Build 4581 - June 23rd

New Stuff

Added early preview of the Replay System

After completing a map in a solo mode, click View Replay to view your run

Switch to any camera view including a free camera (use +, -, 0 to adjust FOV)

Adjust replay speed from 1/16x to 16x

Added Arcade level progression system

In Arcade, levels must now be unlocked by earning medals

If you improved your time/score after completing a map a special screen will appear showing how well you did

If you already earned the necessary medals before this update, levels will be auto-unlocked

Added statistics system

We added a system behind the scenes to collect a wide number of stats about your play style

Added a Stats tab in the results screen so you can see the stats from that match

Coming soon: Steam Achievements based on stats

Coming soon: Global accumulated stats visible in the main menu

Misc

Added Next Level button to the pause menu

Added the ability to set a main menu level per profile (Options > Profile > Choose Main Menu Level)

Added "Grind" trick which calculates based on scraping without wheels contacting a surface

Added a Units value to General Options so players can choose between Imperial and Metric units



Improvements

Improved HTC Vive support

Camera resetting now persists between levels

Added 3rd person Copter Cam mode which makes you feel like a giant (works best with a small VR World Scale)

Added various VR improvements under the hood

Misc

Cars now all spawn in the same location in online play

Dramatically optimized cars so that many can be shown on screen without a performance drop

Slightly optimized level loading times

Updated the way points are displayed on the car in stunt mode, now it is more minimalistic and just displays the number

Updated the way points are displayed everywhere so that commas are displayed in the numbers (1,000 vs 1000) to unify the way they are displayed in the game

Now the standings text will update itself dynamically while it is displayed instead of it just updating when it first pops up

Changed min FOV on spectate/replay free cam to 30°

Spectate and track cams no longer have radial blur or chromatic aberation based on car speed

FOV is now smoothed when changing between camera views



Bug Fixes

Fixed bug where Distance was broken in Steam offline mode



Potentially fixed issues with random crashes due to Unity 5.4's Graphics Jobs feature



Potentially fixed issues with Workshop level Update/Publish



Fixed zFighting on various objects (e.g. EmpireBuildingBlock003)



Fixed capitalization issue with Seed/Level text in Game Lobby

For the full post, check it out here: http://steamcommunity.com/games/distance/announcements/detail/800894401514541564 For the uninitiated, here's how to access the experimental branch: