Did you work with a composer and would you recommend doing so for any game?

'Yes, we are lucky that Rens is not only a great programmer, but he has a passion for music as well. he has spent years learning to play the piano and making use of audio/music creation and composing software. Now he is putting all that experience into creating a unique audio scape that is completely tailored to the experience we want players to have when they play AI Vendetta. We would really recommend to others to invest into music and also in sound effects, as this really adds onto the immersion and experience players take away from your project!'

What do you think makes your game fun and different?

' what we think that makes the game stand-out is that it enables players to choose their own playing style. the game also invites players to explore and try out the different abilities that each mode that the playable character, Proto, offers. While creating the game we ensured that all of the modes are unique in their own way, each one offering their own abilities and usefulness in the game. We hope that the drive to explore and adventure is that which opens up the player’s hearts to our game!'

When are you releasing it and how do we get it?

'We do not have a solid deadline yet, but we hope to complete the game in about half a year. We will enrol in Steam Greenlight and perhaps through other online stores. The game is designed for PC but will feature full controller support.'

In the mean time you can play a browser based demo of the game here. You can also find out more about the game on the CatByte Games Website or follow them @CatByteGames

Please note: this demo will require you to install the Unity Web Player plugin and is exclusively playable using one of the following browsers: Firefox, Internet Explorer, Safari and Opera.