[GSL] LiquidJinro Ro16 Foreigner Special Text by Lovedrop



GSL Code S Ro16 Foreigner Special: Liquid`Jinro

By Lovedrop



Jinro.



T1 Game 1 - Game 1 - Xel'Naga Caverns T7

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The hellions delay MarineKing's expansion for a considerable amount of time, and Jinro is now researching cloak for his banshees. MarineKing has no idea that banshees are coming his way, and the banshees pick up 7 kills before it is forced to retreat. Outside the natural, hellions harass the mineral line, but it pushed away by MarineKing's tanks. Jinro's natural is now up and running, and MarineKing looks solidify his midgame with a timing push. Jinro wastes no time to justify his investment in cloak, as the banshees pick off anything they can, forcing MarineKing to pull back. MarineKing skirts around the edge of Jinro's expansion, but a well-placed tank of Jinro begins raining down shells on the attacking force. Jinro uses his banshees to take out the tanks, while MarineKing has a superior number of marines, they simply melt to tank fire. MarineKing retreats using Tasteless's secret hallway to the left.





Beautifully placed siege tank.

Jinro advances to set up a soft contain outside MarineKing's natural, using the banshee to gain tank positional advantage. MarineKing loads up three medivacs full of marines and makes his way over to Jinro's natural. With his tanks in good position, Jinro emulates MarineKing's previous attack, hugging the edge of the natural while forcing his way towards MarineKing's mineral line. However, back at Jinro's natural, MarineKing's marines are met with little resistance as they march up into Jinro's production facilities. As Jinro's forces are cleaned up down south, Jinro has no choice but to reluctantly tap out.[16:53]





Sitting at the Terran's production facilities.

LiquidJinro begins his refinery before his barracks to open up his first game in the RO16, and also getting the 2nd gas before his OC. MarineKingPrime.WE looks familiar as he does not grab the gas for a quick expansion build. A reactor drops on Jinro's barracks and it is soon swapped with the factory. MarineKing's SCV was seconds away from delaying the factory from landing, and Jinro paid too much attention to the SCV, causing him to miss a supply depot. MarineKing adapts to Jinro's apparent aggression and begins to tech, instead of his usual low tier unit composition.The hellions delay MarineKing's expansion for a considerable amount of time, and Jinro is now researching cloak for his banshees. MarineKing has no idea that banshees are coming his way, and the banshees pick up 7 kills before it is forced to retreat. Outside the natural, hellions harass the mineral line, but it pushed away by MarineKing's tanks. Jinro's natural is now up and running, and MarineKing looks solidify his midgame with a timing push. Jinro wastes no time to justify his investment in cloak, as the banshees pick off anything they can, forcing MarineKing to pull back. MarineKing skirts around the edge of Jinro's expansion, but a well-placed tank of Jinro begins raining down shells on the attacking force. Jinro uses his banshees to take out the tanks, while MarineKing has a superior number of marines, they simply melt to tank fire. MarineKing retreats using Tasteless's secret hallway to the left.Jinro advances to set up a soft contain outside MarineKing's natural, using the banshee to gain tank positional advantage. MarineKing loads up three medivacs full of marines and makes his way over to Jinro's natural. With his tanks in good position, Jinro emulates MarineKing's previous attack, hugging the edge of the natural while forcing his way towards MarineKing's mineral line. However, back at Jinro's natural, MarineKing's marines are met with little resistance as they march up into Jinro's production facilities. As Jinro's forces are cleaned up down south, Jinro has no choice but to reluctantly tap out.[16:53]

P6 Game 2 - Game 2 - Lost Temple T2

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Phoenix just being themselves.

MC looks poised for an assault on Jinro's natural with a mix of sentries/zealots/immortals and his phoenix. Picking up the tanks with graviton beam, MC clears out most of Jinro's natural, but his signature force field to prevent bunker repairing was nowhere to be found. The bunker would not fall and MC is forced to retreat. Jinro drops additional factories and begin the forbidden path of TvP: mech-style. With blue flame and cloaked banshees to back up the main tank force, Jinro is up against two robotics' worth of immortals and colossi. Jinro loads up blue flame hellions and drops it at the natural. The hellions decimate the probe line and at the end of the day, it was 44 probes against 67 SCVs.





Heroic defense.

Jinro's third CC is ready, and Jinro drops MC's ledge with a tank drop. With his air superiority, Jinro floats the CC and takes the island on the bottom right while making a fourth CC. MC cleans up the tank mess at his natural, but in the process, loses his food lead. Jinro sets up at the watchtower, reinforcing his tanks with bunkers and turrets. MC pushes out and moves left to set up a concave, and engages. Jinro's marines were left out to burn as the bunker doors were locked, and while both sides suffer severe damage, MC's immortals live up to their name and survive the onslaught of tank shells. The shields from the immortal finally are drained and MC has no choice but to pull back to avoid any further casualties.





Siege tanks everywhere ! Poor marines.

MC loads up a colossus in his warp prism and begins harassment at Jinro's natural, but it is promptly shut down by vikings and tanks. MC sneaks in an expansion at the 9 o'clock main, and Jinro confidently takes the gold. The food disparity grows as Jinro is up by 30 food, 142-112. MC pumps out phoenix to harass, but they do little damage as Thors join the mix. As the bunkers creep up to his natural's entrance, MC decides to push out. The immortals are unable to clear the path quick enough and MC GGs.[26:19]





Immortal no more. Both players opt for one base play, grabbing both gases before any units are out. Early aggression scares Jinro to erect a bunker, and it is not in vain, as MC starts churning out phoenix from his stargate. The phoenix tells MC exactly everything going on inside Jinro's base. MC makes a robotic facility while continuing to make phoenix, but Jinro looks to have thrown any plans for aggression, and begins constructing his second CC. The phoenix picks off MULEs, and knowing that he has Jinro contained inside his base, MC expands as well while adding more gates.MC looks poised for an assault on Jinro's natural with a mix of sentries/zealots/immortals and his phoenix. Picking up the tanks with graviton beam, MC clears out most of Jinro's natural, but his signature force field to prevent bunker repairing was nowhere to be found. The bunker would not fall and MC is forced to retreat. Jinro drops additional factories and begin the forbidden path of TvP: mech-style. With blue flame and cloaked banshees to back up the main tank force, Jinro is up against two robotics' worth of immortals and colossi. Jinro loads up blue flame hellions and drops it at the natural. The hellions decimate the probe line and at the end of the day, it was 44 probes against 67 SCVs.Jinro's third CC is ready, and Jinro drops MC's ledge with a tank drop. With his air superiority, Jinro floats the CC and takes the island on the bottom right while making a fourth CC. MC cleans up the tank mess at his natural, but in the process, loses his food lead. Jinro sets up at the watchtower, reinforcing his tanks with bunkers and turrets. MC pushes out and moves left to set up a concave, and engages. Jinro's marines were left out to burn as the bunker doors were locked, and while both sides suffer severe damage, MC's immortals live up to their name and survive the onslaught of tank shells. The shields from the immortal finally are drained and MC has no choice but to pull back to avoid any further casualties.MC loads up a colossus in his warp prism and begins harassment at Jinro's natural, but it is promptly shut down by vikings and tanks. MC sneaks in an expansion at the 9 o'clock main, and Jinro confidently takes the gold. The food disparity grows as Jinro is up by 30 food, 142-112. MC pumps out phoenix to harass, but they do little damage as Thors join the mix. As the bunkers creep up to his natural's entrance, MC decides to push out. The immortals are unable to clear the path quick enough and MC GGs.[26:19]

P12 Game 3 - Game 3 - Scrap Station T2

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Desperately holding off the four gate.

Jinro is first to drop his expansion, and the cloaked banshees poke around MC's base, picking up 8 kills in the process before leaving unharmed. Jinro tries to harass with his raven, but MC has stalkers ready for any sort of shenanigans. MC produces phoenix from his two stargates, and picks off the raven with them. The phoenix easily pick off defenseless MULEs, effectively slowing down Jinro's economy. A fleet beacon is on the way for MC, with two carriers soon to follow. Jinro's cloaked banshees scouts out the carriers, and Jinro quickly switches production to anti-air with vikings/marines/thors. MC scouts out Jinro's plans to make a third, but little does Jinro know that MC has already taken the gold.



Reaching a critical mass of thors, Jinro pushes out along the narrow passageway. MC barely in the lead for supply, 180-170, and he's currently pylon blocked. The SCVs courageously soak up zealot damage from the front, as marines and thors evaporate the zealots. Three volleys of Thor missiles instantly clear up all but one of MC's phoenix, leaving the carriers extremely vulnerable to Jinro's vikings. The vikings make quick work of the carriers, and MC pulls back off of his stalkers and begin a counterattack to Jinro's main. Jinro pulls back all of his forces to engage, and at his own ramp, pulls out the 250mm strike cannon to immobilize MC's immortals. Jinro cleans up the mess in his main, and sends the vikings over to finish the production facilities of MC, leaving MC's two expansions in tact. The thor heavy army pushes in the gold at the same time the vikings shatter MC's natural. With plenty of strike cannons at his disposal, Jinro disables the immortals from battle and as the last stalker falls, MC taps out and is eliminated at the RO16.[25:20]





Jinro redefines anti-air.





Thor is here.

MC grabs the second gas while the SCV was roaming around, but quickly pulls off probes as three addition gateways line up behind his first. Jinro does not scout an expansion, and prepares adequately with bunkers. Jinro has very little units as he decided to go 1/1/1, and a proxy pylon warps in the first wave of units. Cratoss pushes up the ramp with three bunkers, but only one was filled with marines. The stalkers pick off the tank and MC skirts around to the right side to avoid the bunkers. Marines desperately chase after and a beautiful SCV surround leaves MC with little room to micro. Jinro losing a significant amount of SCVs in the exchange, but his economy did not suffer as much since MULEs make up for dead SCVs.Jinro is first to drop his expansion, and the cloaked banshees poke around MC's base, picking up 8 kills in the process before leaving unharmed. Jinro tries to harass with his raven, but MC has stalkers ready for any sort of shenanigans. MC produces phoenix from his two stargates, and picks off the raven with them. The phoenix easily pick off defenseless MULEs, effectively slowing down Jinro's economy. A fleet beacon is on the way for MC, with two carriers soon to follow. Jinro's cloaked banshees scouts out the carriers, and Jinro quickly switches production to anti-air with vikings/marines/thors. MC scouts out Jinro's plans to make a third, but little does Jinro know that MC has already taken the gold.Reaching a critical mass of thors, Jinro pushes out along the narrow passageway. MC barely in the lead for supply, 180-170, and he's currently pylon blocked. The SCVs courageously soak up zealot damage from the front, as marines and thors evaporate the zealots. Three volleys of Thor missiles instantly clear up all but one of MC's phoenix, leaving the carriers extremely vulnerable to Jinro's vikings. The vikings make quick work of the carriers, and MC pulls back off of his stalkers and begin a counterattack to Jinro's main. Jinro pulls back all of his forces to engage, and at his own ramp, pulls out the 250mm strike cannon to immobilize MC's immortals. Jinro cleans up the mess in his main, and sends the vikings over to finish the production facilities of MC, leaving MC's two expansions in tact. The thor heavy army pushes in the gold at the same time the vikings shatter MC's natural. With plenty of strike cannons at his disposal, Jinro disables the immortals from battle and as the last stalker falls, MC taps out and is eliminated at the RO16.[25:20]



*Poses*.



TLAF-Liquid`Jinro Post Ro16 Interview



Congratulations! How do you feel? This was a very difficult group.



Yeah, the more I thought about the group the more scared I got. 3 GSL finalists in one group....... I feel great that I made it through, I only wish I'd made it together with MC.



You had to beat your teammate oGsMC twice. What did you say to him after? MC seemed to take the last loss very hard.



I don't remember exactly what was said, but yes I felt bad for him, its not a good feeling to get knocked out. He seems ok now tho, we are all just waiting on pizza and chicken to get here for dinner.



Were the wins over MC today cathartic for you since you lost to him 0-4 in the GSL3 Semifinals You said in the last interview that this season was about proving last season's run was no fluke.



Hm, yeah I'd say the first game vs Minchul was very nice to win for the sake of my mindset. After that I was able to go into the place I should have been at mentally for the first game. After advancing from this group, I felt I had proven sufficiently that last season wasn't a fluke, and at this point its just this tournament without any baggage



Have your goals changed?



No, always round by round and always end goal of winning. My watch got damaged recently so I promised myself I'd buy a nice one if I made Top 4, but then I realized Top 4 is only half as much prize money as last season so I revised it to Top 2. I guess that's a subgoal as well! By the way, this is not implying I intend to spend $5,000 on a watch



In the first game you used banshees to take the lead, but MarineKing did a great drop with his trademark marines.



The build I did was the one Drewbie used vs me in TL vs ROOT team match, and is also a 2v2 build that Megumixbear taught to Jos before he and Hayder played the Mouz 2v2 team. Anyway, I realized this build might be extremely nice against the standard MKP builds (1 rax cc with 1 marine for instance, with very late scouting) so I practiced it as sort of a snipe/semi-allin. But he surprised me by playing something very different, so I think build order wise I wasn't in the greatest position which threw me off my game a lot. I usually make scouting depots at the sides fo the map and always control the towers, but I ended up making lots of mistakes because what MKP did wasn't according to the blue-print I had in mind of how he would play.



In game 2 against MC you decided to go mech, something you did in recent clan wars. There is some buzz about this strategy as it is a bit different than the traditional Terran builds against Protoss.



I don't know yet, we will see once people get used to it. Most of the P thinking has been based on how to beat bio, with the old patch speed void rays being able to beat vikings, and thors having mana it wasn't really very viable to go mech - now, well, we will see.



That game, did you feel more pressure because you were one loss away from elimination?



I felt the most pressure in Game 1. Games 2 and 3 I was able to play mostly free from pressure, especially the last game I was in the mindstate I should always be in when playing.



In Game 3, you scouted MC's 4 warpgates with your hellion and barely defended. What were you thinking during the attack?



I was happy that I scouted it. I don't know, I felt like it was about 50/50 between 4 gate and phoenix on this map, a bit more likely 4 gate since he used phoenix already. Even if the hellion doesn't scout the 4 gate, I save a scan to use immediately after if it doesn't get in, but that would have definitely hurt me economically. I think I should have some way of blocking him from running past the bunkers in the future.



You decided to make a lot of thors and vikings. At what point did you knwo you were going to win? Were you worried?



Because its difficult to safely secure a 3rd without suffering from counters and the like on this map, I decided to 2 base allin (while tkaing risky expos during the push). Another factor is that with so many phoenix, thors basically make them useless. Scouting carriers made me worried, as I wasn't sure how long he'd been making them, but once I saw there were only 4 I basically felt like I should be able to win.



Now that you've advanced to the Round of 8, your opponent is EG.IdrA. He stated he'd rather face you than MC. How are your approaching this match? Is it just like any other match, or will there be something extra there? Many fans compare you two as the best foreigners in the GSL.



We don't have any personal rivalry, hes always been manner to me and vice versa. I'd rather face myself than MC too, especially if I was Zerg so I don't take it as a slight. "Best foreigner" is something I guess, but I don't really know about that either since there are so many people outside Korea. I think it will just be a good match, I want to win it but then again I want to win every match.



Are Korean fans beginning to notice you? We see more Korean cheerfuls and there was a line of kids behind you after today's matches.



Oh yeah, ever since the semis I get to sign a loooot of autographs. Its very fun, especially nice getting to surprise people by writing their names in Korean



Any cute girls!?



Yes.



Any last words or people you'd like to thank?



TheStc, Sculp, TOP, IMGanzi, NaDa, Hero and YongHwa for helping me practice. Drewbie for beating me with the build I used vs marineking, Megumixbear for suggesting the build to Ret for 2v2, prompting me to look closer at it. And everyone for watching ^^^



Good luck in your next match!



Yeah, the more I thought about the group the more scared I got. 3 GSL finalists in one group....... I feel great that I made it through, I only wish I'd made it together with MC.I don't remember exactly what was said, but yes I felt bad for him, its not a good feeling to get knocked out. He seems ok now tho, we are all just waiting on pizza and chicken to get here for dinner.Hm, yeah I'd say the first game vs Minchul was very nice to win for the sake of my mindset. After that I was able to go into the place I should have been at mentally for the first game. After advancing from this group, I felt I had proven sufficiently that last season wasn't a fluke, and at this point its just this tournament without any baggageNo, always round by round and always end goal of winning. My watch got damaged recently so I promised myself I'd buy a nice one if I made Top 4, but then I realized Top 4 is only half as much prize money as last season so I revised it to Top 2. I guess that's a subgoal as well! By the way, this is not implying I intend to spend $5,000 on a watchThe build I did was the one Drewbie used vs me in TL vs ROOT team match, and is also a 2v2 build that Megumixbear taught to Jos before he and Hayder played the Mouz 2v2 team. Anyway, I realized this build might be extremely nice against the standard MKP builds (1 rax cc with 1 marine for instance, with very late scouting) so I practiced it as sort of a snipe/semi-allin. But he surprised me by playing something very different, so I think build order wise I wasn't in the greatest position which threw me off my game a lot. I usually make scouting depots at the sides fo the map and always control the towers, but I ended up making lots of mistakes because what MKP did wasn't according to the blue-print I had in mind of how he would play.I don't know yet, we will see once people get used to it. Most of the P thinking has been based on how to beat bio, with the old patch speed void rays being able to beat vikings, and thors having mana it wasn't really very viable to go mech - now, well, we will see.I felt the most pressure in Game 1. Games 2 and 3 I was able to play mostly free from pressure, especially the last game I was in the mindstate I should always be in when playing.I was happy that I scouted it. I don't know, I felt like it was about 50/50 between 4 gate and phoenix on this map, a bit more likely 4 gate since he used phoenix already. Even if the hellion doesn't scout the 4 gate, I save a scan to use immediately after if it doesn't get in, but that would have definitely hurt me economically. I think I should have some way of blocking him from running past the bunkers in the future.Because its difficult to safely secure a 3rd without suffering from counters and the like on this map, I decided to 2 base allin (while tkaing risky expos during the push). Another factor is that with so many phoenix, thors basically make them useless. Scouting carriers made me worried, as I wasn't sure how long he'd been making them, but once I saw there were only 4 I basically felt like I should be able to win.We don't have any personal rivalry, hes always been manner to me and vice versa. I'd rather face myself than MC too, especially if I was Zerg so I don't take it as a slight. "Best foreigner" is something I guess, but I don't really know about that either since there are so many people outside Korea. I think it will just be a good match, I want to win it but then again I want to win every match.Oh yeah, ever since the semis I get to sign a loooot of autographs. Its very fun, especially nice getting to surprise people by writing their names in KoreanYes.TheStc, Sculp, TOP, IMGanzi, NaDa, Hero and YongHwa for helping me practice. Drewbie for beating me with the build I used vs marineking, Megumixbear for suggesting the build to Ret for 2v2, prompting me to look closer at it. And everyone for watching ^^^



Next: Code S RO32 + RO16 Recap



Too many games that you had to give up because you had a normal sleep schedule ? No fear as the TL writing team is here to cover every single games for you ! With recaps and recommended games, you won't have to shuffle your way through every single match to find ones that are worth your time ! Stay tuned and thanks for reading !

Too many games that you had to give up because you had a normal sleep schedule ? No fear as the TL writing team is here to cover every single games for you ! With recaps and recommended games, you won't have to shuffle your way through every single match to find ones that are worth your time ! Stay tuned and thanks for reading ! Writer undefeated thunderdome champion 。ﾟ+.(o´･ω･｀o)+.ﾟ｡ｲｨ!! :+:+: @lubdrop