Patch 16.5.2 Preview

When not holding a scoped weapon (e.g. unarmed or holding melee weapon), your arms should no longer move when moving the camera.

Melee users have an increased chance to dodge incoming attacks.

Added /gm shutdownserver for shutting the server down gracefully.

You should now be able to demolish structures when another partially intersects with it, at the same ground level.



Turrets can now only be placed within a close proximity to one of your bases.



When placing housing structures, the restricted area determination is now based on the structure location, not the player.



Fixed an issue where housing structures in the process of being placed could get stuck high in the air. This should also help prevent placing structures on top of yourself, such that you are caught in the "basement" of a building.



The platform of iron bases should no longer be able to collide with other structures when placed.



Introduced new Structure Repair Kits. These kits can be used to repair nearby structures, restoring a portion of damage commited. If no nearby structures are damaged then the item will not be consumed.



It's now possible to zoom in/out while sprinting (holding shift) even when using default shift+mousewheel structure rotate key bind.



Modified fence/gate building restrictions, such that the other structures you need to be near must be buildings or platforms. Smaller structures such as props and crates do not qualify.



Added structure placement restrictions, preventing placement of structures too close to land claimed by others, via they having placed buildings or platforms in the area.

Mini-Explosives can now explode a maximum of three times per projectile.



Traps now have a two second delay before going active after they have been placed.



Portable Shields now last for 60 seconds, up from 45.



Health Stims received a slight boost to the regeneration rate.



Healing from Bandages and Painkillers has been increased by 30%.



Increased the number of uses of steel tools.



Makeshift Explosives have been removed from the game. You should now be able to demolish structures using the 'F' key. The old items still exist, but have a note that they are obsolete and to please destroy them. Attempting to use them will do nothing.



Increased the number of uses on rare crafted items.

Reduced the base amount of experience granted from monster kills, as well as reducing the bonus for defeating mobs who are significantly higher level than you.



Added "Ignore Guild Invitations" to Game Options.



Corpses which feature hides will now include information that you can use a skinning stone or an axe.



You now get hungry and thirsty a little more slowly.

Rhinoc are now about a little larger than was previously the case. Please let us know if anyone experiences any issues with their ragdoll physics on death.

Optimized the Shock Trap effect, reducing particles and excluding some effects from low detail levels.

Much work has been done to destructible structures. You will now be able to see the damage progress as you destroy them, at least until they reach the crumbling stage. Buildings in general are much more difficult to destroy.



If one of your structures falls under attack from opposing players it will warn everyone in the guild that it is under attack. There is a limit of one warning every 2 minutes for each structure to prevent this from spamming players.

You can now create Structure Repair Kits with a Construction skill of 5.

The default key bind for rotating structures has been changed to Ctrl+Mousewheel, making room for the new Raise and Lower Structure actions, which will use Shift+Mousewheel.



Respawn map now allow to zoom in and out to select far away beds.



Added Auto Death Marker to show last corpse location in map after respawning. This is only valid on PvE servers.



Added feedback message for players kicked from a guild.



Structure damage is now updated on the target display.



You can no longer fire when in character view mode (ctrl+shift+c)

You can now harvest trees while wielding a Phosphori Axe.



/rename now will properly pass your guildID back instead of setting you to no guild.



Fixed it so guild members cannot damage player owned pets/turrets.



/rename will now update your roster data in your guild (will require close/open of the guild window).



Fixed an issue where a player would show as dead when they were alive.



Fixed a bug where traps were detonating on the owner when being placed because they were not yet set as owner when the detonation event began ticking.



Turrets are now properly holding their owner/guild values after a server restart. They also are now restoring their previous HP.



Fixed a bug where trap FX would stack up if there were multiple players being affected, causing video lag.



Contents of bags and containers can now be dropped properly to the ground by dragging them out of the window like you do with your inventory.



Improved force field behavior so they will always throw you in the correct direction.



Reduced voltage of force fields so you no longer look inside your own head when approaching. (fixed camera collision with force fields).



Fixed recipe checks when first logging in so it will add missing recipes there were recently added to the game.



You can once again create Off-Road Vehicle Keys. As of the time of writing they still can not be used to summon vehicles, but you can stock pile on the keys.



It will no longer recommend using a skinning stone on corpses which do not support this tool.



Fixed an issue where newly created bases and buildings did not allow guildmates to build upon them.



Helltyr Hammers now have proper stats. They were previously using the stats from Stone Hammers erroneously.



Fixed a guild related bug which could have allowed access to things it should not have.



Fixed it so weapons would not damage guild members on a PvP server. Before it was only working unarmed.



Added a missing period to the Battery description.



Fixed an issue with hunger/thirst damage not applying.



Tesla Turrets will no longer be consumed if you try to place them in a bad location.

For those curious about what is being worked on for the next patch we like to post preview notes for the next patch. Please be aware, the build is still a work in progress and things can be changed. We are looking at a Thursday or Friday release date for the patch. Everything below has been entered into our worklog and should be "complete".Feel free to use this post to discuss. Thanks.Updated: Thursday, May 5.