So over the past few days I have been tirelessly synthesising audio and designing levels and tile textures for the game.

So far, the first three levels (including a boss stage) have been designed and implemented. Further levels have been designed but have yet to be finalized and require some testing.

As far as the audio is concerned, each "world" (every three to five levels) will have different themes, including types of enemies, tile textures, backgrounds, and background music.

Currently, I am working on tidying up the first boss fight, as several of the animations are still slightly "flickery", and adding power-ups and collectables to aid/hinder the player, and increase/decrease their score. I am also working on transitions between each level, as well as level timers and a score system.

Once everything has been designed for the first "world" I will release a demo, available to download from here, for people to play and test.