Pet House

A follow-up on the prototype I did a little while ago.



This is a traditional Virtual Pet game. The pet can go hungry, bored, sad, tired, or sick, and will display a different face depending on its needs. It can die from old age, or from being sick too long.

There are 6 random houses that you can start in, and pets are generated procedurally from mix-and-match parts as they grow up, with about 36 possible different final combinations.

I wanted to concentrate on the virtual pet itself, and its different needs and expressions. So for the moment its more of a "keep it from dying" kind of deal. If I ever work on it again, I'll add minigames.





You will need an emulator to play the game. I personnaly recommend BGB or VisualBoyAdvance.

