lingster

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Posts: 591 Posted: 09/20/2006 at 12:16pm | IP Logged With the advent of Hylas's wonderful Roof Tops, I've started work on the main town in my campaign world. The town of Csighd. This town resides along THE major river in the world.



The whole town will encompass 28 22 x 34 Maps. Rows A through D, columns 1 through 7. Once made, they will be a top-down view of the town, in 1:1 scale with miniatures, like the D&D Minis.









Here's the Town of Csighd:















COLUMN 1



A1 is the corner. The wall starts here. It heads east and south. The only buildings here are the "coockie-cutter" style housing.



B1 is buisness. The East wall continues here. The housing ends and buisnesses start up. Notice how the road wraps around that main building in the middle. A guardpost is also seen here.



C1 is the West Gate. The West Gate is here. It was built to allow access to the western farms. A stable, and an Inn/Tavern is here.



D1 is the South West Corner The South West Corner boasts the Boars Nest and a few other buisnesses.





COLUMN 2



A2 is the housing. This map is part of the housing for some of the people living and working around Csighd. These houses are "cookie cutter" houses. Granted the idea back probabally didn't begin back then, but hey, it's nice and easy. Each house is of Blu's recent house, shrunk a bit, combined and 8 different colors made to make them varied and closer to Hylas's colors of his buildings. A guard post is also here.



B2 is the Guilded Lyre. The streets are plentiful here. An Armor/Weaponsmith sits here, along with the Guilded Lyre, and another buisness. Family housing ends on this map. Only thing to the south is big buisness!



C2 is the Howzett Haingen Inn. Howzett, a Dwarf built a rather large tavern and inn. This is the hot spot of the town, anyone who's anyone bardic plays here.



D2 is the Elf's Arse. Another Inn/Tavern run by a dwarf is the Elf's Arse...





COLUMN 3



A-3 stables This section has some more houses and the rest of the stables. I figured that one stable wasn't enough to satisfy the number of people that would be here at this town. In fact, 3 stables probabally still isn't enough, but for now, it'll be good. Perhaps there is some outside the town walls?



B-3 stables This section is primarally housing. There are many of these cookie-cutter houses here.



C-3 Three Towers Guild This section is the main Mage Guild, the Three Towers Guild. This place is THE school for mages.



D-3 Theives Guild This section contains a hidden Thieves Guild.







COLUMN 4



The top map is A-4 This is the "gate" to the town. The town is walled in due to constant Orc attacks during the winter months. There is a stable near the entrance, an Inn off to right of the gate, another Inn just below the Stable, and either a Genreal Store, or a Specialty Store. I didn't find a graphic sutible for a "gate" to a town, so I used the ever popular "keep gate". I've used the Castle Walls and Tower from GM Syndicate.



The second map right below that one is B-4. This is where the Golden Unicorn Inn and the Night Lamp Inn are located. Also a couple of Stores are across the street.



The third map is C-4. It consists of the Town Hall (lower right), the Town Bank (lower left stone building), and the Merchaint's Guild, (middle building) The top building is # 29, The Happy Herbalist. Since there are very few (none really) good aligned healing type clerics, Herb shops have sprouted all over to allow people to heal themselves. These shops are a boon in adventurer towns like this one.



The last map is D-4. This brings us to the opposite wall of the town. The gallows is next to the Town Hall (from C4). They are used as an example for any escaped slaves or others that break Hextorian law. You Break the law, no matter how minor, be prepared to swing from here. Eventually I will update the gallows to be more "used" and to have a couple swinging bodies.



To the lower left is the "Bath House". Instead of using Hylas's house, I used my own creation comprised of his building. I wasn't keen on the glass roof. The vegitation and lush grass behind the place shows that there are underground pipes that flush the used water out into the river. The only other building on the section is the Bounty Hunters Guild. A fitting place to be, near the gallows. Outside the waall is a boardwalk and the beach. The river flows here arouns a few rocks. The opposing side of the river is about a mile away. Yea, it's that BIG of a river.





COLUMN 5



A5 is the outdoor market. Originally intended to be a huge building showcasing many shops and merchants, it evolved into an open-air market. I wanted the feeling here to be crowded, yet still have room to manuver. it looks decent enough. I took the tents and adjusted them so they were not quite so bright. The only building on the map is the "armorsmithy and Weaponsmithy." They needed a forge to work thier stuff. The three large tents are for larger scale merchants. One is a "mystic" or Fortune Teller place, the others I'm undecided as to what's in there.



B5 and B6 are the next maps. These maps are the maps for a War Temple. These maps can be swapped out for any temple that you want to fit into the space provided. Since this town is very "modular", most any section can be swapped out for a different section or set of buildings.



C5 is Blue. This road leads towards the Mayor's House. The two buildings on this section are the Blue Inn (that's the really BIG building). This building has two entrances, one along this road, and the main entrance along the bottom of the section. The other building is a furnature store run by a chap named Tuntheow Broyhill. Yes, that's right, it's the beginning of Broyhill Furniture!



D5 is the scurrvy dog. A simple map to be sure. This has the road leading to the docks area, the side road that heads up to C5's Blue Inn. It's the the City Wall, another guard post (the gazebo), and a large tavern called "Saliors Delight". It's a rough and tumble place full of drunk sailors who like to throw daggers, Ladies of the evening, etc. etc. Outside the City Wall is the continuation of the boardwalk and what looks to be the remains of a ship wreckage dashed upon that rock.





COLUMN 6



A6 is the Arena. The Elvin Games in the capital of Argoth is the "superbowl" of the time period. Local elves compete in these deadly games for the chance to go to Argoth for the prestige in competeing in the Elven Games. This arena is much smaller than the one in Argoth, but still allows for chariot races, Dire Animal Battles, and such. Elves are usually "forced" into the games when they reach 150 to 200 years old. It's a good way to keep the population of a long living race down.



B6 is the 2nd half of the Temple. Nothing to note here except that it's the second half of the town's temple.



C6 is The Flaming Monk. On this section we have several buisnesses. The Flaming Monk is the Inn. The large L shaped building is The Mithral Chain, an Armor & Weapnsmithy. Jeykle's Hyde Store sells leather goods, and the 2nd Hand Thrift Shop sells used equipment. Lastly, we have a Herb and Potion shop.



D6 is The Dock Works.. The big building is an Imports Store, the others are other shops.



COLUMN 7



A7 is the guards area. This is where the guards of the town sleep and work out, training in the event of an attack from the local Orc tribe. Last year's Attacks were fended off by the town guard and some stalwart Adventurers. Inside the compund is where they train hand-to-hand combat. Outside, to the south is the Jousting Pels. Notice the Water Troughs and hitching posts for the horses. One of the troughs is unusable due to the toxic water. The town guard is looking for the Vandal named Kepli, who wrote his name on the bottom of the trough. Some beleive he's a druid as vines seem to grow from where he leaves his mark.



B7 is the Mayor's House. A Hylas Original Building made specifically for this map, The Mayor's house fills this area nicely. Lots of trees keep the noise of the town down. He lives failry opulant, bot not extravagant. He tolerates Hextor's rule, in that he has to, Especially since the Temple towers over his simple mansion and is his next door neighbor...





C7 is end of the road. Here you see several buisnesses at the end of the road. This road stops here and there is a row of bushes that lead to the Mayors house to the north. (B7)



D7 is Docks. Here you see the docks and the customs area where the town processed all incoming shipments.







I'm estimating the population to be around 750 living inside the walls. This does not could the tavellers that stay at the Inns, nor the farmlands surrounding the town, and figures 3 people per building. I could easilly bump that up to 1000 if I make it 4 per building. Guard barracks, 3 Towers Guild, and Temple would have 50 or more living there.



if I include the farmlands outside, slaves and others, I'd put the population close to 1,500. I don't know if that's small, average, or what.



What do you think?







UPDATE REASON: COMPLETED THE MAP SET!!!!!







Edited by lingster on 02/27/2007 at 12:20pm



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Kepli

Mythic







Joined: 01/04/2005

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Posts: 16313 Posted: 09/20/2006 at 12:30pm | IP Logged Very nice work



Different textures for the grass and road might help. Perhaps use that to create wagon tracks too. You could also add some hill overlays or depression shadows, but it's definitely not necessary



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lingster

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Posts: 591 Posted: 09/20/2006 at 1:00pm | IP Logged The grass and road are the standard DJ grass/dirt textures from the wild pack. I've really not found any better grass/dirt textures.



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Kepli

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Posts: 16313 Posted: 09/20/2006 at 2:05pm | IP Logged Not use others, use more of them

I mean break up the grass with other grass floors from the same pack



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Halebop

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Posts: 3598 Posted: 09/20/2006 at 4:11pm | IP Logged Looks great so far Lingster. As a project this is going to be quite a bit of work!



The wooden wall looks like a wooden wall in a Dundjinni sense but not a real life sense. If some townsfolk were making a wooden wall what would it look like? Perhaps a simple wooden palisade?



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lingster

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Posts: 591 Posted: 09/20/2006 at 5:33pm | IP Logged The wooden wall is supposed to keep out invading armys. I don't think anyone's made a wall like that, nor towers to go on said wall. I may just have to convert to stone and use the ones from GM Syndicate... :)



It'd be my first use for the CD I bought at Gencon.



Yes, I know... I've not loaded it yet. Silly me.



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Desert Elf

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Posts: 328 Posted: 09/20/2006 at 7:06pm | IP Logged I really like this. Can't wait to see more!

Dragonlady

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Posts: 1405 Posted: 09/20/2006 at 7:40pm | IP Logged How about a few free range chickens or other animals? A few weeds, umm..horse droppings, hay mound in the stable area. Others mention wagon tracks, foot traffic might be nice. A bird or two on a roof.

gtech_1

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Posts: 1836 Posted: 09/20/2006 at 10:00pm | IP Logged Lingster,



Falcon made some Excellent Wooden Palisade wall pieces a while back that I use for all of my Palisade needs.



Here's a link:

http://www.dundjinni.com/forums/forum_posts.asp?TID=5449&KW= Falcon



GTech



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Posts: 16313 Posted: 09/21/2006 at 12:44am | IP Logged Love to see you use the Ruins walls you bought Lingster

(thanks for filling my wallet a bit )



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lingster

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Posts: 591 Posted: 09/21/2006 at 5:33am | IP Logged gtech_1 wrote:

Lingster,



Falcon made some Excellent Wooden Palisade wall pieces a while back that I use for all of my Palisade needs.



Here's a link:

http://www.dundjinni.com/forums/forum_posts.asp?TID=5449&KW= Falcon



GTech



That link takes me to bird shadows.... ?



Found them though. I have to put the walls together though. I'll have to build myself some "sections"... Watch for an update to the wall soon.



Anyone know where I can get a wooden tower to go with said wall? Gotta have the archers stand somewhere...



Edited by lingster on 09/21/2006 at 5:42am



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Posts: 1836 Posted: 09/21/2006 at 5:48am | IP Logged lingster wrote:

gtech_1 wrote:

Lingster,



Falcon made some Excellent Wooden Palisade wall pieces a while back that I use for all of my Palisade needs.



Here's a link:

http://www.dundjinni.com/forums/forum_posts.asp?TID=5449&KW= Falcon



GTech



That link takes me to bird shadows.... ?



Scroll down a little.





lingster wrote:

Anyone know where I can get a wooden tower to go with said wall? Gotta have the archers stand somewhere...



GreyTale's GREAT Orc camp / Fort Tower:

http://www.dundjinni.com/forums/forum_posts.asp?TID=6709&KW= orc+camp



GTech



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lingster

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Posts: 591 Posted: 09/21/2006 at 10:41am | IP Logged Well, I changed my mind. I updated the first post with the latest map!



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Kepli

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Posts: 16313 Posted: 09/21/2006 at 11:46am | IP Logged Excellent update Lingster

The Ruins Pack pieces look great in the map

Like the grass and tracks in the dirt road



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lingster

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Posts: 591 Posted: 09/21/2006 at 12:26pm | IP Logged The tracks were simple. I just used a "darker dirt" and used a pencil size of "1 foot" Then made the map out to 1/4 size and just drew along... made several to make several grooves. It's a great idea for that. Better than just a simple untravelled dirt road.





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Kepli

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Posts: 16313 Posted: 09/21/2006 at 12:38pm | IP Logged lingster wrote:

The tracks were simple. I just used a "darker dirt" and used a pencil size of "1 foot" Then made the map out to 1/4 size and just drew along... made several to make several grooves. It's a great idea for that. Better than just a simple untravelled dirt road.



Yep, I kinda used the same technique on a commercial map a while ago ... looked very nice



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supercaptain

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Posts: 1524 Posted: 09/21/2006 at 8:38pm | IP Logged I like it..its small and simple but it remains realistic and very nice...i like that..bravo!!



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lingster

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Posts: 591 Posted: 09/22/2006 at 12:29pm | IP Logged I've updated the main post with more information about this grand undertaking. This whole town map will be HUGE! 28 maps total, 136 by 154 inches!!!



that's 11.3 by 12.8 feet!



Watch for updates to this thread as I finish the maps.



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Bludragn

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Posts: 2379 Posted: 09/22/2006 at 12:40pm | IP Logged Very nice work, the castle walls do look good in your map. Glad to see people starting to use items in that back.



Blu

Hylas

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Posts: 165 Posted: 09/24/2006 at 6:38pm | IP Logged Excellent map. If the rest of the town is like this one map it is going to be

awesome.



Let me know if you are looking for anything in particular.



Hylas



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Emissary

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Posts: 7 Posted: 09/25/2006 at 1:29pm | IP Logged Very nice. I am excited by what can be done with this program.

dorpond

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Posts: 346 Posted: 09/26/2006 at 7:34am | IP Logged Cool!

I love what you have done!



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lingster

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Posts: 591 Posted: 09/27/2006 at 10:09am | IP Logged Here's map B-4: This connects right below the first map. It consists of the "Golden Unicorn" Inn, and the "Night Lamp" Inn. There are also a couple of shops across the street.







Main post is updated to reflect where this goes...



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heruca

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Posts: 634 Posted: 09/27/2006 at 10:30am | IP Logged Nice! I hope you'll be posting hi-res versions of these when you're all done

with the set.



Having these ase battlemaps would be very useful.



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lingster

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Posts: 591 Posted: 09/27/2006 at 11:11am | IP Logged Eventually, yes. I'm probabally going to put them up on Steel Rat's RPG Map Share. Plus I've a lot of work to do with making the interiors as well. That'll be fun...



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Posts: 16313 Posted: 09/27/2006 at 11:53am | IP Logged Nice work Lingster ... nice use of the vines



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lingster

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Posts: 591 Posted: 09/27/2006 at 3:02pm | IP Logged yea, I did like the creepers from that pack. Looks real good on a nice expensive Inn.



We're talking 75 gold a night. Plush accomodations here.



the one across the road is more like a Motel 6.



Edited by lingster on 09/27/2006 at 3:03pm



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Kepli

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Posts: 16313 Posted: 09/27/2006 at 11:17pm | IP Logged lingster wrote:

yea, I did like the creepers from that pack.

Thanks Lingster



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Posts: 3598 Posted: 09/28/2006 at 12:24am | IP Logged Nice update



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Emissary

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Posts: 7 Posted: 10/01/2006 at 12:39pm | IP Logged Great Map



Edited by Emissary on 10/01/2006 at 12:39pm

lingster

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Posts: 591 Posted: 10/03/2006 at 4:53am | IP Logged I've been looking at this town and wondering if I shouldn't change the roads to reflect Cobblestone. It'd make it easier, and the program would like it better.



Right now, each map lags horribly when doing much because of all the lines for the wagon tracks. Since I've only done 2 maps, it might be easier to change this...



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Halebop

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Posts: 3598 Posted: 10/03/2006 at 3:32pm | IP Logged Probably a good idea. All that freehand multi texturing can add some overhead. Cutting back to a single texture will make a difference.



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lingster

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Posts: 591 Posted: 10/09/2006 at 6:54am | IP Logged Updated the first post with the newest map, C-4!







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heruca

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Posts: 634 Posted: 10/09/2006 at 8:29am | IP Logged Nice. Can't wait for hi-res versions when you're all done.



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Posts: 3598 Posted: 10/09/2006 at 1:55pm | IP Logged Looking good Lingster



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Posts: 16313 Posted: 10/09/2006 at 2:02pm | IP Logged Excellent Lingster



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lingster

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Posts: 591 Posted: 10/16/2006 at 12:03pm | IP Logged The first column completed is #4!



I've taken the town all the way to the river! Now on to another row. If the thread will let me, I'll have the whole town posted in all it's rows. Though I don't think it will. We will see. :)



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Posts: 634 Posted: 10/16/2006 at 12:10pm | IP Logged This is going to be very cool when it's complete.



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Posts: 405 Posted: 10/16/2006 at 12:14pm | IP Logged I see why you made the Boardwalk now Lingster



Great map



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lingster

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Posts: 591 Posted: 10/16/2006 at 12:52pm | IP Logged Yea, I needed some sort of transition bretween the grass and the sand. Instead of Transition... BOARDWALK! :)



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Posts: 165 Posted: 10/16/2006 at 6:08pm | IP Logged Excellent addition to your map.





Hylas



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gtech_1

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Posts: 1836 Posted: 10/17/2006 at 4:37am | IP Logged Nice work Lingster.



I really like the addition of the drainage pipes from the bathhouse.



Thanks,

GTech



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lingster

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Posts: 591 Posted: 10/17/2006 at 5:57am | IP Logged I have updated the main post with the "temple" of the town. It's a generic evil temple. No specific god is this designed for.



This temple is the same one as the one I did a while back that had some very "problematic" images on it. Said images have been removed and this is the final result.



Hope you like!



P.S. I've uploaded a "blank" image to place hold the maps not done. this way everything lines up properly.





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Posts: 1836 Posted: 10/17/2006 at 7:00am | IP Logged Nice work Lingster.



I noticed that one of the bottom two floor symbol images (the skull images) must have shifted on you.



Thanks,

GTech



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lingster

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Posts: 591 Posted: 10/17/2006 at 7:11am | IP Logged thanks for pointing that out. it's easilly fixed.



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Posts: 1836 Posted: 10/17/2006 at 7:13am | IP Logged No problem.



GTech



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lingster

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Posts: 591 Posted: 10/18/2006 at 5:25am | IP Logged I'm happier with the marketplace now.



I present it here. Don't worry, it's the same image as what's on the main post, aliebet that one's in the "town" grouping where it should be.











Most notable things:



Tents were made darker than the originals due to them being to bright in my opinion.



Lots of new foodstuffs created just for this map. Peanuts, Chestnuts, Coonskin hats, 14 varieties of fish (all present), Pomegranates, Kumkwats, Brusslesprouts, etc. etc.





it's definitly a bit crowded. Could use more, but I felt that was enough. An Ettin can still get through the place, smashing over the stands.



Edited by lingster on 10/18/2006 at 10:15am



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lingster

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Posts: 591 Posted: 10/18/2006 at 12:05pm | IP Logged Yet another update for today! Section C4 has been fixed, and C5 done!



That's 2 new sections for this map! wow. I'm a map making fool!



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Posts: 16313 Posted: 10/18/2006 at 12:22pm | IP Logged Very cool



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Posts: 634 Posted: 10/18/2006 at 1:03pm | IP Logged Great market map.



Glad you got good use of the large colorized tents.



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Posts: 591 Posted: 10/19/2006 at 8:11am | IP Logged Ok, here's another section of the map. Column 5 is complete. That's two now! Hooray!



Just check out that ship that got dashed on those rocks! Too bad no one made the back side of the shipwrecks. I only found the front sections.



Anywhoo. I could use a tad bit of help. I'm looking for the following items to be made:



Pratice Dummy and other items for a Guard Training area.

More shipwreck items.



And anything else you think would be cool to add into this map!





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Kepli

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Posts: 16313 Posted: 10/19/2006 at 9:12am | IP Logged Very cool Lingster ... a great job



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Hylas

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Posts: 165 Posted: 10/19/2006 at 3:08pm | IP Logged How do you see the towers on the Evil roofless building being, Lingster?

Based on the floor plan I made this center part which I can create some

towers for and if you have something specific let me know. Other wise I'll

make something to fiinish it out and post it.



Hylas



This is just an example, I'm still working on it.







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lingster

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Posts: 591 Posted: 10/19/2006 at 4:31pm | IP Logged The building you refer to is nothing more than a "castle". It's buildt for war, for a war god. Each of the 6 towers would be nothing more than simple circular castle towers. The rest would be rather flat, and lower. The towers are 3 stories tall, and the rest of the building is 2 stories tall.



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Hylas

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Posts: 165 Posted: 10/19/2006 at 5:06pm | IP Logged Ok regular castle style towers I can do. And I hear you saying that the

building does not have an inclined roof like the one that I have posted

above. But rather is flat, likely with similar castle trappings?



Hylas



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Hylas

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Posts: 165 Posted: 10/19/2006 at 5:49pm | IP Logged Mayors house. Any of these appealing? Keep in mind that I have some

detail work to do.

















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Posts: 16313 Posted: 10/20/2006 at 12:25am | IP Logged Awesome Hylas ... those would be great to add interrior to



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lingster

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Posts: 591 Posted: 10/20/2006 at 4:24am | IP Logged The first one and the last two work. BUT I'm not quite sure what's going on with them. Especially that tower thingy in the last one.



That last one, I'm not sure where the front door is... and I see a "garage"?



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greytale

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Posts: 1789 Posted: 10/20/2006 at 5:28am | IP Logged This map is coming along nicely Lingster. I look forward to more additions.



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lingster

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Posts: 591 Posted: 10/20/2006 at 11:35am | IP Logged Here's a really BIG update:



A2, A3 and B3 are all done.



These encompass part of the "housing" of the town. Where shop owners and the like live. Most tavern owners and Inn owners live in thier buildings, so they don't get a sperarate house.



Also, do you think that some of the maps should be updated to have these "coockie cutter" housing on them? IE, where I have space, plant a house? This would increase the population of the town if I did that, which would not be a "bad" thing.



The house is Blu's house he recently made. I combined it, shrunk it down to 75% of original size, and made 8 different colors to match Hylas's colors.











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Hylas

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Posts: 165 Posted: 10/21/2006 at 2:49pm | IP Logged Here is the house. I went with one of the options you said would work and

made it in pieces. I also created some extra tower roofs incase you wanted

to change it up some.



Hylas





Set1Lingster1







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Kepli

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Posts: 16313 Posted: 10/21/2006 at 3:07pm | IP Logged Love your work Hylas



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lingster

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Posts: 591 Posted: 10/21/2006 at 4:40pm | IP Logged That should work nicely.



One question. Where is the front door?



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Hylas

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Posts: 165 Posted: 10/21/2006 at 4:52pm | IP Logged Really it could be any where you want it to be. There is the southern steps

that would be a good front door. There is the over hang's on the west side

of the building that I made there that could be front doors. And the tower

on the south east that could be the front door. It looks a little different in

the broken up form but the front door is any place you like. My original

concept had those steps as the front door but that does not have to be the

case.



Hylas



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greytale

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Posts: 1789 Posted: 10/22/2006 at 6:14am | IP Logged Lingster, I posted a practice dummy for you here.



Practice Dummy



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Hylas

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Posts: 165 Posted: 10/24/2006 at 8:34pm | IP Logged I had been working on a circular keep and scaled it down for

the image size that I was working with and I thought I

would see what you thought of it as a tower for the

3towers building. I have not shaded it as of yet but you can get an idea.



I have not altered the non towerbuilding yet but ill make it to have a roof

similar towhat ever tower gets chosen.



Let me know what you think. Or if it gives you something

to work with so that you can discribe what it is your looking for.



And I'm close to being done with a Globe Theater shaped building. If you

could work one in, if there is a place for it.



Hylas



I tried to get your opinion through email in an effort to not tie up your

map post but I got a auto response.







Edited by Hylas on 10/24/2006 at 8:38pm



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Kepli

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Posts: 16313 Posted: 10/25/2006 at 12:32am | IP Logged Nice idea, but I don't like the texturing and colouring of the towers very much. This could also be the size of the sample of course. The granulations look great though



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Hylas

Hero







Joined: 03/03/2006

Posts: 165 Posted: 10/25/2006 at 11:01am | IP Logged Yea, it is actually that the texture is small for the size of the building that I

have scaled it too. That will be resolved when I actually decide on rather to

make it this small. I was just posting something so that lingster could give

me some direction.



When I get it finalized im going to do several different textures. It will be

easy to find one that you like.



Hylas



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lingster

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Joined: 04/28/2005

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Posts: 591 Posted: 10/31/2006 at 6:07am | IP Logged I've been on vacation the last week so the town got behind schedule. Look for another update soon. Hylas has been extremely helpful in creating what I need for the town. It's almost as if I should call it: Hylas's town instead...







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Hylas

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Posts: 165 Posted: 10/31/2006 at 10:36am | IP Logged While I do like HylasTown I like your name better.



I'm only too glad to help, your giving me some ideas on styles to try and I

like the experience of collaborative creations. So thank you for the ideas as

we have been discussing your buildings.



I'm looking forward to what is to come.



Hylas



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lingster

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Posts: 591 Posted: 11/01/2006 at 4:28am | IP Logged UPDATE!



I'ver completed the areana! Check the main post map for how this area fits with the rest of the town. It's A-6 (first row, last map)







Here's the description from inside the post:



A6 is the Arena. The Elvin Games in the capital of Argoth is the "superbowl" of the time period. Local elves compete in these deadly games for the chance to go to Argoth for the prestige in competeing in the Elven Games. This arena is much smaller than the one in Argoth, but still allows for chariot races, Dire Animal Battles, and such. Elves are usually "forced" into the games when they reach 150 to 200 years old. It's a good way to keep the population of a long living race down.





More info about the map:

The two vendors just outside the main gate feature Peanuts and Chestnuts. Great snacking foods for the games! Betting parlors are inside the buildings, and both feature box seating. Dignitaries, and other important people can sit in the covered seats. The ones on the corners will get wet if it rains, plus the gore from an overturned chariot that flew into the stands isn't all that uncommon.





ALSO, A1 has been uploaded. It's the "NW Corner" of the town. I've got 14 out of 28 maps done! SWEET! I'm at the half-way point!



Edited by lingster on 11/01/2006 at 6:29am



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englishkid

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Posts: 405 Posted: 11/01/2006 at 7:42am | IP Logged Great job Lingster



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Posts: 16313 Posted: 11/01/2006 at 7:51am | IP Logged Excellent work



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Desert Elf

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Posts: 328 Posted: 11/01/2006 at 4:31pm | IP Logged This is very nice! Great job!

lingster

Hero







Joined: 04/28/2005

Location: United States

Posts: 591 Posted: 11/02/2006 at 4:07am | IP Logged 15 out of the 28 maps are now done! Over half way done!



C6 has been added. That section has 5 buisnesses on i, located just south of the temple.



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lingster

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Posts: 591 Posted: 11/03/2006 at 4:29am | IP Logged Another update. B1 and B2 are complete.... :)



Housing and a few buisnesses. That empty corner C1-C3 through D1-D3 is going to be cool when done. It's mostly buisnesses and possibly an outdoor theater. The East Gate should also be there too.



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Kepli

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Posts: 16313 Posted: 11/03/2006 at 4:47am | IP Logged Very, very good work Lingster ... This is starting to become HUGE



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lingster

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Posts: 591 Posted: 11/06/2006 at 12:51pm | IP Logged Here's the latest installment of the map.



ROW A is now complete!



The town guard have a fancy shmancy place to live and train!!







Here's the writeup from the main post:



A7 is the guards area. This is where the guards of the town sleep and work out, training in the event of an attack from the local Orc tribe. Last year's Attacks were fended off by the town guard and some stalwart Adventurers. Inside the compund is where they train hand-to-hand combat. Outside, to the south is the Jousting Pels. Notice the Water Troughs and hitching posts for the horses. One of the troughs is unusable due to the toxic water. The town guard is looking for the vandal named Kepli, who wrote his name on the bottom of the trough. Some beleive he's a druid as vines seem to grow from where he leaves his mark.



NOTE: It's hard to see the lettering, but trust me, it's his water trough!



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englishkid

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Posts: 405 Posted: 11/06/2006 at 12:56pm | IP Logged Nice hitching posts



Seriously, great map



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Kepli

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Posts: 16313 Posted: 11/07/2006 at 12:43am | IP Logged lingster wrote:

Outside, to the south is the Jousting Pels. Notice the Water Troughs and hitching posts for the horses. One of the troughs is unusable due to the toxic water. The town guard is looking for the vandal named Kepli, who wrote his name on the bottom of the trough. Some beleive he's a druid as vines seem to grow from where he leaves his mark.



NOTE: It's hard to see the lettering, but trust me, it's his water trough!

He he ... that's very cool Lingster



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lingster

Hero







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Posts: 591 Posted: 11/08/2006 at 11:58am | IP Logged C7 has been uploaded. You'll note that B7 is missing...



I'm going to release that map in a couple days or so. It's a great building done by Hylas specifically for this map, as is the 3 Towers Building, which everyone will absolutly love...



Edited by lingster on 11/08/2006 at 12:10pm



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Desert Elf

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Posts: 328 Posted: 11/08/2006 at 3:45pm | IP Logged I just gotta say again....WOWOWOWOWOW! You are really doing some awesome work with all these maps. I love seeing Hylas' work in action. You do it very proud. Can't wait to see more from both you and Hylas! Thanks so much for sharing and keep it up!

Hylas

Hero







Joined: 03/03/2006

Posts: 165 Posted: 11/09/2006 at 3:18pm | IP Logged Here is the Barracks. I have plans on breaking it apart and making variations

so that you can put them in combinations and change it up some. It is on

my list....



Hylas





Barracks







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SkyKrys

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Joined: 05/13/2005

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Posts: 247 Posted: 11/09/2006 at 3:49pm | IP Logged Man, Lingster you got some work going on here.I was going to try something similar but don't have the nerve.Awesome Work!

Desert Elf

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Posts: 328 Posted: 11/09/2006 at 4:01pm | IP Logged Sweeeeet! Thanks, Hylas!

heruca

Hero







Joined: 09/28/2005

Location: Argentina

Posts: 634 Posted: 11/11/2006 at 5:49pm | IP Logged Great updates, Lingster.



Love the barracks. And the Kepli vandal story cracked me up.



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Posts: 591 Posted: 11/13/2006 at 8:06am | IP Logged Here is a new upadete: The Mayor's House!







B7 is the Mayor's House. A Hylas Original Building made specifically for this map, The Mayor's house fills this area nicely. Lots of trees keep the noise of the town down. He lives failry opulant, bot not extravagant. He tolerates Hextor's rule, in that he has to, Especially since the Temple towers over his simple mansion and is his next door neighbor...









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Kepli

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Posts: 16313 Posted: 11/13/2006 at 8:38am | IP Logged Very cool Lingster



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dDemonicAngels

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Joined: 06/11/2004

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Posts: 2006 Posted: 11/13/2006 at 10:19am | IP Logged Very nice, Lingster. I like how this is all coming together.

Hylas

Hero







Joined: 03/03/2006

Posts: 165 Posted: 11/13/2006 at 10:38am | IP Logged The building Lingster is using as the Mayors manor is in several pieces so

that it can be made into different shapes. I'll post it as soon as I get some

time.



Looking good Lingster....



Hylas



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johnpaulstoddar

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Posts: 957 Posted: 11/19/2006 at 11:57am | IP Logged Once it is complete can one of you post production wizards put them together in 1 big file



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lingster

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Posts: 591 Posted: 11/20/2006 at 5:40am | IP Logged Eventually that will be done. I've got 7 maps left.... out of 28....



It's coming closer.. closer....



(for you math wizards out there, there are 8 maps left according to the first page. I just finished the "jewel" of the map. I'm saving the release for last. Trust me, it'll be worth the wait!)



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lingster

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Posts: 591 Posted: 11/20/2006 at 10:53am | IP Logged I just re-did two maps. The TEMPLE map sections B5 and B6.



Here's a small combined version.











On the main page, you can see it up close and personal.



Edited by lingster on 11/20/2006 at 10:55am



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Posts: 16313 Posted: 11/20/2006 at 1:11pm | IP Logged Wow ... this is a great map Lingster



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dDemonicAngels

Janni







Joined: 06/11/2004

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Posts: 2006 Posted: 11/20/2006 at 1:35pm | IP Logged I like the repeating circular patterns. Very nice.



I sort of saw it as a square building with towers like this:



lingster

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Posts: 591 Posted: 11/20/2006 at 5:09pm | IP Logged Nope, it really wasn't square. Hylas thought it was square too.



it's not square. it's groovy.



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Posts: 165 Posted: 11/21/2006 at 1:23pm | IP Logged Looking good Lingster. A little sad i did not get in on that building but I like

it.



Great job!!!



Hylas



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lingster

Hero







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Posts: 591 Posted: 11/24/2006 at 7:47am | IP Logged The walls that made up the temple are from the GM Syndicate set. It's a lovely set and I'm glad I purchased it. So many great uses....



< End Plug >



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lingster

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Posts: 591 Posted: 02/27/2007 at 12:22pm | IP Logged After a LONG hiatus from making this map set, I've returned!!!





A GIGANTIC update COMPLETES the map!!!!!



Check Page 1 for the final sections that were missing from before.





All 28 sections are done. WHOOOT!!





Now to get it all printed in battlemap scale. Hint: Sections C1 through 3 and D1-3 AND D6 and D7 are NEW



Edited by lingster on 02/27/2007 at 12:23pm



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heruca

Hero







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Posts: 634 Posted: 02/27/2007 at 12:27pm | IP Logged CONGRATULATIONS on completing this MASSIVE undertaking!







Looks super!



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Posts: 634 Posted: 02/27/2007 at 12:28pm | IP Logged (Now go back to doing Star Wars maps)



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Posts: 16313 Posted: 02/27/2007 at 1:19pm | IP Logged Friggin awesome Lingster ... welcome back



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Raven_Starhawke

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Posts: 262 Posted: 02/27/2007 at 1:42pm | IP Logged lingster wrote:

I'm happier with the marketplace now.



I present it here. Don't worry, it's the same image as what's on the main post, aliebet that one's in the "town" grouping where it should be.





Most notable things:





Lots of new foodstuffs created just for this map. Peanuts, Chestnuts, Coonskin hats, 14 varieties of fish (all present), Pomegranates, Kumkwats, Brusslesprouts, etc. etc.



Are the extra Foodstuffs, etc, you made available?



Raven

lingster

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Posts: 591 Posted: 02/27/2007 at 2:05pm | IP Logged They should be. If not I can offer them up... I'm pretty sure the 14 varieties of Fish I did post...



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Posts: 591 Posted: 02/28/2007 at 5:20am | IP Logged Also, I'd like to give a thanks to Hylas. if it wasn't for his Rooftops, I'd have never started this project.





For Hylas!



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greytale

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Joined: 02/07/2006

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Posts: 1789 Posted: 02/28/2007 at 10:15am | IP Logged A fantastic project comes to an end. Great work Lingster. BTW, I heard they are building a city down the river. Nudge Nudge



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lingster

Hero







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Posts: 591 Posted: 02/28/2007 at 2:19pm | IP Logged If I do another city, then I'd make it "smaller" and not battlemap scaled. Everything would end up 50% smaller to make a larger scaled map.



I do have the capital of Argoth to make... :)



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