Back again! I’ve been super tired this week, catching up on all the sleep from last weekend. I focused pretty heavily on getting some texturing practice in this week, setting a challenge on Saturday night for getting a model Sculpted, Retopologized, Unwrapped, Baked and Textured in 5 hours. The Sculpt took 2 hours, which I was pretty pleased with even though my hand had cramp after sculpting each feather.

The remainder didn’t take 3 hours however, I spent about 12 hours today working out how to get the damn bake working… Pretty satisfied with how it turned out, final texturing took around an hour. The final piece is below.

Vision Dark, Memories Relived

Since there wasn’t that much time since the last blog I think we’ve still done pretty well with the progress in the last few days, lots of images/pictures this week!

Starting with some models this week, I managed to get two practice models complete. A simple fence with just hand painted textures and bird statue as pictured above.

Justus got working on Nibras particle effects, completing her ultimate and starting to work on the root effect. He also polished off some 3D practice that will help with making the map look less like a barren wasteland in the meantime.

Nibra Ult Startup Nibra Ult Loop Root Effect Environmentally Freindly

Mox has returned from his slight hiatus to assist on the programming side of things, working firstly on getting the minions back in action.

Oh and I don’t think that the placeholder ranged minion model that I made WAAAAAAAY back was ever shown…

Our Placeholder, “Sting” Excuse the low quality, over a year old!!!

As mentioned last blog, Gigimoi completed the Nibras dash. I held off posting until we could show the particle effects working along with it!

After the previous blog announcing some sick beats from Infestient, Salted (VigorouslySalted) posted what she had been working on! It’s the finished draft of the music for once you log into the AetherForged client, it is one of the handful of tracks that the client fades between. The current version has not gone through production yet and isn’t using our VST instruments. It is just a quick export from Sibelius in order to show the composition of the piece.

After teasing a lore release last blog, I can happily say that it will be posted to the subreddit tomorrow at 5pm PST! The titles in this blog post might prove to be some hint towards the release, it is a really pivotal piece in the story of AetherForged. Good work BombshellMcJenkins, Runemyth and Woefulme!

Conviction pulls me though

We got a lot more done than I expected this blog, considering that it’s only been 5 days this time. I hope that you are as excited to read the lore release as we are to get it out to you. We will be eagerly awaiting your feedback!

On another lore related note, leave a comment on Reddit if you would like to see some smaller, more worldbuilding pieces that don’t revolve around our initial cast. The thought would be that they could bridge the gap in between the larger lore pieces.

Have a great week everyone!