This is an update of etherial's Great Wall of Weyland deck, updated for the new Constellation Ice.

The original deck is discussed here: https://boardgamegeek.com/thread/1053047/deck-great-wall-weyland

I also blogged about it here: http://thesatelliteuplink.blogspot.com/2013/10/decklists-not-just-same-old-thing.html

The basic plan is "Advance Ice, Commercialise, Trick of Light, Profit". The main changes are in the Ice base, with the old deck forced to play Shadow and Hadrian's Wall in order to have enough advanceable Ice. I can upgrade those to Fire Wall and a mix of the big Wormhole/Orion 'constellation' Ice. Most of the changes to the rest of the deck flow from this Ice restructure.

1) No Shadow = no tags = no Scorched Earth. Power Shutdown replaces

2) Constellation Ice = Advances spread across more Ice not piled on one = Commercialisation gets worse, Shipment From Kaguya becomes better

The rest is minor reshuffles, and I've been surprised so far by how effective this is proving. The constellation Ice really helps push the Weyland BWBI ability up a notch - now each advance you put down is worth 3 credits, not 1. The economy benefit of the constellation Ice is so much that where Trick of Light was previously only ever saved for fast advance Agendas it's sometimes a reasonable play to use it to just cut 6 off the cost of Orion. You can install Orion, Trick, Advance with your recurring credit, and then rez it for a total cost of 7 (6 + ToL).

Quetzal and D4v1d both hurt this deck somewhat, probably Quetzal most of all. If you think she's big in your meta then I'd look to replace Fire Wall with the old school Hadrian's Wall, and maybe use the Power Shutdown slots to beef up your economy to pay for them. Although D4v1d is efficient against this deck the sheer number of big Ice should mean their sling runs out rocks pretty quickly.

The deck is quite linear, playing almost a glacier style due to the big Ice, but without building Ice towers so deep or really needing that much money - this is a Weyland deck that rarely has tons of cash and can function from a single digits bank balance quite happily.

Thomas Haas is rarely spectacular but he's your dangling bait to tempt runners into wading through your big glacier for no reward - he's there to drain the runner and also to catch Blackmails/Inside Jobs etc

This is still a development deck, but what I thought was a lousy theme deck I built just to use some Order & Chaos cards has so far not dropped a game. Not against premium opposition, but it's been very comfortable so far...