As promised on official stream – Kamen Rider is returning…. next week! Here are the new additions teased so far.



Note: Super Awakenings were not shown (they’re never shown till official site is up), but likely most of them have them.

Day 1: From collab gacha

From official Twitter. More reveals will happen tomorrow.

Kamen Rider Fourze

Balanced / Machine

[5768]Balanced / Machine Active Skill : Spawn 10 Water, Light, and Heal orbs. (10 max CD)



Leader Skill : 4x ATK and add 1 combo when matching 5+ Water and Light at once; 4x ATK and slightly reduce damage taken when matching 5+ combos

Fourze Driver + Astro Switch (Assist Evo of Fourze)

Balanced

[5769](Assist Evo of Fourze)Balanced Active Skill : Spawn 10 Water, Light, and Heal orbs. (10 max CD)

Kamen Rider Faiz

Attacker / Machine

[5762]Attacker / Machine Active Skill : For 2 turns, nullify damage absorb effects; Enhance all orbs (22 max CD)



Leader Skill : 1.5x all stats for Dark att.; Increase orb move time by 2 seconds; 8x ATK and slightly reduce damage taken when matching 2+ Dark combos

Kamen Rider Faiz – Axel Form (Uvo)

Attacker / Machine

[5763](Uvo)Attacker / Machine Active Skill : For 2 turns, nullify damage absorb effects; Enhance all orbs (22 max CD)



Leader Skill : 2x HP & ATK for Dark att.; 8x ATK when matching 4+ colors; Recover awoken bind status by 5 turns when healing 20,000+ HP with Heal orbs

Faiz Gear (Assist Evo of Faiz)

Attacker

[5764](Assist Evo of Faiz)Attacker Active Skill : For 2 turns, nullify damage absorb effects; Enhance all orbs (22 max CD)

Annnnd Kamen Rider Poppy finally has her assist!! (She was the only one without an assist last time)

Buggle Driver II & Tokimeki Crisis Gashat (Assist Evo of Poppy)

Attacker

[5755](Assist Evo of Poppy)Attacker Active Skill : For 2 turns, increase ATK by 30% for each Resistance-Skill Bind awakening skill on the team; Full recovery of bind and Awoken bind status (14 max CD) Last part of the Active Skill is new, and should be part of the buff for Poppy.

Day 2: More cards!

Kamen Rider Zero-One

Balanced / Machine

[5765]Balanced / Machine Active Skill : For 1 turn, reduce damage taken and increase ATK for each Skill Boost awakening skill on the team (7 max CD)



Leader Skill : [5 sec orb move time] 3x ATK & 2x RCV for Light and Dark att.; 6x ATK and 50,000 fixed damage when matching 6+ connected Light orbs

Kamen Rider Zero-One Shining Hopper (Uvo)

Balanced / Machine

[5766](Uvo)Balanced / Machine Active Skill : For 1 turn, reduce damage taken and increase ATK for each Skill Boost awakening skill on the team (7 max CD)



Leader Skill : [5 sec orb move time] 2x HP & 3x ATK for Light and Dark att.; 6x ATK and add 2 combos when matching 6+ connected Light orbs

Hiden Zero-One Driver + Progrise Key (Assist Evo of Zero-One)

Balanced

[5767](Assist Evo of Zero-One)Balanced Active Skill : For 1 turn, reduce damage taken and increase ATK for each Skill Boost awakening skill on the team (7 max CD)

Kamen Rider Super-1

Attacker / Machine

[5756]Attacker / Machine Active Skill : For 1 turn, 3x orb move time; Change into Kamen Rider Super-1 (Elek Hands) (12 max CD) Leader Skill : 6x ATK & 2x RCV for Attacker type

Rider Belt – Cyclode (Assist Evo of Super-1)

Attacker

[5761](Assist Evo of Super-1)Attacker Active Skill : Reduce enemies’ max HP by 25%; For 2 turns, reduce damage taken by 100% (40 max CD)

Kamen Rider Super-1 (Elek Hands) (Transformed from base Super-1)

Attacker / Machine

[5757](Transformed from base Super-1)Attacker / Machine Active Skill : Change Heal orbs to Fire orbs, Dark orbs to Water orbs; Change into Kamen Rider Super-1 (Thermal Hands) (3 max CD) Leader Skill : 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs

Kamen Rider Super-1 (Thermal Hands) (Transformed from Elek Hands)

Attacker / Machine

[5758](Transformed from Elek Hands)Attacker / Machine Active Skill : Full Awoken bind recovery; Change into Kamen Rider Super-1 (Radar Hands) (3 max CD) Leader Skill : 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs

Kamen Rider Super-1 (Radar Hands) (Transformed from Thermal Hands)

Attacker / Machine

[5759](Transformed from Thermal Hands)Attacker / Machine Active Skill : For 1 turn, 2x ATK for Attacker type and 2x RCV; Change into Kamen Rider Super-1 (Power Hands) (3 max CD) Leader Skill : 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs

Kamen Rider Super-1 (Power Hands)

Attacker / Machine

[5760]Attacker / Machine Active Skill : For 1 turn, 7x ATK for Attacker type; Inflict 5,000,000 fixed damage to 1 enemy (10 max CD) Leader Skill : 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs

Side Note

Those who follow along should see that Super-1 changes forms linearly. It’s quite a handful:

Super-1 – 12 turns → Elek Hands – 3 turns → Thermal Hands – 3 turns → Radar Hands – 3 turns → Power Hands

Unrelated Side Note

Meme power too strong, I nearly typed Kamen Rider Super-1 (Pepe Hands), sorry KR fans.