We continue our Zombies, Run! 2 announcements with a look at the new Base Builder. As with almost everything in Zombies, Run! 2, the Base Builder has been completely redesigned from scratch. We’ve also added a bunch of new features, which will really allow you to personalise your base and make it your own.

In Zombies, Run! the base was pretty much fully built by the time Runner 5 arrives. Supplies collected in missions were just used to upgrade each building in order to increase the population of Abel Township. In Zombies, Run! 2 we wanted to take it further. Make it more fun. We’re giving you the power to design your own base by buying and placing new buildings however you like within the confines of the base walls.

To build these new structures, you’ll need the normal supplies you’re already familiar with, as well as a new type of collectible called materials. Unlike regular supplies, there will only be a set number to collect in each mission so, with every mission you play, you will be increasing the maximum potential of your base.

Run out of space in your base? Extend those walls! The walls of your base can be expanded outwards, reclaiming the zombie infested wilderness and making more space on which to build farms, hospitals and comms shacks. With all these new, happy people joining the Abel family, they’re going to need somewhere to live. There are only so many people you can pack into Janine’s farmhouse before she starts getting a bit miffed, after all. Especially when someone uses her loofah without asking.

Buildings can be improved in a couple of ways in Zombies, Run! 2. Supplies and materials can be spent to upgrade them, or to develop “add-ons”, which will increase their abilities and stats. This includes things like increased defence, morale, population, etc. We’re not quite ready to talk about what exactly defence and morale ratings will do yet, but keep an eye out here on the Zombies, Run! Blog for the full details when we have them.



Amenities are small extras that can be placed around your base, such as a library and a kennel. Not only do they make Abel look prettier, but they also increase morale. Both buildings and amenities are unlocked as you progress through the game, with most of the latter being available only after you’ve completed certain side quests. You will be able to have only one of each amenity in your base, so place wisely!

What this all means is that your Abel can truly be yours. Want a base full of nothing but farms? Go for it. Fancy boxing Janine’s farmhouse in with playgrounds? She may not love that idea, but sure. Fill your boots. Twenty comms shacks? Sadly they don’t each come with their own clone of Sam Yao, but nice try!

We’ll be back soon with more to reveal, along with the first screenshots from the game! Did you miss our explanation of the episodic mission release schedule? Make sure you check it out!