Quote from: Amnesia on Tue, 25 July 2017, 07:10:48 It would look like this with almost no contrast:



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If someone wants to run a GMK stealth set, then I'm all for it, but I wouldn't have any interest at all in a low contrast modifiers with teal accents. The modifiers would be invisible while the alphas wouldn't. Just doesn't seem very electric to me and doesn't work with my aesthetics. I'd much prefer low contrast alphas and high contrast mods.



Either way what you are suggesting isn't a minor change, it's a fundamentally different set.

You may be right about the low contrast, but I was curious to see what it would look like in renders. I think the cyan/white combination has the same issue you mention. Keys with that combination become unreadable in this set if they also have a small font, like Enter. The side print on pause and print screen definitely shouldn't be cyan. It defeats the purpose to have the same color if you want to use cyan legends on modifiers to make this set pop with color contrast. By placing two equally visually heavy texts right next to each other, they both dissapear. Having them black or light gray would highlight the legend text.



The white on cyan part is the one part I don't like. I mentioned it on the Reddit IC, so I never bothered to say it here. It's eye melting and doesn't fit the rest. I also agree the split colors on the side print keys would look nice, just don't forget those would be partially printed not 100% double shot. Doesn't really matter for side print of course. But something to consider.Also, part of the issue is just that cyan is an extremely vibrant color on displays. Don't forget there are lots of white on cyan keys for things like cymk or the gmk cyan set that aren't nearly so vibrant and eye melting. Part of the issue is just that it IS a render/mockup. I feel like this is a set that would likely look more pleasant in real life than any render.Sent from my iPhone using Tapatalk