We’ve just released Alpha 17.2 B27 with many fixes, changes and some great new game options.

Blood Moon Frequency

This option allows the player to set a minimum amount of days for when the blood moon hordes appear. In the menu the player can disable them, have them daily, every 3 days, default weekly, once every two weeks and once every 30 days.

Blood Moon Range

Here the player can change how many days can the actual blood moon day randomly deviate from the frequency setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency

Landclaimcount

We added a property to the serverconfig.xml that allows server owners to change the maximum amount landclaims per player.

XP Multiplier

Players can increase or decrease the overall experience gained. To suit the XP speed for the length of game they desire.

Adjustable Block Damages

Players: Players can decrease or increase their damage dealt to blocks

AI: The damage dealt to blocks by normal AI

Blood Moon AI: The damage dealt to blocks exclusively by AI during blood moon horde time

For serverowners:

Added: serverconfig property “UserDataFolder” to specify where all generated data on the server is stored, including generated RWG worlds

Added: new properties “XPMultiplier”, “BlockDamagePlayer”, “BlockDamageAI”, “BlockDamageAIBM”

Removed: old properties “BlockDurabilityModifier”, “ZombiesRun”

Changed: TerminalWindowEnabled default is set to true

Please be sure you are using these properties in your serverconfig.xml:

<property name=”BloodMoonFrequency” value=”7″ /> <!– What frequency (in days) should a blood moon take place –>

<property name=”BloodMoonRange” value=”0″ /> <!– How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency –>

<property name=”BloodMoonWarning” value=”8″ /> <!– The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. –>

<property name=”LandClaimCount” value=”1″/> <!– Maximum allowed land claims per player. –>

<property name=”BlockDamagePlayer” value=”25″ /> <!– How much damage do players to blocks (percentage in whole numbers) –>

<property name=”BlockDamageAI” value=”100″ /> <!– How much damage do AIs to blocks (percentage in whole numbers) –>

<property name=”BlockDamageAIBM” value=”100″ /> <!– How much damage do AIs during blood moons to blocks (percentage in whole numbers) –>

<property name=”XPMultiplier” value=”100″ /> <!– XP gain multiplier (percentage in whole numbers) –>

Added

Option to disable texture streaming

Sleeper check if chunk ready for spawning

Launcher cleanup function for generated RWG worlds

Hits between animals of the same exact class are ignored

Log message for how much XP you got from different sources during your last level

AI FindDestroyPos far to close mode and randomized starting edge check

AI Destroy Area can randomly trigger when close but has a long path (higher % with lower intelligence)

AI Destroy Area will try far mode if normal unreachable

AI Destroy Area states, so seek time and attack time are separate

Landclaims now have a radial menu access to either show bounds to help building or remove them, if you dont want to destroy them by hand

Logging when player makes levels

Clamping to huge xp gains and changed giveselfxp to allow huge numbers

A “Blood Moon Warning” option.

Changed

Decreased sleeper despawn delay to 45 and added passive despawn delay of 10 seconds

Meat stew only uses 5 meat. Added animal fat to Recipe. Now it gives 50 max stamina and 25 health

Steak and potato meal now only use 5 meat but require 2 mushrooms. Now it gives 50 max stamina and 25 health

Increased chance for rare medicine at traders

Bartering now changes final price instead of reducing/increasing markup.

Gravel trails in the desert are more visible

Vehicles no longer collide with small rocks. Updated small rock texture.

Upgraded rock texture resolution to 512.

Added acid to traders

Increased the duke value of raw meat

Nerfed barter perk sell rates to half of what they were.

Cut sell rate from .2 to .15 value

Reduced amounts of food for sale at traders

Increased width of newContinueGame window, panels and gameoption control

Dropped usage of settings ini file, everything is controlled by Unity’s preferences system again

Increased chance to play power attack grunt sounds

Increased radius of dog and wolf controllers

Increased probability of bones on gore blocks and body bags

Gore blocks and body bags can drop nitrate

Increased probability of coal on burnt blocks

Reduced repair cost of claim blocks

Slightly reduced the depth of the topsoil to make finding ore easier

Optimized counter sink, cupboard corner, deco pole round, tile broken, metal rail.

Reduced “static” memory usage for map data, reduces amount of RAM required, more pronounced on bigger maps

Vending machines no longer have prepared food or raw ingredients, only canned food and drink

Increased quality tier of items found in loot

Renamed Bone Shiv to Bone Knife

Fixed

Buried supplies show as empty when they’re not should make same as satchels.

Placed landclaims are printed in the console for everyone to see.

Sleeper volume final room bungalow_06 (Eric)

ERR Unknown particle effect: impact_bullet_on_resourceWood when shooting air supply crate

Snowberry extract uses it’s instead of its in description

DismemberChance can not stack correctly between buffs, items, and perks

Lowered stamina cost for jumping is not mentioned in parkour description

Spawn probability of radiated zombies is not scaling

Sleeper despawn range to a tighter range

When in the prefab/world editor, then starting a game the party carries over

Dismemberment NRE spam

Scrapping paintbrush exploit to dupe paint.

Clients do not see the vulture death animation (dedicated)

Buff kills dont share XP.

NRE while holding “R” and fast mouse wheel scrolling to another slot with item in it.

NRE when trying to remap with the number “9” key

Players torch ignores game settings.

Exploiting gun/auto turret and nailgun for free unlimited nails.

Nail gun nails dupe

Clear sleeper quests can’t be completed

Scrapping dupe exploit

Lower loot abundance may not be working

EntityAlive MinEventContext Tags not being updated

Duping thousands of gas cans (disabled equip when in a vehicle)

Invisible zombies for P2P and dedi clients

Animals are not displaying attack animation for clients

Issue with having 2 finding white river supplies quests.

Dupe exploit using task manager to close client when on a dedi.

Consumeable dupe via mouse and inventory use.

Vending machines dont add time to rented days.

VM dupe using partial stacks.

Clients cannot hear the running blade trap sound loop

When placed singly pallets placed on other will fly off, when base is removed

Chicken was using legacy shader ( Chicken texture is incorrect

Bicycle doesn’t fall over for clients, only the wheels do

Vehicles placed on a client face north and then rotate to placed rotation

Auto turret damages are not matching the damage of their ammo

Bicycle dismounting causes player movement to lock and lose toolbelt items

Small rocks, corn and dead corn were not using local uvs

Players always score sneak damage in pvp when crouched

Goth clothes are not in loot lists

Dupe items with destroying a container and using “E” key at same time its destroyed.

Score achievements replaced by gamestage based achievements

Fire axes did not play power attack grunt sounds

Dogs and vultures are not attacking properly

ModArmorMuffledConnectors should be a stealth class mod

Achievement Playing Doctor was not working

PerkHealingFactor is incompatible with some other forms of healing

Despite being turned off blade traps can still be herd spinning (faintly)

Wrong (repair) upgrade path and burn value on wood spikes

Wedge60 tip corner top was hiding adjacent faces when it shouldn’t

Descriptions for modArmorMuffledConnectorsSchematic and modArmorAdvancedMuffledConnectorsSchematic are switched

Ping doesn’t show correctly on the server browser

Wrong loot group assignment for vehicle parts in zombie loot drops

Exiting game after placing campfire cancels trader quest.

Vultures fly backwards (made SetState clear reverse if left on and force some upward motion in StartAttackReposition)

Dart traps require forged iron to build but forged steel to repair

Buildings and signs etc are popping in a short distance from the player

Glass placement preview is impossible to see on most none squared shapes

Clients can see entities when walls don’t render anymore

P2P connection issues, Skipping LiteNetLib connection attempt, no IP given

Landclaim “Show bounds”, also shows for inactive lcb’s

No Kill / Kill Allies only lead to some buff/features not working.

Worlds without any water source in XML fail to load

Quest rewards dont reflect changes to XP multiplier.

Puny GOD mode does not make you invulnerable

Error when changing female character’s hair

Airdrop in prefab editor

Chat font size to what it was before

Zeds get confused when spawned on top of shelves

Server browser errors after a dedi having issues

Hitting ESC during RWG previewer generation will cause NRE

Clear part for sleeper quests now also works on/for old savegames

Known Issues