calcs 124 SpA Qwilfish Scald vs. 0 HP / 0 SpD Cobalion: 85-102 (26.3 - 31.5%) -- 17.1% chance to 4HKO after Leftovers recovery

124 SpA Qwilfish Ice Beam vs. 0 HP / 0 SpD Noivern: 236-280 (75.8 - 90%) -- guaranteed OHKO after Stealth Rock

124 SpA Qwilfish Ice Beam vs. 252 HP / 0 SpD Flygon: 236-280 (64.8 - 76.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

124 SpA Qwilfish Ice Beam vs. 0 HP / 4 SpD Flygon: 232-276 (77 - 91.6%) -- guaranteed 2HKO after Stealth Rock

import Bronzong @ Macho Brace

Ability: Levitate

EVs: 248 HP / 224 Atk / 36 SpD

Brave Nature

IVs: 1 Spe

- Trick Room

- Gyro Ball

- Earthquake

- Explosion



Piloswine @ Eviolite

Ability: Thick Fat

EVs: 248 HP / 40 Atk / 204 SpD / 16 Spe

Adamant Nature

- Stealth Rock

- Ice Shard

- Earthquake

- Toxic



Noivern @ Life Orb

Ability: Infiltrator

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Hurricane

- Dragon Pulse

- Taunt

- Super Fang



Gurdurr @ Eviolite

Ability: Guts

EVs: 252 HP / 204 Atk / 36 Def / 12 SpD / 4 Spe

Adamant Nature

- Knock Off

- Drain Punch

- Mach Punch

- Ice Punch



Samurott @ Lum Berry

Ability: Torrent

EVs: 112 HP / 224 Atk / 40 SpD / 132 Spe

Adamant Nature

- Swords Dance

- Aqua Jet

- Waterfall

- Megahorn



Kingdra @ Life Orb

Ability: Swift Swim

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Rain Dance

- Hydro Pump

- Dragon Pulse

- Draco Meteor

so felt kinda tempted to say things, take them w/a pinch of salt b.c i'm an average player, yeah?defensive 'tomber is cool imo, but resttalk is dooky; it's clunky and heavily chance-reliant, which i hate in a defensive 'mon. from my experiences with this pokemon (since i used it more a fair deal more than most people pre-tier shifts), the more consistent set here would be dark stab (foul play and snarl are both good, depends on how badly you need this soft-check spa 'mons or keeping lum boosters and whatnot honest) / wisp / protect / taunt, which now has a lot more value with the increasing hype for cobalion, which i consider to be a bit much, but i digress. speaking of, kids are really sleeping on volt switch on the sd set, it's fire; allows it to make much better use of its defensive functionality in the mid-game, allows you to feign a non-boosting set decently, and can even net cool chip on qwilfish if you so desire (though subsd cobalion v.qwilfish is a match-up that can go either way, depending on circumstances and spreads). if you wanna focus your cobal in on end-gaming, then subsd is the way to go for sure, but i feel sd + volt switch is by far the next best thing, since it actively allows it a secondary function. oh, also, chople and shuca are both hot on sub-less cobal o_oalso, yeah, while i feel the 'weight' qwilfish had has dropped off a notable amount with this current metagame, what with the introduction of not only a highly resilient and splashable source of hazard removal in flygon (both makes hazard stacking difficult for it, but also makes a tspike absorber that much less valuable by extension), but also a threatening and [toxic] spikes-immune offensive presence in noivern that it risks conceding free turns to, i don't consider it to be wholly bad metagame for this pokemon. plenty of facets of the current metagame might favour a spiker with more longevity (as even sash qwilfish can be conserved for the mid-game, while omastar really can't from my experiences), it's defensive capacities allow it to check, or at the very least stymy the liberal boosting from dd scrafty and kingdra variants (amongst other things), and it can at the very least punish noivern significantly w/twave. of course, it does have to adapt a bit to function optimally, but such is the case for most pokemon. currently, i feel all of [toxic] spikes / taunt / scald / twave are necessary, when before you could oftentimes afford to utilize dual spikes over twave (perhaps even pain split, though i dislike the move on qwilfish greatly myself), though in a kingdra-less metagame, i could full well see ice beam w/some spa evs pooled as a feasible tech, as a means to keep noivern and flygon honest:mind you, it's nothing phenomenal in terms of damage, but it would hold significant application in such a metagame, and would certainly be something more aggressive builds could afford, given both the necessity to retain some forme of offensive momentum and the incredibly limited pool of solid switch-ins such squads with have for these types of pokemon.but yeah, things i was talking about in my prior post; i really like otr 'zonger rn b.c offense can't proficiently manage to keep speed control favourable for them most of the time due to the prevalence of noivern, kingdra, etc., making adoption of trick room splashes in your more conventional builds pretty gainful. the kicker with this pokemon, at least for me, would be the added 'defensive implications', given that it can actually sway the 1v1 trades of offense v.offense a bit more in your favour, being able to counter-play the noivern / flygon / glalie, even offering a nice pivot for 'annoyers' to offense like aromatisse and what have you. for some kind of available method of application to exhibit this set, rather than a couple arbitrary replays, i thought it might be better to drop a team and have you try it for yourselves. also featuring other things i like, including gurdurr, taunt noivern, and piloswine.