Who?

The LOWREZJAM was originally devised and hosted by Devi Ever. However I, Jack Oatley, noticed that it had been over a year since the last jam and I asked Devi if I could host one this year, and she approved. LOWREZJAM was my first jam on itch.io, and I met a lot of cool people and it was fun to enter. So here we are, lets keep that positivity going! Following Devi's example, I made the jam header image as an example of what another game would look like if it was 64x64!

When?

Well, we're just over a year late, so this jam will be taking place on these dates:

Jam: August 1st - August 17th

Voting: August 18th - August 24th

Where?

You're already there! The jam will be hosted here on Itch.io. Though it is highly recommended you also share on Twitter using the hashtag: #LOWREZJAM. And join in on the community chat in the jam forums here (See Community link near top of page), it is also good to keep a devlog of your game's progress here.

What?

The goal of the jam is to create a game with a resolution of 64x64 pixels. You can use whatever programming language or tools that you wish. With no other restrictions on graphics, sound, 2D or 3D, nor a theme. The world is your oyster, as long as you stay in your 64x64 cage, of course! The game can be scaled up to fit in a bigger window, but the view in game must remain 64x64! More can be found out in the FAQ below.

How?

Creating something in such a small space is certainly a challenge, but far from impossible. You only have to check out last year's 387 submissions to see so many possibilities. Here's straight up examples:

Last year's highest rated game: Umbri by Cronus



Norman's Sky by nothke

So, what do I win?

There are no prizes for this jam. Only the enjoyment of friendly competition within a great community, the experience of challenging oneself in news ways and to gain learning and inspiration! You are however welcome to make friendly wagers with your personal friends on who orders the next take out.

FAQ: