Announcing: 12 slot DM map design contest.

I'd like to comment you this idea, before a proper announcement is made. I'm looking forward to some feedback.FoF supports map rotations of 12 slot maps, problem: there are no such maps yet. I'd like to promote these kind of smaller maps sinceSince I want to maximize participation the rules will turn around design aspects, not visuals.1., what makes a map fun: good flow, territory control, fair spawn points, z axis combat, weapon crate and whiskey placement, in general just what takes the most out of FoF combat and movement2.. Dev textures are meant to be used here (the so called 'orange maps'). Simple brush work, no need to care about any details.3. however,. Even if these maps are supposed to be smaller than regular ones, there should be structures meant to block visibility. Theya large arena where everybody sees everybody4. finally,. After the contest have ended and we have decided which ones are the best candidates, my final goal is to make pretty these maps so they can be released as official maps. So a map can't be purely abstract or something modern, that wouldn't work.Here's a map I'm making, just for reference. I think it's a bit larger than it should for 12 slots, but it's mainly to let you know what would be an acceptable map along those guidelines:apart from getting their creation as official map, maybe some games, not sure, I'll accept games as donation for this contest.I'd like to get as many people involved as possible. Just an idea: those who played 50 or more hours perhaps, along FoF contributors.So, what do you think?