My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.0 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage and overwrite it.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

Savefiles from 1.1.5 are not compatible, added a message to display this with a link to download 1.1.5

New smaller tactical overlay

Huge number of graphical improvements

Many new/rebalanced egos and artifacts

Numerous improvements to many classes: Mindslayer, Brawler, Sun Paladin, Berserker, Alchemist, Archmage, Oozemancer

New class: Skirmishers that blend slings and shield

Change to ammo, it now automatically replenishes on move

Improved Nightmare/Insane scaling & difficulty to be somewhat more fun

Many new quality of life improvements for melee starts

Ingame installation of new addons/modules

Many new quality of life improvements for addon makers

New death screen, this is important as people die a lot ;)

Friend list to stay in touch with your buddies

Expanded changelist:﻿

Shadowstep must have an actual target

Removed Aim rooting effect

Fixed Dismissal on crit

Zigur is no longer hostile by default towards the Keepers of Reality (mostly because they never heard of them)

Disruption Shield now displays the current absorbed value

Bathe in the Light now works on undeads too

Improve shaders performance in some cases

Myssil learnt how to breath underwater

Replaced Frozen Spear rune with Biting Gale rune

New social feature: Friends! Simply right click on somebody's name to friend/unfriend her/him. You will then be notified of their coming & going and have them listed in the talk to list even if they are not in the same channels(or even game) as you. This is a very simple feature for now and will probably be enhanced later.

New super-awesome fireflash effect

If the rod of recall somehow drops in an unreachable spot it gets added to the player's inventory directly

Overhauled Mindslayers

Moved graphical mode selection to the game options

Added a new UI option to alter the tactical borders into little flagpoles

Added a Tiles.sharp_scaling parameter; if set to true the entities textures will not be interpoled by OpenGL

Command Staff does not change the melee damage element of the staff anymore

Added a free rank of armor training and iron mail to Cursed start

Fixed the UI sometimes being affected by invisibility shader or suchlike

Infinite Dungeon should load much faster

Infinite Dungeon can now spawn shivgoroth and undead rats (including everybody's favorite Rat Lich)

Object properties special_on_hit special_on_crit and special_on_kill can now be merged by egos

Spacetime Tuning now lets the user set a prefered paradox level and when resting it will rest towards it

Buffed Toxic Death

New birth custom tiles

Added base weapon talents to some melee classes to make starting less annoying

Nerfed the damage of low level rogues and crystals

Healing Infusion now heals for a bit less but is instant

New particles blending modes: SHINY(rename from the existing ADDITIVE), ADDITIVE and MIXED

New awesome gfx effect for starfall

Increased number of arrows in quivers

Buffed iron & steel weapons to make melee/archery start more fun

Big movement speed effects like lightning speed, movement infusion, .. now display a fractional effect to see how close to end they are

Made on_wear and on_takeoff be passed the slot the item is in

Set definitions set_list, on_set_complete, and on_set_broken can now be tables of several different actions to take for different set ids

Made set_list able to be a function

Sets can now check against a specific inventory slot

New awesome gfx effect for Bone Shield

Shock will reduce stun resistance if the target resists the daze

Changed the Water and Ice trees to apply/interract with the new Wet effect

If Freeze is used against a friendly target the cooldown is halved

Deep Mindslayer rework

Savefiles from 1.1.5 are not compatible, added a message to display this with a link to download 1.1.5

Leaves Tide correctly respect bleed immunity

Fixed addons loading to load hooks last, thus avoiding seemingly random addons imcompatibilities

Orbs of Command can not be re-used on pedestrals to summons bosses duplicates

Fixed talking to Tannen after defeating him

New UI option to select tactical overlay mode (same as shift+t)

On OSX the log is now sent to te4_log.txt just like on windows

Added new UI options to control the fullscreen stun & confusion notifications

Many new artifacts

Improved Unarmed Discipline

Random artifacts now have a 25% to pick a non-physical damtype of one of their themes

Improved actor tooltip

Improved/changed many egos

New player-doll special display for some artifacts

New earthen missiles and ice shards graphical effect

New graphical effect for curses

The Heart of the Sandworm Queen can now be corrupted to gain a new talent category: Vile Life

New graphical effects for some corruption spells

New visual effect for hexes

Unlearning Shivgoroth Form while transformed correctly works

Multiple graphic improvments to celestial spells

New ground effect to materialize what zone Aether Breach can happen in

New class: Skirmishers that combines slings and shields into a powerful symbiose!

New map effects for most old boring squarish ones

Map effects and particles effects on the map can now be attached to a specific z-layer

Fixed ListColumns to be includable in UIContainer

Added a method ActorTalents:updateTalentPassives(tid)

True Grit banned from NPCs

More brawlers and Sun Paladin updates

Reduced the critical damage power on egos

Buffed many charms

Colored temporary effects by type in Actor tooltips

Added Actor:checkClassification which checks if an actor is in an arbitrary set of classifications

Changed die_at to show actual negative HP

Minimalist UI now shows a timer left for summons

Gem pouch, shot bag and quivers now show up on the character doll

New UI option to display the tactical healthbars on the side or the bottom

New smaller tactical borders and healbars that feel less bulky (old display can be switched to with shift+t)

Tactical display settings remembered between save & reload

DamageType can now define a tdesc which gets passed the dam value and returns a string

Power checks on melee/archery egos and some damage types redone: they usualy use the higest of your spell/mind/accuracy power

Damage conversion only converts if the source damage is different

Improve ego items generation when antimagic filters are on

Load Game menu should be somewhat faster

Reduced Stun to -60% damage and 3 talents on CD

Mana no longer restored on levelup if Disruption Shield is active

Change to ammo! Now moving or waiting a turn will reload ammo automatically (based on items bonuses & talent level)

Reload talent is now instant, reloads a bunch of ammo at once but disarms you for 2 turns

Combat Accuracy now uses a non linear scaling, like most other talents

Reduced Intuitive Shots power

Many ego items changes & updates

Changed Insane scaling to be closer to Nightmare talent scaling, the same rare scaling as Madness, and a 20% HP bonus.

Marked all the forced starting areas that aren't optional as having no rare spawn.

After having played tome at least 5 hours, the New Game menu will always display, to make the link to grab other modules visible

Huge visual update on trees & forest

New cosmetic option: bikinis and mankinis!

New achievement: win the game without ever taking off yoru bikini/mankini

The New Game menu shows a link to additional games

Reshape Weapon can not be used on mindstars anymore

Reduced staves accuracy effect bonus to 2.5%

Reduced the power of Leaves Tide a bit

Added a generic web rendered: a module or addon can render UI, or parts of UI in html5/css3/javascript now.

Improved the news section on the main menu, it now will show more info and is fully clickable.

Other player character sheets and profiles will display ingame directly.

The link to the addons page in the addons menu will now open ingame and allow direct installation of the addons.

Added ingame credits

Added some new .. things .. to spice up Ardhungol

New lore added to Ardhungol

Altered the cost and effects of the Superiority tree

Berserkers lost 2handed weapon offense and cripple trees, replacing them with two new (similar-ish) trees.

Altered Warcries costs and effects to make them more interresting

New Sun Paladin tree "Radiance"

Damage types internal representation changed so that addons can not mess up savefiles. This however *breaks all savefiles* to save the future ones!

Big rework of the Brawler's Grappling tree

New two handed weapons tree "Crusader" for Sun Paladins

Buffed Sun Paladin mastery of Sun tree to 1.3

Existing Celestial/Sun tree renamed to Celestial/Sunlight

New Celestial/Sun tree

Add color.unpack method

Minimalist UI can have level specific "addons"

Updated whip & punch sounds

Big brawlers update, removing some unfun talents in favor of better ones

Trees and some big plants will gently swing in the wind

Game will save when a ressurection option is used, to prevent loss in case of crash

Much improved Wintertide

Undeads now start with a Heat Beam rune instead of phase door

Pressing tab when typing a player name as the first word of a sentence will try to autocomplete it

New achievement to avoid death many times

All fullscreen effects can be enabled at once now (underwater, blur, wobbling, ...)

Added a tweening engine

Updated base orc doll

Zone:checkFilter can now use a "define_as" filter

New fullscreen effect for stuns/dazes

Revamped Brawler's Finishing Moves tree to make it more appealing

Many new artifacts

Tiles attachements can now be defined per-addons

Entities add_mos can have an "auto_tall" property to autoset display_y and display_h corresponding to the tile geometry

Fixed bamboo huts

Switch Place correctly consumes turn/cooldown/stamina even if used against a creature in a wall

Limmir will be added to the party during the quest

Fixed Turtle Grand Arrival with Through the Crowd

Body of Fire projectiles do not hurt the caster

Reduced damage mod on staves to 80%

Channel Staff provides a 20% damage mod bonus to the staff firing

Fixed technique talents speed when using gauntlets

Fixed quakes

New awesome effect on body of ice and stone skin

Added social links to the main menu, to the forums, facebook and twitter

Auto hit/auto crit attacks now use a better mechanism that is not affected by actualy hit/crit chance

Altered many Oozemancer talents to make them a little less overpowered and more fun: Slime Spit, Poisonous Spores,

Mitosis, Call of the Ooz, Reabsorb, Oozeroots, Mucus, Indiscernable Anatomy, Natural Acid, Unstoppable Nature,

Acidbeam, Corrosive Nature, Corrosive Seeds, Acidic Soil, Moss Talents

New talent tree for Oozemancers "Eyal's Fury"

Split the artifacts into "generic eyal ones", "maj'eyal ones" and "fareast ones"

Fixed vim on kill and equilibrium on vim when usnig a variable vim cost talent

Zones can now easily define subclass'ed generators

Change zone and Grant quest debug commands now handle correctly zones and quest provided by addons

Shoot can be added a cooldown with talent_cd_reduction

Death dialog now also has graphical cues of possible ressurection options

Dialog titles can use the outline shader now with setTitleShadowShader method

New Death dialog art, more .. death-like !

Linaniil flees less

Overhauled Alchemists, giving them many new trees and interresting options

Arcane Power costs less and also adds arcane resistance

Sunder Armour now also reduces saves and shatters damage shields

New Map:enableFBORenderer to allow map effects to turn into nice overlays instead of plain quads.

Retch uses a much cooler map effect gfx

Fixed psionic distortion effects

Adds a log message when damage is avoided with lightning infusion

Tweaked some artifacts

Nerfed Ak'Gishil a little

More powerful chat text templating available

Added a "Birther:donatorTiles" hook

Aether Beam now has a chance to not be disarmed

Integrate a web brower, allows to install addons much more easily

Fixed callbackOnFoo on multi-level passive talents

New callbacks "callbackOnWear", "callbackOnTakeoff", "callbackOnHeal", "callbackOnTakeDamage", "callbackOnStatChange" , "callbackOnDealDamage", "callbackOnDeath", "callbackOnKill" and "callbackOnTalentPost"

Have fun!