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Joined: 24-August 08



Member No.: 68,909





ColonelGroup: MembersPosts: 1,625AOE3 Replays: 47 Submissions: 2 Joined: 24-August 08Member No.: 68,909











The map pool includes land, water, TP and no-TP maps. All maps are meant for competitive play as layout and resources are specifically tailored for it.

All maps are made for 1v1 unrated or 1v1 obs and there is also the respective Aizamk UI version of each map. All credits for the advanced obs features go to him.





Once you downloaded the pack, extract all the files and put them in User/Documents/My Games/Age of empires3/RM3 folder.



N.B.

These maps are all tagged with "1v1 Obs" or "UI 1.7". Some older versions may have similar or even identical names.

It is strongly recommended to delete any other version of these maps before putting the new ones in the RM3 folder.





Map description



Arizona

+Spoiler+ -Spoiler-

The map is based on the Painted Desert of Arizona.

It is a circular map with a big Mesa (tableland) in the middle which is also cut in two by the trade route.

There are no herdables but there are berries in base. It is slightly smaller than all other maps in the pack.



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Changes from the previous version:

- tree clumps now look more natural and should also be more evenly distributed

- hunts and mines are now more consistently and also better placed

- native posts are now evenly oriented



Map details

-Trade route: 4 bases

-Natives: 2 Apache and 2 Navajo settlements



Starting resources per player

- 2 copper mines

- 4 bisons

- 2 nearby herd of pronghorns

- 8 trees

- 3 berry bushes



Additional resources

- 8 copper mines

- 6 pronghorn herds

- 2 bisons herds

- plenty of trees

The map is based on the Painted Desert of Arizona.It is a circular map with a big Mesa (tableland) in the middle which is also cut in two by the trade route.There are no herdables but there are berries in base. It is slightly smaller than all other maps in the pack.(IMG: http://s10.postimg.org/ege89j3wp/Arizona_1.jpg (IMG: http://s22.postimg.org/waaa5anup/Arizona_2.jpg - tree clumps now look more natural and should also be more evenly distributed- hunts and mines are now more consistently and also better placed- native posts are now evenly oriented-Trade route: 4 bases-Natives: 2 Apache and 2 Navajo settlements- 2 copper mines- 4 bisons- 2 nearby herd of pronghorns- 8 trees- 3 berry bushes- 8 copper mines- 6 pronghorn herds- 2 bisons herds- plenty of trees



Arkansas

+Spoiler+ -Spoiler-

The map depicts the Ozark region of Arkansas.

It is a circular crowded map with a crossable river that cuts it horizontally at 2/3 of its height.

Beyond the river there is a plateau with some resources for emergency/sneaky/late game play.



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Changes from the previous version:

- tree clumps now look more natural and should also be more evenly distributed

- hunts and mines on top are now more consistently and also better placed

- all herds have been reduced by 1 animal.



Map details

-Trade route: 3 bases

-Natives: 2 Cherokee and 2 Seminole settlements



Starting resources per player

- 2 silver mines (one slightly away)

- 1 group of turkeys

- 1 nearby herd of deers

- 10 trees

- 3 berry bushes



Additional resources

- 6 silver mines

- 8 pronghorn herds

- 3 elk herds

- 2 groups of 4berry bushes

- lot of trees

The map depicts the Ozark region of Arkansas.It is a circular crowded map with a crossable river that cuts it horizontally at 2/3 of its height.Beyond the river there is a plateau with some resources for emergency/sneaky/late game play.(IMG: http://s18.postimg.org/iildb6kzd/Arkansas_1.jpg (IMG: http://s11.postimg.org/ku3wv9z37/Arkansas_2.jpg Changes from the previous version:- tree clumps now look more natural and should also be more evenly distributed- hunts and mines on top are now more consistently and also better placed- all herds have been reduced by 1 animal.-Trade route: 3 bases-Natives: 2 Cherokee and 2 Seminole settlements- 2 silver mines (one slightly away)- 1 group of turkeys- 1 nearby herd of deers- 10 trees- 3 berry bushes- 6 silver mines- 8 pronghorn herds- 3 elk herds- 2 groups of 4berry bushes- lot of trees



Baja California

+Spoiler+ -Spoiler-

The map depicts the peninsula of Baja California.

It is a rectangular map with sea on both sides and a mountain range that cuts the land in two.

Hunts and trees are scarce and mostly concentrated in the middle. There is also a long trade route that crosses the mountains.



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Map details

-Trade route: 3 bases

-Natives: 2 Apache or 2 Navajo settlements



Starting resources per player

- 2 silver mines (one slightly away)

- 5 pronghorns

- 1 herd of pronghorns

- 1 nearby little herd of pronghorns

- 2 berry bushes

- 5 trees



Additional resources

- 6 silver mines

- 6 little pronghorn herds

- 6 little bighorn herds

- plenty of trees

- 28 shoals of fish (14 per side)

- 4 whales (2 per side)

The map depicts the peninsula of Baja California.It is a rectangular map with sea on both sides and a mountain range that cuts the land in two.Hunts and trees are scarce and mostly concentrated in the middle. There is also a long trade route that crosses the mountains.(IMG: http://s27.postimg.org/lqtizabpf/Baja_California_1.jpg (IMG: http://s22.postimg.org/dtkgs7xa9/Baja_California_2.jpg -Trade route: 3 bases-Natives: 2 Apache or 2 Navajo settlements- 2 silver mines (one slightly away)- 5 pronghorns- 1 herd of pronghorns- 1 nearby little herd of pronghorns- 2 berry bushes- 5 trees- 6 silver mines- 6 little pronghorn herds- 6 little bighorn herds- plenty of trees- 28 shoals of fish (14 per side)- 4 whales (2 per side)



Cascade Range

+Spoiler+ -Spoiler-

The map depicts a valley in the Cascade Mountains.

It is a circular map with a rocky border around it and two small fishable lakes on the sides. There isn't any trade route.

Hunts are rather scarce but there are additional berry bushes all over the map. Mines on the other hand are fairly generous.

There is a very large of treasures that are all level 1, encouraging a race between players for who gets the most.



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Map details

-Trade route: none

-Natives: 2 Klamath and 2 Nootka settlements



Starting resources per player

- 2 silver mines (one slightly away)

- 1 herd of helks

- 1 nearby little herd of elks

- 10-12 trees

- 4 berry bushes



Additional resources

- 6 silver mines

- 6 elk herds

- 4 groups of 4 berry bushes

- several forests

- 12 shoals of fish (6 per lake)

The map depicts a valley in the Cascade Mountains.It is a circular map with a rocky border around it and two small fishable lakes on the sides. There isn't any trade route.Hunts are rather scarce but there are additional berry bushes all over the map. Mines on the other hand are fairly generous.There is a very large of treasures that are all level 1, encouraging a race between players for who gets the most.(IMG: http://s3.postimg.org/jbynxrj4z/Cascade_Range_1.jpg (IMG: http://s24.postimg.org/ysm59hfhx/Cascade_range_2.jpg -Trade route: none-Natives: 2 Klamath and 2 Nootka settlements- 2 silver mines (one slightly away)- 1 herd of helks- 1 nearby little herd of elks- 10-12 trees- 4 berry bushes- 6 silver mines- 6 elk herds- 4 groups of 4 berry bushes- several forests- 12 shoals of fish (6 per lake)



High Plains

+Spoiler+ -Spoiler-

The map depicts the western part of the Great Plains.

It is a circular very open map with a long trade route that cuts it in two. The trade route can be "z" shaped or "s" shaped.

Hunts are bigger than usual while trees are quite sparse, making it for a perfect raid play map.

There are some herdable cows near the native posts.



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Changes from the previous version:

- the map has now a different layout and don't have cliffs anymore

- tree clumps now look more natural and should also be more evenly distributed

- hunts and mines are now more consistently and also better placed

- native posts are now evenly oriented

- all herds have been scaled down by 1 or 2 animals



Map details

-Trade route: 5 bases

-Natives: 2 Cheyenne and 2 Comanche settlements



Starting resources per player

- 2 silver mines

- 5 pronghorns

- 1 nearby herd of bisons

- 1 nearby herd of pronghorns

- 7 trees



Additional resources

- 6 silver mines

- 4 bison herds

- 4 pronghorn herds

- plenty of trees

- 8 cows

The map depicts the western part of the Great Plains.It is a circular very open map with a long trade route that cuts it in two. The trade route can be "z" shaped or "s" shaped.Hunts are bigger than usual while trees are quite sparse, making it for a perfect raid play map.There are some herdable cows near the native posts.(IMG: http://s4.postimg.org/lr1668wtp/High_Plains_1.jpg (IMG: http://s14.postimg.org/w3pxfgcld/High_Plains_2.jpg - the map has now a different layout and don't have cliffs anymore- tree clumps now look more natural and should also be more evenly distributed- hunts and mines are now more consistently and also better placed- native posts are now evenly oriented- all herds have been scaled down by 1 or 2 animals-Trade route: 5 bases-Natives: 2 Cheyenne and 2 Comanche settlements- 2 silver mines- 5 pronghorns- 1 nearby herd of bisons- 1 nearby herd of pronghorns- 7 trees- 6 silver mines- 4 bison herds- 4 pronghorn herds- plenty of trees- 8 cows



Hudson Bay

+Spoiler+ -Spoiler-

The map representes the Hudson Bay in northeastern Canada. It is basically a remake of the Saguenay map with some improvements in the layout and in the resource balance.

The map has two versions, one winter and one spring. The winter version is covered with snow and has an ice rim around the water, as well as Yukon-based treasures. The spring version has typical saguenay terrain and 2 little islands. It also has some herdable sheeps.

There can be two different trade routes, one vertical and one semi-circular. Unlike the standard Saguenay map, native settlements are placed evenly (1 cree per side).



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Map details

-Trade route: 3 or 4 bases

-Natives: 2 Cree and 2 Huron settlements



Starting resources per player

- 2 silver mines (one a bit away)

- 4 moose/muskox

- 1 nearby herd of elk/caribou

- 1 nearby herd of moose/muskox

- 8 trees



Additional resources

- 6-7 silver mines

- 3-7 moose/muskox herds

- 3-6 elk/caribou herds

- lot of trees

- 8 sheeps (in the spring version only)

The map representes the Hudson Bay in northeastern Canada. It is basically a remake of the Saguenay map with some improvements in the layout and in the resource balance.The map has two versions, one winter and one spring. The winter version is covered with snow and has an ice rim around the water, as well as Yukon-based treasures. The spring version has typical saguenay terrain and 2 little islands. It also has some herdable sheeps.There can be two different trade routes, one vertical and one semi-circular. Unlike the standard Saguenay map, native settlements are placed evenly (1 cree per side).(IMG: http://s30.postimg.org/yi6myls4x/Hudson_Bay_1.jpg (IMG: http://s28.postimg.org/m8mfdkvvx/Hudson_Bay_2.jpg (IMG: http://s18.postimg.org/y216r9mt5/Hudson_Bay_3.jpg (IMG: http://s2.postimg.org/5pm92337t/Hudson_Bay_4.jpg -Trade route: 3 or 4 bases-Natives: 2 Cree and 2 Huron settlements- 2 silver mines (one a bit away)- 4 moose/muskox- 1 nearby herd of elk/caribou- 1 nearby herd of moose/muskox- 8 trees- 6-7 silver mines- 3-7 moose/muskox herds- 3-6 elk/caribou herds- lot of trees- 8 sheeps (in the spring version only)



Kamchatka

+Spoiler+ -Spoiler-

The map is based on the Kamchatka river in the far east of Siberia.

The river cuts the land in two and due to the shallows it creates several different paths. The trade route crosses the map vertically, granting atleast one always accessible path to the enemy base.

In the winter version the river is frozen so the map is more open but also has less buildable surface. It is the only map in the pool without any native settlement.



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Changes from the previous version:

- the trade route and central shallows have been moved to the SW

- native settlements have been removed (now there are cliffs instead)

- tree clumps now look more natural and should also be more evenly distributed

- hunts and mines are now more consistently and also better placed

- all herds have been scaled down by 1 animals

- winter version has been added



Map details

-Trade route: 3 bases

-Natives: none



Starting resources per player

- 2 silver mines

- 6 bighorns

- 3 nearby herd of caribou/muskdeer

- 12 trees



Additional resources

- 8 silver mines

- 8 caribou/muskdeer herds

- 2 elk/ibex herds

- plenty of trees

- 8 goats

The map is based on the Kamchatka river in the far east of Siberia.The river cuts the land in two and due to the shallows it creates several different paths. The trade route crosses the map vertically, granting atleast one always accessible path to the enemy base.In the winter version the river is frozen so the map is more open but also has less buildable surface. It is the only map in the pool without any native settlement.(IMG: http://s30.postimg.org/edm9kmd2p/Kamchatka_1.jpg (IMG: http://s28.postimg.org/yv611wd4d/Kamchatka_2.jpg (IMG: http://s29.postimg.org/g75uqnow7/Kamchatka_3.jpg - the trade route and central shallows have been moved to the SW- native settlements have been removed (now there are cliffs instead)- tree clumps now look more natural and should also be more evenly distributed- hunts and mines are now more consistently and also better placed- all herds have been scaled down by 1 animals- winter version has been added-Trade route: 3 bases-Natives: none- 2 silver mines- 6 bighorns- 3 nearby herd of caribou/muskdeer- 12 trees- 8 silver mines- 8 caribou/muskdeer herds- 2 elk/ibex herds- plenty of trees- 8 goats



Manchuria

+Spoiler+ -Spoiler-

The map is based on the historical region of the northeastern China.

It is the third water map of the pool but it also has fairly abundant inland resources, although they may be placed a bit distant from the town center.

The trade route can be represented either by three bases in the middle or 2 bases next to each player. Native temples are placed accordingly to each version of the map.

There are also plenty of wild yaks to collect.



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Map details

-Trade route: one with 3 bases or two with 2 bases each

-Natives: 2 shaolin or 2 zen or 1 shaolin and 1 zen temples



Starting resources per player

- 2 silver mines

- 6 Marco Polo's sheeps

- 1 nearby herd of capricorns

- 10 trees



Additional resources

- 2 silver mines

- 2 gold mines

- 7 capricorn herds

- 3 muskdeer herds

- plenty of trees

- 12 yaks

- 3 whales

- 18 shoals of fish

The map is based on the historical region of the northeastern China.It is the third water map of the pool but it also has fairly abundant inland resources, although they may be placed a bit distant from the town center.The trade route can be represented either by three bases in the middle or 2 bases next to each player. Native temples are placed accordingly to each version of the map.There are also plenty of wild yaks to collect.(IMG: http://s11.postimg.org/vx5m1a7s3/Manchuria_1.jpg (IMG: http://s2.postimg.org/yd31h47pl/Manchuria_2.jpg (IMG: http://s22.postimg.org/va6nnqlhd/Manchuria_3.jpg -Trade route: one with 3 bases or two with 2 bases each-Natives: 2 shaolin or 2 zen or 1 shaolin and 1 zen temples- 2 silver mines- 6 Marco Polo's sheeps- 1 nearby herd of capricorns- 10 trees- 2 silver mines- 2 gold mines- 7 capricorn herds- 3 muskdeer herds- plenty of trees- 12 yaks- 3 whales- 18 shoals of fish



Pampas sierras

+Spoiler+ -Spoiler-

The map covers the highland region between Andes mountains and the humid Pampa.

It's a semi-arid zone with fairly abundant but scattered resources. There are many choke points and thus many different paths.

No trade routes cross the map but there are 4 native settlements. The plateau in the west contains a number of herdable llamas.



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Map details

-Trade route: none

-Natives: 2 inca and 2 mapuche settlements



Starting resources per player

- 2 silver mines

- 6 rheas

- 1 nearby herd of guanaco

- 5- 10 trees



Additional resources

- 6-7 silver mines

- 6-10 guanaco herds

- 2-3 rhea herds

- plenty of trees

- 8 llamas

The map covers the highland region between Andes mountains and the humid Pampa.It's a semi-arid zone with fairly abundant but scattered resources. There are many choke points and thus many different paths.No trade routes cross the map but there are 4 native settlements. The plateau in the west contains a number of herdable llamas.(IMG: http://s23.postimg.org/tjxvfgd1n/Pampas_sierras_1.jpg (IMG: http://s8.postimg.org/yryb3bcs5/Pampas_sierras_2.jpg (IMG: http://s15.postimg.org/lxxrsoc0r/Pampas_Sierras_3.jpg -Trade route: none-Natives: 2 inca and 2 mapuche settlements- 2 silver mines- 6 rheas- 1 nearby herd of guanaco- 5- 10 trees- 6-7 silver mines- 6-10 guanaco herds- 2-3 rhea herds- plenty of trees- 8 llamas



This post has been edited by Garja: Jan 27 2015, 12:28 PM



Attached File(s)

Number of downloads: 567

I made a map pack containing 9 maps (4 remakes of previously posted and 5 new ones).The map pool includes land, water, TP and no-TP maps. All maps are meant for competitive play as layout and resources are specifically tailored for it.All maps are made for 1v1 unrated or 1v1 obs and there is also the respective Aizamk UI version of each map. All credits for the advanced obs features go to him.Once you downloaded the pack, extract all the files and put them infolder. 1v1_Obs_maps.zip ( 354.93k )

