Now Release! - 30-06-2013

The server_example.cfg was not updated with the new and renamed cvars. We will fix this in 014, with the Server MaxMap Issue that a minority of server admins will be experiencing!







FrozenSand is pleased to announce that 4.2.013 is ready to release on Sunday June 30 at 21:00 CEST (Central European Summer Time). There will be a live stream on www.twitch.tv/urbanzone with the development team starting at 20:00 CEST.

CHANGELOG

GAMECODE

• Fixed the seam on the back of the SR8

• Fixed the doors near the pillars and some z-fighting on Turnpike

• Fixed missing skin on team swaps

• Restore previous behaviour of armband colour for enemy team

• Fixed no step sound mode Jump mode when landing on a normal surface and g_nodamage is enabled

• Fixed /ignore and /ignorelist commands

• Added new command /maplist which will display all the maps available on the server

• Added partial substring matching for client/map searching

• Added visual player count in scoreboard for both free and spectator teams

• Removed g_ghostPlayers CVAR. Feature moved clientside: cg_ghost 0/1

• Updated UI password filter's labels in the server browser

• Renamed CVAR: g_maxWallJumps -> g_walljumps

• Renamed CVAR: cg_showFunstuff -> cg_funstuff

• Renamed CVAR: g_allowFunstuff -> g_funstuff

• Merged g_noStamina and g_regainStamina into g_stamina: 0 = default stamina, 1 = regain stamina, 2 = infinite stamina

• Renamed CVAR: g_allowForceSkins -> g_skins

• Renamed CVAR: g_maxJumpRuns -> g_jumpruns

• Removed SERVERINFO flag from g_cahTime

• Fixed SPAS hits being displayed after player death

• Added missing BOMB defuse autoradio sound

• Added new hitlocations: Groin, Butt, Leg Upper Left, Leg Upper Right, Leg Lower Left, Leg Lower Right, Foot Left, Foot Right

• Updated damage table according to the new hit locations

• Fixed some char cases in in-game messages

• Added goto and allowgoto commands for Jump Mode (can be disabled with g_allowgoto 0)

• Added permanent position saving in Jump Mode

• Added Ingram Mac11 (submachine gun) and Colt1911 (sidearm)

• Added a new skin set based on the Droogs from A Clockwork Orange (it is #12)

• Fixed bug allowing players to defuse bomb with a live nade in hand

• Fixed bug showing hits causing 0% damage with the spas

• Added cg_chatSound, (2 = all chat sounds, 1 = just vote sounds, 0 = no chat sounds)

• Removed cg_sfxteambands (unused cvar)

ENGINE

• Possibly fixed sv_maxPing connecting issue

• Added RAW mouse support

• Added dmaHD sound

• Added the possibility to force the engine execution on a single CPU (/com_singlecore on Windows only)

• Added possibility to set engine process priority (/com_processpriority on Windows only)

• Added partial substring matching for client/map searching (RCON commands)

• Fallback to default r_mode in case the resolution is set too high for the monitor instead of having the error "Could not start OpenGL subsystem" and the game crash

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