Patch OB 0.5.9 kicks off Ramsgate’s Dark Harvest event, increases weapon archonite drop rates, and puts the hurt on various bugs.

Exclusive Dark Harvest cosmetic content will be available in the store from now until November 1st, get it before it’s gone!

While the storm on the horizon seems to have settled, a new aetheric disturbance has taken its place. Those who go astray will pay.

Increased weapon archonite drop rates. Patrols have increased by 100%, while pursuits and expeditions have increased by 75%.

Reworked the way that elemental damage status effects trigger. They should now trigger more predictably and more frequently.

Upgraded to Unreal Engine version 4.20.3. This introduces some optimization improvements and helps strengthen our internal workflow. There may be some kinks that we will continue to work out. If you notice any bugs, please send them our way!

The Dark Harvest has returned to Ramsgate, but something about this year’s event feels … sinister. Townspeople murmur of a dark force building in the Shattered Isles. ΔΩ­ ­ ­­ ­ ­YΩU­ ­ ­­ ­ ­CㅏㄹㄹY­ ­ ­­ ­ ­ㅏ­ ­ ­­ ­ ­ΛㅏNTЭㄹN?

Reworked the layout and cleaned up a bunch of bugs on Rook’s Isle to help new Slayers reach their first Behemoths.

Players will now see their name above their banner icon when looking at the grid (viewable in the main menu).

Improvements and bug fixes to the audio in Rezakiri’s prism encase mode.

Replaced quest, huntboard, and Middleman compass indicators with new, more readable versions.

Replaced placeholder UI buttons on the login screen.

Fixed a bug that could cause text to overlap on the weapon details panel.

Reduced the amount of damage required to interrupt Quillshot during its rage entry quill volley.

Skarn rock attacks will no longer crumple the player when they connect.

Slayers can no longer walk through Shrike or Skraev tails. Damage done to tails will be more consistent.

Removed Shrowd, Rezakiri, and Koshai icons from the heroic patrol list.

Jump animations will now vary based on whether or not you’re moving when you jump.

Slayers will now see their guild name in the HUD. Banner avatars will be more accurate and consistent.

Added new VFX to Ragetail’s ground stomp attack, making it easier to predict.

Fixed a bug that sometimes requeued players for matchmaking after returning to Ramsgate.

Fixed a bug that made it so players couldn’t hit Enter to chat in airship (would open loadout/examine instead).

Fixed a bug that could cause text to overlap on the huntboard Behemoth list.

The Middleman and core opener have new UI functionality that makes it easier to understand when cell exchanges and cores are ready.

Added a 280 character limit to chat to prevent lengthy messages from clogging things up.

Fixed a bug that could cause players to close Dauntless if they pressed Escape on the main menu or during the intro cinematic.

Flags and banners have undergone an optimization pass to make them far less resource-intensive.

Fixed a bug where Behemoths sometimes failed to enrage.

Some of the background elements in Ramsgate have undergone an optimization pass to improve game performance.

Fixed a bug that allowed chain blades to interrupt with their primary attack.

Fixed a bug that prevented some emotes from showing up in the Style menu.

Slayers who use repeaters will be able to get back to shooting sooner after using their grip ability.

Fixed a bug that caused winged Behemoths to jitter as they flew away during their flee animation.

Fixed a bug that caused Embermane and Stormclaw to fly away when they fled. I have to go now, my planet needs me.

Fixed a bug that allowed Behemoths to move through cliffs while fleeing.

Fixed a bug where changes to graphics and sound settings would sometimes fail to save.