Bandits are a common theme in fantasy settings. They may be nuisances who attack the characters, either to fail badly or perhaps succeed and take something important. Characters may be hired to deal with a bandit problem that is troubling the local area. Wilderness and less travelled regions are often the homelands for bandits. Yet all these bandits can be very similar, with nothing to make them more distinctive.



This supplement has 100 different bandits who can be encountered, from leaders to enforcers, all in a system neutral format. The bandits are named and have their own individual foibles. These different personalities can make the bandits more interesting to encounter, and can even be a source of adventure hooks.



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Here is a sample result:



Garrus Strickland: An aging hard case with a graying mustache, Garrus is one of the lieutenants for the Tinmen. While most consider them bandits, the gang has been given a pseudo-legitimate standing by Lady Cassaway, who has declared they may take property from any persons deemed suspicious in the course of their duties. And to Garrus’s eye, anyone not wearing one of the cheap, bright badges his gang favors looks mighty suspicious, indeed.



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