took a little page from the nerdsday side of things, and thought i would portray a little glimpse of one of our thornwatch games.

a little background first: thornwatch is a game created by the penny arcade boys (amongst others), which kinda acts like a single d&d encounter (or more if you like). there is one “judge” creating a scenario for the rest of the players (“the thornwatch”) to overcome. it’s action heavy, and everyone at the table is involved, and it’s just great.

in this particular game, the players were tasked with escorting a group of kids (“lookouts”) away from a particularly nasty portion of the forest. when it got down to the last lookout, the guard (one of the playable classes) killed a monster and moved to the child so he could out of harms way on his next turn. unfortunately, the monsters got to move again before that happened, and descended on the kid, and guard’s, location. shenanigans ensued, and we role played it as if the guard was using the child as a shield to protect him from monster attacks. it was fantastic.

in conclusion, thornwatch is an amazing game. it takes all the fun parts of various other table top rpgs, and streamlines it into one hell of a sexy sports car… type… thing? whatever, it’s fast and it looks great. you should do yourself a friggin service and play it.