Athenau Profile Joined March 2015 364 Posts Last Edited: 2016-06-03 11:12:09 #1



However in game it's now 9 (!) seconds. Since it's unlikely that they meant to stealth nerf the unit, I'm pretty sure this is a bug.



Also, the anti-air attack benefits from weapon upgrades even though it's still spell damage and ignores armor.



I don't know how long the unit's been broken, but it seems pretty stupid to try and balance a unit that doesn't even have the correct stats.



Edit: Added some gifs for reference:



UThermal vs Showtime, Dusk Towers, Dreamhack Leipzig 2016, Patch 3.1.1 (before January 29th balance update):



http://imgur.com/OopiQf8



Polt vs Nerchio, Invader, Dusk Towers, WCS Spring Circuit Championship 2016, Patch 3.2.2 (after January 29th balance update):



http://imgur.com/RkUuM3i



Current, Patch 3.3.1:



http://imgur.com/aJMPBln According to liquipedia the Cyclone's cooldown is 4 seconds (real time), 6 seconds (blizzard time), and this has been the case since the beta ended (actually, since the beginning of the beta).However in game it's now 9 (!) seconds. Since it's unlikely that they meant to stealth nerf the unit, I'm pretty sure this is a bug.Also, the anti-air attack benefits from weapon upgrades even though it's still spell damage and ignores armor.I don't know how long the unit's been broken, but it seems pretty stupid to try and balance a unit that doesn't even have the correct stats.Edit: Added some gifs for reference:UThermal vs Showtime, Dusk Towers, Dreamhack Leipzig 2016, Patch 3.1.1 (before January 29th balance update):Polt vs Nerchio, Invader, Dusk Towers, WCS Spring Circuit Championship 2016, Patch 3.2.2 (after January 29th balance update):Current, Patch 3.3.1:

TelecoM Profile Blog Joined January 2010 United States 10250 Posts #2 Hmm, will have to test this. AKA: TelecoM[WHITE] Protoss fighting

Athenau Profile Joined March 2015 364 Posts Last Edited: 2016-06-01 13:28:38 #3 To make sure I wasn't crazy, I tried resuming from an old replay (patch 3.1.1, UThermal vs Showtime on Dusk Towers, Dreamhack Leipzig Open 2016 from january). Lock-on had a 4 second cooldown.



So...yeah, cyclone be busted yo.



Edit: To make extra certain this wasn't a tooltip bug or something silly like that, I timed the lock-on cooldown manually. Definitely 4 seconds in the resume-from-replay. Definitely 9 seconds in game currently.



Edit2: Fixed replay title

FabledIntegral Profile Blog Joined November 2008 United States 9203 Posts #4 Haha I've tried to go mass cyclones a few times in team games, and gotten rocked with them. I distinctly remember thinking "wow they nerfed the cooldown immensely from the beta." Seems like it may have been a mistake, unless you're missing a patch notes somewhere and liquipedia simply hasn't been updated to reflect the new stats, which is very possible.



All in all, with such a short lock on range, I can't imagine cyclones becoming that useful anyways (also a reason mass cyclones will never be too strong, I'm not sure why Blizzard is so worried).

Athenau Profile Joined March 2015 364 Posts #5 Well, one thing's for sure, we're not going to get an accurate picture of the unit's strength when it's currently running with more than double the intended cooldown.

Athenau Profile Joined March 2015 364 Posts Last Edited: 2016-06-01 01:15:10 #6



To summarize:



Currently: Tooltip: 9 seconds, Actual: 9 seconds

3.2.2: Tooltip: 4 seconds, Actual: 9 seconds (after the Jan 29th balance update, before current balance update)

3.1.1: Tooltip: 4 seconds, Actual: 4 seconds (before the Jan 29th balance update)



So it looks like the previous (January 29th) update broke something. Tried a newer replay, patch 3.2.2, Polt Vs Nerchio on Invader, WCS Spring Circuit Championship This time the tooltip listed 4 seconds, but started counting down from 8 seconds (actual time 9 seconds).To summarize:Currently: Tooltip: 9 seconds, Actual: 9 seconds3.2.2: Tooltip: 4 seconds, Actual: 9 seconds (after the Jan 29th balance update, before current balance update)3.1.1: Tooltip: 4 seconds, Actual: 4 seconds (before the Jan 29th balance update)So it looks like the previous (January 29th) update broke something.

Charoisaur Profile Joined August 2014 Germany 13352 Posts #7 On June 01 2016 10:05 Athenau wrote:

Tried a newer replay, patch 3.2.2, Polt Vs Nerchio on Invader,



To summarize:



Currently: Tooltip: 9 seconds, Actual: 9 seconds

3.2.2: Tooltip: 4 seconds, Actual: 9 seconds (after the Jan 29th balance update, before current balance update)

3.1.1: Tooltip: 4 seconds, Actual: 4 seconds (before the Jan 29th balance update)



So it looks like the previous (January 29th) update broke something. Tried a newer replay, patch 3.2.2, Polt Vs Nerchio on Invader, WCS Spring Circuit Championship This time the tooltip listed 4 seconds, but started counting down from 8 seconds (actual time 9 seconds).To summarize:Currently: Tooltip: 9 seconds, Actual: 9 seconds3.2.2: Tooltip: 4 seconds, Actual: 9 seconds (after the Jan 29th balance update, before current balance update)3.1.1: Tooltip: 4 seconds, Actual: 4 seconds (before the Jan 29th balance update)So it looks like the previous (January 29th) update broke something.

If that's true than it's kind of funny how nobody noticed this yet. Who builds cyclones anyway? If that's true than it's kind of funny how nobody noticed this yet. Who builds cyclones anyway? INnoVation

Rowrin Profile Joined September 2011 United States 277 Posts Last Edited: 2016-06-01 01:33:12 #8



Edit:

http://us.battle.net/sc2/en/forum/topic/20743755309?page=8#145



only mention of it I could find on the forums. I was looking through the forums to see if it was mentioned anywhere. There was 1 dude that reported it on May 11th of this year, but no other mentions. It wasn't even in its own dedicated thread. Got lost on page like 16 of some balance post. Let me dig it up again.Edit:only mention of it I could find on the forums.

Psyonic_Reaver Profile Blog Joined June 2007 United States 4020 Posts #10 Cyclone is still a joke unit. =/ So wait? I'm bad? =(

thehepp Profile Joined December 2011 United States 67 Posts #11 I am surprised Ruff did not notice this. He uses cyclones pretty regularly on his stream.

Athenau Profile Joined March 2015 364 Posts #12 I was a regular ruff viewer as well--strangely enough, his cyclone play seemed to get less effective after January

Phredxor Profile Joined May 2013 New Zealand 15049 Posts #13 Just goes to show how little people use or care about the cyclone.

ihatevideogames Profile Joined August 2015 305 Posts #14 One of the new terran units has double the intended cooldown on it's primary ability since January and people start noticing in June.



More evidence that the Cyclone is a joke unit and needs a complete redesign.

TelecoM Profile Blog Joined January 2010 United States 10250 Posts #15 Well, this is certainly odd and hillarious at the same time >_< AKA: TelecoM[WHITE] Protoss fighting

TheWinks Profile Joined July 2011 United States 572 Posts #16 This is amazing.

TedBurtle Profile Blog Joined April 2014 Belarus 201 Posts Last Edited: 2016-06-01 06:43:55 #17 if tooltip showing 9 seconds...then mb its not a bug, but a shadow patch as you mentioned



...but wiki tells it's 4 sec.. ;/ Unbeatable Protoss

ZigguratOfUr Profile Blog Joined April 2012 Iraq 16046 Posts Last Edited: 2016-06-01 06:46:05 #18 On June 01 2016 15:41 TedBurtle wrote:

if tooltip showing 9 seconds...then mb its not a bug, but a shadow patch as you mentioned



The tooltip and the ability weren't updated at the same time though. Which means it's very possible that someone realized the tooltip was wrong later on, and fixed the tooltip without realizing that it was in fact the ability that was off.



This is hilarious though. I'm imagining two interns at Blizzard taking bets as to whether they can sneak minor balance changes by without David Kim (or the community) noticing. The tooltip and the ability weren't updated at the same time though. Which means it's very possible that someone realized the tooltip was wrong later on, and fixed the tooltip without realizing that it was in fact the ability that was off.This is hilarious though. I'm imagining two interns at Blizzard taking bets as to whether they can sneak minor balance changes by without David Kim (or the community) noticing. Maps I made recently: Nevermore: https://i.imgur.com/NiqR0Rj.jpg | Rubaiyat: https://i.imgur.com/XD3E3vd.jpg | Grand Canal: https://i.imgur.com/kNgyOCo.jpg

TheWinks Profile Joined July 2011 United States 572 Posts #19 On June 01 2016 15:44 ZigguratOfUr wrote:

Show nested quote +

On June 01 2016 15:41 TedBurtle wrote:

if tooltip showing 9 seconds...then mb its not a bug, but a shadow patch as you mentioned

This is hilarious though. I'm imagining two interns at Blizzard taking bets as to whether they can sneak minor balance changes by without David Kim (or the community) noticing. This is hilarious though. I'm imagining two interns at Blizzard taking bets as to whether they can sneak minor balance changes by without David Kim (or the community) noticing.

Time to start double checking battlecruiser stats.

Time to start double checking battlecruiser stats.

Phredxor Profile Joined May 2013 New Zealand 15049 Posts #20 On June 01 2016 16:01 TheWinks wrote:

Show nested quote +

On June 01 2016 15:44 ZigguratOfUr wrote:

On June 01 2016 15:41 TedBurtle wrote:

if tooltip showing 9 seconds...then mb its not a bug, but a shadow patch as you mentioned

This is hilarious though. I'm imagining two interns at Blizzard taking bets as to whether they can sneak minor balance changes by without David Kim (or the community) noticing. This is hilarious though. I'm imagining two interns at Blizzard taking bets as to whether they can sneak minor balance changes by without David Kim (or the community) noticing.

Time to start double checking battlecruiser stats.

Time to start double checking battlecruiser stats.



It was OP all along! It was OP all along!

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