"Aggroman: "Aggroman: I’m also experiencing these issues and more on my druid. Last time I played was actual vanilla, so I do remember it well. NONE of my macros from original WoW are working, mostly seeming to be locked values in the API like CastSpellByName. I had a lot of macros for example that used scripts and queried my current form, set it to a value, shifted out, used a heal potion, and shifted back into whatever form I was in. To replicate this in the current classic client it seems I need a separate macro for healing potion for EVERY form (bear, cat, travel). Also, sometimes spells are interrupted, for example casting regrowth and then hitting bear form like 0.1s before it ends it cancels the regrowth sometimes for no apparent reason. Shifting into form sometimes shifts me back out, possibly lag, i hit bear/cat form nothing happens so i hit it again and then i see it shift and pop back out. Annoying. I remember in original wow it would auto shift me out of form if I used something like a heal pot or casted regrowth etc , it doesn’t do that now but I can’t remember if it was an addon or not that was doing it. Bear threat seems OK but I’m having a HUGEEEE issue with missing/dodge/parry/etc, which is driving me insane trying to tank. Sometimes I can’t hit the mobs for 3-4 swings in bear form which means 0 threat. It’s ridiculous. Bear/cat should have some form of 5% innate to-hit chance or a talent for it somewhere. Cat form is doing this as well. Even from BEHIND targets they are dodging me, which shouldn’t happen. Sometimes 3-4 claws in a row don’t land, but rogues seem to have zero issues with this. BTW this is < level 50 so there is no gear available. I haven’t gotten to 60 yet. This is SO frustrating and kind of makes me feel useless as a feral when 30-40% of my attacks don’t land during a fight. It definitely wasn’t THAT bad in original WoW. I wish they would add some quality of life things, like allowing us to use potions/items/etc in forms, even loot and talk to NPCs would be great. No reason for this not to be ‘fixed’ as it’s not game breaking, would just make life so much easier (just like the missing/dodging/parrying). This would be HUGE for raiding as every other class can use items/potions while tanking or dpsing. It was an absolute nightmare to try and shift out while tanking a boss and use an item and shift back trying to time it between their auto attacks. Something I always wondered from original WoW is why bear/cat can’t parry. I can attack cats in the wild, bears in the wild, and they parry. Makes no sense. If a random cat/bear can parry, we should be able to also.

Sadly my friend, it seems as if they use the modern game macros instead of the 1.12 CastSpellByName("Thorns") else if TargetIsEnemy then CastSpellByName("Starfire") end which were much more powerful and useful.

I will second that making a macro for druids is ridiculous, I will try and include a screenshot when I get in the game of how many macros I have now, and I’m nowhere near fully macroed out. You need a macro for literally everything. There’s no Lazypig or equivalent addon that allows unshifting to mount, use items, or talk to people. No catch-all macros for using items.

I’ve also noticed bugs as far as shifting at the end of spell casts interrupting a spell that has completed. It’s probably related to spell batching in some way, but has nearly gotten me killed on countless occasions. It should be impossible to shift during a spellcast, unless that spell is a macro containing SpellStopCasting. So therefore, healing, and then shifting, are two mutually exclusive events, one must complete before the other is possible.

I would call it lag, but there should be practically no lag on modern servers, since we’re running at 40 ms ping.

Regarding bear form mechanics, I think you might’ve nailed the problem. Missing/dodge/parry seems extremely high, resulting in very low rage generation. I notice that I’m rage starved extremely often, which should be very rare on a druid. One of the strong points to why they’re such powerful tanks is they have practically unlimited rage. There may possibly be a bug relating to weapon skill. Druids should have weapon skill always max when shifted. But yeah, I’ve noticed while tanking in dungeons that I will miss my white hits sometimes 3-4 times in a row, even with 3% hit (2% shoulders and 1% hit trinket), and maxed skill. The white hits cause almost no threat at all, even with the innate bear threat multiplier, and anything less than a maul hardly moves my threat at all. I’ve crit mobs for 700 with maul, which should cause extremely high threat, and not had them pull off my party mates. Granted, they may be pulling “mad deeps” but there is absolutely nothing in the game that causes more threat than a critting bear maul. Maul and Swipe should be doing threat like so:

Damage * 1.3 bear modifier * 1.75 = Threat. So 700 maul would be (700* 1.3 * 1.75) = 1592.5 threat.

With Feral instincts that would be 149.5% modifier. So (700 * 1.495 * 1.75) = 1831.36 threat

At the very least, I do not believe that swipe is getting proper threat modification. I have spammed 150 crit swipes over and over and still had agro pulled off me. That should be 341.25 without FI and 392.44 threat with FI. PER SWIPE

I will say however that mobs can dodge from behind so that is proper, they just can’t parry. It is also well known that bears and cats can’t parry so that is also proper.

As far as the QoL changes such as talking to NPC while shifted, etc, I agree that that would be nice considering there’s no auto unshift or addon like Lazypig to allow this functionality.

"Mizzet: "Mizzet: In regard to the mana burn issue, the interaction between the druid class’ bear form and mana draining effects was changed so that you couldn’t lose mana in bear form in patch 1.4 of vanilla, so that isn’t a bug since Wow Classic is a patch 1.2 server.

Nice try, but we can’t just simply pick and choose which patch we’re in when it suits us. We are running patch 1.12 with these weird “phases”. Blizzard had the opportunity to do progressive patching and they passed up that opportunity. So now, we’re playing some weird game where we’re always patch 1.12 but for some reason we have things from patch 2.x and higher in the game such as mailbox changes, some things that aren’t 1.12 at all such as no keyring, and onslaught girdle from 5 phases later.

As a result, we have people like you that basically think blizzard is correct in every situation because it’s impossible to hold them to anything concrete because we have some abomination that’s using 4 different states of the game in one client so nobody has any idea what’s proper and what isn’t. In my opinion, this was done on purpose to excuse bugs as “not in this phase” but at some point we have to hold the devs accountable for the state of the game.