



The development team is currently working hard on the changes for the upcoming Beta release but unfortunately in our testing process we've encountered some issues that we'll need to fix before we are able to deploy it. We are very likely to deploy the patch on Tuesday morning, NZ time. We're so sorry for the delay with the release of Act Eight, but we're being careful to not waste your testing efforts on issues that we can identify and fix ourselves. Chris has posted more detail about the decision to delay this patch



During this deploy, we will wipe all Beta progress including characters, stashes, masters, Atlas progression and passive trees. The core reason for the wipe is so that we can see how progression changes have affected things. We currently don't have any intention to do a character wipe after the Wave 2 changes are deployed. However there is a chance that if we decide to rework something major, we may need to reset progress. It is currently our goal to avoid that.



Wave 2 Content The upcoming Beta patch will include our Wave 2 content as follows:



Game content will go up to Act 8, where something is poisoning the water underneath Sarn. You will get to reflect on the nature of terror, and hopefully not be eclipsed by the final fight of the act. The difference between Sarn in Part 2 and Sarn in Part 1 is like comparing night and day.



The early-game tutorial systems have been revamped considerably. These will teach players about skill gems, support gems, and assigning passives. If you don't want to see tutorials, there's a button on each tutorial to hide the rest of them for that character. The support gems in the tutorial are not final and may change. If you have any suggestions or feedback about this, we very much welcome it!



All four Labyrinths will be fully available, and various



Various balance changes will be in, as we discussed in



Wave 3 Content After Wave 2 has been deployed, the next wave of changes will focus on improvement, refinement and optimisation of existing Beta content.



A number of



The monsters in Act 6 and 7 will have a lot of additional work and improvement on them.



The fight in the old Forest Encampment will be expanded to include changes based on your character's decisions made in Act 2.



We are currently working out the exact timing for this release. We'll post an update about the timing of this update as soon we can.



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Thank you so much for your continued efforts and vigilant feedback regarding the Beta. We really appreciate it! If you're interested in joining the Beta, please consider checking out the We are about to enter the fourth week of the Beta for The Fall of Oriath! This week's Beta Report discusses what to expect from the upcoming Beta Patch and what the team will be looking at in the coming week.The development team is currently working hard on the changes for the upcoming Beta release but unfortunately in our testing process we've encountered some issues that we'll need to fix before we are able to deploy it. We are very likely to deploy the patch on Tuesday morning, NZ time. We're so sorry for the delay with the release of Act Eight, but we're being careful to not waste your testing efforts on issues that we can identify and fix ourselves. Chris has posted more detail about the decision to delay this patch here During this deploy, we will wipe all Beta progress including characters, stashes, masters, Atlas progression and passive trees. The core reason for the wipe is so that we can see how progression changes have affected things. We currently don't have any intention to do a character wipe after the Wave 2 changes are deployed. However there is a chance that if we decide to rework something major, we may need to reset progress. It is currently our goal to avoid that.The upcoming Beta patch will include our Wave 2 content as follows:Game content will go up to Act 8, where something is poisoning the water underneath Sarn. You will get to reflect on the nature of terror, and hopefully not be eclipsed by the final fight of the act. The difference between Sarn in Part 2 and Sarn in Part 1 is like comparing night and day.The early-game tutorial systems have been revamped considerably. These will teach players about skill gems, support gems, and assigning passives. If you don't want to see tutorials, there's a button on each tutorial to hide the rest of them for that character. The support gems in the tutorial are not final and may change. If you have any suggestions or feedback about this, we very much welcome it!All four Labyrinths will be fully available, and various improvements to the Labyrinth experience have been made.Various balance changes will be in, as we discussed in last week's Beta Report After Wave 2 has been deployed, the next wave of changes will focus on improvement, refinement and optimisation of existing Beta content.A number of performance improvements will be included.The monsters in Act 6 and 7 will have a lot of additional work and improvement on them.The fight in the old Forest Encampment will be expanded to include changes based on your character's decisions made in Act 2.We are currently working out the exact timing for this release. We'll post an update about the timing of this update as soon we can.Thank you so much for your continued efforts and vigilant feedback regarding the Beta. We really appreciate it! If you're interested in joining the Beta, please consider checking out the supporter packs for The Fall of Oriath. Thank you for your support and have a great week!