Posted 04 January 2015 - 07:37 AM

Depending on which one you go with, the play style will be different.A few images with kinda poor models and stuff I've made to show the differences between ballistics and missiles to LRM's. (mainly to say how it requires skill and how it isn't OP but it does give a decent perspective)But there is 3 ways you can play a catapult LRM boat.1) stay near the center of your team. Fire on targets that have solid locks. if there isn't a solid lock use it for area denial then.Fire at mechs indirectly.2) keep line of sight with mechs, use your speed to get slightly away from your team to a better position but not to far away. Fire at mechs that you hold a solid lock on, otherwise area deinal, do not hesitate to use your energy weapons.3) Screw LRM support. Rush in there and fight them at 200-230 meters range, be aggressive. Fire your close range weapons. etc.these are the 3 basic ways to catapult, the differences is how your team behaves, what map, what exact build., what are the enemies, etc.It takes practice, after you play it a bit you will start to find "your" style of LRM'ing. Lucky for me I got 40 or so LRM mechs across 20 tons to 100 tons, IS and Clan. So I know how to use LRM's in many way and can reliably dumb fire.I love the catapults. They are my favorite heavy mechs.Just go listen to Macks corner early LRM videos... they are reasonably valid today. (minus the loosing locks intentionally part). I wouldn't suggest his later videos as it is no more about talking and playing MW: O but it is ranting at UP LRM's and PGI this and that rant rant rant.This guy used to be my favorite youtuber. Sadly people change. part of nature.If you want I can go play with you with my Catapult and help ya out.(Also note: you can remove a medium laser for a TAG)(Catapult is a great XL mech. even in my brawler builds I still use XL engines)Kinda shocked you have a Catapult C1 Founders and have never built it up yet... I would kill for Pointy nose catapult...