With Gamergate, we may finally have found the line in the sand when it comes to how far men will allow feminists to go in eradicating male spaces. As Social Justice Warrior (SJW) Brianna Wu explains at The Washington Post (H/T Vox):

Gamergate is ostensibly about journalistic ethics. Supporters say they want to address conflicts of interest between the people that make games and the people that support them. In reality, Gamergate is a group of gamers that are willing to destroy the women who have invaded their clubhouse.

SJW hyperbole aside, there is some truth to what she is saying. At its core Gamergate is about gamers rejecting feminists and other SJWs who are trying to feminize their games. The move to mark video games as feminine comes after a long series of capitulations. In the eyes of feminists everything must be marked as feminine, from our nuclear submarines and special forces to the NFL. And everywhere feminists have marched, men have capitulated. That is everywhere but video games, as Wu explains:

For 30 years, video games have been designed by men, marketed to men and sold to men. It’s obvious to anyone outside the industry that video games have serious issues with the portrayal of women… The consequence of this culture is male gamers have been trained to feel video games are their turf. In stopping Gamergate, the men who dominate it – not just women — must address the culture that created Gamergate.

Conservatives, especially Christian conservatives are quick to deride men who play video games as “Peter Pan manboys”. However, gamers as a group have found the courage to stand up to feminism, and this kind of courage is something which so far Christians have been unable to muster. Some things are too important to give up without a fight. Perhaps if the gamers ultimately prevail, Christians will be inspired and decide that Christianity is also worth defending from the feminist onslaught.