PlayStation 4, XBOX ONE, Nintendo Switch - PIPEWORKS

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Terraria 1.3.5 is already in for review at Microsoft and Sony

Xbox One is expected to launch on April 2nd

PlayStation 4 is expected to launch on April 2nd

NOTE: These dates assume approval by Microsoft/Sony. If there are delays, we will let you know as soon as we know!

Switch is a bit longer process due to having more to add/review as well as the complications of touch controls, etc.

All of the 1.3.2 - 1.3.5 content is in the game

Work over the past few weeks has been focused on performance and stability, especially in high-particle situations

Review builds have been sent to Re-Logic and 505 for review/internal approvals

If these pass internal checks, we will then send the update to Nintendo for their review.

Our current plan is to have Terraria 1.3.5 out for Nintendo Switch sometime in late April - we will let you know if this changes.















MOBILE - DR STUDIOS



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We have opened up a lot of options for your customization - including some things that have not yet been seen on gamepad on other platforms. We look forward to seeing what schemes you will create with this!

We plan to ship with 3 defaults (plus one custom) Simplified: this mode is intended for newer players and the younger set. Will likely feel a bit odd to experienced Terraria gamepad players! Advanced: this default should feel familiar to experienced Terrarians, albeit with some new bells and whistles. Want an example? Check out the ability to boon-review-and-cancel below! As a reminder, because of a lack of R3/L3 support on iOS, you will not find those currently available to be mapped on iOS platforms (nor will you find them in the default schemes as a result). However, with the addition of dpad and combo commands (Y vs RB+Y vs LB+Y, etc), you will have more than enough buttons to map to your wildest dreams. Of course, should iOS add that support in the future, we will be sure to revisit this!



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Players will have the ability to add, delete, and remap buttons and sticks to their heart's content - the only limit is that you need to stay within the predefined "controls" space.

Outside of this, everything is moveable, swappable, and comes with a handful of sizing options - we cannot wait to see what people will come up with! (be sure to share your best!)

Adding to this, we have included up to four customizable control profiles that you can use to create different setups. Want one for building, one for bosses, and one for general exploration? Go for it! These are able to be hot-swapped in-game by mapping and placing the control profile button (the little gamepad-looking one) on each profile. Then just tap the button to cycle through at your heart's content!



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Cursor Sensitivity sliders

Pinch Zoom Enable/Disable

Global Use/Aim & Use settings (Always On, Always Off, Default/by item)

Etc.



Hanging Out with the Moon Lord







Pumpkin Moon fun (yes the event progress bar is a bit bugged, that will be fixed for release)​









PC - RE-LOGIC



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COMMUNITY



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COMMUNITY CALENDAR



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