Houses of Proudwood A collection of beastfolk and birdfolk races for a setting inspired by Deck of Many's Humblewood campaign setting.





Introduction This collection of playable races was born out of my campaign. My players were required to venture through a kingdom inspired by Deck of Many's Humblewood setting. In my version of the setting, there are two main differences. The power structures are much more similar to the feudalism of Game of Thrones, with great houses ruling over regions within the kingdom and lesser houses subservient to those great houses. In turn, the birdfolk houses rule over all the great houses as a council, with House Corvum as head of the council.

The number of races/houses is much higher than in the published Humblewood setting. Because I am not creative, I call this setting Proudwood. For the sake of completeness, I'll eventually be including references to the published Humblewood races, but no stats or artwork for them. For those, visit the Deck of Many's site and purchase the campaign setting in your preferred format. All blazonry images in this document were made with DrawShield, a free online tool created by Karl Wilcox.

House Blackstar The people of Lesser House Blackstar are hard-working, responsible for the deepest mines in the kingdom. Looked down upon by many for their unusual appearance and stereotyped as dirty people, they are nevertheless a crucial part of Proudwood's ecology. The Nose Knows Ignorant people often underestimate Blackstars because of their poor vision. Anyone who's ever had the good fortune to actually interact with one of them, however, knows that a Blackstar often knows more than they'll ever let on. Their peculiar nose grants them an impressive array of senses beyond mere vision. Blackstar Names Members of House Blackstar tend to have rough-sounding names. Male Names: Brax, Flyx, Hadzok, Nokkock, Trigro Female Names: Dheko, Fel, Galelsia, Molnox, Saga Blackstar Traits Your Blackstar character has the following traits, common among all other Blackstars. Ability Score Increase. Your Wisdom score increases by 2. You may also increase either your Constitution score or your Strength score by 1. Age. Most members of House Blackstar live to be about 50 years old, though it is unclear whether this is natural or simply a result of hard life in the mines. Blackstars are considered adults at the age of 14. Alignment. Most Blackstars are of Lawful alignments. "Good, bad...I'm the guy with the nose." Size. Blackstars are short, but almost always incredibly burly. Your size is Medium. Speed. Your base walking speed is 30 ft. Miner's Dark Life. You are not accustomed to daylight. You suffer disadvantage on attack rolls when you or your target is in bright sunlight. Miner's Sharp Claws. You have a burrow speed of 30 ft, and your unarmed strikes do slashing damage equal to 1d6 + your Strength modifier. Miner's Strong Back. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. In addition, you gain proficiency in the Athletics skill. Miner's Peculiar Nose. While your effective vision is limited to 5 ft, your complex nose grants you an array of senses other races can barely imagine. You have blindsight to 30 ft, and gain proficiency in the Perception skill. Fealty. House Blackstar swears fealty to House Broadsoil and all birdfolk houses of Proudwood. When you encounter any members of those houses (whether in Proudwood or elsewhere) you are expected to show deference to them. Languages. You know Common and Undercommon. Blazonry "Sam the Mole" by KillKennyKat

House Delphine The people of Lesser House Delphine are noble, proud, and dedicated to the task of caring for children, the elderly, the sick, and anyone else who they perceive to be in need of protection or assistance. Wise Protectors Members of the matriarchal House Delphine are brave, but not foolish -- they take to heart the old adage, "Discretion is the better part of valor." As such, while they will not shy away from confrontation when necessary, they are known for making every effort to avoid outright combat. Delphine Names Delphine names tend to be short, practical, and strong, like their bearers. Female Names: Charlotte, Clara, Gisele, Lena, Sophie Male Names: Anton, Daniel, Edric, Jonas, Kurt, Lucas Delphine Traits Your Delphine character has the following traits, common among all other Delphines. Ability Score Increase. Your Constitution score and Wisdom score each increase by 1. You may increase another ability score of your choice by 1. Age. Many members of House Delphine die young, in battle, protecting the weak. When they are allowed to reach old age, however, they can have impressive lifespans -- up to 100 years or slightly older, in some cases. A Delphine is considered to reach maturity at age 16. Alignment. House Delphine prides itself on doing good works, and as such tends toward Good alignments. They are naturally inclined towards Lawful alignments, but never at the expense of the greater good. Size. Delphines are short and stout, between 3 and 4 feet tall. Your size is Small. Speed. Your base walking speed is 25 ft. Prehensile Tail. Your tail has many applications. The biggest is the ease with which it allows you to climb rough surfaces. You have a climb speed of 30 ft. Nocturnal. You have darkvision 30. Swamp-Raised. You ignore rough terrain caused by natural conditions in Swamps. First Line of Defense. When in combat, you may move at double your base speed for a single round . You may not use this ability again until you spend a round without moving. Take The Hit. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Fealty. House Delphine swears fealty to House Beauforte and all birdfolk houses of Proudwood. When you encounter any members of those houses (whether in Proudwood or elsewhere) you are expected to show deference to them. Languages. You know Common. You can speak and understand (but not read or write) one other language of your choosing. Blazonry "Opossum" by Juliane Prenhacca