General Vezax in the Ulduar trailer.

General Vezax is the twelfth boss encounter in Ulduar. He can be found in the Descent into Madness guarding the Prison of Yogg-Saron. Mana-based classes will have to deal with a lock on their regen, but will be able to restore it by destroying crystals that drop a residue on the floor. The Elite mode requires players not to break any of these crystals and not regen any mana.

Vezax is a "memory" in the fight against Argent Confessor Paletress in the Trial of the Champion encounter of the Crusaders' Coliseum.

Adventure Guide

Strange creatures known as faceless ones lurk in the depths of Ulduar. One of their mightiest commanders, General Vezax, guards the twisted passages leading to the Prison of Yogg-saron.[1]

Overview

General Vezax inflicts all healers with Aura of Despair, removing all mana regeneration. Mana can be restored by utilizing the Saronite Vapors that coalesce on the ground in the area.

Damage Dealers

Interrupt Searing Flames to avoid heavy damage.

to avoid heavy damage. Avoid damaging allies while afflicted with Mark of the Faceless.

Healers

Avoid damaging allies while afflicted with Mark of the Faceless .

. Use Saronite Vapors to regenerate Mana.

Tanks

Flee when Vezax gains Surge of Darkness to avoid heavy damage.

Abilities

Aura of Despair — Prevents mana regeneration from nearly all natural sources. Reduces melee attack speed by 20%.

Shadow Crash — Fires a missile towards a random target. When this missile lands, it deals 11310 to 12690 Shadow damage to all enemies within 10 yards of that location. — Fires a missile towards a random target. When this missile lands, it deals 11310 to 12690 Shadow damage to all enemies within 10 yards of that location. Shadow Crash — Fires a shadow missile at a target, dealing 11310 to 12690 Shadow damage to all enemies near the impact point and knocking them away. After impact, leaves an energy field that lingers for 20 sec, increasing magical damage dealt by 10%, increasing casting speed by 10%, reducing healing done by 75%, and reducing mana costs by 70%. — Fires a shadow missile at a target, dealing 11310 to 12690 Shadow damage to all enemies near the impact point and knocking them away. After impact, leaves an energy field that lingers for 20 sec, increasing magical damage dealt by 10%, increasing casting speed by 10%, reducing healing done by 75%, and reducing mana costs by 70%.

Mark of the Faceless — Inflicts an ancient malediction on a target, siphoning 5000 health every 1 sec. from enemies near the target, for 10 sec.

Searing Flames — Deals 13875 to 16125 Fire damage to all enemies, superheating their armor and reducing its ability to protect them by 75% for 10 sec.

Surge of Darkness — Empowers the caster with dark might, increasing physical damage by 100% but reducing movement speed by 55%, for 10 sec.

Saronite Vapors

Saronite Vapors periodically coalesce in the area.

Saronite Vapors — Converts life force into pure mana energy.

Hard Mode

Six Saronite Vapors will coalesce into a Saronite Animus and General Vezax will gain Saronite Barrier.

Saronite Barrier — Creates a saronite barrier, reducing all damage taken by 99%. — Creates a saronite barrier, reducing all damage taken by 99%.

Saronite Animus Profound Darkness — Inflicts 750 damage to all enemies, and increases Shadow damage taken by 10% per application. — Inflicts 750 damage to all enemies, and increases Shadow damage taken by 10% per application.



Strategy

Before pulling, assign casters in circle around General Vezax at a fair distance of each other in order to avoid spreading the Mark of the Faceless and too many (unreactive) people being hit by a Shadow Crash.

When the tank pulls, all healers must come in melee range of the boss (< 15 yards), in order not be concerned by the Mark of the Faceless and to leave the greatest space to the casters.

Searing Flames must always be interupted when General Vezax starts casting it.

When General Vezax casts Surge of darkness, the tank can stay where he stands, since Vezax's damages are healable.

After every Surge of darkness, a melee or unoccupied ranged dps should go to kill the closest Saronite Vapor. All healers stand in until they have 6-7 debuffs, then step out. If that first regen is not enough, they can step in the vapor for another 6-7 debuffs (once the first 6-7 debuffs have ticked off).

If the next Saronite Vapor is not near the boss, the tank will have to move toward it. All the raid must proceed very carefully (healer and melee still in the 15 yards) and casters still spaced from one another.

Due to the use of the Energy Field left by a Shadow Crash, casters are less likely to have the need of a Saronite Vapor until the fourth or fifth Surge of darkness. When they will need it, while coming in melee range, they must be carefull not to be afflicted by a Mark of the Faceless. As long as DPS watch the aggro list, they can do damage continuously (the General is not tauntable, so overhauling the tank will usually result in the death of the careless DPS player and possibly the entire raid).

When a Shadow Crash heads toward a caster, he must move to avoid the AoE and then come back to stand in. In order to avoid spreading the Mark of the Faceless, only the caster targeted by a Shadow Crash should stand in it.

In order to save mana, casters would be advised to DPS only when they stand in the Energy Field left by a Shadow Crash. While this can be frustrating, this is the safer way to save the Saronite Vapors for the healers' need, besides the 10 minutes enrage allows to do it safely.

Also of note are Lifebloom and Power Word:Shield in conjunction with Shadow Crash puddles; since Power Word:Shield is an absorption effect, the absorbed amount is not reduced by Shadow Crash puddles but the mana cost is. Lifebloom's healing is reduced by the shadow crash puddles; however it is possible to regain mana when the stacks bloom if they were initially cast in a Shadow Crash puddle. It is worthwhile to note that Lifebloom blooms do restore less mana than usual to the casting druid.



Notes:

A Death Knight, whether tank or dps, is particularly useful in this fight since the [ Death Grip ] Saronite Vapor .

If you don't have at least four casters, some healers will have to stand beyond the 15 yards of the Mark of the Faceless, or else General Vezax will cast it on the melee dps or the tank.

Elite mode

To successfully perform this elite mode, players must fight Vezax for long enough without using six Saronite Vapors that spawn, defeat the Saronite Animus that spawns, and then kill Vezax. To help somewhat with mana regen, a raid can stock up on [Fel Mana Potion], or alternatively [Dark Rune]. Ranged DPS will have to spare their mana for when they are on a shadow crash puddle to maximize the damage they can get with it. Aim towards getting General Vezax's health as low as possible without actually killing him. (Below 8,000,000 is doable). With higher levels of gear, it's entirely possible to kill Vezax BEFORE the Animus spawns - if this happens, the group will not be awarded achievements, and no elite mode loot will drop.

The animus spawns at Vezax's starting position and must be picked up immediately by the offtank and kept in place so that melee does not have to move when switching targets at all. It will spam profound darkness every two seconds and melees for just about as much as Vezax without the periodic enrage) All DPS must switch to the Animus and kill it as quickly as possible. If the raid takes too long, Profound Darkness will eventually outdamage any possible healing and wipe the raid. Shadow Crashes will one-shot anybody that gets hit by them so do not lose focus. Since the fight has been patched, Vezax no longer casts searing flames while the animus is up. Vezax will regain some health from Mark of the Faceless, so one player has to reapply a healing debuff onto him to minimize it such as an Arms Warrior with [Mortal Strike] or a Combat Rogue with [Wound Poison] on their main hand. (Wound Poison does proc on a [Kick])

After the animus is dead, the stacks will still be applied and all that is left to be done is finish the home stretch of Vezax's health. Keep in mind that the Profound Darkness debuff is still applied and Shadow Crashes will kill anybody that does not avoid them. The hard part of the achievement is done so long as nobody in the raid does something foolish to cause a wipe.

Drops

Related achievements

The following achievements are for the encounter's elite mode.

Quotes

Aggro Your destruction will herald a new age of suffering!

Hard Mode activated Behold, now! Terror, absolute!

Surge of Darkness The black blood of Yogg-Saron courses through me! I. AM. UNSTOPPABLE!

Killing a player

You thought to stand before the legions of death... and survive?

Defiance... a flaw of mortality.

Berserk Your defeat was inevitable!

Death Oh, what horrors await....

Sound Files

See Sound Files of Ulduar: General Vezax

Videos

10-man encounter

10-man Elite mode encounter

25-man encounter

25-man Elite mode encounter

Trivia

Patches and hotfixes