I just made this off hand. It's supposed to be a super friends deck with a wizard subtheme. I know that I need more non basic lands (and lands in general), and that I'm missing some good stuff. Fill me in on what I'm missing, and what I should cut.

Fatestitcher is there because: he's a wizard, he can tap Gilder Bairn without me attacking with him, and generally to stop problem creatures.

Reconnaissance is there for Gilder Bairn.

Wheel of the Sun and Moon is obligatory grave hate, and also combos hilariously with Jace, Architect of Thought and Doubling Season.

Diviner's Wand acts as both a wizard for the sake of azami and patron, but also as a repeatable source of card advantage by itself.