Hi everyone!





I am happy to share the good news: the editor is ready for an open beta! Did you always want to create a track, but found Blender too complicated? Are you not afraid of trying a software which may crash? Are you ready to work hours on a track just to kill the program and lose everything? Are you good at finding bugs, reproducing and reporting them? Cool! I’m a pro marketing guy. This is our day!













After the last paragraph I am almost sure you can’t deny your desire to try the editor. How can you get it?





Windows:

For this special event I made a binary version again. You can download it from here:



https://www.dropbox.com/s/ix7x3350ls7dsg0/editor_beta_gcc.zip





The zip contains an editor directory. Move it to your stk data directory, which contains Textures, Tracks, etc. All you have to do then is run the exe.





Linux:

If you are a Linux user unfortunately you have to build the sources yourself – I doubt it will cause much pain anyway.

The repository is still the same: https://github.com/mcsab/stk-editor

You have to build irrlicht as well. Be careful and read the readme – most likely you have to modify an Irrlicht header.

Also, the SuperTuxKart wiki has a manual and a short tutorial for the editor:





If you have any question, idea, or just found a bug, you can find me here, on the forum, or on irc.

I hope you will enjoy your work ;)



