There’s a bunch of exciting new for fans of the rebooted Killer Instinct. First up, the developer for the game’s second season has been revealed, and it’s none other than Iron Galaxy Studios. The developer is already no stranger to the fighting game genre after having worked on the digital re-releases of classic Capcom fighters such as Street Fighter III: 3rd Strike Online Edition, Darkstalkers Resurrection, and Marvel vs. Capcom Origins, not to mention their own fighter Divekick.

In a recent interview with Polygon, Iron Galaxys CEO Dave Lang said, “This is an amazing opportunity to work on a game and a genre we are super passionate about.” He continued, stating that they were fans of the game before they even got to work on it. “[To] get to now take it over and start with this great base, and expand it and put new stuff on top of it, everyone in the company is super pumped up, and we can’t wait to show people what we’re going to be doing down the road.”

According to Iron Galaxy’s Adam “Keits” Heart, he will be heading up combat design on the new content.

That said, Double Helix Games is currently finishing their work on Fulgore, the final character for season one. The cyborg warrior will hit the Xbox One on April 9. In the meantime, check out this trailer for the character.

In addition to Fulgore, the upcoming update will also add arcade mode and online eight-player lobbies with spectator support.

For more on this and the future of Killer Instinct under Iron Galaxy Studios, head on over to Polygon.

Sources: Polygon, Maximilian, Keits, thanks to Marc M. and swordsman09 for the tips.