Ah, I see.



In any case, it's a great piece.

I like the sense of verticality to the background, the detailed uniforms/armour and the shadow work.



I'm not a big fan of how washed out the colours look, despite Splinter Cell being a very dark game at times, colours have always been very bright and saturated. Your Spawn piece is a good example of bright bombastic colours contrasting against dark, gritty tones.



Maybe it's just me, but I feel like the Goggles need more green, the container needs more red and dare I say it, the sky needs more blue. In the end, maybe the watercolours you used didn't afford that kind of vibrancy, I'm not sure. What are your thoughts?