit of it. But in the current state I give it 2-3 months before the new players are tried of dying, buying more gear to just die, if that's with IRL money or whatever it will become to much then all the returning players leave because they all left. Hopefully there's something that can be done before its to late.