So, What is Coase?

There’s been a lot of misconception within the Tezos community, in relation to, Coase actually being the name of the digital collectible card game being built on the Tezos blockchain. This is not the case, rather Coase is the name of the gaming company formed by the core team members Kathleen Breitman, Zvi Mowshowitz, Brian David-Marshall, and Alan Comer. The actual name of the game has yet to be decided on, but in Kathleen Breitman and Zvi Mowshowitz’s latest interview on Tezonomics, it is expected to launch early 2020.

With some of this confusion and lack of there being a lot of public information on the card game being built by Coase, I decided to ask Kathleen Breitman a few questions, to which she provided some great insight into. Below are my questions for Kathleen and her provided responses following thereafter.

Looking at the list of core team members of Coase shows quite an impressive list. There is a Marvel Comics designer, a team member who has built AI engines for Pokémon and Magic: the Gathering, an MTG pro, and hall of fame member, and yourself as the Co-Founder of Tezos. How did you connect with all these people and create such a powerful core team?

Arthur has known Zvi for years and Zvi has spent most of his life ingratiated in the Magic community. This was his curated list of awesome designers.

As enumerated on in the concept paper, a game will fail if it isn’t “great” and people don’t enjoy it. With Coase, you are placing a lot of resources towards design to actually making the game enjoyable. How does Coase plan to address “deal-breaker issues” of games like Magic: The Gathering by reducing barriers of entry, becoming more watchable and implementing more player interaction?

An original turn order, a new resource system, and a design that optimizes for quick, mobile play. (Many strategy card games are derivative of physical mechanics; our design is digital-first).

What challenges do you foresee in terms of adoption with the digital collectible card game you are building?