A standard ETF deck that can fast advance, combo NASX, and survive SIFR.

ICE

Ichi 1.0 is taxing ice which is cheap enough to rez against Sifr

NEXT Gold is a painful facecheck which might not be worth it against a Sifr build, but can tax others once the next ice (8 total) is rezed

Anti-Sifr ICE

Lotus Field is immune to parasite

Architect refuses to be trashed

Next ice mills out parasites/cutlery. Recur ice with Friends in High Places. Recur friends with Jackson Howard. If they are constantly parasiting they won't have credits to contest your assests, giving you plenty credits to pay for recursion/rezzes.

Money

Standard campaigns with NASX replacing the Breaker Bay Grid slot. Not having to combo the BBG reduces variability, and NASX can burst for 6-8 credits. Recur assets with friends if it isn't needed for ice. Also Hedge Fund.

NASX Combo:

Most of the time NasX acts as a pad campaign, feel free to install without ice. Wait until you can combo at least three of the following triggers in one turn:

Place 6+ power counters on the NasX and pop it the same turn for a payout of 6+ credits.

Fast advance

Fast advance gives you a chance against a normal/stealth breakers once they get setup. It also gives you a use for the excess money you get when they don't contest your assets. SanSan City Grid is in there due to extra influence, recurring it with friends feels good.

Jackson

Feel free to let them trash Jackson if they aren't pressuring your Friends in High Places by trashing ice, you can always pull him back out. Use him to recur friends, hedgefund and biotics. Most of the time you would rather have key assets in the trash so you can friends them out when you want them.

Gameplan

You can outlast most anarchs, use all the ETRs as gear checks to get a money lead. And maybe score an agenda or two. Late game you can stack ice so deep on servers they can't get in.

Stealth requires rushing out everything, all the ETRs help with this. Fire your ABTs. You lose the late game unless you get lucky and manage to fast advance your way to the win. You will need to leak some agendas while rushing, a necessary evil to win before they get setup.

Ice everything against criminal to shut off their money, besides that its normal netrunner.

Weaknesses

Whizzard can nuke your assets, you'll have to devote some ice to protect them.

Slums sucks, and Whizzard with slums sucks even more, you have to move a bit slower, click for credits, and protect your assets. Whizzard/Slums/Sifr can quickly overwhelm the deck.

The ice is simply not taxing to efficient breakers, so when you are facing them you have to score early, and then fast advance while using assets as bait to delay them late game. I often end up scoring 4 agendas against these match ups because I can't protect my Global Food Initiative.