Post by Endothermic » Sat Jul 07, 2012 9:36 pm

DFP wrote: coresnake wrote: Basically will you still see pixels with the new panel? My guess is yes. If I still saw the pixels in 45 degree fov on the Sony.

1080p at 90 degree, you could still see the pixels if you looked for it. My guess is yes. If I still saw the pixels in 45 degree fov on the Sony.1080p at 90 degree, you could still see the pixels if you looked for it.

It depends in which context being able to see pixels is being refered to and i'd hope that the commercial Rift you would not be able to.1. The pixels are large enough you can individually see them so that you can see "jaggies" along diagonal lines or that circles arn't smooth circles etc like when you run your monitor at a lower resolution."low resolution, jaggies but no screen door effect"2. The screen door effect where you can see the spaces between the pixels and it looks like your looking at the image through a mesh (usually seen with projectors and HMDs since optics are used to magnify the image though if you stick your face close enough to your monitor or tv you'll see the same thing but usually wont't at a regular viewing distance unlike with projectors where you still can)"high resolution no jaggies but screen door effect"Crappy job doing the pics but what do you expect using paintKind of hard to do a screen door pic since the lines are smaller then the pixels but I could only draw lines the width of pixels but you get the idea none the less.Number 1 I think for quite a while will always be visible since at a 90 FOV even double or 4x 1080P resolution you will still be able to discern the size of individual pixels due to the amount they are being magnified.I don't see this as too big of a concern though since most of the time I don't even play games with AA on (AntiAliasing is a technique used to eliminate this in games) since my hardware is almost 4 years old and once I turn AA on things slow down quite a bit but I can happily play it with the jaggies since even though they are there at 1680x1050 the pixels are small enough that they are not too obvious (as opposed to back in the day playing at 640x480 with jaggies) even though it does look nice when playing with AA on.Number 2 though is the one that I find the most annoying/distracting and the one that I think reduces immersion more on HMDs but it can be eliminated via optics and i'd hope that a comercial version of the Rift would employ such a thing (as long as it wasn't the elcheapo method which while elminating the screen door effect basically just makes the whole image blurry).Since they are two different things eliminating one does not have to eliminate the other and with the screen door effect you could actually have a screen a higher enoguh resolution that you could not see jaggies even without AA (I dunno an 8k or 16k screen?) but you could still see the screen door effect as even at that resolution there are still those spaces between the pixels and as small as the pixels are the optics are still magnifying those spaces as well as though pixels.Other people may be different but i'd much rather look at a display that is a lower resolution where I can see the size of each pixel and have jaggies but I have no screen door effect rather then one which is a super higher resolution that I effectively can not see the size of individual pixels and have no jaggies at all even with no AA running but am still able to see the screen door effect. Obviously I over exaggerated the jaggy pic and the pixels are much larger then they should be so I actually would rather the screen door effect image to that jaggy one lol but if you had a 1080P screen and a higher res screen the diff in pixel size wouldn't look as bad as it does there so would much prefer the lower res without screen door effect.So in short i'd say in the Commercial product you will be able to see the individal pixels but you will not be able to see the screen door effect.