It’s Unorthodox,

But It Just Might Work.

When you see the back of Edge’s card, you can really see the strengths of this model. First off she has Close Control, which helps her get in, snag the ball from an enemy model, then hold on to it in the face of their counter attack. It also helps her as a place to put the ball to hold it away from enemy models if you’ve decided you’d rather not have it in play right at this very moment.

Skipping ahead a little, she’s also Light Footed, which can really save your bacon in a pinch, but also combos very well with the next two rules she has. Remember how we said this model was fast? Well turns out she’s really fast. Unorthodox allows her to add an additional double dodge result every time she makes a successful attack against a snared target. Yowza. That first column Tackle/dodge result becomes a momentous Tackle/triple dodge result. Bit quick, eh? This ups her maneuverability to truly unreasonable levels, and it’s not even when it ends!

Mirage allows Edge, once per turn during her activation, to place herself anywhere within a patch of rough ground, fast ground, or a forest she’s in. Given that two of the Hunter captains can throw out some of those terrain pieces, she can use these to get EVEN MORE movement. Edge has maybe the highest possible movement possible in a single activation in the entire game of Guild Ball. She can Sprint 9”, make 3 attacks against snared models so dodge 9” across those three attacks (no magical Christmasland here), then place within a piece of terrain, which can be up to 6”, plus base size, so we’re talking single activation movement of something along the lines of ~26”.

Seems alright, eh? With this need for speed, Edge can get around the pitch incredibly quickly, throwing out the snared condition, snagging the ball, and getting goals. When attacking a single snared enemy model, she can also put out a fair bit of damage while applying snared to a bunch of other nearby enemy models.

The trade off for this ridiculous speed is that Edge is personally very fragile. Keep her safe and choose your moment to use her, otherwise she might end up watching most of the game from the comfort of a Physician’s Guild stretcher!

So what do you reckon then? Keen to add this incredibly fast model to your Hunters lineup? What lineups are you planning on using Hedge (you can’t stop us Sherwin) in? Let us know on our social media! If you love this speed freak, you can add her to your roster on Friday!

Join us back here next time for yet another Free Cities Draft rookie reveal!