The game at its core is open-world survival horror. It’s exploring the environment, the different stores, different destinations while finding weapons and equipment and food. You’re going to find all that in places where it makes sense. So you can go to the security outpost to find weaponry. And not find weapons in someone’s drawer because that doesn’t make sense. In so many games you find just random stuff in places that don’t make sense.

We play games like DayZ but the problem with them, I find, is you play them for 30 minutes and you tend to get everything you need and then you say okay I feel safe and I’m good; why should I keep playing? So really for us the gameplay is really going to be about progression. Kind of like Borderlands you pick up a million weapons then you keep thinking, what’s the next thing going to be? We really want to make it so that you can have an infinite assortment of weapons on your arm and there’s five slots and each of them augment what you have and you can tweak them all as well. It’s not shown exactly at this moment, but in the future development we want to make it so that people can really just put a whole bunch of things together and come up with weapon combinations that we would never even think of to do these really interesting things.