Behind the Scenes at GDC 2013

Back in March as we geared up for GDC, we had an idea: “What if we could share our experience at GDC with the community that made it possible (especially everyone that couldn’t make it to the show)?” We decided to pack up a few video cameras and run with it.

A lot of moving parts came together simultaneously at the show (even if it was a little crazy):

– Thousands of Rift developer demos

- 100+ meetings with game developers from all over the world

- Hawken VR shown for the first time

- 2 talks on making VR games

- Oculus Developer Center and Oculus SDK launch

- The first Rift development kits hit doorsteps!

Here’s the ‘behind the scenes’ look at Oculus @ GDC 2013. Thank you again for making all this possible!

Now that all the developer talks from GDC are available online, here’s a quick recap, including the talks by Joe Ludwig and Michael Abrash at Valve.

Valve’s Joe Ludwig @ GDC 2013

Valve’s Michael Abrash @ GDC 2013

We’re looking forward to seeing you at GDC 2014 next year!

Oculus-ready Demos and Games

With the majority of the development kits now in the wild, the community has already started sharing creative, made-for-VR experiences. We thought we’d share a few of our favorites:

Blue Marble — enjoy a soothing space experience. A great introduction to VR.

Proton Pulse — play breakout with your face!

Museum of the Microstar — badass GPU required!

VR Cinema 3D — watch .avi movies in a virtual theater.

If you have your own great game or demo in the works, share it with the community over on the Developer Forums.

Oculus @ E3 2013

The team here is heads-down, getting everything ready for E3. The latest demos are still coming together, but we’re hoping to have a sneak peek for you soon.

Thanks again,

– Palmer and the Oculus team