

Update #35 “Dogmatic Dog” is now live on Steam and itch.io!

Sorry it’s been so long between updates, but rest assured, we’re still working on the game. Real life is just getting in the way. The final two chapters in the campaign should go faster, then we’ll be close to final release!

As we have been warning (again), we have performed a full wipe with this update. This will probably be the case for each update for a while, as we continue to tweak the campaign and work on balance.



Chapter 3 of the Campaign is now live! A new UI is now live! Lots of bug fixes! Excitement!

Thanks to the following community members for feedback that has been incorporated into this release: Bippo and Wuffell! We really take community feedback seriously, and appreciate the work everyone has done to help make this game great!

Features:



Chapter 3 of the campaign is now live. Battle the evil goblins and golems and uncover more of the mystery of the Institute of Evil.

Balance Changes:

Summoned monsters (of any kind) will no longer drop loot.

Farmer Yorken is now (properly) undead.

Cowardly Rat AI should be a little more sensible

The “Alright Already” and “Three Strikes” badges have been re-balanced

UI Tweaks:

An entirely new bottom HUD is now in the game, providing easy access to the character’s abilities and inventory.

The splotches on the scroll that shows when loading a dungeon have been lightened so the text is easier to read.

Confirmation dialog now properly restricts keyboard input when showing.

Chapter intro text can now be clicked to make it scroll faster.

Right and Left click should now behave as expected.

Skipping turns with cards selected will automatically de-select the cards.

Bug Fixes: