Artifact cards are at the heart of Valve’s new game. But what exactly do they do and how are they organised? Every card has a unique stat, value, or ability that makes it special, so knowing what each one does is integral to eking the most power from your decks. This is why we have put together the following Artifact cards list, detailing every hero, spell, and creep across the four card colours.

There are currently over 300 Artifact cards to collect and they range from basic cards that every player will have upon purchasing the game to uncommon, common, and rare cards that can be obtained through purchasing additional Booster Packs. We’ve detailed the stats and powers of all hero cards plus a variety of cards from the four colour suits, the creeps, and the item deck.

So, if there’s a dream deck you’re working towards or you keep getting bested by the same plays then you’ll be able to find the culprit Artifact card in down below.

Here is a list of all Artifact cards:

Black Hero cards

Bloodseeker

Attack: 7

Health: 6

Attack: 7 Health: 6 Bounty Hunter

Attack: 7

Health: 7

Attack: 7 Health: 7 Debbi the Cunning

Attack: 7

Health: 5

Attack: 7 Health: 5 Lich

Attack: 5

Health: 9

Attack: 5 Health: 9 Lion

Attack: 6

Health: 5

Attack: 6 Health: 5 Necrophos

Attack: 5

Health: 6

Attack: 5 Health: 6 Phantom Assassin

Attack: 6

Health: 8

Attack: 6 Health: 8 Sniper

Attack: 5

Health: 6

Attack: 5 Health: 6 Sorla Khan

Attack: 8

Health: 6

Attack: 8 Health: 6 Storm Spirit

Attack: 4

Health: 6

Attack: 4 Health: 6 Tinker

Attack: 7

Health: 5

Attack: 7 Health: 5 Winter Wyvern

Attack: 6

Health: 6

Black cards

Black cards in Artifact represent an assassin’s touch. They focus on dealing lethal damage to enemy heroes and encourage these actions with hefty gold rewards.

Arcane Censure

Cost: 4

Modify the enemy tower with -1 Mana

Cost: 4 Modify the enemy tower with -1 Mana Assassin’s Apprentice

Cost: 2

Attack: 3

Health: 2

Activate 1: Choose a combat target for Assassin’s Apprentice

Cost: 2 Attack: 3 Health: 2 Activate 1: Choose a combat target for Assassin’s Apprentice Assassin’s Shadow

Cost: 7

Attack: 15

Health: 5

Siege 5. Assassin’s Shadow has -2 attack for each ally

Cost: 7 Attack: 15 Health: 5 Siege 5. Assassin’s Shadow has -2 attack for each ally Assassinate

Cost: 7

Deal 10 damage piercing damage to a unit in any lane

Cost: 7 Deal 10 damage piercing damage to a unit in any lane Assault Ladders

Cost: 3

Allies deal +2 damage when attacking a tower

Cost: 3 Allies deal +2 damage when attacking a tower Assured Destruction

Cost: 3

All heroes have +4 Siege

Cost: 3 All heroes have +4 Siege Ball Lightning

Cost: 3

Move an allied black hero to any combat position in any lane

Cost: 3 Move an allied black hero to any combat position in any lane Bitter Enemies

Cost: 2

After the combat phase remove one charge from Bitter Enemies. Before the action phase, if there are zero charges on Bitter Enemies, deal 6 damage to both towers

Charges: 3

Cost: 2 After the combat phase remove one charge from Bitter Enemies. Before the action phase, if there are zero charges on Bitter Enemies, deal 6 damage to both towers Charges: 3 Blood Rage

Cost: 5

Silence a unit this round. Give that unit +4 Attack this round

Cost: 5 Silence a unit this round. Give that unit +4 Attack this round Chain Frost

Cost: 7

Deal 3 damage to a unit. Repeat 7 times : Deal 3 damage to a random unit to its left or right. Get initiative

Cost: 7 Deal 3 damage to a unit. Repeat 7 times : Deal 3 damage to a random unit to its left or right. Get initiative Collateral Damage

Cost: 4

Modify a black hero with +3 Siege

Cost: 4 Modify a black hero with +3 Siege Coordinated Assault

Cost: 4

Modify a black hero with “After you play a black card, give this hero and its allied neighbors +2 Attack this round.”

Cost: 4 Modify a black hero with “After you play a black card, give this hero and its allied neighbors +2 Attack this round.” Coup de Grace

Cost: 6

Discard a random card. Condemn a hero

Cost: 6 Discard a random card. Condemn a hero Dirty Deeds

Cost: 3

Deal 2 damage to the enemy tower for each of its improvements

Cost: 3 Deal 2 damage to the enemy tower for each of its improvements Disciple of Nevermore

Cost: 3

Attack: 4

Shield: -2

Health: 4

Other allies have +2 Attack and -2 Armor

Cost: 3 Attack: 4 Shield: -2 Health: 4 Other allies have +2 Attack and -2 Armor Escape Route

Cost: 1

Active 1: Return an allied hero to the Fountain

Cost: 1 Active 1: Return an allied hero to the Fountain Forward Charge

Cost: 3

Give allies +2 Siege this round. ALlies change their combat target to the unit or tower across from them

Cost: 3 Give allies +2 Siege this round. ALlies change their combat target to the unit or tower across from them Gank

Cost: 4

Choose an allied black hero. Choose another unit in any lane. They battle each other

Cost: 4 Choose an allied black hero. Choose another unit in any lane. They battle each other Grazing Shot

Cost: 1

Deal 2 damage to a unit in any lane

Cost: 1 Deal 2 damage to a unit in any lane Heartstopper Aura

Cost: 4

Modify a black hero with “Deal 2 piercing damage to this hero’s enemy neighbors before the action phase.”

Cost: 4 Modify a black hero with “Deal 2 piercing damage to this hero’s enemy neighbors before the action phase.” Hip Fire

Cost: 4

Deal 4 damage to a unit. Get Initiative

Cost: 4 Deal 4 damage to a unit. Get Initiative Hound of War

Cost: 3

Attack: 2

Health: 1

Cost: 3 Attack: 2 Health: 1 Iron Fog Goldmine

Cost: 3

Get 3 gold after the combat phase

Cost: 3 Get 3 gold after the combat phase Keenfolk Turret

Cost: 4

Active 1: Deal 2 piercing damage to a unit

Cost: 4 Active 1: Deal 2 piercing damage to a unit Lodestone Demolition

Cost: 3

Deal damage to the enemy tower equal to the total Armor on enemies

Cost: 3 Deal damage to the enemy tower equal to the total Armor on enemies Mana Drain

Cost: 2

Give the enemy tower -2 Mana this round and give your tower +2 Mana this round

Cost: 2 Give the enemy tower -2 Mana this round and give your tower +2 Mana this round March of the Machines

Cost: 5

Before the action phase, if there are charges on March of the Machines, remove one and deal 2 damage to the enemy tower and 2 damage to each enemy

Charges: 3

Cost: 5 Before the action phase, if there are charges on March of the Machines, remove one and deal 2 damage to the enemy tower and 2 damage to each enemy Charges: 3 Murder Plot

Cost: 4

Give a black hero +8 Attack this round. Choose a combat target for it

Cost: 4 Give a black hero +8 Attack this round. Choose a combat target for it No Accident

Cost: 3

Deal 3 damage to a unit

Cost: 3 Deal 3 damage to a unit Oglodi Catapult

Cost: 2

Attack: 0

Health: 4

Deal 2 piercing damage to the enemy tower before the action phase

Cost: 2 Attack: 0 Health: 4 Deal 2 piercing damage to the enemy tower before the action phase Oglodi Vandal

Cost: 4

Attack: 4

Health: 4

Play effect: Deal 4 damage to the enemy tower

Cost: 4 Attack: 4 Health: 4 Play effect: Deal 4 damage to the enemy tower Path of the Cunning

Cost: 3

After you play a black card, modify a random ally with +1 Siege

Cost: 3 After you play a black card, modify a random ally with +1 Siege Payday

Cost: 3

Double your gold

Cost: 3 Double your gold Pick Off

Cost: 4

Deal 4 damage to a unit in any lane

Cost: 4 Deal 4 damage to a unit in any lane Pit Fighter of Quoidge

Cost: 4

Attack: 2

Health: 8

Modify Pit Fighter of Quoidge with +2 Attack after an allied neighbor dies

Cost: 4 Attack: 2 Health: 8 Modify Pit Fighter of Quoidge with +2 Attack after an allied neighbor dies Ravenhook

Cost: 6

Attack: 3

Health: 6

Active 1: Condemn a random item equipped by the unit blocking Ravenhook. Get gold equal to the base cost of that item

Cost: 6 Attack: 3 Health: 6 Active 1: Condemn a random item equipped by the unit blocking Ravenhook. Get gold equal to the base cost of that item Ravenous Mass

Cost: 4

Attack: 1

Health: 1

Active 1: Condemn Ravenous Mass’s allied neighbors. Modify Ravenous Mass with their Attack and Health

Cost: 4 Attack: 1 Health: 1 Active 1: Condemn Ravenous Mass’s allied neighbors. Modify Ravenous Mass with their Attack and Health Relentless Pursuit

Cost: 1

Choose a unit in another lane. Move a random allied black hero from this lane to that lane. Deal 2 damage to the chosen unit

Cost: 1 Choose a unit in another lane. Move a random allied black hero from this lane to that lane. Deal 2 damage to the chosen unit Revtel Investments

Cost: 3

Add a charge to the Revtel Investments after the combat phase. Active 1: Get 4 gold for each charge. Condemn Revtel Investments.

Cost: 3 Add a charge to the Revtel Investments after the combat phase. Active 1: Get 4 gold for each charge. Condemn Revtel Investments. Sister of the Veil

Cost: 5

Attack: 4

Health: 5

Active 1: Choose a combat target for Sister of the veil

Cost: 5 Attack: 4 Health: 5 Active 1: Choose a combat target for Sister of the veil Slay

Cost: 3

Condemn a creep

Cost: 3 Condemn a creep Steam Cannon

Cost: 7

Active 1: Deal 4 piercing damage to a unit in any lane

Cost: 7 Active 1: Deal 4 piercing damage to a unit in any lane The Cover of Night

Cost: 7

Move an allied black hero to another lane. Give that hero +4 Attack and +7 Siege until end of its next combat phase.

Cost: 7 Move an allied black hero to another lane. Give that hero +4 Attack and +7 Siege until end of its next combat phase. The Oath

Cost: 3

You can not play spells or creeps while this is the active lane. If there is an allied black hero in this lane, allies have +4 Attack

Cost: 3 You can not play spells or creeps while this is the active lane. If there is an allied black hero in this lane, allies have +4 Attack The Tyler Estate

Cost: 4

Both towers have -2 Mana

Cost: 4 Both towers have -2 Mana Track

Cost: 3

Give a hero +10 Bounty until it dies

Cost: 3 Give a hero +10 Bounty until it dies Trebuchets

Cost: 1

Deal 2 piercing damage to the enemy tower before the action phase

Cost: 1 Deal 2 piercing damage to the enemy tower before the action phase Tyler Estate Censor

Cost: 4

Attack: 2

Health: 8

The enemy tower has -1 Mana

Cost: 4 Attack: 2 Health: 8 The enemy tower has -1 Mana Unsupervised Artillery

Cost: 2

Active 1:Deal 4 piercing damage to the enemy tower. May only be used if there are no unblocked enemies

Cost: 2 Active 1:Deal 4 piercing damage to the enemy tower. May only be used if there are no unblocked enemies Untested Grunt

Cost: 2

Attack: 4

Health: 2

Cost: 2 Attack: 4 Health: 2 Winter’s Curse

Cost: 6

Disarm a unit until end of round. That unit’s allied neighbors battle it

Cost: 6 Disarm a unit until end of round. That unit’s allied neighbors battle it Zombie

Cost: 1

Attack: 2

Health: 2

Red Hero cards

Axe

Attack: 7

Shield: 2

Health: 11

Attack: 7 Shield: 2 Health: 11 Beastmaster

Attack: 5

Health: 12

Attack: 5 Health: 12 Bristleback

Attack: 8

Health: 12

Attack: 8 Health: 12 Centaur Warrunner

Attack: 4

Health: 14

Attack: 4 Health: 14 Keefe the Bold

Attack: 6

Shield: 1

Health: 11

Attack: 6 Shield: 1 Health: 11 Legion Commander

Attack: 6

Shield: 1

Health: 8

Attack: 6 Shield: 1 Health: 8 Mazzie

Attack: 6

Shield: 3

Health: 6

Attack: 6 Shield: 3 Health: 6 Pugna

Attack: 6

Health: 9

Attack: 6 Health: 9 Sven

Attack: 5

Health: 11

Attack: 5 Health: 11 Tidehunter

Attack: 2

Shield: 1

Health: 18

Attack: 2 Shield: 1 Health: 18 Timbersaw

Attack: 4

Health: 11

Attack: 4 Health: 11 Ursa

Attack: 7

Health: 10

Red cards

Expect weaker spell cards but plenty of options when it comes to strong, early game creeps to throw at your enemies. Red cards are all about dominating the board and giving your opponent very little space to breathe.

Berserker’s Call

Cost: 6

Choose an allied red hero. It battles its enemy neighbors

Cost: 6 Choose an allied red hero. It battles its enemy neighbors Bronze Legionnaire

Cost: 2

Attack: 4

Shield: 2

Health: 2

Cost: 2 Attack: 4 Shield: 2 Health: 2 Burning Oil

Cost: 1

Your tower has 2+ Retaliate

Cost: 1 Your tower has 2+ Retaliate Centaur Hunter

Cost: 5

Attack: 4

Health: 8

Cost: 5 Attack: 4 Health: 8 Clear the Deck

Cost: 4

Give allied heroes +4 Cleave this round

Cost: 4 Give allied heroes +4 Cleave this round Combat Training

Cost: 3

Modify a hero with +2 Attack

Cost: 3 Modify a hero with +2 Attack Crippling Blow

Cost: 4

Modify a hero with -2 Attack

Cost: 4 Modify a hero with -2 Attack Cursed Satyr

Cost: 5

Attack: 6

Health: 6

Summon a Zombie for your opponent after the combat phase

Cost: 5 Attack: 6 Health: 6 Summon a Zombie for your opponent after the combat phase Defensive Stance

Cost: 2

Give a hero +3 Armor this round

Cost: 2 Give a hero +3 Armor this round Double Edge

Cost: 1

Give a red hero +8 Attack and -8 Armor this round

Cost: 1 Give a red hero +8 Attack and -8 Armor this round Duel

Cost: 2

Choose an allied red hero and another unit. They battle each other

Cost: 2 Choose an allied red hero and another unit. They battle each other Enough Magic!

Cost: 5

Proceed to the combat phase

Cost: 5 Proceed to the combat phase Enrage

Cost: 4

Give a red hero +4 Attack and +4 Armor this round

Cost: 4 Give a red hero +4 Attack and +4 Armor this round Fight Through the Pain

Cost: 1

Give a red hero +2 Armor this round. Get initiative

Cost: 1 Give a red hero +2 Armor this round. Get initiative Fighting Instinct

Cost: 5

Modify a red hero with +1 Attack and 1+ Armor

Cost: 5 Modify a red hero with +1 Attack and 1+ Armor God’s Strength

Cost: 6

Modify a red hero with +4 Attack

Cost: 6 Modify a red hero with +4 Attack Grand Melee

Cost: 3

If there is an allied red hero in this lane, all heroes have +2 Cleave

Cost: 3 If there is an allied red hero in this lane, all heroes have +2 Cleave Hellbear Crippler

Cost: 3

Attack: 3

Health: 3

When Hellbear Crippler deals battle damage to a unit, modify that unit with -1 Attack

Cost: 3 Attack: 3 Health: 3 When Hellbear Crippler deals battle damage to a unit, modify that unit with -1 Attack Heroic Resolve

Cost: 2

Attack: N/A

Health: N/A

Modify a red hero with “After you play a non-item card costing 2 or less, modify this hero with + 2 Health.”

Cost: 2 Attack: N/A Health: N/A Modify a red hero with “After you play a non-item card costing 2 or less, modify this hero with + 2 Health.” Keenfolk Golem

Cost: 6

Attack: 13

Health: 13

Play effect: discard your hand

Cost: 6 Attack: 13 Health: 13 Play effect: discard your hand Kraken Shell

Cost: 1

Modify a red hero with +1 Armor. Get initiative

Cost: 1 Modify a red hero with +1 Armor. Get initiative Legion Standard Bearer

Cost: 4

Attack: 0

Health: 6

Legion Standard Bearer’s allied neighbors have +4 Attack

Cost: 4 Attack: 0 Health: 6 Legion Standard Bearer’s allied neighbors have +4 Attack Loyal Beast

Cost: 3

Attack: 3

Shield: 1

Health: 3

Cost: 3 Attack: 3 Shield: 1 Health: 3 Marrowfell Brawler

Cost: 6

Attack: 6

Health: 16

Cost: 6 Attack: 6 Health: 16 Mercenary Exiles

Cost: 3

Attack: 2

Shield: 1

Health: 4

Active 2: Spend all your gold. Modify Mercenary Exiles with +X Attack and +X Health where X is half the gold spent

Cost: 3 Attack: 2 Shield: 1 Health: 4 Active 2: Spend all your gold. Modify Mercenary Exiles with +X Attack and +X Health where X is half the gold spent Nether Ward

Cost: 4

After opponent plays a spell, deal 3 damage to the enemy tower

Cost: 4 After opponent plays a spell, deal 3 damage to the enemy tower New Orders

Cost: 1

Choose an ally. Choose a combat target for it

Cost: 1 Choose an ally. Choose a combat target for it Ogre Conscript

Cost: 6

Attack: 7

Shield: 2

Health: 7

Cost: 6 Attack: 7 Shield: 2 Health: 7 Ogre Corpse Tosser

Cost: 5

Attack: 2

Health: 10

Deal 2 piercing damage to the enemy tower after an allied Melee Creep dies

Cost: 5 Attack: 2 Health: 10 Deal 2 piercing damage to the enemy tower after an allied Melee Creep dies Path of the Bold

Cost: 3

After you play a red card, modify a random ally with +1 Attack

Cost: 3 After you play a red card, modify a random ally with +1 Attack Pick a Fight

Cost: 2

Choose an allied hero. It taunts. Choose a combat target for it

Cost: 2 Choose an allied hero. It taunts. Choose a combat target for it Poised to Strike

Cost: 1

Give a red hero +4 Attack this round

Cost: 1 Give a red hero +4 Attack this round Primal Roar

Cost: 7

Stun a unit blocking an allied red hero this round. Move that unit’s allied neighbors to random other lanes

Cost: 7 Stun a unit blocking an allied red hero this round. Move that unit’s allied neighbors to random other lanes Raze

Cost: 5

Condemn all enemy improvements

Cost: 5 Condemn all enemy improvements Rebel Instigator

Cost: 4

Attack: 2

Health: 3

After the combat phase, if Rebel Instigator dealt battle damage to a creep this round, summon a Rebel Instigator

Cost: 4 Attack: 2 Health: 3 After the combat phase, if Rebel Instigator dealt battle damage to a creep this round, summon a Rebel Instigator Red Mist Pillager

Cost: 5

Attack: 4

Health: 2

After the combat phase if Red Mist Pillager dealt battle damage to a tower this round, summon a Red Mist Pillager

Cost: 5 Attack: 4 Health: 2 After the combat phase if Red Mist Pillager dealt battle damage to a tower this round, summon a Red Mist Pillager Rend Armor

Cost: 3

Modify a unit with -X Armor where X is its Armor

Cost: 3 Modify a unit with -X Armor where X is its Armor Rising Anger

Cost: 2

Modify a red hero with “After you play a non-item card costing 2 or less, modify this hero with +1 Attack.”

Cost: 2 Modify a red hero with “After you play a non-item card costing 2 or less, modify this hero with +1 Attack.” Routed

Cost: 6

Modify enemy heroes at the Fountain with -X Attack where X is half their Attack. Modify them with “Your tower has -1 Mana.”

Cost: 6 Modify enemy heroes at the Fountain with -X Attack where X is half their Attack. Modify them with “Your tower has -1 Mana.” Smash Their Defenses!

Cost: 3

Condemn an improvement. Draw a card

Cost: 3 Condemn an improvement. Draw a card Smeevil Armsmaster

Cost: 4

Attack: 2

Health: 2

Play effect: Modify a random allied hero with +2 Attack

Cost: 4 Attack: 2 Health: 2 Play effect: Modify a random allied hero with +2 Attack Spot Weakness

Cost: 3

Give a hero and its allied neighbors Pierce this round. Draw a card

Cost: 3 Give a hero and its allied neighbors Pierce this round. Draw a card Spring the Trap

Cost: 7

Summon two Centaur Hunters into any lane

Cost: 7 Summon two Centaur Hunters into any lane Steel Reinforcement

Cost: 4

Your tower has +1 Armor

Cost: 4 Your tower has +1 Armor Stonehall Elite

Cost: 4

Attack: 4

Shield: 2

Health: 2

Modify Stonehall Elite with +2 Attack and +2 Health after a unit blocking it dies

Cost: 4 Attack: 4 Shield: 2 Health: 2 Modify Stonehall Elite with +2 Attack and +2 Health after a unit blocking it dies Sucker Punch

Cost: 4

Stun a unit blocking an allied red hero this round. Deal 2 damage to that unit

Cost: 4 Stun a unit blocking an allied red hero this round. Deal 2 damage to that unit Temple of War

Cost: 3

All Equipped heroes have +2 Attack and +1 Armor

Cost: 3 All Equipped heroes have +2 Attack and +1 Armor The Omexe Arena

Cost: 6

Draw a card after a hero dies

Cost: 6 Draw a card after a hero dies Time of Triumph

Cost: 8

Modify allied heroes with +4 Attack, +4 Armor, +4 Health, +4 Cleave, +4 Retaliate, and +4 Siege

Cost: 8 Modify allied heroes with +4 Attack, +4 Armor, +4 Health, +4 Cleave, +4 Retaliate, and +4 Siege Tresdin’s Standards

Cost: 4

Modify a red hero with “After you play a red card, give this hero and its allied neighbors +1 Attack and +1 Armor this round.”

Cost: 4 Modify a red hero with “After you play a red card, give this hero and its allied neighbors +1 Attack and +1 Armor this round.” Viscous Nasal Goo

Cost: 4

Modify a unit with -2 Armor

Cost: 4 Modify a unit with -2 Armor Whirling Death

Cost: 2

Choose an allied red hero. Deal 2 damage to its enemy neighbors and give them -2 Attack this round

Green hero cards

Abaddon

Attack: 4

Health: 9

Attack: 4 Health: 9 Chen

Attack: 4

Health: 9

Attack: 4 Health: 9 Dark Seer

Attack: 5

Health: 9

Attack: 5 Health: 9 Drow Ranger

Attack: 4

Health: 7

Attack: 4 Health: 7 Enchantress

Attack: 4

Health: 8

Attack: 4 Health: 8 Farvhan the Dreamer

Attack: 4

Health: 10

Attack: 4 Health: 10 Lycan

Attack: 4

Health: 10

Attack: 4 Health: 10 Magnus

Attack: 4

Shield: 1

Health: 9

Attack: 4 Shield: 1 Health: 9 Omniknight

Attack: 5

Health: 12

Attack: 5 Health: 12 Rix

Attack: 3

Health: 7

Attack: 3 Health: 7 Treant Protector

Attack: 4

Health: 10

Attack: 4 Health: 10 Viper

Attack: 4

Health: 10

Green cards

If you like to play a long game then the green cards are for you. These cards represent the support cards and let you summon powerful minions and then buff them over the course of a game.

Act of Defiance

Cost: 5

Silence a unit this round

Cost: 5 Silence a unit this round Allseeing One’s Favor

Cost: 4

Modify a green hero with “Allies have +2 Regeneration.”

Cost: 4 Modify a green hero with “Allies have +2 Regeneration.” Altar of the Mad Moon

Cost: 4

Allied Melee Creeps have +2 Regeneration

Cost: 4 Allied Melee Creeps have +2 Regeneration Aphotic Shield

Cost: 2

Purge your opponent’s effect from a unit. Give that unit +2 Armor and +2 Retaliate

Cost: 2 Purge your opponent’s effect from a unit. Give that unit +2 Armor and +2 Retaliate Arm the Rebellion

Cost: 4

Modify allied creeps with +2 Attack and +1 Armor

Cost: 4 Modify allied creeps with +2 Attack and +1 Armor Avernus’ Blessing

Cost: 3

Modify a unit with +2 Attack

Cost: 3 Modify a unit with +2 Attack Bellow

Cost: 2

Move a creep to a random other lane

Cost: 2 Move a creep to a random other lane Caught Unprepared

Cost: 4

Stun a hero until the equip an item

Cost: 4 Stun a hero until the equip an item Champion of the Ancient

Cost: 7

Attack: 2

Health: 6

Play effect: Modify Champion of the Ancient with +1 Attack, +1 Health, and +1 Cleave for each enemy

Cost: 7 Attack: 2 Health: 6 Play effect: Modify Champion of the Ancient with +1 Attack, +1 Health, and +1 Cleave for each enemy Cheating Death

Cost: 5

If there is an allied green hero in this lane, allies have a 50% chance of surviving with 1 Health when they would die

Cost: 5 If there is an allied green hero in this lane, allies have a 50% chance of surviving with 1 Health when they would die Cleansing Rite

Cost: 4

Purge your opponent’s effects from a hero

Cost: 4 Purge your opponent’s effects from a hero Corrosive Mist

Cost: 5

Condemn all equipped items

Cost: 5 Condemn all equipped items Curse of Atrophy

Cost: 6

Modify enemy heroes with -2 Attack

Cost: 6 Modify enemy heroes with -2 Attack Defend the Weak

Cost: 2

Modify a unit with “This unit’s allied neighbors have +2 Armor.”

Cost: 2 Modify a unit with “This unit’s allied neighbors have +2 Armor.” Defensive Bloom

Cost: 4

Summon two Roseleaf Walls

Cost: 4 Summon two Roseleaf Walls Divine Intervention

Cost: 5

Give allies Damage Immunity this round

Cost: 5 Give allies Damage Immunity this round Divine Purpose

Cost: 7

Modify a unit with Damage Immunity

Cost: 7 Modify a unit with Damage Immunity Emissary of the Quorum

Cost: 8

Attack: 1

Shield: 2

Health: 10

Active 1: Modify allies with +2 Attack and +2 Health

Cost: 8 Attack: 1 Shield: 2 Health: 10 Active 1: Modify allies with +2 Attack and +2 Health Empower

Cost: 4

Modify a unit with +3 Attack and +3 Cleave

Cost: 4 Modify a unit with +3 Attack and +3 Cleave Gust

Cost: 4

Silence enemy heroes this round

Cost: 4 Silence enemy heroes this round Hand of God

Cost: 7

Fully heal each ally. Give allies Damage Immunity this round

Cost: 7 Fully heal each ally. Give allies Damage Immunity this round Homefield Advantage

Cost: 4

Before the action phase disarm a random enemy this round

Cost: 4 Before the action phase disarm a random enemy this round Intimidation

Cost: 5

Move a unit to a random other lane

Cost: 5 Move a unit to a random other lane Ion Shell

Cost: 4

Modify a unit with +3 Retaliate

Cost: 4 Modify a unit with +3 Retaliate Iron Branch Protection

Cost: 2

Give a unit in any lane +3 Armor until end of its next combat phase

Cost: 2 Give a unit in any lane +3 Armor until end of its next combat phase Juke

Cost: 2

Swap an ally with one of its allied neighbors

Cost: 2 Swap an ally with one of its allied neighbors Mist of Avernus

Cost: 3

Modify allies with +1 Attack before the action phase

Cost: 3 Modify allies with +1 Attack before the action phase Path of the Dreamer

Cost: 3

After you play a green card, give your tower +3 Regeneration until the end of round

Cost: 3 After you play a green card, give your tower +3 Regeneration until the end of round Prowler Vanguard

Cost: 4

Attack: 0

Health: 6

Prowler Vanguard’s allied neighbors have +1 Armor

Cost: 4 Attack: 0 Health: 6 Prowler Vanguard’s allied neighbors have +1 Armor Rampaging Hellbear

Cost: 4

Attack: 2

Health: 3

Modify Rampaging Hellbear with +4 Attack after the combat phase

Cost: 4 Attack: 2 Health: 3 Modify Rampaging Hellbear with +4 Attack after the combat phase Rebel Decoy

Cost: 3

Attack: 2

Health: 3

Active 1: Swap Rebel Decoy with another ally

Cost: 3 Attack: 2 Health: 3 Active 1: Swap Rebel Decoy with another ally Restoration Effort

Cost: 4

Heal your tower 8

Cost: 4 Heal your tower 8 Revtel Convoy

Cost: 5

Attack: 0

Health: 20

Revtel Convoy has +X Attack where X is equal to half your gold

Cost: 5 Attack: 0 Health: 20 Revtel Convoy has +X Attack where X is equal to half your gold Roseleaf Druid

Cost: 4

Attack: 2

Health: 6

Your tower has +1 Mana

Cost: 4 Attack: 2 Health: 6 Your tower has +1 Mana Roseleaf Wall

Cost: 3

Attack: 0

Health: 8

Cost: 3 Attack: 0 Health: 8 Rumusque Blessing

Cost: 3

Choose a lane. Modify allies in that lane with +3 Health

Cost: 3 Choose a lane. Modify allies in that lane with +3 Health Satyr Duelist

Cost: 4

Attack: 3

Health: 5

Modify Satyr Duelist with +2 Attack after the combat phase

Cost: 4 Attack: 3 Health: 5 Modify Satyr Duelist with +2 Attack after the combat phase Savage Wolf

Cost: 4

Attack: 3

Health: 3

Modify Savage Wolf with +1 Attack and +2 Health after the combat phase

Cost: 4 Attack: 3 Health: 3 Modify Savage Wolf with +1 Attack and +2 Health after the combat phase Selemene’s Favor

Cost: 4

Your tower has +2 Mana

Cost: 4 Your tower has +2 Mana Selfish Cleric

Cost: 4

Attack: 4

Health: 4

Fully heal Selfish Cleric after the combat phase

Cost: 4 Attack: 4 Health: 4 Fully heal Selfish Cleric after the combat phase Smeevil Blacksmith

Cost: 4

Attack: 2

Health: 2

Play effect: Modify a random allied hero with +1 Armor

Cost: 4 Attack: 2 Health: 2 Play effect: Modify a random allied hero with +1 Armor Soul of Spring

Cost: 4

Modify a hero with “After you play a green card, give this hero and its allied neighbors +4 Regeneration this round.”

Cost: 4 Modify a hero with “After you play a green card, give this hero and its allied neighbors +4 Regeneration this round.” Stars Align

Cost: 1

Give your tower +3 Mana this round

Cost: 1 Give your tower +3 Mana this round Steal Strength

Cost: 4

Give a unit -4 Attack this round and give another unit +4 Attack this round

Cost: 4 Give a unit -4 Attack this round and give another unit +4 Attack this round Thunderhide Alpha

Cost: 9

Attack: 25

Health: 25

Cost: 9 Attack: 25 Health: 25 Thunderhide Pack

Cost: 8

Attack: 14

Health: 14

Siege 6

Cost: 8 Attack: 14 Health: 14 Siege 6 Unearthed Secrets

Cost: 3

Draw a card after the combat phase if your tower was dealt damage this round

Cost: 3 Draw a card after the combat phase if your tower was dealt damage this round Verdant Refuge

Cost: 5

Allies have +1 Armor

Cost: 5 Allies have +1 Armor Vhoul Martyr

Cost: 2

Attack: 2

Health: 2

Death Effect: Modify allies with +1 Attack and +1 Health

Cost: 2 Attack: 2 Health: 2 Death Effect: Modify allies with +1 Attack and +1 Health Viper Strike

Cost: 3

Give a unit “Deal 2 piercing damage to this unit before the action phase” until it dies

Blue hero cards

Crystal Maiden

Attack: 2

Health: 5

Attack: 2 Health: 5 Earthshaker

Attack: 2

Health: 7

Attack: 2 Health: 7 J’Muy the Wise

Attack: 3

Health: 8

Attack: 3 Health: 8 Kanna

Attack: 2

Health: 12

Attack: 2 Health: 12 Luna

Attack: 3

Health: 8

Attack: 3 Health: 8 Meepo

Attack: 4

Health: 5

Attack: 4 Health: 5 Ogre Magi

Attack: 3

Health: 7

Attack: 3 Health: 7 Outworld Devourer

Attack: 4

Health: 6

Attack: 4 Health: 6 Prellex

Attack: 3

Health: 5

Attack: 3 Health: 5 Skywrath Mage

Attack: 3

Health: 6

Attack: 3 Health: 6 Venomancer

Attack: 2

Health: 6

Attack: 2 Health: 6 Zeus

Attack: 3

Health: 7

Blue cards

Blue cards are all about board control. Your minions are weak, but numerous, and can grow into the game, while powerful spells are capable of sweeping aside anything the enemy throws at you.

Aghanim’s Sanctum

Cost: 4

Active 1: Fully restore your tower’s Mana

Cost: 4 Active 1: Fully restore your tower’s Mana Annihilation

Cost: 6

Condemn all units

Cost: 6 Condemn all units Arcane Assault

Cost: 4

Deal 2 damage to the enemy tower. Draw a card

Cost: 4 Deal 2 damage to the enemy tower. Draw a card Astral Imprisonment

Cost: 4

Stun a unit this round. Give that unit Damage Immunity this round

Cost: 4 Stun a unit this round. Give that unit Damage Immunity this round At Any Cost

Cost: 3

Deal 6 damage to every unit

Cost: 3 Deal 6 damage to every unit Barracks

Cost: 5

Summon a Melee Creep into this lane each deployment phase

Cost: 5 Summon a Melee Creep into this lane each deployment phase Battlefield Control

Cost: 1

Choose a unit. Choose a combat target for it

Cost: 1 Choose a unit. Choose a combat target for it Better Late Than Never

Cost: 3

Summon a Melee Creep into any lane

Cost: 3 Summon a Melee Creep into any lane Bolt of Damocles

Cost: 10

Deal 20 damage to the enemy tower

Cost: 10 Deal 20 damage to the enemy tower Buying Time

Cost: 3

Give two random cards in opponent’s hand +2 lock

Cost: 3 Give two random cards in opponent’s hand +2 lock Call the Reserves

Cost: 6

Summon two Melee Creeps into any lane

Cost: 6 Summon two Melee Creeps into any lane Compel

Cost: 3

Choose a unit. Choose a combat target for it. Draw a card

Cost: 3 Choose a unit. Choose a combat target for it. Draw a card Conflagration

Cost: 5

Deal 2 damage to each enemy before the action phase

Cost: 5 Deal 2 damage to each enemy before the action phase Cunning Plan

Cost: 2

Swap a unit with one of its allied neighbours. Draw a card

Cost: 2 Swap a unit with one of its allied neighbours. Draw a card Diabolic Revelation

Cost: 1

Draw 2 cards. Deal 2 damage to allies in all lanes

Cost: 1 Draw 2 cards. Deal 2 damage to allies in all lanes Dimensional Portal

Cost: 4

Summon three Melee Creeps

Cost: 4 Summon three Melee Creeps Divided We Stand

Cost: 4

Summon a Meepo

Cost: 4 Summon a Meepo Echo Slam

Cost: 7

Deal damage to each enemy equal to the number of enemies

Cost: 7 Deal damage to each enemy equal to the number of enemies Eclipse

Cost: 6

Repeat one time for each charge: deal 3 piercing damage to a random enemy

Charges: 1

Cost: 6 Repeat one time for each charge: deal 3 piercing damage to a random enemy Charges: 1 Fog of War

Cost: 4

Each enemy has a 50% chance of being disarmed this round

Cost: 4 Each enemy has a 50% chance of being disarmed this round Foresight

Cost: 4

Draw 2 cards

Cost: 4 Draw 2 cards Fractured Timeline

Cost: 2

Before the action phase, give a random card in opponent’s hand +1 Lock

Cost: 2 Before the action phase, give a random card in opponent’s hand +1 Lock Friendly Fire

Cost: 6

Choose two enemies. They battle each other

Cost: 6 Choose two enemies. They battle each other Frostbite

Cost: 3

Deal 2 damage to a unit and disarm it this round

Cost: 3 Deal 2 damage to a unit and disarm it this round Glyph of Confusion

Cost: 6

Whenever any unit enters this lane, stun it this round

Cost: 6 Whenever any unit enters this lane, stun it this round Howling Mind

Cost: 3

You and your opponent draw an extra card each round

Cost: 3 You and your opponent draw an extra card each round Ignite

Cost: 3

Deal 1 piercing damage to each enemy before the action phase

Cost: 3 Deal 1 piercing damage to each enemy before the action phase Incarnation of Selemene

Cost: 9

Attack: 3

Health: 11

Fully restore your tower’s Mana after you play any card

Cost: 9 Attack: 3 Health: 11 Fully restore your tower’s Mana after you play any card Lightning Strike

Cost: 2

Deal 6 damage to the enemy tower

Cost: 2 Deal 6 damage to the enemy tower Lost in Time

Cost: 6

Give three random cards in opponent’s hand +3 Lock

Cost: 6 Give three random cards in opponent’s hand +3 Lock Messenger Rookery

Cost: 1

Active 1: Choose an ally. Choose a combat target for it

Cost: 1 Active 1: Choose an ally. Choose a combat target for it Mystic Flare

Cost: 6

Deal 12 damage evenly divided among a unit and its allied neighbours

Cost: 6 Deal 12 damage evenly divided among a unit and its allied neighbours Path of the Wise

Cost: 3

After you play a blue card, deal 1 piercing damage to a random enemy

Cost: 3 After you play a blue card, deal 1 piercing damage to a random enemy Plague Ward

Cost: 3

Attack: 1

Health: 3

Before the action phase, deal 2 piercing damage to a random enemy neighbor of Plague Ward

Cost: 3 Attack: 1 Health: 3 Before the action phase, deal 2 piercing damage to a random enemy neighbor of Plague Ward Prey on the Weak

Cost: 4

Summon a Hound of War for every damaged unit

Cost: 4 Summon a Hound of War for every damaged unit Relentless Zombie

Cost: 2

Attack: 2

Health: 2

Play Effect: Give Relentless Zombie a Death Shield

Cost: 2 Attack: 2 Health: 2 Play Effect: Give Relentless Zombie a Death Shield Remote Detonation

Cost: 6

Deal 5 damage to each enemy across from an empty combat position

Cost: 6 Deal 5 damage to each enemy across from an empty combat position Rolling Storm

Cost: 3

Deal 2 damage to all towers in all lanes

Cost: 3 Deal 2 damage to all towers in all lanes Roseleaf Rejuvenator

Cost: 7

Attack: 7

Health: 7

Play Effect: Heal your tower 7

Cost: 7 Attack: 7 Health: 7 Play Effect: Heal your tower 7 Satyr Magician

Cost: 5

Attack: 2

Health: 5

Active 1: Fully restore your tower’s Mana

Cost: 5 Attack: 2 Health: 5 Active 1: Fully restore your tower’s Mana Self Sabotage

Cost: 4

Modify two random cards in opponent’s hand with “Deal 6 damage to a random allied tower in any lane.”

Cost: 4 Modify two random cards in opponent’s hand with “Deal 6 damage to a random allied tower in any lane.” Sow Venom

Cost: 4

Summon two Plague Wards

Cost: 4 Summon two Plague Wards Strafing Run

Cost: 1

Deal 2 damage to each enemy creep

Cost: 1 Deal 2 damage to each enemy creep Thundergod’s Wrath

Cost: 7

Deal 4 piercing damage to each enemy hero in all lanes

Cost: 7 Deal 4 piercing damage to each enemy hero in all lanes Thunderstorm

Cost: 6

Deal 4 damage to each enemy

Cost: 6 Deal 4 damage to each enemy Tower Barrage

Cost: 3

Deal 2 damage to each enemy

Cost: 3 Deal 2 damage to each enemy Troll Soothsayer

Cost: 6

Attack: 2

Health: 8

Cost: 6 Attack: 2 Health: 8 Ventriloquy

Cost: 1

Choose a unit. It taunts

Cost: 1 Choose a unit. It taunts Watchtower

Cost: 1

Whenever an enemy improvement enters this lane, draw a card

Cost: 1 Whenever an enemy improvement enters this lane, draw a card Whispers of Madness

Cost: 2

Stun an enemy this round and stun allied heroes in all lanes this round

Cost: 2 Stun an enemy this round and stun allied heroes in all lanes this round Wrath of Gold

Cost: 3

Spend all your gold. Repeat one time for each gold spent: Deal damage to a random ally or enemy

And there you have it, every Artifact card in the game at launch. If you’re still struggling with Valve’s card game then here are some pointers on how to play Artifact to help you out. Expect this to expand over the coming months with card expansions, but in the meantime you can always check out our rundown of some great beginner Artifact decks – it should save you some time picking between these 310 cards.