Toolkit: Bow

Diana's bow is her flagship weapon that is the more used of her two weapons. Let's go over why it's considered as powerful as it is.Nsig is a great tool with good range, a large hitbox and great force. Diana will hold her bow behind her back with her other hand extended. She will then leap upwards and swing her bow forwards in a downwards arc. If the attack hits, she will quickly shoot an arrow tipped with a quicksilver bomb and launch them away. The sig has very fast startup and low ending lag, while also covering a good distance and having a surprisingly active and deceptive set of hitboxes. Dlight can also chain into it, with a ludicrous 3 frame dodge window minimum. If the enemy has recently airdodged and is at a high percent, it's the best option to kill thanks to the safe Dlight-Nsig combo.Ssig is her most notorious signature, and with good reason. It has fast startup, great range, large hitboxes, and kills at stupid early percents. Diana will take a quick step forward, hold her bow behind her back and diagonally from her head. She will then Spin the bow quickly while moving forwards, to a spin herself, then swipe upwards with the still spinning bow. The reason why this move is so hated is because of how early you can kill with it, and how easily Flight can combo into it. At the edge of Shipwreck, Flight-Ssig will kill almost anyone at 100, or medium orange. While the sig itself cannot kill until around 130, the Forward movement of Flight combined with the distance Ssig travels puts the opponent closer to the blast zone, making them an easy kill. However, it is very laggy and the Flight-Ssig combo can be dodged out of by dodging upwards, away, or up and away from or towards Diana. The hitbox will still catch you if you dodge inwards, and spotdodging is the same.Dsig is a short range combo tool that puts the enemy in a very bad state and can set up for an edgeguard scenario. Diana will stand up straight and hold her bow behind her back. She will then Swing her bow upwards. If the move hits, she will shoot a grapple arrow into her opponent and swing them in the opposite direction. The move itself is very fast and a very potent read option, while also killing quite early thanks to its great force. However, it lacks range compared to Diana's other options and doesn't kill as early either. The hitbox used to be a lot larger and used to start behind Diana before BMG fixed that.