Darkest Greetings Underlords,

We’ve just pushed our latest patch 1.1.22 live and with it comes another round of Performance optimisations, quality of life changes and a whole host of other fixes and changes.

Work on Patch 1.2 is now earnestly under-way and you can expect several new features to be coming along then! Keep your eye out for our first newsletter in the near future which will be going into detail on some of the exciting things you can expect in Patch 1.2!

Now without further a do we’re sure you’re eagerly awaiting to see what the latest patch brings!

Gameplay & Balance Changes

General

Workers sacrificed on the Dungeon Core will immediately drop their gold on the vault, if no space is available the gold will be piled to the side.

It is now possible to claim the territory that belongs to a defeated ally player

Alchemy Lab (Room)

We’ve added the ability to sell your potions while they’re still brewing or sitting in your cauldron. We didn’t want players to feel punished for mistakenly selecting the wrong potion, in the same way that you can sell defences or constructs both as blueprints and once complete.

Sellback added for Potions in Cauldrons Cancelling a potion that hasn’t started brewing will provide you with a 100% refund Cancelling a potion in the first 5 seconds of brewing will provide you with a 100% refund Cancelling a potion after 5 seconds of brewing will provide a 50% refund



Posession (Spell)

Fixed an exploit where it was possible to progress work significantly faster as a worker in possession

Obey (Spell) & Work-a-lot (Potion)

The Obey spell and Work-a-lot potion are now mutually exclusive and cannot be stacked on one and other

Performance Optimisations

Units are now appropriately culled when grabbed and dropped by remote players (AI or Human) this should herald some performance improvements where other Underlords are present on levels. Previously units that were grabbed and dropped by other players were rendered for the local player regardless of their location.

Tiles will now cull properly even when their mesh changes off camera.

Small optimisation to Gateway colliders which should save a small amount of CPU time

Overhauled unit animations to reduce animation overhead at no visual loss

Small performance improvements when knocking out and claiming enemy Dungeons

Fixed a bug which caused duplicate wall connectors to be created on levels during editing ~57,800 needless connectors removed from level 10 reducing file size from 1.2GB to 350MB this should decrease loading times (Down to 9.5 seconds from 15.5 seconds)



Visual Changes

Implemented Door toppers for Mira’s Doors

New Priestess and priestess boss visuals

Audio Changes

Win / Loss Advisor VO Added

New VO Alerts added Alerts for Individual units becoming hungry, tired etc. Other cases e.g. Vault full, Allied core under attack, enemy converting your minions Alerts for Artefacts, each artefact now has VO associated for discovering identifying and using those artefacts



UI Changes

Summoned units no longer display a level on their unit shields

Introduced a tooltip on the payday indicator showing time until next payday and cost

0.1 Second delay added to the info panel appearing, this

AI Improvements

Workers should now be better at recovering corpses or unconscious units, especially when the fallen units are near to props

Level Changes

Fixed ritual availability being inconsistent between levels 7,9 and 10

Volcanic Bridge can now be unlocked on level 12

Ghoul number cap increased in Level 8 to ensure there are always Ghoul slots available

Minor layout changes on Level 11 to make finding the first gateway easier

Bridges on Level 11 are now floating above chasm and not on water

Small changes to “Eye of the Beholder” to ensure all players start on equal footing

Misc Changes

Updated UI Middleware, may yield some improvements and bug fixes for some users.

Units in the Arena now use a special mood not related to madness, this should prevent potential conflicts between the two states

Doubled the default speed of camera rotation

“Vault Full” Alert has been disabled in cases where the player has infinite gold

Bug Fixes

Blade Lotus, Gargoyle and Well of souls are once again buildable on stone bridges

Fixed a bug in C8 where reloading the level would cause all enemies to respawn

Fixed a bug where slave units (Ghouls etc.) would lose their masters on a reload

Various backend improvements to how the game unloads from Multiplayer matches

Enemy Blade Loti no longer show their shields or info panel tips while hidden

Well of Souls will now correctly work for clients

Fixed a bug where unit shields would not correctly hide on pickup

Fixed a potential delay that could cause problems in Multiplayer and Possession

Possession now works correctly on clients in Multiplayer

Fixed a bug with the Mana Shrine on Level 6 that was preventing it from working properly

The Emperor will no longer leave his chambers to attempt to sleep

Fixed an issue in Level 13 where loading a saved level that was saved after the drawbridge was brought down would cause the bridge to raise again

The “Leeeeroooy” achievement will no longer count the drawbridge Winches as optional objectives

The “My Pet Dungeon” achievement is now correctly awarded after spending 5 hours total in the Home Realm

Removed some duplicate props on Level 10

Minions will no longer get stuck on Ramparts that are placed on Stone Bridges

Fixed a bug where units could escape from the Arena

Cultists will no longer keep researching after all available aspects have been unlocked on a level that does not have all aspects available

Fixed units who have a focussed rally target attempting to attack that target while unconscious

Fixed a bug where cultists would not research artefacts when the sin cap is reached

Fixed an issue where the wrong progress would show in the info panel

Fixed the highguard spamming his snoring noise while asleep

Fixed the gold value of a blood money statue not decreasing as workers dig at the statue

Fixed native British members of the team complaining about the heat

Fixed an exploit where a player in spectator mode can move objects such as Artefacts and Gold Piles

Fixed an issue where Titans would not respond to their rally flag in Multiplayer

Shadows will now correctly fight one and other in the arena

Shadows can no longer leap out of the arena using their blink

Clients in multiplayer lobbies should now be able to see AI Difficulty levels

Archons will no longer raise wraiths from golden statues

Fixed a long standing bug where prisoners would continuously die when placed in prison causing them to be dropped from prison and returned to prison.

Fixed a bug where the player could not sacrifice prisoners for the vampire ritual

Fixed an issue where some attacks would push units into walls from the momentum of the attack

Fixed several issues with the Spirit Worker

Click here to discuss this update on our forums!