Ankheg Warrior

Large monstrosity, unaligned

Armor Class 16 (natural armour), 14 while prone

16 (natural armour), 14 while prone Hit Points 86

86 Speed 30 ft., burrow 20 ft.

STR DEX CON INT WIS CHA 17 (+3) 11 (+0) 13 (+1) 1 (-5) 13 (+1) 6 (-2)

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11

darkvision 60 ft., tremorsense 60 ft., passive Perception 11 Languages -

- Challenge 8 (3,900 XP)

Situational Awareness. The Ankheg cannot be flanked, and does not provoke sneak attacks from being engaged with an enemy.

Actions

Multiattack. The ankheg may take two claw attacks followed by a bite attack, or two claw attacks with 10 ft. reach.

Claw. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit 7 (1d8 + 2) slashing damage. If the target is a large or smaller creature and has been hit by two claw attacks in a row, they are knocked prone.

Bite. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit 9 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Lrge or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.

Acid Spray (Recharge 6). The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature crappeled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Ground & Pound. The ankheg may use a claw attack on a prone creature.

Reactions

Acid Glob. When a creaure within 20 feet of the ankheg uses their movement, the ankheg disharges a thick glob of acid at them. This attack has +6 to hit, on a hit, the targeted creature takes 3 (1d6) acid damage and is restrained until the end of their next turn.

Acid Blood. The first time the Ankheg is hit with either piercing or slashing damage, the ankheg can spray acidic blood back on the attacker for half the hit points lost in acid damage. If the attacker is not within 5 feet of the ankheg, it can spray blood on another creature within 5 feet of it. Because that would be hilarious.

Acid Sprinkler. When the ankheg is lowered to 0 hit points it begins to spasm violently before erupting acid in all directions. Every creature within 10 feet of the dying ankheg must make a DC 13 dexterity saving throw or take 10 (3d6) acid damage, or half as much on a successful save.

Villain Actions

1. Burrow. The ankheg burrows into the ground using its burrowing speed.

2. Pull Under. If the ankheg is directly under a large or smaller creature, they must make a DC 13 strength saving throw or be pulled into the tunnel.

3. Acid Expulsion. The ankheg swells up before blasting its acid blood from the many holes poked in it throughout the battle. Each creature within 30 feet of the ankheg must succeed on a DC 13 Dexterity saving throw or take acid damage equal to half of the ankheg's missing hit points.