Updates to patch notes can be found in red. Last updated January 31 at 11:30 p.m. PST.

Below you'll find the preliminary PTR patch notes for 1.0.7. Please note that this isn't the final version of the 1.0.7 notes and that some changes may not be documented or described in full detail.

To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.

PTR Patch 1.0.7 - v.1.0.7.14456

These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.

Table of Contents

New Feature: Dueling

For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with Nek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.

To learn more about dueling, click here!

Nephalem Valor stacks will now persist through Acts

Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards

The resurrection timer will no longer increase if a player is killed multiple times in a row

Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time

The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased: MP 1: 25% (up from 10%) MP 2: 50% (up from 20%) MP 3: 80% (up from 30%) MP 4: 120%(up from 45%) MP 5: 165% (up from 60%) MP 6: 215% (up from 75%) MP 7: 275% (up from 95%) MP 8: 340% (up from 115%) MP 9: 420% (up from 135% MP 10: 510% (up from 160%)

When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)

Bug Fixes Subjugators now count towards the achievements "We are Champions" and "Champion's Collection" Rare Colossal Golgors will now count towards the "Rare Kill" achievements



User Interface Cancelled PayPal auctions will now display a UI error

Bug Fixes Stash Tab Art will now properly update when viewed in the Auction House



General Monster Power is now available for Public Games Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu “Report Botting” has been added to the right-click > report player menus The Battle.net UI now displays how many players are online



General Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased



General A new crafting reagent, Demonic Essence, has been added to the game This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence Nephalem Valor will not be required in order for Demonic Essences to drop However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values: MP 0: 15.0000% MP 1: 16.5000% MP 2: 18.1500% MP 3: 19.9650% MP 4: 21.9615% MP 5: 24.1577% MP 6: 26.5734% MP 7: 29.2308% MP 8: 32.1538% MP 9: 35.3692% MP 10: 38.9061% The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%

Blacksmith Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers) Each crafted item will have the following characteristics: iLevel 63 6 Affixes Account-bound Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game The values for several of the fixed core stats have been increased: Archon Spaulders: Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115) Strength could already roll in this range, and so remains unchanged Archon Gauntlets: Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115) Dexterity and Intellect could already roll in this range, and so remained unchanged Archon Armor: Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115) Razorspikes: Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115) Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe) The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated: Archon Gloves Now require 20 Iridescent Tears (instead of 50 Exquisite Essences) Razorspikes Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)

Jeweler A new Rare recipe has been added to the Jeweler for an Amulet This amulet will have the following characteristics: iLevel 63 6 Affixes Account-bound Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game Crafting the item will require the 1 Demonic Essence as well as: 100,000g 1 Perfect Gem (varied depending on which core stat you select) 1 Fiery Brimstone A new tier of account-bound gems of has been added to the game: Marquise Marquise Gems stats are as follows: Marquise Emerald Weapon: Increased Critical Hit Damage by 110% Helm: +33% Extra Gold from Monsters Armor: +62 Dexterity Marquise Topaz Weapon: Melee attackers take 2500 per hit Helm: 33% Better chance of finding magical items Armor: +62 Intelligence Marquise Amethyst Weapon: Each Hit adds +700 Life Helm: +19% Life Armor: +62 Vitality Marquise Ruby Weapon: +150 Minimum and +150 Maximum Damage Helm: Increases Bonus Experience by 33% Armor: +62 Strength These gems can only be created at the Jeweler and will require the following reagents: 3 Radiant Star Gems 20 million gold 10 Demonic Essence Un-socketing Marquise gems will cost 5 million gold The designs for the Marquise gems will drop randomly from all level 63 monsters Note: The designs are not account-bound Radiant Square Rubies, Star Rubies, Flawless Star Rubies, Perfect Star Rubies, and Radiant Star Rubies have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies): Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16) Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17) Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18) Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19) Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20) These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage For more information, please click here



General Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel Barbarians and Monks receive an additional 5% damage reduction (in addition to the 30% they inherently receive, for a total of 35%) while in the Scorched Chapel Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards) Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I He's now also available in the Act II and Act III/Act IV hubs A PvP chat channel has been added



General Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above These plans (excluding the chest piece) will drop randomly in the world and also have a chance to drop off the following bosses when you have 5 stacks of Nephalem Valor: Skeleton King Spider Queen Maghda Zoltun Kulle Ghom Cydaea Rakanoth Izual The drop rate from the above bosses will now scale according to your Monster Power level: MP 0: 20% MP 1: 23.2% MP 2: 26.912% MP 3: 31.218% MP 4: 36.213% MP 5: 42.007% MP 6: 48.728% MP 7: 56.524% MP 8: 65.568% MP 9: 76.059% MP 10: 88.228% The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each Please note that neither the Crafting plans nor the Jeweler Design are account-bound Holding shift while buying health potions will attempt to purchase 5 potions at once Follower items below iLevel 60 will now no longer drop in Inferno Goldskin now has a limit on the number of times it can proc on a single target Vanishing Dye and All-Soap's Miraculous Dye Remover can now be used on Legendary items Hellfire Rings now salvage into Legendary crafting materials

Vendors Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each

Bug Fixes Goldskin will no longer proc when attacking monsters that drop no loot Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold All Staves of Herding can now be sold to a vendor for 0 gold



General The Reflects Damage affix has been redesigned: It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active A visual effect will display whenever the durational buff is active Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player Damage dealt by the Molten affix has been reduced by 40% Damage dealt by the Plagued affix has been increased by 120% Fallen Lunatics should now detonate in a more consistent manner The Triune Berserker before Alcarnus should no longer swing faster after a few attacks Keywardens: The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty

Bug Fixes Rare Sand Dwellers will now spawn in The Forgotten Ruins Champion Plague Swarms will now spawn in Cryder’s Outpost Champion Fallen Cur will now spawn in The Storm Halls



General Legendary items now have a new mini-map icon This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item Note: The icon will only display when Legendary items are dropped by a monster, not a player

Bug Fixes Fixed an issue causing the Enable Monster Power option to reset Fixed an issue affecting the scroll speed of text Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0

