



This is an Eldritch Battery + Mind Over Matter build that relies on Cloak of Defiance to get the MoM Keystone. The approximate cost of the build with a 5l Cloak included is 8 Exalt. Current tooltip DPS is 8,065, shotgun DPS is 96,780 , with fire penentration dps is through the roof, especially on resistant mobs. Check it out in a Monster Life







How Mind Over Matter Works



The way that Mind Over Matter works is that all damage you take is split 60/40. 60% of the damage you take is applied to your life pool, and 40% is applied to your mana pool. So the calculation is not Life * .4. To figure out the maximum unreserved mana pool for your life, it's:



Life / .6 - Life



So ATM i have 5040 Life

5040 / .6 = 8400

8400 - 5040 = 3360



3360 is the maximum amount of mana that will absorb damage for me if I am hit by a OHKO. Because i have 2657 unreserved mana, my effective HP is 5040 + 2657 = 7697.

The way thatworks is that. 60% of the damage you take is applied to your life pool, and 40% is applied to your mana pool. So the calculation is not Life * .4. To figure out the maximum unreserved mana pool for your life, it's:So ATM i have 5040 Life5040 / .6 = 84008400 - 5040 = 3360is the maximum amount of mana that will absorb damage for me if I am hit by a OHKO. Because i have 2657 unreserved mana, my effective HP is 5040 + 2657 =





Index Index



1. Passive Skill Tree



2. Gear

2.1 Essential

2.2 The Rest

2.3 Considerations

2.4 My Gear



3. Gems

3.1 Incinerate

3.2 Auras & Vaal Spark / Vaal Grace

3.3 Cast When x

3.4 Curse & Arctic Armor

3.5 Lightning Warp



4. Stats / Screencaps



5. Videos





1. Passive Skill Tree



Bandit order

Normal oak: for life

Cruel skill point: you already have access to cast speed nodes in 4 different places on the tree

Merciless endurance charge or skill point: endurance charge if you want a longer immortal call



Inner Force (Current Build)



This is likely the final version of the build I will do. This is the full inner force tree, block is capped with a 4% block lahzwar and tempest shield. Spell damage nodes in witch tree can be replaced with health nodes in scion wheel if necessary. 5484 Life, 3962 Mana, 2245 Unreserved, 317 Mana/s



http://www.pathofexile.com/passive-skill-tree/AAAAAgYBAuMDHgQHBukHHgdjB6UI9Ax9DPcOSBBYEH8RlhXnFm8Wvxo4GmwegR8CH0EkqiaVJ2Eo-isNLJwtHzI0NZI2PTbFNuk6WDwtQYdEq0V8RZ1JUUmyS41Ms099UWBTUlVLVa5Vxl3yXh9fKl_KYeJirGaeakNrF2yMc7N-4n_GgFaCEIIegseD24dljDaPppBVlSCVLpeXmuCdY52qna6io6SxpwinhKmVr7e0xbc-uJO86sAawFTB88aexq7Lvdgk2L3a3dsL37DjauOE5Y7nC-nV6-Tr7vBr8NXzvvno-tL-Cv6P_xw=

This is likely the final version of the build I will do. This is the full inner force tree, block is capped with a 4% block lahzwar and tempest shield. Spell damage nodes in witch tree can be replaced with health nodes in scion wheel if necessary. 5484 Life, 3962 Mana, 2245 Unreserved, 317 Mana/s



Discipline and Training (Old Build)

This build works for either Witch or Shadow. Build is capped off at 93 with Discipline and Training. 5.3k Hp, 2.3k unreserved mana, effectively 7.6k hp with MoM, 272 Mana regen/s. Pretty tanky.



http://www.pathofexile.com/passive-skill-tree/AAAAAgYBAuMDHgQHBLMG6QceB2MHpQj0DPcOSBBYEZYUTRXnFm8Wvxo4GmwegR8CH0EkqiaVJ2ErDSycLR8yNDY9NsU26TpYOthFfEWdSVFJskuNTLNPfVFgU1JVS1XGXfJeH18qYeJirGaeakNrF2yMbRlzs3y7fll-4n_GgFaCEIIeg9uHZYw2kFWVIJUul5ea4J1jnaqdrqIAoqOksacIpzSnhKmVr2yvt7TFuJO86r2CwBrAVMCcwfPFisu92CTa3dsL37DjauOE5Y7mgecL6dXr5Ovu7DjwH_Br8NXzvvrS_xw=



+40 Life, Skill Point, Skill Point



You could get an additional endurance charge if you plan on doing atziri.

This build works for either Witch or Shadow. Build is capped off at 93 with Discipline and Training. 5.3k Hp, 2.3k unreserved mana, effectively 7.6k hp with MoM, 272 Mana regen/s. Pretty tanky.+40 Life, Skill Point, Skill PointYou could get an additional endurance charge if you plan on doing atziri.





2. Gear

2.1 Essential



Cybil's Paw

Cybil's Paw

The first item you should purchase. Synergy with block, cast speed. Can be equipped at 37 and makes levelling up easy mode. Vaal orb with fire leech or culling

The first item you should purchase. Synergy with block, cast speed. Can be equipped at 37 and makes levelling up easy mode. Vaal orb with fire leech or culling



Stone of Lahzwar

Stone of Lahzwar

2nd order of purchase, necessary to get max spell block. Vaal orb with 1% fire leech or %block chance.

2nd order of purchase, necessary to get max spell block. Vaal orb with 1% fire leech or %block chance.



Cloak of Defiance

Cloak of Defiance

This is absolutely required for the build if you want to survive, should be the third item you get. This will help mitigate all types of damage, but most importantly physical damage, which is your greatest weakness. I would recommend getting a 5l for this build, otherwise your damage will suffer in maps.

This is absolutely required for the build if you want to survive, should be the third item you get. This will help mitigate all types of damage, but most importantly physical damage, which is your greatest weakness. I would recommend getting a 5l for this build, otherwise your damage will suffer in maps.



Rathpith Globe

Rathpith Globe

The final piece of the puzzle, caps your spell block. Try to get 50% spellblock minimum, otherwise capping spell block will require investing in Mind Barrier node.

The final piece of the puzzle, caps your spell block. Try to get 50% spellblock minimum, otherwise capping spell block will require investing in Mind Barrier node.



2.1 The Rest

The goal of all your other gear in order of importance; overcap your RESISTS, get LIFE, get MANA, get MANA REGEN.



Stats that you are looking for: Max Life, Energy Shield, Mana Regen, Max Mana

Helm

Base: Energy Shield / Evasion or Armour

+Max Life

Dual or Triple Resis

Bonus: %ES / Flat ES / Max Mana



Base: Energy Shield / Evasion or Armour+Max LifeDual or Triple ResisBonus: %ES / Flat ES / Max Mana



Gloves

Base: Energy Shield / Evasion or Armour

+Max Life

Dual Resis

Enchant: 2-3 Block *This will help you reach block cap

Bonus: %ES / Flat ES / Max Mana



Base: Energy Shield / Evasion or Armour+Max LifeDual ResisEnchant: 2-3 Block *This will help you reach block capBonus: %ES / Flat ES / Max Mana



Boots

Base: Energy Shield / Evasion or Armour

+Max Life

Dual or Triple Resis

Move Speed

Bonus: %ES / Flat ES / Max Mana



Base: Energy Shield / Evasion or Armour+Max LifeDual or Triple ResisMove SpeedBonus: %ES / Flat ES / Max Mana



Belt

Base: Leather Belt

+Max Life

Dual or Triple Resis

Bonus: Flat Armour / Flat ES / Str or Dex



Base: Leather Belt+Max LifeDual or Triple ResisBonus: Flat Armour / Flat ES / Str or Dex



Rings

Base: Any

+Max Life

Dual or Triple Resis

Bonus: +Max Mana / Mana Regeneration / Flat ES / Str or Dex



Base: Any+Max LifeDual or Triple ResisBonus: +Max Mana / Mana Regeneration / Flat ES / Str or Dex



Potions

Seething Divine of Staunching

Seething Divine of Heat

Ample Quicksilver of Adrenaline / Perpetual Ruby of Dousing

Perpetual Granite/Jade of Warding

Perpetual Ruby of Dousing / Perpetual Topaz of Grounding



A staunching flask is absolutely required. Once you hit a certain gear threshold, your biggest threats will be corrupting blood and puncture.



Dispels frozen and chilled is going to be required, as you will not have immune to frozen on any gear (unless you run Alpha's Howl, which is not recommended)



I prefer granite over jade, as you will find the lower consumption (30 vs 40 of jade) allows for more gulps...



I usually swap between Ruby and Topaz depending on the situation. I run the Ruby for most situations, Topaz for piety.

Seething Divine of StaunchingSeething Divine of HeatAmple Quicksilver of Adrenaline / Perpetual Ruby of DousingPerpetual Granite/Jade of WardingPerpetual Ruby of Dousing / Perpetual Topaz of GroundingA staunching flask is absolutely required. Once you hit a certain gear threshold, your biggest threats will be corrupting blood and puncture.Dispels frozen and chilled is going to be required, as you will not have immune to frozen on any gear (unless you run Alpha's Howl, which is not recommended)I prefer granite over jade, as you will find the lower consumption (30 vs 40 of jade) allows for more gulps...I usually swap between Ruby and Topaz depending on the situation. I run the Ruby for most situations, Topaz for piety.



The goal of all your other gear in order of importance; overcap your RESISTS, get LIFE, get MANA, get MANA REGEN.Stats that you are looking for: Max Life, Energy Shield, Mana Regen, Max Mana

2.3 Other considerations

Doryani's Invitation

This is a good belt, you lose a lot of Life in exchange for extra leech and damage. Not a bad tradeoff.



Apep's Rage

This could add a lot of potential DPS, but at the loss of cybil's excellent life leech and %spell damage, which also synergizes well with %fire leech should you have any. Apep's chaos damage does not synergize with %fire leech, which is your only source of leech outside of cybil or the gem itself.





more to come...

more to come...

2.4 My Gear









3. Gems

3.1 Incinerate

Link order: LMP > Spell Echo > Faster Casting > Fire Pen > Added Chaos



Other considerations

Faster Projectiles: Good, but not necessary, probably better with an apep's build (proj damage increases the flat chaos)



Greater Multiple Projectiles: Better shotgun, worse vs most other situations, higher mana cost, difficult to sustain



Added Lightning: Could be considered as a replacement for added chaos, have not tested yet. Less tooltip, so smaller epeen



Added Cold: Same as added lightning



Link order: LMP > Spell Echo > Faster Casting > Fire Pen > Added Chaos

3.2 Auras & Vaal Spark / Vaal Grace

Clarity + Herald of Ice + Reduced Mana







Tempest Shield + Blind + Vaal Grace + Reduced Mana



Tempest shield + blind is great utility. Mobs will constantly be blinded due to the amount you are blocking (even spellcasters due to spellblock). Vaal Grace needed a place to go, and it ends up here for me. Ideally it would link it with increased duration.



Vaal Spark is an alternative in this setup as it will benefit from blind, blinding all enemies around you and dealing a lot of damage as well.

Tempest shield + blind is great utility. Mobs will constantly be blinded due to the amount you are blocking (even spellcasters due to spellblock). Vaal Grace needed a place to go, and it ends up here for me. Ideally it would link it with increased duration.is an alternative in this setup as it will benefit from blind, blinding all enemies around you and dealing a lot of damage as well.



Other considerations

Purity of Fire: you should have one of these if you want to do atziri



Discipline: Only run this if you cannot sustain Arctic Armour without it. Otherwise, you end up with MORE unreserved mana without it (more effective life)





3.3 Cast When x



Cast When Stunned is the best choice. It is simply better in the late game than CWDT as it provides a much longer Immortal Call, and is capable of preventing damage (If you block a hit that would have stunned you, it will proc CWS)



Cast When Stunned + Enduring Cry + Immortal Call + Increased Duration



You can also run as an addition, not as a replacement:



Cast When Damage Taken + Enduring Cry + Frost Wall as well for more durability. The frost walls will keep hard-hitting melee minions off you.

Cast When Stunned is the best choice. It is simply better in the late game than CWDT as it provides a much longer Immortal Call, and is capable of preventing damage (If you block a hit that would have stunned you, it will proc CWS)Cast When Stunned + Enduring Cry + Immortal Call + Increased DurationYou can also run as an addition, not as a replacement:Cast When Damage Taken + Enduring Cry + Frost Wall as well for more durability. The frost walls will keep hard-hitting melee minions off you.

3.4 Curse & Arctic Armor





Arctic Armour + Enhance + Empower + Enfeeble



Why? Because there is a lot of synergy here. Arctic armour gets more flat mitigation with increased levels, as does enfeeble. Enhance increases the bonus movespeed on AA, and reduces the accuracy of cursed enemies with enfeeble. This setup takes you from tanky to unkillable.

Arctic Armour + Enhance + Empower + EnfeebleWhy? Because there is a lot of synergy here. Arctic armour gets more flat mitigation with increased levels, as does enfeeble. Enhance increases the bonus movespeed on AA, and reduces the accuracy of cursed enemies with enfeeble. This setup takes you from tanky to unkillable.

3.5 Lightning Warp



Standard setup: Lighting Warp + Faster Casting + Reduced Duration

Standard setup: Lighting Warp + Faster Casting + Reduced Duration





4. Stats / Screencaps

Images are from merciless docks.









Images are from merciless docks.



5. Video(s)



Shipyard Map (77)



http://www.twitch.tv/godztv/c/5155579 Pack size and monster life. No commentary just the map and the DPS.



Courtyard Map (78)



http://www.twitch.tv/godztv/c/5155469 Pack size and magic monsters. Dislaimer: from my stream last night, mumble in the background may offend, mute if necessary :D



Palace Map (78) http://www.twitch.tv/godztv/c/5163068



Hey guys, here to share the knowledge I have gained through trial and error while playing incinerate three leagues in a row, and making it into the top 30 of Beyond League while soloing!This is anbuild that relies onto get the MoM Keystone. The approximate cost of the build with a 5l Cloak included is 8 Exalt.is, shotgun DPS is, with fire penentration dps is through the roof, especially on resistant mobs. Check it out in a Monster Life Shipyard Map (77) Last edited by Baeltimazifas on Oct 14, 2014, 10:44:16 PM