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Ever since we announced our first-person mystery, we here at Campo Santo have had one question put to us more than any other:

“Why aren’t there any guns in your game?”

Well, we talked it over, but we figured we’d stick to our lack of guns. In Firewatch, you play as a man named Henry, who’s retreated from his messy life for the summer to take a job as a Wyoming forest fire lookout. You are in constant radio communication with your supervisor Delilah — your only remaining link to the outside world. But as the hot, dry summer progresses, increasingly strange events draw you out of your tower and into the wilderness to explore an unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.

Anyway, it just doesn’t really work with guns.

So, that’s sorted. The next most common question we get is this one:

“Are you going to bring Firewatch to PS4?”

We are reminded of this daily. For example:

See?

@camposanto if you could bring please bring Firewatch to the ps4, that would be exquisite. Henry's story seems really cool. #Takemywallet!!! — Jean-Luc Clark (@Jean_Bazing97) March 4, 2015

I mean, we could use a new wallet or two.

@camposanto PLEASE PLEASE PUT THIS ON #PS4 OR #VITA. I will pay mega money for this. — Isosceles Kramer (@JackChapman117) August 31, 2014

Especially if those wallets are filled with mega money. Everyone loves mega money.

Alright, we get it.

We are extremely pleased to announce that Firewatch is currently in development as a console exclusive for PS4, and we’re planning on a 2015 launch.

If you aren’t already familiar with Firewatch, we hope you’ll check it out.

And if you have been keeping up with the game and politely requesting a PS4 launch — well, it worked. It’s no exaggeration to say that the flood of PS4 fan support across Twitter, Facebook, email, telegraph, and carrier pigeon was the single biggest factor that led to our decision to support the platform.

As a small independent team, we don’t have a lot of resources to spare, so we have to be sure we’re putting our game where people really want to play it. We’re pretty sure we made the right decision on this one, and we’re happy to be aboard.

Let us know what you think or ask us any questions below. We’ll be around to answer them!