Now to use our displaced head to make our sculpt. Import your OBJ into sculptris and turn symmetry on again. If your face isn't symmetrical, we'll address that later, but faces a asymmetrical so we can knock out a lot more faster with symmetry on. You can hold shift and use your middle mouse button to move your sculpt around so you can see your background better. Step one, smooth the skin. Don't smooth details you want to keep too much by turning down the strength. I mostly use the move tool to push and pull things where I want them. I'll also use inflate for things like the bridge of the nose, and the brow. Play with the tools and use them the way that works for you. The first one may take you a while, but I made this one in 2 hours while writing this instructable.