This month's speaker is Dan Moyer (http://www.danielmoyer.net/), who will be leading the discussion on art in games. Here are a few of the details:



Sometimes, there just aren't enough lens flares to make a game look right. How is it that some projects need a billion artists, and others only need one? In this talk, I'll discuss some basic technique that anyone can apply to make their game snap into place visually.



We can cover the basics of how the brain processes visual information, the underpinnings of art direction, and a bit of color theory. Perhaps there will be some pretty pictures, too.



We've now had some great demos two months running at the end of meetings, so if you've been working on anything, please feel free to bring it along and show it off!



Special thank you to Core Financial Services (http://www.coregroupus.com/) and VentureSpur (http://venturespur.com/) for sponsoring our location.



GoldFire Studios (http://goldfirestudios.com/) will be sponsoring free pizza and soda this month. Come hungry and ready to talk game development!



Also, for those of you that won't be able to attend, we'll be live-streaming at http://bit.ly/okgdjuly13 .