Fallout 4 and Skyrim RPG game developer Bethesda Games announced that there are job positions to be filled, according to Games Radar. This is good news, considering that someone will have the honor of working at Bethesda among the staff of Todd Howard and his crew, be it either Washington D.C. or Canada.

Zenimax Media, Inc. has listed an engine programmer opening in order to “push the bleeding-edge of RPG development for the PC and consoles.” The same applies to other new openings for a game programmer and two graphics programmers. There is one opening in D.C. and two in Montreal.

Bethesda Games employee profiles on LinkedIn gave some information regarding the job descriptions and a future “unannounced project,” according to Games Radar, but nothing else related to the top-secret information could be revealed.

For instance, Bethesda’s RPG games are no stranger to sound designer Dave Schreiber, as his profile displays his experience in the field as well along with an unknown project up and coming.

“Sound Designer on Skyrim, Dawnguard, Hearthfire, Dragonborn, and an unannounced future project.”

There is also a theory that the underlying game engine was quite buggy. Initially, when Fallout 4 was released, it was quite problematic, and eventually the developer came out with fixes.

Last year, Wired reported that even though patches could come out for the purpose of creating fixes, they thought it would actually make the RPG game worse. Bethesda Games was attributed to having a small Triple-A staff of team members who likely contributed to the cause, but now with new openings coming to fruition, perhaps there will be a resolution.

Part of the RPG game job experience involves older consoles like the PlayStation 3 and Xbox 360. It was pointed out by Attack of the Fanboy to be rather odd, but it is known that the Xbox 360 had a list of games that could work with the current Xbox One. That being said, is there some kind of backwards compatibility involvement regarding Bethesda Games’ new RPG products, or is this a way to gauge how in-depth the applicant’s experience really is? Attack of the Fanboy has a theory.

“This is likely just a holdover from when those consoles still saw major releases, and they want someone with a lot of experience overall, but it’s still intriguing.”

Bethesda Games’ Todd Howard announced at the 2016 DICE convention that there are “big and crazy” projects on the way, three of them to be more precise, according to PC Gamer. As of now, this year they’ll be coming out with three DLC packages for Fallout 4.

“We actually have three kind of longer term projects we’re doing that are all—we’ll talk about them at a future date—but they’re different than anything we’ve done before, while also being a Bethesda-style game. Big and crazy, but in many ways different than things we’ve done before. It’s an exciting time.”

For Bethesda, it is indeed an “exciting time,” and they opened up a new studio in Montreal, Canada, as its first satellite office. This location will focus on PC, console, and even smartphone-related games. The head of the studio, Yves Lachance, leads about 40 people with the RPG games developer thus far, and he even worked on the Fallout Shelter smartphone app, according to Polygon.

So with a second studio opened up and with upcoming team members on the horizon, perhaps this will turn the tables on the quality of the game engine.

Bethesda Games’ RPG engine could wind up having a fresh set of eyes contributing to a turnaround and other things needing polishing, according to Wired. Perhaps those four openings would be enough for Howard and Bethesda?

[Photo by Mike Windle/Getty Images for Bethesda]