Companion Pieces

Blurb

Del was bleeding; a strange mix of blood and amber from his woodfolk body. His friends and comrades were scattered around the battlefield, each exhausted from the frantic battle, but still willing to stand and fight. Denera, the God King towered over him, but that didn't phase Del anymore - today, for the first time in centuries, the god before him seemed winded.

"You call yourself an immortal king, but what have you done for the people, you tyrant!?" Del spat, goading the prideful god before him. Angered further, Denera swung wide with his bloodforged axe.

Can’t Anyone Save The World? 2nd Edition is a traditional 3d6 roleplaying game, inspired by popular classic RPGs. To play, you’ll need 3 six-sided dice, paper, a pencil, and imagination. This game is designed for 3 to 7 players, and a game master (or GM for short). This game is short and simple, while also being player-friendly and easy to read - ideal for new players who have never played before but want to start. Plus, when printed as a booklet, these rules look incredibly elegant!

Main Features

Easy to learn.

Modular, allowing for future additions and expansions.

A simple progression system - buy abilities with experience points.

Beautiful artwork that fires the imagination.

The Elemental Wheel

Choose two of the five elements - Fire, Earth, Metal, Water or Wood.

Acting much like a star sign, the elements grant access to different magics and abilities.

Will you choose a harmonious, creative pair or a discordant, destructive pair?

Four Unique Races

Humans - The most populous race, they are divided into four kingdoms spread across the "known world".

Oxkin - These minotaur-like people value strength and family bonds above all else.

Woodfolk - These plant-based people are woven from the trees and plants that they worship.

Hollows - An ethereal people without a homeland, they wander the world, looking for purpose.

Six Distinct Classes

Fighter - Prize fighters who have honed their bodies to physical perfection.

Privateer - Thieves commissioned in the name of a ruling power, to perform the jobs no one else will.

Wizard - The most knowledgeable group of people, who are versed with magic and mana.

Thespian - Actors and performers, they can sway a crowd's opinion.

Artificer - Genius inventors, capable of crafting any item with enough time and material.

Cleric - More than mere priests, they have a direct line of communication to the gods who walk the earth.

Patron Gods (Everyone Gets One) - Further Abilities and Customisation