Quoted from Askior

I’ll add my feedback too: I was one of few guys who liked the old version of this map. Because snow was cool, and second was changing the game play. But i have just one question: What have you smoke when you make the remake? x) 1) the new spawn is too long to defend the last. Something cool with the old version was the possibilites to defend from top right. Now we need to walk, walk and walk to try to defend. 2) Why have you remove the left house to put some rock on the second point? 3) The middle. I do not know if it’s an impression it but it seems really tight. When we come from the left, as medic, i dont saw the spam. And my last question is : why you have enlarge the map? 18 sec to reach the middle. This is partly due to that shitty spawn and this second point. Well, sorry for my bad english, but i was liking obscure_final, and i really (>9000) dislike the remake_b3

1) and 3) are fixed, spawn structure has been changed and you can take off 4 seconds so you should get to middle in a normal fashion.

Number 2) is opinion based, the house was too big and made a division of where the defenders should and could stand, now they can hold but at the cost of height/separation, rather than being separated everywhere due to the house.

I must admit I am suprised as to how many like _final, but the snow is a fps and crosshair killer so…. no. Also it’s a turtle map the _final :/ I can definitely see your point about the distance and it’s mainly because of the distance at spawn, this has now changed in rc1 which will hopefully be coming out soon.

Upcoming things in rc1 are all optimizations no layout changes really

– cp1 spawn altered so that it doesn’t take eternity to get out.

– distance from cp1 to cp3 is now quicker than of granary rollout (as an example)

– Attackers on cp3-cp4 who just spawn have +1/+2 seconds incremented now.

– Fps tweaks

– Many other tweaks and clippings fixed.

– Last will have an extra fence on the far right side to allow attackers to enter easily and suprise the enemy team.

Sorry but the remake for me and others is much more fluid and less stalemate, alot of ppl whining atm coz they can’t figure out what to do in situations, like moaning about 2 sg’s and a heavy on last, well surely that could of been said to gullywash on cp1? 2 engis and 1 heavy on last… is kinda difficult and rape as well but I don’t see anyone moaning?

Think people need to sit down more and play the map more and see what they can come up with because atm all i’m getting are ‘preliminary’ whines, which basically means “ohhh we played 2 pcw’s on this and score ended 2-1” or “1-0” , when if alot of people remember when gully first came out it’s average total of rounds achieved was also very low because it wasn’t a known map.

Thank you for your feedback though, look out for those changes in rc1 which will be out soon I hope once I get to speak to Vince.

Cheers

Byte