There’s news from Apple. Another rejection, this time point 2.23, i.e. storage guidelines. The worlds use too much space to be backed up to iCloud, so I should disable the backup for them. At least I hope that’s what they mean – wrote a message to them to confirm. Should be easy to correct.

This is actually good news.

It means I’m dropping the idea of giving 1.20 to Apple. They will get 1.21 along with everyone else. It means that 1.21 it going out, and today!

The plan is as usual: Google Play will get it first. A couple of days of “beta testing” will follow, with rapid fixes released (due to no certification) for the issues that Android folks find. Then, after I’m reasonably sure it’s stable enough, Amazon, Windows Phone and Apple will go into certifications/reviews. About a week after that, they should appear in the marketplaces.

This is the biggest release ever, and large chunks of the game have been practically rewritten from scratch (the entire locomotion and animation code for example), so I expect there will be issues.

While I wrap up the release (lots of writing up to do), here’s a new video for you:

http://youtu.be/8UjKZ5twqJw

Have fun. It’s not long now.