About this mod Divergence Mode; More playable Coop missions and Bloody Palace Coop with up to 3 players; Play as Vergil in Story Mode, Bloody Palace, Secret Missions and the Void Requirements Off-site requirements Mod name Notes Microsoft Visual C++ Download and install vc_redist.x64.exe Mods requiring this file Mod name Notes Acid Vergil (VFX and Costume) Playable Vergil Completely Replace V With Vergil For playing vergil Enhanced Combat For Playable Vergil needed for playable vergil Instant Judgement Cut for Playable Vergil (Also for Enemy Vergil) Playable Vergil Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You are not allowed to upload this file to other sites under any circumstances

Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances

Conversion permission You are not allowed to convert this file to work on other games under any circumstances

Asset use permission You are not allowed to use assets from this file under any circumstances

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Author notes This author has not provided any additional notes regarding file permissions File credits This author has not credited anyone else in this file Donation Points system This mod is opted-in to receive Donation Points Changelogs Version 1.1.8 Added Super Vergil (enable by selecting Super Outfit for V): automatic DT regeneration, infinite consecutive JCs and no DT cost for Summoned Swords in Super Mode. Changed Vergil´s mission start, pause and BP background to that of V Fixed BP background music not playing in BP main menu for Vergil Use V´s outfit selection for Vergil and disable char selection for him (also enables playing Vergil in Secret Missions) Added style points to Judgement Cut End Added boss scream sound effect to player Vergil´s DT Transformation Increased chargeup speed of Judgement Cut End when in Devil Trigger

Version 1.1.7 Added consecutive Judgement Cut to playable Vergil: up to 3 (Human) or 4 (Devil Trigger) Judgement Cuts in a row, input is the same as in DMC3SE Enabled "Trail" effect for playable Vergil´s Judgement Cut Made playable Vergil´s jump and trick animations more responsive/easier to cancel Prevent playable Vergil from using a bugged hit animation when hit mid-air Playable Vergil now uses the same Battle Soundtrack that is assigned to V Fixed automatic Devil Trigger refill in the Void for playable Vergil Fixed playable Vergil being unable to attack for a short time after starting to run from a standing position Fixed playable Vergil´s Aerial Rave Hit 1 not homing towards the enemy Added Hotkey to toggle Play as Vergil option (F3)

Version 1.1.6 Vergil´s Trick to Enemy is now mapped to Lockon+Neutral+Trick Removed Trick above Enemy for Vergil to improve playability (requested by the community) Fixed Mission 7 for Vergil and Dante, fixed mission 13 for Vergil (all 4 characters can now complete ANY story mission) Fixed Blistering and Normal Summoned Swords disappearing during Trick Rebalanced storm swords timing Fixed Helm Breaker hitbox being too small Adjusted hit properties of several attacks of playable Vergil Fixed Vergil being swapped to another character when continuing from one mission to the next Fixed lacking HP and DT reset when restarting BP warmup stages as Vergil

Version 1.1.5 Improved Lock On animation for playable Vergil Jump Forward can now be cancelled when playing Vergil Added Mouse 4 and 5 Button for playable Vergil control remapping Fixed interactions for playable Vergil and added Trick for Nero´s Snatch points (e.g. Mission 3, done by pressing Lockon+Trick+Neutral), fixed Vergil being unable to destroy objects like Orb crystals and Helltree cores (Vergil can now complete all story Missions except for Mission 7) Added Trick above enemy to playable Vergil (Lockon+Trick+Neutral) Fixed Vergil not gaining style from attacking properly Fixed playable Vergil doing very big turns when walking outside of combat

Version 1.1.4 Added option to remap player Vergil´s controls from within the trainer Fixed missing Judgement Cut End effects and hit reaction for player Vergil Fixed an issue that caused the control mapping of other chars to be overwritten with empty data when opening the options menu while playing as Vergil Added Trick Down (Back+Lockon+Trick midair) and Trick to Enemy (Forward+Lockon+Trick) to playable Vergil Rebalanced Summoned Swords and improved their reliability Internal improvements

Version 1.1.3 Added Summoned Swords for Play As Vergil feature Removed snow effect from playable Vergil Fixed issue when fighting boss Vergil as player Vergil Internal optimizations

Version 1.1.2 Added support for Game Version TU4 without Denuvo (released February 6th 2020) Fixed issues with charswap in HoH and HaH difficulty Enabled charswap in M6 (without coop) Fixed issue with BP coop not working if played after doing a story mission on HoH or HaH Internal improvements

Version 1.1.1 Fixed Vergil DT HP Recovery, enabled Enemy Step, Trigger Heart and Get More Orbs for Vergil, added HUD for Vergil (uses V´s HUD), replaced Vergil´s Guarding move (L2) with Judgement Cut End on the ground (only visual, cannot hit enemies) and with Judgement Cut in the air. Improved reliability of Play As Vergil fixes. Fixed Bloody Palace Continue sometimes preventing users from accessing other game modes until they pressed Continue íngame Fixed issue with Auto Skip: Cutscenes skipping picking up Nidhogg babies (which is an interaction, and not a cutscene) Internal optimizations

Version 1.1.0 Added Play as Vergil option, allows playing as Vergil in all Story Missions, the Void and Bloody Palace Expanded options of Cutscene Skip (now called Auto Skip) Added option to force or disable Killcam for every fight (last entry when scrolling down Graphics Options) Improved reliability of Coop Hack when spawning additional players (fixes invisible guest characters) Internal bugfixes and improvements Enabled character selection for Mission 18 to 20 when Coop Hack is enabled (M18 to 20 do not support Coop!)

Version 1.0.9 Added option to skip the splash screens at startup and automatically skip cutscenes Fixed missing player names ("Starring....") in Bloody Palace coop Improved network control in Bloody Palace coop (pausing and unpausing the game to reconnect is no longer necessary when restarting a warmup stage) Imroved fix for stuck bosses in Bloody Palace coop, they should have their full death animation most of the time now Improved reliability of fix that prevents Cavaliere Angelo from falling below the ground in coop Code optimizations Resolution Scaling is now only enabled after ticking the "Enable Toggles" option Added missing names of Checkerboard and HDR10 options in the graphics menu

Version 1.0.8 V can now be played in Mission 0 (Prologue) and is no longer AI controlled

Version 1.0.7 Improved the fix for stuck bosses in Bloody Palace Coop Fixed an issue where the trainer erroneously reported an "Unsupported Version" under certain circumstances Improved matchmaking to disable Coop in Stage 101 of Bloody Palace properly

Version 1.0.6 Added option to set the remaining time for Bloody Palace Continue feature (time in minutes) Improved reliability of matchmaking in Bloody Palace, permanent reconnection issues should be solved now, however, occasionally pausing and unpausing (with or without floating pause menu) might be necessary to reset the network and reconnect to other players. Fixed Cavaliere Angelo boss randomly falling through the ground and thus instantly dying in Coop Fixed bosses getting stuck in Bloody Palace Coop after being defeated Fixed an issue that would set the player´s Red Orbs to 0 instead of the current value when using the Bloody Palace Continue feature Fixed an issue that would prevent additional player´s from properly spawning in Coop when the HP or DT value for the Bloody Palace Continue feature was above the maximum value of the player Fixed an issue where an old trainer settings .ini could lead to the Bloody Palace Continue feature not working

Version 1.0.5 Added Bloody Palace Continue option to begin a Bloody Palace run from any stage Fixed a rare issue where the user got stuck at a white screen in Bloody Palace Added a fix that should reduce the likelihood of a boss getting stuck when being defeated in Bloody Palace

Version 1.0.4 Added Bloody Palace Coop for Stage 1 to 100 Fixed an issue with character selection not working properly when resuming from Mission 7 to Mission 8 Fixed an issue in Mission 3, 4, 15 and 16 that prevented the player from progressing due to missing enemies

Version 1.0.3 Coop is now available for Missions 0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 14, 15, 16 and 17 Fixed an issue that prevented character selection from working when the user starts a coop mission from the results screen of the previous mission Added hotkeys to toggle Floating Pause Menu (F1) and Auto Reconnect (F2) Added Savefile Import feature Added tooltips for trainer options (hover over the option with your mouse cursor to show the tooltip of an option)

Version 1.0.2 Fixed character selection screen not appearing for users who do not have atleast one extra outfit unlocked for the default char of the selected mission Fixed platforms in mission 03 (and potentially mission 15) being permanently disabled if a coop player killed all the enemies in the area ahead of the local player, thus preventing the local player from being able to activate the platform by killing them himself. Step on the platform if it is disabled and it will be activated if all nearby enemies are dead.

Version 1.0.1 Added Windows 7 Compatibility

Version 1.0.0 Initial Release



Credits:

Dante: Graphics Options, Coop Hack, Cutscene skip

Raz0r: Trainer GUI, Floating Pause Menu hack, Savefile Import, Hotkeys, assistance with coding, testing



Graphics options: Enables changing the ingame graphics options, some options are not available via the ingame graphics menus, some options need a restart of a level to be applied (mesh quality, texture quality etc)



Floating Pause Menu: Changes the pause menu to a floating menu that does not pause the game and does not disconnect during online play. DO NOT ENABLE IF YOU WANT TO DISCONNECT ON PURPOSE BY PAUSING THE GAME.



Auto-Reconnect hack: Sets the timeout for disconnecting from a coop match from 60 to 0 seconds (aka you will instantly reconnect when unpausing the game)



Play as Vergil: Play as Vergil in any mode/mission. Vergil is, despite several fixes, still pretty bugged.

COOP WILL BE DISABLED WHILE THIS HACK IS USED (Vergil would be invisible to the other players otherwise).

Vergil´s controls can be remapped from within the trainer, the game will save the remapped controls during the next saving process, so it´s not necessary to remap them when restarting the game.



Auto-Skip: Automatically and instantly skip: the intro slideshow (any preset), interactions (e.g. picking up a Nidhogg parasite) and/or cutscenes.



Save File Import: Enables you to import a savefile from another Steam user. Close the game, place the new savefile in C:\Program Files (x86)\Steam\userdata\[usernumber]\601150\remote\win64_save, launch the trainer and enable this option, then start the game, disable this option after the game saved once. WE ARE NOT RESPONSIBLE FOR THE LOSS OF ANY DATA/SAVEFILES THAT RESULTS FROM THE USAGE OF THIS TRAINER, ALWAYS BACKUP YOUR SAVEFILES.



Bloody Palace Continue: Lets your start a Bloody Palace run from any stage. Set the stage, character, timer, Player HP and DT while in the title screen or main menu, then click SET and press Continue in the title screen or main menu.



Coop/Divergence: Enables playing as Nero, Dante or V in any Story Mission,

adds realtime 3 player coop similar to that of mission 13 to Bloody Palace Stage 1 to 100 and to the following missions: 0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 14, 15, 16 and 17. Playing as Dante in mission 7 or as Vergil in any mission/Bloody Palace will disable Coop since the player would be invisible to others (vanilla DMC5 players for Dante in M7 or other players in general, even if they use the trainer, for Vergil)

Enable before entering Bloody Palace/selecting the mission that you want to play in coop, can be left enabled without influencing other missions. All players should turn off the spoiler filter in the ingame network settings if one of them hasn´t beaten the game yet.

Matchmaking works the following way: Players playing the same mission on Human or Devil Hunter will be matched, the same goes for those that play on Son of Sparda and Dante Must Die.

The restrictions of the original coop for mission 13 apply for this hack too: No coop when you use a super costume, no coop on Heaven or Hell and Hell and Hell

In Bloody Palace, players who are playing the same stage will be matched.

The following rules apply for the matchmaking in Bloody Palace:

1) Players can only be matched with others during a stage before clearing the stage (aka before the last enemy died).

2) Matchmaking starts when a player enters a new stage.

3) Players will be disconnected when leaving a stage and have to reconnect after spawning in the next stage.

4) There is no matchmaking in Nero´s preparation stage.

5) Reconnection happens automatically when entering a new stage, however, rarely pausing and unpausing once (either with or without floating pause hack) is necessary to reconnect.

Worst case you need to suspend the stage and restart it from the main menu, though this really shouldn´t be necessary most of the time.

6) It is recommended not to leave a stage at the exact same moment as the other player(s) since this makes the issue mentioned in 5) occur more often.



Known issues :

1) In Mission 3 and 15, it can happen that if you are near the coop player while he kills all enemies in an area ahead of you, the hellbound platform that´s tied to these enemies will never activate. FIXED AS OF VERSION 1.0.2

2) Very rarely, enemies may not sync perfectly when entering a new area (missing enemies), pause and unpause the game to reconnect and respawn the missing enemies or wait until your coop partner killed them to advance.

3) If you just finished a coop mission or Bloody Palace stage, it might be necessary to pause and unpause the game once to reset the network and thus be able to connect to other players.

4) Killing Urizen in Mission 17 is not synced between players, resulting in one player finishig the fight sooner than the other. FIXED AS OF VERSION 1.0.3

5) You need to have atleast one outfit unlocked for the main char of the coop mission in order to use the character selector, aka if it´s originally a mission for Nero, you need to have any of Nero´s outfits unlocked (super costume or the one you can buy in the store). Otherwise the game won´t display the character selection screen. FIXED AS OF VERSION 1.0.2

6) V is controlled by AI and thus stuck in Mission 0, making the mission two player coop only essentially. FIXED AS OF VERSION 1.0.8

7) The Qliphoth Root boss in Mission 1 has difficulties attacking players.

8) The Nidhogg boss in Mission 4 does not have properly synced AI (especially his tentacles) and HP sync issues can occur too.

9) Elder Geryon Knight in Mission 5 can get stuck forever randomly, also an issue caused by the way the game handles his AI during coop.

10) Urizen´s Crystal won´t sync properly between players, potentially making the fight harder since every player must destroy the crystal on their own.

11) Cavaliere Angelo can randomly teleport out of bounds during coop, which will instantly kill him and end the fight for both players. This issue seems to be more prevalent on DMD. FIXED AS OF VERSION 1.0.6

12) Rarely, Urizen can instantly transition from his first stage (sitting) to his next stage for one of the players when fighting him in coop.

13) Sometimes, a boss in Bloody Palace can get stuck with no HP bar after being defeated, preventing further progress. FIXED AS OF VERSION 1.0.6

14) The currently connected player(s) ("Starring...") will not always be displayed in Bloody Palace, this is only a visual bug and does not affect coop gameplay. FIXED AS OF VERSION 1.0.9





FAQ :

Q: What versions are supported by the trainer?

A: TU4 released on Steam on June the 7th 2019 (has Denuvo) and on February the 6th 2020 (without Denuvo).



Q: Will the remaining missions/BP stage 101 be added?

A: In Mission 6 Gilgamesh´s movement within the stage is not synced properly between players.

Mission 18 has issues with both the AI and the HP of the bosses not syncing properly. Mission 19 to 20 and BP stage 101 have an issue with Vergil´s AI being stuck for one of the players constantly in coop.



Q: Why do the Helltree cores (red blood sacks) and other objects like the lava escalators in Mission 8 not sync properly among players?

A: That is, again, a limitation of how Capcom set up the mission, some Helltree cores sync fine in a few missions, but not at all in most.



Q: My PC won´t let me run the trainer!

A: It´s probably your antivirus/Windows defender. For Windows defender, go to More Information => Run/Execute anyway.



Q: Can I have the character selection features of the trainer without having to play coop?

A: Yes, just disable Network in the game´s setting.



Q: I cannot find anyone online to play Coop with.

A: In case you are having a hard time to find other players for coop, there are several discord communities where people meet to play coop:

1) https://discord.gg/A8pj7pr

2) https://discord.gg/0xyzeRdOzMBwuTqe

And a few more, just ask in the communities above and I´m sure they´ll tell you where else to join.

Make sure that you and your partner(s) are friends on Steam and turn on friend priority ingame, it facilitates matchmaking alot.