Preview: youtube.com/watch?v=MvokfyihNXs





Allows the editor to import SVG (scalable vector graphics) files as rasterized rendering or as (multi-channel) signed distance field.

The resulting texture asset can then be used normally in materials and displayed in the game.





SDFs (signed distance fields) can be used to import the vector file as texture with minimal size (e.g. 64x64 pixels), but can display sharp corners at any zoom level at runtime. This is perfect for crisp UIs and to save texture size (e.g. for mobile games).





Distance field can also be used to easily draw outlines or drop shadows.