Yuffie Profile Joined June 2010 132 Posts #1



not many players used this little micro action.



By charging a zealot on an allied unit and attack moving right after it, there was a good way to charge zealots before battle or to hunt fleeing enemies that are not yet in charge range.



This feature has been removed in 1.3.3.





Hope it was a mistake by Blizzard to remove that, cos i don't see what harm this micro does to the game...



to see this micro watch at 05:00



http://www.livestream.com/yuffie/video?clipId=pla_3430ee4a-ed8e-4686-866f-b9f29923d1f5&utm_source=lslibrary&utm_medium=ui-thumb



Hello there,not many players used this little micro action.By charging a zealot on an allied unit and attack moving right after it, there was a good way to charge zealots before battle or to hunt fleeing enemies that are not yet in charge range.This feature has been removed in 1.3.3.Hope it was a mistake by Blizzard to remove that, cos i don't see what harm this micro does to the game...to see this micro watch at 05:00

jimmyjingle Profile Blog Joined November 2010 United States 464 Posts #2 I wonder if the concept of "the more you take away from the strategy, the better it gets" applies to game DESIGN as well. I get brain like a skull

zyo Profile Joined October 2010 Canada 5 Posts #3 It was more like a bug than I feature I think...



Remember that Starcraft is more a strategy than a precision game.

LimeNade Profile Blog Joined February 2010 United States 2124 Posts #4 yea u shouldnt be able to use charge on your own unit then bridge the gap to a fleeing enemy. Thats changing the game design behind the idea of when charge is enabled when the zealot is a certain distance from an enemy unit JD, need I say more? :D

hugman Profile Joined June 2009 Sweden 4638 Posts #5 On May 12 2011 05:28 Limenade wrote:

yea u shouldnt be able to use charge on your own unit then bridge the gap to a fleeing enemy. Thats changing the game design behind the idea of when charge is enabled when the zealot is a certain distance from an enemy unit

So anything that's not intentional game design is bad in your eyes? So anything that's not intentional game design is bad in your eyes?

Yuffie Profile Joined June 2010 132 Posts #6 especially everything that gives at least "some" big moments in 1n1 battles with good moves...



it's not like verybody uses or abuses this anyway.

Even i, knowing it exists, only used it like 10 times, but then with succes and some aditional kills.

wankey Profile Joined May 2010 98 Posts #7 Why does Blizzard keep REMOVING SHIT FROM THE GAME? I'm kinda pissed at this. Otherwise Starcraft 1 would've never had muta stacking and mutas wouldn't have been as effective against marines or workers.



Even Valve knows the benefits of leaving in bugs, it creates emergent gameplay, stuff you cannot predict. They purposely left a bunch of bugs into portal 2 just to see what players can do with them.





yarkO Profile Blog Joined September 2009 Canada 810 Posts #8 That blows, I actually used this a lot. For example, when you kill off everything and still have some FFs left up, you can charge back to your Stalkers and retreat a few Zealots, preserving at least a couple of them.



:/ Pretty lame that they took that away. When you are prepared, there's no such thing as pressure.

Cellophane Profile Blog Joined July 2010 United States 27 Posts #9 i like that the zealots are called berserkers :D

Laggy Profile Blog Joined May 2010 United States 384 Posts #10 Dude one of the most amazing things I've ever seen in the starcraft universe was a bug, when Boxer did a bug involving vultures mineral patches and landing a barracks next to the mineral patches lifting it and making the vultures bug out and phase through the mineral patches and hoping they get through if they didn't make it through he lifted and landed the barracks again and tried to make the bug work.



Not sure the specific game but if anyone know please post it that was an amazing bug! D on iccup stands for diamond in SC2

Kaitlin Profile Joined December 2010 United States 2958 Posts #11 Out of curiosity, was it possible to "charge at your own air units", such as Phoenix or Warp Prisms, which could then be moved up a ledge ?

Binabik Profile Joined January 2011 Germany 686 Posts #12 Nobody used it....

jinorazi Profile Joined October 2004 Korea (South) 4933 Posts Last Edited: 2011-05-11 20:45:58 #13 its sad that blizz is removing all the little tricks that werent designed to be in the game, but increase gameplay.



bw: lurker stop, worker-stack-attack, muta stack, move shot, mine/worker push/jump, etc. made gameplay awesome.



sc2: "viking flower" removed, allied charge removed, short patrol removed, archon toilet removed (justified), etc.



and instead of moving shot, we have phoenix's easy mode...sigh





instead blizz NEEDS to look into this important two issues, i honestly dont nkow why they leave this the way it is intentionally.



Chrono and Mule drop visible from fog of war. Workers phasing through units when clicked on a mineral patch without vision - this is a big one and needs to be removed.



they remove positive things yet leave the negative things in. age: 84 | location: california | sex: 잘함

425kid Profile Joined March 2011 416 Posts #14 On May 12 2011 05:33 hugman wrote:

Show nested quote +

On May 12 2011 05:28 Limenade wrote:

yea u shouldnt be able to use charge on your own unit then bridge the gap to a fleeing enemy. Thats changing the game design behind the idea of when charge is enabled when the zealot is a certain distance from an enemy unit

So anything that's not intentional game design is bad in your eyes? So anything that's not intentional game design is bad in your eyes?



It was a bug, bugs get removed. Get over it It was a bug, bugs get removed. Get over it

Diamond Profile Blog Joined May 2009 United States 9882 Posts Last Edited: 2011-05-11 20:43:06 #15 . They could at least wait until someone proves it is a problem before they can it. I love how Blizzard keeps going out of their way to remove things that no one uses anyways like this and Fazing. Concepts like this have the potential to change how the game is played a long time from now but will never see use. They could at least wait until someone proves it is a problem before they can it. Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond

Mailing Profile Joined March 2011 United States 3087 Posts #16 On May 12 2011 05:41 425kid wrote:

Show nested quote +

On May 12 2011 05:33 hugman wrote:

On May 12 2011 05:28 Limenade wrote:

yea u shouldnt be able to use charge on your own unit then bridge the gap to a fleeing enemy. Thats changing the game design behind the idea of when charge is enabled when the zealot is a certain distance from an enemy unit

So anything that's not intentional game design is bad in your eyes? So anything that's not intentional game design is bad in your eyes?



It was a bug, bugs get removed. Get over it It was a bug, bugs get removed. Get over it

Workers being able to phase through enemy units and bypass wall-ins is a bug as well.



Probes being able to bypass full wall-ins using a pylon push is a bug as well.



These are not removed. Workers being able to phase through enemy units and bypass wall-ins is a bug as well.Probes being able to bypass full wall-ins using a pylon push is a bug as well.These are not removed. Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866

infinity2k9 Profile Blog Joined January 2009 United Kingdom 2397 Posts #17 On May 12 2011 05:37 wankey wrote:

Why does Blizzard keep REMOVING SHIT FROM THE GAME? I'm kinda pissed at this. Otherwise Starcraft 1 would've never had muta stacking and mutas wouldn't have been as effective against marines or workers.



Even Valve knows the benefits of leaving in bugs, it creates emergent gameplay, stuff you cannot predict. They purposely left a bunch of bugs into portal 2 just to see what players can do with them.







No this is a misconception about muta micro, it NEVER was a bug. It was simply how the magic boxes worked (and still work infact). It may have been unintentional but not a bug to be patched.



Then again today they probably would have found a way to do so anyway. No this is a misconception about muta micro, it NEVER was a bug. It was simply how the magic boxes worked (and still work infact). It may have been unintentional but not a bug to be patched.Then again today they probably would have found a way to do so anyway.

jinorazi Profile Joined October 2004 Korea (South) 4933 Posts #18 On May 12 2011 05:45 infinity2k9 wrote:

Show nested quote +

On May 12 2011 05:37 wankey wrote:

Why does Blizzard keep REMOVING SHIT FROM THE GAME? I'm kinda pissed at this. Otherwise Starcraft 1 would've never had muta stacking and mutas wouldn't have been as effective against marines or workers.



Even Valve knows the benefits of leaving in bugs, it creates emergent gameplay, stuff you cannot predict. They purposely left a bunch of bugs into portal 2 just to see what players can do with them.







No this is a misconception about muta micro, it NEVER was a bug. It was simply how the magic boxes worked (and still work infact). It may have been unintentional but not a bug to be patched.



Then again today they probably would have found a way to do so anyway. No this is a misconception about muta micro, it NEVER was a bug. It was simply how the magic boxes worked (and still work infact). It may have been unintentional but not a bug to be patched.Then again today they probably would have found a way to do so anyway.



i think wanky is talking about muta+overlord/larvae group control in bw and you're talking about sc2's muta "magic box".



ignore if i'm wrong. i think wanky is talking about muta+overlord/larvae group control in bw and you're talking about sc2's muta "magic box".ignore if i'm wrong. age: 84 | location: california | sex: 잘함

Binabik Profile Joined January 2011 Germany 686 Posts #19 On May 12 2011 05:43 Mailing wrote:

Show nested quote +

On May 12 2011 05:41 425kid wrote:

On May 12 2011 05:33 hugman wrote:

On May 12 2011 05:28 Limenade wrote:

yea u shouldnt be able to use charge on your own unit then bridge the gap to a fleeing enemy. Thats changing the game design behind the idea of when charge is enabled when the zealot is a certain distance from an enemy unit

So anything that's not intentional game design is bad in your eyes? So anything that's not intentional game design is bad in your eyes?



It was a bug, bugs get removed. Get over it It was a bug, bugs get removed. Get over it

Workers being able to phase through enemy units and bypass wall-ins is a bug as well.



Probes being able to bypass full wall-ins using a pylon push is a bug as well.



These are not removed. Workers being able to phase through enemy units and bypass wall-ins is a bug as well.Probes being able to bypass full wall-ins using a pylon push is a bug as well.These are not removed.

Workers being able to phase is no bug. Otherwise you wouldn't be able to get more minerals by mining with more than 20 Workers....

Probes aren't able to bypass a full wall-in, only choke corners. Workers being able to phase is no bug. Otherwise you wouldn't be able to get more minerals by mining with more than 20 Workers....Probes aren't able to bypass a full wall-in, only choke corners.

Mailing Profile Joined March 2011 United States 3087 Posts #20 On May 12 2011 05:50 Binabik wrote:

Show nested quote +

On May 12 2011 05:43 Mailing wrote:

On May 12 2011 05:41 425kid wrote:

On May 12 2011 05:33 hugman wrote:

On May 12 2011 05:28 Limenade wrote:

yea u shouldnt be able to use charge on your own unit then bridge the gap to a fleeing enemy. Thats changing the game design behind the idea of when charge is enabled when the zealot is a certain distance from an enemy unit

So anything that's not intentional game design is bad in your eyes? So anything that's not intentional game design is bad in your eyes?



It was a bug, bugs get removed. Get over it It was a bug, bugs get removed. Get over it

Workers being able to phase through enemy units and bypass wall-ins is a bug as well.



Probes being able to bypass full wall-ins using a pylon push is a bug as well.



These are not removed. Workers being able to phase through enemy units and bypass wall-ins is a bug as well.Probes being able to bypass full wall-ins using a pylon push is a bug as well.These are not removed.

Workers being able to phase is no bug. Otherwise you wouldn't be able to get more minerals by mining with more than 20 Workers....

Probes aren't able to bypass a full wall-in, only choke corners. Workers being able to phase is no bug. Otherwise you wouldn't be able to get more minerals by mining with more than 20 Workers....Probes aren't able to bypass a full wall-in, only choke corners.



And I can say zealots being able to initiate charge on ally units is not a bug. And I can say zealots being able to initiate charge on ally units is not a bug. Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866

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