Unerring Tracker. As a bonus action, you magically create a psychic link with one creature you can see. For the next hour, you can learn the current distance and direction to the target as a bonus action if it is on the same plane of existence as you. The link ends if you are incapacitated or if you use this ability on a different target.

Baphomet's boon grants you his skills in tracking and navigation, ensuring you will never lose track of your quarry no matter how twisted the path may become. You gain the following traits:

Horned One's Call. If you deal damage to only one creature on your turn, when your turn ends, choose one creature you can see within 30 feet of you. That creature can use its reaction to make an attack against any creature of its choice.

At 3rd level, Baphomet marks you as his follower. You grow a pair of horns or antlers on your head. You can choose the shape and size of these horns, and they do not provide any obstruction to headgear you wear, but they must always be visible. In addition, you gain the following trait:

At 5th level, Baphomet grants you the powers of his weapon, Heartcleaver. Once on your turn when you make a melee weapon attack, you can choose to make the attack with advantage. If you hit, roll a d20; on a 20, you deal an additional 4d6 damage of the weapon's type.

Incite the Hunters. As an action, you can call upon your allies to hunt your prey. Each creature of your choice within 30 feet of you can use its reaction to make one weapon attack against the target of your Unerring Tracker trait. Once you use this trait, you cannot use it again until you finish a short or long rest.

Also at 5th level, Baphomet marks you as his champion, granting you power to lead others in his name. You gain the following trait:

Demogorgon

Demogorgon, the Prince of Demons and Master of the Spiraling Depths, resides in the 88th layer of the Abyss, the Gaping Maw. He bestows both his might and his madness upon his followers, strengthening their body and their resolve.

Boon Spells At certain levels, you gain access to signature spells of your demonic lord. Level Boon Spell 1 charm person 3 enlarge/reduce 5 vampiric touch

Boon of the Sibilant Beast Demogorgon's boon warps your mind, granting you both a piece of his two-minded nature and his whiplike reflexes and cunning. You gain the following traits: Second Sense. You have advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious. Serpentine Reaction. You can take an extra reaction each round, but this reaction can be used only to make an opportunity attack.

Maddening Gaze At 3rd level, Demogorgon marks you as his follower. Your eyes shift and warp, appearing like portals to the Abyss. You can choose the approximate appearance of your eyes, but they must be different from each other and obviously unnatural. As an action, you can fix your gaze on a creature you can see within 120 feet of you to afflict it with Demogorgon's madness. The target must make a DC 15 Wisdom saving throw. Unless the target is incapacitated, it can avert its eyes to avoid your gaze and automatically succeed on the save. If it does so, it can't see you until the start of your next turn, and if it looks at you in the meantime, it must immediately make the save. If it fails the save, it suffers one of the following effects of your choice: Beguiling Gaze. The target is stunned until the start of your next turn or until you are no longer within line of sight. Insanity Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of your next turn. You don't need to concentrate on the spell.

Hypnotic Gaze At 5th level, Demogorgon grants you the full power of his terrible gaze. When you use your Maddening Gaze, you gain an additional effect you can inflict on your target instead of the other two: Hypnotic Gaze. The target is charmed by you until the start of your next turn. You choose how the charmed target uses its actions, reactions, and movement. When doing so, you must focus your attention entirely on the target - you cannot see any creature other than your target until the start of your next turn.