– Each NPC will now have their own fertility stat, the final probability will now be the square root of fertility_dad*fertility_mom, not just the player’s fertility. This also allows the various sperm donor / surrogate mother scenes to trigger under more logical conditions.

– New UI elements in the Contacts menu to show all pregnancy-related information for the player and each NPC: base fertility, usual fertile days of the month, how far along pregnant if any, who is the baby daddy, etc… So that you don’t have to rely only on the midnight notifications which can easily be missed if a lot of NPCs in your game are pregnant at the same time

– Some scenes about attending or taking your spouse to prenatal classes and doctor’s appointments, with possible affairs to be had …

– Some more scenes about childcare, which influences their final stats when they reach 18 and become a full NPC. Raising your child can now also lead to some ‘adult’ opportunities between the player character or their spouse and the child’s babysitters, teachers and classmates’ parents.

– Some adoption and abortion scenes. You can put a baby up for adoption, or (as the father) not accept a baby as your child (so they don’t just show up as your child in your contact list no matter what)

– Some adjustments to the impregnation swinging/cuckold/ breeding party scenes so that all the resulting babies no longer end up always being attributed to the player

– Some other scene ideas from the community brainstorm

– All patrons’ commissions for September