As promised here comes T-Engine4 and ToME4 beta25 ! See http://te4.org/

Don't forget to help ToME by with donations( http://te4.org/donate ) !

Release highlights:

Various important fixes and updates

Balances tweaks

New Thaloren starting zones, along with their own city

Starting zones reduced to 3 levels, next tier zones to 5 levels

Expanded changelist:﻿

Ring of blood orb wont take your money if you killed the blood master

User chat notification upon death

Unlocks made while offline are now also available while online

Merged Heavy & Massive armour trainings into a single talent (that goes to 10 like the weapon ones). At level 1 it allows heavy gloves/helms/boots, at level 2 heavy armours, at level 3 shields and at level 4 massive armours. Classes start with enough levels to wear their starting gear

Aura of Silence description shows the radius

Silence correctly prevents usage of runes

Using timetravel spells will not break the ingame chat

Sotrming the city quest is now more obviously presented on the worldmap

Armour changed again, it is back to a flat damage reduction

New stat: armour hardiness, it's base 30% and can be increased with Armour Training. It represents how much of a blow is affected by armour

Fixed Slime Roots

Fixed dual weapon training and corrupted strength

Achievements list now colors in green achievements got by your current character

Reduced the length of all starting zones to 3 levels and the next zone tier (daikara, maze, ...) to 5

Antimagic quest now grants Antimagic achievement

Removed all lava floors from the wyrm room in vor armoury

Spectators wont decay in the ring of blood

Fixed long load times when loading a populated level

Fix crash on big maps

Rod of Recall / Teleport: Angolwen cooldown adjusted to 400

Bill is no longer the boss of the trollmire, he has been replaced by Prox, an other troll, which hits not nearly as hard

Bill has now got his own special level, whose access must be found. And he is now nastier

The slave combatant has the correct number of infusions

Dreadmasters now correctly summon dreads

Defensive throw should now take place after counter attacks

Reorganized and rebalanced the age manipulation tree

Removed stat increasing effects from an anomaly

Wormhole is now instant cast

Cut sustain cost of Door to the Past in half

Lowered cost of relentless strikes

Striking stance now increases accuracy instead of critical power

Rushing strike stun duration reduced

Roundhouse kick damage reduced (a bit)

Spacetime tuning now has a cap on how high it can raise your paradox

Shattering Impact can only trigger once per turn

Put much-needed door in the bandit fortress

Added some non-lava floors to one of the demon nest vaults

Added dialog to the alchemists to inform the player that they're not the only one working on these ingredients

Made squid ink more visible

Changed elixir of stoneskin on-drink message so it makes more sense for skeletons

Equilibrium and Paradox sustains only check for failure on activation

Fixed loot generation in vault to be more diverse

Fix wraithform cost

Tactical display is now handled by entities (actors) display callback (no change for modules, except they can customize it as needed)

Added lifebars to tactical display mode

Melinda got tiles!

Various fixes

Daikara rift can not spawn on the previous/next level changers

Random worldmap encounters can not happen at birth

Atamathon is now displayed on all tiles settings

Actor list display wont show the player anymore

Kill Bill achievement is possible even with the new troll boss (the last lore note drops from him but not on death). Still, quite hard to pull off!

Bosses will be marked as purple on the minimap

New starting zones for the Thaloren: The main thaloren camp, Shatur; the lair of norgos; the heart of the gloom

Timeless wont produce negative timed effects

Fix Aim to work as advertised

Fixes sand tunnels in briagh lair

Fixes the terrain cloning issue with Rune of the Rift and Time Skip.

Also adjusted wormhole entrance range.

Have fun!