Hello Friends,

It sure has been a while since I’ve blogged on here. As it is #GivingTuesday I have decided to give all of you a worthwhile post containing a build order for every match-up on the new patch, based off of VODs from the IEM Gyeonggi Online Qualifiers. If you have not watched these VODs yet and don’t want to be spoiled, turn away now, you have been warned (or go watch the VODs here then come back). If you find this post, or the site as a whole worthwhile I encourage you to give back to SC2Links in the form of a donation. Thanks for visiting, and here-we-go:

TvZ

Innovation vs. soO “Standard as standard gets” 12 SCV 13 SCV 14 SCV/Depot 15 SCV 16 Rax/Refinery/SCV 17 SCV 18 SCV 19 Orbital Command/Reaper 20 Command Center/Rax/SCV 21 Reactor on Rax/SCV 22 Depot/Refinery/SCV 23 Factory/SCV 24 Tech Lab on 2nd Rax/2 Marines 26 SCV 27 2 Marines/Upgrade to Orbital on Expo (constant SCV after) 29 Marine/Stim on Completed Rax/SCV 31 2 Marine/2 SCV 35 Marine 36 Starport/SCV 37 Reactor on Factory/Depot/3 Marines 40 2 SCV 42 3 Marine 45 2 SCV 47 Depot/Switch Starport to Factory Reactor/2 Medivacs 51 Engineering Bay/2 SCV 53 Depot Constant SCV/Marine from here on out 56 Depot 63 +1 Attack/Depot 66 Depot/2 Medivac/Combat Shields 72 3rd CC/3 Barracks when you can afford them Keep making SCVs/Marines and transition into reactored widow mines/liberator harass. Key idea here is to take efficient trades by dropping/keeping the zerg on the defensive. Maintain constant upgrades by adding on an armory and don’t forget to make depots. You should be able to kill the zerg off of 3 bases but if it goes further keep expanding and adjusting your army to their composition. You will need marauders eventually, maybe tanks. If you see mutas make turrets.

TvP

jjakji vs Patience “Attack from all angles” 12 SCV 13 SCV 14 SCV/Depot/Refinery 15 SCV 16 Rax/SCV 17 SCV 18 SCV 19 Orbital Command/Reaper 20 Command Center/SCV 21 Factory/SCV 22 Reactor on Rax/SCV/Depot 23 Refinery/SCV 24 2 Marine 26 Starport/Widow Mine/SCV 29 2 Marine/SCV/Orbital Command 33 Medivac/2 Marine 39 Depot Constant Marine/SCV from here on out 45 Seige Tank/2 Depots Go drop the protoss expansion 59 Liberator/Tank 64 Command Center/Depot/2 Rax/Refinery at expo Move out around ~5:10 with 2 tanks/marine/medivac and elevator into the protoss main while doing liberator harass at the protoss natural (be patient seiging the Protoss, unlike jjakji). Make engineering bays and get upgrades to keep up vs the protoss. Make mass reactored liberators once you have a nice mmm ball and stay on top of the warp prism drops, Use liberators to hold off adept harass and position your seige tanks to hold expansions. Attack the protoss third and try to kill the third from there. If you can’t kill him immediately pin him in and bring your tanks up to seige their position. Take your 4th base as you kill his third. If you lose the fight fall back to your tanks. If they make coll transition to vikings. Templar? Ghosts.

TvT

Maru vs TY “Immobile, Defensive, Strong” 12 SCV 13 SCV 14 SCV/Depot 15 Refinery/SCV 16 Rax/SCV 17 SCV 18 SCV 19 Orbital Command/Repear 20 Command Center/Factory/SCV 21 Reactor on Rax/SCV 22 Depot/Refinery/SCV 23 Bunker/SCV 24 SCV/Starport 25 2 Marine/Widow Mine/SCV 29 Orbital on CC Constant Marine/SCV production 31 Viking/Depot 45 Seige Tank/Tech Lab on Starport/Depot 54 Raven/Depot 58 Command Center 60 2 Ebay/2 Reactor/Stim Transition into +1/+1 and tank/viking production. Add on 2 rax when you are taking your third. You are going to be on the defensive early, so be prepared to defend drops and all ins. Raven/Vikings will control the sky and allow you to push back tanks/bio armies. Mix in marine/medivac until you have controlled your space. At that point, mass marines/tanks and upgrades. Cycle 2 medivacs/2 liberators. Liberators will enable you to control the middle of the map. Take a 4th when you are nearing max supply (~10 mins). Use Raven autoturrets to take out tanks and move across the map to seige your opponents expansion when you have your opponent on the back foot. Liberator/Tank is your jam in this matchup.

PvZ

Classic vs Leenock “The ol’ sentry block off trick” 14 Pylon at natural/Probe 15 Probe 16 Probe 17 Nexus 18 Probe/Gateway/Gas Go Scout 19 Probe/Gas 20 Probe/Pylon 21 Probe 22 Cyber Core/Probe Constant Probe production 28 Mothership Core/Stargate 30 Adept 34 Gateway Research 37 Adept 40 Pylon 42 Oracle (harass/scout when complete) 46 Gas/Adept 48 Pylon/Gas 51 Void Ray/Pylon 58 Pylon 60 Nexus 62 Twilight Council/Robo 65 Pylon/2 Gateway/warp in 2 sentry Research glaives and make a warp prism when the twilight coucil/robo finish. Throw down 5 gateways when the third completes (goal is 8 total). Don’t forget to make pylons. Put sentries in the warp prism and try to force field off the zerg main while warping in 8 adepts. You can split the adepts to kill everything in the main/natural/third/etc. Mass immortals to support the adepts and when the zerg tries to counter attack, chase them down when their attack fails. Immortal/sentry/adept is your goal.

PvT

herO vs Innovation “A game of trades” 14 Pylon/Probe 15 Probe 16 Gateway/Gas/Probe 17 Probe 18 Probe 19 Nexus/Cyber Core/Probe 20 Gas/Probe 21 Pylon/Probe 22 Probe 23 Stalker/Mothership Core 26 Gateway Research/Probe Constant Probes from here 29 Stalker 31 Twilight Council 38 Blink 40 Robo/Pylon 41 Stalker 43 2 Gateway/Gas 49 Forge/Observer 54 Nexus Maintain Stalker production and get +1 attack upgrade. Add on pylons to avoid being supply blocked. If the terran has widow mines make multiple observers, otherwise make immortals out of the robo. Move across the map with stalkers around 5:00 and see if the terran is coming to kill you. If the terran seiges your third before you see him you likely have to cancel – if you catch him out on the map wait till he retreats. When he tries to retreat either way, blink on top of unseiged tanks and kill them. Retake the third and research glaives/add on 4 gateways. Continue to get upgrades and make immortals. Make a warp prism when your third completes and start transitioning into adepts. Blink stalkers > Liberators if the terran attacks. Adepts should be used to drop on mineral line and absorb tank shots when the ultimate battle comes around. Never give up, never surrender!

PvP

MaNa vs Zest Since there were no PvP games recorded at the IEM Qualifiers I pulled this from the recent BaseTradeTV ‘WOOD You WATCH This‘ VODs. Hope this helps y’all out in PvP!! “Defense wins championships” 12 Probe 13 Probe 14 Pylon/Probe 15 Probe/Gateway 16 Gas/Probe 17 Gas/Probe 18 Gateway/Probe 19 Probe 20 Cyber Core/Probe 21 Pylon/Probe 22 Probe 23 Mothership Core/Gateway/2 Stalkers/Warp Gate Research 29 Pylon/Probe 30 2 Adepts 34 Nexus/Probe 35 Probe 36 Robo/Probe 37 Probe/Pylon Continuous probes from here on out. Add in stalkers if the opponent is getting aggressive and start an immortal as soon as the robo is finished. Use mothership core defensively with good overcharged pylons. Once you immortal is out you should be able to hold off any pressure. Mana gets supply blocked this game which stalls his initial army but he uses sentries to hold off attacks at his ramp and tries to mimic the army composition of his opponent. If you are being pinned in use a warp prism to ferry units out of your base. Add in more gateways if your opponent takes down your nexus or when your nexus completes. Good warp prism micro will win you the game with immortals. Remember, if the opponent is flooding units into your base he likely isnt making probes at home. Don’t fold under pressure, seize the moment!!

ZvT

ByuL vs Bunny “In your face” 12 Drone 13 Overlord/Drone 14 Gas Cancel/Drone 15 2 Drone 17 Drone/Gas/Pool/Drone/Hatch/Drone 18 Drone 19 Queen 21 2 Lings/Ling Speed 22 Overlord/2 drones 24 Queen 26 2 Lings/Queen/10 Lings/Overlord At this point it depends on what the terran has done. Is he killing you with reapers? You need lings. Are you deflecting him? Make drones. Around ~4:00 if you are stabilized make a ton of lings and scout around the map — you want to catch reapers out if possible. Take you third around ~4:30. If the terran commits with mass reaper kill them all like ByuL does. Pressure the terrans natural by ~5:30 and kill some scvs. Transition into banelings/lair/+1/+1. Keep making lings and opt for good cost effective trades. ByuL eventually goes muta and wrecks every engagement. Take bases and be as zergy as possible.

ZvP

soO vs Billowy “Get more ahead” 12 Drone 13 Overlord/Drone 14 Drone 15 3 Drone 17 Hatch/2 Drone 18 Gas/Pool/3 Drone 19 Drone 20 Overlord/Queen 22 2 Lings/Queen/Drone 26 Ling speed/2 drone 28 3 Drone 30 Hatch/2 Drone 31 Overlord Speed/4 Lings 33 Overlord/Drone 34 8 Drones 42 Queen 44 3 Drones/Evo Chamber/Baneling Nest/Queen/Gas/+1 attack 50 5 Drones At this point make as many lings as possible. Make sure you are scouting for DTs/phoenix/oracles/etc. Make spores if required. Use banelings defensively. Lair at ~5:00 as well as a Roach Warren. You will probably have to deal with adepts, use fast lings to chase them down. If the game goes longer, deny the third with lings and fight the main protoss army with Roach/Ravager/Speed banes. There will be an all in push and you will defend it.

ZvZ