Hello, everyone! I’m Doc Holliday from Clash Kings 2™ and I’m your huckleberry for all things Weight in Clash of Clans. Our understanding of Weight has allowed our Clan to win over 86% of all our Wars, with 300 wins and counting at the time of this writing.

Controlling your War Weight is how to get a good matchup in Clan Wars. Since Supercell just changed the way it calculates War Weight, it’s a good time to revisit the issue and share with you all the new data.

War Weight and Clan War Matchmaking Basics

Weight is simply the numerical value assigned by Supercell to all Troops, Spells, Heroes, Traps, Walls, and Defenses in Clash of Clans. Upgrading any of these items increases their Weight.

All Weight is not assigned equally. Each type of item has a different Weight, and the Weight of upgrading each item can change at each level.

The added Weight of every Troop, Spell, Hero, Trap, Wall and Defense in your Base is your Base Weight.

During War Search, Supercell adds up the Base Weight of everyone in your Clan who is participating in the War. This total is the War Weight. Supercell matches Clans against others of similar overall War Weight. This means the lower your Clan War Weight, the easier your War opponents will be.

Certain upgrades carry more added Weight than others. Upgrade a Freeze Spell once, and it will add more Weight than a possible 10 other upgrades combined.

Knowing the Weights allows us to choose which upgrades to make, and when, based off the added Weight of each item.

By choosing to upgrade items with lower Weight first, your Base continues to grow strong without adding too much Weight until it is absolutely needed. Keeping your War Weight down prevents you from getting harder opponents during Clan Wars.

There are hardcore ways to engineer a Base like MiniMax or Defenseless Bases, but Supercell has recently made changes to counteract their effect. For a full discussion on that subject, check out this page.

Base Designs

If you’re adapting your base according to weights, you can find fitting base designs here:

Engineering & Town Hall Upgrade

With the introduction of Town Hall 12, you are now forced to get all defenses before you can upgrade your Town Hall – this will make engineering your village a lot more difficult.

In the past, it was possible to also get buildings like Inferno Towers & Eagle Artillery through a Value Pack and not place it without adding war weight. This is not possible anymore as well!



Item Weights and Base Weight Calculator

In the following tables, you will see how much additional War Weight each upgrade adds to your Village (and also the cumulative worth of a Defense).

Important! Please note that these numbers are extracted from the game files, but they are also getting calculated in the War matchmaking algorithm (not known by us how), so these numbers only give you an idea how the different things weigh.

The numbers in the chart below is the CUMULATIVE War Weight.

Attention! In the first line, you will see 2 numbers, the first one that is stroke is the number before the last update so you can see how numbers changed.

Defenses War Weight

Level Level 1 100 100 450

175 50

200 450

150 100

250 Level 2 200 200 350 400 300 199 Level 3 300 300 525 600 450 297 Level 4 400 400 700 800 600 395 Level 5 500 500 875 1000 750 491 Level 6 600 600 1050 1200 900 587 Level 7 700 700 1225 1400 1050 681 Level 8 800 800 1400 1600 1200 775 Level 9 900 900 1575 1800 1350 868 Level 10 1000 1000 1750 2000 1500 – Level 11 1100 1100 1925 – 1650 – Level 12 1200 1200 – – – – Level 13 1300 1300 – – – – Level 14 1400 1400 – – – – Level 15 1500 1500 – – – – Level 16 1600 1600 – – – – Attention! Multiple people reported that the real weight increase of Eagle Artillery, Inferno Tower, X-Bows and Giga Tesla are still a lot higher than the numbers in the game files!!! This is still under investigation so if you’re conscious of your war weight wait with dropping those high-weight defenses unless you want to upgrade your Town Hall!!!! Level Level 1 20

225 400

275 900

300 1950

400 5700

500 300 Level 2 450 550 600 800 1000 600 Level 3 675 825 900 1200 1500 900 Level 4 900 1100 1200 1600 – 1200 Level 5 1125 1375 1500 2000 – 1500 Level 6 1350 1650 1800 2400 – Level 7 1575 1925 – – –

You can find wall weights here.

Traps War Weight

Level Bomb Giant Bomb Spring Trap Air Bomb Seeking Air Mine Skeleton Trap Level 1 25 150

50 25

20 100

30 150

60 80

40 Level 2 50 100 40 60 120 80 Level 3 75 150 60 90 180 120 Level 4 100 200 80 120 – 160 Level 5 125 250 100 150 – – Level 6 150 – – – – – Level 7 175 – – – – –

Heroes

Here you can see the weight added for every level upgraded:

Level Barbarian King Archer Queen Grand Warden Level 1-60 20 30 40

Spells War Weight

Level Lightning Healing Rage Jump Freeze Clone Level 1 60

200 230

210 100

220 200

230 1000

240 300

250 Level 2 400 420 440 460 480 500 Level 3 600 630 660 690 720 750 Level 4 800 840 880 – 960 1000 Level 5 1000 1050 1100 – 1200 1250 Level 6 1200 1260 – – 1440 – Level 7 1400 1470 – – 1680 –

Level Poison Earthquake Haste Skeleton Level 1 160

125 150

100 240

150 175 Level 2 250 200 300 350 Level 3 375 300 450 525 Level 4 500 400 600 700 Level 5 625 – – 875

War Weight of Troops

Level Barbarians Archers Giants Goblins Wall Breaker Balloons Level 1 100

50 150

75 120

125 50

100 100

140 100

120 Level 2 100 150 250 200 280 240 Level 3 150 225 375 300 420 360 Level 4 200 300 500 400 560 480 Level 5 250 375 625 500 700 600 Level 6 300 450 750 600 840 720 Level 7 350 525 875 700 980 840 Level 8 400 600 1000 – 1120 960 Level 9 – – 1125 – – –

Level Wizards Healer Dragons PEKKA Baby Dragon Miner E-Drag Level 1 150

105 180

140 170

150 200

150 200

155 225

160 165 Level 2 210 280 300 300 310 320 330 Level 3 315 420 450 450 465 480 495 Level 4 420 560 600 600 620 640 – Level 5 525 700 750 750 775 800 – Level 6 630 – 900 900 930 960 – Level 7 735 – 1050 1050 – – – Level 8 840 – – 1200 – – – Level 9 945 – – – – – –

Level Minions Hog Rider Valkyrie Golem Witch Lava Hound Bowler Level 1 120 120 100 170 1000 1000 1400 Level 2 240 250 230 340 1750 1750 3000 Level 3 360 390 390 560 2250 2250 4800 Level 4 475 540 580 830 – 2500 – Level 5 585 740 801 1230 – – – Level 6 690 990 1051 1730 – – – Level 7 791 1291 – 2331 – – –

You can find a complete list of each item’s weight here.

We are also providing a Weight Calculator here that you can use to quickly enter your items and find out your total individual Base Weight.

Every item’s Weight is 100% accurate at the time of this writing. However, Supercell is constantly working to balance the game and the numbers may change unexpectedly. We will post any updates as soon as they are available.

Weighing Barracks and Spell Factories

Notice that the Spell Factory, Dark Spell Factory, Barracks, and Dark Barracks buildings carry no Weight.

However, any upgrade that unlocks a new Troop, Dark Troop, Spell, or Dark Spell will carry a Weight increase because of the new item unlocked.

The only time your Weight will not increase when you upgrade or add one of these items is when you don’t also unlock a new Troop, Dark Troop, Spell, or Dark Spell.

Quick Tips for Proper Upgrade Order in Clan Wars

Your Army Camps, Laboratory, and Clan Castle have no Weight. Upgrading these as early as possible at each Town Hall level is common sense. With the recent changes, there’s not much difference between the defenses anymore – the Eagle Artillery weights like 2 Hidden Teslas so you see the very strong defenses are now an even smarter upgrade. There’s no difference in placing or upgrading a defense anymore

Conclusion

Be smart about your upgrades! There is no point upgrading the Witch or the Freeze Spell if you don’t plan on using them yet. This is how you determine the upgrade priority for Clan Wars. Feel free to post any questions you may have and I will do my best to answer them promptly.