What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Tutorial/Intro

Blitz

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We aren't a big team. Just a few guys and gals sitting in a basement of an H-Shaped building trying to build something no one has ever seen before.We believe in what we're building, but with all the fun, quirky, crazy things that can happen in a VR game with multi-gravity physics, the community has to be involved. There are way too many awesome things that you, the community, are going to come up with that we just won't be able to imagine ourselves.”“Somewhere between 6 - 12 months”“The full-game will have PvP multiplayer with several modes and maps, a single player mission, and our Blitz game mode playable as single-player or co-op.We will be making our mod-kit available for players to build their own multi-gravity levels, weapons and enemies for both single-player and multi-player.The full version will have both VR and traditional PC support, and will support VR-Traditional cross-platform multiplayer.”The game currently features a tutorial with a short mission that introduces the player to the gravity-shifting mechanics.After mastering the art of multi-gravity combat, the player can move on to the Blitz game mode in which they must power an AI payload with batteries found throughout the level. The payload travels from room to room hacking doors and unlocking new areas, expanding the environment for more complex combat, and granting access to new weaponry, to take on an increasingly difficult opposition.The game still has bugs, some of the art is still placeholder, and features aren't necessarily here to stay.”“We plan on raising the price as we add more features and content to the game.”“Building multi-gravity levels is hard. There are so many possibilities and opportunities to build amazing things. We know we can't cover them all. We want to involve the community in building awesome multi-gravity levels, enemies, weapons and more through access to a mod kit.Keeping the community in the loop is going to be key, but getting a two-way discussion going is even more important to us. For this reason, we have a discord server where players can talk about ideas for modding, features they want in the game, balancing issues, etc.Come join us on discord! https://discord.gg/enthusiast Twitter: https://twitter.com/playneverbound Facebook: https://www.facebook.com/PlayNeverBound Instagram: https://www.instagram.com/playneverbound