The Blackram Marauders have been a curse upon the Earthen Realm for generations, using their mastery of the sea to freely terrorize both the Stratus and Talus empires alike. While the Southern Continent is the territory of the charismatic Captain Gwon, the waters of the Eastern Continent serve as the home base to the East Fleet led by its bombastic Admiral, Hae Mujin. But the Admiral is a man who wanders the seas for his own reasons, often leaving behind the fleet in the capable hands of the single most terrifying pirate the world has known.

Despite her youth and arguably childish nature, Vice Admiral Poharan is infamous across the Earthen Realm as the de facto leader of the Blackram. A bevy of powerful, loyal warriors serve as her generals and caretakers alike. Her idea of cuddly pets is the pair of massive, blood-thirsty Saberfangs—Lily and Rose—who accompany her wherever she goes. To top it all off, the pint-sized Marauder totes around a devastating minigun and powerful explosives to wreak havoc on any who dare challenge her.

As Admiral Hae Mujin’s granddaughter and the overseer of the Blackram Supply Chain, Poharan stands as the biggest (yet littlest) threat the region has ever faced. It’s up to the brave warriors of the land to infiltrate the Blackram’s home base and break their grip on the Eastern Continent. But many have tried and, so far, all have fallen before Poharan’s gleeful assault.

Blackram/E. Fleet Supply Chain Bosses

Gatekeeper Slashimi

Chef Tae Jangum

Barracks Officer Mak Sobo

Vice Admiral Poharan

Blackram Supply Chain 6-Player (Normal Difficulty)

6-player dungeons are the standard dungeons that the vast majority of players will experience through their adventures to reach max level. They offer group content that requires a modest amount of coordination and group composition, and are most commonly entered through use of the automated Cross Server Dungeon finder.

In the 6-player version you’ll see reduced damage from enemies, damage indicators (also referred to as telegraphs) from enemies indicating where they’ll attack, suggestions on how to avoid damage, and you’ll have a timer that will show when to best execute a successful dodge out of an attack. You can also use Dragonblood which is obtained from shrines in the dungeon that will return you to full health if you were to take enough damage to kill you.

While the overall difficulty is well balanced for a full group of six players, it is possible to try to tackle it with fewer than that, and for an equally greater challenge. Rewards you can gain from the 6-player dungeons include Soul Shields and accessories, a chance at chests that contain weapons, and various crafting materials.

Blackram Supply Chain 4-Player (Hard Difficulty)

The 4-player version of a dungeon is the max-level version, and offers greatly increased difficulty. Not only are enemies doing more damage, but you won’t see any attack telegraphs (you’ll need to memorize their animations), and you won’t receive any ability suggestions or dodge timers. Bosses may also have additional abilities or different attack patterns, as well as increased health and reduced enrage timers (the amount of time before their damage is increased to instantly lethal levels). You also won’t have the standard Dragonblood to use to resurrect, although your other party members can still always resurrect you directly (if they’re still alive). Of course for the greatly increased challenge come increased rewards—including the boss’ own weapon as a drop, and exclusive outfits and accessories.

E. Fleet Supply Chain 24-Player (Easiest Difficulty)

The 24-player version of Blackram Supply Chain is called the E. Fleet Supply Chain, and must be entered directly from the instance portal. 24-player versions of dungeons allow multiple groups of players to enter at the same time to conquer constantly respawning enemies and bosses. You can’t use the Cross Server Dungeon finder to join a 24-player dungeon, and instead will want to look for others using the Party Finder, or for people gathering at the entrance to the instance. It all comes down to efficiency of the groups working together to defeat enemies, so joining an efficient group can be extremely lucrative. When an instance fills up with 24 players, a new instance is created and any new players entering will be placed into that one, and then the next when that one’s full, etc.

Enemies have generally increased health, and reduced damage, allowing anyone who enters the ability to contribute. It’s entirely possible to enter alone and work with the other players already in the instance, but it’s generally recommended to enter with a few other players, or post a notice for a group in the Party Finder. There are daily quests that will regularly send players into the standard 6-player dungeon, but a large number of daily quests exist for the 24-player version, and they can be excellent sources of experience and gold.