You guys may have seen the title “Game Director” thrown about in development diaries and on various streams, but we’ve never explained what a game director is.



The Game Director is the vision owner for a game. They develop this vision with the help of others, communicate it to the rest of the team and external partners, and ensure the final product is something fans will enjoy and spend money on. They have final creative control of their games.



Historically, I was basically the game director for every game we made until CK2, which was the first time someone else owned the creative vision of the game. Victoria 2 was almost entirely Chris King’s design, and if we’d had today’s organisation back then, he would have been GD of that game. Until the release of Stellaris, Henrik was the GD of that game, and until this week, I was the GD of EU4.





Our game-director team these days include the following people.



Chris ‘King’ King - Secret Project

Dan ‘podcat’ Lind - Hearts of Iron IV.

Henrik ‘Doomdark’ Fåhraeus - Crusader Kings 2 & Secret Project

Jake ‘DDRJake’ Leiper-Ritchie - Europa Universalis IV

Martin ‘Wiz’ Anward - Stellaris





As you may have noticed, my name is absent from that list, as I now work with leading and supporting all our game directors equally.



I am very proud to hand over the reigns of EUIV to Jake now, I’ve worked with him for the last 18 months, with designing Rights of Man, Mandate of Heaven & Third Rome together, and now we are soon releasing Cradle of Civilisation which is basically entirely his vision.