Awesome thanks!

Hmmm…

Ok, wow that is very, very impressive. 16% completion of the HW1 campaign and 8% completion of the HW2 campaign. That’s actually really good, but to be expected with a strong singleplayer as HW has.

If you take for example a similar game released at around the same time like Gray Goo (a 50$ game), it has a 8% completion rate of its campaign, half that of HW1. Its steamcharts I’ll let it speak for itself: http://steamcharts.com/app/290790 (if you cant open this link, peak was 2.7k with 24h peak at 75)

Looking at a more recent example of a high profile space themed RTS, Etherium we see that none of the achievements except for the two tutorial ones are higher than 5% completed and again, I’ll let the steamcharts speak for themselves: http://steamcharts.com/app/245370#1m (again if you cant open the link, peak was 263 and 24h peak 30)

Heck even if you compare it to an actual ‘new game’ (as opposed to a remaster of a 15y old game) like the very successful CoH2 it holds its own (look at the all time peak: http://steamcharts.com/app/231430 for example, only 20k) . That is a game that was all gung ho about going full e-sports. Also considering how epic it’s single player is, only 8% completed the last mission on the easiest difficulty. But it is a bit more mature, a solid multiplayer game that is arguably a lot easier (no spacial 3D shenanigans).

I’d say HWR is not doing nearly as bad for itself as people like to think (not that that’s the aim of this thread of course!) and the numbers support it as being a very, very successful game, compared to other RTS games.

I mean HW is dead woe is us… just a little joke