Mate, your original point was that Fallout New Vegas was "the worst fallout game" solely because of the game's instability.



That claim is almost objectively false, with the aforementioned point of the "less than a year" development time, coupled with the fact that Obsidian managed to implement new features such as ammo crafting, and especially handloaded ammo (not even Bethesda themselves could get this right. Look at Fallout 4's mess of a Lever-Action rifle) on Bethesda's dying, obsolete Gamebryo engine.



Innovating new mechanics on a dying engine isn't laziness, nor is New Vegas a product of a "shitty game studio". Although I do agree with your statement that games should work out of the box on release (seriously, fuck day one patches) New Vegas' instability is the unfortunate product of a series of unfortunate circumstances- the quality of the game shouldn't be judged based on its instability and its instability alone.