About this mod Lightweight location damage system.

Adds hit locations that include the head, torso, legs and more. Permissions and credits Credits and distribution permission Other user's assets This author has not specified whether they have used assets from other authors or not

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Basic Location Damage





[ Requirements ]



Skyrim 1.9.32.08 or later

SKSE 1.7.3 or later





[ Description ]



Adds a lightweight angle & positional based locational damage system with the following hit locations:



Head: High chance of instant kill on npcs, depending on weapon, unless armor is worn. (Can be disabled)

Neck: Instant kill or bleed-out on npcs.

Torso - Front/Back/Sides: Side hits are the most effective target on the torso against armored opponents

Left Arm: Chance of disarming a shield if equipped

﻿Right Arm: Chance of disarming weapon

Legs: Temporarily cripple an opponent, cause a bleed-out, or stun, depending on the weapon used and the armor worn

Back Knees: Vulnerable even when fully armored. A successful hit can cause a fatal bleed-out





Hits to the locations will have different levels of effectiveness depending on the following factors:



-weapon used

-size and mass of the opponent

-whether or not the target is wearing armor at the location

-the armor's rating

-the attack's power





A menu spell is added with the following options:



-the ability to adjust the locational damage magnitude

-disable/enable instant kills for unarmored headshots.

-disable/enable locational damage effect on the player, or npcs

-disable/enable off-hit damage reduction - lowers base weapon damage that the player does so that only locational hits have a significant effect

-disable/enable disarmed item drops - to address savegame-bloating concerns, disarmed items will be simply unequipped from the npc. (As of version 1.5)





[ Additional Info / Known Issues ]



-At the moment, the locational damage will not effect mounted NPCs, Ghosts, Dwarven Automations, and other creatures that cannot be resurrected ex: Dragons, Atronachs etc.

-May notice a delayed effect in large modded battle scenes if many demanding scripts are running at the same time.

-On rare occasions, you may encounter an npc who seems immune to locational damage. I have been unable to fully fix this so I setup a way of detecting when it happens and removing off-hit damage reduction on npc affected if enabled.





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