Koniving, on 09 August 2013 - 02:01 PM, said:

It's a possibility, Lord Perversor. It can apply to some things, but this is a consistent and easily recreated issue that runs off server (testing grounds), on public testing servers, and on live matches.



Also, while not an official response (it's not like someone did a command chair post about it) it was said that this is intentional. They said it's bugged, too, as the 'penalty is too high'. I asked for clarification, saying it isn't happening when I fire them at the same time but when I stagger and spread them out to fire at separate times. "Intentional. "



My best guess is like the heat capacity system, we must alpha strike or nothing. Heat neutral builds with great sacrifices of firepower in favor of high endurance is punished and scorned. Damage over time weapons get the shaft. Medium lasers get +1 to their heat, making 2 of them generate identical heat to 1 PPC before this patch (with identical firing rates, too).



So rather than spreading our damage for the psychological 'fear' factor, it's better for us to deal 174 damage of concentrated pinpoint fire in 15 seconds rather than let us spread it out for 88 damage in the same time with the awesome and terrifying sounding blitzfire.



Needless to say I am not happy.

