Don’t be bad. It is an essential and one of the most important skill in the game. The most important being how much waifus you are able to roll.

Which is why the arguably most frequently asked question in the game is “What team should I make?” or “What can I make with this box?”

Recently, due to the ranking dungeon held last week there have been a push by multiple players that team building should be removed from ranking to provide for a more level playing field. However, I believe this is the wrong step. Sure, fixed teams would alleviate the fact the a majority of the players simply can not make the top tier teams for ranking, but that also brings into the light the fact that many players simply do not play the teams that are quite literally forced upon them. Is it good to have general skill in comboing? Yes. But it is equally important that players need to know how to build teams. Which brings us back to my original topic. “Team Building is important.”

While fixed teams is a possible solution, learning about the primary steps of team building is another aspect of the game players will need to have in order to be able to make efficient teams for themselves in the long run. Sure, they can keep asking for team help from the various PAD media outlets but that hurts themselves in the long run. Much like ignoring how important the aspect of team building is to the game and forcing fixed teams upon all ranking dungeons.

Look at ranking as what it is, a tournament. By design not everyone is supposed to win nor is supposed to be a level playing field. Some players will rise to the top and some will not, that is how actual tournaments work not just for PAD. Will fixed teams help level the playing field? Maybe. Will fixed teams work for everyone? No. Getting rid of a fundamental aspect of the game in order to validate “not being able to make the top teams” is something that needs to stop being factored as a complaint on these rankings. 1% is merely a status symbol it is in by no means an important aspect of the game. You do not NEED the top teams in order to feel like you accomplished something in the game. There are multiple teams that are far easier to build every ranking that could earn a player a slot in 10%. Simply looking to build the top team while ignoring the other possibilities is setting yourself up for failure. This again would be alleviated if players simply just take team building as an important factor.

Enough about the rants though. In my opinion the best way to alleviate the “unfairness” of ranking is just keeping it the same way it is with the exception of stamina cost. If stamina cost would be reduced to 0 stamina players would be able to try out and experiment with multiple different builds while finding out which team works for them. While also eliminating the factor of “It’s not fair. Whales just stone for stamina.” Which was another valid concern for ranking dungeons as a whole. 0 stam would quite literally put everyone on a more level playing field. Allowing everyone to run the dungeon as many times as they wish without it impeding on the other dungeons they might need to run throughout the week especially if they do no have the luxury of stoning for stam.

In conclusion, stop whining and learn to build teams you dumbos.

To quote Tevvie: “Team building is half the fun”

Source of header image: Nahaki