In a recent interview with CVG , Ubisoft Montreal's Vice President of Creative Lionel Raynaud discussed the studio's plans for the eventual Watch Dogs sequel, noting its reception mirrors that of the first Assassin's Creed.

"We had a lot of flaws in the replayability of gameplay loops and you could feel that the game [Assassin's Creed] was a first iteration. At the time, there was clear potential but it was not easy to know it was going to become the franchise that it is today," Raynaud said. "It's the same thing with Watch Dogs: it was difficult to do everything at the right level, which is why we took more time."Raynaud went on to explain that the studio is already looking to address the flaws of Watch Dogs, promising a "radical" approach to changing some of them in its sequel."There are flaws, obviously. We absolutely want to tackle these flaws and surprise players, and the way to tackle some of those flaws is going to be quite radical. There are parts of the game that will need to change," he explained. "We have this ambition to have games that are worlds with systems that offer more agency and freedom for players, that allow them to discover the world in the way they want. We want them to be less narrative or character driven and more creative, with more choices for the player."He noted that this was "quite a high ambition," also explaining that it would require the studio to "develop technologies" they didn't have for the first game."...this combined with fixing and refining what worked well is probably the way to go for Watch Dogs 2," he said.A few months back, a possible New Jersey setting for the Watch Dogs sequel was teased by a mysterious Tweet from Ubisoft, although this has not yet been confirmed.Releasing earlier this year, Watch Dogs broke sales records by selling 4 million copies in its first week. IGN's review of the game called it "fundamentally well-made," despite some key flaws.

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