Icetoad Profile Joined May 2010 Canada 252 Posts Last Edited: 2016-04-28 15:26:52 #1 Ishtar 1.0

156x130

Published on NA servers







Features:

Remake of TPW Vendetta by lefix, added more path and bases



Short Rush distance



Double entrance natural that can be wall-off like a normal flat choke



2 golds and Xel'naga Tower



Expansions progress toward the center in the late game



Details

+ Show Spoiler +

















Tileset

+ Show Spoiler + Aiur Dirt



Aiur Grass



Aiur Rock



Aiur Tiles



Aiur Small Bricks



Aiur Grunges



Bel'shir Grass Light



Haven Dirt





Changelog

+ Show Spoiler + 1.1

- Added 2 more bases in the top corners



Any feedback would be greatly appreciated!

Any feedback would be greatly appreciated! Map Maker of Nimbus

RoomOfMush Profile Joined March 2015 1296 Posts #2 Looks interesting but also somewhat standard-ish. I guess thats good.

Are those clear high ground pods dropable? (above the southern xel naga for example)



Somehow reminds me of Ride of the Valkyries.

Icetoad Profile Joined May 2010 Canada 252 Posts #3 On April 24 2016 04:57 RoomOfMush wrote:

Are those clear high ground pods dropable? (above the southern xel naga for example)



Yes, the clear high ground pods are dropable. Yes, the clear high ground pods are dropable. Map Maker of Nimbus

maximus_0 Profile Joined January 2013 United States 43 Posts #4 a better ruins of endion. i like it.

Universum Profile Joined January 2011 Canada 192 Posts #5 On April 24 2016 09:49 maximus_0 wrote:

a better ruins of endion. i like it.



I will second that statement. Good job ! I will second that statement. Good job ! You often learn more from losing than winning. Don't rage, it's a game!

EatThePath Profile Blog Joined September 2009 United States 3939 Posts #6 Super cool. Icetoad strikes again. ;D



This is one of the best VARS I have seen, nice refinements. Comprehensive strategic intention: DNE

Icetoad Profile Joined May 2010 Canada 252 Posts #7 On April 26 2016 02:56 EatThePath wrote:

Super cool. Icetoad strikes again. ;D



This is one of the best VARS I have seen, nice refinements.

Thank you! I hope that this map is balanced for the LotV meta since I know nothing of the current meta. Thank you! I hope that this map is balanced for the LotV meta since I know nothing of the current meta. Map Maker of Nimbus

Xenotolerance Profile Joined November 2012 United States 464 Posts #8 Simple, standard, elegant, beautiful, cool af, 5/5 www.alonetone.com/xenotolerance

Icetoad Profile Joined May 2010 Canada 252 Posts #9

Version 1.1:

- Added two more bases in the top corners.



The added bases were deemed an upgrade to the previous version by offering more possibility to expand and make the outer path more used during a game.

So far, I'm liking the games I had on the map. Update:Version 1.1:- Added two more bases in the top corners.The added bases were deemed an upgrade to the previous version by offering more possibility to expand and make the outer path more used during a game.So far, I'm liking the games I had on the map. Map Maker of Nimbus

Fatam Profile Joined June 2012 1986 Posts #10



Am I crazy for wanting the main ramp to be like this instead? I know it's a small thing



Yeah the added bases make it way better. I was also thinking those outer paths might not see a ton of use before. Good map.Am I crazy for wanting the main ramp to be like this instead? I know it's a small thing Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime

Icetoad Profile Joined May 2010 Canada 252 Posts #11 On April 29 2016 15:04 Fatam wrote:

Yeah the added bases make it way better. I was also thinking those outer paths might not see a ton of use before. Good map.



Am I crazy for wanting the main ramp to be like this instead? I know it's a small thing



Yeah the added bases make it way better. I was also thinking those outer paths might not see a ton of use before. Good map.Am I crazy for wanting the main ramp to be like this instead? I know it's a small thing

I like the suggestion, but I think I will let it like this because with the current ramp, it's a lot easier to wall-in. I like the suggestion, but I think I will let it like this because with the current ramp, it's a lot easier to wall-in. Map Maker of Nimbus

EatThePath Profile Blog Joined September 2009 United States 3939 Posts #12 Just make sure you can't ff from the lowground Comprehensive strategic intention: DNE