Don't half-ass the mining system.



That being said I want the team to actually implement the system everyone has been begging for for the last.... well almost year now. If anything the system should be merged so it's automated mining and conveyor based instead of a patch next month or so with "here is this spire that generates minerals and that's all it does as long as it has power." No, that's a great feature sure but it's very boring and dull. If the team wants to go above and beyond add logical options that in theory don't take too much to develop.



Let's sit down and take a note from a game like Factorio, currently hailed as one of the best examples for internal logistics in regards to item acquisition. Early game you want as the player is stuck mining, eventually the player can build a device that does the mining for you, then you attach something and the device suddenly brings resources to you. This early maybe instead of a conveyor it makes more sense to have a depot attachment where the player can run a vehicle over a pad and all the resources get dumped into your vehicle in a special storage system, who knows.



I just want to see this work without a hitch in a way that the players will hold onto for a long time and it doesn't just turn into another distraction people grow to ignore after another patch or two. Auto-mining opens the day for planet-based colonization above and beyond just landing on a planet or have 10 players a planet doing labor. This feature needs to be special.