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We caught up with New World Interactive's Andrew Spearin to learn about the new Insurgency that's in development for both PC and consoles and that includes as story-driven campaign.

"We want to continue that gameplay design that we've established with Insurgency," says Spearin. "That popular multiplayer co-operative gameplay. But we're also adding onto it story mode, which is kind of new territory for us, but we're really excited to get into a story."

"So our story is essentially about a female protagonist," says Spearin of the story. "She as a young girl was enslaved in an Iraqi town along with her sister and some of her friends. Fortunately one evening, or day, we don't know yet (laughs), a sandstorm blows in over the village, combat erupts and a hole is blown in the wall. They have a chance to escape and our protagonist kind of finds herself separated from the group, alone. And you fast forward to present day and she's enlisted in the Kurdish rebel forces as a female fighter along with her best friend. She discovers some information that sends her on a personal quest to branch away from the main group. And accompanying her on the way are two foreign vigilantes, one is an American combat veteran of the war, the second is a French citizen with zero combat experience whatsoever. So this group of four kind of set off on a road trip across the desolate landscape, encountering different challenges with Western special forces they encounter and Iraqi civilians. It's going to be quite the interesting experience."

Technically a lot is different from Insurgency.

"We're using the Unreal Engine 4, so that's kind of a night and day development process as opposed to working with Source as we have in the past. We're able to enlarge the environments drastically as you can see in the screenshot behind us. We're introducing vehicle support. We're going to have splitscreen co-op for our story mode. We're just going to utilise the full force of Unreal Engine 4."

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Spearin confirmed plans for a closed alpha on PC before the end of this year, with full release on all platforms planned for next year.

Some artworks (above).