Wargroove is chugging right along for Switch, and it seems we might be inching closer to release date information. Until that point, we can take a look at what the game's going to offer. In an interview with Talk FE to Me, Developer Jay Balis talked about Wargroove's approach to its campaign. While the in-game adventure might not be the most complex, players are going to be free to create something more in-depth through the tools provided.

...our own campaign is not going to be extremely complex and filled with crazy like branching storylines and paths because we’re keeping it simple and accessible. But the potential there is, you could do something in a map that will trigger a flag and that flag will trigger a cutscene that will trigger something else and you can end up with some crazy branching stuff if you so please. One of the interesting things is, if people will go to town on stuff that we’re not using ourselves, but we gave them access to. Especially with like fantasy games you can do like with branching storylines and things. If you’re making it much more serious story, I’m sure you can do some interesting things there.