101toss Profile Blog Joined April 2010 2395 Posts #2



http://us.battle.net/sc2/en/forum/topic/2211722493

10- Supply (bottom of the ramp)

12- Rax (wall off bottom of the ramp)

14- Rax

14- Rrax

15- OC

17- (drop supply on the supply depot at the bottom of the ramp)

I feel the OP's build is weaker in that it cuts worker count for the same timing (both OC's on 15). This guy does a slightly similar build:10- Supply (bottom of the ramp)12- Rax (wall off bottom of the ramp)14- Rax14- Rrax15- OC17- (drop supply on the supply depot at the bottom of the ramp)I feel the OP's build is weaker in that it cuts worker count for the same timing (both OC's on 15). Math doesn't kill champions and neither do wards

jonathan1 Profile Joined October 2010 United States 391 Posts #3



User was warned for this post i knew i could get to GM one day

mTwRINE Profile Joined February 2006 Germany 283 Posts #4 I knew it was coming because every time I saw Wall-In on low ground on Delta it was Rine/SCV All-in but its always stronger than expected (last time was few month ago) and as you said Protoss still needs very good micro.





lilky Profile Joined January 2011 United States 131 Posts #5

i was wondering whether you'd cheesed your way to master league

good stuff I met you in the ladder the other day!!!!!!!!!!!!!!! i lost to this so badly >.

zergrushkekeke Profile Joined November 2010 Australia 241 Posts #6 I'll have to start walling off at the bottom just to make them guess if I am doing this or a 1 rax expand.



Can zerg get out a baneling next fast enough to deal with this? If they FE is there anything you have to watch out for?



Also I have to start saying I am in master league even though really I'm in gold, since on weekends I play poker with a guy who is in masters. KEKEKE

theBIGdog Profile Joined February 2011 United States 41 Posts Last Edited: 2011-05-16 02:17:51 #7



yet another strategy guide on how to abuse the best unit in the game User was temp banned from strategy forum for this post. ULTRASTOMP

Geiko Profile Blog Joined June 2010 France 1924 Posts #8 On May 16 2011 10:14 101toss wrote:

This guy does a slightly similar build:



http://us.battle.net/sc2/en/forum/topic/2211722493

10- Supply (bottom of the ramp)

12- Rax (wall off bottom of the ramp)

14- Rax

14- Rrax

15- OC

17- (drop supply on the supply depot at the bottom of the ramp)

I feel the OP's build is weaker in that it cuts worker count for the same timing (both OC's on 15). This guy does a slightly similar build:10- Supply (bottom of the ramp)12- Rax (wall off bottom of the ramp)14- Rax14- Rrax15- OC17- (drop supply on the supply depot at the bottom of the ramp)I feel the OP's build is weaker in that it cuts worker count for the same timing (both OC's on 15).



I've experimented with 11 rack 14 racks 14 racks build, but it delays the marines by a lot (more than 30 secs)... My build lets you produce non stop marines off 3 racks. Building 2 racks a bit later just means you'll have a bit less marines (but a bit more SCVs...).





I've experimented with 11 rack 14 racks 14 racks build, but it delays the marines by a lot (more than 30 secs)... My build lets you produce non stop marines off 3 racks. Building 2 racks a bit later just means you'll have a bit less marines (but a bit more SCVs...). On May 16 2011 10:22 RineTS wrote:

I knew it was coming because every time I saw Wall-In on low ground on Delta it was Rine/SCV All-in but its always stronger than expected (last time was few month ago) and as you said Protoss still needs very good micro.



Yeah, I think as a rule we should always expect cheese when faced with a low ground wall-in. However, it's hard to know what to do, Terran could just about be doing anything : double gas tech, 1 rax FE, etc... If you commit too much to stopping a push that is not coming, it can put you behind in the mid game. Yeah, I think as a rule we should always expect cheese when faced with a low ground wall-in. However, it's hard to know what to do, Terran could just about be doing anything : double gas tech, 1 rax FE, etc... If you commit too much to stopping a push that is not coming, it can put you behind in the mid game. geiko.813 (EU)

Tsuki.eu Profile Joined May 2011 Portugal 1029 Posts #9 wall in on the bottom of the ramp = scv all in.



when T 1rax expo they wall in normaly because they will build the 16supply food depot and complete the wall.



better just to proxy 2 rax, and let them scout no gas imo.

Geiko Profile Blog Joined June 2010 France 1924 Posts #10 On May 16 2011 10:27 zergrushkekeke wrote:

I'll have to start walling off at the bottom just to make them guess if I am doing this or a 1 rax expand.



Can zerg get out a baneling next fast enough to deal with this? If they FE is there anything you have to watch out for?



Also I have to start saying I am in master league even though really I'm in gold, since on weekends I play poker with a guy who is in masters.



Yes you can get out a baneling in time, however you have to know 100% that it is coming.

I was matched against RGICytoplasm twice in a row. First time I rolled him, second time, he knew what I was doing so he got 2 extremely fast banelings out and destroyed my push. My Terran micro is terrible so i lost everything to splash, not sure though if it would have worked with correct marine splitting. Yes you can get out a baneling in time, however you have to know 100% that it is coming.I was matched against RGICytoplasm twice in a row. First time I rolled him, second time, he knew what I was doing so he got 2 extremely fast banelings out and destroyed my push. My Terran micro is terrible so i lost everything to splash, not sure though if it would have worked with correct marine splitting. geiko.813 (EU)

Geiko Profile Blog Joined June 2010 France 1924 Posts #11 On May 16 2011 10:31 Tsuki.eu wrote:

wall in on the bottom of the ramp = scv all in.



when T 1rax expo they wall in normaly because they will build the 16supply food depot and complete the wall.



better just to proxy 2 rax, and let them scout no gas imo.



Proxy 2 racks is fine vs Zerg (I do sometimes when I face an opponent who knows this 3 racks build) but is absolutely terrible vs Protoss and Terran. The minute they scout your base, they can react accordingly. Proxy 2 racks is fine vs Zerg (I do sometimes when I face an opponent who knows this 3 racks build) but is absolutely terrible vs Protoss and Terran. The minute they scout your base, they can react accordingly. geiko.813 (EU)

burster Profile Joined December 2010 Canada 66 Posts #12



so not only tasteless steals my ladder points now but so do you and every other person who reads this thread!?! "Rock is overpowered, but Paper is fine." - Scissors

Tsuki.eu Profile Joined May 2011 Portugal 1029 Posts #13 On May 16 2011 10:39 Geiko wrote:

Show nested quote +

On May 16 2011 10:31 Tsuki.eu wrote:

wall in on the bottom of the ramp = scv all in.



when T 1rax expo they wall in normaly because they will build the 16supply food depot and complete the wall.



better just to proxy 2 rax, and let them scout no gas imo.



Proxy 2 racks is fine vs Zerg (I do sometimes when I face an opponent who knows this 3 racks build) but is absolutely terrible vs Protoss and Terran. The minute they scout your base, they can react accordingly. Proxy 2 racks is fine vs Zerg (I do sometimes when I face an opponent who knows this 3 racks build) but is absolutely terrible vs Protoss and Terran. The minute they scout your base, they can react accordingly.





in tvt and tvp you gassless expand more often than bottom of ramp wall in, so i dont think its worse to be scouted. in tvt and tvp you gassless expand more often than bottom of ramp wall in, so i dont think its worse to be scouted.

Geiko Profile Blog Joined June 2010 France 1924 Posts #14 On May 16 2011 10:42 Tsuki.eu wrote:

Show nested quote +

On May 16 2011 10:39 Geiko wrote:

On May 16 2011 10:31 Tsuki.eu wrote:

wall in on the bottom of the ramp = scv all in.



when T 1rax expo they wall in normaly because they will build the 16supply food depot and complete the wall.



better just to proxy 2 rax, and let them scout no gas imo.



Proxy 2 racks is fine vs Zerg (I do sometimes when I face an opponent who knows this 3 racks build) but is absolutely terrible vs Protoss and Terran. The minute they scout your base, they can react accordingly. Proxy 2 racks is fine vs Zerg (I do sometimes when I face an opponent who knows this 3 racks build) but is absolutely terrible vs Protoss and Terran. The minute they scout your base, they can react accordingly.





in tvt and tvp you gassless expand more often than bottom of ramp wall in, so i dont think its worse to be scouted. in tvt and tvp you gassless expand more often than bottom of ramp wall in, so i dont think its worse to be scouted.



The real problem is not the fact that they scout your gas, it is the fact that they scout your empty base (except 1 racks) and low SCV count. 12 scv - 2 proxy SCVs is very easily scoutable The real problem is not the fact that they scout your gas, it is the fact that they scout your empty base (except 1 racks) and low SCV count. 12 scv - 2 proxy SCVs is very easily scoutable geiko.813 (EU)

101toss Profile Blog Joined April 2010 2395 Posts Last Edited: 2011-05-16 01:50:22 #15 On May 16 2011 10:46 Geiko wrote:

Show nested quote +

On May 16 2011 10:42 Tsuki.eu wrote:

On May 16 2011 10:39 Geiko wrote:

On May 16 2011 10:31 Tsuki.eu wrote:

wall in on the bottom of the ramp = scv all in.



when T 1rax expo they wall in normaly because they will build the 16supply food depot and complete the wall.



better just to proxy 2 rax, and let them scout no gas imo.



Proxy 2 racks is fine vs Zerg (I do sometimes when I face an opponent who knows this 3 racks build) but is absolutely terrible vs Protoss and Terran. The minute they scout your base, they can react accordingly. Proxy 2 racks is fine vs Zerg (I do sometimes when I face an opponent who knows this 3 racks build) but is absolutely terrible vs Protoss and Terran. The minute they scout your base, they can react accordingly.





in tvt and tvp you gassless expand more often than bottom of ramp wall in, so i dont think its worse to be scouted. in tvt and tvp you gassless expand more often than bottom of ramp wall in, so i dont think its worse to be scouted.



The real problem is not the fact that they scout your gas, it is the fact that they scout your empty base (except 1 racks) and low SCV count. 12 scv - 2 proxy SCVs is very easily scoutable The real problem is not the fact that they scout your gas, it is the fact that they scout your empty base (except 1 racks) and low SCV count. 12 scv - 2 proxy SCVs is very easily scoutable

3rax all-in is just as scoutable, cut SCV count, delayed OC, no gas, shitload of rax (if the 2 rax are not proxied/hidden), gives toss time to get up cannons (or even chrono out a sentry) 3rax all-in is just as scoutable, cut SCV count, delayed OC, no gas, shitload of rax (if the 2 rax are not proxied/hidden), gives toss time to get up cannons (or even chrono out a sentry) Math doesn't kill champions and neither do wards

425kid Profile Joined March 2011 416 Posts #16 why dont you drop mules after you move out and squeeze out a couple more marines?

porkRaven Profile Joined December 2010 United States 936 Posts Last Edited: 2011-05-16 02:03:37 #17 On May 16 2011 10:29 theBIGdog wrote:

yet another strategy guide on how to abuse the best unit in the game

SVC's are not really OP, but I do believe they're almost balanced with Probes and Drones, although they have no regen so they are the worst of the 3 in my opinion. :D

I mean they can harvests resources, constructs buildings and can repair all Terran mechanical units and buildings. Although they do have 5 more health than the other workers and they can repair other buildings and mechanical units. Great meat shields. But in the end I don't believe that the game would be as good without our good friend the SVC's are not really OP, but I do believe they're almost balanced with Probes and Drones, although they have no regen so they are the worst of the 3 in my opinion. :DI mean they can harvests resources, constructs buildings and can repair all Terran mechanical units and buildings. Although they do have 5 more health than the other workers and they can repair other buildings and mechanical units. Great meat shields. But in the end I don't believe that the game would be as good without our good friend the SHOUTOUTS TO Aylear!!!

mbr2321 Profile Blog Joined November 2010 United States 924 Posts #18 Cool strat for a BoX match, but useless if you want to focus on improving your game imo. I suppose it helps marine micro, but I hate seeing cheese on the ladder because it's so counter-productive to the improvement of the player-pool. Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3

riva1 Profile Joined February 2011 United States 9 Posts Last Edited: 2011-05-16 02:10:37 #19 you always come up with some sweet streamlined builds, this and that 2v2 one. you would make an awesome coach! rivaL.340 mid masters

runforyourllife Profile Joined September 2010 United States 73 Posts #20 you sir are a genius in making builds

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