



UPDATE!



from now on, I will put all updates on github, so you dont have to browse this forum for the latest release



URL and Download:



first off, I changed the plugin interface yet again, but I hope thats pretty much it for now, if anyone already started making plugins, please let me know.







here the current declaration:

whats new in interface towards plugin is:

Code: bool addToMainMenu { get; } //determines if your plugin shows up in main menu for plugins

bool addToContextMenu { get; } //determines if your plugin shows up in context menu for objects

bool supportsAllResTypes { get; } //enable for all res types (including ebx)

List<uint> supportedResTypes { get; } //if not all are supported, define the supported here

void DoMain(); //called from main menu

void DoContextData(DataInfo info);//called from context menu, including selected object info

string RunModJob(byte[] payload); //this is changed! now returns a result string, like 'done with x replacements'



whats new from the host side:

Code: void AddModJob(string pname, string desc, byte[] payload); // this is now implemented!



for the last one, I added "Mod Manager" to the main tool, the list of mod jobs is global, so if you added a job via plugin, you will find it here and can now save it. it also loads additional jobs, in case you want to combine them







other changes:

-"Find SHA1 Locations" now uses the sha1 of a select object, if one is selected

-Texture Tool is gone, but the preview stays for now, instead someone should make a plugin to only browse textures, make preview there , handle editing and so on...



greetz WV ok, here come alot changes!from now on, I will put all updates on github, so you dont have to browse this forum for the latest releaseURL and Download: https://github.com/zeroKilo/MEAExplorerWV first off, I changed the plugin interface yet again, but I hope thats pretty much it for now, if anyone already started making plugins, please let me know.here the current declaration: clix whats new in interface towards plugin is:whats new from the host side:for the last one, I added "Mod Manager" to the main tool, the list of mod jobs is global, so if you added a job via plugin, you will find it here and can now save it. it also loads additional jobs, in case you want to combine themother changes:-"Find SHA1 Locations" now uses the sha1 of a select object, if one is selected-Texture Tool is gone, but the preview stays for now, instead someone should make a plugin to only browse textures, make preview there , handle editing and so on...greetz WV



