Variant Aasimar

Villagers looked up into the sky, aghast as legions of winged cambion, evil tieflings, and foul demons and devils fought ever closer to the mountainside they resided upon. Few adventurers responding to their call had flight to counter this menace, and many of those were the brave, yet fragile, Aarakocra.

What they needed was someone like their guardian, the Aasimar Paladin, but who was not bound to the earth by shackles of gravity.

The Celestial-born and Sky-bound

The 5th Edition Dungeon Master's Guide uses the Aasimar, the children of celestials and humans, as a sample race (page 286), providing a background to these holy counterparts to their distant tiefling cousins.

In the Unearthed Arcana article, "That Old Black Magic," tieflings are given notable variants from the race as described in the Player's Handbook. In the Sword Coast Adventurer's Guide (page 118), some of them are even given wings! To give weight to the forces of Good, we have some variants for the half-angelic.

Standard Aasimar traits

Ability Score Increase Your Charisma increases by 2, your Wisdom score increases by 1.

Age Aasimar typically live as long as their human parent, though they tend to mature a few years sooner.

Alignment Aasimar tend to lean towards the good alignments, though there have been notable exceptions.

Size Aasimar tend to be built like well-proportioned humans. They are Medium creatures.

Speed Your base speed is 30 feet.

Darkvision Your celestial parent was blessed with greater than mortal vision, often innate truesight or similar. You, on the other hand, were caught reading under the covers as a child. You can see as well in dim light within 60 feet as humans can in bright light, and even in the darkness you can see as if it were dim light. You can't make out colors in the darkness, everything is in shades of gray.

Base Aasimar abilities

Celestial Resistance You have resistance to both necrotic and radiant damage.

Celestial Legacy You know the Light cantrip. When you attain 3rd level, you also may cast Lesser Restoration once. You regain the spell upon completing a long rest. Further, at 5th level, you gain the ability to cast daylight once as a 3rd level spell, regaining it upon completion of a long rest.

Languages You can speak, read, and write both Common and Celestial.

Options

Celestial Guardian

The half-human children of the officers of the forces of Light bring with them the natural ability to rally allies against their foes.

Inspirational You gain the Bardic Inspiration ability, usable once per long rest. If you have Bardic Inspiration from another source, this stacks with those other sources. Celestial Visage Leading a charge into battle, you use an action to hold your weapon high and shout. You and up to five others who you select gain immunity to fear for the next turn.

These abilities replace your standard Celestial Legacy trait.

Divine Scout

The forces of good have their own spies, sometimes settling down with a local to enjoy life and spread goodness while keeping a vigilant eye upon the forces of evil. The children of these masters of cloak and dagger attain some of the skills of their parents.

Ability Score Increase Divine Scout Aasimar gains one additional point of Intelligence instead of Wisdom.

Secretive Legacy Divine Scout Aasimar know the message cantrip. Upon reaching 3rd level, they may cast invisibility once per day, regaining it at the end of a long rest. On reaching 5th level, you may also cast sending once per day, regaining it at the end of a long rest. This replaces your standard Celestial Legacy trait.

Winged Aasimar

Wings You have wings sprouting from your back, giving you a flying speed of 30 feet. This replaces your Celestial Legacy trait.

/u/Moonpenny @ /r/UnearthedArcana