If you want to just replace the vanilla rabbits with something better, grab the Replacer version.

If you want the new randomized colors, install the Diverse version. Just make sure the plugin is moved lower (toward the bottom) of your load order to avoid conflicts.

Substance Painter

Adobe Photoshop

Creation Kit

SSE Archive

While updating the animals in my game, I was surprised that there weren't nearly as many options for Rabbit textures as there are other creatures. For fun and practice I thought I'd whip up a few.Real Rabbits HD adds a new high-resolution texture and modified mesh, while keeping close to the vanilla colors and art style. Optionally, the Diverse version will add 5 extra colors, and has a "skin randomizer" so all the rabbits in your game will look different (see Technical Details for more information.)The rabbit is one of the few animals that is hand-placed directly all over the map, and is part of multiple leveled lists. To avoid conflicts, I use a very simple method: A new ability spell is on the HareRace that randomly equips one of the skins when they spawn. It is extremely lightweight, and is similar to how Automatic Variants used to work for LE if you're familiar. Being an ability at the race level, you'll need to make sure the plugin is lower in your load order to avoid any conflicts. For more information see theThe mesh is not new or high-poly, but had its values optimized, and painted vertex colors removed so that different texture colors could be applied.Mods that use the vanilla HareRace will automatically use these textures. Mods that completely change the mesh and use a different UV mapping than vanilla will not be compatible.Sadly, this is currently incompatible with the SMIM rabbit mesh, so you have to deal with pointy rabbits with nice textures. I'm hoping to make a high poly rabbit that uses the vanilla UV layout.