HOW IT WORKS

RELEASE DATE

Released 2nd September 2012

Suggested Plugins

While the map is not necessarily made to be dependant on plugins, you are more than welcome to add any you see fit as you require.

You may want things like the Multiverse Bukkit plugin or the 'noitem' plugin (to stop item dropping when players die)

#1 Recommended Bukkit Plugin

Previous Updates, these are for those curious in the maps development.

Past Updates Update 8 - Replaced existing upload!! Realized I had it in creative mode -_-;

The general idea is it's the END vs the NETHER in a battle that crosses worlds and boundaries. You will fight for your team and based on the maps design there really is no limit to how many people can play at once , the more you have playing the better the experience!!

Larger teams make for a more interesting game! The time limit is customizable and the number of players determines how many spawns each team gets. Bases are claimed by pulling levers (an attempt to make the redstoning as simple as possible)

Objective points are littered all over the map and essentially are a way to add to the trickle score.

VICTORY CONDITIONS:

Total Conquest:

If the opposing team runs out of spawns first, your team automatically wins. Spawn counts, displayed as SC on the screen, are able to be disabled, but make for a more interesting game mechanic.

Time based victory

A second method of obtaining victory is to have a higher score when the timer runs out. The team with the highest score is declared winner at this point. Scores do not come into debate with the case of the other victory conditions.

Colonization!

The third and final victory condition is that one team holds all bases in the map for 1 minute. This seems difficult and may be modified. It is also possible that spawning may be disabled by the other team during this period, but this is up to debate at the moment.

Score Based Victory

This method of victory is obtained by maxing out your score and being the first to do so.

AVAILABLE CLASSES

Warrior

Possesses all the necessary equipment to take a decent hit and a diamond sword to deal good damage. Does not possess the quick destruction capabilities of the battle mage, but is useful if combined with buffs from supporting classes.

Ranger

Armed with a bow with Infinity 1 and some meager armor, the ranger is designed for distance fighting and may not be best suited for close quarter battles.

Battle Mage

Armed with an armada of potions designed to inflict damage, the battle mage is given a number of potions to deal serious damage. When all that fails, the battle mage has an Iron sword to back them up.

Healer

Armed with a number of potions used for healing (obviously) with a number of buffs to boost team mates abilities.

*Please note, the classes as specified may be modified between now and when this map is released to the public.

This concept will likely evolve into other maps in future so keep an ear out after this has been completed to see the future developments to come!

CREDIT WHERE IT IS DUE

Firstly, a large thank you to The_Master_Joda for hosting it on his server during a good chunk of the creative process so that a team could be assembled to work on it. Thank you for your assistance.

Following this, I convinced the admin of my server to host the map (IP:valk.ws). Valk's server is one of the largest Australian servers and it is here that the rest of the development took place.

It has been such a long road and there have been a lot of awesome people who have helped in this process, a massive thank you to all of you!

Those who have come in and assisted in some way and even if minor have made some impact on the development of this project are as follows.

Foerick

Kamkyo

Koriryu

Polificus

Poundsy



Professor_Korrok

Legolas8521

Muzza299

Samfenton89

The_Master_Joda

ValkyrMC

Additional Notes

Theis one by Sethbling - INFINITE DISPENSERS . Thank you seth for your suggestion on this one.Ever wanted to play "King of the hill" in minecraft? Me too! This map is one giant step toward that realization and may spark a series of maps (pending the overall success this brings).Now complete, after all the long waiting! :)NOTE: Changed the download file from creative mode to adventure mode and reset the existing game (lol)