How WAX ExpressTrade is building an item-centric gaming ecosystem for video game players and publishers

VGO — the most popular DApp in the world with more than 300,000 daily transactions — is now integrated with video game The Forge Arena.

VGO announced earlier this week that its blockchain-based skins can now be played in the new first-person-shooter game The Forge Arena. VGO is the first project to use the alpha WAX Blockchain and it is the highest volume virtual item traded on WAX ExpressTrade.

The Forge Arena is the first mainstream video game publisher to let players use their VGO skins in the game. This marks the first step of WAX’s ambitious goal of building a virtual-item-centric gaming culture, where players can use their personal collections of blockchain-based skins in any video game. This is made possible by the WAX Blockchain, a purpose-built blockchain for video gaming and e-commerce, and WAX ExpressTrade, a consumer friendly wallet for storing and trading virtual items.

WAX is building an item-centric video gaming ecosystem

Before WAX, VGO had the vision and the passion to create one-of-a-kind collectible skins that exist outside of any video game. VGO’s creators imagined a future video game landscape where players own their virtual items. And players can bring their virtual items with them into the games they enjoy.

The VGO team had the right inspiration, and the artistic ability to design highly-coveted skins. But they lacked a system that pulled it all together. A system that does 3 things:

Easily generates one-of-a-kind virtual items. Stores those virtual items in a simple to use online wallet where players can trade with one another for free (no dreaded Metamask required). Integrates with video game publishers so that players can use their favorite skins in any video game.

Fortunately for VGO, the WAX team shared their vision and has been building a system over the last year to do exactly what they need. By partnering with WAX, VGO turned their inspired vision of players owning their virtual items into reality. This vision benefits not only the virtual item trading community, but video game publishers as well.