Placing the VIP Spawn Point

The VIP spawns at a specially designated location, usually away from the rest of his team. You need to place a special actor in the world to handle the spawning of the VIP. This actor also lets you modify the properties of your VIP.To place this actor into the world, locate it in the Actor Classes window. The actor is named ‘AAPlayerStart_VIP’. Just click on the name, drag it over to your world view and drop in into your world. Once placed, there are a number of properties within the actor that you can modify.Determines the starting health of the VIP. A value of 0 uses the VIP’s default starting health value of 140.Determines the VIP’s health value when he is revived. A value of 0 uses the VIP’s default revive health value of 60.Determines the VIP’s movement speed by applying a multiplier to base soldier movement speed. A value of 0 uses the VIP’s default multiplier of 0.95.Allows you to determine the VIP’s starting loadout. You can add as many weapons (and grenades) to the VIP’s loadout as you see fit. To add an additional loadout item, simply click the green plus symbol to the right of the Default Weapons line. Weapon Class selects the weapon or grenade type you are giving the VIP. Initial Mag Count controls the number of magazines of ammunition the weapons starts with. Max Mag Count controls the maximum number of magazines of ammunition the weapon can have at any given time. Optic Class allows you to place another valid optic on the weapon, instead of that weapon’s default optic. If you do not give the VIP any weapons in the Default Weapon section, the VIP will spawn with a CZ2 pistol and no ammunition.