Fusion

Fusion is the process by which mods are upgraded to enhance their effectiveness. Upgraded mods increase in power via increments called ranks, with higher ranking mods having improved effectiveness than lower ranked mods, but at the cost of requiring more mod capacity to equip on Warframes and items.

Fusion is done via the Mods segment inside a player's Orbiter. In order to perform fusion, players must spend a resource called Endo, which can be acquired through missions.

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Fusion Process Edit

To perform fusion on a mod a player must do the following:

Navigate to the Mods Console in the Orbiter. Alternatively, while using the Arsenal, click on 'Mods' at the bottom of the screen. Select the mod you wish to upgrade. Select the option Fusion. Adjust the desired mod rank. Select the option Apply fusion. A popup will appear with both credit & Endo cost. Click Yes to continue.





Fusion Efficiency Edit

A summary before the explanation:

A mod requires a certain amount of Endo to rank up, which is dependent on the mod's rarity. Uncommon mods require twice as much Endo to rank up as common mods, and rare mods need thrice the Endo of common mods. However, an Uncommon mod will not give twice as much as a common, and neither will rare mods.



Endo value of mods Edit

The Endo offered by one mod can be calculated with these formulas:

Common Mods: Endo Offered = (10 ÷ 3) × CurrentRank + 5 Uncommon and Peculiar Mods: Endo Offered = 7.5 × CurrentRank + 10 Rare and Amalgam Mods: Endo Offered = 12.5 × CurrentRank + 15 Legendary Mods: Endo Offered = 20 × CurrentRank + 20 Requiem Mods: Endo Offered = (500 ÷ 3) × NumberOfCharges + 500

Rank is the number of blue stars.

Obtained Endo is rounded up.

For example, the Endo of a Rank 6 Uncommon Mod is:

Endo Offered = (7.5 × 6) + 10

↪ Endo Offered = 45 + 10

↪ Endo Offered = 55

Endo Rank 0 1 2 3 4 5 6 7 8 9 10 Common 5 8 12 15 18 21 25 28 31 34 38 Uncommon 10 18 25 33 40 48 55 63 70 78 85 Rare 15 28 40 53 65 78 90 103 115 128 140 Legendary 20 40 60 80 100 120 140 160 180 200 220

Endo cost of mods Edit

As stated before, the amount of Endo needed in the Fusion process is dependent on the Mod's rarity. This is due to different mod rarities having different Endo base costs (E BC ):

Common Mods: E BC = 10 Uncommon and Peculiar Mods: E BC = 20 Rare, Amalgam, and Riven Mods: E BC = 30 Legendary Mods: E BC = 40

The amount of Endo needed to rank up a mod is given as:

Fusion Cost from Current Rank = E BC × (2CurrentRank) × (2TargetRank - CurrentRank - 1)

Fusion Cost from Previous Rank = E BC × (2CurrentRank)

Fusion Cost from Rank 0 = E BC × (2TargetRank - 1)

Endo to rank Rank 1 2 3 4 5 6 7 8 9 10 Common From Previous 10 20 40 80 160 320 640 1,280 2,560 5,120 From Rank 0 10 30 70 150 310 630 1,270 2,550 5,110 10,230 Uncommon/

Peculiar From Previous 20 40 80 160 320 640 1,280 2,560 5,120 10,240 From Rank 0 20 60 140 300 620 1,260 2,540 5,100 10,220 20,460 Rare/

Amalgam/

Riven From Previous 30 60 120 240 480 960 1,920 3,840 7,680 15,360 From Rank 0 30 90 210 450 930 1,890 3,810 7,650 15,330 30,690 Legendary From Previous 40 80 160 320 640 1,280 2,560 5,120 10,240 20,480 From Rank 0 40 120 280 600 1,240 2,520 5,080 10,200 20,440 40,920

Credit cost of mods Edit

To upgrade any existing mod with Endo you will also need credits. Credit cost, just like Endo cost, is based by mod rarity and its rank. This is due to different mod rarities having different Credit base costs (Cr BC ):

Common Mods: BC = 483 ‍483 Cr Uncommon and Peculiar Mods: BC = 966 ‍966 Cr Rare, Amalgam, and Riven Mods: BC = 1,449 ‍1,449 Cr Legendary Mods: BC = 1,932 ‍1,932 Cr

The amount of Credit needed to rank up a mod is given as:

Fusion Cost from Current Rank = Cr BC × (2CurrentRank) × (2TargetRank - CurrentRank - 1)

Fusion Cost from Previous Rank = Cr BC × (2CurrentRank)

Fusion Cost from Rank 0 = Cr BC × (2TargetRank - 1)

Credits to rank Rank 1 2 3 4 5 6 7 8 9 10 Common From Previous 483 966 1,932 3,864 7,728 15,456 30,912 61,824 123,648 247,296 From Rank 0 483 1,449 3,381 7,245 14,973 30,429 61,341 123,165 246,813 494,109 Uncommon/

Peculiar From Previous 966 1,932 3,864 7,728 15,456 30,912 61,824 123,648 247,296 494,592 From Rank 0 966 2,898 6,762 14,490 29,946 60,858 122,682 246,330 493,626 988,218 Rare/

Amalgam/

Riven From Previous 1,449 2,898 5,796 11,592 23,184 46,368 92,736 185,472 370,944 741,888 From Rank 0 1,449 4,347 10,143 21,735 44,919 91,287 184,023 369,495 740,439 1,482,327 Legendary From Previous 1,932 3,864 7,728 15,456 30,912 61,824 123,648 247,296 494,592 989,184 From Rank 0 1,932 5,796 13,524 28,980 59,892 121,716 245,364 492,660 987,252 1,976,436

Example Edit

To rank up a legendary mod from rank 0 to rank 10 would cost 1,976,436 ‍1,976,436 to fuse whereas the same operation would cost 494,109 ‍494,109 for a common mod.

Notes Edit

Similar to fusion, but with a twist, mod Transmutation essentially fuses 4 mods together, along with varying credits, to create a randomized mod. This method of fusion is very expensive as opposed to normal fusion, with the cheapest fusion price at 12,000 ‍ 12,000 if not using Transmutation Cores This high credit cost can be negated entirely by using a Transmutation Core, which can be acquired from Cephalon Simaris at his sanctuary for 5,000 ‍ 5,000 Standing.

‍ if not using Transmutation Cores

Patch History Edit

Update 7.6 Reduction of fusion costs and simplified conversion formulas (now linear scaled with proper rate of return on high-end cores).



