This chapter presents an array of spells designed for use by characters and monsters alike. Some are used by those who would control or serve undead, others are used to oppose undead, and others are simply used by undead creatures themselves.

Spell Descriptions

The spells are presented in alphabetical order.

Animate Crawling Claw 1st-level necromancy (ritual) Casting Time: 1 minute

1 minute Range: 10 feet

10 feet Components: V, S, M (a butcher's knife)

V, S, M (a butcher's knife) Duration: Instantaneous

Instantaneous Classes: Warlock, Wizard This spell binds the life force of a murderer to its severed hand, haunting and animating it. Choose a severed hand you can see within range. The hand must have been severed from the body of a humanoid murderer within the last seven days. If the murderer is dead and its spirit already manifests as another undead creature, or if its dead spirit has long passed on to another plane, the spell fails. The target hand becomes a crawling claw, the statistics of which can be found in the Monster Manual. It is under your control for 24 hours, after which the hand becomes inactive and can't be animated again. On each of your turns, you can use a bonus action to mentally command the crawling claw. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command for it to follow to the best of its understanding. If you issue no commands, the claw follows its last command to the best of its ability. Once given an order, the claw continues to follow it until its task is complete. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the crawling claw remains active for an additional 24 hours for every slot level above 1st. When cast using a spell slot of 6th level or higher, the crawling claw remains active until slain.