Duarnte: I developed an interception dll framework during this week to prepare for the job. I did the actual work to make the game render at higher res in that amount of time though -- based on the framework -- and spent a few more hours testing and adding the config file.

Took me 23 minutes, without source access. I dedicate this to the people that told me I'm unreasonable when I lambasted From for not doing something that takes a few hours at most in the other thread. I'll make a thread when it's in a state ready to release.

This is embarrassingly awesome. Apparently a NeoGAF user who goes by the name of Durante has managed to fix the oft-reported limited resolution options of Dark Souls on PC. The best part? He says it took him around half an hour to find the code line, fix it, and apply the change. You can follow this link to the NeoGAF thread to see the high-res screenshot of Dark Souls rendered at 2048x1440 with no anti-aliasing.So if all of this is to be believed, this is a tremendous black eye for From Software, which has been developing Dark Souls: Prepare to Die Edition on PC for most of this year. But what's embarrassing for From is good for PC gamers: if one person has already gotten their hands on Dark Souls and started tinkering with the code, perhaps we could look forward to some great mods that could help turn Dark Souls into a decent-looking PC port after all. If you'd like to keep an eye on Durante's progress, keep an eye on this thread where he'll eventually post a download link for this resolution fix.As for our review of Dark Souls on PC, well, it's going to be a little late. We were not given an early build -- as of this posting, we still have yet to receive one. We'll try to get one up as soon as humanly possible, but this is a pretty big game.