Jukado Profile Blog Joined May 2011 797 Posts Last Edited: 2014-03-24 23:48:55 #1 (2)Royal Plaza



Overview







Download (2)Royal Plaza from this page Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile

arb Profile Blog Joined April 2008 Noobville 14609 Posts #2 i read this as royal pizza lolol.



middle seems pretty open, could see terran doing an easy map split pushing to the sides and getting all those free bases too tbh. Artillery spawned from the forges of Hell

SynC[gm] Profile Blog Joined October 2008 United States 3063 Posts #3 On March 25 2014 07:46 arb wrote:

i read this as royal pizza lolol.



middle seems pretty open, could see terran doing an easy map split pushing to the sides and getting all those free bases too tbh.

WHY WOULD THAT BE A BAD THING? WHY WOULD THAT BE A BAD THING?

arb Profile Blog Joined April 2008 Noobville 14609 Posts #4 On March 25 2014 07:48 SynC[gm] wrote:

Show nested quote +

On March 25 2014 07:46 arb wrote:

i read this as royal pizza lolol.



middle seems pretty open, could see terran doing an easy map split pushing to the sides and getting all those free bases too tbh.

WHY WOULD THAT BE A BAD THING? WHY WOULD THAT BE A BAD THING?

Actually at a second glance, without the ability to build turrets i think terran will just get shit on actually lol, unbuildable mid usually reaks of protoss imbalance i feel like Actually at a second glance, without the ability to build turrets i think terran will just get shit on actually lol, unbuildable mid usually reaks of protoss imbalance i feel like Artillery spawned from the forges of Hell

Boonbag Profile Blog Joined March 2008 France 3318 Posts #5 its like T has 0 chance whatsoever vp

Peeano Profile Blog Joined March 2009 Netherlands 3141 Posts #6 I can't find proper symmetry. BAD MAP!! FBH #1! Trying my best to continue TLPD.

Miragee Profile Joined December 2009 7538 Posts #7 On March 25 2014 17:52 Peeano wrote:

I can't find proper symmetry. BAD MAP!!



It's mirror-angle runs from the top left corner to the bottom right corner. The middle high ground seem to be a bit missplaced though (doesn't seem in the middle but more to the top) but maybe my eyes just trick me. It's mirror-angle runs from the top left corner to the bottom right corner.The middle high ground seem to be a bit missplaced though (doesn't seem in the middle but more to the top) but maybe my eyes just trick me.

endy Profile Blog Joined May 2009 Switzerland 8910 Posts Last Edited: 2014-03-25 10:12:29 #8

The large amount of bases should make this map very fun to play between noobs. I remember that I loved that kind of map when I first started to play BW.



e: also mains should be a little bit bigger on such a large map. Need to be able to build 15+ gateways.



Weird expos placement.The large amount of bases should make this map very fun to play between noobs. I remember that I loved that kind of map when I first started to play BW.e: also mains should be a little bit bigger on such a large map. Need to be able to build 15+ gateways. On March 25 2014 07:46 arb wrote:

i read this as royal pizza lolol.





Hahaha me too!



Hahaha me too! ॐ

McRatyn Profile Joined January 2013 Poland 863 Posts #9 On March 25 2014 17:23 arb wrote:

Show nested quote +

On March 25 2014 07:48 SynC[gm] wrote:

On March 25 2014 07:46 arb wrote:

i read this as royal pizza lolol.



middle seems pretty open, could see terran doing an easy map split pushing to the sides and getting all those free bases too tbh.

WHY WOULD THAT BE A BAD THING? WHY WOULD THAT BE A BAD THING?

Actually at a second glance, without the ability to build turrets i think terran will just get shit on actually lol, unbuildable mid usually reaks of protoss imbalance i feel like Actually at a second glance, without the ability to build turrets i think terran will just get shit on actually lol, unbuildable mid usually reaks of protoss imbalance i feel like



Aren't the high ground plateaus kind of a saving grace in that regard? If the terran controls them the map split scenario might still be possible.

Aren't the high ground plateaus kind of a saving grace in that regard? If the terran controls them the map split scenario might still be possible.

Boonbag Profile Blog Joined March 2008 France 3318 Posts #10 On March 25 2014 18:43 McRatyn wrote:

Show nested quote +

On March 25 2014 17:23 arb wrote:

On March 25 2014 07:48 SynC[gm] wrote:

On March 25 2014 07:46 arb wrote:

i read this as royal pizza lolol.



middle seems pretty open, could see terran doing an easy map split pushing to the sides and getting all those free bases too tbh.

WHY WOULD THAT BE A BAD THING? WHY WOULD THAT BE A BAD THING?

Actually at a second glance, without the ability to build turrets i think terran will just get shit on actually lol, unbuildable mid usually reaks of protoss imbalance i feel like Actually at a second glance, without the ability to build turrets i think terran will just get shit on actually lol, unbuildable mid usually reaks of protoss imbalance i feel like



Aren't the high ground plateaus kind of a saving grace in that regard? If the terran controls them the map split scenario might still be possible.

Aren't the high ground plateaus kind of a saving grace in that regard? If the terran controls them the map split scenario might still be possible.



mid map high ground is good for you when 2/3 of the map is water or unable to build and my arbiters can move around freely yes

mid map high ground is good for you when 2/3 of the map is water or unable to build and my arbiters can move around freely yes

arb Profile Blog Joined April 2008 Noobville 14609 Posts Last Edited: 2014-03-25 10:23:12 #11 On March 25 2014 18:54 Boonbag wrote:

Show nested quote +

On March 25 2014 18:43 McRatyn wrote:

On March 25 2014 17:23 arb wrote:

On March 25 2014 07:48 SynC[gm] wrote:

On March 25 2014 07:46 arb wrote:

i read this as royal pizza lolol.



middle seems pretty open, could see terran doing an easy map split pushing to the sides and getting all those free bases too tbh.

WHY WOULD THAT BE A BAD THING? WHY WOULD THAT BE A BAD THING?

Actually at a second glance, without the ability to build turrets i think terran will just get shit on actually lol, unbuildable mid usually reaks of protoss imbalance i feel like Actually at a second glance, without the ability to build turrets i think terran will just get shit on actually lol, unbuildable mid usually reaks of protoss imbalance i feel like



Aren't the high ground plateaus kind of a saving grace in that regard? If the terran controls them the map split scenario might still be possible.

Aren't the high ground plateaus kind of a saving grace in that regard? If the terran controls them the map split scenario might still be possible.



mid map high ground is good for you when 2/3 of the map is water or unable to build and my arbiters can move around freely yes

mid map high ground is good for you when 2/3 of the map is water or unable to build and my arbiters can move around freely yes

ya you have alot of excess area to cover with turrets and protoss can just fly arbiters almost anywhere to recall, unbuildable mid + the amount of fly-in space is pretty brutal i feel like





Carriers also good here i think, narrow spaces which would usually favor Terran will be hell on Goliath AI plus they can sit over cliffs/water and hit every expo with pretty much completel immunity



Also as Zerg you can hold the corner expos high ground with lurkers and get 4 gas off that really easily aswell, plus the narrow bridge to the side expo is super strong also vs p and t, with good sim city no protoss is going to break any of those expos, and i dont think boxer is gonna be able to split marines up that ramp and force the point







So looking back, i feel like this map will go Z>P>>>>>>>>>T

imo. ya you have alot of excess area to cover with turrets and protoss can just fly arbiters almost anywhere to recall, unbuildable mid + the amount of fly-in space is pretty brutal i feel likeCarriers also good here i think, narrow spaces which would usually favor Terran will be hell on Goliath AI plus they can sit over cliffs/water and hit every expo with pretty much completel immunityAlso as Zerg you can hold the corner expos high ground with lurkers and get 4 gas off that really easily aswell, plus the narrow bridge to the side expo is super strong also vs p and t, with good sim city no protoss is going to break any of those expos, and i dont think boxer is gonna be able to split marines up that ramp and force the pointSo looking back, i feel like this map will go Z>P>>>>>>>>>Timo. Artillery spawned from the forges of Hell

fearthequeen Profile Joined November 2011 United States 727 Posts #12 On March 25 2014 19:19 arb wrote:

Show nested quote +

On March 25 2014 18:54 Boonbag wrote:

On March 25 2014 18:43 McRatyn wrote:

On March 25 2014 17:23 arb wrote:

On March 25 2014 07:48 SynC[gm] wrote:

On March 25 2014 07:46 arb wrote:

i read this as royal pizza lolol.



middle seems pretty open, could see terran doing an easy map split pushing to the sides and getting all those free bases too tbh.

WHY WOULD THAT BE A BAD THING? WHY WOULD THAT BE A BAD THING?

Actually at a second glance, without the ability to build turrets i think terran will just get shit on actually lol, unbuildable mid usually reaks of protoss imbalance i feel like Actually at a second glance, without the ability to build turrets i think terran will just get shit on actually lol, unbuildable mid usually reaks of protoss imbalance i feel like



Aren't the high ground plateaus kind of a saving grace in that regard? If the terran controls them the map split scenario might still be possible.

Aren't the high ground plateaus kind of a saving grace in that regard? If the terran controls them the map split scenario might still be possible.



mid map high ground is good for you when 2/3 of the map is water or unable to build and my arbiters can move around freely yes

mid map high ground is good for you when 2/3 of the map is water or unable to build and my arbiters can move around freely yes

ya you have alot of excess area to cover with turrets and protoss can just fly arbiters almost anywhere to recall, unbuildable mid + the amount of fly-in space is pretty brutal i feel like





Carriers also good here i think, narrow spaces which would usually favor Terran will be hell on Goliath AI plus they can sit over cliffs/water and hit every expo with pretty much completel immunity



Also as Zerg you can hold the corner expos high ground with lurkers and get 4 gas off that really easily aswell, plus the narrow bridge to the side expo is super strong also vs p and t, with good sim city no protoss is going to break any of those expos, and i dont think boxer is gonna be able to split marines up that ramp and force the point







So looking back, i feel like this map will go Z>P>>>>>>>>>T

imo. ya you have alot of excess area to cover with turrets and protoss can just fly arbiters almost anywhere to recall, unbuildable mid + the amount of fly-in space is pretty brutal i feel likeCarriers also good here i think, narrow spaces which would usually favor Terran will be hell on Goliath AI plus they can sit over cliffs/water and hit every expo with pretty much completel immunitySo looking back, i feel like this map will go Z>P>>>>>>>>>Timo. flying

SynC[gm] Profile Blog Joined October 2008 United States 3063 Posts #13 Is there a double gas on the top left corner in front of the corner expansion? I dunno if that was intended or not, but that one has double gas, but not the one on the bottom right.

neobowman Profile Blog Joined March 2008 Canada 3321 Posts #14



If you want to check out some good examples of this type of symmetry, you can look at



Here, it's just wonky and there's no real structure to the map. It just looks like you planted expansions randomly around where you thought the spacing allowed it. Compare it to the two maps I linked above and you can notice the difference. A big problem with BW mapping is that a 128x128 grid is not perfectly equal on both sides. Because the terrain works isometrically, terrain tends to work better when the vertical is lesser than the horizontal. That's why it's so difficult to do this type of symmetry. Kudos to trying it out but there's some pretty glaring errors in here.If you want to check out some good examples of this type of symmetry, you can look at Paranoid Android or Odd-Eye . Notice how in Odd-eye, the map is not perfectly square? It's smaller vertically than horizontally. Despite this, you can see at the top right and bottom left bases how much they had to try to keep it symmetrical.Here, it's just wonky and there's no real structure to the map. It just looks like you planted expansions randomly around where you thought the spacing allowed it. Compare it to the two maps I linked above and you can notice the difference.

amazingxkcd Profile Blog Joined September 2010 GRAND OLD AMERICA 15736 Posts #15 Guys Guys, I think this is the first map in a long time that one has yet to make the "terran imba cause tanks" joke! The world is burning and you rather be on this terrible website discussing video games and your shallow feelings

dRaW Profile Blog Joined January 2010 Canada 5743 Posts #16 I don't even know where to start, it's a bad map. I don't need luck, luck is for noobs, good luck to you though

Boonbag Profile Blog Joined March 2008 France 3318 Posts #17 On March 26 2014 06:00 dRaW wrote:

I don't even know where to start, it's a bad map.



oh noe oh noe

HighdraL1sk Profile Joined April 2012 United States 140 Posts #18 cool map

FlaShFTW Profile Blog Joined February 2010 United States 8458 Posts #19 a bit disappointed since i always have high hopes for cardinalallin maps. its a good try at a symmetry map like this but obviously the map looks ridiculously imbalanced. Writer #1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget

art_of_turtle Profile Blog Joined September 2012 United States 1017 Posts #20 On March 26 2014 10:35 FlaShFTW wrote:

a bit disappointed since i always have high hopes for cardinalallin maps. its a good try at a symmetry map like this but obviously the map looks ridiculously imbalanced.

How can you say its a disappointment if you haven't actually tried to play the map and only looked at the map picture. I see some potential for balance. But the only question i have is the distance of the double gas natural equal between both spawns? How can you say its a disappointment if you haven't actually tried to play the map and only looked at the map picture. I see some potential for balance. But the only question i have is the distance of the double gas natural equal between both spawns? Flash should fear Sacsri

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