Obsidian Entertainment and My.com are proud to present thethat will be applied soon on the Public Test Server.

List of Changes compared to Early Access 5 (0.8.1374)

Game Mechanisms and Bugs

Corrected the way the shadows work on low settings

Optimized the build size by removing content not used in 0.8

Added numerous translation corrections

Fixed numerous cases of game crashes in battle

Returned the Battalion Decals

Fixed the bug where the players were charged double for purchasing consumables

Maps and Environment

Mobile toilet environmental objects are now destructable

Removed certain environmental objects causing issues ("flying trucks")

PvE

Spawn points for AI MBT's were moved

Numerous changes to environmental object locations to improve the gameplay experience

Vehicle Changes

Updated the Panzerhaubitze 2000 upgrade tree with correct module names

Corrected some of the BMD-2 texts where it was referred to as BMD-1

XM1 - reduced the hitpoints from 1995 to 1745 in order to mitigate its survivability due to that vehicle's very powerful armor for its tier

Leopard 1A5 Rebalance

The Leopard 1A5 has been given improvements to accuracy, camouflage, and targeting speed to make it more comparable to the earlier vehicles in the line. We feel this will help make the vehicle more competitive as well as more fun to play.

Camouflage increased from 0.05 to 0.1.

Targeting Time decreased from 3.4 seconds to 2.9 seconds

Optimum accuracy reticule size decreased from 0.15 to 0.121

Largest accuracy reticule size decreased from 1.8 to 1.45

Movement bloom rate decreased from 0.35 to 0.2

Hull Traverse bloom rate decreased from 1.5 to 1

Turret rotation bloom rate decreased from 0.24 to 0.15

OF-40 Rebalance

Some minor improvements have been made to accuracy on the move for the OF-40, similar to the Leopard 1A5 changes. The Targeting Time and accuracy for the OF-40 are unchanged, since they were already comparable to the Leopard 1 and the updated Leopard 1A5.

Movement bloom rate decreased from 0.35 to 0.2

Hull Traverse bloom rate decreased from 1.5 to 1

Turret rotation bloom decreased from 0.24 to 0.15

FV510 Warrior Rebalance

Our previous improvements to the Warrior were a step in the right direction, but have still proven insufficient to make it competitive. We've given the Warrior some significant additional boosts.

Hit Points increased from 1720 to 1980

Targeting Time decreased from 2.2 seconds to 2.0 seconds

Object 430 Rebalance

Moving the Object 430 to Tier 3 has helped bring it closer to par, but even with this adjustment it's still over-performing somewhat. We've slightly reduced its damage output to help bring this into line with other vehicles of the same tier.

AP base damage decreased from 288 to 262

HE base damage decreased from 216 to 197

SC base damage decreased from 320 to 288

What is Public Test Server and how to join

Public Test Server is a special server running the newest version of the game. Its goal is to provide the players with the option to test the newest game build, although such builds often have more issues and bugs than the live server. It is now available for every player with Early Access without any restrictions. The main features of Public Test Server (compared to the Early Access server) are:

The progression is significantly faster in order for players to unlock the vehicles for testing

Tier 1-4 vehicles are awarded for free to every player

The server runs the latest version that can however contain more bugs than the live Early Access version

It is active only during certain hours (currently 8PM - 8AM CEST, 12PM-12AM PDT)

To join Public Test Server, please follow these easy steps:

Open the My.com launcher (available in the download section)

On the upper bar, select "Game Directory"

From the My.com games menu, select "Armored Warfare Public Test Server"

Download the PTS client (unfortunately a necessary step due to the fact the Early Access and the PTS servers are not running the same version of the game)

See you on the battlefield!