Nintendo’s most recent mobile outing has hit a major revenue milestone. We reported back at the end of June that Animal Crossing: Pocket Camp had grossed about $35 million worldwide across the App Store and Google Play since launching last November on both platforms. Now, Sensor Tower Store Intelligence data shows the game has reached $50 million in player spending globally.

The chart below illustrates how this stacks up against Nintendo’s previous mobile releases. As you can see, it took Pocket Camp about two months longer to reach the $50 million mark than Super Mario Run—however, that game was only available on iOS for its first three months of release.

Neither game could compete with Fire Emblem Heroes, which reached the same milestone only 20 days after launching on February 2, 2017. That game has gone on to gross more than $400 million to date, most recently taking in $60 million this summer alone.

Animal Crossing: Pocket Camp revenue has largely come from players in Japan, who’ve contributed about 81 percent of the total it has earned to date. The United States is a distant second at about 14 percent. The majority of spending has been on iOS devices, at about 61 percent of revenue. It has been installed more than 25 million times so far.

While neither Animal Crossing: Pocket Camp nor Super Mario Run have proven to be the breakout successes that Fire Emblem Heroes has, Nintendo is eyeing additional genres for its ongoing mobile endeavor, including traditional RPGs with Dragalia Lost, launching September 27, and racing games with Mario Kart Tour, which is expected to release before the end of March 2019.

Sensor Tower’s Store Intelligence platform is an Enterprise level offering. Interested in learning more? Request a live demo with our team!