The Primal Spirit

In every animal there is a voice, a calling; some refer to it as instinct some simply have named it nature. Every beast large or small feels this urge, their natural callings telling them what to do. You have made a pact with this voice. The Primal Spirit communicates to all beasts through their instincts and wants nothing more than a balance to the natural world. The Primal Spirit is known to make deals with warlocks in order to keep the natural world as it should be. The Primal Spirit views anything that is a slight to the natural world as something to be destroyed. The Warlocks that align with the Primal Spirit usually do so out of their love for nature or connection to the beasts of our world.

Expanded Spell List

The Primal Spirit lets you choose from an expanded spell list when you learn a Warlock spell. The following spells are added to the Warlock spell list for you.

The Primal Spirit Expanded Spell List

Spell Level Spells 1st animal friendship, speak with animals 2nd beast sense, enhance ability 3rd protection from energy, water walk 4th dominate beast, polymorph 5th commune with nature, insect plague

Beastly Adaptation

At 1st level the Primal Spirit grants you the ability to call on atributes of beasts. As an action you can call upon the Primal Spirit to alter yourself in several ways. The effects last an hour and cannot be used again until you finish a short or long rest.

Eyes of the Eagle-

For one hour your eyes morph into that of a proud bird of prey, you gain several benefits while under this effect. You have advantage on all perception checks that rely on sight. You can see through lightly obscured areas.

Grace of the Gazelle-

Your legs grow long and thin like that of a nimble gazelle, you gani several benefits while under this effect. Your base speed increases by 10, and you ignore difficult terrain.

Natural Advantages

At 6th level you can harness some of the inherent advantages that certain beasts have over others. You can activate one of these abilities for up to a minute, they cannot be used again until you finish a short or a long rest.

Wings of Flight

You grow large beastial wings that take the form of any animals wings of your choice, maybe your character has bird wings or those more similar to an insects. The wings allow you to fly up to half your movement speed.

Mobility of the Arachnid

You grow several large spider legs out of your back. These legs grant you Spider Climb and allow you to ignore webbing caused by other spiders.

Permanently Wild

At 10th level your body is deeply tied to the Primal Spirit and has taken physical traits that cannot be changed. You grow small gills on your neck that allow you to breath underwater and grant you a swim speed of 30ft. You also grow small patches of scales that while you are not wearing armor grants you an AC of 13+Cha or Dex which ever is higher.

Call of the Wild

At 14th Level your can tap into the instincts of any and all beasts. You can cast the spell Polymorph without expending a spell slot. You cannot use this feature until you complete a short or long rest.

Credit: Kyle Blank (DigitalDynamo)