Just had this in my head for a while. Gotta start from little afar to give you whole idea.We have dedicated passenger vessels - Dolphin, Orca and Beluga. And we also have special VIPs, that only agree to be hauled on that type of ships - expensive, luxury and comfortable. If you compare, say, Beluga to Anaconda, you will notice that Beluga is inferior to Anaconda in several ways (shields, hull, jump range and etc), but it has something that Conda can never have - luxury cabins. That's it for passanger ships.And we have dedicated cargo ships - T6, T7 and T9. However, there are no such things that can't be hauled only by this ships. They only can carry a little more cargo than multirole ships, but there is nothing to them, that would make them special - a true transport ships. There have been lots of discussions on how to buff them, most of them suggesting to increase cargo capacity or buff shields/jump range and etc.But that doesn't really helps making them special, isn't it?So... What if FDev adds a new cargo type, say "Bulky Cargo"? It can be anything - a large piece of shipwreck, a big construction element, perhaps some special cage with big alien animal from closest planet? Just basically anything that won't fit into "1 ton" standart, and that can only be hauled by dedicated cargo vessels like T6, T7 and T9.That would probably add a lot to immersion, and it would easily solve the problem with dedicated cargo ships being forgotten after someone gets their hands on big 3.Of course this would require quite some work, maybe remodelling cargo bays of T6, T7, T9, also making models for those large "Bulky Cargo" containers, but it will be worth it I think.So... what'd ya think?Please share your thoughts on that, and let me know if you see any flaws or have ideas on how to improve it.PS: Getting FDev's review of this would definitely be awesome?