I loved Mirror’s Edge when it first launched back in 2008. It was one of a handful of games EA started making in an effort to broaden its horizons. Dead Space came out around the same time.

One of those series got sequels, the other faded into cult favorite glory without much from EA or DICE. I’ve missed Mirror’s Edge for seven years, friends. It’s finally back, and based on what I played here at E3, it might be better than ever.

Things have changed, though. Instead of the mission-to-mission structure of the original without any exploration whatsoever and a strictly linear design, Mirror’s Edge Catalyst is going entirely open world. This is Faith’s origin story, and it all goes down in a city you can fully traverse, given the free running and climbing routes are there.

What I played for exactly 13 minutes (seriously, there was a clock) was three side quest style objectives in a chunk of the open world. That came after a quick intro sequence. That segment had me, Faith, breaking free from the government’s clutches and having the obnoxious oppression system removed from my vision. It was like a three minute chunk of the demo, and that left the last 10 minutes for open world play.

The demo did that whole “in the interest of time” thing, and I was dropped into a small district of rooftops in the city. It was there that I could open my map and choose from one of three waypoints.