Division 1.6 Patch: Notes On What To Expect

Ubisoft’s third person project, The Division, seems to still be going strong in the market. I couldn’t personally tell you why as I’ve never really taken a shine to the game, but it’s always good to keep an open mind and an open ear for how the game is improving.

That said, Ubisoft recently told the world what to expect in the upcoming 1.6 patch. For players everywhere I guess the best news lies in the fact the Dark Zone – that ever present area where you`re never safe from PVP attacks – will be expanding with new areas, events, and leader boards. A huge boon to players who just aren’t as good at shooters has also arrived in the fact that you wont lose Dark Zone experience or money when you bite the bullet. That will only happen to those in a Rogue State, meaning – to those of you whose memory is on the fritz – the players who have been systematically destroying other players in the PVP zone.

Though I’ll be the first to admit, this seems to take the fun out of the zone a little, as the fear of being turned on by your own team mates always had players jumpy as to what may happen in the Dark Zone. It also made players cautious about starting a fight they couldn’t win. This seems to be a leveling down of difficulty due to some players just not making the cut, and others just being ridiculously talented, in the shooter.

The update goes on to adjust both gear, and a number of items, skills, and stats problems that the developers felt needed changed. The list is rather large so take a gander here for a full list of changes. A select few you can see for yourself down below:

Combat

• Increased the time to revive a downed teammate from 3s to 5s.

• Bleed no longer blocks sprint. Instead it reduces movement speed by 20%. Additional applications refresh the timer.

• Medkits can now be used at full health and cleanse the character of all applied status effects.

Armor & Resistances

• Armor has been removed as a Major bonus from items and is replaced with Health.

• Added a new bonus called “Resist All” which adds resistance to all types of status effects.

• Older items (pre 1.6) with Health bonus will see this bonus replaced with a Resist All one.

However, the update, despite all the other additions included, feels centralized on the PVP arena. Ubisofts denial that this patch wasn’t meant to fix just the PvP arena – “There have been many talks about Update 1.6 being focused on PvP, and while parts of this is true, this update goes far beyond that to address a lot of things that Update 1.4 and 1.5 couldn’t. We hope that this update will help bring yet more variety in character building with an even deeper emphasis on decisions and specialization.” – rings a little hollow. It is almost like the gaming world complained loud enough, and the company caved under pressure.

Not necessarily a bad thing – but telling of the company`s attitude under pressure. In any case, enjoy the new expansion gamers.

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