Critterfolk

Korin had been wandering the woods for about two hours now, and upon passing the same tree for a fifth time, he sat down with a defeated sigh. Hearing a rustle in the bushes, he quickly whirled round to see a fox's head poking out of the undergrowth. Korin chuckled to himself as the noise proved not to be a danger. His chuckle faded quickly, however, when the fox emerged from the bush on two legs and spoke. "You lost, human?" it asked, cocking its head.

The forests of Calar Dunn lie close to the epicentre of the Adventus Arcanum, a world-changing event which brought magic to the lands of Andara. The animals in the woods were subjected to this powerful magic and soon became intelligent and bipedal, and thus the critterfolk were born. They are scattered throughout the forest, and maintain a surprisingly strong hold the territory; with legend stating than man has not felled a tree in Calar Dunn in a hundred years.

Forest Dwellers Critterfolk are remarkably unqiue in their appearance; small in stature, and bestial without appearing threatening. They stand at around 3 foot tall, and though they are bipedal, they can still run well on all fours and may do so when climbing steep terrain. For the sharptooths; critterfolk descended from the likes of badgers and foxes, their size is not much bigger than their ancestors. However for the likes of burrowkin, descended from rodents, they are considerably larger than their ancestors

Close-Knit Clans Family and kinship is a cornerstone of life for the critterfolk, no matter the subrace. Being smaller and less advanced than the cities of men, they rely heavily on the ideal of safety in numbers to maintain a firm hold on the forests that they call home. To be exiled from a clan or family is to be sentenced to death, and such a punishment is only befitting of the most serious of crimes. Adventuring critterfolk with seek to quickly befriend all members of their party, ensuring that the unit gets along almost as a family.