A rating list of the strength of heroes on the Nintendo Switch version of Arena of Valor organized and separated by tier ranking with an explanation for their placement on the list

List includes heroes available on the Nintendo Switch.

Update 2018/11/28: Added Moren, Lindis, and Ryoma

Update 2018/10/25: Added Tulen, Astrid, and Tel’Annas

Arena of Valor Hero Tier List

This is a tier list for the Nintendo Switch version of Arena of Valor. For the mobile servers tier list, click here.

Overview

Welcome to Samurai Gamers’ Arena of Valor Nintendo Switch Hero Tier List! It is a bit different from our mobile servers-based tier list because there are fewer heroes and it’s based on a version of the game from approximately January 2018. Without some of the hero and item changes and additions – not to mention the map change – different heroes will stand out on the current Switch version. For example: absent many of the buffs that she’s received over the past few updates, Krixi is not nearly the powerhouse on Nintendo Switch that she is on mobile devices.

We’ve backtracked from several patches, using our knowledge of the meta at the time as well as the knowledge we’ve since gained about the effectiveness certain heroes can have. The result is a tier list that should guide you pretty well in your Nintendo Switch games. To hear us go through each hero and why we decided to rank them where we did, check out our discussion video.

Changes From the Mobile List

39 heroes instead of 72

No extra “symbols” as of now

We figure the game play on the Switch will be pretty chaotic for a while, so for now we’re getting rid of the extra marks that further specify if a hero could be better or worse depending on the situation. That said, please don’t go to a lane solo as a support (or let your teammates do so).

Queen Violet

Absent the other heroes who occupied Tier S at the time of the corresponding mobile version, Violet sits alone atop our Switch tier list. The Tactical Fire machine can rain fire from unreachable distances, and many of the heroes who could potentially dive her have not yet been added.

Meanwhile, “plain” heroes like Ormarr have been moved up, as similarly many of the heroes who could thwart them are not part of the game yet.

Customary Reminder

Before we get to the list, we need to remind everyone that all the heroes in Arena of Valor are capable of winning at very high levels – yes, even those down in Tier 4. Picking a hero from the top of this list won’t immediately vault you to the top, just like buying a new tennis racket won’t turn you into Roger Federer. Playing any hero in any role requires good game sense, knowledge, intuition, and practice. And if you’re most comfortable making plays with good ol’ Toro, don’t let those meanies in the match lobby bully you into switching to someone more “meta.”

Now, on to the list.

Legend

Roles

These are different from the roles delineated in the game; instead, they are the roles (1 being their primary role) that optimize the character’s functionality throughout a game of Arena of Valor.

Jungle – You’re the jungler. Go do jungly things.

– You’re the jungler. Go do jungly things. DS Lane – Dark Slayer Lane (can be Abyssal Lane, if you have a dedicated roaming support and another dedicated solo/side laner). You’re good at solo-laning. Sit in the corner and soak those minion waves.

– Dark Slayer Lane (can be Abyssal Lane, if you have a dedicated roaming support and another dedicated solo/side laner). You’re good at solo-laning. Sit in the corner and soak those minion waves. Support – Characters who fare much better when travelling with a damage-dealing ally. If you’re alone, it’s because you’re scouting out the enemy or purposely allowing teammates to farm more experience and gold.

– Characters who fare much better when travelling with a damage-dealing ally. If you’re alone, it’s because you’re scouting out the enemy or purposely allowing teammates to farm more experience and gold. Damage – Follow up on your team’s initiation by bringing the heat. Position-wise, you are in a solo side lane, duo lane, or roaming with team members.

– Follow up on your team’s initiation by bringing the heat. Position-wise, you are in a solo side lane, duo lane, or roaming with team members. Mid – The middle lane: typically mages who can clear safely (with some exceptions).

Final Note

We will consistently talk about the buffs, nerfs, and reworks that hit each hero since around January, which is the mobile version of the game that the Switch version is closest to. For those who have not played on the mobile version, this is just us logically backtracking from the current mobile version to the Switch version in order to gauge certain heroes’ power levels.

Discussion on Placements

Watch the video below where our head writers DTwo and Green talk about the reason for each hero’s placement in the tier list!

Tier S

Tier S heroes can feel unfairly strong, though there is a bit of counterplay possible.

(Click on a hero for ability mechanics, attack and ability ranges, hero guides, item builds, and more)

Hero Role Description Violet 1. Jungle

2. Damage A high-damage marksman who is able to roll out of danger and poke enemies with an empowered, long range, high-frequency attack. Though she’s missing the August rework that gave her three actually usable abilities, Miss Tactical Fire is still way too much for any current hero to handle on the Switch. With the ability to deal massive AoE damage from huge range – and on a very short cooldown – Violet is a lethal-yet-untouchable machine, and thus sits by herself at the top. Tulen

Added 2018/10/25 1. Mid

2. Jungle An early game mage who excels at finishing off enemies and staying just out of reach of the opposition. Without some of the hyper-mobile heroes to match him, Tulen users can run amok on the Switch, dominating the early game and blinking and resetting his abilities all over unsuspecting enemies. While most of the rest of the mages received buffs from the time of the Switch-equivalent patch until now, Tulen has received slight nerfs – and yet he’s still one of the better mages on mobile. That just goes to show how much of a beast he is on Switch in comparison to other heroes at his position and in general. Ryoma

Added 2018/11/28 1. DS Lane

2. Jungle A warrior who uses his long range and high damage to burst away opponents before flipping to safety. Ryoma has been both buffed and nerfed since the Switch-equivalent patch, but the old version is an absolute terror who can rip apart enemies before they know what hit them. For a melee hero, his abilities are a lethal combination of long-ranged, high-damage, and low-cooldown. Even his normal attack periodically turns into a fourth ability due to his passive, giving him yet another way to shred his opponents.

Tier 1

The best of the “balanced” heroes.

(Click on a hero for ability mechanics, attack and ability ranges, hero guides, item builds, and more)

Hero Role Description Moren

Added 2018/11/28 1. Jungle

2. Damage One of, if not the most durable marksman in the game, Moren is capable of tearing apart enemies with a stream of attacks. Not having to worry about the hyper-fast meta on the mobile version, Moren players on the Switch can safely hit their power spike and run through all comers in the mid to late game. A significantly fed Moren can be extremely difficult to bring down because of a combination of amazing durability, decent crowd control, and excellent damage. Lindis

Added 2018/11/28 1. Jungle

2. Damage A marksman who is capable of immense amounts of damage and can quickly and safely move around the jungle. Lindis’ meteoric rise on the mobile version was a confluence of buffs and players simply learning how to properly play with her. Absent those buffs, she’s still very potent, as long as you utilize her to her full potential. Jungle quickly and flit in and out of fights, inflicting massive damage before anyone can close the gap. Alice 1. Support A nimble support who can boost along allies with speed-enhancing shields as well as trap foes in her powerful control abilities. Not a whole lot has changed over the months for our good friend Alice. She’s still capable of heavily controlling the battlefield, boosting her allies while dragging her enemies through the virtual quicksand that is Hissy Fit. Just make sure you’re with a “friend” at all times, or else you’ll be the one frowning. Thane 1. Support An exceptionally durable tank who is capable of peeling enemies away from allies and set up fights before finishing targets off with his devastating ultimate. Another support hero who is ineffective by himself but devastating with teammates. The ability to knock back and stun multiple enemy heroes is invaluable, allowing your team to wipe them out before the enemy knows what hit them. King’s Glory is also a great finishing tool for enemies running away or the pesky hero who just won’t die. Taara 1. DS Lane

2. Support A warrior tank who is able to deal out large amounts of damage when her health is low and regenerate any health she is missing with her powerful ultimate. Taara can feel nigh un-killable once she gets going, often living through three heroes attacking her at once (and baiting them in the process). Absent many of the strong solo laners to come in the Switch version, Taara is a certifiable bully among this cast of characters. Though you can somewhat counter her with Tome of the Reaper or Curse of Death, heroes who build those items are giving up a valuable slot in their build to do so. Raz 1. Mid

2. Jungle A melee mage who is able to poke enemies with a power fireball before sweeping in and finishing them off with his powerful, magical punches. Raz wins the title of strongest mage on the Switch [edit 10/25: usurped by Tulen]. The incredible damage and low cooldown on Power Surge alone should be enough for many players to dominate their opponents. That said, true experts can make use of his litany of knock-ups and knock-backs to destroy all comers. Zephys 1. Jungle

2. DS Lane An assassin who boasts a large amount of damage and disruption ability despite being able to withstand a significant amount of enemy fire. The strongest melee jungle hero goes to Zephys, who is able to deal great damage while remaining extremely tanky due to his passive. Without some of the counter heroes yet to come, Zephys can seem positively unfair, with abilities constantly off cooldown and way too much damage and defense to overcome. Maloch 1. DS Lane

2. Support Possessing a high-damage cleave and an exceptional initiating ultimate, Maloch can tear apart enemy teams with his high durability and damage. Maloch is the quintessential horror movie villain: he simply walks toward you until you have nowhere left to run. The massive range on all of his abilities – including a melee attack with double the normal range – make it nearly impossible to take town the Ravenor. Meanwhile, the current cast of characters has a difficult time getting away from Maloch, giving him the opportunity to massively heal off of Cleave and Plunder. His Shock ultimate is the icing on the cake, letting him perfectly set up team fights – particularly around towers. Arthur 1. DS Lane

2. Support A warrior who can quickly traverse the map with a spammable speed boost and execute high priority targets in team fights. Arthur is a solid warrior who has a little bit of everything packed into his kit. Highly durable, mobile, and able to both damage and control foes, Arthur solidly rounds out almost any team he is put into. Not only is the scope of his uses wide, he is rather good in every respect. Rather than being mediocre in all respects, Arthur is a capable hero who can excel in whatever position he is placed. Ormarr 1. Support

2. DS Lane A warrior who enjoys setting up kills rather than gathering large amounts of his own, Ormarr is a crowd control machine and one of the premiere roaming supports. While not labeled as one, Ormarr is a rather capable support hero. He has crowd control in spades, able to lock heroes down for his allies to rip apart. Durable and mobile, he is not easily bullied out of fights and therefore can be a reliable asset in larger team fights. While suffering a bit from reliance on an RNG mechanic, the amount of control that he brings to teams is an invaluable asset. Lu Bu 1. DS Lane

2. Jungle A strong warrior who can control enemies with his disruptive abilities and is able to flip flights with a large damage and survivability steroid. With how few of the mobile game’s premiere Slayer lane heroes are present on the Switch, Lu Bu’s strengths are all the more evident. Durable and lethal in equal measure, the warrior can absolutely oppress his opponents without fearing for his own safety. Even when whittled down to dangerous levels of health, he can quickly heal back up with the help of his ultimate, Conqueror. Chaugnar 1. Support

2. DS Lane

3. Mid A support tank who switches seamlessly between poking and harassing the back line while being able to cleanse himself and allies of control effects. Chaugnar is a rather unique support who protects allies by cleansing them of crowd control with his ultimate, Chaos Protection. He has more damage than other supports or tanks as well, able to rough up combatants as he stands between them and his squishier allies. Along with this, Chaugnar is able to deal out some nice crowd control as well, making him a great all around force on the battlefield.

Tier 2

Tier 2 heroes are strong in their own right, though many of the heroes here are slightly clunky without the quality-of-life changes in recent mobile patches.

(Click on a hero for ability mechanics, attack and ability ranges, hero guides, item builds, and more)

Hero Role Description Tel’Annas

Added 2018/10/25 1. Damage

2. Jungle A high range marksman who can tear enemies apart with her quick attacks, provided she can stay in a safe position to do so. Tel’Annas is kinda like the female version of Yorn, except she’s a bit easier to play and doesn’t have his rippling abs. She’s capable of amazing damage, but needs to be mindful of her positioning without any sort of dash to be able to run away. Astrid

Added 2018/10/25 1. Jungle

2. DS Lane An aggressive warrior who can survive large amounts of damage as she makes her assault, going completely immune to it when using her ultimate. Astrid has been toyed with a lot between the Switch version and the mobile version, particularly with regard to the mechanics of her shield passive. She feels a bit better in the mobile version, but there are also a lot of heroes above her in that version as well. She’s overall a decent warrior who can hold her own in a solo lane. Experienced practitioners can bait enemies in with her ultimate, Dire Blow, especially if opposing players aren’t used to her kit yet. Natalya 1. Mid

2. DS Lane With a tremendous amount of burst deamage at her disposal, Natalya can absolutely destroy squishy enemies left out in the open. Natalya has an immense amount of damage at her disposal. Her high damage spells deal even more damage with each successful hit on targets as well, making her combos exceptionally lethal. That said, all of her abilities can be a bit difficult to aim, lacking the increased speed present on the mobile version. On the other hand, the current cast of heroes on the Switch are less mobile on average than those on the mobile version, making this less of an issue. Cresht 1. Support

2. DS Lane A tank who excels at babysitting allied squishy heroes and can transform into an offensive and defensive juggernaut with his ultimate. A capable tank whose powerful Metamorphosis ultimate can be the pivotal part of team fights. Without the ability to charge it up as fast as on the mobile version, though, he falls to tier 2 status. Jinnar 1. Mid

2. DS Lane A durable mage who excels at team fighting due to a number of area-of-effect abilities and a shielding ultimate. Back to a state before all of his buffs, Jinnar is a decent mage with a rather unique play style. Rather than bursting opponents down from afar, Jinnar gets up close and absorbs enemy fire as he brawls. This may not result in the highest burst damage, but allows for a much more solid front line for the team while still offering a respectable amount of magic damage. Grakk Support A tank who plays like a support, Grakk is capable of dragging enemies to his waiting team or suppress targets with an area of ultimate A tank who can set up kills by grabbing enemies with his hook. This can generally guarantee a kill if his allies are quick to respond. While not able to do much alone, his hook and World Devourer ultimate are fantastic supportive abilities that allow him to set up kills and suppress enemies during team fights. Some might argue that the meaty hook master should be higher on the list, but we feel that the accuracy and timing needed to successfully grab enemies and his team dependence keep him in tier 2. Skud 1. DS Lane

2. Support A brawler who is both able to dish out significant amounts of burst damage and set up ganks for his team with a number of strong control abilities. Without the buffs that have come his way on the mobile version of the game, Skud is a much more situational hero and lacks a lot of the same potential on the Switch. He can deal out a bit of damage and has a decent amount of crowd control, but overall falls short of other slayer lane heroes. He uses his mighty fist to rough up enemies, knocking them around to keep them in place or knock them into your teammates to set up a kill. Peura 1. Support A pure support who heals and protects allies with her auras while also chain stunning enemies who have grouped together. Peura is an aural hero who can either heal allies around her her chain stun enemies. While not quite as versatile as supports like Alice or Chaugnar, she can still keep her allies up and fighting while setting up kills. Her heal can be the difference between retreating after a team fight to heal or moving forward to siege the base, and thereby can be a huge part of rushing out team objectives. Slimz 1. Jungle

2. Damage Capable of devastating ganks and of quickly tearing down enemy tanks, Slimz uses a large spear to stun from afar before jumping in to finish his target off. Slimz is a marksmen who is great at tearing down tanky heroes. His ultimate, Savage Potion, causes his attacks to tear away a percentage of the target’s max health on hit, preventing enemies from mitigating his damage by stacking HP items. The marksman is a great jungler, able to gank enemies well with his Flying Spear while hitting his level spike early due to the level and gold advantage that jungling provides. Fennik 1. Jungle

2. Damage Possessing dramatic amounts of burst damage early game, Fennik is a marksman both exceptionally capable at tearing down jungle monsters and enemy towers. Fennik is able to do very large amounts of damage early game, allowing him to snowball into a lethal force. He has a fantastic clear speed when jungling, allowing him to hit his power spike early and cause havoc across the battlefield. In addition, the marksman can tear down towers very quickly, Thief’s Mark able to hit them. His main weakness is his reliance on snowballing, needing a strong start in order to carry later in the game. Butterfly Jungle An assassin who jumps from opponent to opponent to finish them off in fights, regaining her abilities and health as she does so. Butterfly is a strong assassin who can kill enemy after enemy in a chain due to the ability refresh that her passive provides. While Butterfly is her old version on the Switch, she can still act as a powerful finisher in team fights. Her main weakness in the current version is her lack of any sort of escape mechanic. Should she jump into a fight and not find a kill right away, the assassin will find herself helpless to prevent an enemy retaliation. Mina 1. Support

2. DS Lane A tank who supports allies by drawing in enemies and forcing them into attacking as she whittles away their health with her whirling scythe. Mina is a bit of a tricky pick, like Grakk, as she relies very heavily on her team to be effective. The tank is able to draw in enemies and suppress them with her abilities while offering a fair bit of damage to fights as well. That said, she is not very effective when solo, and uncoordinated teams might not be able to follow up well on her engagements. However, more organized teams will be able to completely lock down opponents with her abilities and dominate the battlefield as a result. Yorn 1. Damage

2. Mid Capable of immense amounts of damage that pierces through enemies in a line, Yorn is a powerhouse when able to position himself well. Yorn has one of the highest damage potentials in the game. With the current cast of heroes, he can stand and deal his damage without as much danger as there is on the mobile edition of the game. He still is rather vulnerable to attack, particularly from anyone with a good gap closer, but mindful Yorn players can dish out tremendous amounts of damage for their team. Wukong 1. Jungle

2. DS Lane Able to completely devastate solo heroes, Wukong relies on critical strikes to deliver heavy amounts of burst damage to enemies. While Wukong is capable of destroying enemies very quickly, he relies a bit too heavily on critical chance to be reliable. After getting a few items to make the critical strikes more consistent, he can be a lot more reliably lethal, but needs to pick solitary enemies off, as he is vulnerable in team fights. Zanis 1. Jungle

2. DS Lane A warrior who grows in power with each kill or assist that he scores, Zanis is able to rip apart even the tankiest of enemies due to his possession of true damage. Zanis is much better in among the current suite of heroes than the much larger roster available on the mobile version of the game. He relies heavily on snowballing in order to excel, but can pick enemies off rather well with the true damage offered by his ultimate, Dragon’s Wrath. Doing so allows him to build tankily without sacrificing damage and thereby contribute quite a bit/ Mganga 1. Mid

2. DS Lane With poisons that both damage enemies and heal allies, Mganga excels in drawn out fights with his stacking damage of time effects. Mganga is a bit weaker here than in the mobile version of the game, lacking a number of items and buffs that he received over the months. That said, several Mganga players have proven that the mage is capable of large amounts of damage. While he needs careful aim and positioning, Mganga can tear down enemies rather well with his poisons. Lumburr

Added 2018/12/3 1. Support An excellent baby-sitting tank who offers both passive protection to allies and a large amount of crowd control in fights. Though they are complete opposites in appearance, Lumburr is a lot like Alice. His primary job is to protect damage dealers by providing crowd control, enemy debuffs, shields, and general damage resistance just by being in the vicinity. That said, it’s much harder for him to have an impact for two reasons: 1) he’s a melee hero, and 2) Rampage rarely hits more than 1 ally at once, unlike Friendship. For those reasons, he’s a tier below the Explorer.

Tier 3

The heroes in Tier 3 lack in mobility, damage, or utility compared to other heroes.

(Click on a hero for ability mechanics, attack and ability ranges, hero guides, item builds, and more)

Hero Role Description Azzen’Ka 1. Mid

2. Support Azzen’ka is able to lock down opponents with a number of control abilities, though they can be somewhat difficult to land. Azzen’ka also suffers from extreme lack of mobility and durability. While on the upper end of tier 3, Azzen’ka remains too lackluster to climb up to tier 2. His abilities aren’t strong enough to justify how hard they can be to land. What’s more, he doesn’t have much finishing power on his own, relying more on allies to finish enemies off. As mages are often one of their team’s primary damage dealers, this can be very detrimental to the team. Kahlii 1. Mid

2. DS Lane A long range mage capable to tearing through minion waves very quickly and attacking enemies from impressively far away. Another mage who suffers from missing buffs, Kahlii players coming from the mobile game will have a bit of a harder time with the mage. She is still able to do quite a bit of damage from afar and clear minion waves very quickly. Her normal attacks are empowered with magic damage, allowing her more options for damage in fights than other mages. Ilumia 1. Mid

2. Support A mage capable of locking down the entire enemy team with her ultimate, Ilumia can unleash a steady stream of controlling orbs as she spams her abilities. Ilumia is rather difficult and can have a bit of trouble keeping up with other mages as a result. Her damage is rather low and she doesn’t have much in the way of crowd control. She is rather vulnerable as well with low defenses and no movement abilities. The main thing that Ilumia has going for her is her ultimate, Cataclysm. Its global range allows her to impact fights from across the map. While a bit tricky, the ability can be the deciding factor in fights, especially when the enemies are clumped close together. Diao Chan 1. Mid

2. Support A mage who controls the battlefield with a number of slows and stuns before ravaging enemies with a blizzard. Lacking the stack-able Diamond Dust, Diao Chan once again suffers from abilities that are hard to land. When accurate, the mage is able to lock down enemies with heavy amounts of crowd control and whittle them down with respectable amounts of damage. If unable to land her awkward abilities, however, all you are left with is a slow bot with a grating voice. Kil’groth 1. DS Lane

2. Jungle A warrior that rips towers and enemies apart with his mighty, high-speed normal attacks while safely immune to control effects. Another hero lacking without buffs on the mobile version. His damage lacks a bit and he needs a bit of time to ramp up his damage. While not useless, he will have to work a lot harder to hit a good level of damage over other heroes. The immunity to disables can make him a counter pick against control focused teams. Valhein 1. DS Lane

2. RNG 2nd stun A marksman who is focused more on attack speed than damage, Valhein can build as either a marksman or a mage as he stun locks opponents. While a popular pick due to his status as a free hero, and a carry at that, Valhein doesn’t really stack up against other marksmen. His damage is lacking and, since they scale with magic damage, his abilities don’t offer much additional damage to his kit. He isn’t useless, the ability to chain stuns particularly useful, however most other marksmen will be able to outperform him rather easily. Preyta 1. Mid

2. DS Lane A long-range siege mage who can transition into a normal-attacking monster after activating his ultimate and absorbing his wyvern’s spirit. Preyta has the ability to deal large amounts of damage, but requires a charging period before unleashing it. As the damage currently does not scale with time, simply doubling after the charging period, he lacks options if things get dicey. That said, careful players can unleash large waves of damage onto enemies. Krixi 1. Mid

2. DS Lane A nimble mage who boasts large amounts of firepower when dealing with enemies up close due to her aura-based ultimate. Krixi is a nimble mage whose play style entails zipping around the battlefield and assaulting enemies with spells. Krixi is capable of rather large amounts of damage, but takes quite awhile to hit her power spike. In addition, the much longer cooldown on Moonfall as well as the inability to use it unless within range of enemies makes her much clunkier on the Switch. Ignis 1. Being Annoying When Frosty’s Revenge is Equipped

2. Mid Dealing sustained damage rather than bursting, Ignis enjoys running around fights and trapping opponents while barraging them with fireballs. The mage has a bit of damage compared to the mobile version of the game, standing before all the damage nerfs coming his way. He is a speedy spell caster who can dash around the field, unleashing a stream of fire onto enemies. Chaining his abilities together allows him to lock enemies down before devastating with a large, true damage ultimate. While not enough to burst enemies completely down, it at the very least can contribute in team fights. Gildur 1. Support

2. Damage A control-focused tank, Gildur can set up fights for his allies by trapping groups of enemies with his ultimate or stunning them with his Brilliance. Gildur lacks the damage needed to be an effective mage and the durability needed to be a good tank. He has a bit of control in his Indulgence and Extravagant abilities, but little to contribute outside of that. Gildur players will have to be very proactive to avoid dragging their team down. Kriknak~ 1. Jungle

2. DS Lane A burst assassin who transitions into a warrior as the game progresses and is able to wear down high-health targets with a percentage based ability. While Kriknak has some burst in his kit and certainly can rip squishy enemies apart, it is at a level far below that of his fellow assassins. The insectoid assassin is more durable than most in his role, able to translate into playing as a warrior later in the game. This makes Kriknak more useful than other assassins in games that drag on. In addition, his percentage based damage allows him to tear down tanky foes as well as squishy. Veera 1. Mid

2. Damage Excelling in one on one combat, Veera is a simple mage that can deal large amounts of damage to single targets. Veera is great one on one, but falls short in any other situation. The random spread of her ultimate makes her ultimate too unreliable in anything but isolated duels and thereby makes her a difficult mage to really excel with. There are too many other picks that do everything Veera does – but better – for Veera to really be considered anything but tier 3.

Tier 4

Here is our obligatory, “You can still win with Tier 4 heroes.” But why hurt yourself like that?

(Click on a hero for ability mechanics, attack and ability ranges, hero guides, item builds, and more)

Hero Role Description Omega 1. DS Lane

2. Support As all of his abilities damage towers – and two can stun them – Omega can rip down enemy structures rather quickly. Omega is awkward and terrible. His abilities are slow and can easily be dodged, only offering a stun and marginal damage if they manage to hit. Yes, he can do a lot of damage to towers. That said, he will be more of a liability in team fights and will need rather good aim and positioning to avoid dragging his team down. Toro 1. Support

2. DS Lane Toro has high durability and thereby can withstand large amounts of enemy fire without much worry. Toro is in a fierce competition with Omega for the worst hero in the game. Public opinion generally favors Omega, and it’s easy to see why. While Omega can at least damage towers, Toro is nothing but a damage sponge. While this isn’t bad on its own, there is no reason for enemies to attack him. His ranges are short, his damage is pathetic, and his control is very weak.

Mobile Version Tier Lists

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