Second pass archery vision doc. Miss – Pushed back to focus on new tiers based on founder feedback.

First pass next combat vision doc. Miss – As per above.

Finish next race Becoming tale. Completed.

Decided not to do this based on feedback on forums.

Bonus:

First Pass – Attack system – server references structure of attacks vs. hard coded data. Completed.

Second pass Attack system – client side attack structure and hotbar setup In Progress.

Add increasing timeout to client patcher Completed.

So, not a bad Sprint and we’re set up nicely for the next one that is:

Create process to import 3d models into animation viewer.

Finish Animation 3d view character and camera controls.

Continued work on handling failures in patch server.

Implementation of first-pass of multi-platform chat system.

Finish work on kill spam in chat window.

Finish new artwork for race/class/realm website changes.

New artwork and website integration of Builders Tiers.

Third pass attack system.

Second pass animation editor weapon targeting solution.

Second pass new intro vid for website changes.

Additional animation videos of previously completed races for website.

Finish high res Luchorpan.

Continued armor concepting.

Low res and weighted Luchorpan.

Edits to St’Rm facial geometry.

Third pass environment for January playtest.

New text for realm/race/class website pages.

Begin reveal of final Becoming story for this race cycle.

Integration of previous Becoming stories to website.

Archery 2.0 doc.

Continued technical development of magic system vfx

Continued work inviting guilds to forums.

As always, thanks to all our Founders for their support and backing of our project. Next week should be a very good week for us, and we hope, for you as well. Enjoy your weekend!

-Mark