It’s clear players want to be able to see what their ping is going to be (at least roughly) before going into game. We can’t give a timeline or firm commitment on when it will happen, but we are looking at how we might bring this feature to the new client. In the meantime, we’ll share some context about why this isn’t as straight-forward as it may seem.

We may have (to pick a rough number) 1000 game servers in a particular region, and you don’t know which server your game is on until the end of champ select. A ping needs a destination, so which server should your ping go to? Let’s say that we either picked a random game server or had some other host sitting alongside the game servers that we could send a packet to: There are a lot of routers (hopefully not too many) between you and the game servers that we don’t control. How they shape or affect game traffic can impact your in-game latency, and we’d want to make sure any number we showed you was close enough that you didn’t get a false sense of security. We also want to be sure that it’s not just a short sequence of ping packets, but something you can trust to get an overall idea of the current health of your connection to our servers.

That being said, I don’t want to overstate the problem. All of the obstacles are solvable and you should expect to hear more from us on this in 2018.