With great pleasure, I can finally say that the Trails from Zero editing is at 50%. Despite the longer gap between updates, progress continues to move forward, relentlessly. I hope you enjoy the treat we’ve thrown together for this big milestone! For this update, I’m simply going to talk about the journey thus far and plans for the project.

Personal Thoughts

Sitting at my desk, I’m quite giddy at the fact that we’ve managed to get halfway through this massive, wonderful game. It’s insane to think about how I managed to fall in love with this game, and somehow started working on bringing it to English. The whole experience is and continues to be a joy to work on. Nothing is quite like working on a passion project with a group of friends.

This semester at college has been pretty tough, if I’m honest. Being with my amazing girlfriend, my friends, and working on this has made it an unforgettable one. Besides, I can partially thank this project for convincing me to change my major to English. With that, I plan to become a teacher someday. The semester is almost at its close, and I can’t be more excited to take on different coursework that I think I’m going to enjoy.

Plans for Zero

As of now, Guan, Catasplurge, and I are primarily focused on editing the dialogue of Trails from Zero. While we’re doing that, Ribose continues to proofread and keep consistency throughout the script. He’s sort of our issues tracker, so to say. Floofy has been our resident image editor, creating awesome edits of things in-game, like the chapter cards. Jose, our programmer, is busy fixing bugs with script insertion and fixing the sloppy PC port. Speaking of the PC port, you should try to get your hands on that. I won’t go into it too much, but that will easily be the superior way to play Zero. In our project, the game’s dialogue has been split into four spreadsheets: Crossbell City, Towns, Roads/Events, and Dungeons. Currently, Roads/Events and Dungeons have been completely edited. 50% of Crossbell City has been edited, and I’m working on Towns before jumping back into that monster of a spreadsheet.

Plans for the Future

The future is pretty exciting. I’ll go ahead and say now, a few others and I already have a team together to tackle Trails to Azure when Trails from Zero is finished. If everything goes as planned, I intend to bring Crossbell home, in its full. I really want nothing more than to be able to do that. And, after that, I doubt I see myself calling it quits on fan translations. It’s just too damn fun.

If you’re a Falcom fan (I’d be surprised if you aren’t, if you’re reading this), you should be excited about all the fan translations in the works. Guan, Jose, and Preta just finished up and released Brandish 2 for the PC-98, so check that out! Our friends Wheat and Aliseyun are still heading up Trails to Infinity (Nayuta) and Ys II Special, respectively.

Sample Video

Well, here’s what a lot of you were probably waiting for! We decided, hey, why not go ahead and show off a little bit of what we’ve done? And what would be better than a video of the beginning of Zero, trailing right up to the OP (plus some other stuff)? The beginning of the game has turned out great, and I hope you all, individually, watch it at least 50 times.

We’re halfway over the barrier now, as a wise detective would probably say. Fortunately, we don’t intend to stop climbing until we’ve gotten over it. That’s all for this update, I can’t wait to share more with you in the future!

Note from omgfloofy

As I state in the description of the video, there are some quirks here that aren’t finalized in it. There is an audio quirk at one point, which was caused during rendering- this wasn’t from the game at all, so don’t worry about that. Last but not least, while the video is running 60 FPS at 720p, this is because of my recording software. I actually had the game running at 1080p, and it held a steady 60 FPS through it.