orangenonsense:

Oh yeah, by the way, V1.0 of the kobold is out

https://marketplace.secondlife.com/p/Orange-Nova-Snaggletooth-Kobold/7326289



nbd, only half a year of work ( ´ _`)

The update is currently being delivered, but if you fail to receive it, go pick up a redelivery in Yggdrasil

CHANGELOG;

V1.0

CHANGES;

- Body unified into one attachment, gender and butt options are now HUD-driven

- Added six new handposes

- Added three tongue poses

- Added three new tail poses (Only changes tail length)

- Added nipple toggle

- Added nose toggle

- Added multiple mouth expressions

- Added a de-snaggled mouth option

- Added HUD alpha masking panels

- Added functional scripted unrigged head (Does not support tonguestate switching)

- Added 9 new skin colors

- Retextured scripted eyes, 8 colors with emmissive masking

- Added a HUD-driven applier system for ease of texturing, especially for assymetrical skins

- Added an attachment-driven applier system for third-party modkit content creators

- New and final HUD has been built

- Added neck adapter to support use of third-party heads

FIXES;

- Skins have been revised and polished, numerous minor issues removed

- All animations reuploaded and revised, numerous priority issues and speed issues resolved

- Stray vertex weights in tongue fixed

- Numerous normals issues fixed, notably in the crotch area when female bits were selected

- Easter egg UV’s have been re-done to work with default textures, and moved to the “Extras” folder

- Stray vertex weight issue above eyelids have been resolved (Caused havoc with unrigged head eyelid states)

- Arm and leg stumps have been removed - these seemed to cause users more harm than good.





We hope you enjoy the finished (Hopefully, there’s always somethin’) avatar!

(Flanowski convinced me not to hike up the price, blow him some kisses as well.)