Arcane Tradition: Botany

Natural Magic

Your study of plant sciences has given you magical insights. Starting when you choose this arcane tradition at 2nd level, when adding a spell or cantrip, you may choose from the druid spell list in addition to the wizard's, and they will still count as wizard spells for you. additionally, you may replace any wizard spells or cantrips you already have with one from the druid spell list. You also gain proficieny in the nature skill, and if you are already proficient with it, you may add double proficiency to checks you make with it. you can speak, read, and write sylvan.

Natural Resistance

At 2nd level, you are resistant to poison damage. You are also resistant to acid damage if the source of the damage is a plant, or plant-like creature (Myconids, awakened shrub, etc.).

Sprout

At 6th level, you have managed to grow a sentient sprout. Choose between sporeling, vineling, and oakling (their statistics will be oulined at the end of tradition description). Your sprout gains a variety of benefits. You can speak to the sprout telepathically and the sprout obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your sprout acts on its own. When you gain your sprout at 6th level, its proficiency bonus matches yours at +3. As you gain levels and increase your proficiency bonus, remember that your sprout’s proficiency bonus improves as well. Your sprout has abilities and game statistics determined in part by your level Your sprout gains proficiency in two skills of your choice. It also becomes proficient with your proficient saving throws. For each level you gain after 6th, your sprout gains an additional hit die and increases its hit points accordingly. Whenever you gain the Ability Score Improvement class feature, your sprout also gains this feature and may also exchange it for a feat (assuming the chosen sprout meets requirements (i.e. a sprout must have hands for the quick fingered feat)). Your sprout can’t increase an ability score above 20 using this feature unless its description specifies otherwise. If your sprout is killed, you may spend 50 gp materials over a long rest and develop a new one (it does not have to be the same type of sprout as the old one). your sprout may deliver Wizard spells with a range of touch for you as your familiar would be able to do.

Botanical Sensibility

At 10th level, youv gain the ability to speak with plants telepathically, however, the plants may not be able to hold sophistocated conversation, but could communicat things like feelings and short term memories such as if an especially unusual individual passed by the loction in the recent past. You also gain advantage on initiative and are unaffected by surpirse rounds while in a forest, swamp, plain, jungle, or feywild.

Master of Flora

At 14th level, whenever you cast a spell or cantrip from the druid spell list, and your sprout is within 30ft. of you, your sprout may take use its reaction to make one attack or dash.