What’s your name, and where are you from?

I am Steffen Kabbelgaard from BetaDwarf in Copenhagen, Denmark.

Tell us about your team.

We are ten developers, and I’m the CEO. I started as the one that did everything, now i’m mainly directing and managing nine devs. I’m the visionary of our game FORCED. Despite that, lots of credit belongs to the team – they do an incredible job tolerating and changing my ideas for the better.

What are you showing at the MEGABOOTH?

We are showing FORCED.

How does it play?

FORCED plays like a co-op dream – a top-down view with an intensive action control scheme and a ton of challenges to meet with your friends on the couch. It’s a 1-4 player co-op arcade adventure with puzzle and tactical elements. You are cast as slaves in the toughest fantasy gladiator school of them all, condemned to fight as a gladiator and eventually win your freedom. You will face deadly trials and huge creatures, but Balfus, your Spirit Mentor, will guide you in your quest for recognition.

Why should PAXers come and check it out?

FORCED has always been a great attraction at conferences, especially because you can enjoy it with the friends you’re with. It’s easy to grasp and in a couple of minutes you are sweating in the arena – screaming ‘Call the Orb!’. I know you might not know what the Orb is, but that’s exactly what I want PAXers to come by and check out!

What’s an interesting insight about BetaDwarf?

BetaDwarf was formed by a small group of persons, who moved into a classroom at a university in Denmark. It took the university seven months before a lecturer accidentally walked into the room and realised that eight guys were actually living in one of their classrooms. So BetaDwarf was thrown out and decided to move together into a big house where they had a successful Kickstarter and are now on their third year of development!

Come and check out FORCED at Booth 875 during PAX Prime 2013.