Death Stranding lead motion capture actor Norman Reedus has teased that the game might launch early next year.

In a podcast interview with Dan Fogler, he was asked about his work experience on Death Stranding. Norman Reedus seemed to like what he had done so far, and he even silently dropped a tease of the game getting a release date early next year.

The full podcast is accessible here while you can hear Norman talk about his work experience with Kojima Productions on Death Stranding beginning at 1 hour and 10 minutes mark. A transcript of it was kindly made by reddit user qeoeb.

Dan: …Tell me about this video game.

Norman: Death Stranding?

D: Yeah.

N: Oh, it’s nuts.

D: You showed me a trailer for it and it just blew my mind, man. So it’s all motion capture, obviously.

N: It is, yeah.

D: Do you like doing that?

N: I’ve never done the kind that I’m doing on this, this is a whole ‘nother level, and I’ve been in a lot of video games, but nothing like this. And Guillermo Del Toro, he just wrote me – he and Hideo and I were supposed to do a different game, and that game kinda fell apart, because Hideo and that company kinda fell apart. It was Kojima and Konami, they kinda broke up in Japan and Sony picked up Hideo and he started his own thing at Sony. So we started this other one, Guillermo is like, “You should do this,” I was like “What is it?”, he was like “You should do this.” Then I met Hideo, he took me to the Video Game Music Awards, right. And he comes walking down the steps, and the steps are lighting up underneath him, y’know, he’s like “I’m back!”, and then 10,000 grown men, with tears in their eyes, are screaming like Elvis just walked in, and I’m like “Who the fuck is this guy?” He’s like a genius, and then you talk to him and you’re like “Oh, you are a genius.” He would actually be great to direct with movies because you’ll say “Y’know, maybe I should do it over here, like this?” and he’ll go, “Hmm, why don’t you add this on top of it?” So he doesn’t go “No, no, no, I see it that way,” whatever you bring to him, he just adds a couple more ingredients. He goes “Well, try that then,” and you’re like, it’s even greater.

D: Wow, that’s like Willy Wonka’s chocolate factory, man.

N: Yeah, his explanations of stuff, the way his mind works, he’s the real deal genius for sure.

D: So can you talk about the theme of the video game? Like what’s the storyline, can you talk about any of that or what kinda character you play?

N: It’s not the kinda game where you kill everybody in the room. It’s a game of bringing people together. How you play it, is you’re building bridges from here to there, and other people are doing the same, and you connect, and the character that I play is, he’s got this phobia of being touched, and as you play the game the phobia leaves you. It’s complicated but once you’re in it, it doesn’t seem as complicated. It’s constantly surprising you with decisions left and right, and what comes at you, and it’s a real brave game. It’s visually stunning, and the story behind it, it’s a whole ‘nother level, y’know. It’s not Pac-Man, it’s not simple, but the philosophy behind it is one that everybody can get.

D: When is it available, it’s still in development?

N: I think it’s gonna be early this coming year, I have three more [mocap] sessions here in New York starting next week.