VooFoo Studios, the UK development team behind Mantis Burn Racing, recently celebrated its tenth anniversary.

We've taken the opportunity to interview them on their future projects and the continued support of Mantis Burn Racing. However, given that the game already runs at native 4K@60FPS on PlayStation 4 Pro, we were particularly curious about the technical enhancements they are planning for Microsoft's upcoming Xbox One X console as well as their overall opinion on the console after working on it. You can find VooFoo's take on this topic below.

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Yeah, it's a pretty cool piece of kit. It's substantially more powerful than the PS4 Pro, but the downside is that it comes with a price point to match. Whether that'll put consumers off, we'll have to wait and see, but this really is the most powerful games console on the planet. Microsoft are really throwing a lot more into the devkit itself too, really going that extra step to make development a breeze, which is great to see.

We did have to drop a few minor things on PS4 Pro, such as some of the particle effect detail, and lower precision shading (which actually, is not really noticeable). We can go the other way on Xbox One X, adding extra detail. We already scale both ways for a range of hardware specs on PC, so it's relatively straightforward for us to take that over to console too. As an added extra, we're throwing in some anti-aliasing on Xbox One X at 4K. We had to drop this on PS4 Pro - we were happy to do that because with pixels so small, a bit of aliasing isn't a problem. But when we can do it, it adds a whole extra layer to the crispness and clarity of the image. It's still early days yet, so we are looking at other areas we may be able to ramp up too - we have some interesting options here, but I don't want to promise anything specific just yet.