An unofficial update I’ve been meaning to get a new release out (if you wish to help out, you can review the changes here) based on an unofficial updated published which adds high sierra support. Since I’m not yet done, please check out the forum thread over here if you want to use the (mostly untested) release. Other users have reported success, so I feel it is a step forward.

Alpha Release (2016-04-21) We’ve updated the wine package to no longer lock you to Stable (Fallback). Stable and Cutting-Edge should now both work. Note that this is an alpha release and may outright not run. This release is more for people who want to tinker while we figure out the remaining issues (namely, why it won’t run for some people…) If you do manage to get it running, it should be relatively stable and playable though. As per last time, you will need to allow the app access to run for the first time. You can do this by right-clicking the osu! bundle (after extracting from the zip) and clicking Open. Full instructions are available here. Things to note: You will need to manually install XQuartz 2.7.7 or higher

As before, osu! will automatically update but the app bundle won’t; check back every now and then for new bundle releases. Known issues: Fullscreen doesn’t work properly, play in a window if the OSX menu bar and dock bothers you.

Rapidly selecting different maps at song select may cause osu! to lock up, so… uh, try to avoid doing that if you can. Download it here (p.s. to those that wish to contribute, please see https://github.com/ppy/osu-wine) If you have any issues, please leave a comment.

Stable Release (2015-10-17) Here’s the promised stable release, supporting El Capitan. Yes, we are still running under wine, but we are working in parallel on a native version (it’s just not quite ready yet)! Note that you will need to allow the app access to run the first time you run it. You can do this by right-clicking the osu! bundle (after extracting from the dmg) and clicking Open. Full instructions are available here. Things to note: osu! will automatically update going forward, but the app bundle won’t. I suggest you bookmark this site and check back every month or two for new bundle releases.

You will be locked to the Stable (Fallback) release stream. This is intentional, as it is the only one which will work for this release. Download here If you have any issues, please leave a comment on this post!

super-temporary-alpha-release For those who just can’t wait to play, here’s a working release with a few issues: An error dialog box will appear stating “Unable to set pixel format” on startup. Ignore it.

Window will appear white briefly while starting up.

osu! will complain about errors updating. Ignore this; it will still automatically update.

osu! will complain about “tablet initialisation failed”. Ignore this.

osu! may mention you can’t receive future updates due to missing .NET Framework v4. Ignore this.

If you try to run the updater will complain about .NET Framework v4 not being able to be installed. It won’t update on this release via the external updater. In-game updates should still work, but make sure to check this blog in-case they don’t. If you download this version, all of these issues should be fixed in an automatic update coming tomorrow. If you’re not in a hurry, wait until tomorrow for a 100% stable download. You will need to allow the app from an unsigned source. This will be the case even for future releases for now, due to the way osu! updates internally. Note that this is still using the stable (.net 2.0) release. I tried to get Beta/CE working, but there are some issues with GL contexts which we need to resolve before taking this path. You’ve been warned! Download here.