Puck, the Faerie Dragon, is a highly mobile ranged intelligence hero best known for being an extremely unpredictable and slippery target. Puck is commonly played as an initiator and ganker, with spells that are equally useful for super-aggressive maneuvers as well as daring escapes. Expert use of Puck's abilities will let you appear out of nowhere, suddenly leave your enemies crippled and disadvantaged, and get away in the blink of an eye – but mess up your timing or misjudge the situation, and there is little left to save this fragile Hero from death.

Bio [ edit ]

Puck, the Faerie Dragon Link ▶️ "I find myself strangely drawn to this odd configuration of activity." Lore: While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact indicate a darker purpose or just its endless fondness for mischief. Voice: Jen Taylor (Responses)

Abilities [ edit ]

Link ▶️ Link ▶️ Q R Illusory Orb Ability

Target Point Affects

Enemies Damage

Magical Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt. Cast Animation: 0.1 + 0.27 Cast Range: 3000 ( 3150) Travel Distance: 1950 ( 2925) Damage Radius: 225 Damage: 70/140/210/280 12/ 11/ 10 13/12/11/10 100/ 120/ 140 80/100/120/140 Modifiers modifier_projectile_vision : Undispellable. Persists death. The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected. Notes:

The Illusory Orb travels at a speed of 651 ( 976.5). The orb takes 3 seconds to reach max distance and can hit units up to 2175 range away (travel distance + damage radius). It takes up to 3.23 seconds and can hit units up to 2325 range away when the general cast range increasing talent is chosen. It takes up to 3 seconds and can hit units up to 3150 range away when Illusory Orb's own range and speed increasing talent is chosen. It takes up to 3.15 seconds and can hit units up to 3300 range away when both talents are chosen.

Only the distance increase from the level 20 talent is displayed. The level 10 talent can further increase the distance to 3075. The level 10 talent alone increases the distance to 2100.

The orb starts emitting red pulses after having traveled for 2.5 seconds, indicating that it is about to reach its maximum travel range. The orb leaves behind a trail of flying vision, with a radius of 450. The vision lingers for 5 seconds.





Link ▶️ D E Ethereal Jaunt Ability

No Target Affects

Self Teleports Puck to a flying Illusory Orb. Cast Animation: 0 + 0.53 Notes:

This ability is automatically learned whenever Illusory Orb This ability stays inactive until Illusory Orb is cast and turns inactive again once the orb of that cast is gone. In Ability Draft, due to non-ultimate abilities being limited to one ability slot, Ethereal Jaunt replaces Illusory Orb while the orb flies, instead of being in a separate slot.

Ethereal Jaunt disjoints projectiles upon cast. When two orbs are cast in succession, this ability only stays active for the duration of the first cast orb. However, it always teleports the caster to their last created orb.





Link ▶️ W W Waning Rift Ability

Target Area Affects

Enemies / Self Damage

Magical Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby. Cast Animation: 0.1 + 0.27 Cast Range: Global Max Distance: 275 ( 575) Radius: 400 ( 700) Damage: 70/140/210/280 Duration: 2/2.5/3/3.5 15/ 14/ 13 9/8/7/6) 16/15/14/13 110/ 120/ 130 100/110/120/130 Silence persists if debuff was placed before spell immunity and when not dispelled. When cast while rooted or leashed, it always gets cast at the current location, no matter where it gets targeted. Modifiers modifier_silence : Dispellable with any dispel. With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow. Notes:

Double-clicking the ability automatically targets 25 range in front of Puck. Does not disjoint projectiles upon cast. Despite the visual effects, the silence and damage are applied instantly in the entire radius. Waning Rift first applies the damage, then the debuff.













Talents [ edit ]

Recent Changes [ edit ]

Recommended items [ edit ]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

Gameplay [ edit ]

Roles: Initiator Disabler Escape Nuker Complexity: ★★☆ Playstyle: Hatched on the frond of the Undertree, Puck's youthful mischievousness belied inscrutable motives. Tricky and elusive, the neotenous Faerie Dragon launches a bright Illusory Orb , then reappears at any point along its path. It disrupts magecraft with a sprinkle of faerie dust, then Phase Shifts out of existence to avoid swords and spells alike. Equally adept at fighting and play, Puck binds foes to a single point with Dream Coil , forcing them to break their restraints and be stunned, or stay and face Puck's advancing allies.





Audio [ edit ]

History [ edit ]

Equipment [ edit ]

Trivia [ edit ]

Puck's alternate name was Kupu-Kupu , which means "moth" or "butterfly" in the Malay and Indonesian languages.

, which means "moth" or "butterfly" in the Malay and Indonesian languages. Puck was introduced in Version 6.48 as a result of a hero creation contest held on the DotA-Allstars forum, in which players designed a new hero to suit the faerie dragon model from Warcraft III . This makes Puck the first and only hero created by the community.

. This makes Puck the first and only hero created by the community. Puck pays homage to a character of the same name from Shakespeare's A Midsummer Night's Dream . Aside from Puck's playful attitude, its line "A midsummer nightmare" is also an allusion to the play.

. Aside from Puck's playful attitude, its line "A midsummer nightmare" is also an allusion to the play. Since Puck pays homage to a Shakespeare character, most of its lines are delivered in phrasing similar to iambic pentameter.

The Version 6.87 Illusory Orb speed change was a developer's joke based on this reddit thread.

This line Link ▶️ One Puck, two Puck, three Puck more! " is a reference to Eminem's final rap battle in 8 Mile movie (2002).

" is a reference to Eminem's final rap battle in 8 Mile movie (2002). This line Link ▶️ One and one and one is three!" is a reference to The Beatles' song "Come Together" (1969).