BeamNG: meet the team

Let me quickly introduce our current team members, so you know who’s who:

Saskia : She is the organizational mastermind and keeps things nicely ordered and ensures we are not missing meetings and so forth.

: She is the organizational mastermind and keeps things nicely ordered and ensures we are not missing meetings and so forth. Kamil and Safdar : The support and Quality Assurance guys that put a lot of effort into answering your emails and check the latest builds.

and : The support and Quality Assurance guys that put a lot of effort into answering your emails and check the latest builds. Mirco and Theo : The UI guys – they are responsible for the new User interface and fix the bugs you are reporting.

and : The UI guys – they are responsible for the new User interface and fix the bugs you are reporting. Xiaoyi and Rajinder : Developers working on the growing software ecosystem like the updater, launcher, etc.

and : Developers working on the growing software ecosystem like the updater, launcher, etc. Luis : The Torque3D game engine mastermind. He is constantly trying to increase the speed of T3D, fix bugs and make the game engine next-generation ready.

: The Torque3D game engine mastermind. He is constantly trying to increase the speed of T3D, fix bugs and make the game engine next-generation ready. DrowsySam : Helps us debugging the physics and maintaining the wiki documentation.

: Helps us debugging the physics and maintaining the wiki documentation. Estama : Resident physics wizard who solves problems in the physics core

: Resident physics wizard who solves problems in the physics core Gabe : The man behind the brands – he researches, designs and creates all the vehicles in the game

: The man behind the brands – he researches, designs and creates all the vehicles in the game Sam : The landscaper – he does all the environment work; planning, modeling, planting trees and building roads

: The landscaper – he does all the environment work; planning, modeling, planting trees and building roads Thomas: describing yourself is always crap, so we will skip that

We are working distributed from all over the world, with some guys working from our HQ in Bremen , Germany.