not guaranteed



SPOILER indicates a twitter clip

Ink Efficiency.

The DR has about a 1 second delay after a swing before it can start recovering ink again

Purge

Spoiler

Spoiler

covering up small splotches

barely out of ink but close to building special

last seconds of turf war

Riding

Splitting

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Understanding the reticle

Angle Conversion

Blocking

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Mind you the map is just there to show you the cursor and how the angle conversion works. You can do it without pulling up the map.

Spoiler

Spoiler

Spoiler





Spoiler take note: USE SLOPES TOO! very useful on musselforge

Spoiler

Spoiler

Spoiler

Spoiler

Only applies to vert flicks

E-Liter

Splat Charger

Hydra

Inkjet Special

Ballpoint

Bloblobber (bounced)

Bamboozler (40)

Jet Squelcher (40)

Rapid Blaster Pro (40) [with forward momentum]



Squeezer (40)



Heavy Splatling (40)



Explosher (40)



Goo Tuber (41)

Flingza (46) **

Rapid Blaster (55) [with forward momentum]



Squiffer (60) be careful if they store a charge though

Nautilus 47 (60)



Range Blaster (65) [with forward momentum]

Bloblobber (65) [direct hit]

Splattershot Pro (70)

H3 Nozzlenose (70)

Dual Squelcher (72)

Glooga Dualies [Rolled] (72)

96 Gal (72)

Splat Roller (82)

Sloshing Machine (82)

Tenta Brella (82)

Slosher (85)

Mini Splatling (85)

Glooga Dualies (85)

L3 Nozzlenose (85)

Tetra Dualies (91)

Blaster (93) [with forward momentum]

Clash Blaster (94) [with forward momentum]

Carbon Roller VFlick (96)

Carbon Roller

Inkbrush

Octobrush

Splattershot Jr

Sploosh o matic

Splash o matic

Splattershot

Luna Blaster

Aerospray RG

Splat Dualies

Dapple Dualies

Splat Brella

Undercover Brella

Inkbrush

Octobrush

Sploosh o matic

Dapple Dualies

Spoiler

Squiffer * however, it is right at the 60 mark. very dangerous to attempt.

Splattershot Pro

Range Blaster

Rapid Blaster

H3 Nozzlenose

Dualie Squelchers

Glooga Dualies [Rolled]

96 Gal

Slosher

Mini Splatling

Tenta Brella

Glooga Dualies

Sloshing Machine

Carbon Roller

Splattershot Jr

Luna Blaster

Splash o matic

Splattershot

Clash Blaster

Aerospray RG

Splat Dualies

Tetra Dualies

Splat Brella

Undercover Brella

Tri-Slosher

Ballpoint Splatling during initial burst fire - but unless they dont go into long range fire you are pretty much dead before you can get a 2nd hflick out

Spoiler

Sliding

Hopping

vflick wall jump

Flick cancelling

Wind Up

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

No QSJ Needed

Suction Bomb (upon landing) = 2:03s

1 sub QSJ

E- Liter Full Charge = 1:33s

Rapid Blaster Pro 3HKO = 1:33s

Baller = 1:43s

1 main QSJ

Splashdown = 1:10s

Clash Blaster 4HKO = 1:11s

Explosher TTK = 1:12s

Goo Tuber Full Charge = 1:16s

Rapid Blaster 3HKO = 1:21s

1 main + 1 sub QSJ

Splat Bomb (upon landing)** = 1:04s

Auto Bomb (upon stopping) = 1:03s

Blaster 2HKO = 1:03s

1 main + 2 sub QSJ

Splat Charger Full Charge = 1:01s

Dynamo Roller Vflick (Close range) = 1:01s

Undercover Brella TTK = 1:02s

Rainmaker Full Charge = 1:01s

1 Main in Squid Form

Stingray TTK = 0:56s

Ballpoint Splatling Half Charge = 0:55s

Explosher time between hits = 0:55s

Rainmaker Explosion = 0:53s

Heavy Splatling Half Charge = 0:51s

Flingza VFlick (Close range) = 0:51s

Rapid Blaster Pro TTK = 0:51s

Clash Blaster 3HKO = 0:51s

Rapid Blaster TTK = 0:46s

Squiffer Full Charge = 0:46s

Dynamo Roller HFlick = 0:46s

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

And NO- this doesn't work on shreddable objects ie: Baller, Splash Wall, Ink Armor, Brellas.

Spoiler









t if you were at ground level by the rainmaker spot

Spoiler

Spoiler

Spoiler

and

Spoiler

Heavy Splatling - charge time and poor foot-turf. You can outrange it

Splattershot Pro - foot-turf on every 8th shot and you outrange it in Threaten tier

96 Gal - foot-turf on every 5th shot, outranged in Threaten tier

Dynamo Roller - hflick doesnt foot-turf, slow.

Rainmaker - superheavyweight class, charge time.

Range Blaster - Slow rate of fire- predictable pattern of shoot then swim. Can run curling bomb for escape

Blaster - Same as above.

Mid Curling Bomb - 52 Gal, Splat Roller, Bamboozler, Mini Splatling, Range Blaster. If mucked while swimming in a curling bomb trail, highly susceptible. Typically wont have enough ink to use another curling bomb for escape.

Mid Special - Stingray, Tentamissile, Bubble Blower. obvious reasons.

52 Gal - foot-turf on every 5th shot, but higher rate of fire and possibility to run curling bomb can allow for escape.

Jet Squelcher - foot-turf on every 8th shot, but is in Challenge tier making it difficult to really take advantage of a muck. Can run Burst Bombs for an easy escape

Splat Roller - hFlick doesnt foot-turf but higher mobility can allow it to escape. Can run Curling Bombs for an easy escape.

Hydra Splatling - while it outranges you- its charge time and overall mobility make it less of a threat if you manage to muck



L3 Nozzlenose - foot-turfs in a pattern of every 2 bursts, then every 3 bursts (repeat). Can run burst bomb for escape



Tap shot Squeezer - tapping foot-turf every 4th shot, but rapid fire mode can alleviate.

Tap shot Bamboozler - rapid shots foot-turf on a cycle of 1st out of 3 shots. (first rapid shot foot-turfs, the next 2 don't- then it foot-turfs again). Rapid shots are pretty common for Bamboozler unlike most chargers. Can run curling bomb for escape.

Slosher - has a narrow foot-turf trail. Most susceptible when strafing

Explosher - narrow foot-turf trail, slow rate of fire. but its ink can explode on contact with the ground (unlike a blaster) and create easy escape turf

Ballpoint Splatling - poor foot-turf but can outrange you- and switch to burst mode to alleviate.

Mini Splatling - poor foot-turf (amongst the worst for any splatling) but charge time and run speed make it less susceptible along with possibility to run Burst Bombs or Curling Bombs

Splat/scope Charger - typical pattern of shoot then swim. When mucked, most chargers will tap shot to escape- but some greedy players will try to charge up.

E-Liter 4k/scope - same as above.

Slosher (42)

Mini Splatling (42)

Glooga Dualies (42)

L3 Nozzlenose (42)

Blaster (46) [with forward momentum]

Clash Blaster (47) [with forward momentum]

Tetra Dualies (48)



Splattershot (50)



Undercover Brella (50)



Splash o matic (60)



Splat Dualies (60)



Splat Brella (60)



Aerospray RG (72)



Dapple Dualies (85)



Carbon Roller Hflick (90)

Inkbrush (90)

Octobrush (90)

Splattershot Jr (90)

Sploosh o matic (90)

Luna Blaster (90)

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

You will always have enough ink to at least make a small line of turf.

Spoiler

fear

greed



You must be willing to take damage when going for the followup hflick.

Spoiler

greed.

Spoiler



splat charger displaying fear.

But nonetheless this works on any weapon given they are greedy.

tease

You want to instill the sense of greed

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

mitigate

Generator Aim

Shower

Rely on Vflicks for situations where elevation comes into play

Its much more consistent but not guaranteed

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Update: Only works on walls that have NO floor beneath them. Walls like the middle piece on Inkblot or the basketball hoops on Goby- will NOT splatter because the floor beneath those object still exists. Its hard to tell which walls dont have floors behind them, though usually the different layouts in ranked mode give it away.

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Airtime Law



Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Miscellaneous Wall Shenanigans

Spoiler

Spoiler

Spoiler

Spoiler

w/ OJS = 3 flicks

none = 4 flicks

w/ OJS = 11 flicks

none = 12 flicks