

0.5.2 - Ensure we start check from root of Key-Value tree.



0.5.1 - Disallowing certain players from being included in captain choice (0).



*0.5.0 - When the plugin gets enabled, make sure all engineer buildings are destroyed. (Code taken from Destroy Engineer Buildings by bl4nk)



*0.4.9b - If a player is the team captain, display a hint text and display the class selection screen (65, wow!)



0.4.9a - Instead of printing to hud, print to panel.

Display (almost) useful message for the team captain ( 9 )



0.4.3 - Stop Hud text showing after the round is over (players won't be able to change classes until the next round begins) ( 9 )



*0.4.2 - In the creation of an array for clients, use MAXPLAYERS + 1 ( 22 )



*0.4.1 - cwp_reloadweapons should work on round begin

Compiled re-released for new MM:S and SM

Source ( 14 )

New Compiled ( 8 )

Old Compiled ( 9 )



*0.4.0 If there is a setup round (cp_dustbowl, pl_*, etc.), Blue should have the HUD text until they're unfrozen. Hopefully this will clear up confusion with blue players noticing they can't move.

Resupplies will be enabled if neither class is limited in weapons in the match-up. In games with a setup round (cp_dustbowl, pl_*, etc.), Red won't have resupplies until the round starts and Blue is unfrozen.

cwp_enable, cwp_force random work immediately and players are immediately respawned

Only update the HUD with team captain info, etc., when the team captain changes classes. ( 33 )

Thank you





*0.3.2 - MaxClients is an inclusive variable and my for loops should go from 1 <= x <= MaxClients ( 19 )



*0.3.1 - Make cwp_force work across map changes, and display helpful messages when trying admin commands if the mod is not enabled / disabled, already enabled / disabled ( 3 )



*0.3 - More bug fixing, fixed cwp_force not working, added Random classes gametype ( 8 )



0.2.2 - Bug fixing, (hopefully) making the HUD text update and stop updating correctly ( 3 )



0.2 - Check if the captains are in the game when printing and use IsClientInGame instead of IsClientConnected in some places (duh!) ( 4 )



0.1.1a - Added ability to remove player's weapon slots depending on class battle. This is done via cwp_weapons.txt. Explanation of this file above. A consequence of this is the disabling of resupply (code taken from Melee mode by chundo (



*0.1.1 - Previously, when nobody was on the server, the mod would disable itself. Now, if nobody is on the server, the mod will continue the current class war and start a new one on the next round if people join the server ( 22 )



*0.1 - Initial Release (9 downloads) Changelog:0.5.2 - Ensure we start check from root of Key-Value tree.0.5.1 - Disallowing certain players from being included in captain choice (0).*0.5.0 - When the plugin gets enabled, make sure all engineer buildings are destroyed. (Code taken from Destroy Engineer Buildings by bl4nk)*0.4.9b - If a player is the team captain, display a hint text and display the class selection screen (65, wow!)0.4.9a - Instead of printing to hud, print to panel.Display (almost) useful message for the team captain ( 9 )0.4.3 - Stop Hud text showing after the round is over (players won't be able to change classes until the next round begins) ( 9 )*0.4.2 - In the creation of an array for clients, use MAXPLAYERS + 1 ( 22 )*0.4.1 - cwp_reloadweapons should work on round beginCompiled re-released for new MM:S and SMSource ( 14 )New Compiled ( 8 )Old Compiled ( 9 )*0.4.0( 33 )Thank you CnB Community for all of the testing and feedback to make this release possible!*0.3.2 - MaxClients is an inclusive variable and my for loops should go from 1 <= x <= MaxClients ( 19 )*0.3.1 - Make cwp_force work across map changes, and display helpful messages when trying admin commands if the mod is not enabled / disabled, already enabled / disabled ( 3 )*0.3 - More bug fixing, fixed cwp_force not working, added Random classes gametype ( 8 )0.2.2 - Bug fixing, (hopefully) making the HUD text update and stop updating correctly ( 3 )0.2 - Check if the captains are in the game when printing and use IsClientInGame instead of IsClientConnected in some places (duh!) ( 4 )0.1.1a - Added ability to remove player's weapon slots depending on class battle. This is done via cwp_weapons.txt. Explanation of this file above. A consequence of this is the disabling of resupply (code taken from Melee mode by chundo ( [email protected] )) ( 8 )*0.1.1 - Previously, when nobody was on the server, the mod would disable itself. Now, if nobody is on the server, the mod will continue the current class war and start a new one on the next round if people join the server ( 22 )*0.1 - Initial Release (9 downloads) Last edited by joeblow1102; 07-11-2010 at 14:07 .