Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. We give you the squad, what expansion pack all of the upgrades come from and then give you the low down on how best to fly it. Strap in and get ready to fly.

All Wings Report In

T-65 X-Wing “Wedge Antilles” (Wave 1) (56 pts) (I6)

While you perform an attack, the defender rolls 1 fewer defense die.

Astromech- R3 Astromech (Core Set): You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Lock action, you may acquire a lock.

R3 Astromech (Core Set): You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Lock action, you may acquire a lock. Configuration- Servomotor S-foils (Core Set): Closed: While you perform a primary attack, roll 1 fewer attack die. Before you activate, you may flip this card Adds: White Boost, Focus> Red Boost Open: Before you activate, you may flip this card

Servomotor S-foils (Core Set): Talent- Marksmanship (Wave 1): While you perform an attack, if the defender is in your Bullseye Arc, you may change 1 Hit result to a Crit result.

E-Wing “Rogue Squadron Escort” (Wave 1 Conversion Kits) (72 pts) (I4)

None

EXPERIMENTAL SCANNERS: You can acquire locks beyond range 3. You cannot acquire locks at range 1.

Astromech- R3 Astromech (Core Set): You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Lock action, you may acquire a lock.

R3 Astromech (Core Set): You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Lock action, you may acquire a lock. System- Fire Control System (Wave 1): While you perform an attack, if you have a lock on the defender, you may reroll 1 attack die. If you do, you cannot spend your lock during this attack.

Fire Control System (Wave 1): While you perform an attack, if you have a lock on the defender, you may reroll 1 attack die. If you do, you cannot spend your lock during this attack. Talent- Elusive (Wave 1): Charge 1. While you defend, you may spend 1 to reroll 1 defense die. After you fully execute a red maneuver, recover 1 Charge.

Lock S-Foils in Attack Position

Rogue Squadron is in the game now! To welcome us to 2.0 I had to give this article series’ namesake a try.

First, we have everyone’s favorite Death Star killer, Wedge Antilles. He’s in the Rogues’ signature X-Wing doing the same thing he’s always done, killing stuff and drawing everyone’s fire. He’s a little bit tougher than 1.0 with an extra health and can now barrel roll and occasionally boost.

Flying escort to Wedge is Rogue Squadron. Sadly, these are E-Wings instead of X’s but we’ll take what we can get. The new E-Wing is quite a beast. Expensive but tricky. With the Experimental Scanners plus R3’s you can gain double locks on round 1. This gives you a primary target and a secondary. It will be hard for your opponent to avoid both getting shot.

Fleshing the E’s out is Elusive, giving them defensive rerolls on top of their offensive one. With S-loops, K-turns and red hard 1’s, you have plenty of chances to regenerate the charge on Elusive. Thanks to FCS and R3 you also will still have that reroll on attack.

Variations

You could switch out Wedge’s Talent for Crack Shot or Trick Shot for equal power. Crack Shot is nice for punching through damage but it works once. Trick Shot is also nice but may never trigger. Same with Marksmanship. Bullseye is hard.

On the E-Wings, you could drop the astromechs to R4’s, gaining more blue maneuvers and making your hard ones white. But you lose some maneuvers to trigger Elusive and you lose the double locks. It would give you two more points though if you wanted to bump up Wedge’s Talent or drop it and give Wedge some shield regen with an R2 Astromech.

I considered giving the E-Wing’s Composure so that they can boost into range one, fail to get a lock and then gain a focus. But it’s unclear if that’s legal. One reading of the action rules says you must lock onto something and since you can lock rocks, there will almost always be something in range. Another reading says you fail because what you’re trying to lock is illegal as it is at range one. So I didn’t test the waters.

I almost built this squadron with Esege in a K-wing and Lando onboard. Esege would work great to share Focus with the E-Wings. But, since the primary idea here was Rogue Squadron, I had to work Wedge in.

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