Today, Aerosoft / Sim-Wings has announced that they are developing Canary Islands Professional – Tenerife South. That’s right, after the release of MK Studios Tenerife Vol. 1, the reveal of Digital Design’s Tenerife South, comes another one. It would appear that Tenerife South is the new Barcelona of flight simulator duplicates.

The announcement from Sim-Wings, found on Aerosoft’s forums, state that their version of Tenerife Sur will come with high resolution ground textures. high dense 3D mesh for the island and autogen and vegetation covering the whole island. This includes over 100,000 autogen buildings. Furthermore, the airport will come with animated jetways (Ctrl+J), dynamic car/ship traffic and an Aircraft Parking and Information System.

The screenshots show the current work-in-progress state of the scenery. According to the developer, release is due in the second half of January 2018. At the time of release, it will be only released for P3Dv4.1, with a FSX/FSX:SE version coming shortly afterwards. No word on how the pricing structure of this ‘Professional’ airport will work right now.

At this point, we’re unsure what’s going on with their previously announced Gran Canaria airport they announced back in 2016.

Features for the Professional Version in P3D V4.1:

High resolution ground textures based on an aerial image 25cm/pixel for the immediate surroundings of the airport and 0,50 cm for the rest of the island

High dense 3D Mesh for the island with 5m resolution

All buildings/installations of the airport surroundings included in high detail

Glass fronts with interior at the main terminal

Excellent atmosphere at night and dusk due to rendered night lighting

Animated jetways (Ctrl+J)

Autogen and vegetation covering the whole island of Tennerife with more than 100.000 autogen buildings

Changed AFCAD approaches at Airac 1713

Dynamic car/ship traffic on the airport feeder and surroundings (AESLite)

Aircraft Parking and Information System (APIS)

All code (BGLs) compiled with P3D V4 SDK, using new material options and being performance optimised to the new engine

All objects optimised for new shadow technology

Ground layout following P3DV4 SDK

Optimised 3D runway lighting with activation/deactivation based on time of day and weather conditions

Apron lamps with new effects and dynamic light

AFCAD approaches at Airac 1706

Dynamic car/ship traffic on the airport feeder and surroundings (AESLite)

Full functional Aircraft Parking and Information System (APIS)