On this page you will find a selection of inclusion projects funded under the Competitiveness and Innovation Framework Programme (CIP), the 7th Framework Programme and Horizon 2020.

Some projects aim to help visually impaired people, either by helping them to better understand digital graphical content or by trying to rehabilitate sensory-motor capacity of children.

BLINDPAD

For visually impaired people it is difficult to digitally get graphical contents. The objective of the project is to make graphical contents accessible through touch by building and field-testing a Personal Assistive Device for BLIND and visually impaired people. BLINDPAD will be a personal, portable and cheap solution to improve knowledge and independence.

@ blindpad



For visually impaired people it is difficult to digitally get graphical contents. The objective of the project is to make graphical contents accessible through touch by building and field-testing a Personal Assistive Device for BLIND and visually impaired people. BLINDPAD will be a personal, portable and cheap solution to improve knowledge and independence. blindpad ABBI

The aim of this project is the development of a new technology based on sensory-motor rehabilitation for visual impaired children. The ABBI project is a three-year long project that started in February 2014. The core idea of the project is based on a new understanding of the role of vision in the development of children with and without visual disability, namely that audio feedback about body movements might help to build a sense of space. The main device to achieve this objective is the Audio Bracelet for Blind Interactions (ABBI) that will provide spatial information on where and how the movement is occurring. @ abbiproject

There are also projects trying to help people with autism, by focusing e.g. on adapting written documents to their needs or by developing interactive games for them.

FIRST

The FIRST project developed a tool to assist people with autism spectrum disorders to adapt written documents into a format that is easier for them to read and understand. It empowers people with autism to read documents with confidence and autonomy. As a result, their social inclusion is increased as they gain better access to educational, vocational, cultural and social opportunities in Europe. The objective of this project was to enhance social inclusion for people with Autism Spectrum Disorders by creating a computer software program that adapts documents into a format that is easier for them to read and understand.

Video on how to use Open Book



The FIRST project developed a tool to assist people with autism spectrum disorders to adapt written documents into a format that is easier for them to read and understand. It empowers people with autism to read documents with confidence and autonomy. As a result, their social inclusion is increased as they gain better access to educational, vocational, cultural and social opportunities in Europe. The objective of this project was to enhance social inclusion for people with Autism Spectrum Disorders by creating a computer software program that adapts documents into a format that is easier for them to read and understand. Video on how to use Open Book ASC Inclusion

Research project that develops interactive games for children with autism to understand and express emotions through facial expressions, vocal intonation and body gestures.

Project website

The ABLE-TO-INCLUDE project tries to help people with an Intellectual Development Disorder (IDD).

ABLE TO INCLUDE

The project ABLE-TO-INCLUDE will integrate a set of existing technologies to create an open-source and context aware accessibility layer which, when integrated with current and future ICT tools, can improve the daily life of people with IDD by understanding their personal situations and helping them to interact with the information society.

Another project develops tools for children with dyslexia.

ILearnRW

The iLearnRW project aims to develop next generation tablet-based software that will support and motivate children with dyslexia aged 9-11 with their reading and writing.

For people suffering from hearing loss, research is underway to produce digital games in the field of hearing aid technologies and hearing loss in children and older adults, addressing social inclusion, generating new markets and creating job opportunities.

3D Tune-In

Over 90 million people in Europe currently suffer from hearing loss, and due to an ageing population this number is likely to continue to increase. While hearing aid (HA) technologies have dramatically advanced in the last 25 years, people’s perception and use of these devices have changed very little. The main idea of 3D Tune-In is to link the traditional gaming industry with the fast-growing game-based learning market and hearing device market, by applying scientific methodologies and technologies towards a new set of non-leisure applications which have real benefits for European citizens.

One of the projects is working on Assistive Technology solutions, while another one addresses the scientific problem of recovery of hand function after amputation or neurological disabilities like spinal cord injury or stroke. The Simon project will propose a mobile application to support impaired citizens in the use of public and private transport modes.