BackupNameAttachment=" Build(1902) 19 May 17 (21 13 45)" -- used by backup system

Log Started at 05/19/17 21:13:45

Built on May 16 2017 17:55:15

Running 64 bit Windows version

Executable: C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Miscreated.exe

FileVersion: 0.1.1.1902

ProductVersion: 0.1.1.1902

Using Microsoft (tm) C++ Standard Library implementation

Total number of logical processors: 4

Number of available logical processors: 4

Total number of system cores: 2

Number of cores available to process: 2

Processor 0:

CPU: AMD AMD Athlon(tm) X4 760K Quad Core Processor

Family: 15, Model: 3, Stepping: 1

FPU: On-Chip

3DNow!: not present

MMX: not present

SSE: present

SSE2: present

SSE3: present

Serial number not present or disabled

Processor 1:

CPU: AMD AMD Athlon(tm) X4 760K Quad Core Processor

Family: 15, Model: 3, Stepping: 1

FPU: On-Chip

3DNow!: not present

MMX: not present

SSE: present

SSE2: present

SSE3: present

Serial number not present or disabled

<21:13:45> GameDir: GameSDK

<21:13:46> creating CVarGroups from directory 'Config/CVarGroups' ...

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_full.cfg (gamesdk\config\cvargroups\sys_spec_full.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (gamesdk\config\cvargroups\sys_spec_gameeffects.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_light.cfg (gamesdk\config\cvargroups\sys_spec_light.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (gamesdk\config\cvargroups\sys_spec_objectdetail.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_particles.cfg (gamesdk\config\cvargroups\sys_spec_particles.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_physics.cfg (gamesdk\config\cvargroups\sys_spec_physics.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (gamesdk\config\cvargroups\sys_spec_postprocessing.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_quality.cfg (gamesdk\config\cvargroups\sys_spec_quality.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_shading.cfg (gamesdk\config\cvargroups\sys_spec_shading.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (gamesdk\config\cvargroups\sys_spec_shadows.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_sound.cfg (gamesdk\config\cvargroups\sys_spec_sound.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_texture.cfg (gamesdk\config\cvargroups\sys_spec_texture.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (gamesdk\config\cvargroups\sys_spec_textureresolution.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (gamesdk\config\cvargroups\sys_spec_volumetriceffects.cfg)

<21:13:46> Loading Config file Config/CVarGroups/sys_spec_water.cfg (gamesdk\config\cvargroups\sys_spec_water.cfg)

<21:13:46> Windows 10 64 bit (build 10.0.15063)

<21:13:46> User name: "Zack"

<21:13:46> System language: English

<21:13:46> Windows Directory: "C:\WINDOWS"

<21:13:46> Local time is 21:13:46 05/19/17, system running for 135 minutes

<21:13:46> 8153MB physical memory installed, 5737MB available, 134217727MB virtual memory installed, 29 percent of memory in use

<21:13:46> PageFile usage: 47MB, Working Set: 61MB, Peak PageFile usage: 47MB,

<21:13:46> Current display mode is 1920x1080x32, (Unknown graphics card)

<21:13:46> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed

<21:13:46> --------------------------------------------------------------------------------

<21:13:46> Loading Config file %USER%/game.cfg (c:\users\zack\saved games\miscreated\game.cfg)

<21:13:46> OnSysSpecChange(1)

<21:13:46> Loading Config file LowSpec.cfg (gamesdk\config\lowspec.cfg)

<21:13:46> Loading Config file system.cfg (system.cfg)

<21:13:46> [Warning] Config file user.cfg not found!

<21:13:46> Stream Engine Initialization

<21:13:46> GameName: Miscreated

<21:13:46> BuildTime: May 16 2017 17:55:15

<21:13:46> Physics initialization

<21:13:46> Initializing CryPhysics...

<21:13:46> Initializing CryPhysics done, MemUsage=788Kb

<21:13:46> [Error] <Localization> No localization files found!

<21:13:46> <Audio>: AudioSystem initialization

<21:13:46> Initializing CrySoundSystem...

<21:13:48> Initializing CryAudioImplWwise...

<21:13:48> Initializing CryAudioImplWwise done, MemUsage=10004Kb

<21:13:51> Initializing CrySoundSystem done, MemUsage=339352Kb

<21:13:51> Initialized hardware mouse (game is allowed to confine mouse to window)

<21:13:51> Renderer initialization

<21:13:51> Logging video adapters:

<21:13:52> - NVIDIA GeForce GTX 1050 Ti (vendor = 0x10de, device = 0x1c82)

<21:13:52> - Adapter index: 0

<21:13:52> - Dedicated video memory: 4050 MB

<21:13:52> - Feature level: DX11 (SM 5.0)

<21:13:52> - Displays connected: yes

<21:13:52> - Suitable rendering device: yes

<21:13:52> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)

<21:13:52> - Adapter index: 1

<21:13:52> - Dedicated video memory: 0 MB

<21:13:52> - Feature level: DX11 (SM 5.0)

<21:13:52> - Displays connected: no

<21:13:52> - Suitable rendering device: no

<21:13:52> Initializing CryRenderD3D11...

<21:13:52> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8

<21:13:52> Initializing CryRenderD3D11 done, MemUsage=2584Kb

<21:13:52> Initializing Direct3D and creating game window:

<21:13:52> D3DX_SDK_VERSION = <UNDEFINED>

<21:13:52> Direct3D driver is creating...

<21:13:52> Crytek Direct3D driver version 2.00 (May 16 2017 <17:55:23>)

<21:13:52> Creating window called 'Miscreated' (1280x678)

<21:13:54> D3D Adapter: Description: NVIDIA GeForce GTX 1050 Ti

<21:13:54> D3D Adapter: Driver version (UMD): 22.21.13.8165

<21:13:54> D3D Adapter: VendorId = 0x10DE

<21:13:54> D3D Adapter: DeviceId = 0x1C82

<21:13:54> D3D Adapter: SubSysId = 0x37321458

<21:13:54> D3D Adapter: Revision = 161

<21:13:54> NVAPI: API init ok (0)

<21:13:54> NVAPI: Single GPU system

<21:13:54> NVDBT supported

<21:13:54> D3D Detected: NVIDIA video card

<21:13:54> Active GPUs: 1

<21:13:54> Using pixel texture formats:

<21:13:54> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather

<21:13:54> A8, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R8, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R8S, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)

<21:13:54> R16F, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)

<21:13:54> R8G8, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R8G8S, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R16G16, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R16G16S, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R16G16F, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> BC1, mips, sRGB, gather

<21:13:54> BC2, mips, sRGB, gather

<21:13:54> BC3, mips, sRGB, gather

<21:13:54> BC4, mips, gather

<21:13:54> BC4S, mips, gather

<21:13:54> BC5, mips, gather

<21:13:54> BC5S, mips, gather

<21:13:54> BC6UH, mips, gather

<21:13:54> BC6SH, mips, gather

<21:13:54> BC7, mips, sRGB, gather

<21:13:54> R9G9B9E5, mips, gather

<21:13:54> R32FX8T, mips, gather (comparable)

<21:13:54> R32T, mips

<21:13:54> R24G8T, mips

<21:13:54> R16T, mips

<21:13:54> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather

<21:13:54> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather

<21:13:54> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather

<21:13:54> Renderer HDR_Scalar: R32F

<21:13:54> ****** D3D11 CryRender Stats ******

<21:13:54> Driver description: NVIDIA GeForce GTX 1050 Ti

<21:13:54> Feature level: DirectX 11.0

<21:13:54> Full stats:

<21:13:54> Rasterizer: Hardware

<21:13:54> Current Resolution: 1280x678x32 Windowed

<21:13:54> HDR Rendering: FP16

<21:13:54> MRT HDR Rendering: Disabled

<21:13:54> Occlusion queries: Supported

<21:13:54> Geometry instancing: Supported

<21:13:54> Vertex textures: Supported

<21:13:54> NormalMaps compression : Supported

<21:13:54> Gamma control: Hardware

<21:13:54> Vertex Shaders version 4.0

<21:13:54> Pixel Shaders version 4.0

<21:13:54> Used GeomInstancingThreshold is 8

<21:13:54> Shader model usage: 'SM.5.0'

<21:13:54> *****************************************

<21:13:54>

<21:13:54> Init Shaders

<21:13:54> General shader quality: Medium

<21:13:54> Metal shader quality: Medium

<21:13:54> Glass shader quality: Medium

<21:13:54> Vegetation shader quality: Medium

<21:13:54> Ice shader quality: Medium

<21:13:54> Terrain shader quality: Medium

<21:13:54> Shadow shader quality: Medium

<21:13:54> Water shader quality: Medium

<21:13:54> FX shader quality: Medium

<21:13:54> PostProcess shader quality: Medium

<21:13:54> HDR shader quality: Medium

<21:13:54> Sky shader quality: Medium

<21:13:54> Render quality: Medium

<21:13:54> Init textures management (4050 Mb of video memory is available)...

<21:13:54> Enabling of textures streaming...

<21:13:54> Using 640 Mb of textures pool for streaming...

<21:13:54> Video textures: Atlas clouds max size: 24 Mb

<21:13:54> Video textures: Atlas sprites max size: 16 Mb

<21:13:54> Video textures: Dynamic managed max size: 50 Mb

<21:13:54> Reloading all textures...

<21:13:54> Finished reloading textures...

<21:13:54> Finished initializing textures streaming...

<21:13:56> [Renderer] A display device has been connected to the system

<21:13:56> Using Scaleform GFx 3.3.94

<21:13:56> Using dynamic pool

<21:13:59> Font initialization

<21:13:59> Initializing CryFont...

<21:13:59> Initializing CryFont done, MemUsage=112Kb

<21:14:00> *** Init system render resources ***

<21:14:00> Network initialization

<21:14:00> Initializing CryNetwork...

<21:14:00> [net] Socket IO management: External [iocp], Internal [iocp]

<21:14:00> network hostname: Zack-PC

<21:14:00> ip:192.168.2.2

<21:14:00> [Network Version]: RELEASE PURE CLIENT

<21:14:00> Initializing CryNetwork done, MemUsage=1208Kb

<21:14:00> Online initialization

<21:14:00> Initializing CryOnline...

<21:14:00> DLL Failed to load, error code: 7E

<21:14:00> Lobby initialization

<21:14:00> Initializing CryLobby...

<21:14:00> Initializing CryLobby done, MemUsage=156Kb

<21:14:00> MovieSystem initialization

<21:14:00> Initializing CryMovie...

<21:14:00> Initializing CryMovie done, MemUsage=356Kb

<21:14:00> Console initialization

<21:14:00> Time initialization

<21:14:00> Input initialization

<21:14:00> Initializing CryInput...

<21:14:00> Initializing DirectInput

<21:14:00> Initializing Keyboard

<21:14:00> Initializing mouse

<21:14:00> Initializing CryInput done, MemUsage=660Kb

<21:14:00> AI initialization

<21:14:00> Initializing CryAISystem...

<21:14:00> Initializing CryAISystem done, MemUsage=852Kb

<21:14:00> Initializing Animation System

<21:14:00> Initializing CryAnimation...

<21:14:01> Initializing CryAnimation done, MemUsage=376Kb

<21:14:01> Initializing 3D Engine

<21:14:01> Initializing Cry3DEngine...

<21:14:01> Sky light: Optical lookup tables loaded off disc.

<21:14:01> Initializing Cry3DEngine done, MemUsage=1116Kb

<21:14:01> Script System Initialization

<21:14:01> Initializing CryScriptSystem...

<21:14:01> Initializing CryScriptSystem done, MemUsage=776Kb

<21:14:01> Entity system initialization

<21:14:01> Initializing CryEntitySystem...

<21:14:01> Initializing CryEntitySystem done, MemUsage=1676Kb

<21:14:01> LiveCreate initialization

<21:14:01> LiveCreateHost not created, using NULL implementation.

<21:14:01> Initializing AI System

<21:14:01> Registering CentralInterestManager with EntitySystem

<21:14:01> Initializing additional systems

<21:14:01> Dynamic Response System initialization

<21:14:01> No Dynamic Response System was loaded from a module, will use the NULL implementation.

<21:14:01> OnSysSpecChange(1)

<21:14:01> Loading Config file LowSpec.cfg (gamesdk\config\lowspec.cfg)

<21:14:01> [Kythera] Library path: Bin64

<21:14:02> Kythera version C-R-May 16 2017-17:55:28 loaded

<21:14:02> Command line: "Bin64\Miscreated.exe"

<21:14:02> [Invite] SetInviteAcceptedState 0 to 0

<21:14:02> [Invite] InvalidateInviteData

<21:14:02> Miscreated Version Alpha 0.1.1.1902

<21:14:02> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml

<21:14:02> Loading Localization File Localization\text_ui_ingame.xml

<21:14:02> Loading Localization File Localization\text_ui_menus.xml

<21:14:02> [Manager_Plugin] Plugin Manager initialized!

<21:14:02> [Manager_Plugin] Loading plugins from 'C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\*'

<21:14:02> [Manager_Plugin] Loading: File(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\Plugin_Manager.dll) CWD(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins)

<21:14:02> [Manager_Plugin] Loading plugins from 'C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking\*'

<21:14:02> [Manager_Plugin] Loading: File(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking\Plugin_Tracking.dll) CWD(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking)

<21:14:02> [Manager_Plugin] Loaded: Name(Tracking) Version(1.0.0.0) Category(Hardware)

<21:14:02> [Manager_Plugin] Loading plugins from 'C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\*'

<21:14:02> [Manager_Plugin] Loading: File(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\Plugin_TrackIR.dll) CWD(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR)

<21:14:02> [Manager_Plugin] Loaded: Name(TrackIR) Version(1.0.0.0) Category(Hardware)

<21:14:02> [Manager_Plugin] Loading plugins from 'C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP\*'

<21:14:02> [Manager_Plugin] Loading: File(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP\Plugin_VoIP.dll) CWD(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP)

<21:14:02> [Manager_Plugin] Loaded: Name(VoIP) Version(1.0.0.0) Category(Sound)

<21:14:02> [Manager_Plugin] Currently 4 plugins are loaded!

<21:14:02> [ CAnimalSpawnerManager ] CAnimalSpawnerManager

<21:14:02> [ CWeatherManager ] Reload Weather Success

<21:14:02> [ CWeatherManager ] Reload Weather Patterns Success

<21:14:02> [ CAnimalSpawnerManager ] LoadScript

<21:14:02> [ CAnimalSpawnerManager ] AnimalSpawnerManager.lua loaded. retval: 1

<21:14:02> [Warning] Missing item icon file: libs/ui/inventory/item_images/repairkit_48.png

<21:14:02> Finished loading item XML definitions from 'scripts/entities/items/XML'!

<21:14:02> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!

<21:14:02> [PlayerProfiles] Login of user 'Zack' successful.

<21:14:02> [PlayerProfiles] Found 1 profiles.

<21:14:02> Profile 0 : 'default'

<21:14:02> OnSysSpecChange(1)

<21:14:02> Loading Config file LowSpec.cfg (gamesdk\config\lowspec.cfg)

<21:14:02> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'

<21:14:02> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)

<21:14:02> [GameProfiles]: Successfully activated profile 'default' for user 'Zack'

<21:14:02> username Zack signedIn 1 userIndex 0

<21:14:02> ActivateProfile profileName default

<21:14:02> [Warning] CActionMapManager::LoadControllerLayoutFile: Failed to find preloaded controller layout for key: buttonlayout_default

<21:14:02> [Warning] CGame::SetControllerLayouts: Failed to load controller layout: buttonlayout_default

<21:14:03> Steam AppID: 299740

<21:14:03> [EAC] Client initializing...

<21:14:03> [EAC] OnEACMessage - code: 0, msg: EasyAntiCheat successfully initialized

<21:14:03> [EAC] Client enabled - 76561198084997076

<21:14:03> [Game Version]: RELEASE PURE CLIENT

<21:14:03> [Lobby] Start SessionRegisterUserData error 0

<21:14:03> [Lobby] Initialise service 0 error 0

<21:14:03> [Lobby] Initialise service 1 error 2

<21:14:03> CGameLobby::CGameLobby()

<21:14:03> Unable to load './/banned.xml'

<21:14:03> Unable to load './/whitelist.xml'

<21:14:03> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'

<21:14:03> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)

<21:14:03> CPlayerProgression::Constructor

<21:14:03> CPlayerProgression::Init() Done

<21:14:03> CPatchPakManager::CPatchPakManager()

<21:14:03> CPatchPakManager::SetState() 1953391977 -> 0

<21:14:03> CGame::LoadPatchLocalizationData() is loading localization file=localization_english.xml

<21:14:03> CGame::InitGameType() multiplayer=true, fromInit=true

<21:14:03> hostName = 'Zack-PC'

<21:14:03> SetGlobalState 1->2 'INIT'->'RUNNING' 19.3 seconds

<21:14:03> CPatchPakManager::BlockingUpdateTillDone() we're not using cache paks. m_okToCachePaks=1

<21:14:03> CPatchPakManager::BlockingUpdateTillDone() we're ok to cache paks, starting using paks with user=0 starting ret=0

<21:14:03> CPatchPakManager::BlockingUpdateTillDone() we succeeded in start using cache paks, hurray!

<21:14:03> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches

<21:14:03> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files

<21:14:03> CPatchPakManager::SetState() 0 -> 5

<21:14:03> Loading multiplayer configuration...

<21:14:03> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)

<21:14:03> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)

<21:14:03> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)

<21:14:03> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)

<21:14:03> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)

<21:14:03> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)

<21:14:03> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)

<21:14:03> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)

<21:14:03> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)

<21:14:03> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)

<21:14:03> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)

<21:14:03> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)

<21:14:03> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)

<21:14:03> Changing "br_breakmaxworldsize" cvar from '10000' to '511' (now got 13 cvars to revert when switching game type)

<21:14:03> No need to change "cl_sensitivityControllerMP" to '0.6' as that's also its current value

<21:14:03> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)

<21:14:03> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)

<21:14:03> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)

<21:14:03> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)

<21:14:03> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)

<21:14:03> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)

<21:14:03> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)

<21:14:03> No need to change "g_multiplayerDefault" to '1' as that's also its current value

<21:14:03> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)

<21:14:03> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)

<21:14:03> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)

<21:14:03> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)

<21:14:03> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)

<21:14:03> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)

<21:14:03> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)

<21:14:03> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')

<21:14:03> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)

<21:14:03> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)

<21:14:03> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)

<21:14:03> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)

<21:14:03> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)

<21:14:03> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)

<21:14:03> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)

<21:14:03> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)

<21:14:03> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)

<21:14:03> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)

<21:14:03> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)

<21:14:03> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)

<21:14:03> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)

<21:14:03> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values

<21:14:03> [Lobby] Initialise service 1 error 2

<21:14:03> Loading multiplayer_pc configuration...

<21:14:03> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)

<21:14:03> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)

<21:14:03> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values

<21:14:03> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1

<21:14:03> CGameLobby::LeaveSession() lobby:000001B7AF7F18E0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1

<21:14:03> already in eLS_None state

<21:14:03> CGame: Multiplayer game type initialized

<21:14:03> Adding playlists from path 'Scripts/Playlists'

<21:14:03> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid

<21:14:03> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'

<21:14:03> CPlaylistManager::LoadOptionRestrictions()

<21:14:03> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry

<21:14:03> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0

<21:14:03> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0

<21:14:03> <Lua> RunOnce:Execute() currentVersion is 0

<21:14:03> <Lua> RunOnce:Execute() currentTrackingVersion is 0

<21:14:03> <Lua> RunOnce:Execute() is unpatched

<21:14:03> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"

<21:14:03> [LOADOUT] Loading default equipment packages

<21:14:03> [LOADOUT] Loading default equipment packages

<21:14:03> <Lua> Loading AIAlertness.lua

<21:14:03> <Lua> KRP loaded

<21:14:03> Initializing default materials...

<21:14:03> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!

<21:14:04> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]

<21:14:04> [Error] <Flash> Error: CallMethod - 'addEventListener' on invalid object. [#!NO_CONTEXT!#]

<21:14:04> [Error] UISetting uses undefined CVar: net_enable_voice_chat

<21:14:04> [MFX] Loading FXLib 'collisions' ...

<21:14:04> [MFX] Loading FXLib 'destructibles' ...

<21:14:04> [MFX] Loading FXLib 'explosions' ...

<21:14:04> [MFX] Loading FXLib 'foley' ...

<21:14:04> [MFX] Loading FXLib 'foley_player' ...

<21:14:04> [MFX] Loading FXLib 'footstep_animal_medium' ...

<21:14:04> [MFX] Loading FXLib 'footstep_brute_mutant_shoes' ...

<21:14:04> [MFX] Loading FXLib 'footstep_npc_shoes' ...

<21:14:04> [MFX] Loading FXLib 'footstep_player' ...

<21:14:04> [MFX] Loading FXLib 'impacts' ...

<21:14:04> [MFX] Loading FXLib 'player_fx' ...

<21:14:04> [MFX] Loading FXLib 'tornado' ...

<21:14:04> [MFX] Loading FXLib 'vegetation' ...

<21:14:04> [MFX] Loading FXLib 'vehicles' ...

<21:14:04> [CONSOLE] Executing console command 'pm_listsi'

<21:14:04> [Manager_Plugin] Currently 0 static interfaces are registered!

<21:14:04> [CONSOLE] Executing console command 'pm_list'

<21:14:04> [Manager_Plugin] Manager: V(2.0.0.0) C(General) S(OK) U(false) I(true) FI(true) F(Plugin_Manager.dll) D(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins) M(00007FFA5C450000) B(00007FFA5C4B8930)

<21:14:04> [Manager_Plugin] TrackIR: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_TrackIR.dll) D(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR) M(00007FFA7B2C0000) B(00007FFA7B2D2170)

<21:14:04> [Manager_Plugin] Tracking: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_Tracking.dll) D(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking) M(00007FFA83F90000) B(00007FFA83FA2100)

<21:14:04> [Manager_Plugin] VoIP: V(1.0.0.0) C(Sound) S(OK) U(false) I(true) FI(true) F(Plugin_VoIP.dll) D(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP) M(00007FFA5A3D0000) B(00007FFA5A43EAB8)

<21:14:04> [Manager_Plugin] Currently 4 plugins are loaded!

<21:14:04> Flushing pended shaders...

<21:14:04> Finished flushing pended shaders...

<21:14:04> Flushing pended shaders...

<21:14:04> Finished flushing pended shaders...

<21:14:04> Allocate render buffer for particles (16384 verts, 49152 tris)...

<21:14:04> CCryLobby::TimerCallback() long frame detected, lastFrameTime=8146171

<21:14:04> [Lobby] Creating socket on port 64090 (service [LAN], socket manager [iocp])

<21:14:04> [Lobby] Created socket on port 64090

<21:14:04> Changing resolution...

<21:14:04> Window resolution: 1920x1080x32 (Windowed)

<21:14:04> Render resolution: 1920x1080)

<21:14:04> Changing resolution...

<21:14:05> Window resolution: 1920x1080x32 (Fullscreen)

<21:14:05> Render resolution: 1920x1080)

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:30> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:32> CGame::InitGameType() multiplayer=true, fromInit=false

<21:14:32> hostName = 'Zack-PC'

<21:14:32> [Warning] PlaylistManager is being deleted before being de-initialised - unless this is a proper game shutdown, cvars (etc.) will be being leaked

<21:14:32> Need to undo 41 variables...

<21:14:32> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches

<21:14:32> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files

<21:14:32> CPatchPakManager::SetState() 5 -> 5

<21:14:32> Loading multiplayer configuration...

<21:14:32> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)

<21:14:32> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)

<21:14:32> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)

<21:14:32> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)

<21:14:32> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)

<21:14:32> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)

<21:14:32> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)

<21:14:32> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)

<21:14:32> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)

<21:14:32> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)

<21:14:32> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)

<21:14:32> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)

<21:14:32> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)

<21:14:32> Changing "br_breakmaxworldsize" cvar from '10000' to '511' (now got 13 cvars to revert when switching game type)

<21:14:32> No need to change "cl_sensitivityControllerMP" to '0.6' as that's also its current value

<21:14:32> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)

<21:14:32> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)

<21:14:32> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)

<21:14:32> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)

<21:14:32> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)

<21:14:32> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)

<21:14:32> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)

<21:14:32> No need to change "g_multiplayerDefault" to '1' as that's also its current value

<21:14:32> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)

<21:14:32> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)

<21:14:32> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)

<21:14:32> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)

<21:14:32> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)

<21:14:32> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)

<21:14:32> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)

<21:14:32> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')

<21:14:32> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)

<21:14:32> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)

<21:14:32> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)

<21:14:32> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)

<21:14:32> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)

<21:14:32> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)

<21:14:32> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)

<21:14:32> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)

<21:14:32> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)

<21:14:32> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)

<21:14:32> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)

<21:14:32> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)

<21:14:32> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)

<21:14:32> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values

<21:14:32> [Lobby] Initialise service 1 error 2

<21:14:32> Loading multiplayer_pc configuration...

<21:14:32> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)

<21:14:32> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)

<21:14:32> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values

<21:14:32> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1

<21:14:32> CGameLobby::LeaveSession() lobby:000001B7AF7F18E0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1

<21:14:32> already in eLS_None state

<21:14:32> CGame: Multiplayer game type initialized

<21:14:32> Adding playlists from path 'Scripts/Playlists'

<21:14:32> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid

<21:14:32> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'

<21:14:32> CPlaylistManager::LoadOptionRestrictions()

<21:14:32> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterInt(): variable [g_telemetry_upload_in_progress] is already registered

<21:14:32> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry

<21:14:32> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0

<21:14:32> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0

<21:14:32> <Lua> RunOnce:Execute() currentVersion is 0

<21:14:32> <Lua> RunOnce:Execute() currentTrackingVersion is 0

<21:14:32> <Lua> RunOnce:Execute() is unpatched

<21:14:32> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"

<21:14:32> [LOADOUT] Loading default equipment packages

<21:14:32> [LOADOUT] Loading default equipment packages

<21:14:32> [CONSOLE] Executing console command 'connect 162.244.55.44 64140 64140'

<21:14:32> Connect command detected: connect 162.244.55.44 64140 64140

<21:14:32> [CONSOLE] Executing console command 'showconnectscreen'

<21:14:32> CGameLobby::JoinServer(CrySessionID sessionId = 000001B76CDB00C0, sessionName = JoinSessionFromConsole)

<21:14:32> Trying to JoinServer JoinSessionFromConsole

<21:14:33> CGameLobby::TaskStartedCallback() task=3, lobby=000001B7AF7F18E0

<21:14:33> CGameLobby::DoJoinServer() pLobby=000001B7AF7F18E0

<21:14:33> CGameLobby(000001B7AF7F18E0)::SetState 1

<21:14:33> [CG] CGameLobby::EnterState() entering state 1 from 0 Lobby: 000001B7AF7F18E0

<21:14:33> CGameLobby::UpdateVotingInfoFlashInfo()

<21:14:33> JoinServer - clear the name list Lobby: 000001B7AF7F18E0

<21:14:33> [Lobby] Start SessionJoin error 0

<21:14:33> CGameLobby::SetLobbyTaskId() this=000001B7AF7F18E0, taskId=0

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> [Error] <Flash> Error: CallMethod - 'toString' on invalid object. [#!NO_CONTEXT!#]

<21:14:33> packet 66 (41) size 50

<21:14:33> packet 66 (41) size 50

<21:14:33> packet 66 (41) size 50

<21:14:34> packet 66 (41) size 50

<21:14:34> packet 66 (41) size 50

<21:14:34> packet 66 (41) size 50

<21:14:34> packet 66 (41) size 50

<21:14:34> [Lobby] SessionJoin request session join packet sent waiting for response

<21:14:37> [Lobby] Received SessionRequestJoinResult error 0

<21:14:37> [Lobby] Created local connection session 0 uid 00000028fa0301cf:171

<21:14:37> New remote connection addr 162.244.55.44:64140, session 0 mmcid 0 lcid 0 uid 00000028fa0301cf:1

<21:14:37> [Lobby] Created server connection mmcid 0 lcid 0 uid 00000028fa0301cf:1

<21:14:37> [Lobby] Processed session request join result error 0

<21:14:37> CGameLobby::MatchmakingSessionJoinCallback() result=0 Lobby: 000001B7AF7F18E0

<21:14:37> CGameLobby::MatchmakingSessionJoinCallback

<21:14:37> calling SetCurrentSession() h=2147483819 Lobby: 000001B7AF7F18E0

<21:14:37> CGameLobby::SendPacket - Send packet of type '141' lobby=000001B7AF7F18E0

<21:14:37> sending packet of type 'eGUPD_ReservationClientIdentify', slot reserved as uid=0, sid=0

<21:14:37> CGameLobby::SendPacket2 - Send packet of type '141' lobby=000001B7AF7F18E0

<21:14:37> Send packet of type to server '141'

<21:14:37> [tlh] CGameLobby::SetCurrentId(CrySessionID id = 0000000000000000)

<21:14:37> CGameLobby(000001B7AF7F18E0)::SetState 4

<21:14:37> [CG] CGameLobby::EnterState() entering state 4 from 1 Lobby: 000001B7AF7F18E0

<21:14:37> entered lobby state (eLS_Lobby), m_server=false Lobby: 000001B7AF7F18E0

<21:14:37> not in an active squad

<21:14:37> CancelDetailedServerInfoRequest

<21:14:37> [CGameLobby] MatchmakingSessionJoinUserCallback

<21:14:37> CGameLobby::InsertUser() new player Beatleball, uid=171, sid=28FA0301CF, lobby:000001B7AF7F18E0

<21:14:37> [GameLobby] Could not find user Beatleball by ConnectionID, checking for CryUserID

<21:14:37> unknown player, adding

<21:14:37> CGameLobby::TaskStartedCallback() task=8, lobby=000001B7AF7F18E0

<21:14:37> CGameLobby::DoQuerySession() pLobby=000001B7AF7F18E0

<21:14:37> [Lobby] Start SessionQuery error 0

<21:14:37> CGameLobby::SetLobbyTaskId() this=000001B7AF7F18E0, taskId=0

<21:14:37> packet 141 (253) size 18

<21:14:37> packet 141 (253) size 18

<21:14:37> Read packet of type - packetType: 151, totalSize: 529

<21:14:37> reading eGUPD_SyncExtendedServerDetails

<21:14:37> read isPrivate=false, calling SetPrivateGame()

<21:14:37> CGameLobby::SetPrivateGame(enable=false)

<21:14:37> read isPassworded=false, calling SetPasswordedGame()

<21:14:37> MOTD:

<21:14:37> URL:

<21:14:37> steamID game server: 6184908749260482528

<21:14:37> CGameLobby::SendPacket - Send packet of type '165' lobby=000001B7AF7F18E0

<21:14:37> requesting auth ticket from type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0

<21:14:38> [CGameLobby] Steam::OnSteamGetAuthSessionTicket

<21:14:38> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - Valid ticket!

<21:14:38> CGameLobby::SendPacket - Send packet of type '165' lobby=000001B7AF7F18E0

<21:14:38> sending packet of type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0

<21:14:38> CGameLobby::SendPacket2 - Send packet of type '165' lobby=000001B7AF7F18E0

<21:14:38> Send packet of type to server '165'

<21:14:38> packet 165 (97) size 246

<21:14:38> [CGameLobby] Steam::OnSteamGetAuthSessionTicket

<21:14:38> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - not requested, ignoring

<21:14:38> packet 165 (97) size 246

<21:14:38> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 000001B7AF7F18E0

<21:14:38> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 000001B7AF7F18E0

<21:14:38> i=0, id=0, data=-1907846829 Lobby: 000001B7AF7F18E0

<21:14:38> i=1, id=3, data=1902 Lobby: 000001B7AF7F18E0

<21:14:38> i=2, id=5, data=0 Lobby: 000001B7AF7F18E0

<21:14:38> i=3, id=6, data=-1 Lobby: 000001B7AF7F18E0

<21:14:38> i=4, id=4, data=0 Lobby: 000001B7AF7F18E0

<21:14:38> i=5, id=8, data=2095210127 Lobby: 000001B7AF7F18E0

<21:14:38> i=6, id=1, data=-733177562 Lobby: 000001B7AF7F18E0

<21:14:38> i=7, id=7, data=1500 Lobby: 000001B7AF7F18E0

<21:14:38> i=8, id=2, data=1 Lobby: 000001B7AF7F18E0

<21:14:38> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=1, isTeamGame=0 Lobby: 000001B7AF7F18E0

<21:14:38> SetCurrentLevelName pLobby 000001B7AF7F18E0 preCacheLevel = True

<21:14:38> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false

<21:14:39> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 000001B7AF7F18E0

<21:14:39> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 000001B7AF7F18E0

<21:14:39> i=0, id=0, data=-1907846829 Lobby: 000001B7AF7F18E0

<21:14:39> i=1, id=3, data=1902 Lobby: 000001B7AF7F18E0

<21:14:39> i=2, id=5, data=0 Lobby: 000001B7AF7F18E0

<21:14:39> i=3, id=6, data=-1 Lobby: 000001B7AF7F18E0

<21:14:39> i=4, id=4, data=0 Lobby: 000001B7AF7F18E0

<21:14:39> i=5, id=8, data=2095210127 Lobby: 000001B7AF7F18E0

<21:14:39> i=6, id=1, data=-733177562 Lobby: 000001B7AF7F18E0

<21:14:39> i=7, id=7, data=1500 Lobby: 000001B7AF7F18E0

<21:14:39> i=8, id=2, data=1 Lobby: 000001B7AF7F18E0

<21:14:39> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=1, isTeamGame=0 Lobby: 000001B7AF7F18E0

<21:14:39> SetCurrentLevelName pLobby 000001B7AF7F18E0 preCacheLevel = True

<21:14:39> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false

<21:14:40> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 000001B7AF7F18E0

<21:14:40> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 000001B7AF7F18E0

<21:14:40> i=0, id=0, data=-1907846829 Lobby: 000001B7AF7F18E0

<21:14:40> i=1, id=3, data=1902 Lobby: 000001B7AF7F18E0

<21:14:40> i=2, id=5, data=0 Lobby: 000001B7AF7F18E0

<21:14:40> i=3, id=6, data=-1 Lobby: 000001B7AF7F18E0

<21:14:40> i=4, id=4, data=0 Lobby: 000001B7AF7F18E0

<21:14:40> i=5, id=8, data=2095210127 Lobby: 000001B7AF7F18E0

<21:14:40> i=6, id=1, data=-733177562 Lobby: 000001B7AF7F18E0

<21:14:40> i=7, id=7, data=1500 Lobby: 000001B7AF7F18E0

<21:14:40> i=8, id=2, data=1 Lobby: 000001B7AF7F18E0

<21:14:40> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=1, isTeamGame=0 Lobby: 000001B7AF7F18E0

<21:14:40> SetCurrentLevelName pLobby 000001B7AF7F18E0 preCacheLevel = True

<21:14:40> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false

<21:14:41> [EAC] OnEACMessage - code: 8, msg: Connected to EAC backend.

<21:14:41> Read packet of type - packetType: 129, totalSize: 31

<21:14:41> CGameLobby(000001B7AF7F18E0)::SetState 3

<21:14:41> [CG] CGameLobby::EnterState() entering state 3 from 4 Lobby: 000001B7AF7F18E0

<21:14:41> MMLua: Leaving matchmaking

<21:14:42> [Lobby] Stop LAN search ticks 5 canceled 0

<21:14:42> CGameLobby::MatchmakingSessionQueryCallback() error 0 Lobby: 000001B7AF7F18E0

<21:14:42> CGameLobby::TaskStartedCallback() task=5, lobby=000001B7AF7F18E0

<21:14:42> CGameLobby::DoUpdateLocalUserData() pLobby=000001B7AF7F18E0

<21:14:42> CGameLobby::SetLobbyTaskId() this=000001B7AF7F18E0, taskId=0

<21:14:42> packet 71 (20) size 18

<21:14:42> [CGameLobby] MatchmakingSessionUpdateUserCallback

<21:14:42> CGameLobby::UpdateUser() player 'Beatleball' uid=171 has updated their user data Lobby: 000001B7AF7F18E0

<21:14:42> CGameLobby::TaskStartedCallback() task=6, lobby=000001B7AF7F18E0

<21:14:42> CGameLobby::DoStartSession() pLobby=000001B7AF7F18E0

<21:14:42> [Lobby] Start SessionStart error 0

<21:14:42> [GameLobby] DoStartSession returning 0 (success)

<21:14:42> CGameLobby::SetLobbyTaskId() this=000001B7AF7F18E0, taskId=0

<21:14:42> packet 71 (20) size 18

<21:14:42> [GameLobby] MatchmakingSessionStartCallback succeeded with error 0 Lobby: 000001B7AF7F18E0

<21:14:42> CGameLobby(000001B7AF7F18E0)::SetState 5

<21:14:42> [CG] CGameLobby::EnterState() entering state 5 from 3 Lobby: 000001B7AF7F18E0

<21:14:42> [CG] CGameLobby::OnGameStarting() Lobby: 000001B7AF7F18E0

<21:14:42> CGameLobby(000001B7AF7F18E0)::SetState 7

<21:14:42> [CG] CGameLobby::EnterState() entering state 7 from 5 Lobby: 000001B7AF7F18E0

<21:14:42> Entered eLS_Game steam matchmaking 0xb06204c0 0

<21:14:42> FlagSteamServer(add history) ip 0xa2f4372c cport 64140 qport 64142 time 1495242882

<21:14:42> [CONSOLE] Executing console command 'connect <session>800000AB,162.244.55.44:64140'

<21:14:42> Connect command detected: connect <session>800000AB,162.244.55.44:64140

<21:14:42> [CONSOLE] Executing console command 'showconnectscreen'

<21:14:42> [CBreakReplicator] Inaccurate world pos using range 0-511.000000 with 8 bits

<21:14:42> [CBreakReplicator] Accurate world pos using range 0-511.000000 with 17 bits

<21:14:42> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)

<21:14:43> packet 71 (20) size 18

<21:14:45> Game rules class: Miscreated

<21:14:50> ============================ PrepareLevel Multiplayer/islands ============================

<21:14:50> Preparing to load level!

<21:14:50> [MEM] Switching to level heap

<21:14:50> Switched to level heap!

<21:14:51> SetGlobalState 2->3 'RUNNING'->'LEVEL_LOAD_PREPARE' 47.8 seconds

<21:14:51> SetGlobalState 3->4 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.4 seconds

<21:14:51> Level system is loading "Multiplayer/islands"

<21:14:51> CGame::OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START) while in multiplayer mode

<21:14:51> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!

<21:14:51> SetGlobalState 4->5 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.2 seconds

<21:14:51> ==== Starting Loading Level Materials ====

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumebox.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumeellipsoid.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceaninto.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanintolowspec.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutof.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutoflowspec.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/waterfogvolumeinto.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/waterfogvolumeoutof.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/lens_optics.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/lightpropagationvolumes/default.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/ocean_default.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/wateroceanbottom.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/objects/helper.mtl)

<21:14:51> [Warning] XML reader: Can't open file (engine/engineassets/texturemsg/defaultsolids.mtl)

<21:14:51> [Warning] XML reader: Can't open file (objects/ammo/357_colt/ammo_357.mtl)

<21:14:53> ==== Finished loading level Materials: 1309 mtls loaded (0 from LevelCache) in 1.7 sec ====

<21:14:53> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====

<21:14:53> [Warning] 'mat_tire' undefined surface type, using mat_default (materials/decals/surface_types/wheel)

<21:14:53> ==== Finished Loading Decal Materials: 436 mtls loaded in 0.0 sec ====

<21:14:53> MMRM loading cgf 'Objects/structures/day_spa/overhangs_d.cgf'

<21:14:53> MMRM loading cgf 'objects/natural/vegetation/grass/indian_grass/indiangrass.cgf'

<21:14:53> MMRM loading cgf 'objects/props/drapes/drapes_squares1wide.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/UtilityPole/utilitypole_cable_55.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/misc/cloth/hanging_cloth_b.cgf'

<21:14:53> MMRM loading cgf 'objects/natural/grass/field_grass/filed_grass_merged.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/Windsock/windsock.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/drapes/drapes_diamonds3wide.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/Tarp/Cloth_Merged_Mesh_Deform.cgf'

<21:14:53> MMRM loading cgf 'Objects/structures/day_spa/overhangs_h.cgf'

<21:14:53> MMRM loading cgf 'Objects/structures/day_spa/overhangs_a.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/drapes/drapes_diamonds2wide.cgf'

<21:14:53> MMRM loading cgf 'objects/props/tarp/cloth_merged_mesh_deform2.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/drapes/drapes_diamonds1wide.cgf'

<21:14:53> MMRM loading cgf 'Objects/structures/day_spa/overhangs_c.cgf'

<21:14:53> MMRM loading cgf 'objects/props/flag_pole/flag_20ft_3.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/flag_pole/flag_70ft.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/misc/cloth/hanging_cloth_a.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/flag_pole/Flag_pole_70ft.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/flag_pole/Flag_pole_40ft.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/drapes/drapes_squares3wide.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/UtilityPole/utilitypole_cable_broken.cgf'

<21:14:53> MMRM loading cgf 'objects/props/utilitypole/utilitypole_cable_30.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/drapes/drapes_squares2wide.cgf'

<21:14:53> MMRM loading cgf 'objects/natural/water/aquatic_plants/typha_a.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/flag_pole/flag_40ft_1.cgf'

<21:14:53> MMRM loading cgf 'Objects/structures/Residential/The_Last_House/TarpExpoter.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/flag_pole/flag_20ft_1.cgf'

<21:14:53> MMRM loading cgf 'Objects/structures/day_spa/overhangs_g.cgf'

<21:14:53> MMRM loading cgf 'objects/props/flag_pole/flag_70ft_2.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/flag_pole/flag_40ft_3.cgf'

<21:14:53> MMRM loading cgf 'Objects/structures/day_spa/overhangs_b.cgf'

<21:14:53> MMRM loading cgf 'objects/props/flag_pole/flag_70ft_4.cgf'

<21:14:53> MMRM loading cgf 'Objects/props/Tarp/Cloth_Merged_Mesh_Deform4.cgf'

<21:14:53> SetGlobalState 5->6 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 1.9 seconds

<21:14:53> Starting loading level CGF's ...

<21:14:56> [Warning] Invalid LOD1, LOD1 have different merging property from LOD0 [File=objects/props/mine/pole03_lod1.cgf]

<21:14:56> [Warning] Invalid LOD2, LOD2 have different merging property from LOD0 [File=objects/props/mine/pole03_lod2.cgf]

<21:14:56> [Warning] XML reader: Can't open file (objects/props/misc/ladders/material #28.mtl)

<21:14:56> [Warning] XML reader: Can't open file (objects/props/misc/ladders/watertower_mat.mtl)

<21:14:59> [Warning] XML reader: Can't open file (objects/structures/skyscraper/blockout.mtl)

<21:14:59> [Warning] CGF is unable to load its default material, see XML reader error above for material info. [File=objects/structures/skyscraper/blockout_for_sewer_startpoint.cgf]

<21:15:00> Finished loading level CGF's: 4532 objects loaded (0 from LevelCache) in 7.4 sec

<21:15:00> SetGlobalState 6->7 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 7.4 seconds

<21:15:00> Starting loading level characters ...

<21:15:00> ===== Preloading Characters ====

<21:15:00> 4 animation-assets loaded (total assets: 4)

<21:15:00> 5 animation-assets loaded (total assets: 7)

<21:15:00> 5 animation-assets loaded (total assets: 11)

<21:15:00> 5 animation-assets loaded (total assets: 15)

<21:15:00> 5 animation-assets loaded (total assets: 19)

<21:15:00> 5 animation-assets loaded (total assets: 20)

<21:15:00> 5 animation-assets loaded (total assets: 24)

<21:15:01> 2 animation-assets loaded (total assets: 26)

<21:15:01> 7 animation-assets loaded (total assets: 33)

<21:15:01> 2 animation-assets loaded (total assets: 35)

<21:15:01> 2 animation-assets loaded (total assets: 37)

<21:15:01> 2 animation-assets loaded (total assets: 40)

<21:15:10> 2521 animation-assets loaded (total assets: 2217)

<21:15:10> ===== Finished Preloading 70 Characters in 9.40 seconds ====

<21:15:10> ===== Preloading CGAs ====

<21:15:10> ===== Finished Preloading 6 CGAs in 0.10 seconds ====

<21:15:10> ===== Preloading CDFs ====

<21:15:10> ===== Finished Preloading 24 CDFs in 0.03 seconds ====

<21:15:10> Finished loading level characters (9.5 sec)

<21:15:10> SetGlobalState 7->8 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 9.5 seconds

<21:15:11> ===== Loading terrain\terrain.dat =====

<21:15:12> Loading terrain layers for segment 0 ...

<21:15:12> Layer 0 - Materials/terrain/terrain_pebbles01 has material materials/terrain/terrain_pebbles01

<21:15:12> Layer 1 - Materials/terrain/cliff_new_substance has material materials/terrain/cliff_new_substance

<21:15:12> Layer 2 - Materials/terrain/terrain_cliff_dirt_eroded has material materials/terrain/terrain_cliff_dirt_eroded

<21:15:12> Layer 3 - Materials/terrain/terrain_riverRocks has material materials/terrain/terrain_riverrocks

<21:15:12> Layer 4 - Materials/terrain/terrain_concrete_damaged has material materials/terrain/terrain_concrete_damaged

<21:15:12> Layer 5 - Materials/terrain/terrain_pavement_cracked has material materials/terrain/terrain_pavement_cracked

<21:15:12> Layer 6 - Materials/terrain/sand_grainy has material materials/terrain/sand_grainy

<21:15:12> Layer 7 - Materials/terrain/terrain_mud_dry has material materials/terrain/terrain_mud_dry

<21:15:12> Layer 8 - Materials/terrain/terrain_dirt has material materials/terrain/terrain_dirt

<21:15:12> Layer 9 - Materials/terrain/terrain_dirt_rocky has material materials/terrain/terrain_dirt_rocky

<21:15:12> Layer 10 - Materials/terrain/terrain_leaves_plant has material materials/terrain/terrain_leaves_plant

<21:15:12> Layer 11 - Materials/terrain/pine_needles_03 has material materials/terrain/pine_needles_03

<21:15:12> Layer 12 - Materials/terrain/terrain_grass1 has material materials/terrain/terrain_grass1

<21:15:12> Layer 13 - Materials/terrain/terrain_grass_dry has material materials/terrain/terrain_grass_dry

<21:15:12> Layer 14 - Materials/terrain/terrain_dirt_patchy has material materials/terrain/terrain_dirt_patchy

<21:15:12> Layer 15 - Materials/terrain/MaxDev_Sand_Smooth has material materials/terrain/maxdev_sand_smooth

<21:15:12> Layer 16 - Materials/terrain/MaxDev_Sand_Touched has material materials/terrain/maxdev_sand_touched

<21:15:12> Layer 17 - Materials/terrain/Thickgrass has material materials/terrain/thickgrass

<21:15:12> Layer 18 - Materials/terrain/GrassField has material materials/terrain/grassfield

<21:15:12> Layer 19 - Materials/terrain/GrassAndSand_Patch has material materials/terrain/grassandsand_patch

<21:15:12> Layer 20 - Materials/terrain/DrySand has material materials/terrain/drysand

<21:15:12> Layer 21 - Materials/terrain/wetsand has material materials/terrain/wetsand

<21:15:12> Layer 22 - Materials/terrain/Wetsand2 has material materials/terrain/wetsand2

<21:15:12> Layer 23 - Materials/terrain/RockCliff has material materials/terrain/rockcliff

<21:15:12> Layer 24 - Materials/terrain/Rockysoil has material materials/terrain/rockysoil

<21:15:12> Layer 25 - Materials/terrain/ForestSoil has material materials/terrain/forestsoil

<21:15:12> Layer 26 - Materials/terrain/CliffDirt has material materials/terrain/cliffdirt

<21:15:12> Layer 27 - Materials/terrain/Asphalt has material materials/terrain/asphalt

<21:15:12> Layer 28 - Materials/terrain/RiverBed has material materials/terrain/riverbed

<21:15:12> Layer 29 - Materials/terrain/SandClean has material materials/terrain/sandclean

<21:15:12> Layer 30 - Materials/terrain/SandRocks has material materials/terrain/sandrocks

<21:15:12> Layer 31 - Materials/terrain/sandrocks2 has material materials/terrain/sandrocks2

<21:15:12> Layer 32 - Materials/terrain/procedural/short_grass_proc has material materials/terrain/procedural/short_grass_proc

<21:15:12> Layer 33 - Materials/terrain/procedural/long_grass_proc has material materials/terrain/procedural/long_grass_proc

<21:15:12> Layer 34 - Materials/terrain/procedural/grass_flowers_proc has material materials/terrain/procedural/grass_flowers_proc

<21:15:12> Layer 35 - Materials/terrain/procedural/forest_basic_proc has material materials/terrain/procedural/forest_basic_proc

<21:15:12> Layer 36 - Materials/terrain/procedural/forest_rocky_proc has material materials/terrain/procedural/forest_rocky_proc

<21:15:12> Layer 37 - Materials/terrain/procedural/marsh_proc has material materials/terrain/procedural/marsh_proc

<21:15:12> Layer 38 - Materials/terrain/procedural/grass_dry_proc has material materials/terrain/procedural/grass_dry_proc

<21:15:12> Layer 39 - Materials/terrain/Terrain_Mud_puddle has material materials/terrain/terrain_mud_puddle

<21:15:12> Layer 40 - Materials/terrain/Terrain_Dry_Mud has material materials/terrain/terrain_dry_mud

<21:15:12> Constructing 21845 terrain nodes (8.5 MB)

<21:15:12> done in 0.01 sec

<21:15:12> ===== Loading 131 vegetation models =====

<21:15:12> ===== Loading 4334 brush models =====

<21:15:12> ===== Loading 535 brush materials =====

<21:15:12> [Warning] XML reader: Can't open file (editor/materials/areasolid.mtl)

<21:15:12> [Warning] XML reader: Can't open file (default.mtl)

<21:15:12> ===== Initializing terrain nodes =====

<21:15:12> ===== Loading outdoor instances =====

<21:15:22> Opening terrain\cover.ctc ...

<21:15:22> TerrainLayer 0: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768

<21:15:22> TerrainLayer 1: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768

<21:15:22> RGB multiplier: 8, Texture indices: 5461

<21:15:22> 0 out of 21845 nodes cleaned

<21:15:22> ===== Loading terrain\indoor.dat =====

<21:15:22> ===== Loading Particle Effects =====

<21:15:22> ===== Loading mission settings from XML =====

<21:15:23> ===== Load level physics data =====

<21:15:23> ===== loading occlusion mesh =====

<21:15:23> ===== Finished loading static world =====

<21:15:23> SetGlobalState 8->9 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 13.4 seconds

<21:15:23> Registering TPS Extensions...

<21:15:23> <Lua> [AI] Initialising TPS queries for Helicopter

<21:15:23> <Lua> [AI] Initialising TPS queries for HumanGrunt

<21:15:23> <Lua> [AI] Initialising TPS queries for Shared

<21:15:23> <Lua> [AI] Initialising TPS queries for Mutant

<21:15:23> <Lua> [AI] Initialising TPS queries for SDKGrunt

<21:15:23> <Lua> [AI] Initialising TPS queries for Deer

<21:15:23> <Lua> PipeManager: Creating goal pipes

<21:15:23> <Lua> PipeManager: Finished creating goal pipes!

<21:15:23> GameRules::Init natString=@ui_mp_nattype_unknown

<21:15:23> GameRules::Init CLIENT

<21:15:23> Round 1

<21:15:23> [Battlechatter] Initializing...

<21:15:23> CBattlechatter::InitVars() found var=bc_minTimeBetweenBattlechatter value of 3.500000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_maxTimeCanDitto value of 1.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_timeNeededForQuiet value of 45.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_NearEndOfGameTime value of 60.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_NearEndOfGameScore value of 20.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_AreaClearedDistance value of 20.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_FriendlyActorVoiceIndex value of 0.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_FriendlyActorVoiceRange value of 5.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_EnemyActorVoiceIndex value of 5.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_EnemyActorVoiceRange value of 3.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_FriendlyHunterActorVoiceIndex value of 0.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_FriendlyHunterActorVoiceRange value of 8.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_EnemyHunterActorVoiceIndex value of 0.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_EnemyHunterActorVoiceRange value of 8.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_defaultLoadTimeout value of 2.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_canSeeActorEnterVTOL_rangeSq value of 2500.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_canSeeMicrowaveBeam_rangeSq value of 2500.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_canSeeLocalPlayerGetObjective_rangeSq value of 2500.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_minSkillShot_rangeSq value of 1200.000000 from the xml

<21:15:23> CBattlechatter::InitVars() found var=bc_canSeePlayerDownloadingData_rangeSq value of 2500.000000 from the xml

<21:15:23> CMiscAnnouncer::CMiscAnnouncer()

<21:15:23> Loading game rules class='Miscreated' xml='Scripts/GameRules/Miscreated.xml'

<21:15:23> @@ CEquipmentLoadout::SetSelectedPackage new:0 (Male) from old:0

<21:15:23> CGameRulesMPSpawningBase::Init() set params to teamGame=0; teamSpawnsType=0; midRoundJoiningBeforeFirstDeath=0

<21:15:23> CGameRulesStandardState::CGameRulesStandardState()

<21:15:23> GameRulesCommonDamageHandling::GameRulesCommonDamageHandling()

<21:15:23> CGameRulesMPDamageHandling::CGameRulesMPDamageHandling()

<21:15:23> CGameRulesStandardState::PostInit(), Initial player channels, adding 171)

<21:15:23> CGameRulesCommonDamageHandling::PostInit()

<21:15:25> Parsing 53618 entities...

<21:15:25> [Warning] XML reader: Can't open file (editor/materials/areasolid.mtl)

<21:15:30> SetGlobalState 9->10 'LEVEL_LOAD_ENTITIES'->'LEVEL_LOAD_PRECACHE' 6.8 seconds

<21:15:30> Preload FlashTex textures/sprites/hud/dirt1_bullet.tif

<21:15:30> Preload FlashTex textures/sprites/hud/dirt2_bullet.tif

<21:15:30> Preload FlashTex textures/sprites/hud/dirt3_bullet.tif

<21:15:30> Preload FlashTex textures/weapons/damage_blurmask.tif

<21:15:30> Preload GFX /libs/ui/ChatWindow/ChatWindow.gfx

<21:15:30> Preload GFX /libs/ui/Inventory/Inventory.gfx

<21:15:30> Preload GFX /libs/ui/MainMenu/MainMenu.gfx

<21:15:30> Preload GFX /libs/ui/StatsBar/StatsBar.gfx

<21:15:30> Preload GFX /libs/ui/UsableMenu/UsableMenu.gfx

<21:15:30> Preload GFX /libs/ui/VOIP/VOIP.gfx

<21:15:30> Preload GFX /libs/ui/Watermark/Watermark.gfx

<21:15:30> Preload CDF objects/characters/players/male/human_male.cdf

<21:15:30> Preload DBA animations/human/male/locomotion.dba

<21:15:30> Preload DBA animations/human/male/locomotion/1handedmelee.dba

<21:15:30> Preload DBA animations/human/male/locomotion/jump.dba

<21:15:30> Preload DBA animations/human/male/locomotion/lean.dba

<21:15:30> Preload DBA animations/human/male/locomotion/nw.dba

<21:15:30> Preload DBA animations/human/male/weapons/flashlight_3p.dba

<21:15:30> Failed preload for DBA animations/human/male/weapons/flashlight_3p.dba

<21:15:30> Preload DBA animations/human/male/weapons/generic.dba

<21:15:30> Failed preload for DBA animations/human/male/weapons/generic.dba

<21:15:30> Preload DBA animations/human/male/weapons/nw_3p.dba

<21:15:30> Failed preload for DBA animations/human/male/weapons/nw_3p.dba

<21:15:30> Preload Particle collisions.small.water

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/bicycle.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/bicycle_inventory.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/f100truck.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/f100truck_inventory.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/fishing_boat.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/fishing_boat_inventory.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/quadbike.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/quadbike_inventory.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/towcar.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/towcar_inventory.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/tractor.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/tractor_inventory.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/truck_5ton.xml

<21:15:30> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/truck_5ton_inventory.xml

<21:15:30> Loading body destruction file 'libs/bodydamage/bodydestructibility_default.xml'

<21:15:30> ======== Loading body destruction done ==================

<21:15:30> Loading body destruction file 'libs/bodydamage/bodydestructibility_humanmaleshared.xml'

<21:15:30> ======== Loading body destruction done ==================

<21:15:30> Loading body destruction file 'libs/bodydamage/bodydestructibility_mutantssharedbiped.xml'

<21:15:30> ======== Loading body destruction done ==================

<21:15:31> CMiscAnnouncer::Init()

<21:15:31> CMiscAnnouncer::InitXML()

<21:15:31> CMiscAnnouncer::InitXML() found OnWeaponFiringRoot with 0 children

<21:15:37> SetGlobalState 10->11 'LEVEL_LOAD_PRECACHE'->'LEVEL_LOAD_TEXTURES' 7.2 seconds

<21:15:37> -- Render thread was idle during level loading: 0.000 secs

<21:15:37> -- Render thread was busy during level loading: 0.000 secs

<21:15:37> -- Presort shaders by states...

<21:15:37> --- 4894 Resources, 1098 Resource groups.

<21:15:37> Requesting textures precache ...

<21:15:57> SetGlobalState 11->12 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 19.5 seconds

<21:15:57> File access time during level loading: 27.98 seconds

<21:15:58> -- Precaching textures...

<21:15:58> =============================== Loading textures ================================

<21:15:58> ========================== Finished loading textures ============================

<21:15:58> Precaching textures done in 18.36 seconds

<21:15:58> SetGlobalState 12->13 'LEVEL_LOAD_END'->'LEVEL_LOAD_COMPLETE' 1.7 seconds

<21:15:58> Textures startup streaming finished in 0.6 sec

<21:15:59> SetGlobalState 13->2 'LEVEL_LOAD_COMPLETE'->'RUNNING' 0.4 seconds

<21:16:26> m_timeStartedWaitingForBalancedGame=0

<21:16:26> m_timeStartedWaitingForBalancedGame=0

<21:16:26> m_timeStartedWaitingForBalancedGame=0

<21:16:26> m_timeStartedWaitingForBalancedGame=0

<21:16:26> m_timeStartedWaitingForBalancedGame=0

<21:16:26> m_timeStartedWaitingForBalancedGame=0

<21:16:26> m_timeStartedWaitingForBalancedGame=0

<21:16:26> m_timeStartedWaitingForBalancedGame=0

<21:16:26> m_timeStartedWaitingForBalancedGame=0

<21:16:27> CGameLobby::OnHaveLocalPlayer() m_bNeedToSetAsElegibleForHostMigration=true

<21:16:27> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]

<21:16:28> Player 'Beatleball' is becoming local actor

<21:16:28> Local player name = Beatleball

<21:16:28> [tlh] @ CGameRulesMiscreatedSetup::OnOwnClientEnteredGame()

<21:16:28> OwnClientEnteredGame() for 'Beatleball', ShouldPlayIntro: false, state: 1

<21:16:28> CGameRulesStandardState::OwnClientEnteredGame(), state changed from 1 to 3

<21:16:28> CGameRulesMPSpawningBase::OnInGameBegin() creating list of initial players

<21:16:28> Beatleball (uid=171)

<21:16:28> [Warning] CPlayerInput::SetState called: should never happen

<21:16:28> [Warning] CPlayerInput::SetState called: should never happen

<21:16:28> CGameLobby::TaskStartedCallback() task=14, lobby=000001B7AF7F18E0

<21:16:28> [MatchMaking] Start SessionSetLocalFlags error 0

<21:16:28> CGameLobby::SetLobbyTaskId() this=000001B7AF7F18E0, taskId=0

<21:16:28> CCryLobby::TimerCallback() long frame detected, lastFrameTime=621

<21:16:28> [MatchMaking]: Setting local flags from 00000045 to 00010045 (session 0)

<21:16:28> CGameLobby::MatchmakingSessionSetLocalFlagsCallback() error=0, pGameLobby=000001B7AF7F18E0

<21:16:28> -----------------------------------------------------

<21:16:28> *LOADING: Level Multiplayer/islands loading time: 97.87 seconds

<21:16:28> -----------------------------------------------------

<21:16:28> Constructing voxel tree ...

<21:16:28> Voxel texture format: R8G8B8A8

<21:16:29> SVO update finished in 0.3 sec (48 / 16 nodes, 8 K tris)

<21:16:34> [ CMyPlayer ] ClSetServerAccountData

<21:16:34> CMyPlayer::SetServerAccountData - entityId: 65532

<21:16:34> CActor::NetReviveAt: Beatleball

<21:16:35> 2 animation-assets loaded (total assets: 2224)

<21:16:36> GetEntitiesInBox: too many cells requested by Game (7052, (1304.0,304.9,28.2)-(2668.8,625.7,57.2))

<21:16:36> CCryLobby::TimerCallback() long frame detected, lastFrameTime=1235

<21:16:38> [VoIP_Plugin] Starting VoIP Client 162.244.55.44 : 64143

<21:16:41> CCryLobby::TimerCallback() long frame detected, lastFrameTime=712

<21:17:07> CGameRules::ChatLog CHAT 'Beatleball' to (Global):

<21:17:07> anybody elses game randomly crash/kick from server?

<21:17:07> CGameRules::OnChatMessage - type: 0, sourceId: 65532, msg: anybody elses game randomly crash/kick from server?

<21:17:49> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:17:49> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:17:49> [Error] <Flash> Error: CallMethod - 'requestItemRange' on invalid object. [#!NO_CONTEXT!#]

<21:17:49> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:17:49> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:17:49> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:17:49> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:17:51> <Flash> handleMenuClick: [object Object], Index: 0, Name: Turn Light On [#!NO_CONTEXT!#]

<21:17:57> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:17:57> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:17:57> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:17:57> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:17:59> <Flash> handleMenuClick: [object Object], Index: 0, Name: Turn Light Off [#!NO_CONTEXT!#]

<21:18:04> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]

<21:18:52> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:18:52> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:18:52> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:18:52> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:19:29> 34 animation-assets loaded (total assets: 2256)

<21:19:29> 27 animation-assets loaded (total assets: 2280)

<21:20:18> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:20:18> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:20:18> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:20:18> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:22:21> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:22:21> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:22:21> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:22:21> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:23:03> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:23:03> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:23:03> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:23:03> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:23:09> [Warning] XML reader: Can't open file (objects/characters/players/female/legs/long/jeans_new/jeans_black.mtl)

<21:23:09> [Warning] XML reader: Can't open file (objects/characters/players/female/torso/long/buttonup_shirt/buttonup_shirt_blue.mtl)

<21:23:32> 33 animation-assets loaded (total assets: 2312)

<21:23:42> 9 animation-assets loaded (total assets: 2321)

<21:23:51> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:23:51> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:23:51> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:23:51> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:24:28> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:24:28> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:24:28> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:24:28> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:24:35> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:24:35> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:24:35> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:24:35> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:25:38> Compile Vegetation@Common_SG_VS(GL400000000)(RT100800002000100)(MDV202)(VS) (35 instructions, 3 tempregs, 8/13 constants) ...

<21:26:34> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:26:34> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:26:34> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:26:34> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:26:34> 5 animation-assets loaded (total assets: 2326)

<21:27:58> CGameRules::ChatLog CHAT 'Beatleball' to (Global):

<21:27:58> !pop

<21:28:20> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:28:20> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:28:20> <Flash> handleClanListChange [#!NO_CONTEXT!#]

<21:28:20> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]

<21:28:21> <Flash> handleMenuClick: [object Object], Index: 0, Name: Consume [#!NO_CONTEXT!#]

<21:28:25> <Flash> handleMenuClick: [object Object], Index: 0, Name: Consume [#!NO_CONTEXT!#]

<21:28:28> <Flash> handleMenuClick: [object Object], Index: 0, Name: Consume [#!NO_CONTEXT!#]