Being an early adopter of any new technology can lead to disappointment, and as someone who jumped on the PlayStation VR bandwagon last fall, I've spent a good deal of the last year dreading this beautiful piece of hardware would go the way of the Vita: withering away from a lack of support from Sony, developers, and consumers.

Accounting+

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Release date: December 19th, 2017

$11.99

The Inpatient

Release date: January 23rd, 2018

$39.99

Wipeout Omega Collection VR Update

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Release date: Early 2018

Free update to Wipeout Omega Collection

Firewall: Zero Hour

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Release date: 2018

Star Child

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Release date: 2018

While there's still a possibility it could go this way, Sony Interactive Entertainment's strong VR offering at PSX 2017 definitely set my mind at ease. The company had dozens of new of new games playable on the show floor, with enough variety to feel like the launch lineup we hoped for, but didn't quite receive, last fall.Here are five stand-out games coming to Sony's fancy expensive hat that show a lot of promise for the future of the PSVR. Accounting originally released for Steam last year, but Accounting+ has more than doubled the content. This collaboration between Rick & Morty co-creator Justin Roiland and Stanley Parable co-creator William Pugh is possibly the funniest game I've ever played, feeling like a manic cross between a LucasArts adventure game and WarioWare's more bizarre challenges.While the game's story loosely revolves around doing some bookkeeping in VR (yes, putting on a virtual reality headset in virtual reality) it's mostly a nonstop barrage of non-sequiturs and bathroom words. Obviously, not for everyone, but Rick & Morty and Stanley Parable fans are bound to appreciate it.A prequel to Until Dawn, the Inpatient takes place sixty years prior, returning players to the Blackwood Sanitorium while it was still open for business. You take on the role of an inpatient afflicted with amnesia, and while trying to uncover your past, spooky supernatural events start taking place. Because of course they do. Though it retains Until Dawn's 'Butterfly Effect' decision-making system, The Inpatient's horror is more atmospheric and psychological than the first game's slasher flick campiness or Until Dawn: Rush of Blood's haunted house shooting gallery shtick.The Inpatient is very impressive, both mechanically and graphically. It has some of the most intuitive use of PlayStation Move controllers I've encountered in VR, and enough attention to detail and visual polish that I was drawn in, in spite of not being wild about the spooky mental institution tropes, or strapping something to my face for the express purpose of being scared by phantasms.Since the birth of PlayStation, Wipeout has always been a spectacular way to flaunt new hardware. It's always been a fast-paced intersection of sound, visuals, and movement. In a perfect world, Wipeout Omega Collection would've been a PSVR launch title, but a free VR update to a game that's been out for six months isn't too shabby. A lot of PSVR games have thrilled players with the initial sensory overload thrill of a rollercoaster ride, but lacked a substantial gameplay hook to keep people sticking around. Given the series' track record, Wipeout VR could buck that trend, giving players a rollercoaster ride they'll keep coming back to.Firewall Zero Hour is a tactical multiplayer shooter that pits two teams of four against each other, one team trying to locate and hack into a laptop hidden somewhere on the map, and the other team trying to stop them. Going in, I was concerned this would be frustratingly technical, but playing with a VR Aim controller, I got the hang of it after a single short round. It feels like a fast-paced game of laser tag or paintball, or a physically exerting round of Rainbow Six Siege. As with any multiplayer game, it's only as good as the community, but if you've got a bunch of pals with PSVR headsets who like to shoot each other, this has potential.While Star Child will also be playable on a TV the old fashioned way, like our grandparents played games growing up, the experience was designed as a VR experience foremost. Conceptually, it's pretty straightforward: it's 2.5D puzzle-platformer about a woman exploring an alien planet. But in VR, it's absolutely stunning, feeling like an intricately detailed diorama that the player can navigate an action figure through, or what Super Metroid might feel like if your head was mounted inside the screen.After jumping around and solving a few puzzles, my demo concluded with the heroine, Spectra, climbing into the palm of a massive robot's hand, giving me some serious Iron Giant vibes (in spite of bearing a resemblance to the Schick Hydrobot ). Presumably, the big robot will be a key player in the full game.These were just a few of the PlayStation VR titles on display at PSX, and a few other notable ones (that I didn't get a chance to play) include Moss Killing Floor: Incursion , and Knockout League . The future of VR is still nebulous at best, but at the very least, PlayStation VR owners will have some new games to play in the not-so-distant future.

Max Scoville is a host and producer at IGN, hear what he thinks of new PSVR games on Beyond , IGN's weekly PlayStation show or follow him on Twitter @MaxScoville.