4. Head North. Out Of Goodsprings, Carefully.

This is where it begins to get tricky.Follow the road to the North out of Goodsprings. That's to the left if leaving from the exit of Doc Mitchell's.As you are leaving you should see a "crack or split" in the pavement. STOP a good few meters before this. This signifies 2 things.The 1st being your last chance to edit your character. As you draw nearer to that "crack" you will eventually be prompted with a message. Much like in previous iterations of Bethesda games, this signifies you are straying from the "tutorial zone" for lack of a better term. Such as the Dungeon Pass of Oblivion or the Vault of Fallout 3. You will then have one final chance to edit your character, unless of course you play on PC, then you can use "Console Commands" to change your character whenever you will it. Although these are not without their complications.The 2nd being the "point of no return" per se. This is the point at which "Victor", the giant mechanical robot you may have seen rolling around town, will try to interact with you. You CAN NOT let him talk to you, if he talks to you before the Cazadors aggro to him he will disengage chasing you & return to Goodsprings. DO NOT let this happen.Once you see him coming, RUN. Keep him in your sightline, but not so close that he can interact. Keep moving North, at which point you will see 2 "Cazadors". Essentially giant Hornets. These will kill you in 1-3 hits at your current level so attempting to engage or even aggro is not advised.Now would be the time to drop into a stealth crouch & activate your Steath-boy. Note that this is NOT 100% sure to disengage the Cazadors from you if you engaged them. If everything goes as it should the Cazadors will aggro to Victor. Who is "essential" at this point in time in the game, meaning he CAN NOT be killed, but CAN however be knocked unconscience.If they aggro to Victor then that's the hard part over with. Continue just a few feet until you come to a split in the road. You now have a choice. North or West? Instead of continuing North, head West (left). Upon traveling a short distance you will come to another split in the "path". A trail that continues slightly uphill to the South (left when moving West along the path). Or, a settlement just ahead to the West. Avoid this, there are many more Cazadors there you CAN NOT deal with this early. Take the trail to the left.At the top of the path you will find a grave [Pictured Below].This is where the aforementioned "shovel" is needed. Use that to dig up any contents in the grave. Low & behold it's Chance's Grave. This is his final resting place, which bodes well for you since he was buried with his knife. TAKE IT!By this point your Stealth-boy will be nearing it's 2 Minute limit. Which means you can't get back the way you came past those pesky Cazadors. Don't worry about it. From here open your map (default F3.) & fast travel back to Goodsprings.This concludes my guide.Hope you enjoy your new Knife.As always comments/critiques are appreciated.