Also known as:: Gruul KT Beat-Off 2015 ed. ver. 5.4.8,, && Borborygmos SMASH!! This deck was born of Not Gruul? Then die!.. I still play both versions.. I like this one better..

The win condition in this deck is usually to overrun the enemy wizard with commander damage from Borborygmos & combat damage from my army.. Who Borborygmos buffs every combat phase.. Ideally.. To do this I like to begin to ramp up mana during the opening rounds.. I should be able to summon Borborygmos just before or at the start of midgame.. During which time I will be setting myself up with any number of the high CMC creatures I've packed into the deck.. As soon as Borborygmos is ready to attack,, I start pushing towards endgame..

Combos I like are::

Armed / Dangerous + Borborygmos + Engulfing Slagwurm = Armed Borborygmos + Dangerous Engulfing Slagwurm = Big damage, one board cleared, & potential life gain.

Hellkite Charger + Savage Ventmaw = Potential infinite combat phases. Requires a tappable mana dork to also be in play to pay for the seventh mana. Only infinite in the deck, I think.

End-Raze Forerunners + Ilharg, the Raze-Boar = Buffs on Ilharg's attack trigger. There are other potentially better targets for the trigger but Forerunners is a flavor win.

Mechanically,, I'm looking to add more doublestrike,, extra combat phases,, mass trample,, & utility//dual lands.. Just for fun, I'm hunting for more hydras,, dragons,, wurms,, or other fearsome beasts..