Bombarian

Explosive fists

When you choose this path, you gain the ability to fuse your rage with explosive power. When you hit an unarmed strike while raging, you deal 1d6 additional force damage.

The damage increases by 1d6 when you reach 9th level (2d6), and 15th level (3d6).

Rocket Jump

At the 6th level, you are able to channel your explosive powers to your feet for an elevated jump. The distance of your high jump is doubled.

Meteor Crash

When you reach the 10th level, after you use your rocket jump you come crashing down onto your opponents. After you use your rocket jump, you can choose a creature that is 10 ft. from where you jumped. Next, make an unarmed strike, when you hit the creature it is incapicated until the start of its turn. When you fail you cause the earth underneath you to break, making it difficult terrain 10 ft. around you.

Fiery Fury

At the 14th level, for a short duration you channel all the rage you have for consecutive hits. When you activate this ability for every unarmed strike you hit, you gain a extra attack. When you miss, your turn ends. Additionally your rage ends and you cannot rage until you take a long rest. You can use this ability once per long rest.