Fixed a packet injection exploit in the client/server streams



Fixed UDP logging exploit

Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended





Added new map Koth_Badlands



Updated CP_Well

Spawn room by second cap for each time is now a one-way door



Updated Training

Added 3 new training courses for the Demoman, Engineer, and Spy

Added the Ready for Duty achievement for completing all of the training courses



Added a new system to associate dedicated servers with Steam accounts

Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"

Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg

Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account



Added a new system for coaching players



Added a new vote system

Server convars to control the vote system

sv_allow_votes : Allow voting?

sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.

sv_vote_allow_specators : Allow spectators to vote?

sv_vote_issue_changelevel_allowed : Allow votes to change levels?

sv_vote_issue_kick_allowed : Allow votes to kick players from the server?

sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?

sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?

sv_vote_issue_restart_game_allowed : Allow votes to restart the game?

sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?

sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?

sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)



dynamic model loading to improve performance



Combat Text changes

Added a new convar "hud_combattext_healing" to display the amount of healing done per second

Added bonus points to the items displayed using Combat Text

Starting position of values is now affected by range to target, making it easier to see numbers when next to targets



Updated voice to use the Steam voice codec to improve quality

Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.



Fixed not being able to see the correct colors for painted hats when running with DX8



Fixed not being able to see the | character in custom names and descriptions



Fixed a couple cases where custom sprays would not import correctly



Duel changes

The duel dialog has been extended to include class-specific duels in addition to the default duels

Duel badges now only show the number of wins a player has



Added Payload maps to Offline Practice



Fixed taunt kills made with a Katana not counting towards honorbound kills



Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance



Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out



Improved the Medic overheal effect so it's more noticeable



Fixed func_build entities to respect the team value and prevent the associated team from building in the area



Items changes:

Added new "Sort by Rarity" option for sorting backpack items

Improved the backpack sorting algorithms

Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer

Added paint preview to the preview section when shopping for hats

Updated the Googly Gazer to be paintable

Added new paint styles to the Pyromancer's Mask

Items in the action slot won't be swapped until returning to a supply cabinet

Replaced the no-crit attribute with -25% damage on the following:

The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)

The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor

Dalokohs Bar

Removed item cool down meter and ammo count when using the Dalokohs Bar

Fists of Steel

Increase deploy times 20%

Ranged damage reduced 40% (down from 60%)

Loch-n-Load

Damage increased by 10%

Equalizer

Tuned high-end damage range so it's no longer possible to one-shot certain classes

Suppress the medic call effect while active

Battalion’s Backup

Reduced rage generation rate by 50%

Concheror

Damage-to-health conversion increased to 35% (from 20%)

Mad Milk

Heal 60% of damage done (down from 75%)

Sun-on-a-Stick

Base damage lowered slightly but guarantees crits against burning players instead of mini-crits

Fan O’ War

Marking someone for death now lasts 15 seconds (from 10 seconds)

Flaregun

Flares always crit burning targets, regardless of range

Backburner

Removed the restriction on airblast

Ammo cost increased 150% (4 blasts at full ammo)

Damage bonus reduced to 10% (from 15%)

Sydney Sleeper:

Charge rate increased 25%



Bot changes:

Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight

TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense

Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final

Improved TFBot reactions to cloaked and/or disguised enemy Spies

Improved Demoman bot behaviors for planting sticky bomb traps

Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them

Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range

TFBots will no longer hide from sapped or carried sentryguns

Engineer bots are better at moving their sentry gun nest as the scenario changes

Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios

Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot

Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.

Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns

TFBots will no longer try to use a teleporter entrance they can't actually reach

Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon





Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Read more about the update here: http://www.teamfortress.com/hatless