

Platforms: Wii, DS, PS2 Xbox 360, PS3 (unreleased) Role: Art Director Game Engine: Ronin





Indiana Jones and the Staff of Kings is an action adventure title for console platforms. From an art direction standpoint we set out to create a stylized realism look and feel which consisted of exaggerated character archetypes, hand painted texturing, hand key framed animation and idealized lighting. I was responsible for all stages of art direction from concept to final production game assets. Additionally, I was involved with hiring and growing the art team from the ground up and which consisted of concept, environment, character, vfx, UI and technical artists.