NetHack is a roguelike game, but there is one special level that is more like Rogue than the others. This Rogue level is a reincarnation of the original Rogue. The welcoming message you receive is: You enter what seems to be an older, more primitive world.

This special level is guaranteed somewhere in each dungeon, between levels 15 and 18 inclusive of the main dungeon. Here is a list of traits from the older Hack and Rogue games that you can also find in the Rogue level of NetHack.

There will also be a named ghost on this level, guarding a fake bones pile, possibly including a cheap plastic imitation of the Amulet of Yendor. By default the ghost will be named after one of the creators of Rogue, either Michael Toy, Kenneth Arnold, or Glenn Wichman, but the ghost's name can be changed using the environment variable ROGUEOPTS . For example, if the variable is set to name=X , then the ghost's name will be X. The loot being guarded by the ghost includes:

Each of these items except the food and the amulet has a 75% chance of being cursed. In Rogue, the player's starting weapon was a mace, which accounts for its presence here.

The Rogue level is eligible to leave bones files, and may contain the quest portal.

This page is based on a spoiler by Dylan O'Donnell. The original license is: Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met: The original contributors to any spoiler must continue to be credited. Any modifications to the spoiler must be acknowledged and credited.

SLASH'EM

This level is removed in SLASH'EM.

References



