User Info: gloomyguy gloomyguy 4 years ago #1

I will now provide a list of all the skills and spells in the game. It will include the skill/spell name, and the classes who learn it. The person who originally posted this list was KuuzokuOuGlider, and all credit goes to him. I just wanted the information to be more easily available. Without further ado, here’s the list.

Spells



Kafrizzle - learned by Armamentalist, Sage, Summoner, and Hero; must be learned from Dark Bishop in order to carry over



Kasizzle - learned by Armamentalist, Sage, Summoner, and Hero; must be learned from Dark Bishop or Rainbow Peacock in order to carry over



Kaboom - learned by Sage and Summoner; must be learned from Hell Battler or Dark Bishop in order to carry over



Kaswoosh - learned by Sage, Pirate, Paladin, Summoner, and Hero; must be learned from Geryuon in order to carry over



Maelstrom - learned by Pirate, Summoner, and Hero; never able to be carried over



Kacrackle - learned by Sage and Summoner; must be learned from Bone Baron or Dark Bishop in order to carry over



Zap - learned by Armamentalist and Hero; must be learned from Cosmo Phantom or Death Machine in order to carry over



Kazap - learned by Hero; must be learned from Giga Mutant in order to carry over



Kazapple - learned by Hero; never able to be carried over



Coral Rain - learned by Pirate; never able to be carried over



Thwack - learned by Sage; must be learned from Mimic in order to carry over



Kathwack - learned by Sage and Summoner; must be learned from Bone Baron or Dark Bishop in order to carry over



Kamikazee - learned by Pirate, Godhand, and Hero; must be learned from Bomboulder in order to carry over



Multiheal - learned by Sage, Paladin, Godhand, and Hero; must be learned from Healslime, Hell Battler, or Platinum King Jewel in order to carry over



Omniheal - learned by Hero; must be learned from Platinum King Jewel in order to carry over



Kazing - learned by Sage, Paladin, Godhand, Summoner, and Hero; must be learned from Dark Bishop or Platinum King Jewel in order to carry over



Kerplunk - learned by Paladin and Godhand; never able to be carried over



Bazoom - learned by Armamentalist and Hero; never able to be carried over



Kasnooze - learned by Armamentalist, Sage, Summoner, and Hero; must be learned from Rose Battler in order to be carried over



Kasap - learned by Monster Tamer, Paladin, Godhand, and Hero; must be learned from Lizardman, Evil Estark, or Death Machine in order to be carried over



Drain Magic - learned by Sage, Godhand, and Summoner; never able to be carried over



Oomph - learned by Armamentalist, Sage, Pirate, Paladin, Godhand, Summoner, and Hero; must be learned from Evil Turtle, Lizardman, Majin Budu, or Death Machine in order to carry over 3DS FC is 3325-1290-0907 As I’m sure you all know, the game has some changes to its class system. Unlike in the original game, not all skills carry over between jobs. If it was learned from a Basic Human Class, it transfer. If it was learned from any Monster Class , it transfers. If it was learned from can be learned by both an Advanced Class and a Basic Class, it transfers. However, if it was learned from an Advanced Human Class, it does NOT carry over. If the same skill is learned by a Monster Class however, it will transfer.I will now provide a list of all the skills and spells in the game. It will include the skill/spell name, and the classes who learn it. The person who originally posted this list was KuuzokuOuGlider, and all credit goes to him. I just wanted the information to be more easily available. Without further ado, here’s the list.SpellsKafrizzle - learned by Armamentalist, Sage, Summoner, and Hero; must be learned from Dark Bishop in order to carry overKasizzle - learned by Armamentalist, Sage, Summoner, and Hero; must be learned from Dark Bishop or Rainbow Peacock in order to carry overKaboom - learned by Sage and Summoner; must be learned from Hell Battler or Dark Bishop in order to carry overKaswoosh - learned by Sage, Pirate, Paladin, Summoner, and Hero; must be learned from Geryuon in order to carry overKacrackle - learned by Sage and Summoner; must be learned from Bone Baron or Dark Bishop in order to carry overZap - learned by Armamentalist and Hero; must be learned from Cosmo Phantom or Death Machine in order to carry overKazap - learned by Hero; must be learned from Giga Mutant in order to carry overThwack - learned by Sage; must be learned from Mimic in order to carry overKathwack - learned by Sage and Summoner; must be learned from Bone Baron or Dark Bishop in order to carry overKamikazee - learned by Pirate, Godhand, and Hero; must be learned from Bomboulder in order to carry overMultiheal - learned by Sage, Paladin, Godhand, and Hero; must be learned from Healslime, Hell Battler, or Platinum King Jewel in order to carry overOmniheal - learned by Hero; must be learned from Platinum King Jewel in order to carry overKazing - learned by Sage, Paladin, Godhand, Summoner, and Hero; must be learned from Dark Bishop or Platinum King Jewel in order to carry overKasnooze - learned by Armamentalist, Sage, Summoner, and Hero; must be learned from Rose Battler in order to be carried overKasap - learned by Monster Tamer, Paladin, Godhand, and Hero; must be learned from Lizardman, Evil Estark, or Death Machine in order to be carried overOomph - learned by Armamentalist, Sage, Pirate, Paladin, Godhand, Summoner, and Hero; must be learned from Evil Turtle, Lizardman, Majin Budu, or Death Machine in order to carry over

User Info: gloomyguy gloomyguy (Topic Creator) 4 years ago #2



Bounce - learned by Armamentalist and Hero; must be learned from Cosmo Phantom in order to carry over



Magic Barrier - learned by Sage, Monster Tamer, Paladin, Godhand, Summoner, and Hero; must be learned from Protokiller in order to carry over



Insulatle - learned by Armamentalist, Sage, Monster Tamer, Summoner, and Hero; must be learned from Majin Budu or Rose Battler in order to carry over



Kaclang - learned by Luminary, Summoner, and Hero; must be learned from Dragonslime or Platinum King Jewel in order to carry over



Puff - learned by Monster Tamer and Hero; must be learned from Dragonslime in order to carry over



Skills



Flame Slash - learned by Armamentalist and Hero (also learned naturally by Kiefer and Aira, so they always have it no matter what); must be learned from Berserker or Evil Estark in order to carry over



Lightning Slash - learned by Armamentalist and Hero, never able to be carried over



Gust Slash - learned by Gladiator and Godhand (also learned naturally by Kiefer, so he always has it no matter what); must be learned from Berserker or Dumbira Mucho in order to carry over



Kacrackle Slash - learned by Armamentalist and Hero; must be learned from Evil Estark in order to carry over



Multislice - learned by Gladiator and Godhand; must be learned from Lizardman, Berserker, or Death Machine in order to carry over



Undead Undoer - learned by Gladiator and Godhand (also learned naturally by Kiefer, so he always has it no matter what); never able to be carried over



Metal Slash - learned by Gladiator, Godhand, and Hero; must be learned from Protokiller, Evil Estark, or Death Machine in order to carry over



Poison Dagger - learned by Gladiator and Godhand; never able to be carried over



Helm Splitter - learned by Gladiator and Godhand never able to be carried over



Miracle Sword - learned by Armamentalist and Hero; never able to be carried over



Harvest Moon - learned by Luminary and Summoner; must be learned from Evil Turtle,Cosmo Phantom, Flying Devil, or Death Machine in order to carry over



Double Up - learned by Paladin and Godhand; never able to be carried over



Double-Edged Slash - learned by Gladiator and Godhand; must be learned from Dumbira Mucho in order to carry over



Falcon Slash - learned by Gladiator and Godhand; must be learned from Flying Devil or Death Machine to in order to carry over



Sword Dance - learned by Pirate and Hero; never able to be carried over



Multifists - learned by Gladiator and Godhand; must be learned from Protokiller in order to carry over



Big Banga - learned by Summoner and Hero; must be learned from Platinum King Jewel in order to carry over



Hurricane - learned by Pirate; never able to be carried over



Quake - learned by Paladin; must be learned from Golem in order to carry over



Pearly Gates - learned by Paladin and Godhand; must be learned from Dark Bishop in order to carry over



Thin Air - learned by Pirate, Paladin, Godhand, and Hero; must be learned from Flying Devil in order to carry over



Lightning Storm - learned by Summoner; must be learned from Death Machine in order to carry over



Gigaslash - learned by Godhand and Hero; must be learned from Evil Estark in order to carry over 3DS FC is 3325-1290-0907 Kabuff - learned by Armamentalist, Sage, Monster Tamer, Godhand, and Hero; must be learned from Evil Turtle or Bomboulder in order to carry overBounce - learned by Armamentalist and Hero; must be learned from Cosmo Phantom in order to carry overMagic Barrier - learned by Sage, Monster Tamer, Paladin, Godhand, Summoner, and Hero; must be learned from Protokiller in order to carry overInsulatle - learned by Armamentalist, Sage, Monster Tamer, Summoner, and Hero; must be learned from Majin Budu or Rose Battler in order to carry overKaclang - learned by Luminary, Summoner, and Hero; must be learned from Dragonslime or Platinum King Jewel in order to carry overPuff - learned by Monster Tamer and Hero; must be learned from Dragonslime in order to carry overFlame Slash - learned by Armamentalist and Hero (also learned naturally by Kiefer and Aira, so they always have it no matter what); must be learned from Berserker or Evil Estark in order to carry overGust Slash - learned by Gladiator and Godhand (also learned naturally by Kiefer, so he always has it no matter what); must be learned from Berserker or Dumbira Mucho in order to carry overKacrackle Slash - learned by Armamentalist and Hero; must be learned from Evil Estark in order to carry overMultislice - learned by Gladiator and Godhand; must be learned from Lizardman, Berserker, or Death Machine in order to carry overMetal Slash - learned by Gladiator, Godhand, and Hero; must be learned from Protokiller, Evil Estark, or Death Machine in order to carry overHarvest Moon - learned by Luminary and Summoner; must be learned from Evil Turtle,Cosmo Phantom, Flying Devil, or Death Machine in order to carry overDouble-Edged Slash - learned by Gladiator and Godhand; must be learned from Dumbira Mucho in order to carry overFalcon Slash - learned by Gladiator and Godhand; must be learned from Flying Devil or Death Machine to in order to carry overMultifists - learned by Gladiator and Godhand; must be learned from Protokiller in order to carry overBig Banga - learned by Summoner and Hero; must be learned from Platinum King Jewel in order to carry overQuake - learned by Paladin; must be learned from Golem in order to carry overPearly Gates - learned by Paladin and Godhand; must be learned from Dark Bishop in order to carry overThin Air - learned by Pirate, Paladin, Godhand, and Hero; must be learned from Flying Devil in order to carry overLightning Storm - learned by Summoner; must be learned from Death Machine in order to carry overGigaslash - learned by Godhand and Hero; must be learned from Evil Estark in order to carry over

User Info: gloomyguy gloomyguy (Topic Creator) 4 years ago #3



Flame Breath - learned by Monster Tamer; must be learned from Chimera, Andreal, or Dragonslime in order to carry over



Blazing Fire - learned by Monster Tamer; must be learned from Andreal, Gyaos, or Rainbow Peacock in order to carry over



Scorching Flames - learned by Monster Tamer and Hero; must be learned from Majin Budu or Rainbow Peacock in order to carry over



Hellfire - learned by Summoner; must be learned from Rainbow Peacock in order to carry over



Pyre o' Fire - learned by Luminary and Summoner; never able to be carried over



Magma Burst - learned by Summoner; must be learned from Well Devil in order to carry over



Cool Breath - learned by Monster Tamer; must be learned from Dragonslime in order to carry over



Chilly Breath - learned by Monster Tamer; must be learned from Andreal, Gyaos, or Dragonslime in order to carry over



Boulder Toss - learned by Godhand; must be learned from Golem in order to carry over



Ultima Sword (called Ultra Hit in PSX Version; unsure if this actually has an official post DQ4 DS name at this point or not) - learned by Godhand; never able to be carried over



Meidou Fuuma (No idea what this is likely to end up as in the new translation; the old one just went with a super lazy half translation of Tremor for reference) - learned by Summoner; never able to be carried over



Meditation - learned by Summoner; must be learned from Bomboulder in order to carry over



Hustle Dance - learned by Luminary and Summoner; never able to be carried over



Kerplunk Dance - learned by Luminary and Summoner, never able to be carried over



Song of Salvation - learned by Luminary (also learned naturally by Aira, so she always has it no matter what), never able to be carried over



Mental Concentration (unsure if this actually has an official English name at this point or not) - learned by Luminary and Summoner; never able to be carried over



Sweet Breath - learned by Monster Tamer; must be learned from Florajay, Lips, or Mimic in order to carry over



Burning Breath - learned by Monster Tamer; must be learned from Bone Baron or Rose Battler in order to carry over



Poison Breath - learned by Monster Tamer; must be learned from Rotting Corpse in order to carry over



Venom Breath - learned by Monster Tamer; must be learned from Rose Battler or Giga Mutant in order to carry over



Dazzleflash - learned by Luminary; must be learned from Goodybag, Thunder Rat, or Cosmo Phantom in order to carry over



Cursed Song - learned by Luminary and Summoner; must be learned from Rotting Corpse in order to carry over



Eerie Light - learned by Luminary; must be learned from Hell Battler or Rainbow Peacock in order to carry over



Drain Magic Dance - learned by Luminary (also learned naturally by Aira, so she always has it no matter what); never able to be carried over



Disruptive Wave - learned by Paladin, Summoner, and Hero; must be learned from Evil Estark in order to carry over



Battle Song (unsure if this actually has an official post DQ4 DS name at this point or not) - learned by Gladiator, Luminary and Summoner; never able to be carried over



Defending Champion - learned by Pirate; never able to be carried over



Backdraft - learned by Pirate and Hero; must be learned from Majin Budu or Rainbow Peacock in order to carry over



Noah's Ark (unsure if this actually has an official post DQ4 DS name at this point or not) - learned by Pirate; never able to be carried over

3DS FC is 3325-1290-0907 Fire Breath - learned by Monster Tamer; must be learned from Chimera, Andreal, or Dragonslime in order to carry overFlame Breath - learned by Monster Tamer; must be learned from Chimera, Andreal, or Dragonslime in order to carry overBlazing Fire - learned by Monster Tamer; must be learned from Andreal, Gyaos, or Rainbow Peacock in order to carry overScorching Flames - learned by Monster Tamer and Hero; must be learned from Majin Budu or Rainbow Peacock in order to carry overHellfire - learned by Summoner; must be learned from Rainbow Peacock in order to carry overMagma Burst - learned by Summoner; must be learned from Well Devil in order to carry overCool Breath - learned by Monster Tamer; must be learned from Dragonslime in order to carry overChilly Breath - learned by Monster Tamer; must be learned from Andreal, Gyaos, or Dragonslime in order to carry overBoulder Toss - learned by Godhand; must be learned from Golem in order to carry overMeditation - learned by Summoner; must be learned from Bomboulder in order to carry overSweet Breath - learned by Monster Tamer; must be learned from Florajay, Lips, or Mimic in order to carry overBurning Breath - learned by Monster Tamer; must be learned from Bone Baron or Rose Battler in order to carry overPoison Breath - learned by Monster Tamer; must be learned from Rotting Corpse in order to carry overVenom Breath - learned by Monster Tamer; must be learned from Rose Battler or Giga Mutant in order to carry overDazzleflash - learned by Luminary; must be learned from Goodybag, Thunder Rat, or Cosmo Phantom in order to carry overCursed Song - learned by Luminary and Summoner; must be learned from Rotting Corpse in order to carry overEerie Light - learned by Luminary; must be learned from Hell Battler or Rainbow Peacock in order to carry overDisruptive Wave - learned by Paladin, Summoner, and Hero; must be learned from Evil Estark in order to carry overBackdraft - learned by Pirate and Hero; must be learned from Majin Budu or Rainbow Peacock in order to carry over

User Info: gloomyguy gloomyguy (Topic Creator) 4 years ago #4 Selflessness - learned by Paladin and Godhand; never able to be carried over



Forebearance - learned by Paladin and Godhand (also learned naturally by Melvin, so he always has it no matter what); must be learned from Golem in order to carry over



Monster Taming (unsure if this actually has an official post DQ4 DS name at this point or not) - learned by Monster Tamer; never able to be carried over



Summon - learned by Sage and Summoner; must be learned from Cursed Lamp in order to carry over



Genma Summon (unsure what this is likely to end up as in the new translation; the old one went with the insanely lazy "Summoner" for reference; Genma means something along the lines of "Illusion Devil" and could be roughly translated as Phantom, though that's a lot broader in meaning in English than what the original word actually conveys) - learned by Summoner; never able to be carried over



That should be all of the spells/skills that can't be carried over from Advanced Human Classes.



For one last bit of comparison, this is the total list of spells/skills that CAN be carried over freely between classes without the need to use Monster Classes (e.g. learned by Basic Human Classes):



Spells



Frizzle

Sizz

Sizzle

Boom

Woosh

Swoosh

Crackle

Heal

Midheal

Fullheal

Squelch

Tingle

Zing

Poof

Snooze

Dazzle

Fizzle

Sap

Buff

Absorb

Zoom

Evac

Holy Protection

Safe Passage

Peep

Storeyteller

Snoop



Skills



Knuckle Sandwich

Dragon Slash

Kamomegaeshi (unsure what this is likely to end up as in the new translation; the old one went with Bird Slash for reference)

Flying Knee

Pressure Pointer

Hentekokiri (Weird/Strange/Absurd Slash; no idea what this is likely to end up as in the new translation)

Nusuttogiri (Stealing/Thieving Slash; old translation went with Thief Hit; new one may go with Half-Inch, since that's what a similar move in DQ9 is called)

Muscle Dance (unsure what this is likely to end up as in the new translation)

Roundhouse

Mercurial Thrust

Hatchet Man

Stampede (unsure what this is likely to end up as in the new translation)

Body Slam

Mutton Attack (unsure what this is likely to end up as in the new translation)

Lightning

Wind Sickles

Stone's Throw

Death Dance

Suimengeri - (unsure what this is likely to end up as in the new translation; the old one went with Big Trip for reference)

Song of Peace (unsure what this is likely to end up as in the new translation)

Sobering Slap

Song of Waking (unsure what this is likely to end up as in the new translation)

Angelic Song (unsure what this is likely to end up as in the new translation)

Heave-Ho

Shove

Song of Ripples (unsure what this is likely to end up as in the new translation)

Lullaby

Counting Sheep

Ram Dance (unsure what this is likely to end up as in the new translation)

Fuddle Dance

Sandstorm

Demon Sealing Song (unsure what this is likely to end up as in the new translation)

Ban Dance

Leg Sweep

Sultry Dance

War Cry

Comic Song (unsure what this is likely to end up as in the new translation)

Rope Net (unsure what this is likely to end up as in the new translation)

Ship Dance (unsure what this is likely to end up as in the new translation)

One-shot Gag (unsure what this is likely to end up as in the new translation)

Tongue Lashing

Underpants Dance

Tongue Bashing

Tickle Torture (unsure what this is likely to end up as in the new translation)

Puff Puff

Mysterious Dance

Muster Strength

Psyche Up

Dodgy Dance

Wool Guard (unsure what this is likely to end up as in the new translation) 3DS FC is 3325-1290-0907 Forebearance - learned by Paladin and Godhand (also learned naturally by Melvin, so he always has it no matter what); must be learned from Golem in order to carry overSummon - learned by Sage and Summoner; must be learned from Cursed Lamp in order to carry overThat should be all of the spells/skills that can't be carried over from Advanced Human Classes.For one last bit of comparison, this is the total list of spells/skills that CAN be carried over freely between classes without the need to use Monster Classes (e.g. learned by Basic Human Classes):FrizzleSizzSizzleBoomWooshSwooshCrackleHealMidhealFullhealSquelchTingleZingPoofSnoozeDazzleFizzleSapBuffAbsorbZoomEvacHoly ProtectionSafe PassagePeepStoreytellerSnoopKnuckle SandwichDragon SlashKamomegaeshi (unsure what this is likely to end up as in the new translation; the old one went with Bird Slash for reference)Flying KneePressure PointerHentekokiri (Weird/Strange/Absurd Slash; no idea what this is likely to end up as in the new translation)Nusuttogiri (Stealing/Thieving Slash; old translation went with Thief Hit; new one may go with Half-Inch, since that's what a similar move in DQ9 is called)Muscle Dance (unsure what this is likely to end up as in the new translation)RoundhouseMercurial ThrustHatchet ManStampede (unsure what this is likely to end up as in the new translation)Body SlamMutton Attack (unsure what this is likely to end up as in the new translation)LightningWind SicklesStone's ThrowDeath DanceSuimengeri - (unsure what this is likely to end up as in the new translation; the old one went with Big Trip for reference)Song of Peace (unsure what this is likely to end up as in the new translation)Sobering SlapSong of Waking (unsure what this is likely to end up as in the new translation)Angelic Song (unsure what this is likely to end up as in the new translation)Heave-HoShoveSong of Ripples (unsure what this is likely to end up as in the new translation)LullabyCounting SheepRam Dance (unsure what this is likely to end up as in the new translation)Fuddle DanceSandstormDemon Sealing Song (unsure what this is likely to end up as in the new translation)Ban DanceLeg SweepSultry DanceWar CryComic Song (unsure what this is likely to end up as in the new translation)Rope Net (unsure what this is likely to end up as in the new translation)Ship Dance (unsure what this is likely to end up as in the new translation)One-shot Gag (unsure what this is likely to end up as in the new translation)Tongue LashingUnderpants DanceTongue BashingTickle Torture (unsure what this is likely to end up as in the new translation)Puff PuffMysterious DanceMuster StrengthPsyche UpDodgy DanceWool Guard (unsure what this is likely to end up as in the new translation)

User Info: gloomyguy gloomyguy (Topic Creator) 4 years ago #5

Boke (the funny man in a comedy duo; a silly or stupid line; no clue for this either)

Stealthy Laughter (no idea what this is likely to end up as in the new translation)

Nose for Treasure

Whistle



and finally a list of all spells/skills that are character and monster class exclusive.

Spells



Frizz - learned by Maribel; learned from Chimera

Bang - learned by Maribel and Melvin; no Class teaches

Crack - learned from Bone Baron

Whack - learned from Goodybag or Mimic

Fuddle - learned from Goodybag

Majustice - learned by Main Character through event; no Class teaches

Gigajustice - learned by Main Character through event; no Class teaches

Bound - learned from Dark Bishop and Rainbow Peacock

Hocus Pocus - learned from Majin Budu



Skills



Bite - learned by Gabo; no Class teaches

Rip - learned by Gabo; no Class teaches (Identical to Roundhouse)

Howl - learned by Gabo; learned from Geryuon

Call to Arms - learned from Majin Budu

Tackle - learned by Gabo; no Class teaches (Identical to Body Slam and Mutton Attack)

Magic Burst - learned from Rose Battler

Cold Breath - learned from Gyaos, Giga Mutant, and Evil Estark

Frightfully Cold Breath - learned from Giga Mutant

Fissure (unsure what this is likely to end up as in the new translation) - learned from Golem

Bark - learned by Gabo; no Class teaches (Identical to many other One-Turn Stun moves)

Suspicious/Ominous Fog/Mist (unsure what this is likely to end up as in the new translation) - learned from Rose Battler

Transform - learned from Platinum King Jewel 3DS FC is 3325-1290-0907 Tsukkomi (the straight man in a comedy duo; to quip, to retort; no clue what this'll end up as)Boke (the funny man in a comedy duo; a silly or stupid line; no clue for this either)Stealthy Laughter (no idea what this is likely to end up as in the new translation)Nose for TreasureWhistleand finally a list of all spells/skills that are character and monster class exclusive.Frizz - learned by Maribel; learned from ChimeraBang - learned by Maribel and Melvin; no Class teachesCrack - learned from Bone BaronWhack - learned from Goodybag or MimicFuddle - learned from GoodybagMajustice - learned by Main Character through event; no Class teachesGigajustice - learned by Main Character through event; no Class teachesBound - learned from Dark Bishop and Rainbow PeacockHocus Pocus - learned from Majin BuduBite - learned by Gabo; no Class teachesRip - learned by Gabo; no Class teaches (Identical to Roundhouse)Howl - learned by Gabo; learned from GeryuonCall to Arms - learned from Majin BuduTackle - learned by Gabo; no Class teaches (Identical to Body Slam and Mutton Attack)Magic Burst - learned from Rose BattlerCold Breath - learned from Gyaos, Giga Mutant, and Evil EstarkFrightfully Cold Breath - learned from Giga MutantFissure (unsure what this is likely to end up as in the new translation) - learned from GolemBark - learned by Gabo; no Class teaches (Identical to many other One-Turn Stun moves)Suspicious/Ominous Fog/Mist (unsure what this is likely to end up as in the new translation) - learned from Rose BattlerTransform - learned from Platinum King Jewel

User Info: gloomyguy gloomyguy (Topic Creator) 4 years ago #6



Warrior (PSX)

1 - 0/0

2 Focus Strength 10/10

3 - 10/20

4 Mercurial Thrust 15/35

5 - 20/55

6 Dragon Slash 20/75

7 - 30/105

8 Hatchet Man 25/130



Warrior (3DS)

*(Bird Slash is PSX ability name; unsure exactly what 3DS name will end up being)

1 - 0/0

2 Focus Strength 5/5

3 - 5/10

4 Mercurial Thrust 8/18

5 Sobering Slap 10/28

6 Bird Slash* 10/38

7 Dragon Slash 15/53

8 Hatchet Man 25/78



Martial Artist (PSX)

1 - 0/0

2 Leg Sweep 16/16

3 Flying Knee 16/32

4 Roundhouse18/50

5 Heave-Ho 20/70

6 War Cry 35/105

7 Knuckle Sandwich 25/130

8 Wind Sickles 30/160



Martial Artist (3DS)

1 - 0/0

2 Leg Sweep 8/8

3 Flying Knee 8/16

4 Roundhouse 9/25

5 Heave-Ho 10/35

6 Pressure Pointer 10/45

7 Knuckle Sandwich 12/57

8 Wind Sickles 25/82



Mage (PSX)

1 Sizz 0/0

2 Snooze 13/13

3 Zoom 15/28

4 Sap, Evac 15/43

5 Frizzle 27/70

6 Boom, Dazzle 35/105

7 Sizzle 30/135

8 Crackle 35/170



Mage (3DS)

1 Sizz 0/0

2 Snooze5/5

3 Absorb Magic, Zoom 5/10

4 Sap, Evac 8/18

5 Frizzle 10/28

6 Boom, Dazzle 12/40

7 Sizzle 15/55

8 Crackle 25/80



Priest (PSX)

1 Heal, Poof 0/0

2 Woosh 19/19

3 Buff 18/37

4 Fizzle 13/50

5 Midheal 30/80

6 Swoosh 20/100

7 Fullheal 30/130

8 Zing 50/180



Priest (3DS)

1 Heal, Poof 0/0

2 Woosh 5/5

3 Buff 7/12

4 Fizzle 10/22

5 Midheal15/37

6 Swoosh15/52

7 Fullheal 15/67

8 Zing 30/97



Dancer (PSX)

1 - 0/0

2 Sultry Dance 5/5

3 Cop Out 13/18

4 Mysterious Dance 20/38

5 Dodgy Dance 15/53

6 Ban Dance 29/82

7 Fuddle Dance 15/97

8 Death Dance 23/120



Dancer (3DS)

1 Sultry Dance 0/0

2 - 5/5

3 Mysterious Dance 5/10

4 Dodgy Dance 8/18

5 Ban Dance 8/26

6 Fuddle Dance 10/36

7 Muscle Dance 12/48

8 Death Dance 23/71



Thief (PSX)

1 - 0/0

2 Sandstorm 8/8

3 Shove 9/17

4 Stones' Throw 13/30

5 Muster Strength 18/48

6 Storeyteller 22/70

7 Padfoot 40/110

8 Nose for Treasure 30/140



Thief (3DS)

*(Thief Hit is PSX ability name; may end up as Half-Inch, or something similar, ala DQ9)

1 Muster Strength, Sandstorm 0/0

2 Shove, Safe Passage 5/5

3 Stones' Throw 5/10

4 Peep 6/16

5 Snoop, Nose for Treasure 8/24

6 Storeyteller 0/34

7 Holy Protection 10/44

8 Thief Hit* 25/69



Bard (PSX)

*(All are PSX names; unsure exactly what 3DS names will end up being)

1 - 0/0

2 Eagle Eye* 13/13

3 Peep 14/27

4 Sleep Song* 13/40

5 Holy Protection 15/55

6 Wake Song* 20/75

7 Mist Song* 35/110

8 Angel Song* 30/140



Bard (3DS)

*(All are PSX names; unsure exactly what 3DS names will end up being)

1 - 0/0

2 War Cry 5/5

3 Sleep Song*6/11

4 Gag Song* 10/21

5 Wake Song* 10/31

6 Mist Song* 12/43

7 Heal Song* 12/55

8 Angel Song* 30/85 3DS FC is 3325-1290-0907 KuuzokuOuGlider also posted all the skills each human class learned and at what job level they learned them in both the PSX and 3DS versions. The first number after Class Level ability listing is number of battles required to reach rank from previous Level; second number is sum total of battles required to reach the rank from beginning. Here they are:1 - 0/02 Focus Strength 10/103 - 10/204 Mercurial Thrust 15/355 - 20/556 Dragon Slash 20/757 - 30/1058 Hatchet Man 25/130*(Bird Slash is PSX ability name; unsure exactly what 3DS name will end up being)1 - 0/02 Focus Strength 5/53 - 5/104 Mercurial Thrust 8/185 Sobering Slap 10/286 Bird Slash* 10/387 Dragon Slash 15/538 Hatchet Man 25/781 - 0/02 Leg Sweep 16/163 Flying Knee 16/324 Roundhouse18/505 Heave-Ho 20/706 War Cry 35/1057 Knuckle Sandwich 25/1308 Wind Sickles 30/1601 - 0/02 Leg Sweep 8/83 Flying Knee 8/164 Roundhouse 9/255 Heave-Ho 10/356 Pressure Pointer 10/457 Knuckle Sandwich 12/578 Wind Sickles 25/821 Sizz 0/02 Snooze 13/133 Zoom 15/284 Sap, Evac 15/435 Frizzle 27/706 Boom, Dazzle 35/1057 Sizzle 30/1358 Crackle 35/1701 Sizz 0/02 Snooze5/53 Absorb Magic, Zoom 5/104 Sap, Evac 8/185 Frizzle 10/286 Boom, Dazzle 12/407 Sizzle 15/558 Crackle 25/801 Heal, Poof 0/02 Woosh 19/193 Buff 18/374 Fizzle 13/505 Midheal 30/806 Swoosh 20/1007 Fullheal 30/1308 Zing 50/1801 Heal, Poof 0/02 Woosh 5/53 Buff 7/124 Fizzle 10/225 Midheal15/376 Swoosh15/527 Fullheal 15/678 Zing 30/971 - 0/02 Sultry Dance 5/53 Cop Out 13/184 Mysterious Dance 20/385 Dodgy Dance 15/536 Ban Dance 29/827 Fuddle Dance 15/978 Death Dance 23/1201 Sultry Dance 0/02 - 5/53 Mysterious Dance 5/104 Dodgy Dance 8/185 Ban Dance 8/266 Fuddle Dance 10/367 Muscle Dance 12/488 Death Dance 23/711 - 0/02 Sandstorm 8/83 Shove 9/174 Stones' Throw 13/305 Muster Strength 18/486 Storeyteller 22/707 Padfoot 40/1108 Nose for Treasure 30/140*(Thief Hit is PSX ability name; may end up as Half-Inch, or something similar, ala DQ9)1 Muster Strength, Sandstorm 0/02 Shove, Safe Passage 5/53 Stones' Throw 5/104 Peep 6/165 Snoop, Nose for Treasure 8/246 Storeyteller 0/347 Holy Protection 10/448 Thief Hit* 25/69*(All are PSX names; unsure exactly what 3DS names will end up being)1 - 0/02 Eagle Eye* 13/133 Peep 14/274 Sleep Song* 13/405 Holy Protection 15/556 Wake Song* 20/757 Mist Song* 35/1108 Angel Song* 30/140*(All are PSX names; unsure exactly what 3DS names will end up being)1 - 0/02 War Cry 5/53 Sleep Song*6/114 Gag Song* 10/215 Wake Song* 10/316 Mist Song* 12/437 Heal Song* 12/558 Angel Song* 30/85

User Info: gloomyguy gloomyguy (Topic Creator) 4 years ago #7 Mariner (PSX)

*(All are PSX names; unsure exactly what 3DS names will end up being)

1 - 0/0

2 Fishnet* 14/14

3 Body Slam 11/25

4 Bird Eye* 18/43

5 - 17/60

6 Tingle 15/75

7 Swoosh 20/95

8 Tsunami 40/135



Mariner (3DS)

*(All are PSX names; unsure exactly what 3DS names will end up being)

1 Fishnet* 0/0

2 Body Slam 5/5

3 Tingle, Ship Dance* 7/12

4 Big Trip* 9/21

5 Wave Song* 10/31

6 Stones' Throw 10/41

7 Swoosh 12/53

8 Lightning 30/83



Shepard (PSX)

*(All are PSX names; unsure exactly what 3DS names will end up being)

1 - 0/0

2 Squelch 8/8

3 Heal 9/17

4 Nap 16/33

5 Whistle 19/52

6 - 18/70

7 Wool Guard* 20/90

8 Stampede* 45/135



Shepard (3DS)

*(All are PSX names; unsure exactly what 3DS names will end up being; Ram Song seems quite likely to end up as Counting Sheep though)

1 Ram Dance* 0/0

2 Squelch 5/5

3 Heal 6/11

4 - 8/19

5 Ram Song*, Whistle 8/27

6 Ram Attack*9/36

7 Wool Guard*10/46

8 Stampede* 35/81



Gadabout (PSX)

*(All are PSX names; unsure exactly what 3DS names will end up being)

1 - 0/0

2 Puff-Puff 7/7

3 Silliness* 8/15

4 Point Out* 15/30

5 Quick Joke* 28/58

6 Tongue Lashing 22/80

7 Tongue Bashing 20/100

8 Tickle* 33/133



Gadabout (3DS)

*(All are PSX names; unsure exactly what 3DS names will end up being)

1 Silliness* 0/0

2 Point Out* 5/5

3 Giggle*, Puff-Puff 5/10

4 Quick Joke* 7/17

5 Tongue Lashing 8/25

6 Underpants Dance, Tongue Bashing 10/35

7 Tickle* 12/47

8 Confuhit* 25/72



Gladiator (PSX)

(Master Warrior & Martial Artist)

1 - 0/0

2 Gust Slash 15/15

3 Undead Undoer 20/35

4 Double-Edged Slash 25/60

5 Frenzy 30/90

6 Falcon Slash 30/120

7 - 30/150

8 Multifists 50/200



Gladiator (3DS)

(Master Warrior & Martial Artist)

*(All are PSX names; unsure exactly what 3DS names will end up being)

1 Gust Slash 0/0

2 Undead Undoer, Big Trip* 12/12

3 War Song*, Double-Edged Slash 16/28

4 Poison Dagger, Helm Splitter 20/48

5 Confuhit*,Thief Hit* 24/72

6 Falcon Slash, Metal Slash 24/96

7 Multislice 24/120

8 Multifists 50/170



Armamentalist (PSX)

(Master Mage and Warrior)

1 Bounce 0/0

2 Flame Slash 12/12

3 Lightning Slash 12/24

4 Oomph 26/50

5 Kacrackle Slash 30/80

6 Bazoom 50/130

7 Kasizzle 40/170

8 Kafrizzle 50/220



Armamentalist (3DS)

(Master Mage and Warrior)

1 Bounce, Midheal 0/0

2 Swoosh, Flame Slash 10/10

3 Kabuff, Insulatle 10/20

4 Oomph, Lightning Slash 12/32

5 Zap, Kacrackle Slash 24/56

6 Kasnooze, Bazoom 30/86

7 Kafrizzle, Kasizzle 37/123

8 Miracle Slash 50/173



Sage (PSX)

(Master Priest and Mage)

1 Thwack 0/0

2 Insulatle 15/15

3 Kacrackle 23/38

4 Magic Barrier 27/65

5 Multiheal 45/110

6 Kazing 40/150

7 Summon 50/200

8 Kaboom 50/250



Sage (3DS)

(Master Priest and Mage)

1 Thwack, Drain Magic 0/0

2 Oomph, Insulatle 12/12

3 Kacrackle, Kasnooze 18/30

4 Kabuff, Magic Barrier 20/50

5 Kasizzle, Multiheal 28/78

6 Kaswoosh, Kazing 32/110

7 Kafrizzle, Kaboom 40/150

8 Kathwack 50/200 3DS FC is 3325-1290-0907 *(All are PSX names; unsure exactly what 3DS names will end up being)1 - 0/02 Fishnet* 14/143 Body Slam 11/254 Bird Eye* 18/435 - 17/606 Tingle 15/757 Swoosh 20/958 Tsunami 40/135*(All are PSX names; unsure exactly what 3DS names will end up being)1 Fishnet* 0/02 Body Slam 5/53 Tingle, Ship Dance* 7/124 Big Trip* 9/215 Wave Song* 10/316 Stones' Throw 10/417 Swoosh 12/538 Lightning 30/83*(All are PSX names; unsure exactly what 3DS names will end up being)1 - 0/02 Squelch 8/83 Heal 9/174 Nap 16/335 Whistle 19/526 - 18/707 Wool Guard* 20/908 Stampede* 45/135*(All are PSX names; unsure exactly what 3DS names will end up being; Ram Song seems quite likely to end up as Counting Sheep though)1 Ram Dance* 0/02 Squelch 5/53 Heal 6/114 - 8/195 Ram Song*, Whistle 8/276 Ram Attack*9/367 Wool Guard*10/468 Stampede* 35/81*(All are PSX names; unsure exactly what 3DS names will end up being)1 - 0/02 Puff-Puff 7/73 Silliness* 8/154 Point Out* 15/305 Quick Joke* 28/586 Tongue Lashing 22/807 Tongue Bashing 20/1008 Tickle* 33/133*(All are PSX names; unsure exactly what 3DS names will end up being)1 Silliness* 0/02 Point Out* 5/53 Giggle*, Puff-Puff 5/104 Quick Joke* 7/175 Tongue Lashing 8/256 Underpants Dance, Tongue Bashing 10/357 Tickle* 12/478 Confuhit* 25/72(Master Warrior & Martial Artist)1 - 0/02 Gust Slash 15/153 Undead Undoer 20/354 Double-Edged Slash 25/605 Frenzy 30/906 Falcon Slash 30/1207 - 30/1508 Multifists 50/200(Master Warrior & Martial Artist)*(All are PSX names; unsure exactly what 3DS names will end up being)1 Gust Slash 0/02 Undead Undoer, Big Trip* 12/123 War Song*, Double-Edged Slash 16/284 Poison Dagger, Helm Splitter 20/485 Confuhit*,Thief Hit* 24/726 Falcon Slash, Metal Slash 24/967 Multislice 24/1208 Multifists 50/170(Master Mage and Warrior)1 Bounce 0/02 Flame Slash 12/123 Lightning Slash 12/244 Oomph 26/505 Kacrackle Slash 30/806 Bazoom 50/1307 Kasizzle 40/1708 Kafrizzle 50/220(Master Mage and Warrior)1 Bounce, Midheal 0/02 Swoosh, Flame Slash 10/103 Kabuff, Insulatle 10/204 Oomph, Lightning Slash 12/325 Zap, Kacrackle Slash 24/566 Kasnooze, Bazoom 30/867 Kafrizzle, Kasizzle 37/1238 Miracle Slash 50/173(Master Priest and Mage)1 Thwack 0/02 Insulatle 15/153 Kacrackle 23/384 Magic Barrier 27/655 Multiheal 45/1106 Kazing 40/1507 Summon 50/2008 Kaboom 50/250(Master Priest and Mage)1 Thwack, Drain Magic 0/02 Oomph, Insulatle 12/123 Kacrackle, Kasnooze 18/304 Kabuff, Magic Barrier 20/505 Kasizzle, Multiheal 28/786 Kaswoosh, Kazing 32/1107 Kafrizzle, Kaboom 40/1508 Kathwack 50/200

User Info: gloomyguy gloomyguy (Topic Creator) 4 years ago #8 Luminary (PSX)

(Master Bard, Dancer, and Gadabout)

1 - 0/0

2 Dazzleflash 10/10

3 Kaclang 15/25

4 Spooky Aura 15/40

5 Hustle Dance 25/65

6 Harvest Moon 35/100

7 Pyre o' Fire 40/140

8 Song of Salvation 40/180



Luminary (3DS)

(Master Bard, Dancer, and Gadabout)

*(All are PSX names; unsure exactly what 3DS names will end up being)

**(Unsure if this actually has an official English name at this point or not)

1 Dazzleflash 0/0

2 Kaclang, Tap Dance 8/8

3 Spooky Aura, Harvest Moon 12/20

4 Mental Concentration** 12/32

5 Curse Song*, War Song 20/52

6 Hustle Dance 28/80

7 Kerplunk Dance, Pyre o' Fire 32/112

8 Song of Salvation 40/152



Monster Tamer (PSX)

(Master Thief and Shepard)

1 Poison Breath, Monster Taming 0/0

2 - 18/18

3 Sweet Breath 15/33

4 Cool Breath 25/58

5 Burning Breath 19/77

6 Flame Breath 16/93

7 Venom Breath 32/125

8 Puff! 40/165



Monster Tamer (3DS)

(Master Thief and Shepard)

1 Poison Breath, Monster Taming 0/0

2 Kabuff, Sweet Breath 14/14

3 Insulatle, Fire Breath, Cool Breath 12/26

4 Magic Barrier, Burning Breath 20/46

5 Kasap, Flame Breath 20/66

6 Puff!, Venom Breath 12/78

7 Blazing Fire, Chilly Breath 25/103

8 Scorching Flames 40/143



Pirate (PSX)

(Master Thief and Mariner)

*(All are PSX names; unsure exactly what 3DS names will end up being)

1 Squelch 0/0

2 Backdraft 20/20

3 Hurricane 30/50

4 Safe Passage 30/80

5 Snoop 30/110

6 Defending Champion 30/140

7 Coral Rain* 30/170

8 Maelstrom* 30/200



Pirate (3DS)

(Master Thief and Mariner)

*(All are PSX names; unsure exactly what 3DS names will end up being)

**(Various Japanese sites say this is in fact internally treated as a learned ability for Pirate by the game's code. However, in practice, this is effectively irrelevant; given that Mastered Mariner is required for Pirate, and Swoosh is therefore always learned beforehand regardless)

1 Swoosh**, Midheal, Squelch 0/0

2 Hurriance 16/16

3 Coral Rain*, Backdraft 24/40

4 Defending Champion, Thin Air 24/64

5 Kaswoosh, Holy Aura* 24/88

6 Kamikazee, Oomph 24/112

7 Maelstrom* 24/136

8 Sword Dance 30/166



Paladin (PSX)

(Master Priest and Martial Artist)

1 Selflessness 0/0

2 Thin Air 25/25

3 Double Up 25/50

4 Kaswoosh 30/80

5 Magic Barrier 35/115

6 Forebearance 30/145

7 Kerplunk 45/190

8 Pearly Gates 50/240



Paladin (3DS)

(Master Priest and Martial Artist)

*(Quake is PSX ability name; unsure exactly what 3DS name will end up being)

1 Selflessness, Quake* 0/0

2 Thin Air 20/20

3 Kasap, Double Up 20/40

4 Kaswoosh, Multiheal 24/64

5 Magic Barrier, Forebearance 28/92

6 Oomph, Kazing 24/116

7 Kerplunk, Disruptive Wave 36/152

8 Pearly Gates 50/202 3DS FC is 3325-1290-0907 (Master Bard, Dancer, and Gadabout)1 - 0/02 Dazzleflash 10/103 Kaclang 15/254 Spooky Aura 15/405 Hustle Dance 25/656 Harvest Moon 35/1007 Pyre o' Fire 40/1408 Song of Salvation 40/180(Master Bard, Dancer, and Gadabout)*(All are PSX names; unsure exactly what 3DS names will end up being)**(Unsure if this actually has an official English name at this point or not)1 Dazzleflash 0/02 Kaclang, Tap Dance 8/83 Spooky Aura, Harvest Moon 12/204 Mental Concentration** 12/325 Curse Song*, War Song 20/526 Hustle Dance 28/807 Kerplunk Dance, Pyre o' Fire 32/1128 Song of Salvation 40/152(Master Thief and Shepard)1 Poison Breath, Monster Taming 0/02 - 18/183 Sweet Breath 15/334 Cool Breath 25/585 Burning Breath 19/776 Flame Breath 16/937 Venom Breath 32/1258 Puff! 40/165(Master Thief and Shepard)1 Poison Breath, Monster Taming 0/02 Kabuff, Sweet Breath 14/143 Insulatle, Fire Breath, Cool Breath 12/264 Magic Barrier, Burning Breath 20/465 Kasap, Flame Breath 20/666 Puff!, Venom Breath 12/787 Blazing Fire, Chilly Breath 25/1038 Scorching Flames 40/143(Master Thief and Mariner)*(All are PSX names; unsure exactly what 3DS names will end up being)1 Squelch 0/02 Backdraft 20/203 Hurricane 30/504 Safe Passage 30/805 Snoop 30/1106 Defending Champion 30/1407 Coral Rain* 30/1708 Maelstrom* 30/200(Master Thief and Mariner)*(All are PSX names; unsure exactly what 3DS names will end up being)**(Various Japanese sites say this is in fact internally treated as a learned ability for Pirate by the game's code. However, in practice, this is effectively irrelevant; given that Mastered Mariner is required for Pirate, and Swoosh is therefore always learned beforehand regardless)1 Swoosh**, Midheal, Squelch 0/02 Hurriance 16/163 Coral Rain*, Backdraft 24/404 Defending Champion, Thin Air 24/645 Kaswoosh, Holy Aura* 24/886 Kamikazee, Oomph 24/1127 Maelstrom* 24/1368 Sword Dance 30/166(Master Priest and Martial Artist)1 Selflessness 0/02 Thin Air 25/253 Double Up 25/504 Kaswoosh 30/805 Magic Barrier 35/1156 Forebearance 30/1457 Kerplunk 45/1908 Pearly Gates 50/240(Master Priest and Martial Artist)*(Quake is PSX ability name; unsure exactly what 3DS name will end up being)1 Selflessness, Quake* 0/02 Thin Air 20/203 Kasap, Double Up 20/404 Kaswoosh, Multiheal 24/645 Magic Barrier, Forebearance 28/926 Oomph, Kazing 24/1167 Kerplunk, Disruptive Wave 36/1528 Pearly Gates 50/202