Starting Location Extras are listed under each of the main classes. Simply add that to your flask along with the two flavors of choice! Enjoy!

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WITCH

Grants 2 Passive Skill Points

+40 to Intelligence

Can Allocate Passives from the Witch's starting point

Occultist

Enemies can have 1 additional Curse

10% increased effect of your curses

1.5% of Energy Shield Regenerated per Second

Canot be Stunned while you have Energy Shield

+40 to Intelligence

Grants 1 Passive Skill Point

Elementalist

Damage Penetrates 10% of Enemy Elemental Resistances

Cannot take Reflected Elemental Damage

40% increased Effect of Heralds on You

Shocks from your Hits always increase Damage taken by at least 10%

Can Summon up to 1 additional Golem at a time

+40 to Intelligence

Grants 1 Passive Skill Point

Necromancer

20% increased Skill Effect Duration

Minions deal 30% increased Damage

Your Offering Skills also affect you

Your Offerings have 50% reduced Effect on You

Auras you Cast grant 3% increase Attack and Cast Speed to you and Allies

+40 to Intelligence

Grants 1 Passive Skill Point

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TEMPLAR

Grants 2 Passive Skill Points

+20 to Strength and Intelligence

Can Allocate Passives from the Templar's starting point

Guardian

25% reduced Effect of Curses on You

Auras you cast grant +1% Physical Damage Reduction to you and Allies

10% increased effect of Non-Curse Auras you cast

Every 5 seconds, 20% of Maximum Life regenerated over one second

You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other

+20 to Strength and Intelligence

Grants 1 Passive Skill Point

Inquisitor

+30% to Critical Strike Multipler against Enemies that are affected by Elemental Ailments

Damage Penetrates 6% of Enemy Elemental Resistances

10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds

Immune to Elemental Ailments while on Consecrated Ground

Nearby enemies take 10% increased Elemental Damage

+20 to Strength and Intelligence

Grants 1 Passive Skill Point

Hierophant

25% increased Maximum Mana

Can have up to 1 additional Totem summoned at a time

8% of Damage taken from Mana before Life

Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell

20% Increased Spell Damage while you have Arcane Surge

+20 to Strength and Intelligence

Grants 1 Passive Skill Point

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MARAUDER

Grants 2 Passive Skill Points

+40 to Strength

Can Allocate Passives from the Marauder's starting point

Chieftan

2% of Life Regenerated per Second

10% increased Strength

1% of Damage dealt by your Totems is Leeched to you as Life

10% Chance to Cover Rare or Unique Enemies in Ash for 10 seconds on Hit

+40 to Strength

Grants 1 Passive Skill Point

Berserker

5% increased Damage Taken

10% more Damage

2% of Attack Damage Leeched as Life and Mana if you've Killed Recently

Gain 1 Rage when you Kill an Enemy

Cannot be Stunned while you have at least 25 Rage

+40 to Strength

Grants 1 Passive Skill Point

Juggernaut

+1000 to Accuracy Rating

Cannot be Chilled

Cannot be Stunned

5% increased Damage per Endurance Charge

Gain an Endurance Charge every second if you've been Hit Recently

+40 to Strength

Grants 1 Passive Skill Point

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SHADOW

Grants 2 Passive Skill Points

+20 to Dexterity and Intelligence

Can Allocate Passives from the Shadow's starting point

Trickster

15% chance to gain a Frenzy Charge and a Power Charge on Kill

50% increased Recovery Rate of Life, Mana, and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently

Your Hits have 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage

Cannot be Stunned if you haven't been Hit Recently

15 Mana Regenerated per second if y ou've used a Movement Skill Recently

+20 to Intelligence and Dexterity

Grants 1 Passive Skill Point

Assassin

+1 to Critical Strike Chance

10% chance to gain a Power Charge on Critical Strike

40% chance to Poison on Hit

10% increased Movment Speed if you've Killed Recently

Damage from your Critical Strikes cannot be Reflected

+20 to Intelligence and Dexterity

Grants 1 Passive Skill Point

Saboteur

30% increased Area of Effect

Damage Penetrates 6% of Enemy Elemental Resistances

1% of Life Regenerated per Second for each of your Mines Detonated Recently, up to 20%

1% of Life Regenerated per Second for each of your Traps Triggered Recently, up to 20%

25% chance to Blind Enemies on Hit

+20 to Intelligence and Dexterity

Grants 1 Passive Skill Point

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DUELIST

Grants 2 Passive Skill Points

+20 to Dexterity and Strength

Can Allocate Passives from the Duelist's starting point

Slayer

Culling Strike

20% increased Damage while Leeching

Life Leech effects are not removed at Full Life

20% increased Area of Effect if you've Killed Recently

Cannot take Reflected Physical Damage

+20 to Strength and Dexterity

Grants 1 Passive Skill Point

Champion

10% chance to Fortify on Melee Hit

Enemies you Taunt take 10% increased Damage

25% chance to Taunt on Hit

YUour Hits permanently Intimidate Enemies that are on Full Life

You and nearby Allies have 8% increased Movement SPeed

+20 to Strength and Dexterity

Grants 1 Passive Skill Point

Gladiator

50% of Block Chance applied to Spells

+3% to maximum Block Chance

Attacks have 25% chance to cause Bleeding

10% chance to Blind with hits against Bleeding Enemies

15% more Damage with Bleeding

+20 to Strength and Dexterity

Grants 1 Passive Skill Point

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RANGER

Grants 2 Passive SKill Points

+40 to Dexterity

Can Allocate Passives from the Ranger's starting point

Pathfinder

10% Increased Movement Speed during any Flask Effect

10% increased Attack Speed during any Flask Effect

Flasks gain 3 Charges every 3 seconds

Damage Penetrates 6% of Enemy Elemental Resistances

15% chance for your Flasks to not consume Charges

+40 to Dexterity

Grants 1 Passive Skill Point

Raider

20% increased Attack Damage

10% increased Movement Speed

4% chance to Dodge Attacks

You have Onslaught while on full Frenzy Charges

10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy

+40 to Dexterity

Grants 1 Passive Skill Point

Deadeye

100% increased Accuracy Rating

Projectiles Pierce 2 additional Targets

Moving while Bleeding doesn't cause you to take extra Damage

Projectiles gain Damage as they travel further, dealing up to 50% increased Damage with Hits to targets

Skills fire an additional Projectile

+40 to Dexterity