To Learn more about the team: https://thejousting16.wixsite.com/joustaposition

§The Elevator Pitch



Joustaposition is a local multiplayer, fast-paced, energetic, and woefully inaccurate comedic future society’s take on the ancient art of Jousting.

- Competitive 2 Player Experience

- An Original Take on The Future’s Original Take on the Past

- A Cast of Zany and quite Eccentric Characters

- Cartoon Aesthetic

§Story

In the future, the world of sports is in decline, people are becoming disinterested with the fare, and crave something new. With the combined efforts of historians and robotics engineers, Joust is brought to the public and reaches global popularity. A historically inaccurate recreation of the classic medieval sport with robotic combatants set in an arena that sits in the sky.

When the very damaged manuscript describing jousting was unearthed, the galaxy at large took great interest in its craft and has done its best (very poor) job of recreating the age-old craft of the proving sport of knights. Players controls one of these knightly champions as they charge on unconventional mounts through equally bizarre arenas in an attempt to defeat their opponent and be crowned the champion of the Joust.

§Gameplay Description



At an overhead level, Joustaposition is a split-screen first-person game where two players ride their own mounts through a minigame where they earn points based on them completing the game successfully. At the end of the mini-game the players enter a joust where they will attempt to hit each other’s shield to reduce their opponent's “Stability” (health) to 0 and increase their own personal score. When the opponent’s Stability is reduced to 0, they are Vulnerable, and a single critical hit on a subsequent joust will unhorse them, leading to victory for the player.



The gameplay of Joustaposition is composed of the players controlling a lance and shield (lance controlled via the right analog stick, and shield controlled via the D-pad) while they ride on-rails atop their mounts around the arena. From a first-person perspective the player will be aiming the lance (within a controlled margin) around the screen to make contact with targets (rings, dummies, the other player’s shield). Additionally, the player will control the shield via the D-pad to play a number of set animations during the jousting phase to make it move.

§Controller Scheme



D-Pad

Up, Right, Down, and Left all play unique animations of the shield when pressed at the beginning of the joust phase

Right Analog Stick Directly controls the motion of the lance. Moves in a shape equivalent to the spherical range of the analog stick Used to navigate the in-game menus via cursor



A-Button Used to confirm selection of a player`s character in the character select screen



Start Button Used in menu navigation



**PLEASE NOTE YOU CAN PLAY WITH A KEYBOARD - PLEASE CONSULT THE INCLUDED TEXT FILE IN THE KEYBOARD BUILD FOR INSTRUCTIONS**