Gorillaphant

Huge monstrosity, unaligned

Armor Class 12 (natural armor)

12 (natural armor) Hit Points 142 (15d12 + 45)

142 (15d12 + 45) Speed 40 ft.

STR DEX CON INT WIS CHA 22 (+6) 9 (-1) 17 (+3) 6 (-2) 12 (+1) 7 (-2)

Skills Athletics +9, Perception +4

Athletics +9, Perception +4 Senses passive Perception 14

passive Perception 14 Languages None

None Challenge 5 (1,800 XP)

Trampling Charge. If the gorillaphant moves at least 20 feet straight toward a creature and then hits it with a melee weapon attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the gorillaphant can make one stomp attack against it as a bonus action.

Actions

Multiattack. The gorillaphant makes two melee weapon attacks.

Fist. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.

Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage or 15 (2d8 + 6) if used with two hands.

Stomp. Melee Weapon Attack: +9 to hit, reach 5ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 20/40 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.