1 Magic Missile Primary This is a Signature spell. Signature spells are free to cast. Launch a missile of magic energy, dealing 230% weapon damage as Arcane. Charged Blast

Glacial Spike

Split

Seeker

Conflagrate

2 Ray of Frost Secondary Cost: 16 Arcane Power Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds. Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold. Cold Blood

Numb

Black Ice

Sleet Storm

Snow Blast

3 Shock Pulse Primary This is a Signature spell. Signature spells are free to cast. Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning. Explosive Bolts

Fire Bolts

Piercing Orb

Power Affinity

Living Lightning

4 Frost Nova Defensive Cooldown: 11 seconds Blast nearby enemies with an explosion of ice and freeze them for 2 seconds. Shatter

Cold Snap

Frozen Mist

Deep Freeze

Bone Chill

5 Arcane Orb Secondary Cost: 30 Arcane Power Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards. Obliteration

Arcane Orbit

Spark

Scorch

Frozen Orb

8 Diamond Skin Defensive Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks. Crystal Shell

Prism

Sleek Shell

Enduring Skin

Diamond Shards

9 Wave of Force Force Cost: 25 Arcane Power Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies. Impactful Wave

Debilitating Force

Arcane Attunement

Static Pulse

Heat Wave

11 Spectral Blade Primary This is a Signature spell. Signature spells are free to cast. Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane. Flame Blades

Siphoning Blade

Thrown Blade

Barrier Blades

Ice Blades

12 Arcane Torrent Secondary Cost: 16 Arcane Power Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location. Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane. Flame Ward

Death Blossom

Arcane Mines

Static Discharge

Cascade

13 Energy Twister Force Cost: 35 Arcane Power Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path. Mistral Breeze

Gale Force

Raging Storm

Wicked Wind

Storm Chaser

14 Ice Armor Conjuration Cost: 25 Arcane Power Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes. Only one Armor may be active at a time. Chilling Aura

Crystallize

Jagged Ice

Ice Reflect

Frozen Storm

15 Electrocute Primary This is a Signature spell. Signature spells are free to cast. Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. Chain Lightning

Forked Lightning

Lightning Blast

Surge of Power

Arc Lightning

16 Slow Time Defensive Cooldown: 15 seconds Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%. Time Shell

Exhaustion

Time Warp

Point of No Return

Stretch Time

17 Storm Armor Conjuration Cost: 25 Arcane Power Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes. Only one Armor may be active at a time. Reactive Armor

Power of the Storm

Thunder Storm

Scramble

Shocking Aspect

19 Explosive Blast Mastery Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards. Unleashed

Flash

Short Fuse

Obliterate

Chain Reaction

20 Magic Weapon Conjuration Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes. Requires Weapon Electrify

Force Weapon

Conduit

Ignite

Deflection

21 Hydra Force Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire. Only one Hydra may be active at a time. Arcane Hydra

Lightning Hydra

Blazing Hydra

Frost Hydra

Mammoth Hydra

21 Disintegrate Secondary Cost: 18 Arcane Power Channel a beam of pure energy, dealing 390% weapon damage as Arcane. Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane. Convergence

Volatility

Entropy

Chaos Nexus

Intensify

22 Familiar Conjuration Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. Sparkflint

Icicle

Ancient Guardian

Arcanot

Cannoneer

22 Teleport Defensive Cooldown: 11 seconds Teleport through the ether to the selected location up to 50 yards away. Safe Passage

Wormhole

Reversal

Fracture

Calamity

25 Mirror Image Mastery Cooldown: 15 seconds Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life. Spells cast by your Mirror Images will deal 10% of the damage of your own spells. Hard Light

Duplicates

Mocking Demise

Extension of Will

Mirror Mimics

25 Meteor Force Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds. Thunder Crash

Star Pact

Comet

Meteor Shower

Molten Impact

27 Blizzard Force Cost: 40 Arcane Power Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. Lightning Storm

Frozen Solid

Snowbound

Apocalypse

Unrelenting Storm

28 Energy Armor Conjuration Cost: 25 Arcane Power Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes. Only one Armor may be active at a time. Absorption

Pinpoint Barrier

Energy Tap

Force Armor

Prismatic Armor

30 Archon Mastery Cooldown: 120 seconds Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%. Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon. Combustion

Teleport

Pure Power

Slow Time

Improved Archon

61 Black Hole Mastery Cost: 20 Arcane Power Cooldown: 12 seconds Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. Supermassive

Absolute Zero

Event Horizon

Blazar

Spellsteal