Hey all! I wanted to hop in and try to clarify a few things brought up this thread in one post…

Funky knees

The distortion around the knees is due to a couple of things, both of which were mentioned by other posters, but just to make it all official like… Artist intent (referred to as “costume-based joints” in some places) was released a little while back as an option, and will be enabled everywhere shortly. However, we are only now updating existing R15 assets with custom joint positions. These updated assets with their updated joints will address most of the issue pointed out.

As mentioned, there’s also the issue of characters being built out of discrete, non-mesh-deforming parts (like action figures). We’re not taking that leap yet, but we are tweaking some key existing assets to reduce the problem, and we are designing new “Rthro native” characters with that in mind to hide the seams.

Shirts and Pants

Free avatars - We totally agree :). Without being too specific, we will definitely be providing enough free content to give players something to experiment with, but also keep in mind that all existing content can be used with the new avatars and will scale accordingly.

Support for shirts and pants - We absolutely intend to support this. We’re in the process of investigating the best way to it. As was mentioned by another poster, one solution could be to release a “blank” character that shirts and pants could be projected on to, and that’s something we’re exploring. We’re also exploring the right way to let user generated content “show through” these new assets as appropriate. There are some new challenges with these characters though, and we just don’t want to rush it.

Existing Accessories

I think the thread sorted this out, but just to be extra clear… Existing accessories should work with new “Rthro native” content exactly as they do with existing avatar content. All attachment points are the same for the new content, and they’re relocated as appropriate to accommodate more varied body shapes.

Holler if I missed anything