Story: We will begin polishing the Path of Truth with the Dungeon of Artifice coming online for the first time. We will also polish visuals of the final sequence with the Titan Grannus in the Path of Courage. The incidental NPCs and side quests along the Path of Courage will also be worked on in locations like Estgard and Harvest. Verdantis Mines and the Kas Ruins scenes will both be uncloned. The Fall, a new PvP dungeon underneath Blood Bay, will appear in the game. Solace Bridge Outskirts, a new scene that players start in after the Battle of Solace Bridge will come online for the first time.

We will begin polishing the Path of Truth with the Dungeon of Artifice coming online for the first time. We will also polish visuals of the final sequence with the Titan Grannus in the Path of Courage. The incidental NPCs and side quests along the Path of Courage will also be worked on in locations like Estgard and Harvest. Verdantis Mines and the Kas Ruins scenes will both be uncloned. The Fall, a new PvP dungeon underneath Blood Bay, will appear in the game. Solace Bridge Outskirts, a new scene that players start in after the Battle of Solace Bridge will come online for the first time.

Performance: Significant focus will be made on performance this release with emphasis on stability, framerate, memory, and load times.

Significant focus will be made on performance this release with emphasis on stability, framerate, memory, and load times. Player Towns & Player Housing: Updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game. Additionally Shields, Tools, and Helmets will become place-able as decorations.

Updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game. Additionally Shields, Tools, and Helmets will become place-able as decorations. Combat: We will continue our polish pass on all the visual effects related to combat as well as make major improvements to the new user experience with combat.

We will continue our polish pass on all the visual effects related to combat as well as make major improvements to the new user experience with combat. Character: The Titan Grannus will get his own unique art for the first time. Wounded variations of our guards and soldiers will appear in game. We will also be polishing the medieval peasants.

The Titan Grannus will get his own unique art for the first time. Wounded variations of our guards and soldiers will appear in game. We will also be polishing the medieval peasants. Contextual Help: A contextual help system will come online that allows players to hover over content (interface elements, items, etc.) in the game and get information about it.

A contextual help system will come online that allows players to hover over content (interface elements, items, etc.) in the game and get information about it. Game Balance: Major efforts will be devoted towards game balance.

Major efforts will be devoted towards game balance. Crafting: More recipes and more patterns in gear that is dropped from enemies.

Story: We will do final polish on the Path of Truth including incidental NPCs and side quests in areas like Xenos and Etceter. We will polish visuals of the final sequence with Titan Boreas in the Path of Truth. Highvale Outskirts, a new scene that players start in after the Battle of Highvale Village, will come online for the first time.

We will do final polish on the Path of Truth including incidental NPCs and side quests in areas like Xenos and Etceter. We will polish visuals of the final sequence with Titan Boreas in the Path of Truth. Highvale Outskirts, a new scene that players start in after the Battle of Highvale Village, will come online for the first time.



Player Housing: Updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game.

Updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game. Combat: We will continue our polish pass on all the visual effects related to combat.

We will continue our polish pass on all the visual effects related to combat. Character: The Titans Sequanna and Boreas, as well as Arabella, will get their own unique visuals. We will also do some polish work on Player Customization.

The Titans Sequanna and Boreas, as well as Arabella, will get their own unique visuals. We will also do some polish work on Player Customization. Crafting: More recipes and more patterns in gear that is dropped from enemies.

More recipes and more patterns in gear that is dropped from enemies. Raid System: Tools will come online for large groups, and groups of groups, to go on adventures together.

Tools will come online for large groups, and groups of groups, to go on adventures together. Looking For Group: A tool to help players find a group to adventure with will appear in the game.

Story: Polish will begin on the Finale of the plot including work on the Destiny Pool and the Oracle Chamber. Blood River Outskirts, a new scene that players start in after Blood River Massacre, will come online for the first time.

Polish will begin on the Finale of the plot including work on the Destiny Pool and the Oracle Chamber. Blood River Outskirts, a new scene that players start in after Blood River Massacre, will come online for the first time.



Character: The Oracle herself will appear for the first time in the game as will the Shroud of the Avatar. We will be doing polish work on various creatures in the game, such as the Troll. We will also begin creating Viking-inspired clothing for the NPCs in the Norgard and Verdantis areas of Novia to better define that region, including outfits for Royalty, Guards, Citizens, and Merchants.

The Oracle herself will appear for the first time in the game as will the Shroud of the Avatar. We will be doing polish work on various creatures in the game, such as the Troll. We will also begin creating Viking-inspired clothing for the NPCs in the Norgard and Verdantis areas of Novia to better define that region, including outfits for Royalty, Guards, Citizens, and Merchants. Performance: Significant focus will be made on performance this release with emphasis on stability, framerate and load times.

Significant focus will be made on performance this release with emphasis on stability, framerate and load times. Bug Fixes and Game Balance: Much of this release will be spent on fixing bugs and balancing game systems.

Much of this release will be spent on fixing bugs and balancing game systems. Mail: Players will be able to send mail to each other through an in-game interface.

Players will be able to send mail to each other through an in-game interface. Offline Combat and Economy Balance: A pass will be made through the game to adjust combat balance for play in offline mode with companions. Additionally, the economy in offline mode will be tuned to be better balanced for single-player. For instance, NPC merchants will buy player-crafted items at a profit to the player. Also, pledge and Add-On Store items will be available from NPC merchants for purchase with in-game gold.

A pass will be made through the game to adjust combat balance for play in offline mode with companions. Additionally, the economy in offline mode will be tuned to be better balanced for single-player. For instance, NPC merchants will buy player-crafted items at a profit to the player. Also, pledge and Add-On Store items will be available from NPC merchants for purchase with in-game gold. Player Housing: Updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game. Additionally the ability to rent rooms in a player home will start to become available to homeowners.

As a crowd funded and crowd sourced project, we feel it is incredibly important that we provide our backers with information and access well before game studios would normally do so in a traditional development model. Traditionally, the players are given information and access only after the development team has already decided exactly how things will be done, and at times, even after it has already been implemented. By the time the public normally has access to the product, there is usually no time to meaningfully react to the public feedback.

Shroud of the Avatar is different than the traditional model, as we intend to offer our backers extremely early access to information and even the game itself. With that said, we also want to be very careful that we only provide access to portions of the game when they are ready for a wider range of feedback. If we can play it internally and we know it is not ready, then there is nothing to be gained by having a wider audience come to the same conclusion. In fact, it could be quite damaging to do so.



Our strategy over the next few months is to provide you with focused and iterative releases of content. Your feedback during these releases will be critical to making the final product the best it can be, and we appreciate that you are all so willing to devote your time to helping us. After each release we will review the results and reevaluate the plan including the duration of availability of each release.



It is important to repeat that all dates, durations, and deliverables are subject to change.​