A look at the changes in SWTOR Game Update 5.1.

Table of Contents

New Cartel Market Items and Decorations

Armor

Bestial Fanatic's Armor Set Silver Emperor's Mantle Armor Set Gold Imperial Cadet's Armor Set Bronze Inscrutable Pursuer's Armor Set Bronze Resourceful Engineer's Armor Set Gold Seasoned Professional's Armor Set Direct Purchase Silent Warden's Armor Set Gold Warstorm Veteran's Armor Set Silver

Color Crystals

Advanced Cloud Blue Crystal Silver

Companions & Followers

Creature Companion- Nathema Beast Gold

Emotes

Emote- Unconvincing Performance Silver

Miscellaneous

Stalwart Leader Pack Hypercrate- Stalwart Leader Packs Supercrate- Stalwart Leader Packs Legacy Perk- Improved Command Experience I-V Strap Attachment Tuning

Mounts & Vehicles

Alliance Consul's Dais Silver Arclight Nova Gold Bloodthirsty Raptor Silver E-95 Dread Behemoth Gold Mighty Kath Hound Gold Strategic Command Walker Direct Purchase

Pets

Hinterland Flutterplume Bronze Vigilant Miniprobe Bronze

Titles

Title- The Eternal Stalwart Bronze

Weapons

Ordtech F7 Blaster Rifle Silver Ordtech F7 Blaster Silver Ordtech F7 Sniper Rifle Silver

Things of Note

"Curative Agent" utility for Operatives is fixed.

Uprisings were added to Conquest.

Makeb Uprisings appear to work similar to escorting a payload in Overwatch.

All relics can be used in PvP now.

CXP boxes have been renamed from Very Small/Small/Medium to Common/Uncommon/Rare.

Improved Command Experience I through V character perks have been added. Each one "increases the amount of command experience obtained from all content by 2%. This increase is cumulative with previous increases to command experience. This does not affect cxp earned through disintegration." This should give a 10% command experience total with all five purchased. Purchase costs:

I - 100,000 credits



II - 300,000 credits



III - 600,000 credits



IV - 1,000,000 credits



V - 1,500,000 credits

Plasma Probe (Engineering Sniper) radius has increased from 5 meters to 8 meters.

Some fixes for Carnage Marauder/Combat Sentinel, Deception+Hatred Assassins/Infiltration+Serenity Shadows, and Rage Juggernauts/Focus Guardians.

Removal of the 30% AoE Damage Reduction Utility for Assassins/Shadows, replaced with 30% Damage Reduction while stunned only.

Shield Tech Powertech's Kolto Overload heals for 2% every second while above 35% HP (was previously 40%).

Operatives now get two stacks of their probe on a new target after they use their aggro dump (before it would consume 1 stack if they used their probe on a target).

See our 5.1 Gearing Guide for a full breakdown of the gearing changes in 5.1.

Go here for a list of all database changes in 5.1.

Special thanks to Sithfish, swtor_miner, and RikuvonDrake for helping write the summary.

In-Depth Changes