1. Abrahams, Nick. 2007. Media laws for virtual worlds. University of New South Wales Law Journal 30: 295–306.

2. Bainbridge, Jason. 2012. Spider-man, the question and the meta-zone: Exception, objectivism and the comics of Steve Ditko. Law Text Culture 16: 217–242.

3. Bainbridge, Jason. 2014. “Gotta catch ‘em all!” Pokémon, cultural practice and object networks. The IAFOR Journal of Asian Studies 1: 1–15.

4. Balkin, Jack M. 2004. Law and liberty in virtual worlds. New York Law School Law Review 49: 63–80.

5. Balkin, Jack M., and Beth Simone Novek. 2006. The state of play: Law, games, and virtual worlds. New York: New York University Press.

6. Before Crisis: Final Fantasy VII. 2004. Square Enix. (Platform: FOMA) Japan.

7. Beebe, Barton. 1999. Law’s empire and the final frontier: Legalizing the future in the early corpus juris sptatialis. The Yale Law Journal 108: 1737–1773.

8. Berry, Thomas. 2000. The great work: Our way into the future. New York: Bell Tower.

9. Blahuta, Jason P., and Michel S. Beaulieu (eds.). 2009. Final Fantasy and philosophy: The ultimate walkthrough. New Jersey: Wiley.

10. Brenner, Susan. 2008. Fantasy crime: The role of criminal law in virtual worlds. Vanderbilt Journal of Entertainment and Technology Law 11: 1–97.

11. Burdon, Peter D. 2012. A theory of earth jurisprudence. Australian Journal of Legal Philosophy 37: 28–60.

12. Caudill, David S. 2002. Scientific narratives in law: An introduction. Law and Literature 14: 253–274.

13. Chin, Bettina. 2007. Regulating your second life: Defamation in virtual worlds. Brooklyn Law Review 72: 1303–1349.

14. Cockfield, Arthur J. 2004. Towards a law and technology theory. Manitoba Law Journal 30: 383–415.

15. Crisis Core: Final Fantasy VII. 2007. Square Enix. (Platform: PlayStation Portable) Japan.

16. Cullinan, Cormac. 2003. Wild Law: A manifesto for earth justice. Devon: Green Books.

17. Cullinan, Cormac. 2007. Wild law and the challenge of climate change. Surroundings 37: 116–126.

18. Dirge of Cerberus: Final Fantasy VII. 2006. Square Enix. (Platform: PlayStation 2) Japan.

19. Dissidia 012 Final Fantasy. 2011. Square Enix. (Platform: PlayStation Portable) Japan.

20. Douzinas, Costas. 2000. The end of human rights. Oxford: Hart Publishing.

21. Douzinas, Costas. 2007. Human rights and empire: The political philosophy of cosmopolitanism. Abingdon: Routledge-Cavendish.

22. Examined Life. 2008. Zeitgeist Films. Dir. Astra Taylor, USA.

23. Final Fantasy VII. 1997. Square. (Platform: PlayStation) Japan.

24. Final Fantasy VII: Advent Children. 2005. Square Enix. Dir. Tetsuya Nomura. Japan.

25. Final Fantasy VII G-Bike. 2014. Square Enix. (Platform: Android and iOS) Japan.

26. Final Fantasy VII Remake. Forthcoming. Square Enix. (Platform: PlayStation 4) Japan.

27. Giddens, Thomas. 2014. Natural law and vengeance: Jurisprudence on the streets of Gotham. International Journal for the Semiotics of Law 28: 765–785.

28. Giddens, Thomas (ed.). 2015. Graphic justice: Intersections of comics and law. Abingdon: Routledge.

29. Goodrich, Peter. 2013. Legal emblems and the art of law: Obiter depicta as the vision of governance. Cambridge: Cambridge University Press.

30. Holdaway, Scott. 2007. I don’t know the name but the avatar sure rings a bell… an analysis of the law relevant to the appearance of representations of personality in cyberspace. Canterbury Law Review 13: 1–30.

31. Last Order: Final Fantasy VII. 2005. Sony Pictures Home Entertainment. Dir. Morio Asaka. Japan.

32. Lee, Patrick. 2013. Minigame theory: Final Fantasy VII. Game Theory. http://caspiancomic.com/gametheory/?cat=11. Accessed 30 July 2016.

33. Lee, Robert. 2006. A walk on the wild side: Wild law in practice. Environmental Law and Management 18: 6–10.

34. Litowitz, Douglas E. 1997. Has technology improved the practice of law. Journal of the Legal Profession 21: 51–66.

35. Lloyd, Chris. 2012. ‘Sakaarson the World Breaker’: Violence and différence in the political and legal theory of marvel’s sovereign. Law Text Culture 16: 119–154.

36. MacNeil, William P. 1999. The monstrous body of the law: Wollstonecraft vs Shelley. Australian Feminist Law Journal 12: 21–40.

37. MacNeil, William P. 2007. Lex populi: The jurisprudence of popular culture. Palo Alto: Stanford University Press.

38. Manderson, Desmond. 2015. The metastases of myth: Legal Images as transitional phenomena. Law and Critique 26: 207–223.

39. Mitropolous, John. 2009. Shinto and alien influences in Final Fantasy VII. In Final Fantasy and philosophy P, ed. J.P. Blahuta, and S. Michel. Beaulieu: The Ultimate Walkthrough.

40. Nojima, Kazushige. 2009. On the way to a smile: Final Fantasy VII. Square Enix.

41. Nojima, Kazushige, and Shou Tajima. 2011. Final fantasy VII lateral biography Turks—The kids are alright. Tokyo: Square Enix.

42. On the Way to a Smile: Episode Denzel: Final Fantasy VII. 2009. Square Enix. Dir. Ishihara Sinji. Japan.

43. Pearson, Ashely, and Kieran Tranter. 2015. Code, Nintendo’s Super Mario and digital legality. International Journal for the Semiotics of Law 28: 825–842.

44. Peters, Tim. 2007. Unbalancing justice: Overcoming the limits of law in Batman Begins. Griffith Law Review 16: 247–270.

45. Phillips, Bonnie B. 2003. Virtual violence or virtual apprenticeship: Justification for the recognition of a violent video game exception to the scope of first amendment rights of minors. Indiana Law Review 36: 1385–1413.

46. Robinson, Peter, and Jessica Silbey (eds.). 2012. Law and justice on the small screen. Oxford: Hart Publishing.

47. Sacks, Deana P. 2011. Children’s developmental vulnerability and the Roberts Court’s child-protective jurisprudence: An emerging trend? Stetson Law Review 40: 777–791.

48. Squaresoft Final Fantasy VII Collector’s Video—Interviews from 1997. http://www.youtube.com/watch?v=xW32PyzxLd0. Accessed 30 July 2016.

49. Smith, Greg M. 2002. Computer games have words, too: Dialogue conventions in Final Fantasy VII. The International Journal of Computer Game Research 2. http://www.gamestudies.org/0202/smith/.

50. Stone, Christopher D. 1972. Should trees have standing? Toward legal rights for natural objects. Southern California Law Review 45: 450–501.

51. Sykes, Robbie, and Kieran Tranter. 2015. You gotta roll/rule with it: Oasis and the concept of law. Griffith Law Review 24: 571–591.

52. Thacker, Eugene. 2011. In the dust of this planet: The horror of philosophy, vol. 1. Alresford: Zero Books.

53. Tranter, Kieran. 2007. “Frakking toasters” and jurisprudences of technology: the exception, the subject and techné in Battlestar Galactica. Law and Literature 19: 45–75.

54. Tranter, Kieran. 2011. The speculative jurisdiction: The science fictionality of law and technology. Griffith Law Review 20: 817–850.

55. Vismann, Cornelia. 2008. Files: Law and media technology. Stanford: Stanford University Press.

56. Wagner, Anne. 2011. French urban space management: A visual semiotic approach behind power and control. International Journal for the Semiotics of Law 24: 227–241.

57. Wood, Christopher R. 2009. Human, all too human: Cloud’s existential quest for authenticity. In Final Fantasy and philosophy, ed. J.P. Blahuta, and S. Michel. Beaulieu: The Ultimate Walkthrough.

58. Young, Alison. 2010. The scene of violence: Cinema, crime, affect. New York: Routledge.

59. Žižek, Slavoj. 1991. Looking awry: An introduction to Jacques Lacan through popular culture. Cambridge: MIT Press.

60. Žižek, Slavoj. 1992. Enjoy your symptom!: Jacques Lacan in Hollywood and out. New York: Routledge.

61. Žižek, Slavoj. 1999. The ticklish subject: The absent centre of political ontology. New York: Verso.

62. Žižek, Slavoj. 2001. On belief. New York: Routledge.

63. Žižek, Slavoj. 2008. In defense of lost causes. New York: Verso.

64. Žižek, Slavoj. 2008. Violence. New York: Picador.

65. Žižek, Slavoj. 2009. First as tragedy, then as face. New York: Verso.

66. Žižek, Slavoj. 2011. Living in the end times. New York: Verso.

67. Žižek, Slavoj. 2011. Nature does not exist. https://www.youtube.com/watch?v=DIGeDAZ6-q4. Accessed 30 July 2016.