College of Ichomancy

Features

The Sound of Music

When you join the College of Ichomancy at 3rd level, you learn the thaumaturgy cantrip. Also, your college allows you to learn the following spells, and they become bard spells for you:

Ichomancy Spells

Spell Level Spell 1st Song of Sickness * 2nd Find Traps 3rd Slow 4th Control Water 5th Soundblast Wave * 6th Disintegrate 7th Whirlwind 8th Symphony of Destruction * 9th Weird (*) Ichomancy spells, found in the second page of this document.

Pitch Perfect

Also at 3rd level, you learn to hear the movements before they happen. As a bonus action, if you're wearing light armor or no armor, you can expend a Bardic Inspiration dice to increase your Armor Class by an amount equal to your charisma modifier (minimum of 1) for 1 minute. This feature does not stack with itself.

Silence is Peace

When you reach 6th level, you've learn the secrets of magic wielders and can predict the use of words for spellcasting. As a reaction to a creature you can see casting a spell with verbal component, you can make a song of interference to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding or subtracting the number rolled from the creature’s spell attack roll or spell DC.

Echolocation

By the time you reach 14th level, years of studying the sounds of your surroundings have granted you the ability to merge your sight and hearing senses. You gain advantage in Wisdom (perception) checks that rely on hearing and you can, as a bonus action, expend one use of a Bardic Inspiration dice to gain blindsight of 30 ft. for 1 minute. You can't use your blindsight while deafened.

Safe and Sound

Also at 14th level, you gain the ability to feel the small bursts of sound movement creates and you can feel the intentions of a creature based on the pounding of their hearts, while also hiding yours. You have advantage on Wisdom (Insight) checks against non-undead non-construct creatures and creatures have disadvtange on Wisdom (Insight) checks against you