The patch containing the first Cygnus Knight reorganization, for the Striker job, has been released! Read on for more information! Note: for skill tables, I have listed all the skills they currently have in Tespia, not just the new ones, as to minimize confusion of which skills stayed or not (although most have been deleted).



Strikers can now reach level 200! Their job advancements have been changed to match the other classes (level 10, 30, 60, and 100). Their fourth job skills do not require mastery books. By the way, they still have Empress’ Blessing and Noble Mind, they didn’t remove those skills (at the moment, it may change in future patches).

For existing Strikers, their SP and AP have been reset, as well as their HP and MP, which will be determined by their job advancement and level. The creation of Ultimate Adventurers has been closed. Strikers can not do certain Knights of Cygnus quests.

The new Strikers use a really interesting chain system! Almost every skill (except AscendI believe) can be linked to one another, decreasing their delays and allowing you to combo them! It’s really fun to Ascend/Thunder across a whole map, destroying the monsters in your way, haha.

Beginner

Elemental Slash: Strike up to 3 enemies in front of you with a slash of unrefined elemental power dealing 190% damage. Strike up to 3 enemies in front of you with a slash of unrefined elemental power dealing 190% damage.

Journey Home: Borrow Shinsoo’s aura to return to the side of the Empress. There is a cooldown of 30 minutes.

Borrow Shinsoo’s aura to return to the side of the Empress. There is a cooldown of 30 minutes. Elemental Harmony: Learn the harmony between the elements and increase your affinity for them, increasing your STR by 1 for every 2 character levels.

Learn the harmony between the elements and increase your affinity for them, increasing your STR by 1 for every 2 character levels. Elemental Expert: Your mastery over the elements decreases all your attack skill’s elemental properties by 100%. This skill is unlocked after your fourth job advancement.

Elemental Shift: Jump once again while in the air by pressing the jump key with an arrow key.

Jump once again while in the air by pressing the jump key with an arrow key. Cygnus Blessing: The awakened Empress’ blessing protects you from enemies’ attacks, increasing your resistance to states and elements by 5% (10% for level 2). If other Cygnus jobs exist within your account, you can stack this Link Skill up to 5 times, but the extra ones will have a reduced effect. (Link Skill)

First Job

Shark Tooth: Attack up to 4 enemies in front of you with your fist imbued with the power of lightning, dealing 160% damage two times. Can be chained to any skill except Thunder and itself. (max level: 20)

Attack up to 4 enemies in front of you with your fist imbued with the power of lightning, dealing 160% damage two times. Can be chained to any skill except Thunder and itself. (max level: 20)

Flash: By concentrating your strength, instantly attack up to 4 enemies for 310% damage. You move instantly to the farthest enemy within range. Can be chained to any skill except Thunder, Thunderbolt, and itself. (max level: 20)

Element: Lightning: Summon the blue Lightning element to gain power, for 180 seconds, you will have a 10% chance when attacking to gain a buff that allows you to ignore 5% of their defence for 30 seconds. This effect does not stack more than once. (max level: 10)

Summon the blue Lightning element to gain power, for 180 seconds, you will have a 10% chance when attacking to gain a buff that allows you to ignore 5% of their defence for 30 seconds. This effect does not stack more than once. (max level: 10) Thunder I (?): The power of lightning enhances your body, giving you a 20% increase in the chance to gain a buff from one of your skills, as well as increasing the maximum stack of a buff by 1. Your speed is increased by 40%, jump by 20%, and maximum speed by 20%. (max level: 20)



Second Job

Shark Kick: Wash away up to 6 enemies around you with the aura of a powerful shark, dealing 155% damage four times. Can be chained to any skill except Thunder and itself. (max level: 20)

Wash away up to 6 enemies around you with the aura of a powerful shark, dealing 155% damage four times. Can be chained to any skill except Thunder and itself. (max level: 20)

Water Wave: Flow through monsters like the sea, dealing 255% damage two times on up to 8 enemies while moving forward. Can be chained to any skill except Thunder and itself. (max level: 20)

Knuckle Booster: Increase your attack speed by 2 stages for 200 seconds. (required skill: level 5 Knuckle Mastery) (max level: 10)

Increase your attack speed by 2 stages for 200 seconds. (required skill: level 5 Knuckle Mastery) (max level: 10) Knuckle Mastery: Your mastery over the knuckle is increased by 50%, and your accuracy is increased by 120. (max level: 10)

Your mastery over the knuckle is increased by 50%, and your accuracy is increased by 120. (max level: 10) Tempered: Through relentless training, your STR is increased by 60. (max level: 15)

Through relentless training, your STR is increased by 60. (max level: 15) Thunder II (?): Become more adept with the power of lightning, giving you a 20% increase in the chance to gain a buff from one of your skills, as well as increasing the maximum stack of a buff by 1. Your attack is increased by 20. (max level: 20)

Third Job

Ascend: Using the power of lightning, attack up to 6 enemies for 175% damage five times, soaring into the air. Thunder can be used afterwards. (max level: 20)

Using the power of lightning, attack up to 6 enemies for 175% damage five times, soaring into the air. Thunder can be used afterwards. (max level: 20)

Thunder: Move like lightning while rushing down from the air, dealing 150% damage four times on up to 6 enemies. Can only be used while jumping or after using Ascend. Can be chained to any skill except itself. (max level: 20)

Tornado: Emit a tornado using the accumulated power from your continuously chained attacks, dealing 381% damage three times on up to 6 enemies. Can only be used when you have 3 or more stacked buffs. When used, receive a 3% damage buff for 60 seconds, which does not stack more than once. This skill’s buff cannot be used to activate this skill. Can be chained to any skill except Thunder and itself. There is a cooldown of 20 seconds. (max level: 20)

Vortex: Strong torrents are called to protect your body from attacks, increasing your resistance to states and elements by 30% for 180 seconds. (max level: 20)



Needle Carapace: Summon sharp, solid armor for 180 seconds, increasing your damage by 5% and decreasing damage taken by 10%. (max level: 10)

Summon sharp, solid armor for 180 seconds, increasing your damage by 5% and decreasing damage taken by 10%. (max level: 10) Chain: Masters of chained attacks will have their damage increased by 15% if they link their attacks together. (max level: 20)

Masters of chained attacks will have their damage increased by 15% if they link their attacks together. (max level: 20) Thunder III (?): Use the power of lightning more actively, giving you a 30% increase in the chance to gain a buff from one of your skills, as well as increasing the maximum stack of a buff by 1. Your attack is increased by 30. (max level: 20)

Fourth Job

Cygnus Knights: Receive the blessing of the awakened Empress, increasing the stats of all party members by 15% for 900 seconds. (max level: 30)

Receive the blessing of the awakened Empress, increasing the stats of all party members by 15% for 900 seconds. (max level: 30)

Annihilate: Give form to the power of lightning, dealing 250% damage two times on one monster in front of you. For each stacked buff you have, increase the number of attacks of this skill by 1. (max level: 30)

Thunderbolt: Use the power of the thunderbolt to annihilate up to 8 enemies in front of you, dealing 280% damage five times. Can be chained to any skill except Thunder and itself. (max level: 30)

Typhoon: Emit turbulent wind using the accumulated power from your continuously chained attacks, dealing 390% damage five times on up to 8 enemies. Can only be used when you have 2 or more stacked buffs. When used, receive a 6% damage buff for 60 seconds, which does not stack more than once. This skill’s buff cannot be used to activate this skill. Passive skill that upgrades Tornado. Can be chained to any skill except Thunder and itself. There is a cooldown of 10 seconds. (required skill: level 20 Tornado) (max level: 30)

Electric Charge: The power of lightning floats around you, causing your attacks to inflict an extra 45% damage for 180 seconds. There is a cooldown of 180 seconds. (max level: 30)

Wind Booster: Use HP and MP to temporarily improve your party members’ attack speed by 2 for 300 seconds. Can be used with other Boosters. (required skill: level 10 Knuckle Booster) (max level: 20)

Use HP and MP to temporarily improve your party members’ attack speed by 2 for 300 seconds. Can be used with other Boosters. (required skill: level 10 Knuckle Booster) (max level: 20) Knuckle Expert: Your mastery over the knuckle is increased to 70%, your attack is increased by 30 and your minimum critical damage is increased by 15%. (required skill: level 10 Knuckle Mastery) (max level: 30)

Your mastery over the knuckle is increased to 70%, your attack is increased by 30 and your minimum critical damage is increased by 15%. (required skill: level 10 Knuckle Mastery) (max level: 30) Stimulation: Your nerves are electrically stimulated, giving you a tough body, increasing your HP and evasion rate by 20% while decreasing damage taken by 20%. (max level: 10)

Your nerves are electrically stimulated, giving you a tough body, increasing your HP and evasion rate by 20% while decreasing damage taken by 20%. (max level: 10) Thunder God: Completely master the power of lightning, acquiring its essence, increasing the chance of Lightning, critical chance, and maximum critical damage by 30%, and the maximum stack of a buff by 1. (max level: 30)

Hyper

Tornado – Reinforce: Tornado’s damage is increased by 20%. [required level: 143]



Tornado – Extra Target: Tornado’s number of monsters hit is increased by 2. [required level: 162]

Tornado’s number of monsters hit is increased by 2. [required level: 162] Tornado – Bonus Attack: Tornado’s number of hits is increased by 1. [required level: 183]

Tornado’s number of hits is increased by 1. [required level: 183] Thunderbolt – Reinforce: Thunderbolt’s damage is increased by 20%. [required level: 149]

Thunderbolt’s damage is increased by 20%. [required level: 149] Thunderbolt – Extra Target: Thunderbolt’s number of monsters hit is increased by 2. [required level: 168]

Thunderbolt’s number of monsters hit is increased by 2. [required level: 168] Thunderbolt – Bonus Attack: Thunderbolt’s number of hits is increased by 1. [required level: 189]

Thunderbolt’s number of hits is increased by 1. [required level: 189] Annihilate – Reinforce: Annihilate’s damage is increased by 20%. [required level: 155]

Annihilate’s damage is increased by 20%. [required level: 155] Annihilate – Ignore Guard: Annihilate’s monsters’ defense ignored is increased by 20%. [required level: 177]

Annihilate’s monsters’ defense ignored is increased by 20%. [required level: 177] Annihilate – Boss Killer: Annihilate’s damage to bosses is increased by 20%. [required level: 195]

Heaven and Earth (?): The cooldown and buff requirement of Tornado is removed, Element: Lightning’s debuff effect is increased to 9% defense ignore, and your damage is increased by 25% for 180 seconds. [required level: 150]

God of the Sea: Summon the god of the sea to surge through up to 15 enemies, dealing 400% damage 15 times. There is a cooldown of 90 seconds. [required level: 170]

Glory of Guardians: The knights who swore to protect Empress Cygnus undergo a sense of honor, increasing their damage by 10% and maximum damage by 5,000,000 for 60 seconds. This effect only applies to Knights of Cygnus in the party. There is a cooldown of 120 seconds. [required level: 200]

Thanks to Fiel of Southperry for skill icons and animations!