Thank you for your work, but please reconsider a different approach when overhauling undead. Players would like options for a different strategy besides DK, Lich, Fiends and t3 rush with statues every game but cannot do this as all other options are sub-par.

To do this, consider giving all UD units a low amount of base hitpoint generation, change cannibalize so it regenerates hitpoints over time so that units can be moved around. Otherwise it will never be useful in competitive play.

Give UD the option to unlock dispel on t2 instead of t3 to not force them into t3 rush every game and open up new strategies. Consider making Abominations available on t2 so that UD has access to a sturdy melee frontline unit which can make use of vampiric aura and promotes more dreadlord play. Or instead, introduce a new t2 melee unit with around 600 hp and heavy armor which can fill this role.

The Necromancer and dagger changes turned out to be extremely underwhelming. However buffing the Dagger will not allow for more diverse strategies, as it would most likely be used together with the prevalent strategy.

If you ever want to give Undead players what they want - more diverse unit choices and strategies - you will have to overhaul their less used units and introduce new options like those I have suggested.