0.930 Update

We have with us the upgrade of Apex Modding GT3, these improvements made:- The revised physics while retaining the unique features of each car and offer now similar tuning ranges for every car.- AI speed has been balanced too.- Each car needs a specific setup, those of previous version 0.92 may not work as intended.- The default setups are meant to be drivable out of the box, they are on the safe side (mild understeer).- They are not optimal for braking strength and balance, gearing, cooling of motor and brakes, and may be tire pressures.Tires reach their pressure balance after 5 to 6 laps, they don't like to be abused.- Cars should have similar level of performance, depending on tracks some cars may be faster than others, for leagues the recommendedmean of leveraging performance is to impose weight penalties as FIA does in real life for these cars.- Rendering of every car, body, windows and rims.- New flare lights on every car, only one plane object for each light needed now.- Optimized lods on every car to improve FPS hickups and avoid ghost objects.- New collision 3d model, less than 100 polys, to avoid some strange collision bug.- Added moving mirrors (thanks redapg for the help).- Windshield and windshield banner problem fixed.- 2015 spa 24h Z4 skin added.We want to thank the beta testers who ran the cars on multiple tracks,and helped us improve the handling of the cars.Without their collaboration this mod wouldn't be the same.Alpha-BravoDavid O' ReillyLestratToschDiogo Oliveira FalcãoMarc CollinsRonnieThank you very much everyone for this great work. Regards, Corti.