I've started work in our Succession game on 'The Ape Factory' based on The Wasp Factory from the Iain Banks novel.



This device will use Dwarvern Science for Prophecy by selecting a random(ish) method of execution for captured foes. An ape is dropped into a seperate room to trigger pressure plates that will open a specific path to Doom. Which method of death claims the foe (escape may be possible) will fortell the Fort's (Jailconstructs) future. In some way...



The methods of murder involve falling (into lava or just rock), drowning, shooting, death by alligator/crocodile/giant lion in flooded chamber, savage beating by one-handed loony, traps, death by forgotten beast and death by flinging (may involve being flung to freedom or just crippling injury).



It hasn't been quite built yet and I'm about to hand it over but the other players are more knowledgeable of game mechanics than me so I have no doubt they'll be able to implement this ghastly contraption. Then we'll need to test it to see what death means what future.