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####################### VERSION 1.2.1 ########################

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# Features

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* Forming a Defensive Pact now cancels guarantees and non-aggression pacts with that country

* Primitives nuking themselves now properly affects pop count

* Risk of Malcontent Slaves faction effect "Interstellar Railroad" now scales from 1% to 5% risk with 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slaves



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# Balance

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* Upgraded Nomads arsenal and ship designs. Reduced Nomad Fleet HP and damage bonus modifier from +50% to +25%. Overall they should be stronger than before

* Reduced HP of Nomad ark ships and gave them basic weapons



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# AI

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* Fixed AI not properly signing white peace in some wars that would just drag on forever

* Fixed AI not declaring prepared wars

* Fixed a case where sectors could get stuck due to lack of energy tiles and respect tile resources

* Multiple fixes for AI combat behaviour



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# User Interface

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* Fixed spelling in English localization for Attitude Map Mode



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# Bugfixes

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* Fixed a bug where merging fleets would prioritize the smallest fleet

* Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhospitable stars

* Fixed issues with democratic elections alternative parties, issue caused the alternative parties to be invalid

* Fixed a bug where the display height of a galactic object wasn't being restored after loading a savegame

* Fixed so that democratic elections check the correct policy flags

* Fixed Xeno Integration tech weights

* Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings on non-capital planets

* Fixed a bug where migration pacts between subjects and overlord were not allowed

* Fixed AI sometimes initiating a vote to kick right after a new member joins the alliance

* Fixed max trust not being properly set to 100 when forming an alliance

* Fixed issue with Nomads building too many new ships

* Fixed issue with Nomads not setting an end point for their journey when playing in a tiny galaxy

* Technology database patches tech_repeatable_improved_core_planet_cap -> tech_repeatable_improved_core_system_cap if save file version is below "Stellaris v1.2.0"

* Fixed CTD due to invalid pops on planet

* No longer wait for research in ALL tech areas to be halted before updating technology research alternatives

* Survey fleet order checks if fleet can move to system, so players can no longer reach out-of-reach systems using fleet view survey button



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# Graphics

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* Improved skybox quality