Sorecerous Origin - Telepath

Able to hear the thoughts of others, telepaths can come about in a variety of ways. Some are granted the power. Some learn it. But many are born hearing the mental voices of others. Many of these sorcerers do not initially understand their abilities, and some choose to go on journies or adventures to expose themselves to new minds and help them understand their abilities. Through these explorations, they learn to harness their mental abilities into sorcerous dispalays of magic.

Talent of the Telepath

When you choose this origin at level 1, you gain the ability to cast the detect thoughts spell without expending a spell slot by expending 1 sorcery point. When you cast the spell this way, you can ignore all components for the spell, but receive some drawbacks. You cannot probe deeper than a creature's surface thoughts using this spell, and when you cast the spell it is very obvious to creatures that can see you. This can take many forms, such as dramatic hand motions or glowing eyes.

Starting at 6th level, the range of the spell increases to 60 feet when you cast it this way, and you can now use the probing aspect of the spell by expending 1 sorcery point. Additionally, you may attempt to conceal your casting of the spell. Make a Charisma (Deception) check contested by Wisdom (Perception) checks made by any creatures that can see you as you cast it. Each creature that fails in its contest does not notice you casting the spell.

When you reach 14th level, the spell can penetrate any barrier and does not require concentration when you cast it this way. Additionally, you have advantage on Charisma (Deception) checks to conceal your casting of detect thoughts and on any Charisma checks made to interact with a creature you are targeting with the spell.

Mental Voice

Beginning at 1st level, you can communicate telepathically with any creature you are aware of within 30 feet of you. If you do not share a language with that creature, or if that creature has an Intelligence of 3 or less, you can still communicate simple concepts to that creature through mental images and impressions.

When you reach 6th level, the range of this communication increases to 60 feet. Additionally, you can now communicate with any number of creatures within range. You can send the same message or a series of different messages to each creature simultaneously.

Fact or Fiction

At 6th level, your mind-melding magics have increased potency. As a reaction when one or more creatures you can see make a saving throw or ability check against an enchantment or illusion spell you cast, you may expend 2 sorcery points to impose disadvantage on that roll. You may target more than one creature with this reaction, expending sorcery points for each target.

Psychic Specialty

When you reach 14th level, your mental insight becomes more subtle and effective, granting benefits to your detect thoughts spell. When a creature you are targeting with detect throughts makes an attack roll against a creature you can see, you can use your reaction to impose disadvantage on that roll.

Additionally, when you probe into a creature's mind you may delve deep into its psyche. When you successfully probe deeper into a creature's mind, you may enter a psychic trance. When you do so, you become blind and deaf to your own senses and must spend your action each turn maintaining the trance. For every 1 minute you spend in this trance, up to a maximum of an hour, you may delve up to 10 years further into the past of the target's memory. During this time, the target may still attempt to rebuff you from its mind as per the detect thoughts spell. If it succeeds in this attempt, you take psychic damage equal to the number of minutes you spent in this trance.

Threads of Disloyalty

Beginning when you reach 18th level, you gain the ability to completely overtake the minds of others. As an action, you can expend 3 sorcery points to cast dominate person without expending a spell slot. The target has disadvantage on all saving throws it makes against this spell if you have probed deeper into its mind with the detect thoughts spell.

Once you use this ability, you cannot cast it again until you have completed a long rest.