Update: We published new graphs of game completions after Update 21.

We have been hearing different things from different people about the difficulty of our game, so I thought I would look at some empirical evidence of how difficult the game is.

We are currently using GameAnalytics to track anonymous statistics for the game. Using this data, we can see, for example, how many people start and finish a game using particular profession.

Here is the graph of the wizard profession for the last 2 weeks:

The blue bar represents the number of players that started a game with a wizard per day. The green line represents the number of players that won a game using a wizard that day.

Here’s the same graph for warriors:

Warriors appear to be slightly easier to win with.

These statistics are based on the most recent update, build 0.9.19.1, which has been live for just under two weeks.

In our vision, the game should be difficult, but not this difficult. We envision that there should be about a 50/50 win/loss ratio; enough to keep the player going, but enough difficulty to make the player careful.

So, we’ll look at tweaking the difficulty and trying to get this closer to 50/50. We have to be careful with this though, so it might take some time to get right. Some minor tweaks have already been made in Update 20, and we’ll look at doing a few more things to make it easier.