Same-ish but fun.

Hello, Kimi here and I’m back once again with a new review! Today I will finally able to give you guys my final thoughts on this kit, though I did take a week longer to compete for this kit, I do feel like it helps me to formulate my thoughts and as well makes the process of reviewing this to be so much more enjoyable. I think I might continue to not rush my reviews and just take my time with ’em.

What do you guys think?

Talking about the kit itself, I have to say that since I first got this kit back in January, I really thought that this would be much less the same as the MG GM Sniper II and after I completed the kit I could say that YES, it is but there are a few changes that you might notice coming in to the kit. So here in the review, we are going to be talking about it further on those changes that I noticed (the good and the bad) and if the changes made effects the overall feel of building the whole kit.

but as ever before we touch on the kit itself, lets first talk about the history and lore of this MS.

History and development of the RGM-79G GM Command (Colony Type)

Model name : RGM-79G

Classification : Mass-Production Colony Use Mobile Suit

Weapon systems : 60 mm Vulcan Gun, HWF GMG·MG79-90mm Bullpup Machine Gun, NFHI RGM-M-Sh-AGD Shield & beam saber

Height : 18m

Armour Material : Titanium Ceramic Composite

Powerplant : Minovsky Ultracompact Fusion Reactor (1330kw total output)

Total Thrust : – 2 x 26500kg, 2 x 7000kg

Effective Sensor Radius : 6000m

Crew : 1

Following the success of the RGM-79D GM Cold Districts Type, a late production type GM deployed in the OYW, the development of new localized warfare machines using the GM Cold Districts as its basis started. The basic concept of this MS was to keep and maintain the fundamental concept of the GM Cold Districts Type while improving on its power output and mobility. The need for the development for a better performing GM was as well pushed by a lot of veteran EFSF’s pilots that was unsatisfied with the overall performance of the GM and with the upcoming counteroffensives in space planned against the Principality of Zeon, a decision was made to simultaneously develop an improved version of the Land use and space use, end the result of this is the birth of the land-based RGM-79G GM Command (Colony Type) and the space-based RGM-79GS GM Command (Space Type).

The reason for the RGM-79G GM Command being designated as the ‘Colony Type’ is because this GM variant only saw limited action defending key EFSF bases in the colonies and its surrounding areas during the OYW. Because of this reason as well, the Colony Type’s overall power output was adjusted to accommodate on its role as a Colony based defender MS and as well the Colony type was only limited to projectile based weaponry only to reduce the damage its weapons would make if it is dischaged in the colonies.

It was said that if the Colony Type wasn’t tuned down to meet the requirements of colony battles, the GM Command Colony Type original specifications could even outperform the principality’s newest MS’s at the time, the MS-14 Gelgoog. Unfortunately, since this MS was conceived late in the war, as well built in limited numbers and not to mention with the MS given only limited role as well, the Colony Type sees very limited action, thus making this GM variant unable to fully display its full capabilities.

With the lessons learned from the GM Cold Districts Type, the GM Command’s thrusters were distributed throughout its body as well it was given a different backpack unit as versus the ones seen on both the original GM Variant and the GM Cold Districts Type. This upgrade does further improve its mobility, though for the Colony Type both the main Thrusters (the backpack) and secondary thrusters was tuned to meet the Colony battle requirements. As well due to the higher generator output from the original variant, the ducts and intakes were further upgraded to improve its cooling capabilities.

The GM Command is the first GM unit to utilize the mono eye configuration, the reason for this is to make the manufacturing of the head/sensor unit faster and cheaper. Plus, with the mono-eye configuration, the sensor/head unit was so much easier to maintain as compared to its previous iteration. But unlike the Original GM, the command is equipped with environment monitoring sensors, this sensor helps in increasing its survivability rate against MS or human combatants. The GM Command as well was designed in a way that it makes swapping parts or changing different types of equipment so much easier, in turn making this GM one of the easily customizeable MS’s during the OYW. This is proven with the GM Sniper II variant, where it really doesn’t take much effort in converting the MS to the Sniper II configuration. Its communication capabilities were as well enhanced via the inclusion of the shoulder antenna, which helps to prevent interferences or jamming caused by frequency bands used by civilians inside and outside of the colonies.

As the GM Command series was deployed as replenishment units during the war, only a small number were produced (as well with Anaheim unable to produce it fast enough to be sent to the front). Assignment of the machine to the more experienced MS pilots was prioritized, and as these pilots were often appointed as commanders of newly formed MS platoons the GM Command series gained a reputation as a ‘Commander Use Unit’ even though it was not specifically built for commanders. In rare occasions, there were instances where the suit was distributed on a platoon scale, though this is quite uncommon at the time.

It should be noted that during the time this MS was deployed in combat, the data taken from these machines were used for the development of the next-gen MS. Hence the huge improvement that could be seen on the next-gen MS’s like the NEMO and the GM II’s.

With that ends our history lessons, lets us now move on to the Review.

*sources

http://gundam.wikia.com/wiki/RGM-79G_GM_Command

The Review

At the time of writing this, I just came to the realization that tomorrow would mark 1 year of my publication of the MG GM Command’s big brother’s review; the MG GM Sniper II. It’s funny because upon finishing this kit there is many of the building aspects of the GM Sniper II is present here, at times while building this, I do feel like I’m revisiting the MG GM Sniper II.

But though it might be similar in some places, but there are some changes that can be seen here and there. Some good and some….not so good.

First, let’s us talk about the build. Fundamentally, just like the GM Sniper II, the GM Command is probably one of the easiest MG’s to pick up and get into. However, unlike the time I had building the GM Sniper II where I wasn’t really having that much fun, here I find myself appreciating and enjoying the kit more than I did last year. Maybe the reason for this is mainly due to the fact that I have already experienced building the GM Sniper II, so I wasn’t having as much of expectations with this kit and already know what to expect with this kit.

In most parts of the build, the Command is still a pretty solid MG kit. The parts are all well gated as well and I didn’t encounter any fitting issues with my run with this kit. However, during the later stages of the build, I did encounter some issues with the backpack, where one of the vernier’s joint section was crumbling into pieces, without any real reason or what so ever. Though I manage to resolve the issue by gluing the Vernier to the backpack unit, I must admit it was annoying that had happened. It does make me wonder if there are other people facing the same issues I had or if I am the only one facing this issue.

So, you can imagine that I was a bit disappointed with the inconsistent nature of the plastic for this kit.

The kit as well had a similar articulation as the with what you get with the GM Sniper II, you still get some pretty good arm unit movements and you can still have the head unit lean quite a further front just like the GM Sniper II. As well since it does share many traits MG GM Sniper II the head movement is still quite limited when it comes down to tilting it. However, this isn’t a bad thing since the whole body can tilt itself well to compensate for that limitation.

However, the thing that cheeses me off with this kit is really with its hand unit. For some reason or another, the hand unit does feel quite loose, especially when I tried to equip the arm unit with its own equipment’s. I do find this strange since I don’t face the same issue when building the GM Sniper II.

Like I said before, I do wish that I’m the only one facing this issue. If this is really an issue that is faced by the others out there, I do hope that Bandai resolve or improve the system if they do plan to release another MG kit that uses this particular system. If I am the only one that is facing this…well too bad for me.

So far i have been talking about mostly about how similar this kit compared to the GM Sniper II and all the bad changes that I noticed. How bout the good changes?

Yes there is some ‘good’ changes made here, but the only good change that was made here is really comes down on its looks. Really this is by far the best looking GM variant I’ve seen, I personally love how this GM loooked compared to its previous counter parts. I would say i do prefer this variant over the Sniper II variant as this does look alot more appealing then the sniper.

As well after building this kit, only then i understood why Bandai opt to make the GM Sniper II inner frame simpler compared to the MG GM Ver.2.0 and the reason being is so they can easily make variants on a fly, I wouldn’t be surprised if we see the MG Cold Districts being made using the GM Command base instead of the GM Ver.2.0.

Even with all its issues, the MG GM Command (Colony Type) is still a decent kit to get if you are thinking of picking up a kit to help to hone your skills in preparation before moving on to a much harder MG kits or if you are thinking of getting a cheap and easy MG kit.

However, if you are looking for a more challenging but cheap MG kit? This isn’t the kit for you, there is better MG kits out there.

With that ends my review for the MG 1/100 RGM-79G GM Command (Colony Type). This is one that I do enjoy building and one that I really find it to be cheap and easy to get into. Just like the GM Sniper II I really think this is a good MG to get for those that want an MG introductory kit if they are thinking of trying the MG for the first time. Though, what do all of you yourselves think of this kit? Do you enjoy it as much as I do or don’t like it as much and find the issues that I face here the same as you all did? Do let me know here (or on Reddit) if the same thing happens to some of you here.

Anyways, we will be back again this week more Let’s Talk Gunpla Segment on the coming Wednesday and we will be back as well this Sunday with a new Unboxing and First impressions or a review of the Kotobukiya Megami device’s Asra Ninja, we shall see how things would go for ’em, So do look forward to those!

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We hope by sharing our love and passion for gunplas here, it’ll inspire you to pick up the hobby or reignite your love for gunpla!

Anyways, we shall see all of you again next week, and we hope that you all have an awesome week and weekend ahead! Have an awesome Gunpla building time there as well and until next time!

Ciao!