Bags Lieutenant General





Re: Higby Ama on reddit

Punkbuster is going to be one facet of our anti-cheating strategy, not the only thing. I don't want to go too deep into this except to say that we hate hackers as much as you guys do, and we'll be doing everything we can to make sure that Planetside 2 is as hacker-free as possible.



Right now we don't have a concept of ANTs, but we still have logistical elements for sure, mobile respawn and resupply and the sort. Our facility capture gameplay is quite a bit different than the first game, though.



The marketplace offerings we showed at GDC aren't representative of the final offerings, you won't be able to acquire cross-factional weapons. We also don't have looting in the game right now, although that's an ongoing debate.



Air vehicles will absolutely be able to equip countermeasures, although they'll be trading other functionality to do so.



We may have to institute a cool down on MAXes although we don't have one at the moment.



Direct rocket hits will probably kill light infantry classes in PS2, but the splash damage is tuned to not be as devastating to infantry as in BF3.



The hit detection is a mix, there are clientside and serverside checks.



Currently no classes are "locked" from day one you can play any of the classes or drive any of the vehicles in the game. You can also freely switch between classes at equipment terminals or when respawning so you're never locked into a class. Each vehicle and class will have tons of customization and multiple roles to specialize in based on certification, so there will be role based things to unlock (i.e. being a surveillance focused infiltrator rather than a sniping focused infiltrator, etc)



Yes, absolutely. We have 6 right now:

Light Assault - quick strike commando type unit

Heavy Assault - strong anti-vehicle or anti-infantry troop

Engineer - combat deployables and vehicle support

Medic - keeps you from being a blood smear on the ground

Infiltrator - sneaky sniper / gadgeteer with cloaking suit

M.A.X - large mechanized battle suit suitable for anti-air, anti-vehicle and anti-infantry depending on loadout



Right now we don't have the concept of continent locking. Each empire has a small foothold on each continent and can fight on them at any time. We're doing this because we want more areas of the world to be under contention at any given time than PlanetSide 1 tended to have. As with most things, this is something we'll adjust in beta if the need arises.



There will be geometry changes possible with the cosmetic customization... we're trying to be careful to not go too overboard here though so that we maintain recognizable class silhouettes.



There are a lot of VS screenshots out there! Tramell is a VS die hard (and die often) so he sneaks in VS screenshots as much as possible.



We do fully incorporate Vivox VOIP in the game client, and we're trying to find ways to make our in-game VOIP solution something that everyone will want to use.



Engineers will have other tricks up their sleeves besides just the turret, being able to place dynamic cover, mines, and the like. Although vehicles will be able to have mine guards, they'll be giving up something to do that, so the assumption that everything will be safe from mines isn't totally accurate. Right now turrets can be placed virtually anywhere, but some restrictions may be added if we find it being heavily exploited in beta.



We will support both SLI and Crossfire.



You select an empire when you create your character and from then on you're locked into that empire. Since Planetside 2 is a free-to-play game there is no limit on the number of characters you could create to try out the other empires, though!

__________________ Last edited by Bags; 2012-03-22 at 02:17 PM .