Creation Domain

The gods of Creation themselves, of music, art, craftsmenship and many more come together to grant their followers the ability to create the things that inspire them and grants them the power to change the world into a better place.

Creation Domain Spells

Cleric Level Spell 1st Create or Destroy Water, Tenser's Floating Disk 3rd Locate Object, Immovable Object 5th Create Food and Water, Tiny Servant 7th Fabricate, Leomund's Secret Chest 9th Creation, Skill Empowerment

The Humble Craft

At 1st level, you can choose any artisan's tools and gain proficiency with it or choose a artisan's tools you already have and gain double proficiency with it.

Divine Inspiration

At 1st level, you gain the ability to inspire others through your god's divine power and your artistic talent. To do so, you use a bonus action on your yurn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Divine Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Divine Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Divine Inspiration die is rolled, it is lost. A creature can have only one Divine Inspiration die at a time.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.

Your Divine Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th Level, a d10 at 10th level, and a d12 at 15th level.

Channel Divinity: Divine Craft

At 2nd level, you can use your Channel Divinity to create the things that inspire you. Taking a minute long ritual using a artisan's tool of your choice, you can create any item relating to your craft and cannot be used to create armour or weapons. The item created cannot be worth more then 100 gp. At 8th level, you can create things worth up to 200 gp and at 17th level, you can create something worth 300 gp.

Superior Divine Inspiration

At 6th level, you regain your Divine Inspiration die after a short rest instead of a long rest.

Wrath of the Creator

At 8th level, you can spend one of your Divine Inspiration dice to inflict force damage equal to the roll plus your wisdom modifier against a target whenever you make a successful attack roll or spell attack roll.

Creator of Life

At 17th level, using your artisan's tools and a use of Channel Divinity, you can create a construct of level equal or lower then your cleric level as a action. It is friendly to you and will obey you during combat. You can only have one construct out at a time and if you use this ability, you cannot use it again till after a long rest and the construct can either be dispelled as a action or destroyed in normal ways.

Credit: Ge'els From Witcher/CD Projekt Red