Hey all,

Just going through all the photos now and will be listing a summary and photos for reference.

The other spoilers, I’m not going to post as there are some obvious inconsistencies with them (i.e. POW of Ravagore being not what PP have directly spoiled). I’ve got them saved if they turn out to be true but likely they are early playtest versions (I believe).

I’ll do them in Alphabetical order.

Circle –

Tanith – Love her spell list – Affliction and Scything Touch are solid additions to the Circle armoury (interesting to see if Scything Touch is a new spell or replacing the old one). Fury 6 is a bit low and I look forward to seeing what Geomany and Wolds are like but she’ll want some Gallows or Geomancy Wolds I’m thinking to poke things / cycle Affliction. Fan of her weapon and getting Shadow Bind as well, particularly with Admonition – a strong Debuff caster which Circle really has not had so woot. Feat as well can really throw out some spell hate but again, Fury 6 could be an issue.

Argus – Interesting to lose the SP6 attack and the new animus is cute and will be effective when it gets off; I see the Argii bullets in eMac (assuming he stays similar) being quite effective and this being utilised a lot more. He’s cheap and being able to hold him around for a while and threat 14″ of DEF5 is not something to sneeze at.

Gorax (Rager) – effectively the same but cheaper and Fury 3; I’m surprised Primal stayed the exact same but if there’s more debuffs available like Tanith / Argus, might be much less necessary

Pureblood – wee bit cheaper and lost Leadership and still hands out Blessed / Magical. Still pillow fisted at P+S14 and gained some damage boxes; oh hey look at that – Assault. 19″ threat on that spray is solid.

Cryx –

I’m not across Cryx too much so may miss out on quite a few things here.

Agathia – like her feat, defensive and movement based to get extra board control is always good. Parasite is the same which I’m sure a lot of Cryx casters will be pleased to hear. She seems to do a lot of work by herself with her debuff in melee range, Vanish, Ghost Walk, etc. could potentially be a surprisingly strong caster kill.

We’ve seen the Slayer – dirt cheap and Deathripper – super dirt cheap arc node.

Reaper – pretty much the same it was before but a little bit cheaper.

Cygnar –

Also not too across Cygnar so…

Beth – confirmed Snipe is now the same +4 RNG. Seems like a strong infantry caster with some good upkeeps but also Assail and the usual – poke at enemy jacks with disruption nonsense Cygnar has in spades. Feat encourages multiple models with multiple attacks that could really move the board around – lots of Beat Back (and still good although now only linear movement).

Firefly – dirt cheap and now makes lightning damage more effective around it although lost its Stormsmith triangulation. Shooting packs a bit more of a punch over standard Electro-leaps.

Ironclad – KD is only on critical though has the 4” AOE star attack; how star attacks and charging now could make a big impact on its effectiveness (and that of the Castiagator) but at 12PC, this is pretty cheap beatstick with some utility.

Lancer – cheaper and pretty much the same

Khador –



Kozlov – nice feat, particularly in the ever needing more SPD Khador; unyielding could be super tough to break for those high ARM units / jacks and really allow the Khador army to get stuck in. The guy pokes stuff in combat too and could be fairly decent at ripping apart jack systems with precision strike and weapon master. Spells are a nice toolbox and hand out pathfinder to Jacks – something Khador jacks should love. Reposition on WGDS could be interesting if that combination sticks around…

Decimator – cheaper; keeps ROF2 and RNG10 with POW15; not a bad gun platform through still crappy RAT.

Juggernaught – dirt cheap beatstick.

Legion –

Kryssa – Sustained attack seems to be a thing… another Feat which helps lots of melee attacks and automatically adding fire is nice (queue more Menoth tears re: Feora). Couple of spells to give her some more movement / defense though Ashen can be cast on a unit for a pretty big area of effect for the bubble.

Shredder – dirt cheap but loss of Spiny Growth means its not nearly as utility useful; Scurry is self-only which can help any casters which need that but not much else; Flank with other warbeasts is nice – can provide a pretty decent hit for a cheap model and be annoying to stick around

Bolt Thrower – solid but low RAT; cheaper and can poke around with its Ballistae to fish for some KD

Neraph – gained Sprint and lost a Fury.

Menoth –

Yay Menoth, someone else I know well and can do some more comments on…

Malekus – SP10 flamethrower POW13?, yes please. A pretty standard spell list and… *reads Open Fire*. AND IT’S A SPELL? Okay. Vassal on a stick for COST 2. Please Vassal be the same, please Vassal be the same. Otherwise spell list is decent – damage buff for infantry, standard nuke spell, upkeep / animi removal at a pinch and an AOE KD nuke. Open Fire is where it’s at ladies and gents. FEAT is all about buffing fire damage and then not letting fire go out the next turn. Queue more Feora raging. Also has Ashen Veil (which has been changed to not affect models with fire immunity) so a general 16/16 statline. Solid overall.

Castiagator – much cheaper, gained Ashen Veil (DEF 10 to 12) but otherwise the same. As above with Ironclad, will really depend on how star attacks work now; if it’s the same as before it’s a cheap beatstick with a bit more range than before (.5”) but a little low on POW.

Repenter – surprised it wasn’t 7 PC; flamethrower on a stick that will really feel the loss of +2 to hit rolls from Choir on its flamethrower.

Revenger – 10 PC is nice – seems nodes are generally becoming cheaper; I look forward to seeing what BoV comes out as. Otherwise is the same – might see more of these around with more options to sling spells due to focus efficiency increasing or just cheaper cost.

Retribution –

Helynna – pretty standard statline; strong repair option (that Aspis can keep on going with her around) and a neat gun that can either cause damage or movement effect (3” any direction from 12” away is solid). Crappy combat though has reach but can also use its movement effect. FEAT – clear the shields, nice, +3 ARM for all, also nice and do not suffer crippled systems, nice. Only issue with the FEAT (first of all, yay for a non +DIE feat for Scyrah) is essentially making your Warjacks heal / act like beasts for a turn plus an ARM bonus. On some occasions where you have multiple jacks with crippled systems, great. On others – they are all going tobe dead or its non ARM aspect is going to have minimal to no impact. This is probably going to be best with a fleet of lights or heavies but that will just be to gain the most of out the feat and not sure if it’s the best way to go. Will see… Regardless, nice option to have and +3ARM is +3ARM. Oh let’s add Decel in there as well – +5 ARM please. Rhythm of War is an interesting take on Warpath but at the end of the turn – useful in pushing the engagement or withdrawing (or setting up future lines of attack) but no in turn advantage like Warpath provides. Potential for some nice hit and fade though. Two nukes are pretty standard and an offensive upkeep to provide signs and portents for Battlegroup on attack and damage roles against model / unit – decent to lead with Helynna to pull closer, KD with Banshee, or drop a bunch of attacks on a unit. All in all, clearly Warjack focused without much outside of Decel / FEAT to help infantry but provides some interesting tools for said Warjacks.

Chimera – same and cheaper – yes please.

Griffon – same. I’ll still take you with eVyros worry not!

Manticore – PC14; 1” melee and otherwise the same (ROF is D3 as previously spoiled). Cheap, solid shooting piece, solid melee piece, has a little bit of control. Not bad. Edit: completely didn’t notice lost combo strike woops!

Skorne –

Little known about Skorne…

Xeraas – standard enrage (minus restrictions) and maltreatment; Debuff feat and an interesting assassination style with Witch Mark and mortality which makes up for the P+S 9 on the melee weapons (though weapon master is there too). Good battlegroup beast healing and removal of single enemy movement options and increasing single battlegroup options (could give Xerass some interesting charge vectors).

Raider – same but cheaper

Gladiator – a lot of this has been spoiled already; cheaper but DEF10; keeps Rush

Savage – same but cheaper as well I believe (don’t think he was 4 PC before).

Trollbloods –

Ragnor – Warhead on melee and natural steady is nice; Feat is defensive and reduces damage by a die for anyone in control range; hex Blast for upkeep hate; shockwave nuke and Pulverizer to add some oomph back to some of the pillow fisting with beat Back as well; defensive hand outs with Earth’s Sanctuary as well could make some B2B champions / warders a tough nut to crack with Janissa’s hill AOE.

Axer – cheaper, still the same beatstick with Rush on a stick

Impaler – more expensive o.O; cannot hand out Far Strike to anyone else now and otherwise does the same thing

Bouncer – cheaper and still relatively sturdy; animus is now Earth’s Blessing (no pushed, KD, stationary or moved by slam). Might replace EBDT to gain access to this and be a cheap shield guard.