Key Design Idea: Phases

Tinker Knight starts off at a significant disadvantage. He only has half the usual starting life and his Unique Ability is effectively blank. Tinker Knight spends a large majority of the early game preparing the parts of his mech. Then, much like in the video game, once you defeat him, Tinker Knight flies off screen and brings in the big guns.

Once in Exceed Mode, Tinker Knight is one of the most terrifying characters in the game; with attacks that are borderline unfair in terms of stats and effects. This is where that early game performance becomes important as the mech’s starting life depends on how much Gauge Tinker Knight has stockpiled before flipping, so make sure you have enough to fuel your end-game onslaught!