Brawl Minus 4.0 Official Changelog (Preview version) Wifi Code readded Footstool code removed We had tried working with many variations of this code, but no matter what we ended up doing, it would always cause wifi desynchs. Ultimately we had to cut our losses and take out the code for the sake of online play with far fewer desynchs. Mario Firebrand When landing while using this move, it would go straight into his standing animation. It now goes into the grounded version of Firebrand. Peach dAir Hold A to give the final hit a meteor effect Link Ending Blow removed and replaced with a modified Jump Strike fSmash Forward Smash now functions as it did in Brawl Minus 2.x.6. That is to say, the move works the same as it does in vBrawl, but packed with Brawl Minus power ! Zelda Transform Zelda now has all the transform cancels in the air that she does on the ground. Ganondorf Dash Attack Ganondorf now has a new attack if you hold A whle dash attacking, called the Gerudo Dragon, named after his side special in Melee. It comes out the same speed as his normal dash attack, but works better for ground-to-air combos than his normal dash attack. However, this attack doesn't have the Super Armor his normal dash attack does, so be careful when using it! Toon Link Arrows Arrows are now set to a 15 second timer, and will disappear when those 15 seconds are up. Light Arrow chances reworked to be more consistent Fire and Ice arrow chances have changed: They are now 50/50 Samus Screw Attack Is now her third strongest KO move Kirby Final Cutter Can now grab the edge from behind Copy Ability Various copy abilities been improved to make them feel more worth obtaining More details to come later Stone The strange electric hitbox at the end of the move has been removed Meta Knight uTaunt Removed a vBrawl related bone glitch that caused MK to have a really tall vertical hurtbox fSmash charge Removed a vBrawl related bone glitch that caused MK to have a really tall vertical hurtbox uThrow Damage dealt to both Meta Knight and his opponent have been reduced from 45%-25% When MK was normalized back in 3.01 (also known as MAX 1.01), the damage for this move was never altered to match Meta Knight's damage capabilities. Now an MK in the lead will have to give a little more of a fight before making this move his go-to. King Dedede King Dedede is already perfect, so he does not need to recieve changes Olimar Fixed a coding error that caused freezes Wolf Wolf Lasers Laser speed reverted to normal Wolf Flash Will no longer go into special fall at the end of the move Non-cancelled version has endlag long enough to keep Wolf Flash stalling from being a thing Captain Falcon uSmash SDI modifiers adjusted so the move can no longer be escaped from in between hits Pikachu Dash Attack Knockback properties chanced to launch enemies a short distance above Pikachu Jump Cancellable on-hit Pichu Most self-damage removed Will only hurt himself with his Smash attacks if they miss On all of his aerials except uAir, you can hold A for different effects at the cost of self-damage Can now heal on crouch More details on these changes to come later Squirtle Water Gun Quickly tapping B regardless of Water Gun charge will now allow you to use Icy Wind at any time Jigglypuff Amount of jumps restored to 6 uAir Reverted to 2.x.6 with a slight change in angle This is to restore the move's upwards knockback while preventing the key flaw of 2.x.6 Jigglypuff: uAir uAir uAir Rest dAir Reverted to 2.x.6 Ness fAir reverted to 3.5, fixing the move not being able to chain properly Lucas uSmash Shield damage increased by 10 Mr. Game & Watch dAir Melee dAir added on tapA Tap dAir to use the dAir Mr. Game & Watch used back in Melee! Now you can have your momentum and your Down Air! At the same time, the longer this dAir is out, the less power it has, but it is by no means weak. The Brawl Version can still be used if you hold down dAir, and will retain its full power for the entire duration of the move. Sonic Homing Attack Is now non-clangable

Valentine's Day Update!

Spoiler