Layout and Section

Yellow: The input, either from your other specialized districts or from outside. Here I used cargo trains, for they are faster and hold more stuff in 1 trip, rather than line of trucks.



Yellow connects to Red by 1 way road, whichever the type you prefer. Here I used combination of 6-lanes 1-way, splits into 2 highways (3 lanes) for 2 identical generic industrial zones.



Red: Where things happen. The layout is called snake layout, because it looks like snake game from old Nokia phone. Here I used 6-lanes 2-ways road, so imports trucks can delivery material to mutiple factories, and services vehicles can fully cover all the area.



After delivering material, import trucks will despawn if emptied, because it can not go back to import station (cargo train station), thus eliminated the need of extra trip back, just so it can despawn there.



If there is still extra material left, it will go to BLUE section for export, and also despawn there.



BLUE: where the miracle happens. All the BLUE section is covered with 1-way road, whichever the type you prefer. Here I used 6-lanes 1-way to improve vehicles speed.



After dropping the goods, they can not go back to their owner factories and despawn, thus eliminate the need of extra trips back.



This will also increase the rate of spawning for new vans, for the old one already despawned. Extra goods for days.

NOTE: this method exploitsof the game itself to cut off the unnecessary traffic. NO extra mod requires, all VANILLA !Aerial view of the district, this will be our sample. The length is 6 tiles with minimum 8 squares between them.First, we will break down the zone into sections for more easier understandingAs you can see, my industrial zone has 3 sections showed within 3 colored zones.No intersection = best intersection. Everything is either go up or down, no traffic light, no waiting. The magic of force despawning.Here is another example in smaller scale for specialized farming district. Specialized district may not need input cargo bay, provides they produce enough material for processing and generic use.