School of Fiendology

The school of fiendology is perhaps the only school of magic with a worse reputation than the school of necromancy. Fiendologists utterly devote themselves to the study of the various demons and devils that make their homes in the lower planes of existence. The study of such evil lore, dealing with fiends, and fighting them leaves a distinct and sometimes horrid effect on a fiendologist’s mind, body, and soul.

The vast majority of fiendologists are madmen, sadists, and power hungry wizards who have turned to most evil creatures in all the known planes of existence for power. While the majority are evil, there are fiendologists who seek to use the powers of fiends against the Nine Hells and Abyss; they believe that the sacrifice of their bodies and souls are a small price to pay to gain power to drive off greatest threat to the material plane, demons and devils.

Deal with the Devils Starting at 2nd level, you learn the soul steal spell which you always have prepared and it doesn't count against the number of spells you can prepare each day. Additionally, you are able to perform a diabolic ritual that takes 1 hour to perform. The ritual summons one Erinyes (MM p.73) summoner variant, which is not under your control, but also not hostile unless attacked. You are able to negotiate demonic contracts with, and also trade souls for spell scrolls as described in the spell scroll table. The soul of a creature may be worth more than another soul, a creature harvested through soul steal that was destined for the lower planes has a soul value of 1, the soul value of a creature harvested through soul steal that was destined for anywhere else has a soul value. The soul value of a creature harvested through soul rend that was destined for the lower planes has a soul value of 3, The soul value of a creature harvested through soul rend that was destined for anywhere else has a soul value of 4. Soul Value Spell Scroll Wizard Level Requirement 8 1st-Level 1st 16 2nd-Level 3rd 24 3rd-Level 5th 32 4th-Level 7th 40 5th-Level 9th 56 6th-Level 11th 72 7th-Level 13th 88 8th-Level 15th 104 9th-Level 17th

Flame of the Lower Planes Also starting at 2nd, you control over hellish flame has greatly increased. Once per round you can reroll one fire damage die. When you reach 6th level you can reroll two fire damage dice, at 10th level three fire damage dice, and at 14th four fire damage dice per round.