User-Experience Design

The experience beings with a suitcase laying on the floor of a dark room. With a flick of the wand, the case opens and players are transported to Newt’s Shed—full of mysterious objects, exotic plants, intriguing spell books, potions and jars of oddities. They interact with magical objects around the room using the wand to complete a series of challenges to help Newt take care of his fantastic beasts.

Once the basic wizard training has been completed players find themselves standing outside the shed in a courtyard surrounded by a series of fantastical enclosures. Within each enclosure fans can choose to have unique encounters with each of the beasts by casting a series of spells. Players return to the courtyard after meeting a creature. They can choose to enter another enclosure, return to the shed or catch a few Doxies.