Asmodias 4

This review contains spoilers , click expand to view . Where do I begin? I really, really don't know.



Let's 'try' to do this from the start.

You play a guy with military training who goes into cryo, or a women with household chores training (completely ignoring the complete survival chance disparity in the husband/wife). You then have to go look for your infant son. You, like a complete idiot, still think your son is a newborn despite the fact that you quite obviously exit cyro-stasis at very different times.



You then are then ham-fisted a dog from the get go (like, hey guys, dogs are cool right?) as well as having a bunch of other immortal god companions who spend the entire fight on their ass. You can only play one character - concerned daddy. I mean, concerned daddy can either be chill about finding his son and be polite, or be slightly abrupt and annoyed about finding his son. But at the end of the day, you're not choosing who you want to be; the game has already done that for you. You're roleplaying exactly what Bethesda wants.



Fort building is a joke. The NPC's will literally steal your power armour and make it impossible for you to recover (exo-suits can't be taken off corpses, just the armour) straight from your fort. That's right, settlers know how to use power armour. Guess training ain't needed, huh? Placement is regularly buggy and fussy, and whilst you can scrap all sorts of **** and that's cool and all, you can't level out the ground you're building on which just leads to the realistic 'build space' being where the game sodding well lets you. 3-4 slots in the first one and a couple in one or two others. Oh, and the house you build for yourself? Gonna get invaded by settlers.



You're once again ham-fisted the role of brotherhood knight, oh, and you're also the general of the minutemen! After about 3 minutes outta the vault.



Sidequests are literally MMO tier - go here, kill raiders, come back, get reward.



Optimisation is 'eh' at best, and your FPS will get annihilated in the city.



Difficulty seems to vary to ridiculous degrees with some areas seemingly levelling with you and others being preset.



The weapon customisation is cool, but the quantity of skills and components required just for say.. a shotgun stock is ridiculous and will take a huge amount of levels.



The looting gets ridiculous too when you see names like "Tactical compensated heavy stocked automatic suppressed bayoneted laser rifle" and after a while, all these mods mean nothing, it just turns into another slog fest of putting round after round into some up-levelled raider's skull, desperately hoping the fight will end.



Radiation actually matters now which is nice. But no radiation sickness. (wat)



Power armour is a cool rethink. Shame it completely ****s all over the lore.



Romance companions? What like say "I thunk we should be more than fronds" "oki, we are lol"



Just generally being ham-fisted with companions. Stop it, stop.



Seriously, am I not allowed my own house? I know I've said it, but when I build my own house I don't want it invaded by a brahmin caravan that blocks the doorway.



No more skills, just a ****ty rethink of the perk system simply leads to a game where you don't get a stronger character, the game just keeps asking you to play it FPS style and occasionally pick up a new weapon.



Honestly the most disappointing starting vault ever.

10 people in cryo and some staff that died after a year. Absolutely tiny too.



Simply put, this isn't an rpg anymore. This is like if they stole Mass Effect's dialogue wheel, made a huge mess out of it, and removed any last semblance of an RPG.



Well, back to Fallout 1-3 + Vegas, guess that's where the franchise ended. … Expand