Bard Spells 4th Level Swap Appearances Cleric Spells 2nd Level Stagnation Druid Spells 1st Level Caustic Fumes 3rd Level Crushing Sphere 7th Level Eclipse Sorcerer Spells 1st Level Caustic Fumes 2nd Level Arc Lightning 3rd Level Corrosive Blast

Crushing Sphere 5th Level Dissolving Needle Warlock Spells 2nd Level Arc Lightning

Stagnation 5th Level Dissolving Needle

Noedel's Terrible Chains 7th Level Eclipse Wizard Spells 1st Level Caustic Fumes 2nd Level Arc Lightning

Litvet's Secret Pages 3rd Level Corrosive Blast

Crushing Sphere 4th Level Swap Appearances 5th Level Dissolving Needle

Spells

Arc Lightning

2nd-level evocation

Casting Time: 1 action

1 action Range: 120 feet

120 feet Components: V, S

V, S Duration: Instantaneous

Your hands erupt with tiny sparks. Choose a point within range that you can see. An arc of lightning lurches from your fingertips and then is redirected by you towards a creature within range. Make a ranged spell attack against the creature from the point. The point you chose is considered the origin of the attack when determining cover. On a hit, you deal 4d8 lightning damage to the creature.

At Higher Levels: When you cast this spell using a slot of 3rd-level or higher, the damage increases by 1d8 per slot level above 2nd.

Caustic Fumes

1st-level conjuration

Casting Time: 1 action

1 action Range: Self

Self Components: S

S Duration: Instantaneous

Until the end of your turn you leave a trail of acidic fumes that fills a 5 foot radius around any space you move through.

Any other creature that enters the radius or starts their turn in the radius must make a constitution saving throw. A creature takes 2d6 acid damage on a failed save or half as much on a success. At the start of your next turn the fumes dissapear.

At Higher Levels: When you cast this spell using a slot of 2nd-level or higher, the damage increases by 1d6 per slot level above 1st.

Corrosive Blast

3rd-level evocation

Casting Time: 1 action

1 action Range: 80 feet (30-foot cone)

80 feet (30-foot cone) Components: S, V

S, V Duration: Instantaneous

A blast of acid erupts from your hands at a creature or object that you can see within range. If the target is a creature it must succeed on a strength saving throw or fall prone. If the target is an object that weighs less than 300 lbs it falls over.

Creatures in a 30-foot cone starting from the target's position outward from you must make a dexterity saving throw. A creature takes 6d6 acid damage on a failed save, or half as much damage on a successful one. A dissolvable object that is not worn or carried in the radius begins to dissolve.

At Higher Levels: When you cast this spell using a slot of 4th-level or higher, the damage increases by 1d6 per slot level above 3rd.

Crushing Sphere

3rd-level evocation

Casting Time: 1 action

1 action Range: Self (40-foot line)

Self (40-foot line) Components: S, V, M (a snowball)

S, V, M (a snowball) Duration: Instantaneous

When you cast this spell you become surrounded by a large sphere of ice that encases you within, and is impervious to outside effects. It rolls along the ground in a line 40 feet long and 10 feet wide in a direction you choose. Other creatures in the line must make a Dexterity saving throw. A creature takes 2d6 bludgeoning damage and 2d8 cold damage on a failed save, or half as much on a successful save. The sphere then dissapears, and you appear in an unoccupied space of your choice within 5 feet of the end of the line.

At Higher Levels: When you cast this spell using a slot of 4th-level or higher, the length of the line increases by 40 feet per slot level above 3rd.