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NEW YORK, NY — Next week, Sony will release Farpoint for the PlayStation VR. Developed by indie developer Impulse Gear (its first) and published by Sony Interactive Entertainment, the first-person space shooter will also be the coming out party for the PS4’s VR Aim Controller accessory — which is a plastic gun-like device that is supposed to offer more accurate motion tracking and better shooter controls.

Last month, Sony flew a group of journalists to New York — including Post Arcade — to try a handful of upcoming PSVR titles, one of which was Farpoint. I was able to spend about 20 minutes with the game, playing through a co-op campaign mission with a Sony representative. If the demo is any indication of how the final game will handle when it releases, PSVR may have found its new killer app.

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We both used the VR Aim Controller to play through the co-op demo. It was comfortable to hold and had a bit of weight to it, using the Move motion controller’s technology on the front for the system’s camera to track. There are two triggers — one for each hand, so you can hold the accessory with both hands like a machine gun — plus other navigational buttons on the side and a joystick on the handle. Sony advertises the VR Aim Controller as having “precise” motion tracking and after using it for 20 minutes, it’s hard to disagree. I was able to shoot enemies at a distance without the trial-and-error of some VR titles. I was surprisingly impressed as I was easily and comfortably hitting the targets.