Please overlook the green screen backdrop. Did this video really late at night, and couldn’t get the lighting right.

TL;DW:

1.) Vault isn’t productive for excess cards and feels more like a system to encourage buying packs.

2.) Vault is unnecessary. Increasing drop rates of WC’s alone would give same yield and vault in its current iteration feels more like a way to dangle a carrot on a stick.

3.) The true currency of Arena is Wildcards, not quantity of cards or packs

4.) Current grinding system forces F2P players to choose between grinding or obtaining WC’s via pack openings.

CardCounterChris is a Navy vet and a lifelong card enthusiast. A blackjack dealer by trade, moonlighting as a streamer, he’s had a life long love for ccgs and have played MTG since he was a kid.