Heads Up -- A June-ly Delay

New Class: Wanderer Second Tier INT Boons Dipper lets ya dip your weapons into potions to apply their effect to your attacks Alchemy lets ya mix potions all fancy-like Improved Level Generator with: More varied premade rooms (the ones like grumbul table rooms and byat roosts, etc) Locked doors and keys, burnable barricades Waterfalls New RNG that should make daily runs match across all machines Unique item drop from the Grumbul Tank Popcorn! Ogo (Blue Slimes) finally have a property to match their purple (sticky) and green (bouncy) cousins

[blog.ckgame.net]

Hey!Just wanted to let you guys know that the next build will, unfortunately, be a little later than usual (again). There is a good reason for this, though! I've been working on a lot of things lately and need a little extra time to get them all tidied up and ready to go. Expect the new build sometime early in July.I was hoping to have it ready for y'all before I flew out to Atlanta for some family stuff but it looks like that's not going to happen. I'll still be workin' on game things while I'm there but I expect it'll slow down a bit until I get back on July 4th.But! So ya know what I've been doing in the meantime, here are the things you can expect in the next update:Those are all the things that are (mostly) done so far. Likes I saids though, a few things need a little more work before it's all ace.While I'm in Atlanta I plan on adding a couple more unique drops to the bosses (yes, that means you, Reaper!), continuing to expand the library of premade rooms, fixing bugs, and -- if I have the time -- getting started on a more robust limb loss/gain system. No promises on that last one though.Sorry again for the delay but I hope it's worth it, and thanks for y'alls' patience. Once this update's out things should be back to a more regular monthly-ish update cycle.--Tyriq P.