Cataclysm: Guild Perks

Blizzard Entertainment has rebuilt the world of Azeroth from scratch, added two races, and rebooted low level quests, but that’s not the only thing the house of ideas came up with to keep old customers home, and to bring back goners.

The Guild Perks are a powerful feature to charm players. These are obtained by leveling your Guild Reputation. As your guild levels, all members get a new spell reward which can be found in the spellbook. To the right edge of the spellbook, the last button is the Guild spell list. Most are passive spells, but some can be dragged into your spell bar.

As a beta tester, I have explored and tested some of these features. They are lovely. Personally, I love those you use constantly in dungeons: Mass Resurrection and Have Group, Will Travel.

Paladins no longer have Divine Intervention (Ouch!). Thus you need other ways to recover from a wipe. Let’s say everyone wipes and a warlock failed to renew a soulstone on a priest, druid or paladin. There’s no shaman in your 5-man dungeon. You are all the way at the end of Grim Batol — which is a lengthy dungeon. However, your Hunter, or Mage used their ability to get out of combat. Be it Feign Death, or Invisibility. His guild is gosu and leveled up enough to get Mass Resurrection. Lo and behold, a mage or hunter mass resurrecting the group.

What about those groups or raids without a Warlock to summon people? Or too far away to walk back to the Summoning Stone. No problem. Any guild member of any class with the guild perk Have Group, Will Travel can click the spell button to summon everyone in the raid group to where he stands with a single click.

Remember those annoyi– err tedious — walks from the graveyard to Deadmines’ zone in plus the long walk within the dungeon itself to the point where your group wiped? There are some similar dungeons like Maraudon and Blackrock Depths with long, long tunnels before you reach the zone in. That’s a thing of the past for those who help their guilds level up. One hell of a nice guild perk is The Quick and the Dead. It allows players to run at 100% speed in ghost form. You have never experienced running and jumping the tunnels of Deadmines at blazing speeds.

Other perks help your guild members increase reputation, experience, tradeskill items per attempt, mount speed, vendor prices, and oh my, so much more. Aren’t you already salivating to get your hands on the Cataclysm expansion? Take a look at the list of Guild Perks below: