In this Tutorial I am going to show how to model a Futurama Rocket Keychain using Fusion360’s Forms, Revolve and Extrude tools.

Import Reference Image into Fusion and calibrate

After you found a good reference image we need to import it to Fusion’s canvas.

Press the Insert button and select Attached Canvas Select a plane (I used the right plane) and than press Select image. Next step is to dimension the image. Right click on the canvas and select calibrate. Click the two ends of your image and enter 50(mm) for the total size.

Tip: Also select the checkbox Display Through and change the opacity to about 50 in order to have a better view of your sketches.

Building the ship body using Form (Cylinder)

Since the ship body doesn’t have a symmetric shape, we will use a cylinder form to model the body part.

Click the Create Form button in to tool bar. Select Cylinder under the Create tab. Choose the Front plane and make sure you start you cylinder from the mid point. Size your cylinder roughly in the same size as the image. Select Mirror under the Symmetry dropdown and also select the With Symmetry tick box. Under Height Faces select 6.

With the form Cylinder in place (it is important that the cylinder is in the entered in the middle) we can start now to shape it.

Select the Cylinder Body, right click mouse button and choose Edit Form. Go back on your Right View and bring the cylinder into shape using the Edit handle. Once you are happy with the shape select the end edges of the cylinder and use the Fill Hole tool to close the ends.

Tip: Since we selected the With Symmetry Mirror, all changes you make on the right view will be applied on the opposite side as well.

Adding the top and side wings to Futurama Rocket

With the ship body complete we can start now to sketch the top / side wings and the jet engine using the Revolve, Extrude and Mirror Tools.

Start a new sketch choosing the right plane. Select the Line / Spline tool to draw the shape of the upper wing and rocket jet.

Tip: Make sure you start the sketch within the rocket body to avoid any gaps when we start to revolve and extrude.

Once the sketch is complete we can use the Revolve tool for the jet and Extrude tool for the upper wing.

Press the Revolve tool and select the jet sketch. Use the middle line as revolving axis. For the upper Wing we have two sketches, the wing base should be a big thicker than the wing. Select the wing base sketch, choose symmetric with a distance of 1.5 mm. Than select the wing, choose symmetric with a distance of 0.75 mm.

The result should look similar to this.

For the side wings you see that those are at an angel. To realise that in the model we need to create a new plane at a 45 degree angel to be used for our next sketch.

Under Construction tab in the toolbar select Plane at Angle. Choose the Z axis as Line and rotate the plane 45 degrees.

We have now a plane with the 45 deg. angel that can be used for the side wing sketch.

Start a new sketch and select the plane we just created. Draw the wing profile and align it with the reference image. We can go ahead now and simply Extrude the side wing sketch by 1.5 mm.

Tip: Be sure you start the sketch in the Futurama Rocket body to avoid any gaps once we extrude.

To safe time we can now simply Mirror the side wing over to the other side.

On the toolbar go to Create and than select Mirror. Under Object choose the wing body. Under Mirror Plane select the z / y plane.

Adding the windows to Futurama Rocket

Next we will add the windows to Futurama Rocket model.

Create a new sketch using the Right plane. Draw 4 circles and offset each of them by a few mm.

In order to give the circles (windows) a fitting shape that goes along with the body, we need to do the following.

Hide the Rocket body in order to be able to select the circle sketches. Select the outer rim of each circle and Extrude them out of the body using symmetric

In order to cut the circles and give the end pieces the shape of the body we need to use the Combine tool and than Intersect with the body.

Press the Combine tool button in the toolbar. Under Tool Body select the Rocket Body. Under Target Body select the first extruded circle. Make sure that under the Operation dropdown Intersection is selected. Press the Keep Tools checkmark.

If we repeat the above steps for the remaining windows, we can simply use the Pull tool and drag the circles out a few mm to get the window look.

Excellent! If you followed the steps so far you know all the techniques to complete the model yourself. Look at the reference image and add the remaining features yourself. Give it a try!

My final model looks like this and I will upload the .stl file to thingiverse for free download.

I hope you enjoyed it. If you like to learn about CAD modelling check out my other tutorials as well.