DreamHack Summer 2013 LAN Retrospective June 23rd, 2013 20:12 GMT Text by Kipsate Graphics by riptide

Table of Contents

Strategic Masterminds

By Kipsate



All the World's A Stage

By riptide



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DreamHack Summer Retrospective

DreamHack Summer is the last major Dota 2 LAN event before The International 2013 this summer. It brought the top teams throughout Western Dota 2 together to battle it out for the $21,400 grand prize awarded to 1st place. With DHS inviting some of the current TI3 invites, it was a great snapshot into what may be in store for us come August when The International rolls around, and one thing that's for certain is that these teams will come to play at top form.



In the end Alliance came out on top, taking the final series over Quantic Gaming. Alliance is one of the top teams in Dota 2 right now, and just came off a major win in the G-1 League. It is starting to look like they might be the Western hope during TI3 this year.



For this DHS retrospective, we are bringing to you an analysis of



We hope you enjoyed our coverage this time around. Now it's time to get pumped for the next major LAN event, which is TI3. As well, let's give another congratulations to Alliance becoming the DreamHack Summer Dota 2 Champions.





Picture courtesy of Liquipedia







Strategic Mastermind: Analysis of Alliance vs Quantic By Kipsate





In the group stage Alliance was the overwhelming favourite, winning it 3-0, leaving Quantic and Fnatic to duke it out for second place. Quantic was beaten by Fnatic, and had to beat Alliance if they wanted to have a shot at advancing to the playoffs. As a result the most ingenious strategy of Dreamhack Summer unveiled before our eyes as Goblak and his team executed a pushing strategy that would force a 25 minute GG out of Alliance. While Quantic may have lost Dreamhack, this game requires and deserves some attention.





The Draft



Quantic Gaming (Dire)





+ Show Spoiler [Bans] +



Alliance (Radiant)





+ Show Spoiler [Bans] +



First we will examine the drafting process, then we will move onto the synergy and what makes this lineup so incredibly awesome.



Round 1

Goblak bans Lone Druid and Nature's Prophet, which was probably targeted at AdmiralBulldog, who happens to play those two heroes the most. In the process he leaves everything that Alliance desires apart from those two heroes who are in general not always first ban material.



S4 bans Treant Protector and Batrider. Treant Protector is one of Quantic's signature heroes, but they also favour Batrider, and in general Batrider is a problematic hero to play against if you are playing a 4 protect 1 strategy.

Round 2

S4 picks up the Wisp, which says a lot about their draft

Their lanes will be weaker.



They need at least a partner that synergizes well with Wisp; some do it better than others.



They in general will want to run a defensive trilane. Wisp and his partners will want levels and as such pulling is something they will desire to do.

Goblak in response picks up Gyrocopter and Outworld Devourer

Gyro in general is run as a carry but can be a run as a support. It can crush almost every single hero 1v1 in the safe lane.



OD is a pick that Quantic favours; they have to pick it up early or it is likely to get banned, and it can crush every single hero 1v1 in the mid except for Lone Druid (who is banned).



Doesn't show their hand that they want to push, so they could both be just farming cores.



S4 picks up Dark Seer

This is one of Bulldog's heroes. Could have also gone Clockwerk. Dark Seer is tanky and in combination with relocate allows early dives when putting Ion Shell on the linked target.



Round 3

Goblak bans Chaos Knight

The most common and arguably fearsome of the Wisp partners, warrants a ban.

S4 bans Bane Elemental

Strong hero against carries as he reduces damage and can disable two heroes; good against 4-1.

Goblak bans Sven

Another common combo with Wisp, amplified by the Dark Seer.

S4 bans Lifestealer

Lifestealer is reasonably good against tanky heroes (such as Tiny) due to Feast, and is also a fearsome laner. Alliance's defensive lane most likely will not be as strong.

Round 4

Goblak picks Naga Siren

Strong trilaner, naturally tanky, aoe ability on a short cooldown that reduces armor, long-range initiation with net in a trilane. Can also be played as a support.



Naga, Gyro, OD, with what are you going to push?

S4 picks Chen

Akke's signature hero, allows them to push early if needed, can help secure the defensive trilane, and in general is a good teamfighting hero.

Goblak picks Pugna



This is where their draft unveils itself. They have 3 heroes that can't push, which are Naga, Gyro, and OD. Alliance has no anti-push and no way to initiate fights or catch someone out of position if Quantic 5-mans. Suddenly Pugna is picked, a hero that can push with impunity (keep in mind that the hero's damage to towers was buffed in 6.78).

Will never run out of mana with an OD, and can Banish allies to protect them from the Linked enemy carry.

S4 picks up Magnus

S4's signature hero (he is the son of Magnus), which allows counterpush, counter initation, and Empower to the linked target.

Goblak bans Tiny

Tiny can counterpush from the high ground with Aghanims, Toss, and Avalanche.



The other option is Dragon Knight, but both are reasonably bad at laning.

S4 bans Undying

One of the strongest teamfight heroes and trilaners in the game while having a bit of sustain in Soul Rip.



Goblak picks Dazzle



And here is where the beauty of the draft shines

Offers sustained healing (and infinite mana with OD's passive)



Protection against any sort of dive with Shallow Grave.



Weave for sieging.



S4 picks Phantom Assassin

One of Loda's signature heroes, becomes an absolute monster with Empower and Wisp.



Can farm in even the weakest of defensive lanes with Stifling Dagger.



Can escape well with Blink Strike.



Does NOT counterpush.





In the end we have a draft that basically let Alliance have whatever they wanted with the exception of Bulldog's heroes, and some Wisp combos. This lineup resembles what won them the G-1 League. Goblak let Alliance have what they wanted, and they fell right into his trap.



The lineup synergy

Here are some positives to the synergy of Quantic's lineup:

OD's Essence Aura. It's a passive that has a high percentage chance to restore mana upon casting a spell. Dazzle can heal on CD without ever running out of mana, while Pugna can blast the towers endlessly.



Protection - OD has Banishment, Pugna has Decrepify against Physical damage, Dazzle has Shallow Grave and heals. Naga Siren has Net to lockdown targets but more importantly has Naga Sleep. Song of the Siren allows Quantic to disengage at will; unless Naga is hit in an RP, they always have the option of leaving. They will never have to initiate as all they need to do is siege down the enemy base.



A gross amount of AOE damage - Riptide - Pugna Blast - Calldown - Flak Cannon - Sanity's Eclipse.





You can not engage easily into this lineup if they 5 man and you can't stop them from sieging into your base.



The Laning Stage



Top Lane - Gyrocopter vs Dark Seer - This a match-up that favours Gyrocopter. However, Bulldog misplayed several times and subsequently fed a lot of kills to Silent. Akke's Chen also joined him in the first few minutes, with a gank on Silent which proved to be a disaster as Akke gave First Blood, and Dark Seer used a lot of consumables.



Middle Lane - Outworld Devourer vs Magnus - A match-up where OD is heavily favoured. Funzii even got S4 down to 26 mana, meaning he wasn't even able to Shockwave.



Bottom Lane - Naga Siren, Dazzle, and Pugna, versus Wisp and Phantom Assassin. A lane that is favoured for Quantic as Loda can only farm with Stifling Dagger.



In order to showcase the strength in their lineup, let us examine a fight and the siege.



The Fight



12 minutes in, Dark Seer gets ganked by Pugna and Naga. In response, Phantom Assassin and Wisp Relocate in while Magnus starts walking in their direction.







Naga's Sleep doesn't just allow them to disengage out of the Reverse Polarity, but gives more than enough time for Funzii to teleport to his T1 tower and use his early Mekansm (thanks to his early lane dominance) on the heroes present.







Quantic quickly takes down the Wisp while Alliance focuses on Outworld Devourer, but he simply banishes himself for four seconds. Goblak comes in and Graves him as he comes out. From then on, Alliance has no reliable lockdown (as RP has already been used) and only a single slow in the form of Stifling Dagger. This allows Quantic to kite Alliance around while they heal and wait for their short cooldown nukes to be back up again.



The Sieging







Sieging with the lineup is incredibly simple:



As you can see, Gyrocopter, Naga, and Dazzle stay far behind, out of range of S4's Magnus. Outworld Devourer pokes at the tower while Pugna Blasts it every time it's off cooldown.

You can't go on the Pugna or the Outworld Devourer; both targets are capable of being Graved and or disrupted by the defensive lineup of Quantic. Alliance has no good initiator outside of Magnus so they can't really go on anyone.



Tower shots and Shockwave damage is easily healed up by the Dazzle Healing Wave and Mekansm.



Even if you get a 2-3man RP on the targets in front, Naga will simply Sleep, Quantic will heal up and re-engage with Calldown and Sanity's Eclipse.





There is not a single thing Alliance could do to stop this, and all they could try was attempt to split-push.



Alliance put up an admirable fight, getting pick-offs when they could, with S4 getting some good rotations on Magnus. But in the end, Goblak's strategic mind and draft made sure that Alliance could do nothing but watch their buildings crumble one by one. 25 minutes in, they were forced to call the GG.



Yes, in the end Alliance ended up winning DreamHack. But these strategies deserve the attention because even if they only work once, it is a beauty to behold.



The VOD can be found here, commentated by Ayesee and Synderen:







All The World's A Stage

(and you and I are merely Dota players) By riptide



Dota 2 at DHS 2013 wasn't good. It was great.



Yes, the setup for the preliminaries was sub par, with the GD Studio casters even having to ask for chairs on stream on the first day. As the fates would have it, the Dota 2 tournament was also positioned next to a massive League of Legends stage, making it much easier for us to compare our lot at Dreamhack to theirs, and by the end of the first day of the LAN, we were pretty mad.



However, in hindsight, the event was a win for the community. The area in which the preliminaries were played failed to meet expectations, and spectators found themselves forced to find chairs and bring them over to watch the games... but they did. The players played, GD Studio casted, and as the studio’s own Bruno “Statman” Carlucci told Team Liquid, “the passion of the audience made all of us involved know that people love our game and reminds us that at the end, we’re doing all this as much for them as we do it for players and teams.”



Dota 2 at DHS was great because it proved that our game didn’t need the grandest of setups to prosper. It could do great in Benaroya Hall, but it could also do well on a much smaller stage. Our game exists outside trivial concerns like event budgets and sponsors. Our game, and more importantly, our progaming scene exists because we made it.



As Dota fans, we are privileged to be a part of one of the most storied esports niches. With the possible exceptions of Starcraft: Brood War and perhaps Counter Strike, there are very few games that boast such a vibrant and long-lasting fan base. DotA has been around for nearly a decade now, and if you're a fan it is that legacy that you inherit. Some of us can remember playing the map even before Icefrog took over its development, and the storylines of our proscene exist that far back as well.



We have history, and yes, as a game that has stood the test of time, Dota deserved better at Dreamhack Summer 2013. However, if you really think about it, we almost always get the good stuff, don't we?



Not only does our annual world championship event have a prize pool in the millions, but it is held in the concert hall of a world-renowned symphony orchestra. The developer of this game that you and I love sees it worthy of monumental investment, not only for prize pools, but for the event itself. Now, I could wax lyrical about TI3 production value, but I feel I'd be preaching to the choir. Basically though, from TI3 to G-1 and G-League and beyond, in our community, excellent production value and sizeable prize pools are the norm.



Thus, it's understandable that we get mad when our game, and indeed, our casters and players are sidelined at one of Europe's biggest LAN events. It's also understandable that we would feel indignant when other games seem to be getting more facilities than ours, even when our tournament has the bigger prize pool. At times like this, however, we should resist the urge to compare our lots in life, or in this case, our lots on LAN.





Let's not do this, please.

At Dreamhack Summer, the Dota 2 preliminaries happened to be played next to the League of Legends stage. Obviously, this was not ideal, and while this setup did lend itself to comparisons, our view is that we should never, ever compare ourselves to LoL or any other game.



Firstly, Valve is not Riot. To be fair, they do throw money at us, but that's just once a year, and they changed that up this year by allowing us to throw money back at them, a challenge the community has risen to in fine style. Valve generally has a hands-off approach to the community. They give us a great tournament once a year at TI, but other than that, they let us run the show ourselves. In short, Valve doesn’t feel a need to build the scene. Do you know why?







Don't you remember... we built this city... we built this city on TP scrolls? Don't you remember... we built this city... we built this city on TP scrolls?



We built it for them. DotA grew out of the community, and Dota 2 will be sustained by the community. No third rate stage at one European LAN is going to change that. Valve knows this, and that’s why they are not hell bent on throwing money at every tournament they see. In the short run, this can mean that we sometimes have to play second fiddle at an event like DHS. In the long run, however, this is a good thing. It means that the community grows organically, Valve’s once-a-year, million dollar shot in the arm notwithstanding, and it means that we learn to support ourselves. In short, Dota 2’s growth is not artificial. We are not forcefed esports and we’re not on competitive gaming growth hormones. We are just growing, and very fast at that. If 2012 and the first half of 2013 have shown us anything, it’s that if DotA was huge, Dota 2 is going to be even bigger.



So, what am I saying? I'm saying Dreamhack made a mistake at DHS 2013, and



Moreover, Christian reiterated that Dota 2 falling next to the LoL stage was mere happenstance, and I’m inclined to believe him. Let’s remember for a moment that esports is just a small part of what Dreamhack Summer is, and that in terms of floor space, everything in the end is just simple economics. Dreamhack built and produced everything for the second split kick-off of LCS 2013, and as such, League of Legends obviously got more prominence on the ground at DH. The bottom line however, is that there was no dark conspiracy at DHS 2013, sports fans, and even if there was, even if some evil company is out to kill our game in the long run, can they?



When Dreamhack's CEO Robert Ohlen asked us if we were happy with the stage for the finals, TL's own treehugger



We just helped our annual tournament put forward the largest prize pool in the history of competitive gaming.



In short, yes, Dota got a raw deal at Dreamhack. They're sorry about it, and will hopefully do better next time. Having said that, the next time something like that happens to us, let's not bring the discourse down to the level where we compare games and developers, if only because any comparison thereof is rendered moot when we look at what we have done as a community in these first six months of 2013.



We are Dota 2. Why should we give a damn about other titles?



Next time, let’s just state our displeasure in a polite, constructive manner and then go stomp some pubs. Mid or I feed!









Writers: Kipsate, riptide

Gfx: riptide, TheEmulator

Editors: TheEmulator, SirJolt, Firebolt145

DreamHack Summer is the last major Dota 2 LAN event before The International 2013 this summer. It brought the top teams throughout Western Dota 2 together to battle it out for the $21,400 grand prize awarded to 1st place. With DHS inviting some of the current TI3 invites, it was a great snapshot into what may be in store for us come August when The International rolls around, and one thing that's for certain is that these teams will come to play at top form.In the end Alliance came out on top, taking the final series over Quantic Gaming. Alliance is one of the top teams in Dota 2 right now, and just came off a major win in the G-1 League. It is starting to look like they might be the Western hope during TI3 this year.For this DHS retrospective, we are bringing to you an analysis of Game 2 between Alliance and Quantic from TL writer Kipsate, who gives us a closer look into the strategic depth in Quantic's lineup, and why it worked the way it did. On top of that, we got riptide to give us his thoughts on how Dota 2 did at DHS We hope you enjoyed our coverage this time around. Now it's time to get pumped for the next major LAN event, which is TI3. As well, let's give another congratulations to Alliance becoming the DreamHack Summer Dota 2 Champions.In the group stage Alliance was the overwhelming favourite, winning it 3-0, leaving Quantic and Fnatic to duke it out for second place. Quantic was beaten by Fnatic, and had to beat Alliance if they wanted to have a shot at advancing to the playoffs. As a result the most ingenious strategy of Dreamhack Summer unveiled before our eyes as Goblak and his team executed a pushing strategy that would force a 25 minute GG out of Alliance. While Quantic may have lost Dreamhack, this game requires and deserves some attention.First we will examine the drafting process, then we will move onto the synergy and what makes this lineup so incredibly awesome.Goblak bans Lone Druid and Nature's Prophet, which was probably targeted at AdmiralBulldog, who happens to play those two heroes the most. In the process he leaves everything that Alliance desires apart from those two heroes who are in general not always first ban material.S4 bans Treant Protector and Batrider. Treant Protector is one of Quantic's signature heroes, but they also favour Batrider, and in general Batrider is a problematic hero to play against if you are playing a 4 protect 1 strategy.S4 picks up the Wisp, which says a lot about their draftGoblak in response picks up Gyrocopter and Outworld DevourerS4 picks up Dark SeerGoblak bans Chaos KnightS4 bans Bane ElementalGoblak bans SvenS4 bans LifestealerGoblak picks Naga SirenS4 picks ChenGoblak picks PugnaThis is where their draft unveils itself. They have 3 heroes that can't push, which are Naga, Gyro, and OD. Alliance has no anti-push and no way to initiate fights or catch someone out of position if Quantic 5-mans. Suddenly Pugna is picked, a hero that can push with impunity (keep in mind that the hero's damage to towers was buffed in 6.78).S4 picks up MagnusGoblak bans TinyS4 bans UndyingGoblak picks DazzleAnd here is where the beauty of the draft shinesS4 picks Phantom AssassinIn the end we have a draft that basically let Alliance have whatever they wanted with the exception of Bulldog's heroes, and some Wisp combos. This lineup resembles what won them the G-1 League. Goblak let Alliance have what they wanted, and they fell right into his trap.Here are some positives to the synergy of Quantic's lineup:You can not engage easily into this lineup if they 5 man and you can't stop them from sieging into your base.- Gyrocopter vs Dark Seer - This a match-up that favours Gyrocopter. However, Bulldog misplayed several times and subsequently fed a lot of kills to Silent. Akke's Chen also joined him in the first few minutes, with a gank on Silent which proved to be a disaster as Akke gave First Blood, and Dark Seer used a lot of consumables.- Outworld Devourer vs Magnus - A match-up where OD is heavily favoured. Funzii even got S4 down to 26 mana, meaning he wasn't even able to Shockwave.- Naga Siren, Dazzle, and Pugna, versus Wisp and Phantom Assassin. A lane that is favoured for Quantic as Loda can only farm with Stifling Dagger.In order to showcase the strength in their lineup, let us examine a fight and the siege.12 minutes in, Dark Seer gets ganked by Pugna and Naga. In response, Phantom Assassin and Wisp Relocate in while Magnus starts walking in their direction.Naga's Sleep doesn't just allow them to disengage out of the Reverse Polarity, but gives more than enough time for Funzii to teleport to his T1 tower and use his early Mekansm (thanks to his early lane dominance) on the heroes present.Quantic quickly takes down the Wisp while Alliance focuses on Outworld Devourer, but he simply banishes himself for four seconds. Goblak comes in and Graves him as he comes out. From then on, Alliance has no reliable lockdown (as RP has already been used) and only a single slow in the form of Stifling Dagger. This allows Quantic to kite Alliance around while they heal and wait for their short cooldown nukes to be back up again.Sieging with the lineup is incredibly simple:As you can see, Gyrocopter, Naga, and Dazzle stay far behind, out of range of S4's Magnus. Outworld Devourer pokes at the tower while Pugna Blasts it every time it's off cooldown.There is not a single thing Alliance could do to stop this, and all they could try was attempt to split-push.Alliance put up an admirable fight, getting pick-offs when they could, with S4 getting some good rotations on Magnus. But in the end, Goblak's strategic mind and draft made sure that Alliance could do nothing but watch their buildings crumble one by one. 25 minutes in, they were forced to call the GG.Yes, in the end Alliance ended up winning DreamHack. But these strategies deserve the attention because even if they only work once, it is a beauty to behold.The VOD can be found here, commentated by Ayesee and Synderen: http://www.twitch.tv/dreamhackdota/b/417660476?t=609m40s Dota 2 at DHS 2013 wasn't good. It was great.Yes, the setup for the preliminaries was sub par, with the GD Studio casters even having to ask for chairs on stream on the first day. As the fates would have it, the Dota 2 tournament was also positioned next to a massive League of Legends stage, making it much easier for us to compare our lot at Dreamhack to theirs, and by the end of the first day of the LAN, we were pretty mad.However, in hindsight, the event was a win for the community. The area in which the preliminaries were played failed to meet expectations, and spectators found themselves forced to find chairs and bring them over to watch the games... but they did. The players played, GD Studio casted, and as the studio’s own Bruno “Statman” Carlucci told Team Liquid, “the passion of the audience made all of us involved know that people love our game and reminds us that at the end, we’re doing all this as much for them as we do it for players and teams.”Dota 2 at DHS was great because it proved that our game didn’t need the grandest of setups to prosper. It could do great in Benaroya Hall, but it could also do well on a much smaller stage. Our game exists outside trivial concerns like event budgets and sponsors. Our game, and more importantly, our progaming scene exists because we made it.As Dota fans, we are privileged to be a part of one of the most storied esports niches. With the possible exceptions of Starcraft: Brood War and perhaps Counter Strike, there are very few games that boast such a vibrant and long-lasting fan base. DotA has been around for nearly a decade now, and if you're a fan it is that legacy that you inherit. Some of us can remember playing the map even before Icefrog took over its development, and the storylines of our proscene exist that far back as well.We have history, and yes, as a game that has stood the test of time, Dota deserved better at Dreamhack Summer 2013. However, if you really think about it, we almost always get the good stuff, don't we?Not only does our annual world championship event have a prize pool in the millions, but it is held in the concert hall of a world-renowned symphony orchestra. The developer of this game that you and I love sees it worthy of monumental investment, not only for prize pools, but for the event itself. Now, I could wax lyrical about TI3 production value, but I feel I'd be preaching to the choir. Basically though, from TI3 to G-1 and G-League and beyond, in our community, excellent production value and sizeable prize pools are the norm.Thus, it's understandable that we get mad when our game, and indeed, our casters and players are sidelined at one of Europe's biggest LAN events. It's also understandable that we would feel indignant when other games seem to be getting more facilities than ours, even when our tournament has the bigger prize pool. At times like this, however, we should resist the urge to compare our lots in life, or in this case, our lots on LAN.At Dreamhack Summer, the Dota 2 preliminaries happened to be played next to the League of Legends stage. Obviously, this was not ideal, and while this setup did lend itself to comparisons, our view is that we should never, ever compare ourselves to LoL or any other game.Firstly, Valve is not Riot. To be fair, they do throw money at us, but that's just once a year, and they changed that up this year by allowing us to throw money back at them, a challenge the community has risen to in fine style. Valve generally has a hands-off approach to the community. They give us a great tournament once a year at TI, but other than that, they let us run the show ourselves. In short, Valve doesn’t feel a need to build the scene. Do you know why?We built it for them. DotA grew out of the community, and Dota 2 will be sustained by the community. No third rate stage at one European LAN is going to change that. Valve knows this, and that’s why they are not hell bent on throwing money at every tournament they see. In the short run, this can mean that we sometimes have to play second fiddle at an event like DHS. In the long run, however, this is a good thing. It means that the community grows organically, Valve’s once-a-year, million dollar shot in the arm notwithstanding, and it means that we learn to support ourselves. In short, Dota 2’s growth is not artificial. We are not forcefed esports and we’re not on competitive gaming growth hormones. We are just growing, and very fast at that. If 2012 and the first half of 2013 have shown us anything, it’s that if DotA was huge, Dota 2 is going to be even bigger.So, what am I saying? I'm saying Dreamhack made a mistake at DHS 2013, and despite some flippant (and rather ill-timed) tweets , they seem to be genuinely sorry about it. In the process of writing this op-ed, I spoke directly to Christian "Hellspawn" Lord, Tournament Director at DreamHack. "DreamHack have supported Dota for so many years with numerous tournaments and we’re not leaving the game behind," he said. "Don’t you worry about that! When we saw this stage setup on-site we understood it was not good enough for our standards but it was basically too late to change then."Moreover, Christian reiterated that Dota 2 falling next to the LoL stage was mere happenstance, and I’m inclined to believe him. Let’s remember for a moment that esports is just a small part of what Dreamhack Summer is, and that in terms of floor space, everything in the end is just simple economics. Dreamhack built and produced everything for the second split kick-off of LCS 2013, and as such, League of Legends obviously got more prominence on the ground at DH. The bottom line however, is that there was no dark conspiracy at DHS 2013, sports fans, and even if there was, even if some evil company is out to kill our game in the long run, can they?When Dreamhack's CEO Robert Ohlen asked us if we were happy with the stage for the finals, TL's own treehugger replied "just a little less annoyed I think." Word. We are the Dota 2 community, and it's going to take more than a stage like that to impress us. TI3 and the Chinese leagues have set the bar high, and in reality, is there anything that can kill us right now?We just helped our annual tournament put forward the largest prize pool in the history of competitive gaming.In short, yes, Dota got a raw deal at Dreamhack. They're sorry about it, and will hopefully do better next time. Having said that, the next time something like that happens to us, let's not bring the discourse down to the level where we compare games and developers, if only because any comparison thereof is rendered moot when we look at what we have done as a community in these first six months of 2013.We are Dota 2. Why should we give a damn about other titles?Next time, let’s just state our displeasure in a polite, constructive manner and then go stomp some pubs. Mid or I feed! Staff Xiao8~~