Posted 19 April 2015 - 04:33 AM

UPDATE!

The requested changes:

1. more aggressive angle in the leg joints

2. upper body positioned slightly more forward on the hip

3. scaling legs, torso, or whole to achieve better proportions (might not even be necessary)

The WIP model we got to see in the NGNG Weekend Update was indeed not yet rigged, so the final stature of the mech will be more squat, like many of us expected/wanted it to be. Rejoice! And I thank everybody for your contribution and civil discussion! Original post follows:Which would you rather have? And why?We've been given a sneak preview of the Cauldron Born in-game model as it stands: a work in progress. Hopefully we can use this opportunity to provide constructive feedback to the modeler(s) on how to improve the model so that it can fully meet our expectations. It already looks damn sexy, as does almost every model developed from Alex's art. But it could look even sexier.I know many people are happy with it, but there seems to be significant amount of people who do think it could be improved. You can find examples here:Here is a more sophisticated illustration of the differences:The hip (or highest point on the leg/thigh) should be about the halfway point along the total height of the model, which is to say it should divide the mech in half, resulting in a 50/50 torso-to-legs proportion. The WIP model currently has about a 35/65 torso-to-legs proportion. Shown by red horizontal lines.I would be willing to accept a compromise between Image #1 and Image #2 as illustrated above, but obviously the closer to Image #2 it becomes, the more it will resemble the source material and the more the true character of the mech will be apparent. It should be low, mean, and aggressive... not tall, mild, or prude.State your opinion in this thread whether or not you'd like to see adjustments like this made to the model before it's too late and we can't go back!

Yes or no?

And please leave some feedback below as to why it's important to you!

Edited by Tarogato, 20 April 2015 - 04:07 PM.