I can see for miles and miles [Mage: The Awakening]

Mage: The Awakening, Open Development

Welcome back, faithful readers!

Since we opened Open Development on Signs of Sorcery, Mage: The Awakening Second Edition has moved through layout and proofing to the final approval by White Wolf. Those of you who read our last post will have already seen the second edition Mage Sight rules, though (if you haven’t, go read them here – you’ll need them to understand today’s Open Dev document.)

When we were designing new Mage Sight, we wanted to unify the old Sight spells under a Mage Template system, divide it into three levels of awareness (Peripheral, Active, and Focused) and give the system for scrutinizing information about Mysteries. Matt McFarland crammed an awful lot into what turns out to be four and a half pages, but there’s some permutations, exceptions, and curious circumstances you might come up against. How can magic affect the process, now it isn’t a spell itself? What happens when you try to have multiple mages scrutinizing the same thing? How does it interact with the Investigation subsystem introduced in the Chronicles of Darkness corebook?

To that end, Chapter One of Signs of Sorcery contains a section on advanced Mage Sight rules, for when things get really strange or you as a Storyteller want an extra helping hand. You can find it here:

Signs of Sorcery Open Development 1: Mage Sight

The linked document has not been to an editor, so please don’t waste my time and yours flagging spelling and grammar mistakes. I will be most pleased to hear from people who try some of these advanced rules out in their own games; if comments on this blog close, feel free to PM me on the Onyx Path forums.

Next time on the blog

At this rate, will be the post-release material for Awakening 2e. We won’t forget about Signs, though, don’t worry.