Quote: If we leave the Operative the ability to stun lock and kill people — yes, there aren’t many Operatives — but over the long term, that means people will quit the game cause it’s not fun. We have very measurable statistics that tell us if people lose a certain number of Warzones in a row being stun locked by a team of Operatives, then that might be part of that, and they will be not as likely to re-subscribe. Source



A few observations and questions:



1. You of all people should know stun lock is a myth in this game.



2. Please show us a screenshot of this mythical team of Operatives or Scoundrels that are supposedly running roughshod through warzones causing people to unsubscribe. Actually, show me a warzone team populated by entirely Smugglers or Agents. I'm willing to bet there hasn't been a single warzone played in the history of SWTOR that had a team entirely populated by Agents or Smugglers, much less Operatives or Scoundrels.



3. Has it occurred to you that constant nerfing to a class based entirely on forum QQ from the class we hard counter (which just so happens to be the most populous class) might cause players to "quit the game cause it's not fun?" Nerfing us again, and again, and again because the lightly armored, caster class matches up poorly with a burst melee class (what a concept!) is, frankly, insulting. And it's created the perception that BioWare is more likely to listen to the gripes of classes that have a bigger effect on the bottom line. You don't see us complaining that we can't fight on equal footing with a 20k HP Juggernaut/Guardian or when we can't defeat enemies mano-a-mano when we get caught out of stealth. We know our role, maybe it's time players of a certain other class learned theirs. Quote: There is the small-minded approach of “so many people play Sorcerer, BioWare is never going to touch them.” No, that is not how it works.



4. Can you articulate at all why the dev team felt the need to further weaken the damage capabilities of the Scrapper/Concealment trees while completely ignoring the horrid, clunky mess that is the Dirty Fighting/Lethality tree?



5. What is the intended purpose or direction of this class? What can we do that someone else cannot do better, faster, or with less effort? What can a DPS Sco/Op do that a DPS Shadow/Sin can't do right now?



6. If our class is so adept at dominating others (as the balance team and most of the player base seem to think) why are we the A few observations and questions:1. You of all people should know stun lock is a myth in this game.2. Please show us a screenshot of this mythical team of Operatives or Scoundrels that are supposedly running roughshod through warzones causing people to unsubscribe. Actually, show me a warzone team populated by entirely Smugglers or Agents. I'm willing to bet there hasn't been a single warzone played in the history of SWTOR that had a team entirely populated by Agents or Smugglers, much less Operatives or Scoundrels.3. Has it occurred to you that constant nerfing to a class based entirely on forum QQ from the class we hard counter (which just so happens to be the most populous class) might cause players to "quit the game cause it's not fun?" Nerfing us again, and again, and again because the lightly armored, caster class matches up poorly with a burst melee class (what a concept!) is, frankly, insulting. And it's created the perception that BioWare is more likely to listen to the gripes of classes that have a bigger effect on the bottom line. You don't see us complaining that we can't fight on equal footing with a 20k HP Juggernaut/Guardian or when we can't defeat enemieswhen we get caught out of stealth. We know our role, maybe it's time players of alearned theirs.Really? Because it sure seems that way.4. Can you articulate at all why the dev team felt the need to further weaken the damage capabilities of the Scrapper/Concealment trees while completely ignoring the horrid, clunky mess that is the Dirty Fighting/Lethality tree?5. What is the intended purpose or direction of this class? What can we do that someone else cannot do better, faster, or with less effort? What can a DPS Sco/Op do that a DPS Shadow/Sin can't do6. If our class is so adept at dominating others (as the balance team and most of the player base seem to think) why are we the least played class? Why are there more players playing the Sith Inquisitor class than there are Smugglers and Agents put together? Would it not make sense that flavor of the month chasers would flock to our class if it's so overpowered?