Wikipedia writes: "Murch is widely acknowledged as the person who coined the term Sound Designer, and along with colleagues developed the current standard film sound format, the 5.1 channel array, helping to elevate the art and impact of film sound to a new level. "Apocalypse Now" was the first multi-channel film to be mixed using a computerized mixing board." He won two more Oscars for the editing and sound mixing of "The English Patient."

"He is perhaps the only film editor in history," the Wikipedia entry observes, "to have received Academy nominations for films edited on four different systems:

• "Julia" (1977) using upright Moviola • "Apocalypse Now" (1979), "Ghost" (1990), and "The Godfather, Part III" (1990) using KEM flatbed • "The English Patient" (1996) using Avid. • "Cold Mountain" (2003) using Final Cut Pro on an off-the shelf PowerMac G4.

Now read what Walter Murch says about 3D:

Hello Roger,

I read your review of "The Green Hornet" and though I haven't seen the film, I agree with your comments about 3D.

The 3D image is dark, as you mentioned (about a camera stop darker) and small. Somehow the glasses "gather in" the image -- even on a huge Imax screen -- and make it seem half the scope of the same image when looked at without the glasses.

I edited one 3D film back in the 1980's -- "Captain Eo" -- and also noticed that horizontal movement will strobe much sooner in 3D than it does in 2D. This was true then, and it is still true now. It has something to do with the amount of brain power dedicated to studying the edges of things. The more conscious we are of edges, the earlier strobing kicks in.

The biggest problem with 3D, though, is the "convergence/focus" issue. A couple of the other issues -- darkness and "smallness" -- are at least theoretically solvable. But the deeper problem is that the audience must focus their eyes at the plane of the screen -- say it is 80 feet away. This is constant no matter what.