BY AMIT BARAN ROY | The soccer with Rocket powered cars game, Rocket League continues to mesmerize fans around the world with its extravagant numbers. The game which was released by Psyonix two years back in 2015 has now hit 2 billion total matches played worldwide. The game recently completed its second anniversary in July when Psyonix had shared some more interesting facts. The game at that time had already seen 33 million players with an average of 1.6 million players per day. Also, over the period of 2016-17, Rocket League is dominated by PS4 players (41 percent) followed by Xbox One (32 percent) and PC (27 percent).

Wow! Our worldwide community has played 2 BILLION matches of Rocket League! THANK YOU to all of our players around the globe, and good luck in the next two billion!pic.twitter.com/Rrl9T2rwbO — Rocket League (@RocketLeague) December 1, 2017

Rocket League has recently been nominated for ‘Best Esports Game’ in this year’s GameAwards. Fans can cast their vote and the results will be announced on December 7th. What’s more, Rocket League is getting its velocity crate update starting Monday. This new update will include a new Battle car ‘The Imperator DT5’, six new Decals and Engine Audio that can be used on most of the other Battle-Cars in your Garage. The crate will also include new Goal explosions, ‘Hikari P5’ and ‘Equalizer’ wheels.

In other news, Rocket League was recently ported out to Nintendo Switch on November 14th. The game is doing great and outselling some of the popular Switch games like Super Mario Odyssey, and Skyrim and Stardew Valley. The Switch version supports upto 8 players in online mode and also allows for cross-network play. There are exclusive Battle-Car and customization items, including Mario and Luigi hat toppers as well.

Rocket League has been a huge success for Psyonix and this is only going to grow. Though we may not see Rocket League 2 anytime soon. Psyonix’s Jeremy Dunham once said, "Our goal was to keep making Rocket League better and better so that we don't lose any of the people that want to play."

"If they're playing our game, we're not going to penalise them and make them buy our game again just because we want to add a couple new features. We want to let them know we're in it for the long haul, if they're in it for the long haul."