Manufacturer: Fantasy Flight Games

is the climactic conclusion to the Angmar Awakened cycle of Adventure Packs for! In its new scenario, your heroes must make their final push through the halls of Carn Dum to prevent an ancient evil from returning to the world, but the halls that initially appear so cold and empty are full of terrible sorcery and other evils. The dead don't lie quiet in Angmar, and you'll need to battle past wraiths, witches, and possibly even those members of your fellowship who fall in battle only to be reanimated by the dark magic that pervades the fortress and its catacombs.



Additionally, you'll find a new Spirit hero and twenty-seven player cards (three copies each of nine different cards), many of which cap the cycle's final exploration of its new Dunedain and Noldor themes. New Dunedain allies arrive to the Tactics sphere, a Leadership Weapon enriches the armies of Gondor and the Dunedain, and a Spirit Song recalls the lay of Beren and Luthien in order to encourage stronger alliances between the region's Dunedain and Noldor. Finally, a neutral attachment that allows you to profoundly alter the composition of your fellowship.



Ages: 14+

Players: 1-2

Game Length: 30-90 minutes



This is not a stand-alone game. A copy of both The Lord of the Rings LCG: Core Set and The Lost Realm Deluxe Expansion are required to play.





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