Responsibilities

You will be expected to concept, sculpt, model, and texture compelling assets, using PBR pipelines, for an unannounced Diablo project. You should have a deep understanding of form, color, and light for both 2D and 3D art assets. Obviously, being the formal head of the team, you should also be an active driver and enabler in team art discussions, critiques, and reviews. You will always distill clarity out of ambiguity and build energy and momentum whenever there's a lull. You're a listener and a voracious learner. You love being in a dynamic environment where every voice matters, and you passionately believe that being proven wrong is just another opportunity to grow and learn. You will work with your team, other leads, and studio leadership to ensure all assets are consistently meeting the high-quality bar Blizzard is known for.

Skills & Requirements