Sony continues to move in the right direction with regards to making sure their platforms are populated with high quality indie games. Last night the company revealed 25 new games for PlayStation 4, PlayStation 3, PS Vita and PlayStation Mobile, and chose GDC to announce that they’re cutting back on the complicated approval process for developers.

“Our team has put a strong focus on independent game developers,” said Adam Boyes, Vice President of Developer and Publisher Relations at SCEA. “Our goal is to continue to work with the independent developer community to provide fantastic games you can’t find anywhere else.”

SCEA played host to a hands-on session with each of the newly announced games.

“We’re expanding our indie support for PS4 with games like Primal Carnage: Genesis and Blacklight: Retribution, which will join titles like The Witness to ensure you’ll have great indie game experiences on your next gaming console,” Boyes added.

Among Dragon Fantasy Book II, above, which is due for PlayStation 3 and PS Vita, are the likes of Blacklight: Retribution (PS4), Primal Carnage: Genesis (PS4), and the hotly anticipated Rain (for PS3). Some of them you’ll be familiar with, some of them might be new to you.

Here’s the list:

Blacklight: Retribution – PS4

Primal Carnage: Genesis – PS4

Rain – PS3

Divekick – PS3 and PS Vita

Spelunky – PS3 and PS Vita

Velocity Ultra – PS Vita

Limbo – PS Vita

Metrico – PS Vita

Sportsfriends – PS3

Ibb & Obb – PS3

Guacamelee! – PS3 and PS Vita

Hotline Miami – PS3 and PS Vita

Dragon Fantasy Book II – PS3 and PS Vita

Thomas Was Alone – PS3 and PS Vita

Luftrausers – PS3 and PS Vita

Friend Network App – PS Vita

A Virus Named Tom – PlayStation Mobile

Beatdown in Treachery City – PlayStation Mobile

Crumble – PlayStation Mobile

Crystallon – PlayStation Mobile

Don’t Wake the Bear – PlayStation Mobile

Hermit Crab in Space! – PlayStation Mobile

Oh, Deer! – PlayStation Mobile

Rymndkapsel – PlayStation Mobile

Ten By Eight – PlayStation Mobile

In addition, Sony has simplified the process of getting games approved, with Adam Boyes confirming that the company has “just changed the whole concept submission process” – rather than it being two stages, it’s just one, with optional feedback.

“So there’s no greenlighting process, no voting, no weird stuff,” he said.

“So if it’s, hey, these guys are developing content for Vita, and we like the team, so we send them Vita kits as loaners for free. Or waiving patch fees for independent developers, if they need that support, then we’re totally behind it.”