Star Wars Jedi: Fallen Order is one of the most anticipated games of 2019, and a return to a single-player experience for the franchise. Twinfinite managed to get extensive hands-on time with the game, playing about four hours in total.

With that, we’ve taken the liberty of compiling every little detail we learned, for your perusing pleasure. This is the quickest way to see all the new info, but if you want to go more in-depth you can look at our full hands-on preview.

Also, be sure to check out our interview with Star Wars Jedi: Fallen Order’s producer and lead combat designer.

Jedi Fallen Order: Story and World Details

We visited three playable planets; Kashyyk, an icy planet called Zeffo, and the desolate planet of Dathomir, home of the Nightsisters.

Zeffo was where the main mission was, but we had the option of traveling to Dathomir, which had much stronger enemies.

Transitioning between planets plays a lightspeed sequence. While you wait your allies talk and comment on the planet you’re going to.

A cutscene shows the main characters looking at a recording of Obi-Wan warning Jedi about the clone uprising.

There are “Force Echoes” scattered through the environment. Finding these gives you little tidbits of story, while also awarding some XP.

On Kashyyyk you battle the Ninth Sister, a member of the Inquisitors, a group introduced in Star Wars Rebels.

Jedi Fallen Order: Combat Details

There’s a huge emphasis on parrying. You can deflect blaster shots back at enemies with parries, or instantly deplete an enemy’s stagger bar.

Force moves use up a Force Meter on the bottom of the screen. You restore this meter by hitting enemies with attacks, encouraging you to be aggressive.

Both you and enemies have a stagger bar. When depleted it opens you, or the enemy, to attack.

Holding down guard (LB on Xbox) will let you block most attacks, but attacks where the enemy glows red are unblockable.

Pressing the jump button in combat will let you execute a dodging flip. This is essential to avoid attacks that cause shockwaves.

Basic enemies are super weak, going down in one to three hits, but they can be really dangerous when they gang up on you.

An AT-ST functioned as an end-of-world boss. You can damage the AT-ST by striking its legs, reflecting blaster fire, or force pushing grenades it launches back.

By jumping down on an enemy from above, a button prompt will appear letting you use a hugely damaging “assassination” type of attack.

Four difficulty modes; Story, Jedi Knight, Jedi Master, and Jedi Grandmaster.

When you die you’ll lose all XP you had, but if you attack the enemy that killed you, you’ll regain all of your XP and health. Note that you don’t have to kill the enemy, simply land one attack on them.

The Ninth Sister battle we played, that’s later on in the game, also gave us access to saber throw and force pull.

Jedi Fallen Order: Other Gameplay Details