Creating a building "wrapper"

Since there is no default template that we can use to place props on water, we will need to make a replacement building (called a "wrapper") that contains only the prop. We can then change the parameters of the building so that it can be placed on water.1. If you haven't restarted the game or your asset manager after completing the last section, do so now. Open the asset manager (new asset) and choose "park". Hit continue. This will create an empty park.2. Make the plot size 1x1. It can be bigger if you wish, but for a simple prop like a buoy 1x1 is enough. You can choose to make it circular in the options.3. Find your prop and place it in the middle of your plot.4. If you want, you can change the UI Category here as well (use the top one). LandscapingWaterStructures is the one I used (that's the one with the canals).5. Change all the fire, entertainment, tourist values etc. to 0.5. Make sure the "Availability" is at least set to "Game"! I screwed that up myself while making this guide... ^^6. Now it's time to make the park ploppable on water. Press ctrl+e to bring up the Scene Explorer. Navigate to "Tool controller > ToolController > PrefabInfo" and find an entry called "BuildingInfo+PlacementMode m_placementMode". The default value will be "Roadside". Click on this and change it to "OnWater" ( more screenshots on how to find this options are in this guide by TPB) 7. Save your asset. Again, give it a handy name, like "floating_object_wrapper".Now, exit the asset editor and go to the next section of this guide.