We are BACK. It is the year TWO THOUSAND AND SIXTEEN. Now that you've enjoyed those two hot facts, let's jump into January with something truly meaty - a 25 minute exploration of everything that's exciting and new about the design of XCOM 2. I wanted to make something that was packed full of detail without actually spoiling any specifics in the game, so it's basically just me talking straight into your face with broad strokes and a very large grin.

Are you planning to make time for XCOM 2 this February?