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Concept 1: Make a Legacy Unlock window (mockup: legacy wide.



Perhaps they could lower the Mastery bonus to <5% but let it stack per ship unlocked total.

With 16 ships unlocked you'd get a 80% Ship Req boost.



Pretty big, but considering you need to farm 16x150k ship req (estimate), this totally evens out and makes decking out all the ships (Imp & Rep) more bareable and enjoyable, and encourages and rewards people to play both sides even more (same as with all the companion unlocks), ensuring more flight hours per player.



Concept 2: also add Cartel Ships into the fold (2nd mockup:

This will increase their perceived value and appeal to everyone, this increasing sales (and overall use of the things).



P.S. I do apologise for my terrible MSPaint skills. Idea based on I'd love to see them make Ship Mastery more useful and desireable.Make a Legacy Unlock window (mockup: http://imgur.com/RlxM18B ), with all the ships lined up and every ship mastered giving x% bonus to your total ship requisition -Perhaps they could lower the Mastery bonus to <5% but let it stack per ship unlocked total.With 16 ships unlocked you'd get a 80% Ship Req boost.Pretty big, but considering you need to farm 16x150k ship req (estimate), this totally evens out and makes decking out all the ships (Imp & Rep) more bareable and enjoyable, and encourages and rewards people to play both sides even more (same as with all the companion unlocks), ensuring more flight hours per player.also add Cartel Ships into the fold (2nd mockup: http://i.imgur.com/PnRQaDB.jpg ).This will increase their perceived value and appeal to everyone, this increasing sales (and overall use of the things).P.S. I do apologise for my terrible MSPaint skills. Idea based on this thread The Nietzsch Legacy

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