



Talislanta be a fantasy role-playin game freestyled by Stephen Mike Sechi n' published by Bard Games up in 1987. There done been six different Gangsta-language editions n' nuff muthafuckin foreign language editions published. Y'all KNOW dat shit, muthafucka! All Gangsta-language shizzle of Talislanta is now freely available via a Creatizzle Commons licence.

Publishin history [ edit ]

1st edizzle (Bard Games) [ edit ]

In 1982 Stephan Mike Sechi, Steven Cordovano n' Vernie Tay-Tay formed tha company Bard Games ta produce they own Dungeons & Dragons supplements, n' you can put dat on yo' toast. In 1986, cuz of underground n' financial beef dat arose afta tha publication of Da Atlantis Trilogy, Sechi sold his shares up in Bard Game ta Cordovano n' left ta begin work on a freshly smoked up role-playin game system n' its supplements, n' you can put dat on yo' toast. Cordovano decided dat da ruffneck did not wanna run Bard Game n' sold it back ta Sechi, givin Sechi tha opportunitizzle ta publish his freshly smoked up game, Talislanta.[1]:172

Afta publication of tha rulez up in Da Talislantan Handbook up in 1987, Sechi also published three supplements: Da Chroniclez of Talislanta , A Naturalistz Guide ta Talislanta, n' Talislanta Sorcererz Guide.

2nd edizzle (Bard Games) [ edit ]

In 1988, Bard Game published a second edizzle of Talislanta startin wit Da Cyclopedia Talislanta. This 88-page softcover book included continental n' local maps; a listin of urban centres n' blingin georographical features; n' expanded list of flora n' fauna; freshly smoked up characta types; freshly smoked up typez of transportation; n' variant rules.[2]

In 1989, Bard Game busted out Talislanta Handbook n' Campaign Guide, a 152-page softcover book dat combined Da Talislatan Handbook n' material from tha three supplements, n' you can put dat on yo' toast. Da book included:

Rulez revisions fo' combat, magic, game, n' attributes

New rulez fo' mass combat rulez

Expanded listingz of game, shit, weapons, n' transportation

A map of tha Citizzle of Cymril

A freshly smoked up introductory adventure.

New characta backgrounds

Optionizzle combat rulez

Detailz of languages, currencies, n' Talislantan chronology[2]

In 1990, Bard Game published Talislanta Worldbook, a 183-page atlaz of tha ghetto of Archaeus n' tha continent of Talislanta.[2] Shortly afta publication, Bard Game went outta bidnizz.

3rd edizzle (Wizardz of tha Coast) [ edit ]

In 1992, Wizardz of tha Coast (WotC) �" all up in tha time a new, small, n' relatively unknown company �" acquired tha license ta Talislanta[2] Original Gangsta designer Stephen Mike Sechi collaborated wit Jonathan Tweet ta produce tha third edizzle rulez dat included:

Da Talislanta Guidebook (1992). In tha 344-page softcover book tha history of Talislanta was moved forward by twenty years, n' tha magic system was straight-up revised. [2]

(1992). In tha 344-page softcover book tha history of Talislanta was moved forward by twenty years, n' tha magic system was straight-up revised. Talislanta Geographica (1992) was a 16-page softcover book containin a refereez screen, a posta map of tha continent of Talislanta, n' various typez of geographical shiznit, includin wind n' wata currents, major conflicts, n' four adventure outlines. Da map text was freestyled by Peta Adkison n' George Lowe, n' tha adventures was freestyled by Jeff Goldman n' George Lowe.

(1992) was a 16-page softcover book containin a refereez screen, a posta map of tha continent of Talislanta, n' various typez of geographical shiznit, includin wind n' wata currents, major conflicts, n' four adventure outlines. Da map text was freestyled by Peta Adkison n' George Lowe, n' tha adventures was freestyled by Jeff Goldman n' George Lowe. Da Archaen Codex (1992), a 180-page softcover book by Stephen Mike Sechi, was a update on variant magic rules, includin spells, game, magic shit n' books.

(1992), a 180-page softcover book by Stephen Mike Sechi, was a update on variant magic rules, includin spells, game, magic shit n' books. Thystramz Collectanea (1993), a 150-page softcover book by Stephen Mike Sechi, was a updated bestiary, containin detailz of all known flora n' fauna.

(1993), a 150-page softcover book by Stephen Mike Sechi, was a updated bestiary, containin detailz of all known flora n' fauna. Da Scent of tha Beast (1992), by Jonathan Tweet, tha straight-up original gangsta full-length Talislanta adventure

(1992), by Jonathan Tweet, tha straight-up original gangsta full-length Talislanta adventure Quantrigue (1993), by Stephen Mike Sechi n' Tony Herring, another full length adventure

(1993), by Stephen Mike Sechi n' Tony Herring, another full length adventure Sarista (1994), a 72-page book by Mike McDizzle n' Peta Adkison bout tha nomadic playas known as tha Sarista.[2]

WotCz final Talislanta book was tha full-length campaign Sub-Men Rising (1994) by Robin Laws.[2] In a announcement printed on tha last page, WotC announced dat dis would be "the last Talislanta book from Wizardz of tha Coast"; Talislanta shizzle would now be published by Daedalus Entertainment, a lil' small-ass Canuck company dat had produced tha game Feng Shui.[3] But fuck dat shiznit yo, tha word on tha street is dat Daedalus went outta bidnizz before its version was published.

10th anniversary edizzle (Pharos Press) [ edit ]

In 1997, Pharos Press acquired tha license ta Talislanta up in order ta produce a freshly smoked up edizzle of tha game up in time fo' tha tenth anniversary of Talislanta. Pharos had a ambitious plan ta expand n' revise all previously published material, then combine it one book. Plagued by thang delays, Pharos gots as far as producin all dem ashcans yo, but failed ta publish a thang by tha end of tha year. Shiiit, dis aint no joke. Because they had missed tha tenth anniversary, trademark holda Stephen Mike Sechi rescinded they license.[1]:172

4th edizzle (Shootin Iron n' Morrigan Press) [ edit ]

A lil' small-ass company called Shootin Iron acquired tha license n' up in 2001 produced Talislanta Fantasy Role-playing, a 502-page 4th edizzle dat was largely based on tha never-published Pharos Press 10th anniversary edition.[2] Shootin Iron also published tha supplement Midnight Realm up in 2005, a 152-page book detailin tha plane of existence known as Da Darknizz yo, but then relinquished tha license.

Morrigan Press acquired tha license ta Talislanta n' published tha followin supplements under Shootin Ironz 4th edizzle rules:

Talislanta Menagerie (2005), a updated bestiary

(2005), a updated bestiary Codex Magicus (2005), a updated magic system

(2005), a updated magic system Da Uptown Reaches (2005), a exploration of tha arctic regionz of Talislanta

(2005), a exploration of tha arctic regionz of Talislanta Da Weight of Water (2005), a 64-page adventure

(2005), a 64-page adventure Da Chroniclez of Talislanta (2005), a revised n' updated version of tha book originally published under 1st edizzle rulez up in 1987

(2005), a revised n' updated version of tha book originally published under 1st edizzle rulez up in 1987 Da Darkness (2005), a revised edizzle of Shootin Ironz Midnight Realm

(2005), a revised edizzle of Shootin Ironz Talislanta Cardstock Minis (2005), 13 pagez of illustrationz of ghettofab characta types dat could be cut up n' used as miniatures

(2005), 13 pagez of illustrationz of ghettofab characta types dat could be cut up n' used as miniatures Muthafuckas & Places: Djaffa (2006), detailz of tha nomadic desert tribes known as tha Djaffa.

(2006), detailz of tha nomadic desert tribes known as tha Djaffa. Ridin tha Sky (2006), a funky-ass book bout windsailors[2]

d20 edition [ edit ]

In 2005, Morrigan Press busted out Talislanta d20 Edition, a freshly smoked up version adapted ta tha d20 System.[2]

5th edizzle (Morrigan Press) [ edit ]

In 2006, Morrigan Press announced tha upcomin release of a gangbangin' fifth edizzle dat revised tha magic system slightly n' provided a variant characta generation system. Over tha next year, four books was busted out:

Hotanz History of tha World (2006), a revised n' expanded overview of tha geography, peoplez n' major urban centrez of Talislanta.

(2006), a revised n' expanded overview of tha geography, peoplez n' major urban centrez of Talislanta. Da Menagerie (2007), a updated bestiary dat includes all creatures from previous editions.

(2007), a updated bestiary dat includes all creatures from previous editions. A Playerz Guide ta Talislanta (2007) includes tha freshly smoked up 5th edizzle rulez fo' combat, magic, characta generation.

(2007) includes tha freshly smoked up 5th edizzle rulez fo' combat, magic, characta generation. A Gamemasterz Guide ta Talislanta(2007) includes freshly smoked up rule variants, freshly smoked up races, n' freshly smoked up magic orders.[2]

In 2008, Morrigan Press went outta bidnizz.

Translations [ edit ]

Talislanta has been translated tha fuck into nuff muthafuckin languages, includin Italian (1997), German (1991�"1992) n' French (2005�"present). Da French edition, published by Ludopathes Éditeurs, is based on tha 4th edizzle rulez by Shootin Iron, n' has resulted up in seven books n' seven PDFs.[2]

Creatizzle Commons [ edit ]

Yo, stephen Mike Sechi kept tha trademark n' copyright on all Gangsta-language Talislanta shizzle, n' up in 2010, made all dem editionz of tha game freely available under tha Creatizzle Commons license.[2]

Contents [ edit ]

Setting [ edit ]

Da game is set up in Talislanta, a cold-ass lil continent on tha ghetto of Archaeus. Magic is common n' has reached a high level of technology.

Influences [ edit ]

Creator Stephen Mike Sechi points ta tha Dyin Earth fantasy novel series by Jack Vance as tha primary influence yo, but there be nuff other sourcez of inspiration as well, includin H. P. Lovecraft’s Dreamquest of Unknown Kadath, Marco Polo’s Travels, n' Sir Slick Rick Burton’s collection of tha Arabian Nights.[4] As Rick Swan stated up in Da Complete Guide ta Role-playing, "It aint nuthin but as if H. P. Lovecraft had freestyled Alice up in Wonderland, wit Hans Christian Andersen n' Lil' Willy S. Burroughs as technical advisors."[5]

Characta creation [ edit ]

In tha 1st ta 4th editions, charactas is essentially pre-generated, wit over 80 characta types defined by race, nationality, mobilitizzle scores, game, shiznit n' background. Y'all KNOW dat shit, muthafucka! Players pick tha type of characta they wish ta play, then individualize it by increasin one mobilitizzle by three points; decreasin one mobilitizzle by one point; n' addin a additionizzle skill.[4]

In tha 5th edition, a mo' complex characta generation system was introduced dat was similar ta other role-playin games.

Task resolution [ edit ]

All task resolutions, whether fo' combat, magic or game/attributes, is resolved on a single table rockin a twenty-sided take a thugged-out dirt nap. Five thangs up in dis biatch is possible: Mishap, Failure, Partial Success, Full Success or Critical Success. Da difference between tha result gained n' tha rated hang-up of tha task indicates how tha fuck much of a success or failure was bigged up .[4]

Publications [ edit ]

Reception [ edit ]

Stewart Wieck reviewed Talislanta fo' White Wolf #11, ratin it 9 outta 10 overall, n' stated dat "Da legit strength of Talislanta is its uniquenizz yo. Here be a gangbangin' fantasy ghetto without orcs n' goblins n' all dem "standard" enemies [...] I highly recommend dis ghetto as a place where yo' imagination can run wild."[6]

In tha March 1989 edizzle of Dragon (Issue #143), Jim Bambra called Talislanta "suttin' outta tha ordinary". Bambra found tha art "visually appealing, n' do a pimpin thang of conveyin tha atmosphere, places, n' peoplez of Talislanta fo' realz. A flick all up in any of tha four books reveals dat Talislanta is special." Dude concluded, "Some may find tha Talislantan game system thin on rulez n' mechanics yo, but it do a admirable thang of handlin all kindz of tests without interruptin tha flow of tha game. With only all dem rulez ta learn, you can concentrate on role-playin rather than rule-playing."[4]