I’ve been kicking some files from the new Nokia 3D WebGL maps back and forth with Ryan Alexander, and my attempts to pick out the geometry are starting to get some results.

Nokia’s texture files:

My points in those same files—a visual match!

Dumping a bunch of X, Y, Z’s into Mac OS X Grapher.app:

Ryan pushing the whole thing into Blender:

This model is actually two meshes, corresponding to two separate textures:

The first one looks a bit like a post-Tornado city. Now to figure out the mipmaps in the height lookup tables.