Engine Flight Dynamics - A legacy

This is my game.



What I want in it - and how I want it - is entirely up to me. Not you. Me.



Second guessing me is a lesson in futility. I don't pay attention to that stuff.

I recorded a clip from a 2009 game, Angle Of Attack (available here on Steam btw) showing off my legacy flight dynamics engine used in all my games.It'sthe flight dynamics engine being using in LOD because :1) it's far too complex2) it's a completely different underlying engine and you just can't take it out of one game and plonk in another (using a different engine code base).3) I don't want that level of complexity in LODSome people (who btw don't even own LOD, nor ever played my games incidentally) have been making silly and baseless commentary about the flight engine currently in the .07 DSS build. In fact, two such derailed threads were recently closed.So I'm going to make this simple for those who either a) don't "get it" or b) just want to troll the forumLike everything else that has been developed, tweaked, improved etc for this game, the flight dynamics engine in the LOD will continue to be tweaked and improved upon as-needed for this game.There is no circumstance under which, having written flight dynamics engines over the years, will I think of releasing LOD with a sub-par flight engine, when in fact aerial and space combat flight are integral to the game itself.