7/3/2014 14:22:14 DeathGuard

Member



@SMGS: You made so valid points but there is one that I think I should adressed.

quote:



Knowing that, I think there were two things that were done wrong here. Firstly, an apology should have been issued on the Design Notes. There was an apology issued by Titan on Twitter (not linked due to the colorful language in the replies), "Apologies for the War scoring error, and thanks to those in the forum for posting details about the Rally glitch that lead to this fix." This is great and all, but not everyone reads Twitter. I would have wanted to see even a one line apology on the Design Notes.



The other issue here was the lack of exposure this Design Note received. Mother1 states that the attacks are much stronger in-game. This is likely because many are not aware of the issue, and all they see is a 2 million jump in Legion. A small notification stating there was an issue, with a link to the Design Notes, would have been nice for more people to be informed.

This is something I think could be improved. An apology on twitter, DNs AND In-game would have prove to be the best and next time would be a nice start to make this a habit. Necessarily, as you said, not all people look at Twitter or read the DNs but everyone looks at the update notifications and other sort of messages in-game.



Also, the way the explanation of the bug was given, I think it gave most of the behind scenes details that shouldn't have been given since people started to speculate about the other damages and started to make more "unfair dev interventions" theories. Still, Devs deserve all the credits for this explaining the bug so well. Not just a "We fix it and now the war bar is working correctly."



@Rui.: quote:



Previous wars show that exiles can win by a lead of millions... The morale of the legions was destroyed when we had a lead of over a mil and they just rolled over and played dead. Suddenly this war even though with the so called visual bug legions got red bull up their spine to fight when exiles were leading over 2 mil ? They kept fighting when war rallies were being given to exiles as well during the visual bug ? You and i can keep on reasoning if this was rigged ot not but you cannot change the minds of players. Hate, trash talk, name calling are part of a good community.. If there was nothing wrong there wouldnt be a community.. Just design notes. You cant demand respect and ed hasnt done anything to gain respect from us with the ever so occuring nerfs and lies and broken promises. So lets not go there... Have fun and move on. It isn't Dev's Fault Legion has a lesser population than Exile, but even if Exile has more population, Legion did a great job keeping wth Exile.



Hate, trash talk, name calling ain't part of a good community but rather a typical as SMGS mentioned. e.g. If you hate, trashtalk and name call the place where you work, do you think it you will be seen as a good employer in that company/business place? Think about it for some minutes because I know you will reach the same answer as most of the people.



ED Devs have no necessity to ask for respect because they deserve respect as the human beings they are, just as all of us, players, who receive respect from them. ED Devs have made all the changes to improve the game, sometimes they have failed to achieve their objectives with buff and nerfs, but they are still trying to make this game to meet most of the players' expectations.



I can't have fun when people are getting disrepected because players feel like they are in their right to insult Developers. Sadly, I'm here to defend them, not because they asked, but because I feel they deserve all the respect that should be given to them, not only for their work, but because of the kind of people they are. I will continue to move on as I defend Developers and their works, it is fine if you disagree but don't think you have the right to disrespect them because no one has the right to disrespect other person.



< Message edited by DeathGuard -- 7/3/2014 14:26:10 > AQ DF AQW Epic Post #: 24