Custom organizations (Make and customize your own gangs akin to a clan and gain perks and larger payouts)

Intimidation and Robbery (Intimidate civillian NPCs into doing favors for them, like giving them money if they're a convience store worker or repair your car if it's a car mechanic, and has a cooldown for balance)

NPCs protection (Call the Mafia or Columbians to protect you and your safehouse/home if it gets raided by police or guards)

Weapon attachments (Buy weapon modifiers, like magazine sizes, supressors, flashlights and scopes for a longer range in the black market or ammunition shops)

Warrants (Works like a bounty, and if you commit enough crimes, a warrant is placed on you that the whole server can see that can be rewarded if that player with a warrant is killed by a player, giving them that warrant. Daily limits for balancing)

The Radio (A radio that plays in cars and some locations that has the potential to alert the server about a crime someone has committed and gives out their location and the location that was robbed. If you go to a radio station (There would be multiple that are hard to find, and only 1 and service) and massacre the radio station like the Phone Hom massacre in HM1, that radio will be silenced for a while, stripping that player off the grid and their location no longer exposed to everyone

Driving, Vehicles, and Shooting (Vehicles have a health bar for each side, that blocks projectiles until it's empty. A destroyed front side could cause the car to stop because of a damaged engine and/or catch fire. Explosive damage | sustained fire would cause the car to explode and shooting from a vehicle is restricted to the ammunition you have before entering)

Other