Sniper Chamber Reload Speed

We’ve added a visual indicator for all Sniper Rifles (when scoped) to indicate how long it will take Agent 47 to add another bullet to the chamber (or the time it will take before you can fire another shot). This will be only be visible for Sniper Rifles but on both Sniper Assassin maps and campaign/sandbox missions. A similar indicator will also be visible to show the time for a full reload.

In the image below, you can see the ‘chamber load progression’ in the bottom right-hand third of the scope, as well as how many bullets are left in the magazine before you need to reload.

The image also includes some subtle hints to an upcoming Expansion Pass location, currently known only as ‘The Resort’.



Sniper Assassin SA

We’ve made a change to ensure that the ‘Sniper Assassin‘ challenge is unlocked when completing the necessary requirements and earning the SA rating. The SA rating is awarded even if a target spots 47 before they can share that knowledge, however this logic was not applied to the ‘Sniper Assassin‘ challenges. This meant that it was possible to earn the SA rating but not unlock the Sniper Assassin challenge.

Not That Fast

We’ve made a change to when the ‘Exit Mission’ prompt becomes available, as a follow-up to a change we made in April. After eliminating the final target, there will now be a 3-second delay until the ‘Exit Mission’ prompt appears and players can exit.

No Evidence

We’ve fixed an issue where the ‘No Evidence‘ challenge does not unlock if either; the body of a sedated NPC is found, or if a target finds a pacified/killed body – even if 47 kills the target before they share that knowledge.

Tag Team

When viewing items in the in-game inventory, we have simplified the tags. Instead of each item reading ‘Non-lethal melee’ AND ‘Non-lethal throw’, it will now have a single ‘Non-lethal’ tag. Same change for ‘Lethal’ items too.

Frisk Detection

When viewing your in-game inventory, we have removed the ‘Detected During Frisk’ tag, since it is no longer possible to get frisked with an illegal item in your inventory. Instead, we will now display a ‘Not Detected During Frisk’ tag on relevant items. This change will make those items easier to identify and remove redundant tags from many illegal items.



Car Crash

We’ve fixed an issue that prevents the ‘Sniper Assassin‘ challenge from unlocking in Miami when eliminating Sierra Knox while she is in her car.

Financial Issues

We have [unfortunately] fixed an [amusing] issue where the CEO of the Bank in New York would somehow manage to recover from falling through the clock to pick up a coin that she had dropped in the process of falling. Immediately after picking up the coin, she would then attempt to lean on the clock again and start falling before somehow managing to recover and pick up the coin that she had dropped, before…

Hostile Termination

We’ve made a change to make it possible for 47 to ‘push’ Athena Savalas directly through the clock when she is leaning against it. Although the prompt says ‘push’, you should be prepared for Agent 47’s trademark kick. We can also confirm that if Savalas is holding a coin, she won’t be able to recover from the kick to grab it. Target (literally) down.