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Missed out on all the Battlefield 3 PS3 patch details? No problem! You can catch up on all the latest news right here. As many PlayStation 3 users may have already noticed, a number of features made it into the patch that weren’t officially announced in the recent patch notes provided by DICE. Thanks to a number of good folks, we’ve been able to compile a list of these “hidden” features in one convenient place.

We’d like to thank Reddit user “2wheels” and all who commented on his thread. Of course, we’d also like to thank all of our Twitter and Facebook followers who really helped us out big time today. Big thank you to all of our readers and commenters who’ve helped us compile this list!

Again, these notes will not include what was already mentioned in the official patch notes. Without further adieu and in no particular order:

Updates:

Current map and Next Map is revealed in Server Information screen as a “Play” icon and “Fast Forward”

RPK now has extended mags

The QBB-95 gets an extra heavy barrel unlock at 300 kills

The Extended mag was removed from the MG-36, but replaced with a free heavy barrel

Items like the 12x scope for the Famas or the suppressor for the MK3A1 Jackhammer are removed

CITV station now gives off a red beam much like the soflam beam

Graphical Tweaks:

No blind colour mode, but all the icons seem to be much easier to see

Possible slight camera and animation changes: Heli’s and jets seem to explode and break up a lot more smoothly

More saturation

Less blue tint

Easier to see icons

Audio Tweaks:

Can hear footsteps, reloading as well as voiceovers much more clearly

User Interface Tweaks:

Minimap has more focus on team function icons (heal, repair, flags)

Icons for vehicles on spawn screen

Easier to see what spawn point is selected on map when selecting spawn

Other squad leader objectives are marked on flags

Movement Tweaks:

Much better responsiveness (Even better with AA turned off)

Noticeably faster repositioning from prone to standing or crouching position

No more “supercrawl” or “superworm”

Vehicle Tweaks:

Moved AA on Kharg (US on carrier, Russian at air strip)

Faster vehicle spawn (Mainly air vehicles)

Attack helicopter on non-B2K maps respawn in 30 seconds instead of 80 seconds

You can fly through poles from half way and up

Can spawn into AA guns

Jets guided missiles can take out a tank and nearby infantry in 2-3 hits

Below Radar has been buffed

Stinger takes about 2 or less seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable

Havoc is noticeably easier to control

All air vehicles now start with flares as a minimum

Scout heli on Sharqi Rush added for attackers

Jeep horns have been added

Ground vehicles can be locked onto even when no person was or is in it

Jets have reduced bullet damage

Multiple players spawning into same jet/heli seems better

Air radar is reduced in effectivity, only jets and helicopters are visible and if one uses ECM jammer or below radar, they’ll be invisible on the air radar

CITV station now gives off a red beam much like the soflam beam

Equipment and Attachment Tweaks:

Laser marker or maybe guided missile range seems to have been increased

Red laser designator can be seen from tanks and heli’s as well as SOFLAM’s now

Tactical light nerf

Greater recoil when suppressed

RPK now has extended mags

The QBB-95 gets an extra heavy barrel unlock at 300 kills

The Extended mag was removed from the MG-36, but replaced with a free heavy barrel

Items like the 12x scope for the Famas or the suppressor for the MK3A1 Jackhammer are removed

Squad Tweaks:

Can change squad without leaving the current squad.

Visible squads now only at 3: Can create new squads

There is a much longer period in which you can be revived

Ribbons and Medal Tweaks:

Nemesis medal reduced to 30 ribbons

Suppression reduced from 7 to 4

MCOM Attacker reduced from 3 to 2

MCOM Defender reduced from 4 to 2

Anti-Explosive increased from 2 to 3

Air Warfare reduced from 6 to 5

Match and Map Tweaks:

Can now quit between rounds

Shorter game start countdown

No minimum player count: Players can move around right away, points begin to count after 8 players join

Match Making option in multi player, seems to be for esport/organized scrims on custom servers

Current map and Next Map is revealed in Server Information screen as a “Play” icon and “Fast Forward”

Separate customizations for US and RU

5-flag Wake Island: Conquest Assault

Added ladder to Sharqi TV tower

On Grand Bazaar Rush, the attackers get a tank after the first set of objectives, instead of the second

Changed the out-of-bounds: Noshar Canals

Server Tweaks:

Custom Servers, read here for server prices, more servers to come during the week

Over 1000 ticket custom servers on console

Conquest Assault browser filter added

Other Tweaks:

Additional Dogtags have been added (A-91 and M26 dog tags. As well as a tag for the game ‘Syndicate’)

US Assault/Medic’s arms are now darker-skinned to reflect character model

Shortcut bundles added (read here for more details)

Of course, feel free to add, correct, confirm or deny any of these unannounced PS3 patch notes in the comments below! We will update accordingly.

Sources: Comments, Twitter, Facebook, Reddit