With the list uncovered, lets dive in to the main event of the whole patch — RAIDS!

RAID BOSS BATTLE MECHANICS

Yep, it’s still me, Ancient Black Dragon. I steal the show today!

Battles with bosses will happen similarly to the regular adventure battles in terms of mechanics. There are attack and defence phases. Instead of location attack there’s “Raid Boss Location” attack.

VICTORY conditions are the same as in adventure battles — as soon as a player gets 2 wins he has won the battle (classical best-of-three).

If the raid boss gets two wins — the player is defeated.

Raid specifics:

Only cuties level 5+ can participate in raid boss battles. Raid boss is always 6 power stronger than the Cutie sent to adventure. It copies the pets overall average power and adds 6 points to it. Every day players have 5 attacks available for free. Every next 5 attacks cost additional energy up until 20 overall attacks. Meaning that every day player can purchase extra energy to attack up to 3 times more than the default setting. Player has to use different Cuties for every attack. One Cutie can’t go to raid event several times the same day. Every new day the counter resets and the Cutie can be sent to fight the Raid Boss again.

BOSS SPECIAL ATTACKS

Instead of “critical hits” bosses can do special attacks when dice is rolled 18 / 19 / 20 (depending on the boss rule set).

Log from our earlier tests, where Kitsune acted on behalf of a Raid Boss

RAID BOSS LOCATION ATTACKS

Raid boss location attacks are similar to regular “location attacks” — the only difference is that pet “checks” if it has successfully evaded the initial raid boss attack (random special attack). This attack is checked once per battle and it checks Cutie’s dice roll or its particular element strength. If the player has failed the dice roll, then a certain debuff is applied (one of the boss special attacks is triggered).

Weakened cuties are not immune to these “location” attacks. It’s a fair game against any cutie.

RAID BOSS WEAKNESSES

Every day Raid bosses have weaknesses against particular elements or pet-kinds. These bonuses trigger only if player has sent a proper pet to battle.

Pet-Kind by default gives immunity to some of the bosses special attacks;

Pet-Kind by default gives +2 to power against the particular boss;

Element weakness, adds up to power according to its “stat”. It has to be positive for it to work, if user uses a pet which has -2 to fire it means that this bonus doesn’t work for this battle.

Example:

Raid boss has weakness against cats — this means that by default cats receive +2 to overall power when fighting this raid boss and are immune to some of its special attacks.

Raid boss has a weakness against fire element — this means that pets use their 🔥 fire element as bonus when they attack & defend.

Raid Boss Strengths

Raid bosses have strengths against particular elements or pet-kinds.

Example:

Raid Boss has strength against cats — this means that cats can’t participate in the current Raid Boss event.

Raid boss is strong against fire element — this means that its location attacks are going to be connected with “fire” element.

Reward System

The overall Win/Loss Ratio will play a major Role in the system. If players win more than half of the fights (reference to 51% attack) across the whole game population, the prize pool for that day increases, but if the players fail to meet the criteria — the prize pool becomes smaller.

The prizes are ERC20 CUTE tokens and are allocated according to the player’s overall win count.

Cutie rewards

Every cutie that participates in the raid boss battle receives experience for Win or Loss.

If cutie is level 10, then it receives paw coins for a win against raid boss.

There is a chance that raid boss will drop an item, if a cutie wins the battle.

What information player sees about the raid