The Monstrous Half Drow Unlike their Wood and High-Elf cousins, the Drow are far more likely to consort with demons and dark gods like Lolth or Vulkoor. These interactions can lead to the creation of monstrous half-Drow amalgamations, the Scorrow, the Driders and the Draegloth. Large Creatures The Drider, Scorrow and Draegloth are all Large races. They follow the Jotungard rules for Large Races by /u/SwordMeow. These are as follows: The races have advantage on Strength ability checks and Strength saving throws. For this reason, these races are assumed to be strong, and do not need to gain a Strength score bonus—they will usually roll high anyway, except on attacks and damage.

If you are proficient in any weapon, you are considered proficient for its Large sized version as well. The Large versions of weapons are not very common. They cost at least twice that of a normal weapon. You may start with a single Large-sized weapon.

The Large weapons deal an extra 1d4 damage.

Your normal unarmed strike damage is 2 + your Strength modifier.

The creature takes up a 10 by 10 foot area.

To fit into a Medium area, the creature must squeeze into the space costing double its movement, disadvantage on attack rolls and Dexterity saving throws, and attack rolls against it to have advantage.

The creature's push, drag, lift, and carrying capacity are all calculated for Large size. Push, drag, and lift are 60 times your Strength score while carrying capacity multiplies your Strength score by 30 unless otherwise noted. The races are able to grapple and shove Huge creatures. If you attempt to handle something very small, such as a vial of acid, the DM may call for a Dexterity check where a smaller sized creature would automatically succeed.

You require mounts at least one size larger than you as normal.

You require four times as much food as normal and your armor requires four times the materials to be made. It is about that much more expensive, and that's assuming you can find it. Based on how common these races are in your world, they might be found in populous cities. You also require larger shields, which are more common, but give no bonus to AC outside the norm.

All of these races still count as humanoids unless otherwise noted. Balancing Races The Drider and Scorrow races are both balanced using the "Detect Balance" system for 5e. Large is considered a 12 and their "Half-Drow" Trait is considered a -6 as it removes the Large Weapon bonuses that Large races usually have. Art Credits Art for this supplement provided by: Drow Rogue: DMSguild Scorpioness Najka: Candlemaiden Drider and Draegloth: Daarken

Scorrow "A jet black warrior, the upper half of a lithe, lethal drow and the lower half as a massive scorpion with a stinger that reaches over his shoulder. The sickening green venom that drips from its barbed hook is also laced over both of the wicked underhand knives." Created, Then Born Scorrow are the horrifying half-drow half-scorpion amalgamation created by the Drow God, Vulkoor, who has an affinity for Scorpions. The first Scorrow were blessed by Vulkoor and given these monstrous forms. Unlike Driders, Scorrow are a true-breeding race and nearly all Scorrow are now born of Scorrow parents. Desert Hunters While Driders and Drow native to the Underdark scorn the sunlight, Scorrow and their Xen'Drikari Drow counterparts carve out their existence in the deserts of Xen'Drik. Scorrow are voracious hunters and will choose to hunt prey based on difficulty involved in the hunt. The prefer very challenging creatures and will follow a very long trail just because they love a difficult hunt. Scorrow have an intense hatred of Giants that they share with their Xen'Drikari Drow cousins. Revered Outcasts Scorrow are revered by Xen'Drikari Drow as those blessed by Vulkoor, but are outcasts from Drow society. Scorrow are incredibly disdainful of weakness, even so far as to abandon their young if they are too weak. They act as solitary hunters, or live in small, but powerful nests of up to five. Scorrow Traits Ability Score Increase The deserts of Xen'Drik allow for the survival of only the strongest. Your Constitution Score increases by 1.

The deserts of Xen'Drik allow for the survival of only the strongest. Your Constitution Score increases by 1. Age The age of a Scorrow is as unpredictable as the sands of the deserts that they call home. Scorrow reach adulthood at 10 years old and can survive for centuries due to their Elvish heritage.

The age of a Scorrow is as unpredictable as the sands of the deserts that they call home. Scorrow reach adulthood at 10 years old and can survive for centuries due to their Elvish heritage. Alignment Scorrow vehemently hate other races and don't exist well in the strains of a culture, they tend towards Chaotic Evil.

Scorrow vehemently hate other races and don't exist well in the strains of a culture, they tend towards Chaotic Evil. Size Full grown Scorrow on average weigh 2,300 pounds and stand at around seven feet tall at the head, though their stingers often sit several feet higher. Your size is Large.

Full grown Scorrow on average weigh 2,300 pounds and stand at around seven feet tall at the head, though their stingers often sit several feet higher. Your size is Large. Speed Your base walking speed is 30 feet, your scorpion nature also provides you with a burrow speed of

15ft.

Your base walking speed is 30 feet, your scorpion nature also provides you with a burrow speed of 15ft. Darkvision Accustomed to hunting by sunlight

or moonlight, you have superior vision in

dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Accustomed to hunting by sunlight or moonlight, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey. Fey Ancestry You have advantage on saving throws

against being charmed, and magic can't put you to

sleep.

You have advantage on saving throws against being charmed, and magic can't put you to sleep. Half-Drow Unlike most large sized creatures, your arms and upper body are medium sized, meaning you don't use large sized weapons and you lack proficiency in them. All other rules of large size still apply to you.

Unlike most large sized creatures, your arms and upper body are medium sized, meaning you don't use large sized weapons and you lack proficiency in them. All other rules of large size still apply to you. Desert Hunters You're naturally adapted to hot climates as described in Chapter 5 of the Dungeon Master's Guide.

You're naturally adapted to hot climates as described in Chapter 5 of the Dungeon Master's Guide. Chitinous Hide Your scorpion body has a naturally thick chitinous hide. While you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Your scorpion body has a naturally thick chitinous hide. While you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Stinger You are never unarmed. You are proficient with your Stinger, which is a melee weapon that deals 1d8 + your Strength modifier piercing damage. You cannot attack with your stinger more than once per turn.

You are never unarmed. You are proficient with your Stinger, which is a melee weapon that deals 1d8 + your Strength modifier piercing damage. You cannot attack with your stinger more than once per turn. Claws You are proficient with you claws, which are melee weapons that deal 1d6 slashing damage + your Strength modifier.

You are proficient with you claws, which are melee weapons that deal 1d6 slashing damage + your Strength modifier. Languages You can speak, read, and write Common, and Elven. The Drow version of Elven is more guttural and harsh. <img src='https://68.media.tumblr.com/c1a003b85677f70fe1ed4ebe1dc7f76b/tumblr_ngsdi6iP7d1qkyvryo2_500.png' style='position:absolute;top:445px;left:270px;width:760px;mix-blend-mode:darken'>

Drider "The dry rasping of spidery legs brings this hideous monstrosity into view—a nightmarish, centaurian fusion of drow and spider." Punished by Lolth High-ranking Priestesses of Lolth may test Drow's loyalty to the Queen of Spiders. Those that fail suffer the fate of transformation into a Drider. Driders develop a poisonous bite and must imbibe the blood of creatures in order to survive. Because of their failure they are feared and shunned by Drow culture. Though they are tolerated as representations of Lolth's power and will in the Material Plane. Drider Traits Ability Score Increase Your Dexterity score increases by 1.

Your Dexterity score increases by 1. Age The age of a Drider depends on how old the Drow was before their transformation. Due to the strenuous effect that becoming a Drider has on the body, most don't live two decades after their transformation.

The age of a Drider depends on how old the Drow was before their transformation. Due to the strenuous effect that becoming a Drider has on the body, most don't live two decades after their transformation. Alignment Drider are the outcasts of Drow society, shunned by their own kin and forced to drink the blood of the living, the Drider tend towards Chaotic Evil..

Drider are the outcasts of Drow society, shunned by their own kin and forced to drink the blood of the living, the Drider tend towards Chaotic Evil.. Size The largest of Driders weigh on average a ton and stand around 6 1/2' tall at the head. Your size is Large.

The largest of Driders weigh on average a ton and stand around 6 1/2' tall at the head. Your size is Large. Speed Your base walking speed is 30 feet, and your arachnoid nature provides you with a climbing speed equal to your walking speed.

Your base walking speed is 30 feet, and your arachnoid nature provides you with a climbing speed equal to your walking speed. Superior Darkvision Accustomed to the depths of the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.' Sunlight Sensitivity You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. Fey Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep.

You have advantage on saving throws against being charmed, and magic can't put you to sleep. Web Walker You ignore movement restrictions caused by webbing.

You ignore movement restrictions caused by webbing. Spider Climb You can climb difficult surfaces, including upside down on ceilings without needing to make an ability check.

You can climb difficult surfaces, including upside down on ceilings without needing to make an ability check. Drow Magic You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day.

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Half-Drow Unlike most large sized creatures, your arms and upper body are medium sized, meaning you don't use large sized weapons and you lack proficiency in them. All other rules of large size still apply to you.

Unlike most large sized creatures, your arms and upper body are medium sized, meaning you don't use large sized weapons and you lack proficiency in them. All other rules of large size still apply to you. Weapon Training You have proficiency with rapiers, shortswords, and hand crossbows.

You have proficiency with rapiers, shortswords, and hand crossbows. Languages You can speak, read, and write Common, Undercommon and Elven. The Drow version of Elven is more guttural and harsh.