Mech, thanks for your input! I think Capacitors will be more like cap in EVE, each ship will have a single common pool determined by the aggregate number of accumulators on board. Also, I think that shields should be assembled the same way as we assemble the ship, block by block.



Basically, you would have a set of differently shaped "Shield" wall blocks that have to make a continuous enclosure around a ship. Once that is done, you go to a shield manager GUI and divide up the shield into contiguous sections. Shield sections each have their own independent pool of hp, and are each handled separately from the other, but all add up to a single defensive system. Note that since the entire shield needs energy, this is the limiting factor. It also means you can reinforce sections of the shield preferentially depending on the tactical situation.



Now, for each of these sections you will need at least one emitter, although multiple emitters may be used per section. Each section has an HP based on it's size (the larger the section, the more hp per tile) factored by the amount of power you are sending into the integrity system (The more power is dedicated, the higher the hp total per section) and a regeneration rate based on its total hp (the more hp, the slower it's regeneration rate overall in terms of total time to regenerate from 0% to 100%, but it get's more power efficient per hp, with higher hp thruput) factored by the total amount of power you are sending into the regeneration system. Note that the integrity and regeneration subsystems each drawn their own power, so you have to choose, do you go for thick shield hp with slow recharge, or do you go with a thin shield hp with a fast recharge.



Since the shield system runs power directly from the shipboard power plants to the shield emitters, configuring the integrity/regeneration balance is done at the shield management GUI, whatever that turns out to be. A system where the player sets a percentage of the received engine power to either subsystem should work as long as the minimum percentage for either is a 70/30 split. Note that while shield segments can take damage, regenerate, and fail separately, all shield sections on a ship must have the same across the board split for integrity/regeneration.

Sometimes I wish I could like a post twice.