Bloodhound

Some rangers are not just defenders of the borderlands or masters of nature's power, but instead dedicate themselves to tracking down enemies. Whether they are bounty hunters, mercenaries, or warriors dedicated to the righting of wrongs, few can escape the bloodhound's wrath. Bloodhounds are capable of tracking their quarry over vast distances, and excel at capturing their targets. Once they reach their target, they use their mastery of domination magic to keep their target where they want them.

Master Tracker

Starting at 3rd level when you select this archetype, you are able track your foes much more easily. When you cast hunter's mark, the duration is permanent unless canceled by the ranger.

You can target a creature with hunter's mark even if you cannot see it and it is not within range, provided you meet at least one of the following conditions:

You have encountered the creature before

You have a body part from the specific creature

You have clothing or an object that belonged to the creature

You have a detailed description of the creature from someone that knows it well

You have used divination magic, such as scrying, to gain information on the creature

Once per round, if you hit your hunter's mark target with a weapon attack, their speed is reduced by 10 feet until the beginning of your next turn.

Bloodhound Magic

You gain access to additional spells at 3rd, 5th, 9th, 13th, and 15th level. Once you gain a bloodhound spell, it counts as a ranger spell for you but doesn’t count against the number of ranger spells you know.

Bloodhound Spells

Ranger Level Spells 3rd command, hunter's mark 5th branding smite, hold person 9th phantom steed, slow 13th freedom of movement, staggering smite 17th dominate person, scrying

Extra Attack

Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Swift Pursuit

Beginning at 7th level, you can pursue your target with great tenacity and speed. When tracking your hunter's mark target, you can forgo the usual necessities. You require half the amount of water and food that you normally would, and you have advantage on Constitution saving throws for forced marches.

When tracking your hunter's mark target, and you are not in combat, you (and companions you lead) can travel twice as fast as your speed would normally allow.

Peerless Stalker

At 11th level, you can track your targets even if they are using magical means to hide themselves. When you use hunter's mark to track a target, it is considered magical means for all spells that block nonmagical tracking.

Your hunter's mark damage improves to 1d8.

Know Your Mark

Starting at 15th level, you become adept at evading the attacks of your mark. Whenever your hunter's mark target makes an attack roll against you, you can give them disadvantage on the roll. Alternately, whenever your hunter's mark target forces you to roll a saving throw, you can gain advantage on the roll. You can use this ability twice before finishing a short or long rest.

Your hunter's mark damage improves to 1d10.

























Design by Ben Rosenthal.