A while back I experimented with the idea of rendering pixel art using post it notes. That game was pretty bad, but the idea of rendering pixel art in interesting ways was pretty neat. Inspired by past experiences and this painting by tubbypaws I decided to test out if I could render pixels to look like they were painted. The results were surprisingly good, so I crafted a smallish game around that. A big chunk of the game was made at Karlshamn game jam with Martin and Niklas.

Maze of Space – Release 1

Download

Newest version:

Windows: MazeOfSpace_r1.1_win.zip (9.0 Mb) (Release 1.1)

The original blog post version:

Windows: MazeOfSpace_win.zip (9.0 Mb) (Release 1)

Mac: MazeOfSpace_mac.zip (10.6 Mb) (Release 1)

Instructions

A game about killing space monsters.

You’re trapped on a space station.

[Arrow keys] Move the guy around.

[CTRL] or [Z] Fires your gun.

[ALT] or [X] Strafes.

[I] for inventory.

Credits

Game Design & Code: Petri Purho ( petri.purho (at) gmail.com )

Random Space Station Generator: Martin Jonasson

Additional code & design: Dennis Belfrage

Music: Niklas Ström

Sound Effects: Niklas Ström & Petri with SFXR

Pixel Art:

Oddball’s small offerings used under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

And Oryx – LOFI Fantasy 2D/3D used under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Testing:

Anders Falk

Simon Gustafsson

Olle Lundahl

Kalle Wiren

Harry Lundström

Lemmi

Jonas Svegland

The game is distributed under Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

Inspiration source: Experimental Gameplay Project!

Edit: Release 1.1 – Thanks to the feedback I removed the shaking camera and made the movement of the player a bit faster.