



Gorge Run Video:

Spoiler https://youtu.be/kBHVyM9Yams



General Overview:

Spoiler This is a pretty standard CoC build, and as such it isn't very party friendly. I wanted to go lowlife for maximum auras and to help give my spells some extra "umph". As you may have guessed, yes this is indeed a Standard build, but it could be potentially viable in temporary leagues (given you would have to be exorbitantly wealthy :P), and could even be done in Hardcore as long as you play it safe, and have some knowledge of advanced game mechanics. Overall I'm very satisfied, I have done several deathless T15 maps, you just have to play a bit more carefully and take it a bit slower, and Bosses without adds take a bit longer to kill, as the single target isn't nearly as great as the AoE potential damage. Outside of that the clear speed is amazing, and I feel very tanky all the time. The "Kamehameha Throw" in the title is simply because, with all 3 spell procing like crazy, it looks like Son Goku letting one rip across the screen to me personally. So without further ado, let's get to the meat and potatoes.



Ascendancy Options:

Spoiler My first choice would be the Occultist, the notables I would go for here would be Forbidden Power, Profane Bloom, and Malediction. This takes care of power charge generation, lets us dual curse, and gives a bit more AoE and chaos damage thus more leech. This build can be done as a Shadow as well, with the Trickster ascendancy, the notables I would pick up would be Walk the Aether, Ghost Dance, and Shade Form, the tree would pretty much be the same as well with the exception of taking the nodes near the top of Witch to dual curse (Assassin's Mark, and Warlord's Mark).



Bandits:

Spoiler Kill all in Normal, help Kraityn in Cruel, and Help Alira In Merciless



Passive Tree:

Spoiler https://www.pathofexile.com/passive-skill-tree/AAAABAMBAAceB2MNfA3RDkgOXA-rEQ8RLxFQEZYWvxcvGYoaSBqPGyUdFB1PHaokiySwJ6kqCyo4KwotHy9vNbk7DUJ6RX5GcUlRSbFLrkyzUDBR2VXWXGtcil3yX2pfsGJaY0Nk52r6bRlvnnBScFZwu3cHenB713zwf8aApIMJhEiExYcTidOMNo9Gj_qQG5EHkyeVIJUulwaaE5uhm7WcpKEvoqOnK6yYsJK0DL6KwfPDOsNtxKLKSsu90B_Q0NfP2RPZW9te29Tfit-Y4YjjhOaB6QLquutj7BjviO_r8NX0KPba99f5N_rS-wn-Sf-T



ST Offence (Crit Chance w/ 7 Charges):

Spoiler



Defence w/o Endurance Charges:

Spoiler



Gear:

Spoiler

Getting Strength on your Belt and Amulet are a must (maybe even a Ring as well), as we don't get too much through the tree.



Flasks:







Jewels:



Near the Life/ES nodes Southeast of the Witch starting location.



This is what you should aim for with the other 2 slots.



Enchantments:

As you can see, my enchantments suck, this is pretty much because I have limited time to do lab runs, and they are far harder for Lowlife builds due to how the traps deal damage/no life flask options, So I'm building a life based character to do runs with, that aside, for Gloves I would aim for Decree of Winter or something similar, for Boots, Stun Avoidance, Spell Dodge, or Attack Speed would be ideal. For Helmet, just try to get one that gives increased damage to one of your spells.





Getting Strength on your Belt and Amulet are a must (maybe even a Ring as well), as we don't get too much through the tree.Near the Life/ES nodes Southeast of the Witch starting location.This is what you should aim for with the other 2 slots.As you can see, my enchantments suck, this is pretty much because I have limited time to do lab runs, and they are far harder for Lowlife builds due to how the traps deal damage/no life flask options, So I'm building a life based character to do runs with, that aside, for Gloves I would aim for Decree of Winter or something similar, for Boots, Stun Avoidance, Spell Dodge, or Attack Speed would be ideal. For Helmet, just try to get one that gives increased damage to one of your spells.



Gem Links:

Spoiler

Chest: Spectral Throw(lvl1-10), Greater Multiple Projectiles, Cast on Crit, Freezing Pulse, Arctic Breath, and Ice Spear.



Helmet: Herald of Ice, Curse on Hit, Elemental Weakness, and Warlord's Mark.



Gloves: Cast When Damage Taken(lvl8), Immortal Call(lvl10), Summon Ice Golem(lvl10), and Increased Duration(lvl20)



Boots: Discipline, Purity of Fire, Purity of Lightning, and Whirling Blades(lvl1).



Dagger: Vaal Discipline, Blood Magic, and Arctic Armour.



Shield: Haste, Grace, and Anger.





How to Deal with Reflect:

Spoiler Simply pop your Atziri Flask, Rumi's, and Sapphire to essentially become reflect immune, for added safety, you can use Vaal Disciple right before unloading, also if the rare happens to get cursed with Warlord's Mark, you are just that much safer.



Map Mods this Build Can't Handle:

Spoiler There are only really 3 mods that are 100% undoable for this build that I know of right now, they are Elemental Reflect (Naturally), Blood Magic, and No regen, other than that they are all doable, maybe a bit frustrating (Curse/Status Ailment Immunity, Temp Chains etc) but possible.



Closing Thoughts:

Spoiler In general, I find myself having a ton of fun with this build, freezing mobs, causing explosions, being extremely tanky, joining a group and having people shout things like "God damn ALL the auras :DDD". No build is perfect per say, so, if you have a lot of experience with this kind of build, have any recommendations, or see some glaring tree optimizations that need to be made, don't hesitate to let me know! Stay safe out there Exiles! People of the gutters, steel your bellies, for the slaughter is at hand!





Last edited by XSyntheticX on Mar 20, 2016, 7:33:38 PM Last bumped on Apr 14, 2016, 1:08:02 AM