"War... War never changes.

The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element.

This war is no different - except there's nothing natural about Tiberium.

The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future.

It is the Dawn of the Tiberian future."

---

Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1 to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3 implemented in the series as gameplay features.

This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of the Tiberian conflicts - of soldiers who were not only soldiers but men and women who were human, of environments that felt alive with their vibrancy.

We want to inject that into Tiberian Dawn. This same level of vibrant emotion, of humanity and struggle against a frightening opponent (Be it GDI or Nod in your mind) while trying to accept the changes to the world that Tiberium has brought.

It is not an easy task we have set ourselves - and we are all dedicated to working to the best of our abilities.

I encourage you to come participate in our official forums and read the rest of the news concerning Tiberian Dawn.

Tiberian Dawn fans group page: Steamcommunity.com Discord: Discord.gg