It’s already been six months since the online shooter Anthem came out. A lot has happened during that time, though not as much as players had hoped. The game launched with many bugs and flaws, and both players and the developers have acknowledged that it needs a lot of work.




While developer BioWare has addressed many of Anthem’s smaller issues, deeper problems persist, compounded by new updates getting delayed and being few and far between. But there has been the occasional bright spot, and the players who have stuck with it seem as committed as ever, at least for now. Here’s a rundown of everything that’s happened so far.

Anthem opens to its first wave of players on February 15, going live for everyone on February 22. The staggered release schedule

That weekend, the game gets a hotfix to make the game’s Tomb Challenges, which occur just a few hours into the main campaign, less grindy

Around February 18, players realize the game’s rarest loot is dropping from treasure chests that randomly spawn in the game’s free-play area on harder difficulties. Maps are drawn up showing players how to farm them, but BioWare patches out










And that’s where we are now. Cataclysm is still ongoing for the time being, with new items rotating through a Cataclysm-specific vendor every week. It’s still unclear if the end of the event will be a prelude to the next phase of Anthem, or simply the beginning of another long wait for new content, much less the larger rework the game desperately needs.

