As promised here comes T-Engine4 and ToME4 beta34 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

This is a bugfix/balance release.

Release highlights:

Fixes the dreaded wilderness/map change crash bug

Fixes the smooth shadow "jittering" when moving fast

Fixes keyboard handling

Many smaller fixes

Talents respec! Kinda!

Expanded changelist:﻿

Unfocused dialogs will not darken anymore, it was just annoying

Ghouls correctly get their speed penality

Added a fourth page of hotkeys bringing the total to 48

Arcane Eye correctly requires level 4 to track

Updated keyboard handling, should not double trigger anymore

Textbox/Numberbox should correctly work with movement keys

Donators names now appear in green or blue (for recurring donators) in the ingame chat

Winning as an alchemist by self sacrifice will correctly record the win

Perhaps fix wilderness map going bonkers

Assassin Lord should not pop on level 1 and always on level 2

Limited talents respeccing available: The last 4 class and 3 generic talent points you spent are always reassignable (unless they are on a special talent like imbue item to prevent abuse). Birth talents are also respeccable on birth this way.

First half of the big LOS/FOV update: FoV no longer improperly peeks around blocked corners LoS is now equivalent to FoV "Smart" LoS: if you can see it, you can target and project to it FoV has a permissiveness setting that can be set for each level Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle) fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"

Fix weird health bars

Extract Gem now works on high end stuff even in low level zones

Buffed the Void Star

Fixed cursed items

Fix Arena start under some circumstances

Adjusted anomaly damage scaling

Chronomancy 'teleport' spells now behave similarly to other teleport spells

Anomaly swap should no longer be able to swap players into vaults

Spacetime mastery hit bonus fixed

Adjusted static history scaling

Fixed Forgery of Haze

Fix Ambush

Going East will keep our friends with you

Fix attack runes cooldowns

Fix Epoch fight

Alchemist Gems can not become cursed

Learning combat training on the golem from an escort wont lower his (hidden) mastery

Golem Pound does not affect the alchemist

Locked doors have a padlock on them

Ruined dungeon and Arena unlock locked doors have tiles

Fix text lines on very large screens

Fix bug when doing "New Game" after doing "Load Game"

ObjectActivable:useObject changed to return a table, objects implementation using use_simple or use_power must thus return a table too

Fixed using object turn-usage. Turn will be spend when the target is selected only

Reduced the duration of Blinding Spores

Wintertide Phial now has an activation

Buffed the Murderblade damage and added an Frenzy proc

Skullcleaver drains life

Fearscape and Flame of Urh'Rok correctly interact

Fearscape icon fixed

Lure time increases with talent level

Summoners can make their minotaur drop their weapon

Fix projectiles in flight from actors that died using Cease to Exist

Elementals are now stun/blind/confusion/knockback immune

Crown/Bindings of the Eternal Night correctly work after a save/reload

Fix Celia being brought to the Fearscape

Fix Volcano when save/reloading

Reavers's Ruin talent now also heals them for each hit they do

FOV/LOS shape can now be altered by modules using a simple: core.fov.set_vision_shape("circle") . The parameter can be one of "circle", "circle_floor", "circle_ceil", "circle_plus1", "diamond", "octagon", "square"

The Rod of Recall can be used again to stop recalling

Vampiric Gift provides a bit less healing

Black Robe procs reduced

Chat filter options are now correctly saved when changed

Chat log dialog will not scroll on new messages if not at the bottom

Inventory window encumberance title changes color the closer you get to overburned

Learning a talent triggers its cooldown (except on birth)

Fixed the shadows "jittering" when quickly moving around with smooth shadows

Negative fatigue is not possible for psi

Screenshots works in dialogs & targetting mode too

Reseted keybinds, this should be the last time, hopefully

Reaver's Ruin talent damage is computed on the fly so that Bloodlust can affect it

When the There and back again quest is done Zemekys home closes (since he gets out)

Fixed random crash on changing levels

Paradox Mage in the "The Way We Weren't" quest can not self resurrect even if the player could

Vox correctly states it increases vim

Inventory title bar (in Metal UI) fills up with a special color to represent encumberance

Fixed psi tooltip

Augmentation, Beyond the Flesh, and Quicker than Thought are now instant cast

Projection Mastery and Absorption Mastery now have whole-number cooldowns

Psi Archery talents now properly disallow sling use.

Mindhook inflicts a 1-turn daze

Reshape Armor buffed and description fixed

Clarified Shattering Charge description

Quicker than Thought now properly grants 20% movement speed per talent level

Eldritch Blow and Eldritch Fury no longer produce errors when used without a shield

Eldritch Fury can now properly daze

Golem Crush now correctly checks the target's susceptibility to pin instead of stun

Invisibility and Darkest Light reduce your damage output while invisible

Invisibility drains less mana

Invisibility Runes do not have charges anymore but prevent healing while active and reduce damage output

Removed speed runes

Made horror talent descriptions clearer

Anomalies now reduce paradox when they occur depending on the cost of the talent that triggered them (the anomaly that does damage to spacetime still exists however)

Anomalies are now called before failure checks so the player can't hit a point where it's impossible to trigger an anomaly

Rethread and Gather the Threads now have mechanics to reduce paradox

Energy Decompositoin description clarified

Brawler birth description clarified

On birth all talents are respecable

Rebalanced Epoch

Various chronomancy fixes

Have fun!