I wonder what the exceptions were, since I remember that in 0.31.25 melt yields were roughly in line with materialsize / 10.



It's funny, I had checked the wiki before dusting off my plans for my bolt splitter since the 34.05 / 06 ment I was going to need quite a bit more metal, find someone seeing some strange behavior, and after a little testing turns out I don't need the bolt splitter after all .



Ammo has never melted down based on material size (it still doesn't) - it just takes the stack size, divides it by 10, then adds 1 to get the number of tenths-of-a-bolt returned. Thus, bolt splitting has always worked for creating free metal.As for stuff like weapons and armor, prior to 0.34.06 they were all fixed - all types of body armor (plate AND chain) yielded exactly 0.8 bars, all weapons/pants/shields/trapcomps gave exactly 0.5 bars, and all helms/boots/gloves gave exactly 0.3 bars. There was also the rather interesting claim that buckets were the best for training blacksmiths because they melted down to half of a bar (for a 50% yield, compared to the 33% yield for other furniture), though anyone with 5 minutes of testing would have immediately noticed that buckets always melt down to a full bar - still the best, obviously, but much more compelling.Furthermore, nobody ever bothered testing melting coins, since if they did they would've found that a stack of coins, which costs 1 bar to mint, melts down tobars - all you need to do is mint 10 stacks of coins and then melt them down to get a free bar of that metal, making the bolt splitting trick rather pointless (since it doesn't require any special setupworks on all types of metals other than pig iron and bismuth).