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Trainers,

we are very happy to report that a new Pokémon GO feature has been discovered in the app’s network traffic!

Battle Parties, a feature that enables you to create custom groups of 6 Pokémon, is now being silently tested and a number of network messages have appeared describing various actions, buttons, errors and more.

The code shows several aspects of the new system:

You can have multiple Battle Parties

You can name your Battle Party as you wish

as you wish You can “ optimize ” your Battle Party, although it’s not yet clear what that means

” your Battle Party, although it’s not yet clear what that means The game will try to suggest your last used Battle Party

Here’s the newly discovered code, originally found by the PoGODev community and shared on GO Hub with permission from ZeChrales:

"team_picker_last_team": "Previous battle party" "team_picker_title_load": "Load battle party" "team_picker_title_save": "Save battle party" "team_picker_fainted_pokemon_warning": "Your current party cannot join the battle. Heal your Pokémon first." "team_picker_optimize": "Optimize" "team_picker_default_team_name": "Battle party {0}" "team_picker_set_team_name": "Set battle party name" "team_picker_team_not_set": "Unset" "team_picker_title": "Load & Save Battle Teams" "team_picker_load": "Load" "team_picker_save": "Save"

This is not the first time we’ve encountered references to the system. The 0.67.0 APK had several hints that the Battle Party system is in development, but it was far from anything this concrete! It was also called “Battle Teams” at that time, which seems to have changed since.

At this moment, we have no idea when the system could launch, but we certainly don’t expect it to launch in July, as it’s missing several client-side UI elements. We speculate that the next update will bring a number of UI assets (buttons, icons, etc) and more code references.

In any case, we are looking forward to this feature, as it’s a cornerstone for any sensible form of PvP.