Alright, I'll sound a little demotivating here and am sorry for that. The new system does not solve the issues in any shape or form.



In order to attack our current problems in GvGs you pretty much are removing GvGs from the game. It'll be really hard for a GvG to happen since it'll be mostly decided by the OW-PvP factor (i.e. zergs all day long). More, you just removed several options of GvGs in order to dumb down it so much to the single worst possible map for GvGs that this game has. Why would you kill GvGs like that saying you are trying to solve the GvGs situation? You are not, you are actually removing the whole mechanic from the game and replacing it with something else. Please do not hurt GvGs like that by removing our options.



I'll be a little harsh here, but GvGs are awesome once we disregard the basic problems (warcamps, fake attacks, no-shows, defender bonus and attacking routes) and you are simply abandoning it, giving up.



Does anyone here actually believe that this will not be a zergfest? That having a "24 hour" fight will actually dilute teams and allow small skirmishes? Has anyone ever stepped on a disputed red zone warcamp in the past week? Those things (all of them) are under control of gigantic zergs 24/7. How would any small guild remotely compete with that once every cluster basically becomes a warcamp? More, how would this be any different from the situation of the castles? Small guilds have absolutely no chance in this new system. It is extremely naive, to say the least, to underestimate players like you are doing and presume gigantic zergs won't control everything 24/7.



So what we have now is that to solve the zerg/GvGs issues we are pretty much removing GvGs from the game and allowing more zergs.



I can't honestly understand what is the reason to completely abandon such a good gameplay (GvGs) if we can just tweak it on a way the main issues are solved. Remove the defender bonus completely from the game and make attacks pricier. Add more strict requirements to launch a GvG attack (i.e. no fake guilds) and harshly punish no-shows/fake attacks. Change the attack routes to allow "skipping" territories. Those are just a few ideas that people have been asking for weeks and been absolutely ignored on the feedback forums.



I am a member of a small guild that started from zero to having 3~5 territories (we do not have more than 12 players online at any given time of the day). We never received any help or had members with previous GvG experience. We actually learnt by ourselves and kept expanding. Today we are part of a big alliance, and all of it by our merits. What I mean with this is that I do understand the suffering of small guilds in the current system and which things would make our lives easier/fairer. The new system will kill my guild, simply put. We'll have no chance of defending anything 24/7 or relying every time on the same damn repetitive map (town plot) without any routes strategy. This will bore us out in a week. Conquering something will not be in our plans even remotely.



Please take a step back and trust your previous work. Make some tweaks and improve the experience the way it is. I don't think people wanted or asked for the removal of the GvG system/strategies. It can be fun to have so many 5 vs 5 options. Give it a chance.