Temporal

"I avoided your vitals, but you won't be waking up soon." - Hit

Deep in a corrupt city in Universe 6, a temporal, a humanoid with no hair and purple skin, waits for his target to be in position. He lets out a sigh in the cold air, casuing a mist to form in front of him. He usually gets bored waiting, but sits in his spot nonetheless. When the target is in place, time shatters and stops for what seems like just a second. When it resumes, the target, a fat CEO, is dead on the ground and the temporal is walking away, hands in his pockets. None of the CEO's bodyguards raise a finger, recognizing the legendary assassin.

Unknown Origins

The origin of the temporal race is shrouded in mystery. Very few of them seem to exist and the few that do don't talk about themselves or where they came from. Some speculate that their race suffured some sort of catastrophy that erased much of their history. Continuing on that hypothesis, once could make the assumption that, to prevent something like that from happening again, the temporals keep their secrets to themselves. Of course, this is all baseless since, when asked, a temporal will neither confirm or deny just about any question regarding their race.

Time Control

All temporal's can control time to a degree. The origin of this power is as mysterious as the origin of the temporal's themselves, but there are a few facts known about it. They can sense time perfectly, even when it should be distorted. If pressured, they can manipulate it to speed up or slow down to small degrees. And lastly, if they devote the time to practice and hone their gift, they can even stop time entirely for a few seconds.

The Legendary Assassin

Hit, perhaps the most well known member of the temporal race, is a legendary assassin without equal. Known for killing his targets in a single blow, the assassin Hit has never failed a job in his 1,000+ years of life. His exact age is unknown, much like the rest of the man's history. What is known about Hit is that he is a cold, aloof, and somewhat gloomy man focused on his work. Perhaps surprisingly, Hit does have a strong moral code despite being an assassin. When he noticed that the Frieza clan member Frost was cheating in the Tournament of Destroyers, he punished him by beating him within an inch of his life. He is a strange man, but one that has influenced his race.

Temporal Traits

Temporal's gain several time based abilities.

Ability Score Increase. Your Dexterity score increases by 2 and your Intelligence score increases by 1.

Age. Temporal's can live up to 2,000 years if they take care of themselves.

Alignment. For the temporal's, time is something tangible and able to be manipulated. Because of this unique view of time, they tend to favor lawful or neutral alignments.

Size. Temporal's stand between 5 and 7 feet in height. Your size is medium.

Speed. Your base walking speed is 30 feet.

Language. You can speak, read, and write Common and Temporal. Temporal is a language much like any other, but few speak it in the modern day. Even the temporals tend to speak the common tongue more often than their own language.

Manipulate Time Starting at level 5, choose either Haste or slow. You can cast the chosen spell once with this trait and regain the ability to do so when you finish a long rest. You can also change your spell choice whenever you finish a Long Rest. Intelligence is your spellcasting ability for them.

Attuned to the Flow. You can sense time perfectly. You always know the number of hours left before the next sunrise or sunset, what time it is, etc. Additionally, You have advantage on any Intelligence (Arcana) checks made to understand time and any magic that alters it.

Hit's Influence. You have proficiency in the Stealth skill.

Time-Skip. Your control of time allows you to move in an instant relative to those around you. When you move on your turn in combat, you can choose to skip time until the end of your turn. While time is skipped, your movespeed is halved and your movement doesn’t provoke Opportunity Attacks for the rest of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.