Snapshot intros are hard to write! They need to perfectly summarise all the information we gather each and every week, like the fact that Illagers now have amassed enough intelligence to open doors (congratulations!) or that you can trade in the middle of a raid. They should also act as a lighthearted segue into all that heavy information that are the bug fixes. Add a fair portion of memes, and you have the perfect Wednesday read! Since I've already rambled long enough, I can't provide the latter. Oh well, maybe next week?

CHANGES IN 19W13B

Revamped trading UI

Ringing bells now reveals all nearby mobs that can appear in raids

Fixed bugs

FIXED BUGS IN 19W13B

MC-121282 - Server icons erased on loading multiplayer menu

MC-139017 - Rain goes through blocks when upgrading world from older versions

MC-139273 - Destroying sugar cane from bottom doesn't destroy the sugar canes one at a time

MC-139506 - Lanterns can be duplicated with pistons

MC-139763 - Client logs warning "Ignoring chunk since it's not in the view range" while moving in world

MC-141598 - Chunks won't load in LAN world if the host isn't nearby

MC-142192 - Pistons can conduct redstone signal while retracting

MC-145638 - Minecarts defy gravity

MC-145687 - Banner patterns are inconsistently named

MC-145696 - "Globe" shield is broken

MC-145790 - Missing Translations: The "block.minecraft.banner.globe./colour/" banners are missing their translation

MC-145813 - Chunks past a certain point (multiplayer cache?) fail to load when client render distance is less than server view distance.

MC-145869 - The discount price overlaps the second item

MC-146070 - Bossbar notch opacity messed up when more than one bossbar is active

MC-146080 - Quartz Block Texture

MC-146202 - Detector rail duplication

MC-146432 - Moving glass hurts entities

MC-146777 - You can't unselect resource packs

MC-146778 - World completely stops loading/generating

MC-146783 - Ticking entity crash (villager)

MC-146790 - Mob spawners no longer spawn mobs in air blocks

MC-146795 - Crash when creating buffet world

CHANGES IN 19W13A

Accessibility button is now available on the title screen

Accessibility and narration improvements

Raid tweaks

Bugfixes

RAIDS

Raids now follow a set pattern based on difficulty to determine the exact number of groups that will spawn as part of the raid: Easy - 3 Normal - 5 Hard - 7

If you or your fellow village mates brought more than one level of Bad Omen into the village during the raid or at the initial trigger of the raid, then you will experience a bonus wave equivalent to the final base wave you would normally see for your difficulty. Ex: Bad Omen levels 2-5 would experience 4 waves on easy, where the fourth wave is the same as the third.

BAD OMEN:

You can now get up to Bad Omen 5, and you only get 1 Bad Omen at a time from killing a captain. Each person that brings Bad Omen into the village will increase the Bad Omen level of the raid on that village up to Bad Omen 5. A higher level of bad omen means a higher chance that the enemies you face will have enchanted weapons.

HERO OF THE VILLAGE:

You now get an effect called Hero of the Village after successfully defending your village from a raid! The level of this effect that you get is equivalent to the Bad Omen level of the village that was raided. This effect will last for ~2 in game days and will give you great discounts on trades, with the discount dependent on the level of the effect. Villagers will also show their gratitude, so look out for your new fans in the village after you save them!

BELL CHANGES:

If the bell is rung, villagers will run into a random nearby home and hide for a short time.

OTHER CHANGES:

All Illagers can now open doors, but Vindicators will still chop them down if they feel like it

All raid waves have been rebalanced, with certain waves more heavy on specific mobs than other waves and the earlier waves being significantly less easy than the later waves.

Evokers will spawn in waves 5-7, as opposed to just in the final wave before

Raiders are much better at going door-to-door now, and seek to be constantly moving during raids, always looking into houses to try and find villagers

Villagers now sweat all the time during raids, not just when you try to trade with them

Also you can trade with villagers during raids again!

FIXED BUGS IN 19W13A

MC-132313 - Buttons and levers can be placed on the bottom of hoppers

MC-137467 - Ender dragon does not spawn if render distance is set to 10 or below

MC-139376 - Crash when putting spaces and clicking on "Done" in the jigsaw GUI

MC-139798 - Bad Omen disappears upon entering villages in spectator mode

MC-141009 - Clicking "done" on a Jigsaw disconnects client on dedicated server

MC-141358 - Tridents have the SoundEvent tag, but don't use it

MC-145758 - Villagers constantly breeding but don't produce baby villagers

MC-146282 - Entering Command Block UI Causes All Music to Stop

MC-146346 - Backup world file saved without .zip

MC-146350 - Splash water bottles do not put out fires

MC-146353 - Structure integrity does not work, RNG runs for all blocks at once

MC-146359 - Crash whilst rendering overlay

MC-146360 - Exiting bed always puts the player or villager in blocks

MC-146367 - Hostile mobs spawning on glass

MC-146377 - Beacon UI is nonresponsive and doesn't allow you to change the beacon effect

MC-146380 - After sleeping in a bed, the player always spawns on top of it if there are no blocks next to it

MC-146381 - Sleeping in a bed always resets the player's spawn point to the world spawn point

MC-146387 - Monsters spawning on leaves during night time

MC-146454 - Eating food no longer plays the burp sound

MC-146470 - Entities in forceloaded or world spawn chunks cannot be selected

MC-146594 - Villager babies don't have biome-specific skin

MC-146707 - Splash text in main menu changes every time you resize the Minecraft window

GET THE SNAPSHOT

To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Launch Options" tab.

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

Report bugs here:

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