New supported platforms for Alpha

We will be adding invite-only support for Android, iOS, and Steam in this release. Sign up instructions will be posted in our reddit.

Arena - a new PvP Game Mode:

Unlocks at level 5

Draft a deck to play against other people in a series of twelve matches

Your rewards increase based on the number of wins you get

Every two losses, you get an opportunity to draft more cards for your deck

Music

Theme and combat music. Original score by John Robert Matz

known issue: abrupt segues during turn handoff in combat

Unlockable portraits

Note: Not new portraits (sorry, we’ll add those later!)

Many of the existing portraits are now locked by default

Win portraits by defeating opponents

Card back and trim customization

You can now customize your card backs in the deck editor

This is a first-pass system, we’ll be adding much more variety in the future

Paths and Powers

Some of the functionality for Paths and Powers will poke through in this release

The system is non-functional at the moment, please ignore anything you see

The board will look like crud for a while as we cut it up to support the incoming features

Added new targeting arrow

Added new animation and UI when buying packs

Graphics resolution settings added to settings panel (Steam-only)

Volume controls in settings now change music and sfx volume

Added instructional hints the first time you enter the deck editor

Added help button to deck editor

Changed gating of whether or not you can get Seals to be based solely on whether or not you have the max number (5) as opposed to Weekly Chest cooldown

Support dragging past the lane when giving minions an attack order

Two-stage spell targeting now darkens the screen to better highlight valid targets

Added tooltips to the mana bar

Quantities in the top bar now count rather than updating instantly

Enchantment VFX in the back lane now appearing in the correct position

Fixed a bug that would prevent you from unzooming the graveyard via clicking off the card wheel

Fixed a bug that would prevent deck deletion

Fixed a bug in card histogram counts in deck editor

Fixed a bug where the make/unmake crafting buttons could apply to an unintended card when switching cards quickly while crafting

Fixed a bug with the sorting order of crafting VFX

Fixed a bug which could cause Gauntlet Draft to not transition automatically to Gauntlet Editor on completion

Fixed various bugs that could occur while drafting if the user picks a card while it is zooming or zoomed

Fixed an error when reloading applied tags when loading games

Stolen minions with Rush can act on the turn they’re stolen

Fixed various bugs with stolen minions gaining and losing abilities based from enchantments

Fixed a crash when stealing a minion with a sourced ability that is no longer in play

Fixed a bug where Breach wouldn’t trigger when attacking with a minion with Overrun into a minion with Lifetap if the lifetap amount exceeded the overrun damage.

Fixed page scrolling when dragging a card down off the edge of the game window

Fixed a bug where actionable minions incorrectly stop hovering after taking damage

Minizoom cards for minions now show their correct current power and health

Fixed a bug where minizoomed cards could appear in the wrong position

Added better tooltip positioning for artifacts and brands. Fixed a bug where artifact and brand tooltips wouldn’t be properly positioned when switching resolutions

Combat preview now correctly shows bounce icon when a blocking creature would be bounced

Fixed an issue that was hiding part of Hekate’s Wheel’s ability text

Jaunt should once again leave Teleport on the affected minion