Sifting through the garbage is always the main issue with user content communities. There are way more makers who either don't have enough time, not patient enough to make something fluid and unique, or younger audiences who have different tastes to put it nicely. The concept of what is good and bad is always perspective as newer players will be more impressed as they don't know how anything works while seasoned players see more and more and are impressed with less and less. Or just be thankful it's not malicious or fits a theme he or she loves and give it a like despite it true quality. Good content takes time; a lot, especially in dreams where players have to constantly learn new ways to optimize or avoid bugs and glitchy quirks.

My point is that the rating system for something like dreams where genres, games styles, art, music, short films, and anything else you can do in dreams should be based on the user who likes the content. grouping their likes with others and then basing recommendations off those stats for players who would be interested in memes or superheroes, to puzzles and retro, etc. There's just too much variety to slap a superficial sticker on what's hot and what's not.

To go a step further would be to put 'value' on players likes, if they like a lot of random content, like things that aren't very well received, or maybe a lower imp level implying they are new to the game, their likes don't influence the popularity of the content as much. So a simple example would be level 100 imps will most likely see what other 70s or 80s like. There's already an aura function (albeit I have no idea how accurate it is, I haven't given it much attention.) So something like this wouldn't be too far off for the devs to consider implementing. Dreams still has a long way to go before it's close to perfect and it already expects so much from the community to fill in the gaps that it promises, I'm glad this suggestion thread for improving the trending exists not because I want to share my idea but issues like this need to be addressed obviously my suggestion would require a lot of work perfecting an algorithm but must issue with this game need a lot of work.