From Team Fortress Wiki

“

— The Sniper on Fortified Compound No worries. ”

The Fortified Compound is a promotional primary weapon for the Sniper. It is a black metallic compound bow. When equipped, the Sniper will carry arrows in the quiver strapped to his back. The bow itself is identical to the bow used by Garrett, the main protagonist in Thief.

This weapon functions identically to the Huntsman; however, it does not function as a substitute in the Dual-Purpose Fruit item set.

Taunting with the Fortified Compound equipped will perform the Skewer kill taunt.

This item was awarded in Genuine quality to players who purchased Thief on Steam before March 7, 2014.

Damage and function times

Identical to: Huntsman

Damage and function times Shot type Projectile Damage type Bullet Ranged or Melee damage? Ranged Damage Base damage 100% 0% : 50

100%: 120 Critical 0%: 150

100%: 360 Mini-crit 0%: 68

100%: 162 Function times Attack interval 1.94 s Maximum charge time 1.0 s Aim fatigue 5.0 s Values are approximate and determined by community testing.

Note: Distance from the target affects damage values, except for critical hits.

Demonstration

Crafting

Blueprint

Related achievements

Beaux and Arrows

Kill a Heavy & Medic pair with the bow.

Dead Reckoning

Kill an enemy with an arrow while you're dead.

Dropped Dead

Kill a Scout in midair with your Sniper Rifle or the Huntsman.

Jumper Stumper

Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman. Pincushion

Hit an enemy with 3 arrows, without killing them.

Robbin’ Hood

Take down an intelligence carrier with a single arrow.

Shafted

Stab an enemy with an arrow.

William Tell Overkill

Pin an enemy Heavy to the wall via his head.

February 11, 2014 Patch

The Fortified Compound was added to the game.

March 5, 2014 Patch

Fixed the Fortified Compound not triggering the same taunts and voice lines as the Huntsman.

April 1, 2014 Patch

[Undocumented] Added the Fortified Compound to the Mann Co. Store.

Added the Fortified Compound to the Mann Co. Store. [Undocumented] The Fortified Compound is now craftable, tradable, giftable and was added to the item drop system.

The Fortified Compound is now craftable, tradable, giftable and was added to the item drop system. [Undocumented] Added Killstreak Kits for the Fortified Compound.

July 3, 2015 Patch

Fixed an issue that prevented Fortified Compound arrows from damaging enemy Engineer buildings.

December 17, 2015 Patch (Tough Break Update)

[Undocumented] Changed attribute: Snipers can now fire the Fortified Compound mid-air.

Changed attribute:

November 8, 2017 Patch

Fixed a bug related to the Fortified Compound and lighting arrows.

Bugs

Although going underwater with a lit arrow will visibly extinguish it, it is still considered lit and capable of setting enemies on fire.

Lighting a Fortified Compound arrow will change its damage type from bullet to fire; this is notable on DeGroot Keep where lit arrows do significantly lesser damage to enemies with fire resistances such as the Chargin' Targe and the Darwin's Danger Shield.

Switching the Fortified Compound to another fallen weapon with a charged bow causes the Sniper still having the speed penalty, independent of having the Sniper Rifle zoom-in or not. It's possible to fix by zoom in and out or simply by switching the equipped weapons. This also applies to getting a new Fortified Compound or a Huntsman from the ground. Players with this bug active causes the third-person animation to be in his zoom-pose, and the charging time function on the Sniper Rifles works even if the Sniper does not zoom-in with the Weapon. On the first time, the charging beep plays, but after one shot, it doesn't play it anymore when fully charged, though, it's still possible to deliver more damage, as the charging is technically working in background. When using with the Sydney Sleeper, the Jarate effect is not applied, but the damage bonus of the charge is still delivered, when used with the Classic, nothing happens, since the weapon has a different scoping mechanic than the other Sniper primaries. Jumping while having the bug active does also work, but it causes the charge to reset in background. Finally, when doing this with a Fortified Compound or a Huntsman which was found on the ground, the charging bow third-person animation will be used, along with the speed-penalty.



Gallery

First-person view.

First-person view with arrow drawn.

Projectile.

Promotional image featured on the Thief store page.

Garrett wielding the bow which this item is based upon.

See also



