Continuing a long tradition of mine on the forums, I am creating the CK2 to EU3 converter project. This converter will allow you to take a game from the end of CK2 and convert it into a playable EU3 save, continuing your game. It should be compatible with the EU3 to Vic2 converter This project is now abandoned, though if any ambitious people want to try to update it, I can direct them appropriately. It was last known to work with saves before RoI.Programmers - the project is in C++, and I can think of some analysis that'd be easy in something like python (or perl, or other very high level languages). If you're skilled in those, we could use you!Modders - we've some cool ideas for the converter mod, but we need people to implement them.Province Mappings - Everything is mapped, but needs review.Other mappings - Culture mappings could use expertise from non-Americans!Q: Will this work with CK2 mod X or EU3 mod Y?A: There are updated data files for CK2+, see the link above. As for other mods, maybe. We aren't developing the converter with mods in mind, so few will likely work out of the box. However, much of the raw data is pulled from the game installations or our rule files, so it could be adapted for many mods. Any of this work will be left to the creators or the fans of those mods, though we will gladly provide guidance.Q: Why do most of the country names turn out funny?!A: There simply aren't enough nations in EU3 to cover all the potential nations that might exist by the end of a CK2 game. Short of making an EU3 that includes over 1000 new nations, there's nothing much to do but assign a CK2 nation an unused EU3 nation. Nations that have direct EU3 versions will convert correctly (So England should become England, France should become France and so on). While we will be improving the converter so that you will at least gain a nation of the correct culture or region, this issue will probably never be completely solved. Fear not, as all gameplay-relevant values will be converted correctly (names are largely cosmetic). (from this post ).Q: The converter didn't work. What's wrong?A: The converter is a work in progress, so there's a good chance you found a bug. Please post about it. Include a description of what did or didn't happen, the versions of CK2 and EU3 you are running, the information in log.txt (copy and paste it, but wrap it in [ code ] [ /code ] tags), and if possible, a link to the save you're trying to convert. These will help us determine what happened.Q: I'm getting an error that says "Too many CK2 nations". What's wrong?A: There are fewer EU3 tags available than there are CK2 titles. In this case, your save has more independent titles than there are available tags. That means there's no way for us to map countries properly, and we can't convert. While long-term we may be able to ease this a little, this will be a possibility even when the converter is complete. If it's not 1453 yet in your save, try playing for longer in the hope nations consolidate a bit more.Q: The converter can't open 'adjacencies.bin'. What do I do?A: Regenerate your map cache Q: I get an error that says "Error: Could not open C:\Program Files (x86)\Steam\steamapps\common\europa universalis iii - complete/mod/Converter/common/religion.txt". What does that even mean?A: The converter is trying to check the converter mod's religions file. If you don't have the mod, you'll see this error. However, it causes no harm. You can just ignore it.