Splinterburst 3rd-level evocation Casting Time: 1 bonus action

1 bonus action Range: 60 ft.

60 ft. Components: V, S

V, S Duration: instantaneous You energize a section of living material and cause it to explode outwards launching splintering shrapnel. Pick one of the following options when you cast the spell: You can gesture towards a 5 foot by 5 foot section of wall or flooring, or a nonmagical wooden object, which is destroyed. Each creature within 20 feet of the target must make a dexterity saving throw. A creature standing next to the section of wood, or holding the object makes the save at disadvantage.

As part of the action used to cast this spell, you lob a pinecone (or similar object) at a location within range. Each creature within 20 feet of the target must make a Dexterity saving throw. A creature takes 6d6 piercing damage on a failed Dexterity save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 5th or higher, you can also target a creature. If you do so, and the target is a plant creature or a creature comprised of wood, the radius of the area of effect increases to 40 feet. The creature makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it is destroyed.

Thunderwreathed Blade 3rd-level evocation Casting Time: 1 action

1 action Range: 10 feet

10 feet Components: V, M (a weapon)

V, M (a weapon) Duration: Concentration, up to one minute You enchant your weapon with the booming energy of the thunder demiplane, and heave a mighty swing at a creature within range. Until the spell ends, you can use your action to make a melee spell attack at the creature, dealing 4d6 thunder damage on a hit. If you lose concentration on the spell, the spell lingers until the end of your next turn, unless you start concentrating on a new spell. On a hit you can use your bonus action to transfer the enchantment onto the target, ending the spell. The creature must make a Dexterity saving throw or be pushed up to 15 feet away from you in a straight line. Each creature within 10 feet of the target location must make a Dexterity saving throw or take 6d6 thunder damage. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of the spell attacks increases by 2d6 for each slot level above the third. The damage of the final attack also increases by 2d6.