Black and Blue Tribal Rogues

Legal in Modern and Legacy Tribal Wars

This deck features Rogue creatures and tribal sorceries. The creatures have great synergy and the Prowl mechanic makes it very mana efficient. Keep in mind that you typically want to deal damage first, and then cast things for their Prowl cost during the 2nd main phase.

Oona's Blackguard - Ideally you want this to be your first creature drop on turn 2. It's not at all necessary, but the early discards will keep you ahead of your opponent.

Stinkdrinker Bandit - This card along with Oona boosts your creatures' power. As to which main phase to play this is entirely situational, but I find myself paying the Prowl cost so that I can play something else too that turn.

Invisible Stalker and Blighted Agent - these guys are here to make sure you can get through to your opponents for Prowl casts because let's face it, none of these rogues are very high powered. Aside from being unblockable, the Stalker's Hexproof ensures he stays on the field, and the Agent's Infect allows for a possible win con if the fight isn't going too well otherwise.

The Tribal Sorcery cards are pretty self explanatory, obviously meant to be paid for their Prowl cost. I will say that Notorious Throng is really nice and has won the game for me several times.

Cloak and Dagger is there to protect Oona or Stinkdrinker. I used to use Quietus Spike instead and equip it to one of the unblockables. This helps bring opponents that are gaining life under control. Both have their merits, I would pick one and sideboard the other.

Cruel Edict and Doom Blade are your removals for creatures your opponent manages to play. I prefer sacrifice to destroy to circumvent indestructables, Doom Blade is there in case you need to be the one who chooses what dies.

I don't have many fancy lands so throw in whatever you deem fit, most of the deck is playable with 2 mana. Rogue's Passage may seem fitting, but I personally don't think it's worth putting in this deck at all.

So ultimately what you have here is a nice healthy balance of Discard, Sacrifice, Destroy, Infect, and Unblockable with a bonus of potential extra turns. Hopefully at least one of these gives you the edge you need to take down whatever deck your opponent brings.

Also this deck isn't intended to be competitive because I have zero experience in that scene. Just kitchen table with friends.

Please feel encouraged to comment or make suggestions. Thanks for reading.