Sniper Career We’ve added the Himmelstein and Hantu Port locations to the Career/Statistics menu. The progression of each of the 3 rifles will be displayed (47, Stone and Knight).

Hantu Support We’ve updated the menu flow for the Game Modes section, including new artwork and backgrounds for single player and multiplayer selection. Hantu Port has also been added to the Career Page.

Game Update 2.20: What’s Changing?



Nul Point

We’ve fixed an issue that could result in a successful playthrough ending with a ‘0’ score.

Static Rico

We’ve fixed an issue that could cause Rico Delgado to suspend his routine after the tattoo was finished.

Texture Fix

We’ve fixed an issue that could cause textures to flicker during the Three-Headed Serpent mission in Santa Fortuna.

Backpacker Bug

We’ve fixed an issue that could fail the ‘Backpacker’ Mission Story after placing the souvenir.

Shashka A33 Audio

We’ve fixed an issue that could cause the Shashka A33 rifle to have barely audible SFX when used by an NPC.

Brief Case

We’ve fixed an issue where 47 getting frisked with the briefcase could result in an animation where the briefcase clips through 47’s legs.

Wrench Stash

We’ve fixed an issue that prevented the Handyman Wrench from being used in a ‘Hidden Stash’.

Disco Crush

We’ve fixed an issue that was preventing unconscious NPC’s from dying when a disco ball was dropped on them.

Environment Sweep

We’ve fixed multiple minor issues across all locations (including Legacy) relating to Environment Art.

Ambient Array

We’ve fixed various examples of ambient sound either being muted or not changing smoothly.

Wrench Hit

We’ve fixed an issue that was preventing sound effects from triggering when pacifying an NPC with a wrench.

Arrived

We’ve removed the Arrival ‘location’ from the Statistics page.

Ghost Mode Improvements

Map Areas

We’ve enabled area names to the Ghost Mode map to help with navigation.

Stabile Ghost

We’ve fixed a few issues that could cause crashes or infinite loads when entering a match.

Random First

We’ve fixed an issue where the first target in a match was not randomly selected.

PC-Specific Improvements

DX 12

We’ve enabled DX 12 support for all PC players using AMD and Intel DX12 GPUs and on NVIDIA GeForce 900 series or better. This option can be toggled in the Launcher.

Motion Blur

We’ve fixed an issue where the Motion Blur setting was not working as intended.

Benchmark Stats

We’ve fixed an issue that could prevent the results of the Benchmark being generated.

Multiple Monitors

We’ve fixed an issue that could cause out-of-world environments to be visible for players using multiple monitors, or a single ultra-wide monitor.

Taser Shot

We’ve fixed an issue where the ICA Proximity Taser would not react when being shot. Now, it will trigger as expected.

Stretched Outfits

We’ve fixed an issue where outfits could become stretched on certain machines running Windows 8.1 with AMD graphics cards.

PiP

We’ve fixed an issue where the PiP camera would sometimes display shadows erratically when the ‘Screenspace Shadows’ option is turned on.