Post by Ken_Oh » May 4th, 2008, 3:42 am

Known bugs

New to the campaign/era

Wesband is a multiplayer dungeon-crawler campaign for Wesnoth, much influenced by Zangband. The project was originally started by Dovolente, who is too busy with real life to deal with Wesnoth. He wanted to use my Modular RPG era for it, so I have since taken over the whole project. Exasperation came on the scene this year and has been an awesome asset, both technically and creatively.The idea is to make a multiplayer, hack-and-slash dungeon-crawler campaign that can be played just as well with one player as it can be with two or three. The goal would be to explore randomly-generated caves, fight randomly-placed hostiles, get randomly-generated loot and improve your character. There might eventually be an end game objective like many roguelikes have (i.e. like defeat the evil lich and bring back the sacred amulet).Here are some screenshots:-traits don't show a description (except for intelligent types)-units can sometimes duplicate or die when right-click menus are being accessed. this is a bug in Wesnoth: https://gna.org/bugs/?14789 -New inventory management menu (drop item, get item, give item, and manage inventory are all merged into one manage inventory command). You can manage your own inventory as well as the inventory of any hired/skeletal henches; just right click on the unit that you want to manage and select manage inventory. This also means you can use inventory-capable henches to collect items/gold (items go into their inventory, but gold gets automatically transferred to the player).-Enemies now drop weapons/armor of varying quality (generally improving as you go deeper into the dungeon).-Two new spells with associated items.-Many bugfixes and behind-the-scenes improvements (more details available in the changelog).Don't hesitate to tell me what you think. Bug reports are welcome, but more than anything I'd like suggestions of what things you would like to see in the future.