The leveling system (or at least, the first part of it) is live on the prerelease branch. Crashing often and missing many fundamentals, there is still much to be done before it’s ready to go mainstream. That said, the base is in place - giving us the first glimpse of how this new form of player progression will function.

Keep in mind that this is an early iteration of the leveling system. Many things still are missing and are going to change. This article isn’t meant to provide specifics, rather, an overall sense for the mechanics of this new system.

Note: After a reddit post has gotten a bit heated about these proposed skills, I feel the need to reiterate that all of this is hypothetical. The information in the skills section was taken verbatim from the roadmap Garry posted at the end of last year - none of it is even in the game yet. So don't freak out at the specifics, and trust that Garry and Co. aren't going to totally fuck up the game.