SORCEROUS ORIGIN

SoulSword Warrior(v4.0)

You may have the blessing of a warrior god. Perhaps one of your parents wielded a immensely powerful magic sword or were possessed by one. You may be the reincarnation of a legendary fighter who at the end of their life was almost more weapon than person. Or perhaps your soul is akin to that of blade.

Whatever the case may be you can manifest your sorcerous spark of magic as a physical weapon called a SoulSword, although it may take the form of weapon that do not have a blade.

Some warriors boast that from birth they were destined to hold a weapon, and that their inner being is connected to that weapon. For these sorcerers this is literally the truth. These Sorcerous warriors innately have great skill with their SoulSwords and know them like an extension of their own flesh, or in this case soul.

All SoulSwords have a unique look that represents some aspect of the Sorcerer’s soul in physical representation. This SoulSword is as magical as the sorcerer is and is woven into the Weave along with them. As the Sorcerer gain mastery over their power the SoulSword grows in its destructive abilities.

Many SoulSword Warriors look at other “weapons” as crude and inept mockeries of the pure incarnation of battle and destruction they wield and choose not to wield any other instrument of warfare. These sorcerers are far and few between but are renowned as some of the most skilled and deadly warriors in the land.

SOUL WIELDER

At 1st level, you sorcerous spark intertwines with your soul, allowing you to manifest the combination as a deadly weapon called a SoulSword. You innately acquire the training necessary to effectively arm yourself for battle with this weapon. Your SoulSword is unique to you and you alone can wield it.

It takes on a design that represents some core aspect of your soul and radiates with the power of your arcane spark of magic. You are perfectly attuned to this weapon. Your soul resonates as a weapon, every fiber of your being in tune with your SoulSword.

The SoulSword is a perfect extension of yourself, as alive as you are, and as such your intuitive attacks with it leave much less of an opening for opponents to take advantage of than the clumsy motions of most warriors.

When you take this subclass choose a single melee weapon or two light melee weapons. Whenever you gain a level in this class you may choose to change your SoulSword into a different melee weapon or Two light one handed melee weapons.

You may as a bonus action summon your SoulSword(s) and while wielded you are proficient with it. When you attack with your SoulSword(s), you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. Attacks made with it are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Your SouSword(s) can be used as your spellcasting focus. Your SoulSword disappears if it is more than 5 feet away from you for 1 minute or more, with the exception of a SoulsSord(s) that has the thrown property which disappears after a thrown attack has been made with it. It also disappears if you use this feature again, if you dismiss the Soul (no action required), or if you die.

At 6th Level your SoulSword can learn from the souls of other magical weapons. You can attune to a magic weapon other than your SoulSword, allowing your SoulSword to absorb the magic weapon into itself. While you are attuned to the absorbed weapon your SoulSword gains any of the magical bonuses and/or abilities the absorbed weapon benefited from. This can only be done with one magic weapon at a time and cannot be done with a sentient weapon.

SOUL MARKS

At 1st Level when you deal damage to a target with your SoulSword on your turn you may as a bonus action put a Soul Mark on that target. A creature with a Soul Mark has disadvantage on attacks against you until the end of your next turn at which point the Soul Mark fades. Constructs and Undead creatures cannot be Soul Marked. You may use this ability a number of times equal to your Charisma Modifier per Short Rest.

Starting at 3rd Level you can Mark your own Soul with defensive Magic’s. You learn the Mage Armor spell which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with Sorcery Points you may add your Charisma Modifier to your AC instead of your Dexterity Modifier