Though Tough Hide makes him one of the hardier models in the team he is not the hardest model to takeout due to his lower defensive stats. However, Shadow Like serves an excellent role in helping him either extend his threat range or helping him escape the centre of a scrum to murder people on his own terms. Much like his teammates, committing him at the correct time is important to avoid him becoming a victim of the scrum. ‘Hitting people on their own terms’ actually pretty well sums up the Falconers in general. Get these guys involved at the wrong time, or in the wrong place, and they’ll crack like a mishandled egg. Get them into a fight at a time and place of their choosing and they’ll hit like you just mishandled one of their eggs.

Rundaas does more than just apply damage enemy players, he also brings support abilities that can assist other players on his team. The first of these is the mainstay of the Falconers Guild, the Harrier AOE. This allows him to not only increase his own damage but the damage of his team mates too. With the addition of Rundaas the Falconers Guild are able to place three Harrier AOEs, giving plenty of options to provide unleash the pain on enemy models. Keeping on brand, his second character play is Dirty Knives. Again, the reduction of DEF can be used to increase the output of both him and his team. This can also be stacked with the -1 DEF of the snared condition as well, which the Falconers do have some limited access to.

Ultimately, Rundaas is a model who can either take a couple of Influence and throw out some buffs/debuffs for the rest of the team to take advantage of OR who can effortlessly switch to being a badass damage dealer on his own. This flexibility is typical of the Falconers, and deciding how to use each model each turn is an important part of playing the Guild.

Ikaros - Wax and Cranes