Time for a regularly scheduled RoboCo update! We’ve got a couple of neat improvements to show off this week, namely our recent efforts to implement 1) modular environments (for us!), as well as 2) powered joints (for you!). Let’s take a closer look! ⤵

Modular Environments

Much like RoboCo players snap together parts to make robots, we RoboCo developers are building environments out of modular wall, floor, and other pieces that can be snapped to a grid inside our game engine Unity. In the GIF below, you can see how this system allows us to manipulate the placement and angle of an environmental object like a warehouse wall and still have it align to the grid along with other objects. This is very useful if we ever wanted to, say, replace that wall with a door or hallway. Modular environment pieces will help speed up the time it takes our team to collectively design and modify in-game environments, allowing for greater flexibility and (ideally) more content for players!