New Player Updates

·

New Player Adjustments

o In an effort to reduce the gear barrier associated with the new player experience, many improvements have been made to default loadouts, weapon balance adjustments, and better ability power scaling.

o Starter weapons

§ Non-sniper starting primaries now have access to a free 1x reflex sight.

§ Starter carbines (TRAC-5, Mercenary, Solstice) now have a laser sight unlocked and equipped by default.

§ Starter assault rifles (T1 Cycler, Gauss Rifle, and Pulsar) now have a forward grip unlocked and equipped by default.

§ Starter LMGs (T9 CARV, Gauss SAW, and Orion) now have a forward grip unlocked and equipped by default.

§ Starter Shotguns (Barrage, Mauler, Thanatos) now have Ext. Magazines unlocked and equipped by default.

o Semi-Auto Sniper Rifles

§ Iron Sights Recoil Recovery Rate from 6 to 10

§ New “Ballistics Computer” rail attachment has been added to the 99SV, Gauss SPR, and Spectre, and will eliminate scope-sway while equipped.

§ Ballistics Computer is unlocked and equipped by default on 99SV and Spectre.

o Misc. Adjustments

§ Scope sway has been removed for all non-sniper rifle 6x optics

§ Vehicle Weapons: All 1.25x zooms unlocked and equipped by default.

·

New items

o Chameleon Module (Infiltrator suit only)

§ Suppresses the shield shimmer upon taking damage while cloaked, restores ability energy upon shield shatter.

o Flight Suit (Light Assault suit only)

§ Increases the fuel capacity of jump jets by 10/13/16/20%.

o Nano-Regen Capacitor (Combat Medic suit only)

§ Increases the recharge rate of Nano-Regen Device by 20%.

o Auxiliary Shield (Utility slot item)

§ Passively increases shield health by 50 when equipped.

§ To maintain appropriate lethality, these weapons have been adjusted to account for this utility item:

· Lumine Edge, Ripper, and Carver activated damage from 1000 to 1050.

· Titan-150 HE and Supernova VPC indirect max damage from 1000 to 1050.

· Proximity Mine and Bouncing Betty indirect max damage from 1000 to 1050.

· Blackhand min damage from 250 to 275.

·

Ability Adjustments

o Regeneration Field renamed Shield Recharging Field

o Triage (Combat Medic)

§ Rank 1 of this ability has been granted by default.

§ Heal over time from 2/4/7/10/14 health per second to 10/15/20/25/30 health per second.

o Nano-Regen Device (Combat Medic)

§ Ability scaling has been adjusted; lower-ranks of this ability will now be more effective.

§ Energy capacity standardized for all ranks.

§ Cert line now increases recharge rate by 8/11/14/17/20%, max rank benefits unchanged.

o Jump Jets (Light Assault)

§ Renamed Skirmisher Jump Jets

§ Ability scaling has been adjusted; lower-ranks of this ability will now be more effective.

§ Cert line now increases fuel and recharge rates by 8/11/14/17/20%, max rank benefits unchanged.

o Drifter Jump Jets (Light Assault)

§ Recharge rate standardized for all ranks.

§ Rank 1 flight time from 7 sec. to 15 sec.

§ Now increases total flight time by 0/4/7/11/15 seconds.

§ Slightly reduced sink caused by lateral movement.

o Nano-Armor Cloak (Infiltrator)

§ No longer suppresses shield shimmer when damage is taken while cloaked (effect has been moved to Chameleon Module suit slot.)

§ Now passively increases shield health by 100 in all states.

o Scythe, Reaver and Mosquito Nanite Auto Repair: Regen Delay lowered to 8 seconds down from 12.

o Engineers piloting Scythes, Reaver or Mosquitos will enable health regeneration on the vehicle equivalent to rank 1 nanite auto repair system but with a 12 second damage delay. This does not stack with the nanite auto repair item.

·

Starter Loadouts

o Various reconfigurations were made, and one max-rank suit slot has been given to each class.

o Infiltrator

§ LONG RANGE SNIPER

· Primary: Default Sniper Rifle

· Suit: Chameleon Module

· Tool: Recon Detect Device

· Ability: Hunter Cloak

· Utility: Auxiliary Shield

§ SPEC-OPS HACKER

· Primary: Default Sniper Rifle (disabled via Stalker Cloak)

· Suit: Chameleon Module

· Tool: Motion Spotter

· Ability: Stalker Cloak

· Utility: Auxiliary Shield

o Light Assault

§ ROOFTOP SKIRMISHER

· Primary: Default Carbine

· Suit: Advanced Shield Capacitor

· Tool: Rocklet Rifle

· Ability: Skirmisher Jump Jets

· Utility: Auxiliary Shield

§ CLOSE-RANGE AMBUSHER

· Primary: Default Shotgun

· Suit: Ammunition Belt

· Tool: Rocklet Rifle

· Ability: Skirmisher Jump Jets

· Utility: Auxiliary Shield

o Combat Medic

§ MID-RANGE SUPPORT

· Primary: Default Assault Rifle

· Suit: Nano-Regen Capacitor

· Tool: Medical Applicator

· Ability: Nano-Regen Device

· Utility: Auxiliary Shield

§ CLOSE-RANGE DEFENDER

· Primary: Default Shotgun

· Suit: Nanoweave Armor

· Tool: Medical Applicator

· Ability: Nano-weave Armor

· Utility: Auxiliary Shield

o Engineer

§ REPAIR & RESUPPLY

· Primary: Default Carbine

· Suit: Flak Armor

· Tool: Nano-Armor Kit

· Ability: AI MANA Turret

· Utility: Auxiliary Shield

§ CLOSE-RANGE DEFENDER

· Primary: Default Shotgun

· Suit: Advanced Shield Capacitor

· Tool: Nano-Armor Kit

· Ability: AI MANA Turret

· Utility: Auxiliary Shield

o Heavy Assault

§ FRONT-LINE FIGHTER

· Primary: Default LMG

· Suit: Nanoweave Armor

· Ability: NMG

· Tool: Default Rocket Launcher

· Utility: Auxiliary Shield

§ ANTI-VEHICLE

· Primary: Default LMG

· Suit: Munitions Pouch

· Ability: NMG

· Tool: Default Rocket Launcher