Major: YOU is removed altogether.

"Enormous amount of banter precedes any coitus maximus" - Dooge

Mod that defines all NPCs to have sexual preferences, and allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. Attributes can also be edited from the MCM menu.

The mod is NPC-NPC.

Accronyms: Sexlife is SLSL. Non-player character is NPC. Player character is PC.

Preference types (called attributes)

These affect who tries to sleep with who, who will sleep with who, and most of all, what sort of dialogue they make.

Dominant - Behaves dominant and aggressive

Excluded - Can not participate in sex, can not be raped, can not even be talked with.

Faithful - Agrees to sex only with lover, can get raped. If single, acts conservative, not into flings.

Golddigger - Thoughts orbit around wealth.

Racist - Initiates and agrees only to same-race sex. Speaks hateful and hurtful things.

Rapist - May rape when refused sex, speaks creepy stuff.

Sizequeen - Prefers larger than average dick size on partner. Higher libido than average.

Submissive - Pushover and a whimp.

Victim - Can not refuse sex when approached. Distilled version of submissive.

Prostitution - Has no moral issues about buying or selling sex.

Hard dependencies

Sexlab Framework

Sexlab Aroused Link

Fuz Ro D-oh





Optional dependencies

SOS

DDI, DDA, DDE, DD for him





Recommended

Silent bards or similar. SLSL adds lot of dialogue that is displayed with subtitles only.





Installation on a new game

For default start, install only after Helgen (Helgen-start is very scripted and bad/difficult for mods)

Preferably after other mods have installed

At peaceful location, indoors perhaps

Make a save game before

Add mod and load the previous save

After installation, wait 2 minutes in real life without doing anything in game

Lot of notifications appear, later the MCM appear, only after that you are good to do stuff. First to do could be to make a new save. If you do not see them stuff after 2 minutes, you most likely will not see them later either. Restart your game and load the save and try again.





Installation on an existing game, updating

Go to peaceful location, disable SLSL, and save game

Quit, remove SLSL mod

If you have made your own .json preset files for NPC attributes, copy them somewhere else. If this line makes no sense, ignore it.

Perhaps cleaning the save

Start game, load, wait real life time 2 minutes

Save game

Quit

Install new version

Start game, load, wait real life time 2 minutes





Known issues and tips

Help to make mods compatible with each other. Read this short post.

If you want to adjust properties for lot of actors quickly read this post

At the moment , comma, is hardcoded as part of the debug system. Will remove it later.

Do not change or click anything under "Locked actors"





Testimonials

Click - Click - Click - Click - Click -

Say nice things. Rate mod. Wow so thanksful, much grapetude, nom

Credits

iacex111 for coining SLSL acronym, testing, thread maintenance and excel sheet to make external attribute files

luffyboy for organizing collection and conversion of lot of data for attribute assignment for all NPCs

y_sengaku for huge amount of work contributing to npc attribute assignment, lots of playtesting with excellent bug reports

judgement16 for many things in many areas

ffabris for many good points made along the way

Sutha for Logo

Many old forum faces for answering scripting questions





Actors with predefined properties (y_sengaku, iacex111, luffyboy)

- All vanilla Actors have been predefined

- Atvir Dres: The Last Prince of Tear: http://www.nexusmods.com/skyrim/mods/19348/

- (Updated Version)http://www.nexusmods.com/skyrim/mods/51915/

- Aurora Village (working confirmed in v 1.5.2/ Real Shelter Ver.): http://www.nexusmods.com/skyrim/mods/41852/

- Beyond Reach (v 3.52): http://www.nexusmods.com/skyrim/mods/48467/

- Blood of the Nord (v 1.01): http://www.nexusmods.com/skyrim/mods/72817/

- Camp Argentum (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72685/

- Camp Varglya (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72805/

- Carry on Skyrim: Professor Benjamin Doon (v 2.2): http://www.nexusmods.com/skyrim/mods/53557/

- Companion Valfar (v 1.4): http://www.nexusmods.com/skyrim/mods/25360/

- Darkwater Crossing (v 1.0.5): http://www.nexusmods.com/skyrim/mods/67305/

- Edward Teach aka Blackbeard the Pirate (v 1.9.1): http://www.nexusmods.com/skyrim/mods/41311/

- The Forgotten City (v 1.5.0): http://www.nexusmods.com/skyrim/mods/70219/

- Helgen Reborn (v 105.3): http://www.nexusmods.com/skyrim/mods/35841/

- Kynesgrove (v 1.1.4): http://www.nexusmods.com/skyrim/mods/67181/

- Old Hroldan Ruins (Extended Ver. 2.6): http://www.nexusmods.com/skyrim/mods/66578/

- Immersive Idiots - Roderick Redbeard (v 1.03): http://www.nexusmods.com/skyrim/mods/61441/

- Shor's Stone (v 1.0.2): http://www.nexusmods.com/skyrim/mods/70751/