At 1st level, a warlock gains the Otherworldly Patron feature. Here is a new option for that feature: the Fateful.

The Fateful

Many pacts are based on an exchange of services between a warlock and their patron, power in return for a favor. These dealings are often means to an end, for all parties involved. Your patron is a being of fate itself, said to be nigh omniscient and all-powerful. The tasks it poses to you may change the course of history, or merely serve as a form of entertainment for your patron. Are the gifts it bestows upon you a reward for your service and essential for the completion of future quests? Or a lure for more power, tools meant for amusement? Know this, the greater the risks you take, the more you shall gain.

Fateful Features Warlock Level Feature 1st Expanded Spell List, Past Revisions 3rd Pact of the Cards 6th Future Bargain 10th Present Warp 14th Streak of Fate

Expanded Spell List The Fateful lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Fateful Expanded Spells Spell Level Spells 1st bless, chaos bolt XGE 2nd blur, enhance ability 3rd blink, baleful conflux 4th chaos ward, fateful vision 5th lethargy, reincarnate

Past Revisions Starting 1st level, you can twist the past to unforeseen results. Once per turn when you roll damage for a weapon attack or a cantrip, you can reroll one of the damage dice and use the new roll. The number rolled on that die determines the damage type of the attack or cantrip, as shown below. Die Roll Damage Type 1 Acid 2 Bludgeoning 3 Cold 4 Fire 5 Lightning 6 Necrotic 7 Piercing 8 Poison 9 Psychic 10 Radiant 11 Slashing 12 Thunder

Pact Boon: Pact of the Cards At 3rd level, a character bound to the Fateful can select this option instead on one of the warlock’s existing Pact Boon options. The Fateful grants you a simple box made of wood or iron, engraved with your name at the bottom. Upon inspection, the box appears empty. While the box is on your person, you are proficient with all gaming sets. Additionally, you can use your action to draw a card from the box which magically appears in your hand as you reach into it. If you do so, you roll on the Fate Cards table to determine the card’s effect. Spells cast as part of this action don't require components. Once you have drawn a card and its magic has taken effect, it crumbles to dust. You can only draw one card at a time. Once you have drawn a number of cards equal to your Charisma modifier, you must finish a long rest before you can draw additional cards. If you lose the box, you can perform a 1-hour ritual to receive a replacement from the Fateful. The ritual can be performed during a short or long rest, and it destroys the previous box.