a truly unique upgrade kit to make virtual reality easier to believe

our indiegogo pitch video

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prototype hardware

Oculus DK1 headset unit with RiftUP! display piece in a 3D printed frame prototype

Oculus DK1 breakout box with RiftUP! breakout board ready to be inserted

prototype results

Oculus DK1 RiftUP! 2D mode comparison (Windows desktop environment, 1080p60) 2D mode comparison (Windows desktop environment, 1080p60)

Oculus DK1 RiftUP! VR mode comparison (SightLine game startup screen, native resolution) VR mode comparison (SightLine game startup screen, native resolution)

Field of view

FAQ

New orders are no longer accepted. How do I order an upgrade kit?

Very few Indiegogo orders (especially the standalone kits) and the post-IndieGogo sales phase orders will be fulfilled till July 4th, 2014. When will I have it?

Oculus DK1: >90° horizontal FOV, >110° diagonal FOV RiftUP! LCD: >86° horizontal FOV, >106° diagonal FOV The change is comparable to the FOV variation when choosing different IPD How much does the FOV change?

Oculus DK1: 1280 x 800 x 3 (RGB) = 3.07 MPx

Oculus DK2: 1920 x 1080 x 2 (PenTile OLED) = 4.15 MPx RiftUP! LCD: 1920 x 1080 x 3 (RGB) = 6.22 MPx What is the pixel count of the RiftUP! screen comparing to competitive products?

Oculus DK1: 60 Hz

Oculus DK2: 60 Hz / 72 Hz / 75 Hz RiftUP! LCD: 60 Hz What is the refresh rate?

The RiftUP! LCD is scanned in portrait mode (narrow and tall) and when installed in the headset, the orientation of scanning is from left side to right side. This is just natural for all Full HD LCDs which were primarily targetted to smart-phone applications. Current solution: you can enable rotation of the screen in your graphics drivers! Open issues: you can not use cloning to 2 screens, when rotation is enabled. Portrait vs. landscape ?

Yes! All of them! For players: a tool will be provided to teach your games the new HMD setup! For developers: the clean way is by extending the Oculus SDK source with support for RiftUP! Will it support my VR games?

The board already has hardware connections from the VSync pulse to the processor so it is possible to use backlight strobing. The issue remains, whether a global backlight unit is of any use, as large-sized monitors use sequenced backlight strobing synchronized with the LCD matrix update (from top to bottom). The standalone kit is very open to experimentation in this area as it supports a programmer for the onboard processor - the firmware can be upgraded with your custom features. Low persistence features?

It does not. It was designed only for the 5.9 inch screen and the board itself has the same dimensions as the display so it makes little sense to use it for different (smaller) displays. If there would be enough interest, we could release an universal HDMI-MIPI converter. Please contact us at hdmi2mipi@rozsnyo.com with your description of what you need (screen type, mechanical arrangement, etc). Does the standalone version support other screen models?

Links

RifTUP! FullHD Oculus DK1 upgrade kit

MTBS3D! forums (both developers and supporters hang out here!) MTBS3D! forums (both developers and supporters hang out here!)

‘RiftUp!’ Promises to Bring 1080p Upgrades to Your Oculus Rift DK1, IndieGogo Campaign Now Live

ROAD TO VR ROAD TO VR

Oculus Rift DK1 Upgrade Kit RiftUP! Launches IndieGoGo Campaign

VRFocus VRFocus

RiftUP! new Full HD upgrade for DK1

Oculus VR developer center Oculus VR developer center