Update for pl_dbheights

This is an update of pl_db_heights_v3 (b4 was skipped because it was not released on fps) This version if an extensive revision to the first part of stage 3, and somewhat minor changes to the end of stage 2. Please stay tuned for the final version of this map called pl_dbheights_final, after more testing of this version. Thanks for your patience, play testing and updating me with issues. Special thanks to my favorite TF2 site for all their support! - http://tf2pro.com Change log: -Removed more black spots -changed defense spawn time from 20 to 14 -Added more props and details in overall map -improved lighting -cleaned up extra track -Fixed props disappearing in line of site -Fixed cameras throughout, to point in correct directions Stage 1-2 -Removed engi exploit for sentry/teleporter placement down the tunnel -Added props for more cover -Extending loading dock -Made upper doorway smaller and removed prop to allow better sentry placement for the defense -Removed extended lofted by replacing it with an extended back building to allow better sentry placement Stage 2-1 -Put windows back into first building -Removed bombs (that were walk through) and replaced with barrels Stage 2-2 -Removed bridge wrapping around (failed in testing) -Added more room to end -Changed cart path and cart end -Added more room to defense upper level -Changed defense building attached to upper level -Changed rock formation -Added engi bunker to provide more turret placements -Added nook in the tunnel provide more room and hiding spots -turned defense spawn room and provided 2 paths (instead of 1) Stage 3-1 -Changed 95% this stage (completely new stage, too much to write) -Added new detail outside of fence Stage 3-2 -Moved up bomb cart cap point -removed stairs on hill -removed 30sec from the 2nd cap point