







Area 6 is once again considerably more difficult than previous area, so 5x links are recommended for your dolls. There will be increased numbers of battles for each echelon therefore more pressure to tanker's health. Remember to kite efficiently and effectively.



One good thing about area 6 is that there is now ample movement points and turns to achieve S rank compared to previous area. On top of that enemy movements became more predictable.



One thing to keep in mind in area 6 is securing resupply route using dummy echelons and friend's echelon. This will become crucial in one map.

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It is important to be flexible in mission due to Girls Frontline does not have fixed enemy movements. So adopt accordingly.





I am using pictures with Korean language on them, anything on it will be translated on the bottom of the picture. Red numbers indicates movements. Number on top left of the picture indicated what turn it is in.





I would like to thank Redin at Inven.co.kr with the image. Without it I would have to spend hours capturing new images.





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6-1

S-Rank condition: Kill 8 unit in 4 turns; control enemy HQ.

Required Squads: 2 (+12,000 for both recommended) + 1 dummy Echelon





Map View Turn 1: move 1st echelon up one and deploy 2nd echelon.



Turn 3: Deploy Dummy Echelon at HQ with remaining MP. Turn 4: Kill all units and take enemy HQ. 6-2 S-Rank condition: Kill 8 unit in 4 turns; control enemy HQ.

Required Squads: 2 (+14,000 for both recommended) + 1 Friend Echelon





Map View



Turn 2: Move 1st Echelon right 1. Deploy 2nd Echelon on HQ then move up 1. Deploy Friend Echelon on HQ then swap 2nd Echelon back onto HQ node. End turn. Turn 3~4: Meet Kill all enemy units on the map and take HQ.

6-3 S-Rank condition: Kill 7 unit in 4 turns; control enemy HQ.

Required Squads: 2 (+15,000 for both recommended)

Map View

Turn 1: Move 1st Echelon right 1, then deploy 2nd echelon. End turn.



Turn 3~4: Kill all enemy units on the map then take HQ. 6-4 [Supply route map] S-Rank condition: Kill 10 unit in 5 turns; control enemy HQ.

Required Squads: 2 (+16,000 for both recommended) + 2 Friend + 1 Dummy Echelons





Map View

Turn 1: Deploy weaker Echelon first, move to right 1, deploy main Echelon. Turn 2: Move main Echelon up 2, 2nd Echelon right 1, deploy Friend Echelon and set to HQ. Turn 3: move Each echelon right 1. Deploy another Friend Echelon, also set to HQ. End turn with 1 remaining MP. Turn 4: Move 2nd Echelon down 1 to helipad. Deploy Dummy Echelon at HQ. Turn 5: Use Friend Echelons to resupply main Unit that has no ammo using helipad on center bottom via swapping locations. Then go counter clockwise through the map to kill 10 enemy units and take HQ.

6-5 S-Rank condition: Kill 11 unit in 4 turns; control enemy HQ.

Required Squads: 2 (+17,000 for both recommended) + 1 Dummy +1 Friend Echelon





Map View

Turn 1: Deploy Main Echelon on HQ, move up 1, then deploy 2nd Echelon on HQ. Turn 2: Take both Helipad on center and bottom center. Turn 3: Main Echelon makes Clockwise movement to stop on the top of the enemy helipad. Spawn Dummy echelon on HQ, and Friend echelon on Helipad on center set to "eliminate". Friend Echelon will protect HQ node. Turn 4: 2nd Echelon resupplies and goes up the left mountain route to take HQ. You should have 11 kills at this point.



6-6 S-Rank condition: Kill 11 unit in 4 turns; control enemy HQ.

Required Squads: 2 (20,000+ & 17,000+ recommended) + 1 Dummy Echelon.





Unfortunately Boss fight cannot be avoided in this battle, so maintaining good tanker hp on main Echelon is recommended. If your squad can deal a large amount of damage in short period of time, there's a potential way to skip annoying boss skill. More to be covered in the future.



