Racial Feats

Race Feat Aarakocra Diving Strike Aarakocra Evasive Flyby Aasimar Divine Warrior Bugbear Brutish Force Firbolg Nature's Defender Genasi Elemental Affinity Genasi Elemental Resilience Goblin Wild Rider Goliath Trampling Force Halfling (ghostwise) Telepathic Charm Hobgoblin Commander's Authority Kenku Complete Impersonation Kobold Pack Mentality Kobold Trap Enthusiast Lizardfolk Druidic Culture Orc Strongarm Soldier Tabaxi Mercurial Pursuits Triton Triton High Magic Yuan-ti Snake Charmer

Brutish Force

Prerequsite: Bugbear

Your strength on the battlefield is unmatched in its primal ferocity. You gain the following benefits:

Increase your Strength or Constitution score by 1, to a maximum of 20.

When you hit make a melee weapon attack against a creature, you may choose to do so with advantage. If the attack hits, you roll one of the weapon's damage dice an additional time and add it as extra damage of the weapon's damage type. Once you use this ability, you can't use it again until you finish a short or long rest.

Commander's Authority

Prerequisite: Hobgoblin

Your experience in battle makes you an excellent leader. You gain the following benefits:

Increase your Charisma score by 1, to a maximum of 20.

As an action, you take leadership on the battlefield. For 1 minute, you utter a special command or warning whenever a nonhostile creature that you can see within 30 feet of you makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand you. The effect ends early if you are incapacitated. Once you use this ability, you can't use it again until you finish a short or long rest.

Complete Impersonation

Prerequisite: Kenku

You further enhance you ability to mimic others. You gain the following benefits:

You learn disguise self and can cast it once without expending a spell slot. You must finish a short or long rest before you can cast it again.

You gain proficiency with the disguise kit. If you're already proficient with it, your proficiency is doubled for any check you make with it.

Divine Warrior

Prerequisite: Aasimar

You learn more spells typical to those strong of faith. You learn the thaumaturgy cantrip. You also learn shield of faith and spiritual weapon, each of which you can cast once at their lowest level without expending a spell slot. You regain the ability to cast the spell in this way when you finish a long rest. Charisma is your spellcasting ability for these spells.

Diving Strike

Prerequisite: Aarakocra

While flying, if you move at least 20 feet straight toward a creature and then hit is with a melee weapon attack on the same turn, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or be knocked prone. If the target is prone, you can make one attack against it with your talons as a bonus action.

Druidic Culture

Prerequisite: Lizardfolk

You learn the magic of the swamps. You learn two druid cantrips of your choice. You also learn entangle, which you can cast once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Wisdom is your spellcasting ability for these spells.

Elemental Affinity

Prerequisite: Genasi

Your connection to the elements allows you to manipulate the energy of your spells. You gain the following benefits: