Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Do you wish Skyrim had a bestiary, but don't want to write your own? Here's my solution: craft bestiary books using creature components gathered from your kills. Sometimes quests or referencing other books will be necessary to complete your knowledge of a species. Good luck collecting them all!

I always use Take Notes - Journal of the Dragonborn﻿ to write my own bestiary as I play along. However, trying to keep up with all Skyrim's creatures as I go, especially when resetting for new playthroughs, was quite the hassle. This mod is the solution: a set of bestiaries that can be crafted and collected, each researched to represent the Elder Scrolls lore properly. The mod is very lightweight and is at very little risk for mod conflicts.

This mod is currently in Beta .

There are 63 craftable bestiary books, covering all creatures in vanilla Skyrim and its DLCs. Completing each bestiary will grant a 10 percent bonus to attack and spell power against the creature in question. Next version will begin adding pictures to each book!

Thanks to everyone who's downloaded so far, and hope you enjoy this mod! If you find any spelling errors, large lore inconsistencies (I'm not claiming my writing to be gospel), or other bugs, please report them. I'm also looking for feedback on the balance of crafting recipes.

The process is this:

Kill a creature in Skyrim Collect whatever its loot drops are Go to a tanning rack If you have one of the necessary materials, you'll be able to craft the Version 1 for each Bestiary book. V1 RECIPES WILL ONLY SHOW UP IF ONE OF THE NECESSARY MATERIALS IS IN YOUR INVENTORY Check the tanning rack for the next recipe. YOU NEED THE PREVIOUS VERSION BOOK IN YOUR INVENTORY. If the next version recipe doesn't show up, then there's an extra requirement hinted at the end of the version you have. Completing the requirement will make the recipe show up. Once you have a version with COMPLETE EDITION on the title page, that bestiary is done.

Check the articles tab for one with a full list of crafting requirements. For now, below is a list of all 62 books:



Spoilers! Current list of bestiary entries:

Show

* = new in version 0.5.1



Albino Spiders

Ancestor Moth

Ash Guardian

Ash Hopper

Ash Spawn

Atronachs

Bears

Bees

Bristlebacks

Centurions

Chaurus

Chickens (yes I'm even doing farm animals)

Cows

Death Hounds

Deer/Elk

Dogs

Draugr

Dragons - 2 interconnected bestiary series, one for lore and one for dragon variants

Dragon Priests

Dremora

Dwarven Ballistae

Dwarven Spheres

Dwarven Spiders

Falmer

Fish

Foxes

Forsworn Briarhearts

Frostbite Spiders

Frost Giants

Gargoyles

Ghosts

Giants

Goats

Hawks

Hagravens

Horkers

Horses*

Ice Wraiths

Insects (miscellaneous ones)

Lurkers

Magical Anomalies

Mammoths

Mudcrabs

Netches

Rabbits

Rieklings

Sabre Cats

Seekers

Shell Bugs

Silt Strider

Skeevers

Skeletons

Slaughterfish

Soul Cairn Enemies

Spriggans

Trolls

Vampires

Werebears

Werewolves

Wisps/Wispmothers

Wolves



One secret entry referencing an enemy seen in Oblivion.

One secret entry referencing a group of enemies seen in Morrowind

Spoiler:

TO-DO List

Complete bestiary books and recipes for all creatures in unmodded Skyrim

Balance the crafting requirements

Add pictures to the bestiary books

Add bonuses for having the "Complete Edition" of each bestiary. These bonuses will only be present when you have the book in your inventory, so you won't be stuck with unwanted effects.

Planned Patches

CACO﻿ - to improve the bestiary crafting recipes with greater variety - now WIP!

Skyrim Immersive Creatures﻿ - only for the "purist" aka lore-friendly creatures. No Dramans.

Legacy of the Dragonborn﻿ - dependent on there being a good spot for it in the museum, and their approval

Select Mihail Monster Mods that I personally use and consider "lore-friendly."

Deadly Dragons﻿

My Other Mods



New Embershard Miners

This mod is largely meant to be a collectible mod - requiring effort to obtain the bestiary books like doing actual research. Sometimes this includes completing quests that involve unique creature variants.The current version damage bonus abilities added for having a complete bestiary on a creature. These bonuses will only be present when you have the relevant book in your inventory, so you won't be stuck with unwanted effects. I know carrying all these books is a lot of clutter - really you're not meant to! You'll just pick the ones you want and leave the rest in your library at home.In addition, progressing the bestiary entries will reveal weaknesses and strategies for taking on enemies. Bestiaries will often provide example uses for alchemy ingredients, but not reveal all properties.Most books will go up to version 3, but there is quite a bit of variation. There some rare ones where the initial recipe won't show up without a special requirement - usually because there isn't unique loot for the creature in question. I've included a craftable "Bestiary Hints" note to help out with those, if you so choose.Bestiary books are valued according to the cost of the materials that go into them, so no breaking the economy!: Once I've completed these steps, the mod will be at version 1.0