The improvements to the gamepad are huge, but perhaps the most welcome news is that the UI has been cleaned up and sped up. While not exactly smooth as butter, the various interface elements loaded much quicker than they did on our review unit. Much of the perceived lag between input and action also appears to have been resolved. While we didn't get a chance to put any serious pressure on the console, there was no noticeable delay while navigating the menus and You Don't Know Jack registered our answers instantaneously. Of course, Uhrman is the first to admit there is still work to be done. She hopes that the company will be able to slap an additional layer of polish on the software before launch day arrives. Our issue with entries in the shop not showing prices have not been addressed, but there's a chance it never will. Uhrman pointed out that all games are free to try, and her view is that slapping a dollar amount on a title will scare users off from even downloading the free demo.

Our latest experience with the Android-based gaming device has us feeling optimistic. While there's certainly work left to be done, not the least of which is convincing consumers this is the console they need, it's obvious that the company is taking customer feedback seriously. And that's not something most companies can brag about. We'll definitely have some more fully fleshed impressions to share when we get to spend more time with the retail version of the Ouya, which is hitting shelves on June 25th.

Zach Honig contributed to this report.