I'm by no means an expert, but I do have some experience, and I'd like to offer my perspective on a few things:





Your server doesn't need to be unique, at all. I've seen the most monotonous servers seemingly rising out of no where (thousands of players, thousands in revenue), with the most plain gamemodes imaginable. Basically just vanilla factions, skyblock, prison, etc. Uniqueness isn't the all mighty solution to gain (not to be confused with retain) a player base, it's just one of the available options (albeit a hard one, but potentially the only one available for a lot of people). These servers don't really rise out of no where, they're backed by big funds from the start. It's basically a get rich quick scheme for some, although more often than not they turn to shit because of bad management, and inexperience. These server's aren't like hypixel or mineplex for example though, they're targeted at a specific crowd. There's an entire audience out there of potential customers (children), who are subscribed to giant kid friendly channels especially focused around gaming. Hook up with one of them, convince them that you'll be able to turn a gigantic profit for them if they simply give you a couple thousand (for builders, art, etc) and do a series on the server; get them to call it their official minecraft server. The youtuber does a series, the kids join the server to try get some screentime with their favourite youtuber; if you're smart, you'd have shop ads literally all over the server, and maybe even tell the youtuber to encourage buying. Kids will beg their parents, and you'll be making insane profits. It's incredibly lucrative, but obviously not applicable to everyone, as naturally not any random person can just hook up with a multi million subscriber channel, you need serious connections first. That's not the point though, the point is that uniqueness isn't the only way.



You're probably wondering why servers like Hypixel go to the effort of creating unique content then? I can't give a solid answer, but I'd assume player retention. What I describe above isn't really maintainable, it's a get rich quick scheme. It can be transitioned into a sustainable model, but it's usually not, as more often than not, the motivation behind these servers is purely money.



Just to mention my own stance, I personally think a unique server is the way to go. I don't believe a server should ever be ran with the concrete goal of returning a profit.





MCProHosting is a scam, I'd actually recommend explicitly suggesting to avoid it in your thread.



I think those are the only two things I wanted to comment on, this guide is really good as far as I can tell, nice job.

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