Ever since Epic Games introduced its Glider Re-Deploy feature, the entire Fortnite community has split down the middle with one side liking the new feature while the other completely hating it, stating that it has ruined the game for them. And well, it seems the side against it, won as the developers have removed this controversial feature with its newest v6.30 Fortnite Fortnite.

Fortnite v6.30 Update

According to the official announcement, the developers are bringing quite a lot of feature to Fortnite with its newest update which not only include the removal of the newly introduced glider re-deploy system but also a ton of new features. This includes a brand new LTM mode which sets two teams against each other but with a twist. The two teams have a total of 5 minutes to build a base, after which the barrier will end and the first team to take out the enemy base wins. For more details on this check out the trailer below:

Furthermore, the developers have added in something which has yet to be seen in the world of Fortnite. We are talking about a bout a working turret which players can mount and use to annihilate enemies. All this and more is coming to Fortnite with its v6.30 Patch.

For more details, check out the complete patch notes down below:

Limited Time Mode: Food Fight

Summary

The battle of durrr burger versus pizza pit has begun. Two teams on either side of the map. A huge barrier runs down the middle. Build a fort to protect your restaurant mascot. When the barrier lowers, destroy the enemy’s mascot to win the match!

Mode details

An impassable barrier will be spawned along the center of the map for the first several minutes.

Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.

If the mascot head is destroyed, that team loses the match.

Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant.

As soon as the barrier lowers… Fight to take out the enemy mascot before they destroy yours!

Special red supply drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.

Players will respawn after 7 seconds when eliminated, keeping their inventory.

Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials.

100% extra resources are gained from gathering.

Building resources found on the ground increased from 20 to 50 per instance.

No explosive weapons or items are in this mode.

Playground

Bug Fixes

Port-a-challenges no longer spawn below terrain.

Weapons + Items

Mounted turret added (legendary trap) Found in floor loot, supply drops, vending machines, and supply llamas Unlimited ammo, but will overheat if fired too often. Can only be placed on floors. Damage the mounted turret by shooting it directly or by destroying structural support. The floor piece it is placed on is invulnerable. Once placed, can be used by any player regardless of team affiliation.

When a vehicle passenger uses a grappler, the movement has been smoothed out by retaining more vehicle momentum.

Pickaxe damage against players has been increased from 10 to 20.

Bug Fixes

Adjusted assault rifle shell ejection settings to prevent the shells from obstructing reticle while firing while aiming down sights.

Balloons now have proper audio and visual effects if several are popped simultaneously.

Fixed an issue in which players could take damage when leaving a quadcrasher while using balloons.

Fixed quadcrashers being movable by walking into them.

Gameplay

Quadcrashers spawn rate has been increased to 100% from 50%.

Gamepad bindings; changing the default gamepad config from combat pro to builder pro. Updating the default custom bindings to match builder pro instead of combat pro.

Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by chillers.

Damage numbers will now show up in the starting island. Players will take damage, but not go below 1 health. Local damage effects like screen shake will not play. No quest progress will be gained for damage done in the warmup lobby.

Better handling of effects when players fire short bursts of fully automatic weapons like the submachine gun. Tracers and firing sounds will be more consistent.

Added a new “reset camera” action on the nintendo switch that can be bound that brings the camera to the horizon. Unbound by default. This gives players with motion controls an easy way to reset their camera location.

The time a player is in the down but not out state before being eliminated has been increased from 50 seconds to 60 seconds.

Glider Re-Deploy

Glider Re-Seploy will now only activate the glider. Skydiving will no longer be available when using glider redeploy. The skydiving state will still be activated when jumping from the battle bus, using launch pads, or any type of rifts. If skydiving from launch pads or rifts, the forced glider deploy height has been raised from 15.5 meters to 35 meters.



Bug Fixes

Fixed an issue where holding the interact binding while skydiving would not automatically start opening chests upon landing.

Fixed an issue where players briefly continued to look like they were skydiving when landing.

Fixed issue where ps4 controller lighting could be the wrong color.

Events

New tournament: ‘scavenger pop-up cup’ (solo) Pop-up cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments – reduced material limit, faster material harvesting, and earning health for eliminations. Material cap: 500 wood, 500 brick, 500 metal Harvesting rate has been increased by 40% Players gain 50 health when eliminating an opponent. If health is full, players will receive shield.

Players will no longer need to restart the game client to begin a tournament.

Scheduled times will now correctly reflect daylight savings time.

Improved clarity for time until a tournament starts and time remaining in a tournament session.

Bug Fixes

Fixed an issue in tournaments where players were not being matchmade against opponents with similar scores. This will greatly increase the difficulty of matches as players earn points. Note that players with high scores during a session may experience longer matchmaking times as we search for suitable opponents. After roughly 4 minutes of searching for opponents with similar scores, players will be placed in the best match available.

Fixed an issue where tournament scoring would sometimes require restarting the client to update.

Fixed an issue where victory royale’s would incorrectly appear as regular placement points in the score summary.

Fixed an issue where players would occasionally be granted a point incorrectly at the start of match, and it would disappear after the match.

Fixed an issue where teammates would sometimes fail to queue into a match together.fixed an issue where matches would start with fewer than 80 players.

Performance

Improved lobby performance and memory usage on switch.

Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load.

Audio

Glider and footstep audio for out of sight players is now more accurately spatialized.

Added hit notification audio when damaging vehicles from a distance.

Added ‘wind’ audio cue for players traveling through the air, including yourself.

Bug Fixes

Fixed an issue where cube monster footsteps did not have a visual sound indicator.

Fixed an issue that would cause tire bounce sounds to trigger twice.

Fixed an issue where looping weapon sounds would occasionally be silent.

Fixed an issue where jumping and landing audio for other players could fail to play reliably.

UI

Added an indication of already completed secrets to the hunting party challenges.

Bug Fixes

Fixed an issue where the jersey number could get reset when changing the style on a sports outfit with selectable styles.

Art + Animation

Bug fixes

Updated unlock text for the pink variant of scales to correctly state that it unlocks at battle pass tier 74 instead of tier 59.

Updated the “herald’s wand” harvesting tool to indicate that it is reactive.

Replay system

Bug Fixes

Fixed an issue where spamming the play button on the replay browser would cause an error.

Fixed an issue where the close button would become inactive when loading out of date replays.

Quad launcher explosions no longer reset when scrubbing during replays.

Spectating

The primary quick bar is now visible when spectating a player.

Mobile

Honk button added to extra buttons in the hud layout tool for all your vehicular honking needs.

Elimination feed can now be relocated in the hud layout tool.

The auto-pickup weapons and auto-open doors options will now be defaulted to off for new players.

App icon now fills to the edge on newer android versions.

Ui now accounts for the notches in the display of the pixel 3 and pixel 3 xl.

Enabled shader cache on the pixel2xl to address memory issues.

Bug Fixes

Fixed a bug where the crouch button would not be visible in build/edit modes.

Fixed a bug causing persistent movement input when dragging over the quick bar.

Fixed a bug causing sprint to not work on mobile for some players.

And there is more as with Fortnite’s v6.30 Update comes changes to its other variant as well. For details on the Save the World patch notes, head on over to the official post for more details. The downtime for the update is currently on all platforms. We believe the servers are going to be back online after a couple of hours after which you can enjoy all of these new exciting features on all platforms.