Honestly, I didn’t think that I’d like this game based on what I had seen at various times throughout 2013. It wasn’t until I played it at PAX that I started gaining interest, and Knack has proven me wrong. Especially for a launch title, it’s a cool story, great visuals and level design, and a simple but effective control scheme. It’s not a pushover either, with my first time through the campaign clocking-in somewhere around 10 hours. One thing I forgot to mention is that they borrowed something from Nintendo in Knack, a built-in hints system when you fail in a section a few times. A window appears in the lower left to show you a quick hint or even a small video to show you what needs to be done. It surprised me but when I finally saw it, I laughed a bit, because I didn’t think that I was doing that bad.