Combat

Re-added team hitstop

Movement now slightly more weighty/grounded and less jumpy

Reduced knockback across the board

Reduced lunge across the board slightly - this will make combat cleaner and less “slide-y” across the board

Stab feint & Stab combo feint windows reduced 25ms

Stab early release increased very slightly

Slowed down stand to crouch very slightly

Jump kick now 25ms slower than regular kick, no longer drains stamina but keeps momentum from the movement speed (no longer slows down suddenly)

Riposte chamber window is now the same as regular chamber

Removed overpower from non-shield ripostes, shields still have it

Ripostes no longer clash with non-ripostes

Added riposte hyperarmor - this means hitting someone who is riposting will hitstop your attack and force a short (300ms) lockout from parrying, preventing players from spamming attacks into a riposting player and instantly parrying their riposte hit trade. This will buff 1vX.

Shield wall ripostes can now be flinched (additional tweaks to shield wall will come in the future)

Forward parry now disabled for teammates (will reduce range of parries of teammates, making it easier to hit around)

Kick feint followups now apply stab/strike lockouts like normal feints (fixes cases where kick followups could be used to bypass feint lockouts for stab/strikes)

Fixed shieldwall not draining stamina correctly on riposting out of it

Added a small knockback bump when landing on someone

Horse force rearing angle increased so it actually works now

Ladder raise/drop time reduced to 2 seconds

Chase mechanic can no longer be broken by abusing specific movement strafe combinations (This was a very specific technique to cheese the chase mechanic and will not affect the vast majority)

Chase mechanic activation time now 100ms faster (500ms -> 400ms)

Removed front chase mechanic from the game (was active on players holding ranged weapons or toolbox, throwables in hands)

Updated CombatTest with new stuff

- Added experimental blending time derivation based on pose analysis: this will automatically find blend values and lower/raise them based on animations the character is in, fixing ugly snaps in certain animation combinations and making some animations more responsive, making them less hidden.

- Added new mechanic that fixes/improves missing on purpose/combo misses - aiming at enemy attack tracers when parrying will now give a much faster parry recovery when it detects an attack recovery/release/missed combo windup/environment hit (includes team hitstop) - uses a modified parry box to detect and is easy to trigger, currenly has no sound or obvious indicator

- Added riposte feint (not the final iteration as it needs animation changes)

- Attack recoveries can now be parried and will now thud when hitting characters, reducing clipping and reducing lockouts, will still count as a miss on thud

- Increased feint lockout & regular parry recovery slightly for more punishable feints

Weapons & Equipment

Point system changed to 48 points (point costs are raised simultaneously) - this will allow for finer balance between equipment, armor and perk costs and make the armory more sandboxy

Added heavy weight debuff - this is a new weapon attribute that will slow down the player by 20 units when holding a weapon in hand that has this debuff. Right now applies to Zweihander, Spear and Halberd and Polehammer in the future.

Medium chest now 2.5% slower - still faster than before the buff

Plate helmet now 1% faster

Plate torso now 1% faster

Light head now 1% slower

Light helmet now 0.5% slower (overall this will reduce the movement speed disparity between the extremes very very slightly)

Leg armor is now cheaper than head and chest armor across the board - this will give points to loadouts using heavy, medium or light leg armor

Shortsword, Quarterstaff, Lute, Trainingsword, Bandage, Dagger, Axe, Beartrap, Mallet, Blacksmith Hammer, Pavise, Rocks, Smoke Bomb, Throwing Axes, Throwing Knives and Warhammer are now cheaper

Falchion now slightly cheaper

Billhook now slightly cheaper

Perks - Brawler, Fury, Tenacious, Scavenger, Friendly are now cheaper

Flesh wound perk now more expensive

Bear trap ignores horse armor now (dealing more damage to horses overall)

Poleaxe, Shortspear and Halberd stab can now force rearing against horses

Shortsword stamina negation nerfed

Zweihander is now cheaper - point cost reduced to 27 (9)

Zweihander now has heavy weight debuff

Zweihander main mode strike turncap more strict

Zweihander strike can no longer 2HTK plate helmet

Zweihander stab can now 3HTK plate legs

Zweihander alt mode strike damage buffed

Longsword now slightly cheaper

Longsword main mode strike stamina drain increased by 1

Mace now slightly cheaper

Mace headshot damage increased

Mace stab now 25ms slower

Spear is now cheaper - point cost reduced to 27 (9)

Spear now has heavy weight debuff

Spear can now 3HTK plate legs with stab

Spear main mode stamina negation increased by 1

Spear stab stamina drain increased on both modes

Greatsword strike & stab turncaps now slightly more strict on main mode

Halberd is now cheaper - Point cost reduced to 27 (9)

Halberd now has heavy weight debuff

Halberd strikes can no longer 2HTK plate helmet

Halberd main mode strike turncap slightly more strict

Halberd main mode combos 25ms faster

Halberd main mode strike stamina drain increased by 1

Halberd alt mode strike now has the same damage as main mode

Halberd stabs can now 3 HTK plate legs

Halberd damage vs medium chest increased by 5 on all attacks

Battle Axe main mode strike combo now faster

Battle Axe main mode strike turncaps more strict

Battle Axe point cost reduced to 15 (5)

Battle Axe raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)

War Axe raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)

Poleaxe now 5cm longer

Executioner sword now 100ms faster miss recovery on strike

Executioner sword raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)

Eveningstar point cost reduced to 21 (7)

Eveningstar alt mode strike now has the same damage as main mode strike

Eveningstar raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)

Bardiche alt mode bonus damage vs plate helmet removed (same HTKs)

Bardiche stab damage adjusted slightly

Bardiche strike turncaps slightly more strict

Bardiche main mode stab 25ms slower

Bardiche main mode 5cm shorter

Removed crossbow sway

Crossbow headshot damage vs armored increased by 5

Heavy Handaxe reworked a bit - now faster and less floaty, needs 2 headshots to 2 HTK plate head and reduced alt mode damage across the board so it is mainly for repairing now

Sledgehammer can now repair wood with strike

Throwable rocks can now be thrown and reloaded faster

Cleaver stab now flinches again, but has 25ms slower windup and no stamina on hit

1H Bastard sword strike/stab stamina on hit reduced to 5 (from 6)

1H Messer strike turncap slightly more strict

Messer strike damage against plate helmet reduced slightly, can no longer 2HTK

Rapier strike/stab stamina on hit reduced to 5

Arming sword stamina on hit reduced to 5

Shortspear stab 25ms faster windup

Shortspear strike stamina drain reduced by 2

Shortspear strike stamina on hit reduced to 5

Maul strike stamina drain reduced by 1

Estoc main mode stab damage vs plate legs increased

Estoc main mode stab turncap slightly more strict

Estoc alt mode strike turncap slightly more strict

Estoc alt mode strike leg damage fixed

Smoke bomb throw now faster

Deploy ballista now assists for builder if teammates use it to kill others

Training sword chambers now cost stamina