Neef schrieb: Lets just let Queen hit lives first then call it a fail or not after we really know. Its easy to look at something and think it will be bad, Its another thing to wait and see what will really happen, also you are forgetting that more then 1 guild can launch on a terri which means if a guild/alliance goes out and takes say 50 terris the first day. The next day 100 guilds could launch on all 50 terris and well I don't think you will be defending them all even if some are @ different times, If they have 3 or 4 @ the same time they will need to split there force to defend all 3 or 4 terris in that timezone and with 5 or more guilds attacking each zone well your just not going to get an easy win. We have never had a system like this yet and its nothing like reset days lets just wait and find out how it all works together. Just look @ the resets on live that are 2 days apart all kinds of guild are grabbing terris because they dont need to worry about losing them to a dank 5man gvg team. Its already working before it hits live with just the "reset" system.



Eternalhaze schrieb: Since the leaks about this update, I've been extremely skeptical about Queen. It has just as much potential to do more harm than good for the betterment of the game.



We will soon find out the extent of the changes and it's impact on the game, but if it turns out to be overall worse for the game - how does Albion recover after that?



A main ally can already form multiple main zergs, aka BA on a single prime-time, so when you even that to the many prime times on queen, they deff can bring their main zergs to fight attacks upon them as even if they get launched on all their terris, they are spread on many timezones meaning they are not needing to split resources heavily as they would do pre-queen with WC's/reset day. On main allies they can already do multiple main zergs simultaneously, considering how many prime times queen has, they can deff defend dozens of terris per day with main zergs as they hit prime throughout the day. If they get seriously threatened then using mechanics like on my first point against enemy zergs to defend key objectives will apply, the outlands always was an area where big money and politics hold hands.It's an annoying thing, there are many people who got tired and just left the game because once they want to progress their own groups to the end-game they are hit by walls where they either merge into the mega-ally setup or they won't be able to achieve anything decent, Queen update was meant to be the answer of the developers to give more gameplay to more people so the endgame territory play is more open.What I think will happen is another wave of complaints will hit SBI if the update gets undermined by the flaws of the designed systems, now how will the developers response I'm not sure, but I think Albion will continue going on as it had with the usual issue where the few big players soak the majority of the end-game.