Bloodhound

(Martial Archetype)

Whether tasked with bringing in wanted criminals or hunting down a bounty, bloodhounds are valued for their ability to track and capture their targets.

Sleuth

At 3rd level, you develop a keen sense for leads and a second nature for detecting deceit. You gain proficiency in Investigation. If you are already proficient in this skill, you gain proficiency in any other skill available to Fighters at 1st level.

In addition, you may make an Intelligence (Investigation) check in place of a Wisdom check to detect hidden creatures or objects, to track creatures or to determine if someone is lying to you, or in place of a Wisdom saving throw against an illusion effect.

Additionally, even when you are engaged in tracking while traveling, you remain alert to danger. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Seize the Chance

By 3rd level, you learn to wait for the right time to strike. Whenever you use your Action Surge feature, for the rest of the turn, you gain advantage on any attacks you make and on Strength (Athletics) checks made as part of a contest in combat.

No Escape

By 7th level, you become an expert captor. You apply your proficiency bonus on Strength (Athletics) checks made as part of a contest in combat. If you already do, you double your proficiency bonus on these checks.

Additionally, you count as one size larger for the purpose of grapple or shove attempts you make, and creatures have disadvantage on rolls to burst or break bonds you apply, such as manacles or ropes.

On the Chase

Starting at 10th level, you are always ready to stay hot on the trail of your prey. As long as you are wearing light or medium armor or no armor, you may take the Dash action or attempt to grapple or shove a creature as a bonus action.

Additionally, you may stand watch for 6 hours while taking long rests.

Subdue and Capture

By 15th level, you excel at overpowering your mark. Whenever you have advantage on an attack roll and hit, if the lower of the two d20 dice would also hit the target, you deal extra damage equal to your proficiency bonus on that attack and the target of your attack gains the restrained condition until the start of your next turn.

Relentless Pursuer

By 18th level, nothing can stop you from getting your mark. You gain the following benefits as long as you are wearing light or medium armor or no armor: