I feel like output in form of “fire” (that stuff you get when healing/killing/assisting) is too heavily focused when calculating the PotG.

Enviromental kills get a boost on this which I think is good but let me make an example.

One teams Zarya gravs the other team, the grav’d teams Zenyatta uses his ultimate in order to safe his team.

The Genji who is on Zaryas team instantly uses his blade attempts to kill the people trapped in the grav. Obviously he won’t kill anyone because of Zenyatta out healing Genjis Dragonblade.

Now comes Ana and Nanoboosts Genji and throws a biotic nade into the grav, hitting everyone and securing the teamkill because now Genji can slice right through them.

With the current system, Genji will most likely get the PotG. But why shouldn’t the enabler get the PotG instead? I’d love to see some kind of assisted PotG where you don’t see a player but the actual PLAY instead.

In my opinion, Zarya and Ana should get atleast get some credit for enabling the play too.

Another example: Enemy Roadhog uses his ultimate and pushes his enemies close to a cliff. Right before he can push them off, he gets slept by a clutch sleepdart and his ultimate gets interrupted. Ana basicly saved multiple teammates at once, she should not only get credit from sleeping someone but interrupting an ultimate AND lifesaving MULTIPLE teammates too.

I have no clue how you could technicly do this but one thing I can say for sure: Ana does not get enough credit (fire) for what she does. She is already very punishing and unrewarding to play and the current PotG system is just as bad for Ana.