MSI GeForce GTX 1060 6GT OC Product showcase

The MSI GTX 1060 6GT OC is not part of GAMING or ARMOR series. It’s a a new product line aiming at those who want the latest graphics card, but do not necessarily need all the fancy features other models can offer.

The 6G TOC is currently the cheapest GeForce 10 Series model from MSI (with MSRP at 250 USD). Since Founders Edition is now more expensive and limited in terms where you can buy it, add-in-board partners had the option either to create something similar to Founders Edition, but using cheaper materials, or go completely different way, by designing pretty much the whole graphics card from the scratch.

MSI’s 6GT OC is one of such cards, it has custom dual-fan cooling solution, custom PCB with 4+2 phase design and custom I/O bracket with non-standard display connectors.

You can detach the cooler from the board by removing 4 screws. The heat sink is attached to the shroud with another 4 screws. It takes about 1 minute to take the whole card apart.

I don’t actually remember the last time I saw a graphics card with just one heat pipe:

MSI GeForce GTX 1060 6GT OC Specifications

Compared to Founders Edition, we have slightly higher clocks (+38/+50 MHz) on the GPU. This card also has less display connectors than reference design.

MSI GeForce GTX 1060 6G TOC Specifications MSI GTX 1060 6GT OC NVIDIA GTX 1060 FE AMD RX 480 HIS R9 390X IceQX2 GPU 16nm FF GP106 14nm FF Polaris 10 28nm Grenada XT Unified Cores 1280 2304 2816 Base Clock 1544 MHz 1506 MHz 1120 MHz – Boost Clock 1759 MHz 1709 MHz 1266 MHz 1070 MHz Memory Clock 2000 MHz 2000 MHz 1500 MHz Memory Configuration 6GB GDDR5 8GB GDDR5 8GB GDDR5 Memory Bus Width 192-bit 256-bit 512-bit Cooler Dual-slot, Dual-fan Dual-slot, Single-fan Dual-slot, Sinle-Fan Dual-slot-Dual-Fan Display Outputs 1x DisplayPort

1x HDMI

1x DVI-D 3x DisplayPort

1x HDMI

1x DVI-D 3x DisplayPort

1x HDMI 1x DisplayPort

1x HDMI

2x DVI TDP/TBP 120W 120W 150W 275W Power Connectors 1x 6-pin 1x 6-pin 1x 6-pin 1x 6-pin, 1x 8pin

Overclocking

You may be wondering why overclocking section is included at the very beginning of this mini-review. Overclocking was actually one of the very first things I tested with this card. That’s because I decided to run all tests with both default and with maximum clocks. I think this is the best way to determine the true potential of this card.

After many efforts to find the most stable clocks, this is what I came up with:

Simply by increasing power limit and temperature limit we get rid of frequency throttling, which can be observed in Fire Strike Stress test after about 4 minutes. We managed to add 175 MHz to the GPU clock, this was the absolute limit of this card. As for the memory, let me remind you that this model has no heat spreaders over memory. It is therefore not recommended to overclock memory. However just for the testing purpose I tried few settings and +200 MHz appeared to be the most stable choice.

It’s worth nothing that there were no artifacts at any clock speed I tested, neither GPU or memory. The GPU driver simply stops working, which leads me to believe that we are hitting a hidden barrier that is neither caused by temperature or power limitations. I guess our sample simply did not want to go any faster.

Such overclocking will give you clock speeds varying from 2113 to 2100 MHz. Judging from FS Stress Test we get stable 2100 MHz. Please note we are using Afterburner’s automatic fan control, which makes card quite noisy.

Stability and thermal testing

GeForce graphics cards featuring GPU Boost 3.0 are all showing the same behavior in synthetic tests. After 3-5 minutes boost clock drops to lower value. So in this part you will learn what is the maximum stable clock in few tests.

The first thing I tested was the fan speed. This was done for the purpose of overclocking, to see what is the maximum fan speed I could tolerate when playing. My room is not really suitable for noise testing, as ambient noise is relatively high (~38 dB). That said you can’t tell you the exact noise level at idle state. It is however lower than what other parts in the system can generate.

Fan testing 50% 60% 70% 80% 90% 100% Fan Speed (RPM) 1520 1830 2130 2440 2730 3000 GPU Temperature (C) 76 72 69 66 65 63 Noise ~20cm (dB) 46 49 53 57 61 65 Noise ~100cm (dB) 39 39 42 44 47 51

The fan has a maximum speed of 3000 RPM. Out-of-the-box experience is rather positive, fan speed never exceeded 1900 RPM, which is still relatively quiet. For overclocking I would recommend 2100+ RPM (~70%), but the acoustic experience will not be just as good. Of course nothing is stopping you from using aftermarket coolers, and in fact I believe this card is perfect for such purpose (but don’t forget to buy memory head spreaders!). For our overclocking testing we were using Afterburner’s built-in fan control, this results in fan speed at around up to 74%.

Thermal testing Idle Fire Strike

Stress Test Fire Strike

Stress Test

PP/TL Max Furmark Division

Benchmark

(Stock) Division

Benchmark

(Overclocking) GPU Temperature (C) 28 70 72 70 69 76 Fan Speed (RPM) 1495 1805 1830 1800 1760 1870 Stable Clock Speed (MHz) 177 1898 1911 1670 1934 2100.5 Memory Clock (MHz) 203 2003 2003 2003 2003 2100.9

Furmark test at stock (default fan profile):

Furmark test with overclocking (Afterburner’s automatic fan control):

Fire Strike Stress Test Stock (left) / Overclocking (right):

Testing platform

Component Model Provided by CPU Intel Core i7 6800K @ 4200 MHz Motherboard ASUS X99-A II Memory G.Skill Trident Z DDR4 3200 MHz 16-18-18-38-2N G.SKILL Display Yamakasi Catleap Q270 SSD Samsung 950 Pro M.2 PSU OCZ 850W ZX GPU MSI GeForce GTX 1060 6G TOC (GeForce 368.81) MSI HIS Radeon R9 390X IceQ X2 OC (Crimson 16.7.2) HIS

Performance

Performance metrics MSI GTX 1060 6G TOC

(Stock) MSI GTX 1060 6G TOC

(OC) HIS R9 390X IceQX2 MSI GTX 1060/

HIS R9 390X MSI GTX 1060

(OC)/(Stock) Synthetic performance 3DMark Fire Strike

(1920×1080, GPU Score) 13300 14232 13111 101% 107% 3DMark Fire Strike Extreme

(2560×1440, GPU Score) 6262 6722 5945 105% 107% 3DMark Fire Strike Ultra

(3840×2160, GPU Score) 3025 3260 2975 102% 108% 3DMark Time Spy

(2560×1440, GPU Score, Async On) 4132 4456 4048 102% 108% 3DMark Time Spy

(2560×1440, GPU Score, Async Off) 3964 4287 3563 111% 108% 3DMark 11 Performance

(1280×720) 17590 19007 18888 93% 108% 3DMark 11 Extreme

(1920×1080) 5551 6020 4705 118% 108% Ashes of Singularity

(CRAZY 2560×1440, DirectX 12) 30.5 32.7 35.8 85% 107% Unigine Valley

(Extreme HD, FPS) 65.9 69.8 63.0 105% 106% Gaming performance Rise of the Tomb Raider

(Very High Settings)

(1920×1080, DirectX11) 79.68 86.30 65.75 121% 108% (2560×1440, DirectX11) 55.00 58.84 46.93 117% 107% (1920×1080, DirectX12)

79.97 85.19 75.95 105% 107% (2560×1440, DirectX12) 53.28 57.64 51.26 104% 108% Hitman 2016

(Maximum Preset) (1920×1080, DirectX11)

77.29 83.17 81.53 90% 108% (2560×1440, DirectX11) 58.93 63.17 64.65 91% 107% (1920×1080, DirectX12) 75.49 80.54 83.70 90% 107% (2560×1440, DirectX12) 57.47 61.46 66.43 87% 107% The Division

(Ultra Preset) (1920×1080, DirectX11)

61.60 64.80 56.40 109% 105% (2560×1440, DirectX11) 43.30 49.50 44.20 98% 114% Rainbow Six Siege

(Ultra Preset) (1920×1080, DirectX11) 95.20 102.20 90.80 105% 107% (2560×1440, DirectX11) 63.00 69.80 60.70 104% 111% Grand Theft Auto 5

(Very High Preset) (1920×1080, DirectX11) 133.40 139.00 118.20 107% 104% (2560×1440, DirectX11) 90.60 98.00 85.00 107% 108% Metro Last Light

(Very High, Tessellation High, Physx Off)

(1920×1080, DirectX11) 87.00 98.00 87.00 113% 107% (2560×1440, DirectX11) 62.00 66.00 58.00 113% 108% Talos Principle

(Ultra Preset, 4x MSAA) (1920×1080, DirectX11) 99.60 106.60 109.20 91% 107% (2560×1440, DirectX11) 69.80 75.40 79.90 87% 108% (1920×1080, Vulkan) 89.20 98.30 69.10 129% 110% (2560×1440, Vulkan) 61.70 67.70 42.50 145% 110%

Starting with synthetic performance, we get very close results between GTX 1060 and 390X.

Meanwhile MSI’s 6GT OC lost the battle against 390X in 3DMark11 Performance and Ashes of Singularity.

When it comes to gaming experience I chose few titles that I think are quite popular. In the latest Tomb Raider GTX 1060 offers much better performance in DX11 and FullHD, but once we enable DX12 and increase resolution to 1440p, the difference between GTX1060 and 390X becomes really small.

In Hitman 2016, GTX 1060 is losing in all tests, be it DX11 or DX12. However, by increasing clock speeds we can get almost the same framerate as 390X.

In Division MSI 6G TOC was better at Full HD, but at 1440P it was marginally slower than 390X.

In GTA5, Rainbow Six Siege and Metro Last Light MSI’s card was faster by few percent.

The last title I tested was Talos Principle. Originally I planned to test Doom, but due to lack of time I chose something with built-in benchmark. The results were quite strange. GTX 1060 has worse performance in DX11, while being faster in Vulkan. So completely the opposite of what I expected (judging from Doom’s Vulkan implementation). However this game is still in beta, so I’m guessing those figures may change when Vulkan gets full implementation in Talos.

My overall impression is positive. As you might have noticed I generally test games at highest preset settings. The Division was the only example where we didn’t get 60 FPS in Ultra preset. What this means is that if you own 60 Hz monitor and you use V-Sync, then this card should be more than enough for you.



MSI GeForce GTX 1060 6GT OC WhyCry MSI GeForce GTX 1060 6GT OC (GTX 1060 6GT OC) Performance - 90% Cooling and Design - 90% Overclocking - 80% Price and Bundles - 80% Custom PCB

Low temperature at idle

Good price

No 0db fan technology

No memory heat-spreaders

No backplate

Non-standard display connectors

85 %



