First off, we can see Cinnamon has a 2” melee zone. This is worth calling out, since it’s a strong natural stat that gives a model plenty of variability. Beyond that, her statline is a touch odd. 7”/9” MOV would generally suggest a striker, as would the DEF 5+ and the TAC 4, but the KICK stat and the INF stat rather go against that reading of her.

Next up, the playbook muddies the water even further, with only momentous damage results, with a non-momentous tackle on 2 again suggesting she’s not really striker material, especially with TAC 4. However, do bear in mind that she has the Cook’s Guild Rule, Intimidation, which reduces the defence of the model she’s attacking. As a result, the second column is very, very achievable for her, even against higher defence models. She also has a number of momentous damage results, since, well, Cooks eh. That’s kind of their whole jam.

Onto the Character Plays, Cinnamon’s first one is Acrobatic. A staple of the game, this play allows her to dodge 2” for the cost of 1 influence. It’s not overly flashy, but when combined with her high MOV stat, she can really get around the pitch. Her next Character Play, Get Set, Bake! is really just an exceptional play, and typifies the Cooks playstyle. It targets a friendly model, and for the rest of the turn, any friendly model starting an advance within 2” of that model gains +2”/+2” MOV. Pretty damn handy! While it is cost 2, it’ll often save you influence elsewhere by allowing a model to walk and engage an enemy rather than charge, letting you get more attacks out and making your other models more efficient!

Get Set, Bake! is one of the key reasons to bring this model. If you time your activations right, she can give a good chunk of your team +2”/+2” MOV for 2 influence, a pretty damn outstanding deal. She can also apply it to herself if she wants, and in that instance she’d gain the MOV buff, since she is of course within 2” of herself. This lets her move further, potentially getting her into a position where she can apply the buff to more friendly models.

Finally for the front of her card, she has 11 HP, really again highlighting the glass cannon playstyle of the Cooks. She makes your team faster, so they can get the first and biggest hits in, but they’re not going to be hanging around too long if you mess up and get hit first.

Our Blades Are Sharp