Istrolid Version 43.31

Buffing them fighters

Some significant balance changes for fighters this week. Fighters have base energy generation which means that they might be able to limp back to a charger carrier ship. They also gain a little bit of base armor. We made Speed Coils give slight range to weapons which makes them useful on small ships. Artillery and Flak got damage fall-off which means that small ships that are at the edge of the explosion don’t get as much damage. Phase Bombs and Warhead already had damage fall-off. Artillery is now worse vs fighters. Flak’s explosions got both range increase and damage increase to deal with the new fighter threat.

Base Ship Changes

Ship Base Health 1 to 5

Ship Base Energy regeneration 0 to 40/sec (this is small, a 2x2 reactor generates 1000 e/sec)

Weapon Changes

Tesla: RoF and Damage Decreased by 5%.

Flak Turret: Damage increased 25 to 35. Blast Radius 150 to 200.

Damage decreases as enemies are farther from center of the blast.

Damage decreases as enemies are farther from center of the blast. Artillery: Damage 50 to 60. AoE 50 to 100. Now has drop-off like Flak, Warheads, and Phase bomb.

Speed Coil: Now grants an additional +50 weapon range, in addition to its velocity boost.

Also worked on some client side particles in preparation for the flame thrower. Flame thrower did not make it in. Started work on steam integration.