VikeStep said: Nevermine technically is DivineRPG. It just had a facelift and a name change (in fact it has had two name changes, it was also called Eternal Isles at one point) Click to expand...

CaptPanda said: I was gonna say, it looks like another DivineRPG pack. Is it just going to be the mod on its own again, or is it going to have other mods this time? Click to expand...

Type1Ninja said: My question is whether they'll place/shove tech mods into it... To me, tech and adventure are separate. The argument 'we put it in for ore doubling' doesn't do it for me; there should be some way to accomplish that with magic/adventure. Now the only question is whether they'll include TiCon/TiCon support for all the tool types from all the dimensions. Click to expand...

This is actually incorrect. It doesn't share any content. This was done over a year after I left DivineRPG as a completely separate project.Yes, there are actually a LOT of other mods with it. The old RPG Immersion pack was discussed between Slowpoke and I and it was certainly not what we wanted at the time.There aren't any real tech mods there. When going through possible mods to add we definitely tried to avoid anything that would seem out of place. There are multiple magic mods there (Thaumcraft, Botania to name a few) and other adventure mods (ie Twilight Forest). The main focus was adventure and magic in the largest scale experience we could come up with.