TL;DR of the changes are found in the two spreadsheet pictures I uploaded.

Aimed Shot has remained basically the same, but with a lowered buff vs Marked and less CRT.

Smoskescreen is completely changed and now stuns the two back rows instead. Slightly lowered ACC.

Call the Shot replaced by Marking Shot, slight damage while marking. Speed debuff on enemy. Lower ACC.

Buckshot lost the ability to move enemies but has increased damage.

Sidearm replaced by Retreat Shot. Similar functionality but moves the musketeer back one step.

Patch Up replaced by Encourage. Provides Stress Heal and slight SPD and DMG buffs for one ally.

Skeet Shot keeps Clear Stun/Marked but loses Torch+3 and Debuff Resist. Buffs SPD.

Possibly camping skills?

Re-balance IF NECESSARY

Keep updating for newer builds as necessary

Last tested on Build: 17733

Latest version: v1.31



NOTE: Installation instructions are included in the download. Also, I did not include the Musketeer's assets, so download those first. (thanks to anon for the assets updated to build 17733)







Androu1's Musketeer is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

So, Musketeer! The "backers-only" class which is really just a reskin of the Arbalest. Some might think that's kinda lame, but I personally see it as an excellent opportunity. I see the Musketeer as a blank slate of sorts. We have the art assets and we, the community, are free to modify her functionality as we see fit. I'm certainly not the only one and probably not the first to try their hand at modding her, but this is my personal variation of the Musketeer!The changes made to the Musketeer aren't merely to her skills, but also to her base stats. In general, she has higher DODGE, Debuff Resistance, SPD and Damage but has decreased Health and CRT. The idea is to make her slightly squishier and less CRT-reliant, while allowing her to deal higher consistent damage than the Arbalest. She relies a bit more on damage avoidance than the Arbalest, too.All these changes should hopefully allow the Musketeer to carve her own niche and make her distinct enough from the Arbalest. I did not want to make her COMPLETELY different, and wanted to make her more of a "sidegrade" to the Arbalest. Wether I succeeded or not is up to you! My biggest fear is that I made her too strong or too weak, but hopefully she's balanced.Plese provide feedback, I'll try to keep an eye out and updating her based on the feedback I receive.