The long-awaited sequel to cult classic Psychonauts is officially happening, after the game managed to successfully reach its $3.3 million crowdfunding goal.

That money will be combined with cash from both studio Double Fine Productions and a mysterious, unnamed partner to fund development. The $3.3 million funding goal is the same amount the studio managed to raise for its record-breaking Kickstarter for adventure game revival Broken Age, though this time Double Fine chose to crowdfund using a new service called Fig, which lets backers also serve as investors, earning a share of whatever profits the game might make.

"I think people are going to want to know how we plan to make money from this game."

"With rewards-based crowdfunding, we only really had to show [backers] creatively what we're doing," Double Fine boss Tim Schafer told The Verge in an interview last month. "Now that we have investors, we're going to be transparent about talking about our business plan, too. I think people are going to want to know how we plan to make money from this game. Before they weren't interested in that; they wanted the game to be successful, but they weren't asking questions about profitability, and now they will be."

Though the original Psychonauts was never a massive hit, it proved to have a long shelf life, selling more than 1.6 million copies over the past decade. According to Double Fine, the majority of those sales came after the game was re-released on Steam years after its debut. While the game sold nearly half a million copies between 2005 and 2010, it managed to move more than 1.2 million copies over the following five years.

Don't expect to play the sequel for quite some time, though, as Double Fine estimates that Psychonauts 2 will release sometime in 2018. It's not clear yet what platforms the game will be available on, but the sequel isn't the only Psychonauts experience on the way — the studio is also developing a virtual reality experience for Sony's upcoming PlayStation VR platform.