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# AI

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- Garrison order improvements

- Fixed AI not using its military factories to their fullest when it is not in need of equipment. Now it will produce stuff as long as it has enough resources

- an AI chinese warlord that is at war with Japan will now be very eager to join the united front.

- Added AI strategies to the Baltics and Finland to make them more eager to join Germany's faction if Germany has chosen "Safeguard the Baltics" and/or "Support the Finns".





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# UI

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- War support and Stability modifiers are now displayed as numbers instead of %

- Listed save games now has proper "hover mouse over" effect

- Fixed army insignia positioning.

- New portrait of Von Lettow-Vorbeck for GER.

- The colored background on army groups along the bottom of the screen now intercept mouse clicks, not letting them click through to the map and select stuff.

- Popup windows for declaration of war, peace, and a few others will now auto-close after timeout when running a hands-off or any other case with human AI turned on.

- Added a confirmation pop up while assigning every unit in army to a different army's front orders

- Added drag & drop to reorder theater groups & pinned regions

- Added drag & drop to reorder armies & army groups

- Soviet scorched earth tactics decision now has a tooltip showing the effect

- moved check for low popular support in PRC tree to a scripted trigger to make bypass tooltips more appealing

- Scorched Earth decisions are now hidden if they would have no effect

- When choosing divisions to use as volunteers, the interface should now keep selection when game is running. Would previously deselect all, as the interface was refreshed.

- Tooltip for creating ocuntry leaders with traits look similar to how traits are displayed in the country view.





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# Modding

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- Removed duplicate static_modifiers script. the ones in modifiers folder is what we use now

- transfer_navy and transfer_ship effects can now use scope targets for their target (e.g target = FROM)

- Mods marked as dependencies are now loaded in the correct order

- Added on daily action (use cautiously!)

- Added validation of equipment bonus when ideas are loaded.

- Added cancel_if_not_visible parameter to decisions. Cancels a decision if it's visible trigger is false.

- Generating the exact same type of wargoal against the same country now ignores the effect.

- Enabled equipment bonus validation for modders





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# Database

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- Updated game credits.

- "Danzig or War" now gives core in Danzig.

- "Reassert Eastern Claims" now gives core on Memel.

- Sun Tzu Reborn achievement is now possible to achieve (requires level 9 Field Marshal).

- Communist Byzantium now has the correct flag.

- "Expand the Imperial Guards"-spawned troops for MAN are no longer locked

- Industrial Land Appropriation no longer repeatable for the same state.

- Fixed date requirements for AI values for Ichi Go and Test the Soviets decisions (AI was not prevented from taking these before certain dates).

- Reworked Anschluss bypass conditions.

- Fixed correct state for "Ostwall" forts.

- Fixed art for Japanese Last Stand command power ability.

- "Support the Anti-Fascist War" and "Guns for the Anti-Fascist War" decisions are now targeted decisions.

- Adjusted Polish and German provinces and states to make historical German WW1 borders possible, as well as adding Oder-Neisse line.

- Adjusted Vojvodina and Serbia states to make Austro-Hungarian borders more historical.

- Renamed "Alsace" to "Alsace-Lorraine", and "Lorraine" to "Franche-Comte"

- Added 1x BB tech bonus to French focus "Capital Ship Focus" to bring it in line with "Carrier Focus".

- ai strategy databases are reloadable now

- enabled Japanese equipment names for Manchukuo

- fixed a few naming issues in German name list

- A nationalist China losing a power struggle will now get a cosmetic tag to distinguish it from new nationalist China. If a warlord who has previously taken over nationalists loses a power struggle, they will lose their cosmetic tag. This should fix the 3 China issue.

- changed flavor name of a Manchukuo rifle after two hour discussion of Manchurian small arms development

- added Paul von Lettow-Vorbeck as a general to Imperial Germany

- Updated 'The People Have Stood Up' achievement to better fit description in steam.

- Updated 'My Ships Don't Lie' achievement to fit description in steam.

- Fixed a duplicate name of a German destroyer





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# Balance

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- Whampoa College National Focus now also adds 1 planning point to existing leaders as well as new ones

- Starting land doctrine techs now have normal tech base costs (so now at 50% of before)

- Slightly rebalanced chance of French intervention resulting from Return of the Kaiser.

- Production bonus can go negative now and slow down your equipment production

- Generals gains less XP as combats drag on (down to 10% in a month)

- Generals gains more XP if they are dealing more damage compared to enemies (up to 4x while you are doing 4x damage compared to enemy)

- added an option to Chinese provocation event that allows Japan to withdraw from the continent

- Winter War peace treaty no longer hands over Petsamo (SOV will have to get that the hard way)

- Neutral ideology is now allowed for puppets.

- Halved the extra wounding chance on the reckless trait

- Cautious trait now reduces chance to get wounded (making it the polar opposite of reckless).

- Changed mobilization impact from positive war support to 30 % (up from 3%)

- japanese ideology advisors are now only locked behind focuses for Waking the Tiger DLC owners

- Reworked the Assertiveness Branch of the Manchukuo Tree:

- added a decision unlocked from taking control of the railroads that gives 4 CIV factories over the course of a year

- removed factories from legislative council, purge general affairs and control the railroads

- purge the general affairs council now removes Kwantung veto

- bolster nationalism now allows recruiting bandits. if bandits are still active in the country, taking these decisions removes the spirit

- added a decision to local arms procurement that adds an idea giving dramatically reduced cost for small arms at the cost of reduced reliability

- removed autonomy gain from Assertiveness focus (made no sense)

- added a decision to five people armies allowing the raising (and disbanding) of Manchu Banners, represented by 5 large infantry divisions

- added a decision to the purge general affairs council allowing player to pay command power to seize Japanese army depots in the case of war, giving increasingly large injections of equipment into stockpile and corresponding attack and defense penalties to Japan for a limited time

- reduced the impact of bolster nationalism spirit





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# Bugfix

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- Improved Spanish translations.

- Took map wrap-around line in the Pacific into account when computing a state's center point, correcting East Siberia's center from its previous position in the Norwegian Sea.

- Stopped the Focus.IgnorePrerequisites cheat from being used in an ironman game by first turning it on in a normal game.

- Prevented various exploit methods which could pull divisions out of naval transfer convoy combat by cancelling or changing division orders.

- Fixed daily change in party popularity being inaccurate.

- Changing of ruling party to unaligned now cancel all boost party popularity

- Naval combat report will now only appear if any damage has been dealt

- Fixed naval combat report not mentioning some losses when merging with older ones in the same province

- Fixed planes shot by carrier fighters not showing in the strategic air view.

- Fixed port strikes with no participating planes

- Fixed planes shot by carrier fighters not showing in the strategic air view.

- Air permission can no longer be obtained from both side of a war and observe similar restrictions as land volunteer.

- Added nb used convoys and nb free convoys to the checksum for OOS detection

- German historical DLC now properly enabled all picture replacements for events

- Fixed a loading order issue that could mess up some triggers for ideas on starting the game

- Japanese surrender events for MAN/CHI no longer incorrectly mentions transferring Korea to MAN/CHI control.

- Return of the Kaiser event when rescuing him through war now triggers upon control of Holland state; previously triggered from capitulation which could bug out if Holland was not in a faction when it surrendered.

- MEFO bills are no longer removed if Anschluss is rushed before the bills are extended a second time.

- Drastically increased the WT generation required for UK to want to kick Imperial Germany out of its faction when having taken the "Alliance with the Shade" focus. Germany now needs to have created 81% more WT than the faction average, up from 34%.

- "Support Anti-Fascist War" decision for USA now correctly removes off-map factories again after the duration ends.

- Fixed some possible problems with text save games while writing arrays

- Fixed a crash after user directory is cleared using the launcher while there are enabled mods in it

- Fixed research all cheat not working for some of the researches

- Fixed a bunch of typos

- Added localization for 'send attaché' action in diplomacy tab/country list screen

- Fixed UI scale glitches with equipment stockpile line graphs

- added a bypass for Build up manchurian army focus in japanese focus tree

- added a bypass for Communist Chinese focus if low_popular support spirit is not present

- fixed critical spelling error in bombing damage modifier tooltip

- fix for unlocalised bypass requirement in Soviet Advisers focus

- the opinion bonus from Italian befriend Japan focus is now correctly applied to Japan

- integrate the warlord army decision now transfers any generals and only creates leaders if the target has not taken personal leadership focus

- Fixed general selection menu stating that Field Marshal can "command 5 armies" when it should be "24 division".

- Fixed tooltip for how many divisions a corps commander can control showing up when trying to assign a Field Marshal.

- Fixed invalid equipment bonus for PRC_peoples_war, PRC_maoism, CZE_naval_focus and bofors.

- Ichi go spirit targeted modifier now works against all the Chinese nations.

- Added attache relation gfx for diplomacy view

- Command power cost on abilities now displays 2 decimals.

- Fixed tooltip for integrate warlord decisions using a flag with wrong localisation.

- Fixed integrate warlord decisions effect running immediately instead of after 90days.

- Re-added localisation for custom tooltips in Chinese Industry Relocation decisions.

- Removed auto call for faction members when a country is the target of war declaration.

- Navies on convoy escort missions now try to help allies if there are no friendly convoys to help.

- Fixed 'org loss while moving' leader modifier not being applied

- Volunteers sent to a countries which became enemies, will now be sent back home (so your divisions don't fight on both sides of the conflict).

- Fixed yet another grammatical issue in texts about the attaches.

- XP is now awarded in the case of unit being destroyed with nowhere to run and for overruns it is awarded to units both in current and in destination province if enemies.

- Fixed bug where a cavalry 3d models didn't get a proper winter camo

- Fixed volunteers not properly being sent back to their rightful owner.

- Corrected British division namelist to use brackets instead of apostrophes.

- Changed scavenger trait to additive modifier

- Fixed a broken bypass in Japanese Liberate Manchuria focus.

- Changed completion trigger for 'Fuhrer directive 21' mission to include allies controlling the required states.

- Added scripted trigger for a state being controlled by ROOT country or an ally to them.

- Fixed Austria-Hungary being formed multiple times as a result of ""Rekindle Imperial Sentiment"" focus.

- Fixed Austria-Hungary news event referring to ""Austria-Hungary taking the lead"". Now correctly refers to country's old tag.

- Re-Forming Austria_Hungary now flips government to Unaligned and makes Otto von Habsburg country leader.

- Hungary can now choose ""Tade Deal with Germany"" focus with non-Fascist Germany.

- ""Break the Anglo-French Colonial Hegemony"" focus now also correctly gives claims on Palau, Papua, and Samoa.

- ""Reinstate Imperial Possessions"" and ""Reintegrate Luxemburg and Alsace-Lorraine"" focuses are now also available if France is puppeted or if Germany owns Alsace-Lorraine.

- ""Reinstate Imperial Possessions"" and ""Reintegrate Luxemburg and Alsace-Lorraine"" focuses now rename Alsace-Lorraine to Elsass-Lothringen, Strasbourg to Strassburg, and Mulhouse to Mulhausen.

- Greater Hungary can no longer be formed if Austria-Hungary was formed via the ""Rekindle Imperial Sentiment""-spawned decision.

- Fixed panzer_leader trait not gaining xp if a non-armor unit was participating in the combat. Now it gains xp if more than 40% of the army under the leader control's is armored at the time of the combat.





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# Stability & Performance

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- Fixed small memory leak.

- Fixed uninitialized variable in graphical settings, which in theory could cause an undefined game behaviour.

- Fixed CTD when loading a savegames which was related to the air wings.

- Fixed incorrect default of convoy efficiency when writing persistent data, which had a small chance of causing out-of-syncs.

- Cleared some values related to faction joining that could cause OOS if not restarting your game and joining an MP game

- Fixed OOS caused by "local resistance" data not being properly cleared.