This is really great! It’s a lot of fun to play. The controls are tight and responsive, and the graphics are fantastic. The randomly generated levels give a lot of variety, and the whip is really satisfying to use. It seems like that the challenges you encounter are (mostly) fair, but sometimes three or four things come together to make some tricky situations. For example, I was standing on a cliff, a coyote was directly underneath on a thin ledge, and a snake was across the chasm. As soon as I jumped across the gap I got bounced back across by knockback and lost all my health as the coyote kept bouncing me around. Still a lot of fun though!

One thing that would make some challenges feel less unfair (especially tumbleweeds), is if the screen scrolled a little further forward. The player has to walk two thirds of the way across the screen before it starts scrolling, and tumbleweeds come in super fast, sometimes higher than the whips so you have to jump and whip it. Not a big issue, but I felt like I took a lot of cheap hits from tumbleweeds.

Also, I don’t know if anybody else felt this way, but the buttons felt backwards for me. It felt a lot more natural for me to use A to whip and B to jump, and it felt really confusing having it the other way round. I went into the source and flipped the buttons, and it seemed a lot more natural to me. Yay open source!

My best score so far (using the flipped buttons) is 571.