School of Healing

While other wizards focus on the destructive potential of the Weave, you study its power to heal. All facets of medicine are your subjects of interest. You delve into physiology, pathology, and chemistry; study under doctors, midwives, shamans, and quacks. But you are no mere physician. You also analyze the methods of clerics, paladins, bards, and others which use their magical power to restore health. And now, you have learned to emulate such methods through your own arcane techniques.

Bonus Proficiencies:

You gain proficiency with Alchemist's Supplies and Herbalism Kit. You also gain proficiency in Medicine checks.

Arcane Medic:

Beginning when you select this school at 2nd level, you can empower your medical practice with positive arcane energy in the following way:

You may use Intelligence as your ability modifier for Medicine checks.

When succeeding on a Wisdom or Intelligence (Medicine) check to stabilize a fallen creature, you may choose to spend 1 spell slot. The creature will then regain hit points equal to 1d8 + your proficiency bonus + your Intelligence modifier. When using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. If using a Healer's Kit, the healing is increased by an additional 1d8.

When succeding on a Wisdom or Intelligence (Medicine) check to diagnose an illness, you may spend 1 spell slot or spend a use of a Healer's Kit to end the disease.

Second Opinion:

At 6th leve you can instantly recognize the use of healing magic, and can then decide whether it is in the patient's best interest. When one or more creatures within 60 feet of you regains hit points due to a spell or magical item, as a reaction, you may spend 1 spell slot to either increase or decrease the healing by 1d4 + your Intelligence modifier. When using a spell slot of 2nd level or higher, you may increase or decrease the healing by an additional 1d4 for each slot level above 1st.

Daily Check-up:

Starting at 10th level,

Specialist:

At 14th level you have gained enough field experience to specialize in the healing of a specific type of damage. You may choose one damage type. When restoring hit points to a creature who has taken damage of your selected type in the last 10 minutes, the number of hit points restored is doubled. You may change your selected damage type after finishing a long rest.