Right.. and im not saying it doesnt make the character a ****... Nor is exactly a challenge for the PVPer.. which is part of the reason the PVP system is bad.



But i mean to act like there wasnt MANY simple solutions to your problem, and that its a failure overall.. its simply not true.



The PVP in SOTA sucks for enough reasons, with enough properly backed arguments.

The argument that you continously ran to your death, and didnt simply switch modes or unflag... i just think is counter productive to the overall argument of PVP needing to be better.. Because its all based on poor decisions on your part im not understanding.



And yes i get that i sound like a douche, but ive been VERY vocal about the issues in SOTA PVP, with decent arguments. This simply was you choosing to be stubborn and basically ask to be griefed.

Personally if i killed you in town, and you ran back more then 3x, to die over and over again, at that point i would have killed you out of principle.



Theres always going to be stronger PVPERs.. but in this example, and for future reference.. simply switch modes, or unflag to avoid *repeated and expected death*.





And the only reason im picking this argument apart, is because theres enough uninformed PVE focused players weighing in on what PVP needs already.



In the future, its a VERY simple click to switch modes to Friends only mode, to avoid dieing repeatedly.



Edit to refer response *- Yea usually most PVP'ers are pretty good for not being dicks after the initial kills, but theres still people that will simply grief you or ignore you like you said, its annoying but is definitly avoidable.

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