Edit: As a note for Vordak: Those are old screenshots of the animal men, I did replace the shield designs.

UPDATE!To be more precise: A MASSIVE UPDATE!Download here:Hey everyone; I'm finally back at my laptop and stable internet and can do proper work. I collected all the things I did, tested, played a bit, and present to you the big Meph Tileset V.4 update. There are many fixes; additions include 2 mod-workshops for colors and cleanup; 3 mod-workshops for new material-set; over 100 animal men sprites and more.Lets get started: Material sets. Whenever you build a construction or furniture, it takes the material into account and that determines the style. Here are all the finished sets. I'm currently working on Adamantine, Slade and an optional Wicker/Plant set.The glass, ice, brick and bone set are new in this update.You might wonder how you make furniture out of bricks, bones or ice? With new workshops:This workshop takes two bones and makes either a piece of furniture; or four blocks.This workshop takes an ice boulder and makes either a piece of furniture; or four blocks. Mind that they melt if it gets to hot; only recommended for glaciers!This workshop takes clay, fireclay or kaolinite boulders and makes a "greenware" item; for example a "greenware chair". That chair must be fired in the kiln to create a "stone/earthenware chair", which can then be used.To help with FPS issues, and because atom-smashing is a bit immersion breaking, I addedThis workshops burns items away; creating ash. Takes yarn, silk, leather, cloth, wood items...TWBT allows the use of the descriptor_colors ingame. What does that mean? Vanilla DF has 16 colors. Black/White and seven colors in dark/light versions. But the ingame descriptions have colors like Amber, Moss-Green, Aquamarine, etc. Sadly, you can't see those in the actual graphics.Now you can.This workshop takes one boulder and one fuel (or magma) to create four blocks of a wanted color. 114 colors in total. Those can be used for any construction. Depending on the feedback, I can add the option to use those for furniture too. Please let me know what you think.The new workshops are of course optional and can be disabled in the launcher for those that dislike modded content. It's the "decorational workshops" button. Besides the new materials, colors and workshops, I also did some work on animal professions. Animal men mercs, scholars and entertainers might visit and join your fort, so they get their own, special, unique sprites:I fixed the "item carried shows wrong tile" bug for the following 19 items:- Prepared meals, Weapon racks, Coffers, Rings, Buckets, Anvils, Beds, Statues, Cloth, Hatch Covers, Flasks/Waterskins, Slabs, Siege Engine Parts, Rough Gems, Crowns, Meat, Leather, Cabinets, Bracelets.This was a ton of work. I had to sacrifice the animated vermin tiles for this... but I think it's worth it. In total I had to juggle with 57 tiles, in the artwork, the text files and the twbt-overrides to get this to work, but I'm quite happy with the result.Be prepared that I will post a lot more in future, about mods and graphics alike; and if you can afford it, consider buying me a coffee to ease the work.You have the option of supporting me on Patreon or as a one-shot on Paypal