Otherworldly Patron: Mummy Lord

Your patron is the spirit of a great god-king trapped in a perfectly preserved body of embalmed flesh and anointed bandaging. In life these pharaohs commanded empires that would worship them into godhood granting them divine powers over their realm. In unlife these beings seek conduits of power to ascend to other planes of existence, repair or mend their corporeal forms, or enact revenge on those who defile their long gone kingdoms. Ankotehp, Khoser, and Amenkat are some of the once revered leaders of them emperor cults.

Mummy Lord Features

Spell Level Spell Name 1st Level Soul Communion, Servant of the Sands 6th Level Sand Veil 3rd Level Essence Guard 4th Level Mummy's Gaze or Sandstorm

Expanded Spell List

The Mummy Lord allows you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Mummy Lord Expanded Spells

Spell Level Spell Name 1st Level detect poison and disease, false life 2nd Level lesser restoration, gentle repose 3rd Level revivify, wall of sand 4th Level stone skin, guardian of faith 5th Level reincarnate, insect plague

Soul Communion

Speaking with the world of the dead is one of the many facets of the eventual duty you are indebted to your patron. The souls that are most easily communicated with, however, are those of the recently deceased. Beginning at 1st level, when you reduce a creature's hit points to or below 0, you can cast Speak with the Dead on the creature, however the warlock may only ask two yes or no questions that must be answered truthfully, targets may include undead, and creatures that do not communicate through verbal speech, but telepathically with the warlock, removing any limitations of physiology or language.

Servant of the Sands

At 1st level your knowledge and affinity to the realm of your patron grows to encyclopedic levels giving you a greater connection to your patron in desert environments. While standing on sand or in a sandstorm, in a desert or arid wasteland, or within sandstone structures or ruins, add +1 to your attack and spell attack rolls and +2 to your warlock spell save DC.

Sand Veil

Starting at 6th level, you can wrap yourself in a torrent of sand. Before an enemy makes a melee attack against you, as a reaction, you conjure a swirl of particles around yourself, the enemy that makes the attack must make a Constitution saving throw against your warlock spell save DC or be blinded for 1 minute. Treat this feature as a sandstorm that moves with the warlock lasting 1 minute for purposes of activating Servant of the Sands.

After triggering this ability it cannot be used again until you finish a short or long rest.

You also gain the Spare the Dying cantrip. If you already know this cantrip, you may learn another cantrip of your choice, this doesn’t count against your number of cantrips known.

Essence Guard

Starting at 10th level, your research into the preservation and mummification of your patron’s corporeal form has given your own body and spirit protections from decaying magics. You gain resistance to necrotic damage. The Warlock can now cast the Spare the Dying cantrip from a 30ft range.