Sacred Oaths

Oath of Hippocrates

Tenets of Hippocrates

The tenets of Hippocrates are excerpts of the oath that is spoken upon initiation into the practice of a healer. It is predicated on the knowledge of life.

Humility. If it is given me to save a life, all thanks. But it may also be within my power to take a life; this awesome responsibility must be faced with great humbleness and awareness of my own frailty.

Compassion I will remember that I do not treat a fever, or a cancerous growth, but a harmed creature, whose illness or injury may affect their family and economic stability. My responsibility includes these related problems, if I am to care adequately for the sick.

Equality. I work to heal the poor, the weathy, the strong, the weak, and the sick, without discrimination of their kind or status.

Knowledge. I will respect the work of those healers in whose steps I walk, and gladly share the knowledge that is mine with those who are next to follow.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Hippocrates Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Hippocrates Spells

Paladin Level Spells 3rd goodberry, healing word 5th prayer of healing, protection from poison 9th remove curse, revivify 13th aura of purity, death ward 17th greater restoration, mass cure wounds

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Breath of Life Your Channel Divinity allows you to surge with divine energy when you heal a creature. When you would normally roll one or more dice to restore hit points with a spell, you can instead use your Channel Divinity to take the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.

Invigorating Growth You can use your Channel Divinity to heal wounds both old and new. As an action, you can present your holy symbol and touch one creature. For 1 minute, the target regains 1 hit point at the start of each of its turns. The target’s severed body members (fingers, legs, tails, and so on), if any, can also be restored durng this period. If you have the severed part and hold it to the stump, the limb is instantaneously knit to the stump.

Bonus Proficiencies

When you take the Oath of Hippocrates at 3rd level, you gain proficiency in the Medicine skill and the Healer's kit, if you do not already have them.

Aura of Allayment

Beginning at 7th level, your dedication allows you to not just treat harm, but prevent it. Whenever a creature within 10ft of you takes damage, you can use your Reaction and spend your points from your Lay On Hands feature to reduce the damage taken by an amount equal to the number of points spent. At 18th level, the range of this aura increases to 30ft.

Renewal

Starting at 15th level, when you expend a spell slot to cast a spell or use your Divine Smite feature, you gain a number of hit points for your Lay on Hands feature equal to your Charisma modifier + twice the spell slot level. You cannot regain hit points in this way that would exceed the pool maximum (your paladin level x 5).

Miracle Healer

At 20th level, you learn to fully embrace the divne healing energy. As an action, you can become the embodiment of health, gaining the following benefit for 1 minute:

You are immune to poison damage.

At the start of their turn, friendly creatures within 30ft of you gain hit points equal to your Charisma modifier if they have at least 1 hit point.

When a friendly creature within 30ft of you is targeted for an attack, you can use your Reaction to impose Disadvantage on that attack.

When a creature falls to 0 hit points within 30ft of you, you can choose to immediately stabilize the creature (no action required).

Once you use this feature, you cannot use it again until you finish a long rest.