In this project I spent most of the time on making normal maps. I just spent several hours on UE4. This project is not designed for game play, so I didn’t optimize materials. All these textures come from Quixel Suite. Even so, I kept the scene reasonable. It can runs above 60FPS on GTX 970 with max quality. I just combined Roughness, metallic, AO, Emissive to one RGBA Image. I do not advice imitating my material editor, it’s not for normal game workflow.

If I optimize the shaders and lights I can definitely increase FPS. It would work well on current generation game platforms. I’m a indie game developer, so I tried many methods to let my workflow works on middle and high end performance PC but I didn’t test it on PS4 or XB1. The technical developers who are working in big game studios have huge advantage over us, so I think they will bring the high-end graphics for players soon, especially with these kind of tools.