Table of Contents

Character Tier 2

DBL20-05S

Character Stats

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% 698% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,459,972 Strike ATK 223,725 Blast ATK 230,536 Strike DEF 155,112 Blast DEF 158,243

Critical 1,378 Ki Restore Speed 2,324

Character Info

Battle Style Defense Arts Cards Held Strike Blast Tags

Overview

SP Super Saiyan God Goku PUR is an exceptional Fighter and a welcome addition to the God Ki Tag. Goku functions as an unconventional Defensive Pivot and Offensive Support Fighter, though his own Damage can be something to fear in certain conditions.

Goku’s Defensive potential comes from his plethora of Combo-negating abilities, notably his scaling Sustained Damage Cut Buffs that accrue as he takes Damage, and his All Arts Cost Up Debuff he applies when changing Cover.



The Saiyan raised on Earth isn’t wanting in the Offensive Department after taking some abuse, as he gains Damage Buffs whenever he witnesses an enemy use a Strike/Blast Arts or as when he evades an Enemy attack.

SP Super Saiyan God Goku PUR has one particular ace up his sleeve that elevates him, the God Bind, his Extra Arts attack. This Blast-Armor possessing charging technique provides an absurd suite of effects that only serve to bolster his value on God Ki Team compositions.

Goku’s versatility and power in the neutral game are what set him apart from most Defensive Fighters.

Strengths Combo Cutter SP Super Saiyan God Goku PUR tears through Enemies who attempt to strike his allies with a nasty +25 Arts Cost Increase on Cover, which will likely allow him to pick up a Damage Buff or two from the foe he switches into the onslaught of while keeping his Health at safe levels.



This impactful Ability even effects Ultimate Arts Attacks, so if a player keeps track of the amount of cards the foe has used, swapping Goku in before the finisher is activated can potentially prevent its usage. Main Event Goku’s Main Ability deserves a special acknowledgement, as it not only Heals Goku and draws his near-perfect Extra Arts Card; it also removes all Attribute Upgrades from the Enemy he’s facing.



Against certain Crisis Fighters and Enemies that build up their Offensive prowess over time with accruing Buffs, this utility is crushing and game-ending. Saving this Main Ability for the end of a match can guarantee a win against many Tag Teams that rely on Crisis Buffs or permanent, visible Buffs for Damage. Divine Snare This magnificent Extra Arts Card deserves an entire section dedicated to it. The God Bind is arguably the best Extra Arts Card in the entire game, and its power can instantly swing the momentum of the match in Goku's Team's favor. It can be safely drawn at mid-range with Goku's Main Ability and activated safely to trump any enemy option or drawn during one of Goku's Combos to either guarantee a Rising Rush on a problem target (as enemies cannot change cover while Immobilized), or give Goku's Team some time to reorient its order if priority has been lost. No single Card in Dragon Ball Legends can be considered an "I win" button, but God Bind is probably the closest to being one out of every Extra Arts Card so far.

Weaknesses Situational Damage Goku’s role isn’t to shred thought his Enemies, but he does have some use as a Damage dealer when he can dodge a foe or after he sees the Enemy bust out a Strike or Blast Arts. Goku somewhat fails as an Offensive Pivot though. He has difficulty doing Damage to Enemy Greens when switching in during an Ally’s Combo, unless he has access to God Bind. Doesn't Rise Above Despite his Defensive Abilities, Goku has trouble surviving a Rising Rush. Goku’s power as a Cover-change tank is derived from the Arts Cost Debuff he inflicts on his foe, but unfortunately, the Rising Rush doesn’t require any Ki, leaving Goku vulnerable to it.



Additionally, against foes that are Immune to Attribute Downgrades, Goku's Cover change Abilities essentially fail. He still racks up Damage Buffs when Combo'd by those Fighters, but players using Goku must use discretion to decide when the best time would be to switch him in.

Equippable Items

Awakened Haah! No. １ Type Gold Equip Condition Sagas From the Movies Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Defense UP 10% - 18% Base Blast Defense UP 10% - 18% Base Strike Attack UP 10% - 20% This Equip shores up Goku's Defenses and significantly boosts his Strike Damage This Should Be Fun! Type Gold Equip Condition Android #17, Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Blast Attack UP 6% - 15% Base Health UP 5% - 12.5% Damage to Hybrid Saiyan UP 6% - 15% This is the classic Ranged Saiyan equip and it is no less amazing on SP Super Saiyan God Goku PUR. The additional Health and Blast Attack both supplement Goku's playstyle. The extra damage to Hybrid Saiyans is, as always, a nice bonus, but it isn't why this equip is so lauded. Awakened Master Korin No. １ Type Gold Equip Condition God Ki Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 10% - 20% Base Strike Defense UP 10% - 18% To Blast Defense for each Tag: God Ki battle member. Up 3% - 5% This provides Goku with a sizeable boost to both of his Defensive Stats and his Strike Attack when he is deployed alongside God Ki Fighters.

Main Ability

Quelling Force Draw a Special Arts Card next.

Restores own health by 25%.

Cancels own Attribute Downgrades and Abnormal Conditions.

Cancels enemy Attribute Upgrades. Requirements: 15 timer counts must elapse.

Unique Ability Omnipotent Godly Aura Inflicts all enemies with Attribute Downgrade "+25 to all Arts cost" for 5 timer counts when changing cover.

The following effects occur when this character evades an enemy attack with a Vanishing Step: +25% to damage inflicted for 15 timer counts.

-5 to own Arts cost for 10 timer counts. Struggle Against the Onslaught Reduces damage received by 15% for 10 timer counts when this character enters the battlefield. While this character is on the battlefield, applies the following effects to self every time the enemy uses a Strike or Blast Arts: Reduces damage received by 10% for 5 timer counts.

+25% to damage inflicted for 20 timer counts.

Z Ability 1 +19% to "Tag: God Ki" base Blast Defense during battle. Character(s) Affected 2 +21% to "Tag: God Ki" base Blast Defense during battle. Character(s) Affected 3 +30% to "Tag: God Ki" base Strike & Blast Defense during battle. Character(s) Affected 4 +35% to "Tag: God Ki" base Strike & Blast Defense during battle. Character(s) Affected

Special

Gravity Bash Can Teach Deals major Impact damage.

Inflicts enemy with Attribute Downgrade "+10 to all Arts cost" for 10 timer counts on hit. Cost 50

Extra

God Bind The following effects occur on hit: Immobilizes the enemy.

Restores own Ki by 50.

+30% to damage inflicted by allies for 15 timer counts (cannot be stacked).

Inflicts enemy with Attribute Downgrade "+30% to Damage Received" for 10 timer counts (cannot be stacked).

*Blast Armor when charging forward. Cost 15

Resistance

Slice 98 Pierce 102 Impact 99 Explode 101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698% Health 21860 45268 79924 123352 178124 248624 330000 Strike Attack 1810 3751 6631 10234 14782 20638 27393 Blast Attack 1828 3786 6691 10333 14925 20833 27659 Strike Defense 1507 3123 5523 8530 12317 17198 22830 Blast Defense 1542 3190 5635 8698 12562 17538 23286 Critical 164 362 658 988 1350 1728 2116 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts