[Thanks for your interest – we’ve found someone!]

We’re looking to hire a native mobile app developer, preferably with Xamarin skills: this is a full-time permanent role, with salary dependent on experience. Read on to find out more about the company and the role.

The Role



Experience in order of desirability:

Mobile app development (native development platforms, x-platform authoring tools like Xamarin, and Unity may all be relevant)

(native development platforms, x-platform authoring tools like Xamarin, and Unity may all be relevant) Xamarin

C# (Our web development is done in C# as is our Unity development, and we are reusing existing C# code in the mobile apps where possible)

(Our web development is done in C# as is our Unity development, and we are reusing existing C# code in the mobile apps where possible) Mobile UX expertise (web and app)

(web and app) Web skills (HTML, CSS, Javacript, ASP.net, MVC etc)

The office is optional BYOD. We are all PC users but having a Mac user in this role would be no problem, probably an advantage.

Games industry experience would be useful, but not essential. This is a fine opportunity for someone with good tech skills who wants to break into the industry – or for a developer from a larger company looking to step down to a more human level where your decisions matter.

We’re looking for autonomy, responsibility, adaptability, and an interest in the craft of software development. The ability to work under pressure is less important than the ability to work meticulously and intelligently – we try not to put people under undue pressure.

The Company

We operate a relaxed and open office culture, with realistic expectations of our team and very low employee turnover. Here’s what our CEO had to say in the week before we launched our latest game, Sunless Sea:

“Sunless is in a good place. The hay is in the barn. Essential content is nearly done, essential art is done, essential tech is done. We have more than a week to go [before we lock the code], and the risk of f*cking up because we’re tired outweighs the benefit of making the game 2% better. Overtime is for emergencies… Work your 7 hours with a proper lunch, go home, sleep 7 hours. If you have more work than you can do in the time, talk to me and we will agree what to cut.”

We regularly host Failbetter and Friends drinks around London. We have an extra-long lunchtime in order to play games together, on Fridays.

Our two newest recruits, in their own words:





“Pinching myself everyday wasn’t in the contract, but it has become a part of the job. Failbetter is a family, full of warm, kind and incredibly talented people, you can’t help but feel incredibly fortunate to be a part of it.” Liam, Engineer



“I’m unable to express how much I enjoy working here for fear of getting my Englishness revoked.” Olivia, Editor

The Benefits

Salary depends on experience, but we’ll only make you an offer if we can match or improve your current salary.

We offer BUPA health insurance. We can’t compete with big developers on free saunas and skiing trips.

We offer 25 days’ holiday a year, and we all work from home one day a week (usually Thursdays, because who can get the hang of Thursdays?).

We celebrate babies and children! We have better-than-statutory provision for maternity, paternity and adoption leave. We also subscribe to a childcare voucher scheme and offer flexible working for parents.

If there’s a conference you’d like to speak at, we will support you to apply and sponsor you to attend. We also send a few people to GDC in San Francisco every year.

There is a small annual fund for exceptional staff projects, by application. This could be for anything, providing it’s interesting.

There are numerous other perks to working here, not limited to: free games, frequent cake, venetian masks, mystery boxes, miniature pavlovas, rats.

The Location

Our office is at the highest point on Greenwich Peninsula, in the crook of the Thames. Floor-to-ceiling windows afford us an incredible, panoramic view of London. There’s a Better Gym in our building, which touts itself as one of the most hi-tech gyms in the country, and seemingly limitless restaurants and entertainment options in our neighbour the O2.

Our 2014 away day was to the Royal Observatory in Greenwich, where we had a meeting in the observatory dome, right on top of the home of time.

We consider international applicants, but preferably you would already have a working visa.

Interested?

Please send your CV to jobs@failbettergames.com along with a covering letter explaining why you’d like to work with us, and why you’re a good fit

(No agencies, thanks!)