We’re rolling out a quick hotfix patch for Xbox right now with crash fixes for the most commonly recurring crashes. Servers are now offline, but will be back once we’re done patching.

Summary

Update: Warpaint and stamina glitch fixes were erroneously in the list of notes. We apologize for the miscommunication.

AFK Kicker

Players will be kicked after 30 mins of inactivity.

Server admins can use the following server settings for the AFK kicker:

KickAFKPercentage = 80 (integer value, between 0 and 100). The percentage controls how many players need to be logged on before the system starts to kick people. So if set to 80 then you need 32/40 players logged in before it will start to kick anybody. If set to 0, the system should be off.

KickAFKTime = 2700 (integer value, in seconds). 2700 is the amount of seconds of afk before a character is kicked, for example KickAFKTime=60 will kick people after 1 minute of afk

The Purge

Placeables should take same amount of damage as building pieces from players and NPCs

PurgeNPCBuildingDamageMultiplier server setting now uses per purge difficulty rather than server max purge value to calculate damage modifers. Previously a difficulty 1 purge could use the damage modifier for a purge difficulty 5 (20x instead of 5x) if max purge level was set to 5 on the server. Lower difficulty purges now deal less damage to buildings.

The server setting PurgeNPCBuildingDamageMultiplier can now be modified by server admins

New default values for “PurgeNPCBuildingDamageMultiplier = (5.0, 5.0, 10.0, 15.0, 20.0, 25.0)” where the 1st number and 6th number correspond to a difficulty 1 and 6 purge, respectively

Purge NPC damage modifier now based on strength of purge instead of purge max difficulty setting

Purge NPCs now do correct amount of damage to placeables (previously too low)

Healing Rebalance

Reduced the effect of the Receptive perk (Vitality 40) from +100% healing to +25% healing

Healing potions now take 10s to heal, increased from 5s. Total healing remains the same

Regeneration from healing potions now breaks on taking damage

Bandage healing does not break on damage and removes bleeds and cripples at the end of the effect

Bandage healing now breaks on movement

Bleeds now stack up to 20 times and lasts for 20s. Up from 10 stacks and 10 seconds. Bleed damage scaling per stack reduced

Removed drop from Grey Lotus Potion that overrode healing

Removed over-the-top healing values from the Grey Lotus Potion that overrode healing

General Balance and QoL Adjustments

Rebalanced the Mitra spear and Acheronian sickle

Slightly increased blocked rebound time for 2h spear heavy attacks

Slightly reduced blocker confirm time for 2h spear heavy attacks

Cripple effects for melee weapons have been reduced in efficiency

Lowered the damage of the sickles

Fixed issue where poison stacks could increase as it was ticking (caused by the weapon being listed as the “damage causer”, which could still be poisoned)

Also fixes issue where poison was affected by armor penetration of the weapon that caused it

Fixed a problem with target lock which would sometimes move the camera behind the player character, making it difficult to see the target

Max elevation at which you can place buildings is now 600 meters across the map. This fixes some building exploits in the volcano area (and should not impact players unless they are reenacting “Jack and the Beanstalk” story)

Added support for force-checking .pak files after a major game update

Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.

Fixed balance issues related to stacking of reaper and scorpion poison

Reduced the max amount of death map markers to 3, to match the amount of max corpses you can have active at the same time

New Funcom logo video at startup

Players now do correct amount of damage to placeables (previously too high)

Balance pass on amount of experience player gains from exploration

Bugfixing

Fixed a player collision problem when logging into a server with the setting active to leave offline characters in the world

Removed unarmed attacks from human npcs and gave them stone daggers instead to avoid players being able to obtain and equip unarmed attacks which bug out their characters

Fixed a text cut-off issue with “take all” button

Thralls should no longer fall under the ground while being dragged in singleplayer/co-op

Thralls no longer damage their own base

Time restricted PvP building damage was preventing players from damaging each other

Fixed player owned Thralls could be killed outside of time-restricted PvP window

Fixed a problem with not being able to use unarmed attacks or kicks, along with unarmed fist items showing up in inventories.

Fixed some water and sand rendering artifacts

Fixed a problem with DB backups resulting in too few backups being stored

Vertical and diagonal support building pieces should now work correctly (Previous fix was missing a data change)

Fixing another issue where pillars and other socketless connection building pieces could fail to give proper stability. Please report any issues you still encounter with missing building pieces.

New fix for “no owner” displayed on building and placeables.

Exploit fix: Fixed a visual and stats issue when selecting multiple weapons at the same time

Jaguars should no longer defy gravity

Fixed an issue that would make players invisible during attacks or rolls when they were on buildings

NPCs should now respawn after their former selves have been converted into a thrall

Admin teleport while a player is in character creation should no longer block character creation from finishing

Extra support to vertical and diagonal support building pieces has been reduced.

Localization fixes - text spills are now fixed for several item descriptions

Blunted Javelin no longer does concussion damage in melee (only throwing)

Elixirs and some other buffs no longer get cancelled as if they were healing buffs

Fixed auto-lock and dodging sometimes happening on the spot

Fixed a problem where health went back to max after taking damage

Fixed a problem with equipped weapons not rendering for other players

Fixed a problem with cloning thralls

Fixed a crash related to static placeables (which should improve stability in coop play)

Fixed a problem where using the radial menu on a controller would block Main Menu from opening

Crash Fixes and Optimizations