The introduction of two new major towns, Helm and Pyros landing, will not only double the server player capacity, but it will add some much needed character to the Southern Rim and Eastern Frontier areas. We are also focusing on subdividing the world into smaller named areas. We are developing some lore and characterizing features for each of these areas to bring the world to life in whole new ways.

On the systems side of things, we have several initiatives. We are taking a pass at character movement and NPC pathing with a goal of making movement feel a little more fluid. The new notoriety system should do more to encourage players to engage in positive behaviour in an immersive and rewarding way. Changes to mounted combat should help with hit and run ganking while still encouraging players to engage in combat on foot. Secondary stat gains (Con, Wis, Will) will be slowed down to create a smoother progression and force players to fight mobs closer to their skill level.

The user interface is also getting some attention in this release. We are continuing our push towards making a minimal UI that maximizes immersion. The new LoA UI skin concepts are complete and we will begin converting our windows over to the new look.