It’s been a while since I’ve posted an announcement or any kind of info, but I wanted to make sure that the people following Love have an idea of what’s going on.





Rank Update!



We’re currently #72 on Steam Greenlight! With over 8,500 Yes Votes, we’ve cracked into the top 100, so we have a firm placement of where we are among the other amazing Greenlight games. According to Steam’s stats, a game in the top 50 has an average of 9,600 yes votes, and we’re sitting pretty at over 8,600 yes votes. Simple math dictates that if we can get a thousand more Yes votes we could very well see Love breaking through to the top 50, and that’d give us a great shot at being Greenlit. Hope is knocking at the door, so please, help us by getting your fellow Steam Friends to lend a vote.







Demo Update!



I’ve rebuilt the demo for Love and included the first 6 levels of the main arcade game! This includes the latest updates to the engine and the stages, so give it a try!









Availability Updates!



The game is currently available on Level Up Studios in DRM Free format, Desura, Itch.io, andIndieGameStand! It’s only $1.99 at any of these locations (though we make the most from sales made at Level Up Studios), and we will be issuing anyone who bought the game on any of these services a Steam Key in the hopeful event of getting Greenlit!







Platform Update!

We’ve also currently got a free demo on the OUYA Micro Console! The game will hopefully be available in full sometime next year. Just waiting on the ability to add In-App Purchases to Game Maker Studio games. Otherwise I may actually release a side-loadable APK available through Love-The-Game.com.







The Future

Love is a meaty little experience for $1.99, but I want to make it meatier. There’s a million features I’d like to add, like bringing back online leaderboards (preferably cross-platform), achievements, Steam Workshop for Love Custom, Configurations, Mappable Keys, Personal Stats, and much more. More than anything, I’d like to create even more levels for the main game. Each level I make takes a lot of time creating the geometry, the functions, and testing relentlessly, and hopefully with the game being available for sale on Steam, I can take the time to do that, and add all the features I’d like to bring to Love.







Rebranding

The original Love was made in Multimedia Fusion, and when I made the jump to Game Maker 7, I tacked on the “+” to show that it was an improved game. That was years ago, and now the game is something much, much more cohesive, and rather than adding another +, I’m dropping the first one. The game’s now simply being called “Love” , and it’s the game it should’ve always been. So if you write a blog post about it, tweet about it, or review it for your site, please refer to it as Love.



And that’s it!

If you got through all that, thanks for reading. I hope that you’ll continue to follow my progress, and that you’ll help us get the Yes votes we need to get Greenlit. If you have any comments, you can leave them here, or tweet at me at @thatsmytrunks anytime. Thanks for your time!