The Cognist

A cognist is an artificer with an understanding of magic as it relates to life. They learn how to create life and how to control it. They masters creating artificial life in the objects they imbue with magic. This is a 5e subclass for the revised artificer.

By the time you adopt this specialty at 3rd level, you're deeply familiar with employing its tools.

Proficiencies. You gain proficiency with Smiths tools, and Woodcarvers tools, assuming you don't already have them. You also gain these for free—the result of tinkering you've done as you've prepared for this specialization

Crafting. If you craft a magic item in the scroll category, it takes you a quarter of the normal time, and it costs you half as much of the usual gold.

Archivist Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Archivist Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Cognist Spells

Cognist Level Spell 3rd Comprehend languages, Command 5th Detect thoughts, Zone of Truth 9th Animate Dead, Speak with Dead 13th Confusion, Compulsion 17th Modify Memory, Awaken

Artificial Minds

At 3rd level, you discover how to awaken a mind inside an object. Whenever You have calligrapher's supplies with you, you can magically rouse a keen mind within a non magical object on which you write mystical symbols. The object is a magic item while the mind is inside it.

At any time you can touch the object and remove the mind from within it.

Artificial Body

At 3rd level you discover how to create body for your artificial minds. As a short rest or you can create a tiny body, you can craft this body out of any materials at hand. As a general rule for a tiny body its takes around 2 hours and about 20gp. For every size larger than tiny, the time and cost to create the body doubles.

The mind you create has control over the item it is imbued with. If this body can articulate or move the mind has control of that movement.

The stat block of the item is dependant on ints size and is represented by the stat block found in the animate objects spell.

When creating a body for a mind, the mind is limited by the range of the body. It only works as well as the body that you created works.

WIth you in mind

At 3rd level you understand how to create minds that are friendly and compliant to you. When you imbue an object with a mind you can also imbue a piece of yourself into the mind. To do this you must add some of your own magic to the mind. The number of times you can imbue yourself into a mind is equal to your proficiency bonus. If you imbue yourself into a mind and have imbued too much of yourself, you lose control over the oldest mind with you in it.

With you in the mind, it is friendly to you and your companions, and it obeys your commands. Anytime you touch a mind you control you can remove yourself from that mind.

Minds out of Control

The material you create the body out of determines how it will act out of your control.

Mind Behaviors

Main Material Behavior Animal (parchment, leather, bone) Wild, Carnal, and Bestial Mineral (glass, stone, metal) Calm, Curious and Clever Plant (paper, wood) Slow, Goofy, and Dumb

Artificial Companion

By 3rd level, Using what you know you learn how to create an Artificial Companion. This metallic creature resembles a form of your choice. It is friendly to you and your companions, and it obeys your commands. See this creature's game statistics in the Artificial Companion stat block.