For honor is a fantasy based fighting game that pins the samurai, knight, and Viking factions against each other. In terms of skill based game play the mechanics include parrying (controlled with timing) , blocking (directional input) , dodging (directional input as well as coinciding button press), attacking (controlled with directional input), and chain attacks ( heavy and light paired with directional input) While the game is fun, certain scenarios will make you angry, facing a team that gangs up on you will lead to your immediate death. In a game that stresses Honor (it is in the title after all) you may very well be faced with opponents who have zero of it what so ever. The customization of the characters is in depth and relies on a small part of RNG. Gear pieces can be awarded at the end of games or "scavenged" in boxes or bought by using in game currency(that can be earned in game/bought) called steel. The leveling process to get the different tiers of weapon and armor qualities lead to a grind, but at times can feel rewarding. Downside to this game is the ability to boost by buying different armor sets to have permanently and/or status boosts (increase in xp, steel, more item drops) at the end of a game session. This model of microtransactions is common in Free to Play game models, but in a game that costs $60, it has no place in it unless it's purely based on cosmetic items. Overall fantastic game concept but executed rather poorly in a sense of server management as well as built around microtransactions.