This page lists the changes made in the newer releases of DBZ: Team Training. If you have an old version of the game and don't know if it's worth switching over to the newer version (save transfers are possible in some, but not all, instances), this page is for you!

For information on how to transfer your save from an old version to a newer version, please check these links:

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Important Notes

If you already have a save, you don't need to restart the game from the beginning. Just replace your current ROM file (.gba) by the new version. Delete the old ROM if you want.

You need to keep your save file of course (.sav or .sgm). sav = normal save, sgm = save state. Rename it so that the ROM and the save have the same name (like Dragon Ball Z-Team Training V5.sav). On Android, the ROM and the save are automatically placed in the same folder. On a PC, make sure to put them in the same folder (with the emulator too).

Patched ROM: Download (Mega)

Patch (IPS): Download (MediaFire)

You can choose to download the latter file and apply the patch (to v1.0 Fire Red) using Lunar IPS, or download the patched ROM itself.

Game Changes:

Fighter Changes: Dyspo, Toppo and Jiren roam in Liptoo Chamber (Seven Island) now. Power nerf: Base stats and power of some attacks have been decreased. It's not a massive nerf, but the base stats of many DBS/GT fighters have been decreased, especially SSJ Gods and beyond, MUI, Beerus, Whis, etc, the total base stat never exceeds 700 now. Power buff: Few fighters' base stats have been slightly increased too: Piccolo, Krillin, Yamcha, Tenshinhan, Raditz, ).

Moves don't have an excessive power like 250 now, the value doesn't go beyond 180 (except Explosion). Now "power levels" are not what you can expect, for example Whis is as strong as Super Saiyan Blue in terms of base stats.

New Moves (4): Disaster Claw Disaster Ball Hakai Hakai Ball



Learnsets Changed (3): Hakai Ball for Beerus Supernova for Golden Frieza and Golden Cooler God Kamehameha for MUI Goku.



Move Changes: New effect for Makankosappo: charges and one-hit KO next turn, 50 accuracy points.



Evolution without National Scouter: it was required to evolve a fighter into a form above #151 (this number being the ID and not dex number), now the national scouter is not necessary.

it was required to evolve a fighter into a form above #151 (this number being the ID and not dex number), now the national scouter is not necessary. Title screen infinite duration: it doesn't restart the intro battle scene after a few seconds anymore, you can now listen to the whole title screen music.

it doesn't restart the intro battle scene after a few seconds anymore, you can now listen to the whole title screen music. Leaders changed (to increase difficulty): Frieza 4 given to Muri, SSJ2 Gohan to Bulma, Buutenks to Satan, Gotenks SSJ and Buuhan to Roshi, Kid Buu and Hirudegarn to Pilaf.

Aesthetic Changes:

Minor Changes:

Bug fixed for Shiny Piccolo

Growth rate for Teen Gohan and Kid Trunks groups (includes natural/level-up evolutions): Teen Gohan: Fast (800,000) → Medium Slow (1,059,860) Kid Trunks: Fast (800,000) → Medium-Fast (1,000,000)

SS Anne blocked after departure

Imperial Cave accessible right after the League

Roshi's Lab trade changed to Gogeta for Vegeto holding a Potara

Some names changed: Indigo Plateau → Dragon Plateau, Saibamen → Saibaman and Biomen → Bioman.

Known Bugs:

Player's colors are glitched when you get close to Zeno or Champa in Null Realm.

Makankosappo: says "No PP left" when there is actually one PP left, and animation is not played in the 1st turn when foe uses Telepathy.

says "No PP left" when there is actually one PP left, and animation is not played in the 1st turn when foe uses Telepathy. Time Machine evolution doesn't update the scouter. Future Gohan and Future Trunks are not added to scouter data after attaining them by using the machine.

Credits:

Credits and version number given in the postsign of player's room.

Unpatched ROM File: Download (Soi13)

Patch: Download (MediaFire)

Patched ROM: DBZ Team Training V7 (ZIP)

You can choose to download the latter two files and apply the patch using Lunar IPS, or download the patched ROM itself. The result is the same.

Game Changes:

Evolution of SSB Goku → UI Goku dropped from Lvl 70 → 65 (UI Goku evolves to MUI Goku at Lvl 70 instead).

Aesthetic Changes:

Credits:

cello time for the LBxS instrumental

for the LBxS instrumental DJ OG W3STC0AST for Jiren's theme

for Jiren's theme Makotto for MUI Goku's back sprite

for MUI Goku's back sprite Carlos P. for Mastered Berserk Kale's and SSJ2 Caulifla's back sprites

ROM File: Download (Soi13)

Updated Patch: Download (MediaFire)

NOTE: The original patch had a glitch where creating a fusion fighter would erase all the moves your fighters learned. This glitch was fixed in the updated patch.

Game Changes:

Credits:

Anonymous creator of the Basil, Lavender, Bergamo, and Dyspo sprites, and the river background

Saucemonkey1 for the Buutenks and Buuhan sprites

ROM File: Download (Soi13)

Patch: Download (MediaFire)

Game Changes:

New Fighters (5): Frost: Frost, Frost 2, Frost 3 Miscellaneous: Golden Ape Baby, and Rage Trunks.

New Item (1): Shell Bell: replaced HM Surf—just hold it to be able to surf across water on Roshi's turtle regardless of fighter. Given by the guy who gives HM Surf in the Secret House in Babidi Zone. Also need Babidi Badge to use.

New Moves (2): Death Needle (Frost 3) Genki Sword (Rage Trunks)

The National Scouter is automatically given when Dragon League is beaten. The previous requirement of catching 60 fighters has been removed.

Aesthetic Changes:

Back Sprites Updated (2): Burter and Pui Pui

Credits:

Saucemonkey1 for Burter and Pui Pui's updated back sprites and all of Golden Ape Baby's sprites.

ROM File: Download (Soi13)

Patch (Expired): Download (MediaFire)

Game Changes:

New Fighters (7): Saiyan Gods: SSG Vegeta, SSB Gohan, and SSB Vegeto Gods: Zamasu, M-Zamasu, Goku Black, and SSR Black

The base stats have been increased for Beerus, Whis and SSB Vegeta.

LSSJ Broly can now have the Huge Power ability in addition to Blaze.

The legendary Vegeta in the wild is now SSG Vegeta instead of SSB Vegeta.

New Items (2): God Stone: Needed to evolve a fighter to SSG. Can be used on SSJ3 Goku, Majin Vegeta, Ultimate Gohan, and SSJ Vegeto (for SSB Vegeto) at any level. Only three (3) are available in-game: from Gowasu (after capturing/beating Zamasu and Black), from Whis (held item) and from Beerus (held item). You can still catch the SSG version of your starter in the wild. Mystic Ticket: Needed to get to Navel Rock, where Zamasu and Goku Black are located. Given by Gowasu in Outcast Island (at Six Island).

New Moves (6): Final Kamehameha (SSB Vegeto) Black Kamehameha, Black Ball (Goku Black, SSR Black) God Blades, Lightning (M-Zamasu) The official name "Blades of Judgment" was too long, so God Blades was used instead. God Slicer (Goku Black, SSR Black, Zamasu, M-Zamasu)

EVs (Effort Values) have been changed: They were not modified at all before, but now each character has custom EVs.

Aesthetic Changes:

Back Sprites Updated (10): Frieza 1, 2 and 3, Vegeta, Saibaman, Piccolo, SSJ Gohan, C-18 and Bojack 1 and 2.

Frieza 1, 2 and 3, Vegeta, Saibaman, Piccolo, SSJ Gohan, C-18 and Bojack 1 and 2. A wonderful Saiyan space pod has been added inside the museum in Saiyan Realm (you can't use it however), and Dragon Ball statues have been added in Enigma Mansion.

Credits:

Carlos Pestana for all the updated back sprites

for all the updated back sprites Ecureuil for the Saiyan pod and DB statues

Game Changes:

New Fighters (3): SSJ Bardock, Golden Oozaru, and Hit. Scouter IDs will be shifted up by 2 from Bardock (#28) onward because of SSJ Bardock and Golden Oozaru. Fighters with a higher Scouter ID will be affected in the Scouter Index (but you won't lose the Fighters you have).

SSJ Bardock, Golden Oozaru, and Hit. The base stats of Turles have been increased slightly

Added Aqua to grass patches of Routes 12 and 13 so the player can catch him without a rod

The catch rate of Broly, Bojack and Hatchiyack are higher (it's harder to catch them now)

Replaced the Smeargle of the trainer Etna in Tanoby Ruins with Golden Frieza

New Move (1): Time-Skip (exclusive to Hit)

Time-Skip (exclusive to Hit) Increased the accuracy of Makankosappo from 40 to 50 (to balance with power of 170 since it's not a OHKO move)

Fixed map glitch (it indicated West City instead of Satan City when player is in Satan Mansion)

Aesthetic Changes:

Some Fighter names changed (e.g. Freezer → Frieza, Dabra → Dabura, Chaozu → Chiaotzu, LSJ Broly → LSSJ Broly, etc.)

Some move names changed from Japanese to English (e.g. Ryuken → Dragon Fist, Kyodaika → Giant Form)

Replaced the description of Cell Shift with the one for Sketch, which is more accurate to the move's effect

Added shiny sprites (recolored original fighter sprites, instead of empty sprites in previous versions)

Remade the back sprite of Oozaru

This mod does not carry over to future versions of the game; it is an optional variation to Version 2 with the following changes:

Red's sprite is replaced with Goku as a trainer (preview here)

Flying replaces the running option, and Flying Nimbus replaces the bicycle

Game Changes:

Aesthetic Changes:

Opening scene now has Goku and Vegeta (replacing Nidorino and Gengar)

Special fighter sprites added to end-game credits (SSJ3 Goku, Majin Vegeta, and Ultimate Gohan)

Pokeball sprites changed when a fighter is caught (next to the health bar and in the scouter as well), and the sprites while healing the party in the Heal Center (now shows capsules)

The back sprite of Bear Thief has been changed

The color palette of TM/HM sprites in the bag

The palette of Shu's sprite (Team Pilaf Grunt) in the Fame Checker about Kami

The palette of the bag sprite for "Thief" move animation (when an item is stolen)

The link in the header contains general information about the game mixed with the newer updates, but summarizes what DBZ Team Training is about.