Stone Knight

Medium humanoid (any race), neutral

Armor Class 20 (plate and shield)

20 (plate and shield) Hit Points 153(18d8 + 72)

153(18d8 + 72) Speed 40ft., 40 ft. burrow

STR DEX CON INT WIS CHA 22 (+6) 14 (+2) 18 (+4) 10 (0) 16 (+3) 8 (-1)

Saving Throws Dex +6, Wis +7

Dex +6, Wis +7 Condition Immunities petrified

petrified Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons

bludgeoning, piercing, and slashing damage from nonmagical weapons Senses passive Perception 12

passive Perception 12 Languages Terran, one other language (usually common)

Terran, one other language (usually common) Challenge 12 (8400 XP)

Brute. A melee weapon deals one extra die of its damage when the Stone Knight hits with it (included in the attack).

Innate Spellcasting. The Stone Knight can innately cast spells. Its spellcasting ability is Wisdom and its spell save DC is 15.

3/day each: Enlarge/Reduce (Enlarge option only), Absorb Elements, Dust Devil, Earth Tremor, Earthbind

1/day each: Stoneskin, Erupting Earth, Flesh To Stone

Powerful Enlarge. Whenever the Stone Knight is enlarged, it deals an additionaly damage dice instead of an additional 1d4, gains a reach of 10 ft. with all melee weapons, and has advantage on Strength Checks and Saving Throws. Additionally, the Stone Knight can cast enlarge without concentrating on it.

Actions

Multiattack. The Stone Knight makes three Warhammer attacks, any of which it can replace with a maul attack.

Warhammer. Melee Weapon Attack: +10 to hit, reach 5ft. (10 if enlarged), one target. Hit 15 (2d8 + 6) bludgeoning damage or 20 (3d8 + 6) bludgeoning damage while enlarged. If the Stone Knight is enlarged the target must make a DC 15 Strength Saving Throw or be knocked prone.

Maul. Melee Weapon Attack: +10 to hit, reach 5ft. (10 if enlarged), one target. Hit 17 (3d6 + 6) bludgeoning damage or 21 (4d6 + 6) bludgeoning damage while enlarged. If the Stone Knight is enlarged the target must make a DC 15 Strength Saving Throw or be knocked back 10 ft.

Legendary Actions

The Stone Knight can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Stone Knight regains spent legendary actions at the start of its turn.

Attack. The Stone Knight makes an attack.

Move. The Stone Knight moves up to its speed.

Enlarge (Costs 2 Actions). If Enlarge is not already cast on the knight, the knight casts enlarge on itself.