Key Singularity_Previous Singularity_Next Diff Usage

64265 Covert Beacon Covert Cynosural Field Covert Beacon Cynosural Field Group description for group ID 897

535449 <color=ORANGE>{completedTasks}/{totalTasks}</color> Tasks Completed <color=ORANGE>{completedTasks}/{totalTasks}</color> Tasks Completed

538232 When in space, click here to warp to the site When in space, click here to warp to the site

539250 Basic 'Radiance' Cerebral Accelerator Expired Basic 'Radiance' Cerebral Accelerator Expired Basic 'Radiance' Cerebral Accelerator Item name for typeID 48605 (Booster)

539251 Standard 'Radiance' Cerebral Accelerator Expired Standard 'Radiance' Cerebral Accelerator Expired Standard 'Radiance' Cerebral Accelerator Item name for typeID 48606 (Booster)

539252 Advanced 'Radiance' Cerebral Accelerator Expired Advanced 'Radiance' Cerebral Accelerator Expired Advanced 'Radiance' Cerebral Accelerator Item name for typeID 48607 (Booster)

539253 Extended 'Radiance' Cerebral Accelerator Expired Extended 'Radiance' Cerebral Accelerator Expired Extended 'Radiance' Cerebral Accelerator Item name for typeID 48608 (Booster)

539712 Excellent, Captain!



Before we proceed with the next mission, let's start skill training to acquire the skills needed to upgrade your ship. Excellent, Captain!



Before we proceed with the next mission, let's start skill training. Excellent, Captain!



Before we proceed with the next mission, let's start skill training to acquire the skills needed to upgrade your ship .

539840 Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars.



You have been gifted with some skillbooks. To claim them you first need to dock at a station. Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars. Please dock in your home station when you are ready to begin skill training. Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars.



You have been gifted with some skillbooks. To claim t Please dock in your home station w he m n you first need to dock at a station are ready to begin skill training .

540278 Make sure to remember the names of the skillbooks then right-click on both skillbooks individually and click 'Inject Skill'.



Next, open your 'Character Sheet' by clicking on your character portrait in the Neocom.



Under the 'Skills' tab, click in the category 'Spaceship Command' and locate your empire's frigate skill. Alternatively you can use the search field and type the skill name. Open your 'Character Sheet' by clicking on your character portrait in the Neocom.



Under the 'Skills' tab, click a category and select the skill you wish to train. I would recommend selecting the category 'Spaceship Command' and locate the skill also called 'Spaceship Commend'. Alternatively you can use the search field and type the skill name. Make sure to remember the names of the skillbooks then right-click on both skillbooks individually and click 'Inject Skill'.



Next, o O pen your 'Character Sheet' by clicking on your character portrait in the Neocom.



Under the 'Skills' tab, click in a category and select the skill you wish to train. I would recommend selecting the category 'Spaceship Command' and locate your empire's frigate skill the skill also called 'Spaceship Commend' . Alternatively you can use the search field and type the skill name.

540279 Locate the skill for your empire's frigate type and select 'Add Level 1 to queue'



Repeat these step with the second skill located under 'Gunnery'. Locate the skill, right click and select 'Add Level 4 to queue' Locate the skill for your empire's frigate type , right click and select 'Add Level 1 4 to queue'



Repeat these step with the second skill located under 'Gunnery'.

540280 Your skills are now training and once completed they will enable you to fly an upgraded ship. I will notify you when the skill training has completed.



To proceed with the combat missions open the Agency and click on the Combat Career Path to select and activate the next mission. Your skill is now training, I will notify you when the skill training has completed.



To proceed with the combat missions open the Agency and click on the Combat Career Path to select and activate the next mission. Your skill s are is now training and once completed they will enable you to fly an upgraded ship. , I will notify you when the skill training has completed.



To proceed with the combat missions open the Agency and click on the Combat Career Path to select and activate the next mission.

542623 Warp to Site Warp to Site

543641 Mordus Frigate Mordus Legionnaire Mordus Frigat Legionnair e Item name for typeID 49763 (Irregular Frigate)

543642 Mordus Cruiser Mordus Captain Mordus C ruiser aptain Item name for typeID 49764 (Irregular Cruiser)

543643 Mordus Battleship Mordus Commander Mordus Battleship Commander Item name for typeID 49765 (Irregular Battleship)

543656 Corporation Accepts Structures Structure Transfers Corporation Accepts Structure Transfer s UI/Corporations/CorpUIHome/AcceptsTransferredStructures

543657 Does Accept Does Accept Structure Transfers Does Accept Structure Transfers UI/Corporations/CorpUIHome/AcceptsTransferredStructuresYes

543658 Does not Accept Accepts Structure Transfers Does not Accept Accepts Structure Transfers UI/Corporations/CorpUIHome/AcceptsTransferredStructuresNo

543661 Explain what this setting is! When a corporation is set to accept structure transfers, other corporations may freely donate structures to the corporation. Be aware that owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them.



When a corporation is set to not accept structure transfers, any attempts to donate a structure to the corporation will be automatically rejected.



A corporation's CEO/directors may change this setting as they wish, with no delay before the change takes effect. Explain what this setting is! When a corporation is set to accept structure transfers, other corporations may freely donate structures to the corporation. Be aware that owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them.



When a corporation is set to not accept structure transfers, any attempts to donate a structure to the corporation will be automatically rejected.



A corporation's CEO/directors may change this setting as they wish, with no delay before the change takes effect. UI/Corporations/CorpUIHome/AcceptTransferredStructureExplanation

543665 Heavy Zero-Point Remote Armor Repairer I Heavy Mutadaptive Remote Armor Repairer I Heavy Zero-Point Mutadaptive Remote Armor Repairer I Item name for typeID 49770 (Mutadaptive Remote Armor Repairer)

543666 Heavy Zero-Point Scoped Remote Armor Repairer Heavy Mutadaptive Scoped Remote Armor Repairer Heavy Zero-Point Mutadaptive Scoped Remote Armor Repairer Item name for typeID 49771 (Mutadaptive Remote Armor Repairer)

543667 Heavy Zero-Point Compact Remote Armor Repairer Heavy Mutadaptive Compact Remote Armor Repairer Heavy Zero-Point Mutadaptive Compact Remote Armor Repairer Item name for typeID 49772 (Mutadaptive Remote Armor Repairer)

543668 Heavy Zero-Point Remote Armor Repairer II Heavy Mutadaptive Remote Armor Repairer II Heavy Zero-Point Mutadaptive Remote Armor Repairer II Item name for typeID 49773 (Mutadaptive Remote Armor Repairer)

543670 Heavy Zero-Point Remote Armor Repairer I Blueprint Heavy Mutadaptive Remote Armor Repairer I Blueprint Heavy Zero-Point Mutadaptive Remote Armor Repairer I Blueprint Item name for typeID 49775 (Mutadaptive Remote Armor Repairer Blueprint)

543671 Heavy Zero-Point Scoped Remote Armor Repairer Blueprint Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint Heavy Zero-Point Mutadaptive Scoped Remote Armor Repairer Blueprint Item name for typeID 49776 (Mutadaptive Remote Armor Repairer Blueprint)

543672 Heavy Zero-Point Compact Remote Armor Repairer Blueprint Heavy Mutadaptive Compact Remote Armor Repairer Blueprint Heavy Zero-Point Mutadaptive Compact Remote Armor Repairer Blueprint Item name for typeID 49777 (Mutadaptive Remote Armor Repairer Blueprint)

543673 Heavy Zero-Point Remote Armor Repairer II Blueprint Heavy Mutadaptive Remote Armor Repairer II Blueprint Heavy Zero-Point Mutadaptive Remote Armor Repairer II Blueprint Item name for typeID 49778 (Mutadaptive Remote Armor Repairer Blueprint)

543674 Veles Heavy Zero-Point Remote Armor Repairer Blueprint Perun Heavy Mutadaptive Remote Armor Repairer Blueprint Veles Perun Heavy Zero-Point Mutadaptive Remote Armor Repairer Blueprint Item name for typeID 49779 (Mutadaptive Remote Armor Repairer Blueprint)

543678 Are you sure you wish to accept structures that are transferred to your corporation? A corporation that owns at least one structure in space can be war declared. Are you sure you wish to accept structures that are transferred to your corporation? Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them. Are you sure you wish to accept structures that are transferred to your corporation? A corporation that owns Owning at least one structure in space can be makes a corporation or alliance eligible to declare formal wars and to have formal war s declared against them .

543680 Are you sure you wish to decline any structure that are being transferred to your corporation? A corporation that owns at least one structure in space can be war declared. Are you sure you wish to decline any structures that are transferred to your corporation? Are you sure you wish to decline any structure s that are being transferred to your corporation? A corporation that owns at least one structure in space can be war declared.

543689 WARNING: You are deploying your corporation's first structure. All corporations that have a structure in space are open to war deccs. This will be the first structure controlled by your corporation or alliance. Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them. WARNING: You are deploying your corporation's first This will be the first structure controlled by your corporation or alliance. Owning at least one structure . All makes a corporation s that have a structure in space are open to or alliance eligible to declare formal wars and to have formal war s dec cs lared against them . UI/Structures/Deployment/FirstStructureWarning

543690 WARNING: You are deploying your corporation's first structure. All corporations that have a structure in space are open to war deccs. This will be the first structure controlled by your corporation or alliance. Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them.

Do you wish to continue launching this structure for your corporation? WARNING: You are deploying your corporation's first This will be the first structure controlled by your corporation or alliance. Owning at least one structure . All makes a corporation s that have a structure in space are open to war deccs. or alliance eligible to declare formal wars and to have formal wars declared against them.

Do you wish to continue launching this structure for your corporation?

543691 Make War Deccable? Become Eligible for the War Declaration System? Make War Deccable Become Eligible for the War Declaration System ?

543772 Zero-Point Remote Armor Repairer Mutadaptive Remote Armor Repairer Zero-Point Mutadaptive Remote Armor Repairer Group description for group ID 2018

543773 Zero-Point Remote Armor Repairer Blueprint Mutadaptive Remote Armor Repairer Blueprint Zero-Point Mutadaptive Remote Armor Repairer Blueprint Group description for group ID 2019

543783 Engage the Legion Engage the Legion

543784 Defeat Mordus Legion Defeat Mordus Legion

543785 Defeat any Mordus ships defending the event site Defeat any Mordus ships defending the event site

543790 Event NPCs w Med Event NPCs w Med

543793 Engage the Legion Engage the Legion

543794 Defeat Mordus Legion Defeat Mordus Legion

543795 While using medium-sized weapons, defeat any Mordus ships defending the event site. While using medium-sized weapons, defeat any Mordus ships defending the event site.

543796 Event NPCs w Med Event NPCs w Med

543799 Event NPCs w Med Event NPCs w Med

543800 Defeat Mordus Legion Defeat Mordus Legion

543802 Event Cruisers Event Cruisers

543803 Defeat Mordus Legion Defeat Mordus Legion

543808 Event Cruisers Event Cruisers

543809 Defeat Mordus Cruisers Defeat Mordus Cruisers

543811 Event Cruisers Event Cruisers

543812 Defeat Mordus Cruisers Defeat Mordus Cruisers

543813 Defeat any Mordus cruisers defending the event site Defeat any Mordus cruisers defending the event site

543814 Mordus Legion Captains Mordus Legion Captains

543815 Defeat Mordus Captains Defeat Mordus Captains

543816 Defeat any Mordus Captains defending the event site Defeat any Mordus Captains defending the event site

543817 Mordus Legion Commanders Mordus Legion Commanders

543818 Defeat Mordus Commanders Defeat Mordus Commanders

543819 While using medium-sized weapons, defeat any Mordus Commanders defending the event site. While using medium-sized weapons, defeat any Mordus Commanders defending the event site.

543820 Trawling For Treasure Trawling For Treasure

543821 Salvage Wrecks Salvage Wrecks

543823 Trawling For Treasure Trawling For Treasure

543824 Salvage Wrecks Salvage Wrecks

543826 Trawling For Treasure Trawling For Treasure

543827 Salvage Wrecks Salvage Wrecks

543828 Salvage wrecks while in the event dungeon Salvage wrecks while in the event dungeon

543853 Mordus Legion Commanders Mordus Legion Commanders

543854 Defeat Mordus Commanders Defeat Mordus Commanders

543855 While using small-sized weapons, defeat any Mordus Commander defending the event site. While using small-sized weapons, defeat any Mordus Commander defending the event site.

543856 Frostline Transporter Frostline Transporter Item name for typeID 49793 (♦ Mining Hauler)

543857 Engage the Legion Engage the Legion

543858 Defeat Mordus Legion Defeat Mordus Legion

543859 While using small-sized weapons, defeat any Mordus ships defending the event site. While using small-sized weapons, defeat any Mordus ships defending the event site.

543860 This structure transfer cannot be completed because the destination corporation has chosen to automatically decline all structure transfers at this time. This structure transfer cannot be completed because the destination corporation has chosen to automatically decline all structure transfers at this time.

543861 Unable to transfer structure Unable to transfer structure

543862 Engage the Legion Engage the Legion

543863 Defeat Mordus Legion Defeat Mordus Legion

543864 Defeat any Mordus ships defending the event site Defeat any Mordus ships defending the event site

543867 Trawling For Treasure Trawling For Treasure

543868 Salvage Wrecks Salvage Wrecks

543869 Salvage wrecks while in the event dungeon Salvage wrecks while in the event dungeon

543870 Mordus Legion Commanders Mordus Legion Commanders

543871 Defeat Mordus Commanders Defeat Mordus Commanders

543873 Mordus Legion Commanders Mordus Legion Commanders

543874 Defeat Mordus Commanders Defeat Mordus Commanders

543875 Defeat any Mordus Commanders defending the event site Defeat any Mordus Commanders defending the event site

543876 The Legionnaire's Challenge pt. 1 The Legionnaire's Challenge pt. 1

543877 Activate Polar Gate North Activate Polar Gate North

543878 Activate Polar Gate North, and prepare for combat! Activate Polar Gate North, and prepare for combat!

543879 The Legionnaire's Challenge pt. 1 The Legionnaire's Challenge pt. 1

543880 Defeat Mordus ships Defeat Mordus ships

543882 The Legionnaire's Challenge pt. 1 The Legionnaire's Challenge pt. 1

543883 Defeat Mordus Legion Defeat Mordus Legion

543884 Defeat any Mordus ships defending the event site within four minutes Defeat any Mordus ships defending the event site within four minutes

543885 The Legionnaire's Challenge pt. 2 The Legionnaire's Challenge pt. 2

543888 The Legionnaire's Challenge pt. 2 The Legionnaire's Challenge pt. 2

543889 Activate Polar Gate North Activate Polar Gate North

543890 Activate Polar Gate North, and prepare for combat! Activate Polar Gate North, and prepare for combat!

543891 The Legionnaire's Challenge pt. 2 The Legionnaire's Challenge pt. 2

543892 Defeat Mordus Legion Defeat Mordus Legion

543893 Defeat any Mordus ships defending the event site within three minutes Defeat any Mordus ships defending the event site within three minutes

543894 The Legionnaire's Challenge pt. 2 The Legionnaire's Challenge pt. 2

543900 The Legionnaire's Challenge pt. 3 The Legionnaire's Challenge pt. 3

543901 Activate Polar Gate North Activate Polar Gate North

543903 The Legionnaire's Challenge pt. 3 The Legionnaire's Challenge pt. 3

543904 Activate Polar Gate North Activate Polar Gate North

543905 Activate Polar Gate North, and prepare for combat! Activate Polar Gate North, and prepare for combat!

543906 The Legionnaire's Challenge pt. 3 The Legionnaire's Challenge pt. 3

543909 The Legionnaire's Challenge pt. 3 The Legionnaire's Challenge pt. 3

543910 Defeat Mordus Legion Defeat Mordus Legion

543911 Defeat any Mordus ships defending the event site within two minutes Defeat any Mordus ships defending the event site within two minutes

543912 The Legionnaire's Challenge pt. 4 The Legionnaire's Challenge pt. 4

543915 The Legionnaire's Challenge pt. 4 The Legionnaire's Challenge pt. 4

543916 Activate Polar Gate North Activate Polar Gate North

543917 Activate Polar Gate North, and prepare for combat! Activate Polar Gate North, and prepare for combat!

543918 The Legionnaire's Challenge pt. 4 The Legionnaire's Challenge pt. 4

543921 The Legionnaire's Challenge pt. 4 The Legionnaire's Challenge pt. 4

543922 Defeat Mordus Legion Defeat Mordus Legion

543924 The Legionnaire's Challenge pt. 4 The Legionnaire's Challenge pt. 4

543925 Defeat Mordus Legion Defeat Mordus Legion

543926 Defeat any Mordus ships defending the event site within one minute. Defeat any Mordus ships defending the event site within one minute.

543927 Engage the Legion Engage the Legion

543928 Defeat Mordus Commanders Defeat Mordus Commanders

543929 Defeat any Mordus Commander defending the event site Defeat any Mordus Commander defending the event site

543930 Engage the Legion Engage the Legion

543933 Engage the Legion Engage the Legion

543934 Defeat Mordus Legion Defeat Mordus Legion

543935 Defeat any Mordus ships defending the event site Defeat any Mordus ships defending the event site

543936 Tracking the Legion Tracking the Legion

543937 Activate Polar Gate North Activate Polar Gate North

543939 Tracking the Legion Tracking the Legion

543940 Activate Polar Gate North Activate Polar Gate North

543945 Tracking the Legion Tracking the Legion

543946 Activate Polar Gate North Activate Polar Gate North

543947 Venture forth through Polar Gate North Venture forth through Polar Gate North

543948 Tracking the Legion Tracking the Legion

543949 Examine Polar Gate North Examine Polar Gate North

543950 Track down Mordus Legion at event sites, and examine their Polar Gate North Track down Mordus Legion at event sites, and examine their Polar Gate North

543951 Future Home of Cyno Fields Future Home of Cyno Fields Group description for group ID 2020

543952 Test Test

543953 Defeat Guristas Defeat Guristas

543955 Test Test

543956 Defeat Guristas Defeat Guristas

543958 Apotheosis Festive SKIN (Permanent) Apotheosis Festive SKIN (Permanent) Item name for typeID 49794 (Permanent SKIN)

543959 Gnosis Festive SKIN (Permanent) Gnosis Festive SKIN (Permanent) Item name for typeID 49795 (Permanent SKIN)

543960 Praxis Festive SKIN (Permanent) Praxis Festive SKIN (Permanent) Item name for typeID 49796 (Permanent SKIN)

543961 Sunesis Festive SKIN (Permanent) Sunesis Festive SKIN (Permanent) Item name for typeID 49797 (Permanent SKIN)

543962 Punisher Holiday SKIN (Permanent) Punisher Holiday SKIN (Permanent) Item name for typeID 49798 (Permanent SKIN)

543963 Tristan Holiday SKIN (Permanent) Tristan Holiday SKIN (Permanent) Item name for typeID 49799 (Permanent SKIN)

543964 Drake Holiday SKIN (Permanent) Drake Holiday SKIN (Permanent) Item name for typeID 49800 (Permanent SKIN)

543965 Rupture Holiday SKIN (Permanent) Rupture Holiday SKIN (Permanent) Item name for typeID 49801 (Permanent SKIN)

543966 WinterOmegaCrate_GnoPun WinterOmegaCrate_GnoPun Item name for typeID 49802 (Special Edition Commodities)

543967 WinterAlphaCrate_Suits WinterAlphaCrate_Suits Item name for typeID 49803 (Special Edition Commodities)

543968 WinterAlphaCrate_FacAug2 WinterAlphaCrate_FacAug2 Item name for typeID 49804 (Special Edition Commodities)

543969 WinterOmegaCrate_DraRup WinterOmegaCrate_DraRup Item name for typeID 49805 (Special Edition Commodities)

543970 WinterOmegaCrate_FacAug2 WinterOmegaCrate_FacAug2 Item name for typeID 49806 (Special Edition Commodities)

543971 December Campaign December Campaign

543972 Mordu Spatha Mordu Spatha Item name for typeID 49807 (Irregular Frigate)

543973 Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.



As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.



As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. Item description for "Heavy Mutadaptive Compact Remote Armor Repairer" (typeID 49772)

543974 Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.



As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.



As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. Item description for "Heavy Mutadaptive Remote Armor Repairer I" (typeID 49770)

543975 Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.



As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.



As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. Item description for "Heavy Mutadaptive Remote Armor Repairer II" (typeID 49773)

543976 Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.



As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.



As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. Item description for "Heavy Mutadaptive Scoped Remote Armor Repairer" (typeID 49771)