This article has been verified for the current version (1.30) of the game.

For idea group ideas, see Idea group.

For the ideas of American natives, see Native council#Native ideas.

For the idea groups linked to Policies, see Policies.

For the generic 'National ideas' set, see Generic ideas.

For idea groups used by three or more countries, see Group national ideas.



Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition.

Each country starts with national traditions, two bonuses that define the history and heritage of the country.

As players purchase ideas, they will unlock national ideas as well, one for every three ideas purchased, until all seven national ideas have been unlocked. National ideas do not cost monarch points of their own but are unlocked free of charge in a pre-set order.

When the final national idea is unlocked, the national ambition is also unlocked.

Most countries have unique national ideas, but some have a generic set based on their region or culture - for example, one set of ideas is shared by the Maghrebi nations, while another set is shared by the Muslim sultanates of India.

There are currently 381 unique idea sets, 65 group sets, 2 "easter egg" sets, and 8 sets exclusive to the Crusader Kings 2 save-game converter, plus the default set of ideas for a grand total of 457 sets.

Swap National ideas

When a new nation is formed or the government is reformed this event is triggered, to swap to the new NIs or to keep the old one:

id New Traditions & Ambitions New Traditions & Ambitions Our state is going through a range of changes that is rapidly changing our identity and ideals. Unless we actively work against it we will see the ambitions and traditions of our country change as a result of this. Trigger conditions None Is triggered only by various decisions. Option conditions Enabled if: the country does not have custom ideas, then: Yes, Please! Swap to the new national ideas. Always enabled: No, we cannot abandon our roots. None (retain previous ideas)

Countries

In alphabetical order are all national idea sets currently in the game.

Group national ideas

Main article: Group national ideas



These idea sets are shared by multiple nations simultaneously.

Easter egg

These ideas are available to countries which can only be spawned via console command.

Jan Mayen Traditions: +1 Land leader shock −15% Core-creation cost Of Noble Bearing +1 Yearly prestige The Right to Bear Arms +20% Infantry combat ability Grizzly Terrain +1 Attrition for enemies Keeping our Bearings −15% Naval attrition Polarized Nation +2 Max promoted cultures Come Bearing Gifts +30% Improve relations Expand the Bearocracy −10% Development cost Ambition: −5% Land maintenance modifier Synthetics Traditions: −85% Regiment cost +50% Fire damage received Logic Engines −25% Technology cost Loyalty Circuits +20% Morale of armies Durable −25% Shock damage received Mass Produced +25% Land force limit modifier −25% Recruitment time Propaganda Machines −20% Aggressive expansion impact Harvesters +20% National tax modifier Emotion Emulators +1 Diplomatic reputation Ambition: +15% Production efficiency

Converter-only

These ideas are available only in games exported using the Europa Universalis 4 Save Converter.