[Under development]

[Changes and additions] To make skills level up faster and an additional reward for challenging Nefia, a new item has been added as the reward for clearing one. Added 1 new book. Does not spawn randomly. Is found beside the job board in Vernis. Some skills are found on very few monsters making it difficult to gene engineer them on to your pets. Also, most races give bonuses to only 2 skills or fewer (the exceptions being gods and snail). Therefore, several races now give bonus skill levels in more skills. This will not affect NPCs in save files from a previous version of the game.

Alchemical Rain special action now affects only characters allied to the user. When used by an NPC, it will now generate an uncursed and unblessed potion of restore spirit in their inventory, then use that potion for Alchemical Rain. The animation on affected targets will also [not play].

Added a new special action that acts as Alchemical Rain - but works solely on enemies. This and the above changes allows players to selectively apply potions, allowing them to be used more effectively in combat.

Added 2 new evolutions. Increased the SP regeneration when hydration level is Wetting or above from 2SP/10 turns to 5SP/10 turns. It will still regenerate SP during auto turns, unlike the passive trait from worshipping Kumiromi.

In previous versions, when gene engineering a pet with the same or greater number of a body part as the target pet it's going to be fused into, sometimes - depending on the source pet's ID - the target pet would not gain the extra body parts. On closer examination, this isn't a feature to prevent asura and mitra from donating more hands but rather a random number generation seeded with monster ID that happens to exclude monsters like those. Thus, this gene engineering restriction has been relaxed.

Using Suspicious Hand on NPCs strung up on a sandbag will now automatically fail to nick the target's wallet because the rope's too tight. NPCs with the summoned monster bit flag don't drop money on death, so they will now perform a regular attack instead whenever attempting to use Suspicious Hand. In addition to the above change, NPCs with the bit flag that causes them to drop the gold they have (NB: cDropGold) will now drop all their gold. Also fixed the issue where gold dropped from NPCs without that bit flag did not match up to the reduction in gold they have.

Increased the amount of time before fish obtained from fishing rot from 4h to 8h. The time taken for fish not obtained from fishing to rot remains the same.

Updated the list of cards acquirable from card packs to [match] the current version of the game. Updated the Japanese version of Museum Guide, Herb Effect, Shopkeeper Guide, Easy Gardening, Water!, Mission Briefing, You dig mining?, and the Adventure Seminar. Any bonus to cargo limit added by the vehicle will now be subtracted and ignored when calculating the cost of upgrading the cart. The cargo limit is now displayed together with the current cargo weight.

The suigara item will now disappear 100% of the time after being thrown instead of having only a chance to get burnt up. Dungeons (created from deeds of dungeon) can now be relocated with the property transfer deed. Sub quests that require a certain amount of fame will now display the required amount of fame within the conversation window, instead of requiring the player to look it up on the internet. The current pace of the game makes it so that the player is far stronger than required for Rule of Ninja by the time the requisite amount of fame is reached, so the amount of fame needed has been halved. Made <Milis> the soldier easier to find in Eirel by creating a new path in town and making newly-spawned instances of the NPC immobile. 'l'ooking at characters now displays their current SP as a percentage instead of an exact number. This is to even things out with HP and MP which you can't determine as precisely for other characters and doesn't work well with some other things. Prevented the dialogue box from popping up when the network setting is on even if no server is indicated. [Fixes] Fixed some descriptions. Fixed the South Tyris Nefia boss's info being available from town informers before Act II even begins. Fixed using up 1 pet arena entry chance if you cancel when selecting who to send out in the pet arena. Fixed entering a number from 28 to 32 when changing the map icon of a deed making it into inaccessible terrain. Also made 33 selectable. There will be some visual glitches when in Aimwell because of how the code works, but it will be fixed by going to North Tyris and returning.

Fixed the issue with orichal-co NPC's base level. Fixed the [character] targeting for the new Healing Rain animation. Fixed NPCs who are placed on maps by game triggers getting placed twice if the player has never visited that map before and the game is also attempting to refresh the map. Fixed maps that have NPCs placed on them by game triggers placing those NPCs twice if the player had never visited that map before the game trigger activated and a map refresh occurs at the same time [as the visit].