It's been almost half a decade since From Software's masterful Bloodborne was released unto the world, but dedicated code sleuths are still unearthing tantalising glimpses of content cut from the final release of the game - this time in the form of yet another axed boss fight.

To date, Bloodborne players have restored everything from an option to murder a still-alive Maria in the clocktower to evidence that, at one point, Annalise the Queen of the Vilebloods was to have had a familial connection to Maria and The Doll. A number of excised boss battles have also been re-implemented, including one based on Master Willem, a gargantuan snake ball, and now a boss variant of the Loran Cleric from the Loran Chalice Dungeon.

The Loran Cleric boss is, from a visual perspective at least, almost identical to its standard counterpart, dressed in robes with twisted horns jutting from beneath its hood. However, while the basic variant is a bit of a pro with the fireballs, the newly discovered boss, intended to be encountered at the end of the Loran Chalice Dungeon, ramps up the fire attacks considerably.

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As discovered by Bloodborne tinkerer Foxy Hooligans - a member of the Tomb Prospectors Bloodborne community that successfully uncovered another extremely rare boss, previously thought to have been cut - the Loran Cleric boss AI is still more or less intact.

Although it's stuck to the centre of the battle arena and cannot move around when re-implemented in-game, the aggressive boss variant tosses out fireballs of various configurations and emits a fiery area-of-effect attack with lethal abandon. You can see the battle, restored using a jailbroken PS4 and DSTools modding tools, in the video above.

Is the supply of Bloodborne's undiscovered secrets finally running low? Almost half a decade after its release, the logical answer would be yes. Somehow though, given From Software's ambitions and the community's dedication, I suspect the reality is very different.