Hello world! Welcome once again to another Intruder blog post on Intruder’s newest update, V85! My name is SpooKy, and I will be taking you through this new update to intruder!

There are quite a few cool things in this update, even though most of the stuff in this patch are small fixes, so lets get right into the patch notes!

Turned off flare renderer until memory leak issue is solved by Unity, should no longer crash

Anti drop shot added, moving between prone with gun tuck for a moment

Add anti drop shot to standing up as well

Slowed down prone animation speed

Removed DX9 and added OpenGLCore to Windows builds

32 and 64 bit releases of each build

disables match mode when enabling LMS

Starting off, the flare renderer issue might be something you’re familiar with. This was the main reason for crashes in the last update and it looks like it has been finally fixed in this patch! If you do happen to crash on this new update though, make sure to send the crash report to Rob on Discord!

Next, perhaps the most important thing are the anti dropshotting measures.

If you’re unsure as to what dropshotting is, it’s basically when you go from a standing position or crouched position to a prone position and shoot on your way down, and while on the ground, to make yourself harder to hit.

Rob’s solution to this problem is to tuck in your gun everytime you go prone so that you can’t shoot. It works rather well!

He has also added something else to work against “riseshotting” which is basically the same thing as dropshotting except you are going from prone to standing to make people unable to headshot you easily.

32 and 64 bit editions of the game are also now out there so check what your computer uses and download the correct version!

Lets look at the rest of the small fixes, shall we?

Objectives Tab images and description can be determined dynamically in map

Map Maker ObjectiveTabSettings.cs added

Objective tab for Mountainside has been updated to show Mountainside objectives

fixed bleeding on other players to hit ground at same frequency

upped bleed rate

add tuning parameter for ragdoll/feign death button: PlayerMovement.allowFeignDeath

made red screen message when you’ve dealt reflective damage

make ragdoll glass hit checks not hit the glass not its parent or root for more consistent window breaking

added door angle max to MM

don’t allow reflective in Last Man Standing mode

made sure radio has blank tool tip

a variety of other small fixes

ping should display “ms” at that end

Lets start off with some great news for mapmakers!

You can now finally change the objective tab for your custom maps, so now you can show where objectives are on your map!

Speaking of the objective tab, Mountainside has also now gotten a new objective tab to properly show where the objectives are!

Another new thing is the tuning parameter for ragdolling. You can now disable ragdolling (feigning death) using PlayerMovement.allowFeignDeath on the tuning bar when making a server (or map)

Some more good news for Mapmakers, we can now change the door angle for doors. No more doors going through walls if you open them too much!

And finally, a tiny fix, on the team scoreboard, where the ping is, ms has been added next to the number to show that it is ping and not a random number

Anywho, other than a few other tiny fixes, that is it for what I deem important for Intruder V85! Remember to hop onto the Subreddit and to join us on Discord to talk about all things Intruder! We hope you enjoy this patch and continue to tune in for more blog posts for future updates on Intruder! This has been SpooKy, signing off.

-SpooKy