956 million transistors on 55nm fabrication process

PCI Express 2.0 x16 bus interface

256-bit GDDR3/GDDR5 memory interface

Microsoft DirectX 10.1 support Shader Model 4.1 32-bit floating point texture filtering Indexed cube map arrays Independent blend modes per render target Pixel coverage sample masking Read/write multi-sample surfaces with shaders Gather4 texture fetching

Unified Superscalar Shader Architecture 800 stream processing units Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders Common instruction set and texture unit access supported for all types of shaders Dedicated branch execution units and texture address processors 128-bit floating point precision for all operations Command processor for reduced CPU overhead Shader instruction and constant caches Up to 160 texture fetches per clock cycle Up to 128 textures per pixel Fully associative multi-level texture cache design DXTC and 3Dc+ texture compression High resolution texture support (up to 8192 x 8192) Fully associative texture Z/stencil cache designs Double-sided hierarchical Z/stencil buffer Early Z test, Re-Z, Z Range optimization, and Fast Z Clear Lossless Z & stencil compression (up to 128:1) Lossless color compression (up to 8:1) 8 render targets (MRTs) with anti-aliasing support Physics processing support

Dynamic Geometry Acceleration High performance vertex cache Programmable tessellation unit Accelerated geometry shader path for geometry amplification Memory read/write cache for improved stream output performance

Anti-aliasing features Multi-sample anti-aliasing (2, 4 or 8 samples per pixel) Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality Adaptive super-sampling and multi-sampling Gamma correct Super AA (ATI CrossFireX configurations only) All anti-aliasing features compatible with HDR rendering

Texture filtering features 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) 128-bit floating point HDR texture filtering sRGB filtering (gamma/degamma) Percentage Closer Filtering (PCF) Depth & stencil texture (DST) format support Shared exponent HDR (RGBE 9:9:9:5) texture format support OpenGL 2.0 support

ATI PowerPlay Advanced power management technology for optimal performance and power savings Performance-on-Demand Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario Clock and memory speed throttling Voltage switching Dynamic clock gating Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required ATI Avivo HD Video and Display Platform 2nd generation Unified Video Decoder (UVD 2) Enabling hardware decode acceleration of H.264, VC-1 and MPEG-2 Dual stream playback (or Picture-in-picture) Hardware MPEG-1, and DivX video decode acceleration Motion compensation and IDCT ATI Avivo Video Post Processor New enhanced DVD upconversion to HD new! New automatic and dynamic contrast adjustment new! Color space conversion Chroma subsampling format conversion Horizontal and vertical scaling Gamma correction Advanced vector adaptive per-pixel de-interlacing De-blocking and noise reduction filtering Detail enhancement Inverse telecine (2:2 and 3:2 pull-down correction) Bad edit correction Full score in HQV (SD) and HQV (HD) video quality benchmarks Two independent display controllers Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display Full 30-bit display processing Programmable piecewise linear gamma correction, color correction, and color space conversion Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays High quality pre- and post-scaling engines, with underscan support for all display outputs Content-adaptive de-flicker filtering for interlaced displays Fast, glitch-free mode switching Hardware cursor Two integrated DVI display outputs Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI) Secondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)3 Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content4 Two integrated 400MHz 30-bit RAMDACs Each supports analog displays connected by VGA at all resolutions up to 2048x15363 DisplayPort output support Supports 24- and 30-bit displays at all resolutions up to 2560x16003 HDMI output support Supports all display resolutions up to 1920x10803 Integrated HD audio controller with up to 2 channel 48 kHz stereo or multi-channel (7.1) AC3 enabling a plug-and-play cable-less audio solution Integrated AMD Xilleon HDTV encoder Provides high quality analog TV output (component/S-video/composite) Supports SDTV and HDTV resolutions Underscan and overscan compensation MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding Seamless integration of pixel shaders with video in real time VGA mode support on all display outputs ATI CrossFireX Multi-GPU Technology Scale up rendering performance and image quality with two GPUs Integrated compositing engine High performance dual channel bridge interconnect

AMD RV790 / Radeon HD 4890 Details The new Radeon HD 4890 is technically based on a new GPU design, which was formerly codenamed RV790, but fundamentally it is very similar to the RV770-based Radeon HD 4870. The two GPUs share the same feature set, same compliment of shader processors (800), texture units, and ROP configurations. Because we've covered the architectural details of the RV770 in a previous article, we won't do the same again here. If you'd like a little refresher, however, we'd recommended checking out our Radeon HD 4800 series launch article from last year. All of the details necessary to understand what's going on under the Radeon HD 4890's hood are in that article. Although the features are technically very similar, the RV790 does differ from the RV770 in a number of ways. Some may be tempted to say the RV790 is simply an overclocked RV770, but that is not the case. The RV790 at the heart of the Radeon HD 4890 is a new chip that is comprised of more transistors than the RV770 (959M vs. 956M). The additional transistors are dedicated to updates made to the core to support higher clock speeds. According to AMD, the entire chip was re-timed and power distribution on the chip was altered. In addition, a decap ring--or ring of decoupling capacitors--was implemented around the chip to reduce signal noise. The changes to the core and the addition of the decap ring result in an increase in die and packaging size, but the end result is a GPU that can run at much higher clock speeds than the RV770.

