Update on Nov 26:

.Added better video for gem merchant (please read the vid comments on youtube for more info)

Video: https://www.youtube.com/watch?v=ZAAHE-jktco

New NPC: Gerald (wandering Gem merchant)

Starting at 00:00, every 3 hours, Gerald will appear at the town Fedimian and stay for 1 hour.

You can receive gems from Gerald by paying him.

Possible gems:

-A random colour gem level 1~level 6 (including white gem)

-A random monster skill gem (there are 290 monster skill gems)

Prices:

.1 exchange = 10'000 Silver

.second exchange = 20'000 silver

.3rd exchange = 30'000 silver

(...)

.10th exchange = 100'000 silver

The exchange count resets every day at 6 AM.

New item: ancient gold coin

-Hunting ground mobs will drop the coins

You can exchange this coin for a random level 4~level 6 gem at Gerald, or a random monster skill gem.

NEW gem merchant video: https://www.youtube.com/watch?v=ZAAHE-jktco

----Instanced dungeon changes

New rank restriction for dungeons applied.

Cathedral dungeon (level 50 dungeon): requires rank 2(+)

Historic site ruins (level 120 dungeon): requires rank 3(+)

Monument of desire (level 180 dungeon): requires rank 4(+)

Residence of the fallen legwyn family (level 230 dungeon): requires rank 5(+)

Catacombs undergrounds (level 270 dungeon): requires rank 6(+)

Castle Dungeon (level 300 dungeon): requires rank 7(+)

---Challenge mode changes

Amount of challenge mode stages increased to 7 (OLD: 5 stages).

You will now be able to re-enter challenge mode when you move to your character Lodge.

-Re-enter time = 5 minutes, timer starts when you move to lodge.

-When all party members leave the challenge mode, the challenge mode will be paused for max 5 minutes.

-If 1 party member re-enters, the timer will start again.

-If any party member moves to the next challenge mode stage, the players outside cannot re-enter anymore.

-When the Stage Boss has been defeated, the portals will remain for 300s (OLD: portals disappear after 60s).

----New White Gems added

White gems can be socketed into armour, pants, gloves, boots, weapons.

White gems increase looting chance (item Drop chance) when equipped.

Gem level 1: Loot chance +4.

Gem level 2: Loot chance +6.

Gem3 Loot chance +10, Gem4 loot +14, Gem5 loot +19, Gem6 loot +24, Gem7 loot +30, Gem8 loot +36, Gem9 loot +43, Gem10 loot +50.

Penalties (if you do not roast the gem at an alchemist roasting shop):

Top & bottom: CON -1 per gem level.

Weapon: SPR -1 per gem level.

Secondary Weapon: DEX -1 per gem level.

Boots: INT -1 per gem level.

Gloves: STR -1 per gem level.

----New Monster skill gems added

These gems increase skill levels by +1, for specific skills.

Klaro gem: Kabbalist Ein Sof skill level +1.

Lilly Bell gem: Kabbalist Revenged Sevenfold skill +1.

Rhodetad gem: plague doctor Healing factor skill +1.

Lunar Angel gem: plague doctor beak mask +1.

Varle Helmsman gem: plague doctor pandemic +1.

Varle Hench gem: plague doctor fumigate +1.

Red slime gem: plague doctor incinerate +1.

Nuttabug gem: Pardoner decatose +1.

Green Flamag gem: Paladin demolition +1.

Green rubblem gem: paladin sanctuary +1.

Black harugal gem: musketeer bayonet thrust +1.

Yellow pag clamper gem: musketeer buttstroke +1.

Rodejokel gem: musketeer penetration shot +1.

Yellow leafnut gem: musketeer snipe +1.

Blom gem: musketeer headshot +1.

Flowlon gem: musketeer covering fire +1.

Varle Anchor gem: falconer sonic strike +1.

Atti gem: Schwarzer Reiter wild shot +1.

Yak soldier gem: Quarrel shooter stone picking +1.

Flammel gem: alchemist combustion +1.

Kugheri Lyoni gem: sorcerer desmodus +1.

Orange grummer gem: sorcerer evocation +1.

Kugheri Numani gem: cryomancer subzero shield +1.

Blue cronewt poison needler gem: Templar no-invasion area +1.

Blue hohen gulak gem: Templar Battle Orders +1.

White wendigo searcher gem: dragoon dragon soar +1.

Brown rambear magician gem: dragoon gae bolg +1.

Blue chafperor gem: dragoon serpentine +1.

Blue ticen crossbow soldier gem: dragoon dragontooth +1.

Blue gravegolem gem: Doppelsoeldner Sturtzhau +1.

Yellow dumaro gem: Doppel Zwerchhau +1.

Blue fisherman gem: Doppel zucken +1.

Brown collimen gem: Doppel redel +1.

Brown harugal gem: doppel zornhau +1.

Red hohen mage gem: corsair pistol shot +1.

Blue spion gem: squire deadly combo +1.

Green corpse flower gem: Peltasta Langort +1.

---New item colouring function added

Item (names) will be coloured.

Magic item: Blue

Rare item: Purple

Unique item: Red/Orange

Journals/Notes/books/letters: Green

Other items (etc): White

----Item disassemble warning

You will receive a warning if you attempt to disassemble items with:

-anvil bonus

-trans bonus

-awakening bonus

-sockets (opened)

-socketed gems

----AoE attack ratio of summons buffed

Necromancer skeleton archer: 7 AoE attack ratio (OLD: 2)

Skeleton warrior: 6 AoE attack ratio (OLD: 1)

Shoggoth: [Attack 1] 11 AoE attack ratio, [Attack 2] 11 AoE attack ratio (OLD: attack1 6, attack2 6 aoe)

Sorcerer salamion [attack 1] 7 AoE, [Attack 2] 9 AoE, [attack 3] 7 AoE (OLD: attack1 2, attack2 4, attack3 2)

Bokor zombie 6 AoE (OLD: 1)

Wheeler zombie 6 AoE (OLD: 1_

Gargantuar zombie [attack1] 6 AoE, [attack2] 6 AoE (OLD: attack1 1, attack2 1).

----New Cards added

Red card: Froster Lord

Blue card: Woodspirit card, Armaos card

Green card: Stone froster card (frostgolem card), rafene card, Lavenzard card, Gorkas card

Purple card: succubus card

Drop locations:

Red types are added to the red card album, blue types to the blue card album, green types to the green card album, purple to the purple card album.

Catacombs Mercenary mission: Frost lord added to the random bosses.

Siaulai Merc mission: woodspirit, armaos added

Seven valley mission: stone froster, rafene, lavenzard, gorkas added.

Crystal mine mission: succubus added.

Froster Lord card (red): your attacks have a (STAR/2)% chance to inflict Freeze on the enemy for 4s.

Can be summoned by Sorcerer.

Woodspirit card (blue): when you are hit, you have a 10% chance to recover (STAR x 70) HP.

Armaos card (blue): when you are hit, you have a 10% chance to activate a shield for 10s. Shield HP = (STAR x 100).

If you stack multiple card procs, the duration and shield will stack.

Video of card effect: https://www.youtube.com/watch?v=riftrrtAJNc&t=78

Stone froster card (green): when you use a HP potion, for 10 seconds you will gain CON +(STAR x 1.5).

Rafene card (green): Increases your STR, CON, INT, SPR, DEX by (STAR/3).

Lavenzard card (green): when you use SP potions, for 10 seconds you will gain SPR +(STAR x 1.5).

Can be summoned by sorcerer.

Gorkas card (green): Loot chance +(STAR x 5).

Succubus card (purple): when attacking, you have a chance to decrease Aggro by (STAR)%

Can be summoned by sorcerer.

Card UI is updated.

51 card descriptions are updated.

Card effect change: gazing golem card, stone whale card, velpede card.

Change: when the card is procced, the effect will NOT refresh until the previous proc duration has finished.

---Mob change

Rank 8 & Rank 9 mobs: bleeding, poison, burn debuff duration changed to 5s.

----Team Battle League changes

Matching system improved (even when players do not have a similar score)

Character level in TBL changed to level 360 (OLD: level 330).

---Rank reset (rank down) system added

-A new 'rank/class' button is added to the UI

-You will be able to reset your current Highest rank

-If you rank reset, you will return to your previous rank and will LOSE all class exp of your resetted rank

-You can only use this rank reset once, per rank (cannot rank down twice in succession).

Refunds when you rank down:

-All skill attributes are reset and REFUNDED as attribute points when you rank down.

-----Performance improvements

-regarding the problem of massive lag when there are many lines of Blessing

-Change in blessing:

OLD: each line of damage will display blessing

NEW: blessing is only shown once

---Log in Screen

Halloween theme changed into '4 new class masters' theme

---Skill changes

Hoplite1 stabbing: doubled speed, and damage increases up to 2x when repeatedly stabbing.

Hop3 stabbing attribute: increase amount of attacks by +1 per attribute level (max level 10).

Hoplite1 pierce: Cooldown decreased to 20s (OLD: 30s). Overheat increased to 2 (OLD: 1).

Hoplite2 pierce attribute: deals +2 hits to enemies with the SHOCK debuff (max level 1).

Hoplite2 long stride: increases damage dealt according to your weight. (100% weight = +100% damage).

Overheat increased to 2 (OLD: no overheat)

Hop2 Long stride attribute: stun: 100% chance to inflict stun on the enemy. Inflicts stun for 0.5s per attribute level (max level 5).

Hoplite2 spear lunge: cooldown decreased to 20s (OLD: 24s)

Cata1 impaler: has a 100% chance to crit vs enemies with SHOCK debuff.

Cata1 earth wave: cooldown decreased to 10s (OLD: 12s).

Overheat increased to 3 (OLD:1).

Deals +50% damage vs knocked down enemies.

Charge time removed.

Cata1 steed charge: after-skill delay decreased.

Within 1.5s after using this skill, you can use it again.

Cata2 doom spike: after-skill delay reduced.

Doom spike inflicts a debuff which decreases critical resistance by (10 x doom spike skill level).

Cata2 NEW skill: acrobat mount:

Increase damage of MOUNTED-ONLY skills by +5% per skill level.

Increase SP consumption of MOUNTED-ONLY skills by +10% per level.

-buff is canceled when you unmount.

Duration: 40s, CD: 60s.

Doppel1 Punish attribute: earthquake: Punish will now only deal 2 hits with this attribute.

Bug fix: punish earthquake will NOT deal more hits depending on the amount of enemies hit.

Dragoon1 dragon soar: +30% damage vs flying type enemies.

Overheat increased to 3 (OLD: 1).

Dragoon1 dragontooth: casting/charge time fixed to 1s at all levels.

Critical rate is doubled for this skill.

When you wear a 2-Handed spear: +50% defence penetration with this skill

Wear 1 handed spear: +10% critical damage with this skill

Quarrel shooter3 Running shot: Damage bonus is now additive instead of multiplicative.

NEW: damage 50% increase, +30% per skill level.

Buff duration increased to 300s.

Right click the buff icon to cancel this buff.

Falconer1 Roost: Falconer skills get +50% damage increase if you use them within a range of 100 of the roost.

Duration decreased to 20s (OLD: 120s).

Cooldown decreased to 20s (OLD: 60s).

Falconer1 circling: Circling will lower enemy AoE defence ratio to 1 at all skill levels.

-Circling will now be casted around the hawk and the hawk will keep following you (similar to Falconer3 aiming).

Duration: 15s, +1s per skill level (OLD: 10s).

Falconer1 Hovering: Deals +50% damage to beast-type enemies.

Falconer2 Hovering: Guardian attribute: hovering deals bonus damage to bosses. +10% damage per attribute level (max level 10).

Falconer1 pheasant: +50% damage vs beast type enemies.

-Max 15 targets (OLD: unlimited AoE)

Cooldown reduced to 25s (OLD: 40s)

Damage changed to: 990%, +54.4% per skill level (OLD: 660%, +36.3%).

Falconer2 pheasant attribute: amount of hits with Pheasant increased to 5.

Falconer3 pheasant attribute: pheasant will pull all enemies to the location of the attack(doll).

Falconer2 sonic strike: +50% damage vs beast type enemies.

Falconer3 pre-emptive strike: can now be ON/OFF (unlimited duration).

Cooldown reduced to 0s.

Will consume SP every 5s.

Increases damage of sonic strike & hovering by +10% per pre-emptive strike skill level.

Falconer3 pre-emptive strike attribute: critical chance vs FULL HP enemies (100% HP) increases by +10% per attribute level (max level 10).

Falconer3 Attribute: After using skills, your hawk will NOT leave you.

-requires Call lvl 1, and roost lvl 1

Falconer3 aiming bug fix: aiming will now properly apply to all mobs.

Linker hangman's knot attribute: splash def: changed.

-Reduces enemy AoE def ratio to 1

-Enemies affected by hangman's knot's attribute will receive +5% damage per attribute level (max lvl 5), for 3s.

Sorcerer Summoning: all grimoire monster (skills) are updated.

Riding: a new visual will be added.

Bug fix:

-Fixed abnormal size of specter of deceit

-Fixed abnormal visuals with Merge

Featherfoot2 kundela slash: +3 AoE attack ratio (OLD: none).

Featherfoot1 Ngadhundi: +3 AoE attack ratio (OLD: none).

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Next balance patch: Matador & Musketeer