Obsidian Entertainment and My.com are proud to introduce the newest addition to Armored Warfare,which you will have the possibility to test on the Public Test Server soon. Update 0.9 brings 12 new PvE missions, one large PvP map, vehicle rebalance changes and several updates to the game mechanisms.

List of Main 0.9 Features

New very large map - Reactor

Twelve new PvE missions

Weapon group system overhaul

Player report feature

Audio improvements

Multiple vehicle rebalances

Feature Preview

The Reactor Map - a nuclear reactor plant in Spain was recently attacked by unknown assailants. Catastrophic damage to the cooling towers resulted in a global system shutdown but the reactor keeps on overheating. Mercenary units in the area were tasked with the securing of the facility only to find it occupied by a large number of terrorist forces. Time is running out - for you and for the entire region. The Reactor is a large (1400 x 1400 meters) map that will offer enough space for any types of tactics.

Twelve new PvE missions - located all across the globe, the twelve new PvE missions will put your skills to the test like never before. From the snowy tundra of Russia to the sands of Africa, enemy factions bent on subverting the world to their needs are gathering their forces to strike. It's time to strike back.

Weapon Groups system overhaul - the Weapon Group systems has been expanded from just artillery vehicles to include vehicles with multiple weapons systems. The weapon group system removes the full reload of ammunition when switching between separate weapons on a vehicle and allows up to two weapons to reload simultaneously. The following vehicles now support multiple weapons: Begleitpanzer 57, BMD-1, BMD-2, BMD-4, BMP-2, BMP-3, BMP-3M, BMPT Prototype, BMOP Ramka, FV721, M2 Bradley, BMP-1P

Player reporting - players will now be able to report inappropriate behavior in match. To use the reporting system, right click on the offending player name and select “Report” and fill out the form.

List of Changes in 0.9

Gameplay

Tutorial system

Added new content

Made changes to the tutorial mission (Operation Royalty) pacing

Artillery

Increased shell velocity of artillery illumination rounds from 300mps to 400mps to bring it on par with smoke rounds

Increased reload time for artillery smoke shells from 10 seconds to 15 seconds

Dealer Trees

Added "Preview" and "Coming Soon" vehicle containers to the Dealer Trees for upcoming Tier 9 and Tier 10 vehicles

Fixed incorrect AFV class trait descriptions

Fixed incorrect TD class trait descriptions

Fixed incorrect LT class trait descriptions

Anti-Tank Guided Missiles

Adjusted the settings on the ATGM warnings to have a smaller range

Warning distance decreased from 600 meters to 400 meters

Hit Resolution System - we updated the hit resolution system to normalize crew and component damage across all tiers. In the prior implementation, crew and component health values scaled up with the tier of the vehicle so that they would be synchronized to the increase in weapon damage values as tier increased, but this resulted in situations where a vehicle attacking an enemy vehicle two tiers up would have a difficult time destroying components or wounding crew, which a vehicle attacking an enemy vehicle two tiers down could easily damage components or take out crew in a single shot. This update will mean that it will take about the same amount of shots to damage components or wound crew regardless of the attacker or defender's vehicle tier.

Map Changes

Roughneck - added some cover in the map and adjusted the hills to better protect players moving out of the south spawn locations. This helps counter a couple of the overpowered hill locations on the northern side of the map looking into the big and small refineries

Lost Island - changed material surface type on huts in Lost Island to be penetrable as to not block player shots

PvE Changes

M113 AI Vehicles - Reduced Penetration on Fragile models.

BMP-3 AI Vehicles - Reduced Damage slightly on all variants to compensate for the fact they are shooting rounds that don't need to penetrate

AMX-10P PAC90 AI Vehicles - Reduced Damage slightly on all variants to compensate for the fact they are shooting rounds that don't need to penetrate

Reduced Damage Values across many of the AI artillery vehicles. This in combination with reduced reaction times should help so that AI artillery can't focus fire and dismantle a vehicle so quickly

Adjusted the point values and AI vehicle costs to provide some more diversity in enemies across the mid tiers

Audio Changes

Volume Adjustments - the mix has been updated to allow important sound elements to be heard more clearly. The end result is a more dynamic mix with priority placed on cannon and impact sounds

PvE Scripted Events - the audio for scripted events in all PvE maps have been either added or re-timed

New Sounds - new sounds have been added for the following gameplay features and elements:

Spaced armor impacts

ERA detonations

Ammo rack destruction

Bug Fixes

Fixed an issue that caused player cannon and vehicle sounds to disappear while in arty mode

Fixed an issue that caused vehicle sounds to distort while in spectator mode

Vehicle Changes

Fixed the smoke grenade modules on the BMP-1P, ERC-90 F4 and the T-72A

M60A2 - the M60A2's performance is a little below standard levels for the tier, especially in terms of win rate. We've helped boost the vehicle's survivability and raised the penetration of the vehicle's standard Shaped Charge ammos to the same values as the fully upgraded Sheridan to make the vehicle a better brawler

HP increased from 1245 to 1345

Stock Shaped Charge penetration increased from 256 to 309

Upgraded Shaped Charge penetration increase from 267 to 316

Smaller Caliber Cannon Changes - we've significantly increased the penetration of smaller caliber main tank guns (anything under 100mm). These vehicles have generally performed lower in our telemetry data than vehicles with larger caliber guns, and we believe the difficulty with landing penetrating hits is a major part of that problem. Please note that smaller caliber guns will still have lower penetration values than higher caliber guns, but we've made the difference smaller. This resulted in numerous changes since global tables were modified, but the following change list represents a summary of most of the major changes.

AMX-10P PAC90 AP penetration increased from 222 to 235

BMD-1 stock shaped charge penetration increased from 155 to 183

BMD-1 fully upgraded shaped charge penetration increased from 166 to 196

BMP-1 stock shaped charge penetration increased from 148 to 175

BMP-1 fully upgraded shaped charge penetration increased from 158 to 187

BMP-1P stock shaped charge penetration increased from 155 to 183

BMP-1P fully upgraded shaped charge penetration increased from 162 to 192

Dragoon 300 90 stock shaped charge penetration increased from 165 to 175

Dragoon 300 90 fully upgraded shaped charge penetration increased from 177 to 187

Dragoon 300 90 APFSDS penetration increased from 211 to 224

ERC 90 stock AP penetration increased from 216 to 218

ERC 90 fully upgraded AP penetration increased from 227 to 229

LAV-150 90 AP pen increased from 197 to 199

LAV-300 stock shaped charge penetration increased from 165 to 175

LAV-300 fully upgraded shaped chare penetration increased from 177 to 187

LAV-300 fully upgraded AP penetration increased from 211 to 224

M41 stock penetration increased from 124 to 146

M41 fully upgraded penetration increased from 130 to 154

M48 stock penetration increased from 156 to 165

M48 fully upgraded penetration increased from 167 to 177

PT-76 stock penetration increased from 133 to 140

PT-76 fully upgraded penetration increased from 143 to 150

RDF LT AP penetration increased from 216 to 255

T92 AP penetration increased from 124 to 146

2S14 Zhalo-S AP penetration increased from 201 to 213

User Interface