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Event information

Friends Chat – King Kolton9

– King Kolton9 Location – Zamorak's Fortress lobby, world 39

– Zamorak's Fortress lobby, world 39 Date and time

UTC Pacific Mountain Central Eastern UK Europe East Aus 7:00 am

Sun, 1 May 11:00 pm

Sat, 30 Apr 12:00 am

Sun, 1 May 1:00 am

Sun, 1 May 2:00 am

Sun, 1 May 7:00 am

Sun, 1 May 8:00 am

Sun, 1 May 6:00 pm

Sun, 1 May

The event is over.





This is a dangerous activity.

lose your items and will need to If you die, you willand will need to reclaim them from Death or your grave

Note: Prepare your kill count before the event begins. At 07:00 UTC we will enter the boss chambers with or without you so leave yourself enough time to kill all 40 monsters. See down below for more details.

The battle will be fought in an instance. Inside of the waiting room click the door, press join instance-> join existing battle --> type in player name and press enter. There will be no password for this instance.

This is the HARD version of K'ril Tsutsaroth. Do not take any items you are not willing to lose.

Hard mode

Hard mode takes place in an instanced boss chamber. God Wars generals and minions are stronger (excluding Nex) and can use their special abilities from The World Wakes. High-value drops are more common. Completing the quest is not required to gain access to an instance.

There is a lobby to the boss chamber. Unlike in a non-instanced boss chamber, the gravestones of players who die are in the lobby, so players can reclaim their items somewhat more safely. However, gravestones in the lobby are unlikely to be blessed.

Overview

The Zamorak GWD boss is K'ril Tsutsaroth, who is guarded by his 3 sergeants, Tstanon Karlak, Balfrug Kreeyath, and Zakl'n Gritch.

Getting there

K'ril Tsutsaroth and his body guards are located in the boss chamber at the back of Zamorak's Fortress. Entering the fortress requires at least 70 hit points. Entering the chamber requires having slain 40 Zamorak followers inside the dungeon. All monsters in the dungeon are aggressive to those that do not display an item of allegiance to their god. The shard of Zaros, ascension crossbow and its offhand equivalent, and any piece of equipment dropped by Nex will render all combatants in the main dungeon docile. For a full list of protection items, see God Wars Dungeon#God-related protection.

Recommended Setups

You are not obligated to wear anything on this list for the event.

Inventory

The following is only a recommendation.

Runes for your best spell, if using Magic

Familiar: Bring a beast of burden, and summon a healer once it is empty.

Emergency teleport

The fight

On Hard Mode, K'ril Tsutsaroth has a few changes in his mechanics, such as no longer having an explicit weakness to fire spells, as well as no longer using his Prayer smashing ability. Like all other hard mode God Wars Dungeon bosses, K'ril can bind players for 250 damage if they are under him. His health increases to 100,000 from 55,000, and he has three special attacks he can activate any time during the fight. He is still poisonous and his bodyguards act as normal.

One viable strategy for soloing K'ril is to use various abilities with Ranged or Magic and run around the room while hugging the walls; players would be able to deal consistent damage and cause K'ril to spend more time making his way to his foe, giving him less opportunities to attack or use special attacks effectively. Players will need to constantly click at the corners of the room if they choose to use this strategy, as casting an ability will cause the player character to stop and face K'ril in order to attack.

Another method for two or more players is having a player tank K'ril's special attacks using a powerful shield such as a merciless kiteshield or a divine spirit shield to use abilities such as Reflect and Debilitate more effectively, while other players act as the DPS role. DPS participants should be to the side or behind K'ril so as not to take damage from his enrage mode special attack. Those acting as DPS should rely on damage-enhancing abilities such as Berserk or Sunshine in order to bring K'ril down as quickly as possible.

Special attacks

Charge

K'ril Tsutsaroth will yell Run, coward!, and after a brief pause, will charge towards the player he is targeting until he hits the wall. Simply move to the side and watch K'ril bash his head (he takes some damage from this), then continue attacking. Being caught in this attack (essentially being under him while he charges) will result in moderate damage. K'ril is immune to damage while he is running or hitting the wall. An in-game message will tell the player K'ril prepares to charge.

Spikes

When K'ril says You cannot stand against Zamorakian might!, he will summon an earth spike under the player he is targeting. Players will be notified when he summons an earth spike by an in-game message stating K'ril Smashes his blade into the ground, which bursts into spikes from the impact. While on the spikes, the player will receive 990 damage every two ticks unless they move off it. Players can lure K'ril over the spike; if he stands over it he will take rapid but weak bleeding damage, between 100-500 every tick. After a short time, the earth spike will disappear.

Enraged mode

K'ril Tutsaroth may become enraged with the player he is attacking, and will shout Die in the name of Zamorak! K'ril will swipe his scimitars in front of him for about 5 seconds, hitting all players in the area in front of him with rapid Magic and Melee attacks. An in-game message will tell the player K'ril becomes enraged, swiping at you with wild but inaccurate strikes. You should try to avoid them. These strikes will hit all players K'ril is facing once per tick for about 8 ticks; this also applies if he is moving during that time.

Players are advised to Surge away to avoid the majority of the attack, after which the fight will resume as normal. These attack are able to hit slightly over 2,000 damage each. If you are unable to run away, casting Anticipation or Freedom is recommended to prevent being bound in place (if you run from him), as well as using either Protect from Melee/Protect from Magic (or their Deflect counterparts) and either Debilitate or Devotion to minimize damage; Immortality is also a viable option if players are taking too much damage.

While K'ril is in his enraged mode, he will swing his blades wildly while running towards the player if he cannot reach them. You will know when he finishes when he returns to his normal walking animation.

Drops

The drops will be split using CoinShare, so most armour and the hilt will be split into shards. In addition to these, there are a few other valuable drops, all of which may be kept by the participant who receives it. If a CoinShare drop is received, it will be split into 120 shards of the respective type, divide evenly amongst every participant.



