Three words: Competitive. Mystery. Heroes.

I know it sounds stupid, and a lot of people don’t like mystery heroes because of the “unfair” hero stacking potential, but I think the chaos of mystery heroes is precisely what makes it a good candidate for a competitive mode.

Traditional competitive mode, while absolutely requiring teamwork, often depends on individual mastery of specific characters. To some extent, one person can carry if they are good enough with a certain character, and the competitive scene is ruled by enslavement to the current metas.

But mystery heroes doesn’t care how many hours you have on your main, and it doesn’t care about how well-practiced your team’s meta is. It prizes adaptability above all else. Players have to make do with what they have, and find a way to make it work. Random character drops, I think, would decrease toxicity since it could never be the player’s fault. And the kind of person who complains about “broken” team comps and RNG in regular mystery heroes isn’t the kind of person who would play a competitive version anyway.

I think it’d be really cool to have a competitive mode dedicated to flexibility, and the player/team’s ability to adapt on the fly to rapidly changing and unpredictable team comps.

It’s also a good way of avoiding the “one-trick problem”, by creating a mode suited to learning and seriously improving with new characters, combined with the competitive drive to take the mode “seriously”, rather than brush it off as merely an arcade mode that doesn’t matter.

In summary, I think a competitive mystery Heroes mode would bring a unique combination of goofy and serious-minded play to overwatch, that would be free of many of the complaints regarding regular competitive play (metas, one-tricks), and would also enable more interesting matches both to play and to watch, since you’d never know what kind of team comps you’d have.

Just an idea, but it’s one I’ve given a lot of thought to for several months, and I would really love to see it become a reality.