Base Management

C.R.E.A.M.

Research with (German) efficiency [/url]

The Foundry

Buildings

Don't Panic

Alien Base Assault

Skeleton Key

Your number one priority should be to get enough money (or whatever bloody currency this § is) to cover the Earth in satellites. If you play your cards right you could need 16 satellites, but it's more likely that you will lose a few countries along the way. So make sure that you build enoughand satellites. You may want to visit theand sell things that you don't need because then you can invest in more satellites, which in the end will give you much more money, much earlier. Be careful though and make sure that you have enough materials to keep your scientists busy; you don't want to ever stop researching. You can also get a lot of money by delivering on the requests of Council members, most of time it's worth it and if you don't need it you should definitely sell it, or if you can spare the materials to create the things Council members want and then sell it. The last way to get money is to select missions with cash rewards. You can also save a lot of money by only having enough equipment for one squad. It's a pain to remove all of the equipment when switching squad-members, but if you want to save money you might want to consider it. My last tip is to start using yourimmediately, because then you will get aliens weapons for free, instead of having to manufacturing them. You don't need to research, but all of the other alien weapons you need to research before you can use them.I would put off the main story research projects* (they are indicated by) and make sure that I get some armor, weapons and some usable items for your. If at all possible you want to skip all of the(note that this is very hard to do when playing on) and instead upgrade all of the other things like armor, weapons,weapons and usableitems. If you hang tight you will eventually encounter aand if don't blow it sky-high you can researchby stunning him with your. Getting an early interrogation is something you should try to accomplish.When choosing what to research make sure you research the best version, for instance if you had to choose between aand ayou would obviously choose a. There is a simply color pattern that tells you what's best when it comes to weapons. From deadliest to least deadly: orange (e.g.), green (e.g.), red (e.g.) and boring brown (e.g.).Simply put; upgrade all of the things that you use often, e.g., etc.Remember to keep excavating and building lifts to make sure you can place all your buildings that have adjacency bonuses adjacent to each other. I suggest you leave an extra column for buildings that are required for the story to progress. Additionally, quality over quantity, i.e. if you can buildandgo for, if at all possible.If a country gets a panic rating of five there's a chance that they will leave at the end of the month. The only other way to make a country leave the Council is to fail a terror mission in that country. That's why terror missions are really important. And the only way to fail terror missions is to either abort the mission or kill all of your squad-members.It's of great importance that you wait until the day before the last day of the month to launch your satellites, and that you manufacture them in advance. Don't be an idiot (like me) and create them one at time, when you can order how many you like in a single order and it takes the same amount of time as producing one. In other words, an order takes ten days to complete regardless of how many satellites the hypothetical order in question contains. Good Commanders do this because you don't know what is going to happen during the month. Ideally we don't want to have to "save" Council members, by launching a satellites when they are at a panic rating of five; instead we want to make sure we get the best continent bonuses. There's no point in being naive though, you're not perfect you are probably not gonna be able to save them all. You need to know a lost cause when you see one. Chasing after all of the continents is just gonna make sure you end up with bad bonuses and in the end make you a worse Commander for it.There are four ways of reducing panic in a country or region.1. A successful crash site mission will reduce panic in the country you completed the mission in by 2 points.2. Some Council missions have panic reduction as a reward that you get if the mission is successful. The panic reduction affects the whole region (e.g. Europe) and reduces the panic by 1 point (usually).3. Launching a satellite in a country will reduce panic in the country that you launched the satellites in by 2 points (or more if you a Council-member requested it). That's another reason why we wait to launch our satellites until the last day of the month.4. Doing the [mid-game spoiler]story mission will reduce panic by 2 points worldwide and you can do this mission at any time if you have the. That's why I would advise any Commander to do this mission when you have no other way of reducing panic. It's basically a Get-Out-of-Everyone-Leaving-The-Council Card™ that you can use if you need to focus on other things and can't pump out satellites every month.5. A successful terror mission will reduce panic (by 2 points) in every Council members that's a part of the region that the terror mission took place in.This means that the optimal strategy is to keep as many countries from leaving as possible and also getting those satellites up and running as soon as possible, this means that(for more information see the Research Tree) is a top priority. You will also need engineers (in early to mid-game you want to get these from mission rewards),andearly game to get those satellites up and running. Remember to always cover your satellites withotherwise you have to let pesky aliens escape your wrath and then alien ships will shoot down your very valuable satellites.