I was hoping to have the reactions suite finished before the new Inferno 1.2 alchemy changes but I guess the extra development time was worth it.

I’ve uploaded the next stage to help you keep on top of your reactions. As I’ve detailed in previous blog posts, I looked some time ago for a good Meta application to track reactions but thus far I’ve not found any that actually did it. Until now.

Reactions on the tracker

After a bit of playing, lots of flow charts, scribbles on paper and brain bashing I’ve come up with what I have to say is a pretty elegant solution. They say a picture paints a thousand words so here is a brief taster of reactions in action.

Reactions sorted by input/output types

Silo running low!

To get it to look like this takes very little effort on your part. You see, the biggest headache I thought I’d have was how to link the silos to the correct reactors. In most cases this isn’t an issue as each reaction has a specific type of input and output and in most cases you won’t have more than 1 silo of that type on a POS. So I managed to scrap an entire table from the database. This view you see above is rendered entirely from the data retrieved from the API in the Starbase section of the site.

Inputs and outputs are automatically assigned, Moon mining arrays are assigned to inputs which do not have a matching silo, simple reactions are auto assigned to complex reactions. All done without you having to do a darn thing.

Now the only potential problematic area is if you run 2 of the same simple reactions on the same tower how would the system make sure that the correct silo is connected to the correct reactor? Having run reactions in the past of these sorts, what I look for in a meta app is that quick view “am I running out of something or not”. I’ve taken the brave stand to say hang it, let the system assign the first thing it needs to. If you rename your silos then the change will display on the list so you may find that in this double reaction case, the wrong silo is on the wrong reaction, but really, all you want to know is if you’re running out or should you do a quick run right?

All you need to make this happen is make sure that the starbaseList, Assets and Location options are enabled on the corporate API key, perform an update in the starbase section and the page does the rest.

Since I took those photos I’ve added a couple more features. Namely that next to the quantity field are 2 new columns. The 1st is the amount of material used/produced per hour. The second gives you the days and hours until that silo runs out of/fills up with goo.

Should a silo be within 6 hours of empty/full then the border will change red along with the text so even if you have a stupidly long list of reactions, you should be able to spot the problem area if you skim through.

Please recognise that this feature is beta so bugs will be in there somewhere. And to pre-empt the feature request deluge of mails, I will be working on the following features over the next few days :

Calculated levels since last update (will reduce inputs/increase outputs by xxx units based on the time since last update)

top of page warnings so you can see problematic areas instantly

Search features so you can filter down to regions/constellations/systems/planets/reaction type

As well as any bugs you guys find so don’t be shy, mail me and let me know how,what and where you found the bug and I’ll get my fixit hat on.