Rating +6 Ringing Thunder - GR40 2.1.2 Sunwuko WoL Lightning Build (Ranged) Regular Hybrid BBCode Link Edit Delete

Skills Wave of Light Pillar of the Ancients Wave of Light Cost: 75 Spirit



Focus a wave of light that crushes enemies for 835% weapon damage as Holy. Pillar of the Ancients Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area.

Serenity Ascension Serenity Cooldown: 16 seconds



You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.



This ability does not start its cooldown until after its effects expire. Ascension Increase the duration of Serenity to 4 seconds.

Sweeping Wind Cyclone Sweeping Wind Cost: 75 Spirit



Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. Cyclone While your vortex is at 3 or more stacks, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 95% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.



Sweeping Wind's damage turns into Lightning.

Epiphany Desert Shroud Epiphany Cooldown: 60 seconds



Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. Desert Shroud Infuse yourself with sand, reducing damage taken by 50%.

Mystic Ally Air Ally Mystic Ally Cooldown: 30 seconds



Active: Your mystic ally has its damage increased by 50% for 10 seconds.



Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. Air Ally Active: You gain 100 Spirit.



Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4.

Blinding Flash Faith in the Light Blinding Flash Cooldown: 15 seconds



Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. Faith in the Light You deal 29% increased damage for 3 seconds after using Blinding Flash.

Exalted Soul Exalted Soul Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.



Spirit fuels your defensive and offensive abilities.

Beacon of Ytar Beacon of Ytar Reduce all cooldowns by 20%.

Unity Unity Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage.

Resolve Resolve Damage you deal reduces enemy damage by 20% for 4 seconds.



Paragon Priorities

Core Primary Stat Movement Speed Maximum Resource Vitality Offense Cooldown Reduction Critical Hit Damage Critical Hit Chance Attack Speed Defense Armor Resist All Life Life Regeneration Utility Resource Cost Reduction Area Damage Life on Hit Gold Find

Build Guide I am a ps4 player, and just got a hold of the 2.1.2 update to Sunwoko. Was running the usual shield spam build. The new changes however makes for a much more versatile and flexible end game Monk IMO.







I drop 400 - 500 million hits when everything lines up on this one. There is a lot of room for variation. You can swap out defensive picks very easily and still maintain the build. I went lightning for the sustained damage from the columns. The synergy with sweeping wind works well in higher greater rifts. You tend to flood the map with lightning tornadoes as the columns secondary damage triggers on hit.







The above is how I run for GR's, to be honest in torment 6 you can swap Gaze for Storm and do even more damage since it really isn't important for you to be at range. Just so happens that the Storm buff to lightning (I got +30%) is more than the WoL bonus from Gaze. The Range from Gaze allows you to push GR's without suffering in melee. + Lightning however gives you more mileage on damage. So Gaze for GR's and Storm for spanking Torment 6.







This build literally melts Torment 6, it is a joke. Everything dies in pretty much one shot. I have dropped an elite pack by dropping one column and letting its secondary damage finish them. As long as you maintain the core elements you can swap out supporting skills and just have fun at Torment 6.

2, Incense Torch reduces the cost of WoL while significantly increasing damage.3. Gaze adds the range which helps build on survivability, while further increasing damage.4, Crudest Boots are crucial for Spirit on MA or you starve.5. Enchant for Spirit and RCR wherever possible. Adjust for your Resource management skills.Everything else is +lightning. I got lucky and nailed a shinies with + lightning and a socket as well as a Jordan stone with + lightning. Wrists are just more lightning. Innas for the buffs which works with unity passive. You can go Aughilds as well, allowing for flexibility, but then you develop spirit starvation. Innas fixes that, while giving you the all aorund buffs from its set bonus.