Catching

Catching is an integral part of Disco Dodgeball, but it can be tricky for new players to figure out how to catch.In order to catch, your mouse cursor must be near a dodgeball, and the dodgeball also has to be within a certain range. It's recommended to create a private match with bots turned off so you can practice picking up neutral dodgeballs of the floor - it's the same rules for picking up a dodgeball off the floor vs. catching one in mid-air.A ball thrown by a teammate does not need to be caught in this manner, it will be automatically collected as soon as it collides with you (just like a neutral dodgeball).In online multiplayer, catching is trickier. Due to inherent lag, you don't have as large of a window before a thrown ball is registered as a KO. Moving backwards actually makes the problem worse, because in that case your recorded position will actually be closer to the mid-air dodgeball according to other players, resulting in a KO before the ball is within range from your perspective.Therefore, you have a better chance of catching if you stand perfectly still. This will probably be tweaked in future versions, but that is the best strategy currently.Also worth noting - you can use the Catch mechanic to pick dodgeballs off the floor, which means if you an another player are racing for a dodgeball, you can try clicking to pick it up to give you possession of the ball slightly before them. Unless of course they try clicking too.If you want to avoid having an enemy catch a ball, it can be best to throw at their wheel base. The catch range extends from your vision point, so a ball that is thrown lower must be closer to the player before it is within catching range.