Why Archery in the Lab feels better than in Holopoint

I came across this video on the /r/vive subreddit:But basically the point it makes is, when using the conventional two-handed aiming method, the rotation of the front hand (the hand on the bow) should NOT affect aim. Currently it does, however in the Lab it does not which is why the lab feels so much more consistent and reliable.If this got changed to mirror the behavior in the Lab I'm sure the archery in this game would improve substantially.