Sacred Oath of the Valkyrie

Tenets

Sustain the brave. True valkyries are drawn to battlefields and conflicts of mythic proportions. Likewise, a valkyrie paladin should be present on the field of battle, supporting the mighty warriors and displaying their own bravery.

True valkyries are drawn to battlefields and conflicts of mythic proportions. Likewise, a valkyrie paladin should be present on the field of battle, supporting the mighty warriors and displaying their own bravery. Death is not the enemy. Death is merely a step into legend. A warrior's true end should not be averted.

Death is merely a step into legend. A warrior's true end should not be averted. Ignominy is. Legends should be remembered. It is part of a valkyrie's duty to ensure that old legends are remembered and new legends reach their arc. While a warrior's true death must not be averted, neither should death collect them before their legend can grow.

Legends should be remembered. It is part of a valkyrie's duty to ensure that old legends are remembered and new legends reach their arc. While a warrior's true death must not be averted, neither should death collect them before their legend can grow. Honor in battle. Poison and deceit are not the hallmarks of a valiant warrior. Instead, valor and strength of arms are to be encouraged and exemplified.

Oath of the Valkyrie

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Vestments of the Swan- You may use your Channel Divinity to sprout spectral swan wings as a bonus action. These wings grant you a fly speed equal to your base land speed, and last a number of rounds equal to your Constitution modifier. If you are airborne when the wings disappear, you gently float to the ground at a rate of 20 feet per round.

Frightening Countenance- You may use your Channel Divinity to take on the awesome countenance of the Aesir you venerate. As an action, you fiercely glare at nearby foes. Any enemies within 30 feet of you must make a Wisdom saving throw against your spell save DC or be frightened of you for a number of rounds equal to your Charisma modifier, minimum of 1 round. If one of your allies that you can see is currently at 0 hit points or dead, this saving throw is made at disadvantage.

Shield Maiden

At 7th level, you can use your reaction to help shield your allies from hazardous area effects. You can protect a number of allies equal to your Charisma modifier within 30' of you. Each protected ally gains advantage on their saving throw. Once you use this ability, you must complete a short or long rest before you can use it again.

At 18th level, any allies that succeed at their affected saving throw take no damage from the affected effect.

Queen of the Skies

At 15th level, your wings grow powerful enough to affect the battlefield around you. As an action, you may use your wings to buffet and push enemies around you. Enemies within 15 feet of you are pushed 5 feet directly away from you and must make a Constitution saving throw against your spell save DC. Those that fail this saving throw also take 5d8 bludgeoning damage. This ability can only be used once per long rest.

Chooser of the Slain

At 20th level, you may assume the appearance of the Valkyrie of legend. For 1 minute you gain the following abilities:

You gain the benefits of Vestments of the Swan and Fearsome Countenance without expending a use of Channel Divinity. While Chooser of the Slain is active, your Queen of the Skies ability doe not have a recharge.

You may use your Lay on Hands on any target within 30 feet of you that you can also see while this feature is active.

Once, while this feature is active, you may call on the gods to strike your foes. A lightning bolt strikes one target, dealing 5d8 radiant damage and 5d8 lightning damage. This target must make a Constitution saving throw against your spell save DC or be stunned until the end of your next turn. Any enemies within 5 feet of the original target must make a Dexterity saving throw or also take the same damage. Those that save only take half damage.

Once you use this feature, you must complete a long rest before you can use it again.

Oath Spells

You gain the following oath spells at the paladin levels listed.

Oath of the Valkyrie Spells

Paladin Level Cookie Type 3rd Guiding Bolt, Thunderwave 5th Gentle Repose, Gust of Wind 9th Mass Healing Word, Speak with Dead 13th Freedom of Movement, Phantasmal Killer 17th Cone of Cold, Mass Cure Wounds

Credit: Etaro (zerochan.net)