Dragoon

Dragoons are an ancient sect of fighters. They are devoted to combating evil dragons where ever they can be found. They have trained for long hours to become one with their spears, that they may strike hard and true against their powerful scaly foes. They have mastered arcane secrets that allow them to leap great distances, so that no enemy may elude them.

Draconic Tongue

At level 3 you learn to read, write and speak Draconic.

Soaring Strike

Beginning at level 3, you can make a standing jump in any single direction up to 30 feet. This uses your full move action regardless of distance travelled. As long as you are not unconscious or restrained, you do not take fall damage if the fall is less than your maximum possible jump height.

When you jump at least 10 feet towards a creature, you may make one weapon attack against it in mid-air as an Attack action. You must be wielding a two-handed or versitile piercing melee weapon with both hands. Make one attack roll for all attacks you are capable of making in a single attack action. If the attack hits, roll damage as if you hit with each possible attack. You may reroll a number of damage die equal to half your proficiency, rounded down, when you attack in this way. You must use the new result.

Air Hike

Starting at the 7th level, after you make an initial jump, you can jump again in mid-air in any single direction up to 15 feet. The number of consecutive mid-air jumps increases to 2 at level 15. The additional jumps count as free move actions.

Additionally, when you succeed on a Dexterity saving throw to avoid an area of effect attack, you can make a single jump up to half your base speed. If you land outside the area of effect, you do not suffer half damage if you would have otherwise.

Draconic Lore

At level 10, you are considered proficient in History or Nature checks relating to Dragons or Dragon kin. If you are already proficient in these skills, you gain double proficiency on these checks.

You also have advantage against Large or larger targets when you attempt a Soaring Strike against them and on saving throws against being frightened.

Thunderous Leap

At level 15, when you make an initial leap from the ground, all creatures within 5 feet of you take twice your Strength modifier in Thunder damage and they cannot make opportunity attacks against you.

Pierce the Scales

At level 18, when you roll a critical attack on a Soaring Strike, you can forgo the additional critical damage and instead stun the targeted creature until the end of its next turn.

Soaring Strike Example A level 5 Dragoon sees a Gnoll Shaman about to cast a spell. Holding her pike in both hands, she leaps toward her foe. She puts her full strength behind the blow. She rolls a 19 against the Shaman's AC which hits. She then rolls her 1d10+6 damage twice, getting a 9 and 2. She rerolls the 2 into a 5, bringing the total damage of her Soaring Strike to 26. Had she missed, any additional attacks she could have made would be forfeit.