Deus Ex: Mankind Divided does pack a lot of detail and it wasn’t until I joined the team that I really learned the importance of not adding details for the sake of adding details but rather adding details where it mattered and making sure that they told a believable story. One example is the train station in ruins in Prague. There was a bombing but where exactly did the bombing occur? Which room and which structures did it affect? How wide was the blast radius? All that affects the visual storytelling. Aside from that I made sure other elements fit in and make sense within the scene – in this case props such as ticket machines and benches. Other props such as heavy duty hydraulic lifts and scissor lifts help paint the “under-construction” aspect of it. I was making this destroyed roof panel and there was more to think about than just broken concrete. I gathered references and read about how reinforced concrete walls were built. I think by using real life examples of how things are staged is the key. Everything has a story and placing the proper props can help make that story more convincing and believable.