Reality Bender

Across space and time, there resides pure arcane energy that is interwoven with the very fabric of reality. This is the source of magic for many sorcerers, but few can manipulate its raw power to produce astounding results. Having this ability can mean many things. Perhaps you were touched by magic itself as it transformed you into what you are today. Maybe you are made from magic, molded by a higher being and imbued with life.

Reality benders harbor an innate ability to shape raw magic into anything conceivable. The only limit is the imagination and skill of the sorcerer. Spells created by master wizards become play things for reality benders to manipulate to their liking. At your option, you can pick from or roll on the Reality Bender Quirks table to create a quirk for your character.

Reality Bender Quirks d6 Quirk 1 You sometimes twitch and a faint magical zap can be heard whenever you do. 2 You radiate a slightly metallic glow and smell 3 Your eyes change color from time to time, often after using large amounts of magic. 4 Sometimes you speak with two voices instead of one. 5 When your blood makes contact with something, there are small wisps of blue light that fade quickly. 6 You have bouts of confusion where you may speak in the 3rd person as if your body is just a vessel.

Reality Bender Features Sorcerer Level Feature 1st Metamastery, Favored Distortion 6th Warp Spell 14th Elemental Contortion 18th Born of Energy

Metamastery At 1st level, you control spells more freely than others. You gain two Metamagic options of your choice. You gain another one at 3rd, 10th, and 17th level on top of the options you gain normally.

Favored Distortion You have a kind of magic that you prefer when shaping spells. Choose an option from the Favored Distortion table and gain the effect listed. You also learn an additional spell based on your choice, as shown below. This spell may be cast using a spell slot or once per long rest at its lowest level. It doesn’t count against your number of sorcerer spells known and cannot be replaced at higher levels. Favored Distortion Type Effect Spell Acid You gain resistance to acid damage. chaos bolt Cold You gain resistance to cold damage. ice knife Fire You gain resistance to fire damage. burning hands Force You gain resistance to force damage. Spells you cast that deal force damage deal an extra 1d4 force damage per spell level (minimum of 1) magic missile Lightning You gain resistance to lightning damage. witch bolt Necrotic You gain resistance to necrotic damage. false life Poison You gain resistance to poison damage. ray of sickness Psychic You gain resistance to psychic damage. charm person Radiant You gain resistance to radiant damage. Any 1st level cleric spell Thunder You gain resistance to thunder damage. thunderwave None Choose one known 1st level sorcerer spell and replace it with a 1st level spell from any spell list. chromatic orb

Warp Spell Beginning at 6th level, when you cast a spell with an instantaneous duration that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures have advantage on saving throws to avoid the effects of the spell and they take no damage if they would normally take half damage on a successful save and only take half damage if they would normally take full damage on a failed save.