From Bulbapedia, the community-driven Pokémon encyclopedia.

Darmanitan (Japanese: ヒヒダルマ Hihidaruma) is a Fire-type Pokémon introduced in Generation V.

It evolves from Darumaka starting at level 35.

Darmanitan has the ability to change forms during battle, depending on its Ability and current HP. When it enters Zen Mode, it is Fire/Psychic-type.

In Galar, Darmanitan has an Ice-type regional form. It evolves from Galarian Darumaka when exposed to an Ice Stone. When it enters Zen Mode, it is Ice/Fire-type.

Biology

In its normal state, Darmanitan is a mainly red, squat ape-like Pokémon. It has long, bushy flame eyebrows that curl at the base, and round, black-ringed eyes. The upper portion of its tan face is separated from the lower portion by a diagonal red stripe, and its large mouth sports spiked teeth. All these facial features give the impression of a manic or angered expression. Its head has no discernible neck to distinguish it from the rest of the body and its rounded back, which culminates in a stubby tail. It has long arms with spiky hair fringes on the wrists and large tan hands, with a similar arrangement for its hind limbs. Additionally, Darmanitan has three tan ovals on its underside. In its normal state, it is immensely strong physically; a single punch can destroy a dump truck.

During Zen Mode, which is accessed by Darmanitan with the hidden Ability Zen Mode, its red and tan fur changes blue as it bears the resemblance of a Daruma doll. Its eyes turn blank, and its limbs fuse with its body, rendering them immobile. It also only has three toes, as opposed to normal Darmanitan having five. In this state, it is hard as a rock. As it is rendered immobile, it enters in a meditative trance to sharpen their minds, using it as strength emotionally and spiritually to battle and to perform everyday activities such as gather and eat food.

Galarian Darmanitan has white and blue fur with a giant snowball "afro", a thicker coat than regular Darmanitan, and several ice gems in its fur. In Galar, Darmanitan adapts to the cold by developing an organ that produces cold air while its flame sac becomes dormant. The fire sac has a fighting spirit sleeping within. Also, its nature cools down from a belligerent personality to a timid one. It becomes so timid that it will pretend to be a snowman when it senses humans nearby. The snowball on its head serves as a way of preserving food and other things it finds by storing them in the snowball itself. When in battle, it freezes its giant snowball in order to release powerful headbutts, becoming useful in various situations.

Galarian Darmanitan Zen Mode resembles a snowman with red eyes and a warped smile on its false top "head", and an angry grin on its lower body, showing razor sharp teeth. It has two orange hands that resemble mittens on either side of its body and a flame sticking out of the head as its "carrot nose". When it enters Zen Mode, the dormant flame sac reignites back to life. This causes Galarian Darmanitan to change from a gentle disposition into a rampaging state, unleashing fire everywhere without any care for its surroundings, nor if its body starts to melt, making it a threat to others and themselves. It will continue rampaging indiscriminately until its rage is completely gone.[1]

In the anime

In the main series

Major appearances

In Raid Battle in The Ruins!, a Darmanitan was a guardian of the Colossus Ruins at the Desert Resort. Goh caught it after it was awakened. He later used Darmanitan in a Raid Battle against a giant Golurk, which he also caught after it was defeated.

Other

Darmanitan debuted in Saving Darmanitan From the Bell! alongside two Darumaka. Darmanitan and the Darumaka lived in a clock tower. When the tower started to break, Darmanitan stopped the loose bell from collapsing. However, due to fatigue, it transformed into its Zen Mode and used its Psychic to keep the bell in midair, while the Darumaka stole food to keep its energy up.

In Enter Elesa, Electrifying Gym Leader!, Bianca's father used a Darmanitan in a battle against Ash. It battled Oshawott and came out victorious. It had the nickname of Red Flash Darmanitan, and both its Zen Mode and Standard Mode were featured.

In Iris and the Rogue Dragonite!, a Trainer's Darmanitan was recruited by Officer Jenny to deal with a Dragonite they believed had deliberately damaged a power plant.

In Jostling for the Junior Cup!, Burgundy's Darmanitan battled Trip's Serperior and lost.

In Team Eevee and the Pokémon Rescue Squad!, Davy used a Darmanitan to free a Cryogonal that was trapped inside a building. It later teamed up with Virgil's Flareon to melt the ice away from the frozen building.

Minor appearances

In A Venipede Stampede!, a Trainer's Darmanitan was used in an attempt to stop a swarm of Venipede.

In a flashback in White—Victini and Zekrom and Black—Victini and Reshiram, multiple Darmanitan once lived at the now-relocated Sword of the Vale.

In Cilan Versus Trip, Ash Versus Georgia!, Scooter's Darmanitan battled Luke's Golett in the first round of the Club Battle and lost.

In a flashback in Meowth's Scrafty Tactics!, a wild Scrafty tried to recruit a Darmanitan in an effort to reclaim its den.

In A Maractus Musical!, three Zen Mode Darmanitan participated in the Pokémon Performance Competition.

A Darmanitan appeared in Stopping the Rage of Legends! Part 1 and Part 2.

A Trainer's Darmanitan appeared in Climbing the Tower of Success!.

In A Unova League Evolution!, Dino's Darumaka was revealed to have evolved into a Darmanitan. It was used in Dino's battle against Katharine.

A Trainer's Darmanitan appeared in Team Plasma's Pokémon Power Plot!.

A Darmanitan appeared in a fantasy or a flashback in The Journalist from Another Region!.

Two Trainers' Darmanitan appeared in A Crowning Moment of Truth!, with one appearing in a flashback. They were among the Pokémon attending the Wela Fire Festival‎.

Five Zen Mode Darmanitan appeared in Raid Battle in The Ruins!.

Pokédex entries

Episode Pokémon Source Entry BW008 Darmanitan Ash's Pokédex Darmanitan, the Blazing Pokémon, and the evolved form of Darumaka. Darmanitan switches from Standard Mode to Zen Mode when it has little energy left.

Episode Pokémon Source Entry JN014 Darmanitan Goh's Rotom Phone Darmanitan, the Blazing Pokémon. A Fire type. It has an internal temperature of 2,500 degrees , which gives it enough power to break a dump truck apart.

In Pokémon Generations

In The Adventure, six Zen Mode Darmanitan were near the Relic Castle.



In the manga

Zen Mode Darmanitan in Pokémon Adventures

In the Pocket Monsters manga

Goh caught a Darmanitan in JNM06, just like in the anime.

In the Pokémon Adventures manga

Two Darmanitan appeared in their Zen Mode in To Make a Musical.

N was seen with a male Darmanitan in Listening to Pokémon. He was one of the Pokémon in his possession that participated in the awakening of Zekrom. Later, he had a battle with Alder and lost to his Escavalier despite having the type advantage and using Zen Mode.

In the Pokémon Pocket Monsters manga

A Darmanitan appeared in Pocket Monsters BW.

In the Pokémon RéBURST manga

Ryouga and Miruto were pushed into the home of some Darmanitan by Yappy so he could get pictures of Ryouga's Burst form. After finding out the Darmanitan were protecting some sick Darumaka, they healed them and left.



In the TCG

Game data

Pokédex entries

Game locations

In side games

In events

Held items

Stats

Base stats

Unovan Darmanitan Standard Mode

Unovan Darmanitan Zen Mode

Galarian Darmanitan Standard Mode

Galarian Darmanitan Zen Mode

Type effectiveness

Darmanitan Standard Mode

Under normal battle conditions in Generation VIII, this Pokémon is: Damaged

normally by: Normal 1× Fighting 1× Flying 1× Poison 1× Ground 2× Rock 2× Bug ½× Ghost 1× Steel ½× Fire ½× Water 2× Grass ½× Electric 1× Psychic 1× Ice ½× Dragon 1× Dark 1× Fairy ½× None Weak to: Normal 1× Fighting 1× Flying 1× Poison 1× Ground 2× Rock 2× Bug ½× Ghost 1× Steel ½× Fire ½× Water 2× Grass ½× Electric 1× Psychic 1× Ice ½× Dragon 1× Dark 1× Fairy ½× None Immune to: Normal 1× Fighting 1× Flying 1× Poison 1× Ground 2× Rock 2× Bug ½× Ghost 1× Steel ½× Fire ½× Water 2× Grass ½× Electric 1× Psychic 1× Ice ½× Dragon 1× Dark 1× Fairy ½× None Resistant to: Normal 1× Fighting 1× Flying 1× Poison 1× Ground 2× Rock 2× Bug ½× Ghost 1× Steel ½× Fire ½× Water 2× Grass ½× Electric 1× Psychic 1× Ice ½× Dragon 1× Dark 1× Fairy ½× None

Darmanitan Zen Mode

Under normal battle conditions in Generation VIII, this Pokémon is: Damaged

normally by: Normal 1× Fighting ½× Flying 1× Poison 1× Ground 2× Rock 2× Bug 1× Ghost 2× Steel ½× Fire ½× Water 2× Grass ½× Electric 1× Psychic ½× Ice ½× Dragon 1× Dark 2× Fairy ½× None Weak to: Normal 1× Fighting ½× Flying 1× Poison 1× Ground 2× Rock 2× Bug 1× Ghost 2× Steel ½× Fire ½× Water 2× Grass ½× Electric 1× Psychic ½× Ice ½× Dragon 1× Dark 2× Fairy ½× None Immune to: Normal 1× Fighting ½× Flying 1× Poison 1× Ground 2× Rock 2× Bug 1× Ghost 2× Steel ½× Fire ½× Water 2× Grass ½× Electric 1× Psychic ½× Ice ½× Dragon 1× Dark 2× Fairy ½× None Resistant to: Normal 1× Fighting ½× Flying 1× Poison 1× Ground 2× Rock 2× Bug 1× Ghost 2× Steel ½× Fire ½× Water 2× Grass ½× Electric 1× Psychic ½× Ice ½× Dragon 1× Dark 2× Fairy ½× None

Galarian Darmanitan Standard Mode

Under normal battle conditions in Generation VIII, this Pokémon is: Damaged

normally by: Normal 1× Fighting 2× Flying 1× Poison 1× Ground 1× Rock 2× Bug 1× Ghost 1× Steel 2× Fire 2× Water 1× Grass 1× Electric 1× Psychic 1× Ice ½× Dragon 1× Dark 1× Fairy 1× None Weak to: Normal 1× Fighting 2× Flying 1× Poison 1× Ground 1× Rock 2× Bug 1× Ghost 1× Steel 2× Fire 2× Water 1× Grass 1× Electric 1× Psychic 1× Ice ½× Dragon 1× Dark 1× Fairy 1× None Immune to: Normal 1× Fighting 2× Flying 1× Poison 1× Ground 1× Rock 2× Bug 1× Ghost 1× Steel 2× Fire 2× Water 1× Grass 1× Electric 1× Psychic 1× Ice ½× Dragon 1× Dark 1× Fairy 1× None Resistant to: Normal 1× Fighting 2× Flying 1× Poison 1× Ground 1× Rock 2× Bug 1× Ghost 1× Steel 2× Fire 2× Water 1× Grass 1× Electric 1× Psychic 1× Ice ½× Dragon 1× Dark 1× Fairy 1× None

Galarian Darmanitan Zen Mode

Under normal battle conditions in Generation VIII, this Pokémon is: Damaged

normally by: Normal 1× Fighting 2× Flying 1× Poison 1× Ground 2× Rock 4× Bug ½× Ghost 1× Steel 1× Fire 1× Water 2× Grass ½× Electric 1× Psychic 1× Ice ¼× Dragon 1× Dark 1× Fairy ½× None Weak to: Normal 1× Fighting 2× Flying 1× Poison 1× Ground 2× Rock 4× Bug ½× Ghost 1× Steel 1× Fire 1× Water 2× Grass ½× Electric 1× Psychic 1× Ice ¼× Dragon 1× Dark 1× Fairy ½× None Immune to: Normal 1× Fighting 2× Flying 1× Poison 1× Ground 2× Rock 4× Bug ½× Ghost 1× Steel 1× Fire 1× Water 2× Grass ½× Electric 1× Psychic 1× Ice ¼× Dragon 1× Dark 1× Fairy ½× None Resistant to: Normal 1× Fighting 2× Flying 1× Poison 1× Ground 2× Rock 4× Bug ½× Ghost 1× Steel 1× Fire 1× Water 2× Grass ½× Electric 1× Psychic 1× Ice ¼× Dragon 1× Dark 1× Fairy ½× None

Learnset

Darmanitan

Galarian Darmanitan

Darmanitan

Galarian Darmanitan

Darmanitan

Galarian Darmanitan

Darmanitan

Galarian Darmanitan

Side game data

Darmanitan Standard Mode

Darmanitan Zen Mode

Galarian Darmanitan Standard Mode

Galarian Darmanitan Zen Mode

Evolution

Darmanitan

Galarian Darmanitan

Forms

Darmanitan

>50% HP Standard Mode Darmanitan

Fire





↔ ≤50% HP Zen Mode Darmanitan

Fire Psychic

Galarian Darmanitan

>50% HP Standard Mode Darmanitan

Ice





↔ ≤50% HP Zen Mode Darmanitan

Ice Fire

Sprites

Trivia

Origin

Darmanitan appears to be based on an orangutan and the Daruma doll. It may also be based on the adage of the three wise monkeys—"See no evil, hear no evil, speak no evil"—as Darmanitan in their Zen Mode have their eyes become blank, their mouths shut tightly and their ears covered, sitting patiently in contrast to their bold posture in Standard Mode. Its Zen Mode may be based on Bodhidharma, achieving enlightenment. The varying presence of pupils between its Standard Mode and Zen Mode reflects the practice of painting in the eyes of a Daruma doll, and their symbolic value in relation to goal fulfillment.

In addition to the origins of its original form, Galarian Darmanitan seems to be based on the yeti. Its Zen Mode appears to be based on a snowman, known as a 雪だるま yukidaruma in Japanese, with a firecracker for a nose. Its Fire-type may be a reference to atavism, the reappearance of an ancestral trait after having been lost through evolutionary change in previous generations. Its 'beard' resembles that of Santa Claus's.

Name origin

Darmanitan may be a combination of Dharma (alternate spelling of daruma) and orangutan.

Hihidaruma may be a combination of 火 hi (fire), 緋 hi (scarlet), 狒々 hihi (baboon), Daruma, and 火達磨 hidaruma (the state of being on fire).

In other languages

Standard Mode Language Title Japanese ノーマルモード Normal Mode Chinese Cantonese 普通模式 Póutūng Mòuhsīk *

一般模式 Yātbūn Mòuhsīk * Mandarin 普通模式 Pǔtōng Móshì *

一般模式 Yībān Móshì * Finnish Perustila French Mode Normal German Normalmodus Italian Stato Normale Korean 노말모드 Normal Mode Polish Stan Standardowy Spanish Modo Normal Thai โหมดปกติ

Zen Mode Language Title Japanese ダルマモード Daruma Mode Chinese Cantonese 達摩模式 Daahtmō Mòuhsīk *

不倒翁模式 Bātdóuyūng Mòuhsīk * Mandarin 達摩模式 / 达摩模式 Dámó Móshì *

不倒翁模式 Bùdǎowēng Móshì * Finnish Zen-tila French Mode Transe German Trance-Modus Italian Stato Zen Korean 달마모드 Daruma Mode Polish Stan Zen Brazilian Portuguese Modo Zen Spanish Modo Daruma Thai โหมดดะรุมะ Vietnamese Trạng thái Daruma



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