The CEO of ShapeShift, an instant exchange platform that was created to make transactions between Bitcoin and altcoins simpler, has recently affirmed that the next big trend in the cryptocurrency industry will be in the field of games and collectibles. According to him, this trend will rise in 2019 and will influence the industry.

Erik Voorhees has backed his statement by using the example of a game called MLB Crypto Baseball. This game is based on the Ethereum blockchain and you can use it to connect with users from the whole world in a seamless manner. Anyone will be able to play using this service with their own crypto figures.

The main aspect of the game is that each match on the MLB Crypto Baseball platform will be actually tied a real MLB match in real time. This way, the user’s figures (which will be collectibles) will earn stats for their performance on the games. The better the player is in real life, the better the figure will become.

A Trend That Keeps Growing Since CryptoKitties

Most people remember CryptoKitties. The game has taken over the digital world by using the blockchain technology and adding cats, one of the most popular topics online. With the opportunity of breeding digital cats, the Ethereum-based company made millions of USD using the program.

Other platforms have also appeared after CryptoKitties. Some of them actually had a good level of engagement and success, like it was the case with CryptoBots and Tangle Farm, no one was as successful as the little kitty game.

The CryptoKitties craze allowed users to trade highly inflated digital cats. As each one was unique, some of them were reported to be traded for over $100,000 USD.

TangleFarm, released by Qubic Lite, was one of the first games to be published on the IOTA network and also had a modest success. It was developed by a 19-year-old German computer science student which loved both the IoT protocol developed by Qubic Lite and games.

The CEO of BitGuild, a gaming portal, has stated gamers can understand how crypto works because virtual money has been a part of gaming for a long time. According to the post, since World of Warcraft, a lot of people have bought digital gold from the game, which was used as the main currency to buy rare in-game assets like dragons.

As it would be hard to actually acquire the gold by playing, many players simply decided to buy it instead, which is just like buying a cryptocurrency.

Will this new Ethereum-based baseball game be the future? If you believe Voorhes’ claims, yes, but it is still too early to say anything for sure right now.