Grand Theft Auto Online – even better than you thought?

Hackers appear to have uncovered evidence that the maximum number of players for GTA Online has been increased from the previously stated 16.

Although it’s included as a part of Grand Theft Auto V the multiplayer component of the game, known as Grand Theft Auto Online, does not go online until next week, on Tuesday, October 1. But it looks like there could be a welcome surprise waiting when it does…

According to website Cinema Blend hackers delving into the code of the pirate version of the game have discovered hidden information about GTA Online’s multiplayer modes, with the network configuration settings for the Xbox 360 placing the maximum number of players at 32.



This is unexpected as Rockstar previously indicated the maximum was 16 (although ‘thousands’ of other players will be available to communicate with in the game, 16 is supposed to be the most you can actually play with at a time).


According to the files the game modes will include a 32-player free-for-all ‘Freemode’, Deathmatch mode, Team Deathmatch mode, and ‘Races’ mode.

Cops and Crooks (CnC) mode is also for up to 32 players, which seems fairly self-explanatory. As does a mission creator mode.

A two-player co-op option is also referenced, although what exactly it relates to isn’t clear. The article does go into more specific spoiler territory though, which we won’t repeat here.

Although the game mode details are probably correct its worth pointing out that the references to 32 players may only be a theoretical limit and the final game will still only be for 16.

Game code often includes references to dropped features and other apparently contradictory details, and that’s more than likely what’s going on here.

The same goes for references to a PC and PlayStation 4 version of the game, although of course there were plenty of rumours about that even before this latest leak.

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