Criticalish things that don't really matter to anyone but take into account realism and the idea behind your character:Guts and intestines exposed- Literally the easiest thing to protect is left completely exposed with a full hand of completely protectable space left over.There are two pockets and ribbed stuff for magazines- I love when people ask: "How many pockets do you need?!" The answer is almost always MUUUUUUUUURRRRRRRR!High pads- Knee pads are high enough that when bent it should just present the underside to the ground. Making them fairly useless unless you can adjust them.Leg weight is now heavier than the rest of the body- Here's an experiment you can try:Step 1: Setup- Put on a pair of cargo pants/battledress pants post 1910, stuff some canned food into all the pockets you can, and you can tie it down if you want to.Step 2: Test simple movement- Try walking forward and then pick your leg like you're stepping over something and record your response for later.Step 3: Test wide movement- Trying running forward and then taking a quick right turn, then pivot behind you as if you heard something alarming, and then record your response for later.Step 4: Test complex movement- Try laying down in a prone position, stand up quickly as if to run away, then take a knee like you're being attacked, and then return to a prone position.Step 5: Analyse how you felt about each movement test.Realistically the best type of armor would just be what's needed to protect the vital organs and because of her need for speed, quick response, etc. So basically just plastic/polymer knee and elbow pads, and a slip on plate carrier with everything she need open and visible for her to use. IRL plate carriers that can stop a 7.62x51mm/.308 (most NATO sniper, battle, and regular hunting rifles use this caliber) armor piercing and similar only weigh 6kg. Normal plate carriers that can stop regular .223/5.56 Armor Piercing, 7.62x39mm AP, 5.45x39mm AP, and most regular full power rifles as long as they aren't using heavy AP ammo, basically only weighs 5.2kg. Considering Thigh guards only exist on assualt kits, helmets are only useful against artillery/airstrikes/mortars, and fingerless gloves are only useful if you hate yourself she's carrying a lot of extra weight.But this is all without considering her true role and purpose. Which we don't know beyond it involves: pistols, knives, and moving in close quarters/space ships. Which is where lightweight armor is at it's worst placement and isn't as useful. Close combat, urban combat, and ship to ship infantry combatives are all the same things. They require speed of deployment, unsustainable firepower, firepower sustained, momentum in combat, etc. A pistol doesn't match the firepower of a rifle, a knife doesn't have the ability to blow up a building, faster movement doesn't allow for good momentum against suppressing fire, etc.Making the only purpose of her armor and equipment is a non-combat role or restricted one: like a medic, supply, combat cook, driver, noncombat engineer, or on-base security. We don't know how the rest of the world looks to judge wehter she would work as a covert ops person. But seeing as most covert ops look like:Delta Force and CIA. The guy in white is Delta, the vest guy is CIAAll the filipinos are either scouts (Philippines scouts there are two in this picture) or Republican Guard.I don't think full black and armor will fit.