Originally Posted by digiman619 Originally Posted by

Okay, since you've added more stuff, let me give you my crique on what's new:

* I don't know what the Gladiator base class deos (I don't have whatever book it comes from and it's not on the PFSRD), so I don't know what he's giving up, but I like the refresh mechanic. Very flavorful, though seeing as you can't choose to make a check (you have to do something that pumps up the crowd, which may or may not be possible in a given circumstance), it might run into problems.

* Assuming that Performance Weapon Mastery grants the feat of the same name, you realize that replacing it severely limits what weapons you can wield, and makes unarmed fighting untenable until/unless you waste a feat to re-get the feat, right?. All in all, that really doesn't seem like a good trade off, especially since none of his other features (as far as I can tell) care about counting as a fighter, but a lot of them care about performance combat.

* Brutal Crocodile is an odd one; the grappling focus makes it evocative of Fool's Errand's lock mechanic (though I'm pretty sure the original plans for ths pre-dates Fool's Errand), but the savagery is evocative of Primal Fury. It's as though Fool's Errand was written to replace Primal Fury rather than Broken Blade. Also, a save-or-die as a strike is a tad disconcerting, but seeing as you need to have them grappled to use it is probably okay. I think. Also, slight nitpick, you don't need to specify taht Brawlers can take this discipline, as they already can take any two disciplines (along with Fool's Errand) to know... unless you are suggesting that they get it in addition to their other known disciplines, in which case that wasn't clear. Also, after looking at all the feats for it and the disicpline itself, I fear that it's going to do way to much damage compared to the other disiplines. Maybe I'm overreacting, as grappling them takes time, too, but it feels a bit much.

* Bestial Takedown is an odd one; these two disciplines do the same concept in very different ways, and lock isn't limited to adjancency like grapple is, so I'd be more likely to take this feat if I was focused on Brutal Crocodile and sprikling in Fool's Errand than vice versa.

* Bred for battle is an interesting idea, but I don't think that it's powerful enough to warrant 1st level only status and that such an effect being grranted later in life wouldn't seem out of place.

* You might want to alphabatize the feats, as the nmaes are all over the place.

* How will Lead Hyena Style interact with multi-hit strikes, like Endless Dance of Death (Fool's Errand 8)?

* Finally, you forgot to include a martial tradition for Brutal Crocodile.