Generally speaking, the economy here is very strong to the point of actually being somewhat inflated. There is a somewhat smaller population (relatively speaking) of top-tier raiders and a much higher population (relatively) of flashpointers/RPers/casual-PvPers. No aspersions against that demographic at all, but the consequence of this is you have relatively more people doing dailies at a higher rate and spending their time on very economically-efficient activities (like RP, PvP and flashpoints). The result is that credits are introduced into the economy at a higher rate and taken out of the economy (via repair bills) at a much lower rate.



So almost everything is more expensive here, simply because the player base as an average is richer because there is simply more money floating around. This means that, if you're a crafter, you can make hilarious amounts of money in short order on TEH. If you're not a crafter… uh, you might run into some trouble. You can make really good money off of Cartel Market resales, since people are always around to buy high-priced items (30-50 million credit sales really aren't that uncommon here). However, Cartel Market items are price fixed by Bioware (due to the various unlocks which can be had for either coins or credits), and so the prices aren't that different from other servers at release (it's just that old items climb to higher prices). If you're not a crafter or a cartel market reseller, you're going to find the economy here to be much more unfavorable, because you'll have to do more dailies on average than on other servers in order to maintain the same "quality of life" as you might be used to on other servers.



Basically, TEH is like the Manhattan of servers. Everything is very expensive, but people also make a lot of money, so it sort of evens out when you live there. If you're coming in from the outside, there's a bit of sticker shock for a while.



Aside from the economy… Guilds here come in both "unstable" and "amazingly stable" flavors. Republic Honor Guard has been here since launch, and remains strong today. They aren't the only remaining launch guild either. There are plenty of guilds spanning PvE, PvP and RP that have been around for years. Aisthesis was formed in July (maybe June?) of 2012, and we're still sitting at the guild cap with nearly a dozen progression raid groups. On the flip side though, there have been some very short-lived guilds. Some guilds have sprung up, cleared a few bosses or dominated ranked PvP for a while, then evaporated. Proper Villains is a good example here, in that they were dominant in PvE and very strong in PvP (together with Underworld Alliance) for the NiM DF/DP era after being significantly behind the curve previously (and non-existent prior to NiM TfB), and now they're gone.



Based on what I know of other servers, I would actually say that guilds are on average much more stable on TEH than elsewhere, but we certainly have our share of "flash in the pan". TEH is certainly not worse than other servers in this area.



People on this server are generally awesome. I mean, we have our share of trolls that have been better or worse at various stages in the game. As a whole though, you can ask anyone who has multi-servered: the players here are simply nicer than on basically any other server. As a general rule, the "skill level" of players here is probably somewhat lower than on other servers, at least as a rough average. We have some amazing players here, but the general average that you're going to hit (e.g. in a PuG group or a warzone) just isn't that high. You're not going to clear 8/10 HM with a PuG group, much less 9/10 or 10/10. However, you'll find that the group members are significantly more pleasant while you wipe! Ebon Hawk, where the people are nice and the pugs are derpy.



It's a good server, in general. Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.

Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)

Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)



December 13, 2011 to January 30, 2017