







We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.0.25 client by switching to the "0.0.25" branch on Steam via the "Betas" properties tab.​

IMPORTANT: This update contains changes that will have a significant impact on item production in the game. This may cause stress to logistics players that are accustom to the existing production system. We ask that you test the new system through several play sessions and then provide your feedback in a constructive manner on Reddit, Discord, or Steam forums. As Foxhole is still in Pre-Alpha, we are going to be continually experimenting with changes like this to ensure that we meet our long term goals.

New Content

New World Structure: Garrisoned House

Houses found in towns and other areas that can be rebuilt into a Garrisoned House

Garrisoned House contain one or more passive defense points (windows) and can be occupied by players on a second floor

New Buildable Structure: Howitzer

Long Range indirect fire artillery that uses explosive shells

Causes large area of effect damage that is effective against infantry

New Item: Howitzer Kit

Blueprint and parts required to build a Howitzer in the field

New Item: Item Crate

Contains parts for other items. Must be submitted to a stockpile before items can be assembled

Gameplay Features & Changes

New "Factory" production system

Production structures have been renamed:

Armory -> Weapon Factory

Hospital -> Medical Lab

Items are now produced with a new private order system

Items are now mass produced in crates containing large quanities of items

Note that private orders become public 30 minutes after they complete if they aren't picked up

For a walkthrough on how the system works, see this video: https://youtu.be/SRA8mvhFJMw

Upper Heartlands Major Revamp

Entire map has been redesigned and visuals have been refreshed

Endless Shore Minor Revamp

World structure, resource, and road layouts have changed

Transport Trucks can now dock with Town Hall and Outpost

Docked Trucks can retrieve 3 items at a time (via Right Click)

Docked Trucks retrieve items at 2x speed

Starter Town Halls now contain 100 Rifles & 200 Rifle Ammo in their stockpiles

All production structure storage capacity increased from 9 to 12 items

Transport Truck storage capacity increased from 12 to 15

Outpost is no longer Coalition Claimable

Outpost now contains a Stockpile

Friendly Outposts now appear on the minimap

Heavy Machine Gun can now be mounted on top of Sandbags, window sills, walls, and any other low surface

Scrap nodes no longer spawn into structures

Structure upgrade build sites can no longer be built in quick succession (prevents exploit of using build sites for defense)

Structure Decay

Passive defense structures and now will decay after a long while (days)

Decayable structures will being losing health after a fixed long period of time(edited)

Walls can now be repaired with the Hammer

Game Balance

Half-track cost increased from 115 to 130 refined materials

Outpost storage capacity reduced from 15 to 12

Outpost cost changed from 250 Refined Materials to 350 Basic Materials

Field Artillery Ammo cost reduced from 20 to 15 Basic Materials

Cost of Sledge Hammer reduced from 40 to 20 per unit

Workshop supports up to Technology Level 3

Production and Stockpile retrieval times for all items have been reduced

Other Changes

Players now remain listed on the player screen after logging out, allowing them to be vote kicked

FXAA is now used instead of TAA (reduced blurriness)

Minimap icons have been updated for improved readability

Players are kicked off the faction select screen after awhile if server has reached player capacity

Major Bug Fixes

When aiming at a close ranged target on a Bridge or other environment objects, aim no longer goes in the wrong direction

Bike passenger can no longer pick up items on the ground

Fixed collision on several environment objects

War Correspondent no longer reports the incorrect number of towns

Swapping out the Grenade while it is being cooked no longer causes Grenade to not be consumed (among other issues)

Known Issues





Visibility is limited when crouched and looking out of a Garrisoned House from the second floor

After erecting an upgraded wall build site and letting it collapse, the wall's health appears to be at maximum until it is either hit again or repaired



