User Info: SolitaireD SolitaireD 1 year ago #1 Synchro Arcane Soul Break (SASB):

- SBs that grants "Synchro Mode"

- Can only be used once per battle

- Each character can only equip 1 SASB

- Costs 500 SB points to cast

- Only 1 use is provided as RW

- You can restore usage count through Continue & Tent





Synchro Mode transforms your "Attack" & "Defend" command into unique "Synchro Abilities", similar to BSBs.

"Attack" Synchro is linked to the Left equipped ability, and only the left one.

Same goes for "Defend", it can only be linked to the Right ability.

Each Synchro Ability has a condition attached to it.



For example, Tifa's Attack Synchro's condition is Earth, Defend's condition is Monk.

If you equip an Earth ability on the left slot, the link between said ability and Attack Synchro will be successful.



Once the link is successful, the left equipped ability will be greyed out and cannot be selected.

The Synchro is then considered as the "Main" ability, while the equipped one is considered as a "Chase".

However, using the Synchro will still consume 1 use of the equipped ability.



Link will not be successful if:

- the equipped ability does not fulfill the corresponding Synchro's condition

- the equipped ability has no hones

- the equipped ability has infinite hones



Note that a link failure only means that using the Synchro will not cause the equipped one to Chase.

You can still use the Synchro as its own independent ability.





SASB & AASB



Remember that the Synchro is treated as the main.

So Dualcast will only work on the Synchro, since "chases" cannot be Dualcasted.

But link can never happen due to infinite hones, so the action will be Synchro Ability > Synchro Ability > Synchro Ability (if any native LM/RM)



If the AASB (or any type of SB) has Ability Boost, Synchro uses the rank of the equipped ability in the relevant slot. Even if the equipped ability fails to meet the condition.





SASB & Ability Double



Unfortunately, there is no effect at all.

If link is successful, action will only be Synchro Ability > Equipped Ability

If link is unsuccessful, action can be Synchro Ability. Or Equipped Ability > Equipped Ability



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SB Honing



7* Relics don't provide +10 stat mastery bonus.

Instead they provide SB Passives.

It is not limited to just SASBs, any future tier that starts from 7* will have passives as well.

You don't have to equip the relic for the passives, they are attached to the SB.



These passives are only applicable to the SB opener.

Any modes, utility, chases, etc are not affected.



According to datamining, there are 6 types of passives: SB Damage Up, SB Heal Up, SB Cast Time Down, SB Critical Chance Up, Status Up & HP Stock

First 4 applies to the opening damage/heal, latter 2 are bonuses provided after casting the SB.

For Status Up, you gain a certain amount of ATK, MAG, DEF, RES & MND for a period of time.





When you draw a 7*, they will automatically have passives at Level 1.

These can be raised to a maximum of 5.



SB Passive Level can be increased by drawing dupes, or using Hone Scrolls.

A dupe automatically adds 2 levels, while Hone Scrolls provide 1.

Hone Scrolls can only be obtained in the Anima Lens Shop, costing 3500 Lv1, 2000 Lv2 or 1250 Lv3 Lens.





Tifa's SASB has SB Damage Up & SB Cast Time Down passives.



Level 1 Passive: +5% Damage, 2.91% Cast Time Reduction

Level 2 Passive: +20% Damage, 33.33% Cast Time Reduction

Level 3 Passive: +30% Damage, 50% Cast Time Reduction

Level 4 Passive: +40% Damage, 60% Cast Time Reduction

Level 5 Passive: +50% Damage, 66.67% Cast Time Reduction



So by default, the opening damage will do 15 x 0.63 multiplier and CT is 2.427s. 3DS FC: 2809-9061-6615

JP FFRK (QT3rB): All utility except Runic and Astra. - SBs that grants "Synchro Mode"- Can only be used once per battle- Each character can only equip 1 SASB- Costs 500 SB points to cast- Only 1 use is provided as RW- You can restore usage count through Continue & Tenttransforms your "Attack" & "Defend" command into unique "Synchro Abilities", similar to BSBs."Attack" Synchro is linked to the Left equipped ability, and only the left one.Same goes for "Defend", it can only be linked to the Right ability.Each Synchro Ability has a condition attached to it.For example, Tifa's Attack Synchro's condition is Earth, Defend's condition is Monk.If you equip an Earth ability on the left slot, the link between said ability and Attack Synchro will be successful.Once the link is successful, the left equipped ability will be greyed out and cannot be selected.The Synchro is then considered as the "Main" ability, while the equipped one is considered as a "Chase".However, using the Synchro will still consume 1 use of the equipped ability.Link will not be successful if:- the equipped ability does not fulfill the corresponding Synchro's condition- the equipped ability has no hones- the equipped ability has infinite honesNote that a link failure only means that using the Synchro will not cause the equipped one to Chase.You can still use the Synchro as its own independent ability.Remember that the Synchro is treated as the main.So Dualcast will only work on the Synchro, since "chases" cannot be Dualcasted.But link can never happen due to infinite hones, so the action will be Synchro Ability > Synchro Ability > Synchro Ability (if any native LM/RM)If the AASB (or any type of SB) has Ability Boost, Synchro uses the rank of the equipped ability in the relevant slot. Even if the equipped ability fails to meet the condition.Unfortunately, there is no effect at all.If link is successful, action will only be Synchro Ability > Equipped AbilityIf link is unsuccessful, action can be Synchro Ability. Or Equipped Ability > Equipped Ability--------------------------------------------------7* Relics don't provide +10 stat mastery bonus.Instead they provide SB Passives.It is not limited to just SASBs, any future tier that starts from 7* will have passives as well.You don't have to equip the relic for the passives, they are attached to the SB.These passives are only applicable to the SB opener.Any modes, utility, chases, etc are not affected.According to datamining, there are 6 types of passives: SB Damage Up, SB Heal Up, SB Cast Time Down, SB Critical Chance Up, Status Up & HP StockFirst 4 applies to the opening damage/heal, latter 2 are bonuses provided after casting the SB.For Status Up, you gain a certain amount of ATK, MAG, DEF, RES & MND for a period of time.When you draw a 7*, they will automatically have passives at Level 1.These can be raised to a maximum of 5.SB Passive Level can be increased by drawing dupes, or using Hone Scrolls.A dupe automatically adds 2 levels, while Hone Scrolls provide 1.Hone Scrolls can only be obtained in the Anima Lens Shop, costing 3500 Lv1, 2000 Lv2 or 1250 Lv3 Lens.Tifa's SASB has SB Damage Up & SB Cast Time Down passives.Level 1 Passive: +5% Damage, 2.91% Cast Time ReductionLevel 2 Passive: +20% Damage, 33.33% Cast Time ReductionLevel 3 Passive: +30% Damage, 50% Cast Time ReductionLevel 4 Passive: +40% Damage, 60% Cast Time ReductionLevel 5 Passive: +50% Damage, 66.67% Cast Time ReductionSo by default, the opening damage will do 15 x 0.63 multiplier and CT is 2.427s.