Snowbold

Small elemental, lawful evil

Armor Class 15 (natural armor)

15 (natural armor) Hit Points 88 (16d6 + 32)

88 (16d6 + 32) Speed 30 ft.

STR DEX CON INT WIS CHA 17 10 14 11 13 14 (+3) (+0) (+2) (+0) (+1) (+2)

Saving Throws STR +5, CHA +4

STR +5, CHA +4 Skills Athletics +5, Intimidation +6

Athletics +5, Intimidation +6 Damage Vulerabilities fire

fire Damage Immunities cold

cold Condition Immunities charmed, frightened

charmed, frightened Senses darkvision 60 ft., passive Perception 11

darkvision 60 ft., passive Perception 11 Languages Aquan, understands Common but can't speak it

Aquan, understands Common but can't speak it Challenge 4 (1100 XP)

Pack Tactics. The snowbold has advantage on an attack roll against a target if at least one of its allies is within 5 feet of the target and the ally

Deathly Cold. If damage reduces this snowbold to 0 Hit Points, all creatures within 5 feet of it must succeed on a DC 12 Constituion saving throw or gain one level of exhaustion, unless the damage taken is fire or from a critical hit.

Any creature that suffers a level of exhaustion from this effect is immune to further instances of this effect for the next day.

Actions

Flurry of Snows

The snowbold makes two attacks with its unarmed strikes.

Unarmed Strike.

Melee Weapon Attack: +5 to hit, reach 5ft., one target.

Hit 6 (1d6 + 3) bludegoning damage plus 10 (3d6) cold damage.

The target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.