zombiegorilla Great post and thanks for sharing. I use something very similar, sans the gizmo visuals, very nice touch!



As my rig has gotten more complex I'm finding the animation editor to be unseasonably slow e.g. several seconds to rotate / translate a character's foot or leg. I've distilled it down to the number of properties I have in the animation. For a rig like you illustrate, which is of similar complexity, I easily have 20-30 properties keyframed across 8 key poses for say a run or attack animation. Not every pose has every property keyframed, but the beginning and end always do, and the other ones use 50% of the total.



However, if I start an animation from scratch with zero properties and begin manipulating its properties (thus generating keyframes) things are fine, running as one would expect. Nice and smooth, immediately responsive.



I've tried pulling things into an empty scene, starting from a totally blank project, etc, etc. Nothing seems to work, their seems to be a perf cliff with the animation editor that the complexity of my characters is pushing past.



1, Have you seen something similar? Am I right in concluding that this is an animation property / scaling issue? Or, is there something else causing it?



2, Any thots on how to work around it?



TIA!