The Zoomer The Artificer using a specially tinkered board called the Speed Board the Zoomer excels at mobility and evasiveness. Messengers, runners, lookouts, or just those who love to feel the thrill of speed often pick this archetype. Mounted Tinkerer When you choose this specialization at 1st level, you gain proficiency with tinkerer's tools, land vehicles, and you learn the mending cantrip. Speed Board At 1st level, you tinker a ordinary board into a small yet swift land vehicle using a combination of tinkering and your arcane knowledge. It is a land mount that allows you to levitate off the ground. While standing on it you can move over solid surface, liquid surfaces, or empty air, but cannot increase altitude from your initial level. If you end your turn with the board not directly above a solid surface you will fall immediately. Only you can activate the board. You are proficient with the Speed Board. With no weapons in both hands to maintain balance, the Speed Board is considered a finesse weapon but you are able to smack an enemy while riding without falling off that deals 2d6 bludgeoning damage. If you lose your Speed Board, you can create a new one over the course of three days of work (eight hours each day) by expending 100 gp and the required materials as listed below. You may only have one in existence at any given time and if you were to create another the previous will be destroyed. Crafting a Speed Board Crafting a speed board depending on the material used the AC and Health will change accordingly. The board is considered Small yet is still rideble by the same size and medium. Base speed is 40 ft. Wood and Bone grants 15 AC and 3d6 HP (or 10) + your tinkerer's tool modifier .

. Stone grants 17 AC and 3d6 HP (or 10) + your tinkerer's tool modifier . Lower speed by 5. Needs DC 15 to create.

. Lower speed by 5. Needs DC 15 to create. Iron and Steel grants 19 AC and 5d6 HP (or 20) + your tinkerer's tool modifier . Needs DC 20 or higher to create.

. Needs DC 20 or higher to create. Mithral grants 21 AC and 4d6 HP (or 16) + your tinkerer's tool modifier . Increase speed by 5. Needs DC 25 or higher to create.

. Increase speed by 5. Needs DC 25 or higher to create. Adamantine grants 24 AC and 8d6 HP (or 30) + your tinkerer's tool modifier. Lower speed by 10. Needs DC 30 or Higher to create. A damage board can be repaired with the mending spell at no cost unless it is broken beyond repair in which case it would be required to craft a new one. Speed Wobble The Speed Board is considered a mount and is also considered a item. Thereby not following the controlled mount or independent mount rulings but it's own rules hereby called "Item Mount". Item Mount Once during your move, you can mount the item mount that is within 5 feet of you or dismount. If an effect or that moves you or your mount against your will while you're on it, you must succeed on a DC 10 Dexterity saving throw or fall of the mount, landing prone in a space within 5 feet of it. If you're knocked prone while mounted , you must make the same saving throw. If you are knocked prone, you can use your reaction to dismount as it falls and land on your feet. You are still affected by difficult terrain. If damaged while on your speed board you must make a DC 10 Dexterity saving throw or half of the triggering damage + 5, whichever is higher as if you are maintaining concentration on a spell.

While mounted if a enemy were to target your item mount you can redirect it to yourself instead.

If you are caught in a area of effect the item mount will take the same amount of damage as you.

You do not get advantage for being a size larger than your target on the Speed Board, you also do not get advantage for being mounted while attacking a unmounted enemy. Expert Rider Starting at 3rd level when you dash you gain an additional 15ft to your movement speed until your next turn . This additional 15ft is not affected by any effects which reduce your movement speed unless they would drop your movement speed to 0. You do not get the additional 15ft if you are under the affect of Overdrive. Your mastery as a Zoomer becomes apparent. You have advantage on saving throws made to avoid falling off your board. If you fall off your board and descend no more than 10 feet, you can land on your feet if you're not incapacitated. You've tinkered your board to never leave your side, you can use your action to concentrate on it it will then try to make it's way back to you but the board must be within 60 feet. If it is being held by another person they must make a Strength saving throw against a DC of 8 + your proficiency bonus + your Intelligence modifier. Finally, mounting or dismounting your board cost you only 5 feet of movement, rather than half your speed.

Bounder At 3rd level, you learn to do distracting tricks on your Speed Board that enables you to make an attack at the enemies weaknesses. As an action, you can make a special attack with your Speed Board that deals an extra 1d6 Bludgeoning damage on a hit. This extra damage increases by 1d6 when you reach certain levels in this class: 5th level (2d6), 7th level (3d6), 9th level (4d6), 11th level (5d6), 13th level (6d6), 15th level (7d6), 17th level (8d6), and 19th level (9d6). Overdrive Starting at 9th level, after installing a overdrive system when you take the the disengage action you can repel your enemies as well by shifting it to overdrive and blasting them with so much air and thunder you break the sound barrier. You unleash thunder energy in a 10-foot cube originating from you from the Speed Board. Each creature in that area must make a Strength saving throw with a DC of 8 + your proficiency bonus + your Intelligence modifier. On a failed saving throw, the targets takes 2d6 thunder damage and is pushed 10 feet away from you. Your speed total is lowered by half until the end of your next turn due to overdrawing the energy from your Speed Board if you use overdrive on your next turn after this initial attack your speed becomes 0. You can only use this twice per short rest. This damage increases by 1d6 when you reach certain levels in this class: 13th level (3d6) and 17th level (4d6). Lightning Dash At the 14th level, when you take the dash action you can make special attack that will bolt pass each creature in a straight line appearing behind the last hit target. You cannot use this special attack with a bonus action dash and must also move in a straight line. In that line each creature must make a Dexterity saving throw DC 8 + proficiency bonus + your Intelligence modifier. On a failed save, the creature takes 1d6 lightning damage and is knocked prone. On a success they avoid damage, being proned, and they may use their reaction to make a opportunity attack. You will not be knocked off your Speed Board from any of these opportunity attacks Back Blast Starting 17th level, you can you use your reaction to create a Back Blast causing a 15 ft cone of force damage propelling you away from the attack. They must make a Strength DC 8 + proficiency bonus + Intelligence modifier saving throw. On a failed saving throw a target takes 4d8 thunder damage and half damage on success, propelling you 10 ft away gaining 2 AC from the rapid movement until your next turn. Doing this will overdraw the energy source of your Speed Board, you must take a long rest before you do so again.