Quote:

Here's how it works:



One role card is dealt to each player, and three additional role cards are placed face down in the center of the table. After everyone secretly looks at their cards, they close their eyes, and the night phase begins.



Werewolves see the other werewolves. The Seer can view one other player's card. Nothing earth-shattering there...so far it's pretty much regular werewolf, right?



But then the other roles take their turn at night: The Robber steals someone else's card and becomes the role he steals. The Troublemaker switches two other player's cards. The Doppelgänger looks at another player's card and becomes that role. The Minion learns who the werewolves are (he's on their team). And a whole bunch of other roles.



The night phase is over, players open their eyes, and may say anything they want. They are trying to figure out who the werewolves are. After a few minutes, everyone votes simultaneously: If a werewolf dies the villagers win; if a werewolf doesn't die, the werewolves win. Easy, right?



But here's the catch: Players can't look at their card. Remember the Robber and the Troublemaker? Well, they know what they did last night, but odds are they aren't going to fess up to it...so you'll have to deduce not only what the roles of other players are, but you may not be your original role.



There's another catch: Remember those three cards in the center? There's a chance that the werewolves are in those center cards, which means the only way players can win is by not killing anyone, which they pretty much all need to agree to. If a player dies when the werewolves are in the center, everyone loses.



The replayability is off-the-charts, with thousands of scenarios thanks to all the different role cards (12 different roles) and how the cards can be dealt out.

Demo game at Spiel 2013