Hi all,

We’re trying to be more transparent about which interactions are or aren’t bugs, alongside which ones are currently higher priorities to fix. To elaborate…

Bugs 2, 6, 11, 21, 24, 30, 31, 32: Fixes now Live.

Bugs 14, 16: Fix coming next patch, this is currently being tested on the PTR.

Bugs 7, 8, 9, 12, 13, 17, 20, 23, 27, 28, 29: Indeed, these are bugs and are currently on the list to fix.

Developer comments:

Bug 1: This is not a bug. Zarya’s Particle Barrier is different than other heroes shields, in that it absorbs all damage dealt to her. It’s the same reason a Hanzo Dragonstrike won’t deal damage to Zarya when the Particle Barrier is active.

Bug 19: This is a bug that also affects Reinhardt’s ultimate (Earthshatter) and is a high priority to fix.

Bugs 3/4/5: This is not specific to Doomfist, but Orisa and DVA aren’t intended to have reduced knockbacks from abilities. This is currently on our list to fix.

Bug 18: Junkrat is only meant to be immune to knockbacks when placing the tire, not when he’s driving it around. This fix is currently on the PTR.

Bug 10: This is not specific to Doomfist, but this is intended. D.Va isn’t able to be knocked back during the call mech animation.

Bug 25: There are still isolated cases where characters are sliding when they should be pinned. This is on our list to fix. To clarify the intentions of the ability, I’ll call out some of the linked examples:

25.6 , 25.14, 25.17 are bugs. For the rest of the scenarios, like where an enemy is impacted into a wall (at a shallower angle of 45 degrees) and they don’t pin, that is working as intended. A lot of linked clips look to be generally right on the line of 45 degrees. Players will also slide up and over shorter obstacles. This is the same 45 degree check and therefore won’t pin for the same reasons.

Bug 26: These examples are generally working as intended with Doomfist’s current Rocket Punch hit box. Next patch will have a slightly larger horizontal hit box which should mitigate most of the ones that seem unintuitive. This is currently being test on the PTR.

We hope this provides insight and clarity on these concerns surrounding Doomfist.

Thank you.