After reviewing rulings, we have listed our personal localizations of MACR-JP below.

I’ve been looking forward to Zarc for a while, and there’re some other cards in here that definitely deserve a second look too, like another one of Ghost Ogre’s sisters.

MACR-JP001 – Ultra Rare

Entermate Sky Magician / Performapal Sky Magician

Level 7 WIND Spellcaster-Type Effect Monster

ATK/2500, DEF/2000

You can only use the (2)nd effect of “Performapal Sky Magician” once per turn.

(1) Once per turn, if you activate a Spell Card: This card gains 300 ATK.

(2) During either player’s turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 “Magician” Continuous Spell Card from your hand.

(3) If this face-up card leaves the field: You can target 1 card on the field; destroy it.

MACR-JP002 – Rare

Entermate Sky Pupil / Performapal Sky Pupil

Level 3 LIGHT Spellcaster-Type Effect Monster

ATK/800, DEF/800

You can only use the (1)st effect of “Performapal Sky Pupil” once per turn.

(1) During either player’s turn: You can return 1 Level 5 or higher “Performapal” monster you control to the hand; Special Summon this card from your hand.

(2) If this card battles an opponent’s monster, negate that monster’s effects until the end of the Damage Step.

(3) If this card attacks an opponent’s monster, and you control another “Performapal” monster, before damage calculation: You can destroy that opponent’s monster.

MACR-JP003

Entermate Revue Dancer / Performapal Revue Dancer

Level 3 LIGHT Spellcaster-Type Effect Monster

ATK/800, DEF/1000

(1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).

(2) This card can be treated as 2 Tributes for the Tribute Summon of a “Performapal” monster.

MACR-JP004

Entermate Yugolem / Performapal Fusiongolem

Level 4 DARK Fiend-Type Pendulum Effect Monster

Pendulum Scale 1

ATK/1600, DEF/1000

Pendulum Effect:

(1) Once per turn, if a monster is Fusion Summoned to your field: You can add, to your hand, 1 face-up “Performapal” / “Odd-Eyes” / “Magician” Pendulum Monster from your Extra Deck or 1 “Performapal” / “Odd-Eyes” / “Magician” Pendulum Monster from your Graveyard.

Monster Effect:

(1) Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card, but the other Fusion Material(s) must be Dragon-Type.

MACR-JP005 – Rare

Entermate Drago Remora / Performapal Drago Remora

Level 4 WATER Dragon-Type Pendulum Effect Monster

Pendulum Scale 5

ATK/1700, DEF/1000

Pendulum Effect:

(1) Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; for the rest of this turn, if that monster you control battles an opponent’s monster, banish that opponent’s monster after damage calculation.

Monster Effect:

(1) Dragon-Type monsters you control (other than this card) gain 500 ATK, also they cannot be destroyed by card effects.

MACR-JP006

Speedroid Vidro Dokuro / Speedroid Glasskull

Level 7 WIND Machine-Type Effect Monster

ATK/0, DEF/3000

You can only use the (3)rd effect of “Speedroid Glasskull” once per turn.

(1) Once per turn, during the Standby Phase, if your opponent controls a monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand.

(2) Cannot be destroyed by battle with Normal Summoned monsters.

(3) Your opponent takes all battle damage you would have taken from attacks involving this card.

(4) If you control a face-up monster that is not a “Speedroid” monster, destroy this card.

MACR-JP007

Speedroid Akumagne / Speedroid Fiendmagnet

Level 1 WIND Machine-Type Tuner Effect Monster

ATK/0, DEF/0

You can only use the [(1)st] effect of “Speedroid Fiendmagnet” once per turn.

Cannot be used as a Synchro Material, except by this card’s effect.

(1) If this card is Normal or Special Summoned during your Main Phase: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.

MACR-JP008

Speedroid Five-Six Plane / Speedroid 5-6-Plane

Level 5 WIND Machine-Type Effect Monster

ATK/1800, DEF/0

You can only use the (1)st effect of “Speedroid 5-6-Plane” once per turn.

(1) If a monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters.

(2) If this card is Normal or Special Summoned: You can target 1 face-up monster; it loses 600 ATK until the end of this turn.

MACR-JP009 – Rare

Predator Plant Ophrys Scorpio / Predaplant Ophrys Scorpio

Level 3 DARK Plant-Type Effect Monster

ATK/1200, DEF/800

You can only use the [(1)st] effect of “Predaplant Ophrys Scorpio” once per turn.

(1) If this card is Normal or Special Summoned: You can send 1 monster from your hand to the Graveyard; Special Summon 1 “Predaplant” monster from your Deck, except “Predaplant Ophrys Scorpio”.

MACR-JP010

Predator Plant Darling Cobra / Predaplant Darling Cobra

Level 3 DARK Plant-Type Effect Monster

ATK/1000, DEF/1500

You can only the effect of “Predaplant Darling Cobra” once per Duel.

(1) If this card is Special Summoned by a “Predaplant” monster’s effect: You can add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand, except “Diffusion Wave-Motion”.

MACR-JP011

Predator Plant Cordyceps / Predaplant Cordyceps

Level 1 DARK Plant-Type Effect Monster

ATK/0, DEF/0

(1) During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower “Predaplant” monsters in your Graveyard; Special Summon them, also you cannot Normal Summon/Set or Special Summon monsters for the rest of this turn, except to Special Summon Fusion Monsters.

MACR-JP012

Lyrical Luscinia – Cobalt Sparrow

Level 1 WIND Winged Beast-Type Effect Monster

ATK/0, DEF/100

You can only use the (1)st effect of “Lyrical Luscinia – Cobalt Sparrow” once per turn.

(1) If this card is Special Summoned: You can add 1 Level Winged Beast-Type monster from your Deck to your hand.

(2) A WIND Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.

● Cannot be targeted by your opponent’s card effects.

MACR-JP013

Lyrical Luscinia – Sapphire Swallow

Level 1 WIND Winged Beast-Type Effect Monster

ATK/100, DEF/0

You can only use the (1)st effect of “Lyrical Luscinia – Sapphire Swallow” once per turn.

(1) If you control a Winged Beast-Type monster: You can Special Summon, from your hand, both this card and 1 Level 1 Winged Beast-Type monster.

(2) A WIND Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.

● If this card is Xyz Summoned: You can target 1 “Lyrical Luscinia” monster in your Graveyard; attach that monster to this card as Xyz Material.

MACR-JP014

Lyrical Luscinia – Turquoise Warbler

Level 1 WIND Winged Beast-Type Effect Monster

ATK/100, DEF/100

You can only use the (2)nd effect of “Lyrical Luscinia – Turquoise Warbler” once per turn.

(1) If you control no monsters, you can Special Summon this card (from your hand).

(2) If this card is Special Summoned from the hand: You can Special Summon 1 “Lyrical Luscinia” monster from your hand or Graveyard.

MACR-JP015

DD Ghost / D/D Ghost

Level 2 DARK Fiend-Type Tuner Effect Monster

ATK/600, DEF/300

(1) If this card is sent to the Graveyard: You can target 1 “Dark Contract” card or “D/D” monster in your Graveyard, except “D/D Ghost”; send 1 card with that name from your Deck to the Graveyard.

(2) If this card is banished: You can target 1 of your banished “Dark Contract” cards or “D/D” monsters, except “D/D Ghost”; return it to the Graveyard.

MACR-JP016

Double Resonator

Level 1 FIRE Fiend-Type Tuner Effect Monster

ATK/0, DEF/0

You can only use the (2)nd effect of “Double Resonator” once per turn.

(1) If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; for the rest of this turn, that face-up monster is treated as a Tuner.

(2) You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; for the rest of this turn, that Fiend-Type monster is treated as a Tuner.

MACR-JP017 – Rare

Ha-Oh Mon Zero / Supreme King Gate Zero

Level 7 DARK Fiend-Type Pendulum Effect Monster

Pendulum Scale 0

ATK/0, DEF/0

Pendulum Effect:

(1) While you control “Supreme King Dragon Zarc”, you take no damage.

(2) Once per turn, if you have “Supreme King Gate Infinity” in your other Pendulum Zone: You can destroy 2 cards in your Pendulum Zones, and if you do, add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand, except “Diffusion Wave-Motion”.

Monster Effect:

(1) Once per turn: You can target 1 other face-up card you control; destroy both that card and this card, and if you do, Special Summon 1 Dragon-Type Fusion Monster or 1 Dragon-Type Synchro Monster from your Extra Deck, but its ATK and DEF each become 0, it has its effects negated (if any), and it cannot be used as Material for a Synchro or Xyz Summon.

(2) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

MACR-JP018 – Rare

Ha-Oh Mon Infinity / Supreme King Gate Infinity

Level 7 DARK Fiend-Type Pendulum Effect Monster

Pendulum Scale 13

ATK/0, DEF/0

Pendulum Effect:

(1) If you control a monster, you cannot Pendulum Summon. This effect cannot be negated.

(2) Once per turn, if you control “Supreme King Dragon Zarc”: You can target 1 face-up monster your opponent controls; gain LP equal to that monster’s ATK.

Monster Effect:

(1) Once per turn: You can target 1 other face-up card you control; destroy both that card and this card, and if you do, Special Summon 1 Dragon-Type Xyz Monster or 1 Dragon-Type Pendulum Monster from your Extra Deck, but its ATK and DEF each become 0, it has its effects negated (if any), and it cannot be used as Material for a Synchro or Xyz Summon.

(2) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

MACR-JP019

Ha-Oh Kenryuu Darkwurm / Supreme King Servant Dragon Darkwurm

Level 4 DARK Dragon-Type Pendulum Effect Monster

Pendulum Scale 5

ATK/1800, DEF/1200

Pendulum Effect:

(1) Once per turn, if you control no monsters: You can place 1 “Supreme King Gate” Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.

Monster Effect:

You can only use each effect among the (1)st and (2)nd monster effects of “Supreme King Servant Dragon Darkwurm” once per turn.

(1) If this card is Normal or Special Summoned: You can add 1 “Supreme King Gate” Pendulum Monster from your Deck to your hand.

(2) If this card is in your Graveyard and you control no monsters: You can Special Summon this card from your Graveyard.

MACR-JP020

Shinryuu Doushi Majesty Maiden / Majesty Maiden, the True Dracomage

Level 5 WIND Wyrm-Type Effect Monster

ATK/2300, DEF/1500

You can also Tribute Continuous Spell/Trap Cards you control to Tribute Summon (but not Set) this card.

(1) Once per turn, during either player’s turn, if this card was Tribute Summoned, when your opponent activates a card or effect (except during the Damage Step): You can add 1 “True Draco” or “True King” monster from your Deck to your hand.

MACR-JP021

Shinryuu Senshi Ignis Heat / Ignis Heat, the True Dracowarrior

Level 5 FIRE Wyrm-Type Effect Monster

ATK/2400, DEF/1000

You can also Tribute Continuous Spell/Trap Cards you control to Tribute Summon (but not Set) this card.

(1) Once per turn, during either player’s turn, if this card was Tribute Summoned, when your opponent activates a card or effect (except during the Damage Step): You can choose 1 “True Draco” or “True King” Continuous Spell Card from your Deck and either add it to your hand or activate it.

MACR-JP022

Shinryuu Kenshi Dynamite Knuckle / Dinomite Knuckle, the True Dracofighter

Level 6 WATER Wyrm-Type Effect Monster

ATK/2500, DEF/1200

You can also Tribute Continuous Spell/Trap Cards you control to Tribute Summon (but not Set) this card.

(1) Once per turn, during either player’s turn, if this card was Tribute Summoned, when your opponent activates a card or effect (except during the Damage Step): You can choose 1 “True Draco” or “True King” Continuous Trap Card from your Deck and either add it to your hand or activate it.

MACR-JP023

Shinryuu Kishou Draius III-Sei / Draius the Third, the True Dracogeneral

Level 6 EARTH Wyrm-Type Effect Monster

ATK/2100, DEF/2800

You can also Tribute Continuous Spell/Trap Cards to Tribute Summon (but not Set) this card.

(1) If this face-up Tribute Summoned card leaves the field: You can Special Summon 1 “True Draco” or “True King” monster from your Deck in Defense Position.

(2) “True Draco” and “True King” monsters on the field (other than this card) cannot be targeted by, or destroyed by, an opponent’s card effect.

MACR-JP024 – Super Rare

Shinryuu Ken-Oh Master Peace / Master Peace, the True Dracoslaying King

Level 8 LIGHT Wyrm-Type Effect Monster

ATK/2950, DEF/2950

You can also Tribute Continuous Spell/Trap Cards to Tribute Summon (but not Set) this card.

(1) If this card is Tribute Summoned, it is unaffected by the effects of any card whose original card type (Monster, Spell, or Trap) belongs to any card Tributed for this card’s Tribute Summon.

(2) Once per turn, during either player’s turn, if this card was Tribute Summoned: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 card on the field (other than this card); destroy it.

MACR-JP025 – Ultra Rare

Shinryuu Kihei Daas Metatron / Dozen Da’at Metatron, the True Draco Meksoldier

Level 9 LIGHT Wyrm-Type Effect Monster

ATK/3000, DEF/3000

Requires 3 Tributes to Normal Summon (cannot be Normal Set), which can include Continuous Spell/Trap Cards.

(1) If this card is Tribute Summoned, it is unaffected by the effects of any card whose original card type (Monster, Spell, or Trap) belongs to any card Tributed for this card’s Tribute Summon.

(2) If this Tribute Summoned card in its owner’s control is destroyed by an opponent’s card (by battle or card effect): You can Special Summon, from your Extra Deck, 1 EARTH, WATER, FIRE, or WIND-Attribute Fusion, Synchro, or Xyz Monster.

MACR-JP026 – Super Rare

Shinryuuou Mariamne / Mariamne, the True Dracophoenix

Level 9 WIND Wyrm-Type Effect Monster

ATK/2700, DEF/2100

You can only use each effect among the (1)st and (2)nd effects of “Mariamne, the True Dracophoenix” once per turn.

(1) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, you can banish the top 4 cards of your opponent’s Deck, if both the destroyed monsters were WIND.

(2) If this card is destroyed by a card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand.

MACR-JP027

Juunishishi Cluckle / Zoodiac Cluckle

Level 4 EARTH Beast-Warrior-Type Effect Monster

ATK/800, DEF/1200

(1) If this card is destroyed by battle or card effect: You can target 1 “Zoodiac” card in your Graveyard, except “Zoodiac Cluckle”; shuffle it into the Deck.

(2) While this card is an Xyz Material attached to an Xyz Monster that is originally Beast-Warrior-Type, that Xyz Monster gains this effect.

● When an opponent’s monster effect is activated that targets this card: You can detach 1 Xyz Material from this card; negate that activation.

MACR-JP028 – Rare

Gen’ouryuu Spiral / Spiral, the Phantasmagoric Dragon

Level 8 WATER Wyrm-Type Normal Monster

ATK/2900, DEF/2900

A ferocious dragon who has survived a fierce and perilous odyssey. Battle-weary and ragged, it came upon an ancient light, and achieved evolution. At long last, the dragon spreads its wings, and begins its journey towards supremacy. But just what is this radiant being – a dream? A vision? Or, perhaps, a phantasm?

MACR-JP029

Digital Bug LED Bug

Level 3 LIGHT Insect-Type Effect Monster

ATK/500, DEF/0

Cannot be used as Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster.

(1) Once per turn, when this face-up Attack Position card is changed to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand.

(2) An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.

● When this card destroys a monster by battle, draw 1 card.

MACR-JP030 – Ultra Rare

Sephira Torah Grammaton / Zefratorah Grammaton

Level 11 EARTH Rock-Type [Special Summon] Pendulum Effect Monster

Pendulum Scale 5

ATK/3450, DEF/2950

Pendulum Effect:

You can only use the [(1)st] Pendulum Effect of “Zefratorah Grammaton” once per turn.

(1) During your Main Phase: You can choose 1 “Zefra” Pendulum Monster from your Deck, and if you do, add it to your Extra Deck face-up, and if you do that, for the rest of this turn, this card’s Pendulum Scale becomes that Pendulum Monster’s Pendulum Scale.

Monster Effect:

Cannot be Normal Summoned/Set.

Must be Special Summoned (from your Extra Deck, while face-up in it) by Tributing all monsters you control, including at least 3 “Zefra” monsters, and cannot be Special Summoned by other ways.

(1) After you Special Summon this card, you can Pendulum Summon any number of “Zefra” monsters (and no other monsters at the same time) once during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.)

(2) Once per turn: You can Tribute 1 monster; Special Summon 1 “Zefra” monster from your Deck.

MACR-JP031 – Rare

Necloth no Miko Erial / Ariel, Priestess of Nekroz

Level 4 WATER Psychic-Type Effect Monster

ATK/1000, DEF/1800

You can only use the (2)nd effect of “Ariel, Priestess of Nekroz” once per turn.

(1) Once per turn: You can reveal any number of “Nekroz” cards in your hand; increase or reduce this card’s Level by that number for the rest of this turn.

(2) If this card is Tributed by a card effect: You can add 1 “Nekroz” monster from your Deck to your hand, except a Ritual Monster.

MACR-JP032 – Super Rare

Kyodai Senran Big Core MK-III / B.E.S. Big Core MK-III

Level 8 LIGHT Machine-Type Effect Monster

ATK/2700, DEF/1900

(1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position.

(2) If this card is Normal or Special Summoned: Place 3 counters on it.

(3) Cannot be destroyed by battle.

(4) At the end of the Damage Step, if this card battled: Remove 1 counter from it, but if you cannot, destroy it.

(5) You can banish this card from your Graveyard; shuffle into the Deck all “B.E.S.” monsters and “Big Core” in your Graveyard.

MACR-JP033 – Rare

Pendulumucho

Level 1 EARTH Winged Beast-Type Pendulum Effect Monster

Pendulum Scale 0

ATK/0, DEF/0

Pendulum Effect:

(1) Once per turn, during your Main Phase 1, if this card was activated this turn: You can target 1 Pendulum Monster that is either in your Graveyard or among your banished monsters, except “Pendulumucho”; add that Pendulum Monster to your Extra Deck, face-up.

Monster Effect:

(1) If this card is Normal or Special Summoned: You can Special Summon from your Extra Deck, 1 face-up Level 1 Pendulum Monster, except “Pendulumucho”, but banish it when it leaves the field.

MACR-JP034

Baobaboon

Level 3 DARK Plant-Type Effect Monster

ATK/1200, DEF/1000

(1) If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck.

(2) If this card is destroyed by battle or card effect: You can Special Summon any number of “Baobaboon” from your Deck.

MACR-JP035

Firecracker

Level 4 FIRE Fiend-Type Effect Monster

ATK/1700, DEF/200

You can only use the (1)st effect of “Firecracker” once per turn.

(1) During either player’s turn: You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase.

(2) Each time your opponent takes effect damage, place 1 counter on this card.

(3) Once per turn, during the End Phase: Remove all of these counters from this card, and if you do, inflict 300 damage to your opponent for each.

MACR-JP036 – Super Rare

Haru Urara / Ghost Ash & Spring Flowers

Level 3 FIRE Zombie-Type Tuner Effect Monster

ATK/0, DEF/1800

You can only use the [(1)st] effect of “Ghost Ash & Spring Flowers” once per turn.

(1) During either player’s turn, when a card or effect is activated that includes any of the effects below: You can discard this card; negate the activated effect.

● Adding a card(s) from the Main Deck to the hand.

● Special Summoning a monster(s) from the Main Deck.

● Sending a card(s) from the Main Deck to the Graveyard.

MACR-JP037 – Normal Rare

Hyoui Souchaku – Lyna / Familiar-Possessed Lyna

Level 4 LIGHT Spellcaster-Type Effect Monster

ATK/1850, DEF/1500

(1) You can Special Summon this card (from your hand or Deck) by sending to the Graveyard 2 face-up monsters you control (1 “Lyna the Light Charmer” and 1 LIGHT monster).

(2) When this card is Special Summoned the way writ in its (1)st effect: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except “Familiar-Possessed Lyna”.

(3) If this card was Special Summoned by its (1)st effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

MACR-JP038 – Normal Rare

Fairy Tail – Kaguya

Level 4 LIGHT Spellcaster-Type Effect Monster

ATK/1850, DEF/1000

(1) When this card is Normal Summoned: You can add 1 Spellcaster-Type monster with 1850 ATK from your Deck to your hand.

(2) Once per turn, during either player’s turn: You can target 1 face-up monster your opponent controls; they can send 1 card with that monster’s name from their Main Deck or Extra Deck to the Graveyard to negate this effect, otherwise return both this card and the targeted monster to the hand.

MACR-JP039 – Ultra Rare

Ha-Oh Ryuu Zarc / Supreme King Dragon Zarc

Level 12 DARK Dragon-Type Fusion Pendulum Effect Monster

Pendulum Scale 1

ATK/4000, DEF/4000

Pendulum Effect:

(1) Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects.

(2) Once per turn, when your opponent adds a card(s) from the Deck to the hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).

Monster Effect:

Fusion Materials: 4 Dragon-Type monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)

Must be Fusion Summoned, and cannot be Special Summoned by other ways.

(1) If this card is Special Summoned: Destroy all cards your opponent controls.

(2) Cannot be targeted, or destroyed by, an opponent’s card effect.

(3) When this card destroys an opponent’s monster by battle: You can Special Summon 1 “Supreme King Servant Dragon” monster from your Main Deck or Extra Deck.

(4) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

MACR-JP040 – Super Rare

Entermate Gatlinghoul / Performapal Gatlinghoul

Level 8 DARK Fiend-Type Fusion Effect Monster

ATK/2900, DEF/900

Fusion Materials: 1 “Performapal” monster + 1 Level 5 or higher DARK monster

You can only the [(1)st] effect of “Performapal Gatlinghoul” once per turn.

(1) If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card currently on the field, then you can destroy 1 monster your opponent controls if this card was Fusion Summoned using a Pendulum Monster as Material, and if you destroy that monster, inflict damage to your opponent equal to that monster’s original ATK.

MACR-JP041 – Rare

Lyrical Luscinia – Independent Nightingale

Level 1 WIND Winged Beast-Type Fusion Effect Monster

ATK/1000, DEF/0

Fusion Materials: “Lyrical Luscinia – Assembly Nightingale” + 1 “Lyrical Luscinia” monster

(1) If this card is Fusion Summoned by using as Fusion Material an Xyz Monster that has “Lyrical Luscinia” in its original name: You can increase this card’s Level by the number of Xyz Materials that monster had while it was on the field.

(2) This card gains ATK equal to its Level x 500, also it is unaffected by other cards’ effects.

(3) Once per turn: You can inflict damage to your opponent equal to this card’s Level x 500.

MACR-JP042 – Super Rare

Phantom Knights Cursed Javelin / The Phantom Knights of Cursed Javelin

Rank 2 DARK Warrior-Type Xyz Effect Monster

ATK/1600, DEF/0

Xyz Materials: 2 Level 2 monsters

You can only use the [(1)st] effect of “The Phantom Knights of Cursed Javelin” once per turn.

(1) You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; that monster’s ATK becomes 0, also it has its effects negated (if any). These changes last for the rest of this turn. This effect can be activated during either player’s turn, if this card has a “The Phantom Knights” card as Xyz Material.

MACR-JP043 – Rare

Lyrical Luscinia – Assembly Nightingale

Rank 1 WIND Winged Beast-Type Xyz Effect Monster

ATK/0, DEF/0

Xyz Materials: 2 or more Level 1 monsters

(1) This card gains 200 ATK for each Xyz Material attached to it.

(2) This card can attack your opponent directly, also, while this card has Xyz Material, it can make a number of attacks during each Battle Phase equal to the number of Xyz Materials attached to it.

(3) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; “Lyrical Luscinia” monsters you control cannot be destroyed by battle or card effects, also you take no battle damage. These changes last for the rest of this turn.

MACR-JP044 – Super Rare

Raid Raptors – Étranger Falcon / Raidraptor – Étranger Falcon

Rank 5 DARK Winged Beast-Type Xyz Effect Monster

ATK/2000, DEF/2000

Xyz Materials: 2 Level 5 monsters

(1) While this card has an Xyz Monster attached to it as Xyz Material, it gains this effect.

● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.

(2) If this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to your Graveyard: You can target 1 “Raidraptor” Xyz Monster in your Graveyard, except “Raidraptor – Étranger Falcon”; Special Summon that monster, and if you do, attach this card to that monster as Xyz Material.

MACR-JP045 – Super Rare

DDD Banjaku-Oh Darius / D/D/D Boulder King Darius

Rank 3 EARTH Fiend-Type Xyz Effect Monster

ATK/1900, DEF/1000

Xyz Materials: 2 Level 3 Fiend-Type monsters

(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Dark Contract” card you control; destroy it, and if you do, draw 1 card.

(2) If this card battles an opponent’s monster, during damage calculation: You can detach 1 Xyz Material from this card; this card cannot be destroyed by that battle, also destroy that opponent’s monster after damage calculation, and if you do, inflict 500 damage to your opponent.

MACR-JP046 – Ultra Rare

Shinryuu-Oh The Beast / True King V.F.D., The Beast

Rank 9 DARK Wyrm-Type Xyz Effect Monster

ATK/3000, DEF/3000

Xyz Materials: 2 or more Level 9 monsters

(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then declare 1 Attribute; all face-up monsters on the field will become that Attribute, also monsters in your opponent’s possession with that Attribute cannot activate their effects or attack. These changes last for the rest of this turn.

(2) “True Draco” and “True King” monster effects in your hand can also destroy face-up monsters on your opponent’s field.

MACR-JP047

Juunishishi Hammerkong / Zoodiac Hammerkong

Rank 4 EARTH Beast-Warrior-Type Xyz Effect Monster

ATK/?, DEF/?

Xyz Materials: 3 or more Level 4 monsters

Once per turn, you can also Xyz Summon “Zoodiac Hammerkong” by using a “Zoodiac” monster you control with a different name as Xyz Material. (If that monster is an Xyz Monster, Xyz Materials attached to it also become Xyz Materials on this card.)

(1) This card gains ATK and DEF equal to the combined ATK and DEF of the “Zoodiac” monsters attached to it as Xyz Material.

(2) While this card has Xyz Material, your opponent cannot target “Zoodiac” monsters on the field (other than this card) with card effects.

(3) Once per turn, during the End Phase: Detach 1 Xyz Material from this card.

MACR-JP048 – Rare

Juunishishi Lyca / Zoodiac Lyca

Rank 4 EARTH Beast-Warrior-Type Xyz Effect Monster

ATK/?, DEF/?

Xyz Materials: 2 or more Level 4 monsters

Once per turn, you can also Xyz Summon “Zoodiac Lyca” by using a “Zoodiac” monster you control with a different name as Xyz Material. (If that monster is an Xyz Monster, Xyz Materials attached to it also become Xyz Materials on this card.)

(1) This card gains ATK and DEF equal to the combined ATK and DEF of the “Zoodiac” monsters attached to it as Xyz Material.

(2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 “Zoodiac” monster in your Graveyard; Special Summon that monster, but for the rest of this turn, it has its effects negated (if any) and cannot be used as a Material for an Xyz Summon.

MACR-JP049

Majutsushi no Migite / Magician’s Right Hand

Continuous Spell Card

(1) Once per turn, when a Spell Card or effect your opponent activates resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, or if it did not have an effect, destroy that card.

MACR-JP050

Majutsushi no Hidarite / Magician’s Left Hand

Continuous Spell Card

(1) Once per turn, when a Trap Card or effect your opponent activates resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, or if it did not have an effect, destroy that card.

MACR-JP051 – Rare

Majutsushi no Saien / Magician’s Encore

Continuous Spell Card

(1) You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. You can only use this effect once while this card is face-up on the field.

(2) If this card is sent to the Graveyard: You can add 1 “Magician” Continuous Spell Card from your Deck to your hand, except “Magician’s Encore”.

MACR-JP052 – Ultra Rare

Chouetsu Yuugou / Superior Polymerization

Normal Spell Card

Cards and effects cannot be activated in response to this card’s activation.

(1) Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials.

(2) You can banish this card from your Graveyard, then target 1 monster that was Fusion Summoned by this card’s effect; Special Summon, from your Graveyard, every Fusion Material used for that monster’s Fusion Summon, but their ATKs and DEFs become 0, also they have their effects negated (if any).

MACR-JP053

Dragonic Diagram

Field Spell Card

(1) “True Draco” and “True King” monsters on the field gain 300 ATK and DEF.

(2) Each Tribute Summoned “True Draco” and “True King” monster on the field cannot be destroyed by battle once per turn.

(3) Once per turn: You can destroy 1 other card you control or have in your hand, and if you do, add 1 “True Draco” or “True King” card from your Deck to your hand.

MACR-JP054

Shinryuu no Keishou / Succession of the True Draco

Continuous Spell Card

You can only use each effect among the (1)st, (2)nd, and (3)rd effects of “Succession of the True Draco” once per turn.

(1) During your Main Phase: You can draw 1 card for each original card type (Monster, Spell, Trap) among the “True Draco” and “True King” cards sent from the field to the Graveyard this turn.

(2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon (but don’t Tribute Set) 1 “True Draco” or “True King” monster.

(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it.

MACR-JP055

Shinryuuou no Shitou / Disciples of the True Dracophoenix

Continuous Spell Card

You can only use each effect among the (1)st, (2)nd, and (3)rd effects of “Disciples of the True Dracophoenix” once per turn.

(1) You can target 3 “True Draco” / “True King” cards in your Graveyard; shuffle them into the Deck, then draw 1 card.

(2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon (but don’t Tribute Set) 1 “True Draco” or “True King” monster.

(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it.

MACR-JP056 – Rare

Gen’ou no Miyako Pacifis / Pacifis, the Phantasmagoric City

Field Spell Card

This card’s name is [always] treated as “Umi”.

You cannot Normal or Special Summon Effect Monsters during the turn you activate any of this card’s effects.

(1) Once per turn, if your Normal or Special Summon exactly 1 Normal Monster: Add 1 “Phantasmagoric Dragon” card from your Deck to your hand.

(2) If your opponent activates a card or card effect while you control no Tokens: You can Special Summon 1 “Phantasmagoric Dragon Token” (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

MACR-JP057

Gen’ouryuu no Spiral Crash / Spiral Crash of the Phantasmagoric Dragon

Equip Spell Card

Equip only to a Normal Monster.

You can only use the (2)nd effect of “Spiral Crash of the Phantasmagoric Dragon” once per turn.

(1) If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

(2) When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 “Spiral, the Phantasmagoric Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then you can change 1 Attack Position monster your opponent controls to Defense Position.

MACR-JP058

Gen’ouryuu no Spiral Hold / Spiral Hold of the Phantasmagoric Dragon

Equip Spell Card

Equip only to a Normal Monster.

You can only use the (2)nd effect of “Spiral Hold of the Phantasmagoric Dragon” once per turn.

(1) The equipped monster gains 500 ATK.

(2) When the equipped monster destroys an opponent’s monster by battle: You can Special Summon 1 “Spiral, the Phantasmagoric Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then inflict 1000 damage to your opponent.

MACR-JP059

Gen’ouryuu no Spiral Wave / Spiral Wave of the Phantasmagoric Dragon

Equip Spell Card

Equip only to a Normal Monster.

You can only use the (2)nd effect of “Spiral Wave of the Phantasmagoric Dragon” once per turn.

(1) The equipped monster cannot be destroyed by battle once per turn.

(2) At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 “Spiral, the Phantasmagoric Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then your opponent discards 1 card, if they have any cards in their hand.

MACR-JP060

Bug Signal

Quick-Play Spell Card

You can only activate 1 “Bug Signal” per turn.

(1) Target 1 Insect-Type Xyz Monster you control; Special Summon, from your Extra Deck, 1 Insect-Type Xyz Monster whose Rank is either 2 higher or 2 lower than that target’s, using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that monster also become Xyz Materials on the Summoned monster.)

MACR-JP061 – Rare

Sephira no Shin’i / Zefra Providence

Normal Spell Card

You can only activate 1 “Zefra Providence” per turn.

(1) Add 1 “Zefra” card from your Deck to your hand, except “Zefra Providence”.

(2) If a “Zefra” card you control would be destroyed, and this card in your Graveyard wasn’t sent there this turn, you can banish this card instead.

MACR-JP062

Kyodai Yousai Zelos / B.E.F. Zelos

Field Spell Card

(1) When this card is activated: You can add 1 “Boss Rush” from your Deck to your hand.

(2) Every “B.E.S.” monster you control and “Big Core” in your Monster Zone gains 500 ATK and DEF, also they cannot be targeted by, or destroyed by, an opponent’s card effect.

(3) Once per turn: You can Special Summon 1 “B.E.S.” monster or “Big Core” from your hand.

(4) If a “B.E.S.” monster(s) and/or “Big Core”(s) is Normal or Special Summoned to your field: Place 1 counter on each of those monsters, and if you do, each counter can be used by the effect of the monster it was placed on.

MACR-JP063 – Super Rare

Duelist Advent / Duelist Alliance

Normal Spell Card

You can only activate 1 “Duelist Alliance” per turn.

(1) If there is a card(s) in either player’s Pendulum Zone(s): Add 1 “Pendulum” Pendulum Monster or 1 “Pendulum” Spell/Trap Card from your Deck to your hand.

MACR-JP064 – Normal Rare

Bonmawashi / Revolving Stage

Quick-Play Spell Card

(1) Choose 2 Field Spell Cards with different names from your Deck, Set 1 of them to your field, and Set the other to your opponent’s field, but while either of those cards is Set in a Field Zone, neither player can activate or Set Field Spell Cards (other than those cards).

MACR-JP065

Ketsubetsu / Farewell

Normal Trap Card

(1) During your opponent’s Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, also, for the rest of this turn, monsters currently face-up on the field have their effects negated.

MACR-JP066

Phantom Knights Lost Vambrace / The Phantom Knights of Lost Vambrace

Normal Trap Card

(1) Target 1 face-up monster; that monster loses 600 ATK, also its Level becomes 2, also “The Phantom Knights” monsters you control cannot be destroyed by battle. (These changes last until the end of this turn.) Also, after that, if you do any of those, Special Summon this card as a Normal Monster in Defense Position (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (It is not treated as a Trap Card.)

MACR-JP067

Phantom Knights Wrong Magnering / The Phantom Knights of Wrong Magnet Ring

Normal Trap Card

(1) When an opponent’s monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/ATK 0/DEF 0), and if you do, it gains this effect. (It is not treated as a Trap Card.)

● During either player’s turn: You can send this card and 1 other face-up “The Phantom Knights” monster or “Phantom Knights” Continuous Spell/Trap Card you control to the Graveyard; draw 2 cards.

MACR-JP068 – Rare

Tokoyami no Keiyakusho / Dark Contract with the Eternal Darkness

Continuous Trap Card

(1) While you have 2 “D/D” cards in your Pendulum Zone, your opponent cannot target monsters on the field with Spell/Trap Cards or Spell/Trap effects, also your opponent cannot Tribute monsters on the field for Tribute Summons, also your opponent cannot use monsters on the field as Material for a Fusion, Synchro, or Xyz Summon.

(2) Once per turn, during your Standby Phase: You take 1000 damage.

MACR-JP069 – Rare

Shinryuu-Oh no Fukkatsu / Revival of the True King

Continuous Trap Card

You can only use each effect among the (1)st, (2)nd, and (3)rd effects of “Revival of the True King” once per turn.

You cannot activate the (1)st and (2)nd effects of “Revival of the True King” in the same Chain.

(1) You can target 1 “True Draco” or “True King” monster in your Graveyard; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn.

(2) During your opponent’s Main Phase, you can: Immediately after this effect resolves, Tribute Summon (but don’t Tribute Set) 1 “True Draco” or “True King” monster.

(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy that monster.

MACR-JP070

Shinryuu no Mokushiroku / Apocalypse of the True Dracos

Continuous Trap Card

You can only use each effect among the (1)st, (2)nd, and (3)rd effects of “Apocalypse of the True Dracos” once per turn.

You cannot activate the (1)st and (2)nd effects of “Apocalypse of the True Dracos” in the same Chain.

(1) You can target 1 “True Draco” or “True King” card you control (other than this card); destroy it, and if you do, halve the ATK and DEF of all monsters your opponent currently controls.

(2) During your opponent’s Main Phase, you can: Immediately after this effect resolves, Tribute Summon (but don’t Tribute Set) 1 “True Draco” or “True King” monster.

(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy that monster.

MACR-JP071

Juunishishi no Soukoku / Xiangke of the Zoodiac

Continuous Trap Card

You can only use the (1)st effect of “Xiangke of the Zoodiac” once per turn.

(1) If a “Zoodiac” Xyz Monster you control would activate its effect by detaching its own Xyz Material(s), you can detach any number of Xyz Materials from another Xyz Monster you control instead of the same number of its own Xyz Materials.

(2) You can banish this card from your Graveyard, then target 2 “Zoodiac” Xyz monsters you control; attach one to the other as Xyz Material.

MACR-JP072 – Rare

Gen’ouryuu no Senka / Oddysea of the Phantasmagoric Dragon

Normal Trap Card

While “Umi” is on the field, you can activate this card from your hand.

(1) If all monsters you control (min. 1) are Normal Monsters: Target 1 card your opponent controls; destroy it.

(2) You can banish this card from your Graveyard, then target 1 Normal Monster you control; Equip all appropriate “Phantasmagoric Dragon” Equip Spell Cards you control to that Normal Monster.

MACR-JP073

Gen’ouryuu no Shinka / Seavolution of the Phantasmagoric Dragon

Normal Trap Card

While “Umi” is on the field, you can activate this card from your hand.

(1) If all monsters you control (min. 1) are Normal Monsters: Target 1 Effect Monster your opponent controls; it loses 1000 ATK and DEF, also it has its effects negated (if any). These changes last for the rest of this turn.

(2) You can banish this card from your Graveyard, then target 1 Normal Monster you control; Equip 1 “Phantasmagoric Dragon” Equip Spell Card from your hand or Graveyard to that Normal Monster.

MACR-JP074

Gen’ouryuu no Tenka / Supremasea of the Phantasmagoric Dragon

Normal Trap Card

While “Umi” is on the field, you can activate this card from your hand.

(1) Target 1 “Spiral, the Phantasmagoric Dragon” you control; when that monster destroys an opponent’s Effect Monster by battle for the third time while equipped with 3 or more “Phantasmagoric Dragon” Equip Spell Cards, you win the Duel.

(2) If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.

MACR-JP075

Hakaikenshi no Youran / Cradle of the Destruction Swordsman

Normal Trap Card

You can only activate 1 “Cradle of the Destruction Swordsman” per turn.

(1) Send 2 cards from your Deck to the Graveyard (1 “Buster Blader” monster and 1 “Destruction Sword” card, except “Cradle of the Destruction Swordsman”); Special Summon 1 “Buster Dragon” from your Extra Deck or Graveyard, but destroy it during the next turn’s End Phase.

(2) You can banish this card from your Graveyard; for the rest of this turn, “Destruction Sword” cards you control cannot be destroyed by battle or card effects.

MACR-JP076

Dynamist Howling / Dinomist Howling

Continuous Trap Card

(1) When this card is activated: You can place up to 2 “Dinomist” Pendulum Monsters from your Deck in your Pendulum Zones, but if you do, you cannot Pendulum Summon monsters until the end of the next turn, except “Dinomist” monsters.

(2) Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 “Dinomist” monster, then target 1 card your opponent controls; return it to the hand.

MACR-JP077

Sephira no Seisen / Star Crusade of the Zefra

Normal Trap Card

You can only activate 1 “Star Crusade of the Zefra” per turn.

While you have 2 “Zefra” cards in your Pendulum Zones, you can activate this card from your hand.

(1) Target 1 “Zefra” card you control and 1 card your opponent controls; destroy them.

MACR-JP078

Yuurei-naru Genrou / Secluded Ethereal Wyrmfall

Normal Trap Card

(1) Activate 1 of these effects.

● Add 1 Wyrm-Type monster from your Deck to your hand.

● Send any number of Wyrm-Type monsters from your hand or face-up from your field to the Graveyard; draw cards equal to that number + 1.

MACR-JP079 – Super Rare

Samenai Akumu / Neverending Nightmare

Continuous Trap Card

You can only activate the [(1)st] effect of “Neverending Nightmare” once per Chain.

(1) You can pay 1000 LP, then target 1 face-up Spell/Trap Card; destroy it.

MACR-JP080 – Normal Rare

Diamond Duston

Normal Trap Card

(1) When any number of card(s) on the field is destroyed by battle or card effect: Special Summon that number of “Duston” monsters from your Deck to anywhere on the field.

(2) Once, while this card is in the Graveyard: You can banish 1 “Duston” monster from your Graveyard; Special Summon this card to your opponent’s field in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0), but if you do, it cannot be Tributed, nor can it be used as Material for a Fusion, Synchro, or Xyz Summon. (It is not treated as a Trap Card.)