As we’ve already reported, CD Projekt RED has shown Cyberpunk 2077 behind closed doors. And thankfully, the first gameplay details from this build have surfaced online. According to the reports, Cyberpunk 2077 will be a first-person RPG with the camera moving to third-person during curscenes.

In the game, players assume the role of V who can be a man or a woman. The E3 demo featured a big level that have a Blade Runner feeling and players will be able to drive cars.

The stats players will pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool, and these stats are all pulled from the original tabletop RPG.

Below you can find all the gameplay details from Cyberpunk 2077’s E3 2018 demo.

CD Projekt describes the game as a “first-person RPG.”

Gameplay is in first a first-person perspective, but switched to third-person during a cutscene.

You play a character named V (as in the letter).

V can be a man or a woman.

The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.

These stats are all pulled from the original tabletop RPG.

You can drive cars in the game, and seemingly toggle between first and third person during this.

While driving in first-person, the U.I. appears diegetically on the windshield.

CD Projekt also described Cyberpunk as a “mature experience intended for mature audiences.”

Like Witcher, you take missions from NPCs and have dialogue options in conversations.

It’s an open world that you open up more with “street cred.” For example, a specific jacket might raise it by 5%, allowing you access to new places.

Completing a quest levels up your street cred.

The UI in the demo is extremely minimal at — just a light compass and a small quest log.

UI expands during combat — enemies have names, health bars, and what appear to be levels.

Some enemies have question marks instead of levels, possibly meaning they’re much higher level than you.

Damage numbers pop up during combat.

There’s a bullet-time-like ability that allows you to slow down time.

CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large.

Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.

There’s an inspection system lets you look super close at items and learn more about lore.

You use an inhaler to heal.

Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.

CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running.

A boss fight against a dude in an exoskeleton was shown. This included sliding under cars and taking cover.