Movement

A. How to moveYou want to be unpredictable when dodging and preferably unseen when moving around the map. Think of playing scout like playing spy. Meatshot are your backstabs. With the exchange of mobility for cloaking. Also you can defend yourself a little better in 1v1 situations.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Vs. SoldierNever ever ever ever engage a soldier head on. If he's at full health it's very difficult. If he's buffed then you may aswell just suicide and jump off a cliff. There are times when you have to 1v1 a soldier. Like when you are backcapping and their roaming soldier falls back to get you. Wait until he jumps. He'll waste a good portion of health on the jump and that's a pretty good advantage. Don't double jump. No seriously don't. If you double jump then you basically wasted your only steering tool in midair. And the next thing you know is that there will be a rocket where you are jumping waiting for you. Only engage soldiers if they are not buffed AND you can get a good meatshot off. Generally you want to get 1-2 meatshots off before retreating and poking with your pistol/chipshots. Most soldiers have the annoying habit to immeadietly shoot at their feet when they're being attacked from behind. Use this to your advantage. After the initial meatshot jump above their head and disorient them. If it's not necessary that you take him down there is no shame in retreating.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Vs. DemomanAh Demoman. They are to be honest a fairly easy target. Are they pipe spamming? Good job, you can move in with your scattergun as long as you remember to crouch and dodge inbetween. If he's piping you can safely double jump. Is he sticky spamming? Watch out for them and use your pistol to poke before you go in for the kill. You can also use your pistol to destroy stickies. You may double jump aswell. Watch out for soldiers coming to help him though.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Vs. ScoutsDon't jump. Mirror his movements if you are landing your shots. He strafes right (his perspective)? You strafe left. As simple as that. You won't have to adjust your aim as much if you can keep good track of him with your movement keys. Generally speaking scout vs. scout fights are often undesired and unneccesary. Concentrate on other picks. If you are not landing your shots then by all means BAIL OUT! Act unpredictable. Jump inbetween. Change directions. Move away from him! If he lands a meatshot first you lost the encounter.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Vs. MedicDo I really need to tell you how to pick a medic? Watch out for his pocket. Go in. Point and shoot.MovementI'll cover some of the most basic movement tips I got.A. How to moveYou want to be unpredictable when dodging and preferably unseen when moving around the map. Think of playing scout like playing spy. Meatshot are your backstabs. With the exchange of mobility for cloaking. Also you can defend yourself a little better in 1v1 situations.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Vs. SoldierNever ever ever ever engage a soldier head on. If he's at full health it's very difficult. If he's buffed then you may aswell just suicide and jump off a cliff. There are times when you have to 1v1 a soldier. Like when you are backcapping and their roaming soldier falls back to get you. Wait until he jumps. He'll waste a good portion of health on the jump and that's a pretty good advantage. Don't double jump. No seriously don't. If you double jump then you basically wasted your only steering tool in midair. And the next thing you know is that there will be a rocket where you are jumping waiting for you. Only engage soldiers if they are not buffed AND you can get a good meatshot off. Generally you want to get 1-2 meatshots off before retreating and poking with your pistol/chipshots. Most soldiers have the annoying habit to immeadietly shoot at their feet when they're being attacked from behind. Use this to your advantage. After the initial meatshot jump above their head and disorient them. If it's not necessary that you take him down there is no shame in retreating.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Vs. DemomanAh Demoman. They are to be honest a fairly easy target. Are they pipe spamming? Good job, you can move in with your scattergun as long as you remember to crouch and dodge inbetween. If he's piping you can safely double jump. Is he sticky spamming? Watch out for them and use your pistol to poke before you go in for the kill. You can also use your pistol to destroy stickies. You may double jump aswell. Watch out for soldiers coming to help him though.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Vs. ScoutsDon't jump. Mirror his movements if you are landing your shots. He strafes right (his perspective)? You strafe left. As simple as that. You won't have to adjust your aim as much if you can keep good track of him with your movement keys. Generally speaking scout vs. scout fights are often undesired and unneccesary. Concentrate on other picks. If you are not landing your shots then by all means BAIL OUT! Act unpredictable. Jump inbetween. Change directions. Move away from him! If he lands a meatshot first you lost the encounter.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Vs. MedicDo I really need to tell you how to pick a medic? Watch out for his pocket. Go in. Point and shoot.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////B. PatternsMost patterns are extremely bad. The human mind is astonishingly good at predicting and recognizing patterns. And once your enemy figured them out you will die and die and die. However you can have pre-determined semi-random patterns. One of my favorites is: Move in one direction. Stop. Continue moving. Most people expect a change of direction after a pause. Going in the same confuses them. Don't do it twice in a row or you'll get shot down. Play MGE and find your own patterns. Experiment and have fun.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////C. Pattern interruptBreak up your patterns. If you feel like you are doing something too much change it and mix it up. Combining different elements of different patterns is also nice.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////