Kill-warrant scan scenarios explained:

1. Commander has dormant bounties:

2. Commander has legacy fines:

25%

Suspect status would not be visible on the event of a rebuy respawn - the player would have to leave the instance for it to activate.

If scanned by a player or NPC, only one fine payment could be made in an instance. This would prevent multiple fine payment stacking.

If the player is 'Wanted' this system does not apply and normal bounty hunting activities continue as normal (with no bounty claim caps)

Who worries about dormant bounties or pays their legacy fines? I don't...I think there should be a little added risk to having these, perhaps a status that others can see? How about a 'Suspect' status? Basically advertising this commander may have a hidden bounty and is a good target for using the kill-warrant scanner on:This would also show players that the target commander has a criminal history in the local area.Pretty simple; the dormant bounty reactivates and the commander becomes wanted again. No fines are paid at this stage, or rewards issued (as a bounty is available to claim).This is the interesting part of the idea, if kill-warrant scanned, the player is forced to pay off a chunk of their legacy-fine immediately. This would scale depending on the security level of the system:: Full legacy fine payable, Recovery Claim reward: 20% (reward capped at 250,000 credits): Maximum installment ofcredits payable, Recovery Claim reward: 15% (reward capped at 100,000 credits): Maximum installment ofcredits payable, Recovery Claim reward: 10% (reward capped at 50,000 credits): No fines paid, no rewards for scanningThe player who performs the scan would receive a finders fee of, this would incentivise players to scan 'Suspect' players even if they do not turn out to be 'Wanted':This system would give the criminal system some teeth and at the same time make bounty farming risky because the player running up the fine would potentially have to pay it off involuntarily, so it would be feasible to remove the bounty-claim cap.Caveats:: Changed the reward payouts for balance