Second-Input Priority and Input Method Priority aren't completely new concepts to the FGC, considering the alternative SOCD resolutions people have put in their controllers or even how some games deal with directional outputs from multiple inputs methods. Check out our post for more: SOCDs and Cross Inputs in Fighting Games.

With that said, never has there been a controller that allows such great access to and customization with these concepts. So to help people get the most out of and better understand the Cross|Up, we want to help mitigate any potential confusion regarding both Second-Input Priority and Input Method Priority.

Second-Input Priority

Second-Input Priority (SIP) refers specifically to the actuation of an SOCD. With SIP, the input that was activated the latest in the SOCD will take priority and be output to the game. You can access this option in the Cross|Up Designer Software: SOCD Resolution on Cross|Up.

Examples:

Holding Back (4) -> Pressing Forward (6) = 6

1 -> 6 = 3

2 -> 3 = 3

2 -> 8 = 8

Input Method Priority

Input Method Priority (IMP) refers to one input method overriding another - regardless if an SOCD is input or not. So, if Dpad has priority over Left Stick, whenever Dpad is being engaged only Dpad will be read. You can access this option in the Cross|Up Designer Software: Input Method Priority on Cross|Up.

Examples:

Left Stick Back (4) + Dpad Forward (6) = Forward (6)

LS 1 + DP 6 = 6

LS 2 + DP 3 = 3

LS 2 + DP 8 = 8

Why This Matters

Basically, both of these are great for charge characters but there is a nuanced yet important difference. With IMP, you can keep holding Down-back when pressing Forward and to get the Forward output. You can't do this exactly with SIP, because you'd have to release the Down input to ensure a direct Forward output.

Both options open up a bunch of possibilities that few people have truly experimented with, and we wanted to make sure that as the experimentation really starts taking off that the community is referring to each accurately.







