Star Citizen Leaks - discord.gg/scleaks

Star Citizen Patch 3.9.0k

Alpha Patch 3.9.0k has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.9.0-PTU.4987355.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: NO

Long Term Persistence: Enabled

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

USER.cfg settings:

r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

Esperia Prowler

Contact and Party System Update

Caterpillar Prison Ship Mission

New Babbage and microTech's Moons

Personal Interaction System

Mining: Volatile cargo and mining consumables

Prison Systems

Actor Status System

Known Issues

Ruto is not reacting to the player.

NPCs and mission givers may appear to fail to interact with their environment properly.

If a client crash occurs at the same time as ship destruction, the player will be unable to interact with multiple prompts across various ships.

Changes to the character customizer do not persist into the persistent universe.

Its possible to get the contact notification window stuck behind the main menu.

Players can set a direct route to any location, skipping the points in between and resulting in an "out of range" warning appearing sometimes.

Being in a large party causes markers to not display correctly while inside a ship.

The elevator from Centermass to the ArcCorp building can not be called at Area18.

Players are unable to purchase multiple food items using the mobiGlas.

Players lose oxygen in multiple points around the Carrack.

Feature Updates

Locations

Updated audio ambience in prison.

Updated arrival radius distance for lagrange points - from 120km to 70km.

Reduced initial chance of mineable spawning in caves

Gameplay

Added hotdog eating animations.

The players last used ship will be made immediately available at the closest station after being captured and sent to prison.

Added Remove and re-equip helmet to PIT wheel actions.

Sound effect polish for mining consumables.

Adjusted down maximum prison sentence time accumulation for repeated crimes.

Sound effect pass on personal inner-thought menu.

Weapons and Items

Updated the reticle on NV-TAC Tau Plus 4x scope to be more visible on dark backgrounds.

Ships and Vehicles

Updated Aurora cockpit to have the correct level of audio reverberations.

Added sound effects for the Esperia ship computer.

Bug Fixes

Fixed missing or inappropriate ambience in the New Babbage garage ramp area.

Players should no longer get stuck in a falling animation when walking/jumping into the corner of planters near the ice sculpture.

Warning UI messages should now appear while in mining mode.

There should no longer be game world gaps at or near the ASOP terminals near the surface exit at New Babbage.

Fixed killbox near the surface on some parts of Wala.

Throwing a grenade should no longer break ADS.

Players should no longer get stuck on initial prison load in.

Food should no longer randomly appear in the player's hands.

"Join Leader" button should no appear on the party list when a new party member is made the leader.

The Arrowhead Sniper barrel attachment UI should now be visible when crouching.

Opening the mobiGlas in bed should no longer clip it into your chest and be obstructed.

Target indicator and missile lock indicator for the ANVIL Ballista should now appear correctly.

AI NPCS in the The price of freedom mission should no longer appear to be alive and standing when reaching 0 health.

Fixed missing audio for the butterfly holograms around New Babbage.

Fixed an issue that allowed players to use certain emotes while prone using the PIT wheel.

Walls behind the ice sculpture in New Babbage should now have collision.

Fixed a bug that could cause Grim Hex delivery lockers to not let the players pick up the boxes.

Fixed the misaligned screens on the 890j battle bridge when using the support seats.

Fixed an issue that could sometimes cause the question mark UI to remain over hostile targets when the player has already targeted and engaged with them.

Oxygen Time Remaining' indicator should now count down correctly while in the prison work mines.

Players should no longer be charged with "Attempted Escape from Custody" twice as a result of suiciding inside the escape route.

Fixed missing collision on glass display screens in New Babbage commons.

Fixed an issue causing AI NPCs in the Price of Freedom mission to the crouch and stand animations repeatedly.

Fixed an issue with the fine kiosks that allowed a player to click the 'Login' option shortly after clicking 'Logout' in the same session which would get the player stuck to the console.

The Buccaneer should no longer hover slightly above the landing pad when spawned.

UI option to disband party on should now correctly be named "Disband Party".

Airlock doors on outposts should now have collision and interaction.

Accepted contacts should now remain in your contacts list on front end between closing and re-opening.

Fixed a bug that could allow a player to drop an item while in its use animation and pick it back up.

Fixed multiple food items in shops not displaying the items name when interacting with them.

Player should now be able to look through sniper scopes correctly while crouching and prone.

PIT menu should no longer be able to be opened while on the frontend menu before joining the PU.

Fixed an issue with personal inner-thought display not showing the correct information for the inventory.

The character customizer should no longer become unresponsive.

Players should no longer fall through the elevators at New Babbage.

Technical

Performance optimizations.

Fixed 2 server crashes.

Fixed 5 client crashes.