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The NetHack DevTeam is happy to announce the release of NetHack 3.6.3.

NetHack 3.6.3 is the official release of NetHack that follows NetHack 3.6.2. Here's a synopsis of over 190 bug fixes and over 22 game enhancements and community contributions made since the release of 3.6.2 in May 2019:

Fixed stale 'thrownobj' pointer for returning thrown aklys while engulfed

Fixed uarmh null pointer dereference if a helm of opposite alignment came off due to being polymorphed

Fixed 'object lost' panic when attempting to crawl of of the water during emergency disrobing/dropping

Running now stops when moving over engravings so you can tell where they are

Fixed detection of unseen/secret doors which failed to find monsters hiding under objects and failed to find monsters hiding at trap locations

Ensured fatal status conditions made it to disclosure and/or dumplog

Fixed "Bad fruit #N" warnings when saving bones with 'perm_invent' On

Fixed it so yellow dragons don't have green breath

Added several grammar corrections

Improved recognition of deafness for several situations including the playing of musical instruments and bribing negotiations with demon lords

Fixed ignoring of god's wrath when hero injured himself during altar kick

Fixed several cases where persistent inventory window was not updated

Fixed temple priests or shopkeepers moving over other monsters

Fixed a crash-causing bug when putting on levitation boots over a sink

Ensured that thrown or kicked objects will end up in bones

Made water go all the way to the edges of level on the Plane of Water

Made clouds disrupt line of sight along the edges of the Plane of Air

Improved and expanded usage of status highlighting percentage rules

Added more than 15 improvements and fixes to the curses window port

Added and documented significant changes to default directory choices for the Windows platform

Improved the layout and display of the player selection dialog used on the Windows graphical implementation

Improved performance of some tty versions by reducing the number of function calls made from mapglyph

Allowed the msdos implementation to build with curses and PDCurses

Over 100 other fixes and improvements

All of the fixes have been incrementally published on the public Git repository for the game. A more complete list can be found in the game's sources in doc/fixes36.3. As usual, a warning that some entries in that file may also be "spoilers".

As with all releases of the game, we appreciate your feedback. Please submit any bugs using the problem report form. Also, please check the "known bugs" list before you log a problem - somebody else may have already found it.

Happy NetHacking!

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