HelloMeow said: Are there any weapon attachments hidden in the beta? Click to expand...

Here is the full list of mods based on the text data. I don't have time today to check these properly in the game so it is possible some are not fully implemented.Iron Sights - Standard-Issue SightsHCOG - 1.85x Zoom Holographic GunsightHolosight - 2.1x Zoom Holographic GunsightAOG - 2.4x Zoom Advanced Gunsight4.5x Zoom Scope - Mid-range magnification scope6x Zoom Scope - Long range magnification scopeExtended MagazineExtended ClipHigh-Capacity DrumExtended Ammo CapacityLeadwall - Disperses pellets over a larger areaSuppressor - Reduces noise and muzzle flashEnhanced Targeting - Accelerates lock-on rate and increases rangeScatterfire - Increases rate of fire, decreases accuracy of R-97 Compact SMGStabilizer - Reduces sway when looking down scopeMatch Trigger - Ignores fire rate limitStarburst - Hemlok BF-R 5 round burstCounterweight - Maintains higher accuracy while movingSlammer - Increases rodeo damageBurst Fire - Fires three roundsRapid Fire - Converts the weapon to a semi-automatic rocket launcher with a high rate of fire.Accelerator - Rate of Fire increases while holding fireInstant Shot - No build-up, but lower max damageCapacitor - Deals increased damage, but must be charged to fullMine Field - Converts the weapon to fire ballistic mines, which plant into the ground when fired, and then detonate using built-in proximity fuses.Automatic Fire - Fires continually without releasing the triggerElectric Rounds - Deals increased damage to shieldsExplosive Rounds - Deals damage around the point of impactFast Reload - Reduces time to reloadGuided Targeting - Direct the flight of the Archer missileHigh Density Explosive Rounds - Heavy, powerful explosive grenadesHydraulic Launcher - Propel grenades further by holding down the triggerImpact Fuse - Explodes on contact with any surfaceMortar Shots - Lobbing projectiles, larger explosionOvercharge - Drains shield to accelerate chargePowered Magnets - Increased magnetic range, reduced damagePower Shot - Higher max damage, longer chargeQuick Shot - Faster charge, lower max damageSniper Assist - Scope displays information about targetSplitter - Lightning arcs to additional targets when it splitsScatter Shot - Widens the cone of fireBroadside - Narrows the cone of fireRecoil Compensator - Reduces recoil while firingRolling Rounds - Grenades slide further8X Zoom10X Zoom12X ZoomAutomatic Fire Burn Card - Rapid Fire ShotgunSemi-Automatic - Fires 1 shot at a timeSplasher Rounds - Anti-Personnel RoundsStabilized Warhead - Increased precision, slower rate of fireTank Buster - Slower, more powerful missile. Explodes after short delayTitanhammer Missile - Devastating anti-Titan MissileTwin Slug - Holds two slugs per magazine, but fires them simultaneouslyMatch Trigger Burn Card - Ignores fire rate limit