



Kinky: I did a Snow Daze article that did pretty well and I’m guessing that was because of my clever title and the attractive cover image of the four main heroines of the game. And today I get to interview the man who drew such amazing beauties. I introduce to you, Federico Iglesias or FreeGlass or F-ing?! (The man has alot of names) How are you doing today FreeGlass?

FreeGlass: Hello! It’s a beautiful day, and I’ve got a cup of coffee at my side... yeah, I'd say I’m doing very well, thank you! And thanks for the love for our art on Snow Daze. It’s a team effort, so I can’t take anywhere near all the credit. The art you used, like many of the CGs you'll find in the final game, was laid out and sketched by Idlecum and colored by Brellom.

Kinky: A good man who gives credit where credit is do. So, how long have you been drawing?

FreeGlass: I’ve been drawing since I was a kid. 4 years old is usually when us art types start and I was no exception! Then I got more serious about it when I was about 13, in middle school. And professionally, I started working in art since 2012, doing commissions and webcomics with friends.

Kinky: When did you start drawing more lewd art?

FreeGlass: Lewd art, since I was about 16 or 17 or so. I would’ve started earlier, but I was raised as such a catholic puritan, I was way too guilty to even think about it. How the times change, eh?

Kinky: Same. I can relate to the whole catholic background hold you back. With that being said, how open are you when it comes to telling people about your lewd art?

FreeGlass: Relatively open. There’s people I’ve trusted in my every day life with details, but there’s obviously people I’d rather keep in the dark. But I don’t shy away from it - I started taking lewd art commissions to make ends meet, so I definitely owe where I am now to it. And I do a lot of it in my own time as well, and I obviously do it with my fair amount of gusto - enough that I share some (relatively tame) pin ups on social media, where I’m pretty sure some family members follow me.





Kinky: Is there a specific lewd topic that you enjoy drawing or just enjoy in general?

FreeGlass: Pin-ups! That’s where my passion lies, really. Super pretty looking ladies, posing for the camera with attitude? I could do those all day. It’s not what I always get to do in my work, but I usually try to find a way.

Kinky: Do you enjoy traditional art or digital better?

FreeGlass: I don’t think I’ve seriously done any traditional art since I around the time I started working in art. I used to draw comics on comic art boards, with the usual non photo blue pencils and technical ink pens. But as soon as I started drawing digitally, I haven’t looked back... maybe I should.

Kinky: I’ve recently bought a drawing tablet and trying to draw while looking at the computer is certainly a new challenge for me, it kinda makes me want to give up. How hard was it for you to adapt to digital?

FreeGlass: Really hard. It took some getting used to, that’s for sure. My first tablet as a professional was a Wacom alternative budget brand called Monoprice, and it was great! But I very much underestimated the hand eye coordination needed. And I jumped right into work with it, after using physical media on a series I was working on for several months already. So the quality of my art took a hit.

Later on I saved up for a Yiynova, another Wacom-alternative budget screen tablet, and I’ve been using that ever since. It’s up to personal preference, though. You can definitely draw some grade A work on a non-screen tablet.

Kinky: I’ve seen your amazing art first in Snow Daze and I’m happy I did. Was Snow Daze the first game you drew for?

FreeGlass: Yep! I originally came on as just a background artist back in 2015, so it didn’t really FEEL like working on a GAME. But I’ve been climbing up, and been responsible for more stuff since, so now it feels like it!

Kinky: How was it working on a porn game?

FreeGlass: Working on porn itself is the same as usual! Draw pretty girls, try to get all the goods in the picture... but as a game, it forces you to think about stuff you usually wouldn’t. How layers are arranged, what the final product is going to function, and above all, deadlines! Any deadline you have, cut that by a lot if you’re working with a team, because it needs to go by everyone before you can really say you’re done.

Kinky: Did you come up with the character designs or were you given a rough draft of the characters?

FreeGlass: We had two concept artists that did character designs on Snow Daze. First off was the wonderful Mindwipe who did a lot of the original concepts. He had worked with Cypress Zeta on Overwhored and brought me on to the project. Once the groundwork was laid, we got in touch with Short-Blue-Imp to draw some more solid and refined character design sheets that were ready to have a whole game revolve around them!



