Remember when I said I wouldn't be able to complete the bugfix version this weekend? I lied... (though honestly it was just luck I got the unexpected free time to do so)

You can find the newest version, 0.03.01, at the download page.

This being just a bugfix version, the changelist is rather short:

Fixed issue with the tribe merge event causing an exception when the player is either focused on the tribe that disappears or is guiding one of it's clans. The solution here was to add a way to keep track of polities and factions that disappear so that the message system can pull their basic information when generating the respective event messages.

All names are now generated on demand using lazy evaluation (using some pre-generated data). This reduces memory footprint, processing time, and save file size. Though not by much in any of those cases.

Added a lot of details to the debug logs so that they can now capture more information about generated worlds and other related events while the game is running.

Fixed some other minor issues.

So now I'm going to start working on 0.03.2 which is going to be mostly focused on performance and UI improvements. It will be a big one so it's probably going to take a while to complete (2~3 months). And, like I said before, I'm going to try to finalize the feature list for 0.04 while working on this. You'll probably see an updated roadmap next week with all the details.

Thanks to all the people that have provided feedback and bug reports so far!