What the developers have to say:

Why Early Access? “Flamberge is an extensive RPG/adventure that will hopefully span 7-10 hours. All the RPG systems are made from scratch, and so a lot of them need rigorous testing. The game is gonna require a very very large amount of QA/bug testing, and Early Access allows us to have that going throughout development. Builds will be tested internally before release, but because of the size of the team, many issues will fall through the cracks.



We also are really interested in mechanics/content feedback, because this game is for tactics RPG fans, not just us! You all have a say in what goes into the game! Let's make it as good as it can be!



Early access allows a simple method for publishing builds to both my Kickstarter backers, and anyone new who wants in on the development process.” Approximately how long will this game be in Early Access? “Unfortunately I can't make promises about when we will leave Early Access. 2019 is looking optimistic for finishing up a lot of major systems/content, so once that's done we'll have a better picture of release.” How is the full version planned to differ from the Early Access version? “The early access version will be iterated until it has all the features and content of the full game, then is released. The plan is to have approximately ~6 chapters that make up a large singleplayer campaign, as well as a multiplayer that has several gamemodes and maps to choose from.” What is the current state of the Early Access version? “Currently, the game features three polished chapters (20 battle missions total), running at about 3-4 hours of gameplay (with minor replay value due to equipment, different strategies, etc).



Multiplayer is available right now in the BETA branch.” Will the game be priced differently during and after Early Access? “Possibly.

If the price will change, we will make an announcement far in advance.” How are you planning on involving the Community in your development process? “Hydezeke posts frequent updates via Twitter, and only major updates on Kickstarter and Steam.



Feel free to leave feedback for other Steam users, but if you (as a player) would like a quick response from the developers, please contact contact@hydezeke.com”