ABOUT THIS GAME

Welcome to Crest, an indirect god sim where the only way to interact with your followers is by issuing commandments written in a pictographic language.



How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.



Consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

Key Features

Explore the high-concept of religion by building your own

Interact with the world by issuing commandments using a pictographic language

Progress by unlocking new words, adding more and more complexity to your commandments

Observe how your followers evolve as a result of your decisions

Micromanage a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises

Express yourself in a game without end-goal nor winning condition, allowing you to purely focus on building your legacy



Progression and Losing

Every new world you start is unique and will write its own little stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words.

Setting

Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.