Ourorax

-> Free Modders Resource





IMPORTANT NOTE PLEASE READ BEFORE PROCEEDING

PLEASE DO NOT ATTEMPT TO UPLOAD THIS MOD FOR SKYRIM SPECIAL EDITION (SE),

EITHER PC OR XBOX/1/S OR PS4 CONSOLE, IT WILL NOT WORK.

THANK YOU

PERMISSIONS

YOU MUST GIVE BETHESDA GAME STUDIOS CREDIT WHEN OR IF UPLOADING THIS MOD AND SET SAME FREE PERMISSIONS

REQUIRED MODS

F.A.Q

Someone else is claiming this mod to be theirs on this or that site?

This version of Ourorax has been released/gifted for FREE to the vast Skyrim community. Yes, you can edit, modify and upload this version as your own, the requirement is that you Credit BETHESDA GAME STUDIOS & Oscape , you do not need to give me credit in any shape or form, or ask for my permission.

And yes, you can also make video/s of this mod on sites like Youtube, etc... as long as the content is appropriate and does not violate the site/s terms and conditions, again please credit Bethesda Game Studios & Oscape in your video.

Finally, I want everyone using Ourorax to remember that ultimately everything in this mod belongs to Bethesda Game Studios.

Good luck to everyone who wants to create more out of Ourorax, I cannot wait to see what the vast Elder Scrolls community can do.

MY OTHER MODS

YOUTUBE

CREDITS

Ourorax is a new land mod that has a very similar size to that ofSolstheim (Dragonborn DLC land mass). Perfect for anyone who wants to try their handat modding, or just expand on what is already included in this file.Already includes a settlement and a very, very large castle.Ever wanted to build your own stuff on an independent land outside of Skyrim or Solstheim,now you can. Free, Free, FreeDonations Welcome: https://www.patreon.com/dronewizThis mod uses all 3 Original Skyrim DLCs & Latest Update for Skyrim gameSkyrim.esmUpdate.esmDragonborn.esmHearthFires.esmDawnguard.esm(Note: if you do not have any of the Original DLCs installed, this mod will not work for you)NW Cell X -25NW Cell Y 20SE Cell X 30SE Cell Y -30The World Map of this land works and is visiblehas been created & works as well, thenmanually download Ourorax,Extract Files to:Default Path (C):/Program Files (x86)/Steam/SteamApps/common/Skyrim/"Data" folder(Extract using free program like 7-Zip or WinRar),activate Ourorax using Mod managerdownload Ourorax,make sure files have finished installing,(you should now have in your Mod Manager Ourorax.esm & Ourorax.esp),Make sure that under your "Plugins Tab" in your Mod Managerboth Ourorax.esm & Ourorax.esp are ticked or checked(Note: View Skyrim Nexus forums or pages for more up to date description on NMM)The travel marker/object is right next to Riverwood bridge, hard to miss.(If you do not see the travel marker, you might not have installed the files correctly)-Gardanthal (Settlement that already includes an alchemist house, abandoned house,blacksmith's house and an enchanter's home.(NPCs are already set up here, with packages, factions, etc...),Navmesh is included in interiors at this location, & only some navmesh exsists in exterioraround Gardanthal, there are only a few Actors in this location.-Castle Dubrok (An extremely large Castle, with ground & first floor already put into place,interior & exterior, very large roof area that anyone can also build upon, plenty of spaceall around this castle to build whatever your heart desires.(Including interior)-There are also only 2 other very small exterior places that exist hereIf you cannot find a location, or want to quickly navigate to see what's already in this land,then follow the below.Open your Console Command with ~Type: coc CastleDubrokType: coc GardanthalLunara (alchemist)Type: coc GardanthalMimiansGem (enchanter)Type: coc GardanthalUnrulyBuilding (abandoned building)Open up Creation KitClick on FileClick on DataThen Check or Tick All these:Skyrim.esmUpdate.esmDragonborn.esmHearthfires.esmDawnguard.esmOurorax.esmOurorax.espThen click once on "Ourorax.esp" only to highlight it, and thenclick on "Set as Active File" (just below), then click on OK,Let the Creation Kit load the File.(If or when any "Warnings" appear during the Load of the file in CK,just click on "Yes to All" until loading finishesNow in your "Cell View" window,under "EditorID" double click on any cell & let it load in your "Render Window"(Note: you can scroll down & open the"CastleDubrok" Cell, or"Gardanthal" Cell,which will take you straight into the new land of Ourorax)I want to translate this mod to some other language, do I need permission to do so?Credit Bethesda Game Studios and Oscape, then simply translate and upload.How do I do this in Creation Kit?There are tons of tutorials on Nexus, Youtube, etc.http://www.nexusmods.com/skyrim/mods/60699/?http://www.nexusmods.com/skyrim/mods/79922/?http://www.nexusmods.com/skyrim/mods/64909/?http://www.nexusmods.com/skyrim/mods/65972/?http://www.nexusmods.com/skyrim/mods/69940/?http://www.nexusmods.com/skyrim/mods/72266/?https://www.youtube.com/watch?v=6xo5VmA3eYIBethesda Game StudiosBethesda SoftworksCreation Kit (CK)Oscape by Ethatron (World Map creation)SKSE Team: http://skse.silverlock.org/





