You spoke and we listened!

Ashes v1.1 is here with new units, additional campaign options, new maps and more!

Engaging with our community and hearing what you have to say is really important to us here at Stardock.

Over the last couple of weeks since Ashes' release, we have been reading your reviews and applying your

comments to updates for the game. v1.1 is ready to go, and so far, we've added:



New Campaign Difficulty Level Selection

Whether you feel like casually cruising through so you can just experience the story, or challenging yourself with the highest difficulty setting, the new options in the campaign will allow you to play the way you want to!

New Difficulty Levels for AI

To further service our players, we've added "Novice" and "Intermediate" difficultly levels for AI opponents. Now, you'll be able to experience a wider variety of challenge when you play against the PC! New Maps

Expand your single and multiplayer experience on the new maps "Fast & Furious," "Dread Valley," and more. New Orbital Ability

We added a new PHC orbital ability called “Probing Force” to this update! Using the Orbital Fabricator, you will be able to call down a group of new units called Sentries into battle. The Sentry unit is a tier 1 unit that is a mix between a Brute and an Archer.

If you've been playing Ashes, we want to hear from you! Join the conversation over at Steam.

For more information on v1.1, see the full change log below!



v1.1 CHANGELOG:

HIGHLIGHTS

New PHC Unit: Sentry

New PHC Orbital Ability: Probing Force

New Map: Fast & Furious

New Map: Slow & Steady

New Map: Dread Valley

Difficulty Levels for Ascendancy Wars!

Two new difficulty levels: Novice and Intermediate

Existing Campaign updates to support new difficulty levels

Features

Tachyon better tracks difficulty levels for future Hall of Fame handling

Radar stations show their range when being placed

AI updated to use new features

AI army handling improved

Matchmaking algorithm changes to reduce wait time when there are lots of players in the queue

End screens now display Quanta production graph and stats

Military power and overall power now broken into two graphcs on end screen

More stat reportinG

New Scripting commands for modders

Beam weapons now display an impact effect

General polish pass on missions

Improved edge scrolling

Certain third-party apps that do process injection blocked for stability

Auto-reporting of detected potential cheaters

Balance