[insert unfunny publisher joke here]



Seriously though. I first saw the game in February in Amsterdam where I met Jeff from MEGAFUZZ. I was getting super tired of uninspired cross platform games, and after seeing the art-style and playing the game for the first time, I knew we had to team up to make Spoiler Alert a bigger, better game. Since we had experience launching a similar game - No Time To Explain - we offered our help, and partnered up.



I played the game from beginning (end?) to end (beginning?..) right there on the showfloor. The way it begins really captures your imagination, much like No Time To Explain did. And then it gets more creative with clever ways to implement the "backwards" mechanic.

[insert unfunny publisher joke here] Seriously though. I first saw the game in February in Amsterdam where I met Jeff from MEGAFUZZ. I was getting super tired of uninspired cross platform games, and after seeing the art-style and playing the game for the first time, I knew we had to team up to make Spoiler Alert a bigger, better game. Since we had experience launching a similar game - No Time To Explain - we offered our help, and partnered up. I played the game from beginning (end?) to end (beginning?..) right there on the showfloor. The way it begins really captures your imagination, much like No Time To Explain did. And then it gets more creative with clever ways to implement the "backwards" mechanic. Check this box if you received this product for free (?) Do you recommend this game? Yes No Cancel Save Changes