Author Note: It's... been a massively long time since I've posted anything on this website... But, I want to start writing, again, and I've recently gotten back into Nuzlocke runs, so here we are! If you don't know what a Nuzlocke run is, Google it, you'll receive far better information than I would give you in this here note, and I sorta explain them in text down below, though it may be hard to understand because it's 'in character.' This a start of a series, hopefully, covering at least one game from each generation. Ideally, every story in the series will start with this same Prologue. Some games may be skipped simply to avoid monotony, such as FireRed/LeafGreen. Don't really have a desire to do those ones. But, yeah! Welcome to the Unlocke series! The additional rules of an Unlocke run are also explained in text, but you can try Googling it if you want. Full disclosure, found the rules on DeviantArt. I'm not going to do a lot of Author's Notes, and if/when I do, they will probably be to try and explain something. Anyway, on with the show!

Enjoy!

There has been a shift in the world. The International Pokemon League has decided that something needs to change. Too many times have literal children swept through the Gym Challenge, dominated the Elite Four, and regularly trounced Champions, new and established, with relative ease. Rampant use of restorative medicines, steroids, Technical Machines, and short-term performance enhancers have left the Pokemon League challenges, across the world, in shambles.

There have been multiple cases of young trainers starting their challenge, and becoming champions, often with only one or two pokemon, in a matter of hours. Something was inherently wrong with the system. The government had to step in and provide some oversight. They started regulating.

The first thing they did was label rampant pokemon hunting as poaching. No longer could young trainers hoard box upon box of Tauros, or strive to collect one of each species, relegating them to a shallow existence of pixelated data to never leave the PC system. Now, you were only allowed a single capture from each inhabited area, and only the first you came across. This helped to preserve ecosystems, as well as demotivate trophy hunting.

The second thing they did was further expand the power of the Badge system. Beyond the use of powerful Hidden Machines, that acted as gatekeepers to dangerous areas from ill-equipped trainers, and even the pheromone induced control it enacted over powerful pokemon. Now, Badges also acted as licenses, raising the permissions of individual trainers. The new allowances went as such:

• Pokemon are not allowed to evolve until the first badge is earned. If broken, all evolved pokemon are required to be boxed until a second Gym Badge is earned.

• TMs cannot be used until the second badge is earned. If broken, the offending pokemon must be boxed until the third Gym Badge is earned.

• Healing items cannot be used in battle until the third badge is earned. If broken, all healing items in the trainer's possession are confiscated

• Pokemon cannot hold items until the fourth badge is earned. If broken, the offending item is immediately confiscated immediately. The offending pokemon must be boxed until the fourth Gym Badge is earned.

• The day care cannot be used until the fifth badge is earned. If broken, the offending pokemon must remain in the Day Care's possession indefinitely.

• Fishing is disallowed until the sixth badge is earned. If broken, the encountered pokemon counts towards the area's encounter and may not be captured, losing the encounter for the trainer. If the trainer had already caught their first pokemon in the area, that pokemon must be boxed until the seventh Gym Badge is earned

• Vitamins/Super Training cannot be used until the seventh badge is earned. If broken, the offending pokemon is immediately boxed until the eighth Gym Badge is acquired.

• After the eighth badge is earned, ONE future death can be revived. If broken, the offending pokemon is to be immediately released.

The eighth rule changed once. It once allowed the use of Rare Candies. But, the heightened restrictions caused a severe uptick in the intensity of competition. A handful of nefarious trainers realized the easiest way to eliminate their opponents from the challenge, with the new Poaching Laws, was to kill their opponents' pokemon. The new laws made it far more difficult to recuperate your team. It was, of course, outlawed, but it only took a single, high-profile individual to support the practice to start swaying public opinion. As such, a new law was enacted, The White Out Law. If you lost an entire team, you were deemed too reckless and inadequate as a trainer to be allowed to own pokemon, and your license was revoked and all pokemon confiscated.

All these new rules and regulations required increased security and observation. Rangers were stationed in every town, even having huts in high volume routes, to be the police of these new laws. A new badge case was issued that doubled as your Trainer License, so it could be updated with each new badge earned. And, finally, pokedex's were mass produced by the International Pokemon League with a suite of new security features, including live tracking and observation of trainers, their battles, and their pokemon.

Thus, the new system was enacted, trainers adapted, and the world moved on.

Here's the story of one of those trainers, embarking on this new world, unaware of the hardships in store...