Players have kind of missed the old tug-of-war style of the previous version rather than the single direction approach now. There's also MG's still mounted on the bridge facing the wrong way with this new approach.



If there was a way to make the flanks through the river more visible (weather on overhead map or terrain) it'd help players utilize the flanks more. So far, we're just seeing bloothbaths over the bridge.



The trenches seem to be a big part on each side of the map but there seems to be too much of them and they doesn't quite make the capture points as unique and interesting to fight over as other ones you have made across all your other maps.



Spawns tend to be a bit of a mind trick as defenders seem to spawn between two initial capture point and almost always flood to the further ones, leaving the rear one exposed. Granted there is always some learning curve to maps, but the way the spawn is set it doesn't quite make it as intuitive to players to defend. They kind of have to backtrack to protect one.



The tall grass continues to be a big FPS dump, if there is some way to optimize that better. Also, should a player go prone in it they can clearly see enemies ahead of them for a good distance.