manifest.json

{

"tooltip": "A Sound+Music engine for DF - it reads the gamelog, and plays appropriate sounds and seasonal music.",

"title": "Soundsense",

"needs_dfhack": false,

"win_exe": "soundSense.exe",

"content_version": "2016-1"

}

Woohoo, the upgrades are great and hosting on DFFD makes my life a lot easier tooThis might be a terrible time to suggest another update, but there are some recent changes to DFHack and PyLNP you should know about. Neither is in a released build yet, but I'd love to see Soundsense be the first to take advantage of these features:1. DFHack has merged soundsense.lua, and activates it by default. This will make setup easier... once the script is taken out of the soundsense distribution! See https://github.com/DFHack/dfhack/pull/754/files for details.2. PyLNP now supports manifests for utilities, so you can set a title, tooltip, author, etc in a top-level file named- example below. See https://bitbucket.org/Pidgeot/python-lnp#rst-header-content-manifests Note that this is the auto-detected stuff I've set up; you'd probably want to set "author", "osx_exe", "linux_exe", etc. too and might leave out "content_version" - or just ask me to change the tooltip!The upside of this is it will work the same way across any pack and OS