Bill Peterson Adept

Join Date: Jul 2007 Location: Flyover country Posts: 122

Andrew, I think we're just seeing events from different perspectives, you from the development side and me from the users side. I could have been more specific as I was referring primarily to the graphics presentation and "look and feel" of AngbandTk, not overall Vanilla UI issues. And while the developers may have expended a lot of energy on the overall user interface, 3.1.1 really doesn't look much different than 3.0.1 after the bigtile patch and the support for the Gervais tiles was implemented. I suspect what you're talking about are things like the SDL and Gtk ports and the mouse support. While those are useful and important work for the developers (and appreciated) they really don't change the look and feel very much. Of course I don't use those ports, just the Windows and X11, so maybe I've missed something there.



I remember being involved in a conversation on r.g.r.a 6 or so years ago concerning Vanilla graphics and UI issues. I was one of a distinct minority advocating AngbandTk and the isometric graphics as a good example to be followed in the future, to try to make Angband look and feel more like the commercial games than it currently did. At that time the response of the majority of the community was that they weren't interested in such but wanted the developers to focus on gameplay. Many, if not most of the respondents to the thread seemed to be content to play with the ASCII characters.