About this mod Permanently Summon Daedra to do your bidding! Lore friendly, no new creatures, locations or NPCs. Requirements DLC requirements DLC name Tribunal Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You can upload this file to other sites but you must credit me as the creator of the file

Modification permission You must get permission from me before you are allowed to modify my files to improve it

Conversion permission You are not allowed to convert this file to work on other games under any circumstances

Asset use permission You are allowed to use the assets in this file without permission as long as you credit me

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets Author notes This author has not provided any additional notes regarding file permissions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points

===Contents===

1. Description

2. Installation

3. Playing the Mod

4. Full Walkthrough

5. Credits



===Description===

This mod allows mages to summon permanent Daedra companions via Sigil Stones. It is completely lore- and gameplay-friendly.

Many other mods accomplish this same thing, but they tend to add additional creatures, unbalanced abilities,

or new locations that "stand out" too much from the base game. This mod uses all vanilla assets and systems to accomplish a similar task.



===Installation===

Simply extract RoyalSummons.esp into your \Morrowind\Data Files\ Folder, and check the plugin in the startup menu.

RECOMMENDED: Skill Uncapper, either MCP's or Madd Leveller's. Conjuring high level creatures requires high skill to pull off consistently.



===Playing the Mod===

Acquiring a Sigil Stone requires a short quest that can be redone many times to achieve multiple types of Sigil Stones. The quest grants

the player a default Sigil Stone, which can be used to summon the three Atronachs (Fire, Frost, Shock). However, by taking the default Stone to

a Daedric Shrine, the player can, after completing each Daedra's quest, inscribe that Daedra's symbol into the Stone to summon new types of creatures.

Inscribing a Stone is irreversible, but multiple Stones can be acquired and each inscribed with different Daedra. The Daedra and their Princes are:



Azura: Winged Twilight

Boethiah: Hunger

Mehrunes Dagon: Scamp, Clannfear and Dremora

Molag Bal: Daedroth

Sheogorath: Golden Saint



Summons are permanent, and Sigil Stones can be reused indefinitely. However, each attempt at summoning costs sizeable amounts of Magicka, and has a chance to fail based on

your Conjuration skill. Magicka Costs and Failure Rates both increase for more powerful Daedra, with Scamp being the easiest and Golden Saints being the hardest.



===Full Walkthrough===

View the Readme for a full walkthrough.



===Credits===

Discord user Greatness7 for intense scripting help

r/teslore for lore-checking