Weapon balance and potential reworks

JW, master of close combat duels, no matter weapon of choice.

There are a few (a lot) issues with the current state of weapons. To start off, there's way too many of them. It's simply impossible to keepguns relevant. Some of them need to be removed whereas others need reworking. What do even the Revolver, Negev and M249 do in the game right now? If some weapons are made more viable, non-relevant weapons can be removed. This will give a cleaner look for players and viewers, make it easier to follow the game and more focus can be put towards balancing the weapons that you decide should be relevant.This could also remove the extremely weird and unjustified idea of having a loadout with different choices of guns, something I've wanted for a long time. Let's take the M4A4 vs. M4A1-s as an example. I shouldn't have to take a guess on how the game will pan out before I even play it. Will this be a game with a lot of fast pushes and a lot of brawls where the M4A4 would be suitable, or will this be a slow game with long-range duels, where maybe the silenced version is favored? I want to be able to adjust while in the game, maybe even surprise with it in some rounds.I also want to be able to drop to my teammate whatever he prefers. I personally would rather get a UMP than a M4A1-s dropped for me, mostly due to the positions I hold when I play myself. It's ridiculous that I have to "suffer" due to my teammates' choices, something I can't affect at all.Looking further to the balance of the guns there are a few things that I miss. What is the reasoning behind having a burst-mode to glock and famas when it's complete sh*t? Bring back the good old 1.6-burst, where both modes were viable and where there were situations and different ways to play the gun. I also, to some extent, miss tagging. It's a simple aspect that would balance a few things, running pistols for example. It would also slightly nerf AWP-users, as they wouldn't be getting away as easily if they lost move-speed from being shot.As a final point to the weapons, I'd like to put light towards the approach to having different kill rewards for different guns. A particular example that still bugs me a lot is the fact that CZ-75 gives $100. Valves' explanation to it is that the gun's supposed to be used close range, thus rewarding you with a gun right away but the thing is, you can do that almost as easily with other pistols. Yes, deagle is a long range weapon but it's not like it's impossible to get close range frags. P250 for me is a good hybrid but personally, and from what I see in pro games, I see way more close range than long range frags with it, even though mid-range might be dominant.With the same logic applied to shotguns, which are all close range, that is used in situations where the economy is limited, I'd argue for the fact that as soon as I get a frag with my shotgun and the situation is clear, I switch to whatever gun the T might have as soon as possible. I think its fine to have a difference in kill rewards depending on weapons, but the span between $100 and $900, if we ignore knife kills, is simply too much. It can put some games in such a weird spot and destroy the delicacy of the economic system in a brute way.