Calculated Strike can be used to apply effects from your other ships’ basic abilities, giving you great flexibility with the utility provided by your capital ship.

Art of War has a powerful impact on the battle. It bolsters your ships while reducing the effectiveness of the enemy’s ships, bringing strong utility to any phase of your fleet battles.

Strategic Dominance can help you bypass Endurance’s damage immunity on a taunt or deal with that pesky TIE Fighter. It is also the first ability to lock down the enemy capital ship’s abilities, preventing them from reinforcing, using their ultimate, or taking any significant action for an additional turn.

With strong Critical Damage and Critical Chance boosts that are always active, Chimaera is all about boosting allies to deal incredible damage consistently. Bringing Empire ships for the bonus 25% Critical Damage will maximize your fleet’s potential.

Ships that have strong utility on their basic attacks go great with Chimaera. Sun Fac’s Geonosian Starfighter can target lock, Umbaran Starfighter can dispel, First Order TIE Fighter can grant itself two Turn Meter boosts, and Slave I can focus on dealing a lot of damage. Being able to use the bonus effects on your ships’ basic abilities more frequently can turn the tide of battle if you bring a diverse toolbox.

NAME: ChimaeraALIGNMENT: DARKCLASS: CapitalCATEGORIES: Empire, Capital ShipCREW: Grand Admiral ThrawnFinal Text: Target ally is called to Assist with +35% Offense.Final Text: All allies recover 20% Health and gain a buff for 2 turns. (Attacker: Offense Up - Support: Foresight - Tank: Defense Up)Inflict a debuff on all enemies for 2 turns. These effects can't be Evaded or Resisted. (Attacker: Offense Down - Support: Ability Block - Tank: Defense Down)Final Text: Deal Special Damage to all enemies and remove 20% Turn Meter.Final Text: Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection, 75% Turn Meter, and heal all other allies equal to 40% of their Max Health. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown.Final Text: All allies have +25% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle. Reinforcement Bonus: Critical Chance Up for 2 turns