Random Art in WebGL

(mul (var y) (mod (sum (var x) (var y) ) (const 0.7 -0.1 0.95) ) )

K= Generate Random

Please read this page here if you're new to random art. This toy differs from that description, in that (const) , doesn't use 4 channels (ARGB) but only three (RGB). E.g. (const 1 0.75 -0.4 0.9) is not valid but (const 0.75 -0.4 0.9) is. And compared to the original Python implementation (mix) 's weight parameter (the first one) does work.

If you don't what to do, I suggest setting K to somewhere between 2 and 5, and pressing the "Generate Random" button a few time; You'll start to spot the patterns of how the language works.