In this episode, Marc and Matt discuss one of our most anticipated games of 2017: Near and Far. We give our first impressions of this beautiful campaign game. Halfway through Orion pops in in a villianous role. Then we talk about campaign games in general and what principles designers should consider when designing them. Finally, we end with some of Marc’s half-baked campaign game design ideas.

Also in this episode: Matt gets too excited about hockey, we say the word “whimsical” too much, and Matt poorly mixes a drink.

Disclaimer: Very light spoilers for Near and Far.

Music: Sailing The Solar Wind by Abstraction

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