NEW FEATURES

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NEW AMMO TYPES

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New ammo types for ballistic weapons:

New ammo types for energy weapons:

Misc ammo types:

INSTALLATION AND COMPATIBILITY

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FAQ

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Now you can switch between ammo types (such as armor piercing, slug rounds, and explosive shots) for different weapons on the fly.After El Rado (which is El Nino but radioactive because it's Fallout) returned to the Mojave, the temperatures and climate changed drastically! All the AP, HP, EXP, and DP ammunition rounds thusly migrated to the more tolerable Commonwealth, where they were adopted by vendors and raiders! Now it's your turn to give them a home. And by give them a home, I mean fire them out of a gun.This mod brings back the alternate ammunition mechanic from New Vegas, with a few small adjustments. With a new [Switch Ammo] item, you can now freely turn your rounds into other rounds with other bonuses and use them against other enemies. Hooray for gameplay depth!-The ability to switch between ammo types on the fly! To do this, simply equip the item called [Switch Ammo], which is found in the Apparel section of your inventory. This means it can also be favorited!-Several new ammo types to find, both in vendors, out in the world, and in containers! This ammo is fairly rare, and comes with a variety of benefits.-Smart switching, with your ammo-switching system being able to detect what ammo types you have and cycle between them.-Surplus packages: Cheap pouches full of low-grade ammunition-A modular ammo-switching system that can work with any weapon, no plugins needed. As long as your weapon uses one of the vanilla ammo types, it can switch between different variations-Armor piercing: Less damage for more armor piercing-Hollow point: Less piercing for more damage-Surplus: Rounds that can be bought in bulk, but do less damage-Explosive: Explosive rounds (only for shotgun shells and .50 cal)-Slug Rounds: Shotgun rounds that turn it into more of a rifle-Overcharged and Max charged: Do more damage but have WAAAAAAAAAAAAAAAAY more recoil-Fusion Rounds: Gamma gun rounds that add energy damage-Zoomy Missiles and Boomy Missiles: High velocity and high explosive variants for missiles-Explosive cannonballs: Does this need an explanation-Frostbite Rounds: Cryocells that do fire damage. Science is still trying to figure out how they work.-Rusty Railway Spikes: Do bleeding and poison damageExtract the contained zip and place the files in your data folder. In order for your game to register that the relevant scripts exist, you'll need to edit your Fallout4.ini so that the line bInvalidateOlderFiles=1 exists under the [Archive] section, or that sResourceDataDirsFinal= line has the line ", Scripts\" at the end, and will look something like "sResourceDataDirsFinal=STRINGS\, Materials\, Textures\, Meshes\, Interface\, Sound\, Music\, Scripts\ "When installed and started up, you'll have a [Switch Ammo] item added under apparel, which can be favorited. Whenever a weapon with alternate ammunition (and you have alternate ammo in your inventory) is available, using [Switch Ammo] will switch cycle through your ammo types.This mod modifies vendor lists, container lists, and a few cells. It does NOT, however, modify weapons or weapon mods in any way, and will work with any rebalancing or changing mod for these.Q: I want this ammo type!A: That's not a question, but okay. I am looking to expand this mod based on requests, so feel free to leave comments about it.Q: Isn't there already mods that do this?A: Shhhhh. Also my mod is meant to be more stable, less buggy, and more modular. Plus it adds stuff to the actual world.Q: My [Switch Ammo] item isn't working!A: Not a question, again. But make sure you appended your Fallout4.ini to have those lines we talked about. That tells the game that it needs to look for loose scripts. Alternatively, you NEED other ammo types in your inventory to switch, that's how the smart switching system worksQ: When I switch ammo types my gun briefly goes back to normal.A: Your character is unloading the modified rounds and loading in the new ones. More accurately, the script is removing your current mod then finding the new one. It's immersive natural realism or something, I don't know.