Being Offered To Map For Prodeus

In the later months of 2018, Jason Mojica reached out to me after having seen some of my Twitch streams and the maps I’d made, asking if I would consider mapping for a commercial project called Prodeus. I was already aware of Prodeus, having been following it’s development on Twitter, so having them reach out to me directly was a huge confidence boost! At the time I was fully committed to finishing Eviternity, so I responded warmly saying I’d love to do so, as long as I can finish up my project first.

Jason pinged me a private test build of Prodeus, which featured one level to play – We called each other and I shared my screen and narrated my experience of playing it, almost as if it was a 1 to 1 twitch stream. Needless to say, I quickly fell in love with it! The game has a very good ‘feeling’ to it, providing the same kind of action I enjoy most in first person shooters, but with it’s own unique identity and style.

After the testing session, I accepted the opportunity, but with the caveat that I will not start until I was done with the development of Eviternity, slated for release on December 10th.