Quote "Corrected an issue where the Veteran Mode Gods From the Machine bosses were harder than intended." - We can safely assume that the bugs/mechanics-issues with VM Gods are all cleared up...? NO



Brief Synopsis: When 5.9.2 launched, the following happened to Gods From the Machine VM (that I am personally aware of/saw myself anyway - there may be more.)



Tyth - Once Tyth goes into 'burn phase' sub 30%, adds no longer spawned. (This made the encounter easier, not harder.)



Aivela & Esne - Once you killed Aivela, Esne would cease all mechanics, and the "wiper blades" would no longer spawn for the rest of the encounter. (This made the encounter easier, not harder.)



Nahut - The nails/pins in phase 1 were immune to knockbacks, and during phase 3 when the turrets spawned, the number of turrets was exponentially increased. (This made the encounter substantially more difficult.)



There may have been issues with Syvca & Izax, but honestly, none of the raid teams I run with, had any desire to put in the effort to clear Nahut, so we just cancelled our raid nights and waited for a fix. (The only thing I did personally see - was that the Anchor Drones in SM Izax were immune to knockback, and I assume that was the same in VM, but we didn't bother pulling it in the past several weeks.)



After pushing back the fix several times, finally the patch went into effect this morning... and drumroll..........

Tyth: FIXED

Aivela & Esne: FIXED

Nahut: STILL BROKEN

So, while the patch notes say: "Corrected an issue where the Veteran Mode Gods From the Machine bosses were harder than intended." - What actually happened, is that the mechanics that were screwy and were making the bosses EASIER, were fixed, and the ones that were making them HARDER still remain.



Given that Gods is our first "new" Operations content in... well, I can't remember how long, can we possibly get a fix for this? Maybe without having to wait a month? I've got a team that's prog'ing Izax, and isn't interested in wiping on Nahut, or dealing with however Sycva or Izax are inevitably also broken I'm sure, so we'll just keep cancelling raid nights, waiting for a fix, until members of my team just choose not to come back at all, and go play WoW.



/end rant Given that the patch notes state:- We can safely assume that the bugs/mechanics-issues with VM Gods are all cleared up...?When 5.9.2 launched, the following happened to Gods From the Machine VM- Once Tyth goes into 'burn phase' sub 30%, adds no longer spawned.- Once you killed Aivela, Esne would cease all mechanics, and the "wiper blades" would no longer spawn for the rest of the encounter.- The nails/pins in phase 1 were immune to knockbacks, and during phase 3 when the turrets spawned, the number of turrets was exponentially increased.There may have been issues with Syvca & Izax, but honestly, none of the raid teams I run with, had any desire to put in the effort to clear Nahut, so we just cancelled our raid nights and waited for a fix.After pushing back the fix several times, finally the patch went into effect this morning... and drumroll..........So, while the patch notes say:Given that Gods is our first "new" Operations content in... well, I can't remember how long, can we possibly get a fix for this? Maybe without having to wait a month? I've got a team that's prog'ing Izax, and isn't interested in wiping on Nahut, or dealing with however Sycva or Izax are inevitably also broken I'm sure, so we'll just keep cancelling raid nights, waiting for a fix, until members of my team just choose not to come back at all, and go play WoW. <Fortitude>

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