Part of the Battlefield™ V journey through a never-before-seen portrayal of World War 2 takes place across an anthology of single-player tales, known as War Stories. In these, you’ll play untold, unexpected stories of human drama set against global conflict through four firsthand accounts inspired by real places and events.



Create only-in-Battlefield moments through the events of the War Stories by using the tools of the Battlefield sandbox like destruction, weapons, and vehicles, to survive.



The War Stories



Each War Story transports you to a different part of the war. The ones available at launch and directly after include the below. Prologue: Take on an intense introduction to the world of Battlefield V.

Take on an intense introduction to the world of Nordlys: Set in an occupied Norway that has not known peace since the war began , this story involves a young resistance fighter who learns of a dangerous scheme while rescuing one of her own. Her story centers on not only her fight for her country’s liberation from occupying forces, but her family’s survival.

Set in an occupied Norway that has not known peace since the war began this story involves a young resistance fighter who learns of a dangerous scheme while rescuing one of her own. Her story centers on not only her fight for her country’s liberation from occupying forces, but her family’s survival. Under No Flag: This is a story about grit, determination and second chances. You'll fight in the boots of Billy Bridger, a criminal pulled from a London jail for a chance of redemption alongside a Special Boat Section unit. What he lacks in experience he makes up for in perseverance.

This is a story about grit, determination and second chances. You'll fight in the boots of Billy Bridger, a criminal pulled from a London jail for a chance of redemption alongside a Special Boat Section unit. What he lacks in experience he makes up for in perseverance. Tirailleur: It’s high-intensity all-out infantry warfare, where Senegalese units of the French Colonial Forces fight to liberate the French “homeland” that they’ve never even seen before.

It’s high-intensity all-out infantry warfare, where Senegalese units of the French Colonial Forces fight to liberate the French “homeland” that they’ve never even seen before. The Last Tiger (arriving December): In the twilight of WW2, the German Army descends into chaos. Under the command of a veteran officer, a lone Tiger tank crew begins to question the ideology that got them to this point. Below, you’ll hear from a few developers on what to expect from War Stories.

Explore the Untold According to Eric Holmes, War Stories design director, DICE set out to make a Battlefield V single-player adventure that would break fresh ground and not rehash familiar portrayals of WW2. When brainstorming what stories to tell, the team took a red pen to the obvious, instead vying to bring players to a corner of the global conflict that was lesser known, but no less meaningful.



“That drove us to do a lot of research into places and things that we didn’t know and were surprised and struck by when we found about them,” Holmes said. “We decided when we would tell a War Story, for example, we’d either go to somewhere you’ve never seen or . . . be someone you hadn’t heard about.”



Holmes explained that if they veered into the familiar then they wanted to subvert it. In Under No Flag, for example, the relatively unknown Special Boat Section is the focus rather than the fabled Special Air Service, often depicted in popular culture.



The team was motivated by the magnitude of WW2, and not to be different just for the sake of it. They wanted to chronicle the historical period in single-player via “different voices, different nationalities, and different adventures” that draw on unfamiliar struggles, Holmes said.



These unexplored fronts are brought to life through narrative stitching of only-in-Battlefield gameplay and stunning cinematics. Pelle Hallert, cinematic director with DICE, took inspiration from the unseen and untold approach to War Stories and said players will come for the gameplay, but stay for the characters.



“We're not afraid of digging into the heavy topics,” he said. “To me, that's our strength, that we dare to grasp this, to show and portray the war from sides you haven't seen before.”

Crafting Single-Player in a Multiplayer Game The heart and soul of every Battlefield experience is the gameplay. Deploy with a sandbox of weapons, vehicles, and destruction to dispose of your foes. With War Stories, DICE complements linear narratives with open-ended gameplay.



“The freedom and the agency comes from [figuring out] how you tackle and solve the problem,” Holmes said.



DICE found that the range of tones, styles, and voices explored were also an opportunity to nudge players to probe the different classes in Battlefield V, using fictional situations that focus on what each Class is good at. For example, Nordlys encourages an approach that favors the Recon Class. Playing Tirailleur with a Support Class state-of-mind might help against the battalion of enemies you’ll encounter.



It’s a subtle way of helping players become familiar with the various hardware in the game before jumping into multiplayer. And if they happen to learn something about the more obscure elements of WW2, that’s great, too, Holmes said.

A top-down look at the motion capture studio at Goodbye Kansas Studios in Uppsala, Sweden during the making of Under No Flag. (Photo: Pelle Hallert) Similarly, Daniel Berlin, Battlefield V’s design director, had no trouble finding a place for single-player in a predominantly multiplayer game. “One thing that the single-player does extremely well that is super important for the product, is that the single player is the driver for the style and the tone of the game — and I think people who played the Battlefield 1 prologue would agree with me in that statement,” Berlin said.

Actor Mark Strong lends his voice to the War Stories Prologue and trailer to help set the tone for Battlefield V and unify the different arenas of war under a shared human experience. Strong, who’s worked in with both film and video games, said he found the emotional reach of the War Stories intriguing. “There is an attempt to create an emotion in the player and viewer that accesses how we feel about war in general, what it does to people, what it means, even though it has, in terms of gameplay, elements of thrill, excitement, and danger,” Strong said. “[The War Stories] also demonstrate the horror of war, the carnage, the wreckage and the emotional trauma of it, as well as the eventual hope that grows out of it,” he added.