What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Space NPCs



Ship Interior NPCs



More graphics options



Space environmental effects



Food mechanics



Hangars



Advanced dedicated server options

What is the current state of the Early Access version?

Space Combat



Interior industry automation



Character customization



Hostile aliens and drones



Procedurally generated space environment



Multiple star systems



Ship salvaging



Resource looting



Ship System damage



Missions



Generated stations and ships



Solar System events



Item crafting (weapons, tools, ship upgrades)



Ship editor



Multiplayer



Player hosted servers



Ship flight



Ship Interior Combat



Resource mining and refining



Explorable universe



Simulated ships with life support, fuel consumption and power systems



GRIP multi tool for interacting with systems



In world cargo storage

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Interstellar Rift is an ambitious indie game that uses a custom build game engine to push for a new kind of space sim. We want players to have the freedom to create and maintain any ship they can imagine. While keeping the world filled with missions and events, in an attempt to create a world that players want to explore and inhabit. Naturally, this comes with many challenges from both a technical as well as a design perspective. In order to tackle these challenges as effective as possible we want players to get in and play as early as possible so we can improve the game in a way that our players will enjoy.Initially we released the game for free to the community. During this period we have actively listened to feedback and ideas which in turn has helped us to make Interstellar Rift more fun, intuitive and overall a better game. We at Split Polygon aim to continue to use the community’s amazing feedback and support to create the space sim we always wanted to play.”“We estimate that Interstellar Rift will remain in early access until roughly the end of 2018, before we feel the game is ready to be labeled as done. Although due to the nature of the game we could continue development indefinitely beyond the core set of features we have planned. And depending on the success of the game we most likely will do exactly that.”“The early access version is still missing some of the game-play features. However the core has been implemented. Over the next few months we are planning to expand this by adding some of the following features (in no particular order).In addition to tons of bug fixes, performance optimizations and feature iterations we will be taking feedback from you, the players, every step of the way to ensure that Interstellar Rift lives up to both our and your expectations.”“The early access version has the following core features in place:“Yes, during the early access period the game will be available for a lower price to compensate for the incomplete state of the game.”“Initially we have had a pre-alpha version of Interstellar Rift freely available. During this time we have listened to player feedback and it has helped improve the game tremendously. We intend to continue this process through our forums, Twitter, Facebook and now the Steam forums. The game will be updated every two weeks with new features, bugfixes and more. During this time you can ask us anything, anytime. Community feedback has always been and will continue to be extremely important for us. In short, feel free to drop us a message if you have a question!”