Obsidian Entertainment and My.com are proud to introduce the the newest addition to Armored Warfare - Update 0.18, bringing one of the most awaited features - the Global Operations mode!

Apart from the Global Operations mode, there are several exciting features in Update 0.18, including:

Garage 2.0

Alabino Proving Grounds

Wheeled Vehicle Physics Update

PvE Mission Harbinger Overhaul

Changes to Anti-Tank Guided Missiles

as well as a large number of issue fixes and correction, the list of which is available in the Update Changes section below.

Global Operations

Global Operations is a PvP and PvE hybrid game mode that is unique in the genre, blending longer term strategy with moment to moment tactics. In Global Operations, players participate in large scale, dynamic battles.

This mode introduces improvements to the core Armored Warfare rules, including:

Respawning to allow players to be engaged in the battle for much longer

Primary objectives that change throughout the match

Secondary objectives called “Wildcards” that change the shape and direction of the battle in exciting ways

Each match in Global Operations will be a living, breathing battle space that expands on our existing team and class interaction, adding more opportunities for players of all skill levels to contribute toward their team's victory. This mode is an evolution of the genre and delivers more of what you are looking for in a modern vehicle shooter based on your feedback, combining the popular conquest style gameplay with elements of PvE.

To learn more about the Global Operations mode, please see the following articles:

Please note that the Global Operations mode will initially only be accessible to Tier 5 and higher.

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Garage 2.0

We have overhauled the Garage visuals to give it a more polished look in preparation for more advanced features such as the Garage UI overhaul and the Armor Inspector, scheduled to appear in the future. A new, advanced render significantly improves the graphics quality, making all vehicles look far better than before.

With more elbow room for your stock of tanks, an improved camera and updated visuals, the new Garage makes it easier than ever to head your own PMC!

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Alabino Proving Grounds

The Proving Grounds is a special map based on the famous Russian Alabino Polygon, home of the annual Tank Biathlon event. It allows players to test any vehicle before actually purchasing it in order to check its mobility and firepower. This special map offers a series of obstacles for the players to navigate as well as some practice targets.

To access the Proving Grounds, right click on any vehicle in the garage and select 'Test Drive'.

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Wheeled Vehicle Physics Update

We've updated wheeled vehicle friction in order that light wheeled vehicles - especially those with only 4 wheels - do not break traction as easily if one or more of their wheels lose contact with the terrain. The end result is that light wheeled vehicles should feel far easier to control, especially over uneven terrain.

PvE Mission Harbinger Overhaul

We gave the Harbinger mission a significant overhaul. The Harbinger will now take place on the River Point map and will cover a significantly larger area.

The Lions of Nequiel have descended upon this village to "convert" more believers and sell off the rest for profit. It's your job to take out the Lions before they can capture all the civilians. Once the way is cleared, the ISD can send in helicopters to evacuate the civilians – it will fall to you to defend them before they can lift off with the civilians on board.

Changes to Anti-Tank Guided Missiles

Vehicles with ATGM launchers that were previously stuck in a fixed position have been updated to allow them to fire at pitched angles. This will help prevent cases where ATGMs crashed into the ground whenever a vehicle with fixed launchers fired them at a downward angle. Please note that the artwork changes to allow the launcher models to visually pitch will come at a later date.

We've also reintroduced a 1.5 second delay when switching between primary and secondary weapon systems. This change was made in order to help alleviate situations where certain vehicles were pumping out too much damage when cycling between their two weapon systems in an overly short amount of time.