This author has not credited anyone else in this file

This mod does not have any known dependencies other than the base game.

Lootable Workbenches



Ever wondered why those randomly placed workbenches are always empty? If not, you won't have to.





Lootable Workbenches adds:



2 Weapons, some ammo and grenades to Weapon Stations



3 Armor pieces and random Junk items to Armor Stations



Chems and Aid to Chemistry Stations



Food to Cooking Stations





The items added are generated from leveled lists already in the game files to keep things balanced. You won't be finding Combat Shotguns at level 1 and can still find improved Leather Armor and Pipe Pistols at level 50. Both weapons and armor can spawn with mods attached. Made with FO4Edit.

NMM Compatible



Manual Installation:

Copy/move LootableWorkbenches.esp into your Fallout 4\Data directory Navigate to and open your plugins.txt file located in %appdata%\local\Fallout4\ Add LootableWorkbenches.esp to the bottom of the file and save

This mod is most effective in a fresh game. Workbenches are slightly different from other containers in the world such as toolboxes and lockers because they are listed as furniture. Like containers though, if you've already loaded/visited a cell and caused the items there to populate, the workbenches will not have any items spawned in it. Workbenches found in cells/dungeons that repopulate after a certain amount of time should have loot spawned in them, haven't tested it.

Building new workbenches at your settlements will not cause items to spawn in them

Will not harm your current save or settlements