It’s time to formally announce my WIP quest mod for Fallout 4: Maxwell’s World!

Located just a few miles from Boston, Maxwell’s World was once a place of joy. The biggest amusement park in the country, Mister Maxwell dedicated his fortunes and life to making everyone’s time at Maxwell’s World as happy as possible. Then the bombs fell and it all went to shit.

Now, the park lies open, shrouded in legend and danger. A thousand myths say that Maxwell hid a treasure, deep inside the control center of the park, just waiting to be reclaimed by some wasteland.

Unfortunately, a thousand more myths say that something happened to Maxwell’s World. They tell tales of shambling skeletons in the park that attack anything in sight, robots that find you and force-feed you hot dogs, of the rides coming to life and devouring those inside. There are some that say that Maxwell traded his soul to keep the park running, and not even the apocalypse stopped that.

All anyone knows, is that whoever enters Maxwell’s World, never leaves. Because the park isn’t just open. It’s alive.

Maxwell’s World is my upcoming horror quest mod for Fallout 4, that finds the Sole Survivor trapped in the twisted amusement park known as Maxwell’s World. Teaming up with a group of survivors, the player leads a last ditch expedition through the park, in an attempt to uncover just what happened to the park, and how to escape.

Maxwell’s World features an emphasis on multiple paths and resource management! The park is malicious and out to claim your soul, and will happily give you cursed resources to further than end. Carefully manage what you’ve brought with you, or take the plunge and use the tainted weapons and aid that Maxwell gives you! Aspects of the quest change based on your dialogue as well. Take sides among your companions, learn their histories, uncover secrets, and watch as sections of the park change to match your perspective!

FEATURES

-A six part quest of survival and fright, with multiple endings, solutions, and paths!

-An entire new world space, Maxwell’s World, with over seven completely different sections, hidden detail, and much much more.

-Three new companions, fully voiced with their own perks, combat styles, and sidequests!

-Brand new gameplay elements!

+In Maxwell’s World, the things you find are tainted and can affect both enemies and the quest. Consume them if you dare, or focus on using the precious little non-cursed resources you brought with you!

+A respawn system. Maxwell wants you to stay, and is content to kill and resurrect you over, and over, and over again. Watch your stimpaks and microfusion cells, because you won’t get them back!

+Animated ride bosses! Malevolent bumper cars and serpentine rollercoasters are out to kill you! These juggernauts are scattered throughout the park, and can come to life at any time! Some say that there are unique weapons in the park that can deal with them, but you risk losing your soul to Maxwell’s influence!

+The Presence. A mysterious entity that travels around the park, bringing the rides to life and causing machines to go haywire. Reroute power to different parts of the park to draw it away, or risk its wrath for the comfort and shortcuts electricity brings you!

+Minigames galore. Shooting galleries, races, dunk tanks, and much much more!

-New enemies. From deranged animatronics, ghoulified mascots, and the terrifying Revelers; those guests before you whose souls were claimed, now forever cursed to wander the park.

-New weapons and armor. From firework cannons, to toy rayguns, there’s plenty of ancient items to help you deal with your foes, if you dare.

HELP WANTED

Maxwell’s World needs artists and animators! Specifically, custom resources need to be made. If you do weapon modeling, armor modeling, and especially creature and asset modeling and animating, I could use your help to bring the park to life!

Can’t model? Maxwell’s World also needs voice actors! Apply here!

