mono white agro for upcoming GPT

didnt go too well, ended 3-4 had serious problems after boardwipes due to my lack of mutavaults. red removal is extremly strong even against fiendslayer paladin with the new red dude that does damage when you ping players.

making some changes

-3 banisher priest

-3 frontline medic

+3 mutavault (rebalanced the land due to large floods)

+4 eidolon of countless battles

+2 Spirit of the Labyrinth main, this will most likely end up in side, works wonders against U/W control but is a basic 3/1 in most other matchups

took brimaz down to 2 of as i dont yet own more copies. 3 i think would be the preferable number

added mutavault and eidolon of countless battlesalso changed up the sideboardadding gods willing for more protection from removal in the monoblack/esper matchup

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-Update- 07/03/2014made the following changes after some palytesting and discussions with other white weenie players.

minus

4x Dryad Millitant

1x Spear of Heliod

1x eidolon of countless battles

2x spirit of the labyrinth (Side)

added

3x banisher priest

1x Imposing sovreign

2x Brimaz, King of Oreskos

2x galre of Heresy (Side)

with these changes i went 3-1 at FNM

Round 1 against Bant Flash - record 0-2

mana screw 2 games in a row. first game kept a risky hand of 2 mutavault and 1 plains. didnt draw another land for 8 turns.game 2 kept another risky hand of 2 plains. and again didnt draw lands until it was too late at turn 6even with these mana screws the deck still posed a threat, getting the opponent to ~8 life each game.

Round 2 against U/B Mill - record 2-0

game 1 went fairly straight forward. played my 1/2 cmc creatures. baited counter spells on spear/eidolon and then playing brimaz when safe. always keeping 1 open for brave

lucky drawing all the right threats in this game. slow grind always keeping open to protect from removal.

Game 2 went similar to game 1 sided in the pithing needles and revokes and 1 gods willing. pithing shut off Mill Jace and SoP having protection to keep swinging through with some counters from ajani that got heroes downfall shortly after. then using Brave for the lelthal swing through.

Round 3 U/W control - record 2-1

Game 1 was a perfect game early beat down put him in lethal from mutavaults shortly after the verdict came out.

Game 2 was exactly what the U/W control player wanted. i wasnt able to apply much pressure due to mana flooding and he had the answers for what i could do. then into elspeth and then aetherling to end the game.

Game 3 my sideboarding came into this game. Pithing needles and glares, my opening hand consisted of mutavault 2 plains brimaz eidolon and precinct capt and a boros elite. the captains token managed to survive after some removal came down and proceeded to provde a cosntant stream of damage. ajani managed to get some counters on the mutavault to survive any verdict. lucky for me he got stuck on lands and unable to Revelation for enough to get answers or play a significant threat.a Pithing needle shut down his elixer and drew his dsphere to buy him another turn.

round 4 against R/G monsters - 2-1

Game 1 i had to mull down to 5 and couldnt answer his plainswalkers and eventualy a monsterous polukranos spelt the end of my creatures.

Game 2 was a fast game. i had lethal on the board and he couldnt draw any answers by turn 5 combination or 1 drops and a spear + mutavault.

game 3 was a bit slower. my opponent had to mull down to 5 and my keep of 3 plains muta and plus various creatures including a brimaz. i drew into a sided in pithing needle and shit down polukranos the turn it came down from being able to monstrous. then a brave swing through for lethal.

overall the deck worked wonders. it is definitely getting better. i believe it can easily be Tier 2 and can give Tier 1 decks a run for their money