The Abhorrent

In a similar manner of how Tieflings are related to fiends and Aasimar trace their lineage to celestials, Abhorrents are descendants of eldritch entities from the Outer Planes. These humanoids usually come about from pacts with these otherworldly entities, but a few are also sired from Star Spawn that morph themselves into a human-like appearance. Some warlocks even seek out this form in order to better channel their patron’s power, but most are just born into the world corrupted from their ancestors’ lineage. Regardless of how they came about, Abhorrents are usually seen as an ill omen, and, as such, are shunned from many societies.

Unnatural Origins

Most Abhorrents have some kind of physical defect that betrays their heritage. Roll a d4 or choose one of the options below:

Defect Table

d4 Result 1 You have an additional eye somewhere on your body, usually on a hand or near your other eyes. You cannot see anything through this eye, but it moves as if it is looking on its own. 2 One or more of your phalanges (fingers and toes) have been replaced with a small tentacle. It can bend in any direction, but otherwise functions as the appendage it replaced. 3 Your skin color is a shade such as pale green, blue, or purple. 4 You have scales, similar to that of a fish, on a few patches of your skin.

Abhorrent Traits

Abhorrents share certain traits due to their alien lineage.

Ability Score Increase: Your Charisma score increases by 2.

Age: Abhorrents mature at the same rate as humans and live to a little over a century.

Alien Intelligence: You have resistance to psychic damage.

Alignment: Due to their varied lineage, Abhorrents can range anywhere from lawful to chaotic. They usually tend towards evil, though a few turn away from their malevolent ancestry and are of good alignment.

Languages: You can speak, read, and write Common and Deep Speech.

Size: Abhorrents are about the same size and build as humans. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Subrace: Four subraces of Abhorrents exist, each hailing from a different entity from the Outer Planes.

Credit: u/sleekbackground

Child of Cthulhu

You are a descendant of Cthulhu, the Drowned God, a being that lurks beneath the sea in the city of R’lyeh. Because you are related to this alien being, you can influence the other’s minds with your own.

Ability Score Increase: Your Wisdom score increases by 1.

Whispers of the Deep: You know the spell Dissonant Whispers and can cast it once using this trait without using a spell slot. Charisma is your spellcasting ability for this spell. You regain the ability to cast it this way once you finish a long rest.

Linked Minds: At the end of each long rest, you can choose up to five other creatures. While those creatures are within 30 feet of you, they can communicate telepathically with you and other linked creatures that are within range.

Child of Tharizdun

You are a descendant of Tharizdun, the Chained God, who was imprisoned millenia ago when it tried to destroy existence itself. Whether or not you follow in its footsteps, some of that destructive power still lurks within.

Ability Score Increase: Your Strength score increases by 1.

World Breaker: You know the spell Earth Tremor and can cast it once using this trait without using a spell slot. Charisma is your spellcasting ability for this spell. You regain the ability to cast it this way once you finish a long rest.

Deathbringer Stance: Starting at 3rd level, your relation to Tharizdun allows you to channel some of its destructive power. As a bonus action, you can unleash your innate destructive energy to cause yourself to be wreathed in eldritch power for one minute or until you end it as a bonus action. Once per turn while empowered this way, you can deal bonus thunder damage to one target when you damage it with a melee attack. This bonus damage is equal to half of you level + your Charisma modifier (minimum of one). Once you use this trait, you can’t use it again until you finish a long rest.