Quote MillionsKNives Quote: Originally Posted by That's not a hood toggle, that's hiding the hood. A hood toggle would mean that your hood would appear laying against your back.



MillionsKNives Quote: Originally Posted by That's not even remotely accurate. Firstly, the preview window has zero physics. The reason robes and capes don't fall through speeders is because they're attached to your legs and ankles. Secondly, they can completely determine which objects interact with what. Otherwise your cape wouldn't bounce off your legs while walking.



It's the speeders themselves which don't interact with anything, and that's likely for gameplay reasons: people would sit on the big landspeeders or large animal mounts and block physical access to NPC's/mailboxes/etc (whereas now you can just click through their mount onto the object of interest).



WoW is interesting in this regard, in that mounts will clip through other players, their mounts, NPC's and interactable objects, but crucially do not clip through the actual terrain (I mean "terrain" in the game-world-building sense, so this includes buildings, trees, etc). If you try to ride a dragon through a door, the wings will prevent you from entering. TOR could learn from this. I mean the mount/terrain no-clip, not the dragons. In WoW, your cloak also doesn't clip through your mount, but I have a sneaking suspicion that it has less to do with physics and more that they hardcoded cloaks to bend a certain way on mounts, and that gives only the appearance of sitting nicely on top.



That could be an elegant solution to the speeder/robe clipping, too. Attaching the cloaks and robes to character legs. It's not like there isn't precedent: the



MillionsKNives Quote: Originally Posted by Also, chest pieces already have collision boxes (or at least the character does) for lekku. Have you never seen the physics of the lekku colliding with your back and shoulders? The semantic difference is meaningless here. Both have the same outcome: your character isn't wearing the hood.Actually, capes bounce off everything except mounts (that's how they get tangled up in themselves, which is really just an interaction bug stemming from the game not having physics detailed enough to render realistic cloth folding). I have my Shadow, who wears the Sanctified Caretaker chestpiece, sitting on the ground in-game right now, and it's piled up underneath her - albeit in a buggy, twitching mess. This is why I don't RP. Every time I have to sit, my Shadow's clothing becomes possessed by the Great Old Ones!It's the speeders themselves which don't interact with, and that's likely for gameplay reasons: people would sit on the big landspeeders or large animal mounts and block physical access to NPC's/mailboxes/etc (whereas now you can just click through their mount onto the object of interest).WoW is interesting in this regard, in that mounts will clip through other players, their mounts, NPC's and interactable objects, but crucially do not clip through the actual terrain (I mean "terrain" in the game-world-building sense, so this includes buildings, trees, etc). If you try to ride a dragon through a door, the wings will prevent you from entering. TOR could learn from this. I mean the mount/terrain no-clip, not the dragons. In WoW, your cloak also doesn't clip through your mount, but I have a sneaking suspicion that it has less to do with physics and more that they hardcoded cloaks to bend a certain way on mounts, and that gives only theof sitting nicely on top.That could be an elegant solution to the speeder/robe clipping, too. Attaching the cloaks and robes to character legs. It's not like there isn't precedent: the Genteel Dress has strips of cloth which are part of the chest (not the dress bottom which is leg armor), and those are attached to the legs similarly to the item-preview "physics."Actually, no. Lekku interact with your character model, which has a torso the lekku can't clip through. On certain chest pieces, it can appear that the actual chest armor model isn't clipping, because what's happening is that the chest itself has no 3D model and has simply retextured your character's back (99% of "cloaks" don't actually become physical objects until the waist-line). Lekku clip through the big backpacks on some Trooper/Bounty Hunter armor, and the most hilarious offender is Freedon Nadd's "wings."

Nonne mei fratres congruitis nobis nostram cruore ferroque humum recipienda esse aut Imperium Aeternum quae omnia speremus peregerimusque vere perdat? Conquering the Darkest Places , the ongoing misadventures of a Sith doing what's right by her.