Creator's Message

This here is an additon of Homebrew spells created with the intent to diversify the spellcasters arsenal. Feel free to adopt these spells into your game, enjoy!

Twinge

Necromancy Cantrip

Casting Time: 1 action

1 action Range: touch

touch Components: V S

V S Duration: Instantaneous

Instantaneous Classes: Sorcerer, Warlock, Wizard

You touch a creature with dark energy attempting to send a jolt of sharp pain into its body. The creature must succeed on a constitution saving throw or take 2d4 necrotic damage. Additionally, choose one damage type. A creature that fails its saving throw takes additional damage equal to the amount rolled by this cantrip the next time it takes damage of that type.

This spell's damage increases by 1d4 when you reach 5th level (3d4) , 11th level (4d4) , and 17th level (5d4) .

Bestow Burden

Necromancy Cantrip

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V S M (a small rock)

V S M (a small rock) Duration: Instantaneous

Instantaneous Classes: Bard, Cleric, Warlock

A wispy-gray aura overtakes a creature that you can see within range. The target must succeed on a constitution saving throw or take 1d6 necrotic damage as well as suffer a 1d4 penalty on it's next attack roll.

This spell's damage increases by 1d6 when you reach 5th level (2d6) , 11th level (3d6) , and 17th level (4d6) .

Taxing Bolt

1st Level Necromancy

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V S

V S Duration: Instantaneous

Instantaneous Classes: Cleric, Warlock, Wizard

A wisp of darkness streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 3d8 necrotic damage, and the next attack roll the target makes before the end of your next turn has disadvantage, thanks to the sapping energy that overwhelms the target until then.

At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Rune of Transfusion

1st Level Necromancy

Casting Time: 1 Action

1 Action Range: 30 feet

30 feet Components: V S M (a copper ring)

V S M (a copper ring) Duration: Concentration up to 1 minute or until disspelled

Concentration up to 1 minute or until disspelled Classes: Bard, Cleric, Sorcerer

You draw upon your own life force losing 1d8 hit points to manifest a rune that you can see within range. The rune occupies a 5-foot space along the ground and may also occupy a space that already has a creature within it. When a creature ends it turn within this rune it gains hit points equal to the number of hit points you spent to cast the spell. Each time a creature regains hit points due to being within the circle the caster loses an additional 1d6 hit points but does not need to make a concentration saving throw. The spell ends if no creatures end their turn within the rune by the start of your next turn.

Determine Health

2nd Level Necromancy

Casting Time: 1 bonus action

1 bonus action Range: 60 feet

60 feet Components: V S M (a pair of glasses)

V S M (a pair of glasses) Duration: Concentration up to 1 minute

Concentration up to 1 minute Classes: Bard, Cleric, Sorcerer, Warlock, Wizard

You send a wisp of dark energy that probes the life force of a creature that you can see within range. The probe allows you to determine specific details about the creatures overall health such as current and maximum hit points, vulnerabilities, and resistances. Additionally if the creature has 12 hits point or less you may use an action to cause the energy to erupt attempting to kill the target from within dealing 1d12 necrotic damage. While concentrating on this spell you are constantly updated on the creatures condition. This spell has no effect on constructs.

At higher levels. When you cast this spell using a spell slot of 3rd level or higher the damage increases by 1d12 for each slot level above 2nd.

Invigorating Palpitations

2nd Level Necromancy

Casting Time: 1 action

1 action Range: touch

touch Components: V S M (a humming bird's feather)

V S M (a humming bird's feather) Duration: 1 minute

1 minute Classes: Bard, Cleric, Sorcerer

You touch a willing creature causing their heart to magically beat at a high rate. Until the spell ends the creature gains one of the following benefits of your choice: