Spell Lenses Spell Lenses bend the weave as other lenses bend light. First designed by a glassblower in ancient times, modern lenses combine carefully ground quartz disks with arcane ritual to achieve their effects. Appearance Spell lenses are glass disks about 1 foot in diameter. When you use an action to toss one into the air, it hovers directly in front of you at a distance of 1 to 3 feet. Thereafter, another creature can use an action to grasp or net the lens, either by making a successful attack against AC 16, or a successful DC 16 Dexterity(Acrobatics) check. You can use an action to seize and stow the lens, ending its effect. A lens has AC 16, 20 hit points, and vulnerability to thunder damage. When you have multiple lenses deployed, they arrange themselves in a stack in front of you. You can change their order and/or reverse the faces of any number of lenses as an action. Refractive Magic Spell lenses change the properties of spells that pass through them. They affect: spells with discrete targets that don't target you.

spells that create effects at a point of origin.

spells that project physical manifestations that can pass through the lens, such as line spells and some conjuration spells. Spells that fit the criteria without producing any visible effects, such as Hold Person, can still benefit from lenses. If a spell doesn't qualify for the effects of a lens, it passes through harmlessly. If you have multiple lenses deployed, they apply alterations to spells in the order in which they are hovering. All lenses require attunement, but you can attune to a stack of lenses as if it were one item. A Note On Targeting Many of the lenses in this document reference the target of the spell. Spells are cast in diverse ways, which makes determining the proper behavior of some lens effects difficult. Use logic and DM discretion in these cases. For spells that originate from a location, such as Fireball, treat the point of origin as the target.

For line or cone spells such as Lightning Bolt or Burning Hands, treat the creature or object you're pointing the spell towards as the target. If you aren't targeting a specific creature or object, choose an arbitrary location in the center of the line or cone and treat it as the target.

For spells with multiple discrete targets, treat each portion as a separate instance of a single target spell. For example, treat each missile in a Magic Missile spell as if it were an individual spell that launches a single missile.

If a creature or object becomes the target of a spell that targets a location, treat the closest point to that creature or object as the target. List of Lenses Name Rarity Effect BEES Uncommon Spell becomes a swarm of bees Bifurcation Very Rare Spell splits into two Concealment Uncommon Spell becomes undetectable Conservation Very Rare Spell is stored in a bubble Distortion Rare Spell is widened or focused Duality Uncommon Spell becomes opposite element Discontinuity Very Rare Spell strikes its target from an arbitrary angle Delay Rare Spell delays for a short period The Fifth Ultimatum Legendary Spell affects everything Greenery Rare Spell becomes plant matter Grasp of Chuugnigob Legendary Spell becomes tentacles Harmony Rare Spell becomes a certain element Luminosity Uncommon Spell glows Mistral's Eye Legendary Spell becomes etherial Reflection Rare Reflects spells onwards The Spellwheft Array Legendary Three spells combine into a new one Legendary Lenses Legendary spell lenses are extraordinary relics of an earlier age. They have 100hp and resistance to all damage. Homebrew by /u/belithioben ----------------- Art by Willian Murai

Lens of BEES Uncommon

When a spell enters this lens, it transforms into a swarm of magical bees. Represent this swarm using the Swarm of Insects statblock on page 338 of the Monster Manual, except it has a walking speed of 5 ft. and a flying speed of 30 ft. The bees take their turn on your initiative, including the turn in which they were created if they were created on your turn. They seek out and attack the target of the spell, or the closest creature to the target if the spell targets a location. When the bees successfuly attack the target, they transform back into the spell, and apply the effects of the spell to the target. Lens of Bifurcation Very Rare

This lens splits a spell into two lesser copies with different targets. Any actions or choices you make or prior changes to the spell apply to both copies, and you concentrate on them together. The duration of the copies are reduced by half. You have disadvantage on spell attacks, and creatures have advantage on saving throws against the copies. While arranging your lenses, you may split further lenses into two separate stacks, so that each of the copies is affected by different lenses. Lens of Concealment Uncommon

A spell that passes through this lense become silent and invisible. The effects of the spell do not reveal your position, although creatures may still be aware of the verbal or somatic components. Lens of Conservation Very Rare

A spell that passes through this lens folds into a luminous orb that orbits you at a range of 5 feet for one minute, then dissipates. The orb has ac 16, and it doesn't produce any of the effects of the spell. If it takes damage, it disintegrates and produces the effect of the spell at its position if the spell targets a location. As a bonus action while the orb persists, you can release the spell from the orb, and the spell takes effect from the orb's position as if it were just cast. Lens of Distortion rare

The two faces of this prism have different purposes: one for convergence and one for divergence. Convergence. A spell that passes through the convergence face has its range doubled, but its area reduced in the following ways. • A spell that affects targets within a sphere, cylinder, or cube has its width, hight, and/or radius reduced by half. • A spell that projects a cone projects a 5 ft wide line instead. • A spell that projects a line only affects the first target upon that line instead. Divergence. A spell that passes through the divergence face has its range reduced by half, but its area increased in the following ways. • A spell that affects targets within a sphere, cylinder, or cube has its width, hight, and/or radius doubled. • A spell that projects a line projects a cone instead. • A spell that affects a single target affects all targets in a 5ft wide line instead, but targets beyond the first cannot suffer effects other than damage. Lens of Duality Uncommon

This prism replaces each element of a spell with its diametric opposite. If the spell would deal damage of one of the following types, it deals that much damage of the linked type instead. • Fire <> Cold • Necrotic <> Radiant • Psychic <> Force • Thunder <> Lightning • Acid <> Poison The DM may rule that the spell changes in other ways. For example, a Fireball spell might freeze surrounding objects rather than igniting them. Lens of Discontinuity Very Rare

When a spell enters this lens, it disappears and emerges from a shimmering portal elsewhere. Choose a location for the portal that you can see which is just as far from the spell's target as your current location. The spell strikes the target from the portal's location rather than yours. If the spell requires line of sight, the chosen location must have line of sight to the target as well. Lens of Delay Rare

A spell that passes through this lens disappears for a short period. You may delay its effect until an initiative count of your choice (losing all initiative ties), or up to 6 seconds when out of combat. The spell resolves as if cast from the location where it entered the lens. The Fifth Ultimatum Legendary

When a spell passes through this lens, it explodes outwards and takes effect against every potential target creature, object, or location within range, including you. Once 5 spells have passed through it this way, it crumbles into dust. Lens of Greenery Rare

When a spell enters this lens, it transforms into plant matter. For example, Lightning Bolt might launch a tree trunk that bludgeons creatures in a line, Hold Person might create vines that wrap around the target, and Cloudkill might create a rolling ball of thorns. The DM chooses the form the spell takes, and may rule that certain aspects of the spell change as a result of it's new form. It deals bludgeoning, piercing, or slashing damage rather than it's regular type. After the spell expires, the plant matter remains as a non-magical object.