3-30 RTT list

So tomorrow is my first ever RTT. I figured this would be a good time to share the list I am bringing and my logic behind each choice. My disclaimer is I know this is not the 100% most optimal daemon list, but I just did not have the time to buy and paint some of the figures I would have needed by the tournament .



+++ March Tournament Roster (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Chaos - Daemons) [34 PL, 571pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle



+ HQ +

Poxbringer [4 PL, 70pts]

Sloppity Bilepiper [3 PL, 60pts]



+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 190pts]: Daemonic Icon, 24x Plaguebearer, Plagueridden

Plaguebearers [12 PL, 197pts]: Daemonic Icon, 25x Plaguebearer, Plagueridden



++ Supreme Command Detachment +1CP (Chaos - Thousand Sons) [22 PL, 411pts] ++

+ HQ +

Ahriman [7 PL, 131pts]

Daemon Prince of Tzeentch [9 PL, 180pts]: Malefic talon, Wings

Sorcerer [6 PL, 100pts]: Combi-bolter, Force sword



++ Spearhead Detachment +1CP (Chaos - Death Guard) [30 PL, 518pts] ++

+ HQ +

Sorcerer [6 PL, 98pts]: Bolt pistol, Force sword



+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger



++ Total: [86 PL, 1500pts] ++



So first what is sub optimal. In an ideal world the death guard detachment would be more daemons. 30 horrors, 2x 10 brimstones a daemon prince and a change caster. With that I would probably change the 1k sons detachment into a patrol with tzaangors. I just didn't have the horrors or tzaangors ready at this time.



Now on to what the list actually does. Because this tournament is CA2018 which focuses heavily on objectives I made the list as survivable as I could. The plaguebearers have the support to hang around and will sometimes respawn. Nurglings are there to hold hidden or out of place objectives.



For kill power we focus on psychic powers. The list can cast an impressive 10 psychic powers a turn, with two caster getting a built in +1. The poxbringer is almost always going to be casting miasma on the plaguebearers. So if we decide to go pure damage we would be averaging around 18 mortal wounds a turn from casting.



Why plagueburst crawlers? Because they are tough. At 1500 points 3 PBCs can be rough to deal with. They are mostly to get up close and personal with their plaguespitters. If the enemy ignores them 2d6 S7 auto hits is nothing to sneeze at.



So that's the list. I am going to try and take notes on the games and I will write up a post tournament report for everyone to enjoy.