I’ve been hard at work getting the inventory analyzer working, and I think I finally have something to show. Below is the screenshot of what it looks like today.

With this, I think all of the main work to get ready for a public release is done. There are still some issues, of course, but there will always be issues, so at some point I have to just draw the line and release.

In preparation for this, I will bring the database down sometime on Saturday to apply some updates to necessary for this functionality to work. I will then let it soak for a day, try to think about if I’ve missed anything obvious or if there’s any glaring security issues with the database, and then hopefully announce on Sunday or Monday that it’s available for anyone to download. Then I guess prepare for the onslaught of bug reports and feature requests 🙂

For those of you who have been helping me test this since the beginning, thank you! I couldn’t have done it without all of your feedback and bug reports. Together you’ve all collected (as of this particular moment, anyway) 4,836 samples of various battles (eventually I plan to show this number in game, as it helps people to get a sense of the bigger picture).

For those that are just joining, welcome! To whet your appetite, I’ll show you for the time being where the best places to farm Lesser Power Orbs are.

I’ve sorted by “Times Run” rather than Stamina/Drop because otherwise the results aren’t very meaningful. From this we can gather:

Hard daily looks the best, as it should be, at only 9.09 stamina / LPO. Still, 10 samples isn’t very many. Solitary Island – Escape is looking very promising. 13 runs isn’t enough to draw a firm conclusion, but it definitely suggests something is up there and warrants further investigation. If #2 doesn’t work out, 59 samples of Figaro Castle – 1st Floor puts it firmly at the top spot for farming when the daily is not around.

I’m sure people want to know about other items too, but there’s not enough space here for me to write an analysis for every orb 🙂