Last week we looked at three lists from the Seeds of Destruction GT in Wales, and the event is now in the books so it’s time for a write-up. If you want to see my list before we jump into the report it’s in the preview as well.

We were hoping to use today to bring you some list reviews from the Glasshammer Open (which I’m attending this coming weekend) but unfortuately at the time of writing the lists haven’t been released as there’s still a few players yet to submit. Given that we will also be bringing you more Psychic Awakening: Phoenix Rising content later in the week, that means there’s probably no slot to get those done, but we know you appreciate them so if there’s any way to sneak some into the schedule we will.

As a quick note for Seeds, while the missions were down the line ITC, there was a modified version of ETC-style differential scoring in place for determining standings. That doesn’t really affect the report much, but if you go and look at the standings on DUP that’s why they might look a bit weird (especially as there was a minor issue with how it processed some of the scores).

For each round we’ll cover the following:

The Competition – Details of my opponent’s army

– Details of my opponent’s army The Mission – Details of mission and deployment

– Details of mission and deployment The Plan – how I aimed to play out the game and target priorities.

– how I aimed to play out the game and target priorities. The Summary – how the game played out at a high level

– how the game played out at a high level The Takeaways – points of interest and things I learnt from the game

– points of interest and things I learnt from the game The Score – my score after the game.

Because our schedule is extremely tight this week, I’m going to try and blast through all five games a bit more quickly than normal, and focus on the key tactical takeaways from each game. Let’s dive right in with round one!

Round 1 – Chaos

The Competition