Hey. I just started playing this mod and I get these errors in my log when starting it up. Just want to know if they're common.



[technology.cpp:761]: Missing Tech seed values:

[technology.cpp:764]: d_stygai

[technology.cpp:764]: d_stonyshore

[id.cpp:83]: Failed to create id 6910019 61. Already exists in game.

[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_isleserpents"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_deathisle"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_taressyar"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_isleoftoads"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_isleofvines"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_skullisland"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_shameisle"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_1", province: "b_shameisle"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_2", province: "b_shameisle"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_theskulls"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_1", province: "b_theskulls"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_2", province: "b_theskulls"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_greygallows"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_1", province: "b_greygallows"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_2", province: "b_greygallows"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_lastrefuge"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_1", province: "b_lastrefuge"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_2", province: "b_lastrefuge"

[title.cpp:10250]: Removed non-potential building from province! building: "ct_legionary_barracks", province: "b_newghis"

[title.cpp:10250]: Removed non-potential building from province! building: "ct_legionary_barracks", province: "b_newghisharbour"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_legionary_barracks", province: "b_pyramidnewghis_2"

[title.cpp:10250]: Removed non-potential building from province! building: "ct_legionary_barracks", province: "b_ghaen"

[title.cpp:10250]: Removed non-potential building from province! building: "ct_asoiaf_essosshipyard", province: "b_leng_yi_city"

[title.cpp:10250]: Removed non-potential building from province! building: "ct_asoiaf_smallshipyard", province: "b_eastwatch"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_moat_cailin", province: "b_gatehousetower"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_moat_cailin", province: "b_drunkardstower"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_forktop_point"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_the_fist"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_ruddy_hall"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_icehome"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_iceguard"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_shivering_grove"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_antler_fork"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_hardhome"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_haunted_keep"

[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_whitewatch"

[pdx_backend.cpp:68]: PUST ERROR 1: Couldn't resolve host name[pdx_backend.cpp:68]: PUST ERROR 1: Couldn't resolve host name[pdx_backend.cpp:68]: PUST ERROR 1: Couldn't resolve host name[pdx_backend.cpp:68]: PUST ERROR 1: Couldn't resolve host name



I also CTD when using merc bands and the sellsail fleets for extended periods of time (over the span of 10-15 years). Usually happens when embarking and disembarking said merc bands with those sellsail fleets. The locations I CTD are disembarking a 13000 merc band at dagger lake, winning a colonization war against the dothraki was at war with two at the same time for same reason winning either war had same effect, and embarking a 10000 merc band from bloodstone with sellsail fleets. All of these were in the A Feast for Crows bookmark and had the new valyrian empire title if that helps. Also I have all the dlc and only used AGOT mod. Also I have all the dlc and only used AGOT mod. PS. Love the mod.