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The 2DS XL features the same upgraded hardware and second analogue nub as the New 3DS XL—which means it can handle more technically challenging games like Xenoblade Chronicles 3D—but ditches the seldom-used 3D glasses-free functionality that was the handheld's biggest selling point at launch. It also ditches the odd, if robust wedge form factor of the 2DS in favour of a more traditional clamshell design.

Otherwise, bar a few small design tweaks that include relocating the front-facing camera to the hinge, and some curvier corners, the 2DS XL looks much like its more expensive counterpart. Those in the UK and Japan will be able to pick one up in black/turquoise or white/orange colours, while US folks only get the black/turquoise option.

There's no UK price just yet (Nintendo doesn't typically set prices for the region), but the 2DS XL will sell for $150 in the US. The New 3DS XL currently sells for around $200/£170, making the 2DS XL quite the bargain.

The 2DS XL will launch alongside three new games: 2D side-scroller Hey! Pikmin, mini-RPG Miitopia, and puzzle game Dr Kawashima’s Devilish Brain Training: Can you stay focused?.

The launch of the 2DS XL follows comments from Nintendo earlier this year that it would continue to support the 3DS for the foreseeable future, despite the release of the Switch, which also features handheld functionality. Judging by the typically cringe-worthy lifestyle shots for the 2DS XL, Nintendo is pitching the handheld at a much younger audience than the Switch.

The two-console strategy has worked for the company in the past, but something tells me that despite the enthusiasm, the 2DS XL is the handheld's swan song, not its second coming.