Overall

Vision Vision

Originality Originality

Technique Technique

Impact Impact

I've never done a formal critique, nor did I go terribly far with the pixel art route, but I've done some Zelda-inspired stuff as well, and I'd like to share some opinions. Some of these kind of stray into design questions which might go a little beyond the scope of what the mockup was intended for, so bear with me if that happens. e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="391" title="(Smile)"/>First off, overall, I like it; let's get that out of the way. I see a fair amount of Link to the Past influence, which I always enjoy. Isometric art is always tricky, so I appreciate the effort involved in making everything line up just so.*I think the outline on the bushes and tree foliage is a bit too strong. Most other elements don't have as strong an outline.*The triangular rock bits don't seem quite right to my eye. I'm not sure if they're supposed to be flush with the adjoining rock wall or not. They also seem to be too finely pointed for a natural formation. The blunted-off rocks look more natural to me.*I think the overall contrast on the rock walls could be bumped up a bit to improve the perception of "depth". It does look like you're working within a palette, which I appreciate, but perhaps you could use palette entries which are spaced further apart.*There's a lot of 90-degree angles in the "natural" portions of the environment which ideally ought to be rounded off. Like you've done with the edges of the sand tiles.*I like the stonework, but the division between blocks is disproportionately pronounced on the "walls" versus the "floors" and could probably be averaged out a bit.*Fence posts need a bit more shadowing compared to other objects. Oh, and I think the bridge's shadow would probably also be partially visible.*I like how the other objects' shadows are offset as though the light is coming from a particular direction. Should the shadows be cast towards the upper-right, though, if the environment tiles are being lit from the lower-left? (Since we can't see the walls facing to the north, I can't tell exactly where the light is coming from, so I figured I'd ask.)*I'd select a chunkier font for the rupee count; with the italicization, it's a bit hard to read at a glance.*Perhaps some of the flowers can be made red or orange to add a bit more variance in color to the scene since it's largely green grass and brown rock.*Does Link jump at all? I notice there's a ramp for him to get down off the rock formation, but no ramps at the stonework area. Just curious if he can hop up onto the stones, or if he can only drop down.Anyways, I think this is a pretty solid foundation overall, especially for something that was intended more as a pitch than as a final product.