Can you clarify. How do you see attacking of territories with the new system? What i'm getting from the OP you need to win several GVG battles to conquer the territory. Is it correct? Exact sequence of conquering the territory never mentioned in the above proposals.



If this indeed the case you not only promoted the zerg. You made the zerg the only way to play. As long as you got more ppl than competition you will never lose single territory. You dont need to bother with gvgs at all - you just gather your overwhelming numbers for OW destroy all the enemy towers, build your own maybe to protect your own plots for next 24h and you are done. No GVGs required to defend your holding at all, because attacks are simple not possible against you.



Not only did you propose changes which encourage making huge alliances, you actually proposed mechanics which promotes battles with number of players way over the limit your servers can handle. Have you ever seen what happens when players gather in really large numbers? 50 vs 50 is barely playable now. You got skills act with delay like 5s, heavy rubberbanding, tons of ticks from single AOE happening not over time but all at once, etc. 100 vs 100 is basically standstill. 200 vs 200 your servers will die, i'm sure. And we already got alliances with 1000+ ppl in them, they sure can bring 200 if the need arises.



Long story short, you made winning OW battle into a requirement to conquer a territory. Small guilds will simple have no chance to conquer anything at all. Big guilds out of alliance - maybe will be able to hold some territories nobody really need. Everything else - belongs to the mega alliances, and eventually one mega alliance which will emerge as more successful at attracting numbers.



PS. Proposed changes is a copy of Dominion mechanics from EVE. It taken like 5 years to get rid of it in EVE and damage was already done, EVE nullsec is basically controlled by a single entity. At least EVE do have huge battles as one of desired scenarios, and Dominion did provide the community with some huge battles. Its just resulting political map is less than great. In Albion i cannot imagine anyone wanting huge battles, nevermind servers unable to process them, interface and an overhead view will make 200 vs 200 or more into pure chaos.