Hey Survivalists,

We’re serving up an Alpha 11.2 patch today that has many user requested fixes and improvements. Read on to get the skinny.

This should be compatible with saved game but if you experience any problems please re-install the game and start a brand new game.

Added

Added physics to wooden bow arrows

Added new Vsync option added to the graphics menu

Added new video options mouse over tooltips to explain the various rendering options and their impact on performance

Added RWG draw time optimizations

Added new Exposed BiomeCacheSize property to rwgmixer.xml

Changed

Changed increased shotgun block damage and reduced blunderbuss block damage to match

Changed fixed biome masking so zombies don’t spawn at night if you have cleared the area during the day or vise versa

Changed reduced assets loading at game start fixes 32 bit users crashing at start bug

Changed scrap metal block into scrap metal pile

Changed Navezgane’s “city” spectrums to use the forest spectrum

Changed deleted unused spectrums

Changed lessened plains fog

Changed improved granite specular

Changed increased damage on mp5

Changed Video options defaults to a lower setting to support new players with low to mid range systems. Default Video options are as follows: view distance of 7, 50% LOD, FOV 60, textures on quarter, trees on medium, and everything else on low/off.

Changed set new patches or newly downloaded games to launch in minimal deafault graphic settings

Changed: Infection stage 1 doesn’t lower your stamina as much

Changed: Food poisoning doesn’t lower wellness so much

Changed loading screen is now faster

Changed reduced leaning/swaying while crouched

Changed deserts to be slightly (5%) more common (Robert)

Changed standardized the options menu buttons video, audio and control options to have 4 buttons ok, cancel apply and default

Changed improved client rendering performance with camera code

Fixed

Fixed single Player inventory migrating to Server bug

Fixed town block/biome edge distance check causing them to not spawn. You should see more towns and roadside rural locations in the random gen world

Fixed explosion damage not working

Fixed Voice Chat debugging output in a release build

Fixed “Inventory full” Duplication bug

Fixed large wood log spike’s collider size and player damage

Fixed dedi stops spawning zombies bug

Fixed weights on various items using new auto calc weight feature

Fixed Auto calc weight for rebar frames and blunderbuss

Fixed zombies spawning with negative y-coords

Fixed spawning and breaking your legs bugs

Known Issues