Soundquake is a "King of the Hill" style tank that is in his element while brawling it out on a crowded point. The more pressure he's under the better.



Slow, ponderous and with almost no mobility, Soundquake moves to an area and claims it as his own. When he toggles on his Resonance aura his movement speed is greatly reduced, but he begins to deal damage to everything around him. This damage -- although low -- helps keep him alive due to his Reverberate passive. Additionally this aura deals increased damage to barriers, quickly shattering them. The point belongs to Soundquake and you will fight him on his terms.



This constant stream of self healing is mitigated by the fact that Soundquake is constantly applying Soundproof to his allies and redirecting a portion of the damage they suffer to himself.



When he needs to reposition and can't afford to toggle off his aura Soundquake is able to utilize Doppler March. This allows him to move unimpeded in a chosen direction and increase the frequency of his damage (and therefor his healing) while doing so.



Additionally Soundquake has a unique ultimate that builds in power each time he activates it. Instead of simply being a one time use, Mach Speed increases Soundquake's power each time he moves up to the next level. The longer a fight goes on, the stronger Soundquake becomes.



Soundquake's role is to be an immovable object that refuses to be dislodged from the point. He welcomes the pressure applied by the enemy team and shoulders the load while buying time for his team's damage dealers to do their job.