



Vuln + Crit Colosseum

https://www.twitch.tv/blueiceeve/v/56652387



Double Colosseum Daresso, No regen + Curse Immune

https://www.twitch.tv/blueiceeve/v/56657009



MinusMax + Added Cold + Vuln + Double Onslaught Shipyard

https://www.twitch.tv/blueiceeve/v/56659919



Intro

My name is Blue and I have been playing POE since the 1 Month Flashback League in Autumn 2015, Although I may not have the experience that a lot of other people have, I have played POE at the highest level in a Hardcore League environment, having played with top tier players such as Havoc, Nugi, Zizaran and many others. Currently at the time of this post my HC Perandus character is lvl 98 and rank 18 on the ladder, having been rank 5 - two weeks into the league.



Build Goal

To create a support build that eliminates personal error from endgame maps in Hardcore POE, while simultaneously allowing you to run any combination of damage mods reliably.



Before we can understand why my build works we have to understand how the current builds, you will be playing with, work. From my observation of the current meta, top tier builds in POE are constructed roughly as follows - Get enough defence to survive 1-2 damage mods at most, then get damage.

This leaves a huge hole in most peoples’ defences allowing us to take advantage of this and profit from it.



The final point that I want to bring up is that this build is very flexible, for example you can drop determination for a damage aura, or swap the purities for 3 blasphemy auras. However in this guide I will be using stats from my full defence setup, and primarily be focusing on that (which is probably what is on my profile currently).



Why focus on auras rather than curses?

Spoiler Curses are good but there are 3 main reasons why I think investing more heavily into auras is better and more reliable.



Offensive curses are not very spectacular at endgame

Especially with the existence of elemental equilibrium and penetration support gems for single damage type builds, and now the Inquisitor for multiple damage type builds. Assassin’s Mark is the only one that scales decently into late game, and as I said we are focusing more on defence as most builds already have enough damage.



Curse Immune Maps

With the existence of the very common curse immune map mod, relying too heavily on curses can be expensive as you will have to roll over more maps.



Reaction Time

Especially this league as we are often putting onslaught on our maps, monsters can charge in from off-screen very quickly and hit your party members, before you even have time to curse them, relying more on auras eliminates this possibility as your team is already receiving a huge amount of defence from you.





What are our defences?

Spoiler 59% Flat Physical Damage Reduction – AA, 3xEndurance, Basalt Flask, Guardian Passive.

12k Armour (with ironskin up)

6k Evasion

88% all elemental resists

12k+ energy shield

600 energy shield regen (1000 with enduring cry buff)



Flasks are very consistent as we have around 40% reduced flasks charges used giving our resist flasks 3 uses and the basalt 2 uses.



What are we giving to the party?

Spoiler Defence:

20% Flat Physical Damage Reduction – 3xEndurance, Guardian Passive

2200 Flat Armour – Guardian Passive

6k Evasion – Grace

6% Max Elemental Resists – Purity Auras

300 Flat Energy Shield – Guardian Passive



Offence:

42% Attack Speed

42% Cast Speed

30% Movement Speed



What curses?

Spoiler Even though I have put an emphasis on Auras, we still pick up every curse node on the tree as they are very close to the Aura nodes we take, so our curses are very strong.

Usually I use Enfeeble, Temporal Chains, and Warlords Mark.

However depending on who you are playing with you can use any combination of 3 curses, as it is very easy to recolour your Shav’s.



Why Ball Lightning?

Spoiler Ball Lightning is the best spell for general purpose mapping. It covers a large area, you only have to cast it once to curse an entire pack, and you can curse things offscreen. Spells like Bladefall and Shock Nova require positioning or multiple casts which can be distracting or can slow you down, both of which are counterproductive in a hardcore environment.



Mapping Strategy

Spoiler We can do every single map mod. The worst ones are No regen and Blood Magic

No regen – replace Amethyst Flask with Mana Flask

Blood Magic – Take off All auras before entering the map, Replace Purity of Lightning with Purity of Elements. Replace Amethyst flask with Life Flask. Enter the Map and Cast all your auras except Haste and the Specific Purities. Do not forget to Turn on Purity of Elements or you Might be undercapped on some of your resists (I learned this the hard way, almost losing my character)



Even though we can do Blood Magic we don’t want to as a lot of builds cannot. This only for the purposes of Maps that have been corrupted and cannot be rerolled.



How to Roll:



I will be focusing on Red Maps specifically but you can apply this strategy to lower tier maps if you want. Assume you chisel all red maps.



T12-13



Roll until you get 1-2 Packsize, Roll over Blood Magic.

If you get 1 Packsize - Link the Map in chat and Vaal the Map. If it unIDs or Rerolls nicely, run the map. If your party does not like the map, save it for later when you’re playing with someone with a better build.

If you get 2+ Packsize – Run the Map, Adding 1-2 Fragments and Onslaught



T14-15



Roll until you get 2+ Packsize, Roll over Blood Magic. Run the Map adding 2-3 Fragments and Onslaught for T14, and Anarchy for T15.

Anarchy gives you lots of bases that sell for a lot of money.



With this strategy you maximise returns from the maps while minimising the currency you used to roll the maps.



Gear + Aura Setup

Spoiler













Stats you are looking for: Mana, >15% Reduced Flask charges used on belt, Int.

You will need around 45 Dex and 100 Str on your rare pieces, but you can easily make up for this with skill points until you do.



This is the Aura Setup:

https://poe.mikelat.com/#BiThyMCd/WF3Wcl3/rfrVD3/4y_EFyg



Level up the Clarity as you get more max mana as your gear improves and you get more levels Stats you are looking for: Mana, >15% Reduced Flask charges used on belt, Int.You will need around 45 Dex and 100 Str on your rare pieces, but you can easily make up for this with skill points until you do.This is the Aura Setup:Level up the Clarity as you get more max mana as your gear improves and you get more levels



Passive Tree

Spoiler

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAUDAQPuBAcI9A0fDXwOXBFQFy8YVhhqGYoabBqPGyUc3B0UHU8dmR2qHb4i9CepKPoqUy0fL28y0TOHNbk3RzwoQYdFR0V-RZ1GcUlRSbFLrkyzTlJObVNSVcZV1lfJWAdb9FxrXypfsGBDZOdmnmh0akNq-musbAttGW49b55wu3gvfOV_xoCkgseDCYPbhEiExYx2jxqPRo_6kiuTJ5rgm6GbtZwynL6drqEvpRilxKcIpyuycLQMtzG4k76AvorAVMBmwcXDOsNtxLTKSsrT0B_Xz9kT2VvaYuGI6QLquuvk6-7sGO-I7-vw1fba98H31_k3-d356PrS-wn9AP5J



Hybrid Pre-Shav's Tree:

https://www.pathofexile.com/passive-skill-tree/AAAABAUAAPndN0drrEVHMtHAZuvuBLOa4KcIHNyiAEWdj0adrriTjxrwH1NSm6EabCj6aPIYajbp98GCx5itV8l4LySqHb756A18fOUWbzOHaHRBh-q6WAf60uNqA-7aYpy-tz60DBcvGFYNH_4KytNGcWTnPCjYvb6K4YiDCVXWkyehLx2qb55gQ4Ckf8bviP5Jykrxs249flnBxfk3X7BLV76A7BjXz5u1wOOP-nC7Tm1JscM6hMXw1dkTpcQZipUuSVEvb5wy-wkHHvbaGo8=



How to level?

Use Whispering Ice, take all the int connection nodes for damage



Bandits?

Start with Oak, Skillpoint, Skillpoint as Hybrid.

Later change to Skilpoint, Skillpoint, Skillpoint as Lowlife.



Jewels – Energy From Within in the 3 spots (Near Melding, Quick Recovery, and Cruel Preparation)

Conqueror's Efficiency in one of your sockets

Rares: Maximum ES, Maximum Mana, Projectile Speed (for ball lightning) Current Tree in Perandus HC at lvl 98:Hybrid Pre-Shav's Tree:https://www.pathofexile.com/passive-skill-tree/AAAABAUAAPndN0drrEVHMtHAZuvuBLOa4KcIHNyiAEWdj0adrriTjxrwH1NSm6EabCj6aPIYajbp98GCx5itV8l4LySqHb756A18fOUWbzOHaHRBh-q6WAf60uNqA-7aYpy-tz60DBcvGFYNH_4KytNGcWTnPCjYvb6K4YiDCVXWkyehLx2qb55gQ4Ckf8bviP5Jykrxs249flnBxfk3X7BLV76A7BjXz5u1wOOP-nC7Tm1JscM6hMXw1dkTpcQZipUuSVEvb5wy-wkHHvbaGo8=How to level?Use Whispering Ice, take all the int connection nodes for damageBandits?Start with Oak, Skillpoint, Skillpoint as Hybrid.Later change to Skilpoint, Skillpoint, Skillpoint as Lowlife.Jewels – Energy From Within in the 3 spots (Near Melding, Quick Recovery, and Cruel Preparation)Conqueror's Efficiency in one of your socketsRares: Maximum ES, Maximum Mana, Projectile Speed (for ball lightning) Vuln + Crit ColosseumDouble Colosseum Daresso, No regen + Curse ImmuneMinusMax + Added Cold + Vuln + Double Onslaught ShipyardMy name is Blue and I have been playing POE since the 1 Month Flashback League in Autumn 2015, Although I may not have the experience that a lot of other people have, I have played POE at the highest level in a Hardcore League environment, having played with top tier players such as Havoc, Nugi, Zizaran and many others. Currently at the time of this post my HC Perandus character is lvl 98 and rank 18 on the ladder, having been rank 5 - two weeks into the league.To create a support build that eliminates personal error from endgame maps in Hardcore POE, while simultaneously allowing you to run any combination of damage mods reliably.Before we can understand why my build works we have to understand how the current builds, you will be playing with, work. From my observation of the current meta, top tier builds in POE are constructed roughly as follows - Get enough defence to survive 1-2 damage mods at most, then get damage.This leaves a huge hole in most peoples’ defences allowing us to take advantage of this and profit from it.The final point that I want to bring up is that this build is very flexible, for example you can drop determination for a damage aura, or swap the purities for 3 blasphemy auras. However in this guide I will be using stats from my full defence setup, and primarily be focusing on that (which is probably what is on my profile currently). Last edited by blue__ice on Mar 28, 2016, 8:14:02 AM Last bumped on Nov 23, 2016, 6:23:00 AM