1 #1 jeebsau 0 Frags – + Hrbls recently stopped updating the No Hats mod so I took over to prevent it from dying out.

hrbls thread: http://www.teamfortress.tv/16179/no-hats-mod

Original thread: http://forums.steampowered.com/forums/showthread.php?t=2041907 Latest version can be found here:

https://github.com/jeebsAU/No-Hats-Mod

Latest Version: 16-May-2017: Removed the Rainy Day cosmetics and the Snack's Summery Ultiduo tournament medals. Moved it to a GitHub repository. MediaFire is behaving weird and won't allow me to upload the newest file. All future updates will be pushed to GitHub from now on. Unfortunately this version doesn't fix Pyro's having no heads, Scouts having no feet, etc. so if that's something that bothers you then I recommend you download Springrolls Headsfeet version which fixes this issue. To install simply navigate to: Steam\steamapps\common\Team Fortress 2\tf\custom\ and place the .vpk file there. After that just boot up TF2 and you should no longer have hats showing. Enjoy your hatless TF2! Note: If you see any hats in game with this mod on, feel free to tell me so I know what else has to be removed. I have now officially updated the Headsfeet mod. Download it by following the link below. It will download a .zip file. Open that .zip file and extract the .vpk file to:

Steam\steamapps\common\Team Fortress 2\tf\custom\

I'll do my best to try to keep this mod updated along side the No Hats mod.

Download link: https://github.com/jeebsAU/Headsfeet Hrbls recently stopped updating the No Hats mod so I took over to prevent it from dying out.

hrbls thread: http://www.teamfortress.tv/16179/no-hats-mod

Original thread: http://forums.steampowered.com/forums/showthread.php?t=2041907



Latest version can be found here:

https://github.com/jeebsAU/No-Hats-Mod

Latest Version: 16-May-2017: Removed the Rainy Day cosmetics and the Snack's Summery Ultiduo tournament medals.



Moved it to a GitHub repository. MediaFire is behaving weird and won't allow me to upload the newest file. All future updates will be pushed to GitHub from now on.



Unfortunately this version doesn't fix Pyro's having no heads, Scouts having no feet, etc. so if that's something that bothers you then I recommend you download Springrolls Headsfeet version which fixes this issue.



To install simply navigate to: Steam\steamapps\common\Team Fortress 2\tf\custom\ and place the .vpk file there. After that just boot up TF2 and you should no longer have hats showing.



Enjoy your hatless TF2!



Note: If you see any hats in game with this mod on, feel free to tell me so I know what else has to be removed.



I have now officially updated the Headsfeet mod. Download it by following the link below. It will download a .zip file. Open that .zip file and extract the .vpk file to:

Steam\steamapps\common\Team Fortress 2\tf\custom\

I'll do my best to try to keep this mod updated along side the No Hats mod.

Download link: https://github.com/jeebsAU/Headsfeet

2 #2 TriRIK 10 Frags – + Good job mate. Great to see this mod continues his life. BTW if you can and have time and update the Headsfeet version of the mod that be great. :) Good job mate. Great to see this mod continues his life.



BTW if you can and have time and update the Headsfeet version of the mod that be great. :)

3 #3 springrolls 30 Frags – + OH SHIT I TOTALLY SAID I'D UPDATE IT EARLIER AND THEN I WENT AND TOTALLY FORGOT THIS IS REALLY LATE I AM SO SORRY http://www.mediafire.com/download/goh3egjuohne6xb/headsfeet08.02.vpk OH SHIT I TOTALLY SAID I'D UPDATE IT EARLIER AND THEN I WENT AND TOTALLY FORGOT



THIS IS REALLY LATE I AM SO SORRY



http://www.mediafire.com/download/goh3egjuohne6xb/headsfeet08.02.vpk

4 #4 Krempasky -8 Frags – + springrolls OH SHIT I TOTALLY SAID I'D UPDATE IT EARLIER AND THEN I WENT AND TOTALLY FORGOT



THIS IS REALLY LATE I AM SO SORRY



http://www.mediafire.com/download/goh3egjuohne6xb/headsfeet08.02.vpk Lmao late af [quote=springrolls]OH SHIT I TOTALLY SAID I'D UPDATE IT EARLIER AND THEN I WENT AND TOTALLY FORGOT



THIS IS REALLY LATE I AM SO SORRY



http://www.mediafire.com/download/goh3egjuohne6xb/headsfeet08.02.vpk[/quote]

Lmao late af

5 #5 HotCoffee 0 Frags – + For the headsfeet version, is it meant to be used with nohats or as a standalone? For the headsfeet version, is it meant to be used with nohats or as a standalone?

6 #6 Krempasky 1 Frags – + I cant start the game, says "Unkown version 538976258 for vpk" then says the error IS this hat mod. named it nohatsmod and put it in custom. sooo.. HELP? I cant start the game, says "Unkown version 538976258 for vpk" then says the error IS this hat mod. named it nohatsmod and put it in custom. sooo.. HELP?

7 #7 DarkerXxX 1 Frags – + without unusual effects? without unusual effects?

8 #8 springrolls 4 Frags – + HotCoffee For the headsfeet version, is it meant to be used with nohats or as a standalone? standalone SkyH4igh I cant start the game, says "Unkown version 538976258 for vpk" then says the error IS this hat mod. named it nohatsmod and put it in custom. sooo.. HELP? Mine works just fine, I have never seen this error before. You just put the vpk right in the custom folder correct? [quote=HotCoffee]For the headsfeet version, is it meant to be used with nohats or as a standalone?[/quote]



standalone



[quote=SkyH4igh]I cant start the game, says "Unkown version 538976258 for vpk" then says the error IS this hat mod. named it nohatsmod and put it in custom. sooo.. HELP?[/quote]



Mine works just fine, I have never seen this error before. You just put the vpk right in the custom folder correct?

9 #9 jeebsau 0 Frags – + DarkerXxX without unusual effects? Most unusual effects don't show from what I've seen. [quote=DarkerXxX]without unusual effects?[/quote]

Most unusual effects don't show from what I've seen.

10 #10 Puoskari 2 Frags – + springrolls OH SHIT I TOTALLY SAID I'D UPDATE IT EARLIER AND THEN I WENT AND TOTALLY FORGOT



THIS IS REALLY LATE I AM SO SORRY



http://www.mediafire.com/download/goh3egjuohne6xb/headsfeet08.02.vpk <3 [quote=springrolls]OH SHIT I TOTALLY SAID I'D UPDATE IT EARLIER AND THEN I WENT AND TOTALLY FORGOT



THIS IS REALLY LATE I AM SO SORRY



http://www.mediafire.com/download/goh3egjuohne6xb/headsfeet08.02.vpk[/quote]

<3

11 #11 Pum 1 Frags – + Yeah I was willing to do this as i posted in the original NoHats mod thread but Plenty of shit suddenly arrived and I ain't got the time. I hope you can keep this mod updated without much trouble. Yeah I was willing to do this as i posted in the original NoHats mod thread but Plenty of shit suddenly arrived and I ain't got the time. I hope you can keep this mod updated without much trouble.

12 #12 Krempasky 0 Frags – + springrolls HotCoffee For the headsfeet version, is it meant to be used with nohats or as a standalone?

standalone

SkyH4igh I cant start the game, says "Unkown version 538976258 for vpk" then says the error IS this hat mod. named it nohatsmod and put it in custom. sooo.. HELP?

Mine works just fine, I have never seen this error before. You just put the vpk right in the custom folder correct? yes, when i downloaded it, it was a notepad as a vpk. i put it in the custom but it wouldn't let me launch [quote=springrolls][quote=HotCoffee]For the headsfeet version, is it meant to be used with nohats or as a standalone?[/quote]



standalone



[quote=SkyH4igh]I cant start the game, says "Unkown version 538976258 for vpk" then says the error IS this hat mod. named it nohatsmod and put it in custom. sooo.. HELP?[/quote]



Mine works just fine, I have never seen this error before. You just put the vpk right in the custom folder correct?[/quote]

yes, when i downloaded it, it was a notepad as a vpk. i put it in the custom but it wouldn't let me launch

13 #13 jeebsau 0 Frags – + SkyH4igh springrolls HotCoffee For the headsfeet version, is it meant to be used with nohats or as a standalone?

standalone

SkyH4igh I cant start the game, says "Unkown version 538976258 for vpk" then says the error IS this hat mod. named it nohatsmod and put it in custom. sooo.. HELP?

Mine works just fine, I have never seen this error before. You just put the vpk right in the custom folder correct? yes, when i downloaded it, it was a notepad as a vpk. i put it in the custom but it wouldn't let me launch That's a very bizarre issue you're having there. I re-downloaded the file that I uploaded and it worked perfectly fine. [quote=SkyH4igh][quote=springrolls][quote=HotCoffee]For the headsfeet version, is it meant to be used with nohats or as a standalone?[/quote]



standalone



[quote=SkyH4igh]I cant start the game, says "Unkown version 538976258 for vpk" then says the error IS this hat mod. named it nohatsmod and put it in custom. sooo.. HELP?[/quote]



Mine works just fine, I have never seen this error before. You just put the vpk right in the custom folder correct?[/quote]

yes, when i downloaded it, it was a notepad as a vpk. i put it in the custom but it wouldn't let me launch[/quote]

That's a very bizarre issue you're having there. I re-downloaded the file that I uploaded and it worked perfectly fine.

14 #14 ayy 0 Frags – + Thanks a lot, working great. Thanks a lot, working great.

15 #15 purevermin 0 Frags – + How would you go about editing the .vtx files? How would you go about editing the .vtx files?

16 #16 jeebsau 2 Frags – + ae How would you go about editing the .vtx files? I edit the files in Notepad ++. [quote=ae]How would you go about editing the .vtx files?[/quote]

I edit the files in Notepad ++.

17 #17 MrSpelly -1 Frags – + Is there a fix for not seeing some unusual effects? Is there a fix for not seeing some unusual effects?

18 #18 jeebsau -1 Frags – + MrSpelly Is there a fix for not seeing some unusual effects? There's not as far as I know I'm afraid. [quote=MrSpelly]Is there a fix for not seeing some unusual effects?[/quote]

There's not as far as I know I'm afraid.

19 #19 Jim_Doski 2 Frags – + Sorry if you get asked this all the time, but is there any way to give everybody back their default headgear? So when I use this mod, the Sniper, Engineer, Soldier and Scout all appear "bald", if you get what I mean. It's very depressing because the default hats which were a part of their original designs gave them so much character. Those default hats were an important part of those class designs - chosen by an artist who really knew what he/she was doing. I would love to see them again if possible. Sorry if you get asked this all the time, but is there any way to give everybody back their [i]default[/i] headgear? So when I use this mod, the Sniper, Engineer, Soldier and Scout all appear "bald", if you get what I mean. It's very depressing because the default hats which were a part of their original designs gave them so much character. Those default hats were an important part of those class designs - chosen by an artist who really knew what he/she was doing. I would love to see them again if possible.

20 #20 jeebsau 0 Frags – + Jim_Doski Sorry if you get asked this all the time, but is there any way to give everybody back their default headgear? So when I use this mod, the Sniper, Engineer, Soldier and Scout all appear "bald", if you get what I mean. It's very depressing because the default hats which were a part of their original designs gave them so much character. Those default hats were an important part of those class designs - chosen by an artist who really knew what he/she was doing. I would love to see them again if possible. It might be possible to replace everyone's hat with the default hat for that particular class. That's something I'll have a look into. Although I'm not entirely sure if the default hats contain any code since they're technically not an item in the game. They're just a part of the player model. I'll still see what I can find though. [quote=Jim_Doski]Sorry if you get asked this all the time, but is there any way to give everybody back their [i]default[/i] headgear? So when I use this mod, the Sniper, Engineer, Soldier and Scout all appear "bald", if you get what I mean. It's very depressing because the default hats which were a part of their original designs gave them so much character. Those default hats were an important part of those class designs - chosen by an artist who really knew what he/she was doing. I would love to see them again if possible.[/quote]

It might be possible to replace everyone's hat with the default hat for that particular class. That's something I'll have a look into. Although I'm not entirely sure if the default hats contain any code since they're technically not an item in the game. They're just a part of the player model. I'll still see what I can find though.

21 #21 Nebula_21a3b1 0 Frags – + Really do like this mod, however, it removes the festive lights on weapons. What files are doing this and how can I disable them? I also tried to edit them in notepad ++ but there is nothing to edit. EDIT: Never mind all I had to do was extract the files out of the mod, replace the festive files with the original files, and turn that into a vpk file. Really simple ikr. Really do like this mod, however, it removes the festive lights on weapons. What files are doing this and how can I disable them? I also tried to edit them in notepad ++ but there is nothing to edit.



EDIT: Never mind all I had to do was extract the files out of the mod, replace the festive files with the original files, and turn that into a vpk file. Really simple ikr.

22 #22 lolmikes -35 Frags – + who's autistic enough to care about hats this much? The only reasonable thing I can think of is hating the Banana hat. Kicked a guy the other day because he had one on. who's autistic enough to care about hats this much? The only reasonable thing I can think of is hating the Banana hat. Kicked a guy the other day because he had one on.

23 #23 CommonPleb 18 Frags – + lolmikes who's autistic enough to care about hats this much? The only reasonable thing I can think of is hating the Banana hat. Kicked a guy the other day because he had one on. The irony of this post is too much [quote=lolmikes]who's autistic enough to care about hats this much? The only reasonable thing I can think of is hating the Banana hat. Kicked a guy the other day because he had one on.[/quote]

The irony of this post is too much

24 #24 lolmikes 4 Frags – + CommonPleb lolmikes who's autistic enough to care about hats this much? The only reasonable thing I can think of is hating the Banana hat. Kicked a guy the other day because he had one on. The irony of this post is too much banana hat is literally disgusting

should be limited to halloween [quote=CommonPleb][quote=lolmikes]who's autistic enough to care about hats this much? The only reasonable thing I can think of is hating the Banana hat. Kicked a guy the other day because he had one on.[/quote]

The irony of this post is too much[/quote]

banana hat is literally disgusting

should be limited to halloween

25 #25 Shanky 1 Frags – + xJeebsx Jim_Doski Sorry if you get asked this all the time, but is there any way to give everybody back their default headgear? So when I use this mod, the Sniper, Engineer, Soldier and Scout all appear "bald", if you get what I mean. It's very depressing because the default hats which were a part of their original designs gave them so much character. Those default hats were an important part of those class designs - chosen by an artist who really knew what he/she was doing. I would love to see them again if possible. It might be possible to replace everyone's hat with the default hat for that particular class. That's something I'll have a look into. Although I'm not entirely sure if the default hats contain any code since they're technically not an item in the game. They're just a part of the player model. I'll still see what I can find though. I got this to work around a year ago and it works basically as you said. Default hats have their own model in the files so if you decompile a hat file, replace the model with the default hat model (or any part of a characters body that can be turned on and off, like Scout's feet or Pyro's head) (this bit gets a bit fucky when multiple styles are concerned, where each style disables different body groups eg: Backwards Ballcap removes Scout's cap and headset independently of each other but FOR SOME FUCKING REASON you can just combine the two models for Scout's cap and his headset into one file in something like Blender and use this to replace the Backwards Ballcap's model), then recompile. Place the new model in a .vpk like the normal No Hats Mod and Bob's your uncle. You don't even need to replace textures (once again, FOR SOME FUCKING REASON) because the game somehow know's what texture to use when you change ONLY THE MODEL file, EVEN if you combine 2 existing models into 1 model (like with Scout's headset and cap) the game will still correctly apply textures even though the new model doesn't even exist in the games files. I have no idea how it ever worked but it did, even on sv_pure 2 WITHOUT preloading. Unfortunately it took multiple minutes to complete one hat because you can't just replace it with an empty file, and all LODs (usually around 3 of them) need to be replaced some hats had different styles so you really had to set aside an hour or 2 just to do like 10 to 20 hats. And I was doing this at the point when Valve was releasing like 20+ hats for EVERY holiday event, plus community events and comp medals and with the backlog of nearly 1000 hats I basically gave up because I didn't have the time. I'm also hesitant about giving away detailed instructions because I'm pretty sure you don't have to replace hat models with default bodygroups, so you could replace people's hats with massive street lamps and see them over walls and shit in sv_pure 2 with no preloading, just using a regular .vpk, which would be a great way for Valve to finally tighten up on hat removal mods due to exploiting (like with animation replacements) and end what everyone else has slaved over for years, so I'd only tell someone who I know will only use this method to replace hats. [quote=xJeebsx][quote=Jim_Doski]Sorry if you get asked this all the time, but is there any way to give everybody back their [i]default[/i] headgear? So when I use this mod, the Sniper, Engineer, Soldier and Scout all appear "bald", if you get what I mean. It's very depressing because the default hats which were a part of their original designs gave them so much character. Those default hats were an important part of those class designs - chosen by an artist who really knew what he/she was doing. I would love to see them again if possible.[/quote]

It might be possible to replace everyone's hat with the default hat for that particular class. That's something I'll have a look into. Although I'm not entirely sure if the default hats contain any code since they're technically not an item in the game. They're just a part of the player model. I'll still see what I can find though.[/quote]



I got this to work around a year ago and it works basically as you said. Default hats have their own model in the files so if you decompile a hat file, replace the model with the default hat model (or any part of a characters body that can be turned on and off, like Scout's feet or Pyro's head) (this bit gets a bit fucky when multiple styles are concerned, where each style disables different body groups eg: Backwards Ballcap removes Scout's cap and headset independently of each other but FOR SOME FUCKING REASON you can just combine the two models for Scout's cap and his headset into one file in something like Blender and use this to replace the Backwards Ballcap's model), then recompile.



Place the new model in a .vpk like the normal No Hats Mod and Bob's your uncle. You don't even need to replace textures (once again, FOR SOME FUCKING REASON) because the game somehow know's what texture to use when you change ONLY THE MODEL file, EVEN if you combine 2 existing models into 1 model (like with Scout's headset and cap) the game will still correctly apply textures even though the new model doesn't even exist in the games files. I have no idea how it ever worked but it did, even on sv_pure 2 WITHOUT preloading.



Unfortunately it took multiple minutes to complete one hat because you can't just replace it with an empty file, and all LODs (usually around 3 of them) need to be replaced some hats had different styles so you really had to set aside an hour or 2 just to do like 10 to 20 hats. And I was doing this at the point when Valve was releasing like 20+ hats for EVERY holiday event, plus community events and comp medals and with the backlog of nearly 1000 hats I basically gave up because I didn't have the time.



I'm also hesitant about giving away detailed instructions because I'm pretty sure you don't have to replace hat models with default bodygroups, so you could replace people's hats with massive street lamps and see them over walls and shit in sv_pure 2 with no preloading, just using a regular .vpk, which would be a great way for Valve to finally tighten up on hat removal mods due to exploiting (like with animation replacements) and end what everyone else has slaved over for years, so I'd only tell someone who I know will only use this method to replace hats.

26 #26 TriRIK 7 Frags – + Can you update the headsfeet version also and maintain it? Can you update the headsfeet version also and maintain it?

27 #27 jeebsau 2 Frags – + lolmikes who's autistic enough to care about hats this much? The only reasonable thing I can think of is hating the Banana hat. Kicked a guy the other day because he had one on. If I actually cared about hats I'd leave them on. Since I don't care about hats and don't want them being a massive distraction while I'm playing, I choose to play with this mod on. I'm sure most other people would also use it for the same reason. [quote=lolmikes]who's autistic enough to care about hats this much? The only reasonable thing I can think of is hating the Banana hat. Kicked a guy the other day because he had one on.[/quote]

If I actually cared about hats I'd leave them on. Since I don't care about hats and don't want them being a massive distraction while I'm playing, I choose to play with this mod on. I'm sure most other people would also use it for the same reason.

28 #28 3V1L 4 Frags – + lolmikes who's autistic enough to care about hats this much? The only reasonable thing I can think of is hating the Banana hat. Kicked a guy the other day because he had one on. It limits distraction and visual clutter, and boosts my fps from 144 to 155. [quote=lolmikes]who's autistic enough to care about hats this much? The only reasonable thing I can think of is hating the Banana hat. Kicked a guy the other day because he had one on.[/quote]



It limits distraction and visual clutter, and boosts my fps from 144 to 155.

29 #29 DUB_ -1 Frags – + Is there going to be a update for the No hats Mod soon? Is there going to be a update for the No hats Mod soon?