Hello !

As promised, the second part of the Angel Beats deck tech: a deck with some ♫music♫!

This deck is viewed like the second possibility in the Angel Beats! set. This is not the strongest deck you’ll see, but it’s really fun to play with.

The main strategies in an Angel Beats deck are compression (by sending the maximum possible cards to memory) and the Iwasawa / Yui change combo.

This is the main combo of the deck: You play the level 2 Iwasawa, and when you play the climax you send her to memory, and changes her for Yui from your hand. Yui is a healer and she combos with the same climax, giving +3500 power to all your characters.This is a really strong combo power wise: if you manage to do it twice, the first Yui is easily 14000 and the second can get to 17500 + 2000 from the climax: so you can kill things like Titans or even Demon Homura.

But not all is perfect, you’re vulnerable to anti-changes and anti-heal. And as you play it all at level 2, sometimes you have to do stuff like save Yui with 3 stock encore, ’cause she’s your main plan. It’s not that big of a problem, ’cause at this point you probably already refreshed your deck with a nice compression: Iwasawa is in your memory along with many other cards, and you don’t need stock for much more so you can spend it like that.

So… what you have besides Iwasawa to send to memory?

A lot of level 0 utilities.

“Sekine Loves Pranks” is awesome: on reverse, pay one stock, discard a card from hand, put her into memory and search your deck for a music character. You want to search for Yui or for level 1s so you can keep attacking.

“Yui & Hinata” gets sent to memory on reverse and it’s really nice ’cause you don’t need to pay anything for this: just reveal the top card of the deck, and if it’s a Music trait character: memory! On your turn it has 3000 so it’s ok to attack and send to memory, killing some other small zeros.

“Friendly Combination, Sekine & Irie” is a regular trial deck +500 assist to characters in front. You can user it for the assist if you need or attack and send it to memory as well.

I mentioned you usually use Sekine to search for Yui, ’cause you have another utility at level 0 that helps you salvage Iwasawa: a bond for her:

Another important piece at level 0 is the repeatable brainstorm. Maintaining the deck with all the climaxes and compressed is really important here, ’cause defending is your most valuable strategy to win the game. So, sometimes you will need to spam some brainstorms to save you. It’s a filter ability, so it’s nice to get the pieces of the combo too.

Level 1 is not a strong level in this deck. You have some nice cards so you can keep attacking:

If you wanna use some counters, you can choose 1 or 2 copies of this one:



It’s a “Music” deck, but the characters also have the “Death” trait, so this works fine!

At level 2, you want to have your Yui already on the table. It’s really easy to get one into the stage, sometimes two, but three is rare and you may need to fill the spot with a card like this one (awesome art on the Iwasawa!):

She has some staying power and cannot be targeted by your opponent’s effects.

You can use this level assist, to make your level 2/3 characters have a fighting chance.

Finally you’ll need something to finish the game and this is my choice: another card with lovely art:



Usually you won’t play her as an early level ’cause you already have the other combo at level 2, but it usually helps to finish the game with her burn effect.

The only thing left is the second climax I use. There isn’t a second relevant combo climax with the music cards, so I chose a 1k1 with a wind trigger. This helps in getting some tricky characters out of the way.

These are my choices, but as alternatives you can use some of these other cards:



The first on is the card that combo with the wind trigger we are using. The other two are alternatives assists, and a level 3 that gives +1000, +1 soul to the other chars. If you want a deck that’s more soul oriented, these cards can be choices to think about.

Have you already tried a Music Angel Beats decks? What do you think about it?

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