Tavern Domain

Clerics of the Tavern often worship gods of Commerce, Trade, Travel, Food, Drink or Celebrations. Such gods favour them in turn with the powers to keep an establishment or party well protected and well supplied.

Tavern Domain Features

Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Blessing of Liquid Courage 2nd Channel Divinity: Inebriate 6th Bar Master 8th Potent Spellcasting 17th Master of Taverns

Domain Spells

You gain domain spells at the cleric levels listed in the Tavern Domain Spells table. See the Divine Domain class feature for how domain spells work.

Tavern Domain Spells

Cleric Level Spells 1st Detect Poison and Disease, Purify Food and Drink 3rd Protection from Poison, Enhance Ability 5th Create Food and Water, Tiny Servant 7th Control Water, Private Sanctum 9th Bigby's Hand, Modify Memory

Bonus Proficiencies

When you choose this domain at 1st level you gain proficiency brewer's tools and your choice of either Perception, Insight or Medicine.

Blessing of Liquid Courage

At 1st level, you gain the ability to grant a creature the boldness that comes with a good drink.

As an action, you can touch another creature and grant them advantage on Charisma checks for the next 10 minutes.

You may use this feature a number of times equal to your Wisdom modifier(a minimum of once), you regain all uses of this feature when you finish a long rest.

Channel Divinity: Inebriate

Starting at 2nd level, you can use you Channel Divinty to briefly innebriate a creature.

As an action, you may force a creature within 30ft to make a Constitution saving throw against your Spell DC. If a creature fails the saving throw then it is poisoned for the next minute. While poisoned in this way it suffers disadvantage to attack rolls, and moves at half speed. On a success this a creature suffers no effects. A creature may make another Constitution saving throw at the end of each of it's turns, the effect ending on a success, or after a minute has passed.

Bar Master

At 6th level, you're experiance and divine favour grant you several benefits.

You gain resistance to poison damage.

You have a permanent Unseen Servant.

As an action, you may touch a creature ending one poison effecting it.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Master of Taverns

At 17th level, your abilties improve further.