Hey Chris, excited to hear about the new expansion, can't wait!I put this in Mantis about a year ago, but I'm not sure if you've had a chance to look at it.The idea is called "Super Guardians", and it's sort of like what Guardians were originally intended to do.As of now, even on the higher difficulties (I usually play on 9 with exos and adv. hybrids turned on), very little is preventing the player from just "blobbing" his entire fleet around each planet mindlessly in order to "win" battles. The AI Eyes are a band-aid to this problem, but in the opinion of many players (after having endless discussions on this), doesn't really change the blobbing mechanic. You simply send in Raid Starships to take out the Guard Posts, or use a small fleet of Starships in the same way basically every time. In other words, it just creates a new way of "cheesing" the game, it requires very little critical thinking on the players part and becomes just as formulaic as the "blobbing" it was intended to prevent. While this doesn't take away from the overall "grand strategy" side of things, it certainly leaves something to be desired for people who enjoy a more battle-friendly tactical experience.Here is my idea of Super Guardians: http://www.arcengames.com/mantisbt/view.php?id=9450 In other words, you don't want to awaken these fellows too quickly. Dealing with each of them requires a specific set of ship types and strategies, and if you alert several different types at once well...God help you.Keep it in mind, please