Hi guys,

Since demands for Grommash “Grom” Hellscream Hero on spotlights once again, i did some edits on my old Hero concept for him. I sincerely hope he is the next Hero of the Nexus, just like all other fans. Here goes the concept for the mighty Warsong leader

BASIC INFO

Name: Grommash

Title: Chieftain of the Warsong Clan

Role: Bruiser

Franchise: Warcraft

Type: Melee

Grommash is not an easy prey for killing. I set his Health high because he also got high Health in Hearthstone (9) and Fel is making a creature extremly durable, yet he got not a real Tank HP. He is an ideal aggresive Bruiser. He is using Rage bar just like Sonya but the difference is, his Rage isn’t comming by attacking enemy Heroes or Minions. His Rage is permanent and getting restored by 5 per second.

He is a fast moving Bruiser as it was expected. A type of Hero you wouldn’t want to face in short range. Best way to gank Grommash is ranged nuke with CC or kiting. His Basic Attacks are the main damage source of Grommash, fast and deadly on single target or multiple targets with Cleave Ability, as the official lore sources states that he is devastating in melee combat.

BASE STATS

Health: 2250

Health Regen: 4.20

Rage: 100

Rage Regen: 10 per second

Armor: 0

Speed: 2.1

Attack Speed: 1.22

Attack Range: 1.5

Attack Damage: 127

STATS PER LEVEL

Max Health: 4

Health Regen: 4

Ranged Damage: 0

Splash Damage: 0

Max Energy: 0

Energy Regen: 0

ABILITIES

Hero Trait:

Warsong’s Fury (Passive) - Attacking an enemy Hero or Minion gives Warsong’s Fury for 15 seconds. It stacks up to 20 and each stack gives 15 Hero Damage. You lose all stacks if Grommash wont hit an enemy Hero or Minion in 15 seconds. Hitting enemy heroes provide double stacks.

Primary Abilities:

(Q) Cleave - Once activated, your next 3 Basic Attacks deal damage in a wide arc but with slower attack speed, hits all enemies infront of Grommash. Cooldown: 6 seconds, Cost: 20 Rage

(W) Iron Will – Reduce the damage of all attacks by %50 for 1.5 seconds and increase Grommash’s movement speed by %20. Cooldown: 8 seconds, Cost: 40 Rage

(E) Takedown – Dash forward in medium range and grip the first enemy Hero on lane. Smash them on the ground, deal 110 damage and Stun them for 1 second. Cooldown: 8 seconds, Cost: 30 Rage

Heroic Abilities:

(R1) Piercing Howl - After 1 second cast time, Grommash shouts a primal warcry. Silencing all enemy Heroes in the area for 3 seconds and makes them Vulnerable for 3 seconds. Vulnerable Heroes take additionaly %25 damage. Cooldown: 50 seconds, Cost: 70 Rage

(R2) Execute - Grommash instantly charges and leaps on the enemy Hero, striking Gorehowl on the enemy and dealing great damage. Instantly kills an enemy Hero with %40 or lesser health, takes half of the total Health if the enemy Hero has more than %40 Health. During Execute charge, Grommash is Unstoppable. Cooldown: 40 seconds, Cost: 60 Rage

SKINS

Main Skin: Grommash Hellscream from the Main Universe. Date from his final days (around 46 years old) in the Third War. He got crimson eyes, pitchblack jaw tattoo on the whole lower jaw. Older face lines than AU Grommash. His eyes get blazing red color once he stack 20 Warsong’s Fury. His Gorehowl looks far more different than Garrosh’s. It has the original appearance of the axe with actual skull top on it and dry blood as it was glued. (Colors: Green, Brown, Red)

Alternative Skin: Horde Grunt Classic Horde Grunt skin from Warcraft Universe. Grommash had Horde Grunt appearance in Warcraft II. (Colors: Green / Brown / Red)

Legendary Skin: Leeroy Jenkins skin since he is pretty much the same of Leeroy Jenkins in Warcraft III: Reign of Chaos (attacking without thinking).

TALENTS

Level 1:

Vicious Slice - Improve your Cleave. Your next 5 Basic Attacks deal damage in a wide arc now.

Block - Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.

Rampage - Increase your maximum Rage to 120.

Level 4:

Ignore Pain - Your Iron Will now reduces all incomming attacks by %75 and increase movement speed additionally %10 more.

Furious Charge - Replaces the dash effect on Takedown. Grommash now directly charges on the selected enemy Hero in a long range.

Level 7:

Hardiness - Increase the duration of Iron Will to 2 seconds.

Smash - Takedown now stuns the enemy Hero for 1.5 seconds.

Level 10:

(R1) Piercing Howl - After 1 second cast time, Grommash shouts a primal warcry. Silencing all enemy Heroes in the area for 3 seconds and makes them Vulnerable for 3 seconds. Vulnerable Heroes take additionaly %25 damage. Cooldown: 60 seconds, Cost: 70 Rage

(R2) Execute - Grommash instantly charges and leaps on the enemy Hero, striking Gorehowl on the enemy and dealing great damage. Instantly kills an enemy Hero with %40 or lesser health, takes half of the total Health if the enemy Hero has more than %40 Health. During Execute charge, Grommash is Unstoppable. Cooldown: 40 seconds, Cost: 60 Rage

Level 13:

Enraged Regeneration - Activate to heal for 25% of your maximum Health. Cooldown: 30 seconds

Taste For Blood - Basic Attacks heal Grommash now.

Level 16:

Deep Wounds - Your Cleave damage now bleeds the enemies for 6 seconds.

Giant’s Blood - Activate to gain 25% increased Movement Speed for 10 seconds. Removing all immobilized effects. Cooldown: 40 seconds

Level 20:

Demoralizing Shout - Piercing Howl ability has no longer cast time and Fears the enemies instead of Silence.

Wrecking Ball - If Execute kills the enemy Hero, the ability can be used a second time within 10 seconds for free.

Redeemer – Grommash gains a permanent aura and gives nearby allied Heroes %20 bonus Attack Speed.

Nexus Blades - Basic attacks deal 20% more damage and slow the target for 1 second.