GHOST IN THE SHELL

In the summer of 2016 Ash Thorp brought me onboard GITS to helpdesign and animate a variety of artwork to populate the cityscape of the film.Rupert Sanders wanted to cover the city with holograms that felt physicaland therefore coined the term "Solograms" (Solid Holograms).In Newport City you will find a mix of new and old technology.Above the skyscrapers we see pristine modern advertisements andcloser to the ground the solograms get more primitive and outdated.CREDITSDirector - Rupert SandersVFX Supervisor: Guillaume RocheronConcept Artist - Ash ThorpConcept Artist/ Animator - Chris BjerreReel Editor - Franck DeronFor the top of the line Solograms we chose to focus on fashion and exclusivity.We thought it would be fitting to have a line of futuristic, cyberpunk mannequins.The low level Solograms range from advertisements for body enhancementshops to strip club and fast food signs.Most buildings in Newport City have their own decoration consisting of a holographic layer that is constantly changing and undulating.To accompany the building covers we were also tasked with creating Logos for the large corporations in the city.While working on the city artwork we were also tasked with doing some look devand animation test for how the Majors camo suit would look like when in transition.Here are some stills and render passes from several animation tests we did.One of the requests from Rupert and the Vfx team was to have a lot of the sologramsglitching to signify that they are older and more primitive.We created a lot of prerendered glitch textures and patterns to use as displacementfor our 3d animations and also for heavy use on compositing the animations.