Well…here we are! October 2019. Feels like just yesterday we got that December teaser, huh? Now that we’re all out of new trailers, I thought this would be a good time to consolidate everything we know into a new masterpost. I’ll try to stick to the essential details, so for the nitty gritty bits please refer back to my previous masterposts. (But note that part of the reason why I’m writing this is that some bits of speculation in those posts have become outdated by new information, so this particular post will also be the up-to-date list of all new things Royal.)

With that said, let’s begin!

The two biggest changes to the original plot (from what we’ve been told at least) are the addition of a third semester (January to March) to the original runtime and the new character Kasumi Yoshizawa. Actually, we have three new characters, so let’s look at each in turn:

Characters

Kasumi Yoshizawa – The Faith

Kasumi is a first-year transfer student who joins Shujin at the same time as Ren. She’s here on a scholarship [both of these come from a Game Informer interview] and the school has high hopes for her gymnastics ability (which she has honed since middle school at the very least) so it’s fair to assume the two are related. As with Ren, there appear to be rumors surrounding her [according to Ann in PV02]. Also like Ren, she comes with baggage: despite being a transfer student she is accosted by a man in public before Ren saves her on May 30th [seen in multiple trailers, including PV01], earning her trust and kickstarting their friendship. (For the record, Morgana Report 1 showed an unnamed-at-the-time Kasumi also thanks him for something inside the station, which may or may not be a completely separate instance of him helping her altogether.)

What’s also important is that she also has a Persona, Cendrillon (the French name for Cinderella). This was a deliberate choice according to the developers and we can already see parallels between Cinderella’s story and what Kasumi’s seems to be (Cendrillon = Godmother, Ren = Prince, School & Society = Stepfamily) across the trailers she features in. Game Informer describes her as an all-rounded character who primarily uses Physical Skills supported by Bless and healing abilities (think Makoto with a physical bias instead of the latter’s magical one).

She joins the Phantom Thieves after the Casino Heist but before the Cruise Ship [she claims to not be a Thief during the former but complains about the public turning its back on them in PV01, which only happens after the Spaceport and the Cruise Ship]. When she gets Cendrillon is unknown however. She’s in her standard uniform at the time [as seen in her own trailer] which means it either happens before the third or after the fourth Palace (as the students change to their summer uniforms between these two points). In the prologue Kasumi acts like she hasn’t seen Ren in a long time and considering she is friendly towards him during the Hawaii trip, I’m inclined to believe the latter is correct [Futaba’s trailer also has a scene featuring Kasumi and Morgana complaining about her not using honorifics for him, which also supports this interpretation].

As stated in March’s teaser trailer however, she disapproves of the Thieves’ methods, hence not joining until after Joker’s life is endangered. Also worth noting is that her Arcana, The Faith, is only shown with 5 Ranks (the 4th of which grants Chaines Wire) in Morgana Report 2. It’s possible the remaining 5 Ranks will unlock later in the story (and her Arcana may even change in the process).

Regarding her Arcana: The Faith has no equivalent in the “The Fool -> The World” set we all know and love today: it’s entirely new. As for her Confidant, a recent article hinted that her subplot would involve her confidence in her craft (also implied by her dialogue in Morgana Report 2) and another ability she grants – possibly in her first or second Rank, given the context – is “Tumbling,” an ability “which can avoid ambushes in Palaces”. Sadly, the description is quite vague as to what this entails: is it impossible to get ambushed? Can we get ambushed but not penalised when the fight starts? Whatever the case, we also know that each Rank Up with Kasumi grants bonus HP to Ren as well.

P.S. For those wondering, Kasumi will get outfits to go along with everyone else’s for new and old DLC costume packs. For example, she’ll cosplay as Rin in the Catherine DLC pack.

P.P.S. [[Speculation: One of the first released screenshots showed Kasumi and Ren at the aquarium, which she felt nostalgic for. This led to my theory that Kasumi lives near Kichijoji. This is purely speculation though, so take it with a huge grain of salt. Also, Kasumi acts like she doesn’t know who was accosting her on May 30th, but is she being serious or pretending?]]

Edit: An analysis of her character as seen in early footage, as well as her name, can be found here. Adding to the latter, she shares her surname with Akira Yoshizawa, the creator of origami. Fitting for one also interesting in the (performing) arts. [[Speculation: Also, it’s possible that her name meaning “mist” could mean she’s tied to the mystery of the new semester (a described later) – perhaps she’s obscuring the truth? Or creating a false truth, like the origami creator she shares a name with?]]

Finally: I doubt anyone else cares, but if we assume Kasumi only joins after the Casino Palace, this means PQ2 is still canon…if we gloss over her absence in the epilogue or assume she was just off-screen for that part. Hooray for FeMC!

Takuto Maruki – The Consultant

We learned about Takuto at the same time as Kasumi, yet know very little about him. He joins Shujin as a counsellor following Kamoshida’s confession and while we don’t know the exact date, we know he takes a lesson on Monday May 16th and helps the school during one of the new story events on May 30th.

The initial reveal told us that his Confidant abilities would revolve around Shadow negotiations (though what this means for Yoshida is unknown). However, the same overview that revealed Kasumi’s “Tumbling” revealed two of Takuto’s perks: Rank 2 unlocks Detox X which has a chance of instantly neautralising a status ailment on Joker, while Rank 3 grants Hero Zone, which can grant Charge or Concentrate at the start of a battle. It’s possible Takuto starts teaching negotiation skills later on, or simply that the use of the word was euphemistic (i.e. “negotiate” your way out of battle by killing every last one of them) or mistranslated. Either way, considering the Metaverse runs on psychology, the latter two do make sense for him. And, just like Kasumi, Ranking Up Takuto grants a stat boost too, this time to SP (again, this makes sense).

The overview also told us that Takuto worked part-time as a counsellor while also doing research, and helping him with the latter forms the basis of his Confidant. Morgana Report 5 showed us that he has an event with Ren and Kasumi as well, but that’s all (the concrete information) we have on him for the moment.

Regarding his Arcana: the Consultant is simply the Spanish equivalent of The Magician, meaning he serves a similar purpose as Morgana to Ren (that of a confidant and guide). That he works as a counsellor at his school supports this interpretation.

Jose – ???

Jose is a human(?) introduced in Morgana Report 4 who lives in Mementos and met during the first trip there on May 7th. He spawns randomly on separate floors as you travel and operates a shop that accepts two currencies: flowers (which you can pick up like materials), which you can spend on items – including SP items, for a first in the series! – and stamps (which mostly appear at the end of each floor and seem to have a hard limit on how many you can collect per Path) that can be spent to modify Mementos itself, increasing the amount of EXP and Money you get from defeating Shadows, as well as increasing item drop rates.

Jose’s ability to change the Metaverse may make him the source of the new My Palace feature too, further supported by him appearing as a fixed(?) NPC near its entrance [as seen in Morgana Report 6]. Oddly, he has no associated Arcana, nor does he appear to be a Confidant.

Goro Akechi – The Justice

A returning character, but his Confidant has been reworked to be manual and involves new events such as visiting Kichijoji [as shown in his character trailer]. To go along with this revamped Confidant, he grants Ren at least one new ability, Detective Eye, which lets him analyse an enemy’s weaknesses at the start of a battle.

We don’t know the circumstances, but he’s set to return after his boss fight in the Cruise Ship complete with his Black Mask outfit and Loki, and seems to play a key part in the new storyline [according to the stinger of his trailer].

He also has at least one scene with (Ren and) Kasumi – where the dialogue from the teaser trailer comes from – and seems to work alone with the two of them in the new arc [as hinted at in PV03].

Metaverse

New Palace

At least one new Palace has been added to the game. Oddly enough, we seem to visit it twice: once for Kasumi to get her Persona and “properly” at the end. The Palace includes a nighttime version of the surrounding city, but the place itself takes the form of a giant tower with spotlights around a “bulb” at the top. While all footage shown so far has labelled it “???”, it appears to be an academy/ performance hall with an observation deck hidden somewhere with a wall full of monitors, complete with tendrils feeding the screens like nerves [all first seen in PV02, with the latter in Ryuji’s trailer].

Later on in the infiltration, these tendrils capture Kasumi and (along with the bulb) turn golden, but the group rescues her and cause the tower to collapse. However, the final boss seems to emerge from within it. Joker is then forced to do something in an effort to defeat it which involves him falling towards something. Seeing him do this also shocks Kasumi out of her Thief form, as implied between PV02 and PV03 (and first hinted at in PV01).

Also, not only does Kasumi gain Cendrillon here, PV02 also suggests she has some connection to this Palace (and/ or its Ruler) and that this will form part of the story surrounding it – not only does she seem to know its keywords for the MetaNav, the Palace itself seems to separate her from the others – all of this is also shown in PV02.

As for the Palace’s location, PV02 and Akechi’s trailer imply it’s near a construction site in the real world and, considering the surrounding landscape, appears in the middle of a large city – meaning this is either Shibuya or Kichijoji. [[Remember what I said about Kasumi living there?]]

Mementos & General Palace Changes

Jose brings the biggest changes to Mementos as described above, but there also appear to be smaller QoL changes like the Morganamobile being able to dash and there being new music to travel to. There are also new Mementos Requests [Morgana Report 4 implies the act of finding targets will be expanded upon] as well as the ability to talk them out of fighting via negotiations.

PV03 reveals at least one new Path (the Path of Recognition) while some trailers reveal that at some point Mementos becomes white/ purified [best seen in Makoto’s].

The Phantom Thieves have access to a Wire for better traversal, which they get within the first Palace. As mentioned before, Kasumi grants an ability related to it, Chaines Wire, that allows Joker to Ambush distant enemies using it too.

Palaces now have “Ishis,” a set of three collectibles in each, that – when combined – form a new accessory that grants a Skill (Jose is able to then upgrade these so that they can stay relevant). For example, the reward for collecting all three in the Castle is the Chromatic Crystal, which grants Dia.

As shown in a gameplay demo, each boss also drops an accessory with a unique ability. Kamoshida for example drops “Ring of Lust” which grants an ability reminiscent of two of his own: one that heals the target while also raising their attack. Also shown in this demo is that there’s a further tier to Shadows when viewed through Third Eye – Green – but we have yet to learn what this means.

For a change across the entire Metaverse: there are new Shadows in play as shown in too many trailers to count. The first instance we see of this is Jatayu in the Casino, with signs of newcomers in other Palaces (and available for Fusions) too.

On the Thieves’ side, Baton Passing has been buffed: there is now a visual indicator denoting how many passes you’ve performed in a certain chain and once you’ve passed the maximum three times, the recipient’s Skill costs are set to 0. Each character also has a separate Baton Pass Rank too, but I’ll explain this later.

Iwai’s shop has seen an upgrade as well, with him now being able to customise weapons so that they inflict Elemental damage [as seen in Morgana Report 2].

One of the biggest weapons in the Thieves’ arsenal however is their Show Times, special attacks that each can perform with a partner complete with a cutscene. We’re not sure yet what triggers these, but so far everyone has two partners (for the record, Morgana Report 5 states Joker also has Show Times but these are unlocked later in the story):

Makoto & Ryuji – has a cowboy setting [first seen in her own trailer]

Makoto & Haru – set in a boxing ring [first seen in magazine scans]

Yusuke & Ryuji – set in a ramen shop [debut: Ryuji’s trailer]

Yusuke & Ann – set in an old-fashioned Japanese home [debut: Yusuke’s trailer]

Morgana & Haru – set in a city at night [debut: Haru’s trailer]

Morgana & Ann – set in a romance manga [debut: Ann’s trailer]

(If we assume everyone has two Show Times and Ren’s unlock in the late game, it may be safe to also assume that he, Kasumi and Akechi have Show Times with each other.)

Unlocking them seems to be done via pairing the two participants up in Kichijoji’s minigames [hinted at in Report 3 saying darts will bring the team closer together, though take this with a grain of salt] enough times to trigger a cutscene of the two planning a move on their way to school. Morgana [in his trailer] on the other hand needs to ask Ren to contact Ann to discuss their move (which may also be the case with Haru).

While Futaba doesn’t seem to have a Show Time with anyone (maybe she’ll get one with Joker?) she has an AoA this time around instead, first seen in the reveal trailer with an updated version shown off in her own.

The other big weapon the Thieves have though are third-tier Personas. Again, we’re not entirely sure what unlocks these [though Ryuji’s trailer suggests a visit to the owner’s home is involved], but these Personas appear as modernised versions for everyone’s first Persona and come with a new move [according to Morgana’s trailer]:

Ryuji gets William (Captain Kidd’s real name).

Ann gets Celestine (the actress who first played Carmen).

Morgana gets Diego (Zorro’s real name). Diego comes with Miracle Rush, a multi-target version of Zorro’s Miracle Punch.

Yusuke gets Gorokichi (Goemon’s name in his youth).

Makoto gets Agnes (another name for Johanna).

Futaba gets Al Azif (Necronomicon’s real name).

Haru gets Lucy (the real world inspiration for Miledy).

(We don’t know what Ren, Goro or Kasumi will get, if anything. Also, it’s possible that Miracle Rush is a move Morgana learns at a specific level/ Confidant Rank as opposed to it being locked to Diego, so take that last part with a grain of salt!)

Finally, Personas now have Characteristics, which grant an additional perk on top of their existing movesets. For example, Captain Kidd has “Rough Temper,” which gives the entire team a chance to inflict the rage status on enemies when attacking. Each Persona seems to have a default temperament that can be changed through certain means. For example, when Fusing a Persona, you can also overwrite its default Characteristic with one of its Materials’. Makoto’s Johanna also has two: early footage showed it having one called “Troubled Mind,” yet the August live demo showed her with “All Things” instead (let me stress that this is still Johanna who has both, the latter is not Anat).

Velvet Room & DLC

The Velvet Room has seen a large number of changes [detailed between Morgana Reports 5 and 6]:

From time to time, the twins will trigger a “Fusion Alarm,” during which fused Personas gain bonus stats, can inherit more Skills than normal and have the option of “glitching out” those abilities into new ones. Accidents are also more common in this state (complete with a new animation) and have the ability to “glitch” the result’s entire moveset – the example we saw wound up with a synergistic one though. As noted by u/soimadeanaccount, the resulting Personas are lower levelled than their standard (for example, Ame-no-Uzume is 13 instead of the standard 29) on top of having bonus stat points, which makes minmaxing a more enticing affair.

Isolation has also been improved with the addition of Incenses. You can apply one to a Persona when isolating it and the incense will increase one of their stats – so far we’ve seen incenses for each of the five stats, with incenses of different strengths granting different bonuses (e.g. +1 to Strength vs. +2).

Going back to the twins quickly, they will now have requests called “Special Prisons” that have you taking them somewhere in the real world to sate their curiosity (as with Elizabeth in P3), though we have yet to know what the end goal of this is. That it has its own name makes me think this isn’t a reworked Confidant, however.

Finally, the Room now has Challenge Battles, which the player has access to during the first Palace. There are a number of Battles on offer (at least 5) and you can adjust the difficulty, with the lowest level of each being 10 and the highest Level 100. Completing score thresholds will grant materials, skill cards and accessories (in order of the lowest to highest reward), but each battle also comes with special conditions that boost your score should you complete them, such as attack with certain Elements or characters. DLC will add Makoto Yuki and Yu Narukami as Challenge Battle opponents as well.

Speaking of DLC, packs you bought for the base game can be transferred to Royal for a handling fee of 10 Yen per item (which translates to ~10 cents). There are also new packs based on P5D and PQ2 – and remember, Kasumi will get outfits in these packs too!

School Life

Kichijoji

[All of this was detailed in Morgana Report 3.]

The biggest addition here is Kichijoji, a large new city to explore starting on June 5th (the day Madarame confesses). The main attraction seems to be Penguin Sniper – the place you’re looking for with Ryuji on your first visit – which offers billiards and darts as minigames you can invite your fellow Thieves to. Playing darts upgrades the participants’ Baton Pass level (which increases the boosts they get when passed to) while billiards offers Ren an additional way to boost his social stats based on what sort of trick shot you choose to perform. (It’s possible to mess a shot up, though whether this affects the boost remains to be seen.)

Other facilities include: an old temple where you can meditate to raise your SP, a Jazz Club you can invite teammates to to raise their level, an aquarium which functions as a hangout spot, a shop that buys old equipment in exchange for points you can spend on new items and a shady-looking man (not Tanaka) who trades your items for “rare” ones. Oddly enough, these seems geared towards addressing issues people may have had with the original gameplay, such as having an inventory cluttered with obsolete gear.

Confidants

As explained in the October 8th preview, Confidants will now call you after an event and ask a question about what happened. Your answer gives you a free way to gain more affinity points with them without wasting time on “I don’t think our relationship will deepen just yet” messages.

Story

New/ Expanded Events

As mentioned before, there’s a new semester, which is three months’ worth of new content already. There are a few smaller instances of new events though:

The original prologue has been extended to include an additional battle with Kasumi at your side. Speaking of Kasumi, her presence means there will be new moments dotted throughout the existing story (including her getting her Persona) though we’re told this won’t affect the original plot in any significant ways.

Shujin conducts a school-wide Inokashira Park clean-up on May 30th as seen in multiple trailers. Makoto runs the event and Haru also takes part. This is where Kasumi and Ren properly greet each other for the first time [I suspect Morgana’s line about a gymnast being a valuable ally in PV02 is said here, meaning this is also the start of her Confidant and thus Ren’s opportunity to learn Skills like the aforementioned Chaines Wire. This is further supported by the Kasumi portion of the October 8th Overview].

The reveal trailer hints at a new subplot about someone following the group around sometime after Makoto joins the group. Iwai also says he saw someone suspicious near Kichijoji.

During summer, Ryuji [as seen in his trailer] takes Yusuke, Ren and Morgana to an outdoor meat market…only for the group to start complaining about the heat. There’s a news reporter on the scene however, so this will likely be a plot important scene too.

The beach trip has been expanded. There’s a new scene with the boys burying Ryuji in sand and one where the entire group plays beach volleyball [seen in Ryuji and Makoto’s trailers respectively], though we don’t know if this means a certain other scene has been cut.

The Hawaii trip has also been expanded. On the final day (unless the trip’s dates have also changed), the boys do some souvenir shopping. Once the others leave however, Kasumi appears to talk with Ren [as seen in her and Yusuke’s trailers].

Since Ren is around for the third semester, he can celebrate both Christmas and New Years with the Thieves (minus Goro and Kasumi in the former, minus Goro in the latter.)

At some point after Kasumi joins, black banners appear across Mementos. These are the same banners that form tendrils, nerves and pathways in the new Palace which, on top of Kasumi being around when they first appear, suggest she is responsible in some way.

Third Semester/ Plot

Ren isn’t arrested this time around (some speculate this is because Goro takes the fall for him instead), hence his presence for the rest of the academic year.

The main drive of the story appears to be the Thieves being caught in some sort of illusion that grants their wishes. Oddly, Famitsu states Goro’s presence is also something fishy, which makes one wonder if he too is an illusion or not. As seen across multiple trailers and magazines, these wishes are:

Morgana: to be human.

Ryuji: to get a track-and-field scholarship for university.

Ann: for Shiho to return.

Yusuke: to have reconciled with Madarame/ to exhibit the real Sayuri in public.

Makoto: for her father to be alive(?)

Futaba: for her mother to be alive.

Haru: for her father to be alive.

(Ren?: for Goro to be alive.)

Ren is the only one of the Thieves aware that something strange is happening [Yusuke even comments that he looks uncomfortable], but Goro seems to know it’s an illusion right away as he gives Ren a week to decide whether he wants to stop it on January 2nd (the trailers suggest all the other bizarre things happen in January too, which means Goro figures it out right away which may actually be a hint that he’s Ren’s conscience telling him to act ).

PV02 and the start of the reveal trailer imply that Kasumi is at least partially responsible for this and PV03 suggests that the three of them will have to go through past Palaces to fix it (another reason to suggest these three will have a trio of Show Times between them), culminating in the aforementioned new Palace.

Needless to say, this means there will be new endings in the game, however the Game Informer interview not only tells us that there are “multiple” new endings but that the original ending is still accessible, meaning there will be a way to skip all this new stuff. As with the two new endings in P4G, perhaps these endings are also tied to completing our new Confidants?

My Palace and Misc

My Palace (and new Trophy List)

[All of this was shown in Morgana Report 6.]

This is a new mode that can also be accessed from the title screen, meaning it likely persists between playthroughs. We don’t yet know how this is unlocked, but as stated before I suspect Jose is responsible.

My Palace takes the form of a giant room you can customise by spending P Medals to buy environments or key items from the main game (such as a statue of Kamoshida or your classroom) to place within it. P Medals are earned by completing objectives within the game, like scoring homeruns or accomplishing certain feats in the Metaverse. We were told early on that the game’s trophy list would also be completely revamped, which makes me think these achievements will also double as our new trophies.

We will also be able to unlock floor tiles that transform us into other Phantom Thieves when exploring the room, play minigames (with the card game Millionaire shown off in Morgana Report 6) as well as watch cutscenes and buy music tracks and other videos like trailers. As a bonus when buying objects to place in your Palace, cognitions of your Confidants may also appear and have conversations about what they’re looking at! Oddly enough, the Thieves can also appear as cognitions despite being playable. Maybe we’ll get a case of Double Trouble?

QoL & Old Save Bonus

Since day one we’ve been told that P5R comes with many new QoL features. In gameplay demos we’ve seen that post-battle transitions have been made faster, and the School Life side also has a new Player Assist feature: now in addition to seeing how many players did what, the game will let fast travel to any available Confidant or facility and offer suggestions on what to do, with an example given being the game offering to warp you to the sauna if your Charm stat is low.

EXP has also been made easier to get and some Skills have changed types (e.g. Arsene’s Dream Needle is now a Gun Skill, which may be because there were only four of them before). In all, despite so many additions, the game has been streamlined enough that its expected runtime is still the same as the original: the developers describe this as a “deeper” experience rather than an “extended one”.

In addition to Persona Skills, Confidant abilities have also been adjusted. On top of the aforementioned revamping Akechi went through, Chihaya now has Contraindiction Reading as a Rank 8 reward which makes Fusion Alarms more likely to appear, while Ann unlocks a new “Overkill <3” ability at Rank 4, which gives her a random chance of charming an enemy out of an action. Of note is that both these rewards are assigned to Ranks that had none before. In gameplay footage [such as the preview of Take Over] we’ve also seen Morgana and Haru listed as Baton Pass targets during the Castle and Spaceport respectively despite them unable to learn the Skill during regular exploration of said Palaces, which implies Baton Pass will now be an immediate unlock for all teammates, not just Ann. [[Speculation: Some Confidants boosted social stats upon completion, e.g. Guts for helping Takemi. Kasumi and Takuto could simply the “combat stats equivalents” to that, but existing Confidants already involved physical exercise (e.g. Ryuji and Ann have Confidant events set in the gym). Considering the other tweaks it may be possible that those will raise HP/ SP too.]]

A consequence of this deepening though is that Royal is too changed for importing your old save to work. However, owners of the original game will receive a bonus when starting Royal which is said to aid in the early game as a compromise (PS3 owners can upload their save to the cloud and benefit from it this way), though we have yet to know what this bonus is.

Other

The game is being made exclusively for PS4 and also supports PS4 Pro. This means the game has a greater deal of visual fidelity, with more details depicted in the background and more microexpressions on characters’ faces as they talk. There are too many examples to list here, so feel free to read through my past analyses for those.

Shoji Meguro and Lyn have worked on over 20 new tracks for Royal. These include:

Colors Flying High, the new main theme played in the reveal trailer and new intro animation.

Take Over, played during the Thieves’ Character Trailers and functions as the new Ambush music ( Last Surprise is now the music for standard battles ).

). I believe, the music played in the teaser trailer and PV02.

Royal Days, which is most likely the track (an gentle instrumental version of Colors Flying High) played over the new title screen.

The music played during Takuto’s introduction assembly at Shujin.

The new Mementos music track.

And that…is that. I may make a video version of this in a few days, but this is all for the information I’ll be covering. A bit rich to be saying this in October, I know, but still. Prior readers will know of my tendency to ramble and cram these posts full of theories, which I tried not to do this time around. But as I said before, I intended for this to be the “bare essentials” version of my previous write-ups, so please feel free to check back on what came before to hear some further interpretations!

I’ve been putting this off for a while, but I suppose it’s time for my farewell message too. Here goes nothing:

I made my initial Summary post in April because I wanted to give everyone a single place they could go to get all the information that had come out about Persona 5 Royal and know that everything they read was the truth. Specifically, I wanted to give everyone a source where they could be sure that everything they read was backup up by solid reasoning or hard evidence and if the author was speculating on something, such speculation was clearly marked as such, which is something I’ve seen too many others fail to do.

However, I also wanted to get as much information as possible, which is why I also tried my best to translate dialogue. For example, it’s all well and good to know that Ryuji and Yusuke have a Show Time as reported by everyone else, but by also translating the dialogue we get a better idea of how they get the Show Time, which also tells us more about them too, no?

Of course, I know that some of the stuff I’ve spent time on is pure fluff, but I’m still glad I translated it and found out that it may not be important in the long run than not finding it out, and I’m grateful to Persona Central, MysticDistance and LettuceSauce for the work they’ve done translating and pointing stuff out too. As someone who doesn’t speak or read Japanese, all three of them have been very helpful!

But speaking of being helpful: thank you to all of you. Thank you for reading my analyses and sharing your thoughts. I’ve loved chatting with each and every one of you and for all the ideas we’ve been able to bounce off of each other.

I loved being able to engage myself and all of you like this, especially after losing my job and being so aimless these past few months, so thank you again! If I’m honest, I would have gone dark right before PV02 came out if I were just watching trailers for myself, but I felt like I still had a job to do for all of you. Recently I have been wondering “what could have been” had I stopped then, but I’m happy if I helped any of you by carrying on.

Back to the positive stuff though, as always please feel free to let me know of any important details I missed or need to fix and…yet again, thank you so so much!!

As always, Redditors, please feel free to leave your comments back over there to make it easier for yourselves. For everyone, if you have any loose change I’d greatly appreciate a Paypal or Ko-fi donation via the links in the sidebar to let me continue this sort of thing, but don’t worry if you can’t. After all, the most important thing you can do is…

Take care!