TheRabidDeer Profile Blog Joined May 2003 United States 3654 Posts Last Edited: 2010-10-26 07:38:43 #1



Anyway, its probably not too viable except for rare circumstances, but I thought I would post anyway.



So, I havent really seen any kind of discussion about this for anything... but I think there is a fair amount possible in abusing the pathing/targetting AI in the game against melee units by abusing workers on hold position. As long as some ranged unit is hitting the melee target, they ignore workers (as seen by SCV's repairing thors) completely. Pair this up with some kind of concave (see video) or partial wall and they just cant figure out how to get to the units and do nothing until the player forces them to hit the workers.Anyway, its probably not too viable except for rare circumstances, but I thought I would post anyway.



PS: With about 7 SCV's you can block 4 zealots (maybe more) in an open area (and definitely a lot more on a ramp), and even if they eventually target the SCV's, it may have been worth the free shots/time they bought when the player doesnt immediately realize he has to manually target the worker concave. PS: With about 7 SCV's you can block 4 zealots (maybe more) in an open area (and definitely a lot more on a ramp), and even if they eventually target the SCV's, it may have been worth the free shots/time they bought when the player doesnt immediately realize he has to manually target the worker concave.

bobbob Profile Joined December 2009 United States 290 Posts #2 I saw SeleCt doing this vs (I think) TT1 on a stream, he was getting 4gated, and he had to pull SCVs to defend his bunker, and he just sat on his ramp and the zealots couldn't get up.

Clane07226 Profile Joined September 2010 United States 72 Posts #3 interesting find. could be useful at an expo, maybe pulling a few workers to early pressure?



but im guessing most decent players will just target them... NecronNN

Wolf Profile Blog Joined April 2010 Korea (South) 3276 Posts #4 Oh, so they don't figure it out ? I know they will if the workers aren't on hold, but this is certainly interesting. Could easily stop a lot of harassments with this I think, if executed properly. Commentator http://twitter.com/proxywolf

TheRabidDeer Profile Blog Joined May 2003 United States 3654 Posts #5 On October 26 2010 16:36 Wolf wrote:

Oh, so they don't figure it out ? I know they will if the workers aren't on hold, but this is certainly interesting. Could easily stop a lot of harassments with this I think, if executed properly.

Yea, if they are on hold no paths are ever opened at all as the SCV's dont budge even when your own units get near them. I was hoping maybe somebody could like, magic box formation move the SCV's and use them in a battle but I doubt that would work



Also, perhaps the old "float a barracks over your hold position SCV's to block the ramp" trick can come back, which prevents people from targetting your SCV's Yea, if they are on hold no paths are ever opened at all as the SCV's dont budge even when your own units get near them. I was hoping maybe somebody could like, magic box formation move the SCV's and use them in a battle but I doubt that would workAlso, perhaps the old "float a barracks over your hold position SCV's to block the ramp" trick can come back, which prevents people from targetting your SCV's

mahnini Profile Blog Joined October 2005 United States 6854 Posts Last Edited: 2010-10-26 07:45:37 #6 a simple solution would be to hold position yourself so your units target the workers



btw nice find, i didn't know that workers could block anymore! the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.

necmon Profile Joined September 2010 194 Posts #7 You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.

TheRabidDeer Profile Blog Joined May 2003 United States 3654 Posts #8 On October 26 2010 16:46 necmon wrote:

You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.

Ah, thats a good point. Damn you 3d!



Gotta admit though, would be funny to see people rotating cameras in a tournament. Ah, thats a good point. Damn you 3d!Gotta admit though, would be funny to see people rotating cameras in a tournament.

Wolf Profile Blog Joined April 2010 Korea (South) 3276 Posts #9 I'd be so excited if that barracks trick came back, but the 3-D as you said, will prevent it.. Commentator http://twitter.com/proxywolf

MayorITC Profile Blog Joined October 2008 Korea (South) 781 Posts #10 On October 26 2010 16:46 necmon wrote:

You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.



Or just put your unit on hold position when its near the SCV and it will attack the un-targetable scv. Or just put your unit on hold position when its near the SCV and it will attack the un-targetable scv.

dimfish Profile Blog Joined February 2010 United States 663 Posts #11



What you do is 1) wedge a couple marines (anything ranged) up against a wall to reduce the amount of surface area they have and then 2) put the ranged units on hold position, so they won't move when workers come over. Then 3) select workers and click a marine, they will walk over and get all snuggy. Last 4) put workers on hold position.



Video illustrating it



With just a few actions and a few units you can make a melee AI-proof barrier. Now someone just has to figure out how to make this useful. I think this is cool. I experimented a little in the unit tester and found a quick and easy trick that might turn into something useful.What you do is 1) wedge a couple marines (anything ranged) up against a wall to reduce the amount of surface area they have and then 2) put the ranged units on hold position, so they won't move when workers come over. Then 3) select workers and click a marine, they will walk over and get all snuggy. Last 4) put workers on hold position.With just a few actions and a few units you can make a melee AI-proof barrier. Now someone just has to figure out how to make this useful.

TheBB Profile Blog Joined July 2009 Switzerland 5132 Posts #12 On October 26 2010 16:47 TheRabidDeer wrote:

Show nested quote +

On October 26 2010 16:46 necmon wrote:

You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.

Ah, thats a good point. Damn you 3d!



Gotta admit though, would be funny to see people rotating cameras in a tournament. Ah, thats a good point. Damn you 3d!Gotta admit though, would be funny to see people rotating cameras in a tournament.

Now I'm curious.... will the replay first-person view save camera state like this? I'm guessing it does, but I haven't actually seen it. Now I'm curious.... will the replay first-person view save camera state like this? I'm guessing it does, but I haven't actually seen it. http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.

Xapti Profile Joined April 2010 Canada 2445 Posts #13 I do this a bit vs zerglings with roaches or queens, and a bit less so vs zealots. Helps a fair bit I guess, it sorta equates to the way workers were prioritized in SC1, except here they won't attack or move, which makes it a bit worse. "Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"

kojinshugi Profile Joined August 2010 Estonia 2559 Posts #14 On October 26 2010 17:45 TheBB wrote:

Show nested quote +

On October 26 2010 16:47 TheRabidDeer wrote:

On October 26 2010 16:46 necmon wrote:

You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.

Ah, thats a good point. Damn you 3d!



Gotta admit though, would be funny to see people rotating cameras in a tournament. Ah, thats a good point. Damn you 3d!Gotta admit though, would be funny to see people rotating cameras in a tournament.

Now I'm curious.... will the replay first-person view save camera state like this? I'm guessing it does, but I haven't actually seen it. Now I'm curious.... will the replay first-person view save camera state like this? I'm guessing it does, but I haven't actually seen it.



Yes, it does.



I found this out after playing some guy who zoomed in halfway through the game and then never zoomed back out. I was wondering why he didn't see half my army run around his into the mineral line. Yes, it does.I found this out after playing some guy who zoomed in halfway through the game and then never zoomed back out. I was wondering why he didn't see half my army run around his into the mineral line. whatsgrackalackin420

kaztal Profile Joined April 2010 Sweden 68 Posts #15 On October 26 2010 17:39 dimfish wrote:

I think this is cool. I experimented a little in the unit tester and found a quick and easy trick that might turn into something useful.



What you do is 1) wedge a couple marines (anything ranged) up against a wall to reduce the amount of surface area they have and then 2) put the ranged units on hold position, so they won't move when workers come over. Then 3) select workers and click a marine, they will walk over and get all snuggy. Last 4) put workers on hold position.



Video illustrating it



With just a few actions and a few units you can make a melee AI-proof barrier. Now someone just has to figure out how to make this useful. I think this is cool. I experimented a little in the unit tester and found a quick and easy trick that might turn into something useful.What you do is 1) wedge a couple marines (anything ranged) up against a wall to reduce the amount of surface area they have and then 2) put the ranged units on hold position, so they won't move when workers come over. Then 3) select workers and click a marine, they will walk over and get all snuggy. Last 4) put workers on hold position.With just a few actions and a few units you can make a melee AI-proof barrier. Now someone just has to figure out how to make this useful.

wow, that looks pretty serious! maybe this'll be a good way to ward of 6pools in the future. wow, that looks pretty serious! maybe this'll be a good way to ward of 6pools in the future.

VarmVaffel Profile Blog Joined June 2008 Norway 373 Posts #16 Haven't seen this too much before, gotta admit.



I think it's bullshit tbh, as it's one race this does not affect. Hopefully Blizzard will fix the pathing in some way that does't allow melee units to suffer alone at least.

Kal_rA Profile Blog Joined July 2010 United States 2923 Posts #17



i think it makes for some interesting/innovative play fun too watch too lol

keep it! haha same stuff happened in bw... medic walls, scv wallsi think it makes for some interesting/innovative playfun too watch too lolkeep it! haha Jaedong.

Detectable Profile Joined October 2010 Norway 58 Posts #18 If the ramp is blocked like that, cant you just run some units up there and hold position yourself? That would pretty much smell the end of the block "Oh it's easy, just lose your whole fucking base!" -Day[9]

4Servy Profile Joined August 2008 Netherlands 1542 Posts #19 hold pos scv on the ramp with auto repair is prety effective actualy in some situations.

HuHEN Profile Joined February 2010 United Kingdom 514 Posts #20 Also useful for surrounding marauders or other kiting units.

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