Download the mod over here www.dropbox.com/s/6r4hyuk0ucsb… . The current version is 1.4.

When used together with the Fallout 2 Restoration Project. Un-check "Weapon Animations" during the installation or they'll be replaced with the regular human animations

Wow, I really didn't expect it to be this much work to make a new playable character in Fallout 2. There were more than 5000 frames of animation all in all for one character with one type of armor. There are over 100 animations, each with several frames and for each frame there are 6 directions.I made a Blender scene specifically for capturing 3d objects to Fallout 2 sprites, but still. There was A LOT of work to be done to make just a single character. I had to model all the weapons myself since they're also part of the model. And the death animations, oh Loki the death animations... So much blood. The blood was made using a combination of particle effects and fluid simulations in blender.All in all it took about two weeks.I'd like to thank KP-ShadowSquirrel for his AMAZING 3d models, Rhodarein for his cool little image of Littlepip, the people at No Mutants Allowed forums, and of course Kkat for making Fallout: Equestria in the first place! Wooh!-- littlepip_mod_readme.txt --If you find any bad bugs, please report them in the comments. Do note that missing the fall-down animation when getting shot on a new screen is a bug in Fallout 2.I'm going to be playing through the game myself now to properly test this mod. And it was some time ago since I last played Fallout 2Enjoy!