From RogueBasin





In an unexplored sector of space, humanity seeks to establish a permanent presence. Megacorporations have set up starbases in the region, where they employ freelance prospectors to find exploitable resources and map unknown planets. The player commands a team of these prospectors. Their goal is to explore the unknown systems and bring back valuable minerals, alien artifacts, and biodata... without being killed by hostile life forms, space pirates, harsh planet conditions, interstellar gas clouds, running out of oxygen, and the many other dangers of the sector. Can the player make enough money to retire in luxury, or does a brutal TPK await them?





Features

Randomly generated universe, planets and aliens

Unique/special planets, some of which pay homage to classic science-fiction

17 Ship types and custom hull designer

A wealth of weapons, armor, equipment, and cyberware for team members

Squad based combat system

Tileset by Deon with additonal work by David Gervais or traditional ASCII

Status

After a hiatus by Magellan, the game is back in development and has a new website. It would be fair to assign Prospector beta status, as it has progressed enough to be playable and winnable.