Originally Posted by catmint Originally Posted by

Why do you state that the deck is "control"? To me it looks like like you play ramp & combo elements (Show&Tell, Primeval) where you can ignore everything fair that your opponent does, but will likely have a bad matchup against unfair decks. The control elements you run seem to have the primary purpose to extend the game until you cast emrakul or to protect your manabase.

- Repeal

- Crop rotation toolbox (Karakas, Bojuka Bog, Glacial Chasm)

- Pithing Needle (vs. Wasteland)



For my understanding this is a slow combodeck which cannot be easily disrupted, but does not have the characteristic of a control deck, which primarily stops the opponent from doing whatever he is doing and then (if combo) finishing with a combo.