[ Dust II ]

– Increased overall luminance 20% for all Kasbah materials and models for visibility.

– Fixed missing textures on some polygons of tarp model.

– Fixed flashbangs not blinding player through chain-link fences.

– Fixed edging around Kasbah alcove window which had shadowing artifacts.

– Adjusted penetration value for wood doors.

– Fixed wallbang values on Mechanique Generale.

– Fixed ambient lighting values at CT spawn entrance.

– Smoothed out clipping on block stack at Mid.

– Fixed some models that were embedded in the ground.

– Fixed dev text on loading screen.

– Fixed cover props at B site that would expose player feet.

[ Audio ]

– Streamlined audio settings so players have a consistent experience. Replaced HRTF and occlusion-specific settings with an option to disable 3D audio effects, to allow compatibility for players who have conflicting audio processing occurring on their audio hardware.

– Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.

[ GAMEPLAY ]

– removed holiday cheer.