Shields Remasterd v0.5

Shields Name Cost Armor Class (AC) Block Strength Stealth Weight Small Shield 5 gp +0 1d6 — — 2 lb . Standard Shield 10 gp +1 1d8 — — 5 lb. Greatshield 50 gp +2 1d10 Str 15 Disadvantage 12 lb.



Shields

A shield is made from wood or metal and provides additional protection. Wielding a shield increases your Armor Class by the amount listed in the Armor Class (AC) column for that shield type.

When another creature you can see damages you with a weapon attack and it was not a critical hit, you can use your reaction to attempt to block. Make a Strength saving throw, the DC is equal to the attacking creature's Strength or Dexterity score, whichever is higher. If you roll a 1 on the Strength saving throw, the shield is damaged and can no longer be used until repaired. On a success, roll the die indicated by the shield's block property to reduce the damage of the attack by the number you roll on your block die.

If you reduce the damage to 0, the attack is considered a miss for the purposes of ability and spell conditions.

































Shield, +1, +2, or +3 Armor (shield), uncommon (+1), rare (+2), or very rare (+3) While holding this shield, you have a bonus to AC and strength saving throws made to block. This bonus is in addition to the shield's normal bonus to AC. When damaged as the result of blocking a nonmagical weapon the shield naturally repairs itself over the course of 1 minute.

New Fighting Style

Avilable to the Fighter and Paladin classes.

Shield Use

You gain a +2 bonus to Strength saving throws you make to block with shields.





New Battle Master Maneuver

Encircling Strike. When you take the Attack action on your turn, you can expend one superiority die to attempt to out predict the target. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, the target can't take a reaction against any attacks you make until the end of the turn.



































