Obsolete ScottGames Chit Chat + Thing about Moon Minions' ''Creation''

So, a long time ago, when I was the most active user over on the official (I suppose it's official) ScottGames subreddit, Daily Click was the closest solution striking solid and not-so-awkward discussions about Scott B. Cawthon's old titles that are unfortunately underrated even to this very day so I and my crew can play them all. Phrasing it like that is because he uploaded all of the games a lot of people don't even know he made, but of course, he deleted them ALL for a various reason.



This might affect his privacy because of what actually occured back in the days (and yes, what I'm about to speak out was legitimate), but regardless; it's a very serious thing and I feel like everyone should understand the issue that could've (thank god he didn't give up so easily) potentially CEASE Scott's hobby; being a game developer.



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1) Every time he uploads a game on The Daily Click, he either earns 75% of positive comments saying how the graphics, gameplay, music and the general idea of the game people comment on are all amazing (according to the archives I succesfully viewed via Wayback Machine), but the other 25% are supposedly comments that sometimes critique his games in an unfair way. One being ''You should probably learn how to make 3D models'' is so unfair and annoying to me, because the person can't surely carefully look at those plain details and beautiful cartoon textures that he even used for BirdVillage. The dude (Scott) obviously studied Computer Science, marking the start of his full-time job (good thing to know is that studiying CS are like the first steps of becoming a game developer). After examples of opinions like that one, the man decided to delete game after game permanently from the site, each one being either lost in the void and not coming back or just not being viewable at all for non members. The LoF 3 issue over on Natomic isn't eligible from me to explain it since I don't like picking on somebody's gigantic personal problems, although I CAN at least say he once said in a mail ''This is an unhealthy hobby for me.'', which means that if he'd, from that sentence go on and forward, I don't think I'd ever play Flanville like I used to play when I was a toddler back in... 2005, I guess?? Can't remember how the server worked back then... those were simpler, yet hell-ish times because of constant dial up errors. (don't even ask me how painful colaborating with THAT was as your internet provider and access system)



In conclusion, and in my honest opinion, Scott shouldn't have deleted all the game he published on The Daily Click. We could literally have all the games by now, even one being Elemage. But at least giving him a props for marking constantly his safety spot because of what he was doing is somewhat a good stat from me to him. (Reference to his ''MIA'' nickname one time and another)



2) A duty on my mind, when trying to entertain myself more than just hearing about lousy and repetitive battle royale games coming out every single year starting from 2017, would always be finding Scott's old titles with a crew I can't give names out yet. Being someone doing such a thing like this is more challenging than a stupid ARG with hex codes EVERYONE can encrypt and decypher easily. Yet, there are freeware sites, which is why I'm happy about that, because that's where most old and lost games are fond of being downlodable and available (but that doesn't mean there can be ancient, pesky and stealthy malwares lurking around the sites...).



One example being Stellar Gun. THAT GAME was recovered using Google's special ''Time and Date'' option, typing it like ''Stellar Gun'' WITH quotation marks, and the first (or the third result?) was a ''Video Giochi'' esque site having Multimedia Fusion games there; one being Stellar Gun available to download. It was a blessing, and I never knew I'd ever see Scott's not-so-awful-after-all Photoshoped (Pen Tool cropped) pictures of him as the final boss of the game. Like, what reaction can be given to that si- I mean, relief?



Another tactic being actually asking for his lost games on Daily Click (yeah, yeah, DC is going to be mentioned so many times during you, the user, reading all of this, but there's really nothing to worry about), where one user succeeded to transfirm plausible and available games he still had on his PC kept by the dawn of time. The games he transfered succesfully were Flanville AND Metroid: Ripped Worlds. Yet, what's more interesting is that 2017 was the only year Scott's old games were fond to be recovered continuously because of people having an interest about them; the hunt 100% was created from one Freddit post mentioning a survival footage of Powermon.



And alas, but to my dismay (sadly), the last example of a ScottGames game recovery is... Light from Above. An MMORPG beta 2006 game never finished by Scott Cawthon. Like, ever. Now, the game was recovered thanks to the same user who provided Flanville and Metroid: Ripped Worlds to us hunters, which I firstly asked them via DC mail if they perhaps still have Moon Minions and Weird Colony on their PC. By an obvious surprise, they said no, but they did say afterwards they know little info about another one of his games he couldn't get more info after all after the memories he told me. I was curious to see their info they had in store for me, which I was later on rewarded with their long DM explaining almost the entirety of the game. I was, after carefully every word he typed there, SO hyped only because I thought he might still have it on his PC once he mentioned the date he first ever had the .exe file. After maybe, like, 5 days, they responded with an amazing surprise; a download link to the game. It was that day when I thought in my head all things are possible to accomplishing; even if you don't believe in them.



If I were to never exist, this game wouldn't ever be recovered and playable for the future we have preserved today.



God, if everything is possible, then it must surely be possible to have these titles any time, right? Here's hoping if I'm right.



3) The man rarely ever talks about his old stuff. This is the thing I was talking about earlier; if he doesn't want to talk about, I don't know, Ships of Chaos, it might be the fact because he either dislikes how badly he developed the game, or he just thinks it's too obsolete literally nobody would give a duck about it today because of how old and obscure it is. That's what he might be also afraid of. Not because they're simpler games, but because of other people and their reactions (maybe).



Oh no... what if I'm wrong and should actually point out that he's afraid to talk about them because... of the deleting incident I also mentioned. Today, the dude is a nice and chill person to talk to, but what he doesn't perhaps WANT to be reminded of is his past mistake; overreacting about harsh criticism regarding his games.



We can't know for sure...



4) The music he uses is by far almost always fitting for his games. Reminds me of those games that always use music either from other games OR action movies. Perhaps like Flash games. Although, you may be wondering: ''But Convert, why is THIS so important to you?''. Well, let me tell you why; there's this one review of Moon Minions that hooked me up to find MIDIs he used even more because of the user being specific about a thought being ''Although I recognized a bunch of music he used for his previous games''. This means that either that Megaman 5 MIDI or the Life Force MIDI he used for Phantom Core might appear because he used those familiar tracks before. Like, from Chrono Trigger; the final boss theme. I heard it so far in Stellar Gun and Legacy of Flan 3, but I 40% think it might be a primitive case for this game to have it as, like, a boss theme.



Not to mention my list of all the tracks he used for all of his games as MIDI sequences. It can be visited right here ---> https://www.reddit.com/r/scottgames/comments/7az1ql/list_of_all_theme_songs_that_scott_cawthon_used/



I miss the days when he was searching for some good VG music. And yeah, he did say ''I'm trying to find some good music. ;)'' on Daily Click once, but I forgot on what post and when... that's sad, really.



No worries. I'll try to find that comment and share it as fast as I can!



5) 2D animations.. well, they certainly CAN be a bit better! Phrasing it like that is because he actually animates MS Paint drawings as 2 frame animations. That's yet sad and good at the same time. Why good? Because that's the cheapest way to spend your time on something. Making 2 frame Paint animations. That doesn't ever take long to do, right? ...RIGHT? They're just 2 different pictures with different posses.



But hey, his bigger passion is to animate in Max, which I can totally understand. We all have different passions for something, don't we? Yeah, that's what I thought.



Remember those 2 frame Paint animations I shared on Twitter? Those were only my attempts at his easy way of a movable drawing. One being an idle animation of a green skeleton from Bogart 2: Return of Bogart, but I didn't animate him. Scott did. For Bogart 2.



I just made an idle Goomba and a purple goo that was bigger but was then starting to become smaller and smaller, being an endless loop. Literally. (same with the Goomba too)



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Well, looks like I have only one thing left to mention, and that is something I said earlier than this chit chat above this message. Yes, I'm talking about Moon Minions' Creation. A final boss being a robot with mechanical arms and legs (some being spare) just like TJoC's Creation. ''It's a neat coincidence'', as how Scott phrased it, because there was no possible way for Nikson to know about Moon Minions, ''since it doesn't work on modern computers''. Yes. Yes yes yes. That is the ONLY reason why Scott doesn't give out his games so easily (especially his online ones). Because their SERVER isn't vigilant anymore (talking about his online games there, pal). But I digress, because there's a person who can fix his online games like a skilled IT developer. As of today, ALL online games are playable via Virtual Machine (not yet hostable for LAN parties), except MM (Moon Minions) and WC (Weird Colony) (which are not recovered yet). My personal opinion is that once MM gets recovered by Scott or a user or whatever force brings it back, there MIGHT be fan-art of the robot; Creation. If so, then there's not a single reason for me to be surprised if I can guess THAT right.



But... why didn't Scott mention that the game has not one, not two, but THREE final bosses...? Hmm... oh wait. I know. He just wanted to clarify the coincidence that occured in his mind back when he commented that on one fan-art of TJoC's Creation over on Freddit.



But that's about it. There's nothing left to mention, mainly because we, thus far, have a design descirption of the robot.



If you enjoyed this discussion I made, remind me if I should make more of these, 'cause it's really fun and enjoyable being someone typing over 10000 words AND being somewhat creative and informative at the same time! ^^



Love,

Convert x





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