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2013-XX-XX: v1.101 MAJOR: - Added a "Retract Vassal" interaction - Disallowed destruction of non-titular titles under Gavelkind INTERFACE: - Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez - Adjusted the random CoA colors and color choices - Scripted a lot of CoAs for various dynasties - The CoAs of titles named after a dynasty now match the dynasty CoA - Bishops no longer wear pope hats, but the pope does - Livonia now has the correct pagan flag - Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal - Fixed some tooltips in the settlement view not showing building levels with the name - Nicknames are now shown for heads of religion - The 'Grant Independence' action is no longer even shown if the recipient is not your vassal - The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient - Added missing Bektashi religion description - Endgame screen now shows correct score for characters - Added missing name of the Reformed Aztec Church title - Tweaked the religion colors to make them more distinct - Corrected some event text typos GAMEPLAY: - Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though) - The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.) - Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom - Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time - Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be - Tengri Pagans are now limited to Agnatic succession - The Jomsvikings now reform if the Norse reformation takes place - Fixed an issue where the primary heir under Gavelkind would not inherit the capital county - West African pagans can now also raid - Lowered the spawn rate of TOG rebels by 20% - Added the "Ghanan Band" mercenary company - Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus - Fixed a problem with the decadence invasion event - Fixed a bug with decadence revolts ending strangely on the attacking ruler's death - Court Chaplain job events no longer restricted to men for pagans - Made the Chancellor job to improve relations more effective - Mercenary ships will no longer spawn in major rivers - The Viking trait can now only be gained by adults - Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice - Piast the Wheelwright and his son are now of the Piast dynasty - Pagan festivals can now only be held in summer as intended - City Shipyards now produce slightly more galleys than their Castle and Temple counterparts - Fixed a bug where banishing landed vassals would not take all their titles - Under Gavelkind, your oldest son will no longer ask for titles - Added additional names and dynasties for Roman characters created in the Ruler Designer - Added an earlier king of Ireland to make Irish liberation revolts possible - 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings - 867: Slightly strengthened the initial forces of Ivar and Halfdan - 867: The Karling kingdoms are now on Agnatic succession - 867: Moved Uglich from the Meryas to the Vyatichi - 867: Byzantium is now properly on Primogeniture, not Gavelkind - 867: The Duchy of Meath now exists, called "Tara" by the Irish - 867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles - 867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient - The vassal opinion for free investiture law now correctly only applies for Catholics - Build cost and time is now affected by your capital tech, not the average tech in your realm - Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm - Own fort level no longer affects ability to navigate major rivers - Tweaked the AI bonuses on Hard and Very Hard difficulty settings - Successful non-claimant adventurers are now known as "the Conqueror" - Fixed a bug with weird dynasty names for the commanders of Liberation rebels - Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released - The ambition to gain a council position now only increases a skill the first time it is successful - The generic Pagan religion now has a description and holy sites - Added the Hellenic religion - The events when certain cities are sacked now properly trigger for the Mongol Empire - The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian - Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless - Fixed a bug where Gavelkind could produce republics - Fixed a general bug with multiple kingdom inheritance that could produce republics - The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania - Trade posts are no longer counted towards the Prepared Invasion realm size limits - Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind - Heathen priests can now inherit titles - Mayors and heathen priests will now marry if they are heirs to other titles - Lack of Piety rumor event now only triggers for Christian lieges as intended - Trade post garrisons now give less retinue cap increase - Moved the counties of Loon and Julich from de jure Cologne to Luxemburg - Technology points are now gained by own demesne when containing buildings that give technology points AI: - Will not convert to Norman culture if in a huge Norse empire - Higher prio on building temple towns - Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars - Behaviour is now affected subtly by the difficulty settings - Tweaked max field army sizes a bit - Will not agree to concubinage for title claimants MODDING: - Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines - Added a 'can_appear' field to dynasties to prevent for example the Seljuks from appearing before their event