[R-DEV]AncientMan Retired - Project Manager



Join Date: May 2007 Posts: 5,054 Australia Australia Blog Entries: 19

Project Reality: BF2 v1.0 Open BETA Finished

All good things must come to an end, and unfortunately, the same applies to the Project Reality: BF2 v1.0 Open BETA as well. As of now, the servers have been shut down as previously planned, the Open BETA is officially over.



Over the last week, the community response has been astounding. We have seen thousands of installs and constantly full servers, and although we got off to a bit of a shaky start with some server issues and crashes, the community stuck with us. We were able to sort the issues out and what we saw afterwards, the great games, the even better feedback and community response both in-game and on our forums, it's been extremely heart-warming to the entire Project Reality Team. Thank You!



But the time has come for us to return to development, and focus all our efforts on the full PR:BF2 v1.0 release. We hope you understand that we can't leave the Open BETA running until release, it's just not possible while keeping the same level of commitment to development and making sure PR:BF2 v1.0 is as problem free as possible. Rest assured, the full release is not too far away, and after the successful Open BETA, we're confident that it'll be one of the best and most anticipated releases in Project Reality history!



If you have not yet given us your feedback, now is the time to do so! Let us know what you think in the <a href="https://www.realitymod.com/forum/f252-pr-bf2-feedback">PR:BF2 Feedback forum</a>. And don't be afraid to give us negative feedback, as long as it's constructive, it is all read and taken in.



If you missed out on the PR:BF2 v1.0 Open BETA, you can catch some previously recorded gameplay on our <a href="http://www.twitch.tv/realitymod">official Twitch channel</a>. And to all the other players uploading videos, screenshots and after action reports, you're awesome, keep them coming!



We would like to thank the







- The Project Reality Team All good things must come to an end, and unfortunately, the same applies to the Project Reality: BF2 v1.0 Open BETA as well. As of now, the servers have been shut down as previously planned, the Open BETA is officially over.Over the last week, the community response has been astounding. We have seen thousands of installs and constantly full servers, and although we got off to a bit of a shaky start with some server issues and crashes, the community stuck with us. We were able to sort the issues out and what we saw afterwards, the great games, the even better feedback and community response both in-game and on our forums, it's been extremely heart-warming to the entire Project Reality Team. Thank You!But the time has come for us to return to development, and focus all our efforts on the full PR:BF2 v1.0 release. We hope you understand that we can't leave the Open BETA running until release, it's just not possible while keeping the same level of commitment to development and making sure PR:BF2 v1.0 is as problem free as possible. Rest assured, the full release is not too far away, and after the successful Open BETA, we're confident that it'll be one of the best and most anticipated releases in Project Reality history!If you have not yet given us your feedback, now is the time to do so! Let us know what you think in the PR:BF2 Feedback forum. And don't be afraid to give us negative feedback, as long as it's constructive, it is all read and taken in.If you missed out on the PR:BF2 v1.0 Open BETA, you can catch some previously recorded gameplay on our official Twitch channel. And to all the other players uploading videos, screenshots and after action reports, you're awesome, keep them coming!We would like to thank the PRTA HOG and CIA communities for assisting in hosting additional servers for v1.0, it's been greatly appreciated. And on that note, it's back to the development basement to work on the full release. We hope that everyone had an enjoyable experience, and we ask for a bit more patience and time as we finish our work. Thanks again.