Warblade

Following a sublime aproach to battle, warblades find their inner piece within the chaos of battle. Having a solution for every scenario, warblades are elite warriors capable of adapting to any opponent, growing stronger as they grasp a deeper understanding of their enemies strengths and weaknesses. Time almost seems to flow slower around them, each of their moves having a precise purpose and following a rythm only they can hear.

Battle Intuition

With a calm mind and a stern gaze, you analyze the battlefield with almost supernatural clarity, a step ahead of your oponents, you are always ready to strike first.

Beginning at 3rd level, you gain proficiency in the Insight skill if you don't already have it. Provided you aren't surprised, you may use your Insight skill in place of a Dexterity check when rolling for Initiative.

Combat Rythm

Each conflict has a tempo, and you feel most comfortable setting its rythm, clashing steel at a cascading pace, growing stronger as the crescendo comes to its peak.

Starting at 3rd level, you gain a d4 Tempo die. Whenever you deal damage, your Tempo die increases by one step, up to a d12; if you did not deal damage since the start of your last turn, it becomes a d4 once more. You can expend your Tempo die to roll it, powering various maneouvers listed bellow.

Emerald Razor . When you hit with a weapon attack, you may expend your Tempo die and add the result to the damage rolled.

Courtain of Blades . As a bonus action, you may expend your Tempo die and add the result as a bonus to your Armor Class against the first attack roll that targets you before the start of your next turn.

Diamond Mind. As a reaction, you may expend your Tempo die and add the result as a bonus to a saving throw you have to make.

Once a Tempo die is expended, it resets back to a d4 and you can't use it until the start of your next turn.

Hearing the Air

You focus your mind, take a deep breath and your perception becomes so fine that you can hear the tiniest flutter of air moving past you.

Starting at 7th level, you may expend your Tempo die as a bonus action to grant your self blindsight within a range of feet equal to 5 times the number rolled.

Pearl of Black Doubt

Your weapon is an extension of your body, its shadow looming across the field of battle, rendering your opponents unsure of how to engage you in combat.

Starting at 10th level, the area within your weapons reach is considered difficult terrain for your enemies. Additionally, any opportunity attacks against allied creatures within this area are made with disadvantage.

Shock Trooper

Forging order from the chaos of battle, you find solace in the sheer nature of martial struggle, using pain as a catalyst for your power.

By 15th level, you gain proficiency in Death saving throws. Additionally, you may roll your current Tempo die at the start of each of your turns, without expending it. You gain a number of temporary hit points equal to the result rolled.

Avalanche of Steel

In the blink of an eye, you focus all your prowess on a singular target. Every strike will find its mark, as steel rends flesh and cracks bone, your silhouette becomes a whirlwind of menacing blades.

As you reach the 18th level in this archetype, whenever you use your Action Surge class feature, you may roll your Tempo die without expending it when you make a weapon attack roll before the start of your next turn - providing that all attacks are made against the same target. You may add the result as a bonus on the attack roll.

Art credit goes to Takuji Kawano, http://www.fightersgeneration.com/games/soulcalibur4-p3.html