React's Stamplar build - The Construct

Hello everyone! Welcome to the first ever build I've published. This will be a written guide that will be updated with pictures and videos throughout the week as I am able to get quality media together to showcase the build. Please provide feedback on it, criticism and questions are both welcome!

Introduction

As a stamplar, we have some very unique offensive and defensive tools to help us succeed in whatever scale PvP we participate in. This build is mainly for 1vX and small scale, but can be adapted for any type of PvP, including NO CP. I've mained stamplar for the majority of my time playing ESO, and for me no other class is as much fun to play. As far as setup options go, I've tried just about all of the viable gear setups and found this one to perform the best.To start, we will look at the sets (since obviously this is what everyone wants).

Setup

Mundus: Serpent



Race: Redguard



Attributes: 64 stamina



Front bar: 1x Sharp ravager axe, 1x Sharp ravager mace



Back bar: Defending VMA 2h axe (or any VMA defending), OR 1x Defending ravager 2h axe (or any ravager defending).



Helmet: Medium Impen engine guardian - Stamina glyph



Shoulder: Medium Impen engine guardian - Stamina glyph



Chest: Heavy Impen ravager - Stamina glyph



Legs: Heavy impen ravager - Stamina glyph



Belt: Medium impen automatons - Stamina glyph



Boots: Medium impen automatons - Stamina glyph



Hands: Medium impen automatons - Stamina glyph



Necklace: Ravager healthy - Stamina regen glyph



Ring: Automatons robust - Weapon damage glyph



Ring: Automatons robust - Weapon damage glyph

Setup Explanation

This setup allows for INSANELY high damage output. Automatons buffs 100% of our damage a stamplar, but does not affect our healing. I've always been a fan of automatons,

but when running it in tandem with bone pirate the healing was lacking due to a lack of crit & actual weapon damage on the character sheet. This is what inspired me to seek out a different method to sustain and boost heals. I was always aware of ravager and had tried it multiple times, but when choosing between ravager+ bone pirate or automatons + bone pirate, auto seemed to outperform in terms of sustained damage and ravager outperformed in terms of healing and burst. Previously I didn't run automatons and ravager together because there was a health bonus on both sets, but this patch the health on auto was switched to weapon crit. This stacks VERY nicely with the crit from ravager, and since ravager has a 3pc health bonus our health stays at a reasonable level. The two crit bonuses allow us to use whatever dual wield weapons we want and maintain 45% crit (in CP), so we are also able to drop the thief in favor of the serpent and run 1x axe (for bleeds) and 1x mace (for pen on heavy armor targets). Our recovery sits at about 1700 front bar and 2000 back bar, but we can level this out and have around 1850 on both bars by moving one skill (we'll get into that later). This isn't terribly low but wouldn't be good if we didn't have other sources of recovery. This is where our race and monster set choices come into play. In my testing, engine guardian has proven to be the best option in terms of sustainability and total resources returned, however it does have it's flaws (1v1 any good player will interrupt your stamina procs, but this isn't the case in open world/1vx/bgs). The redguard passive is essentially giving us 100 ish regen, but since it is a flat value like the engine proc this becomes a valuable source of sustain. Heavy attacks also restore more stamina than ever, and in this build they are vital to proc'ing ravager. We also run escapist poisons front bar, which will give us some stamina back. So our sustain comes from 1700 regen, engine guardian, redguard passive, poisons, 5 medium, and heavy attacks which I'd estimate overall gives me the same sustain as having 2800-3000 flat regen (we also have repentance but not counting that as it requires sustain to get kills initially). Alternatively, you can swap engine guardian for 2 piece bloodspawn (if you can sustain that), 1pc bloodspawn 1pc stormfist/swarm mother (to get +250 flat regen), or 2 selenes OR 2 troll king for group play where you don't need the sustain (dedicated shard thrower, etc).

Skills

There isn't much flexibility on this build in terms of skills. Repentance is the only ability we can consider swapping, but I slot it for the passive regen and flat return of stam on kills. You could swap it for caltrops, trap, potentially crit rush if you feel like you need a gap closer (I don't), blade cloak, etc. On my bar setup I choose to run repent back bar and also slot WW back bar, but you can choose to move repent to your front bar and POTL to the back bar if you want more sustain on your front bar. Dawnbreaker is currentley bugged as well, and is dodgeable by evasion and roll. Some people are slotting crescent sweep because of this, but I've tried both and have decided to stick with dawnbreaker for now due to crescent being VERY difficult to land.



Front bar (dual wield): Power of the Light, Biting jabs, Blood Craze, Binding Javelin, Resolving Vigor, Dawnbreaker of Smiting



Back bar (2h): Shuffle, Rally, Repentance, extended ritual, rune focus, Werewolf transformation (for passive stam regen)

Skills Explanation

There isn't too much to explain here in terms of each skills purpose, as it is pretty straightforward. We go with blood craze instead of rending for the heals, to help compensate for the loss of major mending this patch. Try to keep this up as much as possible, as it is very cheap and is great for Proc'ing Ravager. Power of the Light is stamplar's new burst tool as of the homestead patch. This gives us minor fracture (physical pen) and a burst after 6 seconds, which is dependent on the amount of damage done during the 6 seconds. Binding javelin was changed to have an 8m knockback this patch, so it is an excellent CC for both offense and defense now. When getting pushed you can use it to get an enemy off you to reset your buffs, and when pushing you can cast this and dodge roll in the same direction to set up a fast burst combo, and give your enemy no time to react. Repentance can be swapped to the front bar and POTL moved to the back bar if you'd like more regen on your front bar, but I prefer the setup I have listed.

Poisons, Potions, and food