The Dunestrider

Pillar of Salt

At 3rd level as a bonus action, you may conjure a hollow figure called a Pillar in an empty space within 30 feet. The Pillar is draped in a tattered copy of your clothes, and its body is composed of flowing sand.

You may attack and interact with objects that do not require fine motor manipulation as though you were in the Pillar’s space, but you must use your own senses when doing so. A Pillar collapses when it is hit by an attack or affected by a harmful spell, you create a new Pillar, or you are more than 120 feet from the Pillar.

Water in the Waste

You have learned how to survive in the harshest environments. At 3rd level, you gain proficiency in Wisdom(Survival). In addition, you and your allies gain advantage on Constitution checks to avoid exhaustion.

Dust to Dust

Starting at 9th level, you flow like sand through your enemies’ fingertips, and you glide through the battlefield like a desert wind. When you use Uncanny Dodge, you may turn your body into sand and immediately fly 15 feet without provoking attacks of opportunity. High winds or spells like Warding Wind may prevent this movement.

After you reform, you have advantage on the first attack roll you make before the end of your next turn.

Eye of the Storm

Starting at 13th level, when you take the Hide action, you can simultaneously create a swirling dust cloud as the spell Fog Cloud centered on yourself that lasts for 10 minutes. Your vision is not obscured by this cloud.

You may use this ability again once you complete a short rest.

Son of Sand

At 17th level you may split your body into five Pillars when you use Pillar of Salt. Each of the Pillars appears in a space within 30 feet, and you may perceive normally through each of the Pillars. On your turn, each of the Pillars may take an Attack action, a Move action, a reaction, and any action afforded by your Cunning Action using your abilities. When there is only one Pillar left, your body emerges in the remaining Pillar. Only one of your Pillars may deal additional sneak attack damage each turn.

The conditions and effects on each Pillar are tracked separately. A Pillar may move no further than 120 feet from its closest Pillar, and you may end this effect at any time, emerging in the space of a remaining Pillar.

You may use this ability again once you complete a short rest.