Total: $796 million (up 26 percent from $634 million in August 2017)

Hardware: $214 million (up 28 percent from $168 million)

PC and console software: $330 (up 16 percent from $285 million)

Accessories: $251 million (up 39 percent from $181 million)

SOFTWARE

HARDWARE & ACCESSORIES

RANKINGS

Madden NFL 19 ^ Monster Hunter: World Tom Clancy’s Rainbow Six: Siege Grand Theft Auto V Mario Kart 8* Naruto To Boruto: Shinobi Striker God of War Call of Duty: Modern Warfare 2 The Legend of Zelda: Breath of the Wild* Super Mario Odyssey* Minecraft Crash Bandicoot: N. Sane Trilogy Far Cry 5 Monster Hunter: Generations Ultimate* Call of Duty: WWII Mario Tennis Aces* Overwatch ^ Lego The Incredibles We Happy Few* The Crew 2

Madden NFL 19 Tom Clancy's Rainbow Six: Siege Grand Theft Auto V Playerunknown's Battlegrounds Crash Bandicoot: N. Sane Trilogy Overwatch Naruto To Boruto: Shinobi Striker Far Cry 5 Call of Duty: WWII Star Wars: Battlefront II 2017

Madden NFL 19 God of War Naruto To Boruto: Shinobi Striker Grand Theft Auto V Tom Clancy's Rainbow Six: Siege Horizon Zero Dawn Detroit: Become Human Far Cry 5 MLB 18: The Show We Happy Few*

Mario Kart 8 The Legend of Zelda: Breath of the Wild Super Mario Odyssey Monster Hunter: Generations Ultimate* Mario Tennis Aces Octopath Traveler Splatoon 2 Donkey Kong Country: Tropical Freeze Captain Toad: Treasure Tracker Minecraft

Far Cry 5 God of War Monster Hunter: World Madden NFL 19^ Grand Theft Auto V Call of Duty: WWII Dragon Ball: Fighterz Mario Kart 8* NBA 2K18 Super Mario Odyssey*

Side note: this is my first NPD thread that I had to make since Zhuge isn't available right now; please notify me if I messed up anywhere - thanks!

Thanks to the NPD Group for the breakdown.August 2018 spending across video game hardware, software, accessories and game cards grew 26 percent when compared to a year ago, to $796 million.Year-to-date spending across video game Hardware, Software, Accessories and Game Cards is up 17 percent when compared to the same period a year ago, to $7.5 billion. Growth has occurred across all categories of spending, with Accessories & Game Cards driving the largest dollar growth.Dollar sales of Console, Portable and PC Games Software reached $330 million in August 2018, 16 percent higher when compared to a year ago. Year-to-date software spending is up 6 percernt versus year ago, to $3.1 billion.Launch month sales of Madden NFL 19 are the highest achieved since the launch of Madden NFL 13. Since 2000, Madden NFL Football has been the best-selling game of August every year, with the exceptions of 2011 and 2012, when Madden NFL launched in the September tracking period.August marks Grand Theft Auto V's 60th month in market, and is the 59th month Grand Theft Auto V has appeared on the best-sellers chart. Grand Theft Auto V remains the best-selling game in tracked history.Monster Hunter: World was the second best-selling game of August and remains the third ranked best-selling game of 2018.The title was added to the Xbox One Backward Compatible Game Library on August 28th, propelling the title up to number 8 on the August best-sellers chart. Call of Duty: Modern Warfare 2 finished July 2018 as the 321st best-selling game of the month.Performance was driven by the free play period that ran August 16-20 in conjunction with the Six Major Paris 2018 Esports tournament and associated retail and digital promotion.Nintendo retains the top-selling publisher ranking for 2018 year to date.PlayStation 4, Switch, Xbox One and Plug N Play devices such as the NES Classic Edition all posted year-on-year gains.Spending gains for Xbox One, PlayStation 4 and Plug N Play devices such as the NES Classic and SNES Classic have driven growth. Hardware spending remains at its highest level achieved since 2011.The Nintendo Switch Neon Red/Blue Joy Con 32GB is the year's best-selling hardware item in both unit and dollar sales.The NES Classic Edition is the year's best-selling Plug N Play console in units, while the SNES Classic Edition leads in dollar sales.Total spending on Accessories and Game Cards grew 39 percent in August 2018 when compared to a year ago, to $251 million. This represents a record high for an August tracking period.Year to date, Accessories and Game Card spending has grown 33 percent when compared to a year ago, to $2.3 billion. This is also an all-time high, significantly exceeding the $1.7B generated in the 2017 year-to-date period.Game Card spending continues to set records. Unit sales of Game Cards are up more than 50 percent in the year, while dollar sales growth exceeds 40 percent.* Digital sales not included^ PC digital sales not included