The Elder Scrolls: Legends 2.6.1 Patch Notes

The latest version of The Elder Scrolls: Legends is live! Big memory optimization for min-spec mobile devices, plus a small set of quick fixes for bugs found after the release of Isle of Madness:

Animation, Visual and Audio Effects

Tiny Dragon’s 3D model no longer looks broken when animating from the opponent’s side of the playmat.

The Prince of Madness premium card back no longer has the broken golden sheen spread across the art.

Seducer Darkfire’s chosen cost is now rendered in white. Future fix to increase the size on mobile is forthcoming.

Gameplay

Sheogorath will no longer be so easily tricked by certain play styles!

Sheogorath will no longer be so silly as to use his own Wrath after using Memory Wand during The Final Battle: Parts 1, 2 or 3.

Seducer Darkfire now prevents prophecies of the chosen cost from being played.

Creatures affected by a max health debuff are now properly considered Wounded in all cases.

General

A deep pass has been done on memory usage for min-spec mobile devices, which should solve a large portion of crashes and hopefully some of the lag spikes players have been experiencing.

Fixed a crash that occurred when the player would cast Madness Beckons while Mushroom Tower was in play, giving Betray to a Playing Card and then trying to use said Playing Card.

The title “The Heretic” will now properly unlock after the player uses Heretic Conjurer to transform 50 creatures into random Daedra.

The title “The Sadist” will now properly unlock after the player sacrifices 30 creatures.

UI

Improved support for Android’s back button navigation.