User Info: hexacoto hexacoto 3 years ago #1



System change



The button for Revive after being Incapacitated will be the BRV attack button, whatever it is assigned to (instead of II/O).



Kefka



Steady Blizzaga

+ The non-held version comes out 3 frames faster

Waggle Wobbly Firaga

+ The straight-travelling portion moves 1.25x faster

Swelling Thundaga

+ The non-held version comes out 2 frames faster

Pounding Ultima

+ Horizontal range where attack can occur extended by 3m

Hyperdrive

+ Range up 3m

Trine

+ Horizontal range increased by 2.5m



Shantotto



Freeze

+Range up 3m

+ Lag after attack reduced by 5 frames

Tornado

+ Now has vacuum effect

+ Lag after attack reduced by 5 frames

Flare

+ Range up 3m

+ Lag after attack reduced by 5 frames

Flood

+ Lag after attack reduced by 5 frames

Aero

0 The dispersion of attack is tightened

Water

0 The dispersion of attack is tightened



Y'shtola



Holy

0 Presence of aura is delayed b 3 frames

0 Attack occurs slower by 1 frame

0 Attack radius size up 1.3m

0 Attack placement readjusted

0 Camera movement change

https://youtu.be/uiPozVedSKs?t=31m16s to compare



Ace



Flourish

+ Speed up 1.1x, range up 3m

Cannonball

+ Guard and dodge after attack now possible earlier by 4 frames

+ Unique EX skill after attack now possible earlier by 4 frames

Spiral

+ Attack size up

Cannon Laser

+ Speed up 1.1x, range up 3.5m

+ Threshold where tracking stops reduced by radius 2m

+ Attack size up by radius 0.2m

+ Interval between laser firing reduced by 2 frames

Tower Laser

+ Speed up 1.4x, range up 2m https://youtu.be/uiPozVedSKs?t=23m52sSystem changeThe button for Revive after being Incapacitated will be the BRV attack button, whatever it is assigned to (instead of II/O).Steady Blizzaga+ The non-held version comes out 3 frames fasterWaggle Wobbly Firaga+ The straight-travelling portion moves 1.25x fasterSwelling Thundaga+ The non-held version comes out 2 frames fasterPounding Ultima+ Horizontal range where attack can occur extended by 3mHyperdrive+ Range up 3mTrine+ Horizontal range increased by 2.5mFreeze+Range up 3m+ Lag after attack reduced by 5 framesTornado+ Now has vacuum effect+ Lag after attack reduced by 5 framesFlare+ Range up 3m+ Lag after attack reduced by 5 framesFlood+ Lag after attack reduced by 5 framesAero0 The dispersion of attack is tightenedWater0 The dispersion of attack is tightenedHoly0 Presence of aura is delayed b 3 frames0 Attack occurs slower by 1 frame0 Attack radius size up 1.3m0 Attack placement readjusted0 Camera movement changehttps://youtu.be/uiPozVedSKs?t=31m16s to compareFlourish+ Speed up 1.1x, range up 3mCannonball+ Guard and dodge after attack now possible earlier by 4 frames+ Unique EX skill after attack now possible earlier by 4 framesSpiral+ Attack size upCannon Laser+ Speed up 1.1x, range up 3.5m+ Threshold where tracking stops reduced by radius 2m+ Attack size up by radius 0.2m+ Interval between laser firing reduced by 2 framesTower Laser+ Speed up 1.4x, range up 2m