What the developers have to say:

Why Early Access?

Should it be a simulation or an arcady game? Right now it is not focused on realism.



How challenging should the game be?



What types of scoring do we need? Stroke, match, skins...?



Should the courses be realistic or more fantastic?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

User Interface



Graphics



Ball/club physics



Game types

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Because I need help making this game great! Right now it is a fun golf experience but your input is needed to make it great. What do you want to see out of a virtual reality golf game?“It will be in early access until multiplayer is added. I anticipate this will be roughly 2-4 months.”“The full version will include two major differences: more maps and online multiplayer.There are several general areas in which I'd like to improve the current game before leaving early access:“Currently the game has a practice range where you can practice and hit targets for points, as well as an 18-hole course where you can play a full round. There are three clubs to choose from, a driver, an iron and a putter.I have not optimized the game yet but it still runs fairly well. I usually use 1.3-1.5 SS (on a GTX 980). Right now there are relatively few bugs, though I'm sure some will show up when its played on hardware I haven't tested with.”“No, the price will not change when leaving early access.”“From this point forward the game development will be driven by the community. I have a roadmap of things I'd like to add but I have no problem deviating from that plan if the community wants something different.I'll be focused on engaging the community mostly through the tools Steam provides. Additionally there is a development blog where I post updates.”