Late Registration Rules explained: Just to expand on the 'death bracket' rules- Last year we had a big issue with players showing up last minute after registration was supposed to close, this caused many delays in running an efficient and timely bracket for many games. This year we have decided to remedy the problem by increasing the venue fee significantly for those choosing to wait, and have adopted the now popular 'death pool' scenario. If you register for any tournament day of, you will be placed into a bracket that is unseeded and to be played as a separate pool from players that preregistered. If the bracket for the tournament is smaller than 32 players, you will be added in the existing brackets/pools but still unseeded and given no opportunity for byes. It is HIGHLY recommended that you avoid this, and save yourself money and allow the event to run much smoother! :)

Game Specific Rules:

General Rules for Rumble in the Tundra 2016

• Players are responsible for being in the tournament area for each game they signed up for, if you wander off for any reason or are in another bracket and do not communicate this with the TO running your bracket, you will be given a set loss after your name is called 3 times. No exceptions, No refunds. • All games will be played in double elimination brackets on the default settings, unless otherwise specified, below. • All macros available via the in-game controller configuration menu are allowed. • Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden. • Accidentally pausing the game at any time during the fight may force you to forfeit the round (solely at a judge’s or opponent’s discretion). • Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box. • You MUST provide your own peripherals for games played on all systems. Borrowing causes delays… we hate delays. • The only converters that are legal are Brooks converters. All those converters are the responsibility of the player using them. Any malfunctions that result in pauses/system difficulties are an automatic match loss, any breakage of consoles or ports will be paid for by owner of converter. • XBOX One wireless controllers are allowed to be used only with a USB cable, and no batteries or battery pack in the controller. • PlayStation 4 Dual Shock controllers are allowed, but must be turned off after your match concludes. • 3rd party controllers which pair to a dongle such as the old SF MadCatz controllers are fine. • Side events (games with no pot bonus) are subject to change or cancellation based on equipment needs or lack of participants. If a side event is cancelled you will be issues a refund for that event only. Venue fee is not refundable for any reason.

King of Fighters XIV • Game version: PS4 • Game Settings: Versus Mode, 60 Seconds, Team vs play, 2/3 Games, No Handicaps, Random stage select. • The WF, LF and GF sets only- will be 3/5 Matches. • Players may switch team order in between matches. Only the loser of a match may switch charcters from their team.

Street Fighter V • Game version: PS4 • Game Settings: Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No Handicap • The top 8 competitors will play 3/5 Matches. • Urien is legal. • Kanzuki Beach and Training Stage are banned. • Legacy Controllers are now banned.

Mortal Kombat X • Game version: PlayStation 4 • Game Settings: Versus Mode, 3/5 Games pools-finals, 99 Seconds • Winner must keep same character and variation.

Guilty Gear Xrd Revelator • Game version: PS4 • Game Settings: Versus Mode, 2/3 Rounds, 2/3 Games • If 9/30 patch comes out on time, the tournament consoles will be patched

Tekken Tag 2 • Game version: Playstation 3 • Game Settings: 3/5 Games, 99 Seconds • There will be no customizing colors, names or items at any time before or during a tournament match. Any player that does so will be given a loss. • Solo mode is allowed, play it at your own risk.

Pokken Tournament • Game version: WiiU US version • Game Settings: LAN Mode, Skill=Off, 2/3 Rounds, 2/3 Games, Stadium Only • Loser of last match may change fighter Pokemon • Both players may change assist sets and cheer type between matches

Ultimate Marvel vs Capcom 3 • Game version: Xbox 360 • Game Settings: 99 Seconds, 3/5 Games, Default Handicap, Default Damage • You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, dead body infinites, etc. • Winner must keep exact same team (including assists), but may switch order of assists via loading screen. • Galactus is banned in tournament play. • No multiple characters are allowed on the same team.

Super Smash Bros Melee • Game version: Nintendo GameCube • Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games • Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land. • Counter-pick stages: Pokemon Stadium. • Wobbling is legal. Freezing and infinite stalling are not legal. • First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order. • Winning player is not locked into the same character for the next match, but has to pick before loser selects character. • Following stages decided by winner banning one stage from all stages and then loser choosing. • Any matches that are best of five, there are no stage bans. • You may not choose a stage you have already won on unless mutually agreed to

Super Smash Bros for WiiU • Game version: US Nintendo WiiU • Game Settings: 2 Stock, 6 Minute Time Limit, Items Off, Equipment Off, 2/3 Games • Order of events: Pick characters, then stage striking. • Available Stages:: Battlefield, Final Destination, Smashville, Town & City; DL Counterpicks- Duck Hunt, Lylat • All Omega stages are banned. • RPS to strike, order of 1-2-1. Winner strikes first, loser strikes 2. Winner will pick stage • Winning player is not locked into the same character for the next match, but has to pick before loser selects character. After game 1, winner bans one stage, loser then picks stage. Winner chooses to switch character, losers does the same • You may not choose a stage you have already won on unless mutually agreed to. • You may not play on a stage that is not on the available stages list. This will result in a double disqualification. • Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss. • There will be no loading anything on to the consoles from a Nintendo portable gaming system. • Allowed controllers: WiiU Pro Controller & GameCube Controller.

Smash Bros 64 • Game version: US N64 • Game settings: 2/3 matches pools, 3/5 finals, 8 min timer if available, 4 stock, no items • Dreamland is only legal stage.

BlazBlue: Central Fiction • Game version: PS4 JP Demo version • Game Settings: 2/3 Games, 2/3 Matches, 3/5 Finals • Event mode enabled

Windjammers • Game version: US Arcade • Game Settings: 2/3 Matches, 3/5 Finals • Default settings, scores and timer

SoulCalibur V • Game version: US PS3 • Game settings: 3/5 matches, 3/5 rounds, 60 secs, random stage, 100% life/gauge • CAS characters are banned • Loser may switch character/stage

SoulCalibur 2 HD • Game version: US PS3 • Game settings: 3/5 matches, 2/3 rounds, 60 secs, random stage, 100% life/gauge • All characters legal • Loser may switch character/stage

Killer Instinct • Game version: US Xbox One • Game settings: 2/3 games, 99 secs, random stage, 100% life/gauge

Street Fighter the Movie: The Game • Game version: US arcade • Game settings: 2/3 matches, 2/3 rounds, default time/life • All characters legal • Loser may switch character/stage

Street Fighter EX3 • Game version: US PS2 • Game settings: 3/5 matches, 2/3 rounds, Default Settings • Evil Ryu/Bison II are banned • Loser may switch character/stage