Genei Ibun Roku #FE just launched in Japan a couple of weeks ago. Famitsu reviewed the RPG a bit before release, giving it an “8”, “9”, “9”, and “8” from four different editors.

Since it’s going to be awhile before Genei Ibun Roku #FE heads west, we’ve translated Famitsu’s full review to give you an idea about its reception in Japan thus far – at least from one publication. Continue on below to read it in full.

Reviewer 1 – 8 The strong point of Atlus – an RPG which involves young people – is used as a base while the taste of Fire Emblem is added, so this game gives a fresh impression. It is fun to hit enemy weaknesses in battle in order to perform follow-up Session Attacks with partners. It is convenient how you can avoid combat or deal a preemptive attack by hitting the enemy’s symbol before the encounter. It is also nice how the growth of partner characters is carefully pictured in [story] events. Reviewer 2 – 9 To begin, an important battle technique is poking the enemy to discover their weakness. It’s also such a stylish production with a great user interface. This is absolutely an Atlus-made RPG. It is good that the essential tactic of finding the enemy weakness in order to trigger “Session Skill” is easy to understand and it is fun to strategically change acquired skills and weapons depending on your enemies. Various types of information is on the Wii U GamePad and it’s convenient how you receive notifications when “Unity” becomes available. Reviewer 3 – 9 A familiar Atlus RPG in which high school students live in modern Tokyo is entangled with characters of the Fire Emblem fantasy world and the composition is surprising both story-wise and artistically. Performing arts is an impressive theme, where you will battle during a live performance. When you team up with your peers, there’s a strong sense of unity with the Fire Emblem characters who will support with their weapons. Training elements for skills and weapons are a bit cumbersome, but they are so fun. Reviewer 4 – 8 General systems and the feel are close to Persona series, like creating combos by hitting enemy weaknesses. The setting of becoming an idol in order to gather power that is called “Performa” is catchy and interesting, and it leaves an impression of an RPG that is well made. Location and the enemies of Persona’s past make a grand appearance, but Fire Emblem doesn’t come out very much so I felt a little sorry.

Thanks for making it to the end of this post! If you use any of this translation, please be sure to properly source Nintendo Everything. Do not copy its full contents.

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