Your responsibilities when wielding the holy hammer of home wreckage.

Your first duty as a Pybro is to be as attentive as possible to the possibility of enemy frenchmen invading and destroying your friendly, coveted, nest. Which you should hold above all else.Stick around the engineer's nest, and spycheck EVERYONE. Get into the habit of puffing at every single moving thing you see. If you can deny the spy the ability to even get close to your sentry gun in the first place, you won't have to use your homewrecker to begin with. If a spy manages to sap the sentry gun and your engineer is present, resist the urge to smack the sapper immediately. The first thing you need to do is kill the Spy sapping the sentry gun. Your Engineer will snap right to getting the sapper off the gun or any other friendly building that might be targeted by the Spy, who has unlimited uses of the sapper and no cooldown. This is why you can't ignore the spy and go straight for the sapper. By all means, if the spy has already been dealt with, smack the sapper off and get the sentry gun up and running again as fast as possible. Puff your flamethrower around whereever you think the spies might be. Spies have areas around maps that they tend to hide around in. And could be anywhere, so regularly spycheck the general area for spies regularly. This gives you something to do when nothing much is happening as well. So it keeps you busy. If you slip up on this at any time, a spy could easily capitlize on this and disable a sentry gun to assist a coordinated enemy push.Make this a habit so you don't slip up, and spies won't be a problem for you or your engineer ever again.There will be a regular stream of players attempting to chip away at the sentry gun, your engineer may not have the skill/ability to handle them all by himself, and may resort to simply healing the gun or coming out of the nest and putting themselves in danger. This isn't a desirable outcome as peakers mixed with uber pushes or sticky pushes will wipe out the nest very quickly, regardless of how god-like you are as a Pybro. You're going to want to make sure that an uber push or a sticky push is a more isolated incident by handling peakers. How? You might ask, well, you have 2 secondary weapons that make this a responsibility of yours as a Pybro. The Detonator and The Scorch Shot. Which allow you to reach out and touch enemies whilst their behind corners, or behind cover, etc, without putting yourself in too much danger. You'll set them on fire and if they don't run off to recover and more than likely be dealt with by someone else, they will die by your hands or the sentry gun. Your added DPS to people attempting to peak the sentry gun and chip away at it's health will likely result in their demise.But of course, you aren't only dealing with players who attempt to peak the sentry gun with hitscan, you at any point in time may be expected to put on your pro pyro goggles and utilize your airblast to it's fullest extent. Any projectile in the game may be thrown at your nest, which is your job to protect at ALL costs. If you don't have your airblast game sorted out, you will be a terrible Pybro and be wasting a slot on your teams defensive roster. Sit by the sentry gun, and make sure it is unaffected by enemy projectiles, rockets, pills, arrows, crossbow bolts, jarate, milk, being thrown into the nest, there are dozens of things that you need to learn how to reflect in order for you to be an effective pybro it's mind boggling. Be prepared to put your life on the line in order to keep the sentry gun functional. If you mitigate even half of the damage that projectiles would have done to the sentry gun, that may be the difference between your engineer being able to keep the sentry alive, and the sentry gun dying.A combination of the above will be essential to your success as Pybro.And so we come to yet another massive threat to the texan stronghold. Sticky pushes are an underrated threat to engineer nests that not too many people understand comprehensively. It takes just 2-3 successful stickies to instantly destroy a sentry gun. You've got to either destroy those before the demoman gets a chance to detonate them, or airblast them away from the gun before the demo gets a chance to detonate them. Demomen may also resort to pills during this period as well, which 3 direct hits = dead sentry.A single demoman can wipe a sentry blindingly fast, his projectiles have arc which can be abused around angles to allow him to safely destroy a sentry gun. And around certain areas, he may have to resort to quickly peaking the gun in order to properly place his stickies or pills. Handle the demoman like you would any other peaker but emphasize on airblasting and destroying stickies. The Scorch Shot can destroy stickies as well as punish people around corners who are trying to peak the sentry gun. Shotguns work great at destroying stickies as well. They take time to arm in most cases and if you can't airblast them away, destroy them as expediently as you can. Reflecting pills back at the demo, burning him with the scorch shot / detonator and giving him constant fire ticks and punishing him for trying to attack the sentry gun in the safest ways possible are vital to dealing with demo's as a threat.If you chase the demo for an elongated period, it's fairly likely that you'll get sticky trapped and die. The nest would follow you soon after, so cautiously deal with demomen. You may be forced to fight him in order to save the nest so have your airblasting and shotgun / scorch shot aim sorted out before attempting to save nests from these 1 eyed scottish monstrosities.The only class that can actually effect the uber after it's been activated is the Pyro. The Pyro's only option is to airblast the medic pair away from the nest, long enough for the ubers duration to be depleted, at least to the extent that it depletes before the ubered pair manages to destroy the sentry gun. Wasting as much of the medic's precious uber charge as possible should be very high on your list of priorities as a Pybro. If you die attempting this, this is a valiant death as a Pybro and it is a valuable way to spend your Pybro's life. In fact, the most difficult duty to uphold as the Pybro is denying uber. This is that 1% of time where you have to display the largest amount of raw undisputed skill.If possible, seperate the pair and keep the medic away from his patient for as long as possible, so that the uber runs out and can no longer roll through the sentry gun. Alternatively, if the class that is currently being ubered is a projectile class, if you have the mechanical timing and skill necessary, you may be able to more easily deal with projectiles as opposed to hitscan. Although an enemy soldier could switch to his shotgun at any time. Etc. You want to eat up as much of the uber as possible.With your primary weapon, you can light huntsman arrows on fire before the sniper utilizing them runs off to the battlefield to get some work done on the enemy team. This doesn't take much ammo or time, and it buffs your snipers first shot with his bow. It can mean the difference between getting a frag and not getting one for your huntsman sniper. It's not really super important but it's nice. I mean, you are a PyBRO afterall, right? Be a bro.Extinguish teammates, like, if you see a teammate about to die around your defensive area, around the nest, make sure to airblast him if possible, as long as it doesn't put the nest in danger for you to do so. There is no reason not to. Be a bro.