Announcing Steam Workshop Support for Custom Levels

Hi Everyone,



As further proof of our incredible ability to shoot ourselves in the foot with a shotgun, we're announcing Steam Workshop support for Turbo Dismount.



Now, more than ever, it's important to keep in mind what Early Access stands for, and manage your expectations.



We started working on a way for you all to create new levels about four weeks ago, and what we're bringing to you in a coming update is a baseline, barebones, skeleton, simple, first rough draft implementation of a way to make new levels in Unity, and publish them on Steam Workshop.



Please use this thread to provide feedback on the tools, the workflow, and ideas on how to improve usability if you find some things tedious. All of you who will participate in level creation at this stage will be much appreciated, but you'll no doubt also face frustration for some things not working as expected, or some ideas not being feasible to implement yet due to missing functionality. Nevertheless there is some fun to be had already!



Please do not use this thread to point out missing features, we know there's a lot missing, and things will be improved gradually, step by step. That's what Early Access is for after all :)



There will be a Level Editing Guide under the Guides section, and the tools will be available after that.



When, you ask? Uhh.... soon™.