Capstones Reimagined

There was a post on reddit recently about how the capstones for most levels are extremely unrewarding for completionists who chose to stick it out and refrain from multiclassing. I agree with his point, so I decided to rewrite the capstone abilities to add a little extra flair to some of them and make pure level 20-ers the demigods they should be.

Bard: Enchanting Words

Your words shape reality around you and your audience. Over the course of one minute you can sing or tell a story, forcing all creatures within hearing range to make a Wisdom saving throw against your spell save DC. You automatically fail the save. All those who fail the save find themselves transported to an alternate world and witnessing the story or song as it unfolds. The tale is real to them, as are all locations, monsters, and occurences. They are unconscious in the real world, but not in the story world. Damage taken in either world does not carry over to the other, but death in either world means death in both worlds.

This can last for up to ten minutes, or shorter if your concentration is lost (as though concentrating on a spell). Once you use this feature, you can't use it again until you take a long rest.

Fighter: Flurry of Blows

The speed of your attacks reaches unparalleled heights, increasing the number of attacks you can make when you take the Attack action to four. If all four attacks hit, you can make an additional attack with -1 to your attack modifier. If that attack hits, you can attack again with -2 to your modifier, and so on until your modifier reaches 0.

Monk: Eternal Well

You have unlimited Ki points.

Ranger: Hibernate

You become so attuned to the wilds that spending time in them grants you supremely focused senses. As part of a long rest in a favoured terrain you chose for your Natural Explorer feature, you can choose to enter into a trance-like sleep that lasts for a period of days that you specify beforehand. While sleeping in this way you gain these benifits:

You do not need to eat or drink.

You age at a rate of 1 day for every ten days that pass.

Upon waking, you gain the benefits of the Foresight spell for a number of hours equal to how many days you spent in hibernation.

Rouge Rogue: Shady Connections

You have contacts in even the most unlikely places. Once per day, when you encounter a hostile monster of CR 5 or less with more than 4 Intelligence, you can change its attitude towards your party to friendly. The monster is now a contact of yours, and will do anything to help, short of fight alongside you. They will supply any information they know on the surrounding area, and will even lie or misdirect superior monsters to aid the party.

Sorcerer: Spellbank

Powerful magic runs through your every fiber, allowing you to absorb, store, and unleash spells. When you are targeted by a spell attack or in the radius of a spell effect, you can use your reaction to absorb the spell. Make a check using your spellcasting ability against a DC of 10 + the spell's level. On a success you absorb the spell and it has no effect. You can cast the spell at any later time as though it were a sorcerer spell, expending a spell slot of the same level as the original caster used.

You can store a number of spells equal to your Charisma modifier. All stored spells are lost once you finish a long rest.

Warlock: Patron Avatar

You have gained such power that your patron takes an active role in protecting you. As an action you can call upon your patron to send an avatar of theirs to your aid. Make a Charisma check: The avatar appears within thirty feet of you and remains for ten minutes. During this time the avatar will act as an ally both in and out of combat.

The DM should choose a monster of similar nature to the patron, with a CR close to the amount rolled on your Charisma check. Some examples are included below.

Archfey patron: Fear Smith (Tome of Beasts), River King (Tome of Beasts), Lord of the hunt (Tome of Beasts).

Fiend patron: Yochlol, Marilith, Pit Fiend.

Great Old One patron: Death Slaad, Aboleth Sovereign, Shoggoth (Tome of Beasts).

You can use this feature once. You regain the use of it when you finish a long rest.

Wizard: Arcane Wish

Your understanding of the universe deepends, allowing you to bend it to your will without fear of retribution. When you suffer stress from casting Wish, there is a 0 percent chance that you become unable to cast it again. If you have already lost the ability to cast Wish, you regain it.

Image credit: Helixbits