Hello everyone and welcome to Dev diary 11!I hope your Easter holiday was as great for you as it was for us! After having eaten a ton of candy and eggs, and candy eggs, we have regained our strength enough to write another Dev diary for our upcoming RPG Runemaster. This week we will talk about the hero class Skald.The Skald rely on the magic of their songs to inspire their troops, augment their skills, heal the wounded and strike terror into the heart of the enemy. Their songs are as old as the worlds, their poetry both beautiful and deadly at once. Music so powerful it can enslave the enemy or reinforce the strength of their allies.The Human Skald wields a bow and is thus vulnerable to close combat. Preferring to hold a defensive position and support its troops from behind, the Human Skald concentrates on augmenting its own troops’ strengths and abilities.The Darkelf Skald with its crossbow inspires its troops to greater feats, heals them when they are wounded and has a terrifying voice which brings darkness and despair into the enemies' hearts.The Giant Skald is an ax-throwing defensive hero whose great strength makes them able to throw an ax faster and longer than most can shoot an arrow. A Giant’s terrible strength makes every bow or crossbow crumble in their hands, and so they have resorted to throwing axes instead.The Lightelf Skald's greatest strength is their voice, and the songs can enrage the enemy, strengthen their own troops and make the enemy flee in terror. Wielding a bow, the Lightelf Skald supports its troops from behind and holds a defensive position on the battlefield.We end this dev diary with three of the Skald's unique abilities:- Increases the Damage of all squad members by 10%. Lasts 10 turns.- Deals damage equal to 100% of your Ranged Damage. Can attack any enemy on the battlefield.- Heals all squad members for 5 Health.And a teaser picture of the Human Skald:Come back next week for another Dev diary about Runemaster!