Ever since Capcom announced Marvel vs. Capcom Infinite last year, the developer stressed that it will be an "accessible" game. That thread continues with new comments from Capcom Europe COO Stuart Turner, who said in an interview that Infinite is "far more simplistic" than Capcom's previous fighting games.

Speaking to GI.biz, Turner said Infinite is a "great introduction to the [fighting] genre as a whole." In addition to being more "simplistic," the game will be "technically easier to pick up and play." Turner added that Infinite will have a good chance of appealing to a wide audience because it will feature well-known characters from the Marvel universe such as Iron Man and Captain America.

Although Capcom and Marvel have used words like "simplistic" and "accessible" to describe Infinite, the companies have emphatically stressed that Infinite's efforts to be more accessible do not come at the cost of depth.

Turner said the fighting genre's fanbase typically skews older than other categories of games. The challenge then becomes bringing younger players into the fold, which Capcom is eager to do for Infinite.

Turner also said that Capcom is a market-leader in the fighting game space, and the company needs to continue pushing forward to help the genre overall.

"Fighting as a genre is an interesting one,"he said. "It's an area that we as a company excel in, but it's always one that we need to take more of a lead on for the success and health of the whole genre."

Also in the interview, Turner said the rise in popularity of competitive gaming should help bolster the appeal of fighting games in the coming years.

The interview also touches on another major Capcom fighting game, Street Fighter V. Turner acknowledged that the game had a "difficult start," but said it is now "in a very good place." He said fans can expect more content in the future, as Capcom will support the PlayStation 4 and PC game for "many more years."

"I still believe the service game model is absolutely the thing for Street Fighter," Turner said. "It was always going to be a huge challenge to take a well-loved brand from a traditional boxed product to a service game business model. The way a game like that is produced, developed, tested, and marketed are all hugely different to a traditional boxed game.

"I don't think it would be wrong to say that we didn't get much right with Street Fighter V at launch; we've learnt and put things in place that will avoid such issues ever arising in the future. Getting an offering that's right for consumers first should be always be our priority."

You can read the full interview here at GI.biz.

Earlier this week, Capcom outlined the latest Season 2 balance update coming to Street Fighter V. Read this blog post to get all the details.