I have been working at Fantasy Flight Games full-time for more than 3 years

Despite it being overall a bad work environment with poor management and low morale, there are a few good things about working at Fantasy Flight. The name has prestige and will open doors for you in the future, which you will need since there is little chance for advancement in the company itself. Most of my coworkers are great, though they recently divided the company between Asmodee and FFG so now half of the cool people I used to be able to see daily, have lunch with, play games with, can't even come over to the FFG side of things. People used to be more fun to, but as morale drops coworkers get stressed out and crabby, which lowers morale more, etc. You get to make cool games! Well, sometimes. The mandates are often pretty heavily, and while sometimes you get creative freedom, other times what you would like to do gets thrown out the door over the opinion of a manager who played 10 minutes of a prototype. This of course will cause delays, which you of course will be blamed for. They told us that nothing would change from the merger, but over the course of the past year it went from quality first to deadlines, deadlines, deadlines, even if the product isn't at its best.

Cons

The management doesn't trust its employees. Our time is micromanaged to make sure we aren't a few minutes late or that we are hard at work every moment of the day, even as they expect to volunteer their time for special events, warehouse work, and to come in on weekends to take care of impending deadlines that they set up purposefully tight. We all had hope when last year an HR department head was finally hired thinking that it would be a way to get some positive change in the company. While there seemed to be some improvement, but HR rapidly became another tool for the management to crack down on employees instead of a path of healthy communication between employee and management. At the time I was hired I thought the pay was pretty descent, and the time off policy was pretty good. Since then I have learned how below average the pay is, and that if you actually use your time off management grumbles quite a bit about your deadlines and such. Apparently it is better than it used to be, but still not great. Morale is pretty terrible these days. The lack of trust from management, the seemly arbitrary changes to projects in the middle, the miscommunications between departments, etc. Healthy practices such as employees helping each other out on projects and employees coming up with original ideas to submit to the company are frowned upon. These are all issues that the entire employee base brought forward to HR a year ago in a company wide survey, and while there has been a few pittance changes (a daily snack cart, VPs submitting positive glassdoor reviews to offset all the bad ones), for the most part things have gotten worse in most regards.