MvC Infinite EX - Select Screen Concept v2 By LordryuAttempt4 Watch

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An updated version of my "what-if MvC Infinite expansion" character select screen. I got some good reception on it, so the best response would have to be an improved version. The initial version of the select screen was basically the base roster + some extra characters included to help fill it out (Wolverine, Deadpool, Doom, Blackheart / Cammy, Ada, Asura, Vergil, Viewtiful Joe, Cap. Commando); this one firstly includes two more secret unlockables besides Ultron-Sigma: Akuma and Shin Thanos (aka Thanos with the Satsui no Hado like in the end of the story mode).



This also carries a heavy batch of hypothetical DLC characters (with a darker-color border around them to differentiate it from the non-DLC portion), a combination of commonly-requested characters and some odd choices alongside it.



MARVEL

Row 1: Daredevil, Star-Lord, Gambit, Psylocke

Row 2: Corvus Glaive, Ms. Marvel (Kamala Khan), Jubilee, Warbuster (War Machine with a modified Hulkbuster armor), Magneto

Row 3: Black Cat, Scarlet Witch, Ant-Man, Taskmaster, Loki



CAPCOM

Row 1: Juri, Falke, Alexia Ashford, Jon Talbain

Row 2: Q, PTX-40A, Gene, Nero, Regina

Row 3: Wesker, Megaman Classic (MVC2), Phoenix Wright, Ruby Heart, Kaijin no Soki



Overall, 77 characters in all - a fairly unrealistic amount since even MVC2 had only over 60.



I don't know if you recognized it at first, but most of the characters I added alongside the MVCI roster use renders I put together myself using various models in XNALara - although a handful of the characters on the Capcom side aren't XNA/XPS renders either because they didn't have models available for use (Gene, PTX-40A, Talbain, Q, etc.) or because those models didn't have the specific look I wanted to use for their portrait (DMCV Nero). At the end, I just sorta had to work with whatever since Soki and Ruby didn't have proper 3D renders available as far as I know.



As for the revisioned background - I added two sort of color-coded pillars on the left and right for Players 1 and 2 to make it seem less empty around + an image of a selected stage (which is the Dark Kingdom in this example) at the top to help fill out more of the empty space I had on the original version. Also, I pieced together letters from the select HUD names I used on the last version,



Hope you enjoy the effort I put

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Published : Jul 23, 2018