This deck is a less aggressive version of pirate warrior, built around a theme of the former enrage mechanic. The main focus of the deck is overlords whip, and getting benefits by damaging specific minions when they come into play. The deck has interesting synergies such as spiteful smith with the whip equipped, as it automatically gives you the weapon buff. The pirate weapon buffing synergies ensure that you can keep your weapon around for a while, swinging it to either smorc or control the board.

Mulligan Guide:

Control Matchups

against control, your best mulligan strategy is to find your weapon as soon as possible. Keep forge of souls in your mulligan. Outside of the weapon / weapon fetching in the mulligan, you're looking for frothing berserker, this can make quick work of opponents such as big priest and reno warlocks. Against control there are two main lines of play. You can either take it slow by building a board, or go all in on your weapon, utilizing dread corsairs and bloodsail cultist to get the weapon buffed. You can also look for spiteful smiths. The deck has early game burst with rampages, and a late game finisher with gromm + overlords whip.

Aggro Matchups

Against aggro, board control is your friend. With the board slightly in your favor, you can easily snowball your berserkers and pirates to obscene heights. Keeping whip is always advised, however in aggro matchups you are looking for warbots and redband wasps. Bloodsail corsair is especially useful against odd rogue, as it deals with their weapon and pulls patches.

Special thanks to Spiderhaz for helping me make this guide :)