On May 4, 2013 by fretn WithComments - Uncategorized

This is the first release I consider stable. In the last two months we fixed a lot of bugs and now it feels a bit polished. I don’t consider it ready, so the version number isnt 1.x yet

Thanks a lot to Sage, Nate, Tihan, M4N4T4RMS for all the hard work on the bugfixing. And Thanks a lot to the {WeB} clan for the extensive bugtesting and bug reporting. To quote {WeB}*GANG$TA*: “this is the best release to date by far. We played every map and it was superb fun all the way”

for a changelog see belog, but I warn you, its a long list

Fixes

Fixed callvote nextmap in Church map

Fixed Baseout loading image

Fixed call vote crashing in Windows due to trivial unfinished MP call vote porting.

Fixed Centeprint newlines fix. Made CG_CenterPrint more like MP version.

Fixed chair pickup to work like it should.

Fixed clients being able to call activate on doors, chairs, etc. when dead.

Fixed clipboards from showing on all clients when only one client activated one.

Fixed crash loading crypt1

Fixed non working custom map notebooks and clipboards

Fixed drop so messages get printed as they should. This broke the announcer sound

Fixed crosshairnames and teamoverlay not always working

Fixed Improved AI behavior from getting blocked from one another.

Fixed mg42 hitcode

Fixed last door in Rocket that was not safely made.

Fixed obituaries from displaying.

Fixed voicechat and buymenus

Fixed speedrun last life crash.

Fixed venom weapon not gibbing corpses.

Fixed capslock Walk bug – see /view.php?id=128

Fixed When a client has a clipboard open, and they die, the clipboard goes away.

Fixed a broken sound

Fixed the memory allocation on windows

Fixed Crash when a spectator tried to spectate certain ai’s

Fixed Axis being able to end a level

Fixed tram model not always working

Fixed walking and running animations

Fixed ai’s being kicked because of inactivity

Fixed flag capture code

Fixed scrollbutton to be able to scroll lists

Fixed dead bodies blocking bullets

Fixed loading screen on widescreen setups

Added

Added banning and tempbanning

Added obituaries for players

Added 1 respawning gun around each flag that will only be there if AI respawning is enabled.

Added globalaccum command for player sections, as the accums in the player section are local to each player. This fixes random bugs like Tram, Boss1 start, City gate or Rocket elevator or such.

Changes

Any risky AI’s stopped from respawning. Those who could respawn without guns etc.

Applied various fixes from wolfX (initially from ioq3).

- static buffer overflow fix.

- reliable command overflow

Changed explanations to the Skills in Create server menu. Like what options it sets.

AI reinforcements always respawn if g_airespawn = -1. If it is 0> reinforcements spawn randomly.

End map’s Nazies won’t respawn after you start final battle, unless you run nightmare mod.

Changed Baseout start explosion AI’s.

Changed behavior of client helper functions; functions will return false if the entity is not a client. We will see how this behavior works.

Changed Forest and Village2. The reinforcements had godlike abilities to spot you.

Changed g_airespawn <n> command. -1 = all respawn unlimited times. 0 = No respawning. x =respawn x times, now random percentage of reinforcements will not respawn.

Now axis can play in both speedrun and normal coop

Changed spectator health to be 0. This feels right and wonderfully fixes the AI issue when going in spectator mode.

Changed turn on allowdownload by default for new clients

Changed g_gameskill to also control AI respawning time. With hard it is now 5 seconds faster than before. Medium is like in 0.9.4. Easy is 5 seconds longer than before.

Known bugs

In escape1 you sometimes spawn at the wrong flag

If you join specs during a game, you cannot rejoin as long as the game is going on, you can only rejoin during warmup

Flamezombies their flames cannot hurt you

The Tesla gun’s damage is multiplicated by the number of players that are watching the gun in action (don’t ask)

Spectators don’t see the endgame scoreboard

In tram the ai’s sometime just jump down into the canyon

Downloads

https://bzzwolfsp.googlecode.com/files/rtcwcoop_0.9.5_linux.zip

https://bzzwolfsp.googlecode.com/files/rtcwcoop_0.9.5_osx.zip

https://bzzwolfsp.googlecode.com/files/rtcwcoop_0.9.5_windows.zip