Major options

wrote: viewer options

-meshes exclude non-mesh objects from browsing in viewer mode



exporter options

-export start umodel in exporter mode

-out=path set directory for exported files

-dds export DXT textures in DDS format

-uncook UE3: umodel would export files to the directories corresponding to their package names where objects were placed by designer before cooking

-groups do not use object type (SkeletalMesh, Texture2D etc) for export directory name but use object's group name instead

-sounds allow sound export

-3rdparty allow ScaleForm and FaceFX export



common options

-path=path set path to the game files; you should enclose path into double quotes when it has spaces inside

-noanim/-nomesh/-nostat/-notex disable loading of animation/SkeletalMesh/StaticMesh/textures (could be necessary because of umodel incompatibility with particular game)

-game=game tells to umodel that opening file belongs to the particular game; it could be required when umodel is not able to detect game by itself; to get list of available game tags launch umodel with -taglist option

-pkg=package load additional package (you may specify any number of -pkg=... options)

-ios/-ps3 tells to umodel that you are opening file which was cooked for iOS or PS3 platform (all other platforms are detected automatically)



For full option list launch umodel without arguments.