A single stage payload by Nineaxis that progresses from a natural desert canyon to a large industrial center.

Stovepipe Wells Beta 3 (pl_stovepipe_b3) Gametype: Single Stage Payload Author: Wade "Nineaxis" Fabry Email: wfabry@fabrydesign.com Contributors: Tim "Youme" Johnson WIP Thread: http://forums.tf2maps.net/showthread.php?t=3891 ___________________________ Thanks Tim "Youme" Johnson MangyCarface TheDarkerSideOfYourShadow FLOOR_MASTER TF2Maps.net Community 2fort2furious TeamSpork.net Numerous others who helped motivate me to get this done And all server owners who have ran this map! ___________________________ Installation Copy "maps" and "materials" folder into your "tf" folder. Press "okay" for any warning messages. Server Owners: .RES file in the "maps" folder will force download the Quick List menu thumb (in the materials folder). Whether or not you want to place this and the materials on your server is up to you. ___________________________ Revision History Beta 3 (1/14/2009) * Fixed areaportal bug * Fixed displacement misalign * Slight lightmap optimisation * Eliminated VPHYSICS console spam * Corrected minor detailing issues * Added bz2 to download folder * Added .RES file for server owners to force download Quick List thumb Beta 2 (1/13/2009) * Major detail pass * Adjusted displacements for ease of movement * Fixed two-way one-way door * Fixed minor detailing issues * Fixed playerclipping issues * Minor lightmap optimisation * Added menu photos * Added Quick List photo to download folder Beta 1a (1/11/2009) * Fixed detailing issues * Fixed playerclipping * Adjusted displacements for ease of movement Beta 1 (1/10/2009) * Detailed entire map * Added 3d skybox * Finished displacements * Adjusted health and ammo * Adjusted cart settings for smoother motion * Playerclipping * Soundscapes * Implemented explosion Alpha 7 (10/27/2008) * Major Layout changes around final cap * Minor layout changes around Cap C * Adjusted one-way grate trigger areas * Adjusted health/ammo packs Alpha 6 (10/19/2008) * Added new route to cap B for BLU * Added one way door for BLU to the building after cap B * Adjusted health/ammo packs * Small layout adjustments at cap B Alpha 5 (10/12/2008) * Restructured area surrounding cap B * Adjusted Red's spawn for shorter walk to the start * Adjusted health/ammo packs * Minor track adjustments * Added final cap camera * Adjusted final cap layout * Adjusted cap reward times * Adjusted terrain heights Alpha 4 (10/10/2008) * Fixed critical final cap bug that allowed cart drop without capping * Adjusted ammo and health packs * Inclusion of fog and shadow controllers * Detailing of BLU Spawn * Small layout adjustments Alpha 3 (10/03/2008) * Added 4th Cap Point, Adjusted Cap positions * Adjusted Health and Ammo sizes * Fixed Capture Bell ringing on cart recession * Small layout changes * Adjusted cart recession speed