Post by Iris » March 25th, 2014, 1:00 pm

Wesnoth 1.11.12 (1.12 beta 3) is out!

Players should test this and later beta versions and all the various new features and units added since 1.10.x for single-player and multiplayer games.

should test this and later beta versions and all the various new features and units added since 1.10.x for single-player and multiplayer games. Content authors should port their content to these versions and test it now to ensure first-time players of version 1.12.0 — or Wesnoth in general — have a chance to play with their favorite add-ons when the time comes.

should port their content to these versions and test it to ensure first-time players of version 1.12.0 — or Wesnoth in general — have a chance to play with their favorite add-ons when the time comes. Translators should work on translating mainline Wesnoth and try to aim for 100% completion before 1.12.0, which is expected to become available within a couple of months. Players with the required language skills can also help — all the instructions to contribute to the mainline translation teams are in the wiki.

Version requirements for networked multiplayer games changed » Because of the unit balancing changes and the MP/replay engine fixes found in this version, Wesnoth 1.11.12 is not compatible with versions 1.11.10 and 1.11.11 for multiplayer gameplay over the network. As a consequence, the official MP server now only accepts clients using version 1.11.12 and later instead of 1.11.10 and later.

Khalifate unit improvements » The experience requirements for the Rami and Saree were increased from 32 and 56 to 39 and 64, respectively. In addition to this, the sound timings of the melee attacks of various Khalifate units were adjusted.

Fixes for reloaded multiplayer games »

“Mandatory WML child missing” error when leaving a reloaded game (#21797 [Gna.org])

Cannot join reloaded games as observer (#21808 [Gna.org])

AI sides showing up as human-controlled on remote clients (#18829 [Gna.org])

As a side-effect, the ‘ human_ai ’ side controller type has been dropped. Several bugs affecting reloaded multiplayer games were fixed in this release:

RCA AI engine and Micro AI fixes »



Also included in this release are fixes for crash issues affecting the Messenger and Patrol Micro AIs during attacks. An issue resulting in AI configuration becoming immutable after loading from a mid-scenario save has been fixed for this release (bug #21750 [Gna.org] ). In particular, this directly affected scenarios making use of the Micro AIs feature.Also included in this release are fixes for crash issues affecting the Messenger and Patrol Micro AIs during attacks.

[i]The Hammer of Thursagan[/i] balancing improvements » The scenarios “Invaders”, “Mages and Drakes”, and “Fear” received some tweaks for improved gameplay balance in this version.

Increased sound mixer limits » The number of channels allocated for sound mixing was increased from 16 to 32, thus allowing up to 21 gameplay sound effects (as in [sound] WML tags and unit animations) to play simultaneously, as opposed to the previous maximum of 5.

Fixed glitches after placing shroud on locations with halos » A long-standing bug causing visual glitches (particularly on mouse-over) after placing shroud on locations to which halos were assigned (using the [item] tag) has been fixed in this release.

Image path function fixes » ~CROP() ~BG() function was amended to solve an issue where the function had no effect on cached images at times. An issue with the image path function resulting in segmentation faults has been fixed in this release (see bug #20876 [Gna.org] ). Additionally, the implementation of thefunction was amended to solve an issue where the function had no effect on cached images at times.

User data and configuration path changed on Apple OS X » The configuration and user data directory on the Apple OS X platform has changed to ~/Library/Application Support/Wesnoth_1.12 ( Wesnoth_1.11 was used for previous development versions). As a result, players will need to manually copy, move, or link their preferences, saved games, and add-ons from the previous location.



Other platforms are not affected by this change. In particular, the default location for user data files on X11 (Linux, FreeBSD, etc.) will not change before version 1.12.0.

New Contributors

Downloads

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RC

This twelfth development release of the 1.11.x series once again delivers an assortment of bug fixes and improvements in various areas, as well as translation updates, as should be expected from this third beta for the upcoming stable release,. And as it is also expected from a beta, ais in effect to facilitate testing, bug fixing, and translating, which means that there are no additional features that weren’t already present in previous development releases.But this lack of groundbreaking activity should not discourage you! Although it has only been three weeks since the previous release, included below is a little memory refresher onensure things will be in good shape by the point Wesnoth 1.12.0 is released:Everyone willing to test this beta release should report any bugs they encounter, be they issues found during normal gameplay, or when working with WML or Lua for add-on content. Every properly-filed bug report is useful to us,Typos in the English text of the game should also be reported in the wiki so they can be amended as soon as possible.Here is a list of the most important changes since the last development release:There may be more changes in addition to the aforementioned, including translation updates and fixes for recent and long-standing issues. Most of these items are listed in the full changelog . There’s also an alternative players changelog including only those changes deemed to be relevant for regular players. Finally, an announcement including a list with the most notable changes between 1.10 and 1.12 will be made available along with the 1.12.0 release when it is ready.Do you want to help shape the future of Wesnoth? You are always free to join us in the IRC channel on irc.freenode.net to ask for help with getting started! Source code (389.8 MB) ( MD5 sum Xdelta from 1.11.11 (2.0 MB) ( About Xdelta The, andpackages are already available and can be found on the Download page in the wiki.All knownpackagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries or how to install them can be found on the Linux binaries page in the wiki.Downloads formay be found on the Download page in the wiki as they become available.The multiplayer server for 1.11.12 is up and running. This server can be used to play with other players running 1.11.12 and later 1.11.x and 1.12.x versions, unless a future bug fix requires raising the version requirements again.The add-ons server for 1.12.x is already running. It was started for 1.11.10 and it will serve all future beta andreleases from this series, as well as all releases in the stable 1.12.x series.If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker . We require your help for finding and fixing issues, no matter how obvious, trivial or complicated they seem!Have fun!