Once you open the Character Screen (P) you’ll find a list of stats completely different from the ones you get used to in other MMOs. In WildStar, you can’t easily define Stats (Attributes), since they have different roles for almost each class, and provide subtle character development. On the Character Screen, Attributes are divided into two tabs: Primary Attributes and Secondary Attributes.

During the character’s progression your stats will automatically increase per level, and additional stuffs that also affect your attributes are Gear, Runes, and AMPs.



Before we continue with detailed explanation of Primary Attributes, I would like to draw your attention on definition of base stats: Assault and Support Powers, since those powers have the main role in many spells:

Assault Power affects damage and determines the effectiveness of Assault abilities and is subject to diminishing returns. Support Power affects damage or healing effectiveness of Support abilities available in the Second Skill Tree under Support Tab.





Primary Attributes in Wildstar

Each class in Wildstar starts with the same stats, and their importance for the particular class is determined by a base value. The most important stats have base value 7, which automatically increase by 7 per level. Two stats with a base value 5, increase automatically by 5 per level, and two with a base value 3 increase automatically by 3 per level. Every class has two roles, and you will focus on one set of stats with a value 7, 5, and 3 for DPS role, and the other set of stats (7, 5, 3) for Tank / Healer Role (thanks Chief Sarcan).



Esper Medic Spellslinger DPS: Moxie, Finesse, Brutality

Healer: Insight, Grit, Tech DPS: Tech, Moxie, Brutality

Healer: Insight, Grit, Finesse DPS: Finesse, Moxie, Brutality

Healer: Insight, Grit, Tech Engineer Stalker Warrior DPS: Finesse, Brutality, Moxie

Tank: Tech, Grit, Insight DPS: Brutality, Finesse, Moxie

Tank: Tech, Grit, Insight DPS: Brutality, Finesse, Moxie

Tank: Tech, Grit, Insight



In the table below we listed all Primary Attributes and their importance for each Class, along with secondary attributes, which are affected with every point of the Primary Attributes.



BRUTALITY Brutality can be defined as a brute force. Depending on a class choice, it affects damage, critical chance, strength of your critical hit and a chance to strike through an opponent’s shields. Those focusing more on Brutality, build their character for DPS role. Warrior / Stalker Esper Spellslinger / Medic / Engineer Assault Power Critical Chance Rating

Critical Severity Rating Strikethrough Rating

Critical Severity Rating FINESSE Finesse is a primary stat for DPS Spellslingers and Engineers, since it affects damage. Warriors, DPS Espers and Stalkers shoud focus on this stat if they want to create Burst Damage DPS. On the other hand, this stat isn’t very important for Medic class. Warrior / Esper / Stalker Spellslinger / Engineer Medic Strikethrough Rating

Critical Severity Rating Assault Power Deflect Rating

Deflect Critical Hit Rating MOXIE For all classes, exept Essper, Moxie is a synonym for Critical Hit. We can describe Moxie as your Critical Chance and Critical Strength. For DPS Esspers it’s a primary stat, since it affects damage. Warrior / Spellslinger / Medic / Stalker / Engineer Essper Critical Chance Rating

Critical Severity Rating Assault Power Tech Tech is one of the most important stats for players who build their characters for Tank role, since it affects damage effectiveness of Support abilities. Espers and Spellslinger shoud not focus on this stat, while for DPS Medic it’s a primary stat. Warrior / Stalker / Engineer Esper / Spellslinger Medic Support Power Deflect Rating

Deflect Critical Hit Rating Assault Power INSIGHT Warriors, Stalkers and Engineers focusing more on Tank role should think about Insight as one of the most important stats. The same advice stands for Espers, Spellslingers and Medics focusing on Healer role. Warrior / Stalker / Engineer Esper / Spellslinger / Medic Deflect Critical Hit Rating

Deflect Rating Support Power GRIT Grit is the only Attribute that has the same role for all classes. It increases Base Health (HP) and for every point of Grit you receive +14 HP. This attribute is extremely important if you prepare your character for a Tank role.

Wildstar Secondary Attributes



Assault Attributes

Strikethrough Chance – This is your chance to strike through an opponent’s shields or personal defenses, mitigating their ability to deflect attacks. It is countered by your opponent’s Deflect Chance. Your current Strikethrough Chance assumes combat against an equal-level Challenger rank foe and is based on your Strikethrough Rating Critical Chance – This is your chance to critically strike an opponent. It is countered by your opponent’s Deflect Critical Hit Chance.

Your current Critical Hit Chance assumes combat against an equal-level Challenger rank foe and is based on your Critical Hit Rating. Critical Hit Severity – Critical Hit Severity is multiplier that determines the amount of bonus effect, healing or damage, caused by Critical Hit.

This value is calculated from your base Critical Severity and your Critical Severity Rating and is subject to diminishing returns. Armor Pierce – All damage you deal ignores this percent of your target’s Armor. Shield Pierce – This percentage of all damage you deal will ignore your target’s shield and apply directly to their health. Life Steal – This percent of damage you deal will be restored to you as health. Haste – All class ability cooldowns are reduced by this percent.

Shield Attributes

Shield Regen Rate – This is the percentage of your Maximum Shield Capacity that will be restored each Shield Regeneration Interval. Shield Reboot Time – This is the number of seconds that must elapse before your shield will begin to regenerate. Taking damage will reset the Shield Reboot Time.

C-Resistance Atributes Physical Resistance – All incoming Physical damage is reduced by this amount. This mitigation percentage assumes combat against equal-level foe and is based on your Armor Value and your Physical Resistance Rating. Technology Resistance – All incoming Technology is reduced by this amount. This mitigation percentage assumes combat against equal-level foe and is based on your Armor Value and your Technology Resistance Rating. Magic Resistance – All incoming Magical is reduced by this amount. This mitigation percentage assumes combat against equal-level foe and is based on your Armor Value and your Magic Resistance Rating.



Defense Atributes

Deflect Chance – This is the chance that you will deflect an opponent’s incoming attack, and is partially dependent upon the rank and level of your opponent. It is countered by your opponent’s Strikethrough Chance. Your Current Deflect Chance assumes combat against an equal-level Challenger-rank foe and is based on your Deflect Rating. Deflect Critical Hit Chance – This is your chance to deflect an opponent’s critical attack, and is partially dependent upon the rank and level of your opponent. It is countered by your opponent’s Critical Hit Chance.

Your current Deflect Critical Hit Chance assumes combat against an equal-level Challenger rank foe and is based on your Deflect Critical Hit Rating. Resilience – All crowd control effects applied to you will be reduced by this percent.



Focus Attributes

Focus Recovery Rate – This is the amount of Focus you will regenerate each second while in combat. This value is calculated from your base Focus Recovery and your Focus Recovery acquired from items and AMPS. Focus Recovery Rating is subject to diminishing returns. Focus Cost Reduction – The Focus cost of all your spells is reduced by this percent.

Pvp Atributes