At 2:00PM today, our game has been on Greenlight for exactly 24 hours, and the response continues to amaze me.

We are 21% of the way to the top 100 with 1100 yes votes. Here’s the chart from Greenlight with our stats so far:

One bit is particularly interesting (zoomed in here):

I’m really trying not to read too much into this, but it’s hard not to get excited. I couldn’t sleep at all last night because I kept refreshing the screen to see where we were, and reading all the comments.

Here are a few of the comments people are making:

“This is only the second time I’ve voted for something on Greenlight. Looks like a fun concept. Best of luck!” “This game look nice i would buy it :D Keep up the good work guys” “This one looks seriously fun, best of luck to the devs getting Greenlit, looking forward to playing We Slay Monsters.” “I love the characters, especially the monsters. They are crazy, yet inviting! I want to play through the game just to see them all.” “Love the art style and sense of humour of the devs that you can just sense. Excited to see where this goes!”

And it goes on like that. There have really only been a couple of negative comments, mostly about platform availability (people want linux!) and translations to other languages.

I was also expecting a drop-off after the first burst of traffic, but we’re only seeing an increase:

The yellow line represents visitors, the white line is votes, and the green line is “Yes” votes. I can only hope this trend continues!

A couple of things I’d probably do differently the next time around:

I think I may have launched a few days before I really should have. I’ve been working on putting together presskit() pages (from the awesome guys at Vlambeer, who have been super supportive of the indie community). I finished them up today, and I’m getting ready to send them out to my first wave of press contacts. I’m focusing on the press that are attending the Screw Attack Convention next week, and then starting to contact a wider group of people that might be interested in talking about the game.

My press list is woefully inadequate, and I don’t want to just shotgun it out there. Sending this game to a site that covers first person shooters would just be a waste of everyone’s time, so I need to curate my list and send it to the folks most likely to cover the game.

I should have been in contact with more Youtubers about making Let’s Play videos. I’m working on that now, but timing all of this with the launch of Steam would have most likely been better.

At this point, only time will tell if doing this differently would have mattered.

P.S. If you haven’t voted for us on Greenlight, go do it now!