For those wondering about the nature of the problem, it was due to some code that was set up to only run on our "production" configuration of the game. This code had a bug that caused the action simulation to not run, resulting in all players being stuck in the bind pose. To solve this in the future, we will eliminate the few pieces of code that are specific to just the production realm, so that they can be tested. We are very sorry about the inconvenience caused by this mistake. Last bumped on Nov 21, 2016, 2:35:50 AM

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