2.2Y



06/07/2019



notes : Balance changes !



General :

-AI : bugs fixed + optimisation.

-AI : minor changes on how they cast spells.

-AI : they will no longer stack boots.

-General : health and mana regeneration in spawns increased.

-Minion : Spell Breaker hp/wave increased 40 to 45, attack/wave increased 4 to 5.

-Minion : Siege Tank can only attack The Turret, movement increased 150 to 190.



Items :

-Items → gold cost changed for some items.

-New Item → Poisoned Dagger (Tier 3) : +55% Attack Speed, Passive : Poison the attacked enemies during 6 seconds, their Attack Damage is reduced by 20% and their Attack Speed is reduced by 10%.

-New Item → Staff of Ice (Tier 3) : +100 Ability Power, +25% Magic Resistance, +5 Armor, Passive : Whenever your hero receives damage from the enemies, reduce their Movement by 15% during 2 sec. If the damage received is higher than 275, reduce the Movement by 50% instead.

-Item → Boots of Haste (Tier 2) : movement 60 to 50.

-Item → Fire Spear : passive not working sometimes now fixed.

-Item → Health Potion : hp 150 to 175.

-Item → Hexdrinker (Tier 1,2,3) : shield health increased (100,225,400) to (175,350,525), shield duration increased by 1 sec, cooldown increased 10 sec to 20.

-Item remake → Hybrid Orb of Power : attack damage and ability power 90 to 60, new Passive : Damage an hero to trigger. If your hero deals damage higher than 20% of the current health of the enemy hero, create an explosion that deals 100% Attack Damage + 50% Ability Power magic damage to the enemies nearby the damaged hero (375 AoE). This effect has a cooldown of 15 seconds.

-Item → Lava Dagger : attack damage 60 to 55.

-Item → Mage Staff (Tier 3) : removed, its now exclusive to AI.

-Item → Magic Shield (Tier 3) : strength 15 to 10.

-Item → Mana Book (Tier 3) : now restore 50% max mana instead of 15% with level up, and 4% instead of 3% upon killing.

-Item → Mana Potion : restore the mana over 3 sec instead of 5.

-Item → Molten Blade : passive damage 30 to 40.

-Item → Obsidian Hammer : attack damage 90 to 80.

-Item → Poisoned Pendant : attack damage debuff 20% to 15%.

-Item → Ring of Protection (Tier 1) : base armor 7 to 5, new Passive Aura : +1 Armor to your hero and to all nearby allies (550 AoE).

-Item → Ring of Slowness (Tier 2 and 3) : their passive no longer stacks between them.

-Item → Scorched Arrows : attack speed 50% to 40%.



Heroes :

-Heroes → all Strength-heroes and Intelligence-heroes now have 20 intelligence at level 1 (buff).

-Heroes → all Agility-heroes with mana now have 15 intelligence at level 1 (buff).

- Archmage :

[W and R] slow duration 0.5s to 1, movement debuff 50% to 35%, attack speed debuff 25% to 20%, fixed bug with wrong amount of attack damage.

- Druid :

[E] ability power 80% to 70%.

- Fire Lord :

[General] base armor 8 to 6.

[Q] cooldown 15 sec to 12, mana cost 55 to 50.

- Flesh Monster :

[Passive] hp restored 1% to 1.5%.

[W] cooldown 13 sec to 12.

[E] strength damage 100% to 50%, cooldown 17/16/15/14/13 sec to 11, slow debuff 60% to 35%, mana 55 to 45.

- Fire Dragon :

[R] the rock moves faster.

- Frost Dragon :

[F] new passive : The attacks of your hero slow the movement by 35% and attack speed by 20% to the enemies (175 AoE) for a very short period, divine shield duration 2s to 1s.

[Q] base damage 75/125/175/225/275 to 50/100/150/200/250, inteligence % 40% to 25%, ap 65% to 60%, slow 40% to 30%.

[W] mana cost 55 to 80, slow 15% to 25%, slow duration 1.0s to 0.5.

[E] cast range 400 to 500.

[R] added 50% of inteligence to the damage, ap % 125% to 100%, stun duration 1.25s to 1.50, base damage 100/200/300 to 150/250/350.

- Gladiator :

[E] damage 20/70/120/170/220 to 100/135/170/205/240.

- Magic Soldier :

[Q] ability power 70% to 60%.

- Magnataur :

[E] damage 30/60/90/120/150 to 35/70/105/140/175.

- Mistress Archer :

[Passive] new : cast a spell to refresh the cooldown of Arrowheads [Q].

[Q] mana cost 45 to 35, base damage 30/70/110/150/190 to 60/95/120/155/190, cd 9s to 11.

[W] mana cost to 60/55/50/45/40 to 30 mana at all ranks, cooldown 21/20/19/18/17 sec to 15/14/13/12/11.

- Paladin :

[E] base damage 50/100/150/200/250 to 100/150/200/250/300, strength 100% to 75%.

- Rocket Machine :

[W] cooldown 17s to 15, mana cost 55 to 50, barrels positioning changed.

[E] base damage 80/120/160/200/240 to 50/80/110/140/170, mana cost 60 to 25/30/35/40/45, attack damage 25% to 35%, cooldown 17s to 8, cast range 10000 to 3000.

- Sniper :

[E] stun duration 0.05/0.10/0.15/0.20/0.25 sec to 0.25 at all ranks.

- Tiger Rider :

[F] new activation : Become invisible during 4 seconds, 270 sec cooldown.

[Q] increased AoE.

[W] remake to Frost Arrows : After each 3rd attack, your hero shoots additional arrows to the enemies nearby (375 AoE). The arrows deal 18/24/30/36/42 bonus damage, slow the movement by 8%/11%/14%/17%/20% and reduce the attack speed by 10% of the attacked enemies during 2 seconds. You can also toggle this spell to improve your attacks but it will consume mana.

[E] attack speed by 20% at all ranks, mana cost increased 40 to 45.

[R] cooldown 105/90/75 sec to 120/105/90.

- Werewolf :

[General] no longer loses Rage over time, now gain 10 rage upon killing.

