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Euchre Rules

Players: 4, as 2 teams

Summary

Players get the option to accept or reject a randomly selected trump suit

The Jack of the trump suit is the highest trump card, followed by the other Jack of the same colour, then the rest of the trump suit. However, if the Two of Spades is used, it is the highest trump card

Players also get the option to play alone, that is play without their partner for the round

Teams score points for winning 3 or more tricks in a round

Presets

American: During trump making, all players (including the dealer’s partner) have the option to ‘pass’ or ‘order it up’ and they are not obliged to play alone if they choose to ‘order it up’

During trump making, all players (including the dealer’s partner) have the option to ‘pass’ or ‘order it up’ and they are not obliged to play alone if they choose to ‘order it up’ British: The Two of Spades (called the ‘best bower’) is added and is the highest trump card in the game

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The Deck and Dealing

Euchre uses a reduced deck of 24 cards: the Aces, Kings, Queens, Jacks, Tens and Nines of all suits. In the British preset, the Two of Spades is also used.

Five cards are dealt to each player. The four remaining cards are known as the ‘kitty’ and are placed in a pile face down on the table.

Play

One players is assigned the role of dealer. The dealer turns the top card of the kitty face up this is called the “up-card”. Starting with the player to the left of the dealer, players get the opportunity to decide to make the suit of the up-card the trump suit for the round.

The dealer’s opponents can pass or ‘order it up’ - ‘ordering it up’ means accepting the up-card’s suit as the trump suit. The dealer then takes the up-card into their hand and discards a card from their hand face down onto the bottom of the kitty.

The dealer’s partner’s options depend on whether the British or American preset is being used. He may pass or ‘take it up’ in which case the suit of the up-card is accepted and the dealer takes the card into their hand, in return discarding a card from their hand into the kitty.

If all players pass, players have the opportunity to name a trump suit (except for the suit rejected in the first round), again starting from the dealer’s left. If all players pass at this point, the role of dealer passes to the next player, a new round begins and the process starts over again.

The highest trump card is the Jack of the trump suit (called the ‘right bower’). The next highest trump is the other Jack of the same colour (called the ‘left bower’). The rests of the trump suit come next.

Each player then gets the opportunity to choose to play ‘alone’ for the round. Their partner does not take part in the round.

Play proceeds for five tricks, following standard trick-taking rules.

Scoring

At the end of the round, teams score points.

The making team scores:

X point for winning 3 or 4 tricks

X points for winning 5 tricks

X point for winning 3 or 4 tricks, if playing alone

X points for winning 5 tricks, if playing alone

The non-making team scores:

X point for winning 3 or 4 tricks

X points for winning 5 tricks

X point for winning 3 or 4 tricks, if playing alone

X points for winning 5 tricks, if playing alone

Winning

The first team to win a set number of points wins the game. The options are 8, 10, 11 or 15 points.

Alternatively the game can be set to last a number of rounds. The options are

Variations

Stick the Dealer

The dealer cannot pass on the second round of trump selection and must choose a suit.

Benny

The Two of Spades is included in the deck and is the highest trump card in the game (the ‘best bower’).

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