Hi everyone,



Beta 4 has just gone live... please see the changelog below!



Stability Fixes

• Fixed crash with contract destination does not coming through correctly

• Prevent crash when two players attempt to switch to fighter at same time

• Crash fix when supercruising with fighter out

• Crashfix: when opening the system map in rare circumstances

• Fix a crash if someone mines an asteroid near a station in a ring which then tries to spawn a microresource

• Fix a crash if a user quits the game during a multicrew location transition

• Fix a crash if a multicrew crew member disconnects from the host while loading

• Fixed cockpit crash in SRV

• Crash fix for various Multicrew edge cases



General Fixes/Tweaks

• Fixed the brightness of dust clouds in the main galaxy background

• Terrain shader minor optimisation for 700 series Geforce

• Audio: Fixing triggering of Vessel Voice "Ready To Engage" which wasn't being triggered

• Fixed missing progress bars on scanning reticle

• Fix asteroids sometimes not rendering into the far shadow views

• Fixed an issue on the system map. After zooming and directly leaving the system map, the sounds would hang around

• Fix saved game code to not write fsd superchange state twice (correct then wrong) which was breaking neutron-star jumps

• Fix for credits not being taken when purchasing exploration data

• Speed up CQC matchmaking when players of significantly different ratings join the game



Multicrew

• Made NPC voice and messages work in multicrew

• Fixing visibility issues for HUD rings and quick slots behaviour

• Added collision sounds for Multicrew seated players

• Audio: "Asteroid depleted" vessel voice line now audible to all members of a multicrew session

• Each player in a multicrew session can now see the boost gained for supercharging your fsd

• Prevented crew from jettisoning cargo which could cause their cargo hold to be inconsistent with the helm

• Fix an issue where if a local player's ship's cockpit component is destroyed, ie if a player enters a fighter, all crew would be detached from their chairs

• Fix gunner controls reverting to helm if fighterCon gets kicked when in a fighter due to illegal activity

• Removing wing icon from the galaxy map view and from the left hand panel when in multicrew

• Fix for: In the commander interaction history make sure the player can't have themselves in their own history.

• Cockpit health is now replicated between multicrew members (fixes cockpit not breaching for crew members)

• Fix for 2 players trying to switch to fighter at the same time

• Audio:Tweaks to crew voice mix

• Fix for MultiCrew fighter being destroyed when MultiCrew is disbanded when it is being flown by another player

• Gunner hud (3rd person camera) now displays relevant information when targeting a prospector limpet

• Increase the delay after launching fighters so that they shouldn't clip the parent ship on the way out (0.5 -> 0.8 seconds)

• Disband crews more forcefully when the captain disconnects



Avatars/Commander Creator

• Exit and Cancel popups are now displayed only after changes are made in Holo-Me.

• Fixed issue where Russian text would not be displayed on stepper in Holo-Me

• Fixed occasional blank images in avatar portraits

• Added VR backdrop to Holo-Me

• Tab bar in holo-me no longer repeats input when tab button is held down

• Fix the avatar portraits using lower res resources in some instances



Camera Suite

• Further fixes to various camera positions to avoid obscured angles

• Change the jump to camera vanity bindings to say the name of the camera they will jump to instead of just "Camera {number}"

• Added the ability to roll the free camera using the mouse, Renamed Mouse Pitch and Mouse Roll in the bindings menu to Mouse Y-axis and Mouse X-axis to reflect which mouse axis is used for the input instead of what the input will do since that is now set in a toggle



Starports/Bases

• Fixes for popping sounds in loops inside stations

• Fixed hitcheck issues with asteroid base



Missions

• Changed labelling of chained missions on the mission board to help relieve confusion over what part of a chain the player is on

• Add 2 new scenario remaps so that the new Incursion missions still let us complete the Well Trained achievement on XB1

• Disparity between text and audio logs now fixed

• Fix cabin escape pods not always being used when passengers eject



POIs/USSs/Megaships

• Fixed Texture Seam on space Dredger



Weapons

• Audio:Fixing silent Pulselaserburst_Huge

• Audio:Fix missing hold events pulselaserburst huge

• Audio:Fix silent LOD1 heatsink launcher

• Audio:Fixing a weird sound on the large pulslaser turrets



Ships

• Added cockpit chair based lighting (small amount of ambient to stop avatars being completely unlit in dark environments) to all ships where it was missing

• Added new ship naming popup in livery

• Fixed being unable to activate/deactivate colour customisation modules on the right hand panel

• Audio: Fixing triggering of Vessel Voice "Ready To Engage" which wasn't being triggered

• Audio:fixing waste pod volume issues.

• Audio:Few tweaks to fighter launch/stow to make them quieter when heard from the cockpit. Shortened a needlessly long loop and fixed its XBox conversion settings so it doesn't sound rubbish.

• Audio:Tweak to engine launch

• Audio:Fixed broken fighter tractor beam event actions

• Fixed Imperial cutters external lights not working



SRV

• Fixed for silent turret guns on other buggys

• Fixed ships not appearing on the SRV's wave scanner

• Fix for turret gui remaining should a srv get shutdown while in turret view

• SRV terrain schematic should now correctly render a cross section effect between the radar plane and any terrain that rises above it

• Fixed SRV's decal slot names



Station Services

• Fixed flow issues when opening Station Services for the first time

• Fix fighter paintjobs not appearing in outfitting