Weapon (greatsword), very rare (requires attunement by a To Bind oneself with this sword one must infuse it with their own power by bringing themselves to the edge of life. Bleeding yourself to the point of unconsciousness. )

Weapon (greatsword), very rare (requires attunement by a To Bind oneself with this sword one must infuse it with their own power by bringing themselves to the edge of life. Bleeding yourself to the point of unconsciousness. )

While attuned to this sword you can summon or dismiss the blade into pocket dimension as a bonus action. While attuned to this blade you have advantage on charisma checks when speaking with fiends and disadvantage on charisma check when speaking with celestials.

Once per day you can cast hex at a first level. This ability is regained a on a long rest.

You have a +2 bonus to attack and damage rolls made with this magic weapon.

as a bonus action you can activate this weapon by sacrificing 10% of your current HP (rounded down) the sword remains active until deactivated or you fall unconscious. While the sword is active these hit points cannot be regained.

While active the blade deals an additional 1d8 cold damage and critically strike on 19s and 20s.

Alternatively you can activate the sword as a bonus action sacrificing 25% of your HP rounded down the sword remains active until deactivated or you fall unconscious. While the sword is active these hit points cannot be regained.

While active the previous effects are gained and you additionally gain an aura of cold that deals 1d12 damage to any creature that strikes you.

The blade serves as a connection point between you and another demonic entity.

Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, To Bind oneself with this sword one must infuse it with their own power by bringing themselves to the edge of life. Bleeding yourself to the point of unconsciousness. , Damage, Combat, Heavy, Two-Handed