A particle pack for use in Minecraft themed TF2 Maps.

Here's a [video sample](http://youtu.be/84xuG513QpY "Youtube Link"). UPDATE 11/8/2012: Updated the smoke and explosion particle to change frames without blending into one another. They look a lot more like the ones in Minecraft. Thanks to [FissionMetroid101](http://www.youtube.com/user/FissionMetroid101 "FissionMetroid101"). The material needed: "$blendframes" 0 in it. Also now particles will no longer fade when close to a wall. Turns out the material needed: "$depthblend" 0 in it. Credit for it in your map is appreciated but not required. Here are a few things to know about the pack: One, there are two versions of the particles. Mc32 and Mc64. The number represents the hammer units a single Minecraft block takes up in the editor. For example you would use Mc32 if a block in the editor measured 32x32x32. Same for Mc64. In short, Mc32 is smaller, while Mc64 is bigger. Two, to run the particles in your map your going to need a particle text file to load it. There is an example in the maps folder. Just pack that text file with the map under the 'maps' folder and you should be good. Three, ONLY USE ONE of the two particles files in your map. TF2 can only load so many particles at a time. If you use both, some may not show up at all. Four, for the map I included your going to need to download the texture pack I'm using. It's for counter strike but works well for tf2. http://gamebanana.com/css/textures/3494 Five, about the nether portal. It was a bit more complicated so I made four of them, one for each direction. If you have a portal facing south and north on the world plane, then you want to use two particles systems in the same location. One with “Mc32_netherportal_n2s” and the other with “Mc32_netherportal_n2s”. Check the sample map for more info.