This particular guide will focus on Ultimate Gohan, as I pulled him recently and was excited after seeing his kit when he was released. This guide will cover the process of how I developed a team around the character, and hopefully, this will help you guys when you find a favorite character and start deciding for yourselves on how to build a good team.

WHY PLAY ULTiMATE GOHAN?

Before we start deciding who to pair with Ultimate Gohan, we need to look at the character itself and decide “What makes this character worth playing in the first place?” Often, “Because I like him and I want to” is a fair answer, but you also need to be real when analyzing a character’s strengths, to decide if he’s worth bringing to battle in serious pvp.

This Gohan has a deceptively high strike attack and ki restore. Is that enough to warrant playing him?

At a glance, you notice that his strike attack is the 6th best base strike attack in the game. That is pretty awesome. The rest of his stats fall within average numbers. There are 69 total sparking units as of the time of this guide, so you can see that in terms of critical, blast defense and to some extent, strike defense, Ultimate Gohan is pretty poor. But he has above average health and really good ki restore speed. So just on base stats alone, I’d say this is passable especially if he has uniques or abilities that can really shape the way the game is played.

Info taken from dglegends.gamepress.gg

First and foremost, Gohan brings 1/1 strike/blast cards to a deck and is a melee unit. So, no special benefits there as this is pretty standard. His main ability provides him with an ultimate card and main abilities that generate a card are always nice especially if they have a secondary effect. His power really comes from his green card and his unique abilities.

GREEN CARD GENERATION

For the first two times you vanish an attack with Gohan, it will cause you to also generate and draw an extra green card. This is pretty awesome. This does not draw the green card in your deck — it gives you a new green card. This is a pretty unique ability, as no other abilities in the game generate cards for the use of zero ki. (Turles comes close but obviously you have to spend a green card to get one). Gohan gets buffed strike damage the first time he uses a green, ki restore the second time, blast and super damage the third time, and 50 ki restore and nullify downgrades any subsequent card after that. PERMANENTLY. These are significant buffs, and kind of fit the lore with the character as Gohan gets stronger the closer he reaches his full potential. But remember, we don’t need to just build around having Gohan using the greens! We could always use the greens on someone like Majin Vegeta, Hercule, or even Turles — basically using the greens on characters who have the best greens in the game.

RESCUE

Way back in the day, IT Goku, another green unit had a brief time in the limelight when he introduced the cover: rescue mechanic to the game. This mechanic basically ends any combo right then and there, preventing all future damage that would’ve come as soon as the cover is activated. This can only be used twice, and the second time can only happen after using the main ability. While IT Goku fell off really quickly because of power creep and his poor stats, this ability has been transferred to Ultimate Gohan and we can almost call Ultimate Gohan ,“IT Goku 2.0.” In the past, IT Goku could fit on a number of teams, being a strong defensive option with rescue and a REALLY great super move. So from an initial perspective, Ultimate Gohan could work really similar as a defensive green unit, with a worse super, but one that brings an ultimate, much better stats, and this powerful green card generation mechanic.