The update can be obtained in the download section at Humble once you purchased the game.

Changelog

Changed map format to skip the entities if they are broken.

Added Portals.

Improved design and functionality of the developer console.

Added ambient occlusion.

Content of backpack now will be dropped upon leaving the game.

Made dialogue for chats or selections uniform.

Added sound for cutting the trees.

Jumping behavior changed to regular non-realistic Jump’n’Run behavior.

Less glitches with the Ejira attacking.

Added camera delay.

Added sword attack loading overlay



Always uses game controllers if they are connected.

Second player has slightly different color.

<stuff I don’t remember implementing>

Portals

The portals can be set via the level editor and the target configured by selecting it and then entering the coordinates in the console.

setportaltarget <x> <y> <z>

The console can be opened with F1 key.

The portals will be used to enter and leave the caves.





Ambient Occlusion

You can set the strength of ambient occlusion (ao) to a value between 0-1 via the console “ambientocclusion <float value>”. 0 disables it.

In normal cases ambient occlusion is implemented via SSAO. SSAO is a perfomance killer. Due to the perspective and the sprite based rendering Wurfel Engine can implement it via sprites which don’t cost much performance. The ambient occlusion needs some tweaking tough. There are cases which are not covered by the ao analysis. Also the ao sprites are not matching perfectly.



I wish to make the shadows dependent on the position of the light but further graphics tweaking has a low priority at the moment. Especially in the dark it looks super nice.

Guide

I also uploaded a new guide. I forgot to include it in the build.

Roadmap