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Star Citizen Patch 3.8.0d

Alpha Patch 3.8.0d has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.8.0-PTU.3739996.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Persistence Wipe: NO

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

UPDATED USER.cfg settings:

r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are

not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus

Camera and Look ahead mode updates.

General gameplay and traversal.

Known Issues

Approaching Area18 spaceport will result in the death of the character. Work around: Avoid Area18.

Attempting to spawn the 890 Jump or the Reclaimer at Lorville will result in the ship immediately being destroyed.

Ship model previews in the VMA, Arena Commander select screen, and ship rental/purchase screens are slow to load and lower framerate.

Personal transport beacons do not broadcast.

There's a chance the elevators at Area18 and Lorville will not function as intended.

Rest stops still have lingering texture issues.

Clovus may be missing.

The Fortifier helmet has a fully opaque texture while in first person.

The elevators at Port Tressler are non-functional and will trap the player.

The Pisces spawns without its landing gear lowered.

Commodities can not be purchased at outposts.

Shopping kiosks are blank at all rest stops.

Rest stop shops have no purchasable display items.

There is a large impact/smoke effect covering the screen when mining a ship deposit.

Recovery ship data recorder mission does not update on arrival.

Replaceme elements may appear on planetary surfaces.

Players can spawn with blood loss that can't be healed and get stuck in a death loop.

There is no logout prompt for some 890 Jump beds.

Ships can end up oriented sideways when quantum linking.

Feature Updates

Locations

Visual updates and polish to New Babbage exterior.

Updated atmospheres on Daymar and Yela.

Ships and Vehicles

Added Ballista to New Deal and Astro Armada.

Added a drop shadow to all remaining ship HUDs.

Weapons and Items

Price adjustments to mining laser heads, the Animus, and the P6-LR.

Bug Fixes

The Fortifier helmet should no longer be opaque.

Fixed an issue where the Ballista couldn't be spawned.

The Ursa Rover should no longer have frosted, opaque glass blocking the view.

There should no longer be excessive ship vibration audio at lower speeds.

Ships stored with fines should no longer become unretrievable.

The female character's arms should no longer contort when looking down with the P6-LR.

The ground on Daymar should no longer appear obviously tiled.

Criminal AI should no longer attack one another.

The player should now be aligned properly to the MFD and interaction nodes when laying in the bed of the Mustang Beta.

The Animus reload animation should no longer be interrupted by other animations and cause an error in ammo count.

Fixed an issue causing the Animus and Scourge to be inaccurate while in EVA.

Ship claims should now consistently work.

Duplicate ships should no longer generate on the ASOP terminal.

Technical

Fixed 5 client crashes

Fixed 4 server crashes.