About this mod A very basic mod that kinda allows you to conquer/unite the world. Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You can upload this file to other sites but you must credit me as the creator of the file

Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permission You are allowed to use the assets in this file without permission as long as you credit me

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets Author notes This author has not provided any additional notes regarding file permissions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points

Prerequisites:

- goblin city raided;

- black monolith's guards crushed;

- you have a full set of Emperor's Armor worn by one of your bros;

- high relations with at least 1 town (80+);

- no quest and no crisis is currently active.



Idea/plot:

Fearing your growing reputation as a "New Emperor", nobles houses defame and outlaw you. People of only 1 city refuse to obey, they declare independence and form a new faction of your supporters. Except for them, everyone turns hostile.



Gameplay:

Basically, it's a civil war crisis with some minor differences.

Aside from standard quests once in a couple days you'll be offered a slightly altered "Siege Fortification" quest via an event (which can only happen if you don't already have an active quest). It will point you towards a castle or a town you need to besiege. After you capture it, it will become a part of the faction of your supporters (and the quest will be completed automatically, you don't have to return anywhere). Once a noble house loses all castles and towns, its villages will "join" your automatically. When all noble houses are dealt with, the "crisis" is over. There is no time pressure (well, you have 300 days until the next "stage").

The enemies you'll have to fight during sieges were significantly buffed (expect a large assortment of human "elites": multiple knights, hedge knights, master archers etc. apart from standard footmen, billmen, greatswords etc.).

Your allied troops were significantly nerfed (expect 6-7 militiamen, footmen, billmen etc.) so don't count too much on them.



Technical info:

Fully tested (from beginning to end of the "crisis") on & compatible with BB 1.3.0.25.

Doesn't require/use script hooks.

Should be pretty compatible with other mods since it doesn't modify any files, only adds new ones.

Save-compatible (can and probably should be installed only after you reached the end-game, cleaned the goblin city & the monolith).

It's meant to be "one final conquest" so I didn't test it much after completing it.

I highly recommend that you do not install it if you play on "ironman" (and just in case keep back-up files) since I'm still pretty bad with BB scripts and although I've squashed all bugs I've encountered myself there may be more. If in doubt if everything's OK, check BB log (it will show errors) in Documents. In particular, since the whole mod is based on events, pay attention to them: if they keep happening from time to time, everything's alright, but if you notice you haven't seen any of them for many days, check the log, the event script might have "broken down".



Side notes:

I really hate writing lore/dialogues/other walls of literary texts so during sieges at some stages (unedited) you'll be referred to as sellsword (as usual) and treated as such while after sieges (those screens were edited) you'll be referred to as "sir" and treated politely. But does anyone still read that stuff anyway?

And, yes, it looks like some lazy work, and it kinda is. I'm frankly a bit tired of BB and probably won't even play it again, but being an M&B fan, I wanted to see some kingdom management / kingdom conquering in BB too as the lack of it looked liked wasted potential to me. So I spent a couple of days coding this simple mod. It works, it does what I said it does, but don't expect anything "deep".

If anyone feels like improving it, feel free to. You have full permission to use my files.