[R-DEV]Mats391 PR:BF2 Lead Developer



Join Date: Aug 2010 Posts: 6,356 Germany Germany Location: Muenster Blog Entries: 5

v1.4 Public Python Beta Testing

PRTA EU

Hardcore



Report bugs and feedback from playing on these servers here:



These are server side changes. You don't need to download anything!



Changelog:



Realityassets: Updated outpost overrunning system. They now get overrun when: 8 soldiers are within 150m 4 soldiers are within 100m 2 soldiers are within 50m

Outposts stay overrun for 30 seconds and will become active 90 seconds after being build

Realityvehicles: Increased first disable roll limit to 50% up from 40%

Increased second disable roll limit to 25% up from 20%

Realitycivilian: Spawning as civilian medic should now be considered helping the insurgency

Civilians are now considered helping the insurgency using the shovel or deploying assets

AAS: Active flag markers should be more reliable

Made attackers unable to "hold" a flag. If you do not have the required 2-1 ratio the flag will go back towards defenders. If neither team controls flag, it goes back towards neutral.

Fixed players being considered as capping a flag in situations they shouldn't

INS: Cache markers should be more reliable

Removed spawn point from unknown caches

Intelligence points are now capped between -50 and +50

General: Bug fixes

Improved error logging

Realityadmin: Added new way to target players: @<playerIndex> to target player through player index and #<squadNumber><us|them> to target whole squad. These work for all commands except squad targeting wont work for !report to prevent admin spam

Player tags are no longer considered when using name part

Removed commands that we found to be obsolete, cause issue or were not working as intended: !scramble, !vote, !remove, !save, !change, !restart

Added check for player name violations on connect

Moved squadless kicking to realityadmin

Added early squad resigning and kicking

!help should now list all commands you are allowed to use instead of all commands

Added new optional parameter 'next' to !switch. It marks player to be switched on next round. E.g. admins decide to switch squad 4 of his team on next round for balance: !switch #4us next Today we started a public test for upcoming v1.4 Python(our main gameplay coding language in PR:BF2) changes and fixes. The test will run for one week and will be hosted on these servers:Report bugs and feedback from playing on these servers here: Feedback thread These are server side changes. You don't need to download anything!