This oil can coat one club or quarterstaff. Applying the oil takes 1 minute. For 1 minute, you can use your Wisdom modifier instead of Strength for the attack and damage rolls of melee attacks using the coated weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already.

When you drink this potion, you gain a +2 bonus to AC for the next 10 minutes as you are surrounded by a shimmering field.

If the drinker makes an attack or casts a harmful spell that affects an enemy creature, the effect ends.

When you drink this potion, any creature who targets you with an attack or harmful spell in the next minute must make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This potion doesn't protect the drinker from area effects, such as the explosion of a fireball.

When you drink this potion, you become immune to being Frightened for 1 hour. If you are Frightened when you drink the potion, you are no longer Frightened.

When you drink this potion, you gain the effect of the protection from evil and good spell for 1 hour (no concentration required).

When you drink this potion, you gain a +10 bonus to Dexterity (stealth) checks and cannot be tracked except by magical means. You leave behind no tracks or other traces of your passage.

This oil can coat up to three small stones. Applying the oil takes an action. For 1 hour, the coated stones become magical and gain a +1 bonus on attack and damage rolls made with them. They can be slung from a sling as magical ammunition, or can be thrown. If thrown, they have the Thrown property, a range of 20/60 feet, and deal 1d4 damage. All creatures are considered proficient when throwing the stones.

Some oils of sharpness aren't as powerful as others, and grant enhancement bonuses less than +3.

When you drink this potion, your unarmed strikes and natural weapons become magical and gain a bonus on attack and damage rolls for 1 hour. This bonus depends on the potion's rarity.

When you drink this potion, you are surrounded in a protective magical force, granting you an AC of 13 plus your Dexterity modifier for the next 8 hours as long as you are not wearing any armor.

When you drink this potion, your jump distance is tripled for 1 hour.

When you drink this potion, you become invisible to undead creatures for 1 hour. Anything you wear or carry is invisible with you. Other creatures perceive you normally. The effect ends early if you attack, cast a spell, or turn undead.

When you drink this potion, you and everything you wear and carry are unharmed by temperatures as low as –50 degrees Fahrenheit and as high as 150 degrees Fahrenheit for the next 24 hours.

Oil of Align Weapon Potion, rare This oil can coat one weapon or up to 5 pieces of ammunition. Applying the oil takes 1 minute. Each vial of oil is associated with a particular alignment: good (holy), law (axiomatic), chaos (anarchic), or evil (unholy). For 10 minutes, the coated weapon gains the properties of an aligned weapon of the same type.

Potion of Aid Potion, uncommon When you drink this potion, your hit point maximum and current hit points increase by 5 for the next 8 hours.

Potion of Barkskin Potion, uncommon When you drink this potion, your skin gains a rough, bark-like appearance, and your AC can't be less than 16 for the next hour regardless of what kind of armor your are wearing.

Potion of Ability Enhancement Potion, rare These potions come in six varieties, each of which affects a different ability score: potion of boar's strength (Strength), cat's grace (Dexterity, bear's endurance (Constitution), fox's cunning (Intelligence), owl's wisdom (Wisdom), eagle's splendour (Charisma). When you drink this potion, you have advantage on ability checks made with that ability for the next hour.

Potion of Blurring Potion, uncommon When you drink this potion, you gain the effect of the blur spell for 1 minute (no concentration required).

Oil of Darkness Potion, uncommon This oil can coat a single object with a surface area of up to 10 square feet. Applying the oil takes 1 minute. Magical darkness spreads from the object to fill a 15-foot radius sphere for 10 minutes. Covering the object with an opaque object blocks the darkness.

Potion of Darkvision Potion, rare When you drink this potion, you gain darkvision with a radius of 60 feet for the next 8 hours. If you already have darkvision with a radius of at least 60 feet, the range of your darkvision increases by 30 feet for the duration.

Potion of Poison Protection Potion, very rare When you drink this potion, you become immune to poison damage and the poisoned condition for 1 hour. If you are poisoned when you drink the potion, the poison is neutralized.

Oil of Invisibility Potion, rare This oil can coat a single object with a surface area of up to 10 square feet. Applying the oil takes 1 minute. The object becomes invisible for 24 hours.

Potion of Restoration Potion, rare When you drink this potion, one disease or condition affecting you ends. The condition can be blinded, deafened, paralyzed, or poisoned.

Potion of Levitation Potion, rare When you drink this potion, you gain the effect of the levitate spell for 10 minutes. You can change your altitude as if you had cast the spell.

Oil of Levitation Potion, uncommon This oil can coat a single object with a surface area of up to 10 square feet that weighs 500 pounds or less. Applying the oil takes 1 minute. The object rises 5 feet into the air and floats there for 10 minutes. The object can be moved freely by physical labor, and continues to float in place for the duration.

Potion of Misdirection Potion, rare When you drink this potion, choose another creature or object within 30 feet. Whenever you are subjected to any divination spell or other effect which would sense your properties, the effect instead targets the other creature or object as long as it is within 30 feet.

Potion of Protection from Arrows Potion, very rare When you drink this potion, you ignore the first 50 damage dealt by nonmagical ranged weapon attacks made within the next 10 minutes.