Team

With a team of veteran game makers, Block and Chain Studios and partners will bring a variety of high quality games.

Devin Seto

Devin Seto — Block & Chain Studio Head

Veteran software development professional with a career spanning over 15 years of shipping critically acclaimed software across multiple platforms. Led Production for industry-leading social games on web and mobile platforms, including FarmVille and Zynga Texas Hold’em Poker. Head of Operations for critically acclaimed Star Wars branded titles at LucasArts. Managed Quality Assurance for multi-platinum console sports games: EA Sports FIFA Soccer 2003 to 2008, EA Sports World Cup 2002, MVP Baseball 2004. Agile nerd and resident Canuck.

Shannon Duncan

Shannon Duncan — VP of Development

VP of Development for both Halo Platform and Block & Chain Game Studios, he oversees development direction and mentors developers in Block & Chain. His guidance is vetted in his years of development at large Credit Unions, his experience with blockchain development, and his fifteen plus years of software development. With experience in the game development field using Cocos2d, Phaser, and Unity for development of indie games, and an experienced board game creator he brings the life of pen and paper gaming to digital Block & Chain Games.

Marshall Smith

Marshall Smith — Game Lead & Principal Designer

After completing a BA from the Industry of Maine in Business Marketing, began a career in digital game design at the Cartoon Network and Adult Swim, working with popular brands such as the award-winning Lego Bionicle game, Disney, Nerf, PBS, Nintendo, PlayStation, Xbox and many others. Led User Experience design at Zynga for various titles, including FarmVille. Ran an indie game company before joining Block & Chain Studios. Avid gamer and Asheville, NC resident.

Harold Perry

Harold Perry — Lead Game Developer

Former Technical Product Owner at Spotify with a passion for music and technology. Senior Director of Development at DeNA/ngmoco, building critically acclaimed mobile games. Analytics and Site Manager for Microsoft Hardware and Macintosh Business Unit. Music aficionado and Nashville resident.

Cody Murry

Cody Murry — Sr. Program Manager

Program Management Ninja with 20 years of product development experience. Launched dozens of titles from Zynga, Electronic Arts, Maxis, and Telltale Games across multiple genres. Traveled the globe extensively and is passionate about live music and civic infrastructure. San Francisco native.

Michelle Pope

Michelle Pope — Artist

Graduated from The Art Institute of California at San Francisco in 2008. Worked on many hit games, including Farmville and Zynga Poker. Prior to that, was a character artist at IMVU. Video game lover and mother of a 500 lb Newfoundland pup.

Mary Ngai

Mary K.S. Ngai — Artist

Illustrator and concept artist with a Master’s degree in Visual Development from the Academy of Art University. In addition to being a storyboarder, visual development artist and graphic designer, she is an avid gamer with a passion for video game character design, with her favorites being the Persona series, Ragnarok Online and Skullgirls.