



Path of Exile Version 0.7.2



Features

Enabled the other three character classes, without their correct art or names



Coloured minimap to have better contrast and highlighted doors



Added game tips to the loading screen



Added new flask rendering technique



Goat men can now leap at you



Scavengers have a new ranged attack



Improvements to the main menu scene (work in progress still)



Added "Reduced Mana Cost" support gem



Added "Increased Critical Strikes" support gem



Added "Knockback" support gem



Added "Life Leech" support gem



Added "Mana Leech" support gem



Added "Added Chaos Damage" support gem



Magic monsters now drop at least one item



Regal Orb now adds a mod in addition to upgrading from magic to rare



Sockets are shown on an item while it is on the cursor



New Act 1 NPC added



Destroy Item box warns about socketed items



Anisotropic Filtering support added



Elemental damage display on weapons is now coloured



Realm shutdown time increased



Life/mana/shields are regenerated when you arrive at town



Bug Fixes

Fixed item drops from bosses



Fixed crashes related to item linking



Pressing another button while holding an active skill key no longer cancels the auto-repeat



Various server stability fixes



Characters are now saved properly when the realm shuts down



Text should no longer be cut off at the end of lines



Balance

Rares can now have six mods



Greatly decreased mana cost of Area of Effect support gem



Increased rarity of Orb of Scouring currency item



Increased damage of Cleave skill



Increased damage of Elemental Hit skill



Reduced requirements of Added Lightning Damage support gem



Decreased Shield Crab life



Rebalanced raised zombies to have half as much life and to die over 90 seconds



Path of Exile Version 0.7.1



Features

Item linking now works in global chat (messages prefixed with a #)



Minimap is now saved between areas



Added death penalties of 5% and 10% of current level's experience on Cruel and Ruthless difficulties respectively



Your flasks now refill when you enter town



Made the minimap slightly transparent



Skills are greyed out when the player has insufficient mana to use them



Added level to the /ladder command



The social panel now switches to the messages tab automatically when a party invite is received



The number of messages in the Messages tab is also shown in the tab's title



The 1-9 keys now set the value of the slider in the Unstack Window



Replaced raise zombie animation with a new faster one



Implemented knockback



Many animation and effect improvements (too many to list)



Bug Fixes Monsters who burn to death should now give correct credit



Disabled weapons now don't participate in combat or grant skills



Fixed a bug that would cause items to get deleted



Fixed a bug that would cause players to fail to change area occasionally



Fixed the bow crash



Increased spell damage mods now work



Disabled corpse consumption of shield crab shells



Esc and Shift are no longer bindable keys



Fixed monster energy shield regeneration



Disabled the /team cheats command. No more surprise PvP!



Fixed orb of scouring to clear required level



Fixed bugs that allowed items to be picked up from a distance or with right click



Fixed large miscalculation in monster life for harder difficulties



Fixed exploits with creating and using empty stack items



Fixed an item duplication exploit



Changed target selection to take into account object size when selecting targets by circle



Merveil should always spawn spawns



Fixed inline item icon placement in multiline chat messages



Fixed item linking to be unspoofable



Set Siren minimum attack distance to be more reasonable. They won't run away immediately now



Player context menu is now disabled for chat messages when the chatbox is closed



A shift-attack that fails due to mana will now fall back to a shift-attack



The socket visibility state is now set correctly when items are added to the inventory



Fixed Witches holding bows



Balance Rebalanced higher difficulties to have less monster damage and more monster life



Reduced requirements of most early levels of support gems



Most monster mods are now substantially more dangerous



Slightly reduced drop rate of magics, increased rate of rares, reduced rate of uniques



Made life regeneration higher on items



Reduced number of charges flasks use, made them faster and made them heal more



Some of the Siren attack is now physical. They'll freeze you for less time



Adjusted difficulty of bosses. Harder difficulties won't be quite so impossible.



Doubled monster energy shields



Increased automatic mana and life gain per level



Reduced amounts of elemental damage increase, spell damage and area of effect on mods and passive skills



Reduced power and mana usage of added elemental damage support gems



Increased mana cost of added area of effect support gem



Reduced number of raised zombies per level



Rebalanced speed of multiple attack/multiple cast support gems to make them slower and much higher level



Slightly increased Fireball mana cost and reduced its damage



Slightly increased Ice Nova mana cost and increased its damage. Corrected its range



Slightly increased Cold Snap's damage



Rebalanced raised zombies to be a lot more powerful



Changed Detonate Dead to be 20% monster health in fire damage and then the rest is physical



Leap Slam and Ground Slam now check your Accuracy Rating



Path of Exile Version 0.7.0 Completely rebalanced everything



Added Cruel and Ruthless difficulty levels



Enabled the Witch character class



Added a quest screen that shows the next step on any active quests



Enabled quest restrictions on which areas can be entered



Added monster difficulty/reward scaling for parties



Added experience sharing among members of a party



Ground items now show socket arrangement



Improved calculation of chill/freeze/burn effects



Added attribute requirements to skill gems



Bosses should now generally drop better rewards



Pathfinding improvements



Fixed shift-attacking



Changed life and mana leech to leech over time



Added better out-of-sync detection and recovery



Fixed bug with party members changing instance simultaneously



Changed monster spawn density to provide better coverage



Added bindable key to show all hovers permanently (Z)



Inventory slots highlight to show where items can be placed



Skills show damage per second estimate



Gems socketed into ground items are now very visible



Size of elemental visual effects are now proportional to damage magnitude



Improved monster AI regarding fleeing



Path of Exile Version 0.6.13 Added rain and lightning to Twilight Strand and Act 1 town



Added Party Screen UI



Added Split Arrow skill



Added full hover for previewing items on the ground



Updated wand effect



Major fix to projectile/fireball code (fixed crashes and strange behaviour)



Fixed rare server crash on area change



Changed all outdoors levels across to macro-permutation random generator



Reduced number of monsters on the Rocky Climb



Renamed Road to the Prisoner's Gate



Detonate Dead skill gem should now drop



Path of Exile Version 0.6.12 Added extra stages to Maracle act boss fight



Added illusions to final caves



Added Water Elemental emerge



Added sounds to all monsters that had no sounds



Gave Maracle some unique spell effects



Improved chilled, frozen and ignited effects



Added Pale Rhoas to Ship Graveyard



Reduced size of monster packs in Ship Graveyard



Skills that target corpses now target the nearest corpse to cursor



Increased size of Water Elemental packs



Updated asset preloading to reduce lag during play



Ice nova no longer damages monsters through walls



Multiple Attacks support gem no longer targets monsters through walls



Fixed several backend server crashes



Fixed revert display settings screen



Minimap now looks correct again



Fixed client crashes that would occur on the select character screen



Path of Exile Version 0.6.11 Added skills: Raise Zombie, Detonate Dead, Cold Snap



Added new monster: Water Elemental (work in progress)



Added status ailments: chilled, frozen and ignited



New goatman/lion variations in the Road area



Added league character selection/creation



Improved user interface when socketing gems



Added Brutus Blood Slam skill



Added wand particle effects



Substantial improvements to many ground materials



Normals on ground calculated correctly now



Improved light beams in the Flooded Depths



Improvements to many sound effects



Fixed the change password screen



Fixed names on Rhoa Nests



Removed door blockages in many areas



Added padding to some areas to hide edge of map



Added monster mana regeneration



Reduced difficulty of Maracle



Fixed bug with multiple types of physical damage on weapons



Added message that warns of realm shutdowns



Added a new level-up effect



Linked items now show sockets



Path of Exile Version 0.6.10 Six new areas added - the rest of Act 1 (very much work in progress)



New monster: Pirate Ghosts



Sand spitters now escape from slain Shield Crabs to attack you



The Multiple Attack support gem now correctly doesn't target chests



Implemented experience scaling when fighting substantially higher or lower level monsters



Added Regal Orb (upgrades a magic item to rare without touching its mods)



Added two new stash tabs (four total)



Nerfed mana regen by 33%



Reduced global monster item drop rate by 33%



Modified experience gain to require 30% more kills per level



Reduced monster density in The Terraces



Renamed The Watery Hole to The Flooded Depths



Added alternate zombie death animation



Improved outdoors random level generation



User interface improvements on the character screen



Improved appearance of world entity hovers



Fixed problem that made most animations slightly jerky when repeating



Made difference between allocated and unallocated passives clearer



Fixes to text box in the chat interface



Mana now refills when the player levels up



Fixed "blue skeletons"



Unstack window now defaults to pulling one item out of stack



Game window now resizes correctly all the time in Windows 7



Path of Exile Version 0.6.9 Terraces are now smaller



Respawn window is in correct place after resizing



Passive skill screen now resizes correctly



Further nerfed ice nova, another 10% less damage



Fixed problems with skill icons appearing disabled when the skill can actually be used



Fixed problems with mouse button icons showing wrong skill



Can now open stash if inventory is open



Added edge scrolling to the passive skills screen



Passive skills connectivity tweaked for intelligence skills



Fixes to timing of Marauder stomp animations



Chat box now works correctly for long lines of text



Skill descriptions now mention weapon restrictions



Elemental hit skill now has correct gem hover



Monster descriptions now appear correct when window has been resized



Fixed some level generation crashes related to entrances not being in the right rooms



Path of Exile Version 0.6.8 Complete overhaul of passive skill tree with many more stats



Changed Twilight Strand and The Ledge to use new random generator



Added new Tidal Passage level



Added item Exalted Orb: adds a mod to rare item



Added item Jeweler's Orb: rerolls sockets



Added item Orb of Transformation: rerolls a magic item



Added item Orb of Souring: converts an item into its plain base type



Added implicit cold damage to Leather Belt



Nerfed ice nova (-40% damage, costs more mana)



Nerfed currency item drop rates substantially



Nerfed "increased item quantity" stat by 50%



Nerfed energy shield quantities by 50%



Nerfed mana regen



Boosted energy shield regen



Brightened lighting in act 1 town



Added skill weapon restrictions



Implemented skill area of effect boosts



Improved Ground Slam effects



Allowed three sockets to spawn on the highest weapons/armours



Further tidied up character screen stats



Smallcaps version of font used in item rendering



Better descriptions of skills on gem hovers



Fixed blocked doorways in prison



Fixed materials used in waterfalls



Fixed layout issues with NPC windows and item hovers



Fixed font scaling issues



Lengthened chat message fade delay



Passive screen now shows attributes the skill would grant



Accuracy used for bows (they can miss now)



Weapon type is checked correctly in stats



Fixed resizing issue with minimap



Red outline on monsters works correctly and intensity represents health amount



Fixed a bug with de-equipping weapons that you can't use



Path of Exile Version 0.6.7 Substantially increased default sharpness of textures



Damage mitigation and DPS are now shown on character screen again



Character screen tidying



New leap slam effects



Improvements to the display of skills



Further increases to game performance



Changed font everywhere



Fixed an item generation bug that could cause server crashes



Fixed balance of elemental spells



Enabled a second stash panel



Made larger socket groups slightly more common



Fixed a rare crash when levelling up



Fixed bow damage scaling (bows now do 40% less damage)



Fixed buggy vsync option



Fixed item display bug



Made Brutus larger and harder



Increased stack size of many currency items



Changed mana flask graphic to another distinct one. It's still red.



Enabled Mirror of Kalandra



Made skill gems substantially less common



Added more passives to int tree



Tweaked mana costs of skills



Allowed multiple projectiles support gem to drop



Fixed a bug that caused tabs to be missing from the character screen



Path of Exile Version 0.6.6

More beautification of act1 town



System for solving the microfreezes that occur while compiling shaders for the first time



Improvements to performance of the user interface



Path of Exile Version 0.6.5

Improved sound effects



Addition of shimmer effects



Changed lighting in act1 town



Seagulls now spawn on the beach



Added support for lights in animated objects



Fixed NPC Window layout issues



New particle features and emitters added



Fixed minor crashes



Path of Exile Version 0.6.4

Fixed crash entering the mud flats



Level/experience properly displayed on character screen



NPC text jitter fixed



Skills tab added to character screen



Improvements to effects and sounds



Path of Exile Version 0.6.3

Increased selection of combat sounds



Improved server stability



Twilight strand's difficulty restored to correct values



Path of Exile Version 0.6.2

Many combat animation improvements



Fixed a bug with item positions on mouse cursor in full-screen mode



Added support for lights on tiles



Path of Exile Version 0.6.1 Twilight strand substantially decreased in difficulty for demo purposes



Fixed various UI crashes



Path of Exile Version 0.6.0

Added skill gems and skill augmentation



Added new skills: Ground Slam, Elemental Hit and Cleave



Items now spawn with sockets



Added decal support



Monsters and players leave blood on the ground as they get hurt or die



Added support for bows



Arrows stick in objects properly



Arrows have trails as they fly through the air



A Stash is available for storage in town



Added rhoa nest chests in the Mud Flats



Added fog in some areas



Added waterfalls



Dual wielding works now



Added support for lights in doodads



Substantially improved client combat prediction



Can now press alt to see interactables and sockets in addition to items



New character information screen



Made orbs of augmentation stackable



Improved data file loading speed



Fixed changing areas so that it is more reliable



Added mana usage and mana mods



Complete rebalance of monsters, items and areas



Life values are higher on all entities, for more granularity



Set up rapiers to act as thrusting swords



Added corpse chests



Fixed scaling of ground textures for some areas



Multiple shot projectiles possible



Fixes to firing projectiles up/down elevation



Scavengers now either run or walk



Fixed a bug with critical strikes occurring too often



Added many new items, including many helmets



Ice Nova now ripples damage correctly



Fixed bug with sandspitter behaviour



Many more rooms for all indoors areas added



Improved display of skill hover information



Improved passive skill screen



Path of Exile Version 0.5.14

Added a waypoint to the Tidal Passage Level 2 and decreased the size of that level



Fixed a bug related to parties staying together through area transitions



Allowed scrolling of the minimap with arrow keys



Decreased damage of sea witch projectiles



Increased accuracy on items and passive skills



Fixed up some shoreline texture blending



Improved Rhoa animations



Fixed some UI positioning issues



Fixed a problem generating some prison levels



Fixed the lack of doodads in some outdoors areas



Added some more zombie attack animations



Added item acquisition stats to the character screen



Path of Exile Version 0.5.13

Revamped water system



Ocean water has waves



Fixed passive skill screen bug (displayed skills incorrectly)



Fixed minimap not displaying on ATI graphics cards



Added wave attack for the sea witch monsters



Changed character selection UI to only have supported character classes



Fixed rare/magic items generating unidentified without mods



Whetstones and armour shards now increase quality by 3



Added message of the day



Fixed orientation of waypoints



Flasks now play no sound when empty



Fixed another bug with fireballs



Made disconnection messages more useful



Increased difficulty of the brute



Fixed some gloves icons



Prevented doodads spawning on town entrances



Added alternate attacks to some monsters



Added leap slam sounds



Reduced the effectiveness of life regeneration mods and global armour increase mods



Renamed Hunter class to Ranger



Strength weapon specialisations now add accuracy



Fixed some item sounds



Characters now play their "idle relaxed" animations in town rather than "idle combat"



Fixed behaviour of options "revert" screen



Made players transition between instances in a safer way



Increased idle instance server timeout to 180 seconds



Fixed an issue with sounds sometimes not being played



Fixed various crashes related to objects being hibernated and players transitioning



Improved textboxes



Area name appears on minimap



Items play drop sounds when they hit the ground



Fixed an issue with doodad collidability



Added damage mitigation totals to character screen



Added chance to hit and damage per second to the character screen



Prevented implicit mods spawning again as explicit mods



Added many new chests to all areas



Fixed parties so that you stay in your party after death and when changing areas



Fixed some crashes related to partial packet serialisation



Fixed bug related to having multiple item hovers open at once



Players now stick to towns correctly when leaving game



Quest bosses are now spawned at "Unique" rarity



Improved options screen resolution code



Added rubber-banding when the player is out of sync



Fixed double waypoint issue



Added a variety of new item drop and use sounds



Fixed issue with mod selection that resulted in wrong armour mods appearing



Fixed problem with doodads and other objects rotating as they appear



Improved character creation screen



Reduced scroll of wisdom drop rate



Added new variations of topologies for early act1 areas



Fixed crash when changing to fullscreen and turning on postprocessing at the same time



Changed layout of experience values on the character screen to be clearer



You can now see the level of other players when you hover over them



Added female scavenger sounds



Added brute sounds



Made brute's Upper Prison level smaller



Made all currency items stackable and increased stack sizes of previously stackable ones



Path of Exile Version 0.5.12

Fixed a major item loss bug



Fixed ability to walk through walls in the prison



Added dampening to camera and object movement



Player can now revisit old instances that are still open



Fixed crash using leap slam and fireball simultaneously



Fixed double-stomping chests



Added various new skill gem drop colours



Fixed a boots icon



Path of Exile Version 0.5.11

Greyed out hotkeys for skills and flasks that are not active



Rendered little mouse buttons on bound mouse skills



Hillock and the Brute now drop better items



Fixed a bug with skill popups outside of town



Moved the Brute to its own special room



Adjusted asset preloading for less load lag in game



Improved performance of character screen



Fixed playing sounds from pack files



User interface sounds added including clicks, passive skill point allocation and flask drinking



Elemental damage sounds added



Added many more item sounds



Level up "ding" sound added



Added combat impact sounds dictated by the weapon and armour types involved in the combat



Added passive zombie moaning as they walk around



Improved most character sounds



Footstep sound overhaul



Added sounds to rhoas and spawns



Path of Exile Version 0.5.10

Many sounds added/changed



Added Spawn monsters back into the caves



Added new strength, dexterity and hybrid helmets



Added a lot of new driftwood



Expanded the Act 1 town to allow you to walk to its south entrance



Implemented doodad collidability, so that they can block movement or projectiles



Improvements to the title screen ship scene



Added skill gems, which currently grant skills while you hold them



Annessa in town will currently reward you with four skill gems for defeating Hillock



Removed ranged skeletons until bows work



Reduced flask drop rate, increased drop rate of some currency items



Increased drop yield of some quest bosses



Enabled leap slams with strange weapons (daggers, claws, wands, unarmed)



Added options to escape menu, rearranged its items



Fixed a realm crash



Added a notification button which shows when you have unallocated passive skills



Improved appearance of water slightly



Added V-Sync to the options panel



Fixed freezes that would occur when patching



Fixed exploit that allowed waypoints to be used from a large distance



Height of area transitions and waypoints is set correctly now



Fixed display of blood and elemental effects when the notification arrives late



Prevented area of effect damage from being evaded or blocked



Prevented changing stance while washed up



Non-world sounds such as inventory item sounds now play at correct volume



Made buff display prettier



Hotkey keys are now rendered on top of flasks and skills



Increased duration that messages stay in the chat display to 10 seconds



Reduced damage of skills



Fixed a client crash while talking to NPCs



Fixed a client and server crash related to right clicking on chests with no skill equipped



Added player location to minimap



Path of Exile Version 0.5.9

Rotated area transitions to be more visible



Reduced size of most levels



Added new doodads such as seaweed



Minimap offset is now correct when panels are open



Fixed UI clobbering when minimap is being rendered



Fixed bug with Orb of Augmentation adding multiple prefixes



Fix to zero latency issue



Character screen scrollbar fixed



Terrain generation bugfixes



Waypoints are displayed in order correctly



Fixed multiple waypoints in dungeons again



Fixed CPU monopolisation during patching



Fixed respawning to send you back to town



Temporary highlights to area transitions and other non-animated meshes



Added some stats to character screen



Path of Exile Version 0.5.8

Major fix to lag while playing online



Improved doodad spawning



Entering town grants the player that waypoint



All of act1 town is now shown, rather than cutting off near the north entrance



Can now allocate multiple passive skills under laggy conditions



Telemetry graphs available when you press F1



Minimap now appears at the right height for the player



Improved patcher error handling



Added more information to the experience bar display



Temporarily disabled all non-default skills



Waypoints now work and don't enter the character into an invalid state



Removed duplicate waypoints from the Prison



Added the Brute to the final prison level



Altered the mud flats so that you can't see the edge of the map



Set waypoint height correctly



Added spiders to prison level 2



Fixed invalid mods spawning on armours, again



Greatly increased starting attribute values



Fixed spelling of "Remora's" mod



Fixed bugged armour values on BootsDex2 (Plated Leather Boots)



Path of Exile Version 0.5.7

Added latency indicator



Fixed several crashes related to serialisation



Added parties. /invite, /leave, /party



Players are now places in instances with other party members



Improved life estimation



Fixed picking random animations



Hunter now has some alternate attack animations



Improved passive skill screen icons



Disabled some unnecessary UI buttons



Improved placement of players near area transitions



Character screen displays stats clearer now



Prevented monster life displaying too high



Added water splashes to title screen



Path of Exile Version 0.5.6:

Reduced Hillock's damage, increased his life



Fixed implicit mods on rings, amulets, belts.



Changed what music plays in each level



Added waypoints to mud flats, ledge, prison level 1



Fixed descriptions of stackable currency items



Fixed crash bug with the mud flats



Set allowed characters to Marauder/Hunter



Space now correctly hides the map if no other panels are open



Picking up items with the inventory open now works correctly



Better errors when a client is kicked from the instance



Starter weapon starts near player



Bug fixes with terrain generation



Skills are now marked as disabled in town



Fixed a client crash that occurs when changing areas



Fixed main menu background camera angle



Fixed a major bug that allowed objects to overlap on the server



Path of Exile Version 0.5.5:

Added overlay map



Added belt mods



Named the passive skills



Added new types of zombies



Made skeletons bleed bone



Changed NPC speech text



Modified magic/rare monster chances per level



Prevented some mods from spawning on invalid armours



Revamped Terraces level



Major improvements to damage system



Reduced effectiveness of rhoas



Increased effectiveness of zombies in the mud flats



Reduced effectiveness of monsters in act1area1



Altered levels of rings, amulets and boots



Set default washed-up player position correctly



Disabled Create Account button



Added south town entrance to act1area1



Added new prison rooms



Added pools and streams to the mud flats



Fixed the "running on the spot" bug



Fixed bug that allowed multiple logins simultaneously from the same account



Disabled combat actions in towns



Changed patching protocol and improved patching speed over the internet



Fixed damage augmentation bug



Fixed resource leaks



Fixed a crash related to sound



Fixed world sound volume



Character screen now shows correct damage per hit



Fixes to backend server stability



Level up effect plays



Players can now see each other's names on hover



Path of Exile Version 0.5.4:

Adjusted chances of base types spawning and their levels



Adjusted sizes of monster packs in act1area1



Fixed collidability with Barrel5 after it is opened



Turned off magic monsters in act1area1



Added movement speed mod to boots



Increased lion run speed



Added some new character animations



Renamed Physical Damage Reduction to Armour



Improved client combat prediction code



Added elemental particle effects on damage



Fixed a crash when playing with other players



Fixed crashes when sending players and items from distant servers



Fixed experience popup hover



Path of Exile Version 0.5.3:

Enabled the first half of act1, up to the end of the prison levels.



Improved UI art



Evasion/Damage reduction balance



Balanced life leech



Added passive skills



Characters now start with correct strength/dexterity/intelligence



Renamed many base items



Set up initial item mods



Set up chance of monster packs being magic



Altered weight of some fonts in the client to make them more readable



Fixed a bug with font rendering to make it clearer.



Improved loading speed of textures



Improvements to cursor indication of using currency items



Fixed a crash with things moving out of the level



Fixed some key binding issues



Improved monster AI/attack behaviour



Path of Exile Version 0.5.2:

Improved various monster and player animations



Added deep water and allowed players to run through shallow water



Fixed crash on dropping some armours



Adjusted monster sizes/attack distances/speeds



Modified boss mods to scale by level properly



Accuracy/Evasion balance changes



Blood effects on hit



Improved scrollbars



Environment mapping



Projectiles have proper heights now



Fixed tag affinity stuff for item mods



Asset preload



Fixed lag with area of effect damage



Server now reaps crashed instances



Fixed problem with particles vanishing sometimes



Allowed allocation of skills on passive skills screen



Area transitions spawned from tiles correctly



Increased safety radius around spawn points



The last used / created character is now selected when the character selection screen is shown.



Made it possible to clear skills from the Skill Bar



Added realm shutdown message



Fixed font scaling issue



Fixed several calculation problems in damage chain



Path of Exile Version 0.5.1:

Reduced collidable size of player and adjusted attack and weapon distances.



Increased the speed of fireballs by 1/3.



Dramatically improved rewards for killing rare and magic monsters.



Reduced zombie boss damage/life and renamed him.



Improved some chest sound effects.



Fixed walkable height of shore and general terrain markup.



Fixed crash when quest items drop.



Improved terrain generation yield of initial beach.



Fixed crashes related to waking/sleeping entities on the server.



Fixed delay that occurred when the first item was generated.



Fixed intersection problems with pathfinding.



Changed turn speed calculation to be more realistic.



Fixed a bug where items that had mods would be deleted when a player leaves game.



Improved sand spitter AI and added projectiles.



Allowed targeting of chests with projectiles.



We recently posted the full patch notes from Path of Exile version 0.8.0 to 0.8.7 . Today's news has the remainder of our internal patch notes going back from Alpha version 0.7.2 to 0.5.0, when we only kept them as short internal records of what changed.