Changes To The Passing Game in Madden NFL 16

Madden NFL 16 is significantly different than Madden 15. Electronic Arts is going to great lengths to show that at E3. From the new Draft Champions mode, to changes in connected franchise, they want to make this year’s game better.

Let’s move on to how the passing game has changed in Madden 16.

Here is an interview with Madden NFL 16 Creative Director Rex Dickson and Designer Larry Richart.

Why did the team decide to focus on the “Playmaker” in Madden NFL 16?

Rex Dickson: The Playmaker theme grew organically out of a larger theme we wanted to attack in Madden 16, internally referred to as “air supremacy.” This includes WR/DB interactions, QB mechanics and AI, as well as a number of other supporting elements.

Once the features were integrated and playable, the Playmaker theme surfaced as people utilized elite players and the new mechanics to create some truly remarkable outcomes. Additionally, our QB and receiver AI were combining to beat users in ways we had never seen before, by leveraging their key “playmakers” to extend drives and put up points.