For a long time now I've been a little miffed by that same kind of subtle sexualisation in practice with Rainbow Six: Siege's character designs and I've harped about it in the OT from time to time to some others' distress, probably. If you look at the vanilla characters, they're all more armored and their faces are concealed. Almost every female DLC character has foregone a mask or other protective headwear when anonymity is extremely important in the special operations groups these characters belong to. In addition often female DLC characters completely forego bulletproof vests, which isn't excused by their light armor gameplay rating, because many characters with a light armor rating wear vests. All the male ones do, in fact.Here are pics of obvious examples that hopefully make what I'm talking about clear.Technically, the face thing applies kind of to every character because vanilla Siege had pretty primitive facial animation. Since it's been upgraded DLC character designs have much more often been without concealing headwear, but that aside, there is a trend of female characters foregoing concealing headwear alongside the male counterparts of their DLC pack who come with them wearing masks i.e. Dokkaebi & Vigil, Finka & Lion.They've also gone back to vanilla and old DLC characters to make them more attractive. The first character used as an example above, Twitch, has been wholly redesigned.Note thethinner, tighter, brighter appearance.Valkyrie's old face was complained about and memed on enough for them to redo it. Solemnly tell me that's a bad face model. It isn't. It's not an attractive face by typical standards; I don't find it extremely attractive. It's a strong face. But it isn't a bad face model. C'mon. Therein lies the issue—these characters are the highest level combat forces operatives, attractiveness isn't really a requirement. Not that they can't be pretty, but pretty is all people out there want and all creators out there give. And how important is pretty for Siege? A game ostensibly about soldiers tactically destroying and killing in a semi-grounded setting. That isn't a pretty thing by most standards, is it?