Welcome to our guide for Tychus, a Ranged Assassin in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.

1. Tychus's Overview

Tychus is a sustained damage Assassin who excels at damaging Heroes with large Health pools. Much of his damage from Overkill and Minigun can be interrupted by crowd control, requiring Tychus to rely on careful positioning. Although his Heroic Abilities require some planning, they can be devastating game changers when used correctly.

2. Tychus's Strengths and Weaknesses

Strengths Extremely high sustained damage, especially against Tanks

Overkill Can kite very effectively during

Commandeer Odin is a great tool for controlling objectives, pushing, or defending pushes

Overkill Frag Grenade Fairly good waveclear withand Weaknesses Overkill Minigun and(Tychus' main sources of damage) can be interrupted

Vulnerable to crowd control

Relatively low range for a ranged Assassin

Minigun Dealing meaningful damage withcan be unsafe, as using Basic Attacks means being somewhat immobile.

3. Tychus's Talent Build Cheatsheet

4. Tychus's Synergies and Counters

Tychus synergizes with Tychus can deal an incredible amount of damage to a stationary target, and benefits greatly from having strong crowd-control on his team. Heroes who can chain crowd-control or displace enemies on their own do very well with Tychus, because they can lock down an enemy while Minigun does its work. Tychus thrives when his frontline is made up of disruptive Heroes that prevent the enemy team from focusing him safely. Tychus is countered by Tychus does exceptionally high sustained damage with high-Cooldown Abilities. This can be countered by Heroes who can move themselves and their allies out of range of Tychus until his Abilities are on Cooldown. Interrupting or Blinding Tychus is also a great way to control his damage output. Tychus is very susceptible to crowd-controls; they can interrupt Overkill and eat up Minigun's active duration.

5. Tychus's Maps

Tychus's stronger maps Tychus's average maps Tychus's weaker maps Tychus's usefulness is more decided by team compositions than the map he is playing. This is because many of his Ability and Talent mechanics are designed to interact with enemy Heroes, rather than with the environment. However, there are some mechanics worth looking at when deciding to play him on certain maps or not. Tychus has fairly good waveclear, which makes him passable on most maps. If you need to play a Hero for your composition who can solo Mercenary Camps, his lack of self-sustain will make him a bad choice. For this reason, he is also a weak choice if you are playing a map that requires prolonged solo PvE encounters. Commandeer Odin greatly increases Tychus's effectiveness for a limited amount of time. This turns him into an excellent pick in Infernal Shrines and Volskaya Foundry, since it can be used during objective and enemies will have to choose between fighting with a disadvantage or giving up the objective.

6. Tychus's Tips and Tricks

7.

Tychus is one of the best anti-tanks in the game, because Minigun deals damage to Heroes based on their maximum Health. He is an especially good pick against double Tank compositions, where there are more high Health targets for him to punish. Tychus can hold his own against other types of Heroes, but his relatively low range can make trading with other ranged Assassins dangerous. This helps to define his niche as an anti-tank Assassin.

When using either Commandeer Odin or Drakken Laser Drill, Tychus is able to further increase his damage, and play from a longer range. This makes him a difficult target for enemy Assassins and Tanks to dive. Crowd controls and Blinds can prevent Minigun from dealing damage during its 3 second duration. Tychus is best played as a mid range brawler in team fights; he should stay in close proximity with his team.

8. Changelog