The nature of your circle allows you to transform into beasts more befitting of your circle. Starting at 2nd level you ignore the requirement that beast you transform into cannot fly. All other restrictions still apply.

Starting at 6th level, you learn to guide the winds around your body. When moving, you can choose expend a spell slot to increase your movement speed by 5 feet per each level of the spell slot (Max. 40 feet) while surrounded by air. You must move in a straight line during this turn. Any creature standing within 5 feet of you can make an strength saving throw against your spell DC or be moved a number of feet equal to that added by this feature.

Bend Projectiles

At 10th level, you can choose to hold an action for your turn to impose disadvantage on all nonmagical ranged attacks made against you so long as the projectile weighs less than your spell attack bonus.

Additionally, fall damage is no longer taken when you fall from a height at or below 50 feet. For every 10 feet above 50 feet, you take 1d6 bludgeoning damage.