Decay of Logos isn't your average everyday third-person action-RPG. With an emphasis on player exploration, developer Amplify Creations, aims to deliver a new Zelda-like contender to the Nintendo Switch whilst bringing to the table minimal hand-holding and challenging combat.

A Story of Revenge and Betrayal

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“ You can increase the character’s Strength stat by defeating enemies; the stronger they are, the bigger the reward.

Friendship Born Through Combat

Decay of Logos 12 IMAGES

“ Your companion will be able to help you more, further into the game.

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Making the Switch

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IGN sat down with Amplify Creations founder Diogo Teixeira and lead developer André Constantino to learn a little more about Decay of Logos and its highly compelling gameplay, world, and Souls-like combat system.Players will assume the role of a young adventurer named Ada, who is accompanied by a mystical elk—her companion through much of the game. Both are fatefully brought together the day her Village is burned down by Crimson Knights. Driven by revenge, she sets out on a journey to reveal the truth behind the attack.The gameplay was inspired by challenging yet fair games that reward a players curiosity without holding their hand along the journey. "European folklore and Tolkien's work were a big influence. We were also inspired by traditional elements from our home country while designing some enemies and locales.", Teixeira told IGN. "We started with a darker and grittier look, but after some experimentation and planning, we ended going for a more vibrant stylized look. This decision paid off as it allowed us to convey the ever-changing mood of the game best as the player unveils the secrets that lurk in our game world."Death also plays a significant role. Everytime the player dies they will be penalized by having their stats temporarily lowered until they are able to rest at a camp; which may result in Ada and her companion being ambushed during the night.Gear and loot also play a crucial role. The games many armor sets and weapon types allow for various customizable builds and play styles. "Not only will she be able to collect and combine different types of armor sets, she will learn magic attacks and collect a varied assortment of swords, axes, hammers, maces, bows, and even unique weapons acquired after defeating specific characters you’ll find along the way.", Constantino told IGN. "Each weapon has its own class and moveset, and the combat uses a familiar enemy lock-on system with dodge mechanics."Players begin their journey on the outskirts of the Forgotten Forest and will quickly realize that all may not be as it seems. Strange and peculiar creatures roam the old ruins of Ada's ancestors, and it becomes evident that a once peaceful land is now filled with hostile dwellers composed of wooden bodies and vacant eyes.The world inside of Decay of Logos is filled with various enemy types. With everything ranging from forest-dwelling tree creatures that appear as if they'd stomped straight out of a Lord of The Rings novel, to gigantic mountain trolls armed with axes twice the size of Ada. That said, Decay of Logos truly shines in its numerous and diverse boss fights, which there seems to be plenty of, although Constantino isn't able to share a specific number just yet.Development of the Switch version of Decay of Logos began mid-production. "The idea of having a full console-like experience on the go is really enticing. Soon after we got a chance to test the system, like many other players, we were completely hooked!", Constantino told IGN. "Nintendo is much more open to indie developers now than in previous years, getting on board with the help of our publisher, Rising Star Games, was a no-brainer.""Even though the game runs ok at the moment, it’s actually a bit scary for us to show the Switch version so early on since we’re still using most of the assets made for other console targets. We’re currently working on platform-specific optimizations and assets that will ensure it achieves the best performance possible for our game on the Switch."Decay of Logos is set to launch on Nintendo Switch, PS4, Xbox One, and Steam in Autumn 2018.

Filip Miucin is IGN's Nintendo Editor. Find him on Twitter @filipmiucin , and every Friday on Nintendo Voice Chat