Video games can be used to relax, to destroy your virtual enemies, or, of course, as a political prop in your inexplicable war against women. It's all fairly straightforward. But beneath the surface, many of your favorite games are a chaotic pile of code barely held together by the work of sleep-deprived programmers. And if you poke at them even slightly, you can spot the exact second some tired keyboard jockey said, "Fuck it, I just want to go home and see if I still have a spouse."

6 In Mirror's Edge, You Are A Deranged Frankenstein Monster

Electronic Arts

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Mirror's Edge was a first-person parkour game starring an Asian woman -- a collection of wildly innovative ideas from EA, a company known for the exact opposite. If it sounds strange to you, you're having the same reaction everyone had before they played it. At its core, it's jogging meets vertigo, yet it somehow worked.

Electronic Arts

You really feel like an Asian girl constantly almost dying!

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Your character is named Faith, and she effortlessly wall jumps and rolls along rooftops with fluid confidence. Or at least, that appears to be the case in the first-person point of view. If you zoom out a little, you'll see Faith's movements look more like a drunk chasing after the children who stole her corrective shoes as she violently shits her pants.

Electronic Arts

She moves like the plot of Speed in the form of a human woman.

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Anyone would feel a bit of panic while running along the edge of a building. So maybe it's her proximity to certain death that's causing her to move like a malfunctioning robot. But Faith looks even crazier during her casual strolls, like she's being controlled by a puppeteer trying to get fired.

Electronic Arts

"I AM walking a straight line! Maybe YOU'RE the wub that's intoxifated, occifer!"

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The animators gave Faith's body all kinds of medically impossible twitches in order to make the game work. For instance, when she struggles across a tightrope-like pipe, the player sees this: