About this mod Bandits want what you have, Drug Addicts want your chems and plain crazy cannibals will hunt you for your meat. Enemies will now seek you out, no matter where you try and hide, bandits will attempt to rob or kill people in populated areas too Permissions and credits Author's instructions Don't upload anywhere else, no permissions will be given File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points Translations German Translations available on the Nexus Language Name German Author: Svorge No Place is Safe - Hunted Encounters - German Translation German Author: commodore777 NIS Hunted Encounters - German Changelogs Version 2.2 Removed patrolling bandits and patrolling Deathclaws, due to bug which they caused all the other enemies to never spawn Fixed no enemies spawning after encounter with patrolling enemies Adjusted settings to ensure enemies spawn correctly again

Version 2.1 Added Patrolling Bandits who spawn as you progress the game, they have a high chance to spawn outside settlements and attack Added 5 Deathsclaw encounters who spawn as reach level 40+, they have a high chance to spawn outside settlements and attack but also seek you out if you cross their path on the map Changed interior spawning times and settings making them wait for a while, should make it smoother and less likely for them to appear moments after you enter a cell Many small fixes and edits to settings to ensure enemies spawn within reasonable peramiters

Version 2 Fixed cannibal boss spawning at low level Changed some settings for when enemies are in interiors to prevent teleporting Added a new safeguard package to stop enemies teleporting while inside interiors Decreased times for enemies to look for player, which should help stop them teleporting once they are occupied

Version 1.9 Fixed bug where interior enemies where teleporting to the player as soon as they spawned Changed Interior spawns to seek out the player once both are in interiors, they also stop randomly and wait in ambush sometimes before searching again Removed Railway Rifle from standard enemies, only stalkers and bosses, and high level enemies should carry them now

Version 1.8 Fixed Gunner faction Added gunners back to gunner faction

Version 1.7 Small fix to Hunter Killers, should now be hostile

Version 1.6 Fixed cannibals spawning at level 1 Fixed Addict teleporting to player aftre being triggered Fixed Tracker boss spawning at level 4, should have been in level 40+ Randomised the spawn times once triggered, so even i dont know when they are coming to find you

Version 1.5 New advanced spawn system, will reduce chances of enemeis spawning on player greatly 3 new enemy types, Hunter killers, Stalkers and Titans Fixed INterior spawning, no longer spawns on player Mostly fixed Exterior spawning, rarely spawns directly on player anymore Level cap for spawns increased to 80 New triggers, some enemies will spawn when certain items (including quest items) are taken by player Moved npcs to secret interior cell to avoid conflictions

Version 1.4 Changed the way enemies seek you out, which prevents them spawning directly on you while resting, instead they appear about 5 metres or more away depending on terrain and scenery Reduced amounts of ammo on enemies, some enemies were spawning with far too much

Version 1.3 Enemies should no longer spawn directly on player, but nearby and will detect you when you move after resting When resting in interior, enemies should spawn at the furthest door from you Created optional Easy version Removed unused Purified water, dirty water, wine and fooodpaste from levelled lists

Version 1.2 I decided to remove the chestpieces from the new enemy levelled lists as they were making them naked, so should no longer encounter naked enemies Adjusted levelled lists for addict drugs, they now have a chance to carry any drug in the game Various Adjustments to ammo and chance of having chems, food ect as the enemies were sometimes spawning with 5-6 stimpacks or radaways. Should be fair now and only have 1-2 max

Version 1.1 Power armour glitching on Trackers Fixed Removed Synth chestpiece from new enemie's outfits due to it making them naked Set Enemies to only pursue player after level 3 and above OR when they trigger them by entering a specific location to avoid enemies spawning during the new game sequence Bandit bosses now have better equipment Slightly increased chance of bosses spawning Enemies Now will spawn up to level 55 on level up, but will still spawn independantly when visiting locations Added 31 new spawns



Tired of a static, predictable game?



This mod changes that



Description



If updating from 1.3 or 1.4 To a newer version, it requires a clean install (remove mod, load game, save game, exit, check new version. play, save game) Failure to do this will break the mod, as a new spawn system is in place



This mod adds a number of encounters, based on level as well as when you obtain certain items, for example taking a high tech weapon or rare item may cause some Stalkers to come after you. New enemies will seek you out and try to kill you and can find you no matter where you are and will find ways into your settlement, after all they didn't make it this far without some skills.

Battles will become unpredictable and you will always be watching over your shoulder for the next Maniac who wants to steal what you have as well as random interactions where they are robbing or trying to attack a settlement.





Simply play as normal and eventually someone will come looking for you, be warned, this mod wasn't made to be easy and enemies spawn at high levels even from a new game. Sometimes you will have to just run, but they wont give up their pursuit once they see your loot.





The aim is to be a realistic mod and may sometimes appear unbalanced as a result



When resting, enemies that are currently looking for you may catch up and appear when you wake.



New enemy types:



Bandits

The most common type of enemy, they want your stuff. They use anything from Melee to high level rifles and will chase you down.

They have good gear and powerful weapons, and know how to handle a firefight



Cannibals

Looking to cut your flesh away and eat it, they are recognised by their poor appearance of rags, may carry guns or melee. The weakest of the new enemies they are easy to shoot down but have been known to easily sneak up on people.



Maniacs



Men and women driven insane by radiation, they are crazy blood seeking murderers. They prefer melee weapons such as rippers and sledgehammers, but don't be fooled. Due to their insane nature they have a 30% increased running speed and attack speed and wont give up easily



Addicts



Looking for their next fix, they are fuelled with buffout, med X and any other number of drugs. They have over double the health pool of all the other classes and feel no pain, relentlessly attacking their enemy to get those precious chems



Trackers



Not as combat savy as the rest of the classes, but they have perception of 10. Meaning they are almost impossible to hide from. They are tasked by their Bandit group to find new targets and hunt them down, they have also been known to call in reinforcements if they cant take down their target



Stalkers



Carrying advanced tech, these enemies are rare but use stealth tech to hide and ambush you, if you take high tech items (such as an advanced alien weapon) these enemies will seek you out. They are rare, but cannot be targeted in vats, are almost invisible and use high tech grenades and laser weapons



Hunter Killers



Highly dangerous cyborgs, they were once escaped synths but something went wrong. They have upgraded themselves and they only spawn at high player levels. Very tough, high tech weapons and don't give up. Will hunt you down and destroy everything in their path to kill you



Titans

Power armour using bandits, they are the best of the best, even stronger than the boss classes of the human bandits. Very tough, but still use raider weapons. And they are still human, spawn at mid to high level players





Bosses

Each class also has a few bosses that may spawn at higher levels, however these are extremely rare. Just be warned, they have survived a long time in the wastes and have acquired some high level tech



How to play this mod

This mod doesn't require a new game, but some of the enemy spawns work when the player levels up (level 3 to level 80)





For example: Attacking a raider dungeon may trigger a few bandits coming after you to get revenge, they will spawn far away and then may take anything from a few minutes to and hour to find you on the map



Be careful when resting as they may ambush you when you wake up



Installation

Simple file, place in Data Folder





Permissions



Do not upload this anywhere else and do not edit and upload unless I give permission, if you are just translating it that's allowed just let me know



Known bugs



1. Do not use the 'kill all' command in the command console, this will break the mod, even If you cant see any enemies around.



2. Sometimes killing an enemy, loading a earlier save and playing again will cause them to never spawn again, unknown why3



3. IMPORTANT, I suggest you turn off sleeping in survival mode and do no rest, as enemies will tend to fast travel to you, this is not intended