College of the Wordsmith

Songs? Poems? These are not your works. You are a Wordsmith, a weaver of tales, shaper of stories. Bards who join the College of the Wordsmith have no need of fancy songs or boastful egos. Wordsmiths instead rely on their written word as they seek to write the greatests stories of this or any age.

Wordsmiths around the world travel the various lands with one major possession. Alongside their weapons and gear, a Wordsmith carries their Manuscript. Every Wordsmith seeks to write the greatest story anyone has ever read. Through their travels, this Manuscript becomes imbued with magics and even able to deal damage to enemies as the Wordsmith continues their story.

Manuscript

Upon joining the College of the Wordsmith at 3rd level, you gain access to your Manuscript which is your spellcasting focus as well as source of power.

Replacing the Manuscript. Should you lose your Manuscript, you must spend 50 gold to purchase a blank book and spend 1 your rewriting your Manuscript from memory.

For this reason, many Wordsmiths keep a backup Manuscript in a safe place.

Fluent Reader

You can cast comprehend languanges at will, without expending a spell slot.

Way With Words

Starting when you join the College of the Wordsmith at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the College of the Wordsmith Spells table. The spell counts as a bard spell for you, but it doesn't count against the number of bard spells you know.

You can only use these spells while the Manuscript is in your possession.

College of the Wordsmith Spells

Bard Level Spell 3rd hellish rebuke 6th spiritual weapon 10th wall of force 14th divine word

For each of these spells, the power comes from your Manuscript and is manifested by glowing words and symbols of literature.

Rewrite!

When you join the College of the Wordsmith at 3rd level, you have learned to take even the worst failures and turn them into successes!

Whenever you make a saving throw and fail, you may expend one of your Bardic Inspiration die and reroll it and take the second result.





















































Art Credit Art is from the DMsGuild DM Resource Pack - "Eberron Heroes & Villains Art Pack"

Quick Write

Upon reaching 6th level, you are able to hastily jot down notes and random ideas as the inspiration for your Manuscript flows through you.

When you cast a spell that has a casting time of one action, you may instead change the casting time to one bonus action for this casting.

You may use this feature equal to your Charisma modifier.

Eviscerated By Fiction

At 14th level, your Manuscript is almost finished! As you have worked you have poured all the raw magic and power you have into your Manuscript. You have learned to wield the power of words themselves against those who stand against you.

As an action, you begin to read from your Manuscript as the words rise off the page and explode outwards. All creatures of your choice within a 30 ft. cone must make a Dexterity saving throw. A creature takes 4d8 force damage and 4d8 fire damage on a failed save, or half as much damage on a successful one.

Once you use this feature, you can't use it again until you finish a long rest.