Devnote Tuesdays: The Award Winning Community Edition

Felipe (HarvesteR): Testing continues for the ARM patch, the test team has been at it non-stop even while we were at the GDC, and while I was expecting to be greeted by a wall of bugs, what I found instead were a few very well documented issues which we managed to fix very quickly, mainly due to the thoroughness of the documentation about them. Props to the test team for that! Today we’re still ironing out some details, but all in all, things are coming together nicely. Let me also add my thanks to all of you for choosing us to win the GDC Audience Awards! I’m at a loss for words to express how much that meant to us… Really, thank you!

Alex (aLeXmOrA): I’m still working on the in-game stats page in the website that will let us know how far the players are going in the game (it will only be available for us to see it, I just have to make that clear.) Also, helping with other Squad projects. I just want to thank you for the GDC Audience Award! It means a lot to all of us, here. Three years of development have been worth it!

Jim (Romfarer): I’ve been fixing bugs on the 3 gui systems we are planning on releasing in 0.24.

Mike (Mu): We’ve been pressing on with testing and refinement of the contract system in preparation for 0.24.

Marco (Samsonart): I’m still a little shocked about the GDC Audience award, thanks everyone! Other than that doing my fair share of bug fixing for the ARM patch.

Daniel (danRosas): Doing those very small, almost imperceptible, final details of the animation. Almost there…

Miguel (Maxmaps): Worked on the KSPTV Marathon, ensured the whole media group would have access to the experimental builds, cheered at GDC glory (all yours, guys).

Jesus (Chuchito): A bit hard week, solving some weird bugs on the KSP Server, pressing on the server’s stability flooding it with messages.

Bob (Calisker): Thanks to everybody who attended the meetup in San Francisco and C7 and my talks at GDC. I was stoked to share with everybody what makes our community the best in gaming and how we try to keep it that way. We’ll keep learning and hopefully, getting better at communicating to our player base and gamers who haven’t tried KSP yet too. This week, we’re working on getting the Asteroid Redirect Mission ready and following up on a zillion things from GDC. Oh yeah, thanks again for your votes to win the Game Developer Choice Audience Award - wow was that awesome.

Ted (Ted): I’ve been working with the Experimental Team on testing and providing feedback for the ARM Patch, whilst QAing the 0.24 content with the QA Team. It’s been a very busy past week to say the least!

Anthony (Rowsdower): I’ve been keeping the ARM hype alive by posting all over the place. The media team, KSP-TV and the press (in no specific order) has done a great job spreading the word and It’s been fun helping to bring their work to you. Speaking of hard work, your fingers must be hurting from all those mouse clicks. I’ve always told people that the KSP community is the best, but now we have a physical award that proves it. You are the finest, most loyal, smartest, funniest and insanely interesting (among other positive adjectives) group of people that a CM could even hope to represent. We were all seriously shocked to have beat out both enormous AAA games and similarly popular indie titles for it. They may have had other things going for them, but in the end, it was your passion that won out overall. From the very bottom of all of our hearts here at Squad - thank you for dedication. The Game Developers Choice Audience Award is for all of you.



Eduardo (Lalo): Im really happy and in this moment i just want to thanks all the fans for your votes to win the Game Developer Choice Audience Award, it was an amazing surprise.