Hi, all!

This week is Easter! While we don’t have girls in bunny suits like Fire Emblem: Heroes does, we do have a couple of updates from the development team to you!

First off, from the Programming end, Mox has been working on AI, cleaning up some of those nasty bugs. We are cleaning up our code so that when we release the game, we don’t end up with spaghetti code. In addition, nardandas, one of our newer additions, has made enemy characters select-able and highlight-able!

On the visual graphics side, Melvyn has done a lot of work making the range indicators for our skills, and they are looking spiffy.

In addition, we’ve started modelling some chasms and monsters, and might I say, they absolutely rock. Credit to SaxPanther, Melvyn, and TwistedIronPaw, the other of our new recruits, to great work!

Duncan himself has been working on a project that he had shown a couple of weeks earlier, and has progressed quite nicely. I personally hope he places really well for this since those shoulder plates are looking incredible.

That does it for this week’s update! If you have anything else you’d like to ask, please check out our reddit and our discord to reach out to us! You can also feel free to message myself privately on any of my channels as HeroicTechnology.

Cheers~!