Since its launch in 2015, Psyonix's Rocket League

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Speaking to IGN, Psyonix Studios' Vice President Jeremy Dunham said that the studio behind the game is "evaluating" the possibility and the various factors involved, including true community demand and technical limitations, in bringing the game to a new platform."Just like all the other platforms, we are evaluating it. We’re looking to see what the technical requirements are," Dunham said. "We’re looking to see what kind of true community demand there is. We’re looking to see how it would benefit the community as a whole. So we’re still in that evaluation phase. It’s definitely too early to say that it wouldn’t happen, but it’s also definitely too early to say that it would."Dunham noted that it's a decision that would follow in step with Psyonix's community-focused philosophy."I think we’ve shown over time we’re a community based company, and so what we’re doing first is seeing what kind of impact that would have and who needs it and who wants the game and we’ll go from there," Dunham said. "Luckily the platform’s only been out for a month, so we have plenty of time to look to see how it’s doing and what our audience wants."Rocket League first released for PlayStation 4 and PC in July 2015, followed by Xbox One in February 2016. Psyonix has continued to support the game with frequent free and paid updates. Most recently, Psyonix released the Dropshot mode for free last week , as well as the paid Hot Wheels DLC in February Rocket League also continues to grow on the platforms it's already available for. Psyonix announced in January that the game had crossed 25 million registered players , which Dunham confirmed to IGN has now reached 29 million — it was even 2016's most downloaded game on PS4 . But despite that continuous expansion, Psyonix's philosophy of releasing gameplay-focused expansions for free and only cosmetic DLC for purchase hasn't changed. What has changed, according to Dunham, is the frequency of Psyonix's Rocket League updates."We didn't expect that we would be doing as much content as we've done in the first year and three quarters that we've been out," Dunham said. "We also originally were looking at about a one-and-a-half to two-and-a-half year major support model before moving onto the next project. It would be silly for us to stick to that same timeline. So now we have an indefinite support window where we're just going to keep supporting the game as long as people play it."Stay tuned to IGN for more on Rocket League.

Jonthon Dornbush is an Associate Editor for IGN. Find him on Twitter @jmdornbush