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---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 61 Daggers & knives 7 +6 +3 +1 skilled 356 Clubs & hammers 7 +5 +3 +2 skilled 356 Maces & flails 7 +5 +3 +2 skilled 356 Swords 15 +18 +12 +6 Grand Mastery Axes 15 +18 +16 +4 Grand Mastery Whips 15 +24 +19 +15 Grand Mastery Pole arms 1 +1 +0 +0 basic 61 Twohanded weapons 1 +1 +1 +0 basic 61 Staves 1 +1 +0 +1 basic 61 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 75 Bows 0 +0 +0 +0 unskilled 33 Crossbows 0 +0 +0 +0 unskilled 75 Thrown axes & hammers 0 +0 +0 +0 unskilled 75 Thrown daggers 0 +0 +0 +0 unskilled 75 Thrown rocks & clubs 0 +0 +0 +0 unskilled 75 Thrown spears 0 +0 +0 +0 unskilled 75 Boomerangs & scurgari 0 +0 +0 +0 unskilled 75 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 36 Damage caused with your melee weapons: -------------------------------------- Right hand: +145 bonus to hit, 5d6+59 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................100 (superb) [+1d5] Athletics ................100 (superb) [+1d5] Backstabbing .............100 (superb) [+1d5] Climbing ................. 92 (superb) [+1d3] Concentration ............100 (superb) [+2d4] Courage ..................100 (superb) [+1d5] Dodge ....................100 (superb) [+2d4] Find weakness ............100 (superb) [+2d4] First aid ................100 (superb) [+1d5] Haggling ................. 63 (good) [+1] Healing ..................100 (superb) [+1d5] Law ......................100 (superb) [+2d4] Listening ................100 (superb) [+1d5] Literacy .................100 (superb) [+1d3] Necromancy ............... 41 (fair) [+1] Stealth ..................100 (superb) [+3d4] Tactics ..................100 (superb) [+1d5] Two weapon combat ........ 77 (great) [+1] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Cure Light Wounds: 8, 9pp (Effectivity: +1) Darkness : 137, 4pp (Effectivity: +0) Death Ray : 7, 193pp (Effectivity: +0) Disarm Trap : 13, 18pp (Effectivity: +0) Fire Bolt : 4, 19pp (Effectivity: +1) Fireball : 13, 37pp (Effectivity: +0) Frost Bolt : 9, 22pp (Effectivity: +3) Improved Fireball: 2, 59pp (Effectivity: +0) Light : 42, 4pp (Effectivity: +3) Magic Lock : 247, 8pp (Effectivity: +0) Slow Monster : 36, 11pp (Effectivity: +0) Slow Poison : 96, 6pp (Effectivity: +0) ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After he leaves the Drakalor Chain he is welcomed by his people with great honors. They acknowledge his noble deeds, his valor, his cunning and his great skills that helped to prevent the complete destruction of the world he knows. He returns to his lands victorious and is hailed as a great leader. Eventually he becomes king and rules his subjects with an iron fist for a long and peaceful time, allowing his people to prosper and grow. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Arb, the mist elven duelist, saved the world with his brave efforts and became a great ruler while saving himself 7 times. He scored 24994540 points and advanced to level 48. He survived for 0 years, 52 days, 17 hours, 36 minutes and 51 seconds (64821 turns). Arb visited 107 places. His strength score was modified by +14 during his career. His learning score was modified by +8 during his career. His willpower score was modified by +7 during his career. His dexterity score was modified by +11 during his career. His toughness score was modified by +21 during his career. His charisma score was modified by +10 during his career. His appearance score was modified by +5 during his career. His mana score was modified by +5 during his career. His perception score was modified by +7 during his career. He was unnaturally aged by 105 years. He was the champion of the arena. He left the Drakalor Chain after completing his quest and became a great leader and famous hero. 5334 monsters perished under his attacks. The following 24 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Aylas Holy Scarf the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the lead-filled mace "Big Punch" the scorched spear the gauntlets of eternal peace "Shezestriakis" the elemental gauntlets the ring of the High Kings the crown of science the ancient mummy wrapping the ankh the black torc the Chaos Orb of Elemental Mana the fine leather armor "Nature's Companion" the jet-black battle axe "Executor" the ring of immunity the medium obsidian shield "Protector" the crown of leadership the rune-covered halberd "Wyrmlance" He possessed the following intrinsics: He was fire resistant (also through an item). He was poison resistant (gained through an item). He was cold resistant (gained through an item). He was lucky (also through an item). Fate smiled upon him (also through an item). He was cursed (gained through an item). He was sleep resistant (gained through an item). He was able to control teleportation. He was stun resistant (gained through an item). He was shock resistant (gained through items). He was immune to shock attacks. He was immune to fire attacks (gained through an item). He was able to resist confusion attacks (gained through an item). He had the following talents: Affinity with Axes, Alert, Careful, Defensive Fighter, Dodger, Greased Lightning, Hardy, Healthy, Iron Skin, Long Stride, Miser, Quick, Scout, Stealthy, Steel Skin, Tough, Tough Skin, Treasure Hunter, Very Quick. He had a final speed score of 139 (final base speed: 138). He was a messiah of Balance. He asked for 3 divine interventions. He was a holy champion of Balance.