Alternative warstory title: “She Wants to Play With Fire”

Hey everyone! My name is Aaron Traylor, and I just won the Dallas Regional Championships in Pokémon VGC, the official format for Pokémon battles. I played 15 rounds in a pool of 540+ players across 2 days and won 3000$, and I also secured 200 Championship Points (half an invite to the World Championships). This is a brief writeup about the team I built and used alongside Wolfe Glick (@WolfeyGlick) and Justin Carris (@AzazeL_the_God).

We began teambuilding for this event several weeks in advance. We thought about the team cores that we were likely to run into, even though we acknowledged that most teams we would face would deviate from the metagame:

Solar Power Charizard / Sunny Day Whimsicott

Togekiss / Dragapult / Excadrill

Sand Rush Excadrill / Tyranitar

Dusclops / Torkoal / Rhyperior (with Butterfree option)

Whimsicott / Justified Arcanine or Lucario

Indeedee / Gigantamax Snorlax

Own Tempo Mudsdale / Grimmsnarl / Arcanine

We also took into account Pokémon that demanded respect when a team was built around them:

Durant

Inteleon

Togekiss @ Weakness Policy

Intimidate Arcanine with Will-o-Wisp and Snarl

Dracovish @ Choice Scarf

We aimed to build a team that would give us powerful lead options no matter what strategy our opponent tried. We quickly settled on the combination of Fake Tears Whimsicott and fast Life Orb Duraludon (thanks to Justin Ramirez @LukamirPB and Aaron Zheng @CybertronVGC for selling us on them respectively), and added G-Max Charizard and Conkeldurr to round out the offense. Later, we added Togekiss and Jellicent to give the team the defensive backbone it needed to go from gimmicky to great. I have experience with using both Tailwind and Trick Room on the same team from VGC 2011, 2016, and 2019, so I was excited that we worked this combination onto our team as it felt very fluid and dynamic in a way other teams didn’t.

made by my sister :) follow her at @art_tray

Team

Information about what a “mark” or ribbon is and how to equip them: https://www.serebii.net/swordshield/marks.shtml

https://www.serebii.net/swordshield/ribbons.shtml

Spirit of | the Galar Champion

Charizard-Gmax @ Charti Berry

Ability: Blaze

EVs: 4 Def / 252 SpA / 252 Spe

Timid Nature

- Protect

- Blast Burn

- Solar Beam

- Air Slash

Blast Burn is necessary to pick up a knockout on non-Dynamaxed bulky Togekiss in combination with Fake Tears. Even if Togekiss is left on the field, G-Max Wildfire will take it out by the end of the turn. We considered a bulkier slower variant but Snarl Arcanine with maximum Speed was so prolific that we didn’t even try it. We liked Life Orb Duraludon better than Life Orb Charizard in practice.

The Fast and | the Furious

Whimsicott @ Focus Sash

Ability: Prankster

EVs: 4 HP / 252 SpA / 252 Spe

Timid Nature

IVs: 0 Atk

- Tailwind

- Moonblast

- Charm

- Fake Tears

Charm is necessary to combo with Charizard’s Charti Berry and hamper offensive Dynamax Pokémon such as Excadrill, Mudsdale, and Durant. Fake Tears gives this team the offensive potential it needs.

I was supposed to get Jellicent | the Mist Drifter but I accidentally caught a shiny

Jellicent (F) @ Kasib Berry

Ability: Cursed Body

Level: 50

EVs: 140 HP / 236 Def / 124 SpA / 4 SpD / 4 Spe

Modest Nature

IVs: 0 Atk

- Water Spout

- Strength Sap

- Trick Room

- Shadow Ball

Jellicent was added the Thursday before the tournament so we didn’t get much time to test with it, but it felt like the most important member of the team. The 4 Speed EVs are so that Jellicent in Tailwind can outspeed maximum Speed Arcanine. Kasib Berry makes Dragapult nearly useless versus Jellicent, because Jellicent can always set Trick Room up in its face and then come after it with Shadow Ball alongside an offensive partner Pokémon. I wish I had run more Special Attack, because Jellicent missed crucial KOs by a hair in 3 of my games over the day, and the stat points make a lot of difference.

Scaling | the Tower Master (aka Swingline)

Duraludon @ Life Orb

Ability: Stalwart

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Protect

- Draco Meteor

- Flash Cannon

- Thunderbolt

There are few counters to fast Duraludon with Fake Tears support. Thunderbolt is important so that Duraludon can prevent sleep by Dynamaxing and using Max Lightning. The offense and Speed ties into the theme of dealing damage quickly, and Assault Vest or Weakness Policy would be much less effective.

Bundle | the Humble

Conkeldurr @ Assault Vest

Ability: Guts

EVs: 156 HP / 204 Atk / 4 Def / 100 SpD / 44 Spe

Adamant Nature

- Close Combat

- Mach Punch

- Drain Punch

- Rock Slide

All three Fighting-type moves are important for Conkeldurr. There are situations where it needs to deal as much damage as possible, where it needs to deal Fighting-type damage without drawback and heal, and where it needs to deal priority damage . Rock Slide was our coverage move of choice because it hits both targets and deals super effective damage to Chandelure, Charizard, Gyarados, and Togekiss, but Ice Punch might have worked alright. The Speed EVs allow Conkeldurr to always outspeed Modest Duraludon in Tailwind.

Power of | the Great Friend

Togekiss @ Babiri Berry

Ability: Super Luck

Level: 50

EVs: 252 HP / 116 Def / 4 SpA / 28 SpD / 108 Spe

Bold Nature

IVs: 0 Atk

- Follow Me

- Yawn

- Helping Hand

- Dazzling Gleam

Togekiss has extra Speed points to outspeed Adamant Tyranitar and other Togekiss so that it can Yawn before theirs uses Safeguard. The defensive EVs are dumped pretty randomly after we hit the Speed point we wanted, don’t worry too much about them.

Here is the paste: https://pokepast.es/a488945af309d411

This team is missing 4 Special Attack EVs on Togekiss but if you believe in your Pokémon you don’t need 4 Special Attack EVs.

Matchups and Counters

Good rules of thumb for this team are to never bring Charizard unless you intend to Dynamax it, to never bring Whimsicott and Togekiss to the same game unless you absolutely know what you’re doing, and to rarely lead Conkeldurr.

Solar Power Charizard / Sunny Day Whimsicott

This matchup gets messy fast, but our Charizard always threatens a knockout on their Whimsicott immediately and theirs never does. The situation becomes dangerous if they Max Airstream and then send in a Pokémon that threatens our Charizard.

Togekiss / Dragapult / Excadrill

All of these Pokémon are very sad versus combinations of Whimsicott, Charizard, Togekiss, and Duraludon. Jellicent and Conkeldurr can easily pick up the pieces once Togekiss is gone — if it’s offensive, it won’t survive Duraludon, and if it’s defensive, it can’t remove it quickly enough.

Sand Rush Excadrill / Tyranitar

Conkeldurr shines versus this duo, because Mach Punch picks off either component and Close Combat knocks out Dynamaxed Tyranitar. Whimsicott’s Charm allows us to slow Excadrill’s damage output to the point of uselessness.

Dusclops / Torkoal / Rhyperior (with Butterfree option)

There isn’t a lot that this team can do versus a Jellicent/Duraludon lead. If there’s a sleep option, Max Lightning’s Electric Terrain removes any danger, and none of their Pokémon threaten Jellicent without a smart switch and Trick Room. Nothing here ever wants to take a Water Spout (except Lapras). Jellicent slows down Rhyperior with Strength Sap even if somehow it activates its Weakness Policy.

SLORP

Whimsicott / Justified Arcanine or Lucario

Togekiss helps by redirecting the Beat Up, but Whimsicott can also slow down the Justified Pokémon’s offense with Charm.

Indeedee / Gigantamax Snorlax

It’s necessary to bring Togekiss for Yawn and Conkeldurr as it’s the only Pokémon that can really take a crack at Snorlax. Remove Indeedee quickly and pray. G-Max Wildfire damage will add up quickly.

Own Tempo Mudsdale / Grimmsnarl / Arcanine

The “superhorse” team can’t stop Whimsicott from using Charm/Fake Tears until Mudsdale (or whatever central Pokémon) is useless or knocked out.

Durant

Durant is definitely a problem Pokémon because of its speed and access to Max Rockfall, but Charm helps a lot. Tailwind means that Duraludon becomes more helpful versus Durant as well, but a lot of Durant run Max Quake. Furthermore, many Durant teams are built in an offensive style similar to ours, so games become intense quickly. The goal is to eventually let Charizard take a crack at it, no matter the cost.

Inteleon

Inteleon is another Pokémon that requires speed control to handle, because it also naturally outspeeds Charizard. Jellicent can turn the tables if they have more resources for Speed than we do, but it’s important to let Duraludon or Charizard attack it.

Togekiss @ Weakness Policy

Either G-Max Wildfire or Duraludon with Fake Tears will end this matchup quickly. It demands respect, though, especially with the fragility of this team.

Intimidate Arcanine with Will-o-Wisp and Snarl

Conkeldurr and Jellicent make Arcanine sad, but it can quickly rack up debuffs with its speed and bulk. The game becomes a race to knock out Arcanine’s partner Pokémon through the debuffs, because Arcanine has no immediate impact on the game state. Luckily, Will-o-Wisp is worse than useless versus our team.

Dracovish @ Choice Scarf

Togekiss, Jellicent, and Duraludon mean we don’t have to worry about the fish, even if it is well supported.

Here are additional Pokémon that we learned are problematic:

Grimmsnarl

Fake Out means Whimsicott is threatened on turn 1, and Thunder Wave means that Charizard and Duraludon can’t take advantage of their speed. I was worried about Grimmsnarl in general but Wolfe and Justin didn’t think it was as much of a problem.

Sylveon

If we forget about Sylveon and it comes in after Duraludon’s Dynamax turns are over, it does an overwhelming amount of damage. No Pokémon other than Charizard and Duraludon can threaten it and Conkeldurr, Whimsicott, and Duraludon are 2HKOed by Hyper Voice.

Goodra

With Assault Vest, Goodra survives Duraludon’s high damage output even with Fake Tears support, and it deals special damage quickly which our team has no way to limit.

Made by Zach Carlson aka @profshroomish :) Whimsicott helps Charizard triumph over Excadrill with the power of flirting. After a Charm, including Charti Berry, two Max Rockfalls don’t take out G-Max Charizard.

Tournament Run

Day 1

Round 1: Thomas DeRosa Win (1–0)