Derek

Mossy



Posts: 1291







MossmouthMossyPosts: 1291 Release Notes « on: August 12, 2013, 01:25:39 PM » - STEAM



v1.4 - 2/10/2014

Added less intrusive "Pro" HUD option in graphics menu

Added icon on screen when playing Daily Challenge

Added backup save file system

Daily Challenge seed will no longer repeat

Attempted to fix crashing when changing resolutions

Attempted to fix Windows 8 compatibility issues

Attempted to fix crash on Intel integrated graphics cards

Game will no longer crash if mouse and/or keyboard are not detected

Fixed freezing/losing input control when changing resolution on graphics menu

Allows multiple upload attempts of scores that fail to upload to leaderboards

Fixed bug where legitimate scores were sometimes set to $1

Alt-tabbing during Ankh animation no longer creates infinitely growing ankh

Fixed infinitely growing shopkeeper/black knight body bug

Bots can pick up royal jelly in deathmatch mode

Monkeys no longer play stealing sound when stuck to worm tongue

The "So It Begins" achievement will retry to unlock if the tutorial is replayed

Throw damage is no longer stored if the player does not hit a wall when thrown

Ghost deaths are reported correctly

âDesafÃ­o ciarioâ changed to âDesafÃ­o diarioâ in Spanish translation

White "cruft" on edge of green player sprite removed

Ankh activates correctly when player falls into Abyss while frozen

"Entire Gang" description corrected to read "16 hidden characters"

Skeletons play "bone shatter" effect when killed instead of "pot shatter"

Anubis II portal sound no longer plays briefly before cutscenes

Anubis II will no longer attack during the Yama cutscene

Added graphics for destroyed Moai head

Allow spawning inside Moai head with ankh even if player has already entered

Added "invert run" control option (Must hold button to walk instead of run)

Times display with decimal point in front of milliseconds instead of colon

Shopkeepers no longer glitch after being eaten by a mantrap while patrolling

Damsels should no longer get occasionally stuck exiting levels

Ball and chain will no longer float when thrown with pitchers mitt

Can no longer become stun-locked while hanging from chain stunned

Ball and chain now works correctly when being resurrected with ankh

Music will transition correctly when teleporting in and out of shops

Ghost no longer kills the player during the Olmec cutscene

Cavemen no longer explode in one-tile-wide underwater areas

Corrected upper left tile of kissing parlor

Hired hands can no longer whip players in the tunnel transition

Shotgun bullets are destroyed when hitting lava

Removed black "cruft" on edges of some items

Olmec can no longer crush the platform under the exit in his lair

Fixed collision error when many objects overlapped

Shops should no longer be able to generate with a blocked-off entrance

Teleporter no longer floats in midair after teleporting into a wall with the ankh and a jetpack on

:3

v1.31 - 8/17/2013

Fixed memory issue that could cause unexpected behavior

Fixed window creation bug that could cause a crash when starting game in fullscreen

v1.3 - 8/15/2013

Quickstart option added that will let you skip from the intro straight to the Adventure Mode entrance (press 'X' - only available after beating the tutorial)

Graphics settings menu added with more robust screen options (every available resolution offered, separate windowed toggle)

Special effects and dynamic shadows can be set to "low" or "off" on the Graphics menu

Saving is not multithreaded anymore to prevent rare save loss

You can now exit completely from the game via the pause menu

Tried to address more crashes related to resolution changing

Framerate drops caused by last update should be fixed

ESRB logo removed from beginning of game

Volume settings now affect audio that plays before you reach the Main Menu

Keyboard controls now display properly on the How to Play menus

Ninja character no longer has visible ears in his climbing animations

v1.2 - 8/12/2013

Fixed input lag on menus for players with slower computers

Fixed crashing when starting up and/or changing resolutions

* and @ characters in Steam username will no longer freeze/cause display errors in game

Bats on title screen no longer flap in unison

Mouse cursor will fade out a bit quicker when not in use

- GOG



v1.4 - 3/20/2014

Bots can pick up royal jelly in deathmatch mode

Monkeys no longer play stealing sound when stuck to worm tongue

The "So It Begins" achievement will retry to unlock if the tutorial is replayed

Throw damage is no longer stored if the player does not hit a wall when thrown

Ghost deaths are reported correctly

âDesafÃ­o ciarioâ changed to âDesafÃ­o diarioâ in Spanish translation

White "cruft" on edge of green player sprite removed

Ankh activates correctly when player falls into Abyss while frozen

"Entire Gang" description corrected to read "16 hidden characters"

Skeletons play "bone shatter" effect when killed instead of "pot shatter"

Anubis II portal sound no longer plays briefly before cutscenes

Anubis II will no longer attack during the Yama cutscene

Added graphics for destroyed Moai head

Allow spawning inside Moai head with ankh even if player has already entered

Added less intrusive "Pro" HUD option in graphics menu

Added "invert run" control option (Must hold button to walk instead of run)

Times display with decimal point in front of milliseconds instead of colon

Shopkeepers no longer glitch after being eaten by a mantrap while patrolling

Damsels should no longer get occasionally stuck exiting levels

Alt-tabbing during Ankh animation no longer creates infinitely growing ankh

Ball and chain will no longer float when thrown with pitchers mitt

Can no longer become stun-locked while hanging from chain stunned

Ball and chain now works correctly when being resurrected with ankh

Fixed freezing/losing input control when changing resolution on graphics menu

Attempted to fix crashing when changing resolutions

Attempted to fix Windows 8 compatibility issues

Attempted to fix crash on Intel integrated graphics cards

Added backup save file system

Allows multiple upload attempts of scores that fail to upload to leaderboards

Music will transition correctly when teleporting in and out of shops

Fixed infinitely growing shopkeeper/black knight body bug

Ghost no longer kills the player during the Olmec cutscene

Cavemen no longer explode in one-tile-wide underwater areas

Corrected upper left tile of kissing parlor

Hired hands can no longer whip players in the tunnel transition

Shotgun bullets are destroyed when hitting lava

Removed black "cruft" on edges of some items

Olmec can no longer crush the platform under the exit in his lair

Fixed collision error when many objects overlapped

Fixed bug where legitimate scores were sometimes set to $1

Shops should no longer be able to generate with a blocked-off entrance

Game will no longer crash if mouse and/or keyboard are not detected

Teleporter no longer floats in midair after teleporting into a wall with the ankh and a jetpack on

Corrected shield / spike ball interaction

Added "Preferred_Refresh_Rate" field to config.txt (0 will use default)

Removed screen flickering that some users were experiencing

Fixed input lag that some users were experiencing

v1.3 - 8/19/2013

Fixed memory issue that could cause unexpected behavior

Fixed window creation bug that could cause a crash when starting game in fullscreen

Quickstart option added that will let you skip from the intro straight to the Adventure Mode entrance (press 'X' - only available after beating the tutorial)

Graphics settings menu added with more robust screen options (every available resolution offered, separate windowed toggle)

Special effects and dynamic shadows can be set to "low" or "off" on the Graphics menu

Saving is not multithreaded anymore to prevent rare save loss

You can now exit completely from the game via the pause menu

Tried to address more crashes related to resolution changing

Framerate drops caused by last update should be fixed

ESRB logo removed from beginning of game

Volume settings now affect audio that plays before you reach the Main Menu

Keyboard controls now display properly on the How to Play menus

Ninja character no longer has visible ears in his climbing animations

v1.2 - 8/14/2013

Fixed input lag on menus for players with slower computers

Fixed crashing when starting up and/or changing resolutions

Viking and Eskimo characters can now be unlocked

Bats on title screen no longer flap in unison

Mouse cursor will fade out a bit quicker when not in use

- PSN



v1.02 - 12/27/2013

Fixed bug preventing scores from being posted when beating the game in a Daily Challenge

Fixed bug in Vita leaderboards that would cause "Level" to show up as "0-4" and "Character" as Spelunky Guy (even if another character was used)

Scores that were already affected by the above bug will now show "Level" as "4-4" on the Best Times leaderboard and "1-1" on every other leaderboard

v1.01 - 11/21/2013

Daily Challenge added!

Extra deathmatch customization

Slight slowdown at certain levels

Bug preventing players to earn some trophies under certain circumstances

Bug detected when two players grab each other at the same time

Bug that made the money counter misbehave when losing money

Trophies are now displayed correctly in Brazilian Portuguese

Many other minor fixes and optimizations « Last Edit: December 18, 2015, 01:01:23 PM by Derek » Logged