The full length version will need your help to complete! Support us on Kickstarter to ensure the final game is a top-notch experience! Try our demo below.

Download (pre-alpha demo):

It's been a while but we have a new public demo out showcasing new art + mechanics! The download links are on our blog and I'll update the OP with them as well.SC2VN is an interactive visual novel about a foreigner player trying to break into the StarCraft 2 progaming scene in a fictional South Korea. The novel revolves around the trials around trying to break out in Korea and the issues of leaving everything behind in order to become a progamer.We drew from events and characters that are familiar to ourselves and the player audience, though their depictions are entirely works of fiction and parody and are not meant to accurate in the slightest. This game is SFW and contains no nudity, though some harsh language.The game is a Visual Novel, which is an interactive storytelling game where the player reads through the experience of the character and makes decisions that can affect the outcome of the game. Currently, the game is still a demo and thus more linear than traditional visual novels that have multiple endings. The demo is still a proof of concept.Click through each scene to advance the story line, and help the main character best his opponents on the ladder by helping him make in-game decision that may decide his progaming career.Two days ago, we made a bit of a rushed celebration video to celebrate reaching our $7,000 goal for SC2VN. About 2 days later, fundraising has officially ended and we’re sitting well over $8000 which unlocked our first stretch goal. It’s an extremely surreal feeling to see SC2VN go from ideas in a Skype call, to a demo, to now a fully funded project to be made into a full-fledged game.The entire team is blown away by the support of both our backers and those who helped spread the word to their friends and family. We received a lot of feedback from both StarCraft community members and those who didn’t know about esports, and it was amazing to see the demo have universal reach.As our fundraising period wraps up, we’re immediately kicking into production mode. We will be reaching out to our backers by next week to begin sorting out our backer rewards. A new script is in the works, and our artist will be pumping out new character art for the final game. It’s only the beginning of our journey but we’ll keep the community with us every step of the way.We’ll be having both public and exclusive streaming events throughout our development process. Backers will get a more in depth look into the development process and those redeeming the higher rewards will have a hand in the story and side character development. This game was supported by the community and will be made for the community.Alongside our usual text updates, we’ll be having weekly video updates on our YouTube page which you can subscribe to. We’ll keep our Development blog on Tumblr and our updates on Twitter and Facebook active throughout the process. Feel free to reach out to any channel if you have any questions or concerns.YouTube: http://www.youtube.com/user/sc2vn Twitter: www.twitter.com/sc2vn Facebook: www.facebook.com/sc2visualnovel Tumblr: http://sc2vn.tumblr.com Thank you all again, and you’ll be hearing from us soon. Now its back to the development for the final game!

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10/16/13

WE REACHED OUR FUNDING GOAL, THANK YOU!

http://www.youtube.com/watch?v=37zWWfBNygw



10/11/13 Update



The news just broke that MarineKingPrime (MKP) has recently switched games from StarCraft 2 to League of Legends. For those unfamiliar with the esports landscape, it’s very rare for a player to switch to a different competitive gaming genre and find success. SC2VN drew one of its character inspirations from MKP himself due to his influence in professional StarCraft, and we felt it would be appropriate to talk a bit about his history and departure.



MarineKingPrime gained notoriety in StarCraft 2 when he first appeared in the GSL under the ID of Boxer. At the time, he was dubbed “Fake Boxer” or “Foxer” because he shared the nickname of one of the most popular StarCraft players of all time - SlayrS_Boxer. MKP turned heads when he defeated the first StarCraft 2 GSL champion - FruitDealer in convincing fashion and made it to the grand finals only to fall short to NesTea.







Due to his excellent marine unit control, he changed his name to MarineKing due to the request of his fans (with Prime being his team’s tag). MKP soon became known as the “King of Silver” due to placing 2nd in many tournaments during his 2011 competitions. He finally achieved a run of championships in 2012, placing first in MLG events and also clutching a win for the Prime team during the GSTL event at IPL4. He became one of the most accomplished and well known progamers in StarCraft 2: Wings of Liberty.



Read the full update on our





10/10/13

In this news update, we explore the history of StarCraft and the first progamers who ventured to Korea to live their dream. The focus is on the history of these players, and how they inspired the story and world for our game.



Ret and NoNy are two active StarCraft 2 players who have also experienced one of the most competitive Korean tournaments in StarCraft: Brood War. In Brood War, professional players had to obtain a progaming license from KeSPA (The Korean eSports Assoication) by competing in the Courage tournament. Back then, this was the gateway tournament to getting into a professional team and competing in the big leagues. Neither managed to make it through the entire bracket, though Ret did attempt numerous times. Their entire journey is documented through video by Artosis:









There are many stories and examples for StarCraft 2 as well, but I wanted to highlight the Brood War examples since these players really were the first to attempt such a feat. Internationally, esports has matured greatly since then, and players have much more opportunity without finding the need to move to Korea. Still, it’s still inspiring to read and watch these stories from the previous decade and witness the history in comparison to how things are today.



Full update:

http://www.kickstarter.com/projects/vogue/sc2vn-the-esports-visual-novel/posts



10/2/13

Character Profile - Mach

As we embark on the latter half of our Kickstarter, we’d like to take this opportunity to highlight another one of SC2VN’s characters and explain our naming process.



Characters in SC2VN are referred to by their professional gamer handles by both their fellow characters and the game itself. You won’t see or likely even learn most characters’ first or last names. That’s something we’ve done intentionally. We aim to emphasize the Starcraft’s importance as something more than just a game that our characters play: It forms their very identity.







Read more updates on our



9/29/13

Day[9] lends voice support to SC2VN



Photo by Darren Chin



We're excited to announce that Sean "Day[9]" Plott will be lending his voice to SC2VN! Sean is not only an accomplished StarCraft 2 commentator and game designer, but also has



Be sure to also check out Day[9]’s upcoming browser based RTS, “Project Atlas” by



www.day9.tv

@day9tv



If you’d like to help make the final game a reality, back our



Stay updated on the development process by following us on Twitter



We also started a new development blog on tumblr!

http://sc2vn.tumblr.com



Tune into our stream tomorrow at 4:00pm PDT for another SC2VN development stream where we talk about fleshing out the ‘battle system’ and maybe start playing a VN ourselves! Follow WE REACHED OUR FUNDING GOAL, THANK YOU!The news just broke that MarineKingPrime (MKP) has recently switched games from StarCraft 2 to League of Legends. For those unfamiliar with the esports landscape, it’s very rare for a player to switch to a different competitive gaming genre and find success. SC2VN drew one of its character inspirations from MKP himself due to his influence in professional StarCraft, and we felt it would be appropriate to talk a bit about his history and departure.MarineKingPrime gained notoriety in StarCraft 2 when he first appeared in the GSL under the ID of Boxer. At the time, he was dubbed “Fake Boxer” or “Foxer” because he shared the nickname of one of the most popular StarCraft players of all time - SlayrS_Boxer. MKP turned heads when he defeated the first StarCraft 2 GSL champion - FruitDealer in convincing fashion and made it to the grand finals only to fall short to NesTea.Due to his excellent marine unit control, he changed his name to MarineKing due to the request of his fans (with Prime being his team’s tag). MKP soon became known as the “King of Silver” due to placing 2nd in many tournaments during his 2011 competitions. He finally achieved a run of championships in 2012, placing first in MLG events and also clutching a win for the Prime team during the GSTL event at IPL4. He became one of the most accomplished and well known progamers in StarCraft 2: Wings of Liberty.Read the full update on our Development Blog 10/10/13Ret and NoNy are two active StarCraft 2 players who have also experienced one of the most competitive Korean tournaments in StarCraft: Brood War. In Brood War, professional players had to obtain a progaming license from KeSPA (The Korean eSports Assoication) by competing in the Courage tournament. Back then, this was the gateway tournament to getting into a professional team and competing in the big leagues. Neither managed to make it through the entire bracket, though Ret did attempt numerous times. Their entire journey is documented through video by Artosis:There are many stories and examples for StarCraft 2 as well, but I wanted to highlight the Brood War examples since these players really were the first to attempt such a feat. Internationally, esports has matured greatly since then, and players have much more opportunity without finding the need to move to Korea. Still, it’s still inspiring to read and watch these stories from the previous decade and witness the history in comparison to how things are today.Full update:As we embark on the latter half of our Kickstarter, we’d like to take this opportunity to highlight another one of SC2VN’s characters and explain our naming process.Characters in SC2VN are referred to by their professional gamer handles by both their fellow characters and the game itself. You won’t see or likely even learn most characters’ first or last names. That’s something we’ve done intentionally. We aim to emphasize the Starcraft’s importance as something more than just a game that our characters play: It forms their very identity.Read more updates on our Development Blog! We're excited to announce that Sean "Day[9]" Plott will be lending his voice to SC2VN! Sean is not only an accomplished StarCraft 2 commentator and game designer, but also has dabbled in the art of visual novels. Be sure to also check out Day[9]’s upcoming browser based RTS, “Project Atlas” by Artillery Games If you’d like to help make the final game a reality, back our Kickstarter Stay updated on the development process by following us on Twitter @shindags and @voguekun We also started a new development blog on tumblr!Tune into our stream tomorrow at 4:00pm PDT for another SC2VN development stream where we talk about fleshing out the ‘battle system’ and maybe start playing a VN ourselves! Follow twitch.tv/shindigs and twitch.tv/voguestarcraft for updates on when we go live!

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9/27/13





We're happy to announce that we'll be bringing on temp0 as a musician to help produce more original tracks for SC2VN! We'll be comissioning him for additional tracks to be included in the soundtrack for the game and to be released early to our



Kwame “Temp0” Mensah is a musician and figure in the esports community, known for his StarCraft 2 music videos and parodies. You can find his most recent work by subscribing to



"I was pretty excited when Tim (Shindags) asked me to do some music for SC2VN. I'm all for creative ventures in the world of Starcraft and eSports in general, so I'm eager to witness it's progression. It's a really awesome and unique project and I hope you all support it as well!"



This project can only be completed with your support, please help us make the game a high quality experience by backing us on We're happy to announce that we'll be bringing on temp0 as a musician to help produce more original tracks for SC2VN! We'll be comissioning him for additional tracks to be included in the soundtrack for the game and to be released early to our $10 Kickstarter backers Kwame “Temp0” Mensah is a musician and figure in the esports community, known for his StarCraft 2 music videos and parodies. You can find his most recent work by subscribing to http://www.youtube.com/tempostarcraft , listening to his Soundcloud , and following him on Twitter @teamtemp0 This project can only be completed with your support, please help us make the game a high quality experience by backing us on Kickastarter

The team behind SC2VN:

Previous UpdatesA: This build was meant to be a demo to be released to the community to gather feedback and see how engaging the current storyline can be. Everything is up for change.A: We don't know. We have ideas of what a full fledged game would look like, but are still gathering feedback.A: In a future version of the game, the characters may interact with progamers from other esports titles. For now, it is just purely focused on the SC2 scene.A: This is still an early build, and a focus on dating and romance wasn't something meant to be conveyed. In the full game, there are plans to have routes that are not only romance based, but also career based - what team house do you want to join? What tournaments do you participate in? Who are your practice partners? We're open to romance options in a complete game as well.A: Tweet @ us (twitter handles below) with what you thought about the game and what you would like to see in the future. Constructive criticism is welcome. Feel free to leave a post in this thread as well.SC2VN began as an idea when I contacted Vogue ( known for his witty SC2 videos ) after I saw his SC2 Dating Sim parody video and seeing how well it was written. What seemed like a funny joke turned into a motivated project to try and create a game that could be legitimately be based on the experiences of aspiring progamers in esports, and to also make an awesome game.: Writing and game development: game development- art @carltonbeener ) - Code A photo @virgillevinger ) - music for the game