Hello, this is JK from FWT Development Team.



We are currently working our best to introduce guild-raid update some time during the next week.

I would like to talk about some of our intentions while we were implementing/developing guild raid, as many of you are quite interested in the previous developer’s notes.







[Kronos vs Lord]

Main “Fun Elements”

Through guild-raid, you fight against powerful bosses of your own hero combination through testing your limits and competing with others.

The important purposes are to achieve unlimited battle scores and compete with other guilds every week.









[Score = Cumulative damage inflicted on the boss]



Auto-play

The scores you can acquire from guild-raid dungeons are unlimited. Thus, the followings need to be taken in consideration to strategically acquire higher scores.

① Character Combination

② Character Settings

③ Character Allocation

④ Guild Skills

⑤ Guild Mercenary

So we tried to promote strategic choices based on the above lists in a fair environment for all the users when competing for higher rankings.

Genuine game skills and decisions from each guild will be important, but we wanted to set up an environment in which intimate cooperation is most promoted between guild members to get higher scores through auto-play.

Additionally, it is an every-day content, so we could not overlook that the nature of manual play would make it unnecessarily tedious over the time.

Therefore, our main direction on the guild raid was to encouraging the most participation from the users while minimizing the stress from it as much as possible.

Cooperation and Competition

Each guild-raid dungeon is favorable for certain properties, types, and skills, so the sixth hero from guild mercenary would act as the most crucial variable.

The strategies and information on each guild-raid dungeon will have to be shared and discussed intimately and thoroughly between guild members to get higher scores for better rewards.

Unlike the Tower of Dawn, a lack of strategies and tactics might still lead to high scores through cooperation between members, so we hope that as many users would participate in guild-raid.

This is all I have prepared for this Developer’s Note.

We promise that we’ll continuously make improvements and changes so that guild-raid can successfully settle down as one of the most enjoyable contents that we can provide. We hope that many of you give us suggestions and feedback.

Thank you.