Across the Galaxy is the 6th set in Star Wars Destiny and they should be hitting stores tomorrow. I don’t have a full list of all of the cards, but I’ve been able to see most of them and today we’ll look at the ones that stand out most to me. The pictures are not great and I got most of them from KingwoodHobbies. I tend to buy from Game Haven and for those of you who like to buy singles, I do recommend potentially buying 2 Sets of the Commons / Uncommons ($18 per set [a set is 1 of each]) at the very least so that you can avoid the situations where you later have to buy specific uncommons at $5-$8.

Aerial Advantage

This could very well end up being the Red Event of choice for Rex Vehicle decks. It is pretty niche because of the need to control the Battlefield, but we just got Landing Dock (pictured below) so there is a way to get some synergy going for non-Rex hero vehicle decks.

Provided that you have all 3 of a Red Character, Vehicle, and Mod in play, then for a single resource you are getting either 2 die removal and 1 “focus” or 2 “focus” and 1 die removal. The initial die removal is tied to the Spotting a Red Character, so at worst case, it still does 1 for 1 as long as you can meet the play requirement. I could see myself being pretty scared of this card if a deck that can maximize it comes to fruition.

Blood Lust

If the new Vader ends up being good enough, then Bloodlust could verywell end up replacing some of the 2 cost upgrade options commonly used. If you resolve both of the character’s dice as damage then we are getting 2 damage from Bloodlust without having to have put a die in the pool. It is very likely this ends up being a bit weaker than intended if people just shove removal down Vader’s throat due to his Power Action being “slow”, but the upside is potentially there, especially in combination with a later Vader’s Saber. It probably is a bit of a “win more” card, but there is enough potential from it, that I felt it should be mentioned.

Conflicted

Text: Reroll one of your Blue character dice. Then if that die just rolled damage, deal 2 damage to a character. Otherwise, give a character 2 shields.

This one is an interesting card because of it’s RNG flexibility. If we wanted a slot to be able to double as either a Defensive Stance or Lightsaber Throw which are Hero and Villain cards respectively. This might only see play in a Mono Blue deck, but trying to get a better die side whilst potentially getting your intended benefit sounds good. It’s very slow due to requiring your die to already be in the pool and untouched, but if you are running someone like Yoda, then you guarantee yourself to get shields whilst rerolling a non-Special side and hoping it comes up special in the process. With new Vader I think we’ll often be happy with anything that comes up as long as it isn’t a blank, so I’m not sure how good it can be there, but for most of the regular blue characters, this gives them something that they often didn’t have access to. Snoke has high odds to end up with shields and you get to aim to have his Focus side show up.

Drop In

This is the first of it’s kind in that you don’t have to control the battlefield, but the field has to be the one that you brought to the game which makes it very interesting. Many people have been unhappy by decks that get to activate off of an action cheat and this brings that same feeling to the table, but being on your battlefield isn’t often that easy, but time will tell where this ends up. Luckily it is only for Heroes so you don’t have to see Big Daddy Vader coming to town and smushing you.

Hold Off

This is a new age Take Cover, but has a pretty ridiculous upside that may get you to run it. Luke3 has triple shields and now gets to help protect himself against melee decks better. Vader and Kylo might have to watch out for these if we end up in a Melee meta full of Hero and Villain.

Imposing Presence

Outside of the late game situations where we just activate and resolve dice, Imposing Presence looks like it’ll often be playable right away. Some decks have an easy time maintaining all of their cards in hand during a round, but the most efficient way to play is often using all 5 of your cards. The blowout potential of being able to remove 2 dice doesn’t seem like it’ll come to fruition often enough, but it is definitely something that we’ll have to start keeping in mind, especially if people continue to run Probe or Close Quarters Assault. I’ll find myself definitely slotting in at least 1 of these for a while until I find it amazing or god awful.

Improvised Defense

We currently live in the land of focus decks and whilst it’s unknown if that will change or not, just the threat of leaving this on the table means that people will have to play very differently. Keep in mind that dice resolutions are one at a time and this is an After Effect, so if someone goes 1 focus, to flip a die to 2 focus, then you can go and take out that die. Force Speed like situations with multiple actions also don’t prevent this from being used when a focus goes off. I don’t feel that it really needed to be mentioned, but I figured “Why Not?” since someone is likely to not realize that. This is the epitome of a meta slot card, so don’t forget that it exists.

In Tandem

This will probably only be used in Tie Fighter decks because you can actually have all 4 in play and make this card well worth it. When you get to focus 2 of them is where you start to get profit, at 3 or 4 it borders on the territory of ruining someones life.

Insight

A new filter card is interesting. It causes a negative because we lost a card in hand, but we get to hide junk on the bottom of the deck. When you combine this with any of the “tutor” type cards like Lightsaber Pull then it turns into very good hand fixing without having to worry about not seeing a card you put on the bottom until the end of the game. Luckily this isn’t Villain or we’d have to worry more about Chance Cube / Sith Holocron type decks or the potential return of 7th Sister reset. I believe this might help out the Launch Bay deck as it tries to find it’s copies of Long Con.

So I’ll stop here for today and we’ll get to part 2 soon. Let me know your thoughts on these cards as well as any that I skipped over (I did all of the ones I saw for A-I). Are you all excited about Across the Galaxy and the new decks that are going to pop up??

~HonestlySarcastc

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