Lorfa's 263

The only Quake Live cvars+commands you'll ever need to know!

Faq:

Q. There's already a console guide at http://www.regurge.at/ql/ , why make this one?

Q. Recommendations huh? I've never heard of you, you probably suck! Why should I listen to you?

Q. I've decided that I trust your advice, however I'm very lazy, can you just provide a config that uses all your recommendations?

Q. I bet your personal config is a horrendous tweaked out mess! What does it look like?

Lern2Cfg:

Lern2CfgFiles:

qzconfig.cfg

repconfig.cfg

autoexec.cfg

not

not

yourname.cfg

repconfig.cfg

Method 1:

Method 2:

Cvars:

cg_allowTaunt "1"

cg_autoAction ""

cg_autoHop "1"





cg_brassTime "2500"

cg_bob "0.5"

cg_bubbleTrail "1"

cg_buzzerSound "1"

cg_chatbeep "1"

cg_crosshairBrightness "1.0"

cg_crosshairColor "25"

cg_crosshairHitColor "1"

cg_crosshairHitStyle "2"

cg_crosshairHitTime "200.0"

cg_crosshairPulse "1"

cg_crosshairSize "32"

cg_damagePlum "g mg sg gl rl lg rg pg bfg gh cg ng pl hmg"





cg_damagePlumColorStyle "1"





cg_damagePlums "1"







cg_drawAmmoWarning "1"

cg_drawCrosshair "4"

cg_drawCrosshairNames "1"

cg_drawCrosshairNamesOpacity "0.75"

cg_drawCrosshairTeamHealth "2"

cg_drawCrosshairTeamHealthSize "0.12f"

cg_drawFPS "0"

cg_drawFragMessages "1"

cg_drawFriend "1"

cg_drawFullWeaponBar "1"

cg_drawGun "1"

cg_drawItemPickups "3"

cg_drawPregameMessages "1"

cg_drawRewards "1"

cg_drawRewardsRowSize "1"

cg_drawSpecMessages "1"

cg_drawTeamOverlay "1"

cg_drawTeamOverlayOpacity "0.75"

cg_drawTeamOverlayX "0"

cg_drawTeamOverlayY "0"

cg_enemyHeadColor "0x2a8000FF"

cg_enemyLowerColor "0x2a8000FF"

cg_enemyUpperColor "0x2a8000FF"

cg_errordecay "100"

cg_filter_angles "0"

cg_flagStyle "1"

cg_followKiller "0"

cg_forceEnemyModel "keel/bright"

cg_forceEnemySkin "bright"

cg_forceEnemyWeaponColor "0"

cg_forceTeamModel ""

cg_forceTeamSkin ""

cg_forceTeamWeaponColor "0"

cg_fov "100"

cg_gibs "10"

cg_gunX "0"

cg_gunY "0"

cg_gunZ "0"

cg_hitBeep "2"

cg_hudFiles "ui/hud.txt"

cg_impactSparks "1"

cg_impactSparksLifetime "250"

cg_impactSparksSize "8"

cg_impactSparksVelocity "128"

cg_itemFx "7"

cg_kickScale "0.5"

cg_killBeep "7"

cg_lagometer "0"

cg_levelTimerDirection "1"

cg_lightningImpact "1"

cg_lightningImpactCap "192"

cg_lightningStyle "1"

cg_lowAmmoWarningPercentile "0.20"

cg_lowAmmoWarningSound "1"

cg_lowAmmoWeaponBarWarning "2"

cg_marks "1"

cg_muzzleFlash "1"

cg_playerLean "1"

cg_playTeamVO "1"

cg_predictLocalRailshots "1"

cg_predictItems "1"

cg_projectileNudge "0"

cg_railStyle "1"

cg_railTrailTime "400"

cg_rewardsVO "1"

cg_scorePlums "1"

cg_screenDamage "0x700000C8"

cg_screenDamage_Self "0x00000000"

cg_screenDamage_Team "0x700000C8"

cg_screenDamageAlpha "200"

cg_screenDamageAlpha_Team "200"

cg_selfOnTeamOverlay "0"

cg_shadows "1"

cg_simpleItems "0"

cg_simpleItemsBob "2"

cg_simpleItemsRadius "15"

cg_smoke_SG "1"

cg_smokeRadius_GL "64"

cg_smokeRadius_NG "16"

cg_smokeRadius_RL "32"

cg_speedometer "0"

cg_switchOnEmpty "1"

cg_switchToEmpty "1"

cg_teamChatBeep "1"

cg_teamChatsOnly "0"

cg_teamHeadColor "0x808080FF"

cg_teamLowerColor "0x808080FF"

cg_teamUpperColor "0x808080FF"

cg_trueLightning "1"

cg_trueShotgun "0"

cg_useItemMessage "1"

cg_useItemWarning "1"

cg_viewsize "100"

cg_waterWarp "1"

cg_weaponBar "1"

cg_weaponColor_grenade "0x007000FF"

cg_zoomfov "22.5"

cg_zoomScaling "1"

cg_zoomSensitivity "1"

cg_zoomToggle "0"

cl_allowConsoleChat "0"

cl_autoTimeNudge "0"

cl_demoRecordMessage "2"

cl_mouseAccel "0"

Note: this formula assumes: cl_mouseacceloffset 0, cl_mouseaccelPower 2, and m_cpi 0.

cl_mouseAccelOffset "0"

cl_mouseAccelPower "2"

cl_mouseSensCap "0"

cl_packetdup "1"

cl_timeNudge "0"

color1 "7"

color2 "25"

com_idleSleep "1"

com_maxfps "125"

con_background "0"

con_height "0.5"

con_opacity "0.75"

con_scale "0.5"

con_speed "3"

con_timestamps "0"

handicap "100"

in_mouse "2"

in_nograb "0"

m_cpi "0"

m_filter "0"

m_pitch "0.022"

m_yaw "0.022"

model "sarge/default"

password ""

r_BloomBrightThreshold "0.25"

r_BloomIntensity "0.50"

r_BloomPasses "1"

r_BloomSaturation "0.800"

r_BloomSceneIntensity "1.000"

r_BloomSceneSaturation "1.000"

r_contrast "1.0"

r_customheight "1024"

r_customwidth "1600"

r_displayRefresh "0"

r_dynamiclight "1"

r_enableBloom "1"

r_enableColorCorrect "1"

r_enablePostProcess "1"

r_fastsky "0"

r_fastSkyColor "0x000000"

r_fullbright "0"

r_fullscreen "0"

r_gamma "1"

r_ignorehwgamma "0"

r_intensity "1"

r_lightmap "0"

r_lodbias "0"

r_lodscale "10"

r_mapOverBrightBits "2"

r_mapOverBrightCap "255"

r_mode "-2"

r_overBrightBits "1"

r_picmip "0"

r_railCoreWidth "6"

r_railSegmentLength "32"

r_railWidth "16"

r_simpleMipMaps "1"

r_subdivisions "4"

Pros of using 80:

might

Cons of using 80:

r_teleporterFlash "1"

r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

r_vertexlight "0"

r_windowedmode "12"

rate "25000"

s_ambient "1"

s_musicvolume "0.25"

s_volume "0.8"

sensitivity "4"

timedemo = "0"

timescale = "1"

winkey_disable = "0"

Commands:

alias

bind

block

blocklist

callvote

clear

cmdlist

cvarlist

demo

devmap

disconnect

dropflag

droppowerup

dropweapon

exec

forfeit

give

god

in_restart

loadhud

kill





messagemode

messagemode2

messagemode5

name

players

quit

ragequit

readyup

reconnect

record

reply

say

say_team

screenshot

screenshotJPEG

serverinfo

set

seta

setviewpos





stoprecord

team

tell

tell_buddy

toggle

unaliasall

unbindall

unblock

viewpos

vid_restart

vote

vstr

wait

weapon

weapnext

weapprev

writeconfig

Button Commands:

+acc

+attack

+back

+button0

+button2

+button3

+forward

+movedown

+moveleft

+moveright

+moveup

+scores

+speed

+zoom

Links:

Special Thanks:

mklabyrinth@gmail.com