Strategy/hack/bug in Expedition Event

Posted: 15 July 2016 01:18 PM This event takes a lot of time to optimize your crew members (especially if you have a large crew), and I don’t think I’m going to invest 4+ hours a day trying to achieve high in this event. So in the interest of public disclosure, I’m sharing this “strategy”/hack/bug to get a lot of points in this event (you may remember that I shared this strategy on the previous Galaxy event) It seems failing a node penalties don’t stack correctly. I’m playing Epic “A Scandal in Madena” which has a skill requirement of 350. I bring 1 “healthy” crew member which can easily pass the last node (in my case lvl 100 Mirror Uhura). I bring 2 other “dead” crew members (exhausted, all skill 0). I purposely fail the first 5 nodes which, based on the messages, should make the skill requirement of the last node (350+50+85+120+155+190=)950. In actuality, it shows 540 which my Uhura can still pass. In this way, I’m able to get 100 VP by only exhuasting 1 crew member by 10%. I’m pretty sure this is a bug on DB’s part. Have fun! P.S.: I can’t figure out how to post a photo on the forum, so here’s a screenshot: http://imgur.com/gOs3YUE Image Attachments Profile

Posted: 15 July 2016 01:34 PM Thanks for the tip. BTW, you can use BBCode tags IMG and URL with the forum to imbed images, and image sites like ImageBam will even create the BBCode for you. Profile

Posted: 15 July 2016 02:06 PM This is because the displayed numbers are cumulative, not additive. In other words, it’s the latest number you see that affects the last node, NOT the sum of the previous nodes. So the final difficulty is correct (350 + 190). Taking along cheap crew members and saving up a high-value crew member is a valid strategy that we intended to be present in this event. So, no exploit, no bug, intended functionality. Signature Nod

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Posted: 15 July 2016 02:09 PM Nod - 15 July 2016 02:06 PM This is because the displayed numbers are cumulative, not additive. In other words, it’s the latest number you see that affects the last node, NOT the sum of the previous nodes. So the final difficulty is correct (350 + 190). Taking along cheap crew members and saving up a high-value crew member is a valid strategy that we intended to be present in this event. So, no exploit, no bug, intended functionality. Thanks for the clarification Nod - this event is truly P2W then, pay or persistence to win Profile

Posted: 15 July 2016 02:43 PM k3v - 15 July 2016 01:18 PM I bring 1 “healthy” crew member which can easily pass the last node (in my case lvl 100 Mirror Uhura). I bring 2 other “dead” crew members (exhausted, all skill 0). I purposely fail the first 5 nodes… Nod - 15 July 2016 02:06 PM So, no exploit, no bug, intended functionality. If this is by design then it is pretty silly design. Just saying… Profile

Posted: 15 July 2016 02:53 PM snowman - 15 July 2016 02:43 PM k3v - 15 July 2016 01:18 PM I bring 1 “healthy” crew member which can easily pass the last node (in my case lvl 100 Mirror Uhura). I bring 2 other “dead” crew members (exhausted, all skill 0). I purposely fail the first 5 nodes… Nod - 15 July 2016 02:06 PM So, no exploit, no bug, intended functionality. If this is by design then it is pretty silly design. Just saying… This is how the game works normally. I did this early on in the game before I had a full crew in order to pass high level nodes to get the ~900 XP points you get for passing a high level mission the first time.

I would pick missions where I definitely could pass the last node even if I failed a few nodes along the way. Profile

Posted: 15 July 2016 03:07 PM It’s fun to pick an O’Brien and make him suffer through all the failed nodes. Profile

Posted: 15 July 2016 03:44 PM O’Brien? That is the only reason Wesley Crusher is in the game, this time he doesn’t get an A for sure . Profile

Posted: 15 July 2016 04:01 PM My Doctor Laforge is really tired - he failed his way from level 1 to level 16. He loses 5 per failure, so looks like he failed 500+ times. Image Attachments Profile

Posted: 15 July 2016 04:09 PM At 350 failures, my Jake Sisko is finally the disappointment he rightfully should have been on DS9. Profile

Posted: 15 July 2016 04:34 PM I’m LOLing at you guys’ responses Signature Star Trek Timelines Community Manager

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Posted: 15 July 2016 04:51 PM Well, basically it boils down to this: pick your crew of three so that one is the redshirt who fails all the unstarred nodes, one has the skill to pass the last node +100, and one has the skill to try one of the stars. Or you can even ignore the stars, and just fail through the mission with your one dead redshirt, as long as you have crew for the last node. This makes it easy to grind for 2 hrs, but it really doesn’t seem like this is the intended behavior. My suggestion is that once a crew drops to 0 skill, they can no longer be used. As it stands, this “grind the last node” strategy is just silly. Signature [9RS | Combs] Kilana

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Posted: 15 July 2016 05:04 PM This is probably the most accurate Star Trek event so far with the Red-Shirt-Tactic. Profile

Posted: 15 July 2016 05:06 PM Jim Raynor - 15 July 2016 05:04 PM This is probably the most accurate Star Trek event so far with the Red-Shirt-Tactic. I agree, should have been called Red Shirt Event! :D Except in this case, the redshirts continue to serve even after they are dead. I think they must have been reanimated by the good Doctor Herbert West (played by Jeffrey Combs). See, I managed to go there again! Signature [9RS | Combs] Kilana

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Posted: 15 July 2016 05:35 PM Kilana Kurozakura - 15 July 2016 05:06 PM I agree, should have been called Red Shirt Event! :D Except in this case, the redshirts continue to serve even after they are dead. I think they must have been reanimated by the good Doctor Herbert West (played by Jeffrey Combs). See, I managed to go there again! I love the “Reanimator”-Movies, but it seems the 4th has been cancelled or something, didn’t hear anything after they announced it a few years ago. Profile