The community is discussing these new cards in the Dark Ages Preview subforum.

You can see images of most of the cards here:

https://dl.dropbox.com/u/20240121/dark_ages/1.jpg

https://dl.dropbox.com/u/20240121/dark_ages/2.jpg

https://dl.dropbox.com/u/20240121/dark_ages/3.jpg

https://dl.dropbox.com/u/20240121/dark_ages/4.jpg

https://dl.dropbox.com/u/20240121/dark_ages/5.jpg

https://dl.dropbox.com/u/20240121/dark_ages/6.jpeg

https://dl.dropbox.com/u/20240121/dark_ages/7.jpeg

Altar

$6

Trash a card from your hand. Gain a card costing up to $5.

Action

Armory

$4

Gain a card costing up to $4. Put it on top of your deck.

Action

Band of Misfits

$5

Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.

Action

Bandit Camp

$5

+1 Card

+2 Actions

Gain a Spoils.

Action

Beggar

$2

Gain 3 Coppers, putting them into your hand.

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When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.

Action — Reaction

Catacombs

$5

Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards.

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When you trash this, gain a cheaper card.

Action

Count

$5

Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a Copper. Choose one: +$3; trash your hand; or gain a Duchy.

Action

Counterfeit

$5

$1

+1 Buy

When you play this, you may play a treasure from your hand twice. If you do, trash that treasure.

Treasure

Cultist

$5

+2 Cards

Each other player gains a Ruins. You may play a Cultist from your hand.

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When you trash this, +3 Cards.

Action — Attack — Looter

Death Cart

$4

+$5

You may trash an Action card from your hand. If you don’t, trash this.

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When you gain this, gain two Ruins.

Action — Looter

Feodum

$4

Worth 1 VP for every 3 Silvers in your deck.

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When you trash this, gain 3 Silvers.

Victory

Forager

$3

+1 Action

+1 Buy

Trash a card from your hand. +$1 per differently named Treasure in the trash.

Action

Fortress

$4

+1 Card

+2 Actions

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When you trash this, put it into your hand.

Action

Graverobber

$5

Choose one: Gain a card from the trash costing from $3 to $6, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to $3 more than it.

Action

Hermit

$3

Look through your discard pile. You may trash a card that is not a Treasure, from your discard pile or your hand. Gain a card costing up to $3.

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When you discard this from play, if you didn’t buy any cards this turn, trash this and gain a Madman (from the Madman pile).

Action

Hunting Grounds

$6

+4 Cards

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When this is trashed, gain a Duchy or 3 Estates

Action

Ironmonger

$4

+1 Card

+1 Action

Reveal the top card of your deck; you may discard it. If it is an Action card, +1 Action; a Treasure card, +$1; a Victory card, +1 Card.

Action

Junk Dealer

$5

+1 Card

+1 Action

+$1

Trash a card from your hand.

Action

Madman

$0*

+2 Actions

Return this to the Madman pile. If you do, +1 Card per card in your hand.

(This is not in the Supply.)

Action

Marauder

$4

Gain a Spoils. Each other player gains a Ruins.

Action — Attack — Looter

Market Square

$3

+1 Card

+1 Action

+1 Buy

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When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.

Action — Reaction

Mercenary

$0*

You may trash 2 cards from your hand. If you do, +2 Cards, +

$2, and each other player discards down to 3 cards in hand.

(This is not in the Supply.)

Action — Attack

Mystic

$5

+1 Action

+$2

Name a card. Reveal the top card of your deck. If it’s the named card, put it into your hand.

Action

Pillage

$5

Trash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils.

Action — Attack

Poor House

$1

+$4

Reveal your hand. -$1 per Treasure card in your hand, to a minimum of $0.

Action

Procession

$4

You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it.

Action

Rats

$4

+1 Card

+1 Action

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).

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When this is trashed, +1 Card.

Action

Rebuild

$5

+1 Action

Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to $3 more than it.

Action

Rogue

$5

+$2

If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals then discards the top 2 cards of his deck, and trashes one of them costing from $3 to $6.

Action — Attack

Sage

$3

+1 Action

Reveal cards from the top of your deck until you reveal one costing $3 or more. Put that card into your hand and discard the rest.

Action

Scavenger

$4

+$2

You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.

Action

Spoils

$0*

$3

When you play this, return it to the pile.

(This is not in the Supply.)

Treasure

Squire

$2

+$1

Choose one: +2 Actions; or +2 Buys; or gain a Silver.

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When you trash this, gain an Attack card.

Action

Storeroom

$3

+1 Buy

Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +$1 per card discarded the second time.

Action

Urchin

$3

+1 Card

+1 Action

Each other player discards down to 4 cards in hand.

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When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.

Action — Attack

Vagrant

$2

+1 Card

+1 Action

Reveal the top card of your deck. If it’s a Victory card, Curse, Ruins, or Shelter, put it into your hand.

Action

Wandering Minstrel

$4

+1 Card

+2 Actions

Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.

Action

Ruins (50 total, 10 of each, shuffled into a pile of ten per opponent like Curses)

Abandoned Mine

$0

+$1

Action — Ruins

Ruined Library

$0

+1 Card

Action — Ruins

Ruined Market

$0

+1 Buy

Action — Ruins

Ruined Village

$0

+1 Action

Action — Ruins

Survivors

$0

Look at the top 2 cards of your deck. Discard them or put them back in any order.

Action — Ruins

Knights (these are all one Kingdom pile)

Dame Anna

$5

You may trash up to 2 cards from your hand.

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

Action — Attack — Knight

Dame Josephine

$5

Worth 2 VP.

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

Action — Attack — Victory — Knight

Dame Molly

$5

+2 Actions.

Each other player discards the top 2 cards of his deck, and trashes one of them costing from $3 to $6. If a Knight is trashed by this, trash this card.

Action — Attack — Knight

Dame Natalie

$5

You may gain a card costing up to $3.

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

Action — Attack — Knight

Dame Sylvia

$5

+$2.

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

Action — Attack — Knight

Sir Bailey

$5

+1 Card, +1 Action.

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

Action — Attack — Knight

Sir Destry

$5

+2 Cards

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

Action — Attack — Knight

Sir Martin

$4

+2 Buys.

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

Action — Attack — Knight

Sir Michael

$5

Each other player discards down to 3 cards in hand.

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

Action — Attack — Knight

Sir Vander

$5

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

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When this is trashed, gain a Gold.

Action — Attack — Knight

Shelters (replace starting Estates)



Hovel

$1

When you buy a Victory card, you may trash this from your hand.

Reaction — Shelter

Necropolis

$1

+2 Actions

Action — Shelter

Overgrown Estate

$1

0 VP

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When you trash this, +1 Card.

Victory — Shelter