[Mesa-dev] Mesa 9.0 release plans

There are only a few patches left on master marked as candidates for the branch. These basically fall into three groups: - Fix mipmap generation. There is stil one outstanding bug related to integer textures. Anuj is working on a fix (disable mipmap generation for integer textures). Once this is available, the whole series will be picked. 299acac849eb8506de9760c94c6e8e8b1046d909 _mesa_meta_GenerateMipmap: Support all texture targets by generating shaders at runtime 15bf3103b48a5928321fe56fbb3ed28a0f314418 _mesa_meta_GenerateMipmap: Generate separate shaders for glsl 120 / 130 eb1d87fb945783448cc40ad43c9cd4d98002d424 meta: Add on demand compilation of per target shader programs - TexImage performance improvement for Google Chrome. There's still some debate about whether or not these should be picked. 413c4914129cd26ca87960852d8c0264c0fb29e7 intel: Improve teximage perf for Google Chrome paint rects (v3) b1d0fe022dc4826dadce014ab8fe062a82f75a16 intel: Fix segfault in intel_texsubimage_tiled_memcpy b5891286202987dfc2606ac716050c0ee426de11 intel: Fix yet-another-bug in intel_texsubimage_tiled_memcpy - A set of fixes for r600g. The first had a pile of conflicts, and I don't have hardware to test. I punted this back to Marek. 933faae2b8669f459e7ab27d6bcbfb6f4136b6d5 r600g: flush FMASK and CMASK when changing colorbuffers on Evergreen 836325bf7edd797e02ab0717a05ca5c51aa1ac93 r600g: fix instance divisor on Cayman fd5c5384648a0d6191c19748a2d1f1148c5ee98f r600g: fix RSQ of negative value on Cayman 96f50d0cf7bb13507f272d2f6ef9a6fca24d18e1 r600g: fix EXP on Cayman My goal is to have all of these resolved by Monday or Tuesday, and we'll do the release on Friday (10/5). Sound good?