See every monthly roundup: Stellaris Mod Roundups

The purpose of these roundups is to cast a spotlight on some mods that have caught my attention over the past month or so.

You can find all of the mods featured in this month’s roundup and others in my Steam Workshop Collection “Odin Gaming Mod Roundup“. Get mod updates to your inbox every month and subscribe to Odin Gaming’s newsletter.

This month, I’ve added an expandable section to each mod with information about mod requirements, compatibility, and known issues. Please let me know if you find these useful, either in the comments or by getting in touch through any of a number of social platforms. Note that you can use the Stellaris Mod Manager by Wojciech Krysiak to identify compatibility between specific mods.

List of features this month:

=== MOD OF THE MONTH ===

Alien Suns: Atmospheres

MOD OF THE MONTH

Alien Suns: Atmospheres

Author: Shane Watson

Workshop link

PayPal donation link

Shane has featured on Odin Gaming before where I dove into his wider project, The Outer Rim. He’s also the artist behind Odin Gaming’s banner!

Alien Suns: Atmospheres takes an interesting approach to planet colonisation and habitability so that, in addition to the standard climate axis, there’s also an atmosphere axis. In introducing eight atmosphere types (including the Earth’s nitrogen-oxygen atmosphere), there are over 120 different planet habitability combinations. Shane has introduced graphics for all of these new planet types, too, and revamped Sol to include atmospherically-correct orbital bodies.

This introduces another dimension to colonising the worlds of the galaxy. Not only are you on the lookout for planets that have the right climate for you species, but one which has a breathable atmosphere. Of course, technologies become available to you to broaden the range of worlds that are habitable enough to colonise.

» Read more about mod compatibility and known issues. Mod Compatibility and Known Issues Modified vanilla files (will clash with other mods that modify these files): common/deposits/00_deposits.txt

common/planet_classes/00_planet_classes.txt

common/planet_modifiers/00_planet_modifiers.txt

common/solar_system_initializers/* (except utopia_initializers.txt)

common/traits/01_species_traits_habitability.txt

interface/customize_species_editors.gui Explicit mod incompatibilities (mods that have been verified as definitely incompatible): Planetary Diversity Known issues: Premade empire traits are broken. You can workaround by customising the premade empire and re-selecting the affected traits before saving. This has to be done every time Stellaris starts.

Night lights don’t display on colonised planets. » Hide mod compatibility and known issues.

Alien Suns: The Outer Rim

Author: Shane Watson

Workshop link

PayPal donation link

The long-awaited expansion to the original Alien Suns mod has finally arrived, with nine new (totally original, static) alien race portraits. Also included are 14 new namelists.

The aliens featured in Alien Suns are incredibly detailed and highly imaginative; there’s nothing else quite like them!

Odin Gaming has a list of Stellaris portrait mods (animated and static) with more mods like this.

» Read more about mod compatibility and known issues. Mod Compatibility and Known Issues Portrait mods are generally highly compatible and don’t cause issues when installed alongside any number of other mods, including other portrait mods. » Hide mod compatibility and known issues.

Animated Silicoid Portraits

Author: Silfae

Workshop link

This is something I have personally been waiting for for some time; an extensive set of animated silicoid portraits. Something like this was conspicuously absent from the Stellaris species roster.

There are variants of the various portraits and sexual dimorphism in some. The mod also builds on the new archetypes species system introduced with Stellaris 1.8 and, as such, every silicoid species has a special “Silicoid” trait, which has a number of effects including the fact that they don’t need regular food to sustain themselves (at the cost of reduced growth), an effect reminiscent of the Silicoids in Master of Orion.

On top of this, there is a special set of traits from which to choose for silicoid species, akin to the Machine Empires introduced in Stellaris: Synthetic Dawn. Also available are two new civics, a city set, and two premade empires.

Odin Gaming has a list of Stellaris portrait mods (animated and static) with more mods like this.

» Read more about mod compatibility and known issues. Mod Compatibility and Known Issues Portrait mods are generally highly compatible and don’t cause issues when installed alongside any number of other mods, including other portrait mods. » Hide mod compatibility and known issues.

AutoBuild

Author: had

Workshop link

This mod will save your index finger with a number of settings which can, if you wish automatically build or improve buildings on your worlds. There is an options menu in-game as well as administrative planetary edicts to help with some of the mod features.

» Read more about mod compatibility and known issues. Mod Compatibility and Known Issues Requirements: !Mod Menu mod Modified vanilla files (will clash with other mods that modify these files): interface/government_view.gui Explicit compatibilities (mods that have been verified as definitely compatible): AlphaMod

Star Trek New Horizons

Human Fallen Empires

Space Defense Agency Incompatibilities: Any mods that remove vanilla buildings. » Hide mod compatibility and known issues.

Banned!

Author: AlphaAsh

Allows you to totally ban a faction at the cost of an influence penalty for 10 years.

» Read more about mod compatibility and known issues. Mod Compatibility and Known Issues Modified vanilla files (will clash with other mods that modify these files): common/pop_faction_types/* Incompatibilities: Pretty much any other mod that modifies factions, including Enhanced Robomodding in this month’s roundup. » Hide mod compatibility and known issues.

Enhanced Robomodding

Author: C1CK

Workshop link

Enhances late-game robomodding by adding more advanced versions of existing traits. This does require Stellaris: Synthetic Dawn.

This mod can be expanded (with additional traits) by also installing the Gigastructural Engineering & More partner mod.

Odin Gaming has a list of of Stellaris empire customisation mods with more mods like this.

» Read more about mod compatibility and known issues. Mod Compatibility and Known Issues Modified vanilla files (will clash with other mods that modify these files): common/buildable_pops/00_robot_pops.txt

common/opinion_modifiers/00_opinion_modifiers.txt

common/pop_factions_types/*

common/technology/00_phys_tech.txt

common/traits/02_species_traits_basic_characteristics.txt

common/traits/05_species_traits_robotic.txt Incompatibilities: Banned! in this month’s roundup. » Hide mod compatibility and known issues.

Extended Synthetic Dawn Portraits

Author: Fugasas

Workshop link

Adds variations to existing Machine Empire portraits (e.g. altered armour colour) as well as adding additional Machine Empire portrait sets that use red lights instead of the vanilla colour. A simple way to expand portrait variety. This does require Stellaris: Synthetic Dawn.

Odin Gaming has a list of Stellaris portrait mods (animated and static) with more mods like this.

» Read more about mod compatibility and known issues. Mod Compatibility and Known Issues Modified vanilla files (will clash with other mods that modify these files): gfx/portraits/portraits/10_portraits_synthetic_dawn.txt

common/species_classes/00_species_classes.txt » Hide mod compatibility and known issues.

Machine Ringworlds

Author: Terran538

Workshop link

Allows terraforming of habitable ringworld section into a machine ringworld, which confers similar advantages to machine worlds (+25% production) at a cost. You can also terraform back to a normal ringworld section. This does require Stellaris: Synthetic Dawn and Stellaris: Utopia.

Odin Gaming has a list of Stellaris beautification mods with more mods like this.

» Read more about mod compatibility and known issues. Mod Compatibility and Known Issues There are no modified vanilla files so this should be compatible, in principle, with anything, including other mods that add more world graphics and alter terraforming rules. » Hide mod compatibility and known issues.

Syncretic Plus

Author: Like & Share (Alex)

Workshop link

Adds six new civics to expand the syncretic species mechanism, such as “Livestock Ranchers” (syncretic species has the delicious trait) and “Worshippers of Sentience” (syncretic species has massive unity buff). This requires Stellaris: Utopia.

Odin Gaming has a list of of Stellaris empire customisation mods with more mods like this.