Efficiency and perfection of EOS software is why Scatter chose the crypto for porting games

Three main target market is the focus of scatter team

There is three payment plan for clients using Scatter with EOS

Scatter developers have been discussing about bringing more and great games to EOS. The duo, Nathan and Rami Jones, stated in a Medium post on Feb 17, 2019, that EOS is a great platform and more so using better software will supplement user’s experience when using scatter.

The core builders of Scatter, the software that enables you to create a single and secure sign-on solution for all your applications and services, have given details of the scatter project that is aimed at spicing things up for EOS loving gamers.

Gaming and applications need to have more to them than just the advertising feature. This is precisely the aim of Scatter; to make it better by adding more features. Scatter provides several services such as a Scatter C#library used with Unity3d as well as JavaScript SDK that a lot of projects are using.

Licensing and Porting your Games

The builders at Scatter intend to appeal to 3 main target groups, in order to penetrate the market for games.

Their main target groups involve: developers who released their games and didn’t realize the sales they had hoped for, as EOS has great opportunities to help them make money from your game without intrusive advertisements or privacy breaches and developers who are looking to expand their audience, as EOS is a new platform that allows users to use money on their accounts to purchase games.

Lastly, developers who have only created a prototype and never worked it to completion, if you thought your idea was worth building a prototype maybe it is worth building it completion and having it on EOS!

The developers suggest that scatter offers clients a chance to license the rights to their games and port them to the EOS platform if they have cool prototypes just sitting away on their computer’s storage.

The deal would include licensing and distribution rights, game code and/or the rights to all digital assets.

Standardized Options for Licensing

With its versatility, Scatter is offering 3 different payment methods for clients to choose from. The first one is, Scatter will pay for a license to the rights of the game up front for a set period of time.

Once this period expires, you can either renegotiate or the rights will go back to you. It all depends on what you want and any changes/updates by Scatter would be theirs to keep.

The amount of money that they will pay you all depends on the quality and polish of your game. Second option involve sharing of the profits. That’s when Scatter will pay for the license up front, and the both of you share the profits obtained from the game. The upfront fee would be less, but the long term profits are likely to be higher.

The third option available will mean that Scatter also buys the rights for your unfinished prototypes. These are prototypes that still need to be developed, Scatter buys the rights then hires a developer to work on the prototype until it is polished and ready to be sold.

The games will not be put up for purchase as Scatter is not aimed at reselling other people’s games, their interest is in monetizing it through the unique in-game items.

Scatter have made it clear in the post that the terms of costs and licensing are flexible with the hope of finding an agreement that suits both parties. Scatter does its payments through cryptocurrency or wire transfers, providing contracts to be signed.