Dude there is no good way to use SDCafiine and TCP Gecko at the same time, if you try to load one and then the other, your Wii U will freeze. Why would you want both of these running you ask? Well for me, I love using TCP Gecko with BOTW to do crazy things the BOTW trainer and make use of the codes that I can quickly inject, allowing me to travel incredibly fast, moon jump, etc. etc. And then using SDCafiine with the same game, allows me to use custom work like a slingshot over a bow and arrow, the King of Red Lions over the Giant Horse which can actually travel on the water, and the Wind Baton in place of the ice rod allowing you to shoot long powerful bursts of wind which makes traveling around on rafts awesome. Sadly I can't do all this stuff at once, I have to choose between the model imports via SDCafiine, or all the codes I can be playing with with TCPGecko, but not both at the same time. Should this project continue to progress as it has been towards its goals, it absolutely will be able to accomplish which I desire.



So you know, I'd say speak for yourself there when you say that someone making use of this will be doubtful. I hope great devs do continue to make great apps for this fantastic system, there is still a lot of untapped potential with the homebrew scene on the Wii U and it does my heart good to see the scene isn't completely abandoned.

Click to expand...