MorroW Profile Joined August 2008 Sweden 3522 Posts #1 Hey guys It's been a while since I made a big map project, my last one was Micro Tournament made back in 2010. It's still one of the most active maps and has been for the last few years. After playing Age of Empries 2 and Age of Wonders 3 during LotV downtime I realized how fun it can be to just play RTS casual style and just mass armies and clash with your opponents. I remember all of these great maps from BW and one of my favorites was Zone Control where you pretty much just enjoy watching stuff die. I did my best of re-creating the map (trust me a lot of mapmakers have tried this very project) and I hope this remake can live up to its predecessor.







Name: Zone Control ZC



Suggested Players: 4-8 (4 Teams)



Description: Remake of old SC:BW map 'Zone Control'. The map consists of 45 zones which you fight with your enemy to take control of. Every player starts with one Bunker placed in one of these zones. Expand, upgrade and eliminate your foes. Good luck, Commander!







The Bunkers can be upgraded to higher tech structures which unlocks new units and upgrades. Unit upgrades are made in the Forge, Evolution Chamber and Engineering Bay.



I know you guys enjoy my amazing paint skills but here are some random screenshots of actual gameplay:

[Screenshot 1]

[Screenshot 2]

[Screenshot 3]

[Screenshot 4]

[Screenshot 5]

[Screenshot 6]



Apologies for the mass Marines in every picture, trust me when I say there are more units to build. In fact over 20 different units to build by now (the original Starcraft 1 map had only Marines - I got a bit carried away)





How to find the game in Starcraft 2: Arcade -> Browse -> "zone control zc" in search field -> you should see Zone Control ZC in the list to the left.



(the game is best played in 2v2v2v2 or 1v1v1v1. 2v2v2 if you're desperate and anything else you suck as a host)









Anyhow guys I put quite some time into this map and I really hope you take the time to give my map and the Arcade in SC2 a legit chance





In the little testing we did so far we couldn't find any bugs or glitches but please report bugs in this thread if you do find any or send a tweet to



The map is only uploaded to Europe server right now cause - you know.. fuck NA, right?



Enjoy!~ Zone Control ZC4-8 (4 Teams)Remake of old SC:BW map 'Zone Control'. The map consists of 45 zones which you fight with your enemy to take control of. Every player starts with one Bunker placed in one of these zones. Expand, upgrade and eliminate your foes. Good luck, Commander!The Bunkers can be upgraded to higher tech structures which unlocks new units and upgrades. Unit upgrades are made in the Forge, Evolution Chamber and Engineering Bay. Here's an example picture of the Evolution Chamber , these upgrades boost different unit types.I know you guys enjoy my amazing paint skills but here are some random screenshots of actual gameplay:Apologies for the mass Marines in every picture, trust me when I say there are more units to build. In fact over 20 different units to build by now (the original Starcraft 1 map had only Marines - I got a bit carried away)Arcade -> Browse -> "zone control zc" in search field -> you should see Zone Control ZC in the list to the left.Anyhow guys I put quite some time into this map and I really hope you take the time to give my map and the Arcade in SC2 a legit chanceIn the little testing we did so far we couldn't find any bugs or glitches but please report bugs in this thread if you do find any or send a tweet to @MicroTournament . Any suggestions/opinions are always welcome of course.The map is only uploaded toserver right now cause - you know.. fuck NA, right?Enjoy!~ Progamer pls no copy pasterino

prOpSnuffe Profile Joined September 2010 Sweden 241 Posts #2 MorroW bascially held a gun to my head and forced me to play it, after some playtime the gun wasn't needed anymore. Best starcraft 2 player of all time? INnoVation

JaKaTaKSc2 Profile Blog Joined March 2011 United States 2768 Posts #3 Oh man, Zone Control is my favorite Arcade map type! Super excited. Commentator https://www.youtube.com/JaKaTaKtv

MorroW Profile Joined August 2008 Sweden 3522 Posts #4 On November 25 2015 06:05 JaKaTaKSc2 wrote:

Oh man, Zone Control is my favorite Arcade map type! Super excited.

just promise me you wont be the oldfag who says "the zone control made by mangozerg65 in 2010 was better than this" <3 just promise me you wont be the oldfag who says "the zone control made by mangozerg65 in 2010 was better than this" <3 Progamer pls no copy pasterino

TheScriptan Profile Joined June 2014 Lithuania 151 Posts Last Edited: 2015-11-24 21:09:03 #5 Europe server right now cause - you know.. fuck NA, right? server right now cause - you know.. fuck NA, right?

Morrow so edgy :O Morrow so edgy :O Full-time student! Part-time SC2 Streamer - www.twitch.tv/thescriptan

Daffe Profile Joined May 2015 7 Posts #6 Am I stupid or is the map lobby broken? I can't seem to be able to get back into it when I minimize it.

gillon Profile Blog Joined April 2010 Sweden 1576 Posts #7 On November 25 2015 06:04 prOpSnuffe wrote:

MorroW bascially held a gun to my head and forced me to play it, after some playtime the gun wasn't needed anymore.



Can confirm, had a similar experience. Can confirm, had a similar experience. www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열

MorroW Profile Joined August 2008 Sweden 3522 Posts #8 On November 25 2015 06:12 Daffe wrote:

Am I stupid or is the map lobby broken? I can't seem to be able to get back into it when I minimize it.

hey daffe. you should have a Return to lobby button in bottom left. weird errors in battle.net and/or lobby is something a mapmaker can do little about



http://prntscr.com/96jt7l



let me know if that helps. i can return to lobby just fine hey daffe. you should have a Return to lobby button in bottom left. weird errors in battle.net and/or lobby is something a mapmaker can do little aboutlet me know if that helps. i can return to lobby just fine Progamer pls no copy pasterino

Avexyli Profile Blog Joined April 2014 United States 686 Posts #9 Yeah it's a rare b.net issue, wouldn't worry about it. A relog should fix it. AVEX - 1st place TLMC8 & 9 (and 3rd and 4th, respectively), 2nd place TLMC11, 3x Finalist of TLMC7 (5th), 3x Finalist of TLMC10 (5th)

Daffe Profile Joined May 2015 7 Posts #10 Relogging did not fix it unfortunately, I am sure it will work itself out. Anyways good map!

purakushi Profile Joined August 2012 United States 3259 Posts Last Edited: 2015-11-24 22:14:21 #11 Awesome! Someone please remake the BW Godzilla and Evolves maps~ June 2010 - August 2017: waiting for the return of Starcraft

Uvantak Profile Blog Joined June 2011 Uruguay 1380 Posts Last Edited: 2015-11-25 02:03:52 #12



The concept looks pretty fun and all, but that texturing... Morrow would you like some help with it?



/editby re-texturing it to less messy and more pretty textures/tileset The concept looks pretty fun and all, but that texturing... Morrow would you like some help with it?by re-texturing it to less messy and more pretty textures/tileset @Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.

avilo Profile Blog Joined November 2007 United States 4099 Posts #13 Damn i remember this UMS map from SC1...will give it a try this week I can see this map being a good map for involving stream viewers in. Sup

Ryndika Profile Blog Joined August 2010 1423 Posts #14 Thanks Morrow! I really appreciate your mods and dip on casual stuff. as useful as teasalt

MorroW Profile Joined August 2008 Sweden 3522 Posts #15 On November 25 2015 08:29 Uvantak wrote:

Show nested quote +

+ Show Spoiler +



The concept looks pretty fun and all, but that texturing... Morrow would you like some help with it?



/editby re-texturing it to less messy and more pretty textures/tileset The concept looks pretty fun and all, but that texturing... Morrow would you like some help with it?by re-texturing it to less messy and more pretty textures/tileset

i was actually really happy how the textures ended up. if you think you could topple it please feel free to load up the editor and take some screenshots



keep in mind the theme of a "chess board" has to stay. not extremely polarized colors (thats not easy on eye while playing) lastly overall a dark space theme. oh and i almost forgotb- doodads may be pretty but not in the "tiled" theme also it adds load-time and lag which is relevant since most games has 500+ units walking around



https://i.ytimg.com/vi/RtE1OSKE5qo/hqdefault.jpg



heres a pic of the old bw map if that helps i was actually really happy how the textures ended up. if you think you could topple it please feel free to load up the editor and take some screenshotskeep in mind the theme of a "chess board" has to stay. not extremely polarized colors (thats not easy on eye while playing) lastly overall a dark space theme. oh and i almost forgotb- doodads may be pretty but not in the "tiled" theme also it adds load-time and lag which is relevant since most games has 500+ units walking aroundheres a pic of the old bw map if that helps Progamer pls no copy pasterino

eTcetRa Profile Joined November 2010 Australia 819 Posts #16 Here is what I'm talking about with a close up picture from a file i just opened up.







Also I am a little curious to see what I can come up with aesthetics for a zone control map now! Where the zones change the textures change too sharply and create a little black line, that bothers me (and probably others) to no endHere is what I'm talking about with a close up picture from a file i just opened up.Also I am a little curious to see what I can come up with aesthetics for a zone control map now! Retired Mapmaker™

fluidrone Profile Blog Joined January 2015 France 1478 Posts Last Edited: 2015-11-25 13:41:55 #17

just do two "squares" and then copy paste, the edges of the "squares" will remain, but that s a worthy challenge requiring solely logic and time:

starting on one corner going to center/ opposite corner, you make 4 then copy paste them to get 16, then you copy paste the result etc until you can do pretty much a paste of the whole tileset in one last option p

((patience required )) Personally, I would keep the same grid tileset (the one being used right now) and color inside it with a dark tileset for one opposite a light one for the other, ..no?just do two "squares" and then copy paste, the edges of the "squares" will remain, but that s a worthy challenge requiring solely logic and time:starting on one corner going to center/ opposite corner, you make 4 then copy paste them to get 16, then you copy paste the result etc until you can do pretty much a paste of the whole tileset in one last option p((patience required)) "not enough rights"

eTcetRa Profile Joined November 2010 Australia 819 Posts #18











Obviously just playing around but minimal impact from doodads and slightly less "busy" textures. Retired Mapmaker™

Mightygear Profile Joined November 2015 80 Posts #19 @Morrow their ist a Hexagon Like Texture that exist in Black and White Theme in different Texture Packs you might could take this once since the boardering always is flawless. Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty

Uvantak Profile Blog Joined June 2011 Uruguay 1380 Posts #20







It needs more work, specially on maybe using another set of textures to give it more contrast to the clear/dark checker board pattern, but as a mock up it gets the idea along pretty nicely I think. Ok, I messed around with some ideas a bit;It needs more work, specially on maybe using another set of textures to give it more contrast to the clear/dark checker board pattern, but as a mock up it gets the idea along pretty nicely I think. @Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.

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