Shadow Trickster

As a shadow artist, Shadows can serve as tools for you to accomplish your goals . You can momentarily control shadows quite easily . Chosen by the Shadow weave , it's use is innate to you , and you can give shadows commands , as if they were always listening .

Inspired by Wakfu's Sram and Naruto's Shikamaru

Shadow Play (3rd lvl)

You can now cast Shadow Blade at will as an object interaction , and are able to use Shadow Trips . You can prepare your shadow trips during a short rest . You must have the required level to use the Shadow trip , and can have 2 Shadow trips prepared . You can have 2 additional Shadow Trip prepared at level 13 and another one at level 17 .

You can use this feature to shape any visible shadows within 20 feet of you into an object that fits within a 5 foot cube and materialise it . The object seems real in every way , but has close to no weight and lasts for 1 minute .

Living in the shadows (3rd lvl)

You have become accostumed to being unseen , and your invisibility can someitmes avoid the eye of magical detection and the blindsighted . Starting at 13th level , you can shroud yourself in shadows as a bonus action and benefit from the effects of the Invisibility spell .

You do not trigger opportunity attacks , make no sounds , leave no traces , and have an additional 20ft of movement when invisible .

Creatures who are aware of your invisible presence can try to locate what they beleive to be the invisible you at the beginning of their turn . They make a Wisdom save against your invisbility DC . Creatures that can see invisible creatures through blindsight or other magical means automatically succeed .

Invisibiity DC = (10 + proficiency bonus + Charisma modifier)

If they succeed, they know your general direction until the beggining of your next turn . You can use this feature a number of times per short rest equals to your dexterity modifier.

Mirage clone (13th lvl)

You mastered the way to slip away without anybody noticing , leaving a mirage of you behind and turning invisible .

You can use this feature as a bonus action to summon a perfect visible physical copy of yourself in your space , and benefit from the effects of the Invisibility spell . The only difference is that the mirage is much lighter than you .

Creatures that can see you as you use this feature must succeed on a Wisdom (perception) save or be unaware of your invisible presence . You add your Charisma (Deception) modifier to the Invisibility DC for that save .

You control and can perceive through the Mirage clone . It plays on your initiative , can move half your speed , and benefits from your rogue features and the Shadow Play feature . The clone remains until it is successfully hit or until you dismiss it as a free action , in which cases it dissipates in a faint cloud of mist . You can only have two Mirage clones summoned at a time .

Ultimate scheme (17th lvl)

Mirage clones now benefit from the Mirage clone feature . Attacking or performing opportunity attacks while invisible reveals them breifly before they dissipate .

There can be a number equals to your proficiency bonus of Mirage clones alive at a time.

Credit: Ntamak Wakfu series tumblr