The Chimeran Hammers

The ancient studies of magic were as much down to experimentation as much as research. So many theories and wild hypothesis' were tested in the heat of the moment, and discovered in times of desperation.

The art of binding souls to weapons to imbue them with magic was one such theory made manifest. Upon the defeat of a Chimera threatening a dwarven hold, a Wizard whose name has been forgotten to time managed to bind the beasts soul to not just one, but three dwarven Warhammers, owned by the heros who had assisted him in the battle. Thinking that the three heads of the beast would contain as much arcane power as three other mortals, each hero took their weapon and went off to seek their own individual glory. Alas, as they ventured further and further, the hammers began to lose power, and now lie as shells of their former glory. Were one to reunite the three, perhaps the split beasts soul would once again awaken in the mauls, and the legend would be reborn.

The Draken Hammer

Each weapon counts as a +1 Warhammer, regardless of proximity. However, if two are brought within 15 ft of each other, the latent soul within them sparks to life again, making the +2 Warhammers, and empowering them each for 2d6 * 2 Months. The empowered profiles are below

The hammer infused with the shard of the Dragon head, contorted into a fiery visage. The Draken Hammer deals an extra 1d8 Fire Damage with each attack made with it.

The Leonan Hammer

The hammer infused with the shard of the Lions head, molded into an proud roar. The Leonan Hammer be used to cast Heroism upon its wielder, using Strength, Constitution AND Charisma as its Spellcasting Ability modifier. This ability can only be used once per day, resetting at dawn.

The Capran Hammer

The hammer infused with the shard of the Goats head, horns weaving themselves into the maul. The Capran Hammer has the Siege tag, doubling the damage done to structures. Also, whenever it does damage, the defender must succeed on a Strength saving throw or be pushed 10 ft away.

Likewise, if all 3 Hammers are brought within 15ft, they become +3 Warhammers with the same abilities as before. However, they also may be used in a ritual to release the Ancient Chimera upon the land once again. The ritual takes 1 Hour to complete, and must conclude at the moment of sunset. If the ritual is completed, the hammers revert to regular +1 Warhammers, without any advancements.