vial smasher with big ramp and x spells. The idea is to ramp hard early then drop awakening effects that allow me to take full advantage of the fact that Vial Smasher the Fierce triggers on the first spell i cast EACH turn. If there was ever a deck that wanted Prophet of Kruphix unbanned it was this one. as such i have to lean on Awakening, Seedborn Muse, and try to jank out a replacement with Sword of Feast and Famine or Nature's Will. not sure if the last ones are worth is because i am so creature light. but testing for now.

Once i have all my mana available on other peoples turns the next step is flash. Leyline of Anticipation, Vedalken Orrery, and Alchemist's Refuge allow me to cast big sorceries or enchantments on other turns.

the gameplan is just dome your opponents with vial smasher but sometimes people like to play lifegain effects. thats why Grafted Exoskeleton is in the deck. it allows us to one-shot through life gain but i wouldnt aim for it every game.

some sweet tech that i want to see in action is Iceberg. it is an X spell but also allows me to store mana for later. maybe i didnt quite use all my mana one turn, rather than waste it i can pump it into Iceberg (or Gemstone Array), then use it later in a massive Earthquake or Exsanguinate. card:

Justin always beats me anyways.