I had some extra time to work on tumagotchi, so a lot happened in a short amount of time.

All foods except human now have a sprite.



Okay they might still need a little work but they’re there.

I’ve made a new mechanic, the belly rub.

So if you rub her belly when its big, her ‘mood‘ will go up. And then she’ll earn more xp, but if you rub too fast and hard, her mood will drop. Making her earn less xp.



As you can see there’s some procedural animation happening here. I modified the shader a bit to accommodate this.

Now i wish to talk a bit about the gameplay of the game. I’m realizing that it kinda sucks… like a lot. It’s basically a clicker except you don’t really get to upgrade and you can’t leave it to let it do it’s thing.

More importantly, though. I can’t really fix it.

Basically this is the case because i wanted to make a vore game fairly quickly so the moment i got an idea i went straight ahead and worked on it without thinking about the gameplay at all. Now this doesn’t i’m not gonna finish this game, that would be dumb. But i’m not gonna add much more to it.

My plan at the moment is to:

Try to make some sound effects (Emphasis on try, because i find sound effects extremely difficult to make)

Make the human food sprite

General polish



And write the last bits of dialogue