Today at an event in San Francisco HTC hosted a Vive X Demo Day for its second batch of funded company demos. The event featured 26 different companies ranging from game developers, enterprise applications, ease-of-use convenience tools, and a litany of other projects.

To date Vive X has funded over 60 different companies with over $100 million and aims to continue its expansion into Israel soon in addition to locations in the U.S., China, and more.

Make sure to check back tomorrow and later this week for more details, impressions, and thoughts on the companies that demoed. Below we’ve included summaries of each company featured at the Vive X Demo Day:

cognitiveVR – Provides 3D spatial analytics and user feedback tools for VR/AR, enabling organizations to quickly and easily display analytics on their users’ sessions and collect deep metrics on user behavior and feedback.

Construct Studio – A bilingual independent studio dedicated to creating interactive narrative experiences for VR. Construct has recently created their first interactive VR narrative “The Price of Freedom”, based on the real events of CIA mind control program Project MK Ultra.

HyperfairVR – A SaaS web-based social VR solution for enterprises. It allows businesses to self-build and easily customize their own branded VR environment, and quickly publish to multiple platforms to engage with customers and employees in VR via avatars.

Limitless – A cloud-based platform which aims to make it easier to create VR content. Using the Limitless VR Creative Environment, creators can animate characters directly in VR using motion controls, simplifying the animation process for newcomers and professionals alike.

Mindesk – Creators of the first immersive interface for commercial CAD software in the world. With Mindesk, engineers, architects and designers can build their models naturally in VR, while collaborating in real time in the cloud.

Realiteer – Develops and distributes immersive and evidence-based programs in cognitive behavior therapy (CBT), which has been clinically shown to treat substance abuse, anxiety, and depression. It is working closely with world-class academic researchers to design and build these programs.

The Rogue Initiative – A new VR and Digital Media content studio, creating AAA cinematic interactive entertainment. The Rogue Initiative collaborates with established Hollywood talent to co-create and co-own new intellectual property in VR that can be further developed into various franchises.

Subdream – A social VR gaming studio founded by serial gaming entrepreneur Jikhan Jung. Subdream plans on releasing quality multiplayer games that can be played at VR arcades and at home.

Vertebrae – A native advertising platform for VR and AR. The headset-agnostic tech stack connects advertisers with developers and publishers to deliver immersive, native VR/AR/360 video advertising experiences.

Hexa – A company that’s changing the way we experience our planet by making it easy to create and scale 3D content. Hexa automatically converts 2D photos into 3D assets and enable online retailers to create virtual equivalents of their collections and display them online.

OVA’s StellarX – The best tool out there for non-programmers to develop their own VR environments in VR— through simple grab-and-drop creation.

Invrse Reality – This company aims to fuse physical and virtual reality. Our unique interface design and touch input will bring meaningful user experiences to your fingertips.

PlusOne – An AR + AI startup creating interactive intelligent human holograms which can be used by enterprises to train their employees to interact more effectively with customers.

7Invensun – A high-tech corporation dedicated in computer vision, artificial intelligence and innovation of eye tracking technologies based on Deep Learning with proprietary intellectual property rights. The world’s leading industry players are investors and customers, including HTC Vive and Qualcomm, etc. 7Invensun’s mission is to become world’s leading eye tracking company to apply eye tracking technology into wide applications: intelligent medicine, VR/AR, smart phones.

Red Accent – A game creator with a strong track record developing games for console, PC and mobile. Red Accent is currently working on sports and adventure titles and is based out of Shanghai and San Francisco.

Byond – A cloud-based VR publishing platform empowering brands, media companies and agencies to create their own personalized interactive universe in VR. Using Byond’s tools, VR applications can be easily created and published across all platforms.

Aurora AR – A company with the goal to be the leader in augmented reality glass optics and device design. Our first product is an 135 degree field of view augmented reality glass which works under daylight, and is cost-effective for consumers.

BrokenColors – This company builds and integrates head-based sensing technologies that bring the users’ gaze, facial expressions, and mindsets into the virtual world. Our sensing technologies are creating a more immersive experience for VR users.

bHaptics – This company enables users to enjoy VR with visual, auditory, and haptic feedback. Our distinguished haptic devices and haptic authoring software are the ideal solution for conveniently adding appropriate haptic feedback to various VR content.

SoccerDream – A VR football (soccer) training technology that helps clubs and academies make their players smarter, and keep them highly motivated, just as the world’s top clubs do.

Opaque Space – A premier developer of consumer and simulation VR experiences. Opaque Space is developing the acclaimed VR game Earthlight and collaborating with NASA to develop VR training tools for the next generation of astronauts.

Snobal – This company builds VR Tools for businesses. Snobal’s tools empower organizations to easily create, manage and analyze their virtual reality environments, whether for design, collaboration or stakeholder engagement.

Memora – A global leading 360 degree camera manufacturer which provides a new way to communicate and archive moments in 360VR and AI.

Xikaku – Develops AR technology for applications in industrial and medical fields. Our first product, the X-Visor, is an analysis and visualization system allowing factory personnel do precise and efficient machine inspection using an overlay of real-time sensor data. Our systems provide a platform to dramatically enhance the capabilities and skills of human resources in mission critical applications.

Appnori Inc. – A sports-focused VR game development company, developing games such as baseball and table tennis, which can be enjoyed by all users regardless of age.

VRANI – Company intends to provide VR’s fantastic experiences to users by focusing on interactive VR characters. Through four core playing experiences, Easy-Play, Extreme-Play, Interactive-Play and Multi-Play, we create fun and easy casual VR content.