Earthshaker

Druids that mold the earth to their will. An earthshaker has the fury of an earthquake or the gentleness of drift sand. No one can tell. In battle, an earthshaker uses its druidic magic to create protective stone armour or to barrage enemis with stone pin missiles.





Prerequisite

The earthshaker circle is exclusive to earth genasi and goliath races. At your DM's discretion, other races are allowed.

Circle Spells

Your symbiotic link to the earth and soil grants you access to certain spells. At 2nd level, you learn the Geomagnetic Blast cantrip. This cantrip is exclusive to the circle of the earthshaker and no other class or circle can cast it.

At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Earthshaker Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Stone Endurance

At 2nd level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin thin yet resistant magical armor made of earth and stone. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

At 6th level your AC increases to 14 + your Dexterity modifier and at 10th level to 15 + your Dexterity modifier.

Earth Revenant

At 2nd level, you gain the ability to magically control the environment around you.

As an bonus action, you can expend a use of your Wild Shape feature to awaken your earth armor. Rather than transforming into a beast form, stones and debris break from the nearby environment and whirl around you causing damage to attackers and empowering your geomagnetic blast. You gain the following benefits:

Stone rebuke: The first time a creature hits you with an attack in a turn, that creature takes bludgeoning damage equal to your level in this class.

Game mechanics: The stone rebuke damage works similarly to a sneak attack, which means that creatures take this damage if they hit you with attacks of opportunity or whenever they attack in other creatures' turn.

Empowered Blast: add your Wisdom modifier to the damage of any stone missile of your geomagnetic blast.

These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again.

Aftershock

At 6th level, you can further empower your geomagnetic blast with a aftershock effect.

Once per turn, you may expend a druid spell slot to cause one of your stone missiles to deal extra damage. The extra damage is 1d8 per level of the spell slot, to a maximum of 5d8.

Additionally, whenever your earth revenant class feature is active, a creature hit by a empowered stone missile must also succeed on a Constitution saving throw against your spell save DC or be stunned until the end of your next turn.





The Earthshaker Druid level Circle Spells* 3rd Maximilian’s Earthen Grasp, Shatter 5th Meld into Stone (Ritual), Slow 7th Otiluke’s Resilient Sphere, Stoneskin 9th Bigby’s Hand, Wall of Stone