The spells are presented in alphabetical order.

Absorb Elements 1st-level abjuration * Xanathar's Guide to Everything Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage

1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Range: Self

Self Components: S

S Duration: 1 round The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Bigby's Searing Palm 4th-level evocation * The Magus Package Casting Time: 1 action

1 action Range: touch

touch Components: V, S, M (a flame within 50 feet)

V, S, M (a flame within 50 feet) Duration: Concentration, up to 1 minute Flames wreath your arm and create a dancing spiral down towards your palm, creating a glove of immolation on your hand. A target whom you can reach, must succeed on a Constitution saving throw or gain vulnerability to fire damage for the duration. Creatures who are immune to fire damage are immune to this effect. Whether the target succeeds or fails, you can then make a melee spell attack against the target. On a hit, the target takes 4d8 fire damage. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Catnap 3rd-level enchantment * Xanathar's Guide to Everything Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: S, M (a pinch of sand)

S, M (a pinch of sand) Duration: 10 minutes You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell's duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can't be affected by this spell again until it finishes a long rest. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional willing creature for each slot level above 3rd.

Charm Monster 4th-level enchantment * Xanathar's Guide to Everything Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, S

V, S Duration: 1 hour You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

Dragon's Breath 2nd-level transmutation * Xanathar's Guide to Everything Casting Time: 1 bonus action

1 bonus action Range: Touch

Touch Components: V, S, M (a hot pepper)

V, S, M (a hot pepper) Duration: Concentration, up to 1 minute You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.