We are Greenlit! - Here is an idea on the release time-line

February 19, 2017 - Sean

I know this annoucement is a bit late, but Intelligent Design: An Evolutionary Sandbox has been greenlit! When I got the news I was mid way through a business trip for work so it's taken a while for it all to sink in. Thanks so much to everyone who supported me either through voting or commenting (postive and negative).



The question now is when to release the game on steam. I wanted to post this so you know exactly what I'm doing and planning. I'm just going to list everything I need/plan to do before I can release the game, including time scales if I have an idea of them.





I will be forming a game studio and starting a company to publish the game - this is going to take 1-2 months.

I will spend some time polishing the game a little. I think it is mostly where I want it to be, but I want to add some things like a controls splash screen and do another optimisation sweep - probably a couple of weeks of work.

I want to explore the steam API, which I can do once I've got all the paper work sorted out. I'd like to add some achievements, link the score board to your steam ID, cloud saves and potentially some steam workshop stuff depending on how difficult that is. This could take a while, but I'll limit myself to a month or so.

In the mean time the game is available on itch.io, indie game stand and I will be putting it on gamejolt in the near future. If you pay the $5 for the premium version you'll get a steam key when possible.Also if you have any name ideas for my studio I'd love to hear them!