



[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

More areas, more 2D animations and full voice acting for Battle Chasers: Nightwar due to new partnership with Nordic Games Battle Chasers: Nightwar – Steam Store Link Vienna/Austria, Austin/Texas: March 8th, 2016 After the successful Kickstarter campaign Nordic Games and Airship Syndicate join forces to increase the development budget of Battle Chasers: Nightwar even further. With the help of Nordic Games all stretch goals including more content, more cut scenes and full voice acting that were initially out of reach can be achieved and the best possible Battle Chasers: Nightware experience can be delivered to fans around the globe. Comic -> Game The best-selling comic book Battle Chasers was first released in the late 90s and quickly generated a passionate cult following. Now Joe Madureira, the creator of the comics, and his founding partner Ryan Stefanelli are crafting a new adventure for the iconic heroes as a video game for PC and consoles. Madureira says that, "The game is being designed for both fans of the series and those who are new to it. The story will be enjoyable for everyone, with a few special moments for those who know the characters already.” Airship + Nordic Games Fans all around the world are already eagerly anticipating Battle Chasers: Nightwar. To make the game even bigger and better, Airship Syndicate decided to team up with Nordic Games. “I had gotten to know the guys at Nordic shortly after they acquired the Darksiders license,” said Ryan Stefanelli. “After the Kickstarter campaign closed, we started to talk with them about acting as a co-funder and publisher to help us reach some of the stretch goals we’d narrowly missed out on. Doing so is going to be great for our fans and backers, and also allows us as a studio to focus on game development more than publishing.” Battle Chasers: Nightwar will be released on PlayStation 4, Xbox One, PC and Mac at the end of 2016.