This page covers the Standalone version of DayZ. For information on the Mod see Mod:Changelog



This page lists the changes made to DayZ Standalone over the course of its development, beginning with its initial release version of 0.28.113734 on 16 Dec 2013. While its editors do strive for accuracy and completeness, this list is not official and should not be treated as such. Some information may be taken from or corroborated with the official changelogs, but each release is documented here independent of official sources, most often prior to a Stable release as a new version is incubating on the Experimental branch. With that said, this list can change at any time (especially Experimental changelogs) as things are added, removed, or altered in some way.

Note: Beginning around the release of v0.53, this changelog shifted away from directly copying the official changelog following a Stable update to instead using its own format. We now compile our own unique changelog during the time that an update is on the Experimental branch, then present a finished list of our own creation when that update is pushed to the Stable branch. This allows us to document each update as it takes shape and present all relevant observations regarding issues, fixes, and unreleased features/items/information in the most thorough manner possible for the good of historical record. Let it be said one more time that we are not an official source and should not be treated as such.

Experimental Changelog

Due to the fact that updates included in an Experimental build can change at any time and may not make it to the Stable branch, all changes listed in the Experimental Changelog section should be considered "undocumented." The development team does not always provide an official list of changes for Experimental builds, and as such anything listed here should be considered unofficial.

There is a separate Experimental build (0.63) available to play.

List of Stable Changelogs

v1.09 (08 Sep 2020)

Added:

The Deagle pistol with its attachments

The Magnum revolver

The Flag Pole and Flags

The NBC Respirator

7 new exterior and interior variants for rural houses

New medium and small power lines in Chernarus

Police ADA 4x4 wrecks for Livonia (replacing Chernarus police Olga)

Information to items as to how many you can stack

Fixed:

Various issues with object placement of both Chernarus and Livonia terrains

Several exploits to glitch through collisions

An issue with the characters sliding on steep slopes

A bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity

A bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit

An issue that the player could hear themselves after using and leaving the PSA station behind

A minor misalignment of the mouse cursor texture

An issue that prevented full rounds from being displayed in 1st person view when ejected from the gun

A bug that displayed the Plate Carrier Holster upside-down in the inventory view

An issue that caused crafted items to float above the ground

An issue that caused fish caught via fishing to float above the ground

An issue that allowed the gas cooker to run even when stored inside the inventory

A bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands

An issue that prevented players from picking up certain items that were dropped on the Watchtower

A bug that would cause floating ammunition to appear next to the player while reloading

A bug that would cause dropped items to clip through the garden plot

A bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved

A bug blocking players from opening vehicles doors caused by nearby dead bodies

Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)

An issue with items in nested containers disappearing or spawning on the ground as new

The damage calculation of the shotgun when using pellet ammunition

A bug that allowed to see through the Olga 24 without hood in 1st person view

A bug allowing infected to climb over closed party tent doors

An issue with picking up items through certain walls

A bug making it possible to place tents in the water

A bug making it possible to place tents into steep terrain

A bug that prevented foliage smoothing settings to be applied on game restart

An issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit

A bug that allowed usage of a ruined lock pick

An issue preventing quantities of items spawned within cargo at random capacity

An issue blocking certain infected types from appearing within cities and industrial zones

An issue with executing emotes in limited spaces, causing the character to clip into objects

An issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move

Changed:

Updated the textures for several buildings and various props

You can now place up to 10 Wooden Sticks into a fireplace

Armbands are not stackable anymore and their inventory size are decreased to 1x2

The doors of vehicle wrecks now open wider

Locked doors only display their locked state after the player tried to open them once

Changed the attachment slot icon for Stones

Stacks of same items can also be combined on the ground (to the maximum of inventory stack)

Updated the model of Olga 24 police car for Chernarus

Balanced the dispersion values for all pistols

Balanced the weapon durability during firing

Increased the durability of suppressors (including improvised)

Duct tape can no longer be used to repair weapons and their attachments

Digging a garden plot now damages the tool used

Locking/unlocking doors now damages the Lockpick

New characters spawn with a T-Shirt and crop hiking pants

New characters have a chance to spawn with damaged gear

Reduced the penalty on heat isolation and absorbency from worn and damaged clothing

The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower

Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)

Items de-equipped when skinning a dead player share the dead player body's lifetime (1 hour by default)

The radial menu for emotes now shows whether an emote can be executed in the current position

Adjusted the effective ranges of the Revolver and Deagle

Central Economy:

More loot points to the car wrecks

Lifetime values of all items have been greatly increased

Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)

The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out

New InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)

Modding:

Added: Exposed AbstractWave::GetFrequency into scripts

Added: DayZPlayerUtils::PlayerCanChangeStance function

Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)

Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)

Added: IsPendingDeletion to easily check if a parent object is in the deletion process

Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car

Added: GetCEGlobal functions to get values defined in the globals.xml

Added: OnCEUpdate event on EntityAI (gets called with active CE each time it saves the state of the object)

Fixed: Entity::SetScale is now working in script

Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent

Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object

Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods

Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters

Changed: m_ConditionTarget of targeted actions from 'CCTNone' to something, that can check first distance condition (usually 'CCTCursor').

Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running)

Changed: Debug shapes are now visible when DayZDiag_x64.exe is used

v1.08 (29 Jul 2020)

Added:

Sporter 22 and its attachments

Lighter

Frying Pan

Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly)

Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace

Items can now be attached directly to the fireplace

Interactive indoor stove

SKVSCh Biatlon Arena location to Chernarus

Saint Roman ski resort location to Chernarus

New car wrecks on Chernarus, spawning vehicle parts

Character sounds for running out of breath

Storage containers (barrels, crates, chests,..) can now be destroyed by explosions, gunfire and melee damage

Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage

Tents, watchtowers and fences can be repaired using tools and materials

Ruined containers and tents will drop their contents onto the ground

Canopy Tent along with color variants

Color variants for the Medium Tent

Color variants of the Ballistic Helmet

Server info in the In-Game menu (PC - can be switched off in the options menu)

Ability to pull dead bodies out of vehicles

Fixed:

A game crash related to base building

Server errors related to throwing

Several optimizations when it comes to building collisions

Several map issues on Chernarus and Livonia

An exploit to look through walls abusing the compass

Loading internal magazines of weapons did not work across multiple stacks of ammunition

No sound was played when skinning something with the machete

Bottles and canteens are now spawning with random amounts of water in them

Sounds weren't played when filling up a bottle or canteen at a well, lake or gas station

Repositioning the cable reel could break the hand slot and cause desynchronization

The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession

The windows of the large tent could not be interacted with when the camo net was attached

Switching to a heavy item while in throwing stance could freeze the character

The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches

Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed

Reloading immediately after shooting with the Repeater would sometimes not work

Starting to shoot during firearm melee could cause extremely rapid firing

When waking up from unconsciousness in a car, the player could be teleported to an unspecified location

Characters had misplaced items in hand and were stuck in sitting position after becoming unconscious while entering a vehicle

It was possible to drive a car with a dead battery

The player can now remove car attachments while another player is sitting in the vehicle

It was possible to get out of vehicles too close to walls

A limping character was unable to enter the shooting gallery in amusement parks

Swapping light and heavy items while prone could glitch animations

It was possible to light a fire with an empty matchbox

Trying to chamber an already loaded weapon could break the weapon

Rotation of human meat when attached on the long stick

Switching your item in hands while placing would create false holograms

Some environmental actions could be triggered regardless of height difference

The fireplace could be ignited under water

Igniting kindling would create the resulting fireplace right under the player

It was possible to destroy the barrel fireplace by using bury ashes action

Burying ashes was possible on concrete surfaces

Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble

Water boiling effects were stuck on the cooking pot, even when water boiled off

Cooking equipment effects were present even when the fireplace went out

Damage materials for barrels and fire barrels were not applied properly

Watchtower top roof did not have collisions

Items could not be placed on the upper watchtower levels

The watchtower was not producing the right footstep sounds

When a gate with barbed wire attached was opened, the damage would still be applied at its original position

Ruined Barbed Wire could be mounted on a fence

Traps are now also triggered by animals and infected

Sun shaft effect was not present over the course of the day

Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment

It was not possible to take an item from the hands of a dead player

After committing suicide, the tools used was desynchronized and could not be interacted with

Several synchronization issues related to the inventory, Quickbar and slot reservation

Several character issues when going unconscious while swimming

Issues with the ladder in the lighthouse

The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616)

The infected would not follow the player on the harbor pier

Faulty hit registration when hitting multiple components within the same damage zone

The player was able to open their inventory during the surrender gesture

Dried zucchini was missing textures

Several localization issues

Heavy items could be stacked to float in the air

Various issues with weapons becoming unusable after performing an action and interrupt the action at the same time

Specialized bullets could in certain situations be transformed into standard rounds

Tactical gloves were positioned at the players feet when held in hands

Character and server names were not cut after a certain length, when displayed in the main menu ui

Loot on the Olga wrecks' interior seats was inaccessible

Damage on barrels was not visible from distance

Attached materials could end up in the wrong watchtower slot

Incorrect HUD info about your weapon being jammed after re-connect

Restraining could be used to recharge items held in hands

It was possible to stack some items over its limit within the players inventory

Client performance could severely decrease when colliding with a stone oven during certain state of the fire

A possible server crash

The character could become too hot when entering certain buildings

Weight was not properly updated when soaked with water

Ruined ammo could be loaded into magazines

Using the shovel to dig logs from the fence or watchtower base could sometimes result in the logs disappearing

Interrupting the "Wash hands" action would complete the action immediately

It was not possible to sprint under a certain level of stamina

Pop sound when approaching a vehicle

Trying to jump out of the Gunter 2 would result in the character getting stuck

It was not possible to jump out of green ADA 4x4s back seats

Blood bags with known blood type will keep the information when combined with an IV kit

The one-handed suicide had an improper positioning of the used tool

Changed:

Hold breath sway pattern behavior

Hold breath stamina consumption is now non-linear

Fireplace ignition action won't show up if the conditions to light a fire are not met (too wet or windy)

Fireplaces under exterior roofs will ignore rain and wind factors

The stone oven is immune to rain and wind effects

Items in fireplace cargo will get damaged and eventually removed when fireplace burns

The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached

Fireplace bark slots merged into one bark slot

The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it)

Reduced fireplace tripod inventory size and visuals

The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining

The fireplace barrel can now be carried after the fire went out (can be carried with ashes)

Tent windows, walls and windows have their state persistent over server restarts

barrels and fire barrels have their lid state persistent over server restarts

Splitting 1 large stone produces 3 small stones

Wringing out clothing now dries clothing faster (one level per circle)

Bark requires less size in the inventory

Wooden Crates can now be dismantled

Ruined items can not receive attachments or items into their cargo

Combination of items also calculate health of the final stack

Improved vehicle stability in closed spaces during the spawn (server restart)

Vehicle brake power is now increased over time instead of instantly

It should now be easier to find action-widgets on base building objects

Disabled the crafting of the spear for now

The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied)

The escape menu no longer opens automatically after death in multiplayer

When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood

Performance optimization for the Watchtower

The wooden logs of the fence/watchtower base can be dismantled regardless of the direction

The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding)

Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside)

Updated the textures of several farm/industrial objects (better resolution and visuals)

Rain drop sounds are now played on player-made tents

The Land Mine now explodes when destroyed (regardless of the armed state)

Ballistic properties of metal walls on the fence/watchtower to be much better at protecting against projectiles passing through

Base building dismantle action now returns materials according to the damaged state of the deconstructed part

Fireplace lights now fade by distance based on the type of a fireplace

Tweaked:

The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters

Fireplace values for ignition, heating, cooling, fuel consumption

Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update)

The Stone Oven requires 16 large stones to be built, the stone circle 8

When creating the Stone Oven, the opening now faces the player

Crafting of the fireplace barrel takes longer and damages the knife more

Reduced the inventory size of lard

Reduced the inventory size of small stones

It was possible to break down the ash tree like a regular bush

Plum and Pear can now be attached to the long stick

Increased crafting cost of the Wooden Crate

Particles for boiling water are now raising slower and less vertical

Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead)

Particles of the indoor fireplace (primarily to address clipping with surroundings)

Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier

combination lock will drop when important parts of the gate are destroyed

The player swings the carp now when attacking with it

Improved texture compression for reduced file size

Reduced noise of the MKII

Collisions of the medium tent (to allow easier entrance and exiting)

Some grenades will no longer get deleted immediately when they run out of gas

The dismantle action now takes longer and damages tools more

Removed the stone mining action from the Hammer

Soda cans can no longer be used to wash hands

Shortened the lifetime of weapon smoke particle emitters

Removed:

Attachments slot for books in the fireplace inventory

Fake inventory attachment slot for the spare wheel in the Olga 24

Stacking of small and large stones outside of the fireplace

Chernarus:

Added: Abandoned car parts into the setup (only available on car wrecks)

Added: New usage flag "Lunapark" (for item spawns within amusement parks)

Changed: Pristine car parts now have zero nominal (only available on spawned cars)

Changed: The Hesco box now has zero nominal and very short lifetime

Tweaked: Reduced the chance to get food from the infected

Tweaked: Reduced the lifetime of the underground stash to 14 days

Tweaked: Increased the number of spotlights

Tweaked: Increased the lifetime of bear traps and landmines to 7 days

Tweaked: Increased the lifetime of the CR-527

Tweaked: Grenades now have a restock value (slowing down the overall spawn)

Tweaked: Metal plates spawn in randomized quantity now

Tweaked: Tents now have a container category and restock value (slowing down the overall spawn)

Tweaked: Medical items now spawn with random quantity

Tweaked: Reduced number of cooking pots and removed restock value (faster respawning)

Tweaked: Reduced number of matchboxes

Tweaked: Matchboxes now spawn with random quantity

Tweaked: Increased number of barbed wires

Tweaked: Increased minimal quantity on .357 ammo piles

Tweaked: 9x19 ammo piles are now exclusive to town and village

Tweaked: Reduced number of .22, .380, 762x39, 762x54 and 9x19 ammo piles in world

Tweaked: Mosin compensator is now available in hunting areas only

Tweaked: Reduced chance for the Field Backpack to appear on infected

Removed: Rag from medic tools cargo preset

Fixed: Wrong category for the Field Mushroom

Fixed: Wrong category for pelts

Livonia:

Changed: The Hesco box now has zero nominal and very short lifetime

Tweaked: Reduced lifetime of the underground stash to 14 days

Tweaked: The CR-527 is now also in farm and village areas

Tweaked: The 5rd CR-527 Mag can also appear now in farm and village areas within tier 2 and 3

Tweaked: Grenades now have a restock value (slowing down the overall spawn)

Tweaked: 9x19 ammo piles are now village only

Tweaked: Increased the minimum quantity of the 762x39 ammo pile

Tweaked: 12ga 00 Buckshots and 12ga Rifled Slugs are now hunting only

Tweaked: Reduced the chance to get food from the infected

Tweaked: Reduced the number of matchboxes

Tweaked: Metal plates spawn in randomized quantity now

Tweaked: Matchboxes now spawn with random quantity

Tweaked: Increased the number of barbed wires

Tweaked: Increased the lifetime of bear traps and landmines to 7 days

Tweaked: Tents now have container category and restock value (slowing down the overall spawn)

Tweaked: Medical items now spawn with random quantity

Tweaked: Reduced number of cooking pots and removed restock value (faster respawning)

Tweaked: Increased number of spotlights

Removed: Restock value from the Field Mushroom

Removed: Rag from medic tools cargo preset

Fixed: Missing tag on the 12ga 00 Buckshots Box

Fixed: Wrong category for pelts

Server:

Added: Server config parameters disableBaseDamage and disableContainerDamage, setting them to 1 will disable damage and destruction on relevant objects (see our server config documentation)

Added: Parameters necessary for the idle mode (CE will be paused when there is no player on the server)

Changed: Personal night light is by default deactivated

Modding:

Added: Ability to set aimChange for non-player entities

Added: 3rd person camera solver - ability to set ignore entity to camera result

Added: Possibility to add a scripted command for animals and infected

Added: Ability to register animation settings for items by modders (https://feedback.bistudio.com/T150316)

Added: Central Economy mission files modding (details at https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding)

Added: Scriptable JSON Api + object for JSON struct packing/expanding

Added: Exposed pathgraph functions (FindPath, RaycastNavMesh) and constant into scripts

Added: New method for creating objects CreateObjectEx (check script comments for details). We recommend to use this instead of the old CreateObject

Added: avoidGrassUpdate property for p3d geometry lod to disable grass cutting

Fixed: Spawning projectiles fired by non-player entities (https://feedback.bistudio.com/T149517)

Changed: Vehicle camera is now telling to collision solver which entity should be ignored

Changed: Curl core refactored to RestApi due to future compatibility

Changed: Tents can now be re-textured using hidden selections

Changed: JsonApi extended by more types + array + onstack functionality

Changed: ScriptSampleNavmeshPosition can use PathGraph filter now

Tweaked: Lifetime values of the fireplace stone circle and stone oven are now in the fireplacebase class

Tweaked: Sun shaft appearance is now tied to the through parameter in weather config classes

Tweaked: The value of the through parameter for each weather classes in the config (sun shaft effect appearance)

Tweaked: Changed model center and rotation of various food and drink items

Tweaked: GetSteamPosition() moved into MiscGameplayFunctions

Removed: Obsolete LightItemOnFire recipe

Removed: Obsolete ActionIgniteFireplace and CAContinuousTimeIgnite classes

Removed: Obsolete class CAContinuousTimeBuryAshes

Removed: Cleanup of the graphics.pbo from un-used data

Removed: Main menu NewsFeed layouts, textures and image sets

Removed: Obsolete script files / car classes

Known Issues:

After updating your servers to the new version, it is highly recommend to restart the server once more to verify that changes to the base building system get updated properly

As part of a fix, the stairs on platforms connected to base fences will have switched sides

Mini-freezes may occur

v1.07 (11 Feb 2020)

Added:

Repeater Carbine

.357 Rounds

12ga Rubber Slugs

Amusement park locations throughout Chernarus

Fixed:

A client error caused by re-encountering the weapon you dropped during a previous death

The map always used to open at the top left corner (now remembers the last opened position)

The action "Jump out" was disabled from the back seats of the ADA 4x4

Action circle was missing while dismantling the oven

The player can no longer attach both the suppressor and compensator to the SG5-K

Issue caused by starting an action with a desynchronized item in hands

An animation glitch related to throwing

Several types of inventory interactions related to item reservation

Water bonus from wells was added too early in the action

Infected would not cause bleeding wounds as intended

Issues with doors in the aircraft hangar, hospital, school, harbour crane

Issues with the sounds of doors in the fire station and big ATC buildings

Issues with a ladder on the construction site

Wooden plank stacks could spawn on top of each other

The big doorway of the sawmill had bullet collision even when opened

Object placement on Enoch and ChernarusPlus

Yellow heat comfort was giving a penalty on health regeneration

Position of the combination lock widget, LODs, and textures

The player could collide with individual ivy parts

The Denim Skirt showed the wrong colour in 1st person view

Infected could not navigate into the large grey sheds

The Construction Lights behaved incorrectly when thrown

It was not possible to empty liquid containers inside buildings

Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324)

The Thermometer would always display 0 degrees (https://feedback.bistudio.com/T146710)

Night vision was darkened when someone entered the players' network bubble (https://feedback.bistudio.com/T147106)

Base building actions could be mixed up resulting in building the wrong part

Large numbers (quantity) were not fully visible in the hand slot

Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495)

Item description of the beige Working Boots

Changed:

Global lighting changes (ground-lighting addition, brightness of the day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)

Improved inventory attachment icons (missing icons added, tweaked and unused removed to free space)

Clean-up of the car damage zones

Lowered the amount of leaked coolant when the car radiator is destroyed

The "Open" option for the fence gate can be accessed easier

Removed the collision from the Barbed Wire

Barbed Wire now causes bleeding sources instead of shock damage

The fence and watchtower kits can now be dismantled

Heavy items (with collision) are dropped using physics

Rework of the combination lock destruction (requires more time but in shorter cycles)

Sawing a pile of wooden planks is now a truly continuous action

Decreased range of the night light, and changed its color, position, and brightness for a better immersion

The fence gate opens and closes slower

Inventory view of the Assault Helmet Visor

You receive one additional plank when cutting down a wooden log

You receive one more wooden log when cutting down most trees

Clearer placement of the base building materials

Sorted attachments icons of firearms

The base building build action won't show up at all when it cannot be successfully executed (previously allowed to execute without result)

Adjusted the logic behind obstacle checks when building base parts

The map is now full screen

Removed the collision from tourist trail poles

Update of the game credits

Server:

Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark)

LimitFPS is now logged and default crop value raised from [1, 50] to [1, 200], by default it's unlimited

Modding:

Curl context can store the results into files + API

Livonia ruined houses variants without overgrown ivy

Named selection for the bear (Body_Injury)

Named selections for all ivy parts (leaves)

GetGame().GetWorld().LoadNewLightingCfg("filepath") can reload the global lighting config during runtime

SetSoundMaxVolume() to change the max-volume level

Functions InventoryItem::EnableCollisionsWithCharacter & InventoryItem::HasCollisionsWithCharacter

Exposed rigid body functions to script

Missing dGeomCreateCylinder implementation

Script method Object::SetDynamicPhysicsLifeTime

InventorySlot changed to inventorySlot[] (string to array of string) to allow slot extensions

Livonia terrain files *_ce, *_data and *_navmesh changed from *.ebo format to *.pbo

Commented out transferToZonesThreshold method

Renamed OnEventFromRemoteWeapon event into OnEventForRemoteWeapon

Obsolete pond/well drink actions

Known Issues:

Picking up an item on the upper floor of a watchtower can crash the game

v1.06.152885 (14 Jan 2020)

Fixed:

A client crash

Character stats would not properly synchronise and update in the main menu

Server:

Servers could get stuck in a loop trying to disconnect players

v1.06.152859 (19 Dec 2019)

Fixed:

Potential crashes related to object placement and manipulation

v1.06.152859 (12 Dec 2019)

Fixed:

Swapping within cargo

The right side far resolution LODs of the Gunter 2 were only changing their color when damaged

Items would not attach to the correct attachment slot during base building

Base building/cars dragging attachments

Movement inputs would be obstructed while using radial menus

The boletus mushroom would spawn with a wrong rotation

When the weapon in hand was hidden during certain actions, loaded cartridges would float in the air

A server error when picking up items

Two exploits that could break the character animations

Head of the character was not healing from damage

Base building items would be assigned to the wrong slot

Tweaked:

Fireplace fuel consumption lowered (doubled the burning time)

Increased the damage dealt by 9x39 projectile

Increased the damage from projectiles to the zombie head (damage zone)

Server:

Updated the offline database

v1.06 (25 Nov 2019)

Added:

Vaiga Shotgun

Blaze rifle

BK-43 with sawed-off version

Kolt 1911 with its magazine

Magazine variants for existing weapons (drum mags, high capacity mags, etc.)

Bears

Fishing

Item attachments can now be damaged

Ability to harvest sticks from bushes with bare hands

Ability to break long-sticks into small sticks with bare hands

Cars have now a chance to spawn with a certain amount of fuel

Distinguished color when swapping in the inventory where the target item will have a different location than the source item

Throwing in crouched and prone stance

Items are spawning in greenhouses

Ejecting rounds from firearms

GUI visualization of reserved attachments

Fixed:

Climbing over an object would break the holding animation

Footstep sounds were missing

Missing textures on the Tactical goggles

Picking an item with a battery attached would cause the battery to be detached

Damaged and destroyed textures of Night Vision Goggles

Toolbar of the console gestures menu was showing on PC - https://feedback.bistudio.com/T144907

Swap indicator in the inventory wasn't always correct

The players were unable to place land mines or bear traps on streets and side-walks

It was possible to drive a car when it was submerged underwater

An issue that could lead to a blocked hand-slot

Dropping a magazine or ammo during the reload action while moving would drop the item at the starting point of the action

Attaching items would be forced to follow a hierarchy (e.g., when assigning a battery to one of multiple attachments)

Object placement fixes to the Chernarusplus terrain

God rays were not visible with lower overcast values

Lightning density wasn't properly synchronized in multiplayer

Several incorrect collision geometries that could be abused

White outlines on the tourist signs when in the shadow

The prison castle object was disappearing in the distance

Missing shadow on Roadblock_Bags_Curve

UV mapping of the opened map item

House_1W04 disappearing in the distance

VSD had its muzzle flashes going through an attached suppressor

Some commonly abused glitches on buildings

Clipping issues with notification system - https://feedback.bistudio.com/T144939

Players weren't able to open the chat

An issue with entering/leaving vehicles

An exploit that allowed to peek through walls

Character's feet weren't visible during the character creation

Punching walls with bare hands was emitting particle effects (dust, sparks, etc.)

Display of several of items in the inventory

Spawning orientation of several items

Added a missing spark plug proxy for the Sarka 120

Animals were fleeing towards the player in some instances

When swapping certain items in the inventory, they could overlap

Zeroing didn't properly adjust the ballistics

The gesture menu would open in sub-sections, depending on the previous selection

Melee range against objects was too high

The player could see his old corpse while the respawn was in progress

Item spawn points on several buildings (deer stands, buildings under construction, etc.)

Weapon trembling during reload (mostly visible on weapons such as the Mosin or SK)

The sprint melee attack could be executed with a firearm

Various GUI bugs connected with attachments

Wrong sound while crafting rags with a hatchet

Removing a burlap sack from a players head would restore its condition to pristine - https://feedback.bistudio.com/T124004

Certain weapons were missing their sound events in prone

Wrong sound was played when putting a knife into a sheath - https://feedback.bistudio.com/T143745, https://feedback.bistudio.com/T143624

Several minor building issues (textures not being displayed, text changes, ladders blocked, etc.)

Text overlapped in the tutorial screens in certain languages

The player could not open seed packs

Tents did not protect players from rain

Wellies could not be repaired

Cholera agents in a container could be removed by using disinfectant

Characters with beards were forced to shave before being able to dig for worms with knifes

The speed of the wind was applied to the drying process even when being in an interior space

An exploit allowing players to see through walls

Shoulder attachments could block the view through the PSO-1 scope in prone

The player could get stuck when drinking too far from a river

The Tactical Helmet could get wet

A server crash connected to flying vehicles

Players could get launched off buildings just after leaving a ladder

Animals would slide during certain animations

An exploit abusing a building occlude

Clipping camera when using the BK-133 shotgun in iron sights

A server error related to the swapping of item attachments

NBC clothing was not repairable

The Prison castle object was disappearing in the distance

Tweaked:

Balanced item health - This will affect your active items, so they might change their condition to the better or worse

Lowered the chance to find food on infected

Updated the loot group positions

Damage to items within cargo items is no longer guaranteed

Slightly increased the melee damage of the infected

The bandage dressing can be used four times (instead of two)

Lowered blood regeneration rate

The fireplace in the Krasnostav airfield building is now usable

The village of Guglovo now has a Public Announcement System

The roadway faces of the trail objects have been made wider to cut more grass around trails

Global lighting configuration (darker overcast, less blue in the sky during high sun angles and clear skies)

Ovens made from a fireplace now last 7 days (instead of 2 hrs)

Teddy bears are no longer spawning with items in their cargo

The CR-61 Scorpion now spawns with a pistol suppressor instead of a normalized suppressor

There now is less rain during "medium overcast" on Chernarus

The NBC suit is now completely water-proof

Inventory view of the plate carrier pouches

Health penalty from low heat comfort only active when severely freezing

Increased energy consumption while being in low heat comfort

Decreased rate in which items could dry

Worn clothes should dry up faster near a fireplace

Slightly increased the night-time temperature on Chernarus

The bleeding tick rate is now applied every three seconds (overall loss is still the same)

The default colour of the ADA 4x4 is now green instead of blue

The Chernarus weather is more rainy, with occasional lightning

The behaviour of swapping in the inventory

Revamped tree and bush harvesting (varying resource yield depending on the bush or tree type, resource stacking tweaked)

Improved shipping container textures

Closed shipping containers now have visible locks and the doors open in twin mode

The duration of the bandaging action is affected by the type of item used (bandage dressing being the fastest)

The amount of blood loss from a bleeding source is affected by the total amount of blood left

Increased the capacity of the water bottle from 50 to 100

Reduced the inventory size of the canteen by 50% (now 2x2)

Melee weapons are gradually getting damaged when executing attacks

Ruined melee weapons will be dropped when trying to attack with them

The amount of meat harvested from the animals is affected by the damage done to the animal damage zones

Players are spawning with more initial hydration

Water consumption was decreased, and energy consumption increased while moving

Lowered the chance of paper spawning in other items

Spawn points of the Sarka 120, Gunter 2 and Olga 42 on Chernarus

Glasses spawning on infected

Obsolete vehicle parts

Magazine attachment icon for weapons that aren't fed from a detachable magazine

Unnecessary consume action for purification tablets

Hardly reachable item-spawn points on car wrecks

Modding:

IsDigable and isFertile parameters for config class CfgSurfaces (See the documentation for more information)

ScriptAPI: array.resize, array.sort

Ability to control the base height for the height-based fog using volFogOffset parameter into CfgWorlds (value is in meters)

Ability to utilize the OnBeforeChange functionality for the weather events, on custom terrains (see the constructor of the MissionBase class for more info)

SwayModifier to weapon

Support for cURL headers

Sending ChatMessageEvent when a chat message is received on the server - https://feedback.bistudio.com/T143957

Round models linked in config for weapons (spawn rounds when ejected from weapon, used for proxy bullets)

Default buttons looked incorrect in specific resolutions - https://feedback.bistudio.com/T144856

Refactoring of unused singleton

M_WeaponSwayModifier in DayZPlayerCameraIronsights.c to make sway difference between cameras less significant (easier to fine-tune)

The environment temperature definition has been moved from configs (cfgworlds weather class) into the appropriate script worldData classes (see 4_World\Classes\Worlds)

Known Issues:

The team is currently investigating issues with the inventory that might result in trouble picking up items or sorting them in the inventory

v1.05.152633 (17 Oct 2019)

Changed:

The script methods handling the weapon zeroing can now be applied to any weapon muzzle, used for multi-barrel weapons

Fixed:

A bug with the inventory that could lead to client and server crash

v1.05.152553 (02 Oct 2019)

Fixed:

Crafting ghillie attachments left tiny amounts of Burlap Strips

Swapping heavy items while being crouched would lead to an unwanted state of the animations

Tweaked:

Decreased bleeding rate from wounds

News feed panel from the main menu

Modding:

The memory allocation of the script modules has been increased to help the game supporting more mods

An issue when too many script classes were loaded from a single script module. The system has been reworked to support up to 65k classes (was 4k) ﻿

v1.05.152451 (16 Sep 2019)

Added:

Survivor GameZ information to the main menu

Icon to identify modded servers in the server browser

Fixed:

Position of the mod panel in the main menu

LAN servers were not displayed in the server browser

The inventory of a pot could get stuck in hands

Dropping items through ctrl+click could crash the game

Tents could be damaged by projectiles or explosions

Broken holding animation when switching two-handed rifles with rags (https://feedback.bistudio.com/T144007)

Server:

A client and server error when jumping while reloading a magazine

A server error when shooting at the Sarka 120

Modding:

Items can be attached to moving entities

v1.05 (28 Aug 2019)

Added:

New pistol Mlock-91

New pistol MKII with its integral silencer

New rifle KAS-74U

New vehicle Sarka 120

Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates, and watchtowers)

Polish and Japanese languages

.22 LR Rounds

Food Poisoning

Tutorial screens in the main menu

VoN whisper/talk/shout voice levels

Infected are attracted by talking players

Quick reload weapon option for PC (hold R for reload)

Ability to animate P3D attachments on creatures

Possibility to set hidden selections for wearable models (e.g., bandana or belts)

The name of the missing PBO file (compared against the server files) is now displayed in the error message

Collision response of thrown items with character controller

Smoothed the movement of thrown items from the thrower's point of view.

Warning when playing a modded game.

Foley sound for the base radio

Window destruction sounds for vehicles

Suicide functionality for bayonets

Bleeding effect on melee suicides

Infected wearing a headtorch now have it switched on

Torch can be soaked up with gasoline, but only if it's not ignited yet

Camera shakes when getting hit

Dead bodies decay over time

The Stamina bar now blinks when the player doesn't have enough stamina to perform an action

Cholera has a chance to appear in water bottles and canteens when initially spawned

Localized texts for Tutorials

Fixed:

Several animation clipping issues

Creation of dynamic physics for objects which contains proxy objects

"Collision refresh" when a "dynamic body" is removed after item throw

Animation applied on items in inventory view

Attachments LOD

The countdown was missing during the respawn.

The VoN was staying active even when the game is minimized.

Putting an item from your hands into inventory when inside a car could make it invisible when putting it back into hands.

Player couldn't use the VoN while using the inventory.

Movement on a ladder when the parent entity is moving (e.g., if the ladder is part of a moving vehicle)

Door collision after rotation change

Black screen occurring when using hardware Anti-Aliasing

Backtracking correction of velocities

Thrown items could fall through the ground

Character's physics speed

Grenades couldn't be thrown through windows

IV Saline Bag and IV Blood Bag didn't have any effect

The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target

Rapid switching of items in hands could display incorrect items in hands to other players

Spamming emotes could display, to other players, an incorrect item in hands

Bayonets couldn't be used to cut off bark or cut down bushes

A weapon used to commit suicide could become inaccessible for other players

Items in the quick bar could cause issues while restrained

The player could not move after spraying disinfectant spray on another player

Switching a weapon in hand with a helmet via quick bar had the character stuck in an animation

Dry bags were displayed with hard edges

When reloading, magazines could fly next to the player

The duct tape quantity wasn't displayed in the quick bar

An untranslated string for the Blood Test Kit

Items could be looted through walls using the inventory vicinity.

Smoke particles on the bottle suppressor and USG-45

Hesco boxes would get damaged during deployment and folding

Dropping a wooden stick was player a wrong sound.

Items in hands could disappear if the player was saved in the vehicle

Magazines could not be detached via quick bar

Misplaced/unnecessary collision above a ladder at the cement factory

An issue preventing players from picking up items dropped from a player that had died while swapping items

A client error when adding items to the inventory without having sufficient space

It was possible to plug a Power Generator into a Cable Reel as an unintended reverse connection

Grenades were dealing much less damage to players browsing their inventory

Attachments weren't damaged by explosions

The animations were incorrectly applied to the items in the inventory

The player weapon could disappear from its hands when climbing a ladder

Swapping items with the quick-bar could reset their rotation

Various localization errors

Quantity indicator for the magazine items

The state of doors could get de-synchronized upon server restart

The item in hands was disappearing when the character was in a vehicle and saved in the database

Water hit effect on piers and other places along the seashore

VSS sounds were very loud to other players when heard from a great distance

Flashbang grenades weren't flashing the players' screens at night

Grenades did not affect players from within a fireplace

An animation glitch causing the player character to collapse into a ball

A burlap sack on the head would not hide other head-wear

It was not possible to manipulate with a restrained players inventory

Items looted from incapacitated players got returned to their former inventory on quick bar use

A client error when placing a spotlight on a scaffolding

Barrel bottom clipped through the ground it was standing on

It was possible to wear the great helmet with other headgear

It was challenging to open and close vehicle doors in 3rd person

Cancelling the resuscitation action could create invisible weapons

A client error when switching two-handed ranged weapons

Motor starting sound of the Gunter 2 would not play

An exploit to stack containers into each other indefinitely

The logout menu did not hide when cancelled

De-synchronized rotation of flashlights after dropping them

Corrected the direction of the fuel station explosion and the following smoke

Rear lights on vehicles did not switch off when the engine was switched off

Gas lamps and gas stoves were making undesired sounds when they were put inside a cargo

Missing unpinning sounds for grenades

Car headlights not changing their material when being switched off

Car headlight lights did not change when the head-bulbs were destroyed

Multiple head clipping issues

Grenades did not explode after shooting them

Belts with attachments could be put into cargo

Activating the Steam Overlay with Ctrl+Tab could cause a stuck Ctrl key

Issue when a player was killed while switching between seats in a vehicle

Redundant animation was played while entering cars

Stamina handling while sprinting

Amount of bullets in a magazine is still shown after swapping it with the Handheld Transceiver (https://feedback.bistudio.com/T143768)

3rd person camera collision during leaning

Unable to turn on the Field Transceiver after throwing/dropping it.

When (un-)chambering certain rifles, the ammunition would disappear (https://feedback.bistudio.com/T143800)

A server crash related to electrical systems

Item got stuck in the hand slot if changed with a smaller item

Random amount of water in canteens

Body parts were not rendered from a certain distance

Infected are now chasing only non-dynamic targets

Stuck hand-slot with tents

Cholera only triggered vomiting once per session

A client crash when adding a pot with boiling water to your inventory

Weapons dropped from killed players hands would become ruined

Infinite bleeding from corpses

Player was mumbling after respawning, if gagged before dying

It was not possible to equip bandanas as clothing

Exploit for continuous night vision

A server crash caused by repeated throwing

An animation issue when carrying the sea chest or metal plate while crouched

Audio of distant gunshots could be delayed or merged

Tweaked:

Despawn time for dead bodies and animals increased

Updated credits to reflect the recent changes

The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator).

Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction

The hemolytic transfusion reaction is faster and more severe

The item rotation is now considered when looking for an inventory position

Sights misalignment configured for weapons and their attachments

Ambient loot can now also spawn in "rotten" and "dried" states

Randomizing fruit and mushroom spawning

All restraining items now receive a certain amount of damage when removed from hands, even without a tool

Car crashes now decrease the player's health

Bullet damage is reduced with longer bullet travel time

Lowered regeneration rate of the character health

Adjusted the injured stance thresholds to allow more mobility at lower character health values

Increased the amount of blood loss from bleeding sources

Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)

Reduced damage and shock value received from infected

Slightly increased chance for a bleeding source from an infected attack

Fist-attacks now cause less health damage and shock.

Drinking from wells and ponds should no longer get the player replenished so fast

Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows)

Interiors for certain bunkers and the control tower

Increased chances of low-tier pistols to spawn with weapon attachments

Spawning of LAR attachments and VSD parts attached at spawn

Volume for falling tree and bush sounds

Throwing animations

Non-absorbing items don't get wet any more

Added rotation to normal map particles

Slightly prolonged the range of car headlights illumination

Growing a beard now takes 4x as long as before

Melee impact particle effects are now rotated randomly, not always up any more

Refueling a power generator does not require precise looking at its fuel tank

Prolonged the action of shaving to make it fit the animation itself

Parameters of the rear lights of the Olga 24

Reverse light fades out quickly now

Player landing sounds are now quieter

Drastically reduced unarmed attack damage to worn clothing

Removed the crafting attachments from the barrel

The Leather Sewing Kit can no longer be used for treating injuries

Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity

Spawn orientation of the Gunter 2 parts

Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)

Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting)

Eating a multivitamin pill now shows a UI notifier (pill icon)

Fresh spawn player loadout (road flare switched for chemlight of random color)

Increased blood loss from bleeding sources

Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters

All pants can be wrung out now

Modding:

Curl context API

A script callback Object::OnPhysicsCreate

A model (p3d) property "canClimb" to enable climbing the model (default is 1, 0 is disabled).

Way to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)

Retexturing selections for the LAR

Retexturing selections for the wooden crate

Possibility to disable the enlargement of the inventory bbox view via a new config parameter "enlargeInventoryView"

HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API

Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella)

GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called

A null pointer in 'SlotToAnimType'

Command start/finish events

Server:

Priority queuing for the login queue

Server config related issues weren't logged in the rpt and crash files

A crash occurring when an infected was updated without a valid network object

A server crash caused by a player disconnecting after an item was thrown

A server error caused by a player committing suicide being simultaneously killed by another player

A server error when entering and exiting vehicles

A server error when starting a vehicle

A server error when a player touched a barbed wire

Launcher:

Launching Survivor GameZ now ignores the startup parameters that could prevent from joining a game

"Play DayZ" on Steam now starts the DayZ Launcher by default

Known Issues:

Certain player models don't have textures in their decayed status

The PAS radio is not visible in the inventory UI

Wolves can hit a player inside cars through closed doors

Cholera modifier might not disappear until relog

v1.04.152076 (10 Jul 2019)

Fixed:

Black screen in the Main menu if hardware antialiasing was enabled (T141158)

Client error while manipulating with the Blood Test Kit

Server crash related to the infected

Grenades did not have visible explosion/smoke particles while inside the cargo

Smoke from Smoke Grenades could be duplicated

Flashbang affected players through walls

Flashbang did not inflict any damage in close proximity

Character could not perform actions after a magazine was detached from a weapon

Removing attached magazine from weapon through quickbar caused the weapon to glitch out (T141283)

Tweaked:

Exploded grenades cannot be taken via Take action

Gear cannot be re-attached to dead infected

v1.04.152050 (03 Jul 2019)

Fixed:

The Menu/Server Browser UI remains present while on a server (occurring when the connection timer is present at the same time as the login queue one).

Server crash upon connection

The Play button wouldn't work under certain circumstances (T141249)

Incorrect name of the material that was taken from the Watch Tower

There was no sound when mounting the barbed wire with pliers

6-M7 Grenade did no damage (T141844)

Tweaked:

100 new player spawn points for server hopping (all with positioned away from the coast)

Global lighting config (changed the thresholds, toned down the blue during overcast dusk and dawn, desaturated the cloud textures)

Lowered damage from all surfaces to the shoes (damage constant lowered to about 1/3 of previous value)

FootDamage parameters tweaked for object (roadway) surfaces

Durability of shoes (damage system hit-points of shoes)

Epinephrine provides a complete stamina refill for 60 seconds (formerly just a one time boost)

Modding:

Script function Entity::MoveInTime

Name of the PBO which is not part of server data in error message

Movement on ladder when the parent entity is moving

Door collision after rotation change

v1.04 (26 Jun 2019)

Added:

New Steam Experimental apps

KA-74 with attachments

KA-101 with attachments

P1-87-L Scope

5.45x39mm ammunition

5.45x39mm tracer ammunition

Overlay icons to differentiate ammunition variants

Music in the Main Menu

Independent shoulders (possibility to carry two ranged/melee weapons at the same time)

Magazine auto-refill by holding 'R'

Throwing (hold 'G' to activate throwing stance)

Grenades (EGD-5 and 6-M7 frag grenades, 1-M8 and EGD-2 smoke grenades, 8-M4 Flashbang)

Grenades can be attached to selected vests

Handheld Transceiver can be attached to Courier Bag

Mod presentation in the Main Menu (documentation)

In-game hints in the Pause Menu

Vomit emote/gesture

Mitigation of so-called server hopping on public hives (when a player changes server, a hopping spawn point is used instead of the last log off position)

Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available)

Fever now causes water loss

Epinephrine restores the patients' stamina to the max value

Codeine Pills mitigates the patients' injured state for a limited time

Morphine suppresses the patients' injured state for a limited time

Charcoal Tablets can eliminate Salmonella bacteria

Shoes gradually wear off while using

Check Pulse action now displays the blood pressure and pulse type if irregular

Infected can be spawned with headgear, vests, and backpacks

Positional rain sounds for the Coal Plant

Character sounds for male characters wearing a gag

Flare effect around the Road Flare

Stamina is depleted if a player is hit by a Flashbang

Player can hear his voice when talking through a megaphone, PAS (when receiver is nearby) or transmitter (when more than one on the same frequency nearby)

Fixed:

Inventory was closed if another player performed the restrain action (T140237)

AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728)

AI herds were not releasing the territory after the last member of the herd died (could prevent AI herds from re-spawning on smaller terrains with a lower number of territories)

Incorrect visual state of the speedometer

Character will not fold the map while in prone and becomes stuck

Liquid contents of the barrel do not persist upon server restart (T139791)

Ruined weapons could twitch while trying to look through optics

Character started to float in some sections of small rivers (T140952)

Influenza did not cause the blur effect

Texture filtering option in graphics settings was not working correctly

Many fixes and improvements to the ChernarusPlus terrain

DayZ local application data folder was not properly deleted via DayZUninstaller

Punching walls was emitting unsuitable bullet impact particles

Spotlight had a hole where the reflector part should be

Switch ON/OFF actions sometimes not being available on Spotlight after a server restart

Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars)

Opening/Closing of car doors was missing sounds

Character stamina did not replenish correctly when reduced by the gear (T139932)

Action to eat pumpkin slices was missing (T139428)

Missing footsteps sound while strafing with a heavy item in hands (T139604)

Incorrect item weight upon adding attachments on specific items (T139773)

Gas Stations can be blown up again

Corrected material on the rear lights of the Olga

Corrected the left headlight position on the Gunter 2

Incorrect rotation of the remaining headlight of a car when one was detached

Infected attacked players inside a closed Gunter

Combination locks couldn't be opened upon server restart

Client error in the main menu

In-game HUD could disappear while typing in the chat

Tweaked:

The headlights on cars now switch to left/right/center depending on the attached headlight bulbs' state

Cars now have functional rear lights

Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there at night

The player stomach is now item/liquid-type based instead of nutritional-component-breakdown based

The connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed.

Player spawn logic for avoiding water surfaces

Gunshot sounds are audible up to 3.5 km

Vehicles HUD

Improved plaster and concrete impact particle effects

Bullet impact effects are scaled by impact force much more visible now

The Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one)

Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70

Burning light sources now subtly flicker

Shadows from burning light sources subtly move

Smoke/Steam particles on weapons

Character position is changed after a server change to mitigate server hopping

Server:

-serverMod= executable launch parameter to define server-only mods

Default Central Economy for ChernarusPlus moved to a PBO file (worlds_chernarusplus_ce.pbo)

Possibility to override any file from the Central Economy files in the mission folder

New V3 signature verification

VerifySignatures= server configuration parameter now properly verifies mod addons (equalModRequired is deprecated)

AI territories are defined in the default Central Economy files (xml) and can be overridden in the mission (world AI addon and config territory definition has been deprecated)

Updated values and format of player spawn points (mandatory change, see CfgPlayerSpawnPoints.xml in dayzOffline.chernarusplus) - If this change isn't reflected in the configuration, respawned and new players could spawn in the ocean!

Modding:

Object::enabledynamicccd for enabling continuous collision detection on dynamic objects

New function GetHiddenSelectionsTextures()

New function GetHiddenSelectionsMaterials()

Private members are now moddable (documentation)

ScriptedLightsBase -> SetFlickerSpeed(...), SetFlickerAmplitude(...), SetDancingShadowsMovementSpeed(...), SetDancingShadowsAmplitude()& their Get...() functions. See FireplaceLight.c for an example.

Ability to define default Central Economy files (mission xml files) for any terrain from the game config (ceFiles parameter in the world class)

Several constants moved to a class, allowing them to be modded (stamina, environment, damage/wetness states...)

MakeDirectory() script function enabled

Removed the script file writing limits

Lights on vehicles were refactored, only scripted lights are being used now.

The secondary spawner (dynamic event configuration) is now an element (was previously an item).

Modded StringTables now work additively instead of overwriting the original table (! Do note that this will likely break current mods which are modifying stringtable) (T136999)

Character orientation when linked onto another entity

Camera collision when a player is attached on another entity

Ladder command when a player is attached on another entity

Animated static physics after transformation change

Renamed method GetTesting() to GetCEApi()

v1.03.151658 (05 Jun 2019)

Fixed:

Client crash while attaching Barbed Wire

Client error while manipulating with Barbed Wire

Rangefinder displayed incorrect distance

Turning Night Vision Goggles on cancelled personal lights of other players

Barbed Wire was not visible on Fence after mounting

Client error while cooking

Player could jump with heavy items in hands

Character could jump in prone

Incorrect sound was played while walking in crouch with VSS

Attachments could disappear after the base was dismantled

It was not possible to loot dead body in car

NVGoggles were turned off when any piece of clothing was attached

Client could freeze upon specific swapping action (T139969)

Tweaked:

The output of sawing planks from Lumber Pile is now tripled

v1.03.151552 (27 May 2019)

Fixed:

Combat Gas Mask obstructed view in first person view when using optics (T139332).

Tactical Helmet obstructed view in optic mode in first person view (T139336).

Hair and beards were floating above some characters.

Console button could appear in gesture menu.

Handheld transceiver was not held properly.

Weapons barrel hiding while using optics.

NVGoggles could be turn off in iron sights.

Long Torch had incorrect name and missing description.

Client error while inspecting an item in the inventory

Combination Lock could not be detached after a server restart

Swapping items via quickbar did not work properly

Headlights could not be detached

Gunter attachments could not be picked up while in crouch or prone stance

Animations were missing while swapping weapons via quickbar

Client error while moving a rotated item in the inventory

Player could not walk through a gate after a server restart

Dropped items could be clipping through the ground

Item weight penalty is not applied when heavy items are taken into a backpack with Glow Stick attached

Tweaked:

Enabled Gunter spawning in the default DayZ Server mission

v1.03 (15 May 2019)

Added:

Chinese localisation

Switch on/off for walk modifier ('CTRL' by default)

Separated hold breath and walk inputs (both 'CTRL' by default)

Erect, crouch and prone inputs (no binds by default)

Turn on/off headlight/night vision goggles ('L' press/hold by default)

Possibility to change the orientation of items in the inventory (press 'SPACE' while dragging item)

New vehicle Gunter 2 with its attachments

VSS rifle with its attachments

9x39 ammunition

9x39 armor-piercing ammunition

Tracer ammunition (5.56x45, 7.62x39, 7.62x54R, .308WIN)

Night Vision Goggles (NVG)

NVG head strap

NVG can be attached to Tactical Helmet (hold 'L' to switch on/off)

Universal Flashlight can be attached to Tactical Helmet (press 'L' to switch on/off)

Baraka sights

Backup Iron Sights (BUIS)

PSO-1-1 Scope, designed for the VSS rifle

Bayonets for KA, M4-A1, Mosin 91/30 and SK 59/66

Firearms Melee Attacks with pistols, buttstocks, and bayonets

Hand Saw

4-dial Combination Lock

Strawberry Jam

Handheld Transceiver and Glow Stick attachments on backpacks

Separated erect, crouch and prone inputs

Quickbar working in the inventory

"You are here" marker on each tourist trail map stand

Instead of press, some actions are now triggered by holding 'F' button for a continuous action

New optional server.cfg parameter - disablePersonalLight = true/false; which toggles personal light on all connected clients

Quantity bar for energy based items and fireplace

New 'swayModifier' config param for weapons and their attachment

Milliseconds to client/server rpt files

Check to prevent invalid requests from clients (inventory optimization)

Possibility to execute different types of melee hits (expanded melee command to execute stationary melee animations)

Character statistics into the main menu

Baseball/nailed bat

Drop and pickup sound for scopes

Sounds for death animations

Sounds for suicide animations

Lock/unlock sound for doors

Sounds for prone animation with a rifle in hands

One male and one female character sound set

Different character sounds when wearing certain headgear (e.g Combat Gas Mask, Motorbike Helmet)

Belts (Military and Civilian version) with attachments.

Wooden Crate (crafted).

Hair hiding mechanism to avoid hair clipping.

Sliding down a ladder without gloves (or ruined gloves) can cause a bleeding source, gloves receive damage

Fixed:

Server crash when planting seed into a watered garden plot (T138343)

Server error when crafting torch (T136903)

Building position updated after the first open/close door action (T137749)

Issue with flickering lights when there were more than 6 lights in render view (now sorted based on the distance) (T136038)

Transition between close and distant light is now instant (without dark gap in-between)

Jammed weapons make shooting sounds for other players

A crash when looking at the outside terrain from the close-up at certain terrain configurations

Sea outside of the terrain borders was not rendered when enableTerrainSynth was set to false

Black dots on a single wooden plank model

Incorrect visuals for Patrol Pants in 1st resolution LOD

ClockHour and clockMinute animation sources now synchronize with the accelerated time

Breath vapour should now properly handle temperatures lower than its lower range threshold

Torch displaying "pieces" as quantity

A dropped Road flare now points forward, not always north

A dropped Flash light now points forward, not sideways

Universal Light and Pistol Light now face forward when dropped, not sideways

Corrected texts and animations for digging hidden stash

Watering a garden slot had no progress bar

Possible desync issues when using base building actions

Torch did not update its quantity while not burning when rags were added to it

Infected can attack player through tent walls

Weapon fire mode is not saved upon relogging (T137708)

Infected can hit player character through walls (T138230)

Equipment window gets cut off on specific resolutions (T128448)

Loot in infected corpses spawns after a while (T133245)

Drinking gasoline does not harm your character (T117406)

Character doesn't go to the crouch position when lying on the back and moving (T138970)

Lens flares are visible when unconscious

Server crashed when a session was terminated

Car/Truck battery were invisible when attached to Battery Charger

Boxed Headlight Bulb could not be opened

Player could not drink from pumps with item in hands

NBC Gloves typo

Input configuration compatibility problems that would result in the character being stuck in crouch, issues with leaning and holding breath

Issue in vehicle physics regarding in them appearing twitchy to nearby clients

Server error while drinking from a well.

Drinking from wells/pumps with an item in hands.

Quickbar not being visible despite it being on in HUD settings.

Items could be rotated even when they were not being dragged.

Buried containers were unable to dig up.

Inventory could not be scrolled all the way down.

Weapon swap animations were not played when switched via Quickbar.

Weapon dropped by restrained player was unusable.

Player was not able to type into the chat bar.

Melee with a one-handed item pushed character forward - allowing to look through walls.

Tweaked:

Limit of dynamic lights in render view has been increased to 16

Many fixes and tweaks to the Chernarusplus terrain

Ladders on deer stands should be easier to get on

Airtemperaturecheck() function removed and its functionality moved to a new modifier breathvapourmdfr.c

Config parameter recoilModifier[2] now used to modify cam offset

Minor improvements for the fireplaces

Minor improvements for the radial menu

Improved Road flare particles

Torch no longer illuminates the world during daytime any more

Muzzle flash illumination range at night increased from 5m to 15m

Improved variability of the muzzle flash particle for the VSD and LAR rifles

Improved visibility of the blood splatter particle

Smoke particles on weapons

Decreased lethal radius of the landmines

Melee refactor - Damaging of vehicles/doors

Extended checking of client-server inventory requests (inventory optimization)

Read and check of file signatures moved to different thread so it won't block the main thread

Checking client signatures on the server is done in multiple frames

Possibility to render proxy objects on creatures

Unified unlocking behaviour for house doors (using Lock pick or brute force)

Death darkening not playing when already unconscious

Inventory improvements to correctly display more items in the vicinity

Inventory icons for bladed weapons, food and drinks

Projectiles damage

Bleeding sound

Distance attenuation for weapons reloads

Land Mine activation/explosion sounds

Jumping is disabled when a player is significantly injured

Separated hold breath and walk inputs

Disabled locking of aim while the melee attack is committed.

Character statistics in the main menu

Melee damage

Melee armour

Modding:

Cast warning spam caused by a modded playerbase class

Greatly optimized RecipeChache, now built automatically on startup (mods no longer require to rebuild it when adding custom recipes)

Loading unpacked mods using -mod= parameter (both game and workbench) no longer requires deprecated mod.cpp, now reads from CfgMods class in config.cpp

'-gproj custom.gproj' parameter to workbench for custom selection of gproj files.

Constants are now moddable through modded class

FPrint crash when writing extremely large strings to file

Increased max file size limit for script created files to 50MB

Despawn times for dead bodies of players, infected and animals can now be assigned separately (CleanupLifetimeDeadPlayer / CleanupLifetimeDeadInfected / CleanupLifetimeDeadAnimal for globals.xml)

Energy Manager - new config parameter convertEnergyToQuantity = true;

New script events OnQuantityChanged() & OnAttachmentQuantityChanged(ItemBase item)

Human::LinkToLocalSpaceOf & Human::UnlinkFromLocalSpace for character link to different entities

Rework of user action inputs, bringing support to add inputs for user actions and modify input behavior.

Rework of user actions initialization. Set actions have been moved from config to script. The use of multiple mods is now supported by the action system. Reduced number of steps for creating new user actions.

User actions selection process and conditions check optimizations

v1.02.151010 (02 Apr 2019)

Fixed:

Tuna can miss the "Open" action in certain conditions (player/others nearby manipulating with a Compass)

Stacks of .308 Ammo spawning with 0 quantity

The player now dies properly from hypothermia, preventing client errors and other issues

Only one player in a VoN conversation can hear the others

Vehicle radiator cannot be refilled until the car has been started

Character movement speed desynchronization, where character moves as if aiming down sights even when they are not

Client error connected to using a water bottle on fireplace

Leaving ADS on weapon actions

Tweaked:

Lowered chance of jamming for pistols

v1.02.150980 (29 Mar 2019)

Fixed:

A client-side crash connected to base building

Fence gate cannot be opened after server restart

Fence can be walked through after server restart

Backwards compatibility for mods using particle API from version 1.01 and older (GoreZ and such).

Client error tied to base building

Ruined tires now affect vehicle behaviour

Fire geometry for offshore worker infected type

Invisible dynamic events and custom objects

Adjusted MRDS post-process on FX to make it more usable

Tweaked:

Updated tourist trail map model and textures

Lowered the Infected alertness caused by projectile impacts nearby

Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first)

Blood regeneration speed lowered

Amount of blood loss from haemolytic reaction raised

Lowered the illumination range of chemlight and the light around character at night

v1.02.150958 (27 Mar 2019)

Added:

Muzzle flash effect for Mosin compensator

Fixed:

Attachment icon dragged from hands slot to an invalid slot disappears

Fixed missing textures on LAR buttstocks

Character noise indicator not showing appropriate values

Collisions of base building objects remaining after their parts have been detached

LAR magazines are always spawned empty

Rangefinder drawing its value on other clients' screens, assorted client error and interference between rangefinders

When opening doors for the first time, the whole building model can move slightly

Client error connected to player presence indicator

It is no longer possible to attach the Hunting Scope to the BK-18

Tweaked:

Sneak attack on the Infected now also works when hitting the torso

Infected are less perceptive in terms of sounds in general, limited vision at night

Blood and health regeneration slowed by roughly 1/3rd

Water and energy metabolism slowed down by roughly 1/5th

Increased water, energy and healthy penalty by roughly 1/2 when heat comfort is low/high

Chemlight illumination range lowered to 7.5m

Modding:

Personal light access parameter (PlayerBaseClient.m_PersonalLight) changed from 'private' to 'protected' to allow modding

v1.02.150945 (26 Mar 2019)

Fixed:

Server crash upon respawn

FX-45 was not functional

Getting shot underwater put character into falling animation

Inventory, vicinity and hands slots were overlapping with each other

First gunshot caused FPS drop

OLGA 24 could not be refilled

Server VMEs related to the in-game map

Character noise indicator not being present

Tweaked:

Reduced smoke particles on LAR

In-game map behaviour

All particles are now preloaded during the game's initial loading

'FullAuto' fire mode set as default mode on all relevant weapons

v1.02 (25 Mar 2019)

Added:

OLGA 24 with attachments

LAR with attachments

M70 Tundra

.308 WIN ammunition

Assault vest

Utility buttpack

Plate carrier holster and pouches

Mini red dot and RVN sights

Mini red dot sights now compatible with CR-75 and BK-133 as well

Functional back iron sights on ATOG optics

Access iron sights/scope aim by pressing RMB

Precise weapon lifting by weapon length

HUD noise indicator

Improved inventory icons rendering

Inventory icons dynamic scaling

Ability to one hit kill infected from behind with selected items

Particles on inventory character

Inventory character has items in hands

Ability to walk (but not jog or sprint) while inventory is open

Quick add to quickbar by hovering and pressing a number key

Highlighting to hovered items in inventory

Client side personal night light (environment is subtly illuminated from camera at night to save players from becoming completely blind without a light source)

Mosin 91/30 compensator

Independent firearm zeroing for iron sights and scopes

Option to change order of inventory cargo containers

Hand cramp for brain disease

Injury animation is visible in inventory view

Footsteps sounds for tents

Footsteps scuff sounds for grass surface

Sounds for lock/unlock doors action

Sounds for combination lock

Sound animation events for heavy hit animations

New set of sounds for male infected

Sounds for hot and freezing character animation

Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest)

Sounds for pick up and drop action for various items

Position dispersion when zombie cannot see the target, but can hear it

Expanded admin log (detailed hit messages, placement & base building action logging, playerlist printout)

Fixed:

Client crashes when attempting to connect to server through launch parameter on Windows 7

Server crash caused by in-game actions

Server/client errors upon loading weapon

Client error when equipping bandana

Server error when manipulating with vehicles parts

Client error when manipulating with barrel

Client error when manipulating with radios

Client error when manipulating with dead infected

Client error when removing wooden logs from fence or watchtower

Client error when disconnecting near radio control panel

Client error when removing rag from mouth

Client error when attaching combination lock

Client error when committing suicide with weapon

Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs, )

Various IK poses (base building and electricity items, seeds packs, ammunition, vehicle parts)

Blending of textures on skybox (previously causing sudden flashes)

Weak dynamic lights during dusk and dawn

An issue where majority of the character clothing was rendered in lower resolution than the game was running at

Items can be picked up through walls - as reported in T137847

Texture artefacts on the crosshair

Player can skip vomiting by staying in crouch

Player can skip vomiting by jumping

Salute gesture keeps items in hand

BK-133 does not change textures according to damage states

Speed of inventory scrolling

FPS drop when dismantling/destroying base building parts

Barbed wire attached to fence will now move properly when opening gate

Player does not get proper damage while standing in flames

Driving over character with a vehicle does not inflict damage

Player gets damage from a vehicle while standing close to it

Some gestures with weapons make arms twitch

Infected do not inflict any damage to animals

Player becomes deformed for others while sitting in a car

Windows can not be destroyed on some of the vehicles

Splitting/combining rags will overlay another item in the inventory

Items can get stacked incorrectly in one slot on top of each other - as reported in T136643

Items can be put in hands via inventory while sitting in a vehicle

Projectile impacts do not alert infected

Swapped clothing items can remain in characters inventory when standing in vicinity - as reported in T136679

Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely - as reported in T136205

Players are able to access dismantle action on towers from the outside - as reported in T136666 + T137639

Switching seat while driving will result in silent vehicle - as reported in T137285

Item size changes visually for wielded item when logging off - as reported in T136822

Selecting survivor in main menu and pressing play opens old server browser - as reported in T136726

Environmental damage is not logged correctly in server logs - as reported in T137257

Attacking zombies clip through player - as reported in T137370

Missing arrow mark on items with container or attachments - as reported in T137103

Offline missions cannot be launched on Windows 7 - as reported in T137264

Hunting scope allows looking through walls - as reported in T137033

Crafting improvised suppressor takes 1 % from the duct tape - as reported in T133200

Collision of packed Car Tent remains in the middle of the unpacked Car Tent

Barrel inventory is misplaced when several barrels are in one place

Tents and barrels can be placed only on flat surfaces

Weapons cannot be reloaded while lying on the back

Restrained character can play freezing animation

Handheld optic, binoculars or rangefinder were not usable - as reported in T137102

AIs might get stuck mid-air after being killed by vehicle

Enduro helmet attachments are out of place in inventory

Fitting of localized item names in tooltips and headers

Electric devices (spotlight, cable reel, ...) getting unplugged after server restart

Tweaked:

The weather simulation has been reworked, improving the network synchronization and lowering its performance cost. As part of this, SimulWeather and its related options were removed.

Improved the impact of dynamic lights on surfaces (including the roads)

Improved quickbar visuals and responsiveness

Minor tweaks to the global light config

Major cleanup of CfgWorlds config parameters (and related classes such as CfgSurfaces and Clutter)

Alpha channel of mud road texture so it's lit up properly by the dynamic lights

Inventory blur intensity is now at a half of the previous value

Inventory icons for firearms and their attachments

Item sizes for handguards and buttstocks

Inventory size of suppressors

Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged'

Damage system for ADA 4x4

Central economy (minor adjustments)

Item view bounding box enlargement when attachments are added

Improved behaviour of all light sources (fade in / fade out effects and more)

Light sources slowly fade out when they are low on energy instead of suddenly going completely dark

Slightly darkened breath vapour particle to avoid glowing at night

Improved behaviour of smoking chambers on all guns (smoke escapes only while the chamber is open)

Decreased intensity of all light sources during daytime

Reflector surface of all light sources now shines properly

Chemlight illumination radius increased

Torch is now always decrafted to stick when it's rags are detached from it

Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical)

Significantly improved quality of vehicle smoke particles during high speed

Melee/weapons to animate with "spine3" bone (different shoulder animation)

Optimized physics raycast & shapecast callbacks

Optimized possibility to enable multithreaded replication from server config using "multithreadedReplication" parameter

Optimized size of entity create network messages

Modding:

Script function for disabling flares on light entities

Script function for setting relative position of flare on light entities

Particles that are attached on an object can now rotate independently from that object (this fixed unintended directional flame on burning torches, see Particle.PlayOnObject(...) function documentation)

Script function PlayerPreviewWidget::GetDummyPlayer

New method on particles: ScaleParticleParamFromOriginal(...)

Particle API was refactored. Function Play(...) was replaced by functions PlayInWorld(...) and PlayOnObject(...). Please update your scripts accordingly to prevent compilation errors.

Huge refactor of how scripted lights behave. Please start using this API instead of config Pilot Lights. (Check file ScriptedLightBase.c and see examples in Scripts\4_World\Entities\ScriptedLightBase)

Corrected name of config parameter 'slopeLimit' to 'slopeTolerance'

Obsolete/deprecated configuration parameters were removed.

Known issues:

It is not possible to refill Olga's gas tank

Base building collisions can be incorrect after a server restart

Going unconscious with an open map can cause client-side errors and freezes

Changes to the inventory sizes of items might cause overlapping items for your existing character.

Stat regeneration/depletion rates can show issues.

v1.01.150627 (21 Feb 2019)

Fixed:

Server crash caused by a bear trap

Client error pops up upon inventory manipulation while sitting in a vehicle

Client error while using the rangefinder

Zombies can run through the closed doors of a garage

Players are not able to see their own chat messages

It is not possible to drink from ponds

Leaving ladders on the half-way platform can create a stuck character - reported by T136605

Ruined improvised suppressors still suppress the fire

Car battery attached to Zenit broadcaster becomes invisible after reconnect

Sorting symbols can be reversed (server browser)

Removed the cause of the game minimizing when using volume keys on a keyboard and similar issues

Server browser updates when loading and sorting the servers

Incorrect display of server time when the server is running in winter months

Filtering actions now have a throbber

Server browser now continues refreshing if no server is found

Character name should be displayed properly

Progress statistic should be displayed properly

Tweaked:

Improved server performance (shooting sound effects are not performed on a server)

Inventory performance updates (in general, and in specific situations such as opening the inventory with multiple items in vicinity)

Long torch now uses pipe attack animations

Visuals of the server browser

v1.01 (13 Feb 2019)

Added:

SK 59/66

CR-527

Hunting Scope

Recovery backups to deal with data corruption during crashes, and user scheduled backups

New stream from Kozlovka to Balota

Over time self-closing of bleeding wounds

Expanded admin logs (player positions, deaths and received hits)

Script versioning to prevent future data incompatibilities

Support for TrackIR head-tracking device

Support for bullet shells dropping, and new sounds

New audio controller for positional sounds, allowing us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.)

Tree stem creak sounds

Sounds when dropping items

Implemented EQ filter for unconscious state

Sound position offset feature to config

New sounds for bullet shells dropping

Antibiotics can fight diseases

Vitamins can boost player's immune system

Long torch (made of a long stick and rags)

Various severities of bleeding

Bleeding from bare feet

Status indicators for bleeding and active medicament

Masks and headgear provide some level of biological protection

Close/open compass animations

Voice effects for mumbling when gagged

Ctrl + LMB will drop item from container (inventory)

Fixed:

A server crash when a character with a corrupt inventory tries to connect

A server crash when a server with a garden plot on it was restarted

A server crash related to script array manipulation crashes

A client crash related to script array manipulation

A client crash related to a light being removed while still in use

Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments) - as reported in Ticket T136380

Typos in localization

Possibility to toggle headlights when both are missing or destructed

Some actions on target have incomplete action messages

Crafting improvised suppressor took only 1% from the duct tape

Landmine not detonating when it becomes ruined while it is armed

Various IK poses (Stone, Medium Tent, BK-18)

Chemlights glowing in cargo for 10 seconds

Animals have no collisions with vehicles

Shooting through a ruined suppressor did not emit muzzle flash

Fireplace does not upgrade to stone circle if smaller stacks of stone are used

Wolves attack animals rather then humans

Sound sources on trees move with entity during cut down tree action

SG5-K with compensator uses regular gun shots sounds (used sounds for silencer)

Sea chest can be put into another sea chest - T135962

When preforming suicide headgear does not get damaged

Player's ankles can disappear while wearing Orel police pants

Bullets are not registered after the weapon was raised close to the wall - as reported in Ticket T136559

AIs get stuck near obstacles (reduced chance of occurrence)

Motorbike helmet visually disappears after few steps

Player gear is teleported to exact place where he logged in after being skinned and quartered - as reported in Ticket T136367

Icons representing ammo are small - as reported in Ticket T136555

Tactical googles have no texture - as reported in Ticket T135082

AI walking through ground pipes

Server crash - as reported in Ticket T134543 + T136323 + T135501

Server crash when HTTP request does not return OK

Player might not be killed when shot with 12ga pellet

Wooden logs get duplicated when building base of Fence and WatchTower

ADA 4x4 won't stop after driver jumps out of it

Some clothes cannot be damaged on ground

Removing the rag from the mouth, make the rag slots smaller

Temperature measurement has a question mark in the result text

Players are able to access dismantle action on towers from the outside - as reported in Ticket T136666

Bullets do not interfere with the player's body when fired through sea water

Tweaked:

Inventory improvements in the visuals and performance of inventory code, including the addition of hierarchical attachment visualisation, hiding unused attachment categories (greatly uncluttered the Watchtower for example), inclusion of dedicated icons for these categories and overall bugfixes.)

Improvements to server performance (central economy, networking and AI)

Weapon muzzle attachments now steam during rain while they are hot

Weapons animations polishing (animations speed, clipping)

Sounds for climbing ladders

Sounds for take item in hand action

Projectile speed and air friction

Rebalanced projectile damage

Rebalanced character damage system

Rebalanced armor against projectiles

Shock damage for projectiles (chance to fall into unconsciousness increased)

Antibiotics and vitamins only support single use consume action

Traps no longer function as melee weapons

Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas)

Many improvements, tweaks and fixes for ChernarusPlus terrain

Improvements to server performance (central economy, remote projectiles are not real)

Damage to bare foot for non-roadway surfaces

Infected damage system

Recoil (KA-M, BK-18, M4-A1,Mosin 91/30 and VSD)

IK pose for long torch

Rangefinder zoom set to 4x

Removed:

Chances for bleeding wounds from projectiles hit

Flickering effect (roadflare)

Chance to spawn SG5-K with 15Rnd magazine

Updated:

Inventory icons (placeholder icons replaced)

Credits

v1.0.150192 (17 Jan 2019)

Fixed:

Strafe keys do not work when rebound to different keys than default

Camera goes into inappropriate height when walking up a slope upon exiting water

Possible stack in wolf combat behavior

Face textures and beards are not set properly

Client-side freeze caused by nearby players

Muzzle flash not disappearing

Attempted fix for server performance degradation

Getting kicked from queue after a prolonged wait

Incompatibility between Workbench and the game version

A memory server crash

Client crashes

Server termination doesn't end properly when client connects in the middle of it

Server crashes

Client/server errors related to in-game actions

Background rain sfx might not be audible

Using surrender gesture through gesture wheel results in disappearance of wielded item

Wheels that spawned already on the car are impervious to bullets

An issue with vehicle disappearing/flying away upon exiting it/changing seats

Items dropped in trees/bushes cannot be picked up - might require usage of drag and drop in inventory rather than the pick-up action

A player to player desync issue

Error messages pertaining to weapon usage

Further changes to improve server performance

Tweaked:

Minor changes in input configuration

Renderer changes, primarily in lighting system

Changed snow back into rain

Server-side lighting system to improve server performance

Additional server performance tweaks

Improved stability of car in lower server frame-rates

Improved stability of car with no wheels

Leather gloves color

Interior sounds (tails) for animals and weapons

Landmine kill-zone

v1.0.150000 (22 Dec 2018)

Fixed:

The heavy melee attacks were not functioning correctly

Torso cloth item could become invisible after using hand-held optics

Loading a magazine from the quick-bar wasn't terminating until the magazine was full or the ammunition stack depleted

The server messages (offline database) weren't functional

v1.0.149974 (19 Dec 2018)

Added:

Xmas

Fixed:

H7 light box is now openable again.

Client crash

Rpm can sometimes go below zero

Hit registration

Penetration of objects inside bushes can stop projectile or decrease its speed

Synchronization of quick bar action client to server

Tweaked:

Server browser (loading should be much faster)

Improvements to server performance

Fire geometry for some objects

Kazuar optics parameters

v1.0.149923 (14 Dec 2018)

Fixed:

Client-side FPS.

Tweaked:

Edited Offline DB in server mission to reflect current Online DB state.

v1.0 (13 Dec 2018)

Added:

Crafting wooden plank from wooden log with hacksaw

Camera misalignment during movement in iron sights

Sounds for prone injured animations

Impact sound for Hatchback

Destroyed engine sound

Sounds for base building

Speaking animation connected to VoN

Heat haze/shimmer

New UI icons

Additional sounds for animals

Additional sounds for jammed weapons

Horticulture (limited to garden plot and still WIP)

Ability to see lights from a distance, outside of the shadow rendering distance

Animation for interaction with wire while having pliers

Gag action to rags

New sounds for road flare and power generator

New server browser

Localization to Launcher

Field shovel, farming hoe and ice axe can now be used to dig a garden plot

Bleeding from infected

New character scenes for the main menu

Tweaked:

Infected AI (WIP)

Global light config

Temperature effects on hunger/thirst rates

Vehicles simulation

Input system (WIP)

Vehicles damage zones

Melee damage to animals

Engine damage icon

Damage system

Base building

Hunting jacket camouflage

Handling sounds for weapons

Responsiveness of the cloud system (clouds should adapt to the overcast values much faster)

Thickness of the cloud layer (should help visual quality on lower details)

Angle of rainfall during windy conditions

Ghost slots made a bit more visible in inventory

Base building (updated geometries, construction kit spawning, positions of material proxies)

UI (order of indicators, tendency arrows)

Vehicle simulation

Campfire animations

Animals behaviour (alert level)

Sounds for advanced placement

Sound of reloading for AKM

Increased size of base building attachments and construction kits

Weather

Some item sizes

Size of vital zones

Weapons sounds

Horticulture (user actions, grow time)

Light config

Unconscious state

Damage system for vehicles

System message

Metabolism and regeneration

Stamina and quantity progress bars

HUD icons

Server browser

Fixed:

Client/server crashes

Client/server errors related to in-game actions

Time persistence after server restart

Able to walk through base building elements after a restart

Gunshots not being heard properly

Client can be terminated upon selecting Play button in Main menu

Inventory cannot be closed by pressing ESC button

Handful of client/server errors related to in-game actions

Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets)

Fireplace in a barrel could disappear after closing a lid

Attaching a headlight box to a car

Injured crawling animation

Swapping items from infected inventory could break a hand slot

Hatchback windshield transparency

Heat pack not heating up

It is not possible to jump over a landmine without detonating it

Missing recoil animation for the BK-133

Quick bar may get stuck under some circumstances

Player cannot be restrained while having burlap sack

Infected do not react to another gunshot if already chasing after one

Infected attempt to attack the player through wall instead of walking around it in some situations

Infected climb stairs slowly

Attached attachments for Plate Carrier Vest have the wrong position

Clouds not affected by the fog

V