Fighter Move Change

Donkey Kong Side Tilt Attack Extended launch distance.

Donkey Kong Neutral Air Attack Increased power.



Increased attack range.

Donkey Kong Neutral Special Extended fully charged launch distance.



Shortened the charge time until reaching max charge.

Donkey Kong Up Special Increased the speed that super armor activates when using the move on the ground.



Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance.

Donkey Kong Down Special Increased attack speed when using the move on the ground.



Reduced vulnerability when using the move on the ground.

Kirby Neutral Attack 1 Increased attack speed.

Kirby Up Smash Attack Extended launch distance when hit in the low-damage range.

Kirby Neutral Air Attack Increased attack speed.



Extended launch distance when hit in the high-damage range.

Kirby Up Air Attack Increased attack speed.



Increased power.



Extended launch distance.

Kirby Neutral Special Reduced start time for Inhale.



Made it harder to disrupt Kirby's Copy Ability.

Jigglypuff Air Dodge Reduced vulnerability.

Jigglypuff Moving Air Dodge Reduced vulnerability.

Jigglypuff Down Air Attack Shortened the landing time after using the move.



Reduced vulnerability when landing after using the move.

Jigglypuff Forward Throw Adjusted launch angle.

Jigglypuff Neutral Special Shortened the charge time until reaching max charge.

Jigglypuff Side Special Increased the duration of the damage animation when the move hits.



Increased the opponent’s downtime when shielded.

Robin Side Tilt Attack Extended launch distance.

Robin Neutral Air Attack Increased attack speed.

Robin Neutral Special Shortened the time it takes to change to a more powerful spell.

Robin Side Special Extended the duration of the fireball.



The duration of the pillar of fire is not affected.

Robin Other Increased the recharging effect smash attacks have on the Levin Sword.

King K. Rool Neutral Air Attack Reduced vulnerability when landing after using the move.

King K. Rool Forward Air Attack Increased power of the high-damage range.



Increased attack range of the high-damage-range attack and increased the duration.

King K. Rool Up Air Attack Increased the amount of time hit detection lasts.



Extended launch distance for the high-damage range.

King K. Rool Neutral Special Increased attack speed.



Made it easier to vacuum up the Kannonball.



Shortened the time needed to shoot out the vacuumed Kannonball.



Extended launch distance when hit with the Kannonball.

King K. Rool Down Special Reduced vulnerability when the counter succeeds.



Increased the range the counter counts as a success.



Increased the high-damage range.

Incineroar Neutral Attack 3 Increased power.



Extended launch distance.

Incineroar Forward Air Attack Increased the amount of time hit detection lasts.



Decreased power for the latter half of the time hit detection lasts.

Incineroar Down Air Attack Made it easier to trigger a meteor effect when you hit with the high-damage range.

Incineroar Neutral Special Increased the power at the beginning of the move.



Increased the range at the beginning of the move and increased the duration of the move.

Incineroar Down Special Increased the amount of time the damage-reducing pose is effective.



Extended launch distance of the flames after receiving an opponent's attack.



Reduced vulnerability when receiving or not receiving an opponent’s attack.