Liger

Large Beast, Lawful Neutral

Armor Class 15

15 Hit Points 142(1d4 + 5)

142(1d4 + 5) Speed 8ft.

STR DEX CON INT WIS CHA 18 (+4) 21 (+5) 14 (+2) 9 (-1) 15 (+3) 22 (+6)

Damage Resistances Force, Bludgeoning Slashing and Piercing by nonmagical weapons

Force, Bludgeoning Slashing and Piercing by nonmagical weapons Condition Immunities charmed

charmed Senses darkvision 60 ft., passive Perception 13

darkvision 60 ft., passive Perception 13 Languages Telepathy

Pounce. If the liger moves at least 20 feet toward a target and hits it with a claw attack, it deals an additional 2d8 slashing damage

Glorious Presence. any creature that starts it's turn within 5 feet of the liger must make a DC 17 wisdom saving throw or be stunned until it's next turn. A creature that passes this saving throw is immune to the effect for 24 hours

Spellcasting. The liger is a 5th level spellcaster, his spellcasting ability is Charisma (spell save DC 17, spell attack bonus +9). The liger can cast the following spells requiring no components

Cantrips: dancing lights, fire bolt, friends, light, prestidigitation

1st level (4 slots): charm person, color spray, mage armor(self only), thunderwave

2nd level (3 slots) earthbind, mirror image, see invisibility

3rd level (2 slots) lightning bolt

Magic Resistance. The liger has advantage on saving throws against spells and other magical effects.

Magic Weapons. The liger's weapons are considered magical.

Multiattack The liger makes a claw attack and either a bite or tail attack

Claws. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 10 (2d6 + 4) Slashing Damage

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) Piercing Damage

Morningstar Tail Melee Weapon Attack: +7 to hit, reach 5ft., one target. hit 10 (1d10 + 4) Piercing Damage