It’s been just a over week since Oculus Rift arrived but we already have a clash of the VR titans on our hands. Or, more accurately, heads.

We're big fans of the Rift, but while that has got you covered with head-tracking and a familiar Xbox One controller, HTC’s Vive goes a step beyond by allowing you to walk around virtual worlds and essentially touch what’s in front of you.

Got a flesh-eating zombie shambling in your direction? Don’t just press a button on a joypad to pick up your gun; bend down and grab it in one hand, reload it with the other and spray that sucker with hot lead. This is next-gen immersion of the kind we've always dreamed.

But this isn’t a VHS and Betamax-style “there can be only one” face-off. Vive and Oculus take very different approaches to VR, and there’s room for both (albeit probably not in the same house).

Even so, now that I've spent a week with the final version of each headset, I think it’s pretty clear which is the most capable and exciting.

It’s time to get out of your seat and move your sofa: Vive’s take on virtual reality could be the biggest thing to happen to gaming since Nintendo’s Wii brought motion controls to the masses.