Results:



• Full jumps, short hops, and double jumps – 111 (wavedashes excluded)

• Dashes – 52 (second hardest, usually used in rapid succession)

• Aerials – 58

• Fast falls – 53 (difficult to count)

• L-cancels – 31

• Shields – 26 (usually so that he could immediately roll)



• DI inputs – 41 (The hardest attribute to measure. I decided the most reliable way to tabulate DIs would be to count the number of times Isai got hit. Being that he is a super-pro, I think it’s safe to assume that he attempted to DI the hits he took. This match is from January of 2005, I can’t comment on the use of smash DI in that year. A more recent match would have additional inputs attributed to smash DI.)



• Successful Grabs/Pummels/Throws – 5/6/5 (+three jump-canceled, one shield grab, one standing) = 19

• Rolls/Air Dodges/Spot Dodges – 13/2/0 = 15

• Missed grabs – 1 (attempted to shield grab, but was out-spaced by Ken)

• B’s – 7 (five Up-Bs, two Raptor Boosts) 7*2 = 14 actions

• Wavedashes (3 actions per) – 2 (2*3 = 6 actions)

• Wavelands – 1, two actions per = 2 actions

• Tilts – 5 (two forward, three down) 5*2 = 10

• Smash attacks – 1 (accidental) * 2 = 2

• Dash attacks – 1 (accidental)

• Techs – 3 (two tech-rolls, one in-place)

• Actions from ground – 3 (two rolls, one attack-up, zero stands)

• Ledge-drops – 6

• Platform drop throughs – 2

• Walls-jumps – 2

• Taunts – 3

Total Actions = 459

Effective Match Time – 2:29

APM = 185

191.4

Side Notes:

The following data was collected by Hazygoose

Code: [color=red][size=3][b]Player: DaShizWiz (Falco)[/b][/color] [color=red]Match:[/color] [url]http://www.youtube.com/watch?v=Qna80MbcAAc[/url][/size][size=2] Full jumps, short hops, and double jumps: 132x1 = [B]132[/B] Dashes/walks – 64x1 = [B]64[/B] Aerials – 57x1 = [B]57[/B] Fast falls – 74x1 = [B]74[/B] L-cancels – [B]53[/B] Shields – [B]14[/B] rolls - 7: (3 from shield, 4 out) 3x1+4x2 = [B]11[/B] air dodge - 1x1 = [B]1[/B] spot dodge - 3x2 = [B]6[/B] grabs - 3x2 = [B]6[/B] pummels - [B]0[/B] throws - 3x1 = [B]3[/B] di inputs - 41x1 = [B]41[/B] up or side+bs - 11x2 = [B]22[/B] lazers - 46 (45 came out, 1 interupted)x1 = [B]46[/B] SHL turn around - 3x1 = [B]3[/B] shines - 24x2 = [B]48[/B] wavedashes - 14x3 = [B]42[/B] wavelands - 2x2 = [B]4[/B] tilts/smsahes - 14x2 = [B]28[/B] dash attacks/jabs - 2x1 = [B]2[/B] standing techs - 2x1 = [B]2[/B] rolling techs - 2x2 = [B]4[/B] get ups - 2x1 = [B]2[/B] ledge drops - 11x1 = [B]11[/B] platform drops - 7x1 = [B]7[/B] wall jumps - 0 taunts - 0[/size] [b][SIZE="4"]Total match time: 3:09 Active match time (match time minus time spent idle/up+b'ing/dead): ~3:00 Total inputs: 683[/SIZE][/b] [SIZE="4"][COLOR="Red"][b]Effective APM = 228[/b][/COLOR][/SIZE]

Code: [color=red][url]http://www.youtube.com/watch?v=_AvxvNjnHJk[/url][/color] I counted APM for [size=4][color=red][b]Axe[/b][/color][/size], the purple fox who won. Start Time 0:03 Short Hop Move Right Fast Fall Short Hop Move Right Fast Fall Short Hop Laser Fast Fall Dash Dance (6 dashes) JC Grab (2) Up throw Up SMash (2) Dash Up Smash (2) TUrn Around Up Smash (2) Dash Jump Move Right Neutral Air L-Cancel Walk TUrn Around Wavedash (3) Shine (2) Jump Fast fall Crouch Wavedash (3) Roll (2) 46 End First Stock (0:15) Jump Move Left Double Jump Fastfall Waveland Jump Fast fall Dash Jump Shine (2) Jump Waveland (2) Move left Firefox ledge cancel (2) Jump Move right Fast fall Down-air (2) L-cancel JC Grab (2) Throw left Jump Move left Shine (2) Turn around Jump Fast fall Move right Dash JC Grab (2) Throw left TUrn Around Jump Fast fall Move Left Move Right Shine (2) Jump Fast fall Move left Firefox ledge cancel (2) Down Shine (2) Jump Fast fall Move right Waveland to the left (2) Four shuffled u-airs (5 each) Wavedash left (3) Move left Firefox Ledge cancel (2) Jump Laser twice Move right Jump Shine (2) Shine (2) Jump Fast fall Laser x3 Jump Shine (2) Jump Laser x3 Jump Move right Laser x2 Fast fall 110 Dashdance (2 dashes) JC Grab (2) Up throw Jump Up air (2) L-cancel Up smash (2) Turn around JC Grab (2) Up throw Dash Up smash (2) Move left Shine (2) Jump Move left N-air L-cancel Shine (2) Jump Fast fall Move left Shine (2) Jump B-air (2) Fast fall L-cancel Jump right Double jump Fast fall Dash right Dash Left Pivot Grab (2) Jab Dash Shuffled N-air right (4) Shine (2) Short hop right (2) Turn around Dash Up smash (2) 58 - Wavedash left (3) Dash left Dash right SHuffled u-air (5) Dash right, dash left Shuffled u-air (5) Shine (2) Shuffled n-air (4) Shine (2) Shuffled d-air (5) Shine (2) Jump Shine (2) Jump Waveland left (2) Dash left Jump Fast fall Dash left Dash Right Wavedash left (3) Jump Move left off ledge Firefox ledg ecancel (2) Jump Move right D-air Fastfall L-cancel to shield Spot dodge Full hop fast fell dair L cancel (5) Shine JUmp Move left Fast fall Jump Neutral Air L-Cancel Shine (2) Jump Shine (2) Jump Move Right Fast fall Jump Fast fell L-cancelled N-air (3) SHine (2) Fast fell L-cancelled B-air (5) Jump Move left Fast fall Down Shine Jump Fast fell L-canceled Nair (3) Wavedash left (3) 97 End time 1:05 Total actions: 311 311 x (60/62) = [size=4][color=red][b]301 apm for Axe[/b][/size][/color] [size=2][url]http://www.youtube.com/watch?v=_AvxvNjnHJk[/url] Some brief notes: Yes, 301 apm is insanely high and yes, I counted actions differently than you guys all did, but it should work out to be the same. Axe never really stood still, especially between stocks, and never had to do much recovering making his APM much higher than that of most other players. Also, Fox is a much faster character and requires a much higher APM than Captain Falcon, so using Captain Falcon to compare APM with other games (if that's even a valid comparison) is a poor choice in character :P[/size]

The following data was collected by Ocho(*8*) :

Code: So I decided to do one of these myself. The match I used was Darkrain vs. Jman 1 from Event 52, 5/24/2009. [color=red]http://www.youtube.com/watch?v=5Z80kR5tcGY[/color] I found [b][color=red][size=4]Darkrain’s[/b][/color][/size] APM. It was an exciting, fast-paced match of average legnth. I think you might get some interesting insights from comparing Darkrain and Isai’s actions. SO: Jumps: 81 Dashes : 110 Aerial DI (This isn’t DI, I can’t remember what its really called. I counted it whenever Darkrain jumped forwards and slowed down or when Darkrain jumped backwards from a standing position. Also when he adjusted his position to sweetspot his Up-B. Basically whenever he clearly moved the control stick while in the air. The other APMs didn’t take this into account and I think that was a mistake): 47 Aerials (assume 1 input): 70 Fast Falls: 63 L-cancels: 65 DI Inputs (number of times hit): 19 Sheilds : 16 Grabs/ Throws: JCGT – 12 x 3 = 36 GT – 4 x2 = 8 JCGM – 3 x2 = 6 GM – 1 x 1 = 1 Total Inputthrows = 51 Rolls: 6 x 2 = 12 inputs Air Dodge: 0 Spot Dodge: 0 Specials: Neutral: 0 Side: 0 Down: 3 Up: 5 Inputs – 8 x 2 = 16 Wavedashes: 12 x 3 = 36 inputs Wavelands: 0 Tilts: 1 x 2 = 2 inputs Taunts, Smashes, Dash attacks, platform drop-throughs (FD), walljumps : 0 Techs : Side – 1 Up – 2 Inputs = 4 Actions from the ground: Roll – 1, stand – 0, attack - 0, 1 input Actions from ledge : Ledge Drops – 8 x 2 = 16 Rolls = 2 Stand - 1 Attack – 0 Inputs – 19 Jabs (the APM for Isai forgot jabs I think): 17 inputs (I took into account whether he jabbed once, twice, or trice but didn’t record it, sorry) Total Inputs = 546 Match Time = 2:33 = 2.55 minutes [size=4][b][color=red]Estimated APM = 214 [/color][/b][/size] Notes: My method of collecting data was most similar to the one for Isai. I used the whole match (from the game’s timer) and didn’t count idle time or anything like the one for Shiz. Notes on accuracy: These categories were difficult to count: DI, Aerial DI, Dashes, Fast falls, and Jumps. I feel that I definetely errored on the side of giving Darkrain a lower APM then he actually has, for example there were several instances where Darkrain sweetspotted the ledge with Up-B and Jman attempted to downsmash edgegaurd. When this happened Darkrain probably pre-emptive teched and SDI’ed towards the stage and none of that got counted. And besides that If I wasn’t sure then I just didn’t count it like when he was dash-dancing around faster then my eye could really follow. I would really say this was like, the minimum APM for that match. I think I had more to say that I can't remember now...

The following data was collected by Jihnsius : http://www.smashboards.com/showthread.php?p=7798717#post7798717

Code: Excuse the long post and random changes in shorthand, here goes a breakdown of a [color=red][size=4][b]Pink Shinobi[/b][/color][/size] match. Scroll to the bottom for total APM. I took into account almost every single noticeable control stick input and counted all downsmashes as c-stick while holding down on control stick, unless a crouch was noticeable beforehand, in which case I counted them seperately (two inputs any way you look at it.) As for DI, I did not count any hit received as having DI input as each hit was during some other form of input, no hit was able to be readily prepared for. [color=red][url]http://www.youtube.com/watch?v=jo0EPliWvH4[/url][/color] Pink Shinobi (Peach) vs SilentSpectre (Falcon) 2.4 Battlefield starts at 0:23 ends at 3:50 total 3:37 right left right right left getup spot dodge (2) crouch crouch downsmash jump air dodge back (2) spot dodge (2) crouch crouch dsmash dsmash dsmash lost stock 0:34, 21 actions 114 APM down left float (2) fair (2) ff right float (2) bair (2) ff right jump dj bair lc right wd (3) right jump fair (2) lc left wd (2) left fc (3) dair (2) dsmash left jump nair right dj waveland right float nair ff jab if nair ff (5) right dash attack left crouch dsmash left jump float left fair (2) ff right jump nair ff lc wd (3) right if dair ff (5) jump left bair (2) ff lc jab jump nair roll left wd (3) if fair ff (6) if nair ff (6) left crouch jump left dj right float fair (2) right ff right jump left float left ff ledge attack right shield up-b (2) attempt ff up-b (2) right ff right tilt (2) left if nair back ff (7) right down b (2) left up turnip down b (2) jump back ff left right left techroll left (2) shieldroll right (2) platform drop smashthrow turnip left ff if nair ff (6) jab if nair ff (6) jump nair left float nair ff left jump bair (2) right lc crouch dsmash shield shieldgrab upthrow tilt (2) left ff nair lc shield spot dodge crouch dsmash left if dair ff (5) jab jab (2) jump right ff right left right if bair ff (5) left if fair ff (5) right dsmash (2) spot dodge if (3) left if nair ff (5) right dash attack left if nair ff (5) down-b (2) right shield roll left shield uthrow turnip shield if (2) right left bair ff right left right left right left if nair -reverse- ff (6) left if (2) right shield jump left dj right left bair lost stock 1:48, 287 actions 240APM left down dj right bair ff lc right if fair ff (5) jump left nair ff lc left right if (2) left right dj up-b (2) right cc dsmash j left dj right float (2) left bair (2) ff right j left dj right float (2) left right bair (2) right ff left right if right ff (4) j nair right lc down b j left float turnip down (2) dj right left jab jab (2) if dair (4) left right j nair dj right dair (2) lc shield j right float dair (2) right ff spot dodge (2) dsmash (2) down-b (2) ss lost second stock 2:18, 2-2, 102 actions throw turnip up if nair right ff (6) right left wd (2) left right left jump air dodge down (2) spot dodge (2) right if left bair ff (5) dsmash (2) right left dj right dj up-b (2) right untumble (2) dair (2) right shield jump left dj right fair (2) lc crouch jump left dj right bair (2) right lc shield roll right (2) right bair (2) left lc dsmash (2) if nair right ff (5) left bair (2) lc left dash attack if nair ff (5) right wd (2) right left getup jump left dj bair (2) right lc untumble (2) shield j left - dj right left right dj left bair (2) lc dsmash (2) right dj left bair (2) jump left lost 3rd stock 2:59, 118 actions stock time = 1:11 220 actions 186 APM left jump float down right bair (2) lc left jump bair (2) left dj right bair (2) lc left if (2) nair lc shield right dj left float (2) right dair (2) left bair (2) right ff right if nair ff (5) right j nair right left dj bair (2) left ff lc right left if nair ff (5) left if left right left fair (2) right bair (2) ff wd (2) down-b (2) uthrow turnip wd (3) wd (3) wd (3) wd (3) wd (3) l r r l sdodge (2) r l r l shield shield sdodge getup left dj right float (2) l r l roll r dsmash (2) l dsmash (2) r dash attack r dash attack jab jab (2) if (3) nair right left bair (2) dj r l air dodge l (2) ff r l j nair dj float (2) left dair (2) ff r if nair ff (6) if nair ff (5) jab if nair ff (5) l if (2) dair nair ff l j nair l r dj float (2) fair (2) ff r sdodge (2) dsmash (2) j left ff dj r float (2) l r ff pink shinobi wins at 3:50, 213 actions 181 APM 741 actions total 3:50 - 0:23 = 3:27 3.45 total minutes [color=red][size=4][b]214 APM total.[/color][/size][/b] I'd also like to point out something that deserves recognition in Pink Shinobi's case. He's one of the very few players I've seen capable of doing near perfect instant float nairs while retaining momentum. The input for that would be: dash (left/right), jump (x/y), float (down), neutral control stick, A, fastfall (down), resume dash (left/right), all done within a quarter of a second or so. At that rate, in the shield pressure he does, peak APM wfould be around 1,500!!

The following data was collected by channlsrfr : http://www.smashboards.com/showthread.php?p=7801854#post7801854

Code: [color=red][size=2][b]http://www.youtube.com/watch?v=X-sCulYfA9A[/color][/size][/b] I tracked [color=red][size=4][b]Ken’s[/color][/size][/b] actions (Marth). I gave credit for DI when either (a) it was obvious, or (b) when I was fairly sure given the timing that Ken would have DI’d. I gave him one action in each instance – this may be conservative, as he may have used both sticks. As far as DI related to aerial placement, I only counted it if it was obvious. There was one instance when Ken wiggled out of a tumble – I erred on the low side and gave him 2 actions for it. In general, I used my judgment and credited what I thought was accurate. Right ff Fair l Right JC grab (2) D-tilt (2) j Nair ff l Right JC grab (2) Right Left j Fair ff Fair l U-tilt (2) j Nair ff l Left Down Grab Side-B (5) DI left Fair (Attempted) lc Fair L U-tilt (2) DI left Fair ff l dj dodge right (2) Up-B (2) Ff End of 1st stock @ 7:41 remaining Actions during first stock = 53 Right Ff Fsmash Grab Cc d-tilt (down already input from cc) left JC grab (2) Roll right (2) Grab Tap a U-throw F-smash Left Shield J Fair Ff L Left JC grab (2) Tap a U-throw J Left Fair Fair Ff L Left J Fair Ff Dair Dj Side-b (2) End of 2nd stock @ 7:26 remaining Actions during second stock = 40 Ff Left Grab J Nair Ff L J Dj Left Fair Ff Fair L Roll right (2) Grab Cc d-tilt right side-b’s (3) j Nair Ff L Grab Tap a U-throw Right u-tilt (2) left U-tilt (2) Left Dc Fsmash Grab Tap a U-throw Right Fsmash Block Roll u-tilt (2) left dc fsmash DI right Left Down Dair Ff L Right J Nair Ff L Fsmash Down d-tilt a shield j nair l left fair ff l left right JC grab (2) Tap a U-throw Right J Fair Ff Dj Bair (2) L Left Ff Stand up Right u-tilt (2) grab j nair ff l right j fair ff l left right left right d-tilt (2) side-b’s (4) right left j right j left fair WD (3) Left Right (turn only) Right (dash) J Bair Left Fair L DI right Fair DI right Wiggling out of tumble (2) Ff Fair L DI right Left Side-b Side-b Dj Fair Ff Fsmash WD (3) Fsmash DI right Bair Ff L Left Ff left J Dj right Nair Ff J Right Ff Right Tap a d-tilt (2) right fsmash left j nair ff l sdodge DI left Side-b Side-b Side-b Dj Nair Up-b (2) Right Dj Dodge down (2) Ff End of 3rd stock @ 6:11 remaining Actions during 3rd stock = 190 Ff Right Down Ff Left Fair L Right Left Right Left Right Jc grab (2) Tap a F-throw Fsmash f-tilt (2) left jc grab (2) left j fair ff left tap a d tilt (2) stand up right u-tilt (2) right j nair ff l right left j fair ff l WD (3) J Right Ff Left J Dj Dodge down (2) Right Down Shield Grab Tap a u-throw left grab tap a u-throw grab tap a u-throw grab tap a u-throw right grab tap a u-throw u-tilt right JC grab (2) Tap a u-throw u-tilt fsmash left ff fair l down fair down l left (small step) left (dash) j fair ff fair dj up-b (2) left dj right bair l left down right left fsmash right j nair ff l right left WD (3) Left J Dj Waveland (2) Ff Left J Nair Right Shield Grab Dj Left Side-b Right Dj Left Fair Ff Shield Roll Left Right Left Right Jc grab (2) Tap a u-throw left grab tap a u-throw u-tilt u-tilt right u-tilt (2) left shield grab tap a u-throw right u-tilt (2) left fsmash WD (3) Tap a Left Tap a (dash attack) DI right Tech (in place) Down ff Dair L Left Fsmash Left Right Fsmash Down d-tilt WD (3) Tap a Shield Grab Roll right (2) Tap a Left Shield J Fair Ff L Left Jc grab (2) Shield J Right Ff Right Left Fsmash Right End of Game @ 5:00 remaining Actions used during 4th stock = 216 Total match time = 3:00 Total actions = 499 [color=red][size=4][b]APM = 166[/color][/size][/b] Sort of confirms my thoughts about Marth as a character, although – as Jihnsius mentioned – part of it reflects Ken’s style. Smaller variables that may affect it include (a) the metagame, as it changes over time, and (b) the stage. I actually think a bigger stage would push APM slightly higher in the case of Fox and Marth. My reasoning here is that, when on opposite sides of the stage, players’ idle time is often spent Shffl’ing or laser-spamming – these are high-APM activities. A smaller stage forces quicker entry into close combat, which will force more defensive time and therefore lower APM.

The following data was collected by Wuss

Code: I decided to make my own contribution to this thread. I analyzed [color=red][size=4][b]zhu's[/b][/color][/size] apm in his first game against Hungrybox from their set at genesis. [color=red]http://www.youtube.com/watch?v=eKvgyiBaZYo[/color] If you don't want to see all of the actions listed: grand total: 488 actions match time: 2 minutes 11 seconds (2.18 minutes) [color=red][size=4][b]APM: 224[/b][/color][/size] Otherwise, here are all of the actions as I recorded them. Some notes, I counted airials as one input because i figure he uses the c stick. Everything else should go along with the rest of the theory. I did another fox because I thought it would be a good idea to have a legitimately pro fox in a high stakes match. dash right drop jump laser laser dash right jump neutral air DI right crouch jump Di right dair fast fall l cancel jump dash right crouch jump back air l cancel DI right tech in place shield jump dash left dash right tech left jab (part 1) jab (part 2) dash dash grab dash left dash right short hop nair fast fall l cancel shield jump back air l cancel (held for shield) short hop DI left back air l cancel dash right dash left jump cancelled grab up throw jump double jump back air l cancelled dash left fast fall dash right jump back air fast fall l cancel dash left short hop laser jump double jump fast fall shield short hop Di back back air shield wave dash back jump DI left fast fall dash left dash right dash left wave dash back dash right get up roll left dash right dash attack dash right dash left jump double jump Di right back air fast fall l cancel dash right fast fall dash left shield wave dash forward dash right jump double jump Di left back air l cancel dash forward neutral air l cancel dash right dash left wave dash forward dash left dash right jump double jump neutral air Di forward l cancel (held for shield) roll back short hop Di back back air l cancel tech straight up dash left jump cancelled grab shield grab up throw dash right jump double jump up air dash left wave dash forward dash left short hop turn around laser fast fall dash right short hop laser fast fall shield short hop Di forward fast fall l cancel dash left dash attack dash right shield wave dash back dash forward jump double jump Di left fast fall dash left turn around DI right jump air dodge upwards and right fast fall Di right jump up b Di's the up b right dash right jump double jump up air dash right dash left jump Di right back air fast fall l cancel dash right laser laser dash right dash left midair jump fast fall dash left short hop turn around laser dash right shield short hop fast fall laser dash forward short hop DI right jump forward b total: 217 fast fall dash right charged running up smash jump back air DI left l cancel dash left short hop turn around laser laser dash left dash right dash left dash right wave dash back dash right turnaround left turnaround right dash right dash left shine jump fast fall dash right dash left dash right jump cancelled grab down throw dash left pivot right spot dodge jump crouch dash right short hop fast fall turnaround up tilt dash right dash left short hop fast fall dash right wave dash back up tilt dash right jump double jump wave land down air fast fall dash left fast fall shine jump nair l cancel dash left dash right dash left wave dash in place dash left dash right short hop laser fast fall wave dash in place dash left dash right jump fast fall dash left shield jump fast fall dash left dash right jump cancelled grab up throw jump double jump back air DI left crouch dash right short hop fast fall crouch jab roll left drop from ledge jump forward b DI left total: 113 Fast fall dash right jump up air fast fall l cancel dash left short hop fast fall dash left dash right dash right jump cancelled grab up throw dash right jump double jump up air dash left jump back air fast fall l cancel dash left fast fall dash left dash right jump fast fall back air l cancel dash right dash left dash attack DI right jump DI right up b up b (straight up) DI left total: 43 fast fall dash left fast fall dash left dash right wave dash forward dash left dash right dash left wave dash back dash right dash left grab down throw up tilt dash right jump neutral air l cancel charged up smash dash right jump cancelled grab up throw dash right jump double jump up air Di left dash left jump turnaround laser laser laser jump double jump laser laser laser jump laser laser fast fall dash left dash right crouch jump fast fall shine jump neutral air dash right running up smash dash left turnaround laser laser dash left dash right short hop fast fall waveland back turn around short hop nair fast fall l cancel jump nair fast fall l cancel dash left dash right short hop down air fast fall l cancel dash left short hop nair fast fall l cancel turnaround wave dash forward (into walk) shield wave dash back out of shield jump DI forward fast fall crouch shield roll left DI left Jump DI right forward b DI left jump forward b total: 115 grand total: 488 actions match time: 2 minutes 11 seconds (2.18 minutes) [color=red][size=4][b]APM: 224[/color][/size][/b]

The following data was collected by stabbedbyanipple

Code: [b][color=red][size=4]cactuar's Apm[/b][/color][/size] So I Decided To Do Cactuar's Apm Because He Is Known For Just Doing What He Needs To And Making It Work. I Used This Match, http://www.youtube.com/watch?v=zgwwkxwtf1o Because It Seems To Exemplify What Cactuar Does, Even If It Is A Bit Old. As For All The Aerials, I Assumed That He Uses The C-stick And Not The A Button So That May Lower His Apm A Tiny Bit. For Di I Assumed He Di'd Every Hit But He Was Only Hit A Handful Of Times So It Wouldn't Affect His Apm By Much, Even If He Didn't Di Them. If You Don't Want To See All Of The Actions Listed: Grand Total: 610 Actions Match Time: 1 Minutes 59 Seconds [b][color=red][size=4]apm: 305[/b][/color][/size] Start 0:01 Fast Fall Full Hop Wave Land (2) Dash Left Short Hop Neutral B Short Hop Wave Land (2) Full Hop Turn Around Neutral B (2) Short Hop Neutral B Dash Right Dash Left Shield Short Hop Right (2) Fast Falled Bair (2) L Cancel Dash Left Dash Right Shffl'd Nair (4) Waveshine Right(5) Short Hop Turn Around Neutral B (2) Dash Left Dash Right Dash Left Shffl'd Nair (4) Shine (2) Short Hop Di First Hit Of Falcon's Nair Spot Dodge (2) Short Hop Left Fast Falled Nair (2) L Cancel Turn Around Shine (3) Dash Right Shffl'd Nair (4) Waveshine Right (5) Jab Short Hop Right (2) Fast Falled Nair (2) L Cancel Wave Dash Left (3) Dash Right Shffl'd Nair (4) Shield Wavedash Left (3) Dash Right Wave Dash Left (3) Dash Right Dash Left Shffl'd Nair (4) Dash Left Dash Right Wavedash Left (3) Short Hop Fast Fall Usmash Wavedash Left (3) Dash Left Dash Right Jc Grab (2) Dash Left Short Hop Jab Dash Left Dash Right Wavedash Down (3) Short Hop Right (2) Usmash Dash Left Short Hop Neutral B Fast Fall Shine (2) Full Hop Nair (2) Fast Fall L Cancel Full Hop Nair (2) Fast Fall L Cancel Jab Short Hop Left (2) Fast Falled Nair (2) L Cancel Dash Left Wave Dash Right (3) Dash Left Di Falcon's Love Tap Knee Shine (2) Dash Left Shine (2) Full Hop Di Falcon's Up B Walk Left Full Hop Bair Right (3) Fast Fall L Cancel Dash Left Dash Right Short Hop Neutral B Fast Fall Dash Right Full Hop Nair (2) L Cancel Platform Drop Bair (2) L Cancel Short Hop Left (2) Neutral B Fast Fall Dash Left Wave Dash Left (3) Dash Left Dash Right Short Hop Left (2) Time Of Scar's First Death: 0:34 Total Actions: 186 Ledge Drop Second Jump Right (2) Dair L Cancel Dash Right Dash Left Dash Right Dash Left Dash Right Dash Left Dash Right Shffl'd Uair (4) Dash Right Dash Left Full Hop Right (2) Short Hop Left (2) Fast Fall Wavedash Down (3) Dash Left Dash Left Dash Right Shffl'd Nair (4) Dash Right Dash Left Shield Short Hop Left (2) Fast Falled Nair (2) L Cancel Short Hop Di First Hit Of Falcon's Nair Di Second Hit Of Falcon's Nair Get Up Di Falcon's Dthrow Roll Left Shield Roll Left (2) Dash Left Dash Right Short Hop Right (2) Double Jump Wave Land Left (2) Short Hop Right (2) Fast Falled Nair (2) L Cancel Short Hop Turn Around Neutral B (2) Fast Fall Short Hop Left (2) Full Hop Nair Left (3) Platform Drop Bair (2) L Cancel Shine (2) Short Hop Right (2) Shield Di Falcon's Uthrow Tech Roll Left (2) Spot Dodge (2) Shine (2) Second Jump Up B Down Right (3) Shine (2) Second Jump Right (2) Short Hop Right (2) Waveland Right (3) Time Of Scar's Second Death: 0:55 Total Actions: 284 Short Hop Right (2) Fast Falled Nair (2) L Cancel Dash Right Dash Left Short Hop Fast Fall Pivot (2) Wavedash Left (3) Dash Left Dash Right Short Hop Wave Land Left (2) Jump Double Jump Right (2) Air Dodge Down Right (2) Shield Short Hop Shffl'd Dair (4) Turn Around Waveshine Left (6) 1 Minute Mark Total Actions: 320 Short Hop Right (2) Fast Falled Nair (2) L Cancel Jump Double Jump Fast Fall Jab Shffl'd Nair (4) Waveshine Down (5) Full Hop Waveland Down (3) Platform Drop Bair (3) Jab Dash Left Dash Right Shffl'd Nair (4) Jab Dash Right Full Hop Nair (3) Jump Shine (2) Second Jump Nair Left (3) Fast Fall L Cancel Neutral B Short Hop Left (2) Fast Fall Double Jump Left (2) Fast Falled Bair (2) L Cancel Short Hop Right (2) Fast Falled Nair (2) L Cancel Full Hop Waveland Left (3) Dash Right Dash Left Fast Falled Nair (2) L Cancel Dash Left Short Hop Turn Around Neutral B (2) Dash Left Dash Right Shffl'd Nair (4) Dash Left Dash Right Shffl'd Nair (4) Walk Right Wavedash Down (3) Wave Dash Left (3) Wave Dash Right (3) Wavedash Left (3) Dash Right Wavedash Left (3) Dash Left Dash Right Shffl'd Nair (4) Shine (2) Full Hop Bair Left (3) L Cancel Walk Right Turn Around Full Hop Right (2) Time Of Scar's Third Death: 1:22 Total Actions: 437 Ledge Drop Double Jump Fast Falled Dair (2) L Cancel Dash Left Dash Right Wavedash Left (3) Short Hop Left (2) Full Hop Left (2) Fast Fall Dash Left Dash Right Dash Left Dash Right Full Hop Bair (2) L Cancel Dash Right Dash Left Short Hop Waveland Right (2) Dash Right Dash Left Shffl'd Nair (4) Turn Around Shine (3) Dash Right Shield Short Hop Right (2) Fast Falled Nair (2) L Cancel Side Step (2) Turn Around Di Falcon's Bair Double Jump Side B (2) Ledge Drop Double Jump Fast Falled Nair Left (4) L Cancel Shine (2) Short Hop Double Jump Left (2) Dash Left Fast Falled Bair (2) L Cancel Dash Left Dash Right Shffl'd Nair (4) Dash Left Dash Right Dash Left Dash Right Shffl'd Nair (4) Shine (2) Jump Double Jump Left (2) Fast Fall Dash Left Full Hop Nair (2) Fast Fall L Cancel Shffl'd Nair (4) Shine (2) Dash Right Jump Double Jump Fast Falled Bair (2) L Cancel Dash Right Shield Shield Roll Right Full Hop Nair Left (3) Fast Fall L Cancel Dash Left Shield Short Hop Shffl'd Nair (4) Short Hop Right (2) Fast Falled Nair (2) L Cancel Shine (2) Shffl'd Nair (4) Dash Left Wavedash Right (3) Dash Right Dash Left Dash Right Dash Left Wavedash Right (3) Short Hop Left (2) Fast Falled Bair (2) L Cancel Short Hop Turn Around Neutral B (2) Dash Right Shffl'd Nair (4) Shield Dash Left Dash Right Full Hop Nair Right (3) Fast Fall L Cancel Turn Around Full Hop Left (2) Double Jump Bair (2) Ledge Drop Double Jump Left Fast Falled Dair (2) L Cancel Wavedash Right (3) Ledge Drop Double Jump End Of Match 1:59 Total Actions: 610 [b][color=red][size=4]APM: 305[/b][/color][/size] Jumps: 81 Wavedashes: 13 Waveshines: 4 Wavelands: 8 Dash: 103 L Cancels: 32 Nairs: 39 Bairs: 13 Uairs: 1 Dairs: 4 Shield: 11 Shield Rolls: 4 Spot Dodges: 2 Air Dodges: 1 Grabs: 1 Di Inputs: 8 Fast Falls: 38 Up B: 1 Side B: 1 Neutral Bs: 11 Shines: 19 Techs: 1 Usmash: 2 Dsmash: 0 Fsmash: 0 Taunts: 0 Bear In Mind That There Are A Few Mistakes, I Am Human, But I Put Quite A Lot Of Time Into This. I Was Surprised To Find Out His Was So High. I Used To Think He Would Just Kind Of Stay Still But Watching This Match Closely Made Me Notice How Much He Dashes. A Huge Factor For Why His Apm Is So High Is Because Of How Many Dashes And Wavedashes He Does. Although, For Some Of The Dash Dances, Some Of Them May In Fact Have Been Pivots. I Couldn't Tell Because The Video Quality Isn't That Great But It Shouldn't Matter Because Apm-wise, They're The Same Amount. Apparently Moving Like A Cactus Is Harder Than It Looks

The following data was collected by stabbedbyanipple

Code: [b][color=red][size=4]Cactuar's Apm take 2[/b][/color][/size]Since I Did A Match Where Cactuar Was ****** I Wasn't Sure If He Could Put Out Apm Like In A Even Match So I Decided To Do Him Vs Mango 2 (for A Shot Of Mango Rum). http://www.youtube.com/watch?v=faeesxyqyok It Was A Lot Easier This Time Because I Downloaded The Video And Slowed It Down To 1/4 Speed To Make Sure I Saw Every Action Clearly. Also, Even Though The Match Lasted 3:57, I Subtracted 5 Seconds Because Those Were The 5 Seconds From Cactuar's Deaths To The Time Where He Could Make Another Input. If You Don't Want To Read Everything Total Actions: 1051 Match Length: 3:52 [b][color=red][size=4]apm = 270[/color][/b][/size] Match Starts 0:00 Di First Hit Of Falcon's Nair Di Second Hit Of Falcon's Nair Walk Right Dash Right Full Hop Shield Roll Left (2) Move Shield Downwards Full Hop Left (2) Fast Fall Bair (2) L Cancel Walk Right Di Second Hit Of Falcon's Nair Shield Move Shield Left Shield Grab Back Throw Dash Left Dash Right Wavedash Left (3) Dash Left Dash Right Short Hop Nair (2) Di Falcon's First Hit Nair Waveshine Right (5) Dash Right Dash Left Shffl'd Nair (4) Shine (2) Turn Around In Shine Turn Around In Shine Dash Right Shield Wavedash Left (3) Di Falcon's Jab Shield Shield Grab Uthrow Dash Right Shffl'd Nair (4) Grab Uthrow Dash Right Dash Left Waveshine Left (5) Dash Left Jc Grab (2) Uthrow Full Hop Dair (2) L Cancel Turn Around Grab Uthrow Short Hop Nair Right (3) L Cancel Turn Around Grab (2) Di Falcon's Dair Get Up Shield Di Falcon's Up B Get Up Dash Left Full Hop Left (2) Fast Fall Double Jump Left (2) Fast Falled Bair (2) L Cancel Side Step (2) Di Falcon's Dair Di Falcon's Side B Di Falcon's Uair Tech Roll Right (2) Walk Right Full Hop Bair Left (3) L Cancel Walk Right Dash Left Full Hop Right (2) Fair Di Falcon's Second Hit Nair Airdodge Left (2) Dash Left Wavedash Right (3) Charged Fsmash (2) Shield Wavedash Right (3) Full Hop Fair Right (3) Fast Fall L Cancel Shield Roll Left (2) Dash Right Dash Attack Wavedash Left (3) Usmash Fsmash Di Falcon's Uthrow Roll Left Di Falcon's Uair Di Falcon's Knee Time Of Cactuar's First Death: 44; Doesn't Make Another Input Until 46 Total Actions: 146 Double Jump Fast Fall Neutral B Dash Left Dash Right Shffl'd Nair (4) Full Hop Bair Left (3) Fast Fall Dash Right Wavedash Left (3) Short Hop Right (2) Fast Falled Nair (2) L Cancel Short Hop Bair Left (3) Fast Fall L Cancel Dash Left Short Hop Double Lazer (3) Dash Left Dash Right Wavedash Right (3) Dash Right Dash Left Dash Right Dash Left Shffl'd Nair (4) Short Hop Right (2) Di Falcon's Back Air Shield Full Hop Waveland (2) Shield Move Shield Right Full Hop Right Di Falcon's Uair Full Hop Right (2) Fast Falled Bair (2) L Cancel Di First Hit Nair Di Second Hit Nair Get Up Roll Right Jab Short Hop Bair Right (3) Fast Fall L Cancel 1:00 Minute Mark Total Actions: 216 Pivot (2) Dash Right Dash Left Shffl'd Nair (4) Dash Left Wavedash Right (3) Pivot (2) Full Hop Left (2) Double Jump Bair Dash Right Shffl'd Dair (4) Short Hop Right (2) Fast Falled Nair (2) L Cancel Dash Right Dash Left Wavedash Left (3) Walk Left Turn Around Full Hop Left (2) Ledge Drop Double Jump Right (2) Fast Falled Dair (2) L Cancel Waveshine Right (5) Usmash Dash Right Shffl'd Dair (4) Dash Right Dash Left Shffl'd Uair (4) Dash Left Dash Right Shffl'd Nair (4) Dash Right Dash Left Time Of Mango's First Death: 1:11 Total Actions: 284 Shffl'd Nair (4) Dash Left Dash Right Shffl'd Bair (4) Dash Left Wave Dash Left (3) Dash Left Dash Right Full Hop Second Jump Waveland Left (2) Dash Right Dash Left Fast Falled Bair (2) L Cancel Dash Left Dash Right Dash Left Turn Around Dash Right Shield Wavedash Right (3) Dash Right Dash Left Dash Left Dash Right Shffl'd Dair (4) Turn Around Waveshine Left (6) Shffl'd Dair (4) Turn Around Waveshine Right (6) Shffl'd Dair (4) Wave Dash Right (3) Dash Right Dash Left Dash Attack Di Falcon's Dair Tech Roll Left (2) Dash Right Shffl'd Dair (4) Waveshine Right (5) Dsmash Turn Around Wavedash Left (3) Dash Right Shine (2) Double Jump Left (2) Turn Around Shffl'd Uair (4) Short Hop Left (2) Fast Falled Nair (2) L Cancel Short Hop Left (2) Fast Falled Bair (2) L Cancel Time Of Mango's Second Death: 1:27 Total Actions: 390 Dash Left Dash Right Shffl'd Dair (4) Dash Right Dash Left Short Hop Fast Fall Dash Left Wavedash Left (3) Shield Roll Right (2) Shield Roll Left (2) Dash Left Dash Right Shield Full Hop Right (2) Pivot (2) Shield Spotdoge Shield Roll Left (2) Dash Left Dash Right Full Hop Right (2) Fast Fall Dair (2) L Cancel Shield Wavedash Left (3) Waveshine Left (5) Dash Left Dash Attack Shield Shffl'd Bair (4) Shine (2) Short Hop Di First Hit Nair Di Second Hit Nair Tech Roll Left (2) Short Hop Right (2) Fast Falled Dair (2) L Cancel Wavedash Right (3) Short Hop Left (2) Di Falcons Dair Tech Di Falcons Uthrow Get Up Shield Point Shield Downward Shield Roll Right Shield Point Shield Right Shield Full Hop Bair (2) Dash Left Shield Wavedash Left (3) Dash Left Dash Right Shield Wavedash Left (3) Dash Left Dash Right Shffl'd Nair (4) Short Hop Right (2) Fast Falled Nair (2) L Cancel Turn Around Waveshine Left (6) Jab Shield Short Hop Forward (2) Di First Hit Nair Di Second Hit Nair Double Jump Up B Left Up (3) Shield Full Hop Left (2) Second Jump Waveland (2) Full Hop Right (2) Fast Fall Waveland Right (2) Shield Wavedash Right (3) Dash Left Shield Shffl'd Bair (4) Spot Dodge (2) Turn Around Waveshine Right (6) Shffl'd Nair (4) 2 Minute Mark Total Actions: 543 Shine (2) Short Hop Shield Full Hop Left (2) Fast Fall Di Falcon's Uair Double Jump Right (2) Side B (2) Ledge Drop Double Jump Ledge Drop Double Jump Waveland (2) Shield Short Hop Left (2) Fast Falled Bair (2) L Cancel Dash Right Pivot (2) Dash Attack Dash Left Wavedash Right (3) Charged Fsmash (2) Turn Around Shield Short Hop Right (2) Fast Fall Bair L Cancel Shield Roll Right (2) Shield Full Hop Right (2) Double Jump Fast Fall Waveland Right (2) Shield Di Second Hit Of Falcon's Nair Double Jump Up B Left Up Diagonally (3) Time Of Cactuar's Second Death: 2:16; Doesn't Make Another Input Until 2:17 Total Actions: 601 Fast Fall Full Hop Second Jump Left (2) Fast Fall Jab Short Hop Right (2) Fast Falled Bair (2) L Cancel Shield Shffl'd Bair (4) Dash Right Wavedash Left (3) Short Hop Right (2) Fast Falled Nair (2) L Cancel Shine (2) Full Hop Nair (2) L Cancel Full Hop Left (2) Fast Falled Bair (2) L Cancel Dash Left Turn Around Wavedash Right (3) Turn Around Wavedash Right (3) Full Hop Right (2) Ledge Drop Double Jump Left (2) Dash Left Full Hop Right (2) Bair Fast Fall Di Falcon's Uair Shield Roll Left (2) Dash Attack Right (2) Shield Roll Left (2) Dash Left Turn Around Shield Turn Around Wavedash (4) Usmash Shield Point Shield Left Full Hop Right (2) Fast Falled Bair (2) L Cancel Shield Wavedash Right (3) Turn Around Dash Right Wavedash Right (3) Turn Around Full Hop Right (2) Ledge Drop Double Jump Left (2) Fast Falled Uair (2) L Cancel Dash Left Wavedash Left (3) Dash Left Dash Right Short Hop Right (2) Waveland Left (2) Fast Falled Bair (2) L Cancel Dash Right Dash Left Wavedash Left (3) Dash Left Dash Right Wavedash Left (3) Dash Right Dash Left Shffl'd Nair (4) Shine (2) Full Hop Nair (2) Fast Fall L Cancel Wavedash Right (3) Turn Around Full Hop Left (2) Ledge Drop Double Jump Right (2) Waveland Right (2) Shield Full Hop Left (2) Fast Fall Nair (2) Di Falcon's Get Up Attack Get Up Di Falcon's Uthrow Dash Left Dash Right Shield Full Hop Right (2) Second Jump Fast Falled Bair (2) L Cancel Shield Roll Left (2) Dash Left Dash Right Shield Short Hop Right (2) Fast Falled Nair (2) L Cancel Dash Left Full Hop Double Lazer (3) Turn Around Wavedash Left (3) Full Hop Left (2) Ledge Get Up Jab Short Hop Right (2) Double Jump Fast Fall Bair L Cancel Wave Dash Left (3) Shield Shffl'd Bair (4) Time Of Mango's Third Death: 2:58 Total Actions: 795 Shffl'd Uair (4) Dash Right Shffl'd Nair (4) Dash Right Shffl'd Bair (4) Dash Left Wavedash Left (3) Dash Left Dash Right Wavedash Right (3) Dash Left Di Falcon's Dthrow Tech Roll Left (2) Di Falcon's Fthrow Get Up Shield Full Hop Right (2) Fast Falled Dair (2) L Cancel Shine (2) Short Hop Di Falcon's First Hit Nair Di Falcon's Second Hit Nair Roll Left Spot Dodge (2) Dash Left Dash Left Dash Right Shffl'd Nair (4) Shield Wavedash Left (3) Shield Short Hop Di Falcon's Uair Tech Roll Left (2) Shield Roll Right (2) Dash Left Jc Grab (2) Fthrow Dash Right Dash Left Jc Grab (2) Dash Right Wavedash Right (3) Dash Left Shield Shffl'd Nair (4) Waveshine Left (5) Full Hop Right (2) Fast Fall Bair (2) L Cancel Shield Wavedash Right (3) Waveshine Right (5) Dash Attack Left (2) Shield Roll Left (2) Jab Short Hop Right (2) Fast Falled Nair (2) L Cancel Waveshine Left (5) Pivot (2) Wavedash Right (3) Turn Around Dash Left Dash Right Dash Attack Shield Short Hop Left (2) Waveland Left (2) Full Hop Bair Left (3) L Cancel Dash Left Dash Left Dash Right Wavedash Left (3) Dash Left Dash Right Shffl'd Nair (4) Waveshine Left (5) Dash Left Shffl'd Nair (4) Short Hop Right (2) Double Jump Nair (2) Fast Fall L Cancel Waveshine Left (5) Dash Left Dash Right Dash Left Dash Right Shield Roll Left (2) Shield Shield Grab Uthrow Utilt (2) Full Hop Double Jump Dair L Cancel Shine (2) Short Hop Turn Around Short Hop Left (2) Fast Falled Bair (2) L Cancel Shield Roll Left (2) Shield Wavedash Right (3) Grab Uthrow Turn Around Dash Right Dash Left Short Hop Di Falcon's Bair Get Up Shield Roll Left (2) Di Falcon's Uthrow Get Up Di Falcon's Uair Shine (2) Double Jump Left (2) Side B (2) Di Falcon's Bair Time Of Cactuar's Third Death: 3:46-3:48 Total Actions: 1011 Fast Fall Jab Short Hop Right (2) Fast Fall Nair (2) L Cancel Dash Left Wavedash Left (3) Turn Around Full Hop Left (2) Ledge Drop Double Right (2) Fast Fall Dair (2) L Cancel Waveshine Right (5) Usmash Dash Right Shffl'd Nair (4) Wave Dash Right (3) Dash Right Dash Left Shffl'd Nair (4) Mango's Fourth Death/end Of Match: 3:57 Total Actions: 1051 Full Hop: 39 Short Hops: 77 Double Jump: 22 Nair: 45 Dair: 18 Fair: 2 Uair: 11 Bair: 31 Shine: 27 Wavedash: 42 Dash: 134 L Cancel: 40 Shield: 68 Techs: 6 Shield Roll: 15 Jab: 7 Usmash: 4 Dsmash: 1 Fsmash: 3 Up B: 3 Side B: 3 Neutral B: 5 Uthrow: 10 Fthrow: 2 Taunts: 0 Even Though Mango Is Better Than Scar And The Match Was Very Even, Cactuar's Apm Didn't Drop By As Many As I Thought It Would. Although In The Match It's Self There Is Sort Of An Outlier That Helped Cactus Out. From Mango's First Death To His Second (16 Second Long Interval) Cactuar Made 106 Inputs. What Really Made His Apm Rise Was The Reverse Waveshines And Shffl'd Dairs. He Did Like 3 In A Row Which Is 30 Inputs By Its Self. Maybe One Day I'll Learn How To Move Around Like That.

The following data was collected by Phoenix~Lament

Code: measuring Apm For [b][color=red][size=4]Taj[/b][/color][/size]. http://www.youtube.com/watch?v=_m9138477w8 I Assumed That He Used The C-stick For All Aerials Other Than Nair, And Judging By His Momentum While Executing These Aerials I Think That's A Safe Assumption. Didn't Have To Account For Di, Of Course. Match Start: 0:06 Dash Right 1 Dash Left 1 Dash Right 1 Dash Left 1 Short Hop 1 Nair 1 Fastfall 1 L-cancel 1 Crouch 1 Jc Grab 2 Pummel 1 Up Throw 1 Turn Around 1 Grab 1 Crouch 1 Jump Right 2 Fair 1 Fastfall 1 L-cancel 1 Shield 1 Grab 1 Pummel 1 Forward Throw 1 Crouch 1 Dtilt 1 Walk Right 1 Jab 1 Walk Off Stage 1 Side B 2 Double Jump 1 Bair 1 End First Stock: 0:15 34 Actions Up+b 2 Ledge Hop 1 Air Dodge Right 2 Crouch 1 Jump 1 Waveland 2 Short Hop 1 Move Back 1 Ledge Hop 1 Walk Left 1 Fsmash 1 Walk Right 1 Counter 2 Move Right 1 Side+b 2 Double Jump 1 Fair 1 End Second Stock: 0:26 22 Actions Up+b 2 Roll 1 Wavedash Right 3 Walk Left 1 Crouch 1 Wavedash Right 3 Fast Fall 1 Let Go Of Edge 1 Double Jump 1 Let Go Of Edge 1 Double Jump Onto Stage 1 Up Air 1 Fast Fall 1 L-cancel 1 Utilt 2 Turn Around 1 Utilt 2 Turn Around 1 Utilt 2 Utilt 1 Fsmash 1 Jab 1 Move Right 1 Side+b 2 Double Jump 1 Bair 1 End Third Stock: 0:40 35 Actions Up+b 2 Ledge Hop 1 Crouch 1 Wavedash Right 3 Let Go Of Edge 1 Double Jump 1 Let Go Of Edge 1 Double Jump 1 Let Go Of Edge 1 Double Jump 1 Nair 1 Fastfall 1 L-cancel 1 Jc Grab 2 Down Throw 1 Turn Around 1 Jab 1 Dash Right 1 Fast Fall 1 Side+b 2 Side+b 2 Double Jump 1 End Game: 0:50 28 Actions Total Actions: 119 Total Match Time: :46 [b][color=red][size=4]overall Apm: 155[/b][/color][/size] Yeah I'm Back Calculating Apm For 4/5 Stock Flawless Matches :d I Like To Calculate Apm For Those Kinds Of Matches Because Those Numbers Would Be Closest To The Highest Possible Apm. Still, I Guess Marth Isn't A Techy Character

The following data was collected by stabbedbyanipple

Code: [color=red][b][size=4]zhu's Apm[/color][/size][/b] Well Since Zhu Is Probably My Favorite Falco I Decided To Do The Apm Of His Match Vs M2k At Genesis. http://www.youtube.com/watch?v=s2oe2jcbv-g The Match Was 3:15 Seconds Long But I Subtracted 4 Seconds As Those Were The Seconds That Zhu Was Dead And Not Able To Make An Input. As Always, I'm Not Perfect But I Collected The Data The Best I Could. If You Don't Want To Read The Whole Thing Total Actions: 922 [color=red][b][size=4]apm=291[/color][/size][/b] Start Of Match 0:04 *note: For Convenience Sake, I Don't Write Fast Falled Shl I Just Write Shl Because I Assume Zhu Didn't Miss Any Of His Fast Falls On The Neutral B. Dash Left Dash Right Short Hop Fast Fall Turn Around Shield Shl (3) Dash Left Shield Shl (3) Full Hop Right (2) Neutral B Platform Drop Neutral B Shl (3) Shl (3) Shl (3) Shl (3) Neutral B Dash Left Di Needles Shield Shl (3) Turn Around Turn Around Shl Right (5) Dash Left Shffl'd Uair (4) Full Hop Shine (2) Double Jump Waveland Down (2) Platform Drop Turn Around Neutral B (2) Fast Fall Dash Left Dash Right Shffl'd Uair (4) Short Hop Right (2) Shine (2) Double Jump Wave Land Down (2) Platform Drop Dash Left Shield Shl (3) Shl (3) Shield Shl Right (4) Shield Shl (3) Dash Left Jc Grab (2) Grab Pummel Dthrow Waveshine Left (5) Dash Left Full Hop Shine (2) Double Jump Wave Land (2) Dash Right Short Hop Double Jump Dair Fast Fall L Cancel Utilt (2) Di Sheik's Dthrow Tech Di Sheik's Downthrow Tech Left (2) Shine (2) Double Jump Bair Air Dodge Left (2) Dash Left Shffl'd Uair (4) Full Hop Bair Right (3) Fast Fall Dash Right Shl (3) Pivot Ftilt (3) Dash Right Shl(3) Short Hop Right (2) Fast Falled Dair (2) L Cancel Full Hop Left (2) Fast Falled Bair (2) L Cancel Dash Left Neutral B Fast Fall Dash Left Shl (3) Turn Around Short Hop Left (2) Ledge Getup Dash Right Short Hop Shine (2) Double Jump Waveland Down (2) Full Hop Left (2) Double Jump Uair Full Hop Right (2) Fast Falled Dair (2) L Cancel Platform Drop Dair (2) L Cancel Dash Left Shffl'd Nair (4) Shine (2) Short Hop Left (2) Fast Falled Nair (2) L Cancel Time Of M2k's First Death: 0:44 Total Actions: 206 Dash Right Full Hop Double Jump Waveland Right (2) Dair Fast Fall L Cancel Dash Left Double Jump Waveland Right (2) Fast Fall Dash Left Short Hop Right (2) Double Jump Waveland Right (2) Fast Fall Dash Left Shffl'd Nair (4) Shine (2) Shffl'd Nair (4) Dash Right Turn Around Shl (4) Dash Right Turn Around Shl (4) Dash Left Shield Shl (3) Turn Around Dash Right Dash Left Shffl'd Nair (4) Shine (2) Short Hop Right (2) Fast Falled Nair (2) L Cancel Shine (2) Short Hop Right (2) Fast Falled Dair (2) L Cancel Waveshine Left (5) Shine (2) Short Hop Right (2) Fast Falled Neutral B (2) Turn Around Short Hop Right (2) Fast Falled Nair (2) L Cancel Dash Left Shl (3) Dash Right Full Hop Shine (2) Double Jump Di Sheik's Nair Get Up Di Sheik's Uair Di Sheik's Ftilt Ledge Drop Double Jump Side B (2) 1 Minute Mark Total Actions: 307 Dash Left Shield Shl (3) Dash Left Jc Grab (2) Di Sheik's Nair Tech Right (2) Shield Shl (3) Dash Left Shield Wavedash Right (3) Shield Shl (3) Shine (2) Short Hop Double Jump Left (2) Fast Falled Dair (2) L Cancel Dash Left Fast Falled Dair (2) L Cancel Waveshine Left (5) Shine (2) Shffl'd Nair (4) Dash Right Dash Attack Dash Right Dash Left Dash Attack Utilt (2) Turn Around Dash Right Short Hop Shine (2) Jab Shine (2) Double Jump Fast Fall Dair (2) L Cancel Utilt (2) Dash Left Full Hop Dair Fast Fall L Cancel Dash Left Bair Dash Left Dash Right Full Hop Bair Dash Right Turn Around Neutral B (2) Platform Drop Lazer (2) Dash Left Shl (3) Di Bair Double Jump Right (2) Dair Fast Fall L Cancel Shield Full Hop Right (2) Fast Fall Shine Grab (4) Dash Right Full Hop Double Lazer (3) Ftilt (2) Platform Drop Lazer (2) Turn Around Waveshine (6) Ledgejump Fast Fall Di Sheik's Dash Attack Di Sheik's Fair Double Jump Right (2) Up B Right Up Diagonally (3) Fast Fall Shield Roll Right Dash Left Dash Attack Dash Right Full Hop Bair Left (3) Fast Fall Full Hop Double Jump Reverse Neutral B (2) Neutral B Fast Fall Neutral B Shl (3) Shl (3) Turn Around Short Hop Left (2) Ledge Drop Double Jump Side B (2) Dash Right Dash Left Wavedash Right (3) Dash Left Shl (3) Utilt (2) Full Hop Right (2) Fair Pointed Shield Down (2) Short Hop Right (2) Bair Fast Fall Di Sheik's Dthrow Tech Roll Right (2) Shield Short Hop Right (2) Dash Right Dash Left Shield Shl (3) Dash Right Jc Grab (2) Fthrow Dash Left Shl (3) Turn Around Waveshine (6) Fast Fall Short Hop Left (2) Bair Up B Up (2) Time Of M2k's Second Death: 1:49 Total Actions: 513 Ledge Drop Double Right (2) Wavedash Right (3) Full Hop Right (2) Double Jump Waveland Right (2) Short Hop Right (2) Fast Fall Turn Around Shield Shl (3) Dash Left Shffl'd Nair (4) Shine (2) Short Hop Right (2) Fast Falled Nair (2) L Cancel Shine (2) Short Hop Di Sheik's Nair Time Of Zhu's First Death To His First Input: 1:56-1:58 Total Actions: 548 Neutral B Platform Drop Lazer (2) Dash Right Full Hop Double Jump 2 Minute Mark Total Actions: 554 Neutral B Dash Left Dash Right Shffl'd Uair (4) Turn Around Full Left (2) Bair Dash Left Turn Around Shl (4) Neutral B Dash Right Shield Shl (3) Dash Left Dash Right Short Hop Shffl'd Nair (4) Turn Around Shl (4) Shl (3) Shl Left (4) Shield Shl (3) Short Left (2) Wavedash Right (3) Dash Left Short Hop Di Sheik's Fair Jab Jab Dash Left Dash Right Turn Around Shl Right (5) Dash Left Shield Shl (3) Dash Left Shield Shl (3) Di Sheik's Fair Di Sheik's Dthrow Roll Left Shield Roll Right (2) Shield Short Hop Di Sheik's Dsmash Tech Short Hop Left (2) Fast Falled Nair (2) L Cancel Shield Wavedash Right (3) Dash Left Shffl'd Nair (4) Shine (2) Short Hop Di Sheik's Bair Jab Dash Left Turn Around Shl (4) Dash Right Shield Shl (3) Shl Right (4) Utilt (2) Short Hop Shine (2) Double Jump Waveland Down (2) Dash Left Double Jump Di Sheik's Fair Short Left Fast Fall Dair (2) L Cancel Dash Right Dash Left Shield Full Hop Nair Right (3) Fast Fall Dash Right Dash Left Di Sheik's Fair Dash Left Dash Attack Shield Short Hop Right (2) Fast Falled Bair (2) L Cancel Dash Left Shield Short Hop Shine (2) Double Jump Right (2) Bair Dash Left Dash Right Shl (3) Turn Around Waveshine (6) Ledge Drop Up B Ledge Drop Double Jump Left (2) Dair Fast Fall L Cancel Short Hop Shine (2) Double Jump Left (2) Bair Walk Left Di Sheik's Bair Double Jump Right (2) Di Needles Up B (2) Di Sheik's Fair Time Of Zhu's Second Death To His First Input: 2:38-2:40 Total Actions: 737 Fast Fall Neutral B Turn Around Platform Drop Dash Right Shffl'd Bair (4) Dash Left Dash Right Dash Attack Dash Right Shffl'd Uair (4) Dash Right Full Hop Double Jump Left (2) Neutral B Turn Around Short Hop Right (2) Double Jump Di Sheik's Nair Dash Left Shffl'd Bair (4) Platform Drop Bair (2) L Cancel Dash Left Dash Right Shield Shl (3) Dash Left Turn Around Shl (4) Dash Right Shield Short Hop Shl (3) Shield Shl (3) Shl (3) Dash Right Wavedash Left (3) Shl (3) Shield Shl (3) Dash Right Dash Left Shield Short Hop Right (2) Dash Left Dash Right Wavedash Left (3) Dash Left Short Hop Right (2) Dash Left Dash Right Dash Left Turn Around Shl (4) Turn Around Dash Right Dash Left Turn Around Shl (4) Dash Right Shield Shl (3) 3 Minute Mark Total Actions: 840 Dash Left Dash Right Shffl'd Nair (4) Shine (2) Short Hop Left (2) Fast Falled Nair (2) L Cancel Fsmash Dash Left Short Hop Double Jump Neutral B Time Of M2k's Third Death: 3:04 Total Actions: 858 Dash Left Double Jump Airdodge Right (2) Dash Left Double Jump Waveland Left (2) Dash Left Dash Left Full Hop Right (2) Fast Fall Dash Right Full Hop Left (2) Shine (2) Double Jump Fast Fall Waveland Right (2) Turn Around Shl (4) Full Hop Right Neutral B Neutral B Platform Drop Neutral B (2) Shl (3) Dash Right Dash Left Short Hop Di Sheik's Jab Di Sheik's Dthrow Getup Shine (2) Full Hop Right (2) Fast Falled Dair (2) L Cancel Waveshine Right (5) Full Hop Right (2) Bair Wavedash Right (3) Ledge Drop Double Jump Dair Wavedash Right (3) End Of Match: 3:19 Total Actions: 922 [color=red][b][size=4]apm=291[/color][/size][/b] As You Can See It's Much Higher Than His Fox By Around 70 Actions Per Minute. Yay Teknical Falco

The following data was collected by stabbedbyanipple

Code: [center][size="6"][color="darkorange"]jman's Apm[/color][/size][/center] Way Back In The Thread Joe(plicate) Requested Jman's Apm For His Match Against Eggm. I Was Pretty Bored So I Decided To Do It And It Was Actually Pretty Quick Compared To Others. Here's The Match: [url]http://www.youtube.com/watch?v=lxyhsuuwbkw[/url] One Thing I'd Like To Mention Is That Jman's Moves Like Cactus But Cactus Moves Like Cactus Better. :psycho: But Seriously, His Apm Would Have Been Lower Than This But There Was A Good 10 Seconds That Eggm Was Literally Between A Rock And A Hard Place And Jman Continually Did Shine -> Shffl'd Nair If You Don't Want To Read The Whole Thing Then Here Total Actions: 496 Match Length: 1:56 [color="red"][size="4"][b]apm=263[/b][/size][/color] Match Starts 0:00 Dash Left Dash Right Crouch Ftilt (2) Dash Right Dash Left Waveshine Left (5) Dash Right Dash Left Dash Right Dash Left Dash Left Dash Right Dash Attack Shine (2) Full Hop Double Jump Left (2) Fast Falled Bair (2) L Cancel Platform Drop Dash Left Dash Right Dash Left Full Hop Nair (2) Fast Fall L Cancel Dash Left Dash Right Waveshine Right (5) Jab Shine (2) Shffl'd Nair (4) Dash Left Dash Right Dash Left Dash Right Dash Left Shffl'd Nair (4) Shine (2) Jump Canceled Shine (3) Full Hop Nair (2) Fast Fall L Cancel Turn Around Grab Uthrow Charged Usmash (2) Dash Left Full Hop Double Jump Bair Fast Fall Full Hop Right (2) Ledge Drop Double Jump Left (2) Dash Left Dash Right Dash Left Di Shine Double Jump Side B (2) Dash Right Dash Left Dash Right Shffl'd Nair (4) Shine (2) Full Hop Double Jump Left (2) Fast Falled Bair (2) L Cancel Platform Drop Bair L Cancel Dash Right Dash Left Short Hop Neutral B Fast Fall Dash Left Full Hop Nair (2) Fast Fall L Cancel Dash Left Full Hop Nair (2) Fast Fall L Cancel Dash Left Dash Attack Turn Around Utilt (2) Full Hop Double Jump Left (2) Bair Time Of Eggm's First Death: 0:27 Total Actions: 131 Ledge Drop Double Jump Left (2) Side B (2) Side B (2) Dash Left Full Hop Waveland Right (2) Dash Right Dash Left Di Bair Shield Di Bair Shield Roll Right (2) Crouch Dash Left Shffl'd Nair (4) Waveshine Left (5) Jab Dash Left Jc Grab (2) Pummel Pummel Di Jab Dash Right Dash Left Shffl'd Nair (4) Shield Roll Right (2) Dash Right Dash Left Full Hop (2) Platform Shield Drop (2) Dash Right Dash Right Dash Left Shffl'd Nair (4) Shield Di Nair Getup Attack Dash Right Shine (2) Full Hop Double Jump Left (2) Bair Fast Fall L Cancel Dash Left Full Hop Bair (2) Fast Fall Dash Right Full Hop Nair (2) Fast Fall L Cancel Shield Shield Wavedash Left (3) Dash Left Dash Right Grab Uthrow Utilt (2) Dash Attack Wavedash Down (3) Jab Shine (2) Shffl'd Bair (4) Turn Around Shine (3) Dash Left Dash Right Dash Left Dash Right Dash Left Dash Right Dash Left Wavedash Right (3) Di Nair Di Shine Tech Roll Right (2) Shield Full Hop Double Jump Left (2) Fast Falled Bair (2) L Cancel Di Fair 1 Minute Mark Total Actions: 256 Shield Wavedash Left (3) Shield Short Hop Right (2) Shield Roll Right (2) Short Hop Left (2) Double Jump Right (2) Fast Fall Turn Around Turn Around Full Hop Right (2) Bair Fast Fall Shield Spot Dodge Dash Left Pivot (2) Grab Uthrow Full Hop Fast Fall Jab Dash Left Jc Grab (2) Uthrow Short Hop Shine (2) Double Jump Bair Fast Fall Dash Right Wavedash Left (3) Dash Right Full Hop Nair (2) Fast Fall L Cancel Full Hop Right (2) Double Jump Left (2) Fast Fall Full Hop Nair (2) Fast Fall L Cancel Time Of Eggm's Second Death: 1:13 Total Actions: 313 Turn Around Full Hop Neutral B Neutral B Neutral B Shffl'd Dair (4) Dash Left Short Hop Fast Fall Full Hop Left (2) Wall Jump Right Airdodge Left (2) Short Hop Di Nair Double Jump Up Right (3) Ledge Drop Double Right (2) Uair L Cancel Turn Around Usmash Di Bair Up B Right Diagonally Up (3) Shield Wavedash Right (3) Dash Right Wavedash Left (3) Shield Shffl'd Dair (4) Shield Roll Left (2) Shield Get Up Attack Wall Tech Shield Shffl'd Dair (4) Shine (2) Shffl'd Nair (4) Shine (2) Shffl'd Nair (4) Shine (2) Short Hop Left (2) Shine (2) Shffl'd Nair (4) Shine (2) Shffl'd Nair (4) Shine (2) Shffl'd Nair (4) Shine (2) Shffl'd Nair (4) Shine (2) Full Hop Nair (2) L Cancel Dash Right Fast Fall Bair (2) L Cancel Turn Around Usmash Full Hop Right (2) Wavedash Right (3) Wavedash Left (3) Dash Right Dash Left Dash Right Jc Grab (2) Uthrow Shffl'd Uair (4) Full Hop Neutral B Neutral B Neutral B Full Hop Neutral B Neutral B Neutral B Full Hop Neutral B Neutral B Neutral B Time Of Eggm's Third Death: 1:45 Total Actions: 451 Full Hop Neutral B Neutral B Neutral B Turn Around Wavedash Right (3) Full Hop Right (2) Full Hop Di Nair Double Jump Up B Diagonally Down Left (3) Ledge Drop Double Jump Left (2) Dair Fast Fall L Cancel Waveshine Right (5) Double Jump Left (2) Dair L Cancel Shine (2) Short Hop Right (2) Ledge Drop Double Jump Left (2) Bair L Cancel Full Hop Right (2) Ledge Drop Shine (2) End Of Match: 1:56 Total Actions: 496 [color=red][size=4][b]Apm=263[/color][/size][/b] Nairs: 23 Dair: 5 Uair: 2 Bair: 13 Fair: 0 Usmash: 3 Dsmash: 0 Fsmash: 0 Dashes: 69 [spoiler]lol[/spoiler] Wavedashes: 14 Jab: 4 Dtilt: 0 Utilt: 1 Ftilt: 1 Shine: 22 Neutral B: 16 (most Were In Between Eggm's Stocks) Up B: 2 Side B: 3 Taunts: 0

The following data was collected by GofG

Code: For http://www.youtube.com/watch?v=K4073GHgKA8 [color=red][b][size=4]Mew2king[/color][/size][/b] vs Armada, round 1, on FD dash right - 64 x 1 = 64 dash left - 63 x 1 = 63 pivot - 20 x 1 = 20 DI to clearly affect momentum in air - 31 x 1 = 31 fast fall - 53 x 1 = 53 jump - 165 x 1 = 165 DI on getting hit - 18 x 1.5 = 27 wavedash - 30 * 3 = 90 l-cancel 39 * 1 = 39 jab - 19 * 1 = 19 dtilt - 2 * 2 = 4 uptilt - 4 * 2 = 8 fsmash - 8 * 1 = 8 upsmash - 1 * 1 = 1 dash attack - 8 * 1 = 8 fair - 51 * 1 = 51 dair - 11 * 1 = 11 nair - 13 * 1 = 13 bair - 16 * 1 = 16 upair - 8 * 1 = 8 b-sideways - 34 * 1 = 34 counter - 8 * 2 = 16 ledge roll - 2 * 1 = 2 ledge jump - 1 * 1 = 1 ledge drop - 19 * 1 = 19 shield - 9 * 1 = 9 rolldodge - 5 * 2 = 10 neutral b - 8 * 1 = 8 turnaround neutral b - 1 * 2 = 2 upb - 10 * 2 = 20 jc grab - 15 * 2 = 30 dthrow - 7 * 1 = 7 grab attack - 4 * 1 = 4 airdodge - 1 * 2 = 2 dash cancel - 2 * 1 = 2 tech - 1 * 1 = 1 grab turnip - 1 * 1 = 1 TOTAL = 808 TIME = 5.78 MIN [color=red][b][size=4]APM = 139[/color][/size][/b] I weighted "DI upon getting hit" at 1.5 because oftentimes he smash DId, but not every hit.

The following data was collected by GofG

Code: from http://www.youtube.com/watch?v=nJLDGiwUEsc&fmt=18 match 4 of M2K vs DSW at FAST1 APM of [color=red][b][size=4]mew2king[/color][/size][/b] vs falco on FD mid-2008 ~178 dash - 86 * 1 = 86 walk - 6 * 1 = 6 pivot - 16 * 1 = 16 wavedash - 31 * 3 = 93 noticeable di - 13 * 1 = 13 jab - 14 * 1 = 14 uptilt - 6 * 2 = 12 dtilt - 1 * 2 = 2 ftilt - 1 * 2 = 2 fsmash - 7 * 1 = 7 fsmash (charged) - 1 * 2 = 2 neutral b - 4 * 1 = 4 b-sideways - 16 * 2 = 32 up-b - 3 * 2 = 6 counter - 2 * 2 = 4 jump - 34 * 1 = 34 shorthop - 10 * 1 = 10 fast-fall - 25 * 1 = 25 fair - 20 * 1 = 20 dair - 1 * 1 = 1 nair - 2 * 1 = 2 bair - 6 * 1 = 6 upair - 9 * 1 = 9 l-cancel - 20 * 1 = 20 airdodge - 1 * 2 = 2 shield - 14 * 1 = 14 rolldodge - 2 * 2 = 4 spotdodge - 1 * 2 = 2 tech direction - 2 * 2 = 4 roll left (from knocked down) - 1 * 1 = 1 grab - 15 * 1 = 15 jc grab - 9 * 2 = 18 uthrow - 17 * 1 = 17 ledge drop - 7 * 1 = 7 ledge getup - 1 * 1 = 1 DI upon getting hit - 19 * 1.5 = 28 Length of match = 2.917 MIN Actions = 520 [color=red][b][size=4]APM = 178[/color][/size][/b]

The following data was collected by CABC

Code: Match: Mango (Puff) vs Armada (Peach) 1.1 http://www.youtube.com/watch?v=atJKXt1taMg I did this for [color=red][b][size=4]Mango[/color][/b][/size] Match time: 3:43 Idle time (dead): 0:09 Active time: 3:34 DI - Getting hit 11 1st stock 12 2nd stock 13 3rd stock 9 4th stock DI'ing his own movement 42 1st stock 53 2nd stock 42 3rd stock 31 4th stock Jumps - 157 Jabs - 2 FTilts - 1 UTilts - 1 FSmashes - 6 USmashes - 1 Dashes/walking - 27 Dash Attacks - 1 Up airs - 14 Bairs - 42 Fairs - 37 Nairs - 36 Pound - 5 Shields - 21 Grabs - 6 Wavedashes - 8 Crouches/Drops - 12 Rolls - 5 Dodges - 11 L-cancels - 41 Total Actions: Somewhere between 668 (C-stick as much as possible) and 804 (no C-stick). [color=red][b][size=4]APM:[/color][/b][/size] Between 187 and 225 I did not count SDI or fast falls, and I was very conservative, so it's probably higher than this.

The following data was collected by stabbedbyanipple

Code: [color=blue][b][size=4]Kira's APM[/color][/b][/size] So I did the APM of Kira. The top sheik in Socal. He also has nice hair, but I digress. This is match number 1 against Zhu's Falco, from Active Gamers. http://www.youtube.com/watch?v=BNe0zVzskvk I don't main sheik so there may be some problems but know I did this to the best of my ability. The number after the second is the frame number. It's out of 30. If you don't want to read all this stuff then here it is in a nutshell. Total actions: 504 Total match length: 2:37 [color=red][b][size=4]APM: 193[/color][/b][/size] Start of match: 4;16 dash right Shield short hop dash right walk right Full hop Nair (2) Shield short hop left (2) Needle Needle cancel double jump left (2) fast fall Fair (2) L cancel shield short hop left (2) waveland (2) dash right shield full hop left (2) double jump waveland down (2) shield full hop double jump right (2) dash right dash left shield wavedash left (3) dash right Nair jab jab DI Falco's Dtilt airdodge shield roll left full hop waveland right (2) DI Falco's Nair double jump right (2) Dair airdodge DI Falco's Dair DI Falco's Dtilt Needle dash left dash attack full hop left fast fall Dash right Short hop Nair (2) DI left DI Falco's Shine Fair Shield wavedash right (3) Ftilt (2) Shield Spotdodge Dash right DI Falco's shine DI Falco's Bair Fair Double jump left (2) Up B down (3) Time of Kira's first death: 35;16 Time of re spawn: 37;16 Total Actions: 85 fast fall dash left Full hop Waveland Right (2) double jump left (2) Ftilt (2) Platform drop Fair right (2) L cancel Shield dash left wavedash left (2) dash right Shield DI Falco's Dair Shield DI Falco's Nair Dash right Dash attack dash right full hop Turn around Needle (2) Needle Cancel turn around Shield Wavedash right (3) walk left Shield Shield Grab DI falco's Shine turn around needle (2) dash left Shield wavedash right (3) dash right dash left JC grab (2) grab pummel dthrow charged Usmash (2) dash right Full hop Fair (2) dash right wavedash left (3) Ftilt (2) jab jab walk right Full hop Fair (2) fast fall Shield roll left wavedash right (3) Ftilt (2) Dsmash DI Falco's Shine 1 minute Mark actions: 78 total actions: 163 DI Falco's Ftilt Up B left (3) Shield Shield Grab grab pummel Bthrow wavedash right (3) Ftilt (2) Short hop Fair (2) fast fall L cancel Needles needle Cancel dash left Full hop Waveland right (2) turn around needle (2) dash right dash left Shield Shield Grab roll left dash left full hop Turn around needle (2) Needle Cancel wavedash left (3) Shield Full hop right (2) Fair Fast fall L cancel Shield Spot dodge DI Falco's Fthrow double jump right (2) Fair Up B right (3) ledge drop Double jump right (2) Utilt (2) grab grab pummel bthrow Short hop left (2) Bair fast fall L cancel wavedash left (3) ledge roll right Needles Needle cancel wavedash left (3) dash right Shield DI falco's Fthrow tech roll right (2) turn around dash left Needles DI Falco's Dair DI Falco's Fsmash Fair Fair double jump right (2) Fair Up B right (3) Shield Roll right DI Falco's Fthrow double jump right (2) Fair L cancel shield Wavedash right (3) grab grab pummel grab pummel Bthrow dash right double jump Nair left (3) Shield roll left (2) dash right JC grab (2) Grab pummel Dthrow charged Usmash (2) jab jab shield roll left Ftilt (2) DI falco's Nair Ledge drop double jump left (2) Up B right-ish (3) DI Falco's Dsmash Time of Kira's second death: 1:56;01 Time of re spawn: 1:57;28 actions: 197 total actions: 360 Fast fall dash left Full hop Waveland right (2) dash left dash attack 2 minute mark actions: 7 total actions: 367 charged Usmash (2) dash right Wavedash right (3) Full hop left (2) Bair turn around Ftilt (2) walk left Dsmash turn around wavedash left (3) ledge drop double jump Right Needles Needle cancel dash right shield roll right wavedash right (3) shield dash left DI Falco's Nair Shield Roll right Fsmash dash left shield full hop waveland down (2) platform drop walk left dash left Full hop Nair DI right dash right wavedash right (3) dash left wavedash right (3) needles dash left shield short hop right (2) Nair L cancel grab dash left shield roll right grab DI Falco's Jab Full hop left (2) Fair turn around walk right full hop turn around needle (2) Needle cancel dash left JC grab (2) shield roll right Wavedash right (3) Needles dash left Shield Full hop right (2) Shield DI falco's Uthrow double jump left (2) Dair right (2) L cancel Shield DI Falco's Nair Get up attack Shield Roll left Jab Dsmash Shield Roll left Ftilt (2) Shield wavedash right (3) dash left JC grab (2) grab pummel Dthrow dash left dash right dash left JC grab (2) DI Falco's Jab Dsmash dash left Wavedash right (3) dash left Dsmash Needles dash left fast fall Double jump Fair Up B (2) End of Match: 2:45;15 Actions: 137 Total actions: 504 Total match length: 2:37 [color=red][b][size=4]APM: 193[/color][/b][/size] At least it's more than a Marth or something lol

The following data was collected by Aftermath

Code: I went ahead and tabulated one of my ([color=red][b][size=4]Aftermath[/color][/b][/size]) old matches (Samus). It's one in which I played reasonably well and I think represents my average technical playing. It's on Yoshi's Story so that affects a few aspects of my APM, but in this particular match I didn't make great use of the stage. This is the match: [color=red]http://www.youtube.com/watch?v=FrwF-K8yNg0[/color] It's from a tournament that was in Jan '08. As far as the counts go, since I'm the one that played, I know exactly how I hit buttons, so I can tell when I hit or held a direction for consecutive wavedashes and whether or not I used the cstick. Surprisingly though, I didn't really wavedash all that much in this match. The format I'm doing is # of inputs.Action performed. I know that I always wiggle free from grabs and out of tumble, but I obviously only counted things which produce and effect. One thing I get told a lot though is that I have the most controller movement of pretty much anyone, but the least happening on screen of anyone as well. Match Starts 0:02 3.Fall through missile 3.Wavedash 2.Wavedash 2.Wavedash 2.Jump left 2.Missile 1.Jump 3.FFL Uair 1.Usmash -_- 1.DI the throw 2.Jump left 1.Waveland 1.DI the dsmash 1.Jump left 3.FFL bair 1.Dash left 1.FF 3.Jump right and bair 2.L-cancel sex kick 1.Fall through platform 2.Fair (missed L-cancel) 2.Ftilt left 2.Ftilt right 1.Crouch 2.Jump uair 3.LC fair 1.Fall through platform 3.LC fair 2.FH bair 3.FFL uair 3.Wavedash 3.Double jump right 2.Airdodge down 3.Fall through missile 2.Dashjump left 3.Sex kick FFL 2.Dtilt 1.Shield 2.DI from a couple hits 0.Death 1.FF 2.Missile 2.Dashjump right 2.Missile 1.Dash left 3.Fair FFL 2.Dashjump left 2.Doublejump right 2.Waveland right 3.FFL uair 5.Fall through fair FFL 2.Jump sex kick 1.Shield 1.Dash left 2.Missile 4.Dash jump sex kick LC 5.Fall through fair FFL 2.Jump uair 2.Doublejump bair 3.Fallthrough missile 5.Turnaround wavedash FF 1.Stand up 1.Charge beam 3.Wavedash FF 2.Edge regrab 2.Edge regrab 4.Edge wavedash 3.Wavedaash 3.Doublejump airdodge down 3.Fallthrough missile 2.Jump left 3.FFL uair 2.Jump fair 3.Jump FF fair 4.Jump fair FFL (and shield) 3.Wavedash 2.Dashjump left 3.Doublejump waveland 3.FFL bair 3.Dashjump sex kick 4.Doublejump dair FFL (shield) 1.Spotdodge 4.Fallthrough fair LC (shield) 3.Jump fair 1.FF 1.Shield 2.UpB 1.Fall through platform 2.Doublejump uair 2.Roll 1.CC 3.Fair LC 4.Dashjump sex kick LC 3.Fallthrough missile 1.Beam 4.Dashjump missile 2.Dash grab 1.Uthrow 4.Jump fair FFL 1.Fall through platform 3.Doublejump bair 3.Wavedash 3.Wavedash 2.Fsmash 3.Wavedash 3.Wavedash 1.Ftilt 2.Dash attack 3.Jump missile 1.Dash 2.Missile 2.Dash attack 1.Dash left 2.Doublejump right 1.Waveland 1.Ftilt 3.Wavedash 2.Wavedash 3.Wavedash 3.Jump right sex kick 2.Spotdodge 3.Fallthrough bair 2.Jump left 1.Dash left 3.Wavedash 4.Dashjump sex kick FFL 1.Spotdodge 5.Fallthrough bair FFL 4.Doublejump airdodge down 1.Jab 1.FF 4.Edgehop missile 3.UpB right 1.Stand up 2.Utilt 2.Spotdodge 2.Fsmash 3.Jump missile 3.Fallthrough missile 2.Walk and jump 3.Doublejump bair 3.FFL Uair 1.Dsmash 1.Shield 3.Wavedash 1.Dash 3.Jump missile 2.Dashjump 3.FFL sex kick 2.Jab combo 2.Spotdodge 3.Jump bair 2.Bair LC 1.DI 2.Techroll 1.DI 2.Jump right 3.Doublejump uair 2.Missile 4.Dashjump sex kick FF 4.Doublejump sex kick LC 3.Wavedash and walk 3.Wavedash 3.Dashjump sex kick 2.Spotdodge 3.Fall through sex kick LC 1.Dash 2.Wavedash and walk 5.Turnaround wavedash FF 1.Stand up 1.Dsmash 1.Shield 2.Ftilt 1.Dash 4.FF doublejump waveland 2.Fsmash 5.Dashjump uair FFL 4.Doublejump bair 1.Techroll 3.Dashjump sex kick 1.Charge Beam 1.Shield 3.Wavedash 1.Dash 3.Doublejump turnaround beam 4.Edgehop missile 3.Jump missile 3.Fallthrough missile 1.Dash 3.Wavedash 4.Doublejump airdodge down 3.Fallthrough missile 1.Dash 4.Jump fair FFL 4.Dashjump missile 4.Walk off FFL uair (shield) 3.Jump fair 1.Shield 5.Jump fair FFL (shield) 2.UpB 1.Fall through platform 2.Doublejump uair 1.Walk right 2.Missile 1.Walk left 2.Missile 3.Dashjump sex kick 1.Sex kick 3.FFL uair 1.Dash 2.Missile 1.Dash 3.Wavedash 1.Dash right 2.Dash attack left 4.Dashjump missile 1.Dash 2.Missile 1.Dash 3.Wavedash 3.Wavedash 2.Missile 5.Turnaround wavedash FF 3.Edgehop 1.Shield 4.Doublejump bair 1.FF 2.Dash FF 1.Walk 2.Dashjump. 3.Doublejump waveland 3.FFL uair 4.Dashjump sex kick FF 3.Wavedash 1.Dash 3.Doublejump missile 5.Dashjump fair FFLC 1.Jab 2.Ftilt 3.Dashjump FF 4.Doublejump right sex kick LC 1.Charge beam 3.Wavedash (shield) 2.DI 0.Death 3.FF missile 3.Wavedash 3.Wavedash 3.Jump uair 3.Doublejump uair 2.Spotdodge 4.Fallthrough fair FF 1.Shield 4.Wavedash FF 4.Edgehop missile 3.Jump missile 3.Fallthrough missile 5.Dashjump fair FFL 2.Dash jump 2.Waveland 3.FFL uair 4.Dashjump bair 2.Fsmash 1.CC 3.Fallthrough missile 2.Doublejump left 4.Rising grapple (and pull-in) 5.Edgehop fair LC 2.Jump uair 3.FFL fair 2.Jump uair 2.FF uair 2.Jab combo 1.DI 4.Edgehop sex kick 2.Dash attack 4.Doublejump bair waveland 1.Ftilt 1.Shield 2.Jump left 2.Missile 2.Dash jump 2.Missile 3.Wavedash 1.Jab 2.Dtilt 1.DI 2.Doublejump right 2.Bomb 4.Edgehop wavedash 1.Spotdodge 1.DI 0.Death 3.FF missile 4.Dashjump missile 1.Dash 2.Missile 5.Dashjump sex kick FFL 3.Fallthrough missile 4.Dashjump fair FF 2.Dash attack 1.Shield 3.Wavedash 1.Dash 3.Wavedash 5.Dashjump fair FFL 3.Wavedash 2.Dash jump 1.Fair 2.Sex kick LC 3.Dashjump sex kick 4.Doublejump waveland 3.FFL uair 2.Dash attack 3.Jump missile 3.Fallthrough missile 3.Dashjump sex kick 2.Sex kick LC 3.Wavedash 2.Missile 1.Turnaround 2.Doublejump right 3.Sex kick FFL 2.Jab combo 3.Wavedash 1.Dash FF 4.Doublejump missile 1.Dash 4.Jump sex kick FFL 1.Jab 2.Dash attack 2.Spotdodge 1.Jab 2.Fsmash 3.Wavedash 2.Missile 5.Turnaround wavedash FF 7.Edgehop uair FFL 3.Jump uair FF 3.Doublejump bair 2.Missile 3.Fallthrough missile 5.Turnaround wavedash FF 1.Stand up End Match 3:52 Total time 3:50 Total Actions 820 [color=red][b][size=4]APM = 214[/color][/b][/size] Lower than I'd have liked, but probably on a Pokestadium match where I spam missiles it'd be higher (I only used like a dozen missiles in this match). I think I tested it before and if one were to just shoot missiles repeatedly on the platforms, the APM would be a bit over 360 (it's like 50 frames per cycle, 6 inputs per cycle).

The following data was collected by john!

Code: [color=red][b][size=4]Vanz's Peach[/color][/b][/size] [color=red]http://www.youtube.com/watch?v=rV3MvT6rfJc[/color] After an hour and a half of watching the match at one sixth speed, here's what I got. These are conservative estimates; Peach requires lots of subtle control stick movements, and Vanz may have performed additional inputs that were not detectable in the video. In accordance with Peach's style, he performed very few wavedashes (around 10) and even fewer L-cancels (2). He rarely got hit, so DI was hardly a factor, and I discounted mashing out of both grabs altogether (since that's not really precise input). air/ground movement: 156 jump: 74 double jump: 13 float: 56 fast fall: 72 crouch: 2 L-cancel: 2 DI: 4 shield: 12 roll: 1 spot dodge: 3 air dodge: 17 tech: tech roll: from ledge: 6 jab: 5 dash attack: 2 ftilt: utilt: dtilt: 1 fsmash: usmash: dsmash: 7 nair: 33 fair: bair: 5 uair: 1 dair: floating fair: 4 * 2 = 8 floating bair: 12 * 2 = 24 floating uair: 4 * 2 = 8 floating dair: 2 * 2 = 4 neutral b: side b: up b: 1 down b: 17 * 2 = 34 throw turnip: 15 grab: 2 pummel: 1 throw: 2 total actions: 571 total time: 2:07 [color=red][b][size=4]APM: 269.76[/color][/b][/size]

Statistical Summary:

Total Entries - 18

Average APM - 220