The Prismatic Ally

To introduce you and your group to the all new Prism class (click here to download), we have the Prismatic Ally! This is a sidekick template, using the sidekick rules from the D&D Essentials Kit adventure Dragon of Icespire Peak!



In addition to rules for a Prismatic Ally from level 1 to 6, we have two new spells, Muddle and Bright Strike, and an example Prism: Nobock Brightforge.

The Magic of Light

Inner light is both the source and product of our emotions. What defines a prism is their ability to manifest their own inner light and touch the light of others to create projections and spells. Generally speaking, a prism is a spiritual person but not devoted to a specific deity. They seek divine power from within, from the world around them, and from the light within others.



Most of a prism's magic is focused on the manipulation of light, energy, and emotions. As a prism grows in power, they specialize into an aspect of the light known as a facet--a single way of interacting with the prismatic world. Some specialize in manifesting hardened light into weapons and tools. Some seek to manipulate the ambient light of the area around them to align everyone to the same emotions. Others selfishly seek to drain the light from the world around them to bolster their own radiance.

A brand new class for Dungeons & Dragons 5th Edition

The Prism bring a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat, and increases in size steadily as they level. This influence is the fuel for their basic actions - called Projections - each turn and can be spent while using a projection to alter the emotional state of a target. This is done to both punish enemies and to bolster allies.

