Nighthold Trinkets

Hmm so DKs were doing too much damage with Draught, but warriors are/were doing more and nothing is changed for them?

Any plans for Nightblooming Frond? It seems to be underperforming on Live servers greatly compared to simulations.

Will there be any changes to tank trinkets? They are all very poor...

Blizzard

We've been following the discussion on the recent changes to the



The original value of



We’re also investigating Convergence’s value to other classes, particularly those with talents that replace the cooldowns that Convergence effects (such as



We are also planning to improve Nighthold trinkets which have effects that aren’t a stat buff, such as the slam on Might of Krosus. We will post more information about this as soon as we have settled on the appropriate values, and are planning to make the changes with raid resets next week.

We've been following the discussion on the recent changes to the Convergence of Fates trinkets for Retribution Paladins, as well as the surrounding discussions about trinket balance in general, and wanted to give a quick update on what we're planning:The original value of Convergence of Fates for Ret was wildly out of line with other trinkets, largely due to its interaction with Crusade . After investigation, however, we believe that the change we made may have overshot the mark. We’ll be making some additional adjustments to Convergence of Fates , to make sure that it’s still a good trinket for Ret.We’re also investigating Convergence’s value to other classes, particularly those with talents that replace the cooldowns that Convergence effects (such as Dark Arbiter for Unholy Death Knights). Like Crusade , those talents are made significantly more powerful when combined with Convergence of Fates , so we’ll likely need to make some adjustments when those kinds of talents are selected as well.We are also planning to improve Nighthold trinkets which have effects that aren’t a stat buff, such as the slam on Might of Krosus. We will post more information about this as soon as we have settled on the appropriate values, and are planning to make the changes with raid resets next week.

Class Hotfixes

Blizzard

Updated the original post with a couple of additions/revisions:



Arcane Mage: Damage increase on most spells went from 5% to 8%

Fire Mage: Damage of most spells increased by 3%

Frost Mage: Comet Storm damage increase went from 24% to 30%, and damage of most spells increased by 4%. Updated the original post with a couple of additions/revisions:

Loaded Dice Artifact Trait

Blizzard

So I like the concept of guaranteeing a good roll with AR. However, I don't think the current iteration (single use of AR grants a single two-buff) will ever end up making a difference really.



You already RTB prior to the pull and if you get a decent set of buffs, you're not going to reroll it just because you get a free two-fer. This ability needs to be a bit stronger or more flexible. It should allow for ALL rolls during AR to be two-buffs, or guarantee a single three-buff (I'd personally prefer a free 3-buff as this would feel extremely significant and beneficial).



As it is now, it's going to be extremely marginal in everyday play and will frequently just not get used. If you're mid-fight and AR comes up, you just aren't rolling away from what you have because of the proc. Good concept for consistency but this isn't as juicy as it sounds if you really think about how rarely you'd end up benefiting from it. It basically just adds a soft floor for the DPS, not any kind of top-end gain.

Does it do anything for slice n dice.

If not, it makes the talent obsolete, you don't want a golden trait to be useless.