Jake 1/1

No offense, but I disagree with the lack of ammo and lack of campaign co-op being bad. Resident Evil 0 through to 4 had limited ammo and no co-op. That made Resident Evil survival horror. Resident Evil 5 & 6 (although not bad in my opinion) have been criticized for implementing endless amounts of ammunition and 2 player co-op. Although Parker (The A.I) is present he pretty much steps aside and never steals the spot light. If you play smart with your ammunition you may realise that survival horror titles play very differently from most shootem ups and they require you to play smart and be resourceful. Resident Evil on the 3Ds was by far in my top 5 resi titles and the flow of gameplay is near flawless. The flashbacks obviously haven't been removed which were implemented for referal while playing on the go.