After a few intense months of design, development and testing, we’re excited and humbled to bring a brand new and advanced integration to our platform for Rocket League. Over the past months, we’ve worked closely with Psyonix to provide the Rocket League community with an opportunity to create, manage and play competitions via a smooth and seamless experience on FACEIT and in the game.

Starting today, a new in-game integration with Rocket League will be available on the FACEIT Platform in Closed Beta, for two weeks. During this period we will be hosting a range of competitions to collect feedback from the community and make any necessary final adjustments to the experience.

The new in-game Integration

This new in-game integration offers a smooth and scalable solution where matches are automatically created and configured after signing up on FACEIT. Players just need to accept a friendly in-game pop-up to join the game lobby, and when the game session is finished, the match statistics are automatically reported in real time. All your performance stats are retrieved, aggregated and shown on both Match Pages and Player Profiles.

We’ve created an experience that allows organizers to deeply customize the experience for their communities. Organizers are able to adjust settings such as number of players, game mode, number of rounds, join time, server location, and more! Once configured, these settings will be applied to every match in the competition.

Organizer tools and FACEIT contacts

FACEIT is already the preferred platform for many tournament organizers who utilize our advanced set of features and tools, creating over 10,000 competitions every month for their communities.

Starting today, those tools and features are available for Rocket League! We aim to use these to provide valuable support for the further development of the Rocket League competitive ecosystem. As an organizer on FACEIT, it’s now possible to create and manage different formats such as Round Robin, Swiss leagues and Bracket tournaments. No matter what format you choose, a multitude of features and tools will be there to make it easy to manage competitions and matches, such as: chat and role-permissions system, live match ticketing, automated ban/cooldown management, extended list of competition join permissions (Country, Region, IPs, Rank and so on), automated leaderboard updates and prize distribution.

Closed beta

The main objective of the closed beta is to undertake a community focused test, to analyze the overall experience and collect useful feedback to improve our product for both players and organizers. Please keep in mind that while we have been seeing positive results from our internal tests, you may experience some early hiccups. This is expected, and we are looking forward to hearing your feedback and suggestions!

For the players

During the closed beta, we will be hosting a series of daily tournaments in Europe, North America, South America and Oceania! For each of these regions, beginning today, we’ll be hosting test tournaments with the below schedule:

Local Time (eu: CET, na: EDT, sa: BST, oce: AEST)

18:00 — Global Access Cup (All skill levels)

20:00 — Amateur Level Cup (1–5 FACEIT Skill Level)

20:00 — Medium Level Cup (6–8 FACEIT Skill Level)

20:00 — High Level Cup (9–10 FACEIT Skill Level)

22:00 — Global Access Cup (All skill levels)

All cups will have FACEIT Points as prizes, which can be used in the FACEIT Shop.

Players can participate in the test Tournaments on PC, Xbox and Playstation.

To take part in the closed beta testing, head over to fce.gg/rocketleague and click on ‘apply for beta’. Once you’re invited, you will receive an invitation email with all the details on what you need to do with your beta code to start playing. Additionally, each invited player will have the possibility to invite up to 10 friends, so you’ll always have someone to play with!

For the community organizers

During the two-week closed beta, we would love to talk and collect feedback from tournament organizers. Whilst during the closed beta, only a limited number of test tournaments will be hosted, we are really looking forward to presenting and explaining our tools to organizers who wish to create and manage Rocket League competitions. If this is you, be sure to drop an email to us at [email protected], and we will be more than happy to answer any questions you have and learn more about your project!

We look forward to sharing more info about when the feature will go live to the public following the closed beta period.

See you ingame ❤