The offset was actually at around approximately -15ms before, but I kept hitting late, and got some feedback saying that I should put it later. I hit pretty consistently after that, and I didn't really get any complaints throughout playtesting. People are telling me it's pretty late now, and I guess maybe my global offset is just off, so I've updated it by -15 (captin was confident about -20 but I'm trying this for now).(No need to lure BNs here to pop. I am perfectly capable of doing that myself if a pop is actually warranted.)I'd like to say a few things while I'm here.First, something about my mapping process. Often people tell me “wow, you map so fast,” and maybe I did at one point, but not anymore. It took me a week of mapping in the downtime between my coursework to make this. After completion, I observed the map in editor probably hundreds of times---whenever I had nothing better to do, really. If you saw me online in the past few days, I was probably "Editing Feryquitous - Dstorv." And of course, I pestered a lot of people (thanks! and sorry) for playtests, partly because I can't play that well anymore, and because seeing other people play my map can be quite informative.In fact, I've found that examining other people's plays and hearing their immediate thoughts is more informative than mods. For one, it's more frank, and the feedback tends to be more general. (Mods, on the other hand, have been helpful mainly for catching "mistakes," but I can do that myself after observing the map hundreds of times...)Another thing: you know, at one point I was interested in modding more to become a BN. If you think it was wholly out of a desire to "help mappers," I'm sorry but you think too highly of me as a person. I mostly wanted to become a BN so that I could play a role in helping maps that I liked get ranked. (Suggested reading: principal-agent problem ! A fancy name, but the concept is not that complex)Understanding the relevance and implications of these points is left as an exercise to the reader.