Icon Name Type Rarity HP ATK DEF INT MDEF SKILL Skill Description

Knife Weapon 51 26 / A basic knife meant for stabbing.

Main Gauche Weapon 53 32 / A small parrying blade used more for defense than offense.

Kris Weapon 64 38 Crit increased by 2%/4%/6%/8%/10%. A serpentine dagger. Impaling an enemy with this will greatly handicap them.

Aristocratic Dagger Weapon 64 38 ATK +2%/+4%/+6%/+8%/+10% See the ornate lines on it? That's what you call exquisite!

Nighthawk Weapon 96 54 ATK +2%/+4%/+6%/+8%/+10%, MDEF +1%/+2%/+3%/+4%/+5%. Legendary sidearm for mercenary leaders.

Báthory, the Seductress Weapon 96 54 Crit increased by 2%/4%/6%/8%/10%. After landing a critical hit in battle, deals fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x own ATK). Weapon of the bloody countess. Contains the souls of young maidens.

Wind Cutter Dagger Weapon 96 54 ATK +2%/+4%/+6%/+8%/+10%. When attacking, after battle, grants a 25%/30%/35%/40%/50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. If you think about it carefully, breaking the wind isn't that hard...

Saber Weapon 256 60 / Symbolizes the glory of soldiers.

Mithril Sword Weapon 311 71 ATK +2%/+4%/+6%/+8%/+10% This longsword made of mithril has a nice price tag.

Frostrend Weapon 107 43 ATK +2%/+4%/+6%/+8%/+10%. When attacking, 25%/30%/35%/40%/50% chance to reduce enemy's Mobility by 2 blocks after battle. Lasts 1 turn. after battle. You can chop people up and release a fiery energy wave!

Dragonslayer Gram Weapon 437 107 ATK & HP +1.5%/+3%/+4.5%/+6%/+8%. When battling against Dragons, ATK, DEF, and MDEF increase by 10%. Can penetrate heavy dragon scales. A favorite of dragon slayers.

Blood Sword Hrunting Weapon 107 43 ATK +1%/+2%/+3%/+4%/+5%. 50% chance to deal extra fixed damage after attacking (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK). This sword was forged in blood. Absorbs the blood of your foes.

Magic Blade Sigma Weapon 311 71 When Unit HP is 80%, ATK increases by 3%/6%/9%/12%/15%. This sword used to be able to shoot magic beams at range. After 150 years it now sizzles with energy.

Hatchet Weapon 54 / An all-rounder when it comes to chopping wood.

Battle Axe Weapon 256 61 / Can be used to chop wood when not in battle.

Rune Axe Weapon 311 72 When Unit HP is below 80%, ATK increases by 3%/6%/9%/12%/15%. There are some strange patterns on the ax. It must be enchanted.

Devil Axe Weapon 364 118 HP +1%/+2%/+3%/+4%/+5%, ATK +1%/+2%/+3%/+4%/+5%. When attacking, after battle, deals fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK). An evil axe wielded by those who worship the Dark Prince.

Throne Guardian Weapon 364 118 ATK +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. All remaining hope rests on the shoulders of this warrior looming between the thrones.

Ragnarok Weapon 364 118 ATK +2%/+4%/+6%/+8%/+10%. Before attacking, 50%/60%/70%/80%/100% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK). The axe used to break Gleipnir and free Fenrir, bringing about Ragnarok.

Mallet Weapon 304 41 / A poorly constructed blunt instrument, not particularly sturdy.

Flail Weapon 414 55 HP +2%/+4%/+6%/+8%/+10% It looks hard to use.

Mjölnir Weapon 583 85 ATK increases by 2%/4%/6%/8%/10%. Before attacking, 50%/60%/70%/80%/100% chance to dispel 1 buff from the enemy. "Whosoever holds this hammer, if he be worthy, shall possess the power of Thor."

Broken Star Weapon 583 85 ATK +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. It supposedly can smash the stars, but nobody's tried yet.

Lance Weapon 269 52 / A basic lance. A sharp blade rests at the end of the wooden pole.

Trident Weapon 298 54 / A staple weapon among Merfolk.

Flame Lance Weapon 363 65 When attacking, grants a 30% chance to deal fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK). Charging through the battlefield, this lance gives off a blur that makes it look like the wielder is on fire.

Last Knight Weapon 583 85 ATK +2%/+4%/+6%/+8%/+10%. Before attacking, 25%/30%/35%/40%/50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. In demon tongue, the name of this lance means "the end".

Cursed Lance Weapon 583 85 When attacking, DEF increases by 3%/6%/9%/12%/15%, MDEF increases by 25%/6%/9%/12%/15%. After battle, 1/30%/35%/40%/50% chance to silence enemy's active skills and prevent them from being healed. Lasts 1 turn. According to legend, the wounds it creates are almost impossible to heal.

Blue Star Weapon 583 85 Before battle, with every 1%/2%/3%/4%/1 block moved, ATK, DEF, and MDEF increase by 1/1/1/1/5%. (3%/6%/9%/12%/15% at most) Crafted from a fallen meteorite, it pierces the enemy like a shooting star.

Crystal Staff Weapon 256 59 / A staff with a magic crystal to infuse power before blasting your enemies.

Wizard Rod Weapon 256 59 / A basic long staff with a magical jewel. Used by novice mages worldwide.

Scorching Staff Weapon 311 71 When attacking, 30% chance to deal fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK). Too hot to touch. Ouch!

Mistletoe Weapon 437 107 Healing Effects +3%/+6%/+9%/+12%/+15%. When attacking, after battle, enemy's Damage Dealt decreases by 10%/12%/14%/17%/20%. Lasts 1 turn. An enchanted staff with blessed mistletoe on the tip. Hold it over the head of someone you want to kiss.

Astaroth Weapon 437 107 When battling enemies afflicted by debuffs, INT increases by 3%/6%/9%/12%/15%. When attacking, 15%/17%/20%/25%/30% chance to stun the enemy after battle. Lasts 1 turn. A staff forged in the pits of hell. Contains demonic power.

Miracle Staff Weapon 437 107 Increases ranged skill damage by 3%/6%/9%/12%/15%. When dealing damage, has a 15%/17%/20%/25%/30% chance to afflict the enemy with 1 debuff effect. A staff said to grant miracles. Just because you haven't seen one yet, that doesn't mean it won't happen. Believe!

Long Bow Weapon 52 22 / A basic wooden bow for fledgling archers.

Wood Bow Weapon 59 26 / A high quality bow with a bandaged grip. Great for hunting boar.

Elven Bow Weapon 71 32 Crit increased by 2%/4%/6%/8%/10%. Bows made by the elves are known for their craftsmanship and accuracy.

Ullr's Bow Weapon 107 43 Physical Damage decreases by 20%/18%/16%/13%/10%. Unit Range increases by 1. Named after a lost god known for divine archery skills. Always finds it mark.

Hydra's Bow Weapon 107 43 ATK +2%/+4%/+6%/+8%/+10%. Before attacking, 25%/30%/35%/40%/50% chance to reduce enemy's damage dealt by 20%. Lasts 1 turn. A longbow wrapped in the tanned hide of a Hydra's head. Can fire an infinite amount of arrows.

Knight Armor Armor 256 38 / A favorite among knights. Offers superb protection and range of motion for the cost.

Mithril Armor Armor 311 44 DEF +2%/+4%/+6%/+8%/+10% Only the rich can afford it. Enemies hate to cut it.

Dragon Scale Armor Armor 311 44 HP +2%/+4%/+6%/+8%/+10% They're not whole dragon scales - just a few inlaid shards... But that's enough to make it precious.

Aeneas' Armor Armor 437 65 DEF +2%/+4%/+6%/+8%/+10%, Received Heal Effect +2%/+4%/+6%/+8%/+10%. Not only does it boast great defense, this armor has a charismatic air about it.

Gaea's Armor Armor 437 65 When Unit HP is below 80%, ATK increases by 3%/6%/9%/12%/15%. Such heavy armor can only be worn by a true warrior. It's said to have healing effects.

Twilight Armor Armor 509 59 MDEF +1.5%/+3%/+4.5%/+6%/+8%, DEF +1.5%/+3%/+4.5%/+6%/+8%. Armor worn by the legendary General of the Blue Dragon Knights.

Assault Suit Armor 509 59 HP +1%/+2%/+3%/+4%/+5%. When attacking, increases DEF and MDEF by 2%/4%/6%/8%/10%. Made from an unknown metal. Emblazoned with the words: LEYNOS on the chest.

Robe Armor 304 26 / An almost invisible figure.

Devout Coat Armor 414 32 When Unit HP is above 80%, DEF increases by 3%/6%/9%/12%/15%. A simple gown that takes you back to nature.

Tennyo's Robe Armor 583 54 HP +2%/+4%/+6%/+8%/+10%. When attacked, 15%/17%/20%/25%/30% chance to dispel 1 debuff and add 1 buff. Beautiful, but not good to wear out.

Dark Robe Armor 583 54 HP +1%/+2%/+3%/+4%/+5%. When attacked with a ranged attack, DEF & MDEF increase by 3%/6%/9%/12%/15%. You won't know how to wear it without careful study.

Aeneas' Helmet Helmet 583 48 HP +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. You still won't be better than Hector if you wear this. Become a Trojan Man!

Gaea's Helmet Helmet 583 48 When attacked, MDEF increases by 3%/6%/9%/12%/15%. When Unit HP is above 80%, physical damage taken is reduced by 2%/4%/6%/8%/10%. Protects against air pollution while offering the ultimate in facial protection in battle.

Swift Helmet Helmet 311 38 When Unit HP is above 80%, DEF increases by 3%/6%/9%/12%/15%. A helmet worn by a young Thor during his travels on Midgard. Makes you look like a chicken.

Twilight Helmet Helmet 437 59 MDEF +1.5%/+3%/+4.5%/+6%/+8%, DEF +1.5%/+3%/+4.5%/+6%/+8%. Said to have once been worn by the Dark King Mordred.

Assault Headgear Helmet 437 59 HP +1%/+2%/+3%/+4%/+5%. When attacking, increases DEF and MDEF by 2%/4%/6%/8%/10%. The valiant crown worn by a fearless einherjar who fought in Ragnarok.

Cloth Hood Helmet 192 32 / A basic cloth hood for protecting your hair from leaves and dust.

Ritual Hood Helmet 215 38 / Wear this when you're trying to blend in with the crowd at a ritual.

Devout Crown Helmet 259 44 When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. A favorite among the clergy.

Ghost Mask Helmet 259 44 MDEF +2%/+4%/+6%/+8%/+10% Only your eyes protrude from this holy mask. Offers protection against magic.

Tennyo's Headdress Helmet 364 65 HP +2%/+4%/+6%/+8%/+10%. After taking action, 50%/60%/70%/80%/100% chance to grant 1 random buff to 1 friendly unit within 2 blocks (not including this unit). Intricate craftsmanship makes you wary of donning this delicate holy crown.

Dark Crown Helmet 364 65 MDEF +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. A ritualistic headdress for dark incantations. Dark Princess Fashion.

Draupnir Ornament 75 43 INT +1.5%/+3%/+4.5%/+6%/+8%. When attacked with a ranged attack, reflects damage taken this time by 10%/15%/20%/25%/30%. A dwarven ring crafted for the God Odin. Left as a parting gift for its smith, Brokkr, upon his death.

Slayer's Emblem Ornament 509 75 ATK +1.5%/+3%/+4.5%/+6%/+8%. When battling against Fliers, ATK increases by an extra 4%/6%/8%/10%/12%. Does not allow you to use the "Dragon Slave" spell. Worn by the most-wanted sorceress of a foreign land.

Goddess Tear Ornament 75 43 Healing Effects +5%/+7%/+9%/+12%/+15%. After taking action, dispels 1 debuff from 1/1/2/2/3 nearby friendly units within 2 blocks (not including this unit). A holy relic adorned with a blue jewel said to be the condensed tears of the Goddess. Grants Holy power.

Dimensional Jewel Ornament 509 75 INT +1.5%/+3%/+4.5%/+6%/+8%. When attacking with a skill, 15%/17%/20%/25%/30% chance to reduce cooldown by -1. Jewelry condensed from the mana of the Time Rift. Possesses the power to manipulate time.

Overlord Badge Ornament 509 75 All Stats +1%/+2%/+3%/+4%/+5%. Immune: DEF & MDEF Down, ATK & INT Down, Mobility Down A badge worn by a kid in shorts with a red scarf. You got it for a good deal from his vassal.

Scarab Ornament 49 32 Healing Effects +1.5%/+3%/+4.5%/+6%/+8%, MDEF +1%/+2%/+3%/+4%/+5%. Made from a scarab beetle shell encased in lacquer and polished to a shine.

Icon Ornament 363 32 DEF +1%/+2%/+3%/+4%/+5%, Received Heal Effect +2%/+4%/+6%/+8%/+10%. Bears the soothing holy image of the Goddess.

True Cross Ornament 509 75 Healing Effects +3%/+6%/+9%/+12%/+15%. When battling against Demons & Holy units, INT, MDEF, and DEF increase by 10%/12%/14%/16%/20%. Not to be confused with a false cross. Contains holy power to guard against demons.

Holy Grail Ornament 75 43 INT +1%/+2%/+3%/+4%/+5%. When dealing damage, restores 5%/7%/9%/12%/15% HP of other friendly units 1 block adjacent to you after taking action. King Arthur's quest for this chalice is legendary.

Amulet Ornament 363 32 Decreases melee damage taken by 2%/4%/6%/8%/10%. A magic amulet. Can be enchanted with various powers to suit the wearer's needs.

Scryer Ornament 363 32 Decreases ranged damage taken by 2%/4%/6%/8%/10%. Contrary to popular belief, you cannot see the future using this.

King Amulet Ornament 509 48 When a friendly unit is within 2 blocks, in battle, DEF & MDEF increase by 2%/4%/6%/8%/10%. An amulet fit for a King. Grants a defensive aura for you and your vassals.

Cinquedea Weapon 64 38 When attacking, Crit increased by 3%/6%/9%/12%/15%. A long dagger about the width of five fingers. Perfect for stabbing.

Emerald Dagger Weapon 64 38 When attacking, ATK increases by 3%/6%/9%/12%/15%. A dagger with an emerald gemstone in the pommel.

Spirit Griever Weapon 96 54 When initiating battle, increases Crit by 3%/6%/9%/12%/15% and reduces damage taken by 10%/15%/20%/25%/30%. A dagger found derelict on a bloody battlefield amongst the corpses of the dead. You mourn for the lost.

Oath Sword Weapon 311 71 DEF +2%/+4%/+6%/+8%/+10% Wielded by those who swear a sacred oath. Grants the power to keep it.

Injunction Sword Weapon 311 71 When attacking, DEF increases by 3%/6%/9%/12%/15%. Lay down the law with this magic claymore.

Seal Guardian Weapon 437 107 ATK +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. A giant claymore intricately engraved. Used by those who guard against demonic invasion.

Crescent axe Weapon 311 72 DEF +2%/+4%/+6%/+8%/+10% An axe with the blade shaped like a crescent moon.

Berserker Axe Weapon 311 72 When Unit HP is below 60%, DEF increases by 3%/6%/9%/12%/15%. It takes guts to swing this axe. Makes the wielder a little crazy.

Peacemaker Weapon 364 118 ATK +2%/+4%/+6%/+8%/+10%. Before attacking, 25%/30%/35%/40%/50% chance to nullify enemy's passive skills. Lasts 2 turns. End the battle with one swing of this mighty axe. No one will dare defy you.

Emerald Hammer Weapon 414 55 When attacking, DEF increases by 3%/6%/9%/12%/15%. A warhammer inlaid with emerald gemstones. Sturdy, used for defensive fighting.

Crystal Hammer Weapon 363 65 When Unit HP is above 80%, INT increases by 3%/6%/9%/12%/15%. A magical warhammer with crystal shards on each end to penetrate enemy armor.

Gift of Eternal Life Weapon 583 85 INT +1%/+2%/+3%/+4%/+5%. When attacking, after battle, heals friendly unit with the lowest HP (1.5/1.8/2.1/2.5/3x caster's INT). A glorious hammer. If you fall in battle, your reward is eternal life in the kingdom of heaven. Do not falter.

Emerald Lance Weapon 363 65 MDEF +2%/+4%/+6%/+8%/+10% A lance made out of emerald gemstones. Enchanted with magical power.

Barrier Lance Weapon 363 65 When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. The magic energy at the tip of this lance surrounds you with a magic barrier.

Yggdrasil Branch Weapon 583 85 DEF +2%/+4%/+6%/+8%/+10%. In battle, ignores 3%/6%/9%/12%/15% of enemy's DEF Carved from a branch of the world tree. Contains the power to establish contact between dimensions.

Sage Staff Weapon 311 71 INT +2%/+4%/+6%/+8%/+10% This staff was crafted by an old magician. Contains an unknown magic power. You feel smarter wielding it.

Burst Staff Weapon 311 71 When battling against an enemy with HP above 80%, INT increases by 3%/6%/9%/12%/15%. This staff can fire magic missiles into the darkness.

Goddess's Left Hand Weapon 437 107 Healing Effects +3%/+6%/+9%/+12%/+15%. When attacking, after battle, grants a 50%/60%/70%/80%/100% chance to reduce enemy's Mobility by 2 blocks. Lasts 1 turn. Borrowed from the Goddess. Only an Avatar of Light can use this staff to its full potential.

Gemini Bow Weapon 71 32 Skill damage increased by 3%/6%/9%/12%/15%. Twice the firepower of an ordinary magic bow. Blessed by the twin gods, Gemini.

Machine Crossbow Weapon 71 32 When Unit HP is at 100%, ATK increases by 3%/6%/9%/12%/15%. This new invention will rain death upon your enemies with its mechanical action features.

Crescent Bow Weapon 71 32 When battling against an enemy with HP above 80%, Crit increased by 3%/6%/9%/12%/15%. Fighting evil by the moonlight, winning love by daylight. Bring this bow and come fight.

Bloody Melody Weapon 107 43 ATK +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. When you loose an arrow from this bow, a whistling sound is heard before it finds its mark.

Extreme Magic Bow Weapon 107 43 ATK +2%/+4%/+6%/+8%/+10%. Unit is not affected by melee damage reduction. Not just a magic bow, but an EXTREME Magic Bow. Batwings and Demon Eyes enhance its precision.

Emerald Armor Armor 311 44 MDEF +2%/+4%/+6%/+8%/+10% Half-plate emerald-green armor. Comes with a cape. A must for any adventurer.

Black Iron Armor Armor 311 44 When attacked, Crit increased by 3%/6%/9%/12%/15%. Hard to clean, hard to penetrate. With this, enemies can only inflict flesh wounds. Have at you!

Bloodline Magic Armor Armor 437 65 HP and DEF +1%/+2%/+3%/+4%/+5%. When under melee attack, has a 10%/15%/20%/25%/30% chance to lower damage taken by your unit in this battle by 30%. Magic armor passed down from generation to generation.

Aeolus' Battle Armor Armor 437 65 HP and DEF +1%/+2%/+3%/+4%/+5%. When under ranged attack, has a 10%/15%/20%/25%/30% chance to lower damage taken by your unit in this battle by 30%. Wearing this bestows you with the power of the Wind God. Repels arrows with the force of a gale.

Mirror Armor Armor 437 65 HP & DEF +1%/+2%/+3%/+4%/+5%. When attacked, deals fixed damage to the enemy (Damage = 0.5%/0.7%/0.9%/1.2%/1.5% of Hero's DEF). Enchanted mail that reflects a part of your enemy's attacks. Strong against magic missiles.

Carbon Fiber Armor Armor 437 65 When Unit HP is above 50%, DEF & MDEF increase by 1.5%/3%/4.5%/6%/8%. When Unit HP is below 50%, ATK & SKILL increase by 1.5%/3%/4.5%/6%/8%. This lightweight armor offers superb defense. Made from an unknown metal.

Oak Jacket Armor 363 38 When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. Padded armor reinforced with lacquered oak plating.

Samurai Garb Armor 363 38 When attacked, Crit increased by 3%/6%/9%/12%/15%. An elegant foreign garment worn by those seeking to protect their lords and master the way of the sword.

Gargoyle Jacket Armor 509 59 HP 1%/2%/3%/4%/5%. When attacked, DEF increases by 3%/6%/9%/12%/15%. Crafted from the grainy hide of a gargoyle. Uses the wings for pauldrons.

Monkey King's Vest Armor 509 59 When attacked, ATK & Crit increase by 3%/6%/9%/12%/15%. Does not come with a flying nimbus or power pole. Offers great defense and allows agile movement.

Demon Lizard Skin Armor 509 59 HP +2%/+4%/+6%/+8%/+10%. When attacked, 25%/30%/35%/40%/50% chance to deal one random debuff. Crafted from the hide of a demon lizard. Dark rituals enchant this armor.

Last Rites Armor 509 59 DEF +2%/+4%/+6%/+8%/+10%. When HP of this unit is at 100%, lowers all damage taken by 40%. Offer prayers to your dying enemies while wearing this godly armor.

Alchemy Robe Armor 414 32 When attacked, 25%/30%/35%/40%/50% chance to reduce enemy's damage dealt by 20%. Lasts 2 turns. Worn by those who follow the laws of equivalent exchange.

Chameleon Robe Armor 414 32 When attacked with a melee attack and entering battle, DEF & MDEF increase by 3%/6%/9%/12%/15%. Changes color depending on where you are standing. Watch out for rainbows.

Goddess Dress Armor 583 54 DEF +2%/+4%/+6%/+8%/+10%, Received Heal Effect +2%/+4%/+6%/+8%/+10%. The top fashion design for Maidens of Light.

Galaxy Cloak Armor 583 54 MDEF +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. This robe is worn by galaxy defenders. You can equip it by uttering the words, "BIRD - GO!"

Death's Robe Armor 583 54 Chance of being critically hit reduced by 20%/25%/30%/35%/40%. When attacked, 15%/17%/20%/25%/30% chance to increase enemy's damage taken by 20%. Lasts 2 turns. Worn by those who hunt Hollows. Doubles as a Halloween disguise.

Baldr's White Robe Armor 583 54 MDamage+2%/+4%/+6%/+8%/+10%. When attacked, 10%/12%/14%/16%/20% chance to enemy is stunned on this turn. Cannot receive melee damage reduction effects. A radiant robe said to be worn by the son of Odin, Baldr. Glows in the dark.

Horror Helmet Helmet 363 32 After taking action, 25%/30%/35%/40%/50% chance to decrease DEF of 1 enemy within 2 blocks by 20%. Lasts 1 turn. Some say you will hear the voices of the dead while wearing this hellish headgear.

Diamond Helmet Helmet 363 32 When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. Its price doesn't determine its defensive capabilities. At least everyone will know you're rich!

Berserker Helmet Helmet 363 32 When Unit HP is below 60%, DEF increases by 3%/6%/9%/12%/15%. A true berserker embellishes themselves in wanton violence and bloodshed.

Chief's Helmet Helmet 583 48 HP +2%/+4%/+6%/+8%/+10%. After taking action, grants 1 adjacent friendly unit (not including this unit) 10%/12%/14%/16%/20% extra DEF, and negates DEF and MDEF reduction effects and healing negation effects for 1 turn. Passed on from chief to chief. With great power comes great responsibility.

Vampire Mask Helmet 583 48 DEF +2%/+4%/+6%/+8%/+10%. After taking action, 25%/30%/35%/40%/50% chance to decrease DEF by 20% for 1 enemy within 2 blocks. Lasts 1 turn. Upon donning this headgear, you will begin to thirst for blood. Live for today, but look towards tomorrow.

Reaper Breath Helmet 583 48 HP +2%/+4%/+6%/+8%/+10%. When eliminating an enemy on this turn, after taking action, deals fixed damage once to enemies within 2 blocks (Damage = 10%/12%/14%/16%/20% Max HP). Instantly KO's people close to you in the morning.

Carbon Fiber Helm Helmet 583 48 When Unit HP is above 50%, DEF & MDEF increase by 1.5%/3%/4.5%/6%/8%. When Unit HP is below 50%, ATK & SKILL increase by 1.5%/3%/4.5%/6%/8%. Light as a feather and pulsing with a strange energy.

Survival Helmet Helmet 311 38 DEF +2%/+4%/+6%/+8%/+10% This hard hat is known for its practical design to keep your head safe. A construction worker's favorite!

Adventurer Hat Helmet 311 38 HP +2%/+4%/+6%/+8%/+10% A treasure of the dread pirate Aifreed. Crafted in honor of the God of the Sea, Njord.

Performer Mask Helmet 311 38 After taking action, 25%/30%/35%/40%/50% chance to decrease ATK & INT of 1 enemy within 2 blocks by 20%. Lasts 1 turn. Rugged helmet worn only by those rising straight to the top. Eye of the Tiger not included.

Oak Crown Helmet 311 38 When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. Crafted by the high elves, this crown is made of enchanted wood.

King's Crown Helmet 437 59 HP and MDEF +1%/+2%/+3%/+4%/+5%. After taking action, grants 1 adjacent friendly unit (not including this unit) 10%/12%/14%/16%/20% extra damage for 1 turn. Be careful while wearing this. In a fantasy realm, kings aren't long for this world.

Loki's Mask Helmet 437 59 HP +1%/+2%/+3%/+4%/+5%. When attacked with a melee attack, DEF increases by 3%/6%/9%/12%/15%. A mythical helmet blessed by the God, Loki. Play tricks on your enemies, and stab them in the back.

Jörmungandr's Eye Helmet 437 59 HP & DEF +1%/+2%/+3%/+4%/+5%. After taking action, 25%/30%/35%/40%/50% chance to decrease damage dealt by 15% for 1 enemy within 2 blocks. Lasts 1 turn. A mythical jewel rumored to be the eye of the world snake, Jörmungandr. Brimming with magical power.

Njord's Feathered Crown Helmet 437 59 HP +2%/+4%/+6%/+8%/+10%. When battling against units with less HP, DEF & MDEF increase by 3%/6%/9%/12%/15%. Rumor has it that the hat of the Summer Guardian God makes people more attractive.

Green Leaf Crown Helmet 259 44 HP +2%/+4%/+6%/+8%/+10% A laurel crown crafted by the high elves. The metal is crafted to resemble leaves.

Emerald Crown Helmet 259 44 DEF +2%/+4%/+6%/+8%/+10% An exquisite crown adorned with an emerald jewel.

Warlock's Hood Helmet 259 44 After taking action, 25%/30%/35%/40%/50% chance to decrease MDEF of 1 enemy within 3 blocks by 30%. Lasts 1 turn. Worn by warlocks and mages. Mass produced overseas.

Sage Hat Helmet 259 44 After taking action, grants 1 friendly unit near you (not including this unit) 10%/12%/14%/16%/20% extra MDEF, and negates stun, buff negation, and speed decrease effects for 1 turn. Wearing this gives you an uncontrollable urge to give advice to others. It's dangerous to go alone. Wear this.

Tiara Helmet 364 65 When Unit HP is at 100%, MDEF & DEF increase by 3%/6%/9%/12%/15%. The winged tiara worn by the Baldean royal bloodline. A keepsake of Elwin's.

Soul Stealer Headdress Helmet 364 65 MDEF +2%/+4%/+6%/+8%/+10%. After taking action, 25%/30%/35%/40%/50% chance to silence active skills of 1 enemy within 3 blocks. Lasts 1 turn. Your soul is mine.

Charon Helmet 364 65 HP & DEF +2%/+4%/+6%/+8%/+10%. After taking action, 25%/30%/35%/40%/50% chance to decrease damage dealt by 15% for 1 enemy within 3 blocks. Lasts 1 turn.(s). This hat is worn by the god that navigates the boat of the dead.

Odin's Battle Helm Helmet 364 65 MDEF +2%/+4%/+6%/+8%/+10%. When eliminating an enemy on this turn, dispels 1/2/3/4/5 buffs from 1 enemy within 3 blocks after taking action. The one-eyed god uses a wide-brimmed hat to cover his face, wandering the land on an eternal search.

Secret Arts Staff Weapon 311 71 Damage increases by 3%/6%/9%/12%/15% when casting single target skills. The secret will not be passed on unless 800 coins are paid.

Galaxy Staff Weapon 311 71 AoE skill damage increased by 3%/6%/9%/12%/15%. You can feel the stars in your hands when you hold it.

Gate of Truth Weapon 583 85 When initiating battle, increases INT, DEF and MDEF by 3%/6%/9%/12%/15%. One is all, all is one, everything is Yog-Sothoth.

Red Moon Weapon 437 107 INT +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. A staff adorned with a magic jewel meant to represent the Red Moon, Crimzo. Found once in 200 years.

Blue Moon Weapon 437 107 INT +2%/+4%/+6%/+8%/+10%, MDEF +1%/+2%/+3%/+4%/+5%. A staff adorned with a magic jewel meant to represent the Blue Moon, Pelia. What awaits us on the Blue Moon?

Olver's Staff Weapon 437 107 Healing Effects +3%/+6%/+9%/+12%/+15%. When attacking, after battle, grants a chance to increases enemy's damage taken by chance to increases enemy's damage taken by . Lasts . Lasts 1 turn. The lost staff of the hermit who helped forge Langrisser to combat Alhazard.

Purgatory Weapon 437 107 INT +1%/+2%/+3%/+4%/+5%. When dealing damage, at the end of the next turn, the enemy takes fixed damage once (Damage = 1/1.2/1.4/1.7/2x Hero's INT). A demonic staff wielded by those seeking pacts with the denizens of hell.

Blessing Staff Weapon 311 71 Healing Effects +3%/+6%/+9%/+12%/+15% A holy staff used by clergy to bless their followers and to smite unbelievers.

Angel Staff Weapon 311 71 When Unit HP is above 80%, Healing Effects +4%/+8%/+12%/+16%/+20%. A staff adorned with angelic feathers, anointed by the Goddess herself.

Elven Belt Ornament 509 48 When attacked with a ranged attack, DEF & MDEF increase by 2%/4%/6%/8%/10% in battle. Enchanted and crafted by the high elves. A belt made from the finest the forest has to offer.

Thor's Necklace Ornament 75 43 ATK +1%/+2%/+3%/+4%/+5%. Before attacking, 25%/30%/35%/40%/50% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK). This necklace sizzles with electricity. Said to be a favorite of Thor himself.

Spirit Boots Ornament 509 48 DEF +1.5%/+3%/+4.5%/+6%/+8%. When attacking, it's possible to move 2 blocks after battle. Boots said to be worn by Hermes himself.

噬岩者 Weapon 107 43 防御、魔防+1%/+2%/+3%/+4%/+5%。使用范围技能时，生效范围+1。（对范围为1的范围技能无效；对于直线范围技能仅增加射程。） 由超越常理的力量塑造，象征着剑帝的终极力量。

魔导杖 Weapon 437 107 使用单体技能时伤害提升3%/6%/9%/12%/15%。主动进入战斗前，有25%/30%/35%/40%/50%的概率使得敌军遭受一个弱化状态。 由超越常理的力量塑造，象征着教授的恶毒智谋。

家用晾衣杆 Weapon 583 85 造成的所有伤害降低20%/18%/16%/13%/10%，英雄的普通攻击射程+1。 考虑到日用需求而做得非常长，也因此成为了其最大的优点。

游击士勋章 Ornament 48 43 全属性+1%/+2%/+3%/+4%/+5%。免疫“固定伤害”，“无法使用主动技能”。 游击士的的身份证明，象征着自由、勇敢、以及孩子们的梦想。

驯鹿礼帽 Helmet 364 65 生命+2%/+4%/+6%/+8%/+10%。行动结束时，使相邻的1个友军“魔防”提升10%/12%/14%/16%/20%，且免疫：“晕眩”、“无法遭受强化效果”、“移动力降低”，持续1回合。 人人果实驯鹿能力者……

红色小棉袜 Ornament 75 43 攻击+1%/+2%/+3%/+4%/+5%，移动力+1。 等等，还有一只跑哪去了！？

Cloak of Defiance Cloak of Defiance Armor ? ? DEF & MDEF +1%/+2%/+3%/+4%/+5%. Before being forced into battle from a ranged attack, deals fixed damage to the enemy (Damage = 0.5/0.7/0.9/1.2/1.5x Hero's MDEF). The outfit of the greatest assassin on the continent. Its original owner has long been forgotten.

风暴卡路里 Weapon 583 85 部队生命80%以上时，智力提升3%/6%/9%/12%/15%。 这一下真的是卡路里爆炸了…

流浪的骑士 Weapon 437 107 攻击+2%/+4%/+6%/+8%/+10%。使用技能造成伤害时，30%概率使技能冷却时间-5。 没有人能在我的BGM里打败我。艾尔文专属武器。

Golden Lion Helmet 583 48 MDEF +2%/+4%/+6%/+8%/+10%. When eliminating an enemy on this turn, stuns 1 enemy within 3 blocks for 1 turn after taking action. Ride like the wind. With the fearsome golden mane symbolizing freedom and liberation. Equippable only by Dieharte.

Black Bride Armor 583 54 HP +1%/+2%/+3%/+4%/+5%. Before entering battle, inflicts one random powerful debuff on the attacking unit. Embrace the darkness and wallow in the empty abyss of unrequited love. Equippable only by Lana.

Gorgeous Red Helmet 364 65 MDEF +2%/+4%/+6%/+8%/+10%. After taking action, makes 4 allies within 2 blocks immune to fixed damage. Lasts 1 turn. Enslave any man's heart by wearing this devillish lipstick. Equippable only by Imelda.

Riguler Crown Helmet 437 59 DEF & MDEF +1%/+2%/+3%/+4%/+5%. Buffs you've cast on yourself last for 1 more turn. The crown that was stolen now has been returned to its rightful owner. Altemuller's personal equipment.

Protective Rune Suit Armor 583 54 HP +1%/+2%/+3%/+4%/+5%. When hit with a melee attack and entering battle, deals fixed damage to the enemy 1 time. Damage = 1x Hero's INT. A mysterious cloth that uses Crimzo technology to reflect attacks. Rachel's personal equipment

Jugler's Gift Helmet 583 48 HP +2%/4%/6%/8%/10%. After battle, restores your unit's HP by 10% and ignores the cost limit of skills. It is actually a toothpick specially used by Sacred Beasts to prevent dental plaque. Jugler's personal equipment.

Dark Dawn Weapon 107 107 ATK & INT +2%/+4%/+6%/+8%/+10%. When actively hitting an enemy with a melee attack, deals fixed damage to the enemy 1 time. Damage = 2x Hero's INT. When actively hitting an enemy with a ranged attack, after battle, deals fixed damage to the enemy 1 time. Damage = 2x Hero's ATK. A weapon born in the rift of chaos that can only be controlled by half-demons. Sonya's personal equipment.

Balanced Blade Weapon 107 43 DEF & MDEF +1%/+2%/+3%/+4%/+5%. AoE skill effective range +1. (Cannot be used on AoE skills with a range of 1. Does not increase width of linear AoE skills.) Space is only an illusion, while distance is an excuse for the weak.

苍白之杖 Weapon 437 107 使用单体技能时伤害提升3%/6%/9%/12%/15%。主动进入战斗前，有25%/30%/35%/40%/50%的概率使得敌军遭受一个弱化状态。 「我忘记了所有悲剧，看到的都是苍白的奇迹。」

鸡毛掸 Weapon 583 85 造成的所有伤害降低20%/18%/16%/13%/10%，英雄的普通攻击射程+1。 家用武器战斗力的巅峰，权利与义务的结合体。

铸剑者勋章 Ornament 48 43 全属性+1%/+2%/+3%/+4%/+5%。免疫“固定伤害”，“无法使用主动技能”。 内涵一枚安杰丽卡特质的防伪ID芯片……

Angelica's Dagger Weapon 64 38 / A small parrying blade used more for defense than offense.

Basic Crafter's Hammer Enhancement Provides heaps of equipment EXP when used as a strengthening material for equipment. You'll get stronger each time this hammer strikes! Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment.

Special Crafter's Hammer Enhancement Provides heaps of equipment EXP when used as a strengthening material for equipment. You'll get stronger each time this hammer strikes! Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment.

Rare Crafter's Hammer Enhancement Provides heaps of equipment EXP when used as a strengthening material for equipment. You'll get stronger each time this hammer strikes! Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment.

Epic Crafter's Hammer Enhancement Provides heaps of equipment EXP when used as a strengthening material for equipment. You'll get stronger each time this hammer strikes! Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment.

Basic Martial Spirit LevelUpStar When Star Upgrade equipment is used as Star Upgrade Material, it can replace any equipment with the same rarity. A masterpiece crafted by a Fairy Craftsman. Used for star upgrading. When used as an upgrade material, can replace any 1 piece of N rarity equipment.

Special Martial Spirit LevelUpStar When Star Upgrade equipment is used as Star Upgrade Material, it can replace any equipment with the same rarity. A masterpiece crafted by a Fairy Craftsman. Used for star upgrading. When used as an upgrade material, can replace any 1 piece of R rarity equipment.

Rare Martial Spirit LevelUpStar When Star Upgrade equipment is used as Star Upgrade Material, it can replace any equipment with the same rarity. A masterpiece crafted by a Fairy Craftsman. Used for star upgrading. When used as an upgrade material, can replace any 1 piece of SR rarity equipment.

Epic Martial Spirit LevelUpStar When Star Upgrade equipment is used as Star Upgrade Material, it can replace any equipment with the same rarity. A masterpiece crafted by a Fairy Craftsman. Used for star upgrading. When used as an upgrade material, can replace any 1 piece of SSR rarity equipment.

Legendary Martial Spirit LevelUpStar When Star Upgrade equipment is used as Star Upgrade Material, it can replace any equipment with the same rarity. A masterpiece crafted by a Fairy Craftsman. Used for star upgrading. When used as an upgrade material, can replace any 1 piece of SSR rarity equipment.

Random N Weapon Weapon / Chance to obtain random weapon of N rarity.

Random R Weapon Weapon / Chance to obtain random weapon of R rarity.

Random SR Weapon Weapon / Chance to obtain random weapon of SR rarity.

Random SSR Weapon Weapon / Chance to obtain random weapon of SSR rarity.

Random SR Armor Armor / Chance to obtain random armor of SR rarity.

Random SSR Armor Armor / Chance to obtain random armor of SSR rarity.

Random SR Headgear Helmet / Chance to obtain random headgear of SR rarity.

Random SR Headgear Helmet / Chance to obtain random headgear of SSR rarity.

Random SR Accessory Ornament / Chance to obtain random accessories of SR rarity.

Random SSR Accessory Ornament / Chance to obtain random accessories of SSR rarity.

Random N Armor Armor / Chance to obtain random armor of N rarity.

Random R Armor Armor / Chance to obtain random armor of R rarity.

Random N Headgear Helmet / Chance to obtain random headgear of N rarity.

Random R Headgear Helmet / Chance to obtain random headgear of R rarity.

Random N Accessory Ornament / Chance to obtain random accessories of N rarity.

Random R Accessory Ornament / Chance to obtain random accessories of R rarity.

Random N Equipment Weapon / Chance to obtain random equipment of N rarity.

Random R Equipment Weapon / Chance to obtain random equipment of R rarity.

Random SR Equipment Weapon / Chance to obtain random equipment of SR rarity.