Rougish Archetypes

Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus— not necessarily an indication of your chosen profession, but a description of your preferred techniques.

Knife Juggler

You have spent your time mastering the artful teqnique of thrown weapons. Others who practice these skills can range from hired killers to circus performers to anywhere in between. However they all share something in common, a fast set of hands and a percise mind. Members of this archetype can turn even the smallest of arms into a deadly weapon, easily hid on ones person.

Thrown Weapon Expert

You have mastered the uniqe art of thrown weapon combat. Beginning at 3rd level you gain the following benefits while wielding thrown weapons:

Your short and long range is double on weapons that have the thrown property.

You may draw and stow a number of thrown weapons equal to your Dexterity Modifier (minimum 2) on your turn.

When you take the attack action on you turn with a thrown finess weapon, you may make another attack with a thrown finess weapon you are holding.

Armed to the Teeth

Starting at 3rd level it is difficult to catch you unarmed. You gain advantage on Dexterety (Slight of Hand) checks to conceal thrown finesse weapons on your person.

Deft Hands

Your countless hours of practice with precise movements has left you with quick and acurate hands. This has made you not only a deady combatant but also an expert at disabling traps and locks. Upon reaching 9th level you have learned to trasfer some of your skill over to your Thieves tools. You may choose to gain advantage on your next Dexterety (Thieves Tools) check. You must complete a short rest before using this feature again.

Aditionally you have advantage on Dexterety (Slight of Hand) checks to hide thieves tools on your person.

Critical Eye

By 13th level you have become adept at aiming for weak spots on your enemies. Your thrown weapon attacks score a critical hit on 19-20.

Percision Shot

At 17th level you focus and aim in battle has become unerring. When you make an attack with a thrown weapon on your turn and miss, your next attack you make with a thrown weapon on your turn has advantage.