Zri 8

While it's nothing special in the graphics department, and some of the controls can be a bit of a pain (particularly targetting in combat), While it's nothing special in the graphics department, and some of the controls can be a bit of a pain (particularly targetting in combat), Depths of Peril is a surprisingly enjoyable game. A combination of hack and slash adventure game ala Diablo and Civs style diplomacy, the game has a fair bit of depth to it.



Your town is made up of a number of houses, each ruled by a hero like yourself, and each vying for supremacy, both in power and in influence. You can trade with each other, form pacts and alliances, fortify your bases with NPCs and hired beasts, and of course go to war with each other.



The dungeon crawling part of the game is pretty straight forward. You get (random, level-appropriate) quests from the people in town, and venture out into the wilderness and associated dungeons. You can meet NPCs fighting for their lives out in the wilderness and get them to join up with you, or get them to join you by doing quests from town, and then they can either defend your base (or join you in raids against others' bases) or one of them can join you adventuring, thus levelling themselves up in the process. Of course there's the usual Diablo style loot system to keep things interesting as well (which you can also spread around to your NPCs).



After each 'game' (when you've won out over your opponents), you start again with a different and tougher set of houses to beat, keeping your hirelings, money, and loot.



While none of the elements are perfect, the combination works really well, and makes for an engaging game with a fair bit of life in it for long term play. … Expand