Foreword - Laning Styles

Style #1 - Mana Waste

Used Against

Strategy

Strategy's Timeframe

Style #2 - Danger Dodge

Used Against

Strategy

Strategy's Timeframe

Style #3 - Heavy Poke

Used Against

Strategy

Strategy's Timeframe

Style #4 - Cooldown Forcer

Used Against

Strategy

Strategy's Timeframe

Style #5 - Marked Tower

Used Against

Strategy

Strategy's Timeframe

Ahri, The Nine Tailed Fox

Summoner Spell:

Ignite Starting Item:

Boots of Speed Lane Strategy:

Danger Dodge Main Threat:

Charm Difficulty:

4/10

Anivia, The Cryophoenix

Annie, The Dark Child

Azir, The Emperor Of The Sands

Brand, The Burning Vengeance

Summoner Spell:

Ignite Starting Item:

Boots of Speed Lane Strategy:

Mana Waste Main Threat:

Sear Difficulty:

5/10

Cassiopeia, The Serpent's Embrace

Cho'Gath, The Terror Of The Void

Summoner Spell:

Ignite

Teleport Starting Item:

Dark Seal Lane Strategy:

Heavy Poke Main Threat:

Feast Difficulty:

8/10

Darius, The Hand Of Noxus

Diana, Scorn Of The Moon

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Heavy Poke Main Threat:

Crescent Strike Difficulty:

5/10

Ekko, The Boy Who Shattered Time

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Heavy Poke Main Threat:

Parallel Convergence Difficulty:

2/10

Ezreal, The Prodigal Explorer

Fiddlesticks, The Harbinger Of Doom

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Cooldown Forcer Main Threat:

Terrify Difficulty:

5/10

Fiora, The Grand Duelist

Summoner Spell:

Ignite Starting Item:

Cloth Armor Lane Strategy:

Marked Tower Main Threat:

Lunge Difficulty:

9/10

Fizz, The Tidal Trickster

Galio, The Colossus

Gangplank, The Saltwater Scourge

Gragas, The Rabble Rouser

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Mana Waste Main Threat:

Explosive Cask Difficulty:

5/10

Heimerdinger, The Revered Inventor

Irelia, The Will Of The Blades

Summoner Spell:

Ignite Starting Item:

Cloth Armor Lane Strategy:

Heavy Poke Main Threat:

Flawless Duet Difficulty:

6/10

Jax, Grandmaster At Arms

Summoner Spell:

Teleport Starting Item:

Dark Seal Lane Strategy:

Heavy Poke Main Threat:

Counter Strike Difficulty:

4/10

Jayce, The Defender Of Tomorrow

Karma, The Enlightened One

Karthus, The Deathsinger

Summoner Spell:

Ignite Starting Item:

Boots of Speed Lane Strategy:

Mana Waste Main Threat:

Requiem Difficulty:

2/10

Kassadin, The Voidwalker

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Heavy Poke Main Threat:

Nether Blade Difficulty:

6/10

Katarina, The Sinister Blade

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Heavy Poke Main Threat:

Voracity Difficulty:

1/10

Kayle, The Judicator

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Cooldown Forcer Main Threat:

Righteous Fury Difficulty:

5/10

Kennen, The Heart Of The Tempest

LeBlanc, The Deceiver

Lissandra, The Ice Witch

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Cooldown Forcer Main Threat:

Frozen Tomb Difficulty:

8/10

Lulu, The Fae Sorceress

Summoner Spell:

Ignite Starting Item:

Boots of Speed Lane Strategy:

Cooldown Forcer Main Threat:

Whimsy Difficulty:

8/10

Lux, The Lady Of Luminosity

Malzahar, The Prophet Of The Void

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Cooldown Forcer Main Threat:

Nether Grasp Difficulty:

9/10

Mordekaiser, The Iron Revenant

Morgana, Fallen Angel

Nasus, The Curator Of The Sands

Nidalee, The Bestial Huntress

Orianna, The Lady Of Clockwork

Pantheon, The Artisan Of War

Quinn, Demacia's Wings

Riven, The Exile

Summoner Spell:

Ignite Starting Item:

Cloth Armor Lane Strategy:

Heavy Poke Main Threat:

Broken Wings Difficulty:

3/10

Rumble, The Mechanized Menace

Summoner Spell:

Teleport Starting Item:

Doran's Shield Lane Strategy:

Marked Tower Main Threat:

Flamespitter Difficulty:

9/10

Ryze, The Rune Mage

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Mana Waste Main Threat:

Rune Prison Difficulty:

5/10

Shen, The Eye Of Twilight

Summoner Spell:

Teleport Starting Item:

Dark Seal Lane Strategy:

Heavy Poke Main Threat:

Spirit's Refuge Difficulty:

3/10

Sona, Maven Of The Strings

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Mana Waste Main Threat:

Crescendo Difficulty:

4/10

Swain, The Master Tactician

Summoner Spell:

Ignite Starting Item:

Boots of Speed Lane Strategy:

Mana Waste Main Threat:

Nevermove Difficulty:

5/10

Syndra, The Dark Sovereign

Taliyah, The Stoneweaver

Talon, The Blade's Shadow

Preparation towards this match-up begins at the time you're leaving your base. Are you experienced against Talon Dark Seal Cloth Armor



The main characteristic arising from Talon is that he cannot activate his Blade's End Rake Talon Rake Rake



Due to his melee nature, he will be forced to take risks while laning against you. Use this opportunity to prod him as much as you can. This will force him to retreat and use Rake



As long as you're able to connect a handful of Mark of the Assassin

Twilight Shroud at once

Teemo, The Swift Scout

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Cooldown Forcer Main Threat:

Blinding Dart Difficulty:

6/10

Tryndamere, The Barbarian King

Twisted Fate, The Card Master

Veigar, The Tiny Master Of Evil

Summoner Spell:

Ignite Starting Item:

Boots of Speed Lane Strategy:

Mana Waste

Cooldown Forcer Main Threat:

Primordial Burst Difficulty:

3/10

Primordial Surge

Vel'Koz, The Eye Of The Void

Viktor, The Machine Herald

Vladimir, The Crimson Reaper

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Cooldown Forcer Main Threat:

Transfusion Difficulty:

7/10

Xerath, The Magus Ascendant

You'd better have a good mouse, because you'll need it. Remaining in motion is much necessary whenever facing against a Xerath



Most of his poking will arise from Arcanopulse Twin Disciplines



A good trick against Xerath



What you must avoid here, without a doubt, is Shocking Orb Xerath

Yasuo, The Unforgiven

Summoner Spell:

Ignite Starting Item:

Dark Seal Lane Strategy:

Heavy Poke Main Threat:

Last Breath Difficulty:

1/10

Zed, The Master Of Shadows

Ziggs, The Hexplosives Expert

Zyra, Rise Of The Thorns

With our Runes Reforged and Summoner Spells selected, we are ready for battle - now, you need to know thy opponent in order to succeed. I have already covered the most basic details within the Match-Ups Tooltip, but now let us get a little more in-depth on the strategies for each and every opposing champion you might face.Although there are always certain peculiarities that are exclusive to each champion, most of the lane strategies that should be used can be categorised in a handful of groups. For that reason, in order to keep each champion analysis as succinct as possible, I will first describe each of these Laning Styles and refer to them throughout the whole match-up list.: Opponents that will attempt poking you with abilities constantly.: Force the enemy to use as many skills as you can by pretending to be off-position. Keep a close track of his Mana resources and drain it constantly and consistently, while also making sure that you heal the damage that you take through the use of the first strike of: Pre-6. The quicker you can drain your opponent's Mana, the greater is the advantage you'll get - as this will allow you to farm more freely and open more poking strategies for you.: Opponents that have Crowd Control arising from skillshots.: Expose yourself by walking out of the zone protected by your Minions. Pretend that you are doing so just for the purpose of poking with. Await until the dangerous skillshot comes in your direction and dodge it with; then, leap forward with, burst the mark and, if applicable, place and detonate a second: Immediately after you hit Level 6. In order to employ this style of laning, you need the mobility arising from. Before Level 6, focus on farming.: Opponents that attack at melee range.: Castwhen an allied Minion is close to death. Await until your opponent comes closer to farm the Minion - either through a basic attack or a skill - and proc the mark's secondary damage. Useif necessary.: As early as possible. Some targets can be forced to return to base, or even killed, by the time that they reach Level 2.: Opponents that heavily rely on a long cooldown skill to disengage, heal or build a grievous amount of damage.: Pretend to all-in and await until the concerning skill is used. Immediately disengage viaor, heal withwhile prepping its second empowered hit, then close in once more (usually with) to finish the onslaught.: If you can do this before Level 6, this will certainly give you a great edge on battle. Nevertheless, it is much more common for this strategy to work Post-6.: Opponents that have an overall upper hand against you.: Useto farm Minions or to poke the opponent. Let him push the wave towards your tower, then farm under it. Calling for the Jungler is advisable.: Pre-6. You don't really stand a chance against these guys before you acquire, so it's best to wait.Having said that, we are now ready to finally study each match-up in a deeper manner. Each analysis is prefaced by a brief overview of the champion's main characteristics, including the starting items, the recommended Summoner Spell, the overall difficulty level and the skill you should be on the watch for.It is highly possible thatwill attempt to escape viaafterwards. In that case, whether you give chase or not will depend on how much life she has - if her life is extremely low in comparison to yours, feel free to counterwith a secondand escape through the side opening of the lane. Otherwise, take solace in the fact that she has consumed her Ultimate, which will give you a great edge when it comes to farming.has a tendency to retreat after being marked if heris down as well; in order to exploit this, throw ain the middle of the lane and pretend that you are only farming. Then, if she approaches with the intent to farm with an, immediately useand pound her with theDual Tap.Diving ancan be a dangerous game, especially due to her Crowd Control capabilities, herand her- to top it off, someplayers favourinstead of, further hindering your ability to kill her instantly. Keep track of all resources before taking this risk.If you'd still like to attack her under the tower, it's wise to savefor your return, aswill attempt to trap you under the tower's range withYou get a better fighting chance Post-6, as long as you play your cards right. As long as you do not attempt to all-in- her burst is stronger than yours at Level 6 - then the advantage is yours. Fit aDual Tap when possible, then retreat withand heal. Rinse and repeat.Buyingis a necessity, simply put. The provided Tenacity and the added Magic Resistance will disrupt's capacity to burst you, providingwith a much needed fighting chance.Sometimes, your jump will be met with; however, your kit has the tools to deal with this skill swiftly. Simply cast ain a direction parallel to the created wall and ensure that your path tois completely clear. Then, leap back on him withand strike a secondon him.This is something important, and a very common error done by people that are starting to play- you cannot leap throughwith, despite the fact that this skill can usually traverse terrain. I hate to admit it, but I've tried that a few times in the past with no success.The lane should be yours Post-6, as you likely won't stay still after you get your- thus, disallowingto hit you with bothand. His last-ditch effort comes in the form of; mitigate its effect by either leaping forward towards an enemy Minion throughor by disengaging from the allied Minion area through a backwardsThe greatest concern arising from her kit, however, is- this skill is often used immediately after you leap onas an attempt to prevent you from dealing damage. Still, this can be countered by a simple, yet effective strategy: use a backwardsto turn the stun into a slow, then jump back into her to finish the job.By following these steps you allow yourself to complete the combo and proc the sustain from, not to mention that you will frequently causeto miss her, as she'll expect you to remain in the position where you were supposed to be stunned., however, is slow and cannot keep up with your roaming capabilities. It's wiser to provide support to your team by going to lanes that are heavily pushed, generating an advantage for your AD Carry or Top. If you are feeling especially daring, you can opt to takeas your Summoner Spell and mainly focus on helping the other lanes.Youralso reduces the effectiveness of's main basic move,. By jumping directly towards him you avoid the blade area altogether, mitigating the received damage and disallowingto stack.To top it off,is also ineffective against you. This Ultimate skill requires unbroken visual contact with the target, and for that reasoninterrupts its casting with elegance.would better watch out.This will provide you with the opportunity to get closer and proc the mark that you have previously placed.will try to counter withand; simply useto disengage, throw a secondand, if beneficial to you, strike to burst the newly-placed mark.There's a last observation when it comes to Diana - namely, the revealing effect fromis not True Sight. As a consequence, it does not break your invisibility inside; consequentially, by casting the area after being hit by's move, you prevent her to follow-up withOne last trick when playing againstis to abuse the sustain arising fromcausesto deal more damage to opponents that have low life, so it is in your best interests to make sure that you do not give him the opportunity for bursting you down.Another thing that you must have in mind is his, which can deal a large chunk of damage and clear the Minion wave if you are attempting to take his tower down. Just because he has returned to base, that does not mean you can relax still. Either follow suit and return to base as well, or use the opponent Minions to heal withHis, likewise, has nothing on you. You can exit the area by either usingorin a Minion that is around, disallowing his potential for damage. Just ensure that you cast these skills as quickly as possible, in order to prevent an eventualthat might be used to keep you inside the area.There's only one element that you should take solace on - namely,'sis virtually useless against you. Simply useto hide yourself from view, then await for an escape opportunity via backrank.This is the typical lane in which you should ask for Jungler assistance, or rotate with a teammate.Divingis not advisable, mainly due to. Even though you could give chase with, his damage after exiting the skill added to the other abilities is more than enough to make you into the prey instead of the predator.is, without a doubt, the skill that concerns you the most. The ability provideswith True Sight of you, which effectively neglects yourcompletely and leaves you open to his combos. It is of utmost importance that you dodge the skill in whichever way you can, preferably with the use of a sidewaysYou can also opt to assemble a, which cuts the bond between you and the fish, or rush aas soon as you finish assembling yourIt is highly likely thatwill begin to roam if you begin to get traction, asgives him a strong degree of permanence on the other lanes. It is your duty to roam accordingly, intervening whenevergoes to a lane.Another tool that might be a tad problematic is, as it heals a decent chunk of health. Despite its usefulness, however, the skill is extremely costly andis bound to run out of Mana if he's forced to use it constantly.After Level 6, like always, it's time to close in for the kill. Await untilusesto farm and close in with bothand. Complete the trade and add a, then disengage ifis not at death risk; await for him to useand jump again with a new combo once your cooldowns are restored.As a last-ditch resort,will likely try to keep you in the area with. After killing him, exit either viaoron a backrank Minion.When it comes to Post-6, you'll need to turn your quick thinking into overdrive.is a skill that might either cause you a lot of trouble or none at all, depending on how adaptable you are given the circumstances. You can usually employ atowards, a Minion or any creep in the Jungle in order to position yourself appropriately once more, so keep your eyes peeled for those opportunities.Once his Ultimate is down, punish him as much as you can with one of's combos.One last observation that is very important -is a skill that, against all odds, should not cause you any concern.is usually paired with eitheror, which can both be avoided by. The former cannot attack you when invisible, whereas the latter can be dodged through a sideways cast of the skill.Another advantage that is frequently ignored is the damage reduction arising from. The apt strategy in order to deal with that threat, therefore, is to wait for the skill to be used and expire, then procwith a double-tap combo after the damage mitigation is not in place anymore.'s Ultimate,, should not pose any major threat to you because of. The short blink is enough to phase you out of the area if desired; on the other hand, if advancing is the best strategy, then you can immediately jump forward withand finish her off.When the Late Game arrives, it's highly likely thatwill strive to make the most of his split-pushing capability, and this is exactly why I urge you to getinstead ofas your Summoner Spell. This way, you'll be able to keep up with his advances and counter-act them accordingly.This champion also has a very strong melee capability due to his Hammer Stance, whose skills also do not require Mana to boot. Although using Hammer Stance is slightly more favourable to you than Cannon Stance, that does not meancan be underestimated in the least.The manner through which you should exploit his Hammer Stance is by conducting a series ofDual Taps, fitting as much damage as you can and keeping the opposition. If necessary, you can useto disengage or to counter's displacement.Getting Jungler help for this match-up is advised.This means that Level 6 is your absolute time to shine. Abuseto damagein whichever way you seem fit, and make sure that you also employ the skill to break from's tether if necessary. After a series of trades, you should be able to whittle's life low enough to the point that you assure a kill.The only concern here arises from, which can deal a hefty amount of damage even afterdies. Still, your built-in kit and items allow you to heal some damage withand, which must be exploited for their fullest. Whenis cast, either in battle or after Karthus died, disengage and strike the Minions as quickly as you can with your abilities.Another nuisance you'll have to endure is's tankier nature. He usually has a bit more of health than other Midlaners and takes reduced Magic Damage due to his passive,, which is yet another issue that might cause you trouble.Last, but not least, comes. Despite the fact that this skill is not as effective as a displacement tool when compared to, it still might allowto find a better position and escape from death. All in all, this is a very bothersome lane, although not one that should kill you if you pay enough attention.Another trick that you can use is playing with psychology. Many beginner players do not like to lose a dagger that's placed on the field, so they tend to aimlessly useif you begin walking towards it. Thus, feign your approximation towards the dagger and immediately retreat, await for the opponent to use, throwand follow immediately with ato proc the mark's secondary damage.should also cause you no concern - although the daggers can hit you while you are inside, you can use this skill or evento briefly exit the area. If you're feeling daring, you can even keep the opposition and kill, provided that you have enough damage to pull this feat.This makes, therefore, for a lane in which you should exploit the little trades and try your most to forceinto using, all while you do the most to avoid her empowered strikes from. If you make a handful of combos connect and force her out of intervention, then you can jump on her withand finish her off. Beware of the slow caused byif you are going to dive, however, and make sure that you savefor this occasion.I'd like to tell you things would get better after Level 6, but that is a blatant lie. Once you acquirewill already have acquired- and jumping in his direction will only put you where he'd like you to be. Furthermore,andare often activated in conjunction in order to make it even more difficult to escape.There is only one strategy that you can try employing: you can try to bait'sby leaping on him and very quickly leaping back to a Minion followed by a. This will causeto burn his skill and create a small window of opportunity that you should exploit either through consistent combos or by asking for your Jungler's help.After Level 6, you have a strong upperhand.lacks enough escape tools to get away from you, even after she acquires- she can, at most, cast a sequence of twoskills, while you have access to threecounters. If you play appropriately and be wary of her possible returns, there is no waycan escape from you.This was already mentioned when we talked about, but I'd like to reiterate that the same tether-breaking strategies can be used againstif she eventually hits you withLast, but not least, one must also be wary about's mimic, as it might cause you to waste a skill or two. This is not a large problem when it comes to, as her cooldowns are all low, but it's best to avoid falling for the mimic altogether by noticing the tell-tale signals. If's behaviour seems too inconsistent, then retreat and give it a couple of seconds to see if that's really her.Your utmost goal is to depriveof her, which is the tool that will cause you the greatest concern. After that skill is on cooldown, then you can push the trades more aggressively and perhaps even diveunder her tower if her health is low enough for that.Assuming that everything has gone awry for, she can still save hide by using, which gives her immense bonus health. Bothandare the skills that you must remove before trading withmore fiercely.A last word of warning: unless you are absolutely secure about the fact that you can kill, do not tower diver her. Her arsenal has a sequence of tools that disrupt your damage completely and prolong the time that you spend under tower, causing you massive damage for your folly. It's best to avoid tower dives against her altogether until you learn the ropes.Due to the squishy nature of, you'll usually be able to dispatch her with one combo or two. Make sure to punish every single mistake she makes, and the lane shall be a breeze. Even still, I recommend you to build, as this will severely cut the efficacy of the champion against you.As soon as you reach Level 6, it's time to gauge what amount of Manapossesses. If you have drained him completely, then feel free to all-in and punish him for wasting his resources. Otherwise, you'll have to play very safe by healing viaand forcing his other skills.Buying bothandis much needed after you finish, as this will preventfrom having an effect on you. Do recall, however, that the skill keeps doing damage if you are still in the tether's range, and for that reason always combinewith the necessary displacement moves to get out of the danger zone.After you hit Level 6, you should exploit's positional mistakes and proc awhenever possible. The only recommendation is to not engage him if your life is dangerously low, as he will likely counter with. Losing a skirmish againstwhile affected by this skill means that your tower will get a lot of damage, costing you much in the long run.First, baitinto using, and be ready to dodge. It's important to not usefor this dodge if you can, as this skill might become handy in a short while. Then, after you deprivedof her snare (and provided there are backrank Minions), throw aon her and jump, activating the mark.will then counter with ato keep you in.Swiftly jump out of the skill by usingon a backrank Minion that you prepared in advance. In case the distance your traversed is not enough to break the tether, castto blink the remaining distance or, at least, disallowto hit you with basic attacks if the stun is inevitable.Congratulations. You have now deprivedof her necessary skills and should exploit the next two minutes or so into bullying her as hard as you can possibly imagine.There are two counter-strategies thatmight employ - he can either try to control your motion with, or strive to deal stronger damage to you by combiniongand. Both strategies are countered by, as it acts like auntil the skills expire. Once he loses that advantage, strike hard and true.Despite her having a lot of mobility,cannot keep up with you after you hit Level 6. Yourhas a much superior range than, whereashas the same jumping capability over walls. After you acquire, exploit her positional mistakes and take any opportunities you might have towards a kill.If you are high on health, then you might want to risk yourself a little more by getting close to the ball. Allow yourself to step on it and take the damage from, then heal the damage taken via. If you don't want to take damage, you can feign that you'll walk in that direction, promptingto castandWhen you hit Level 6, the situation changes very interestingly. There are two stages to Level 6 - before and after you drain her Mana completely.At first, you'll strive to deprive her of resources by poking her constantly when her ball is advanced. Since she cannot caston you if the sphere is far away, that means she is forced to useto relocate the ball, incurring in a 60 Mana loss. Do that enough and she'll be drained, but make sure that you disengage from her after the ball is relocated. Otherwise, you might be the target of one of her combos and die.After you drain her, go for an all-in ifhas low health. As long as she is unable to use any skills,cannot keep you under the tower nor consume your life instantly, which means that you have got an easy kill in your hands.Even if you are willing to take the damage of, you'd still lose the trade. Pantheon would be able to stick ainto the mix, causing you more damage than you could cause to him.Perhaps you'd be content with trading only with the primary damage of, but even that shall not help you. The damage ofoutscales your and you cannot advance to the Minion area in order to heal with, lest you get stunned byVery well, then maybe you could roam? It's possible (and one of the reasons I urge you to takerather thanduring this match-up), butcan use histo join in the skirmish without a major delay. Long story short, his kit seems perfectly devised to disrupt you.Either ban him or request Jungler collaboration as soon as you can.Still, whenever you play against, you need to be very careful whenever she disappears, even if you are under the belief that she has returned to base. It is advisable to abuse your M.I.A. Ping, sincegives this champion unparalleled mobility to reach any lane in the blink of an eye. It might also be wise to electas your Summoner Spell rather thanas a rebuttal to any ganks attempted byEven though this is a lane that heavily favours you, do not attempt to all-inat first. Her all-in potential is greater than yours during the Early Game, especially so because she can resist a good chunk of your combo by usingAs long as you are happy to break her resistances little by little, you are bound to win this match-up.You must also watch out for's passive,- as it gives him added damage in his auto-attacks after he has used many skills; this effectively means thatlashes his full combo at you and gets extra damage to boot. If you seeoverheating, finish whatever you're doing as quick as you can and then disengage via. Do note, however, thatdoes not protect you fromas soon asis able to cast skills again; for that reason, it's wise for you to not linger in the area.His Ultimate,, can also mean a ton of problem for you. Its width makes the skill hard to dodge with, and the damage you get while remaining under it can build up quite intensely. Sometimes, your only option will be leaping forwards to an enemy Minion just so you do not take the skill's damage; if push comes to shove, make sure that you instantaneously draft a plan to get out of's turf.After you hit Level 6, then you should dominate the lane - especially so if you have drained Ryze from his precious Mana. Since'sdoes not incur in any damage, that means your power spike after Level 6 is extremely superior to his when it comes to trading. Use that to your favour.As a consequence of, it is extremely relevant that you pickinstead of, in order to be able to stick toas much as you can.After you have appropriately punished's Mana, it's time to dish heavy punishment to her health. Attack with a flurry ofDual Tap combinations whenever possible, and don't be afraid to tower dive her if she has no way to cast any skills.The main issue you'll have withis the fact that he's tanky, and that is it. His Ultimate,, will not cause any issues to you, as the crows do not targetwhile invisible. All casts ofshould be met with, which will give you enough time to either reposition yourself or finish him off once all cooldowns onare refreshed.After Level 6, you need to be mindful of two things: your own health level and's Mana level.might have the potential to wreck you up even if your health is slightly below 50%, so it's best to heal a tad withbefore engaging under these conditions.Provided you have enough health andlacks the Mana to burst you, then you must pounce on her and strike as manycombos as you can. If she doesn't die at first, try again until she slumps to the floor.It's rather wise to buy awhen you return to base, if possible. This will mitigate most of's damage and expand even more the rift between champions.becomes more dangerous after Level 6 for you, as your dash arising fromcan cause the rocks to burst too. The best way to denythe extra damage is to pretend you are going to use aand throwing a, then retreating whenis cast. If she attempts to push you back with, use a; do recall that its blink does not activate's secondary damage, as it is not a dash.'s Ultimate,, does not pose any threat for you. You can escape to the other side by either usingoron a nearby Minion, completely disrupting's strategy.To be honest, I prefer the latter, as some Junglers might be too aggressive when ganking and take unnecessary risks by tower diving. One opportunity is allneeds to turn a gank into an advantage, so I'd rather wait for Level 6 while denying him farm and experience.gets rather dangerous after Level 6 if you haven't punished him properly because of. Always keep your lane warded, both as a preparation for aand to track's position, as he has an excellent roaming potential. If you see the blades ofspinning around, you must disengage with. This will both put you closer to your tower and denythe opportunity to lunge forward withas a way to activate the skill.You should have some breathing space after Level 6, especially if you were able to forceinto using severalcasts. Feign an approach by castingand put yourself into the range of, forcing him to use the skill before you jump. Retreat and then pretend to be in a position of vulnerability, then leap at him when he tries to match your motion and conduct aDual Tap. This is often everything you need to kill him, asis a very squishy character.Mostplayers tend to castat your feet after you leap. In order to not activate the trap, always remain in motion and memorise the position where the mushroom was thrown. After you kill(provided you have enough life, the lane is warded against a Jungler and a Minion will not cross the area containing the mushroom), step on the trap and heal viaon a Minion.This means that the skill is about to expire. Throw aon him, follow up withand an auto-attack, then finally strike with. This will tend to be enough for a kill - in case it is not, if you have elected, cast it and disengage at once.The teleportation arising fromenablesto cover a great share of the map from the Midlane. This means that you have to be attentive wheneveris M.I.A., and preferably predict the lane he is going to appear in. Then, assess whether that lane can hold on its own (and give them a M.I.A. Ping followed by a Danger Ping) or if you need to follow behind him.In case the lane can hold on its own,'s movement might actually be advantageous to you, as you can quickly destroy a tower with the second empowered him from. This might even provide your team with First Tower Gold.By draining's Mana, you shut down his most dangerous ability -. The damage arising from this skill can be very dangerous, so it's best not to engageif his cooldowns are up and your life is low. Retreat and heal with, ashas a very reduced efficacy against targets with high health.Due to's sheer amount of Ability Power, it is wise to buy Magic Resistance once you have the opportunity. Acquiringis definitely a good shot, especially so if the opposing team has other characters that bear Crowd Control.is absolutely useless against you, as you have two counter-strategies against it. You can either useon, placing you outside the laser's path in a way that cannot be fixed, or (ifis in a safe area you should not jump to) you can useto keepdoubtful of your whereabouts as you retreat.The former strategy, though, is always the best one in my opinion. Even ifis under the tower, oftentimes leaping and striking ais enough to do a lot of harm and sometimes even kill him. After he's forced to toggleoff to hit you with, you can simply useto disengage or, perhaps, finish him off with a second combo followed byAll in all, this lane should bring you no threat whatsoever.Guess what happens after Level 6. Yes, the lane becomes much easier.cannot cope with your mobility to do any severe harm, as you can simply jump around with; furthermore,will have even more troubles with hitting a skillshot on you due to the added jumps you can add to the mix.A smartwill savefor when you jump on him, so be prepared. Castand jump with, strike the auto-attack and retreat via. By doing that, you win the trade and prevent his stun from landing.Once you hit Level 6, your objective becomes to depriveof his Sanguine Pool. Throw aon him and pounce with, prodding the mark upon arrival.will likely counter with; await for him to come back and throw a second, a second auto-attack and a. He will respond withbut at least the trade is won and his most crucial survival skill is down.For the next seconds, you have an opening that you must exploit to the best of your ability. Save yourfor the all-in, because it will come in handy - allowsome space to farm and follow with anothercombo. Throwand do the best you can to take him down, but do not act too greedily. Just because his healing is cut, that doesn't mean he doesn't have some decent sustain going on.Once you forceto miss his, then conduct a classicalDual Tap. Be on the watch for- if you still haveup, you can use it now to dodge this skill. Strike as hard as you can and score the kill, or retreat via backrank if one combo was not enough.Last, but not least,should not hit you at all. If you haveup, you can cast it and dodge while under the cloud, using your invisibility and added speed to their greatest extent. If you cannot do that, then simply dodge by either jumping towards a safe target with, or even by walking - the added mobility arising fromshould be more than enough for most cases if you can walk in erratic patterns.Even aftergets, the skill does little against you. Surely, he'll be able to block one projectile, but your skill cooldown is much lower than his, and for that reason your combo is not prevented, but only delayed. He also cannot cope with your mobility even through the use of, as you have bothandas effective tools to keep up the opposition.I know this will sound obvious, but sometimes the obvious needs to be said - after Level 6, your focus should be on not being caught by the tornado; dodge withif necessary. As long as you do not giveany opening to cast, this lane is yours from beginning to end.Dodgingis a must, no questions asked. Out of's skills, this is the one that will pack the greatest punch on you, so always be on the lookout for it. It also has a very low cooldown, which enables him to spam the ability against you if you don't take care. After dodging, you must always respond withand proc its secondary damage if you have the opportunity. Placingon, likewise, will force him to retreat and lose the opposition around the Minion area.Ifcasts, useat once. This is often a preparation forand, so remaining under invisibility will remove him information regarding your present location, as well as giving you a greater opportunity to manoeuvre.You should also not worry about; simply cast- preferably towards his point of origin or sideways - and deny him view of your current location. Mostplayers will attempt swinging blindly towards the direction of your tower, as the psychological tendency of someone under attack is to seek for protection. Deny him that damage and, once the skill ends, cast aandcombo, winning the trade and healing the greatest part of the received damage.Do recall thathurts as bad as a single auto-attack if you're not damaged at all during its duration. Thus, don't fear the skill - still, if you'd really like to play safe against a, you can electas your Summoner Spell instead ofMany people are extremely wary of, but this skill should deal no damage to you if you come in prepared.tend to castwhen you come for the all-in; as a response, you should always leave a Minion backrank behind and useon them when the skill is cast. In case you do not have a backrank prepared, then useto partially dodge the skill by exiting the central area; you'll still take damage, but the blink and added movement speed will be enough to cut a third of the harm you'd normally receive.Ifwas already used, though, that means you hold the opposition. You can play slightly more aggressively and poke her with, punishing her for the missed skill. As you leave, you can also use the opportunity to step on any lingering seeds, since you shall not use your invisibility any time soon.can also be a skill that causes you some degree of inconvenience, and it should be dealt with the same way as described when we discussed. In fact, using the invisibility fromwill prevent's plans from directing their aggro to you, severely cutting down on the damage that you take.