





Dev Blog: LootShare

Following our previous LootShare developer blogs we received a lot of feedback on various parts of the system. The system described below has been simplified and tweaked based on the feedback you provided.



We will be polling LootShare on Monday so be sure to give this blog a read!

The basic system

Additional feature: LootShare potential

Poll structure

The LootShare system we're offering aims to give everyone within a team an even chance of receiving drops. If a LootShare team gets a kill, the drop will be given to a, so players in tank/support roles aren't disadvantaged.Unlike the previously offered LootShare systems,. A LootShare team will only be awarded the drop if a member of that team dealt more damage to the boss than other players.This change to how kills are awarded for LootShare means thatwith teams. It also means there is no need for designated LootShare worlds.To use LootShare you and your team must join a friends chat. Both the owner of the friends chat and the team members must then enable LootShare. There will be a 60 second delay when enabling LootShare (and a similar delay when disabling Lootshare).If LootShare makes it into Old School, loot broadcasts will mention whether or not a drop was received via LootShare. This will help members of a team recognise when someone does not have LootShare enabled.Back in 2007, when LootShare was first introduced, it involved something called LootShare potential (LSP). Whenever loot was shared through LootShare, the members of the team whoreceive the drop would gain LSP.The LootShare system would be more likely to award drops to the members of the team with the most LSP. The aim was to distribute drops evenly throughout a team over time.While this could be fairer in principle, there were a few drawbacks, notably the way a player might rack up a lot of LSP in a relatively safe place, then run over to a boss like the Corporeal Beast to "cash in their karma" for better drop-chances there.We are therefore offering LootShare potential in a separate question from the main LootShare system.: LootShare is a system which gives everyone in a team a chance of receiving big drops from bosses. Should LootShare be added to Old School RuneScape?: If LootShare is introduced, should it use 'LootShare potential' to make players more likely to receive loot if they haven't recently had a big drop?As always, we are open to what you have to say about LootShare. If you have feedback, please send it our way!