Pocket Rumble Fan Character:

Doran

by Peter “UncleBibby” Locke



appearance: a balding but fit old man with a surgeon’s apron tucked into a wrestling belt over a sweater and jeans. his sweater and pants and belt insignia are always the same color of his psychic energy orbs.



Idle animation: one hand on his temple and one hand out in front of him. twitching or jerking slightly every few moments.



Meter:

“Twitches”

every forward-dash or back-dash fills the meter by 1 twentieth.



When the meter is full, press 5AB (or 1AB or 3AB) and there will be a few frames of startup, then a super-freeze during which Doran will touch his temple with one hand and touch the ground with the other. If the opponent is in a grab-able state on the ground, they will automatically jump straight up (straight up for 5AB, towards you for 1AB and away from you for 3AB). they can still do anything they can normally do when they jump but they will jump no matter what. This is good for Doran because he has a lot of tools for getting damage on airborne opponents. The actual act of forcing your opponent to jump using this does no damage at all however.



Movement: walks with one hand on his temple and one hand out in front of him. still twitches every once in a while. while crouching, he still has one hand on his temple, but the other hand goes on his knee as he kneels down.



specials:



1B is his get-off-me DP move. he chops at the air with his one hand and then immediately punches up and forwards with his other hand. It's fully invincible up until and during the chop but not during the punch. The chop only hits aerial opponents but the punch hits aerial and grounded opponents, so it does 2 hits to aerial opponents but 1 hit to grounded opponents. It all happens rather fast though so it still combos from 2A. If this move launches the opponent into a psychic energy orb then you might be able to continue the combo with a juggle but you have to set that up. Otherwise knockdown.



3B is a two-handed jumping overhead-smash. throw-invincible from frame-1, does 1 hit, has to be blocked high cuz it's an overhead. Slower than 1A so you can only combo into it from cancelling 5B or maybe from an aerial juggle. hard knockdown.



1A is where things get interesting. Doran touches his temple with both hands and generates a large psychic energy orb high above the ground in the center of the left side of the screen (or right side of the screen if you're on the right side). This move has a bit of startup and recovery for Doran so he usually does it on knockdowns. the orb is above the ground so the opponent only gets hit by it if they jump near it (it has a decent hitbox) and it only hits once (does 1 hit) but it starts a juggle. As said before, this psychic energy orb is always the same color as your Doran's pants and sweater and belt insignia, and it can't hurt your Doran. The orb lasts for seven seconds. It pans with the screen after its placed.



3A is the same as 1B except the psychic energy orb generates on the OTHER side of the screen (once again, up in the air). And yes you can have as many orbs active as you want.



Dashes:

Forward-dash is him lunging forward and grabbing with one hand. the amount of time it whiffs makes it not much better than walking. If it grabs a grounded opponent (it's unblockable) he does a pyramid driver on the opponent and bounces them off their head, launching them straight up using psychic energy. The throw itself does 1 hit, and allows for a juggle combo if you are quick.



Back-dash starts up as him lunging forward like the start of the forward dash, but then he hops backwards, starting a bit behind where he started. takes less time than the whiffing forward-dash.



Throw:

He starts up a giant swing throw before chucking them straight up, psychically grabbing them with a psychic energy orb, yanking them down, catching them in mid-air with his hands and suplexing them with the force of gravity. 2 hits.



Normals (all normals do 1 hit each):

5A is a quick elbow forward. cancellable into itself. special-cancellable.

2A is a dropkick to the ground. Doesn't knock down. special-cancellable. hits low.

j.A is he flips both arms upwards in the air like he's flipping a table. It starts a juggle state or continues a juggle on an aerial opponent. not a crossup. not great priority on grounded opponents.



5B is a short range psychic blast going a bit upwards but mostly forwards (good as a meaty). doesn't knockdown. special-cancellable.

2B is he reaches forwards with his free hand and trips the opponent. hard knockdown (it's his sweep). special-cancellable. hits low.

j.B is him doing an elbow on one side and a dropkick on the other side (it's a crossup, if you hadn't guessed). Decent priority in general but a bit slow.



Sample Combos:

Set up 2 energy orbs, make the opponent jump into one of them (either thru AB or a forward dash launching grab), juggle into your jumping A so they bounce into the other Orb, juggle with the overhead-smash. 4 or 5 Hits, depending on how you made them jump.



Set up 1 energy orb, do the chop and punch DP on a grounded opponent so they get bounced into the orb, juggle with another chop and punch DP. 4 Hits.



Jump onto an opponent with jumping B, link into standing A, link into crouching A, cancel into chop and punch DP. 4 Hits.



(obviously these are meant to show how the juggling could work, not the best way to get damage. If you were able to do jumping A into standing A into crouching A into chop and punch DP into energy orb into jumping A into energy orb into chop and punch DP, you could get 9 hits so, obviously this character needs to be balanced with some juggle points, im just leaving that to you guys to imagine.)



Stage:

A plane has crashed on the lawn in front of a large hospital. It starts out on a sunny clear day, gets darker and starts snowing!



Visuals:

blocking: covering himself with a clipboard.

hitsparks: brain-based.

Taunt: Usain Bolt pose.



RoundWin: crosses arms, smiles, and steps foot, as if to a beat. Every time the foot steps, the downed opponent gets knocked upwards and away slightly.

Victory: walks away, goes thru a doorway and above the doorway a lit sign says "IN USE".

Defeat: he gets on a bike and bikes thru the rain with a slight frown.



NamePlate: A screen rolls down and a video projector projects a video of a font reminiscent of Microsoft PowerPoint spelling "Doran"



Origin:

This character is a combination of always wanting to design a psychic wrestler character, and wanting to design a character based on an old family friend who had the same neurological disorder as me. So, most of it is just random psychic wrestler stuff, but some of it is based on that old family friend.