Monk: Order of the Raven You are part of a secretive sect that practices the long studied art of channelling the Raven Queen’s energy in battle, willing enemies to venture beyond the veil. You are a morbid and constant reminder that death comes for us all. When it comes for you you intend to have served it well. Sudden Death At 3rd level your body begins to exude the cold truth of death, swift and always present. When you take the Dash action (or use your Step of the Wind feature) on your turn and end your movement within 5 feet of a creature, you can make one unarmed strike against up to two creatures within your reach. The damage type for these attacks is cold. Tolling Bell At 6th level you can mark you enemies for death, your strikes acting as prayers to your goddess. When you make an unarmed strike against an enemy you can choose to mark them for death, choosing them as the target for your Tolling Bell. Whilst under the effects of the Tolling Bell feature a you can make an unarmed strike against the target for free, once per turn no matter your current distance from the target. This effect lasts for an amount of turns equal to your wisdom modifier halved. These attacks cannot benefit from advantage or disadvantage and deal necrotic damage. If you deliver the killing blow against this creature whilst they are under the effect of Tolling Bell you regain 1 ki point. You can only have one target under the effect of Tolling Bell at a time. Feathered Form At 11th level you have been blessed with the ability to assume the form holy to your goddess. At the cost of 1 Ki you can assume one of these forms for one turn. You cannot have both of these forms active at once but can use both in one turn. Full Form: You gain a 50ft flying speed until the beginning of your next turn. Half Form: Your unarmed strikes deal an additional 1d4 piercing damage until the beginnig of your next turn. Grasp of the Grave At 17th level you have become a bridge between life and death. You no longer have a limit on your Tolling Bell feature, the effect remains active as long as you maintain concentration. If you fall unconscious whilst Tolling Bell is active the effect continues. Each successful attack made with Tolling Bell whilst unconscious counts as a successful death saving throw.

Monk: Order of the Spirit Bow Monks of the Way of the Spirit Bow have prioritised their time into training with the bow instead of hand to hand combat. They can focus their Ki through into their arrows, using their patience and steady hands to become living conduits of the hunt. Spirit Archery When you choose this tradition at 3rd level you gain proficiency in shortbows. When you use a shortbow to make an attack you can spend 1 Ki point to change the damage type of the attack to force and impose one of the following effects on a hit: The target must succeed on a Strength saving throw or have their movement halved until the end of their next turn.

The target has disadvantage on the first saving throw it would make until the end of it’s next turn.

The target must make a Dexterity saving throw or have a -2 penalty to damage rolls until the end of it’s next turn. Patient Hunter At 6th level you’ve honed your instincts and reactions to allow instinctive shot selection. On your turn you can choose to forgo using any attack actions and instead focus on a selected enemy within the lower range of your bow. On subsequent turns when you make an attack against your focused target you gain +1 on the attack roll. You maintain this bonus as long as you maintain concentration or until you use the Patient Hunter feature on another target. Echoing Ki At 11th level your Ki echoes through your target’s body, compounding with each strike. When you make a successful Spirit Archery attack against a target you’ve previously hit with a Spirit Archery attack you gain bonus damage. 1st Spirit Archery Attack: 1d6 force damage 2nd Spirit Archery Attack: 2d6 force damage 3rd Spirit Archery Attack: 3d6 force damage and the target is pushed 15 foot. 4th Spirit Archery Attack: 4d6 force damage and the target must make a Strength save or become incapacitated until the end of your next turn. After the 4th successful Spirit Archery Attack the combo ends and you begin again at the 1st Spirit Archery Attack. Seeking Arrow At 17th level your Ki can control the flow of your arrow in flight. After you make a successful attack as part of your Spirit Archery feature you can spend further Ki to redirect your arrow to strike up to two other targets within 30 foot of the initial target. Both of these attacks are made at disadvantage. Seeking Arrow can apply Echoing Ki on each target.