School Of Silience

You focoused your studies on the casting of magic without speach. Some of members of this school pursue it to overcome an inability to speach. Others take a vow of silience. Some simply prefered the style practice by this school

Runic Symbols

You have mastered the art of forming glowing symbols and runes in the air. Starting at 2nd level, on your turn you can create a single symbol in front of you that can represent a single word or consept. Any creature with a language that can see the symbol can understand its meaning. Creating a symbol requires no action and the symbol lasts for 1 minute or until you dismiss it. The creation of a symbol requires a hand to be free or be holding an arcane focus. A symbol sheds dim light in a 5ft radius.

Silent Casting

Starting at 2nd level, you can use your symbols to cast spells. When casting a spell with a verbal component you can replace the verbal componant with a runic symbol. As part of the casting of the spell you create a symbol which lasts for the duration of the spell. If the spells duration is instantanious the symbol vanishes when the casting is complete. Any requirement that the target can hear you is replaced by a requirement to beable to see the symbol.

Lasting Glyphs

At 6th level, you have mastered the storing of spells in glyphs. You learn the spell Glyph of Warding if you do not already. You may cast it without material components or consuming a spell slot and with a casting time of one minute. When casting it using this feature you must use the spell glyphs option but can store a spell of any level. The spell stored still consumes a slot. You may have a number of glphs activate from this feature equal to your inteligence modifier. If you cast more after that you must chose a previous glyph which is dispelled.

Invoke Silence

At 10th level, you have master the ways of silence and can force others to fall silence. As an action you create a large glyph above you. Any creature that can see the glyph or are within 40ft must make a Charisma saving throw against your DC or be rendered mute. The creature cannot speak or make any noice like a roar. Additionally all sounds are diminished in magnitude within 40ft. This effect lasts 1 minute and you can select a number of creatures up to your intelegence modifier (minimum of 1) to automatically succeed on the saving throw.

Greater Lasting Glyphs

At 14th level, your Lasting Glyphs have increased in power. You may now cast Symbol without a material component. These casting are included in the number of glyphs granted by Lasting glyphs