Hoplite ( A Fighter Archtype )

From the time of your birth you were groomed to be a great warrior. You started your training when you were young and have been pushed to your limits countless times. You use your Physical prowess and Sharp mind to gain positions of power. Hoplites tend to become exellent military commanders and leaders.

Hoplite's Features

Level Feature 3rd 'Til Death, Fight in the shade 7th Spartan training, Phalanx 10th Warriors Endurance 15th Battle Reflexs 18th Final Gambit

'Til Death

Upon choosing this archetype at 3rd level, Your training in endurance, keeps you fighting longer. When you are below 10 hit points you can forgo an attack to gain health equal to Twice your fighter level and gain advantage for your next attack. However, When doing this you gain one level of exhaustion.

Fight in the shade

At 3rd level, You learn a fighting stance that only Hoplite's know how to utilize. You can enter this as a bonus action, while in this stance you get 3/4 Cover from ranged attacks and advantage against being disarmed. However, You can only move at half your movement speed, you can return to normal stance with another bonus action.

Spartan training

Your spartan training has become more refined. You gain the athletics skill and have advantage against being grappled.

Phalanx

Starting at 7th level, You cover your allies and guard them with your life, in reaction to an ally taking damage, within 5ft of you, you can impose a DC 10/+Dex dexterity saving throw, on a failure the target gets knocked prone and takes bludgeoning damage equal to your strength modifier. On a success the target only takes bludgeoning damage equal to half your strength modifier.

Credits and notes Made by: Austin Dickinson

Made on The HomeBrewery.

Warriors Endurance

At 10th level, You can move swifter and fight harder. In reaction to damage, once per short rest, you can choose one of the following effects:

Marathon Dash - You can use the Dash action Without provoking opportunity of attack. You also gain +10ft to your movement speed for the next minute.

Pankration - You can use the Grapple action, with advantage, against the creature who damaged you, if they are within range (5ft), if the creature is immune to the grappling condition they take bludgeoning damage equal to your fighter level.

Spartanic Resilence - You gain resistance to bludgeoning, piercing, or slashing until the end of your next turn.

Battle Reflexs

At 15th level, mobility and fighting have become second nature. You gain proficiency in dexterity saving throws and can add double your proficiency to Dexterity and Strength saving throws.

Final Gambit

Starting at the 18th level, With your last breath you can push yourself further than ever before, Once per long rest, you can expand the use of your Action surge to make a weapon attack with advantage and gain hit points equal to double your fighter level.

<img <img src=http://img13.deviantart.net/7c2a/i/2008/286/d/6/devil_spartan_by_dendorrity.jpg style='width:300px;mix-blend-mode:darken'/>