Level 1:

[Q] Longshot:

(Quest)

(Reward)

[W] Dirt Cloud:

[Passive] Fortuitous:

(Quest)

Mana

(Reward)

Cooldowns

[Active] Greasing Palms:

Level 4:

[Q] Second Guess:

mana

cooldown

[W] Fighting on Gravel:

[E] "Tactical" Retreat:

[Trait] Notorious:

(Quest)

Level 7:

[Q] Impact:

slow

stuns

[Q] Chemical Burn:

[Q] Grievous Wounds:

[Passive] Ace Up the Sleeve:

stuned

rooted

Level 10:

Hysteria

Evasive Fire

Level 13:

[Trait] Fortune Favors the Bold:

[Trait] Fold the Hand:

[W] Cheap Shot:

blinded

[E] "Courageous" Maneuver:

Heal

Level 16:

[Q] Overpenetration:

[W] Smoke Bomb:

cooldown

[E] "Heroic" Withdrawal:

25 Armor

[Passive] Repeated Offense:

Level 20:

[R] Mass Hysteria:

[R] Surge:

[Trait] Pocket Aces:

cooldown

[Passive] Stolen Time:

Cooldown

Hitting an enemy Hero increases Impale damage by 1% up to 20%.Upon damageing 20 Heores increase range of Impale by 25%.Dirty Fighting affects the full circle around Lyndon.Hero Takedowns permanently increasesregeneration by 0.25.Upon 10 Hero Takedowns, Basic Attacks reduce Basic Abilityby 0.5 seconds.Landing a Basic Attack on an enemy Hero grants 1 stack of bribe. Use 20 stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 80 stacks. If a camp is entirely bribed, mercenaries deal 25% increased damage to enemy Heroes.Refundscost if Impale damages a non-heroic unit and lowersby 4 seconds.Increase damage of Dirty Fighting by 150%.Increases move speed by 20% while Stealthed.Hero Takedowns grant 1% bonus to Favorable Trade, up to 15%. All stacks are lost on death.Instead of, Impale nowthe target for 0.5 seconds.Impale deals an additional 40% damage over 4 seconds.Impale causes Basic Attacks to deal 25% increased damage for 3 seconds.Whileand, Lyndon evades all incoming Basic Attacks.While at a higher percent health than the target, Basic Attacks deal an additional 1% of a Hero's maximum health.While at a lower percent Health than the target, Basic Attacks grant a shield worth 5% maximum health for 1.5 seconds, up to a maximum of 20%.Enemiesby Dirty Fighting receive 40% more damage from Impale.increased to 8% while Stealthed from Vanish.Impale pierces the first target hit.Increase range of Dirty Fighting by 50% and reduceby 4 seconds.While Stealthed, gainBasic attacks against Heroes increases Basic Attack range by 0.2 for 2 seconds, up to a maximum of 1. Bonus is lost upon damaging a non-heroic target.Increases active time by 3 seconds.Increase leap distance by 50%. Gain 2 charges.Activate to gain both benefits of Favorable Trade for 5 seconds. 60 secondUpon receiving fatal damage, stay at 1 hp and enter unbreakable Stealth for 5 seconds. 120 Second