In 2008 EA released the original Mirror's Edge.

In 2016 EA released the reboot Mirror's Edge Catalyst.

This series gained a large following for such a niche idea. The series was canceled afterwards, citing Mirror's Edge Catalyst as a commercial flop.

Patrick Söderland, who at the time was Executive Vice President of EA Studios, said this: "Whether or not there’s another Mirror’s Edge is going to be up to the people out there. If we can convince them that there’s a market for this, that people want to buy it, and if they tell us they want another one, then we’ll make another one."

Despite the most recent installment's legacy as a flop, this is simply not the case. It was the second best seller upon release, only behind Activision/Blizzard's Overwatch. It made back its budget-- selling over 2 million copies in the first three months. EA also stated that the game met expectations. Its reputation as a flop came from flimsy marketing and production delays which were harmful to Catalyst's reputation.

Mirror's Edge is a passion project from EA DICE and if given the okay from the higherups would in a heartbeat start development on another installment.

A major reason that there are no more installments planned is that EA does not find narrative-driven single-player titles as reliable as multiplayer shooters in making up the initial cost, in addition to that microtransaction focused shooters are far more profitable.

If we can prove to EA Games, EA DICE, and important figures like Larry Probst, Andrew Wilson, Blake Jorgensen, and Oskar Gabrielson that there is an audience that will buy a new Mirror's Edge, then perhaps we can get a fitting send-off to the series before it is likely shelved for a long time.