College of War Song

Bards of the College of War Song are experienced men and women of battle. They play their instruments in support of their allies, whether they’re in the front of the line or the back. Often, the very sound of a Bard of War Song's instrument can frighten even the most determined enemy.

They’ve seen their fair share of victories and defeats. They've raised their commander in celebration in a tavern, and they’ve also waved the white flag of surrender on a battle field. They know how to raise the spirits of their allies in times of famine, and in times of surplus.

Most importantly, like all bards, they know how to have a good time. Bards of War Song have been known to strum a battle march on their lute in a tavern, or sing a battle hymn at a party.

Bonus Proficiencies

When you join the College of War Song, you gain proficiency with medium armor.

Lead the Charge

At 3rd level, the spark of battle allows you to empower your allies. When you roll for initiative, you may roll an Inspiration die and grant an ally temporary hit points equal to that amount. You cannot use this feature on yourself. After you use this feature, you must finish a short or long rest to use it again.

Inspirational Aura

At 3rd level, your music inspires those who closely accompany you in battle. When you use your Bardic Inspiration feature, you may also grant an additional Inspiration die to an ally within 10 feet of you. This feature still consumes an Inspiration die.

Melody of Dread

Starting at 6th level, the very sound of your music strikes fear into the heart of those who oppose you. Directly after initiative is rolled, you may play a melody of dread before all other creatures act. All enemy creatures that are within 20 feet of you and can hear the melody must make a Wisdom saving throw against your spell save DC. If they fail this saving throw, they are frightened of you until the end of their next turn. If they succeed, nothing happens.

After your play this melody, the initiative continues as normal. If you choose not to use this feature at the beginning of combat, you may use it as an action on any consecutive turn. You cannot use this feature at the start of combat if you or if your party is surprised. After you use this feature, you must finish a long rest to use it again.

Emboldening Music

Starting at 14th level, your music not only inspires the mind, but the body as well. When an ally rolls one of your Inspiration die, they gain temporary hit points equal to their roll.