It's the Co-op I still think they can make the formula work. There just needs to be more tense penalties for dying etc. As I'm playing back through the classic RE's. It's not like they're intensely scary, it's the foreboding and anxiety caused by certain things, like saving via ribbons, so dying means a big set back. The camera angles obviously also play a part, but it's more just a frustration and some minor jump scare potential.



The campy over the top action, can be fun, but it shouldn't be the main focus.



I also would love a co-op first person or potentially even VR RE. VR in a more classic style, would just be incredible. The thought of tripping over myself being chased by a Tyrant or Nemesis or something. Man. The scale and everything.