Hommie Mcgameplayer ,

This game has a nice aesthetic, but games like this live and die on their level design and controls... both of which have major issues here. The controls are unintuitive and even with an (awkward) opening tutorial, it was hard to know how to actually use the game.



The level design is simultaneously not challenging and visually difficult to understand, which leads to a lot of frustration because it’s just hard to predict how things will move or why. Moreover the levels unexpectedly add in new mechanics with no warning. If the tutorials had been incorporated into the initial level design rather that being a contextless barrage at the beginning this probably wouldn’t be such an issue.



All in all, this feels like a game where the designers aimed to make a modern visually compelling puzzle game and but didn’t put enough effort into making the core game play and mechanics satisfying and intuitive... which is kind of required for the genre.