Ship Rentals Status: Released 18 / 18 tasks completed 100% Enable players to rent ships from selected shops for limited periods of time.

Ship Rentals Status: Released Ability for players to rent ships in-game

IFCS Proximity Assist Status: Released 2 / 2 tasks completed 100% Proximity assist is a feature of IFCS that will automatically detect when you're close to obstacles and will slow the ship's accelerations down and allow for softer, more fine control. This feature will be intelligent in how it works and won't limit the player from flying at high speed while low to the ground, but rather this activates only when the player is trying to fly slowly. The player will be able to turn this off if they desire.

IFCS Proximity Assist Status: Released An IFCS feature that helps flying near objects by slowing down accelerations dynamically

Mission Sharing Status: Released 2 / 2 tasks completed 100% This feature will allow players to share missions with parties, which will allow them all to see and complete shared objectives and share in the rewards.

Mission Sharing Status: Released Tech to allow for mission and reward sharing among friends

Personal Commodity Inventory Status: Released 9 / 9 tasks completed 100% Introducing a personal inventory that allows players to store various commodities, including items bought from kiosks or stores, and harvestables discovered in the environment.

Personal Commodity Inventory Status: Released Personal inventory for storing commodities and resources

Weapon Attachments v2 Status: Released 8 / 8 tasks completed 100% Further development of player controlled customization for personal weapons which includes adding different attachments to guns, such as suppressors, compensators and under-barrel gadgets. This feature will allow for customization of the player's FPS arsenal in real time.

Weapon Attachments v2 Status: Released Implementation of player customization for personal weapons

FPS Mining Status: Released 128 / 128 tasks completed 100% This allows players to buy a multi-tool equipped with a mining attachment and find small deposits of minerals in caves, on the surface of planets, and even in asteroid fields. Once activated, they can fracture and collect highly valuable shards to sell for profit.

FPS Mining Status: Released Allows players to use a multi-tool to mine small deposits while on foot or EVA.

Harvestables Status: Released 41 / 41 tasks completed 100% Players are able to harvest or pick up items from various places in the environment that can then be used, consumed, or sold as commodities.

Harvestables Status: Released Items that can be collected by the player from the environment

Arena Commander: Pirate Swarm Improvements Status: Released 1 / 1 tasks completed 100% An overhaul of the Pirate Swarm waves and difficulty curve to offer a more robust challenge to novice and experienced pilots alike.

Arena Commander: Pirate Swarm Improvements Status: Released Updates and Improvements to the Arena Commander Pirate Swarm Mode

Glowstick V1 Status: Released 5 / 5 tasks completed 100% The ability for a player to purchase, stow and throw a glowstick. With a wider light than the torch, the glowstick illuminates its immediate surroundings and can be thrown and placed in the environment to aid in player exploration through dark areas.

Glowstick V1 Status: Released Usable glowstick for exploring caves and dark places.

Quantum Enforcement v1 Status: Released 49 / 49 tasks completed 100% This feature allows players to utilize a device, embedded in certain ships, to interdict AI or player-piloted ships. This Quantum Enforcement Device can create a Snare capable of knocking ships out of Quantum Travel, and a Dampening Field capable of preventing further Quantum Travel in the area.