BTW Toady, any chance of some further follow-on to fortress mode vampires? Some way that the fort can decide "No, this guy's definitely a vampire" and do something permanent to them?I guess it could be an extra justice option - dwarf is accused of vampirism, you can convict them and choose to execute with prejudice. That way, those who don't want their vampires dead can keep them, but the option is always there if needed? I guess the same would apply for lycanthropes and necromancers. And they could perhaps have the option to resist/flee. Perhaps if they flee, they can come back with reinforcements at some stage (or in a future version).Just a question, anyhow. I could see further fun in dwarf vampires accusing others of vampirism in order to get them executed, for example, with all the unhappy thought fun that that could produce.e: This would also be more "consistent" with adventure mode, since villagers will happily ask you to go kill a vampire that's bothering them. Whereas currently, dwarves are happy to whack them with a hammer and let them go. Except in one fort where, for some reason, my militia commander decided to murder the vampire. And then got hammered to death for ite2: also being able to 'pit' vampires, etc, once the dwarves know them for what they are. Trying to think of extra fun and improvements, rather than just a "waaaah! i don't like vampires!" post.