Danvsw has released a new lighting mod for Watch_Dogs. We all know how Watch_Dogs was downgraded from its original vision, however Ubisoft’s open-world title looks amazing thanks to this mod.

As Danvsw claimed, this mod combines many mods by other modders as well as some of his own, and is based originally on TheWorse mod.

Those interested can download the mod from here.

Here are all the mods that are included in this compilation mod:

Includes most features from the original TheWorse mod, such as depth of field, textures by MaLDo, headlight shadows etc., more info in the original mod page [ link ] (credits to kadzait24, TheWorse, VAAS and MaLDo)

Relief Mapping (similar to Parallax Occlusion Mapping) by The Silver [ example

E3 Focus by txgt

E3 White helicopter spotlight by txgt [ example

E3 Beretta 92FS by The Silver + improved specularity material

Biker outfit (replaces Cyberpunk outfit) by infiniium + helmet reflection fix for rainy weather

Increased steam/smoke by Essenthy

Reflective Cloud Gate by The Silver

Improved Vehicle Lighting by txgt

Dark blue night sky during Clear weather by txgt

Disabled bloom by txgt Danvsw’s tweaks: Clear sky during Clear weather

Greatly reduced distance fog during Clear weather

Improved weapon materials during rainy weather

Less obtrusive sun flare & glare

Less aggressive adaptation during Clear weather

More realistic sun & godrays colors

Modified almost all vegetation (colors/brightness) to better match the lighting

Do note that this mod suffers from a minor brightness issue during cloudy weather.

“Cloudy weather is too dark, what I did is lower gamma from 1.2 to 1.0 in sweetfx (Tonemap) whenever cloudy weather occurred.

When entering indoors and tunnels during cloudy weather, the lighting outside gets glitched but returns to normal when going back out.”

Enjoy!