Star Citizen Leaks - https://discord.gg/HZNvfyg/

Star Citizen Patch 3.6.0c

Alpha Patch 3.6.0c has been released to Evocati and is now available to test! Patch should now show: PTU-1940493.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Please monitor ptu test chat in spectrum for updates and testing instructions.

UPDATED USER.cfg settings:

r_displaySessionInfo = 1

The new setting will display a QR code that we can use to track down server information when looking at your bug reports and videos. Then can be disabled by setting it to "0".

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". In addition, not all ships are currently available and pledge copy is disabled. We will provide a small selection of ships for usage for now.

Testing Focus

Ship combat balance: Ship shields, missile damage, missile counter-measuring

Flight: Hover mode, acceleration control

Head tracking

Ship purchasing

Known Issues

Instability may again be high this build, but we have added logging to help tracking down the most serious issues.

The updated criminality and law system is only partially implemented, with some missing behavior and needed elements. We will not be describing or taking feedback on this topic just yet.

Textures will display across the visor on some helmets.

Depending on ship, sometimes when attempting to file an insurance claim the timer will either start with a long delay or never start at all.

Multiple ships have blank or missing MFD screens.

Feature Updates

General

Added smoothing and deadzones to FOIP headtracking.

Universe

Further LOD and lighting updates to rest stops.

Converted Yela to use updated lighting.

Updated rest stop models on the StarMap.

Missions

Mission markers on bounty ships will now only move to the ship once the player enters the mission area.

Updated Delamar missions to new location.

FPS

Decreased magazine size on Demeco from 120 to 100.

Increase damage and rate of fire for the S71

Ships and Vehicles

Updated lighting in the P-52 Merlin cockpit.

Fixed an issue with wing tip damage states on the P-52 Merlin.

Increasing brightness on shields but a small amount.

Bug Fixes

AI hostile ships should no longer fight each other during medium difficulty bounties.

Players should no longer be rewarded for bounties they do not kill.

The elevators at Area18 should no longer occasionally be missing when the doors open.

Players should no longer fall through the world when entering an elevator.

There should no longer be occasional extreme brightness on ship previews on kiosks.

Fixed lack of recoil when the KSAR shotgun is in burst fire mode.

Fixed lack of barrel animation for KSAR Scalpel when in double shot fire mode.

The Mustang series ships should no longer lose target lock every few seconds.

Ships spawned at Area18 hangars should no longer occasionally be sideways relative to the hangar door.

The doors to the central area in the Covalex shipping hub should now close once opened.

Technical

Fixed 4 server crashes.

Fixed 6 client crashes.

Players should no longer hang PU loading screen.