Updates to patch notes can be found in red. Last updated October 10 at 11:45 a.m. PDT.

Below you'll find the preliminary PTR patch notes for 1.0.5. Please note that this isn't the final version of the 1.0.5 notes and that some changes may not be documented or described in full detail.

To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.





PTR Patch 1.0.5

These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.

Table of Contents

Patch Features

New System: Monster Power

Similar to the "Players X" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they'll receive scaling bonuses to experience as well as boosts to Magic Find and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

For more information on how to enable and use Monster Power, click here!

New Event: Infernal Machine

The Infernal Machine is a device that will allow level 60 players to battle "uber" versions of some of Sanctuary's most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.

General

Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty: When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time Opening a Resplendent Chest will grant one stack of Nephalem Valor

Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location

Major in-game events in Inferno difficulty that involve a special chest or Unique monster will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion Several events have had Unique monsters added to them for this purpose

Experience Shrines can now appear in Inferno difficulty

Two new shrines have been added to all difficulty levels: Empowered Shrine – Increased resource regeneration and reduced cooldowns Fleeting Shrine – Increased movement speed and pickup radius

Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)

The reduction of snare effects against Elite monsters has been reduced (in the player’s favor): Normal: 20% to 0% Nightmare: 30% to 15% Hell: 40% to 25% Inferno: 40% to 25%

Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!

Auction House

Search parameters will now save when switching between the gold and real-money auction house

An additional sortable column has been added to the results window This column will have a drop-down box populated with each of the Preferred Stats that players indicated for their search (only one Preferred Stat can be selected at a time)

The Preferred Stat list is now sorted alphabetically

A button has been added to allow players to quickly reset Preferred Stat filters to "None"

Players can now search for +Damage on off-hand items

When searching for items to purchase, an option to "autofill" stats based on what the player is currently wearing has been added

Similarly, when selling an item, a "Find Similar" button has been added to allow players to quickly search for items currently up for auction that have similar stats

An option to display Auction House events (sales, expirations, etc) has been added to the Social menu

Bug Fixes When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before falling back to using an open slot in your inventory The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly



Battle.net

The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III

A new item delivery system has been added that will allow Blizzard to send license-based items directly to players, for example: Collection's Edition rewards (you may see us testing this feature over the course of the PTR)

Achievements An Achievement button has been added to the in-game hotbar Players can now link Achievements in chat

Banners Players can now customize their banner in-game while in town Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.) New unlocked banner rewards are now highlighted so they can be found more easily

Chat Players can now change font color (per channel) and size Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing Several additional improvements have been made to in-game chat to increase usability

Multiplayer This means that players can leave the game to browse the Auction House or switch characters without being removed from the group (picking a hardcore character or a character not eligible to go back into the game, however, will disable the "Resume Game" button) To leave a party while in-game , right-click on your hero portrait and select "Leave Game & Party" To leave a party while in the hero screen , right-click on your hero and select "Leave Party"



Bosses

Azmodan Bug Fixes Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned

Diablo Bug Fixes Diablo's Curse of Destruction now specifies damage type in the tooltip



Classes

Crafting

Crafting materials can now stack to 500

Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground

Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item's level (detailed further in the Items section below)

Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1

Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1

Bug Fixes Fixed a bug where crafted items were not displaying the correct Required Level to equip them



Followers

Templar Skills Heal Now heals both the Templar and the player when cast Can now be cast when the player is below 75% health (up from 50%) Inspire Mana regeneration bonus increased from 2 to 4 Mana per second Intervene Cooldown reduced from 60 seconds to 30 seconds Affected radius increased from 6 yards to 10 yards Removed the health threshold for when Intervene can be cast Spell will now cast whenever the player is hit and off cooldown, regardless of the player's currently health % Intimidate Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds

Scoundrel Basic ranged attack weapon damage increased from 25% to 40% Skills Hysteria Cooldown reduced from 6 seconds to 5 seconds Poison Bolts Weapon damage of initial hit increased from 40% to 100% Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)

Enchantress Skills Disorient Affected radius increased from 4 yards to 6 yards Cooldown reduced from 45 seconds to 25 seconds Mass Control Cooldown reduced from 60 seconds to 30 seconds Powered Armor Armor bonus reduced from 15% to 5% Reflect Missiles Reflect Missiles has been replaced with Missile Ward Missile Ward reduces incoming damage from ranged attacks by 6%

Bug Fixes Magic Find and Gold Find values inherited from Followers should now respect the 300% cap Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.) Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target



Items

The cast time for identifying Rare items has been reduced to 1 second

The cast time for identifying Legendary items has been increased to 4 seconds

The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added

Affixes on items will now roll their level based on the level of the monster killed (rather than the item's level) This now applies to random affixes on Legendary items

Class-specific items will now drop more often

Items below iLevel 58 no longer drop in Inferno difficulty

Square-quality gems no longer drop in Inferno difficulty

Monk class Skill bonuses can now roll on shields

The chance for Legendary and set items to drop has been doubled

"Extra Health From Globes" now benefits potions

Bug Fixes The Hellfire Ring can no longer be dropped on the ground (PTR bug only) The damage dealt by the Hellfire Ring's proc will now correctly scale with a player's stats (PTR bug only) Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes Fixed an issue with Nagelring and Unity legendary rings which caused them to not drop Fixed a bug where Mempo of Twilight could not roll 170-200 of a primary stat The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change



Monsters

Additional health per monster in multiplayer games has been reduced from 75% to 70%

Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power

Elite modifiers have been changed slightly at higher levels: The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect

Sand Shark AI has been improved: Sand Sharks can now use an "Under Sand Attack" while burrowed. The “Under Sand Attack” causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage. Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them.

Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Opressor fire breath attacks should now do reduced damages to pets and followers

Two-handed skeleton executioners have had their escape radius reduced

The "coolup" has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode

Lacunis now have a cooldown on their combo attack

Treasure Goblins will now play a sound whenever they become aware of a player

Bug Fixes Damage caused by the Reflects Damage affix can no longer be dodged Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed) The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away Arcane Enchanted will now properly reduced their damage based on a players Damage Reduction Against Elites modifier Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up") Rare Heralds of Pestilence will now spawn minions Flying Moloks can no longer go invisible and become untargetable The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed: Mallet Lord Skeletal Sentry Skeletal Raider Skeletal Marauder Armaddon Armored Destroyer Subjugator Dust Imp



User Interface

You can now change the icon for each tab in the shared stash The intent of this feature is to allow players the option to visually customize their stash tabs to better reflect its contentsBug Fixes

Bug Fixes Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat



Bug Fixes