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Subject: Re:Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Causalis







Beast of Nurgle





The talon, claw and what else for weapon option on the Meta's?



Whats the point cost of the Gunslinger??



Sadly, the Kill Team Pamphlet doesn't contain points costs. :( The Gunslinger is PL 3 so maybe around 60 points? For comparison, the Primus is PL 4.



Metas are armed with an autopistol, rending claw, talon and blasting charges as their standard loadout.



Anyone can take a Hand Flamer instead of the autopistol.



Anyone may replace their rending claw with a second talon.



Anyone may replace the talon and rending claw for a whip and rending claw. (Yes, you replace the claw for... a claw. Don't ask me why.)



Anyone may replace the talon and rending claw for a Metamorph claw.



Leader may take a bonesword. Doesn't say he has to exchange it for anything so he can have either Sword and Meta Claw or Sword, Rending Claw and Talon.



One Meta may take an Icon.



Max unit size is 10.



Their PL is still 6. But I can imagine that at least the Talon will be free and the Meta Claw will get cheaper (as will the Hand Flamers).



These guys could actually be very good chaff and infantry killers. 2x5 dudes (for the extra attack from the Sarge) in a Chimera w/ 2x HF . Give them all Hand Flamers, Leaders with the Meta Claw and the rest Talon + Rending Claw. Have the Iconward with the +1 S relic babysitt them. They throw out 8 S7 AP -1 attacks, and either 32 S5 AP - attacks hitting on 2s, or 24 S5 AP -1 (6s AP4) attacks hitting on 3s + 8 talon attacks. And that's on top of ~7 Heavy Flamer hits and ~35 Hand Flamer hits.



And if you fight against Orks or other melee armies that would just kill them in the fight phase, give them the Whips so that they can swing at their enemy no matter what.



Adding everything together they kill ~40 GEQ , ~25 MEQ , ~41 Boyz, ~47 Cultists.









Sadly, the Kill Team Pamphlet doesn't contain points costs. :( The Gunslinger is3 so maybe around 60 points? For comparison, the Primus is4.Metas are armed with an autopistol, rending claw, talon and blasting charges as their standard loadout.Anyone can take a Hand Flamer instead of the autopistol.Anyone may replace their rending claw with a second talon.Anyone may replace the talon and rending claw for a whip and rending claw. (Yes, you replace the claw for... a claw. Don't ask me why.)Anyone may replace the talon and rending claw for a Metamorph claw.Leader may take a bonesword. Doesn't say he has to exchange it for anything so he can have either Sword and Meta Claw or Sword, Rending Claw and Talon.One Meta may take an Icon.Max unit size is 10.Theiris still 6. But I can imagine that at least the Talon will be free and the Meta Claw will get cheaper (as will the Hand Flamers).These guys could actually be very good chaff and infantry killers. 2x5 dudes (for the extra attack from the Sarge) in a Chimera w/ 2x. Give them all Hand Flamers, Leaders with the Meta Claw and the rest Talon + Rending Claw. Have the Iconward with the +1 S relic babysitt them. They throw out 8 S7-1 attacks, and either 32 S5- attacks hitting on 2s, or 24 S5-1 (6s AP4) attacks hitting on 3s + 8 talon attacks. And that's on top of ~7 Heavy Flamer hits and ~35 Hand Flamer hits.And if you fight against Orks or other melee armies that would just kill them in the fight phase, give them the Whips so that they can swing at their enemy no matter what.Adding everything together they kill ~40, ~25, ~41 Boyz, ~47 Cultists.

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

CaptainBetts







Scuttling Genestealer





PC .



Here's an invite link to the server.:



https://discord.gg/8SfvSMb



The information is the massive wall of text in the #news-amd-rumours channel. I expect the wall will be posted here soon enough too,. I can't do it right now. I've just infodumped most of the codex on the Genestealer Cults discord. It's too long to post here and I'm away from myHere's an invite link to the server.:The information is the massive wall of text in the #news-amd-rumours channel. I expect the wall will be posted here soon enough too,. I can't do it right now.



Necrons: 3500pts

Genestealer Cult: 5000pts

Grey Knights: 2500pts

Daemons: 250pts

Orks: 500pts Dark Eldar: 400pts

Armies:Necrons: 3500ptsGenestealer Cult: 5000ptsGrey Knights: 2500ptsDaemons: 250ptsOrks: 500ptsDark Eldar: 400pts

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

zamerion











Longtime Dakkanaut

CaptainBetts wrote:

I've just infodumped most of the codex on the Genestealer Cults discord. It's too long to post here and I'm away from my PC .



Here's an invite link to the server.:



https://discord.gg/8SfvSMb



The information is the massive wall of text in the #news-amd-rumours channel. I expect the wall will be posted here soon enough too,. I can't do it right now. I've just infodumped most of the codex on the Genestealer Cults discord. It's too long to post here and I'm away from myHere's an invite link to the server.:The information is the massive wall of text in the #news-amd-rumours channel. I expect the wall will be posted here soon enough too,. I can't do it right now.



Ready for a huge leak?

I'm about to drop all my info.

Cult of the Four-Armed Emperor: Subterranean Ambushers (+1 to advance and charge in first battle round or on first turn they appear)

Pauper Princes: Devoted Zealots (re-roll hits for attacks made with melee weapons when they charge, are charged or HI )

The Hivecult: Disciplined Militants (half models that flee morale, can shoot when they fall back but at -1 to hit)

The Bladed Cog: Cyborgised Hybrids (6++ or improve ++ by 1. Infantry don't suffer penalty to hit when moving and firing Heavy)

The Rusted Claw: Nomadic Survivalists (+1 to save if AP is 0 or -1. Biker models don't suffer penalty for moving and shooting Heavy or for advancing and shooting Assault)

The Twisted Helix: Experimental Subjects (+1 strength and +2 to advance)

Acolytes, neophytes and brood brothers are troops

Bikes are T4 2Wwith autopistol and blasting charges. 1 quad for every 4 bikes, Quad also has heavy stubber. They're -1 to hit in shooting phase.

Quad can change for mining laser

The bikers have to take two weapons from the atalan weapons list, can't take same weapon twice

(Autogun, autopistol, bolt pistol, cultist knife, demo charge, grenade launcher (1 in 4), improvised weapon, power axe (leader only), power hammer (leader only), power pick, shotgun)

Btw bikes are 10pts base + weapons (quad is 15)

Cult ambush is....

During deployment, set up a unit in CA . If Infantry or Biker you can set up in ambush OR underground. When underground, it can emerge at the end of any of your Movement phases. Set up a la DS . When set up in Ambush place a marker anywhere in your deployment zone. If you set up a Transport in ambush you must still say what's in it - one marker for transport and unit inside. Markers cant be shot etc. Measure from centre of the marker.

Now this is where it gets interesting

If you have 1st turn, you reveal all of your ambush markers at the start of your movement phase, one at a time, before moving units. Set model down within 1" of the marker, remove marker, place rest of unit wholly within 6" of that model and more than 9" from enemy models. Unit can move and shoot normally. but if it was a Transport, models that disembark cannot be set up within 9" of enemy. They don't count as moving when coming in from ambush, only if they move after.

If your opponent has the first turn, none of their units can be set up or end a move within 9" of a marker. At the end of your opponent's first movement phase, after they have set up all their unit from reinforcements, reveal all your ambush markers as described above before continuing the turn

For 1CP you can select 3 units that would be deployed via CA and instead put them underground (so basically you can set up units in your deployment zone and then say "feth this" and DS them anywhere if it suits)

for 1CP you can make your objectives secret, revealed only when you score them. That's cool

Nexos (map guy?) lets you select an ambush token you've deployed and move it anywhere in your deployment zone (12" away from enemy models). It's also got some CP regen ability

Roll a D6 when a CP is spent. If you spent it and there's a Primus and Nexos on the board, add 1. If your opponent spent it and there's a Clamavus and Nexos on the board, add 1. In either case, you get a CP on a 6+

Psychic.powers!

Mass Hypnosis - CV7 - Visible enemy unit within 18" can't fire overwatch, fights last in fight phase even if it charged and -1 to hit until your next psychic phase.

Mind Control - CV7 - Enemy model within 12" of psyker. Roll 3D6 . If equal to or over Ld it can immediately shoot another enemy unit or make a single close combat attack against it. Can't attack self but can attack its own unit.

Psionic Blast - CV5 - Visible enemy unit within 18". 2D6 vs Ld . Lower = 1 MW , equal of higher = D3

Mental Onslaught - CV6 - Visible enemy within 18". Both players roll D6 and add Ld . If you score higher, model suffers 1 MW . Repeat this process until model is dead or you fail to wound it.

Psychic Stimulus - CV6 - Friendly unit within 18". Charge after advancing (though not after falling back) and always hit first even if they didn't charge.

Might From Beyond - CV7 - Friendly infantry or biker unit within 18". +1 S and A until next psychic phase.

CC points: Heavy improvised: 10, heavy power hammer: 16, Heavy rock drill: 17, power hammer: 4, power pick: 9, power sledgehammer: 0, power axe: 5, power maul: 4

Ridgerunner is M 14" T5 W8 Sv 4+ and comes with 2 heavy stubbers, heavy mining laser (can swap for missile launcher or heavy mortar) and flare launcher (can swap for survey augur or a spotter)

Gets a free 9" move at start of the game

Spotter increases range of its weapons by 6", augur ignores cover, flare launcher does the FNP and make bikers move faster thing

Default is 50 base + HML (25) + flares (5) so 80

Wow the locus is crazy (the bodyguard character)

2+ 2+ S4 T3 W4 A4 5+ with hypermorph tail ( AP -1 D1 additional attack) and locus blades ( Ap -3 D1 increase to D2 if it charged, was charged or performed HI ). Does the usual bodyguard 'Absorb wound on 2+' thing. Subtracts enemy Ld by 1 within 6". Can HI 6" and can choose to move towards nearest enemy character rather than nearest enemy model, has 5++ and always fights first

Locus is 40pt elite

The Sanctus' sniper rifle causes a Perils if it wounds a psyker

Bike alphus

Alphus is 5W T4 5+ with -1 to hit in shooting, has a 36" heavy 1 S4 AP -2 D3 sniper rifle (additional MW on 6+ to wound). She selects a visible unit within 36" . Add +1 to hit rolls for friendly <Cult> units while they're within 6" of this model (or 12" if they're bikers).

Basically she markerlights gak

She picks a unit, everything cult nearby gets +1 to hit

Drill is interesting

Oh btw , to be clear, blips do not count as reserves

One per turn in their movement phase an infantry or biker unit with CA can move off the table if all models are on ground level and can move within 1" of the drill (can't do it the same turn it arrives as reinforcements). If a unit does this, remove them from the battlefield. At the end of the next movement phase, deep strike them

So basically, move up to within 1" of it and feth off for a turn, then pop up

And you can activate it if a model is on the piece at the end of your movement phase (and no enemy models are on it). D6 for every unit on ground level within 3" of the drill

D6 mortal wounds on a 6

Then roll a D6 again, adding 1 for every time the drill has been activated during the battle. <6 = Seismic Tremors (subtract 2" from charge rolls made within 12" of the model. Doesn't affect Fly. Not cumulative) 6+ = Seismic Quake (straight imaginary line 1mm in thickness from one battlefield edge to another that crosses the model. D6 for unit that the line crosses on ground level (not Fly). D3 MW on 4+ and movement is halved until next Movement phase.

Lol , the drill is 75pts



No Baneblade, etcs

Cult russ is standard BC , can be replaced

nova cannon, exterminator auto or vanquisher

without wargear which I cba to add up, acolytes 7pts (5-20), BB infantry squad 4pts (10), neophytes 5pts (10-20)

Heavy weapon teams in Ready for a huge leak?I'm about to drop all my info.Cult of the Four-Armed Emperor: Subterranean Ambushers (+1 to advance and charge in first battle round or on first turn they appear)Pauper Princes: Devoted Zealots (re-roll hits for attacks made with melee weapons when they charge, are charged orThe Hivecult: Disciplined Militants (half models that flee morale, can shoot when they fall back but at -1 to hit)The Bladed Cog: Cyborgised Hybrids (6++ or improve ++ by 1. Infantry don't suffer penalty to hit when moving and firing Heavy)The Rusted Claw: Nomadic Survivalists (+1 to save ifis 0 or -1. Biker models don't suffer penalty for moving and shooting Heavy or for advancing and shooting Assault)The Twisted Helix: Experimental Subjects (+1 strength and +2 to advance)Acolytes, neophytes and brood brothers are troopsBikes are T4 2Wwith autopistol and blasting charges. 1 quad for every 4 bikes, Quad also has heavy stubber. They're -1 to hit in shooting phase.Quad can change for mining laserThe bikers have to take two weapons from the atalan weapons list, can't take same weapon twice(Autogun, autopistol, bolt pistol, cultist knife, demo charge, grenade launcher (1 in 4), improvised weapon, power axe (leader only), power hammer (leader only), power pick, shotgun)bikes are 10pts base + weapons (quad is 15)Cult ambush is....During deployment, set up a unit in. If Infantry or Biker you can set up in ambush OR underground. When underground, it can emerge at the end of any of your Movement phases. Set up a la. When set up in Ambush place a marker anywhere in your deployment zone. If you set up a Transport in ambush you must still say what's in it - one marker for transport and unit inside. Markers cant be shot etc. Measure from centre of the marker.Now this is where it gets interestingIf you have 1st turn, you reveal all of your ambush markers at the start of your movement phase, one at a time, before moving units. Set model down within 1" of the marker, remove marker, place rest of unit wholly within 6" of that model and more than 9" from enemy models. Unit can move and shoot normally. but if it was a Transport, models that disembark cannot be set up within 9" of enemy. They don't count as moving when coming in from ambush, only if they move after.If your opponent has the first turn, none of their units can be set up or end a move within 9" of a marker. At the end of your opponent's first movement phase, after they have set up all their unit from reinforcements, reveal all your ambush markers as described above before continuing the turnFor 1CP you can select 3 units that would be deployed viaand instead put them underground (so basically you can set up units in your deployment zone and then say "feth this" andthem anywhere if it suits)for 1CP you can make your objectives secret, revealed only when you score them. That's coolNexos (map guy?) lets you select an ambush token you've deployed and move it anywhere in your deployment zone (12" away from enemy models). It's also got someregen abilityRoll awhen ais spent. If you spent it and there's a Primus and Nexos on the board, add 1. If your opponent spent it and there's a Clamavus and Nexos on the board, add 1. In either case, you get aon a 6+Psychic.powers!Mass Hypnosis - CV7 - Visible enemy unit within 18" can't fire overwatch, fights last in fight phase even if it charged and -1 to hit until your next psychic phase.Mind Control - CV7 - Enemy model within 12" of psyker. Roll. If equal to or overit can immediately shoot another enemy unit or make a single close combat attack against it. Can't attack self but can attack its own unit.Psionic Blast - CV5 - Visible enemy unit within 18".vs. Lower = 1, equal of higher = D3Mental Onslaught - CV6 - Visible enemy within 18". Both players rolland add. If you score higher, model suffers 1. Repeat this process until model is dead or you fail to wound it.Psychic Stimulus - CV6 - Friendly unit within 18". Charge after advancing (though not after falling back) and always hit first even if they didn't charge.Might From Beyond - CV7 - Friendly infantry or biker unit within 18". +1 S and A until next psychic phase.points: Heavy improvised: 10, heavy power hammer: 16, Heavy rock drill: 17, power hammer: 4, power pick: 9, power sledgehammer: 0, power axe: 5, power maul: 4Ridgerunner is M 14" T5 W84+ and comes with 2 heavy stubbers, heavy mining laser (can swap for missile launcher or heavy mortar) and flare launcher (can swap for survey augur or a spotter)Gets a free 9" move at start of the gameSpotter increases range of its weapons by 6", augur ignores cover, flare launcher does theand make bikers move faster thingDefault is 50 base + HML (25) + flares (5) so 80Wow the locus is crazy (the bodyguard character)2+ 2+ S4 T3 W4 A4 5+ with hypermorph tail (-1 D1 additional attack) and locus blades (-3 D1 increase to D2 if it charged, was charged or performed). Does the usual bodyguard 'Absorb wound on 2+' thing. Subtracts enemyby 1 within 6". Can6" and can choose to move towards nearest enemy character rather than nearest enemy model, has 5++ and always fights firstLocus is 40pt eliteThe Sanctus' sniper rifle causes a Perils if it wounds a psykerBike alphusAlphus is 5W T4 5+ with -1 to hit in shooting, has a 36" heavy 1 S4-2 D3 sniper rifle (additionalon 6+ to wound). She selects a visible unit within 36" . Add +1 to hit rolls for friendly units while they're within 6" of this model (or 12" if they're bikers).Basically she markerlights gakShe picks a unit, everything cult nearby gets +1 to hitDrill is interestingOh, to be clear, blips do not count as reservesOne per turn in their movement phase an infantry or biker unit withcan move off the table if all models are on ground level and can move within 1" of the drill (can't do it the same turn it arrives as reinforcements). If a unit does this, remove them from the battlefield. At the end of the next movement phase, deep strike themSo basically, move up to within 1" of it and feth off for a turn, then pop upAnd you can activate it if a model is on the piece at the end of your movement phase (and no enemy models are on it).for every unit on ground level within 3" of the drillmortal wounds on a 6Then roll aagain, adding 1 for every time the drill has been activated during the battle. <6 = Seismic Tremors (subtract 2" from charge rolls made within 12" of the model. Doesn't affect Fly. Not cumulative) 6+ = Seismic Quake (straight imaginary line 1mm in thickness from one battlefield edge to another that crosses the model.for unit that the line crosses on ground level (not Fly). D3on 4+ and movement is halved until next Movement phase., the drill is 75ptsNo Baneblade, etcsCult russ is standard, can be replacednova cannon, exterminator auto or vanquisherwithout wargear which I cba to add up, acolytes 7pts (5-20), BB infantry squad 4pts (10), neophytes 5pts (10-20)Heavy weapon teams in

This message was edited 1 time. Last update was at 2019/01/30 13:42:35

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

CaptainBetts







Scuttling Genestealer





I'm adding to the leak as time goes on. Check back later for potentially more info.



Necrons: 3500pts

Genestealer Cult: 5000pts

Grey Knights: 2500pts

Daemons: 250pts

Orks: 500pts Dark Eldar: 400pts

Armies:Necrons: 3500ptsGenestealer Cult: 5000ptsGrey Knights: 2500ptsDaemons: 250ptsOrks: 500ptsDark Eldar: 400pts

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Lythrandire Biehrellian





Longtime Dakkanaut





Ignore me, my statement wasn't as important as the current news!

This message was edited 1 time. Last update was at 2019/01/30 14:03:57 Updated Vehicle Design Rules

Subject: Re:Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Spreelock













Helsinki, Finland

Helsinki, Finland Rough Rider with Boomstick

Whoa, alot of stuff. I've usually played my cult (since 7th edition) as a cult of the four-armed emperor. Now, i'll probably have to change them. I have converted metamorphs (10), all with metamorph claw. They usually get good result hitting with might from beyond and all other buffs. Perhaps i'll have to get some more models for my uprising force..

https://firstblood84.wordpress.com/

Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500)

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Cephalobeard













Connecticut

Connecticut Longtime Dakkanaut

Captain, please don't add new info to that post. Just make new posts so we can make sure people see new information.





I have a problem.



Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.



Purifier wrote:

Using your rules isn't being a dick. Using your rules isn't being a dick. Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.I have a problem.Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Red Corsair













Perfected Haemonculi Living Sculpture

How much faith can we put into this leak? We have been burned 3 times before.



It all looks solid, crazy we get CP regen without burning relics or WLT lol .

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Causalis







Beast of Nurgle





Painted mine as Rusted Claw. Glad that their trait (if true) is quite good! Neophytes would have 3+ save against Bolters or 4+ against AP -1 if they are in cover.



Sniper Rifles seem underwhelming as always.



80p for the Ridgerunner seems to expensive as it doesn't seem to ignore the penalty for moving and fireing its weapons.



Did the Seismic Cannon and Mining Laser get better/cheaper at least?



Did the Rockgrinder get a buff or does it still suck in CC ?



Goliath variants cheaper?

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

CaptainBetts







Scuttling Genestealer





Cephalobeard wrote:

Captain, please don't add new info to that post. Just make new posts so we can make sure people see new information. Captain, please don't add new info to that post. Just make new posts so we can make sure people see new information.

I'm updating it on the Discord, I think other people are forwarding the news here and updating their previous posts. I'm pretty busy today so I'm only really able to focus on one area at most. I'm updating it on the Discord, I think other people are forwarding the news here and updating their previous posts. I'm pretty busy today so I'm only really able to focus on one area at most.



Necrons: 3500pts

Genestealer Cult: 5000pts

Grey Knights: 2500pts

Daemons: 250pts

Orks: 500pts Dark Eldar: 400pts

Armies:Necrons: 3500ptsGenestealer Cult: 5000ptsGrey Knights: 2500ptsDaemons: 250ptsOrks: 500ptsDark Eldar: 400pts

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Red Corsair













Perfected Haemonculi Living Sculpture

Causalis wrote:

Painted mine as Rusted Claw. Glad that their trait (if true) is quite good! Neophytes would have 3+ save against Bolters or 4+ against AP -1 if they are in cover.



Sniper Rifles seem underwhelming as always.



80p for the Ridgerunner seems to expensive as it doesn't seem to ignore the penalty for moving and fireing its weapons.



Did the Seismic Cannon and Mining Laser get better/cheaper at least?



Did the Rockgrinder get a buff or does it still suck in CC ?



Goliath variants cheaper? Painted mine as Rusted Claw. Glad that their trait (if true) is quite good! Neophytes would have 3+ save against Bolters or 4+ against-1 if they are in cover.Sniper Rifles seem underwhelming as always.80p for the Ridgerunner seems to expensive as it doesn't seem to ignore the penalty for moving and fireing its weapons.Did the Seismic Cannon and Mining Laser get better/cheaper at least?Did the Rockgrinder get a buff or does it still suck inGoliath variants cheaper?



It's a scout sentinel (ridgerunner) with +2 wounds, two more heavy stubbers, 6" more movement plus a special buff for the jackals. How fething cheap did you really expect? It's a scout sentinel (ridgerunner) with +2 wounds, two more heavy stubbers, 6" more movement plus a special buff for the jackals. How fething cheap did you really expect?

This message was edited 1 time. Last update was at 2019/01/30 14:22:30



My Dark Eldar P&M Blog of Terror!





Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Cephalobeard













Connecticut

Connecticut Longtime Dakkanaut

+2 To Charge Aberrants from an Anointed Throng from Reserve sounds really appealing, but those point changed on the weapons don't fill me with tons of hope.





I have a problem.



Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.



Purifier wrote:

Using your rules isn't being a dick. Using your rules isn't being a dick. Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.I have a problem.Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

Subject: Re:Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Kharne the Befriender













Working on it

Working on it Loyal Necron Lychguard

I'm really digging those rules. And I'm glad blips don't count as reserves, they would be pretty useless imo then.



And I guess this means the flyer isn't real. Some powerful stuff here

<Dynasty> ~10500pts

War Coven of the Coruscating Gaze ~2500pts

Thrice-Damned Plague Corps ~3250pts

Cult of the Stoneborn Serpent ~2500pts

Admech (TBN) ~2250pts

~10500ptsWar Coven of the Coruscating Gaze~2500ptsThrice-Damned Plague Corps~3250ptsCult of the Stoneborn Serpent~2500ptsAdmech (TBN)~2250pts

Subject: Re:Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Davor





Fixture of Dakka





Kharne the Befriender wrote:

I'm really digging those rules. And I'm glad blips don't count as reserves, they would be pretty useless imo then.



And I guess this means the flyer isn't real. Some powerful stuff here I'm really digging those rules. And I'm glad blips don't count as reserves, they would be pretty uselessthen.And I guess this means the flyer isn't real. Some powerful stuff here



Oh I am sure people will complain and in two weeks after release, the FAQ will say they will be counted as reserves. Oh I am sure people will complain and in two weeks after release, thewill say they will be counted as reserves.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.



Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?



Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Haighus













The Shire(s)

The Shire(s) Boom! Leman Russ Commander

zamerion wrote:



The bikers have to take two weapons from the atalan weapons list, can't take same weapon twice

(Autogun, autopistol, bolt pistol, cultist knife, demo charge, grenade launcher (1 in 4), improvised weapon, power axe (leader only), power hammer (leader only), power pick, shotgun)

The bikers have to take two weapons from the atalan weapons list, can't take same weapon twice(Autogun, autopistol, bolt pistol, cultist knife, demo charge, grenade launcher (1 in 4), improvised weapon, power axe (leader only), power hammer (leader only), power pick, shotgun)



This is how I always wished Rough riders were in terms of options...



Maybe if they get a new kit someday... This is how I always wished Rough riders were in terms of options...Maybe if they get a new kit someday...

ChargerIIC wrote:

If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.

Subject: Re:Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Kanluwen















Right behind you.

Right behind you. Owns Whole Set of Skullz Techpriests

Kharne the Befriender wrote:



And I guess this means the flyer isn't real. Some powerful stuff here And I guess this means the flyer isn't real. Some powerful stuff here

I'm hoping it means it isn't real--but I wouldn't rule out the possibility of it being something that gets rules via a Vigilus style book. I'm hoping it means it isn't real--but I wouldn't rule out the possibility of it being something that gets rules via a Vigilus style book.

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Red Corsair













Perfected Haemonculi Living Sculpture

Cephalobeard wrote:

+2 To Charge Aberrants from an Anointed Throng from Reserve sounds really appealing, but those point changed on the weapons don't fill me with tons of hope. +2 To Charge Aberrants from an Anointed Throng from Reserve sounds really appealing, but those point changed on the weapons don't fill me with tons of hope.



Picks went down a point, the rest is the same. Seems fine to me. The drill got cheaper too. Picks went down a point, the rest is the same. Seems fine to me. The drill got cheaper too.

Subject: Re:Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Kharne the Befriender













Working on it

Working on it Loyal Necron Lychguard

Davor wrote: Kharne the Befriender wrote:

I'm really digging those rules. And I'm glad blips don't count as reserves, they would be pretty useless imo then.



And I guess this means the flyer isn't real. Some powerful stuff here I'm really digging those rules. And I'm glad blips don't count as reserves, they would be pretty uselessthen.And I guess this means the flyer isn't real. Some powerful stuff here



Oh I am sure people will complain and in two weeks after release, the FAQ will say they will be counted as reserves. Oh I am sure people will complain and in two weeks after release, thewill say they will be counted as reserves.



Probably, but here's to hoping



Kanluwen wrote: Kharne the Befriender wrote:



And I guess this means the flyer isn't real. Some powerful stuff here And I guess this means the flyer isn't real. Some powerful stuff here

I'm hoping it means it isn't real--but I wouldn't rule out the possibility of it being something that gets rules via a Vigilus style book. I'm hoping it means it isn't real--but I wouldn't rule out the possibility of it being something that gets rules via a Vigilus style book.



True, although that would be a bit unorthodox, but then again it is GW

Probably, but here's to hopingTrue, although that would be a bit unorthodox, but then again it is

<Dynasty> ~10500pts

War Coven of the Coruscating Gaze ~2500pts

Thrice-Damned Plague Corps ~3250pts

Cult of the Stoneborn Serpent ~2500pts

Admech (TBN) ~2250pts

~10500ptsWar Coven of the Coruscating Gaze~2500ptsThrice-Damned Plague Corps~3250ptsCult of the Stoneborn Serpent~2500ptsAdmech (TBN)~2250pts

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Kdash





Longtime Dakkanaut





So, biggest thing for me from all this is 1 unit of Genestealers can now deepstrike, move D6 and charge whilst having a 4++, whilst the sniper characters can deepstrike in close to a Biker Alphus and get +1 to hit and cause perils on pyskers lol .



I wonder if being a blip counts as "being on the table" in regards to the CP farm stuff, and so, can farm CP in the deployment phase.

Subject: Re:Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Kanluwen















Right behind you.

Right behind you. Owns Whole Set of Skullz Techpriests

Kharne the Befriender wrote:



Kanluwen wrote: Kharne the Befriender wrote:



And I guess this means the flyer isn't real. Some powerful stuff here And I guess this means the flyer isn't real. Some powerful stuff here

I'm hoping it means it isn't real--but I wouldn't rule out the possibility of it being something that gets rules via a Vigilus style book. I'm hoping it means it isn't real--but I wouldn't rule out the possibility of it being something that gets rules via a Vigilus style book.



True, although that would be a bit unorthodox, but then again it is GW

True, although that would be a bit unorthodox, but then again it is

We just got Marneus Calgar Primarisized, his Victrix Guard, and a new Chaos Lord in Vigilus...I don't think it is as unorthodox as you might believe!



I'm really suspecting as well that the new AdMech character will be showing up in the next book as well. We just got Marneus Calgar Primarisized, his Victrix Guard, and a new Chaos Lord in Vigilus...I don't think it is as unorthodox as you might believe!I'm really suspecting as well that the new AdMech character will be showing up in the next book as well.

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Cephalobeard













Connecticut

Connecticut Longtime Dakkanaut

Red Corsair wrote:

Cephalobeard wrote:

+2 To Charge Aberrants from an Anointed Throng from Reserve sounds really appealing, but those point changed on the weapons don't fill me with tons of hope. +2 To Charge Aberrants from an Anointed Throng from Reserve sounds really appealing, but those point changed on the weapons don't fill me with tons of hope.



Picks went down a point, the rest is the same. Seems fine to me. The drill got cheaper too. Picks went down a point, the rest is the same. Seems fine to me. The drill got cheaper too.



Oh did they then? Awesome! Ignore me! Oh did they then? Awesome! Ignore me!





I have a problem.



Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.



Purifier wrote:

Using your rules isn't being a dick. Using your rules isn't being a dick. Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.I have a problem.Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

Subject: Re:Genestealer Cult news & rumours - Achilles Ridgerunner page 19

ListenToMeWarriors











Dakka Veteran





From friendbook:

Painting Warhammer 40,000 Conquest a P and M blog : https://www.dakkadakka.com/dakkaforum/posts/list/0/763491.page

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Bobthehero













Krieg! What a hole...

Krieg! What a hole... Heroic Senior Officer

I don't see the sniper rifle arms in this, are they from another kit?

Member of There is only war in Montreal

Primarchs are a mistake

DKoK Blog: Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey



Savageconvoy wrote:

Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

Member of 40k Montreal There is only war in MontrealPrimarchs are a mistakeDKoK Blog: http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Kanluwen















Right behind you.

Right behind you. Owns Whole Set of Skullz Techpriests

Bobthehero wrote:

I don't see the sniper rifle arms in this, are they from another kit? I don't see the sniper rifle arms in this, are they from another kit?

Yeah, the Jackal Alphus is her own kit. Yeah, the Jackal Alphus is her own kit.

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Bobthehero













Krieg! What a hole...

Krieg! What a hole... Heroic Senior Officer

I see, thank you

Member of There is only war in Montreal

Primarchs are a mistake

DKoK Blog: Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey



Savageconvoy wrote:

Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

Member of 40k Montreal There is only war in MontrealPrimarchs are a mistakeDKoK Blog: http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

ListenToMeWarriors











Dakka Veteran

Heavy Incenerator option for the quad, nice. The "astronaut" head seen from one of the open day pictures is not included in the head count either, but is clearly there on tue top sprue.

Painting Warhammer 40,000 Conquest a P and M blog : https://www.dakkadakka.com/dakkaforum/posts/list/0/763491.page

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Cephalobeard













Connecticut

Connecticut Longtime Dakkanaut

Well it isn't technically a head, so it makes sense not to word it as one.



Further, having "Twisted Helix" Acolytes with the +1 STR Relic Banner makes them base S6, which leads to some really funny possible interactions.





I have a problem.



Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.



Purifier wrote:

Using your rules isn't being a dick. Using your rules isn't being a dick. Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.I have a problem.Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

Niiai













Bergen

Bergen Powerful Ushbati

Both male and female heads. I like this, :-)





Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have:



Kronos biovore box fresh sporemines. Denying psykick powers since 2017.



I am a dyslectic, so bear with me.Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

Subject: Genestealer Cult news & rumours - Achilles Ridgerunner page 19

chickenbane











Ireland

Ireland Hardened Veteran Guardsman

That bike kit looks great. A ridgerunner as well will be all I need for a battalion detachment.

Subject: Re:Genestealer Cult news & rumours - Achilles Ridgerunner page 19

GunSmith





Fresh-Faced New User





Since it seems to be unfunded, and because i'm clearly not the only one to have access to it, i think i can give away my "source" for the Gravopter Duneskimmer:



It's from the Starn Disciple booklet ( from the Kill Team GSC boxset with the Kelermorph, so a lot of people will be able to confirm this): There is a fluff part which describe one of Starn act, in which he attack a magna-train (Cow-boy style) using some of these Gravopter Duneskimmers to do so.

It might seems fishy, but, as some may have noticed, i'm not an english speaker :p and in our books, units name are never traduced, and this on was to. Duneskimmer in english. So this, plus the fact that the vehicle is used by a Genestealer character can lead us to think we will have a new vehicle. But on the other and, the name reminds me more of AdMech. So i kinda like the idea that this thing could be used for both armies, like the tanks from the AM ^^