Stat Changes

Health

Increased from 16,876 to 17,332+2.7%

Attack

Increased from 1,193 to 1,261+5.7%

Physical Resistance Increased

Old Damage Reduction vs All Attacks - 14%



Old Damage Reduction vs Physical Attacks - 14%



New Damage Reduction vs All Attacks - 14%



New Damage Reduction vs Physical Attacks - 22%

Critical Damage Rating Increased

Old Critical Damage Multiplier 1.5x



New Critical Damage Multiplier 1.7x

PI Increased

Old PI 4073



New PI 4418

Abilities Breakdown

Induce Panic

She-Hulk’s sharp intellect and overwhelming strength panics her foes, increasing their chance to launch a Special Attack by 15% for each of her personal Passive Fury effects.

Attacking & When Attacked

11% chance to gain a Passive Fury effect, increasing attack by 441 for 8 seconds.

Opponent Activates a Special Attack

If the opponent doesn’t have a Class Advantage, She-Hulk refreshes the duration of all of her personal Passive Fury effects.

Heavy Attacks

If the opponent is Unstoppable, this attack cannot be interrupted. If the attack lands, the Unstoppable effect is removed and She-Hulk gains a Passive Fury, increasing attack by 882 for 8 seconds.

A debilitating strike Slows the opponent for 12 seconds, preventing them from becoming Unstoppable or Evading. Opponents with a Class Advantage cannot be Slowed.

Always Active

Extensive weight training allows She-Hulk’s personal Passive Fury effects and all Stun Debuffs to last up to 50% longer, based on the size of her opponent. Larger opponents grant longer effects.

Special 1

100% chance to gain a Passive Fury effect, increasing attack by 441 for 8 seconds.

75% chance to Exhaust the opponent, reducing Critical Damage Rating by 76 and the Potency of Power Gain effects by 25% for 10 seconds.

Special 2

100% chance to Petrify the opponent, reducing the Potency of Power Gain and Regeneration effects by 115% for 15 seconds.

Developer Note: This will reverse healing effects and turn them into degeneration effects.

Special 3

100% chance to Stun the opponent for 3.5 seconds.

100% chance to Weaken the opponent for 14 seconds, reducing their Attack by 65%.

Signature Ability - Citing Precedent

Tireless research grants a benefit based on the opponent’s Class.

Science: 65% chance with each hit landed to shrug off a Debuff.

Mystic: +630 Attack Rating and She-Hulk’s attacks cause the opponent to gain 20% less Power.

Cosmic: +189 Attack Rating for each Buff the opponent has.

Tech: Opponent suffers -55% Armor Up effect duration & Potency.

Mutant: Opponent suffer -50% Ability Accuracy during Special Attacks.

Synergies

Agents of S.M.A.S.H - Hulk, Hulk (Ragnarok), Red Hulk

She-Hulk: +20% Potency for personal Passive Fury effects.

Hulk (Ragnarok): SMASH attacks gain +15% attack.

Red Hulk: +2% attack for each Heat charge.

Hulk: +20% Fury Buff duration & Potency.

Unique Synergy: Does not stack with duplicate synergies

Legal Defense - Daredevil (Classic), Daredevil

All Champions gain +15% Stun Ability Accuracy

Daredevil, Daredevil (Classic): +800 Critical Rating during Special Attacks

She-Hulk: +15% duration for personal Passive Fury effects.

Unique Synergy: Does not stack with duplicate synergies

Romance - Luke Cage, Superior Iron Man

All Champions gain +5% Power Gain

Enemies - Mephisto, “Coming Soon” Champion

All Champions gain +155 Critical Rating

Teammates - Ms. Marvel (Kamala Khan)

All Champions gain +5% Perfect Block Chance

Recommended Masteries

Precision

While She-Hulk’s attack rating is higher than average and her Fury effects will grant even more so, she only boasts a middle-of-the-road critical hit chance. Adding this Mastery will provide a large damage output boost for her.

Serum Science

While She-Hulk has a moderately sized health pool and some decent defenses, she lacks any strong defensive capabilities. Grabbing Serum Science can help shore up one of She-Hulk’s most lacking defenses, Energy Resistance.

Strengths

Very Strong vs. Unstoppable

With her new Slow Debuff, She-Hulk can shut down an enemy’s Unstoppable effects before they begin. She also has a new ability that allows her to swing through using her Heavy Attack even if she’s interrupted, making her very good at getting that Debuff in place.

Reduced Special Baiting

Many experienced players know the pain of having to wait for the opponent to throw a special attack before they get to their Special 3. She-Hulk doesn’t experience that problem as much, as her new Induce Panic ability passively increases her opponent’s chance to launch a Special Attack during the fight.

Weaknesses

Aggression Required

She-Hulk’s new abilities are at their most powerful when She-Hulk is staying aggressive throughout the fight. Stacking up her Fury Passives can remain constant if the opponent is constantly attacked. This means that whenever She-Hulk is fighting an opponent that can’t be attacked for a period of time she will have a harder time keeping her attack bonuses high.

Development Design Notes

When it came to updating She-Hulk’s abilities, we had some goals that we were trying to hit.

Give her a specific place in the Meta with a strong focus on Class Relationships

For this goal, we decided to focus on a handful of specific matchups in the Mystic Class. She-Hulk is now prepared to tear apart Unstoppable Champions with her new Slow mechanic and the ability to attack through a hit reaction while the opponent is Unstoppable. She’s also much better equipped to deal with Regeneration effects thanks to her Special 2 and she’s now better at baiting out her opponent’s Special Attacks.

Increase damage output to showcase her Hulk-ness