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Status: Under revision (This Guide is currently being revised or has been revised partially. It hasn't met all quality standards yet.) Issue(s):

• Need to re-add pre-1.4 information under a new tab.

• Need to add certain Set Bonus'

Progression in Terraria is marked by the player gaining access to new weapons, accessories, and armors. While weapons are the main determinant of combat effectiveness, armor also plays an important role by mitigating damage taken and passively boosting damage output. Choosing the ideal armor sets to use at each stage of the game is sometimes straightforward, but not always. This guide will help you decide on which armor sets to use at various points in game progression.

The armor sets listed in this guide are optimized for overall damage and survivability, with consideration given to raw stats as well as set bonuses. As a result, the optimal sets will sometimes be hybrid sets that do not confer a set bonus. Several complete armor sets have a lackluster set bonus (for example, Frost armor and Adamantite armor) and are therefore not listed.

Listings are in rough order of decreasing viability.





At this point, armor serves little purpose other than to boost your defense. You may obtain up to 20 defense with metal armors such as Platinum armor, but the resources required are better spent elsewhere. Therefore, it's recommended to simply wear Ebonwood armor, Shadewood armor, or other basic, easy-to-craft armors until you can get your hands on a real armor set; whatever you wear at the start of the game will be replaced very quickly. More experienced players can save time by completely skipping armor in the early game, potentially even up to the Wall of Flesh battle.

Sets that can be acquired after smashing at least one Shadow Orb/Crimson Heart, defeating a boss, and/or exploring environments more hostile than the Cavern layer.

Early Hardmode [ edit | edit source ]

To save resources, it is recommended that you choose one early Hardmode armor set and use it until you defeat your first mechanical boss. Palladium, Orichalcum, and Titanium sets are almost always preferred over Cobalt, Mythril, and Adamantite, but alternatives have been listed for players whose worlds contain Adamantite.

Forbidden Treads were nerfed in the transition to 1.4, but early Hardmode minions have been improved overall, meaning that hybridization remains viable.

Aside from Hallowed and Chlorophyte Bars, you now have access to the second tier of the Old One's Army, the rewards of which provide welcome upgrades to every class. However, most players won't be aiming to purchase a full set, because with the exception of Squire armor, the set bonuses of the Tavernkeep's armor sets are lackluster.

While Plantera and Golem provide separate advancements to game progression when defeated, they are treated as one milestone by this guide due to their similar difficulty level. At this point, you would be expected to have defeated Duke Fishron, Martian Madness, and the Pumpkin Moon. The Xeno Staff and Spooky Breastplate in particular provide a noticeable power boost to hybrid summoners.

Those who have stockpiled a large supply of Defender Medals prior to defeating Golem can skip to the next section.

With the Old One's Army vanquished and a good supply of Defender Medals in your pocket, you can now purchase the best armor available before challenging the Lunar Events. The most notable of these armor pieces is the Valhalla Knight's Breastplate, which noticeably increases the survivability of all classes.

All Luminite-tier armors are the best offensive armors for their respective classes (aside from Solar Flare armor, which offers a combination of offense and defense). However, the Valhalla Knight's Breastplate can still be worn by ranged users and summoners, who do not receive any defensive benefits from their respective endgame armors.