Hungary is already an interesting country, as it has a lot of room for expansion, and even some historical struggles, that defined the nation's diplomacy in the years of the war. The main focus of this mod is adding more flavor to the country, primarily with the new focus tree. The political branch allows for either a revisionist policy (which focuses on restoring old territory), or an ideological shift, which enables a democratic, or communist Hungary, each with its own decisions to make. Following the revisionist branch presents opportunities to reform Austria-Hungary, demand former territories of the realm, and even develop the newly acquired lands.

Contributors

Frank Robin from Paradox Hungary : Co-author of the mod

: Co-author of the mod ModDB user warchief1978: Co-author of the mod

Co-author of the mod ModDB user AdmiralWert : Historical counsel in various questions

: Historical counsel in various questions ModDB user OrangeWulf : Austro-Hungarian flags

: Austro-Hungarian flags ModDB user fantasma-hack : (partial) Spanish translation

: (partial) Spanish translation Steam user VulturGryphus : (partial) Russian translation

: (partial) Russian translation Steam user fight fow : Chinese translation (the translation can be found as a separate mod, on the Steam Workshop )

: Chinese translation (the translation can be found as a separate mod, on the ) Steam user MajesticLemmings : Unique Hungarian unit sprites in the tech tree

: Unique Hungarian unit sprites in the tech tree The team of Paradox Hungary : Initial hungarian translation

: Initial hungarian translation WolferosTeam : Some graphical elements related to Austria-Hungary and the German Empire (using WSDML License)

: Some graphical elements related to Austria-Hungary and the German Empire (using WSDML License) CaptChetson: István Horthy's portrait

I would like to sincerely thank everyone, who contributed to the mod in any way. The community has been a great help in developing the mod, by providing me with feedback, and suggestions.

If you notice any bugs, or issues, please let me know in the comments. The mod is still in development, so any feedback and suggestions are welcome (if you don't speak English, please limit your feedback to private messages to me, so the comment section remains readable to everyone).

If you find a bug, or have a problem with the mod, be sure to check the "Known Issues" section before jumping to conclusions, or reporting it as a bug. Thanks!

Instructions

Download the latest version of the mod If you have a previous version of the mod installed, delete it. Unzip the downloaded file into your mod folder

(eg. C:\Users\[username]\Documents\Paradox Interactive\Hearts of Iron IV\mod) The mod should now show up in your launcher.

Latest changes

For detailed version history, check the file descriptions, or the readme file of the latest download.

v 4.6.1

Some small localization issues/typos were corrected.

The focus "Reassert Old Claims" now requires you to be in a faction.

The "Align With Poland" focus is now bypassed, if the country is in a faction with Poland, and Poland is the faction leader.

The "Strengthen The Rome Protocols" focus is now bypassed, if the country is in a faction with Italy, and Italy is the faction leader.

The "Motorization Effort" now only gives a single research bonus, and now costs 35 political power instead of 70. The research bonus is for motorized, or mechanized (if motorized is already researched).

"The Rongyos Gárda" focus' requirements have been modified to allow it to be taken under more circumstances, and it has been moved below the "Introduce Foreign Service" focus.

Some industrial concerns and theorists are now bound to certain focuses, but were made cheaper in turn.

The "German Subsidized Armor Production" national spirit's icon is now fixed.

The "Rapid Corps" focus now only enables bycicle infantry for owners of the "Death or Dishonor" DLC (the used models are only available with the DLC)

Some Yugoslavian territories did not have cores other than Yugoslavia's cores. This has now been fixed.

The focus "Negotiations With Italy", as well as the Yugoslavian partition events should now work even if Italy has created a collaboration government in the area.

The focus "Successful Revision" can now be completed, if some of the territory is not directly owned, but governed by subjects of Hungary/Austria-Hungary.

The national spirit from "Industrialized Agrarian State" now only grants -5% Recruitable population, instead of -10%.

New focus on the communist branch: "Salami Tactic". The focus is available after either "The Rákosi Administration" or "The Kádár Administration" focuses have been completed, and serves as a prerequisite for "One Nation - One Party"

The focus "Polish-Hungarian Intelligence Exchange" is no longer useless, if the "La Resistance" DLC is enabled.

Most wargoals that are granted through events/focuses in the mod are now non-expiring.

A new event has been added, if Hungary has completed the "Communist Ideas" focus, and the communists lose the Spanish Civil War. The country can accept some spanish communists as refugees, giving slight bonuses in return for a stability cost, or refuse them.

v 4.6.0

The mod is now compatible with the 1.9.2 (Husky) version of the base game.

The mod has been separated into Hungarian and English versions, since the new launcher no longer allows the addition of new languages. If you want to play the Hungarian version, download it, and select English in the launcher.

The mod is now partially translated to Spanish (credit goes to ModDB user fantasma-hack).

Corrected unit models for Hungarian bicycle infantry (they should no longer appear as colorful boxes on the map).

If Austria disallows the Burgenland referendum, Hungary now has the option to gain a wargoal for it, in exchange for political power, and world tension (this option is more expensive overall, than straight out going for the "War With Austria" focus).

Yugoslavia can now refuse the partition that is started by the "Partition Yugoslavia" focus. This is unlikely to happen, unless Yugoslavia has an army, that is comparable to that of Hungary. If they refuse to submit to the partition, Hungary gains a wargoal against them, and can later complete the partition through a decision.

The "Military Cooperation With Germany" idea is now removed, if Hungary is no longer in the same faction as Germany.

Poland now gets a guarantee, if they cede Galicia due to the demand.

New decision available during phase 2 of the Györi Program: "Expand the Gamma Factory". The decision grants small bonuses to anti-air artillery.

New advisors have been added: László Rajk, Endre Rajk, Gábor Péter, Márton Nemerey.

Ferenc Feketehalmy-Czeydner is now only available, if the government is fascist.

For owners of the "Man the Guns" DLC, a new event has been added, that accompanies the first crossing of the Danube with a Hungarian amphibious tank (V3) in august 1936.

A new event has been added for the trial of László Rajk, that can trigger if the "Create The ÁVO" focus has been completed.

For owners of the "Waking the Tiger" DLC, 8 new army icons have been added (7 available for Hungary from the start, and 1 becoming available after the "Szekler Mountaineers" focus is completed).

The "Edward of Windsor" focus is now only available, if Edward chose to marry Wallis Simpson, and is not the king of England. Additionally, if he is selected to become King of Hungary, and later somehow becomes king of the UK too (eg. through the British focus "The King's Party"), a new event will let Hungary decide how to proceed.

The skills of Iván Hindy (general) have been scaled down (he was not yet a prominent, or skilled officer at 1936). In his stead, a new skilled general is available from the start: László Hollósy-Kuthy.

The following new generals/admirals were added: Antal Vattay (available after the "Elite Cavalry Division" focus), István Kozma (available after the "Szekler Mountaineers" focus), Georg von Trapp (naval leader, available after the "Naval Tradition" focus).

A new decision category has been added, that shows the player which country is currently enforcing the Treaty of Trianon. The category shows up, if the "Revisionism" focus is completed. If all possible countries back out from the treaty, the category disappears. There are no decisions that can show up in the category, it is merely meant to display information.

If István Horthy becomes leader of the country before Hungary has participated in any war, he no longer gets the "Former Ace Pilot" trait (he was still a reservist in 1936).

The national spirit "Regional Elections" now grants +5% stability and war support, in addition to the political power increase.

New national focus: "Czech Trialism". As an alternative to croatian Trialism, Austria-Hungary can choose to embrace the Czechs as the third part of the union.

New national focus: "Empires Of Old". The focus is available as Austria-Hungary, if France has chosen to go down one of the monarchist paths, and allows an alliance to form between Austria-Hungary and France.

New focuses on the "Maintain Conservative Government" branch, that allow joining the alliance of Poland, or Italy (given they formed their own faction). Completing all focuses on one of these sub-branches unlocks a few decisions associated with the faction.

New focus on the democratic branch: "Pass The Preparation Act". Grants some defensive bonuses in exchange for a slight stability cost.

The democratic branch has been slightly restructured.

The "Reassert Old Claims" focus is now available if any of the following focuses have been completed:

"Hungary First"

"Draw Closer To Germany"

"Request Foreign Assistance"

"Hungary First" "Draw Closer To Germany" "Request Foreign Assistance" Some old focuses have gotten new icons.

Added focus filters to the focus tree.

The Hungarian translation is now available as a separate mod, since the new launcher does not allow adding more languages. If you want to play the Hungarian language version of the mod, use the hungarian mod, and select English in the launcher.

For owners of the "La Resistance" DLC, a unique icon and name has been added for two Hungarian intelligence agencies (one for when the country is communist: ÁVH, and one for when the country is not communist: VKF-2).

For owners of the "La Resistance" DLC, two new advisors are available: Hermann Pokorny (mastermind codebreaker), and István Újszászy (head of intelligence).

For owners of the "La Resistance" DLC, two new focuses have been added in the Orders of Battle branch, that expand the intelligence capabilites of the country. Taking these focuses will result in some diplomatic, research and industrial drawbacks, so one needs to carefully consider whether it is the correct path to take.



The following changes only affect the realistic version:

The following changes only affect the realistic version: A new focus is available on the Hungarist branch, called "United Lands Hungaria". It enables plebiscistes for some regions in the former Kingdom of Hungary, where people can decide whether they want to be a part of Szálasi's connationalistic homeland.

Known Issues

Piece of advice:

The mod is under continuous development, and I don't have the capacity to thoroughly test every single feature. Bug reports are therefore much appreciated, as they help me in finding all the flaws that were left in during development. Also, if you are playing with the mod enabled, consider making frequent saves, to prevent bugs from potentially ruining your campaign.

Some people have reported, that the referendum for Burgenland does not work. I have (yet again) been unable to replicate the issue. Any input is welcome.

If you detect an issue, that has not yet been reported, consider disabling any other mods, reinstalling the game, then reinstalling the mod, and starting a new game before reporting it. Many problems are solved by starting with a clean slate. If you really want to make sure that the issue is with the mod, and not your installation, also delete everything non-essential from the User folder (Documents/Users/[Username]/Paradox Interactive/Hearts of Iron IV/). Save games and mods can stay, the rest will be regenerated when you start the game again.

Compatibility

As of v4.5.0, the mod is compatible with v1.6.2 (Ironclad) of the base game.

The mod is not guaranteed to be compatible with any other mods.

The detailed compatibility description has been migrated to the readme file, to conserve space on this page.