This article is about the common light-emitting torch. For other uses, see Torch (disambiguation)

Torches are non-solid blocks that emit light.

Soul torches are turquoise variants crafted with the addition of soul soil or soul sand.

Obtaining [ edit ]

Natural generation [ edit ]

Torches can be found randomly generated among the supports in an abandoned mineshaft's corridors, various rooms in strongholds, as part of village lamp posts, in the basements of igloos, in woodland mansions, and in pillager outposts. Torches generate around bonus chests if each side has a block at the same height around it. In The End, torches generate as part of the exit portal, around the second pillar block from the top. Whenever the Ender Dragon dies or respawns, these torches regenerate.

Breaking [ edit ]

A torch breaks instantly and drops itself when broken using anything. Tools do not lose durability when used to break torches.

A torch also breaks if flowing water runs over its location, or if a piston pushes the torch or its attached block.

Chest loot [ edit ]

Crafting [ edit ]

Usage [ edit ]

Torches can be placed on the top or the sides of most solid blocks, although some blocks require sneaking. Being non-solid, torches have no collision box. More information about placement can be found at Opacity/Placement.

Gravity-affected blocks like sand and gravel cannot fall if space immediately beneath is occupied by a torch. These blocks break if they fall onto a torch.

Light [ edit ]

Torches give off a light level of 14. Torches also melt snow layers within 2 blocks and ice within 3 blocks (taxicab distance).

Soul torches give off a light level of 10. Due to their lower light level, soul torches do not melt snow or ice.

Piglins [ edit ]

Soul torches repel piglins.

Crafting ingredient [ edit ]

Sounds [ edit ]

Java Edition:

Bedrock Edition: [needs in-game testing]

Sound Description Namespaced ID Volume Pitch ? Breaking the block dig.wood ? 0.8 ? Falling on the block with fall damage fall.wood ? ? ? Mining the block hit.wood ? 0.5 ? Jumping from the block jump.wood ? ? ? Falling on the block without fall damage land.wood ? ? ? Walking on the block step.wood ? ? ? Placing the block use.wood ? 0.8

Data values [ edit ]

ID [ edit ]

Java Edition:

Name Namespaced ID Block tags (JE) Item tags (JE) Item form? Translation key Torch torch wall_post_override None Yes block.minecraft.torch Soul Torch soul_torch piglin_repellents

wall_post_override piglin_repellents Yes block.minecraft.soul_torch Wall Torch wall_torch None None No block.minecraft.wall_torch Soul Wall Torch soul_wall_torch piglin_repellents None No block.minecraft.soul_wall_torch

Bedrock Edition:

Name Namespaced ID Numeric ID Translation key Torch torch 50 tile.torch.name Soul Torch soul_torch 523 tile.soul_torch.name

Block data [ edit ]

In Bedrock Edition, torches use the following data values:

DV Description 0 (unused) 1 Facing east (attached to a block to its west) 2 Facing west (attached to a block to its east) 3 Facing south (attached to a block to its north) 4 Facing north (attached to a block to its south) 5 Facing up (attached to a block beneath it)

Block states [ edit ]

Java Edition:

Wall

Name Default value Allowed values Description facing north east

north

south

west The direction the top of the torch is facing.

Bedrock Edition:

Name Default value Allowed values Description torch_facing_direction top east

north

south

top

unknown

west The direction the top of the torch is facing.

History [ edit ]

This page would benefit from the addition of isometric renders. Please remove this notice once you've added suitable isometric renders to the article.

The specific instructions are: wich snapshot for 1.6 added torch bottom texture to models when placed on ground and wall

See also [ edit ]