As promised here comes T-Engine4 and ToME4 beta41 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

Important bugfixes

Many balancing changes

Many talents & classes updates to make them more fun

New "events" system, sometimes .. things happen

Rares are less deadly at lower level

New "rare" item kind, droped by rare NPCs

Updated SDL for, hopefully, a better support of windows7

Expanded changelist:﻿

Blood Vengeance has a sustain cost

Right-click on beneficial buffs allows you to remove them (like removing a weak regen to cat a better one)

Object tier is written in objects tooltips

Added new projectile param "friendlyblock", if set to false it will travel through friendlies

Party reward selection dialog can not be closed without choosing

Randelites only start to appear after completing the first zone

Random bosses/elites that can multiply/split will only spawn normal version of themselves, not bosses/elites

Can not get random elites bosses

Random elites rodents (mouses, rabits, ..) that get Warshout will now instead do Warsqueak. Yes. Just because.

Clear Mind torque will not remove brainlocks

Fixed teluvorta bug on load

Teluvortas now only swap 50% of the time

Teluvorta swap now has a saving throw

Fixed riposte not giving crit bonus

You can tell the Eidolon you just wish to die now

Random elites of low level ( <20 ) will now have a damage penalty based on their level. Starting at -40% at level 1

Fix realtime mode

New horror creatures, just because you all love horrors!

Random elites do not appear in Easy mode

De-activating Willful Tormenter will also disable other sustains until the max vim is > 0

Keyboard movement updates tooltip in shops

Rend, Acid Strike and Dark Surprise correctly refund vim when dealing a deathblow

Goodbye Fake Skullcleaver!

New artifacts

Accuracy is based on willpower for mindstars

Fixed offhand penalty for mindstars

Switching to and from ambushes should be quite faster

Updated SDL, should work better on windows7

The Overpowered Wyrms on vor armoury can breath water

Right click map menu can not go over the bottom of the screen

AutoID is back in tutorial

Psionic Grip/Bind is now a pin effect as the description suggests

Temporal Reprieve has correct requirements

Robe of Spydre buffed

Slight nerf to Mind Sear damage

Fix Hat of Arcane Understanding

New object class: "rares" that work by additing random powers to a base item (not egos)

Rare monsters now drop a "rare" item

Fixed talent level restriction for rares (it was not working at all sorry for those fearscaping levle 2 trolls)

Talent level checks for rares is doubled, that is to be able to use a talent requiring level 12 a rare would have to be level 23 (because of rounding)

Duck and Dodge now is an Evasion effect triggered when the halfling takes damage

Militant Mind now starts off capping at 5 foes and grants saves too

Indomitable now clears existing stuns, dazes, and pins as well as prodiving free action

Fix mindstar in telekinetic grasp

Fix naming the lost merchant artifact when using #

Updated fonts to use google's 'Droid' series

Fixed random escorts spawning on daikara 3 and messing up the paradox mage unlock

Fixed epoch spawning the player on daikara 4

Fixed wormhole targeting at level 4+

Fixed non-functioning bow and sling egos

Fixed Storm Fury

Weapon Mastery, Knives Mastery, Exotic Mastery and Combat Accuracy now have only 5 levels instead of 10 (scale end benefi, just spread over less points). So melee classes will have more generic points for "other" toys

Unarmed Mastery reduced to 5 levels too

Bow & Sling Masery also reduced to 5

Loadscreen now have little tips/lore pieces displayed at random

Renamed Linaniil's sister

Walking on a level changer popups a flyer to notify you

Escorts will flee foes instead of attacking them

Eternal Bone Giants will not ressurect 5 times

Necrotic Aura updates when learning Aura Mastery

Fearscape now has a negative vim cost per turn

Knife Mastery renamed Dagger Mastery

Anorithil escorts do not provide Providence but Healing Light (you can still learn the tree if you need providence)

Alchemist escorts do not provide Imbue Item (you can still learn the tree if you need imbue item)

Nerf a bit Gwai's Burninator

Improved Higher talents:

Overseer of Nations now also increases lite, infravision and heightened senses radius

Born into Magic gives a higher benefit to spell resist and also +arcane% damage

Higher's Bloom now lets your use any active talents without cost for a few turns

Death Blow only uses half stamina and cooldown/cost are greatly reduced

Blood Frenzy cost reduced and is instant use

Juggernaut is now instant use and grants more damage reduction

Onslaught costs less and has a lower cooldown, also uses much less stamina per turn

True Grit also raises your all damage resists cap

Undending Frenzy bonus increased

Heave cost reduced

Reduced cost of Cripple and Evasion

Shield blocks now trigger a on_block(self, src, type, dam, eff) call on the shield if it exists

+def gems now give +2-10 to all saves as well

Citrines give +2 infravision in addition to their +1 lite radius

Turquoises gives +10 see through stealth in addition to their +10 see invisible

+damage gems now give +1-5% crit rate (phys, spell, and mind) as well

on_resurrect event

Undead Explosion now works on max life

Sacrifice now provides a very special shield

Improved higher undead chances on Minions Mastery

Thunderstorm mana drain is now on hit, the hit is now a radius one ball and the sustain cost decreased a bit

Defensive Posture penalty removed, mana cost reduced and also increases Armour

Blunt Thrust now stuns instead of daze. At level 5 it always hits

Nerfed a bit Eden's Guile speed boost at high Cunning

The Teluvorta Swap effect now checks for line of effect, preventing the player from getting stuck in walls and making the encounter a bit more controllable

Gnaw reworked to a special disease that can make a ghoul pop.

Invoke Tentacle should work anywhere

Fearscape will not trigger if the creaure casting it dies in the same turn it casts it

All creatures that use arcane powers will now never spawn with antimagic equipment

The automatic zone/level save on zone/level change will also trigger a main game save, so crashes can not "destroy" zones

New demon unique and his nasty axe

New feature: 'events'. Sometimes, in certain zones, there will be a special event, this can be anything from an old graveyard to a falling meteor

Fix psi/equilibrium on crit

Mindslayer talents now use mindcrit

Physical Power is only increased by the mastery applying to the current weapon

Quests grant/update are displayed much more evidently

Duplicate entities protection

Fixed a duplicate actor bug on talent change

New levelup screen. Much faster, lighter, smaller and with less wall of texts!

Grand Corruptor & friends will become invulnerable for only a few turn at the end of the fall of zigur quest

Detect and remove player clones automatically

Some Afflicted fixes

New bows, slings and ammo egos

New more "complex" traps to replace, in most places, elemental ones

Life rating is shown on birth screen

Rebalance gloves for non brawlers

Rares under level 10 have their talent cooldowns x3, under 20 x2

Catalepsy can not crit, because it works of dieases which can crit, so it wont double crit

Stun will not put instant talents on cooldown, such as wild infusions

Nerfed Overkill damage a bit

Fix Fearscape when having an escort

Overkill does not double-dip on +blight damage

Detrimental status effect are not on the same line as beneficial ones in the HUD

Gestures correctly will not work with two handed weapons

Arcane Blades start with Aegis, Conveyance and Dirty Fighting unlocked

Arcane Blades now use Cunning instead of Dexterity

Arcane Blades now can unlock Battle Tactics and Superiority

Arcane Blades, Arcane Combat now triggers less when dual wielding

Arcane Blades Frost Hands changed to Shock Hands

Arcane Blades Fire Hands now also regens stamina on hit

Arcane Blades Shock Hands now also regens mana on hit

Arcane Blades Arcane Destruction buffer, also upon a melee crit a random radius 2 ball will trigger

Arcane Feed also increases physical and spell critical chance

Thorn Grab now does not take a turn to use

Merchant artifact reward will not give arcane items to antimagic users

Killing a slaver will free its thralls in the slavers compound

New achievement for saving many thralls

Running over a trap stop running

Using vim based talents will increase equilibrium a lot if the creature has any (nature hates corruptions!)

Acid, Lightning, Cold Infusion now also benefit from +%damage gems

Shockwave Bomb is not increased by Fire Infusion

Items in the transmo chest will appear with a greenish background in the inventory

Counterstrike also works to increase archery damage

Have fun!