



Defense Thoughts

Spoiler First and foremost, I looked at the drawback of 6%inc damage taken per Frenzy charge. Most obvious solution was to stack block. After that is to utilize an evasion based defense. Lastly, and with no downsides paired with eva, was to incorporate Acrobatics. In short, a ranger build



Offensive Thoughts

Spoiler I wanted to use frenzy charges to really max the potential of the Hyaon's Fury. Of course this coincides with the evasion/acrobatics. But to REALLY give it the beans, I went for dual wielding Mr. Hyaon's swords. This would yield 24%inc lightning damage per charge and obviate the need to spec any offense on the tree (or very little). This could be done at a steep cost though. A loss of ~15% block (depending on shield) and a total of 12%inc dam/charge.



Skill Thoughts

Spoiler The most obvious skill to use would be Frenzy, as it grants the charges I so desired. However, Frenzy is a skill that buffs melee and physical damage exclusively. It has a place, but not as a main skill.



None of the elemental skills buff elemental/lightning damage either. So my thoughts turned to projectile and AoE attack skills. Spectral Throw was an obvious choice, but a slower buzzsaw held no appeal for me (see Mathil's for an excellent build). Lightning Strike, while a decent skill was even more limited. However, Molten Strike really fit the bill. It combines projectile and AoE quite well. Absurdly well.



With Point Blank, Concentrated Effect, Weapon Elemental Damage, and Lightning Penetration it should do +9k dps single target AND 42k dps projectile.



Disclaimer: the 42k dps is somewhat delayed by projectile travel, and conc effect does *not* guarantee single target hit, result will vary for small hitbox mobs.



The Skill Tree @ lvl 81 (1.2 tree tentative)

Spoiler



This is my Ranger build currently and is not perfected quite yet.

Spoiler http://www.pathofexile.com/passive-skill-tree/AAAAAgIAm40ILu2DGY4AXtN-73oknX117g5iWv66VvoUdfzFd9cY26TCZ6DdDX8rwYvksXTxh3Ys6ZAKOrMwfNaK26dD5yyFSn0VII19UUcJWFoaIuIqTSP2jb8-z1ywtkFH4j8nTZIFtd3n-uu95tP8NJPQgUrIwuzUI-jWkvNjcKQ5bqq0xQzyMHHrFM3qXkXv47Xy2-dirKXL3ai-pzWS3-9HBp2qbIxLeG5p2L0o29DQOkKE2R3Kz-llTeuOFFKT_Ed-Lgi9gTnd



This is perhaps a better all around build using a Scion start for a touch more potential block, but requires more +int on gear.

Spoiler http://www.pathofexile.com/passive-skill-tree/AAAAAgAAvryzP4LkT1aQER7fiq9KyD8nbqoqTbXyFSA1kt_vIuIs6f6P2L0o20fi3Q1N4x3K0IH8xTqzpDlW-megFHV314d2GNukwn8rSn3Bi-SxdPEwfNaK26dD5yyFjX1RRwlYOd1aGiP2jb8-z1ywtkFNkgW13ef6673m0_w0k8Ls1CMb9pLzY3C0xQzyMHFeRe_j2-dirKXL3ai-p0cGnapsjG1sS3huadDQD6s6QoTZz-kWv2VN644mlRRSk_xh4kd-LghVS72B Current build on the new tree has a bit of innovation around the Revelry (2 mana gained on hit). This mechanic works, barely for my current gear setup. In know that the Lore master Elron has craftable mana mods that would tip it over the edge into wonderland. How viable it is to rep/level him is unknown. But assuming it is, or that proper attention to gearing mod fixes the slight tendency to 'shoot blanks' (make unskilled lame attacks) then it has the potential to give the projectiles another huge boost. Removing the Blood Magic support will allow the slot be used for Conc effect. Other master mods based around life leech could allow the substitution of Faster Attacks or quality added lightning to the 6L. The future of the build is wide open.This is my Ranger build currently and is not perfected quite yet.This is perhaps a better all around build using a Scion start for a touch more potential block, but requires more +int on gear.



The Gems and Links

Spoiler 4L Frenzy + Splash + Curse on Hit + Conductivity

Frenzy, while the damage is not trivial if properly supported, works best this way as a support skill. It builds charges and curses.



4L Molten Strike + Multistrike + Blood Magic (alt mana leech) + Life Leech (alt WED)

5L + Weapon Elemental Damage

6L + Lightning Penetration

If using Doryani's Invitation or other %lightning leech gear substitute Concentrated Effect for life leech. The Molten Strike Skill itself doesn't really need to be leveled for use with Hyaon's Fury. If you do, you see a slight increase in damage and a slight increase in mana cost.



4L CWDT + EC + Inc dur + IC

Pretty standard. I've also had good results with Temporal Chains or Enfeeble.



3L Increased Duration + Vaal Haste + Vaal Grace + Conductivity

Personal preference mixing emergancy/boss DPS/Defense.



3L Whirling Blades + Leap Slam + Faster Attacks

Moar Move Option



3L Reduced Mana + Wrath + Grace



The Gear

Spoiler

Comparatively cheap. With a bit of shopping you can pick up two of them for under 1exalt.





Between Darkray Vectors and Atziri's Step, I choose these, as physical spell damage is the major weakness. Every bit of %Spell Dodge is worth it. Also a lot less hassel than Darkray charge duration nerf. Good value, as they only cost ~3 chaos more. Low cost is doubly good since you'll want to corrupt them for +1 Frenzy Charge.





Nice, more spell mitigation. Cheap as chips normal or corrupt. Corrupted 4% block is very pricey, however, the +1 Frenzy Charge isn't. I got mine for 9chaos.





The rest of my gear. Not bad, but nothing that'd fetch more than 5-10 chaos (aside from the 6L chest which dropped blue and 6L. Scour'd alch'd chaos'd for this beauty. My pride and joy.)



I'd like to get my hands on a corrupted Atziri's Step for +1 Frenzy. I'd also like a Doryani's Invitation lightning model so as to socket Concentrated Effect. A hybrid Armor/Evasion chest would make life a bit easier for the evasion. Hybrid because all the gems are str of course. The ring has %mana leech for the Frenzy Utility. Before I had that, I used Frenzy with mana leech socketed and without the curse on hit.



You'll notice that my gear has a decent amount of intelligence. The tree has very little, but Wrath requires quite a bit. Comparatively cheap. With a bit of shopping you can pick up two of them for under 1exalt.Between Darkray Vectors and Atziri's Step, I choose these, as physical spell damage is the major weakness. Every bit of %Spell Dodge is worth it. Also a lot less hassel than Darkray charge duration nerf. Good value, as they only cost ~3 chaos more. Low cost is doubly good since you'll want to corrupt them for +1 Frenzy Charge.Nice, more spell mitigation. Cheap as chips normal or corrupt. Corrupted 4% block is very pricey, however, the +1 Frenzy Charge isn't. I got mine for 9chaos.The rest of my gear. Not bad, but nothing that'd fetch more than 5-10 chaos (aside from the 6L chest which dropped blue and 6L. Scour'd alch'd chaos'd for this beauty. My pride and joy.)I'd like to get my hands on a corrupted Atziri's Step for +1 Frenzy. I'd also like a Doryani's Invitation lightning model so as to socket Concentrated Effect. A hybrid Armor/Evasion chest would make life a bit easier for the evasion. Hybrid because all the gems are str of course. The ring has %mana leech for the Frenzy Utility. Before I had that, I used Frenzy with mana leech socketed and without the curse on hit.You'll notice that my gear has a decent amount of intelligence. The tree has very little, but Wrath requires quite a bit.



Leveling

Spoiler Level 1-19 in whatever fashion you like best.

20-34 equip dual Ungil's Gauche and laugh your way to 35.

35-low 50s Lie, cheat, steal, or beg a pair of Mightflays and EZ-mode to Merci. They will begin to struggle here, so keep you eyes peeled for short term upgrades, the Hyaon's Fury are just around the corner.

61-68 Game play is kind of rough.

69+ Atziri's Step makes a difference. 16% spell Dodge is suprising.



Videos + SS

Spoiler I'll make and post some if there is enough interest



Damage Calculation (current build and gear)

Spoiler



Wall of Math

Spoiler

Dl = Sum avg. lightning;gear;aura;support * Molten Strike damage effectivness * (1 + %suminc elemental;lightning;generic + .12 * Frenzy * 2) * WED * Multistrike

Dl = (1 + 600 + 15 + 241 + 6 + 15) / 2 * 1.2 * (1 + .2 + .3 + 1.92) * 1.57 * .64

Dl = 1810



Dlt = Dl * Lightning Pen

Dlt = 1810 * 1.33

Dlt = 2407



Df = (Sum avg fire;gear;aura;support + Sum avg phys;gear;aura;support * 0.6) * Molten Strike damage effectiveness * (1 + %suminc elemental;fire;generic) * WED * Multistrike

Df = (0 + (1 + 4 + 56 + 84) / 2 * 0.6) * 1.2 * (1 + .2) * 1.57 * .64

Df = 63



Dft = Df * Fire Pen

Dft = 63 * 1

Dft = 63



Dcld = Sum avg. cold;gear;aura;support * Molten Strike damage effectivness * (1 + %suminc elemental;cold;generic + .12 * Frenzy * 2) * WED * Multistrike

Dcld = (6 + 15) / 2 * 1.2 * (1 + .2) * 1.57 * .64

Dcld = 11



Dcldt = Dcld * Cold Pen

Dcldt = 11 * 1

Dcldt = 11



Dphys = (Sum avg phys;gear;aura;support * (1 - 0.6)) * Molten Strike damage effectiveness * (1 + %suminc generic) * Multistrike * DW phys damage mod

Dphys = (1 + 4 + 56 + 84) / 2 * (1 - 0.6) * 1.2 * (1 + 0) * .64 * 1.2

Dphys = 27



Dphyst = Dphys * Phys Pen

Dphyst = 27 * 1

Dphyst = 27



Dt = Dlt + Dft + Dcldt + Dphyst

Dt = 2407 + 63 + 11 + 27

Dt = 2508



%Acc = (Accuracy * (1 + %inc acc)) / ((Accuracy * (1 + %inc acc)) + (Mob evasion @ lvl 81/4) ^ 0.8)

%Acc = (662 * (1 + .56)) / ((662 * (1 + .56)) + (4391 / 4) ^ 0.8)

%Acc = 79.23%



Da = Dt * %Acc

Da = 2508 * .79

Da = 1981



Dca = Da * (1 - (%crit * %Acc) + Da * (%crit * %Acc) * (1.5 * (1 + %inc crit) * crit multi)

Dca = 1981 * (1- (.05 * .79)) + 1981 * (.05 * .79) * (1.5 * (1 + 0) * 1)

Dca = 1902 + 117

Dca = 2019



APS = Waps * (1 + Sum %incAPS;tree;gear;FasterAttacks/FrenzyCharges) * Multistrike * Dual Wield

APS = 1.31 * (1 + 0.47 + 0 + 0 + (8 * .05)) * 2.05 * 1.10

APS = 5.52 attacks per second



Dp = APS * Dca

Dp = 5.52 * 2019

Dp = 11,147 [with Light Pen]





Projectile = 29,990 Dps

The balls fall where they may, this calculation has no Conc Effect so the spread is large. Hypothetically, if I were able to substitute Concentrated Effect for Life Leech (Doryani's Invitation or some Forsaken Master Mod %lightning leech) then this number would be 51,806 dps.



Wall of Math

Spoiler

Dl = Sum avg. lightning;gear;aura;support * Molten Strike damage effectivness * (1 + %suminc projectile;elemental;lightning;area;generic + .12 * Frenzy * 2) * WED * PB * Multistrike

Dl = (1 + 600 + 15 + 241 + 6 + 15) / 2 * 1.2 * (1 + .16 + .2 + .3 + 1.92) * 1.57 * 1.42 [1.47 if ConcE 1.42 without] * .64

Dl = 2691



Dlt = Dl * Lightning Pen

Dlt = 2691 * 1.33

Dlt = 3579



Df = (Sum avg fire;gear;aura;support + Sum avg phys;gear;aura;support * 0.6) * Molten Strike damage effectiveness * (1 + %suminc projectile;elemental;fire;area;generic) * WED * PB * Multistrike

Df = (0 + (1 + 4 + 56 + 84) / 2 * 0.6) * 1.2 * (1 + .16 + .2) * 1.57 * 1.42 * .64

Df = 101



Dft = Df * Fire Pen

Dft = 101 * 1

Dft = 101



Dcld = Sum avg. cold;gear;aura;support * Molten Strike damage effectivness * (1 + %suminc projectile;elemental;cold;area;generic + .12 * Frenzy * 2) * WED * PB * Multistrike

Dcld = (6 + 15) / 2 * 1.2 * (1 + .16 + .2) * 1.57 * 1.42 [1.47 if ConcE 1.42 without] * .64

Dcld = 24



Dcldt = Dcld * Cold Pen

Dcldt = 24 * 1

Dcldt = 24



Dphys = (Sum avg phys;gear;aura;support * (1 - 0.6)) * Molten Strike damage effectiveness * (1 + %suminc projectile;area;generic) * PB * Multistrike * DW phys damage mod

Dphys = (1 + 4 + 56 + 84) / 2 * (1 - 0.6) * 1.2 * (1 + .16) * 1.42 * .64 * 1.2

Dphys = 44



Dphyst = Dphys * Phys Pen

Dphyst = 44 * 1

Dphyst = 44



Dt = Dlt + Dft + Dcldt + Dphyst

Dt = 3579 + 101 + 24 + 44

Dt = 3748



%Acc = (Accuracy * (1 + %inc acc)) / ((Accuracy * (1 + %inc acc)) + (Mob evasion @ lvl 81/4) ^ 0.8)

%Acc = (662 * (1 + .56)) / ((662 * (1 + .56)) + (4391 / 4) ^ 0.8)

%Acc = 79.23%



Da = Dt * %Acc

Da = 3748 * .79

Da = 2960



Dca = Da * (1 - (%crit * %Acc) + Da * (%crit * %Acc) * (1.5 * (1 + %inc crit) * crit multi)

Dca = 2960 * (1- (.05 * .79)) + 2960 * (.05 * .79) * (1.5 * (1 + 0) * 1)

Dca = 2843 + 175

Dca = 3018



APS = Waps * (1 + Sum %incAPS;tree;gear;FasterAttacks/FrenzyCharges) * Multistrike * Dual Wield

APS = 1.31 * (1 + 0.47 + 0 + 0 + (8 * .05)) * 2.05 * 1.10

APS = 5.52 attacks per second



Dp = 3 * APS * Dca * 40% less Projectile damage

Dp = 3 * 5.52 * 3018 * 0.6

Dp = 29.990 Projectile Damage per second [with Light Pen, w/o Conc Eff]





TLDR; The wall of math shows that Molten strike, by using multiplicative buffs to the projectiles can reach shocking high numbers. Not shown is that I forgot to add the %inc phys damage from the multistrike support. The numbers are a touch low. Single Target = 11,146dpsWall of MathProjectile = 29,990 DpsThe balls fall where they may, this calculation has no Conc Effect so the spread is large. Hypothetically, if I were able to substitute Concentrated Effect for Life Leech (Doryani's Invitation or some Forsaken Master Mod %lightning leech) then this number would be 51,806 dps.Wall of MathTLDR; The wall of math shows that Molten strike, by using multiplicative buffs to the projectiles can reach shocking high numbers. Not shown is that I forgot to add the %inc phys damage from the multistrike support. The numbers are a touch low.



Final thoughts.

This build is nice and cheap, and pretty fast. It is not HC viable. I will be respeccing to shield (maybe) with the new tree. As it currently stands the build loses ~25% dps and gains ~15% block. It's hard to calculate for sure. Still wouldn't be HC viable (probably) but maybe Atziri viable. If you've looked at this and thought about Doryani's Catalyst, well you're right. They are better. Faster, more %inc ele damage, no drawback, and still decent dps. If you have one and are interested in using it melee, check out the Molten Strike Community build I've already mentioned.



v1.2

I haven't leveled a HF DW in 1.2 yet. Yet I think it is more viable now than before. There is more DW block on the tree. The high efficiency life clusters, while altered, are still available and the build in general uses them well. About halfway through the patch I would have said that a Scion would be the best start for the build, but then Red. Mana was distributed evenly. There is going to be some future experimentation with a 1H + Shield Shadow build. There is enough +%inc ele, and new block clusters to justify the loss of a sword, 10% more asp, and efficient DW block nodes (not to mention the loss of a 6%damage/frenzy charge drawback). Going through forums I have stumbled across threads pertaining to Hyaon's Fury; It's obvious power (self buffing dps, dps like a 2H) and it's great drawback (with great power comes great damage taken). So I undertook to make a build using it.Defense ThoughtsOffensive ThoughtsSkill ThoughtsThe Skill Tree @ lvl 81 (1.2 tree tentative)The Gems and LinksThe GearLevelingVideos + SSDamage Calculation (current build and gear)Final thoughts.This build is nice and cheap, and pretty fast. It is not HC viable. I will be respeccing to shield (maybe) with the new tree. As it currently stands the build loses ~25% dps and gains ~15% block. It's hard to calculate for sure. Still wouldn't be HC viable (probably) but maybe Atziri viable. If you've looked at this and thought about Doryani's Catalyst, well you're right. They are better. Faster, more %inc ele damage, no drawback, and still decent dps. If you have one and are interested in using it melee, check out the Molten Strike Community build I've already mentioned.v1.2I haven't leveled a HF DW in 1.2 yet. Yet I think it is more viable now than before. There is more DW block on the tree. The high efficiency life clusters, while altered, are still available and the build in general uses them well. About halfway through the patch I would have said that a Scion would be the best start for the build, but then Red. Mana was distributed evenly. There is going to be some future experimentation with a 1H + Shield Shadow build. There is enough +%inc ele, and new block clusters to justify the loss of a sword, 10% more asp, and efficient DW block nodes (not to mention the loss of a 6%damage/frenzy charge drawback). Last edited by Seicar on Aug 23, 2014, 2:46:00 AM