Spoiler: Score: 25,749 (click to show/hide)

Cogmind - Alpha 6



Name: Kyzrati



---[ ESCAPED! ]---



Performance

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Evolutions (9) 4500

Robots Destroyed (320) 1600

Value Destroyed (16109) 16109

Prototype IDs (27) 540

Alien Tech Identified (0) 0

Bonus (3000) 3000

TOTAL SCORE: 25749



Cogmind

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Core Integrity 1050/1600

Matter 235/300

Energy 310/310

System Corruption 38%

Temperature Cool (0)

Location Surface



Parts

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Power (3)

Light Particle Reactor

Light Quantum Reactor

Light Quantum Reactor

Propulsion (5)

Biometal Leg

Biometal Leg

Biometal Leg

Myomer Leg

Biometal Leg

Utility (10)

Advanced Heat Sink

Long-range Terrain Scanner

Power Amplifier

Advanced Targeting Computer

Advanced Targeting Computer

Advanced Core Analyzer

Advanced Heat Sink

Advanced Heat Sink

EM Shield

Large Storage Unit

Weapon (7)

Railgun

Gamma Rifle

Gamma Rifle

Quantum Rifle

Gamma Rifle

Railgun

Railgun



Inventory

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Light Particle Reactor

Light Quantum Reactor

Biometal Leg

Biometal Leg

Biometal Leg

Biometal Leg

High-density Centrium Leg

Gamma Rifle

Power Sword

Improved Focal Shield



Peak State

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Power

Light Quantum Reactor

Quantum Reactor

Quantum Reactor

Propulsion

Myomer Leg

Myomer Leg

Biometal Leg

Biometal Leg

Utility

Advanced Heat Sink

Advanced Energy Well

Advanced Targeting Computer

Large Storage Unit

Advanced Heat Sink

Centrium Medium Armor Plating

Improved Medium Armor Plating

Advanced Hacking Suite

Improved Energy Mantle

Advanced Heat Sink

Weapon

Gamma Rifle

Gamma Rifle

Hellfire Missile Launcher

Heavy Tesla Rifle

Heavy Tesla Rifle

Heavy Tesla Rifle

Heavy Tesla Rifle

[Rating: 167]



Favorites

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Power Micro Fission Core

Engine Ion Engine

Power Core Micro Fission Core

Reactor Light Quantum Reactor

Propulsion Myomer Leg

Treads Improved Treads

Wheel Wheel

Leg Myomer Leg

Hover Unit Anti-Grav Array

Flight Unit Diametric Drive

Utility Advanced Heat Sink

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Improved Hacking Suite

Protection Layered Medium Armor Plating

Weapon Gamma Rifle

Energy Gun Gamma Rifle

Energy Cannon Compact HERF Cannon

Ballistic Gun Railgun

Ballistic Cannon Enhanced Gauss Cannon

Launcher Mini Grenade Launcher

Special Weapon Advanced Remote Datajack

Slashing Weapon Katana

Special Melee Weapon Advanced Datajack



Stats

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Bonus Breakdown 3000

Win 3000

Classes Destroyed 18

Worker 21

Builder 25

Tunneler 4

Hauler 7

Recycler 26

Mechanic 1

Operator 2

Watcher 6

Swarmer 22

Saboteur 1

Grunt 86

Brawler 5

Duelist 4

Protector 1

Sentry 21

Hunter 32

Programmer 51

Compactor 5

NPCs Destroyed 0

Best Kill Streak 12

Combat Bots Only 6

Matter Collected 9682

Salvage Created 18032

Parts Attached 454

Power 60

Propulsion 89

Utility 132

Weapon 173

Parts Lost 190

Power 25

Propulsion 41

Utility 38

Weapon 86

Average Slot Usage (%) 88

Naked Turns 89

Spaces Moved 6816

Fastest Speed (%) 200

Average Speed (%) 80

Slowest Speed (%) 15

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 9

Cave-ins Triggered 0

Teleports 0

Heaviest Build 144

Greatest Overweight (x) 12

Average Overweight (x) 0

Largest Inventory 14

Most Items Carried 14

Average Items Carried 9

Core Damage Taken 2947

Average Core Remaining (%) 71

Depth 10 Exit 68

Depth 9 Exit 92

Depth 8 Exit 87

Depth 7 Exit 94

Depth 6 Exit 57

Depth 5 Exit 83

Depth 4 Exit 4

Depth 3 Exit 89

Depth 2 Exit 71

Depth 1 Exit 65

Volleys Fired 717

Largest 7

Hottest 484

Shots Fired 2173

Gun 1484

Cannon 634

Launcher 55

Special 0

Kinetic 917

Thermal 687

Explosive 48

Electromagnetic 521

Shots Hit Robots 1409

Core Hits 684

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 8

Impact 0

Slashing 8

Piercing 0

Damage Inflicted 46710

Projectiles 36103

Explosions 10335

Melee 235

Ramming 37

Kinetic 15803

Thermal 13923

Explosive 8733

Electromagnetic 7979

Impact 0

Slashing 235

Piercing 0

Self-Inflicted Damage 950

Shots 21

Rammed 9

Highest Temperature 598

Average Temperature 131

Shutdowns 16

Energy Bleed 5

Interference 21

Matter Decay 2

Short Circuit 4

Damage (minor) 1

Damage (major) 3

Damage (core) 0

Highest Corruption 38

Average Corruption 11

Message Errors 75

Parts Rejected 26

Data loss (map) 97

Data loss (database) 49

Misfires 14

Misdirections 53

Targeting Errors 201

Weapon Failures 43

Depth 10 End 2

Depth 8 End 2

Depth 7 End 2

Depth 6 End 2

Depth 5 End 14

Depth 4 End 19

Depth 2 End 22

Depth 1 End 38

Haulers Intercepted 7

Robots Corrupted 18

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 24

Communications Jammed 672

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 59

Triggered 0

Disarmed 0

Reprogrammed 5

Reused 0

Machines Hacked 29

Terminals 24

Fabricators 1

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 4

Total Hacks 77

Successful 25

Failed 52

Catastrophic 10

Database Lockouts 0

Manual 42

Unauthorized 72

Terminals 67

Fabricators 3

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 7

Terminal Hacks 12

Record 0

Part Schematic 0

Robot Schematic 0

Robot Analysis 1

Prototype ID Bank 1

Open Door 0

Level Access Points 1

Branch Access Points 0

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 1

Unreport Threat 2

Locate Traps 3

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 1

Registered Prototypes 0

Zone Layout 0

Sector Layout 1

Machine Controls 0

Hacking Detections 27

Full Trace Events 3

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Garrisons Disabled 3

Garrisons Compromised 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 1

Robots Rewired 2

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 1

Hacks Repelled 0

Total Allies 2

Largest Group 1

Highest-Rated Group 51

Highest-Rated Ally 51

Total Orders 0

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 0

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 6

Total Damage 192

Kills 1

Allies Corrupted 0

Allies Melted 0

Peak Influence 1289

Average Influence 309

Final Influence 709

Maximum Alert Level 4

Low Security (%) 44

Level 1 24

Level 2 19

Level 3 10

Level 4 1

Level 5 0

Squads Dispatched 50

Investigation 5

Extermination 19

Reinforcement 8

Assault 7

Garrison 11

Exploration Rate (%) 20

Regions Visited 14

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Turns Passed 12749

Depth 11 82

Depth 10 761

Depth 9 639

Depth 8 465

Depth 7 1141

Depth 6 1588

Depth 5 1215

Depth 4 2384

Depth 3 448

Depth 2 1691

Depth 1 2335

Scrapyard 82

Materials 1498

Factory 5994

Research 2139

Access 2335

Mines 367

Waste 334



Prototype IDs

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Heavy Ion Engine

Heavy Deuterium Engine

Compact Particle Reactor

Vortex Chain Reactor

Improved Medium Laser

Cooled Pulse Rifle

Improved Heavy Laser

Heavy Tesla Rifle

Advanced Beam Cannon

Cooled Particle Cannon

Enhanced Coil Gun

Graviton Cannon

Hellfire Missile Launcher

Advanced Energy Well

Experimental Signal Interpreter

Advanced Power Amplifier

Centrium Medium Armor Plating

Experimental Force Field

Experimental Core Analyzer

Precision Energy Filter

Advanced Overload Amplifier

Advanced Overload Regulator

Advanced Salvage Targeting Computer



Alien Tech Recovered

----------------------

None



Game

------

Seed: Creepy Cave

^Manual?: 1

Play Time: 283 min

Sessions: 1

Mod: N/A

Game No.: 12

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 20/SmallcapsGlow

Map View: 66x50



Well, this wins the spot for my most epic run everUnbelievably, I won. Several times I was almost about to die, then saved it one way or another. But the last comeback was the best.This was a heavy combat run, with lotsa weapons, but for most of the game I was having trouble keeping that many weapons operational, or even having that many weapons. I spent a ton of time on -4, eventually even going through a chute and coming back again (alert was getting really bad), and almost died the second time through, escaping with only 4% core remaining.The craziest came on -3, though, where I started out in Research with almost nothing, and somewhat rebuilt but got beat down again since I was still weak. I ended up streaking as a last option, then got cornered in a room with Hunters and a Behemoth chasing me, but my earlier partial terrain scans showed some kind of corridor likely on the other side of the wall, so I lined myself up in the corner and hoped the Behemoth would miss me--it did, and blew a hole in the wall through which I escaped and found some stairs to -2 not far awayFrom there I started with a weaker hover build on -2, then quickly came across some legs and cannons--back in business. Basically annihilated everything beyond that point. Access was dangerous with lots of dead ends, but I eventually found the exit and while still in pretty good shape, too, despite all the fighting.I streamed the whole run ( vod ), and highlighted the hour of the final -3/-2 comeback so it won't be deleted.It was a loooong game overall--almost 5 hours.Oh yeah, I also visited the Mines like I promised I would, but it was uneventful so ended up just being a shortcut