Alpha Build 5 Now Available!

Patch 5.2 is now available that fixes issues present in this build. Download Here.

Rejoice! Alpha Build 5 of Pokémon Apex is now here! I’ve been working hard over the past few months to bring you what I consider to be the best build yet.

Here are some things to expect in Build 5:

Expanded story and new maps! - The player can now finally arrive in the city of Jul'far, and explore the treacherous Amon Desert. Will you be able to conquer Murmur Tower, or will it defeat you? Additional story details have also been added to existing maps for a richer experience.

New music! - 9 new tracks have been added to the game’s soundtrack, and we are now completely free from nasty stock music (except for core gameplay bits, like evolution).

Improved Battle UI! - The battle UI should now be sleeker and sexier than ever (avert those eyes, children!), and should now match the status bars that were added in Build 4.

New Original Items - What the heck is a “Galestone” and why on earth would I want to carry around “Tyranitar Dung?” Discover these, and many more original items.

MUCH More! - See the changelog below for full details.

Please note: This is the first version of a major update and there will almost certainly be bugs. As always, please report any issues you find on the subreddit. If you want to chat about the game and shoot the shit with the community, make sure to visit our Discord server.

Also some of the areas in this build are rather big and have a lot of events. They may be rather taxing on older computers. During these sections, I highly recommend lowering the screen size of the game from the Options menu, as it will allow the game to run faster. RPGXP is an old engine, so there’s not a lot I can do about it. Sorry guys!

As always, I’d like to take a moment to thank this build’s contributors. First up is Lesser Bay who outdid himself once again with the music. Seriously, he deserves a huge high-five. Next up, there were various artists who contributed to the build, but all but one disappeared on me without any notice. I’d like to thank Candi for stepping up to the plate and drawing some amazing trainer sprites for this build’s new trainer classes. If you’d like to become a contributor, please send me a message on Discord.

Lastly, I’d like to announce that the Apex Launcher v1.2.0 is now available for download. This version of the launcher adds a button for the wiki, as well as the long-awaited Save Management feature. Go check it out!

Visit the Downloads Page to download the game or launcher.

Edit: Reuploaded to fix an error on loading. .ZIP/Launcher downloads now back up, .7Z downloads will be up shortly.

Full changelog:

Additions

Added new maps for the story

Added overworld trainer sprites that were missing from Build 4 and properly assigned overworld sprites to all trainer classes

Added new trainer classes for the new maps

Excess EXP earned (i.e. by a Pokemon that has reached the level cap) is now tracked. I have no idea what I’ll do with this statistic yet.

New Item: Galestone

New Item: Ambrosia Crystal

New Item: Antlion Ball

New Item: Camerupt Dung

New Item: Tyranitar Dung

New Item: Tower Key

New Item: War God’s Hammer

The Hidden Move animation has been redesigned and repurposed (there are no HM’s in Apex).

New battle UI. The entire messages window, including actions and moves, has been redesigned to match the status bars. Each move now has a custom icon beside it based on its type.

Critical hit and super effective texts are now colored orange and red, respectively

New NPC’s have been added to Acacia Town

Acacia Town now has an intro cutscene

New Music: Wild Battle

New Music: Jul'far

New Music: Bandits

New Music: Desert Battle

New Music: Amon Desert

New Music: Victory Jingle

New Music: Puzzle

New Music: Siegfried

New Music: Nascene City

More examination events have been added to the protagonist’s apartment.

Nascene High now plays the Market/Inn theme instead of nothing

More examination events have been added to Nascene High

Examination event added to first fusebox in factory

Added an examination event to the book on the table in the Thornwood Inn

Added tile shading on buildings in Acacia Town

Grass tiles now play a rustling sound effect when walked into

Dark Sand is added, slowing the player and allowing wild encounters

A splash sound now plays when exiting a hot spring

Overworld sprites for the Calaveras’ favorite pokemon have been added

New item graphic for the Crimson Jewel

New items have been added to Build 4 areas for use with item found late in Build 5

Balance

Sweet Scent now lowers the target’s Special Defense instead of Evasiveness

Golduck is now Water/Psychic

Psyduck and Golduck now learn Psychic (lv 39 and 43, respectively), Psych Up has been moved to lv 55 and 65, respectively.

All starters have had a huge buff to their base stats. First-stage starters have a BST of 350 and Second-stage starters have a BST of 550.

Croagunk now evolves at level 36 (down from 37)

Croagunk and Toxicroak now learn Drain Punch (lv 60 and 70, respectively)

Cacnea now evolves at level 36 (up from 32), Cacturne now learns moves later to compensate

Cacnea and Cacturne now learn Sandstorm at level 30, Sucker Punch at level 34, and Spikes and level 58 (order switched around)

Cacnea and Cacturne now learn Night Slash instead of Energyball (lv 42 and 48, respectively)

Baltoy and Claydol now learn Earth Power at level 36. Claydol now learns Hyper Beam at level 40.

Baltoy and Claydol now learn Recover (lv 60 and 70, respectively)

Baltoy and Claydol now learn Substitute instead of Explosion (lv 46 and 61, respectively)

Prize money from trainer battles halved

Tweaks