In continuation with my last post about the default I use towards the A site, I figured I would go over the one I use when I’m working the B site. Obviously, reading the defense is important when picking between the two. Once you know where the CTs are playing, where the like to hold, and where they like to push, you can select the default that works the best.

Here’s what the default looks like:

One man on the flank in kitchen, watching the stairs into B upper. One player on ladder, watching for the push. And then, finally, I have 3 players in B upper. These 3 can be placed however, and it greatly depends on the team I’m playing. If the other team is pushing lower routinely, it’s best, in my opinion, to place 2 players on B lower. This is also where I generally place the AWPer. You can have them peek upper, hold lower, whatever you prefer.

This position works best when you know that the CTs like to pushthrough Ivy or A main. If you go in and make noise in B upper, peaking the AWPer on spools, or smoking and spamming lower, the CTs are very likely to start pushing up into B upper from T spawn. This makes it trivial to snag 1 or 2 frags for the player holding in break room.

I like this hold a lot because it lets you call on the fly easily. If you get pushed from behind, you go out and through A main. If someone peeks ladder room, you kill them on the ladder and push out. Or, you can execute on B with some smokes and head out on site, potentially leaving some players in B upper to watch the flank.

Finally, here is my B execute:

The way this works is the upper smoke is thrown by a player upper, and the lower smoke is thrown by a lower player. The smoke between white train and bomb train is thrown like this. Once the smokes are thrown, the upper player can peek and clear the top of white train. After he clears it, the lower players can push in and take site. I usually leave a player in B upper to watch the flank, and I usually have my AWPer watch connector, or I make the AWPer watch behind. It all depends on your team makeup and where your players feel most comfortable playing.