THE GRAND FINALE

RELEASE AND LEGENDS

ACT 6 CHAPTER 4: SUCCESSION releases on March 11th for all who have completed Chapter 3!



The rewards for the Legends run of Act 6 Chapter 4 are:





More Than Just a Trophy Champion

PRECARIOUS PATHS AND MALEVOLENT MINI-BOSSES

INTRODUCING 8 NEW PATH BUFFS

ENERGY/PATHS

REWARDS

After quelling the more rebellious elements of the Battlerealm, Carina realizes that she’ll never be able to create any lasting peace until she deals with her most powerful enemy: her own uncle. Chasing him to the very ends of the Battlerealm’s known territories, Carina will need to battle against the strongest champions the Grandmaster has at his disposal before facing him down herself. Can the Summoner help Carina overcome the might and cunning of the Grandmaster?With the release of Chapter 4, you will have an opportunity to become one of the few skilled Summoners that earn a Legends title for all of Act 6!You’ll have until April 22nd at 10:00:00 AM PDT to log a time.Take your time to complete those before you start the first Quest of Chapter 4.1x Tier 5 Class Catalyst Crystals3x Tier 5 Basic Catalysts1x 6-Star Crystal25x Tier 5 Class Catalyst Fragment Crystals (2% each of a random Tier 5 Class Catalyst)1x Tier 5 Basic Catalyst1x 6-Star CrystalThe Top 100 Summoners from this Chapter’s Legends run will, as well as the Top 20 of Act 6 Chapter 1, Top 40 of Act 6 Chapter 2, and the Top 60 of Act 6 Chapter 3 will all receive the never before owned, 6-Star Wolverine (Weapon X)!This Champion has been featured in Event Quests in the past but has never been played by a Player. He also features a completely new set of Abilities and is much more than just a special version of the classic Wolverine.This is your first opportunity to obtain Wolverine (Weapon X), but it won’t be your last. This Champion will remain a rare reward, but there will be more opportunities to add him to your team in the future.In Chapter 4, the paths in each Quest all feature a different focus regarding their buff nodes and opponents, with the entire path supporting a “Path Identity”. The intent of Path Identities is to provide players with a focused and consistent challenge, one that they can build strategies around knowing that the difficulty will be consistent throughout the path. The challenge of these paths will culminate in a unique Mini-Boss opponent, found at the end of the path just before the boss, that adds an extra layer of difficulty on top of the existing Path Identity.On a more personal note, we know that Act 6 has been a bit of a bumpy ride for everyone involved. We want more than anything for everyone who plays through Act 6 to come out of it feeling proud of their accomplishments, and excited for whatever Act 7 has in store for them. Please know that those of us working on Chapter 4 want Act 6 to end on a high note for all of our players and that we’re grateful for the community’s patience, perseverance, and prowess.We wish you all the best of luck against our final Act 6 Boss and look forward to hearing your stories of success and loss.There are 8 new Path Buffs making an appearance in Act 6 Chapter 4. Each Quest features at least one of these Buffs to test a Summoner’s skill and roster:The Defender takes 90% reduced damage from all sources except Special Attacks activated while the Attacker has an active Prowess Effect.The Defender takes 90% reduced damage from all sources unless suffering from a Power Sting effect. Additionally the Attacker's Attack Rating is increased by 40% while the Opponent is suffering a Power Sting and the potency of their Power Sting effects are increased by 300%.At the start of the fight, the Defender receives a permanent Stun shield, while this shield is active the Defender can't be stunned. Every time a Stun is attempted, the Attacker is stunned instead for 3 seconds. The shield will go into a cooldown for 8 seconds if the Defender is inflicted with either Poison or Incinerate. While this cooldown is active, the Attacker gains +40% Attack Rating.The Attacker gains no Power from landing or receiving attacks, instead they are granted 12% of a Power Bar per second while the Defender is suffering from a damaging debuff.The Attacker starts the fight with a Thermostat value of 10. Landing Basic Attacks increases the value by 1 for each hit. Blocking an attack, or activating a Special Attack decreases the value by 2. If the value reaches 0, the Attacker is inflicted with Coldsnap, if the value reaches 20, the Attacker is inflicted with Incinerate. If either of these are triggered, the Thermostat value is resets to 10.The Defender has a 50% chance to inflict the Attacker with Incinerate on contact. These effects will not trigger while the Defender is suffering from a Bleed Debuff. The Defender also takes 100% reduced damage from Incinerate effects and gains a Regeneration Buff healing 1% of max health per second until the Incinerate expires.The Defender has a 50% chance to inflict the Attacker with Coldsnap on contact. These effects will not trigger while the Defender is suffering from an Armor Break Debuff. The Defender also takes 100% reduced damage from Coldsnap effects and gains a Regeneration Buff healing 1% of max health per second until the Coldsnap expires.The Defender has a 50% chance to inflict the Attacker with Shock on contact. These effects will not trigger while the Defender is suffering from a Poison Debuff. The Defender also takes 100% reduced damage from Shock effects and gains a Regeneration Buff healing 1% of max health per second until the Shock expires.3 Energy Per Step6 Paths30 Nodes Per PathApproximately 90 Energy for Quest CompletionApproximately 540 Energy for Quest Mastery3 Energy Per Step6 Paths22 Nodes Per PathApproximately 66 Energy for Quest CompletionApproximately 396 Energy for Quest Mastery5-Star Signature Stone Crystals x30Gold x180,000Tier 2 Alpha Catalyst Fragments x657,000Units x5401x Tier 5 Basic Catalyst3x Tier 2 Alpha Catalyst8000x 6-Star Shards15,000x 5-Star Shard4x Cavalier Crystals2x 5-Star Rank up Gem Crystal (Rank 2 to 3)2x 5-Star Rank up Gem Crystal (Rank 3 to 4)1,500,000x Gold1x T5CC Fragment Crystal (Note: This is a Special Crystal that contains 25% of a T5CC, and not the regular Tier 5 Class Catalyst Fragment Crystal)3x Tier 5 Basic Catalyst7x Tier 2 Alpha Catalysts10,000x 6-Star Shards25,000x 5-Star Shard8x Cavalier Crystals2x 5-Star Rank up Gem Crystal (Rank 3 to 4)2,500,000x GoldTier 2 Alpha Catalyst x7Gold x1,500,000Tier 5 Basic Catalyst x36-Star Rank 1 to 2 Rank Up Gem x16-Star Shards x10,00025% T5CC Selector x15-Star Hero Crystal Shards x10,0005-Star Nexus Hero Crystal x1Tier 5 Class Catalyst Crystal x1Tier 5 Basic Catalyst x4Tier 2 Alpha Catalyst x86-Star Awakening Gem Crystal6-Star Rank 1 to 2 Rank Up Gem x2Gold x3,000,0006-Star Nexus Hero Crystal x1