What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

6 characters, some rough around the edges



Online multiplayer, in alpha testing



10 core stages and 3 experimental stages, all needing decoration



Local multiplayer with no forced player number limit, max of one official GameCube controller adapter supported



A training mode, allowing players to drop in and out and switch characters and stages at will with optional training overlays



An alternative 19XX mechanics mode

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Player feedback will be invaluable as more characters, stages, and modes are added to Antistatic. Steam Early Access provides a fantastic way to build a community and accelerate the development process.”“The goal is to remain in Early Access for about two years.”“The full version of Antistatic is planned to include several online play options, such as ranked and unranked matchmaking; 7 distinct, polished characters; and a set of 9 core competitive stages alongside additional experimental stages. AI practice opponents and a single player arcade mode are both likely. Mod support will likely be improved, and be extended to online custom lobbies. The bespoke graphics engine will be refined and evolve over time.”“The price is currently planned to stay the same after Early Access ends.”“Balance, game feel, feature requests, and other opinions are examples of important feedback that will be considered in development.Theis the main community hub: https://discord.gg/ZGJvA8P The /r/antistatic , is open to the public, and the Steam community forums provide another hub.Theallows community members to keep up to date on progress and future plans.”