Method 1: Preparation

Let's Begin!The key to No Man's Sky is inventory management. Using this method you'll be able to perform ~15 black hole jumps without stopping, (~25k LY closer to center) in roughly ~30min. This method also has you at full functionally of ship tech at the end that way you're not caught with your pants down due to pirates etc.This technique relies on installed ship technology. Install all ship tech using your prefered arrangement. Suit tech can be installed however you like but keep in the mind the more open space you have the more jumps in one session you can do. Experiment and tweak the setup to your liking.Let's start by finding a crashed ship. Pick up any debris you find along the way with Atlas Pass v1. Once you do, before you do anything; repair or charge all your equipment. Use any additional resources you have to construct as many warp cells as you can and fill your warp drive. (Don't forget where you park your ship)Change to the new ship without transfering materials and scrap/dismantle all tech that you can. The tech you find mirrors the tech you have installed, this is the 'secret' to the technique. Dismantling a piece of tech gives you half of what it costs to make, or exactly what it takes to repair (give or take a vortex cube).The most important items I'll refer as Parishables. These are:-Nutrino Module-Vortex Cube-Dimensional Matrix-Dynamic Resonator-Carlite Sheet-Microdensity Fabric-Gravitino BallTransfer the required amount of these to your suit inventory. Now return to your ship and transfer any excess materials you need to rebuild stacks of. It will take 1-3 ship loots before you have enough, depending on which tech broke during your last jump session.Here's the full list of what you'll need to complete the jumps:x1 stack Aluminumx1 stack Iridiumx1 stack Nickelx1 stack Copperx2 stack Emerilx2 stack Goldx1 stack Omegonx2 stack Ironx1 stack Zincx1 stack Titaniumx1 stack Heridiumx1 stack Platinumx1 stack Chrysonitex1 stack Carbonx1 stack Thamium9x1 Nutrino Modulex3 Dimensional Matrixx2 Vortex Cubex4 Dynamic Resonatorsx3 Carlite Sheetsx1 Microdensity Fiberx5 Gravitino BallsCraft or find warp cells as you gather the materials until you have as many as you can carry, for me it was 10. Don't forget you can discard your Atlas Pass v1 and Plutonium since they won't be needed for the jumps [I forgot Plutonium in the pictures or it would have been 16 jumps].