The technical stuff



Take the following code for example:



suggested_speed = 15 - (sims // 2)

final_speed = max(suggested_speed, 4)

What this means is that the final speed of the game is 15 is subtracted by( the amount of sims divided by two.) and if the result is lower than four, set it to four.

So for example you have 8 sims in the world, 8/2 = 4. 15 - 4 is equal to 11, 11 will be the final speed for 8 sims.



The Slow version changes the code to

suggested_speed = 15 - sims

final_speed = max(suggested_speed, 4)

which means that for every sim in the world the speed gets reduced by one.



! However unlike that mod, Faster, Responsive Speed tries to speed up gameplay while minimizing time rolling backwards. What this mod does is that the less sims on the lot and surrounding area, the faster time runs. However when more sims are loaded, time slows down to accommodate more sims.What this mod modifies is how fast time passes by, for example without this mod an hour would go by in 8 seconds, but with this mod and one sim an hour would pass by in 4 seconds. However if there are 20 sims on the lot an hour would go by in 15 seconds.Regular version: Use this if your computer is fast and can handle lots of sims at a fast speed.Slow version: Use this if your game still rollbacks in time on community lots after trying the Regular version.Made with version 1.7.65Will conflict with any mod that modifies clock.pyv1.0 ReleaseI've tested pretty extensively in my game, but if time keeps rolling back for you comment in the comments section.I'd suggest my Less Walkbys mod as it reduces the amount of sims walking past your house, therefore the speed gains will be increasedAren and Scumbumbo for helping me with this mod a lot. Major kudos to both of them.Kuree for S4pevelocitygrass for Sims4xmlextractor