Courtesy of Mog#9462.

THE SHERIFF

SIGNATURE MOVE: 'HANDCUFFS'

Just as a pair of handcuffs may be used in the real world to arrest an individual, so too can the visual representation of a pair of interlocking circles within the context of a Combat Deck arrest an adversary in Absolver.

PROTIP: Use two rows of three slot combos to chain back into themselves, forming two closed three slot loops or one closed six slot loop. Use the alternate attack slots for those two rows to toggle between either the two closed loops or the one closed loop and the remainder of your Combat Deck.

TL;DR - Closed attack combo loops are your friend.

THE VEGAN

SIGNATURE MOVE: 'CAESAR SALAD'

PROTIP: Why be a King when you can be an Emperor? The salad bowl is home to endless possibilities, or varied ingredients if nothing else. If you can't find a method to the madness present in your Combat Deck, settle for madness. Seemingly random combinations chained together are sure to catch your foes by surprise, even if the surprise is the sum total of their efficacy.

TL;DR - Keep them guessing, random combos are fun and can win a lot of duels for you.

THE KID

SIGNATURE MOVE: 'TEENAGE REBEL'

PROTIP: If you can't find a flow filled combination for your Combat Deck, flailing at your opponent from opposite flanks (e.g. Jab, Cross, Hook, Uppercut) may mean victory waves farewell to your foes. This is a lower level context for the same variety esteemed by the virtual vegetarians of Adal.

TL;DR - When in doubt, hit them on the side they're not blocking.

THE MALLRAT

SIGNATURE MOVE: 'HOT TOPIC'

PROTIP: What do you get when you cross alterative ne'er-do-well's with long chains and non-conforming conformists? An alternative rock concert, of course. Consider using your alternate attack slots as your primary chain, saving the guard breaks and parries for the first slots in your three slot chains. This will do wonders for your Combat Trial game as you'll be honing your muscle memory for a quick stance breakdance on your opponent's face.