Update: We are sorry to announce that, due to unplanned issues with the distribution of the game in the United States and Canada, the release of Sherlock Holmes: The Devil’s Daughter will be postponed for a release during Summer 2016 on PS4.

We sincerely apologize for any inconvenience this may cause. We will keep you updated on the progress and let you know when you will be able to purchase your copy of the game.

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Hello, PlayStation.Blog! This is Aurélie from Frogwares studio. We’re really happy to present our latest trailer, a glimpse into Sherlock Holmes: The Devil’s Daughter.

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As you know, each of our games plunges Holmes into a new situation which pushes him to his limits. It’s always fun to see the hero suffer, isn’t it?

What if Holmes risks losing everything this time? No, not his reputation; something far more precious…

A New Holmes

Some people have asked us why we changed Holmes; I’m going to use this post to answer that.

A cold and “old school”‘ Holmes can work really well when it comes to playing a detective who is manipulative and/or unfeeling. This time around, though, we wanted him to be open to emotion. We needed a character who was a credible father. Clumsy — OK, but still loving.

So we reworked it that way to create a strong emotional bond between Holmes and his daughter, Katelyn.

But you can’t modify just one character — you need balance. Katelyn has to be cheeky and reactive, Watson a believable friend, everyone around them dynamic.

In other words, it’s not a matter of making cosmetic changes, but rather a fundamental change to the game itself.

Therefore, the game universe has to be modern and open. While there are still investigations drawing Holmes’ attention, our Baker Street has come to life; thus we had to revitalize all the other areas too.

In The Devil’s Daughter, the suspects appeal to Holmes’ sentiments, the situations remind him of his duties, and his conclusions are not without consequence for life in Baker Street.

The world around Holmes is now more than just a stage prop: it acts and reacts.

We’ve changed the depth, but not the DNA. So if you’re worried, don’t be. The gameplay presents the same dynamic: it doesn’t renounce the classic Sherlock Holmes fundamentals of conducting the investigation and uncovering the truth. You know how much we like deducing! We still want you to feel like you’re an extraordinary detective!

It’s just that the investigations, while still as complex, are darker and leave more room for emotion.

Why? Quite simply because the more intense the cases, the deeper they twist the knife. Let me explain: when he sets off on an investigation, Holmes thinks he is leaving his problems with his daughter behind him. But the darkness of the stories only serves to reflect his mistakes all the more clearly.

Who is he to demand the truth when he can’t speak it to his own daughter? What right does he have to decide the fate of the unlucky when he himself does harm?