Way of the Sun Dragon

The Sun Dragon

Representing inner strength in the face of adversity, monks who follow the way of the sun dragon are less calm and collected than their brethren. They typically value inner strength, as they see it as a way in which to protect the things they care about. In contrast to most other monks, those who follow the sun dragon actually value attachment to the world as a source of inner strength.

As a result monks of the sun dragon are incredibly headstrong, to the point of being foolhardy. However, this makes them terrifying foes on the field of combat. They have learnt to harness the inner energy of the sun dragon to fling themselves across the battlefield, and they are often the first to wade into danger.

In addition to this, an experienced monk of the sun dragon can harness the energy of their enemies' attacks – they must still feel this pain themselves, but they can dish it out twice as hard. Any experienced fighter knows that if you see a wreathe of yellow flames around a sun dragon's head, you're most likely in trouble, and should move as far away from them as you can.

Not that it'll help.

Stance of the Sun Dragon

At 3rd level, you diversify your martial arts, using your ki to fire bolts of energy interchangeably with your unarmed strikes, allowing you to evade enemies or hurt them at a distance. You gain the following benefits:

Dragon Fire. Instead of making unarmed strikes with the attacks granted to you by your flurry of blows feature, you may make two ranged weapon attacks with which you are proficient. These attacks deals fire damage, and use the same damage dice as your martial arts feature, as is shown in the Martial Arts column of the Monk table. A creature hit by both of these attacks also suffers additional fire damage equal to your Wisdom modifier.

This attack has a range of 20ft. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your attack rolls with this feature.

Blast Momentum. Once per turn, you may replace an attack granted to you by the Attack action, martial arts or flurry of blows feature to instead manoeuvre around the battlefield. When you do so, you may fly 10ft in a straight line in any direction without provoking attacks of opportunity. If you are not on the ground by the end of this movement, you fall to the ground.

Manoeuvring in this way with your Attack action still allows you to use your martial arts feature, even if you do not make an unarmed melee attack.