Ownership isn’t real in games… yet

Some gamers spend as much money and certainly as much time in their games lives as they do in their real (physical world) lives. By now, we all have some sort of version of a digital twin loaded online — and some people’s digital twins are living full and prosperous lives of stardom, fortune, risk and adventure — through the games they play. They are managing the world’s greatest sports teams, fighting epic battles and building towering worlds with ever-expanding horizons. But until now, one of the main lines of separation between the digital world self and the real world self has been drawn along the issue of asset ownership.

The recent outrage over the decision by the creators of Fortnite (more than 40m players worldwide) to remove a popular weapon from play is evidence of the frustration that emerges around this issue of ownership. The pain is real — with players threatening to ditch the game and generally feeling robbed. The emotional response is understandable because, as a player, that was your gun, your call, your hard work. Essentially in-game assets belong to the game’s publisher and the bottom line is that gamers have no real rights over these items.

A change is coming

We believe that the time has come for this to change, that decentralising ownership is the natural next step in the games industry and that blockchain makes this revolutionary change possible.

According to recent findings (Superdata 2017) $82billion of a total $108.4 billion generated by the games industry revenue was raised through free-to-play mobile games. 78% of total games revenue is spent on DLC (downloadable content) and virtual items. That’s a lot of investment from players — with return on investment being limited to the in-game experience. Thanks to blockchain tech, it no longer has to be this way.

Canny investors are betting big on what Frank Fu (who recently invested $2million to assist the build of a blockchain-enabled fantasy sports platform) calls the inevitable union of blockchain and games. Fu told Forbes magazine, “Blockchain technology is the solution we are all looking for, due to the decentralized network and capability to record each transaction to combat fraud. That actually can trigger the gaming industry’s next evolution.”

The issue of fraud is writ large in the games world and has been since inception — without authentic ownership of assets, players are forced to trade through a complicated, often forbidden, process fraught with challenges. Blockchain’s decentralised ledger flips the games environment by making fraud difficult and ownership easy.

We’re up for the challenge

So far blockchain-enabled games haven’t exactly wowed the game-playing public. To a large extent because the blockchain aspect overrides the enjoyment aspect. Our goal is to introduce the opt-in blockchain component of our game in a seamless way without undermining the pure pleasure of play. In April 2019 we’ll be launching a new game to take our massively popular Stick Cricket games (450K daily active users) to the next level. Players will be able to truly own, loan and trade game assets — without interference from us, the publisher.

To really understand what we’re so excited about and what you could be so excited about: sign up for our White Paper by visiting cricket.sticksports.io

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