Oath of Atonement

Paladins bound by the Oath of Atonement believe that all must atone for their sins. These Paladins see repentance as an obligation rather than a choice, and it is their sacred duty to see that each creature fulfills its obligation - in life or in death.

On the plane of Ravnica, the Oath of Atonement is popular among the Orzhov. Much like the guild, it has been corrupted over the centuries. Within the Orzhov, most Paladins of Atonement do more to serve the syndicates than the orignal tenets of their oath.

Tenets of Atonement

The Tenets of Atonement define the strict and unyielding logic that guides its adherants.

From Sin Comes Debt: The wrongs of the sinner amount to a debt.

From Debt Comes Duty: The sinner is obligated to repay their debt.

From Duty Comes Service: The sinner can only repay their debt in service of the righteous.

From Service Comes Absolution: When the righteous are served, the soul is free.

Oath Spells

You gain Oath Spells at the Paladin levels listed.

Paladin Level Spells 3rd Ceremony, Hunter's Mark 5th Blindness/Deafness, Hold Person 9th Animate Dead, Spirit Guardians 13th Guardian of Faith, Locate Creature 17th Dominate Person, Hold Monster

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Weight of Sin: As an action, you can force a creature to confront its past sins. Choose a creature you can see within 30 feet of you. The creature must make a Wisdom saving throw against your Paladin spell save DC.

On a failed save, the creature is overwhelmed by guilt and paralyzed until the end of your next turn. Constructs and undead are immune to this effect.

Soul Tithe: As a bonus action, you place a curse on a creature you can see within 30 feet of you. While cursed, all healing the creature receives is halved, and whenever it regains hit points, you regain that many hit points as well.

Additionally, the first time you damage the cursed creature on a turn, you deal additional necrotic damage equal to your Charisma modifier (minimum 1) and regain hit points equal to the necrotic damage dealt.

The curse lasts for 1 minute. Constructs and undead are immune to this effect.

Last Penance

Starting at 7th level, when a humanoid you can see dies within 30 feet of you, you can use your reaction to cause a specter to rise from the body.

The specter obeys your commands and acts on your turn. If it isn’t given a command, it takes no action. The specter departs to the afterlife after 1 hour or reaching 0 hit points.

After you use this feature, you cannot do so again until you finish a short or long rest.

Undying Champion

Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can't use it again until you finish a long rest. Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically.

Reaper of Sin

At 20th level, you can use your action to unleash a shroud of spectral energy. For the next minute, a 30 foot vortex centered on you envelops the area in dusky, dim light.

Whenever an enemy starts its turn inside the vortex, it takes 5 necrotic damage, and you regain hit points equal to the damage done. For the duration, you can use your Last Penance feature any number of times, but specters you summon depart at the end of the effect.

Once you use this feautre, you can't use it again until you finish a long rest.