Circle of Creation

While some Druids focus on protecting their lands by turning into beasts themselves, or by embracing the natural arcane energy of the world, some turn to the beasts themselves to protect their lands. Druids belonging to the Circle of Creation embrace creatures both large and small. To other Druids, these protectors are often seen as being closer to the beasts of nature than nature itself, while to non-Druids, these people can be seen as a neusance, bringing forth animals to realms they shouldn't be in.

One with the Beast

Starting at Level 2, you gain the Speak With Animals spell. The spell is always prepared for you and does not count against your prepared spells for the day.

Additionally, you gain proficiency in the Animal Handling skill. If you are already proficient in the skill, you add double your proficiency bonus to checks made with that skill.

Circle Summons

Upon reaching Level 2, you give up your ability to change into Beasts in exchange to summon Beasts. Instead of shapechanging into a Beast, you use your Wild Shapes to summon creatures. You may use your Action to summon a beast with a challenge rating as high as 1. Roll Initiative for the creature, and you control it during its turn.

Starting at 6th level, you can summon a beast with a challenge rating as high as your Druid level divided by 3, rounded down.

These summons follow the regular Beast Shape rules.



Credit: Kyounghwan Kim

Beast of War

Starting at 6th level, your summoned beasts attacks are now considered magical.

Enhanced Summons

Beginning at Level 10, you may summon up to 2 beasts using your Circle Summons ability. The beasts combined total CR cannot exceed half your Druid level, and each creature cannot exceed your Druid level divided by three (rounded down). You may only summon one creature per round.

Master of Beasts

Starting at 14th Level, you may Circle Summon a Beast as a Bonus Action. Your Beasts summoned this way now also add your Wisdom modifier to their Attack and Damage rolls, as well as gain your Druid level as Temporary hit points.