Originally Posted by Blizzard Entertainment

Classes

Druid

Forums

Skills

WoD Talent Calculator

Hunter

Forums

Skills

WoD Talent Calculator

Monk

Forums

Skills

WoD Talent Calculator

Paladin

Forums

Skills

WoD Talent Calculator

Priest

Forums

Skills

WoD Talent Calculator

Warrior

Forums

Skills

WoD Talent Calculator

Character / Items

Achievements

Free Faction Change

Misc

Base player move speed is 7yd/sec.Aimed Shot travels at 40yd/sec.What's your concern? ( Celestalon For boss DPS, probably two Sunfires per Solar; that gives you 100% Sunfire uptime. ( Celestalon Confusing to have a button swap mid-cast. Just makes the rotation easier. There's skill to picking the best one, timing-wise. ( Celestalon You get one of the two Empowerment buffs based on where your bar is when you cast Starsurge. ( Celestalon No, still Nature. Though planning a glyph to swap Hurricane to Astral Storm and Starfall to Sunfall. ( Celestalon No, just always. ( Celestalon No, it still does the spellstorm damage, and has a 1.5sec cast time. It's still Starsurge. ( Celestalon No, not ruled out. Just trying with a 1.5sec cast time first. ( Celestalon None of those affect the cycle time. ( Celestalon Ravage was merged with Shred. ( Celestalon Yes. ( Celestalon Its benefit rolls. Whatever % is left (based on time) from the previous buff is added to the next one. ( Celestalon Example: You've got a 24% buff up, with 25sec left, and refresh it. 24%*25sec/30sec = 20%. Plus new 2%, result = +22%. ( Celestalon Somewhere; no guaranteed spot, just somewhere. ( Celestalon Yes, that'd be fair, through process of elimination. ( Celestalon (Oh, that's not how it works, though. It's not like the last tick ends up having a higher proc frequency.) ( Celestalon It determines at cast time how many procs there'll be, then randomly distributes those procs throughout the ticks. ( Celestalon Proc count starts at 1, then it has successive 20% chances to add 1, until it fails a roll. ( Celestalon Yep. But you don't need to know any of that in order to play optimally; that's just the nitty gritty. ( Celestalon Perhaps. It's something we know we'll need to solve if we do put Black Arrow on Readiness. ( Celestalon Misfire was basically non-existent; didn't work on bosses. Brewmasters are extremely mobile, good at controlling damage, ( Celestalon and good at picking up new adds. ( Celestalon If you're talking an Absorb effect, nothing. They do still have healing. Chi Burst, Chi Torpedo (undertuned on live, I know). ( Celestalon They're still very good tanks. Ox Guard was minor. Other tanks lost things similarly. ( Celestalon We're bringing down the raid utility of *all* tanks, not just Brewmasters. ( Celestalon Feeling-wise, I totally understand and agree. Gameplay-wise, we need to reduce the number of such CDs, and tanks are one... ( Celestalon ...place we can remove a bunch, without endangering anyone's raid slot. ( Celestalon Inner Light is being merged back into Seal of Insight. ( Celestalon In effect, yes, since the DoT is now a % of the direct damage. ( Celestalon Correct. ( Celestalon That's actually the point; we don't want it to. We want Shield Barrior and Shield Block to *both* be useful, whether... ( Celestalon ...you're fighting a solo quest mob, or a raid boss. ( Celestalon Sometimes, yes. ( Celestalon What makes you think that would be the case? Max-level dungeon gear has always replaced the last expansion's gear. ( WatcherDev One of our character artists is working on a bow literally as I type. ( Source No plans to offer switching stats.Other stuff is too complicated for 140 characters. ( Source de banners probably be makin' dere way into de Toy Box, ya. ( Source Seems like an oversight that it's not. I'll fix that for 6.0. ( WatcherDev PvE realms tend to have a far better ratio. We will see though. ( holinka Our live raids have been some of the most popular events at past Blizzcons. ( WatcherDev