He’s IN my house! [Monday Meeting Notes]

Monday Meeting

For the first time ever, Fast Eddy Webb and I had our Monday Lunch Meeting at my house. So that was different; although it didn’t look very different than this photo from one of our convention panels except we both had sushi in front of us today. With Eddy hanging out here at “Shadow Oaks” for a few days, we’ve had a chance to discuss lots of projects. From Pugmire, to Lore of the Bloodlines, to other V20 and secret projects, to how we can advance how we deliver our games to you wonderful folks! It’s been a good visit. Today at lunch we talked about what Eddy will be able to have ready for Gen Con in terms of Pugmire – which led into a very Gen Con focused meeting with the whole Onyx Path crew.

Things have kicked into high gear with our discussions, and we are now hard people making hard decisions. We need to feature our newest projects, and we need to connect and reconnect with our White Wolf community. Now we know which projects we can expect to have at the con, and which we’ll be teasing and giving tasty samples of. Other members of our creative teams are confirming or denying their presence there, and we’re working out panel and signing times at the booth with them. Why, you may ask, is all this activity happening now? Because of when Gen Con itself releases information, and announces the events. With what we learned last year (our first running our own booth) we made plans, but now we have the hard info to make things happen. For instance, and if this info is something we already talked about, just figure I’m doing this for the benefit of anybody who missed those posts and not that I’m addled and confused from living the tabletop RPG high-life, here is where are booth is:

And here’s a close-up view:

So if you are at Gen Con, please do come by. Myself and the rest of the booth crew would love to say hi to all of you folks who read and write into the comments of this blog each week. It’d be great to put faces to (online) names.

Folks ask me why it seems like we do a lot of planning for Gen Con in a fair number of our Monday meetings. Well, some of it is tradition. With WW and then in later years, we’ve always exhibited at Gen Con. The reasons remain the same: it’s the heart of our specific hobby. We as creators have a chance to talk face to face to some of you who we talk to online, which is fantastic, but we also have a rare chance to talk with all those many gamers out there who we have not yet brought with us on the Path. There’s no more concentrated collection of tabletop gamers, and we need that creatively, and to spread the word about our business existing. My feeling is that Onyx Path benefits in so many ways from attending, so it’s our first target for cons. If we can get it right, we can take those lessons to other cons- which we intend to do next year.

Like the last few years, I’ll be an Industry Insider special guest, and I’ll be on three panels speaking about broader topics (Kickstarters, Art Directing Different Properties, and Gender Representation in RPG Art) than I usually do during our Onyx Path panels. I’d love to see any of you who can find the time there to sit in, as we tend to prefer audience participation. More info on those panels and the Onyx Path ones next time. Again, I do these panels because I think it’s really important to talk to different audiences and to be speaking with a different group of game creators than I normally get a chance to.

But, what we discussed today was the Events Registration that is now happening on the Gen Con website and how we sure have a lot this year. Over 100 separate tabletop games are available for you to sit in on during the con! Now that’s not us at Onyx directly running these, it’s our old pal Dave “The Legend” Martin and his Wrecking Crew team, as well as individual creators like Matt McFarland, and regular gamers who put together some fantastic games based on our game-lines. Which is pretty cool.

There is a game running for just about every Onyx Path or WW game setting (I hear there’s even a Street Fighter RPG one!) But it can get confusing as all these different folks describe their games in different ways and might call a Beast game a game for “Beast 2nd Edition”, even though we know we’re still working on the first edition, because it is using the new nWoD 2nd rules. Try and get past those confusing parts and sign up to have fun: https://www.gencon.com/events/find

I also want to be sure to mention that it’s OK to go to events even though they are listed as full. A lot of times the participants can’t all make it and you still have a chance to get in on the game or panel.

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And now, the BLURBS!

Fear the dark places: the Beast: the Primordial Kickstarter is coming soon…

Mage: the Ascension 20th Anniversary Edition KS backers: keep an eye out for your M20 PDF coming your way this week!

Get the first of six Pugmire posters on DTRPG.com, and start spreading the Code of Man: http://www.drivethrurpg.com/product/148516/Sister-Picassa-Collie-Pugmire-Poster-1

Sothis Ascends for Mummy: the Curse will be on sale in both PDF and physical book PoD versions this Wednesday! We mean it this time!

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And now, new project status updates!:

DEVELOPMENT STATUS FROM ROLLICKING ROSE (Projects in bold have changed listings)

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

M20 Book of Secrets (Mage: the Ascension 20th Anniversary Edition)

Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)

M20 Anthology (Mage: the Ascension 20th Anniversary Edition)

Pugmire Gen Con Materials (Be a Good Dog.)

CtL anthology (Changeling: the Lost 2nd Edition)

The Realm (Exalted 3rd Edition)

Dragon-Blooded (Exalted 3rd Edition)

Scarred Lands Player’s Guide: Ghelspad

Dark Eras Expansions (nWod Dark Eras)

Redlines

Mummy Fiction Anthology (Mummy: the Curse)

Wraith: the Oblivion 20th Anniversary Edition

W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)

Cursed Necropolis: Rio (Mummy: the Curse)

Beckett’s Jyhad Diary (Vampire: the Masquerade 20th Anniversary Edition)

Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)- In Open Development

nWoD Hurt Locker (World of Darkness 2nd Edition)- In Open Development

W20 Pentex Employee Indoctrination Handbook (Werewolf: the Apocalypse 20th Anniversary Edition)

Second Draft

Arms of the Chosen (Exalted 3rd Edition)

Mage: the Awakening 2nd Edition, featuring the Fallen World Chronicle (Mage: the Awakening) – In Open Development

Secrets of the Covenants (Vampire: The Requiem 2nd Edition)

Development

Promethean: the Created 2nd Edition, featuring the Firestorm Chronicle (Promethean: the Created)

“Sardonyx” System Rules (Base rules set for Scion and the Trinity Continuum)

V20 Black Hand: Guide to the Tal’Mahe’Ra (Vampire: the Masquerade 20th Anniversary Edition)

Demon Storytellers’ Guide (Demon: the Descent)

W20 Shattered Dreams (Werewolf: the Apocalypse 20th Anniversary Edition)

nWoD 2e core (New World of Darkness)

Editing

M20 How do you DO that? (Mage: the Ascension 20th Anniversary Edition)

V20 Ghouls (Vampire: the Masquerade 20th Anniversary Edition)

W20 Novel by Mike Lee (Werewolf: the Apocalypse 20th Anniversary Edition)

Demon Translation Guide (Demon: the Fallen and Demon: the Descent)

Development (post-editing)

ART DIRECTION FROM MIRTHFUL MIKE

In Art Direction