Technical Machine Attacks

TM # Attack Name Type Cat. Att. Acc. PP Effect %

TM08 Hyper Beam 150 90 5 --

The target is attacked with a powerful beam. The user can't move on the next turn.

TM09 Giga Impact 150 90 5 --

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM16 Screech -- 85 40 --

An earsplitting screech harshly lowers the target's Defense stat.

TM21 Rest -- 101 10 --

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

TM22 Rock Slide 75 90 10 30

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24 Snore 50 100 15 30

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25 Protect -- 101 10 --

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM37 Beat Up ?? 100 10 --

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

TM39 Facade 70 100 20 --

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41 Helping Hand -- 101 20 --

The user assists an ally by boosting the power of that ally's attack.

TM42 Revenge 60 100 10 --

This attack move's power is doubled if the user has been hurt by the opponent in the same turn.

TM43 Brick Break 75 100 15 --

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM48 Rock Tomb 60 95 15 100

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

TM57 Payback 50 100 10 --

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

TM58 Assurance 60 100 10 --

If the target has already taken some damage in the same turn, this attack's power is doubled.

TM76 Round 60 100 15 --

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM79 Retaliate 70 100 5 --

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.

TM94 False Swipe 40 100 40 --

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM96 Smart Strike 70 101 10 --