GvG system

at the beginning with the lock under 100 points only

now with alts (each of the main teams have multiple alts spread on multiple accounts sometimes)



Territory snowball

Energy & relic implementation

Zerg number

Cities

Portals

Overcharge

After reading the post about the friendly fire I'd like to explain what are IMO the points that leaded the game to its current state, i'll try to add some ideas of solutions but it might be uncomplete on this side.The Lock system has been abused since release:This lock failure made it almost impossible for any small guild to contest territories of the alliances of those teams, any time you want to GvG you have high chances to face a veteran team with higher gear / specs / experience.Possible fix:Lock the players by accounts for GvGs. Not by character.As I said this players have multiple accounts, but this still reduces the presence of this teams over the map and makes it easier for small alliances to setup.For a long time territories were overpowered and leaded to the current snowball of big alliances: now people who were owning territories during this times have stocked multiple stacks of highly valuable resource and energy. This makes it really easy for them to just outgear their opponent in GvG, and many other assets given by such a wealth.I dont see any real solution for this but to keep the territory income as it is now and wait for this wealth to be spend (which will take months).The bad implementation of energy and relics just added more issues to the game. Yes we gained new weapons! but NOPE we just lost many others since the relics were too strong and became necessary to win (thinking of old BM / old rampant/ judi armor etc.)The price of this relics is super high, making the average player pay 3x what he used to if he dies. People now think twice before fighting since they risk way more than they used to.Same goes for the capes btw=> add 80k silver to your build for a 4.1 cape (which is super low btw).Possible fix:Increase the droprate of such relics, reduce the price of the faction capes (in hearts).This seems to be considered an issue that's why I add this point here but IMO it isnt. As I saw the real issue seems to come from the lag and the zone caps limiting such battle.People always try to have the advantage to fight: vision, number, gear, strategy. All of this points are possible ways to have an advantage over your opponent.Zergs tend to have more numbers than they used to, because alliances can afford to mass up many more players because of their size.its not the opposite: alliances are not created to gain numbers for ZvZ.Cities now give a daily amount of silver (passive income). This isn't the problem itself but is unbalanced because contesting a city is really hard.A city GvG is basically 2x 10v10. So a big GvG with 20 players locked on each side. There is no IP cap even for blue zone cities (80 8.1 sets).To launch an attack on one of the side cities you have to have the farm in front of it (so you need to do yellow zone GvGs on a farm map with 700 IP softcap to fight 20v20 without softcap?)You need to invest a lot of money in the attack (I dont remember precisely the cost but its atleast 10mill for side cities)The locking on the city is done under 150 points like the watchtowers.... but the city GvGs have 200 points. So you actually have to score a lot of points to get your money back.There is no possible scrim / training for such fights (except test server but its a pain).All this reason united are the reason why we only see the big alliances fighting for cities (and no little guild.). BTW please dont put a cap on cities under 1000IP.Portals are the reason of the dead side cities.They are also one of the reason of such big zergs since it takes currently 10mins to go from anglia to mercia just by waiting safely in caerleon and it's really easy to just go from one continent to another.In betas we had the harbors. Why not keeping them?Next time you want to create a silver sink please listen to player. Overcharge is a good silversink and for that it's a success.But it was obvious that it just increases the snowball: now average IP has raised again.