Gameplay and Systems Changes

There are several changes happening behind the scenes in GMGOW, each of which is aimed at rewarding intentional and knowledgeable play. Here are a few of the more notable changes which take effect:



+Enemies are much stronger and have a slightly higher Power Level. Their damage output, defense (against both damage and stun) and resistance to hit reactions are all significantly increased.



+Enemies can counterattack quickly after taking hit reactions or blocking an attack.

+Enemies can turn Elite, greatly increasing their combat prowess. Elite enemies have glowing eyes, an increase in Power Level, increased aggression, and have access to new attacks and attack patterns. Different enemies have different rules for when and how they turn Elite.

+Status ailments applied to Kratos are far more potent and linger around for a longer period of time.

+Health shards remove status ailments and reduce accrued status damage when consumed. Use them to prevent an ailment from turning active.

+There is less targeting assistance during melee combat. Kratos will no longer slide forward to meet his opponent with every strike, requiring more precision in judging distance.



+The rate of gaining Rage and passive bonuses such as Permafrost is significantly reduced.