Quoted from Hells Malice:

For Bloodstained I decided to skip the initial ship level. I swapped the voices to English and they seem to be quite good so far. Instead of skipping dialogue I ended up listening to it all, which in hindsight I shouldn't have done. With the addition of a store, and a crafting menu I noticed a pretty powerful sword could be crafted right away. So of course, I did so. After that I was just blasting through one-shotting everything, but wasted so much time on dialogue I didn't get too far. Damn my thirst for story!



Game feels great though. Very similar to a typically Castlevania game, and that includes some of the tricks. Only real issue I had was dropping down through ledges. I'm rather impatient so i'd often hop right back up. The art looks pretty good though I think everyone wishes it was still that good old classic sprite art. But that style is pretty dead these days, unfortunately. I backed Bloodstained, and so far i'm still glad I did. The game is shaping up quite nicely.



Indivisible is a game I went into thinking I really wasn't too interested. The idea of a metroidvania mixed with turn based combat made no sense in my mind. However it was immediately obvious just how cool this concept was in reality. Combat is incredibly technical as you have to remember all three moves for each of your four teammates. Moves have a variety of hitboxes and you can and will hit enemies out of reach of characters with certain moves. Conversely you can also hit enemies INTO moves. Performing proper combos using all of your available moves on potentially multiple enemies whilst ensuring you properly block attacks and leave room to use specials is pretty taxing but also very satisfying. It's also worth noting that there are a ton of party members, to make party building and move memorizing just that much more interesting.

Indivisible is also very beautiful. Everything about the game looks fantastic and it's very clear just how much care and attention went into all aspects of the art direction.

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