What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Co-operative Multiplayer



Steam workshop and MOD support



A much larger and diverse collection of biomes



Additional pets



NPC villages with dynamic quests



More extensive base building options



More enemies and creatures



Mounts



Expanded Party member AI options



Expanded mob and NPC, base building tech trees



Dynamic Quests



and much more

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“When we released the Pre-Alpha demo last year, we were able to drastically improve many aspects of Adventure Craft based on player feedback and watching "Let's Plays" of the game. We are putting Adventure Craft in Early Access now so we can continue developing the game along side a growing community of players.”“We still have a lot more in store for Adventure Craft, so although we don't knowhow long the game will be in Early Access, our plan is to keep it in Early Access at least until we have implemented, tested and finalized the majority if not all of the core gameplay mechanics that we plan to add.”“Although we have a relatively clear vision of what we want in the final version of the game, we are very receptive to player feedback and may change and add things accordingly. Our plan is to continually add content to the game and continually enrich the experience for our players. That being said, here is a list of some of the things (in no particular order) that we are planning to have in the final version:“The Early Access version is very playable and contains many, many hours of polished gameplay content. The game at its core is designed to be "" and players of the Pre-Alpha demo (which is about a year older than the current build at the time of writing this) have reported playing the game and having fun with it for over 50 hours, and a lot has been added since then, such as the cave system etc. We were blown away by the amount of time people played the Pre-Alpha and are looking forward to building on that. It is a solid build that is relatively bug free and bugs found during its time in Early Access will be a priority.”“The price may increase after Early Access, but that hasn't been decided yet.”“Since we released the Pre-Alpha demo of Adventure Craft, the feedback of our players has been extremely important to us and has helped us continually improve the game. We hope to increase this relationship with our players as we continue to develop the game here on Steam.”