Getting into the combat system, It becomes quickly evident that much of the main team that worked on Tales of Symphonia built and expanded it to create what's seen in Vesperia. At its core, characters can perform combos through a series of standard attacks, before following up with base artes and finishing with an arcane arte. The number of artes each character learns is simply staggering. Even well into the final stages of the story, characters were still learning new artes. The descriptions don't provide much information on what properties the move has, so it's always exciting to test them out and see what combo possibilities exist for each one. Those used to playing newer entries of the series may find the character movement and combat system a bit stiffer than they're used to, but getting the hang of the older system allows for very satisfying combos before the developers started wising up and implementing new ways for bosses to combo break.