Delays + Development Downtime:

We want to take a moment to thank everyone for their patience. Our team has been working hard behind the scenes to continually refine and improve our esports mice. Our goal these past several months has been to invest heavily into the engineering/tech/manufacturing that goes into our mice, and we feel very confident our upcoming lineup will set new standards in esports.

Now onto the juicy info everyone has been waiting for:





Classic Ergo 2016 Spring Edition:

Release Date: 5/20

Changes + Improvements:

The Classic Ergo is still the fan favorite in our lineup for both pro players and amateurs. Due to this realization we ditched plans to move it to the back-burner and instead have invested heavily into making sure it remains a go to choice for esports athletes.

The Classic Ergo has undergone not only a tooling/engineering design overhaul but also a QC and manufacturing change as well. The main goal for this was to improve click consistency and feel.

The left and right clicks will have the most noticeable improvements. With rattle eliminated and click travel perfected, we expect click inconsistencies to go from ~11% to less than ~2%. This in conjunction with manufacturing and qc changes leads us to expect nothing but great feeling clicks on these main switches.

The side switches have also been changed. The main goal here was to get a feel closer to the omron switch, while also retaining some firmer tactility. To do this we are using an all new switch in addition to a tooling/mold overhaul.





Tournament Pro 2016 Summer Edition:

Release Date: 6/15

The tournament pro was released not too long ago to immediate acclaim from many gamers, but there were some small tweaks that needed to be made.

The clicks on the tournament pro have had their tooling/design redone completely to reduce the rattle and play that was evident on the first release. Additionally the tournament pro will receive the same QC/manufacturing changes as the classic ergo.

On top of this we have reduced the LED intensity, and also addressed the light bleed that was evident on some units.





Scream One:

Release Date:

6/15 early release for esports pros + press

7/10 public release





The Scream One has undeniably taken a large part of our time and engineering efforts. Due to the fact that we have been developing the mouse with every line of firmware code taken into account, designing an all new PCB, schematics, new MCU….. we ended up with much more that we could micromanage, perfect, and optimize. This lead to bigger delays than we initially expected.

We are happy to say that the engineering on the scream one is complete, the firmware is done, and it is being prepped for production. Below are some of the performance features and testing that went into the mouse:





Scream One Engineering:

While many know the scream one will come standard with 1ms polling, we also took a long time perfecting the button polling. Specifically the debounce code.

We are happy to have achieved 1ms button polling with no debounce count on press with our debounce logic. Initially we ran into some issues with simultaneous button logic, buggy delays, etc… but our engineers didn’t stop until the click logic was optimized.

In lab tests we were able to consistently outperform the classic ergo (already an extremely low click latency mouse). What this means for the end user is that the Scream One is going to register clicks faster than any esports mouse you put it up against.

Another aspect of polling that took up some unforeseen time was the mousewheel polling. We came to realize that wheel polling in conjunction with the encoder used had a huge impact on a gamers ability to bunny hop in CS:GO. It’s no surprise then that this took a lot of ingame testing with our pros to get the encoder logic just right.

The largest chunk of engineering time with respect to the Scream One was due to us wanting to perfect the all new 3360 sensor. The final results have been remarkable. There is a readable register for surface quality on the 3360 so our engineers were able to test exactly how well our implementation was performing. Initially we were only getting average results…. but with a change to the sensor current resistor we got the results to near perfect!!

Lastly there were some minor features we implemented:

There is a new glitch detection on the DPI button. So what this means is that when the sensor is tracking (the mouse is being moved) the dpi can not be changed…. It can only be changed when the mouse is still….

Also we added the ability to do complete firmware overhauls on the field with a handy little switch on the pcb.





Keep in mind the scream one will share the same improvements from the tournament pro as well, including click rattle reduction and light improvements. In fact the scream one utilizes SMT led’s to further reduce weight and led intensity.

All previous design and tooling improvements we mentioned in the last post still are happening as well: lighter weight, daughter pcb for side switches, etc…









Final Note:

Once again thank you to everyone for patiently waiting as we refine and develop our mice. We plan to continue to grow along side esports, and redefine what an esports mouse is to every athlete out there!