привет Survivalists,

Alpha 9.1 is out with many new additions and user requested improvements and fixes including: 35 new location types in random gen, a new claw hammer that can upgrade buildings faster, full category recipe searching, grass not blocking melee or looting fixes, re-spawning underground fixes, compass stays on screen, tooltips shrank and moved, friends list fixes and much, much more!

Official Alpha 9.1 Release Notes

Added

Added “Search…” default text to recipe search field

Added pickup items in the game now show item name

Added about 35 new locations to the random gen spawn list including army camps, all old businesses, ghost town and factory locations

Added claw hammer and recipe. It upgrades faster than a stone axe or wrench

Added home maintenance volume II which unlocks the hammer to rare book loot

Added military munitions crate to the police station prefab and made military munitions loot crates harder to get to at the army camps

Changed

Changed spawning so zombies and animals re-spawn faster in biomes

Changed compass so it never hides and adjusted Tooltip messages and backpack so they never overlap and shrank tooltip text size

Changed recipe search to now search across all categories

Changed made the player map icons about 1.5 to 2 times bigger

Changed increased max zoom out on map

Changed added new sleeping bag house icon that’s easier to see on the map and compass

Changed increased chance to find rural hubs from 70% to 85% in random gen

Changed increased possible max rural lots to 4 locations in random gen

Changed slightly increased chance to find Wilderness POIs in random gen

Changed inhaling sound is now only played after you are under water for a minimum number of seconds or take drowning damage

Changed background color for offline friends to a darker gray to be visible on friends list

Changed stack limit on sticks from 64 to 250

Changed stack limit on trophies from 10 to 64

Changed doorknob stack limit from 10 to 64

Changed stack limit on shotgun shells to 128

Changed stack limit on feathers to 250

Changed stack limit on buckshot to 250

Changed increased stack limit on all jarred items to 15

Changed scrap lead to be in the junk category, reducing its chance to spawn in trash

Changed redwood planks no longer downgrade to a frame that was never built in the first place

Changed and removed some underwater messages that were redundant or self-evident

Changed all recipe colors for known, unknown, craft-able and un-craftable and the recipe header color

Changed removed fuel “Burn Time” text and moved the header and timer for campfire

Changed removed show friends icons game option it’s now hard-coded true

Changed chainsaw is now able to attack also frame blocks

Changed reduced probability of getting the Iron helmet schematic was too common

Changed Improved dogs play pain animation functions

Changed Increased the weight of pistol parts to be divisible by scrap iron

Changed improved mip mapping setting for decals atlas so that street lines render at greater distances

Fixed

Fixed grass blocking collision when hunting or fighting zombies also improves looting of zombies in the grass

Fixed Spawning/re-spawning on top of buildings/above ground.

Fixed all known friends list and invite problems

Fixed displaying friends or other players sleeping bags on the compass

Fixed not being able to see all screen resolutions, now uses scrolling drop down

Fixed game options list getting cut off sometimes

Fixed drowning buff was sometimes not removed when leaving the water

Fixed all bedrolls showing on compass

Fixed bedrock not spawning under some places in map

Fixed land mines and trunk tips not giving damage when on top of them

Fixed server browser search to no longer be case sensitive

Fixed server browser sort header clicking

Fixed favorites server list column headers

Fixed explosion resistance on player armor

Fixed random gen wilderness POI placement

Fixed random gen wilderness POI terrain trimming

Fixed random gen floating wilderness prefabs

Fixed random gen wilderness prefabs not being set at the correct y Offset

Fixed random gen rural lot spacing so one prefab will not cut off another

Fixed cloth gloves values to be consistent with cloth items

Fixed wasteland car04 now drops scrap iron

Fixed textures on wooden upgradable inside corner wedges and ramps to be correct

Fixed player placed dirt self-breaking. Seems to be when dirt is placed on top of more dirt

Fixed sawmill rotation to 0 for facing the road and set proper y offset

Fixed terrain in random gen around wilderness POIs being cut down to dirt and clay

Fixed backpacks on slopes, stairs and sometimes terrain are swallowed up, elevated to the next open Y coordinate, or simply just not appearing

Fixed decayed brick recipe uses fertile dirt instead of dirt

Fixed debuff items showing wrong description

Fixed Inventory Menu render order

Fixed planted maple seeds now grow maple trees instead of pines

Fixed supply crates have a chance drop keystones in MP games

Fixed english.txt for Pickup items

Fixed bug in code that snaps terrain to cubed blocks

Fixed bug where crafting search box would stay active after closing inventory

Fixed possible ArrayOutOfBoundsException in the context of random terrain generation

Fixed augers so they can impact surfaces you can shoot through like frames

Fixed improved Stag in water. Pig is too low, rabbit still seems to run atop the surface. Needs more work still. Bounding box issues most likely.

Fixed grid spacing collision for drag and drop on belt, backpack and crafting grid so accidental item drops are not possible

Fixed bug where dog death animation didn’t play right away

Fixed cook button being off center

Fixed server browser not filtering by server version

Fixed problem that cars could not be opened again after looting

ServerConfig.xml

There are no changes to the serverconfig.xml

Known Issues

32 bit Operating Systems can run out of memory sometimes. We’re still optimizing this.

Playing Old Versions

We’re also making the last stable Alpha 9 build and older builds available to re download so here’s how you do it.

1. Open your steam client.

2. Click on Games/View Games Library

3. Right click ‘7 Days to Die’ and select properties

4. From the new popup dialogue box select the ‘BETAS’ Tab

5. Under ‘Select the beta you would like to opt into’ – select ‘Alpha 9 Stable’

6. The game will then update and download Alpha 9

7. Switching back to the latest version is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest version