0 Non-Existant 1 Being Designed / Concept Sketch / Asset Pre-Production 2 Functional, WIP resources / Placeholder 3 Finished, working quality 4 Revision 1, great quality 5 Revision 2, excellent quality

LEVEL DESIGN Room Layout Tile Layout BG Scripts Items Enemy Layout Area 0 - Main Tunnels Surface - First Alpha 4 4 5 3 3 Surface - Area 1 3 4 4 3 3 Area 1 - Area 2 3 4 4 3 3 Area 2 - Area 3 3 4 4 3 3 Area 3 - Area 3A 3 3 3 2 3 Area 3A - Area 3B 3 3 3 2 2 Area 3B - Area 4 3 3 3 2 2 Area 4 - Area 5 3 3 3 2 2 Area 5 - Omega Nest 3 3 3 2 2 Omega Nest - Queen's Lair 3 3 3 2 2 Queen's Lair - Surface 3 4 3 2 Area 1 - Golden Temple Main Cave, corridors 4 4 4 3 3 Temple 3 3 3 4 3 Breeding Grounds 4 4 3 3 3 Miniboss 1 3 3 3 3 Area 2 - Hydro Station Main Cave, corridors 3 3 3 3 3 Main facility 4 4 3 4 3 Breeding Grounds 4 4 3 4 3 Miniboss 2 3 3 3 3 Area 3 - Factory Main Cave, corridors 3 3 3 3 3 Factory 3 3 3 2 3 Breeding Grounds 4 4 3 3 3 Area 3 A 3 3 3 2 Area 3 B 3 3 3 2 Area 4 - Tower Main Cave, side corridors 3 2 2 2 2 Upper Floors 3 3 3 3 3 Lower Floors 3 3 2 2 3 Miniboss 3 3 3 3 1 Area 5 - Flooded Temple Main Cave, corridors 3 2 2 2 2 Temple 3 3 3 3 2 Sewers 3 3 3 2 1 Miniboss 4 3 3 3 1 Area 6 - Omega Nest 3 3 3 3 Area 7 - Queen's Lair 3 3 3 3 GAME FEATURES Status Game Engine 5 Menu System 4 Save System 4 Map Screen 4 Equipment Screen 4 Logbook Screen 3 Options Screen 3 Intro Sequence 2 End Credits 2 Extra Features 1 Localization Engine 0 Modding Engine 0 Character Customization 1 XBox360 Controller Support 3 Steam Community Compatibility (Steam Overlay) 1 Soundtrack Production 2

As you can see, the game has most of the contents in a functional state. There's still many aspects that need that extra layer of polish that makes AM2R (at least what you play on the demo) a faithful Metroid experience. Level design wise, those are being tackled in order, this will allow for a future demo release with more quality contents.





Feel free to discuss or send your suggestions here or at the Forum

When Joypad support was added to AM2R, I received a lot of suggestions on how to improve it. Most of them were regarding compatibility with XBox 360 joypads, how they are detected and how the trigger buttons aren't registered as buttons.Furtunately, I was able to afford a wireless XBox 360 gamepad a couple of weeks ago, and I was able to add XInput support to the project, and properly test it. The gamepad is recognized in-game, and it has a dedicated button remapping screen on the options menu.Now, this is the progress report I promised. This describes several aspects of each area, with different completion ratios. The reference I use is:So, every aspect that has a score of 3 is ready (but has room for improvement). Depending on the relevance of the particular area or feature, a revision might still be needed.