Release notes for 10/11/2012[ Minor Fixes ]-Fixed bomb defusal resetting when a server lags below 20fps.-Fixed a case where the round and timer were not being updated when spectating.-Fixed another case where warmup alerts panel didn't show for late joiners.-Fixed a crash that would happen when you died that associated with the spectator panel.-Fixed general scaleform crashes.-Made radio commands also selectable via the keypad numbers.-Fixed enemies on radar that were above/below you showing their up/down indicators rotated.-Made alive/dead state on the spectator UI easier to read.-Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and mp_teamname_2 to disambiguate convars from sides in a mode that supports team switching at halftime. Now the names follow the teams after the switch. ( mp_teamname_1 is the team that first plays CT ).-Changed spectator HUD to show which primary weapon each player has purchased during freeze time.-Made spectator HUD show all grenades carried by each player.[ Classic Competitive Changes ]-Added an explanation about competitive mode rules to better explain its difference from other modes.-Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved.-Added a button requiring players to ready-up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown.-Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second offense and so on.-Kicking a player no longer offers a vote to continue. The game will proceed with a bot in place of the kicked player.