A new release of mGBA, version 0.6.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. An extensive list of changes follows after the cut.

Bugfixes:

GB, GBA: Fix crashes when attempting to identify null VFiles

GB, GBA: Fix sync to video with frameskip

GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834)

GB Audio: Fix NRx2 writes while active (fixes #866)

GB Core: Fix palette loading when loading a foreign config

GB MBC: Pocket Cam memory should be accessible without enabling

GB MBC: Fix SRAM sizes 4 and 5

GB MBC: Fix RTC initialization (fixes #825)

GB MBC: Fix RTC loading when file size is off

GB Memory: Initialize peripheral pointers

GB Memory: Prevent accessing empty SRAM (fixes #831)

GB Memory: Fix HDMA count starting in mode 0 (fixes #855)

GB Memory: Actually load latch time from savestate

GB Serialize: Fix deserializing video STAT

GB Video: Fix 16-bit screenshots (fixes #826)

GB Video: Fix potential hang when ending mode 0

GB Video: Fix read mode when enabling LCD

GBA: Reset active region as needed when loading a ROM

GBA: Fix keypad IRQs not firing when extra buttons are pressed

GBA BIOS: Use core’s VRAM variable instead of renderer’s

GBA Cheats: Fix PARv3 multiline blocks (fixes #889)

GBA I/O: Fix reading from a few invalid I/O registers (fixes #876)

GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877)

GBA Savedata: Fix size of SRAM saves (fixes #883)

GBA Video: Fix broken sprite blending hack (fixes #532)

Python: Fix importing .gb or .gba before .core

Qt: Fix command line debugger closing second game

Qt: Fix LOG argument order

Qt: Fix timezone issues with time overrides

Qt: Fix sprite export pausing game indefinitely (fixes #841)

SDL: Fix potential race condition when pressing keys (fixes #872)

Misc:

CMake: Fix CPack dependencies for libpng 1.6

GBA: Detect hardware for Pokémon FireRed ROM hacks

GBA Cheats: Improve detection of raw cheats

Qt: Don’t rebuild library view if style hasn’t changed

Qt: Allow overrides to be saved before a game is loaded

Qt: Hide mouse immediately when loading

SDL: Fix 2.0.5 build on macOS under some circumstances

VFS: Make VFile.truncate work growing files on PSV (fixes #885)

Get it now in the Downloads section. Binaries are available for Windows, Ubuntu, macOS, 3DS, Vita, and Wii, and the source code is available for all other platforms.