You might be left with a few questions, so we prepared some answers…

Why is the title simply TowerFall if it includes all the content from Ascension and Dark World?

We like those subtitles, but they were always born of necessity. Throughout this game’s messy development history, we often needed to communicate that new content was being added, and these subtitles were chosen to show that our baby had grown from its previous releases. The graceful simplicity of TowerFall alone was always our favorite, so we’re sticking with that for our definitive release on the Nintendo Switch.

What’s the dashboard icon look like?

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Can I play with GameCube controllers using the Smash Bros USB adapter?

Yes! We made sure this is possible. Unfortunately, there is no way for us to automatically detect whether you’re using a GameCube controller or not. But if you hold X when you select your character, you’ll switch to GameCube controller-specific button mappings.

Is the Map Editor from the PC version included?

No, the map editor isn’t included in any console editions of TowerFall. The editor was designed for keyboard and mouse input, and doesn’t really make sense on consoles where sharing custom stages is pretty much impossible.

You mentioned “balance changes.” Go on...

A few levels here and there have been tweaked — if you’ve played a lot of TowerFall you’ll probably notice these changes when they come up. We also played around with how some secret stages and characters are unlocked. I’ll leave those changes to surprise you.

I will get specific, however, about a couple gameplay tweaks we made:

Mud in Dreadwood is a bit stickier now. Not only does it slow your movement speed like it always did, but now it also lowers your jump height as you try to escape it. This makes it a lot riskier to be in.

Hot coals in TowerForge have changed quite a bit. Previously, they made players who step on them bounce on contact. That effect is gone. They now simply light archers on fire who venture across them. Fire doesn’t mean a lot in TowerFall, but it will burn wings off if you have ‘em. But here’s the real kicker: any explosive arrows that come into contact with hot coals will immediately detonate.

The Dark World Expansion used to be DLC, but now it’s included… so will I start with all those stages and characters unlocked, or are they hidden?

The Red Archer was a new combatant in the Dark World Expansion, and you have to unlock her now. I won’t spoil how you’ll find her.

Dark World also added an alternate skin for every archer, and those all begin unlocked.

You’ll have most of the Dark World stages available from the start, except you’ll have to figure out how to unlock Cataclysm, the procedurally generated finale stage.

What about Celeste? Are y’all working on anything new in that world?

Only time will tell.

What’s next?

There’s a good chance this is Matt Makes Games Inc.’s last full game release… but we’ll talk about that more later.