Time for one last bonus round up! Five more little levels I liked lots:

This short level is lots of fun and extremely polished (which is no surprise considering it’s by the animator who made this). Loved the writing in this one too.

Here’s another level that uses trinkets as keys! I really loved the structure of the main hub in this one, and the style of using the bright neon pink lab tileset for each room.



“Mineshaft” by Kadir

My favourite bit of this level is the second trinket, past the “Vent” room – Kadir set out to make a level that had a “strong sense of place”, and that’s where it comes across best. (The rest of level is great too!)

Like “Devious Dimentions” in the previous post, this level is set in a very constrained world – but it takes the concept further than that level did, with lots of warping rooms and heavy use of screen edge warp lines.

This is actually one of the first custom levels posted to the forum, and the first level I saw to do the whole roomtext as roomnames thing. Although it’s a bit hard (impossible?) in places, it’s a dimension that’s a lot of fun to explore thanks to its attention to detail and very open structure.

Ok! Hope you enjoy these; I’ll be back to posting single featured levels next week. You can download this set from here:

To play a these VVVVVV player levels, extract the .vvvvvv files into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv