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We’re excited to announce the 2018 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2016 Craptastic Comp Winner: Goblin by Vanja Utne / Pond Software



In the 2016 competition, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the files put together must not exceed the 4KB limit.

We want craptastic game entries! Remember, the key word here is fun! We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET (via email) by 30th June, 2018 (23:59 GMT).

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RULES

Basic rules are as follows:

The competition deadline is 23:59 GMT on the 30th June, 2018. All entries to be submitted to [email protected] ) All entrants must register at [email protected] Entrants are free to preview screenshots and videos of their game(s) to other publications/websites. The competition will only begin when there are at least 5 registered entrants. All submitted games MUST be 4KB or less, compressed, and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). The games must be previously unreleased and your own work, whether that be by yourself or as part of a collaboration. PAL must be supported, with additional NTSC support optional (but encouraged). Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only. All applicants that submit a valid entry will be featured within the next issue of RESET magazine. Entries should be submitted exclusively to RESET by the competition deadline. Please feel free to share as you wish after the competition has ended (after the compo deadline has passed). There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final. Judges *CAN* enter games themselves, but cannot self-vote (award points to their own release). Games must be submitted as freeware. Games will be published (not necessarily exclusively) on a future Reset Mix-i-disk for the whole world to enjoy, after the competition has concluded, and may be included on a future cartridge compilation.

4th place in the 2016 Craptastic Comp: Bonkey Kong by Graham Axten / Pond Software



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SCORING SYSTEM

The scoring rules are very simple. Depending on the number of entries, the judges will award points to each game over several criteria (as discussed below). If there are 6 entries, 6 points go to the best, then 5, 4, 3, 2 and 1 to the worst.

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

The criteria that each game will be evaluated on are:

Originality – New idea or “rip off”? Off the wall ideas encouraged.

Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?

Execution – Execution of design, taking into account controls, NTSC/GS compatibility.

Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!

Gameplay – A measure of how enjoyable the game is to play.

Lasting Appeal – replay value, addictiveness.

OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

When the panel has scored each game accordingly, the totals for each criteria will be divided by the number of judges to produce a mean average. These averages are then added together for each game to give a final score.

CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.

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PRIZES

A craptastic gaming comp requires craptastic prizes, right? Actual prizes and more sponsors will be announced soon!

For now, a big thank-you to the following sponsors for their support.

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ADDITIONAL INFORMATION

Keep an eye on the Reset64 Facebook page for more information.

If you would like to sponsor a prize, please get in touch!

So, what are you waiting for? Get coding, and remember, have fun!!

Previous competition (to help you get inspired): http://csdb.dk/event/?id=2483

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Unkle K / Reset C64

Father, husband, teacher and retro gaming/computer enthusiast! Editor of Reset… C64 magazine.

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