A video! About Osana! Please check it out!

From July 15th to August 1st, a lot of my time was spent fixing bugs. After those bugs were behind me, I finally got back to work on Osana. The process of implementing her Wednesday event was completed much quicker than I expected! It must be the result of the C# and Unity 5 conversion! If I can keep up this pace, then Osana’s Thursday and Friday events should be done in less than a month, and then I can move on to the confession cutscene, and then you’ll see a true progress report about Osana!

There’s also a new build available today! You can read about all the changes below.

Fixes, Changes, and Additions

It is now possible for the player to move back through the accessory list by holding down the “change accessory” key and then pressing the “left” key.

Fixed bug that would cause the Loading Screen animation to be super fast if the player entered the Loading Screen with time sped-up.

Updated the names of schemes in the Schemes menu to make it clear that each scheme can only be done on a specific day of the week.

Fixed bug that was causing the “Set Trap” prompt to appear above single doors (it was only meant to work on double doors).

Fixed bug that was preventing the kitten from using the same lighting as the rest of the models in the school scene.

Fixed bug that prevented the player from returning the speed of time to normal speed in Yandere-chan’s home.

Fixed bug that would cause Kokona to emit hearts from her head during her Thursday locker room event.

The emergency gate outside of school will now swing open when the player approaches it.

Adjusted crouch-walk and crouch-run movement speed and animation speed.

Touched up the graphics on the title screen a little bit.