Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.

Events by Background = Events that require one or more specific Background(s) to happen.

Events by Trait = Events that require one or more specific Trait(s) to happen.

Events by Item = Events that require certain items to trigger.

Contract Events = Events that trigger while doing specific contracts.

Origin Events = Events can only trigger if you play a specific origin.

Other Events = Events that don't require one or more specific Background(s), Trait(s) or items.

See Category:Event to see a list of pages for Events.

Events by Background

These events can randomly happen on the Global map.

Warriors of the North DLC

(The Brawler also gets a slight mood boost)

Don't have the Beasts & Exploration DLC

Events by Trait

These events can randomly happen on the global map.

Fear of Beasts

Fear of Greenskins

Fear of Undead

Hate for Greenskins

Hate for Undead

Fear of Beasts

Fear of Greenskins

Fear of Beasts

Sure Footing

Events by Late Game crisis

These events can happen in a late game crises anywhere on the world map.

C

C

Warriors of the North DLC

Events by Item

These events can randomly happen on the Global map, when you own the required items.

These events can randomly happen on the Global map, while doing a contract.

Event Contract Type What happens

A Pale Man in Black Return Item Sometimes, especially if this contract has a higher number of skulls, a necromancer joins this fight making it significantly more difficult.

Altruists Trap Discover Location If you took directions from an altruist you get attacked by brigands at the location.

Animal Activist Hunting Lindwurms You meet a man that wants to protect the lindwurms. He offers you some crowns and lindwurm skinsuite to show your employer. You can choose: "Out of the way, fool. We have a beast to slay." You fight the lindwurms.

"Very well. I accept your offer." 40% chance: You fail the contract. 60% chance: You complete the contract.



Barbarian Duel Drive Away Barbarians The barbarians offer you an 1vs1 duel. You can choose: "I'd rather burn down this whole camp. Attack!" The fight against the camp starts.

"Brother A will fight your champion!"

"Brother B will fight your champion!"

"Brother C will fight your champion!" You fight 1vs1 against a Barbarian Chosen.

After losing to their champion: "We will stay true to our word and leave you in peace." You gain alot of reputation but fail the contract.

"Everyone, charge!" The fight against the camp starts, you lose some reputation but can still finish the contract.

After winning against their champion: "A good end." You have completed the contract.



Barbarian Survivor Drive Away Barbarians One barbarian survived the fight. You can choose: "We'll leave noone alive." You lose some reputation.

"Let him go." You gain some reputation.

"We could need a man like this." You gain a barbarian brother.



Bribe Raid Caravan A man offers you some crowns if you dont destroy the caravan. You can choose: "So be it. Hand over the crowns. / A fair offer, we'll take it." "Hand over the crowns, then. / Very well, not that it makes a difference at this point. / A good deal just got even sweeter." You fail the contract and get the bribe money. You get flagged as a betrayer by the noble house. I won't betray our reputation like this, we'll be leaving." The contract ends.

"Nothing personal, but this caravan is going to burn. And you with it." You continue the contract and the fight starts.



Brigand Prisoner Drive Away Bandits After destroying the brigand camp you find a prisoner that is happy to join your company. You gain a random laborer background.

Changing Sides Privateering A messenger of the enemy noble house offers you a named weapon if you change sides. You can choose: "An intriguing offer. I accept." You fail the contract and are now allied to the enemy noble house instead. You get flagged as a betrayer by the other noble house. You gain a random named weapon. (of any type except: orc weapons and new weapons from beasts&exploration dlc)

"You waste your time. Begone or you'll hang from that tree." Nothing happens.



Compromising Papers Raid Caravan You found some papers after the battle that you could use against your employer. You can choose: "Burn them with the rest." Nothing will happen.

"We shall give them to our employer as a token of loyalty." You get extra reputation.

"Our employer will have to pay us extra to get these." You fail the contract, but receive double payment.



Cooperational Brigands Root out Undead You meet brigands as you approach the objective. You can choose: "We share a common goal. Let's attack, together!" You fight the undead with the brigands on your side. You will not get any loot if the location had any.

"We're not here to share the spoils. Meet your end!" You have to fight the brigands in addition to the undead.



Crucified Patrol You get a scouting report of a crucified man. You can choose: "Yes. Let's go see this crucified fellow." "Let's cut him down." 50% chance: "Few men could survive such horrors. Welcome to the company." (you gain a random village background, he will always have the loyal trait) "This company is no place for you." (nothing happens) 50% chance: You get attacked by a greenskin horde. "This is clearly a trap. Let's wait." 50% chance: You get attacked by brigands. You gain a random village background, he will always have the loyal trait. The crucified man is dead. 50% chance: All brothers that are offended by violence get a bad mood. "Let's leave. Something is off about this." Nothing happens.

"Nothing actionable. Good report." Nothing happens.



Deserter Quest Decisive Battle You are send to stop a group of deserters. You can choose: "Is this who you want to be? Cowards that won't defend their own lands?" 50% chance: They follow your orders. 50% chance: You have to fight the noble force.

"Your choice is simple. Fight for your lord, or die here." 50% chance: They follow your orders. 50% chance: You have to fight the noble force.

"Let's be honest what this is about. Here's if you return." They accept after you paid them ~3000 .

if you return."

Evil Artifact Deliver Item The cargo starts moving. You can choose: "I want to know what's going on." You have to fight a group of ancient dead while surrounded and you gain the cursed crystal skull. "We have to destroy it." (destroys the artifact and you fail the quest) "We're paid to deliver this, so that's what we'll do." (you can finish the contract)

"Leave that thing alone." (nothing happens, you can still continue to deliver the cargo and finish the contract)

Good Deal Return Item After obtaining the stolen property, you are offered a higher reward for the object by a shady man. Accepting the offer will result in the failure of the contract.

Good Nights Sleep Hunting Alps Your brothers have slept so well 75% of them get a good mood after defeating the alps and they lose any exhausted, hangover or drunk status.

Graverobbers Offer Map Investigate Cemetery You meet graverobbers. They offer a map that leads to a site rich in treasures if you let them go free. You can choose: "Kill them all!" You have to fight the brigands.

"Very well, hand over the map and you may leave this place alive." You get an undead location revealed, 1 extra silver bowl and silver ware can be looted there. 50% chance: You get 1/2 of the pay for poorly finishing the contract. 50% chance: You fail the contract.



Hostile Mercenaries Deliver Item You are stopped by another band of mercenaries that demand the cargo you are delivering. You can either surrender the cargo to them and fail the contract or you will have to fight them to protect the cargo.

Hostile Mercenaries 2 Drive Away Bandits You are stopped by another band of mercenaries that demand the leaders head you are delivering. You can either surrender the head to them and fail the contract or you will have to fight them to protect the head.

Merchant in Distress Hunting Lindwurms The lindwurms are attacking a caravan. If less than 5 caravans are destroyed you get an extra reward. You get 3 extra caravan hands for the fight. The reward is that an undead location is revealed that will contain a named item.

Mysterious Prisoner Escort Caravan You notice a cage with a prisoner with your cargo who wants to be freed. You can choose: "Don't waste your breath. I don't give a shite who you are." You can continue your contract.

"This better be worth it. I'll hold you to your promises once I've freed you." (you lose a large amount of reputation) 33% chance: You get nothing, he was a Liar. 67% chance: You gain 3000 and a reputation boost with their house.



Nemesis Find Artifact You find that someone else took the relic before you arrived. Catch up to them and get the artifact back. You can choose: "You made a terrible mistake, challenging the company. Your last one." You will fight a band of Mercenaries

"No one needs to die here. The artifact in exchange for crowns, what say you?" 50% chance: You pay him 40% of your contract reward and get the relic. 50% chance: You will fight a band of Mercenaries



Orc Prisoner Destroy Orc Camp You find a prisoner that wants to join your company after defeating the orc camp. You can choose: "Welcome to the company!" You gain a brother with veteran background.

"You'll have to find your luck elsewhere." Nothing happens.



Orc Survivor Free Greenskin Prisoners You find a survivor that wants to join your company after reaching the battlesite. You can choose: "Welcome to the company!" You gain a brother with veteran background.

"Not going to happen. Get out of here." Nothing happens.



Refugee Home Restore Location You meet refugees and have to choose: "Kick these people out." You lose some reputation, but can finish the contract.

"These people have nowhere to go. Just... leave them be." You gain some reputation, but fail the contract.



Robber Baron Drive Away Bandits Before attacking the brigand camp you notice the famed face of a robber baron. An extra brigand leader will be part of this fight. You also get a higher quest reward if you bring his head. There is a chance to be attacked by mercenaries when you deliver his head back.

Scare Unholds Hunting Unholds While confronting the unholds you get the option: "Attack them!" The fight starts as normal.

" Beast slayer knows what he's doing." 35% chance: The unholds flee (contract completed) and he gets a good mood. 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.

Beast slayer knows what he's doing." " Wildman knows what he's doing." 35% chance: The unholds flee (contract completed) and he gets a good mood. 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.

Wildman knows what he's doing." " Barbarian knows what he's doing." 35% chance: The unholds flee (contract completed) and he gets a good mood. 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.

Barbarian knows what he's doing." " Dumb brother knows what he's doing." 35% chance: The unholds flee (contract completed) and he gets a good mood. 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.

Dumb brother knows what he's doing."

Secret Location Discover Location You are approached by a man that wants to keep the location a secret if you find it. You can choose: "I don't think so. Only our employer will learn where it is." You finish the contract without anything happening.

"We have a deal. You and noone else will learn where it is." You get the bribe money and fail the contract. You lose some reputation.

"Why get paid only once if we can get paid twice?" You get the bribe and contract money. You lose a large amount of reputation.



Shady Deal Escort Envoy After meeting a shady man your envoy gets attacked by brigands and you can choose: "Why bleed for crowns when you offer them freely? We have a deal." You get the promised bribe money, fail the contract and get flagged as a betrayer by that noble house.

"If you want him, come and get him." The brigands attack and you can continue the contract.



Siege Prisoners Siege Fortification Your men captured some of the defenders. You get to decide their fate. You can choose: "Let them go. The rival house may take it as a sign of good faith." You get a big reputation boost.

"They may be worth something. Take them to the commander as prisoners." You lose some reputation and gain 250 .

"Better to kill them now than face them again in battle in the days to come." You lose some reputation and choosing this option works towards ending the war of the noble houses faster.



Slit Throat Drive Away Bandits After the battle the brigands beg for mercy. You can choose: "Slit their throats." You lose some reputation.

"Take their arms and chase them away." You gain some reputation.



Stolen Goods Escort Caravan Noblehouse units stop your caravan and demand you to surrender the goods. You can choose: "I don't think so. We'll defend it if need be." You will fight noble troops and the house gets hostile. You can still finish the contract tho.

"We aren't paid enough to make enemies of your noblehouse. Take them." You fail the contract.

"Your lords won't appreciate their allies, the company, to be held up like this." (only if you have a good relation to their house) You can continue the contract.



Valuable Cargo Escort Caravan Your men ask you to take the cargo for yourself. You can choose: "Get back to work before I beat you there. We have a contract to fulfill." You can continue your contract.

"Finally, luck smiles upon us. We take the gems for ourselves!" You lose a giant amount of reputation. (probably enaugh to turn them hostile) You gain some gems (worth 520 )



Vampire Attack Escort Caravan You are attacked by necrosavants. You can choose: "Defend the caravan!" You have to fight but can continue the contract. (you are surrounded)

"Run for your lives! Run! Run!" You fail the contract.



Witch Curse Hunting Hexen The hexe will make your superstitious brother become afraid (50% less for a few days) after the battle. He gets a bad mood too.