General Expectations:



-Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.



-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.



-Violation of any written event rule will result in an automatic slay. This is your warning.



-If either side has 3 soldiers or less alive, the rules governing combat may be ignored in order to expedite an end to the round.



-Postponing defeat will result in an automatic slay.



-Team Killing will not be tolerated at any time during the event, for any reason. Accidental TKs may be punished per admin discretion.



Guidelines for Infantry and Skirmishers:



-Lines of more than 8 musket armed soldiers must fight in two ranks.



-Skirmisher units may never exceed 15 armed soldiers (one officer and musician do not count toward this total unless they pickup a rifle/musket).



-Soldiers should only fire their muskets while in a properly spaced line formation (skirmishers must use a skirmish line).

-"One space" is the width of your avatar on screen

-Infantry should have less than 1 space between them if in two ranks, and no space between them if in one rank

-Light Infantry (skirmisher w/ bayonet) may have 3 spaces between them

-Riflemen may have up to 5 spaces between them

-Anyone who fires out of formation and scores a kill may be immediately slain, and then slain again at the start of the following round

-Persistent firing out of formation may result in a temporary or permanent ban



-Skirmishers (riflemen or light infantry) may crouch at any time, but Infantry may only crouch if they are out of combat, or in the front of a two rank line (even behind cover, earthworks, sandbags, etc.)



-If only 2 men remain in a line, they must immediately join a friendly line OR charge directly toward their enemy into melee



-If troops enter a building, only Skirmishers/Light Infantry may fire freely. Infantry must form proper formations of at least 3 men if they wish to fire a musket/rifle.



-If an Infantry regiment splits into two separate lines during battle, both lines must fight in two ranks regardless of numbers.



Guidelines for Cavalry:



-Cavalry units may never exceed 15 soldiers (one officer and one musician do not count toward this total).



-Cavalry may fire muskets from horseback, but must be in a line as with Infantry.



-Unhorsed/dismounted Cavalry are considered Light Infantry.



-Cavalry must stay together and fight as a cohesive group. Lone cavalry who are fighting far from the rest of their unit may be slain for ramboing.



Guidelines for Engineers:



-Engineer units may never exceed 4 soldiers.



-Infantry and Skirmisher regiments may have 1 Engineer in their unit.



-Musket armed Engineers are considered Light Infantry.



Guidelines for Artillery:



-Each faction is allowed 2 guns (cannon, howitzer, or mortar). They may not have 2 of the same type of gun. 2 rockets count as 1 gun.



-Each gun can have a crew of 3 Artillerymen and 2 Bodyguards.



-Artillery Bodyguards may choose Infantry, Skirmisher, or Engineer classes.



-Artillery Bodyguards may kneel and fire as long as they are within 5 paces of an active cannon.



Guidelines for Mounted Officers:



-Any player in command of 40 or more other players via TeamSpeak, may play as the General class.



-The General may not fight from horseback, the horse is for avoiding combat.



-If dismounted, the General may pickup a firearm and is treated as Light Infantry.