The act of shooting a gun – occasionally dull, frequently unsatisfying, universally overused – has become gaming’s primary interaction. Rather than using firearms as an emotional release or a tense show of force, games often feature the firing of a weapon as a formulaic means of earning progress; to fight your way from A to B to earn a new cutscene, a better weapon or a climactic boss.

Few games nowadays succeed in making the actual act of shooting the main reason to play. But Sniper Elite 4 does a superb job of that. By putting you behind a scope, tracking your target from 300m away, the game creates a sniping experience that’s so good the rest of Sniper Elite 4 – a serviceable, visually impressive open-world shooter akin to Far Cry – feels generic in comparison.



The game’s unobtrusive, inoffensive plainness, in some ways fits quite well into the humdrum second world war-era tale it tells. Moving from the deserts of Africa seen in Sniper Elite 3 to the mediterranean countryside of Italy, brings a whole host of new environments to explore and kill within. You’ll infiltrate quaint Tuscan towns overrun with Nazis, vineyards overrun with Nazis, sun soaked forest canyons overrun with Nazis, military docks overrun with Nazis, and monasteries perched atop hillsides that, you guessed it, are overrun with Nazis.

The good thing about Sniper Elite 4 is that you rarely have to think much more beyond “who do I have to shoot now”, but this works because the sniping is so darn moreish you don’t really want to be thinking too much beyond your next long distance takedown. Your key objectives start, and stay, perfectly simple: locate this hidden intel, destroy this strategic position, or kill this high ranking officer. These are all staples you’ll see several times throughout Sniper Elite 4’s campaign, but the game manages to find a good rhythm despite its uninspired objectives.

By allowing the freeform exploration of its large hub areas, you’re free to approach objectives how you want to. Developer Rebellion should certainly be commended for Sniper Elite 4’s rich environmental design. From hilltops to towns, every level offers myriad ways of approaching any given target, and the game’s open-ended verticality allows you to traverse rooftops, mountain paths and other high vantage points for the upper hand against a group of soldiers.

Sniping is simple in practice: find a safe spot of cover, take aim, empty your lungs to steady your hand, then take the shot. It’s an unconvoluted but satisfying loop that you’ll happily repeat hundreds, if not thousands of times throughout the game’s campaign. The improved AI, however, means there’s always more to consider than indiscriminately shooting from afar. You’ll need to be ready to move at a moment’s notice to stay unseen, utilising the new foliage cover mechanics to sneak through the undergrowth, or sticking to shadowy areas in night time missions to avoid being seen out in the open.

Sniper Elite 4 Photograph: Rebellion

Sound is frequently the biggest consideration. Enemies will hear gunshots, triangulate your position and come looking for you, so it’s always best to wait for planes to pass overheard or your own loud distractions before taking a shot. Or, you could use one of your limited suppressed sniper rounds to take enemies out silently, but these are rare and should be saved for high value targets that are often surrounded by many other goons. In some levels, these specialist rounds are not even available, so you’ll have to find other ways to avoid any trouble, and this goes a long way to diversifying what is a fairly standard formula between missions.

Whether you go loud or quiet, you’re guaranteed to witness the series’s infamous slow-motion killcams. These ultra violent x-ray scenes depict, in glorious goriness, your enemy’s skull being blown part, spines shattering, organs eviscerated into the bloody ether. It’d be overkill if it wasn’t so empowering to watch; you can’t help but revel in the viscera even after 10, 20, 50 different kills. Sniper Elite 4 doesn’t do much to improve these trademark scenes from its predecessor, but does add slow-mo melee and explosive kills. Punch a Nazi in the jaw and you’ll get to see the bones shatter inside his skull; shoot an explosive barrel – or, even more satisfyingly, the grenade on a soldier’s belt – and you’ll get to see the individual pieces of shrapnel rip a soldier to shreds. Gruesome? Yes. Satisfying? Well, that probably depends on your constitution. Although if you’re playing a game called Sniper Elite 4, you should perhaps be prepared for the consequences of your virtual actions.

When you inevitably do get seen, and you almost certainly will, Sniper Elite 4’s third-person action resorts to a more traditional affair. Pistols and machine guns feel fine to shoot, the cover mechanics work but push no boundaries, and the controls occasionally feel clunky and slow, especially when you try to loot corpses. But no matter what the game does, there’s never the same patient tension that you’ll find when scouting out a great vantage point, lining up a shot and sniping. The best way to continue getting more out of Sniper Elite is to play around with the difficulty: on tougher settings you’ll have no HUD assistance, no bullet markers on your screen and you’ll have no icons to signify when an enemy is aware that you’re nearby. It makes for a far more authentic experience, and one that’ll encourage repeat plays of your favourite levels.

Otherwise, Sniper Elite 4 is a bloody, good-looking but generic World War II shooter that sufficiently entertains but rarely ever surprises. It really is testament to the gruesome enjoyability of those hyper gory killcams that, even after four games, the sniping continues to be satisfying enough to warrant a look in. Sniper Elite 4 doesn’t miss its target, then, but it plays things safe enough to guarantee the kill without any undue risks.

Rebellion; PC (version reviewed)/PS4/Xbox One; £40; Pegi rating: 18+

