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98 accurate serverside crosshairs - good visibility - 13 shapes - 8 colors

Description:

Why use the serverside crosshair?

Support for colorblind players

13 different shapes

Download:

Spoiler



1337 Black crosshair - high contrast





Green crosshair with outline:





Yellow crosshair





square-shaped crosshair:





circle-cross shape:





no more green aiming circle on red silhouette!

http://www10.pic-upl...u7le7fnuyse.jpg



Boom! crosshair mods (such as Reload Timer) still work

http://www10.pic-upl...2uereow7ftx.jpg



red and green colors from OTM dont irritate you any longer, since your crosshair is WHITE now

http://www10.pic-upl...v63z7oqrdip.jpg





Pink Pony the pony smiles everytime you kill a T-59



- high contrastno more green aiming circle on red silhouette!Boom! crosshair mods (such as Reload Timer) still workred and green colors from OTM dont irritate you any longer, since your crosshair is WHITE nowthe pony smiles everytime you kill a T-59

This mod replaces the blue serverside crosshair with an accurate high contrast crosshair in the color of your choice and activates serverside crosshair by default. Crosshair mods such as "Reload Timer" still work.default crosshair is not visible for everyoneThe clientside crosshair is very inaccurate. there are huge differences in serverside accuracy calculation and also the turret lags far behind the clientside crosshair on the screen. The serverside crosshair is simply more accurate. But the main reason for using serverside crosshair is server-lag. the serverside crosshair takes lag into account while the clientside crosshair doesnt. (very important when firing on the move or turning the turret!)if you peek around a corner and fire at the enemy using the clientside crosshair, your shot often will hit a wall next to you, even though you had a clear shot at the enemy. thats because the server fired you gun from the position you were 2 seconds ago (still behind the wall).If you have the serverside crosshair on the enemy, you will always hit him (unless you have paketloss of course).Turret-lag when turning the turret:when turning the turret at max speed the gap between clientside crosshair and actual turret orientation becomes huge. even more with lag and paketloss. and even more when turning the hull. today i did a u-turn in my Lorraine and the difference between client crosshair and serverside crosshair was 90° (!) over a period of 5 seconds.While the clientside crosshair is often totally off, the serverside crosshair is displayed with only a minor error of 40-100msmost game developers do not take into account that many players have trouble seeing certain colors.The amount of players with color weaknesses is higher than one might think. Most players dont even know they have a weakness.Red/Green weakness: aprox 15% of playersBlue weakness: less than 1% of playersI dont have a blue weakness but still i had trouble to see the blue default crosshair. That's why i have created this mod. All players should have equal chances. The optional "Crosshair Pack" offers crosshairs in 8 colors and good contrast so that all players get the chance to play with a perfectly visible crosshair.The "Crosshair Pack" includes many different shapes, such as: circle-shape, circle-dot-shape, semicircle-shape, square-shape and german shape.If you have a color weakness you should pick a shape with high contrast.Serverside Crosshairs (8.1):thanks to garnet_auxo for updating the script files!This mod changes zoom-levels of sniper-mode. if you want to set your own zoom levels, open the "input_handler" file and change it to your liking(some people have problems with red and green, others with blue. if a color looks blurry instead of sharp to you, dont pick it!)(small crosshairs work better in 3rd person view)more screenshots: