The 1st hit of ftilt (if it lands)

The 2nd hit of ftilt

Dtilt

Utilt when facing away from Kirby

Utilt when facing towards Kirby but only at the farthest disjoint

Jab is always safe

All variants of fsmash are safe if and only if the entire move starts outside the vacuum, including when Mac steps forward

The first (front) hit of dsmash when facing Kirby



Neutral b is always safe

Sideb is safe when activating the attack early

Upb is safe due to invincibility frame 1

KO Punch is safe only if it starts outside the vacuum

Ftilt if the first hit doesn't connect- you will get inhaled

Utilt when facing Kirby at most distances

All variants of fsmash if any part of the move interacts with the vacuum, including Mac's step forward

Usmash is almost always unsafe (there is a very strict timing where it is safe, but do not attempt)

Sideb if you use the latest hit

Counter is always unsafe

KO Punch is it starts while touching the vacuum

The 1st hit of ftilt



The 2nd hit of ftilt

Dtilt

Utilt when facing away from DDD

Utilt when facing towards DDD but only at the farthest disjoint

Jab is always safe

All variants of fsmash are safer due to more time for the moves to activate

The first (front) hit of dsmash when facing DDD



Neutral b is always safe

Sideb is safe when activating the attack early

Upb is safe due to invincibility frame 1

KO Punch is safe only if it starts outside the vacuum or at the edge of the vacuum

Utilt when facing DDD at most distances

Usmash is almost always unsafe (there is a very strict timing where it is safe, but do not attempt)

Sideb if you use the latest hit

Counter is always unsafe

KO Punch is relatively more safe but can get stopped if you are too close to DDD

The 1st hit of ftilt



The 2nd hit of ftilt

Dtilt (mid-distance)



Utilt (mid-distance)

Jab is always safe

All variants of fsmash are safe if used as disjoints. If Mac steps forward and enters the Chomp zone, it becomes unsafe

The first (front) hit of dsmash when facing Wario

Usmash is safe



Neutral b is always safe

Sideb is safe when activating the attack early

Upb is safe due to invincibility frame 1

Ftilt (close-distance)



Utilt (close-distance)

Dtilt (close-distance)

2nd hit of dsmash when facing away from Wario due to Mac's lean backwards



All variants of fsmash if Mac step's forward into Chomp



Sideb if you use the latest hit

Counter is always unsafe

KO Punch is always unsafe

Kirby's vacuum beats out DDD

Wario's bite beats out DDD

Kirby's vacuum beats out Wario's bite

Hey! It's Æon again, this time with my findings on what's safe and what isn't on Wario's Chomp, Kirby's Inhale, and DDD's inhale. These findings will help you fight against these characters (even if you aren't Mac).The startup and lag of inhale make it fairly unlikely an opponent will use this move in a fight unless they're camping, but in case they do, here's what I learned.The same applies to DDD. The moves that I found to be safe either hit while Mac is safely outside the vacuum or fast enough to hit while he slide forward.Here's what I found to be safe:As to moves that are unsafe:DDD is very similar to Kirby both in mechanics and the fact that it's not too likely to use inhale mid-match unless they're camping.Chomp is unique from the other two moves in that it has no vacuum, so this leaves a little more freedom in your move. The problem is that this move is much more useful mid-match as it can be activated much more quickly. To test what's safe on this move, I had Mac use his moves at a very close distance and a mid-distance.Here's what I found to be safe:As to moves that are unsafe:The thing to learn from this is always use the disjointed parts of attacks when fighting these characters. Easy disjoints like his tilts and the very end of his smash attacks are what you should focus on. Mac shifts his hurtbox when using many of his moves so you want to keep enough distance so that does not become an issue. KO Punch can be used with the right spacing between DDD and Kirby but never against Wario when he is using Chomp. If this scenario happens, wait for the lag as the moves finishes.Just for fun, I tested the three neutral b moves against each other.