Model Swapping

MicroKnightmare: Originally posted by



Step 1: Open Yakuza0.exe inside HxD.



Step 2: Find c_cm_bone using CTRL+F



Step 3: Change c_cm_bone to c_cw_bone



Step 3.5: If you want to change Kiryu or Majima into any other character with a different skeleton such as a cutscene character, change c_cm_bone to c_am_bone or c_aw_bone.



(Anything that is in the prefix of a character model's folder works. This includes prefixes such as cm, cw, am, aw, ag, etc.)



Step 4: DONE!



This eliminates the need for the chara/ps4 and ps4/adv folders! You still have to replace the model inside w64/adv, however.



Quick Note: The models that start with c_cw_CF cannot be put on Kiryu, for some odd reason. *FIXED



To get the Cat Fight models (c_cw_CF models) to work with Kiryu, you need to go open the mesh.par, find breast.bpb, and edit the HEX VALUES of that file into 00

So:

62 72 65 61 73 74 2E 62 70 62 -> 00 00 00 00 00 00 00 00 00 00

First off, model swapping. This is one of the easiest aspects of the game to modify, as it simply requires copy and pasting.Navigate to, and there you will see multiple folders.Inside these will be more folders pertaining to each model, and for the most part are self explanatory except for two:, used in adventure/battles and some in-game cutscenes, used in the major cinematics and some in-game cutscenesBefore anything, I should point out that models of certain types have special skeletons that will crash the game unless you do one extra step. This includes most animals, females, cutscene models, etc. This step is quoted at the end of this section.Go into a folder inand it'll usually look like this. (this is, his rookie model before he gets his new real estate suit.)While you can swap faces, the "mesh.par" is the most important part here. Copy this mesh file, and paste it into another model folder with the same file. Choose to replace it when prompted. You're done!So for example if you wanted to replace rookie Kiryu's adventure model with Bob's model, go into, copy the mesh file, then go toand paste Bob's mesh in there. That Kiryu model should now look like this:MicroKnightmare on Steam found a method to swap skeletons:If you don't have a hex editor, go to the "Editing text strings" section of this guide.