Bap said: Done further testing.



To achieve the K/D ratio you mentioned other factors must have been involved - for one, you must have had many wings to field that many airplanes. Probably 4 as you mentioned. And the number of wings by itself can have a bigger effect than the 2vs1 advantage. The whole point of my test was to field single wings against each other. Also are you sure the AI didn`t overstack its own planes? Click to expand...

COMBAT_STACK_LIMIT = 2, -- The biggest allowed dogfight combination (1vs1 or 2vs1). Bigger value cause that amount of airplanes matters more then their stats.

COMBAT_SITUATION_WIN_CHANCE_FROM_GANG = 0.18 -- How much bonus gives the airplanes amount advantage (2vs1), to winning the situation

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LAST_PLANE_DIE_FACTOR = 0.5, -- chance to kill last plane if our damage was too low to kill even one plane (1 = 50% chance if it had 50% dmg)

COMBAT_MAX_WINGS_AT_ONCE = 6, -- Max amount of air wings in one combat simulation. The higher value, the quicker countries may loose their wings. It's a gameplay balance value.

COMBAT_SITUATION_PASS_CHANCE = 0.6, -- Chance for pass. Nobody hits nobody in current situation.

Using a over 200 wings during the tests led to a huge fps dip. The amount of planes didn't matter, just the amount of wings. Using 3930k @4.5Ghz and FPS dipped from 71 when starting to around 18fps when all 200 wings were created. If you're running into performance problems you may want to try to avoid creating too many divisions/wings. The perf hit only occurred when I selected the wings.

So yes the number of wings does play a factor but I'm going to touch on that later in this post. I am positive the AI didn't overstack planes because I set them up properly and then turned off AI via console command.I also want to touch on briefly about detection. Previously I thought detection might be the reason that small wings were powerful. From my testing though that doesn't appear to be the case. Maybe detection is more of an interception thing? In any event I didn't notice any differences messing with the detection values.Ok now to the exciting stuff (at least for people like us