Resident Evil 2's campaigns will be streamlined in the remake to avoid a "sense of repetition."

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The original Resident Evil 2's campaign is getting pared down for the 2019 version to make it more appealing for "players today," says producer Yoshiaki Hirabayashi.Hirabayashi touched on how the original's four different scenarios (Leon A/Claire B and Claire A/Leon B) have become two more straightforward campaigns in an interview with Rely on Horror "One of the great things about the original was this sort of two character system where you could get a different perspective on events. Either as Leon the rookie cop, or Claire as a student—the ‘zapping’ system as it was known where there was A parts and B parts to each character."We still want to replicate that feeling of seeing two sides to the same story through both character’s perspective in their own way. So for that reason we have a Leon campaign and a Claire campaign, they’re separate and you can choose which one you want to play first."We got to see more gameplay footage at this year's E3, and it looks like the remake will be returning to its horror roots and staying faithful to the original "We did simplify [the campaign] a bit and make it more elegant by eliminating the A/B distinction and sort of meshing together what happens to the character’s A and B scenarios into one story," explained Hirabayashi."I think players today, they want these sort of deep/intense experiences with the story, and by stretching it across 4 scenarios the story gets spread a little thin and create a sense of repetition by going through the game multiple times to see everything. So for that reason we went with two campaigns that still show all the events of each character’s story rather than have it all split up."Resident Evil is coming to PC, PS4, and Xbox One on January 25, 2019

Shabana is a freelance writer who enjoys JRPGs, wine, and not finishing games. Follow her on Twitter and Instagram