Regardless if people like or dislike the Pharah changes that occurred people need to come to 1 conclusion regardless based on what they said the intent of this change was…

The intention was to design her in a way which promoted more skillful play and allowed her more entry into higher tier play along with it.

This didn’t really hit it’s mark… you can argue for or against the more skillful play aspect of the change based on your POV but it absolutely did not make Pharah any better at being more efficient in higher tier play. They didn’t increase her projectile speed and more importantly they didn’t increase her survivability which is what prevents her from seeing more play at higher tier (on PC which is the main platform for Overwatch).

Any Pharah player knows by now how much of a joke her Ultimate is on average the high up in skill tier you play in. It’s been a meme for how Pharah can’t finish sentences since the game originally came out for crying out loud LOL. With the slow creep of power for hitscans and adding more heroes such as Ashe that can be picked as well it only further reduces Pharah play from being seen as a smart choice when her counters are many. I look at Genji and am still waiting for him to have some sort of solid counter play but I guess maybe next year. If they enabled mobility in general to get countered better (rather than enabled better at higher skill play) DPS choices would be more of a potential variety without having to buff the non-mobility heroes.

Simply nerfing mobility and understanding how good it is in OW should have been identified by Blizzard by now but it strangely has seemingly been accepted instead therefore disregarding the purpose / pick rate of other non mobile Heroes.