Fear

[+] Spoiler Fear is calculated by the following formula:

Fear = (Fear Actions * 0.8) + Sum(Fear Factors)

Where (Fear Actions * 0.8) cannot be less than -50



Fear Actions: Wining war/rebellion : +10

Losing war/rebellion : -20

Conceding to faction : -15

Executing vassal : +10

Executing vassal relative : +5

Torturing vassal : +5

Torturing vassal relative : +2

Enslave vassal relative : +2

Pardon/release vassal : -5

Unjustly imprison vassal: +5 Fear Factors: Ruthless +20

Honourable -20

Cruel +20

Kind -20

Torturer +20

Dragon +5 for any level, +10 for 20 martial dragon and +15 for every 20 up to 100 martial

Prestige +2 for 500 prestige and 5 for every prestige level reached of 750, 1000, 1500, 2000, 3000, 4000 and 5000. -5 for less than 100 prestige and a -10 for less than 0 prestige.

Ruled years +5 for each of 15, 20 and 25 years ruled and -5 for each of less than 5 and 2 years ruled.

Family

Other changes

The mustache epidemic that plagued the world in 1.3 has been resolved

Diplomatic annexation in the vain of how Dorne was brought under the Iron Throne

Lots of new graphics for holding images, decisions icons, ambitions and plots by Attiris

New game rules for channelor fabricating claims and to make the white walkers more challenging

New diseases to the Reaper's Due system and tweaks to existing ones

Now that Paradox have released the 2.6.3 patch we too will soon be releasing an update to the mod before the next major patch and DLC arrive.One of the big issues CK2 always had was there was no way of representing fear in a good way. If someone is cruel and ruthless killer you are going to dislike them, as represented by the opinions in game, but also be scared to act against them, something not really represented in game. To rectify this characters have a new variable assigned to them,A higher fear makes your vassals less likely to join hostile factions and less likely to side against you in a mega war.Your total Fear is made up of traits, actions and other factors which contribute to a fear score for each ruler, the higher the fear the less likely most vassals are to join faction. As a variable cannot directly be represented in game each character who has a fear of 40, 80, 120, 160 and 200 receive a character modifier called Respected, Intimidating, Feared, Formidable and Terrifying respectively.Each year your fear caused by actions decays to be 80% of what it was before however your fear caused by your actions can never be less than -50. Your fear is then calculated based on a your fear by actions and a number of factors I will list below but they key being a handful of traits, the strength of your dragon if you have one, prestige and time ruled.All the factors:One of the much loved systems in Westeros is the cadet dynasty system, being able to give your worthy bastard a cadet dynasty with a unique name and coat of arms... well if you were one of 10 dynasties that was. Everyone else had to have a generic one.Now however another 75 dynasties can give unique coats of arms (created a long time ago by Rabid Bogling) and unique name. In general the new dynasties this is available to are the direct vassals of the LPs. Unfortunately other dynasties still have to use the generic one unless one of you decide to make a bunch of coats of arms for usThese new dynasties are made even better as the cadet system has received a massive overhaul under the hood so now all cadets both created in game and those in lore use the same system. This means that they all function the same and can all be legitimised. Due to the system being expanded the Wensingtons, Bollings, Oldflowers and pre-Stormlands Baratheons have been added as canon cadet dynasties in the same way the Karstarks and Gulltown Arryns are.Cadet dynasties can now be granted to brothers as well as your own bastards in a way to reward a loyal sibling. The legitimisation of cadets is now done through a targeted decisions as shown below.