'I was able to test Soul Calibur 6 input lag! Unfortunately, I've got bad news...'

Soul Calibur 6 is slated to drop tomorrow but, as per the norm, quite a few people already have their hands on a copy.

Since input lag has become one of the most discussed and examined components of fighting games in recent years we're not surprised to find the community has already begun exploring the details of SC6's input delay.

Loïc "WydD" Petit recently reported his findings after putting the new game through a few tests. "I was able to test Soul Calibur 6 input lag! Unfortunately, I've got bad news," he states. "Soul Calibur 6 - 5.42f (90.4ms, C+ Tier) Stability 72% due to a weird bug."

WydD actually shed light on the fact that Street Fighter 5's input lag heavily fluctuates back in July of this year. While Soul Calibur is almost twice as stable as SF5, it still only clocks in with an iffy 72% stability rating.

The results here are only for the PlayStation 4 version of the game. It is also available on Xbox One and Microsoft Windows, and we'll have to wait and see if the situation is the same for the latter two platforms.

You can view the visuals depicting WydD's findings for Soul Calibur 6 and how they stack up next to a handful of other fighting games via the gallery below:



Click images for larger versions