Archimonde's Hatred Reborn (Archimonde's Hatred Reborn): Gain an absorb shield for 30% of your maximum health for 10 sec. When the shield is consumed or expires, 100%75% of the damage absorbed is dealt to nearby enemies, split evenly.

Roots of Shaladrassil (Shaladrassil's Nourishment): Standing still causes you to send deep roots into the ground, healing you for 4%3% of your maximum health every 21 sec.

Roar of the Seven Lions (Roar of the Seven Lions): Bestial Wrath reduces the Focus cost of all your abilities by 20%15%.

Blizzard

The belt change is part of an overall balance pass on a few legendaries, following what Lore mentioned a couple of weeks ago, and wasn't meant as a specific targeted change to the BM rotation.



To be frank, I don't play Beast Master, so I'm not fully aware of the "consequences" of this legendary, specifically, to the rotation. I read that it resolved focus issues, but our goal should be for these legendaries to augment gameplay, not to provide a necessary change to the spec such to that it cannot perform without it. Feel free to enlighten me.

Marquee Bindings of the Sun King (Marquee Bindings of the Sun King): After consuming Hot Streak, there is a 20%15% chance that your next non-instant Pyroblast cast within 15 sec deals 275%300% additional damage.

Mangaza's Madness (Mangaza's Madness): Increases the maximum number of charges of Mind Blast by 21.

Greenskin's Waterlogged Wristcuffs (Greenskin's Waterlogged Wristcuffs: Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300%200%.

Insignia of Ravenholdt (Insignia of Ravenholdt): Your attacks that generate combo points deal 12%15% additional damage as Shadow to all targets within 15 yards in front of you.

The Deceiver's Blood Pact (The Deceiver's Blood Pact): Earth Shock has a 15%20% chance to refund all of the Maelstrom spent.

Reap and Sow (Reap and Sow): Reap Souls lasts 2.01.5 sec longer per soul consumed.

Holy Shock: Blasts the target with Holy energy, causing (350%280% of Spell power) Holy damage to an enemy, or (400% of Spell power) healing to an ally.

Blue Posts on PTR Communication

Ornyx

Most people are still returning from the holiday break, so the appropriate players needed for this to happen are only just now getting back to work.

We never get a back and forth with the devs. At most, we get a series of calculated press releases that barely scratch the surface of the issues we care about. These amount to "announcements" rather than dialogue. The only blue posters who ever even pretend to have anything resembling a conversation with us are community managers, and those conversations are never substantive because they aren't the ones actually making the decisions that affect our classes.

The problem is the barrier between devs and the playerbase. Community managers shouldn't be speaking for the devs or for the playerbase to the other parties. There needs to be a direct line of communication here now more than ever because the majority of specs are just not correct at all. It's not a numbers thing that gets fixed with flat %buffs and nerfs like what we're getting in 7.1.5 for multiple classes/specs, it's mechanical changes that we need to make specs not play and feel like garbage. It's feedback on specs that has been put forth SINCE ALPHA AND BETA that would have made specs play well, but communication has just been nonexistent on Blizzard's end because the devs want the CMs to pick and choose info for them to read. At what point will the devs look at their 2nd or 3rd monitors and READ THESE FORUMS THEMSELVES? When enough people quit the game or a spec has almost no one playing it that they realize that maybe they need to actively listen to the people playing the game?



We're happy that Bliz wants to increase communication, but so far it's just been another of Blizzard's "Soon™"s that we have to suffer through. We want to hear from the class balance devs, not the CMs. We want to hear their reasoning behind changes. We want to understand why the things we say and the feedback we give always fall on deaf ears. We respect the CMs wholeheartedly for being the punching bags that they have become, but when you look at any other game developer they have people from multiple departments engaging with the community, talking about the game, looking at opportunities for improvement, and hyping the players up with news on future outlooks. All we get is Community Managers who have to relay messages and deal with entire forums of angry nerds all day.

I hardly feel the need to quote or reply to these threads, but.... THIS IS PURE GOLD AND SPOT ON! Great post. The CM's just continue to dig a deeper hole every time they try to justify their existence.



Please give the CM role to a true fan of WoW who is willing to do the proper research, and spend the time needed to address the issues of the community.

Okay, no, actually, I'm not done. I want to address this too.



You, the person behind the Ornyx account. The other CMs. ANY blue type that posts on these forums. I ask this genuinely, without trying to be catty: what good are you doing? If the answer to dozens of pages of feedback, hundreds of player hours spent testing and calculating and theorycrafting and testing some more, and a list of THOROUGHLY researched bullet points of the main issues with classes or specs, all from people who have spend hundreds if not thousands of hours with their class or spec of choice, is merely just "handed info on Point A to devs, will post back with news. they're aware of complaints"? If THAT'S all you can provide, then....



Why are you here? What good are you doing? Do you honestly think you're helping? Are we supposed to be satisfied with that? Are we supposed to be satisfied with another PR politics handbook reply of "design is iterative"? Are we supposed to be happy that we have ONE relatively active representative talking to us, who can't be bothered to maybe spend an hour researching BM hunters and why the belt nerf is so harmful and what their complaints are?



You know what I want, more than anything else, in regards to WoW? If one experienced, knowledgeable person from every class and spec could have one on one time, in face, personally, with the devs of the game. No Watcher to feed us ex-lawyer bull!@#$ about "we're baking in mandatory talents to add more interesting choices". No Lore to make huge TL;DRs absolutely FULL of ridiculous claims and utterly false facts about Shadow Priest mechanics, and then backpedal completely when this was pointed out. No CMs to feed us canned responses we've heard dozens of times just this expac. Just a few minutes to ask the devs, "what the %^-* were you thinking?" with legendary balance, performance disparities, design oversights, feedback going completely and utterly ignored since ALPHA, and a whole host of other problems.



I'm not trying to insult you or disrespect you, Ornyx. I'm saying: this isn't good enough. It never has been and it never will be and the "communication improvements are an ongoing effort" excuse isn't cutting it anymore.

In regards to your last point, I'd be fine with a system where we could have some sort of class representatives or something that could have those honest conversations with the developers in the open (in fact I created such a system in a previous life). But the community agreeing on who that person would be sounds like it would be a very difficult task - maybe something to think on.

I cant speak for other classes but we've been using Discord for the Monk community for over a year now. "Voting" for a class leader or some sort of representative isnt something that really needs to happen. There have been times where Celestalon hops in and says a few things openly about design changes, it was during beta actually, but it was open and everyone was free to contribute. Discord rules are still enforced and the Peak of Serenity puts a lot of value in the fact that we're one of the more level headed communities. It wouldn't take much except for two willing parties.