Devlog #6 – Empire Management & Council part 1 [9/7/16]

Hello!



After talking about Diplomacy last week, this week we are going over Empire Management and how your Council plays into it. Because the former is a bigger topic than usual, we're going to divide this in two parts, with the next one coming up in two weeks.

In Dawn of Andromeda one of your most important stats is Prosperity. A prosperous empire will generate more tax money, will be less corrupt and will have a more moralized military force and industry workforce. There are various ways to gain or lose Prosperity over time, or even instantly.



A bank going bust will immediately decrease your Prosperity, while being at war will gradually decrease it. On the other hand, having a happy population will improve it.

Your empire’s Approval is an average of the approval rate of your government in each of your colonies. Low colony-wide approval rates may cause riots which cause industry to slow down, and in severe cases a rebel faction can revolt against your empire and become an independent faction.



At the beginning of a new game you can choose your council from a pool of randomly generated characters.



Each character has a set of personal traits, positive, neutral and negative which usually provide bonuses and penalties to the council or empire.



These can level up if they are in the council or working as governors for some time, and lose negative traits, gain new positive ones, or simply improve their existing ones.

Council members will have suggestions and objectives for you from time to time, which you can try to follow or ignore altogether. Usually following their advice will provide a experience boost for the council member and their happiness rate increases, while not following it may cause him to be unhappy and possibly quit.



This will be it for part 1, tune in two weeks where we will go over some other aspects of empire management.



Cya!