It was with huge excitement that id Software were able to host a QuakeCon event and actually announce a new Quake. In 21 years, the studio’s creative-director Tim Willits has never missed a QuakeCon and he was clearly proud to be able to show off Quake Champions to attendees this weekend past. finder.com.au was in the thick of it, and got a chance to chat to Willits following the presentation – we will post the full interview shortly, but here is an interesting snippet that caught our attention, pointing towards a 2018 release date for the game.

You spoke about players wanting character progression, so does that mean there are skill trees champions can level-up through?

The question becomes "should we work on a Morrowind or Oblivion remaster, or should we work on Elder Scrolls VI?" Tim Willits: We do want to have some type of progression, but we also have to be careful that we don’t break the game as we want to be taken up by eSports. We have a plan, but we have not quite worked it out yet. It’s our goal, we just have to figure it out.

It’s interesting that you mention still figuring it out, as I got the impression during the keynote that Quake Champions was most likely a 2018 game?