As we've previously reported, games delivered on the Xbox Store will unpack their assets intelligently, to keep download sizes down.

Further detailed by Digital Foundry, some developer documentation previously explained how games delivered via the Xbox Store will be able to be segmented, and downloaded in different parts to ensure download sizes remain as small as possible. Games like Halo 5 are pushing 100GB on Xbox One already, and with 4K assets thrown in from enhanced versions, download sizes are set to balloon even further. The new developer systems Microsoft is putting in place is to help ease the pressure on our HDDs, and there's games already using this system today. Here's how you can take a look for yourself.

Too many games.

As we've previously reported, when it comes to 4K assets, the Xbox Store will intelligently decide what types of assets to install and unpack. 4K assets will only install if you're running an Xbox One X version, but Digital Foundry expanded on that info, noting that even things like different language packs will remain uninstalled to help download sizes. Best VPN providers 2020: Learn about ExpressVPN, NordVPN & more Developers will also be able to tag specific game modes as a content type, allowing gamers to remove them at will. Digital Foundry uses the example of a level editor, that perhaps many players won't bother with, or the campaign in a multiplayer-focused title that you might never play again. A developer could give their customers the option of uninstalling certain features to help reduce the size of a game's download. You can already see the data for this on your Xbox One via the Games & Apps menu. Using a hidden command of RB+LB+Start+Back, it brings up a new window detailing information about a game's install.