I’ve been playing this one over the last few days and it really is simply good old mind bending frustrating fun. Easy controls, a simple art style, and great music round this game out into a solid easy to play hard to master type of game. The game of course starts off easily enough with a tutorial that also gives you a great feel of the sense of humor the developers have. Your main goal is to get your ball from one end of the obstacle course to the other and pick up as many of the little golden balls as you can while not dying to the various hazards. Of course this is easier said than done as you get further into the game as more things are thrown at you each level. Progress is split up into sections, and once you complete one you unlock a time trial mode that has you trying to finish as fast as you can and get on the leaderboards. As you continue through the game you will unlock different colours for your ball as well as trails that follow your path. There are also a few secret unlockables though I have failed as of yet to get any.

Something that makes this game stand out is there is Steam Workshop support to allow the community to create and share courses. I have no experience with creating any courses but I hope the sadists out there come up with some brutal and fun maps for us all. Twitch is also supported so you can let your friends watch you work your way through the game and other new user content and aim for that leaderboard spot in the time trial modes.

The music in the game is totally on point and as things get more hectic it really adds to the stress that the game can provide. Yet you will find that its quite calming and enjoyable during the easier sections. I found myself wanting to get further just to hear the music on more than one occasion. The sounds of the traps and timing of them activating are even incorporated into the music so the beat can even help you determine how to move. The graphics are smooth and clear and well done, though they wont blow you away. As you’re attempting a run this isn’t much of an issue as you focus on not falling off a clearly defined edge or stay away from that easy to see laser. In fact if you have trouble seeing something it is more than likely intentional.

This game is great. From the ease of getting into to the level of difficulty that can be reach, the music and style of the game, the fact I can pick it up and play for a few minute or get totally absorbed aiming for that perfect run, are all reasons I enjoyed Road to Ballhalla. I hope a strong community supports this title and provides us with many new levels to play.