Devlog #2: A big change





Hey all, and welcome to devlog #2. Exactly 220 days after my first devlog.

A lot has happened. I continued the development for a while and then stuff happened. School mostly. It got so bad I had to stop doing my personal projects. After a while I kind of forgot about explo. The idea wasnt fleshed out anyway and it was still too vague to make something out of the small idea I had.

I got a job as a Java programmer when school settled down and I learned a hella lot. Finished this year of school and was ready to start my internship. Then when I was on the train to the company I was supposed to run an internship at they called me. Basically it came down to my internship being cancelled for a reason and that I couldn't continue. They could try and get me to intern at another company but I decided not to. I still have some classes to redo and I'd figure i'd focus on that before I start my internship next year(maybe next half of this year). A shame that I quit my job for the intern but now theres this!

Now I told myself that I wanted a cool internship, a very cool one. At a gamedev company. But for that I need to have some things to show right?! And then bam the idea of Pantheons Forgery came alive.

I have been playing some stardew valley and graveyard keeper and absolutely love the two games. So the style of the game is inspired by those two games.

Now I have made a whole document with the idea here if you are interested in reading it! https://docs.google.com/document/d/1iL-PCMUCcxuDbFhEvC0GAHOC34wdBNejmGmd1ph2yec

Codewise I have already done some things.

I took the old Explo code and fixed a whole lot of the leftover bugs and stuff that were still in it. (Thanks job for giving me programming experience).

I changed the movement system from grid&click based to WASD movement.

I added new animations and redid the player sprite.

I added a collision system based of objects in Tiled Editor

I added an inventory system(hotbar) with 9 slots and working items already.

Next up will be the actual blacksmith mechanic. There is lots of things to work on but I thought an update wouldnt matter :).