Class 7: The Medic

The Medic is probably one of the most integral parts of a good arena team. As a medic, you provide the most valuable service to your team, you keep them alive, and make massive plays with your ubercharge! A good medic will know that positioning is key, when to move in, when to fall back, and overall, when to pop that uber.: Pyro, Heavy, Scout.: Sniper, Spy, Soldier.A good arena medic will suit the role of the team, and position themselves accordingly. The two main place you should be or roles you should fill is either a pocket, or a roaming healer. A pocket medic buffs their team, but focuses on keeping one team member fully buffed constantly. If you're pocketing someone, be sure to always stay away from enemy focus fire, that means no going out in large open spaces. If you're just healing your team, make sure to always be in the middle of your team. This keeps you safe from flanking scouts or spies, and allows you to always be close enough to give a quick heal.Primary: Blutsauger/CrossbowSecondary: Kritzkrieg/UberchargeMelee: Amputator/UbersawAs always items should be preference, and subject to what the enemy team is playing.There are two typically standard builds for medic in arena, one being more traditional, and one newer. For primary I always take the Blutsauger. It's +3hp on needle hit makes it great for staying alive while backing away from enemies, and if you're good with it, you can even out dps a heavy. The transition from healer to battle medic makes the Blutsauger a must have for me. Other people like to use the medic crossbow, this allows for a larger health regen over time passive when equipped with the amputator. I feel that although it allows for longer survivability, the only benefit to this would be to then heal other team mates. In arena this is not always the case, more likely than not your whole team will be dead, then your crossbow is useless when the enemy team closes in.For secondary, I don't usually take the default healing gun. However If the map is large and the teams are quite big, I will equip it, the idea being I have more people to heal/more time to build the longer ubercharge. Otherwise with a smaller map/team, and subject to the enemy teams medic, I will use the kritzkrieg for faster uber building. If choosing to 'battle medic' or basically ignore healing team mates, make sure to take the default medigun. When attacking with the ubersaw you will build a useful invulnerability.Two important points, if the enemy medic is using default uber, dont use kritz unless you KNOW you wont have to pop against it. Critical hits mean nothing when confronted by temporary invincibility. Secondly, never, NEVER,use the quick fix in arena. IT IS COMPLETELY USELESS. You cant buff your jumping characters to leave spawn quicker, you cant protect them against an early headshot, and your uber is basically useless.For melee you can use the amputator in conjunction with the crossbow, but I prefer the ubersaw. The added 25% on hit ubercharge is invaluable to a team scenario. It's not actually that hard to get off one or two hits with the ubersaw in a round, and usually thats all it takes to be fully charged well before the enemy even realises whats going on.