Words by Luis Chavez

My name is Luis Chavez and I am an Content Creator and Associate Producer here at GoMeta. Before working on the Metaverse app I was working at BuzzFeed under a residency for Facebook LIVE. I have been working on building experiences in the Metaverse app for about a month now and I wanted to show you all one of my favorite projects thus far.

It’s called “The Legend of the Dragon” and features a set of seven experiences that tell a story where you are the hero and a mysterious dragon lands nearby your site. I will be going through each step of formulating and building, as well as my thoughts during each step.

Step 1: Figuring Out The Story

The first step to producing a good piece of content for Metaverse begins with a good story. For this set of experiences I wanted to keep it relatively short and lighthearted. I decided that seven experiences would give me enough time to showcase the ability of the app and allow me to hit all of my major plot points in my mini adventure.

I wrote all of my dialogue and actions on a spreadsheet rather than writing a script. This makes it simpler to organize since I decided to include some game mechanics like item drops and trivia.

Step 2: Finding Photo Assets

So after I finished writing my story it was time to find all of the pictures to use for the characters and items. I ended up sticking to the color scheme of RED & GOLD to match the colors of the whisky brand.

Items included: A Bottle of Fireball, Shot Glasses, A Sword, & A Fireball

The characters in the story:

The User (The Protagonist)

The Knight (Used for comic relief & acts as a guide for the beginning of the story)

The Dragon (The Antagonist)

I found most of these assets by conducting a quick Google search and adapting the photos I found to fit a 1000x1000 pixel artboard in Adobe Photoshop.

STEP 3: Putting it all Together

The builder is surprisingly easy to use. It is made up of three major parts: Dialogue, Character, & Transition

Once I had all of my dialogue written and assets found, it was just a matter of placing all of this information into the builder.

Check out the entire story & collection of experiences below!

Chapter 1: The Dragon Returns

Here we introduce the user to a new world. There is a crash which prompts you and the knight to investigate.

Chapter 2: The Crash Site

Here we meet the dragon for the first time. He seems evil, but hands you shot glasses, which makes you question the dragon’s intentions.

Chapter 3: Dragon’s Greetings

By the 3rd experience the audience is oriented to the platform. Here the intention was to use a call to action to evoke physical movement, in this case jumping jacks. You find out that the dragon’s intentions are to tire out heros to tire out those who are not worthy.

Chapter 4: A Battle Of Wits

In this scene, I wanted to uses multiple buttons for trivia to multiple responses. You can see that this set of scenes splits off into two branches. If you get the answer correct, you are rewarded with an easter egg item. If you get the answer wrong, you lose your weapon, forcing you to face the Dragon again without your trusty sword.

Chapter 5: Friend Or Foe

In this scene the dragon shows his true intentions. You have chased him down, and faced perilous trivia questions. Now you realize that all he really wants is a drinking buddy. This also requests the shot glasses that you found earlier

Chapter 6: Dragon Selfie

This is another call to action that prompts a selfie with the dragon. Eventually, we will have the ability to add a selfie scene where people can take interactive selfies similar to filters in snapchat, except they will be uniquely tied to experiences.

Chapter 7: All’s Well Ends Well

Every Story need a resolution. In this case, the knight was not the chosen one and missed out on all the fun.

If you would like to create your own experiences, sign up for a beta of our mobile builder. Let us know what you created: create@gometa.io