Working on a road mesh generation algorithm

Hello everyone! I've briefly stopped the development of the core mechanics of Winds of Trade to focus on making a road mesh generation tool. One of the features I'll be adding to WoT in the future involves cities being connected by roads, so they can trade goods by ground transportation and not only via the maritime trading companies the player and their competitors manage.



So, I decided it would be a good opportunity to: a) Test my algebra skills and see if they are still sharp; and b) Releasing a new open-source tool to the wonderful Unity Engine community.



Here is a small preview showcasing some of the features of Roadifier, the tool I'm making to generate road meshes that automatically follow terrain height and terrain normals. As soon as it's ready for release it will be announced here and uploaded to a GitHub repository.



Stay tuned!



