Component System Overview

For the first time in recent Rust history, all items are able to be crafted by anyone from the get go. There is no more learning blueprints; no more unlocking items with XP. In fact, there are no more levels, XP, or blueprints at all. Everyone can craft anything, at any time, provided they have the required components.

This brings some interesting new dynamics. Nothing at all carries over between map wipes - every wipe brings a complete fresh start on every server. It also means you have to do more than just farm resources to prosper. You now need to actively go to places where loot spawns (monuments, dungeons, power sub stations, etc.) in order to get any high tier loot.

Not everything requires components, thankfully. Many early to mid game items still have the same crafting recipes you’re used to: Metal tools, sleeping bags, code locks, low tier clothing, large boxes, hunting bows, etc.

Here is a list of all major components along with their rarity, where to find them, and what crafting recipes use them (quantity required is in parenthesis next to each item).