Originally Posted by BurnyBurns (Source) Originally Posted by

Because it has always been supposed to be a networked game. The absolutely, fundamental and underlying requirement is to have working netcode in their engine that allows them to create such a game. Whatever you consider "their own technology", which seemingly hardly extends past their ship-pipeline and now maybe some half-procgen planet stuff, it's nothing but a wastebin effort, if it doesn't play well with their networking.



If you still don't see the problem, consider this:



You build a house. The first thing you do is the fundamet. Not the exterior walls. Certainly not the interiors and most certainly not the roof.



Networking is the fundament. Fancy ships, character animation and clothing, procgen planets it's all worth poo if the networking does not work. I would actually consider them closer to "completing" Star Citizen as a game compared to the status quo, if all they had was a working netcode and servers where whatever number of players they intend to eventually support could log in, and hurl colored, non-textured boxes for ships and player characters around space and large round balls for planets. Fancy 3D models, animations and textures and textures can come later, but if the precondition of a working basic "greybox"-game and network tech isn't met, everything else is not worth a damn, unless it's all only intended to work in a single player game.