December 14, 2015

v.4 fixed -several insignificant bugs -mute button now shows the mute status properly when going back to the main menu -path following optimization and fixes - bots should get stuck/lost less frequently and if so they'll recover better -bots shoudn't get stuck while jumping over cover when seeing an enemy and starting to shoot -bulltes shoudn't get stuck in front of moving penetrable objects like chair parts -player will start walking immedietly after finishing the ladder clomb if left or right button is pressed -rare bug that would make the round start and play in slow mo after ending a prev round when in slow mo -zombie spawning when the player is at round start -rewrote player respawn rules - minimized the chance to spawn next to an enemy to minimum, the only chance this could happen is when all spawn spaces are occupied by an enemy -demolition clock now shows 0:00 after the time round passes but the bomb is still armed -end round screen no longer shows "mission failed" despite winning after the bomb has exploded and the time has expired -doubleclick in main manu shoudnt span two instances of other screens now -controls menu shouldn't lock itself after changing a key and trying to change it once again changed -proper mission 5 time limit -focus lost msg position -zombie path resetting -recoil behaviour balance - less kick, more spread -player's can't zoom the game in/out anymore outside of developer mode -mine, gun belt and grenade gfx now have more shading -sharper character skins with more depth -round clock is now aligned in tdm -*sitelocked for ag,ng,local - for testing phase only* -protected against decompilers added -credits screen in main menu -allowed keys limited to a-z, 1-9,ctrl,shift,space (arrows already work for walking by default) -controls menu no longer allows to duplicate exisitng keys -allowed keys description -grenades and mines now hang on characters -unequiped primary weapons show on character's back -secondary weapon holster on character's hip -score limit selection in freeplay for tdm and domination (demolition 5min time limit is crucial to the mode's balance)