The player uncovers the story bits through careful environments. There are pictures on the walls, the color of the character’s hair, the hidden rooms and drawings in the boy’s diary. There are names on the envelopes, menus, random encounters with locals, solemn faces of policemen . There are a ton of little things, tiniest details which help to create an amazing atmosphere. This is the kind of game you want to enjoy at your own pace, sucking the atmosphere of the incredible mystery, which just makes you feel like you’re watching a 90s version of ‘Stranger Things‘.

Visually the game does remind a lot of Firewatch. It’s a very graphical world with heavily stylized visuals. Everything looks like it came from a graphic novel. Broad strokes, bright colors, great work with light, low-poly assets and a lot of details. We’re trying to arrange the interview with the developers to discuss the art direction in more detail.