1.0.5 is now availableYou can find it with this link and your OR number: http://www.enzenebner.com/beta The OR number is found in the Unity receipt when purchasing the camera.1.0.5 brings the following changes and features:- added additional camera offset vector for skewed over-the-shoulder camera type of games like "The Division"- changed PlayerLayer data type to LayerMask- added "Smooth Target Mode" and "Smoothing speed" that lerps to the target position for smoother translations/rotationsand to dampen noisy position changes- added new scene to demonstrate Camera OffsetI'll provide a short video to show off the new camera offset as it's easier to understand what this really means. Basically the pivot is usually at the characters head but for over-the-shoulder games the pivot is actually in the middle of the screen with the character to the side.With the new camera offset vector this can be changed easily now. Before, when you moved the offset to the left or right it ended in odd rotations that were not good for such a type of camera or game.I hope that is fixed now and the camera support even more games.I'll test further and if everything is alright the package gets submitted to the store.