Combat system Enosis Coletter

Discussion about the future combat system of Enosis Coletter.



Idea:

The combat system will be round based, each round the players have 10 seconds to collect combos by pressing the right letter or the right color. After each round the player with the highest combo will attack first.



Example:

Round 1

Player1 Combo x 3 | Player 2 Combo x 1

Attack order: Player 1 -> Player 2 -> Player 1 -> Player 1

Round 2

Player 1 Combo x 2 | Player 2 Combo x 3

Attack order: Player 2 -> Player 1 -> Player 2 -> Player 1 -> Player 2



Specialties:

If one player reaches 5 or more combos he will be able to consume these to cast a spell.



Spellpower:

After each round the player gains half of his combos as spell power if he didn't consume them.

Spellpower can be consumed to cast more powerful spells.



Using a spell:

Each spell got different requirements. Stronger spells = more combos

If the player casts a spell, he will first consume his spellpower and then his combos.

So after using a spell the player might still have remaining combos to attack the player with normal attacks.

(It's not possible to cast 2 spells in one round)



Attack order:

spell + higher combo < spell < combo

So when both players cast a spell, the one with the higher combo will attack first.

When just one player casts a spell, he will attack first even if the other one got a higher combo.



Draw:

If both players have the same amount of combos in the current round there are several suggestions how to handle it.

One part of this formular is to discuss about how to handle it in the end (see 1.3.0)



Final:

If one of both players run out of life, the battle ends.



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