The Oath of Change

The Oath of Change was originally devised by heavily spiritual island cultures. They looked to the oceans and the spirits and deities of water to inspiration, and came to draw their values from the very tides and currents that surround them. They arrived at the idea that all life should be as the tides, in perpetual motion.

To Be in Motion. Motion, to a follower of the tenets, describes how life should be lived. One must be as the seas, never allowing themselves to be overtaken and never looking back, a life of eternal change. The Paladins of Change and the less devoted followers of the tenets believe chaos is the natural, correct order of things, and that good and evil are secondary to the living a life without regrets. Your life was given to you to chase your desires, and if you aren't going to, then the potential you are taking up is an active detriment to the world.

Loose Bonds. Paladins of the Oath of Change are inherently bound to butt heads. It is easy to respect one another for living a life of Motion, however the chaotic and deeply individualistic nature of Motion means that morality is not uniform across the Oath. Consequently, fellow Paladins who share this Oath are just as likely to be enemies than they are to be friends. What is maintained is a respect for one another's fierce charisma, and an enjoyment of whatever conflict is to come.

The Faithful. The godly among those who live by the tenets of motion, whether loosely or rigidly, as per tradition, tend worship those govern the seas. More recently, the tradition has appealed to the worshipers of chaotic neutral gods in general, due to the openness and comfort the Oath of Motion shares with chaotic forces.

Judges of Change. Paladins of Change do more than just follow the tenets. What separates those who have taken the Oath to those who merely follow the tenets is their ability to judge. These paladins are granted the divine authority to judge those who refuse to bring themselves into motion. Their abilities are focused on creating chaos on the field of battle, and restricting those who would run from the deep's judgement.

Enemies of Stagnation. Truly the most eggregious state one can be in for a follower of the Oath is the state of stagnation. The stagnant are the living dead, who walk but cannot change. They are the oppressors who crush the capabilities of others without remorse. They are the oppressed who refuse to fight for their dreams. Those of the Oath must bring them to motion, or return them to the ether.

Kraken Priests. There are very few clerics who follow the tenets, and as such, faithful Paladins have become the defacto religious leaders in the island cultures that spawned them. They are sometimes referred to as "Kraken Priests" or "Kraken Priestesses," for their Oathsworn abilities grant upon them the ability to summon tentacled aspects of the deep.