Hello Internets,

Here’s a rundown of some of the things I did this April.

Melish and Senpf

Created some new enemies for the game. They are part of the Space Pirates that you will often run up against. They are tougher than your usual breed of Pirate though.

Orbit Spawn Points

I added unlockable spawn points to the planets. By default you start off with one area and as you explore you can unlock 2 others.

Save Editor

I had been meaning to get around to building a Save Editor at some point in the future. An annoying bug made me decide to do it now, this would help me test in the future and hopefully save time in the long run.

The editor is still a work in progress as I still have a lot of variables to plug into it.

Things that it tracks currently:

Abilities

Badges

Story Points (certain story beats that have taken place or not)

Objectives, both active and completed

Boss States (dead or not)

Surface Spawns (We’ll discuss this later)

Orbits (Where the ship is currently parked

In previous alpha tests I allowed cheats to be activated, since the game had some rough spots where the player gets stuck. In the future I hope to have things be closer to the real experience. And with this I can hand save points at different parts of the game to testers.

Analytics

I did some quick messing around with Unity Analytics that are built into the Unity Engine. So far I added the ability to save the position and the level where a player dies. I don’t really want to spent a ton of time on that at the moment but it’s something that might be super useful in the future.

Things I’d like to track are loadouts and how much time it takes to beat areas.

Other Things

Here’s a few things other things that didn’t necessarily merit their own paragraphs:

ART / UI

Added placeholders in the menus for active abilities and currencies

Added new artwork

Rearranged the space map menu

Added objectives, also some UI on screen and in the menu for tracking them

GAMEPLAY

Balance changes involving damage and health pack drops

Increased player speed

Testing health regen unlocked at start of game

Added locking off planets/areas after or if a prerequisite isn’t met

SYSTEM

Added Controller vibrations

Made some changes to the Cutscene System, cleaner, less breaky

Added countdown timer to have timed levels

Moved more data to .asset files to ease future localisation

Added localisation system

Started some basics for a Cinematic System

Added triggers and checking of various states before firing events and cutscenes

BUGS

Some bug fixes of course

Created some new bugs, of course

That’s all for now

Thanks once again for stopping by and checking out the blog.

As always feel free to join the The game’s Discord and also you can wishlist the game on Steam HERE.

Cheers,

M.