Fixed a client crash related to dynamic model loading



Fixed dedicated server not receiving restart requests when updates are released



Fixed IP bans not applying to RCON access



Fixed server crash exploit related to audio buffer overruns



Fixed server crash caused by using changelevel2



Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions



Additional improvements for client/server stability



Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients



Fatal engine errors are now written to the server log file



Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle

Added changelevel_next server command which changes to the next map in the map cycle



Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay



An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include: