Execution of CQB

Now that you've got all of the principles and roles down, what are the steps that must be taken to ensure CQB success?, and how do you approach different situations? The execution of the assault depends on many factors, is it hostage rescue?, intel sweep?, or simply to eliminate armed combatants?, how many operators are in your unit?, do you know how many defenders there are?, etc... This will all dictate how you make entry/approach a building.Like any other Arma operation, the gear you'll take is entirely dependent on the task. If it's hostage rescue, you probably won't need frag grenades, If the defending force has access to platecarriers and other armor systems, you'll probably want a slightly higher caliber weapon, which can also enable you to shoot through walls. In CQB, considering the close proximity, you may also need extra protection, such as a level III platecarrier or higher. Take flashbangs, AI in Arma have incredibly fast target acquisition, and will use full auto 90% of the time, a flashbang will disable that aimbot for about 3 seconds.Perhaps the biggest deciding factor of CQB outcome is your ability to approach a situation with logic. For example, you should never enter a room by yourself, there are simply too many sectors to cover for a single assaulter, and by the time you look to your right, you're dead. If you are only one man, the use of limited entry techniques should be exercised. try and look into the room, making sure it's clear, once you are confident, cautiously peek into the room with your gun drawn, Keep a full mag before entry, and be sure to make use of Arma's stances, leaning is an effective tool. . Another way to approach a CQB situation is to cover the windows as you are approaching the compound, and if you see an exposed hostile, decide whether it's appropriate to enter the building, or simply shoot from outside. Considering the risk, you may want to execute the latter.Clip demonstrating what a one-man approach to CQB looks like.Now for the meat of the burger, entry, using your preferred entry tactic, which I will not go into detail on, simply enter the room in a coordinated manner, make sure upon entry you trust your teammates to cover all sectors. Your one and only job is to scanpoint of domination. If a defender is within view, engage, typically, 2 well placed shots to the torso will put them out of the fight. Before you engage, consider the following: How many defenders do you see? Are they armed? Are there any non-combatants near the threat? Assessment of the situation must be done quickly to ensure mission success. A typical close quarter battle will last from anywhere from 3 to 5 seconds. Another main point is also perhaps the biggest problem you should avoid doing:block the doorway, this is known as the "fatal funnel", it is the single most dangerous area in a room, if it is obstructed, friendly operators will not be able to enter the room, and there will be casualties. Once you have sweeped your sector, you can communicate to your team that it is indeed clear.Clip demostrating basic entry with quick hostage assessment.Some walls are not bulletproof. Often times enemy AI will shoot through walls if you are detected. You could do the same.Clip demonstrating that bullets go really f*cking fast.