Blue Zones/Yellow Zones:

Very low fame for new players, game feel slow and unprogressive and might even feel uninviting.



How to fix this:

Increase Mob fame to much higher (Black Zone type of fame)



Add Gear Cap combined with skillcap = The higher "boosted" fame is only given up to tier 4 (which means only t3 gear can be worn and if u progressed to t4 the bonus stops). After this fame is drastically reduced to what it sits at today, making it inefficient to continue faming there

Add some kind of message when reached to notify the player about the fame reduction





Spoiler anzeigen

Bluezone/Yellow Zones:





Adding in some information:



It can be seen as an expansion/follow up of the current tutorial to the game.





After the last quest is finished there could be another line that takes you to the quest giver for some simple information.

Or even have the information pop up in the beginning.

"Venture out in to the world of Albion"

-

Continue your journey in to the world of Albion and recieve a X% bonus fame in Blue & Yellow Zones"





This bonus is applied until your reach tier 4 of the current weapons, Armor & Reaver etc. level.





*** add more text **





Good luck in your Journey!





// Just an example.



Adding in some information:It can be seen as an expansion/follow up of the current tutorial to the game.After the last quest is finished there could be another line that takes you to the quest giver for some simple information.Continue your journey in to the world of Albion and recieve abonus fame in Blue & Yellow Zones"This bonus is applied until your reach tier 4 of the current weapons, Armor & Reaver etc. level.*** add more text **Good luck in your Journey!

Territories

How to fix this:

Every active mage in the territory will give a 2% Increased Gathering Yield & Fame / Combat & Mob Fame/ Silve r (NOT DMG/HEALING) to the alliance holding the territory in the zone that it's located at. = total of 8% possible active boost

Dual Territory zones will only gives 1% boost = to a total of 8%



mage in the territory will give a to the alliance holding the territory in the zone that it's located at. = total of 8% possible active boost Dungeons located in these zones will also recieve this buff



(THIS IS A BIG MAYBE, BUT MAAAYBE, even add a double Bonus (4%) for placing a mage inside a enemy territory) -

up to discussion

Bigger reason to raid other peoples territories - For every killed mage = Dropped boost % to your enemies



Even more of a reason to defend your territories, for anyone in the guilds, regardless of their role.

Together increasing OW action.



Territories now actually have a bigger meaning, not only to leaders (raking that money) and GVGers. But also for the casual players, the gatherers, famers & pvpers.



Spoiler anzeigen

Territories



From an economical standpoint:

Creates another sink from Siphoned Energy as the Energy can & probably will be used to spawn mages back in "HOT ZONES"

With the sink -> Prices will most likely go up (and anything connected to Siphoned Energy) but has currently dropped with the increase of energy from CGVG (can be seen as a balance to this) |

HOT ZONES = High tier Resources zones (example GOE/HOTF) & Fame Zones

Might increase the amount of X resources in market with the increase % of gathering yield. I don't see this increasing with alot, since mages are currently raided in a daily basis. Together with the bigger incensive to raid these the overall increase might not be huge. If it creates a huge problem, which i doubt the % can be considered and changed to 1% & 0.5% (dual terri zones)

Edit: With the most likely addition of OW content more items will likely get trashed, which would act as a balance towards the increased amount of resources





From a "political" standpoint:



Increases the value of territories - Specially "HOT ZONES"

Might increase the amount of GVG's as Hot Zones now hold much bigger value for all members of the alliance & guild.





What ya think?

Hello,So I've been thinking a bit, The first ideas actually came up out of nowhere while talking about the game on my stream the other day.Lets talk about new player experience and hopefully increasing the rate of people that actually stay in the game, after purchas/during trial. Slowly increasing the population together with other changes in the game.Maybe some tweaks here that someone else can throw in, but from my thoughts this should be very helpful to new players.Hopefully this woud increase the new player experience, Give them a more of a welcoming feeling, without ruining anything really. .After reset changes to territories with the removal of t8 resources (great change btw) Territories unfortunately hold less value to than they did before,. Making it less attractive for guilds to hold these.For the casual player, they only give a "safer" haven and a bank, but that's it.There's really no other reason for anyone not GVGing to go help ZVZ's for that territory, warcamps etc. Unless you just want to fight.This means that you now have--------------------------------------------------------------------Kind Regards,Untitled