News about Peter Molyneux's Fable series always perks my ears. When Peter talks, I listen (and take notes). He makes a lot of promises, strives to deliver the greatest gaming experience of all time, and seems to come up a touch short each time. I appreciate that Molyneux and Lionhead Studios always take big risks, even if they don't always pay off.

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Fable III has Xbox fans buzzing. Once again, there's the potential for greatness. But if Fable III hopes to become a revolutionary game and a classic, it needs to do a few things differently.Seeing as how I've never designed a game, it only makes sense that I would come up with some friendly suggestions on how to improve the series.Rather than a sweeping epic, the first two Fables were straightforward tales of wronged children who grew up to get revenge. While this typical tale of revenge is a fine starting point, Fable III needs to up the quality of the narrative. It's difficult to buy into the morality system of a game when there is no nuance to the story. Good and evil can be very black and white, but the consequences come off as arbitrary when the story is this vanilla. The stories in Fable I and II are far from engrossing. Fable III needs more than just a few plot twists, it needs complex characters with motivations greater than just "that's what bad guys do."Fable II is a great game, but one of its major faults lies in the character interactions. It's hard to emotionally invest in a game when the lines of communication amount to grinding your hips and farting on someone. If Fable III wants me to feel love (and from that pain and loss), then the population of Albion need to react like real people and not cartoons. The only way to make me feel a deep connection with the world is to create believable characters that I care about. No one cries during an episode of the Flintstones.Most games with morality offer only a handful of real choices throughout the experience that truly define your character as either good or evil. Often "evil" is determined by killing wantonly and, for Fable II, being good means donating money. What I want are choices. Real choices. Constant choices. It can't just be the player saying, "Yeah I should kill everyone I meet because I'm a jerk." These choices must have a major impact on the people of Albion.Being "good" isn't about completing tasks for someone. After all, a greedy person might do a simple job to get money from someone. A good person sacrifices for the betterment of someone else and an evil person sacrifices someone else for his own betterment. Make those choices come often and appear on both a small and large scale so that I might make 50 moral choices in one game.Fable II was supposed to have consequences for every action. In a way, this was true. Turn into a bad husband and your wife leaves you. Kill a lot of people and others run rather than talk to you. Those are pretty rudimentary consequences, though. In Fallout 3, I could blow up an entire town. The consequence for being bad? Megaton was gone for good. I lost quests and access to items because of my actions. That's real consequence equal to the severity of the act. Of course, blowing up Megaton opens new quests that would not otherwise be available. It's not about punishing the player; it's about making them feel that their actions have a real and measurable impact on the world.Fable II is a great game, but it lacks monster variety. A fantasy series like Fable has the chance to wow with creative and unique enemies. Instead, we get Hobbes and bandits and werewolves. There are so many ghoulish creatures from folklore that it's hard to believe Lionhead tapped out after just a handful. Give me a haunted forest with possessed trees, feral animals, a blazing phoenix, golems, a chimaera, hellhounds, dream eaters, griffins and wyverns. For starters.

Only Lionhead knows what is truly in store for gamers with Fable III. If it can meet some of the criteria listed above, then it has a real chance at being one of the best RPGs ever made.What do you want to see in Fable III? Let us know in the comments below.