Tasks: design, layout, gameplay scripting

I originally pitched a level about an underground city inspired by the abandoned tunnels in New York, this would become a team favorite for it’s eerie underground world leading to the inception of Buried. New Buildables I designed included the HeadChopper that Players could place on any surface to chop apart the undead foes, and the Subwoofer which interplayed with the old Turbine buildable to create a deadly blast of audio to fling away zombies.

We knew we wanted a mansion underground, so that got me thinking of a garden in back as an opportunity to fight zombies. I laid out and designed a hedge move with shifting walls and zombies reaching out to slow down the player through the walls — a very high risk to want to go through it but a big reward of Pack-a-Punch awated players at the end of it.

The PvP mode I designed, Turned, returned again as players now took the roles of zombified brothel workers.