What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We are ready to grow our community of players and testers by making PULSAR available on Steam. The community has helped us shape the game from an early Alpha build to a smoother and more playable experience. We want to expand our network of feedback to the Steam community and make PULSAR something special.”“PULSAR will remain in Early Access until it is ready for a full release on Steam. We estimate it will be in Early Access for 12 - 18 months. However, as we are serious about community feedback and have a very iterative-focused workflow, it is difficult to make any guarantees about the full release date. We need adequate time to implement user feedback and suggestions!”“The Early Access launch version of the game has a small fraction of the planets, ships and sectors that are planned for full release. The full version will include 5 fleshed out factions with their own hubs, missions and ships, a large collection of planets and sectors to explore, and the Lost Colony itself. For more details on our current and planned features, see below.”“The majority of core features have been implemented, but not a lot of content has been added to the game yet.Some of the implemented features and systems have been listed below. They still need polish and balancing but are in-game.We strive to keep the game in a playable state, but it likely won’t be fully stable for a while. It would be wise to expect bugs, disconnects and the occasional crash as we continue to add features during this period.”“The release price will be the same as the Early Access price (outside of any timed sales or promotions).”“We have tried to maintain a strong focus on community interaction since the beginning of development. We post video updates to explain new features that have been added to the game, and we frequently communicate with players through the forum and emails. Although we are not able to respond to every piece of feedback, we try our best to read and take in as much of it as we can. The concept of PULSAR is rather open-ended, and our community has been a great help in providing us feedback to improve the game, as well as suggestions for content and features.To get a better idea of how we work and the speed at which we make progress, check out our devlog videos on our YouTube channel here .”