It’s not the obfuscated multiplayer, although the way in which your game world can be invaded by another random player who can choose to help or hinder you has nothing in common with the Deathmatch competitive multiplayer modes that play out across Sony and Microsoft’s servers day by day. There is no voice chat in the game (and players who try to get around this by using Xbox Party Chat will be kicked back to the title screen), the only means of communication being the scrawled messages of support and instruction that you can leave on the ground for others to read. “Ambush coming up,” warns one. “Shoot its tail,” instructs another. The sense of asynchronous camaraderie is beguiling, even though, on first glance, it appears outdated, unfashionable.