Update 4.10 for World of Tanks: Mercenaries will be available soon on PlayStation 4 and Xbox! This update introduces new features, from knowing your exact Armor Values, to dressing up with new camos and taking them for a spin in the updated map rotations.

You can find out more in the patch notes for Update 4.10 or read on to check out the highlights!

Please note that this is a preview of new content coming to World of Tanks: Mercenaries. Update notes and contents are subject to change - always refer to in game values for the latest and most accurate information.

Exact Armor Values

Knowing where to hit (and what to defend) in a tank is crucial to achieve victory. That’s why we have finished the development of the Armor Tab and sent it straight to the factories, to be included in Update 4.10.

The Armor Tab allows users to see the exact armor values (thickness) on a tank using a color-coded Armor Reel and model of the tank. On this reel, individual armor values exist as markers within their respective color-coded range, allowing players to navigate the reel to see the exact armor values of each specific plate.

As the player navigates to a specific armor value marker, the corresponding armor plate is highlighted on the tank model.

Update 4.10 is also bringing additional Camouflage options for Czechoslovakia, Italy, USSR, and Germany!

Czechoslovakia Italy USSR Germany Summer Interwar 5- Tone Camouflage ​​​​​ Summer NATO 3-Color Woodland Desert NATO Desert Tan Winter Modern Winter Winter Three-Tone Spots and Stripes Desert Three-Tone open terrain Three-Tone Modern Three-Tone Digital Urban Yellow Red and Blue Three-Tone Winter White Summer Two-Tone Desert Solid Color

Map Rotations

Based on the results of our latest player survey, we have adjusted the Map Rotations in the Update 4.10 to take you to your favorite battlegrounds more frequently. Here’s a list of the maps that you will be seeing more/less often:

Increased frequency:

Abbey

Airfield

Arctic Region

Cliff

El Halluf

Ghost Town

Himmelsdorf

Karelia

Malinovka

Mines

Mountain Pass - Summer

Mountain Pass

Murovanka

Pacific Island

Prokhorovka

Sand River

Severogorsk

Siegfried Line

Steppes

Tundra

Westfield

Decreased frequency:

Amazon

Arctic Region - Summer

Arctic Region Snow

Baja

Berlin Winter

Cliff - Rain

Cliff Winter

El Halluf - Rain

El Halluf - War!

Himmelsdorf - Winter

Icebound

Kitimat

Liberty Fallen

Malinovka - Rain

Malinovka Winter

Mines - Rain

Mountain Pass - Snow

Murovanka - Winter

Pacific Island - War!

Panama

Prokhorovka - Winter

Rogue's Harbor

Ruinberg - War!

Ruinberg - Winter

Salvage Yard

Sand River - Night

Severogorsk - Snow

Siegfried Line - War!

Stadt der Dunkelheit

Tundra - Winter

Westfield Winter

More information about map balance adjustments can be found by clicking the link to the Patch notes article above.

Tank Balance Changes

Our games embody the nature of tank warfare itself: constant analysis and evolution. After carefully analyzing tank statistics and performance, we have rebalanced some vehicles to level the playing field!

China

113 122-mm 60-122T gun Penetration: 249 → 258

110 Turret 1 122-mm 37-122JT gun Reload time: 14 → 12.8 122-mm D25-T gun Reload time: 12.5 → 12.3

T-34-2 Removed 85mm S-53 gun Removed 85mm Tip 56-85JT gun Chassis 1 Shot dispersion movement/rotation: .2/.2 → .18/.18 Chassis 2 Shot dispersion movement/rotation: .18/.18 → .16/.16 100mm 44-100JT gun Accuracy: .4 → .38 122-mm 37-122JT gun Accuracy: .45 → .42



USSR

Matilda IV FWD/ BWD top speed: 25/10 → 30/12 Terrain resistance: 1.03 / 1.26 / 2.29 → 1 / 1.2 / 2.2 Hull rotation speed: 35 → 38 Turret rotation speed: 34.13 → 38 View Range: 350 → 360 Reload time: 3.71 → 3.6



Czechoslovakia

Škoda T 40 + Žižka Škoda T 40 Health: 700 → 750 Turret Rotation Speed: 32 → 34



UK

Chieftain/T95 / Centennial 90mm Gun T208 rifled gun Reload time: 8.3 → 7.53

Caernarvon Turret 1 OQF 17pdr Gun Mk VII gun Reload time: 4.5 → 4 Turret 2 32 pounder Gun OQF gun Reload time: 8.3 → 8



US