Post by Modab » Tue Feb 12, 2013 5:26 pm

I don't want to get anyone too depressed about Oculus Rift shipping dates, but if you look at the "perfect world" manufacturing timelinethere were only 12 possible days that the Rift could actually be made. If you look at all the things that go into manufacturing, you should understand that those 2 weeks could be eaten up by, like, a bajillion potential issues. Even after all the kinks get worked out, it could take time to ramp up to full production capabilities of 500 pcs. per day. Optimistically, I'm at least hoping the first backers (pre-kickstarter) will get their Rifts in March, but I would assume that the rest of us will have to wait till after the holiday. Anything else would be a pleasant surprise, and I advice everybody else to adopt a similar attitudeNow, this is pure speculation, but it's based on Oculus's prior behavior of not releasing information until they have the details nailed down:If they hadn't been able to get *anything* produced, the manufacturing company would have told them, and Oculus would be able to pass that on to us. So I have to believe that some units did make it out, but maybe only a few days worth.One other possibility is that the actual hardware is good to go and lots are on their way, but difficulties with the software (SDK bugs, integration details with other companies like Unity) are holding things up.It is a bit aggravating not to get this information from Oculus as it comes in, but I am completely convinced they are doing their best to get everything working as quickly as humanly possible, and then some (I am worried about all that sleep deprivation!)