

I'm Oos, I've been playing Path of Exile for two and a half years, you may have heard of me from a previous guide I made



2.1 Talisman update: I'm not playing a Wander this season, but have updated the thread with some trees. Read the most recent pages for other trees or general discussion. Enjoy.



YouTube

Twitch



Build of the Week S04E06:

https://www.youtube.com/watch?v=J3aFnS5A1OI



I've been playing this Kinetic Blast Wander this HC league, I've always enjoyed wanders and Kinetic Blast is extremely strong.

The build is viable in hardcore leagues, getting decent defense, but clears extremely fast and is a great choice for softcore leagues too.



We focus on physical damage, then some of it is added as elemental damage from passive tree nodes and auras. So we do roughly 50/50 phys/ele damage. We stun, shock, freeze and burn everything, even map bosses.

Physical damage is also great for leech, so we utilise leech on gear/tree, we don't need clarity/eb/life leech gem and can sustain our attacks with no mana flasks.

Very fun and flexible build.



If you have any questions then PM me in game @Oos or reply in the thread.



Short GIF of build in action.



Old 2.0 post

FULL 2.0 WRITE UP

All good though, the death was my fault, was just a bit too cocky and wasn't paying attention.





Added cold damage, powerful crits, added fire damage from map.

I was up close shotgunning him not really thinking and he crit me with his melee attack, was one shot because of the mods. I wasn't in shocked ground. Completely my fault.



Gear



Really pleased with my gear. Only thing I could upgrade was a 6L and 20/20 gems really. A better wand would be nice but I don't wanna pay 6ex+ for a slightly higher wand. Really pleased with my gear. Only thing I could upgrade was a 6L and 20/20 gems really. A better wand would be nice but I don't wanna pay 6ex+ for a slightly higher wand.



DPS Screenshots











I still have a 5L so the 18k dps screenshots are what I'd have in a 6L. 31k Frenzy Single Target - Frenzy + Faster Attacks + PPAD + Crit DMG. 14k Kinetic Blast 5L - KB + GMP + PCOC + Faster Attacks + Pierce 18k Kinetic Blast 5L - KB + GMP + PCOC + Faster Attacks + Slower Proj 18k Kinetic Blast 5L - KB + GMP + PCOC + Faster Attacks + PPAD Defense Stats In town/no pots.I still have a 5L so the 18k dps screenshots are what I'd have in a 6L.



DPS boner screenshots









As I ripped, may as well see the build with my crazy Standard league wand: 48k Frenzy Single Target - Frenzy + Faster Attacks + PPAD + Crit DMG. 34k Kinetic Blast 6L - KB + GMP + PCOC + Faster Attacks + PPAD + Slower Proj



Passive Tree for level 90

90+ I would get Depth Perception or Vaal Pact.

I picked up Melding for more HP in Tempest, can get 5k at level 90.



Overall, the build is great in 2.0. My death was completely avoidable. Physical damage in high maps hurts, but we're ranged so we can play around it. All builds have to deal with the damage and wander is still great.



Level an Arctic Armour to use on hard maps.

Add mana leech to Herald of Ice, full mana every time you kill a pack.

Optimal 5L is:

KB + Faster Attacks + GMP + PCOC + Pierce.

WED or PPAD are good 6Ls.



I tested Chain now that it's buffed, it's probably better vs packs but we also use KB to shotgun single target so Pierce keeps the damage high for that.

I also tested things like Ice Bite on HoIce, it's quite random/unreliable and isn't worth it for the mana reservation (even though it doesn't add much).

I don't think the 5th Frenzy charge is worth it.

The setup above is what I find optimal, but test out some things and see what you prefer.



Reflect on monsters is fine, I was always critting into Thornflesh and being fine. Reflect map mod is rippy but manageable if you're slow, I'd roll over it though.



I'm taking a break from wanding for now. Haha alright I died, was in my last map until level 90, was going to take a break from the character after that map. This always happens to me :DAll good though, the death was my fault, was just a bit too cocky and wasn't paying attention. http://i.imgur.com/jIJ9VYx.jpg - Died to this rare golem.Added cold damage, powerful crits, added fire damage from map.I was up close shotgunning him not really thinking and he crit me with his melee attack, was one shot because of the mods. I wasn't in shocked ground. Completely my fault.90+ I would get Depth Perception or Vaal Pact.I picked up Melding for more HP in Tempest, can get 5k at level 90.Overall, the build is great in 2.0. My death was completely avoidable. Physical damage in high maps hurts, but we're ranged so we can play around it. All builds have to deal with the damage and wander is still great.Level an Arctic Armour to use on hard maps.Add mana leech to Herald of Ice, full mana every time you kill a pack.Optimal 5L is:KB + Faster Attacks + GMP + PCOC + Pierce.WED or PPAD are good 6Ls.I tested Chain now that it's buffed, it's probably better vs packs but we also use KB to shotgun single target so Pierce keeps the damage high for that.I also tested things like Ice Bite on HoIce, it's quite random/unreliable and isn't worth it for the mana reservation (even though it doesn't add much).I don't think the 5th Frenzy charge is worth it.The setup above is what I find optimal, but test out some things and see what you prefer.Reflect on monsters is fine, I was always critting into Thornflesh and being fine. Reflect map mod is rippy but manageable if you're slow, I'd roll over it though.I'm taking a break from wanding for now.







Build is better as Ranger now.

Ranger https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm42v6wgu7YMZjgBe0359df66u-PEopcGBfmbJjIB6NayGQW153TPeo2_bWxh61FH1CM2PbVI7LB6UzfU51QwfDBxnarUQowL7T8k_Y193ahsjIRvuXz_3iP2S3hirHX9TZI6Qha_JpVh4lVLjDaJ03BSKgtd8g5IKwoRlhEvAx5_xgceH0Gio8HFlS7B8_rv8NWVIIIe_GRJUWsXLR8UsEqavOrFKEyzmmGiBMBU9lsgbtAfBAfHygj0akNZvFAw7-uD28lE215Vxr7uOlg_c2znCaDOcPbn

Edit 2.1: This tree is how I would build, some nodes are optional and you can also pick up Frenzy charges if you prefer. Do what works for you, or look at the last few pages and see what other people are playing.



Here's a passive guide, I highlight the important nodes, and recommend what to get later.

http://i.imgur.com/g2w4dSl.jpg



For leveling in 2.0, Play EK and/or Searing Bond at the start, the tree works for it. At level 30 you can swap to



Grab all the HP first, you get some dps nodes along the way but focus on high hp, then get the Acrobatics cluster around 65-70 while starting maps. Then fill out all the dps after, get the Fusillade and Elder Power clusters first to buff your wand.







Frenzy Single Target

Frenzy + Crit Damage + Phys Proj DMG + Faster Attack

Kinetic Blast AOE

Kinetic Blast + GMP + Faster Attacks + Pierce + Power Charge on Crit + Phys Proj DMG

Defense (No Pots)

Defense (Jade + Topaz)



Old 1.3 Stats Defensive Stats at lvl 95



6L Kinetic Blast AOE Pierce DPS (Kinetic Blast/GMP/PCoC/PPD/FA/Pierce)

+ Crit Multiplier Gem



4L Power Siphon Single Target DPS (Power Siphon/Crit Multi/PPD/FA)





DPS screenshots taken with 6 Power Charges, 5 Frenzy Charges, HoIce, Hatred.

No aura bots, no atziri flask, no tricks etc.



The damage listed is per projectile, and each projectile creates 4 explosions at 75% damage.

A 10k projectile creates 4 explosions at 7500 damage.

(10,000 + (7500 x 4)) x 5 (gmp) = 200,000 shotgun dps per 10k sheet dps.

Basically, to work out potential shotgun dps, get your tooltip and multiply it by 20.





Build of the Week S04E06:

https://www.youtube.com/watch?v=J3aFnS5A1OI



New 2.0 Video:

Plateau map (2.0 speed clear)

Mid-level map because I don't play HC anymore and have no maps.

It's obviously capable of all content though, just showing you the build in 2.0



Shipyard 77 map (speed clear)

(49% pack size, desecrated ground, totems, ranged monsters)



Shipyard 77 map

(2 exiles, 44% pack size, 30% phys dmg reduction, curse immune)



Gorge 74 map

(Totems, 34% rare monsters)



2.0 Beta Changes





My Gear

I've invested a fair amount of currency into my gear, but I'm level 91 and have only just got a 6L chest. I got to 90 with a 5L and worse gear than what's shown. I slowly traded and upgraded piece by piece.

This is just to give you an example of good gear, I obviously had worse gear while leveling and the build still works just fine.

Old 1ex wand

Old 6ex wand



Tempest ripped character gear



General gear tips:

Aim for more life/mana leech on gear, we're not using life leech gem so all our leech will be from physical damage.

Obviously cap your resistances before starting maps. Aim for high evasion and life on gear too.



For DPS, physical damage roll are very important, they scale from the nodes on the tree, they provide great damage and help us leech too.

Crit chance and crit multi are also very strong. Then for bonus get accuracy and attack speed.

Like all crit builds, the damage will scale exponentially, every small upgrade you get will scale off everything else. Every level and gear upgrade is very noticeable.



Wand:

Required - High physical dps. Local crit chance roll.

Bonus - Elemental dps rolls. Crit multiplier. Attack speed.

Local crit roll is very important for this build. All the other crit from your tree, gear and power charges scaled from the local crit number on your wand. So the difference between a 8% crit wand and a 10% crit wand is huge.



Invest a lot into your wand, it's a very important slot. If you want to get a cheaper wand, look for high physical dps wands with open suffix, then master craft crit yourself (up to 27%).



Imbued Wand is the best base for wanding, due to its 1.5 base attack speed. But any high physical dps 1.35+ speed (and crit) wand will be fine.

Don't use a wand without a local crit roll, I can't emphasise this enough. You're missing out on so much crit without it.



Attack speed and crit advanced explanation Attack speed is important because later on, we will have enough damage to one shot packs of monsters when we crit, so we want to be able to attack and move as fast as possible, increasing your clear speed.



As for the crit roll.

My current tree has 270% crit, lets round that up and say we have 30% crit chance on gear, so 300% increased crit chance total.



On a 8% base wand:

300 x 0.8 = 240, we that means we have 24% crit from tree + the 8% on wand.

That's 32% crit chance.



On a 10% base wand:

300 x 1 = 300, we that means we have 30% crit from tree + the 10% on wand.

That's 40% crit.



Now, this isn't even factoring in Power Charges and more crit chance from gear/tree.

With 6 power charges you're looking at a 56% crit chance (8% wand) vs 70% crit chance (10% wand).



You wont be able to tell your sheet dps when buying a new crit wand, but this build ramps up in damage when you have power charges because of the high crit and Fusillade.



Rough Wand DPS Benchmarks:

I started mapping with a 130 pDPS wand, it's a little low but will be fine for 66-69 maps.

For 68-74 maps 160 pDPS wand will be fine.

For 74+ maps you'll want a good wand, 185+ pDPS recommended, but the sky's the limit.



Invest in a decent 1ex wand at first, like the one I listed above. Then when you're 80+ buy a crazy wand if you enjoy the build and want to take it further.



Shield:

Required - High evasion, life, resistances.

The shield slot has a lot of opportunity to roll high evasion. I'd focus on evasion base, but early game just use whatever has high hp/res.



Amulet:

Required - Life, physical damage roll.

Bonus - Crit chance, crit multiplier, mana/life leech, accuracy, elemental damage rolls.

Amulet is a very important slot for all crit builds. If you want to snipe cheap amulets then search for the stats you want but leave off either life or crit chance, then master craft that mod yourself.



Rings:

Required - Life, physical damage roll.

Bonus - Resistances, accuracy, mana/life leech, attack speed, strength.

Rings are also a great slot of dps, but they can also provide you with leech and high resistances. Focus on getting life and a physical damage roll first.



Chest:

Required - 5L

At first if you don't have much currency, buy a 5L rare/normal evasion chest. This will be fine until you can later upgrade to a unique chest.

Daresso's Defiance is now the prefered chest in 2.0, it allows us to use the old CWDT + Immortal Call setup.

Other options are:

Belly of the Beast (High life)

Lightning Coil (hard to cap resistance but great physical mitigation and a little lightning damage).

Hyrri's Ire (Nice dodge)

Lioneye's Vision (Best in slot DPS for SC, hard to roll correct colours).



Carcass Jack (Good for softcore for increasing clear speed).



Tips for getting a 6L:

So, at 90ish I luckily fused a 6L Belly. The cheapest way to acquire a 6L is to buy a 6s of the chest you want to use, throw fusing into it until it gets a 5L, then sell the 5L and repeat the process.

This takes quite some time. In Bloodlines I have 5L 4 Belly of the Beast, 2 Lightning Coil, 6 Cloak of Defiance using this method. I was making a slight profit on average, then I hit the jackpot and got myself a 6L Belly.

Remember, this takes a long time, you might make profit, you might make a loss (until you get a 6L), but it's the most efficient way to get one (efficient for currency, not time).



Belt:

Required - Life, rustic base, resistances.

Bonus - Weapon elemental damage roll, strength.

Belt is a good slot to pick up any strength you need, and also get a nice damage boost with the rustic base and weapon ele roll.

Option uniques:

Meginord's Girdle is good at the start but when you have better gear a solid rustic belt with WED roll will out perform it.



Helmet:

Required - Life, accuracy, resistances.

Bonus - High evasion.

Helmets can roll accuracy, make sure you take advantage of this.

Optional uniques:

Rat's Nest (great dps, recommended for softcore).



Boots:

Required - Life, resistances, 25-30 move speed.

Bonus - High evasion, strength.

You need high movespeed with this build to kite, especially at lower mapping levels when your damage isn't as crazy.



Gloves:

Required - Life.

Bonus - Attack speed, physical damage, life/mana leech, accuracy.

Gloves can roll T1 attack speed on master craft, so if possible, look for open suffix gloves and craft this yourself.

Optional uniques:

Maligaro's Virtuosity (great crit rolls, just lacks defense. Not recommended because rare gloves can be amazing, but this is a good cheap option).

Thunderfist (put single target in here).



Flasks:

My Flasks

Everyone prefers a different flask setup, but above is what I use.

You need a dispel freeze flask, a curse immune flask, an instant health flask. The rest is up to you really.

Atziri flask or Taste of Hate are good options too.







Kinetic Blast AOE:

Kinetic Blast + Power Charge on Crit + Faster Attacks + Greater Multiple Projectiles

This is all you really need to be successful with the build.

For 5th link I'd add Pierce.

For 6th link I'd add Phys Proj Damage. Other options include Slower Projectiles, Weapon Elemental Damage, (Quality) Accuracy, Life Gain on Hit, Crit Multi (softcore only).

I upgraded to a 6L at around level 90, before that I didn't have any pierce and still cleared great.

Pierce sets off the Kinetic Blast explosions every time it pierces, it's great for clear speed.



Single Target:

Frenzy + Crit Multi + Faster Attacks + Physical Projectile Damage

Frenzy in 2.0 is NUTS. 4% more damage per charge + all other bonuses.

Honestly though, Kinetic Blast is the best single target. I kite rare/boss monsters to a wall, and shotgun them with KB explosions.



Auras:

Hatred + Herald Of Ice.

These are the important auras. Hatred will scale your physical damage, and Herald of Ice increases our clear speed so much. The shatter on kill effect sets off a chain reaction and just pops entire packs, very satisfying.

Link Mana Leech to HoIce for instant full mana every pack killed.



Instead of HoIce you can use Herald of Thunder + Assassin's Mark + Curse on Hit. Then you can drop Power Charge on Crit in your main AOE links.

I prefer having Enfeeble on the monsters but it's up to you.

HoIce on-kill effect is insane though and a huge part of this build, so Hatred + Ice is recommended.



You could possibly drop Hatred for Grace, but it's not really needed.



CWDT:

Because you're evasion based you need a good CWDT setup for scary physical monsters.

Cast When Damage Taken (6) + Immortal Call (7) + Increased Duration (20)

I use a higher level CWDT IC setup than most people, but it ensures a longer IC duration. I'll sometimes drop to half HP but will be immune for 4 seconds. With good pot usage this is never scary.

This was changed in 2.0, it;s no longer free. You have to self cast Enduring Cry or use Daresso's chest to get the old setup back.



Optional:

The rest is up to you really, all personal preference.

I use a Smoke Mine for opening Strongboxes safely.

Lightning Warp for navigating the map easier.

You could also use manual curses, manual Enduring Cry/Immortal Call.

Vaal Haste is also a great option.

Verdanian suggested Frost Wall + Spell Totem + Faster Casting, great for shotgunning bosses/rares.

Up to you what you do with your free gem slots.





Normal - Oak (HP)

Cruel - Kraityn (8% attack speed) or Oak (18% phys damage) [Kraityn recommended]

Merciless - Alira (power charge)





Q: No Jewels?

A: I didn't include them in the main build so that people didn't get confused or take empty nodes. Jewels are VERY strong when rolled correctly and I recommend you use them if you find one worth 2 skill points.



Q: How's Reflect?

A: Ondar's was changed to Arrow Dancing, I don't think it's worth taking anymore, but that's up to you. I tested attacking into the 2.0 reflect, and the Thornflesh mob, it was fine, especially with a Jade flask up.

With good leech, pot usage and evasion, reflect is not an issue.

In hardcore I'd avoid going over 400% crit multiplier, but below that you're safe.



Q: What about Chain?

A: I tested Chain for a few hours, the auto targeting is nice but it really nerfs your damage. Test it out yourself but I feel as though pierce is superior.

Chain would only be more effective with insane top end gear, where the only thing slowing you down is being able to hit a monster with a projectile, chain will auto target for you.



Q: I cant leech enough, why?

A: Mana leech is capped at 12.5% of your total mana per second. If you don't have a large enough mana pool then you may run out of mana.

You may also not be doing enough physical damage yet.

So focus on flat mana rolls on gear, physical damage rolls on gear and get a good wand.

At lower levels you should use a mana/hybrid flask if you need it.



Q: How much does this build cost?

A: I'd suggest having around 3ex to start, you can comfortably get a rare 5L chest, a decent wand and average gear in the rest of your slots for that price. Like all crit builds though, the more you invest, the crazier your clear speed.



Q: Frost Wall?

A: Frost Wall is great, you can shotgun single monsters with it. I tried it out for a while but it just slowed me down, you can kite high HP targets to a wall and shotgun them with Kinetic Blast explosions. But try out Frost Wall for yourself and see what you think.

Another option is Frost Wall + Spell Totem + Faster Casting.



Q: On the way to Elder Power (40% wand dmg), why is it better to get the ele nodes over the physical ones?

A: Those nodes are stronger than the 12% phys damage nodes, they're like mini added fire gems. With all the ele conversion nodes and our auras, we add a lot of our physical damage as elemental, so with the high crit we shock/ignite/freeze most monsters.

If you want to take your damage to the next level you can use Weapon Elemental Gem and scale this even further.



---



I've written so much now, and will probably add more later.

If you have any questions then PM me in game @Oos or reply in the thread.



Justifi3d's notes on the build and mapping. " Justifi3d



I did over 50 75 maps at this point with it and about 30 76-78



I did all mods except phys reflect because 430% crit multi with a gg wand i was too scared of double reflect



Ele reflect is easy if you turn of hatred and HOI



Except that i only avoided certain combinations of mods that would make maps a hassle like -max with ele reflect and -max with extra damage of an element in palaces and shipyards due to evangelists, they're the bane of evasion builds



enfeeble, damage reduction, temp chains are all doable just a bit of a hassle, 50% regen just requires a mana flask and it's easy then, no regen is peace of cake



-max can be done but you have to be very careful, not recommended on hardcore, maybe use a saffel's if you can handle resist loss, for elemental weakness some gear swapping or running purity of elements and it's no problem at all



vulnerability can be an issue if in bad combination of mods and with certain mobs but i got lucky and never had to run it in anything higher than 75 and even in 75 maps you can kill everything before it even gets to damage you, only in 78 are mobs really tanky enough where it starts to matter



every boss is doable with this build, especially some usually hard bosses like Megaera because you can just offscreen them and manage them with flasks, piety is so much easier with new immunity to shock on flasks



my only 2 deaths i have with the build are from fps freeze when opening boxes



I fought abaxoth twice without dying, in 71 map and in 75 map, he was easy both times, just run a topaz and a ruby when fighting him, and make sure you insta dispell freeze in case it happens



Only boss i had real trouble with is graveyard merveil but she's broken anyways and i just ended up skipping her most of the time, the fight is not really worthwile for a couple of ilvl 72 rare items



Jungle valley boss is very easy with Atziri flask because you can literally facetank him and he dies very fast if you get in a good position



cells boss is a joke for ranged builds like most spell casting bosses



for courtyard bosses i just pop vaal haste with inc duration and kite them around the walls while spamming Kb and then finish off with PS



I have yet to get the Vaal temple map but i'm eager to try it out and an atziri run is coming when i hit lvl 90 Just wanna share some experiences with endgame mapping with this build to showcase how strong it is:I did over 50 75 maps at this point with it and about 30 76-78I did all mods except phys reflect because 430% crit multi with a gg wand i was too scared of double reflectEle reflect is easy if you turn of hatred and HOIExcept that i only avoided certain combinations of mods that would make maps a hassle like -max with ele reflect and -max with extra damage of an element in palaces and shipyards due to evangelists, they're the bane of evasion buildsenfeeble, damage reduction, temp chains are all doable just a bit of a hassle, 50% regen just requires a mana flask and it's easy then, no regen is peace of cake-max can be done but you have to be very careful, not recommended on hardcore, maybe use a saffel's if you can handle resist loss, for elemental weakness some gear swapping or running purity of elements and it's no problem at allvulnerability can be an issue if in bad combination of mods and with certain mobs but i got lucky and never had to run it in anything higher than 75 and even in 75 maps you can kill everything before it even gets to damage you, only in 78 are mobs really tanky enough where it starts to matterevery boss is doable with this build, especially some usually hard bosses like Megaera because you can just offscreen them and manage them with flasks, piety is so much easier with new immunity to shock on flasksmy only 2 deaths i have with the build are from fps freeze when opening boxesI fought abaxoth twice without dying, in 71 map and in 75 map, he was easy both times, just run a topaz and a ruby when fighting him, and make sure you insta dispell freeze in case it happensOnly boss i had real trouble with is graveyard merveil but she's broken anyways and i just ended up skipping her most of the time, the fight is not really worthwile for a couple of ilvl 72 rare itemsJungle valley boss is very easy with Atziri flask because you can literally facetank him and he dies very fast if you get in a good positioncells boss is a joke for ranged builds like most spell casting bossesfor courtyard bosses i just pop vaal haste with inc duration and kite them around the walls while spamming Kb and then finish off with PSI have yet to get the Vaal temple map but i'm eager to try it out and an atziri run is coming when i hit lvl 90 Hi there. I'll quickly intro myself then explain this build.I'm Oos, I've been playing Path of Exile for two and a half years, you may have heard of me from a previous guide I made Crit Dagger Capped Block Ranger , the crit reaver got heavily nerfed in 1.3 but it was fun while it lasted.Build of the Week S04E06:I've been playing this Kinetic Blast Wander this HC league, I've always enjoyed wanders and Kinetic Blast is extremely strong.The build is viable in hardcore leagues, getting decent defense, but clears extremely fast and is a great choice for softcore leagues too.We focus on physical damage, then some of it is added as elemental damage from passive tree nodes and auras. So we do roughly 50/50 phys/ele damage. We stun, shock, freeze and burn everything, even map bosses.Physical damage is also great for leech, so we utilise leech on gear/tree, we don't need clarity/eb/life leech gem and can sustain our attacks with no mana flasks.Very fun and flexible build.If you have any questions then PM me in gameor reply in the thread.Build is better as Ranger now.Edit 2.1: This tree is how I would build, some nodes are optional and you can also pick up Frenzy charges if you prefer. Do what works for you, or look at the last few pages and see what other people are playing.Here's a passive guide, I highlight the important nodes, and recommend what to get later.For leveling in 2.0, Play EK and/or Searing Bond at the start, the tree works for it. At level 30 you can swap to Twyzel , using KB + LMP + Faster Attacks.Grab all the HP first, you get some dps nodes along the way but focus on high hp, then get the Acrobatics cluster around 65-70 while starting maps. Then fill out all the dps after, get the Fusillade and Elder Power clusters first to buff your wand.Frenzy + Crit Damage + Phys Proj DMG + Faster AttackKinetic Blast + GMP + Faster Attacks + Pierce + Power Charge on Crit + Phys Proj DMGDPS screenshots taken with 6 Power Charges, 5 Frenzy Charges, HoIce, Hatred.No aura bots, no atziri flask, no tricks etc.The damage listed is per projectile, and each projectile creates 4 explosions at 75% damage.A 10k projectile creates 4 explosions at 7500 damage.(10,000 + (7500 x 4)) x 5 (gmp) = 200,000 shotgun dps per 10k sheet dps.Basically, to work out potential shotgun dps, get your tooltip and multiply it by 20.Build of the Week S04E06:Mid-level map because I don't play HC anymore and have no maps.It's obviously capable of all content though, just showing you the build in 2.0(49% pack size, desecrated ground, totems, ranged monsters)(2 exiles, 44% pack size, 30% phys dmg reduction, curse immune)(Totems, 34% rare monsters)I've invested a fair amount of currency into my gear, but I'm level 91 and have only just got a 6L chest. I got to 90 with a 5L and worse gear than what's shown. I slowly traded and upgraded piece by piece.This is just to give you an example of good gear, I obviously had worse gear while leveling and the build still works just fine.Aim for more life/mana leech on gear, we're not using life leech gem so all our leech will be from physical damage.Obviously cap your resistances before starting maps. Aim for high evasion and life on gear too.For DPS, physical damage roll are very important, they scale from the nodes on the tree, they provide great damage and help us leech too.Crit chance and crit multi are also very strong. Then for bonus get accuracy and attack speed.Like all crit builds, the damage will scale exponentially, every small upgrade you get will scale off everything else. Every level and gear upgrade is very noticeable.Required - High physical dps. Local crit chance roll.Bonus - Elemental dps rolls. Crit multiplier. Attack speed.Local crit roll is very important for this build. All the other crit from your tree, gear and power charges scaled from the local crit number on your wand. So the difference between a 8% crit wand and a 10% crit wand is huge.Invest a lot into your wand, it's a very important slot. If you want to get a cheaper wand, look for high physical dps wands with open suffix, then master craft crit yourself (up to 27%).Imbued Wand is the best base for wanding, due to its 1.5 base attack speed. But any high physical dps 1.35+ speed (and crit) wand will be fine.Don't use a wand without a local crit roll, I can't emphasise this enough. You're missing out on so much crit without it.Rough Wand DPS Benchmarks:I started mapping with a 130 pDPS wand, it's a little low but will be fine for 66-69 maps.For 68-74 maps 160 pDPS wand will be fine.For 74+ maps you'll want a good wand, 185+ pDPS recommended, but the sky's the limit.Invest in a decent 1ex wand at first, like the one I listed above. Then when you're 80+ buy a crazy wand if you enjoy the build and want to take it further.Required - High evasion, life, resistances.The shield slot has a lot of opportunity to roll high evasion. I'd focus on evasion base, but early game just use whatever has high hp/res.Required - Life, physical damage roll.Bonus - Crit chance, crit multiplier, mana/life leech, accuracy, elemental damage rolls.Amulet is a very important slot for all crit builds. If you want to snipe cheap amulets then search for the stats you want but leave off either life or crit chance, then master craft that mod yourself.Required - Life, physical damage roll.Bonus - Resistances, accuracy, mana/life leech, attack speed, strength.Rings are also a great slot of dps, but they can also provide you with leech and high resistances. Focus on getting life and a physical damage roll first.Required - 5LAt first if you don't have much currency, buy a 5L rare/normal evasion chest. This will be fine until you can later upgrade to a unique chest.Daresso's Defiance is now the prefered chest in 2.0, it allows us to use the old CWDT + Immortal Call setup.Other options are:Belly of the Beast (High life)Lightning Coil (hard to cap resistance but great physical mitigation and a little lightning damage).Hyrri's Ire (Nice dodge)Lioneye's Vision (Best in slot DPS for SC, hard to roll correct colours).Carcass Jack (Good for softcore for increasing clear speed).So, at 90ish I luckily fused a 6L Belly. The cheapest way to acquire a 6L is to buy a 6s of the chest you want to use, throw fusing into it until it gets a 5L, then sell the 5L and repeat the process.This takes quite some time. In Bloodlines I have 5L 4 Belly of the Beast, 2 Lightning Coil, 6 Cloak of Defiance using this method. I was making a slight profit on average, then I hit the jackpot and got myself a 6L Belly.Remember, this takes a long time, you might make profit, you might make a loss (until you get a 6L), but it's the most efficient way to get one (efficient for currency, not time).Required - Life, rustic base, resistances.Bonus - Weapon elemental damage roll, strength.Belt is a good slot to pick up any strength you need, and also get a nice damage boost with the rustic base and weapon ele roll.Option uniques:Meginord's Girdle is good at the start but when you have better gear a solid rustic belt with WED roll will out perform it.Required - Life, accuracy, resistances.Bonus - High evasion.Helmets can roll accuracy, make sure you take advantage of this.Optional uniques:Rat's Nest (great dps, recommended for softcore).Required - Life, resistances, 25-30 move speed.Bonus - High evasion, strength.You need high movespeed with this build to kite, especially at lower mapping levels when your damage isn't as crazy.Required - Life.Bonus - Attack speed, physical damage, life/mana leech, accuracy.Gloves can roll T1 attack speed on master craft, so if possible, look for open suffix gloves and craft this yourself.Optional uniques:Maligaro's Virtuosity (great crit rolls, just lacks defense. Not recommended because rare gloves can be amazing, but this is a good cheap option).Thunderfist (put single target in here).Everyone prefers a different flask setup, but above is what I use.You need a dispel freeze flask, a curse immune flask, an instant health flask. The rest is up to you really.Atziri flask or Taste of Hate are good options too.Kinetic Blast + Power Charge on Crit + Faster Attacks + Greater Multiple ProjectilesThis is all you really need to be successful with the build.For 5th link I'd add Pierce.For 6th link I'd add Phys Proj Damage. Other options include Slower Projectiles, Weapon Elemental Damage, (Quality) Accuracy, Life Gain on Hit, Crit Multi (softcore only).I upgraded to a 6L at around level 90, before that I didn't have any pierce and still cleared great.Pierce sets off the Kinetic Blast explosions every time it pierces, it's great for clear speed.Frenzy + Crit Multi + Faster Attacks + Physical Projectile DamageFrenzy in 2.0 is NUTS. 4% more damage per charge + all other bonuses.Honestly though, Kinetic Blast is the best single target. I kite rare/boss monsters to a wall, and shotgun them with KB explosions.Hatred + Herald Of Ice.These are the important auras. Hatred will scale your physical damage, and Herald of Ice increases our clear speed so much. The shatter on kill effect sets off a chain reaction and just pops entire packs, very satisfying.Link Mana Leech to HoIce for instant full mana every pack killed.Instead of HoIce you can use Herald of Thunder + Assassin's Mark + Curse on Hit. Then you can drop Power Charge on Crit in your main AOE links.I prefer having Enfeeble on the monsters but it's up to you.HoIce on-kill effect is insane though and a huge part of this build, so Hatred + Ice is recommended.You could possibly drop Hatred for Grace, but it's not really needed.Because you're evasion based you need a good CWDT setup for scary physical monsters.Cast When Damage Taken (6) + Immortal Call (7) + Increased Duration (20)I use a higher level CWDT IC setup than most people, but it ensures a longer IC duration. I'll sometimes drop to half HP but will be immune for 4 seconds. With good pot usage this is never scary.This was changed in 2.0, it;s no longer free. You have to self cast Enduring Cry or use Daresso's chest to get the old setup back.The rest is up to you really, all personal preference.I use a Smoke Mine for opening Strongboxes safely.Lightning Warp for navigating the map easier.You could also use manual curses, manual Enduring Cry/Immortal Call.Vaal Haste is also a great option.Verdanian suggested Frost Wall + Spell Totem + Faster Casting, great for shotgunning bosses/rares.Up to you what you do with your free gem slots.- Oak (HP)- Kraityn (8% attack speed) or Oak (18% phys damage) [Kraityn recommended]- Alira (power charge)Q: No Jewels?A: I didn't include them in the main build so that people didn't get confused or take empty nodes. Jewels are VERY strong when rolled correctly and I recommend you use them if you find one worth 2 skill points.Q: How's Reflect?A: Ondar's was changed to Arrow Dancing, I don't think it's worth taking anymore, but that's up to you. I tested attacking into the 2.0 reflect, and the Thornflesh mob, it was fine, especially with a Jade flask up.With good leech, pot usage and evasion, reflect is not an issue.In hardcore I'd avoid going over 400% crit multiplier, but below that you're safe.Q: What about Chain?A: I tested Chain for a few hours, the auto targeting is nice but it really nerfs your damage. Test it out yourself but I feel as though pierce is superior.Chain would only be more effective with insane top end gear, where the only thing slowing you down is being able to hit a monster with a projectile, chain will auto target for you.Q: I cant leech enough, why?A: Mana leech is capped at 12.5% of your total mana per second. If you don't have a large enough mana pool then you may run out of mana.You may also not be doing enough physical damage yet.So focus on flat mana rolls on gear, physical damage rolls on gear and get a good wand.At lower levels you should use a mana/hybrid flask if you need it.Q: How much does this build cost?A: I'd suggest having around 3ex to start, you can comfortably get a rare 5L chest, a decent wand and average gear in the rest of your slots for that price. Like all crit builds though, the more you invest, the crazier your clear speed.Q: Frost Wall?A: Frost Wall is great, you can shotgun single monsters with it. I tried it out for a while but it just slowed me down, you can kite high HP targets to a wall and shotgun them with Kinetic Blast explosions. But try out Frost Wall for yourself and see what you think.Another option is Frost Wall + Spell Totem + Faster Casting.Q: On the way to Elder Power (40% wand dmg), why is it better to get the ele nodes over the physical ones?A: Those nodes are stronger than the 12% phys damage nodes, they're like mini added fire gems. With all the ele conversion nodes and our auras, we add a lot of our physical damage as elemental, so with the high crit we shock/ignite/freeze most monsters.If you want to take your damage to the next level you can use Weapon Elemental Gem and scale this even further.---I've written so much now, and will probably add more later.If you have any questions then PM me in gameor reply in the thread. IGN: @Oos Last edited by Oos on Dec 11, 2015, 12:20:20 AM