

1.10.0-f3

Paid content ParkLife expansion:

Park Area Tool

Park Area levels

Tours Info View and Panel

Walking Tour Tool

Sightseeing Bus Tour Tool

Park Maintenance City Service

New policies (3 city and 8 park policies)

Amusement park props and buildings

Nature reserve park props and buildings

New city park buildings

New zoo props and buildings

New monument Castle of Lord Chirpwick

6 new Unique buildings The Statue of Colossalus Observation Tower Sea Fortress Old Market Street Clock Tower City Arch

Fireworks effect (for monument and park area tool)

New chirps

7 Steam achievements

4 New Chirper hats

New models for animals in the wild (for asset editor and map editor)

5 new ParkLife maps Mountain Meadows Pine Rivers Cavern Coast Windfield Honu Island



Paid content Country Road Radio:

Country Road Radio DLC

Free update for all players and DLCs owners:

A collection of new city park props added

Effect for trees to reduce noise pollution around them

Submesh modding made possible

Cinematic camera

Menu Filtering

Tourism Panel and Info View update

New models for tourists

New trees (Corsican Pine, Yew, Sugar Maple, Chinese Windmill Palm)

New terrain props (rock formations, caves and cliffs) and vegetation

Leisure Info View icon changed

Parks & Plazas toolbar icon change

Accessibility renamed to Entertainment for clarity under Leisure Info View

Exposed props in-game

Exposed Entertainment value for Parks, Plazas and Unique Buildings in building tooltip image

Exposed City Attractiveness in City Information panel and in new Tourism Info View

Exposed camera system to modding so users can control camera with scripts

ChirpX - Fixed: FR Localization of "Launch Rocket" is incorrect

Pearls from the East DLC - Fixed: Landmarks lack constructed icon after loading

Road Modding: Road editor feature to import models from existing roads

Road Modding: Road color set automatically to gray + text fields for setting the color

Asset importer template panel hides empty categories for buildings

Options panel has a button to show Whats New Panel (game restart required)

Content manager shows asset DLC requirements for all DLCs





Theme editor UI improvements: consistent panels, rain -> snow in winter themes, world properties -> weather properties

Updated managed framework with a minor memory leak fix

UI temperature string updated only when the visible number would actually change to reduce garbage in main loop

Updated Landscaping Advisor text

Added a feature to test the map in play mode straight from map editor

Added the reload button to asset editor pause menu

Added Gravel footbridge

Added Thumbnails image to props and assets in Asset Editor importer window

Added tooltips for color changing buttons for football panel, festival panel and chirpX panel

Added missing line to Oil Industry description in PT explaining increased tax income

Fixed: Left-Hand Traffic rules check box missing when selecting theme for new map in Map Editor

Fixed memory leaks in star billboard meshes

Fixed leaking materials in bloom effect

Fixed leak in SMAA

Fixed content manager panel only showing max 5 dlc icons. icons are now smaller and wrap to second line

Fixed props not loading in asset editor on the first import of the session

Fixed asset importer category monuments to unique buildings, and added category for actual monuments

Fixed: Forestry Resources at New Game creation Panel has wrong Icon

Fixed: Map editor sometimes loading a wrong map when testing a workshop map saved into a new file

Fixed: Adjusted volume sliders show incorrect percentage when returned to game

Fixed: Switching Transport Line type when creating a Transport Line causes unexpected behavior

Fixed: Player is able to simultaneously select 2 assets in Asset Importer

Fixed: Main menu "X/Y mods enabled"-label refreshing when disabling all mods

Fixed: Forestry Resources has wrong icon on New Tile Purchasing view

Fixed a case where corrupted mod prevents creating mod entries in content manager

Fixed achievements getting incorrectly enabled/disabled when loading a game while running a scenario.

Fixed achievements sometimes staying enabled when loading a Workshop save with continue-button or quick load.

Fixed: Issue in road editor that caused importing models from existing slopes to fail in certain situations.

Fixed "import from existing road" button not working when player has corrupted custom net assets.

Fixed: Tennis Court not mentioned at Milestone 3 Unlocks > New Buildings

Fixed: Sports Arena's description has minor grammatical issue in DE localisation

Fixed: Economy Panel Tourism 'Total' hover-on tooltip is incorrect

Fixed: Clicking on unowned DLC badges on Content Manager Assets does not take the player to Steam Store

Fixed: In ES localisation all buildings that require unlocking have the progress bar overlap with Upkeep cost text

Fixed: PL Localization of City Planning text in City Policies is Cut-off

Fixed: Wind Turbine and Advanced Wind Turbine info panel show Power Output even when they are in collapsed state

Fixed: German translation on science center tooltip

Fixed: On maps without Sea Connection Cargo Harbor and Cargo Hub have dotted lines pointing to the center of the map

Fixed: Warning for lack of educated workers in office is out of bounds in PL translation

Fixed: Healthcare info view has overlapping text in PL language

Fixed: Loading error when there is a bend between missing and working road types

Fixed: Misspelling in water tab of theme editor

Fixed: Policies panel services text cut off in Germany

Fixed: Confused ships rotating forever

Fixed: All traffic use Bus & Taxi lane when Old Town policy is active

Fixed: Spelling and inconsistent naming and cut off texts in multiple languages

Fixed: Leisure Info View opens too early into gameplay

Fixed: Term residents is not cohesive throughout the game

Fixed: Theme editor issue where failed terrain normal texture import causes the import button to become unusable for the rest of the session

Fixed: Missing RU translation for Fantastic Fountain

Fixed: Bicycle Tunnels get flooded when built underwater

Fixed: Missing Snowfall icon on Snowfall maps in new scenario panel

Fixed: Geothermal Heating Plant description overlaps with Water/week info text in multiple localisations

Fixed: Natural Disasters - Overlapping 'Can Repeat' conditions in Scenario Editor in multiple languages

Fixed: Floodland scenario "Story message" has a typo

Fixed: Extra collapsed notifications for buildings with builtin roads

Fixed: The visual difference between a damaged path part and a path part not affected by disaster should be cohesive

Fixed: Blimp Billboard ad "Books are the way to the wisdom" Grammar is incorrect

Asymmetrical Three-lane slope LOD fix

Fixed: Two-Way Highway description mistake on German translation

Fixed: Ferry Depots sidewalls texture is "pixelated"

Fixed: Vehicle info panels can't fit long vehicle names

Fixed: Building despawn loop when using self sufficient specialization together with highrise ban policy

Fixed: The Ultimate Recycling Plant description updated in EN

Fixed: Recycling Center is imbalanced in comparison to Incineration Plant

Fixed: Scenario Editor trigger conditions mention high-tech specialization

Concerts mini-expansion

Fixed: Concerts DLC badge is missing localization in ZH ingame

Match day mini-expansion

Fixed: Football Stadiums sometime gets 'Not Operating' without communicating to player the reason behind it

Happy Parklife day everyone! In just about two hours Parklife will be released into the world and available to all you lovely City builders! As always though, even if you're not able to get Parklife today we're not leaving you empty handed! At around 14:00 CEST we will release the 1.10 patch which comes loaded with new Free Content as well as a bunch of fixes! Full patch notes available below!