AI Now Uses New Data In Picks/Bans, New Pick/Ban Page Displays New Information

AI Uses New Data

New Data For User To Use When Picking/Banning

Next Steps

All of the synergy, countering, and patch data is now included in picks and bans. At the bottom of the next section is a link to examples.I decided to include positions and other high level information that ensures you can field a balanced team. So even users that don't know anything about the champions will have some floor on how bad they should do. However, mastering the synergy, countering, and meta aspects will still give it a lot of challenge longer term.You can see the new page and how the AI works here (with real names and alternate names for both champion types):Next I'll be bringing the new data into the game simulation for both types of champions. This will be using an updated champion strength number (based on synergy and countering), but also using early/mid/late game information. So I anticipate the game flowing differently based on the champions much more than before.Now that i have clear win rates for all of these I'm also hoping to better line the game up with that information. So that a 55% win rate champ actually does improve your win rate by 5% unless the other team is able to also pick a 55% win rate champ or a 50% win rate champ that provides enough synergy/counter to close that 5% gap.Feel free to let me know if you have any questions. Thanks!