How it Works

A blue control deck, splashing green primarily for mystic snake, and picking up a couple neat things while I'm splashing. Hinder is chosen over dissipate since it replicates 90% of dissipate's efficacy, while also being able to pretend to be memory lapse. Looter il-kor offers all of the lovely power of a looter, while also getting some chip damage through, which makes up for the inability to loot as an instant (at least in my mind). Think twice is a decent cheap draw spell, and with the actual card advantage coming from the flashback, it has a small synergy with the looter. Rune snag is mana leak plus, it offers a two mana counter, and again has a small synergy with the looter. Spiketail drakeling allows me to drop a threat while keeping a counter up. Mystic snake is similar but backward, a counter that drops a threat (or more likely a blocker). Draining whelk offers a nice win condition, it drops on your opponents turn, and is a counter, even if it only hits a three drop a 4/4 flier will still get you there. Trygon predator gets rid of noisome artifacts/enchantments, while still being a shock resistant wind drake if they lack good targets. Psionic blast is a colorpie smashing piece of removal that can also end the game early. Coiling oracle is probably going to get cut, but it either cycles or accelerates, while providing a speed bump. The manabase is awkward, but functional, the numbers have felt right so far, though if feels a little slow, but lands that do not come into play tapped are a touch outside my price range at the moment.