Hey FIFA Fans,



As we roll into the new year we wanted to share some of the changes contained in the FIFA 19 Title Update #7, available now for PC and planned for release on PlayStation 4 and Xbox One in the near future.



Before we dive into all of the details with examples, here are a few of the key highlights you can expect to see with this patch:

We've addressed and tuned numerous areas of Timed Shooting and Finesse Shots

Tuned Goalkeeper movement

Fixed an issue in Career Mode where players were unable to grow their overall rating and instead saw a -1 overall in multiple screens. GAMEPLAY Since we last addressed gameplay before the holidays, we've been looking at player feedback closely to determine changes that would bring more impact to areas we hear about often. There were concerns over Goalkeeper movement and Timed Finesse accuracy, specifically from outside of the box, and we're hoping changes covered within today's update bring a welcomed improvement in these areas. As always, we'll continue to monitor feedback from our community.

SHOOTING TIMED FINESSE Addressed the following issues:

An issue where a timed finesse shot would always have less error than a non-timed finesse shot, even in situations where the timed finesse shot was red or yellow. The level of error reduction for a timed finesse shot is now in line with the level of error reduction for other timed shots.

Below you can see an example of 100 before and after Green Timed Finesse Shots as taken by Kevin De Bruyne on the following circumstances (blue lines represent shots on target, but not specifically resulting in a goal):



The accuracy of a yellow or red timed finesse shot was found to be too high and has been reduced. This change will impact the likelihood of these shots resulting in goals scored.



Below you can see an example of 100 before and after Yellow Timed Finesse Shots as taken by Kevin De Bruyne on the following circumstances (blue lines represent shots on target, but not specifically resulting in a goal):



Below you can see an example of 100 before and after Red Timed Finesse Shots as taken by Kevin De Bruyne on the following circumstances (blue lines represent shots on target, but not specifically resulting in a goal):



The ball speed of a yellow or red timed finesse shot was found to be too high and has been reduced. This change will impact the likelihood of these shots resulting in goals scored.

Timed Finishing Window Maximum size of the Timed Finishing window for a green timed shot is now reduced. The hope for these changes is that it will directly address situations where players were finding it too easy to achieve green timed shots that were coming from a long pass, a cross or when queuing up a shot after a knock on during a run.

The impact of this change will scale with a higher impact on shots where the time between the initial button press to take the shot and the button press to perform Timed Finishing is longer. For example, a first time finesse shot where the ball is coming from a long distance away, or when queuing up a shot after a long knock on during a dribble.

Below you can see the before and after example of the green timing for such situations:



Yellow Timed Shots Effectiveness Yellow timed shots effectiveness were reduced for this new update.



We received feedback that yellow-timed shots were too often resulting in a goal and adjustments were made to reflect a more consistent outcome where these types of shots are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.



Below you can see the before and after example of 100 yellow timed (non-finesse) shots as taken by Kevin De Bruyne (blue lines represent shots on target, but not specifically resulting in a goal):



Powered Finesse shots Reduced the effectiveness of higher powered finesse shots, both timed and non-timed shots.

We received feedback that powered finesse shots (both timed and non-timed) were too often resulting in a goal and adjustments were made to reflect a more consistent outcome where these types of shots are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.



Below you can see an example of 100 before and after shots as taken by Kevin De Bruyne on the following circumstances (blue lines represent shots on target, but not specifically resulting in a goal):



Green timing:



No timing:

In-box near post shots Further reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance.



This change builds further on the change that was made in Title Update 3.

Below you can see an example of 100 before and after shots as taken by Neymar on the following circumstances (blue lines represent shots on target, but not specifically resulting in a goal):



From left to right: before Patch #3, after Patch #3 and after Patch #7



Goalkeeper movement Goalkeeper movement speed when being controlled by manual movement was reduced in this patch. The impact of this will be higher when using manual movement during open play and lower when in set pieces situations (corners and free kicks).



Goalkeepers will now maintain a ready posture when being controlled by manual movement through the right stick controls.



Here's a before and after example of the Goalkeeper moving on a 8-like figure:



Here's a before and after example of the Goalkeeper moving side to side:

Here's a before and after example of the Goalkeeper moving forward and backwards:

