Independent developer OlivierJT has been discussing his virtual reality (VR) title, Synthesis Universe, for quite some time. Interactive videos, demos and prequel episodes have all been revealed, but there’s been no reserve made in his opinion that VR is inherently limited by the current state of user input. Recent changes in this field have accelerated the development of Synthesis Universe, which the developer has now informed VRFocus will be available as a launch title for the PlayStation 4’s Project Morpheus.

“3D audio and VR inputs, that’s what Synthesis Universe needed, today… I have them both! Finally. You have no idea how exciting it is,” stated OlivierJT in direct communication with VRFocus. “VR inputs is a game changer, it’s what VR is all about: without them you are just a spectator tied to a gamepad or a table, with them you become a true actor.”

This shift in the state of play came with a preview of a new Unreal Engine 4 build, which OlivierJT has been privileged to receive early. Unreal Engine 4.10 will bring ‘universal motion controller implementation’, allowing developers working with PlayStation Move, Oculus Touch or the HTC Vive controllers to apply a single language to all devices during development.

“Epic [Games] has given me special access to the [PlayStation] Move implementation that will be there at 4.10 for good… it’s pretty amazing for a first version,” states OlivierJT. “I am working in very close relation with Epic and Sony, and they’ve been the best.”

Synthesis Universe is a science-fiction themed videogame, in which the player is cast as an android. The videogame is being developed using Unreal Engine 4 and has had a significant visual overhaul since it’s first reveal. OlivierJT will bring Synthesis Universe to both the Oculus Rift and Project Morpheus at each of the head-mounted display’s (HMDs) respective launch dates. VRFocus will continue to follow Synthesis Universe and other VR projects from OlivierJT.