You take on the role of Duane, a young boy growing up in the late 80's whose only goal in life is to live it to its fullest. He goes about this through his passion and incredibly devout love for dancing.Inspired somewhat by the RPG Barkley, Shut Up and Jam: Gaiden, my aim in creating 80'SQUEST is to poke fun at typical tongue-in-cheek conventions regarding age, changes in society over time, cultures by the decade, and generally pointing fingers at a whole lot of media from that time period. Its intention is to be lighthearted and generally amusing, based off an absurd circumstance and world that almost takes itself too seriously. It's a hyper-80s view through the lens of a smart, clever, but hopelessly oblivious child who only wants to be the best at what he loves to do. Now, I want to clarify, while the journey he takes may seem silly to us, I assure you that to Duane, it is in fact very real to him.It's centered around the most pivotal point of Duane's childhood -- the night he's scheduled to dance at the Barbie Dance Club . The event, to him, represents his entire livelihood. He's worked his entire life mastering dance so that he can show he is truly the best, and he does this at the Barbie Dance Club Screenshots (more to come later):A line from the introDuane in his roomAmidst a dialogue scene with Duane's best friend, DonnyThe style of the game is intentionally bad and drawn to resemble MS-Paint art. Overall, chances are that if you'll find anything bad or particular awful about 80'SQUEST, it's intentional about half of the time.Development Progress:Story: 80%Scripting: 20%Graphics: 65%Sound/Music: 90%FEATURES:A chiefly unique style of badCinematic cutscenesRoughly an hour to two hours longSomewhat limited open-worldDay-and-night mechanicMultiple endingsMidi musicExpected completion date: Mid-April?