some of what we’ve achieved in the past year :

released the NeverEnding Legacy alpha, a long-overdue project which I still need to go back to at some point (there’s a real good game somewhere in there)

did a bunch of experiments with NodeJS, among other things making a weird little MUD engine; I’d be interested in making some actual multiplayer browser games at some point

updated Cookie Clicker twice, adding major features such as the pantheon, spells and sugar lumps

released Idle Game Maker publicly, another old experiment that already had a following of its own

gave another start to making a proper Cookie Clicker mobile app, this time with promising results; while the timing may seem a little late, we’re hoping to at least gain enough experience with the mobile workflow to make more fun apps in the future. more on that next year when my laptop gets fixed



went to Texas and lived

here’s hoping 2018 will bring us energy and productivity (and computers that don’t break down as much, i’m currently having to type this on my parents’ Mac)



thank you guys for supporting us for yet another year ! hope you guys have lots of good things in the next one

