FreeSO (“Free Simulator Online”) is a reimplementation of The Sims Online™’s game engine, using C# and Monogame. While FreeSO aims to be faithful to the original game, it includes many quality of life changes such as hardware rendering, custom dynamic lighting, hi-res output and >2 floor houses.

How do I play?

If you simply wish to play, you can install FreeSO and the original TSO files using our installer+launcher available from http://beta.freeso.org, and it will connect to our official servers. You can also register an account on this page, and find links to our communities where you can find support for the game, and reports on server status.

Note that our installer downloads the original TSO files from EA’s official servers. These files are required to make FreeSO behave like TSO, and are not unofficially distributed.

http://largedownloads.ea.com/pub/misc/tso/

Fair use policy

On its own, the FreeSO client does not display any copyrighted material, and is not distributed with it. The game files are provided by the user, and the client simply reads the files the user provides. In this sense, our replacement client is essentially a glorified The Sims Online™ file reader, as all original graphics, sounds, UI layouts and game objects are simply read and simulated by the client. The same goes for all our other tools and extensions for The Sims franchise games.

The game server transmits metadata generated from the execution of these scripts (avatar money values, lot/object state, avatar appearances, hash of game files for version identification) but does not transmit any copyrighted material.

We will not accept any code or content that violates the policy above in our repo.