Nvidia didn't lose the chance of it's usual marketing stunt. They publish the usual "Game Ready" driver to show that, for every new game, they are ready. Then they followed with their advice to not consider the benchmark results important. Maybe even ignore them completely. If this was AMD, if AMD had come out with a very specific driver for one specific game and then failed at those benchmarks, this thread would be flooded with mocking and derogatory comments for AMD, even hate.Anyway, "Ashes of the Singularity" shows two things about drivers. First, Nvidia's DX11 are miles ahead of AMD's. Second, AMD's DX12 drivers start from a more concrete base. If AMD's DX11 drivers where started with the wrong foot and latter there was no programmers or money to fix it, at least with DX12 AMD starts from a better position. Let's hope they don't mess up down the road. If they think that with DX12 they have the upper hand, Nvidia does have the resources and the talent, to show them that they are wrong.Two last things. I was saying in the past that Mantle was made to fix the pathetic Bulldozer's performance in games compared to Intel CPUs and not so to improve AMD's GPUs performance. Seeing the results on PCPerspective's CPU tests and how bad FX processors score, I can say that I was completely wrong. FX is something that can not be saved. At least based on this specific test. The last thing is the results of Radeon R7 370 . As we can see here the 370(265, 7850) does not gain much. There could be two reasons for this. GCN 1.0 and 2GB of RAM. I would like to remind here that Mantle was NOT performing well with cards that had less than 3GBs of RAM. It seems that DX12 has the same problem. We might have to consider 3GBs of RAM as the minimum in the future for DX12 performance.