Outline of my current deck.

In keeping with the meta of my playgroup certain obvious cards have been swapped to my sideboard/maybeboard in order to keep our games fun and relatively balanced.

I use the first couple of turns to get some creatures/artifacts on the board and prepare to "start the engine" by dropping Shirei. Tutors are wonderful for fixing mana and hunting down the various components the deck needs to handle each situation. The deck has a number of ways to win with many revolving around coretapper combos and abuse of the thousand year elixir whenever possible. I run light on lands but still produce massive quantities of mana which make excellent fuel for a large exsanguinate or abusing plaguebreath creatures to tackle opponents. I control opponents with torpor orb, grave pact, and braids/smokestack. The decks creatures are good at creating tokens which make excellent sac fodder for skullclamp, mana alters, and various other attrition effects.

The deck will start to draw hate quickly in most playgroups i have found in a similar fashion to how memnarch does. People enjoy keeping the cards they play out on the board or even in their hand and when i start interrupting the beginning and end of every turn it paints a large target on me in most instances. The other similarity is that it relies on certain pieces remaining uninterrupted to get itself really going. The deck is terribly weak if you cannot get disruptive functions online and start abusing the Commanders ability so i must time my plays carefully around the flow of the board so as to not draw early attention or dictate my strategy too early.

Graveyard Hate - this will hose the deck. Rest in Peace is usually an automatic scoop.