5-s Profile Joined June 2010 United States 926 Posts Last Edited: 2011-12-28 21:57:48 #1



The format is as follows:

Hero Name the Hero Title



Which lane / role is recommended. (I will use the terms short or long name to refer to the bottom / top lane for the radiant, and the opposite for dire).

How to skill the hero

Boot Type

Core Items (usually only 2-3)



My hope is that people can just control + f on a new hero they haven't used before, and read in 30 seconds the build they need. Hope it's useful!



+ Show Spoiler [Strength Heroes] + Kunkka the Admiral

Solo mid, or dual/trilane with stunners

Max tidebringer by lvl 7, 3 levels of torrent by lvl 8, 2 levels of x by 10 (to be able to do your x + torrent combo sooner), then finish off torrent at 12

Phase Boots

Invisibility Sword, battlefury



Rexxar the Beastmaster

Solo mid

Max call of the wild first, axes second. Some people get one point of inner beast at 4.

Treads or phase

Blink, Gem, Necronomicon, sometimes vanguard



Bradwarden the Centaur Warchief

Solo mid, jungle (requires pulling), or dual/trilane

One point in return by level 4, max hoof stomp, then double edge

Phase

Hood (pipe), Blink Dagger



Raigor Stonehoof the Earthshaker

Dual/trilane, or full time roaming

Max fissure, then aftershock, with one point in enchant totem at lvl 4

Arcane Boots

Soul Ring, Blink Dagger



Purist Thunderwrath the Omniknight

Solo mid, or dual lane

Max purification first; other skills depend on situation and what you need. Generally mix some repel and degen aura.

Arcane Boots

Soul Ring, Mekanzm



Mangix the Pandaren Brewmaster

Dual/trilane

Max Thunder clap, one point in drunken haze at some point, then drunken brawler. Some people like to skill some stats at level 2 and/or 4, due to small low mana pool.

Phase Boots

Ultimate Scepter, Blink Dagger



Sven the Rogue Knight

Dual/trilane or full time roaming

Storm bolt and stats, start getting warcry as needed later, and great cleave only late game.

Treads or tranquil boots

Soul ring, black king bar, blink dagger



Tiny the Stone Giant

Solo mid

This one's tricky:

Avalanche at 1, 3, 5, and 9 (the last point adds only 40 damage, compared to 80 at lvl 2 and 3)

Toss at 2, 4, 6, and 7

Grow! at 8

Treads or Arcane Boots

Blink Dagger



Cairne Bloodhoof the Tauren Chieftain

Solo mid or dual/trilane

Max Ancestral Spirit then Echo Stomp

Treads

Invisibility Sword, Black King Bar



Rooftrellen the Treant Protector

Solo mid

Max Leech seed, with 1 level of nature's guise, and then max living armor.

Phase Boots

Refresher Orb, Radiance, Shiva's Guard



Io the Guardian Wisp

Dual/trilane, preferably short

Max Spirits, then tether.

Tranquil Boots

Mekanzm, Urn of Shadows



Razzil Darkbrew the Alchemist

Solo mid or dual/trilane short

Max Acid Spray, with at least 1 point in unstable concoction (more if you plan on ganking). Max Gobling's greed in the mid game.

Any boots

Vanguard, Radiance



Rattletrap the Clockwerk Goblin

Solo long (One of the best solo longs in the game)

Max Rocket Flare, then Battery Assault. One point in Power Cogs as you see fit (opinions differ on when to do this.)

Phase, Arcane, or Tranquil Boots

Vanguard, Ultimate Scepter



Knight Davion the Dragon Knight

Solo mid or dual/trilane

Max Dragon's blood, one point in Dragon tail, then max Breathe Fire. Don't skill the second level of ult right away at 11, as the green dragon is often more useful then the red except when farming.

Treads

Black King Bar, Armlet, Heart



Huskar the Sacred Warrior

Solo mid or dual/trilane short

Always get burning spears at level 1 for the best level 1 harass skill in the game. Some prefer 1 burning spear, then max berserker's blood, then inner vitality, but max burning spears is also extremely deadly in the right situations.

Treads

Armlet, Black King Bar



Rigwarl the Bristleback

Solo mid or dual/trilane short

Max quill spray or bristleback first, then the other skill second. Get one point in Viscous nasal Goo if needed to help with ganks.

Treads or Tranquil boots

Radiance, Vanguard, Hood (Pipe)



Icarus the Phoenix

Solo any lane

Max Fire Spirits first, then Icarus Dive.

Tranquil Boots or Treads

Anything goes. I like radiance and shiva's guard.



Ymir the Tuskar

Preferably mid or short

Many ways to do this, but most people max Ice Shards first then Snowball

Phase boots

Medallion of courage, black king bar, invisibility blade



Mogul Khan the Axe

Jungle or solo mid if vs melee (or wherever broodmother goes)

Two possible builds: 1. Max helix first, then berserker's call, and stats instead of battle hunger

2. One point in helix and call, and max battle hunger by 7, then helix by 10.

Arcane (for hunger build) or tranquil boots

Vanguard, Blink Dagger



Nessaj the Chaos Knight

Any dual/trilane

Max Chaos Bolt, the Reality Rift. You might want to skip Phantasm until 9, unless you have some mana regen (like a crystal maiden).

Treads

Armlet, Black King Bar, Sange



Lucifer the Doom Bringer

Solo mid, occasionally solo short

Anything goes. Seriously. However, I recommend at least getting some levels of devour and scorched earth. If you want to use lvl? death, usually the sweet spot is having 2 levels of it around lvl 5 (2 nukes and some scorched earth will kill most opponents mid, or force them out).

Phase Boots, Tranquil Boots

Vanguard



Naix the Lifestealer

Jungle or dual short, occasionally solo mid

One point in feast, max rage, then open wounds. (Get wounds a bit earlier if you plan to kill heroes)

Treads

Black King Bar, Armlet



Abaddon the Lord of Avernus

Dual with ranged carry

Max either Death coil or Aphotic Shield first, then the other skill second. Max death coil is the more aggresive build.

Arcane Boots

Mekanzm, Pipe



Banehallow the Lycanthrope

Jungle, occasionally solo mid

Max Summon Wolves, then Feral Impulse. Sometimes a level of Howl is added for early pushing, but this can cause mana problems.

Normal boots or treads

Vladimir's Offering, Black King Bar, Stygian Desolator, Medallion of Courage



Balanar the Night Stalker

Solo mid

Max Void, one point in Crippling fear, then max Hunter in the Night. Darkness is sometimes skipped until level 8.

Phase Boots

Vanguard, Black King Bar, Urn of Shadows



Azgalor the Pit Lord

Anything goes.

Max expulsion then Pit of Malice is the best build. Firestorm also has its uses sometimes.

Arcane boots, boots of travel later.

Shiva's Guard, Necronomicon, Sheepstick



Pudge the Butcher

Solo mid or solo short or dual short with helper

Max Hook, then rot. Somtimes one level of flesh heap if you manage to snatch early kills for the strength bonuses.

Any boots

Hood, Black King Bar, Ultimate Scepter, Urn of Shadows



King Leoric the Skeleton King

Dual/tri short or long

Max Storm bolt, with some points in stats, then one point in vampiric before maxing critical strike. Sometimes the first point in vampiric comes earlier, but this will push your lane.

Treads

Black King Bar, Stygian Desolator, Radiance, Armlet



Slardar the Slithereen Guard

Dual/tri short

One point in sprint and bash, max Slithereen Crush by 7, then max either sprint or bash first depending on situation.

Treads

Black King Bar, Blink Dagger, Medallion of Courage



Dirge the Undying

Any lane; often trilane short/long

I prefer: 2 points in soul rip by level 3, max tombstone, then 1 decay at level 8, then max rip. Reasoning: Soul rip at rank 1 and 2 are incredibly cost effective ways to heal / harass

Arcane boots or Tranquil Boots

Soul ring (if no arcane boots), ultimate scepter.



Leviathan the Tidehunter

Typically trilane or full roaming

Max Gush, one point in Kraken Shell, then max Anchor Smash.

Tranquil boots or arcane boots

Vanguard or pipe, blink dagger



Magnus the Magnataur

Solo mid or short

Max Shockwave, one point in empower to last hit, then max skewer

Treads

Blink Dagger



Barathrum the Spiritbreaker

Varies a lot

Max Empowering haste, one point in charge + greater bash, then max charge.

Treads or Tranquil Boots

Black King Bar, Urn of Shadows



Crixalis the Sand King

Dual/trilane, or solo mid vs melees / certain ranged

Two builds: solo mid: 2 points in caustic, then max burrowstrike

Other lanes: max burrow strike, then max sand storm. Skip caustic if you want more stats after this.

Any boots

Blink Dagger, Ultimate Scepter, Black King Bar if needed

+ Show Spoiler [Agility Heroes] + Magina the Anti-Mage

Mid or short lane (with helper if needed)

Max Spell Shield, one point in mana break and blink, then max blink. More points in manabreak if you're against a particularly helpless opponent.

Phase or Treads

Vanguard, Manta, Battlefury, Butterfly



Kardel Sharpeye the Dwarven Sniper

Solo mid/bottom, occasionally dual short

Headshot at lvl 1; two points in shrapnel if used for ganks, max shrapnel if you plan to push, taking take aim whenever you don't need shapnel. Max headshot after take aim.

Treads

Invisibility Blade, Yasha into manta or S&Y



Yurnero the Juggernaut

Dual/trilane short

Max Blade Fury, with one or two levels of stats, and one early level in healing ward. Max healing ward and critical strike later, as needed.

Boots of your choice

Battlefury for farming; s&y, invisibility blade



Syllabear the Lone Druid

Solo mid or short, or jungle

Max Summon Spirit Bear, then synergy.

Any boots (2 pairs!)

Radiance on pet



Luna Moonfang

Solo mid, dual or solo short

Max Lucent Beam, with one level of lunar blessing, then get 2-3 levels of moon glaive before maxing lunar blessing.

Treads

Black King Bar, Butterfly, Manta Style



Morphling the Morphling

Solo or dual mid, dual/trilane for short/long

Max waveform, then morph. The noob friendly build is max waveform with stats instead. One level of adaptive strike around 8 sometimes to interrupt channeling., but max adaptive last.

Treads

Black King Bar, Eye of Skadi, Manta Style, Helm of the Dominator (Satanic)



Slithice the Naga Siren

Short lane with helpers

I haven't seen her in a serious game in current form, ever. Probably 1 early level of mirror image, with a mix of ensnare and rip tide.

Treads

Diffusal Blade, Manta Style, Heart, Butterfly



Azwraith the Phantom Lancer

Max Spirit Lance, then doppelwalk. Sometimes a few levels of stats is throw in, as well as an early level in juxtapose.

Dual mid or bottom with ranged helper

Treads

Radiance, Vanguard/Heart, Diffusal Blade



Mirana Nightshade the Priestess of the Moon

Typically solo mid or long

Level one leap (if soloing). Max starfall, then arrow

Treads

Yasha (Into manta or S&Y), Mjollnir, Butterfly



Rikimaru the Stealth Assassin

Dual mid or with helper

Max blink strike, one level of smoke screen, then max backstab

Treads

Diffusal Blade, Manta Style



Jah'rakal the Troll Warlord

Max whirling axes, one level in berserker rage, and then stats or fervor as needed. Max berserker rage last.

Solo mid, jungle, or dual short

Treads or Phase

Black King Bar, Helm of the Dominator



Aurel Vlaicu the Gyrocopter

Solo mid, or solo / dual short

Many ways to build this. Max homing missile first, one point in flak, and max rocket barrage for suicidal build. Max flak cannon, with one point in homing and rocket barrage for farming build. I prefer the max flak cannon build.

Phase Boots

Invisibility Blade, Black King Bar, Divine Rapier (or Ultimate scepter if wuss)



Traxex the Drow Ranger

Solo mid or short

Max trueshot aura, one level in frost arrows and silence, then silence or stats as needed. Occasionally maxing frost arrows will win a lane though.

Treads

Invisibility Blade, Manta Style, Helm of the Dominator, Black King Bar



Lanaya the Templar Assassin

Solo mid

Level one refraction, then max meld first, refraction second. One point in early psi blades if vs a melee or short ranged solo sometimes.

Treads or phase

Blink Dagger, Medallion of Courage, Black King Bar



Ulfsaar the Ursa Warrior

Short with helper or jungle

Max fury swipes first, overpower second. One early point in overshock if you want to gank.

Phase boots

Blink Dagger, Vladimir's Offering, Black King Bar



Shendelzare Silkwood the Vengeful Spirit

Any dual / trilane or fulltime roam.

Max Magic Missile, one point in Command Aura and Wave of Terror, then max Wave of Terror

Tranquil Boots

Observer Wards, Smoke of Deceit



Gondar the Bounty Hunter

Solo any

One or two points in windwalk, one early point in jinada, then max Shuriken Toss

Treads

Battlefury, Black King Bar



Strygwyr the Bloodseeker

Solo mid, or short with helper

One point in bloodbath then bloodrage, then get more Blood Bath or Strygwyr's Thirst depending on what you need. Max bloodrage last.

Treads

Radiance, Black King Bar



Clinkz the Bone Fletcher

Solo any (preferably long)

Max searing arrows, then windwalk. One point in strafe at 4 or 8.

Treads

Black King Bar, Orchid Malevolence or Sheepstick



Black Arachnia the Broodmother

Solo any

Max Spawn Spiderlings, then Spin Web. Sometimes Incapacitating bite is skilled at 4 or 8.

Treads

Black King Bar, ring of basilius, soul ring



Anub'arak the Nerubian Assassin

Solo mid

One point in mana burn, max impale, then max urna swarm. Please don't play this hero if you're not going to use urna swarm!

Arcane boots

Dagon, Neconomicon



Anub'seran the Nerubian Weaver

Solo long or short

Max Shukuchi, one in germinate attack, then max The Swarm

No boots (or just the plain ones)

Radiance, Black King Bar



Mortred the Phantom Assassin

Dual short with helper

Max Stifling Dagger, then Phantom Strike, then Blur. Sometimes one point of Blur is skilled earlier.

Treads

Black King Bar, Helm of the Dominator



Nevermore the Shadow Fiend

Solo mid, occasionally solo short

First point in necromastery, then max shadowraze before necromastery

Treads

Black King Bar, Blink or Invisibility Blade



Terrorblade the Soul Keeper

Solo mid or jungle / dual short

One point in zeal, then max metamorphosis or reflection based on opponent heroes.

Treads

Anything with sange and or yasha, black king bar



Mercurial the Spectre

Short with helper

Max Spectral dagger, then Dispersion. One point in desolate earlier if you may be able to get a kill.

Treads

Vanguard, Radiance



Lesale Deathbringer the Venomancer

Dual trilane, full time roam, or solo long (with wards)

Max Plague Wards, with one point in venomous gale (at level one if you're ganking) and poison sting. Then just get stats and your ulti. Seriously, try it.

Tranquil Boots or Arcane Boots

Mekanzm, Pipe of Insight, Ring of Aquila



Viper the Netherdrake

Solo mid

Another tricky one:

Poison attack at 1, 3, 5, 9

Nethertoxin at 2, 4, 7, 8

Viper Strike at 6

Reasoning: We want to get Poison Attack down to 0 cooldown, but nethertoxin actually adds more damage so we max it first.

Treads

Ring of Aquila, Black King Bar



Meepo the Geomancer

Solo mid or short; or dual with helper on short

Max poof, one point in earthbind and geostrike, then max earthbind. Probably get stats instead of maxing geostrike in many cases.

Treads

Invisibility Blade or Blink Dagger, Mekanzm, Vladimir's Offering



Razor the Lightning Revenant

Solo mid or short; occasionally in dual / trilanes in short/long

Max Plasma Field, Then Unstable Current. Sometimes one point in static link helps laning early, if your opponent is low ranged.

Treads

Vanguard, Pipe



Slark the Murloc Nightcrawler

Solo mid or dual/trilane short

Max Pounce or Death Pact first, with one point in Essence Shift. Max pounce is safer.

Treads

Vanguard, Mask of Madness, Black King Bar



Darkterror the Faceless Void

Short with helper

Two early levels in time walk, with most points going into backtrack and one point in time lock. Max Time Walk sooner if needed. (Often it's not)

Treads

Battlefury, Black King Bar, Butterfly



Medusa the Gorgon

Solo mid or short (sometimes with helper)

Max Mystic Snake, then Mana shield. Some levels of stats is occasionally skilled.

Treads

Linken's Sphere, Yasha

+ Show Spoiler [Intelligence Heroes] + Rylai Crestfall the Crystal Maiden

Any dual/trilane, or full roam

One point in Nova and Frostbite, then Max Brilliance aura, then nova. Freezing field is usually skiped early on, sometimes until 10.

Tranquil Boots

Smoke of Deceit, Observer Wards



Aiushtha the Enchantress

Jungle

Enchant at 1 and 3, then max nature's attendants. Max enchant first also works if you want to be very aggresive.

Treads

Smoke of Deceit, Ring of Basilius, Ultimate Scepter



Puck the Faerie Dragon

Solo long

Max illusory orb, with one point in phase shift at level 2, then max waning rift

Treads

Blink Dagger, Sheepstick, Eul's Scepter of Divinity



Chen the Holy Knight

Jungle

Persuasion at level 1, Test of faith at 2 and 3, then max persuaion first, test next.

Arcane Boots

Ring of basilius, Mekanzm, Ultimate Scepter



Ezalor the Keeper of the Light

Dual with certain carries or nuker

Two early levels in Chakra magic, one point in mana leak in certain situations, then get illuminate / chakra magic as needed.

Tranquil Boots or Phase Boots

Observer wards, urn of shadows, mekanzm, sheep stick



Zeus the Lord of Olympus

Solo mid

Arc at level 1 to last hit, static field at lvl 2, then max lightning bolt, then static field

Arcane boots

Blink Dagger, Ultimate Scepter



Furion the Prophet

Jungle or solo

Max either force of nature or teleportation first, with one point in sprout when needed for ganks.

Any boots

Hand of Midas (Ok, anything goes here for furion, but midas wins those ladder games pretty well), Invisibility blade



Nortrom the Silencer

Solo mid or short, or dual short

Typically, one point in glaives of wisdom, then max curse of the silent, then max Last Word. In some lanes max Glaives of Wisdom is acceptable.

Treads

Mekanzm, Black King Bar, Sheep Stick



Lina Inverse the Slayer

Solo mid or dual/trilane any

Light Strike Array at level one, then max Dragon Slave, then max Light Strike Array

Tranquil Boots

Blink Dagger, Eul's Scepter of Divinity



Raijin Thunderkeg the Storm Spirit

Solo mid

Static Remnant at level 1, Overload at level 2, then max electric vortex.

Treads (Intelligence)

Linken's Sphere, Sheepstick

Alleria the Windrunner



Solo long

One point in windrunner early on, one point in shackleshot in certain situations, then max powershot first, shackleshot second.

Phase Boots

Mekanzm, Sheepstick, Pipe, (a lot of stuff works on her)



Thrall the Disruptor

Solo mid/short, dual with other nukers

Max Thunder Strike, then glimpse, with one level of kinetic field at 4. Occasionally I skip kinetic field until 8, because glimpse is so good.

Tranquil boots or Arcane boots

Doesn't matter much, anything goes (just hit your spells).



Aggron Stonebreaker the Ogre Magi

Dual/Trilane any or roam (starting at 2-3)

Max Fireblast, then Ignite. Occasionall bloodlust is skilled before maxing ignite.

Arcane boots

Urn of Shadows



Squee Spleen and Spoon the Goblin Techies

Anything goes (be smart)

Hell, you can't teach techies like this. Max anything but stasis traps first (one level will suffice early on).

Ultimate scepter



Jakiro the Twin Head Dragon

Dual/trilane any

Max Dual Breath, then Ice Path, with one level of Liquid Fire earlier sometimes.

Tranquil boots or Arcane Boots

Mekanzm, observer wards



Boush the Tinker

Solo mid or short

Max Laser, then Heat Seeking Missile. Rearm at 9, March from 10-13, then more levels of rearm as your mana allows.

Boots of Travel

Soul Ring, Bottle, Sheepstick



Rhasta the Shadow Shaman

Solo mid or dual in some situations

Max Ether Shock, one level of shackles, then max voodoo. Some people get two levels of shackle, but more isn't really useful in many games.

Arcane boots

Blink Dagger, Ultimate Scepter



Rubick the Grand Magus

Solo mid or dual short

Max Fade Bolt, then Telekenesis

Arcane Boots

Blink Dagger, any intelligence item



Atropos the Bane Elemental

Solo mid or dual/tri with certain spells that work well with nightmare

Max Brain Sap, one level of nightmare, then stats or nightmare or enfeeble as you see fit.

Regular old boots is fine

Soul Ring, Blink Dagger, Black King Bar



Ish'kafel the Dark Seer

Jungle

A bunch of ways to do this one as well. I usually max ion shell, one level of surge, then max vacuum.

Arcane boots

Vanguard or hood, Ultimate Scepter



Krobelus the Death Prophet

Solo mid/short

Max Carrion Swarm, one level of silence, then max witchcraft

Tranquil boots or Phase Boots

Vanguard, Mana regen items



Lion the Demon Witch

Solo mid or dual lane.

Max Impale, then Voodoo. One level of manadrain is sometimes helpful, but rare in high level games.

Normal Boots

Blink Dagger, Black King Bar in higher level games



Darchrow the Enigma

Solo long or jungle

Pushing build: Max Demonic Conversion, then Malefice

Normal build: Demonic Conversion at 1, 3, 8, 9 and Malefice at 2, 4, 5, 7

Normal Boots

Blink Dagger, Black King Bar



Kel'thuzad the Lich

Solo long or mid or dual with any carry

One point in dark ritual at level 1 (use it right away!) then max nova. One point in frost armor at 8.

Tranquil Boots

Blink Dagger, Observer wards, Mekanzm



Rotund'jere the Necrolyte

Solo mid or short, sometimes with helper

Max Death Pulse, with one or two levels of sadist, then max heartstopper aura. Occasionally one level of hearstopper is skilled very early.

Boots of your choice

Sheepstick



Pugna the Oblivion

Solo any, typically mid

Max Nether Blast, with one level in decrepify, then max nether ward

Treads

Dagon, Mekanzm, Sheepstick



Harbringer the Obsidian Destroyer

Solo mid/short, or dual with helper

Many ways to do this. A good build is max astral imprisonment, one point in arcane, then max essence aura. A good farming build is one point in arcane, max astral, and then all stats.

Treads (Intel)

Sheepstick, Rod of Atos, Black King Bar, Force Staff



Akasha the Queen of Pain

Solo any (preferably long or mid)

Blink at level one, then max scream, then blink. One point in Shadow Strike if needed. Against melee solos, maxing shadow strike can be incredibly strong as well.

Normal Boots or treads

Ultimate Scepter, Linken's Sphere, Sheepstick



Demnok Lannik the Warlock

Solo mid or short, occasionally dual as helper

Max Shadow Word, one or two levels in upheavel and /or fatal bonds, then max fatal bonds.

Phase Boots

Ultimate Scepter, Refresher Orb



Eredar the Shadow Demon

Solo mid

First point in disruption, then max shadow poison, then max soul catcher. Other builds also work, but this is the strongest if played correctly.

Boots of your choice

Force Staff



Jin'zakk the Batrider

Solo any

Max Sticky Napalm, then Firefly

Treads

Blink Dagger, Force Staff, Vanguard



Dazzle the Shadow Priest

Dual any (as helper)

At least one level in shallow grave and shadow wave early on. Get poison touch if your lane can afford to be aggresive, but don't get the 4th point of poison touch. (it adds minor damage, 0 duration)

Arcane boots or tranquil boots

Observer wards, urn of shadows



Kael the Invoker

Solo any

Best beginner build: max wex, then quas. Don't forget invoke is available earlier then normal ultimates! (2,7,12,17) Key spells: Cold Snap (Quas Quas Quas), EMP (Wex wex wex), Tornado (Quas Wex Wex), and Ghost Walk (Quas Quas Wex).

Phase Boots

Eul's scepter of divinity, Sheepstick, Ultimate Scepter



Visage the Necro'lic

Typically trilane with other nukers; occasionally solo

Max Soul Assumption, Then Grave Chill. One early point in gravekeeper's cloak can also be useful.

Boots of your choice

Anything goes (just use your nuke and gargoyles well)



Leshrac the Malicious the Tormented Soul

Solo mid/short, dual/tri with other stunners/slowers

A bunch of ways to do this one. I think one point in split earth, max diabolic edict, then max lightning storm is pretty strong.

Treads

Black King Bar, Sheepstick, Ultimate Scepter, Rod of Atos



Vol'Jin the Witch Doctor

Dual/tri any, as helper

Depends on lane. One early point in voodoo restoration if needed. Otherwise, max paralyzing cask and maledict first. Max maledict first works better in noob games, max cask first works better in higher level games.

Tranquil Boots or Arcane Boots

Situational, whatever support items your team needs



Kaldr the Ancient Apparition

Solo mid or dual with stunner

Max Cold Feet, then Ice Vortex. Don't bother getting chilling touch, ever in most games. It can be useful, but it's unnecesary.

Phase boots

Eul's Scepter of Divinity

And the brand spanking new 6.73 heroes:

+ Show Spoiler [6.73 Heroes] + Dragonus the Skywrath Mage

Solo mid/short

Max Arcane Bolt, one point in Concussive, one point in seal, then max concussive or seal as needed.

Treads (intelligence)

Rod of Atos, Sheepstick, Forcestaff



Xin the Ember Spirit

Any lane

A lot of ways to do this guy. Get rank 3 searing chains quickly if you want to gank, otherwise focus on sleight of fist and flame guard first to farm.

Boots of your Choice

Vanguard, Mjollnir



Rizzrak the Goblin Shredder

Any lane

Max Whirling Death, with one point in Reactive Armor then max Timber Chain.

Arcane boots

Vanguard



Tresdin the Legion Commander

Solo mid or dual short/long

Max Overwhelming Odds, with one point in press the attack and moment of courage, then max press the attack.

Phase boots

Black King Bar, Blink Dagger In short, I wrote a guide on every hero in dota about 2 years ago. That guide is now horribly outdated, but with the arrival of many new players to Dota 2, a short build + tips guide on ever hero seems more useful now then ever. I present, 5-s' 30 second guide to every hero. This is not meant to be exhaustive, obviously, and suggestions are certainly welcome.The format is as follows:Which lane / role is recommended. (I will use the terms short or long name to refer to the bottom / top lane for the radiant, and the opposite for dire).How to skill the heroBoot TypeCore Items (usually only 2-3)My hope is that people can just control + f on a new hero they haven't used before, and read in 30 seconds the build they need. Hope it's useful!And the brand spanking new 6.73 heroes: I liked Dota before it was Mainstream.