The second major update to Bless Rebuild is on its way, it will be applied in two parts.

Thanks for the help eto!



The first update which comes on September 7th will bring:



- New content

- Level cap increased from 37 to 45

- Dungeons up to level 45 added

- Changes

- Revamped Item Enhancing UI

- New mileage system will be added to Enhancing



The second part of the update will come on September 14th and it will contain the following:



- Item growth changes

- Optional items to help item enhancement

- Rune system revamped

- New revamped character creation

- Mascu humanoid customization

- Color palette extension and RGB color picker will be added

- New preset icons

- Rebuild content improvements



※ In addition to major update contents, bug fixes and optimization patches may be applied too. We will notify you again through the 9/7 and 9/14 update instructions.



Part1



Item enhancement changes



Increasing the level cap to 45 and adding the new dungeons will be the main focus of the 9/7 update, but there will be an enhancement ui update applied too.



It has been said that the new UI for enhancing is a good addition, but it was lacking basic features like showing the quantity of required materials, the chance of the upgrade or did not display the item icons properly after enhancing.



There will be an 'Enhancement Mileage' system that basically increases your chances to upgrade the items.





Current UI on Rebuild

※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.





Revamped new UI that will be added

※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.



The new mileage system will add bonus chances upon failing the enhancement process, just like the above image shows, it will display the base success rate + bonus chance from aux. items + bonus chance from failing(mileage). Upon successful enhancement, it will be reset to 0 percent again.



With this update it will be easier to get to higher enhancement levels to be able to face the Nigraturis dungeon.



Part 2



On September 14th, the second part of the update will come which mainly consists of: enhancement transfer system, new rune system, mascu humanoid form, character creation upgrades and bugfixes/feedback changes.



Item growth changes



Enhancement transfer system



Transfer System will be available after 9/14's update.Transfer will allow enchantment levels to carry onto other equipments.



We understand that it is stressful for players to constantly enchant gear with new updates.



LV 37+ equipment that are Epic or Legendary grade can have their enchantment transferred to other equipment.(this includes equipment that were evolved with the "Evolution" system)Transfer will have a set chance to transfer current enchantment levels to another equipment. However, chances of losing some enchantment level increases with higher Evolution Stage. Item to have enchantment levels transferred must be +0 and item that is sacrificed must be +5 enchantment level.





※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.



Sacrificed equipment's special effect can transfer over and its unique "essence" shape may change.

Here, "essence" is Rebuild's Rune System simply renamed.



Materials required for enchanting will increase as enchantment level increases.The material item, "Lilyantez's Crystal", can be obtained by dismantling "essence" items. "Essence" items can be crafted with Smelt Skill.



New rune system, 'Essence'





※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.



Previously it was called runes, but it is renamed to 'Essence', the rune system got a complete overhaul. Instead of reinforcing the equipment itself, you will now be able to enhance the runes and you can craft them.



There are three grades of Essences, advanced, rare and heroic, the acquisition method greatly varies by type.

You can craft the advanced ones easily with Smelt profession, but you will need to train a bit to be able to craft rare or heroic grade. You can also buy these essences from honor shops.



Only Armors will have Essence slots and the patterns will be fixed, you will only be able to upgrade it with that type. The patterns vary for every item dropped as it is random.

You can also change the pattern with a low possibility.



You can get an additional slot by evolving the item.



(Actually this rune system description was a bit unclear, so it might work a bit differently at some parts)









Character creator changes



From now on you can select humanoid form aside the animal ones if you prefer to make a cute little child.





※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.



Previously the preset icons were just shown as numbers, it has been updated with actual mugshots.

Also the default selection of colors for hair, makeup, skin will be increased from 32 to 64, in some cases you will be able to select a custom color with RGB color picker.





※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.









Feedback changes



Leveling and growth related changes



Monster damage at early levels have been stated too high, this has been changed, the early game will be easier now. Especially around Spezia zones.

Dungeons will be optimized for soloing too, Sapien's Mausoleum (lv22 dungeon) was said to be hard to solo even with rebuild updates.

Prior to this update, the weapons could only be obtained from elites, this is now changed and you can get different grade weapons from even normal monsters as a drop.



Skill system related changes



The new skill system had a friendly welcome and it was easy to understand, although some skills required some subgroups and misc skills to be learned, leaving you with some limitation of choices.

From now on you will be able to select skills from a group freely, without needing previous skills. (?, might need some clearance after the update day)



Crafting changes



Some recipes required materials from the other Faction way early on, for example cooking skill and wheat, you'd have to go to Hieron side to get those materials. This will be changed and resources will be relocated to follow the growth curves more. Meaning, you will not have to go explore the other faction's zones for low level / early recipes.

The material vendors were way too far from the workshops, this is now changed and they are moved closer to workshops for convenience.





Although, we may not be able to deliver changes to all your requests, we will keep listening to your feedback and if its a needed change, you can be sure that it will be done!



Source: link

