So this is only my second deck I've ever made, so bear with me. Once again this one wasn't really built with long term competition in mind, however I really like it. The main focus on this one was getting my creatures out quick and making sure they hit hard. With my creatures adding flanking, double strike, vigilance, spell countering, trample, poison and buffs to each other, this deck is reliant first and foremost on creature synergy for it's win condition (the best game I've played so far was played with 26 damage w/ trample on Turn 6 even before double strike, I'm sure it could be improved, but for only my second deck and not being a competitive player, I was pleased.) Since I don’t have any true counters I added Persecute as a way to try to minimize the opponents options making my Belligerent Slivers ability a little harder to keep up with, but also limiting the opponents resources when responding with his own counters. All in all I think it's pretty nifty and it has a couple different ways I think it could play it.