

0.14.0 Build 4





Did you know that Build 4 means that we are one build closer to the release of the final build? It's hard to believe but it's true!

It's also between Build 3 and Build 5, and double Build 2. Does it mean it has half the bugs? Go ahead and test it, and see if I just made this up right now!





Tweaks



Double Ferns now spawn in cold climates all over the world!

Redwood Forests' moss stone boulders are rounder

Boats now appear exactly where the player has clicked/tapped

Creeper explosions are now much stronger and consistent in power

Naturally spawned Villagers will now have more variety of professions

Updated translations to change them words!

Cannot harm Zombies with a potion of Harming anymore



Bug Fixes



Crash fixed when rejoining a game after the game was suspended

Crash fixed when placing an Item Frame above a Chest

Crash fixed when the player destroys a torch that is part of a broken pulsar circuit

Android's system bar doesn't appear anymore when ingame!

Fixed various Cauldron synchronization issues

Fixed hang up because of infinite loops

Boats don't collide with you anymore when you stop riding them

Fixed Hopper lighting

Mobs now walk normally when put on slabs

Items placed in an Item Frame shouldn't retain the rotation of the last item contained in it

Hopper Loop clocks now produce the correct ON/OFF signal

Red Sandstone now uses the correct sounds

Fixed contents of Minecarts being black

Clients now consume an instance of the item when placing it in an Item Frame

Cobblestone Wall texture is now actually all fixed 100% pinky swear

Removed extra black pixels from items

[Redacted] from [Redacted] will not crash the game anymore if [Redacted]

Fixed Creepers not exploding if the player is below them

Can now feed baby Ocelots

Redstone-powered doors now remain powered after reloading

Fix to the Language Screen

When destroying a two-parts block, particles will be visible for both parts on clients too

Fixed Double Trapped Chests circuitry

Item Frame Maps don't flicker anymore when watched from a distance

Redstone wire has less overdraw now









