Quote JovethGonzalez Quote: Originally Posted by Hey everyone,



Due to the odd nature of this issue, one of our developers has asked us to post this on his behalf in order to clarify what is happening:



The network call in question is from a 3rd party library we use as part of our launching system. The call is intended to optimize the performance of a P2P feature of this library which we do not use and do not intend to use. Note that the call is to a public stun protocol server which is, in fact, hosted by the University of New Hampshire. A future update to our launcher will disable this completely.



We hope that answers your question!



so its just as likely this is actually being used to secretly send end-user info to a undisclosed third party source?



it may just be some p2p mistake, but um, I don't tend to just believe everything I am told. if this player hadn't found out about it we would not even have been told by this dev that they are giving our info to some unknown entity.



i don't like this at all the game is sending our information to some unknown group that has a server at this university?so its just as likely this is actually being used to secretly send end-user info to a undisclosed third party source?it may just be some p2p mistake, but um, I don't tend to just believe everything I am told. if this player hadn't found out about it we would not even have been told by this dev that they are giving our info to some unknown entity.i don't like this at all