Spoiler Alert, click show to read:

Playable Fellowship Campaign New Settlements

- Cair Andros

- Esgaroth

- Erebor

Improved Settlements

- Minas Tirith (more place to deploy, better performance & textures, better AI attack/defense)

- Hornburg (better AI attack/defense)

- Moria (better camera movement)

- Weathertop (better performance)

New custom tiles

- In front of the Hornburg

- Pelennor Fields (In front of Minas Tirith)

- Gates of Argonath

Gameplay

- Germanicu5's Battle AI 5.6

- Small Unit stat changes (morale, prices, bodyguards, others)

- Population and financial changes

- Campaign map balance changes

- recruitment Changes (more logical replenish rates, some units can be

build earlier, less penalties for recruitment in non-favored regions)

- Osgiliath can be rebuild earlier

- Tharbad split in North and South

- Eriador owns the Shire from the start, loses the Weathertop

- Amon Hen and Durin's Tower work as watchtowers

- Sauron (and Balrog for the human player) finally have only one unit (thanks to moneybags14!)

Other

- New Menu (main background by cedric37)

- New strat map models

- New quotes (by Ngugi)

- replaced english captains and generals with new models (based on units by Rusichi team)

- Erebor in Custom battles/Cair Andros replaces Isengard in Custom battles

Fixes

- Possible crash reasons for isengard family fixed

- unplayable battle maps fixed

- fixed unreachable pirate spawn near Tharbad

- Mayor of Dale trigger fix

- Grey company ui fixed

- fixed rhun general's helmet

- Rammas Echor description fixed

- Exheir trait removed

- disabled tower construction on settlements without towers

- more little stuff...



The 3.2 Patch is not save-game compatible!





Fixes/Changes from Patch 3.1



- Dwarven Axethrowers crash

- Woodland Warriors missing axes

- Dunlending Clansmen wrong shield textures

- Spelling errors in several texts

- Balrog/Sauron crash when hit by flaming projectiles

- Messed up deployment of Black Gate (campaign) *

- Homeguard Cavalry missing secondary weapons (Thanks to the celt)

- Imladris Riders and Eldarinwë Lancers not recruitable

- High Elves General model errors

- Grey Company wrong unit card

- Added recruitment possibilities in villages

- Elendilmir description edited

- possible crash when Isengard was weakened fixed *

- Slave banner carrier missing texture

- Silvan Elves wrong bodyguards *

- Hobbit/Bandobras Archers missing textures

- ancillary error fixed



- returned to old water (due to occasional technical issues)

- spiders slightly weakened

- slightly more start income for AI & Player *

- slightly more tax income for AI & Player

- slightly reduced morale bonus for AI

- re-added some positive/negative squalor effects in the character traits



The 3.1 Patch is save-game compatible.

(The features marked with an ' * ' do only have an effect when starting a new campaign.)