Hello! I'm Ramanand aka Ram one of the programmers in Unforgiven and due to the massive request to add replication / multiplayer to our Hoverbike System we at Unforgiven have decided that is time to do it . This is something I've been wanting to do since last year but didn't have the time because of university related stuff but now that I have graduated I find myself with more time in my hands.

This series of articles will be focused in the addition of multiplayer to the Hoverbike System you can find here in the Unreal Marketplace. It’s not a tutorial because I’m not an expert in replication in Unreal Engine (yet) but is a log of the steps I did to make the replication work for the Hoverbike. I'll try to show most of the things I did that worked and do my best explaining them but if something is not clear you can ask me in the comment section.

As learning material I used the Unreal Engine documentation found here and this Unreal engine stream that you can watch here.

Week 1: Testing what works and what doesn’t

My first step to tackle this project is to check how much does the hoverbike system breaks when I try to use it for multiplayer out of the box. First set up the number of players to 2 and play around the level to check which problems arise. The player movement is controlled by the Character Movement Component so we don’t have to worry about that.