Quill is a drawing program that is packaged free with Oculus’ Touch controllers, and it can be tough to wrap your head around what is possible when one is creating three-dimensional art in a completely virtual space versus physical canvas or paper. Or even just a 2D screen.

Suddenly everything opens up, and you can get really creative with scale and number of objects in your work. Watch the video above to get a sense of what that means for artists working in VR.

Gojo Fujita, the creator of the piece, is an art director at Oculus Story Studio as well as being an illustrator and running a rather successful Patreon fund. His mind-breaking look at what you can do with scale and detail in Quill is one of the coolest things we’ve seen in VR.

A flat video can only show you so much — being able to see everything with full depth and being able to look around and adjust scale in real time while you’re in VR itself adds a bunch to the experience — but there is still a great sense of wonder in the piece.

It’s also hard to describe how strange it is to be able to play with scale like this when you’re inside the simulation; it feels like you’re growing and shrinking, not the world around you.

You can watch a tutorial from Oculus about the use of scale in Quill below, but you’ll need a Rift with Touch controllers to try it for yourself.