The College of Cantor

As long as there have been creatures to worship gods, there have been songs and dances dedicated to the glory of those gods. Whether it is a chorus to accompany a religious ritual, or a traveler who uses hymns to prosthelytize, your songs are dedicated to the glory of your god.

Clerical Proximity

When you reach the third level in this class, you gain proficiency in the Religion skill. If you already have proficiency in Religion you may choose either History or Persuasion instead. Additionally, choose a cleric domain from your chosen deity’s list of eligible domains.

Beginning when you select this college at 3rd level, whenever you gain a bard level, you can replace one of the bard spells you add you know with a cleric domain spell for your chosen domain. The spell must be of a level for which you have spell slots.

Divine Favor

Your deity has taken note of your musical doxology. Whenever a creature rolls a bardic inspiration dice given from you, in addition to its normal effects, the creature gains the result of the die as temporary hit points.

Channel Inspiration

Your connection to your deity may now manifest in overt, tangible ways. When you use Channel Inspiration as a bonus action, You have access to your domain’s Channel Divinity feature and the Aria affect. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your bard spell save DC.

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Channel Inspiration: Aria

As a bonus action, your dulcet tones offer inspiration to those who hear you. You may choose a number of creatures equal to your Charisma modifier. Each creature gains a d4 bardic inspiration die. The die improves to a d6 at level 10, a d8 at level 15, and a d12 at level 20. These bardic inspiration dice benefit from Divine Favor

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Deity’s Herald

As a bonus action, you can assume a divine presence for 1 minute or until you are incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it can't attack you on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn.

Once you assume this divine presence, you can't do so again until you finish a short or long rest.

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Credits

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