Camelot Unchained will have a Fable-like character appearance system where players can change the way they look through various actions.

In a new developer blog post, Jacobs expressed disdain for the cosmetic customisation options of modern MMORPGs such as “boob sliders”, saying that choices like race with meaningful statistical differences should be more prevalent.

That said, Camelot Unchained won’t have players stuck with whatever build and look they pick from a list at the beginning of the game.

“We also want players to know that as they play through the game, their ongoing choices of weapons, crafting, play-style, etc. will also have a real bearing on not only their skills/abilities but also on their bodies,” Jacobs wrote.

“If a player swings an axe 1,000 times, it will affect their character’s strength. Conversely, if they are struck with 1,000 axe-blows, it will also take its toll (do not worry; we are not talking about perma-death).”

Although Camelot Unchained is class-based, players will be able to make their own decisions about weapons, armour and skills without having to worry too much about class restrictions.

“Now, what happens to the magic-user who wears too much metal (or the wrong kind), or spends too much time wielding that sword or ‘crossing the streams’ is another matter entirely but the choice is yours,” Jacobs added.

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“While there are some restrictions, they will be few in number, as we want players to be able to have fun with the system. This is one of the reasons why I am not calling CU a ‘Sandbox MMORPG’ (IMO, a true sandbox MMORPG has almost no restrictions whatsoever) but rather an MMORPG with some strong sandbox elements.”

The fulle blog post includes some fun examples of how players can exploit these systems to ensure the choices they make have significant gameplay implications.

Camelot Unchained is a new MMORPG from one of the founders of Mythic which is expected to hit Kickstarter sometime in March.

New developer City State Entertainment has posted a number of interesting develop blogs in the last few weeks including a bold claim to chase the niche rather than mass market audiences.

Thanks, Massively.