What the developers have to say:

Why Early Access?

We can find and fix any critical bugs and issues that we've missed thus far



Early Access allows us to learn in a controlled environment what kind of content the community prefers (dungeons? quests? story? loot?)



Are the bosses too spicy? We can turn down the heat. Loot chance too high/low? We can adjust it.



By knowing what you like/dislike about Ephemeral Tale, we can address those concerns directly.

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

32 minor patches, 4 major patches



New story content



40+ new items



Two new zones



New enemies



New boss encounters



New quests



New NPCs



New features



Major system overhauls

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

allows us the flexibility of finding out if whatlove about Ephemeral Tale is whatlove about Ephemeral Tale. There are a slew of benefits to this approach, as well:A common strategy for retail businesses is the idea of a: figure out what works, what doesn't, solve those issues, and then move towards the official opening. With Ephemeral Tale, our goal is similar.”“We plan on being in Early Access for anywhere from 3-6 months.We feel that the core foundation of Ephemeral Tale is the gameplay loop of Explore -> Fight -> Loot. That sense of progression from deepening your characters stat sheet through items and abilities is the driving force behind our design. With that said, we've spent the last two years developing the game in a bubble: we've designed something thatlike, but that doesn't mean that it will have enough loot for your buddy to dig through. Maybe you want more enemies to chew up and spit out, or some cool new vistas to gaze at-- knowing what we need to focus on to makehappy is the key goal.”“There are several goals that we have in mind for the full release of Ephemeral Tale. We would like to add a few more dungeons (currently there are around 6 dungeons, with plans for 3 more), have fullsupport, and even some amount of. We also have more long term goals for post-release support, and shorter term goals for during the Early Access phase, including additional content.We're currently committed to releasing regular patches (generally on Tuesdays), with the usual suspects of changes (bug fixes, inconsistencies, content here and there, etc.), and a more substantial patch every few weeks that will add new features, revamped content, or anything that's too significant to fit in the time span of our normal patch schedule.”“The current state of Early Access is abuild of Ephemeral Tale. Front-to-Back. Over the course of Early Access, we plan on deepening that experience in a multitude of ways, but you will have awith a beginning, middle, and end from Day 1. A play-through of the core content can be completed in 4-6 hours, with side content adding an additional 1-3 hours.What does that mean? 30+ unique enemy types, 60+ unique items, 3 main dungeons (with two optional dungeons), and a handful of bosses. Everything you see on the store page here isAnd sure, someone who buys it at the full release will have more playable content than you did, but it's really like comparing a slice of pie to.. well, two slices of pie.So far, in Early Access we've had:And we've still got our eyes on a lot more in the future!”“The price ofis not expected to increase any further during development.”“We plan on involving our community in whatever way they wish to be involved in the development process-- dislike one of our bosses and have an idea? We're listening. Would an item be better if it didthing instead ofthing? We're not opposed to it. Have an idea for a zone, NPC, or quest? Don't rule it out, baby. We love your passion, and we love that you want to help us make this the best game that it can be.We've already been able to drastically overhaul major systems due to community feedback, including our combat system, gear system, animations, and even adding entire quests. We've added a whole slew of stuff (seriously, there's a list in the "Current State" section above) thanks to feedback from our amazing community. But we can only make the game better withfeedback, andplayers!You'll be able to reach us on Twitter (@DawdlingDogltd), chat with us on Discord, email us, or better yet: the Steam discussion boards! Being able to have discourse within the community is a huge plus to something like the Steam discussion boards, so feel free to leave any ideas, remarks, or concerns you have about anything involving Ephemeral Tale!”