This deck was supposed to be a fun deck but turned out to have insane aggro and combo potential.

Pros:

insane aggro potential

catch your opponent offguard

finish in 1-2 turns

resource friendly

kind of flexible

Good vs:

aggro decks

midrange decks

Cons:

needs Combo

needs to draw Pathfinder and Professor Yipp early (until turn 6)

Bad vs:

all kinds of AOE (Avalanche HURTS)

Control decks

Playstyle: Your goal is to draw professor yipp and kinkou pathfinder early and play them both in turn 4 and 5. If can't draw them try to control the board with an early ZED, please don't try blocking with your units early, unless you know you can block the next round again. It's ok to eat some damage early.

in Round 5 or 6, you play pathfinder when yipp is on the board, Sparring Student and Greenglade Duo will always get 5 or 6 ATK to put immense pressure on your enemy. With Death Mark, you mainly want to keep your Shadow Fiend alive, for a 1 cost unit he will have 6/5. After you play your combo and you can't finish your opponent turn 7-9 you just recall your kinkou pathfinder while blocking and play it again (Seems bugged, you can't block all the time with recall, sometimes the attack still goes through which is illogical, be aware of that).

Optional card choices: Zaunite Urchin - resource friendly, you don't have to discard for an easy drawing machine

Mystic Shot - Mainly to kill annoying champions

Keeper of Masks - Sometimes you need the extra ATK for beakthrough

Used Cask Salesman - For a 3 Cost u sommon 3 Units, perfect for Sparring Student and Greenglade Duo, meanwhile you can Death Mark big enemy units to get rid of.

Shadow Assassin - Elusive for blocking elusives, drawing and blocking big units, such a good card, always useful

Navori Bladescout - Perfect for attacking when buffed to 4/3

Empyrean - Mostly for the finisher when your opponent wipes your board with AOE multiple times

Progress Day - Only play if it's your last choice and you really want your engine drawn. Remember, 1 Cost units will be 0 Cost and they won't get buffed, really risky card.

Deny - After nerf only 1 Copy is needed to stop lategame slow spells or Avalanche

Sadly, you depend on drawing professor yipp and kinkou pathfinder pretty early, otherwise this deck is way too slow to compete with most meta decks.