READ THIS GUIDE FROM BEGINNING TO END BEFORE YOU ATTEMPT. NOW MAKE BACKUPS OF EVERY FILE BFORE YOU TOUCH IT.

Before We Begin

Part 1: The Basics

The main directory of UmvC3 game files can be found in C:\Program Files (x86)\Steam\steamapps\common\ULTIMATE MARVEL VS. CAPCOM 3

ativePCx64

YOU WILL NOT BE ABLE TO RUN TOOLS FROM THESE FOLDERS

In this thread I will document the current process necessary to extract textures from the games files, as well as how to edit them for re-insertion. I will also cover different DDS types and how they should be saved and some basic info on modding umvc3 in general, as this is necessary knowledge. Also, a disclaimer before we begin:You'll make both of our lives easier if you do. Game data cannot be lost forever due to how Steam fixes installed titles, but the same cannot be said for all of your installed mods/edited files.Install Python 2 https://www.python.org/downloads/.png If you want windows thumbnails so you can see what textures you are working on without opening it, install this: http://download.nvidia.com/developer/NV ... viewer.exe It is also recommended that you download NVIDIA Texture Tools for Adobe PhotoshopAs of the writing of this tutorial, we currently use a couple of tools left over from modification of other previous Capcom games, such as Devil May Cry, Resident Evil titles and Dragon's Dogma. At present, we have not developed any of our own tools for Marvel. If you know anyone with the ability to make such tools, please tell them of our need, as we are consolidating all of our documentation to make this process easier for whoever is willing to help us. All currently used tools can be found in this zipExtract the contents of this zip to a new directory which we will work from. I recommend opening your umvc3tools.zip in 7zip or WinRAR and leaving it open, as you will have to drag files from this open window to multiple folders while you work. Do not ever delete it, as occasionally dragging the wrong file to the wrong tool will corrupt your tools, which means you will have to extract them from the zip again. 9 times out of 10 you can fix most issues of the tools suddenly not working by fixing them in this way. The same applies to RUN THIS for Batch TEX_Check.py. You can extract multiple TEX files at once with this batch file, but for reasons unknown to me (I am not a coder), both batch files are corrupted after every use. Simply copy them again from the zip and they will work fine.Unless your Steam has a different installation configuration, this should be the same across the board.. Due to Windows security measures, all tools will fail if you try to run them from these folders. Instead, copy the file you want to mod elsewhere, then run the tools from there.Within this folder you will find folders with different files, which I will now list:boot - Loading spritechr – In the archive folder you will find all character models and textures, including effects and GUI portraits. These are separated by costume slot. 00-05 are color slots, 06 are Heralds costumes, 07 are DLC costumes and 08 are Gold alts from the Vita version of UMVC3. Not everyone has these, nor do we currently know how to unlock them.eft – Common effect files like hits, lightning, fire, explosions. Includes Amaterasu's SLOW text and Phoenix W.'s teardrop.mission – Mission mode datamovie – Opening movie. Can be replaced with any WMV file measuring 1920x1080 @ 30fps & 48kHz audio sample, but it will still cut off at the 02:21 mark, as this is when the original 0000.wmv ends. Unknown how to change this limit at present.sa – sound effects? Unknown for nowsound – All game music and character calls are in here, from announcer clips to stage music. Check a different guide for this, as its outside of the scope of this tutorial.stg – Stage models and texturessystem – fonts and TV filtersui – All mode menu texturesUserShader – Shader textures, not currently extracting correctly due to their small size, can be remedied with hex.