Interesting unit changes this patch and by that I mean they targeted a few units that didn't really need a buff and missed a few units that likely needed a nerf. Out of the gate are two that I definitely agree with, at least partially. It's well known that in 9.20is one of the stronger late game 5 cost units. He's just soin multiple ways -- good damage, has utility and just overall being impossible to kill. They chose to target his armor (and Guardians received a nerf as well) which hopefully makes him a bit easier to kill. Honestly the biggest nerf to him this patch is the pace of the game going up with player damage changes so it may be more uncommon to hit level 8 and find that 2 starfor a Dragon composition.also got a nerf and a bug fix. I'm surprised he was the only Imperial targeted this patch asis very powerful and often times more of a carry thanis. Much likethough,may see less play due to the pace of the game being faster. Ultimatelyis likely to be played without too much issue as it was only a five damage nerf to him but we will see just how much this impacts him. If 4 Imperial isn't played as much he may become less popular to run.Next up are two changes I don't fully agree with.is receiving several buffs this patch, one being his attack damage increase and the other is the Ranger buff we looked at earlier. I don't really think he needed to have his attack damage changed on top of the Ranger change because in 9.20 I already considered him one of the better mid-game carry units. These changes just solidify him as a unit you will want to grab as quickly as you can.The other change I don't fully agree with isreceiving a slight nerf to her total mana. I thinkis an amazing unit, especially as a mid-game carry, and while she is very strong in 9.20 I've never seen her asstrong. Now this is a very small increase to her total mana, only 10, but still I don't really believe she was in need of this. It's definitely small enough it should not impact her usefulness but maybe we'll see people pick her up just a bit less, especially with the buffs tois receiving fairly large buffs this patch. I think it's definitely fair for him but I'm worried that they may have jumped the gun on this change. In 9.20 you really didn't see a lot ofin the late game but it wasn't uncommon for Demons to be run mid-game or Elementalist/Knight. What made him fall off so hard in the late game was everyone running either Dragon or multiple Dragon's Claw.The reason why I consider it maybe a bit too preemptive of a change is the way the game plays out with the player damage changes is going to change the mid-game a lot. It may be more likely we don't even reach the stage of the game where you see Dragon compositions everywhere and everyone running Dragon's Claw on their carry. If that ends up being the case,is going to begood with these changes. I won't pretend like I can see into the future but if you get an earlyyou may very well get top 4 from that alone.Now there is still counter-play to him as Dragon's Claw plus Dragons did not get nerfed but if the game never reaches the stage where those things are relevant he may become a very strong unit that is heavily contested.Last unit that I don't really think needed a change is. They've bounced back and forth on his abilities damage but it felt okay in 9.20. He's strong but not too strong for a unit that does a large AoE (that also stuns). What's weird is they didn't targetfor a nerf.I don't believe in heavily nerfing anything so at most I'd have nerfed her just slightly but if you wanted to look at a Void unit I definitely would have looked at her before. But, again, likeand, maybe she won't be as big of an issue in 9.21 if you're not able to get to the stage of the game that she becomes relevant. That said, buffingmay cause Brawlers to be the more dominant front-line as the Knight trait is getting nerfed slightly so going Brawlers with the intent to pick upmay become popular.