Get a Grip!

Greetings, Tusslers! A good week of work this week. I’m not quite where I was hoping to be, but that’s mainly because I’m still gathering some opinions on a few UX elements for the hitboxes, but you can see here that the hitbox is being drawn in the viewer, and all those little boxes around it are grips you can drag around and resize the hitbox right in the viewer! Math is no longer necessary for positioning hitboxes!

I think the next step is coming up with a similar datastructure to pygame’s beautiful rect class that will allow me to easily resize the hitbox, as well as giving tons of ways to access specific anchor points for things like ledge grabbing, throws, and all sorts of other usefulness. I have a feeling this won’t be too difficult to do using C# property system, and I was hoping to have it done by the time I made the blog post today, but I wasn’t quite able to make it.

Still, I am feeling good about the rate of progress this week, and if I can keep up the work pace then we’ll have some big changes coming pretty soon! Until next time, Tusslers!