Wow, Audacity actually can read the audio in the ROM. Signed 8-bit PCM, no Endianness, Mono, start at 0 bytes, 100% of file, sample rate of 13815 Hz gives very close to authentic audio. Increasing the sample rate would give you a higher-pitched / faster audio track, and vice-versa for a lower sample rate. 7m20s (after importing at 13815 Hz) is a good place to look - it's where The Bon Odori is. Despite the game having a mono/stereo option, I think the songs may be stored as mono. It would save a lot of space. That would mean the game just feeds the sound effects (clapping etc.) to different speakers as necessary. If anyone knows for certain that the audio is in stereo, and can show me how to prove it, I'd love to see it.

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