by haze » Fri Sep 14, 2018 12:41 am

Fri Sep 14, 2018 12:41 am

Whilst we have reached the feature lock milestone, we consider this a non-stable release, as we expect to stabilise in preparation for the first stable. Until then, please do not use this for production purposes.

EDIT: There have been various reports that the Linux and OSX builds crash during startup after the cuDNN library got downloaded and installed. We hope to have found and fixed the issue and updated the OSX and Linux release builds accordingly.

Image tiles texture node will now work for displacement.

Texture compression will no longer block the user interface, but when starting render, any compression jobs will complete before rendering begins.

Fixed incorrect behaviour when more than 64 render passes are enabled, which also caused a lot of error messages.

Fixed texture preview.

Fixed a crash when loading very small images.

Fixed light linking passes 7 and 8.

Fixed volume rendering when there are multiple volumes in the scene.

Fixed some specular material differences from 3.08.

Fixed universal material special case when BRDF is not Octane BRDF, IOR is 1.0, transmission is 1.0, with black diffuse.

Fixed denoise results when affect alpha option is enabled .

Fixed AI Light with animated triangles in the scene.

Fixed random colour texture.

Fixed a performance issue when using direct light kernel with a medium or volume where absorption is very low.

Improve OSL compiler performance.

Lua API: fix print() for node graphs.

Fixed an issue when exporting scatter nodes to FBX.

Fixed denoiser output when using affect alpha without an alpha channel.

Fixed a case where network render GPU count was incorrect.

Downloads for users with a regular license

(updated on 19/9/2018)

(updated on 19/9/2018)

Downloads for users with a Studio subscription license

(updated on 19/9/2018)

(updated on 19/9/2018)