Earth Domain

Earth Domain Spells

Cleric Level Spells 1st Catapult, Earth Tremor 3rd Dustdevil, Maximilian’s Earthen Grasp 5th Erupting Earth, Meld Into Stone 7th Stone Shape, Stoneskin 9th Transmute Rock, Wall of Stone

Bonus Proficiency

At 1st level, you gain proficiency with martial weapons and heavy armour, you also learn the Stone Fist cantrip.

Earth's Embrace

Also at 1st level you learn to defend against attacks by bestowing the sturdiness of stone to your allies. When a creature you can see within 30 feet of you takes bludgeoning, piercing or slashing damage, you can use your reaction to reduce that damage by an amount equal to your Wisdom modifier

Channel Divinity:Earth Spikes

Starting at 2nd level, you can use your Channel Divinity to cause sharp spikes to rise up from the earth. As an action, you present your holy symbol and raise earth in either a 5 ft wide, 30 ft long line or a 15 ft cone.

The area is filled with jagged earth spikes for 1 minute or until its cleared by a creature moving throught it (each step clears a 5 by 5ft square). Any creature that enters the area must succeed on a Dexterity saving throw, or take 1d4 damage per 5 feet moved within it; Tiny creatures have advantage on this saving throw, while Large or larger creatures have disadvantage. A creature moving at half speed automatically succeeds on the saving throw.

The spikes stay lodged on the creature's feet, causing it to suffer the same amount of damage it initially took, unless it spends an action to remove the spikes.

Strength of Stone

Starting at 6th level you may cast Stone Fist as a bonus action a number of times per day equal to your wisdom modifier. You regain all expended uses when you finish a long rest.

Additionally, the amount of damage you reduce with Earth’s Embrace increases to 3 + your wisdom modifier

Divine Strike

At 8th level, your attacks are empowered with might. Once on each of your turns when you hit a creature with a weapon attack or your Stone Fist cantrip, you can cause the attack to deal an extra 1d8 magical bludgeoning damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Mountainborn

At 17th level, you gain the Earth Glide ability equal to your movement speed. While gliding you can choose whether or not you leave an unobstructed path.

Your Earth’s Embrace ability now reduces damage by twice you wisdom modifier.

Earth Glide The creature can burrow through non magical, unworked earth and stone. While doing so, it doesn't disturb the material it moves through.

Credit: BenjaminHaley

https://benjaminhaley.deviantart.com/