AoK 2.0 balance with AoC / UserPatch features



This mod is still in test stage!

unrated

Changelog from AoC 1.0c/UP to AoK 2.0:

Civilizations

Unique Units

General Units

Buildings

Technologies

Resources

During testing I had crashes, specially when checking tech tree, so it remainsAlso including the AoK Custom Scenarios and AoK Custom Random Maps pack.• Removed civilizations:• Byzantines lost free Town Watch and Monks heal 3x faster instead of 1.5x.• Chinese start the game with -150 food instead of -200 food and -50 wood.• Goth infantry cost -10% Feudal, -15% Castle, -25% Imperial Age instead of -25% less starting in the Feudal Age.• Japanese infantry attack +10% faster Feudal, +15% Castle, +25% Imperial Age, instead of get -25% attack speed bonus starting in the Feudal Age.• Teuton Town Centers have +2 attack and +5 range.• Turk Gunpowder units have +50% HP instead of +25%, also the Team bonus does not affect Elite Janissary and Elite Cannon Galleon.• Removed units:• Longbowmen and Elite lose 2 attack bonus against Spearmen.• Cataphracts train in 23 seconds instead of 20 and attacks slower (2.0/E2.0 instead of 1.8/E1.7), also lose fully the +12/E+16 bonus defense against anti-cavalry attacks.• Chu Ko Nu and Elite lose 2 attack bonus against Spearmen.• Training time for Longboats, Samurais and Teutonic Knights are significantly increased(41/16/19 instead of 25/9/12sec).• Mangudai lose a -1 attack bonus against Spearmen, moves 1.43 instead of 1.45, have 100% accuracy instead of 95% and reload in 2.0sec instead of 2.1.• Mamelukes move at a speed of 1.41 instead of 1.4. Also Mamelukes lose the +11 bonus armor against anti-cavalry attacks by losing the new armor class, what they shared with ships in aoc. They no lnoger take bonus damage from anti-ship attacks.• Samurai attack slower by 2.0 instead of 1.9 and have a lesser attack bonus of +5/E+6 against Unique units instead of +10/E+12.• Woad Raider, Berserk and Samurai lose 1 pierce armor.• Woad Raider, Berserk, Samurai and Huskarl now move slower (1.03/0.9/0.9/0.9) instead of 1.2/1.05/1.0/1.05).• Janissary and Elite Janissary base attack has been decreased (17/22 to 15/18), but got +4/8 damage vs infantry (also Elite Janissary +3 damage bonus vs buildings). Also accuracy increased from 50% to 55%.• Huskarls have decreased pierce 4/E6 instead of 6/E8 and less anti-archer attack bonus +3/E+4 instead of +6/E+10. Also non-elite Huskarl train in 26 seconds instead of 16.• Removed units:• All units base armor is reduced to 232 from 1000. Major effect vs units with huge hidden damage like Saboteur.• Scout Cavalry lost the +2 attack in the Feudal Age.• All archery range units (except Hand Cannoneers) now do -1 damage to Spearman-line units.• Camel and Heavy Camel move slower with 1.45 speed from 1.4 and training slower (29 instead of 22sec).• Cavalry Archer -1 range (Heavy Cavalry Archer is same).• Cavalry Archer and Heavy Cavalry Archer movement speed increased from 1.4 to 1.43.• Militia-line lose 1 pierce armor.• Infantry and archers can't garrison within a Ram for protection.• The Bombard Cannon is significantly weaker. 50 hp instead of 80, +120 damage vs buildings instead of +200, +0 damage vs siege units instead of +20, projectile speed reduced to 3.5 from 4.0 and requires the Bombard Cannon research.• Galleys now take 45 sec instead of 60 to produce (War Galleys & Galleons take 36 seconds).• Fireships & Fast Fireships -1 armor vs. Galley-line ships.• Scout and Light Cavalry are lost bonus damage against Monks and are now less resistant to conversion.• Scorpion line units have decreased attack range, but affected by Blacksmith upgrades.• Mangonel/Onager line units move slower, have decreased projectile speed and lose bonus anti-siege weapons damage.• Spearmen and Pikemen have different attack bonus against camels (not "camels, ships and saboteurs" type), so technically it does more damage to it.• The Hand Cannoneer has less anti-infantry bonus and requires a specific research.• All buildings base armor is reduced to 232 from 1000. Major effect vs units with huge hidden damage like Saboteur.• Bombard Towers now do normal damage instead of pierce damage (the major effect is vs. rams).• Castles now take less time to build (150 sec instead of 200).• Palisade walls -3 Pierce armor.• Outposts now require 25 wood and 25 stone, also -2 LOS.• Town Centers gain range from Fletching, Bodkin Arrow and Bracer.• Removed technologies:• Capped Ram & Battering Ram upgrades cost gold too (250/800).• Loom provides -1 Pierce armor.• Heated Shot now increases tower attack vs. ships by 50% instead of 125%. In addition not increasing attack for Castles.• Shipwright not decreasing ship build time.• Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep researches wood or food costs replaced with stone.• Fish traps now provide food at a slower rate (0.75 instead of 1.25).