Quote I suggest that for the Voidstar, which is the only two phase Warzone; that you implement an algorithm that will check how many players are ready in queue and put the team with less players on offensive first so that as their team fills up it may take longer for them to attack but they will have a fair chance than if they were defending and got rushed before they got players leaving them with much less time in the second round when facing relatively more opponents.



My second suggestion is that you remove the three medal minimum for Warzones as sometimes people who join a game in the middle may not have the opportunity to get at least three medals and there is nothing worse than waiting for a long queue and load just to get shafted on your commendations. As the system is, AFKers cannot get medals unless they are guarding a point and in that case they will get more than three anyways. To have the three medal minimum is a redundancy.



I also suggest that you increase the amount of commendations awarded to a player for receiving an MVP vote as right now it is at one commendation and with items costing in the multiples of the thousands, offering one commendation is ridiculous.



I might add that while it seemed the first few days were difficult, you have actually succeeded in making the Warzones more hypercompetitive and not just constant team deathmatch which I applaud and anticipate that the Ranked Warzones will only make this even better. I have noticed that aside from the commendations received for medals and MVP votes, the losing team gets no bonus commendations while the winning team does. While I can understand that this encourages people to play to win and avoid the team deathmatch scenario, it also means that many players will drop from a losing game. This won't be a problem in Ranked Warzones with premade teams. I propose that you add a lesser reward than winning if you stay with a losing game all the way to the end. This will stop players from rage quitting and provide incentive to keep playing until the very end win or lose.



My final suggestion concerns the PvP Daily and Weekly Missions. Instead of having a Weekly Mission, I suggest that you make two tiers of Daily Missions. The first will be for the standard three wins and the second can be for some higher amount with a relatively higher commendation reward to supplement the admittedly meager commendation rewards post 1.2; this will encourage players to play to win more often and will be especially relevant as a motivator with Ranked Warzones and Premade teams.



Keep up the good work, your teams attention to detail as well as level of involvement with the customer has proven itself time and time again and I feel that the game right now is just the tip of the iceberg of its potential. {█|ΞXXX|█ ( • ) ██╫ ████████████████████████████████████████████)