"The first two things you should know about Fiasco are: One, there’s no dungeon master. Everyone plays together. Two, Fiasco doesn’t simulate adventures. It creates hilarious, disastrous crime capers that will stick in your brain like chewing gum. For the rest of your life."

I received the Fiasco RPG, a paperback set of rules for a story-generating RPG that can be played in two hours. It looks fantastic, thank you!