View this email in your browser LET'S GET DOWN TO SOME SERIOUS GAME LEAKS #SNOWDASSANGE "The last two weeks were very special to us. All the great and inspiring feedback have led us to check out our product feature set again - and yes, we dropped our master plan to do something big: The all new master commander plan! Just because of you guys! Let's have a look." THE ALL NEW MASTER COMMANDER PLAN It has been overwhelming to read in the last few days how much you appreciate the basic idea behind a simple role-playing world that you carry around with you every time. Collecting, reading, and evaluating your opinions and feedback, there was no choice: "Let's change our plan for the next weeks and months, NOW!" We've put our heads together and revised some major parts of the app, especially the UX. Let's dive right into it: Learn the game, then take control.

It's so important for us to deliver exactly the product that enriches the way you play. Our goal is, still, to make it as easy as possible for you to get started with role-playing games and to make the preparation as comfortable as possible. For this purpose, we have developed our own system that is ideally suited to the capabilities of our digital devices. As of release, you will learn how the functions and controls in Yora work. We offer one campaign with four adventures at the beginning. With simple tutorials, you'll learn how to perform checks, combats, send items, send rewards and experience points with a few simple clicks. A whole world at your fingertips.

The main task of a game master is to always have an overview. In our adventures you will get an adventure view as you know it from books. However, they are arranged graphically and by content. Here all necessary information is displayed in the right place. So you can easily navigate to the respective list and find the right character or item. The interactive list of NPCs, for example, sorts the creatures according to their ethos and the list of items sorts them according to "All", "Weapons", "Armor", "Consumables" and "Miscellaneous". If the world continues to grow, we can also find things directly via the search field. "That's all cool and stuff... But can we play our own campaigns with Yora?" Did somebody say "own campaings"?

Yea... not right at the release, but soon after. That's right, we're already working on making it possible for you to create your own worlds and just play them within Yora. How, you ask?



Expand your list of ingredients.

With each purchase of a new adventure or package, your list expands and so do the opportunities to provide the world with ever new and exciting elements. In the long run, we hope to create a community of storytellers who will share their adventure worlds with each other.



What's next?

We are currently working hard to complete the first adventures. The IT department is testing the mailbox system . That's this black magic stuff needed to send items, loot stuff in the game, or level up. Well, let us tell you how our weekly meetings with the coding guys look like:



- PM-Guys: "Hey IT-Guys" (Waiting for response.) "How are things going? What are you doing?"

- IT-Guys: "Coding - The mailbox system. No delay." (Literally passing out with eyes open - Guess this is called tunnel vision.)



By the way: What is the most difficult part of role-playing?

Exactly: Bringing people to a table at the same time. With Yora you are not physically bound to your fellow players. You can play Yora with anyone in the world, anytime. Yes, heard right! No excuses, Aunt Mary in Texas.



Soon you will get a deeper insight into all the functions. So stay tuned for the future! And again, thanks for your awesome feedback! *going back to tunnel vision* MEET THE CREW BEHIND YORA ADVENTURES Today: Josua W., 29



What do you do at the Yora team?

Product-wise I mainly manage the game-design and the content production. From time to time I love to support the marketing team with communication ideas and copywriting. As CEO I also take care about Business Development.



What is your motivation about Yora?

Loot. I deeply believe that everyone deserves enough loot. That... and creating a game nobody has ever done before. Everyone has a story to tell. Let's give them a tool to do it with ease.



Which Yora Fantasy class would you be?

Paladin. I love to keep the balance between power and humility. Between joy and sincerity. And I also love the feeling when my mace crushes unholy spirits. FEATURE REQUEST REQUESTED?



Until implementation you are very welcome to join the Yora Discord Channel if you haven't done so yet. We are reading all your comments and ideas. Take your chance - As an early follower you have a big say in how Yora Adventures evolves! Please let us know what you think! Because of all your fantastic engagement, we are currently thinking about an add-on we so far call "Feature Request", just to find in the app. Now, think about a button in the setting screen where you can generate, open and edit feature requests, other users can vote on or comment. Sounds good? It doesn't matter if you want to talk about the interface, stories, or system - we want you to take part in our development process!Until implementation you are very welcome toif you haven't done so yet. We are reading all your comments and ideas. Take your chance - As an early follower you have a big say in how Yora Adventures evolves! Please let us know what you think! THIS WEEK'S QUEST-LOG Read this because this is readable! Mashups & Conceptual Writing in Roleplaying Games

Tools to Help you Build your own RPG MAP

Gaming LIiteracy: The Influence of Tabletop RPGs on Video Games

Surprising Benefits of Role-Playing Games "It's me again, B! Do you know what you call a bear that jumps but never lands? -> Peter Panda"

