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(Image: REBELLION)

Rebellion has announced when we can expect to get our hands on the interesting, controller-free gaming experience.

In a press release issued this week, publisher Rebellion announced that we can get our hands on Arca's Path on December 4.

That means the game will be coming to Vive Focus at launch in addition to PlayStation VR, Steam VR, Oculus Rift, Oculus Go, Windows Mixed Reality and Gear VR - so pretty much every major VR platform available will support the title.

The most recent trailer (below) sheds more light on what to expect from the game:

"In Arca's Path VR, you don't need a controller to play.

"To navigate the world and its rich labyrinth of puzzles and challenges, you simply look towards where you want to go, and your digital avatar will roll in that direction."

Original Story - Arca's Path is a game made by Dream Reality Interactive, under the creative mind of Dave Ranyard - a veteran of the games industry who mostly made a name for himself in Sony London Studios, developer of London Heist and various other PSVR titles.

Arca's Path puts you into the shoes of a young girl living in a grim future. Whilst rummaging through scrap, looking for a way to make a living, she finds a device (remarkably similar to the headset you're using to play the game) that transports her to the world you play through in the game proper.

In the game, you have to navigate a labyrinth composed of different things - floral landscapes to glitchy technical mazes.

Between levels, you get little vignettes of story - brought to life in an astonishingly pretty way via sequential panels of artwork from the talented Anna Hollinrake - that all add together to form a pastel narrative that's mute but impactful.

The story is peripheral, but there, and gives you a reason to keep pushing through the relaxing game.

You can see more about our opinions on the game below.

Developer: Dream Reality InteractivePublisher: RebellionPlatforms: Oculus Rift, Oculus GO, HTC Vive, PlayStation VR and Samsung GearGenre: VR Platformer

Here's how the developer describes the game:

Tricked by a wicked android witch, you must seek a path home and escape the simulated world of Arca. Fully integrated across all major VR platforms, with no need for controllers, Arca’s Path is an easy to pick up atmospheric VR game.

Arca's Path was responsible for our most relaxing moment of E3.

Whilst the other publishers had massive booths, laden with screens, pumping out trap music and basslines you could hear from half a block away, Arca's Path was nestled in a corner at Rebellion's out-of-the-way upstairs showroom. A sanctuary from other people and the thumping bass that is E3 proper.

Headset on, earphones in, we enter the world of Arca's Path. The game is quite a different experience in VR - you don't have to use any controls, no PS4 pad in PSVR, no motion controls in HTC Vive. Instead, all the movement and control is done by looking at different places in the game.

Right from the start menu, everything can be selected by simply looking at it.

The main gameplay comes in your directing a ball through a gorgeous world, gentle slopes and lite-platforming sections have to be overcome through the timing of your looks or the manipulation of the ball's momentum.

It's like a Bjork music video meets PSOne cult game Kula World. It's pretty unique, and it's a very chill experience - the lo-fi synth music supports you wonderfully as you progress through the title and we really like that.

The game makes a point of marrying music, mechanics, and its wonderful pastel art style together, and its simple enough that it'll work on any VR headset. If you want a game that undermines the stress and anxiety more high-tempo titles offer, this is a great choice... an antidote to the noise and tension in today's world.

Definitely, a game to keep your eye on.