Happy New Year!

What's that? You say it's October? Well, we're celebrating the New Year anyway. At least, we're prepping for it. Yes, we're getting 2020 vision with a preview of the January releases that Privateer Press will have.

The Legion of Lost Souls is an ancient company of Morrowan mercenaries who long ago stood against a terrible darkness that threatened the whole of Cygnar. Though the company was slain to a man, tales of their valor lived on, and it was prophesized that in a time of great need, Morrow would call the Legion of Lost Souls back to service, and once more they would rise and take arms against those who would threaten their nation. With the arrival of the infernals, Morrow himself dispatched a holy archon to rouse the Legion from deathly sleep to march against those who would claim the souls of humanity for their own dark purposes.

The Resolutes are the heavy infantry of the Order of Illumination. Armed with holy blades and blessed Execrator Cannons, the Resolutes are trained to cleave through unholy spirits and the most malevolent denizens of the Outer Abyss. Their mechanika armor protects them from both mundane attacks and the dark corruptions of infernal and undead foes. Few of humanity’s heroes are as prepared to face the infernal threat as are the Order of Illumination Resolutes.

The Thamarite Advocates are peerless masters of the forbidden arts who have dedicated themselves to the destruction of the infernals and the protection of humanity. Once denizens of the shadows long-accustomed to serving their Dark Mistress in secret, the Advocates have put aside old differences and joined forces with those who once hunted them. They now take to the battlefield against the ravening hordes of the Outer Abyss, pairing their magic and fell curses with the steel, shot, and hallowed blessings of the Order of Illumination.

Following in the wake of the first great Triton beast to emerge from the ocean’s depths, these lesser creatures would still qualify as sea monsters if you found one washed up on the beach. steel shell crabs are so named because of their incredibly dense exoskeletons. In the first skirmishes between these mega crustaceans and G.U.A.R.D. forces, the crabs’ shells were virtually immune to all but the largest ordnance. Luckily, it was soon apparent that, like their larger counterparts, the steel shell crabs were more interested in fighting Earth’s invaders than anything native to the planet. Slithering behind waves of crabs come the psi-eels. Human scientists have so far failed to capture a live specimen, so the full extent of their abilities is untested, but from battlefield readings it appears that they have mental capacities hitherto only seen in the extra-dimensional beasts assaulting the planet.

Among the Subterrans, the mollocks are a caste of battle-ready warriors noted for their ferocity and fearlessness. After being surgically equipped with prosthetic grinders and drills, the greater tyrants send mollocks to the surface to murder and destroy. Mollock brutes display a wider array of machined replacements geared toward melee confrontations. Berserkers erupt from the ground to startle and flank foes and enter a frenzied trance-like state until no foes remain.

Though his body is wreathed in flame, only good intentions fill Incinerus’ blazing heart. The Elemental Champions belong to a secret society of powerful mystics who can tap into the primal energies of the earth itself. By internalizing and harnessing these flows through his body, Incinerus grows to colossal proportions and becomes a self-contained inferno of righteousness, rendering to ash any who would imperil the innocent.

The existence of the Savage Swarm has produced rampant speculation in fields as far apart as biology and theology. Preceded by the drone of a thousand-thousand buzzing wings, Xixorax emerges from craters in the earth to erupt as a force of urban destruction. Resembling a gigantic bipedal beetle, Xixorax shows none of the regard for the natural world or humanity that is demonstrated by the Terrasaurs and Empire of the Apes. Whether he has any intelligence or is motivated by any desire other than pure annihilation remains to be seen.

An apple a day might keep the doctor away in the real world, but in a post-apocalyptic Iron Kingdoms, it’ll take some seriously heavy firepower to avoid a visit from Dr. Stygius! Suffer a wound while he’s on your crew, and this sinister Cephalyx has a suite of tools to stitch, saw, or scrape away your ails and keep you in the action. But if you’re looting for the other team, don’t forget your tinfoil hat or you may find Stygius psychically scrambling your cerebellum into a savory sauce!

Few of the true Nyss people still exist in the Iron Kingdoms, and those who remain are able to for a reason: they are skilled and deadly hunters. And Scythe is the deadliest. Frosty on the outside, burning with vengeance in the middle, Scythe has a passion for peering deep into your soul and then penetrating it with an arrow fired from her mechanika long bow. With the unmatched range of her bow and unhindered by the most difficult terrain, you can run from Scythe, but you can’t hide. (Well, technically you can hide, but that just makes you a sitting target. Either way, you’re going to end up a kebab.)

Overrun with swarms of monstrous genetic creations led by their nefarious alien overseers, the underground facility of Subterra Bravo is the epicenter of an unfathomable government conspiracy—one that must be kept secret at all costs. To cover up the truth, the shadowy agency in charge of the operation has initiated Omega Protocol, dispatching an elite team of commandos to retake Subterra Bravo and eradicate all evidence of the sinister creatures within. But the threat these creatures and their alien overlords pose may be far greater than anyone can possibly imagine… TRADE POINTS: LEVEL 7 [OMEGA PROTOCOL] is a tactical miniatures-based board game for 2–6 players, now in its second edition. The plastic miniatures are produced in a rigid plastic, far superior to the original edition, and minor errata and rules changes have been made to offer an even better gaming experience. Now players can once again fearlessly enter the belly of the beast as part of a highly trained team of operatives and work together to neutralize all threats, or they can take control of the creatures inhabiting Subterra Bravo, and ensure the human intruders know true terror before they meet their grisly fate.

After the Agency executed Omega Protocol, Subterra Bravo was nothing but a smoldering crater. We thought there were no survivors. We were wrong. Dr. Cronos is at large. A new team of Agency commandos, call sign Tin Man, has tracked the rogue alien to a secret research facility in Russia. Their mission: exterminate. Meanwhile, Cronos has revived Russian experiments incorporating Ghin technology stolen years earlier by Soviet-era spies. In his new Russian collaborators he has found the means to protect—and advance—his nefarious research. And this time, Cronos is ready for a fight. To reach him, the commandos will first have to go through his army of Spetznaz and confront a genetically engineered nightmare. But Tin Man has a hulking mech suit bristling with weapons and high-tech capabilities, as well as an unlikely ally in Thoth, a Ghin scientist with powerful psychotronic abilities and the sworn enemy of Dr. Cronos. The hunt is on. TRADE POINTS: Extreme Prejudice is an adrenaline-fueled expansion for LEVEL 7 [OMEGA PROTOCOL] and is still completely compatible with the core game’s second edition. Continue the hunt for Dr. Cronos with five more scenarios, three additional enemy types, and two unique commandos—a sophisticated mech suit pilot and a dangerous new Ghin ally.

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