The

Silk Weaver

Nezarec's Vault: Roguish Archetype

A small party of orcs gets ambushed while attempting to scare a village into paying a sort of tax. Their attacker, an elvish woman dressed in green to match the abundant foliage, leaps greacefully off of what seems like thin air. She lands on one of the orcs and drives her rapier deep into its skull, impaling it out the otherside.

A human man in drab commoner's garb hobbles down the street, appearing to be too weak and feeble to even care about. As he passes over a bridge, he watches a little girl be tossed off the edge into the chasm below, her assailant quickly escaping. He rushes over to the edge and from his fingertips, he fires 10 strings, all of which stick onto the small child and catchers her.

A half elf stands in formal clothing, surrounded by the crowd of the ball. He scans the room for an signs of his target: a corrupt politician. Spoting him, he kneels down to the ground, then suddenly springs himself into the air. Drawing a pair of daggers mid flight, he drives them into his target's chest, killing him.

A female shifter perches on a nigh invisible string in the air. She nocks an arrow onto the string of her shortbow and pulls back, taking a deep breath as she does. Then, she looses the arrow, watching as it finds its mark, dropping a bugbear.

The spider is seen as a terrifying creature despite being practically harmless in a world of giants and dragons. However, there are those who emulate the spider and its abilities, earning the reputation of the arachnids as they hunt down their prey with strings of silk and blades of steel.

These are Silk Weavers, and they embody the talents of a spider. They are agile, strong, and intelligent hunters. They dance on invisible strings, filling corridors with razor sharp silk, scale structures with ease, and paralyzing their opponents. No one knows how one becomes a Silk Weaver, for their secrets are left only to themselves.

Spider's Touch

Beginning at 3rd level when you choose this archetype, you are able to ascend vertical surfaces as well as traversing upside down on horizontal ones. You gain a climbing speed equal to 5 feet less than your walking speed. If you aleady have a climbing speed, it increases by 5 feet.

Spider's Web

Also at 3rd level, you are able to conjure thin strings of silk like that of a spider's, but 3 times stronger. As an action, you can fire up to 5 of these strings from your fingertips (1 from each finger), choosing a surface within 15 feet of you to attach each string to separately, touching another surface to attach the other end. This string is nearly invisible to the naked eye, and requires a Passive Perception of 20 or a successful Wisdom (Perception) check of a DC equal to 8 plus you Dexterity modifier plus your proficiency bonus to see. Any creature that walks into a line of this string is stopped dead in their tracks and recieves 1d6 slashing damage (1d10 if Dashing), and they now have advantage on any Wisdom (Perception) checks to find it. They can simply ducked under it or step over it depending on the height, or they can destroy it. The string has an AC of 10 and 10 hit points, and can hold or pull up to 15lbs for each string. If a string is touched or destroyed, you are alerted and know exactly which string it was. You can only create 10 strings at a time, with every new string created causing the oldest one to be destroyed, and the strings can be up to 30 feet long.

Mark of the Arachnid

At 9th level, your skill as a Silk Weaver has grown in such a way that you have begun to adopt traits similar to those of certain spiders. Choose a trait from the list below.

Recluse. When you take the Disengage action, add 10 feet to your movement for the rest of that turn. If you have 0 feet of movement left when you take the Disengage action, instead add 15 feet.

Jumping Spider. Increase your high jump by 10 feet and your running long jump by 15 feet. You don't need to have a running start to achieve the full distance of these jumps.

Kite Spider. When you fall through the air, strands of silk slow your descent, reducing all fall damage by an amount equal to 5 times your Rogue level.

House Spider. When you take the Dash action, you may add on your walking speed twice rather than once.

Water Spider. You are able to walk on water at half your walking speed.