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######################## HOTFIX 1.3.2 ########################

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# Balance

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#General

* Particle Lance damage increased from 74-213 to 144-273

* Tachyon Lance damage increased from 85-232 to 169-331

* Arc Emitter damage increased from 1-170 to 1-184

* Focused Arc Emitter damage increased from 1-190 to 1-221

* Mega Cannon damage increased from 111-249 to 92-300

* Giga Cannon damage increased from 133-265 to 121-350

* Shield Capacitors now increase shield regeneration by +50% instead of a fixed +15.0



# Guardians

* Infinity Machine rewards are now distributed more even-handedly

* Now possible to get the best result for helping Infinity Machine regardless of ethos



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# AI

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#War

* Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries



#Sector

* Fixed some more cases of Sector AI removing +happiness buildings from planets

* Fixed a budgeting issue that was causing sectors to sometimes not build buildings when space construction was toggled on



#Diplomacy

* Fixed an issue where AI would guarantee and then almost immediately revoke their guarantee towards a nation they are protective of

* Fixed an issue where the 'Wary' and 'Receptive' attitudes would sometimes not be used

* AIs that are in Federations are now more likely to stay neutral during the War in Heaven

* Slowed down AI requests for federation membership/association status to cut down on message spam



#Misc

* Fixed a bug where AI would not rebuild depleted navies while at war because it prioritized armies first

* Fixed a bug where AI was not budgeting for buildings and colonies in some circumstances in early game



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# Bugfixes

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* Fixed a bug where the first federation member would leave, if any player tried to leave a federation, instead of the player leaving

* Fixed auto-generated ship designs getting wrong combat computers

* Ships and weapon components targeting logic now correctly accounts for evasion

* Fixed armor absorbing too much damage if the ship also had shields left

* Pops working on guardian buildings no longer appear unemployed

* No longer possible to guarantee an empire while at war with them

* Fixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR

* Fixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam

* Enclave governments now get a new ruler when the first one dies

* Non-playable countries can no longer win the game

* Fixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started

* Fixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target

* Fixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven

* Fixed some cases where Diplomatic Incident events were firing inappropriately

* Infinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed

* Fixed Enigmatic Fortress event chain not reacting appropriately when special projects time out

* Fixed Drake Egg Incubation project not timing out properly

* Fixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances

* Fixed Terraforming achievement not working

* Fixed Continental, Savanna and Alpine worlds not being used for primitive civs

* Fixed CTD that could happen when building tooltip for relative power in the diplomacy screen

* Fixed rare CTD that could happen when changing policies

* Fixed rare CTD related to anomalies

* Fixed CTD when completing a certain Special Project