Also, if you played during the first half of the first day (July 28th), you may have encountered bugs with our matchmaking system that made it too hard to get a match. We fixed several bugs that made matchmaking take too long, and a really bad one that caused you to leave the matchmaking queue, but still have UI showing that you were in it. We were able to quickly resolve these issues on the first day of the event, so if you had a bad experience during that time, we're sorry and hope you give it another shot now.

Once those issues were resolved, the rest of the playtest has gone really well. Fast matchmaking, good quality connections thanks to GGPO networking, and a lot of chatter about the game in our discord chat.

If you enjoy the game and want to support it, please do so on our Fig crowdfunding campaign.