This article is about Community Mann Manor strategy.

This Halloween map features pumpkin bombs, Halloween pumpkins, and the Soul Gargoyle; see Community Halloween maps strategy.

Class Strategy



Soldier vs

Horseless Headless Horsemann Rocket jumping is a viable method of retreating if the Horsemann is chasing you. Jumping from the different heights around Control Point B will force the Horsemann to take long routes, and he may give up chasing you. A Kritzkrieg ÜberCharge will allow a skilled Soldier to make short work of the Horsemann, as a pack of critical rockets and Shotgun shells will take a large chunk of its health away. This can be combined with rocket jumping to stay clear of the Horsemann's melee attack. The Direct Hit is probably the Soldier's best primary weapon to use against the Horsemann. The projectiles are fast and do high damage, and the Horsemann is large enough for you not to worry too much about missing it. The Shotgun can be effective against the Horsemann as base damage remains the same when attacking him. This will allow you to do more damage from a longer range than normal. While the Cow Mangler 5000 might not deal much damage, it is good as an escape weapon due to the extra ammo loaded and infinite ammo carried. You can perform better escapes from the Horsemann, especially with the Gunboats equipped for survivability. The Disciplinary Action can help classes escape from the Horsemann, especially Heavies and other Soldiers. Charging the Horsemann with the Equalizer at very low health will only be effective if the enemy team is not around and the Horsemann is very distracted, as your crits will deal around 300 damage. Otherwise, it's a risky strategy. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit, and on-kill attributes: Black Box, Buff Banner, Battalion's Backup, Concheror, Reserve Shooter and Half-Zatoichi.



Heavy vs

Horseless Headless Horsemann The Heavy is one of the best classes to go head-on against the Horsemann. Despite his resistance to Minigun bullets, any Minigun will shred the boss in a matter of seconds at short range, even without crits. The Heavy is slow, thus vulnerable, if he does not have a Medic pocketing him ready to pull an Über if the Horsemann picks either of them as his next target. The G.R.U and the Buffalo Steak Sandvich give some time to prepare for escapes, especially if he is still firing if he is marked as IT. A Heavy under the effects of a Kritzkrieg can shred the boss in mere seconds, and since the Horsemann targets those who are closest to him, and critical hits have no damage falloff, this can be done quite safely. The Tomislav has good use for hit and run strategies, due to its faster spin-up time. Just remember that the fire rate is lower than the other Miniguns. The Shotgun should rarely be used, as the time between shots and damage spread mean you will always get more damage from your primary weapon. Nonetheless, if you have run out of ammunition for your primary weapon, remember that base damage remains constant while attacking the Horsemann, so you can use the Shotgun effectively from further ranges than normal. The Brass Beast, even under a Kritzkrieg charge, is only recommended if the Horsemann is distracted and you are far away, since you are very slow while revving and moving with it, which gives the Horsemann and even the enemy team a good reason to attack you. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Natascha, Buffalo Steak Sandvich, Killing Gloves of Boxing, Fists of Steel, Warrior's Spirit, Eviction Notice, and Holiday Punch.



Engineer vs

Horseless Headless Horsemann Since the Horsemann is not affected by knock back, the player should never rely on his Sentry Gun to keep the monster away. The Horsemann will attack anything he walks into - this includes players and buildings. He generally won't pay attention to them unless the player who is IT is alongside a building. Sentry Guns will target the Horsemann even when he is outside their normal range. Because Sentry Guns never deal critical hits (except mini-crits, which do not affect the Horsemann), your Sentry Gun can be an effective way to deal damage to the Horsemann without risking being marked as IT. Use the Wrangler for maximum damage. The Shotgun and Pistol can both be effective against the Horsemann as their base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Widowmaker and Southern Hospitality.



Medic vs

Horseless Headless Horsemann If you do not have an ÜberCharge ready, it is best advised to stay away and build one up, as the Horsemann attacks in order of whoever is closest. Most of the Medic's weapons are relatively ineffective, so the Medic should be reserved to a support role. Use your ÜberCharge on teammates so they can attack the Horsemann. If you are really aggressive against the Horsemann, then the Vita-Saw can allow you to deploy ÜberCharges more quickly. The health penalty is negligible since the Horsemann's axe is an instant kill anyway. It is risky to use the Quick-Fix or the Kritzkrieg against the Horsemann, as The Horsemann's melee attack takes 80% of the target's base (not current) health except against Übered players and Dead Ringer Spies. However, at a distance, the Kritzkrieg charge is effective at dispatching the Horsemann. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Blutsauger and Ubersaw.