What the developers have to say:

Why Early Access?

Mechanics



Storyline



Controls

Bug testing



Access to different hardware set-ups

Approximately how long will this game be in Early Access?

Implementing game mechanics



Writing story line



Implementing storyline using Game Mechanics

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Multiple wavehooter levels



Mummy enemies, Zombie Nazi's and Living Nazi's that shoot you in the face!



Lots of weapons ranging from machine guns to flame arrow's



Adjustable settings



Teleport movement and Touchpad movement



Leaderboards

Will the game be priced differently during and after Early Access?

Creating game mechanics, 10 to 12 euro's depending on amount of maps etc



Creating a story line, I won't increase during this phase



Implementing story line using game mechanics, 10 to 15 euros depending on how large the game has become.

How are you planning on involving the Community in your development process?

“As a lone developer this product is dependent on user feedback from the community. In other words, to make a cool exciting experience, I need you to be able to steer it in the right direction! This can't be done without the help of the community.User feedback on the game can vary from:Furthermore i’d like to utilize the testing capabilities of the Vive community for:“The duration is dependent on how fast the main phases are completed. These phases are:Currently we are in phase "implementing game mechanics". This means that during this phase you will see more gameplay elements come in to place. As mentioned we'll use the typical wave base shooter setup for this. Main reason for this is that we can have fun testing out new functionality like new guns and new movement options while not having to add any narrative context yet.I intend to become more accurate on the aspect planning during the first phase as I now have to little information on my burn rate. At all times I would like to avoid making promises that cannot be achieved. Therefore I’ll be active on the forums to keep giving feedback on this matter.”“The full game will have a narrative driven goal and will span multiple levels. Currently I am aiming to have a story line that would take on average at least 5 hours to complete.As an added bonus I intend to keep the wave shooter mode as a separate mode.”“At it’s current state the main game mechanics are in a first phase state. In other words they are usable but not perfect. Currently the following things are available:for more details, please visit the roadmap section for Under a desert sun, on the steam forums.”“I've set a low starting price which reflects the current state of Phase 1. The price will go up with completion of phases. These phases are:For the end price I aim to stay somewhere below 32 euros or the equivalent in other currency.”“Obviously I would like to get feedback on the entire game in terms of game mechanics as well as technical feedback. Furthermore i’d like to actively stay in touch with the community to see if new ideas arise that fit the game well. Several of these have already been implemented, like the fire-arrows!I've seen some wonderful feedback come back in other early access games that have been successful on steam. I hope that by involving the community we can make something cool and exiting!”