With UE4 everything changed. Epic offered the possibility to get UE4 for free (not monthly subscriptions). They are offering support to developers. Sharing projects on forums and Github. Streaming videos with new features, future versionsc.

The marketplace is also a great help as it helps the developers to sell their work.

Tools

To create Sir Daniel used 3Ds Max, Zbrush and Photoshop for textures. I tried Substance Painter but only for a small details. I loved the small nuances I got on the armor. It’s not an easy tool to start with, but it’s so powerful that the final asset look amazing.

For the animation I used Autodesk Motion Builder. Using files between Autodesk programs is very easy nowadays. It really helps and reduce the work hours.

I wanted to test some internal UE4 tools, but I choose finally the ones I feel most comfortable with. Maybe next time.

About The Lighting

Almost the whole light system is pre‐baked. I wanted it to be full real time, but my PC cannot manage something that complex, so I chose the easy way.