I'm no longer horribly sick, and 3.0.0 work is looking slightly more under control. Time for more answers.Not quite. It increases the value of all the stats granted by the Rallying Cry Buff. However, this buff only grants two stats, not three - "x% increased Damage" and "y Mana regenerated per second". The total amount of increased damage is calculated by the skill when cast, and depends on how many enemies are nearby, but it is only this one total value that is put into the buff, and then increased by the buff effect stat.I practice this doesn't matter a lot, but does make a difference in terms of where rounding happens.They are separate rolls, although since this question was asked, the chance on Master Surgeon has been changed to 100%.I do not understand the question. Neither of these abilities use chaining mechanics, and I'm not sure whether you're asking about a situation where Abyssal Cry is actually in effect, or whether you've misunderstood Obliteration's effect as being related to Abyssal Cry.A single frozen monster dying can trigger both explosions from Obliteration and Herald of Ice. If the monster is affected by Abyssal Cry, it can also cause that explosion. Each explosion hits enemies separately. A monster which dies to one explosion can't be hit by any further explosions.Only if the skill in question has the "Chaos" tag.Melee Splash does not add any tags to linked skills. It changes the properties of the skill in such a way that it has an area, but theon a skill are defined only by the gem. These are distinct concepts.No.No.The base damage of the explosion is equal to the total attack damage of the monster - what it would deal if it used a default attack (this does not mean the same damage it does if it walks up and hits you, as not all monsters have a default attack, and they may well be using an attack skill with damage modifiers on it).Modifiers to attack speed apply to Vaal Lightning Strike the same as to any other attack - they modify the speed with which you execute the attack.Modifiers to duration affect how long the "charged" state lasts on the monster.Yes.

Heya Mark do you mind giving a little more Insight in how theNemesis mod work?From my experience xblood Nemesis mods are based on the Damage of the mob and not on Life BUTThe Extra elemental mods count lets say for example:Bandit with Iceblood Nemesis Explosion damage is increased by:Extra DamageExtra Fire Damage

Much like the Melee Splash applying the "AoE" tag to a skill that normally is single target.I understand that something like Voidheart wouldn't because the skill used, isn't directly linked to your attack or spell. It should apply the "Chaos" tag if the skill is directly linked with poison.

How does the Obliteration wand with it's Abyssal Cry proc and Herald of Ice interact exactly? Can both the shatter chain and chaos explosion chain both proc off the same single mob. Or do they need to proc of independent mobs so they overlap their chaining abilities.

Could you please provide me with the life values at level 20 and 21 for the various totems? I'm theory crafting a reverse knock-back, EE, reflect totems (War's Herald) build and am a bit stuck on the best approach.

Melee Splash does not add any tags to linked skills. It changes the properties of the skill in such a way that it has an area, but the tags on a skill are defined only by the gem. These are distinct concepts.