TM & HM Attacks

TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

TM06 Toxic -- 90 10 --

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07 Hail -- -- 10 --

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10 Hidden Power 60 100 15 --

A unique attack that varies in type depending on the Pokémon using it.

TM13 Ice Beam 90 100 10 10

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14 Blizzard 110 70 5 10

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15 Hyper Beam 150 90 5 --

The target is attacked with a powerful beam. The user can't move on the next turn.

TM17 Protect -- -- 10 --

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21 Frustration ?? 100 20 --

This full-power attack grows more powerful the less the user likes its Trainer.

TM26 Earthquake 100 100 10 --

The user sets off an earthquake that strikes every Pokémon around it.

TM27 Return ?? 100 20 --

This full-power attack grows more powerful the more the user likes its Trainer.

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34 Sludge Wave 95 100 10 10

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TM36 Sludge Bomb 90 100 10 30

Unsanitary sludge is hurled at the target. This may also poison the target.

TM37 Sandstorm -- -- 10 --

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM39 Rock Tomb 60 95 15 100

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

TM42 Facade 70 100 20 --

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44 Rest -- -- 10 --

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

TM45 Attract -- 100 15 --

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48 Round 60 100 15 --

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM55 Scald 80 100 15 30

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM68 Giga Impact 150 90 5 --

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM71 Stone Edge 100 80 5 --

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM78 Bulldoze 60 100 20 100

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80 Rock Slide 75 90 10 30

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM83 Infestation 20 100 20 100

The target is infested and attacked for four to five turns. The target can't flee during this time.

TM87 Swagger -- 85 15 --

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

While it is asleep, the user randomly uses one of the moves it knows.

TM90 Substitute -- -- 10 --

The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

TM94 Surf 90 100 15 --

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98 Waterfall 80 100 15 20

The user charges at the target and may make it flinch.

TM100 Confide -- -- 20 100