Mandalorian Enhanced Items

Beskar'Gam

Armor (Heavy Durasteel) , Legendary (Requires Attunement)

"There are two reasons why we have to wear armor. One is so that we don't get killed too easily. The other is so that we all look Mandalorian, however different we may be from our brothers and sisters." ―A Mandalorian mother speaking to her daughter [Order 66: A Republic Commando Novel]

This armor is forged of Mandalorian iron, or beskar, an incredibly unique metal that gives resistance to energy and kinetic damage. It is a combination of both a helmet and body armor, which are custom-fitted to the individual who owns it.

The body armor is equipped with an integrated Jetpack, Friction-Grip Gear, and two Bandoliers worth of equipment and ammo pouches. The arms contain a hidden blade and a wrist launcher, one pair per arm. All of these features are completely integrated into the suit and cannot be removed without seriously damaging the suit.

The helmet, when worn, provides Darkvision out to 120 feet, contains a headcomm and a holocomm, and gives advantage on Wisdom (Perception) checks that are dependent on sight.

When worn in conjunction, the helmet and the body armor provide a +3 bonus to Armor Class, in addition to functioning as an Enviro-Suit.

Notes: Str 15 Required, Stealth Disadvantage

Cortosis Mandalorian Armor

Armor (Heavy Durasteel) , Very Rare (Requires Attunement)

This armor, while still made in the style of true Beskar'gam, is not forged of Mandalorian iron, or beskar, an incredibly unique metal. Instead, this armor is made of a cortosis-weave, which trades protection for cost. It is a combination of both a helmet and body armor, which are custom-fitted to the individual who owns it.

The body armor is equipped with an integrated Jetpack, Friction-Grip Gear, and two Bandoliers worth of equipment and ammo pouches. The arms contain a hidden blade and a wrist launcher, one pair per arm. All of these features are completely integrated into the suit and cannot be removed without seriously damaging the suit.

The helmet, when worn, provides Darkvision out to 120 feet, contains a headcomm and a holocomm, and gives advantage on Wisdom (Perception) checks that are dependent on sight.

When worn in conjunction, the helmet and the body armor provide a +2 bonus to Armor Class, in addition to functioning as an Enviro-Suit.

Notes: Str 15 Required, Stealth Disadvantage

Mandalorian Armor

Armor (Heavy Durasteel) , Rare (Requires Attunement)

This armor, while still made in the style of true Beskar'gam, is not forged of Mandalorian iron, or beskar, an incredibly unique metal. Instead, this armor is made of high-quality durasteel, which trades more protection for an even lesser cost. It is a combination of both a helmet and body armor, which are custom-fitted to the individual who owns it.

The body armor is equipped with an integrated Jetpack, Friction-Grip Gear, and two Bandoliers worth of equipment and ammo pouches. The arms contain a hidden blade and a wrist launcher, one pair per arm.. All of these features are completely integrated into the suit and cannot be removed without seriously damaging the suit.

The helmet, when worn, provides Darkvision out to 120 feet, contains a headcomm and a holocomm, and gives advantage on Wisdom (Perception) checks that are dependent on sight.

When worn in conjunction, the helmet and the body armor provide a +1 bonus to Armor Class, in addition to functioning as an Enviro-Suit.

Notes: Str 15 Required, Stealth Disadvantage

Mandalorian-Style Armor

Armor (Heavy Durasteel) , Uncommon

This armor, while still made in the style of true Beskar'gam, is not forged of Mandalorian iron, or beskar, an incredibly unique metal. Instead, this armor is made of armor grade heavy durasteel, which is the most cost-effective option, but provides only standard protection. It is a combination of both a helmet and body armor.

The body armor is equipped with an integrated Jetpack, Friction-Grip Gear, and two Bandoliers worth of equipment and ammo pouches. The arms contain a hidden blade and a wrist launcher, one pair per arm.. All of these features are completely integrated into the suit and cannot be removed without seriously damaging the suit.

The helmet, when worn, provides Darkvision out to 120 feet, contains a headcomm and a holocomm, and gives advantage on Wisdom (Perception) checks that are dependent on sight.

When worn in conjunction, the helmet and the body armor function as an Enviro-Suit.

Notes: Str 13 Required, Stealth Disadvantage