99 SHARES Facebook Twitter Linkedin Reddit

Amazon announced VR support for Lumberyard, their free of cost CryEngine-based game engine, at last year’s GDC, but this year the company is pushing the feature specs of the engine, maintaining that Lumberyard is the first game engine to directly integrate temporal anti-aliasing, specular anti-aliasing and order-independent transparency.

Showing off Lumberyard’s default chops at NVIDIA’s day-long off-site GDC event, we got a peek at just how good the world can look when all three filter/rendering techniques are flipped on in a complex, glass and reflection-heavy scene.

The demo spans a number of spaces, including an interior of a French bistrot filled with glasses and several light sources and an outside scene, a freshly soaked Parisian street that features a large amount of high frequency detail.

Amazon Lumberyard supports Oculus Rift, HTC Vive, and OSVR—and it does it free of charge with no seat licenses, royalties, or subscriptions. The video below gives you a better look at all of the features announced at the NVIDIA event, although it’s missing expert commentary.