We just released a new patch for Heroes of the Storm in order to apply balance changes and a few bug fixes.

Heroes

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Assassin

Genji

Talents

Level 4 Shuriken Mastery (Q) Bonus damage reduced from 30 to 25 Dragon Claw (Active) Damage required reduced from 375 to 330 Damage dealt increased from 180 to 190

Level 7 Dodge (Passive) Cooldown increased from 8 to 12 seconds



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Malthael

Abilities

Tormented Souls (R) Cooldown increased from 80 to 100 seconds



Talents

Level 4 Throwing Shade (E) Cooldown reduction increased from 2 to 4 seconds Added functionality: Now also reduces the Mana cost of Death Shroud on quest completion from 50 to 25

Level 13 Ethereal Existence (Trait) Armor reduced from 15 to 10 per Hero hit Maximum Armor bonus increased from 45 to 50 Inevitable End (Active) Cooldown reduced from 30 to 20 seconds

Level 16 Memento Mori (Trait) Damage bonus reduced from 100% to 80%

Level 20 Reaper of Souls (R) Added functionality: Now passively increases the duration of Tormented Souls by 1 second



Developer Comment: Death has arrived, and he’s definitely doing his job (somewhat too well). His winrate has climbed a lot faster (and higher) than anticipated, so the majority of these changes are nerfs. In particular, there was really powerful synergy between Trait focused Talent choices and Tormented Souls. We think that by reducing the power of each individual part, it will bring this angel down to Earth.

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Thrall Abilities Frostwolf Resilience (Trait) Heal amount increased from 210 to 223

Talents Level 1 Rolling Thunder (Q) Mana return increased from 10 to 12

Level 4 Feral Resilience (W) Added functionality: Heroes hit by Feral Spirit grant Thrall 3 charges of Frostwolf Resilience

Level 13 Spirit Shield (Passive) Cooldown reduction per Frostwolf Resilience stack increased from 5 to 8 seconds

Level 20 Wind Rush (Active) Cooldown increased from 70 to 80 seconds

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Zeratul

Talents

Level 16 Sentenced to Death (W) Bonus damage decreased from 50% to 40%



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Zul'jin

Abilities

Guillotine (R) Base damage increased from 210 to 350 Damage multiplier at extremely low health decreased from 500% to 300%



Talents

Level 20 Ensnare (Active) Range increased from 7.8 to 10 Cooldown reduced from 60 to 45 seconds Duration increased from 2 to 3 seconds



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Specialist

Medivh

Talents

Level 7 Raven Familiar (E) Ravens created by this talent will now only attack Heroic targets



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Probius

Abilities

Pylon Overcharge (R) No longer gives Pylons bonus Health



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Support

Brightwing

Abilities

Pixie Dust (E) Movement Speed duration reduced from 4 to 3 seconds No longer grants Block charges New functionality: Grants 30 Spell Armor for 3 seconds



Talents

Level 13 Shield Dust (E) Added functionality: Pixie Dust also grants 50 Physical Armor for the duration



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Lúcio

Abilities

Healing Boost (W) Amp it Up Healing increased from 14.5 to 15.5



Talents

Level 16 Up the Frequency (E) Cooldown per Basic Attack increased from .35 to .45 seconds



Developer Comment: The idea here is to give back his intentional healing since we took out so much of his passive healing away. This may also hopefully help Reverse Amp/Bring it Together pick rates on their tiers as well.

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Tassadar Abilities Plasma Shield (Q) Lifesteal amount reduced from 45% to 40%

Talents Level 1 Khaydarin Resonance (Q) First unlock shield value bonus increased from 15% to 20% Second unlock shield bonus increased from 30% to 40% Templar’s Will (Passive) Damage bonus of first quest unlock reduced from 150% to 125%

Level 4 Khala’s Embrace (Q) Life steal amount reduced from 90% to 75%

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Uther

Talents

Level 1 Hammer of the Lightbringer (E) Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds

Level 4 Pursuit of Justice (E) Movement Speed increased from 20% to 25%

Level 7 Guardian of Ancient Kings (Trait) Armor reduced from 75 to 50

Level 16 Benediction (Active) Cooldown increased from 40 to 60 seconds



Developer Comment: When we looked at how to nerf our Paladin, we knew that Uther was designed to be great at shutting down enemy teams with lockdown, and we want to continue with that as one of his major strengths, but Guardian of Ancient Kings negated these enemy plays too well. Statistically, it isn’t outperforming the other Talents on the tier by a significant margin unless you look at the highest levels of play, but at those levels the power of this talent could feel frustrating to play against. After these changes, we think it will be a situational pick against teams with a lot of hard disables, but may not be the best choice if the team only has 1 or 2 things that will provide the increased Armor.

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Warriors

Stats

Mech Basic Attack Damage reduced from 22.5 to 21

Mech Health reduced from 2060 to 2000

Mech Health Regeneration reduced from 4.86 to 4.17

Talents

Level 1 Hit the Nitrous (Q) Damage bonus reduced from 100% to 50%



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Dehaka

Stats

Basic Attack damage reduced from 110 to 105

Abilities

Brushstalker (Z) Cooldown increased from 50 to 60 seconds



Talents

Level 13 Ferocious Stalker (W) New functionality: Increase the damage of Dark Swarm by 40% while the Brushstalker buff is active



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Bug Fixes

General

Fixed several issues that could cause the game client to crash.

Art

Malthael: Casting Last Rites multiple times on the same target will no longer cause overhead visual effects from the second cast to appear untextured.

Heroes, Abilities, and Talents