This might as well be subtitled “Chris attempts to defend his mangled misappropriation of a real word.” Still, I think it’s a concept worth bringing up with the gaming community at large. It’s something all gamers are aware of – the idea of visceral combat mechanics, really tight steering controls, or really rewarding jumping mechanics – but something that isn’t discussed by designers nearly enough. Kinaesthetic sensation is truly unique to interactive media, and only in games can it be fully explored.