a/0/0/0 - contest UI graphics, ribbon sprites

a/0/0/1 - 3*CGFX

a/0/0/2 - “pokelist” party bclims in darcs

a/0/0/3 - substitute battle stuff

a/0/0/4 - battle graphics bclims

a/0/0/5 - more battle graphics/UI

a/0/0/6 - 0x4156 byte binary (unk)

a/0/0/7 - battle AI (was outside of 'a' for X/Y)

a/0/0/8 - pokemon models

a/0/0/9 - fade background/map

a/0/1/0 - skybox

a/0/1/1 - menu app UI images

a/0/1/2 - menu kawaigari (orange buttons)

a/0/1/3 - ZOnedata pack, table, ENcounter pack

a/0/1/4 - town models

a/0/1/5 - config menu?

a/0/1/6 - berry minigame

a/0/1/7 - amie minigame yarn

a/0/1/8 - pokepuff receiving stuff

a/0/1/9 - name input UI

a/0/2/0 - “alphabetical/phonetic sorting logic binaries?”

a/0/2/1 - overworld models

a/0/2/2 - 511*24byte bin

a/0/2/3 - map models (failed to convert any tex?)

a/0/2/4 - menu UI

a/0/2/5 - pss emote icons

a/0/2/6 - amie emotes

a/0/2/7 - Super training UI

a/0/2/8 - More Super Training UI

a/0/2/9 - 48 * various (map scripting related?)

a/0/3/0 - waza oboe plate Main UI

a/0/3/1 - move effects

a/0/3/2 - overworld effects (ambient)

a/0/3/3 - battle fade intros

a/0/3/4 - 976 SESD (battle animations; similar script format)

a/0/3/5 - Amie emote cgfx

a/0/3/6 - Trainer Info (trdata)

a/0/3/7 - Trainer Class Info (trclass)

a/0/3/8 - Trainer Pokemon (trpoke)

a/0/3/9 - GR Containers for 40x40 Maps

0 - movement permissions (u16 width, u16 height, u32[] perm)

1 - BCH map model

2 - collision boundary (map terrain) rigging

3 - 0x80 (???)

4 - 0x80 (???)

5 - 0x80 (???)

6 - KAGE (???)

a/0/4/0 - MM Containers for Map Matrix

0 - Matrix (??, Map Width, Height, GR choices, padding)

1 - (u32 count, 20 * 0x10 ???)

a/0/4/1 - Amie misc ui

a/0/4/2 - Amie face ui

a/0/4/3 - Amie hand ui

a/0/4/4 - pss enemy/self connection

a/0/4/5 - pss - needs labeling

a/0/4/6 - pss - needs labeling

a/0/4/7 - pss - needs labeling

a/0/4/8 - pss - needs labeling

a/0/4/9 - pss - needs labeling

a/0/5/0 - pss select effects

a/0/5/1 - pss checklist

a/0/5/2 - pss object select

a/0/5/3 - pss lower window anim

a/0/5/4 - pss menu sprites

a/0/5/5 - pss config

a/0/5/6 - pss selectmenu

a/0/5/7 - pss battle lower

a/0/5/8 - 0x108 byte binary, bunch of n*10 decimal

a/0/5/9 - 6 * Floating point binaries (2.85KB)

a/0/6/0 - Weather Effect CGFX

a/0/6/1 - Bag Icons / UI

a/0/6/2 - 7 CGFX (camera related)

a/0/6/3 - 2 SHDR CGFX (~4KB)

a/0/6/4 - overworld effects (trainer/map related)

a/0/6/5 - pss colosseum

a/0/6/6 - 1 binary (4 byte entries?)

a/0/6/7 - town map UI crap (1)

a/0/6/8 - town map UI crap (2)

a/0/6/9 - Title Bar

a/0/7/0 - report (last on / off)

a/0/7/1 - jp-kana script

a/0/7/2 - jp-kanji script

a/0/7/3 - english script

a/0/7/4 - french script

a/0/7/5 - italian script

a/0/7/6 - german script

a/0/7/7 - spanish script

a/0/7/8 - korean script

a/0/7/9 - jp-kana text

a/0/8/0 - jp-kanji text

a/0/8/1 - english text

a/0/8/2 - french text

a/0/8/3 - italian text

a/0/8/4 - german text

a/0/8/5 - spanish text

a/0/8/6 - korean text

a/0/8/7 - file is 0 bytes (lol)

a/0/8/8 - Trainer customization models

a/0/8/9 - 1114 binaries

a/0/9/0 - Apparel select UI

a/0/9/1 - 971 box sprites

a/0/9/2 - 631 item sprites

a/0/9/3 - damage type sprites

a/0/9/4 - messagebox UI

a/0/9/5 - held item / expbar filler

a/0/9/6 - pkmdata summary view sprites (pkrscure, penta, marks)

a/0/9/7 - time_icon spinner

a/0/9/8 - cursor (red arrow)

a/0/9/9 - Pokeblock bclims

a/1/0/0 - CSEQ/CWAR cries / sounds

a/1/0/1 - 161*CGFX (Amie related)

a/1/0/2 - 2*CGFX

a/1/0/3 - Box name/wallpaper UI

a/1/0/4 - Pokeball Models

a/1/0/5 - Pokeball Textures

a/1/0/6 - pokesel backgrounds

a/1/0/7 - “shop” ui

a/1/0/8 - PSS Spritebuilding

a/1/0/9 - trainer case/badge images

a/1/1/0 - Summary UI link interaction / searching ? gts sub-elements?

a/1/1/1 - pasokon_menu_lower layout+ui

a/1/1/2 - Trade ui

a/1/1/3 - super training ui

a/1/1/4 - more super training minigame stuff with 85 BCH, 1 CGFX

a/1/1/5 - 47*0xc byte binaries

a/1/1/6 - 36 * (header count @0x4, 0xC entry length)

a/1/1/7 - 48 * 32 bytes

a/1/1/8 - 80 * 236 bytes

a/1/1/9 - 80 * 216 bytes

a/1/2/0 - 500 * 36 bytes (end is unused)

a/1/2/1 - 500 * 28 bytes (end is unused)

a/1/2/2 - 63 * 120 “”

a/1/2/3 - 50 * 120 “”

a/1/2/4 - 80 * 20

a/1/2/5 - 100 * 244

a/1/2/6 - 58 * 244

a/1/2/7 - 80 * 64

a/1/2/8 - 80 * 80

a/1/2/9 - 109 CGFX (effects?)

a/1/3/0 - little bit of data for each pokemon form (u32 ct, u32 ?, u32dec ?)

a/1/3/1 - shinka demo / menu UI

a/1/3/2 - 2 TM (national/regional dex + ???)

a/1/3/3 - trainer battle models (may/orlando/steven)

a/1/3/4 - pokelist menu

a/1/3/5 - 2 u16 index binaries?

a/1/3/6 - battle backgrounds

a/1/3/7 - 7 small binaries (0/6 empty)

a/1/3/8 - GTS Background & Windows

a/1/3/9 - 44 * various

a/1/4/0 - holo caster streetpass pokeball jpeg (with exif data!), debug camera

a/1/4/1 - assist power UI related

a/1/4/2 - box search UI

a/1/4/3 - 4 * SESD

a/1/4/4 - customize amie

a/1/4/5 - amie bg 241 bclim (misc backgrounds/items)

a/1/4/6 - pokepuff sprites

a/1/4/7 - benri button UI

a/1/4/8 - contest UI & effects

a/1/4/9 - Pokeblock blending textures

a/1/5/0 - finger pointing down icon

a/1/5/1 - pokeride TM CGFX (riding rhydon)

a/1/5/2 - title logo & while flying mini models

a/1/5/3 - cursor list menu

a/1/5/4 - thunder / chiri CGFX

a/1/5/5 - online vs battle/wonder ui (fushigi)

a/1/5/6 - 6 × CGFX

a/1/5/7 - gamesync

a/1/5/8 - 26 BCH

a/1/5/9 - lower dialog button

a/1/6/0 - trainer mugshots

a/1/6/1 - battlematch UI

a/1/6/2 - SESD 87 various (scripts?) (up from 66 in XY)

a/1/6/3 - TM cut tree animation CGFX

a/1/6/4 - TM rock smash(?) animation CGFX

a/1/6/5 - TM rock strength(?) animation CGFX

a/1/6/6 - TM dig animation (anahoru) CGFX

a/1/6/7 - CFNT

a/1/6/8 - Friend entry UI

a/1/6/9 - 35 MM ~ shader related

a/1/7/0 - 53 * 604 bytes Battle Video Info Markup Template

a/1/7/1 - battle video save

a/1/7/2 - “The the an An…” multilang text unicode? JP empty (okay)

a/1/7/3 - traial UI/bg

a/1/7/4 - 15 [u16 tables]

a/1/7/5 - kujira cullingshader 2 BCH

a/1/7/6 - 1 TM (0x54 entry file?)

a/1/7/7 - communications wait

a/1/7/8 - 22 TGA files (targa?)

a/1/7/9 - friend safari UI

a/1/8/0 - BCH CGFX shader matrix

a/1/8/1 - 473 KB of zeroes. lol

a/1/8/2 - Normal Maison pkm

a/1/8/3 - Normal Maison choices

a/1/8/4 - Super Maison pkm

a/1/8/5 - Super Maison choices

a/1/8/6 - Inverse(?) Maison pkm

a/1/8/7 - Inverse(?) Maison choices

a/1/8/8 - homenix (home button blocker)

a/1/8/9 - move stats

a/1/9/0 - egg moves

a/1/9/1 - level-up moves

a/1/9/2 - evolution data

a/1/9/3 - mega "evolution" map

a/1/9/4 - 8 * 404 bytes (101 entries)

a/1/9/5 - pokemon stats (personal)

a/1/9/6 - baby pokemon

a/1/9/7 - item stats

a/1/9/8 - 776 byte file

a/2/0/1 - language selection plusle minun pikachu

a/2/0/2 - number / text? input UI

a/2/0/7 - battle vs UI time/containers

a/2/1/0 - 9 TM models?

a/2/1/2 - move summary sprites (contest/type sprites)

a/2/1/3 - battle UI

a/2/1/4 - elite four descriptor UI

a/2/1/8 - SESD single 254 byte

a/2/2/7 - Game Icon SMDH

a/2/3/1 - stereo frame (useless)

a/2/3/2 - game over

a/2/3/3 - battle fade-outs

a/2/3/5 - language icons

a/2/3/6 - the end

a/2/3/7 - ETC type backgrounds

a/2/3/8 - fatal error

a/2/3/9 - mode 1/2/4

a/2/4/0 - Hall of Fame Congratulations

a/2/4/1 - str_fade_text_anime_on

a/2/4/2 - 11 binary files (contest trainers and pkm sets)

a/2/4/3 - nav / pss UI

a/2/4/4 - link UI

a/2/4/5 - map news

a/2/4/6 - casters and other sprites

a/2/4/7 - Pokemon Multi Navi (pokenavi) header UI (minor)

a/2/4/8 - pokenavi location screens & UI

a/2/4/9 - pss UI buttons

a/2/5/0 - contest UI

a/2/5/1 -

SCOL (sky collisions)

skytrip BCH models (overworld)

a/2/5/2 - SLAN skytrip landing coordinates?

a/2/5/3 - skytrip CGFX / UV effects

a/2/5/4 - skytrip models (lati@s + player)

a/2/5/5 - skytrip map

a/2/5/6 - ZG lz11 compressed pokedex UI

a/2/5/7 - 173 TM files (Secret Base Decoration Models)

a/2/5/8 - secret base UI

a/2/5/9 - QR code UI

a/2/6/0 - switch / denki_br BCH

a/2/6/1 - c107gym_light c06gym_gc_li1 esper_gym_float

a/2/6/2 - Binary File****

a/2/6/3 - 120x120 pokedex sprites

a/2/6/4 - common heart emitter CGFX

a/2/6/5 - contest photo taking

a/2/6/6 - TM gym flight

a/2/6/7 - wild grass

a/2/6/8 - TM rigging

a/2/6/9 - intro navi sprites (birch) and code cpp enum

a/2/7/0 - TM Beautifly / Wingull BCH

a/2/7/1 - TM Building interior related BCH

a/2/7/2 - TM Hot springs

a/2/7/3 - TM Ice Gym

a/2/7/4 - TM Gost house / pure

a/2/7/5 - TM Plrden Light

a/2/7/6 - map navi buttons

a/2/7/7 - Ruby Sapphire Sprites

a/2/8/2 - extm glow effect BCH

a/2/8/7 - TM wingull model

a/2/8/8 - TM Luvdisc Corsola

a/2/9/0 - TM Relicanth Chinchou Corsola DARK

a/2/9/1 - flying

a/2/9/2 - TM Bridge wooden BCH

a/2/9/3 - TM c109_dai_07 meh

a/2/9/4 - QR UI

a/2/9/5 - TM sibuki kinagi misc BCH

a/2/9/6 - TM fargake / sky BCH

a/2/9/7 - TM extm UV BCH/CGFX

a/2/9/8 - blend dummy

Demo Only

a/2/9/9 - ‘more adventures in the full game!’ demo only