This version is now outdated. Please check the currently pinned release thread for the latest version!

The Visual Event Editor has been recreated in WPF. This was a massive task and brings some minor changes in usability, although we've also added new usability features to make up for it.

Content Filters (the boxes that you check in the setting menu to disable stuff that you don't like) is now configured through individual XML files in the "data" folder, so it's easier for mod makers (and other scenarios) to add new filters. In addition to that, it's now also possible to specify custom filter tags for images (and in settings), for anything that's not covered by the existing filters and is too niche to warrant its own filter.

The "Students" tab in the Management Panel has been reorganized a little. This was primarily done to make more room available for additional information that may be added in the future.

This also comes with a newer version of the SQLite library that we use for internal database stuff. Please let us know if you experience any issues in regards to that, if things worked previously for you.

For discussion about the v1.08 release, please use the following thread:

Any posts in this thread that are not releases or hotfixes will be moved or deleted!

More parts of the game have been modularized and are no longer hardcoded (though the code still expects certain things to be present in every scenario). The most notable area affected by this are the stats, which are now all defined in separate XML files, so other scenarios can add new stats as they require (and even define which of them show up as status bars in the main UI). Other areas have been decoupled as well: accounts and skills are now separated into individual files, making it easier for mods to add new ones.



Status Effects have been added as new gameplay mechanic. They are defined in individual XML files as well and can have a limited duration or last permanently once applied to characters. One purpose is to give event authors an easier way of tagging NPCs with some temporary condition, without having to care about the removal later on. Another feature of these effects is to modify the result of stat reads and writes of the engine: a status effect can limit a stat's value to a certain minimum or maximum, increase the amount of change in that value or add a flat bonus to the result.



The Status Effect system is used to introduce more variety in NPCs by assigning them individual archetypes in combination with a personality trait.

Archetypes are: Artist, Jock, Nerd, Rebel and Royal;

Personalities are: Cheerful, Emo, Kind, Outgoing, Prudish, Shy, Slutty and Wicked.

Each of them comes with their own effects on certain stats and may also change the dialog with those NPCs.



Archetypes are: Artist, Jock, Nerd, Rebel and Royal; Personalities are: Cheerful, Emo, Kind, Outgoing, Prudish, Shy, Slutty and Wicked. Each of them comes with their own effects on certain stats and may also change the dialog with those NPCs. The event profiler has been overhauled, making it a lot more useful in tracking down events that are performing badly. Note: I forgot to disable profiling by default in this release, so you may want to go into the Debug menu once and uncheck the "Profile events" option for a slight performance gain if you are not interested in that output.



The Management Panel received some love:

Assigning teachers to subjects now happens in a grid overview that makes it a lot easier to see which subjects are still lacking teachers, as well as color-coding how well a teacher is suited for a particular subject.

The timetable now also shows subject icons, making it easier to read. The old subject icons also have been replaced with completely new ones.

If you are into diagrams, you can find a new tab in the Management Panel after your first week at school, which shows the progression of global stats, average student progression in subjects and your income sources over time. It's still experimental and I haven't actually played long enough to see how it looks later on in the game.



Assigning teachers to subjects now happens in a grid overview that makes it a lot easier to see which subjects are still lacking teachers, as well as color-coding how well a teacher is suited for a particular subject. The timetable now also shows subject icons, making it easier to read. The old subject icons also have been replaced with completely new ones. If you are into diagrams, you can find a new tab in the Management Panel after your first week at school, which shows the progression of global stats, average student progression in subjects and your income sources over time. It's still experimental and I haven't actually played long enough to see how it looks later on in the game. Added a bunch of new operations to the VEE, a notable one being the "Text Replace (Person Context)". With this operation, you only record a person and an associated tag once and then all "Show Text" operations, etc. will automatically perform text replacement as if you were using a "Text Replace (Person)" beforehand. That means a lot less busy work in larger events.



Added a new sidebar to the VEE that is an alternative to adding operations through the context menu. It is more useful to experience authors and can be enabled in the VEE options.



You can now specify the autosave interval yourself instead of having it save once every day.



Plenty of bugfixes and performance optimizations.



Improvements to some existing events.



New events and fixes and improvements to existing ones, courtesy of Aesaris, Dragonblood, Kenji, Malorn, Phantombull and Spinner.



The "Get Physical" mod by Spinner has been incorporated into the main game, adding a streamlined system and more options to, well... "get physical" with each other.



The "Immodesty" and new dialog system developed by Kenji has been incorporated as well.



Parts of the new Management Panel are not final yet. Subjects don't have proper descriptions yet that would explain their pros and cons. Teachers don't have any biography. Students are not classified into "character types" yet, which should give a hint about their stats, which are now hidden.

The new PTA events still use a bunch of placeholder text for the consequences. Hopefully someone will take care of them at some point and flesh them out.

Added a small update on top of the previous hotfix to fix a bug that would prevent and possibly corrupt the correct saving of Priority and Schedule data in the Visual Event Editor's property window. It's mostly relevant for event authors who don't have access to the internal version. I found it breaking enough to warrant a new hotfix right away, though.The package also includes all changes and fixes to events that have been committed internally since the last update. Some images have been moved to new paths, and the update folder can't represent the deletion of the old data. So you might end up with some duplicate data when installing this, but it shouldn't break anything.We've fixed a whole bunch of issues, which you can find here Other changes:We tried our best to keep this release free of savegame-breaking changes, so you should be fine. But as always, some fixes may only come into effect when you actually start a new game.The download link contains the full download, including the base game, since some files got moved/deleted in between versions, and that's something we can't really carry over with a simple zip archive of just new/changed files.The last version came out around 4 months ago, so it's time for the next release. I present you version 1.08!The major changes since the previous version are:You can also take a look at the changelog for this release. In addition to that, the HHS+ chat room (accessible through the menu bar at the top) also contains the commit messages, posted by the lovely HentaiBot.A: There are a bunch of bugs that I am aware of:A: Here (775.1 MB).This link leads to a folder on Mega that also includes the latest hotfixes. Unpack the base game first and then unpack the hotfix into its installation folder. If there is more than one hotfix uploaded, apply ALL of them in ascending order. You don't need anything from the "Legacy" folder, though.The game is packed in the 7z archive. If your Zip program can't deal with that, you can use the free 7zip.Please note that since 1.07, the game requires the Visual C++ 2010 SP1 Redistributable Package to be installed on your system. These packages are commonly installed with modern games, so you might have it installed already and are good to go. However, if you encounter an error right at the start of the program along the lines of "DllNotFoundException" and the SQLite.Interop.dll, you may need to download and install the package first that corresponds to the architecture of your operating system (x86 or x64). According to reports of some forum users, using the x86 version even on a 64 bit OS may help if you run into random crashes at startup.The game also requires at least the full .NET Framework 4.0 (not just the Client Profile), though we recommend to go with .NET Framework 4.5 or higher if you are not on Windows XP. There have been reports where the game crashed right at the start with 4.0, yet installing 4.5 fixed that issue.