What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Multiplayer Support

Co-Op Gameplay

PVP Domination Gameplay

Additional Maps and Modes

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We chose to release BearHammer as Early Access because we want to be clear in the commitment that we will be improving this title for months and years to come.BearHammer has been a long development with over a year and 9 months committed and we are extremely proud of the gameplay we have created, we truly think it's one of the best VR combat experiences out there in terms of variety of challenging monsters.”“Approximately 6 months to a year.”We plan on adding co-op multiplayer so you can battle through the world of Bearonia with one additional friend. Current plans are for 2 players and slightly increased difficulty when playing with another player.We also plan on adding a 4-player FFA domination experience. In this experience players will battle each other to maintain control over three control points while attempting to disable other players with their hammers.Throughout the map we will also spawn special power zones where players can travel to gather NPC enemies from the single player game. Players will be able to store these captured enemies in special spheres on their belt and throw them at other players, summoning powerful monsters to attack other players.Finally we plan to add more single player content. We will create new maps, enemies, and weapons.We plan on implementing an endless mode with a leaderboard to challenge our most skilled players.We also plan on implementing a special mode we call "Toad Run Derby" which challenges you to smash toads as far as possible!”“The current state is very playable and supports 20 waves of single player combat, three different weapons with unique play styles, and multiple areas to explore full of interesting interactibles, including a mushroom drum set, a physics enabled tetherball pole, and more.The gameplay is very bug free and also finely tuned with flat map design to avoid nausea.We have exhibited it at gaming conferences such as the Canadian Game Expo in Ottawa and received lots of positive feedback on the game, which gives us the confidence to make our first release.”“We may possibly raise the price when we add the multiplayer feature and leave early access.”“We are very curious to hear new ideas for enemies to add and especially to have early feedback on our multiplayer designs.Players can leave feedback or ideas either on our discord channel or our steam community page and we will respond to that gladly!We would also love to hear ideas for new creative weapons, new worlds, or new challenges you think could add to the gameplay we've created.