Viektor the Red

Viektor the Red owns a gambling establishment in Waterdeep ostensibly reputable only for its constant bribery and blackmail of the city watch. In truth, it is a barely-disguised hub for prostitution, smuggling, and other such enormities that serves only one goal: to line Viektor's pockets with as much ill-gotten material wealth as humanly possible. Perhaps he could have established his power through more legitimate means ... but greed is too powerful a vice to ignore.

Personality

Everyone thinks I'm their friend. Everyone thinks they can trust me. Countless moles have tried to worm their way into my inner circle. Those fools don't know I trust no one. Everyone in my establishment save myself is disposable.

Ideal

I once singlehandedly slew an orc who had stolen something from me. I once assassinated a priest who preached the evils of gambling. I once made half my crew slaughter the other half when finding a mole was too costly. I will shed any blood necessary to secure my wealth.

Bond

I owe a great and terrible benefactor an unimaginable sum of money, and their interest grows with every year I delay. My ruthlessness is justified, for should I fall short of payments, more than merely my gambling den will burn.

Flaw

I am obsessed and entranced with material goods such as gems and jewellery, and when I see something I desire, I can focus on little else but how to acquire it. Most of the time, I arrange for it to be stolen.

Favoured Allies and Minions

Viektor is smart. He knows he can't often trust his own judgement when it comes to wealth, which is why his most trusted allies account for his weaknesses.

Lady Bentworth. A blind noblewoman whose prostitution ring is partnered with Viektor's gambling den. She often hangs around the gambling den because she believes criminals lead a more honest life than the scheming nobles of Waterdeep's court. Her presence in the gambling den lends legitimacy to the dealings that go on behind the scenes.

Leisure. A tiefling woman with a practical stoicism who prides herself on solving problems objectively, exploring all sides of the issue and coming to reasonable conclusions. Unfortunately, she's also sleeping with the boss.

Salazar. A hot-headed, passionate young fighter who once squired for a crooked knight. He leapt at the opportunity to betray his horrid master in favour of a cushy position at Viektor's gambling den. Salazar trusts his gut and often articulates emotions Viektor lacks the empathy to express himself.





















































Viektor the Red

Medium humanoid (human), lawful evil

Armor Class 16 (breastplate)

16 (breastplate) Hit Points 33 (6d8 + 6)

33 (6d8 + 6) Speed 30 ft.

> STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 13 (+1) 15 (+2) 12 (+1) 19 (+4)

Skills History +4, Intimidation +8, Persuasion +8

History +4, Intimidation +8, Persuasion +8 Senses passive Perception 11

passive Perception 11 Languages Common

Common Challenge 1 (200 XP)

Actions

Multiattack. Viektor makes two attacks with his rapier, or he makes one melee or ranged attack and uses his Commander's Strike.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Commander's Strike. Viektor chooses one friendly creature that can see and hear him. That creature can immediately use its reaction to make one weapon attack, adding 3 (1d6) to the attack's damage roll.