Homebrew Sheepling Race Details

In short, Sheeplings are exactly what they sound like. Humanoids with hooves, horns, fluffy hair, and a thick coat of wool, Sheeplings tend to have a good balance of physical and magical capabilities. Sheeplings are tough, able to survive off of the bare minimum required to sustain life, though they aren't lacking in intellect by any means.

Generally, Sheeplings can fit just about any class, though they perform noticeably worse as Barbarians and Paladins.

Art by @sheepiu on Twitter.

Sheepling Traits

Size

Sheeplings typically fit in the Small size category.

Speed

Sheeplings have a base speed of 35 feet.

Age

Sheeplings live about as long as humans, capping out around 80 years old.

Languages

Sheeplings can speak Common, Beast, and Halfling.

Ability Score Increase

Sheeplings get a +2 to Dexterity, and a +1 to Constitution or Charisma

Natural Climbers

Sheeplings have advantage on rolls used for climbing, and auto-succeed any check to hold their place on an incline.

Iron Stomach

Sheeplings are capable of eating rotten and spoiled food, as well as dull, brittle metal. Doing so will give the same benefits as eating a normal meal, and the Sheepling cannot be poisoned or contract disease from eating spoiled or rotten food.

Cute Facade

Sheeplings have advantage for Persuasion and Deception checks against someone of a greater maturity or age than the character.

Wool Coat

Sheeplings have large, fluffy coats of wool. Because of this, they have resistance to the effects of cold weather.

Horn Rush

You lower your head and charge at your target, throwing all caution to the wind. When your horns hit their gut, they’re sent flying back. This attack allows you to use your dash as a bonus action. You must be dashing to use this attack. While dashing, you receive a -2 against opportunity attacks. Roll to hit vs AC. No modifiers or bonuses may apply to this roll, including proficiency. On hit, the target is dealt 1d8+STR bludgeoning damage, and must make a DC 17 CON saving throw. If the save fails, the target is pushed back 10 feet. If you fail to reach the target, or if the attack misses, you fall prone.

Sheeplings take pride in their many unique features and skills, using them to aid themselves and others both in and out of battle.