The PBE has been updated! As we continue the 10.4 PBE cycle, today's patch includestweaks and tons of tentative balance changes!Continue reading for more information!

( Warning : PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Balance Changes * NOTE *: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.



Champions

Shuriken Flip (E) damage increased from 40/70/100/130/160 to 50/85/120/155/190

damage increased from 40/70/100/130/160 to 50/85/120/155/190 Perfect Execution (R)

Cooldown lowered from 160/130/100s to 120/90/60s



R1 damage increased from 85/150/215 to 125/225/325



Yuumi

[Changes marked with **

** Prowling Projectile (Q)

** Base damage increased from 40/65/90/115/140/165 to 40/70/100/130/160/190

Base damage increased from 40/65/90/115/140/165 to 40/70/100/130/160/190

** Empowered damage increased from 45/80/115/150/185/220 to 45/85/125/165/205/245

Empowered damage increased from 45/80/115/150/185/220 to 45/85/125/165/205/245 Zoomies (E) heal changed from 70/100/130/160/190 to 70/105/140/175/210

Items Bami's Cinder

Context]

Unique Passive - Immolate tweaked: [ OLD ] UNIQUE Passive - Immolate: Burns nearby enemies for [6 to 23] magic damage per second. For 4 seconds after immobilizing any enemy, the burn deals an additional (+1% Bonus Health) damage per second. Immolate's damage is increased by 100% to minions and monsters. TO [ NEW ] UNIQUE Passive - Immolate: Burns nearby enemies for [6 to 23] magic damage per second. Once every 10 seconds, your next immobilizing spell deals [6 to 23] (+2% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 100% to minions and monsters.

Blade of the Ruined King

[Will be removed soon for further internal testing -

[ New ] Unique Passive - Melee users now deal 11% of target's current health as bonus damage [Changes marked with hotfixed to live on 2/6!][Will be removed soon for further internal testing - Context



Cinderhulk

[Context]

Unique Passive - Immolate tweaked:

[ OLD ] Unique Passive: Immolate: While in combat, burns nearby enemies for [12 to 29] magic damage a second. For 4 seconds after immobilizing any enemy, the burn deals an additional (+1.5% Bonus Health) damage per second. Immolate's damage is increased by 300% damage to minions and monsters.

TO [ NEW ] UNIQUE Passive - Immolate: While in combat, burns nearby enemies for [12 to 29] magic damage a second. Once every 10 seconds, your next immobilizing spell deals [12 to 29] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 300% damage to minions and monsters.

Forgefire Cape (Ornn Masterwork Item)

[Context]

Unique Passive - Immolate tweaked: [ OLD ] UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. For 4 seconds after immobilizing any enemy, the burn deals an additional (+1.5% Bonus Health) damage per second. Immolate's damage is increased by 50% to minions and monsters. TO [ NEW ] UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 10 seconds, your next immobilizing spell deals [26 to 43] (+5% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.

Might of the Ruined King (Ornn Masterwork Item)

[Will be removed soon for further internal testing -

[ New ] Unique Passive - Melee users now deal 11% of target's current health as bonus damage

Ravenous Hydra

[Will be removed soon for further internal testing -

Passive: Lifesteal applied to damage deal increased from 50% to 35000%

This is a typo!

Unique Active - Crescent

damage changed from [60-100% of total AD] to [100% of total AD]



no longer notes "(closest enemies take the most damage)"

Sunfire Cape

[Context]

Unique Passive - Immolate tweaked: [ OLD ] UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. For 4 seconds after immobilizing any enemy, the burn deals an additional +1.5% Bonus Health) damage per second. Immolate's damage is increased by 50% to minions and monsters. TO [ NEW ] UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 10 seconds, your next immobilizing spell deals [26 to 43] (+5% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.

Tiamat

[Will be removed soon for further internal testing -

Unique Active - Crescent

damage changed from [60-100% of total AD] to [100% of total AD]



no longer notes "(closest enemies take the most damage)"

Titanic Hydra

[Will be removed soon for further internal testing -

Health increased from 450 to 550

[Will be removed soon for further internal testing - Context [Will be removed soon for further internal testing - Context Runes Unflinching (R4)

[Changelist]

Tenacity reverted from 18% to 15%

from 18% to 15% [ Bugfix ] Now properly grants 10% slow resistance for each summoner spell on CD

Prototype: Omnistone (Inspiration Keystone)

"Omnistone's first roll can't be PTA or Conqueror"

TFT Changes Crystal

2 champ max damage taken per hit increased from 100 to 120

Summoner Spells Exhaust

Duration increased from 2.5s to 3s

Turrets Changelist] Turret plating changed from [When they are destroyed, they grant 35 Armor and MR per nearby enemy champ to the turret for 20s] to [When they are destroyed, they grant 40 Armor and MR per nearby enemy champ to the turret for 20s] [Will be removed soon for further internal testing - Context [Will be removed soon for further internal testing - Context

Turret Fortification changed from for first five minutes [Top and Mid outer turrets take 50% reduced damage] to [50% reduced damage if more than one enemy champion is nearby]

Context & Notes

Riot Captain Gameplay

Riot Scruffy's

"Sunfire Cape Improvements

Sunfire currently is a bit underpowered, giving us the opportunity to buff it in ways that improve the tank experience in the late game. Damage focused classes scale up with items in a way that speeds up and eases their farming patterns, while tanks still can struggle to clear even after multiple items. Our current changes in testing are:

Immolate burn is increased by 1.5% of the wearers bonus HP for 4 seconds after you apply an immobilizing (same rule as fiora W) crowd control to an enemy"





[These changes were hotfixed to live on 2/6!]1)provided details on turret changes now testing on the PBE, as well as noted some of the item changes would be removed for further internal testing:2) Make sure to check out Quick Gameplay Thoughts for February 7th , including this blurb on Sunfire Cape changes testing this PBE cycle:Check outfor aor catch up with the individual update links below !