Dev Insight

November 23, 2016

Creating a Universe: Thinking Small to Dream Big in Robinson: The Journey

When the concept of non-linear gaming first began to emerge in the '80s, the possibility that players would one day explore game worlds without boundaries was a distant but beguiling dream. As technology advanced, and 3D environments took over, that possibility became much more of a reality and the push began to turn those worlds into ever more realistic virtual playgrounds – living, breathing realizations of new universes, where you couldn't just go anywhere, but could also do just about anything.