Summon Construct Spirit

3rd-level transmutation

Casting Time: 1 action

1 action Range: 90 feet

90 feet Components: V, S, M (an arcane cortex worth at least 300 gp)

V, S, M (an arcane cortex worth at least 300 gp) Duration: Concentration, up to 1 hour

Concentration, up to 1 hour Class: Artificer, Wizard

You call forth a spirit from Mechanus or another plane of Law to animate around material around you. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block below. When you cast the spell, choose Golem, Modron or Object. The creature physically resembles your choice, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block.