Atlas Rises Patch 1.34

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Hello!

Thanks for continuing to share your feedback and reporting issues to us – we’ve been working hard on our next patch which is coming to both PS4 and PC today! Here’s a look at the fixes and changes you can expect:

Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We’re aware there are still some players experiencing this issue, and we’re currently investigating any remaining reports.

Prevented the terrain editor draining in charge when editing empty voxels

Prevented players being able to edit terrain outside their base radius for free while standing inside their base

Fixed responses made to Artemis and Apollo at times being incorrectly tracked

Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal

Fixed instances where Atlas text was appearing as though it came from an NPC

Fixed FoV in photo mode showing degrees as a temperature

The discovery screen will now show images from a larger number of visited waypoints

Added a placeholder image in cases where a waypoint image is not available

Allowed scrolling of names on the discovery page which are too long to be displayed

Fixed a graphical issue where a blur effect would be applied while teleporting

Improved prioritisation of systems you have teleported from when listing your most recent teleport locations

Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base

Improved ordering of icons on the galactic map to more accurately indicate missions and system information

Increased maximum number of paths which can be rendered in the galactic map

Improved appearance of the message displayed when your starship is out of range

Fixed warning symbol on broken tech appearing too small

Fixed an issue that sometimes caused glyphs not to be awarded correctly

Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship

Added the amount of units you will earn for a discovery to the Analysis Visor interface

Added correct emotion animations for various interactions with NPCs

Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)

Keep reporting any issues you might find to us over on our help centre!