When I put most people inside a VR headset, the first thing they say is:

“Whoa this is awesome, I actually feel like I’m here! How do I move around?”

They then immediately begin blindly walking around in realspace and bumping into furniture. At this point I gently but firmly remind them that contrary to what their senses are telling them, they are still very much standing where they were ten seconds ago and if they take another step they just might squish poor fluffy or smash their face into a wall.

Pretty soon this routine won’t be necessary because the industry will converge on standard ways to take control inside the virtual.