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Gill - The boss of the Street Fighter 3 series. He's the president of a secret organization, and gets referred to as "Emperor". He's red and blue.



Capcom Representative: I want to know why he's red and blue. I thought it might have been with red, blue and yellow being the base colors.



I've heard a lot of players remark as well that Alex was searching for a "golden-haired" man who defetaed his mentor, Tom. But how can you say "golden hair" is the important part when the guy is totally red and blue?! Haha.



Tomoshi Sadamoto: Haha. He wasn't red and blue in the beginning.



Contrary to M. Bison, we didn't want to have him be straight up "evil", but be more of a multi-faceted character with different faces.



He rules the world, but he's not "good" nor "evil". With that, we managed to differentiate him from M. Bison. If he got straight-up compared to M. Bison, it'd be rough for us.



Capcom Representative: I did feel that in Street Fighter 5.



But even then... I remember thinking "Man, why isn't M. Bison here?!" in Street Fighter 3.



Tomoshi Sadamoto: Hahaha



Capcom Representative: M. Bison does have a dictator style, but in the end, he's definitely a martial artist as well. Gill doesn't really feel like a martial artist at all.



Tomoshi Sadamoto: That's right.



Capcom Representative: Also, Gill is the only one who uses a strange power. Dhalsim's Yoga Fire is just an illusion, right? I remember that making me feel like he was a transcendental being.



Humans can't just use ice as a power, though I guess you could make some half-assed explanation about friction for using fire in a moveset. But using such unknown powers, that really made him feel like a boss, to me.



Tomoshi Sadamoto: Ever since I first experienced Dungeons & Dragons, I wanted to make a character that used fire and ice.



As you said, creating a character that uses ice is pretty difficult. Gill is a bit science fiction-y.



We actually had a plan early on in development to add "attributes" to characters and their moves - fire, wind, water and lightning. Maybe have them being different for each Super Art. Even though we didn't end up doing that in Street Fighter 3, we kind of felt that'd be something to pass on to the developers of the next game.



We felt like adding such attributes together with an almost entirely brand-new cast AND parrying on top of that, it might be difficult for fans to swallow.