I see, and yeah, the main reason behind the blurriness in the standard scaling method is because the scale is not integer and is difficult to get accurate pixel draw with that setup alone.



The thing is that this opens the possibility of (maybe) implementation or different scaling methods, I remember back in 2015 that someone asked if it was possible to hack different filtering methods and custom frames for native resolution to TWL_FIRM or something like that. Do you think it could be possible?

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