What are the starting items for Ursa, that's the only concerning part. I think I'd get one level ES early-on and then max W/E Also Enchantress needs arcane right? Juts double-checking because she is pretty frail and I wish I could get treads on her.

In which case u should be in the jungle lol. Whatever. Starting items are same as every other melee carry in existence. Stout, regen, branches. RoP would be really nice to start with but imo it's pretty hard to justify. U could do something like stout, rop, salve if u get pooled a tango or two but lets be real here. No ench doesn't need arcanes. Treads erry game.

On March 22 2014 01:44 Sn0_Man wrote: Regardless, yes ES max should include blink first though a basi is still worth it imo. There's also some merit to mana boots in a ES-max build but u may get flamed for doing that. Mana boots happen to be fast as fuck.

1 in each of swipes/op still lets you burst pretty much anybody u can hit early while the ES max is a better slow, helps if u have multiple opponents, and nice waveclear for farming etc. However, its up to you. There are indeed reasons to max swipes/op.

If you're going to make it a standard build then maxing OP first should be fine, because really a max-Earthshock for an Ursa player should be tough if they're not going to fully teamfight the other team. And mid-low players don't really understand how to synergize them (imo).

Makes sense to me, more power to you for sticking by what you believe in.Edit:Oh, I see how it is now. This thread was hijacked by the moderator and his friends and all the 'good things' about these guides that this player put into the guides have been removed. Hyperstone doesn't exist on Lifestealer's builds and Bloodstone doesn't exist on the one Zeus build. This entire thread is people just bullying the poor guy.

Oof, you got me.A lot of them I recall it going back and forth; specifically Anti-Mage Branches or Quelling Blade, AA build order and rushing Aghs, etc.For others; I'd like to revisit them, specially the hoods where Coil seems to note that I do put Hood on a lot of heroes where it doesn't seem necessary.The main ones I am really unsure about are: Sven, Pugna, Dragon Knight, Enchantress, Centaur and Clockwerk.

Specifically with wisp, you need a ton of hp/mana regen items to keep your buddy topped up but which in particular you need vary depending on the carry you are following around. For some, a bottle will keep them topped up on mana, for others you need a soul ring or arcanes. Note that wisp actually can't really run a mek on just a bottle for mana items assuming he's using spirits decently often.All the things you've said "we discussed" are basically times where we have told you you are wrong and your response was "well it feels necessary to me" and left it on(aka hyperstone as "core" on naix).

Before I posted here you followed me, apparently you read that post here and decided to not follow me. Looks like declaring the truth offends you. Sorry about that. Didn't realize you were a 'closet masochist'.

Before I posted here you followed me, apparently you read that post here and decided to not follow me. Looks like declaring the truth offends you. Sorry about that. Didn't realize you were a 'closet masochist'.