ma70 Profile Joined October 2010 253 Posts Last Edited: 2011-02-12 14:23:45 #1 Basically, list the typical timings of researches and techs that are generally important to know, assuming the build order of the person is optimized. I will keep adding to this post as people post. If you disagree with the timings, feel free to correct it. These are not all of my timings, they are various posters, so don't shoot the messenger if it is wrong. Also, if posting timings, try to do it when things complete/spawn, and do not attempt to account for distance/travel time, because that will be different depending on spawns and maps.



Also, to make things even more organized, give me some input on where these builds should be, as to if they are general or match-up specific.



Protoss (General):

4 Warpgate - warpgates + wg research finish ~5:20

Standard 1 Gas 4 Gateway Rush - ~5:45-6:00

2 Base Colossus Timing ~13:00

3 Gate Robo: (6 zealots, 3 stalkers, 2 sentries, 2 immortals): 8:00

3 Gate Blink Stalker - w/ blink finishing at ~6:30

DT rush - 3 DT's out at ~6:45



vs Zerg

1 Gate Stargate - 1st Phoenix out at ~5:55



vs Terran



vs Protoss

3 Gate 1 Gas, 5 zealots and 8 stalkers ~ 6:10-6:30

2 gate (6 zealots needs to be changed because of zealot build time): 4:30



-----------------------------------------------------------------------------------------------------------------------------------------------

Terran (General):

9 Rax Reaper (1 reaper): 3:15

9 Rax Marauder (2 marauders): 3:35

5 Marine 4 Marauder stim tiiming push: 5:00

2 Hellion reactor rush: 5:19

4 Hellion Reactor rush: 5:49

Tank Marine Marauder (1 tank 4 marines 2 marauders): 6:00

Cloaked Banshee - banshee out at ~6:20 cloak finishes at ~7:20

Thor drop (1 thor + medivac): 6:33

2 Port Banshee - 2 banshees out at ~6:35

Blue flames Hellion finish ~7:00

3 Barracks Stim Timing Push ~7:00-7:30

Drop Blue flames Hellion in your base ~8:00

Gas before Barracks Hellions pop at ~4:30

2 Barracks Medivac Stim/Concussive drop/push ~7:45

2 tanks with siege out at ~6:30

Concussive shells finish at 4.45



vs Zerg



vs Terran



vs Protoss

Marine/SCV All-in ~5:00-5:20



-----------------------------------------------------------------------------------------------------------------------------------------------

Zerg (General):

6 Pool (6 lings): 2:09

7 Pool (6 lings): 2:18

8 Pool (6 lings): 2:28

Baneling Rush (6 banelings, 6-8 speedlings): 4:30

11 Pool hydra rush (6 hydras): 6:20

1 base mutalisks (3 mutas): 7:45

2 Base Mutalisk - ~8:00-11:00

Metalopolis Close Air Overlord float ~1:00-1:15

Lost Temple Close Air Overlord float ~1:15



vs Zerg



vs Terran



vs Protoss

3 roach rush + Speedling Follow-up (estimated unit hatching): 4:00-4:30

3 roach rush + Speedling Follow-up (estimated arrival): 5:00

7 Roach Rush ~4:45-5:00

RodYan Profile Joined May 2010 United States 125 Posts Last Edited: 2011-02-01 01:58:57 #2 I'm really just posting to bump because I think this thread could be really awesome. I'll try to add some input and someone PLEASE correct me if I'm wrong.



I believe standard 2 base colossus timing is around 13 min.



5:00-5:30 min is an ideal time to overlord scout a T or P base to discover their tech path.



In general, Zerg timings are hard because they have to react to T and P timings. As an example you might get a 3rd base before getting Lair if you see an early expo from P.



I'd like to see if anyone knows 2 port banshee timings or DT timings, etc...

Mali__Slon Profile Joined October 2010 Senegal 163 Posts #3 One thing i was noting is the 2 base muta timing - first set of muta pop around 11:00

whatthefat Profile Blog Joined August 2010 United States 918 Posts #4 On February 01 2011 10:41 RodYan wrote:

Also 6 min is an ideal time to overlord scout a T or P base to discover their tech path.





5:00-5:30 is better. As the OP notes, 6:00 is already too late to react to a 4gate. 5:00-5:30 is better. As the OP notes, 6:00 is already too late to react to a 4gate. SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"

RodYan Profile Joined May 2010 United States 125 Posts #5 On February 01 2011 10:55 whatthefat wrote:

Show nested quote +

On February 01 2011 10:41 RodYan wrote:

Also 6 min is an ideal time to overlord scout a T or P base to discover their tech path.





5:00-5:30 is better. As the OP notes, 6:00 is already too late to react to a 4gate. 5:00-5:30 is better. As the OP notes, 6:00 is already too late to react to a 4gate.

Oop, That's a VERY good point. I'm going to edit my post just so that people don't read that. Oop, That's a VERY good point. I'm going to edit my post just so that people don't read that.

ilion Profile Blog Joined December 2010 United States 65 Posts #6 I think a 3 rax stim timing push with +1 moves out around 7-7:30. Definitely need to double check that though.

aXGillar Profile Joined November 2010 United States 10 Posts #7 2 port banshee with cloack first set pop around 630

wo1fwood Profile Blog Joined December 2010 3347 Posts Last Edited: 2011-03-16 21:38:55 #8 Edit: many of the timings I had in this post have been found to be inaccurate and have been deleted. Administrator needs a quote

ChoiBoi Profile Joined January 2011 United States 130 Posts #9 If the opponent does a 15 nexus build (ZvP), the timing for scouting anything really big is around 7:30-8:00

RodYan Profile Joined May 2010 United States 125 Posts Last Edited: 2011-02-01 02:41:59 #10 On February 01 2011 10:45 Mali__Slon wrote:

One thing i was noting is the 2 base muta timing - first set of muta pop around 11:00

Actually, I'd say 2 base mutas can even come as early as around 8 minutes.



For what it's worth, I'm 2500 diamond and am very comfortable with a baneling muta build vs T. I'm looking at my last game, and my first 5 mutas popped at 8 minutes. This is considering that my opponent didn't force me to make any banes or roaches until then (just zerglings). Actually, I'd say 2 base mutas can even come as early as around 8 minutes.For what it's worth, I'm 2500 diamond and am very comfortable with a baneling muta build vs T. I'm looking at my last game, and my first 5 mutas popped at 8 minutes. This is considering that my opponent didn't force me to make any banes or roaches until then (just zerglings).

ma70 Profile Joined October 2010 253 Posts #11 Okay, I'll continuously update the first post. Feel free to post more stuff.

Moriarity Profile Joined December 2010 United States 91 Posts #12 Didn't see it in the OP but to my knowledge standard zerg 2 base muta timing is around 8-11 minutes into the game(8 minutes is the earliest but could be as late as 10-11 minutes if delayed due to tech/pressure). You could also add that the common timing for 7rr is to have 7 roaches by 5:00-5:30 and the attack will probably hit by 5:30-6:00.

Veritassong Profile Joined April 2010 Canada 393 Posts #13 good post . thanks 人族英巴

Zariel Profile Blog Joined December 2010 Australia 1105 Posts #14 The 7 RR should definitely be added. Too many times i've vs'ed a zerg and got caught offguard at the 5:30 mark. sup

Samhax Profile Joined August 2010 1054 Posts Last Edited: 2011-02-01 07:33:04 #15 Edit:



Blue flames Hellion finish with 1 medivac ~7:00

Drop Blue flames Hellion in your base ~7:45-8:00 (depends on the distance between the two basis)

iSTime Profile Joined November 2006 1579 Posts #16 In PvZ, if you do a normal 3 gate expand, zerg usually takes their 3rd when you have ~65-70 supply if they are going roach/hydra, a little later if they are going muta first. www.infinityseven.net

Shron Profile Joined March 2010 United States 162 Posts #17 I would love to know when the typical Protoss FE -> 6gate +1 timing attack occurs in PvZ. "I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea

pirsq Profile Blog Joined September 2010 Australia 145 Posts #18 Mothership Rush - 8:00

LesPhoques Profile Joined December 2010 Canada 778 Posts Last Edited: 2011-02-01 05:12:55 #19

Perfectly executed 7rr, which is straight forward, will get 7 roaches in enemy's base by 4:45-4:50...



Fix 7rr please...Perfectly executed 7rr, which is straight forward, will get 7 roaches in enemy's base by 4:45-4:50... On February 01 2011 13:43 Shron wrote:

I would love to know when the typical Protoss FE -> 6gate +1 timing attack occurs in PvZ.



It comes around 10:00-12:00 minutes, depending on how many cannons toss put. It comes around 10:00-12:00 minutes, depending on how many cannons toss put.

basic369 Profile Joined November 2010 Sweden 119 Posts #20 bump It's better to live one day as a lion then one hundred years as a sheep.

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