Not sure that it counts as a bug, but it definitely does not feel like "work as intended". If there are both crawlers and downed zombies in your stomping reach the character prefers to target the downed zombie, allowing to crawler to take a chomp. This is annoying because crawler is definitely a bigger threat. Especially if you stand on the downed zombie not letting it get up, so the downed zombie is no threat at all, and yet it is considered a higher priority target than a crawler that can bute your groun off if your luck is bad enough. On a similar topick if you manage to knock down two zombies with an overlap - i.e. the lags of one are in about the same area as the head of the other one, and you try to stomp the head, it feels like the damage is prefering to go into the legs. And if you are tired and not doing high damage in the first place, the "legs zombie" often becomes a crawler rather than die, putting you into the annoying situation from above... So I would suggest setting the targeting priority the other way round. If a hit can go into a crawler and a downed zombie, it should go into the crawler. If a hit can go into a head of one of downed zombies and non-vital part of another downed zonbie, it should be assumed that you were trying to hit the head.