Antfolk are dependable workers, and will put in their greatest efforts to achieve their goals. They don't stop even if things turn bad, and if a problem occurs they'll use either their incredible strength or powerful intellect to solve it.

Antfolk hold a strong loyalty to their colony, one that is stronger than almost any other. They believe in the needs of the many over the needs of the few, and place a strong emphasis on power through numbers. They are often selfless, willing to give up their own possessions, time, goals, and even their own lives to help their comrades.

Antfolk make their homes in complex underground societies, with tunnels and rooms crisscrossing everywhere. They build massive hills where they dig their tunnels, and the tunnels can span miles. It is difficult to navigate in these tunnels, and antfolk therefore have a good sense of direction used to find their way through their homes.

Antfolk Traits

Your Ant-y ancestry grants you certain traits that may help in your adventures

Ability Score Increase Your Strength score increases by 2 and your Intelligence by 1.

Age Antfolk are generally long-lived, maturing at around 20 years of age, and living up to be 720.

Alignment Most antfolk value society and organization, and most are Lawful; most also tend toward good due to their selfless nature. Antfolk who have left their colony, however, may dislike the tight societal constrictions and selflessness. These antfolk are likely to be Chaotic or Evil.

Size Antfolk can be as short as 2'6" and as tall as 3', and weigh up to around 40 books. Your size is small.

Speed Your extra legs give you a walking speed of 35 feet, as well as a climbing speed of 30 feet.

Powerful Build You count as two sizes larger when determining your carrying capacity and the weight you can push, drag, or lift.

Antfolk Instincts You gain proficiency in your choice of either Perception, Insight, or Investigation.

Bite You can use your mandibles as an unarmed attack to bite someone. As an action, you can lunge forward and bite and opponent within 5 feet of you to deal slashing damage equal to 1d8 + your strength modifier.

Sting You can use your stinger as an unarmed attack to sting someone. As a bonus action or reaction, you can lunge forward and sting someone within 5 feet of you to deal piercing damage equal to your strength modifier and poison damage equal to 1d4.

Languages You speak Common and Ant.