PlayStation 3 Skullgirls fans will remember downloading a whopping 590MB update on patch day. It was easily one of the biggest patches ever released on the PlayStation Network. That’s the price of progress, I guess, but it’s a price that Microsoft seems unwilling to pay.

According to XBLAfans, the Skullgirls patch for Xbox 360 is being held up because Microsoft puts size limitations on their patches. In fact, they only allow patches of up to 4 MB in size, which means that Skullgirls patch is about 147.5 times too big! Mike Zaimont has said on occasion that the patch’s size is due to their having to repackage one-third of the game’s assets in a different format in order to alleviate the lengthy loading times that plagued the original release.

This news comes from the Japanese Skullgirls Twitter account, which explains that this and the slow movement of work over the holiday period has been holding the Xbox patch up. Supposedly, there is a way to apply for a special exception to the 4MB rule, but that too will take time.

Oh, and there is also news about additional characters as well! Supposedly, the Skullgirls team had “four or five” DLC characters in the works and even more characters were planned for “like…three games” down the line. Unfortunately, all of these plans were put on the backburner when all this “drama started,” which is most likely referring to the lawsuit that was brought against Konami and Autumn Games last year.

Source: XBLAfans, Skullgirls Japanese Twitter Account