About this mod This mod brings the beloved Millennium Falcon to FTL. Join Han and Chewie as they race across the galaxy to deliver their smuggled war secrets that could save the Federation! When they accepted this job, they didn't realize just how perilous it would be. Requirements Off-site requirements Mod name Notes Slipstream Mod Manager Mod manager for patching ship into game Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You can upload this file to other sites but you must credit me as the creator of the file

Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

Conversion permission You are not allowed to convert this file to work on other games under any circumstances

Asset use permission You are allowed to use the assets in this file without permission or crediting me

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets Author notes This author has not provided any additional notes regarding file permissions File credits Major credits to kartoFlane for developing the Superluminal Ship Editor for FTL. What an amazing program. I couldn't have done this without that GUI. (https://www.subsetgames.com/forum/viewtopic.php?t=24901)



Some of the original FTL images were used to make the Gibs and the understructure of the falcon.



Credit goes to Star Wars for the original ship that this was designed after.



Donation Points system This mod is not opted-in to receive Donation Points

Han and Chewie are in over their heads yet again in their next big adventure through the FTL universe!



ARMAMENT:

- LETO MISSILE LAUNCHER (x2)

- BOSS LASER ARTILLERY (x1) This artillery slot mimics the quad laser turrets iconic to the falcon



STARTING SYSTEMS:

- PILOT CONSOLE ﻿ (Level 2)

- DOORS ﻿ ﻿ ﻿ (Level 1)

- MED BAY ﻿ ﻿ (Level 1)

- SHIELDS ﻿ (Level 2) i.e. One shield point

- WEAPONS ﻿ ﻿ (Level 2)

- ARTILLERY ﻿ ﻿ (Level 1)

- OXYGEN ﻿ ﻿ ﻿ (Level 1)

- BATTERY BACKUP ﻿ (Level 1)

- ENGINES ﻿ ﻿ ﻿ (Level 3)



REACTOR POWER:

- 5 points



AUGMENTATIONS:

- FTL Recharge Booster "Hit the Hyperdrive!"



PROS:

- It's the Millennium Falcon in FTL (custom drawn to match the art style)

- Fully loaded Gibs to reward you with an awesome looking demise should you fail

- Replaces the Kestrel mode C (a relatively easy to unlock ship)

- Fast Engine times for those moments where you need to flee a fight you would otherwise lose

- Battery backup to give your engines and other systems that extra push at the right moment

﻿(This compensates for the weak starting reactor and tries to mimic the movies in that something's

﻿ always broken on the Falcon and they need to re-route power to get a system going)

- The artillery canon can save you in a pinch and doesn't take up a weapon slot

- Auto pilot console (level 2) will help your ship evade when Han is trying to fight boarders/make repairs

- Overall its a fun ship to play and makes for a good FTL run (some of the time)



CONS:

- Low missile count at start

- Venting system isn't the most efficient (tried to keep it accurate and balanced)

- Only 3 weapon slots (not counting artillery system)

- Two starting crew members

- Very weak starting reactor (Its going to be a power struggle for the first little bit)

- Few starting systems "What a piece of Junk!" -Luke Skywalker

﻿(This is your opportunity to mod the Falcon to whatever fits your style!)



KNOWN BUGS / ISSUES:

- I don't know of a way to hard set the names/customization of the starting crew. You will have to name

﻿them appropriately if that is important to you

- Due to the fact that the artillery weapon is from the Flag ship and not the standard beam or flak artillery

﻿from the federation cruisers there is a problem with it rendering the charge bar. The weapon will fire at

﻿approximately half of the charge bar (meaning its more effective than it looks). I'm not sure there is a

﻿way for me to fix that

- There is no engine animation. Superluminal Ship editor doesn't allow you to equip custom engine flair

﻿(that I know of)



PATCH NOTES:

-1.1: Fixed an issue where the ship thumbnail was too big and would fill a majority of the screen in the ship selection menu. ship selection icon is now an appropriate size.



I hope you all enjoy!

Please let me know if you feel the ship is unbalanced or you experience problems with it

I have played ﻿through an entire game with this ship and haven't had any significant issues.