LunaticRave NEXTWAVE -endless music- is a game package created by Is-m with the help of the creators of Lunatic Rave as well as many others. The game was released in 2007, and is the final version of LunaticRave that was created before lavalse moved to LunaticRave 2. The game is in a complete state with over 40 songs, some of which are unlockables!

Before you continue, you are strongly advised to change your computer locale to Japanese.

Not doing so will make your install faulty. AppLocale is not an option.

You do not need to change back to your normal locale after changing.

Also keep in mind that you might run into issues when playing this on Windows 8 and newer. If you experience terribly low framerates or stuttering, please try Window mode. If the game does not launch at all, try adjusting the compatiblity mode on LunaticRave.exe to Windows 98 / Windows Me.

Downloading LRem

The official website for endless music is the following:

http://www.is-m.jp/lrem/

From here you can find a link to the LRem Internet Ranking, as well as a short FAQ about some gameplay features, such as adjusting hi-speed in the middle of a song, how to adjust the timing offset and how to stretch the lane to be wider.

At the bottom there are a few other links, Download, Music List, Secrets and Staff.

http://www.is-m.jp/lrem/download.html

On the download page you can 4 separate downloads for the game in high quality version, ogg or wav format. If you want highest quality possible for the least amount of space, you want to download the “HQ ogg” version.

Keep in mind that some songs are missing from the fullset, as the game has received new songs lately. If you want to download those, you can find them here:

http://www.is-m.jp/bms/

Extract their ZIP files into the folder titled “endless music” in the installation folder.

Note! It seems that the game package has every song unlocked.

If you want the enjoyment of unlocking these songs on your own, please locate each _lra.ini file from the song folders and delete them. They can be found in these folders:

[em30]run

[em32]comic_magic

[em34]T6

[em35]Graduating_traveler

[em36]galaxy_fall

[em37]intertwined

[em38]MooN

Setting Up

Before you run LunaticRave.exe, you want to launch Config.exe first to adjust your settings. The included manual.html explains what a lot of these options do, but it’s based on an outdated version of LunaticRave, so not everything is explained. This is why I have decided to offer a translated picture, as the Config.exe does not have an English language setting, unlike LR2.

Most of these settings are quite self-explanatory. A few things might be worth pointing out:

If you use RANDOM on a 5KEY chart without the “Fix RANDOM on 5KEYS” option enabled, you will end up with charts that use any of the 7 lanes, instead of only using the leftmost 5 lanes.

Removing indicators of difficulty and keys removes them from the song title and genre. LR checks for brackets, paranthesis, dashes and a few keywords in the song title and the genres, and will hide them if it finds anything, such as [HYPER] or (7KEYS ANOTHER)

Guest Modes makes it so that no scores will be saved, and Internet Ranking is disabled.

Auto Adjust Timing only means that after you play a song, LR will try to change the timing offset to suit what your timing.

Jude Interval is how many ms can go between each judgement. There is no need to change this unless you keep getting POORs for no reason, or getting random mash POORs.

Speed Change and Shutter Change lets you set how many points they change with when you adjust them in-game.

Default Target is how much EXSCORE you are aiming on your default pacemaker.

The netplay functions are currently unavailable due to the Internet Ranking being down, however this how you would use it, assuming the IR was still online:

Enable Netplay, type in a port that is open on your router.

Type a message to display in the netplay lobby. Max 30 characters.

Once you’ve started the game, select FREE MODE.

At the music select, press F1 to enter the netplay lobby.

Press F2 to join another players game! Your name will be visible to them, but not to yourself.

Select a song and play!

The key configuration is quite easy to navigate without knowing Japanese.

Click on any key then click on a box to bind a key to it. The default key configuration lets you play the game with a IIDX controller without changing any keybinds. You can use any DJDAO controller or a JKOC, either one is fine.

Keep in mind when binding keys on a controller that the key config application does not correctly reflect how the game reads the inputs, so if you’re using a controller, please keep the default binds. If you have change the key configuration, you can revert it to default by clicking the button on the lower right.

The jukebox manager lets you modify the game’s song list, however this shouldn’t be necessary. However it may be necessary for you to refresh the jukebox to rebuild the database, because sometimes the songs will show up in-game but you won’t be able to play them. This is because the game hasn’t written the songs into the database yet. You will also have to update the database if you add new songs to the “endless music” folder.

To refresh the jukebox, click the third button from the left.

The rival manager is more or less useless as this game does not offer any sort of rival pacemaker or ghost battle.

Mode Select

Once you have started the game and hit start on the title screen, you’ll be presented with the mode selection screen.

Before entering any mode you’ll also be asked to choose between playing Single Mode (7KEYS) or Double Mode (14KEYS).

Standard Mode

In Standard Mode you play in a set of 3 songs with a song list limited by which stage you are on. This is your primary mode for unlocking new songs. By meeting certain conditions, you may be able to play Secret Songs. If you play all three songs and meet a specific criteria, you will earn an Extra Stage. If you play the extra stage song and clear it with specific conditions, you will automatically go to One More Extra Stage.

If you fail single song, you will be thrown out of the game.

Expert Mode

Expert Mode is a different mode where you can play various courses with a fixed set of songs. Each course has three difficulties just like regular songs, but you are forced to play these courses with a survival gauge.

Grade Mode

Grade Mode similar to Expert Mode is a mode where you can play courses, however these courses will determine your skill at the game. The courses listed do not display which songs you will play, and you cannot change the difficulty on a single course. The ranks go from PAPER being the easiest to MASTER being the hardest.

Free Mode

Free Mode lets you play any song you want with no stage restrictions. Any song you unlock from Standard Mode will also appear here, including Extra and One More Extra.

Navigating LRem

Song Select

When playing on a keyboard, you can use the arrow keys to navigate the song list. Right Arrow key will let you change difficulty, whilst Left Arrow key changes the sorting. You can hit Enter to choose a song, and hit Escape to exit song select.

If you are using a controller, you can use the turntable to navigate the song list.

All the white keys (1357) will start the currently selected song.

Key 2 will back out of the current folder, and if pressed again back out to mode select.

Key 4 will show every difficulty for the currently select song for both Single and Double mode. You can back out of this by using Key 2.

Key 6 lets you autoplay whatever song you have selected.

You can turn on or disable fullscreen mode from anywhere in the game using F4.

Play Options

By holding the START button you can bring out the options menu, and if you hit SELECT you can switch between tabs. If you select a option that disables score saving, red text will appear to tell you so.

Category A

Note: Mirror: Flips the note placement from left to right Random: Randomizes the order of the columns of notes. S-Random: Completely randomizes each note. Scatter: Same as S-Random, but prevents two notes in the same column in a row. (IIDX H-Ran)

Gauge:

Hard: Gauge is more strict. You start the song at 100%, but can fail once the gauge reaches 0. You can clear a song below 80%.



Death: Instantly fail if you miss (mash poors don’t count)



Easy: Same as groove but more forgiving.

HS-Fix: Makes Hi-speed fixed to e.g. the highest BPM in a song.

Type: Switch between Single Mode or Double Mode.

Scratch: Change which side to play on.

Hi-Speed: Adjusts the falling speed of the notes.

Category B

Effect:

Hidden : Notes disappear near the judgeline

: Notes disappear near the judgeline

Sudden : Notes appear near the judgeline

: Notes appear near the judgeline

HID+SUD : Enables Hidden and Sudden at the same time

: Enables Hidden and Sudden at the same time

Chaos : Random effects are applied to the notes.

: Random effects are applied to the notes. Target: Select a target that your ghost number uses.

Select a target that your ghost number uses. Shutter: Enable or disable lanecover.

Enable or disable lanecover. BGA: Enable either regular size BGA or scaled BGA.

Enable either regular size BGA or scaled BGA. Graph: Display score graph during play.

Display score graph during play. Ghost: Select ghost number location.

Category C

Battle: Enable or disable Battle Mode.

Enable or disable Battle Mode. Autokey: Force play mode to 5keys or 4keys.

Force play mode to 5keys or 4keys. Auto-Scratch: Enable autoscratch.

Enable autoscratch. Random+: Makes turntable lane affected by RANDOM.

Makes turntable lane affected by RANDOM. Tight: Enables stricter timing.

Enables stricter timing. Real-HS: Changes the playback speed of the song.

During Gameplay

The gameplay itself is quite simple. Hit the button to the corresponding lane once the notes touches the red judgeline. If you have good timing, you will get a JUST GREAT, which yields the most amount of score.

By using the top row numbers keys on a keyboard, you can stretch the gameplay screen to give yourself a wider playing lane or otherwise.

If you want to change your hi-speed in the middle of a song, hold START or SELECT and use white keys (1357) to lower it and black keys (246) to raise it.

You can change the lane cover by holding START or SELECT and using the turntable. Tapping the START/SELECT button twice in a row disables and enables the lanecover.

After playing a song you’ll be sent to the results screen.

Secrets

Quick warning: This section contains spoilers. If you want to figure out yourself how to unlock these songs, then feel free to skip this part.

[em30] run

In Standard Mode, use enable RANDOM, and make sure you do not have any options that disables score saving. Play chase on any difficulty on either 1st Stage or 2nd Stage. Make sure you do not have any options that disables score saving. On Final Stage you’ll be able play run. Once you clear the song in Standard Mode, it will remain unlocked in Free Mode.

[em32] comic magic

In Standard Mode, make sure the levels of the songs you play in 1st Stage and 2nd Stage add up to 8. For example: On 1st Stage play a song that is level 3, and on 2nd Stage play a song that is level 5. Make sure you do not have any options that disables score saving. This makes comic magic appear on the Final Stage. Once you clear the song in Standard Mode, it will remain unlocked in Free Mode.

[em34] T6

In Standard Mode, clear a song and make sure to get a max combo of 666 or higher. If you’re playing with an option that does not save score, you will not be able to unlock this song. Once you clear the song in Standard Mode, it will remain unlocked in Free Mode.

[em35] Graduating traveler

In Standard Mode, play innocent infant on 1st Stage, then play adolescent person on 2nd Stage. Make sure you do not have any options that disables score saving. This will make Graduating traveler appear on Final Stage. Once you clear the song in Standard Mode, it will remain unlocked in Free Mode.

[em36] galaxy fall (Single EXTRA STAGE)

In all three stages, make sure you are playing with HARD GAUGE and get Rank AA or higher on every song. You are not able to use any options from the NOTE category, as well as any options that disable score saving. With these conditions, you will be challenged to play the EXTRA STAGE.



The difficulty of the EXTRA STAGE will be limited to the highest difficulty you played in the prior three stages. For example: If you played a HYPER difficulty, you will only be able to select between NORMAL and HYPER.

Once you clear the song in Standard Mode, it will remain unlocked in Free Mode.

[em37] intertwined (Double EXTRA STAGE)

In all three stages, make sure you are playing with HARD GAUGE and get Rank A or higher on every song. You are not able to use any options from the NOTE category, as well as any options that disable score saving. With these conditions, the result screen and song select background will change, and you will be challenged to play the EXTRA STAGE.



The difficulty of the EXTRA STAGE will be limited to the highest difficulty you played in the prior three stages. For example: If you played a HYPER difficulty, you will only be able to select between NORMAL and HYPER.

Once you clear the song in Standard Mode, it will remain unlocked in Free Mode.

[em38] MooN (ONE MORE EXTRA STAGE)

In Standard Mode, reach EXTRA STAGE, and clear the EXTRA STAGE song with HARD gauge. If you are playing Singles, you must get AA or higher, whilst in Doubles you must get A or higher. If you are able to meet these conditions, then your result screen will have a different background to signify this, and you will advance directly to the ONE MORE EXTRA STAGE song.

The difficulty of the ONE MORE EXTRA STAGE will be limited to the difficulty you played the EXTRA STAGE on. For example, if you played the EXTRA STAGE on NORMAL, then you will be forced to play ONE MORE EXTRA STAGE on NORMAL difficulty.

Once you clear the song in Standard Mode, it will remain unlocked in Free Mode.