If you played Destiny, you may be familiar with Xur, the weekly exotic item merchant. In Destiny 2, he’s back, and he can now appear all over the map. This week, he’s on Titan, just east of The Rig landing zone. There’s a helpful icon on the planet map to show you where he is.

Xur’s inventory this week consists of the following:

Riskrunner, submachine gun: 29 Legendary Shards

Lucky Pants, Hunter pants: 23 Legendary Shards

Doom Fang Pauldron, Titan arms: 23 Legendary Shards

Wings of Sacred Dawn, Warlock chest: 23 Legendary Shards

Fated Engram: 97 Legendary Shards

Three of Coins: 31 Legendary Shards

Each of the items comes at a maximum power level of 305 — a base power of 300, plus a Legendary (purple) mod that raises the value by five. This scales to your character’s power level, so make sure you’re buying Xur exotics on your highest level character.

Riskrunner

Riskrunner is an interesting exotic, although it’s rarely useful. Be sure to check your vault before you buy, as this is one of the few exotics that Asher offers to you during the campaign.

The exotic perk, Arc Conductor, causes any Arc damage taken to empower your weapon. This plays in well to its other perk, Superconductor, which causes the bullets fired to chain lightning between enemies when empowered with Arc Conductor, as well as fire endlessly without reloading. Killing enemies while Arc Conductor is active resets the timer.

If you can find a situation where taking Arc Damage is frequent, like the end encounter on the Exodus Crash strike, Riskrunner can be very fun and helpful. The problem with Riskrunner is how damn situational it is. Without incoming Arc damage, this gun is essentially just a normal SMG. It’s worth having for clutch situations, but Riskrunner is not going to be one of your most frequently used exotics.

Lucky Pants

Lucky Pants are fairly worthless in most situations. They’re also one of the exotics that Sloane offers you during the campaign. Their exotic perk, Illegally Modded Holster, allows you to ready hand cannons very quickly as well as increase accuracy for your first shot. If you absolutely must use hand cannons in both your energy and kinetic slot, these pants are for you. Otherwise, skip Lucky Pants.

Doom Fang Pauldron

Another Sloane exotic, Doom Fang Pauldrons are pretty cool if you’re into the Sentinel Titan. Their exotic perk, Horns of Doom, cause shield bash kills to quickly recharge your shield throw while using your Super. Additionally, melee ability kills give you extra super energy. If you like the top tree of Sentinel, this is a fun exotic that you can use in strikes. If you’re a regular Sentinel user, pick these up.

Wings of Sacred Dawn

Yet another Sloane exotic, Wings of Sacred Dawn is one of the weirdest looking exotics in all of Destiny 2. Its exotic perk, Tome of Sacred Dawn, allows you to hover while aiming in the air, keeping you suspended for a short period of time. The more precision hits you get like this, the longer you stay up.

Wings of Sacred Dawn is very fun to use, but it sadly requires that Dawnblade be equipped. While fun, Dawnblade is not nearly as competitive as the Warlock’s other two subclasses at the moment. If you play Dawnblade occasionally, pick this up. If not, save your Legendary Shards.

Fated Engram

The Fated Engram is new as of the Dec. 12 update. Buying one may be expensive, but it guarantees you an exotic that you don’t have. If you find yourself drowning in Legendary Shards and missing a few key Exotics, this is a pretty great way to spend your Shards. You can only get one per account, once a week.

Three of Coins

This old farming buff has returned from the Destiny graveyard to help you farm exotics. Also new as of Dec. 12, Three of Coins is a four-hour buff that increases the odds of Exotic engrams dropping for you in the wild. Bungie clarified their effectiveness, and they don’t seem particularly worth the steep Legendary Shard cost at the moment.