Goliath Feats

The following three feats are specifically for the Goliath race, in a similar vein to the racial feats found in Xanathar's Guide to Everything. After taking one of these feats, a goliath might change their nickname to match the name of feat they took.

Coldstrider Prerequisite: Goliath You have an uncanny resilience against cold, ice, and snow. You gain the following benefits: Increase your Constitution score by 1, to a maximum of 20.

You have resistance to cold damage.

Moving through difficult terrain made of ice and snow costs you no extra movement.

You automatically succeed on Dexterity saving throws to avoid falling prone on slippery ice, and you are considered to weigh half as much when accounting for the weight tolerance of thin ice.

Dawncaller Prerequisite: Goliath You learn the sacred ways of the dawncallers—the goliaths responsible for watching over their kin throughout the night and awakening them at dawn. You gain the following benefits: You have darkvision out to a range of 60 feet. You can see in dim light within this range as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

As an action, you can speak a command word to awaken any number of sleeping creatures you choose within 30 feet of you who can hear you. Each awakened creature can immediately stand up without expending any movement.

During a long rest, you only need to sleep for 4 hours; you can perform light activity (e.g. reading, talking, eating, or standing watch) for the remaining 4 hours.