



Player vs. Player Arenas:

We've added support for PvP arenas.

Initially there's support for both 1 vs. 1 and 3 vs. 3 matches.

You can either play Level 28 Capped PvP in Normal difficulty or Open PvP in Merciless difficulty (with resistance penalties).

Level 28 Capped PvP requires that you haven't entered Cruel difficulty and are not higher than level 28.

To enter PvP, talk to Greust and click "Join PvP". If you're in a party, then your whole party will be placed in a queue. If any member of your party cancels then the whole party is removed from the queue.

Once there are enough players to form teams of the right sizes, you'll be transported to a random arena. 3v3 arenas are generally larger.

During the match, up to nine rounds are played. The first team to win five rounds will be declared the match winner.

At the end of 60 seconds, a round is declared a draw. Because of the best-of-nine effect, every two draws will reduce the number of wins a team needs by one.

Teams are coloured Red and Blue and are given a coloured aura effect.

There are dead corpses in the arenas that can be raised as minions.

Traps, mines, totems, auras, buffs and minions are destroyed between rounds.

Like any other spell, casting your auras is part of the PvP fight and can't be done beforehand.

Hardcore deaths in PvP arenas are currently not permanent. We'll be adding permadeath hardcore PvP options soon. Here's an a small part of the 0.9.13 patch notes. These rules may change before next week! YouTube |

Lead Developer. Follow us on: Twitter Facebook | Contact Support if you need help! Last edited by Chris on Oct 31, 2012, 10:24:56 AM

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