I think with so much to do from building to exploring, it’s so much more fun with friends. Its got so many different styles of play. I mean in my playthrough I like to build so I wind up being the guy who builds the base. Other people may be more into combat or exploration so here we are playing the same game but I’m doing what I want to do, and you’re doing what you want to do and then maybe you bring the materials back and I continue to build. It ends up being more of a team title game versus some kind of MMO. We’re all doing the same thing and work together to beat the boss. I think the higher level of appeal is the different gameplay types.

Premium Vs F2P

I don’t know if we’ve gone down that road on free-to-play. Our general model is to spend the time developing a completed game, a full game and not a game with a bunch of DLCs. It really is the way gaming used to be, almost a throwback where you walk in and pay your money and get a complete game. We’ve been pretty good as well on top of that complete game, bringing in updates that we don’t charge for. It’s the value perspective. What we hear most often from customers is that they think they should be paying more for it. We would rather make a product than sell a product, rather than relying on ads, things of that nature.