[R-DEV]AncientMan Retired - Project Manager



Join Date: May 2007 Posts: 5,054 Australia Australia Blog Entries: 19

PR: BF2 v0.97 Features List Project Reality: BF2 v0.97 Features

Common Fixed UAV crash on 1km maps

Deployables Updated German Deployable AT to use MILAN instead

Menu / Interface / Installer Fixed installer getting stuck on PB update

Fixed auto deploy

Fixed several issues with the server browser

Fixed missing text in the main menu

Fonts Updated ingame chat font for some characters to increase readability

Python Decreased rearm time of rallypoints in Skirmish to 1min

Decreased time for informants to get to a marked position to 3 minutes and the delay for the intel to reach the commander to 15 seconds

Fixed squad rallypoint issue where it wouldn't get ready after 5 minutes of spawning on mapper rally points

Fixed not being able to request kits at paradrop crates

Materials Decreased 70mm unguided rocket explosion damage vs caches by a significant amount

Decreased ATGM/TOW explosion damage vs caches by 75%

Decreased 5.56mm damage vs scout heli armor by 50%

Decreased 7.62mm damage vs scout heli armor by 25%

Kits Added field dressings to civilians

Increased number of field dressings for all factions medics to 12

Increased efficiency of medic resuscitate

Fixed floating drop bag issues

Sounds Fixed several vehicles sound issues

Fixed lots of weapon sounds

Removed all rotation sounds from CROWS/RWS systems

Vehicles Updated VN-3 machine gun to use the QJG91 instead

Fixed gunner desynchronisation issues on Warrior and Bradley

Fixed MTLB series water issues

Fixed steering issues on some APCs

Fixed SU-30 bombs hitting the aircraft upon release

Fixed UH-1N Huey exit points

Fixed CROWS/RWS systems usage delays

Fixed CROWS/RWS systems zoom issue when reloading smoke launchers

Fixed camera issues on some vehicles

Weapons Reverted unguided AT weapon muzzle velocities back to pre 0.96 settings

Increased ZiS3 magnification to 3.7x and added unzoomed view

Decreased laser-guided bomb explosion vehicle damage radius from 85m to 35m

Decreased RPG-7 damage to APCs

Maps Updated various maps map overviews to fix errors and display new updates

Updated various maps control point names to fix errors

Updated various maps mortar shield positions and sizes to be more effective

Updated Beirut skirmish with an extra route

Updated Dragonfly overgrowth settings in an effort to increase FPS

Updated Gaza Beach with new AASv4 routes and balance

Updated Shijia Valley to improve memory usage to help with FPS and server performance issues

Updated Shijia Valley with improved AASv4

Updated Shijia Valley with thinner fog to allow better use of the UAV

Fixed various maps ACV positions to address inability to enter/exit

Fixed Burning Sands balance issues to address the horde of Challenger 2s

Fixed Burning Sands various bugs and exploits

Fixed Fallujah West several floating caches

Fixed Gaza Beach apartment building misalignment

Fixed Iron Eagle combat area to address inability to use deployables

Fixed Iron Eagle terrain to prevent kits and firebases disappearing

Fixed Iron Ridge AASv4, visible flags and ticket bleed issues

Fixed Kokan various exploits and lightmap issues

Fixed Lashkar valley skirmish flag capture time

Fixed Operation Barracuda US ticket bleed occuring even if the penultimate flag is neutral

Fixed Silent Eagle skirmish combat area

Fixed Shijia Valley lowdetailtexture.dds incompatability with ATI X1xxx series graphics cards and below

Removed Burning Sands AAS32 for the immediate future.

Removed Dragonfly Infantry layer ZiS3 cannons

Removed Korengal AAS game mode for the immediate future

Removed Silent Eagle sunflare