compared to GAPPY i prefer this one, i like the mechanic of skill of a player comes into play, a shop allowing gold farming and improving through choice s a fun way to build a game, that way is fun, what is not fun is timing small gaps with no control, the constant timer ticking down is okay as long as the player FEELS in control, if not then the player has more reason to blame the game for its lack of control. I know i didn't explain it well enough in my review of GAPPY, what i was trying to say was that the "main game mechanic" arbitrarily made the game harder for no reason but to give the game its meaning, it does nothing to provide a well experience and it's sad to me that this game got a worse score than GAPPY due to sarcastic 5 stars instead of players actually putting their emotions, GAPPY has no technical issues and is well made, but what was made wasnt anything to really write home, you should also try putting story or a reasoning to push the character to do anything instead of like gappy where it was just jumping.