In Patch 0.7 we will be continuing to implement the Companions system. In addition to various smaller improvements - such as slightly adjusting restrictions on how many you may have out at once - we will be adding the activatable abilities for your Companions.

One issue faced by minion-focused builds is that, once you’ve summoned your minions, your action bar can be devoid of useful skills. The Companions system will replace each of your Companion-summoning skills with an activatable ability. This will only be available while you have the maximum number of that minion summoned, to avoid making it impossible to resummon them if they die. Today we’d like to show your these abilities!







A debuff which fears all enemies near your Bear causing them to run away.







Causes your Sabertooth to make three melee attacks in short succession.







Poisons enemies around your Scorpion with 100% increased duration.







Heals all allies in a large area over time.







A stacking buff that increases your damage and your minions’ damage by 10% for 4 seconds