Professionals Backgrounds for characters that work.

Blacksmith Credit: Lucy-Lisett.deviantart.com You are a blacksmith. You have spent your life creating, maintaing, and improving various weapons and armor. Skill Proficiencies: Insight, Athletics Tool Proficiencies: Blacksmith’s tools Weapon Proficiencies: One martial weapon of your choice Armor Proficiencies: One armor type of your choice Languages: One of your choice. Equipment: A set of blacksmith’s tools, a stamp of your signature mark, a set of common clothes, one martial weapon, and one armor set. Feature: Blacksmithing Once per day, you can spend gold to create a piece of equipment. The cost to create a simple weapon is one quarter of its price. The cost to create a martial weapon or armor is half of its price. Items made in this fashion bear the mark of their maker. You must posess and be proficient in blacksmith's tools to use this feature. Suggested Characteristics See the suggested characteristics for Guild Artisan.

Alchemist Credit: thegryph.deviantart.com You are an alchemist. You have spent your life gathering ingredients and making and selling potions. Skill Proficiencies: Investigation, Nature, Medicine Tool Proficiencies: Alchemist's supplies Languages: One of your choice. Equipment: A set of alchemist's supplies, a set of common clothes. Feature: Alchemic Knowledge Double your proficiency bonus on Intelligence (Investigation) checks to identify potions or poisons. Feature: Alchemy Once per day, you can spend gold to create a potion.The possible potions are listed between pages 187 and 188 of the Dungeon Master's Guide. The costs to make potions are dependent on the rarity, as shown in the Potion Cost table. Potion Cost D6 Sum Gold Common 25gp Uncommon 50gp Rare 100gp Very Rare 200gp Suggested Characteristics See the suggested characteristics for Guild Artisan.

Lawyer Credit: wikimedia.org You are a lawyer. You have spent your life in a courtroom prosecuting and defending individuals accused of crimes. Skill Proficiencies: Persuasion, Deception, History Tool Proficiencies: One gaming set of your choice Languages: Two of your choice Equipment: A diplomat's pouch, a signet ring, a set of fine clothes Feature: Law Practice When in populated cities, you can spend one day practicing your profession in the court of law. The DM rolls two D6, the sum of the values will be used in the Legal Fees table. Make a number of persuasion checks equal to the value of the first die, and a number of deception checks equal to the second die. The DM rolls a D20 with advantage. The Persuasion and Deception checks must beat the DM's roll. If all the checks are successful, gain gold according to the value in the Legal Fees table. Legal Fees D6 Sum Reward 2-4 500gp 5-8 1000gp 9-12 2000gp Suggested Characteristics Lawyers have a reputation for being shady and deceptive. Most people assume that they are evil, though there are lawyers who use their talents for good. d8 Personality Trait 1 I believe that anything worth doing is worth doing right. I can’t help it— I’m a perfectionist. 2 I’m a snob who looks down on those who can’t appreciate the finer things in life. 3 I always want to know what makes people tick, and frequently strike up conversations with strangers. 4 I’m full of witty aphorisms and have a proverb for every occasion. 5 I'm rude to those who are less educated than I. 6 I like to talk at length about my profession. 7 I am exceptionally thrifty and will not part with my wealth easily. 8 I’m well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven’t heard of me.

d6 Ideal 1 Law. It is the duty of all civilized people to respect and obey the law. (Lawful) 2 Justice. I seek to use my abilities to bring justice to the world. (Good) 3 Freedom. No man should spend his life imprisoned. (Chaotic) 4 Greed. I'm only in it for the money. (Evil) 5 People. I'm commited to the people I care about, not ideals. (Chaotic) 6 Apsiration. I work hard to be the best there is at my craft. d6 Bond 1 I am commited to the institute that taught me my trade. 2 I promised to get free a loved one from prison, and someday I will. 3 I owe my old master a great debt for shaping me into the person I am today. 4 I persue wealth to secure someone's love. 5 One day I will return to my teachers and prove I have totally surpassed their ability. 6 I will get revenge on the criminals who destroyed my home. d6 Flaw 1 I'll do anything for the right price. 2 I'm quick to assume that someone is trying to deceive me. 3 No one must learn of the shady deals I've taken during my career. 4 I'm never satisfied with what I have, I always want more. 5 I would kill to acquire a noble title. 6 I become very angry when others outdo me, I'm surrounded by rivals.

Merchant Credit: KateMaxpaint.deviantart.com You are a merchant, you have spent your life buying goods on the low and selling them on the high. Your quest to find the best deals has caused you to meet many diverse people. Skill Proficiencies: Persuasion, Insight Tool Proficiencies: One gaming set of your choice Languages: Two of your choice Equipment: A diplomat's pack, a signet ring, a set of fine clothes Feature: Wealthy When rolling for starting wealth, take the maximum roll. Feature: Haggling You have advantage on all Charisma (Persuasion) checks to haggle for prices. Suggested Characteristics See the suggested characteristics for Guild Artisan.

Doctor Credit: LieutenantHawk.deviantart.com You are a healer, you have spent your life in the medical profession trying to preserve lives. Skill Proficiencies: Insight, Medicine Tool Proficiencies: Healer's kit Languages: One of your choice Equipment: Healer's kit, doctor's garb, fine clothes Feature: Healer You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits: When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point.

As an action, you can spend one use of a healer’s kit to tend to a creature and restore hit points to it equal to its hit die plus your medicine modifier. When in towns and cities, people may seek you out and offer payment for your healing skills. Feature: Hippocratic Oath As a doctor, you are generally well liked. You have advantage on all Charisma (Persuasion) checks with commoners. Suggested Characteristics d8 Personality Trait 1 I believe that anything worth doing is worth doing right. I can’t help it— I’m a perfectionist. 2 I’m a snob who looks down on those who can’t appreciate the finer things in life. 3 Whenever I come across a corpse, I feel the need to autopsy it and learn what I can. 4 Nothing can shake my optimistic attitude. 5 I'm rude to those who are less educated than I. 6 I have become completely numb to pain and death, I've seen too much of it to care anymore. 7 I've enjoyed fine food, drink, and high society during the course of my career. Rough living grates on me. 8 I am very direct when dealing with those under my care, I never sugarcoat things. d6 Ideal 1 Oath. I will never break any oath I make. (Lawful) 2 Altruism. I'm sworn to help others in any way I can. (Good) 3 Equality. I will lend my services to anyone, even those on opposing sides of a conflict. 4 Greed. I'm only in it for the money. (Evil) 5 People. I'm commited to the people I care about, not ideals. (Chaotic) 6 Apsiration. I work hard to be the best there is at my craft.