Top Best 1 player board games

If you’re anything like me you are a huge fan of playing games even when your group can’t make it over to play. I’ve been on the look out for a couple of games that have either been created for one player or have one player variants to sooth my craving for some analog gaming. Now, not every game can pull off being a solo experience, but when they do I can spend hours enjoying my time alone. So, when you’re looking for some good board gaming fun for your solo escapades– here are the Top best 1 player board games.

Harbour is a worker placement card game where players move their worker onto buildings in order to collect and trade fish, livestock, wood, and stone for coin. You will use these coins to buy buildings which will equate to points at the end of the game. Harbour made the list of top 1 player board games because of how it handles balancing the game out for solo play. Harbour satisfies the 1 player requisite by creating a non-playable character named the “Training Dummy” who follows a specified guideline. He is developed with calculated move sets which give him a nice balance of difficulty and variety for the game.

Hero’s Journey Home was developed solely on a single player experience and was later designed to add a second player to the mix. This fantasy card and dice game defines the top best 1 player board games by creating a world of heroic action (literally) in the palm of your hands. On your way home from defeating a boss and with a couple dice to distinguish life, player bonuses, and damage– Hero’s Journey Home provides the most expressive dungeon crawling fun and definitely embarks each player with a unique journey. The game provides the dungeoneer with encounter cards, items, and the “Home” card to end the game. I really enjoy this game and find it capable of delivering hours of fun for a single player.

Flip City does a great job creating a variant for solo play. The game is simple as you and your opponents are trying to collect the most victory points by building a city. You can build shopping malls, parks, apartments, hospitals, and so much more as you lay out cards and purchase new ones (using the Dominion deck building mechanic). The solo variant incorporates a few less cards and a bit of a time limit as each turn removes 1 card from play as you race the game to the goal. Get your victory points before the game runs out of cards. Simple, balanced, and an easy spot on the Top best 1 player board games.

The Networks is a brand new game right off of kickstarter that delivers a very promising solo variant. The Networks is a game of hiring and selling television shows, actors, and advertisement in order to gain enough points to win at the end of 5 seasons. This game is available for 1- 5 players and does a great job writing rules that keep each variant balanced and a lot of fun. The Networks solo play variant is similar to Flip City as you are racing the game itself in order to win. Each round equates to discarding move cards from the table and closing off the profit window for staying around for the next few seasons. The game literally converts the 3- 5 player turn order board into a life span for 1 player. Every so often you lose “life” which gets you that much closer to failing at being the best Network on television. Although I’ve only played the Prototype version prior to their kickstarter; it’s a very promising game and a fantastic solo experience for anyone looking for the Top best 1 player board games.

Mage Knight is another fantastic title for the solo player. This game too includes a dummy player, which was described in Harbour, and too follows their own set of rules and guidelines in order to provide the game a fair experience in comparison to playthroughs with more people. The rulebook provides a solo player with conquests directed specifically for one player (along with variants for other groups of players). You and your “dummy” player will embark together on this exploration of dungeons, caves, and powerful cities! Your dummy will play passive which gives you the amount of time needed to specify tactical moves so you can defeat the most cities. I’ve read this variant also helps players become more versatile with the mechanics and scenarios if you are playing the game to better verse yourself on your next cooperative play.