Oath of Enlightenment

Bound to the ideals of education, logic, observation, and wisdom; paladins who take on this oath often are referred to as gray knights or seekers, and they traverse the lands as warriors of knowledge, collecting magical artifacts for study, examining creatures of the land as part of research, learning about different cultures and societies to improve understanding, and fighting back any and all ignorance that they find.

Tenets of Enlightenment

Known amongst all paladins who have sworn themselves to this oath, the following tenets are what guide them in their adventures throughout the world.

Knowledge. Be sure to study and understand all parts of any situation you become involved in.

Logic. Let your decisions not be clouded by emotion, and consider all the consequences of any action you make. Let ignorance find no shelter in your interactions.

Truth. Lying means your word cannot be trusted, and thus when you begin to reveal your findings, they will not be believed. Remain honest so knowledge can be shared freely, and keep no secrets.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Enlightenment Spells

Paladin Level Spells 3rd Comprehend Languages, Identify 5th Detect Thoughts, Zone of Truth 9th Clairvoyance, Sending 13th Divination, Locate Creature 17th *Legend Lore, Skill Empowerment**

*Spells from Xanathar's Guide to Everything

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Analyze Entity. An an action, you can learn much of the traits a creature has using your Channel Divinity. Choose a creature within 60 feet of you. You immediately learn the target’s immunities, resistances, and vulnerabilities. You also learn any traits the target has, such as being amphibious, regeneration being halted by fire, or having sunlight sensitivity.

Reveal Secrets. As an action, you can seek out what is being kept hidden using your Channel Divinity. For 1 minute, you learn the location of any hidden creatures, secret doors, or traps along with know of any illusions that are within 60 feet of you.

Aura of Knowledge

Starting at 7th level, whenever you or a friendly creature within 10 feet of you must make an ability check, the creature gains a bonus to the ability check equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

At 18th level, the range of this aura increases to 30 feet.

Studied Awareness

Beginning at 15th level, no one can keep secrets from you. You gain truesight with a radius of 30 feet and know if you hear a lie.

In addition, you can cast a paladin spell as a ritual if that spell has the ritual tag.

Elightened Avatar

At 20th level, you can gather enlightenment, assuming a form that causes you to become a pinnacle of knowledge and magic. For 1 minute, you gain the following benefits:

Whenever you deal damage with an attack or spell, you can substitute the damage dealt with any other type of damage.

When casting a spell or using Divine Smite, the spell slot expended counts as one level higher for the sake of additional effects.

You can cast spells from any class's spell list as long as they are of a level you have spell slots for. Any spell you use this feature to cast counts as a paladin spell for you. You expend spell slots as normal when doing so.

Once you have used this feature, you can't do so again until you finish a long rest.