Combat Tweaks and More (0.11.9.0)

We’ve provided some combat-related tweaks and corrections in today’s patch, along with other gameplay tweaks and bug fixes. Hope you like it!



Patch Notes (ver. 0.11.9.0):

New Features and Tweaks:

Movable objects can now be damaged by projectiles without a siege damage attribute

Added poisoned UI visual effect (only the one who is poisoned can see it)

Using pikes with Spearman level > 60 always stops horses(even with unstoppable effect, angle of attack should be within 45 degrees to moving direction of horse).

Movable objects now can be destroyed by projectiles with non-siege damage

You can open gates while riding a horse

Tweaked and fixed Volley bow ability making it more useful now

Hold - maximum Defense effect decreased to 45%

Charge - maximum Penetration effect decreased to 45%

Move - maximum Balanced Breath effect decreased to 60%

Spirited Warhorse Stamina increased from 120 to 160. Stamina regeneration increased from 0.05 to 0.07.

Combat related changes:

--- Armor ---

Novice Padded Armor Blunt multiplier increased from 0.29 to 0.31. Siege multiplier increased from 0.43 to 0.59

Regular Padded Armor Blunt multiplier increased from 0.35 to 0.37. Siege multiplier increased from 0.52 to 0.61

Heavy Padded Armor Blunt multiplier increased from 0.42 to 0.45. Siege multiplier increased from 0.62 to 0.72

Royal Padded Armor Blunt multiplier increased from 0.44 to 0.48. Siege multiplier increased from 0.65 to 0.75

Light Chainmail Armor Slashing multiplier decreased from 0.45 to 0.42. Pierce multiplier decreased from 0.3 to 0.28

Regular Chainmail Armor Slashing multiplier decreased from 0.54 to 0.51. Pierce multiplier decreased from 0.36 to 0.34

Heavy Chainmail Armor Slashing multiplier decreased from 0.7 to 0.65. Pierce multiplier decreased from 0.43 to 0.41

Royal Chainmail Armor Slashing multiplier decreased from 0.74 to 0.7. Pierce multiplier decreased from 0.45 to 0.42

Iron Plate Armor Pierce multiplier decreased from 0.32 to 0.15. Blunt multiplier decreased from 0.3 to 0.26

Half Plate Armor Pierce multiplier decreased from 0.38 to 0.2. Blunt multiplier decreased from 0.36 to 0.31

Full Plate Armor Pierce multiplier decreased from 0.46 to 0.4. Blunt multiplier decreased from 0.43 to 0.39

Royal Plate Pierce multiplier decreased from 0.48 to 0.43. Blunt multiplier decreased from 0.45 to 0.43

--- Melee ---

Knight Sword Thrust damage multiplier increased from 2.3 to 3.6. Swing and overhead damage multipliers increased from 1.9 to 2.4. Prefire time multiplier increased from 1 to 1.1.

Bastard Sword Swing and overhead damage multipliers increased from 1.7 to 1.8. Prefire time multiplier increased from 1 to 1.1.

Big Falchion Swing and overhead damage multipliers increased from 1.8 to 1.87. Prefire time multiplier increased from 1 to 1.1. Fire time multiplier decreased from 1.1 to 0.95. Postfire time multiplier increased from 0.9 to 1.2

Nordic Sword Thrust damage multiplier increased from 2.35 to 3.55. Swing and overhead damage multipliers increased from 1.78 to 1.79

Light Sabre Swing and overhead damage multipliers increased from 1.4 to 1.46

Scimitar Thrust damage multiplier increased from 1.8 to 2.9. Swing and overhead damage multipliers decreased from 1.93 to 1.96.

Estoc Thrust damage multiplier increased from 3.2 to 3.7. Swing and overhead damage multipliers decreased from 0.6 to 0.8

Claymore Thrust damage multiplier increased from 1.8 to 2.9.

Zweihaender Thrust damage multiplier increased from 1.9 to 1.95.

--- Ranged ---

Short Bow Strength needed decreased from 30 to 20. Max Accuracy increased from 1.0 to 0.9. Max Energy increased from 2.1 to 2.3.

Longbow Strength needed decreased from 60 to 40. Max Energy increased from 3.5 to 3.7. Stamina per shot decreased from 35 to 30.

Composite Bow Strength needed decreased from 40 to 30. Max Accuracy increased from 0.9 to 0.8. Max Energy increased from 2.7 to 2.9. Stamina per shot decreased from 25 to 20.

Throwing Knife Damage multiplier increased from 2.6 to 3.2.

Javelin Damage multiplier increased from 1.75 to 2.15.

Throwing Axe Damage multiplier increased from 1.9 to 2.6.

Bug Fixes and Optimizations:

You should properly spawn on your bed once you’ve recalled back to your home or after a respawn. Of course, if you have a home and a bed ;)

Fixed one of the top client crashes

Sapper Charge (Explosive barrel) should work properly now and damage unmovable objects with a significant damage

Fixed list of items window functionality

Items from your inventory should be properly dropped on the ground if you recall home from a server border zone

Expel the intruders ability should work more correctly now

Fixed mass production with device abilities bugs

Minor personal claim interface corrections

— The team