The Seven Spears of Hadrogar

These wrought-iron spears are visually unremarkable, but the mere sight of one of these perpetually blood-smeared weapons is enough to evoke a sense of dread and paranoia in even the most stalwart of characters. The seven spears were granted as a boon to a powerful disciple of the King of Hades. This disciple, whose true name is lost to history but is known simply as Hadrogar, used them as pikes upon which he impaled the heads of his greatest enemies. Through their mouths the spears are said to have offered council to Hadrogar, each with its own unique and perverse worldview to offer.

Shared Powers

While each of the seven spears has unique abilities, they also exhibit the following common traits:

Magic Weapons Each spear grants a bonus to attack and damage rolls equal to half its wielder's proficiency bonus, rounded down.

Each spear grants a bonus to attack and damage rolls equal to half its wielder's proficiency bonus, rounded down. Spellcasting Each spear has 20 charges, and regains 2d8+4 charges daily at dawn. You can expend charges to cast the following spells, requiring no components (Save DC 18): augury (2 charges), find the path (6 charges), speak with dead (3 charges). The spear maintains concentration on the spell so you don't have to.

Each spear has 20 charges, and regains 2d8+4 charges daily at dawn. You can expend charges to cast the following spells, requiring no components (Save DC 18): augury (2 charges), find the path (6 charges), speak with dead (3 charges). The spear maintains concentration on the spell so you don't have to. Sentience Each of the seven spears is a sentient neutral evil weapon with an Intelligence of 13. a Wisdom of 15, and a Charisma of 19. A spear can see and hear everything its wielder can, and can communicate telepathically with any creature holding it. If two Spears of Hadrogar are within one mile of each other, they are aware of each other's presence and can communicate telepathically with each other.

Each of the seven spears is a sentient neutral evil weapon with an Intelligence of 13. a Wisdom of 15, and a Charisma of 19. A spear can see and hear everything its wielder can, and can communicate telepathically with any creature holding it. If two Spears of Hadrogar are within one mile of each other, they are aware of each other's presence and can communicate telepathically with each other. Purpose Each spear shares a singular purpose: to unite all seven spears in one location. If that is done, they will sieze total control over their wielders and use them to perform a 1-hour fiendish ritual to open a potal into Hades, allowing the Scarlet King to enter the world once again. The spears are allies, and will treat each other with respect and fraternity even when they disagree on particular courses of action.

Each spear shares a singular purpose: to unite all seven spears in one location. If that is done, they will sieze total control over their wielders and use them to perform a 1-hour fiendish ritual to open a potal into Hades, allowing the Scarlet King to enter the world once again. The spears are allies, and will treat each other with respect and fraternity even when they disagree on particular courses of action. Curse If a creature attunes to one of the spears, they must immediately make a DC 18 CHA saving throw or become charmed by the spear indefinitely. While charmed this way, the creature cannot voluntarily end attunement with the spear, and the spear can cast suggestion on the creature at will (DC 18), urging the creature to seek out the wielders of the other spears and join their cause. This charm can only be removed with a remove curse spell or similar effects. Magmireth, The Lord

Master of the House While attuned to Magmireth, any building or room smaller than 5'000 sq. feet in which you begin a long rest becomes your Domicile until you leave it. While in your Domicile, you do not need to expend charges to cast unseen servant from Magmireth, and are unfailingly aware of the identity and location of every creature within the Domicile.

Best Supporting Role. You can expend charges from Magmireth to cast the following spells, requiring no components: circle of power (5 charges), magnificient mansion (7 charges), unseen servant (1 charge). You can also cast the mage hand cantrip at will.

You can expend charges from Magmireth to cast the following spells, requiring no components: circle of power (5 charges), magnificient mansion (7 charges), unseen servant (1 charge). You can also cast the mage hand cantrip at will. Seventh Spear of Hadrogar As an action, you can utter a command to any number of allies within 60 ft of you that can hear you and are wielding a Spear of Hadrogar. Each chosen ally can immediately use their reaction to make a weapon attack with their Spear of Hadrogar against a creature within range. If you are within your Domicile, each of these attacks is made with advantage, even if it would otherwise be made with disadvantage.

As an action, you can utter a command to any number of allies within 60 ft of you that can hear you and are wielding a Spear of Hadrogar. Each chosen ally can immediately use their reaction to make a weapon attack with their Spear of Hadrogar against a creature within range. If you are within your Domicile, each of these attacks is made with advantage, even if it would otherwise be made with disadvantage. Personality Magmireth speaks with a slow and deliberate, almost bored tone, and never raises its voice or seems to lose its temper. It will always insist on the path of least resistance; all the better if someone else can be made to do the heavy lifting for you.

Azgomor, The Thief theft, escape