We just released a new patch for Heroes of the Storm to apply balance changes and a few bug fixes.

Alongside this patch, we’ve also manually corrected rankings and matchmaking ratings for a small number of Hero and Team League players who rose or fell more than 1 League (5 Divisions) higher or lower than where they ended 2017 Ranked Season 3. Read our recent forum post for more details.

Heroes

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Assassin

Hanzo

Abilities

Dragonstrike (R) Damage increased from 58 to 64



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Nova

Stats

Health reduced from 1350 to 1300

Health Regeneration reduced from 2.81 to 2.71

Abilities

Snipe (Q) Damage reduced from 255 to 245



Talents

Level 16 Lethal Decoy (E) Holo Decoy damage bonus reduced from 50% to 40% of Nova’s damage



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Thrall

Stats

Basic Attack damage increased from 165 to 173

Talents

Level 13 Spirit Shield (Active) Cooldown reduction granted by Frostwolf Resilience increased from 8 to 10 seconds



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Specialist

Nazeebo

Abilities

Corpse Spiders (Q) Damage increased from 36 to 38

Ravenous Spirit (R) Damage increased from 103.4 to 108

Gargantuan (R) Health reduced from 2300 to 2185



Talents

Level 4 Hexed Crawlers (Q) Health and Mana return increased from 0.75% to 1%

Level 20 Vile Infection (Trait) Damage bonus reduced from 200% to 150%



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Support

Alexstrasza

Abilities

Lifebinder (R) Cooldown reduced from 75 to 60 seconds Mana cost reduced from 100 to 80

Cleansing Flame (R) Cooldown increased from 90 to 100 seconds Damage reduced from 150 to 135



Talents

Level 16 Draconic Discipline (Trait) Dragonqueen duration bonus reduced from 9 to 7 seconds



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Brightwing

Abilities

Polymorph (W) Cooldown reduced from 12 to 10 seconds Mana cost reduced from 60 to 50



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Li Li

Abilities

Cloud Serpent (W) Health restored per attack increased from 15 to 20



Talents

Level 1 Wind Serpent (W) Cooldown reduction granted per Hero hit by Blinding Wind increased from 3 to 4 seconds

Level 4 Serpent Sidekick (W) Cloud Serpent duration bonus granted per attack increased from 0.5 to 0.6 seconds Safety Sprint (Trait) Duration increased from 2 to 3 seconds

Level 7 Let’s Go (Active) Range increased from 4 to 6

Level 13 Gale Force (E) Bonus Basic Attack damage against Blinded Heroes increased from 50% to 75%



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Lúcio

Abilities

Amp It Up (E) Healing per second reduced from 120 to 114



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Stukov

Talents

Level 4 One Good Spread (Q) Mana restoration reduced from 40 to 30



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Warrior

Artanis

Talents

Level 7 Chrono Surge (E) Attack Speed bonus increased from 50% to 75%

Level 13 Templar’s Zeal (Q) Cooldown reduction increased from 150% to 200% Phase Bulwark (Trait) Spell Armor increased from 40 to 50



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D.Va

Stats

Basic Attack damage in Mech form increased from 21 to 24

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Garrosh

Stats

Health increased from 1970 to 2060

Health Regeneration increased from 4.102 to 4.293

Abilities

Groundbreaker (Q) Groundbreaker no longer pulls enemy Heroes to Garrosh Instead, Groundbreaker now knocks enemy Heroes into the air, Stunning them for 0.75 seconds, and then Slowing them by 30% for 2 seconds Talent tooltips for Warbreaker, Defensive Measures, Rough Landing, and Mortal Combo have been updated to reflect this change

Wrecking Ball (E) Cooldown reduced from 16 to 14 seconds Mana cost reduced from 70 to 65



Talents

Level 16 Mortal Combo (Q) Cooldown reduction granted to Wrecking Ball decreased from 10 to 8 seconds Window of time to throw enemies increased from 2 to 3 seconds



Developer Comment: While he is well balanced with regard to his win-rate, Garrosh has been widely considered more punishing than other Warriors compared to the amount of counter-play he offers. While we love his playstyle and the epic moments he can create, we wanted to reduce the amount of frustration he can cause opponents. We’ve added a window of time between being hit by Groundbreaker and being thrown into the enemy team, which should help players have more opportunity to outplay him. We’re also looking at other Heroes who are lacking in counter-play, or are overly frustrating to play against, and are planning to make similar changes to them in the future.

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Bug Fixes

General

Quick Cast: Fixed a bug causing Heroes to repeatedly cast Mount or other self-cast Abilities if the initial cast was interrupted by issuing another command using Quick Cast On Release.

Quick Cast: Fixed a bug in which holding right-click to move while attempting to cast Abilities using Quick Cast On Release could interrupt movement or prevent those Abilities from casting.

Heroes, Abilities, and Talents