Made this for my buddies, thought id post it here in case others could use it too. ill updated it as i know more.



**----- Blizz Con Known Info -----**

-- Mega Reddit thread with schedule https://www.reddit.com/r/heroesofthestorm/comments/7abedt/megathread_blizzcon_2017

-- Reddit Live at blizzcon https://www.reddit.com/live/zvsvm4ka9cus/

**// Hero info + New Heroes \\ **

--**ZERA Rework** https://heroeshearth.com/b/mcintyre/read/breaking-full-zeratul-rework-talent-breakdown

--**LILI Rework** https://heroeshearth.com/b/bbj/read/breaking-li-li-rework-utter-madness-complete-talent-breakdown/

--**Hanzo** Full kit and Talents https://www.icy-veins.com/forums/topic/33972-blizzcon-2017-hanzo-abilities-and-talents/

--**Alexstrasza** Full kit and Talents https://www.icy-veins.com/forums/topic/33973-blizzcon-2017-alexstrasza-abilities-and-talents

--**Nova** Minor changes: New Nova ability puts her immediately in stealth, which gives more movement speed +15%. Snipe Master is now baseline.

--**Tychus** "We'll give Tychus McCree's cigar."

**// New Features Coming \\**

–- • performance based matchmaking • voice chat • new camera • laning improvements • stealth rework • evolved battleground mechanics

– End of November for extended PTR

**// LIVE Deep Dive TALK \\**

---Hanamura, and how feedback affected the BG. Still being worked on.

---Blizz Dev release thought process

---New Target Panel being added to the game and a different type showing in Maw <https://i.imgur.com/JKHByD4.jpg>

---**NEW mmr system:** "Existing system tries to put players players together based on skill (MMR), will use different info/hooks by hero. IE illidan <https://i.imgur.com/A4BN8aX.jpg> and kerrigan <https://i.imgur.com/Pr2HGR0.jpg>. New Performance system would allow the MMR to calibrate at twice the speed. NEW MMR SYSTEM Coming to next Season in mid December!!!

---**New stealth:** Still invis on the minimap and still cannot be targeted. More info about Stealth at tomorrow's panel

---**New Laning changes:** Reason for changes are Right now the landing phase ends quickly and not much impact on teamfights, wanted to change that. Minions get more health and buidling damage to help with the changes. Right now back towers are kinding meaning less, removed them all and They have rolled a bunch of stats from stand alone towers onto other structures, like health. Adding Truesight to forts and keeps IE detect stealth. Regen globes now: Allied Globes for 4 seconds, then 4 seconds of neutral globes, before timing out.

---**Map laning changes:** Dragonshire, braxis holdout and spider queen enhance laning. Sky Temple, Cursed Hollow, INfernal Shrines pull you out of lane. Want to evaluate how quickly they pull people out of lanes in these battlegrounds, Pushing back some of those map mechanics IE timing of the objectives . BG rules are being simplified between all Bgs. 1:30 for the first objective in laning maps, 3 mins in non laning ones and 30 second warnings. Goal is to not increase game length.

---**Map Mercs:** Knight Wizard will add a Spell Armor aura, Hellbat camps decrease armor. Siege giants, they really like these for most part, but they want to look for updates to make them better.

---Question about Text scaling, they are working on it.

---QM is meant to be like the Wild West of Heroes. Players can play the hero they want and they can play quickly. We run models to see if we could make games all meta, and queue times explode in those cases.

--Voip controls https://i.imgur.com/BSMnTtb.jpg