Character Insanity

Whether through events, affliction, or simply character creation, some characters may lose their sanity. In that mental state, They may be incapable of controlling their own actions, prone to outbursts, aggression, fear, or even euphoria. This is similar to Madness as described on pages 258‒260 of the Dungeon Master's Guide.

The effect may be brought on by stress, fatigue or entirely random. If appropriate, a character first makes a Wisdom Saving throw to determine whether they are affected.

Resisting Insanity The difficulty of the saving throw should depend on the character's condition. It could also take into account other environmental factors, especially any of personal significance to the character. Difficulty Condition DC 10 The character is calm. DC 12 The character is under stress or fatigued. DC 14 The character is injured or suffering. DC 16 The character is facing a personal fear or peril.