DUEL DECKS: Progenitus vs Emrakul

THE STORY:

Hungry for a new world to devour, Emrakul tears a dimensional hole to Alara from Zendikar and brings chaotic war to the reborn plane. The two most epic legendary creatures in all of Magic now battle for dominance!

THE DECKS:

Each deck has 3 main Titan cards to build up towards an epic clash, and several other big creatures along for the ride. There is an Elves vs Goblins sub-theme, and overall more flavor references and Easter eggs than you can count. These decks were first designed years ago (well before Battle for Zendikar), and have been extensively playtested and revised for balance. Although some games might end to soon, this match-up has provided for some of the consistently most exciting, hair-raising, and dynamic games I have seen!

Progenitus:

The Progenitus deck is five colors, but centered around the Naya shard (Green, White, Red). With only 4 nonland cards that aren't singles (and only 1 non-basic land that isn't), the Progenitus deck is like playing with an awesome 5-color toolbox. It's made of big creatures, and the elves who worship them (led by Mayael the Anima), along with a few plucky Alara and Zendikar companions willing to fight against the Eldrazi.

Removal is hard to come by, and often forces you to rely on the abilities of your creatures to steer trades and battlefields in your favor. But though removal is scarce, even the most basic of spells like Unsummon can humble a great Eldrazi... for a time. And when all hope seems to be lost, perhaps our god will bring its Wrath down upon the abominations!

TITANS:

Progenitus

Godsire

Empyrial Archangel

STRENGTHS:

Big creatures

Ramp

More reliable removal

Card advantage

Direct Damage/Life Loss (Exploding Borders, Etherwrought Page, Jund Battlemage)

Life Gain/Damage Prevention (Lone Missionary, Harmless Assault, Empyrial Archangel)

Emrakul:

The Emrakul deck is two colors: Red and Green. It's made of the great Eldrazi Titans and their minions, and an entire clan of "misguided goblins" (led by Tuktuk the Explorer), who all just want to swing. This deck is like playing in your favorite big-creature dream. It's OK, you can shout "TIMMAY!" if you want. :)

Removal is very scarce, coming in the form of Annihilator, a suicidal goblin, or a temporary Act of Treason. You have one reliable kill spell: Heat Ray, so you best be sure you use it when it counts.

Both decks have proven to be balanced, but the Eldrazi deck is arguably more ambitious to play. Facing the almost-singleton Progenitus deck puts you up against more unknowns, and planning ahead is critical to optimally managing your Eldrazi spawn resources.

TITANS:

Emrakul, the Aeons Torn

Ulamog, the Infinite Gyre

Kozilek, Butcher of Truth

STRENGTHS:

Bigger creatures

Ramp

The ability to "Go wide" via Eldrazi spawn and small goblins with cards like Broodwarden and Raid Bombardment

Annihilator

Haste, and mind-control haste (Act of Treason)

Each deck has an answer to a problem card in the other deck, with the exception of each deck's three Titans. When those hit the field... you get to watch your opponent squeem and cry as they face their almost assured end.

Enjoy!