Make sure to display our images! View this email in your browser Hi Torian,



Welcome to our first update after a long time!



We have been busy building this major update that addresses numerous issues and bugs that have been noted in our previous builds. More importantly, this build provides full VR support for both the Oculus Rift and HTC Vive. There is also a major upgrade of the graphics, fish density and behavior, story mode, VR UI, and more. Full VR Support

With the release of the Oculus CV1 and HTC Vive, we have added VR support for both headsets, including room scale on the Vive. Additionally, we have improved the VR interface to be more intuitive and user friendly. HTC Vive, Oculus CV1 support

Now available on Steam and Oculus Home

Motion tracker support (Vive)

Room scale (Vive) & Seated (Vive & Oculus)

New VR movement system

Updated VR compatible interface Improved graphics performance with new water effects and a graphics overhaul on all levels

New Features

This build includes a major overhaul of the game's graphics and performance. The underwater environment includes significantly more fish with improved appearance and behavior. We have also redesigned key game mechanics and modes such as the camera and story mode. New water effects

Graphics overhaul

Improved performance for VR & non-VR

Story Mode

Improved fish behavior with procedural animations

Tablet / Camera mode redesign The new Ocean-o-Pedia and mission system: Development Blog

Read about the development of WoD. Tune in here: http://www.divegame.net/blog

Thanks for tuning in for this update and we're looking forward to hearing from you on the divegame.net forums !

