Circle of Lines

Some druids draw on the power of the land and the mana running through it to create their magic. By channeling the rivers of mana that naturally flow through the earth, these druids create mystical effects in the world. Their manipulations of the flows of mana allow them to bolster the casting of spells and restore the healthy flow of energy through other people.

Web of Life

When you choose this circle at 2nd level, you gain an innate sense of the energetic connections of the universe. When you touch a creature, you may magically learn the creature's current emotional state. You may choose to subject the target to a Charisma saving throw against your spell save DC. On a failed save, you also know the creature's Alignment.

Mana Resurgance

Starting at 2nd level, you become a font of magical energy while resting. During a short rest, you gain a pool of spell levels equal to half your druid level, which you can divide amongst you and your spellcasting allies however you wish to regenerate expended spell slots. The maximum spell slot level you can restore is equal to your Wisdom Modifier.

Circle Spells

Your attunement to the flow of the world's mana grants you the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells.

Once you gain access to a circle spell, you always have it prepared, it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Circle Spells 3rd lesser restoration, prayer of healing 5th aura of vitality, dispel magic 7th banishment, dimension door 9th circle of power, mass cure wounds

Flow of Mana

Starting at 6th level, you become an active conduit of the ebb and flow of mana. When a creature within 5 feet of you casts a spell, you may use your reaction and expend a spell slot to add that slot's level to the casting level of the spell.

When you reach 10th level, the range of this feature expands to 30 feet.

When you reach 14th level, the range of this feature expands to 60 feet and you may expend more than one spell slot upon using this feature, adding their combined level to the casting of the targeted spell.

Protection of the Weave

When you reach 10th level, you learn to harness your connection to the flow of mana to shield yourself and your allies. Whenever a creature you can see casts a spell, you and any number of creatures within 60 feet of you that you choose gain temporary hit points equal to half you Druid level (rounded up). Creatures with these temporary hitpoints have resistance to damage dealt by spells.

Once you use this feature, you can't use it again until you finish a long rest.

Mana Confluence

When you reach 14th level, your mastery of leylines allows you to draw them together into an area. As an action, you create a 60 foot radius sphere centered on a point on the ground that you touch. Whenever a spell is cast within this area its casting level is doubled. If you are within the area when that spell is cast, you may use your reaction to force the caster of that spell to roll a d20. On a 20, the caster rolls for an effect on the Sorcerer Wild Magic table.

Once you use this feature, you cannot use it again until you complete a long rest.

If you use this feature on the same point every day for a year, its effects become permanent.