Pine DevBlog #13 - Bows and Branches Posted in Development Blogs

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New year, new week, new blog!



This week was productive. Our main focus is still on the new trailer, of which we make a new iteration every week. We implement our newest tech and assets everytime they're done, so that the trailer becomes better and prettier as time passes. This way, we combine development with a big marketing task like this trailer, and it's going well!



We're working on a much requested weapon, the most popular one during our Square Enix Collective campaign: the bow! In the new trailer it's also going to be featured in an exciting shot where Hue helps the Litters hunt some Alpafants.







Among other important new assets are the titular trees. We gave them a beautiful update, together with the Aspen, and now their branches sway in the wind like never before.







Also for the trailer, and important for the more quiet, puzzly aspects of the game, is this animation in which Hue pulls a mechanical lever. Anything could happen!







Another interesting update is one we decided to try out for level-design reasons. With our previous mountains, we had cool shapes, but little functionality - now, plateau-based terrain makes sure we have functionality for level design too. There's a lot more space to walk on in the base mesh now, which saves us a lot of time in the long run.







We also finished the first good version of our Greenlight page, which we can't wait to share with you all.







Besides that, the programmers worked on our atmosphere system, which we'll show soon, and a lot more work has gone into the trailer. We''ll share a sneak peek soon!



Until next time!