On part 20! Which means I have been talking about this island adventure for 20 weeks… and some of you are still sticking with it! That’s pretty awesome! I’m glad my little diary of building a big campaign has intrigued you and that you find what I’m doing interesting. Hopefully you will get a chance to run this yourself and thanks for sticking with it! Now let’s talk islands.

It’s been a while since we last discovered an island, all the way back at part 11. So let’s go over the basics of our island. We want certain key information before we can start building the island out.

Island #:

Island Size:

Population:

Tier:

Resources:

These five things, well really only four of them, will set the basis for our island. Let’s go ahead and roll a random number on our spreadsheet we made before and start digging into this island.

Island #: 9, Kataigída

Island Size: Medium | 10 - 16 miles (on one side)

Population: Sparse | Some inhabitants

Tier: 3 | Character Levels 11 - 15

Resources: Fertile | Enough resources to live off of

Kataigída

I went ahead and named this island because I had such a wonderful idea for it when I looked at the stats… and because I just had a vacation in the islands of Greece (Hello Crete & Santorini!).

See, according to Google (who has never led me astray) Kataigída means storm… and I know exactly what occupants are going to be occupying our medium sized island… Storm Giants! Well… more like, a storm giant. Storm Giants are typically solitary creatures and they prefer to be alone. Additionally… there will be something else on the island waiting for our players if they decide to get too murderhobo-y for our Storm Giant.

Setting the Scene

Upon arriving at Kataigída, the players will see a massive mountain stretching up to the sky, seemingly piercing the clouds themselves. At the very top of the craggy mountain is an observatory that looks out into the stars themselves. If the players brave the long and arduous climb to the top of the mountain, they are greeted by the sight of a massive female Storm Giant, Fenja. She is searching for clues out in the night skies and was thinking of venturing out from her island when she noticed the character’s arrival.

A meteor recently landed on an island not too far from Fenja’s island and she would like the party to go investigate it; she would go investigate it normally but there is a very interesting transition of the stars above with other celestial bodies and she’d hate to miss it. If the party agrees to journey to this island in search of the meteorite, and bring back any chunks of the precious space-metals, she will be overjoyed and offer the party a precious (read: magical) gift to them.

On the other hand, if the party decides that they’d rather kill off Fenja, she has a pair of mated Behirs on the island that she keeps as her guard dogs. She will call for them if attacked, and they will fight to the death to protect Fenja from the party.

But wait…

So that’s the island of Kataigída, but we aren’t done yet. We have that other island that Frenja wants the party to investigate. What about that island? Well, let’s go ahead and set up that island. We will go ahead and choose it as #10 as that way it is close to Kataigída when it eventually comes to laying everything out. I’ve made a few adjustments to the google sheets for this island to better match the story we are creating.

Island #: 10, Astéri

Island Size: Small | 9 miles or smaller (on one side)

Population: Sparse | Some inhabitants

Tier: 3 | Character Levels 11 - 15

Resources: Barren | Little-to-no resources

Now, what does Astéri mean? It’s Greek for star (according to the infallible Google). And you are about to learn why! See, one of my favorite monsters to ever come out of Mordenkainen’s Tome of Foes is the Star Spawn. These weird aberrations are the soldiers of the ancient Elder Evils and are brought forth by cultists and warlocks working for their evil masters, they are summoned from passing comets and are trying to unleash their masters. An entire campaign can be created out of these creatures and they are a lot of fun to run… so of course I have to add in evil cultists calling forth ancient evils into this… at least as a random encounter!

So, our players arrive on the island Astéri and are immediately hit by a few of the weaker Star Spawn, probably the Grue and the Manglers to really drive home the fact that they are in some weird shit right now. If they choose to push forward, they will find a small cultist outpost that is largely devoid of life except for a few Star Spawn that will try to devour their bodies. Moving past that, they can venture further into our small island and find the large summoning circle that the cultists created to summon the meteor that crashed down onto the island. Dead cultists will be laid out across the summoning circle and in the center will be a Star Spawn Seer and a few other Star Spawn… all ready to summon forth an Elder Evil from its prison. The characters would be the perfect sacrifice for the ritual, and the Star Spawn Seer is more than willing to try and convince them to accept this great honor. Failing that, the Star Spawn will be happy to forcibly turn them into sacrifices.

Islands of Adventure

And that’s two islands down! Next week, I’ll go ahead and map them out and figure out some more of the finer details and probably get them mocked up in GM Binder to share with everyone. While these adventures aren’t necessarily aquatic-like adventures, they don’t all need to be. Sometimes it’s nice to just destroy an evil cult… or attack a Storm Giant trying to do research on the movements of stars.