Belts of Everykind Belt of Dwarvenkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage.

You have darkvision out to a range of 60 feet.

You can speak, read, and write Dwarvish. Belt of Elvenkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Dexterity score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with elves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing pointy ears. If you aren't a elf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

You have darkvision out to a range of 60 feet.

You can speak, read, and write Elvish. Belt of Halflingkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Dexterity score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with halflings. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn growing one inch shorter. When you reach three feet in height, this effect stops and your size becomes small. If you aren't a halfling, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against being frightened

You can move through the space of any creature that is of a larger size than yours.

You can speak, read, and write Halfling. Belt of Humankind Wondrous item, very rare (requires attunement) While wearing this belt, you gain the following benefits: You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

You have advantage on Charisma (Persuasion) checks made to interact with humans. If you aren't a human, you gain the following additional benefits while wearing the belt: You have proficiency in one skill determined by the DM at random.

You can speak, read, and write one language determined by the DM at random. Belt of Dragonkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Strength score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with dragons of adult or smaller size, and other dragon related creatures. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing scales on random parts of your body. If you aren't a dragonborn, you gain the following additional benefits while wearing the belt: You gain resistance to the damage type associated with the color of this belt.

You can speak, read, and write Draconic. Belt of Gnomekind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Intelligence score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with gnomes. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn growing one inch shorter. When you reach three feet in height, this effect stops and your size becomes small. If you aren't a gnome, you gain the following additional benefits while wearing the belt: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

You have darkvision out to a range of 60 feet.

You can speak, read, and write Gnomish.

Belt of Elvishkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Charisma score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with half-elves and elves. If you aren't a half-elf or elf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

You have darkvision out to a range of 60 feet.

You can speak, read, and write Elvish. Belt of Orcishkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Strength score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with half-orcs and orcs. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a set of tusks. If you aren't a half-orc or orc, you gain the following additional benefits while wearing the belt: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

You have darkvision out to a range of 60 feet.

You can speak, read, and write Orc. Belt of Tieflingkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Charisma score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with tieflings. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a set of horns. If you aren't a tiefling, you gain the following additional benefits while wearing the belt: You have resistance to fire damage.

You have darkvision out to a range of 60 feet.

You can speak, read, and write Infernal. Belt of Aviankind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Dexterity score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with aarakocra. If you aren't a aarakocra, you gain the following additional benefits while wearing the belt: You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.

You can speak, read, and write Aarakocra and Auran. Belt of Giantkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Strength score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with giants and goliaths. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn growing one inch. When you reach seven feet in height, this effect stops. If you aren't a giant or a goliath, you gain the following additional benefits while wearing the belt: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

You are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.

You can speak, read, and write Giant. Belt of Aurankind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with genasi. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of all of your hair starting to grow in white. If you aren't a genasi, you gain the following additional benefits while wearing the belt: You can hold your breath indefinitely while you’re not incapacitated.

You can cast the spell levitate once per long rest. Constitution is your spellcastaring ability modifierfor this spell.

You can speak, read, and write Primordial.

Belt of Terrankind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with genasi. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of your skin turning grey. If you aren't a genasi, you gain the following additional benefits while wearing the belt: You can move across difficult terrain made of earth or stone without expending extra movement.

You have the mold earth cantrip.

You can speak, read, and write Primordial. Belt of Ignankind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with genasi. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of all of your hair starting to grow in red. If you aren't a genasi, you gain the following additional benefits while wearing the belt: You gain resistance to fire damage.

You have darkvision out to a range of 60 feet.

You can speak, read, and write Primordial. Belt of Aquankind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with genasi. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of all of your hair starting to grow in blue. If you aren't a genasi, you gain the following additional benefits while wearing the belt: You gain resistance to acid damage.

You can breath in air and water.

You have a swim speed of 30 feet.

You can speak, read, and write Primordial. Belt of Angelkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Charisma score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with aasimar. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of your hair lightly glowing that day. It doesn't provide any benifit of light, but it is noticeable. If you aren't a aasimar, you gain the following additional benefits while wearing the belt: You have resistance against necrotic and radiant damage.

You have darkvision out to a range of 60 feet.

You can speak, read, and write Celestial. Belt of Firbolgkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Wisdom score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with firbolgs. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn growing one inch. When you reach seven feet in height, this effect stops. If you aren't a firbolg, you gain the following additional benefits while wearing the belt: You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return.

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

You can speak, read, and write Elvish and Giant.

Belt of Ravenkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Dexterity score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with kenku.

You have advantage on Wisdom (Animal Handling) checks made to interact with birds. If you aren't a kenku, you gain the following additional benefits while wearing the belt: You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.

You can speak, read, and write Auran. Belt of Lizardkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact lizardfolk. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing scales on random parts of your body. If you aren't a lizardfolk, you gain the following additional benefits while wearing the belt: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

You have as swim speed of 30 feet.

You can speak, read, and write Draconic. Belt of Felinekind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Dexterity score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with tabaxi. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of starting to grow a light coat of fur if you are capable of growing hair. If you aren't a tabaxi, you gain the following additional benefits while wearing the belt: You have cat like claws. You have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to ld4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

You have darkvision out to a range of 60 feet.

You can speak, read, and write one language determined by the DM at random. Belt of Merkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Strength score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with triton. In addition, when you attune to the belt, you have a 50 percent chance of your skin turning blue. If you aren't a triton, you gain the following additional benefits while wearing the belt: You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.

You have a swimming speed of 30 feet

You can breathe air and water.

You can speak, read, and write Primordial.

Belt of Goblinkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Dexterity score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with goblins, bugbears, and hobgoblins. In addition, while attuned to the belt, if you are taller than four feet tall, you have a 50 percent chance each day at dawn growing one inch shorter. When you reach four feet in height, this effect stops and your size becomes small and your skin becomes green. If you aren't a goblin, you gain the following additional benefits while wearing the belt: You have darkvision out to a range of 60 feet.

You can speak, read, and write Goblin. Belt of Orckind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Strength score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with orcs. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a set of tusks. If you aren't a orc, you gain the following additional benefits while wearing the belt: As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

You have darkvision out to a range of 60 feet.

You can speak, read, and write Orc. Belt of Serpentkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Charisma score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with yaun-ti. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing scales on random parts of your body. If you aren't a yuan-ti, you gain the following additional benefits while wearing the belt: You are immune to poison damage and the poisoned condition.

You have darkvision out to a range of 60 feet.

You can speak, read, and write Abyssal and Draconic. Belt of Changekind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Charisma score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with shapechangers. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of forgetting what race you originally were and start to believe you are a changeling. If you aren't a changeling, you gain the following additional benefits while wearing the belt: As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form. However, your equipment does not change with you. If you die, you revert to your natural appearance.

You can speak, read, and write two languages determined by the DM at random. Belt of Taurenkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Strength score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with minotaurs. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a set of horns. If you aren't a minotaur, you gain the following additional benefits while wearing the belt: You are never unarmed. You are proficient with your horns when you grow them, which are a melee weapon that deals 1d10 piercing damage.

When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.

You can perfectly recall any path you have traveled.