Experimental Branch 26/11

[hellogames.zendesk.com]

Fixed an issue where the Farmer would request that Coprite was planted without the player knowing the Coprite recipe.



Fixed an issue where the Farmer would teach the wrong Nip Nip recipe.



Fixed an issue where commas were missing from some large numbers in mission notifications.



Fixed an issue where some of the new hazardous flora would not appear on certain planet types.



Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked).



Fixed an issue that caused too few crates to spawn near buildings.



Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped.





Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base.



Fixed a collision issue with the Portable Reality Generator.



Fixed a collision issue with the ceiling of the space station.



Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal.



Fixed an exploit that allowed the placement of infinite fireworks.



Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log.





Fixed a crash that could occur when warping a freighter in multiplayer.



Fixed a crash that could occur when viewing Community Research progress in the Log.



Fixed a crash that could occur in multiplayer when encountering anomalous creatures.



Fixed an issue that could cause the game to crash when encountering strange rocks.

Experimental Branch 26/11Hello everyone,We are continuing to address the highest priority issues reported by the community, as well as introducing new quality of life improvements and features to the game. As always, thank you for playing and taking the time to report any issues you encounter!Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of thefolder found here:Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk with the phrase "Steam Experimental 26/11" in the ticket title.Note that No Man's Sky does not officially support mods, and the developers cannot resolve issues caused by mods.