Three weeks ago we have released a huge Survarium Update 0.40 which took us several months to develop. Luckily, you won't have to wait that long for the next update – the public testing of Survarium 0.41 will begin shortly.

We are also releasing a client fix (0.40c1) today which should eliminate the crashes during location loading. The fix does not require servers restart and will be applied automatically when you relog into the game. And now feel free to read about the main features of the upcoming update Survarium 0.41!

Heroes of the Day

In Survarium 0.41 we are introducing daily rankings that will let you to compete for the first places and rewards in one or several nominations at once.

The Best Player. To secure the first place in this nomination you have to get more points in a single match than other players.

Killstreak. To win in this nomination you need to achieve the longest killstreak in a single match.

Winstreak. This nomination is for players who have the highest consecutive number of wins in matches.

Take the 1st, 2nd or 3rd place in one of the nominations to get a bonus to experience, reputation and silver for the next 24 hours. More importantly, you also get a unique icon which is displayed next to your nickname. When choosing the winners, only the last day's results are taken into account.

Heroes of the Day: UI with the rules and prizes

New Supplies

Survarium Update 0.41 brings five new supplies into the game.

Throwing Sensor allows detecting opponents, enemy mines and traps in a small radius around itself for 10 seconds. To take the sensor into the battle, you have to reach level 6 rank with Scavengers.

Stationary Sensor allows detecting opponents, enemy mines and traps in 30m radius around itself for 30 seconds. Instead of throwing sensor, the stationary one can only be deployed near your character. The sensor can also be destroyed by weapon fire (including friendly fire) or a grenade. To equip Stationary Sensor, your rank in Renaissance Army needs to be at level 8 or higher.

Concept arts of stationary and throwing sensors. The final versions are on the left

Anomaly Capacitor destroys an anomaly from a safe distance. It also removes poisonous cloud left after sponge explosion. You need to have rank 2 or higher with The Fringe Settlers to unlock anomaly capacitor.

Healing Totem has a miraculous power to speed up health regeneration of allies in a certain radius. However, the totem can be easily destroyed by weapon fire or a grenade. To equip Healing Totem, you have to reach rank 8 with The Fringe Settlers.

Ammo Box allows your allies to replenish ammunition and supplies. But keep in mind that ammo count is limited, and the box withstands only so much damage before it's destroyed. To equip Ammo Box you need to reach level 8 in Scavengers faction.

In Survarium Update 0.41 all characters will receive an additional slot for tactical supplies. These include all the items mentioned above plus smoke grenades, traps and antitoxins.

Concept arts of anomaly capacitor. The final version is on the left

New Equipment

Faction traders receive a new weapon and several pieces of equipment. Scavengers get their hands on OTs-3 SVU, a semi-automatic sniper rifle a with bullpup configuration. It's available on rank 8 with the faction. The rifle is well suited for middle distance battles and, thanks to its high rate of fire, will be good even in higher level battles.

Moreover, we are adding Biker Pants (Black Market, level 4), Saboteur Helmet (Scavengers, level 5), Stalker Helmet (The Fringe Settlers, level 6), and Sentry Helmet (Black Market, level 7).

OTs-3 Sniper Rifle. The weapon is available on rank 8 with Scavengers

Changes to Equipment Parameters

In Survarium Update 0.41 we are making two important changes to improve the effectiveness of high level armor. The first one deals with the stats like recoil decrease on gloves, movement speed on boots and so on. Maximum and minimum values of these parameters will be greater for equipment of a higher level.

We are also changing the bleeding formula to this: the more weapon armor-piercing exceeds equipment armor , the higher the chance to cause a bleeding effect on a character hit. Moreover, one can cause bleeding by lowering the health of a body part below a certain threshold. This change aims to increase the value of armor on higher equipment levels.

The Second Stage of the New Renderer Testing

With the PTS launch we are beginning the second stage of testing the new renderer (for low-end PCs). We have found several critical issues during the first stage, and had to fix those. At this time we have been able to fix the main issues found during the first stage of testing. Specifically:

Fixed critical issues when loading locations.

Added texture streaming.

Improved objects culling (before this change the new renderer's performance was lower than expected).

Fixed weapon flickering.

We are going to increase the number of supertesters in the near future to test the new renderer on as many hardware configurations as possible. We will publish the list of newly added supertesters when the PTS starts. You can sign up to participate in renderer testing in Preferences tab of your profile by checking the box "Participate in closed testing of the upcoming updates" and pressing "Submit".

As always, there will be more changes in the upcoming update. You will find the details in the complete list of changes at the start of PTS. Stay tuned!

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