Frost-Born Mage

Deep in a land of endless winter a hooded figure is surrounded by timber wolves, conjuring the power of his silver scaled ancestor he encases them all in ice and leaves them in their inescapable prison. The Frost Mage sorcerous origin gains it's power from an ancient silver dragon ancestor. Tame the power of winter.

Winter Touched

Add the Ray of Frost cantrip for free and treat any damage rolls of 1 or 2 as a 3.

Aura of Cold: Create difficult terrain within a range of 5ft. Attackers in range take damage equal to your charisma modifier. This can be cast as a bonus action.

Deep Freeze

Add your charisma modifier to cold damage and choose 1 of the following effects if you wish.

Slow: -10ft of speed on the target. 1 sorcery point.

Freeze: The target igrappled until it makes a strength check equal to your spell save DC.

Frostbite: The target is grappled until it makes a strength check equal to your spell save DC and made vulnerable to cold for 10 minutes.

Bone-Chill

You are now immune to the effects of cold weather.

Empowered Aura of Cold: Range is increased to 10ft creating icy terrain. Targets in range must make a dexterity saving throw equal to your spell save DC or falprone.style='position:absolute;bottom:50px;right:30px;width:280px'

Shield of Ice: This creates a shield of ice that follows you at whatever angle you choose, it has an AC of 12 and 30 HP.

Dragon Wings: You can summon the wings of a silver dragon. Any armor worn is destroyed unless it is made to accommodate them.

Piercing Cold