



Today we are proud to announce that the team from PRTA that brought you the popular Scenario Sundays events will now be running a new monthly event called War Games! War Games will be an assortment of scenarios designed to bring an increased level of coordination, immersion, and most of all, FUN, to the Project Reality Community. The events will be hosted on the PRTA War Games server based in Los Angeles. The first War Games will be this Saturday the 13th at 21:00 PRT. See you on the battlefield!



P.O.W. Rescue

Objective: Ensure the safe rescue of three captured operatives.



Execution​ Today we are proud to announce that the team from PRTA that brought you the popular Scenario Sundays events will now be running a new monthly event called War Games! War Games will be an assortment of scenarios designed to bring an increased level of coordination, immersion, and most of all, FUN, to the Project Reality Community. The events will be hosted on the PRTA War Games server based in Los Angeles. The first War Games will be this Saturday the 13th at 21:00 PRT. See you on the battlefield!Ensure the safe rescue of three captured operatives.

Attackers (rescuing team) will remain at the main operations base until notified by a referee. P.O.W.s will be delivered by the attacking team under enforced "God Mode" to get the POW quickly to where they will be secured by the defending team. The location will be announced at the event start. POW squad will be lead by an admin/referee, the other two spots will be first come, first serve. Attackers will have one hour and thirty minutes to complete the operation.

Victory Conditions

Captors win IF:​

P.O.W. is killed (dead, dead) outside of cell after an escape/rescue attempt.

P.O.W. is killed (dead, dead) by attacker crossfire.

After 1 hour and 30 minutes has elapsed, The captors may execute the P.O.W.

Rescuers win IF:​

P.O.W. is extracted to operations base alive.

F.O.B. Defence

Objective: One team will defend two FOBs in their chosen locations. The attackers must destroy these FOBs.

​ One team will defend two FOBs in their chosen locations. The attackers must destroy these FOBs.

Execution​

Attackers will remain at the operations base until an admin/referee has declared game start. Defenders will have fifteen minutes to build two FOBs in areas able to be accessed by the other team. (In some cases in AAS, certain flags/areas may be off limits) After the first fifteen minutes of the round defenders can no longer build new FOBs on the map; however, if a FOB is damaged it may be "re-dug" Emplacements are allowed as well. No mortars or area attack. Upon mission start, attackers will have one hour and thirty minutes to find and destroy all the FOBs built by the defending team on the map.

Victory Conditions

Defenders win IF:​

A minimum of one FOB is still active after the time has elapsed.

If the FOB is still built after an hour and thirty minutes of mission starting, defenders win.

Attackers win if:​

All FOBs are completely destroyed.

V.I.P Escort

Objective: Escort the Commander through dangerous territory on a planned route.



​ Escort the Commander through dangerous territory on a planned route.

Execution​

The Commander (admin role) will immediately begin placing waypoints on the map following the pre-designated route. The defenders will have partial intel and will know three of the waypoints. Attackers must escort the Commander within 50 meters of each waypoint, in order. Commander is not allowed to drive or gun any vehicles. There is no time limit for this gametype, if the escorting team makes it through the route they will be awarded with the victory.

Victory Conditions

Defenders win if the Commander is killed before successfully reaching the final waypoint (dead, dead).

Attackers win if the Commander is successfully escorted through all waypoints, ending when he has safely reached the final waypoint.​

While the waypoints are placed in a route-like fashion, attackers are entirely allowed to approach every waypoint from whatever direction, and whatever timing they choose.



Extraction

Objective: Three special operations squads have been caught behind enemy lines. They must reach their designated extraction sites in order to make it home.



Execution Three special operations squads have been caught behind enemy lines. They must reach their designated extraction sites in order to make it home.

There will be three SOS squads comprised of five members each.​ The defenders will have the first five minutes to begin fortifying the pre-designated extraction points.​ The SOS squads will then be dropped in pre-designated areas, at that point they will have five minutes until the enemy team begins searching for them/their extraction points.​ There is no time limit.​