We are finally making some great progress. Thank you to everyone who has emailed and sent us messages of support, critique, anger and happiness. As well as posting to this blog and leaving comments. You have been really patient and very supportive, this drives us. We are working hard each day to bring something to final product release. Today we want to show you a teaser of what we hope to release soon. It’s our development sandbox, where we view, check and inspect (in detail) our models. Our early products will be based around this “Pleasure Sandbox”



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To get in the mood, whilst you read, please check out this track (a song waiting for VR to arrivee):

VEIVIEV’s brand is close! We are still waiting on the registered trademarks to come through. We should have a YES or NO next month. Our release hinges on that, and that’s what has delayed product release. But this has given us time to really fine tune our pipeline. Listed below are some images to show first hand how much art time goes into each sculpt. These are based on photogrammetry scans but they are in essence hand crafted sculptures.

We are artisans, we don’t rush through a RAW scan. Hours and hours will be put into each pose, from model booking, direction, RAW processing and then from sculpting to real-time conversion. This clean PBR process is integral for real-time ‘interaction’. We want to take as much care as possible.

Technically, we have to generate a ton of different maps that our custom Unity shaders can read in. These help control how light is distributed and how it interacts with the surface of the models. Distinguishing texture, shape, occlusion and other physically based factors. This takes time and care to make sure every micro mm on the skin, is near perfect.

The final models won’t be absolutely perfect but we are doing our best to make sure they are as pleasurable as possible, without breaking immersion.

Example Pipeline

Frozen Moments In Time

This is what our products (experiences) will be based around. Frozen moments in time. we are not making a game, or social experience. There are other products out there being developed for that. Imagine having your own personal VR ‘Adult‘, ‘Madame Tussauds‘ type experience but something that feels more real (fleshy) and more alive, that you can manipulate. We are working on finding new models to pose for us, so we hope to cater for everyone.

Will VEIVIEV have male models?!!? Yes, we have this planned for the future.

The experiences will be of static scans, erotically posed. To start with they will be static but we have grand plans for 10 digit hand interaction, physics and animation. It’s all possible but it takes time and money, so we want to test the water first. We will need your support to build our pipeline further.

Will our fans support us? Help us grow? We need you.



Teaser

Video Download Link

(75fps version)

https://mega.co.nz/#!89JHzT5C!WUpKKxjCSjwOkKYoCHajACfltFN3sJkqbQgJMBnTggo

Capture Process

Due to the nature of the DK2 it was VERY difficult to record any kind of footage at high resolution _DirectToRift and at 1080p. I was able to use OBS to do this and cut the footage together. Some of the cuts can be jarring and the video really doesn’t show off the detail in the experience. Although it doesn’t seem like it in the video, we are also able to hit a consistent 75fps in DirectToRift mode, able to also match 90fps if needed. 120fps is possible but we will need to optimize some of the assets.

The teaser video features only a few models from a HUGE collection of poses and models that we have on file (literally 1000’s). All are being carefully processed into the custom pipeline.

The video can be viewed in the Rift but the credits will look broken, there will be some stutter from the capture process and depth may seem a little screwy but in person it’s pretty cool to use!!

OVR 0.4.3 was released on Friday but we dare not touch it, as it will break some of our scripts that we have been working hard to fix for the last month. So we might need to hold off on release until the dust has settled.

What’s Next?

Release.

It means having to wait a little longer but we are very close. We wont be giving away another free demo as we really need to start to generate some revenue to recuperate some of our server and development costs. So we hope to launch some test experiences soon, early products. This will enable us to test the store process, test the server strength, test the experiences and test the payment system ..and get feedback!!

There will be:

No login.

No security password.

No advertising.

No tracking.

We have ditched these. In the hope that piracy will be at a minimum. If we do get heavily pirated …then we may have to introduce some of these measures.

Our burn rate each month is quite minimal. Server costs are the biggest hit, as downloads increase so do the Amazon server costs. Anything that could be made from the experiences being sold $, will go straight back into development. Hiring new models, processing more data and improving our tools!!

We hope you enjoy the teaser and would love to hear your feedback. Thank you.

V