When an eplihati is born it "awakes" in a temple of Belisama, free to live its life to the fullest.

After this event, she feared that the disease would come back if she turned them back to flesh. And in so, she had to keep making new eplihati, as they are not capable to reproduce.

At first, they were people made of flesh and bones, and they were for millenniums, creating giant cities and being an overall dominating race. However, they got wiped out from history by a mysterious disease. Belisama, in an attempt to save her creation, turned them into nearby objects, giving life to sets of armors and statues.

The eplihati people were created by the goddess of metallurgy and smithing, Belisama.

An eplihati is often given a name after it has awoken, according to the race or culture it has awoken around.

Eplihati Traits

Your eplihati character has the following racial traits.

Ability Score Increase. Your Constitution score increases by 2.

Age. Eplihati reach full sentience after 3 years. An eplihati's body can be cared for and repaired, therefore they don't age.

Alignment. Eplihati serves to the best of their ability. They tend towards lawful alignments.

Size. Depending on what they have awoken in, an eplihati can stand anywhere from 4 feet to 7 feet tall and weigh upwards of 150 pounds. Your size is Medium.

Speed. Your base walking speed is 25 feet.

Languages. You can speak, read, and write Common and Primordial.

False Appearance. While you remain motionless, you are indistinguishable from a normal statue, mannequin or armor set.

Sentient Construct. Even though you are made from nonorganic material, you are a sentient lifeform. You are immune to diseases and you don't need to eat or breathe.

You don't require sleep, but you must enter an inactive state for 8 hours to gain the benefits of a long rest.

You only regain half the hit points you would regain from anything that isn't Hit Dices (you still regain all your hit points from a long rest).

Subraces. Many subraces of eplihati populate the worlds of D&D. Choose one of these subraces.

Statue You have awoken within a stone statue. For a statue to awake, it must have a head, body, arms, and legs. Ability Score Increase. Your Strength score increases by 1. Skillful Depiction. You gain proficiency in one skill of your choice. Stony Exterior. Your body is completely made from stone, granting you a +1 bonus to your Armor Class.

Mannequin You gained your consciousness in the body of a mannequin. You have sat idly through the years, modeling hundreds of articles of clothing and wigs of all kinds. Ability Score Increase. Your Charisma score increases by 1. Confidence. You gain proficiency in one of the following skills: Deception, Intimidation, Performance, or Persuasion. Masquerade. You can cast disguise self once per short rest with this trait, using Charisma as your spell casting ability for it.