WPBO Announcement - NEW NXL and Millennium Rules for 2016 - new "W" bunker revealed! Quote: NXLOfficial Originally Posted by The NXL would like to clear up some confusion that has been generated in the off-season. Please do not confuse the WPBO with the NXL. The WPBO is an organization intending to make the game of paintball more universal across the globe. They will offer suggestions, experiment with different processes and terms, and will look to set a world-wide ranking system; but they do not run the NXL. The NXL continues to be its own entity and will continue to operate independently; making decisions based on what is best for the league’s players and sponsors.



Other sources, such as Facefull, released what they believed would be new rules or policies of the NXL in 2016 (such as tie breakers, overtime rules, division name changes, etc.). This information was incorrect. Facefull retracted their release, but the confusion remains.



· The NXL has NOT changed its divisions, classifications or roster rules.

· The NXL is NOT going to a limited paint format, except for the new D5 M-500 division.

· PlayNXL.com is the league’s official website

· NXL Rules, Dates, Prices, Prizes and more can be found at PlayNXL.com

· The NXL Las Vegas event registration is now open on the APPA site and of course through PlayNXL.com



Many of you participated in surveys over the past year to help us decide on formats, venues, policies and rules. We hope you continue to voice your opinions on all these matters so we can make the decisions which are best for our league, the NXL. Thank you for your outstanding support of our growing circuit. Our entire organization has been working for months on making sure each event in 2016 is the incredible experience each of you deserve!



New center bunker for NXL and Millennium:









Quote: [email protected] Originally Posted by For Immediate Release:

December 29, 2015



The World Paintball Organisation (WPBO) is a result of cooperation & discussions between the world’s major leagues and the UPBF, in order to unify the sport of paintball and to take it to the next level and beyond.



The development of the global game has successfully grown to record levels of participation through the investment driven by the flagship tournaments; NXL, Millennium Series & Pals. With strong and constructive governance worldwide Paintball can become a true world sport.



The WPBO wishes to innovate and inspire through participation, engagement, education and proper regulation, harnessing the sport’s character-building values to engage new audiences in existing and new Paintball markets.



By creating a sustainable business and governance model to establish & promote global best practice, the WPBO aims to ensure Paintball becomes known & enjoyed by growing numbers throughout the world and considered a true sport by all.



In 2016, our sport will finally be harmonized worldwide with the same rules, ID cards and fields.



The new ID card system will allow players to use the same cards in all leagues all over the world. It will allow players & teams to have precise stats and worldwide player and team rankings.



The WPBO will have the same unique field, format & divisional structure worldwide, which in itself is a big achievement. We will all play the same game, a true sport.



A committee of the world’s best players and coaches have been working on new shapes to make playing the game the best it’s ever been. In addition they have been working on layouts which will be released early in the year and each league will be able to pick any of them for their events or create their own.



We strongly believe, by unifying the paintball tournament world, that the WPBO will be a unique tool to promote the growth of our sport.



We invite everybody to join us.



All information will be available on The official WPBO web site the 8th of January.



- The WPBO Board Directors



-Mike Zap



Link to new Rules for WPBO



Quote: [email protected] Originally Posted by

January 15, 2016



We are glad to introduce a result of the cooperation & discussions between the world’s major leagues - the Unified Paintball Rules and Standards!



You will be able to consult and download the Rule book from the following link:



We strongly believe that the unification of the paintball tournament world will lead to the growth of our sport!



If you have any questions or suggestions about the Rule book, pbease contact the Rules Committe at



For more information on the WPBO please visit Unified Paintball RulesJanuary 15, 2016We are glad to introduce a result of the cooperation & discussions between the world’s major leagues - the Unified Paintball Rules and Standards!You will be able to consult and download the Rule book from the following link: http://wpbo.info/rules We strongly believe that the unification of the paintball tournament world will lead to the growth of our sport!If you have any questions or suggestions about the Rule book, pbease contact the Rules Committe at [email protected] For more information on the WPBO please visit www.wpbo.info



Quote: dymium Originally Posted by



**UPDATED to clarify "swing point", a.k.a. "not enough players" rule** 3 for 1's are re-introduced as a penalty (11.1.5)

Eliminated player must put a hand on their head (9.3.9). Failure to do so results in a verbal warning on the first offense, and either a minor or major on subsequent offenses, subject to the judgement of a referee (13.1.26).

No coaching by spectators (12.1.2) *Note - not a change from NXL rules, but included as notable from Millennium / PSP.

.50 cal paintballs are allowed (6.2.1)

Two live players may exchange equipment during a game (5.1.2).

If the temperature is below 50*F (10*C), you can wear a third layer (5.4.1).

Elbow and kneepads can be worn outside of jerseys or pants (5.5.2 and 5.5.3).

Loaders can't be clear (6.4.1), though lids can be.

Divisions are listed out for both Millennium and NXL (7.3).

Teams start a match on pit side, and switch after every single point scored (8.3.10).

In overtime, teams always start pit side (8.3.10).

Pre-game marker inspections are mandatory (8.2.1). Teams failing to appear in a timely fashion forfeit that match (10.2.1).

All referees must signal the start of a point by dropping their hands from above their head, which they must put above their heads at 10 seconds (3.3.7).

Guns shooting between 10.6bps and 10.8bps are a major penalty, not a minor (2.1.3). 10.9bps to 12.5bps is a major and automatic point for the opposing team, (2.1.4), and above 12.5bps is a major, automatic point for the opposing team, and an event suspension for the offending player.

Shooting between 301 and 310 fps is an elimination of a player, not a minor (11.1.2).

During a requested chronograph check (which can happen at any time - 8.1.5), if a player shoots more than one time (unless directed to do so by a referee) is automatically eliminated (8.9.4).

The "swing point" rules have changed. In past years, the elimination of the last player on the field by a major penalty or greater gave the point to the opposing team. Under WPBO rules, if *any* penalty is issued, and there are sufficient bodies to fulfill the penalty, leaving no active players on the field, it's a no point (8.9.9). Note that this only applies if the buzzer was hit; if it happens during the point, time still runs, and the other team can hang the flag. If the other team had no bodies alive, it's a no point since there's no active players on the field. If there are not enough live players to satisfy the penalty, it's a point for the other team (11.2).

The 60 second rule is re-introduced (8.11). Any major penalty or greater in the last 60 seconds of a match (or overtime) immediately results in a point for the opposing team.

Overtime is significantly altered (8.12). Highlights - if you're in the prelims, and go to overtime, you play a 3 minute 5v5, sudden death, with the 60 second rule in place for the last minute. If that ends in a stalemate, the team with the most bodies alive wins. If the body count is the same, whichever team is furthest advanced up the field wins. If that can't be determined, a coin flip determines the winner (All of the above starting at 8.12.5)

In playoffs, one-on-ones are still done. They are sudden death - first team to have a player win a one-on-one wins the match. If it's a stalemate, the furthest advanced player wins, and if that isn't resolved, another one-on-one is played until a winner is determined. (8.12.11)

NXL pro overtime is pretty similar to last year, except one-on-one's are still sudden death, and the duration of the point is 2 minutes instead of 1. Repeat until a winner emerges (8.12.19).

Order of how tiebreakers are applied has changed. Full details at section (10.3).

Field dimensions changed - 45m x 36m (roughly 147'1/2" by 118'1/3") (1.2.1)

One major positive change I applaud is that rate of fire penalties are being taken more seriously. Conversely, I don't agree that shooting between 301 and 310 FPS is no longer a minor penalty. I would like to see both treated the same - the first step over the limits on both rules should receive the same infraction. An initial list of changes compared to the 2015 NXL rules.**UPDATED to clarify "swing point", a.k.a. "not enough players" rule**One major positive change I applaud is that rate of fire penalties are being taken more seriously. Conversely, I don't agree that shooting between 301 and 310 FPS is no longer a minor penalty. I would like to see both treated the same - the first step over the limits on both rules should receive the same infraction. New center bunker for NXL and Millennium:Looks like we will be getting new bunkers, the same format on both sides of the pond, and what appears to be either their own ranking system, or ID cards that work everywhere.-Mike ZapThanks to Joe for the comparison:

Wolfpack / Drexel University / Washington Winstons / Houston Heat

Feedback

__________________ Last edited by John : 02-02-2016 at 06:29 PM .