Tome of the Pantheon

Wondrous item, legendary

This hefty tome details simple prayers that can be spoken to the major gods and goddesses of the Desert Reach pantheon.

As an action, you can flip to a god or godddess' page in the tome and speak a prayer. Depending on which deity you speak a prayer to, a certain effect happens as part of that action, detailed below. Once a prayer is spoken, the associated page disappears from the tome. Once all of the pages are gone from the book, the pages reappar simultaneously after 100 years have passed.

After a prayer is uttered, the prayer book can't be used again until the next dawn. Below is a list of the deities you can pray to and their effects.

Aijoc. Your eyes glow with the light of the cosmos. For 1 hour, you can see in nonmagical darkness as if it was bright light. Additionally, you can see glowing constellations and guiding stars in the night sky, giving you advantage on Wisdom (Survival) checks made to navigate while you can see them.

Arreschoug. Your mind dulls to the point of becoming catatonic. For 1 hour, you become immune to any spells that attempt to read your mind and you are immune to psychic damage. Additionally for the duration, your Intelligence score becomes 1 and you are considered unconscious. You can use a bonus action on your turn to end the effects of this prayer.

Chadkathorn. Flames wreathe around you in a 15 foot radius, setting flammable objects that aren't being worn or carried on fire. Creatures in that area must succeed on a DC 15 Dexterity saving throw or take 4d8 fire damage, or half as much on a success. Additionally, for the next minute, you gain resistance to fire damage and you can cast fire bolt as a bonus action on each of your turns using Charisma as your spellcasting ability.

Cycloure. The air around you sits still. You immediately end one of the following naturally occurring phenomena: a tornado, drizzle, earthquake, thunderstorm, sandstorm, hurricane, or blizzard.

Enigmo. Your form becomes shrouded in magical inky darkness for 10 minutes. While you are shrouded in this way, you have advantage on Dexterity (Stealth) checks and you can use a bonus action on each of your turns to teleport up to 15 feet into a space that is in total darkness.

Kyragula. To you, rock and stone become as moldable as clay. You permanently learn the mold earth cantrip. Constitution is your spellcasting ability modifier for it.

Markoltryx. You think of an item and it is magically created at your feet. The item can't have a value of more than 100 gold pieces and can't be a copy of a specific item that you aren't familiar with (for example, a key to the College of Amber Lore's owlery.)

Meneghini. 100 gold pieces fall onto the ground at your feet in a fanfare.

Ohmeliak. You fill a creature's mind with invisible abjuratory chains. Choose a creature within 60 feet of you and force them to make a DC 15 Charisma saving throw. On a failure, that creature can't take an action of your choosing for 1 minute. The creature can make the saving throw again at the end of each of it's turns, ending the effect on itself on a success.

Oo. Creatures of your choice within 60 feet of you must succeed on a DC 15 Constitution saving throw or have their speed reduced to 0 until the end of your next turn. Also on a failure, any nonmagical weapons the creature is holding disappear in a pixelated fade.

Osculla. Destructive force burgeons at your fingertips. You touch a Medium or smaller nonmagical object and immediately turn it to ash. You could also affect a 5-foot cube of a larger nonmagical object with this prayer, turning that portion of the object into ash.

Pisces. Water begins to erupt from your feet. You gain a swimming speed of 60 feet for 10 minutes, but your walking speed is reduced to 10 feet. This effect ends early if you don't move at all on your turn.

Raegyss. You point at a creature within 60 feet of you, causing vile mushrooms to grow through their skin. That creature must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. Additionally on a failure, the creature becomes vulnerable to a damage type of your choice for 1 minute. The mushrooms fall off after the creature finishes a long rest.

Ruitte. You touch a Medium or larger plant as part of the prayer, causing 1d6+6 succulent red fruits to bare from the plant. A creature can use it's action to consume one of the fruits and magically regain 1d4 hit points. The fruits lose their magical healing properties if they aren't consumed within 1 hour.

Rymana. Wind begins to billow beneath you. You gain a flying speed of 30 feet for 10 minutes.

Uusurx. The thirst for domination floods your mind. For the next minute, you may make an additional attack each time you take the Attack action on your turn. This effect ends early if you don't make an attack on your turn.

Vitali. As you pray, glowing mist swirls about you. Choose a creature within 60 feet of you that can hear you. That creature is cured of all diseases that are afflicting it.

Whimsevar. You glimpse into the infinite reserves of magical power infusing the universe. You cast any 1st-level spell with a casting time of 1 action, requiring no material components.

Yaquesh. Your mind opens to the nearly infinite Library of Yaquesh, forcing you to make a DC 15 Intelligence saving throw. On a success, you learn a piece of lore on a topic of your choice, and you experience long-term madness. On a failure, you suffer from indefinite madness.

Zometriax. You strengthen your resolve with the fortitude of the undead. If you were to die within the next 24 hours, you instead stabilize and remain living. Your hit points maximum permanently decreases by 4d4 if you were to be restored to life by this prayer (this can't make your hit point maximum go below 1). After you are saved from death once, the prayer ends. Your hit point maximum can be restored by spells such as greater restoration.