

Note: The latest version of Sm4shExplorer takes a very long time in making files. So if you want faster compilation times with your mods, download 0.07.1 along with 0.06.4b. Unzip them both, then delete the “tools” and “plugins” folder from the 0.06.4b directory. From there, you then copy the “tools” and “plugins” folder from the 0.07.1 directory and just paste them into the 0.06.4b directory. I have personally not found any issues with this setup and everything works as intended. If you are worried about any issues, then sticking with the latest version and plugin could be the best bet. Although, it is up for you to decide.



Step 32: Open Sm4shExplorer for the first time and you will be prompted with a message to find the directory where your dumped copy of Super Smash Bros. for Wii U is located. Click the “Okay” button.



Step 33: Once you get to that directory, make sure to click on the “vol” folder and hit the “Okay” option.



Step 34: You will then be prompted with a message asking what version of Smash Wii U you have. You can choose with Game Region you have depending on the game copy dumped. As for the Game Version, you don’t have to change anything since “288” in the internal number for the 1.1.6 patch. Since this guide assumes you have the 1.1.6 patch, you don’t have to modify the Game Version value (only the Game Region one) and can just hit the “Save” option.



Step 35: After that, if you have any mods, you can drag and drop them into the treeview. These mods are identified by their green text color while files that were modified in official patches are blue. Standard files from the base game are just standard black.



Step 36: After you’re done, you can hit the tab “Project” along with “Build the Mod”. This process should take 5 minutes if you have version 0.06.4b. It will take a lot longer if you use 0.07.1. So time does vary sometimes. The amount of content you have, the version you use, and the specs of your PC all have effect on it.