Patch Notes For December 2018 Release - 2019-01-08.1

Released on Tuesday, January 8th, 2019

Defect Fixes:

Miscellaneous:

Several issues have been fixed, making New Eden a better place for everyone.

Patch Notes For December 2018 Release - 2018-12-19.1

Released on Wednesday, December 19th, 2018

Defect Fixes:

Gameplay:

Operation Permafrost: Fixed NPCs pod killing players in the west room.

Operation Permafrost: Fixed a misnamed challenge telling players to reprocess gas rather than ore

Operation Permafrost: Fixed a mining challenge not counting progress

Operation Permafrost: Fixed the size of each unit of gas so that it can be mined by all gas harvesting modules

User Interface:

Fixed an issue that caused some tooltip text to appear cut off in the Empire Selection Screen ships view.

Patch Notes For December 2018 Release - 2018-12-18.1

Released on Tuesday, December 18th, 2018

Defect Fixes:

Gameplay:

Fixed an issue that prevented Corporation Dividends from paying out.

Changed the reward for the Begin the Investigation section of the Seeker Investigation from CPU Management 5 to Marketing 1. The unallocated skill points given to characters who already have the skill has also been reduced to match this change.

Defect Fixes:

Operation Frostline: Made some slight modifications to loosen the camera clamping

Operation Frostline: Fixed an issue that could cause the agency to not display info on the event

Operation Frostline: rewrote the Mordu‘s commander challenge names to make them more clear

Operation Frostline: Fixed hacking can respawning in east room

Operation Frostline: Fixed missing gas and ore in west room

Patch Notes For December 2018 Release - 2018-12-17.1

Released on Monday, December 17th, 2018

Features & Changes:

Events:

Operation Permafrost is now live until January 2nd! Ice Dwarf sites are distributed one per constellation, visit them to participate in combat, mining, and hacking to earn exclusive rewards!

Defect Fixes:

Gameplay:

Fixed Megathron Permafrost SKIN being missing from the market.

Graphics:

Corrected a performance issue with Hacking structures.

Corrected the Clade mark on the Rodiva and Zarmazd.

Fixed defect that prevented fireworks from appearing.

Localization:

Fixed a spelling mistake in the description text for Blizzard Fireworks.

Patch Notes For December 2018 Release - 2018-12-13.1

Released on Thursday, December 13th 2018

Features & Changes:

Graphics:

Due to popular demand, the standup fireworks that were part of the day two alpha rewards for 13 Days of EVE have been morphed into fireworks that can be used on ships, in order to allow more pilots to celebrate the holidays!

Defect Fixes:

Gameplay:

Fixed some incorrect market categories for special edition items.

Changed the 13 Days Of EVE Blizzard Fireworks so that they can be shot from normal festival launchers rather than Citadel launchers.

Fixed an issue that would cause an alpha character to be unable to release control of a structure if they would be put back into a ship they no longer have the skills to fly.

It is now possible again to copy corp contracts from corp delivery hangars in stations (it is still not possible for corp delivery hangars in Upwell structures).

Graphics:

Adjusted a Caldari Union Day SKIN that appeared incorrectly on the Golem

User Interface:

Active Upwell Cyno Beacons now correctly show in the "Cynosural Fields" map filter.

Patch Notes For December 2018 Release - 2018-12-12.1

Released on Wednesday, December 12th 2018

Defect Fixes:

Gameplay:

Fixed Incursion site respawn.

Market:

Fixed broken booster market groups that could cause the market window to lock up.

Removed unintended module from the market.

Fixed the market groups for the upcoming Frostline 'Omnivore' Harvester Upgrade and corresponding blueprint.

Patch Notes For December 2018 Release - 2018-12-11.2

Released on Tuesday, December 11th 2018

Defect Fixes:

User Interface:

Fixed missing right click menu options for creating contracts and delivering items in Upwell structures, when multiple items were selected.

Patch Notes For December 2018 Release

Released on Tuesday, December 11th 2018

Features & Changes:

Abyssal Deadspace:

Abyssal Jump mechanics have been significantly changed to allow for invulnerability while using Triglavian gates.

This affects inter-abyssal travel during the PvE sequence, inter-abyssal travel from PvE to PvP, and abyssal-to-origin jump to known space.

While previous mechanics were by design, after listening to player feedback we have spent time reworking this travel system to allow for this invulnerability.

Blueprints for the Rodvia and Mutadaptive Remote Armor Repairers can now be found in Abyssal Deadspace

Graphics:

Auroras will now appear on the poles of planets with atmosphere and magnetic fields. Auroras are not regularly scheduled, but occur according to preset conditions over time.

The Etana Special Edition Tournament prize ship now has hull geometry and animation distinct from the other Caldari Osprey class hulls.

Killmarks for the Jackdaw have been relocated to the side of the vessel.

Market:

Changed the Stasis Webifier Drones' Market Group from Combat Utility Drones to Electronic Warfare Drones.

Modules:

Added Mutadaptive Remote Armor Repairers in the following variations:

Heavy Mutadaptive Remote Armor Repairer I

Heavy Mutadaptive Compact Remote Armor Repairer

Heavy Mutadaptive Scoped Remote Armor Repairer

Heavy Mutadaptive Remote Armor Repairer II

Perun Heavy Mutadaptive Remote Armor Repairer

Mutadaptive Remote Armor Repairers have the following rules:

Limited to one per ship

May only be fit to Rodiva and Zarmazd (for now)

Increase remote repair amount by 10% for each additional active cycle on the same target

Increase remote repair amount caps at 150% added

Miscellaneous:

A new celestial group in the overview tab presets types filter has been added called "Future Home of Cyno Fields". In our Februrary 2019 release we plan to move standard Cynosural Fields to this group so that players can filter them separately from other beacons. We are adding the empty group early so that players can choose to add this group to their saved overviews and/or overview packs to prepare for the February change.

The 13 Days of EVE begin on release day; Log in and claim your rewards!

Science & Industry:

Added the following blueprints:

Heavy Mutadaptive Remote Armor Repairer I Blueprint

Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint

Heavy Mutadaptive Compact Remote Armor Repairer Blueprint

Heavy Mutadaptive Remote Armor Repairer II Blueprint (can be created via invention using Heavy Mutadaptive Remote Armor Repairer I Blueprint)

Rodiva Blueprint

Zarmazd Blueprint (can be created via invention using Rodiva Blueprint

Ships:

Rodiva:

Precursor Cruiser bonuses per skill level:

12.5% bonus to Mutadaptive Remote Armor Repairer amount

5% reduction in Mutadaptive Remote Armor Repairer activation cost

Role Bonus:

525% bonus to Mutadaptive Remote Armor Repairer optimal range

100% bonus to Remote Capacitor Transfer Range

50% reduced Remote Capacitor Transfer activation cost

50% reduced Smart Bomb activation cost

50% reduced Energy Neutralizer activation cost

Slot layout:

3 High Slots

4 Mid Slots

6 Low Slots

3 turret hardpoint

0 launcher hardpoints

3 Rig Slots

400 Calibration

Fittings:

750 Powergrid

325 CPU

Attributes:

Defense (shields / armor / hull) : 500 / 2200 / 1600

Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50

Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20

Capacitor (amount / recharge rate) : 2150 / 405s

Mobility (max velocity / agility / mass): 236 / .68 / 10,120,000

Warp Speed: 3 au/s

Drones (bandwidth / bay): 50 / 100

Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 300 / 8

Sensor strength: 18 Radar

Signature radius: 100m

Zarmazd:

Precursor Cruiser bonuses per skill level:

20% bonus to Logistic Drone transfer amount

100% bonus to Mutadaptive Remote Armor Repairer optimal range

Logistics Cruiser bonuses per skill level:

15% reduction in Mutadaptive Remote Armor Repairer activation cost

20% bonus to Mutadaptive Remote Armor Repairer Amount

Role Bonus:

100% bonus to Remote Capacitor Transfer Range

50% reduced Remote Capacitor Transfer activation cost

50% reduced Smart Bomb activation cost

50% reduced Energy Neutralizer activation cost

Slot layout:

4 High Slots

4 Mid Slots

6 Low Slots

4 turret hardpoint

0 launcher hardpoints

2 Rig Slots

400 Calibration

Fittings:

950 Powergrid

365 CPU

Attributes:

Defense (shields / armor / hull) : 650 / 3200 / 1850

Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 82.5

Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80

Capacitor (amount / recharge rate) : 2350 / 445s

Mobility (max velocity / agility / mass): 238 / .72 / 10,240,000

Warp Speed: 3.3 au/s

Drones (bandwidth / bay): 75 / 125

Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 380 / 10

Sensor strength: 22 Radar

Signature radius: 70m

Structures & Deployables:

Corporations may now select whether they wish to automatically accept or decline structure transfers. This setting defaults to "decline" and can be changed by the corporation's CEO and directors with immediate effect.

The blueprints for the old starbase Jump Bridges, Cynosural System Jammers, and Cynosural Generator Arrays may no longer be used to start new industry jobs.

Starting tutorial and the Seeker Investigation:

Updated the Aura conversation windows that appear during the tutorial to include icons and more clearly indicate instructions relating to them.

Removed the completion count for the Seeker investigation card in the Agency.

Improved flow of the teachings around navigating to Career Agents in the Seeker Investigation.

Improved skill rewards designed to give characters levels in core skills.

Simplified the introduction to skill training in the Fortress in the Rocks section of the Seeker Investigation.

UI Highlight for the wreck has been added to the Approach the Wreck task.

The UI hihglighting of the undock button in the Agency during the Seekers Investigation has been removed to help new players focus on the Station Services undock button.

War Declarations:

Corporations and alliances that control at least one structure in space are now considered war eligible. All corporations and alliances without any structures in space are no longer war eligible.

If any corporation within an alliance controls a structure, the entire alliance becomes war eligible

Valid structure types for war eligibility are Upwell Structures, Starbase Control Towers, Customs Offices, and Sovereignty Structures

The location of the structure in space does not matter for war eligibility

Corporations and alliances must now be war eligible in order to declare wars, have wars declared against them, and join wars as allies.

If either the attacking or defending side of an active war lose their last structure in space, the war will enter a 24 hour cooldown and then end.

If either the attacking or defending side of a war that is still within its 24 hour warmup period (before fighting starts) lose their last structure in space, the war will enter its 24 hour cooldown as soon as fighting begins. This will lead to a war that allows legal combat for 24 hours.

Mutual wars will continue even if one or both sides lose their structures

Defect Fixes:

Abyssal Deadspace:

Fixed an issue where Warp-Field Collapse Warning timer would remain after a character is killed while still in Abyssal Deadspace.

Fixed issue were if character logged directly into an Abyssal Deadspace encounter the Warp-Field Collapse Warning timer would sometimes not appear.

Fixed an issue where the weather effect did not get applied to players in some cases.

Gameplay:

The "Warp To Location" button is no longer displayed when the player is being asked to activate a module before warping during in Rift in Space in the Seeker Investigation tutorial.

Fixed an issue where Burst Jammer modules would sometimes fail to activate when too close to structures whilst also on grid with a control tower's force-field.

Fixed an issue that would cause expired Cosmic Signatures to persist in a player's Probe Scanner window if the player was docked when the signature expired and had any custom probe scan filters (active or otherwise).

Cthonic Attar (event ore) will now receive the correct base refining yield bonuses from Athanor and Tatara structures.

Fixed a rare issue where Incursions and Forward Operating Bases were not paying out rewards.

Warping to a bookmark that is located inside the sun, planet or moon will now initiate a warp to the normal warp-in point of the celestial object instead.

Fixed an issue where the mouse-over tooltip for Afterburners and MicroWarpDrives did not display accurate values if you had both types fitted.

Graphics:

Prevented flicker on the armor repair effect on Triglavian Battlecruiser Drekavac.

Removed black spot from the Caldari Frigate Harpy.

Corrected issue that could result in a character appearing unclothed in the portrait creator.

Adjusted the roughness and fresnel values of the Quafe Ultra logo on the Gallente Industrial Miasmos.

Randomizing the eyebrow color or makeup opacity will now correctly update the appropriate slider.

Fixed offset warp animation on Society of Conscious Thought Shuttle Apotheosis.

Disabled character sculpting while clothing assets are mid-update in the character creator.

Modified target painter visual effect to adjust according to ship position.

Visual damages on ships are now correctly displayed after leaving first person camera mode.

PvE:

Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

The icon for the item exchange in the of the Sentinel Vault now appears properly.

Fixed an issue with NPC brackets where their color (red, white, blue) did not appear the same in-space and in the overview.

Fixed multiple typos and text messages within various sites in space.

Structures & Deployables:

After boarding a navigation structure it is now possible to jump back into your previous ship, if it has been target locked by someone else.

Fixed an issue that caused Capsules to be able to be delivered to a player after assuming control of an Upwell Structure from a capsule.

Setting autopilot to an Ansiblex Jump Gate will now correctly navigate the player to the structure and attempt to jump through it.

Fixed an issue where a player could be stuck in space in an unnamed capsule if they re-logged while in control of a FLEX Structure.

Technical:

Fixed a client performance problem that would occur when delivering many industry jobs in one go.

User Interface: