Uncharted 4: A Thief's End will be aiming for 1080p60 in-game, with Naughty Dog saying it's become an objective for all of its PlayStation 4 titles.

The Last of Us: Remastered, a retooling of last year's post-apocalyptic PlayStation 3 game, is Naughty Dog's first game on the current generation, and it maintains a steady 60fps while outputting at 1080p - what's set to be the benchmark for the developer in the future.

The first look at Nathan Drake's return came at E3 earlier this year.

There had been some doubt as to whether The Last of Us: Remastered stuck to a steady 60fps, after it emerged there was a mode that locked the frame-rate at 30fps. "I think you'll find that it's really stable at 60fps," Naughty Dog's community strategist Arne Meyer told Eurogamer. "There's a lot of games out there that say they're 60, they feel 60 but if you push it you find some frame-rate dips. I think every game's going to do that, and it's going to happen to us too. It's not going to be something massive where you're going to tell the difference. I can't tell, but I'm not a frame-counter. Some people on NeoGAF can.

"When we came out and said we're trying to hit 60, we saw that there's a lot of debate between that, so why not cater to both sides of that," Meyer said of the option to include a 30fps lock. "If you've really got a strong preference for that, why not provide that customisation for you? Speaking of NeoGAF, there was a guy saying he gets more nauseous at 60fps than 30fps, so he's loving it. It's kind of an anomaly, and most people are like - why are you doing that? It's great that we're able to include it."

The Last of Us: Remastered is helping ease Naughty Dog into the current generation, something it was keen to do after struggling with the transition from PS2 to PS3 as it built an all-new engine for the first Uncharted. The new Uncharted - A Thief's End, which is due for release next year - will benefit from the team's work on Remastered.

"A lot of it was because we could try something out on our PS4 engine," Meyer said of the decision to do a PS4 version of The Last of Us. "How far can we do it? Can we do a 1080p, 60fps game? We always wanted to do that, but for the types of effects we wanted to put on screen 720p30 was just fine. Now with the push to go even further that's not fine enough. So we're trying to rise to meet that kind of challenge too."

That means next year's Uncharted 4 will also be targeting 1080p60.

"I think that's what we want to push for with anything we're doing on this generation," said Meyer. "That's sort of the mandate from when we were building the PS4 engine. Let's see if we can do this and hit it. We hit it with The Last of Us Remastered, so why not stick with this?"

As anticipation for next year's new Uncharted grows, there have been calls for older games in the series to get the same treatment The Last of Us is enjoying with Remastered - led by none less than Sony Computer Entertainment's own head of worldwide studios Shuhei Yoshida. Is that likely?

"I personally think it would work well, because there's a lot of attention on the studio between the success of Uncharted 2, 3 and The Last of Us. It'd be nice to give players the opportunity to go back and play the older games, and people who are new to the PlayStation platform. I think that'd be great - but I have no idea how that could fall into our timeline." It's worth noting that while The Last of Us: Remastered has been in development since work on the PlayStation 3 game finished last year, it's only benefited from a dedicated team of around 30 over the past six months.

"We'll have to see," said Meyer of the possibility of an Uncharted Remastered trilogy. "You know, I'd like to see it, and Shu [Yoshida] would like to see it too."