Note - I wrote this guide after having my own issues managing multiple mods as well as experiencing issues managing different versions of a larger mod I am working on.This guide assumes you only do database editing, I have never touched map editing- if you are also creating battle maps- I would recommend you do not follow this guide.Intro:If you work on multiple mods, or are starting to get overwhelmed with all the local changes you make in the Assembly Kit, this quick guide should help you out and make sure that those pack files you create don't have any unexpected edits!Be sure to read this guide all the way through first. It is written from the perspective of someone who has yet to create a mod- so if you already have mods, you might want to ensure you back up your progress. I should also note that this methodology may break with updates to the first game so be sure to always back up your pack files too!Step 1: Creating a pristine install of the Creation KitEnsure that you have removed any trace of the assembly kit from your PC. Uninstall it and then enter Total War WARHAMMER Directory on your PC and delete the "Assembly_kit folder.Once this has been done re-install the assembly kit. You now have a pristine file structure. It should look like below.Step 2: Back up that pristine settingBefore opening anything, create duplicates of the raw_data and working_data files and save then archive them.This way if you ever wanted to quickly remove edits from your tables or exports you can simply delete the raw_data and working_data folders and replace them with the vanilla folders you archived.Note: you can use whatever archive method you prefer. I use .rar out of habit.Step 2.2: Get moddingAt this point you are free to use the asembly kit to work on your mod.Step 3: Archiving backups of your Mod.So let's say you have done the above and have then created your mod. You're happy with it and now you want to work on your next project or perhaps archive your progress before you try to add a new feature.To ensure you have a backup of your work simply archive your raw_data file (that will contain all the changes of your mod) then rename that archive to associate it with your mod.Your mod changes within the Assembly Kit are now backed up.Step 4: Going back to Pristine.Now if you wish to revert back to a pristine setting all you need to do is close the Assembly Kit, delete the raw_data folder, extract the vanilla backup you made in Step 2 then rename that back to raw_data. Once done, when you re-open The Assembly Kit you will have a completely fresh database to edit to your hearts desire.Step 5: Restoring an archived mod.Simply repeat Step 4, but instead of extracting the vanilla archive, you would instead extract the mod archive you made in step 3.Working_Data:The Working Data folder contains the edits you have exported from Dave. And is the source file for anything you will be converting to a pack file in BoB. I personally clean the working folder just before I export my tables from Dave. But this is ultimately up to you. - Ultimately many things can be cleaned up in pack file manager.In closing:I hope that this helps you keep your editing neat and tidy so that you can focus on doing the fun creative stuff. Let me know if I need to clarify anything more