One of the most frequently discussed topics between players of all levels is that of heroes. There are so many aspects to consider when it comes to deciding what heroes to hire, retire, or flat-out completely avoid. Due to the complexity of the subject and the fact that I’ve tried to address it from a beginner and an advanced player standpoint, this post may be lengthy. My apologies.

[Basic Details for the Brand New Players: Heroes are the characters you hire to go on quests for you. You unlock different quest areas as you progress. Each quest area offers different components that you use to craft items in your shop. There are three hero classes: fighter, rogue, and spellcaster. Currently, there are a total of 18 different hero types (6 types per class). As you level up, you gain the ability to hire higher level heroes.]

Things to Consider: Critical Hit Chance, Critical Hit Damage, Threat Rating, HP, Attack, Defense, Evasion, Element.

Critical Hit Chance: The chance (in percentile) that a particular hero type will land a critically damaging hit on an enemy/boss. Critical Hit Damage is how much more damaging that hero’s critical hit will be in comparison to his or her “regular” hit.

Threat Rating: A higher threat rating means greater chance of being targeted and attacked.

HP: This number tells you a hero’s base health power/sustainability. HP increases as a hero levels up, with certain types/tiers/qualities of gear, or if you use HP seeds.

Attack and Defense: These numbers tell you a hero’s base attack power and defense ability. Both attack and defense increase as a hero levels up, with certain types/tires/qualities of gear, or if you use ATK/DEF seeds.

Evasion: This number (expressed as a percentage) is a hero’s ability to dodge damage. An accurate comparison would obviously be dodge ball — some kids run faster. Some have better reaction times. Some can duck and jump. Those kids have evasion skills (and are likely one of the last players remaining on their teams).