Save Scummer

Save Scummer is a Seven Day Roguelike written by Jeff Lait.

You can get the most recent version here.

This provides a windows and linux executable versions along with the source for those brave enough to try and build it from scratch. It also provides a linux and windows curses version for those allergic to graphics.

The features of Save Scummer are:

Intelligent "Do What I Mean" commands that reduce all possible actions to a single keystroke.

Infinite undo to correct mistakes in pressing said single keystroke.

Fight the fifty-two monsters from Letter Hunt and one new bonus monster.

1980 different weapons and 216 different spells!

Play one of 8 races or 9 classes!

If you are looking for a more traditional roguelike, I can't help but recommend POWDER.

Have fun!

Version History

A 7DRL is supposed to be completely done at the end of the seven days. However, this should not mean one does not make small fixes.

002 Release

April 8th, 2007

Added documentation about intent of this game and listed various non-bugs.

Fixed a bug where the borg would attack enemies even when blind.

Added an eXplore mode so you can take over and pilot the game manually. The correct key to hit isn't in the in-game documentation to encourage you to play it properly first.

This version can be found here.

7DRL release

March 18th, 2007

The original 7DRL version can be found here.

SDL Conformance Notice

Licensing the Simple DirectMedia Layer library The Simple DirectMedia Layer library is currently available under the GNU Lesser General Public License (LGPL) version 2 or newer. This license allows you to link with the library in such a way that users can modify the library and have your application use the new version. The GNU LGPL license can be found online at: http://www.gnu.org/copyleft/lgpl.html To comply with this license, you must give prominent notice that you use the Simple DirectMedia Layer library, and that it is included under the terms of the LGPL license. You must include a copy of the LGPL license. You must also do one of the following: 1. Include the source code for the version of SDL that you link with, as well as the full source or object code to your application so that the user can relink your application, or 2. Include a written offer, valid for at least three years, to provide the materials listed in option 1, charging no more than the cost of providing this distribution, or 3. Make the materials listed in option 1 available from the same place that your application is available. The most common way to comply with the license is to dynamically link with SDL, and then include the SDL source code and appropriate notices with your application. Embedded Use: Personally, I don't have a problem with anybody statically linking SDL for use with embedded environments that don't already have an open development environment. (i.e. the users can't relink programs anyway) However, this does technically violate the LGPL, so be cautioned.