Ancestral Warlock

Your patron(s) are the spirits of those who came before. Whether it is one powerful ancestor, the collective hive mind/power of your combined ancestry, a few somewhat powerful ancestors, or the Warlocks who last held this power.

Expanded spell list

Your patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you

Expanded spell list

Spell level Spells 1st Guiding bolt, Bless 2nd Healing Spirit, Augury 3rd Spirit Guardians, Speak with dead 4th Divination, Arcane Eye 5th Legend Lore, Holy Weapon

Shared Knowlege

When you take on this patron at 1st level they whisper some of their knowledge to you. You gain proficiency in one tool, one language, and one INT or WIS skill related to your patron.

You also learn the Guidance cantrip. It counts as a warlock cantrip for you, but it doesn’t count against your number of cantrips known.

Spectral warriors

At 6th level you gain a connection to the past allowing you to call on your ancestors for aid. Once per long rest as an action you summon spirits that take the form of your patrons or servants of your patron and appear in unoccupied spaces that you can see within 30ft . Choose one of the following options to summon:

• One CR 1 Humanoid(any) or Undead

• Two CR 1/2 Humanoid(any) or Undead

• Four CR 1/4 Humanoid(any) or Undead

• Eight CR 1/8 or lower Humanoid(any) or Undead

Your spectral warriors take the form of your patrons (or servants of them) and appear in unoccupied spaces that you can see within 30ft. Your spiritual defenders use the appropriate stat block, except:

• When you summon them choose for them to deal either radiant or necrotic damage instead of their typical damage type.

• They gain a to hit and damage bonus equal to half your proficiency rounded up.

• They cannot take ranged weapon attacks if they normally would be able to.

• They understand any language spoken to them, however they cannot communicate themselves.

Each spectral warrior is also considered undead instead of humanoid (if applicable) for spellcasting, and it disappears when it drops to 0 hit points or after 1 minute. The summoned creatures are friendly to you and your companions.

Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

You can use this feature twice per long rest.

NOTE: If you are playing a monstrous race (or a decendant of one) of sufficient CR (such as Orc, Half-orc, Kobold, Aarakocra, etc.) you can ask your GM to allow you to summon a spectral version of the monster using that stat block.

Spiritual Defenders

By 10th level you have gained enough respect from your ancestors for them to protect you from those watching you. You are permanantly under the effects of the nondetection spell.

Greater Spectral warriors

By 14th level Your honor with your ancestors has grown to the point that great warriors from your ancestry are willing to fight beside you.

• Once per long rest as an action you can summon one undead of CR 8 or lower.

• If it can summon any creatures, they disappear when the CR 8 creature does.

• If it can cause a status effect, that effect only lasts until the summoned creature disappears.

• The Undead you summon disappears leaving no trace after 10 minutes or when it reaches 0 HP.