When word leaked out that Portal 2 would have Move support, developer Valve quickly went on record to correct that error in translation. The game will actually not have support for the motion controller, and now that the situation has cooled off a bit the developer has explained why Portal 2 will not have that functionality built-in.

Speaking with Eurogamer, Valve writer Chet Faliszek explained that his statement was erroneously translated from English to German for the German PlayStation Blog:

Their translation from me to them, they may have not spoken that well…I don’t speak that well of English to begin with! Who knows!

Mr. Faliszek gave the example of a specialized motion controller, the Hydra. The people from that team have apparently been working in collaboration with the Valve developers for the past nine months to get their proprietary PC controller implemented in Portal 2. So it goes to show you that Valve will not simply slap in compatibility for a given controller, as they would rather develop levels or portions of their titles that utilize a control method to its fullest.

So, Portal 2 will officially not support the Move controller. But when asked about a potential patch to incorporate the controller, Mr. Faliszek simply stated “”Who knows?” He continued further:

I’m not sure it would make the game better. Obviously there are a bunch of games the Kinect and the Move absolutely made better and are for. But for this, where we had started from day one not thinking about that, it would not…The Hydra stuff, those guys have invented new puzzles to make their thing make sense. They’ve done the work to make it fit in and not be just this light touch on the top.

So realistically speaking, it does not sound like we should expect to see a Move-enabling patch anytime soon unless Sony collaborates with Valve and helps design levels that are built specifically for the controller. Portal 2 is scheduled to release on April 18, 21 and 22 in North America, Australia, and Europe respectively.