Thanks for all your support, it’s been a crazy two weeks since we launched on September 26th :-)



We’ve picked up steam on the development side and have strike teams working on the below features and improvements:

Gameplay

Team communication incl. voice chat!

General squads / duo polish

Ongoing shooting and balance tweaks

Map POI (points of interest) and loot density improvements

Spectating improvements

Inventory improvements

Quality of life bug fixes

Controller

Alternate configurations

Controller revamp

Input latency improvements on console

Aim assist improvements

UI

10’ console experience of HUD

“Invite system” polish

MOTD system improvements

QOL features for streamers and content creators (hiding HUD elements, etc.)

Progression

Stats

Leaderboards

Cosmetics / loadout

Progression

Compendium / mission logs

Engine

Anti-cheat

Console performance, stability, and memory

Server performance and hitch optimizations

Reduction of initial download size and ongoing patch sizes

Level streaming to allow variation for cosmetics

Low end PC compatibility support / improvements

Online

Spinning up more data centers to reduce average ping times

Public test realm



Our general planning horizon is around 4-6 weeks and we hope to accomplish a decent percentage of the aforementioned in that timeframe. Having said that, life is not free of surprises and here is my favorite post on software development estimates ;-)



Continue the discussion on our forums!