I was inspired to write this by 1truking 's Grundy state discussion guide. I don't think it would be a bad idea to list this out as a resource for other players that decide to start playing characters competitively. Please reply with the character, the stage, and why you think it's good for them, and if it's a solid argument, I'll post it in the OP. I'll get this started.P.S. I'm pretty sure no one's done this yet, but like always, feel free to let a mod know if it has been.Bane-Stryker's Island Cell;a large amount of throwing interactables RYX Stryker's Island;same reasoning Doombawkz Batcave Lagoon;can make good use of the wires for even more damage Doombawkz Batgirl-Metropolis Street;car bomb deathloop on the left and car bomb resets on the right ApocaLips Hall of Justice;roomba allows for guaranteed teleports into vortex RiBBz22 Ferris Aircraft Hanger;Stage interactables force opponent to jump which can be punished with smoke bomb into vortex. Turbine leads to free vortex on hit. RiBBz22 Batman-Gotham Streets;dumpsterBatcave Lab;batmobile missles give great high damage resets vreinaldo30 Black Adam-Ferris Aircraft Hangar;turbineArkham Asylum;great power character interactables AK Smarrgasm Atlantis;good interactables that BA can incorporate into his zoning Qwark28 Cyborg-Luthor's Lab;Can rack up nice otg damage and get great Target Aquired Setups with the ceiling light interactable KIllaByte Deathstroke-Watchtower;drones on left side make getting in trouble Vagrant Atlantis-no transitions means Deathstroke can sit in the corner with no problem, bomb interactable gets good damage, and water spout is a good last resort karaokelove Doomsday-Fortress of Solitude;ship interactable allows for Doomsday to get some high damage combos Metzos Metropolis Rooftop;drones allow for greater midscreen corner carry, potential corner placement of drones makes his corner game even more difficult to deal with SonicBoomBrad Green Arrow-Fortress of Solitude Lab;Laser allows for high damaging combos off of any of his strings, background bounces allow for good damage SupremeBAM Harley Quinn-Wayne Manor Great Room;corner bombs allow for great mixups into high damage, chandelier makes getting in on keepaway characters slightly easier, piano, if the combo is spaced properly, allows for a free 20% otg KIllaByte Joker-Fortress of Solitude Lab;multiple background bounces for easy teeth setups Qwark28 Killer Frost-Batcave Crime Lab;more for not having interactables that can be abused against her ApocaLips Atlantis;not threatened by interactables at all, has great mobility with air dash combined with pole and can turtle for awhile due to respawning water spouts in the corner RiBBz22 Lex Luthor-Arkham Asylum Mess Hall;one of the best characters for taking advantage of the pig due to trait rev0lver Lobo-Fortress of Solitude Lab;big damage off of laser interactable Jaku2011 Nightwing-Wayne Manor Courtyard;background bounce, car bomb on left, and corner escape on right,and an overall good counterpick for power characters TakeAChance Gotham Alley;makes good use of dumpster in staff form Sajam Raven-Hall of Justice;unblockable robot setups for big damage in Demon Stance Blind_Man Scorpion-Metropolis Rooftops;good use of drones and can teleport to punish others using them ApocaLips Themescarya Temple;same reasoning but for lion headArkham Asylum Mess Hall;same reasons for pig and masks Jaku2011 Hall of Justice;roomba setups 1man3letters Batcave Crime Lab;makes good use of rocket and barrel interactables 1man3letters Shazam-Insurgency;EX Torpedo gets easy interactable setups due to placement of them Mikemetroid Joker's Asylum;freeze tube gives free trait activation into grab reset;flower is very good for his 50/50 game Heroic_Legacy Fortress of Solitude;laser allows free trait into combo Heroic_Legacy Sinestro-Fortress of Solitude;laser allows for certain strings to combo when they shouldn't and gets good shackle setups KRYS9984 Ferris Aircraft Hanger;able to camp turbine making his zoning game even more dangerous KRYS9984 Solomon GrundyStryker's Island;great use of interactables off of HKD setups, interactable uses stay grounded which means they can be punished by swamp hands anywhere, very long stage so able to maintain life lead easier with defense buff Mikemetroid Superman-Wayne Manor Courtyard;able to jail people in the corner to keep them from jumping out with car interactable; multiple interactables to give great meterless damage with trait xQUANTUMx Wonder Woman-Atlantis;background bounce leads to good stance switch combos and corner water gets 60 to 70% resets A F0xy Grampa Zod-Shipyard;barrels allow for death combos by looping them with trait AK Pig Of The Hut