Boom Barracuda Super NES Entrance (Animated) By MarxForever Watch

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Well, this has been long over due, unfortunately I have a feeling this is becoming expected of me...

I had every intention of getting this done back in December. But, without going into too many personal issues, December got kind of insane for me, some fairly serious family stuff went down that had been coming to a head for about 13 years now. And when that crap hit the fan it continued well into February. An then Breath of the Wild happened and I needed to just get lost in something for a awhile. I hope that was okay.



Anyways, six down two to go. We're getting there!





About that Barracuda:

It's always bugged me that their aren't too many Mavericks who swim in the X series, despite their being a plethora of them based on aquatic animals, Volt Catfish and Launch Octopus come to mind. I really wanted this guy to really take advantage of those fins. I hope you'll pardon my laziness with his final pose. But I guess that swim animation took it out of me because I had a hell of a time getting him to look right after the sound wave effect (which is also admittedly kind of meh), so I pretty much copped out at the end and just made him float. I must've drawn about a dozen "final poses" and ended up throwing them all out. Which was getting very frustrating, and basically how I spent the last two days. I think the problem is that I do these sprites free hand, with little planning and I ended up putting myself in a corner with how he was placed and the position of his body. I try to keep these guys within the realm of the official number of sprites Capcom used on the super, but even still I end up going way over. However it might be a good idea to sketch up some references in the future, then make sprites from those.

I may re-visted this, so maybe consider this a WIP, but for now I think it works. Would you believe this ended up taking me two solid weeks? That swim cycle was more difficult then I had anticipated. I really need to look up some tutorials and other methods of animating because Photoshop is incredibly painstaking





Legal info:

The Maverick and effects are mine.

But of course, the Mega Man X sprite, Background elements (though modified), and the Health Bars are all owned by Capcom, and were created by their talented sprite artists. I do not take any credit for these and used them only to help people determine whether or not my sprite work is able to mesh well with their graphical style.



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Published : Apr 26, 2017