The Neverwinter companion system is a hired-helper system available for all characters. At rank 16, the quest "A Companion" becomes available from Sergeant Knox in Protector's Enclave. This quest is not required to use the companion system as companions acquired via trade, auction, zen store, promotion, or other means can be used as soon as a character completes the tutorial.

You can hire a number of companions that initially take the form of an item in your inventory. Double clicking the companion item will activate it. Companions can range from simple mercenary humanoids to pet-like creatures and even glowing stones that circle the head. A single companion can be summoned at any time outside of combat to help you in combat. Each character in a five-player group can summon their own companion. If a companion runs out of health during combat, it can be revived by approaching it and selecting the option in the same manner as reviving a fallen player. Unlike a player it doesn't have a limit on how frequently it can be brought back during the same battle. If combat ends while a companion is out of health it will automatically revive with all hit points returned. If a companion dies in a manner other than losing health (for instance by falling off a cliff or into a spiked pit) then it will have to be summoned again.

Companions are classified by the following types just like classes:

Companions can be purchased for Gold, Astral Diamond, Zen, Seals, Ardent Coins, Trade Bars, Glory or found as rare drops. Most companions can be acquired from the Grand Emporium in Protectors Enclave, or from the Zen market. A unique companion is also included in several of the games purchasable Packs.

At level 16 you will be given the A Companion Quest. The reward is your choice of one of four companions for free. The Cleric Disciple, Man-at-Arms, Wayward Wizard and Dog are the reward choices and are tradable. All four are of white quality, with a max rank of 20. All four of these, along with the Sellsword, are available to purchase for 2 each from the companion vendor who you will be directed to when you receive the companion quest.





1. This is the rank of your companion. A rank 30 companion is comparable to a level 60 player. Notice the (Max 20) — this means that the highest rank this companion can achieve is rank 20. A companions rank can be upgraded by one rank (Common → Uncommon → Rare → Epic → Legendary) with the COMPANION QUALITY UPGRADE feature being added with the Fury of the Feywild module on 2013-08-22. Legendary quality is available since Module 6: Elemental Evil.





This feature let's you invest Astral Diamonds to upgrade the quality of a companion when it is already at Max Rank

Quality Max Rank Next Upgrade Cost Common 20 50,000 or 30 Uncommon 25 250,000 60 Rare 30 500,000 90 Epic 35 1,000,000 120 Legendary 40 N/A





2. This is your companion's experience bar. While your companion fights at your side, it will gain experience. Once it has gained enough experience points to ascend to the next rank, the "Begin Training" button will appear. Click this button to send your companion for training.

While your companion is training, they will be unable to fight at your side or gain experience. Just as if the companion was idle.

You can speed up the training process by contributing an amount of astral diamonds toward their training. The time that the companion is unavailable for while in training is accumulative. Each rank the companion is sent to train for is added together if you skip a training period. There is a shorter training time for one rank than waiting to train after your companion gains two ranks.

3. These are your companion's powers. Mouse over them for details.

4. Every companion has three equipment slots starting with one slot open at rank 1. As your companion gains ranks, the other two slots will unlock at rank 15 and rank 25. The different slot types are: ring, neck, waist (belt), icon, talisman, and sword knot.

Your companion can wear gear from any class, of any quality, excluding artifact equipment, even gear that has been enchanted or reinforced although the items must match to the type of slot (e.g. a ring will not fit into an icon slot, or a talisman will not fit into a sword knot slot, even though both are off-hands).

5. These are your companion's Runestone slots automatically starting with one slot open at rank 1. As your companion gains ranks, the other two slots will unlock at rank 10 and rank 15. Here you can give your companion additional bonuses depending on what kind of slot your companion has.

6. As your companion gains in rank, they will gain additional costumes or skins at ranks 10, 20 and 30.

7. While there is a limited number of active companion slots, you can have a large number of Idle Companions. You start with three active companion slots, a fourth active companion slot unlocks at Character Level 30, and a fifth active companion slot unlocks at Character Level 60. You can buy early unlocks of these last two active companion slots with Zen. Idle companions must be switched into an active companion slot before they can be summoned. You can only have one active companion summoned to assist you and gaining experience at a time. Some Companions of the same type or with same active bonuses can not be equipped in the active companions slots — for example: two flame or two ice sprites; but you can equip one ice and one flame sprite (each has 1% action point gain - active bonus). Same goes for archons - you cant equip two archons of the same type but you can equip for example: one water and one air archon .

List of Companions [ edit | edit source ]

List of Companion's Power [ edit | edit source ]

See Companion Powers.

Active Bonus [ edit | edit source ]

Active Bonuses are a feature introduced in Module 2: Shadowmantle. Companions provide bonuses when in an active slot, even if not summoned. For a list of active bonuses, see Active Bonus.

Legendary Bonus [ edit | edit source ]

Legendary Bonuses are a feature introduced in Module 6: Elemental Evil. A Legendary Companion provides 15% of the summoned pets ratings to its owner if active.

Companion Advancement [ edit | edit source ]

Whenever a character is rewarded experience, the currently-summoned companion also receives 100% of the rewarded experience.

When training multiple ranks at once, the training time is summed.

Companion training can be hastened with Astral Diamonds. The formula appears to be: training time in minutes * 24 = AD cost. Waiting during training does not reduce the speed up cost. It costs the same at the start as near the end.







Qty Rank Total XP XP to Next Rank Training Time Speed Up Cost Features Unlocked Common 1 0 125 0.5 m 12 Powers 1 & 2, Runestone Slot 1, Equipment Slot 1, Skin 1 2 125 375 2.5 m 60 3 500 500 4 m 96 4 1,000 750 6 m 144 5 1,750 1,125 7.5 m 180 6 2,875 1,375 9.5 m 228 7 4,250 1,750 11.5 m 276 8 6,000 2,125 13 m 312 9 8,125 2,625 15 m 360 10 10,750 3,000 17 m 408 Runestone Slot 2, Skin 2 11 13,750 3,500 19 m 456 12 17,250 4,000 21 m 504 13 21,250 4,625 23 m 552 14 25,875 5,125 25 m 600 15 31,000 5,750 27 m 648 Runestone Slot 3, Equipment Slot 2 16 36,750 6,375 29 m 696 17 43,125 7,000 31.5 m 756 18 50,125 7,625 33.5 m 804 19 57,750 8,250 35.5 m 852 20 66,000 9,000 38 m 912 Expert Passive, Skin 3 Uncommon 21 75,000 9,625 40 m 960 22 84,625 10,375 42.5 m 1,020 23 95,000 11,125 45 m 1,080 24 106,125 11,875 47 m 1,128 25 118,000 12,625 49.5 m 1,188 Equipment Slot 3 Rare 26 130,625 13,500 52 m 1,248 27 144,125 14,250 54.5 m 1,308 28 158,375 15,125 57 m 1,368 29 173,500 16,000 59.5 m 1,428 30 189,500 16,875 62 m 1,488 Power 3, Skin 4 Epic 31 206,375 17,750 64.5 m 1,548 32 224,125 18,625 67 m 1,608 33 242,750 19,500 70 m 1,680 34 262,250 20,500 72.5 m 1,740 35 282,750 21,375 75 m 1,800 Master Passive Legendary 36 304,125 22,375 78 m 1,872 Legendary Bonus 37 326,500 23,375 81 m 1,944 38 349,875 24,375 83.5 m 2,004 39 374,250 25,750 86.5 m 2,076 40 400,000 N/A

Companion Hit Points [ edit | edit source ]

A companion's base hit points depend on rank, quality and role. The majority have predictable hit points, but a few exceptions exist.

The companion's total hit points depend on equipment, runestones, charisma and buffs.



