Update Log



04/05/20



BALANCE



Orc:

- Shell Shock range reduced from 50% to 25%

- Obliterate is now unique cast



Lost:

- Relic Spire no longer requires blight to build



All:

- Attribute Bonus added to all heroes, The intent is to allow you to substitute when there is an ability you don't want.



COSMETIC



Human:

- Monitor has new projectile model



All:

- Tooltips updated for all items, units, and abilities to remove duplicate hotkeys



06/17/19



BALANCE



Human

-Monitor base damage reduced from 18 to 12



Lost:

-Rush AoE decreased from 300 to 225

-Monstrosity base armor increased from 6 to 10



Naga:

-Urchin Turtle no longer requires Pressure Chamber

-Hatchery requires Reservoir Vault

-Reservoir Vault lumber return rate decreased from 20 to 16 per cycle



FIXES



Orc:

-Experimental Goo learn tooltip

-Hibernation can no longer be cast when at full hit points



Human:

-Conceal no longer affects enemy units



Lost:

-Deteriorating Breath now correctly applies only to buildings that train or sell units

-Non-Lost Tavern heroes hired now have increased healing on Blight in addition to being classified as Lost



All:

-Severed Isles playable area reduced to avoid air unit exploitation



COSMETIC



Orc:

-Incendiary Bomber has correct buff icon



Lost:

-Conduit Gem has correct buff icon



04/25/19



BALANCE



Human:

-Monitor attack speed increased 40%

-Relief mana cost increased from 2 to 4

-Smoke Screen duration reduced from 15 to 8 seconds

-Revive mana cost increased from 100 to 125



Lost:

-Assimilate autocast threshhold reduced from 25% to 5%

-Deteriorating Breath is now passive



Naga:

-Scrubber available, Drown removed, Crush now slows mechanical units correctly, base damage type changed from normal to



magic, base armor type from heavy to medium

-Anti-Magic Shield cooldown increased from 30 to 45, mana cost from 250 to 300



All:

-Center area of Ruined lock revised



FIXES



Orc:

-Raging Boars no longer triggers when killed by friendly units



01/27/19



BALANCE



Orc:

-Dragon primary damage type set to Pierce

-Envenomed Spears removed from Berserker

-Removed Disenchant, replaced with Disruptor

-Removed Healing Aura, replaced with Fel Burst

-Warlock now deals splash damage instead of bouncing attacks, max mana reduced from 250 to 200

-Inner Strength removed

-Grunts start with 800 hit points

-Burning Oil removed

-Pulverizer deals Normal damage

-Dragon base armor reduced from 10 to 8, armor can be upgraded

-Barge deals Normal damage

-Magi food cost reduced from 5 to 4



Human:

-Demolition team armor changed to Heavy 1

-Halt removed from Savant Mage

-Magic Defense removed from Gryphon Rider

-Conceal now affects all friendly units, range reduced from 900 to 750

-Argonaut deals Normal damage

-Monitor deals magic damage



Lost:

-Ravager base armor increased from 5 to 9, light armor, can attack air, base attack damage increased from 20 to 55, lumber cost reduced from 200 to 160, mana regen rate reduced from 1 to .65, attack cooldown decreased from 3 to 2.25, food cost increased from 3 to 5, mana max decreased from 200 to 150

-Derelict armor type changed to Fortified with base 0, lumber cost reduced from 180 to 140, base attack damage increased from 12 to 24, food cost increased from 2 to 4

-Nether fold now has a 33% chance to explode the Ravager if cast below 25% hit points, mana cost reduced from 100 to 90

-Specter gold cost reduced from 150 to 90

-Gold income interval lowered from 1.5 to 1.25

-Lumber income interval decreased from 8 to 6 seconds

-Staff of Reanimation raises a maximum of two units per usage for 60 seconds

-Harbinger has 6 hero armor

-Averter food cost reduced from 4 to 3, lumber cost reduced from 240 to 135, permanently invisible, trained at Reliquary, tier 2, base armor reduced from 6 to 4

-Drain removed from Averter

-Seer removed

-Mask of Death cost increased from 400 to 650

-Cede max target creep level reduced from 6 to 5, casting time increased from 3 to 4.5 seconds

-Shambler lumber cost reduced from 10 to 0, gold cost increased from 180 to 190

-Essence lifesteal bonus reduced from 20 to 10%

-Frenzy removed from Nightmare

-Terror lumber cost reduced from 280 to 180

-Blade Shards removed from Razor

-Razor base damage increased from 21 to 26, mana max reduced from 400 to 175

-Sacrifice now at Reliquary

-Monstrosity food cost increased from 4 to 5

-Threshold cost reduced from 450/420 to 350/220

-Void Armor cost reduced from 350/330 to 280/190

-Sacrifice lumber cost reduced from 200 to 250

-Well of Sorrow lumber cost reduced from 375 to 275

-Pummel lumber cost reduced from 345 to 145



Naga:

-Refreshing Swell no longer heals mechanical

-Keratin Scales damage reduction reduced from 3/5/7/9 to 2/4/6/8

-Urchin turtle now requires Pressure Chamber and Reservoir Vault

-Myrmidon food cost reduced from 5 to 4

-Altar of Depths lumber cost reduced from 100 to 50



Neutral:

-Battleships now have Heavy armor and Siege damage

-Frigates now have Heavy armor and Normal damage

-Transports have Medium armor



All:

-All racial shops cost 130/30

-All heavy air cost 6 food



FIXES



Orc:

-Earthquake requires level 6

-Outpost button locations



Human:

-Barracks button locations



Lost:

-Text for reaching food cap references Crux

-Cede refers to Specters

-Dispense refers to Crux



Naga:

-Tornado button location and hotkey



Neutral:

-Mercenary boats now spawn

-Battleship has correct icon

-Frigate has Normal damage

-Finger of Pain requires enemy target



All:



Ruined Lock

-Terrain smoothness

-Gates are no longer selectable

-North mine no longer shifts when playing as Lost or Naga



COSMETIC:



Lost:

-Corrus reverted to previous model



01/01/19



Balance:



Orc:

-Swine Flu revised



Lost:

-Shadowplay max reduced from 60% to 40%

-Derelict armor changed to 0 Heavy

-Ravager armor changed to 5 Heavy, turn rate increased from .05 to .25

-Disruptor bounces decreased from 4 to 3

-Neutral heroes hired that are not undead will have Undead classification added when hired by a Lost player



Neutral:

-Creeps start with 25% mana



Fixes:



Orc:

-Incendiary Bomber no longer lags



Lost:

-Various button locations did not match hotkeys



All:

-An outdated unit indexing system was causing numerous spell issues



Cosmetic:



Lost:

-Recall renamed Assimilate

-Derelict tooltip updated

-Carrion Beetles tooltip updated



09/16/18



Balance Changes:



Human:

-Argonaut base armor type changed from Fortified to Heavy, base hit points increased from 975 to 1200

-Monitor base armor type changed from Fortified to Medium, base armor increased from 5 to 8, base hit points from 800 to



950, no longer requires Academy

-Hopper base armor type changed from Fortified to Heavy

-Gryphon Rider no longer targets air

-Wall upgrade cost reduced from 90/90 to 30/20, build time reduced from 20 to 12 seconds

-Harasser base damage reduced from 16 to 12, sides per die from 4 to 3, attack cooldown increased from 1.4 to 2 seconds

-Siege Engine secondary attack damage reduced from 36 to 12, cooldown from 2.4 to 2, base armor increased from 5 to 10,



base hit points from 700 to 1000

-Legion requirement reduced from 4 to 3, detection range increased by 32%

-Hopper can repair air units

-Gryphon Rider primary attack type changed from Pierce to Magic, base damage reduced from 62 to 44, can target air

-Savant Guardian base damage reduced by 10

-Decimator base damage reduced by 17

-Demolition Team now have single attack, base damage increased from 21 to 41

-Flare duration increased from 10/20/30 to 20/40/60

-Barrage deals 2x damage to sea units instead of 3

-Conceal range increased by 33%

-Marksmanship bonus reduced from 8 to 4

-Barricade allows Demolition TEams instead of Riflemen

-Conceal range increased by 60%

-Seraphic Blade bonus damage reduced from 25% to 15%

-Storm Hammer damage reduced from 25 to 10, no longer hurts friendly units

-Cannon Towers have Fragmentation Shards

-Halt mana cost increased from 125 to 175

-Pulse slow duration reduced from 5 to 2

-Reduced Polymorph duration from 60 to 20 seconds

-Reconstitution bonus reduced from 50% to 25%

-Magic Sentry added to Arcane Tower

-Rapid Chambering merged into Crew

-Enchanted Structure no longer requires a Castle

-Crusader training time reduced from 50 to 40

-Gryphon Rider regeneration rate increased from .25 to .75

-Smoke Screen cooldown increased from 25 to 35 seconds



Orc:

-Ironbacks now have minimum attack range of 200

-Outburst reworked to have a 20% chance to provide a free Bloodlust on attack

-Pulverizer base armor type changed from Fortified to Heavy, damage AoE reduced, primary attack cooldown increased from



1.8 to 2.25

-Hunkered Pulverizer armor type remians Fortified, reduced from 12 to 3

-Junker base armor type changed from Fortified to Heavy, no longer requires Fortress/Goblin Laboratory/War Forge, now



available at T1, replaces Barge (keeps name), formation rank adjusted, base hit points increased from 700 to 1000

-Shell Shock now a T2 upgrade

-Healing Aura mana cost increased from 100 to 125, duration reduced from 30 to 15 seconds

-Obliterate cooldown increased from 40 to 60 seconds, slow duration reduced from 60 to 30 seconds

-Blast no longer affects Heroes

-Far Sight AoE capped at 900, duration increased from 8/8/8 to 60/90/120, mana cost decreased from 75/60/50 to 50/50/50

-Horde Mentaility bonus decreased from 4% per level to 2% - max reduced from 40% to 20%, creeps are now valid targets

-Warthog base damage reduced from 45 to 15, sides per die from 4 to 3, attack cooldown decreased from 3 to 2 seconds

-Myrmidon base damage reduced by 6

-Warlock base damage reduced by 10

-Berserk damage taken reduced from 50% to 20%

-Pulverizer base hit points increased from 1250 to 1600

-Dragon base damage reduced from 70 to 60

-Overflow deals 2x damage to sea units instead of 3

-Earthquake channel time reduced to 2.5 seconds, damage reduced from 50 to 25, duration from 25 to 10, mana cost from 150



to 90, cooldown from 90 to 10

-Critical Strike now matches release

-Afterburn damage reduced from 45 per second to 30

-Berserker base armor increased from 0 to 2

-Envenomed Spears damage reduced from 4 to 2 per second

-Bloodlust attack sppee bonus reduced from 30% to 25%, duration reduced from 40 to 20 seconds

-Hibernation health regeneration increased from 5 to 10 per seocnd

-Removed Gazlowe's Mix

-Magi training time reduced from 55 to 40

-Dragon regeneration rate increased from .25 to .75

-Far Sight now grants permanent true sight to the Far Seer in his vision range

-Spiked Barricades is now 1 level available at T1 that deals 40% of melee attack damage back to a enemy unit

-Blaster base armor increased from 6 to 8, hit points increased from 850 to 900

-Ironback damage increased from 20 to 25, now benefits from

Volitile Shells



Lost:

-Mutation damage reduced from 30 to 22, max hit points reduced from 480 to 225

-Ravager armor type changed from Medium to Small, base hit points increased from 1100 to 1350,base armor reduced from 12



to 7

-Derelict armor type changed from Medium to Light

-Vampiric Aura provides an additional bonus to Dreadlord

-Cede now available at Tier 1 and no longer requires Sieve (Have fun rushing!)

-Averter no longer requires Sieve

-All Derelict abilites now have 700 range, has basic attack enabled, formation rank adjusted

-Stygian Monarch attack type changed from Normal to Magic, base attack damage reduced from 83 to 53

-Incendiary Bombs damage to buildings reduced by 75%

-Nightmare base damage reduced by 10

-Razor base damage reduced by 10, armor type from Medium to Heavy, base armor reduced from 8 to 4

-Corrus base damage reduced by 49, attack cooldown reduced from 2.9 to 2

-See armor type changed from Light to Unarmroed

-Monstrosity base armor increased from 4 to 6

-Instead of being able to transform and move Terminus Crux's have Relocate

-Devastate replaced with Elune's Curse

-Extinguish damage reduced from 90/120/150 to 50/70/90

-Molten Wrath is now a flat 20% chance

-Infinity Core max reduced from 30 to 20

-Terror chance reduced from 25% to 15%

-Rush damage bonus decreased from 8/12 to 4/6

-Reprisal damage reduced from 25/33% to 20/25%

-Mutations changed to a purchasable spell book

-Avert training time reduced from 40 to 30

-Crypt Lord has Burrow



Naga:

-Urchin Turtle armor type changed to Heavy from Fortified, base hit points increased from 1200 to 1350, now has Spell



Immunity

-Cascade no longer requires Resevoir Vault

-Couatl base damage reduced from 85 to 70, gold cost increased from 380 to 440

-Illusory Wail duration reduced from 30 to 20 seconds, image damage reduced from 100% to 50%

-Auto lumber harvest rate increased by 20%

-Scrubber attack type changed from Siege to Normal, armor type from Fortified to Heavy

-Siren base damage increased from 20 to 25

-Sunder base damage increased from 16 to 18

-Slow Poison damage reduced from 2 to 1 per second, movement speed factor from 50% to 25%

-Saturate deals 2x damage to sea units instead of 3

-Base movement speed for all Naga units increased by ~30%

-Enchanted Parasite healing increased from 3 to 6 per second, mana cost increased from 90 to 110

-Draken attack cooldown increaed from 1.2 to 2

-Leviathan max mana increased from 100 to 150

-Calcify mana cost increased from 100 to 150, bonus amror from 6 to 12

-Saturate damage reduced from 25 to 20 per second

-Tornado reworked



Neutral:

-Shredder added to Mercenary Camp

-Rain of Fire initial mana cost reduced from 35 to 0, cost per second reduced from 8 to 6

-Overlord starting agility increased from 14 to 16, starting strength from 24 to 28



All:

-Default camera height set to 1900 from 1650

-Assault reoved from all heroes



Fixes:



Human:

-Bombard Depot cost corrected

-Flare works correctly

-Conceal works correctly



Orc:

-Upgrade hotkeys and button locations



Naga:

-Draken hotkey

-Pressurized Excretion lag

-Anchor hotkey

-Nazjataran Influence lag

-Enchanted Parasite now unique cast

-Fury now unique cast



Neutral:

-Warsong Battle Drums buff icon

-Rain of Fire no longer damages allies



All:

-A crash cause was identified as placing Demolish on a unit with waepon type Artillery, Demolition Team has been changed



to Missile (Splash) until a solution is found



Cosmetic:



Orc:

-Blaster lightning centered on barrel

-Tauren Chieftain no longer uses custom skin

-Blademaster no longer uses a custom model



Lost:

-Terminus Crux renamed to Crux



Naga:

-Bond description

-Nazjataran Influence description

-Reservoir Vault typo

-Venomous Splash typo

-Scrubber description typo



Neutral:

-Dark Ranger priority

-Overlord reverted to Pit Lord



All:

-Hero tool tips revised for accuracy and clarity



2/19/18



Balance Changes:



Human:

-Iron Plating now affects Hoppers, and Argonauts

-Black Gundpowder noe affects Argonauts

-Gilnean Hope now a research at the Barracks

-Liquid Bread now a research at the Academy

-Tears of Dalaran now a research at Mage Sanctum

-New research at Gnomish Factory: Barricade

-Siege Engine now has Barricade

-Refined Smithing reworked to reduce attack damage to Footmen by 4

-Rocket Bomb damage reduced from 150/200 to 100/150, damage type changed from Normal to Siege



Orc:

-Overflow bonus reduced from 4 to 3

-Hunker now increases attack range by 50% instead of a armor bonus

-Obliterate damage reduced by 75%, now slows enemy ground organic units; front cannons for 25/60% attack/movement and side cannons for



15/45%, cooldown increased from 25 to 40



Lost:

-Penetrate deals 2x damage to sea units

-Ravager now attacks up to 4 units at once, has 12 Medium armor, base hit points reduced from 1400 to 1100, gold cost increased from 340



to 440, base damage reduced from 80 to 20, wood cost increased from 160 to 200, attack cooldown increased from 1.75 to 3

-Derelict now has 8 Medium armor, hit points reduced from 900 to 500, no longer attacks

-Terminus Crux movement speed increased by %40, gold costr reduced from 340 to 260, base damage reduced from 40 to 26

-Averter wood cost increased from 70 to 240

-Cede binding time reduced from 4 to 3 seconds

-Deteriorating Breath cooldown doubled

-Mutation Spire abilities now target air units, infinite range as long as blight is present

-Infinity Core capped at 30 charges, Corrus charge reduced from 3 to 2, Nightmare charge reduced from 4 to 3, each 25% damaged now



reduces by one charge

-Recall now has autocast passive toggle and costs 15 mana

-Molten Wrath area damage reduced from 10/15/20 to 2/6/10

-Units created via Palette now enforce tech requirements

-Devastate charge time reduced from 10 to 5 seconds, damage per shard reduced from 125 to 75

-Incinerate removed from Scourge, gold cost increased from 145 to 215

-Consumed Gold Mine food cost reduced from 5 to 3

-Gold intake amount increased from 7 to 10

-Specter now has Essence

-Lost gold intake rate increased from 1 to 1.5



Naga:

-Saturate now deals 3x damage to sea units

-Crush now deals 4x damage to mechanical units

-Urchin Turtle base armor reduced from 16 to 12, base hit points reduced from 1300 to 1200

-Pressurized Excretion damage reduced from 50 to 25

-Tidal Wave chance increased from 10% to 20%

-Pressurized Excretion no longer targets structures

-Anti-Magic Shell mana cost increased from 145 to 250

-Gold intake amount increased from 7 to 10



Fixes:



Human:

-Submerged Argonaut hit points set to 975 from 1440

-Sustain damage cap

-Bombard Depot upgrade cost



Orc:

-Hunkered Pulverizer hit points reduced from 1700 to 1250



Lost:

-Sacrifice upgrade now at Obsidian Moor

-Pummel description

-Ignited Scourge damage



Naga:

-Saturate description

-Shimmering Portal pathing detection

-Tidal Wave casts

-Flood Gold Mine is now handled automatically



All:

-Frozen Void was using the wrong game data set

-T2 support magic units now only require a T2 hall



Cosmetic:



Lost:

-Ravager model revised



12/22/17



Balance Changes:



Human:

-Guard tower damage reduced from 32 to 22

-Relief no longer targets dead

-Flare Gun duration reduced from 45 seconds to 10

-Legion now removes buff correctly

-Relief no longer fires when target is out of range

-Militia attack speed and damage set to 1 from .8 and 15 from 22

-Bombard Depot food produced matches Farm Depot, base damage increased



from 35 to 55, gold cost reduced from 375 to 260

-No Revive on full hp



Orc:

-Risky Strike replaced with Unstable Concoction

-Burrow attack speed increased from 2.75 to 4

-Watch Tower damage decreased from 80 to 20

-Shredder gold cost increased from 375 to 475

-Burrow lumber cost increased from 40 to 60



Lost:

-Lost gold return reduced to from 7 to 6

-Seething Wraith damage reduced by 50%, now adheres to upgrade

-Orb of Corruption replaced with Orb of Shadows

-Terminus Crux movement speed increased by 32%



Naga:

-Chitin Incursor armor bonus decreased from 12 to 8

-Sinkhole replaced with Refreshing Swell

-Vortex replaced with upgraded mana flare

-Draken base hit points reduced from 800 to 700

-Incursor base hit points reduced from 825 to 750

-Naga armor upgrades now provide a 3/5/7/9 atack damage reduction

-Enchanted Parasite healing reduced from 5 to 3, duration reduced from



30 to 20 seconds

-Naga AI is experimental trigger enhanced, it will not perform as well



as standard AI at this time



Neutral:

-Battleship to 750 hp

-Food production rebalanced

-Non-production building pathing maps revised



Fixes:



Human:

-Demolition Team description



Orc:

-Raging Boars now works



Neutral:

-Summon Lava Spawn tooltip

-Potion of Restoration tooltip



All:

-Voting for all research to be complete will now catch all researches



Cosmetic:



Human:

-Fortified Heal has buff effect



Naga:

-Refreshing Swell buff



Neutral:

-Battleship has new icon



All:

-Typhoon renamed Typhoon Temple, terrain updated



10/27/17



Balance Changes:



Naga:

-Saturate no longer provides vision



All:

-Ring of Superiority added to level 7 drops

-Ring of Protection +4 swapped with Ring of Protection +5

-Shadow Orb added to item drop pool

-Severed Isles terrain updated

-Ruinced Lock terrain updated

-Creep camps and item drops updated



Cosmetic:



All:

-Wand of Illusion description

-Reaver removed from upgrade description



09/30/17



Balance Changes:



Human:

-Decimator now has Dalaran Well (Spirit Touch)

-Stone Guardian benefits from Tears of Dalaran

-Enchanted Structure time increaed from 25 to 60 seconds

-Orb of Fire AoE increased from 140 to 200



Lost:

-Blight Aura bonus increased from 3 to 4



Naga:

-Sea Witch abilities revered to vanilla

-Saturation Pool built time increased from 60 to 70 seconds

-Shimmering Portal cooldown increased from 45 to 60 seconds

-Nazjataran Influence AoE reduced by 50%



Neutral:

-Pit Lord (Overlord) and Dark Ranger return

-Rain of Fire now a toggled AoE

-Cleaving Attack AoE increased from 200 to 250, 30/55/80 to 40/65/90

-Howl of Terror now decreases armor by 1/2/3

-Acid Bomb AoE increases per level

-Chemical Rage now provides magic immunity

-Healing spray no longer heals enemy units, healing reduced from 40/55/70 to 30/45/60

-Transmute return increased from .8 to 1.5

-Creep camps and item tables adjusted



All:

-Mobile shop move speed reduced by 50%

-Terrain changes to Severed Isles



Fixes:



Human:

-Flare now casts

-Relief when upgraded now casts

-Bombard Depot upgrade cost



Cosmetic:



Human:

-Harasser description

-Savant Guardian description

-Nitroglycerin description

-Enchanted Structure has new icon

-TC glow on Pack Horse



Orc:

-Den tooltip



Lost:

-Blazing Seed has new icon



09/8/17



Balance Changes:



Human:

-Fiery Shards bonus decreased from 6 to 3

-Aerial Shackles and Homing Missiles replaced with Flak Cannons and Smoke Screen

-Improved Masonry reverted to 20% per level



Orc:

-Risky Strike Damage reduced drastically



Lost:

-Molten Wrath damage output reduced significantly

-Unveil removed from Dereleict, applied to new light scout Seer



Naga:

-Glacial Bile has cooldown, damage reduced, area affected reduced

-Urchin Turtke gold cost increased from 285 to 400

-Removed Glacial Bile for revision



All:

-Hall requirements are now: T2 - Nothing, T3 - Research structure



Fixes:



Orc:

-Fire Shot upgrade button



Naga:

-Morph revert icon

-Tentacle lumber return



Cosmetic:



Human:

-Basic upgrade icon locations revised



Orc:

-Basic upgrade icon locations revised



09/6/17



Balance Changes:



Orc:

-Gazlowe's Mix cooldown set to 20

-Ironback no longer requires Rig

-Hunker now requires Fortress/Goblin Laboratory/War Forge

-Shell Shock chance reduced from 100% to 50%

-Blast bonus reduced from 2 to 1.5



Human:

-Crew bonus increased to 1 hit point per second

-Sustain now maxes out at level 25

-Polymorph duration on heroes reduced from 15 to 10 seconds

-Dalaran Shield replaced with Stone Guardian

-Pulse mana drain reduced from 75 to 50

-Cleansing Beams moved to new Savant Guardian alternate form, replaced with Relief

-Mystic Aura range decreased from 450 to 350



Lost:

-Terminus Crux move speed increased from 80 to , now amphibious

-Obsidian Wrath replaced with Wraith Beacon

-Ravager now area magic splash damage, attack cooldown reduced, damage increased

-Nether Fold cooldown reduced from 45 to 15



Naga:

-Slave gold cost reduced from 120 to 60

-Leviathan no longer requires Reservoir Vault

-Blood tracking hero duration reduced from 60/90/120 to 15/30/45

-Sunderer max mana reduced from 400 to 300

-Abolish Magic replaced with Devour Magic

-Eternal well life regeneration increased from 1 to 2



All:

-Racial shop item lists revised, move speeds increased

-Creep item lists revised



Fixes:



Orc:

-Obliterate missile effect

-Cleaving Blows now requires upgrade

-Blast hero damage



Human:

-Bombard Depot cost



Lost:

-Hall lumber cost

-Shimmering Portal can no longer be cast in the abyss



Naga:

-Guardian upgrade costs/model

-Harchery/Shrine of Azshara



Neutral:

-Finger of Pain can no longer target self



All:

-Significant jass revisions and general optimization thanks to Spellbound including: Rocket Bomb, Obliterate, Chilled Arrows, Cannon Assault, and Naga lumber harvesting

-Frozen Void substantially revised



COSMETIC:



Orc:

-Armor and melee upgrades now refer to Magi

-Obliterate description

-Incendiary bomber damage buff icon

-Afterburn upgrade icon location

-Disenchant upgrade icon location

-Experimental Goo learn tooltip

-Gazlowe's Mix upgrade buff



Human:

-Paladin (unit) renamed Crusader

-Revive has new icon



Lost:

-Unholy Aura buff/research icons



Naga:

-Resevoir Vault has one tentacle



08/25/17



Balance Changes:



Lost:

-Derelict has Repulse, base move speed reduced from 250 to 220, base armor increased from 10 to 12, max mana reduced to from 450 to 350, mana regen rate reduced by 20%

-Recall cooldown decreased from 5 to 1 second

-Infinity Core limit removed

-Mutations have 60 second expiration timer, no food cost

-Obsidian Wrath duration reduced from 15 to 10 seconds, damage per hit reduced from 250 to 150



Fixes:



Lost:

-Ravager tech requirements

-Infinity Core unit roster, formulas

-Stygian Basin and Reliquary locations switched



08/24/17



Balance Changes:



Lost:

-Mauling Armor chance increased from 5% to 10%



Naga:

-Shell Bash replaced with Chitin Incursor, may now transform into a heavily armored slower unit

-All organic Naga units now have a base health regen of .5, most were .75



All:

-Severed Isles substantially revised

-All creep camps revised for creep composition and item drops



Fixes:



Human:

-Conceal buff range adjusted



Neutral:

-Finger of Pain correctly targets



Cosmetic:



Lost:

-Acid Burst has new icon



Naga:

-Incursus has new model

-Slow Poison has new icon

-Crush Depth renamed to Pillars



08/20/17



Balance Changes:



Lost:

-Essence no longer decays units off blight, regen on blight reduced from 5 to 3



Fixes:



Human:

-Flare upgrade removed



Naga:

-Crush Depth description revised



All:

-Issues related to map protection resolved



07/30/17



Balance Changes:



Orc:

-Healing Spray replaced with Experimental Goo



Naga:

-Currents replaced with Crush Depth

-Crescendo replaced with Nazjataran Influence

-Naga hero intel per level adjusted

-New Hero: Viper

-Reservoir harvest rate reduced by 50%



All:

-All Hall upgrade costs reverted to stock



Fixes:



Lost:

-Obsidian Wrath lightning effect



Naga:

-Trench Dweller can no longer be trained more than once

-Trench Dweller spell tooltips revised

-Azsharan Scales tech tree requirement



All:

-Hero support structures have correct tool tips

-Hero hot keys revised



Cosmetic:



Human

-Hopper has new model/icon



Naga:

-Deep Legacy has new icon

-Tempered Guard model scale increased



07/13/17



Balance Changes:



Orc:

-Pulverizer base speed reduced by 20%

-Magi base mana regeneration reduced from .9 to .6



Human:

-Paladin base mana regeneration reduced from 1 to .6

-Savant Guardian base mana regeneration reduced from 1 to .8

-Fortified Heal persists in combat



Lost:

-Terminus Crux attack spped reduced by 25%





Naga:

-Leviathan base armor increased from 4 to 6, damage reduced from 50 to 40

-Added Scrubber, T3 anti-mechanical unit

-Slave has basic attack, max HP reduced from 300 to 200, armor type = unarmored

-Breath of Frost replaced with Bile Shards

-Urchin Turtle spikes now deal no damage amd slow

-Refresh replaced with Vortex

-Slave gold cost increased from 25 to 125

-Cascading Slave damage increased from 6 ro 24, damage type from normal to magic



All:

-Added Hero structures that reward leveling your heroes:

-Human: Trade Center - Provides upgrades for specific units

-Orc: Den - Purchasable units

-Lost: Mutation Spire - Provides units with new or altered abilities

-Naga: Saturation Pool - Regenerates mana for surrounding units

-Barge/Hopper/Derelict no longer have tech requirements

-Ruined Lock substantially revised

-Alchemist, Tinker, Firelord, Pit Lord return to Tavern



Cosmetic:



Naga:

-Siren has new model/icon

-Hauler has new model/icon

-Urchin Turtle has new icon

-Revised Naga harvesting icons/descriptions



04/30/16



Balance Changes:



Orc:

-Magi food cost increased from 4 to 5

-Pulverizer training time increased from 20 to 35 seconds

-Spirit Wolves have 25% more hit points

-New sea unit: Junker (Single target nuke, extreme range land support)

-Gash replaced with Cleaving Blows

-Mirror Image now deals 10/20/30% damage

-Critical Strike now deals 40/80/120 bonus damage instead of providing a multiplier

-Chain Lightning now loses 5% of damage per bounce instead of 15%



Human:

-Paladin food cost increased from 4 to 5

-Dematerialize may now target any friendly mechanical unit as long as there is water at the target unit location

-Argonaut food cost increased from 3 to 4

-Savant Mage now has Fortified Heal

-Paladin Healing replaced self target Revive, now has Seraphic Blade

-Decimator now has Mystic Aura

-New sea unit: Monitor (Anti-mechanical, land support)

-Cluster Rockets upgrade replaced with Homing Missiles



Lost:

-Nightmare food cost increased from 3 to 4

-New "sea" unit: Averter (Healing support, air support)

-Ravager available at T2



Naga:

-Mana Mine replaced with Refresh, a support healing ability

-Cascade life decay reduced from 2 per seond to .5 per second

-Sea Witch now has Tornado as an ultimate again, Mana Shield returns with a buff to 2/4/6 damage absorbed

-Fathom Trident replaced with Trident of Torrents

-Anchor cooldown decreased from 20 to 10 seconds

-Torrent renamed Todal Wave and given to Nullifier

-New hero: Trench Dweller

-Urchin Turtle available at T2, has Hurl, gold cost reduced from 320 to 280, hit points reduced from 1700 to 1500

-Resevoir Vault harvests lumber



Neutral:

-All Orc, Human, and Undead (Lost) heroes have returned. Technician, Combat Engineer, and Charred Adjutant remain

-Stock start delay on neutral heroes removed

-Food limit decreased from 125 to 120

-Upkeep levels adjusted to 70/100

-Battleship added to Mercenary Camp

-Frigate added to Mercenary Camp

-AI update



Cosmetic:



Human:

-Halt has new icon

-Abolish has new icon, renamed Pulse

-Polymorph has new icon

-Crew has new icon



Orc:

-Swine Flu has new icon

-Overflow has new icon

-Rupture has new icon



Lost:

-Burning Corruption has new icon



9/18/16



Balance Changes:



Orc:

-Grunt attack damage/dice reverted to vanilla, HP reduced from 800 to 750

-Berserker attack damage/speed revereted to vanilla

-Raging Boars changed to effect Burrows only

-Devour now deals 10 damage inseatd of 99999 damage

-Dragon attack type changed from normal to magic

-Clear Cut mana cost reduced from 125 to 100

-War Forge gold cost reduced from 235 to 205

-Warlock armor type changed to Light

-Incendiary Bomber now drops 3 bombs at all levels and deals 30/60/90 damage

-Powdered Stimulants bonus reduced from 40% to 30%

-Rupture duration decreased from 30 to 15 seconds

-Sappers removed

-Ironback now T1 siege unit, armor reduced from 6 to 4, gold cost reduced from 285 to 260

-Burrow base armor increased from 2 to 4, food produced increased from 14 to 22, gold cost increased from 115 to 240, build time increased from 20 to 30 seconds

-Pulverizer is no longer a transport

-Orc transport unit added



Human:

-Rifleman attack damage restored to wc3 vanilla, has armor upgrade again, base armor reduced by from 5 to 4

-Rifleman, Demolition Team, and Gryphon Rider have Studded Leather Armor again

-Argonaut can no longer attack while submerged

-Marksmanship upgrade damage increased from 3 to 8

-Nitroglycerin upgrade bonus increased from 2 to 6

-Demolition Team armor type changed from Light to Medium

-Hopper gold cost reduced from 440 to 350

-Decimator armor type changed from Medium to Small in standard form, Fortified when deployed

-Reconstitution upgrade bonue increased from 30% to 50%

-Flare removed

-Siege Engine armor type changed from Fortified to Heavy, base armor increased from 4 to 6

-Arcane Field removed from Field Generator (now Arcane Tower), Feedback added, gold cost reduced from 110 to 80

-Wall cost reduced from 110 to 90

-Savant Guardian armor type changed from Medium to Light

-Valkyrie renamed Grand Sorceress

-Dalaran Shield affect increased from 250 HP and 50% to 400 HP and 200%

-Lord renamed to King's Hand

-Gryphon damage type changed from pierce to magic

-Power Armor (Divine Armor) given to Lord (King's Hand)

-Inner Circle mana cost reduced from 175 to 125

-Guardian replaced with Charge

-Hindsight replaced with Sentry Gun

-Academy gold cost increased from 200 to 240

-Refined Smithing gold cost reduced from 350 to 275

-Upgrade cost structure reverted to a standard increase per level

-Power Armor repalced with Flare

-Demolition Team gold cost increased from 180 to 220

-Peasant gold cost set to vanilla

-Cannon Assault shots reduced from 6/12/18 to 3/6/9

-Farm Depot gold cost increased from 175 to 375, lumber cost increased from 60 to 120, build time increased from 25 to 35 seconds, food produced increased from 16 to 30, base armor increased from 4 to 6

-Argonaut primary attack range increased by 50%, cooldown increased from 2 to 4 seconds, base damage increaed from 38 to 90

-Decimator remade reflecting user feedback



Naga:

-Blink base cooldown increased from 3 to 5 seconds

-Poison Bite replaced with Blink upgrade reducing cooldown to 0

-Draken base hit points reduced from 1120 to 900

-Incursor base hit points reduced from 960 to 825

-Siren food cost reduced from 4 to 3, base hit points reduced from 1220 to 975, armor type changed from unarmored to light, base armor reduced from 5 to 4

-Myrmidon base hit points decreased from 1300 to 1175

-Couatl attack type changed from normal to magic

-Phor base damage increased from 12 to 16

-Mana Mine now available at tier 2

-Deep Legacy bonus reduced from 67%/33%/0% to 80%/60%/40%

-Chilled Arrows mana cost reduced from 200 to 150

-Cull now steal health or life depending on the target unit and current mana

-Scale Shallows removed, upgrades moved to Spawning Grounds

-Volatile Blood now deals: 100 + 25 x number of player owned Reavers in range

-Mana Shield replaced with Annihilation Eye

-Sinkhole now returns mana to the Sunderer

-Sunderer armor type changed from Large to Small

-Devour Magic replaced with Siphon Mana

-Coral Guardian damage base reduced from 120 to 80, damage type changed to Pierce, food produced increased from 15 to 21, gold cost increased from 130 to 230



Lost:

-Volcano replaced with Burning Corruption

-Molten Wrath now triggers when attacking on the attacked unit, overall damage and area decreased

-Consumed mine now costs 5 food

-Lost heroes now cost 5 food

-Specters now trained normally at town halls, and summoned from Derelicts, and require 1 food

-Mana Regeneration on Derelicts increased from 1 to 1.25

-Flesh Mites requires upgrade

-Flesh Mites unit count and spawn rate reduced to vanilla, damage increased from 12 to 24

-Nether Fold must target blighted ground

-Desecrator removed

-Brute reworked to be heavy close range siege unit

-Ignite is now reversible, has Demolish

-Specter costs 1 food

-Charred Adjutant correclty classified as Undead (Lost)

-Terminus Crux damage base reduced from 60 to 40, damage type changed to Pierce, Corpse Burn removed, gold cost increased from 245 to 340

-Metasis removed

-Ignited Scourge has Penetrate (Demolish) for attacking sea units

-Stedding removed

-Conduit removed

-Shambler no longer requires lumber

-Specter gold cost increased from 75 to 90

-Obsidian Moor lumber cost decreased from 180 to 100

-Stygian Bastille lumber cost reduced from 160 to 90

-Mana Circulation is now a blanket mana regen upgrade that affects all Lost units (mechanical and organic)

-Mana Circulation has new icon

-Corrus armor type changed from Medium to Small

-Razor armor base reduced from 12 to 8

-Lumber collection reduced from 6 to 4

-Derelict mana reduced from 700 to 450

-Rift/Bastion/Parapet food produced increased from 12 to 18

-Consumed Gold Mine requires 5 food

-Burning Corruption number of units reduced from 2/3/4 to 1/2/3

-Specter gold cost increased from 90 to 150

-Derelict armor base increased from 6 to 10

-Ravager armor increased from 8 to 14, armor type changed from Large to Medium



All:

-Primary Towers now have one attack that is balance to deal damage to all units

-Damage multiplyer abilities on primary towers removed

-Heavy sea units now have Large armor

-Junker and Decoy removed, replaced with a standard Transport



Fixes:



Orc:



-Onslaught can't be leveled in a row

-Presence now requires level 6

-Huntress abilities work now



Naga:

-Blink can no longer be cast into buildings



Cosmetic:



Lost:

-Stygian Bastille has new model, now named Stygian Basin



Naga:

-Sunderer has new model



All:

-War Forge DISBTN fixed



9/18/16



Balance Changes:



Orc:

-Grunt attack damage/dice reverted to vanilla, HP reduced from 800 to 750

-Berserker attack damage/speed revereted to vanilla

-Raging Boars changed to effect Burrows only

-Devour now deals 10 damage inseatd of 99999 damage

-Dragon attack type changed from normal to magic

-Clear Cut mana cost reduced from 125 to 100

-War Forge gold cost reduced from 235 to 205

-Warlock armor type changed to Light

-Incendiary Bomber now drops 3 bombs at all levels and deals 30/60/90 damage

-Powdered Stimulants bonus reduced from 40% to 30%

-Rupture duration decreased from 30 to 15 seconds

-Sappers removed

-Ironback now T1 siege unit, armor reduced from 6 to 4, gold cost reduced from 285 to 260

-Burrow base armor increased from 2 to 4, food produced increased from 14 to 22, gold cost increased from 115 to 240, build time increased from 20 to 30 seconds

-Pulverizer is no longer a transport

-Orc transport unit added



Human:

-Rifleman attack damage restored to wc3 vanilla, has armor upgrade again, base armor reduced by from 5 to 4

-Rifleman, Demolition Team, and Gryphon Rider have Studded Leather Armor again

-Argonaut can no longer attack while submerged

-Marksmanship upgrade damage increased from 3 to 8

-Nitroglycerin upgrade bonus increased from 2 to 6

-Demolition Team armor type changed from Light to Medium

-Hopper gold cost reduced from 440 to 350

-Decimator armor type changed from Medium to Small in standard form, Fortified when deployed

-Reconstitution upgrade bonue increased from 30% to 50%

-Flare removed

-Siege Engine armor type changed from Fortified to Heavy, base armor increased from 4 to 6

-Arcane Field removed from Field Generator (now Arcane Tower), Feedback added, gold cost reduced from 110 to 80

-Wall cost reduced from 110 to 90

-Savant Guardian armor type changed from Medium to Light

-Valkyrie renamed Grand Sorceress

-Dalaran Shield affect increased from 250 HP and 50% to 400 HP and 200%

-Lord renamed to King's Hand

-Gryphon damage type changed from pierce to magic

-Power Armor (Divine Armor) given to Lord (King's Hand)

-Inner Circle mana cost reduced from 175 to 125

-Guardian replaced with Charge

-Hindsight replaced with Sentry Gun

-Academy gold cost increased from 200 to 240

-Refined Smithing gold cost reduced from 350 to 275

-Upgrade cost structure reverted to a standard increase per level

-Power Armor repalced with Flare

-Demolition Team gold cost increased from 180 to 220

-Peasant gold cost set to vanilla

-Cannon Assault shots reduced from 6/12/18 to 3/6/9

-Farm Depot gold cost increased from 175 to 375, lumber cost increased from 60 to 120, build time increased from 25 to 35 seconds, food produced increased from 16 to 30, base armor increased from 4 to 6

-Argonaut primary attack range increased by 50%, cooldown increased from 2 to 4 seconds, base damage increaed from 38 to 90

-Decimator remade reflecting user feedback



Naga:

-Blink base cooldown increased from 3 to 5 seconds

-Poison Bite replaced with Blink upgrade reducing cooldown to 0

-Draken base hit points reduced from 1120 to 900

-Incursor base hit points reduced from 960 to 825

-Siren food cost reduced from 4 to 3, base hit points reduced from 1220 to 975, armor type changed from unarmored to light, base armor reduced from 5 to 4

-Myrmidon base hit points decreased from 1300 to 1175

-Couatl attack type changed from normal to magic

-Phor base damage increased from 12 to 16

-Mana Mine now available at tier 2

-Deep Legacy bonus reduced from 67%/33%/0% to 80%/60%/40%

-Chilled Arrows mana cost reduced from 200 to 150

-Cull now steal health or life depending on the target unit and current mana

-Scale Shallows removed, upgrades moved to Spawning Grounds

-Volatile Blood now deals: 100 + 25 x number of player owned Reavers in range

-Mana Shield replaced with Annihilation Eye

-Sinkhole now returns mana to the Sunderer

-Sunderer armor type changed from Large to Small

-Devour Magic replaced with Siphon Mana

-Coral Guardian damage base reduced from 120 to 80, damage type changed to Pierce, food produced increased from 15 to 21, gold cost increased from 130 to 230



Lost:

-Volcano replaced with Burning Corruption

-Molten Wrath now triggers when attacking on the attacked unit, overall damage and area decreased

-Consumed mine now costs 5 food

-Lost heroes now cost 5 food

-Specters now trained normally at town halls, and summoned from Derelicts, and require 1 food

-Mana Regeneration on Derelicts increased from 1 to 1.25

-Flesh Mites requires upgrade

-Flesh Mites unit count and spawn rate reduced to vanilla, damage increased from 12 to 24

-Nether Fold must target blighted ground

-Desecrator removed

-Brute reworked to be heavy close range siege unit

-Ignite is now reversible, has Demolish

-Specter costs 1 food

-Charred Adjutant correclty classified as Undead (Lost)

-Terminus Crux damage base reduced from 60 to 40, damage type changed to Pierce, Corpse Burn removed, gold cost increased from 245 to 340

-Metasis removed

-Ignited Scourge has Penetrate (Demolish) for attacking sea units

-Stedding removed

-Conduit removed

-Shambler no longer requires lumber

-Specter gold cost increased from 75 to 90

-Obsidian Moor lumber cost decreased from 180 to 100

-Stygian Bastille lumber cost reduced from 160 to 90

-Mana Circulation is now a blanket mana regen upgrade that affects all Lost units (mechanical and organic)

-Mana Circulation has new icon

-Corrus armor type changed from Medium to Small

-Razor armor base reduced from 12 to 8

-Lumber collection reduced from 6 to 4

-Derelict mana reduced from 700 to 450

-Rift/Bastion/Parapet food produced increased from 12 to 18

-Consumed Gold Mine requires 5 food

-Burning Corruption number of units reduced from 2/3/4 to 1/2/3

-Specter gold cost increased from 90 to 150

-Derelict armor base increased from 6 to 10

-Ravager armor increased from 8 to 14, armor type changed from Large to Medium



All:

-Primary Towers now have one attack that is balance to deal damage to all units

-Damage multiplyer abilities on primary towers removed

-Heavy sea units now have Large armor

-Junker and Decoy removed, replaced with a standard Transport



Fixes:



Orc:

-Onslaught can't be leveled in a row

-Presence now requires level 6

-Huntress abilities work now



Naga:

-Blink can no longer be cast into buildings



Cosmetic:



Lost:

-Stygian Bastille has new model, now named Stygian Basin



Naga:

-Sunderer has new model



All:

-War Forge DISBTN fixed



5/22/16



Balance Changes:



Orc:

-Sapper hit points, gold cost, lumber cost, and Kaboom damage doubled

-Warthog base damage increased by 2.5x from 18 to 45, attack cooldown doubled



Human:

-Astral Pillar remade

-Reactive Armor replaced by Power Armor

-Harasser has Aerial Shackles as an upgrade



Lost:

-Devour Magic description fixed

-Brute rewored to be large melee unit based on the Mountain Giant, Pummel still applies,



gold cost increased from 250 to 390, lumber cost increased from 120 to 170

-Demolish damage to sea units increased from 2/3 to 5/6

-Derelict can now be upgraded to absorb friendly Lost units for mana (Recall)

-Duplicast replaced with Void Armor

-Ravager now has Nether Fold, attack damage type chnaged from siege to Normal, armor



increased from 6 to 8, mana max increased from 0 to 250

-Flesh Mites requires mana

-Burrow no longer requires mana

-Monstrosity's count as summoned



Naga:

-Anchor description updated, buff shows effect

-Calcify effect shows correctly

-Compression replaced by Fathom Trident

-Phor now has Mana Crush as an upgrade, maximum mana increased from 50 to 125, has basic



attack



All:

-All support caster units, and the Warlock, now have dispel based abilities



3/20/16



Balance Changes:



Orc:

-My understanding of Spirit Link has been flawed, I have not adjusted it to work as I intended. The primary target will take 10% of the initial damage and spread 90% of initial damage to all linked units including the initial target.

Example:

-6 linked units

-One linked units is dealt 100 damage

-Targeted unit takes 10 damage + 15 damage

-Remianing 5 units take 15 damage

-Spirit Link mana cost increased from 75 to 120, duration increased from 25 to 40 seconds, upgrade gold cost increased from 175 to 250, lumber cost increased from 25 to 120



Naga:

-Dweller Burst replaced by Anchor

-Cloud replaced by Currents



Fixes:



Naga:

-Dweller Burst description/buff corrected

-Shimmering Portal preload and portal orientation altered

-Shimmering Portal dummy issue resolved



All:

-Terrain update to Severed Isles,

-Updated for 1.27a

-Incursor model revised



1/28/16



Balance Changes:



Orc:

-Watch Tower damage increased from 15 to 45, maximum targets increased from 1 to 3, gold cost increased from 110 to 180

-Healing Spray healing increased from 40/65/80 to 80/160/240, mana cost increased from 75/85/95 to 120

-Incendiary Bomber damage increased from 45 to 90, mana set to 140 for all levels

-Remote Mine mana cost increased from 150 to 200

-Clear Cut damage mana cost increased from 90 to 125

-Stampede damage increased from 80 to 150

-Crushing Blows replaced with Cleaving Strikes

-Onslaught base spell changed, damage bonus increased from .10/.15/.20 to .15/.30/.45, range reduced, mana cost set to 125 at all levels

-Winds of Durotar replaced with Presence



Human:

-Only Human may use an alternate building for resource return

-Guard Tower gold cost increased from 80 to 140, maximum targets increased from 1 to 4

-Cannon Tower area damage ranges increased

-Inner Circle mana cost increased from 125 to 175

-Reactive Armor bonus increased from 6/8/10 to 10/14/18

-Starfall damage increased from 125 to 175, mana cost increased from 200 to 275

-Respite Aura replaced with Righteous Aura

-Demolition Team hit points increased from 180 to 360

-Healing mana cost increased from 125 to 200 and hit points healed increased from 150 to 300

-Knight train time increased from 45 to 50 seconds

-Peasant gold cost increased from 50 to 60



Lost:

-Terminus Crux damage base increased from 24 to 60

-Extinguish damage increased from 80/100/120 to 90/120/150, mana cost increased from 90 to 130

-Devastate damage increased from 75 to 125, mana cost increased from 125 to 200

-Secretion damage increased from 60/120/240 to 80/160/320, mana cost omcreased from 70 to 100

-Razor gold cost increased from 285 to 380, hit points increased from 880 to 950, armor increased from 4 to 12, attack type set to magic from normal, damage base increased from 21 to 31, food cost increased from 3 to 4

-Corrus damage increased from 15 to 65, attack type lightning added, attack cooldown increased from 1.9 to 2.5, range increased by 50%, armor increased from 4 to 6, gold cost increased from 155 to 250, food cost increased from 2 to 3

-Metasis can now be used on caster

-Shambler food cost increased from 1 to 2

-Duplicast gold cost increased from 230 to 330

-Nightmare train time increased from 25 to 30 seconds

-Specter hit points increased from 180 to 280



Naga:

-Naga gold mining now works like Night Elf gold mining

-Spiked Shell damage return increased from 30% to 50%

-Liquid Pierce replaced with Bond

-Urchin Turtle now has self targeting units on it's back after upgrading

-Slave lumber harvest rate adjusted, has basic attack, has Cascade, hit points increased from 120 to 300

-Naga halls can now be repaired

-Coral Guardian damage increased from 45 to 120, cooldown time decreased from 1.5 to 1.2, attack type changed to chaos

-Chilled Arrows mana cost increased from 75 to 200, slow duration increased from 5 to 8

-Bond damage bonus increased from base 10-22 to 20-32, mana cost increased from 120 to 140

-Cresendo damage increased from 50/75/100 to 120/180/240, mana cost increased from 90 to 120

-Compression damage increased from 150 to 280

-Cloud mana cost increased from 100 to 175

-Devour Magic mana cost increased from 75 to 150

-Incursor train time increased from 18 to 24 seconds, gold cost increased from 175 to 200

-Cascade research added

-Siphon Mana replaced with Dweller Burst

-Dweller Pool replaced with Shimmering Portal





Neutral:

-Coinbaron spells require minimal mana



Fixes:



Human:

-Inner Circle area now acts correctly



Naga:

-Naga heroes now yield correct bounty

-Watery Wrath base spell changed

-Torrent/Calcify upgrade buff

-Murky Gaze can no longer be cast on workers



Neutral:

-Neutral heroes now come with correct racial Assault



All:

-Corrected neutral creep ability hot keys



Cosmetic:



Orc:

-Swine Flu has new aura effect



Lost:

-Desecrator TC now works correctly

-Toxic Carapace buff icon set to passive version

-Blight Aura has new buff effect

-Blight Growth has new effect

-Mince has new icon



Naga:

-Reef Elemental has new model

-Naga town hall model attachment point corrected

-Pressure Chamber model collision and HP bar height corrected

-Whirlpool description fixed

-Calcify has buff effect

-Hydra has new icon

-Nullifier has new model/icon



Neutral:

-Collection now has an aura model



All:

-Information tab no longer flashes at game start



12/14/15



Balance Changes:



Orc:

-Obilerate cooldown increased from 45 to 90 seconds, damage increase from 80/125 to



150/275, range reduced from 500/400 to 250/325

-Pulverizer primary attack damage base increase from 28 to 38

-Mass Shot removed

-Pulverizer base damage increased from 38 to 54, attack cooldown increased from 1.6 to



1.8

-Pulverizer/Ironback deals 2x damage to organic units

-Assassinate cooldown set to 25 seconds

-Overflow damage bonus reduced from 5x to 4x



Human:

-Rapid Chambering attack cooldown bonus increased to 25% from 20%

-Argonaut attack AoE (Full/Medium/Small) increased from 25/35/50 to 125/200/225

-Argonaut and Battleship merged (name remains Argonaut), primary attack damage base



increase from 26 to 36

-Rocket Bomb cooldown adjusted from 70/55 to 80/80, range adjusted from 275/350 to



225/325

-Storm Hammers now deals persistent area lightning damage

-Triage Tent replaced with Tactical Hindsight

-Flare duration reduced from 30 to 10 seconds

-Crystal Ball duration reduced from 10 to 5 seconds

-Mystic Cuff Aura reworked



Lost:

-Executioner revised

-Blight Growth is now instant cast

-Incubator reworked



Naga:

-Blink cooldown lowered from 10 to 3 seconds

-Leviathan armor type changed from Fortified to Heavy



Neutral:

-Greed Vault damage reduced from 55 to 45, allowable targets restricted to organic



enemies

-Decoy unit vision range adjusted

-Coinbaron spells no longer require mana (this may change), can no longer attack air



units





All:

-Hero target priority adjusted for AI

-Adjusted creep camp locations on Typhoon

-Heavy siege unit damage revised



Fixes:



Orc:

-Warlock now correclty attacks up to three units

-Hibernation was disabled for testing, sorry about that

-Assassinate no longer targets units in deep water

-Rune Field was disabled for testing, sorry about that



Human:

-Wreck correctly deals bonus damage to Derelict/Ravager

-Rocket bomb damage is assigned correctly



Naga:

-Urchin Turtle can no longer be transported



All:

-Host bot commands now show in channel and game lobby



Cosmetic:



Human:

-Nitroglycerin tooltip revised

-Revival icon displays correctly, there was no issue with the spell function

-Conceal marker updated



Orc:

-Dragon projectile scale

-Warlock has Surge icon to indicate passive multi-targeting

-Overflow button position moved



Lost:

-Altar of Overseers has correct death special effect

-Hulsk has new model

-Blight Growth has new effect



Naga:

-Murky Gaze tooltip revised

-Morph tooltip revised

-Sunderer has new icon



All:

-Selection circle adjustments



11/15/15



Balance Changes:



Orc:

-Inner Rage replaced with Stampede



Human:

-Comradeship replaced with Inner Circle

-Reflections of Light replaced with Guardian

-Bind replaced with Astral Pillar

-Dalaran Shield % blocked increased from 25% to 50%

-Field Generator may now target mechanical units with Replenish Life and Mana

-Conceal now has an AoE target image

-Decimator range increased from 500/800 to 600/900

-Deployed Decimator damage increased from 16 to 20, RoF increased by 25%, Starfall



removed

-Wall added as upgrade to scout tower

-Starbust replaced with Reactive Armor

-Combat Engineer damage and attack speed adjusted

-Gravity Well replaced with Starfall

-Mana Cuff is now an aura

-Conceal now has 30 second cooldown, 30/60/90 second durations, costs 125 mana

-Legion no longer provides Magic Immunity

-Critical Sector now increases melee and ranged damage by 40%

-Replicate replaced with Triage Tent



Lost:

-Firewall replaced with Volcano

-Executioner primary attribute changed to Intelligence



Naga:

-Murky Gaze is now a single unit target spell, mana cost reduced from 200 to 150

-Barb Torrent replaced with Emergence

-Mana Shield no longer targets mechanical units

-Hydratia replaced with Torrent

-Tornado replaced with Whirlpool



All:

-Sappers and Demolition Teams have a 20% chance to explode when attacked

-Mercenaries reworked



Fixes:



Orc:

-Envenomed Spears button location fixed

-Remote Mines now walkable



Human:

-Deploy description fixed



All:

-Decoy fixed

-Dummy units no longer cast shadows on land or sea



Cosmetic:



Orc:

-Dragon has new missile model

-Peon scaling size increased slightly



Human:

-Combat Engineer model edited to remove particle effect, projectile changed

-Conceal ground effect changed



Lost:

-Specter changed back to a more Shade-like model - it's good to know the community has



opinions!

-Charred Adjutant scale reduced 10%

-Massacre renamed to Nether Path

-Murky Gaze has new icon



Naga:

-Siren has new skin/icon

-Deep Trench renamed Sinkhole

-Sinkhole buff fixed



6/28/15



Balance Changes:



Orc:

-Outpost and Mound merged

-Rush no longer affects mechanical units

-Battle Guide removed

-Storm Generator replaced with Rupture



Human:

-Savant Guardian health reduced from 1080 to 825

-Pulse replaced with Flare

-Reflection of Light uses 500% at all levels, has buff



-Devour Magic desc now shows correct numbers

-Acid Burst now shows correct upgrade path

-Ignited Scourge can attack air

-Noxium now damages properly



Lost:

-Anit-Magic Shell, and Cyclone both require a Maelstrom Temple

-Carrion Migration deals damage correctly

-Desecrator reworked to be an offensive attack unit that spawns smaller version upon



death



Naga:

-Sunderer mana maximum reduced, now has Mana Shield as an area effect invilnerability



spell to replace Mana Flare

-Naga unit movement speed on land reduced from 75% to 60% of equivilent non-Naga land



units

-Barb Torrent reworked

-Mana Shield replaced with Resistant Heart

-Water Elemental max summons reduced from 4 to 3, summons per corpse reduced from 2 to



1, elemental hit points increased from 300 to 500, attack damage increased from 16 to



26, damage type changed from Pierce to Magic, duration reduced from 180 to 90

-Fury now subtracts mana after cast

-Phor unit added to Enclave



All:

-Many building stat changes - see excel file

-Standard Marketplace returned

-Standatd item drop tables enforced

-Food limit reduced from 150 to 125



Fixes:



Lost:

-Phase and Acid Burst causing fatal errors



Naga:

-Resevoir Vault can return gold

-Couatl requires Maelstrom Temple - this was not an issue unless your MT was destroyed



and you happened to have a Tidal Temple or upgraded to one.



Cosmetic:



Orc:

-Goblin Laboratory has new model



Lost:

-Shadow replaced with Wisp model, renamed Specter

-Lost building models switched around to more accurately reflect purpose



All:

-Bladebane item buff icon replaced



5/25/15



Balance Changes:



Orc:

-Blaster damage fixed, rebalanced to no longer attack air but deal significantly more



base siege damage

-Strike is now Risky Strike, deals 350 damage to a target enemy unit and stuns for 3



seconds but deals anywhere from 90 to 175 damage to the Warthog



Lost:

-Death Pact replaced with Defile

-Tumor now costs 0 mana to cast, and has a 30 second cooldown



Naga:

-Urchin Turtle now has Barb Torrent



Fixes:



Orc:

-Juggernaut mana spell removed



Lost:

-Devour Magic research icon fixed

-Devour Magic description fixed



Naga:

-Assault added to Naga heroes



All:

-Frozen Void terrain adjustments

-Severed Isles now uses correct interface text and gameplay constants, terrain revised

-Crystal Lake removed pending revision



4/25/15



Balance Changes:



Orc:



Human:

-Halt range reduced from 900 to 800

-Hammer of Thor replaced by target cast Dalaran Shield

-Mana Fog replaced with Magic Defense

-Afterburn no longer damages friendly units



Naga:

-Attack upgrade for Naga beast units now provides a chance to deal extra damage per hit

-Hauler armor type changed to Medium

-Coral Blades is now an attack speed bonus of 10%/10%/10%

-Added third Naga hero: Nullifier



All:

-Mobile shop item list adjusted, creep drops adjusted

-Increased spell damage of Pandaren Brewmaster abilities

-Neutral hero sight range reduced to match racial heroes

-Heavy organic air unit attack damage buffed

-Spell Breaker added to Mercenary Camp



Fixes:



Human:

-Cluster Rockets upgrade description fixed



Orc:

-Strike now requires the War Forge instead of the War Mill

-Ogre Magi model path restored

-Onslaught now fires



Lost:

-Altar of Overseers now has standard altar pathing map

-Blight Aura buff no longer shows on heroes

-Anti-Magic Shell upgrade description fixed

-Fixed Blight Aura



All:

-Fixed Pandaren Brewmaster hotkeys



Cosmetic:



Human:

-Savant Mage renamed to Savant Guardian

-Marksmanship now shows as a green +3 on the unit

-Rocket Bomb description changed, tooltip now changes after upgrade



Lost:

-Removed double birth effect from Altar of Overseers



All:

-Upgrade descriptions now tell vital statistics

-Added an item cleanup script

-The Move command now says "Move" again.

-New terrain: (2) Frozen Void

-Revised terrain: (2) Severed Isles



3/6/15



Balance Changes:



Orc:

-Mumbo Priest replaced with Warlock

-Ascension replaced with Outburst

-Flaming Grog removed, standard attack now causes area damage

-Clan Allegiance removed

-Scattershot replaced with Storm Generator

-Pulverizer has Mass Shot

-Rune Duration increased from 45 to 60, mana cost increased from 200 to 250

-Bloodlust mana cost increased from 100 to 125

-Hibernation mana cost increased from 75 to 100

-Ogre Magi mana maximum decreased from 400 to 300

-Warlock mana maximum reduced from 450 to 350

-Obliterate damage increased from 30/65/100 to 60/125/250

-Clear Cut damage increased from 75/150/225 to 125/250/325

-Healing Spray damage healed increased from 30/45/60 to 50/65/80

-Incendiary Bomber damage increased from 20 to 45

-Assassinate damage increased from 120/240/360 to 150/300/450

-Combust is now a remotely triggered ward



Human:

-Animal War Training removed

-Monastery merged into Barracks

-Replenish Mana and Life moved to Field Generator

-Blacksmith and Lumber Mill merged into Academy

-Shock and Awe removed

-Engineer removed

-Resistant Armor repplaced with Legion

-Siege Engine now has Barrage by default, new upgrade: Pulse Cannon

-Cluster Rockets is now a tier 3 upgrade

-Rocket Bomb (Rocket Strike) can now be upgraded to level 2

-Removed Foundry

-Human sea units no longer have armor upgrades, Battleship has Robust Cannon upgrade

-Field Generator now has Replenish Life and Mana, a magic attack, increased gold cost, and requires a Mage Sanctum

-Ale Screen Removed

-Savant Mage mana maximum mana reduced from 460 to 400

-Cannon Assault AoE increased from 150 (melee range) to 250

-Rocket Speheres now deals siege damage

-Replicate now creates one drone at all three levels, drone attack damage increased from 13/17/21 to

-Critical Sector ranged damage bonus oncreased from 25% to 40%

-Bind damage increased from 100/225/375 to 225/350/500

-Comradeship damage buff increased from 6-18/10-25/15-33 to 10-22/15-30/20-38

-Omega Bursts replaced with Gravity Well

-Resurrection man cost raised from 200 to 300 and dead revived raised from 6 to 12

-Hopper movement speed reduced by 20%



Lost:

-Removed Consume from Scourge

-Ravager movement speed over land reduced, now has movement bonus over water

-Executioner reworked

-Torn Sky removed

-Metasis mana cost increased from 110 to 250

-Mince mana cost increased from 90 to 150

-Burning Barrier damage increased from 10/20/30 to 25/50/75

-Devastate AoE range increased by 60%

-Secretion damage increased from 60/90/120 to 60/120/240, duration set to 30 seconds at all levels

-Derelict lumber cost increased from 180 to 250



Naga:

-Volatile Blood no longer damages Reavers

-Incursor gold cost reduced from 225 to 125, mana bank removed

-Murky Gaze area of effect reduced, cooldown increased from 35 to 60 seconds

-Spawning Grounds lumber cost reduced from 125 to 60

-Naga hall food production increased from 10 to 16

-Urchin Turtle now requires 8 transport slots

-Dark Fold removed

-Harbinger now a fortified siege unit

-Myrmidon mana maximum reduced from 450 to 350

-Summon Reef Elemental replaced with Watery Wrath

-Urchin Turtle now has Normal damage type, movement speed reduced by 50%, has Escort

-Hydralings now have small armor, and magic attack

-Hydra has magic attack

-Draken now has Slow Poison as a standard attack, Barbed Tail removed, mana maximum increased from 100 to 125

-Breach is now a research and Calcify is available by default

-Submerged removed from Naga units - Deemed too powerful in combination with Eternal Well and amphibious movement



All:

-Gryphon Rider/Dragon/Stygian Monarch/Couatl attack type changed from Magic to Normal

-Towers require Buildable condition

-Swindler reworked into Coinbaron

-Experimental units reworked into standard units

-AI smart casting improved

-Decoy reworked to create stronger fake units

-Hit Point bonus per strength point increased from 25 to 50, defense bonus increased from .3 to .6



Fixes:



Orc:

-Fixed bug where devoured units triggered afterburn

-Orc AI works

-Gash tooltip fixed



Human:

-Bind target buff effect location fixed

-Revival tooltip fixed

-Footman birth sound range fixed



Lost:

-Fury duration now works correctly

-Blight Aura buff displays correctly



Naga:

-Pressure Chamber no longer mentions Wind Serpent



All:

-Creep abilities should now conform to the QWER/ASDF/ZXCV pattern

-Fixed Greed Vault text display



Cosmetic:



Naga:

-Naga building ground textures changed to Night Elf



--------------------------------------------------

11/8/14



Balance Changes:



Orc:

-Mumbo Priest hit points reduced to 1200 to 900

-Warlock replaced with a permanent transformation spell on the Mumbo Priest

-Fade Step replaced with Assassinate

-Blades of Durotar mana increased from 110 to 150

-Evasion now causes passive permanent invisibility

-Abduct mana reduced from 140 to 100



Human:

-Conceal mana cost increased to 125 from 100

-Removed Bulwark

-Battleship range increased from 750 to 850



Naga:

-Poison Bite and Barbed Tail now require a Resevoir Vault

-Wind Serpent removed

-Myrmidons, Incursors, and Drakens no longer move when submerged. This is a balance consideration to offset the regernation and movement bonus Naga units have in water.

-Parasite replaced by Desiccate

-Couatl's no longer benefit from Sharpened Claws

-Incursors can now be upgraded with Shell Bash

-Sea Witch and Tempered Guard now cost 5 food

-Coral Bed replaced with Coral Guardian

-Devour Mana replaced by Illusory Wail

-Urchin Turtle now has Kraken Call



All:

-All heroes have increased armor via a base armor of Strength (7), Agility (5), Intelligence (4)



Fixes:



Naga:

-Naga bounty rewards fixed



Cosmetic:



Orc:

-Grapple renamed Abduct

-Winds of Durotar renamed Blades of Durotar



Human:

-Battlecarrier renamed Battleship



Naga:

-Incursor model now allows shading

-Draken missile model changed

-Chilling Silence renamed to Chilling Wail

-Siren has new skin/icon



10/10/14



Balance Changes:



Orc:

-Pulverizer armor increased from 8 to 10, damage increased from 24 to 28

-Juggernaut damage increased from 32 to 48

-Barge removed, Pulverizer can now carry 8 units



Human:

-Argonaut armor reduced from 6 to 4, damage increased from 20 to 26

-Battleship replaced with Battlecarrier

-Fire Support Replaced with Starburst



Lost:

-Torn Sky now costs 100 mana



Naga:

-Blink costs 50 mana now

-Harvester food cost increased from 2 to 4

-Sea Witch added

-Leviathan now has Breach, and can learn Calcify

-Reaver can learn Volatile Blood





-Naga flag model attachment removed

-Ruined Lock upkeep levels fixed

-Fixed some sea pathing issues on Ruined Lock

-Slave model now has correct swim aniamtions when carrying resources

-Slave now has correct repair



Fixes:



All:

-Insane AI now function at all difficulty settings with triggered variiations



Cosmetic:



Orc:

-Siege Magnate has temporary skin/model



Lost:

-Altar of Oversight model now fits with other altars, renamed to Altar of Overseers



Naga:

-Upgrade buff icons added for Naga



All:

-Unit health bars are now split in to 25% increments



8/15/14



Balance Changes:



Orc:

-Drudge removed, build lists consolidated, Peon hit points increased from 250 to 380

-Salamander Vizier no longer has Abolish Magic or Bloodlust



Human:

-Sanctuary Gem and Ivory Tower no longer have techtree requirements

-Peasant and Engineer gold cost reduced from 75 to 50

-Retribution Wagon hit points increased from 500 to 575



Lost:

-Reformation replaced with Torn Sky

-Mauling Armor chance reduced from 35% to 5%

-Stygian Monarch hit points reduced from 1350 to 1200

-Harbinger hit points reduced from 1775 to 1700

-Corrus hit points reduced from 575 to 480

-Lost gold intake rate reduced by 25%

-Shambler build time increased from 14 to 18 seconds

-Derelict mana reduced from 800 to 700

-Harbinger gold cost increased from 275 to 475



All:

-Naga introduced

-Removed Consumptionist - it was a test bed for Naga abilitties



Fixes:



Lost:

-Scourge Bones Chimes replaced with Orb of Souls

-Quench Life casts correctly now

-Fixed Consume hotkey



All:

-Corrected radius on enhanced Vision, True Sight, and Unveil

-Removed unused systems



Cosmetic:



Orc:

-Removed custom Outpost model/icon



All:

-New terrain: (2)Ruined Lock

-Enemy player can no longer buy items from your mobile shop

-Creep item tables expanded significantly and are now based on what kind of creep was killed - e.g. a Mur'gul Snarecaster will drop a scroll or other magic based item



7/6/14



Balance Changes:



Orc:

-Giant Sea Turtle attack range decreased from 900 to 800

-Hex range increased

-Barge armor increased from 3 to 5

-Voodoo Trap replaced with Voodoo Rune



Human:

-Hammer of Thor no longer destroys trees

-Altar of Kings no longer has Reclaim

-Bulwark attack range decreased from 900 to 800

-Phoenix Rise mana cost increased from 100 to 175

-Spell Shield bonus added to Fire Support

-Halt and Hammer of Thor cast range increased

-Hopper capacity increased from 5 to 8, move speed reduced from 160 to 130, food cost increased from 1 to 2

-Dematerialize range increased to infinite, mana cost now 80/70/60/50



Lost:

-Lost gold intake lowered to +7

-Blight Growth area increased by 33%, mana cost increased from 50 to 100

-Mana Current bonus decreased from 1/2 to .5/1

-Predictive Eye replaced with Nullify on Corrus

-Nullify replaced with Shadowplay - Evasion that starts at 2% and increases by 2% per level on attack up to 60% and remains until no enemy units are in the immediate area.

-Mana Shield replaced with Blight Aura

-Derelict armor increased from 2 to 6

-Razor maximum mana reduced to 400 from 500

-Mince bonus reduced from 300% to 250%

-Altar of Oversight lumber cost reduced from 200 to 75

-Rift/bastion/Parapet food produced increased from 8 to 12

-Noxium duration reduced from 30 to 20 seconds, no longer targets air units

-Carrion Migration now costs 90 mana, no longer targets structures

-Secretion now costs 70 mana

-Adjutant totally reworked



Neutral:

-Decoys are now purchased at the Mercenary Camp



Fixes:



Orc:

-Fixed Afterburn bug that would cause it to cast again

-Devour buff now has correct icon



Human:

-Hammer of Thor was causing slight lag

-Mana Fog no longer triggered by flying units

-Submerged Argonaut pathing adjusted

-Reclaim upgrade requirements fixed (referenced Workshop)



Lost:

-Nightmare's description still referenced Unbridled Frenzy

-Acid Burst has upgrade buff

-Metasis hotkey/button position corrected

-Harbinger no longer has mana

-Toxic Carapace learn hotkey fixed



Neutral:

-Corrected War Club description

-Greed Vault no longer requires level 6

-Decoy no longer produces an unusable shadow when targeting certain units



All:

-All Orc and Human structures now dispel blight

-Adjusted Mine and creep locations on Typhoon to prevent unprovoked creep aggros while moving troops

-Numerous unit pathing fixes on Typhoon

-Triggers now only run if the unit that uses them has been created

-Altars no longer require a Barracks/Outpost/Aperture

-Adjusted flying height of air units +100 units

-Sight radius of all units has been lowered



Cosmetic:



Orc:

-Barracks renamed to Outpost, has new model/icon (racial flavor)

-Transport Ship renamed to Barge



Human:

-Combat Engineer names revised



Lost:

-Desectrator has new sound set

-Scourge/Ignited Scourge has new sound set



All:

-Adjusted how unit descriptions are written in context of ability lists

-Loading screen set to default, version number now appears in map title





5/8/14



Balance Changes:



Orc:

-Blaster gold cost reduced from 500 to 300, Siege damage reduced from 33 to 26, Chain Lightning replaced with a secondary lightning attack that deals 5 times damage to sea units, Overflow upgrade removed

-Pulverizer gold cost reduced from 320 to 280, lumber cost increased from 85 to 110

-Transport build time increased to 15 seconds

-Warthog gold cost reduced from 320 to 280

-Giant Sea Turtle gold cost reduced from 330 to 285, lumber cost increased from 65 to 90

-Scattershot damage incresed from 15 - 50 to 25 - 100

-Cannon Assault AOE increased from 95 to 150, damage per hit increased from 15 to 45

-Warlock movement speed reduced to 270 from 320

-Horde Mentality max bonus decreased from 50% to 40%

-Targeting area reduced for Cannon Fodder



Human:

-Militia attack damage increased from 11 to 22, cooldown reduced from 1.2 to .8

-Siege Engine gold cost reduced from 520 to 320, Barrage now targets all enemy units and deals 3 times damage to sea units

-Sheep now have a 15 second stock start delay

-Hopper build time increased to 15 seconds

-Harasser gold cost reduced from 290 to 250

-Resistant Armor no longer behaves as hero armor. It was too much of an advantage to be immune to so many spells. It now reduces all spell and magic damage by 50%.

-Siege Engine secondary attack damage reduced from 42 to 36

-Farm Depot/Bombard Depot have new sound set

-Retribution Wagon movement speed reduced from 270 from 320

-Refined Smithing now at Lumber Mill

-Arcane Field duration increased from 30 to 45 seconds

-Wreck damage multiplier reduced from 2 to 1.5



Lost:

-Derelict build time increased from 15 to 18 seocnds, gold cost reduced from 290 to 220, lumber cost increased from 80 to 160

-Ravager gold cost reduced from 590 to 480, lumber cost increased from 110 to 225

-Rift cost now identical to Great Hall and Town Hall

-Mauling Armor no longer affects mechanical units

-Eradicate now based on Phoenix Fire

-Duplicast mana costs increased by 50 mana, Duplicast upgrade cost increased from 280 to 350

-Cede no longers adds Essence, and many not target workers

-Brute is a now a mechanical ranged unit

-Pummel chance reduced from 25% to 20%

-Essence lifesteal increased to 20%



Neutral:

-War Club number of hits increased from 1 to 3



All:

-Mercenary Camps no longer sell basic creeps

-Added Privateer Wharfs to Crystal Lake

-Altars now require a Barracks/Aperture instead of an Elven Lumber Mill/War Forge/Sieve

-Transport and Hopper build times increased to 15 seconds

-Heavy siege units rebalanced to fall in line with racial traits in terms of strength Lost->Human->Orc



Fixes:



Orc:



Human:

-Replicate description fixed

-Fire Burst now has correct buff

-Refined Smithing buff now correctly shows on Riflemen and Footmen after researching Refined Smithing

-Huntress revive text fixed

-Packbeast has hit point regeneration

-Hibernation functions correctly



Lost:

-Cede upgrade location set to 0,1

-Noxium description fixed

-Pummel no longer fires on mechanical units or structures

-Duplicast upgrade buff now shows on Derelict

-Stedding no longer heals enemies

-Scourge now correctly gains hit points when attacking



Neutral:

-Derivative Wealth and Whirlpool now require level 6

-Tempered Myrmidon now costs 5 food

-Tempered Myrmidon no longer shows 3 supply capacity



All:

-Repair gold/lumber cost and time now match unit costs for buildings and mechanical units

-Optimized a number of skins to reduce imported file size

-Hero icon location changed so hotkeys do not compete with neutral hero hotkeys

-Game Options function correctly now



Cosmetic:



Orc:

-Mound has new sound set

-Error messages for Cannon Fodder more specific



Human:

-Retribution Wagon has new model/icon

-Model size of Hopper increased by 20%

-Mana Fog has new icon

-Bulwark death animation fixed



Lost:

-Sieve and Aperture model scale reduced by 10%

-Mince has new icon

-Terminus Crux has new model

-Terror buff effect changed



All:

-Various custom icons deemed unnecessary replaced with standard icons

-Model size of experimental units decreased roughly 10%





3/7/14



Balance Changes:



Orc:

-Pulverizer gold cost reduced from 380 to 320

-Juggernaut gold cost reduced from 510 to 400, base armor increased from 15 to 16

-Dragon gold cost reduced from 630 to 580

-Spiked Barricades dmage return increased from 4/12 to 8/18, gold cost of level 2 increased from 50 to 125

-Lumber Harvesting upgrade replaced by Raging Boars upgrade



Human:

-Retribution Wagon base damage increased from 6 to 16

-Phoenix health lowered from 1250 to 850, decay rate reduced from -25 to -15

-Argonaut gold cost reduced from 300 to 250

-Battleship gold cost reduced from 460 to 350

-Gryphon Rider gold cost reduced from 580 to 520

-Improved Masonry has 3 levels again

-Barracks, Lumber Mill, and Blacksmith now have Reclaim. Reclaim is now a research



Lost:

-Ravager gold cost reduced from 590 to 450

-Unbridled Frenzy renamed to Frenzy and is now a passive that increases attack damage every attack as long as an enemy unit is within attack range

-Terror checks for research

-Dark Retreate is now Dark Fold, found on the Ravager

-Incursus removed, I found it had no real purpose as it was orignally the medium naval unit as sort of morphed into a semi-useful air unit. Four air units is too many.

-Stygian Monarch gains Phase

-Abyss now requires Parapet



All:

-Crystal Lake: Adjusted cliff height so units are slightly farther away

-Crystal Lake: Line of Sight blockers added around exterior creep camps to give them more purpose

-Warrior and Elementalist removed. Promethian Crusher, Burster, and Vessel added. My goal is make mercenary units something people actually want to buy.

-Tempered Myrmidon added to Tavern

-Formation ranks adjusted

-Paradise Shoals: Players set to FFA, Marketplace replaced with Mercenary Camp, slight terrain changes to improve naval pathing



Fixes:



Human:

-Footman model now correctly loads after Refined Smithing is researched

-Retribution Wagon description corrected



All:

-Sheep, Arcane Despository, Packbeast, and Void Aide no longer included in Assault



Cosmetic Changes:



Human:

-Cleansing Beams now displays lightning effect on first cast, thanks to Maker



All:

-Voting options are now integrated into starting halls via a spellbook

-Gold Mine texture removed

-When playing as NE (Human) tech tree precentages now show correctly in score screen

-Neutral heroes button location moved to avoid conflict with racial hero hotkeys



2/15/14



Balance Changes:



Orc:

-Runes replaced with Hibernation

-Magnate redone

-Troll Ancestry removed, Berserk attack speed bonus increased to 100%

-Endurance Aura (Altar of Blood / Mound) replaced with Clan Allegiance

-Inner Strength hit points bonus increased from 50 to 100, and gold cost increased from 50 to 125

-Ascension magic reduction increased from 70 to 75%

-Berserker Regeneration increased from .8 to 1 hit point per second



Human:

-Pressure Mine replaced with Fire Burst

-Fire Support mana cost reduced from 90 to 65, and cooldown from 25 to 15

-Cleansing Beams damage reduced from 150/200 to 75/140

-Dematerialize mana cost reduced from 80 to 60

-Hopper now has Ale Screen

-Soul Imitation has been replaced with Resistant Armor which provides hero like armor against magic damage. Negative effects will have the same duration as they would on heroes. Soul Imitation was not providing a racial benefit as it was intended to.

-Demolition Team now has Resistant Armor (racial ability)

-Thors Might replaced with research option Refined Smithing

-Lumber Mill/Blacksmith upgrades re-divided

-Footmen now have Defend by default, % chance increased to 50% from 30%, non-reflected damage taken decreased from 50% to 25%

-Sheep stock maximum reduced from 4 to 3

-Long Rifles merged in Marksmanship, gold cost increased from 100 to 150



Lost:

-Conflagration replaced with Corpse Burn

-Reformation max healed reduced from 25 per second (625) to 10 per second (250)

-Essence now provides a 10% life steal when off blight. This is a further incentive to be



aggressive.

-Dark Retreat and Reformation now have a cast range of 10000, Reformation is now an 650 area target spell for 185 mana that lasts 15 seconds

-Reprisal now a starting ability and deals 25% of melee attack damage back to the enemy (can be upgraded to 33%), Terror must be researched

-Toxic Carapace no longer returns damage

-Corpse Burn duration reduced from 15 to 10 seconds

-Ravager movement speed reduced to 90 from 125

-Derelict movement speed reduced from 200 to 150

-Cede redone. It now generates a copy of a target organic non-hero non-neutral unit. You are required to have the food cost of the target unit available. It does not transfer racial abilities, upgrades, or buffs. The copy will gain Essence.

-Corrus food cost increased to 2

-Razor food cost increased to 3

-Consume has mana cost and cooldown

-Scourge was replaced with Desecrator and Nightmare removed from summon list on Derelict



All:

-Heroes now have Assault rather than support air units

-Crystal Lake terrain revised, added Tavern



Fixes:



Orc:

-Dragon skin now matches Dragon Roost

-Berserker now references Berserker Regeneration instead of Troll Regeneration in unit description

-Envenomed Spears now works with Max Tech voting option



Human:

-Hopper spell animation fixed

-Rapid Chambering now correctly increases fire rate by 20%

-Footman model removed due to animation issues



Lost:

-Collateral Destruction references Scorch instead of Immolation

-Terminus Cruxs can be repaired

-Terror chance and duration are now correct in the description

-Derelict now directly summons units rather than using a spellbook. This was done as there was no way around the mana cast issues inherent to control groups and spellbooks. The result is a much more user friendly unit.

-Proxy summon upgrade no longer allows a player to go over the food limit

-Stygian Bastille references Desecrator instead of Leech

-Noxium cast range adjusted (It was set too low and interfered with casting)

-Mana Circulation and Conduit FX now works with Max Tech voting option

-Blade Shards now correclty assigns damage



Cosmetic Changes:



Orc:

-Mistress renamed to Huntress, new icon

-Giant Sea Turtle has new icon

-Bloodlust has new icon

-Altar of Blood renamed to Mound



Human:

-Elite Rifleman renamed Combat Engineer



Lost:

-Collateral Destruction has new icon

-Ravager has new model/icon

-Mana Current buff effect changed



All:

-Unit movement art speeds now match real movement speeds



12/21/13



Balance Changes:



Lost:

-Secretion has a 15 second cooldown



Fixes:



Human:

-Riflman portrait, Icon replaced



Lost:

-Cede upgrade hotkey and description

-Carrion Migration learn tooltiip description

-Ravager requirement

-Flesh Mites requirement

-Scourges summoned via Palette are no longer Ignited



All:

-Crystal Lake naval structure AI

-Crystal Lake terrain modified. Creep camps moved, more detail added, moved the north central land bridge to be equidistant from both start locations

-Grimore Of Atreides's tooltip states 5 charges instead of 10



12/17/13



Balance Changes:



Orc:

-Bloodlust attack speed increase lowered from 40% to 30%

-Afterburn chance increased from 25% to 33%



Human:

-Sheep may now be bought at Farm Depots at a cost of 40 gold and 5 lumber to produce 3 food



Lost:

-Impale replaced with Blade Shards

-Fulgor removed

-Shadow mana cost reduced from 175 to 150

-Unbridled Frenzy no longer deals self damage

-Nightmare Palette cost reduced by 50 mana, attack range increased to 100 from 90 to match Ogre Magi and Paladin, armor increased by 2

-Dark Ward replaced with Mana Shield

-Petrification Aura replaced with Acid Burst

-Pain Lord replaced with Hulsk

-Soul Sew now absorbs friendly units, and when the Harbinger makes a kill it gains 25% of the max hit points of the dying (organic) unit

-Monolith functions merged with Obsidian Moor

-Corruption duration increased from 5/7 to 8/12 and cooldown increased from 25 to 40 seconds

-Desecrator reworked to be an organic unit area denial weapon, new model/icon

-Oppressor renamed Scourge, now a two in one unit with a form change from fast-attack ranged to ranged siege

-Executioner remade



Fixes:



Orc:

-Nomral orc AI loads

-Afterburn no longer has a chance to chain-trigger causing lag



Lost:

-Lost spawn special effect now only plays for workers and Derelict units

-Palette can no longer be cast in deep water or other obstructed areas

-Corruption max range now functions correctly

-Lost units that are summoned no longer allows food limit to be ignored. I had thought this corrected in the last update.

-Adjutant description

-Oppressors and Stygian Monarchs no longer have mana

-Terror was not firing



All:

-Dummy units no longer have a chance of providing vision

-Numerous trigger optimizations



Cosmetic Changes:



Human:

-Rifleman has new model/icon



Orc:

-Battle Guide model updated



Lost:

-Lost primary structure model reworked

-Firey Shards has a new projectile model

-Nexus Buffer effects altered

-Overseer renamed to "Altar of Oversight



Neutral:

-Removed Relic custom model, and Circle of Power base



10/20/13



Balance Changes:



Orc:

-Reduced Hex duration from 7 to 4 seconds, reduced area of effect from 300 to 200

-Warlock now has War Call (replaces Blood Boil), and Chain Heal





Human:

-Retribution Wagon now has a small magic attack, and Metal armor

-Rapid Chambering gold cost increased from 150 to 300

-Overwhelm replaced with Pious Hand



Lost:

-Blight Growth is now AOE cast, area reduced from 512 to 256, cooldown reduced from 25 to 15 seconds

-Dimentional Eye replaced with Predictive Eye

-Incursus HP decreased from 950 to 475, model scale reduced

-Crux and Terminus combined into Terminus Crux to fit more with the aggressive playstyle

-Lost no longer have Mana Barrier

-Crimson monarch has new model/icon no longer has Vile Cocoon, renamed Stygian Monarch

-Siphon Matrix replaced with Dark Ward

-Cede now only requires a Sieve

-Cede reworked to be a sacrifice based ability

-Oppressor can be upgraded with Incinerate



Fixes:



Orc:

-Last Stand tooltip fixed



Human:

-Footman has new model more fitting to WC3

-Replicate Drones now follow correctly when a Elite Rifleman is in a Hopper



Lost:

-Well of Sorrow correclty increases the level of Impale

-Corruption has new icon

-Anguish now correclty increase upgrade cost per level, has three levels, includes Shambler

-Monolith has standard pathing

-Palette no longer allows food limit to be ignored



Neutral:

-Removed Iron Centurion

-Remnant removed

-Warrior custom model/icons removed

-Elementalist added at Mercenary Shop



All:

-Numerous trigger optimizations

-Altars returned to default location in build que



7/2/13



Balance Changes:



Orc:

-Cannon Fodder cast restrictions revised to me more precise, removed Last Stand Ward

-Battle Guide collision size reduced

-Transport can no longer hold other vessels



Human:

-Critical Sector range reduced from 340 to 325



Lost:

-Dispense replaced with Eradicate

-Guardians replaced with Mana Rot on Adjutant

-Dimensional eye adjusted to a 25 second duration, damage set to 1/2 HP per second, fixed tooltip

-Forerunner mana cost reduced from 185/145/105 to 145/125/105

-Incursus HP reduced from 1200 to 950

-Leech name changed to Desecrator, scale increased, HP increased from 175 to 250, armor changed to Large, gold cost increased from 95 to 145



Fixes:



Human:

-Fixed Spell Shield

-Fixed areas where Submerged Argonauts could escape into shallow water

-Deploted Decimator now costs the same food as undeployed

-Bulwark model decay fixed



Lost:

-Corrus model now has overhead attachment point, custom missile added

-Fixed missing Forerunner buff model

-Adjutant no longer plays incorrect animation when casting while in stone form

-AI correctly casts Blight Growth



Neutral:

-Decoy error message displays appropriately now



All:

-The Total Score field in the end game stats now displays N/A because it was not an accurate measure due to the use of dummy units for casting spells

-Optimized how unused triggers are handled when certain heroes and races are not present

-Insane AI added

-New terrain: Typhoon



3/9/13



Balance Changes:



Orc:

-Rig and Orc Shipyard merged, now just Rig

-Orc naval upgrades now at War Forge

-Pulverizer primary attack damage increased from 19 to 24, gold cost increased from 315 to 380, move speed reduced from 300 to 280, primary attack area of effect reduced from 225/235/250 to 180/200/220-Pulverizer

-Juggernait damage increased from 28 to 32, move speed reduced from 270 to 240

-Flaming Grog damage reduced from 2 to 1 hit point per second, no longer reduces attack speed

-Inner Strength is available at tier 1

-Transport movement speed reduced from 320 to 280, turn rate reduced from .4 to .2



Human:

-Dematerialize no longer targets amphibious units

-Argonaut primary attack damage reduced from 30 to 20, gold cost reduced from 365 to 300, move speed increased from 200 to 225, now has Rapid Chambering upgrade (lowers attack cooldown from 1.7 to 1.2)

-Human multi-level upgrades now start expensive and become cheaper, as well as have 3 levels - This was done to compensate for cheaper units and the racial passive Soul Imitation

-Hopper no longer repairs enemy mechanical units, or mechanical air units, movmement speed reduced from 220 to 160

-Drone bomb replaced with Fire Support

-Demolition Steed replaced with Demolition Team

-Battleship damage increased from 22 to 26, cooldown reduced from 2 to 1.5. hit points increased from 1700 to 1800



Lost:

-Lost now use food

-Lost Essence now decays 2 hit points per second off of blight, Lost units gain 3 hit points per second on blight

-Lost naval attack upgrade bonus reduced to 3 per level, Pulverizer and Juggernaut have larger AOE on primary attacks

-Leech gold cost increased from 80 to 95, hit points increased to 175, Inferno replaced with Noxium and Burst



Neutral:

-Iron Cyclops replaced with Iron Automaton

-Removed Purifier



All:

-Unit specific upgrades for Rifleman, and Berserker now at their respective Barracks



Fixes:



Orc:

-Fixed Lumber Harvesting upgrade name

-Fixed Thorium Ranges Weapons Location



Human:

-Foundry no longer repairs enemy units

-Crew now works



Lost:

-Major crash bug with Lost fixed

-Dark Torture replaced temorarily until lag can be fixed



Neutral:

-Juggernaut decoy no longer has an attack



All:

-Cargo Hold no longer accepts other ships

-Tech tree percentages optimized, eliminated a number of triggers

-AI no longer uses Assault



Cosmetic Changes:



Orc:

-Pillage passive button moved to 1,1, updated descritpion

-Giant Sea Turtle model altered



Human:

-Crew has new icon



Lost:

-Oppressor team color improved, new death effect



Neutral:

-Creep poison attack no longer has the same buff icon as Envenomed Spears



1/19/13



Balance Changes:



Orc:

-Warlock costs 75 lumber

-Dragon gold cost reduced from 780 to 630

-Mumbo Priest gold cost reduced from 615 to 480, lumber cost increased to 90

-Juggernaut hit points increased from 1968 to 2000, gold cost increased from 480 to 510, lumber cost increased from 105 to 205

-Blaster gold cost decreased from 660 to 500, lumber cost increased from 60 to 160, has Forked Lightning, Armor Piercing Shells replaced with Overflow

-Battle Guide lumber cost increased from 270 to 400

-Hex no longer targets creeps above level 5

-Supremacy Aura renamed to Horde Mentality, each Orc organic combat unit has HM, when a unit with HM kills it grants firendly units with HM a 5% bonus to attack damage up to 10 kills

-Old Horde Mentality renamed to Last Stand, now creates a timed life ward (Last Stand Ward) at Cannon Fodder target location that provides the bonus in addition to the Battle Guide providing the bonus.

-Envenomed Spears now displays a buff like other upgrades so enemy players can see what that it has been researched, fixed buff description

-Fade Step costs 50 mana at all levels



Human:

-Retribution Wagon lumber cost increased from 75 to 125

-Gryphon Rider gold cost decreased from 780 to 580

-Savant Mage gold cost reduced from 615 to 410, lumber cost increased to 60

-Battleship hit points reduced from 1968 to 1700, gold cost reduced from 480 to 460, lumber cost increased from 105 180

-Steam Engine gold cost decreased from 630 to 520, lumber cost increased from 60 to 140, hit points increased to 1100 from 1050

-Soul imitation is now passive for human organic units, lasts 25 seconds, deals 50% damage, takes 2x damage, 45 second cooldown

-Retribution Wagon has Spell Shield

-Cluster Rockets damage reduced from 17.5 per rocket to 10



Lost:

-Flutter replaced with Vile Cocoon

-Chain Prison replaced with Extricate

-Quench Life mana cost reduced from 200 to 180

-Uncertain Fate replaced with Slaughter

-Void Aide hit points reduced from 375 to 320

-Lost units now cost gold and lumber with exception to workers, and units summoned from the Derelict

-Lost structure gold cost reduced by 20%

-Lost research gold cost reduced by 10%

-Consumed Gold Mine limber cost reduced from 220 to 120

-Terminus move speed increased from 40 to 80

-Mana Current now affects all friendly units and structures at level 1, and increases the bonus to 2 mana per second at level 2

-Possession replaced with Cede

-Shambler HP reduced to 550 from 600

-Nightmare HP reduced from 875 to 730

-Shadow hit poin ts reduced from 220 to 180

-Fulgor hit points increased from 120 to 180

-Monarch max mana reduced from 300 to 200

-Vile Cocoon has mana cost of 150

-Anguish now requires a Bastion for first upgrade

-Mana Barrier available at tier 1

-Aperture build time reduced from 60 to 40 seconds

-Aperture gold cost reduced from 360 to 280

-Overseer gold cost reduced from 340 to 240

-Sieve gold cost reduced from 310 to 275

-Stygian Bastille gold cost reduced from 320 to 260

-Essence behavior changed. Lost units now decay when off of blight at a large rate. Cruxes reduce that rate, eventually to +.5. 9 Crux's are necessary to max out the regeneration upgrade.

-Aperture gold cost reduced from 280 to 220, lumber cost from 190 to 110

-Tainted Fountain AOE decreased from 400 to 300

-Conduit lumber cost reduced from 300 to 220

-Overseer build time reduced from 70 to 35

-Abyss build time reduced from 80 to 37

-Augmenter replaced with Guardian on Adjutant

-Tainted Eye replaced with Dimensional Eye on Corrus

-Cede now requires Reliquary indead of Monolith

-Shadow/Fulgor mana cost increased to 175 from 75

-Lost organic combat units now have Mana Shield, Lost structures no longer have Mana Shield

-Lost structure maximum mana levels adjusted

-Tranfer mana now targets all units, transfer 10 mana per second, and lasts uuntil deactivated/runs out of mana/target is at full mana

-Derelict no longer requires a Bastion

-Lumber harvested per interval reduced from 7 to 6

-Mechanic's Bane renamed to Weather Bane, damage reduced from 85 to 45, targets all non-structure units

-Void Aide sells Cloak of Shadows

-Horn of Rage no longer increases hit point regeneration



Neutral:

-Iron Enforcer replaced with Iron Cyclops

-Greed Vault is now a third normal hero ability

-Deriviative Wealth is now an ultimate

-Inferno Stone duration reduced from 180 to 80



All:

-Upkeep thresholds increased from 75 and 120 to 95 and 130

-Repair cost and time now correct for all structures

-Easy and Normal AI's added



Fixes:



Human:

-Fixed bug with Soul Imitation whereby it could drop the item it uses

-Omega Wave dummy no longer uses 2 food



Lost:

-Mince hotkey fixed

-Adjutant has new sound set

-Corrected Nightmare description



All:

-Assault no longer includes Consumed Mine Tentacles, or other special units, has a 10 second cooldown



Cosmetic Changes:



Orc:

-Updated Goblin Shipyard model



Human:

-Updated Human Shipyard model

-Updated Monastery model

-Sanctuary Gem displays hot key correctly



Lost:

-Executioner model scale increased

-Lost birth animation model edited so it no longer shows a gap when placed on hills

-Oppressor has new missile model for non-structures



Neutral:

-Decoy model changed



10/17/12



Balance Changes:



Orc:

-Bloodlust can no longer target mechanical units

-Grunt damage base increased from 10 to 15

-Dragon now has small armor

-Warthog attacks now piercing

-Warlock hit points increased from 410 to 615

-Barracks build time increased to 35 seconds

-Voodoo Temple hit points decreased from 1800 to 1600, build time increaed from 25 to 40, lumber cost



increased to 150 from 50

-Rig hit points decreased from 1300 to 1200

-Suppress replaced with Blood Boil



Human:

-Footman damage base increased from 9 to 12

-Gryphon Rider now has small armor

-Harasser attacks now piercing

-Rifleman hit points increased to 624 to 725

-Barracks build time increased to 30 seconds

-Mage Sanctum hit points decreased from 1550 to 1450, build time increased from 25 to 35, lumber cost



increaased to 120 from 80

-Animal War Training hit point bonus decreased from 125 to 100

-Retribution Wagon Structure mana point bonus increased from 25 to 75, hit point bonus removed

-Resurgence replaced with Soul Imitation

-3rd tower upgrade for Scout Tower added: Field Generator

-Scout Tower defense based reduced from 7 to 5

-Human Transport Ship replaced with Hopper

-Human cargo capacity reduced to 6 from 8

-Lancer replaced with Argonaut (Shallow water restricts submerged Argonauts)

-Pressure mine max damage AOE lowered from 400 to 150

-Barrage now allows attack on ground and air units, damage increased from 32 to 42



Lost:

-Pummel now only stuns units in an area

-Derelict damage reduced from 24 to 15

-Lost workers no longer have permanent invisibility

-Metasis now has a second level, Monstrosities last 60/12 seconds

-Lost gold intake reduced from 9 to 8 per second

-Oppressor armor reduced from 5 to 3, defense type set to Small from Medium, max HP reduced from 950 to 670

-Derelict now has small armor

-Oppressor main attack now Piercing

-Siphon Matrix is now unique cast

-Nightmare hit points reduced from 1100 to 875

-Shambler base damage reduced from 23 to 19

-Brute hit points reduced from 1400 to 1200

-Razor hit points reduced from 960 to 880

-Corrus hit points reduced from 875 to 575

-Conduit hit points reduced from 1500 to 750

-Stygian Bastille hit points reduced from 1100 to 800

-Abyss hit points reduced from 1400 to 900

-Aperture hit points decreased from 1100 to 950, mana regeneration decreased from 1.6 to 1.5

-Terminus hit points decreased from 1250 to 850

-Crux hit points reduced from 950 to 875

-Obsidian Moor hit points reducred from 1200 to 925

-Essense no longer gives kill credits for structures

-Terror level 2 duration reduced from 20 (tooltip listed 15) to 10

-Brute now takes 4 cargo space

-Dark Torture redone with "1000 Needles"

-Spinal Tap replaced with Spinal Sap

-Replaced Black Magic with Mince



Neutral:

-Removed Keg of Ale from item drop



Fixes:



Orc:

-Afterburn now uses a GUI damage detection system to correctly trigger

-Transport is no longer called as part of Assault



Human:

-Peasant build lists are no longer bugged after reverting from Militia

-Hopper is no longer called as part of Assault



Lost:

-Pummel now uses a GUI damage detection system to correctly trigger

-Fixed Surge description for Metasis

-Corrus description fixed

-"Must be placed on blight" sound fixed

-Palette now removes units that have insufficient mana from the unit selection. This was the only way to



maintain a spell book for proxy summoning.



Neutral:

-Hurl Boulder on Rock Golem now has correct hotkey

-Paradise Shoals correctly restricts Cannon Fodder



All:

-Assault is now unique cast

-Further optimized how unused triggers are disabled



Cosmetic Changes:



Orc:

-Voodoo Temple has new model courtesy of Retera

-Rig has new sound set

-Blaster has new sound set



Human:

-Footman has new sound set

-Footman has new icon

-Gnomish Inventor renamed Gnomish Factory

-Gnomish Factory has new sound set

-Church renamed to Monastery, new model/icon

-Defensive Field renamed to Defensive Ring

-Savant Mage