Thanks to Deathlock47 on the BethesdaMods Discord chat for helping me out with the level list integration. A-Blind-Man for his Leveled List Injection Toolbox Scripts used in adding my weapon to the leveled lists. asXas and reiven1989 for the in game pictures. jackjack87 for fixing the Extra Damage plugin for me.

You must get permission to earn Donation Points for your mods if they use my assets

Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets

You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

You must get permission from me before you are allowed to use any of the assets in this file

Asset use permission You must get permission from me before you are allowed to use any of the assets in this file

You are not allowed to convert this file to work on other games under any circumstances

Conversion permission You are not allowed to convert this file to work on other games under any circumstances

You must get permission from me before you are allowed to modify my files to improve it

Modification permission You must get permission from me before you are allowed to modify my files to improve it

Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Adds a new energy weapon to the game with a revolver aesthetic with some customisation options and level list integration as well as a unique version called "Loki" with it's own unique effects that can be bought from KL-E-0 in Goodneighbor the weapon will begin spawning on enemies and vendors at level 3 or above and wait 4 days in game

Adds a new energy weapon to the game with a revolver aesthetic with some customisation options and level list integration as well as a unique version called "Loki" with it's own unique effects that can be bought from KL-E-0 in Goodneighbor the weapon will begin spawning on enemies and vendors at level 3 or above and wait 4 days in game for the level lists to refresh.



There is a test version found in the DebugRange just type "coc DebugRange" in the console commands.

If you are updating from any previous versions of this mod I recommend you make a clean save.

(To do this just uninstall this mod, Load up your save and save your game, Then install the new updated version.)

Current mods available. Muzzle : Suppressor , Accelerator , Splitter

Grip : Standard Grip , Comfort Grip

Receiver : Standard Receiver , Short Circuited Receiver , Max Charged Receiver , Over Charged Receiver

Scopes : Reflex Sights

Stats.

Base weapon damage with Standard Receiver and Barrel 13 ballistic damage and 60 energy damage.

I understand there isn't much customization currently available I wanted to get what I had done of this mod out so I can focus on completing the China Lake Grenade Launcher and Holorifle I will come back at later point and update this as I have plans for Reflex Sights, Scopes and a Rifle Conversion.

If you like this mod you can check out my other mod.

Makeshift Anti Material Rifle

















Xbox version here: https://bethesda.net/en/mods/fallout4/mod-detail/3891245



Story time!

This mod was originally made for a cancelled project I was asked by RedKnight to make a "Plasma Revolver" for them so I made this.

Thanks to the following people.

Deathlock47

A-Blind-Man

asXas and reiven1989

jackjack87

for fixing the Extra Damage plugin for me.

on the BethesdaMods Discord chat for helping me out with the level list integration.for his Leveled List Injection Toolbox Scripts used in adding my weapon to the leveled lists.for the in game pictures.