For a long time, the only lance user worth mentioning for Wind was Sylas, who was unfortunately underpowered and underused. Now we get a new Wind Lance in the form of Kirsty, who offer's far better team support than Sylas and some really incredible damage on her own.

One thing worth mentioning is that this banner has brought about the long awaited release of the Poison Punisher print, The Plaguebringer. This is going to factor into Kirsty's evaluation heavily, as she has 30% Poisoned Punisher in her kit, but does not in fact have any way to enable Poison on her foes. This is a huge hole in her kit, and is going to heavily influence her rating. If you have a teammate who can reliably inflict Poison on bosses, Kristy goes from good to excellent. In ideal circumstances, Kirsty has the potential to have the highest DPS of any Wind Adventurer, beating out even bannermate Victor. That said, she requires dedicated set up to do so, and jumping through those hoops will not be easy as currently there is no meta Adventurer who inflicts poison in High Mercury groups aside from Addis, who is typically not used as he's inferior to Victor. That could change at any time and groups may adjust so that Master High Mercury favors someone like the new Joachim for his poison, but that is not currently the case.

Even without poison though, Kirsty possesses a powerful kit. Her S1 has a low SP cost at 2930 and she's got a 20% Strength Buff for 15 seconds on her S2 at 8534 SP. That's not Noelle levels of support as that S2 is kinda pricy, but it is a great skill nonetheless. However, what sets Kirsty apart is her Dauntless Strength passive. Every 15 seconds that she is not knocked back, she gains 20% Strength, stacking up to 60%. If you're knocked back though, you lose all stacks. This means that Kirsty requires essentially perfect play, though that's basically always true in Master High Dragon Trials and not something I'm going to take points off for as I did with Chelsea, as Kirsty can still take a hit, though it takes 45 seconds for her to ramp back up which is nearly an eternity.

This passive is what makes Kirsty. With it she becomes one of the most potent Adventurers in Wind, and combined with her S2 means she excels in damage and support. So should you summon? It's a toss up. Between her needing so long to ramp up, meaning that outside of MG51+ and Expert and Master Mercury she's never going to get her full stacks, and the fact that she needs a Poisoner to really be at her peak, she's not everything you could want. Still, she is strong, and certainly could find a place for herself in mHMC even if there's not a Poisoner around and will definitely make MG51+ attempts easier in a Poison Punisher group.

Final Verdict: Maybe. Kirsty is strong, but comes with several conditionals to unlock her full potential. If you run with a poisoner and confident in your ability to avoid knock backs, this becomes a yes.