Here is the new Overgrowth Beta video!

Don't forget that you can help support us, try out our beta (such as the one in the video), and chat with other people in early access in the Secret Preorder Forum by purchasing Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire.



Be sure to Be sure to watch it in HD

The features highlighted in the above video are as follows:

Modding

Added Steam Workshop support (initially invite only)

Added new campaign/level/item pack mods types so modders no longer have to hack menus to make it easy for players to use them

Gameplay

Added back the Arena, Versus, and Project 60 prototypes as mods. You can enable them in the mods menu

Made water slow down characters and drown the player if head is under water too long

Updated walk and run animations, and gave distinct voices for non-rabbit species

Added ability to skip dialog by hitting enter

Made it easier to set enemies on fire

Made enemies in groups less likely to catch knives

Made spear always stick into target when thrown

Made dogs now throw weapons

Added options for changing game speed and enemy difficulty (experimental)

Editor

Added an experimental collision painting option (old collision preserved if you don’t use it)

Added "frame selected" feature to editor ("F" key), to focus on selected objects

Added “teleport to selected” feature to editor (Shift + “F” key)

Added editor/player camera FOV controls when in editor mode (+, -, and 0 keys)

Improved freeze button so that you can move the camera while game is frozen and moved freeze button to its own key (`)

Improved object selection when using object groups

Graphics

Visual overhaul for main menu, pause menu, settings menu, and mods menu

Added splash effects and screen space reflections support to water

Added heat distortion and lighting shader effects to magma arena, and fixed obvious tiling of lava

Added back terrain edge fade effect

Performance

Improved performance when full shadows are enabled (when “simple shadows” is not enabled)

Improvements to level loading performance

Bugfixes

Fixed “Error 0:71: ';' : syntax error” crash on some "Intel HD Graphics" GPUs

Fixed vignette effect when simple shadows are enabled

Fixed problem where enemies sometimes fell out of arena levels causing the level to be unbeatable

Fixed some causes of sound/music not working after a while

And many more…

These are just a few of the changes in this beta; you can find the full change log here.

Thanks as always for all the support! See you guys in Discord and the forums.

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Also, feel free to support us by purchasing an early access copy of Overgrowth!