The PlayStation VR may not technically be its own console, but Sony has mustered an impressive lineup of VR exclusives (and a few that just support it) to accompany its launch on October 13. Below you'll find all the games we've reviewed so far, ranked from best to worst, plus what's yet to come. And of course, make sure to check out our in-depth review of the PlayStation VR headset itself.

Superhypercube

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Superhypercube is simple, but thankfully the comprehensible premise doesn't confuse simplicity with shallowness. As your skill improves and the challenge increases, rotating and dropping the ever-changing three-dimensional shapes gets ever more engaging. When I eventually, inevitably crashed, I was always hammering restart the moment the prompt appeared. That’s the mark of an amazing puzzle game. - Jared Petty

Thumper

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Thumper’s brutal, breakneck speed and precision-based musical action kept me entranced for all nine of its bizarre, nightmarish stages, which contained enough nuanced high score-chasing tricks to demand several replays already. To really master Thumper’s many layers of rhythm-based mechanisms would take much more time than the 10 or so hours it takes to complete the first time – and that’s a challenge that I eagerly accept.Menacing boss fights that manage to stay interesting despite a relatively linear structure and a strange, chrome-plated brand of cosmic horror that’s as fascinating as it is frightening make repeat trips easy and exciting. But it’s the music and sounds of Thumper that will stick with me the most, beckoning me back to that terrifying abyss for several more hours to come. - Chloi Rad

Rez Infinite

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Even if you don’t have a PSVR, Rez Infinite is still the most complete version of an imaginative cult classic with deceptively nuanced gameplay. But if you do, it’s also an impressive glimpse into the transportive power of virtual reality. - Vince Ingenito

Job Simulator

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Job Simulator's simple tasks are made fun by its absurdist sense of humor and goofy props. It'll test the limits of the PlayStation VR's motion tracking abilities by enticing you to reach for every object and device you can see, which sometimes makes things a little frustrating. But the rewards for experimentation make it well worth doing. - Dan Stapleton

Wayward Sky

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Wayward Sky is a good example of how well suited VR is for point-and-click style adventures. It uses perspective and gesture-based gameplay to immerse you in a world that is, on its own, a well made and inviting one. Though I’ll most likely forget forget much of its gameplay sooner than later, Wayward Sky’s setting and ambiance will stay with me long after. - Vince Ingenito

Batman: Arkham VR

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Being Batman in Akrham VR is a great way to more intimately experience Rocksteady's universe and to search for clues in this brief mystery. However, the world and characters around you are largely rigid and unresponsive to your actions, which leaves a lot on the table for a game about a character known as much for his brawn as he is for his brains. - Dan Stapleton

Until Dawn: Rush of Blood

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Even as a mere horror-flavored rail shooter lacking in any serious scares, Until Dawn: Rush of Blood isn’t terrible. Responsive, arcade-style shooting, the frequency of collectibles, optional side passages that add some sense of exploration to the linear rollercoaster, and an end-of-level letter grade system offer plenty of casual replayability. Coupled with its smooth, motion-based controls, and barring some of its weaker stages, Rush of Blood actually makes for a decently fun ride. - Chloi Rad

PlayStation VR Worlds

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It’s a shame these four games and one sightseeing trip aren’t sold separately, because as a mismatched hodgepodge it’s a lot harder to recommend as a whole than the good parts would have been on their own. The entertaining shooting gallery and drama of The London Heist carries the other three short and less interesting games and the passive Ocean Descent, and is likely the only one I'll remember. - Dan Stapleton

Tumble VR Review

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At the end of the day, we’re mostly just stacking blocks in Tumble VR , and that’s rarely going to be exciting. Even when it challenged me with head-scratching feats of structural engineering it bored me with the mundanity of its theme. Adding onto that some of the PlayStation VR’s inherent limitations with tracking, and it was as often frustrating as rewarding. - Dan Stapleton

100ft Robot Golf

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100ft Robot Golf is a game whose title paints a much prettier mental image than what’s actually delivered. The very basic golf gameplay is full of frustrating moments without high points to balance them out, the graphics are rudimentary without stylistic charm, and the jokes in the goofy story and commentary don’t land often enough to save it. And if you’re going to play it I’d suggest staying away from the VR mode – it only makes things tougher and uglier. - Ryan McCaffrey

Here They Lie

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Though it has a few unsettling, adrenaline-pumping moments, Here They Lie fails to deliver believable psychological horror. It definitely tries — it’s filled with the requisite creepy, gargling monster sounds and reality-bending that can contribute tension to scares — but it doesn’t blend its horror elements well enough to be consistently terrifying. Relying so heavily on overwrought surrealism and a few haunted house-style jumps to create tension rather than fostering any true discomfort (besides nausea) leaves it feeling flat. - Kallie Plagge

Harmonix Music VR

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Sadly, even loading an MP3 of ‘90s favorite “Mr. Jones” by Counting Crows didn’t make any of these four music mini-games and passive experiences any less boring or more bearable. If my friends came over to check out my new $400 VR headset, Harmonix Music VR is the last thing I’d want to show them. - Ryan McCaffrey

As we continue to review PlayStation VR launch games they will be added to the list above. Below is a list of games we're currently working on or intend to review.