Legends of Quna

Ancient stories come to life during Legends of Quna, where heroes (and villains) of myth return to the Arena with fireworks and festival! We are scheduled to Patch tomorrow, February 13th, at 8:00 UTC with a scheduled downtime of three hours. Follow us on social media to stay updated on progress. Watch the Legends of Quna Trailer here!

During Legends of Quna you can earn Lunar Chests by leveling up your account or purchasing them directly in the shop for 400 Battle Coins. These Chests guarantee at least one Rare drop and one random Lunar New Year Item. If you want a guaranteed Epic or Legendary Lunar New Year Item, the Dragon Chest can be purchased with Gems. Individually they cost 250 Gems, but you can purchase five for 1,250 Gems and get one additional Dragon Chest for free, or you can purchase twenty Dragon chests for 5,000 Gems and get seven additional Dragon Chests for free!

Earn a Dragon Chest in game by winning 10 Casual, League, or Duel Matches! Epic Mounts are waiting to be claimed during Legends of Quna, with the quests to claim them becoming available during specific times of the event. Make sure to claim all three mounts before the quest expires!

Enjoy the start of Legends of Quna with a Double Account XP event! From February 13 to 16, earn double the usual Account XP when you play a game in Casual, League, or Duel. This event will stack with any boosters you currently have active or will activate. Get your hands on twice the Lunar Chests you normally would in this short event!

General Updates

As we know the community is asking for more information about the coming Season Patch, we will be compiling a Dev Update that will be released within the next week and a half that will give more detail on things also coming with the March Season Patch, including Leaderboards and the Pre-Game Lobby for League.

Lotus Jade

Lotus Jade, the winner of the Jade Concept Art Contest, is now obtainable in game! Get your hands on this Legendary Outfit by Following us on Steam – you’ll also receive one Gold Chest, Three Silver Chests, and the Ashka Train Avatar. If you are currently following us on Steam, this outfit will appear in your inventory.

UI

For consistency, Champion level progress bars now show the next level value instead of the current level

Fixed an issue where profile information would sometimes take a very long time to load

Fixed a bug where the Strict Matchmaking setting wasn’t saved correctly between sessions

Fixed an issue with displaying long usernames in the friend requests screen

Fixed a bug where Champions would be invisible after reconnecting to a game

Fixed a bug where the “Go to Chest” Chest notifications wouldn’t trigger correctly

Mounts

Mounts have new sound effects when mounting up and sprinting

Champion Updates

Many champions are receiving improvements to their rite options to strengthen the identity and purpose of certain rites and as part of a larger plan to increase strategic options across the board.

Alysia

While the previous buffs enhanced Alysia’s viability, her winrate across all skill levels has still been lacking. With new improvements to her Arctic Wind, Alysia will have an easier time escaping melee pressure. Additionally, minor increases to both her Chill and Freeze will increase her unique setup tools and strengthen her niche in various team compositions.

Arctic Wind (Space) Now inflicts a 2s Chill when taking off

Flash Freeze (E) Damage increased from 15 to 18

Ice Crown (R) Ally M1 healing projectiles will no longer register Ice Crown as a healable target

Chill Max Slow Factor increased from 20% to 25%

Freeze Duration increased from 3s to 3.3s



Battlerites

Frost Nova (Reworked) Arctic Wind now inflicts a 1s Root

Snowstorm Total damage reduced from 15 to 12 (reduced from 3×5 to 2×6)

Vandalism No longer consumes Frost Bolt for the effect



Bakko

Bakko lost some of the more powerful and guaranteed damage setups he had in our last update as we moved Wall Slam into his core and adjusted its numbers. We’re bringing back some of that power to his rites, along with strengthening tools he uses in neutral game.

Can now cancel Bulwark (Q) channeling by casting Shield Dash (E)

War Shout (R) Duration increased from 2.5s to 3s



Battlerites

Howling Axes Cooldown reduction increased from 1s to 1.5s

Adrenaline Rush Damage bonus increased from 8 to 9

Shield Bash Recast time reduced from 2.2s to 1.8s, damage increased from 4 to 6

Adrenaline Slam Damage bonus increased from 8 to 9



Blossom

Can now cancel Gust (R) channeling by casting Dance of the Dryads (F)

Forest Sanctuary (EX Q) Now ignores Global Cooldown (like Tree of Life)



Croak

Croak’s Camouflage combo rites (Frog Strike, Frog Slice) were interesting in theory, but proved too costly to use over more consistent options. Croak receives several new rites to give him safer ways to engage the enemy team when they are playing defensively. Croak’s stealth has been tweaked to have reduced duration, requiring improved timing to maximize value out of stealth rather than just threatening enemies for a long period of time. To compensate, the new Slippery Skin and Time to Strike rites offer additional power to those who seek to use Camouflage offensively.

Camouflage (Q) Duration reduced from 3.5s to 3s

Deceit (EX Q) Hitting the Blade Flurry attack after Deceit has faded will now no longer apply camouflage



Battlerites

Frog Strike Removed

Precision Leap Removed

Venom Strike Damage reduced from 10 to 8

Slippery Skin (New Survival Rite) Reduces damage taken by 30% for 2.5s when Camouflage ends

Time to Strike (New Mobility Rite) Increases Fading Haste factor of Camouflage from 30% to 45% and haste duration from 1.5s to 2s EX Compatible

Frog Slice (Reworked) Increases Noxious Lunge range by 30% and it deals 4 bonus damage



Destiny

Destiny’s Pinball is a fun, exciting ability when you line up the angle just right. However, it could feel awful to be hit after 2 or 3 bounces for the full 40 damage. Pinball now uses a different formula for damage reduction, reducing its power after many wallhits while retaining its playmaker potential when ricocheting from a wall. We’ve also distributed around some of the power in her rites.

Magnetic Orb (Space) Damage reduced from 16 to 14

Pinball (F) Damage is now reduced for each target and wall hit. Deals 40/32/24/16/8. Damage is not reduced beyond 8.



Battlerites

Power Attachment Bonus damage reduced from 2-6 to 1-5

Blast Processing Bonus damage reduced from 8 to 6, radius bonus reduced from 15% to 10%

Globe Trotter Bonus movement speed reduced from 30% to 20%

Violent Revolution Bonus damage reduced from 6 to 4

Plasma Infusion Tooltip corrected to state +30% range, increased shield value from 6 to 8

Dispatch Increased max range of the leap by ~15% and the radius of the impact by ~10%



Ezmo

Arcane Barrier (Q) Now ignores global cooldown and post cast



Battlerites

Disruption Silence duration reduced from 0.4-0.8s to 0.3-0.6s

Collapse Damage increased from 2-8 to 4-8

Arcane Barrage (Reworked) Now called Feedback : no longer grants healing, instead damage per charge consumed has been increased from 4 to 8

Spell Eater Healing per charge increased from 4 to 6 EX Compatible, heals 6 health per charge gained while Arcane Ward is destroyed

Grimoire of Death Pull factor reduced from 40% to 25%



Freya

Electric Shield (Q) Now ignores global cooldown

Thunder Clap (E) Now ignores global cooldown



Jumong

Rain of Arrows was nearly impossible to dodge between Jumong’s recast, the short delay time, and the large area with the Arrow Storm rite. The delay is now slightly increased, and the area bonus from Arrow Storm has been reduced to give additional counterplay. Trapper also sees an adjustment to tone down Jumong’s powerful zoning a bit more.

Rain of Arrows (Q) Increased impact delay from 0.6s to 0.7s



Battlerites

Rejuvenating Shot (reworked) Is now called Prey Drive : Steady Shot heals you for 8 health and an additional 8 bonus health when consuming Seeker’s Mark EX Compatible, the last hit of Seeker’s Arrow will grant 8 healing

Viper Fading Haste factor increased from 50% to 60%

Arrow Storm Radius increase reduced from 15% to 10%

Crippling Hail Total snare factor increased from 35% to 40%

Disabling Trap Damage dealt decreased and healing factor increased from 40% to 50%

Trapper Second trap duration reduced from 5s to 3s

Deadeye Damage increased from 0-15 to 5-15



Lucie

Deadly Injection (EX M1) Fixed so the Deadly Injection explosion effect is played properly when Deadly Injection is reapplied



Oldur

Time Bender (Q) Now ignores global cooldown



Pestilus

Infest (Space) Fixed an issue where players could be infested by walking into Pestilus for up to 0.2s after the dash ended



Battlerites

Disperse (Re-added and Reworked) Releasing an Infested enemy inflicts a 20% Snare for 2.5s and pushes it back in the opposite direction



Raigon

Wrath of the Tiger (F) Now ignores global cooldown and post cast



Rook

Crushing Blow (M2) Now ignores global cooldown

Berserk (Q) Now ignores global cooldown and post cast



Ruh Kaan

Consume (Q) Now ignores global cooldown

Nether Void (R) Now ignores global cooldown



Taya

Taya’s rite offerings were previously lackluster, with many situational rites and few rites overall. We are putting some wind behind her back with the new Throwing Technique and Turbulence battlerites so she can have new angles of attack.

Battlerite

Surprise Attack Movement speed factor reduced from 60% to 55%

Throwing Technique (New Utility Rite) Increases X-Strike maximum range by 15%

Gale Moved from Wind Strike (Q) to Haste (Space)

Turbulence (New Offense Rite) Hitting an enemy with Wind Strike increases the damage dealt by the next Razor Boomerang by 4 for 3s.



Thorn

Burrow (Space) Stun duration reduced from 0.5s to 0.25s



Battlerites

Impaling Roots Delay increased from 0.2s to 0.4s

Regrowth Damage reduction reduced from 10% to 7%, max stacks increased from 2 to 3

Whiplash Damage increased from 9 to 12

Creeping Roots Duration increased from 1.25s to 1.9s Healing increased from 8 to 12 Damage dealt by the projectile increased from 4 to 6



Varesh

While the changes to Varesh’s silence chains are healthy for the game overall, Varesh is in a worse spot balance-wise especially at lower levels of play. Varesh receives buffs to a wide range of his rites, that are focusing more on a Corruption oriented playstyle rather than Judgement.

Inhibitor’s Guard (Space) Now ignores global cooldown and post cast



Battlerites

Fervor Haste factor increased from 8% to 10%

Zeal Healing amount increased from 8 to 12 Fading Snare duration increased from 1s to 1.5s Re-categorized from Support to Control.

Celerity Recategorized from Support to Mixed

Return Recast duration increased from 1.5s to 2s

Fracture Now also increases Shatter damage by 2

Law Bender Cooldown reduction increased from 1.5s to 2s

Synergy Recategorized from Support to Mixed



Zander

While we think that players will adjust to Zander’s enigmatic playstyle more over time, we’ve made a handful of quality of life improvements to give him a hand.

Rabbit Form (R) Now applies Hearts to self



Battlerites