teharoil: teharoil: Joint Penalty: Reduces the number of chained enemies to 1, and you chain yourself to that enemy’s heart.

Deal +100% damage to that enemy, and when hitting them, provides a chance to heal HP based on damage dealt…

“Hey you. Yeah you. Specifically, exactly, particularly you. Don’t walk away from me okay. I’mma get’cha. Just hold still.” Again, this feels insanely impractical in PvP, and only viable when diving a raid boss.

Only applying 14 hits at max level before the link breaks, which can be broken by other players instantly who don’t receive the damage buff.

An attribute that needs to be hotkeyed and toggled. Recupero: No longer heals, but the buff duration is now 30 sec and it halves sprint stamina cost and reduces stamina consumption of Talio. ACTUALLY WORSE THAN USELESS. WHO EVEN DEVOTES POINTS INTO THIS? STAM PILLS BRO.

Or. You could just use Piercing Heart’s Heart Arrest debuff.

about linker’s, 100% damage is a huge bonus, even more since it should be able to boost up with linkers own skill that is a single target plus scout overall dash and cloaking you should not have any problem keeping up with your target or starting the combo on them,where i would agree that is not practical for longer fights it should be more than enough for a linker to stand up in pvp for short ones since would be easier to kill one target enemies in the end plus also increase linker’s overall 1vs1 pve battlers against bosses too so it bring’s linkers strong point without making it too OP all rounder for a support class.

About Recupero; the skill will have it’s duration on 30 sec!, so a lvl 1 would still have 30 sec, clearly mc made the skill a lvl 1 point “only” , since in the past the class already had a difficulty time having spare points for it as you stated yourself and one point for the skill should be viable for every one of them.

About the dagger, you seems to forget about all add’s damage that cloaking can bring to his first hit, clearly imc intention for this is for those players who likes to amass this bonus and now by the previous art system that said that once you unlock the art the skill would receive a new attribute bonus that can boost up to 4% perf level x10 +5 , overall is easier for a cloaking damage to give more than 50% raw brute damage and with the critical hit with a higher sfr skill like behead will make anyone hard to survive your opener in PVP, thus making the assassin a real assassin, strengthening even more the role of the class.

about monk’s overall attribute that seems to be one where many is not happy with it, let’s remember that as much you want to use DP to kill multiples enemies, it lacks AOE ratio and thus monk was more or less a single target DPS so this change by imc should have been with this in mind, when you are trying to fight multiples enemies and now you have energy blast for those situations.

Tankhime: Tankhime: )

Wow amazing, hunter is finally playable

If you wear full leather, the ai bugs out twice as often!

and yes, this is huge, even more for falconer(remember he also have new special pet with more slots too), remember there is a attribute that falconer-hunter takes the damage from pet’s to influence the final damage of their skills , and with some premium pet’s you can equip multiples items and weapons, having it doubled with this arts even more means that if you take that alt weapons (even more with all those trans events weapons ) and put in your hunter-falconer pet, it will boost the class damage by a lot, even with all bug ai that is also a lot better than the past, is still the biggest buff the classes ever received so far for someone who really invest in the class, or at least takes that super cheap trans 10 or trans 7-8 weapons that drops now and put in their PET. …

i think i already made my point with those examples while i do agree with your and most people’s overall impression so far, most of the complain i read here is that changes are not good enough because it have big disparities between each other and i do agree with it but i do believe that IMC really intend with it was again, not make a super all rounder class or buff every class but to strength the class main role even more and that is what they have been trying to do in the past few updates.

so looking by this angle i do think it was a good update , she really did right by most of those interaction , imc just need to tune it down or up for some classes so we can decrease the disparities between them, because as i said in my opinion this update more or less strengthener the strength main aspect of some classes, so a class that was already stronger, became even stronger with it in his main setting, where a class that was weak or in the middle section is still on it even now once we compare all of them.

Ps: teharoil, do not take the msg as personal; it just that when i’m writing it only you have give the impression so far, so i used it to explain a little my point of view.