All Wargaming Sydney Masterclasses are 2-hour sessions, held online or in person (Sydney CBD only). If you are the winning bidder for any of these masterclasses, you will be put in touch with your class master to arrange a time and to get an idea of what areas you’d like to focus on.

Leigh Harris, Senior Game Designer

Leigh Harris is a Senior Game Designer at Wargaming Sydney, and ran Flat Earth Games (TownCraft, Metrocide, Objects in Space) with his sister Elissa for 8 years prior to joining the team.

Are you working on a game at any stage of development and want some professional insight? Leigh has spent his entire 18-year career in video games, with roles spanning game design, PR, journalism and teaching. He’s been the lead designer on multiple award-winning games, and has spoken on all things video games around the world.

Eric Fear, Senior Technical Artist

Eric Fear was previously Co-Founder of Inspace XR, creating Virtual Reality design software for architects, and currently listed top-5 on the Australian Financial Review's prop-tech startups to watch in 2020. Before that he was a teacher in the Game Art faculty at the Academy of Interactive Entertainment (AIE).

“In my career I’ve worked on dozens of applications in the serious games, visualisation, and simulation spaces, predominantly creating digital 3D spaces before they have been built. This allows designers to refine, owners to sell or lease, and construction to risk-mitigate and train. Some of these clients range from Coca-Cola, Viacom, Macquarie Bank, and Lendlease, to name a few.



In my session I will be able to cover 3D modelling techniques for games, provide feedback on art portfolios, or help level-up experience in game engines (specifically Unreal Engine 4).”

Nick Strine, Senior UI and UX Designer

Nick Strine is Wargaming Sydney’s Senior UI & UX Designer, with 20 years' industry experience in gaming, interactive content, and spatial computing. Holding multiple global and local design awards for projects like Vive’s Awake and Screen Australia’s Wentworth VR, Nick’s Masterclass will cover everything about designing juicy interactions and desirable content for your game. Learn pro secrets and tool tips for stylish UI.

Aidan Boneham, Software Engineer

Aidan has spent his entire career in the interactive programming space, first as a designer and programmer for SeeThrough Studios and Floating Man Games, before teaching at the Academy of Interactive Entertainment.

In his 4 years at Wargaming he’s learnt quite a few tricks about Software Engineering, and his session will cover building, testing, implementing and iterating core gameplay loops and features.

Ally Mclean, Product Manager

Ally is a writer, producer, and technology advocate based in Sydney, Australia. Currently, Ally is the CEO of The Working Lunch, a social enterprise dedicated to creating opportunities for underrepresented genders in the games industry, and Product Manager at one of Australia's largest and most successful game studios, Wargaming Sydney.

Ally is a TEDx Speaker, Women's Weekly "Women of the Future" award-winner, and was named 2019's "Industry Champion" at the Australian Game Developer Awards.

Ally’s session will cover all things game production, and running the development of a game at any scale, from Indie to Triple-A.

Sylsien Harding, Senior Project Manager

“While I’ve been at Wargaming, I’ve managed the Sydney effort on the render tech for the WoT 1.0 ‘Encore’ engine, World of Warships: Legends, and World of Tanks AR Spectate, which showed at Gamescom 2018. Although it has its challenges, I really enjoy working as part of a global development team; it’s awesome to see how different people work and to see all the parts come together from all over the world.

My session will be focused around Project Management skills and agile development — working through the project lifecycle, ensuring there’s progress, and managing stakeholders. Also more generally, productivity, and people and team management.”

Vondle, World of Tanks Content Creator

Vondle is the Content Creator for World of Tanks, and has also been known in the online world as a Partnered Twitch Streamer and Influencer for the past 4 years.

He’s more than willing to help anyone on their quest to become a Twitch streamer or chase their dreams of Partnership, where he’ll answer any questions and help with any aspect of streaming.

His experience ranges from running a brand as your sole business, brand engagement and sponsorship, production and OBS management, and even accounting and financial help from his background in commerce, with majors in accounting and finance.

JayRated, Community Manager - ANZ

Before he was your beloved Community Manager for World of Tanks ANZ, Jay (known in the real world as Jake) has worked on all three sides of content and community (agency, client, freelance). Working with clients including, but not limited to Red Bull, Virgin, Gillette, and the NSW Government, Jay has spent over 5 years sharpening his skills across content production, copywriting, digital design, community and social media management.

In his session Jake will cover the basics of social media management, the differences in copywriting for print, web, and social, multi-skilling with design, and how to tailor different messages to different audiences.