Production of modular pieces

There are a lot of modular pieces especially the ones related to building parts such as roofs, house walls, stone walls etc. But I would say environment, in general, has more organic structure. I mean there are many pieces like rocks, grass, architectural elements that I used without straight snapscale guidance and made them with the idea of flexibility so its possible to create better visual variety. Considering functionality – village asset is fully functional, you can explore and build gameplay around them, while mountain landscape is made rather for visual impact and could be better used for background purposes.

Making believable materials

In materials, I used a lot of vertex color blending. It helped to avoid artificial tiling effects and repetition on large areas like walls, castle modules, and others. I’ve created most of the materials with Zbrush and Substance Painter. In Zbrush, I’ve created a good selection of custom alphas and brushes (like stones, concretes, cracks) and it helped to boost realism and helped to make textures much faster. For some pieces like wood planks, I used a classic texturing approach with old good Photoshop as I struggled to make real wood in Substance.