40% of your single elemental resistances from items instead increases your resistance to all elements.

Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second. Spirit fuels your defensive and offensive abilities.

Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.

Cost: 50 Spirit Active: Damage bonus is increased to 16% for 3 seconds. Passive: Enemies within 30 yards of you take 8% increased damage. Only one Mantra may be active at a time.

As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second. Sweeping Wind's damage turns into Holy.

Cost: 75 Spirit Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.

Cost: 1 Charge Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical. You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

Active: You gain 100 Spirit. Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4.

Cooldown: 30 seconds Active: Your mystic ally has its damage increased by 50% for 10 seconds. Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.

Reduce the Spirit cost of Tempest Rush to 25 Spirit and increase its damage to 500% weapon damage as Holy.

Cooldown: 15 seconds Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.

Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have.

Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.

Your damage taken is reduced by 50% while Sweeping Wind is active.

Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have.

Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.

Your damage taken is reduced by 50% while Sweeping Wind is active.

Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have.

Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.

Your damage taken is reduced by 50% while Sweeping Wind is active.

Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have.

Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.

Your damage taken is reduced by 50% while Sweeping Wind is active.

Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.

Your damage taken is reduced by 50% while Sweeping Wind is active.

>> The goal of the build is to provide fast rift clears with maximum movement speed and minimal actions.

- For movement speed: Mantra of Conviction - Annihilation, Dashing Strike - Way of the Falling Star, Passive Fleet Footed and - Legendary Gem Boon of the Hoarder. Wreath of Lightning also a possibility for more speed.

- You cannot swap for Balance in cube and Vengeful Wind + another 1-H weapon as you would lose 200% Tempest rush damage.

- Nemesis and Sage's 2p bonus for Death Breaths farming.

- A balance is struck in Fury generation/consumption with RCR on Shoulders, Zodiac ring and in Paragon, Tempest Rush - Northern Breeze, Mystic Ally - Air Ally and its activation (through "numlock trick"), Sweeping Wind - Inner Storm and Passive Exalted Soul.

- Toughness is ensured by Sunwuko's 2p bonus and double Unity with 'Cannot die' relic on follower. Also, monsters should not have time to hit you...

- Finally, I know most speed farm builds rely on In Geom, but I prefer not to have the pressure of killing Elites every 15 seconds and just roam/gather items as I please.

For T7-T8, you can have a more homogeneous damage output by replacing Cesar's Memento by Hexing Pants in the cube. Less burst on elites but no need for Ally activation and at the end a smoother ride for the laziest.

For Hardcore players, a good alternative is to swap Cesar's with the Goldwrap belt in the cube and change Unity for Avarice Band on finger. The rain of gold then makes you immortal.

Build Guide

This is a build for lazy people who, much like a sloth on cocaine, would like to clear rifts FAST by only moving their mouse, while getting decent amount of Death Breaths and gold.

Gameplay is as follow:

Enable numlock trick on your Mystic Ally for auto-activation

Activate Sweeping wind

Enter rift

Hold Tempest Rush

Clear.

Enjoy your extra hand to sip on a drink, snack, send a text or play fetch with your dog.

For elites and rift guardians, just click to trigger Blinding Flash and make them choke on all the damage you'll be shoving down their throats.