Modern Day Scenario 2 for Darkest Hour version 1.03. RC3

Version DH 1.03 RC2 version 0:

Much Obliged to nomonhan from the Cold War Extension for AOD, which provided some of the tech pics.

Much Obliged to jimian, who provided the latest MDS2 version, which was used as a basis for future work (this).

Much Obliged of course to CocoBZ who did the 2012 DH map.

Much Obliged to Bizon for his EventTextToCSVExtractor program,

Vince for city pics, and RumpNissen for flags etc.

...........which made the task of managing event texts so much easier to do.

Much Obliged to the DH Devs for Darkest Hour, and the many past and on-going contributors to this mod,

who have worked hard to make it an enjoyable mod to play in Darkest Hour.

This is the latest version.

IMPORTANT MESSAGE: I spent 12 hours trying to upload this current release to filesmelt, but the connection kept dropping. I then tried speedy, below. I was not aware that they would seek guys to pay for this service.



My upload limit has been reached for this month. We need guys who have already downloaded this version, to generously re-upload the version so others can play too.

Version DH 1.03 RC2 version 1.3a:

FIX:

FIX 2:

Version DH 1.03 RC2 version 1.2:

Version DH 1.03 RC3 version 2.2:

Much Obliged to general o connor and cobra for the use of their sprites.

gamer5-6 tried to contact you regarding using your sprites, but was unable to obtain permission.

We use the sprites in the hope and belief that you wouldn't mind anyway.



HISTORY:THIS IS THE OLD VERSIONMod has been re-ported again, to Darkest Hour 1.03 RC3.All other versions of this mod are now withdrawn and will not be supported.YOU MUST delete version 2.1, or any previous versions of this mod before you install version 2.2.Version 2.2 is totally different from the previous versions of MDS2.NEW LINK: removed, no longer availableExtract the mod using 7zip as it was packed using 7zip.Extract the mod to your Mods folder in DH main folder. Meaning the mod will sit inside a folder called MDS2 which contains all the files for the mod totally separately from the DH main game, and that MDS2 folder inside the Mods folder of DH.######################################Removed thousands of errors caused by missing tech pics, text and csv file errors.This was done in preparation for the port to RC2.There were no tech pics in this mod whatsoever. Added 504 tech pics.Mod has now been ported now to DH 1.03, RC2.Updated generic decisions to reflect modern times, and re-did some graphics to suit.Hold on battle casualties for the moment.Can now use normal DH-size event pics, no longer limited to hoi2-style pics.Lag issue remains untouched, for the moment.Link removed as the version below is the current version.########################################################################################################The falkland event file needs to be replaced. Please extract this single file and put it in your db/events folder and overwrite when asked.Please follow the instructions in the file.###################################################################################Managed by novapaddy. This mod could do with more help....................March 2013, novapaddy again.With help from CocoBZ, Guglie_, gamer5-6, Xie, OttomanMaster, jimian, Hirz and many others who have contributed to this version.Apologies if I have left you out. Let me know, and I can add you later.new version MDS2_RC2_v1.2Added battle casualties for land units, so farAdded new sprites (gamer5-6)Added new units/divs/brigadesAdded/extended/moved techs on tech screenHad to keep old way of doing units, as too much work (models) to re-do from scratch again.Now using new extended DH counter strip (new units)Added brigade pics (none before)Totally re-did unit parameters, and added more, as per DH rc2.Added/amended new DH Graphics, so enlarged unit build area, also allows for larger unit picsAdded new skiffs for new units.Totally re-did the AI, and simplified it. Much better on test.Added new quotes (Xie and Jimian). Some edited to get them to fit better.Began looking into the Lag issue. With all events switched off, it remains???Removed the CIT scenario, as it was messed up and not finished. It can be re-added..........................April 2013, still controlled by novapaddy. LAG IS GONE!DH RC3 final released, so as promised,I began a total re-port of the mod to this.Map is now dh full, I mean it is part of DH and not the mod anymore.Fixed hundreds of errors in the INC files, wrong model level assigned lots of times.Ported ok, LAG IS GONE! Well if it is still there, it is hardly noticeable.Adding battle casualties for air and naval units (land done previously).Changed stats for all units, too cheap.Added missing skiffs to air assault divs.Totally re-did the IC for the top 50 countries.With the advice of Myrten, added tool tips, and did new backgrounds for them.Added new techs from gamer5-6.Fixed LArm techs.Lots of minor fixes mentioned by players, fixed.On the advice of Arcangelus, removed some repetitive event files, as not needed any more.Darkest Hour has 85 playable countries, while MDS2 had 197! Reduced the number!