Hey everyone Nayashe here,



The recent changes were positive there is no denying that. Being able to cancel Red Moon has helped alot in numerous ways. But there is still more that needs to be done and this thread is intended to pull together some ideas. Oddly enough, even though there is no hard evidence that the devs even looked at the last thread, there are signs that they might have.



Examples:

- They gave Tip FG which was a suggestion

- They gave us a more dynamic way to get into awakening with sleet step without needing c swap

- Speed up red moon or in this exact case, gave it a cancel option with sleet and quicker c swap after last hit

- I know i complained about the lack of slows in our kit before, now Petal Drill has a 30% MS (would rather have stun but given the situation this is fine with SA)



We lost alot when they did their initial changes. Thats a given. Their change in direction with everything is still confusing but i see they are trying to make things better... even if they are worse initially. They still need to fix a number of classes, grabs (**** still isnt balanced), but we are starting to see some positive changes coming in, and thought we could help provide more ideas for them in the current state of the class.



My thoughts:

- Petal Bloom: remove KD; give SA back

Reason: Petal Bloom is one of our highest damage skills and great for trading with SA skills. Its also a very strong skill to use in NW's and Siege back when it had SA. The KD wasnt the best part about it, but it was a perk. With the current state of the class I believe we can afford to lose the KD to gain SA back on this skill. I would however like to see Down Smash remain, to leave this skill with at least some combo potential beyond just dmg. Also, if your opponent is on the ground, the KD happens right now, not the down smash. Ruins combo potential.



- Chase: Give 25 stamina back per chase

Reason: 1v1 rights are what we are strong at but right now if we struggle to cc someone, we get into an awakard position where we have no stamina and cant run. The recent changes were great and helped but they still are not quite enough. This nerf to change hurt our large scale potential. My goal is to suggestion changes to restore Maehwa's large scale potential in some fashion. Any serious Maehwa player would give the same recommendation.



- Blooming Phantam: Allow sleet step cancel

Reason: Just like with Red Moon its a slow animation skill. It is also completely unprotected. This skill could benefit from having sleet step cancel as an option.



- December: Remove SA; give KD

Reason: we lack reliable KD options and if they consider the Petal Bloom change, we will have literally 0 options besides kicks and retail. We need a KD option in our kick for combo potential. Right now we can Red moon someone, sleet step cancel, Petal drill and december. This could lead into a KD to allow a SSF> Moonrise > FP > Tip follow up. December isnt useful in NW's or Sieges imo anyways as generally we want to Petal Drill + Red moon and get out.



- Moonlight Dash: Give KD

Reason: This skill honestly has zero usefulness to it right now. If your opponent is on the ground, its actually better to follow up with something else than a moonlight dash. This would also tie into the same reasoning as December recommendation. You could do Red moon > sleet cancel > petal bloom for Down smash > moonlight for KD etc..



This wraps up my thoughts and recommendations. If you have more recommendations put them in the comments below or if you liked this, show your support!

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