request in our/my

Unrankable

Suggestion

Rather important change

Not so important change/small note or opinion

[General]

■ So, Insane has OD 8 and Duo has OD7, resulting in a OD6/8/7 spread. You might want to fix that somehow.



■ Generally, I'd love if you would use less stacks like 00:23:184 (2,3,4) - . There's no real sound that'd support a stack/movement halt like this. Let things flow, make the player move and jump if neccessary, but dont force him to stop on a "flowing" sound.



■ 00:02:439 (1) - uses a rather weird angle to start off, as 00:01:641 (7,8,9) - pretty much flows in the same direction. Ctrl+g eventually?

■ 00:04:354 (4,5) - any way you could make these two less identical? Maybe some kickslider effect would be nice. Add some movement :3

■ 00:08:024 (3) - something ctrl+gish? The way you move on 00:07:546 (1,2,3) - is rather sharp and might be not as enjoyable as something triangle-ish

■ 00:12:014 (3) - The jump to x1.75 SV seems rather huge to me. Maybe something like x1.5 would be enough (and less dangerous)



■ From 00:12:812 (1) - on: Your NCing is rather inconsistent for a while. The first combo you use is a short one (6 ticks), then the next few are long combos (10/11 ticks). Your combos also start on the red tick after the actual strong/NC-giving tick (like 00:15:365 (9) - , 00:17:918 (13) - ), so you might want to take a second look over that.

(If you wanted to keep the short combos, you'd have to NC stuff like 00:16:322 (6) - )



■ 00:21:588 (1) - Yes, the song is strong here, but not x1.75 strong :v Down to x1.5 max I'd say for less random missability

■ 00:24:141 (2) - 136/28 for better spacing to the next object

■ 00:25:418 (6) - Move this a little bit to prevent/fix ^ (Actually, you maybe want to replace this one with two Circles, the second one being NC'd. You already have a loud hitsound on a silent object (Sliderend), so why not make it clickable)

■ 00:26:056 (4,5,6,7,8,9,10,11) - respacing on these would be cool as well. Anti-Jumps are rather old and annoying to play for some people.

■ 00:30:524 (2) - could actually be a good spot for a NC. Song gets stonger and there's a sudden change in pace

■ 00:30:843 (3,4) - I see more of these and I still dislike them :v So, for all of the following: Respace em to a normal spacing.

■ 00:33:875 (2,3,4) - Talking about more spacing; Space these less. Pretty much no one will be able to guess that these are 1/4th apart and not 1/2. This is where spacing = timing comes in handy.

■ 00:35:152 (1,2,3) - ^ and for all of the following too

■ 00:48:397 (1) - Might be just me, but I wouldnt map someone breathing in :v

■ 00:51:109 (3,5,7) - It'd probably be better if they didnt touch

■ 00:52:067 (7) - should be longer and end on 00:52:386 (1) - , as there's no real sound to be mapped on its current end and 00:52:306 (8) -

■ 00:53:343 (1) - move NC to the Slider after that

■ 01:03:716 (3) - NC here because start of kiai

■ 01:14:407 (3) - Maybe try a rhythm like this. Make the claps clickable and less awkward with that.



■ 01:19:035 (8) - There should be a NC here. In general, it'd be a very good idea to revamp the NCs in this diff. Theyre out of control :v



■ In general, I think that this diff could need some more love. Things look random and without structure. [Duo]■ Generally, I'd love if you would use less stacks like 00:23:184 (2,3,4) - . There's no real sound that'd support a stack/movement halt like this. Let things flow, make the player move and jump if neccessary, but dont force him to stop on a "flowing" sound.■ 00:02:439 (1) - uses a rather weird angle to start off, as 00:01:641 (7,8,9) - pretty much flows in the same direction. Ctrl+g eventually?■ 00:04:354 (4,5) - any way you could make these two less identical? Maybe some kickslider effect would be nice. Add some movement :3■ 00:08:024 (3) - something ctrl+gish? The way you move on 00:07:546 (1,2,3) - is rather sharp and might be not as enjoyable as something triangle-ish■ 00:12:014 (3) - The jump to x1.75 SV seems rather huge to me. Maybe something like x1.5 would be enough (and less dangerous)■ From 00:12:812 (1) - on: Your NCing is rather inconsistent for a while. The first combo you use is a short one (6 ticks), then the next few are long combos (10/11 ticks). Your combos also start on the red tick after the actual strong/NC-giving tick (like 00:15:365 (9) - , 00:17:918 (13) - ), so you might want to take a second look over that.(If you wanted to keep the short combos, you'd have to NC stuff like 00:16:322 (6) - )■ 00:21:588 (1) - Yes, the song is strong here, but not x1.75 strong :v Down to x1.5 max I'd say for less random missability■ 00:24:141 (2) - 136/28 for better spacing to the next object■ 00:25:418 (6) - Move this a little bit to prevent/fix ^ (Actually, you maybe want to replace this one with two Circles, the second one being NC'd. You already have a loud hitsound on a silent object (Sliderend), so why not make it clickable)■ 00:26:056 (4,5,6,7,8,9,10,11) - respacing on these would be cool as well. Anti-Jumps are rather old and annoying to play for some people.■ 00:30:524 (2) - could actually be a good spot for a NC. Song gets stonger and there's a sudden change in pace■ 00:30:843 (3,4) - I see more of these and I still dislike them :v So, for all of the following: Respace em to a normal spacing.■ 00:33:875 (2,3,4) - Talking about more spacing; Space these less. Pretty much no one will be able to guess that these are 1/4th apart and not 1/2. This is where spacing = timing comes in handy.■ 00:35:152 (1,2,3) - ^ and for all of the following too■ 00:48:397 (1) - Might be just me, but I wouldnt map someone breathing in :v■ 00:51:109 (3,5,7) - It'd probably be better if they didnt touch■ 00:52:067 (7) - should be longer and end on 00:52:386 (1) - , as there's no real sound to be mapped on its current end and 00:52:306 (8) -■ 00:53:343 (1) - move NC to the Slider after that■ 01:03:716 (3) - NC here because start of kiai■ 01:14:407 (3) - Maybe try a rhythm like this. Make the claps clickable and less awkward with that.■ 01:19:035 (8) - There should be a NC here. In general, it'd be a very good idea to revamp the NCs in this diff. Theyre out of control :v■ In general, I think that this diff could need some more love. Things look random and without structure.



■ 00:03:556 (7,8) - I'd space these two more. Stack 00:03:556 (7) - with 00:03:875 (1) - maybe?

■ 00:12:811 (1) - 289/289 for better alignment with the Slider

■ 00:23:024 (6) - NC here

■ 00:22:944 (5,6) - How about unstacking these for a better flow into the next jumpy combo?

■ 00:26:694 (5) - forgotten NC?

■ 00:29:248 (5) - ^?

■ 00:38:982 (4,5,4,5) - These two have the same rhythm as 00:36:428 (4,5,6,7) - -ish combos, so the rhythm with the Sliders should probably look like this

■ 01:02:519 (1) - Spinner should end on 01:03:237

■ 01:07:067 (3,4) - Maybe something like this to make it more exciting?



■ 01:23:503 (3) - You probably want to NC this or move this further away. The NC would lower the confusion a bit, a respace would fix the anti-jump problem. Right now it looks like the Slider is, timing wise, closer than it actually is. [handsome]■ 00:03:556 (7,8) - I'd space these two more. Stack 00:03:556 (7) - with 00:03:875 (1) - maybe?■ 00:12:811 (1) - 289/289 for better alignment with the Slider■ 00:23:024 (6) - NC here■ 00:22:944 (5,6) - How about unstacking these for a better flow into the next jumpy combo?■ 00:26:694 (5) - forgotten NC?■ 00:29:248 (5) - ^?■ 00:38:982 (4,5,4,5) - These two have the same rhythm as 00:36:428 (4,5,6,7) - -ish combos, so the rhythm with the Sliders should probably look like this http://puu.sh/edgeD/4164155aa8.jpg ■ 01:02:519 (1) - Spinner should end on 01:03:237■ 01:07:067 (3,4) - Maybe something like this to make it more exciting?■ 01:23:503 (3) - You probably want to NC this or move this further away. The NC would lower the confusion a bit, a respace would fix the anti-jump problem. Right now it looks like the Slider is, timing wise, closer than it actually is.



■ The NCing in this diff is off as well. Take a look at the GD Insane and try to copy the NCing from there.

■ You also want to unstack as many stacks as possible. Stacks might be difficult to read as a beginner, so you want the objects to be as visible as possible



■ 00:00:205 (1) - I'd just completely remove this Spinner

■ 00:01:961 (1,2) - Having a short Slider instead of a stack would probably be easier and more enjoyable.

■ 00:10:099 (7) - The Slider should start where 7 is right now. 00:10:258 (1) - currently starts on nothing.

■ 00:11:216 (2,3) - unstacking would probably be a good idea.

■ 00:14:088 (4,5) - Even though the spacing itself fits, the player might misread that, as it's pretty close to the previous object's head. The player might only move his cursor halfway over the Slider as he sees the next object being "back at the start", thinks it's a 1/2 timing window and breaks because it's 1/1.

■ 00:25:737 (1,2,3,4,5) - This is pretty tricky to play and probably too difficult to read. Reading and clicking 1/2 1/1 1/2 will be really hard for a newbie. Replacing the quick stacks with a short Slider is probably the best idea to make this playable.

■ 00:28:769 (5) - You probably want to use a different rhythm for this one. The long Slider skips too many important beats. 00:30:524 (9) - plays awkward as well.



■ 00:32:599 (4) - You want a 1/1 repeatable for this one, as it supports the beat more.

■ 00:34:354 (3) - replace with a single Circle to give the player some time to read the fast part properly

■ 00:35:152 (2) - You want this one to hit the repeat on the blue tick (enable 1/4 snap for this) and the Slider after that should start directly on the next white tick

■ 00:36:428 (2) - have this one end on the next blue tick, add one repeat and remove the next Slider (that'd overlap with this one)

■ 00:37:067 (3) - remove the current Slider and just copy-paste ^

■ 00:37:705 (4) - ^ (or replace it with three circles)

■ Repeat ^ for the following combos.



■ 00:43:450 (3) - You want to NC this

■ 01:01:482 (2,3,4,5,6,7) - I think this will be too much/is too difficult for a beginner to play. Consider placing some Sliders instead of the second stack



■ Iam not quite sure what to say about the kiai. There's lots of clustering and some weird rhythm choices (like 01:04:673 (5,1,2,3,4) - ). You'd probably be better off revisiting that and thinking about a change. [Normal]■ The NCing in this diff is off as well. Take a look at the GD Insane and try to copy the NCing from there.■ You also want to unstack as many stacks as possible. Stacks might be difficult to read as a beginner, so you want the objects to be as visible as possible■ 00:00:205 (1) - I'd just completely remove this Spinner■ 00:01:961 (1,2) - Having a short Slider instead of a stack would probably be easier and more enjoyable.■ 00:10:099 (7) - The Slider should start where 7 is right now. 00:10:258 (1) - currently starts on nothing.■ 00:11:216 (2,3) - unstacking would probably be a good idea.■ 00:14:088 (4,5) - Even though the spacing itself fits, the player might misread that, as it's pretty close to the previous object's head. The player might only move his cursor halfway over the Slider as he sees the next object being "back at the start", thinks it's a 1/2 timing window and breaks because it's 1/1.■ 00:25:737 (1,2,3,4,5) - This is pretty tricky to play and probably too difficult to read. Reading and clicking 1/2 1/1 1/2 will be really hard for a newbie. Replacing the quick stacks with a short Slider is probably the best idea to make this playable.■ 00:28:769 (5) - You probably want to use a different rhythm for this one. The long Slider skips too many important beats. 00:30:524 (9) - plays awkward as well.■ 00:32:599 (4) - You want a 1/1 repeatable for this one, as it supports the beat more. http://puu.sh/edikf/9bb1ec4859.jpg ■ 00:34:354 (3) - replace with a single Circle to give the player some time to read the fast part properly■ 00:35:152 (2) - You want this one to hit the repeat on the blue tick (enable 1/4 snap for this) and the Slider after that should start directly on the next white tick■ 00:36:428 (2) - have this one end on the next blue tick, add one repeat and remove the next Slider (that'd overlap with this one)■ 00:37:067 (3) - remove the current Slider and just copy-paste ^■ 00:37:705 (4) - ^ (or replace it with three circles)■ Repeat ^ for the following combos.■ 00:43:450 (3) - You want to NC this■ 01:01:482 (2,3,4,5,6,7) - I think this will be too much/is too difficult for a beginner to play. Consider placing some Sliders instead of the second stack■ Iam not quite sure what to say about the kiai. There's lots of clustering and some weird rhythm choices (like 01:04:673 (5,1,2,3,4) - ). You'd probably be better off revisiting that and thinking about a change.

Hi there, coming from yourModding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.(copy paste end)