Your hands.

Not hands. Not The Free Company hands. YOUR hands. This is you. You’re in there. You’re pulling. You are the second active character we meet, the first being the Deepwood. The deepwood is sucking you in, your hands are resisting. This is a game. You are in it. The writing is in second person, speaking directly to the reader. That’s the way games like this work. Although, if you’re interested in a story in second person that’s not a game, go check out a novella I have that’s free if you have Kindle Unlimited, a few bucks other wise - click here: Happy Birthday, Daniel Dehaft.

grip the thick iron cable of the wire road,

Lore exposition time! What the heck? The wire road? Thick iron cable? But this is presented matter of fact, like I walked on the sidewalk. This is what these guys do. In their world, this is day to day life. In our world, we wonder, what the heck is the Wire Road?

So, as a nice author, I have to answer that question for you:

pulled taut through rings sunken into the trunks of hideous trees.

OK, wow. That’s actually a lot of stuff there. Pulled taut. This is not a limp rope. This thing also has resistance. It doesn’t want to be just there. It’s got tension. Through rings sunken. How do you sink rings into trees? You really wouldn’t, would you? But we’ve all seen trees that have grown around a piece of fence of something, engulfing a man made object. For these rings to be sunken, they have been there a long time and the tree is growing up around it. Into the trunks of hideous trees. Hideous. Wow, that’s a pretty strong word for a tree. It’s hideous, but we need it to support the wire road. There’s an agreement with this character of The Deepwood. If we want to pass through it, somehow we need to deal with the repugnant nature of the actual wood itself.