CHATROOM: https://discord.gg/jP69uBU

The tournament will begin on Sunday,June 18th, at approximately 12:00 EDT. Anyone who fails to check in by 12:00 EST will be dropped from the tournament. Anyone who checks in, yet fails to show up to their first match within 20 minutes of the tournament's beginning will be dropped to losers. (That goes for 99% of you randos and top players out there who don't bother to show up ever. You know who you are.) Anyone who fails to show up within another 10 minutes from that point will be disqualified entirely. Seeding is based on the Flash Collective Rankings. Those who rank outside of the top 100 will be reverse seeded. Those who do not currently have a ranking will be randomly seeded following the ranked players.

SSFlash 2 Rules:

* 4 Stocks, 8 minutes

* Items disabled

* Hazards disabled

* All mods are banned. Knuckles, Zero, you name it. Anyone caught using mods will be blacklisted from future events.

* All matches are best of 3, except for the winners finals, losers finals, and grand finals which are best of 5.

STAGES:

Neutral

Battlefield

Final Destination/Nintendo 3DS/Waiting Room

Pokémon Colosseum

Smashville

Tower of Salvation

Counterpick

Castle Seige

Dracula's Castle

Jungle Hijinx

Dreamland



Yoshi's Story

* Set Procedure

* The higher-seeded player decides who will host the room.

* Players will double-blind pick their first characters.

* Players will use the 1-2-1 striking system to determine which neutral stage to use for the first game. The player who's hosting the room will strike first.

* For all subsequent games, the winning player will strike 3 stages from the list above and the losing player will counterpick from the remaining stages. The winner will then announce their character, followed by the loser.

* In the case of a nullified game, the winner of the previous non-nullified game will strike, and the loser will counterpick.

* A player cannot counterpick a stage if they previously won on it during the same set.

* Gentleman's Clause is in effect. Any stage may be chosen if both players agree to it.

* Stalling

* Stalling is banned and will result in the forfeiture of the current game being played. Stalling is defined as intentionally delaying the game as to make it unplayable. This includes:

* Excessively going under and around a stage for purposes other than recovery, AKA scrooging

* Continuing an infinite combo/chaingrab past 300%

* Using invincibility/intangibility glitches, including but not limited to Edge Cancelled Spot Dodges, to remain invincible/intangible for more than 30 seconds at a time.

* Using freeze glitches to freeze you or your opponent's character. This includes, but is not limited to Donkey Kong's cargo throw freeze glitch.

* Stalling does not include planking, nor hanging around in the air, as both of these strategies can be countered.

* Lag

* If the players desynch, the game will be replayed on the same stage with the same characters. In the case where at least one stock was lost before the desynch, both players will start the game with the same number of stocks that they had at the time of the desynch. If an argument arises over desynching, I will determine if the game should be nullified. If I find that one player intentionally throws a game in an attempt to emulate a desynch, I will immediately advance their opponent, regardless of the current score. If there is no replay information, I will make a judgment based on past behavior of both participants.

* If severe lag issues occur, the offending player will play with the graphics tuned to the lowest possible setting.

* If the players still lag, either player may request a speedtest, in which both participants will test their respective connections. To be considered valid, this action must be taken before the second game is started. If a player's result is considered unsuitable for competitive play, I will disqualify them from the match. If player connection speed is not the issue, they will have the option to play a game with reduced stocks and time. Depending on how bad it is, they may play with 3 stocks, 7 minutes; 2 stocks, 5 minutes; or 1 stock, 3 minutes.

* To be considered unsuitable, one of the following must apply:

* The player has less than 4Mb/s upload AND download speed.

* The player has less than 1Mb/s upload OR download speed.

* If the players desynch twice on one game, it is considered "nullified" and will not count against either player.

* If the players are unable to successfully connect with each other after three attempts, I will advance the player with the better connection. To make things simple, we will use speedtest to determine the winner. In this case, it does not matter if both players have a good connection. The better connection will move on, no matter what.

* If the source of the lag is unable to be determined, or if both players lag equally, I will advance the player with the higher seed.

* If a set takes longer than 35 minutes (or 45 hour for a bo5), I will personally determine the outcome of the set based on replay information and past tournament results. If this occurs because of lag, I will advance the player who has a better connection, regardless of the current results of the set. This is a warning to all of you people out there who attempt to compete with a toaster on dial-up connection.

* Other Rules

* If time runs out, the person with the most stocks left wins. If both players have an equal number of stocks, whoever has a lower percentage wins. If the percentage is also equal, play a 1-stock 3 minute match with the same characters on the same stage to determine the winner. Repeat as necessary.

* If the match ends with both characters dying simultaneously when they are each on their last stock, the winner will be determined by the results screen.

* If a player intentionally disconnects from their opponent during a game, it will count as a win for their opponent. The only exception to this rule is if a reset is necessary due to an error during the game's setup (wrong players, characters, stages, stock count, or time limit; hazards and items are not disabled; sudden death/waiting room glitch; etc.).

* If the players unintentionally disconnect, the game is to be replayed with the same characters, stage, and stock counts.



