Just a quick update on what I have been working on lately.

Rating reset and network stuff

We have been preparing a bit for the rating release tomorrow (21/11). Apart from the rating reset + a few bug fixes that release will contain a new version of our third-party library Netty (network stuff) so I have been stress testing the test servers and trying to make sure everything will work, however, it’s really hard to predict if/what problems may occur. The hope is that it fixes a bug we had for a long time. So if you get any weird disconnects or network related errors on the test server (or live after tomorrow) let me know!

Achievements

In more exciting news we have started to work on achievements and I think we can get something simple up and running in a not to distant future (a.k.a. soon). Also, after typing ‘achievement’ hundreds of times in the code I think I finally learnt to spell it.

Quicker games

Also we are still trying to figure out how to make the matches shorter testing different strategies, to give us an rough indication on how much quicker the impact approaches has we have simulated AI matches (there is probably plenty of bias in the tests). If anyone is interested here are some of the results:

/Jon, @jonkagstrom