Rating +195 Delrasha - GR50+ 4pc Delsere's & 6pc Tal Rasha's Regular Hybrid BBCode Link Edit Delete

Skills Teleport Calamity Teleport Cooldown: 11 seconds



Teleport through the ether to the selected location up to 50 yards away. Calamity Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.

Energy Armor Force Armor Energy Armor Cost: 25 Arcane Power



Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.



Only one Armor may be active at a time. Force Armor Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.



The amount absorbed cannot exceed 100% of your maximum Life.

Black Hole Supermassive Black Hole Cost: 20 Arcane Power

Cooldown: 12 seconds



Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. Supermassive Increases the Black Hole radius to 20 yards and damage to 1290% weapon damage as Lightning over 2 seconds.

Slow Time Time Warp Slow Time Cooldown: 15 seconds



Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%. Time Warp Enemies caught in the bubble of warped time take 15% more damage.

Magic Missile Glacial Spike Magic Missile This is a Signature spell. Signature spells are free to cast.



Launch a missile of magic energy, dealing 230% weapon damage as Arcane. Glacial Spike Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be Frozen for 1 second.



Enemies cannot be Frozen by Glacial Spike more than once every 5 seconds.

Mirror Image Duplicates Mirror Image Cooldown: 15 seconds



Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life.



Spells cast by your Mirror Images will deal 10% of the damage of your own spells. Duplicates Summon 4 Mirror Images that taunt nearby enemies for 1 second and each have 50% of your Life.

Elemental Exposure Elemental Exposure Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.



Elemental damage from your weapon contributes to Elemental Exposure.

Evocation Evocation Reduce all cooldowns by 20%.

Unstable Anomaly Unstable Anomaly When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.



This effect may occur once every 60 seconds.

Illusionist Illusionist When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.



When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.



Kanai's Cube

The Furnace Legendary Two-Handed Mace Primary Stats + (39–47) – (47–59) Fire Damage +3 Random Magic Properties Secondary Stats Increases damage against elites by 40–50 % . One of 3 Magic Properties (varies) +192–245 Strength +192–245 Intelligence +192–245 Dexterity The Furnace

Crown of the Primus Legendary Wizard Hat Primary Stats +270–299 Intelligence +3 Random Magic Properties Secondary Stats Slow Time gains the effect of every rune. Empty Socket Crown of the Primus

Ring of Royal Grandeur Legendary Ring Primary Stats Attack Speed Increased by 2.0–3.0 % +27–60 Life per Hit +2 Random Magic Properties Secondary Stats Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). One of 3 Magic Properties (varies) +24–29 Dexterity +24–29 Strength +24–29 Intelligence Ring of Royal Grandeur



Delrasha is a fun, alternative Wizard hybrid build that's capable of clearing high level Greater Rifts.



[Please note]: Patch 2.4 marks the end of the Delrasha builds. The Delsere 4pc set bonus was changed from previously making Slow Time deal 2000% dmg per second into now providing Damage Reduction for the player and party. Have fun!



[Please note]: Patch 2.3 is out, but most of this information is still relevant. I won't create a new build this time around, but here's two new videos:

GR60 with Ranslor's Folly/Strongarm Bracers and GR61 with Meteor Shower.



Delrasha is reliable first and foremost. Always performs well.

It brings very decent damage to the table while at the same time coming packed with several other benefits:



- Great Crowd Control via Slow Time, Black Hole, Glacial Spike and Calamity.

- Tanks/meat shields via Mirror Images that will taunt and cast the same spells you cast.

- High uptime of both Slow Time and resists/damage stacks from the Tal Rasha set.

- Great for Groups - tons of CC + debuffs and the damage is solid enough.

- Doesn't require a specific weapon, and there's a lot of room for experimenting.

- Fast and fun playstyle that's easy enough to get into, but a bit harder to master.



GR50 was cleared in 10 mins 25 sec in this video , but the potential is a lot higher (please see links to the other videos). My current record is GR56 in 14 mins 59 (!) sec using a variation of this build, but I've also had some attempts at GR57 that weren't too far off. Just didn't have good rift RNG for those runs unfortunately, but I know that it's more than possible. I don't have the mindset to go "extreme fishing" for those "perfect rifts", so I mostly just play the rifts I get. Some have cleared GR57-58 using a variation of this build and GR60 or higher is absolutely within reach for those determined enough to venture that far.



This guide has been updated several times since it was first posted.



-|- See the YouTube playlist for more action (7 videos so far)!



-|- @Twitch: /rebjorn - Please note: Not actively streaming right now.



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Update: GR55 with Crown of the Primus and Devastator. Crown of the Primus is often overlooked in favor of the Nilfur's Boast boots because of the significant boost to +Meteor damage. I wanted to try something different and make the most of the advantages the Crown of the Primus brings to the table. For those who wouldn't mind jumping into a discussion, please see the official D3 forums topic . Some of you might be interested in reading up on what participants in that topic have to say.



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Update: GR50 with Triumvirate and Arcane Orb . Featuring Bogan Trappers, Tusked Bogans and other pesky monsters. Triumvirate is actually a viable option, especially for lower level GRs/speedruns - but isn't half bad at 50+ either. Most importantly, it's different and it kind of works!



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Major update: GR55 with Serpent's Sparker and Mammoth Hydras . This was definitely a challenging run, I literally would have died at any time if I even sneezed or blinked. Winged Assassins, Corrupted Angels, you name it.. a couple of deaths as a result of some particularly nasty poundings. No real benefit from pylons, Eskandiel as the Rift Guardian. For this run I swapped out Evocation for Arcane Dynamo. See the video description for more information.



If there's one recommendation I'd make for players wanting to test this build out, it's to swap Convention of Elements for Unity (with one on the Follower as well of course) and don't spend your highest level keys before you've gotten used to how it works.



Do a few runs and if things are looking good, but you're starting to feel that you're lacking damage, swap out Unity for CoE again.



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Major update: New video - GR53: 12 mins 9 seconds clear with a Stun build, making use of Moratorium, Gizzard, Ancient Parthan Defenders and Stun skills. Text written in peach below is the information pertaining to this video and this alternative build in particular. You can scroll down beyond that to continue reading the original guide (which is still relevant). D3planner snapshot here for those interested.



- /// /// /// /// /// - Molten Wildebeest's Gizzard + Moratorium - /// /// /// /// /// -

These legendary gems are like made for each other. With a high enough level version of both of these gems, they really start to shine. Moratorium basically becomes a -25% to ALL damage taken gem in combination with Gizzard. Some real synergy right here.



Let's say you take 500,000 damage - the 8.40 second Moratorium in the example will reduce that damage to 375,000 with 14,880 damage taken per second over 8.40 seconds. Here's where the Gizzard kicks in - the Gizzard in the example provides 65,000 life per second, meaning that even if you took up to 2,000,000 damage you would still be covered as 14,880x4=59,250. So, as long as you're not biting the dust, Moratorium in this scenario does become a flat -25% damage taken - and that's counting ALL damage - Reflect Damage, Winged Assassins, charging mobs, ranged attacks, melee attacks, many Rift Guardians .. et cetera.



Now, of course there's also the added bonus of Moratorium's 10% chance of resetting the damage taken over time when you kill a monster - this is just icing on the cake in my opinion - what you'll want is to just level the gem up to as high a level as possible. Remember though that for scenarios where you're fighting monsters that spawn a lot of low health minions, you do have an advantage as those lesser enemies will reset the debuff.



Let's get back to how these gems interact with each other. We're not forgetting the Shield that the Gizzard provides - as long as you haven't taken damage for 4 seconds, you gain a shield equal to 200% of your total Life per Second. You can still "take damage" while the shield is active - as long as the total damage taken within those 4 seconds doesn't exceed the total shielding you're gaining within those 4 seconds - if that makes any sense. Thing is, the 4 second timer does keep updating itself, meaning you can take a lot of small hits or damage from the Moratorium ticks - you can basically take this damage forever and still have the shield from Gizzard active.



Of course, there'll be several hard hits that will cause your shield to drop though, but it's a great tool nevertheless. A great thing about it is that you've got a solid indicator by looking at the bubble around your character - if it drops, it means you may want to throttle back a bit. So that's another thing that speaks in favor of using the Gizzard.



Now, another important thing to keep in mind is that in most cases you're not only going to get the Life per Second from the Gizzard - you're also getting some from Paragon points and possibly gear, if you're so inclined. In my case I had 79,590 LPS in the video, but you can of course take this to extremes if you'd like to experiment with that. Remember that the Templar also gives you a little LPS via the Loyalty skill.



I should mention that shielding mechanics will sustain eachother - and this is a little bit off topic - but say you have the Dominance passive in addition to the Gizzard - the Dominance shielding will help sustain the Gizzard and the Gizzard will help sustain the Dominance shielding. It's just great. Now think Krelm's belt which provides +25% Run Speed or the Pride's Fall helm which provides +30% Resource Cost Reduction - both of these items require you to not "take damage" for 5 seconds for the buffs to remain active. Sounds good, right? - It actually works too if you know what you're doing!



You can keep these buffs active basically indefinitely with solid shielding. Of course, the Wizard has more shielding skills to choose from as well, including Galvanizing Ward, Magic Weapon/Deflection and Spectral Blades/Barrier Blades. Again, this is a little off topic, but do experiment with this when you feel like it. It's pretty cool.



- /// /// /// /// /// - Ancient Parthan Defenders, Gems & stuns - /// /// /// /// /// -

Now let's talk about how the Ancient Parthan Defenders (APD) comes into play here. With the Gizzard/Moratorium combination as described above, stuns + APD become yet another layer of interaction that really takes things to another level.



APD gives you a +9-12% damage reduction for each stunned enemy within 25 yards. So, we're going to need some stuns! Slow Time/Point of No Return and Teleport/Calamity is going to do the trick for us. As you can see in the video, there are Slow Time bubbles all over the place, and with the Illusionist passive resetting 3 skills; Teleport, Slow Time and Mirror Images, you've got a lot of on demand tools.



Do keep in mind that the Mirror Images' version of Slow Time will inherit the rune you're currently using - their version of it will also be helping you out with stuns, and with all those Slow Time bubbles covering the playing field, overlapping each other, you've got a very powerful tool. If you look closely, you can see enemies entering or leaving a bubble, getting stunned, moving another couple of yards and then getting stunned again because of the Slow Time bubbles overlapping each other! It's just great - whenever Illusionist resets your skills and you TP in somewhere, pop Mirror Images right after - no need to save the cooldown.



We talked about Gizzard + Moratorium earlier and how they interact with each other. Here's another thing you might want to take into consideration; Illusionist will reset your Teleport, Slow Time and Mirror Images even while you have a shield active! So, as long as you're "taking damage", the shield will still hold (as described earlier) and Illusionist will do its job regardless.



What this means is that you actually do want to "take damage" - as long as you're not biting the dust! This also means that this whole combination of Gizzard, Moratorium, Slow Time/Point of No Return, Teleport/Calamity, Ancient Parthan Defenders and Mirror Images become more powerful the more challenging the difficulty! This build's effectiveness scales with difficulty in other words.



In the video you can often see me actually teleporting in right on top of a larger pack of enemies when I feel that I'm in trouble - this is a tactic used in order to take LESS damage (!). This works basically because of all the things described above. This also means though that the fewer enemies you're fighting, the more damage you're taking. So Hardcore players beware - the RG and lone elites/champions will often be much deadlier than you'd expect. There are two certainties in life; Death and Taxes. This is something that you'll just have to figure out how to best deal with based on personal experience.



Finally, I'd just like to stress that the Mirror Images do play a big role here, not only for the extra stun bubbles, but they also do taunt mobs off of you (for one second on use), they "soak" up enemy hits/missiles and I've seen them take Jailer and Vortex hits for the character as well. This all contributes in a big way to the shield from the Gizzard gem being active more often as well. Don't underestimate this!



- /// /// /// /// /// - Skills used (basic guide continued) - /// /// /// /// /// -

Please note that the Fire damage part is covered by having Fire as the highest +Elemental Damage (in my case on bracers). Delsere's 4pc bonus will cause Slow Time to deal damage based on your highest +Elemental Damage. A key part of the Del Rasha build is the fact that the 2000% Slow Time damage from the Delsere's set is increased by the Tal Rasha's set's damage stacks. The Slow Time damage is updated dynamically depending on your active buffs, including the periodic buffs from the Tal Rasha's 6pc set bonus and the Convention of Elements legendary ring.



The Slow Time damage will keep ticking for as long as the effect is active, no matter how far you are from the action in most cases. It should be noted that for this purpose, Zei's Stone of Vengeance is just great. You can often just drop a bubble and take a spin around the area, only to return to where you dropped the bubble, finding that the Slow Time DoT has been dealing damage all this time. One of the things that really bothers a lot of players about the Firebird's set is the fact that once you have the +3000% Firebird DoT ticking, you're basically locked within 1 to 1 1/2 screens of the mobs you're fighting.

You can of course experiment a little. I've tried a lot of combinations, but this is what I usually fall back to. If you'd like to swap Glacial Spike for a resource spender for example, you can do that, but you'd better be prepared to micro-manage resources a lot. Arcane Orb/Frozen Orb might be a good alternative for some. You could also try swapping Mirror Image for Mammoth Hydra for example, especially if you have a good Serpent's Sparker (SS). Dropping Mirror Image comes at a price though (!).



Naturally, there are many more possibilities - but I advice that if you do want to test things, don't spend your absolute highest keystones for that purpose - it's very easy to find yourself being locked with something that just doesn't work at all, meaning you'll have to abandon your rift. Grab some lower level keys and give it a go!

As for passives, Elemental Exposure is pretty much a given in any build that involves the 6pc Tal Rasha set. Evocation is highly recommended (see notes below), Unstable Anomaly .. well, you're probably going to need it at any challenging difficulty (alternatively, if you don't like UA's unreliability, try Blur).. Illusionist is also a must for this setup, being that we're actually using all 3 skills that it interacts with. Again, feel free to experiment of course.

Paragon Priorities

Core Movement Speed Primary Stat Vitality Maximum Resource Offense Cooldown Reduction Critical Hit Damage Critical Hit Chance Attack Speed Defense Life Armor Resist All Life Regeneration Utility Area Damage Life on Hit Resource Cost Reduction Gold Find

- /// /// /// /// /// - Stat priorities - /// /// /// /// /// -

Paragon points and item stat bonuses for that matter are pretty straight forward. You'll want +25% Movement Speed as always of course, apart from that I'll just mention that no Resource Cost Reduction or extra points in Maximum Resource is needed, and you're going to want to have some Cooldown Reduction for the Del Rasha build.



Yes, Illusionist will reset your Teleport, Slow Time and Mirror Images, in addition to Glacial Spike further helping out with the Slow Time cooldown. But there'll often be times where you juust needed that extra +1 or +2 seconds to keep the Tal Rasha's stacks ticking. It's a matter of preference to some extent, but I'd advice you don't shy away from at least 20-30% CDR total. Black Hole certainly will benefit, if nothing else.



- /// /// /// /// /// - Regarding Weapon choice - /// /// /// /// /// -

I mentioned that you don't really need a specific ancient weapon for this, and this is true. I do however have to stress the fact that once you get into the really high levels (pushing personal records), you might find that time spent fighting the Elites/Champions and the Rift Guardians starts to become your next big hurdle. At this point you may want to go for items such as Sun Keeper, Devastator or Odyn Son - they all have a 1.20 weapon attack speed and this will have an impact on your raw damage dealt. Do focus on optimizing every other aspect of your gear first of all though.



A good Sun Keeper especially will help you a lot vs the Rift Guardian, but a good ancient one is a rare find.

You'll be quite OK with a variety of weapons - apart from the aforementioned ones, honorable mentions are:



Aether Walker - Definitely a great choice if you have an ancient version. I've seen some wizards doing really well with this. Unfortunately I haven't been able to pick up an ancient one yet, but I've cleared quite a few GR50-53 with a non ancient one. Lots of potential.



Thunderfury - The procc has no internal cooldown and the damage part of the procc is buffed by the Tal Rasha's set stacks - the reduced enemy attack speed and the slow from the procc helps a little bit as well.



Gesture of Orpheus - It's decent, but not as good as you might think at first glance - yes, you'll have bubbles all over the place, but keep in mind though that you don't really get much benefit from this in some scenarios, as you'll easily cover the battlefield with bubbles regardless via the 2pc Delsere's bonus and Illusionist. And most importantly, a GoO will in reality provide no benefit at all vs the Rift Guardian.



Serpent's Sparker - using this wand changes the playstyle a little, but those who have a good ancient version of it might find it worth using. Please scroll up to the beginning of the page to see more information about it.



I'll just mention a few more: Exarian, Nutcracker, Azurewrath, Burning Axe of Sankis - these all work just fine as long as you have a decent ancient version of any of them. In short: - Just go with what you got, but be aware that some weapons are better than others.