Magic Items

These are items thematically skinned for the Raven Queen. If you would like to use them for another campaign setting or diety, feel free to edit and such as needed!

Magic Weapons

Raven's Wing

Adorned with feathers inlaid into the blade of the weapon, this weapon has the unnatural ability to absorb the souls of any creature that dies within 120' of it. As an action, at the start of your turn after a creature has died, you may choose to absorb one creature up to 5 CR into the weapon. This has no effect on creatures that are already undead, or constructs. The range to absorb a creature is 120'. After the creature has been absorbed, you may as an action on your turn summon the creature, which is friendly to you and your allies, which follows your verbal commands (DC 10-18 CHA check, else its soul is released by the Raven Queen) until it is killed, at which point its soul returns to your weapon. The creature has the same stats as before. It can follow your simple verbal commands, and will obey them unless either directly or indirectly injured by either you or your allies, at which point it will become hostile to you. You may dismiss it as a bonus action on your turn. Whenever you summon this creature, you take 1d4 for every CR of the monster you are summoning. (1d4 for CR 1, 2d4 for CR 2, 3d4 for CR 3, etc.). This damage is necrotic, and it cannot be reduced in any way. Also, whenever you attack with this weapon, the hunger within the weapon causes nominal backlash, sending pain vibrating up your arms (no damage is taken, purely for flavor). +1 bonus to attack and damage rolls made with this weapon.

Raven's Talon

This chakram has a single handle running through the middle, and the edge of the blades are accented with talons. When attuned to this item, it serves as a +1 returning chakram. Also, while attuned, any hit made by this item deals 1d4 necrotic damage, which it stores as blood running along the blade. The blade can store a maximum of 20 points of damage this way. As a bonus action on your turn, you can choose to absorb this as healing, to a max of 1/4 your level + CON modifier, minimum 1. This item is cursed! While attuned to this item, you suffer 1d4 necrotic damage whenever you successfully deal damage with this item. If you kill a creature with this weapon, the damage you suffer increases to 2d4.

Magic Armor

Raven's Embrace

This leather armor is studded with small, red, metal skulls, riveted along the edges. Emblazoned on the front is the picture of a jet black Raven, set against a blood red moon. Once per day, you can alter the appearance of this item into another suit of armor, or article of clothing of your choice. The effect lasts until you dismiss it as a bonus action. (This ability resets at midnight) While you are attuned to this armor, you have Advantage on death saving throws, as well as Resistance to Necrotic Damage and Vulnerability to Radiant Damage. Also, while you are attuned, you may cast Cure Wounds as a 2nd level spell once per day as an action (This ability resets at midnight). Everytime you make a choice to do something evil while attuned to this item, you are encouraged to keep doing so. If this causes you to change alignment, Cure Wounds is replaced by Chilling Touch.