Author: ArandirTA <> 2016-06-21 18:47:16

Committer: ArandirTA <> 2016-06-21 18:47:16

Parent: 3918c8134c25510350f403da9c7a602a954f862c (Version 1.1 Clarke)

Branch: master

Follows:

Precedes:

Asimov 1.2 Beta

------------------------------- achievements.txt -------------------------------

index 0a7fd13..017eb0e 100644

@@ -137,7 +137,7 @@ achievement_grandadmiral = {

}

happened = {

- has_country_flag = fleet_combat_dealt_big_hp_dmg

+ fleet_power > 99999

}

}

----------------------------- agendas/agendas.txt -----------------------------

index f38f28b..3a3baed 100644

@@ -62,7 +62,7 @@ agenda_naval_focus = {

modifier = {

spaceport_ship_build_cost_mult = -0.10

ship_upkeep_mult = -0.10

- planet_ship_build_speed_mult = 0.20

+ spaceport_ship_build_speed_mult = 0.20

}

}

---------------------------------- alerts.txt ----------------------------------

index caaad49..bd19a77 100644

@@ -63,7 +63,7 @@ alerts = {

sound = "alert_negative"

}

- alert_above_planet_cap = {

+ alert_above_system_cap = {

category = MEDIUM

sound = "alert_negative"

}

-------------------- anomalies/00_anomaly_categories_2.txt --------------------

index 8efd88f..bc8fdd0 100644

@@ -829,6 +829,7 @@ anomaly_category = {

modifier = {

add = 3

is_planet_class = pc_barren

+ planet_size < 26

}

}

----------------------------- armies/00_armies.txt -----------------------------

index 10810f0..9f7e90e 100644

@@ -60,6 +60,21 @@ rebel_army = {

}

}

+# Rebel Slave Armies

+rebel_slave_defense_army = {

+ defensive = yes

+ time = 60

+ health = 0.80

+ damage = 0.80

+ morale = 1.80

+ icon_frame = 3

+ maintenance = 0

+

+ potential = {

+ always = no

+ }

+}

+

# Slave Armies

slave_army = {

damage = 1.15

--------------------------- attitudes/attitudes.txt ---------------------------

index d0212fb..8fdf1f7 100644

@@ -20,6 +20,14 @@ wary = {

}

}

+receptive = {

+ type = receptive

+ behaviour = {

+ trade = yes

+ coexist = yes

+ }

+}

+

unfriendly = {

type = unfriendly

behaviour = {

-------------------------- buildings/00_buildings.txt --------------------------

index e42b5ed..75527a6 100644

@@ -15,6 +15,7 @@

# upgrades, buildings list, buildings this building can upgrade into.

# is_listed, boolean, toggles if this building is shown in the non-upgrade buildable list.

# planet_unique, toggles if one can build multiple of this type on a single planet.

+# ai_weight, weight for AI, default is set to one, weight set to 0 means that AI will never build it

#

# BALANCE

@@ -468,8 +469,6 @@ building_power_hub_2 = {

prerequisites = {

"tech_power_hub_2"

}

-

- ai_special_building = yes

}

#

@@ -698,8 +697,6 @@ building_mineral_silo_1 = {

upgrades = {

building_mineral_silo_2

}

-

- #ai_special_building = yes

}

building_mineral_silo_2 = {

@@ -739,8 +736,6 @@ building_mineral_silo_2 = {

upgrades = {

building_mineral_silo_3

}

-

- #ai_special_building = yes

}

building_mineral_silo_3 = {

@@ -775,8 +770,6 @@ building_mineral_silo_3 = {

prerequisites = {

"tech_mineral_processing_2"

}

-

- #ai_special_building = yes

}

@@ -1025,8 +1018,6 @@ building_mineral_processing_plant_1 = {

prerequisites = {

"tech_mineral_processing_1"

}

-

- ai_special_building = yes

}

building_mineral_processing_plant_2 = {

@@ -1575,7 +1566,7 @@ building_colony_shelter = {

}

planet_modifier = {

- pop_ethic_shift = 0.10

+ pop_ethic_shift = -0.05

}

potential = {

@@ -1615,6 +1606,10 @@ building_capital_1 = {

influence = 50

}

+ planet_modifier = {

+ pop_ethic_shift = -0.15

+ }

+

allow = {

custom_tooltip = {

text = "requires_pops_5"

@@ -1651,6 +1646,8 @@ building_capital_1 = {

prerequisites = {

"tech_planetary_government"

}

+

+ ai_replace = no

}

# Planetary Capital

@@ -1663,6 +1660,10 @@ building_capital_2 = {

influence = 100

}

+ planet_modifier = {

+ pop_ethic_shift = -0.15

+ }

+

allow = {

custom_tooltip = {

text = "requires_pops_10"

@@ -1711,6 +1712,10 @@ building_capital_3 = {

influence = 200

}

+ planet_modifier = {

+ pop_ethic_shift = -0.15

+ }

+

allow = {

planet = { is_capital = yes }

custom_tooltip = {

@@ -1774,6 +1779,23 @@ building_clone_vats = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ NOT = { has_ethic = ethic_militarist }

+ NOT = { has_ethic = ethic_fanatic_militarist }

+ }

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

# Grants additional fortification strength to planets

@@ -1805,8 +1827,19 @@ building_planetary_shield_generator = {

prerequisites = {

"tech_planetary_shield_generator"

}

-

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

## Slave Processing Facility is required to build Slave Armies

@@ -1841,7 +1874,16 @@ building_slave_processing = {

ai_special_building = yes

+ ai_allow = {

+ has_any_resource = no

+ }

+

ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

modifier = {

weight = 0

NOT = {

@@ -1869,6 +1911,8 @@ building_ancient_factory = {

prerequisites = {

}

+

+ ai_replace = no

}

building_dark_matter_power_plant = {

@@ -1884,6 +1928,8 @@ building_dark_matter_power_plant = {

prerequisites = {

}

+

+ ai_replace = no

}

building_agri_processing_complex = {

@@ -1896,6 +1942,8 @@ building_agri_processing_complex = {

required_resources = {

energy = @feupkeep

}

+

+ ai_replace = no

}

# Grand Mausoleum

@@ -1955,6 +2003,18 @@ building_grand_mausoleum = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

# Royal Gardens

@@ -2003,6 +2063,18 @@ building_royal_gardens = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

####################################

@@ -2046,6 +2118,18 @@ building_garanthiumworks = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

building_lythuric_manipulator = {

@@ -2083,6 +2167,18 @@ building_lythuric_manipulator = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

building_teldar_plant = {

@@ -2120,6 +2216,18 @@ building_teldar_plant = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

building_orillium_factory = {

@@ -2157,6 +2265,18 @@ building_orillium_factory = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

building_pitharan_plant = {

@@ -2194,6 +2314,18 @@ building_pitharan_plant = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

building_engos_plant = {

@@ -2231,6 +2363,18 @@ building_engos_plant = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

###############################

@@ -2269,6 +2413,10 @@ building_clinic = {

prerequisites = {

"tech_frontier_health"

}

+

+ ai_weight = {

+ factor = 10

+ }

}

building_military_academy = {

@@ -2309,6 +2457,18 @@ building_military_academy = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

building_paradise_dome = {

@@ -2347,6 +2507,14 @@ building_paradise_dome = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ }

}

building_xeno_zoo = {

@@ -2384,11 +2552,19 @@ building_xeno_zoo = {

"tech_xeno_zoo"

}

- ai_weight = {

- weight = 100

+ ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

}

- ai_special_building = yes

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

building_hyper_entertainment_forum = {

@@ -2424,14 +2600,16 @@ building_hyper_entertainment_forum = {

"tech_hyper_entertainment_forum"

}

- ai_weight = {

- weight = 110

- }

-

ai_special_building = yes

-}

+ ai_allow = {

+ has_any_resource = no

+ }

+ ai_weight = {

+ factor = 1000

+ }

+}

building_monument_purity = {

base_buildtime = 360

@@ -2450,11 +2628,15 @@ building_monument_purity = {

"tech_purity_campaigns"

}

- ai_weight = {

- weight = 100

+ ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

}

- ai_special_building = yes

+ ai_weight = {

+ factor = 1000

+ }

}

building_virtual_combat_arena = {

@@ -2479,14 +2661,10 @@ building_virtual_combat_arena = {

army_damage_mult = 0.10

}

- ai_weight = {

- modifier = {

- weight = 150

- OR = {

- has_ethic = "ethic_militarist"

- has_ethic = "ethic_fanatic_militarist"

- }

- }

+ ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

}

allow = {

@@ -2506,7 +2684,73 @@ building_virtual_combat_arena = {

"tech_virtual_combat_arena"

}

+ ai_weight = {

+ factor = 1000

+ }

+}

+

+building_symbol_unity = {

+ base_buildtime = 360

+ planet_unique = yes

+

+ cost = {

+ minerals = 200

+ }

+

+ planet_modifier = {

+ pop_ethic_shift = -0.10

+ }

+

+ prerequisites = {

+ "tech_symbol_unity"

+ }

+

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ }

+}

+

+building_visitor_center = {

+ base_buildtime = 360

+ planet_unique = yes

+

+ cost = {

+ minerals = 200

+ }

+

+ required_resources = {

+ energy = 2

+ }

+

+ planet_modifier = {

+ pop_environment_tolerance = 0.05

+ pop_xenophobia = -0.10

+ planet_migration_xeno_pull = 0.50

+ }

+

+ prerequisites = {

+ "tech_visitor_center"

+ }

+

+ ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

########################

@@ -2544,6 +2788,18 @@ building_galactic_stock_exchange = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

building_ministry_benevolence = {

@@ -2576,11 +2832,19 @@ building_ministry_benevolence = {

"tech_galactic_benevolence"

}

- ai_weight = {

- weight = 50

+ ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

}

- ai_special_building = yes

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

building_institute = {

@@ -2623,4 +2887,16 @@ building_institute = {

}

ai_special_building = yes

+

+ ai_allow = {

+ has_any_resource = no

+ }

+

+ ai_weight = {

+ factor = 1000

+ modifier = {

+ factor = 0

+ from = { sector_controlled = yes }

+ }

+ }

}

\ No newline at end of file

----------------------- buildings/00_event_buildings.txt -----------------------

index 232a571..a9b5ad5 100644

@@ -17,7 +17,7 @@ building_zanaam_obelisk = {

upgrades = {

}

- ai_special_building = yes

+ ai_replace = no

}

# Great Pyramid

@@ -38,7 +38,7 @@ building_great_pyramid = {

upgrades = {

}

- ai_special_building = yes

+ ai_replace = no

}

# Toy Factory

@@ -57,7 +57,7 @@ building_toy_factory = {

upgrades = {

}

- ai_special_building = yes

+ ai_replace = no

}

# Primitive Farm

@@ -75,6 +75,8 @@ building_primitive_farm = {

upgrades = {

}

+

+ ai_replace = no

}

# Primitive Factory

@@ -112,7 +114,7 @@ building_mutant_landfill = {

upgrades = {

}

- ai_special_building = yes

+ ai_replace = no

}

# Vault (Empty)

@@ -133,7 +135,7 @@ building_vault = {

upgrades = {

}

- ai_special_building = yes

+ ai_replace = no

}

# Vault (Machine Park)

@@ -155,7 +157,7 @@ building_vault_2 = {

upgrades = {

}

- ai_special_building = yes

+ ai_replace = no

}

# Particle Accelerator

@@ -176,7 +178,7 @@ building_particle_accelerator = {

upgrades = {

}

- ai_special_building = yes

+ ai_replace = no

}

# NEW EVENT BUILDING

@@ -194,7 +196,7 @@ building_odd_factory = {

upgrades = {

}

- ai_special_building = yes

+ ai_replace = no

}

# Quarantine Hospital

@@ -214,7 +216,7 @@ building_quarantine = {

upgrades = {

}

- ai_special_building = yes

+ ai_replace = no

}

# Plague Memorial Building

building_plague_memorial = {

@@ -234,5 +236,5 @@ building_plague_memorial = {

upgrades = {

}

- ai_special_building = yes

+ ai_replace = no

}

\ No newline at end of file

-------------------------- button_effects/example.txt --------------------------

new file mode 100644

index 0000000..d0bb2c2

@@ -0,0 +1,22 @@

+

+#Scope type varies depending on what is selected

+# This = selected object or player country

+# From = player country

+

+example_button_effect = {

+ potential = {

+ always = yes

+ }

+ allow = {

+ always = yes

+ }

+

+ effect = {

+ add_monthly_resource_mult = {

+ resource = minerals

+ value = 5

+ min = 5

+ max = 500

+ }

+ }

+}

\ No newline at end of file

------------------- component_templates/00_strike_craft.txt -------------------

index f4a4ca3..d3630cb 100644

@@ -1,7 +1,9 @@

@attack_range = 8

-@launch_time = 2.5

+@launch_time = 1.5

@fighter_speed = 3.5

@bomber_speed = 3

+@count = 8

+@regen = 0.13

strike_craft_component_template = {

key = "LARGE_SCOUT_HANGAR_1"

@@ -13,11 +15,11 @@ strike_craft_component_template = {

power = -20

cost = 20

- count = 4

- regeneration_per_day = 0.034

+ count = @count

+ regeneration_per_day = @regen

launch_time = @launch_time

- damage = { min = 4 max = 9 }

+ damage = { min = 2 max = 4 }

cooldown = 2

range = @attack_range

accuracy = 1.0

@@ -52,11 +54,11 @@ strike_craft_component_template = {

power = -30

cost = 30

- count = 4

- regeneration_per_day = 0.034

+ count = @count

+ regeneration_per_day = @regen

launch_time = @launch_time

- damage = { min = 5 max = 11 }

+ damage = { min = 3 max = 5 }

cooldown = 2

range = @attack_range

accuracy = 1.0

@@ -92,11 +94,11 @@ strike_craft_component_template = {

power = -40

cost = 40

- count = 4

- regeneration_per_day = 0.034

+ count = @count

+ regeneration_per_day = @regen

launch_time = @launch_time

- damage = { min = 7 max = 12 }

+ damage = { min = 4 max = 6 }

cooldown = 2

range = @attack_range

accuracy = 1.0

@@ -132,11 +134,11 @@ strike_craft_component_template = {

power = -50

cost = 50

- count = 4

- regeneration_per_day = 0.034

+ count = @count

+ regeneration_per_day = @regen

launch_time = @launch_time

- damage = { min = 8 max = 14 }

+ damage = { min = 5 max = 7 }

cooldown = 2

range = @attack_range

accuracy = 1.0

@@ -169,11 +171,11 @@ strike_craft_component_template = {

power = -30

cost = 30

- count = 4

- regeneration_per_day = 0.034

+ count = @count

+ regeneration_per_day = @regen

launch_time = @launch_time

- damage = { min = 15 max = 28 }

+ damage = { min = 8 max = 12 }

cooldown = 5

range = @attack_range

accuracy = 1.0

@@ -209,11 +211,11 @@ strike_craft_component_template = {

power = -40

cost = 40

- count = 4

- regeneration_per_day = 0.034

+ count = @count

+ regeneration_per_day = @regen

launch_time = @launch_time

- damage = { min = 19 max = 30 }

+ damage = { min = 10 max = 15 }

cooldown = 5

range = @attack_range

accuracy = 1.0

@@ -249,11 +251,11 @@ strike_craft_component_template = {

power = -50

cost = 50

- count = 4

- regeneration_per_day = 0.034

+ count = @count

+ regeneration_per_day = @regen

launch_time = @launch_time

- damage = { min = 20 max = 35 }

+ damage = { min = 12 max = 18 }

cooldown = 5

range = @attack_range

accuracy = 1.0

--------------------- component_templates/00_utilities.txt ---------------------

index ee69f62..b78b2fd 100644

@@ -329,7 +329,7 @@ utility_component_template = {

cost = @cost_5S

modifier = {

- ship_hitpoints_add = 100

+ ship_hitpoints_add = 75

}

prerequisites = { "tech_crystal_armor_2" }

@@ -345,7 +345,7 @@ utility_component_template = {

cost = @cost_5M

modifier = {

- ship_hitpoints_add = 200

+ ship_hitpoints_add = 150

}

prerequisites = { "tech_crystal_armor_2" }

@@ -361,7 +361,7 @@ utility_component_template = {

cost = @cost_5L

modifier = {

- ship_hitpoints_add = 400

+ ship_hitpoints_add = 300

}

prerequisites = { "tech_crystal_armor_2" }

------------------ component_templates/00_utilities_roles.txt ------------------

index 3ef7898..75eaccf 100644

@@ -25,12 +25,16 @@ utility_component_template = {

size = small

icon = "GFX_ship_part_computer_aggressive_basic"

icon_frame = 1

- power = 0

- cost = 1

+ power = 5

+ cost = 5

ship_behavior = "aggressive"

+

modifier = {

- ship_fire_rate_mult = 0.1

- ship_weapon_damage = 0.1

+ ship_evasion_add = 5

+ ship_combat_speed_mult = 0.10

+ }

+ ship_modifier = {

+ ship_weapon_damage = 0.05

}

ai_weight = {

@@ -51,12 +55,14 @@ utility_component_template = {

size = small

icon = "GFX_ship_part_computer_defensive_basic"

icon_frame = 1

- power = 0

- cost = 3

+ power = 5

+ cost = 5

ship_behavior = "defensive"

- modifier = {

- ship_hitpoints_mult = 0.1

- ship_evasion_add = 10

+

+ ship_modifier = {

+ ship_accuracy_add = 3

+ ship_fire_rate_mult = 0.05

+ ship_weapon_range_mult = 0.10

}

ai_weight = {

@@ -77,12 +83,16 @@ utility_component_template = {

size = small

icon = "GFX_ship_part_computer_aggressive_advanced"

icon_frame = 1

- power = 0

- cost = 1

+ power = 10

+ cost = 10

ship_behavior = "aggressive"

+

modifier = {

- ship_fire_rate_mult = 0.2

- ship_weapon_damage = 0.2

+ ship_evasion_add = 10

+ ship_combat_speed_mult = 0.20

+ }

+ ship_modifier = {

+ ship_weapon_damage = 0.10

}

ai_weight = {

@@ -103,12 +113,14 @@ utility_component_template = {

size = small

icon = "GFX_ship_part_computer_defensive_advanced"

icon_frame = 1

- power = 0

- cost = 3

+ power = 10

+ cost = 10

ship_behavior = "defensive"

- modifier = {

- ship_hitpoints_mult = 0.2

- ship_evasion_add = 20

+

+ ship_modifier = {

+ ship_accuracy_add = 6

+ ship_fire_rate_mult = 0.10

+ ship_weapon_range_mult = 0.20

}

ai_weight = {

@@ -129,13 +141,18 @@ utility_component_template = {

size = small

icon = "GFX_ship_part_computer_sentient"

icon_frame = 1

- power = 0

- cost = 0

+ power = 20

+ cost = 20

ship_behavior = "default"

+

+ ship_modifier = {

+ ship_accuracy_add = 6

+ ship_fire_rate_mult = 0.10

+ ship_weapon_damage = 0.10

+ }

modifier = {

- ship_fire_rate_mult = 0.2

- ship_evasion_add = 15

- ship_weapon_damage = 0.2

+ ship_evasion_add = 8

+ ship_combat_speed_mult = 0.10

}

ai_weight = {

@@ -166,12 +183,19 @@ utility_component_template = {

size = small

icon = "GFX_ship_part_computer_pregoc"

icon_frame = 1

- power = 0

- cost = 0

+ power = 20

+ cost = 20

ship_behavior = "default"

+

modifier = {

- ship_evasion_add = 20

- ship_weapon_damage = 0.1

+ ship_evasion_add = 10

+ ship_combat_speed_mult = 0.15

+ }

+ ship_modifier = {

+ ship_accuracy_add = 4

+ ship_fire_rate_mult = 0.08

+ ship_weapon_damage = 0.08

+ ship_weapon_range_mult = 0.15

}

ai_weight = {

----------------- component_templates/00_utilities_sensors.txt -----------------

index c840f68..e3c7b07 100644

@@ -3,9 +3,9 @@

@hit4 = 6

@sensor1 = 20

-@sensor2 = 25

-@sensor3 = 30

-@sensor4 = 40

+@sensor2 = 30

+@sensor3 = 40

+@sensor4 = 50

utility_component_template = {

key = "SHIP_SENSOR_1"

@@ -28,7 +28,7 @@ utility_component_template = {

size = medium

icon = "GFX_ship_part_sensor_2"

icon_frame = 1

- power = 0

+ power = -5

cost = 10

sensor_range = @sensor2

@@ -49,7 +49,7 @@ utility_component_template = {

size = medium

icon = "GFX_ship_part_sensor_3"

icon_frame = 1

- power = 0

+ power = -10

cost = 10

sensor_range = @sensor3

@@ -70,7 +70,7 @@ utility_component_template = {

size = medium

icon = "GFX_ship_part_sensor_4"

icon_frame = 1

- power = 0

+ power = -15

cost = 10

sensor_range = @sensor4

@@ -107,7 +107,7 @@ utility_component_template = {

size = medium

icon = "GFX_ship_part_sensor_2"

icon_frame = 1

- power = 0

+ power = -5

cost = 10

sensor_range = @sensor2

@@ -128,7 +128,7 @@ utility_component_template = {

size = medium

icon = "GFX_ship_part_sensor_3"

icon_frame = 1

- power = 0

+ power = -10

cost = 10

sensor_range = @sensor3

@@ -149,7 +149,7 @@ utility_component_template = {

size = medium

icon = "GFX_ship_part_sensor_4"

icon_frame = 1

- power = 0

+ power = -15

cost = 10

sensor_range = @sensor4

-------------- component_templates/00_weapons_critters_swarm.txt --------------

index 2c50754..a50ad8e 100644

@@ -14,17 +14,12 @@ weapon_component_template = {

key = "LARGE_SCOURGE_MISSILE_1"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 42.0 max = 74.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_scourge_missile_1"

icon_frame = 1

static_rotation = yes

type = missile

- power = -162

- cost = @critter_cost_value

+

prerequisites = { "tech_scourge_missile_1" }

component_set = "SCOURGE_MISSILE_1"

projectile_gfx = "scourge_missile"

@@ -38,17 +33,12 @@ weapon_component_template = {

size = small

hidden = yes

entity = "turret_missile_small_entity"

- damage = { min = 42.0 max = 74.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_scourge_missile_1"

icon_frame = 1

static_rotation = yes

type = missile

- power = -162

- cost = @critter_cost_value

+

component_set = "SPACEPORT_SCOURGE_MISSILE"

projectile_gfx = "scourge_missile"

tags = { weapon_type_explosive }

@@ -61,17 +51,12 @@ weapon_component_template = {

size = medium

hidden = yes

entity = "turret_missile_medium_entity"

- damage = { min = 42.0 max = 74.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_scourge_missile_1"

icon_frame = 1

static_rotation = yes

type = missile

- power = -162

- cost = @critter_cost_value

+

component_set = "SPACEPORT_SCOURGE_MISSILE"

projectile_gfx = "scourge_missile"

tags = { weapon_type_explosive }

@@ -84,17 +69,12 @@ weapon_component_template = {

size = large

hidden = yes

entity = "turret_missile_large_entity"

- damage = { min = 42.0 max = 74.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_scourge_missile_1"

icon_frame = 1

static_rotation = yes

type = missile

- power = -162

- cost = @critter_cost_value

+

component_set = "SPACEPORT_SCOURGE_MISSILE"

projectile_gfx = "scourge_missile"

tags = { weapon_type_explosive }

------------------ component_templates/00_weapons_energy.txt ------------------

index 304ec26..642812e 100644

@@ -106,18 +106,12 @@ weapon_component_template = {

key = "SMALL_UV_LASER"

size = small

entity = "small_laser_gun_entity"

- damage = { min = 16.0 max = 26.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_laser_3"

icon_frame = 1

color = { 1.0 0.1 1.0 1 }

- power = -27

- cost = 2

+

prerequisites = { "tech_lasers_3" }

component_set = "UV_LASER"

projectile_gfx = "uv_laser_s"

@@ -129,18 +123,12 @@ weapon_component_template = {

key = "MEDIUM_UV_LASER"

size = medium

entity = "medium_laser_gun_entity"

- damage = { min = 20.0 max = 36.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_laser_3"

icon_frame = 1

color = { 1.0 0.1 1.0 1 }

- power = -41

- cost = 4

+

prerequisites = { "tech_lasers_3" }

component_set = "UV_LASER"

projectile_gfx = "uv_laser_m"

@@ -152,18 +140,13 @@ weapon_component_template = {

key = "LARGE_UV_LASER"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 28.0 max = 48.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

accuracy = 1

type = instant

icon = "GFX_ship_part_laser_3"

icon_frame = 1

color = { 1.0 0.1 1.0 1 }

- power = -54

- cost = 6

+

prerequisites = { "tech_lasers_3" }

component_set = "UV_LASER"

projectile_gfx = "uv_laser_l"

@@ -176,18 +159,12 @@ weapon_component_template = {

key = "SMALL_XRAY_LASER"

size = small

entity = "small_laser_gun_entity"

- damage = { min = 20.0 max = 32.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_laser_4"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -81

- cost = 2

+

prerequisites = { "tech_lasers_4" }

component_set = "XRAY_LASER"

projectile_gfx = "xray_laser_s"

@@ -199,18 +176,12 @@ weapon_component_template = {

key = "MEDIUM_XRAY_LASER"

size = medium

entity = "medium_laser_gun_entity"

- damage = { min = 24.0 max = 44.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_laser_4"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -122

- cost = 4

+

prerequisites = { "tech_lasers_4" }

component_set = "XRAY_LASER"

projectile_gfx = "xray_laser_m"

@@ -222,18 +193,12 @@ weapon_component_template = {

key = "LARGE_XRAY_LASER"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 32.0 max = 58.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_laser_4"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -162

- cost = 6

+

prerequisites = { "tech_lasers_4" }

component_set = "XRAY_LASER"

projectile_gfx = "xray_laser_l"

@@ -246,18 +211,12 @@ weapon_component_template = {

key = "SMALL_GAMMA_LASER"

size = small

entity = "small_laser_gun_entity"

- damage = { min = 24.0 max = 38.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_laser_5"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -243

- cost = 2

+

prerequisites = { "tech_lasers_5" }

component_set = "GAMMA_LASER"

projectile_gfx = "gamma_laser_s"

@@ -269,18 +228,12 @@ weapon_component_template = {

key = "MEDIUM_GAMMA_LASER"

size = medium

entity = "medium_laser_gun_entity"

- damage = { min = 28.0 max = 52.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_laser_5"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -365

- cost = 4

+

prerequisites = { "tech_lasers_5" }

component_set = "GAMMA_LASER"

projectile_gfx = "gamma_laser_m"

@@ -292,18 +245,12 @@ weapon_component_template = {

key = "LARGE_GAMMA_LASER"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 36.0 max = 68.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_laser_5"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -486

- cost = 6

+

prerequisites = { "tech_lasers_5" }

component_set = "GAMMA_LASER"

projectile_gfx = "gamma_laser_l"

@@ -319,17 +266,11 @@ weapon_component_template = {

key = "SMALL_SPACEPORT_LASER"

size = small

entity = "small_laser_gun_entity"

- damage = { min = 18.0 max = 34.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 20.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_laser_1"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = 0

- cost = 6

+

projectile_gfx = "gamma_laser_l"

hidden = yes

component_set = "SPACEPORT_LASER"

@@ -340,17 +281,11 @@ weapon_component_template = {

key = "MEDIUM_SPACEPORT_LASER"

size = medium

entity = "medium_laser_gun_entity"

- damage = { min = 18.0 max = 34.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 20.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_laser_1"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = 0

- cost = 6

+

projectile_gfx = "gamma_laser_l"

hidden = yes

component_set = "SPACEPORT_LASER"

@@ -361,17 +296,11 @@ weapon_component_template = {

key = "LARGE_SPACEPORT_LASER"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 18.0 max = 34.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 20.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_laser_1"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = 0

- cost = 6

+

projectile_gfx = "gamma_laser_l"

hidden = yes

component_set = "SPACEPORT_LASER"

@@ -387,19 +316,12 @@ weapon_component_template = {

key = "LARGE_ENERGY_LANCE_1"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 32.0 max = 58.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

-

icon = "GFX_ship_part_energy_lance_1"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -162

- cost = 6

+

prerequisites = { "tech_energy_lance_1" }

component_set = "ENERGY_LANCE_1"

projectile_gfx = "particle_lance"

@@ -412,19 +334,13 @@ weapon_component_template = {

key = "LARGE_ENERGY_LANCE_2"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 36.0 max = 68.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_energy_lance_2"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -486

- cost = 6

+

prerequisites = { "tech_energy_lance_2" }

component_set = "ENERGY_LANCE_2"

projectile_gfx = "tachyon_lance"

@@ -441,18 +357,12 @@ weapon_component_template = {

key = "LARGE_FALLEN_EMPIRE_SPACEPORT_LANCE"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 36.0 max = 68.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_energy_lance_2"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -486

- cost = 6

+

hidden = yes

component_set = "FALLEN_EMPIRE_SPACEPORT_LANCE"

projectile_gfx = "tachyon_lance"

@@ -468,18 +378,12 @@ weapon_component_template = {

key = "SMALL_PLASMA_1"

size = small

entity = "small_laser_gun_entity"

- damage = { min = 20.0 max = 32.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_plasma_1"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -81

- cost = 2

+

prerequisites = { "tech_plasma_1" }

component_set = "PLASMA_1"

projectile_gfx = "plasma_thrower_s"

@@ -491,18 +395,12 @@ weapon_component_template = {

key = "MEDIUM_PLASMA_1"

size = medium

entity = "medium_laser_gun_entity"

- damage = { min = 24.0 max = 44.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_plasma_1"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -122

- cost = 4

+

prerequisites = { "tech_plasma_1" }

component_set = "PLASMA_1"

projectile_gfx = "plasma_thrower_m"

@@ -514,18 +412,12 @@ weapon_component_template = {

key = "LARGE_PLASMA_1"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 32.0 max = 58.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_plasma_1"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -162

- cost = 6

+

prerequisites = { "tech_plasma_1" }

component_set = "PLASMA_1"

projectile_gfx = "plasma_thrower_l"

@@ -538,18 +430,13 @@ weapon_component_template = {

key = "SMALL_PLASMA_2"

size = small

entity = "small_laser_gun_entity"

- damage = { min = 24.0 max = 38.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

accuracy = 1

type = instant

icon = "GFX_ship_part_plasma_2"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -243

- cost = 2

+

prerequisites = { "tech_plasma_2" }

component_set = "PLASMA_2"

projectile_gfx = "plasma_accelerator_s"

@@ -561,18 +448,12 @@ weapon_component_template = {

key = "MEDIUM_PLASMA_2"

size = medium

entity = "medium_laser_gun_entity"

- damage = { min = 28.0 max = 52.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_plasma_2"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -365

- cost = 4

+

prerequisites = { "tech_plasma_2" }

component_set = "PLASMA_2"

projectile_gfx = "plasma_accelerator_m"

@@ -584,18 +465,12 @@ weapon_component_template = {

key = "LARGE_PLASMA_2"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 36.0 max = 68.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_plasma_2"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -486

- cost = 6

+

prerequisites = { "tech_plasma_2" }

component_set = "PLASMA_2"

projectile_gfx = "plasma_accelerator_l"

@@ -608,18 +483,12 @@ weapon_component_template = {

key = "SMALL_PLASMA_3"

size = small

entity = "small_laser_gun_entity"

- damage = { min = 24.0 max = 38.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_plasma_3"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -243

- cost = 2

+

prerequisites = { "tech_plasma_3" }

component_set = "PLASMA_3"

projectile_gfx = "plasma_cannon_s"

@@ -631,18 +500,12 @@ weapon_component_template = {

key = "MEDIUM_PLASMA_3"

size = medium

entity = "medium_laser_gun_entity"

- damage = { min = 28.0 max = 52.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_plasma_3"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -365

- cost = 4

+

prerequisites = { "tech_plasma_3" }

component_set = "PLASMA_3"

projectile_gfx = "plasma_cannon_m"

@@ -654,18 +517,12 @@ weapon_component_template = {

key = "LARGE_PLASMA_3"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 36.0 max = 68.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_plasma_3"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -486

- cost = 6

+

prerequisites = { "tech_plasma_3" }

component_set = "PLASMA_3"

projectile_gfx = "plasma_cannon_l"

@@ -683,18 +540,12 @@ weapon_component_template = {

key = "LARGE_ARC_EMITTER_1"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 32.0 max = 58.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_arc_emitter_1"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -162

- cost = 6

+

prerequisites = { "tech_arc_emitter_1" }

component_set = "ARC_EMITTER_1"

projectile_gfx = "arc_emitter"

@@ -707,18 +558,12 @@ weapon_component_template = {

key = "LARGE_ARC_EMITTER_2"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 36.0 max = 68.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_arc_emitter_2"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -486

- cost = 6

+

prerequisites = { "tech_arc_emitter_2" }

component_set = "ARC_EMITTER_2"

projectile_gfx = "focused_arc_emitter"

@@ -735,18 +580,12 @@ weapon_component_template = {

key = "SMALL_DISRUPTOR_1"

size = small

entity = "small_laser_gun_entity"

- damage = { min = 20.0 max = 32.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_disruptor_1"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -81

- cost = 2

+

prerequisites = { "tech_disruptors_1" }

component_set = "DISRUPTOR_1"

projectile_gfx = "disruptor_1_small"

@@ -758,18 +597,12 @@ weapon_component_template = {

key = "MEDIUM_DISRUPTOR_1"

size = medium

entity = "medium_laser_gun_entity"

- damage = { min = 24.0 max = 44.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_disruptor_1"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -122

- cost = 4

+

prerequisites = { "tech_disruptors_1" }

component_set = "DISRUPTOR_1"

projectile_gfx = "disruptor_1_medium"

@@ -781,18 +614,12 @@ weapon_component_template = {

key = "LARGE_DISRUPTOR_1"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 32.0 max = 58.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_disruptor_1"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -162

- cost = 6

+

prerequisites = { "tech_disruptors_1" }

component_set = "DISRUPTOR_1"

projectile_gfx = "disruptor_1_large"

@@ -805,18 +632,12 @@ weapon_component_template = {

key = "SMALL_DISRUPTOR_2"

size = small

entity = "small_laser_gun_entity"

- damage = { min = 24.0 max = 38.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_disruptor_2"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -243

- cost = 2

+

prerequisites = { "tech_disruptors_2" }

component_set = "DISRUPTOR_2"

projectile_gfx = "disruptor_2_small"

@@ -828,18 +649,12 @@ weapon_component_template = {

key = "MEDIUM_DISRUPTOR_2"

size = medium

entity = "medium_laser_gun_entity"

- damage = { min = 28.0 max = 52.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_disruptor_2"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -365

- cost = 4

+

prerequisites = { "tech_disruptors_2" }

component_set = "DISRUPTOR_2"

projectile_gfx = "disruptor_2_medium"

@@ -851,18 +666,12 @@ weapon_component_template = {

key = "LARGE_DISRUPTOR_2"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 36.0 max = 68.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_disruptor_2"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -486

- cost = 6

+

prerequisites = { "tech_disruptors_2" }

component_set = "DISRUPTOR_2"

projectile_gfx = "disruptor_2_large"

@@ -875,18 +684,12 @@ weapon_component_template = {

key = "SMALL_DISRUPTOR_3"

size = small

entity = "small_laser_gun_entity"

- damage = { min = 24.0 max = 38.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_disruptor_3"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -243

- cost = 2

+

prerequisites = { "tech_disruptors_3" }

component_set = "DISRUPTOR_3"

projectile_gfx = "disruptor_3_small"

@@ -898,18 +701,12 @@ weapon_component_template = {

key = "MEDIUM_DISRUPTOR_3"

size = medium

entity = "medium_laser_gun_entity"

- damage = { min = 28.0 max = 52.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_disruptor_3"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -365

- cost = 4

+

prerequisites = { "tech_disruptors_3" }

component_set = "DISRUPTOR_3"

projectile_gfx = "disruptor_3_medium"

@@ -921,18 +718,12 @@ weapon_component_template = {

key = "LARGE_DISRUPTOR_3"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 36.0 max = 68.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_disruptor_3"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -486

- cost = 6

+

prerequisites = { "tech_disruptors_3" }

component_set = "DISRUPTOR_3"

projectile_gfx = "disruptor_3_large"

@@ -950,18 +741,12 @@ weapon_component_template = {

key = "LARGE_ENERGY_TORPEDO_1"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 32.0 max = 58.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_energy_torpedo_1"

icon_frame = 1

color = { 1.0 1.0 1.0 1 }

- power = -162

- cost = 6

+

prerequisites = { "tech_energy_torpedoes_1" }

component_set = "ENERGY_TORPEDO_1"

projectile_gfx = "proton_torpedoes"

@@ -974,18 +759,12 @@ weapon_component_template = {

key = "LARGE_ENERGY_TORPEDO_2"

size = large

entity = "large_laser_gun_entity"

- damage = { min = 36.0 max = 68.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 10.0

- accuracy = 1

type = instant

icon = "GFX_ship_part_energy_torpedo_2"

icon_frame = 1

color = { 0.1 1.0 0.1 1 }

- power = -486

- cost = 6

+

prerequisites = { "tech_energy_torpedoes_2" }

component_set = "ENERGY_TORPEDO_2"

projectile_gfx = "neutron_torpedoes"

----------------- component_templates/00_weapons_missiles.txt -----------------

index 4a5b806..6f53530 100644

@@ -18,18 +18,12 @@ weapon_component_template = {

key = "SMALL_MISSILE_1"

size = small

entity = "turret_missile_small_entity"

- damage = { min = 12.0 max = 16.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_1"

icon_frame = 1

static_rotation = yes

type = missile

- type = missile

- power = -3

- cost = 2

+

prerequisites = { "tech_missiles_1" }

component_set = "MISSILE_1"

projectile_gfx = "small_missile"

@@ -42,17 +36,12 @@ weapon_component_template = {

key = "MEDIUM_MISSILE_1"

size = medium

entity = "turret_missile_medium_entity"

- damage = { min = 17.0 max = 25.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_1"

icon_frame = 1

static_rotation = yes

type = missile

- power = -6

- cost = 4

+

prerequisites = { "tech_missiles_1" }

component_set = "MISSILE_1"

projectile_gfx = "medium_missile"

@@ -65,17 +54,12 @@ weapon_component_template = {

key = "LARGE_MISSILE_1"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 24.0 max = 48.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_1"

icon_frame = 1

static_rotation = yes

type = missile

- power = -9

- cost = 2

+

prerequisites = { "tech_missiles_1" }

component_set = "MISSILE_1"

projectile_gfx = "large_missile"

@@ -88,17 +72,12 @@ weapon_component_template = {

key = "SMALL_MISSILE_2"

size = small

entity = "turret_missile_small_entity"

- damage = { min = 18.0 max = 24.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_2"

icon_frame = 1

static_rotation = yes

type = missile

- power = -9

- cost = 2

+

prerequisites = { "tech_missiles_2" }

component_set = "MISSILE_2"

projectile_gfx = "small_missile"

@@ -111,17 +90,12 @@ weapon_component_template = {

key = "MEDIUM_MISSILE_2"

size = medium

entity = "turret_missile_medium_entity"

- damage = { min = 23.0 max = 35.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_2"

icon_frame = 1

static_rotation = yes

type = missile

- power = -14

- cost = 4

+

prerequisites = { "tech_missiles_2" }

component_set = "MISSILE_2"

projectile_gfx = "medium_missile"

@@ -134,17 +108,12 @@ weapon_component_template = {

key = "LARGE_MISSILE_2"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 30.0 max = 50.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_2"

icon_frame = 1

static_rotation = yes

type = missile

- power = -18

- cost = 2

+

prerequisites = { "tech_missiles_2" }

component_set = "MISSILE_2"

projectile_gfx = "large_missile"

@@ -157,17 +126,12 @@ weapon_component_template = {

key = "SMALL_MISSILE_3"

size = small

entity = "turret_missile_small_entity"

- damage = { min = 24.0 max = 32.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_3"

icon_frame = 1

static_rotation = yes

type = missile

- power = -27

- cost = 2

+

prerequisites = { "tech_missiles_3" }

component_set = "MISSILE_3"

projectile_gfx = "small_missile"

@@ -180,17 +144,12 @@ weapon_component_template = {

key = "MEDIUM_MISSILE_3"

size = medium

entity = "turret_missile_medium_entity"

- damage = { min = 29.0 max = 45.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_3"

icon_frame = 1

static_rotation = yes

type = missile

- power = -41

- cost = 2

+

prerequisites = { "tech_missiles_3" }

component_set = "MISSILE_3"

projectile_gfx = "medium_missile"

@@ -203,17 +162,12 @@ weapon_component_template = {

key = "LARGE_MISSILE_3"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 36.0 max = 62.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_3"

icon_frame = 1

static_rotation = yes

type = missile

- power = -54

- cost = 2

+

prerequisites = { "tech_missiles_3" }

component_set = "MISSILE_3"

projectile_gfx = "large_missile"

@@ -226,17 +180,12 @@ weapon_component_template = {

key = "SMALL_MISSILE_4"

size = small

entity = "turret_missile_small_entity"

- damage = { min = 30.0 max = 40.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_4"

icon_frame = 1

static_rotation = yes

type = missile

- power = -81

- cost = 2

+

prerequisites = { "tech_missiles_4" }

component_set = "MISSILE_4"

projectile_gfx = "small_missile"

@@ -249,17 +198,12 @@ weapon_component_template = {

key = "MEDIUM_MISSILE_4"

size = medium

entity = "turret_missile_medium_entity"

- damage = { min = 35.0 max = 55.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_4"

icon_frame = 1

static_rotation = yes

type = missile

- power = -122

- cost = 4

+

prerequisites = { "tech_missiles_4" }

component_set = "MISSILE_4"

projectile_gfx = "medium_missile"

@@ -272,17 +216,12 @@ weapon_component_template = {

key = "LARGE_MISSILE_4"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 42.0 max = 74.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_4"

icon_frame = 1

static_rotation = yes

type = missile

- power = -162

- cost = 2

+

prerequisites = { "tech_missiles_4" }

component_set = "MISSILE_4"

projectile_gfx = "large_missile"

@@ -295,17 +234,12 @@ weapon_component_template = {

key = "SMALL_MISSILE_5"

size = small

entity = "turret_missile_small_entity"

- damage = { min = 36.0 max = 48.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_5"

icon_frame = 1

static_rotation = yes

type = missile

- power = -243

- cost = 2

+

prerequisites = { "tech_missiles_5" }

component_set = "MISSILE_5"

projectile_gfx = "small_missile"

@@ -318,17 +252,12 @@ weapon_component_template = {

key = "MEDIUM_MISSILE_5"

size = medium

entity = "turret_missile_medium_entity"

- damage = { min = 41.0 max = 65.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_5"

icon_frame = 1

static_rotation = yes

type = missile

- power = -365

- cost = 4

+

prerequisites = { "tech_missiles_5" }

component_set = "MISSILE_5"

projectile_gfx = "medium_missile"

@@ -341,17 +270,12 @@ weapon_component_template = {

key = "LARGE_MISSILE_5"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 48.0 max = 86.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_missile_5"

icon_frame = 1

static_rotation = yes

type = missile

- power = -486

- cost = 2

+

prerequisites = { "tech_missiles_5" }

component_set = "MISSILE_5"

projectile_gfx = "large_missile"

@@ -367,16 +291,11 @@ weapon_component_template = {

key = "SMALL_SPACEPORT_MISSILE"

size = small

entity = "turret_missile_small_entity"

- damage = { min = 18.0 max = 34.0 }

- windup = { min = 2.5 max = 17.5 }

- missile_speed = @missile_speed

- total_fire_time = 25

- range = 20.0

+

type = missile

icon = "GFX_ship_part_missile_1"

icon_frame = 1

- power = 0

- cost = 6

+

projectile_gfx = "small_missile"

hidden = yes

component_set = "SPACEPORT_MISSILE"

@@ -388,16 +307,11 @@ weapon_component_template = {

key = "MEDIUM_SPACEPORT_MISSILE"

size = medium

entity = "turret_missile_medium_entity"

- damage = { min = 18.0 max = 34.0 }

- windup = { min = 2.5 max = 17.5 }

- missile_speed = @missile_speed

- total_fire_time = 25

- range = 20.0

+

type = missile

icon = "GFX_ship_part_missile_1"

icon_frame = 1

- power = 0

- cost = 6

+

projectile_gfx = "medium_missile"

hidden = yes

component_set = "SPACEPORT_MISSILE"

@@ -409,16 +323,11 @@ weapon_component_template = {

key = "LARGE_SPACEPORT_MISSILE"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 18.0 max = 34.0 }

- windup = { min = 2.5 max = 17.5 }

- missile_speed = @missile_speed

- total_fire_time = 25

- range = 20.0

+

type = missile

icon = "GFX_ship_part_missile_1"

icon_frame = 1

- power = 0

- cost = 6

+

projectile_gfx = "large_missile"

hidden = yes

component_set = "SPACEPORT_MISSILE"

@@ -436,17 +345,12 @@ weapon_component_template = {

key = "LARGE_SWARMER_MISSILE_1"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 42.0 max = 74.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_swarmer_missile_1"

icon_frame = 1

static_rotation = yes

type = missile

- power = -162

- cost = 2

+

prerequisites = { "tech_swarmer_missiles_1" }

component_set = "SWARMER_MISSILE_1"

projectile_gfx = "swarmer_missiles"

@@ -459,17 +363,12 @@ weapon_component_template = {

key = "LARGE_SWARMER_MISSILE_2"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 48.0 max = 86.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_swarmer_missile_2"

icon_frame = 1

static_rotation = yes

type = missile

- power = -486

- cost = 2

+

prerequisites = { "tech_swarmer_missiles_2" }

component_set = "SWARMER_MISSILE_2"

projectile_gfx = "swarmer_missiles_02"

@@ -486,18 +385,12 @@ weapon_component_template = {

key = "SMALL_TORPEDO_1"

size = small

entity = "turret_missile_small_entity"

- damage = { min = 12.0 max = 16.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_torpedo_1"

icon_frame = 1

static_rotation = yes

type = missile

- type = missile

- power = -3

- cost = 2

+

prerequisites = { "tech_torpedoes_1" }

component_set = "TORPEDO_1"

projectile_gfx = "small_torpedo"

@@ -510,17 +403,12 @@ weapon_component_template = {

key = "MEDIUM_TORPEDO_1"

size = medium

entity = "turret_missile_medium_entity"

- damage = { min = 17.0 max = 25.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_torpedo_1"

icon_frame = 1

static_rotation = yes

type = missile

- power = -6

- cost = 4

+

prerequisites = { "tech_torpedoes_1" }

component_set = "TORPEDO_1"

projectile_gfx = "medium_torpedo"

@@ -533,17 +421,12 @@ weapon_component_template = {

key = "LARGE_TORPEDO_1"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 24.0 max = 48.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_torpedo_1"

icon_frame = 1

static_rotation = yes

type = missile

- power = -9

- cost = 2

+

prerequisites = { "tech_torpedoes_1" }

component_set = "TORPEDO_1"

projectile_gfx = "large_torpedo"

@@ -556,17 +439,12 @@ weapon_component_template = {

key = "SMALL_TORPEDO_2"

size = small

entity = "turret_missile_small_entity"

- damage = { min = 18.0 max = 24.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_torpedo_2"

icon_frame = 1

static_rotation = yes

type = missile

- power = -9

- cost = 2

+

prerequisites = { "tech_torpedoes_2" }

component_set = "TORPEDO_2"

projectile_gfx = "small_torpedo_02"

@@ -579,17 +457,12 @@ weapon_component_template = {

key = "MEDIUM_TORPEDO_2"

size = medium

entity = "turret_missile_medium_entity"

- damage = { min = 23.0 max = 35.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_torpedo_2"

icon_frame = 1

static_rotation = yes

type = missile

- power = -14

- cost = 4

+

prerequisites = { "tech_torpedoes_2" }

component_set = "TORPEDO_2"

projectile_gfx = "medium_torpedo_02"

@@ -602,17 +475,12 @@ weapon_component_template = {

key = "LARGE_TORPEDO_2"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 30.0 max = 50.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_torpedo_2"

icon_frame = 1

static_rotation = yes

type = missile

- power = -18

- cost = 2

+

prerequisites = { "tech_torpedoes_2" }

component_set = "TORPEDO_2"

projectile_gfx = "large_torpedo_02"

@@ -625,17 +493,12 @@ weapon_component_template = {

key = "SMALL_TORPEDO_3"

size = small

entity = "turret_missile_small_entity"

- damage = { min = 24.0 max = 32.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_torpedo_3"

icon_frame = 1

static_rotation = yes

type = missile

- power = -27

- cost = 2

+

prerequisites = { "tech_torpedoes_3" }

component_set = "TORPEDO_3"

projectile_gfx = "small_torpedo_03"

@@ -648,17 +511,12 @@ weapon_component_template = {

key = "MEDIUM_TORPEDO_3"

size = medium

entity = "turret_missile_medium_entity"

- damage = { min = 29.0 max = 45.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_torpedo_3"

icon_frame = 1

static_rotation = yes

type = missile

- power = -41

- cost = 2

+

prerequisites = { "tech_torpedoes_3" }

component_set = "TORPEDO_3"

projectile_gfx = "medium_torpedo_03"

@@ -671,17 +529,12 @@ weapon_component_template = {

key = "LARGE_TORPEDO_3"

size = large

entity = "turret_missile_large_entity"

- damage = { min = 36.0 max = 62.0 }

- windup = { min = 2.5 max = 7.5 }

- missile_speed = @missile_speed

- total_fire_time = 75

- range = 20.0

+

icon = "GFX_ship_part_torpedo_3"

icon_frame = 1

static_rotation = yes

type = missile

- power = -54

- cost = 2

+

prerequisites = { "tech_torpedoes_3" }

component_set = "TORPEDO_3"

projectile_gfx = "large_torpedo_03"

--------------- component_templates/00_weapons_pointdefence.txt ---------------

index 6419701..aee0d22 100644

@@ -5,18 +5,11 @@ weapon_component_template = {

key = "POINT_DEFENCE_1"

size = small

entity = "turret_point_defence_entity"

- damage = { min = 1.5 max = 1.5 }

- windup = { min = 3.0 max = 5.0 }

- total_fire_time = 4

- range = 3.0

- accuracy = 1.0

-

icon = "GFX_ship_part_point_defense_1"

icon_frame = 1

color = { 0.8 0.1 0.1 1 }

- power = -2

- cost = 2

+

prerequisites = { "tech_pd_tracking_1" }

component_set = "POINT_DEFENCE_1"

type = point_defence

@@ -30,18 +23,11 @@ weapon_component_template = {

key = "POINT_DEFENCE_2"

size = small

entity = "turret_point_defence_entity"

- damage = { min = 1.5 max = 1.5 }

- windup = { min = 1.0 max = 2.0 }

- total_fire_time = 4

- range = 8.0

- accuracy = 1.0

-

icon = "GFX_ship_part_point_defense_2"

icon_frame = 1

color = { 0.1 0.1 0.8 1 }

- power = -2

- cost = 2

+

prerequisites = { "tech_pd_tracking_2" }

component_set = "POINT_DEFENCE_2"

type = point_defence

@@ -55,18 +41,11 @@ weapon_component_template = {

key = "POINT_DEFENCE_3"

size = small

entity = "turret_point_defence_entity"

- damage = { min = 1.5 max = 1.5 }

- windup = { min = 1.0 max = 2.0 }

- total_fire_time = 4

- range = 8.0

- accuracy = 1.0

-

icon = "GFX_ship_part_point_defense_3"

icon_frame = 1

color = { 1.0 0.1 1.0 1 }

- power = -2

- cost = 2

+

prerequisites = { "tech_pd_tracking_3" }

component_set = "POINT_DEFENCE_3"

type = point_defence

@@ -87,16 +66,10 @@ weapon_component_template = {

key = "LARGE_FLAK_BATTERY_1"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 22.0 max = 32.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_flak_batteries_1"

icon_frame = 1

- power = -9

- cost = 6

+

prerequisites = { "tech_flak_batteries_1" }

component_set = "FLAK_BATTERY_1"

projectile_gfx = "mass_driver_m"

@@ -111,16 +84,10 @@ weapon_component_template = {

key = "LARGE_FLAK_BATTERY_2"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 22.0 max = 32.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_flak_batteries_2"

icon_frame = 1

- power = -9

- cost = 6

+

prerequisites = { "tech_flak_batteries_2" }

component_set = "FLAK_BATTERY_2"

projectile_gfx = "mass_driver_m"

---------------- component_templates/00_weapons_projectile.txt ----------------

index 7144ea1..76f9bac 100644

@@ -18,16 +18,11 @@ weapon_component_template = {

key = "SMALL_MASS_DRIVER_1"

size = small

entity = "small_kinetic_gun_entity"

- damage = { min = 10.0 max = 14.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 15

+

icon = "GFX_ship_part_mass_driver_1"

icon_frame = 1

- power = -3

- cost = 2

+

prerequisites = { "tech_mass_drivers_1" }

component_set = "MASS_DRIVER_1"

projectile_gfx = "mass_driver_s"

@@ -41,16 +36,10 @@ weapon_component_template = {

key = "MEDIUM_MASS_DRIVER_1"

size = medium

entity = "medium_kinetic_gun_entity"

- damage = { min = 15.0 max = 21.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_1"

icon_frame = 1

- power = -6

- cost = 2

+

prerequisites = { "tech_mass_drivers_1"}

component_set = "MASS_DRIVER_1"

projectile_gfx = "mass_driver_m"

@@ -64,16 +53,10 @@ weapon_component_template = {

key = "LARGE_MASS_DRIVER_1"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 22.0 max = 32.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_1"

icon_frame = 1

- power = -9

- cost = 6

+

prerequisites = { "tech_mass_drivers_1" }

component_set = "MASS_DRIVER_1"

projectile_gfx = "mass_driver_l"

@@ -88,16 +71,10 @@ weapon_component_template = {

key = "SMALL_MASS_DRIVER_2"

size = small

entity = "small_kinetic_gun_entity"

- damage = { min = 15.0 max = 21.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_2"

icon_frame = 1

- power = -9

- cost = 2

+

prerequisites = { "tech_mass_drivers_2" }

component_set = "MASS_DRIVER_2"

projectile_gfx = "coilgun_s"

@@ -111,16 +88,10 @@ weapon_component_template = {

key = "MEDIUM_MASS_DRIVER_2"

size = medium

entity = "medium_kinetic_gun_entity"

- damage = { min = 20.0 max = 30.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_2"

icon_frame = 1

- power = -14

- cost = 4

+

prerequisites = { "tech_mass_drivers_2" }

component_set = "MASS_DRIVER_2"

projectile_gfx = "coilgun_m"

@@ -134,16 +105,10 @@ weapon_component_template = {

key = "LARGE_MASS_DRIVER_2"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 27.0 max = 43.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_2"

icon_frame = 1

- power = -18

- cost = 6

+

prerequisites = { "tech_mass_drivers_2" }

component_set = "MASS_DRIVER_2"

projectile_gfx = "coilgun_l"

@@ -158,16 +123,10 @@ weapon_component_template = {

key = "SMALL_MASS_DRIVER_3"

size = small

entity = "small_kinetic_gun_entity"

- damage = { min = 20.0 max = 28.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_3"

icon_frame = 1

- power = -27

- cost = 2

+

prerequisites = { "tech_mass_drivers_3" }

component_set = "MASS_DRIVER_3"

projectile_gfx = "railgun_s"

@@ -181,16 +140,10 @@ weapon_component_template = {

key = "MEDIUM_MASS_DRIVER_3"

size = medium

entity = "medium_kinetic_gun_entity"

- damage = { min = 25.0 max = 39.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_3"

icon_frame = 1

- power = -41

- cost = 4

+

prerequisites = { "tech_mass_drivers_3" }

component_set = "MASS_DRIVER_3"

projectile_gfx = "railgun_m"

@@ -204,16 +157,10 @@ weapon_component_template = {

key = "LARGE_MASS_DRIVER_3"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 32.0 max = 54.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_3"

icon_frame = 1

- power = -54

- cost = 6

+

prerequisites = { "tech_mass_drivers_3" }

component_set = "MASS_DRIVER_3"

projectile_gfx = "railgun_l"

@@ -228,16 +175,10 @@ weapon_component_template = {

key = "SMALL_MASS_DRIVER_4"

size = small

entity = "small_kinetic_gun_entity"

- damage = { min = 25.0 max = 35.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_4"

icon_frame = 1

- power = -81

- cost = 2

+

prerequisites = { "tech_mass_drivers_4" }

component_set = "MASS_DRIVER_4"

projectile_gfx = "advanced_railgun_s"

@@ -251,16 +192,10 @@ weapon_component_template = {

key = "MEDIUM_MASS_DRIVER_4"

size = medium

entity = "medium_kinetic_gun_entity"

- damage = { min = 30.0 max = 48.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_4"

icon_frame = 1

- power = -122

- cost = 4

+

prerequisites = { "tech_mass_drivers_4" }

component_set = "MASS_DRIVER_4"

projectile_gfx = "advanced_railgun_m"

@@ -274,16 +209,10 @@ weapon_component_template = {

key = "LARGE_MASS_DRIVER_4"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 37.0 max = 65.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_4"

icon_frame = 1

- power = -162

- cost = 6

+

prerequisites = { "tech_mass_drivers_4" }

component_set = "MASS_DRIVER_4"

projectile_gfx = "advanced_railgun_l"

@@ -298,16 +227,10 @@ weapon_component_template = {

key = "SMALL_MASS_DRIVER_5"

size = small

entity = "small_kinetic_gun_entity"

- damage = { min = 30.0 max = 42.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_5"

icon_frame = 1

- power = -243

- cost = 2

+

prerequisites = { "tech_mass_drivers_5" }

component_set = "MASS_DRIVER_5"

projectile_gfx = "gauss_cannon_s"

@@ -321,16 +244,10 @@ weapon_component_template = {

key = "MEDIUM_MASS_DRIVER_5"

size = medium

entity = "medium_kinetic_gun_entity"

- damage = { min = 35.0 max = 57.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_5"

icon_frame = 1

- power = -365

- cost = 4

+

prerequisites = { "tech_mass_drivers_5" }

component_set = "MASS_DRIVER_5"

projectile_gfx = "gauss_cannon_m"

@@ -344,16 +261,10 @@ weapon_component_template = {

key = "LARGE_MASS_DRIVER_5"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 42.0 max = 76.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_mass_driver_5"

icon_frame = 1

- power = -486

- cost = 6

+

prerequisites = { "tech_mass_drivers_5" }

component_set = "MASS_DRIVER_5"

projectile_gfx = "gauss_cannon_l"

@@ -370,16 +281,11 @@ weapon_component_template = {

key = "SMALL_SPACEPORT_MASS_DRIVER"

size = small

entity = "small_kinetic_gun_entity"

- damage = { min = 18.0 max = 34.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 20.0

- accuracy = 1

+

type = instant

icon = "GFX_ship_part_mass_driver_1"

icon_frame = 1

- power = 0

- cost = 6

+

projectile_gfx = "advanced_railgun_l"

hidden = yes

component_set = "SPACEPORT_MASS_DRIVER"

@@ -390,16 +296,11 @@ weapon_component_template = {

key = "MEDIUM_SPACEPORT_MASS_DRIVER"

size = medium

entity = "medium_kinetic_gun_entity"

- damage = { min = 18.0 max = 34.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 20.0

- accuracy = 1

+

type = instant

icon = "GFX_ship_part_mass_driver_1"

icon_frame = 1

- power = 0

- cost = 6

+

projectile_gfx = "advanced_railgun_l"

hidden = yes

component_set = "SPACEPORT_MASS_DRIVER"

@@ -410,16 +311,11 @@ weapon_component_template = {

key = "LARGE_SPACEPORT_MASS_DRIVER"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 18.0 max = 34.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 25

- range = 20.0

- accuracy = 1

+

type = instant

icon = "GFX_ship_part_mass_driver_1"

icon_frame = 1

- power = 0

- cost = 6

+

projectile_gfx = "advanced_railgun_l"

hidden = yes

component_set = "SPACEPORT_MASS_DRIVER"

@@ -438,16 +334,10 @@ weapon_component_template = {

key = "LARGE_KINETIC_ARTILLERY_1"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 22.0 max = 32.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_kinetic_artillery_1"

icon_frame = 1

- power = -9

- cost = 6

+

prerequisites = { "tech_kinetic_artillery_1" }

component_set = "KINETIC_ARTILLERY_1"

projectile_gfx = "kinetic_artillery"

@@ -462,16 +352,10 @@ weapon_component_template = {

key = "LARGE_KINETIC_ARTILLERY_2"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 27.0 max = 43.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_kinetic_artillery_2"

icon_frame = 1

- power = -18

- cost = 6

+

prerequisites = { "tech_kinetic_artillery_2" }

component_set = "KINETIC_ARTILLERY_2"

projectile_gfx = "adv_kinetic_artillery"

@@ -491,16 +375,10 @@ weapon_component_template = {

key = "SMALL_AUTOCANNON_1"

size = small

entity = "small_kinetic_gun_entity"

- damage = { min = 10.0 max = 14.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_autocannon_1"

icon_frame = 1

- power = -3

- cost = 2

+

prerequisites = { "tech_autocannons_1" }

component_set = "AUTOCANNON_1"

projectile_gfx = "auto_cannons_s"

@@ -515,16 +393,10 @@ weapon_component_template = {

key = "MEDIUM_AUTOCANNON_1"

size = medium

entity = "medium_kinetic_gun_entity"

- damage = { min = 15.0 max = 21.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_autocannon_1"

icon_frame = 1

- power = -6

- cost = 2

+

prerequisites = { "tech_autocannons_1"}

component_set = "AUTOCANNON_1"

projectile_gfx = "auto_cannons_m"

@@ -539,16 +411,10 @@ weapon_component_template = {

key = "LARGE_AUTOCANNON_1"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 22.0 max = 32.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_autocannon_1"

icon_frame = 1

- power = -9

- cost = 6

+

prerequisites = { "tech_autocannons_1" }

component_set = "AUTOCANNON_1"

projectile_gfx = "auto_cannons_l"

@@ -563,16 +429,10 @@ weapon_component_template = {

key = "SMALL_AUTOCANNON_2"

size = small

entity = "small_kinetic_gun_entity"

- damage = { min = 15.0 max = 21.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_autocannon_2"

icon_frame = 1

- power = -9

- cost = 2

+

prerequisites = { "tech_autocannons_2" }

component_set = "AUTOCANNON_2"

projectile_gfx = "ripper_auto_cannons_s"

@@ -586,16 +446,10 @@ weapon_component_template = {

key = "MEDIUM_AUTOCANNON_2"

size = medium

entity = "medium_kinetic_gun_entity"

- damage = { min = 20.0 max = 30.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_autocannon_2"

icon_frame = 1

- power = -14

- cost = 4

+

prerequisites = { "tech_autocannons_2" }

component_set = "AUTOCANNON_2"

projectile_gfx = "ripper_auto_cannons_m"

@@ -609,16 +463,10 @@ weapon_component_template = {

key = "LARGE_AUTOCANNON_2"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 27.0 max = 43.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_autocannon_2"

icon_frame = 1

- power = -18

- cost = 6

+

prerequisites = { "tech_autocannons_2" }

component_set = "AUTOCANNON_2"

projectile_gfx = "ripper_auto_cannons_l"

@@ -633,16 +481,10 @@ weapon_component_template = {

key = "SMALL_AUTOCANNON_3"

size = small

entity = "small_kinetic_gun_entity"

- damage = { min = 20.0 max = 28.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_autocannon_3"

icon_frame = 1

- power = -27

- cost = 2

+

prerequisites = { "tech_autocannons_3" }

component_set = "AUTOCANNON_3"

projectile_gfx = "stormfire_auto_cannons_s"

@@ -656,16 +498,10 @@ weapon_component_template = {

key = "MEDIUM_AUTOCANNON_3"

size = medium

entity = "medium_kinetic_gun_entity"

- damage = { min = 25.0 max = 39.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_autocannon_3"

icon_frame = 1

- power = -41

- cost = 4

+

prerequisites = { "tech_autocannons_3" }

component_set = "AUTOCANNON_3"

projectile_gfx = "stormfire_auto_cannons_m"

@@ -679,16 +515,10 @@ weapon_component_template = {

key = "LARGE_AUTOCANNON_3"

size = large

entity = "large_kinetic_gun_entity"

- damage = { min = 32.0 max = 54.0 }

- windup = { min = 2.5 max = 17.5 }

- total_fire_time = 45

- range = 15

- accuracy = 1

icon = "GFX_ship_part_autocannon_3"

icon_frame = 1

- power = -54

- cost = 6

+

prerequisites = { "tech_autocannons_3" }

component_set = "AUTOCANNON_3"

projectile_gfx = "stormfire_auto_cannons_l"

------------------ component_templates/weapon_components.csv ------------------

index 19b5277..dea2129 100644

@@ -5,174 +5,174 @@

#;;;;;%bonus dmg;go through shields;with this;;;;;;is applied;

key;cost;power;min_damage;max_damage;shield_damage;shield_penetration;armor_penetration;min_windup;max_windup;cooldown;range;accuracy;missile_speed;end

# Lasers;;;;;;;;;;;;;;

-SMALL_RED_LASER;2.50;-2.50;5.00;10.00;1.00;0.00;0.50;2.00;23.00;25.00;15.00;0.82;0.00;

-MEDIUM_RED_LASER;5.00;-5.00;13.00;18.00;1.00;0.00;0.50;2.00;23.00;25.00;25.00;0.80;0.00;

-LARGE_RED_LASER;10.00;-10.00;25.00;41.00;1.00;0.00;0.50;2.00;23.00;25.00;35.00;0.75;0.00;

-SMALL_BLUE_LASER;5.00;-5.00;6.00;12.00;1.00;0.00;0.50;2.00;23.00;25.00;15.00;0.82;0.00;

-MEDIUM_BLUE_LASER;10.00;-10.00;15.00;22.00;1.00;0.00;0.50;2.00;23.00;25.00;25.00;0.80;0.00;

-LARGE_BLUE_LASER;20.00;-20.00;32.00;47.00;1.00;0.00;0.50;2.00;23.00;25.00;35.00;0.75;0.00;

-SMALL_UV_LASER;7.50;-7.50;8.00;13.00;1.00;0.00;0.50;2.00;23.00;25.00;15.00;0.82;0.00;

-MEDIUM_UV_LASER;15.00;-15.00;16.00;27.00;1.00;0.00;0.50;2.00;23.00;25.00;25.00;0.80;0.00;

-LARGE_UV_LASER;30.00;-30.00;35.00;57.00;1.00;0.00;0.50;2.00;23.00;25.00;35.00;0.75;0.00;

-SMALL_XRAY_LASER;10.00;-10.00;9.00;15.00;1.00;0.00;0.50;2.00;23.00;25.00;15.00;0.82;0.00;

-MEDIUM_XRAY_LASER;20.00;-20.00;18.00;31.00;1.00;0.00;0.50;2.00;23.00;25.00;25.00;0.80;0.00;

-LARGE_XRAY_LASER;40.00;-40.00;39.00;66.00;1.00;0.00;0.50;2.00;23.00;25.00;35.00;0.75;0.00;

-SMALL_GAMMA_LASER;12.50;-12.50;11.00;16.00;1.00;0.00;0.50;2.00;23.00;25.00;15.00;0.82;0.00;

-MEDIUM_GAMMA_LASER;25.00;-25.00;19.00;36.00;1.00;0.00;0.50;2.00;23.00;25.00;25.00;0.80;0.00;

-LARGE_GAMMA_LASER;50.00;-50.00;42.00;76.00;1.00;0.00;0.50;2.00;23.00;25.00;35.00;0.75;0.00;

+SMALL_RED_LASER;2.50;-2.50;5.00;10.00;1.00;0.00;0.33;2.00;23.00;25.00;30.00;0.90;0.00;

+MEDIUM_RED_LASER;5.00;-5.00;13.00;18.00;1.00;0.00;0.33;2.00;23.00;25.00;50.00;0.85;0.00;

+LARGE_RED_LASER;10.00;-10.00;25.00;43.00;1.00;0.00;0.33;2.00;23.00;25.00;70.00;0.80;0.00;

+SMALL_BLUE_LASER;5.00;-5.00;6.00;11.00;1.00;0.00;0.33;2.00;23.00;25.00;30.00;0.90;0.00;

+MEDIUM_BLUE_LASER;10.00;-10.00;15.00;22.00;1.00;0.00;0.33;2.00;23.00;25.00;50.00;0.85;0.00;

+LARGE_BLUE_LASER;20.00;-20.00;32.00;48.00;1.00;0.00;0.33;2.00;23.00;25.00;70.00;0.80;0.00;

+SMALL_UV_LASER;7.50;-7.50;8.00;12.00;1.00;0.00;0.33;2.00;23.00;25.00;30.00;0.90;0.00;

+MEDIUM_UV_LASER;15.00;-15.00;16.00;26.00;1.00;0.00;0.33;2.00;23.00;25.00;50.00;0.85;0.00;

+LARGE_UV_LASER;30.00;-30.00;35.00;56.00;1.00;0.00;0.33;2.00;23.00;25.00;70.00;0.80;0.00;

+SMALL_XRAY_LASER;10.00;-10.00;9.00;13.00;1.00;0.00;0.33;2.00;23.00;25.00;30.00;0.90;0.00;

+MEDIUM_XRAY_LASER;20.00;-20.00;18.00;30.00;1.00;0.00;0.33;2.00;23.00;25.00;50.00;0.85;0.00;

+LARGE_XRAY_LASER;40.00;-40.00;39.00;63.00;1.00;0.00;0.33;2.00;23.00;25.00;70.00;0.80;0.00;

+SMALL_GAMMA_LASER;12.50;-12.50;11.00;14.00;1.00;0.00;0.33;2.00;23.00;25.00;30.00;0.90;0.00;

+MEDIUM_GAMMA_LASER;25.00;-25.00;19.00;33.00;1.00;0.00;0.33;2.00;23.00;25.00;50.00;0.85;0.00;

+LARGE_GAMMA_LASER;50.00;-50.00;42.00;71.00;1.00;0.00;0.33;2.00;23.00;25.00;70.00;0.80;0.00;

# Spaceport Laser;;;;;;;;;;;;;;

-SMALL_SPACEPORT_LASER;0.00;0.00;5.00;10.00;1.00;0.00;0.50;2.00;18.00;25.00;15.00;0.85;0.00;

-MEDIUM_SPACEPORT_LASER;0.00;0.00;13.00;18.00;1.00;0.00;0.50;2.00;18.00;25.00;25.00;0.82;0.00;

-LARGE_SPACEPORT_LASER;0.00;0.00;25.00;41.00;1.00;0.00;0.50;2.00;18.00;25.00;35.00;0.79;0.00;

+SMALL_SPACEPORT_LASER;0.00;0.00;5.00;10.00;1.00;0.00;0.33;2.00;23.00;25.00;30.00;0.90;0.00;

+MEDIUM_SPACEPORT_LASER;0.00;0.00;13.00;18.00;1.00;0.00;0.33;2.00;23.00;25.00;50.00;0.85;0.00;

+LARGE_SPACEPORT_LASER;0.00;0.00;25.00;41.00;1.00;0.00;0.33;2.00;23.00;25.00;70.00;0.80;0.00;

# Energy Lance;;;;;;;;;;;;;;

-LARGE_ENERGY_LANCE_1;100.00;-100.00;74.00;213.00;1.00;0.00;1.00;22.00;35.00;60.00;60.00;0.90;0.00;

-LARGE_ENERGY_LANCE_2;120.00;-120.00;85.00;232.00;1.00;0.00;1.00;22.00;35.00;60.00;60.00;0.90;0.00;

+LARGE_ENERGY_LANCE_1;100.00;-100.00;74.00;213.00;1.00;0.00;0.75;22.00;35.00;60.00;120.00;0.90;0.00;

+LARGE_ENERGY_LANCE_2;120.00;-120.00;85.00;232.00;1.00;0.00;0.75;22.00;35.00;60.00;120.00;0.90;0.00;

# Plasma;;;;;;;;;;;;;;

-SMALL_PLASMA_1;7.50;-7.50;8.00;14.00;1.00;0.00;1.00;2.00;25.00;30.00;20.00;0.82;0.00;

-MEDIUM_PLASMA_1;15.00;-15.00;18.00;27.00;1.00;0.00;1.00;2.00;25.00;30.00;30.00;0.80;0.00;

-LARGE_PLASMA_1;30.00;-30.00;35.00;61.00;1.00;0.00;1.00;2.00;25.00;30.00;40.00;0.75;0.00;

-SMALL_PLASMA_2;10.00;-10.00;9.00;17.00;1.00;0.00;1.00;2.00;25.00;30.00;20.00;0.82;0.00;

-MEDIUM_PLASMA_2;20.00;-20.00;22.00;31.00;1.00;0.00;1.00;2.00;25.00;30.00;30.00;0.80;0.00;

-LARGE_PLASMA_2;40.00;-40.00;45.00;69.00;1.00;0.00;1.00;2.00;25.00;30.00;40.00;0.75;0.00;

-SMALL_PLASMA_3;12.50;-12.50;11.00;19.00;1.00;0.00;1.00;2.00;25.00;30.00;20.00;0.82;0.00;

-MEDIUM_PLASMA_3;25.00;-25.00;24.00;38.00;1.00;0.00;1.00;2.00;25.00;30.00;30.00;0.80;0.00;

-LARGE_PLASMA_3;50.00;-50.00;48.00;83.00;1.00;0.00;1.00;2.00;25.00;30.00;40.00;0.75;0.00;

+SMALL_PLASMA_1;7.50;-7.50;8.00;14.00;1.00;0.00;0.75;2.00;25.00;30.00;40.00;0.82;0.00;

+MEDIUM_PLASMA_1;15.00;-15.00;18.00;27.00;1.00;0.00;0.75;2.00;25.00;30.00;60.00;0.80;0.00;

+LARGE_PLASMA_1;30.00;-30.00;35.00;61.00;1.00;0.00;0.75;2.00;25.00;30.00;80.00;0.75;0.00;

+SMALL_PLASMA_2;10.00;-10.00;9.00;17.00;1.00;0.00;0.75;2.00;25.00;30.00;40.00;0.82;0.00;

+MEDIUM_PLASMA_2;20.00;-20.00;22.00;31.00;1.00;0.00;0.75;2.00;25.00;30.00;60.00;0.80;0.00;

+LARGE_PLASMA_2;40.00;-40.00;45.00;69.00;1.00;0.00;0.75;2.00;25.00;30.00;80.00;0.75;0.00;

+SMALL_PLASMA_3;12.50;-12.50;11.00;19.00;1.00;0.00;0.75;2.00;25.00;30.00;40.00;0.82;0.00;

+MEDIUM_PLASMA_3;25.00;-25.00;24.00;38.00;1.00;0.00;0.75;2.00;25.00;30.00;60.00;0.80;0.00;

+LARGE_PLASMA_3;50.00;-50.00;48.00;83.00;1.00;0.00;0.75;2.00;25.00;30.00;80.00;0.75;0.00;

# Arc Emitter;;;;;;;;;;;;;;

-LARGE_ARC_EMITTER_1;100.00;-100.00;1.00;172.00;0.50;0.50;0.50;22.00;30.00;40.00;60.00;1.00;0.00;

-LARGE_ARC_EMITTER_2;120.00;-120.00;1.00;195.00;0.50;0.50;0.50;22.00;30.00;40.00;60.00;1.00;0.00;

+LARGE_ARC_EMITTER_1;100.00;-100.00;1.00;172.00;0.50;0.50;0.50;22.00;30.00;40.00;120.00;1.00;0.00;

+LARGE_ARC_EMITTER_2;120.00;-120.00;1.00;195.00;0.50;0.50;0.50;22.00;30.00;40.00;120.00;1.00;0.00;

# Disruptors;;;;;;;;;;;;;;

-SMALL_DISRUPTOR_1;7.50;-7.50;6.00;10.00;2.00;0.00;0.00;2.00;20.00;25.00;20.00;0.82;0.00;

-MEDIUM_DISRUPTOR_1;15.00;-15.00;11.00;22.00;2.00;0.00;0.00;2.00;20.00;25.00;30.00;0.80;0.00;

-LARGE_DISRUPTOR_1;30.00;-30.00;23.00;48.00;2.00;0.00;0.00;2.00;20.00;25.00;40.00;0.75;0.00;

-SMALL_DISRUPTOR_2;10.00;-10.00;8.00;11.00;2.00;0.00;0.00;2.00;20.00;25.00;20.00;0.82;0.00;

-MEDIUM_DISRUPTOR_2;20.00;-20.00;12.00;27.00;2.00;0.00;0.00;2.00;20.00;25.00;30.00;0.80;0.00;

-LARGE_DISRUPTOR_2;40.00;-40.00;28.00;56.00;2.00;0.00;0.00;2.00;20.00;25.00;40.00;0.75;0.00;

-SMALL_DISRUPTOR_3;12.50;-12.50;9.00;13.00;2.00;0.00;0.00;2.00;20.00;25.00;20.00;0.82;0.00;

-MEDIUM_DISRUPTOR_3;25.00;-25.00;14.00;31.00;2.00;0.00;0.00;2.00;20.00;25.00;30.00;0.80;0.00;

-LARGE_DISRUPTOR_3;50.00;-50.00;31.00;66.00;2.00;0.00;0.00;2.00;20.00;25.00;40.00;0.75;0.00;

+SMALL_DISRUPTOR_1;7.50;-7.50;6.00;10.00;2.00;0.00;0.00;2.00;20.00;25.00;40.00;0.82;0.00;

+MEDIUM_DISRUPTOR_1;15.00;-15.00;11.00;22.00;2.00;0.00;0.00;2.00;20.00;25.00;60.00;0.80;0.00;

+LARGE_DISRUPTOR_1;30.00;-30.00;23.00;48.00;2.00;0.00;0.00;2.00;20.00;25.00;80.00;0.75;0.00;

+SMALL_DISRUPTOR_2;10.00;-10.00;8.00;11.00;2.00;0.00;0.00;2.00;20.00;25.00;40.00;0.82;0.00;

+MEDIUM_DISRUPTOR_2;20.00;-20.00;12.00;27.00;2.00;0.00;0.00;2.00;20.00;25.00;60.00;0.80;0.00;

+LARGE_DISRUPTOR_2;40.00;-40.00;28.00;56.00;2.00;0.00;0.00;2.00;20.00;25.00;80.00;0.75;0.00;

+SMALL_DISRUPTOR_3;12.50;-12.50;9.00;13.00;2.00;0.00;0.00;2.00;20.00;25.00;40.00;0.82;0.00;

+MEDIUM_DISRUPTOR_3;25.00;-25.00;14.00;31.00;2.00;0.00;0.00;2.00;20.00;25.00;60.00;0.80;0.00;

+LARGE_DISRUPTOR_3;50.00;-50.00;31.00;66.00;2.00;0.00;0.00;2.00;20.00;25.00;80.00;0.75;0.00;

# Energy Torpedo;;;;;;;;;;;;;;

-LARGE_ENERGY_TORPEDO_1;100.00;-100.00;69.00;127.50;0.00;1.00;0.00;2.00;23.00;55.00;50.00;0.95;5.00;

-LARGE_ENERGY_TORPEDO_2;120.00;-120.00;78.00;144.00;0.00;1.00;0.00;2.00;23.00;55.00;50.00;0.95;5.00;

+LARGE_ENERGY_TORPEDO_1;100.00;-100.00;69.00;127.50;0.00;1.00;0.00;2.00;23.00;55.00;100.00;0.95;5.00;

+LARGE_ENERGY_TORPEDO_2;120.00;-120.00;78.00;144.00;0.00;1.00;0.00;2.00;23.00;55.00;100.00;0.95;5.00;

# Mass Drivers;;;;;;;;;;;;;;

-SMALL_MASS_DRIVER_1;2.50;-2.50;3.00;15.00;1.00;0.00;0.00;2.00;23.00;25.00;20.00;0.76;0.00;

-MEDIUM_MASS_DRIVER_1;5.00;-5.00;6.00;31.00;1.00;0.00;0.00;2.00;23.00;25.00;30.00;0.72;0.00;

-LARGE_MASS_DRIVER_1;10.00;-10.00;16.00;66.00;1.00;0.00;0.00;2.00;23.00;25.00;40.00;0.67;0.00;

-SMALL_MASS_DRIVER_2;5.00;-5.00;4.00;17.00;1.00;0.00;0.00;2.00;23.00;25.00;20.00;0.76;0.00;

-MEDIUM_MASS_DRIVER_2;10.00;-10.00;8.00;36.00;1.00;0.00;0.00;2.00;23.00;25.00;30.00;0.72;0.00;

-LARGE_MASS_DRIVER_2;20.00;-20.00;21.00;74.00;1.00;0.00;0.00;2.00;23.00;25.00;40.00;0.67;0.00;

-SMALL_MASS_DRIVER_3;7.50;-7.50;5.00;19.00;1.00;0.00;0.00;2.00;23.00;25.00;20.00;0.76;0.00;

-MEDIUM_MASS_DRIVER_3;15.00;-15.00;11.00;39.00;1.00;0.00;0.00;2.00;23.00;25.00;30.00;0.72;0.00;

-LARGE_MASS_DRIVER_3;30.00;-30.00;25.00;84.00;1.00;0.00;0.00;2.00;23.00;25.00;40.00;0.67;0.00;

-SMALL_MASS_DRIVER_4;10.00;-10.00;6.00;21.00;1.00;0.00;0.00;2.00;23.00;25.00;20.00;0.76;0.00;

-MEDIUM_MASS_DRIVER_4;20.00;-20.00;13.00;44.00;1.00;0.00;0.00;2.00;23.00;25.00;30.00;0.72;0.00;

-LARGE_MASS_DRIVER_4;40.00;-40.00;30.00;92.00;1.00;0.00;0.00;2.00;23.00;25.00;40.00;0.67;0.00;

-SMALL_MASS_DRIVER_5;12.50;-12.50;7.00;23.00;1.00;0.00;0.00;2.00;23.00;25.00;20.00;0.76;0.00;

-MEDIUM_MASS_DRIVER_5;25.00;-25.00;15.00;46.00;1.00;0.00;0.00;2.00;23.00;25.00;30.00;0.72;0.00;

-LARGE_MASS_DRIVER_5;50.00;-50.00;36.00;99.00;1.00;0.00;0.00;2.00;23.00;25.00;40.00;0.67;0.00;

+SMALL_MASS_DRIVER_1;2.50;-2.50;3.00;15.00;1.15;0.00;0.00;2.00;23.00;25.00;40.00;0.76;0.00;

+MEDIUM_MASS_DRIVER_1;5.00;-5.00;6.00;31.00;1.15;0.00;0.00;2.00;23.00;25.00;60.00;0.72;0.00;

+LARGE_MASS_DRIVER_1;10.00;-10.00;16.00;66.00;1.15;0.00;0.00;2.00;23.00;25.00;80.00;0.67;0.00;

+SMALL_MASS_DRIVER_2;5.00;-5.00;4.00;17.00;1.15;0.00;0.00;2.00;23.00;25.00;40.00;0.76;0.00;

+MEDIUM_MASS_DRIVER_2;10.00;-10.00;8.00;36.00;1.15;0.00;0.00;2.00;23.00;25.00;60.00;0.72;0.00;

+LARGE_MASS_DRIVER_2;20.00;-20.00;21.00;74.00;1.15;0.00;0.00;2.00;23.00;25.00;80.00;0.67;0.00;

+SMALL_MASS_DRIVER_3;7.50;-7.50;5.00;19.00;1.15;0.00;0.00;2.00;23.00;25.00;40.00;0.76;0.00;

+MEDIUM_MASS_DRIVER_3;15.00;-15.00;11.00;39.00;1.15;0.00;0.00;2.00;23.00;25.00;60.00;0.72;0.00;

+LARGE_MASS_DRIVER_3;30.00;-30.00;25.00;84.00;1.15;0.00;0.00;2.00;23.00;25.00;80.00;0.67;0.00;

+SMALL_MASS_DRIVER_4;10.00;-10.00;6.00;21.00;1.15;0.00;0.00;2.00;23.00;25.00;40.00;0.76;0.00;

+MEDIUM_MASS_DRIVER_4;20.00;-20.00;13.00;44.00;1.15;0.00;0.00;2.00;23.00;25.00;60.00;0.72;0.00;

+LARGE_MASS_DRIVER_4;40.00;-40.00;30.00;92.00;1.15;0.00;0.00;2.00;23.00;25.00;80.00;0.67;0.00;

+SMALL_MASS_DRIVER_5;12.50;-12.50;7.00;23.00;1.15;0.00;0.00;2.00;23.00;25.00;40.00;0.76;0.00;

+MEDIUM_MASS_DRIVER_5;25.00;-25.00;15.00;46.00;1.15;0.00;0.00;2.00;23.00;25.00;60.00;0.72;0.00;

+LARGE_MASS_DRIVER_5;50.00;-50.00;36.00;99.00;1.15;0.00;0.00;2.00;23.00;25.00;80.00;0.67;0.00;

# Spaceport Laser;;;;;;;;;;;;;;

-SMALL_SPACEPORT_MASS_DRIVER;0.00;0.00;3.00;15.00;1.00;0.00;0.00;2.00;18.00;25.00;20.00;0.82;0.00;

-MEDIUM_SPACEPORT_MASS_DRIVER;0.00;0.00;6.00;31.00;1.00;0.00;0.00;2.00;18.00;25.00;30.00;0.80;0.00;

-LARGE_SPACEPORT_MASS_DRIVER;0.00;0.00;16.00;66.00;1.00;0.00;0.00;2.00;18.00;25.00;40.00;0.75;0.00;

+SMALL_SPACEPORT_MASS_DRIVER;0.00;0.00;3.00;15.00;1.15;0.00;0.00;2.00;18.00;25.00;40.00;0.82;0.00;

+MEDIUM_SPACEPORT_MASS_DRIVER;0.00;0.00;6.00;31.00;1.15;0.00;0.00;2.00;18.00;25.00;60.00;0.80;0.00;

+LARGE_SPACEPORT_MASS_DRIVER;0.00;0.00;16.00;66.00;1.15;0.00;0.00;2.00;18.00;25.00;80.00;0.75;0.00;

# Kinetic Artillery;;;;;;;;;;;;;;

-LARGE_KINETIC_ARTILLERY_1;100.00;-100.00;106.00;218.00;1.00;0.00;0.00;2.00;18.00;70.00;60.00;0.70;0.00;

-LARGE_KINETIC_ARTILLERY_2;120.00;-120.00;121.00;239.00;1.00;0.00;0.00;2.00;18.00;70.00;60.00;0.70;0.00;

+LARGE_KINETIC_ARTILLERY_1;100.00;-100.00;106.00;218.00;1.00;0.00;0.00;2.00;18.00;70.00;120.00;0.70;0.00;

+LARGE_KINETIC_ARTILLERY_2;120.00;-120.00;121.00;239.00;1.00;0.00;0.00;2.00;18.00;70.00;120.00;0.70;0.00;

# Autocannons;;;;;;;;;;;;;;

-SMALL_AUTOCANNON_1;5.00;-5.00;3.00;15.00;1.00;0.00;0.00;2.00;25.00;18.00;10.00;0.82;0.00;

-MEDIUM_AUTOCANNON_1;10.00;-10.00;6.00;31.00;1.00;0.00;0.00;2.00;25.00;18.00;20.00;0.80;0.00;

-LARGE_AUTOCANNON_1;20.00;-20.00;16.00;66.00;1.00;0.00;0.00;2.00;25.00;18.00;30.00;0.75;0.00;

-SMALL_AUTOCANNON_2;7.50;-7.50;4.00;17.00;1.00;0.00;0.00;2.00;25.00;18.00;10.00;0.82;0.00;

-MEDIUM_AUTOCANNON_2;15.00;-15.00;8.00;36.00;1.00;0.00;0.00;2.00;25.00;18.00;20.00;0.80;0.00;

-LARGE_AUTOCANNON_2;30.00;-30.00;21.00;74.00;1.00;0.00;0.00;2.00;25.00;18.00;30.00;0.75;0.00;

-SMALL_AUTOCANNON_3;10.00;-10.00;5.00;19.00;1.00;0.00;0.00;2.00;25.00;18.00;10.00;0.82;0.00;

-MEDIUM_AUTOCANNON_3;20.00;-20.00;11.00;39.00;1.00;0.00;0.00;2.00;25.00;18.00;20.00;0.80;0.00;

-LARGE_AUTOCANNON_3;40.00;-40.00;25.00;84.00;1.00;0.00;0.00;2.00;25.00;18.00;30.00;0.75;0.00;

+SMALL_AUTOCANNON_1;5.00;-5.00;3.00;15.00;1.15;0.00;0.00;2.00;25.00;18.00;20.00;0.82;0.00;

+MEDIUM_AUTOCANNON_1;10.00;-10.00;6.00;31.00;1.15;0.00;0.00;2.00;25.00;18.00;40.00;0.80;0.00;

+LARGE_AUTOCANNON_1;20.00;-20.00;16.00;66.00;1.15;0.00;0.00;2.00;25.00;18.00;60.00;0.75;0.00;

+SMALL_AUTOCANNON_2;7.50;-7.50;4.00;17.00;1.15;0.00;0.00;2.00;25.00;18.00;20.00;0.82;0.00;

+MEDIUM_AUTOCANNON_2;15.00;-15.00;8.00;36.00;1.15;0.00;0.00;2.00;25.00;18.00;40.00;0.80;0.00;

+LARGE_AUTOCANNON_2;30.00;-30.00;21.00;74.00;1.15;0.00;0.00;2.00;25.00;18.00;60.00;0.75;0.00;

+SMALL_AUTOCANNON_3;10.00;-10.00;5.00;19.00;1.15;0.00;0.00;2.00;25.00;18.00;20.00;0.82;0.00;

+MEDIUM_AUTOCANNON_3;20.00;-20.00;11.00;39.00;1.15;0.00;0.00;2.00;25.00;18.00;40.00;0.80;0.00;

+LARGE_AUTOCANNON_3;40.00;-40.00;25.00;84.00;1.15;0.00;0.00;2.00;25.00;18.00;60.00;0.75;0.00;

# Flak Battery;;;;;;;;;;;;;;

-LARGE_FLAK_BATTERY_1;50.00;-50.00;19.00;60.00;1.00;0.00;0.00;2.00;18.00;18.00;20.00;0.75;0.00;

-LARGE_FLAK_BATTERY_2;60.00;-60.00;23.00;67.00;1.00;0.00;0.00;2.00;18.00;18.00;20.00;0.75;0.00;

+LARGE_FLAK_BATTERY_1;50.00;-50.00;19.00;60.00;1.00;0.00;0.00;2.00;18.00;18.00;40.00;0.75;0.00;

+LARGE_FLAK_BATTERY_2;60.00;-60.00;23.00;67.00;1.00;0.00;0.00;2.00;18.00;18.00;40.00;0.75;0.00;

# Missiles;;;;;;;;;;;;;;

-SMALL_MISSILE_1;2.50;-2.50;8.00;12.00;1.00;0.00;0.00;20.00;30.00;30.00;26.00;1.00;5.00;

-MEDIUM_MISSILE_1;5.00;-5.00;13.00;27.00;1.00;0.00;0.00;20.00;30.00;30.00;36.00;1.00;5.00;

-LARGE_MISSILE_1;10.00;-10.00;30.00;50.00;1.00;0.00;0.00;20.00;30.00;30.00;46.00;1.00;5.00;

-SMALL_MISSILE_2;5.00;-5.00;9.00;14.00;1.00;0.00;0.00;20.00;30.00;30.00;26.00;1.00;5.00;

-MEDIUM_MISSILE_2;10.00;-10.00;16.00;30.00;1.00;0.00;0.00;20.00;30.00;30.00;36.00;1.00;5.00;

-LARGE_MISSILE_2;20.00;-20.00;37.00;55.00;1.00;0.00;0.00;20.00;30.00;30.00;46.00;1.00;5.00;

-SMALL_MISSILE_3;7.50;-7.50;11.00;15.00;1.00;0.00;0.00;20.00;30.00;30.00;26.00;1.00;5.00;

-MEDIUM_MISSILE_3;15.00;-15.00;19.00;33.00;1.00;0.00;0.00;20.00;30.00;30.00;36.00;1.00;5.00;

-LARGE_MISSILE_3;30.00;-30.00;42.00;62.00;1.00;0.00;0.00;20.00;30.00;30.00;46.00;1.00;5.00;

-SMALL_MISSILE_4;10.00;-10.00;12.00;17.00;1.00;0.00;0.00;20.00;30.00;30.00;26.00;1.00;5.00;

-MEDIUM_MISSILE_4;20.00;-20.00;21.00;37.00;1.00;0.00;0.00;20.00;30.00;30.00;36.00;1.00;5.00;

-LARGE_MISSILE_4;40.00;-40.00;48.00;68.00;1.00;0.00;0.00;20.00;30.00;30.00;46.00;1.00;5.00;

-SMALL_MISSILE_5;12.50;-12.50;14.00;18.00;1.00;0.00;0.00;20.00;30.00;30.00;26.00;1.00;5.00;

-MEDIUM_MISSILE_5;25.00;-25.00;24.00;40.00;1.00;0.00;0.00;20.00;30.00;30.00;36.00;1.00;5.00;

-LARGE_MISSILE_5;50.00;-50.00;48.00;80.00;1.00;0.00;0.00;20.00;30.00;30.00;46.00;1.00;5.00;

+SMALL_MISSILE_1;2.50;-2.50;8.00;12.00;1.00;0.00;0.00;20.00;30.00;30.00;50.00;1.00;5.00;

+MEDIUM_MISSILE_1;5.00;-5.00;13.00;27.00;1.00;0.00;0.00;20.00;30.00;30.00;70.00;1.00;5.00;

+LARGE_MISSILE_1;10.00;-10.00;30.00;50.00;1.00;0.00;0.00;20.00;30.00;30.00;90.00;1.00;5.00;

+SMALL_MISSILE_2;5.00;-5.00;9.00;14.00;1.00;0.00;0.00;20.00;30.00;30.00;50.00;1.00;5.00;

+MEDIUM_MISSILE_2;10.00;-10.00;16.00;30.00;1.00;0.00;0.00;20.00;30.00;30.00;70.00;1.00;5.00;

+LARGE_MISSILE_2;20.00;-20.00;37.00;57.00;1.00;0.00;0.00;20.00;30.00;30.00;90.00;1.00;5.00;

+SMALL_MISSILE_3;7.50;-7.50;11.00;15.00;1.00;0.00;0.00;20.00;30.00;30.00;50.00;1.00;5.00;

+MEDIUM_MISSILE_3;15.00;-15.00;19.00;34.00;1.00;0.00;0.00;20.00;30.00;30.00;70.00;1.00;5.00;

+LARGE_MISSILE_3;30.00;-30.00;42.00;65.00;1.00;0.00;0.00;20.00;30.00;30.00;90.00;1.00;5.00;

+SMALL_MISSILE_4;10.00;-10.00;12.00;17.00;1.00;0.00;0.00;20.00;30.00;30.00;50.00;1.00;5.00;

+MEDIUM_MISSILE_4;20.00;-20.00;21.00;39.00;1.00;0.00;0.00;20.00;30.00;30.00;70.00;1.00;5.00;

+LARGE_MISSILE_4;40.00;-40.00;48.00;72.00;1.00;0.00;0.00;20.00;30.00;30.00;90.00;1.00;5.00;

+SMALL_MISSILE_5;12.50;-12.50;14.00;18.00;1.00;0.00;0.00;20.00;30.00;30.00;50.00;1.00;5.00;

+MEDIUM_MISSILE_5;25.00;-25.00;25.00;40.00;1.00;0.00;0.00;20.00;30.00;30.00;70.00;1.00;5.00;

+LARGE_MISSILE_5;50.00;-50.00;50.00;83.00;1.00;0.00;0.00;20.00;30.00;30.00;90.00;1.00;5.00;

# Spaceport Missiles;;;;;;;;;;;;;;

-SMALL_SPACEPORT_MISSILE;0.00;0.00;8.00;13.00;1.00;0.00;0.00;2.00;25.00;40.00;26.00;1.00;5.00;

-MEDIUM_SPACEPORT_MISSILE;0.00;0.00;13.00;29.00;1.00;0.00;0.00;2.00;25.00;40.00;36.00;1.00;5.00;

-LARGE_SPACEPORT_MISSILE;0.00;0.00;34.00;50.00;1.00;0.00;0.00;2.00;25.00;40.00;46.00;1.00;5.00;

+SMALL_SPACEPORT_MISSILE;0.00;0.00;8.00;13.00;1.00;0.00;0.00;2.00;25.00;40.00;50.00;1.00;5.00;

+MEDIUM_SPACEPORT_MISSILE;0.00;0.00;13.00;29.00;1.00;0.00;0.00;2.00;25.00;40.00;70.00;1.00;5.00;

+LARGE_SPACEPORT_MISSILE;0.00;0.00;34.00;50.00;1.00;0.00;0.00;2.00;25.00;40.00;90.00;1.00;5.00;

# Torpedoes;;;;;;;;;;;;;;

-SMALL_TORPEDO_1;7.50;-7.50;18.00;24.00;1.00;1.00;0.00;2.00;15.00;75.00;40.00;1.00;5.00;

-MEDIUM_TORPEDO_1;15.00;-15.00;28.00;56.00;1.00;1.00;0.00;2.00;15.00;75.00;50.00;1.00;5.00;

-LARGE_TORPEDO_1;30.00;-30.00;67.00;101.00;1.00;1.00;0.00;2.00;15.00;75.00;60.00;1.00;5.00;

-SMALL_TORPEDO_2;10.00;-10.00;20.00;27.00;1.00;1.00;0.00;2.00;15.00;75.00;40.00;1.00;5.00;

-MEDIUM_TORPEDO_2;20.00;-20.00;33.00;61.00;1.00;1.00;0.00;2.00;15.00;75.00;50.00;1.00;5.00;

-LARGE_TORPEDO_2;40.00;-40.00;78.00;110.00;1.00;1.00;0.00;2.00;15.00;75.00;60.00;1.00;5.00;

-SMALL_TORPEDO_3;12.50;-12.50;23.00;29.00;1.00;1.00;0.00;2.00;15.00;75.00;40.00;1.00;5.00;

-MEDIUM_TORPEDO_3;25.00;-25.00;38.00;66.00;1.00;1.00;0.00;2.00;15.00;75.00;50.00;1.00;5.00;

-LARGE_TORPEDO_3;50.00;-50.00;89.00;119.00;1.00;1.00;0.00;2.00;15.00;75.00;60.00;1.00;5.00;

+SMALL_TORPEDO_1;7.50;-7.50;18.00;24.00;1.00;1.00;0.00;2.00;15.00;75.00;80.00;1.00;5.00;

+MEDIUM_TORPEDO_1;15.00;-15.00;28.00;56.00;1.00;1.00;0.00;2.00;15.00;75.00;100.00;1.00;5.00;

+LARGE_TORPEDO_1;30.00;-30.00;67.00;101.00;1.00;1.00;0.00;2.00;15.00;75.00;120.00;1.00;5.00;

+SMALL_TORPEDO_2;10.00;-10.00;20.00;27.00;1.00;1.00;0.00;2.00;15.00;75.00;80.00;1.00;5.00;

+MEDIUM_TORPEDO_2;20.00;-20.00;33.00;61.00;1.00;1.00;0.00;2.00;15.00;75.00;100.00;1.00;5.00;

+LARGE_TORPEDO_2;40.00;-40.00;78.00;110.00;1.00;1.00;0.00;2.00;15.00;75.00;120.00;1.00;5.00;

+SMALL_TORPEDO_3;12.50;-12.50;23.00;29.00;1.00;1.00;0.00;2.00;15.00;75.00;80.00;1.00;5.00;

+MEDIUM_TORPEDO_3;25.00;-25.00;38.00;66.00;1.00;1.00;0.00;2.00;15.00;75.00;100.00;1.00;5.00;

+LARGE_TORPEDO_3;50.00;-50.00;89.00;119.00;1.00;1.00;0.00;2.00;15.00;75.00;120.00;1.00;5.00;

# Swarmer Missiles;;;;;;;;;;;;;;

-LARGE_SWARMER_MISSILE_1;40.00;-40.00;18.00;38.00;1.00;0.00;0.00;2.00;8.00;20.00;30.00;1.00;5.00;

-LARGE_SWARMER_MISSILE_2;50.00;-50.00;21.00;41.00;1.00;0.00;0.00;2.00;8.00;20.00;30.00;1.00;5.00;

+LARGE_SWARMER_MISSILE_1;40.00;-40.00;18.00;38.00;1.00;0.00;0.00;2.00;8.00;20.00;60.00;1.00;5.00;

+LARGE_SWARMER_MISSILE_2;50.00;-50.00;21.00;41.00;1.00;0.00;0.00;2.00;8.00;20.00;60.00;1.00;5.00;

# Space Cloud;;;;;;;;;;;;;;

-SMALL_SPACE_CLOUD_LIGHTNING;5.00;-5.00;6.00;12.00;1.00;0.00;0.50;2.00;25.00;30.00;20.00;0.75;0.00;

-LARGE_SPACE_CLOUD_LIGHTNING;20.00;-20.00;32.00;47.00;1.00;0.00;0.50;2.00;25.00;30.00;40.00;0.70;0.00;

+SMALL_SPACE_CLOUD_LIGHTNING;5.00;-5.00;6.00;12.00;1.00;0.00;0.50;2.00;25.00;30.00;40.00;0.75;0.00;

+LARGE_SPACE_CLOUD_LIGHTNING;20.00;-20.00;32.00;47.00;1.00;0.00;0.50;2.00;25.00;30.00;80.00;0.70;0.00;

# Crystalline Entities;;;;;;;;;;;;;;

-SMALL_CRYSTAL_SHIP_BLUE_LIGHTNING;2.50;-2.50;5.00;11.00;1.00;0.00;0.50;2.00;25.00;30.00;10.00;0.75;0.00;

-MEDIUM_CRYSTAL_SHIP_BLUE_LIGHTNING;5.00;-5.00;13.00;19.00;1.00;0.00;0.50;2.00;25.00;30.00;30.00;0.70;0.00;

-LARGE_CRYSTAL_SHIP_BLUE_LIGHTNING;10.00;-10.00;25.00;43.00;1.00;0.00;0.50;2.00;25.00;30.00;40.00;0.65;0.00;

-SMALL_CRYSTAL_SHIP_GREEN_LIGHTNING;5.00;-5.00;6.00;13.00;1.00;0.00;0.50;2.00;25.00;30.00;10.00;0.75;0.00;

-MEDIUM_CRYSTAL_SHIP_GREEN_LIGHTNING;10.00;-10.00;15.00;23.00;1.00;0.00;0.50;2.00;25.00;30.00;30.00;0.70;0.00;

-LARGE_CRYSTAL_SHIP_GREEN_LIGHTNING;20.00;-20.00;32.00;49.00;1.00;0.00;0.50;2.00;25.00;30.00;40.00;0.65;0.00;

-SMALL_CRYSTAL_SHIP_YELLOW_LIGHTNING;7.50;-7.50;8.00;14.00;1.00;0.00;0.50;2.00;25.00;30.00;10.00;0.75;0.00;

-MEDIUM_CRYSTAL_SHIP_YELLOW_LIGHTNING;15.00;-15.00;16.00;28.00;1.00;0.00;0.50;2.00;25.00;30.00;30.00;0.70;0.00;

-LARGE_CRYSTAL_SHIP_YELLOW_LIGHTNING;30.00;-30.00;35.00;59.00;1.00;0.00;0.50;2.00;25.00;30.00;40.00;0.65;0.00;

-SMALL_CRYSTAL_SHIP_RED_LIGHTNING;10.00;-10.00;9.00;16.00;1.00;0.00;0.50;2.00;25.00;30.00;10.00;0.75;0.00;

-MEDIUM_CRYSTAL_SHIP_RED_LIGHTNING;20.00;-20.00;18.00;32.00;1.00;0.00;0.50;2.00;25.00;30.00;30.00;0.70;0.00;

-LARGE_CRYSTAL_SHIP_RED_LIGHTNING;40.00;-40.00;39.00;68.00;1.00;0.00;0.50;2.00;25.00;30.00;40.00;0.65;0.00;

-SMALL_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING;2.50;-2.50;6.00;13.00;1.00;0.00;0.50;2.00;25.00;30.00;10.00;0.75;0.00;

-MEDIUM_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING;5.00;-5.00;15.00;23.00;1.00;0.00;0.50;2.00;25.00;30.00;30.00;0.70;0.00;

-LARGE_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING;10.00;-10.00;32.00;49.00;1.00;0.00;0.50;2.00;25.00;30.00;40.00;0.65;0.00;

-SMALL_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING;5.00;-5.00;8.00;14.00;1.00;0.00;0.50;2.00;25.00;30.00;10.00;0.75;0.00;

-MEDIUM_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING;10.00;-10.00;16.00;28.00;1.00;0.00;0.50;2.00;25.00;30.00;30.00;0.70;0.00;

-LARGE_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING;20.00;-20.00;35.00;59.00;1.00;0.00;0.50;2.00;25.00;30.00;40.00;0.65;0.00;

-SMALL_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING;7.50;-7.50;9.00;16.00;1.00;0.00;0.50;2.00;25.00;30.00;10.00;0.75;0.00;

-MEDIUM_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING;15.00;-15.00;18.00;32.00;1.00;0.00;0.50;2.00;25.00;30.00;30.00;0.70;0.00;

-LARGE_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING;30.00;-30.00;39.00;68.00;1.00;0.00;0.50;2.00;25.00;30.00;40.00;0.65;0.00;

-SMALL_CRYSTAL_SHIP_RED_ELITE_LIGHTNING;10.00;-10.00;10.00;18.00;1.00;0.00;0.50;2.00;25.00;30.00;10.00;0.75;0.00;

-MEDIUM_CRYSTAL_SHIP_RED_ELITE_LIGHTNING;20.00;-20.00;20.00;36.00;1.00;0.00;0.50;2.00;25.00;30.00;30.00;0.70;0.00;

-LARGE_CRYSTAL_SHIP_RED_ELITE_LIGHTNING;40.00;-40.00;43.00;78.00;1.00;0.00;0.50;2.00;25.00;30.00;40.00;0.65;0.00;

+SMALL_CRYSTAL_SHIP_BLUE_LIGHTNING;2.50;-2.50;5.00;11.00;1.00;0.00;0.50;2.00;25.00;30.00;20.00;0.75;0.00;

+MEDIUM_CRYSTAL_SHIP_BLUE_LIGHTNING;5.00;-5.00;13.00;19.00;1.00;0.00;0.50;2.00;25.00;30.00;60.00;0.70;0.00;

+LARGE_CRYSTAL_SHIP_BLUE_LIGHTNING;10.00;-10.00;25.00;43.00;1.00;0.00;0.50;2.00;25.00;30.00;80.00;0.65;0.00;

+SMALL_CRYSTAL_SHIP_GREEN_LIGHTNING;5.00;-5.00;6.00;13.00;1.00;0.00;0.50;2.00;25.00;30.00;20.00;0.75;0.00;

+MEDIUM_CRYSTAL_SHIP_GREEN_LIGHTNING;10.00;-10.00;15.00;23.00;1.00;0.00;0.50;2.00;25.00;30.00;60.00;0.70;0.00;

+LARGE_CRYSTAL_SHIP_GREEN_LIGHTNING;20.00;-20.00;32.00;49.00;1.00;0.00;0.50;2.00;25.00;30.00;80.00;0.65;0.00;

+SMALL_CRYSTAL_SHIP_YELLOW_LIGHTNING;7.50;-7.50;8.00;14.00;1.00;0.00;0.50;2.00;25.00;30.00;20.00;0.75;0.00;

+MEDIUM_CRYSTAL_SHIP_YELLOW_LIGHTNING;15.00;-15.00;16.00;28.00;1.00;0.00;0.50;2.00;25.00;30.00;60.00;0.70;0.00;

+LARGE_CRYSTAL_SHIP_YELLOW_LIGHTNING;30.00;-30.00;35.00;59.00;1.00;0.00;0.50;2.00;25.00;30.00;80.00;0.65;0.00;

+SMALL_CRYSTAL_SHIP_RED_LIGHTNING;10.00;-10.00;9.00;16.00;1.00;0.00;0.50;2.00;25.00;30.00;20.00;0.75;0.00;

+MEDIUM_CRYSTAL_SHIP_RED_LIGHTNING;20.00;-20.00;18.00;32.00;1.00;0.00;0.50;2.00;25.00;30.00;60.00;0.70;0.00;

+LARGE_CRYSTAL_SHIP_RED_LIGHTNING;40.00;-40.00;39.00;68.00;1.00;0.00;0.50;2.00;25.00;30.00;80.00;0.65;0.00;

+SMALL_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING;2.50;-2.50;6.00;13.00;1.00;0.00;0.50;2.00;25.00;30.00;20.00;0.75;0.00;

+MEDIUM_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING;5.00;-5.00;15.00;23.00;1.00;0.00;0.50;2.00;25.00;30.00;60.00;0.70;0.00;

+LARGE_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING;10.00;-10.00;32.00;49.00;1.00;0.00;0.50;2.00;25.00;30.00;80.00;0.65;0.00;

+SMALL_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING;5.00;-5.00;8.00;14.00;1.00;0.00;0.50;2.00;25.00;30.00;20.00;0.75;0.00;

+MEDIUM_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING;10.00;-10.00;16.00;28.00;1.00;0.00;0.50;2.00;25.00;30.00;60.00;0.70;0.00;

+LARGE_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING;20.00;-20.00;35.00;59.00;1.00;0.00;0.50;2.00;25.00;30.00;80.00;0.65;0.00;

+SMALL_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING;7.50;-7.50;9.00;16.00;1.00;0.00;0.50;2.00;25.00;30.00;20.00;0.75;0.00;

+MEDIUM_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING;15.00;-15.00;18.00;32.00;1.00;0.00;0.50;2.00;25.00;30.00;60.00;0.70;0.00;

+LARGE_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING;30.00;-30.00;39.00;68.00;1.00;0.00;0.50;2.00;25.00;30.00;80.00;0.65;0.00;

+SMALL_CRYSTAL_SHIP_RED_ELITE_LIGHTNING;10.00;-10.00;10.00;18.00;1.00;0.00;0.50;2.00;25.00;30.00;20.00;0.75;0.00;

+MEDIUM_CRYSTAL_SHIP_RED_ELITE_LIGHTNING;20.00;-20.00;20.00;36.00;1.00;0.00;0.50;2.00;25.00;30.00;60.00;0.70;0.00;

+LARGE_CRYSTAL_SHIP_RED_ELITE_LIGHTNING;40.00;-40.00;43.00;78.00;1.00;0.00;0.50;2.00;25.00;30.00;80.00;0.65;0.00;

# Misc Space Critters;;;;;;;;;;;;;;

-MEDIUM_PROBE_LIGHTNING;15.00;-15.00;19.00;29.00;1.00;0.00;1.00;2.00;25.00;30.00;30.00;0.85;0.00;

-SMALL_SPACE_WHALE_WEAPON;5.00;-5.00;7.00;12.00;1.00;0.00;0.50;2.00;25.00;30.00;30.00;0.75;0.00;

-MEDIUM_SPACE_WHALE_WEAPON;10.00;-10.00;16.00;23.00;1.00;0.00;0.50;2.00;25.00;30.00;30.00;0.70;0.00;

-LARGE_SPACE_WHALE_WEAPON;20.00;-20.00;34.00;49.00;1.00;0.00;0.50;2.00;25.00;30.00;30.00;0.65;0.00;

-SMALL_SPACE_AMOEBA_WEAPON;7.50;-7.50;9.00;15.00;1.00;0.00;0.25;2.00;25.00;30.00;30.00;0.75;0.00;

-SPACE_AMOEBA_WEAPON;15.00;-15.00;17.00;30.00;1.00;0.00;0.25;2.00;25.00;30.00;30.00;0.75;0.00;

-SMALL_MINING_LASER;7.50;-7.50;8.00;14.00;1.00;0.00;1.00;2.00;25.00;30.00;20.00;0.75;0.00;

-MEDIUM_MINING_LASER;15.00;-15.00;18.00;27.00;1.00;0.00;1.00;2.00;25.00;30.00;15.00;0.70;0.00;

+MEDIUM_PROBE_LIGHTNING;15.00;-15.00;19.00;29.00;1.00;0.00;1.00;2.00;25.00;30.00;60.00;0.85;0.00;

+SMALL_SPACE_WHALE_WEAPON;5.00;-5.00;7.00;12.00;1.00;0.00;0.50;2.00;25.00;30.00;60.00;0.75;0.00;

+MEDIUM_SPACE_WHALE_WEAPON;10.00;-10.00;16.00;23.00;1.00;0.00;0.50;2.00;25.00;30.00;60.00;0.70;0.00;

+LARGE_SPACE_WHALE_WEAPON;20.00;-20.00;34.00;49.00;1.00;0.00;0.50;2.00;25.00;30.00;60.00;0.65;0.00;

+SMALL_SPACE_AMOEBA_WEAPON;7.50;-7.50;9.00;15.00;1.00;0.00;0.25;2.00;25.00;30.00;60.00;0.75;0.00;

+SPACE_AMOEBA_WEAPON;15.00;-15.00;17.00;30.00;1.00;0.00;0.25;2.00;25.00;30.00;60.00;0.75;0.00;

+SMALL_MINING_LASER;7.50;-7.50;8.00;14.00;1.00;0.00;1.00;2.00;25.00;