At 1st level, you choose an archetype that shows your dedication to the eradication of certain creatures. Choose from Fiend Slayer, Undead Slayer or Monster Slayer. This choice grants you features at 1st, 3rd, 9th, 13th and 17th level.

At 1st level, you have studied various faiths and grasped the concept of blessing your equipment. During a short rest, by expending 25 gold of reagents, you can give a finesse weapon the Consecrated special trait. This gives the weapon the following properties:

Valor

Starting at 1st level, Every fight is just considered harsh training to you, you use this drive to slay your foes. You gain access to certain fighting maneuvers showing your dedication to slaying your foes. Your slayer level determines the number of points you have, as shown in the Valor column of the Slayer table. You can only gain the benefit of your valor maneuvers if you are wielding a whip in one hand.

When you hit you can spend these points to fuel various Valor maneuvers. You regain a number of these points equal to half your slayer level (rounded up) at the end of a Long rest. Additionally, whenever you kill a creature you gain a number of Valor points equal to the half slayer level (rounding down) (a minimum of one). The points gained in this manner disappear on a Long rest. Each of these maneuvers does 1d4 of weapon damage type, scaling by an additional 1d4 at certain levels as shown on the Slayer Class Table.

Some of your Valor maneuvers require your target to make a saving throw to resist the maneuvers effects. The saving throw DC is calculated as follows:

Valor save DC = 8 + your proficiency bonus + your Wisdom modifier

You can spend Valor to perform the following maneuvers:

Maneuver Point Cost Disarm 1 Trip 3 Reposition 5 Harry 7 Maneuver Point Cost Blind 10 Restrain 12 Flourish 14 Flurry 16