Metal Vessel

somewhere deep within a dungeon a large blue humanoid awaits for a worthy weilder of their power to approach. There they slumber with their third eye prodding out looking and guiding their future master.

Weilder of Power

The Chosen of a Genie the wielder gains power and status from their new benefactor. As you become more attuned to this new spirit they shall grant you more abilities.

Weapon of Magic

As the Genie and you become more attuned it's power grows in 3 Levels

State Abilities Granted Dormant +1, Cantrip, Extra Damage (1d4), Spell Save DC 13, Spell Attack +5 Awakened +2, Genie Powers(1,2), Extra Damage (1d6), Spell Save DC 15, Spell Attack +7 Exalted +3, Genie Powers(3), Transformation, Spell Save DC 17, Spell Attack +9

Obtaining a Metal Vessel

Journey of Proving

A Genie can only be found deep within dungeons of their own design to prove that they were correct about their potential master candidates. Your DM may build a trial for you and your party to travel through with a Genie at the end ready to accept one of the party as their master.

Pact signed in Deeds

If a Genie views you as fit as it's master it will Transform itself into a weapon of your choice and this will be the form it remains in for the rest of your journey with it. A Genie in this form is unable to speak and for all intents and purposes is inanimate but is still aware of your choices. The Metal Vessel begins in the Dormant state but as you grow as a person it will grow and change. The Metal Vessel is the same as any other magic weapon but is the Unique Rarity and Requires Attunement. A Character can only be attuned to a single Metal Vessel at a time.

Weapon States

Dormant

The Dormant state is when you and your Genie are first getting to know each other. You are granted minimal powers from your new partner.

Cantrip

Your Genie Grants you a Cantrip to use based on its type. Your DM will Choose one for you based on the type of your Genie. Any Spell Saves needed in the Dormant State will be DC 13 and Spell Attacks +5.

Extra Damage

Any Weapon Attacks made with your Metal Vessel deals additional damage of a type based on your Genie with a d4. In the Dormant State a Metal Vessel is a +1 magic weapon.

Awakened

In the Awakened State your connection to your Genie becomes strengthened. Many attributes become stronger and you awaken new powers.

Genie Powers (Lvl 1&2)

Genie Powers are spells you can cast with the weapon. With your DM's help choose 2 spells of 2nd level or lower that would make sense for your Genie. Each spell has 3 charges that recharge daily at dawn. Your Spell Save increases to DC 15 and spell attack +7.

Extra Damage

In the Awakened state your Damage Die for Extra Damage increases to 1d6, and your Metal Vessel becomes a +2 Weapon.

Exalted

You and your Genie have become as attuned as you can be. You are so in sync that your forms may fuse together to grant you additional power as you need it.

Creating a Genie At the end of this PDF there will be another Example Genie as well as a Metal Vessel. How to Create one is very simple. You just need to pick a damage type, What they are the Genie of,and How the Genie looks. An Example would be Baal. Baal is a Lighting Genie. He is the Genie of Wrath and Heroes. He appears humanoid with lighting bolt shaped horns on his head and scales on his arms up to his Clawed hands. Ideas can be found here https://magi.fandom.com/wiki/Djinn

Genie Power (LVl 3)

Your Genie offers you more use of its magic in the form of a single level 3 spell. Work with your DM to determine what spell this is. This Spell has 3 charges that are regained at Dawn. Your Exalted Spell Save DC is 17 and Spell Attack is +9.