R5Hud v1.29.16

Notes

This HUD was made in a 1024 x 600 resolution, on a 16:9 ratio. I haven't tested it with other settings, but it shouldn't be any different in other resolutions.



This HUD was NOT made to have a non-numeric health meter (the avatar sprite that disappears as you lose health). If you have it enabled, it will conflict with the notoriety standings. I will probably fix this eventually.



made to have a non-numeric health meter (the avatar sprite that disappears as you lose health). If you have it enabled, it will conflict with the notoriety standings. I will probably fix this eventually. Sometimes the buy menu prices for weapons glitch out and you can't see them properly. I don't know what causes this.

Media

Information

Added 4:3 Aspect Ratio support, which basically just moves the health due to it merging with notoriety standings. Keep in mind with weapons that have a lot of ammo such as the henry, a small portion of it gets chopped off due to it going off the screen. I won't really try to fix this as this is also an issue with the default HUD. If you use a bigger aspect ratio, don't worry about this.

R5Hud is a HUD made for a more competitive and crisp layout. While I don't hate the default HUD, I wanted to create something that would make looking at your state (health, ammo, etc.) not require you to look all the way to the corner or top of your screens, keeping away focus on what's going on. This HUD uses a simple font, making damage text and other things easier to read, moves your health and ammo closer to the center of the screen, and brings down the notoriety ranking seen in the top left of the default HUD. While this HUD was primarily aimed at Teamplay, it should work in other modes just as fine.Sorry for the bad quality. My video compressor is not the greatest and I really did not want to wait a long time to upload a 3 minute video.I've added another version of R5Hud to the download for centered health, which stops it from overlapping with the game-ending panel. I don't want to start moving panels yet.Will get better shot of a non-fading damage number...