" Bond of Stone

Has been in a sad state for a while. We've got a new version that'll be hitting PBE soon (today maybe?) aiming to make it a better choice while still positioning it as a thing you take if you want to be tankier and keep your allies alive. Mechanics we're testing are:

You get 5% max HP for taking it.

Enemy champs you CC get a mark on them. Other allies who auto attack that mark get healed. Healing scales with your max health.

Given the mechanics are pretty different, and it no longer directly absorbs damage, we'll also likely change the name if this approach continues to test well. Suggestions highly welcomed, in particular ones that thematically suggest big/tough (max hp boost/scaling) and helpful/protective (the heal).

Quinn, Talon and Ashe

We've been testing Quinn and Talon nerfs on the PBE on the assumption that after the Ghostblade, Edge of Night and Mastery nerfs they'll still both be too strong and will need individual attention. We're not confident we'll have a clear enough picture on that at this point by the time we need to lock 7.5 down (mid next week) so we'll be pulling those changes from 7.5 and reintroducing them into 7.6 if appropriate.

For Ashe we're on the fence as to whether the E nerf is currently needed. Thinking's trending towards not at present, looking to get some testing on it both for a possible future change if needed and so we've got the option for 7.5 if we decide it is needed. Might vanish from the PBE at some point soon.

Doran's Shield

Change has potential, but needs more time than just the 7.5 patch cycle to be done properly. Will vanish from the PBE at some point, with possible return in the next patch or two or potentially in mid-season with other defensive item changes.

Bond of Stone, Wav3break added: On

"Q1: Yep, works on all CC effects, including slows, blinds, grounded, etc. And yes this mastery is intended to be more powerful for more defensive champions who don't lean on initiation as much to express power.

Q2: There is no cooldown or limit. You can mark whole enemy teams if you buy Rylais as Amumu, constantly and forever. Thoughts here are that if item interactions prove to be overly game wapring, we would tone it down to being based off ability driven CC effects, preserving the synergies we wanted. From our tests, it hasn't been too oppressive in the infinite case, but obviously we could be off. In the meantime, letting it synergize with item purchases is pretty cool from a play style stand point. I think we've actually enriched your strategies for winning on a champion like Leona if you can see a new item path that enables a more supportive style in a particular game by taking this new mastery. If this proves to be abusive however, we will have solutions prepared."

2) ricklessabandon on a few of the changes in testing this cycle:

[1] "still testing leblanc changes, but based on what we've seen so far i think shipping something on the 'extreme' end is likely"

[2] "changes to kindred, botrk, and aatrox look to be pretty solid -- likely little-to-no changes before 7.5 outside of small tuning (if any)"





phroxz0n with details on the 3) Here'swith details on the Warlord's Bloodlust changes

"Tentative numbers on warlords are 1-50% lifesteal on the energized attack (increasing per level exponentially) and 30% movespeed for 0.75 seconds.