Late Notes - May 8, 2018 [ edit ]

Living World [ edit ]

Rumors have surfaced about a mysterious Mists traveler.

World Polish [ edit ]

Crystal Oasis: Disciplined a cavalier who was acting strangely during his investigation of rooftop disturbances at the Amnoon Bazaar.

Sandswept Isles: Fixed a bug in which Starcaller could be attacked by its own detached heads.

Gendarran Fields: Fixed a bug in which the Willoo skill challenge did not reset properly if the challenger left the fight.

General [ edit ]

The Mini Griffon Hatchling Collection now displays the correct tier progress when players add a new miniature to the collection.

Elite specialization collections for Path of Fire™ now indicate the class requirements for obtaining collection drops from the caffeinated skritt.

Raids [ edit ]

Stronghold of the Faithful [ edit ]

Fixed a bug in the Xera encounter in which players could become permanently stuck in an updraft state.

Hall of Chains [ edit ]

Made adjustments to the visual effects to improve visual clarity in the Soulless Horror encounter.

Profession Skills [ edit ]

Ranger [ edit ]

Barrage: Fixed a bug that prevented this skill from being targeted in certain areas blocked by line of sight.

Barrage: Fixed a bug that prevented this skill from being targeted in certain areas blocked by line of sight. Fanged Iboga— Consuming Bite: Fixed a bug that prevented this skill from increasing its damage based on the number of conditions on the target.

Consuming Bite: Fixed a bug that prevented this skill from increasing its damage based on the number of conditions on the target. Canine— Crippling Leap: Fixed a bug in which the displayed range of this skill was lower than intended.

Crippling Leap: Fixed a bug in which the displayed range of this skill was lower than intended. Canine— Brutal Charge: Fixed a bug in which the displayed range of this skill was higher than intended.

Black Lion Trading Company Gem Store [ edit ]

Improvements [ edit ]

All unlimited-use mining tools will now strike four times instead of three when mining rich ore nodes.

Bug Fixes [ edit ]

Fixed an issue in which planting oregano seeds in the Black Lion garden plot caused a different crop to grow.

Fixed an issue in which exhausted homegrown onion plants remained visible after being gathered.

Fixed an issue that prevented players from equipping armor from their bank while their inventory was full, even if there was space in their bank.

Living World [ edit ]

Updated the description of the Endless Olmakhan Tonic to clarify that it transforms characters into an Olmakhan sand elemental.

General [ edit ]

Some of the icons the player can select on the world map or compass have changed. When holding shift and left-clicking, the options are now a red circle (the default), a sword, a shield, a caution sign, and a red X.

Fixed an issue in which the Mini Griffon Mount was not properly included in the loot tables on silver and gold reward chests for expert and master griffon adventures.

Dive Master Astora has arrived in Lion's Arch with a proposal for adventurers who are interested in pursuing sunken treasure.

Added achievements for sunken chests.

Items [ edit ]

Fixed a bug that caused deadeyes to animate incorrectly if they dodged when kneeling while transformed by a combat tonic.

Added swim-speed infusions for upgrading aquatic headgear.

Added a new ascended breathing apparatus with a unique skin.

Mounts [ edit ]

Skimmer: Increased the water-hovering movement speed of this mount by about 21%.

Profession Skills [ edit ]

General [ edit ]

Take Root: Fixed a bug that prevented seed turrets from dying when their caster was defeated.

Take Root: Fixed a bug that prevented seed turrets from dying when their caster was defeated. Resistance: This boon now converts to 3 seconds of chill when it is corrupted.

Resistance: This boon now converts to 3 seconds of chill when it is corrupted. Confusion: This condition has been reworked and will now inflict more damage to nonplayer enemies than players instead of being split between game modes.

Confusion: This condition has been reworked and will now inflict more damage to nonplayer enemies than players instead of being split between game modes. Critical-Hit Chance: Fixed a bug that displayed this value as 1% less than it was on the Hero panel.

Elementalist [ edit ]

Engineer [ edit ]

Guardian [ edit ]

Mesmer [ edit ]

Necromancer [ edit ]

Ranger [ edit ]

Revenant [ edit ]

Thief [ edit ]

Warrior [ edit ]

Elite Specializations [ edit ]

The deadeye specialization has had some of its mechanics changed. Please see our post on the official forums called "An Eye on the Deadeye" for more information on the goals and reasons for these changes.

General [ edit ]

Malice: Malice no longer generates over time. Instead, 1 malice is gained whenever the player hits their marked target with a skill that has an initiative cost, and they can gain an additional 1 malice if that skill critically hits. These gains can only occur once per skill use. Malice no longer increases damage to the player's marked target.

Stolen Skills: These skills no longer scale their effects based on malice stacks. Steal Time: Increased the duration of quickness and slow from 2 seconds to 3 seconds. Steal Mobility: Increased the duration of immobile from 1 second to 1.5 seconds. Steal Precision: Increased the duration of fury from 6 seconds to 8 seconds. Steal Strength: Increased the duration of might from 8 seconds to 12 seconds.



Weapon Skills [ edit ]

Sniper's Cover: This kneel skill has replaced Death's Judgment in the 4th skill slot for rifles. It creates a projectile-destroying smoke field in the specified direction for 5 seconds.

Sniper's Cover: This kneel skill has replaced Death's Judgment in the 4th skill slot for rifles. It creates a projectile-destroying smoke field in the specified direction for 5 seconds. Kneel: This skill no longer uses the ammunition system. The recharge remains at 0.5 seconds to prevent thieves from unintentionally reentering this mode after exiting from their kneel stance, and initiative regeneration is now increased while kneeling.

Kneel: This skill no longer uses the ammunition system. The recharge remains at 0.5 seconds to prevent thieves from unintentionally reentering this mode after exiting from their kneel stance, and initiative regeneration is now increased while kneeling. Free Action: This skill no longer removes conditions.

Stealth Attacks [ edit ]

Utility Skills [ edit ]

Shadow Flare: This skill no longer scales damage with the amount of malice a thief has and instead deals 50% more damage to the marked target.

Shadow Flare: This skill no longer scales damage with the amount of malice a thief has and instead deals 50% more damage to the marked target. Malicious Restoration: This skill no longer scales the number of conditions removed with malice and instead transfers up to 3 conditions from the thief to their marked target.

Malicious Restoration: This skill no longer scales the number of conditions removed with malice and instead transfers up to 3 conditions from the thief to their marked target. Binding Shadow: This skill no longer scales condition duration with malice and instead removes 2 boons when it hits any target. The knockdown effect is now applied in addition to the immobile condition when the skill is used against a thief's mark.

Binding Shadow: This skill no longer scales condition duration with malice and instead removes 2 boons when it hits any target. The knockdown effect is now applied in addition to the immobile condition when the skill is used against a thief's mark. Mercy: Increased the initiative gain per malice consumed from 1 to 2.

Mercy: Increased the initiative gain per malice consumed from 1 to 2. Shadow Gust: Reduced the recharge from 40 seconds to 30 seconds.

Traits [ edit ]

Silent Scope: This trait has been reworked. Dodge rolls that are performed while wielding a rifle now grant stealth for 3 seconds. It has a 10-second internal cooldown that resets whenever the deadeye kneels, and it no longer replaces Kneel with Sniper's Cover. The 20% critical-hit bonus while kneeling remains unchanged.

Silent Scope: This trait has been reworked. Dodge rolls that are performed while wielding a rifle now grant stealth for 3 seconds. It has a 10-second internal cooldown that resets whenever the deadeye kneels, and it no longer replaces Kneel with Sniper's Cover. The 20% critical-hit bonus while kneeling remains unchanged. Fire for Effect: This trait now applies fury for 8 seconds to affected targets in addition to might.

Fire for Effect: This trait now applies fury for 8 seconds to affected targets in addition to might. Iron Sight: This trait has moved to the minor slot of the grandmaster tier, and it now increases damage to the thief's marked target by 10% while decreasing damage from the marked target by 10%.

Iron Sight: This trait has moved to the minor slot of the grandmaster tier, and it now increases damage to the thief's marked target by 10% while decreasing damage from the marked target by 10%. Collateral Damage: This trait replaces Iron Sight in the adept tier and causes a damaging area-of-effect attack to occur at the marked target's location if the marked target is killed.

Collateral Damage: This trait replaces Iron Sight in the adept tier and causes a damaging area-of-effect attack to occur at the marked target's location if the marked target is killed. Unforgiving: This trait has been replaced with Payback.

Unforgiving: This trait has been replaced with Payback. Payback: This trait causes the thief's utility skills to recharge by 10% whenever a marked target resets due to Renewing Gaze.

Payback: This trait causes the thief's utility skills to recharge by 10% whenever a marked target resets due to Renewing Gaze. Revealed Malice: This trait has been reworked and renamed Malicious Intent. It now immediately grants 1 malice when the thief marks a target, and grants an additional 1 malice whenever a healing skill is cast.

Revealed Malice: This trait has been reworked and renamed Malicious Intent. It now immediately grants 1 malice when the thief marks a target, and grants an additional 1 malice whenever a healing skill is cast. Maleficent Seven: This trait no longer increases the malice-gain rate or heals the player. Instead, it now grants a large number of boons when the thief reaches maximum malice and 7 initiative.

Maleficent Seven: This trait no longer increases the malice-gain rate or heals the player. Instead, it now grants a large number of boons when the thief reaches maximum malice and 7 initiative. Peripheral Vision: This trait has been replaced with Premeditation.

Peripheral Vision: This trait has been replaced with Premeditation. Premeditation: This new trait grants +180 concentration and increases the thief's damage by 1% for each boon they possess.

Structured Player vs. Player [ edit ]

Players can no longer channel special objectives while under the influence of Mirage Cloak. This includes the meditation enhancements in Temple of the Silent Storm, the Sword of Reaping and Shield of Life in Eternal Coliseum, the orb in Spirit Watch, and the supply piles and Mists essences in Battle of Champion's Dusk.

Black Lion Trading Company Gem Store [ edit ]

New Items and Promotions [ edit ]

Black Lion Chest [ edit ]

Bug Fixes [ edit ]

Fixed a bug in which computers reported that they did not have enough RAM.

Mac Client [ edit ]

Added functionality to clean client cache files that were generated between builds.