@ Ghostly



Ofc. there will be a impressive number of players, just how many of the Kronos community do you think are taking a look at it? They basically have both communities on their server right now. That was to be expected, imo.



Been testing all day, I always kept a neutral stance on both projects, never going all fanboy on people that bitch about either project etc.



First, I'm positively surprised with their server stability, even though they have such a big influx of players right now. I guess thats the result of their previous beta-testing in preperation for the launch.



There were issues of course, but the overall stability is way better than I expected. I was pretty sure to see it being down for at least a whole day.



Now the bad shit: First scripting impression: mediocre at best. I'm sorry to say but it kinda reminded me of Feenix. Stuff like the peons, general mob behaviour while not interacting with players, weird pathing, etc.



Mobs once engaged seemed to work a lot better than on Feenix tho, at least I didn't experience much rubberbanding, mobs glitching around in the air and that kind of stuff.



When it came to "splitting mobs", making a mutliple mob pull reset so you can deal with one at a time, I noticed multiple issues. That again was pretty Feenix like. Threat seemed to be a bit off as well.



For example, after adding a whole camp of Furbolgs in Teldrassil (without any reason actually, I simply tagged one and then suddenly all Furbolgs in a radius of like 20 meter came charging at me, stacking up inside each other, without spreading out at all) I simply ran away, waiting for them to reset, which they eventually did, however, to my surprise, they simple switched target. 2 other Players were walking by, none of them engaged the Furbolgs in any way whatsoever, they were a good 10-15m away from them when the Furbolgs suddenly decided to go ham on them. Wrecking them both without any possible aggro on their side. Odd.



Mob spawning is completely broken and it even appears to be much less than it would be by default.



In every starting area, there seem to be at least a couple of quests that are completely broken and just don't work at all.

Some class quests are impossible to complete as well, completely bugged. NE Rogue quest, for example.



Basically, the content that should be the most polished upon launching the server, the first content you will encounter, your very first impression... is not working on a satisfying level.



I really expected more after both projects threw so much shit at Feenix, yet Nos, at least, does not seem to be so much superior to justify that attitude.



The Hack detection seems to be not working completely either. Encountered a Speedhacking player, as well as one fyling/telporting around, and no, it was no lag, as the server itself seemed to run surprisingly well, which I mentioned already. Kudos for that, at least.



Now to something that really made me cringe. AQ War Effort quests anyone? How was that again? 1.4 - progressive content release? Yeah? Tell that to the NPC handing out War Effort quests, granting you a instant level 5, lol.



I don't even know how that could not have been noticed before launch...Sorry.



That was just the stuff I personally encountered and witnessed. There were also a lot more rumors spreading around about certain notorious guilds already having found game breaking exploits when it comes to leveling and what not. Can't confirm, don't care. I'm already done with that project.



Looking forward to tomorrows beta again.



See you guys there!