As a part of an NPC Codex series for the Modern RPG universe, I will be posting various NPCs, Locations, Hooks and more awesomeness for Cincinnati. This information can be used to expand your universe, as well to dive deeper into the sample story provided in the Modern RPG Corebook. Of course, you can also use these NPCs in your own game in your own city as well!

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Aadesh Yadav Anvi

Quote: Everything is lawful for me.

Aadesh is one of very few known Rakshasa to exist in the world, and the fact that he has taken up residence in a place like Cincinnati has confused and bewildered government agencies and street mages alike. His methods, powers and motives are completely unknown. One thing that is certain is that those who have acted against him or foiled any of his endeavors quickly wind up one of the many vanished on the Cincinnati streets or under-claw of the mischievous and often cruel creature, doing his bidding. With but a word, he can exert near-total control over city officials and authorities, much to the dismay of police and politicians that veer toward the right side of the law.

Aadesh owns the Viper’s Den night club in downtown Cincinnati and can almost always be found in the VIP section on the second floor, overlooking what he calls his kingdom. He is often accompanied by a very tall blue-skinned woman and rarely accepts the company of anyone else, unless he has a job for them, or they have something of worth to offer him.

Aadesh is a great fence if the characters need to offload illegal goods, but he hates technology – especially those who bring it with them to his table. He’s been known to completely destroy laptops and cell phones in the pockets of those he sits with just for suspicion of recording his conversations. He’s just about the only guy in Cin-City that is known to be able to go from one plane to another and practices necromancy as he pleases, and he’s willing to help others in that endeavors, too.. if the price is right.

Physical Appearance: Mr. Anvi dresses impeccably at all times, often wearing expensive and outlandish suits and jewelry. He can sometimes be seen wearing traditional Hindu dhoti, and prefers shades of deep pastel purple, gold and white. He often smells of Al-Rehab cologne especially tailored by a fragrance artist in Columbus. He carries a cane composed of dark wood with a golden cap in the shape of a tiger with an open mouth that holds a rather large sapphire.

Roleplaying Tips: Everything that happens is because you planned it that way. Nothing is beyond your control, but surprises can be an amusing distraction from an otherwise boring lifestyle. You have seen and felt more than any mortal could ever dream, and one of the pleasures that still echo in that hollow thing you call a heart is disrupting the morals of mortals, and corrupting the naive or righteous. There is elegance in simplicity, especially when it comes to your devious plans. Complications are inevitable, but should be cut away as soon as possible. You enjoy the misunderstandings of rakshasa in philosophy and mythology and while you know exactly where you came from, you aren’t about to tell anyone else.

Maharaja Rakshasa (CR 22)

LE Medium Outsider

Init: +14, Senses: Darkvision 60ft., Perception +31

AC 37, Touch 24, Flat-Footed 27

hp 310

mp 463

Resolve 26

Fort +16 Ref +21 Will +18

DR 20/Piercing; SR 35

Speed 45ft

Melee Three-Section Staff +31/+26/+21/+16 (1d10+15; Critical 15-20)

Ranged .357 +32/+25/+20/+16 (2d6+16; Critical 18-20)

Spell-Like Abilities Clairvoyance (1/day), Command (3/day), Comprehend Languages (Constant), Detect Technology (Constant), Polymorph* (Constant)

Spells Known Arcane Sight, Charm Monster, Charm Person, Confusion, Contact Other Plane, Creation, Dancing Lights, Daze, Detect Disease, Detect Magic, Detect Lie, Detect Thoughts, Dimension Door, Greater Discharge, Disguise Self, Disintegrate, Dismissal, Greater Dispel Magic, Displacement, Dominate Person, Elemental Body, Ethereal Jaunt, Fear, Grave Words, Hold Monster, Hold Person, Identify, Greater Invisibility, Mage Hand, Mind Probe, Mislead, Modify Memory, Overheat, Passwall, Planar Barrier, Private Sanctum, Probability, Psychic Surgery, Speak With Dead, Subjective Reality

Statistics

Str 27, Dex 28, Con 30, Int 25, Wis 22, Cha 29

Base Atk +20; CMB +28; CMD 52

Feats Combat Casting, Combat Reflexes, Dodge, First Blood, Improved Critical (Knife), Improved Initiative, Mobility

Skills Acrobatics +27, Appraise +29, Bluff +35, Concentration +27, Diplomacy +30, Disguise +30, Drive +31, Intimidate +30, Knowledge (Art, Behavior Sciences, Biology, Business, Civics, Current Events, Cypher, History, Occult, Philosophy) +25, Perception +31, Sense Motive +37, Stealth +30,

Known Languages English, French, Hindi, Spanish, Urdu,

Wealth Bonus +67

Special Abilities Celerity, Change Shape, Reincarnation,

Celerity Aadesh is deceptively fast, and is capable of moving faster than his opponents when combat begins. When initiative is rolled, Aadesh may, as a free action, spend a Resolve Point to reroll initiative. Aadesh may keep the highest of these rolls.

Change Shape Aadesh is rakshasa and, as such, has the supernatural ability to change shape however and whenever he desires. Doing so only takes one round. This version of Polymorph is not an illusion spell, and cannot be resisted. For all intents and purposes, Aadesh’s true form is the form taken when Polymorph ability is used. This ability costs 5 Mana and 1 Resolve Point to use.

Reincarnation Aadesh has seen several cycles of life and reincarnation. When killed, Aadesh will be reborn anew during the next moon’s cycle. By losing half his Resolve Points, he can return as whatever shape and life form he likes, and at whatever age he desires. To determine when Aadesh will return, roll 3d10. The number rolled is the number of days it will take for Aadesh to reincarnate. He always takes precautions to leave himself in control of his assets even upon reincarnation through clever phrasing in his will.

Note: Aadesh has access to numerous artifacts and powers not listed here. If you feel that the provided information for Aadesh is lacking, or that your characters would easily subvert the rakshasa, do not hesitate to give him additional abilities to help tailor him to your game as a malevolent benefactor for your player characters.