Trivially easy recompilation of your games for iOS (through an XCode project). You can now use our build tool to recompile the same game for all our platforms (desktops, Android, iOS, web plugin…). The iOS documentation was extended to describe everything necessary.

CommonSurfaceShader is our new “material on steroids” that allows you to configure material by normalmaps, specular maps, shininess maps, ambient maps… We include an extensive documentation and examples of it (in new demo models ).

Improved Blender exporter. It’s now easier to install (it’s now a normal Blender add-on), and it can generate a CommonSurfaceShader node with all the goodies described above. The artist can now comfortably set normalmaps, specular maps and much more in Blender, and they “just work” in the engine.

The CommonSurfaceShader and Blender exporter improvements were implemented thanks to the support on Patreon. If you like what we do, please consider supporting the engine development on Patreon. This really helps me spend more time on the engine, and develop cool features like this!