Proteus, one of 2013’s most interesting indie titles, is getting virtual reality (VR) support by way of the Oculus Rift VR headset. It’s an interesting choice for a VR conversion, given the title’s vibrant 8-bit art style and lack of direct narrative. VRFocus caught up with Nick Ludlam, one of the two developers porting the title to VR, to talk about the benefits of bringing titles like this obscure gem to the technology, and the challenges being faced in the conversion.

VRFocus posted a preview of the Proteus port last week. Here, Ludlum discusses potential new mechanics that are being adjusted to fit VR, including new control systems. It’s possible that the team could even implement smartphones for controller input. Right now, Ludlam isn’t sure exactly when the conversion will be released onto Steam on top of the original videogame, although hopefully it won’t be too much longer. VRFocus will of course keep you updated as the project progresses.