Level 1:

You Cannot Run: Enemies are slowed by 20% for 2 seconds when they first become visible to Atramedes. This effect has a 15 second cooldown per hero.

You Cannot Hide: Increase the duration of enemy heroes being visible after casting an ability to 6 seconds.

Resonance Frequency: Non-heroic units and structures take 15% increased damage from Atramedes for 4 seconds after taking damage from Echolocation. This effect stacks.

Cruise Control: The decaying effect of Sonic Boom is paused while passing through the radius of Echolocation.



Level 4:

In Sync: Damage you deal to a target is increased by 1% for every second they are visible to you, up to 10%. This effect is lost if you lose sight of them for 1 second.

No Need For Eyes: Damage dealt to you is reduced by 4% for each visible hero.

Searing Flame: Enemies that were already visible before being hit by Roaring Flame take 25% increased damage from Roaring Flame.

Tuned Up: Roaring Flame heals you for 15% of your health if it reveals an enemy hero.



Level 7:

Little Hearts Beating: Any enemy hero with less than 25% health is revealed to you.

Stoke The Flames: Your basic attacks refresh the damage over time portion of Roaring Flame.

Reverberate: Basic attacks against targets that are within the radius of Echolocation will chain to nearby enemies, dealing 50% damage.

The Haunter In The Dark: The radius of Sonar is increased by 20% while Pale White Dragon is active.



Level 10:

See above section.



Level 13:

Blast Of Silence: Echolocation will instead deal all of its damage instantly upon detonation. The area will be revealed every two seconds as normal.

Echo, Echo, Echo: Echolocation releases three circles of sound in an arc, but their size is reduced by 35%.

Gotta Go Fast: Increase the duration of Sonic Boom by 0.5 seconds and reduce the duration of Stuns, Roots, and Slows by 75% while it is active.

Sound Barrier: Pale White Dragon cannot be interrupted by taking damage while within the radius of Echolocation or for 1 second after leaving the radius of Echolocation.



Level 16:

Kindling: Roaring Flame's range and width is increased by 10% for every visible enemy hero.

Mr. Magma-Goo: Enemies taking damage from Roaring Flame will spread it to their nearby allies. Allies that received Roaring Flame this way will not spread it further.

Surround Sound: Echolocation gains a second charge. The damage from two Echolocations does not overlap.

Wing Buffet: Sonic Boom also knocks targets back when the effect ends.



Level 20:

Ready Or Not: Allied heroes receive a 20% movement speed increase while at least 1 enemy hero is glowing from Hide & Seek.

Vertigo: Enemies hit by Cacophony are slowed by 40% for 4 seconds.

Loud And Thunderous: Sonar's radius is increased by 30%, and enemy "pings" in the fog of war are visible to your allies.

Ghost Rider In The Sky: Pale White Dragon grants stealth while it is active.