Diablo 3 Necromancer Legendaries and Builds Find out about the upcoming Playable Diablo 3 class - the Necromancer! Learn about the class's traits, builds & play mechanics.

Rise of the Necromancer

In this article, we will try to explain who the Necromancers really are, find out what are the motives of their actions, and describe their part in the Diablo Lore. Also, thanks to Blizzard developers and having the beta phase already in motion, we will present the main Necromancer Sets, Items, Abilities, and Synergies. With the combined effort of our team members, we will present one example build and rotation for each Necromancer set, each providing different playstyle and possibilities.

So what do we actually know about the Necromancer?





Let's start from the beginning. Necromancers are Nephalems, an ancient race of mortals, with unnatural powers, who are the offspring of Angel Inarius and the Demon Lilith. Even though being mortals, they still possessed powers of their parents. They call themselves the Priests of Rathma, who was a first generation Nephalem, and one of the first warriors that tried to keep the balance between the Burning Hells and High Heavens.

Rathma had incredible congenital abilities and Sorcery skills. He was able to unveil the secrets of life and death manipulation, which were inaccessible to mortals before him. Thanks to his research, the boundaries between life and death have been obliterated.

Even though possessing such great power, Rathma was a pragmatist. While for most human beings, death and sorcery were a synonym of evil, he merely treated them as faceless tools, used to fight the True Evil.

The Sin War

During the Sin War which was a fierce and bloody war between the Burning Hells and High Heavens, Rathma got to know Mendeln. He was a scholar, one that was very eager to learn and fascinated by nearly everything he observed and read. Eventually, Rathma started to teach Mendeln about ancient magic connected to the spirit realm. He wanted him to become his successor.

After the great war ended, powers of Heaven and Hell made pact upon which none of the inhabitants of Sanctuary were to remember the previous events. Mendeln, however, has retained his memory. He took up a new name - Kalan and started to contact and train apprentices. It was the very beginning of the order of Necromancers.

During the events of the Sin War, Rathma has chosen Mendeln as one of his earliest disciples. who eventually created the Priests of Rathma - the Necromancer clan.

Secrets of the Order of the Necromancers

There are many reasons Necromancers live remotely and so little do we know about them. It's believed that the secrets they were entrusted to, and knowledge they possess about past events are the cause they live in such secrecy. Not even now it is know how their secret Town is called. Not even Deckard Cain was aware of its location and name! It's supposedly located in the eastern jungles of Kehjistan, and knowing that little, yet that much is an accomplishment. The other reason for their secluded lifestyle might be the fact they were fully aware of the current status of the world. Its' greed and constant thrive for power. They have decided to hide from the world's temptation and its' judgment.

What is the purpose of Necromancers?

Priests of Rathma follow their teacher's beliefs which have a direct influence on their actions. Having obtained the ancient wisdom about a different world and knowing the type of evil they contain, they have a very clear purpose. They believe that humanity has to live separated from beings that find their origin in older and more powerful realms - Burning Hells and High Heavens. On the other hand, Nephalems, as a race completely different and younger, has to evolve at its' own pace, and choosing its' own path.

Living remotely, rousing fear and knowing the history of their kin, Necromances have decided to make eradication of all unnatural evil from Sanctuary their purpose of life.



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Necromancer as the next playable Diablo 3 class

Necromancer is currently in the spotlight, as he seems to become the games' biggest addition since the introduction of Seasonal mode game-play. We had a chance to try that character by ourselves and would like to present its' basic mechanics, sets, items and abilities in the following parts of the article.

Necromancer is a Sorcerer-type class, that manipulates the life and death, through use of ancient magic and abilities. Casting them requires spending Life itself, or the completely new resource - Essence. Necromancer can restore one's Essence by consuming corpses - which is a very interesting new mechanics implemented in the game. Main activity you will be conducting with Necromancers are either reviving the dead or well, their parts.

As stated earlier, we had a chance to try out the character class ourselves. This is still Beta and the original character will most likely differ, but we would still like to share our conclusions.

PROS CONS ⇒ One of the most exciting classes to play in Diablo 3 ⇒ Completely new game mechanics which bring a lot of fun ⇒ Great damage output, both AoE and single-target ⇒ Versatile class, that could be played as Support/Healer or main DPS ⇒ Inarius Set which is one of the most versatile sets in the game, allowing you to deal great damage with nearly unlimited skill options ⇒ Squishy and dependant on Land of the Dead ⇒ Very reliant on cooldown reduction gear ⇒ Too excited to point out anything else at this stage

Necromancer Sets

As all the other classes, Necromancer will have his own 4 sets. This are as follows:

Grace of Inarius - most versatile of all Necromancer sets. Has low damage reduction bonus (20%) which is somewhat compensated by the global 2750% damage increase from the full set bonus. Might act as a replacement for LoN builds, allowing players to try out new skills and items, without the necessity to go low Torment levels and miss all the fun. This build will most likely have numerous variations based on different skills.

(2) Set bonus: Bone Armor damage is increased by 1000%

(4) Set bonus: Bone Armor grants an additional 2% damage reduction per enemy hit

(6) Set bonus: Bone armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%

Trag'Oul's Avatar - for us, the most interesting Necromancer Set, and definitely the one we will look up most to. It's based on completely new game mechanics which is spending character Life for increased ability damage. At the current stage, with Necromancer's apparent problems with staying alive, you just have to hold your horses, or it will be really hard not to die.

(2) Set bonus: Blood Rush gains the effect of every rune

(4) Set bonus: While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more.

(6) Set bonus: Your life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%

Bones of Rathma - currently most promising (in terms of meta gameplay) Necromancer Set. With proper gear, give enormous cooldown reduction on your main dealing ability Army of the Dead, and also has an amazing damage-scaling potential for late/meta gameplay.

(2) Set bonus: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage

(4) Set bonus: You gain 1% damage reduction for 5 seconds each time one of your minions deal damage. Max 50 stacks

(6) Set bonus: Each active Skeletal Mage increased the damage of your minions and Army of the Dead by 250%

Pestilence Master's Shroud - it has the potential to be the highest single-target DPS from all the Necromancers sets. The main damage dealing ability is very similar to Shadow Demon Hunter's Impale - which is a single projectile, that does HEAVY damage. Generally, it is very hard to master and might be difficult for beginners to maintain the heavy damage and stay alive with this build.

(2) Set bonus: Each corpse you consume fires a Corpse Lance at a nearby enemy

(4) Set bonus: Each enemy you hit with Bone Spear reduce your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds

(6) Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%



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Necromancer Builds and Rotations

PLEASE NOTE : This is PTR Related Article if you are looking for most recent builds for Necromancer you can find them here:

The game is currently in Beta-Phase, our builds are only constructed to explain basic Necromancer mechanics, and when the actual Expansion will launch it's hardly possible this will be accurate.

We would like to present several builds (one for each of the above Necromancer sets) with a little bit more detailed description of how certain skills and Necro mechanics work. We found a lot of inspiration in the current Beta Leaderboards. We will also try to introduce several Necromancer-specific items that are most likely going to be introduced in Diablo with the upcoming expansion. Please be aware, this Guide is written by casual players, and mainly aimed at casual players - we hope hardcore gamers will find something useful here too, but basically, it was done from completely different perspective :)

Rathma's Set Build

Rathma's set is based on massive Army of the Dead damage, amplified by Skeletal Mages from the 6pc set bonus. Army of the Dead has a long cooldown, and that requires us to have a lot of cooldown reduction, and possibly attack speed rolled on the weapon to maximize the benefits from Obsidian Ring of the Zodiac. You will be also using Scythe of the Cycle to maximize the damage output (pretty much mandatory item, as it increases your damage by up to 300% in any build) and Nayr's Black Death in Kanai Cube (up to 325% bonus damage in the presented build, up to 65% for each different Poison spell cast)

The main idea behind the build is to:

1) Keep Bone Armor up at all times for amazing damage reduction, and damage bonus dealt by your secondary abilities from Scythe of the Cycle

2) Recast Land of the Dead in order to be able to spam Skeletal Mages, giving you nearly unlimited Essence

3) Spam Skeletal Mages to maximize the Army of the Dead damage and reduce the cooldown of all the Necromancer abilities

4) Use Army of the Dead whenever off cooldown, and you have enough Skeletal Mages up, to get your enemies down

5) Use Bone Spikes in order to generate Essence when out of Land of the Dead, and proc additional Nayr's Black Death stack (65% bonus damage each)

Below you can find the items we suggest using:

Rathma's Set - use of the Set items is self-explanatory

Offensive items Mandatory weapon for nearly all Necromancer builds. Gives you up to 300% bonus damage when you have Bone Armor active, which is basically all the time - this is currently nearly impossible to replace. For faster cooldown reduction you might want to swap Vitality for Increased Attack speed affix Defensive Items The good old Ancient Parthan Defenders. Currently, there are no class-specific Bracers available so this slot might be changed when the Expansion goes live. Benefits from Bone Armor stun. Gives additional stacks of Bone Armor, increasing further it's damage reduction bonuses Utility Items & Other A must have. Double the number of Skeletal Mages summoned, basically doubling up your DPS output. Also increased their duration by

2-4seconds. A must have. Reduces cooldowns of your core abilities. Used mainly for the Cooldown reduction affix, required by the Necromancer. Can be replaced with Witching Hour to maximize DPS One of the possible picks for the off-hand slot. Used for the Poison damage increased damage. Can be replaced with Stormshield for more Toughness. Legendary gems suggestions Bane of Trapped

DPS increase and slow aura Enforcer

purely a DPS increase Gogok of Swiftness

cooldown reduction and dodge% Kanai's Cube Items Damage amplification item. In this build, you will be aiming to keep 5 stacks (325% bonus damage) on Nayr's Black Death at all times Increases the Attack speed of Skeletal Mages, which give you bonus damage reduction and reduce the cooldown of your abilities Significant damage boost. It is advised to cast Army of the Dead when Poison element is active on CoE ring

Skill breakdown Bone Spikes is one of the most effective Essence generating ability. Use Poison Rune for an additional damage bonus Again, it is the only poison rune on this ability. Also, the channeled aura fuels up your 4 pieces set damage reduction bonus fairly fast A mandatory Necromancer ability. Gives you 30% damage reduction from its' 10 stacks, procs Nayr's Black Death and Scythe of the Cycle damage bonuses and also provides an AoE stun to benefit greatly from Ancient Parthan Defenders you are advised to use All your character's statistics will skyrocket while within the Land of the Dead. You will get an enormous damage boost and infinite Essence generation. Might be replaced with the Cold rune for better sustainability, or Poison one to maximize your DPS output Using the Aura Rune of the skill makes it much easier to control and still gives you enough Essence generation to recast Skeletal Mages Your core DPS skill. We are using Poison rune to get the 5th stack on Nayr's Black Death Passive skills Reduced your Army of the Dead and Land of the Dead cooldowns by a fair bit - a must have for this build Increases the duration of Skeletal Mages, which allows you to have more of them summoned at the same time Gives a lot of sustainability. The shorter your cooldowns the better The Necromancer's "Second chance" Passive Skill

Below you can watch a short video tutorial:

Trag'Oul's Skeletal Mages Build

The Trag'Oul's Set is the most interesting one. It is based on the completely new game mechanics presented in the soon to launch the expansion. Players are able to dish out incredible damage by sacrificing their own Life. The bonus damage is incredible but on the other hand, you have to add up a lot more Vitality and Toughness in order to stay alive in combat. Our presented build is based on casting Command Skeletons with Jesseth Arms Set equipped, which will increase the damage of all your minions by additional 400%. The core DPS skill will be Skeletal Mages which will benefit from 3300% Set bonus, 400% from the previously mentioned Jesseth set, 50% attack speed from Tasker and Theo gloves, Scythe of the Cycle 300% bonus damage, and have their numbers doubled by Circle of the Nailuj's Evol Ring. We will also need to use Devour quite often to fill our health bars that will suffer greatly with this set. Obviously, we will need Bone Armor as well for the damage reduction bonuses and we have decided to use the Blood Siphon primary attack to "suck in" all the health globes you will be getting from your passive skills, and Blood Rush for extra utility bonuses from your (2) set bonus and mobility.

The main idea behind the build is to:

1) Keep Bone Armor up at all times for amazing damage reduction,

2) Command Skeletons to attack enemies to increase Skeletal Mages damage greatly

3) Recast Skeletal Mages as your main DPS source

4) Use Devour to consume corpses and get heal yourself whenever needed

5) Suck in health globes with Blood Siphon for extra healing

6) Keep the Armor bonus up from Blood Rush, and recast it in combat to avoid attacks and spawn additional corpses

Suggested items:

Trag'Oul's Set - use of the Set items is self-explanatory

Offensive items We will be using the Jesseth Arms set for amazing 400% damage bonus to your Skeletal Mages, and also slightly increase the healing you get from chosen Command Skeletal rune Defensive Items Lornelle's Sunstone ring is pretty much a must-have for this build. Gives you amazing damage reduction. Not only it is better than Unity in that matter but will also work in team-play This build will require a lot of damage reduction and toughness. This amulet will provide around 15% additional damage reduction. Gives a very decent melee damage reduction. You might not have enough space on your skill bar to use a Curse so will be hard to put the Dayntee's Belt in that slot Utility Items & Other A must have. Double the number of Skeletal Mages summoned, basically doubling up your DPS output. Also increased their duration by

2-4seconds. At the time being there are no Necro gloves. We suggest using Reaper's Wraps for extra resource generation. Using Nemesis Bracers for faster runs might also be an option Legendary gems suggestions Bane of Trapped

DPS increase and slow aura Esoteric Alteration

you will benefit from the gem greatly in this build, and it will save your life countless times Molten Wildebeest's Gizzard

Gives you extra health regeneration, and Shield. With the suggested Passives and skills the gem bonuses will be also multiplied by a fair amount Kanai's Cube Items Damage amplification item. It will give you 300% bonus damage on your Skeletal Mages and other secondary abilities Increases the Attack speed of Skeletal Mages, which give you bonus damage reduction and reduce the cooldown of your abilities Significant damage boost. It is advised to cast Army of the Dead when Poison element is active on CoE ring

Skill breakdown Siphon Blood will be mainly used to "suck-in" the globes that spawn from killed monsters and also Life from Death passive. Your core DPS ability. Just recast whenever to have enough Life to pay its' cost. You should always try to have the Jesseth buff up before spamming those Your mobility and utility skill. Will provide additional 100% armor, decent healing, and mobility Used mainly for the Jesseth's Arms 400% bonus damage. We suggest using the Dark Mending rune for extra healing, that will be needed, and also doubled by your set bonus A must-have Necromancer skill. Gives you 30% damage reduction and also will increase your Life per Second by additional 10%. Works in synergy with Gizzard gem Your main healing ability. And this build will require a lot of it. Passive skills Removes Life cost of your next ability after picking up a health globe (stacking up to 10 times!) Will save your Life plenty of times and also allow casting damaging spells while also on low life (yeah when nearly dead, you won't be able to cast anything) Increases duration of Skeletal Mages, which allows you to have more of them summoned at the same time A decent healing boost - you might be needing it a lot. The Necromancer's "Second chance" Passive Skill

We did no video on the Trag'Oul's build, although there is a very decent guide that is very similar to what we are using on the following youtube video:

Pestilence Set Build

Pestilence set doesn't offer much variety in how you kill the monsters. It's pretty straightforward in that matter - you consume corpses to get charges that increase the damage of your next Bone Spear, which is your main DPS skill. It is also the only ability that benefits from the set bonuses and is possibly the highest single target DPS skill out of the Necromancer's arsenal. We will be once again using the Land of the Dead for "free" corpses that will allow you to recharge Empowered Bone Spear stacks relatively fast and make the build viable. These two skills are a must-have, and the only difference between different variations of builds based on Pestilence set will be how you reduce cooldowns of your abilities and how you deal with enemies in between of Land of the Dead recasts. You will be also using Corpse Lance for moderate damage and to clear trash.

The main idea behind the build is to:

1) Keep Bone Armor up at all times for amazing damage reduction, and damage bonus dealt by your secondary abilities from Scythe of the Cycle

2) Recast Land of the Dead, letting you spam your Devour skill and giving extra damage reduction

3) Devour will consume corpses which give you the Empowered Bone Spear stacks and also summon Corpse Lances which will deal additional damage to help you clear the enemy packs

4) We will be also using Decrepify to slow enemies, gaining extra damage from Krysbin's Ring and damage reduction from Dayntee's Binding

5) We will additional summon Golem - Flesh Golem, for both passive and active corpse generation

6) Use Empowered Bone Spear to clear enemies and get extra damage reduction for each enemy hit. Use it whenever the reduction buff is down, and use at Elites/Bosses when you accumulate stacks. Also if using Convention of Elements Ring, it's advised to wait for the proper element when casting Empowered Bone Spear.

Suggested items:

Pestilence's Set - use of the Set items is self-explanatory

Offensive items Mandatory weapon for nearly all Necromancer builds. Gives you up to 300% bonus damage when you have Bone Armor active, which is basically all the time - hard to find a better replacement This is one of the options for the build. It will greatly increase your Corpse Lance damage while out of Land of the Dead. It's one of the ways to get going while the ability is still on cooldown and you have to clear some trash Increases your damage by up to 100% versus slowed enemies (hint: Decrepify) Defensive Items The good old Ancient Parthan Defenders. Currently, there are no class-specific Bracers available so this slot might be changed when the Expansion goes live. Benefits from Bone Armor stun. This build will require a lot of damage reduction and toughness. This shield should help you stay alive 50% damage reduction should be self-explanatory. As long as your Necromancer is using curses, this is pretty much a must-have Utility Items & Other A must have. Reduces cooldowns of your core abilities. Legendary gems suggestions Bane of Trapped

DPS increase and slow aura Zei's Stone of Vengeance

DPS increase and decent stun from all the Corpse Lances flying around Gogok of Swiftness

cooldown reduction and dodge% Kanai's Cube Items Great DPS boost for your Empowered Spears. 450% is hard to replace by any other item in this slot This is our suggestion on how to get extra corpses to fuel your Devour skill Significant damage boost. It is advised to wait for Cold element bonus when using Empowered Bone Spear

Skill breakdown Your main DPS skill. We are using Cold that gives amazing bonuses to attack speed (up to 30%) and also moderate enemies attack speed reduction. Use of Cold CoE element up, and properly Empowered, or simply to add damage reduction stacks Golem is mainly used for corpse generation. He will create 1 corpse every second from the Moribund gauntlets, and also grant an amazing corpse boost from the skill's active effect A mandatory Necromancer ability. Gives you 30% damage reduction from its' 10 stacks, procs Scythe of the Cycle damage bonuses and also provides an AoE stun to benefit greatly from Ancient Parthan Defenders you are advised to use All your character's statistics will skyrocket while within the Land of the Dead. You will get an enormous damage boost, and you will be able to spam Devour skill to get additional stacks and spawn Corpse Lances. We will be using the Cold rune to maximize damage reduction Amazing utility/cc curse. Gives enormous slow, amazing cooldown reduction bonus and your character will also profit greatly from cursed enemies when using the Dayntee's Binding belt Your corpse's consumption skill. Cast whenever possible to spawn Corpse Lances and charge your Empowered Bone Spear Passive skills Decent damage boost to your Bone Spear depending on the distance between you and the enemies Will give huge damage boost in higher Greater Rifts when you get to curse tons of stacked enemies Great cooldown reduction bonus, letting you recast Land of the Dead way faster The Necromancer "Second chance" Passive Skill



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Inarius Corpse Explosion Build

Inarius set is the most versatile set in the game. Its damage bonus is rather low, but it does not have any specific skill requirement. Players can pretty much use any set of abilities depending on which legendaries they have. It's very similar to LoN (Legacy of Nightmares builds) as the mainly add damage reduction and global damage bonus. It might be eventually a build based on Bone Armor, since its' 1000% damage bonus 2/6 set bonus, although currently there are no items that benefit Bone Armor directly, so this is just considered a moderate bonus damage with the Bone Armor's tornado. Our suggested build is based on Corpse Explosion and Land of the Dead as core DPS combo. Also, Death Nova to proc the Obsidian Ring of Zodiac and reduce Land of the Dead cooldown. We are also suggesting using Grim Scythe to apply curses, which will give you great additional damage and damage reduction bonuses. The use of Bone Armor is self-explanatory if you have read the previous parts of this guide, and Decrepify is there to make sure you get the 50% damage reduction bonus and amazing cooldown reduction. The build does not use Devour to consume corpses as we will be needing them for our Corpse Explosion DPS - it makes it a bit tricky between Land of the Dead recasts, but with all the damage bonus from your 6pc set it shouldn't be much of a problem.

The main idea behind the build is to:

1) Keep Bone Armor up at all times for amazing damage reduction, and damage bonus dealt by your secondary abilities from Scythe of the Cycle and also giving you the 1st stack from Nayr's Black Death. It will also provide decent aura type damage

2) Recast Land of the Dead, letting you spam your Corse Explosion skill dishing out incredible damage, and also giving you extra damage reduction from frozen enemies

3) Use Corpse Explosion whenever required to clear enemies and simply spam it when in the Land of the Dead, deals a great amount of damage and also increases it further by adding the second Nayr's Black Death stack

4) We will be also using Decrepify to slow enemies, gaining extra damage from Trag'Oul's Corroded Fang and amazing damage reduction from Dayntee's Binding

5) You will be also able to use Grim Scythe to apply random curses on hit, give you extra Essence generation and another stack of Nayr's Black Death

6) The main purpose of Death Nova in this build is to reduce cooldowns (basically Land of the Dead cooldown) and get you your last stack on Nayr's Black Death, making it 260% bonus damage when on 4 stacks

Suggested items:

Inarius's Set - use of the Set items is self-explanatory

Offensive items Gives you up to 200% bonus damage when dealing damage against cursed enemies (while they all should be cursed if you play according to our guidelines) Gives you up to 100% bonus damage against slowed enemies, and up to 300% to enemies that are stunned or frozen Defensive Items The good old Ancient Parthan Defenders. Currently, there are no class-specific Bracers available so this slot might be changed when the Expansion goes live. Benefits from Bone Armor stun. Lidless wall basically for the increased Poison damage %. Can be freely replaced by Stormshield for increased damage reduction 50% damage reduction should be self-explanatory. Pretty much a must-have if you are using a curse in your build Additional 15% damage reduction from the amulet will definitely be useful. Utility Items & Other A must have. Reduces cooldowns of your core abilities. Legendary gems suggestions Bane of Trapped

DPS increase and slow aura Esoteric Alteration

amazing damage reduction gem that will save your life countless times Gogok of Swiftness

cooldown reduction and dodge% Kanai's Cube Items Damage amplification item. In this build, you will be aiming to keep 4 stacks (260% bonus damage) on Nayr's Black Death at all times Great damage boost for your Corpse explosion Significant damage boost. It is advised to wait for Cold element bonus when using Empowered Bone Spear

Skill breakdown This is used to generate essence, as well as curse your enemies. With Trag'Oul's Fang, it will have 100% chance to apply random curse on your enemies Your main DPS skill. Will dish out incredible damage while in Land of the Dead and also when between of fights. If you are playing mid-tier Greater Rifts this will be pretty much a spammable skill A mandatory Necromancer ability. Gives you 30% damage reduction from its' 10 stacks, procs Scythe of the Cycle damage bonuses and also provides an AoE stun to benefit greatly from Ancient Parthan Defenders you are advised to use Your DPS will shine while within Land of the Dead. You will be freely able to explode Corpses for incredible damage, receive increased damage reduction from frozen enemies, and deal up to 300% increased damage to them. Amazing utility/cc curse. Gives enormous slow, amazing cooldown reduction bonus and your character will also profit greatly from cursed enemies when using the Dayntee's Binding belt Used for moderate damage and utility skill to proc the Obsidian Ring of Zodiac Passive skills This Passive will make sure enemies are always getting 100% additional damage from Krysbin's Sentence ring and help you stay alive by slowing enemy attack speed Will give you extra damage reduction from 100% increased armor. As we are not using any minions this is one of the best defensive options Great cooldown reduction bonus, letting you recast Land of the Dead way faster The Necromancer's "Second chance" Passive Skill

Here's a short video how a similar Corpse Explosion Necromancer works:



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If you like the way we present the Diablo 3 Legendary Items and Builds please let us know. As soon as new ideas for guides show up we will do our best to present them here at Odealo.

Also if you have any ideas how we could improve the presented builds, or would like to share another build of yours, please leave a comment below and join the discussion on our Facebook fan page.

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