General Flow of Battle

Initiator is the creature attacking first, Terminator is the creature attacking last.

Start of Battle

1. Land effect calculation

2. Invader item selection

3. Defender item selection

4. Battle Start abilities

During Battle

5. Initiator offensive abilities

6. Terminator defensive abilities

7. Initiator attacks

8. Successful/failed attack ability activation

9. Terminator offensive abilities

10. Initiator defensive abilities

11. Terminator attacks

12. Successful/failed attack ability activation

End of Battle

13. End of battle abilities

Detailed Timetable of Battle

• Summary of the processing order of battle abilities

• Priority has two colors, red and blue. The colors aren't important but changes in color are as they describes changes in priority.

• During each battle phase abilities are processed in the following order

- higher priority > lower priority

- initiator > terminator

- creature > enchantment > item

Example 1

Skeleton (Invader, Initiator) + Plate Mail vs. Minotaur (Defender, Terminator) + Angry Mask

Both survive the battle, and after damage is calculated, the end of battle abilities are activated in this order: Weakness Damage (Angry Mask) > Regeneration (Skeleton).

Example 2

Minotaur (Invader, Initiator) + Angry Mask vs. Skeleton (Defender, Terminator)

Both survive the battle, and after damage is calculated, the end of battle abilities are still activated in this order: Weakness Damage (Angry Mask) > Regeneration (Skeleton).

The order doesn't change because Angry Mask's weakness damage corresponds to a higher priority ability than regeneration.

Example 3

Skeleton (Invader, Initiator) + Plate Mail vs. Minotaur (Defender, Terminator) + Silver Plow

Both survive the battle, and after damage is calculated, the end of battle abilities are activated in this order: Regeneration (Skeleton) > Land Level Up (Silver Plow).

Example 4

Minotaur (Invader, Initiator) + Silver Plow vs. Skeleton (Defender, Terminator)

Again, both survive the battle, and after damage is calculated, the end of battle abilities are activated in this order: Land Level Up (Silver Plow) > Regeneration (Skeleton).

In examples 3 and 4, since both regeneration and land level up have the same priority, their activation order depends on who is the initiator and who is the terminator.

As alluded to above, if one creature has two abilities of the same they activate in this order: creature > enchantment > item.

Example 5

Cockatrice (Invader, Initiator) + Battering Ram vs. Minotaur (Defender, Terminator) + Plate Mail

After Cockatrice attacks and damage is calculated, on successful attack, abilities are activated in this order: Forced Transformation (Cockatrice) > Instant Death (Battering Ram).

Minotaur becomes Wall of Stone from the Cockatrice's ability, and is instantly killed by the Battering Ram afterwards.

Example 6

Saint (Invader, Initiator) + Twin Spike vs. Minotaur (Defender, Terminator) + Plate Mail

After Saint attacks and damage is calculated, on successful attack abilities are activated in this order: Instant Death (Saint) > Forced Transformation (Twin Spike).

The combo fails here because the Saint's Instant Death [ 100%] activates before Twin Spike changes the enemy into a creature.

In the tables below, names in ( ) refer not to the card having the ability, but to the card that grants the ability to a creature.

Start of Battle

Activation

Timing Priority Ability Example

Creature Example

Item Example

Spell Comments Before item

selection Can't Engage in Battle ( Hyde ) Binding Whip Binding Mist Items can't be used nor abilities activated No Land Effect ( Screamer ) Diselement Land Effect ( Hidebehind ) No Battle Abilities Sea Bonze Vortex Item Selection While selecting

an item Support Woodfolk Item Creature Living Armor Item Determination Before battle No Battle Abilities Warlock's Disk Destroy/Steal Item Ineffective Sage Angel Cape No End of Battle Abilities Natural World Support Effect Woodfolk Living Armor ST & HP for creatures using support increases Destroy Item Gremlin Gremlin's Eye Ability scores readjusted if supporting creature destroyed Steal Item Thief Transform Baldanders Dragon Orb Combine Ground Gear Neutralize/Reflect Ineffective Murasame Element Change Neutral Cloak Camouflage Halfling Support Absorption Bloody Pudding Attack First Ninja Eagle Rapier Attack Last King Tortoise Diamond Armor Initiator is determined Ability Score Change Fire Drake All Weapons / Armors / Tools Ability Score Substitution Spectre Living Glove Liquid Form Self Destruction Sludge Titan Mirror World Boost Borgess Ability Score Change (mash) Vigilante to Combat

*If either creature is destroyed at this point, battle proceeds to the End of Battle phase

Combat

Activation

Timing Priority Ability Example

Creature Example

Item Example

Spell Comments Before attack

phase Scroll Critical Hit Ninja Shadow Blaze Critical Hit Knight Magma Hammer Penetrate Nightmare Drill Lance Attack Twice Tetrarm Tonfa For each attack, the abilities of this phase are triggered as usual • Tetrarm+Tonfa still attacks only twice • Critical Hit does not stack Attack

*If total ST=0, battle proceeds to Terminator's attack phase Before attack

effect Neutralize Migoal Sphere Shield If damage gets neutralized, no reflection is triggered later Attack Effect Before damage

calculation Reflect Decoy Magus's Mirror If opponent receives 1+ damage, battle proceeds to "on successful attack", else proceeds to "on failed attack" Damage Calculation On successful

attack Steal Magical Power Bandit Draw Cards Nebiros Creature Destruction

*If enemy HP=0, battle proceeds to the End of Battle phase Forced Transformation Cockatrice Twin Spike Instant Death Saint Battering Ram If successful, battle proceeds to the End of Battle phase ST Drain Shadowgeist Ring of the Succubus Enchantment Nike Binding Whip Enchantments can vary; they may have no effect this battle Forced Movement Argent Key On failed attack Creature Destruction

* If attacker's HP=0, battle proceeds to the End of Battle phase Revenge Napalm Arrow Activates if attacker was neutralized or reflected and survived

End of Battle