“I think Day One patches are getting more and more like the norm,” says the executive game director of Deus Ex: Mankind Divided.

The argument over the necessity of Day One patches within the video game industry has become a bit of a hot topic as of late. No Man’s Sky, a game that already had a relatively small requirement for drive space with both the PC and PS4 launches, offered a Day One patch that fundamentally changed elements of the game. Multiple story branches are added on top of the expanded limit to creature variety, items held and much more.

The Day One patch topic came up in our upcoming interview with Deus Ex: Mankind Divided executive game director Jean-François Dugas from Eidos Montreal, who noted that they are becoming “more and more like the norm.”

Look at the Deus Ex franchise, or the Elder Scrolls franchise, or the Fallout franchise, or any franchise that has a lot of complex systems and it’s hard to ship those games without having any sort of patch to come with it, because there are so many possibilities that can happen. You can test, and test, and test but there are always new ways and possibilities to test something that nobody tested it before, or a bug is found when you’re in the ‘gold’ stage and sometimes it’s too late, we have the fix for the players but we cannot include it on the disc, and so sometimes it becomes this Day One patch that is not necessarily needed for the player to enjoy the game, but it is recommended to have the best possible experience. So do I like it? No. But is it part of our reality? Yes. And it’s better that than not doing anything at all and feeling like the product is not up to par, and also there are some economic sides to all of these things, so therefore it is out of my hands and it goes beyond the developers, but I think these patches are becoming more standard nowadays.

Something to take into consideration is Square Enix’s overall willingness to tailor their publishing strategies to the wills of their game development studios. Earlier today, it was revealed that Final Fantasy XV will be delayed another two months in order to avoid a massive Day One patch. Square Enix also understood the developmental needs that Deus Ex: Mankind Divided required, allowing them a six-month delay.

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Our full interview with Jean-François Dugas, the executive game director for both Deus Ex: Human Revolution and Deus Ex: Mankind Divided, will run on the site later today. Deus Ex: Mankind Divided will be released for the PC, PS4 and Xbox One on August 23.