It’s Tuesday morning and already we have some new Battle Sister reveals to judge. How exciting 🙂 This time were going to be looking at a new stride, a grade 2 unit and a forerunner.

Excite Battle Sister, Stollen



[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] You may Soul Charge (1). Then, look at the same number of cards from the top of your deck as the number of your rear-guards with “Battle Sister” in their card names, and put each of the cards you looked at on the top or bottom of your deck in any order.

[CONT](VC) Generation Break 3:All of your rear-guards with “Battle Sister” in their card names get [Power]+3000.

From the get-go it’s clear that Stollen is meant to be used a first stride. A damn, what a nice first stride. For the low cost of one counter blast, Stollen allows you to look at up to the top five cards of your deck and put them on the top or bottom of the deck in any order. This skill is essentially Vanargandr on crack. When comparing those two cards, Vanargandr has a higher cost (soul blast 6), a higher GB (GB2), and a different timing (Auto on-attack). And though Auto on-attack works very well in Genesis, in Oracle Think Tank, the Act 1/turn suits the clan better as it allows you to prepare your turn to optimize your trigger checks. All crits? Attack with the Vanguard first. Two stands? Attack with the rears first, and get that multi-attack action. On top of that, the skill also allows you to soul charge 1, which means that you lose 1 resource (the cb) to gain a new one (the soul), which synergizes well with Madeleine if you happen to ride her. For Florentine, it’s a little tight on the counterblasts, but as long as you manage your resources well, you shouldn’t have a problem.

Of course, this card doesn’t draw, which is a bit of a bummer considering Battle Sisters need the draws to replenish their field. However, this issue is mitigated thankfully by Florentine stride-on skill. Madeleine may struggle a bit more to maintain a field. If you really need the draw, you can always first stride into Ichikishima. You can also still first stride into Miroir if your opponent is at low damage and you want them to feel the heat.

As for the GB3? Well let’s just say that Stollen is Dragon Destroyer Battle Deity done right. In fact, it makes me wish that Kamususanoo had this ability all along instead of his measly on-hit draw and GB3 +2k across the board. The power by itself is great to make 9ks hit 12k, or a column to hit 22k+, or even paired with Florentine’s power-up to give all rearguards +6k (+12k to a column). On top of that, this card doesn’t require a heart card meaning that Susanoo/Battle Sister (or Witch/Battle Sister) hybrids can still exist. I’d recommend playing this at 4 copies in all Battle Sister decks. It’s a solid 5/5 for me right now.

Battle Sister, Sable

[AUTO]:[Soul Blast (1)-card with “Battle Sister” in its card name] When this unit is placed on (RC), if the number of your other units with “Battle Sister” in its card name is three or more, you may pay the cost. If you do, draw a card.

To be honest, I’m a little conflicted on Sable. It’s definitely different from what I would expect. My general hope is that Grade 2 have the ability to hit decent numbers on their own, and this one doesn’t. However, with Florentine, and Stollen giving free +3ks all around, it makes me wonder if my usual power mark is necessary. Perhaps it isn’t. After all, Sable is quite a powerful card as it allows you to draw for the low cost of a soul blast. It only requires you to have two other Battle Sister rearguards on the field to activate this ability, as it does include your Vanguard. It’s also pre-GB, and it’s not an on-hit skill. It certainly loses a little of the on-hit pressure that BaS is known for, but it exchanges that for the ability to draw during your main phase, which is always good. However, after its placement it’s quite vanilla (inb4 Sakuya Battle Sisters becomes a thing). I must admit that I am a little apprehensive about this card, as I’m just not sure if it will hope itself up during testing or not. One thing is for sure though, it definitely has the potential to be a really solid rearguard. ?/5

Battle Sister, Kipferl

[AUTO]:Forerunner

[ACT](RC) Generation Break 1:[Put this unit into your soul] Choose one of your vanguards with “Battle Sister” in its card name, and until end of turn, it gets “[CONT](VC):All of your rear-guards with “Battle Sister” in their card names get [Power]+3000.”

Kipferl is a little easier than Sable for me to judge. The issue with this card is clear. It’s GB1 restricted, which means that it’s vulnerable to control. Furthermore though the skill is free, it is a net minus. This card does have the potential to make an Ichikishima turn deadly, however, it’s not very consistent as it’s likely to get sniped before hand. Therefore, I can see this card having much greater utility as a main deck unit, instead of a forerunner. She’s certainly worth testing, but every day that BaS support gets better, is a day that Compote looks more attractive, you know, if it ever beats out Waffle.

And so now that we have these new cards, I think that it’s time to start testing them out. So far, here is a first draft of the G-Zone that I’m working on. As always, I’ll keep you updated when new support is announced, and when I finalize my decklist. Happy Tuesdsay!~

Tentative Post GBT12 Battle Sister G-Zone

Excite Battle Sister, Stollen x4

Excite Battle Sister, Miroir x1

Still Water Festival Deity, Ichikishima x4

State Affair Subjugation Deity, Kamususanoo x1

Chief Deity of the Heavens, Amaterasu x2

Sun of Eternity, Amaterasu x1

Persevering One, Lozenge Magus Apex x1

Sunrise-on-high Godhawk, Ichibyoshi x1

Dark Element, Dizmel x1