Linden Lab's communication team kindly sent back follow-up questions from readers after they watched my interview with CEO Ebbe Altberg, including reported problems with EEP, the possibility of instancing SL regions, and the return of avatar last names, if ever:

Will SL be moving to a new engine like Unreal or Unity, and if so, will our scripting etc still work? If not, why not?

There are no current plans to move over Second Life to a different engine. We'd rather focus our engineering efforts on continuing to improve our existing engine to ensure that there is no interruption to ongoing compatibility for our millions of Residents.

EEP has ruined teleports and region crossings for a lot of people. As well as TP crashing, crashing and unseating has increased by many time since EEP was put into the server code in March. When will that be fixed?

We are aware that some Residents have had an increase in disconnects during a teleport. These occur when an avatar attempts to teleport to a new Region (or cross a Region boundary, which is handled similarly internally) and the teleport or Region crossing takes longer than usual. We’re working quickly to fix the issue. Incidentally, while the wide deployment of the bug that we believe is behind the TP disconnects did coincide with EEP server deployment, it's actually unrelated to the EEP features. Readers can check out our Tools & Technology blog for updates as we continue to roll out any fixes.