



7/2/2017 Update - Shaper Down!



I decided to revisit the build and update the thread after killing all the new shit since perandus. damage/life is much higher and the build is very endgame viable now. I decided to revisit the build and update the thread after killing all the new shit since perandus. damage/life is much higher and the build is very endgame viable now.

3.0 The DoT changes do impact this build such that it has a weaker clearing speed/DPS, but comparable/better and more consistent single target damage.



After some testing, the best option seems to be to replace added fire damage with bloodlust, and to have maim on leap slam/warchief. Overall you lose about 30% clearing dps due to the less reliable nature of bloodlust and maim. You can mainlink maim over bloodlust and have similar hit-DPS as before, but single target is lacking due to the old reliance on bleed.



Overall, the DPS is still more than sufficient for clearing, and the single target has become stronger and more consistent with 3.0.





This is an earthquake build based around minimizing the duration of earthquake and liberally grabbing attack speed to make use of it. This squares out the offenses more than what is typically possible when using earthquake and allows for a very high speed and DPS at relatively little cost.



Overview Character Page

Path of Building Code



Pros:

- Very High DPS and life pool

- Pretty much the most speed you can expect from a 2H earthquake build

- Can clear all content

- Solid Progression (Earthquake duration helm and warped timepiece are the only necessary items, all others can be replaced with the best rare you can find).

- Can easily run every map mod besides physical reflect, with minor alterations needed for elemental reflect maps

- Can easily be transitioned into from other melee builds



Cons:

- poor secondary defenses. relies on life pool, leech, and speed to survive

- no vaal pact, so you cant just facetank everything

- top end gear is pretty expensive Pros:- Very High DPS and life pool- Pretty much the most speed you can expect from a 2H earthquake build- Can clear all content- Solid Progression (Earthquake duration helm and warped timepiece are the only necessary items, all others can be replaced with the best rare you can find).- Can easily run every map mod besides physical reflect, with minor alterations needed for elemental reflect maps- Can easily be transitioned into from other melee buildsCons:- poor secondary defenses. relies on life pool, leech, and speed to survive- no vaal pact, so you cant just facetank everything- top end gear is pretty expensive



Videos

Abyss Kaom Kill

Hydra Kill

Colosseum Run with Double Boss

Core Run All videos are from 2.6



Stats

Tooltip Stats (For reference)





Tooltip Offenses (No Flasks):





Tooltip Offenses (with Flasks):





be mindful that the tooltips do not include a number of stats such as the aftershock, bloodlust, maim, or vulnurability, which all greatly improve dps. Defenses (No Flasks):Tooltip Offenses (No Flasks):Tooltip Offenses (with Flasks):be mindful that the tooltips do not include a number of stats such as the aftershock, bloodlust, maim, or vulnurability, which all greatly improve dps.



Using





General Clearing (reliable buffs, no totem, standard enemy, inc AoE)

No Flasks: 199,563

Flasks: 358,240



Standard Boss (reliable buffs, totem, Standard Boss, inc AoE)

No Flasks: 378,650

Flasks: 603,853



Shaper/Guardian (no kill-based buffs/enemy movement, totem, Shaper, Conc Effect)

No Charges/Flasks: 486,275

Charges: 570,173

Flasks: 738,820

Both (for ones with adds): 867,050



2.6 stats (for comparison) General Clearing (reliable buffs, no totem, standard enemy, inc AoE)

No Flasks: 290,980

Flasks: 802,826



Standard Boss (reliable buffs, totem, Standard Boss, inc AoE)

No Flasks: 293,925

Flasks: 702,057



Shaper/Guardian (no kill-based buffs/enemy movement, totem, Shaper, Conc Effect)

No Charges/Flasks: 369,649

Charges: 457,706

Flasks: 571,362

Both (for ones with adds): 709,727



Obviously you can conditionally break 1M DPS with conc effect but its unreliable so i didnt include it. Warchief itself provided a lot of damage to single target enemies but also isnt included. Using Path of Building to calculate more accurate DPS Values:General Clearing (reliable buffs, no totem, standard enemy, inc AoE)No Flasks: 199,563Flasks: 358,240Standard Boss (reliable buffs, totem, Standard Boss, inc AoE)No Flasks: 378,650Flasks: 603,853Shaper/Guardian (no kill-based buffs/enemy movement, totem, Shaper, Conc Effect)No Charges/Flasks: 486,275Charges: 570,173Flasks: 738,820Both (for ones with adds): 867,050Obviously you can conditionally break 1M DPS with conc effect but its unreliable so i didnt include it. Warchief itself provided a lot of damage to single target enemies but also isnt included.



Passive Skills Skill Tree:

Level 95 Skill Tree



Bandits:

I recommend Two Passives. Oak can be good if you build more defensively oriented and want how alternate stats, kraityn is good for speed. two passives will give the best dps though.



Ascendancy:

Berserker was chosen here for high damage and attack speed. Being an attack build without vaal pact, the leech nodes arent very useful, so we take the other four. I went Crave the Slaughter > Aspect of Carnage > War Bringer > Rite of Ruin.



Slayer, Juggernaut, and Chieftain can all run this build as well, and have better defenses in return for lower damage and attack speed.



Pantheon:

Personally I think Solaris and Gruthkul are the best for this build. Yugul can be used if youd like better reflect resistance. Brine king should be used if you arent using Kaom's Roots.



Leveling Trees



Resolute Technique should be the first priority, then getting some relevant damage nodes nearby to put you over for a bit



Get the big axe wheel, grab the juicy nodes nearby and get the important parts of the lifetangle



Head to Duelist and get notables along the way



Clear out Duelist Area



Head off to Templar area for AoE and then just go for damage/life/jewels nearby what you have I changed my tree quite a bit while leveling, so I'm kinda just spitballing how I'd approach this from the start I recommend Two Passives. Oak can be good if you build more defensively oriented and want how alternate stats, kraityn is good for speed. two passives will give the best dps though.Berserker was chosen here for high damage and attack speed. Being an attack build without vaal pact, the leech nodes arent very useful, so we take the other four. I went Crave the Slaughter > Aspect of Carnage > War Bringer > Rite of Ruin.Slayer, Juggernaut, and Chieftain can all run this build as well, and have better defenses in return for lower damage and attack speed.Personally I think Solaris and Gruthkul are the best for this build. Yugul can be used if youd like better reflect resistance. Brine king should be used if you arent using Kaom's Roots.



Skill Gems Earthquake + Less Duration + Melee Physical Damage + Increased AoE/Conc effect + Rapid Decay + Bloodlust/Maim

- The gems should generally be added in this particular order, with the exception of only adding rapid decay in the 5th slot so long as it makes a difference in how frequent your earthquakes are. In other words, only use rapid decay if you're attacking faster than your earthquake can handle.



Bloodlust gives the best DPS, but is conditional and relies on you bleeding enemies with leap slam or warchief, which pretty much makes it a nonfactor while clearing. Maim can be used instead for more consistent damage but will have a noticably lower top end damage.



Conc effect is a good swap in for Inc AoE for bosses if you feel it necessary (I only do it for shaper/guardians personally).



Here are some examples of how aftershock frequency increases with duration reduction:

Spoiler 20/0 Less Duration: 1.33 aps

20/20 Less duration: 1.48

20/0 with helmet enchant: 1.90

20/20 with helmet enchant: 2.22

Above with 12% warped timepiece: 2.77

Above with rapid decay (no timepiece): 2.96

Above with rapid decay and timepiece: 4 APS



Leap Slam + Faster Attack + Fortify + Culling Strike +(Maim)

- A mobility skill is vital, and fortify is too good of a buff to not include somehow. Maim should be on leap slam or warchief (or both), but do whatever works for you.



For the rest of the skills, links aren't particularly relevant, so organize and support them as you see fit.



Auras: Herald of Ash + Hatred



Utilities: my priority for the rest of the sockets are:

Blood Rage, Ancestral Warchief, Enduring Cry, Summon Stone Golem, CwDT+immortal Call



Those can be organized how you want. Personally, since I use Kaom's roots, I'm tight on sockets, so I combine the moveskill and totem in my chestpiece, use CDT+Immortal Call+Stone Golem+Temportal Chains, and then throw the auras+blood rage+enduring cry in a 4link. If you don't use roots, then consider beefing up the warchief with damage supports for single target. + Less Duration + Melee Physical Damage + Increased AoE/Conc effect + Rapid Decay + Bloodlust/Maim- The gems should generally be added in this particular order, with the exception of only adding rapid decay in the 5th slot so long as it makes a difference in how frequent your earthquakes are. In other words, only use rapid decay if you're attacking faster than your earthquake can handle.Bloodlust gives the best DPS, but is conditional and relies on you bleeding enemies with leap slam or warchief, which pretty much makes it a nonfactor while clearing. Maim can be used instead for more consistent damage but will have a noticably lower top end damage.Conc effect is a good swap in for Inc AoE for bosses if you feel it necessary (I only do it for shaper/guardians personally).Here are some examples of how aftershock frequency increases with duration reduction:+ Faster Attack + Fortify + Culling Strike +(Maim)- A mobility skill is vital, and fortify is too good of a buff to not include somehow. Maim should be on leap slam or warchief (or both), but do whatever works for you.For the rest of the skills, links aren't particularly relevant, so organize and support them as you see fit.Herald of Ash + Hatredmy priority for the rest of the sockets are:Blood Rage, Ancestral Warchief, Enduring Cry, Summon Stone Golem, CwDT+immortal CallThose can be organized how you want. Personally, since I use Kaom's roots, I'm tight on sockets, so I combine the moveskill and totem in my chestpiece, use CDT+Immortal Call+Stone Golem+Temportal Chains, and then throw the auras+blood rage+enduring cry in a 4link. If you don't use roots, then consider beefing up the warchief with damage supports for single target.



Gear



You will need to get mana leech on some piece of gear or a jewel, but otherwise you can focus entirely on life, damage, stats, and resistances on your rares.



For glove prefixes, you want either Commandment of Fury or Spite, or to vaal Vulnurability on Hit. For boots, you want either

My Gear







Flasks



Bleed and freeze immunity is necessary in some fashion. if you don't have things like kaom's roots or death's door, then you need the affixes on flasks. Curse immunity is the next most useful thing if you have an extra slot open. I prefer 2 life flasks but it's not necessary.

Bleed and freeze immunity is necessary in some fashion. if you don't have things like kaom's roots or death's door, then you need the affixes on flasks. Curse immunity is the next most useful thing if you have an extra slot open. I prefer 2 life flasks but it's not necessary.



Jewels



In general you want to look for Increased maximum life, relevant damage, and attack speed so long as you haven't exceeded 4 APS after buffs.



Other Options





Kaom's Heart will make you much tankier if you can stomach the loss of sockets. I like the slowdown/stun immunity from roots so I can't afford to run it





Duration reductions should only be added as they are needed, of course, or else they serve no purpose. You shouldn't concern yourself with rapid decay or warped timepiece until after you've gotten the helmet enchant, nor should you bother with the former until you have at least a 5-link.



Kaom's Roots are also unnecessary for general mapping due to Rite of Ruin, but I feel they are extremely useful against shaper. Rares or Death's Door also provide valuable speed and utility.





Aside from that, prioritize life, capping resistances, having enough dex and int for your skills, and armor. Things like disfavour arent at all essential, but is the ideal goal outside of absolutely stellar rares. A decent rare Axe or Hezmana's Bloodlust can be perfectly viable up to red maps.Kaom's Heart will make you much tankier if you can stomach the loss of sockets. I like the slowdown/stun immunity from roots so I can't afford to run itDuration reductions should only be added as they are needed, of course, or else they serve no purpose. You shouldn't concern yourself with rapid decay or warped timepiece until after you've gotten the helmet enchant, nor should you bother with the former until you have at least a 5-link.Kaom's Roots are also unnecessary for general mapping due to Rite of Ruin, but I feel they are extremely useful against shaper. Rares or Death's Door also provide valuable speed and utility.Aside from that, prioritize life, capping resistances, having enough dex and int for your skills, and armor. The only gear that is particularly necessary is a warped timepiece and a helmet with the reduced earthquake duration enchantment, which unfortunately is pretty expensive in its own right. Aside from that, rares with decent life and damage are all you need, with the eventual goal of getting Atziri's Disfavour.You will need to get mana leech on some piece of gear or a jewel, but otherwise you can focus entirely on life, damage, stats, and resistances on your rares.For glove prefixes, you want either Commandment of Fury or Spite, or to vaal Vulnurability on Hit. For boots, you want either This is an earthquake build based around minimizing the duration of earthquake and liberally grabbing attack speed to make use of it. This squares out the offenses more than what is typically possible when using earthquake and allows for a very high speed and DPS at relatively little cost. Last edited by Kavanaugh on Sep 2, 2017, 9:57:23 AM Last bumped on Nov 17, 2017, 12:34:56 AM