ScummVM 1.4.0 ported by A600This is a ScummVM port for the Xbox1, possible thanks to the hard work ofthe ScummVM team and the SDLx libs by Lantus.It features all the 1.4.0 supported engines, MP3, Vorbis, Flac, AACand FluidSynth (the MT32 emu isn't included because the Xbox lacksthe power to handle it). All HQ scalers should work.The file xbox.patch is the diff patch against the 1.4.0 branchWhat's new:- Unlike previous versions, only games officially supported are included.- Changed compiling options to gain 3 MB of memory.- Added numeric keypad "emulation" with the right analog needed by, for example,the "Indiana Jones and the Last Crusade" fights (big thanks to zx81 for theanalog joystick source code)- Digital pad used for cursor keys and Y button for the ENTER key.- Fixed a pretty big memory leak when using fluidsynth and returning to the launcher.- Fixed a bug where F5 key wasn't released after returning to the launcher.- Now screen options are loaded from xbox.cfg so there is no need to edit thescummvm.ini anymore.IMPORTANT: If you have an xbox.cfg from the 1.3.0git Update1, delete it becauseit may hang the Xbox.- Added the libfaad2 lib needed by The 7th Guest iOS (untested)- Added keys needed by Lands of Lore (check the controls list for more details)With this controller configuration, LOL is more than playable. I finished the gamewithout problems and, in fact, I prefer the gamepad to the keyboard + mouse combo.CONTROLS--------Left Analog -> Move CursorDpad -> Arrow keys. In the select game dialog, left=pgup, rigth=pgdownA -> Left ButtonB -> Right ButtonX -> EscapeY -> Enter. In Lands of Lore, attack button for all party members (F1+F2+F3)Back -> R (Rest party in Lands of Lore)Start -> ScummVM MenuLeft Trigger -> Increases cursor speed while pressed. In Lands of Lore, turn leftRight Trigger -> Decreases cursor speed while pressed. In Lands of Lore, turn rightWhite -> F5Black -> Virtual KeyboardRight Analog -> Numeric keypad as shown belowRight Analog Thumb -> KP57 8 9\ | /4 - 5 - 6/ | \1 2 3[...]