Update 02: Agatha's long journey

Today we bring you a blast from the past. We want to share with you some footage we have put together.







Agatha was born on 2007 as part of Mariona's (Mango Protocol's art director) final project for her degree in Fine Arts. She was part of a series of twisted girl designs called Psychotic Girls. It was a merch related project covering from illustrated books, dolls and clothing to badges and lollipops. That was the seed that some years later brought Javi and Mariona into the video games industry.



In 2013 Mariona modified Agatha's design to fit as the most charming of Nika's classmates in MechaNika. The audience loved her and her background story so much that it gave us the idea to give Agatha a game of her own. That's how Agatha Knife (the game) was conceived.



As Agatha Knife turns 10, her own video game is finally a reality. We are really close to completeness and the only thing we need is your support to publish our second, longest and deepest game to date.



Thanks for your support all this time, we hope you liked this walk down memory lane. Enjoy Agatha's evolution.