Roadmap – Twitter – YouTube – Discord – Steam

TL:DR at the end. Hope to see you there!

Introduction

Hey! My name is Sindrex and welcome to this March entry of the Boolean DevBlog!

This month has been varied indeed. Everything from looking at apartments, working at my bachelor’s, game development, gaming and pandemics.

One of the big things this month and until release is marketing. In this regard I created the Boolean Early Access Trailer (embedded below) and I am planning to make a timelapse of gameplay, as well as some gifs. Even after release, I will continue to promote Boolean in the ways I can.

The Boolean Early Access Trailer.

In addition, I was able to fit in some bugfixes and a cool Controls Image! See below for full list.

The new controls image.

Progress since last time:

Created a the Boolean Early Access Trailer! It uses the same soundtrack as the NGA trailer from a year ago intentionally, as I was trying to one-up it.

Early Access Trailer! It uses the same soundtrack as the NGA trailer from a year ago intentionally, as I was trying to one-up it. Fixed (again) that the component info was in the wrong spot. There was some confusion with the object and its parent’s transform. I should update the component info’s art…

I made a fancy controls image that I am pretty proud of. I linked it to a new button which is always by the component buttons.

I fixed an issue that caused hovering over some of the puzzle buttons to cause a SFX to be played repeatedly.

I fixed an issue with the new tile send power system which caused it to stop randomly.

I fixed an issue with the Delayer which caused it to behave strangely.

Next up in Boolean

Time to market Boolean some more! The game has already gotten a respectable amount of wishlists, but I will try to get Boolean’s name out there even more.

TL:DR

Early Access Trailer, bugfixes and controls image! See you 28.03.2020!

Please comment critique, ideas and questions down below!

Until next time.

Roadmap – Twitter – YouTube – Discord