Introduction

Hello, my name is Ryan Kidd. I’ve been creating artwork professionally in some form for over 17 years. In recent years I’ve found a creative home as a Character Artist. I enjoy the high technical skill required alongside the inherent artistic element.

I’d like to share some recent R&D work aimed at getting the most realistic game-ready human character possible. Whilst I won’t be going into detail on every section, I will cover the top level of all the stages in achieving this.