The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon.

Leaving Earth™ is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective — but do not spend too long preparing, or another nation might reach their goal before you.

1–5 players

1–3 hours

arithmetic and planning

On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space.

To conduct research, you buy an advancement that begins with certain flaws, then you test it to find and eliminate those flaws.

To build a spacecraft, you purchase components and assemble them into a whole.

To travel to outer space, you expend rockets to maneuver from one location to another.

Now including the Mercury mini-expansion!

221.0223Leaving Earth + Mercury$49.95Add to Cart

221.022DLeaving Earth: Stations v2$42.95Add to Cart

221.0224Leaving Earth: Outer Planets$38.95Add to Cart

Read the rulebook and learn all about how the game is played. Read reviews, follow news, and ask questions on BoardGameGeek's Leaving Earth page.

Nouvellement, lisez les règles en français, merci à Thomas Million.

"Leaving Earth has my mind constantly churning – this design has the right stuff." –Steve

"Terrific art. Terrific puzzle. Terrific brain-burner of a game." –David

"The best solo experience I've had, hands down!" –Brian