Path of the Totem Warrior: Raven

Ravens are known for their cleverness and cunning. The Barbarians who take up this creature as their totem gain aspects of the raven's keen mind. Even during the most ferocious of rages; they are able to analyze their opponent's fighting style and exploit their flaws.

Totem Spirit

When in a rage, if you see an opponent miss an attack; during your next turn your attacks have advantage against them.

Aspect of the Beast

You gain the inquisitiveness of the Raven. Gain proficiency in Perception and Insight, plus advantage on Intelligence saves.

Totemic Attunement

While raging, as a bonus action/reaction you can summon spiritual raven wings. The wings can be used to give a high/long jump additional feet equal to your Strength Score or allow you to glide through the air.





Raven Wing Gliding Controlling your glide counts as normal movement

You can glide up to your movement distance per round

You may enter a glide at the peak of a high jump

You must be at least 5 feet above the ground to enter a glide or 10 feet if falling

You must move a minimum of 10 feet per round to stay aloft

You lose 5 feet of altitude for every round you glide on top of any movement made

Any damage taken requires a Dexterity save to stay in the air (DC equal to 10 + half the damage taken)

Path of the Totem Warrior: Coyote

Coyotes are often overlooked because of their lack of size and strength, but they are excellent fighters that are rarely matched in speed and endurance. Barbarians who embrace the Coyote adapt their speed of movement into their fighting techniques to stay just out of reach of their enemies.

Totem Spirit

While raging, you gain an additional 5 feet of reach to your attacks and you can disengage from an opponent as a bonus action.

Aspect of the Beast

You gain the endurance of the Coyote. You no longer gain exhaustion for traveling by foot at a fast or slower pace. Your maximum travel speed is increased to double that of a fast pace. When traveling faster than a fast pace, roll for exhaustion after 8 hours of travel. See chapter 8 of PHB for travel pace rules.

Totemic Attunement

During your rage, you gain an additional attack per round and you add your Constitution bonus to any armor worn, except heavy armor.

Path of the Totem Warrior: Gorilla

Gorillas are normally content to peacefully roam the forests they call home. When threatened, however, they lash out with unequalled brutality to quickly finish fights. Barbarians who take up the totem of the Gorilla are unmatched in their brutality.

Totem Spirit

During your rage, you may use a two handed or heavy weapon in one hand without penalty.

Aspect of the Beast

You gain the Gorilla's arm strength allowing you to use your hands to swing from, vault over, or clamber up obstacles as easily as you walk. If you have at least one hand free, you are able to move through non magical difficult terrain at normal speeds. You no longer have to make a skill roll for climbing and your climbing speed is also equal to your normal movement speed.

Totemic Attunement

You are able to enter your rage as you attack without using a bonus action. While raging, if you miss a melee attack roll with a die value higher than 10, your target takes half damage.