One major change that will be occurring with the introduction of asteroids will be reverting how planet smashing works back to the original design. Some of you may remember in Gamma and earlier that planets fully destroyed one another on impact instead of the crater method that was eventually implemented just before ship. Design has been overall unhappy with the current crater smashing, as the core of the game was designed with SMASH ALL THE PLANETS in mind. We’ve been doing playtesting internally and we have been much happier with the old smashing destroying the planet, as we feel it really goes more with the mass planet destruction feel of the original vision, and I’m sure all of you who have crashed a planet into another, only to have the commanders survive will agree. Alongside this change, we’ll also be working on a new planet smashing effect more in line with the original vision (as well as often requested