This is my little contribution to the WiiBrew community.I asked about this on a recent post but did not get any replies so I did some research and figure it out (oh, the horror of actually working for something...).I did not invent any of this so credit goes to smart folks that created the tools.So far I have only tried this with SNES and N64 Virtual Console game files and it worked for the two I tried so it's not far-fetched to think that it will for most games.The procedure below describes how to extract virtual console game save files to be used on any emulator. This way, you can continue your Virtual Console purchase games on an emulator launched from the HBC. This post at GBATemp is what led me to the answer.Warning:Be sure to work on a copy of the save data and back up the original in case the file becomes corrupted and unusable.1. Using the Wii Save Data Management Menu, copy your save file to an SD card.I was not able to copy the "Punch-Out Featuring Mr. Dream" (NES) save file as the "copy" button showed up as disabled. Perhaps this and other specific game are copy-protected for whatever reason. I did my experiment with F-Zero (SNES) and Super Mario 64 (N64) and both worked perfectly.2. The save data will be stored under \private\wii\title\XXXX\data.bin where XXXX is the title ID of the game you are saving from. Those title ID's are not very descriptive. For instance, Super Mario 64's is NAAE. Either do one save file at a time so you don't get confused or refer to this page in the Wiki to identify your game (not all games are available).3. Download and extract FE100 from the Wiki page . That pages states: "Install Microsoft Visual C++ 2008 SP1 Redistributable Package x86" so you should probably do that. The first time I ran it I got an error stating I was missing some .dll file so I did a search on my own computer, found a copy and pasted it on the FE100 folder.4. Run FE100KeyGrabber.exe and fill the following manually:sd-key: AB 01 B9 D8 E1 62 2B 08 AF BA D8 4D BF C2 A5 5Dsd-iv: 21 67 12 E6 AA 1F 68 9F 95 C5 A2 23 24 DC 6A 98md5-blanker: 0E 65 37 81 99 BE 45 17 AB 06 EC 22 45 1A 57 93Those came from this post at the HackMii blog and are the same on every Wii5. Press the button: "Get stuff from a save file" and find the data.bin of any save file you copied to your SD card. This step will add data to all but the last remaining fields in FE100KeyGrabber's GUI. Those keys are specific to your Wii and present on every save file.6. Press the button: "Make me Happy!". This will create files with key values under the folders "private" and "shared" within the FE100 base folder.NOTEs:a. Steps 3-6 only need to be run once for each Wiib. I am ignoring the last key, "NG-priv". This is probably required for copy-protected saves but, to extract it, you need a NAND backup of your Wii using BootMii or you can use Xyzzy to extract it. This is beyond my comfort level with mods to my Wii but feel to try it if you are more adventurous.7. Close FE100KeyGrabber and run FE100.exe. Click the "..." button in the "Savefile" line and find the directory with the save file you want to convert. Click "Unpack savefile" and a directory will be created next to the original file containing some files. Most of those files are Wii Menu related but the one named "savedata.bin" is the one we're looking for.8. Copy "savedata.bin" to your emulator's "saves" folder and rename it to exactly match the name of the ROM you will be running from your SD card except for the extension. You need to look at the extension of other save files to figure out which is the correct one for each emulator and game. It's a good idea to simply run the game once in the emulator to get a save file and then copy the whole name and extension of that save file in order to properly rename your Virtual Console extracted save file.For example, SNES9x savefiles use the .srm extension and Wii64 uses .eep or .mpk depending on whether the original game saved to a battery powered memory chip in the cartridge or to the memory pack you plugged to the controller.9. At this point, simply run the emulator in your Wii and enjoy continuation of your Virtual Console game. The process is a little tedious but it was well-worth it for me.My next goal is to extract "Ocarina of Time" save data from the a Gamecube save file of the game "Ocarina of Time: Master Quest" which includes both, the original game and the eponymous version, Master Quest.Post here with any questions you may have and I'll keep an eye on it...