Tekken 7 Fated Retribution is getting a big update tomorrow bringing T7FR up to version C or more simply, the "Bob Update." This online update for arcades bring a new wave of balance changes to the game and all the changes have been published online for everyone to see on the Tekken-Official website. Check it out here, but I went and translated it all for everyone here below!

Tekken-Official Version C ≫ http://www.tekken-official.jp/news/?p=4529

▌Tekken 7 Fated Retribution - Update Ver.C

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【System Balancing Changes】

Adjustments made to how the counter hits are shown in-game when they occur. (No idea what this means.)

Property of Feng's ch ws+4 on all opponents is now changed.

All Rage Arts have their damage reduced.

Rage Drives resetting the combo scaling in combos has been fixed.

Instances of when the camera would change during a Rage Drive on hit or block has been fixed.

Various little system and game bug fixes.

【Character Balancing Changes】

Law

After a Rage Art (1+2) on hit, the opponent can now react quicker after it. (frames on wake-up improved.)

After a successful parry, 3+4,4 is made slower. (Probably no longer guaranteed?)

King

Strong Knee (wr+3) frames on block made more worse, tracking on the move reduced.

Golden Headbutt (d/b+1+3) damage has been decreased.

Yoshimitsu

Back Turned 2 (BT 2) hitbox has been made bigger. (Can now combo from ff+4 into BT 2)

Electric Misfortune (d/f+1,2) no longer naturally combos on hit, 2nd hit has been made slightly slower.

Hwoarang

Loose Shuffle & Rifle Shuffle (u/b+3,3 & u/b+3,4) can now be done from different stances.

Double Screw (RFF d/b+3,3) on an airborne opponent will now cause a Screw!

Cactus Shot (RFS d+4,3) timing for the input for the 2nd hit has been reduced. (As in, there's less time for you to input it for it to come out)

Xiaoyu

Shooting Star (u/f+3+4) hitbox for the 3rd hit made bigger on block. (Previously, Jack and Gigas could easily launch her because the 3rd hit of this would often whiff on block for them.)

Bryan

Slash Kick (ff+3 HOLD) damage off a full charge is decreased.

Hatchet Kick (qcb+3) plus frames on hit reduced.

Northern Cross (fc d/f+4) damage has been reduced.

Heihachi

2nd hit of d+1,2 has been made slower.

Kazuya

Rage Drive (cd+1+4) damage reduced.

Devil's Steel Petal (ff+4) frames on block improved.

Twin Pistons (ws+1,2) frames on block made more worse. (No longer -11?)

Steve

Rage Drive (f+3+4,1+2) made slower from out of all the stances.

Skyscraper (Duck 2) frames on block made more worse.

Extended Fox Hunt (Ext Duck 1) damage reduced, frames on whiff and on block made more worse.

Extended Duck Skyscraper (Ext Duck 2) frames on whiff and on block made more worse.

Asuka

Demon Slayer (f+2) now launches the opponent further away on hit. (Makes the f+2, f+4 combo more consistant)

Devil Jin

Demon Steel Pedal (b+4) hitbox improved. (Back to T7.0 status?)

Uppercut (ws+2) on an airborne opponent will now cause a Screw!

Feng

Damage on the new fc d/f+2 move is increased.

Leo

Dual Rising Fists (1+2) property on hit changed. (Knocksdown now?)

Startled Crane (BOK 3) on an airborne opponent will now cause a Screw!

Lei Zhang (qcf+1) properties on counter hit has been changed.

Lars

Spiral Kick (DE 3) property on hit changed, plus frames on block improved, damage increased.

Magnetic Knee (b+4) start-up frames improved, damage increased.

Shadow Cutter (d/b+4) plus frames on hit improved.

Double Pulse (ff+4,3) frames on hit improved.

Double Smack (fc d/f+1+2) damage increased.

Katarina

Rage Drive (HAR 1+2) damage on an airborne opponent decreased.

Feather Chop (d+1) plus frames on hit improved.

Plover Kick (ff+4) pushback on both on block and hit increased.

Josie

Sapu Switch (SWS 3) property on counter hit changed. (Opponent faces towards you for better pick-up combo now)

Low Angle Straight (d/b+2) property on hit changed and damage increased. (Now wallsplats on normal hit)

Slide In Low Kick (cd+3) frames on both block and hit reduced. (Now -13)

Kazumi

Rolling Tiger (1+4) frames on block improved.

Lunging Tiger (2+3) frames on block improved.

Lightning God's Rage (FLY 1) frames on block improved.

Oroshi (FLY 3) properties on counter hit have been changed, plus frames on block improved.

Hellfire Burst (FLY 4) damage has been increased.

FLY Grab (FLY b+1+2) frames on whiff reduced, throw will now cause a wallsplat.

Crimson Dawn (d/f+1) frames on block more worse, damage decreased and tracking reduced.

Deadly Crescent (d/b+1+2) properties on hit has been changed, frames on block improved.

Dragon Slice (b+1) frames on block improved.

Diamond Tiger Strike (ff+2) is now a Power Crush, frames on block improved.

Demon Uppercut (ws+2) pushback on block reduced.

Castle Tower (b+1+2) frames on block improved, hitbox made bigger.

Nina

Rage Drive (f+2+3) now has jump status, cannot be reversed/parried now.

Left Right to Spider Knee (1,2,3) frames on block improved if you push 1+2 after it.

Double Smash (2,3) frames on block improved if you push 1+2 after it.

Cleek Attack Step (d/f+3,2~f) input timing has been shortened. (As in, there's less time for you to input it for it to come out)

Creeping Snake to Geyser Cannon (d/f+3,2,3) frames on block and on whiff improved.

Bad Habit (ff+3) fixed the hitbox so it will now hit Bryan on the ground.

Spider Knee (ws+3) frames on block improved if you push 1+2 after it.

Twisted Mind (KND d+3+4) frames on hit improved, damage also increased.

Akuma