Oath of Illumination

The Oath of Illumination shares similar principles and tenets to Devotion, but represents an alternative school of thought to certain classic Devotion categorical mentalities.

Oath Guardian Spells At the paladin level listed, you choose one spell of the given level from any spell list as long as it is the same school of magic as the first and other Oath Guardian spells you have chosen. Paladin Level Spell Level 3 1 5 2 9 3 13 4 17 5

Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Invoke Guardian. You summon your Oath Guardian to assist you. Your Oath Guardian persists for one minute, until you lose consciousness, or until you dismiss it as a bonus action. While your guardian is present, you gain the following benefits: The first time you cast an Oath Guardian spell for the duration, it does not require material components or a spell slot.

You gain a +1 to attack and damage rolls, and a +1 to AC.

At the end of each of your turns, you can have your Oath Guardian deal your proficiency modifier in damage to a creature you can see within 30 feet. At 18th level, this damage also adds your charisma modifier. Guardian Deflection. When you or an ally within 5 feet of you is the target of an attack roll, you can roll 1d8 and reduce the attack roll by that amount plus your charisma modifier.

Aura of Invocation When a hostile creature starts its turn within 10 feet of you or moves within that radius for the first time on its turn, it takes damage equal to your proficiency bonus. At 18th level, this radius becomes 30 feet.

Guardian Pride You can cast guardian of faith or find greater steed once without expending a spell slot. Once you have used this feature, you cannot do so again until you have completed a long rest. When you cast guardian of faith, you can choose to have it move with you instead of remain stationary.