A couple of weeks back, developer Grinding Gear Games held its first fan event ExileCon for its flagship online ARPG, Path of Exile. This year, things got a little spicy with the reveal of Path of Exile 2 and Path of Exile Mobile. Although we have with many, many curious questions, the team at Grinding Gear Games is currently busy working on the new games and content, hence this will be a short interview. Nevertheless, we would like to thank the team for their quick replies. You can view the interview article for Path of Exile 2 right here.

Q: Could you please introduce yourselves to our readers?

I’m Trevor Gamon, Producer and Project Lead for the Path of Exile Mobile game.

Q: How did the mobile project first came about and how long has it been in development?

I had discussions with Chris, Jonathan, and Erik about the possibility of a mobile Path of Exile game from as far back as 2 years ago. We started the pre-production phase of the Mobile project about a year ago, culminating in the fully playable gameplay demo at Exilecon 2019.

Q: Obviously the team at Grinding Gear Games started out as PC developers. How tough was it to get Path of Exile Mobile off the ground? Was a brand-new team hired to work on it?

It’s always tough to start a new project, but we had a clear vision from the start of what we wanted to make with Path of Exile on Mobile. The team has been a mix of new hires (like myself) and existing team members passionate about working on this new project. This blended team has helped us integrate the mobile project with all existing development tools and systems.

Q: In terms of storyline/lore, are there any connections with the main game?

Yes there will be connections to the main game’s storyline that will definitely add to the lore, but it will also be a standalone storyline, potentially with its own initial acts to introduce mobile players to Path of Exile.

Q: Are there plans to change any current systems or add new, unique features exclusive to the mobile version?

We want the mobile game to feel and play like Path of Exile so we will be keeping all current systems. However, we do need to consider the platform and redesign the interface for mobile so that the gameplay remains fun, intuitive and rewarding.