Aesthetic Changes in Y3S4

We are currently working towards preparing Rainbow Six Siege for expansion into Asian territories. As such, there will be some adjustments made to our maps and icons to ensure compliance. None of these changes will have an impact on gameplay. We have examples of these changes at the bottom of the blog.

A Single, Global Version

We want to explain why these changes are coming to the global version of the game, as opposed to branching and maintaining two parallel builds.

We want to streamline our production time to increase efficiency

By maintaining a single build, we are able to reduce the duplication of work on the development side. This will allow us to be more agile as a development team, and address issues more quickly.

We want to be future proof

Having the same people working on a singular global version of the game ensures we only need to do the work once. In addition, we can guarantee that any future changes are aligned with the global regulations we are working towards.

We will not change the core of the game

We have a commitment to ensure that the Rainbow Six Siege experience remains true to its roots. We are adjusting art and visuals, but are not compromising what makes Rainbow Six Siege the game you know today.

Action Feed Icons

Violence (Skulls)

Gambling

Blood (Environmental)

Sexual Content