Last updated on December 3, 2019 RELEASE #7 Hello Prospectors, Release 7 arrives today, all guns blazing! We have a lot of weapon balancing and adjustments for you, as well as some additional quality of life improvements and fixes. WHAT IS IN RELEASE #7? Dev Comment: This round we’ve made some range tweaks. The effective range of all weapons now more logically follows their function. For example, SMGs like the Flechette will be more effective at close to medium range, while the DMG fall-off outside of these ranges will be steep. So now there is more strategy around your engagement ranges. We also changed some values around the game’s tempo – things like equipping/unequipping weapons, strafing speeds, vehicle boost duration, and sprint out times. We also wanted to tailor the experience further by reducing the weapon assignments in the Gear Store. Finally, there have also been quite a few updates to our guns, abilities, and kits as a whole. Check it out! WEAPON BALANCING All the weapons will have a reduced unequip time of 0.3s, the heavy weapons will be 0.4s. The equip time is adjusted per weapon. Kor-47 Recoil has been increased. The target and crouch multiplier was decreased. Increased equip time from 0.4s to 0.5s Animation equip increased from 1 to 1.2 Minimal spread increased from 8 to 10 Max spread increased from 13 to 20 Reload time increased from 2.0s to 2.2s Weak spot multiplier increased from 1.2 to 1.5 Refire time increased from 0.11s to 0.14s Base damage reduced from 38 to 31 Damage fall-off range increased from 3000-6500 to 3000-8000 Damage fall-off multiplier reduced from 0.5 to 0.26

Phasic Lancer Recoil has been increased Equip time increased from 0.4s to 0.5s Animation equip increased from 1s to 1.2s Max spread increased from 8 to 20 Weak spot multiplier increased from 1.5 to 1.75 Base damage reduced from 56 to 50 Damage fall-off range adjusted from 5500-8500 to 6000 – 9000 Damage fall-off Multiplier reduced from 0.75 to 0.3

Advocate Recoil has increased and target multipliers decreased Equip time increased from 0.4s to 0.5s Animation equip time increased from 1s to 1.2s Min spread increased from 4 to 10 Max spread increased from 11 to 20 Weakspot multiplier increased from 1.2 – 1.5 Base damage reduced from 45 – 39 Damage fall-off adjusted from 4500-7500 to 4000-8000 Damage fall-off multiplier increased from 0.5 to 2.3

K-28 Autopistol Increased recoil Equip time increased from 0.2s to 0.3s Animation equip time increased from 0.4s to 0.6s Default spread increased from 0.5 to 3 Weapon spread max increased from 9 to 15 Reload ammo time increased from 0.8s to 1s Reload time increased from 1.5s to 1.7s Animation reload time increased from 1.7 to 2.0 Damage fall-off range adjusted from 2500 – 6500 to 2000 – 7000 Damage fall-off multiplier reduced from 0.6 to 0.2

Hammer Increased recoil Equip time increased from 0.4s to 0.3s Animation equip time increased from 0.4s to 0.6s Damage fall-off increased from 3000-7500 to 3000-8000

Scarab Increased recoil Equip time increased from 0.2s to 0.3s Animation equip increased from 0.4s to 0.6s Base spread reduced from 8 to 3 Reload time increased from 1.2s to 1.3s Refire time increased from 0.34s to 0.4s Damage fall-off range increased from 2000 – 5500 to 2000-6000 Damage fall-off multiplier reduced from 0.5 to 0.15

Bulldog Increased recoil Equip time reduced from 0.4s to 0.3s Base damage increased from 28 to 30 Damage fall-off range reduced from 1500 – 3600 to 750 – 2000 Damage fall-off multiplier reduced from 0.25 to 0.07

S-76 PDW Increased recoil Equip time increased from 0.3s to 0.34s Animation equip time increased from 0.75s to 0.85s Base spread increased from 2.5 to 4 Spread increase speed increased from 1.75 to 3 Spread max increased from 11 to 14 Refire time reduced from 0.09s to 0.07s Weak spot multiplier increased from 1.29 to 1.5 Base damage reduced 32 to 28 Damage fall-off range increased from 1000 – 3000 to 1000 – 3500 Damage fall-off multiplier reduced from 0.5 to 0.15

Asp Flechette Gun Minor recoil increase and adjusted for ADS Equip time increased from 0.3s to 0.34s Animation equip time increased from 0.64s to 0.75s Max spread increased from 11 to 14 Weakspot multiplier increased from 1.2 to 1.5 Base damage reduced from 35 to 30 Damage fall-off range reduced from 1500 – 6000 to 1000 – 4000 Damage fall-off multiplier reduced from 0.75 to 0.17

C-32 Bolt Action Increased recoil Equip time increased from 0.4s to 0.5s Animation equip time increased from 0.8s to 1.2s Base spread increased from 8 to 15 Max spread increased from 10 to 20 Refire time increased from 1.2s to 1.29s Weakspot multiplier decreased from 1.75 to 1.5 Damage fall-off range changed from 6000-9000 to removed Damage fall-off multiplier increased from 0.69 to 1 Magazine size reduced from 6 to 5

KBR Longshot Increased recoil Equip time increased from 0.4s to 0.5s Animation equip time increased from 0.4s to 1.2s Weapon spread increased from 6 to 10 Max spread increased from 10 to 20 Refire time increased from 0.34s to 0.5s Weak area multiplier increased from 1.5 to 1.75 Base damage reduced from 120 to 100 Damage fall-off range 5000-6500 to 5000 – 9000 Damage fall-off multiplier 0.75 to 0.6

Kinetic Arbiter Better steady recoil when crouched. Refire time increased from 1.5s to 2s Weak area multiplier increased from 1.75 to 2 Magazine size reduced from 5 to 4

Shattergun Equip time increased from 0.4s to 0.44s Animation equip time increased from 0.6s to 1s More prominent recoil when ADS. Reload time increased from 2.2s to 2.4s Refire time increased from 1.27s to 1.45s Damage fall-off range reduced from 1500-3500 to 500-2000 Damage fall-off multiplier increased from 0.25 to 0.05

Karla Unequip time 0.5s to 0.4s Equip time 0.89s to 1s Animation equip time 1.13s to 1.5s Refire time 1.6s to 2s

Zeus Beam Unequip time reduced from 0.8s to 0.4s Equip time reduced from 1.3s to 1.2s Animation equip increased from 1 to 1.6 Base damage increased from 55 to 70 Damage fall-off range increased from 2000 – 5500 to 5500 to 9999 Damage fall-off multiplier reduced from 0.5 to 0.18

Komrad Unequip time reduced from 0.5s to 0.3s Refire time increased from 0.7s to 0.8s

Karma-1 Weapon spread increased from 20 to 30 Max spread increased from 20 to 30 Targeting time increased from 0.5s to 0.6s More prominent recoil when aimed and less recoil when crouched Refire time increased from 0.6s to 1.4s Spin-up time increased from 0.64s to 0.75s Magazine size increased from 1 to 2

Voltaic Brute Increased recoil Base spread increased from 13 to 14 Reload time increased from 1.85s to 1.95s Weakspot multiplier increased from 1.3 to 1.5 Base damage reduced from 57 to 49 Damage fall-off range reduced from 2000-5000 to 1500-5000 Damage fall-off multiplier reduced from 0.5 to 0.15

Basilisk Animation equip time increased from 0.9s to 1.1s Reload time increased from 1.8s to 1.9s Refire time reduced from 0.94s to 0.85s Weakspot multiplier increased from 1.5 to 2 Base damage reduced from 200 to 150

Lacerator Increased recoil Equip time 0.4s to 0.5s Max spread 13 to 20 Targeting time 0.22s to 0.3s Refire time 0.25s to 0.3s Weakspot multiplier 1.5 to 1.75 Base damage 70 to 62 Damage fall-off range adjusted from 4000-7500 to 4000-8000 Damage fall-off reduced from multiplier 0.75 to 0.71

FF4 Detonator Projectile changed to explode on impact Equip time increased from 0.6s to 0.9s Radial damage reduced from 500 to 400

Gorgon Increased recoil Equip time increased from 0.4s to 0.5s Weakspot multiplier increased from 1.3 to 1.5 Base damage reduced from 37 to 32 Damage fall-off multiplier reduced from 0.75 to 0.2

PKR Maelstrom Increased recoil Equip time increased from 0.4s to 0.34s Animation equip time reduced from 1s to 0.75s Damage fall-off range reduced from 1750-3000 to 500-2000 Damage fall-off multiplier decreased from 0.5 to 0.09

HAZE Unequip time decreased from 0.5s to 0.4s Equip time increased from 1s to 1.2s Animation equip time increased from 1s to 1.6s Refire time reduced from 1s to 0.8s Magazine size increased from 5 to 6

Manticore Increased recoil Equip time increased from 0.4s to 0.5s Max spread increased from 13 to 20 Weakspot multiplier increased from 1.5 to 1.75 Base damage decreased from 54 to 47 Damage fall-off range increased from 3000-8000 to 4000-8000 Damage fall-off multiplier decreased from 0.75 to 0.23

KM-9 Scrapper Recoil increased and crouch and ads recoil adjusted. Equip time increased from 0.25s to 0.34s Animation equip time increased from 0.5s to 0.64s Max spread increased from 12.5 to 14 Refire time increased from 0.08s to 0.09s Weakspot multiplier increased from 1.3 to 1.5 Base damage reduced from 38 to 33 Damage fall-off range reduced from 1000-3250 to 750-3000 Damage fall-off multiplier reduced from 0.5 to 0.17

Guarantee Equip time increased from 0.7s to 1s Animation equip time increased from 1s to 1.6s Refire time increased from 0.12s to 0.13s Base damage reduced from 60 to 55 Damage fall-off range increased from 3500-5000 to 5500-10000 Damage fall-off multiplier reduced from 0.6 to 0.25

GUN AUDIO IMPROVEMENTS Updated reload SFX for the following weapons: S-76 PDW Bulldog Maelstrom KOR 47

Updated firing SFX for the following weapons: KOR 47 Maelstrom Auto Pistol

ABILITY BALANCING Turret Turret cap increased from 1 to 4

Directional Warp Initial projectile speed increased from 3500 to 5000 Reduced active time from 1.2s to 0.7s Cooldown time increased to 50s

Warp Bomb Initial projectile speed increased from 2500 to 5000 Reduced active time from 1.2s to 0.3s

Vehicle Increased boost duration from 1.5s to 2.5s Increased cooldown from 3s to 4s.

GEAR STORE CHANGES Gorgon Reduced price of upgrade 2 from 200 to 100 credits

Manticore Increased price of upgrade 2 from 100 to 200 credits

Scanner Fixed: Upgrade 2 added to the gear store adds +5% to base movement speed Reduced upgrades cost from 200 to 100 credits

Translocator Fixed: Upgrade 2 removes one second spin-up time

KIT BALANCING We reduced the amount of weapon slots from 4 to 3.

Increased strafe speed slightly.

Base kit Increased jump height value of the starter kit from 650 to 750 to meet the same stats as the MK2 The Base Kit starts with a Directional Scanner (This is a temporary implementation as we would love to get some feedback on the Scanner from you)

Aani Quicksuit Moved Emergency Regen from level 2 to level 7

VISUAL & MISC Match start-up time in the lobby has been reduced.

The VFX and decal information for the Cycle Spike has been updated to better reflect the chaos of a Cycle Spike

We improved the biomass pickup for the Hunt Contract

Weapon skin icons in the Fortuna pass have been iterated on so it is clearer that they are weapon skins, and which weapon they apply to

We added clarification in the end of match flow for cases where match rewards arrive at a delayed time (for example, if your squad is still playing, but you aren’t) NEW MODE – VIRTUAL MATCH The Virtual Match is a new button in the main menu. You can start a Virtual Match while queuing for a regular match. The Virtual Match simulates a standard Solo match with the contract rules that apply for Solo. You can use it to test loadouts and find optimal routes from different spawn points. You do not get any XP, materials or progress for the Fortuna Pass in this mode. It is just a simulation! Nav Mode Updates Dev Comment: We are testing this feature and would love to hear some feedback about it, as it is likely that there will be further adjustments to it. We added the scoreboard to the Nav Mode to extend its functionality. FIXES & IMPROVEMENTS Faction XP should be properly awarded in all game modes, as there were still issues for Squad Mode XP after the latest hotfix

We fixed the faction reputation progress bar not animating and showing its amount correctly

Performance improvements to reduce hitches

We implemented some fixes for people with less powerful PCs. Sometimes it happened that these players had problems during their spawn and could not play the match properly.

We have implemented some connection fixes for Russian players. KNOWN ISSUES If your name contains special characters it is not shown properly.

Items still lose their upgrades when dropped, we’re working to remedy this in the future!

When you die in a duo or squad match your team rank will not change until all of the players have either escaped or get foamed. We know that this can cause confusion but the rank shown at the end of the match will be the correct one.

If you are using a controller, please note: There is no full controller support, yet.

Some of the new text is not properly implemented in all languages, it will be updated as soon as possible. This relates to the following things: Station Help Overlay Story Missions HUD Changes NAV mode Some of the reworked abilities.

Revitalizer can only be upgraded by one level in the Gear Store despite saying that level two is available. Please remember: Even though we are now in Early Access and Season One has started, the game is still in development. This means that bugs and crashes are to be expected. If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game. Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count around these times. We hope you have fun during your time on Fortuna III and look forward to reading your feedback!