Second To One: A brutal online tech-crafting survival game. Players fight for #2 spot, while fighting off robot onslaught from the top of the food chain -- the Machine Army. Salvage tech parts, craft powerful technology, build bases, join NPC Factions, take on missions against rival Factions, acquire modifiable vehicles, and survive!

In a world torn to pieces by an enemy who has deemed mankind as too inefficient to exist, the massive Machine Army quickly advanced to every city within days. The footsoldier, also known as the Reaver, is equiped with a mounted shotgun that fires large slugs. The Destroyer model is best known for its speed and twin mounted miniguns.

Behind the scenes, there is the RT-CT, aka Rugged Terrain Cargo Transport, which runs between Machine assembly plants to deliver materials. Other models have been reported, but have been elusive in capturing hard evidence of their design and their roles within the Machine Army.

Human ingenuity and salvaged components from the Machines can be turned into powerful items to give Players an edge over extinction. After taking a robot offline, Players can salvage parts like batteries, parabolic antennas, gun parts, logic boards, power cables, and lenses.Craftable Technology from Machine Parts:

Security Cameras

Wall mounted or field ready Sentry Guns (Shotgun or MG)

Computer Systems

Communication Devices

Upgraded Battery powered utilities

Elevators

Alarms

Remote Controlled Door Systems

Factions in [Second To One]:

The Militants

The Survivalists

The Bandits (only joinable by Players who betray their own teams)

Player-Made Factions



Both NPC and Player-Made Factions can be outfitted with rentable lockers, making great starting points for new players, as well as ideal locations for trade zones to sell and trade items with protection from the Faction's guards.

The leaders of NPC Faction camps will often require Players to report to the base for Missions. Every move from rival Factions is a direct threat to your Faction's way of life. The Leaders of Factions call the shots, and when they call you'd better answer if you want to stay on good terms.

Pull Your Weight & Give 'Em Hell!

Search & Destroy: Track a problematic Player or NPC and eliminate.

Track a problematic Player or NPC and eliminate. Raids: Players must launch an attack against rival Factions

Players must launch an attack against rival Factions Rescue: Assist in hostage rescue missions at rival-controlled POI's

Assist in hostage rescue missions at rival-controlled POI's Vehicle Mission: Ordered to retrieve a vehicle, or tasked to take one

Ordered to retrieve a vehicle, or tasked to take one Convoy: Protect or attack a Faction's Cargo Transport from enemies

A Point of Interest (or "POI") can be taken control of by a group of Players, expanding the territory of a Faction. Upon controlling a POI, common loot spawns have a chance of yielding much more valuable and hard to find items, in turn making it an ideal place for rivals to compete over. Rivals who overthrow a controlled point of interest can often receive rewards for doing so.

Vehicles are hard to obtain in the remote forested areas of the game. Here, they can either be earned or stolen. Vehicles can be outfitted with locker storage to act as a mobile base, mountable top side gun turrets, or potentially used in last ditch efforts to become car bombs to destroy chunks of bases.

Items can provide both beneficial and detrimental effects, sometimes at the same time. Abusing stat boosting items can often have side effects after a few minutes of use, but can sometimes be the deciding factor between living and dying.

Immediate Benefits of Items:

DBol steroids: (+Strength/+Stamina) Increase melee dmg and sprint

(+Strength/+Stamina) Increase melee dmg and sprint Caffeine Pills: (+Accuracy/+Stamina) Improve aim and reduce recoil

(+Accuracy/+Stamina) Improve aim and reduce recoil Morphine: (+Health,+Stamina) Instant health recovery and sprint

(+Health,+Stamina) Instant health recovery and sprint Antibiotics: Reduce sickness from infections or disease

Reduce sickness from infections or disease Cloth Bandages: Bind a deep wound and prevent it from bleeding out

Bind a deep wound and prevent it from bleeding out Painkillers: (+Health) Instant health recovery

Items range from no side effects, to some after a few minutes, to only after "abusing" the items. Side effects range from slow movement, dizziness, nausea, or result in dependency where the they no longer provide benefits, but required to keep player from dizziness and death.

Easy to use and manage, the crafting system of teh ToolBench, Gun Crafting, and Munitions Press use a fully graphical crafting system makes it easy to pick what you want to build, and what parts you have or need t0 craft the recipe. There are no time "building times", but items can only be crafted 1 at a time. After returning from exploring, use a crafting utility to check for notifications of new items that have been discovered!

Current version has an expensive "EZ Bore & Rifle" gun crafting machine that can be built, which allows crafting of military grade weapons. Check out our STRETCH GOALS and see the idea for how we would like to proceed in getting a player from basic, selfcrafted weapons to the powerful Military grade weapons!

Firepower of [Second To One]:

Pistols: Glock 19, Beretta M9, Python Revolver

Glock 19, Beretta M9, Python Revolver SMGs: Mac 10, Thompson M1928A1, HK UMP

Mac 10, Thompson M1928A1, HK UMP Assault: AK-47, AR15A4, M4 Commando

AK-47, AR15A4, M4 Commando Rifles: M40A5, MSR

M40A5, MSR Heavy: Pump Shotgun, SPAS-12

Pump Shotgun, SPAS-12 More to come: RPG, Flamethrower, Mortars, and more!

Even in its early stage, Players can craft both base and turret structures to stake their claims around the map. Players craft a ground level floor, place pillars to support a ceiling, which also support walls/doorways. Doors, like crafted technology, cannot be destroyed by melee or bullets. However, a Player's doors, walls, and crafted technology are all susceptible to grenades, improvised explosives, or more powerful explosive satchel charges.