Hats 2.1.0

Final commit for this build.

– Rewrote most of the hat rendering code. Now a lot less broken and easier to manipulate. Should remove all cases of crotch hats!

– Rewrote most of the mob hat handling code. It’s now a lot easier to add mob-hats!

– Added an API for mods to add their own mob-hat handlers or to render hats where they’d like (I’m looking at you, ComputerCraft)

– Added several new Hat Modes, Locked Hat mode, King of the Hat mode, and Time Active mode.

– Added Hat Trading! Allows trading of Hats and Items between players. Check out the bottom left of the Hats Gui.

– Added config option to remove player first join messages.

– Added over 40 new hats! With special categories for Hats by Mooshroom and Mr_Hazard!

– Slimes, Wolves, Ocelots, Horses and Withers now can wear hats.

– Hats GUI now attempts to rescale the player if the player size is larger than normal (Eg: Morph)

– Full Morph rendering compatibility (Requires Morph 0.6.0 and later. This version of Hats will not work with Morph 0.5.0 and older.)

– Fixed being unable to remove a hat in Hat Hunting mode.

– Fixed dead Hat Contributors link in previous versions of Hats.

– Full localization support, with many translations already included in the mod.

– Decreased server-tick time by removing getHealth checks

– Hat Stands updated to 2.1.0 to match Hats.

Morph 0.6.0

Final commit for his build.

– Updated with latest ModMobSupport.json for Local Mod Mob Ability Mappings.

– Fixed sunburn ability not shown on mobs that do take damage from it.

– Fixed disabling early game flight config not actually working.

– Fixed rendering of player morphs being see-through sometimes.

– Fixed typo causing the fallNegate ability icon to render incorrectly.

– Fixed swim speed amplifier causing uncontrollable speed by capping a max.

– Fixed climb ability not reseting fall distance while climbing.

– Fixed falling to your doom if you logged out mid-flight in survival.

– Fixed favourite morphs not saving.

– Fixed player’s size resetting after sleeping while morphed.

– Fixed improper scaling of model, thanks Hats mod.

– Fixed rendering issues with abilities if Mob has more than 3 abilities registered but only 3 active.

– Fixed improper bounding box locations in the clientside onUpdate causing infinite flying animation.

– Full localization support, with many translations already included in the mod.

– Hiding of the crosshair is now event driven. Should prevent issues with the crosshair staying permanently hidden.

– Fixed rendering of mobs in the Morph Gui still showing up in the world if the player is hiding the Minecraft Gui.

– Save all player info when you log out. Should fix desync issues due to a quick relog.

– Added config to reorder Morphs based off last used since connecting to the server,

– Added new API functions which are used in the new Hats and Sync mods.

– Added config to disable early game flight until a Wither is killed.

– Added crosshair render as a config to indicate which mob is selected in the Morph radial menu.

– Added stencil bit reservation when rendering to be more friendly to other mods which use stencils.

Sync 2.1.0

Final commit for his build.

– Full localization support, with many translations already included in the mod.

– Hiding of the crosshair is now event driven. Should prevent issues with the crosshair staying permanently hidden.

– Fixed issues with Shells in Storage rendering invisible if Morph is installed and the player is Morphed. This requires Morph 0.6.0 and later.

– Fixed using up the name tag if you’re naming a shell storage the exact same thing.

– Fixed issues with resynching into a broken shell storage if you died from it breaking in the first place.

– Fixed desynching of mobs running on treadmills causing some mobs to just seemingly stand on the treadmill instead of running.

– Attempted fix at unsynched Thaumcraft research, Ars Magica states and ender chest states when the player dies due to outdated shells.

– Added stencil bit reservation when rendering to be more friendly to other mods which use stencils.

– Added a Forge dependency so people would stop crashing from old versions of Forge.

– Render Shell Storage name on the block above the entrance.

– Allow free-floating treadmills now so redstone conduits can be placed benearth them.

– Treadmills now generate Redstone Flux. Constructors also accept Redstone Flux as power. Default ratio is 2 PW : 1 RF.

– Entities on the treadmill that suddenly stop running or interrupt a mob on it will be launched backwards (like real treadmills!)

– Interacting with a mob on a treadmill will knock it off.

– You can no longer use a shell unit if you are in a morph.

– Right clicking a shell constructor again whilst in creative will instantly create the shell.

– Increase block hardness. You shouldn’t be able to break stuff that has obsidian with a fist so easily.

– Allow AE Spatial Storage support as per request from DarkTetsuo. I won’t be supporting this much at all, so if something breaks don’t bother me about it.

Get them at the usual spots.

ModJam 3 voting is also now open, feel free to vote your favourite mods! If you are unaware, all these mods above were ModJam mods, basically they started off from a 96 hour mod making competition. Look how far they’ve gone!

Official statement about updating my mods to 1.7, expect nothing before February.

Oh yeah, Happy New Year.

Cheers,

iChun