"A recent heist has left Thieves’ Guild Annex 109 with a bit more booty than it can handle..."

A two-page pamphlet module optimized for zero-to-minimal prep.

Written & illustrated by Billy Longino

Thicc as Thieves is an off-beat adventure involving a down-and-out thieves' guild annex under attack by a band of meathead monks. It is formatted as a double-sided tri-fold brochure that contains everything needed to run the module. It includes:

A ready-to-run module suitable for ongoing campaigns and one-shots.

A detailed thieves' guild hideout capable of being dropped into any classic fantasy campaign.

Jokes. Lots of dumb jokes!

(This scenario can be deployed in any urban campaign that allows for comedic escapades. PCs may need to be at least levels 3 to 5 to survive, or not—that's fine, too. Requires Old-School Essentials Core Rules.)