Circle of The HydroHomies

You are a part of a druidic circle that celebrates water and its amazing hydrating powers. you breathe water. live water. It is a basic human right, which some nobles seem to disagree with.

HydroHomie abilities

Druid level Ability 2nd Bonus Spells, Hydrate or Diedrate 6th Reuse Recycle 10th Clean 14th Summon Homie

Bonus Spells

You gain the spells Create or Destroy Water , Healing Word, and Calm Emotions are added to your spell list if they werent already, they do not go against your spells known and count as Druid spells for you.

Hydrate or Diedrate

When you choose this circle at 2nd level, you gain the ability to turn water into an enchanted water, which heals for 1d6+your wisdom modifier. this die increases to 1d8 at 5th level, and 1d12 at 10th level. You are able to have 4 of these on hand at a time, containing them in reuseable water bottles. If you make more than 4 , then the first one loses its properties

Reuse Recycle

At 6th level, You are able to reuse materials used from spells or even ammunition. Whenever you use material components or ammunition, roll a d20. on a 18-20, you regain the material used, for to be had for later use.

Clean

At 10th level, you are able to cleanse the toxins out of someone. You can cast the spell Restoration without material components or using a spell slot a times equal to your wisdom modifer per long rest.

Summon Homie

At 14th level, you may summon an ally made of magical water. Use stats for a Veteran for this, it can remain in battle for one minute or untill it falls. it follows your commands but can not be healed. you can dispell it by giving it a high-five.