BARK BARK BARK from the Dog!

Here’s what’s new in this update:

Structures – A new reward for completing the Pledge activity that behave similar to Dig Sites, but with more focused (and even exclusive) item drops.

– A new reward for completing the Pledge activity that behave similar to Dig Sites, but with more focused (and even exclusive) item drops. Daily Quests – Complete these to earn Gold, Points, and boosts to the speed of various commands.

– Complete these to earn Gold, Points, and boosts to the speed of various commands. Fugitive Raid Update – Raids now endure for a period of time. Fugitives NPCs can now be sent to Jail and RIOT!

– Raids now endure for a period of time. Fugitives NPCs can now be sent to Jail and RIOT! Balance Update – Updates to Saving Pet and Pledge items. Nerfed Kick Immunity. Buffed MAX Armor.

Other notable changes:

World Update – Characters now roam the whole bottom of the screen! Such space. Much room. Very impress. Wow.

– Characters now roam the whole bottom of the screen! Such space. Much room. Very impress. Wow. Optimizations – The game should be less laggy. The little ole DKTD laptop needs all the optimization it can get.

Structures & Pledge Update

The Pledge activity has been updated to now be a timed activity that requires a certain amount of gold to create a structure. The amount of pledges required is based on the structure being built.

Structures function similar to DIG sites, except they use the new keyword: WORK.

When WORK reaches 0, something happens depending on the Structure.

Structures also have Health . When Health reaches 0, the Structure is Destroyed.

. When Health reaches 0, the Structure is Destroyed. Structures lose 1 Health every time WORK reaches 0.

This update brings four unique structures:

Gold Mine Produces a Minecart Full of Gold, which contains [Gold Nugget] items.

Treat Dispenser Opens a Bag of Treats, which contains [Yummy Treat] and [Hearty Treat] items.

Police Station Opens a Justice Chest II, which contains more defense items than a normal Justice Chest.

Tool Shed Opens a Tools Chest, which contains two brand new items: [Steel Shovel] and [Steel Pickaxe]. These increase your power for Digging and Working, respectively.



Daily Quests

There are 3 types of Daily Quests available: Daily Petting, Daily Digging, and Daily Pledging .

and . Each type of Daily Quest also has 3 tiers available. Completing higher tiers gives more rewards.

Rewards for each tier include Gold, Points, and boosts to Command Speed.

The Gold and Point reward scales with Prestige Level.

The Command Speed boost lasts until 12 AM game time. At that point, all Daily Quests will reset and be available to complete again.

You can use the QUESTS command to check your progress at any time.

Fugitive Raid Update

Fugitive Raids now last a set period of time, rather than ending when all Fugitive NPCs are defeated.

Once time expires, the Raid ends and all Fugitive NPCs disappear.

Fugitive NPCs now actually go to Jail instead of just being ‘defeated’. They also will RIOT and try to break out of Jail!

Higher level Fugitive Raids last longer.

Balance Updates

General

Kick Immunity time after the Dog is defended has been reduced to 30 seconds (Down from 300 seconds).

MAX Armor has been increased to 1,000.

Imprisoning a Demon increases Jail Health by 100 (Up from 10).

Items

The following items have had their descriptions updated:

[Saving Pet] I, II, III, IV Updated to no longer trigger automatically. Removes a number of pets, and adds Armor. Charges: [1, 3, 6, 10]

[1, 3, 6, 10] Passive: If the Dog is leaving, your next pet removes up to [5, 10, 15, 20] Kick stacks and adds [1, 2, 3, 4] Armor. Not usable while you have the Fugitive or Imprisoned status. [Corrupted Pledge] I, II, III, IV Amount of Pledge stacks cleared increases with item tier now, as well as Corruption added. No longer a free pledge. Charges: [10, 20, 30, 50]

[10, 20, 30, 50] Passive: Your Pledges clear an increased number of Pledge stacks, up to [2, 3, 4, 5] Pledge stacks, and add 1 Corruption for every Pledge stack you clear. [Holy Pledge] I, II, III, IV Amount of Friendship increased, now scales with the Player’s Level. Charges: [10, 20, 30, 50]

[10, 20, 30, 50] Passive: Your Pledge removes 1 Corruption, and adds Friendship that scales with your Hero and Prestige Level, up to [5, 10, 15, 20] Friendship. [Mercenary Contract] I, II, III, IV Now that Fugitive NPCs are sent to Jail rather than defeated, Mercenaries have a time limit. They also have a unique name and appearance in game now, so that’s neat. Charges: [5, 5, 5, 5]

[5, 5, 5, 5] On Use: Costs [5, 10, 15, 20] gold to use. Hires [1, 2, 3, 4] Mercenary NPCs that work for you for 60 seconds, allowing you to steal points if the Dog leaves. Adds 1 stack of Corruption per Fugitive hired.

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