Hey everyone! It’s been a VERY long time since I updated my blog, huh?

So for this post I thought I would do something a little different. For those who don’t know, I’m a professional animator. I have been for about two years now. I’ve worked on shows like Trailer Park Boys: The Animated Series, Care Bears: Unlock the Magic and Curious George. I’ve also been a part of a few other projects before that like the crowdfunded feature film Dawgtown. Reason I bring all of this up is I figured it might be helpful to some folks if they knew how exactly I got to this position. Nowadays it feels like if you throw a rock you’ll more than likely hit an aspiring professional artist, but for as many as there may be a lot of them aren’t actually sure if they can make it due to a number of doubts. Maybe they can’t afford schooling. Maybe they aren’t in a region where the industry is prominent. Maybe they just don’t know what they have to do to get studio attention. I personally feel that the story of how I broke in to the industry is pretty unique so my hope is that reading it might help many an aspiring artist gain confidence and maybe even fill in the blanks for their own story. So without further ado, let’s start at the beginning.





Part 1: The Beginning

My entire life I’ve always been a storyteller. When I was in elementary school I used to make little comic books out of stapled pieces of printer paper and hand them out to my classmates. In high school I wrote a 100 page fantasy novel and wrote/directed a play in drama class. My grades were never all that good, but I always scored high in art and creative writing projects. Here’s a comedy skit I put together back in high school with my friends (warning: incoming cringe):









As a testament to my love for storytelling, I thought for a very long time my destiny lied in live action film making. But that didn’t exactly pan out the way I hoped. For one, I was rejected from my nearby institute’s video production course 3 times. For another, I didn’t exactly have all the skills necessary to direct a production involving multiple people. Film proved to be a difficult path for me because I couldn’t work around peoples’ schedules and I couldn’t find the locations I wanted for the types of stories I wanted to tell. Best I could ever do was comedy skits. All this compounded failure left me drifting for a little while after high school.

But then, on my 18th birthday, my dad pulled me aside to give me a proposal. He said that since 18 is such a milestone, he and my mom wanted to do something extra special for my gift. He told me I have two options: I can either get $100 dollars to spend on whatever I want … or, if I had something in mind for starting a career, he would spend as high as $800.

Obviously I wanted to take the latter. But I wasn’t sure what to do. Film wasn’t panning out. My mom and dad at the time tried to pressure me into app development and computer coding because they seemed like safe ventures, but I couldn’t entertain something like that. Whatever it is I chose, it had to allow me to tell the stories that I wanted to tell.

Then, it hit me. I suddenly remembered hearing about this animation program called “Toon Boom” back in high school comm tech. So I thought “why don’t I do animation?”. After all, I could already draw. Plus, with animation you don’t have ANY of the limitations of live action. You can create anything you can imagine with animation and you can make everything yourself from the comfort of your room. I knew it was going to be a time consuming thing, but after a bit of soul searching I knew this is what I wanted for myself. So I told my dad about it and he managed to find a student copy of toon boom animate for cheap on Ebay (back when it didn’t go by Harmony). So I got that for my birthday and got to work. I still have my very first cartoon here:

Oh yeah, it’s awful. I had a VERY rudimentary understanding of how animation worked. I drew everything haphazardly with my mouse. I didn’t know how to use motion tweens all that well so in some places I just copy pasted assets and rotated the drawings slightly. I stole copyrighted music (which miraculously I haven’t been caught for yet). I recorded the dialogue on my phone. Worst of all, I didn’t even know how to properly compress my video. Believe it or not, this took me a month and a half to make.

But you know what? Everyone I knew loved it. My feed blew up and everyone made a point to tell me how funny they thought it was. I remember my dad saying “toon boom seems like a good investment!” Needless to say, the positive reinforcement was very encouraging.

I’m hoping the takeaway here is two things:

1. Knowing what you want in life is a deep, soul searching process, but once you find it, committing to it isn’t all that hard, even if it’s tedious as hell.

2. The best way to get started in anything is to just, well … get started. Make something. ANYTHING. even if it’s not that great. For as poorly as this cartoon has aged, it resulted in me getting my very first commission from my brother where he asked me to make a music video for his band. It also resulted in me getting a drawing tablet for Christmas later that year. Even bad content is better than having nothing in your repertoire at all. Try getting your ideas out no matter what.

This boost in confidence eventually resulted in me going for making long form content. I wrote, animated, edited, voice acted and directed TWO episodes of a show featuring the character you see in my very first cartoon. The first episode took me half a year to create and the second took me a WHOLE YEAR. But you know what? I was showing clear signs of improving all the way.

Here are the episodes:

Part 2: Making connections

So at this point, my motivation to break my way into the arts was in full throttle. I was SURE that animation is what I wanted to do in life. Making little shorts was cool and all, but I still needed to learn how to get professional attention. So there’s a number of things I did:

For starters, I needed to know what employers were looking for when I apply for a job. I remember way back, around the time i was halfway through making episode 2 of the Peacock, I was talking to a friend of my brother’s at his birthday party. I told him I wanted to pursue animation professionally (I believe this was after we were talking about the music video I made for my brother) and he said that he knew a guy in Vancouver who was doing 3D animation. I asked for his name and then later that night looked him up on Facebook. Once I was sure I was talking to the right guy, I wrote him a lengthy message about how much breaking into animation would mean to me. He told me that he was visiting my home town for a little while anyway and he generously donated his time to answer my questions about the industry over coffee. He told me all about demo reels and how I would need to structure it and what kind of knowledge that studios were looking for and all that type of stuff. I was also recommended to talk to another professional in my home town and she told me to get started on a portfolio website. So I took everything they were telling me and started applying it.

my niece told me about this organization in my hometown that she found out about through the grapevine. This place called the “Quickdraw Animation Society”. It was this organization dedicated to helping local artists find their voice and gain the skills necessary to make their own animated films. I thought this was perfect!! College was sort of off the table for me since my dad highly encouraged getting an education at this trade school and he told me he wouldn’t pay for an education that didn’t guarantee a job at the end (and looking back knowing the kind of debt i could have fallen into, I kind of side with him on that one). But Quickdraw was offering animation courses for cheap! Even i could afford it on my part time retail salary! So I took Quickdraw’s classes and used them as a vehicle to start making even more of my own projects.

Here’s just one of several short animations I made while studying under Quickdraw:

But my involvement with Quickdraw didn’t stop there. I made a point to volunteer for them in their move and their fundraising efforts and their little animation showcases. I made a point to REALLY get involved with their community. That ended up being arguably the most instrumental decision in my career. After a while I got done making my very first Demo Reel. I was ready to start officially applying for jobs:

https://www.youtube.com/watch?v=Fx5OHGfYz-4



I know this reel doesn’t seem like much, but believe it or not, with the help of the Quickdraw Animation Society, this reel ended up getting me my first two major animation gigs.

The takeaway here is: get involved with a community. Reach out to people. Get yourself out there. Don’t be afraid to ask professionals questions and accept that a lot of this is going to involve relying on the kindness of strangers. Nobody gets anywhere without somebody helping them.

Part 3: Thomas the Freelancer

After I completed my very first demo reel, as fate would have it Quickdraw began emailing me among others about new job opportunities popping up. The first time they informed me of a job post, it was somebody looking for an artist to create animated backgrounds for a stage play performance of “Curious George”. I was among the very first to send my application and this was the very first time I used my demo reel to try and land a job. The next day, their recruiter contacted me on the phone and started with “thank you for including a demo reel instead of putting the illness on me to track down your work like other applicants”. See how important a demo reel is? I ended up creating every background for every scene of that play, which was projected onto the screen behind the performers as they did their thing.

After that, Quickdraw informed me of ANOTHER job post. This time it was a children’s book author in Edmonton looking for an animator to help her win an animated film pitch contest. The winners of this contest would get a grant of $10,000 to create their animated short which would then be featured on Telus’ Storyhive platform. I sent her my demo reel and she brought me on to help put together the assets we needed to make the cut. And guess what? We were among the few who were selected to earn the $10,000. This resulted in me flying for the VERY FIRST TIME IN MY LIFE to Vancouver, where we would attend a workshop detailing the conditions of the contest. I also happened to meet even more animation friends on the plane (they were sitting right across from me and were other winners of the Storyhive competition).

In the following months I would dedicate almost ALL my free time to this short film. I even quit my part time job so i could commit to it full time (a decision my dad was thrilled about, I’m sure). I did all the storyboarding, background design, character design and animation BY MYSELF. If anything in the development cycle was visual related, I was the guy that did it, taking notes from my directors all along the way. In hindsight, I definitely should have asked for more help since the final product has a few flaws, but this is still a milestone achievement in my career.

https://www.youtube.com/watch?v=OmTuwIeEoqA



At this point, I had somewhat made a name for myself. I had credentials. I had recommendations from clients. Gerry Mouse would go on to be featured in multiple film festivals: My film festival debut in fact. As you can imagine, my ego was at an all time high. After the film released I updated my demo reel again and felt like I was ready to officially start applying for full time studio work in the industry.

As I would come to find … it wouldn’t be that easy.

Part 4: The Dry Spell

Gerry Mouse was the last big success of mine for quite some time. What followed was an entire year of doing ‘freelance work’ … .which is a polite way of saying I was mostly unemployed with only a few small gigs inbetween. I was relentlessly applying for studios all over Canada, hoping SOMEBODY would give me the time of day. In some places, a few studios even offered me the chance to do a test … but due to circumstances that I’m honestly embarrassed about in retrospect, I either failed them or couldn’t complete them at all. My dad eventually started pressuring me to get any kind of employment I could get my hands on, but even trying to find work in low requirement fields was proving to be fruitless. I was getting depressed, which was compounded on by the fact that I had gone through a hard break up around that time as well. it wasn’t ALL bad though. Around that time I made another short film called “A Lovely Stroll”, which would later be featured in both the Florida Animation Festival AND the Open World Animation Festival (which is kind of like my debut as a writer and director, not just the crews animation lead).

https://www.youtube.com/watch?v=afN2v3pBiqQ



It was also around this time where I got a month long remote gig from a studio in Toronto that was … honestly? Best paying gig I ever got to this day. It’s too bad that never amounted to anything bigger. I also started doing a wee bit of animation for Dawgtown too, but that eventually ran dry due to production complications. The bulk of that time was just spent by me being depressed and uncertain about the future, earning what ever money I could with small commissions here and there.

Then, within my endless pushing of applications hoping for any studio in all of Canada to notice me, I happened to send an application to Copernicus Studios in Halifax, Nova Scotia. The human resources department responded to my application saying that they weren’t hiring at the time, but they were gearing up to recruit for something that summer and may contact me again with the opportunity to do a test months down the line.

And that’s exactly what they did.

When I received the animation test from Copernicus, I was more determined than ever. I was going to dedicate as much time as I possibly could to making this test look the best it could be. I remember spending VERY late nights being very paranoid about every little detail and frantically looking up whatever I didn’t know about Toon Boom at the time. After I submitted my test, I was counting down the days for their response.

They got back to me in a reasonable amount of time and asked if I would be interested in a video interview. I was freaking out and wanted to make ABSOLUTELY sure I could impress. I cleaned up as well as I could and made sure to answer all their questions honestly and concisely.

And then … they officially offered me a role on the production. You can’t imagine the rush of joy that went through me when I first read that email. After years of grinding and twiddling my thumbs I finally broke my glass ceiling. The idea of a random kid from Alberta breaking into a niche industry like that with no college education was unheard of. They told me in the video interview that the contract was for a Netflix animated adaptation of a classic adult Canadian sitcom. At the time I thought it was going to be Corner Gas. It turned out to be Trailer Park Boys. Once we got the news, I celebrated with all my family and friends and my dad and I planned my move to Halifax; a city on the complete opposite side of the country.

This next bit has nothing to do with the animation stuff, I just think it’s an interesting tidbit to share:

At first, my dad and I were struggling to find a place for me to live in the city. The problem was that my new contract wanted me to start in late May, but every lease of every apartment naturally wants you to start living there the first of the month. But, the biggest stroke of luck in the universe would happen to me. My dad happened to call one apartment’s office and explained to them what my situation was and they said

“funny you should mention that …I have two tenants here in my office RIGHT NOW that are looking for somebody to sublease for them and they need to be moved out by May 25th. If Tom subleases for them he can be in there before June no problem.”



WHAT. ARE. THE. CHANCES. OF. THAT??????

My apartment’s previous tenants were super nice too. for a thousand dollars they gave me their double sized bed, their microwave, their working desk, their couch, their vacuum cleaner and a bunch of other things to help me get started. They also went out of their way to get me nice things like a laundry card with $20 on it, a map of Halifax, a cupboard stocked up with insta-noodles, some cheap cutlery and bowls… . they went super out of their way to be nice to me on my first move and I’ll never forget that.

At the time I thought a stroke of luck like that was a sign from God that I was pursuing my destiny. To this day I think that still might be true. My takeaway here is don’t give up no matter what. Even if things seem uncertain at times, perseverance and tenacity will pay off in the end.

So with that, I said goodbye to my family and friends and moved to Halifax to begin my adult life as a full time PROFESSIONAL animator. I felt like I could take on anything.

And that … wasn’t 100% true.

Part 5: Growing Pains

I was very excited to work on my first studio production in house and it was through this contract that I met some of my closest friends ever. I learned more about toon boom and animation in 3 months than I did in 3 years of freelancing. But it wasn’t all fun and games. In fact, a lot of it was VERY VERY stressful and I ended up making more mistakes than I care to admit. In retrospect it’s easy to forgive myself because that’s just what happens when you’re that green, especially with a journey as unorthodox as mine, but at the time I did NOT take it well at ALL. See, at this point I was 100% motivated to be the best artist I could possibly be. As far as I was concerned not much else in life mattered that much. And that made me toxic. I had a hard time emotionally with taking criticism for my work. I started getting argumentative with my friends. I overworked myself. I tried to have a sense of humor for my problems but the self deprecating jokes only made me feel worse. What followed was nearly 2 years of feeling what the industry pros call “imposter syndrome”. I had it BAD. But luckily, I get by with a little help from my friends. I started opening up about what I was going through and luckily the people around me have been very reassuring about my right to be where I am. But the feelings of inadequacy DID end up leaving a dent in my work at the time and by the time Copernicus was recruiting for another toon boom show, I was not one of the few selected. But there WAS an alternative. They had just opened up some positions for their flash show (which was Care Bears: Unlock the Magic). They gave me the opportunity to do the flash test and I accepted. At the time I didn’t know very much about Flash … like, at all … but I sat down to learn as much about it as I could in the week that I had and I had done JUST well enough on the test to get myself another contract. From then on I spent nearly a year mastering Flash. Then, I was eventually brought on to Curious George to help on shadows and revisions. Then, shortly after, Copernicus asked me if I’d be interested in doing the builds test. I said yes, learned a bunch of stuff on the fly and got that job too. That’s what I’m doing right now.

The takeaway here is more an important lesson for when you DO make it rather than your journey to that point. When you break into the industry, you’re going to be met with a LOT of challenges. this industry is highly competitive and highly demanding. It’s not enough to be a skilled artist; you also have to have the grit to be a dependable team member. Matter of fact, at a time when my skill wasn’t cutting it, my grit was what helped keep me from washing out. And also, don’t be afraid to try new things. In an industry as volatile as animation being a jack of all trades is a HUGE selling point.

My advice is stay determined and, more importantly …try not to let failure get to your heart. keep your head up, allow yourself to heal, and forgive your mistakes. You’re not always going to stick the landing, but that’s okay. If you stick with it, you’ll still come out of that situation with more than when you entered.

Conclusion:

So why did I share all of this? I shared it because I know a lot of young, aspiring artists out there are uncertain about their future. I know you might feel like you can’t do it because you don’t know everything or you don’t have all the right credentials or you might screw things up if you try. I want you to listen to your heart and pursue what you want anyway. If I can make it, you can too. And take pride in the story of your journey. If you succeed, even given your circumstances, your story will be valuable in a way that mine couldn’t possibly be. I know a lot of my success has to deal with inordinate luck and I will forever be grateful for that, but I will always be just as grateful that I had the fortitude for when times were at their toughest. Go out there. Make what you want to make. Do whatever you can to learn the basics even if you can’t go to college. Ask for help. Get as involved with a community as you can. Whatever you start, stick with it. Be patient. Embrace challenge. Take those leaps of faith. Finally … forgive yourself for the times that you fail.

To finish off this post, here is a montage representing my animation journey from 2014-2020. Best of luck, all you artists out there

https://www.facebook.com/tom.vankampen/posts/10221173577866185

