Raise your hand if you're still playing SimCity. That is, Electronic Arts' modern retrofit of its decades-old city-building simulation PC title that earned as much vitriol from reviewers as your game's SimCitizens (theoretically) earned from their daily-changing jobs.

We digress.

Electronics Arts is finally set to roll out the game's first major content update  patch 2.0  this coming Monday. There's a laundry list of issues that the update will be addressing, including the oddities of the game's tourism feature, the lackluster cash-generating capabilities of its Casino specialization, and some of the jacked-up traffic issues that plague a typical city's service vehicle-stuffed roads.

But is it enough to pacify hacked-off SimCity mayors?

"It seems like we're collectively just picking on the game now, but SimCity is so incredibly messed up that it's no wonder that the programmers and designers are losing sleep trying to get their game right as their PR wing continues to say all the wrong things," writes Flesh Eating Zipper's Nick.

"To their credit, Maxis is fixing the infamous Recycling Center bug. On the flipside, all of the game's broken major systems are still really broken. Your traffic will remain jammed, your water table will still eventually exhaust and your Sims will still seek jobs in other towns before putting the Industrial zones in your own city to work. The wait to 3.0 begins," he adds.

Even Electronic Arts admits that some of its upcoming fixes might not be the panacea that gamers are looking for. Take, for example, the game's frustrating "city not processing properly" bug, a server-related issue that forces a gamer to either roll back his or her city to a previously workable state  losing all progress made since then  or abandon the city entirely. Insert frustration over the game's always-on requirement here.

While Electronic Arts' published patch notes indicate that this issue has been "mitigated" with the upcoming patch, it's not one-hundred-percent out of the way. Or, to quote the notes, "We are continuing to work on and improve this issue."

Those looking to benefit from the comprehensive list of changes coming to SimCity are advised that the game's online servers will be taken down "for a few hours" once the patch goes live at 1:00 p.m. PST on Monday. Remember: Since SimCity requires this connection for you to play the game, you won't be doing many mayoral activities until the servers are ready to go.

"As you can see from the list above, the wait will be worth it," reads a post on Electronic Arts' SimCity forums.

Some forum posters don't quite share Electronic Arts' enthusiasm.

Common complaints mentioned in responses to Electronic Arts' post include demands that gamers be allowed to increase the limited physical dimensions of their cities, that Electronics Arts unlock an "offline" mode for SimCity, and that cities be allowed to have more than one single road-based entrance point  in effect, a little more customization for those who want to treat their Sims to some style.

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