Then, I developed and published FlatFatCat an physic puzzle game with cats for mobile devices. It’s like billiards but with cats and very fast paced. I wanted to try out the mobile market and thought I could earn some easy money. Unfortunately it didn’t worked out as I expected. Space Unicorns is a re-theme of FlatFatCat and was another attempt at the mobile market.

My current project is a "Mega lo Mania” - Remake. Mega lo mania was the first RTS game I ever played. I started with the development 8 weeks ago and I also do video logging about my progress. This game is targeted at PC and consoles. I also applied for Nintendo Switch development. You can find more information on my YouTube Channel about the project.

What top tips can you share with us and the indie game development community?

- ‘Don’t try your luck on mobile market, if you have no clue about it

- Be passionate about gaming otherwise consider developing for eCommerce or whatever, since the paying is much better

- Find an Engine you like to work with instead of picking the most popular one

- Always create games you would like to play as well. Be your biggest fan

- Keep projects as small and simple as possible

- To finish projects you will need lots of passion, discipline and a reachable goal’

What final tip can you offer that you think will really help a fellow indie game developer?

‘Try to find a partner. Best combination is something like developer & artist. If you need to outsource arts/code and you need to pay for them it will get expensive easily.’

Thank you Thorben for sharing your wonderful thoughts and experiences with us. This is all super useful advice for the indie game community. For those wanting more support with their game development, check out these next: