Pact of the Unicorn Queen

The elegant lunar goddess of unicorns, Lurue, has chosen you to be her magical beneficiary. You have done something to gain her favor, such as helping her or someone in her court from danger. But she has formed a pact with you, acknowledging your arcane potential as a graceful representative of her court. Her elegance and majesty is apparent in the magic you have obtained and makes you more in tune with the moon and forest. Despite most unicorns not favoring outside races, you must have done something exceptional to gain the trust of their court and the interest of their goddess. With your newfound unicorn magic and appearance, you are likely to gain the respect of sylvan residents and creatures.

Expanded Spell List

Spell level Spell 1 Color Spray, Faerie Fire 2 Moonbeam, Detect Thoughts 3 Plant growth, Feign Death 4 Sickening Radiance, Control Water 5 Cone of Cold, Geas

Horn of Lurue

Your pact with Lurue has resulted in her blessing you with a beautiful unicorn horn. This horn acts as your arcane focus, erasing the need for a wand or staff. If the horn is covered or broken, you cannot use it to cast spells. If it is somehow broken off, it dissapates into a glittery dust and disappears, leaving a broken nub behind. It will grow back after two long rests.

Voice of the Goddess

At second level, you gain the ability to telepathically message one creature around you in the vicinity of 40 ft as a bonus action once per short rest. Your voice sounds soothing in the targeted creature's head, and if they can understand your language, they can telepathically communicate back. However, after communicating with you, they take 1d4 radiant damage and feel lightheaded.

Unicorn's Elegance

At 6th level, you’re able to channel the charming prowess of your patron through your horn. For 15 minutes, you gain advantage on all charisma checks, and a number of targets (equal to your charisma modifier, with a minimum of one) you attempt to charm have disadvantage on their saving throws. This ability recharges on a long rest.

Prismatic Weapon

At 10th level, you can choose which damage type each of your eldritch blast beams deal. You choose between cold, radiant, and lightning damage.

Ascendency

Starting at 14th level, when any fey, sylvan, or celestial goes against your wishes, they have to succeed a constitution saving throw or be frightened. If they crit fail, they become prone.