Coming from a recent dev blog...

About halfway through our first campaign, It became clear that we didn’t give ourselves enough time to prepare. From confusion about the “All in 1″ promotion and what that really meant, to our rushing to get it live before March ended, a few major details were missed or glossed over in our urgency. It was our crash course on all things Kickstarter. We’ve since gained a lot of advice and had people encouraging us to try again, this time with a full 30 day campaign and revamped goals/rewards. Our original funding goal was based on our ideal year-long road map for development, a full package including: a brand new game engine, the Android port, the fully completed adventure mode, and any associated equipment/living expenses. But that amount proved to be incompatible with our uniquely short 1 week funding duration. For this refreshed Kickstarter, we’re splitting our goal into stages, just to ensure we can at the very least fund the most important part: the new engine. The rest will be up to our backers! With the ultimate prize being a version for the Nintendo Switch. In our first campaign, that Switch stretch goal ended up being an unexpected focal point for peoples excitement. So in our new campaign, we’re happy to announce that we’ll be prioritizing the Switch version as soon as we launch on Android. This means the stretch goal will also be much lower and hopefully obtainable!