Hi!

We’ve been working on a nice little patch to weed out some ugly, friendless and stinky bugs. Notably, multiplayer should be more stable and clients dropping out of the game should happen less often.

Thank you so much for your patience and your help reporting issues on our forums. :)

IMPROVEMENTS

Reduced impact of trees display on performance, this was particularly notable on big maps such as Big Island.

FIXES

Worked on reducing the instances of clients “freezing” during multiplayer games. This will be easier to test with your help :) Let us know if it’s better!

Fixed animation when you made a Bricktron jump off; they now land right on their feet and are ready to go.

Removed useless “pause” button from multiplayer games.

Fixed an issue where Corruptrons would sometimes be stuck on 0 health and become frozen and invulnerable.

Fixed issue that allowed you to place blueprints in non-existent task with the pie menu.

Fixed issue where the client would hear enemy Bricktrons spawning.

Added a missing space between a player’s name and “has left the game”.

Fixed an error where disconnecting as a host caused an error to pop up every time you quit a game afterwards.

Fixed an issue where task markers would “pop out” sometimes, for example, when placing it inside of a crystal. To be fair, it looked funky, but it had to go. It now rests peacefully next to the dancing Bricktron bug. RIP ?? – 2016

?? – 2016 Fixed a bug where you would get stuck in the stockpiles selection mode by opening the stockpiles menu on any task besides the construction one.

Fixed a bug where the client shooting a barrel that doesn’t exist for the host would break the archer until it took damage.

Fixed a missing space in “From Camera” in the save game menu.

Fixed missing localization “str_carrying_too_much_to_dig”.

Killed a big nasty bug causing the entire game to break, stopping you from selecting Bricktrons, capturing Crystals, etc. We killed it. With harpoons.

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