This is my third finished map set in a medieval world. Uses RuneResized.wad, ad_start.wad, ubilight_v103, dusk.wad and dusk_transparent.wad. Sadly the water surrounding all the isles doesnt work properly atm since the sdk has some problems with that.

Try to survive in Cult Town™. Do battle in a massive urban arena, scour the books of the town for clues to cryptic, level-wide secrets and find a way through the outer walls and out of the city.

My first DUSK map, it´s a short but challenging 8 minute long level with Episode 1´s aesthetic (kind of) featuring a big battle arena and a boss fight with Big John. Tell me your thoughts in the comments about my first attempt in DUSK mapping.

Harder, Intruder-kun! Make my wind rise! Repeatedly shoot my unholy altar as many times as you want! Let your crossbow shoot straight through my rotten meat!

You emerge from an abandoned mining tunnel and happen upon a warehouse in the woods. What could they be hiding in there..?

DUSK but every character is The Mask™. Ipkiss' demon has planted his sward veneer on all of the (evil) residents of Dusk! The emerald veiled villainous devilkin also kitted them out in his iconic canary zoot suit, if you missed him the first time.

You have been sent out to remove a dangerous cult from these lands, with only a sword.

A map and retextured enemies await you in this mod! "Maybe robbing the grave of an ancient god was not a good idea..."

This mod just makes most of the blood and gore black in the most crappy way possible.

The military's instated martial law on what's left of the crumbling downtown of DUSK. The skyscraper ought to be the source; rock and rumble your way through the city to reach that tower of terror.

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