After working on diligent we realized that it would be much harder than expected to make things work, so this week we’ve tried a different approach: changing the engine to Godot. It’s a drastic measure because it would mean rewriting the whole game in a new language but once it’s done players with intel graphics cards should be able to play the game properly. There’s a tech demo available here so please download it and tell us if it runs well for you. Next week there will be a Devblog explaining all these changes.

In addition to this, we also tested how to display the UI on light backgrounds and came up with different solutions, like giving it a dark gradient or placing black outlines under it. We also made new textures for organelles and imported them, along with other assets, to godot to see how they looked.

Programming

Progress on moving Thrive to godot

Graphics

Testing new textures for organelles





Rendering assets in godot

Testing ways of displaying the UI on light backgrounds

Gameplay

Nothing Substantial

Sound

Nothing Substantial

Theory

Nothing Substantial

Outreach

Nothing Substantial

Other

Nothing Substantial