Adult Saltu Dragon

Large dragon, chaotic neutral

Armor Class 19 Natural Armor

19 Natural Armor Hit Points 171 (18d10 + 72)

171 (18d10 + 72) Speed 50ft., Swim 60ft., Climb 50ft.

STR DEX CON INT WIS CHA 20 (+6) 24 (+7) 18 (+4) 12 (+1) 15 (+2) 17 (+3)

Saving Throws Dex +7, Con +4, Wis +2

Dex +7, Con +4, Wis +2 Skills Perception +7, Stealth +12, Survival +7

Perception +7, Stealth +12, Survival +7 Damage Immunities fire

fire Condition Immunities poison

poison Senses darkvision 100 ft., passive Perception 17

darkvision 100 ft., passive Perception 17 Languages Draconic

Draconic Challenge 15 (13000 XP)

Amphibious. The dragon can breath water and air. Chameleon Skin. As a bonus action, the dragon can turn invisible untill it cancels the invisiblity as a bonus action, or 1d4 hours after it dies. After being damaged from an attack by the dragon, a creature discovers the dragon's location untill the dragon moves.

Legendary Resistane(3/day). If thr dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can make three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit 25 (2d8 + 6)

Claw.. Melee Weapon Attack: +14 to hit, reach 5ft., one target. Hit 18 (5d4 + 6)

Tail. Melee Weapon Attack: +11 to hit, reach 15ft., one target. Hit 13 (2d6 + 6)

Invisible Flame Breath The dragon exhales an invisible flame in a 40-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 48 (12d6) fire damage on a failed save, or half as much on a successfull one. Being damaged by this attack does not reveal the dragon's location.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.