Greetings Survivalist’

Alpha 7.6 is out now with many new additions, changes, bug fixes and improvements including a new buff/debuff system with timed effects, a new roaming horde system, a new mouse over item stats system, new double res terrain for better mining, a new huge new high school location, new wearable hats and much, much more. Here are the Official alpha 7.6 Release Notes!

Official Alpha 7.6 Release Notes

Added

Added new buff and debuff system that can do damage and healing and other effects over time. The system shows a temporary icon over the compass and icon and stats in the character screen. Coffee and food poisoning are the first offerings with many more to come.

Added new roaming hordes watch out for them. This is in addition to the existing noise spawned horde system.

Added viewable item stat system where you can mouse over anything in your inventory

Added new double resolution terrain mesh to allow cubed terrain blocks making mining and building with organic terrain materials much more enjoyable

Added new huge high school location and new road in the plains

Added new wearable icons and items for a skullcap, cowboy hat icon and baseball cap

Added new lootable, gun safe, school lockers and sinks to the world

Added hats to dresser loot

Added recipe, icons and items for coffee and coffee beans

Added breakable faucets that yield iron and brass to the world

Added brown grass to burnt forest

Added new concrete recipe from stone and gravel

Added gas recipe

Added new corn on the cob recipe, items and icons

Added new car wreck at the intersection of Riedel and Jordan

Changes

Changed caching of terrain values lead to better performance

Changed made percentage of night 35% as a default for all game modes

Changed increased weight of tin cans and candy tins so they can be scrapped better

Changed optimized collision testing thus performance on servers with many players and zombies is improved

Changed the seed of the all world randomization is now taken from the game name

Changed all the chunks are set to static now that might improve the performance

Changed hitting water with bullets or items now hits the blocks below water. The particle effect is still played on the water. So you can mine now under water

Changed particles for water impact are updated and working for all materials vs water

Changed increased delay and player cluster range for sound meter based hordes

Changed zombies can run in water

Changed car wrecks to have less dogs and more crawlers

Changed horde meter to not play warning and spawn sounds

Change horde triggering noise sensitivity to have some randomness

Changed exact collision on projectiles crossbow, rocket and trees

Changed lowered ladder structural integrity so they don’t support houses any more

Changed made brass easier to destroy

Changed wooden ladder texture to not clip the new terrain

Changed forge recipe to require a short metal pipe in addition to the stones

Changed air conditioners to give more short metal pipes

Changed zombies can now path through water

Changed improved stealth state logic

Bug Fixes

Fixed cloth stability

Fixed player cameras can clip into trees

Fixed bullet impacts only seem to register to the 1m volume area of a block entity model (Gun Safe), but not the

Fixed all LOD levels on forge was switched on

Fixed can now destroy the small dead animated bush

Fixed you can now destroy the desert shrub & get plant fibers

Fixed moon jumping problem in games with smaller night length

Fixed trees growing through bridges

Fixed sham and other canned foods from disappearing instantly before actually eating them.

Fixed winter pines to use colliders instead of blocky collision

Fixed name on potassium nitrate powder

Fixed crash on startup

Fixed various cooking recipe bugs

Fixed icons that were stone

Fixed desert shrub to have shorter collision

Fixed truck stop so mechanics pits are not full of dirt

Fixed zombies can see through doors when closed

Fixed hole in map in the north plains

Fixed problem that when attacking a block with the fist the full density was set

Fix various model import settings to not include animations to stop console spam

Fixed repairing fully repairs items

Fixed Metal Scrapping dupe bug.

Fixed Item dragging, players can no longer drag stacks larger than the max stack size for that item, remainder will be left in the slot. This prevents going over stack size for water and many other items in all interfaces

Fixed item loss with containers in multiplayer

Fixed an old west building closet that could not be entered

Known Issues