The following is describing the initially published CID beta rules of SR2017: Use the final version of SR17 instead!

It’s no news that Steamroller 2017 is coming soon. It’s no news that SR2017 is tested in CID first either. But today the beta of the SR17 package has been released by PP! And with the exception of Recon (which debuted in SR2015) there are no old scenarios anymore — finally and thankfully! — The following guide should grant a quick access to the 6 scenarios and the 6 objectives of Steamroller 2017 Beta. (You might also like to learn about the new terrain setup methods.)

General Rules for All SR2017 Beta Scenarios!

Contesting — A player must control at least one model within a zone or within 4" of a flag to contest that zone or flag. Enemy objectives contest zones that they are within and flags within 4". — Warcasters, warlocks, inert warjacks, wild warbeasts, and models that are out of formation cannot contest. — Non-warcaster/non-warlock troopers in a warcaster/warlock unit can contest scenario elements.

— A player must control at least one model within a zone or within 4" of a flag to contest that zone or flag. Enemy objectives contest zones that they are within and flags within 4". — Warcasters, warlocks, inert warjacks, wild warbeasts, and models that are out of formation cannot contest. — Non-warcaster/non-warlock troopers in a warcaster/warlock unit can contest scenario elements. Zone: Control = 1 CP — A player controls a circular zone if he owns one or more warcasters, warlocks, or warrior models within it, and no opponent contests it. For a warrior unit to control a zone, all models in the unit still in play must be within the same zone. — A player controls a rectangular zone if he owns one or more warcasters, warlocks, warjacks, warbeasts, monstrosities, or battle engines within it, and no opponent contests it. Inert warjacks and wild warbeasts cannot control zones.

— A player controls a if he owns one or more warcasters, warlocks, or warrior models within it, and no opponent contests it. For a warrior unit to control a zone, all models in the unit still in play must be within the same zone. — A player controls a if he owns one or more warcasters, warlocks, warjacks, warbeasts, monstrosities, or battle engines within it, and no opponent contests it. Inert warjacks and wild warbeasts cannot control zones. Flag: Control = 1 CP — All flags are non-friendly, non-enemy models. They are incorporeal and stationary. Flags do not activate and cannot be targeted, damaged, moved, placed, or removed from play. A warbeast cannot choose a flag as its frenzy target. — A player controls a flag if he owns one or more warcaster or warlock models B2B with the flag and no opponent contests it. — If a warcaster/warlock model B2B with a flag is a member of a warcaster/warlock unit, to control the flag all models in the unit must also be within 4" of the flag.

— All flags are non-friendly, non-enemy models. They are incorporeal and stationary. Flags do not activate and cannot be targeted, damaged, moved, placed, or removed from play. A warbeast cannot choose a flag as its frenzy target. — A player controls a flag if he owns one or more warcaster or warlock models B2B with the flag and no opponent contests it. — If a warcaster/warlock model B2B with a flag is a member of a warcaster/warlock unit, to control the flag all models in the unit must also be within 4" of the flag. Enemy Objective: Destroyed/Removed from Play = 1 CP (once per objective) — Objectives are a model type used only in scenarios. The rules for these models appear on the corresponding objective cards. — Objectives are friendly Faction models to the player who owns them.

(once per objective) — Objectives are a model type used only in scenarios. The rules for these models appear on the corresponding objective cards. — Objectives are friendly Faction models to the player who owns them. Kill Box : Starting on the first player’s second turn , if a player ends his own turn with a friendly warcaster or warlock completely within 10" of any table edge , his opponent immediately scores 2 CP .

: Starting on the , if a player ends his own turn with a friendly warcaster or warlock completely within , his opponent immediately scores . Victory Conditions : The first player to earn 6 MORE control points than the opponent immediately wins the game via scenario victory.

: The first player to earn immediately wins the game via scenario victory. Fixed Game Length: At the end of the second player’s seventh turn, the game ends automatically.

1. The Pit II — Steamroller 2017 Beta

Steamroller 2017 Beta — The Pit II

2. Standoff — Steamroller 2017 Beta

Steamroller 2017 Beta — Standoff

3. Spread the Net — Steamroller 2017 Beta

Steamroller 2017 Beta — Spread the Net

4. Breakdown — Steamroller 2017 Beta

Steamroller 2017 Beta — Breakdown

5. Outlast — Steamroller 2017 Beta

Steamroller 2017 Beta — Outlast

6. Recon — Steamroller 2017 Beta

Steamroller 2017 Beta — Recon

Objectives — Steamroller 2017 Beta

Arcane Wonder

Null Zone — Enemy magic attacks targeting a friendly model within 4" of this model suffer –2 RNG.

Armory

Superior Ammunition — During your Control Phase, choose one Friendly Faction model within 4" of this model. That model’s weapons gain Damage Type: Magical for one round.

Bunker

Dugout — Enemy ranged attacks targeting this model or a friendly model B2B with this model suffer –2 RNG.

Effigy of Valor

Uplifting Presence — After resolving continuous effects during your Maintenance Phase, friendly knocked down models within 4" of this model stand up.

Fuel Cache

Caustic Chemicals — During your Control Phase, choose one Friendly Faction model within 4" of this model. That model’s weapons gain Continuous Effect: Fire for one round.

Stockpile

Surplus — During your Maintenance Phase, remove d3 damage points from friendly warjacks, warbeasts, and monstrosities B2B with this model.

General Rules for All Objectives