Prinz Eugn said: For a game you ostensibly don't like very much, 400 games at what, ~10 minutes each? - is a lot of time in any objective sense. Why aren't you playing MCC or any other game? Click to expand...

Prinz Eugn said: Because - oh shit - the Halo 5 is actually pretty okay. A truly bad game you wouldn't continue to play that much, which is exactly what happened for a lot of people with Reach, 4, and MCC. This is why people are sticking around and even coming back, per OP. Click to expand...

Prinz Eugn said: Anyway, your basic points are pretty bad:



On aiming, you must have some massive nostalgia goggles on if you think aiming is easier in Halo 5 for everything except the sniper, which seems about the same as Reach and 4. Unless you thought flinch and bloom were positives. Click to expand...

Prinz Eugn said: always been there, it might just be more apparent now since auto-aim is lower than previous iterations so your reticle doesn't automagically track to who you're shooting at as much. Higher framerate also makes it easier to see the mismatch between what you're shown and what the game registers. That mismatch has been a fundamental part of Halo on Live since forever (and is a basic part of how multiplayer works), but is much, much more fair with dedicated servers. Here, Bullet magnetism hasbeen there, it might just be more apparent now since auto-aim is lower than previous iterations so your reticle doesn't automagically track to who you're shooting at as much. Higher framerate also makes it easier to see the mismatch between what you'reand what the game registers. That mismatch has been a fundamental part of Halo on Live since forever (and is a basic part of how multiplayer works), but is much, much more fair with dedicated servers. Here, learn some stuff about Halo multiplayer networking Click to expand...

Prinz Eugn said: Sprint is a tradeoff- it makes larger maps easier to navigate at the expense of increasing the minimum map size (classic-size maps would be be too easy to get across). It can interfere with the design play spaces which is bad, but leisurely walking across Hemorrhage and Valhalla was never that fun, either. Click to expand...

or

Prinz Eugn said: Thruster is basically fine since unlike Halo 4, it adds variety to encounters while keeping everyone on an even playing field. Click to expand...

Prinz Eugn said: Automatics make much more sense in the sandbox than before, since skilled players actually have a reason to use them other than being out of precision ammo. Click to expand...

Prinz Eugn said: Maps... pretty subjective, but after Halo 4 and Reach I have to say, really? Click to expand...

Try comparing it to the time played on Halo 3.Hell, Halo 2 I racked up 1000 gamesI almost only play because my friends want me to play with them. Virtually no friends play Halo 5 so I rarely bother. I think you completely fail to see just how little I've played the 4 and 5 relative to other games.Did you really just compare the Reach and the 4s snipers? Wow, no really, wow... Team Snipers has always been one of my go to playlists buddy, Even while being half decent with the Reach sniper, I could not hit half the shots I do in the 4 and 5.You don't say. Magnetism has always been there? Amazing! And buddy, I don't need anyone to tell me how networking works in Halo. In the precise circumstances of that clip, that 5th shot should NEVER have hit the target.Where the bullet was aimed.Where the bullet actually hit.Where the player was.Where the player was moving.None of it could, in any way, result in a hit without the game having a ridiculous amount of aim assist and making "near misses" register to make the game easier. And that is all ignoring the fact that I've seen far more egregious situations.How exactly does having sprint make maps easier to navigate (And how is that even a good thing in a competitive shooter)? Any jump gaps get extended so the end result exactly the same but now, the maps are bigger to compensate which makes simple paths inaccessible when not sprinting. It turns into a Rungun game.Hmm, I'm getting outshot, better press B to escape.Automatics shouldoutpace precision weapons in kill time. Ever. Let alone significantly in the case of the storm rifle. Their ease of use is what makes them balanced.I can not think of a single map from Halo 5 that I would ever want to see return to later games. Same goes for Halo 4. Halo Reach at least had some amazing forge maps.