Killer Instinct patch notes - Primary Updates

JAIL SYSTEM ADJUSTMENTS



· All “Jail” stats have been RESET a.k.a. “clean slate”.

· Fix to bug where BOTH players would go to jail on disconnect.

· Adjusted percentage rate for match disconnects that will cause the user to be sent to jail.



*The Jail system had a few issues on release but due to constant updates from the community, we're happy to share this recent version which will have the JAIL system work as intended. Again, we extend our gratitude for your feedback and assistance."



SPINAL FIXES



· Fix for Spinal teleport causing crash/ de-sync in corner against back dashing opponents.

· Fix to manuals being unbreakable after using the dive kick as an opener.

· Fix to counter breakers not being accessible when using a divekick as an opener.

· Fix to second Spinal divekick snapping to ground if you do it while opponent is still in reaction from first dive kick.

· Fix bug with Spinal skeleport linker not crossing up correctly.





General Fixes

SURVIVAL FIX

Users no longer lose points when losing a match in Survival Mode.



PROGRESS NOT SAVING

Fixed an issue where progression data would not save. All user data, items acquired, etc. should now save properly.



AUDIO FIX

Potential Fix for Ultra audio glitch (may still happen and needs more investigation).



ULTRA’s EQUAL WIN *NEW!*

If you perform an ULTRA COMBO in-game, you automatically win the match. Players who disconnected while their opponents perform a match-winning ULTRA COMBO, will take a loss on their win/loss stats.



CHARACTER LOADING SCREEN FIX

Fixed an issue where players would soft-lock on the character/stage loading screen. This issue has been resolved.



CHARACTER SELECT REMOVED FROM REPLAYS

The character select option from “Replays” has been removed.



