The final version of Titanfall for Xbox One will run in 792p, the same sub-1080p resolution that the game's beta featured last month, Respawn Entertainment has confirmed. Lead engineer Richard Baker confirmed the resolution to Eurogamer and said the studio is tinkering with ways to improve the game's visual performance post-launch.

"We've been experimenting with making it higher and lower. One of the big tricks is how much ESRAM we're going to use, so we're thinking of not using hardware MSAA [multisample anti-aliasing] and instead using FXAA [fast approximate anti-aliasing] to make it so we don't have to have this larger render target," Baker said.

"We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimize... we don't want to give up anything for higher res. So far we're not 100 percent happy with any of the options, we're still working on it," he added. "For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship."

Baker explained that a significant chunk of Titanfall's performance is on the GPU side, and noted that "there's still room for optimization and we're still working on it." A solid 60fps was an ideal scenario, Baker said, but he explained that this was not achievable when there's mass-scale fights going on with lots of particle effects and physics objectives in motion.

"We're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally," he said.

Titanfall launches tomorrow for Xbox One and PC, while the Xbox 360 version will launch on March 25 from external studio Bluepoint Games. Our review goes live at 12 noon PDT and you can check out this chart for when, down to the minute, you can begin playing tonight.