Haxe Roundup 174

The Haxe Foundation has released their second update this year, what projects they are funding and the progress they have been making.

The Haxe IDE indiegogo project has released an update, with an experimental branch on github that allows you to create your own plugins. They have also created a google+ page and a google groups page for you all to stay up to date with them.

TweetFight - the ultimate social battle, a Flambe game wins the FWA mobile award.

Allan has announced that the Glory Framework is now Haxe 3 and OpenFL compatible. Glory “is a page based media framework, used for interactive e-books, adveture games or slide presentations” and can “rapidly convert a PSD layout into a format it understands”.

Dan who “decided to get familiar with Ocaml and Haxe source code” has written a quick guide on how to Build Haxe on Windows. I’ve haven’t succeeded in recent months, but I’ll have to try this.

Sébastien has written a great post on Bresenham magic using Haxe, allowing ray casting, line of sight and path finding all from one algorithm.

The OpenFL team have finally released v1.1. Lots and lots of improvements, go read the post and comments. Well worth it.

This comment answers my question from last week’s roundup of why they forked the C++ target. I wasn’t far off.

“As we have been responding to changes with Android and iOS tooling, and as we plan our steps forward in order to improve the experience, we feel that we need to have more control over the timing of releases and the tools surrounding the C++ build process. We have full intentions to keep C++ compatibility with HXCPP, while finding new ways to innovate and get fixes out to you, faster.”

Last week Michal released three posts, comparing Neko cacheModule & Tora share, Chat Example using Tora Queue and Haxite - writing an entire site using Haxe. They each contain valuable info.