Devil May Cry is back and it looks well sexy.

The gorgeous, hyper-stylised environments of DmC might be gone, but they’ve been replaced by a hyper-realistic graphical style that should make all the dazzling, offensive acrobatics really pop.

Capcom achieved this through a switch to the RE Engine which, as the name suggests, was most recently used in Resident Evil 7. The studio is aiming for photorealism, just like it was with that game.

“The most obvious thing you’ll notice upon first glance is the rendering – RE Engine saw our first commercialised implementation of a Physically Based Rendering (PBR) pipeline,” producer Matt Walker explains.

“On top of that, DMC5 represents the first time that we’ve implemented ‘blend shapes’ in our engine, which we’ve used to full effect with brand new facial rigs. This means that you’re going to see the best facial animation in DMC5 that Capcom has ever produced, and I personally think it really accentuates the one-liners DMC is known for.”

Capcom also told us that the studio is aiming to go back to the feel of DMC4, so imagine that fluidity and depth combined with a sexy-ass, shiny new graphical style. Yes please, mates.