"I recognized, most terrible of all, the unholy abomination that stood leering before me as I withdrew my sullied fingers from its own."

- H.P. Lovecraft, The Outsider

The once quiet town of Arkham is tormented by supernatural horrors. Strange occurrences continue to plague the community as investigators struggle to end these terrifying atrocities. The call of the unknown beckons the curious, the brave, and the foolish, welcoming them to enter a new, albeit eerie, reality. Here, they will work to solve the disappearance of a former columnist who has gone missing under mysterious circumstances, and try to find the young woman and return her to our world. The question is, can they do so before the threads that hold their sanity together begin to snap?

Fantasy Flight Games is pleased to announce the Dark Reflections DLC Scenario for Mansions of Madness Second Edition! This new downloadable adventure is now available as an in-app purchase from the Apple App Store, Google Play, Amazon, and Steam!

A Curious Caper

Mansions of Madness Second Edition is a cooperative, app-assisted horror game that leads one to five players through the twisted world of H.P Lovecraft's Cthulhu mythos. Dark Reflections expands the Arkham universe and offers players hours of new gameplay with a new adventure as investigators must solve the mystery of a young woman’s sudden disappearance. The mystery's level three difficulty invites both new and experienced players to leave behind the world they know to save an innocent soul, even if it costs them their lives or their sanity.

Three months ago, Ada Miller inherited the estate of her great-aunt, including a house in the country. With this new windfall, she decided to quit her job as the Arkham Advertiser’s society columnist to write her first novel. According to her publisher, Ada soon began to experience strange happenings in this secluded setting and insisted that there was something wrong with the house. Now, the young writer has disappeared. Fearing the worst, the publisher has contacted Arkham's finest investigators to discover the fate of the unfortunate Ms. Miller.

Menacing Mirrors

There is no time to lose. With each passing moment, the threat to Ada's life increases, and investigators waste no time in traveling to the mysterious manor. Upon their arrival, they are tasked with finding any clues to the former columnist's whereabouts but from the moment they first set foot on the property, it becomes clear that something sinister has happened. A foreboding message has been chiseled into the wall of the entrance hall and strangely, all the letters have been carved in reverse. As they journey further into the mansion, there are traces of the authoress scattered about and rooms where renovations are only half-complete. Notes and ripped out journal entries drift through the drafty halls. What's more, the investigators find shrouded mirrors all over the house and begin to notice discrepancies between the real world and its reflections.

As the investigators move throughout the house, one of the team hears a voice calling their name. But when they turn to look, all they face is their own reflection staring from a glass cabinet. In the reflection, the investigator has a piece of paper scrawled in an unfamiliar hand sticking out of their pocket. Strange, since they know their pockets were empty only a moment ago. Yet when they check again, they produce the mysterious note matching that held by the mirrored menace. These bizarre happenings within the mirrors seem impossible to believe, but after all the investigators have seen in Arkham, they know that truth is often stranger than fiction.

If this is only a hint of what lies beyond the mirror's edge, what dark fate could have possibly befallen Ada? Your team of investigators might be the only woman's hope, that is, if you are brave enough to face your own Dark Reflections.

Return to Reality

Journey to the mansion, discover Ada's fate, and pray you escape with your lives. But even if you return to Arkham, every reflection will make you ask yourself: who, or what, is looking back at you?