1.3 changes! After a long time of amassing feedback from the community while this has been in the wild, I made a rather large overhaul to how this class' progression lays out, and how Trick Shots are acquired!

1) All of the various special Shots the Gunslinger can make are now considered "Trick Shots" that can be selected from the list as you level up, similar to the Battle Master. This enables a chance for players to customize the style of their Gunslinger far more based on which trick shots they choose as they progress.

2) I've rebalanced the Trick Shots, making some more useful, and making previous high-level features now available at any level, but balanced for it.

3) Added Bullying Shot as a social trick shot to aid in Intimidation attempts.

4) Clarified that the recovery of Grit based on killing a creature is viable only if the creature is a significant threat (at the DM's discretion).

5) Added the 10th level feature "Rapid Repair" that allows the gunslinger to attempt a repair as a bonus action.

6) Added ammunition costs for each weapon, as well as rules for the cost of crafting ammunition.

7) Removed the Scattergun and Scatter properties (as the design was a little unwieldy), but you are welcome to still use them from the previous itterations!

8) Added a Palm Pistol option as a firearm with the light property (for an off-handed shot).

9) Added a Blunderbuss to the firearm list.

GUNSLINGER

Martial Archetype for Fighters

Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or polearm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them.

However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. The few who survive these trivals of ingenuity may become the first to create, and deftly wield, the first firearms.

This archetype focuses on the ability to design, craft, and utilize powerful, yet dangerous ranged weapons. Through creative innovation and immaculate aim, you become a distant force of death on the battlefield.

Inspired by converting from the Pathfinder class, retooled and altered for 5e and making it more my own, I hope you enjoy.