Quote EricMusco Quote: Originally Posted by Here are the Lethality changes in 2.6.

Corrosive Microbes is now a single-point skill (down from 2), but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%.

Lethal Injectors is now a 2-point skill (up from 1), each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage). Our current plan is to open PTS today or tomorrow. That is subject to change as always if we run into any issues, but you should be able to get your hands on the full patch notes and 2.6 soon!



-eric



PS for the Dirty Fighters:

Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%.

Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage).





All I want to know is why the solution that APPEARS so stinking simple to us all...apparently has such mega problems for you guys? I'm prepared to be told I'm not perceiving things properly



And for the record...who on earth thought lethality operatives had a hard time getting damage numbers? ... they're the fluff kings after all. You (Bioware, not Musco...I know) gave them a bigger fluffball with those DOT adjustments. Love the communication man...but is it at all possible for you to at least comment on WHY it's not feasible to simply move some talents around to improve dps survivability...for example my idea of taking evasive imperative OUT of the medicine tree and putting it into the concealment tree, along with a shield probe boost?All I want to know is why the solution that APPEARS so stinking simple to us all...apparently has such mega problems for you guys? I'm prepared to be told I'm not perceiving things properlyAnd for the record...who on earth thought lethality operatives had a hard time getting damage numbers? ... they're the fluff kings after all. You (Bioware, not Musco...I know) gave them a bigger fluffball with those DOT adjustments. POT5 COMMANDO - CAPTAIN OBV'IOUS

SENTINEL - PICKLE'JAR

AMONG OTHERS...

See you in the warzones, muppets.

