Comes in all paint color varieties. All tiles within its blast radius are painted, and all enemies within its blast radius get tinted its paint color.Comes in all paint color varieties. Deals as much damage as a normal musket ball, but enemies it hits get tinted its paint color.Thrown weapon. Deals about as much damage as a throwing knife, but inflicts the Poison debuff.Thrown weapon. Heals whatever it hits instead of damaging them. Can be used on friendly NPCs and other players.Heals 125 HP and removes all debuffs, but inflicts potion sickness for double the normal time.Removes the Poison debuff and grants thirty seconds of poison immunity.Removes the Venom debuff and grants thirty seconds of venom immunity.Removes the Bleeding debuff and grants thirty seconds of bleeding immunity.Fires red or green syringes. Syringes fired by this gun have higher velocity, and heal/deal twice as much damage as they would normally. Red syringes fired by this gun deal ranged damage instead of throwing damage.Uses a very small amount of mana. Fires a homing beam of healing energy that heals whatever entity it touches. Can be used on friendly NPCs and other players.Very weak early-game melee weapon with strong knockback.Summons a broomstick mount, which grants slow but unlimited flight. While mounted, you gain +5% magic damage, +5% magic critical strike chance, +10 mana star pickup radius, and greatly increased mana regeneration. Dismounts in liquids.Fires a volley of flaming wood projectiles, which pass through tiles, pierce, and inflict the On Fire! debuff.Fires a stream of greek fire, which are affected by gravity and stay on the ground, dealing damage to any enemies that step on them. Inflicts the On Fire! debuff.+10% summon damage, +5% summon damage to skeleton minions, and +1 summon slot to skeleton minions.Summons a weak skeleton minion to melee enemies.Summons a slightly stronger skeleton to melee enemies.Summons a teleporting skeleton minion that casts chaos balls at enemies.Summons a strong skeleton minion to melee enemies.Summons a strong skeleton minion that fires flaming arrows at enemies.Summons a teleporting skeleton minion that casts runic bolts at enemies.Summons a very strong skeleton minion to melee enemies.Summons a very strong skeleton minion to melee enemies. Inflicts the On Fire! debuff.Summons a very strong skeleton minion to melee enemies.N/AMelee weapon. Fires a singular vampire knife.Vanity items to make you look like a horror movie villain.Vanity item to make you look like Bane from 'The Dark Knight Rises'.Summons a pet baby mothron that follows you around.Requires a High-Security Key to open. Unique contents can be Survival Shurikens, Survival Knives, Survival Spikes, Gas Bombs, the Survival Spear, and the Alarm Gun + Darts. Non-unique contents can be greater healing/mana potions, Antidotes, Antivenom, Antihemorrhagics, regeneration/ironskin/swiftness/shine/night vision/heartreach potions, 1-99 copper coins, 1-50 silver coins, and 1-5 gold coins.Required to open High-Security Lock Boxes.A very powerful hardmode variant of the shuriken. Pierces infinitely, and has +15 armor penetration.A very powerful hardmode variant of the throwing knife. Deals slightly more damage than Survival Shurikens. Can pierce up to three times, and has +15 armor penetration.A very hardmode variant of the spiky ball. Remains on the ground for three times as long as spiky balls. +15 armor penetration.Explodes into a large cloud of gas, which inflicts the Stinky and Poisoned debuff on any enemy caught inside it.Specialized ammo for exclusive use with the Alarm Gun.Very powerful hardmode spear. +15 armor penetration.Uses alarm darts for ammo. Deals very little damage on its own, but marks enemies it hits. Marked enemies glow as if you were under the effects of a hunter potion, and take 50% more damage than normal. The marked effect wears off in three minutes.Greater Healing Potion that never runs out.Greater Mana Potion that never runs out.Greatly increases jump height, and increases the amount of tiles you can fall without taking damage.Greatly increases falling speed, and decreases the knockback you take from damage by 50%.Immunity to knockback. 20% chance to negate any debuff applied to you.Increases throwing damage and velocity by 15%.Increases melee speed by 15%.Increases ranged critical strike chance by 15%, and increases accuracy in inaccurate weapons (Gatligator, Chain Gun, etc.)20% chance not to consume mana when using magical attacks.Melee attacks inflict the Slime debuff.Melee attacks inflict the Frostburn debuff.Melee attacks inflict the Shadowflame debuff.Melee attacks inflict the Electrified debuff.