Instructions

Changes

Future Changes Planned

Leader Abilities:

All of Phillip II's units now convert cities to his religion upon capture.



Land Unit Changes:

Anti-Cavalry units now apply zone-of-control to cavalry units.

Killing religious units with military units now contributes significant amounts of war weariness.

If you do not posses the required strategic resource(i.e. Niter, Iron) to produce a unit after researching the required tech, the production menu allows you to build the older unit.



Unique Unit Changes:

Berzerker units now gain the same combat strength they would normally lose when wounded. Gain an extra movement point when under 50% health. Other bonuses erased.



Unique Unit Upgrade Paths:

Heavy Chariot->WInged Hussar(replaces Knight)->Tank

Knight->RoughRider->Tank

Swordsman->Samurai->Musketman

Swordsman->Berzerker->Musketman

Musketman->Redocat->Infantry

Musketman->GardeImperiale->Infantry