Movement

pitch and yaw

roll

vertical, lateral and boost

The most important part for any configuration I start with. And I need it all. For comfortability reasons and how everything else is set up I had to revert to throttle increments (A/B) instead of finally also having analog forward and backward thrust. Everything else is at your fingertips though.As the main method of aiming this is on the stick. To have the mouse widget as a center point at all times I had to output it to the mouse though, which required a lot of funky anti dead zone settings for decent sensitivity. The result isn't quite as good as using an actual stick, because the stick output will fight against the mouse decay (visible on half tilt as the mouse widget will jitter back and forth). Thus your output won't flick back to zero quite as fast as the physical stick, resulting in a bit of drag. A short flick in the opposite direction can counter this though and the difference to a direct stick output is pleasently small to begin with.Roll uses the analog triggers. This isn't normally possible with Elite, because an axis cannot usually be split (SRV throttle being an exception). So I made one of both triggers toggle to alternate flight controls, where the same trigger ouput is used in reverse. I've attempted this with other controllers before, but the dead zone on them was always too large to make significant use of the toggling trigger. The toggling trigger still isn't quite as sensitive as the other and has priority over it, but having analog roll is still better than being limited to digital inputs.These all made it onto the right touch pad. The click itself is the boost and being quite a unique action on the controller this makes for a rather safe input (had no accidental boosts yet). To make for an easy straight boost or just resting your thumb, ready for strafing, the dead zone in the middle is quite large. To compensate for the lost area and easily allowing very fine movement as well as full throttle in any direction the ranges themselves are relaxed (wider on the inside, approaching 100% more quickly towards the edge). This is the one thing I've spend most time tweaking and I mostly use rather fast ships myself. So depending on your ships and thumb you may want to adjust it.