NRL head of football Todd Greenberg said he appreciated the club's support of the trial.

"This is an opportunity not only to continue to trial the technology and finetune the rules attached to the shot clock, but also for fans to get their first look at what will be an important innovation for the game in 2016," Greenberg said.

"The rules and the timings will reflect the trials which have already taken place in Holden Cup – 30 seconds for dropouts and 35 seconds for scrums – but it will allow us to importantly see their impact in the NRL. The shot clock is a significant step for the game and, in conjunction with the reduction in interchange, is designed to reward endurance and give our fans a more free-flowing, entertaining game."

While a shot clock will be introduced into all NRL matches next year it is yet to determined what the time limits will be.

The NRL has already trialled the technology in games this season. The shot clock will wind down once a referee signals a scrum feed. If both teams do not pack in time, a penalty will be awarded to the attacking team, while if one side is not ready to resume play, a penalty will be blown to the other side.