Power creep. As ugly as it is, it is unavoidable within any game that regularly releases new content, and Dragon Ball Legends is not immune. Power begats counters, and counters seed power in an endlessly upward spiral of new Fighters stepping over each other for the top spot. Developers must understand that power creep is the unfortunate side effect if new hype are to be given the potency that they deserve, or even to counter seemingly benign content that later became more powerful in the Meta than initially anticipated. The true touch of a professional developer is how they control the flow of power creep. Sometimes it’s ok to let a new Fighter run the Meta if their counter is just around the corner, or to let a game stagnate for just a little bit to see how an environment shifts and settles.

Eventually, old Fighters will have to be brought up to current standards if the Game is to remain a diverse and fair environment. This used to be handled through the fair and simple system of Character Balance Updates. They simply raised the stats and expanded Abilities of old Fighters to bring some of the veterans up to the current standard, allowing everyone --”Free To Play” and “Pay To Win” players alike -- to play with some of their old favorites again. This isn’t the case anymore, as Character Balance Updates have been replaced with Zenkai Awakenings.