Travis K. said: Hey Scott, doing some more testing on your alpha game going through skills and ran into some issues. When you attempt to add a buff to disguise and sleight of hand, neither will add to the skill. Also disguise stops completely adding class skill value or ranks after you attempt to place a buff on the skill. Disguise works fine prior to trying to make a buff but once you create a buff to disguise it stops. I discovered this myself as well, It's fixed in the coming update Profession is not adding class skill value or ranks to the total. Hmm, gonna have to investigate what is causing this. Also have tried adding a buff to initiative and does not work. Not sure if that field has been enabled for buffs yet but would be nice for Operative's Edge ability. Hmm, looks like I disabled the whole buffs section (equipment still works), I'll get that fixed as well. Thanks for the report. I must, be sleep deprived, just hadn't enabled my test buff. I can't replicate this problem. Initiative should work just fine for buffs. Looks like I must have fixed this without even knowing it was broke. The current alpha code does have this problem, my dev code does not, so will be fixed in the next update. On a related note, these are all the attributes that are buffable, as of right now, in the next update: Initiative Initiative total (e.g. +2 to initiative) Ability Scores Each individual ability score (e.g. +2 to strength) Health Maximum SP, HP, RP, and Temp HP (e.g. +2 to sp OR +2 to sp max) AC AC totals, including cmd (e.g. +2 to eac) Note that the syntax +2 armor to eac would apply a base armor bonus of 2 to your eac instead of a buff Armor bonus to AC (e.g. +2 to eac armor) Can also apply a buff to all AC (not including cmd, since it is calc'd based off of kac) with the syntax +2 to armor - This is in the current alpha code, but I'll probably be changing the syntax to be +2 to ac , and use the +2 to armor to denote a global armor bonus. Saves Each save total (e.g. +2 to fort) Skills All skill totals (e.g. +2 to acrobatics) Can also apply a buff to all skills with the syntax +2 to skills - This is coming in the next update Attacks Attack (e.g. +2 to attack total) Damage (e.g. +2 to attack dmg total) Note that this section will be receiving more granularity for buffs such as buffs only to specific weapon categories. Bonuses that apply only to a specific weapon (e.g. the classic +1 longsword from pathfinder) should be put in the attack and/or attack damage bonus fields of the attack to be affected. Equipment Encumber/overburden bulk (e.g. +2 to overburden bulk)