Note: This project is not currently available for download due to a request by Nintendo.

Heads up I don’t post on this blog anymore. Can catch me at my new website roystan.net or Twitter.

Below is a video of the mod being featured on cobanermani456‘s channel.

Demonstration project for the Super Character Controller, a recreation of Super Mario 64’s first level, Bob-Omb Battlefield.

Other than the Super Character Controller (and it’s respective libraries), I use a heavily modified cInput v1.4 from roidz to handle custom input, and pixelplacement’s iTween for path tweening (for the rolling balls). All the art and animations were done by myself, with the exception of the Mario, Goomba and Power Star meshes, which are ripped (without animations) from Super Mario Galaxy. A large portion of the sounds are from existing Mario games, while the ones I found and edited myself are from freesound.org. If I’ve used anyone’s work and missed a citation, please tell me in the comment section (or message me through the Unity forum). The UI elements were painted by me, based on the original Mario 64 user interface.