Wylvin's Witching Warcry

5th-level transmutation

Casting Time: 1 hour

1 hour Range: Touch

Touch Components: V, S, M (a golden baton wrapped with decorative ribbon and capped on one end by a large gem, worth at least 1,500 gp)

V, S, M (a golden baton wrapped with decorative ribbon and capped on one end by a large gem, worth at least 1,500 gp) Duration: 10 days

Choose a spell of 1st level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the witching spell—as part of casting Wylvin's Witching Warcry, expending spell slots for both, but the witching spell doesn’t come into effect. Instead, you store the magic in the baton that serves as this spell's material component. Anytime up to 10 days after the initial casting, you may use an action to call the witching spell from the baton.

The witching spell takes effect immediately after activating the baton, but instead of targeting yourself, the witching spell targets all creatures that you have summoned by means of other spells.

The witching spell takes effect only on these creatures, even if it can normally target others. You can only store a single spell in one baton at a time. If you cast Wylvin's Witching Warcry again, the magic you have stored in any other batons immediately fades. Also, you are the only one who can call the witching spell from the baton. If a creature other than you tries to activate the baton, the stored magic is unpredictably released, the result is at the discretion of the DM. For example, the baton might explode, an effect from the Wild Magic table might occur, or nothing at all might happen.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the level of witching spell increases by 1 for each slot level above 5th.