@cainiao

Those options were choosen on purpose for MDF 4a: ( I am still testing 4b )



- Machine Operating is still (until Meph changes it) a Mechanic's Engineer's Guild improved skill.

- All Grids are ordered by the improved skills a Guild provides, the mechanic's one being purple.

- But i decided to add that skill to the Smith's Guild instead, because is needed for the Ore Processing.

- So in the future, either Meph changes it to be a Smith's Guild skill (in which case i will change its colour to grey) or i will eventually move it back to the Mechanic's guild group.



- The wood hauling labor is there on purpse so you can uncheck it when assigning a new Luberjack. ( You usually do not want your wood cutter to be carrying wood, only to cut it, for efficiency ). I added it in the end too so you have inmediate access to all hauling labors (in the case that you need to disable all hauling on a dwarf). So, its twice on purpose for quick access.



About the Diagnostician you were right since the start but i missunderstood you.

- It is right in the Extended menu, being named (Chief Medical). So i will update it right now on the MDF Roles tab.



Grids r14 out