So, I think it’s important for people to know what I’ve been doing lately, so here is a little update. I’ll be writing them from time to time.



I thought that I finished all necessary work on world loading from server, and found that I missed a really critical part. The thing is, I save all information about the world in one file called ‘game bundle’. All information but textures. Since it’s impossible to invent a better common usage image compressing than smart guys already did with 'png’ and 'jpeg’, I just store texture atlases as 'png’ files.



And of course they weren’t being sent from server to the client. So I started to work on that just to find that I haven’t finished work on multiple atlas files, cause to have even two atlas files would require having about 4000 textures. So I wrote a procedure that generates around 5000 textures, and tried to build the game. Then I tried and fixed, tried and fixed until I made it work. And I implemented a nice filters for lists in the process:

So the good news are the game now supports 5000 textures, and probably much more. And a way to filter them.



Not so good news are that I haven’t finished work on transfering all atlases to the client. But I’m working on it.



And I also started to learn drawing and bought myself a new year present, a drawing tablet. Because by the time I finish Worlds, I want to make my next game with some ART, you know. You can see my progress at http://mydrawingpath.tumblr.com

So now a have another hobby by the side of my hobby game project. Cause WE NEED TO GO DEEPER





Oh, and Happy New Year everyone!