Well. If someone has sideboarded against your deck with enchant destroys and graveyard hoses, like leyline of the void. Your deck won't stand much of a chance anyways, so that's not what I meant by calling Dance of the Dead clunky.



The reason I say Dance of the Dead is clunky is because the extra 1B you pay to untap is kind of awkward. It's ok to Dance of the Dead Sheoldred or Jin-Gitaxias because they give you advantage just by being on the board, but for beat sticks like Inkwell Leviathan whose only good is to attack/block, Leaving 1B open to untap it is really annoying. In the early game 1B is essentially not playing anything for an entire turn just so you can have enough mana to untap your creature.



I'm glad I could help improve your deck. I was a bit hesitant because you look like you're taking a different approach to reanimator than the one I play. Mine has absolutely no consideration for the early game. Instead of creature kills and blockers, I stuffed my deck full of things like Hapless researcher, careful study, preordain. Because I don't run entomb, I devoted a huge chunk of my deck to enable as quick of a reanimation as possible. Hence I eat all the damage within the first several turns before I drop a reanimation out. Usually works out very well.