

Resource D istribution

General Changes to Tier 7 and Tier 8 Nodes

overall amount of Tier 7 and 8 spawning in the world has been increased by 20%

small nodes now charge up again as they did before

ratio between big to small nodes had been changed in favor of big nodes



amount Tier 8 nodes in the world reduced by 75% but in turn increased respawn rate tremendously

big nodes (27 charges) have their respawn rate increased by about 200%

small nodes (2 charges) have their respawn rate increased by about 500%



amount of Tier 7 nodes in the world reduced by about 50% but in turn increased respawn rate tremendously

big nodes (23 charges) have their respawn rate increased by about 180%

small nodes (3 charges) have their respawn rate increased by about 290%



Increased the amount of T6 nodes in T8 clusters by 100%



Increased the amount of T6 nodes in T7 clusters by 33%



Chance for Tier 7 and 8 animals to drop a cub has been adjusted accordingly



Safety

Add some form of Siege Camp chests in a few clusters close to city portals. So players can bank some gear in between (both gatherers and gankers could so be incentivized to play further away from portals)



Add a few clusters in the outer ring of the Outlands to have the city population spread out a bit further



Improve safety of some non-speed mounts



Thank you all for your feedback.Here is our conclusion from this and related topics.A big part of your feedback was about clusters not offering enough resources. Big Nodes vs Small Nodes is a bit more divisive. Also depending on playstyle and location. The way we see it, we want to push more big nodes again, as these are really rewarding and make attractive to conquer high tier zones. But we also want to enable players to go there and sneak some resources away and make T7+ gahtering a bit more inclusive. To achieve this we will rebalance the resource distribution to in general have way higher respawn rates. To have less downtime of overfarmed gathering clusters, without flooding the economy.So in the next patch we will make the following adjustments:We increased the amount of T6, T7 and T8 in the world by 20%.We reduced the amount of nodes for T7 and T8. This allowed us to increase the respawn rate for these nodes drastically. This means T7+ nodes are more sparse, but when you find one it is much more likely to have charges.Also the likeliness of a node being a big node has been increased significantly.Detailed Breakdown of the changes:You also had a lot of feedback regarding safety after Queen.With the last patch we already made an adjustment to the portal clusters, to improve the situation for portal ganking. In general we percieve the safety for players from cities and mid-core guilds has went down since Queen. We will likely make more adjustments in this regard. And are also interested in your feedback about these topics.Internally we have been discussing the following possible future improvements:But nothing is set in stone yet and we are also interested in your feedback about the safety topic.For now we hope the new resource distribution and portal adjustment will improve the state of gathering for many players.Cheers,Retro