Take a look at the latest video!!

Work continues slowly but surely on the project. A focus on improved visuals has gone well (but is far from complete).

Updates include:

more 3D voxels replacing legacy sprites

ambient lighting

twilight lighting

new daytime lighting

basic NPC dialog

For the Unity nerds out there – I have switched from built-in renderer, to light weight render pipeline (LWRP) and finally to high definition render pipeline (HDRP). This has been a really neat experience and continues to strengthen the visual quality.

Next up I expect to:

Complete all “standard” NPC schedules and textures

Actually open a door!

Start creating a permanent UI