I have compiled a useful list of hero attributes concerning each and every aspect, through levels 1–12 where necessary and applying a gradient in order to achieve a more appealing comparison.

They can be used for a variety of different purposes — whether it is to satisfy the individual whim or to offer an in-depth look into determining the best components for early-aggression, the range of charts here will be glad to accommodate your request.

So, without further ado:

Health at Level One

Health at Level Twelve

Effective Health Pool at Level One

Effective Health Pool at Level Twelve

Energy at Level One (note those with ‘0’ energy utilise different forms of said attribute)

Energy at Level Twelve (note those with ‘0’ energy utilise different forms of said attribute)

Armor at Level One

Armor at Level Twelve

Shield at Level One

Shield at Level Twelve

Weapon Power at Level One

Weapon Power at Level Twelve

Attack Speed at Level One (exciting, I know)

Attack Speed at Level Twelve

Hero Move Speed