



This Build won´t get any updates - if you have questions about it feel free to ask me in a PM!



This build uses Spectral Throw to trigger Cast on Critical Strike with two Spells, using the power of the Vagan "Hits can´t be evaded" Mod to ensure a high rate of casts with easy gearing.



Its called TankyToss because it is a Hybrid build utilising Energy Shield and Life to achieve a high effective Health Pool.



The build can be played as Templar, Shadow, Witch or Ranger.



To get a first impression of the build you can have a look at this short Video

[playstv id="55ffaec013dccee609"][/playstv]







+ High Health Pool + Instant Leech

+ High speed gameplay / fast map clear

+ Not expensive to gear

+ Can do most map mods

+ Great AoE clearing

+ Can use a variety of spells to change the gameplay





-Can have Problems with high health singletargets without any adds (Atziri/Daresso)

-ele reflect maps are really dangerous

-Can hurt your FPS pretty hard, depending on spells used

- Curse immune Maps are annoying









Updated 2.1 Skilltrees - First Draft - Subject to change



2.1 Templar lvl 90

2.1Shadow lvl 90







Level 90 Templar Tree



Level 90 Shadow Tree



Level 90 Witch Tree



Level 90 Ranger Tree



Bandits:



Normal: Help Oak or kill all

Cruel: Help Kraityn or kill all

Merciless: Help Alira







My Gear in Warbands:

Spoiler



Mainhand Weapon

We use a Dagger with the Vagan Signature Mod "Hits can't be evaded"



To start off a Dagger with just this Mod and crafted Crit Chance is good enough.

You don´t need to Multi Mod it right away, the build works even in 78+79 maps with a non Multi Mod Dagger.



Good bases are Poignard,Royal Skean,Slaughter Knife. (The high attack speed bases)





Shield

We use a Energy Shield Base with Life and Spelldamage on it.



All the Mods we really want are Prefixes so try to find a good balance. If it has very high ES its ok to have no Life roll.



Good Suffixes are Spell Critical Strike Chance and Resists.



Chest



We need a 6 Link here, preferably with high ES or decent ES and Life.

The Colours we need can be hard to get an a pure ES Base, its ok to use a EV/ES Chest as long as the ES is decent.



Helmet



A Rats Nest is nice to have as the Attack Speed and Global Crit are a usefull damage boost.



A Rare Helmet could provide a big chunk of Life and ES, so it can also be a good option.



Starkonjas Head would be a middle ground between them, providing good life and some attack speed and crit. Its also pretty cheap so if you start out with this build i´d recommend trying it.



Gloves



This Slot depends on your Choice for the Helmet.



If you don't use Rat's Nest you can use Maligaros here.



Rare Gloves can be a good choice no matter what Helmet you use, you can get Life, ES, Resists here.

If you don´t use a Rats Nest try to get rare gloves with a high attackspeed roll.



Boots





This slot is open for choice, rare boots are fine and can provide a lot of life, energy shield and resists.



I am using Mutewind Boots because they fit the build really well, but they are far from mandatory.



Other unique options would be Atziris Steps, Kaoms Roots, Blood Dance, Rainbow Strides or Windscreams.



Amulet

I am using a elreon amulet as i was really lucky with the regal on the one i am using.

I´d recommend using at least one piece of Jewlery with Elreon mod, rings are even a better Slot for this as we can´t get that many usefull mods on Rings anyway.



Mods we want on a Amulet are:



-Crit Multiplier

-Crit Chance

-Spell Damage



and



-Life

-ES

-Some Resists if needed



Rings



If we can we want to use Diamond Rings for the implicit crit chance.

Its a good place to get one piece of gear with Elreon "- Mana cost of Skills" mod as we don´t need any specific rolls on the rings anyway.



Mods we want on Rings are:



- Life

- ES

- Elemental resistances as needed

- Chaos resistance

- Attack Speed



Belt



We use a Chain Belt or Leather Belt, with Life, ES, elemental resistance and chaos resistance.



Flasks



Atziri´s Promise is a great Flask as it adds Chaos Resist when we need it and provides a damage boost and additional life leech.



As we crit a lot we want to use Surgeon's Flasks and can have them up all the time if we like to.





I prefer to carry one Hybrid Flask just in case is should run out of Mana on a single target, but seeing how rare that is to happen at all using a Saphire Flask or a Diamond Flask would be more resonable.



Jewels













Overall you want the following Stats:



-one or two Jewels with Mana on hit

-Attack Speed (one Hand Melee, Dagger,while holding a shield, general )

-Critical Strike Chance (Global,Dagger,one hand Melee, NOT Melee Crit Chance)

-Critical Strike Multi (Global, for Spells, NOT Dagger or Melee)

-Spell Damage (general, while holding shield)

-Elemental Damage (depending on the Spells you are using)

-Damage (just the simple inc. Damage stat works for everything)

-Energy Shield %



The Mana on hit can only roll on Viridian Jewels and is a pretty rare roll so you often have to use Mana on hit jewels with otherwise subpar stats.



The Spelldamage and Spelldamage while holding a shield can only be rolled on Cobal Jewels.



Keep in mind that Melee Critical Strike chance does not work for Spectral Throw and that Melee and Dagger Critical Strike Multi does not benefit our damage as all our damage comes from the spells.



Its also usefull to get some resists on your jewels to make you more flexible with other gear choices, but it should not be the mainfocus on jewels as you can get pretty good other stats.



Crafting Jewels:



For the Mana on Hit Jewels just use Alts to roll them, if you get Mana on hit Regal it. Even one good stat together with Mana on hit is really good.



For other Jewels i think spamming chaos isn´t a bad idea as you get the chance for good 4 stat jewels and you have a large variety of rolls that are good for the build. There is also a good chance to roll some GG jewels for other builds that you can sell for a pretty penny!













6 Link

You can use any Spells you like but one lightning spell helps to shock reliable in higher maps.

Try Arc, Shock Nova and Stormcall and see which one you like best.



Other Spells i tried that worked well: Fireball, Ice Spear, Glacial Cascade, Firestorm, Magma Orb





4 Link

Assassins Mark is needed for the Power Charges and also boosts the Critchance and Crit Damage.

The second curse is a matter of choice i used Poacher Mark for Mana on hit and Frenzy Charges, now switched to Warlords Mark for additional life and mana leech and endurance charges.

Elemental weakness is also a option for more damage.



While leveling Poachers Mark will help the most as it provides a lot of Mana on hit and covers your Spectral Throw costs even if you don´t crit.









4/3/2 Link

The reduced Mana is optional, your choice if you need it. If it feels fast enough for you you can also make it a 2 Link with only Whirling Blades + Fortify to save some Gem Slots.







2/2 Link

This Setup is there to keep up charges during longer bossfights without adds.

We get 17 second powercharge duration so its not a problem to use this like every 15 seconds to keep the charges up in a boss fight.



I use a CwdT set up because i am to lazy to resummon the golem all the time but still want to use it because of the added crit chance and distraction it provides.

A low level Cwdt makes sure that its up all the time.







3/4 Link

The Vaal Disciplin is like a Flask for our Energy Shield. Its a great boost in boss fights and i would not want to miss it.

The second Vaal Skill can be Vaal Haste, Vaal Grace or even Vaal Moltenshell+LifeLeech.







Discplin boosts our effective life pool and a purity gives us additional maximum resistance.

You also don´t need that many resistances on your gear if you use a purity.



If you don´t use the Purity you can use the unreserved Mana to run a low level Clarity. This will cover the costs of your Spectral throw and make it easier to run Elemental Weakness in your Curse on Hit Setup instead of Warlords or Poachers. You also don´t need any Mana on Hit Jewels if you run a Clarity. (they are still nice to have to run Low/No Regen Maps)





You can also check all my Characters and latest builds in This build uses Spectral Throw to trigger Cast on Critical Strike with two Spells, using the power of the Vagan "Hits can´t be evaded" Mod to ensure a high rate of casts with easy gearing.Its called TankyToss because it is a Hybrid build utilising Energy Shield and Life to achieve a high effective Health Pool.The build can be played as Templar, Shadow, Witch or Ranger.To get a first impression of the build you can have a look at this short Video[playstv id="55ffaec013dccee609"][/playstv]+ High Health Pool + Instant Leech+ High speed gameplay / fast map clear+ Not expensive to gear+ Can do most map mods+ Great AoE clearing+ Can use a variety of spells to change the gameplay-Can have Problems with high health singletargets without any adds (Atziri/Daresso)-ele reflect maps are really dangerous-Can hurt your FPS pretty hard, depending on spells used- Curse immune Maps are annoyingBandits:Normal: Help Oak or kill allCruel: Help Kraityn or kill allMerciless: Help AliraMy Gear in Warbands:We use a Dagger with the Vagan Signature Mod "Hits can't be evaded"To start off a Dagger with just this Mod and crafted Crit Chance is good enough.You don´t need to Multi Mod it right away, the build works even in 78+79 maps with a non Multi Mod Dagger.Good bases are Poignard,Royal Skean,Slaughter Knife. (The high attack speed bases)We use a Energy Shield Base with Life and Spelldamage on it.All the Mods we really want are Prefixes so try to find a good balance. If it has very high ES its ok to have no Life roll.Good Suffixes are Spell Critical Strike Chance and Resists.We need a 6 Link here, preferably with high ES or decent ES and Life.The Colours we need can be hard to get an a pure ES Base, its ok to use a EV/ES Chest as long as the ES is decent.A Rats Nest is nice to have as the Attack Speed and Global Crit are a usefull damage boost.A Rare Helmet could provide a big chunk of Life and ES, so it can also be a good option.Starkonjas Head would be a middle ground between them, providing good life and some attack speed and crit. Its also pretty cheap so if you start out with this build i´d recommend trying it.This Slot depends on your Choice for the Helmet.If you don't use Rat's Nest you can use Maligaros here.Rare Gloves can be a good choice no matter what Helmet you use, you can get Life, ES, Resists here.If you don´t use a Rats Nest try to get rare gloves with a high attackspeed roll.This slot is open for choice, rare boots are fine and can provide a lot of life, energy shield and resists.I am using Mutewind Boots because they fit the build really well, but they are far from mandatory.Other unique options would be Atziris Steps, Kaoms Roots, Blood Dance, Rainbow Strides or Windscreams.I am using a elreon amulet as i was really lucky with the regal on the one i am using.I´d recommend using at least one piece of Jewlery with Elreon mod, rings are even a better Slot for this as we can´t get that many usefull mods on Rings anyway.Mods we want on a Amulet are:-Crit Multiplier-Crit Chance-Spell Damageand-Life-ES-Some Resists if neededIf we can we want to use Diamond Rings for the implicit crit chance.Its a good place to get one piece of gear with Elreon "- Mana cost of Skills" mod as we don´t need any specific rolls on the rings anyway.Mods we want on Rings are:- Life- ES- Elemental resistances as needed- Chaos resistance- Attack SpeedWe use a Chain Belt or Leather Belt, with Life, ES, elemental resistance and chaos resistance.Atziri´s Promise is a great Flask as it adds Chaos Resist when we need it and provides a damage boost and additional life leech.As we crit a lot we want to use Surgeon's Flasks and can have them up all the time if we like to.I prefer to carry one Hybrid Flask just in case is should run out of Mana on a single target, but seeing how rare that is to happen at all using a Saphire Flask or a Diamond Flask would be more resonable.Overall you want the following Stats:-one or two Jewels with Mana on hit-Attack Speed (one Hand Melee, Dagger,while holding a shield, general )-Critical Strike Chance (Global,Dagger,one hand Melee, NOT Melee Crit Chance)-Critical Strike Multi (Global, for Spells, NOT Dagger or Melee)-Spell Damage (general, while holding shield)-Elemental Damage (depending on the Spells you are using)-Damage (just the simple inc. Damage stat works for everything)-Energy Shield %The Mana on hit can only roll on Viridian Jewels and is a pretty rare roll so you often have to use Mana on hit jewels with otherwise subpar stats.The Spelldamage and Spelldamage while holding a shield can only be rolled on Cobal Jewels.Keep in mind that Melee Critical Strike chance does not work for Spectral Throw and that Melee and Dagger Critical Strike Multi does not benefit our damage as all our damage comes from the spells.Its also usefull to get some resists on your jewels to make you more flexible with other gear choices, but it should not be the mainfocus on jewels as you can get pretty good other stats.Crafting Jewels:For the Mana on Hit Jewels just use Alts to roll them, if you get Mana on hit Regal it. Even one good stat together with Mana on hit is really good.For other Jewels i think spamming chaos isn´t a bad idea as you get the chance for good 4 stat jewels and you have a large variety of rolls that are good for the build. There is also a good chance to roll some GG jewels for other builds that you can sell for a pretty penny!6 LinkYou can use any Spells you like but one lightning spell helps to shock reliable in higher maps.Try Arc, Shock Nova and Stormcall and see which one you like best.Other Spells i tried that worked well: Fireball, Ice Spear, Glacial Cascade, Firestorm, Magma Orb4 LinkAssassins Mark is needed for the Power Charges and also boosts the Critchance and Crit Damage.The second curse is a matter of choice i used Poacher Mark for Mana on hit and Frenzy Charges, now switched to Warlords Mark for additional life and mana leech and endurance charges.Elemental weakness is also a option for more damage.While leveling Poachers Mark will help the most as it provides a lot of Mana on hit and covers your Spectral Throw costs even if you don´t crit.4/3/2 LinkThe reduced Mana is optional, your choice if you need it. If it feels fast enough for you you can also make it a 2 Link with only Whirling Blades + Fortify to save some Gem Slots.2/2 LinkThis Setup is there to keep up charges during longer bossfights without adds.We get 17 second powercharge duration so its not a problem to use this like every 15 seconds to keep the charges up in a boss fight.I use a CwdT set up because i am to lazy to resummon the golem all the time but still want to use it because of the added crit chance and distraction it provides.A low level Cwdt makes sure that its up all the time.3/4 LinkThe Vaal Disciplin is like a Flask for our Energy Shield. Its a great boost in boss fights and i would not want to miss it.The second Vaal Skill can be Vaal Haste, Vaal Grace or even Vaal Moltenshell+LifeLeech.Discplin boosts our effective life pool and a purity gives us additional maximum resistance.You also don´t need that many resistances on your gear if you use a purity.If you don´t use the Purity you can use the unreserved Mana to run a low level Clarity. This will cover the costs of your Spectral throw and make it easier to run Elemental Weakness in your Curse on Hit Setup instead of Warlords or Poachers. You also don´t need any Mana on Hit Jewels if you run a Clarity. (they are still nice to have to run Low/No Regen Maps)You can also check all my Characters and latest builds in this Thread Current Builds:

Poisonmancer LL BV - poeurl.com/YIf

Toxic Flurry CwC Chaos Gladiator - poeurl.com/V4h

Tanky Twirl Phys CoC - poeurl.com/vaW

Last edited by ZweihundertMorder on Mar 26, 2016, 6:13:59 AM