This is lovely, do you remember Vista on the amiga or Vista Pro on the pc a few years later? (Still talking early 90s, i dunno how old you are!)



Instantly evoked that, i'm trying to think of a way I can use this, most likely after my current project, but it's lovely.



Few things, i do religiously use a terrain shader, the rather good Relief Terrain Pack, it's packed with features, if this could fit into that so I can get all the stuff i generally expect from RTP, or at least a nice amount of it, that would be lovely too. Accordingly, i'm going to be getting truly stuck into Lux, a great open source pbr shader framework for unity that's turning heads and certainly impressing me! Hoping to use a bunch of skyshop tools for environment map generation and processing and Lux shading, i'm definitely interested in the idea of being able to keep the shading of everything in a scene consistent even in a wildly NPR approach, which i'm planning anyways.



RTP also 'agrees' on part of its PBR approach with Lux anyways, so if you can make them all friendly, this will be one of those things i'll probably buy just cause the perfect idea may form at random, or since i'm pretty set on a very strange NPR approach anyways, it wouldn't hurt to 'plug it in' and see what happened with the above two much enjoyed shader systems playing nice with it if the notion appealed to you



Great work anyways

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