Our team consists of 3 Members:

David Waldhaus

Youngest in the team works fast. Enthusiastic about texturing/look-dev. Reason why he was responsible for textures, colour scheme and overall look. Did the lighting, made sure the mood was matching the concept and did the compositing/colour grading.

Stellan Joerdens

Has the most experience with creating trees and dynamics. Which is the main reason why he created all the vegetation and was responsible for the smoke and water simulations. Has feel for organic modelling so he created the humans and birds for the crowd.

Marcell Füzes

Loves to automate and streamline processes in a pipeline. Wrote several smaller and a few bigger scripts to speed up workflows and fix issues which have occurred during the project. Experience with rigging and Golaem. So he was responsible for creating crowd simulations and the basic rigs

for the Humans.

We study at PixlVisn Media Arts Academy in Cologne. All of us are working on our demo reel and are finishing at the end of February. We are still studying and the project was created during our demo time where we had to work independently on our projects.