



Why Halloween? Apart from it being the season and how I'm super happy with the way my trapper looks with carcass jack and all the meaty microtrans... well you zoom around tricking monsters with your traps and they leave nice treats for you thereafter. You go right on to the next trick or treat and no one can touch you because, guess what your raw zombie flesh exterior is slippery as a snake with Ondar's Guile and your undead minions are impeding their way. HALLOWEEN!



I've been meaning to do a trapper build for a while now but hesitated, waiting for Clever Construction to finally come around to make the build actually playable around Arc Witches and Gravicius. Now that that's here and a free respec came about, I started looking into making a trapper. Given the kiting playstyle required for a trapper (zero incentive whatsoever to face tank melee monsters), I thought that full evasion would work best with Ondar's Guile.



So, I've turned my Claw Reaver into what you see here now. It's tonnes of fun and I've got no regrets doing this. Yay! Unfortunately, it's not a perfect build, and I really need some help and advice from you guys on how next and what next to do.



HOW TO PLAY



As the name suggests, all I do is throw traps all day. Occasional kiting involved to lead creep onto the traps



Lightning trap + ele prof + incr lightning damage + multitrap + lightning pen The starter skill. Plant and shock everything on screen

Damage is pretty low unfortunately. Was hoping for more. But the shock more than makes up for it even post nerf



Fire trap + Conc E + Fire pen + multitrap + chance to ignite + ele proliferation The main AOE damage gem. Plant post shock and see things go boom

Conc E is paramount for big damage after the recent damage nerf

Multitrap on initial inclusion seemed bad as it decreased the damage quite substantially. BUT pairing this with increased AOE and with proper trap placement, monsters can be hit by multiple traps blast radius. VERY NICE!

Chance to ignite + ele prolif on top of the burning ground is a wonderful wonderful sight. A high leveled ele prolif more than makes up for the smaller area from concentrated effect.



Bear trap + added fire damage your single target attack. straight forward



Conversion trap optional, but good fun to see rares attacking mobs



Tanks: Raise zombie + minion life good tanks given the kiting nature of the build. optional if you play in a party



Curse: Temporal chains (or elemental weakness) TC for easier kiting. EW for faster killing



Auras: Purity + Clarity (and if possible later on, grace) Mana intensive build requires clarity

Purity optional depending on gear. My gear sucks so will require this

I would like to have grace too when i have enough mana



CURRENT PASSIVE TREE

Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgYABbUOSBEvE54XUBvgHNwelCQ8JpUnqS1HMHEwfDIBMhgzeDY9Nns6Qkk7SVFLeEwtUEJRR1MxVUtabVu7XfJh4mKsbXtvvHBRcFJw1XfXfrB_K3_Ggh6IQohrjDaNfY2_j_qQDZMnmyadqqIupJGnXKp_qrisP7IZswO0OLSjtve3dcHFxqLN6s961CPVT9aK1p3YVNsL2-fcV92o3nfe9uOE5RnnOud06NbsGO4V8h379Q==



Key nodes: Clever construction

High explosives

Acrobatics + phase acro

Ondar's Guile

I normally don't life Eldritch Battery, but need it here for the high mana cost



Trying to get following nodes: Minion instability

Static blows

18% life node circle

MOAR LIFE! (but where? no idea here...)



GEAR

Spoiler





Comments: Searing touch came from my old burning discharge build. Coming in super handy with the fire trap

came from my old burning discharge build. Coming in super handy with the fire trap Sunblast will probably be replaced at some point. The auto detonation is occasionally useful especially with lightning projectiles coming off, but for the most part creep die even before the count down can finish up

will probably be replaced at some point. The auto detonation is occasionally useful especially with lightning projectiles coming off, but for the most part creep die even before the count down can finish up Atziri's foible, Perandus Signet and Rainbowstride are all there for the mana regen. I really want to get rid of Perandus and Rainbowstride at some point as I need more life, eva and resists



BUILD PROS Kill stuff quick

Great support party member inflicting spork and burning ground

Kiting build keeps me alive for the most part

Ondar's Guile is a thing of beauty

[li]triple damage from fire trap (initial blast, burning ground, ignite) with shock stacks = what creep?[/li]

[li]interesting play style that rewards speed, reflexes and good positioning[/li]

[li]you actual press more than 1 button per fight. no boring double strike + melee splash for us thank you very much![/li]



BUILD WEAKNESSES AND THINGS TO FIX Very very very mana intensive. Traps costing around 150 - 250 mana per cost

Socket intensive as well. 10 sockets at least just for lightning and fire traps. Don't bother with trigger gems on this build. There just isn't enough space!

Low life with only +150% currently (thinking of where else i can get it). The 3 mana uniques also contribute no life

No life regen or leech. Again, not sure where else I can get this. Kiting play style + copius flask use adequately addresses this usually, but build just dies in poison clouds or burning ground or chaos map mods when there's no escape or evading from the damage.

No movement skills currently, if that's your kinda thing



MONSTERS/SITUATIONS TO WATCH OUT FOR leap slammers / flickers as they go right past your traps

poison / burning alchemists as the degen ignores your evasion and you have no leech

monsters in corners are annoying to kill with multitrap as throwing 3 traps into the wall isn't very effective. bear trap is your friend in such instances

while this is a ranged build, multitraps can't be thrown over obstacles (ala spark) and that's pretty annoying too particularly in barracks against hidden arc witches So that's it, my halloween full eva trapper. I love the build lots and find it super fun to play. I've identified the key issues with it and am very much looking forward to reading your views and advice on this :) I've been meaning to do a trapper build for a while now but hesitated, waiting for Clever Construction to finally come around to make the build actually playable around Arc Witches and Gravicius. Now that that's here and a free respec came about, I started looking into making a trapper. Given the kiting playstyle required for a trapper (zero incentive whatsoever to face tank melee monsters), I thought that full evasion would work best with Ondar's Guile.So, I've turned my Claw Reaver into what you see here now. It's tonnes of fun and I've got no regrets doing this. Yay! Unfortunately, it's not a perfect build, and I really need some help and advice from you guys on how next and what next to do.As the name suggests, all I do is throw traps all day. Occasional kiting involved to lead creep onto the traps+ ele prof + incr lightning damage + multitrap + lightning pen+ Conc E + Fire pen + multitrap + chance to ignite + ele proliferation+ added fire damage+ minion life(or elemental weakness)(and if possible later on, grace)[li]triple damage from fire trap (initial blast, burning ground, ignite) with shock stacks = what creep?[/li][li]interesting play style that rewards speed, reflexes and good positioning[/li][li]you actual press more than 1 button per fight. no boring double strike + melee splash for us thank you very much![/li] Last edited by dlrr on Oct 27, 2013, 5:10:08 PM