TM & HM Attacks

TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

TM06 Toxic -- 90 10 --

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM09 Venoshock 65 100 10 --

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

TM10 Hidden Power 60 100 15 --

A unique attack that varies in type depending on the Pokémon using it.

TM11 Sunny Day -- -- 5 --

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15 Hyper Beam 150 90 5 --

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect -- -- 10 --

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19 Roost -- -- 10 --

The user lands and rests its body. It restores the user's HP by up to half of its max HP.

TM21 Frustration ?? 100 20 --

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 Solar Beam 120 100 10 --

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27 Return ?? 100 20 --

A full-power attack that grows more powerful the more the user likes its Trainer.

TM31 Brick Break 75 100 15 --

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team -- -- 15 --

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM36 Sludge Bomb 90 100 10 30

Unsanitary sludge is hurled at the target. It may also poison the target.

TM40 Aerial Ace 60 -- 20 --

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42 Facade 70 100 20 --

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44 Rest -- -- 10 --

The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.

TM45 Attract -- 100 15 --

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46 Thief 60 100 25 --

The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.

TM48 Round 60 100 15 --

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM54 False Swipe 40 100 40 --

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM62 Acrobatics 55 100 15 --

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM66 Payback 50 100 10 --

If the user moves after the target, this attack's power will be doubled.

TM68 Giga Impact 150 90 5 --

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70 Flash -- 100 20 --

The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.

TM75 Swords Dance -- -- 20 --

A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.

TM76 Struggle Bug 50 100 20 100

While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.

TM81 X-Scissor 80 100 15 --

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM83 Infestation 20 100 20 100

The target is infested and attacked for four to five turns. The target can't flee during this time.

TM84 Poison Jab 80 100 20 30

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM87 Swagger -- 90 15 --

The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

TM88 Sleep Talk -- -- 10 --

While it is asleep, the user randomly uses one of the moves it knows.

TM89 U-turn 70 100 20 --

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90 Substitute -- -- 10 --

The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

TM94 (XY)

HM06 (ORAS) Rock Smash 40 100 15 50

The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.

TM94 (ORAS) Secret Power 70 100 20 30

The user attacks the target with a secret power. Its added effects vary depending on the user's environment.

TM100 Confide -- -- 20 100

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

HM01 Cut 50 95 30 --