What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

When the game is all complated we are thinking the add this features: Taming various animals for riding and using their products.



Upgradeable veichles. (*Done)



Upgradeable houses.



New zombie and NPC models. (*Done)



Skins, animations and voices might be changed. (*Done)



More NPC options. (*Done)



Ruined and burned houses.



New public and personal houses.



Construction veichles.



Boats and objects that can be build on the sea.



Areas between cities will be more detailed. (*Done)



Detailed main and side quests.



New game modes. (*Done)



Mini in-game games. (*Done)



New equipments, craftable objects and weapons might be added in time...

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“This game made by one person with the support of many people. I wanted to make contact with the players so they could give me new ideas as well as problems that might arise. Because it's my first huge game development experience. That's why i put it in early access.”“I hope to finish the game in as little as 1 or 1.5 years. However, new features that I would like to add to the game during this time period can extend the time of the full release.”*: More options can be added or improved over time”“This game is complately playable right now. Because of sandbox, you can play as much as you want until you die. For now, biggest deficiencies are empty areas between cities and main quest doesn't continue after a while.Of course, the game is not yet complete, so you may encounter some bugs or errors. Currently there are 6 cities to choose from and 2 more will be added. The animal taming feature is turned off because no animals have been added to the game yet. Besides, systems such as pathfinder and occlusion culling are be written from scratch, so they may not work properly.Many systems work seamlessly, such as cooking, object upgrading, NPC interactions, grouping, NPC conflicts, random events, randomization of cities and homes, driving, liquid storage, sickness and treatment, crafting, repair, trait-dependent features and many more.”“After full release price increase of up to 33% may be applicable.”“I am open to all kinds of suggestions and opinions. I will review and evaluate everything you want in the game and I will add it if it is appropriate.”