We’re super excited to reveal the brand new Tier 6 Pilot starships to Star Trek Online on Console! These agile and powerful ships will allow you to slot a Commander Pilot Specialist bridge officer to allow you to take full advantage of everything the Pilot Bridge Officer specialization has to offer.

Pilot Ship Features

This new type of Tier 6 ship has a number of features that make them very unique. The feature that stands out as truly special for these starships is their Pilot Maneuvers, which allows for some truly fancy flying. Below is a bullet point list of features for these starships:

All Factions Pilot Maneuvers Commander Tactical/Pilot Bridge Officer Seat Either a Lieutenant Science/Pilot Bridge Officer Seat or a Lieutenant Engineering/Pilot Bridge Officer seat, depending on the variant Can Equip Dual Cannons All new Starship Traits All new consoles with powerful abilities

Klingons Cloaking Device

Romulans Romulan Battle Cloaking Device Singularity Warp Core 40 Base Power for All Sub-Systems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump Singularity Overcharge



Pilot Maneuvers Mechanic

Much like how players are able to perform active dodging/rolls on ground, these starships will be able to perform special maneuvers by clicking L3 (the left joystick) while holding the left joystick in the direction they’d like to perform a special maneuver. After activating a Pilot Maneuver you will be briefly immune to damage. After performing such a maneuver you must wait a short time before doing another one. Below is a breakdown of the benefits of each maneuver.

Afterburners (Forward)

By clicking L3 while holding the left joystick forward, you will fly forward in a quick burst of speed covering a good distance. Afterburners can allow you to get out of a dangerous area quickly and grant you a brief period of damage immunity.

Barrel Roll (Left/Right)

You can perform a barrel roll to the left or right by clicking L3 while holding the left joystick in the left or right position. Barrel Rolls will cause you to travel some distance in the direction chosen and can help you escape hazards (like a Thalaron Burst or Crescent Wave Cannon for example). Like Afterburners, Barrel Rolls also grant you a brief period of immunity to damage.

Retrorockets (Backwards)

You can activate your pilot ship’s retrorockets by clicking L3 while holding the left joystick in the down position. This will cause your ship to lunge backwards a fair distance allowing you to get behind a pursuing target or to just continue another attack run. Retrorockets also grants you a brief period of damage immunity.



Pilot Specialist Bridge Officer Seats

All of these ships also include a Commander Tactical/Pilot hybrid specialist bridge officer seat as well as a second Lieutenant rank Pilot hybrid specialist bridge officer seat. The primary profession for this seat varies per Pilot ship variant.

Now let’s introduce you to the ships themselves. Console Captains will soon be able to purchase:

Starfleet Pilot Escort Variants

The dramatic flight maneuvers of groups such as Red Squadron have always been a place for pilots at Starfleet Academy to show off their skills, but dramatic maneuvers and quick changes in position aren't always possible at the helm of a massive starship. To find a balance between speed and firepower, a ship design team at Utopia Planitia has created a line of starships for pilot commanders. These small, nimble ships have the power needed to take on even the mighty Heralds, but the speed needed to escape danger in an instant.

Ajax Class Pilot Escort [T6]

This Tier 6 starship is an engineering centric variant of the Pilot Escort. It features more engineering console slots and engineering bridge officer seats than the other Pilot Escort variants.

Tier 6

Mininum Rank: Vice Admiral

Hull Strength: 33,465 at level 50 and 38,800 at level 60

Shield Modifier: 1.05

Crew: 45

Fore Weapons: 5

Aft Weapons: 2

Device Slots: 2

Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal

Console Modifications: 5 Tactical, 4 Engineering, 2 Science

Base Turn Rate: 20

Impulse Modifier: 0.24

Inertia: 75

+10 Weapon Power, +10 Engine Power

Can Load Dual Cannons

Console - Universal – Subspace Eddy

Pilot Maneuvers

Starship Ability Package (Escort/Raptor) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Defense) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Structural Integrity Overcharge (Starship Trait)



Icarus Class Pilot Escort [T6]

This Tier 6 starship is a science centric variant of the Pilot Escort. It features more science console slots and science bridge officer seats than the other Pilot Escort variants.

Tier 6

Mininum Rank: Vice Admiral

Hull Strength: 33,465 at level 50 and 38,800 at level 60

Shield Modifier: 1.05

Crew: 45

Fore Weapons: 5

Aft Weapons: 2

Device Slots: 2

Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering/Pilot, 1 Lieutenant Commander Science, 1 Lieutenant Universal

Console Modifications: 5 Tactical, 2 Engineering, 4 Science

Base Turn Rate: 20

Impulse Modifier: 0.24

Inertia: 75

+10 Weapon Power, +10 Engine Power

Can Load Dual Cannons

Console - Universal – Spatial Sinkhole Generator

Pilot Maneuvers

Starship Ability Package (Escort/Raptor) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Defense) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Subwarp Sheath (Starship Trait)



Mercury Class Pilot Escort [T6]

The Mercury Class is a Tier 6 tactical-centric variant of the Pilot Escort. It features a more balanced console slot configuration and boasts more tactical bridge officer seats than other Pilot Escort variants.

Tier 6

Mininum Rank: Vice Admiral

Hull Strength: 33,465 at level 50 and 38,800 at level 60

Shield Modifier: 1.05

Crew: 45

Fore Weapons: 5

Aft Weapons: 2

Device Slots: 2

Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal

Console Modifications: 5 Tactical, 3 Engineering, 3 Science

Base Turn Rate: 20

Impulse Modifier: 0.24

Inertia: 75

+10 Weapon Power, +10 Engine Power

Can Load Dual Cannons

Console - Universal – Microprojectile Barrage Launcher

Pilot Maneuvers

Starship Ability Package (Escort/Raptor) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Defense) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Stay On Target (Starship Trait)



Klingon Pilot Raptor Variants

Klingon Raptors have always been among the most maneuverable and powerful ships in the quadrant, but recent advances in technology have shown that even the most feared of ships can be improved upon. Therefore, a team at Ganalda Station has developed designs for new warships intended for captains who value speed as well as firepower. These small, nimble ships have the power needed to take on even the mighty Heralds, but the speed needed to escape danger in an instant.

Qui’Tu Class Pilot Raptor [T6]

The Qui'Tu Class is a Tier 6 engineering-centric variant of the Pilot Raptor. It features more engineering console slots and engineering bridge officer seats than other Pilot Raptor variants.

Tier 6

Mininum Rank: Lieutenant General

Hull Strength: 36,225 at level 50 and 42,000 at level 60

Shield Modifier: 0.97

Crew: 120

Fore Weapons: 5

Aft Weapons: 2

Device Slots: 2

Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal

Console Modifications: 5 Tactical, 4 Engineering, 2 Science

Base Turn Rate: 20

Impulse Modifier: 0.24

Inertia: 75

+10 Weapon Power, +10 Engine Power

Can Load Dual Cannons

Console - Universal – Subspace Eddy

Pilot Maneuvers

Cloaking Device

Starship Ability Package (Escort/Raptor) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Defense) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Structural Integrity Overcharge (Starship Trait)



Klavek Class Pilot Raptor [T6]

The Klavek Class is a Tier 6 science-centric variant of the Pilot Raptor. It features more science console slots and science bridge officer seats than other Pilot Raptor variants.

Tier 6

Mininum Rank: Lieutenant General

Hull Strength: 36,225 at level 50 and 42,000 at level 60

Shield Modifier: 0.97

Crew: 120

Fore Weapons: 5

Aft Weapons: 2

Device Slots: 2

Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering/Pilot, 1 Lieutenant Commander Science, 1 Lieutenant Universal

Console Modifications: 5 Tactical, 2 Engineering, 4 Science

Base Turn Rate: 20

Impulse Modifier: 0.24

Inertia: 75

+10 Weapon Power, +10 Engine Power

Can Load Dual Cannons

Console - Universal – Spatial Sinkhole Generator

Pilot Maneuvers

Cloaking Device

Starship Ability Package (Escort/Raptor) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Defense) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Subwarp Sheath (Starship Trait)



Kortar Class Pilot Raptor [T6]

The Kortar Class is a Tier 6 tactical-centric variant of the Pilot Raptor. It features a more balanced console slot configuration and boasts more tactical bridge officer seats than other Pilot Raptor variants.

Tier 6

Mininum Rank: Lieutenant General

Hull Strength: 36,225 at level 50 and 42,000 at level 60

Shield Modifier: 0.97

Crew: 120

Fore Weapons: 5

Aft Weapons: 2

Device Slots: 2

Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal

Console Modifications: 5 Tactical, 3 Engineering, 3 Science

Base Turn Rate: 20

Impulse Modifier: 0.24

Inertia: 75

+10 Weapon Power, +10 Engine Power

Can Load Dual Cannons

Console - Universal – Microprojectile Barrage Launcher

Pilot Maneuvers

Cloaking Device

Starship Ability Package (Escort/Raptor) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Defense) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Stay On Target (Starship Trait)



Romulan Pilot Warbird Variants

While modern Romulan ship designs have placed greater value on size than maneuverability, the Romulan Republic has recognized the value of speed and agility in space. Therefore, a team on Mol'Rihan has developed new warbirds that will be assigned to commanders who favor a more acrobatic form of combat. These small, nimble ships have the power needed to take on even the mighty Heralds, but the speed needed to escape danger in an instant.

Khaiell Class Pilot Warbird [T6]

The Khaiell Class is a Tier 6 engineering-centric variant of the Pilot Warbird. It features more engineering console slots and engineering bridge officer seats than other Pilot Warbird variants.

Tier 6

Mininum Rank: Vice Admiral

Hull Strength: 33,465 at level 50 and 38,800 at level 60

Shield Modifier: 0.97

Crew: 90

Fore Weapons: 5

Aft Weapons: 2

Device Slots: 2

Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal

Console Modifications: 5 Tactical, 4 Engineering, 2 Science

Base Turn Rate: 20

Impulse Modifier: 0.24

Inertia: 75

+10 Weapon Power, +10 Engine Power

Can Load Dual Cannons

Console - Universal – Subspace Eddy

Pilot Maneuvers

Romulan Battle Cloaking Device

Starship Ability Package (Tactical Warbird) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Singularity Gain, -Singularity Cooldown) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Structural Integrity Overcharge (Starship Trait)

Singularity Warp Core 40 Base Power for All Subsystems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump Singularity Overcharge



Jaeih Class Pilot Warbird [T6]

The Jaeih Class is a Tier 6 science-centric variant of the Pilot Warbird. It features more science console slots and science bridge officer seats than other Pilot Warbird variants.

Tier 6

Mininum Rank: Vice Admiral

Hull Strength: 33,465 at level 50 and 38,800 at level 60

Shield Modifier: 0.97

Crew: 90

Fore Weapons: 5

Aft Weapons: 2

Device Slots: 2

Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering/Pilot, 1 Lieutenant Commander Science, 1 Lieutenant Universal

Console Modifications: 5 Tactical, 2 Engineering, 4 Science

Base Turn Rate: 20

Impulse Modifier: 0.24

Inertia: 75

+10 Weapon Power, +10 Engine Power

Can Load Dual Cannons

Console - Universal – Spatial Sinkhole Generator

Pilot Maneuvers

Romulan Battle Cloaking Device

Starship Ability Package (Tactical Warbird) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Singularity Gain, -Singularity Cooldown) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Subwarp Sheath (Starship Trait)

Singularity Warp Core 40 Base Power for All Subsystems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump Singularity Overcharge



Okhala Class Pilot Warbird [T6]

The Okhala Class is a Tier 6 tactical-centric variant of the Pilot Warbird. It features a more balanced console slot configuration and boasts more tactical bridge officer seats than other Pilot Warbird variants.

Tier 6

Mininum Rank: Vice Admiral

Hull Strength: 33,465 at level 50 and 38,800 at level 60

Shield Modifier: 0.97

Crew: 90

Fore Weapons: 5

Aft Weapons: 2

Device Slots: 2

Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal

Console Modifications: 5 Tactical, 3 Engineering, 3 Science

Base Turn Rate: 20

Impulse Modifier: 0.24

Inertia: 75

+10 Weapon Power, +10 Engine Power

Can Load Dual Cannons

Console - Universal – Microprojectile Barrage Launcher

Pilot Maneuvers

Romulan Battle Cloaking Device

Starship Ability Package (Tactical Warbird) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Singularity Gain, -Singularity Cooldown) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Stay On Target (Starship Trait)

Singularity Warp Core 40 Base Power for All Subsystems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump Singularity Overcharge



Pilot Ship Consoles

Each of the above Pilot Ships is equipped with a universal console. Below is a summary of what each of these consoles do:

Console – Universal – Subspace Eddy

Pilot Escorts can equip a Subspace Eddy console that leaves a powerful subspace current behind the ship. The eddy pulls other vessels along in the wake of the ship's trail and also inflicts a small amount of kinetic damage on the hull due to the crushing force of the current.

This console also provides a passive boost to your resistance to -speed and -turn rate effects that scales with your throttle level.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots. You may only equip one of these consoles.

Console – Universal – Spatial Sinkhole Generator

The Icarus, Klavek and Jaeih class Pilot ships come equipped with a Spatial Sinkhole Generator that creates a spatial sinkhole directly along the ship's forward line. A Spatial Sinkhole creates a tremendous amount of graviton shear, which increases hull pressure on nearby ships and draws them in toward the phenomenon, much like other forms of gravity wells. Ships affected by this phenomenon suffer immense pressure on their hulls, which reduces their Damage Resistance, as the hull tends to buckle under any additional strain.

This console also provides a moderate passive boost to Exotic damage.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots. You may only equip one of these consoles.

Console – Universal – Microprojectile Barrage Launcher

The Mercury, Kortar and Okhala class Pilot ships come equipped with a Microprojectile Barrage Launchers that launch swarms of kinetic missiles against up to 5 foes in a 90 degree arc in front of you for a short period of time. Unlike standard projectiles, these do not need a target, as they will automatically lock on to any target in the arc of fire. Enemies that are hit will be knocked away by the explosion and spun slightly in a random direction.

This console also provides a moderate passive boost projectile weapon damage.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots. You may only equip one of these consoles.

Piloting Modifications Console Set

This console set consists of the following consoles:

Console – Universal – Subspace Eddy (Ajax, Qui’Tu and Khaiell classes)

Console – Universal – Spatial Sinkhole Generator (Icarus, Klavek and Jaeih classes)

Console – Universal – Microprojectile Barrage Launcher (Mercury, Kortar and Okhala classes)

Equipping consoles from this set will unlock 2 and 3 piece set bonuses:

Redline Piloting Modifications (2 piece)

+Critical Severity

+Accuracy

+Recharge Reduction to Pilot Bridge Officer abilities

Pilot Modification Synergy (3 piece)

+Cannon and Turret Weapon Damage

Improved Console Abilities Spatial Sinkhole: Extends range of pull Subspace Eddy: Leaves longer series of eddies Microprojectile Barrage: Adds short disable to hits from microprojectiles



Starship Traits

Reaching starship mastery level 5 in any of the above Pilot ships will unlock a new starship trait. Below is a summary of these starship traits:

Structural Integrity Overcharge

After reaching level 5 in the Ajax, Qui’Tu or Khaiell class Pilot ship’s starship mastery, you will unlock the Structural Integrity Overcharge starship trait. While this trait is slotted, you will gain bonus hull regeneration based on how high you set your base (unmodified) engine power.

Subwarp Sheath

After reaching level 5 in the Icarus, Klavek or Jaeih class Pilot ship’s starship mastery, you will unlock the Subwarp Sheath starship trait. While this trait is slotted, you will gain armor penetration with all weapons (amount based on your speed).

Stay On Target

After reaching level 5 in the Mercury, Kortar or Okhala class Pilot ship’s starship mastery, you will unlock the Stay On Target starship trait. While this trait is slotted, keeping your current target in your forward 90 degree arc causes your ship to autofire a microtorpedo every few seconds.

NOTE: The stats and features of the above ships are all subject to change.

Phil “Gorngonzolla” Zeleski

Lead Systems Designer

Star Trek Online