Tom Clancy’s The Division 2 has a nearly limitless supply of loot

As you go through the game, you’ll encounter crates upon crates of goodies as simple as polycarbonate and titanium, to create some of the best mods for your weapons and gear.

But what are some of the best mods that can increase your gaming experience?

We’re going to show you some of the game’s best builds for your gear and weapons before endgame.

Players who like to use marksman rifles and rifles as their primary weapons view sight as their highest topic of import.

Weapons with low RPM like the SR-1 or the Classic M44 Carbine will need to have scopes to efficiently spot enemies with accurate precision.

While that may be obvious, just having any type of scope won’t be enough.

To know the proper scope for your marksman rifle, you must take into account various factors: accuracy, stability, reload time, and damage drop off.

One should also take into consideration for magazines, under barrels, and muzzles, which are imperative for the proper marksman rifle builds.

These same considerations must be taken into account for other weapons in the game such as assault rifles, pistols, LMG, Shotguns, etc.

Best Builds in The Division 2

10. Increased Damage Build

For players who want to put out as much damage with a rifle as possible, this build is for you. Going on the offensive with this build seems to be the player’s best option, so starting with your rifle, either the Police Mk17 or the Military Mk17:

Weapons: Police Mk17 or Military Mk17

Talents include Boomerang, Allegro, Cannon.

Boomerang: Critical Hits have a 50% chance of returning the bullet to the magazine. If a bullet is returned to the magazine the next shot has+20% increased damage.

Allegro: +10% rate of fire

Cannon: Increased throwing distance by 10%

Mods:

C79 Scope: +15.0% Damage to Elites; -20.0% Reload Speed

Flash Hider 7.62: +20.0% Critical Damage; -10.0% Stability

Laser Pointer: +10.0% Critical Hit Chance; -10.0% Stability

Weighted 7.62 Mag: +20.0% Stability; -20.0% Optimal Range

This build also takes into account brand sets.

Equipment:

Wyvern Wear: Full Set of 3

Overlord Armament: 1 out of 3set

Airaldi Holdings: 2 out of 3 sets

Secondary Weapon: Model 700 Marksman Rifle

Sidearm: Liberty (Exotic)

Skills: You can use different skills. This particular build used the Hive Reviver and the Chem Launcher.

9. Armor Destroying Build

If you are looking for a build specifically for traversing the Dark Zone and want to take enemies out in one shot, this build focuses on damage and armor.

While ignoring skill power, this build is just for blasting enemies out of your way with over half a million armor.

Weapons: Classic M1A

Talents include: Boomerang, Jazz Hands, Cannon

Boomerang: Critical Hits have a 50% chance of returning the bullet to the magazine. If a bullet is returned to the magazine the next shot has+20% increased damage.

Jazz Hands: +10% reload speed

Cannon: Increased throwing distance by 10%

Mods:

Acog Scope: +20.0% Optimal Range

Tightly Packed Markman Mag: +5 rounds

Laser Pointer: +10.0% Critical Hit Chance

Equipment:

Douglas and Harding: 2 out of 3 sets

Airaldi Holdings: 1 out of 3 sets

Wyvern Wear: 2 out of 3 sets

Murakami Industries: 1 out of 3 sets

Secondary Weapon: Ruthless (Exotic)

Sidearm: X-45

Specialization: Sharpshooter

Skills: Hive Reviver and Drone

8. Solo Bleed Out Build

There are many players out there who like to run solo but are encouraged to do high level and dangerous missions.

Those players need to know that there are builds that out there for their gaming experience.

Sometimes it is more efficient to get the job done yourself, so here’s a build for the lone rangers out there.

This build is easy to build for newcomers.

Weapons: Tactical Mk16

Talents include: Sadist, Allegro, Wascally

Sadist: Deal 30% weapon damage to bleeding enemies (modified)

Allegro: +10% rate of fire

Wascally: While holstered, you can resist ensnare. Remain immune for 5s. Once every 60s.

Equipment: Ongoing Directive Gear Set (4/6)

Emergency Requisition Talent Details

Combat resources such as armor kits, ammo, and grenades within 40 meters of you are automatically collected. Occurs every 30 seconds.

The Right Tool Talent Details

Killing an enemy with a weapon grants special ammo such as Incendiary, Explosive, or Shock to one of your other weapons.

Secondary Weapon: Merciless (Exotic)

Talent: Brutality

Sidearm: X-45

Talent: In Rhythm

Skills: Hive Reviver, Drone or Turret

7. PVE Sniper Build

World Tier players that are looking for something more advanced within the realm of stealth are going to want to look at this build.

Snipers are a great way to take out your enemies from a distance, and a build that promises twelve and a half million a shot is going to come in handy for elite enemies.

Weapons: Nemesis (Exotic)

Talents include: Counter-Sniper, Nemesis, Preparation

Counter-Sniper: Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing. The time to reach max weapon damage is reduced whenever a shot does not kill an enemy it hits.

Nemesis: Aiming at an enemy marks them as your nemesis for 15s, letting you see them through walls.

Preparation: While holstered, gain +15% headshot damage when scoped with your current weapon.

Mods:

Nemesis Digital Scope: +35% Headshot Damage

Nemesis Bolt: +10.0% Reload Speed

Equipment: Aces & Eights (3/6)

Dead Man’s Hand Flip a card by shooting an enemy with your Marksman Rifle, headshots flip two. Full House refills your weapon and stops ammo depletion for 10 seconds. 4 of A Kind grants 30% bonus armor for 10 seconds. Aces and Eights grants the next 5 bullets 100% damage.



Secondary Weapon: MPS-N

Specialization: Sharpshooter

6. Explosive Build

Many players are looking to utilize their skills and integrate them with their weapons.

This build shows the process of what a fast and explosive build will look like for those want more action in their gameplay.

Weapons: Pyromaniac

Talent includes: Perfectly Ignited, Extra, Rooted

Perfectly Ignited: Deal +40% weapon damage to burning enemies. 2 kills, applies burning to the next enemy you hit

Extra: +20% magazine capacity

Rooted: While equipped and in cover, all skill damage and healing is increased by +25% for 10s. Buff is lost when exiting cover. Can occur per 60s.

Mods:

EXPS3 Holo Sight: +8.0% Damage to Elites

Muzzle Brake 5.56: +5.0% Damage to Elites

Sturdy Extended 5.56 Mag: +20 rounds; -10.0% Reload Speed

Short Grip: +5.0%: Critical Hit Damage

Equipment:

Gila Guard: 2 out of 3 sets

China Light Industries Corporation: 1 out of 3 sets

Alps Summit Armament: 1 out of 3 sets

BTSU Datagloves

Fenris Group AB: 1 out of 3 sets

Secondary Weapon: Merciless (Exotic)

Sidearm: D50

Skills: Turret

Magnetic Rail: +126.9% Damage

Square Parts: +87.9% Skill Haste

SHD CPU V2: +148.4% Damage

Seeker Mine

Mini Electric Motor: +197.1% Skill Haste

Ball Bearings: +93.0% Damage

RDX Pellet Payload: +90.7% Damage

5. Strong AR Build

Weapons: FAMAS 2010

Talents Include: Ranger, Extra, In Rhythm

Ranger: Every 5m you are from the target grants +2% weapon damage

Extra:+20% magazine capacity

In Rhythm: While equipped, enemy kills have a 5% chance to refresh active skill cooldowns. Can occur every 60s.

Equipment:

Ace & Eights Gear Set (1/6)

Murakami Industries: 1 out of 3 sets

Gila Guard: 2 out of 3 sets

Alps Summit Armament: 1 out of 3 sets

Fenris Group AB: 1 out of 3 sets

Secondary Weapon: Carbine 7

Skills: Drone and Chem Launcher

Specialization: Gunner

4. Armor and Skill Power Build

This PVP build draws the focus more towards armor and skill power while still bringing proper attention to weapons and gear.

Weapons: Custom P416 G3

Talents: Sadist, Allegro; Stop, Drop, and Roll

Sadist: Deal +30% weapon damage to bleeding enemies

Allegro: +10% rate of fire

Stop, Drop, and Roll: While equipped, rolling removes burning, bleed, and poisoned status effects. Can occur once every 60s.

Mods:---

Equipment:

Gila Guard: Full Set of 3

Alps Summit Armament: 2 out of 3 set

BTSU Datagloves

Specific Talent: Energy Infusion

Whenever you apply a status effect, your gloves become infused with that effect for 60s.

Secondary Weapon: Police M4 Replica

Skills: Seeker Cluster, Hive

3. High-Risk Solo Build

Weapons: Surplus SVD

Talent includes: Lucky Shot, Optimized, Everlasting

Lucky Shot: Magazine capacity is increase by 20%. Missed shots from cover have a 100% chance to return to the magazine.

Optimized: +15% weapon handling

Everlasting: While holstered and in cover, this weapon regenerates 2 ammo every 5s.

Mods:

C79 Scope: +5.0% Damage to Elites

Tightly Packed Markman Mag: +5 rounds

Angled Grip: +10.0% Stability

Muzzle Brake 7.62: +5% Damage to Elites

Equipment:

Aces & Eights (3/6)

Airaldi Holdings: Full Set of 3

Secondary Weapon: Nemesis

Specific Talent: Preparation

Sidearm: Sharpshooters 93R

Skills: Drone, Hive

Specialization: Sharpshooter

2. Gearset Oriented Build

This build focuses on having the best gear set that will increase your DPS.

Weapons: Surplus SVD

Talent includes: Naked, Stable, Wascally

Naked: Headshot damage is increased by +50% while your armor is depleted

Stable: +15% stability

Wascally: While holstered, you are able to resist one ensnare effect. When you do, you remain immune for 5s. It can occur once every 60s.

Mods:

Lightweight Marksman Mag: +20.0% Reload Speed

Vertical Grip: +10.0% Accuracy

Muzzle Brake 7.62: +5.0% Damage to Elite

C79 Scope: +5.0% Damage to Elite

Equipment:

Aces & Eights (5/6)

+20.0% Weapon Handling

+20.0% Accuracy

+10.0% Marksman Rifle Damage

Dead Man’s Hand: Flip a card by shooting an enemy with your Marksman Rifle headshots flip two. Full House refills your weapon and stops ammo depletion for 10 seconds. 4 of A Kind grants 30% bonus armor for 10 seconds. Aces and Eights grants the next 5 bullets 100% damage.

Secondary Weapon:

Skills: Pulse, Chem Launcher

Specialization: Sharpshooter

1. Light Machine Gun Build

Weapons: Classic M60

Talent includes: Unhinged, Distance, Recharged

Unhinged: Receive +25% weapon damage at the cost of -35% weapon handling

Distance: +15% optimal range

Recharged: While equipped, skills deployed at full armor have +25% duration, charges, and ammo

Mods:

EXPS3 Holo Sight: +8.0% Damage to Elites

Tactical Small Pouch: +20.0% Reload Speed

Small Laser Pointer: +7.0% Critical Hit Damage

Equipment:

Gila Guard: Full Set of 3

Alps Summit Armament: 1 out of 3 sets

Airaldi Holdings: 1 out of 3 sets

Fenris Group AB: 1 out of 3 sets

Secondary Weapon: Merciless (Exotic)

Skills: Pulse, Chem Launcher

Specialization: Demolitionist

If you like this article, then you'll get a kick out of these: