Much Abrew: Risky Izzet Wizards (Standard)

by SaffronOlive // Oct 15, 2018

Hello, everyone! Welcome to another episode of Much Abrew About Nothing. Last week, we had Guilds week for our Instant Deck Techs, and in the end, Risky Izzet Wizards came out on top. As a result, we're heading to Standard today to see if the addition of Risk Factor (of all cards) can make Wizards into a real deck in the format. Izzet Wizards is basically a very aggressive take on the Izzet spellslinger archetype, looking to stick a Goblin Electromancer and an Adeliz, the Cinder Wind along with some other random Wizards, cast a bunch of spells to trigger Adeliz, pump our Wizards, and hopefully win with a huge chunk of combat damage out of nowhere. If that isn't enough, we have Risk Factor to finish the job. If we can pressure our opponent enough with our Wizards, that Risk Factor turns into a draw three for just three mana, since our opponent will be too worried about their life total to take the damage, and then we can jump-start it from the graveyard for even more cards! Just how good are Wizards in Guilds of Ravnica Standard? Let's get to the video and find out; then, we'll talk more about the deck!

Just a quick reminder: if you enjoy the Much Abrew About Nothing series and the other video content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube channel to keep up on all the latest and greatest.

Much Abrew: Risky Izzet Wizards (Standard)

Discussion

The basic idea of the updated version is to make the deck more consistent and aggressive, cutting back on some of the extra card-draw spells and Goblin Electromancers for more consistent sources of damage in Viashino Pyromancer, Lightning Strike, and Shock. This should not only improve our matchup against the other aggro decks in the format but also make our Risk Factor much more powerful, since we'll be drawing into damage rather than drawing into more card-draw spells. We also get to tune up the sideboard with Disdainful Stroke and Fiery Cannonade, while adding in more copies of Experimental Frenzy, which are much better in this version of the deck, which has more burn spells and less card-draw spells (since card draw is sort of a nonbo with Experimental Frenzy). Whether or not these changes are enough to make Wizards into a real deck in Guilds of Ravnica Standard remains to be seen, but it should be mostly improved over the version we played. Perhaps we'll give the new version a try in the future, if not for videos, then at least on the stream.

Conclusion

Anyway, that's all for today. Don't forget to vote for next week's deck by liking, commenting on, and subscribing to Instant Deck Tech videos! As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive or at SaffronOlive@MTGGoldfish.com.