Clash Royale – Balloon Rage Deck For Arena 9+ & Quests Combo

Hi guys Aaqib Javed back with another balloon deck this time i came here with an interesting Balloon Rage Deck This is a very good deck trophies Phushing to get into Legendary Arena this Deck is same as Pompeyo Balloon Freeze Deck ( For Quests Task ) with some changes and also you know Balloon has mediocre speed and a really low attack speed, so when combined with Rage, its DPS is drastically increased.No legendaries are used in this deck also You can complete your Ballon Rage Quests Task With this deck so come and take a look at this Balloon Rage Deck guide

Balloon Rage Deck Card Role:

Balloon – The win condition as I mention above Your main push before taking one tower is going to be ice golem on the bridge and the balloon off to the left or right in the either top corner tile. This position allows the balloon to bypass certain building plants. Once you take a tower, drop ice golem in the pocket of your opponents base to aggro the towers and then the balloon. While your primary push is going to be ice golem and balloon, the ice golem is not entirely necessary, sometimes it can be advantageous to just drop your balloon off in front of a counterattack. Most of the time the balloon making it near the tower and chipping it away with its death damage can be worth it.Rage will boost Balloons speed powerful enough for it to outrun Minions and Mega Minions, and also significantly increases its DPS.

Ice Golem – Best Card in the game for 2 elixir cost This card is the tank of your pushes, you need to use this tank with the Balloon and Zap,it can easily take out Minion Horde. While he tanks for your Balloon, his slow down effect can also assure that the Balloon will get to the Tower. Also very good in defense, builds up time for you to defend better and also distracts other Troops. I think it’s the best 2 Elixir card in Clash Royale right now, as good as Rage in my opinion.


Mini-Pekka: Your go-to tank shredding defending unit. Counters Hog Riders, Giants, Golems, and PEKKA’s alike. Also great for dealing with supporting troops like Wizard and Sparky.Rarely will you use this guy on offense, unless he is a leftover supporting unit for your Balloon pushes.You can switch this guy out for Inferno Tower to have a more solid defense, but its always to fun to watch a Raged Mini-Pekka and Balloon go hand in hand and demolish buildings.Mini-Pekka can also assist Balloon by taking out defensive buildings first.

Minions: Minions are used in support of everything. Can be used to help push or defend. But, I use them sparingly early on until I see if the opponent is using a graveyard deck or not. Never use them to kill an ice golem and try to avoid using them on a golem as the death nova will either kill them outright or make them zappable (ice golem/hog push as a prime example). Some Time i played them behind the Balloon

Skeletons: After getting buff Skeletons are present in any cycle deck, and this one is no different.Usually thay are here for cycling to your Balloon or for defense as distractions. When placed correctly, they can even kite air units like Baby Dragon and Mega Minion. Its hard to counter defensive Skeletons because they are so cheap it usually gives you an elixir advantage.

Rage: This card is considered terrible by most players, because Lumberjack carries a free Rage, and is only used by low Arena players.Rage is considered a spell “used when you are already winning to win even more”. However, in this case, Rage is a supporting Spell to help your Balloon reach the tower.

Ice Spirit: This freezing guy does a very good job by freezing troops and buildings by 1.5 secs and can be used in both Defense and Offense all for just 1 Elixir. It can take out a Mega Minion or Minions all by itself and reset charge attacks like Prince or Sparky. It also resets troops’ target. For example if a Royal Giant has locked onto your tower, you can play a Mini Pekka and an Ice Spirit to reset the Royal Giant so Mini Pekka can take out that royale giant.

Zap: It’s a 2 Elixir spell with a stun effect. Good for taking out swarmy troops, weakening Minions, reset sparky, Inferno Tower/dragon and is really useful with the Balloon.If your Balloon is at critical health you can Zap the tower and this will ensure your Balloon get at least one hit on.

Balloon Rage Deck Gameplan:

The gameplan is very simple First you have to know what is your opponents deck what they are using to counter you balloon

Your main offensive combo would be Ice Golem+Balloon If your opponent makes his First move with elite barbas the feel free to to use and take out his Elite bars with the help og Skeletons arena tower Ice Golem even though he is apart of your main push.

After successfully defending their counterpush, you can cycle back to Balloon before they cycle back to a defending card, in which case you can build up a push and support it with Rage.

Combo On Offence:

Ice Golem + Balloon+Rage (Main Push of you Deck) Ice Golem + Mini Pekka ( Basically This is only for Chip Damage ) Balloon + Minions ( Use Minions To Distract Inferno Tower)

This Balloon Rage Deck is very Good Against Giant Decks, Lava Hound Deck,Hog Decks Because you have to Use the Mini Pekkam + Ice Spirit Cambo carefully Against these Decks But this Deck is weak against Golem Decks Three Musketeers Deck

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So this is my Balloon Rage Deck guide and i help You like it some of you that are looking for a new fun deck please try this deck