May 11, 2018

With the last reset of Season 2 approaching, and Season Points about to double, it’s time to take another look at how the guilds and alliances in Albion Online are doing in terms of Town Plot control.

In general, most alliances will focus during reset day on creating an insulated locus of control for territories around their town plots, creating a veritable homeland for their gatherers, famers, gankers, and territory defenders.

The past few weeks have seen a coalition form to contest OOPS’ iron grip on Mercia, consisting initially of POE, LADS, and Unity. Notably not participating were TRUTH and ALONE. After not making significant contributions on the Mercian front, several Unity guilds broke ranks, defending for OOPS in a town plot fight and attacking several SUN territories despite the existing NAP.

Essentially all of the coalition members benefitted significantly, as OOPS lost major guilds from their alliance, culminating in the loss of several town plots and much of their former territory.

Percentage of Town Value by Alliance

Alliance Report

The new entrants here are three guilds fleeing OOPS, the Idiot guild (FKN alliance) getting their first town plot, and Blue Army considering itself independent of either of the two major alliances in the Coalition.

Guild Report

Major change here is that CIR benefitted incredibly from the coalition, and Partnership of Equals is no longer so… equal. SUN still holds a large number of Anglia town plots, but the total value of CIR’s has them tied for first. Money Guild, Famiglia, The Fleet, and Team Casualty round out the top 6.