Spoiler: Score: 8,881 (click to show/hide)

Cogmind - Alpha 10



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (7) 3500

Robots Destroyed (115) 575

Value Destroyed (4746) 4746

Prototype IDs (3) 60

Alien Tech Recovered (0) 0

Bonus (0) 0

TOTAL SCORE: 8881



Cogmind

---------

Core Integrity 0/1300

Matter 116/300

Energy 50/50

System Corruption 7%

Temperature Cool (0)

Location -3/Research



Parts

-------

Power (2)

(None)

Propulsion (5)

(None)

Utility (10)

(None)

Weapon (4)

(None)

Inventory (4)

(Empty)



Peak State

------------

Power

Fission Core

Light Quantum Reactor

Propulsion

Improved Heavy Treads

Improved Heavy Treads

Utility

Improved Thermal Generator

Large Storage Unit

Advanced Targeting Computer

Focal Shield

Focal Shield

Improved Energy Mantle

Weapon

Linear Accelerator

Mini Grenade Launcher

Inventory

Light Particle Reactor

Improved Heavy Treads

Improved Heavy Treads

[Rating: 87]



Favorites

-----------

Power Light Angular Momentum Engine

Engine Light Angular Momentum Engine

Power Core Light Fission Core

Reactor Light Quantum Reactor

Propulsion Carbon-fiber Leg

Treads Light Treads

Wheel Wheel

Leg Carbon-fiber Leg

Hover Unit Improved Anti-Grav System

Utility Advanced Targeting Computer

Device High-powered Tractor Beam

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Improved Hacking Suite

Protection Layered Medium Armor Plating

Weapon Autogun

Energy Gun Small Laser

Energy Cannon Ion Cannon

Ballistic Gun Autogun

Ballistic Cannon Mass Driver

Launcher Mini Grenade Launcher



Stats

-------

Bonus Breakdown 0

Classes Destroyed 12

Worker 12

Builder 8

Hauler 1

Recycler 6

Watcher 2

Swarmer 29

Saboteur 1

Grunt 25

Brawler 1

Sentry 6

Hunter 13

Programmer 11

NPCs Destroyed 0

Best Kill Streak 10

Combat Bots Only 7

Matter Collected 3231

Salvage Created 3776

Parts Attached 158

Power 24

Propulsion 34

Utility 32

Weapon 68

Parts Lost 85

Power 16

Propulsion 26

Utility 18

Weapon 25

Average Slot Usage (%) 76

Naked Turns 18

Spaces Moved 3651

Fastest Speed (%) 200

Average Speed (%) 93

Slowest Speed (%) 55

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 9

Cave-ins Triggered 0

Teleports 0

Heaviest Build 86

Greatest Support 148

Greatest Overweight (x) 17

Average Overweight (x) 0

Largest Inventory 10

Average Capacity 8

Most Items Carried 10

Average Items Carried 7

Final Capacity 8

Final Carried 0

Core Damage Taken 2874

Average Core Remaining (%) 71

Depth 11 Exit 100

Depth 10 Exit 22

Depth 9 Exit 91

Depth 8 Exit 88

Depth 7 Exit 92

Depth 6 Exit 100

Depth 5 Exit 135

Depth 4 Exit 12

Volleys Fired 234

Largest 4

Hottest 218

Shots Fired 517

Gun 311

Cannon 146

Launcher 60

Special 0

Kinetic 313

Thermal 142

Explosive 52

Electromagnetic 10

Entropic 0

Shots Hit Robots 329

Core Hits 229

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 12588

Projectiles 5952

Explosions 6577

Melee 0

Ramming 59

Kinetic 3785

Thermal 2776

Explosive 5670

Electromagnetic 298

Impact 0

Slashing 0

Piercing 0

Entropic 0

Self-Inflicted Damage 253

Shots 7

Rammed 9

Highest Temperature 444

Average Temperature 126

Shutdowns 6

Energy Bleed 4

Interference 10

Matter Decay 2

Short Circuit 1

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 7

Average Corruption 1

Message Errors 6

Parts Rejected 3

Data loss (map) 13

Data loss (database) 4

Misfires 1

Misdirections 3

Targeting Errors 7

Weapon Failures 2

Depth 9 End 1

Depth 7 End 3

Depth 5 End 3

Depth 4 End 2

Haulers Intercepted 1

Robots Corrupted 1

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 12

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 7

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 1633

Machines Disabled 21

Data Cores Recovered 0

Used 0

Machines Hacked 13

Terminals 8

Fabricators 0

Repair Stations 1

Recycling Units 3

Scanalyzers 1

Garrison Access 0

Total Hacks 36

Successful 10

Failed 25

Catastrophic 10

Database Lockouts 0

Manual 14

Unauthorized 10

Terminals 27

Fabricators 0

Repair Stations 1

Recycling Units 6

Scanalyzers 2

Garrison Access 0

Terminal Hacks 6

Record 1

Part Schematic 0

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 0

Open Door 0

Level Access Points 0

Branch Access Points 0

Emergency Access Points 1

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 1

Unreport Threat 0

Locate Traps 1

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 1

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 1

Registered Components 0

Registered Prototypes 0

Zone Layout 0

Sector Layout 0

Machine Controls 0

Hacking Detections 12

Full Trace Events 4

Feedback Events 1

Feedback Corruption 1

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 2

Terminals 2

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 0

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 1

Parts Scanalyzed 1

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 0

Largest Group 0

Highest-Rated Group 0

Highest-Rated Ally 0

Total Orders 0

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 0

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 838

Average Influence 228

Final Influence 32

Maximum Alert Level 3

Low Security (%) 54

Level 1 21

Level 2 18

Level 3 6

Level 4 0

Level 5 0

Squads Dispatched 18

Investigation 4

Extermination 5

Reinforcement 6

Assault 1

Garrison 2

Intercept 0

Derelict Logs Recovered 0

Exploration Rate (%) 15

Regions Visited 14

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 4358

Turns Passed 5701

Depth 11 53

Depth 10 451

Depth 9 336

Depth 8 442

Depth 7 1049

Depth 6 265

Depth 5 1538

Depth 4 1161

Depth 3 406

Scrapyard 53

Materials 820

Factory 3724

Research 406

Mines 409

Waste 111

Upper Caves 178



Prototype IDs

---------------

Heavy Particle Gun

Cooled Plasma Rifle

Heavy Gatling Laser



Fabricated

------------

Nothing



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials

-10/Mines

-9/Materials (discovered 2 exits: *Mat / [*Min])

-8/Materials (discovered 2 exits: *Fac / [*Sto])

-7/Factory

-6/Factory

-5/Factory

-4/Factory

-4/Waste

-4/Factory

-4/Upper Caves

-4/Upper Caves

-3/Research



Game

------

Seed: Surprise Sunshine

^Manual?: 1

Play Time: 90 min

Sessions: 1

Mod: N/A

Game No.: 3

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In





Can't stream yet because my new computer isn't set up with a mic and headset yet, but I decided to jump into this seed for the lure of that instant jump into the MinesThis happened to be quite an open Mines layout, and I got a visit from the ever feared infestation, though they didn't do much to me at all--it was the Demolishers that wanted me dead after taking care of most of the little guys. Still made it out, though! This is me saying goodbye(the stairs are under the Engineer)Pretty bad shape leaving -9 as well!-8 started with a garrison really close to the entrance, so I got out of there quickly, and actually located two exits pretty fast, though was in no shape to take them. Kinda needed propulsion first. But right after that I was in good shape, and good spirits, too, so I hung around and destroyed about 10 robots for funMade it to -5 pretty quickly, and was just hopping from stockpile to stockpile as fast as possible (on legs, anyway...) gathering everything up and moving along.Decided to have some fun with this particular stockpileMade a pretty big mess of -5. (Still haven't found any mid-game branches before standard exits, so upward it is!)I let my build get too imbalanced--low matter and no cooling, and this is where I started to get worried, when they sent an assault after me...They Imp unfortunately got to me, but after that I waited in the open for the Brawler to come to me, then slipped around it and through the west corridor to grab the matter left by the destruction of a bystander Recycler, then hung in the open and blasted everyone with Heavy MissilesI was planning on originally heading into a garrison, but some patrolling Hunters approaching from the east really ripped me to pieces. So after that I was in no shape to be doing something like that!But suddenly I'm hovering around with a Smartbomb Launcher (and worrying about the alert level...)No more assaults in the near term, but met more Programmer and Hunter patrols. I'm not taking this run super seriously in terms of survival, doing a lot of fooling around, but it would be nice to find a way out of this so after taking out a few more patrols (and getting halfway annihilated), it looks like these little guys are the best optionI made it back to -4, but didn't find any weapons before I was reported, had to run from a Sentry, and rammed another Sentry to take the exit it was standing on. CAVES! Yeah, not in a great situation to be heading in here, but it could be survivable.First thing that happens is some MAIN.C patrol from off screen starts attacking the wandering locals, and I duck behind a single column to the east and hear their screams of destruction, hoping that I can slip out at some point. They found meMy launcher is basic grenades only, and I'd have to get really lucky if trying to face these newer variants, so I think in this situation the best option is to run as best I can until I lose the leg, then drop the storage and run faster xD. All I can hope for is 1) not taking a wrong turn during my escape and 2) meeting some friends.I got away from the first group, and you know what I met after that? A freaking Titan. Haha...Got away from that, too, and ran into a derelict ambush, and also a MAIN.C outpost, all of which I escaped to find the exit. Of course, I'm still in the caves, heh. And not just "in the caves"--there's even a welcoming party for me.But you know what, I still made it to Research, HA! Their first volley drained half of my remaining core, then I spend around the corner and there was the exitThe question is how to survive now.This is what I could scrounge up before being simultaneously reported by an Operator, having Programmers called down on me, and running into a patrolling ARC xD. There's also a Behemoth just south guarding a ton of nice weapons I would really really like to have about now.Then I tried to fire and notice I ran out of matter--noooooooooo xDThis is where I said Okay, you guys win.Of course I didn't just quit, though. I ran around a few more corners and found a Fusion Bomb Launcher, which did a number on that group chasing me but I only got two shots off before losing it