Squad Conquest, a more concentrated version of the 64-player Conquest mode, is coming to Battlefield V™ as part of Chapter 2: Lightning Strikes but will only be available from January 17 to January 30.



Here’s what you need to know if you’re in a hurry: New multiplayer mode played under Conquest ruleset.

Features 16 players total: eight players per team, broken into two Squads of four.



Fight to control three Flags.

Playable on condensed versions of the Arras, Rotterdam, and Hamada maps.

Available only during January 17–30, for now.

How to Play Squad Conquest



Two opposing teams of eight compete to capture and hold every flag in this strategic version of Conquest, until they exhaust the enemy team of their Respawn Tickets. You and your squad must fight point-to-point in this 16-player Conquest mode, working to gain control of three key locations across three faster-paced multiplayer maps.



This new mode reconfigures the battlefield to encourage a more tactical playstyle, allowing for a single player to have a larger impact on the match. These strategic maps contain more defined lanes of battle and smaller combat areas, which means that it's more important than ever to predict where the enemies are coming from, what needs to be defended, and how to subvert enemy movement.



Squad Conquest is set up on versions of Arras, Rotterdam, and Hamada. Each map is different, but all feature two teams total, three flags to fight over, spawns on team flags , and very limited access to vehicles. Let’s dig in to each map.



Squad Conquest Arras



This version of Arras has a triangle of objectives, where Flags A and C are closest to a respective team’s headquarters. Flag A, the Bridge, is next to the Axis HQ and is comprised mainly of a bridge as well as a small building to maneuver from. Flag C is the Water Mill, nearest the Allied HQ, and contains long two-story building that can be heavily fortified.



The third piece of the Flag triangle overlooking the other two capture points is Flag B, Ruins. Owning this point offers a significant visibility advantage, as it is situated on ruins at the top of a slope. Much of the hectic battles will likely take place on routes to and from Flag B.



The path between Flags A and C can be used to fire from cover such as the trees and bushes along the country road and riverbed. Although this covered route is an ideal flank path, soldiers must be wary of fighting from the low ground should they be engaged by the enemy.



Arras is the largest of the three Squad Conquest maps and allows one tank per team.



Squad Conquest Hamada

