Kyu Puff said: I think Nana walking is actually distinct from the dash dance desynch. I don't know all the technical details, but here is my understanding: Click to expand...

I have thought of something avout the dash dance desynch (I didnt read the entire ICs threads so I don't know if it has already been discovered or anything) :During the dash dance desynch, as showed in the video, Nana gets in this state of "trying to stop running" while Popo is in initial dash. Now knowing that, we also know that in the "trying to stop running" state, the only 3 things you can do are crouching, jumping and turn around (and get the long a** turnaround animation that you get when you miss the dash dance). You CANNOT do any other stuff in this state. We also know that during the initial dash, you cannot crouch. So the reason why the Dash Dance Desynch Blzzard works is because you actually make Nana Crouch (cancel) her run while Popo cannot. You can actually do this with any attack as long as you input a Crouch, this includes smashes with C-Stick and Ice Blocks. Yes you can actually make Nana shoot an Ice Block first during the Dash Dance Desynch.When you try to input an Attack with Popo after the initial Dash (and Nana trying to stop running), only Popo will do the attack because Nana is in the State mentionned above. This is why a lot of people I have seen think you cannot DD Desynch with an Ice Block (or that Popo will be the one who does it). As mentionned above, you have to make Nana Crouch for a very brief moment first. You can do this just by flicking the Control Stick Down.Knowing and understanding all that, you can come up with the silliest and wierdest stuff immaginable! For example :#1) You can make Popo Dash Attack while making Nana jump : Dash Dance ---> (when Popo is still Dashing and Nana gets in the stopping State), Input A + Jump ---> input any move with Nana while she is in the air (any aerial or B-move). if you do not want Popo to get too far from Center Stage, you can also cancel your Dash Attack with a grab (Z, R or L before making Nana jump). This will make Nana jump slightly in front of you. The timing of the jump input and A input does not have to be on the exact same Frame, jump should be inputed slightly after A. I like using Up to jump here because the right thumb is already pressing A and is used after for the Nana input (B or C-Stick).#2) You can make Popo Shield while making Nana jump : Dash Dance stuff ---> input Shield ans Jump on the EXACT same Frame. Since Nana will not Shield due the Stopping State and pressing Jump and Shield simultaniously always makes you shield, only Nana will jump and Popo will be Shielding. You can use this to make Nana throw an Ice Block while in Shield and then Wavedash out of Shield to Follow it. I prefer using Bilzzard here because Nana will jump in front of you and Blizzard seems like a better option to catch some air approaches. However, there is a better way to do this to make Nana be behind you that I will discuss later. You can also use D-air But I'm not sure it is of any use (I dont think it can beat Fox's N-air for example due to its dumb a** hitbox). The timing is really strict to get this, as said earlier, you have to press Shield and Jump at the exact same Frame.**NOTE : Using Blizzard here will make Popo Spot Dodge. I do not think there is a way to avoid this.#3) You can make Popo Roll while making Nana jump : DD stuff ---> Input roll and Jump. Since Nana cannot Roll during the stopping State (because she cannot Shield), the timing here doesn't need to be Frame pefect. Be sure however to NOT input the Roll after the Jump because it will make both Climbers Air Dodge. This one is a lot like #1 (and pretty much #2) but this time, Popo is rolling instead of Dash attacking (I found a particular use for this that I will also discuss later).This means... you can actually make one Climber Roll and one Climber Wavedash! (XD) : You need to use both triggers to do this. I have surprised some players doing so by making them think I did a bad roll and making Nana D-Smash after the WD as they were gonna punish me. This is not that easy to recognize for the opponent as Popo's Roll actually hides Nana's WD. This trick is pretty hard do at first because of the complicated and not intuitive inputs (requires both thumbs and both indexes) but I think of it this way : use the left hand to make Popo Roll and the right hand to make Nana WD. In your head, just think about the WD input (as the Roll input is way easier and requires less thought). The right trigger is pressed slightly after the left one and the Control Stick is angled as if you were trying to do a long WD (to get both the Roll and the WD). If you angle the Control Stick lower, you can make Popo Spot Dodge and Nana WD back.There are many more possibilities to this desynch : Popo DA/Roll and Nana Blizzard (grounded or airborne)/Ice Block (grounded or airborne)/Smash Attack/Aerial/JC Grab. The possibilities are ridiculous! I do not have a particuliar use for any of those since I am fairly new to competitive melee and started to play ICs in November.Now, this Desynch can also be performed by dashing once backwards and once forward (I do not know the exact Frame timing but its not that difficult to figure out). If you use this trick and perform #2, Nana will be jumping BEHIND you and will most likely not get hit while she shoots the Ice Block. Popo will probably not get hit too because he is in Shield. It is also much easier to follow the Ice Block after you WD OOS. Also if you use this trick to do #3, Nana will jump and will be pulled backwards from your Roll. You can use this to make Nanapult while she drifts backwards. I found that to be a really safe option.This is pretty much all I had to say, thought I could share what I found out while messing around with the ICs. I didn't really know where to put this text... If people don't know about all this, please spread this messageDisclaimer : All the stuff I mentionned above is humanly possible as I can do ALL of them with a GameCube Controller on a real console at normal Speed.