Medusa, Maedar

Medium monstrosity, lawful evil

Armor Class 16 (chain mail)

16 (chain mail) Hit Points 127 (17d8 + 51)

127 (17d8 + 51) Speed 25 ft.

STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 16 (+3) 12 (+1) 13 (+1) 15 (+2)

Skills Athletics +5, Deception +5, Insight +4, Perception +4

Athletics +5, Deception +5, Insight +4, Perception +4 Damage Resistances poison

poison Condition Immunities paralyzed, petrified

paralyzed, petrified Senses darkvision 60 ft., passive Perception 14

darkvision 60 ft., passive Perception 14 Languages Common

Common Challenge 6 (2,300 XP)

Innate Spellcasting. The maedar can cast meld into stone and see invisibility at will.

Venomous Gaze. When a creature that can see the maedar's eyes starts its turn within 30 feet of the maedar, the maedar can force it to make a DC 14 Constitution saving throw against poison if the maedar isn't incapacitated and can see the creature. A creature that fails the save takes 16 (3d10) psychic damage and is poisoned. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the maedar until the start of its next turn, when it can avert its eyes again. If the creature looks at the maedar in the meantime, it must immediately make the save.

If the maedar sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the maedar is, due to its curse, affected by its own gaze.