This update is accessible via the “Live” release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Overview:

This Live release contains the features from Testing 30 and some additional fixes.

The most significant update is a refactored Smart Stacking system. Hopefully this will be much more solid and greatly reduce the number of client and server crashes.

Important:

If you experience any ongoing networking or latency issues then please track this thread. We’re continuing to investigate and work on resolutions to the issue.

Release Notes:

Art + Animation + Assets: Added machine animations for workbench, workbench rotator, workbench input, refinery rotator, extractor rotator and extractor input. Fix black plants on some worlds. Fix ink, fiber and cloth not inheriting colours from ingredients. Fixed some prop blocks appearing inside the floor when placed on a slope. Locks no longer flip upside-down at a distance. Metal alloys created by crafting now have an asset instead of a placeholder cube.

Creatures + Combat: Arrows and tools no longer hit dead creatures. Fixed a bug where chasing wildstock can’t climb up 1 high blocks. Fixed server crash when a cuttletrunk follows a target for a long time. Point planets now displayed as stars.

GUI + HUD: Added combat log first state. Fixed being able to select planets through solid geometry including distant mountains. Inventory tooltips now give a preview of what action will occur between the held item and the hovered item. Refactored inventory API and Smart Stacking code to make it less fragile for fixes and additions. Support for using Smart Stacks in plinths, machines and furnaces.



Resolved Known Issues:

The following items were known issues in previous releases and have now been resolved.

Buying plinth not displaying items on top.

Cannot smart stack walls.

Some of the items are not positioned in the hand correctly when the players are seen in 3rd person view.

Some of the items displayed in the inventory screen are not positioned correctly.

Known Issues:

The following items are known issues in this release.

Shift-clicking an item from the selling plinth will show odd numbers and will not always go in the shopping basket.

Shift-clicking and dragging on the coin icons from within the trading menus may cause a crash.

Some interactive blocks (crafting table, machine, beacon control) have become corrupted during the migration. This will result in at best those blocks not being able to be interacted with, at worst the game crashing when interacting with those blocks. To fix the issue the block(s) in question need to be re-placed. In the case of anything other than a beacon control the block can simply be broken, picked up, and then re-placed. In the case of a beacon control this will work, although it would result in all the plots having to be re-placed one at a time and during that process the contents being unprotected. A better workaround for a beacon control is to craft a new beacon control, place that, and then break the old one, which will keep the beacon’s plots placed throughout the process.

The recipes are not final.

Z-fighting with some items (workbench and other machines) when placed underwater.

Release: 151.1

Fixed a crash that occurs when placing the same item on the buying plinths repeatedly in one session.

Fixed a crash that occurs when trying to set the picker to the totem using the radial menu.

Fixed a server crash when a user connects before all entities are created.

Fixed crafting machine blocks networking code to only send to nearby users.

Known Issues:

Buying plinths that had wanted items set before v151 have unset them. Sorry. Going forward they will be fine.

The server crashes when breaking machines with smart stacked items.

Release: 151.2

Resolved Known Issues: