A Near Dawn is a fully-voiced charming yet devastating psychological thriller with amusing highs, gut-wrenching crashes, and mature themes. While grounded in reality, supernatural and science fiction elements will unfold as the story progresses. The opening sees our main character - Seattle attorney Sam Nichols - who seems to be experiencing disturbing psychological difficulties, exposed to progressively dire circumstances that threaten to unravel his reality and destroy those closest to him. Haunted by personal demons, with your law firm struggling and on the brink of collapse, you take the helm on an important new case involving a ruthless multinational corporation, defended by some of the vilest people you ever had the misfortune of knowing. The odds already seem stacked against you, but you will soon learn that things are not as they appear, as a deeper conspiracy begins to emerge. Where will you end up if you keep untangling the threads? You must be brave to uncover the truth.

We just released an Android version of A Near Dawn: PROLOGUE on Google Play! You can also of course find it for Windows/Mac/Linux on Itch.io and Steam!

This is an interactive VISUAL NOVEL ADVENTURE featuring: Beautiful artwork and animations rendered in 1080p

Immersive cinematics with some frame-by-frame animation

Original music composed for the game

Fully voiced audio provided by exceptionally talented actors

Point and Click interface with puzzles to solve - the flow of this game is inspired by traditional adventure games

interface with puzzles to solve - the flow of this game is inspired by traditional adventure games Dynamic decisions that alter the course of your interactions with others - rewards or consequences for your actions

Psychological tension - the main character has a darker personality who will come to the surface if you feed that darkness

Multiple endings - there is one true ending, but your successes or failures can take you off course

Episodic narrative - This is a full game, but it is part of an ambitious project with a far-reaching storyline The plot will not progress without you, you are in control of the main character's actions at every turn. You will explore your environment and speak to other characters to learn about what is happening and what must be done. A key concept of this game was to give as much freedom and put as much detail into the content of the story as could be managed, as such you will have the option to skip important elements of the game not necessary for advancing the main plot if your character chooses to ignore them or fails to explore them. At the same time, you will not be able to move forward without resolving issues necessary for advancing the story along.

The stage is set - in fair Seattle, where we lay our scene.

The neighborhood diner near your workplace. Our story begins here with a chat between two of our protagonists over a lunch that goes terribly wrong.

What a lovely day on this August morning in Seattle.

But where, oh where, could this be?

▣ Writing - Leonid Pilchin ▣ Character Art & Animation & UI - Leonid Pilchin ▣ Background Art - Alexander Kaloyan ▣ Programming - K. Zero ▣ Music - Soundicate