A2ZOMG said: Falco U-air is frame 7 now on the back end. Confirmed by testing against Bowser's Jab. Thanks to angle changes, U-air -> B-air is much easier to land for KO confirms.



The D-air change is sorta a buff and a nerf. Mostly a buff because you still have combos into U-air from it and now they aren't techable. Only a really minor nerf at high percents assuming your opponent doesn't tech the meteor.



N-air is waaay waaaay waaaaaaaaaay better now that it has autolink angle on the multihits. The 1% nerf is meaningless when it's a 3 frame aerial that can potentially KO (MUCH better for edgeguarding and juggling). Also it is now properly classified as a Special Offensive Collision, meaning it always sends your opponents the direction Falco is facing when you connect the final hit (this is super important in low% juggle strings after D-throw, now you don't have to guess which direction they will be sent when chasing them).



I believe Jab is now a Special Offensive Collision, I tried multiple times to get people to be knocked backwards by Jab. Couldn't make it happen, which means Jab is a lot less likely to randomly get you punished on hit if you're too close (you can still be too close and just completely whiff, but connecting the Jab at least is consistent).



F-air animation is definitely sped up, not much else to say about that.



Unconfirmed: less ending lag on grounded laser? Click to expand...

Link to where all this began in the Falco Patch History thread: http://smashboards.com/threads/falco-patch-history.375247/page-3#post-19411602 Confirmed things on Falco:Nair: 12% to 11%; the second hit does 2% instead of 3% now. Also, it connects better apparently because it has autolink angles now.Fair: 8% to 9%; Fair does an additional 1% hit.Fair landing: 5% to 3%.Uair: 11% to 10% and lost the sour-spot aka body hitbox.Unconfirmed things or things that need someone else to test since we lack the equipment to do so:Jab: transitions to jab 2 quicker, transitions to rapid jab better, rapid jab has autolink angles, rapid jab transitions to rapid jab finisher quicker. Yeah, needs something like checking IASA frame and a data dump to check angles.Fair: startup reduced from 12 to ??; said to be quicker, but nobody's recorded a side-by-side yet. They have tested combos where it seems to connect much quicker than pre-patch. I think, going from eye comparisons of other move speed and (poor) memory, Fair might be a frame 6 or 8 move. Also, lowered landing lag and knockback changes might be a thing too.Uair: startup from 10 to 7. A2ZOMG tested this, but a more accurate test from a recording would be nice. Also, maybe changes to hit angle since it seems to function more like Captain Falcon's now.Dair: we know its launch angle on ground opponents is different, but exactly what angle is left for someone with a protractor or a data dump to check. This also means Falco cannot frame cancel Dair spike lock anymore; he can still lock with the soft hit. Someone also mentioned that the spike hitbox lasts longer, but yeah...Blaster: end lag changes. The old, usual running gag...Throws: someone mentioned that U-throw and B-throw hit better at higher percents, but considering DI... yeah...