Hello, this is JK from Fantasy War Tactics Developer Team.



The patch details will be quite a lot for this update, so I will get right to the point without preamble.

Character Remake

Character remake has been conducted on 16 characters with 35 different skills in total, and we’ve tried our best to focus on buffs rather than nerfs for most of them.

Instead of simple stat modification, we’ve focused on skill modification for a variety use of heroes.

There are two reasons and purposes for such intention.

1. To prevent feeling of loss on time and effort invested on certain heroes.

2. To encourage players to try new heroes without hesitation.

This is our first character remake so there are quite some changes on many heroes.

1.Chris



Originally, After change 1st skill Brandish Slashes the enemy and inflicts damage equal to N% of attack Now skill includes diagonal attack 3rd Knight’s Will Inflicts damage equal to N% of Attack and decreases the enemy's Defense by 2000 for 3 turns. (add 80 on level up, max 2720) Skill area of effect increase Inflicts damage equal to N% of Attack and decreases the enemy's Defense by 3000 for 2 turns. (add 120 on level up, max 4080) Absorbs 10% of damage to allies within the skill AOE for 2 turns. (add 2.2% on level up, max 29.8%)

2.Ian



Originally, After change Basic stat 3 Movement 4 Movement 3rd skill Shark Bullet!! Rides a shark and pierces through enemies to inflict N% damage. Enemies pierced by the shark lose 2000 from their Defense for 3 turns. (add 80 on level up, max 2720) Rides a shark and pierces through enemies to inflict N% damage. Enemies pierced by the shark lose 3000 from their Defense for 2 turns. The skill also weakens enemies and the weakened enemies will take additional 5% damage. (defense decrease add 120 on level up, max 4080) (weakness adds 1% on level up, max 14%)

3.Sraka



Originally, After change Passive When HP falls below 40%, berserker mode is activated and Attack increases by 5%. When Sraka kills an enemy, 40% of mana is instantly restored and attack is increased by 15% (attack increase add 1% on level up, max 24%) (mana restore add 5% on level up, max 85%)

4.Lance



Originally, After change 2nd skill Earthquake Causes an earthquake to inflict damage equal to N% of Attack on enemies within the target area. If the target enemies are slowed, their Defense will also decrease by 1000 for 1 turn. (Defense decrease add 200 on level up, max 2800) Inflicts N% of attack on enemies within the area of effect. If Lance uses the skill without moving, his defense increases by 1000 and having a 55% chance to taunt for 1 turn. (defense increase add 100, max 1900) (taunt chance add 5%, max 100%)

5.Sonic Boom



Originally, After change Passive Ninja Skill: Strengthen Ninjutsu Enhances Ninjutsu with ninja skills and increases Attack per space travelled by Sonic Boom by 25. (Add 20 on level up, max 205) Enhances Ninjutsu with nija skills and increases crit rate by 400 and crit damage by 2.2% per tile traveled. (crit rate add 60 on level up, max 940. 4700 crit rate increase when traveling 5 tiles) (crit damage add 0.2% on level up, max 4%. 20% crit damage increase when traveling 5 tiles) 2nd skill: Ninjutsu: Cleave the Fog Fog cleaving Ninjutsu inflicts N% of attack damage. 0.2% chance to cause Instant Death. Fog cleaving Ninjutsu inflicts N% of attack damage and increases Sonic Boom’s movement by 1 for 1 turn. (max 3) Movement increase is 2 on skill level 5 or higher and 3 on 10 or higher.

6.Pony



Originally, After change Passive Undying Flame Recovers 10% of the maximum HP when HP falls to 20% or below. (HP restore add 4% on level up, max 46%) Recovers 10% of the maximum HP when HP falls to 20% or below. Pony recovers 10% HP in the beginning of turn if there are more than two buffs on Pony. (condition HP recover add 4% on level up, max 46%) (HP recover in the beginning of turn add 1% on level up, max 19%) 1st skill Body Slam Phoenix uses its body slam to inflict damage equal to N% of its Attack. Phoenix uses its body slam to inflict damage equal to N% of its Attack and additional 7% damage over time for 2 turns. (add 3% on level up, max 34%) 2nd skill Phoenix Breath Phoenix uses its wings to create a gust and inflicts damage equal to N% of its Attack as well as an additional 10% damage over time for 2 turns. (add 5% on level up, max 55%) Phoenix uses its wings to create a gust and inflicts damage equal to N% of its Attack and increases its defense by 500, HP by 2000 for 2 turns. (Defense increase add 120 on level up, max 1580) (HP increase add 250 on level up, max 4350) 3rd skill Ascension Inflicts damage equal to N% of Attack on nearby enemies. Inflicts additional damage of 1200 on those who are taking damage over time. (add 600 on level up, max 6600) Inflicts damage equal to N% of Attack on nearby enemies, Inflicts additional damage of 4400, ignoring defense on those who are taking damage over time.

(add on level up will be announced in the future)

7.Lily



Originally, After change 1st skill Take off Your Shoes! Inflicts damage equal to N% of Attack on one enemy and decreases his Movement by 2 with a 40% chance. (add 0.8% on level up, max 47.2%) Inflicts damage equal to N% of attack on one enemy and decreases his movement by 1 for two turns. 2nd skill Dusting Shakes dust off enemies to inflict damage equal to N% of Attack. If any of them suffers a decrease in Movement, they will be stunned and take 20% damage over time for 2 turns. (add 4% on level up, max 565) Shakes dust off enemies to inflict damage equal to N% of attack and knocks back 3 tiles from Lily for 55% chance. Additionally stun an enemy whose movement is decreased for two turns.

(knockback chance add 5% on level up, max 100%)

*New skill effect: Knockback













8.Dominique



Originally, After change 3rd skill Karma Dominique pierces through enemies ahead and inflicts damage equal to N% of her Attack. But this attack is physically so exhausting that Dominique also takes damage equal to M% of the maximum HP. Dominique pierce through enemies ahead, ignoring 1500 of their defense, and inflicts N% of her Attack. But this attack is physically so exhausting that Dominique also takes damage equal to M% of the maximum HP. (defense ignore add 400 on level up, max 5100)

9.Henry



Originally, After change Passive Sharp Eyes Increases Defense by 300 every time Henry eliminates an enemy, until the maximum of 4500 is reached. (add 10 on level up, max 390) If there are more than 2 enemies nearby 1 tile of Henry, Henry’s defense increases by 1500 and attack by 10%. (attack increase add 1%, max 19%) (defense increase add 250, max 3750) 1st skill Gatling Gun Inflicts damage equal to N% of Attack, with a Gatling gun. Inflicts damage equal to N% of Attack, with a Gatling gun and instantly increases attack by 3% per enemy hit. (add 0.5% on level up, max 7.5%)

2nd skill Genocide Blow Inflicts damage equal to N% of Attack on enemies in front. Instantly increases Attack by 3% for every enemy hit. (add 0.5% per level up, max 7.5%) Inflicts damage equal to N% of attack on enemies in front. If there are 2 or more enemies 1 tile nearby Henry, the inflicted damage will be increased by 15%. (add 2% on level up, max 33%) 3rd skill Drill Dash Pierces enemies with a drill and inflicts damage equal to N% of Attack. Instantly increases Attack by M% for every enemy hit. Pierces enemies with a drill and inflicts damage equal to N% of attack. Henry will move his position to the furthest tile of skill AOE.

*New skill effect: Charge





10.Pruel



Originally, After change 1st skill Alley shot Inflicts damage equal to N% of Attack. Inflicts damage equal to N% of Attack. If cooperative attacks are conducted upon skill use, the damage will increase by 10%

(add 1% on level up, max 19%) 3rd skill Legendary Arrow Shoots explosive arrows to inflict damage equal to N% of Attack on enemies within a certain range. Enemies have a M% chance of instant death. Shoots explosive arrows to inflict N% of attack, ignoring 1500 defense. The damage will increase by 20% against paper-type heroes. (defense ignore add 100 on level up, max 2400)

(End skill power add 2% on level up, max 38%)

11.Shark



Originally, After change 2nd skill Manly Heart Inflicts N% damage of Attack on nearby enemies and has M% chance to remove buff. Inflicts N% damage of attack on nearby enemies and has 55% chance to remove 1 buff or 1 debuff on enemies and allies within the area of effect. 3rd skill Shark Spin Inflicts N% damage of Attack on enemies and has M% chance to cause them Confusion for 2 turns. Causes confusion on both shark and enemy. Inflicts N% damage of attack on enemies and has 55% chance to cause them confusion and 15% chance to cause confusion on Shark. (enemy confusion chance add 5% on level up) (confusion chance on Shark is fixed)

12.Muang



Originally, After change 1st skill Detonation Fire sparks in front and inflicts N% damage on both enemies and allies. If the attack includes an ally, the damage will instantly increase by M%. Fire sparks in front and inflicts N% damage on both enemies and allies. If the attack includes an ally, the damage will instantly increase by M%

New skill effect: damage on ally N% decrease 2nd skill Flaming Jewel Strikes the enemy with sparks from Hell, inflicting M% damage on both enemies and allies. They will take an additional K% damage for M turn(s). If the attack includes an ally, the damage will instantly increase by L%. Strikes the enemy with sparks from hell, inflicting N% damage on enemies and allies with K% additional damage over time for M turn(s). If the attack includes allies, damage instantly increases by L%. New skill effect: damage on ally N% decrease 3rd skill Gas Explosion Explodes a gas tank and sets the target on fire, inflicting N% damage and decreasing Attack by K% for M turn(s). If the attack includes an ally, the damage will instantly increase by L%. Explodes a gas tank and sets the target on fire, inflicting N% damage and M% on allies, and decreasing attack by K% for M turn(s). If the attack includes an ally, the damage will instantly increase by L%. New skill effect: damage on ally N% decrease.

13.Jin



Originally, After change Passive Sharpness Increases Crit Rate and critical damage by 100 and 2%, respectively (up to 3000) every time a cooperative attack is launched. Increases crit rate by 500 and crit damage by 4%, up to 7000 and 30%, respectively when a cooperative attack is launched. (crit rate add 100 on level up, max 1400)

(crit damage add 0.05% on level up, max 8.5%) 3rd skill Merciless Blow A merciless blow that inflicts damage equal to N% of Attack on the target and their surroundings. Additionally increases Crit Rate by 1000. (add 400 on level up, max 4600) A merciless blow that inflicts damage equal to N% of Attack on the target and their surroundings. Additionally increases Crit Rate by 1000. (add 400 on level up, max 4600)



Increase damage by 10% if a cooperative attack is launched. (crit rate add 400 on level up, max 4600) (damage add 2% on level up, max 28%)

14. Lilid



Originally, After change 3rd skill Ferocious Charge Lilid’s huge body inflicts damage equal to N% of Attack on enemies and immobilizes them for 2 turns. Pulls the enemy to Lilid’s nearest tile for 55% chance and inflicts damage equal to N% of attack. (add 5% on level up, max 100%)

*New skill effect: pull













15.Moa



Originally, After change Passive When HP is below 50%, damage on enemies instantly increase by N% per enemy hit. (max 7.5%)



When using a skill, increase damage by 3% per enemy hit. ((max 7.5%) 2nd skill Flame Mist Creates fire fog to inflict N% damage. The enemy will take an additional 15% damage over time for 2 turn(s) at a 15% chance. Creates fire fog to inflict N% damage. The enemy will take an additional 20% damage over time for 55% chance and their mastery will decrease by 20%. (add 1% on level up, max 29%)

16.Jack



Originally, After change Passive Werewolf Jack recovers HP by N% of the damage inflicted by his attack. Decrease % heal.









Additionally, defense ignore effect being applied as % instead of an absolute value is an unintended bug and will be fixed.

We apologize for any inconvenience and confusion this may have caused.

Even though we tried to focus on buffs on most of the heroes that are being changed, Jack’s heal % has been decreased as he shows overwhelming capacity on all contents.

As many have worried, the HP % damage of Jack will not be changed for it was originally intended boss battles.

However, new bosses that will be added in the future will have new features on level design, stats, and character skills to prevent overusage of Jack’s third skill and to encourage more plays of other heroes.

There will be continuous character remake and rebalance, so please stay tuned for future announcements.

Tower of Dawn – Hard Mode

Tower of Dawn Hard mode has way higher difficulty that the existing TOD, which is intended for high rank users.

However, for better contents accessibility, TOD – normal mode difficulty will be revised downward as not many users have cleared the normal mode.







1. Basic Information









① Normal mode has been extended to stage 110 from stage 55

② 5 new scenario dungeons and 5 new Mirror Rooms have been added

③ TOD-Hard mode will be available upon completion of TOD-Normal mode.

2. Rewards

① Additional rewards for TOD-Normal mode will be available.

② The new rock-type hero, Yekaterina, will be available upon completion of TOD-Hard mode.

[She possesses combat style through “charge” accumulation]





[Yekaterina’s powerful double-side attack]













Guild System

As many have waited, the guild system will be added.

For start, guild creation/registration, guild chat, and guild attendance will be introduced, first.

The initial max guild member count will be 20.

The new guild contents, Fortress of Darkness, is being prepared at this moment and we will try to make update announcements on it as soon as we are ready.





New Costumes and Their Effects

New costumes will be added.

I know some may be disappointed as they do not see costumes for heroes they have been waiting.

We are trying our best to introduce high-quality costumes that are still in process of making and we apologize for the delay.

* Heaven’s Champion Kai

* Dragon Fighter Lance





* Tin Rabbit Momo









* Alfred of Olympus









* Valentine’s Kiss Jenny









We added new features for costumes, which we got the most opinions and ideas from the users.

1. The costume effects will be cumulative (this applies for both hero and lord costume).

2. The depicted looks can be selected, keeping the costume effects.









Additional Changes

1. Set item effects will be applied to battle power.

Previously battle power not adding up the set item effects even though they are powerful will be changed. This will help users deduct accurate analysis on battle powers.

2. Enemy set item effects won’t be applied in Dimensional Breakthrough.

We understand that stress from Dimensional Breakthrough being too much as enemies’ powerful set item. So, in Dimensional Breakthrough, set item effects will not be applied for enemies.

3. Equipment Lock Feature

To prevent disassembly of certain equipment by mistake, equipment lock feature has been added.

This is all I have prepared for this developer’s note.

If we do not encounter further examination from markets, the update will be conducted some time next week.

I know I have been making developer’s note about every three weeks, but I will try my best to communicate with the users more often.

Thank you, always.











