Float like a tiger, sting like a dragon.

Shapeshift

Starting at 3rd level, you can spend 1 ki as a bonus action to magically assume the shape of a beast that you have seen before.

The beast must be size medium, it must not have a flying or swimming speed, and its CR must be 1/8 or lower. At 6th level, its CR can be up to 1/4. At 11th level, its CR can be up to 1/2.

You can stay in a beast shape for 1 hour. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

While you are transformed, the following rules apply:

You keep your Statistics when you transform. You gain the beast's special traits and actions, except for Multiattack. The beast's attack actions count as monk weapons for you. When you transform, you keep your current hit points and hit dice.

You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell that you've already cast.

You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as Darkvision, unless your new form also has that sense.

Your equipment merges into your new form and has no effect until you leave the form.