Making video games is a lot like joining the military, in that it's best suited to those who don't care about seeing their families (or if they work for EA, anything other than abject misery). So it's nice when we find proof that the teams that made our favorite games had a little fun behind the scenes. It certainly makes us feel better about throwing discs across the room in fits of frustrated rage. Take how ...

5 GoldenEye Nearly Ended With 007 Visiting The Bad Guys In The Hospital

GoldenEye is regarded as one of the greatest FPS games of all-time -- provided that no one picks Oddjob -- but it could have easily been a mediocre mess. For starters, the development team was comprised of newbies who'd never worked on a major release, and Nintendo was anxious about the amount of "horrible" violence and death in the game (as if their most famous franchise wasn't about wanton turtle murder).

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This raises the question: What sort of game was Nintendo expecting? The answer: a very polite one. The team received a fax from Shigeru Miyamoto, the creator of Mario, asking them to implement a post-credits scene wherein James Bond visits a hospital ward containing the mangled, bandaged near-corpses of the many bad guys he shot during the course of the game. Then Bond was to shake hands with each one of them, as if this whole thing was a cricket match that got out of hand, as opposed to a world-ruining terrorist plot.

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They didn't implement this idea, we guess because the ending would've been 16 hours long. They did, however, add in a credits sequence in which they listed the actors and actresses for each of the game's roles, just to underline that this was the video game equivalent of pro wrestling.