Posted 22 January 2013 - 01:09 PM

Monday - Question thread created.



Friday - Thread closed.



Following Friday - Answer posted.



Please write short to the point questions, avoid long paragraphs.



Please do not quote another persons question and use as your own. Questions are not answered by popularity.



No discussions, replies, etc.

Leading questions.



Questions based on personal opinion.



From people with a warning status.



If the question has been answered already.



Questions about why we didn’t adhere to TT rules.

So we've decided to change up the QnA process one more time. After reviewing the comments and feedback in the Question thread, my original idea to provide a better QnA via fewer questions will not work. Instead, we're going to move to a bi-weekly QNA where I answer all the questions.Here's some rules:Questions or people we will not answer:A: There are a lot of personal opinions about how ECM should work. ECM is currently under review and will undergo minor tweaks along with additions to help counter/disrupt the ECM effects. We are prepping a Command Chair post with details soon.A: Community Warfare is coming in stages over the course of 2013. The first phases will include the concepts of Factions – Player run Merc Corps, and non-player run Houses. The second phase will include the territory conquest aspects, including the ability to fight for and control border worlds within the InnerSphere. Details will be forthcoming through a variety announcements (press and forum) later in the year.A: We are not ready to discuss any details surrounding the clans at this time, including all edge case questions about technology, power, designs, concepts, etc. We are actively designing these features at the moment.A: DX11 was pulled out of test early in December in favor of stabilizing the game and improving overall performance. Plans are to push it back into test this month. No firm ETA on when you will see it go live, as it’s a high risk item that requires lots of testing time.A: They will return later in the year (no definitive date). We have higher priority tasks (CW).A: Is currently in test and will be released when we are happy with the performance and gameplay results.A: Once we finish optimizing the netcode and fire state rewind, work will commence on this. Because the server is movement authoritative, extra time needs to be spend to make sure the player experience is not impacted. There is a small chance we weigh the risk to player performance, and opt to not implement this. Either way, we’ll let the community know what will happen.A: MASC will be introduce when the netcode allows for it to function properly.A: We have plans to introduce Artillery and Air Strikes into MWO this year. These will be consumable items players can equip to a module slot, and used during matchplay. Details will be forthcoming when we get close to releasing them.A: Premade groups will have their ranks filled up by public players, similar to the current system when the match starts. There are some lances features incoming to help people organize before and during the game.A: No plans currently. All mechanics are review regularly and may be tuned.A: No plans.A: No plans currently. All mechanics are reviewed regularly and may be tuned.A: Each patch takes weeks to months to prepare from start to finish including testing time. Pushing more patches would actually create more risk and instability, as there is less time to test changes.A: Lobby is on the board, but not a high priority yet.A: Modules are allow us to added non-standard BT content, that is the general inspiration. We have over 12 modules designed and planned for release.A: Yes. Community Warfare will provide some of this functionality, along with Private Matches.A: We are going to tweak the Pilot system a bit by adding more general efficiencies to unlock. We are not going towards a WoW/Diablo tree.A: No.A: We’re tuning the existing modes first, than we plan to move onto integrating DropShip mode into the existing set. Planetary conquest will come into play with CW.A: There are no plans to allow reconnects at this time. The other issues mentioned are actively being worked on and fixed.A: No plans yet. Some rounds are not available in the current timeline.A: Alpine Peaks in Feb, Desert in March.A: Modules are meant to be the end game, so yes there is a grind to acquire them. We have some work to do here still to improve the value of these unlocks.A: With Community Warfare, and yes.A: Yes! Lots left to implement here: Commander Controls, Lance Controls, Drone, Artillery, and Air Strikes functionality.A: No plans currently. All mechanics are reviewed regularly and may be tuned.A: Yes.A: Yes. Later this year.A: This will come in two parts: Testing Grounds – an empty sandbox level with dummy targets, and Private Matches.A: From the moment we make a fix, to the time it goes live – 4 weeks. We can rush some fixes immediately (hotfix), but we try to avoid these as they are very risky. Priority also comes into play, we have a lot of high priority items, and sometimes things just have to wait.Just because… it was fun to answer.1. A training ground / test arena? Yes2. A toggle for AMS? Maybe3. Additional damage displays (like the HTAL bars)? Maybe4. Team Deathmatch? Yes5. Larger friend lists? Yes6. Spectator mode? Have it.7. The ability to target friendly 'mechs? Maybe8. To see what 'mechs everyone was piloting on the post-game scoreboard? Soon9. A 30-second delay for disconnections (or some solution for Alt+F4)? No, Yes10. A penalty for team damage (particularly at the start of a match)? Soon11. The option for weapon convergence on targeted enemy, rather than reticle location? No12. Tweak(s) for night vision / thermal vision? Maybe13. A center legs to torso button? Soon14. Stripped 'mechs (chassis only) for purchase? No15. Purchasable clothes / lack of pants for my pilot avatar? Maybe16. Ownable paint jobs? Soon17. The ability to designate a target (whether its a commander ability, or each player has it, or whatever)? Yes18. Effects from critical hits to certain parts (sensors, actuators, etc.)? Maybe19. Option to toggle the color filters you apply to make things dark and gritty? Maybe20. Size alterations for certain 'mechs (Centurion, Stalker, Awesome)? NoA: Yes. 2013.A: Yes, we are exploring asymmetrical gameplay modes.A: Long term (year or more out ) yes.A: When we bring in the ability to join a lance. No ETA yet.A: No plans.A: Yes.A: Yes.A: No plans.A: It wasn’t an experimental version. The netcode for both Unreal and CryEngine would need to berewritten for MWO, regardless. We have a server authoritative architecture.A: We plan to wipe stats when achievements come online.A: In the next few months.A: Feb 5th.A: It hurts, and you are always amazed at how nasty people can be. Some days you don’t want to deal with it. But you suck it up and try and understand why someone would call you an idiot or asshole, or threaten you. I can’t tell you how many people complain, yet play dozens if not hundreds of matches a day, and spend significant amounts of money. I generally don’t take it to heart any more, especially when comments come from someone who has 100s or 1000s of posts. It’s the guy who has 1 post that I’m worried about. It took something significantly good or bad for them to come and make a post, and we tend to listen to them more carefully. And before you all go off about not listening to the core fans, we still listen to you as well.In the end, we always try our best to have compassion and see through the screen in hopes of understanding why people say the things they do. The CR team in Montreal are truly amazing people that deal with a very vocal and passionate user base, taking lumps left and right with little to no thanks. (IMHO you need to start a thank you CR team thread. Hint Hint)