The Beast Between

In the times before the age of gods and men, awesome and gargantuan beings reigned bloody. overwhelming in both size and power, full of malice they tread the worlds surface scouring it of any other beings at their pleasure. Ancient creatures, titans, or leviathans among their rank, it was only when the first men came forth and raised their hand glowing with arcane power that the beasts were driven. Through the combined efforts of who would be the old gods these beasts were sequestered away forever in solitary prisons; pocket dimensions within the ethereal plane, sealed with ancient magic lost to the ages.

The beasts and titans are locked in the conccurent but seperate ethereal plane with full view of a flourishing world they once ruled. They rail and claw against their fate but now intangible and robbed of their rage, they will find no allay. The more intelligent of these beasts will seek a conduit capable of channeling their might from the ethereal plane. In exchange for their power these beasts may seek aid in being freed from their prisons, or demand you exact revenge on the children or society of those responsible for their imprisonment, and some are content simply to again route their enemies and feel the breaking of bone in hand.

Expanded Spell list

The Beast Between lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Beast Between Expanded Spells

Spell Level Spell 1st Shield, Compelled Duel 2nd Blur, Enlarge/Reduce 3rd Blink, Phantom Steed 4th Guardian of Faith, Mordenkainen's Faithful Hound 5th Destructive Wave, Legend Lore

Playing a Beast Between Warlock The ethereal plane is a concurrent copy of our reality, everything that exists in the corporeal realm exists only as intangible blurred images in the ethereal realm but otherwise behaves the same. Your patron shadows you always in lockstep and can contact you directly at any time. You are their only conduit to this world and they must stay close to you. Often times a patron of this pact will take opportunity to goad their conduit into any conflict that will end with violence and how well a warlock is able to resist that influence determines what kind of relationship the pair will have. Your patron can in no way interact with the corporeal realm but a true seeing spell will reveal their constant prescence.

Part the Veil

Your patron emboldens you to stand face to face with your enemies and when you cast a spell your eldritch powers thin the barrier between worlds, allowing your patron to reach through the nether and lash out at your foes

At 1st level being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged spell attack rolls. You gain a melee spell attack called Reave which deals 1d6 force damage, scaling to 1d8 at 5th, 1d10 at 11th, and 1d12 at 17th. This spell creates a spectral copy of the weapon used by your patron, and it requires no verbal component, only a somatic component of mimicking the motion of an attack with such a weapon. Reave may only be cast as a bonus action when you make a spell attack.

Ethereal Frenzy

Your patron has adapted to your patterns in battle, they can make better use of brief peaks in your ability to draw from the incorporeal realm to unleash a furious series of blows. In turn you have become skilled at weaving your eldritch powers into their strikes from between worlds, as you would your own.

At 6th level when you cast a spell you may attempt 3 Reaves against any targets in range. Once you use this feature you can’t use it again until you finish a short or long rest. Additionally Reave now benefits from any invocations that effect eldritch blast, any effects that would increase its range cannot extend it past 10 ft.