The all-time favourite strategy game, which once, was a part of every mobile device in my town has grossed over $4 Billion on App Store alone. Supercell’s base-building strategy Clash of Clans is the highest grossing app on Apple’s App Store in the last ten years.

When it comes to spending real-world money, Supercell’s fans are insane spendthrifts. I remember when Clash Royale was in its soft-launch period. Just a few hours into the game, and innumerable players were already maxed out. This is known as “gemming” and the spenders are “gemmers”, or extremely rich people.

App Annie collected App Store data from July 2010 to May 2018 and reported the highest grossing games of all time. While Clash of Clans tops the list, Candy Crush Saga stands second followed by Monster Strike on third.

By the end of 2017, users have spent over $1 Million on a total of 2,293 apps and over $10 Million on more than 500 apps. These reports stand in favour of mobile generation and its exceptional future.

Of all countries who like spending on apps, United States stands first with $36 Billion in total, followed by China with $27.7 Billion and Japan with $25.2 Billion. The rest of the countries spend remarkably lower than the top 3s.

You can check out the entire report by clicking here. Also, if you’ve been following Clash of Clans lately, Supercell has proudly introduced Town Hall 12 and announced the winners of Champions War League Season 4. Go check out Clash of Clan’s official YouTube channel to watch the entire 2-hour livestream.

Clash of Clans has been on a massive decline since the release of their own real-time-strategy Clash Royale, and other viral giants like PlayerUnknown’s Battlegrounds, Fortnite, and players’ developing interest in MOBA games such as Mobile Legends, Arena of Valor and the rest.

Let us know what you think of Clash of Clan’s future and the developing mobile generation.

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