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Spellslinger AMPS

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Assault

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Critical Hit I

Power Cost: 1

Assault Rank 1

Increases Critical Hit chance by 2%

Critical Hit II

Power Cost: 1

Assault Rank 1

Increases Critical Hit chance by 2%

Critical Hit III

Power Cost: 1

Assault Rank 1

Increases Critical Hit chance by 2%

Critical Surge(CONNECTED WITH ABOVE)

Power Cost: 2

Assault Rank 1

Critical Hits with damaging abilities generate 2 Spell Power

Surge Damage I

Power Cost: 1

Assault Rank 1

Increases all damage dealt with Spell Surged by 5%

Surge Damage II

Power Cost: 1

Assault Rank 1

Increases all damage dealt with Spell Surged by 5%

Surge Damage III

Power Cost: 1

Assault Rank 1

Increases all damage dealt with Spell Surged by 5%

Frost Snap

Power Cost: 3

Assault Rank 1

Getting hit by a target affected by your Cone of Frost or Frozen Bolt reduces their cooldowns by 0.50s

Critical Severity I

Power Cost: 1

Assault Rank 1

Increases Critical Hit Severity by 4%.

Critical Severity II

Power Cost: 1

Assault Rank 1

Increases Critical Hit Severity by 4%.

Surgical Severity(CONNECTED WITH ABOVE)

Power Cost: 2

Assault Rank 2

Critical Hit Severity increased by 35% while Spell Surged.

Physical Damage I

Power Cost: 1

Assault Rank 2

Increases Physical damage by 1%

Physical Damage II

Power Cost: 1

Assault Rank 2

Increases Physical damage by 1%

Physical Damage III

Power Cost: 1

Assault Rank 2

Increases Physical damage by 1%

Physical Damage IV

Power Cost: 1

Assault Rank 2

Increases Physical damage by 1%

Deadly(CONNECTED WITH ABOVE)

Power Cost: 2

Assault Rank 3

Mobile Fire, Rapid Fire, True Shot, and Assassinate have a 30% chance to increase your Physical damage by 2% for 15.0s, stacks 3 times.

Strikethrough I

Power Cost: 1

Assault Rank 2

Increases Strikethrough change by 1%

Strikethrough II

Power Cost: 1

Assault Rank 2

Increases Strikethrough change by 1%

Strikethrough III

Power Cost: 1

Assault Rank 2

Increases Strikethrough change by 1%

Vegeance(CONNECTED WITH ABOVE)

Power Cost: 2

Assault Rank 2

When an attack is deflected your Strikethrough chance increases by 14% for 10.0s

Magic Damage I

Power Cost: 1

Assault Rank 2

Increases Magic damage by 1%.

Magic Damage II

Power Cost: 1

Assault Rank 2

Increases Magic damage by 1%.

Magic Damage III

Power Cost: 1

Assault Rank 2

Increases Magic damage by 1%.

Magic Damage IV

Power Cost: 1

Assault Rank 2

Increases Magic damage by 1%.

Spell Chain(CONNECTED WITH ABOVE)

Power Cost: 1

Assault Rank 3

Each use of Charged Shot, Ignite, Frozen Bolt, and Flame Burst has a 30% chance to increase your Magic Damage by 2% for 15.0s, stacks 3 times.

Heavy Weapon

Power Cost: 3

Assault Rank 2

Increases Assault Power received from your weapon by 7%.

Overpower

Power Cost: 3

Assault Rank 2

Deal an additional 1 magic damage to stunned, disoriented, and dazed targets

Wallow in Flame

Power Cost: 4

Assault Rank 2

If targets are affected by iginite when hit by Flame Burst deal an additional 1 magic damage every 2.00s for 4.00s.

Assault Power I

Power Cost: 1

Assault Rank 2

Increases Assault Power by 1%.

Assault Power II

Power Cost: 1

Assault Rank 2

Increases Assault Power by 1%.

Assault Power III

Power Cost: 1

Assault Rank 2

Increases Assault Power by 1%.

Assassinate(CONNECTED WITH ABOVE)

Power Cost: 5

Assault Rank 3

Unlocks the Assassinate ability.

Gunspliner

Power Cost: 4

Assault Rank 3

Critical Hit Chance is increased by 2% for each assault ability on cooldown.

Trigger Fingers

Power Cost: 4

Assault Rank 3

Rapid Fire and Mobile Fire now reduce all active cooldowns by -0.50s per use

Withering Magic

Power Cost: 3

Assault Rank 3

While Spell Surge is active, nearby enemies within 30 meters have their Magic Resistance reduced by 20%.

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Support

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Surged Focus I

Power Cost: 1

Support Rank 1

Decreases all Focus costs by 10% while Spell Surged

Surged Focus II

Power Cost: 1

Support Rank 1

Decreases all Focus costs by 10% while Spell Surged

Surged Focus III

Power Cost: 1

Support Rank 1

Decreases all Focus costs by 10% while Spell Surged

Recovery I

Power Cost: 1

Support Rank 1

Increases Focus Recovery by 0.1/s

Recovery II

Power Cost: 1

Support Rank 1

Increases Focus Recovery by 0.1/s

Recovery III

Power Cost: 1

Support Rank 1

Increases Focus Recovery by 0.1/s

Gather Essence(CONNECTED WITH ABOVE)

Power Cost: 2

Support Rank 1

Receiving kill credit for an enemy restores 7 Focus.

Holy Armor

Power Cost: 2

Support Rank 1

Healing an ally affected by Distortion, Healing Salve, or Affinity increases the ally's Armor by 5% for 10.0s.

Healing Cloak I

Power Cost: 1

Support Rank 1

Your healing spells generate 2% less threat

Healing Cloak II

Power Cost: 1

Support Rank 1

Your healing spells generate 2% less threat

Healing Cloak III

Power Cost: 1

Support Rank 1

Your healing spells generate 2% less threat

Phase Cloak(CONNECTED WITH ABOVE)

Power Cost: 2

Support Rank 2

Phase Shift now Pacifies attackers for its duration instead of increasing Deflect

Magi I

Power Cost: 1

Support Rank 2

Max Focus increased by 15.

Magi II

Power Cost: 1

Support Rank 2

Max Focus increased by 15.

Magi III

Power Cost: 1

Support Rank 2

Max Focus increased by 15.

Magi IV

Power Cost: 1

Support Rank 2

Max Focus increased by 15.

Desperation(CONNECTED WITH ABOVE)

Power Cost: 2

Support Rank 3

If your Focus is below 100 for 10.0s, you will regenerate 10 Focus every 2.00s for 8.0s. This can only occur once every 120.0s.

Cooldown Reduction I

Power Cost: 1

Support Rank 2

Reduces all cooldown lengths by 2%

Cooldown Reduction II

Power Cost: 1

Support Rank 2

Reduces all cooldown lengths by 2%

Cooldown Reduction III

Power Cost: 1

Support Rank 2

Reduces all cooldown lengths by 2%

Support Power I

Power Cost: 1

Support Rank 2

Increases Support by 1%

Support Power II

Power Cost: 1

Support Rank 2

Increases Support by 1%

Support Power III

Power Cost: 1

Support Rank 2

Increases Support by 1%

Support Power IV

Power Cost: 1

Support Rank 3

Increases Support by 1%

Healing Torrent(CONNECTED WITH ABOVE)

Power Cost: 5

Support Rank 3

Unlocks the Healing Torrent ability

Savior I

Power Cost: 1

Support Rank 2

Heals applies to low health targets have a 10% chance to heal the target an additional 1 health every 2.00s for 4.00s

Savior II

Power Cost: 1

Support Rank 2

Heals applies to low health targets have a 20% chance to heal the target an additional 1 health every 2.00s for 4.00s

Savior III

Power Cost: 1

Support Rank 2

Heals applies to low health targets have a 30% chance to heal the target an additional 1 health every 2.00s for 4.00s

Spell Power(CONNECTED WITH ABOVE)

Power Cost: 2

Support Rank 3

Healing a target below 30% health generates 2 Spell Power

Clarity

Power Cost: 3

Support Rank 2

10% chance that each use of an Instant or Cast Time ability will reduce the Focus cost of all abilities by 20% for 4.0s.

Blessed Weapon

Power Cost: 3

Support Rank 2

Increases Support Power received from your weapon by 7%.

Holy Fury

Power Cost: 4

Support Rank 2

Critical hits with healing abilities generate 5 Spell Power

Healing Aura

Power Cost: 4

Support Rank 3

While Spell Surge is active, all allies within 30 meters regenerate 5 health every 1.0s

Holly Roller

Power Cost: 4

Support Rank 3

Support Power is increased by 1% for every unique Support Ability used in the last 10.0s

Final Salvo

Power Cost: 4

Support Rank 3

Upon death, apply a shield to allies within 30 meters with 11 health for 12.0s.

True Affinity

Power Cost: 4

Support Rank 3

Each Vitality Burst, Healing Torrent, and Regenerative Pulse also heals your Affinity target for 1.

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Utility

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Sprint I

Power Cost: 1

Utility Rank 1

Increases your Sprint capacity by 7%

Sprint II

Power Cost: 1

Utility Rank 1

Increases your Sprint capacity by 7%

Sprint III

Power Cost: 1

Utility Rank 1

Increases your Sprint capacity by 7%

Grit I

Power Cost: 1

Utility Rank 1

Increases your Grit by 2%

Grit II

Power Cost: 1

Utility Rank 1

Increases your Grit by 2%

Grit III

Power Cost: 1

Utility Rank 1

Increases your Grit by 2%

Resilient(CONNECTED WITH ABOVE)

Power Cost: 2

Utility Rank 1

Restore 5 Health every 2.5s while below 30% Health

Combat Health I

Power Cost: 1

Utility Rank 1

Restore 2 Health every 5.0s while in combat

Combat Health II

Power Cost: 1

Utility Rank 1

Restore 3 Health every 5.0s while in combat

Combat Health III

Power Cost: 1

Utility Rank 1

Restore 5 Health every 5.0s while in combat

Hyper Shield

Power Cost: 2

Utility Rank 1

Reduces the reboot time on your shield by 1.00s

Shield Capacity I

Power Cost: 1

Utility Rank 2

Increases your Shield Capacity by 3%

Shield Capacity II

Power Cost: 1

Utility Rank 2

Increases your Shield Capacity by 3%

Shield Capacity III

Power Cost: 1

Utility Rank 2

Increases your Shield Capacity by 3%

Shield Regen I

Power Cost: 1

Utility Rank 2

Increases Shield Regeneration Rate by 1%

Shield Regen II

Power Cost: 1

Utility Rank 2

Increases Shield Regeneration Rate by 1%

Shield Regen III

Power Cost: 1

Utility Rank 2

Increases Shield Regeneration Rate by 1%

Magic Resist I

Power Cost: 1

Utility Rank 2

Increases your Magic Resist by 6%

Magic Resist II

Power Cost: 1

Utility Rank 2

Increases your Magic Resist by 6%

Magic Resist III

Power Cost: 1

Utility Rank 2

Increases your Magic Resist by 6%

Improved Armor(CONNECTED WITH ABOVE)

Power Cost: 2

Utility Rank 3

Increases Armor received from items by 2%

CC Resist I

Power Cost: 1

Utility Rank 2

Increases your CC Resilience by 2%

CC Resist II

Power Cost: 1

Utility Rank 2

Increases your CC Resilience by 2%

CC Resist III

Power Cost: 1

Utility Rank 2

Increases your CC Resilience by 2%

Void Pact(CONNECTED WITH ABOVE)

Power Cost: 5

Utility Rank 3

Unlocks the Void Pact ability.

Evasive Maneuvers

Power Cost: 3

Utility Rank 2

When Dashing, any damage you take is reduced by 24%

Gadget Expert

Power Cost: 3

Utility Rank 2

Reduces the cooldown on your equipped Gadget by 20%

Tech Shield

Power Cost: 2

Utility Rank 2

While your Shields are active, your Technology Resistance is increased by 4%

Urgency

Power Cost: 2

Utility Rank 3

Damage that reduces you below 30% Health decreases all active cooldowns by 3.00s

Readiness

Power Cost: 4

Utility Rank 3

Performing a CC Break gives you 1 interrupt Armor by 6.0s

Homeward Bound

Power Cost: 5

Utility Rank 3

Damage that would kill you instead causes you to cast Void Slip

Enhanced Shield

Power Cost: 3

Utility Rank 3

After your shields have been at full for 8.0s, their capacity is increased by 15%

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Hybrid

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Movement Speed I

Power Cost: 1

Hybrid Rank 2

Increases Movement Speed by 2%

Movement Speed II

Power Cost: 1

Hybrid Rank 2

Increases Movement Speed by 2%

Movement Speed III

Power Cost: 1

Hybrid Rank 2

Increases Movement Speed by 2%

Danger Danger(CONNECTED WITH ABOVE)

Power Cost: 2

Hybrid Rank 3

Movement Speed is increased by 18% for 8.0s when Health is brought below 30%

Spell Power Capacity I

Power Cost: 1

Hybrid Rank 2

Increases Spell Power capacity by 2.5

Spell Power Capacity II

Power Cost: 1

Hybrid Rank 2

Increases Spell Power capacity by 2.5

Spell Power Capacity III

Power Cost: 1

Hybrid Rank 2

Increases Spell Power capacity by 2.5

Spell Power Capacity IV

Power Cost: 1

Hybrid Rank 3

Increases Spell Power capacity by 2.5

Power Surge(CONNECTED WITH ABOVE)

Power Cost: 5

Hybrid Rank 3

Increases Assault and Support Power by 12% while Spell Surged

Spell Power Regen I

Power Cost: 1

Hybrid Rank 2

Generate an additional 1 Spell Power every 3.0s

Spell Power Regen II

Power Cost: 1

Hybrid Rank 2

Generate an additional 1 Spell Power every 3.0s

Spell Power Regen III

Power Cost: 1

Hybrid Rank 2

Generate an additional 1 Spell Power every 3.0s

Preparation

Power Cost: 3

Hybrid Rank 2

When you enter combat, all active cooldowns are reduced by 2.00s and you gain 10 Spell Power

Path Expert

Power Cost: 3

Hybrid Rank 2

Decreases the cooldown on your Path Ability by 17%

Shock & Awe

Power Cost: 3

Hybrid Rank 3

Successfully interrupting a target gives you 1 Interrupt Armor for 6.0s

The One

Power Cost: 4

Hybrid Rank 3

Your Deflect chance is increased by 20% while Spell Surge is active

Focus Stone

Power Cost: 4

Hybrid Rank 3

Gather Focus now produces a Healing, Focus, or Spell Power stone that lasts for 180.00

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PvP Offense

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Life Steal I

Power Cost: 1

PvP Offense Rank 2

Increases your Life Steal by 2%

Life Steal II

Power Cost: 1

PvP Offense Rank 2

Increases your Life Steal by 2%

Life Steal III

Power Cost: 1

PvP Offense Rank 2

Increases your Life Steal by 2%

PvP Offense I

Power Cost: 1

PvP Offense Rank 2

Increases PvP Offense rating by 0.5 per level

PvP Offense II

Power Cost: 1

PvP Offense Rank 2

Increases PvP Offense rating by 0.5 per level

PvP Offense III

Power Cost: 1

PvP Offense Rank 2

Increases PvP Offense rating by 0.5 per level

Assassin(CONNECTED WITH ABOVE)

Power Cost: 1

PvP Offense Rank 3

Killing blows increase Assault Power by 5% for 15.0s, stacks 4 times

Ignore Armor I

Power Cost: 1

PvP Offense Rank 2

Increases your Armor Penetration by 2%

Ignore Armor II

Power Cost: 1

PvP Offense Rank 2

Increases your Armor Penetration by 2%

Ignore Armor III

Power Cost: 1

PvP Offense Rank 2

Increases your Armor Penetration by 2%

Penetrating Rounds(CONNECTED WITH ABOVE)

Power Cost: 2

PvP Offense Rank 3

Critical Hits reduce the target's PVP Defense Rating by 10% for 5.0s

True Sight

Power Cost: 3

PvP Offense Rank 2

While Spell Surged, your chance to detect stealthed players is increased by 50%.

Reorient

Power Cost: 2

PvP Offense Rank 2

If you Dash while under the Daze effect, it will be removed

Headhunter

Power Cost: 4

PvP Offense Rank 3

Killing an enemy while Spell Surged restores 10 Spell Power

Dangerous Gadgetry

Power Cost: 4

PvP Offense Rank 3

Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision and Ferocity

Spell Armor

Power Cost: 5

PvP Offense Rank 3

Activating Spell Surge now generates 1 Interrupt Armor but the cooldown on Spell Surges is increased by 3.00s

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PvP Defense

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Deflect Crit I

Power Cost: 1

PvP Defense Rank 2

Increases Deflect Critical Hit chance by 2%

Deflect Crit II

Power Cost: 1

PvP Defense Rank 2

Increases Deflect Critical Hit chance by 2%

Deflect Crit III

Power Cost: 1

PvP Defense Rank 2

Increases Deflect Critical Hit chance by 2%

Shift Defenses(CONNECTED WITH ABOVE)

Power Cost: 2

PvP Defense Rank 2

When you are affected by a critical hit, gain 5% bonus Deflect Crit for 5.0s.

PVP Defense I

Power Cost: 1

PvP Defense Rank 2

Increases PVP Defense rating by 0.5 per level

PVP Defense II

Power Cost: 1

PvP Defense Rank 2

Increases PVP Defense rating by 0.5 per level

PVP Defense III

Power Cost: 1

PvP Defense Rank 2

Increases PVP Defense rating by 0.5 per level

Bolstering Touch(CONNECTED WITH ABOVE)

Power Cost: 5

PvP Defense Rank 3

Your freeform target heals buff your ally's PVP Defense by 5%

Deflect I

Power Cost: 5

PvP Defense Rank 2

Increases Deflect Chance by 1%

Deflect II

Power Cost: 5

PvP Defense Rank 2

Increases Deflect Chance by 1%

Deflect II

Power Cost: 5

PvP Defense Rank 2

Increases Deflect Chance by 1%

Calm(CONNECTED WITH ABOVE)

Power Cost: 2

PvP Defense Rank 3

Deflects debuff the attacker, reducing their Assault Power by 10% for 5.0s

Astral Belt

Power Cost: 2

PvP Defense Rank 2

Astral Infusion now gives 1 Interrupt Armor for 6.0s

Fury

Power Cost: 3

PvP Defense Rank 2

If an ally you've recently healed dies, you generate an additional 1 Spell Power every 0.30s for 10.0s

Frost Armor

Power Cost: 4

PvP Defense Rank 3

Taking melee damage Snares the attacker by 25% for 3.0s

Defensive Gadgetry

Power Cost: 4

PvP Defense Rank 3

Increases the bonus you receive from the Following Gadgets by 35%: Heal, Reserves, Absorb Wisdom, and Tenacity

Flame Armor

Power Cost: 4

PvP Defense Rank 3