Upcoming Cicero Q&A ​

Hello and welcome to another development diary for Imperator:Rome!Most of us are hard at work finishing up the 1.2 Cicero update, fixing things found in the open beta as well as in our internal testing. Others have now moved on to the future Livy Update, which I cannot talk too much about right now.With the release of the final 1.2 approaching I thought I’d take the opportunity to introduce some of those who are part of the Imperator:Rome team and what they do. along with their in game cameo characters.Name & Nickname:Role: Creative DirectorWhat I do: Whatever is needed to make a game.. Mostly design and coding these days.Favorite Feature: Mana! j/k I really like how the dynamic pop mechanic worked out in Cicero.Favorite Nation: I love playing TartessosNickname:What I do: Content Designer! Skilled in being bald, musicology, and battering rams. I have a hand in miscellaneous parts of Imperator. I'm always happy to discuss balance, design, or accidental features on the forums.Favorite Creation: The OlympicsLeast Favourite Creation: The OlympicsNickname:Name: HenrikRole: Game DesignerWhat I do: My job is to come up with and document design as well as tweaking and adjusting the balance of the game. I have been working on Imperator since the project started but for a long time I also used to be the single Content Designer on EU4. Like many other Paradox employees I was also once a modder of these games before becoming a developer.Favorite Thing: I have always been in love with the maps of paradox games and I think Imperator has one of our best maps so far. From the Cicero Update I really enjoy how the dynamic between Food, Cities and Settlements turned out.Name: JoachimForum Name:Role: Content DesignerWhat I do: So I pretty much work with everything that isn't Art, Sound nor Code. Be that map changes or fixes, events, decisions, or whatever else needs Script work. Similarly to my time on CK2, I prefer working on the map or formables.Personally I always love starting with the smallest nations on the map, so I have a lot of playthroughs with Gadir, the Phoenician nations etc, and I secretly have a goal to give them all something special so I'll have even more fun playing them.Fun fact: I once paid 16 euros for a tiny ice-cream I didn't even get to eat.Nickname:Name: SebastianWhat I do: Embedded QA on the project and have been along since the start. I try to keep a good overview of the project to do what I can to have good releases reaching you all. Outside of games I tend to try to be out with my camera.Favorite Bug: Demon Ghost Cassander haunting the Mac.Forum name:Reddit name:Role: Tech LeadWhat I do: A tech lead is part of the leadership team that is making decisions. Specifically a tech lead is responsible for the technical delivery of a game, setting up workflows & processes within the team together with the producer. Besides that talk with design about what is feasible and what is not. Besides that I do some programming, mainly working tasks that are not set 'features'. These are bug fixes, optimizations, but sometimes a new featureFavorite feature: I love army automation!Nickname:What I do: Programmer. I joined both Paradox and this project about 1.5 years ago. Before that I worked as a software engineering consultant at Sweden's oldest consultancy agency, doing all kinds of different things. Since I started I've touched basically every part of the projects code, adding new features and fixing things that broke. In addition to programming, I also made the flag for Celticia. Outside of work I do larping, play colony management games, and most importantly pet my catsTrivia: Was once a developer for OpenTTDName:Role: ProgrammerWhat I do: I’ve been a huge fan of Paradox since Crusader Kings (the first one) and recently joined the company. Currently proud to be part of the Imperator team programming gameplay features and AI. Outside of games I’m either looking to fly my drone or scuba dive into the sea.Fun fact: When I was a kid, I made a strategy game in school which other kids paid to play.Name & Nickname:Role: 2D/UI ArtistWhat I do: As long as it exists in the game, my job is to make it look as nice and appealing as I can in the time given to me.Favorite Feature: Events. In particular, the event images. These were a real joy to make and to set the art style for.Favorite Nation: Yamato... now we just need to get it on the map and travel into the future by a few hundred years.Name: JoacimForum name:Role: Art LeadWhat I do: I'm the person who's in charge of the visual parts of Imperator. With my background in 3D I've been a part in setting the visual style for the units of the world, as well as the painting of the world itself with my colleagues. I'm always keen to make Imperator looking better, and work to make the map and world feel even more alive.Trivia: Used to fight a bit of Longword HEMA before moving to Stockholm, and have always been a history nut when it comes to armor and uniforms.Name: HörðurHandle:Role: (Freelance) Content DesignerWhat I do: I have only recently started at Paradox, so I make whatever they tell me to make. So far I've mostly been doing historical flavor events, which works well for me as a historian.Trivia: I do historical high-medieval and viking-age reenactment in my spare time: hit and stab friends with blunt metal weapons, always aim for the crotch. That sort of thing.Name: Valeska MartinsForum Name:Role: UX DesignerWhat I do: I recently joined the company and the team. My job is to think about how the information is presented to the players and make sure the interactions are as smooth and understandable as possible.Trivia: I used to teach UI and game design at a technical high school in Brazil.That was all for this week! There will be more information about the patch and the game as soon as tomorrow as @Arheo will host a Q&A at 14:00 where he will be answering questions from the community. This will be available through our