Skinwalker

Medium monstrosity, Chaotic Evil

Armor Class 16

16 Hit Points 150

150 Speed 60 ft

STR DEX CON INT WIS CHA 18(+4) 10 (+0) 16 (+3) 14 (+2) 20 (+5) 10 (0)

Saving Throws Wis +9, Int +6

Wis +9, Int +6 Skills Perception +10, Nature +5, Survival +10

Perception +10, Nature +5, Survival +10 Damage Resistances Necrotic, bludgeoning, piercing, and slashing damage from nonsilvered weapons

Necrotic, bludgeoning, piercing, and slashing damage from nonsilvered weapons Damage Immunities Poison, bludgeoning, piercing, and slashing damage from nonsilvered, nonmagic weapons

Poison, bludgeoning, piercing, and slashing damage from nonsilvered, nonmagic weapons Condition Immunities Exhaustion, poisoned, charmed, frightened

Exhaustion, poisoned, charmed, frightened Senses Darkvision, 120 ft., penetrates magical darkness. Passive perception 20

Darkvision, 120 ft., penetrates magical darkness. Passive perception 20 Languages Common, druidic, other languages known pre-transformation

Common, druidic, other languages known pre-transformation Challenge 14

Keen Senses The Skinwalker has advantage on Wisdom (perception) checks.

Magic Resistance The Skinwalker has advantage on saves versus spells and other magical effects

Perverse Transformation The Skinwalker can take the form of an animal skin it wears, however this transformation is corrupted and wrong. The animal form has various inconsistencies that cause it to stand out as perverse; perhaps a deer has the eyes of a human, or a coyote has human feet and hands. On top of this, the animal form is enhanced and is much stronger than its natural counterpart.

Shapechanger The Skinwalker can use its bonus action to take the form of any humanoid it has seen, or any animal whose skin it is wearing. While in an animal form, the following rules apply:

Its physical statistics are replaced with the statistics of one of the "corrupted" beasts included along with this stat block. It retains its alignment, personality, intelligence, wisdom, and charisma scores. It also retains all of its skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as it and its bonus is higher than the Skinwalker's, it uses the creature's bonus instead of its own.

When the skinwalker transforms, it gains the beast's hitpoints as temporary hitpoints. These hitpoints are lost when Skinwalker reverts its transformation.

Speech is extremely difficult while in beast form. The Skinwalker can speak while in the form of a beast, but its voice sounds guttural and wrong.