A source has told Gamereactor that Ubisoft's The Division has a long way to go, and that the game was pushed to avoid "[doing] a Battlefield 4."

In the report, an unnamed source told Gamereactor that "The Division is without a doubt one of the most ambitious game projects of all time and our publisher has naturally realised this. We've been given increased resources, we're hiring lots at the moment and are given a lot of help from other Ubisoft teams which is going to be needed if we are to deliver a finished game by next fall. Sadly I still think that the date is a tad bit optimistic as we still don't have a functioning game and still have massive problems making our multiplayer component work at the concept stage. At the same time both we and our publisher are incredibly happy with our game engine and Ubisoft will naturally make use of it in lots of upcoming titles."

The source also said that EA and DICE's post-launch struggles with Battlefield 4 is one of the factors that led to the game being pushed back. He also said that – contrary to rumors – the studio has not changed the game's lead platform from PS4 to Xbox One: "PlayStation 4 is the more powerful hardware and we feel it is easier to develop for. Snowdrop [the game's engine – Ed.] works better on PS4 and even if Microsoft do want us to shift lead platform that's not something that has happened."

For a better look at The Division watch the trailer below:

[Source: Gamereactor]





Our Take:

While it's hard to wait for The Division, the game's massively multiplayer, cross-platform design is very ambitious. If it takes longer to make the game right, so be it. It's interesting to see a developer take such a strong opinion on PlayStation 4 versus Xbox One – I wonder how widely this view is shared in the industry?