As you know our main focus is to port Thrive to Godot and we’ve kept working on that after last week’s release. We already have something to show you, but there is still a lot of work to do.

We’ve mainly worked on implementing core mechanics, like compound absorption, cloud generation and membranes as well as re implementing the UI, though that one will be changed eventually. Finally, we have a new programmer! TumbledOnyx, who also runs the Thrive Fan Central youtube channel.

Programming

Compound clouds reimplemented in Godot

Compound absorption reimplemented

UI reimplemented

Graphics

More progress on the planet generator UI concept

Testing procedural normal maps

Gameplay

Sound

Nothing Substantial

Theory

Nothing Substantial

Outreach

Nothing Substantial

Other