The One Tail - Shukaku

Gargantuan (Titan) Elemental, Chaotic Evil

Armor Class 27

27 Hit Points 925(15d20 + 225)

925(15d20 + 225) Speed 60 ft., burrow 120 ft.

STR DEX CON INT WIS CHA 32 (+11) 18 (+4) 26 (+8) 20 (+5) 28 (+9) 14 (+2)

Saving Throws Str +21, Wis +19, Con +18, Int +15, Dex +14

Str +21, Wis +19, Con +18, Int +15, Dex +14 Skills Athletics +21, Insight +19, Perception +19, Arcana+ 15

Athletics +21, Insight +19, Perception +19, Arcana+ 15 Damage Resistances Damage Resistances bludgeoning, piercing, and slashing from a +3 or lesser magical weapons

Damage Resistances bludgeoning, piercing, and slashing from a +3 or lesser magical weapons Damage Immunities bludgeoning, piercing, and slashing that is nonmagical

bludgeoning, piercing, and slashing that is nonmagical Condition Immunities charmed, petrified, exhaustion, stunned, frightened

charmed, petrified, exhaustion, stunned, frightened Senses Truesight 120ft, Tremorsense 200 ft., passive Perception 29

Truesight 120ft, Tremorsense 200 ft., passive Perception 29 Languages All, Telepathy to Jinchuriki

All, Telepathy to Jinchuriki Challenge 31 (175,000 XP)

Legendary Resitance (4/day). If Shukaku fails a saving throw, he can choose to succeed it instead.

Demon of the Full Moon. Should the One-Tail engage in combat when a full moon is present, he disregards all allies and attacks indiscriminately. Until the next sunrise, he will be under the affect of a Rage.

Incarnation of Sand. Shukaku may use a bonus action on his turn to manipulate up to 1000 square ft. of sand. The sand is infused with magic, making it much stronger than typical sand.

Desert Layered Imperial Funeral Seal. Shukaku buries a stunned creature underneath multiple layers of sand before compressing it into the shape of a pyramid. He spends the next two of his turns preparing an Imprisonment spell.

Magnet Release Style. Shukaku incorporates the Curse Seal Markings on his body to add an extra 36 (8d8) force damage to his attacks.

Innate Spellcasting. Shukaku can innately cast the following spells, requiring no material components:

At will: Meld into Stone, Gust of Wind, Druidcraft, Wall of Sand(stone), Wind Wall

3/day: Move Earth,Control Weather, Plane Shift

1/day: Earthquake

Actions

Multiattack. Shukaku may invoke Terror of the Sand Village. It then may make four attacks, two slams, one Sandstone Slam, and one Tail Swipe.

Slam. Melee Weapon Attack: +23 to hit, reach 20ft., one target. Hit 31 (5d10 + 11)

Sandstone Slam. Melee Weapon Attack: +23 to hit, reach 20ft., one target. Hit 52 (10d8 + 11)

Tail Swipe. Melee Weapon Attack: +23 to hit, reach 40ft., one target. Hit 37 (5d12 + 11)

Wind Release: Drilling Air Bullet. Shukaku releases a powerful gust of wind towards 1 enemy within 100 ft. of him. The target must make a DC 31 Dextarity save of take 41 (6d10+11) force damage.

Wind Release: Sand Buckshot. Shukaku shoots our multiple powerful gusts of wind in a 180-foot cone. Each creature in that area must make a DC 31 Dextarity save or take 110 (20d6) force damage, or half as much on a successful save.

Tailed Beast Ball. (Recharges 5-6) Shukaku harnesses the vast amounts of energy to create a Tailed Beast Ball. All Creatures within 300-feet are hit for 200 (25d8) force damage. The area of devistation caused by this attack is so powerful that it grants no save.

Terror of the Sand Village. Each creature of Shukaku's choice that is within 300 ft. of him and aware of it must succeed on a DC 31 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Shukaku's Terror of the Sand Village for the next 24 hours.

Legendry Actions

Shukaku can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If Shukaku has unspent legendary actions at the end of the round, it may spend and immediately use his remaining legendary actions. Shukaku regains spent legendary actions at the start of his turn.

Move. Shikaku can move up to half of his speed.

Sand Regeneration. Shukaku absorbs surrounding sand to reinforce his body, regenerating 50 hit points.

Attack. Shukaku may make one Tail Swipe attack, one Slam attack, or one Sandstone Slam attack.

Detect. Shukaku may make a Wisdom(Perception) check.

Sand Tsunami (Costs 3 Actions). Shukaku shifts the very ground that he stands, causing a large shockwave underground. This Shockwave caries out for 10 miles, making the area difficult terrain. In addition to this, it causes 100 damge to sturctures within the vicinity per turn.