WorkingJello – Reddit

My one concern would be that the gameplay could turn out to be too easy … you cut through the undead like butter and it doesn’t take much skill to dismember them, which means there’s no real challenge …

I hope the devs can get the difficulty right.

We are quite aware of this frustration in current games, thus we have tasked ourselves to provide added difficulty when it comes to taking down your enemies. This comes by implementing a few simple factors, such as the armour used by your enemies, which varies quite a bit. Swords can rarely cut through armour, thus you will need to look for weak spots at which to strike. Even if you try to hit with a two handed mace to bludgeon your opponent, there is the chance that your strike will be parried. To this we add a durability factor to each weapon, so depending on the use you give to it, it may break after consecutive miss-blows.