During yesterday stream, World of Tanks Design Director Andrey Biletskiy was present and responded to quite a few questions. I’ve made a digest with all the most relevant information shared so you can stay up to date!

Wargaming is planning to bring back almost all old maps, but don’t expect to see legacy ones and problematic ones back, for example, Komarin, etc.

Andrey estimated that takes about 19 months of working man-hours to create a single map, that includes prototypes.

Making brand new maps, like Minsk and Studzianki takes considerably less time, old makes take a much longer time because of object placement.

With the release of Update 1.0, Wargaming has been constantly working on fixing the “disappearing shots”. These tend to occur when they were transferring millions of solid/rigid objects into HD maps.

The issue happens when the rigid object is hit in an unexpected/odd angle, making the shell disappear or hit something invisible.

There isn’t an estimated time when all these problems will be fixed, but according to Andrey, the team have further looks based on players feedback.

There are plans to continue reworking the game UI, for example, the Tech Tree one. This is planned to happen before new nations are added to the game.

There aren’t any plans to introduce new SPG branches, this is mainly because players hate them, Wargaming doesn’t want to add more toxicity.

No plans whatsoever to remove SPG from the game.

Wargaming is looking into further limiting SPG per game, no details yet.

British light vehicles are confirmed to come soon. ( Hark: With the introduction of wheeled vehicles, I believe they will be introduced mid-2019. I know Wargaming received a lot of information about these vehicles, so no reason not to introduce them.)

With the introduction of wheeled vehicles, I believe they will be introduced mid-2019. I know Wargaming received a lot of information about these vehicles, so no reason not to introduce them.) Wargaming is also looking into Swedish light vehicles, no further details.

Wheeled vehicles will have a new mechanism that can retract some set of wheels, but not all of them. For example, the Panhard EBR two central set of wheels can be retracted or deployed. This will change how the vehicle manoeuvre.

Vehicles with all wheels deployed will move faster but not turn as quickly.

Wheeled vehicles will be classed as “Light Tanks” and will start at mid range from Tier V to X. The reason for this is, according to Wargaming, armoured cars from the 30’s and 40’s weren’t meant to fight tanks. ( Hark : If this is their reason, in my opinion, this is stupid. There are plenty of armoured cars that could be matched against low tier tanks.)

: If this is their reason, in my opinion, this is stupid. There are plenty of armoured cars that could be matched against low tier tanks.) Wheeled vehicles will have worse firepower and view range when compared to light tanks, this will make it hard for them to survive a 1vs1. Speed and manoeuvrability will be their advantage if used correctly, they are meant for aggressive scouting.

Wheeled vehicles will be harder to stop, they will still be able to move with some of the wheels knocked out of action, but won’t move as fast.

The first wheeled vehicle won’t be premium.

The new branch will most probably start from the B.C. 12t.

Resume of Wheeled Vehicles: aggressive scout that is hard to stop.

They will be tested on Sandbox first before they are released into the Live Server.

Wargaming is worried that wheeled vehicles might be “pesky” or “annoying” in the battle.

Flamethrower tanks are very unlikely to ever come to random battles. But they could, possibly, be introduced in a PvE mode for example.

Frontline line mode will return soon, at the moment Wargaming is trying to further improve the performance on low-spec PC’s. They are also planning some changes in the economic side of the mode.

Module to change garages won’t come soon but it’s confirmed to come.

3D customization is a high priority at the moment.

There are plans to introduce new “perks” of having a Premium Account and they might come very soon. (H: I and other CC’s have talked about this several times with Wargaming, some interesting stuff was proposed and I think overall will add a lot of value for money into having a Premium Account.)

Wargaming is close to having a possible solution for “Premium Ammunition”. It will bring great changes to HESH and hopefully fix the issues with the Type 5 Heavy.

Liked it? Take a second to support The Daily Bounce - WoT & WoWS News, leaks, and more! on Patreon!

Liked it? Share it with your friends. Facebook

Twitter

Reddit

More

Tumblr

Telegram



WhatsApp

