Wewlad, with the release of Bunny Girl Senpai in a few days, it’s time

to do some theory-crafting. This is the second installment of the set with the new

set already announced to come soon. Thanks Bushiroad!

First up, the deck list:

This deck focuses around the gimmick that Bushi provided you. Sending your level 3 Mai Senpai to the memory in order to bring her out later on as a finisher. For your level 1 you will use the only viable one (that maguro can’t kill anything and I mean that for both sets ), so using Eriri Koga, you can loop the card and create your advantage from there while denying your opponent plussing.

Let’s go over what each card does and what purpose it serve in the deck

Level 0:

[Auto]When you play a climax onto the climax area, select 1 of your Chara, during this turn it gets Level +1 and POWER +500.

[Activate]Brainstorm{(1)Rest this card} Reveal 4 cards from the top of your deck, send them into waiting room. For each climax among them search for up to 1 Chara with (Adolescent), add it to your hand, shuffle the deck.

[A] This ability activates up to once per turn. When you use an [S] ability, choose 1 of your Characters, and that Character gains +500 Power for the turn.

[S] BRAINSTORM [(1) Rest this] Flip over the top 4 cards of your Library and put them in the Waiting Room. For each Climax card revealed this way,

Tap Self Brainstorm, just free plussing if you’re a good sack and

land this after cancelling twice the turn before.

[A] When this becomes Reversed in battle, you may reveal up to 3 cards from top of your Library. If you reveal at least 1 card this way, choose up to 1 ::Adolescent:: ::Game:: Character among them, put it in your hand, put the rest in the Waiting Room, and discard a card from your hand to the Waiting Room.

[A] When this is placed from the Stage to the Waiting Room, you may choose a “Irreplaceable existence, Sakurajima Mai” “Megumi, Ideal Girl” in your Waiting Room and send it to Memory.

This card sends your 3/2 Mai to the Memory, allowing you to compress and set up your level 3. The Rize effect also helps you mill for Mai or discard a Mai in your hand already.

[Continuous]During your turn this card gets POWER +1000.

[A] At the start of your Opponent’s Attack Phase, you may put the top card of your Library in the Waiting Room. If it’s a ::Adolescent:: ::Game:: Character, you may move this to an empty Slot in the Front Row.

[S] [(1) Send this to Memory] Look at up to 4 cards from top of your Library, search for up to 1 ::Game:: Character, reveal it, put it in your hand, and put the rest in the Waiting Room.



Early game usefulness as a runner to generate a plus, later usage as a way to dig for cards or mill your deck.

[C] ASSIST All your Level 0 or lower Characters in front of this gain +1000 Power.

[Auto]{Send this card into waiting room}When your other Chara with (Adolescent) gets attacked, you may pay the cost. If you do so, select 1 of your Chara in battle, during this turn it gets POWER +1000.

[A] During Attack Phase, when your or your Opponent’s Character is returned from the Waiting Room to hand, all of that player’s Characters get -3 Soul for the turn.

More of a tech card, helps your small level 0s become not so small. Mainly ran for the second effect to deny your opponent either soul damage or salvages.

[Auto]When this card enters the stage from hand, look at the top of your deck, return it back to the top or bottom of your deck.

[A] When this is placed from hand to the Stage, choose 1 of your other ::Adolescent:: ::Game:: Characters, and that Character gains +1500 +2000 Power for the turn.

[A] [(1) Discard a card from your hand to the Waiting Room, Send this to Memory] When this becomes Reversed in battle, you may pay cost. If so, search your Library for up to 1 ::Game:: Character, reveal it, put it in your hand, and shuffle your Library.

Another card to help beef up your level 0 game, added fact that it can make your Koga’s reach 9500 power to beat over most stuff. The added utility is always good.

Level 1:

[C] During your turn, for each of your other :Game: Characters, this gains +500 Power. When this card attack,during this turn,this card get +x,x = no. of your other :Puberty: character x500

[A] CX COMBO When the Battle Opponent of this becomes Reversed, if “Returned world, Unreturned thoughts” “Individual Route After 8 Years” is in your Climax Zone, this gains the following ability until the next end of your Opponent’s turn. “[A] When this is Front Attacked, you may choose 1 of your other Characters and this and return them to your hand.”

Your main combo. It’s either a plus 2 by bouncing back another character that would have been reversed by your opponent, or just a plus one by bouncing just herself back with a backrow so you can loop her again next turn. Not the greatest card, but your best option in the set for now.

[A] When the Battle Opponent of this becomes Reversed, you may Send this to Memory. If so, at the start of your next Draw Phase, choose an “Gifted with intellience and beauty, Sakurajima Mai” “Izumi, Outpouring of Talent” in your Memory and put it in any Slot on the Stage.

Keep up the reverse denial with time machines. You run power pumping cards for Koga anyways, so you can use it to pump power into this card too.

[Auto]When this card enters the stage from hand, select 1 of your Chara and during this turn it gets POWER +1000.

[A] When this is placed from hand to the Stage, choose a Character in your Opponent’s Front Row, and that Character gets -1000 Power for the turn.

[A] When this becomes Reversed, if the Level of the Battle Opponent of this is 1 or lower, you may Reverse that Character.

Kills level 1 walls your koga and time machine can’t, while still providing stat pumping for your two other level 1s.

(Counter)Search up to 2 Chara with “Mai” or “Nodoka” in name from your deck, reveal it, add it to your hand, discard 1 card from your hand and shuffle the deck.

If you have no ::Game:: Characters, you cannot play this from hand.

Search your Library for up to 1 ::Game:: Character, reveal it, put it in our hand, shuffle your Library, and Send this to Memory.

[A] RECOLLECTION [Discard a Climax card from your hand to the Waiting Room] At the start of your Main Phase, if this is in Memory, you may pay cost. If so, return this to your hand.

Pay 1 to search, effectively a net 0 card besides the lost of 1 stock, but provides so good compression.

Level 2:

[Continuous]If you are level 2 and above, this card gets the following ability. “[Activate]{(2)Discard 1 Chara with (Adolescent) from your hand and rest 2 or your Chara with (Adolescent)} select a”Irreplaceable existence, Sakurajima Mai” from your memory and play it onto stage.”

[Continuous]During your turn all your other “Evening sky, Sakurajima Mai” and “Irreplaceable existence, Sakurajima Mai” gets POWER +1000.

[Continuous]Support: All your Chara infront of this card gets POWER +X. X is equals to that Chara’s level x500.

[A] CX COMBO [Discard a card from your hand to the Waiting Room, Send this to Memory] When “How to Raise a Boring Girlfriend” is placed in your Climax Zone, you may pay cost. It so, choose a “Megumi, Ideal Girl” in your Memory and put it in the Slot this was in.

[A] When this attacks, if the Level of the Character Opposite this is 3 or higher, this gains +4000 Power and +1 Soul for the turn.

This card brings out your 3/2 from the memory. The secondary effect is also good to get over other level 3s.

[Continuous]This card cannot bes elected by opponent’s effect.

[A] When this becomes Reversed, if the Level of the Battle Opponent of this is higher than the Level of your Opponent, you may reverse that character put the top card of your Opponent’s Clock in the Waiting Room. If so, put that Character in Clock.

good bye early play

[Auto]{Discard 2 cards from hand}When you uses this card’s “Backup”, you may pay the cost. if you do so, select an opponent’s Chara with higher level than your opponent and send it to waiting room.

[A] [(2)] When you use the BACKUP of this, if you have 4 or more Characters with either ::Game:: or ::Novel::, you may pay cost. If so, choose 1 of your Opponent’s Characters whose Level is higher than the Level of your Opponent and put it in the Waiting Room.

[S] [Counter] BACKUP 2500, Level 2 [(1) Discard this card from your hand to the Waiting Room]

goodbye ep

[A] [(2)] When you use the BACKUP of this, you may pay cost. If so, return all cards in your Waiting Room to the Library and shuffle your Library.

[S] [Counter] BACKUP 2500, Level 2 [(1) Discard this card from your hand to the Waiting Room]

Freefresh for your refreshing needs

Level 3:

Mai looks pretty cute <3

[Auto]When this card enters the stage from hand or memory, put 2 cards from the top of your deck into waiting room, deal X damage to your opponent. X is equals to the amount of level 2 and above cards among them.

[Auto][CXcombo]When this card attacks and you have “The world where only you don’t exist” in your climax area, you may deal 1 damage to your opponent.

[Auto]When this card gets front attack, send this card into memory.

[C] If there are 1 or more Markers under this, this cannot be chosen as target of Opponent’s effects. If there are 2 or more Markers under this, this gains +1000 Power. If there are 3 or more Markers under this, all your other Characters gain +1000 Power.

[A] When this attacks, you may look at the top card of your Library. If so, put that card face-down under this as Marker.

[A] CX COMBO When the Battle Opponent of this becomes Reversed, if “How to Raise a Boring Girlfriend” is in your Climax Zone, you may put that Character in Clock.

[A] At the start of your Opponent’s Draw Phase, if this is in the Front Row, choose 1 of your Characters, and that Character gains +4000 Power for the turn.

Wow that’s a lot of text, but all in all, this finisher is what you grab from your memory, it allows you to hit those 1 damage precision and the second effect helps deny reverses.

[Continuous]If you have 4 or more Chara with (Adolescent), this card in your hand gets level -1.

[Auto]When this card enters the stage from hand, reveal the top of your deck, if it’s a level 1 and below card, send it to stock.

[C] If there are 2 or fewer Climax cards in your Waiting Room, this gets -1 Level while in your hand.

[A] When this is placed from hand to the Stage, you may put the top card of your Clock in the Waiting Room.

[A] When this attacks, choose 1 of your other ::Game:: Characters, and that Character gains +X Power for the turn. X = 500 times # of your other ::Game:: Characters.

HEAL AT LEVEL 2

[Auto]When this card attacks and there’re 4 or more other Chara with (Adolescent), select 1 of your Chara, during this turn it gets POWER +1000 and Soul +1.

[Auto]This abiblity activates up to once per turn. During the turn this card enters the stage from hand, when damage dealt by this card gets cancelled, you may deal 1 damage to your opponent.

[A] When this attacks, if you have another Character with either ::Game:: or ::Novel::, this gains +1500 Power for the turn.

[A] [(2) Discard a card from your hand to the Waiting Room, put 1 of your other Characters from the Stage in the Waiting Room] During the turn this is placed from hand to the Stage, when the Battle Opponent of this becomes Reversed, you may pay cost. If so, Stand this.

Your secondary finisher, for when you don’t have your Climax for your main finisher.

And that is all! Besides these CXs:

Okay Here’s an actual aobuta list:

This actually isn’t too much like Saekano. Used the Maguro cause the colors worked better. Focus less on getting Mai into Memory and more mainly focus on playing Mai at 3 as a finisher, but have a small option of being able to have a recurring memory summon.