It sounds like a PlayStation 3 version of The Witcher 2 hangs in the balance - does CD Projekt remake the same adventure again for a new audience, or does it build a new adventure for existing fans?

Seven months ago, modestly sized Polish developer CD Projekt Red said it would "love" to do a PS3 version of the celebrated role-playing game.

Four months ago, questions about a PS3 decision were batted away because CD Projekt was focused squarely on the Xbox 360 adaptation, due April.

That's nearly a year after The Witcher 2 arrived on PC, in May 2011.

When does CD Projekt make the decision about putting The Witcher 2 on Sony's console?

"We are waiting for the perfect occasion," CD Projekt Red managing director Adam Badowski told Eurogamer, after a brief and knowing chuckle.

"There are many PS3 fans who probably want to play The Witcher 2, and we know about it, so we should always consider such paths." Adam Badowski, managing director, CD Projekt Red

Is such a perfect occasion after the Xbox 360 launch of The Witcher 2?

"I think it's better than before," he parried.

"Perfect occasion is like Spanish Inquisition," joked CDPR head of marketing Michal Platkow-Gilewski. "You never know!"

CD Projekt Red has gone to considerable time and effort adapting The Witcher 2 for Xbox 360, building a new rendering engine, creating new game content and putting together flashy cinematic trailers. A full team of around 90 developers have worked on this for a year. The Enhanced Edition of The Witcher 2 is no lazy port; it's CD Projekt's console debut and it has to be up to scratch.

How, then, would CD Projekt approach a PS3 version of the game? Would such a project take as long again - a year?

"Theoretically," answered Badowski. "It's all about the new renderer and it's all about the new content; you need to have something new to pass concept submission, for example.

"On the other hand, we have a lot of fans who want to play our next games." Michal Platkow-Gilewski, head of marketing, CD Projekt Red

"But strictly theoretically."

More to the point, would CD Projekt be prepared to put its team back to work on the same adventure for a third time?

"Time will show," Badowski dodged. "There are many, various consoles, so for me it's not a problem [the time it would take].

"There are many PS3 fans who probably want to play The Witcher 2, and we know about it, so we should always consider such paths."

"On the other hand," interjected Platkow-Gilewski, "we have a lot of fans who want to play our next games."

"Yeah, exactly," Badowski agreed.

"So we just have to measure up our capabilities," Platkow-Gilewski pressed on.

"We are not a huge developer," admitted Badowski.

"If we had 300 people here," Platkow-Gilewski dreamt, "that would be a way easier decision."

Badowski's comment about the potential PS3 version of The Witcher 2 needing new content to pass concept submission may refer to Sony's policy of requesting new features for PS3 games that have already launched on other platforms.