BattleBorn offers incredibly deep systems to dive into, and even more than the one’s I mentioned above. The game really surprised me and is definitely something I will be picking up in the future. The $60 price tag for the game is fair considering its deep multiplayer and well designed campaign missions. I find it asinine however, that after paying that much money you still need to grind to be able to play all the heroes in the game. The game looks to be launching with well over twenty heroes, but you only start with access to very few of them. I prefer Dota or Strife over League or HoTs because I don’t have to put up with the grind. But in those games I can at least understand it because they’re free games. BattleBorn is not free to play, thank god, so why do I have to grind up my account level or complete crazy challenges before I can even try a character in a game I paid hard earned money for? This isn’t a deal breaker for me, but I can’t see the logic behind it either. Other than padding out the game to artificially lengthen the hours it takes to get everything, this locked character system has no place here.