The goal of the game is to uncover all the squares that do not contain mines.

To mark a mine use right click on the mouse. Minesweeper game is one of the most interesting logic games in the world.

The objective of the game is to clear a rectangular board containing hidden “mines” or landmine without detonating any of them, with help from clues about the number of neighboring landmine in each field.

Game is excellent for training your brain for logical and causal thinking.

Overview

The player is initially presented with a grid of undifferentiated squares. Some randomly selected squares, unknown to the player, are designated to contain mines. The size of the grid is 20 times 20 fields and the number of mines is set by the AI.

The game is played by revealing squares of the grid by clicking with the left click on a mouse. If a square containing a mine is revealed, the player loses the game. If no mine is revealed, a digit is instead displayed in the square, indicating how many adjacent squares contain mines; if no mines are adjacent, the square becomes blank, and all adjacent squares will be recursively revealed. The player uses this information to deduce the contents of other squares, and may either safely reveal each square or mark the square he thinks is containing a mine.

The game is won when all mine-free squares are revealed, because all mines have been located.

Some versions of Minesweeper will set up the board by never placing a mine on the first square revealed. Minesweeper for versions of Windows protects the first square revealed; from Windows 7 onward, players may elect to replay a board, in which case the first square may no longer be protected.

Minesweeper History

Minesweeper has its origins in the earliest mainframe games of the 1960s and 1970s. The earliest ancestor of Minesweeper was Jerimac Ratliff’s Cube. The basic gameplay style became a popular segment of the puzzle game genre during the 1980s, with such titles as Mined-Out (Quicksilva, 1983), Yomp (Virgin Interactive, 1983), and Cube. Cube was succeeded by Relentless Logic (or RLogic for short), by Conway, Hong, and Smith, available for MS-DOS as early as 1985; the player took the role of a private in the United States Marine Corps, delivering an important message to the U.S. Command Center. RLogic had greater similarity to Minesweeper than to Cube in concept, but a number of differences exist:

In RLogic , the player must navigate through the minefield, from the top left right angled corner to the bottom right angled corner (the Command Center).

, the player must navigate through the minefield, from the top left right angled corner to the bottom right angled corner (the Command Center). It is not necessary to clear all non-mine squares. Also, there is no mechanism for marking mines or counting the number of mines found.

The number of steps taken is counted. Although no high score functionality is included, players could attempt to beat their personal best score for a given number of mines.

Unlike Minesweeper, the size of the minefield is fixed. However, the player may still specify the number of mines.

Because the player must navigate through the minefield, it is sometimes impossible to win — namely, when the mines block all possible paths.

The gameplay mechanics of Minesweeper are included in a variety of other software titles, including:

The mini-game Minesweeper implemented into the MMORPG RuneScape ; in this iteration (written by Jagex developer Danny J), the Minesweeper gameplay is given a large multiplayer aspect and the “game board” adopts a continually resetting timer. This allows for a never-ending game of Minesweeper where the skill is assessed in points rather than “game completion”.

; in this iteration (written by Jagex developer Danny J), the Minesweeper gameplay is given a large multiplayer aspect and the “game board” adopts a continually resetting timer. This allows for a never-ending game of Minesweeper where the skill is assessed in points rather than “game completion”. The PC game Mole Control (developed by Remode); in this game, the minesweeper mechanic is integrated into a puzzle adventure game based in a village called Molar Creek, which has been overrun with exploding moles. You play the local inventor’s assistant, who is tasked with clearing the village of exploding moles, and you can also take part in the Molar Creek Annual Mole Control competition in a Time Attack Mode.

Minesweeper Distribution and variants

Versions of Minesweeper are frequently bundled with operating systems and GUIs, including Minesweeper for OS/2, Minesweeper in Windows, KMines in KDE (Unix-like OSes), GNOME Mines in GNOME and MineHunt in Palm OS. Many clones can be found on the Internet.

The Minesweeper version here is HTML 5 based, compatible with all other devices, mobile, tablet and desktop. It can also be saved on desktop of Android devices for later play.