This short and sweet game serves as half audioreactive experiment and half tech sandbox.

Spiral into audioreactive obscurity as you are transported to a mysterious and melancholy land. Kyoto is an interactive ambient musical experiment that serves is an homage to the wonderful city that I currently reside in.

More Info

The programming, art, and concept is by Eddie Lee. Sound design is by Jack Menhorn. Game design is by Jack Sanders.

"Kyoto" was developed using C++ and OpenGL from a game engine that I have been developing, called "FunkEngine". It has bindings to GameMonkey Script for quick development and uses fmod for sound.

Feel free to contact me at eddie@illogictree.com or follow me on Twitter @eddietree.

There is a DevLog and IndieDB entry of Kyoto. The game began development on Janurary 27th, 2012.

The game is produced and distributed for free as a labor of love from its developers. You can help support us by clicking on the donate button below: