Grand Theft Auto V is designed to be fun, says Rockstar. Sounds like a no-brainer, but that little bit of PR buzztalk says a lot more than you may think.

When you examine fun as a motivator versus the more common justifications given for game design these days, you get a good sense as to where a developer's loyalties lie. Does a game care about your enjoyment after you've bought a game, or does it just care that you bought it?

Jim Sterling is The Escapist's reviews editor and produces Movie Defense Force and Jim & Yahtzee's Rhymedown Spectacular, alongside Jimquisition. He also hosts The Dismal Jesters podcast, and does videos on his stupid YouTube channel. He wears good quality ties, not great, but nice enough.