Hi everyone! Today, I wanted to talk about one of my favorite weapons: the Krak-On Splat Roller. This will be the first weapon guide that I have ever written, so please bare with me.

"The Krak-On Splat Roller is a collaboration design with the popular Krak-On gear brand! Drop Squid Beakons in your wake as you tear through the stage, and call your comrades into the fray! Then, when the time is right, you can unleash the Kraken! This is a great set for those who love to ink!"

The Basics

° The Krak-On Splat Roller is the variant of the vanilla Splat Roller, unlocked at level 7. It can be purchased at Ammo Knights for 3,000 coins.

° As a Roller type of weapon, the Krak-On inflicts damage in the form of splash damage. This means that its flick does variable damage, ranging from 25-125 hit points. The roll does a flat damage of 140, meaning that it is always lethal.

° The range, inking speed, and weight of the Krak-On are all balanced. In this respect, it does not excel at anything in particular such as the Carbon Roller or the Dynamo Roller. However, it is still a very solid all-around weapon.

° It has the Squid Beakon as a sub weapon and the Kraken as a special weapon.

° After the 2.7 update, it now has a "medium" special depletion upon being splatted. This means that instead of losing 50% of its special, the Krak-On loses 60%.

Abilities

Swim Speed Up

Being a melee weapon that works best in close-range combat, Swim Speed Up is the most important ability for the Krak-On Splat Roller, bar none. Stacking Swim Speed ensures that you can close in on your targets more easily, as well as maneuver around the map and escape from dangerous situations. Use at least 3-6 subs worth.

Special Saver

The Krak-On is a weapon that you will frequently be trading with, due to its short range and reliance on stealth. 200p is required to charge up the Kraken special, inherently more than any other special besides the Inkzooka. Therefore, you don't want to be losing any more charge than necessary after being splatted. I find that this works better in the long term than Special Charge Up. Use at least 3-6 subs worth.

Ink Resistance Up

I cannot express this enough, mobility is so, SO important for this weapon. You will find yourself in enemy ink very often. Ink Resistance Up increases your speed in enemy ink, as well as reduces the damage taken while standing in enemy ink. The difference is astonishing. However, it is possible to get used to going into battle without it.

There are also other abilities that compliment the Krak-On well, but that I will not go into because they are not as helpful IMO. These include: Quick Respawn, Quick Super Jump, Ink Recovery Up, Ink Saver Sub, and Damage Up (marginally useful).

Gear sets that I run:

General Gameplay

° Do not attack the enemy team head-on! Try to get either behind or beside them, and then go for the splat. If you must go from the front, swim towards them at an angle. Swimming in a straight line is extremely predictable and will put you in bad situations. Also, its TTK is not very good, as the flick takes awhile to get off... Which leaves you vulnerable.

° There are two ways to attack with this weapon: flicking and rolling. Accordingly, there are appropriate times when you should use them. Oftentimes, you will be scoring splats by utilizing your flick. The only time I find myself squishing inklings with roll is when I miss a flick and they are right beside/behind me. You can flip around or in a circular motion while rolling extremely fast. Remember this.

° The Krak-On has an effective range where the flick splats in one hit. This is not equal to its maximum range, so its not fair to call it a mid-range weapon. Know what that range is like the back of your hand.

° Constantly place Beakons and check to see if they have been used. Don't place these in the open unless you are using one as a decoy (see tricks). Beakons are fantastic support for your team and heavily influence where the front lines are. If you do not keep up with your Beakons, you should be using the vanilla Splat Roller instead.

° Stealth is important, but you should not be waiting in one place for an extended amount of time to get a splat. Create that opportunity instead. To go along with this, you should usually be playing cautiously, but you can afford to be a little more reckless when you have a Kraken ready.

Beakons

Try to always have 3 Beakons up for you and your team. Once they have been used, replace them in a new place. Enemies will have a more difficult time taking them out/finding them if you place them in corners and high areas. Please don't place these at the spawn point, I'm begging you.

Kraken

Use the Kraken to close in on a nearby enemy that you can't *quite* reach, or to escape a situation where you know you'll be splatted. Don't follow an inkling that is swimming away for too long; generally, you should stop chasing them after only a second or two because they will actively be changing their path. If an enemy decides to push you back with a rapid fire weapon, it's usually better to just back off. Before your Kraken runs out, retreat to a safe place by either swimming away or Super Jumping. You're vulnerable for a moment after the Kraken ends.

Tricks

° While turfing, try flicking slightly upwards in front of you, rolling over the empty patch of ground, and swimming to the front of the ink. Repeat. This inks turf surprisingly fast.

° Beakons don't have to be used only as Super Jump points... They can also be used as a decoy. Place one in the open and wait nearby for an enemy to attack it. While they're vulnerable, flick! Players fall for this all the time, repeatedly.

° Use a high sensitivity so you can spin around quickly and take out an enemy attacking you from behind. Abuse your ability to refocus your camera to help with this.

° If you're in a high area, you can easily jump down and ambush players from above with the flick. You can turn in mid-air to help with this.

° You can attack an enemy and splat them while surviving their own lethal attack. This is possible by pressing the right joystick down to activate your special after flicking.

° "Super Flicking" Place a Beakon next to a wall. Stand in front of it and jump to it. While falling down, flick. Whoever is standing on the edge will be splatted. This is highly situational, the only real use I see for it is catching a sniper off guard that you wouldn't normally be able to reach.

Squid AT: Super Flick And Other Beakon Tricks

Thank you for reading. I hope that even if you don't use the Krak-On Splat Roller, you at the very least learned something new. Constructive criticism is appreciated!

Edit: #CuratorReview :)