Vehicles 97% 44% Flash 85% 54% Sunderer 100% 32% Lightning 100% 58% Vanguard 100% 59% Reaver 100% 63% Liberator 100% 40% Galaxy 100% 36% Harasser 100% 35% Valkyrie 100% 46% ANT 100% 34% Classes 99% 43% Infiltrator 98% 47% Light Assault 100% 40% Combat Medic 98% 41% Engineer 100% 41% Heavy Assault 98% 40% MAX 100% 100% Leadership 100% 100% Squad Leader 100% 100% Percentages Base All

Flash 15755 of 39325 certs (54% unlocked) (3% of spent certs) Flash: Passive Systems Unlock passive, always-on Certifications for the Flash ATV. Flash: Passive Systems Flash: Utility Slot 8230 of 8230 certs (100% unlocked) Unlock various gadgets for the Flash ATV's utility slot. Utility slot items can be equipped on the loadout screen. Flash: Utility Slot Utility Slot 8230 of 8230 certs (100% unlocked) Smoke Screen 850 of 850 certs (100% unlocked) Creates a smoke screen around the vehicle which masks you and nearby allied vehicles. Smoke Screen 1

Cost: 50

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds. Smoke Screen 2

Cost: 100

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds. Smoke Screen 3

Cost: 200

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds. Smoke Screen 4

Cost: 500

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds. Scout Radar 850 of 850 certs (100% unlocked) Detects the movement of hostile enemies near the vehicle and reveals them on the mini-map for nearby allies. The vehicle must be occupied for scout radar to function. Scout Radar 1

Cost: 50

Scout Radar detects the movement of hostiles at a range of 40 meters. Cost:Scout Radar detects the movement of hostiles at a range of 40 meters. Scout Radar 2

Cost: 100

Scout Radar detects the movement of hostiles at a range of 60 meters. Cost:Scout Radar detects the movement of hostiles at a range of 60 meters. Scout Radar 3

Cost: 200

Scout Radar detects the movement of hostiles at a range of 80 meters. Cost:Scout Radar detects the movement of hostiles at a range of 80 meters. Scout Radar 4

Cost: 500

Scout Radar detects the movement of hostiles at a range of 100 meters. Cost:Scout Radar detects the movement of hostiles at a range of 100 meters. NFI-2000 Turbo 2250 of 2250 certs (100% unlocked) Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds. NFI-2000 Turbo 1

Cost: 150

Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds. Cost:Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds. NFI-2000 Turbo 2

Cost: 200

Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds. Cost:Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds. NFI-2000 Turbo 3

Cost: 400

Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds. Cost:Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds. NFI-2000 Turbo 4

Cost: 500

Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds. Cost:Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds. NFI-2000 Turbo 5

Cost: 1000

Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds. Cost:Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds. Fire Suppression System 830 of 830 certs (100% unlocked) When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Fire Suppression 1

Cost: 30

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 30 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 30 seconds. Fire Suppression 2

Cost: 100

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 25 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 25 seconds. Fire Suppression 3

Cost: 200

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 22 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 22 seconds. Fire Suppression 4

Cost: 500

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 20 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 20 seconds. Wraith Cloaking Device 2250 of 2250 certs (100% unlocked) Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, breaks lock-ons, prevents it from being spotted but also prevents it from firing. Lasts until fuel is consumed or turned off. Wraith Cloaking Device 1

Cost: 150

Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 20 seconds. Cost:Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 20 seconds. Wraith Cloaking Device 2

Cost: 200

Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 25 seconds. Cost:Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 25 seconds. Wraith Cloaking Device 3

Cost: 400

Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 30 seconds. Cost:Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 30 seconds. Wraith Cloaking Device 4

Cost: 500

Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 35 seconds. Cost:Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 35 seconds. Wraith Cloaking Device 5

Cost: 1000

Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 40 seconds. Cost:Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 40 seconds. Gate Shield Diffuser 1200 of 1200 certs (100% unlocked) When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage when colliding with other vehicles. Gate Shield Diffuser 1

Cost: 100

When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds. Cost:When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds. Gate Shield Diffuser 2

Cost: 200

When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds. Cost:When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds. Gate Shield Diffuser 3

Cost: 400

When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds. Cost:When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds. Gate Shield Diffuser 4

Cost: 500

When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds. Cost:When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds. Flash: Defense Slot 3890 of 3890 certs (100% unlocked) Unlock defense slot Certifications to increase the Flash ATV's survivability on the field. Defense slot items can be equipped on the loadout screen. Flash: Defense Slot Defense Slot 3890 of 3890 certs (100% unlocked) Nanite Auto Repair System 880 of 880 certs (100% unlocked) Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds. Nanite Auto Repair System 1

Cost: 30

Nanites constantly repair damage over time at a rate of 1.33% every 1 seconds. Damage disables auto repair for 12 seconds. Cost:Nanites constantly repair damage over time at a rate of 1.33% every 1 seconds. Damage disables auto repair for 12 seconds. Nanite Auto Repair System 2

Cost: 50

Next Rank: Repairs 2% every 1 second. Cost:Next Rank: Repairs 2% every 1 second. Nanite Auto Repair System 3

Cost: 100

Next Rank: Repairs 2.67% every 1 second. Cost:Next Rank: Repairs 2.67% every 1 second. Nanite Auto Repair System 4

Cost: 200

Next Rank: Repairs 3.33% every 1 second. Cost:Next Rank: Repairs 3.33% every 1 second. Nanite Auto Repair System 5

Cost: 500

Next Rank: Repairs 4% every 1 second. Cost:Next Rank: Repairs 4% every 1 second. Composite Armor 1350 of 1350 certs (100% unlocked) Increases the total durability of the vehicle. Composite Armor 1

Cost: 50

Increases the vehicle's total health pool by 23%. Cost:Increases the vehicle's total health pool by 23%. Composite Armor 2

Cost: 100

Increases the vehicle's total health pool by 27%. Cost:Increases the vehicle's total health pool by 27%. Composite Armor 3

Cost: 200

Increases the vehicle's total health pool by 28%. Cost:Increases the vehicle's total health pool by 28%. Composite Armor 4

Cost: 1000

Increases the vehicle's total health pool by 30%. Cost:Increases the vehicle's total health pool by 30%. Mine Guard 330 of 330 certs (100% unlocked) 2016 Holiday Countdown Day 1 Mine Guard 1

Cost: 30

Reduces damage taken from anti-tank mines by 37%. Cost:Reduces damage taken from anti-tank mines by 37%. Mine Guard 2

Cost: 50

Reduces damage taken from anti-tank mines by 50%. Cost:Reduces damage taken from anti-tank mines by 50%. Mine Guard 3

Cost: 100

Reduces damage taken from anti-tank mines by 62%. Cost:Reduces damage taken from anti-tank mines by 62%. Mine Guard 4

Cost: 150

Reduces damage taken from anti-tank mines by 75%. Cost:Reduces damage taken from anti-tank mines by 75%. Vehicle Stealth 1330 of 1330 certs (100% unlocked) Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar. Vehicle Stealth 1

Cost: 30

Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 42 meters. Cost:Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 42 meters. Vehicle Stealth 2

Cost: 100

Increases the time required for seeking weapons to establish a lock by 1 second and reduces the mini-map auto-detect range of the vehicle to 28 meters. Cost:Increases the time required for seeking weapons to establish a lock by 1 second and reduces the mini-map auto-detect range of the vehicle to 28 meters. Vehicle Stealth 3

Cost: 200

Increases the time required for seeking weapons to establish a lock by 1.5 seconds and reduces the mini-map auto-detect range of the vehicle to 14 meters. Cost:Increases the time required for seeking weapons to establish a lock by 1.5 seconds and reduces the mini-map auto-detect range of the vehicle to 14 meters. Vehicle Stealth 4

Cost: 1000

Increases the time required for seeking weapons to establish a lock by 2 seconds and prevents the vehicle being auto detected on the mini-map. Cost:Increases the time required for seeking weapons to establish a lock by 2 seconds and prevents the vehicle being auto detected on the mini-map. Flash: Performance Slot 2100 of 2100 certs (100% unlocked) Unlock mobility boosting Certifications for the Flash ATV's performance slot. Performance slot items can be equipped on the loadout screen. Flash: Performance Slot Performance Slot 2100 of 2100 certs (100% unlocked) Scrapper Combat Chassis 700 of 700 certs (100% unlocked) Improves the ability of the Flash to dart in and out of combat and line up targets by improving traction, turning rate, brakes, and reverse speed. Scrapper Combat Chassis 1

Cost: 100

Improved traction, turning, brakes, and reverse speed. Cost:Improved traction, turning, brakes, and reverse speed. Scrapper Combat Chassis 2

Cost: 200

Improved traction, turning, brakes, and reverse speed. (All attributes increased over previous rank) Cost:Improved traction, turning, brakes, and reverse speed. (All attributes increased over previous rank) Scrapper Combat Chassis 3

Cost: 400

Improved traction, turning, brakes, and reverse speed. (All attributes increased over previous rank) Cost:Improved traction, turning, brakes, and reverse speed. (All attributes increased over previous rank) Racer High Speed Chassis 700 of 700 certs (100% unlocked) Improves the top speed and acceleration of the Flash. Racer High Speed Chassis 1

Cost: 100

Improved speed and acceleration. Cost:Improved speed and acceleration. Racer High Speed Chassis 2

Cost: 200

Improved speed and acceleration. (All attributes increased over previous rank) Cost:Improved speed and acceleration. (All attributes increased over previous rank) Racer High Speed Chassis 3

Cost: 400

Improved speed and acceleration. (All attributes increased over previous rank) Cost:Improved speed and acceleration. (All attributes increased over previous rank) Surger Power Chassis 700 of 700 certs (100% unlocked) Improves how well the Flash performs when off roading by increasing handling and hill climbing. Surger Power Chassis 1

Cost: 100

Improved handling and hill climbing. Cost:Improved handling and hill climbing. Surger Power Chassis 2

Cost: 200

Improved handling and hill climbing. (All attributes increased over previous rank) Cost:Improved handling and hill climbing. (All attributes increased over previous rank) Surger Power Chassis 3

Cost: 400

Improved handling and hill climbing. (All attributes increased over previous rank) Cost:Improved handling and hill climbing. (All attributes increased over previous rank) PRIMARY WEAPON: M12 Kobalt-F 1 of 6391 certs (5% unlocked) The M12 Kobalt is a .50 cal machine gun that is effective against infantry targets. All factions can use this weapon. PRIMARY WEAPON: M12 Kobalt-F Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 100 rounds. Cost:Increases the maximum ammo capacity of the weapon by 100 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 200 rounds. Cost:Increases the maximum ammo capacity of the weapon by 200 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 300 rounds. Cost:Increases the maximum ammo capacity of the weapon by 300 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 400 rounds. Cost:Increases the maximum ammo capacity of the weapon by 400 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 500 rounds. Cost:Increases the maximum ammo capacity of the weapon by 500 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 600 rounds. Cost:Increases the maximum ammo capacity of the weapon by 600 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 700 rounds. Cost:Increases the maximum ammo capacity of the weapon by 700 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 800 rounds. Cost:Increases the maximum ammo capacity of the weapon by 800 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 900 rounds. Cost:Increases the maximum ammo capacity of the weapon by 900 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 1000 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1000 rounds. Weapon Utility 0 of 3950 certs (0% unlocked) Magazine Size 0 of 1700 certs (0% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 13 rounds to the default magazine size. Cost:Adds 13 rounds to the default magazine size. Magazine Size 2

Cost: 200

Adds 25 rounds to the default magazine size. Cost:Adds 25 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 38 rounds to the default magazine size. Cost:Adds 38 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 50 rounds to the default magazine size. Cost:Adds 50 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. PRIMARY WEAPON: M20 Basilisk-F 1 of 6391 certs (5% unlocked) The Basilisk is a 20mm heavy machine gun that effectively damages all targets, especially at close range. All factions can use this weapon. PRIMARY WEAPON: M20 Basilisk-F Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

AF-4A Bandit: Copper Medal Cost:AF-4A Bandit: Copper Medal Ammo Capacity 2

Cost: 10

AF-4A Bandit: Silver Medal Cost:AF-4A Bandit: Silver Medal Ammo Capacity 3

Cost: 30

AF-4A Bandit: Gold Medal Cost:AF-4A Bandit: Gold Medal Ammo Capacity 4

Cost: 50

AF-4A Bandit: Auraxium Medal Cost:AF-4A Bandit: Auraxium Medal Ammo Capacity 5

Cost: 100

AF-4A Bandit: Ribbon Cost:AF-4A Bandit: Ribbon Ammo Capacity 6

Cost: 150

HC1 Cougar: Copper Medal Cost:HC1 Cougar: Copper Medal Ammo Capacity 7

Cost: 200

HC1 Cougar: Silver Medal Cost:HC1 Cougar: Silver Medal Ammo Capacity 8

Cost: 400

HC1 Cougar: Gold Medal Cost:HC1 Cougar: Gold Medal Ammo Capacity 9

Cost: 500

HC1 Cougar: Auraxium Medal Cost:HC1 Cougar: Auraxium Medal Ammo Capacity 10

Cost: 1000

HC1 Cougar: Ribbon Cost:HC1 Cougar: Ribbon Weapon Utility 0 of 3950 certs (0% unlocked) Magazine Size 0 of 1700 certs (0% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 6 rounds to the default magazine size. Cost:Adds 6 rounds to the default magazine size. Magazine Size 2

Cost: 200

Adds 9 rounds to the default magazine size. Cost:Adds 9 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 12 rounds to the default magazine size. Cost:Adds 12 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 15 rounds to the default magazine size. Cost:Adds 15 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. PRIMARY WEAPON: M40 Fury-F 441 of 4991 certs (41% unlocked) The Fury launches 40mm grenades that are effective against infantry and light armor. It is also capable of light damage against heavy armor. All factions can use this weapon. PRIMARY WEAPON: M40 Fury-F Weapon Ammo 341 of 2441 certs (60% unlocked) Maximum Ammo Capacity 341 of 2441 certs (60% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 8 grenades. Cost:Increases the maximum ammo capacity of the weapon by 8 grenades. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 16 grenades. Cost:Increases the maximum ammo capacity of the weapon by 16 grenades. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 24 grenades. Cost:Increases the maximum ammo capacity of the weapon by 24 grenades. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 32 grenades. Cost:Increases the maximum ammo capacity of the weapon by 32 grenades. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 40 grenades. Cost:Increases the maximum ammo capacity of the weapon by 40 grenades. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 48 grenades. Cost:Increases the maximum ammo capacity of the weapon by 48 grenades. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 56 grenades. Cost:Increases the maximum ammo capacity of the weapon by 56 grenades. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 64 grenades. Cost:Increases the maximum ammo capacity of the weapon by 64 grenades. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 72 grenades. Cost:Increases the maximum ammo capacity of the weapon by 72 grenades. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 80 grenades. Cost:Increases the maximum ammo capacity of the weapon by 80 grenades. Weapon Utility 100 of 2550 certs (14% unlocked) Magazine Size 100 of 300 certs (50% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 1 grenade to the default magazine size. Cost:Adds 1 grenade to the default magazine size. Magazine Size 2

Cost: 200

Adds 2 grenades to the default magazine size. Cost:Adds 2 grenades to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. LA7 Buzzard 201 of 2641 certs (18% unlocked) The Buzzard converts the flash into a makeshift artillery platform, using heavy high explosive shells with a large blast radius. NC use only. LA7 Buzzard Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 3. Cost:Increases the maximum ammo capacity of the weapon by 3. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 6. Cost:Increases the maximum ammo capacity of the weapon by 6. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 9. Cost:Increases the maximum ammo capacity of the weapon by 9. Ammo Capacity 4

Cost: 50

[NOSTR] 6004462 (2863838928) Cost:[NOSTR] 6004462 (2863838928) Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 15. Cost:Increases the maximum ammo capacity of the weapon by 15. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 18. Cost:Increases the maximum ammo capacity of the weapon by 18. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 21. Cost:Increases the maximum ammo capacity of the weapon by 21. Ammo Capacity 8

Cost: 400

[NOSTR] 6004468 (977160157) Cost:[NOSTR] 6004468 (977160157) Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 27. Cost:Increases the maximum ammo capacity of the weapon by 27. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 30. Cost:Increases the maximum ammo capacity of the weapon by 30. Utility 200 of 200 certs (100% unlocked) Primed Shells 200 of 200 certs (100% unlocked) Removes the arming distance from from each projectile, causing them to explode on impact no matter the distance. Use with caution. Primed Shells

Cost: 200

Removes the arming distance from from each projectile, causing them to explode on impact no matter the distance. Use with caution. Cost:Removes the arming distance from from each projectile, causing them to explode on impact no matter the distance. Use with caution. PRIMARY WEAPON: S12 Renegade 891 of 4691 certs (60% unlocked) The S12 Renegade is an effective shotgun that is lethal to soft targets at close range. All factions can use this weapon. PRIMARY WEAPON: S12 Renegade Weapon Ammo 541 of 2441 certs (70% unlocked) Maximum Ammo Capacity 541 of 2441 certs (70% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 6 rounds. Cost:Increases the maximum ammo capacity of the weapon by 6 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 12 rounds. Cost:Increases the maximum ammo capacity of the weapon by 12 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 18 rounds. Cost:Increases the maximum ammo capacity of the weapon by 18 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 24 rounds. Cost:Increases the maximum ammo capacity of the weapon by 24 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 30 rounds. Cost:Increases the maximum ammo capacity of the weapon by 30 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 36 rounds. Cost:Increases the maximum ammo capacity of the weapon by 36 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 42 rounds. Cost:Increases the maximum ammo capacity of the weapon by 42 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 48 rounds. Cost:Increases the maximum ammo capacity of the weapon by 48 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 54 rounds. Cost:Increases the maximum ammo capacity of the weapon by 54 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 60 rounds. Cost:Increases the maximum ammo capacity of the weapon by 60 rounds. Weapon Utility 350 of 2250 certs (40% unlocked) Reload Speed 350 of 2250 certs (40% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. Sunderer 17052 of 88412 certs (32% unlocked) (4% of spent certs) Sunderer: Passive Systems 100 of 100 certs (100% unlocked) Unlock passive, always-on Certifications for the Sunderer. Sunderer: Passive Systems Passive Systems 100 of 100 certs (100% unlocked) Sunderer Advanced Mobile Station (S-AMS) 50 of 50 certs (100% unlocked) Enables the Sunderer to deploy into an Advanced Mobile Station, which acts as a respawn point for friendly soldiers. The AMS must be stopped to deploy and cannot be deployed immediately near enemy bases or other deployed friendly Sunderers. Sunderer Advanced Mobile Station (S-AMS)

Cost: 50

Enables the Sunderer to deploy into an Advanced Mobile Station, which acts as a respawn point for friendly soldiers. Cost:Enables the Sunderer to deploy into an Advanced Mobile Station, which acts as a respawn point for friendly soldiers. ANT Deploy 50 of 50 certs (100% unlocked) Deploy the ANT to access the construction terminal. ANT Deploy

Cost: 50

Deploy the ANT to access the construction terminal. Cost:Deploy the ANT to access the construction terminal. Sunderer: Utility Slot 2880 of 2880 certs (100% unlocked) Unlock various gadgets for the Sunderer's Utility slot. Utility slot items can be equipped on the loadout screen. Sunderer: Utility Slot Utility Slot 2880 of 2880 certs (100% unlocked) Gate Shield Diffuser 1200 of 1200 certs (100% unlocked) When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage when colliding with other vehicles. Gate Shield Diffuser 1

Cost: 100

When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds. Cost:When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds. Gate Shield Diffuser 2

Cost: 200

When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds. Cost:When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds. Gate Shield Diffuser 3

Cost: 400

When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds. Cost:When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds. Gate Shield Diffuser 4

Cost: 500

When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds. Cost:When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds. Smoke Screen 850 of 850 certs (100% unlocked) Creates a smoke screen around the vehicle which masks you and nearby allied vehicles. Smoke Screen 1

Cost: 50

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds. Smoke Screen 2

Cost: 100

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds. Smoke Screen 3

Cost: 200

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds. Smoke Screen 4

Cost: 500

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds. Fire Suppression System 830 of 830 certs (100% unlocked) When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Fire Suppression 1

Cost: 30

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds. Fire Suppression 2

Cost: 100

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds. Fire Suppression 3

Cost: 200

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds. Fire Suppression 4

Cost: 500

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds. Sunderer: Defense Slot 10140 of 10140 certs (100% unlocked) Unlock defense slot Certifications to increase the Sunderer's survivability on the field. Defense slot items can be equipped on the loadout screen. Sunderer: Defense Slot Defense Slot 10140 of 10140 certs (100% unlocked) Blockade Armor 1350 of 1350 certs (100% unlocked) Increases the armor value of the front, side, top, and rear quadrants of the Sunderer. Blockade Armor 1

Cost: 50

Increases the vehicle's total health pool by 14%, and C-4 damage is reduced by 25%. Cost:Increases the vehicle's total health pool by 14%, and C-4 damage is reduced by 25%. Blockade Armor 2

Cost: 100

Increases the vehicle's total health pool by 16%, and C-4 damage is reduced by 30%. Cost:Increases the vehicle's total health pool by 16%, and C-4 damage is reduced by 30%. Blockade Armor 3

Cost: 200

Increases the vehicle's total health pool by 18%, and C-4 damage is reduced by 35%. Cost:Increases the vehicle's total health pool by 18%, and C-4 damage is reduced by 35%. Blockade Armor 4

Cost: 1000

Increases the vehicle's total health pool by 20%, and C-4 damage is reduced by 40%. Cost:Increases the vehicle's total health pool by 20%, and C-4 damage is reduced by 40%. Proximity Repair System 2350 of 2350 certs (100% unlocked) Ally vehicles near the Sunderer are repaired over time. Nanite Proximity Repair System 1

Cost: 100

Ally vehicles near the Sunderer are repaired over time. Cost:Ally vehicles near the Sunderer are repaired over time. Nanite Proximity Repair System 2

Cost: 150

Increases the power of the Nanite Proximity Repair System by 100%. Cost:Increases the power of the Nanite Proximity Repair System by 100%. Nanite Proximity Repair System 3

Cost: 200

Increases the power of the Nanite Proximity Repair System by 200%. Cost:Increases the power of the Nanite Proximity Repair System by 200%. Nanite Proximity Repair System 4

Cost: 400

Increases the power of the Nanite Proximity Repair System by 300%. Cost:Increases the power of the Nanite Proximity Repair System by 300%. Nanite Proximity Repair System 5

Cost: 500

Increases the power of the Nanite Proximity Repair System by 400%. Cost:Increases the power of the Nanite Proximity Repair System by 400%. Nanite Proximity Repair System 6

Cost: 1000

Increases the power of the Nanite Proximity Repair System by 500%. Cost:Increases the power of the Nanite Proximity Repair System by 500%. Vehicle Ammo Dispenser 850 of 850 certs (100% unlocked) Supplies ammo to nearby ally vehicles. Vehicle Ammo Dispenser 1

Cost: 50

Unlocks the ammo dispenser. Dispenses ammo to friendly vehicles within 20 meters. Cost:Unlocks the ammo dispenser. Dispenses ammo to friendly vehicles within 20 meters. Vehicle Ammo Dispenser 2

Cost: 100

Increases the ammo dispense range to 23 meters. Cost:Increases the ammo dispense range to 23 meters. Vehicle Ammo Dispenser 3

Cost: 200

Increases the ammo dispense range to 26 meters. Cost:Increases the ammo dispense range to 26 meters. Vehicle Ammo Dispenser 4

Cost: 500

Increases the ammo dispense range to 30 meters. Cost:Increases the ammo dispense range to 30 meters. Nanite Auto Repair System 880 of 880 certs (100% unlocked) Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds. Nanite Auto Repair System 1

Cost: 30

Nanites constantly repair damage over time at a rate of 2.5% every 5 seconds. Damage disables auto repair for 12 seconds. Cost:Nanites constantly repair damage over time at a rate of 2.5% every 5 seconds. Damage disables auto repair for 12 seconds. Nanite Auto Repair System 2

Cost: 50

Next Rank: Repairs 3.13% every 5 seconds. Cost:Next Rank: Repairs 3.13% every 5 seconds. Nanite Auto Repair System 3

Cost: 100

Next Rank: Repairs 3.75% every 5 seconds. Cost:Next Rank: Repairs 3.75% every 5 seconds. Nanite Auto Repair System 4

Cost: 200

Next Rank: Repairs 4.38% every 5 seconds. Cost:Next Rank: Repairs 4.38% every 5 seconds. Nanite Auto Repair System 5

Cost: 500

Next Rank: Repairs 5% every 5 seconds. Cost:Next Rank: Repairs 5% every 5 seconds. Vehicle Stealth 2330 of 2330 certs (100% unlocked) Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar. Vehicle Stealth 1

Cost: 30

Increases the time required for seeking weapons to establish a lock by 0.25 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters. Cost:Increases the time required for seeking weapons to establish a lock by 0.25 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters. Vehicle Stealth 2

Cost: 100

Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters. Cost:Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters. Vehicle Stealth 3

Cost: 200

Increases the time required for seeking weapons to establish a lock by 0.75 seconds and reduces the mini-map auto-detect range of the vehicle to 25 meters. Cost:Increases the time required for seeking weapons to establish a lock by 0.75 seconds and reduces the mini-map auto-detect range of the vehicle to 25 meters. Vehicle Stealth 4

Cost: 1000

Increases the time required for seeking weapons to establish a lock by 1 second and prevents the vehicle being auto detected on the mini-map. Cost:Increases the time required for seeking weapons to establish a lock by 1 second and prevents the vehicle being auto detected on the mini-map. Stealth Cloaking Module

Cost: 1000

Increases lock on time by 1 second and prevents the vehicle from being auto detected; also generates a cloaking bubble when the vehicle is deployed. Cost:Increases lock on time by 1 second and prevents the vehicle from being auto detected; also generates a cloaking bubble when the vehicle is deployed. Mine Guard 330 of 330 certs (100% unlocked) 2016 Holiday Countdown Day 1 Mine Guard 1

Cost: 30

Reduces damage taken from anti-tank mines by 25%. Cost:Reduces damage taken from anti-tank mines by 25%. Mine Guard 2

Cost: 50

Reduces damage taken from anti-tank mines by 40%. Cost:Reduces damage taken from anti-tank mines by 40%. Mine Guard 3

Cost: 100

Reduces damage taken from anti-tank mines by 60%. Cost:Reduces damage taken from anti-tank mines by 60%. Mine Guard 4

Cost: 150

Reduces damage taken from anti-tank mines by 70%. Cost:Reduces damage taken from anti-tank mines by 70%. Proximity Radar 1200 of 1200 certs (100% unlocked) Detects the movement of hostile soldiers near the vehicle and reveals them on the mini-map for all vehicle occupants. Proximity Radar 1

Cost: 100

Increases the range of the Proximity Radar to 30 meters. Cost:Increases the range of the Proximity Radar to 30 meters. Proximity Radar 2

Cost: 200

Increases the range of the Proximity Radar to 35 meters. Cost:Increases the range of the Proximity Radar to 35 meters. Proximity Radar 3

Cost: 400

Increases the range of the Proximity Radar to 40 meters. Cost:Increases the range of the Proximity Radar to 40 meters. Proximity Radar 4

Cost: 500

Increases the range of the Proximity Radar to 50 meters. Cost:Increases the range of the Proximity Radar to 50 meters. Deployment Shield 850 of 850 certs (100% unlocked) 2016 Holiday Countdown Day 1 Deployment Shield 1

Cost: 50

Generates a shield for the Sunderer when deployed that will absorb up to a certain amount of damage, but will regenerate over time. Damage done to the Sunderer or the shield will delay the shields regeneration for 10 seconds. Cost:Generates a shield for the Sunderer when deployed that will absorb up to a certain amount of damage, but will regenerate over time. Damage done to the Sunderer or the shield will delay the shields regeneration for 10 seconds. Deployment Shield 2

Cost: 100

Next Rank: Regeneration delay caused by damage lowered to 9 seconds. Cost:Next Rank: Regeneration delay caused by damage lowered to 9 seconds. Deployment Shield 3

Cost: 200

Next Rank: Regeneration delay caused by damage lowered to 8 seconds. Cost:Next Rank: Regeneration delay caused by damage lowered to 8 seconds. Deployment Shield 4

Cost: 500

Next Rank: Regeneration delay caused by damage lowered to 6 seconds. Cost:Next Rank: Regeneration delay caused by damage lowered to 6 seconds. Sunderer: Performance Slot 1400 of 1400 certs (100% unlocked) Unlock mobility boosting Certifications for the Sunderer's performance slot. Performance slot items can be equipped on the loadout screen. Sunderer: Performance Slot Performance Slot 1400 of 1400 certs (100% unlocked) Rival Combat Chassis 700 of 700 certs (100% unlocked) Improves the Sunderer's ability to manuever in combat situations and over rough terrain by improving traction, turning rate, brakes, and reverse speed. Rival Combat Chassis 1

Cost: 100

Improved traction, turning, brakes, and reverse speed. Cost:Improved traction, turning, brakes, and reverse speed. Rival Combat Chassis 2

Cost: 200

Improved traction, turning, brakes, and reverse speed. (More effective than previous rank) Cost:Improved traction, turning, brakes, and reverse speed. (More effective than previous rank) Rival Combat Chassis 3

Cost: 400

Improved traction, turning, brakes, and reverse speed. (More effective than previous rank) Cost:Improved traction, turning, brakes, and reverse speed. (More effective than previous rank) Racer High Speed Chassis 700 of 700 certs (100% unlocked) Improves the top speed and acceleration of the Sunderer. Racer High Speed Chassis 1

Cost: 100

Improved speed and acceleration. Cost:Improved speed and acceleration. Racer High Speed Chassis 2

Cost: 200

Improved speed and acceleration. (More effective than previous rank) Cost:Improved speed and acceleration. (More effective than previous rank) Racer High Speed Chassis 3

Cost: 400

Improved speed and acceleration. (More effective than previous rank) Cost:Improved speed and acceleration. (More effective than previous rank) FRONT WEAPON: M12 Kobalt 1 of 6391 certs (5% unlocked) The M12 Kobalt is a .50 cal machine gun that is effective against infantry targets. All factions can use this weapon. FRONT WEAPON: M12 Kobalt Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 150 rounds. Cost:Increases the maximum ammo capacity of the weapon by 150 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 300 rounds. Cost:Increases the maximum ammo capacity of the weapon by 300 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 450 rounds. Cost:Increases the maximum ammo capacity of the weapon by 450 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 600 rounds. Cost:Increases the maximum ammo capacity of the weapon by 600 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 750 rounds. Cost:Increases the maximum ammo capacity of the weapon by 750 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 900 rounds. Cost:Increases the maximum ammo capacity of the weapon by 900 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 1050 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1050 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 1200 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1200 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 1350 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1350 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 1500 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1500 rounds. Weapon Utility 0 of 3950 certs (0% unlocked) Magazine Size 0 of 1700 certs (0% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 13 rounds to the default magazine size. Cost:Adds 13 rounds to the default magazine size. Magazine Size 2

Cost: 200

Adds 25 rounds to the default magazine size. Cost:Adds 25 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 38 rounds to the default magazine size. Cost:Adds 38 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 50 rounds to the default magazine size. Cost:Adds 50 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. FRONT WEAPON: M20 Basilisk 1 of 6391 certs (5% unlocked) The Basilisk is a 20mm heavy machine gun that effectively damages all targets, especially at close range. All factions can use this weapon. FRONT WEAPON: M20 Basilisk Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 100 rounds. Cost:Increases the maximum ammo capacity of the weapon by 100 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 200 rounds. Cost:Increases the maximum ammo capacity of the weapon by 200 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 300 rounds. Cost:Increases the maximum ammo capacity of the weapon by 300 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 400 rounds. Cost:Increases the maximum ammo capacity of the weapon by 400 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 500 rounds. Cost:Increases the maximum ammo capacity of the weapon by 500 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 600 rounds. Cost:Increases the maximum ammo capacity of the weapon by 600 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 700 rounds. Cost:Increases the maximum ammo capacity of the weapon by 700 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 800 rounds. Cost:Increases the maximum ammo capacity of the weapon by 800 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 900 rounds. Cost:Increases the maximum ammo capacity of the weapon by 900 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 1000 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1000 rounds. Weapon Utility 0 of 3950 certs (0% unlocked) Magazine Size 0 of 1700 certs (0% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 6 rounds to the default magazine size. Cost:Adds 6 rounds to the default magazine size. Magazine Size 2

Cost: 200

Adds 9 rounds to the default magazine size. Cost:Adds 9 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 12 rounds to the default magazine size. Cost:Adds 12 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 15 rounds to the default magazine size. Cost:Adds 15 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. FRONT WEAPON: M40 Fury 641 of 4991 certs (47% unlocked) The Fury launches 40mm grenades that are effective against infantry and light armor. It is also capable of light damage against heavy armor. All factions can use this weapon. FRONT WEAPON: M40 Fury Weapon Ammo 541 of 2441 certs (70% unlocked) Maximum Ammo Capacity 541 of 2441 certs (70% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 8 grenades. Cost:Increases the maximum ammo capacity of the weapon by 8 grenades. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 16 grenades. Cost:Increases the maximum ammo capacity of the weapon by 16 grenades. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 24 grenades. Cost:Increases the maximum ammo capacity of the weapon by 24 grenades. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 32 grenades. Cost:Increases the maximum ammo capacity of the weapon by 32 grenades. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 40 grenades. Cost:Increases the maximum ammo capacity of the weapon by 40 grenades. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 48 grenades. Cost:Increases the maximum ammo capacity of the weapon by 48 grenades. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 56 grenades. Cost:Increases the maximum ammo capacity of the weapon by 56 grenades. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 64 grenades. Cost:Increases the maximum ammo capacity of the weapon by 64 grenades. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 72 grenades. Cost:Increases the maximum ammo capacity of the weapon by 72 grenades. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 80 grenades. Cost:Increases the maximum ammo capacity of the weapon by 80 grenades. Weapon Utility 100 of 2550 certs (14% unlocked) Magazine Size 100 of 300 certs (50% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 1 grenade to the default magazine size. Cost:Adds 1 grenade to the default magazine size. Magazine Size 2

Cost: 200

Adds 2 grenades to the default magazine size. Cost:Adds 2 grenades to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. FRONT WEAPON: M60-G Bulldog 101 of 6391 certs (10% unlocked) The M60 Bulldog fires high explosive 60mm rounds with a large blast radius effective against infantry. Direct hits provides some damage to armor. All factions can use this weapon. FRONT WEAPON: M60-G Bulldog Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 6 rounds. Cost:Increases the maximum ammo capacity of the weapon by 6 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 12 rounds. Cost:Increases the maximum ammo capacity of the weapon by 12 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 18 rounds. Cost:Increases the maximum ammo capacity of the weapon by 18 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 24 rounds. Cost:Increases the maximum ammo capacity of the weapon by 24 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 30 rounds. Cost:Increases the maximum ammo capacity of the weapon by 30 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 36 rounds. Cost:Increases the maximum ammo capacity of the weapon by 36 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 42 rounds. Cost:Increases the maximum ammo capacity of the weapon by 42 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 48 rounds. Cost:Increases the maximum ammo capacity of the weapon by 48 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 54 rounds. Cost:Increases the maximum ammo capacity of the weapon by 54 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 60 rounds. Cost:Increases the maximum ammo capacity of the weapon by 60 rounds. Weapon Utility 100 of 3950 certs (11% unlocked) Magazine Size 100 of 1700 certs (25% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 1 round to the default magazine size. Cost:Adds 1 round to the default magazine size. Magazine Size 2

Cost: 200

Adds 2 rounds to the default magazine size. Cost:Adds 2 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 3 rounds to the default magazine size. Cost:Adds 3 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 4 rounds to the default magazine size. Cost:Adds 4 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.15 seconds. Cost:Decreases the time taken to reload weapon by 0.15 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.45 seconds. Cost:Decreases the time taken to reload weapon by 0.45 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.6 seconds. Cost:Decreases the time taken to reload weapon by 0.6 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.75 second. Cost:Decreases the time taken to reload weapon by 0.75 second. FRONT WEAPON: G30 Walker 101 of 6391 certs (10% unlocked) The G30 Walker is a heavy machine gun with a high elevation range and soft point ammunition designed to be more effective against aircraft. All factions can use this weapon. FRONT WEAPON: G30 Walker Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 225 rounds. Cost:Increases the maximum ammo capacity of the weapon by 225 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 450 rounds. Cost:Increases the maximum ammo capacity of the weapon by 450 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 675 rounds. Cost:Increases the maximum ammo capacity of the weapon by 675 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 900 rounds. Cost:Increases the maximum ammo capacity of the weapon by 900 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 1125 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1125 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 1350 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1350 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 1575 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1575 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 1800 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1800 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 2025 rounds. Cost:Increases the maximum ammo capacity of the weapon by 2025 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 2250 rounds. Cost:Increases the maximum ammo capacity of the weapon by 2250 rounds. Weapon Utility 100 of 3950 certs (11% unlocked) Magazine Size 100 of 1700 certs (25% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 5 rounds to the default magazine size. Cost:Adds 5 rounds to the default magazine size. Magazine Size 2

Cost: 200

Adds 10 rounds to the default magazine size. Cost:Adds 10 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 15 rounds to the default magazine size. Cost:Adds 15 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 20 rounds to the default magazine size. Cost:Adds 20 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. FRONT WEAPON: G40-F Ranger 1 of 6391 certs (5% unlocked) The G40-F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft. All factions can use this weapon. FRONT WEAPON: G40-F Ranger Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 70 rounds. Cost:Increases the maximum ammo capacity of the weapon by 70 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 140 rounds. Cost:Increases the maximum ammo capacity of the weapon by 140 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 210 rounds. Cost:Increases the maximum ammo capacity of the weapon by 210 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 280 rounds. Cost:Increases the maximum ammo capacity of the weapon by 280 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 350 rounds. Cost:Increases the maximum ammo capacity of the weapon by 350 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 420 rounds. Cost:Increases the maximum ammo capacity of the weapon by 420 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 490 rounds. Cost:Increases the maximum ammo capacity of the weapon by 490 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 560 rounds. Cost:Increases the maximum ammo capacity of the weapon by 560 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 630 rounds. Cost:Increases the maximum ammo capacity of the weapon by 630 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 700 rounds. Cost:Increases the maximum ammo capacity of the weapon by 700 rounds. Weapon Utility 0 of 3950 certs (0% unlocked) Magazine Size 0 of 1700 certs (0% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 3 rounds to the default magazine size. Cost:Adds 3 rounds to the default magazine size. Magazine Size 2

Cost: 200

Adds 6 rounds to the default magazine size. Cost:Adds 6 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 9 rounds to the default magazine size. Cost:Adds 9 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 12 rounds to the default magazine size. Cost:Adds 12 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.12 seconds. Cost:Decreases the time taken to reload weapon by 0.12 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.24 seconds. Cost:Decreases the time taken to reload weapon by 0.24 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.36 seconds. Cost:Decreases the time taken to reload weapon by 0.36 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.48 seconds. Cost:Decreases the time taken to reload weapon by 0.48 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.6 second. Cost:Decreases the time taken to reload weapon by 0.6 second. REAR WEAPON: M12 Kobalt 1 of 6391 certs (5% unlocked) The M12 Kobalt is a .50 cal machine gun that is effective against infantry targets. All factions can use this weapon. REAR WEAPON: M12 Kobalt Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 150 rounds. Cost:Increases the maximum ammo capacity of the weapon by 150 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 300 rounds. Cost:Increases the maximum ammo capacity of the weapon by 300 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 450 rounds. Cost:Increases the maximum ammo capacity of the weapon by 450 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 600 rounds. Cost:Increases the maximum ammo capacity of the weapon by 600 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 750 rounds. Cost:Increases the maximum ammo capacity of the weapon by 750 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 900 rounds. Cost:Increases the maximum ammo capacity of the weapon by 900 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 1050 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1050 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 1200 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1200 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 1350 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1350 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 1500 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1500 rounds. Weapon Utility 0 of 3950 certs (0% unlocked) Magazine Size 0 of 1700 certs (0% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 13 rounds to the default magazine size. Cost:Adds 13 rounds to the default magazine size. Magazine Size 2

Cost: 200

Adds 25 rounds to the default magazine size. Cost:Adds 25 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 38 rounds to the default magazine size. Cost:Adds 38 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 50 rounds to the default magazine size. Cost:Adds 50 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. REAR WEAPON: M20 Basilisk 1 of 6391 certs (5% unlocked) The Basilisk is a 20mm heavy machine gun that effectively damages all targets, especially at close range. All factions can use this weapon. REAR WEAPON: M20 Basilisk Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 100 rounds. Cost:Increases the maximum ammo capacity of the weapon by 100 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 200 rounds. Cost:Increases the maximum ammo capacity of the weapon by 200 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 300 rounds. Cost:Increases the maximum ammo capacity of the weapon by 300 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 400 rounds. Cost:Increases the maximum ammo capacity of the weapon by 400 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 500 rounds. Cost:Increases the maximum ammo capacity of the weapon by 500 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 600 rounds. Cost:Increases the maximum ammo capacity of the weapon by 600 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 700 rounds. Cost:Increases the maximum ammo capacity of the weapon by 700 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 800 rounds. Cost:Increases the maximum ammo capacity of the weapon by 800 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 900 rounds. Cost:Increases the maximum ammo capacity of the weapon by 900 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 1000 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1000 rounds. Weapon Utility 0 of 3950 certs (0% unlocked) Magazine Size 0 of 1700 certs (0% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 6 rounds to the default magazine size. Cost:Adds 6 rounds to the default magazine size. Magazine Size 2

Cost: 200

Adds 9 rounds to the default magazine size. Cost:Adds 9 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 12 rounds to the default magazine size. Cost:Adds 12 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 15 rounds to the default magazine size. Cost:Adds 15 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. REAR WEAPON: M40 Fury 641 of 4991 certs (47% unlocked) The Fury launches 40mm grenades that are effective against infantry and light armor. It is also capable of light damage against heavy armor. All factions can use this weapon. REAR WEAPON: M40 Fury Weapon Ammo 541 of 2441 certs (70% unlocked) Maximum Ammo Capacity 541 of 2441 certs (70% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 8 grenades. Cost:Increases the maximum ammo capacity of the weapon by 8 grenades. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 16 grenades. Cost:Increases the maximum ammo capacity of the weapon by 16 grenades. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 24 grenades. Cost:Increases the maximum ammo capacity of the weapon by 24 grenades. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 32 grenades. Cost:Increases the maximum ammo capacity of the weapon by 32 grenades. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 40 grenades. Cost:Increases the maximum ammo capacity of the weapon by 40 grenades. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 48 grenades. Cost:Increases the maximum ammo capacity of the weapon by 48 grenades. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 56 grenades. Cost:Increases the maximum ammo capacity of the weapon by 56 grenades. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 64 grenades. Cost:Increases the maximum ammo capacity of the weapon by 64 grenades. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 72 grenades. Cost:Increases the maximum ammo capacity of the weapon by 72 grenades. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 80 grenades. Cost:Increases the maximum ammo capacity of the weapon by 80 grenades. Weapon Utility 100 of 2550 certs (14% unlocked) Magazine Size 100 of 300 certs (50% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 1 grenade to the default magazine size. Cost:Adds 1 grenade to the default magazine size. Magazine Size 2

Cost: 200

Adds 2 grenades to the default magazine size. Cost:Adds 2 grenades to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. REAR WEAPON: M60-G Bulldog 1 of 6391 certs (5% unlocked) The M60 Bulldog fires high explosive 60mm rounds with a large blast radius effective against infantry. Direct hits provides some damage to armor. All factions can use this weapon. REAR WEAPON: M60-G Bulldog Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 6 rounds. Cost:Increases the maximum ammo capacity of the weapon by 6 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 12 rounds. Cost:Increases the maximum ammo capacity of the weapon by 12 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 18 rounds. Cost:Increases the maximum ammo capacity of the weapon by 18 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 24 rounds. Cost:Increases the maximum ammo capacity of the weapon by 24 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 30 rounds. Cost:Increases the maximum ammo capacity of the weapon by 30 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 36 rounds. Cost:Increases the maximum ammo capacity of the weapon by 36 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 42 rounds. Cost:Increases the maximum ammo capacity of the weapon by 42 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 48 rounds. Cost:Increases the maximum ammo capacity of the weapon by 48 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 54 rounds. Cost:Increases the maximum ammo capacity of the weapon by 54 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 60 rounds. Cost:Increases the maximum ammo capacity of the weapon by 60 rounds. Weapon Utility 0 of 3950 certs (0% unlocked) Magazine Size 0 of 1700 certs (0% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 1 round to the default magazine size. Cost:Adds 1 round to the default magazine size. Magazine Size 2

Cost: 200

Adds 2 rounds to the default magazine size. Cost:Adds 2 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 3 rounds to the default magazine size. Cost:Adds 3 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 4 rounds to the default magazine size. Cost:Adds 4 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.15 seconds. Cost:Decreases the time taken to reload weapon by 0.15 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.45 seconds. Cost:Decreases the time taken to reload weapon by 0.45 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.6 seconds. Cost:Decreases the time taken to reload weapon by 0.6 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.75 second. Cost:Decreases the time taken to reload weapon by 0.75 second. REAR WEAPON: G30 Walker 1041 of 6391 certs (47% unlocked) The G30 Walker is a heavy machine gun with a high elevation range and soft point ammunition designed to be more effective against aircraft. All factions can use this weapon. REAR WEAPON: G30 Walker Weapon Ammo 341 of 2441 certs (60% unlocked) Maximum Ammo Capacity 341 of 2441 certs (60% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 225 rounds. Cost:Increases the maximum ammo capacity of the weapon by 225 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 450 rounds. Cost:Increases the maximum ammo capacity of the weapon by 450 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 675 rounds. Cost:Increases the maximum ammo capacity of the weapon by 675 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 900 rounds. Cost:Increases the maximum ammo capacity of the weapon by 900 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 1125 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1125 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 1350 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1350 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 1575 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1575 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 1800 rounds. Cost:Increases the maximum ammo capacity of the weapon by 1800 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 2025 rounds. Cost:Increases the maximum ammo capacity of the weapon by 2025 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 2250 rounds. Cost:Increases the maximum ammo capacity of the weapon by 2250 rounds. Weapon Utility 700 of 3950 certs (33% unlocked) Magazine Size 700 of 1700 certs (75% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 5 rounds to the default magazine size. Cost:Adds 5 rounds to the default magazine size. Magazine Size 2

Cost: 200

Adds 10 rounds to the default magazine size. Cost:Adds 10 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 15 rounds to the default magazine size. Cost:Adds 15 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 20 rounds to the default magazine size. Cost:Adds 20 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.1 seconds. Cost:Decreases the time taken to reload weapon by 0.1 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.2 seconds. Cost:Decreases the time taken to reload weapon by 0.2 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.3 seconds. Cost:Decreases the time taken to reload weapon by 0.3 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.4 seconds. Cost:Decreases the time taken to reload weapon by 0.4 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.5 seconds. Cost:Decreases the time taken to reload weapon by 0.5 seconds. REAR WEAPON: G40-F Ranger 1 of 6391 certs (5% unlocked) The G40-F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft. All factions can use this weapon. REAR WEAPON: G40-F Ranger Weapon Ammo 1 of 2441 certs (10% unlocked) Maximum Ammo Capacity 1 of 2441 certs (10% unlocked) Increases the maximum ammo capacity of the weapon. Ammo Capacity 1

Cost: 1

Increases the maximum ammo capacity of the weapon by 70 rounds. Cost:Increases the maximum ammo capacity of the weapon by 70 rounds. Ammo Capacity 2

Cost: 10

Increases the maximum ammo capacity of the weapon by 140 rounds. Cost:Increases the maximum ammo capacity of the weapon by 140 rounds. Ammo Capacity 3

Cost: 30

Increases the maximum ammo capacity of the weapon by 210 rounds. Cost:Increases the maximum ammo capacity of the weapon by 210 rounds. Ammo Capacity 4

Cost: 50

Increases the maximum ammo capacity of the weapon by 280 rounds. Cost:Increases the maximum ammo capacity of the weapon by 280 rounds. Ammo Capacity 5

Cost: 100

Increases the maximum ammo capacity of the weapon by 350 rounds. Cost:Increases the maximum ammo capacity of the weapon by 350 rounds. Ammo Capacity 6

Cost: 150

Increases the maximum ammo capacity of the weapon by 420 rounds. Cost:Increases the maximum ammo capacity of the weapon by 420 rounds. Ammo Capacity 7

Cost: 200

Increases the maximum ammo capacity of the weapon by 490 rounds. Cost:Increases the maximum ammo capacity of the weapon by 490 rounds. Ammo Capacity 8

Cost: 400

Increases the maximum ammo capacity of the weapon by 560 rounds. Cost:Increases the maximum ammo capacity of the weapon by 560 rounds. Ammo Capacity 9

Cost: 500

Increases the maximum ammo capacity of the weapon by 630 rounds. Cost:Increases the maximum ammo capacity of the weapon by 630 rounds. Ammo Capacity 10

Cost: 1000

Increases the maximum ammo capacity of the weapon by 700 rounds. Cost:Increases the maximum ammo capacity of the weapon by 700 rounds. Weapon Utility 0 of 3950 certs (0% unlocked) Magazine Size 0 of 1700 certs (0% unlocked) Increases the amount of ammunition in the weapon's magazine. Magazine Size 1

Cost: 100

Adds 3 rounds to the default magazine size. Cost:Adds 3 rounds to the default magazine size. Magazine Size 2

Cost: 200

Adds 6 rounds to the default magazine size. Cost:Adds 6 rounds to the default magazine size. Magazine Size 3

Cost: 400

Adds 9 rounds to the default magazine size. Cost:Adds 9 rounds to the default magazine size. Magazine Size 4

Cost: 1000

Adds 12 rounds to the default magazine size. Cost:Adds 12 rounds to the default magazine size. Reload Speed 0 of 2250 certs (0% unlocked) Reduces the time it takes to reload the weapon. Reload Speed 1

Cost: 150

Decreases the time taken to reload weapon by 0.12 seconds. Cost:Decreases the time taken to reload weapon by 0.12 seconds. Reload Speed 2

Cost: 200

Decreases the time taken to reload weapon by 0.24 seconds. Cost:Decreases the time taken to reload weapon by 0.24 seconds. Reload Speed 3

Cost: 400

Decreases the time taken to reload weapon by 0.36 seconds. Cost:Decreases the time taken to reload weapon by 0.36 seconds. Reload Speed 4

Cost: 500

Decreases the time taken to reload weapon by 0.48 seconds. Cost:Decreases the time taken to reload weapon by 0.48 seconds. Reload Speed 5

Cost: 1000

Decreases the time taken to reload weapon by 0.6 second. Cost:Decreases the time taken to reload weapon by 0.6 second. Lightning 14985 of 36816 certs (58% unlocked) (3% of spent certs) Lightning: Passive Systems Unlock passive, always-on Certifications for the Lightning. Lightning: Passive Systems Lightning: Utility Slot 2680 of 2680 certs (100% unlocked) Unlock various gadgets for the Lightning's Utility slot. Utility slot items can be equipped on the loadout screen. Lightning: Utility Slot Utility Slot 2680 of 2680 certs (100% unlocked) Smoke Screen 850 of 850 certs (100% unlocked) Creates a smoke screen around the vehicle which masks you and nearby allied vehicles. Smoke Screen 1

Cost: 50

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds. Smoke Screen 2

Cost: 100

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds. Smoke Screen 3

Cost: 200

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds. Smoke Screen 4

Cost: 500

Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds. Cost:Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds. Fire Suppression System 830 of 830 certs (100% unlocked) When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Fire Suppression 1

Cost: 30

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds. Fire Suppression 2

Cost: 100

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds. Fire Suppression 3

Cost: 200

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds. Fire Suppression 4

Cost: 500

Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds. Cost:Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds. Engagement Radar 1000 of 1000 certs (100% unlocked) Allows for easy detection and tracking of hostile aircraft by placing indicators over them. When off screen, the indicators will clamp to the edge of the HUD to indicate which direction they are in. Engagement Radar 1

Cost: 100

Causes the HUD to highlight and track hostile aircraft at a range of 300 meters. Cost:Causes the HUD to highlight and track hostile aircraft at a range of 300 meters. Engagement Radar 2

Cost: 150

Causes the HUD to highlight and track hostile aircraft at a range of 400 meters. Cost:Causes the HUD to highlight and track hostile aircraft at a range of 400 meters. Engagement Radar 3

Cost: 250

Causes the HUD to highlight and track hostile aircraft at a range of 500 meters. Cost:Causes the HUD to highlight and track hostile aircraft at a range of 500 meters. Engagement Radar 4

Cost: 500

Causes the HUD to highlight and track hostile aircraft at a range of 600 meters. Cost:Causes the HUD to highlight and track hostile aircraft at a range of 600 meters. Lightning: Defense Slot 4590 of 4590 certs (100% unlocked) Unlock defense slot Certifications to increase the Lightning's survivability on the field. Defense slot items can be equipped on the loadout screen. Lightning: Defense Slot Defense Slot 4590 of 4590 certs (100% unlocked) Nanite Auto Repair System 880 of 880 certs (100% unlocked) Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds. Nanite Auto Repair System 1

Cost: 30

Nanites constantly repair damage over time at a rate of 7.5% every 5 seconds. Damage disables auto repair for 12 seconds. Cost:Nanites constantly repair damage over time at a rate of 7.5% every 5 seconds. Damage disables auto repair for 12 seconds. Nanite Auto Repair System 2

Cost: 50

Next Rank: Repairs 8.33% every 5 seconds. Cost:Next Rank: Repairs 8.33% every 5 seconds. Nanite Auto Repair System 3

Cost: 100

Next Rank: Repairs 9.17% every 5 seconds. Cost:Next Rank: Repairs 9.17% every 5 seconds. Nanite Auto Repair System 4

Cost: 200

Next Rank: Repairs 10% every 5 seconds. Cost:Next Rank: Repairs 10% every 5 seconds. Nanite Auto Repair System 5

Cost: 500

Next Rank: Repairs 10.83% every 5 seconds. Cost:Next Rank: Repairs 10.83% every 5 seconds. Vehicle Stealth 1330 of 1330 certs (100% unlocked) Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar. Vehicle Stealth 1

Cost: 30

Increases the time required for seeking weapons to establish a lock by 0.25 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters. Cost:Increases the time required for seeking weapons to establish a lock by 0.25 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters. Vehicle Stealth 2

Cost: 100

Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters. Cost:Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters. Vehicle Stealth 3

Cost: 200

Increases the time required for seeking weapons to establish a lock by 0.75 seconds and reduces the mini-map auto-detect range of the vehicle to 25 meters. Cost:Increases the time required for seeking weapons to establish a lock by 0.75 seconds and reduces the mini-map auto-detect range of the vehicle to 25 meters. Vehicle Stealth 4

Cost: 1000

Increases the time required for seeking weapons to establish a lock by 1 second and prevents the vehicle being auto detected on the mini-map. Cost:Increases the time required for seeking weapons to establish a lock by 1 second and prevents the vehicle being auto detected on the mini-map. Flanker Armor 850 of 850 certs (100% unlocked) Reduces damage taken from C4. Flanker Armor 1

Cost: 50

Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%. Cost:Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%. Flanker Armor 2

Cost: 100

Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%. Cost:Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%. Flanker Armor 3

Cost: 200

Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 18%. Cost:Reduces d