The stuff you put into these forms often gets read by people just DYING for a chance to do something different and/or funny. You remember the Dominos Delivery Instructions one? ( http://www.i-am-bored.com/bored_link.cfm?link_id=55882 It's more likely that this was an actual response. Have you actually read all the patch notes?They're not comedic gold, but from 1.2 I copied a few examples of certain notes that I felt added a 'humanizing' element to the patch list:* Expert: Sparkwing learns to use his ranged abilities. It's super-effective.* Potentially fixed player armors randomly changing color!* NPCs will prefer unstealthed targets when picking between targets they're equally mad at.* Reactive abilities whose target has moved out of viewable range will no longer leave a sad, orphaned reactive ability icon on screen.* Scorpion and Ranged Spider-type (yikes) mobs: Skittish: Reduced from a 25% Dodge bonus to a 10% Dodge bonus.* The talking Raptors around Redoubt no longer have say text on aggro. Clever girls.* Ancient Wardstone quests in Droughtlands now with 100% more actual rewards!* Rift: Jakub's Second Battalion: Fixed an issue causing the Aurarch to hulk out and be pretty much un-killable. He's not quite so angry anymore.* Assassination attempts have become so frequent that they no longer stun Cyril. Cyril, Borrin, and Shyla now have boss-style immunities, including against interrupts.* Strange Brew: Noxious Fumes debuff is now less obnoxious. It shouldn't get stuck on you.* Rift: Basilisk Den: This rift should no longer claim to be 'Minor' when it's really full of super strong creatures.* Added a respawn point, resurrection NPC, and Healer just outside of Trollblight Caverns to alleviate rage caused by dying in the cave and having to run back from Perspice.* The undead population of Granitewood Crossing should be a little less punishing.* Rift: Gedlo Supply Drop: Adjusted to prevent creatures getting stuck in stacks of crates...again.* Stillmoor got a bit less stingy - daily quests now award notoriety comparable to other end-game zones.* The Endless Citadel should be slightly easier to fight through - especially for those who use mana to dispatch their enemies.* Oludare: Fixed the targeting method used by Oludare so he won't turn to face a new target while cleaving or rear-kicking (in the face).* Despoiled Band was not able to be equipped by anyone; now it can be equipped by anyone. Oh, and it also has a correctly spelled name.* Faeguard Belt has its Block changed to Parry, as Rogues do not generally block.* Added an Ambient Occlusion option to the Advanced Video Settings which makes lighting look super cool.* Fixed an issue with physics which could cause players to become stuck in a 'falling' state on certain collision. Oh, silly gravity.