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Zangief

Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Trained by fighting grizzly bears in Siberia, Zangief uses his extremely powerful wrestling techniques, including the Spinning Pile Driver (which was said to have been learned when he got caught in a tornado while wrestling bears), fighting for the pride of Russia has become Zangief's main goal in life, especially after being noticed and hired by the Russian government to represent them in the world Street Fighting circuit.



In a nutshell



The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.





Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

Close LK: Can now be canceled into Special Moves, Super, or EX Focus Attack

Stand MP: Hurtbox slightly expanded; Hurtbox in front sticks out 1 frame before Active Frames

Stand MK: On hit now -3 from -7; on block now -7 from -10

Diagonal Jump HP: Hurtbox slightly expanded

Spinning Piledriver: Light version grab range reduced to 1.70 from 1.75

Banishing Flat: Light version startup reduced to 8 frames from 11 frames

Banishing Flat: Medium version startup reduced to 11 frames from 13 frames; on block now -6 from -8

Banishing Flat: Hard version startup reduced to 14 frames from 16 frames; on block now -7 from -9

(New to Ultra SFIV Console Digital Release)

Crouch LK: On hit now + 5 from +4

Close MK: Recovery reduced to 10 frames from 15 frames; on hit now +5 from 0; on block now +2 from -3

Banishing Flat: Light version on hit now -2 from -5

Final Atomic Buster (SC): Grab range increased to 1.45 from 1.44 to match range of Medium Spinning Piledriver

(Removed from Ultra SFIV Arcade Japan)

Banishing Flat: Light version on hit now -3 from -5

Banishing Flat: Hard version on hit now -6 from -7

(New to 1.04 Update)

Banishing Flat: Light version distance traveled reduced, pushback on hit increased

Banishing Flat: EX version now forces stand on hit

Character Specific Data

Zangief

VITALS Health: 1100 Stun: 1100 W-Ultra Scaling: 60% WALKING DASHING Forward Walk Speed: 0.035 Forward Dash Distance: 0.88 Back Walk Speed: 0.03 Forward Dash Total Frames: 26 JUMPING Back Dash Distance: 0.80 Jump Height Apex: 1.62 Back Dash Total Frames: 26 Jump Total Frames: 43 (6+37) Back Dash Invincibility: 8 Forward Jump Distance: 1.28 (1.53) Back Dash Airborne: 8 Back Jump Distance 1.14 (1.18) Back Dash Recovery: 10 THROWS WAKE-UP TIMING Forward Throw Range: 0.94 Face Up Total Frames: 31 Back Throw Range: 0.94 Face Down Total Frames: 21 NOTABLE MOVE CLASSES High Attacks: Flying Body Attack, Double Knee Drop, Headbutt Hard Knockdowns: Crouch HK, Long Kick, Spinning Piledriver, EX Spinning Piledriver, Atomic Suplex, EX Atomic Suplex, Flying Power Bomb, EX Flying Power Bomb Low Attacks: Crouch LK, Crouch MK, Crouch HK, Long Kick Armor Breakers: N/A FOCUS ATTACK DATA Level 1 Focus Startup Frames: 23 L1 EX Red Focus Attack Combo Lead-Ins: EX Banishing Flat (2nd Hit) Level 2 Focus Startup Frames: 33 Level 3 Focus Startup Frames: 65 L1 Focus Attack Forward Dash: -10 L2 FA Forward Dash (On Block): -4 L1 Focus Attack Back Dash: -10 L2 FA Back Dash (On Block): -4





Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Adv On

Guard Adv

On Hit Close LP Close 40 50 20 HL ch/sp/su 4 6 7 -1 2 Close MP Close 90 100 40 HL sp/su 5 2 14 -2 1 Close HP Close 140 200 60 HL - 7 4 20 -6 -1 Close LK Close 30 50 20 HL sp/su 4 2 10 -1 2 Close MK Close 90 100 40 HL sp/su 5 2 10 2 5 Close HK Close 140 200 60 HL - 7 4 21 -5 -1 Far LP Far 30 50 20 HL ch/sp/su 4 2 7[5] 3[5] 6[8] Far MP Far 70 100 40 HL - 4 2 10 2 5 Far HP Far 140 200 60 HL - 12 3 18 -3 1 Far LK Far 30 50 20 HL sp/su 4 2 7 2 5 Far MK Far 90 100 40 HL - 7 6 18 -7 -3 Far HK Far 140 200 60 HL - 11 4 16 -2 2 Crouch LP Crouch 20 50 20 HL ch/sp/su 4 3 6 2 5 Crouch MP Crouch 80 100 40 HL - 8 5 12 -3 3 Crouch HP Crouch 120 200 60 HL su 12 4 16 -2 2 Crouch LK Crouch 40 50 20 L sp/su 4 3 7 1 5 Crouch MK Crouch 90 100 40 L - 9 4 15 -5 -2 Crouch HK Crouch 120 200 60 L - 9 5 18 -5 - Long Kick + 120 200 60 L - 14 7 22 -11 - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Adv On

Guard Adv

On Hit Neutral Jump LP Neutral Jump 60 50 20 H - 5 5 - - - Neutral Jump MP Neutral Jump 90 100 40 H - 7 4 - - - Neutral Jump HP Neutral Jump 140 200 60 H - 10 6 - - - Neutral Jump LK Neutral Jump 50 50 20 H - 7 4 - - - Neutral Jump MK Neutral Jump 90 100 40 H - 9 5 - - - Neutral Jump HK Neutral Jump 120 200 60 H - 9 6 - - - Angled Jump LP Angled Jump 60 50 20 H - 6 5 - - - Angled Jump MP Angled Jump 90 100 40 H - 7 3 - - - Angled Jump HP Angled Jump 120 200 60 H - 11 6 - - - Angled Jump LK Angled Jump 50 50 20 H - 7 4 - - - Angled Jump MK Angled Jump 80 100 40 H - 9 10 - - - Angled Jump HK Angled Jump 120 200 60 H - 9 6 - - - Flying Body Attack Flying Body Attack 100 150 60 H - 6 7 - - - Double Knee Drop Double Knee Drop 50 50 20 H - 8 6 - - - Headbutt Headbutt( ) 100 500 40 H - 4 6 - - - Headbutt Headbutt( ) 120 600 60 H - 6 12 - - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Adv On

Guard Adv

On Hit Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+13 5 32 -21 -21 Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+15 5 32 -15 - Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 5 32 - - Red Focus Attack (Level 1) Level 1 Red Focus 120 100 20 HL - 10+13 5 32 -21 -21 Red Focus Attack (Level 2) Level 2 Red Focus 180 150 40 HL - 18+15 5 32 -15 - Red Focus Attack (Level 3) Level 3 Red Focus 255 200 60 - - 65 5 32 - - EX Red Focus Attack (Level 1) Level 1 EX Red Focus 120 100 20 HL - 10+13 5 32 -15 - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Adv On

Guard Adv

On Hit Bodyslam Forward Throw 160 180 40 0.944 - 3 2 20 - - Brain Buster Back Throw 160 180 40 0.944 - 3 2 20 - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Adv On

Guard Adv

On Hit Spinning Piledriver Spinning Piledriver 180 150 40/100 1.684 - 2 2 52 - - Spinning Piledriver 200 150 40/100 1.45 - 2 2 50 - - Spinning Piledriver 250 200 40/100 1.35 - 2 2 48 - - EX Spinning Piledriver Spinning Piledriver EX 200 150 -250/0 1.35 - 4 2 47 - - Banishing Flat Green Hand 120 100 30/30 HL su 8 2 21 -7 -2 Green Hand 130 150 30/30 HL su 11 2 22 -6 -6 Green Hand 140 200 30/30 HL su 14 2 23 -7 -7 EX Banishing Flat Green Hand 90*50 50*50 -250/0 HL -*su 13 1*1 27 -9 1 Double Lariat Lariat 120*140 150*200 30/40 HL su*- 4 2(4)7(2)7(3)9(2)8(4)3 14 -44 - Quick Double Lariat Quick Lariat 110*130 100*150 20/30 HL su*- 4 2(4)5(3)8(4)3 14 -22 - Atomic Suplex Double German Suplex 220 200 30/140 1 - 2 2 45 - - EX Atomic Suplex Douple German Suplex 240 200 -250/0 1 - 2 2 45 - - Flying Power Bomb Running Bear Grab 200 150 30/80 2.92 - 1 2 45 - - EX Flying Power Bomb Running Bear Grab 220 200 -250/0 5.06 - 1 2 45 - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Adv On

Guard Adv

On Hit Final Atomic Buster Super Combo 450 0 -1000/0 1.45 - 1+0 2 46 - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Adv On

Guard Adv

On Hit Ultimate Atomic Buster Ultra Combo 1 520 0 0/0 1.446 - 1+0 2 46 - - Siberian Blizzard Ultra Combo 2 450 0 0/0 0.95 - 0+3 Until Landing After Landing 58 - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Adv On

Guard Adv

On Hit





Moves

Standing Close Normals

Name Nickname Command Notes File:Example.png Close LP Close Jab Close ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Close MP Close Strong Close ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Close HP Close Fierce Close ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Close LK Close Short Close ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Close MK Close Forward Close ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Close HK Close Roundhouse Close ~~ Uses and Strategies ~~

(No uses/strategies)





Standing Far Normals

Name Nickname Command Notes File:Example.png Far LP Far Jab ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Far MP Far Strong ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Far HP Far Fierce ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Far LK Far Short ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Far MK Far Forward ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Far HK Far Roundhouse ~~ Uses and Strategies ~~

(No uses/strategies)





Crouching Normals

Name Nickname Command Notes File:Example.png Crouch LP Crouch Jab + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Crouch MP Crouch Strong + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Crouch HP Crouch Fierce + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Crouch LK Crouch Short + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Crouch MK Crouch Forward + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Crouch HK Crouch Roundhouse + ~~ Uses and Strategies ~~

(No uses/strategies)





Neutral Jumping Normals

Name Nickname Command Notes File:Example.png Neutral Jump LP Neutral Jump Jab + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Neutral Jump MP Neutral Jump Strong + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Neutral Jump HP Neutral Jump Fierce + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Neutral Jump LK Neutral Jump Short + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Neutral Jump MK Neutral Jump Forward + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Neutral Jump HK Neutral Jump Roundhouse + ~~ Uses and Strategies ~~

(No uses/strategies)





Diagonal Jumping Normals

Name Nickname Command Notes File:Example.png Diagonal Jump LP Diagonal Jump Jab / + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Diagonal Jump MP Diagonal Jump Strong / + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Diagonal Jump HP Diagonal Jump Fierce / + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Diagonal Jump LK Diagonal Jump Short / + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Diagonal Jump MK Diagonal Jump Forward / + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Diagonal Jump HK Diagonal Jump Roundhouse / + ~~ Uses and Strategies ~~

(No uses/strategies)





Unique Attacks

Name Nickname Command Notes File:Example.png Long Kick Long Kick + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Flying Body Attack Body Splash + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Double Knee Drop Knee Drop + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Headbutt Headbutt (Strong) (during Neutral Jump) + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Headbutt Headbutt (Fierce) (during Neutral Jump) + ~~ Uses and Strategies ~~

(No uses/strategies)





Focus Attacks

Name Nickname Command Notes File:Example.png Focus Attack (Level 1) Level 1 Focus + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Focus Attack (Level 2) Level 2 Focus + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Focus Attack (Level 3) Level 3 Focus + ~~ Uses and Strategies ~~

(No uses/strategies)





Throws

Name Nickname Command Notes File:Example.png Bodyslam Forward Throw or + + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Brain Buster Back Throw + + ~~ Uses and Strategies ~~

(No uses/strategies)





Special Moves

Name Nickname Command Notes File:Example.png Spinning Piledriver Spinning Pile Driver + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Banishing Flat Green Hand + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Double Lariat Lariat ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Quick Double Lariat Quick Lariat ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Atomic Suplex Double German Suplex (near opponent) + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Flying Power Bomb Running Bear Grab (far from opponent) + ~~ Uses and Strategies ~~

(No uses/strategies)





Super Combo

Name Nickname Command Notes File:Example.png Final Atomic Buster Super Combo + ~~ Uses and Strategies ~~

(No uses/strategies)





Ultra Combos

Name Nickname Command Notes File:Example.png Ultimate Atomic Buster Ultra Combo I + ~~ Uses and Strategies ~~

(No uses/strategies) File:Example.png Siberian Blizzard Ultra Combo II (in air) + ~~ Uses and Strategies ~~

(No uses/strategies)





The Basics

Combos

Strategy

Matchups

vs. Abel

(No strategies)

vs. Adon

(No strategies)

vs. Akuma/Gouki

(No strategies)

vs. Balrog/Boxer

(No strategies)

vs. Blanka

(No strategies)

vs. C. Viper

(No strategies)

vs. Cammy

(No strategies)

vs. Chun-Li

(No strategies)

vs. Cody

(No strategies)

vs. Dan

(No strategies)

vs. Decapre

(No strategies)

vs. Dee Jay

(No strategies)

vs. Dhalsim

(No strategies)

vs. Dudley

(No strategies)

vs. E. Honda

(No strategies)

vs. El Fuerte

(No strategies)

vs. Elena

(No strategies)

vs. Evil Ryu

(No strategies)

vs. Fei Long

(No strategies)

vs. Gen

(No strategies)

vs. Gouken

(No strategies)

vs. Guile

(No strategies)

vs. Guy

(No strategies)

vs. Hakan

(No strategies)

vs. Hugo

(No strategies)

vs. Ibuki

(No strategies)

vs. Juri

(No strategies)

vs. Ken

(No strategies)

vs. M.Bison/Dictator

(No strategies)

vs. Makoto

(No strategies)

vs. Oni

(No strategies)

vs. Poison

(No strategies)

vs. Rolento

(No strategies)

vs. Rose

(No strategies)

vs. Rufus

(No strategies)

vs. Ryu

(No strategies)

vs. Sagat

(No strategies)

vs. Sakura

(No strategies)

vs. Seth

(No strategies)

vs. T.Hawk

(No strategies)

vs. Vega/Claw

(No strategies)

vs. Yang

(No strategies)

vs. Yun

(No strategies)

vs. Zangief (self)

(No strategies)

Frame Data

Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Total

Frames Adv On

Guard Adv On

Hit Block

Stun Hit

Stun Extra

Details Armor

Break Proj Throw On Hit

Ground Counter

Hit Ground On Hit Air Counter

Hit Air Armor Full

Invincible Strike

Invincible Projectile

Invincible Throw

Invincible Airborne Juggle

Info Close LP Close 40 50 20 HL ch/sp/su 4 6 7 16 -1 2 12 15 Frame advantage based on 2nd active frame Reset Reset - - - - - - - Close MP Close 90 100 40 HL sp/su 5 2 14 20 -2 1 14 17 Reset Reset - - - - - - - Close HP Close 140 200 60 HL - 7 4 20 30 -6 -1 18 23 On crouching opponents, -2 on hit Reset Reset - - - - - - - Close LK Close 30 50 20 HL sp/su 4 2 10 15 -1 2 11 14 Reset Reset - - - - - - - Close MK Close 90 100 40 HL sp/su 5 2 10 16 2 5 14 17 Reset Reset - - - - - - - Close HK Close 140 200 60 HL - 7 4 21 31 -5 -1 20 24 Reset Reset - - - - - - - Far LP Far 30 50 20 HL ch/sp/su 4 2 7[5] 12[10] 3[5] 6[8] 12 15 [] Refers to chained version Reset Reset - - - - - - - Far MP Far 70 100 40 HL - 4 2 10 15 2 5 14 17 Reset Reset - - - - - - - Far HP Far 140 200 60 HL - 12 3 18 32 -3 1 18 22 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - - Far LK Far 30 50 20 HL sp/su 4 2 7 12 2 5 11 14 5~6f cancellable Reset Reset - - - - - - - Far MK Far 90 100 40 HL - 7 6 18 30 -7 -3 17 21 Reset Reset - - - - - - - Far HK Far 140 200 60 HL - 11 4 16 30 -2 2 18 22 Reset Reset - - - - - - - Crouch LP Crouch 20 50 20 HL ch/sp/su 4 3 6 12 2 5 11 14 Reset Reset - - - - - - - Crouch MP Crouch 80 100 40 HL - 8 5 12 24 -3 3 14 20 Forces stand Forces stand Reset Reset - - - - - - - Crouch HP Crouch 120 200 60 HL su 12 4 16 31 -2 2 18 22 Reset Reset - - - - - - - Crouch LK Crouch 40 50 20 L sp/su 4 3 7 13 1 5 11 15 Reset Reset - - - - - - - Crouch MK Crouch 90 100 40 L - 9 4 15 27 -5 -2 14 17 Reset Reset - - - - - - - Crouch HK Crouch 120 200 60 L - 9 5 18 31 -5 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - - Long Kick + 120 200 60 L - 14 7 22 42 -11 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Total

Frames Adv On

Guard Adv On

Hit Block

Stun Hit

Stun Extra

Details Armor

Break Proj Throw On Hit

Ground Counter

Hit Ground On Hit Air Counter

Hit Air Armor Full

Invincible Strike

Invincible Projectile

Invincible Throw

Invincible Airborne Juggle

Info Neutral Jump LP Neutral Jump 60 50 20 H - 5 5 - 9 - - Reset Reset - - - Lower body: 1~9F - - - Neutral Jump MP Neutral Jump 90 100 40 H - 7 4 - 10 - - Reset Reset - - - Lower body: 1~10F - - - Neutral Jump HP Neutral Jump 140 200 60 H - 10 6 - 15 - - Reset Reset - - - Lower body: 1~15F - - - Neutral Jump LK Neutral Jump 50 50 20 H - 7 4 - 10 - - Reset Reset - - - Lower body: 1~11F - - - Neutral Jump MK Neutral Jump 90 100 40 H - 9 5 - 13 - - Reset Reset - - - Lower body: 1~15F - - - Neutral Jump HK Neutral Jump 120 200 60 H - 9 6 - 14 - - Reset Reset - - - Lower body: 1~8F - - - Angled Jump LP Angled Jump 60 50 20 H - 6 5 - 10 - - Reset Reset - - - Lower body: 1~10F - - - Angled Jump MP Angled Jump 90 100 40 H - 7 3 - 9 - - Reset Reset - - - Lower body: 1~9F - - - Angled Jump HP Angled Jump 120 200 60 H - 11 6 - 16 - - Reset Reset - - - Lower body: 1~15F - - - Angled Jump LK Angled Jump 50 50 20 H - 7 4 - 10 - - Reset Reset - - - Lower body: 1~6F - - - Angled Jump MK Angled Jump 80 100 40 H - 9 10 - 18 - - Reset Reset - - - Lower body: 1~4F - - - Angled Jump HK Angled Jump 120 200 60 H - 9 6 - 14 - - Reset Reset - - - Lower body: 1~8F - - - Flying Body Attack Flying Body Attack 100 150 60 H - 6 7 - 12 - - Reset Reset - - - Legs: 1~12F - - - Double Knee Drop Double Knee Drop 50 50 20 H - 8 6 - 13 - - Reset Reset - - - Legs: 1~7F - - - Headbutt Headbutt( ) 100 500 40 H - 4 6 - 9 - - Reset Reset - - - Lower body: 1~3F - - - Headbutt Headbutt( ) 120 600 60 H - 6 12 - 17 - - Reset Reset - - - Lower body: 1~5F - - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Total

Frames Adv On

Guard Adv On

Hit Block

Stun Hit

Stun Extra

Details Armor

Break Proj Throw On Hit

Ground Counter

Hit Ground On Hit Air Counter

Hit Air Armor Full

Invincible Strike

Invincible Projectile

Invincible Throw

Invincible Airborne Juggle

Info Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+13 5 32 59 -21 -21 16 16 Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - - Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+15 5 32 69 -15 - 22 - Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - - Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 5 32 101 - - - - Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - - Red Focus Attack (Level 1) Level 1 Red Focus 120 100 20 HL - 10+13 5 32 59 -21 -21 16 16 Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - - Red Focus Attack (Level 2) Level 2 Red Focus 180 150 40 HL - 18+15 5 32 69 -15 - 22 - Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - - Red Focus Attack (Level 3) Level 3 Red Focus 255 200 60 - - 65 5 32 101 - - - - Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F - - - - - - EX Red Focus Attack (Level 1) Level 1 EX Red Focus 120 100 20 HL - 10+13 5 32 59 -15 - 22 - Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Total

Frames Adv On

Guard Adv On

Hit Block

Stun Hit

Stun Extra

Details Armor

Break Proj Throw On Hit

Ground Counter

Hit Ground On Hit Air Counter

Hit Air Armor Full

Invincible Strike

Invincible Projectile

Invincible Throw

Invincible Airborne Juggle

Info Bodyslam Forward Throw 160 180 40 0.944 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - - Brain Buster Back Throw 160 180 40 0.944 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Total

Frames Adv On

Guard Adv On

Hit Block

Stun Hit

Stun Extra

Details Armor

Break Proj Throw On Hit

Ground Counter

Hit Ground On Hit Air Counter

Hit Air Armor Full

Invincible Strike

Invincible Projectile

Invincible Throw

Invincible Airborne Juggle

Info Spinning Piledriver Spinning Piledriver 180 150 40/100 1.684 - 2 2 52 55 - - - - X Hard Knockdown - - - - - - - - - - Spinning Piledriver 200 150 40/100 1.45 - 2 2 50 53 - - - - X Hard Knockdown - - - - - - - - - - Spinning Piledriver 250 200 40/100 1.35 - 2 2 48 51 - - - - X Hard Knockdown - - - - - - - - - - EX Spinning Piledriver Spinning Piledriver EX 200 150 -250/0 1.35 - 4 2 47 52 - - - - Opponent gains 50 meter on hit X Hard Knockdown - - - - - All: 1~5F All: 1~5F - - - Banishing Flat Green Hand 120 100 30/30 HL su 8 2 21 33 -7 -2 16 21 Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, builds 20 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown - - - Forward body: 6~20F - - - Green Hand 130 150 30/30 HL su 11 2 22 34 -6 -6 18 18 Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, builds 20 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown - - - Forward body: 8~22F - - - Green Hand 140 200 30/30 HL su 14 2 23 40 -7 -7 18 18 Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, builds 20 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown - - - Forward body: 9~25F - - - EX Banishing Flat Green Hand 90*50 50*50 -250/0 HL -*su 13 1*1 27 41 -9 1 19 29 Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, opponent gains 15*10 meter on hit, 10*5 on block X Forces Stand [1st Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~13F All: 1~22F - - JP: 0*1 Double Lariat Lariat 120*140 150*200 30/40 HL su*- 4 2(4)7(2)7(3)9(2)8(4)3 14 68 -44 - - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~5F, Torso: 6~54F Upper body: 1~3F, All: 4~5F, Lower body: 6~54F - - - Quick Double Lariat Quick Lariat 110*130 100*150 20/30 HL su*- 4 2(4)5(3)8(4)3 14 46 -22 - - - Builds 20x4 meter on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Legs: 1~32F Legs: 1~32F - - - Atomic Suplex Double German Suplex 220 200 30/140 1 - 2 2 45 48 - - - - X Hard Knockdown - - - - - - - - - - EX Atomic Suplex Douple German Suplex 240 200 -250/0 1 - 2 2 45 48 - - - - Opponent gains 20*50 meter on hit X Hard Knockdown - - - 1F~ - - - - - - Flying Power Bomb Running Bear Grab 200 150 30/80 2.92 - 1 2 45 47 - - - - Startup changes depending on proximity to opponent, Run starts on 36F(LK)/38F(MK)/38F(HK) X Hard Knockdown - - - - - - - - - - EX Flying Power Bomb Running Bear Grab 220 200 -250/0 5.06 - 1 2 45 47 - - - - Startup changes depending on proximity to opponent, Run starts on 38F, opponent gains 40 meter on hit X Hard Knockdown - - - 1f until end of active frames - - - - - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Total

Frames Adv On

Guard Adv On

Hit Block

Stun Hit

Stun Extra

Details Armor

Break Proj Throw On Hit

Ground Counter

Hit Ground On Hit Air Counter

Hit Air Armor Full

Invincible Strike

Invincible Projectile

Invincible Throw

Invincible Airborne Juggle

Info Final Atomic Buster Super Combo 450 0 -1000/0 1.45 - 1+0 2 46 48 - - - - Opponent gains 20x3 meter on hit X Hard Knockdown - - - - All: 1F - - - - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Total

Frames Adv On

Guard Adv On

Hit Block

Stun Hit

Stun Extra

Details Armor

Break Proj Throw On Hit

Ground Counter

Hit Ground On Hit Air Counter

Hit Air Armor Full

Invincible Strike

Invincible Projectile

Invincible Throw

Invincible Airborne Juggle

Info Ultimate Atomic Buster Ultra Combo 1 520 0 0/0 1.446 - 1+0 2 46 48 - - - - Opponent gains 20x3 meter on hit X Hard Knockdown - - - - All: 1F - - - - - Siberian Blizzard Ultra Combo 2 450 0 0/0 0.95 - 0+3 Until Landing After Landing 58 - - - - - Opponent gains 20x3 meter on hit X - - Hard Knockdown - - All: 1F~until landing - - - - - Move Name Nickname Damage Stun Meter

Gain Hit

Level Cancel

Ability Startup Active Rcvry Total

Frames Adv On

Guard Adv On

Hit Block

Stun Hit

Stun Extra

Details Armor

Break Proj Throw On Hit

Ground Counter

Hit Ground On Hit Air Counter

Hit Air Armor Full

Invincible Strike

Invincible Projectile

Invincible Throw

Invincible Airborne Juggle

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