





Salvador Dulcedo: HFH is a in-production video game by Brian Smithers (coding), Otto-San (coding), and Alteration (everything else). Starring the titular Salvador Dulcedo, a Spanish cyborg bounty hunter, you go through 5 levels of gun toting western action and adventure.

Salvador Dulcedo: HFH is a in-production video game by Brian Smithers (coding), Otto-San (coding), and Alteration (everything else). Starring the titular Salvador Dulcedo, a Spanish cyborg bounty hunter, you go through 5 levels of gun toting western action and adventure.

Story:

The year is 2103. Theta Corporation seeks to collect 6 ancient artifacts with magical properties.

Cue Salvador Dulcedo, professional bounty hunter/mercenary/assassin. Theta hires out Salvador to find and secure the artifacts. After finding the first artifact, a gravity-altering staff, Salvador finds Theta's true ambitions: world domination. Him and the artifacts now become a lynch pin between the freedom of Mexico, and it's conquest.

After refusing to hand over the first artifact, Theta Corporation sends armed forces to take the staff, remaining artifacts, and Salvador's life. Now it's a race against the clock to find the rest of the items.

Details:

The game centers about a search for 5 legendary, magical Aztec artifacts in 5 different levels. Using your trusty shotgun, the GravStaff, Grapple Hook, and whatever other weapons you collect throughout the game, you blast, swing, and leap through the levels, defeating enemies and bosses and finding the other artifacts, gaining new abilities with each one.

The gameplay fits a mix of Mega Turrican (shoot 'em up and hook swinging) and Just Cause 2 (grapple hook abilities).

Development info:

Development is done by Brian Smithers, Otto-San, Chrisbot5 (ui and extra art), and me, Alteration. Currently finished or close-to-finished include:

Basic engine capabilities



Storyline outline

Sound

Some level art



Music, art and special game features are still under development. This is mostly my fault for being lazy, but Rome wasn't built overnight. Development is done by Brian Smithers, Otto-San, Chrisbot5 (ui and extra art), and me, Alteration. Currently finished or close-to-finished include:Storyline outlineSoundSome level artMusic, art and special game features are still under development. This is mostly my fault for being lazy, but Rome wasn't built overnight.