There are three decks of Inspiration Cards included in this package. The Standard Inspiration deck is a 28 card deck to be used as an alternative to the normal inspiration rules found in the D&D 5e Basic Rules.

The Heroic Inspiration deck is a 28 card deck for campaigns where you want the players to feel more powerful and take greater risks. Instead of using their inspiration before they roll to gain advantage, they can use heroic inspiration to reroll a d20 they just rolled.

The Vanilla Inspiration deck removes all options from the cards and can only be used for either the standard or heroic options (there is only a single card the repeats in this deck).

Types of Cards

There are three types of cards in the standard and heroic inspiration decks:

Choose One. Cards that say "Choose One:" in the middle allow the player to pick one of multiple options when played. Choose Two. Cards that say "Choose Two:" in the middle allow the player to pick two of multiple options when played. Play Immediately. Cards that say "Play Immediately" are special effects that should be played immediately by the player. They tend to have powerful effects that can change the course of a players day or a battle.

Card Examples

There are 28 different cards in all, including the following effects:

Add +2 to any skill check you just made.

Discard an inspiration card to immediately draw two inspiration cards.

Give a creature disadvantage on its next d20 roll.

Increase your speed by 15 feet until the end of your next turn.

Recover one hit die.

Reduce the damage you take from a single attack by 1d12.

Reroll a d20 another creature just rolled.

Swap your turn order with another willing player whom has not yet taken his or her turn.

And more...

Modification

Feel free to modify these decks as you see fit, adding or deleting cards from each deck. We are also frequently playtesting these cards and will issue updates as needed.

Two blank card templates are available for download with this package, along with links to the fonts used so you can make your own cards that match the style of those found in this package.

Suggested Options

There are several options you can use to better suit your party and campaign.

Multiple Inspiration Cards. (Recommended) Inspiration cards work best when you allow your players to stockpile multiple inspiration cards. You can institute a hand size limit, though this hasn't proved necessary in our playtesting.

(Recommended) Inspiration cards work best when you allow your players to stockpile multiple inspiration cards. You can institute a hand size limit, though this hasn't proved necessary in our playtesting. Trading. (Recommended) Consider allowing players to trade inspiration cards at any time. This adds a bit of tactical fun that greatly rewards roleplay in your group.

(Recommended) Consider allowing players to trade inspiration cards at any time. This adds a bit of tactical fun that greatly rewards roleplay in your group. Front of Card Viewing. (Not Recommended) By default you cannot see what cards players get, and this is a lot of fun for the DM! We've had many encounters where we thought the players might not make it, only for one of them to pull out a critical card at a crucial moment, saving the day. If fun surprises like these don't suit you, you can set the decks to show you the fronts of the cards at all times so you know what cards your players have.

(Not Recommended) By default you cannot see what cards players get, and this is a lot of fun for the DM! We've had many encounters where we thought the players might not make it, only for one of them to pull out a critical card at a crucial moment, saving the day. If fun surprises like these don't suit you, you can set the decks to show you the fronts of the cards at all times so you know what cards your players have. Early Bird Bonus. (Recommended) The basic rules state you can give out inspiration whenever you want, particularly for good roleplaying or cool moments. We encourage you to also give out inspiration cards to your players whom show up early for your sessions. We've found they're a great incentive for starting the game on time.

About Twitch the Fiend

Twitch the Fiend is an upcoming D&D Twitch show where you get to directly influence multiple aspects of the game. You will get to decide what quests we follow, which NPCs we engage, and how we approach the world around us. It's like a "Choose Your Own Adventure" D&D game!

We also make high-quality supplements to enhance your own games, both for Roll20 and at home.

If you'd like to be notified when we create a new supplement, host contests or playtests, or when we launch our Twitch show, you can join our Discord server, subscribe to our newsletter, or follow us on twitter!

If you have a question about this add-on, or just want to say hello you can email us at nerds@twitchthefiend.com.

Attribution

All card design is by Jedd Pearce and Twitch the Fiend.

All rules referenced in these cards can be found in the official Systems Reference Document provided by Wizards of the Coast, LLC.

The artwork for the back of the cards is provided by Stéphane Wootha Richard under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

The principle artwork for each card is provided by Kaitlynn Peavler under the Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license.

i Can only be used with Roll20; cannot be downloaded.

You might also like...

License: Roll20 End User License Agreement

(Personal Use Only, Do Not Distribute)