Introducing:

Spoiler: Installation instructions

Download Calabrel's 3.6 build

Use 7-zip, or a comparable program, to open the "Calabrel's_3.6_build_v1.1.7z" file, then drag and drop the build onto a 2 GB SD card. This build will work with both hackless and homebrew methods. Installation instructions for the base build with no character textures:

Fans of previous builds will see some classics in both stage and song, but it's important to note that I've scrutinized every aspect of my previous build to improve each and every portion, and my editing of previously created stages means that there are several completely unique stages included in this build. I have organized the stages such that alt stages are casual stages, and primary stages are competitive. Stages have been tweaked in various ways for a more competitive and enjoyable experience. I've created a custom ASRL code that provides an alt stage for nearly every stage while still nearly completely maintaining franchise relevance as well as randomized texture loading for many of the official competitive stages, such as Battlefield and PS2. This build does not include any character re-textures, sorry.Every song is now looped, and has more music than ever, including over 60 completely brand new brstm files. I omitted the CSS Song Cycler in this build, but I did use codes to normalize song volume.This build is not official to PMDT, and isn't intended for tournament usage, but shoutouts if you do!A lot of issues can be resolved by completely deleting all the files on your SD card, then re-adding them. Especially since some files don't like to work correctly if they have to replace another file while transferring, so it's best to just add all the files to an empty SD card.Few things to note about stages. First, Sandfall was kind enough to give me a brand new version of Pokémon Stadium Redux that has a completely fixed Rock transform. There are several stages that have (Calabrel edit) next to them, which are stages from various sources edited for a better competitive experience. That could be as simple as modified blast zones, or completely changing platforms and/or base stage. There a lot of never before seen versions of stages in this build. Stages names listed below that don't have images are unchanged from the official build.If you have questions or comments you can post here, but I'm much more accessible on Reddit. Preferably post on the Reddit thread created for this build: https://www.reddit.com/r/SSBPM/comments/3m64kv/calabrels_project_m_36_build/ Disclaimer: All the stage textures have been created by various users at Brawl Vault or Smashboards, thank you for all your contributions guys. Feel free to upload any of the stages in the build to BrawlVault, just be sure to credit all individuals who worked on them previously (I have the links to the stages already posted).Special thanks to Venefice who helped with textures on a few stages and a couple of song choices, as well as helping format the Google sheets doc. Also special thanks to Tock who created that Ness splash logo for me, I still love it. Llamajuice, Theytah and Sandfall for teaching me various stage editing techniques and how to manipulate the ASRL codes. Llamajuice again for coming through with graphics to help finish the build. More thanks to PsychoGhost for teaching me how to use paint.net, it's an awesome program. I wanted so bad to use your CSS icons, but I didn't want to steal your thunder, they look amazing; also, I haven't forgotten I owe you a tutorial as well. Special thanks to the aforementioned stage guys plus SOJ and Mewtwo2000 who helped troubleshoot issues with stages. Special thanks to dantarion, ds22, and especially wiiztec and any other coders who I might have missed for making ASRL possible. More special thanks to my friend Joey who did graphics for the build, check him out Lastly, thank you all for your support and appreciation in using this build. All those many many hours putting into looping 100+ songs, learning how to stage edit, and alter ASRL code are totally worth it when I hear even one of you tell me how much you love the build, or I see a YouTube video of a match and someone is using it. I can't say it enough, thank you all so much!Edit: How could I forget, shoutouts to Sheen for helping come up with a mathematical formula to convert looping points from 44.1k hz brstm files to 32k hz brstm files. Also shoutouts to helping loop that one song I struggled to find a good point for.