[ #Rendering ]

V-Ray denoiser has trouble preserving detail in reflections. V-Ray image has blurry reflections on the cube and blurry refractions on the sphere

Quality Differences: Renderman tends to leave blotchy shadows in low light situations. This becomes apparent if exposure is adjusted to clearly see the differences. The shadows behind the rim, under the tire and inside the handle all appear blotchy.

More about Rendering

As you might know nowaday most of the key renderers including V-Ray, Corona and RenderMan, have their own native denoising systems, but seem that this Monte-Carlo render denoising system from InnoBright Technologies called Altus can generate higher-quality results, and sometimes does so faster than the native denoiser. Below is a comparison between Altus Denoiser with Denoiser from V-Ray, and Render Manyou can see more details here The latest update is Altus 2.0 has two editions: the GUI-based Altus Studio and the GUI/command line Altus ServerPro. They have also released a dedicated version of the software for Redshift, while further integrations with Arnold, Nuke, Houdini and Modo are either planned or already in betaAltus Studio is a node-locked, GUI-based edition of the software, aimed at individual artists. It’s priced equivalently to the original floating licence, at $299/year. Altus ServerPro is aimed at studios looking to run Altus on a renderfarm, and combines Altus Studio with the original command-line denoiser. It’s a floating licence, and costs $399/year.Altus Studio 2.0 and Altus ServerPro 2.0 are available for 64-bit Windows 7 or later, Ubuntu 12.04 or CentOS 6.x Linux or later, and Mac OS X 10.9 or later.Now with Redshift 2.5 you can use the Altus for Redshift denoiser inside the renderer which costs $149/year, and dedicated editions for Arnold and Nuke are in beta via: CGChannel[post_ads_2]