Early Game

Mid Game

Late Game

Early game onis very important. Ifcan accrue a lead in the laning phase she can set herself, her ADC, and her entire team up for success entering the Mid Game.'s kit enables her to be a dominate lane bully in most matchups with constant poke from Auto attacks, W, and big punishes on every bubblethat lands. There is a defininate art in playingbecause it's so easy to over do it. When you over do it you give the enemy an opportunity to punish you that they otherwise wouldn't have. A basic example of this is level 1 as the minion wave has crashed in the middle of the lane, you will likely go for a 1 auto attack + Wtrade onto the enemy. To over do it you would go for a 2nd auto attack, or a 3rd auto attack, by this time you are past the minion wave taking not only the entire minion wave but the 2 enemy champions with your ADC likely very far behind you, and a 4th auto attack is probably your death as the enemy support likely only has to spend 1 ability + Ignite to finish you off.Taking damage trades with time distance inbetween is best.'s main poke ability is W. Walk up just in range and cast it on the enemy then stay near them for the heal to bounce back to you, get 1 auto attack and then move away from them, and the minion wave. Single target abilities and auto attacks make the minions aggro you, move way from them to drop aggro. You can spot minion aggro by little red marks above them.Even if you are taking these proper trades you may fall to around 80% - 60% health which is fine. When you do use yourorto regen health instead of W. If you caston yourself without it bouncing to the enemy you will lose out on damage in lane. If you are low on health and walk forward into the enemy to get the bounce than you may put yourself at risk of the enemy punishing you. In general there are only negatives to using Won yourself just for the heal early. The only times it's really acceptable is if you are overstaying in an non lethal ( you can't kill the enemy, and they can't kill you) lane for EXP, and using Wwill keep you out of an obvious lethal range for the enemy.You get your firstat 3 minutes, it should be used to give you enough mana to cast more Wson your lane. It's not primarily for the health regen, it's mostly for the Mana regen + Flat mana before first recall. It's important to use that first biscuit before first recall while you are around 40% mana or less. Selling Biscuits to complete items is fine.It's very easy to push the lane assince you are a ranged champion all you have to do is auto attack the minion wave with your ally. You can do so when proper, but a lot of the time you want to keep the minion wave in the middle of the lane so that you can punish the enemy for walking up to hit a CS. Pushing the minion wave into the enemy tower or when letting the minion wave crash into the enemy tower think about where the enemy jungler could and should be. Say if you are on Blue side, and the enemy xin zhao started Red buff, level 2 ganked mid, and is now pathing out of mid lane through the right side into the river what is he likely to do? Obviously go for the scuttle crab he will also have the option to gank bot. Now say the minion wave is meeting in front of the enemy tower at the timing of Xin Zhao leaving mid lane. Your options are to move into the river and ward half way up to spot Xin Zhao moving from scuttle to bot, skipping scuttle and coming bot, or to see him clear scuttle crab and move to his Blue buff, or go into your red side. All options give you information. If you see the jungler taking scuttle crab you could disrupt him if your jungler is around or if Xin Zhao used his E, you could stay in your lane and continue to poke until he finishes scuttle then move away if he is pathing towards bot lane or you can concede the lane completely which is the easiest play, the most consistent play especially in solo queue but overall the worst play. Conceding the lane means you simply walk backwards to the safest range, telling the enemy I know where your jungler is and you can't get me here. You also give up damage threat to the enemy lane briefly. The better you can manipulate the enemy champions movement without dying or costing Summoner Spells / abilities the higher value and higher level of play you can achieve.Don't forget that what is most important is that you playwell, and play the lane well. Getting good poke on the enemy is to make good use ofluckily for badplayers these happen automatically for's Wpoke, since their cooldowns are so short. On champions that can spam multiple abilities they lose out on these bonuses by casting multiple abilities in a short duration.'s cooldown is based on how long it takes for Aery to walk back to you, so the closer you are to the enemy the faster it comes back this is only important when going for multiple auto attack trades or run downs, and again happens almost automatically so you don't have to put much thought into it.'s cooldown is only 10 Seconds and it's damage scales with levels.When approaching for poke think about what threat the enemy has, if you are walking up to a level 3and you Whim, and he combos you, you lose. You can avoid this by damaging his ally while being about of range of, or by getting combo'd by him when his ally ADC is to far away to immediately follow up on theEarly levelscan really abuse champions, think about the level 1 of your bot lane matchup as you are loading into the game, as you are leashing the jungle, as you are walking to lane. Think about how the level 1 plays out.beats almost every support in the game level 1. For example againstlevel 1 allhas is Qwhich damages, slows, and applies's passiveso you can tank that for free and trade Wto probably heal most the damage it delt, get 1 auto attack on him, then kite into your bush to drop minion aggro. Go out of the bush to auto attack and enemy champion, kite into your bush to drop minion aggro, then start auto attacking minions for level 2.First recall it's ideal to have enough gold to purchasegives you more damage in lane, but more importantly more gold generation. Extra gold you have on first back can go towards purchasing, orI really like coming back to lane with say,faerie charm]],. This is realistically consistent, allows you to have more mana therefor more W's, and 1is solid for all ins, and the 1is obviously useful to secure your lane and deny the enemy vision of your jungler's incoming ganks.If you have enough gold the highest value item you could purchase is, making you very hard to burst even if you are against saythe extra mount of health is a lot to play with on a healing champion such aswill later build intooris a solid buy against ranged poke lanes such as, etc. Champions that have range over you that you will likely have to take temporary negative HP trades to farm your spellthief's stacks and also get damage on them. Going this build overmakes you easier to burst through, so if you getd than be sure to flash and heal / use any potions you have.Mid Game starts around the time the first tower goes down in any lane, but most likely the Bot Lane. Laners will likely swap lanes to farm at this time, such as Top lane going to Bot Lane, while ADC and Support go to Top Lane. You can also end up Mid lane when your ally Mid is on a champion such as, etc. Champions that can survive and thrive in the side lane, and want to continue to scale rather than stay Mid and sharing EXP with the ADC & Support Duo. Where you and your ADC should or shouldn't go is fairly simple. Highest priority should be to get into the safest lane for your ADC to farm. Regardless if your ADC is strong, they likely can't force any more advantages in the Mid Game, and rather can use them being strong as the advantage by freeze waves that the enemy will be at risk to come up to, or by playing defensively and forcing the enemy jungler into them and into a bad 2v3 or 3v3. Being in the same lane as your ADC allows you to gain experience, and some gold with your support item. It also makes it safe for your ADC to farm, and if any champion tries to attack them it's very hard for them to get throughSo much of how you will perform Mid Game comes down to your Macro skill, which involves how well you watch the map, how well you move around the map, how well you react to things happening around the map, and how well you can predict the enemies movements and counter them with your team. If you don't watch the minimap, play basically center screened and only see the enemy champions when they are on your screen, you're going to have a very bad time trying to play out the Mid game properly.similar to most enchanter supports doesn't do much by herself, aka she doesn't do anything. Moving into the enemies jungle alone is offering yourself to them.'s abilities help her allies, so let them go in front of you. Ping them like they are AI waiting to be controlled and hope they move to where you want them to go, and if they don't then react to that, it's a big part of the game especially from the support role to try and command your allies properly and following up on their actions.'s ULTis good to start fights, but better to respond / follow up on your allies starting a fight.is slow moving, so anyone with hands will be able to move out of the way of it. Castingfrom non linear angels so from the side of the enemy than you will be more likely to land it on an unexpecting enemy, especially if the wave travels through terrain, the range onis long enough to be cast over a lot of walls.can be cast to cut off enemies exists to, say if you are sieging top tower, and you cast it to where they would run away from the tower as your jungler is coming in they have no options to run away.Your goals during the Mid Game onshould be to provide safety for your ADC, set up plays with your jungler, and provide vision to the side of the map you and your ADC are farming safety.Late Game onis very simple. Your job is primarily to get vision around objectives with your jungler / allies, even though you are stronger / tankier late game you still probably die when face checking enemies in the fog of war. So you still want to move with your allies to get vision around Baron. Put control wards on your side of the map to deny enemy vision, and put vision wards on their side of the map so they can't see where you have vision and you can see them entering the river / near objectives. If it's too risky to ward, don't. It's fairly simple to know where the enemy team likely is without them. Wards are used to guarantee the information of the enemies position. Wards are also necessary when starting objectives such asto spot enemies approaches and so your allies can auto attack.'s job stays the same in team fights to peel for her allies and land. You can useaggressively or defensively. If you don't have to spend it aggressively because your team as other engage than probably save it to use defensively against champions that can dive onto you or your ADC such as, etc. It can interrupt their dash and sets you up to land a bubbleThe only way you can lose late game onis by being to far forward and getting caught out. There are benefits to being too far forward, but they are very slim and hard to pull off. It might sound boring to be behind your team, but that's your play you are waiting to follow up on your allies engage, or to counter the enemies engage. It's not's job to be in front of everyone to throw a bubble at the enemy team. So play back. Don't be too far forward. Stay behind your carries. Really don't move far past them. If you move past them at all.