Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2014-04-23 13:24:17 #1261



http://steamcommunity.com/sharedfiles/filedetails/?id=128746588



His current guide for Lane seems old and oudated Might do a mid Sniper that maxes Shrapnel and gets bottle/Aquila. Not sure if there is a real demand for it yet.His current guide for Lane seems old and oudated https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Firebolt145 Profile Joined May 2010 Lalalaland 12000 Posts Last Edited: 2014-04-23 13:36:39 #1262 If you're not going to invest more than one point in Flameguard then that point is useless. Flameguard doesn't do anything at level 1 and the point would be far more useful in SoF instead.



BKB definitely needs to be in Situational for all Ember builds. As much as you prefer to avoid it, there are games where it is crucial. Moderator

LuckoftheIrish Profile Joined November 2011 United States 1906 Posts #1263 I think your guide would be better off with a QW Invoker rather than a QE. I'm not saying your guide is bad or anything, just that QW is much more conventional to play. Playing QE optimally requires getting the most out of your Sunstrikes, which requires either a level of coordination that doesn't exist in pubs or unbelievable map awareness, since you have to be ready to throw a SS down any time one of your allies engages on another hero. Being that switched on is a pretty QE Invoker specific skill, so to play that build well you really need enough experience with it that you don't need the guide.



QW doesn't require that level of hyper-awareness and is a much better choice for someone who picks up the hero for the first time. It feels much more like playing every other hero. On Twitter @GosuGamers_LotI | Grubby has a huge head!

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #1264 On April 23 2014 23:35 LuckoftheIrish wrote:

I think your guide would be better off with a QW Invoker rather than a QE. I'm not saying your guide is bad or anything, just that QW is much more conventional to play. Playing QE optimally requires getting the most out of your Sunstrikes, which requires either a level of coordination that doesn't exist in pubs or unbelievable map awareness, since you have to be ready to throw a SS down any time one of your allies engages on another hero. Being that switched on is a pretty QE Invoker specific skill, so to play that build well you really need enough experience with it that you don't need the guide.



QW doesn't require that level of hyper-awareness and is a much better choice for someone who picks up the hero for the first time. It feels much more like playing every other hero.



I'll do that right now! I'll do that right now! https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #1265 On April 23 2014 22:35 Firebolt145 wrote:

If you're not going to invest more than one point in Flameguard then that point is useless. Flameguard doesn't do anything at level 1 and the point would be far more useful in SoF instead.



BKB definitely needs to be in Situational for all Ember builds. As much as you prefer to avoid it, there are games where it is crucial.



Yeah, I saw the scaling and figured it wasn't worth it, but I figured one point in it would be enough ):



Done/Done Yeah, I saw the scaling and figured it wasn't worth it, but I figured one point in it would be enough ):Done/Done https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2014-04-23 14:53:01 #1266



--- Hoping to rework Witch Doctor as I feel his entire item build is lopsided:



Ember Spirit (lane)

New Skill Build: Q W E E E R E W W W R Q Q Q (1. Flame Guard 2. Sleight of Fist 3. Searing Chains)

Moved Assault Cuirass to Situational Items

Moved Daedalus to Extension Items

Added Descriptions for Daedalus, Desolator, Battlefury

Updated Descriptions for Assault Cuirass

Added Battlefury #2 in Core Items

Moved Desolator to Situational Items

Added Poor Man's Shield to Situational Items



Spirit Breaker

Added Urn of Shadows to Situational Items



Undying

Added Magic Wand to Early Game



Nyx Assassin (middle)

Removed Mekansm

Removed Drums of Endurance

Added Shiva's Guard to Extension Items

Added Ghost Scepter to Situational Items

Added Heaven's Halberd to Situational Items



Ogre Magi

Moved Urn of Shadows to Core Items



Gyrocopter

New Skill Build: Q E W Q E E R E Q Q Q W W W (1. Flak Cannon 2. Rocket Barrage 3. Homing Missile)

Added Yasha to Situational Items

Added Descriptions for Yasha

Moved Monkey King Bar to Extension Items

Moved Black King Bar to Core Items



Overall, I find it is difficult to play Gyrocopter. Either I can get MKB by 24-25 minutes, or I get ganked a lot to eventually never get it and can't find any sort of 'middle-ground' items to compensate -- suggestions?



Jakiro

Added Urn of Shadows to Situational Items

Added Descriptions for Urn of Shadows



Shadow Demon

Added Urn of Shadows to Core Items

Moved Mekansm to Situational Items



Rubick

Added Urn of Shadows to Core Items



Phantom Lancer

New Skill Build: Q W Q E Q R Q E E E R W W W R (1. Spirit Lance 2. Doppelwalk 3. Juxtapose)

Starting Items: Stout Shield, Clarity x2, Tango, Iron Branch x3



Necrolyte

New Skill Build: W Q E Q Q R Q E E E W R W W W



Tiny (Middle)

New Skill Build: Q W Q W Q R W W Q E R E E E (1. Toss 2. Avalanche 3. Craggy Exterior)



Thanks Decency on Reddit



Tiny (Lane)

New Skill Build: Q W Q W Q R W W Q E R E E E (1. Toss 2. Avalanche 3. Craggy Exterior)



Thanks Decency on Reddit



Witch Doctor

Added Urn of Shadows to Situational Items



Spectre

Added Magic Wand to Core Items



Treant

Added Magic Wand to Early Game



Tusk

Added Bottle to Early Game



He needs it, I find he really can't do much without bottle



Venomancer

Added Urn of Shadows to Core Items



Lycan

Added Quelling Blade to Starting Items

Moved Ring of Protection to Starting Items

Added Ring of Basilius to Early Game

Added Another Sobi Mask to Early Game [Medallion of Courage]

Moved Medallion of Courage to Early Game

Removed Boots



Invoker

Reworked Skill Build: E Q R E E W Q E Q Q R R E E E W R W Q Q Q W W W W (1. Exort 2. Quas 3. Invoke 4. Wex)

Removed Bottle

Moved Eul's Scepter of Divinity to Core Items

Moved Drums of Endurance to Situational Items

Added Ghost Scepter to Situational Items

Created Extension Items Tab

Moved Scythe of Vyse to Extension Items

Moved Aghanim's Scepter to Extension Items

Added Refresher Orb to Extension Items

Added Eye of Skadi to Extension Items

Added Descriptions for Chaos Meteor, Alacrity, Blades of Attack, Eul's Scepter of Divinity, Black King Bar, Refresher Orb, Eye of Skadi -- I have SD has Force Staff as core already, I figured there'd be other core items.--- Hoping to rework Witch Doctor as I feel his entire item build is lopsided: Witch Doctor New Skill Build: Q W E E E R E W W W R Q Q Q (1. Flame Guard 2. Sleight of Fist 3. Searing Chains)Moved Assault Cuirass to Situational ItemsMoved Daedalus to Extension ItemsAdded Descriptions for Daedalus, Desolator, BattlefuryUpdated Descriptions for Assault CuirassAdded Battlefury #2 in Core ItemsMoved Desolator to Situational ItemsAdded Poor Man's Shield to Situational ItemsAdded Urn of Shadows to Situational ItemsAdded Magic Wand to Early GameRemoved MekansmRemoved Drums of EnduranceAdded Shiva's Guard to Extension ItemsAdded Ghost Scepter to Situational ItemsAdded Heaven's Halberd to Situational ItemsMoved Urn of Shadows to Core ItemsNew Skill Build: Q E W Q E E R E Q Q Q W W W (1. Flak Cannon 2. Rocket Barrage 3. Homing Missile)Added Yasha to Situational ItemsAdded Descriptions for YashaMoved Monkey King Bar to Extension ItemsMoved Black King Bar to Core ItemsAdded Urn of Shadows to Situational ItemsAdded Descriptions for Urn of ShadowsAdded Urn of Shadows to Core ItemsMoved Mekansm to Situational ItemsAdded Urn of Shadows to Core ItemsNew Skill Build: Q W Q E Q R Q E E E R W W W R (1. Spirit Lance 2. Doppelwalk 3. Juxtapose)Starting Items: Stout Shield, Clarity x2, Tango, Iron Branch x3New Skill Build: W Q E Q Q R Q E E E W R W W WNew Skill Build: Q W Q W Q R W W Q E R E E E (1. Toss 2. Avalanche 3. Craggy Exterior)New Skill Build: Q W Q W Q R W W Q E R E E E (1. Toss 2. Avalanche 3. Craggy Exterior)Added Urn of Shadows to Situational ItemsAdded Magic Wand to Core ItemsAdded Magic Wand to Early GameAdded Bottle to Early GameAdded Urn of Shadows to Core ItemsAdded Quelling Blade to Starting ItemsMoved Ring of Protection to Starting ItemsAdded Ring of Basilius to Early GameAdded Another Sobi Mask to Early Game [Medallion of Courage]Moved Medallion of Courage to Early GameRemoved BootsReworked Skill Build: E Q R E E W Q E Q Q R R E E E W R W Q Q Q W W W W (1. Exort 2. Quas 3. Invoke 4. Wex)Removed BottleMoved Eul's Scepter of Divinity to Core ItemsMoved Drums of Endurance to Situational ItemsAdded Ghost Scepter to Situational ItemsCreated Extension Items TabMoved Scythe of Vyse to Extension ItemsMoved Aghanim's Scepter to Extension ItemsAdded Refresher Orb to Extension ItemsAdded Eye of Skadi to Extension ItemsAdded Descriptions for Chaos Meteor, Alacrity, Blades of Attack, Eul's Scepter of Divinity, Black King Bar, Refresher Orb, Eye of Skadi https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #1267 NEW GUIDE

Ember Spirit (Middle)



Skill Build: Q W Q W Q R Q W W E R E E E (1. Searing Chains 2. Sleight of Fist 3. Flame Guard)

Starting Items: Stout Shield, Tangos, Iron Branch x3

Early Game: Bottle, Boots, Magic Wand

Core Items: Phase Boots, Drums of Endurance, Battlefury, Battlefury

Situational Items: Poor Man's Shield, Assault Cuirass, Desolator, Monkey King Bar, Black King Bar

Extension Items: Daedalus, Abyssal Blade



NEW GUIDE

Axe (Jungle)



Skill Build: E Q E W E R E Q Q Q R W W W (1. Counter Helix 2. Berserker's Call 3. Battle Hunger)

Starting Items: Stout Shield, Tangos x2, Iron Branch x2

Early Game: Tranquil Boots, Magic Wand

Core Items: Blink Dagger, Hood of Defiance

Situational Items: Vanguard, Pipe of Insight, Black King Bar

Extension Items: Blade Mail, Heart of Tarrasque, Shiva's Guard



NEW GUIDE

Nyx Assassin



Skill Build: Q E Q W Q R Q E E E W W W (1. Impale 2. Spiked Carapace 3. Mana Burn)

Starting Items: Courier/Ward, Iron Branch x3, Clarity x2, Tangos

Early Game: Ring of Basilius, Boots, Magic Wand

Core Items: Arcane Boots, Urn of Shadows, Blink Dagger

Utility Items: Flying Courier, Wards & Sentries, Dust of Appearance, Gem of True Sight, Smoke of Deceit

Situational Items: Drums of Endurance, Book of Necromonicon, Vladmir's Offering, Mekansm, Ghost Scepter

Extension Items: Scythe of Vyse, Eth. Blade, Shiva's Guard

Skill Build: Q W Q W Q R Q W W E R E E E (1. Searing Chains 2. Sleight of Fist 3. Flame Guard)Starting Items: Stout Shield, Tangos, Iron Branch x3Early Game: Bottle, Boots, Magic WandCore Items: Phase Boots, Drums of Endurance, Battlefury, BattlefurySituational Items: Poor Man's Shield, Assault Cuirass, Desolator, Monkey King Bar, Black King BarExtension Items: Daedalus, Abyssal BladeSkill Build: E Q E W E R E Q Q Q R W W W (1. Counter Helix 2. Berserker's Call 3. Battle Hunger)Starting Items: Stout Shield, Tangos x2, Iron Branch x2Early Game: Tranquil Boots, Magic WandCore Items: Blink Dagger, Hood of DefianceSituational Items: Vanguard, Pipe of Insight, Black King BarExtension Items: Blade Mail, Heart of Tarrasque, Shiva's GuardSkill Build: Q E Q W Q R Q E E E W W W (1. Impale 2. Spiked Carapace 3. Mana Burn)Starting Items: Courier/Ward, Iron Branch x3, Clarity x2, TangosEarly Game: Ring of Basilius, Boots, Magic WandCore Items: Arcane Boots, Urn of Shadows, Blink DaggerUtility Items: Flying Courier, Wards & Sentries, Dust of Appearance, Gem of True Sight, Smoke of DeceitSituational Items: Drums of Endurance, Book of Necromonicon, Vladmir's Offering, Mekansm, Ghost ScepterExtension Items: Scythe of Vyse, Eth. Blade, Shiva's Guard https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Sn0_Man Profile Joined October 2012 Tebellong 31461 Posts #1268



thats not very common though. One point in flameguard is busted if they can't cancel it...thats not very common though. Moderator SCIENTISTS BAFFLED | 3275929302

Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2014-04-24 08:14:24 #1269 Damn, I ran the numbers early and we're 15,989,034. I think if I wait until tomorrow's official count, we will hit 16 million subscribers



edit: just hit 16.15 million subscribers

about 135,754 new subscribers average https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Laserist Profile Joined September 2011 Turkey 2891 Posts #1271 Hey Torte,



I experimented a lot about axe in jungle particularly these days. Mostly I try to refine the build rather than winning, here is my thoughts.



As starters, i buy stout+tango+armor ring into fast tranquils. I don't like double tango since it delays the tranquils and with that it is possible to stay %70 all the time. You have to use boots drop technique. Another point is you have to go base or use courier to take the armor ring which is the only part that you can't buy from side shop. One tango gives you ~7.15 hp/s and boots give 12 hp/s and it is charge-less. One set is enough with careful jungling(either you can choke point strong creeps and stack medium camps).



I see no use of magic wand since you'll spend your early game in jungle, hardly accumulate and charges.



Hood core is questionable. I'd exchange it with vanguard considering this is a pub guide. I feel axe is not tanky enough considering he is a taunt hero. After blink, if I rush anything other than a tanky item(hood is tanky sure but i dunno), I feel short on hp(get the kill but die in the process kind of).



For the ability build, call has definitely no use in jungle. It is 2 sec at level 1, but the creeps you have hard time to kill take several seconds to kill so it doesn't provide any use. Add tranquil regen between camps.



Considering no mana usage while in jungle, I take first 2 points on Hunger and help easy line when I am near. With correct timing, it turns the game hell for the offlaner. At level 6, I am 1-2-2-1. Call seems a bit short but 2 seconds is not that short comparing 2.4 seconds(level 2 call). It helps positioning for teammates and provide enough helix imo. Then I max helix & call.

What I prefer to do next is, after blink, next 650 gp doesn't provide you that much, since you already build your core. I buy bottle to increase my activity. Hp between fights hardly a problem at this point but mana is very short. Bottle allows you to be more aggressive.



Take my words with a grain of salt, since I live in trench.

“Are you with the Cartel? Because you’re definitely an Angel.”

shimizu Profile Joined April 2014 Brazil 1 Post #1272 There is one thing bothering me about the phoenix guide, you suggest getting only one level on icarus dive until you max fire spirit and sun ray, while this would make sense for other heroes, icarus dive from level 1 to level 2 TRIPLES its dps, it would be more effective to get a second level on it and then going to max sun ray.

Sn0_Man Profile Joined October 2012 Tebellong 31461 Posts Last Edited: 2014-04-24 14:31:51 #1273 On April 24 2014 23:13 shimizu wrote:

There is one thing bothering me about the phoenix guide, you suggest getting only one level on icarus dive until you max fire spirit and sun ray, while this would make sense for other heroes, icarus dive from level 1 to level 2 TRIPLES its dps, it would be more effective to get a second level on it and then going to max sun ray.

What you mean is that it raises the damage from 40 ->120, which isn't much help since icarus dive is your escape not a nuke and we are talking about a point you are allocating at level 4 or later, when the small damage increase is not as relevant as points in his other skills.



Think of icarus dive like ember spirit ultimate: the first point is amazing and technically its a nuke but there's no point in levelling it for nuke damage because they key utility is mobility. Only once your other skills are maxed do you come back to fill in the dive points. What you mean is that it raises the damage from 40 ->120, which isn't much help since icarus dive is your escape not a nuke and we are talking about a point you are allocating at level 4 or later, when the small damage increase is not as relevant as points in his other skills.Think of icarus dive like ember spirit ultimate: the first point is amazing and technically its a nuke but there's no point in levelling it for nuke damage because they key utility is mobility. Only once your other skills are maxed do you come back to fill in the dive points. Moderator SCIENTISTS BAFFLED | 3275929302

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #1274 On April 24 2014 23:13 shimizu wrote:

There is one thing bothering me about the phoenix guide, you suggest getting only one level on icarus dive until you max fire spirit and sun ray, while this would make sense for other heroes, icarus dive from level 1 to level 2 TRIPLES its dps, it would be more effective to get a second level on it and then going to max sun ray.



Hey, you make a good point on damage; however Icarus Dive's true potential is in its slow. Whether at Level 1 or Level 4, what Icarus Dive offers as its main point is kept the same. That's why we level everything else that has a greater flexible potential and usage. Hey, you make a good point on damage; however Icarus Dive's true potential is in its slow. Whether at Level 1 or Level 4, what Icarus Dive offers as its main point is kept the same. That's why we level everything else that has a greater flexible potential and usage. https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2014-04-24 14:36:56 #1275 On April 24 2014 18:37 Laserist wrote:

Hey Torte,



I experimented a lot about axe in jungle particularly these days. Mostly I try to refine the build rather than winning, here is my thoughts.



As starters, i buy stout+tango+armor ring into fast tranquils. I don't like double tango since it delays the tranquils and with that it is possible to stay %70 all the time. You have to use boots drop technique. Another point is you have to go base or use courier to take the armor ring which is the only part that you can't buy from side shop. One tango gives you ~7.15 hp/s and boots give 12 hp/s and it is charge-less. One set is enough with careful jungling(either you can choke point strong creeps and stack medium camps).



I see no use of magic wand since you'll spend your early game in jungle, hardly accumulate and charges.



Hood core is questionable. I'd exchange it with vanguard considering this is a pub guide. I feel axe is not tanky enough considering he is a taunt hero. After blink, if I rush anything other than a tanky item(hood is tanky sure but i dunno), I feel short on hp(get the kill but die in the process kind of).



For the ability build, call has definitely no use in jungle. It is 2 sec at level 1, but the creeps you have hard time to kill take several seconds to kill so it doesn't provide any use. Add tranquil regen between camps.



Considering no mana usage while in jungle, I take first 2 points on Hunger and help easy line when I am near. With correct timing, it turns the game hell for the offlaner. At level 6, I am 1-2-2-1. Call seems a bit short but 2 seconds is not that short comparing 2.4 seconds(level 2 call). It helps positioning for teammates and provide enough helix imo. Then I max helix & call.

What I prefer to do next is, after blink, next 650 gp doesn't provide you that much, since you already build your core. I buy bottle to increase my activity. Hp between fights hardly a problem at this point but mana is very short. Bottle allows you to be more aggressive.



Take my words with a grain of salt, since I live in trench.





I'll take a look at Invoker and Axe Jungle later tomorrow or today >_<



From the first read, it looks like with this build that you are not ganking bot lane at all since you don't get Berserker's Call ): -- Not sure if Battle Hunger or Berserker's Call is better especially since you can use Berserker's Call to avoid any hits if ganked at mid [just in case they are auto-attacking you]. I'll have to try both ways myself!



youre right with magic wand, i'll delay it further



Soul Ring could be useful idea as well, just throwing my thoughts out there! I'll take a look at Invoker and Axe Jungle later tomorrow or today >_ https://twitter.com/#!/TorteDeLini (@TorteDeLini)

LuckoftheIrish Profile Joined November 2011 United States 1906 Posts #1276 On April 24 2014 23:34 Torte de Lini wrote:



Gyrocopter

New Skill Build: Q E W Q E E R E Q Q Q W W W (1. Flak Cannon 2. Rocket Barrage 3. Homing Missile)

Added Yasha to Situational Items

Added Descriptions for Yasha

Moved Monkey King Bar to Extension Items

Moved Black King Bar to Core Items



Overall, I find it is difficult to play Gyrocopter. Either I can get MKB by 24-25 minutes, or I get ganked a lot to eventually never get it and can't find any sort of 'middle-ground' items to compensate -- suggestions?







I find Shadow Blade to be a pretty decent middle-ground item. The damage and attack speed aren't, like, amazing, but Gyro with Phase/SB(/Drums or Aquila) actually does reasonable damage in the midgame. Invis is a crap way to escape a gank, but it's not bad for keeping yourself from being ganked in the first place. You can stay just that little bit longer and go just a little bit deeper knowing you can invis to an unexpected spot and TP out. I find Shadow Blade to be a pretty decent middle-ground item. The damage and attack speed aren't, like, amazing, but Gyro with Phase/SB(/Drums or Aquila) actually does reasonable damage in the midgame. Invis is a crap way to escape a gank, but it's not bad for keeping yourself from being ganked in the first place. You can stay just that little bit longer and go just a little bit deeper knowing you can invis to an unexpected spot and TP out. On Twitter @GosuGamers_LotI | Grubby has a huge head!

baeric Profile Joined October 2010 Germany 26 Posts #1277



Cheers Just wanted to say that I use your guides a lot and they are really goodCheers

TheYango Profile Joined September 2008 United States 10886 Posts Last Edited: 2014-04-24 15:45:40 #1278 On April 24 2014 23:34 Torte de Lini wrote:

Soul Ring could be useful idea as well, just throwing my thoughts out there!

Soul Ring is only useful for Hunger max. Helix+Call max doesn't expend mana fast enough for Soul Ring to be necessary, especially since Blink Dagger costs no mana anymore.



Soul Ring is only useful for Hunger max. Helix+Call max doesn't expend mana fast enough for Soul Ring to be necessary, especially since Blink Dagger costs no mana anymore. On April 24 2014 23:42 LuckoftheIrish wrote:

I find Shadow Blade to be a pretty decent middle-ground item. The damage and attack speed aren't, like, amazing, but Gyro with Phase/SB(/Drums or Aquila) actually does reasonable damage in the midgame. Invis is a crap way to escape a gank, but it's not bad for keeping yourself from being ganked in the first place. You can stay just that little bit longer and go just a little bit deeper knowing you can invis to an unexpected spot and TP out.

If you're going Lothar's, I actually dislike maxing Flak Cannon over Rocket Barrage though. Lothar's enables solo killing on that hero with a charge missile out of vision->Lothar->auto->ult->Barrage combo, but with only rank 1 missile and rank 1 Barrage, the burst damage isn't that high. I'd go 4-1-1 if you're getting Lothar's as your first major item. If you're going Lothar's, I actually dislike maxing Flak Cannon over Rocket Barrage though. Lothar's enables solo killing on that hero with a charge missile out of vision->Lothar->auto->ult->Barrage combo, but with only rank 1 missile and rank 1 Barrage, the burst damage isn't that high. I'd go 4-1-1 if you're getting Lothar's as your first major item. Moderator

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #1279 On April 25 2014 00:33 baeric wrote:

Just wanted to say that I use your guides a lot and they are really good



Cheers Just wanted to say that I use your guides a lot and they are really goodCheers



Thank you very much!



To do: Invoker build.

Recheck Axe Jungle

Fix BM Middle so Bird is at level 2

Thank you very much!To do: Invoker build.Recheck Axe JungleFix BM Middle so Bird is at level 2 https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2014-04-25 09:11:37 #1280 Beastmaster (middle)



New Skill Build: Q W Q E Q R Q W W W R E E E R (1. Wild Axes 2. Call of the Wild 3. Inner Beast)

Added Drums of Endurance to Situational

Added Shiva's Guard to Extension Items



Axe (jungle)



New Skill Build: E Q E W E R E Q Q Q R W W W (1. Counter Helix 2. Battle Hunger 3. Berserker's Call)

Remove Tangos from Starting Items

Removed 2x Iron Branch from Starting Items

Added Ring of Protection to Starting Items

Added Description for Tranquil Boots

Added Scythe of Vyse to Extension Items

Moved Blademail to Core Items

Added Urn of Shadows as Situational Items



Bristleback

Moved Medallion to Core Items



Should I include Vanguard on Bristleback/Axe (Jungle)/Axe (Lane)?? I can't decide if we should for at least Jungle Axe since he isn't going Mek or at least Bristleback because we have them going full Hood of Defiance



I put it for situational for Axe. I have it for a lot of heroes as an obligatory initial pick-up like Undying, Bristleback and Axe (Jungle) New Skill Build: Q W Q E Q R Q W W W R E E E R (1. Wild Axes 2. Call of the Wild 3. Inner Beast)Added Drums of Endurance to SituationalAdded Shiva's Guard to Extension ItemsNew Skill Build: E Q E W E R E Q Q Q R W W W (1. Counter Helix 2. Battle Hunger 3. Berserker's Call)Remove Tangos from Starting ItemsRemoved 2x Iron Branch from Starting ItemsAdded Ring of Protection to Starting ItemsAdded Description for Tranquil BootsAdded Scythe of Vyse to Extension ItemsMoved Blademail to Core ItemsAdded Urn of Shadows as Situational ItemsMoved Medallion to Core ItemsShould I include Vanguard on Bristleback/Axe (Jungle)/Axe (Lane)?? I can't decide if we should for at least Jungle Axe since he isn't going Mek or at least Bristleback because we have them going full Hood of DefianceI put it for situational for Axe. I have it for a lot of heroes as an obligatory initial pick-up like Undying, Bristleback and Axe (Jungle) https://twitter.com/#!/TorteDeLini (@TorteDeLini)

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