You’d never guess that Chris Avellone once held dreams of becoming an architect. These days, he’s Creative Director and co-owner of Obsidian Entertainment, and hard at work on two very different (yet, rather similar) projects. We caught up with him at Game Connect Asia Pacific earlier this year and asked him about Project Eternity, Wasteland 2, and why the formerly triple-A developer has reverted to this crowd-funded business model.

Chris has been in the games industry for nearly 20 years, and his design master class was one of the stand-out highlights of GCAP 2012.

Since our interview, Avellone has found himself dragged into the headlines, as Planescape: Torment co-creator Colin McComb expressed plans for creating a “spiritual successor” to the game. The pair have been working recently on Wasteland 2, and McComb feels its time to “circle back” to his roots.

Unsurprisingly, it didn’t take much persuading for Avellone to give McComb his blessing to proceed on a new Planescape – without him – and while any details are being kept tightly under wraps, it looks like the game is happening.

Development on Wasteland 2 continues unabated, with inXile officially crowd-sourcing images, artwork and assets for the game – if you want to get your 3D model in the game, now’s your chance!

Project Eternity is also making massive progress, with the latest update covering all sorts of details on how the game’s design is being fine-tuned.

Wasteland 2 has a tentative release date of October 2013, according to Kickstarter, Project Eternity will follow in April 2014, and the new Planescape is probably even further away.

Obsidian is also currently working on South Park: The Stick of Truth for THQ, due out next year.