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Description Sometimes I publish a pile of trash that I happened to do well with, only to see other people pick it up and not do so well. Why? Mostly because I play piles of trash all the time so while I'm inevitably going to do better than average sometimes, there is no reason for lightning to strike twice with the same bad deck. When this happens I do feel a twinge of guilt for leading people down the wrong path. This guilt, however, is not enough to prevent me from publishing this deck, which is, objectively, the biggest pile of trash I've ever made. ![MaxX deck measuring contest](https://i.imgur.com/5esMAMv.jpg) Besides the novelty, there are many reasons to build and play a 99 card MaxX deck: * Because the deck is inconsistent, every game you have to cobble together a different route to victory based on what cards the deck presents to you. This is, sincerely, exciting and challenging. * Decks that are trying to grind you out of cards are going to have a heck of a time doing it, because you have a lot of cards. * You absolutely do not need [Levy AR Lab Access](/en/card/03035) so just spend your influence on whatever and play that [Paperclip](/en/card/11024). * If you are conflict-averse like me you like avoiding heated debates like "Which Anarch console is the best?" This deck takes the decision out of your hands. No console? [Maw](/en/card/12002)? [Patchwork](/en/card/22004)? [Turntable](/en/card/08043)? Let the deck decide. * If there are any suboptimal cards you love you can put them in the deck with a lot less guilt because it is unlikely you actually draw them. Like Maw for example. ![Maw alt art](https://i.imgur.com/Bc3VnEO.jpg) If you are building a 99 card MaxX deck, here are some important things to keep in mind: * You are more vulnerable to getting gear checked than most decks, so include more breakers than you think you need, and give extra attention to cards that help you deal with multiple ice types. * Econ can be a little unreliable, so include a lot of it. Also, ice destruction is great for you because why break an ice more than once when you can just break it once. * Don't stress too much. You can fret a lot about individual card choices but you probably aren't going to draw them anyway so just take it easy. * I'm not saying absolutely don't include cards that require you to shuffle your deck. You can shuffle this deck. In fact, the rules say you have to at the beginning of the game. But I really love Mike Sheehan and his [champ card](/en/card/23001) and I didn't include it because I didn't want to shuffle any more than I needed to. You probably shouldn't cut [District 99](/en/card/22007) because that card reminds you how many cards you can put in your deck. ![District 99 alt art](https://i.imgur.com/l9eevSr.png) GNK highlights: * I installed my one-of Maw in two different games and both times it was a big problem for the corp. What a great card. * I don't think I can actually beat The Outfit but our corp game took ten years because Leela kept selling my agendas to Data Dealer and I stole a cheeky Atlas for a timed win. Just one of the many impressive routes to victory for this versatile deck. * Incredibly, Builder of Nations actually ran me out of cards. You can see that game on on stream [here](https://youtu.be/873hAHRN1L4?t=4711), thanks to my good pal CodeMarvelous. You can also see me shuffling the deck, a feat in itself. Thank you for your time and indulgence.

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Placed high in a tournament (Store Championship and better) No 2020 Store Champs 2020 Continentals 2019 World Champs 2019 Store Champs 2019 Regionals 2019 Nationals 2019 Eurogio 2019 Continentals 2018 World Champs 2018 Store Champs 2018 Regionals 2018 Nationals 2017 World Champs 2017 Store Champs 2017 Regionals 2017 Nationals 2017 ANZAC 2016 World Champs 2016 Store Champs 2016 Regionals 2016 Nationals 2016 Euregio 2016 ANRPC 2015 World Champs 2015 Store Champs 2015 Regionals 2015 Nationals 2015 ANRPC 2014 World Champs 2014 Store Champs 2014 Regionals 2014 Nationals

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