In an interview with finder.com.au, Impulse Gear founder Seth Luisi talks about the next iteration of Sony’s hardware.

It’s been nine months since Sony successfully launched its PlayStation VR headset and for the most part, it has been well-received. While not as powerful in its hardware, or diverse in its software offerings as the far more expensive Oculus Rift and HTC Vive VR headsets, it’s still no slouch. It provides a comfortable, highly playable and affordable VR experience without the need for a high-end PC. In my opinion, every PS4 owner should try it out.

The release schedule has been dotted with interesting and unique experiences, too, ranging from blockbusters like Resident Evil VII, through to peculiarities like Keep Talking and Nobody Explodes. One of the marquee additions to PSVR's growing list of games, however, was Farpoint. The game sought to tackle one of the biggest issues facing the FPS genre in VR; movement. To do this, the game adopted a new peripheral called the Aim Controller, which turns the DualShock into a gun. And it works, providing the best shooter experience I’ve played in VR.

Farpoint developer Impulse Gear worked closely with Sony in developing the Aim Controller and one of PSVR’s first genuine must-own experiences. As such, its founder, Seth Luisi, has a deeper understanding than most of the technology and where it can go. I recently got an opportunity to chat with Luisi and wanted to pick his brains about the future of PlayStation VR. When Sony upgrades the hardware, where should it put its focus? Here is how that conversation went.