After meeting the new producer last week and settling into a new question and answer format with the devs we creep closer to the Castithan DLC.

At the end of the week we take a look at the latest Defiance news, community team forum posts and community projects.

Volge Store Update

Trion added 3 new headgear and 2 outfits to the in-game store, including Volge headgear.

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Dev Friday Livestream

A dedicated question gathering thread was launched on the forums and the devs answered a number of them during their hour long livestream.

- Will there be a Volge outfit in the future?

- When will the rewind content end?

- Will the Volge emergencies remain in the game?

- Will the Dodge High Speed Challenge return?

- DLC Voices, how do they select them?

- Will we see plague sieges before the DLC?

- Will the Volge be nerfed for the sieges?

- Does the Toxic nano do anything?

- BMG Damage and Heal Charge and mag size mods

- How do the phases work?

- When did falling damage get removed?

- Why can't we use other world vehicles that exist?

- Will the test server be on all platforms?

- Missing mods for weapon types

- List of weapon synergies and mods in game

- When the DLC is released, will the new vehicle be a Roller or Cerberus?

- Lockboxes can be bought with bits, can we do this with Synergy mod caches?

- Can mass breakdown be added to the salvage matrix?

- Will we ever be able to dual wield pistols, SMGs or Castithan blades?

- Any chance of extending or removing the weapon skill cap?

- Crafting system?

- Will charge blades have nanos?

- New contracts and factions

- Will there be other ways to gain reputation?

- When will orange BMGs be orange weapons and not recolored purples?

- DLC Achievements

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Model Viewer

I've been hinting towards it for several weeks and finally with some great optimisations by Zeiban, I was able to make public the Defiance Model Viewer. With this tool you can look at any of the models that are in the game client, released and unreleased outfits, headgear, creatures, npcs, vehicles and weapons.

I've set the models and textures to their lowest quality to increase loading speed and decrease disk space usage, but could be pursuaded to increase the quality based on feedback from people.

Note: I reached out to Trion several days before the launch of this tool for any feedback or anything they wanted to hide and there was no reply, so it looks like everything is fair game right now.

Model Viewer