







Greetings Adventurers,

Mother’s Day is right around the corner, if you’re feeling helpful, Santo Manzi would love to send his mother Claire a lovely Bouquet of flowers. You’ll most certainly be rewarded for your kindness. Don’t forget to check the Imperial Auction House while you’re on your adventures, the formidable Nightmare Arduanatt will be available for purchase!

For those of you who are looking for something a little more, violent, to do with their time. Several of the previously mentioned balance changes have made it into this weeks patch. Including the normalization of the Arsha PvP Server, find out all the additional details below:







[Update] 5/10

● Fixed the intermittent client d/c issue when inflicted hit by certain monsters.

● Improved upon the intermittent server crash issue.

















[Event]

Thank You For All Your Love! Event has been added. Event period: 5/9 After Maintenance ~ 5/16 Before Maintenance. During the event period, Please help Santo Manzi send a bouquet of flowers to his mother Claire Arryn. Please click < Here > to find out more about this love-giving event.







[System]

System has been revised that even if the character is disconnected from client with HP less than 100%, auto-reconnect will be tried for a fixed period of time.

Fixed a crashing issue that happened when moving from Character Creation screen to Character Selection screen.



Fixed the issue where warning message about the Weight Limit appeared when logging into the game for the first time whilst having summoned a Fairy that had acquired the skill Feathery Steps.













[Content]





As a PvP exclusive server, the Arsha server has different rules than the other servers. We wanted the Arsha server to provide a fun and unique PvP environment for you adventurers. However, because of the balance changes recently being made to BDO we felt that keeping the Arsha server different from other servers would result in the PvP combat there not being competitive enough. Therefore, we have decided to change the PvP system in the Arsha server to be the same as those in the other servers. The changes will be as follows. We are planning to implement special features suitable for a PVP exclusive server at a later date.

You will no longer be able to activate Down Guard by pressing Shift while your character is down in the Arsha server.

Like in the other servers, debuff will now be applied continuously only up to 2 times.



The defense effects (Super Armor, Invincibility Forward Guard) that all classes have for some of the Awakening skills have changed to be more intuitive or removed. While we were developing class Awakenings, we wanted to design the Awakening skills in a way so that you adventurers could combat more easily and enjoyable. Therefore, we made Awakening skills different from Main skills by having a much fewer number of skills. These skills gave a good variety of strong effects. In the process, because we wanted to emphasize class individuality, different classes had different numbers of defense effect skills.





Each defense effect skills had different cooldown times. We wanted to prevent the possibility of characters becoming near invincible long periods of time. After we had feedback from you adventurers, we have made balance changes. These changes included reducing the delay before/after skills and increasing the duration of defense effects. Despite it not being any of our intentions, after these changes some classes emerged with the ability to constantly maintain defense effects. These classes became very powerful in PvP.





In addition, because the conditions for defense effects being applied differed per class, it became difficult to counter an opponent’s defense effects without having memorized the defense effects of that opponent’s class. We wanted to mitigate this issue through several balance changes, but we have reached the conclusion that unless the fundamental rules are changed this will be difficult.





Therefore, we have made the following changes to the rules of defense effects so that you adventurers can make decisions in combat more fluidly and intuitively:

Skills shared commonly by all classes will have equal defense effects. That means that the Forward guard effect when changing between Main and Awakening stances and the Super Armor effect from Awakening buff skills will be applied the same for all classes.

Skills that require charging will have defense effects cancelled once charging is over and the skill is in effect. However, Super Armor or Forward Guard will continue to be applied during the charging stage.

Skills that make characters invisible will have an Invincible effect. However, the existing buffs or effects will be applied the same for the movement skills.

After the changes, all classes will be left with 3-4 Awakening skills with defense effects.





The defense effects (Invincible, Super Armor, Forward Guard) of the following Awakening skills will be changed. Many Awakening skills have defense effects. However, there has been a gap caused by some classes being able to maintain defense effects continuously and some not being able to do so. To bring balance, we have adjusted each class’s defense effects.

Warrior (Skills with defense effect(s): Grave Digging: Flow: Slashing the Dead, Head Chase) Only during guard state will debuff resistance effect be applied. The Super Armor and HP gain effects applied for a certain time after using Great Sword Defense or Guard have been removed. Super Armor has been added to the description of the skill Executioner. Forward Guard effect has been removed from the following Skills: Pulverize, Flow: Tempest, Armor Break Super Armor effect has been removed from the following Skill: Burning Moxie







Sorceress (Skills with defense effect(s): Shadow Leap, Cartian's Nightmare, Nightmare) Super Armor effect has been added to Grim Reaper. Super Armor effect will only be applied when charging Grim Reaper's Judgment. Only while invisible by using Nightmare will Invincible effect be applied. Forward Guard effect has been removed from the following Skills: Violation, Vile Plan Super Armor effect has been removed from the following Skill: Flow: Rushing Crow







Ranger (Skills with defense effect(s): Wind Step, Elven Rage, Nature’s Tremble) Super Armor effect has been added to Guardian. “Invincible while moving” and “Super Armor while using skill” effects have been removed from Breezy Blade. Forward Guard effect has been removed from the following Skills: Wailing Wind, Regeneration Super Armor effect has been removed from the following Skills: Cold Blade (on 4th hit), Flow: Rushing Wind, Vine Knot







* Berserker (Skills with defense effect(s): Devastation, Flow: Slugfest, Giant Leap) Flow: Slugfest has been changed to a Super Armor effect. Forward Guard effect will only be applied when charging Titan Blow. “Invincible before hit” and “Super Armor on attack” effects have been removed from Flow: Shooting Mobility. Forward Guard effect will only be applied when charging Flow: Ancient Wave. Forward Guard will be applied when charging Flame Buster or Flow: Ancient Power. Super Armor effect has been removed from the following Skills: Rooting, Titan Step, Crouch Shot, Flow: Earth Dividing, Ground Lifting, Flow: Ancient Power, Flow: Split Shot Invincible effect has been removed from the following Skill: Flow: General Disarray







Tamer (Skills with defense effect(s): Leaves Dropping, Flow: Gust, Cloud Stomping, Allround Spinner) Super Armor effect has been added to Heilang: Berserk. The Invincible effect at the start of Cloud Stomping has been changed to Super Armor. Flow: Cloud Ride has been changed to a Super Armor effect. “Forward Guard on attack” and “Super Armor while moving” effects have been removed from Moonlight Strike. Forward Guard effect has been removed from the following Skills: Garuda, Flow: Full Moon, Flow: Soaring Strike Super Armor effect has been removed from the following Skills: Legendary Beast Dance, Echo Pierce







Musa (Skills with defense effect(s): Crosscut, Crust Crusher, Below the Belt, Counter Assassination) The Invincible effect on countering during Counter Assassination has been changed to Forward Guard. “Invincible at the start of the skill” and “Front Guard from the start of attack” effects have been removed from One Step Back Forward Guard effect has been removed from the following Skills: Flow: Foul Play, Fiery Crevice, Twister Super Armor effect has been removed from the following Skills: Fiery Angel, Flow: Backflow







Maehwa (Skills with defense effect(s): Sleet Steps, Moonrise, Frost Pillars) “Invincible while moving” and “Super Armor while using skill” effects have been removed from Petal Drill. Moonrise has been changed to a Super Armor effect. Forward Guard effect will only be applied when charging Petal Bloom. Forward Guard effect has been removed from the following Skills: Royal Rage, Tenacious Edge, Stigma, Flow: Cloud Stab Super Armor effect has been removed from the following Skill: Flow: December, Flow: Moonlight Dash







Valkyrie (Skills with defense effect(s): Death Line Chase, Purificatione, Verdict: Lancia Iustitiae, Sanctitas de Enslar) Only during guard state will debuff resistance effect be applied (further development needed). The Super Armor and HP gain effects applied for a certain time after using Strong Defense or Guard have been removed. Forward Guard effect from using Vow of Trust in the Lancia stance has been removed. “Forward Guard at the start of the skill” and “Super Armor while moving” effects have been removed from Hastiludium. Forward Guard effect has been removed from the following Skills: Sacrum Ferit, Wave of Light Super Armor effect has been removed from the following Skills: Promptness, Terra Sancta







Wizard (Skills with defense effect(s): Aqua Jail Explosion, Bolide of Destruction, Cataclysm, Chilling Wave) Forward Guard effect has been removed from Hellfire. Super Armor effect has been removed from Flame Knot.







Witch (Skills with defense effect(s): Equilibrium Break, Thunder Storm, Voltaic Pulse, Yoke of Ordeal Super Armor effect has been removed from Flow: Perfect Sign.







Kunoichi (Skills with defense effect(s): Lethal Spin Spree, Half Moon Slash, Danse Macabre) Forward Guard effect has been removed from the following Skills: Wheel of Wrath, Flow: Indignation, Halo, Lunar Dash, Flow: Chakram Rise, Lunatic Discus Super Armor effect has been removed from the following Skills: Flow: Wrath, Delighted Blast, Chain Crash: Sah Chakram





Ninja (Skills with defense effect(s): Bloodthirst: Katana Shower, Sura ChaoSpree, Vacuum Slash, Silent Charge) Super Armor effect during grapple has been removed from Flash Bondage. “Invincible while moving” and “Super Armor on attack” effects have been removed from Murderous Intent. Sura ChaoSpree has been changed to a Forward Guard effect. Forward Guard effect has been removed from the following Skills: Vengeful Barrier, Flow: Mach Explosion, Seamless (on 1st hit)





Dark Knight (Skills with defense effect(s): Dusk : Hallucination, Shattering Darkness, Spirit Legacy) Super Armor effect has been added to Overlord. Forward Guard effect has been removed from the following Skills: Hallucination Gap, Flow: Bombardment, Trap of Vedir Super Armor effect has been removed from the following Skills: Flow:Spirit Blaze, Seed of Catastrophe, Flow: Root of Catastrophe, Twilight Dash, Spirit Hunt





Striker (Skills with defense effect(s): Skull Crusher, Echo Spirit, Rampaging Predator) “Forward Guard at the start of the skill” and “Super Armor on attack” effects have been removed from Infernal Destruction. Forward Guard effect has been removed from the following Skills: Fallout, Ultimate Crush (on 1st hit), Spiral Cannon, Infernal Destruction, Flow: Bite Off Super Armor effect has been removed from the following Skills: Hell Break, Double Flash, Ferocious Assault, Flow: Crosswind, Land Buster, Flow: Skull Hammer





Mystic (Skills with defense effect(s): Rising Dragon, Wolf's Frenzy, Dragon's Rip, Infinite Fortitude) Forward Guard effect will only be applied when charging Wave Orb. Super Armor effect has been removed from Rising Dragon. Forward Guard effect has been removed from the following Skill: Rapid Stream Super Armor effect has been removed from the following Skills: Double Flash, Tranquility, Tidal Burst, Flow: Sea Burial, Seal Burial







We would like to also inform you about changes we plan to implement next week.

As we have explained earlier, we want to make PvP more fun and intuitive. To do this, we have decided that it should not be possible for one skill to have both CC and defense effects.





Therefore, we expect to change skills with CC effects and certain Main skills with defense effects for all classes. We are also considering removing CC effects from certain Awakening skills.





Our development team wants you adventurers, with the help of such changes, to be able to more quickly determine your opponent's situation in PvP. We predict that with these changes, teamwork will become more of a deciding factor in determining PvP victory.





There has been instances where, depending on internet connection, there has been a discrepancy in how the game server and client register the location of characters. This is especially noticeable when a character is hit by knockdown or knockback, and the character seems to have moved a relatively long distance within a very short amount of time. We have confirmed that if the distance in between characters is shorter when knocked down or back, this phenomenon is greatly resolved. Therefore, we are preparing for to apply such a fix to the live server.





Black Desert Online in the beginning aimed to embody the uniqueness of every class by giving each class an intrinsic starting stats.

For instance, Warrior had Damage Reduction higher, Sorceress had Evasion higher, Ranger had higher Movement Speed, and Berserker had higher HP.

In other words, some stats. were set lower for each class compared to other classes.

Black Spirit’s Rage Absorption was originally designed to fill up these differences and shortcomings of each class.

In addition, Black Spirit’s Rage Absorption also served to highlight certain forte of each class to create an ample experience of combat.





However, Black Spirit’s Rage Absorption did not receive much amendments even when class balance steps were taking place.

Not only did this add on to creating bigger differences among other classes, but it also created differences with same classes where an adventurer with specific gear setting had an advantage and higher efficiency.





In order to mitigate such differences, we tried to implement an instant buff which would give great strength to all classes for a short period of time.

But we ultimately parked this idea as many of our adventurers voiced their opinion on the importance of keeping to the uniqueness of each class.

With the feedback we’ve received, we will take time and hold off on the changes for the time being.

We will take time to develop more changes to to hopefully appease more of you adventurers while not losing the individuality of each class and come back to you once again.





※ The changes we had planned to implement originally were as follows. As such changes have been called off now, the actual implementations are listed on the left.



Black Spirit’s Rage Absorption Specifications (Live) Cancelled changes 100% Absorption 200% Absorption 100% Absorption 200% Absorption Warrior DP 30 DP 60 Critical Hit 35% AP 30, Attack/Casting Speed 25% AP 50, Attack/Casting Speed 45% Sorceress Movement Speed 25% Movement Speed 40% Critical Hit 35% Ranger Evasion 30 Evasion 60 Critical Hit 35% Berserker Critical Hit 45% Critical Hit 80% Attack Speed 25% Tamer AP 30 AP 50 Critical Hit 35% Musa Attack Speed 25% Attack Speed 40% Critical Hit 35% Maehwa Attack Speed 25% Attack Speed 40% Critical Hit 35% Valkyrie DP 30 DP 60 Critical Hit 35% Kunoichi AP 30 AP 50 Critical Hit 45% Ninja AP 30 AP 50 Critical Hit 45% Witch Casting Speed 25% Casting Speed 40% Critical Hit 45% Wizard Casting Speed 25% Casting Speed 40% Critical Hit 45% Dark Knight Attack Speed 25% Attack Speed 40% Movement Speed 40% Striker AP 30 AP 50 Mystic AP 30 AP 50















Finally, we have done internal testing on the CC effect activation method and evasion/resistance effect changes we announced last week. We have decided that they need more work and have decided to put their implementation on hold. However, we still hope to finish working on them soon and implement them in a timely manner.

Depending on the Fame of a character under the Territory Information (Available from the territory icon in World Map [M]), the Renown Score will also increase.

Level 1 - Newcomer : No Renown Score bonus





Level 2 - Stranger : Renown Score +1





Level 3 - Buddy : Renown Score +2





Level 4 - Reliable : Renown Score +3





Level 5 - Famous : Renown Score +5



The Renown Score bonus will be given based on the territory of the highest Fame of the character.



The Renown Score bonus based on the Fame of the character can be checked on Renown Score section under Inventory (I) and it can be displayed with +n.



Fame of the character of each Territory can increase upon obtaining Amity from NPCs located in the relevant Territory.

Sprouting, to give new wings to the Fairy to help it become wiser, has been newly added.

If you succeed in Sprouting, your Fairy will Tier up but the level and previously-acquired skills will be reset. You cannot restore your Fairy to the version before using Sprouting, please make sure to try it with caution.



Once the Fairy reaches its max level, a chance to attempt Sprouting will be given and if failed, you can try Sprouting again only after the Fairy has gone through Rebirth and has reached max level again.



Sweet Honey Wine or Ornette’s Dark Honey Wine are needed to attempt Sprouting and the more items used, the higher success chance of Sprouting will be.

Fairy Rebirth has been added. Fairy Rebirth involves two different types of rebirth process you can choose from: Reset Growth or Reset Persona.



If you try Reset Growth, the Fairy will be given a new attempt to try Sprouting but at the same time, the Fairy’s level and previously-acquired skills will be reset.



If you try Reset Persona, the current Tone of the Fairy will randomly change to a different Tone, but the level and skills of the Fairy will remain the same.



When trying Rebirth, the item Fairy Queen’s Might is required.

Fixed the issue where it seemed like there was a gap between the player character and the cargo of Epheria Sailboat when the character leaned on the cargo.

Level setting of each guild members receiving Guild Bonus will now be saved. This is applied with the next Guild Bonus distributed after this regular maintenance.



Guild contract and contract renewal will now include offering periods of 180 days and 365 days.

Fixed the issue where items could be taken out from the Storage Maid ignoring the description ‘You cannot move heavy items (more than 100 LT)’ written on the items.

It’s been adjusted so that items claimable for defeating bosses and the items claimable for clearing each wave in the Savage Rift will be collectively rewarded as a package into your mailbox. Silver rewards will be rewarded separately.

Silver obtainable from Savage Rift for defeating bosses of certain stages have been increased and the chance to obtain Black Stones and Mutant Enhancer has increased as the following items will no longer drop as loot: Imp Amulet Ornament, Imp's Torn Ornament, Red Nose’s Blade Fragment, Broken Goblin Amulet, Giath’s Mask Fragment, Altar Imp’s Trumpet, Altar Imp’s Flag, Bheg’s Iron Mace Fragment, Fogan Webfoot, Red Orc Fang, Red Orc Nose Ring, HP Potion (Medium), and Metal Armor Fragment.







[Background]

Fixed the issue where a character appeared to be walking inside the rock in Gavinya Volcano Zone.









Fixed the issue where Mounts summoned by other characters would not show properly.

Fixed the issue where the skill effects were not being displayed for the skills Instant Accel and S: Instant Accel.













<All Classes>

The text of ‘IMMUNE’ effect displayed when a CC skill effect fails will now only be displayed to the attacker.



Upon resurrection, a player’s stamina bar will now be set to full.









Fixed the issue where the skill Apprehend could be locked.

Fixed the issue where the following skills recovered extra HP upon use.

Guard, Great Sword Defense









Fixed the graphical glitch with the Marod Star outfit that occurred when setting certain customizations.









The missing text ‘x’ in the skill description of the skill Corpse Storm has been added.

The Stiffness effect of the skill Ground Lifting will only be applicable to monsters now.





The ‘Knockback on good last hit’ effect of the skill Resonance has been removed.

Base AP of Heilang has been increased by 10.







Fixed the issue where the following skills recovered extra HP upon use.

Guard, Strong Defense





The skill Crevice Protection will now be auto-activated when attacked while moving backwards in Aad Sphera mode.











Fixed the issue where HP was additionally recovered while using the followed skill:

Tiger Blade

Skill description of Spinner has been changed as follows:

Floating on good 1st and 2nd Hit → Floating on good 1st Hit





Fixed the issue where HP was additionally recovered while using the followed skill:

Tiger Blade



Fixed the issue where the character was transitioned into Floating in Kerispear mode upon inputting ↓ + C after using a certain skill.

Stiffness effect of the 1st hit of the skill Moonrise will now be applied only against monsters.







Fixed the graphical awkwardness in the arms of the Dark Knight when having equipped both Sin Terrna Armor and Kibelius Vediant.

Changed the ripped graphical aspect of the Sin Terrna outfit when Durability wears out.

Fixed the graphical awkwardness in the arms of the Dark Knight when having equipped both Heled Armor and Kibelius Vediant.

Fixed the graphical awkwardness in the arms of the Dark Knight when having equipped both Pila Fe Outlaw Clothes and Kibelius Vediant.









Fixed the graphical awkwardness in the back hair of the Striker while having Lahr Arcien Hat on.

Cooldown of the skill Crouching Wolf has changed from 2 sec. to 5 sec.









DP increase and Grapple resistance buff will now be shown when using the skill Infinite Fortitude.



Cooldown Time of the skill Enhance: Wolf’s Frenzy has been changed from 20 sec. To 25 sec.

Cooldown of the skill Crouching Wolf has changed from 2 sec. to 5 sec.









Fixed the issue where Barricade produced from Siege Weapon Workshop was not being sold in normal shops.

’Item Collection Increase Scroll’ has been renamed as ‘Item Collection Increase Scroll (60 min.)’ Item Collection Increase Scroll (60 min.)’s cooldown has been reduced to 30 mins. Item Collection Increase Scroll (30 min.) has been added. Item Collection Increase Scroll (60 min.) can be crafted using Simple Alchemy to change into Item Collection Increase Scroll (30 min.) x2. Item Collection Increase Scroll (30 min.) x2 can be crafted using Simple Alchemy to change into Item Collection Increase Scroll (60 min.) x1. However, event items cannot be changed. Item Collection Increase Scroll (60 min.) and (30 mins.) share the same cooldown and the effects of the last item used will always be applied.







[Pearl Shop]

For details on newly added Pearl Shop Update, please click < Here > !





The method of CC applied from monsters to characters has changed.

Knockdown, Bound, Floating, Knockback, and Stun will be applied up to two times and after the second time, there will be a cooldown of 5 sec. where CC cannot be applied.



The first CC effect applied cannot be applied again until 1 sec. Later. For example, if Knockdown is applied, the second Knockdown cannot be applied again until 1 sec. later.

Fixed the issue where Elte in Mediah Northern Highlands could not be hit because of being stuck in between the rocks.

The trackable distance of Griffon, King Griffon, and Black Leopard has decreased by 20%. Griffon, King Griffon, and Black Leopard, have had their HP increased by 20%, AP increased by 6%, and DP increased by 8%.



Voraro of Narc Brishka that spawns from Manshaum Narc’s Stone or Awakened Manshaum Chief Summon Scroll will now apply Knockdown on the very first hit in its constant jumping motion and not apply CC or release your guard stance afterwards.









Fixed the issue where the quest icon of Mediah quest ‘Luck Test II’ appeared differently from the quest summary.









The icon for Wharf Transport has been changed.

Fixed the issue where a message stating penalty will be applied appeared in the War Status section of the Guild window upon declaring guild wars.

Fixed the issue where the price was not displaying correctly for Imperial Fishing Delivery trade goods in the Trade Info UI.

Fixed the text going out of bounds issue on the names of the listed items on the Imperial Auction House.

UI description of the life skill Cooking has been modified to fit the purpose better. Cooking -> Start Cooking











Improved character loading time by utilizing previously-loaded character texture.

Fixed the issue where the character would be stuck in between forts and installments during Node/Conquest Wars.





[Known Issue]

We are aware that Grapple skills may not work in PvE after 5/10 urgent maintenance. This is to be fixed during next week's maintenance.

We are aware of the issue where Navigation does not work properly in the area near Caphras Cave and working on a fix.



We are aware of the issue where characters would intermittently get stuck in Cannon Observatory and working on a fix.

We are aware of the issue where Super Armor text is not removed from the skill description of Flash Bondage while the actual effect during grapple has been removed.

We are aware of the issue where additional HP recovery effect would not be properly applied when the character is debuffed and working on a fix.





