GameHeart Profile Blog Joined February 2012 286 Posts Last Edited: 2014-01-12 05:43:08 #1



How to Use the New GameHeart -





Hey everyone! The new GameHeart is now available on all regions! To help you get started I have created this quick guide.



Available maps:



Akilon Wastes

Alterzim Stronghold TE

Bel'Shir Vestige LE

Blitzkrieg

Cloud Kingdom LE

Derelict Watcher TE

Frost LE

Habitation Station

New Polaris Rhapsody

Polar Night LE

Star Station TE

Whirlwind LE

Yeonsu LE







Finding the maps:



To use a GameHeart Light map, launch starcraft and go to the “custom games” section.







Next type “GHLight” into the search box and then press search. The currently available maps GHLight maps will show up.









Setting up the game:



Next, pick the map you want to play on, and click the ‘create game’ button. NOT the ‘join game’ button. For this example I am going to choose “Habitation Station - GHLight”. You will get a screen that looks like this:







From here, you set it up just like a normal game with a couple of exceptions. First add the players and the observers you want. But before you click the ‘start game’ button let’s look at the ‘settings’ section on the left side of the screen. You will notice four new drop-down menus labeled as follows: “Strong Colors”, “League”, “Team 1”, and “Team 2”. I will cover each of these options now.





Strong colors:



Let’s start with “Strong Colors”. This option allows you to determine whether or not you want the game to use the Stronger Team Colors mod to display brighter colored textures for units in the game. This mod is particularly useful in ZvZ where units can be difficult to tell apart especially on low quality streams. There are three options.



The first option, and the default setting is “OFF”. With this setting the stronger team colors textures will not be used. It will look just like a normal game to both players and observers.



The next option is “ON (Observers)”. With this setting the stronger colored textures will be used, but only observers will see them. The game will still look exactly like a normal game to the players.



The last option is “ON (Everyone)”. With this setting the stronger colored textures will be used and everyone in the game, including both observers and players will be able to see them.





League:



The “League” setting determines which logo will appear in the middle of the map for the tournament or league that is running the match. If you select “IEM” from this dropdown the Intel Exteme Masters logo will appear on the map. If you select “Red Bull Battle Grounds” then their logo will appear on the map. Only the observers see these logos.



Here is in example with IEM selected:







If you leave it set to “(No League)” no logo will appear on the map for the tournament or league. It will just be blank.





Team 1 & 2:



These options correspond to the teams your players are on in the lobby. The “Team 1” option selects the logo which will appear for the player on “Team 1” in the lobby. And the “Team 2” option does the same thing for the player on “Team 2” in the lobby. Here is an image to show how they correspond.







So as you can see here, the “Karnage eSports” logo is selected for Team 1. That means for the red player you will see the “Karnage eSports” logo appear in both his mineral lines, and in some large open space near his natural. The “Team Liquid” logo will appear for our blue player who is on Team 2.



Here is are some screenshots of how these logos will look:













Just like the league logo players do not see the team logos. They also do not see the icons above buildings showing what they are producing.





Launch the game!



Now that we have all of our settings setup the way we want them we can just press ‘start game’. From this point on it is just like playing or spectating a normal game. You can use any interface file you wish to spectate.





Known issues and their solutions



There are a few problems people have encountered using these new GameHeart maps. Luckily all of them have solutions you can adjust in your game settings.



Problem: Logos do not always appear where you expect them.

Solution: Make sure to set your ‘effects’ setting in your graphics options to ‘high’ or better.



Problem: Logos appear as pink boxes, or pink areas appear where there are elevation changes. This may appear as pink rocks or something to that effect near or on the logos.

Solution: Adjust your shaders, indirect shadows and effects settings in graphics options.



Problem: Strong team colors is not showing up on most units.

Solution: Set your ‘Show Flyer Helper’ setting in gameplay options to ‘None’ or 'Selected'.



Be aware that none of these solutions will actually take effect until you create a new game.





If you need a logo or map added to GameHeart, you have a question, or are having trouble with it for any reason please do not hesitate to contact me via email at TeamGameHeart@gmail.com or more urgently via skype as ‘rtschutter’.



Thanks guys! There are more features coming soon so keep an eye on this project!



Hey everyone! The new GameHeart is now available on all regions! To help you get started I have created this quick guide.Akilon WastesAlterzim Stronghold TEBel'Shir Vestige LEBlitzkriegCloud Kingdom LEDerelict Watcher TEFrost LEHabitation StationNew Polaris RhapsodyPolar Night LEStar Station TEWhirlwind LEYeonsu LETo use a GameHeart Light map, launch starcraft and go to the “custom games” section.Next type “GHLight” into the search box and then press search. The currently available maps GHLight maps will show up.Next, pick the map you want to play on, and click the ‘create game’ button. NOT the ‘join game’ button. For this example I am going to choose “Habitation Station - GHLight”. You will get a screen that looks like this:From here, you set it up just like a normal game with a couple of exceptions. First add the players and the observers you want. But before you click the ‘start game’ button let’s look at the ‘settings’ section on the left side of the screen. You will notice four new drop-down menus labeled as follows: “Strong Colors”, “League”, “Team 1”, and “Team 2”. I will cover each of these options now.Let’s start with “Strong Colors”. This option allows you to determine whether or not you want the game to use the Stronger Team Colors mod to display brighter colored textures for units in the game. This mod is particularly useful in ZvZ where units can be difficult to tell apart especially on low quality streams. There are three options.The first option, and the default setting is “OFF”. With this setting the stronger team colors textures will not be used. It will look just like a normal game to both players and observers.The next option is “ON (Observers)”. With this setting the stronger colored textures will be used, but only observers will see them. The game will still look exactly like a normal game to the players.The last option is “ON (Everyone)”. With this setting the stronger colored textures will be used and everyone in the game, including both observers and players will be able to see them.The “League” setting determines which logo will appear in the middle of the map for the tournament or league that is running the match. If you select “IEM” from this dropdown the Intel Exteme Masters logo will appear on the map. If you select “Red Bull Battle Grounds” then their logo will appear on the map. Only the observers see these logos.Here is in example with IEM selected:If you leave it set to “(No League)” no logo will appear on the map for the tournament or league. It will just be blank.These options correspond to the teams your players are on in the lobby. The “Team 1” option selects the logo which will appear for the player on “Team 1” in the lobby. And the “Team 2” option does the same thing for the player on “Team 2” in the lobby. Here is an image to show how they correspond.So as you can see here, the “Karnage eSports” logo is selected for Team 1. That means for the red player you will see the “Karnage eSports” logo appear in both his mineral lines, and in some large open space near his natural. The “Team Liquid” logo will appear for our blue player who is on Team 2.Here is are some screenshots of how these logos will look:Just like the league logo players do not see the team logos. They also do not see the icons above buildings showing what they are producing.Now that we have all of our settings setup the way we want them we can just press ‘start game’. From this point on it is just like playing or spectating a normal game. You can use any interface file you wish to spectate.There are a few problems people have encountered using these new GameHeart maps. Luckily all of them have solutions you can adjust in your game settings.Logos do not always appear where you expect them.Make sure to set your ‘effects’ setting in your graphics options to ‘high’ or better.Logos appear as pink boxes, or pink areas appear where there are elevation changes. This may appear as pink rocks or something to that effect near or on the logos.Adjust your shaders, indirect shadows and effects settings in graphics options.Strong team colors is not showing up on most units.Set your ‘Show Flyer Helper’ setting in gameplay options to ‘None’ or 'Selected'.Be aware that none of these solutions will actually take effect until you create a new game.If you need a logo or map added to GameHeart, you have a question, or are having trouble with it for any reason please do not hesitate to contact me via email at TeamGameHeart@gmail.com or more urgently via skype as ‘rtschutter’.Thanks guys! There are more features coming soon so keep an eye on this project! Gameheart

cutler Profile Joined March 2010 Germany 605 Posts #2 Thank you a lot!

RayBeans Profile Joined July 2011 Germany 329 Posts #3 Nice stuff, really making it easier to use gameheart! keep up the great work eSports with friends & HSV esports e.V. - Hamburg!

iHirO Profile Blog Joined January 2011 United Kingdom 1380 Posts #4 Awesome as always, the 'Show Flyer Helper’ setting seems like an odd reason to cause the STC bug! Graphics This is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?

Vindexus Profile Joined December 2010 Canada 71 Posts #5 Thanks! Can't wait to use this in a production. CEO - WellPlayed Productions

GameHeart Profile Blog Joined February 2012 286 Posts #6 On November 27 2013 04:07 iHirO wrote:

Awesome as always, the 'Show Flyer Helper’ setting seems like an odd reason to cause the STC bug!



Haha it took awhile to figure it out but once you understand how the Gax3 actor phasing tech Renee added to the editor works it makes a lot more sense. Haha it took awhile to figure it out but once you understand how the Gax3 actor phasing tech Renee added to the editor works it makes a lot more sense. Gameheart

TotalBiscuit Profile Blog Joined March 2010 United Kingdom 5415 Posts #7 Will be using this in SHOUTcraft America as always. Gameheart is by far the best option for tournament broadcasters. Commentator Host of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft

Chemist Profile Joined November 2011 Austria 126 Posts #8 So i have ssen a lot of this on streams, never used it myself. I just etsted it, but if i do the stuff which is described here, i just get the standard observer view (no logos, team colors seem normal although strong colors are on,...)



Is there anything else i have to do?

GameHeart Profile Blog Joined February 2012 286 Posts Last Edited: 2013-11-26 19:50:39 #9 Chemist do you have your perspective set to 'everyone'? If you are set to a player's vision logos will not show up. If you are still having trouble I would love to hop into a game with you to try to figure it out. What region are you on? Go ahead and add me on skype 'rtschutter' if you want. Gameheart

Chemist Profile Joined November 2011 Austria 126 Posts #10 On November 27 2013 04:45 GameHeart wrote:

Chemist do you have your perspective set to 'everyone'? If you are set to a player's vision logos will not show up. If you are still having trouble I would love to hop into a game with you to try to figure it out. What region are you on? Go ahead and add me on skype 'rtschutter' if you want.



Wow, great offer but i just figured out myself, don't know what happened at first try, maybe i had some graphic setting wrong/too low, after just getting everything to highest it worked. =)



Great work! Wow, great offer but i just figured out myself, don't know what happened at first try, maybe i had some graphic setting wrong/too low, after just getting everything to highest it worked. =)Great work!

GameHeart Profile Blog Joined February 2012 286 Posts #11 Glad to hear it is working for you! Gameheart

TelecoM Profile Blog Joined January 2010 United States 10249 Posts #12 This is amazing, pro teams / sponsors will really appreciate the extra visibility that this gives them! Keep up the good work! AKA: TelecoM[WHITE] Protoss fighting

Tufas Profile Blog Joined April 2010 Austria 2215 Posts #13 Liquid'Tufas playing at IEM, I can proof it, here is the replay



I love it Where is my ACE flair

SidianTheBard Profile Joined October 2010 United States 2208 Posts #14 Looking great bud! I've told you this on Skype before and I'm going to say it again, but the things you do to help out sc2 is just amazing. Thank you! Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.

esReveR Profile Joined February 2010 United States 507 Posts Last Edited: 2013-11-27 00:30:13 #15 Great work! GameHeart is awesome. Skill is relative.

Kambing Profile Joined May 2010 United States 1171 Posts #17 On November 27 2013 02:31 GameHeart wrote:

Here is in example with IEM selected:





Here is in example with IEM selected:



Wow. I'm proud of my marine placement in that screenshot. Didn't even know which IEM logo I was posing over or where it was positioned exactly. ^_^ Wow. I'm proud of my marine placement in that screenshot. Didn't even know which IEM logo I was posing over or where it was positioned exactly. ^_^

GameHeart Profile Blog Joined February 2012 286 Posts Last Edited: 2013-11-27 02:47:50 #18







iHirO - Thanks for taking the time I appreciate it. However you have it sectioned off but then you put a lot of interface file stuff into the GHLight section which is kind of confusing. I would also say that the Elongated interface is called "Sports Elongated" and not "GHLight Elongated" which is adding to the confusion. Also in the future I would appreciate it if you numbered or lettered your comments/suggestions so when we discuss them we can both be on the same page more easily.





GHLight Feedback -



+ Show Spoiler + Bugs



1. The minivan text was a message I placed while testing the maps in order to know which module version it was running since battle.net gives you no other way of knowing. But it was removed last week before RBBG so did you take this screenshot then?



2. The logo display issue is because your graphics settings are ridiculously low. Your effects setting needs to be set to high or better (as I mentioned in this blog).



3. The screen angle and zoom level can be adjusted? I don't understand how that is a bug?



4. The units lost display has nothing to do with GHLight. But be sure to post that in the GameHeart thread or in the interfaces thread when we finally make one (which will be soon).





Suggestions



5. This maybe could be done through an interface file. But the game clock is not something GHLight has control over.



6. I won't be adding the map name as a texture below the tournament logo. I don't really care for the idea. Hopefully we will be able to bring map intros back someday so the map name is more prevalent in GameHeart broadcasts though. Most interfaces already include the map name so this seems rather pointless to me anyways.



7. This is again an interface issue and has nothing to do with GHLight. And since all of the GameHeart interfaces put dark backgrounds behind their text and numbers I am not sure what the point of this is anyways.



8. I have no control over the production icons appearing above or below flying units. Removing the border would not improve anything. The border isn't there to emphasize the players color (though that is a positive side effect) it is there because without it the icons become very difficult to see against the building. While I think it is good that Blizzard is finally adding team decal support I don't really want to go the direction of floating 3D stuff the way they have.



9. Progress bars and the icons are not interconnected. There is no way to keep them in a position relative to each other that I have found. And when we have tried in the past it just became confusing what unit the progress bar or the icon was for depending on which one we moved. It doesn't work that well in practical application.



10. I will have to talk to Pzea about team colors on morphing archons.



11. What hotkey tabs? What are we talking about? GHLight is not an interface file, it is a custom map.



12. I don't think this is something we need for SC2 spectating. Once people understand the positions relative to the clock it is not very difficult to connect each base with it's position. Maybe if interface designers ever remove the minimap from their interfaces regularly this might be a decent idea.



13. It may not be a bad idea to make creep tumors transparent, I will look into it.



14. The effect would be too obnoxiously large I think.



15. I currently cannot do this in GHLight because I cannot detect what an observer has selected. Observers cannot send information to the custom map to trigger events in the code.





RBBG Feedback -



+ Show Spoiler + 1. This is related to the observer having a default observed ID. There is actually another issue with this where you cannot see the harvester count in a refinery unless you switch to the player's vision. I have been looking for a solution but I haven't found one yet.



2. Some units in the game appear to be bugged where sometimes when you tell them to reset themselves to their default texture they become colored strangely. The spire/greater spire is one of those units, the missile turret is another. In any case the spire had been receiving a texture reset message it shouldn't have and I fixed that immediately after RBBG.





Sports Elongated Feedback -



+ Show Spoiler + Minimap:



1. Not sure there is anything we can do about this other than make the minimap larger.



2. The green border is part of the minimap for Starcraft 2 by default. It is always their for terran or neutral player interfaces. For zerg it is orange, and for protoss it is blue.



3. We cannot change this on a map specific basis and I certainly would not want to stretch the map so that the ratio of heigh to width is inaccurate.





Main Window:



4. Very few interfaces work correctly for more than 2 players and we certainly do not plan to make this one available for more than two players.



5. The percentage of games where players have neuraled an opponents builder and then actually got to the point where they are researching upgrades for the other race are very slim. There is no fix for this and I am not concerned with it. And again 2v2 IS NOT supported for any of our interface files at this time. Any interface for more than 2 players needs to pretty much be designed for that purpose.



6. We are already going to be toning down those colors because of other feedback we have received.



7. This is not possible.



8. How does that make it more consistent with the rest of the interface? Where else do icons appear in a different order? In any case I don't see any reason to change it, I like it this way.



9. I don't know what you mean. The lobby does not control interface files at all. You would need a different version of the interface file to do this.



10. This is not possible.



11. While I do hate the clan tags I only feel that way because they didn't exist for so long that most players already have clan tags in their names. So when displayed in an interface they will have double clan tags. This is stupid. But the interface files we design are supposed to function outside of the gameheart maps as well so I don't want to make decisions based on the custom maps.





Unit Selection:



1, This is not possible to my knowledge but I am not an expert on the interface files.



2. What resolution are you running with the interface file?



3. Thanks.



4. Thanks.



5. Strange we will look into it.



6. Interesting idea. Not sure if it is possible would have to ask Ahli.



7. Not possible.



8. Thanks.



9. I like it like this. Though the hp label could be raised up a bit.



10. Most upgrades have diegetic elements demonstrating whether or not the player has them. The observer can always open the upgrades window as well.



11. Change it how?



12. Not sure if possible will have to ask Ahli.



13. Not sure if possible will have to ask Ahli.





Resources:



14. I don't see any reason to remove it. A structures lost tab could be cool though.



15. Ehh I don't like this idea. It will make the interface feel weird I think.





Income:



16. I don't see any reason to remove it.



17. Interesting idea we will consider it.



18. Interesting idea we will consider it.





Spending:



19. I am not even sure what it is by default anymore, but whatever it is I designed it to be in that order for a reason.





Units:



20. You CANNOT design these interfaces worrying about neural parasite or they will all look like shit. It's just the reality of the situation. We need to make them look good in 99.9% of games. Not the .1% that has someone building a second race worth of units with neural.



21. Not possible.





Structures:



22. Not possible.



23. Not concerned.



24. Nothing to do with us.



25. Will need to talk to Ahli





Units Lost:



26. I don't think we have control over this.



27. Good idea.





Production:



28. I don't think this has anything to do with us. But I would have to ask Ahli. Maybe it is just a bug in starcraft? How does it look in other interfaces?



29. They are probably the same size but the color makes them appear different to your eye.



30. Strange but I don't think it has anything to do with our interface file.



31. Again will need to talk to Ahli about it, and again the reason these interfaces have 1v1 in the name is because they are designed for 1v1 and not 2v2.



32. Not possible.



33. Not sure if possible will have to look into it.





Upgrades:



34. I do not understand what you are trying to show me.



35. I do not believe we can override these icons.



36. Fixed last week.



37. That sounds bad will need to tell Ahli.





Forces:



38. Will tell Ahli.



39. Ehhhh maybe.





APM/EPM:



40. Thanks.



41. An oversight.







Thanks iHirO for all of your time, you always do an awesome job!





Whew that is a lot of feedback. First for anyone looking at iHirO's post and wondering "do I want to use these maps?" please don't be put off. 95% of what he is talking about here has nothing to do with the GHLight custom maps this blog is about.iHirO - Thanks for taking the time I appreciate it. However you have it sectioned off but then you put a lot of interface file stuff into the GHLight section which is kind of confusing. I would also say that the Elongated interface is called "Sports Elongated" and not "GHLight Elongated" which is adding to the confusion. Also in the future I would appreciate it if you numbered or lettered your comments/suggestions so when we discuss them we can both be on the same page more easily.Thanks iHirO for all of your time, you always do an awesome job! Gameheart

Forever Descent Profile Joined May 2013 Australia 13 Posts #19 This looks amazing. You've done a great job with this Ryan! Keep up the great work!

GoldforGolden Profile Joined September 2012 China 102 Posts #20 I really want every tournament to use this We think too much, feel too little

1 2 Next All