Rocklet Rifle

The Rocklet Rifle has been added as a new Light Assault tool item.

§ It uses a unique "dual ammo" system and can be fired accurately from the hip, even in flight.

§ The secondary ammo type is accessed by holding Aim Down Sights and then firing the weapon.

§ The Rocklet Rifle come standard with Armor Piercing and Flak rocklets, and new rocklet types may be unlocked.

§ AP/Flash: This Rocklet is armed with variable Armor Piercing and Flashbang capabilities. Flashbangs blind nearby infantry for a short period.

§ Flak/Flash: This Rocklet is armed with variable Flak anti-air and Flashbang capabilities. Flashbangs blind nearby infantry for a short period.

§ Sparrow/Flak - NC only: The NC's Sparrow anti-vehicle munitions are laser-guided from the hip; this rocklet type is also equipped with Flak anti-air capabilities.





§ CRAG/Flak - TR only: The TR's Close Range Anti-Ground munitions are chain-fired anti-vehicle explosives which scatter over a small area; this Rocklet also has access to secondary Flak anti-air capabilities.





§ Starfall/Flak - VS only: Twin-firing VS Starfall munitions deal considerable damage to enemy vehicles; this Rocklet is also armed with Flak anti-air capabilities.

New Player Adjustments

·

o Non-sniper starting primaries now have access to a free 1x reflex sight.

o Starter carbines (TRAC-5, Mercenary, Solstice) now have a laser sight unlocked and equipped by default.

o Starter assault rifles (T1 Cycler, Gauss Rifle, and Pulsar) now have a forward grip unlocked and equipped by default.

o Starter LMGs (T9 CARV, Gauss SAW, and Orion) now have a forward grip unlocked and equipped by default.

o Starter Shotguns (Barrage, Mauler, Thanatos) now have Ext. Magazines unlocked and equipped by default.

·

o Iron Sights Recoil Recovery Rate from 6 to 10

o New “Ballistics Computer” rail attachment has been added to the 99SV, Gauss SPR, and Spectre, and will eliminate scope-sway while equipped.

o Ballistics Computer is unlocked and equipped by default on 99SV and Spectre.

·

o Scope sway has been removed for all non-sniper rifle 6x optics

·

o Suppresses the shield shimmer upon taking damage while cloaked.

·

o Increases the fuel capacity of jump jets by 10/13/16/20%.

·

o Increases the recharge rate of Nano-Regen Device by 20%.

·

o Passively increases shield health by 50 when equipped.

·

o Rank 1 of this ability has been granted by default.

o Heal over time from 2/4/7/10/14 health per second to 10/15/20/25/30 health per second.

·

o Ability scaling has been adjusted; lower-ranks of this ability will now be more effective.

o Energy capacity standardized for all ranks.

o Cert line now increases recharge rate by 8/11/14/17/20%, max rank benefits unchanged.

·

o Renamed Skirmisher Jump Jets

o Ability scaling has been adjusted; lower-ranks of this ability will now be more effective.

o Cert line now increases fuel and recharge rates by 8/11/14/17/20%, max rank benefits unchanged.

·

o Recharge rate standardized for all ranks.

o Rank 1 flight time from 7 sec. to 15 sec.

o Now increases total flight time by 0/3/7/11/15 seconds.

o Slightly reduced sink caused by lateral movement.

·

o No longer suppresses shield shimmer when damage is taken while cloaked (effect has been moved to Chameleon Module suit slot.)

o Now passively increases shield health by 100 in all states.

·

Starter Loadouts

o Various reconfigurations were made, and one max-rank suit slot has been given to each class.

o Removed BR8 unlock for Infantry Suit slots on PS4.

o Removed BR9 unlock for Infantry Utility slots on PS4.

·

o LONG RANGE SNIPER

§ Primary: Default Sniper Rifle

§ Suit: Chameleon Module

§ Tool: Recon Detect Device

§ Ability: Hunter Cloak

§ Utility: Auxiliary Shield

o SPEC-OPS HACKER

§ Primary: Default Sniper Rifle (disabled via Stalker Cloak)

§ Suit: Chameleon Module

§ Tool: Motion Spotter

§ Ability: Stalker Cloak

§ Utility: Auxiliary Shield





·

o ROOFTOP SKIRMISHER

§ Primary: Default Carbine

§ Suit: Advanced Shield Capacitor

§ Tool: Rocklet Rifle

§ Ability: Skirmisher Jump Jets

§ Utility: Auxiliary Shield





o CLOSE-RANGE AMBUSHER

§ Primary: Default Shotgun

§ Suit: Ammunition Belt

§ Tool: Rocklet Rifle

§ Ability: Skirmisher Jump Jets

§ Utility: Auxiliary Shield





·

o MID-RANGE SUPPORT

§ Primary: Default Assault Rifle

§ Suit: Surgeon’s Kit

§ Tool: Medical Applicator

§ Ability: Nano-Regen Device

§ Utility: Auxiliary Shield





o CLOSE-RANGE DEFENDER

§ Primary: Default Shotgun

§ Suit: Nanoweave Armor

§ Tool: Medical Applicator

§ Ability: Nano-Regen Device

§ Utility: Auxiliary Shield

·

o REPAIR & RESUPPLY

§ Primary: Default Carbine

§ Suit: Flak Armor

§ Tool: Nano-Armor Kit

§ Ability: AI MANA Turret

§ Utility: Auxiliary Shield





o CLOSE-RANGE DEFENDER

§ Primary: Default Shotgun

§ Suit: Advanced Shield Capacitor

§ Tool: Nano-Armor Kit

§ Ability: AI MANA Turret

§ Utility: Auxiliary Shield

·

o FRONT-LINE FIGHTER

§ Primary: Default LMG

§ Suit: Nanoweave Armor

§ Ability: NMG

§ Tool: Default Dumbfire

§ Utility: Auxiliary Shield





o ANTI-VEHICLE

§ Primary: Default LMG

§ Suit: Munitions Pouch

§ Ability: NMG

§ Tool: Default Dumbfire

§ Utility: Auxiliary Shield

·

o All 1.25x zooms unlocked and equipped by default

New ANT Mining Laser: WLT-Howler

· The Howler is a new primary mining laser for the ANT which can quickly extract Cortium from smaller nodes, but will overheat during prolonged use.

· Vehicle Ramp: A constructible multipurpose vehicle ramp

· Infantry Tower: Hardened tower structure with interior

· Lumifiber Rampart Walls: cosmetic wall variant

· Towerless Spear Turret: This turret is shorter than the constructible phalanx towers, allowing it to be placed in areas where it is less exposed.

· Reinforcements Module: Allows deployed Sunderers within range of it to be a potential continent wide reinforcements needed spawn point; your faction population in the area must still meet the reinforcement needed requirements.

· Faction Banner: Cosmetic banner that displays your faction logo

· Grenade tooltips have been updated with more detailed information.

· Flash Grenade

o Fuse timer reverted to 3 seconds.

o Now increases enemy’s minimum cone of fire by 30% for 4 seconds.

· EMP Grenade

o No longer removes ability energy, except from cloaked Infiltrators.

o Cost from 25 nanites to 75 nanites.

· Nanite Healing Grenade

o Healing per second from 100 to 150.

· Weighted Frag Grenade

o All Classes

o A "heavier" version of the standard Frag Grenade which deals the same amount of damage, but bounces less, for more accurate throws.

· Quick-Det Flash Grenade

o Light Assault

o 1.5 second fuse timer.

o Shorter duration Flash Grenade effect, no cone of fire impairment.

Misc New Stuff

·

AV turrets rampart walls



· Some items have moved into different categories on the ANT terminal to try and maintain some better organization

· A bunch of new player studio items

· Renamed Rusty Bent Glaive to Johari Cove





(continued in next post)