Tsuki : How do you personally feel about spoilers in general? Do they heighten your excitement of the update or make you feel worse about waiting for it?



Darthmorf : I like them. They help to keep people looking forward to the update, and keep the hype train fueled. I always look forward to them!



Tsuki : How happy are you with the frequency of the spoilers?



Darthmorf : I am fine. If they where any quicker, there would be nothing new left of the update, and it's fun to find the new items.



Tsuki : What is your favorite new feature or item that has been revealed in the spoilers?



Darthmorf : It's got to be that miner mount. It looks so bad- !



Tsuki : How do you feel about that really cool pink grass? Yeah, it's painted, but what kind of theoretical biome would you expect to have pink grass and trees?



Darthmorf : I'd be up for a hallow alt, I think that's the most likely to be added. Personally, I quite like the Cyber and Confection, but this pink grass seems to be more similar to the confection. It would be awesome to see it in game! Although if one is added, it will probably be one of the dev's ideas.





​ How do you personally feel about spoilers in general? Do they heighten your excitement of the update or make you feel worse about waiting for it?I like them. They help to keep people looking forward to the update, and keep the hype train fueled. I always look forward to them!How happy are you with the frequency of the spoilers?I am fine. If they where any quicker, there would be nothing new left of the update, and it's fun to find the new items.What is your favorite new feature or item that has been revealed in the spoilers?It's got to be that miner mount. It looks so bad-How do you feel about that really cool pink grass? Yeah, it's painted, but what kind of theoretical biome would you expect to have pink grass and trees?I'd be up for a hallow alt, I think that's the most likely to be added. Personally, I quite like the Cyber and Confection, but this pink grass seems to be more similar to the confection. It would be awesome to see it in game! Although if one is added, it will probably be one of the dev's ideas.

Tsuki : How excited are you for this update in regards to previous updates?



Milt69466 : I'm not very sure as I wasn't around back then, but I'd be extremely excited anyway!



Tsuki : What about this update has you the most excited in particular?



Milt69466 : Ooh, that's a tough one. I'm probably most excited for the changes to the user interface, specifically screen capture mode.



Tsuki : Do you have any concerns about anything you've seen in the spoilers?



Milt69466 : Not yet!



Tsuki : We already know this "Lunar Event" is going to be a thing, what sort of mobs are you expecting to see and how would you want them to behave to create a challenge?



Milt69466 : Well, we've already seen some of the newer "alien" mobs, but all I really want is for them to have new more interesting AI and less standard fighter AIs





​ : How excited are you for this update in regards to previous updates?: I'm not very sure as I wasn't around back then, but I'd be extremely excited anyway!: What about this update has you the most excited in particular?: Ooh, that's a tough one. I'm probably most excited for the changes to the user interface, specifically screen capture mode.: Do you have any concerns about anything you've seen in the spoilers?: Not yet!: We already know this "Lunar Event" is going to be a thing, what sort of mobs are you expecting to see and how would you want them to behave to create a challenge?: Well, we've already seen some of the newer "alien" mobs, but all I really want is for them to have new more interesting AI and less standard fighter AIs

Spoiler: Journalism! Mystery : How do you feel about 1.3?



Ilmarinen : I'm rather excited about 1.3. I've been really curious about the Lunar Event ever since 1.2 was released.



Mystery : How do you think the update will change the game?



Ilmarinen : I think the update will complete Terraria in terms of progression. Meaning any future content could be focused on lateral improvement (i.e. more vanity and quality-of-life type stuff, parallel/alt equipment, and maybe even new Biomes or Seasonal Events).



Mystery : How does it make you feel to have your idea implemented in the game?



Ilmarinen : I was shocked! A couple of months ago Redigit posted a reply on the suggestion that said: "I'll make sure you get credit for your idea." I had to reread it several times just convince myself that I had really seen what I'd thought I'd seen.

And even then, I was still halfway convinced that it had been an accidental miss-post by Red until about a month later when Cenx posted the spoiler thread with all the suggestions that had been implemented.



Mystery : What are you most looking forward to about 1.3?



Ilmarinen : I think more than anything, Expert Mode.

I've also kind of fallen in love with the black granite stone and all the things made from it.



Mystery : Where did the inspiration for your idea(s) come from?



Ilmarinen : The pink gel was sort of, halfway inspired by the "Pink Tail" item dropped by the Pink Puff(Flan Princess) in Final Fantasy 4, but only in a general sense of a special item dropped from a rare pink slime enemy. The "bouncy" theme to all the stuff made from pink gel was inspired from the huge amount knockback Pinky takes when attacked.

There is, as well, a "reverse function" theme to all the pink stuff: slimed consumables stick to surfaces so pink slimed consumables bounce, a water candle increases mob spawning so the peace candle decreases it and so on.



It's funny enough that when I first posted the suggestion, I added pink gel as an afterthought to fill out the post and I didn't give it much more thought.

When I decided to repost the suggestion here on the new forums it struck me that a crafting material is a far better item to add to the Game than simply a weapon or a piece of vanity equipment. Especially since any weapon or item I could think of could be crafted from that material (and more importantly anything the Developers could think of!)

So I reformatted Pinky's half of the suggestion around that.​

Spoiler: Breaking Story! Mystery : How do you feel about 1.3? How do you think the update will change the game?



Zimberzimber : I think the 1.3 update can be considered as, if not bigger, than the 1.2 update.



Re-Logic manages yet again to surprise us with colorful and unique new features, and even though some are minor changes, they add quite a lot if you ask me. It would change so much, ranging from new mobs and UI improvements, to a nice addition to world generation, and adding a new weapon which is based on a meme we all love.

Also the builders of Terraria get some awesome new blocks to build and customize with, allowing their awesome imagination to spawn some more great builds!



The only thing that makes me sad when thinking about the 1.3 update is that one of our beloved developers is moving on to a different game, but things don't last forever, so this was bound to happen sooner or later.



Mystery : How does it make you feel to have your idea implemented in the game? What are you most looking forward to about 1.3?



Zimberzimber : I feel happy about finally contributing to the game, and although not in a dramatic or very visible way, its something none the less!



Well, I'm looking to start a clean play through, again, obtain all the items including the new ones, again, and beat all the new events, again!

It's fun when there are new features!



Mystery : Where did the inspiration for your idea(s) come from?



Zimberzimber : My brain, some lack of logic, and the shower.​ : How do you feel about 1.3? How do you think the update will change the game?: I think the 1.3 update can be considered as, if not bigger, than the 1.2 update.Re-Logic manages yet again to surprise us with colorful and unique new features, and even though some are minor changes, they add quite a lot if you ask me. It would change so much, ranging from new mobs and UI improvements, to a nice addition to world generation, and adding a new weapon which is based on a meme we all love.Also the builders of Terraria get some awesome new blocks to build and customize with, allowing their awesome imagination to spawn some more great builds!The only thing that makes me sad when thinking about the 1.3 update is that one of our beloved developers is moving on to a different game, but things don't last forever, so this was bound to happen sooner or later.: How does it make you feel to have your idea implemented in the game? What are you most looking forward to about 1.3?: I feel happy about finally contributing to the game, and although not in a dramatic or very visible way, its something none the less!Well, I'm looking to start a clean play through, again, obtain all the items including the new ones, again, and beat all the new events, again!It's fun when there are new features!: Where did the inspiration for your idea(s) come from?: My brain, some lack of logic, and the shower.​

Spoiler: This Just In!

Mystery : How do you feel about 1.3? How do you think the update will change the game?



stormconure : I am greatly anticipating this update, and I even reserved a section of my fanfiction for the upcoming lunar boss. I honestly can't wait to see all the other cool stuff the devs have in store.As for how it will change the game: expanding on the playthrough is only the beginning. I saw what happened with 1.2; a whole bunch of new bonus missions and other random stuff we just couldn't live without. I think 1.3 might do twice that much if not more.



Finally, I would like to thank all of the devs for adding my idea to the game. It really meant a ton.



Mystery : How does it make you feel to have your idea implemented in the game? What are you most looking forward to about 1.3?



stormconure : I really appreciate that the devs have actually paid attention to the community. It makes TCF feel like something that is actually worthwhile, not just a place to put in an idea that will never make it in. And the fact that mine got in means even more.What am I most looking forward to: hard to say. From what I already know, have to say the Lunar. But I can't help but to look forward to all the things they added that were community suggestions.



Mystery : Where did your idea for Fishing Pole Modifiers come from (along with the inspiration for the many other suggestion threads you've made)?



stormconure : Well, I just have one of those minds that comes up with stuff randomly. I'm pretty sure at the time I came up with it I didn't even have Terraria PC yet. I just saw mods on tools and accessories and thought, "well, fishing poles are tools too, right?" But since they are, yaknow, fishing poles, I figured they couldn't have melee mods. Instead I just figured they should have their own, and that's why I started that thread.



As for all my others: about half of them came from me playing the game and thinking, "something needs to be changed about THIS." The other half was just like this one: it just popped into my head.



Mystery : Is there anything else you want to say to the devs or the community?



stormconure : Again, thank you so much to the devs for listening to the community's suggestions. And to the community, thank you for all of your support that ultimately caused the devs to notice my thread. It really means a lot!​

Spoiler: Bacon! Tsuki : What would you say is most missing from Terraria, in terms of content?



Baconfry : Terraria's actually quite well-balanced right now, with a large variety of weapons available in almost every stage of the game. However, there is definitely room to expand.



For one, the Snow biome, added in 1.2, leaves little incentive to perform a thorough exploration (especially post-Hardmode). Unlike the Jungle (an exemplary biome in my opinion), the Snow lacks environmental treasures like Jungle Spores and Chlorophyte Ore. The only reason to even go hunting for chests, if you ask me, are for mandatory tinkers like Ice Skates (and Blizzard in a Bottle, to a lesser extent). I suggested a logical ore quite a while ago (



A larger problem lies in biomes that have been around since forever, but for some reason aren't being expanded upon. The Desert, and the Ocean. Now, the Desert has been covered by



Tsuki : What would you identify as one of the biggest issues in the current version of the game, and how do you hope 1.3 will address that?



Baconfry : A big issue that I'd like to point out is that the debuff system needs a lot of work. The only viable debuff, in my opinion, is Ichor. Confused has its applications here and there, but it only affects Fighter-type enemies, which are hardly relevant. The rest (Poison, Cursed Inferno, Venom, Frostburn, On Fire!) deal enough DPS to deal serious damage to something like a Zombie, and nothing else. And while it's true that increasing the DPS dealt by these debuffs would help, I feel like there should be more ways to differentiate the five. I kind of started the job myself (



Tsuki : With what you've seen and heard of the recent spoilers, what major area of the game are you most looking forward to them expanding on. Building? Fighting? Mining?



Baconfry : A lot of the recent spoilers were quality-of-life changes. While these are good changes to make, none of them reveals anything about how our combat options will change. Perhaps that is intentional. Perhaps there are major additions planned that will blow us out of the water. But I feel like I should point out that combat in Terraria is extremely straightforward and blunt. Most of the time, it's the repeated use of the same weapon. Those who do a little more thinking might pause to apply a Golden Shower here or there, but most of the time, it's a spamfest. One thing that might bring a few more dimensions to combat is an improvement of the debuff system, but out-of-the-box thinking would also help. (The Frost Hydra and Queen Spider Staff were excellent additions that began to address this issue.) That's the area I want to see expansion on.



tl;dr more combat options that take the focus off spamming weapons.



Tsuki : What sort of features are you expecting for the "expert mode" we've been hearing about? Any concerns about it?



Baconfry : I'm not particularly concerned about expert mode, but I am a bit interested in how it would breathe difficulty into things with the Fighter AI. Are we going to see more things sporting the Nutcracker AI? Will we find previously-innocuous creatures spouting wallhacking projectiles at us? I'm curious, but not worried.​ : What would you say is most missing from Terraria, in terms of content?: Terraria's actually quite well-balanced right now, with a large variety of weapons available in almost every stage of the game. However, there is definitely room to expand.For one, the Snow biome, added in 1.2, leaves little incentive to perform a thorough exploration (especially post-Hardmode). Unlike the Jungle (an exemplary biome in my opinion), the Snow lacks environmental treasures like Jungle Spores and Chlorophyte Ore. The only reason to even go hunting for chests, if you ask me, are for mandatory tinkers like Ice Skates (and Blizzard in a Bottle, to a lesser extent). I suggested a logical ore quite a while ago ( Glacial Ice ) but it looks like that's a no-go.A larger problem lies in biomes that have been around since forever, but for some reason aren't being expanded upon. The Desert, and the Ocean. Now, the Desert has been covered by zimberzimber in detail. But the Ocean, I haven't seen a major thread for, yet. I'm actually currently working with some other people on a biome thread for that, but I'm procrastinating (predictably). The essential thing, however, is that just like there is an Underground Crimson, Corruption, Snow, and Jungle, there needs to be an Underground Desert and Ocean for these biomes to be considered equal. And the Ocean has loads of potential as a biome. There's just as much biodiversity in our planet's oceans as on land, if not more.: What would you identify as one of the biggest issues in the current version of the game, and how do you hope 1.3 will address that?: A big issue that I'd like to point out is that the debuff system needs a lot of work. The only viable debuff, in my opinion, is Ichor. Confused has its applications here and there, but it only affects Fighter-type enemies, which are hardly relevant. The rest (Poison, Cursed Inferno, Venom, Frostburn, On Fire!) deal enough DPS to deal serious damage to something like a Zombie, and nothing else. And while it's true that increasing the DPS dealt by these debuffs would help, I feel like there should be more ways to differentiate the five. I kind of started the job myself ( Providing a damage debuff to Cursed Inferno ), but there needs to be more. The way I see it now, there's only one useful Flask.: With what you've seen and heard of the recent spoilers, what major area of the game are you most looking forward to them expanding on. Building? Fighting? Mining?: A lot of the recent spoilers were quality-of-life changes. While these are good changes to make, none of them reveals anything about how our combat options will change. Perhaps that is intentional. Perhaps there are major additions planned that will blow us out of the water. But I feel like I should point out that combat in Terraria is extremely straightforward and blunt. Most of the time, it's the repeated use of the same weapon. Those who do a little more thinking might pause to apply a Golden Shower here or there, but most of the time, it's a spamfest. One thing that might bring a few more dimensions to combat is an improvement of the debuff system, but out-of-the-box thinking would also help. (The Frost Hydra and Queen Spider Staff were excellent additions that began to address this issue.) That's the area I want to see expansion on.tl;dr more combat options that take the focus off spamming weapons.: What sort of features are you expecting for the "expert mode" we've been hearing about? Any concerns about it?: I'm not particularly concerned about expert mode, but I am a bit interested in how it would breathe difficulty into things with the Fighter AI. Are we going to see more things sporting the Nutcracker AI? Will we find previously-innocuous creatures spouting wallhacking projectiles at us? I'm curious, but not worried.​