RimWorld Beta 19 – Polish the Cannons is released!

To get the update: If you’re on Steam, the game will update automatically. If you’re DRM-free, you can re-download from the same link you got the game from originally. It always has the latest version.

If you want to keep playing Beta 18 on Steam: Right click RimWorld in the Library list -> Properties -> Betas -> Choose beta18 from the drop-down menu.

You can play savegames from Beta 18 (and probably before), though some details will change upon loading.

I did want this build to be 1.0 for a while, but it became apparent the game would benefit from one more refinement round, so we’re doing Beta 19 first. I very much want the 1.0 version to be worthy of its version number, which means not rushing it.

Please discuss this post in this forum thread.

EDIT: This build did include 64-bit support. It works fine in the DRM-free build, but caused old builds to become unplayable when added to Steam, because of complications in Steam’s system for deciding which version to serve to which player. It seems Steam doesn’t easily support an old beta branch being 32-bit only with a new one being 32/64 – in this case it starts serving 64-bit content into the old branch, making it unusable since the files are mixed between versions. Since the 32-bit version works fine for almost every use case (aside from very rare and extreme massively-modded situations), I’m removing 64-bit until I can get in touch with Valve and figure out how to get it working smoothly.

Below is a list of notable changes. If anything below seems to change game balance, you can bet that related variables were adjusted to maintain roughly the same challenge as before – I just don’t write down every single change because otherwise this list would be way too long. This list also does not including a ton of more behind-the-scenes optimization, refactoring, fixing, and adjustments we did.