Table of Contents

Garrisons play a major role in Warlords of Draenor. They are not optional, meaning that you must build one to progress through the introductory quest line of your faction in Draenor and unlock the rest of the continent. Your Garrison is designed as a central hub for everything the expansion brings.

The Garrison is where you get all the new patterns for your professions.

The Garrison is where you gain access to Ashran where the Alliance and Horde hubs are located (the flight path to Ashran is unlocked during a quest given at the Garrison). This is especially important to PvP players, because Ashran is where the Draenor outdoor PvP zone is located.

You can use your Garrison to farm a decent amount of ores, herbs, leather, and fur every day without having Mining, Herbalism, or Skinning as a profession on your character.

Garrison missions allow you to get gear of item level higher than the difficulty you are currently running (for example, Heroic raiders can get Mythic gear). See our Follower Mission guide.

The quest line to obtain the Legendary rings starts in your Garrison.

The Garrison is a major source of Apexis Crystals Apexis Crystals guide for more details.

Apexis Crystals guide for more details. Seals of Tempered Fate Dwarven Bunker / War Mill automatically gives you 1 every week.

The Garrison also gives you access to many rewards, like pets, mounts, vanity items, transmogrification gear, which we are going to try and list in an exhaustive manner in this article.

1. New in 6.2?

The main change in 6.2 is the addition of a shipyard to your Garrison. It works in very much the same way as your mission table, in that you can build ships, send them on missions, and get rewards. Almost all of the new Garrison rewards come from the shipyard, so we advise you to read our Shipyard guide.

There is also a change that most players will welcome and that does not appear in the patch notes. You can now skip the completed mission animations at the mission table by pressing space.

You can also acquired two new pets.

Finally, the quartermasters of your new factions in Tanaan Jungle, Hand of the Prophet and Vol'jin's Headhunters, sell Trade Agreement: Arakkoa Outcasts. This item costs 2,500 , requires revered reputation with the Arakkoa Outcasts, and increases the maximum size of your Garrison Cache to 1,000. This gives you a Garrison Cache that can hold up to 1,000 Garrison Resources, allowing you to empty it much less often (it takes about 6 days to fill up).

2. New in 6.1?

The main change in 6.1 is that Garrison with a Level 3 Town Hall will have one of 5 new visitors come each day and offer a daily quest of a specific kind: Dungeon, Raid, Bounty, Relic, or Profession.

Dungeon . Dungeon daily quests require you to kill the last boss of a dungeon and reward you with a bag that has a chance to contain a level 630, 645, or 655 item token.

. Dungeon daily quests require you to kill the last boss of a dungeon and reward you with a bag that has a chance to contain a level 630, 645, or 655 item token. Raid . Raid quests are weekly and not daily. They reward you with a bag that has a chance to contain a level 645 or 655 item token.

. Raid quests are weekly and not daily. They reward you with a bag that has a chance to contain a level 645 or 655 item token. Bounty . Bounty quests are intended for 3 or more players and require you to defeat a named elite NPC. They reward you with a bag that contains Apexis Crystals

. Bounty quests are intended for 3 or more players and require you to defeat a named elite NPC. They reward you with a bag that contains Relic . Relic quests are given to you by Harrison Jones when he visits your Garrison. There are 6 such quests and they reward a bag that contains Apexis Crystals and that has a chance to contain a level 645 or 655 item token. Completing a relic question unlocks a mission of a similar name for your followers. Completing all 6 relic quests grants you the Master Relic Hunter Don't Call Me Junior Exploration Mission Master

. Relic quests are given to you by Harrison Jones when he visits your Garrison. There are 6 such quests and they reward a bag that contains Apexis Crystals and that has a chance to contain a level 645 or 655 item token. Completing a relic question unlocks a mission of a similar name for your followers. Completing all 6 relic quests grants you the Profession. Profession quests simply allow you to trade basic reagents (ore, herbs, dust, etc.) directly for Primal Spirits Gearspring Parts Alchemical Catalysts

While doing any of these new quests, with the exception of profession quests, you have a chance to obtain an item that allows you to summon one of the 6 new raid or world bosses in your Garrison. Summoned raid or world bosses have scaling health and are intended for 10-40 players. The bosses and the items needed to summon them are:

Defeating all these bosses grants you the Master and Commander achievement.

Finally, Sergeant Crowler (Alliance) and Sergeant Grimjaw (Horde) now allow you to spend your Garrison Resources on a number of useful items:

Follower Ability Retraining Manual Follower Trait Retraining Guide

Rush Orders, which allow you to instantly finish 5 Work Orders in the Garden, the Mine, the Barn, the Gladiator's Sanctum, the Dwarven Bunker / War Mill, and the Gnomish Gearworks / Goblin Workshop;

Scouting Missives, which allow you to do the Apexis Daily quest of your choice.

From the Patch Notes, there also is a vendor who is supposed to sell follower upgrades, so we will get back to you with more information once the Patch has been released.

3. Unlocking Your Garrison

Your Garrison is unlocked almost immediately after starting in Draenor, in Shadowmoon Valley for Alliance players or Frostfire Ridge for Horde players. You need to follow the main quest line and, after a few quests, you will end up with a Garrison Level 1 in which Barracks Level 1 are built.

4. Garrison Resources

Garrison Resources are used to:

build or upgrade Garrison buildings;

send followers on missions (some missions do earn you Garrison Resources instead, but they are rare, so do not expect to make a profit);

buy crafting reagents at the Trading Post;

place Work Orders at the Dwarven Bunker / War Mill.

Garrison Resources are earned from:

the Garrison Cache, which is an object located next to your Town Hall that you unlock during the introductory quest line in your starting zone and that generates 1x Garrison Resource every 10 minutes (up to a maximum of 500, 1,500 with Trade Agreement: Arakkoa Outcasts

the Lumber Mill, where Work Orders can generate up to 120x Garrison Resources per day;

the Trading Post, where Work Orders can generate up to 180x Garrison Resources per day;

completing quests in your Garrison (but they are not usually repeatable);

killing named mobs in Draenor.

If you only rely on your Garrison Cache for Garrison Resources generation, then you are looking at 144 Garrison Resources per day. If you add Work Orders in either the Lumber Mill, then this number becomes 264, and if you add Work Orders in the Trading Post, it becomes 444. Upgrading all your Garrison building to Level 3 (the maximum) costs a bit more than 12,000 Garrison Resources, so it will take about a month to get a fully upgraded Garrison.

As you can see, Garrison Resources are very scarce, which is why you want to go through the introductory quest line on all your alts as soon as possible. This way, you will be able to log onto each of them every few days, to empty their Garrison Cache and give you extra resources for when you will really start playing them. Also, rare mobs throughout Draenor give you about 30 Garrison Resources when you kill them, so farming them can be a great way to develop your Garrison faster.

4.1. Garrison Hearthstone

An important item in your Garrison is your Garrison Hearthstone, which allows you to teleport back to your Garrison. This item is on a different cooldown than your regular Hearthstone, which is important, because it means that you can set your Hearthstone in the town around which you are questing and easily teleport back and forth between that town and your Garrison.

If you lose your Garrison Hearthstone, speak with the Innkeeper in your Town Hall to get a new one.

5. Buildings

There are 20 buildings that you can build: 10 Small buildings, 5 Medium buildings, and 5 Large buildings. The size of a building is not an indication of how powerful or useful it is. Your Garrison has building plots of different sizes and a Small building can only be placed in a Small building plot, a Medium building can only be placed in a Medium building plot, and a Large building can only be placed in a Large building plot. This is probably meant to add some constraints and force players to build different types of buildings (and not just Large buildings or just Small buildings). You can manage your buildings by using the Architect Table that you will find in your Town Hall. Each building you build is initially at Level 1 and you can upgrade it to Level 2, and then to Level 3, each time unlocking new perks.

You cannot destroy a building, but you can replace a building with another one. In the Architect Table, drag the desired building and drop it onto the building you wish to replace.

After unlocking your Garrison, its Town Hall is Level 1 and you have building plots for a Large building (which is taken by the Barracks) and for a Small building. As you upgrade your Town Hall, you get more and more plots, as follows:

Town Hall Level 1: has 1 Small building plot and 1 Large building plot;

has 1 Small building plot and 1 Large building plot; Town Hall Level 2: has 2 Small building plots, 1 Medium building plot, and 1 Large building plot;

has 2 Small building plots, 1 Medium building plot, and 1 Large building plot; Town Hall Level 3: has 3 Small building plots, 2 Medium building plots, and 2 Large building plots.

Upgrading your Town Hall from Level 1 to 2 costs 200x Garrison Resources, teaches you how to build all Level 1 buildings (except for the Salvage Yard), and is done during Bigger is Better (Alliance) or Bigger is Better (Horde). Both these quests require you to finish a good portion of the quest lines in the starting zone of your faction. Alliance players need to finish the quest line in the Twilight Glade, up to Chasing Shadows. Horde players need to finish the quest line involving Ga'nar's vengeance, up to The Eldest. Upgrading the Town Hall to Level 2 has no Level requirement and can be done as soon as you get the quest.

Upgrading your Town Hall from Level 2 to 3 costs 2,000x Garrison Resources and is done during My Very Own Castle (Alliance) or My Very Own Fortress (Horde). Both these quests are given to you when you first visit your Garrison after reaching Level 100.

5.1. Building Guides

We have guides for all the buildings. In the table below, you will find links to our guides (by clicking the buildings' names) and explanations regarding what each building does. If you want a quick guide that tells you how to unlock the 3 levels of each building, then you should read our guide to unlocking all Garrison buildings.

You learn to build all Level 1 buildings when you upgrade your Town Hall to Level 2, with the exception of the Salvage Yard. To upgrade buildings to Level 2 and 3, you will first need to acquire blueprints. Some of these blueprints will only be sold to you if you have earned a specific achievement.

5.1.1. Small Buildings

5.1.2. Medium Buildings

5.1.3. Large Buildings

5.1.4. Special Buildings

Special buildings do not need to be built, only upgraded. They do not occupy a building plot and appear when you upgrade your Town Hall (the Menagerie appears at Level 3 and the others at Level 2).

Name Explanations Herb Garden Allows you to obtain Draenor herbs from your Garrison. Lunarfall Excavation / Frostwolf Mines Allows you to obtain Draenor ores from your Garrison. Fishing Shack Allows you to fish in your Garrison waters and to eventually recruit Nat Pagle as a follower. Menagerie Unlocks a Pet Battle daily quest at your Garrison. Eventually allows you to obtain 7 exclusive pets.

5.2. Profession Guides

Garrisons are so tied with professions that we decided to write profession guides with Draenor and Garrisons in mind:

5.3. Build Order

Your build order depends heavily on what you intend to do with your character, although things are more or less set in stone until you reach Level 100 and build your Town Hall Level 3.

5.3.1. First Small Building

Your first building will inevitably be a profession building, because you cannot build a Salvage Yard before Level 96. So you have the choice between a building for one of your professions or the Enchanter's Study, which allows you to disenchant your BoP gear and make money selling the disenchanted reagents (or using them to craft enchants).

5.3.2. First Large Building

Your first Large building has to be the Barracks, because you need to build them to progress through the introductory quest line. Once you get your first Comprehensive Outpost Construction Guide, you can buy the plans for the Barracks, Level 2 in Ashran and upgrade your building, allowing you to benefit from having a bodyguard with you while in Draenor.

The Stables is also an option. It can provide you 1,620 Garrison Resources over a period of 12 days, which is invaluable in the early stages of your Garrison. It also allows you to remain mounted while interacting with objects (such as when you harvest Timber for your Lumber Mill).

5.3.3. Second Small Building

For your second Small building, you can wait a few levels to have access to the Salvage Yard, or you can build another profession building.

5.3.4. First Medium Building

You need a total of 12,950x Garrison Resources to upgrade all of your Garrison's buildings to Level 3, and resources are really scarce. Using the Garrison Cache alone, it would take you months to gather enough resources to build your entire Garrison (not even counting the resources you have to spend on follower missions). So, we strongly advise you to have the Lumber Mill as your first Medium building, which you can update to Level 2 when you reach Level 98 or obtain your Spires of Arak outpost. Once you have almost everything to Level 3, you can buy something else in its stead.

5.3.5. After Upgrading to Town Hall Level 3

After you unlock additional building plots with your Town Hall Level 3, you need to look for buildings that are actually useful to you.

If you plan on focusing on followers to gear yourself up, then you will need Barracks, Dwarven Bunker / War Mill, Lunarfall Inn / Frostwolf Tavern, and Salvage Yard.

If you plan on traveling through Draenor a lot, then you will need Barracks, Stables, Mage Tower / Spirit Lodge, and Gladiator's Sanctum (for increase resource regeneration and safe fall / water breathing).

If you plan on doing PvP, then you will need Gnomish Gearworks / Goblin Workshop and Gladiator's Sanctum.

If you plan to focus on professions, then you will need Barn (if you have Leatherworking and/or Tailoring) and Trading Post. Followers with all profession traits are available through questing in Draenor (simply browse through your follower list in-game), but if you accidentally re-rolled the traits of a profession follower, then you will need the Lunarfall Inn or Frostwolf Tavern to get a new follower with that profession trait.

The possibilities are endless, but hopefully, the examples above have given you an idea of what to do.

5.4. Building Achievements

There are a number of achievements related to Garrison buildings, which we list below.

5.5. Monuments

In your Garrison, you will notice an empty monument stele, on which you can place one of 5 monuments. Each of them requires you to obtain a specific achievement.

You can find screenshots of the monuments on MMO-Champion.

5.6. Garrisons Outposts in Draenor Zones

In Gorgrond, Talador, Spires of Arak, and Nagrand, you will build an Outpost for your Garrison during the main quest line of each zone. Your outpost can take 2 different forms, so you need to make a choice and this choice cannot be changed until you reach Level 100 (at which point you can pay 5,000 to the outpost's foreman to change building). As of Patch 6.1, changing your outpost allows you to do the quest line associated with it (and earn extra followers).

Wowhead has a detailed write-up on the subject, which we encourage you to read.

To sum it up, most of the Garrison outposts provide you a zone-wide buff or perk, so for the most part, you need to make the choice between one buff/perk or another. Spires of Arak is different in the sense that you need to make a choice between a +20% experience bonus in Spires of Arak or vendors that sell you interesting items, such as a follower contract or a toy.

6. Follower and Missions

Thanks to your Garrison, you can recruit followers and send them on missions, from which they come back after a few hours with either gear, Gold, and other cool items.

You can have up to 20 active followers (25 with Barracks Level 3). If you have more than 20 active followers, then you need to deactivate some, until you are left with only 20 active followers. If you have more than 20 active followers, you can not start follower missions. Deactivated followers can be reactivate for a fee of 250 . It then take them 1 day to properly reactivate.

Followers can be recruited in Draenor. Some require you to complete a quest and others can be recruited when you obtain their contract (through quests, vendors, or follower missions). All of the followers that you can directly recruit in Draenor are shown in your follower window (either at the follower tab of the Mission Table or when clicking the Garrison icon next to your minimap). There, you can find information about them: what abilities/traits they have and where you can recruit them. You can also recruit followers from your Inn / Tavern, in which case, you can specify the abilities or traits you are most interested in. The Inn / Tavern is very useful for recruiting specific followers (for example if you feel that you do not have enough followers with a specific trait).

7. Rewards

7.1. Pets

7.2. Mounts

7.3. Toys

7.4. Transmogrification

For transmogrification gear, please see the Dwarven Bunker / War Mill guide.

7.5. Other Interesting Rewards

8. Primal Trader

Primal Spirits are sometimes looted from mobs in Draenor. You can exchange these items for crafting reagents at your garrison. Ashley Zerep is the Alliance Primal Trader and is located on the left of the Town Hall entrance. Appraiser Sazsel Stickyfingers is the Horde Primal Trader and is located next to the War Tower, just outside the Garrison. The table below lists the exchange rate for each crafting reagent sold by these traders.

9. Invasions

Invasions are scripted events that happen in your Garrison and require you to defeat a small invading army. Invasions happen after you have killed a high number of mobs from a Draenor enemy faction: Botani, Goren, Iron Horde, Ogre, Shadow Council, and Shadowmoon Clan. The number of mobs you need to kill is not publicly known, but once you reach it, an army from that faction will invade your Garrison. The invasion takes the form of a scenario, in which you have to complete objectives in succession, such as killing a specific enemy or defending a position. Depending on how well/fast you completed these real-time objectives, you are given a score, which eventually decides if you earn a Bronze (300 points), Silver (600 points), or Gold (1,000 points) rating.

For more information about invasions, we refer you to our Garrison Invasion guide.

9.1. Achievements

There are a number of achievements related to Garrison invasions.

10. Remaining Achievements

Below, you will find the list of the remaining achievements you can earn in your garrison. All the other achievements have been mentioned in this article or they are tied to a specific building and have been mentioned in the guide for that building.

11. Changelog

24 Jun. 2015: Added pets, mounts, and toys sold by the new local supplies vendors in your Garrison Townhall.

Added pets, mounts, and toys sold by the new local supplies vendors in your Garrison Townhall. 23 Jun. 2015: Added a new section about what is new in Patch 6.2 and added the rewards from the Shipyard.

Added a new section about what is new in Patch 6.2 and added the rewards from the Shipyard. 19 Mar. 2015: Forgot to update the outpost section when 6.1 came out. Changing outpost now allows you to do the quest line of the new outpost and earn new followers.

Forgot to update the outpost section when 6.1 came out. Changing outpost now allows you to do the quest line of the new outpost and earn new followers. 27 Feb. 2015: Exploration Mission Master no longer required for Don't Call Me Junior.

Exploration Mission Master no longer required for Don't Call Me Junior. 24 Feb. 2015: 6.1 update. Also reworked the advice for the first Large building you should get.

6.1 update. Also reworked the advice for the first Large building you should get. 02 Dec. 2014: Moved most of the invasion content to a new invasion guide.

Moved most of the invasion content to a new invasion guide. 27 Nov. 2014: Added mode details on invasions.

Added mode details on invasions. 25 Nov. 2014: Emphasized the fact that Garrison Resources are scarce. Fixed the amount of Garrison Resources you can get from the Trading Post (was 20 per Work Order during beta, but it is 30 on live servers)

Emphasized the fact that Garrison Resources are scarce. Fixed the amount of Garrison Resources you can get from the Trading Post (was 20 per Work Order during beta, but it is 30 on live servers) 19 Nov. 2014: Added Horde quest requirement for upgrading Town Hall to Level 2.

Added Horde quest requirement for upgrading Town Hall to Level 2. 13 Nov. 2014: Fixed a few explanations regarding Town Hall Level 1 and 2. Also improved Build Order recommendations.

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