Elder Scrolls V: Skyrim Skills Builder

Clear All Points

Magic 12 Combat 18 Stealth 16 Non-Combat 14

Level Needed: 61

Alteration 0

Alteration This type of magic deals with altering the world around you. Spells include: Candlelight, Oakflesh, and Transmute Clear Points

Conjuration 100

Conjuration This type of magic deals with summoning creatures and creating weapons of pure magic. Spells include: Conjure Familiar, Conjure Flame Atronarch, Bound Sword Clear Points

Destruction 0

Destruction This type of magic deals with channelling the elements of fire, ice, and lightning into increasingly destructive properties. Spells include: Flames, Sparks, and Frostbite. Clear Points

Enchanting 100

Enchanting The art of enchanting weapons/armors/items in order to provide both offensive and defensive magic without the need for a magic proficiency. Clear Points

Illusion 50

Illusion This type of magic deals with creating illusions and manipulating the mind. Spells include: Clairvoyance Clear Points

Restoration 90

Restoration This type of magic deals with healing you and your companions. Spells include: Healing, Cure Disease, and Cure Poison. Clear Points

Archery 80

Archery This skill determines your proficiency with the bow and arrow. If used with the right poisons, this weapon can help give you the upper hand when it comes to facing off against multiple opponents. Clear Points

Block 0

Block This skill determines how well you can use the shield to fend off against oncoming attacks. Clear Points

Heavy Armor 0

Heavy Armor This skill determines how well you can function in combat while wearing Heavy Armor. You an eventually unlock a perk that negates the armor's weight when you wear it Clear Points

One-Handed 80

One-Handed This skill determines how well you can use a One-Handed weapon, such as a sword or battle axe. Clear Points

Smithing 100

Smithing The art of creating armors and jewelry with various materials. Masters of this craft can forge different types of armors to sell and wear. Clear Points

Two-Handed 0

Two-Handed This skill determines how well you can use a Two-Handed weapon, like a greatsword. Clear Points

Alchemy 0

Alchemy The art of creating potions and poisons from ingredients that can be found throughout the world. The better your skill, the more effective the potions/poisons. Clear Points

Light Armor 80

Light Armor This skill determines how well you can function in combat in Light Armors. Clear Points

Lockpicking 0

Lockpicking The ability to open locks without the need for a key. Masters of this skill need not worry about breaking a lockpick while trying to open a locked item. Clear Points

Pickpocket 50

Pickpocket The ability to look through another characters inventory without getting caught. Clear Points

Sneak 100

Sneak The ability to move around a room filled with enemies without being seen or heard. Useful for setting up traps and ambushes before going into battle. Clear Points

Speech 70

Speech The art of the silver tounge, used for gaining better prices on both ends of a bargain and for persuading the different citizens of Skyrim. Clear Points

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