The PBE has been updated! As we continue the 10.1 PBE cycle, today's patch includes a look at the newest Little Legends for TFT, details on upcomingVFX changes, and more!Continue reading for more information!

( Warning : PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Balance Changes * NOTE *: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.



Champions

Haymaker (W) shield duration increased from 2s to 3s

Base HP lowered from 585 to 525

HP Per Level increased from 95 to 115

Base Armor lowered from 32 to 27

Armor Per Level increased from 3 to 4

MR lowered from 39 to 32

MR per level increased from 1.25 to 1.75

Petricite Burst (Passive)

Max charges increased from 2 to 3



AOE range lowered from 400 to 300 Chain Lash (Q)

base damage changed from [45/70/95/120/145 (+60% AP)] to [60/70/80/90/100 (+40%AP)]



secondary damage changed from 45/70/95/120/145 to 40/85/130/175/220



Slow changed from 15/20/25/30/35% to 25% at all ranks



Slow duration lowered from 2s to 1.5s



Cooldown increased from 9/8/7/6/5 to 10/9/8/7/6 Kingslayer (W)

Cooldown changed from 14/13.5/13/12.5/12 to 14/12.5/11/9.5/8



Mana increased from 45/45/50/55/60 to80/90/100/110/120



Damage increased from [65/100/135/170/205 (+65% AP)] to [65/115/165/215/265 (+85% AP)]



[ Removed ] Damage amp when enemy below 40% health

] Damage amp when enemy below 40% health

Base healing changed from [70/90/110/130/150 (+50% AP)] to [30/60/90/120/150 (+60% AP)]



Healing amp at >40% health lowered from 75% to 50%



[meaning max heal is double base healing]



[ Changed ] heal always goes off, no longer need to hit a champion to heal Abscond / Abduct (E)

Cooldown changed from 14 at all ranks to 14/13/12/11/10



[ Removed ] no longer grants a shield

] no longer grants a shield

Damage increased from [70/85/100/115/130 (+20% AP)] to [80/130/180/230/280 (+100% AP)]



Context & Notes

Riot Scruffy

"Hey all,

It’s Riot Scruffy here and with Meddler out, I’m subbing in for some quick gameplay thoughts. With the holidays, this will probably be the last post of 2019, so we hope you all get some rest and stay cozy someplace warm. See you all in January.

Patch 9.24b

The end of year always presents some unique challenges with our patch schedule winding down and us wanting to get in as many tweaks as we can to tune preseason. Patch 9.24 is our last full patch of the year and just went live this week. We are planning to do a follow up “mini patch” next week with more champion and systems balance (but no major features or mechanics changes).

Dragon Souls and Elder

We’ve had enough time and data to do analysis on the impacts of dragon soul and elder dragon buff as end game objective rewards. In general both dragon souls and elder buff are stronger than we think they should be, but some individual buffs are more than others. Our plans for 9.24b are:

Ocean Soul - big nerf

Infernal Soul - moderate nerf

Mountain Soul - moderate nerf

Elder buff - moderate nerf

Cloud Soul - no change

Lethality items follow up

Overall we’re seeing the updated Lethality items as a bit underpowered across the board. Our current approach is that we want to buff Serrated Dirk by 5 AD to make the build path a bit more powerful and create some more early threat. Additionally we also want to buff Edge of Night by that same 5 AD, so that buying it in the right games (mage / CC heavy) has a slightly higher payoff. Aside from that, the individual items are filling a unique set of contexts and roles well, so assassins now have a few more choices around how they want to focus their builds.

Support items follow up

The core concept of only having to buy the support once, and then immediately transitioning into the main item system has landed really well we think. It’s leading to more flexible build options for supports that feel more tailored to the champ you're playing. Another positive effect we’re seeing is a few more viable champs to the support role that would rather not have spent a lot of gold on the old items.

We do however have two areas that we want to improve for 10.1. One is differentiating the stat lines more between the aggressive and defensive options. Relic Shield and Steel Shoulderguard will have some of their offensive stats pushed into health regen and Spectral Sickle and Spellthief’s Edge will have some of their health converted to mana regen for a more glass cannon build. Overall we think that by giving these items more defined stat profiles we can give the users a bit more of what they need. The second change we’re making for 10.1 is increasing the tier 3 quest goal so that we can remove the farming penalty once you reach tier 3.

Sylas Mechanics Changes

We have some Sylas work coming to PBE for patch 10.1. The core goal here is to shift his mechanics in a way that open up some weaknesses for him in very high level play while making him a viable champ for the majority of players (it’s a buff overall). We’re combining a set of strategies that we think will lead to this outcome:

Less lane control, but significantly stronger late - having a safe, strong lane leads to being a strong option in all possible matchups. To counterbalance we’re buffing his late game across multiple axes (damage, tankiness, cooldowns)

Mid viability over jungle - Juggling multiple roles lead to an additional strength as a flex pick. We think we can get him to a healthier spot for mid lane if we don’t allow him to be a strong flex pick in jungle

Remove tools - E shield. Having a tool for every situation is something that can lead to this problem so we are going to remove the shield on E and give back the power in other places on the kit.

Lowering skill floor on passive and W - We want to soften a few of the optimizations that many players are struggling to access without pulling out the decisions and skills of experienced players entirely.

New Champion Release Pace

The end of this year leading into next year will have a flurry of new champions (Senna, Aphelios, Sett). We are as excited as you about this, but our current goal is not to speed up the pace of new champions and VGUs. The way that we develop focuses on getting it right over hitting perfect deadlines, so sometimes projects can cluster together like these three. Expect things to slow down a bit and 2020 should be fairly similar to 2019 in terms of champion releases.

A related note is that Senna -> Aphelios -> Sett I think are a good representation of our overall approach to champion complexity and difficulty going forward. We want to have a wide range of simple, complex, accessible, and difficult offerings for players of all types so we’re aiming to balance that throughout our new champions and VGUs in 2020.

-Scruffy"

Riot Orphyre

"Hey everyone!

We’ve got new Chromas coming up for Mecha Kingdoms Sett, Mecha Kingdoms Leona, Mecha Kingdoms Draven, Mecha Kingdoms Jax, Guardian of the Sands Ryze, Guardian of the Sands Janna, Guardian of the Sands Rengar, and Freljord Sylas!

Mecha Kingdoms Sett:

New textures:

Mecha Kingdoms Sett (Amethyst)



Mecha Kingdoms Sett (Tanzanite)



Mecha Kingdoms Sett (Ruby)



Mecha Kingdoms Sett (Turquoise)



Mecha Kingdoms Sett (Pearl)



Mecha Kingdoms Sett (Peacekeeper)

Mecha Kingdoms Leona:

New textures:

Mecha Kingdoms Leona (Peacekeeper)



Mecha Kingdoms Leona (Obsidian)



Mecha Kingdoms Leona (Pearl)



Mecha Kingdoms Leona (Ruby)



Mecha Kingdoms Leona (Turquoise)



Mecha Kingdoms Leona (Sapphire)



Mecha Kingdoms Leona (Rose Quartz)



Mecha Kingdoms Leona (Tanzanite)

Mecha Kingdoms Draven:

New textures:

Mecha Kingdoms Draven (Ruby)



Mecha Kingdoms Draven (Peacekeeper)



Mecha Kingdoms Draven (Emerald)



Mecha Kingdoms Draven (Obsidian)



Mecha Kingdoms Draven (Rose Quartz)



Mecha Kingdoms Draven (Amethyst)

Mecha Kingdoms Jax:

New textures:

Mecha Kingdoms Jax (Ruby)



Mecha Kingdoms Jax (Peridot)



Mecha Kingdoms Jax (Rose Quartz)



Mecha Kingdoms Jax (Peacekeeper)



Mecha Kingdoms Jax (Pearl)

Guardian of the Sands Ryze:

New textures:

Guardian of the Sands Ryze (Obsidian)



Guardian of the Sands Ryze (Aquamarine)



Guardian of the Sands Ryze (Ruby)



Guardian of the Sands Ryze (Emerald)



Guardian of the Sands Ryze (Amethyst)



Guardian of the Sands Ryze (Citrine)

Guardian of the Sands Janna:

New textures:

Guardian of the Sands Janna (Ruby)



Guardian of the Sands Janna (Rose Quartz)



Guardian of the Sands Janna (Sapphire)



Guardian of the Sands Janna (Peridot)



Guardian of the Sands Janna (Tanzanite)



Guardian of the Sands Janna (Catseye)

Guardian of the Sands Rengar:

New textures:

Guardian of the Sands Rengar (Obsidian)



Guardian of the Sands Rengar (Sapphire)



Guardian of the Sands Rengar (Ruby)



Guardian of the Sands Rengar (Emerald)



Guardian of the Sands Rengar (Amethyst)



Guardian of the Sands Rengar (Rose Quartz)

Freljord Sylas:

New textures:

Freljord Sylas (Ruby)



Freljord Sylas (Turquoise)



Freljord Sylas (Amethyst)



Freljord Sylas (Pearl)

The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback!

Thanks!

Riot Orphyre"

"Hey everyone!

We’ve got a new Prestige skin coming out for Mecha Kingdoms Garen! He’ll be coming with:

New Model and Textures: Gunmetal and shiny golds!

Golden VFX: Blasting out golden steam and energies throughout his abilities

Mecha Kingdoms Garen Prestige Edition is available on PBE! Feel free to leave any feedback or questions you have so far down below!

Thanks for checking in, hope to hear from you soon!

Riot Orphyre"

1) Check out the Quick Gameplay Thoughts for December 13 (done bythis week!) for a look at some preseason follow up work, plus context on thechanges in today's PBE update:2)provided bugs & feedback threads for Chromas and the Prestige skin this cycle:Check outfor aor catch up with the individual update links below !