Elios83 said: This is not true. In fact from now on Sony is pushing both third parties and their studios to either make a PS4 game or a cross platform game Vita/PS3. We have already seen the first results of this with a few announcements from japanese developers.

About The Last Guardian it doesn't make a lot of sense to skip a PS3 version completely.

I guess the best approach would be to handle the situation like Nintendo did with Zelda on GC/Wii. Click to expand...

BadWolf said: Yeah if its PS4 then I expect another 1 or 2 year wait, they won't blow a high profile game like this at launch or close to it when the install base will be so small. Click to expand...

I really don't get the feeling that TLG will be a cross-gen title. First of all, the architectures are very different and it probably wouldn't make immediate sense financially. Secondly, the reason Sony would want TLG on PS4 is to drive PS4 adoption (which is smart, because you'd be getting a ton of 'gamers' who will buy a lot of your software on the system right off the bat). If the game is cross-gen, the attraction it brings to PS4 is almost completely diminished.Lastly, and this is kind of a gut-feeling, is that TLG seems like a game (based on what little info we have, and off of Team Ico's past work) that exists right on the ceiling of a generation. I think that when it comes to TLG and PS4, if they made that decision then they would go ahead and break the shackles of PS3 limitation that was holding them back in the first place.So there are like three really solid reasons why I wouldn't expect the game on both platforms. But who knows?I expect Sony to have a pretty impressive launch line up. It's not exactly blown either. With compelling software you have a serious early advantage in platform adoption, which is the most pivotal time to have an advantage. You get a bunch of the core gamers to decide on your system early and you've got a bunch of people dedicated to your system and ready to buy software, which provides another fundamental boost when third parties start to see high attach rates on the platform. Honestly I think the beginning of the generation is the absolutetime to focus first party efforts. You use your first parties to get people to decide on your system and then third parties jump on board and fill the library up while you work on the rest of your projects from a place of relative safety. Chances are that later buyers will still look at your launch games if they are big franchises/good games anyway, but someone has to bite the launch install base bullet to get people on the system and third parties can't be expected to do it.