25% Infamy threshold issues (Coalition formation should be a far more gradual process depending on your Infamy level.)

Immersion/realism issues concerning distance and differences in religion.

Coalitions should be purely defensive (no exceptions or extra rules.)

There should be reasonable caps on Infamy gain and lowest possible Infamy decay rates.

Raiders should not bother you anymore if defeated once.

You should get much more War Score from winning battles in general, and even more for winning battles against Adventurers.

Retreating armies should be in trouble in neutral and hostile provinces (perhaps through attrition.)

Bugs will be fixed with where armies retreat.

Hi everyone!I hope you are all busy playing, and I wish to give a huge thanks to everyone who has bought this latest expansion! Thanks to you all, we are still able to keep supporting and developing; which will actually turn 4 years old on Valentine’s Day!Rest assured that we are listening to all constructive feedback both here on our own forums and elsewhere, and are already hard at work preparing a fairly major update. In particular, I find that a lot of comments concerning the new Coalition mechanics and the intricacies of “Shattered Retreats” merit our immediate attention. You can expect us to address the following issues very soon:(Btw, Coalitions were primarily added to make the game more challenging for huge, aggressively expanding player realms. That intention should serve as the primary measuring stick for the system.)(The main intention with the Shattered Retreat mechanic is to keep countries viable and able to bounce back even after losing a major battle or two. Though you should not be able to easily “blitz” a country, neither should wars drag out for much longer than necessary.)Other issues will be fixed down the line. For example, we are also looking at fleshing out and improving the new Education system.So, keep the faith and let’s make the game better together!