One of my favorite things about the Legend of Zelda: Breath of the Wild is the many options you have when it comes to combat. The ability to use weapons or world objects (using stasis, magnesis etc.) gives the player a lot of flexibility in how to tackle enemy encounters in the way they want. I wanted to bring a bit of that into Holomento as I think it is one of BOTW’s greatest strengths. I also wanted this element of gameplay to be used in other places throughout the game (puzzles, shortcuts etc.) I decided the simplest way to implement something that fulfills both of these roles is a universal way to pickup objects (and throw them!)

I intend for this feature to be used in combat for specific boss fights as well as a general tool players can use for smaller skirmishes. In addition, I intend for this ability to prove useful for moving objects around for puzzle solving (pressure plates, buttons etc.) The system is currently setup to handle different masses of objects that will affect how slow the player will move while holding it as well as how far they will be able to throw it. Throwing animations will be coming in the future.