

This topic serves to educate and make speedrunners aware of the fact that AC1 is a fun game to run. I'm currently making a segmented run of this game, but I'm routing and running segments simultaneously, so I don't have optimized routes for any targets after Tamir.

Just beware that this is a knowledge bomb. of over 2000 words. That's how much there is to this game, and I didn't even go into very deep detail on mechanics. At first I had a bunch of videos inline, but that took way too long to load, so I just kept the coolest inline and linked the rest.



Before we dig into exploits and stuff, here's what a route can look like:





So I'll explain a bunch of route-specific stuff from the video later, but first a couple of the main exploits you'll want to know.



The most important one is Jump and Bump. This is what you see me do to the monk in the video. You jump towards a target, lock onto them in mid-air, and then bump into them, which will skip their dialog. If it's the only character involved in the scene, this will completely skip the scene.

A couple weeks ago I also found that you could use Jump and Bump on scenes with multiple people, most notably pickpockets. However, it is a bit more difficult because all parties playing a part in the scene must be bumped, and you have to get around the invisible walls which are put up once you start the scene by locking on.

The way you usually do this is by jumping onto a rooftop, and bumping one guy into the next. You can see this in the final moments of the route video. It works in more places, but not always because sometimes the geometry and freerunning mechanics simply don't allow it.



The second important mechanic is save warping. Once you do something that causes an autosave in a city area (not necessarily inside the city, just not in the Kingdom or Masyaf), exiting the memory (via the menu) and reloading it will bring you to the Bureau, always. This means that once you complete the required number of investigations to start your assassination, you can simply exit the memory and reenter it to end up in the Bureau, so you end up not having to run all the way back. It also means that the second and third time you go to the cities, you can just go there from the Kingdom and immediately exit and reload to end up in the Bureau. (The first time isn't possible because you haven't done anything in the city yet.



The third semi-important thing is Shock and Awe. This is the fastest way of fighting with the hidden blade. It's only really applicable in the second-to-last memory block, but it can save a ton of time there.



This fighting technique brings me to another point: if you go to your in-game settings, you'll find the option to "hold Lt to lock" (I think it's L1 on PS3). Having this on makes it so that if you let go of the trigger, your lock breaks. This is very handy when spamming lock-on to start a scene and accidentally locking the wrong person, as well as during combat because of Shock and Awe.



The final general technique is Dismount over guard post. You ride a horse into the guard post at the city entrance, then jump off right before it collides. The guards will get knocked out of their being a guard post by the horse and you can jump through/over.



Now, routes and shit. I have worked on and off on routes for this game, but the only routes I have pretty much optimized are the first in the game, all the way up until the first assassination of the game. I have a bunch of tricks that save time though.



The beginning of the game is pretty boring because it's on rails. There's a couple of subtilities, but those are beyond the scope of this post. The main thing is a good route down to the gates, which you have to use multiple times.



Things start getting fun at Tamir's investigations (same video I posted above).



The save citizen fight is mandatory, and it's a bit weird so the strat is kind of involved. You jump off the horse, lock on (otherwise you're stuck in place), select the hidden blade, and quickly off the first guy. If you're not fast enough after locking on it will screw up the second part of the fight. For the second part, you grab the dude, throw him close to the merchant stall (don't overthink him, just throw in in the general direction ASAP), and then throw the second guy into the merchant stall, killing them both.

Then a dismount over guard post.

For the first pickpocket scene skip: even if you don't spook the guy carrying the package, you still can't steal from him. That's why I immediately run up to the guard and kill him to begin and end open conflict. This resets the pickpocket mission (with the scene skipped) so you can grab the letter.

The second scene skip is more straightforward. Just make sure the first guy bumps into the second guy. From there it's exit and reload to get to the Bureau.

For the assassination, you can escape without hiding pretty easily. The way this works is by putting enough distance between you and the guards. 50 metres to be exact. I'll get a video soon (once I get this damn investigations segment done properly).



For Talal (Jerusalem) I don't have a route video yet, but the fastest route looks to be through the Informer flag mission and the pickpocket near the golden dome. Don't do the beat-up right in the beginning of the city because it has two scenes, one of which is probably unskippable, making it slow as hell. Anyhow, you can skip the informer dialog with Jump and Bump, collect all the flags, and bump him again. You can also skip the dialog of the pickpocket like

A quick kill for Talal can be found

I'm not sure about escaping without hiding here. May be possible to do quickly. I know you can by going beyond the Bureau for a bit, so it seems to be a matter of just getting a move on.



Next target is Garnier. The dismount over guard post is pretty hard here, and it's pretty essential as there's a quick eavesdrop right there when you enter the city. You can also skip the scene of the pickpocket in the souk really easily (it's actually where I first found the exploit). I don't have a video, but you can figure it out yourself I'm sure.

I know it's possible to escape without hiding here, see



So now we're at the point where we don't have to dismount over the guard post anymore because we can save warp to the bureau. I like to take on Abu'l first.

The one pickpocket in this district is both very out of the way and possibly unskippable. You can find a fast kill for Abu'l



And then there's William. Fast travel to Acre from Masyaf, exit memory, reload and you're in the Bureau (same process for every other target from here on out). My current picks for this route are the Informer mission with two targets, and the two pickpockets. One of them has a scene skip (again, not on video), and the other I think may have a scene skip, but I haven't tested that yet. I chose the informer because it's on the way to the pickpockets, so it probably saves a bit of time over choosing something that's faster. Still, this is not set in stone and more testing is needed.

For the William assassination, there is a skip you can do that is nothing short of glorious. After starting the assassination at the Bureau, you can infiltrate the fortress early (see how





Followed by Majd, whose assassination is a fucking pain in the ass. Investigation is pretty easy though. The

For the assassination I want to do something akin to

I'm not sure escape without hiding is possible as the Bureau is so close the assassination site.



We're nearing the end now. Jubair's investigations provide some interesting dilemma's (especially with the Bureau save warp). I have determined that doing the Informer mission is faster than doing the Beat-up, but beyond that I don't know. There's a pickpocket mission that's close to the Informer of which you can't skip the scene, and there is one really out of the way with a high risk of open conflict and no way to reset it quickly. I have absolutely no idea how the investigations will turn out.

The assassination itself is stupidly easy. See this video:



The escape will require some hiding.



The second to last target is Sibrand. There is probably some pickpocket scene skipping to be had here. I think I tested it, but I don't recall the results. I just know I spent some time on it once. Again, route is up for grabs.

For the assassination,

Escape without hiding may be possible.



The final real target is Maria. Investigations are up for grabs, though I know there is a pickpocket with a stupidly long scene. So long, it's better to do a long-ass informer mission instead. However, I haven't tried skipping that scene yet, and it looks insanely possible.

For the assassination, you can either go for a hidden blade counter or do a superfast blitz like this which is much more reliable and comes very close in setup time.





From there you have to go to Arsuf to kill Robert. The fastest way to do that is demonstrated in

As for the fights themselves, they are unskippable, AKHeon tried. Well, almost all are unskippable. The fight with the bunch of templars is unnecessary, see



The final memory block is a bunch of fights. None of you opponents are susceptible to cowering though, so you need to rely on alternative strats. For the first fight you can throw them off a cliff, and for the second fight I use a modified shock and awe. The last kill is a simple hidden blade counter.



If you have any questions or remarks, I'd be happy to hear them and help you out. I know this game inside out, forwards and back. There's still a bunch of stuff to find (I have plenty of ideas, just not much time to spend on them).



TL;DR: Assassin's Creed is a pretty cool game to run. You should run it. This is my favourite game, and it pains me to see that almost noone runs it. I think this is mostly because most runners don't know about the myriad of ways you can skip things and do cool things in Assassin's Creed. Mostly because this content is located at TheHiddenBlade.com. If you are looking to run any of the Assassin's Creed games, be sure to check out that site. Just ask Fed981981.This topic serves to educate and make speedrunners aware of the fact that AC1 is a fun game to run. I'm currently making a segmented run of this game, but I'm routing and running segments simultaneously, so I don't have optimized routes for any targets after Tamir.Just beware that this is a knowledge bomb. of over 2000 words. That's how much there is to this game, and I didn't even go into very deep detail on mechanics. At first I had a bunch of videos inline, but that took way too long to load, so I just kept the coolest inline and linked the rest.Before we dig into exploits and stuff, here's what a route can look like:So I'll explain a bunch of route-specific stuff from the video later, but first a couple of the main exploits you'll want to know.The most important one is. This is what you see me do to the monk in the video. You jump towards a target, lock onto them in mid-air, and then bump into them, which will skip their dialog. If it's the only character involved in the scene, this will completely skip the scene.A couple weeks ago I also found that you could use Jump and Bump on scenes with multiple people, most notably pickpockets. However, it is a bit more difficult because all parties playing a part in the scene must be bumped, and you have to get around the invisible walls which are put up once you start the scene by locking on.The way you usually do this is by jumping onto a rooftop, and bumping one guy into the next. You can see this in the final moments of the route video. It works in more places, but not always because sometimes the geometry and freerunning mechanics simply don't allow it.The second important mechanic is. Once you do something that causes an autosave in a city area (not necessarily inside the city, just not in the Kingdom or Masyaf), exiting the memory (via the menu) and reloading it will bring you to the Bureau, always. This means that once you complete the required number of investigations to start your assassination, you can simply exit the memory and reenter it to end up in the Bureau, so you end up not having to run all the way back. It also means that the second and third time you go to the cities, you can just go there from the Kingdom and immediately exit and reload to end up in the Bureau. (The first time isn't possible because you haven't done anything in the city yet.The third semi-important thing is. This is the fastest way of fighting with the hidden blade. It's only really applicable in the second-to-last memory block, but it can save a ton of time there. This video is a demonstration with a guide in the description.This fighting technique brings me to another point: if you go to your in-game settings, you'll find the option to "hold Lt to lock" (I think it's L1 on PS3). Having this on makes it so that if you let go of the trigger, your lock breaks. This is very handy when spamming lock-on to start a scene and accidentally locking the wrong person, as well as during combat because of Shock and Awe.The final general technique is. You ride a horse into the guard post at the city entrance, then jump off right before it collides. The guards will get knocked out of their being a guard post by the horse and you can jump through/over.Now, routes and shit. I have worked on and off on routes for this game, but the only routes I have pretty much optimized are the first in the game, all the way up until the first assassination of the game. I have a bunch of tricks that save time though.The beginning of the game is pretty boring because it's on rails. There's a couple of subtilities, but those are beyond the scope of this post. The main thing is a good route down to the gates, which you have to use multiple times. Here is a video. Contrary to what some people may tell you, this is a pretty easy route.Things start getting fun at Tamir's investigations (same video I posted above).The save citizen fight is mandatory, and it's a bit weird so the strat is kind of involved. You jump off the horse, lock on (otherwise you're stuck in place), select the hidden blade, and quickly off the first guy. If you're not fast enough after locking on it will screw up the second part of the fight. For the second part, you grab the dude, throw him close to the merchant stall (don't overthink him, just throw in in the general direction ASAP), and then throw the second guy into the merchant stall, killing them both.Then a dismount over guard post.For the first pickpocket scene skip: even if you don't spook the guy carrying the package, you still can't steal from him. That's why I immediately run up to the guard and kill him to begin and end open conflict. This resets the pickpocket mission (with the scene skipped) so you can grab the letter.The second scene skip is more straightforward. Just make sure the first guy bumps into the second guy. From there it's exit and reload to get to the Bureau.For the assassination, you can escape without hiding pretty easily. The way this works is by putting enough distance between you and the guards. 50 metres to be exact. I'll get a video soon (once I get this damn investigations segment done properly).For Talal (Jerusalem) I don't have a route video yet, but the fastest route looks to be through the Informer flag mission and the pickpocket near the golden dome. Don't do the beat-up right in the beginning of the city because it has two scenes, one of which is probably unskippable, making it slow as hell. Anyhow, you can skip the informer dialog with Jump and Bump, collect all the flags, and bump him again. You can also skip the dialog of the pickpocket like this . I haven't got it consistent yet, but as I recorded I think I got it. Basically, you need to be on that specific edge of the building, not on the other one that's seemingly closer to the guys.A quick kill for Talal can be found here I'm not sure about escaping without hiding here. May be possible to do quickly. I know you can by going beyond the Bureau for a bit, so it seems to be a matter of just getting a move on.Next target is Garnier. The dismount over guard post is pretty hard here, and it's pretty essential as there's a quick eavesdrop right there when you enter the city. You can also skip the scene of the pickpocket in the souk really easily (it's actually where I first found the exploit). I don't have a video, but you can figure it out yourself I'm sure.I know it's possible to escape without hiding here, see this video . I'm sure we can do it faster than that.So now we're at the point where we don't have to dismount over the guard post anymore because we can save warp to the bureau. I like to take on Abu'l first. Here is my tentative route The one pickpocket in this district is both very out of the way and possibly unskippable. You can find a fast kill for Abu'l here And then there's William. Fast travel to Acre from Masyaf, exit memory, reload and you're in the Bureau (same process for every other target from here on out). My current picks for this route are the Informer mission with two targets, and the two pickpockets. One of them has a scene skip (again, not on video), and the other I think may have a scene skip, but I haven't tested that yet. I chose the informer because it's on the way to the pickpockets, so it probably saves a bit of time over choosing something that's faster. Still, this is not set in stone and more testing is needed.For the William assassination, there is a skip you can do that is nothing short of glorious. After starting the assassination at the Bureau, you can infiltrate the fortress early (see how here ) and then do this:Followed by Majd, whose assassination is a fucking pain in the ass. Investigation is pretty easy though. The video I have was before we discovered save warping, but the route is pretty much the same.For the assassination I want to do something akin to this , but not from a reload.I'm not sure escape without hiding is possible as the Bureau is so close the assassination site.We're nearing the end now. Jubair's investigations provide some interesting dilemma's (especially with the Bureau save warp). I have determined that doing the Informer mission is faster than doing the Beat-up, but beyond that I don't know. There's a pickpocket mission that's close to the Informer of which you can't skip the scene, and there is one really out of the way with a high risk of open conflict and no way to reset it quickly. I have absolutely no idea how the investigations will turn out.The assassination itself is stupidly easy. See this video:The escape will require some hiding.The second to last target is Sibrand. There is probably some pickpocket scene skipping to be had here. I think I tested it, but I don't recall the results. I just know I spent some time on it once. Again, route is up for grabs.For the assassination, this is the fastest known right now.Escape without hiding may be possible.The final real target is Maria. Investigations are up for grabs, though I know there is a pickpocket with a stupidly long scene. So long, it's better to do a long-ass informer mission instead. However, I haven't tried skipping that scene yet, and it looks insanely possible.For the assassination, you can either go for a hidden blade counter or do a superfast blitz like this which is much more reliable and comes very close in setup time.From there you have to go to Arsuf to kill Robert. The fastest way to do that is demonstrated in this video As for the fights themselves, they are unskippable, AKHeon tried. Well, almost all are unskippable. The fight with the bunch of templars is unnecessary, see this video . The description contains a detailed guide.The final memory block is a bunch of fights. None of you opponents are susceptible to cowering though, so you need to rely on alternative strats. For the first fight you can throw them off a cliff, and for the second fight I use a modified shock and awe. The last kill is a simple hidden blade counter.If you have any questions or remarks, I'd be happy to hear them and help you out. I know this game inside out, forwards and back. There's still a bunch of stuff to find (I have plenty of ideas, just not much time to spend on them).TL;DR: Assassin's Creed is a pretty cool game to run. You should run it.

Thread title: This is my favourite game, and it pains me to see that almost noone runs it. I think this is mostly because most runners don't know about the myriad of ways you can skip things and do cool things in Assassin's Creed. Mostly because this content is located at TheHiddenBlade.com. If you are looking to run any of the Assassin's Creed games, be sure to check out that site. Just ask Fed981981. ;) This topic serves to educate and make speedrunners aware of the fact that AC1 is a fun game to run. I'm currently making a segmented run of this game, but I'm routing and running segments simultaneously, so I don't have optimized routes for any targets after Tamir. Just beware that this is a knowledge bomb. of over 2000 words. That's how much there is to this game, and I didn't even go into very deep detail on mechanics. At first I had a bunch of videos inline, but that took way too long to load, so I just kept the coolest inline and linked the rest. Before we dig into exploits and stuff, here's what a route can look like: http://www.youtube.com/watch?v=ktT9sLl_IHg So I'll explain a bunch of route-specific stuff from the video later, but first a couple of the main exploits you'll want to know. The most important one is [i]Jump and Bump[/i]. This is what you see me do to the monk in the video. You jump towards a target, lock onto them in mid-air, and then bump into them, which will skip their dialog. If it's the only character involved in the scene, this will completely skip the scene. A couple weeks ago I also found that you could use Jump and Bump on scenes with multiple people, most notably pickpockets. However, it is a bit more difficult because all parties playing a part in the scene must be bumped, and you have to get around the invisible walls which are put up once you start the scene by locking on. The way you usually do this is by jumping onto a rooftop, and bumping one guy into the next. You can see this in the final moments of the route video. It works in more places, but not always because sometimes the geometry and freerunning mechanics simply don't allow it. The second important mechanic is [i]save warping[/i]. Once you do something that causes an autosave in a city area (not necessarily inside the city, just not in the Kingdom or Masyaf), exiting the memory (via the menu) and reloading it will bring you to the Bureau, always. This means that once you complete the required number of investigations to start your assassination, you can simply exit the memory and reenter it to end up in the Bureau, so you end up not having to run all the way back. It also means that the second and third time you go to the cities, you can just go there from the Kingdom and immediately exit and reload to end up in the Bureau. (The first time isn't possible because you haven't done anything in the city yet. The third semi-important thing is [i]Shock and Awe[/i]. This is the fastest way of fighting with the hidden blade. It's only really applicable in the second-to-last memory block, but it can save a ton of time there. [url=http://www.youtube.com/watch?v=3mRMw24xs2I]This video[/url] is a demonstration with a guide in the description. This fighting technique brings me to another point: if you go to your in-game settings, you'll find the option to "hold Lt to lock" (I think it's L1 on PS3). Having this on makes it so that if you let go of the trigger, your lock breaks. This is very handy when spamming lock-on to start a scene and accidentally locking the wrong person, as well as during combat because of Shock and Awe. The final general technique is [i]Dismount over guard post[/i]. You ride a horse into the guard post at the city entrance, then jump off right before it collides. The guards will get knocked out of their being a guard post by the horse and you can jump through/over. Now, routes and shit. I have worked on and off on routes for this game, but the only routes I have pretty much optimized are the first in the game, all the way up until the first assassination of the game. I have a bunch of tricks that save time though. The beginning of the game is pretty boring because it's on rails. There's a couple of subtilities, but those are beyond the scope of this post. The main thing is a good route down to the gates, which you have to use multiple times. [url=http://www.youtube.com/watch?v=HytCLbvP_So&t=1m34s]Here[/url] is a video. Contrary to what some people may tell you, this is a pretty easy route. Things start getting fun at Tamir's investigations (same video I posted above). The save citizen fight is mandatory, and it's a bit weird so the strat is kind of involved. You jump off the horse, lock on (otherwise you're stuck in place), select the hidden blade, and quickly off the first guy. If you're not fast enough after locking on it will screw up the second part of the fight. For the second part, you grab the dude, throw him close to the merchant stall (don't overthink him, just throw in in the general direction ASAP), and then throw the second guy into the merchant stall, killing them both. Then a dismount over guard post. For the first pickpocket scene skip: even if you don't spook the guy carrying the package, you still can't steal from him. That's why I immediately run up to the guard and kill him to begin and end open conflict. This resets the pickpocket mission (with the scene skipped) so you can grab the letter. The second scene skip is more straightforward. Just make sure the first guy bumps into the second guy. From there it's exit and reload to get to the Bureau. For the assassination, you can escape without hiding pretty easily. The way this works is by putting enough distance between you and the guards. 50 metres to be exact. I'll get a video soon (once I get this damn investigations segment done properly). For Talal (Jerusalem) I don't have a route video yet, but the fastest route looks to be through the Informer flag mission and the pickpocket near the golden dome. Don't do the beat-up right in the beginning of the city because it has two scenes, one of which is probably unskippable, making it slow as hell. Anyhow, you can skip the informer dialog with Jump and Bump, collect all the flags, and bump him again. You can also skip the dialog of the pickpocket like [url=http://www.youtube.com/watch?v=XtCaL1LbpNw]this[/url]. I haven't got it consistent yet, but as I recorded I think I got it. Basically, you need to be on that specific edge of the building, not on the other one that's seemingly closer to the guys. A quick kill for Talal can be found [url=http://www.youtube.com/watch?v=Xz0Dcw19jXc&t=40s]here[/url]. I'm not sure about escaping without hiding here. May be possible to do quickly. I know you can by going beyond the Bureau for a bit, so it seems to be a matter of just getting a move on. Next target is Garnier. The dismount over guard post is pretty hard here, and it's pretty essential as there's a quick eavesdrop right there when you enter the city. You can also skip the scene of the pickpocket in the souk really easily (it's actually where I first found the exploit). I don't have a video, but you can figure it out yourself I'm sure. I know it's possible to escape without hiding here, see [url=http://www.youtube.com/watch?v=jfsGK0TVwXw&t=6m7s]this video[/url]. I'm sure we can do it faster than that. So now we're at the point where we don't have to dismount over the guard post anymore because we can save warp to the bureau. I like to take on Abu'l first. [url=http://www.youtube.com/watch?v=GO5k0nOwImA]Here is my tentative route[/url]. The one pickpocket in this district is both very out of the way and possibly unskippable. You can find a fast kill for Abu'l [url=http://www.youtube.com/watch?v=peU2IVE4Ngs&t=7s]here[/url]. And then there's William. Fast travel to Acre from Masyaf, exit memory, reload and you're in the Bureau (same process for every other target from here on out). My current picks for this route are the Informer mission with two targets, and the two pickpockets. One of them has a scene skip (again, not on video), and the other I think may have a scene skip, but I haven't tested that yet. I chose the informer because it's on the way to the pickpockets, so it probably saves a bit of time over choosing something that's faster. Still, this is not set in stone and more testing is needed. For the William assassination, there is a skip you can do that is nothing short of glorious. After starting the assassination at the Bureau, you can infiltrate the fortress early (see how [url=http://www.youtube.com/watch?v=s-rL2hsGhRM]here[/url]) and then do this: http://www.youtube.com/watch?v=LJ3F75NTmNE Followed by Majd, whose assassination is a fucking pain in the ass. Investigation is pretty easy though. The [url=http://www.youtube.com/watch?v=qEQpg26iK8I]video[/url] I have was before we discovered save warping, but the route is pretty much the same. For the assassination I want to do something akin to [url=http://www.youtube.com/watch?v=LIWonR67u4o&t=8s]this[/url], but not from a reload. I'm not sure escape without hiding is possible as the Bureau is so close the assassination site. We're nearing the end now. Jubair's investigations provide some interesting dilemma's (especially with the Bureau save warp). I have determined that doing the Informer mission is faster than doing the Beat-up, but beyond that I don't know. There's a pickpocket mission that's close to the Informer of which you can't skip the scene, and there is one really out of the way with a high risk of open conflict and no way to reset it quickly. I have absolutely no idea how the investigations will turn out. The assassination itself is stupidly easy. See this video: http://www.youtube.com/watch?v=b8Nht0ZXkEE The escape will require some hiding. The second to last target is Sibrand. There is probably some pickpocket scene skipping to be had here. I think I tested it, but I don't recall the results. I just know I spent some time on it once. Again, route is up for grabs. For the assassination, [url=http://www.youtube.com/watch?v=1a4QuMmTFtw]this[/url] is the fastest known right now. Escape without hiding may be possible. The final real target is Maria. Investigations are up for grabs, though I know there is a pickpocket with a stupidly long scene. So long, it's better to do a long-ass informer mission instead. However, I haven't tried skipping that scene yet, and it looks insanely possible. For the assassination, you can either go for a hidden blade counter or do a superfast blitz like this which is much more reliable and comes very close in setup time. http://www.youtube.com/watch?v=w-vYBX8cngs From there you have to go to Arsuf to kill Robert. The fastest way to do that is demonstrated in [url=http://www.youtube.com/watch?v=NoGViiF36bw]this video[/url]. As for the fights themselves, they are unskippable, AKHeon tried. Well, almost all are unskippable. The fight with the bunch of templars is unnecessary, see [url=http://www.youtube.com/watch?v=f5gYsu3wgHI]this video[/url]. The description contains a detailed guide. The final memory block is a bunch of fights. None of you opponents are susceptible to cowering though, so you need to rely on alternative strats. For the first fight you can throw them off a cliff, and for the second fight I use a modified shock and awe. The last kill is a simple hidden blade counter. If you have any questions or remarks, I'd be happy to hear them and help you out. I know this game inside out, forwards and back. There's still a bunch of stuff to find (I have plenty of ideas, just not much time to spend on them). TL;DR: Assassin's Creed is a pretty cool game to run. You should run it.