Hey everybody, first thread here!

I am a long time follower of the site and I thought I'd contribute if I can.



I've searched through the net and surprisingly from what I found I see that either there's not much interest gathering up information about unused/beta stuff for this game, or it's really a tough game to find something.

Well, I'll do my best I to list beta/unused content in this thread that will be potentialy enough to fill a page on the site. I will be adding new content as I'll come accross it.

Let me say that this thread covers stuff I found inside either Retail versions of the game, non-Retail versions of the game (E3 Preview Disc, Demo, etc) or videos that provide concrete proof that something doesn't match the final product.



So let's Start!



Beta Hope

c004.ps3.trb - This model comes from the E3 Preview Disc (the same as the demo just different mastering?) of FFXIII. The filename matches the filename for Hope's cutscene model on the retail versions. He hasn't been shown to the public so far and his model/textures still seem rather simplistic and unfinished. The most obvious difference here is his hair color which is pink instead of lavender blue. His first trailer appearance(s) use a model that's somewhat more near to the final from the neck-down but his face and hair match more this one. The texture for his bandana/scarf has a red stripe too compared to the final one. (The UVs of the model are a bit messed up and I have no idea how to fix them so his trousers and legs textures are off.)



Beta Hope

Facehttp://oi60.tinypic.com/21b7wpy.jpg

Bodyhttp://oi57.tinypic.com/ok8y04.jpg

Image from a game trailer having this hair color (clothes are more finalized though)http://oi58.tinypic.com/xbpxv.jpg

Final Hope (for comparison)

Facehttp://oi58.tinypic.com/5zfryo.jpg

Bodyhttp://oi61.tinypic.com/2po9lvk.jpg



Early Hope

c204.ps3.trb - Another model from the preview disc. The filename matches the filename for Hope's in-battle model on the retail versions. Obviously a really early model (placeholder/draft) for Hope. It has no textures. It is considerably different from the final thing. His hair are shorter and have a part on the opposite side and his jacket is longer with a different style.



Early Hope

Facehttp://oi57.tinypic.com/4t0t3c.jpg

Bodyhttp://oi57.tinypic.com/28i0ozp.jpg



Early Snow

c902.ps3.trb - Once again, another model from the preview disc. The filename doesn't match with the file with the same name on the retail version of the game. The general look of his model is close to the final even though it's obviously different. His hair have more of a wave "inside-down" than a wave "outside-up" in the final, also they are somewhat less in volume.



Early Snow

Facehttp://oi62.tinypic.com/15znmko.jpg

Bodyhttp://oi62.tinypic.com/157zuxw.jpg



*Also note that it seems kinda related in change/revision style to the model used on the beta video (z009_us.ps3-13) that @Mezmorize found here: http://jul.rustedlogic.net/thread.php?id=16737



(Somekind of an early/placeholder) Female Playble Character(?!)

c903.ps3.trb - Once again a model from the preview disc. Really, that's pretty like the only info I have. The fact that she's untextured and the filename doesn't match anything from the retail game doesn't help either. It's under /chr/pc folder which indicates that she is a playable character (there are only playable characters in there). My wild guesses are that, either it's Fang before they had a name or image of her or Nora (Hope's mother, which her final model looks simmilar with this one and this one looks related to Hope's Early untextured model) would once be a temporary playable character like Gadot and Lebreau, atleast until she'd die (sorry for the spoiler) or she wouldn't die at all in the first place (which wouldn't make much sense).



Placeholder Female Playable Character

Facehttp://oi58.tinypic.com/iwn23b.jpg

Bodyhttp://oi60.tinypic.com/2pp0hzb.jpg



Beta Yuj

n027.ps3.trb - Before Yuj would get his famous and unique style, developers couldn't decide what he would look like and instead they used temporarily a generic NPC-ish model for him, something they admitted themselfs on interviews. After he got his visual revamp though the model survived the data of XIII (I'm not sure if the game uses it it though anywhere) and it's been used after as a random NPC on the sequels, Final Fantasy XIII-2 and Lighting Returns: Final Fantasy XIII. (Excuse the quality of the model screenshot, it's again a model with messed up UVs, if you feel that you can fix them, I can send you the model file)



Beta Yuj

Facehttp://oi57.tinypic.com/2iqimfd.jpg

Bodyhttp://oi57.tinypic.com/wul10j.jpg

Beta Yuj InGame screenshothttp://oi58.tinypic.com/2m2gnds.jpg

Final Yuj InGame screenshothttp://oi62.tinypic.com/4rdkjq.jpg





Metal Gigantuar

m255.ps3.trb - Even though he makes his first appearance on the game's sequel, Final Fantasy XIII-2, his model is in Final Fantasy XIII's the data but remains unused, and by the folder he is in (chr/mon) it's obvious that he is a cut enemy. Most possibly cut because of time constrains and was one of the elements were originaly for XIII but shifted directly to XIII-2. Oh, the file matches the one in Final Fantasy XIII-2's data.



Metal Gigantuarhttp://oi60.tinypic.com/2r3zb7b.jpg





Gorgyra

m200.ps3.trb - Another unused/cut enemy that would make it's debut on one of the game trilogy's sequels, Final Fantasy XIII-2. Most possibly cut because of time constrains and was one of the elements were originaly for XIII but shifted directly to XIII-2. The file is a perfect copy of the one present in XIII-2 data. (...and yet another model with slightly messed up UVs)



Gorgyrahttp://oi59.tinypic.com/2u6g38h.jpg





Raspatil

m202.ps3.trb - Yet another unused/cut enemy that would make it's debut on one of the game trilogy's sequels, Final Fantasy XIII-2. Most possibly cut because of time constrains and was one of the elements were originaly for XIII but shifted directly to XIII-2. The file is a perfect copy of the one present in XIII-2 data.



Raspatilhttp://oi62.tinypic.com/ka1j6c.jpg





Ereshkigal

m198.ps3.trb - An unused/cut enemy that would take 2 sequels, to finally be used. It remains unused both in XIII and XIII-2. It's concept art appeared in "Final Fantasy XIII-2 Ultimania Omega". It's intresting to note that according to the trilogy's story Ereshkigal is Bhunivelze's most powerful creature, something that could only fall inside the storyline of Lightning Returns: Final Fantasy XIII so, that's most possibly a hint that if the development team had used all their ideas in XIII or XIII-2 the final battle and the end of the game would match the one on Lightning Returns: Final Fantasy XIII. Another intresting note in the model present in Final Fantasy XIII and Final Fantasy XIII-2 is that the model is combined with somekind of a winged Cie'th (not sure if it appears in the game standalone but it looks very near to Edimmu, Pijavica and Varcolaci but it's design and color scheme doesn't match any of them) . When 2 models appear combined in the trilogy's files, it means they have a bonded relationship, like the models of the main characters and Chocobos that are supposed for Chocobo riding. The XIII and XIII-2 versions of the model are identical but the color scheme doesn't match the one used on Lightning Returns: Final Fantasy XIII.



Ereshkigal

XIII/XIII model together with the mysterious winged Cie'thhttp://oi59.tinypic.com/vobls9.jpg

Concept art as in "Final Fantasy XIII-2 Ultimania Omega" http://oi62.tinypic.com/sc4d2x.jpg





(Somekind of)Dummy/Placeholder Summon(s)

s550.ps3.trb and s650.ps3.trb - And that's all the info I have. They appear in the folder responsible for summons (chr/sum). The one could either be the (supposed) high polygon model of the other but it could also be a completely different summon, so I don't know if I should list them as 2 things or 1 thing. The model is similar to the "Test" one(s) on Final Fantasy VII and consist of a simple, untextured double/sided pyramid. Most possibly for testing purposes.



Dummy/Placeholder Summonhttp://oi59.tinypic.com/2vcxfdx.jpg





(Somekind of)Dummy/Placeholder Object

f500.ps3.trb - Same thing/model as the Dummy/Placeholder Summon but appears instead on the folder that contains model data for objects (chr/fa). I believe this was an interactable testing object since it doesn't make sense to be anything else but that if it doesn't have a use.





(Somekind of)Dummy/Placeholder Monster(s)

f540.ps3.trb and f550.ps3.trb - And that's all the info I have for that aswell. They appear in the folder responsible for monsters (chr/mon). The one could either be the (supposed) high polygon model of the other but it could also be a completely different monster, so I don't know if I should list them as 2 things or 1 thing. For some reason I think I saw a similar or the same placeholder/dummy model on an other Final Fantasy game, I think either Type-0 or VIII or VII.



Dummy/Placeholder Monsterhttp://oi61.tinypic.com/nvwaj5.jpg



Dummy NPC

n000.ps3.trb - A very simplistic dummy NPC obviously for testing purposes. It looks mostly like an upside-down exclamation mark with no textures.



Dummy NPChttp://oi61.tinypic.com/huna5y.jpg



Demo Leftovers

gui/resident/title1.ps3.xgr - The file that contains all Demo specific elements is still present on the retail version of the game and it consists of these textures:



Warning screen about non-final version of the gamehttp://oi62.tinypic.com/2r2ptw3.jpg

Final Fantasy Versus XIII logohttp://oi57.tinypic.com/102qdna.jpg

Final Fantasy Versus XIII Trailer Texture 1http://oi58.tinypic.com/2rmkxma.jpg

Final Fantasy Versus XIII Trailer Texture 2http://oi61.tinypic.com/fan9j9.jpg

Final Fantasy Agito XIII logohttp://oi57.tinypic.com/biotc8.jpg

Final Fantasy Agito XIII Trailer Texture 1http://oi57.tinypic.com/8xrbkj.jpg

Final Fantasy Agito XIII Trailer Texture 2http://oi62.tinypic.com/j6r98i.jpg

Demo GUI Elementshttp://oi61.tinypic.com/nzf6yt.jpg



Beta Results Music Track

8000006_music_result.ps3.scd - Present in the preview disc obviously. The final track is actually the early version of the track with added drums, piano, bass and some synth string layers, so it's not like it's a whole new thing.(The files are provide are on ideal filesizes/format/bitrate for streaming)



Results Music Track (Beta)http://www.mediafire.com/download/4gyzy1bocpnphu2/8000006_music_result.mp3

Results Music Track (Final)http://www.mediafire.com/download/uele2k61w70z0w7/Battle+Results+%28Final%29.ogg



Debug Sound Files



1.19_system_syserr.ps3.scd - While the pointer for this file is present in the retail versions of the game, the file itself isn't. On the preview version it 's still there though. From what I understand from checking some other files in the game (which may indicate that the debug menu is still present on them) this sound file would play upon a "soft" error , like doing something that is not possible without messing up the game.

http://www.mediafire.com/listen/7m9tydu7mbd9da8/19_system_syserr2.mp3



2.18_system_syserr.ps3.scd - Once again, while the pointer for this file is present in the retail versions of the game, the file itself isn't and it survived the preview version. From what I understand from checking some other files in the game, this sound file would play upon a "hard" error or better a crash screen after something going REALLY wrong. The sound file is kinda creepy.

http://www.mediafire.com/listen/anbgxbixfowkr8h/18_system_syserr.mp3



(Somekind of)Japanese Voice Acting lines that are not used in any version of the game at all

In the preview disc's data there is a folder (sound/pack/9008) which contains 224(!) of Japanese voice acting files that I'm 100% sure that end up unused in any kind of version (release/pre-release etc) of the game. Let's start by the fact that these filenames indicate dialogs of characters that are not present at all in the preview disc and even compared to the final game the folder is not present at all. But that's not a surprise. The whole reason these files are obvious that were never planned to be used (as they are atleast) is because they are of crappy quality and are recorded in terrible conditions, so they must act as rough takes of the lines. Since I don't know Japanese I have no clue if those lines represent any of the final lines inside the retail Japnese version of the game.



Unused/Rough Voice Lineshttp://www.mediafire.com/download/rh715o0gz1gbmcf/9008.7z





(Somekind of)Debug menu files/data/remnants

In all versions of the game, there is a folder called "db/debug" containing a file (maybe more) that I'm not sure of it's content what they do etc. Also there is a file in "sys/debug" called "version.txt" that simply says:



20091225_000048



It's most possibly a build date.



XBOX360 version data on PS3 version Disc and vice versa

Both versions of the game contain some of the data of the other, most noticeably data assets for the console specific savegame screens/mechanisms.



------------------------------------------------------------------------





And now I'll list some differences with the final version of the game.



Snow's missing engagement pendant and necklaces

In early versions of the game (and the preview disc) all of Snow's models are missing his engagement pendant and his necklaces. That's kinda weird concidering they are intentionally zooming in some cutscenes on his chest to highlight it in some way.



InGame Screenshot of Snow's Chest in a cutscene (Preview)http://oi59.tinypic.com/2ild6wo.jpg

InGame Screenshot of Snow's Chest in a cutscene (Final)http://oi59.tinypic.com/2l95doo.jpg



Early Battle Results Screen

Self explanatory. The results screen has been revamped in the final version of the game.



InGame Screenshot of Battle Results Screen (Preview) http://oi57.tinypic.com/zjgc2q.jpg

InGame Screenshot of Battle Results Screen (Final) http://img3.wikia.nocookie.net/__cb20100722041142/finalfantasy/images/5/5e/Battle_Results_FFXIII.png



Early Versions of the HUD/Battle Mechanism

We all know that the game's HUD and battle mechanism had changed quite alot of times inside XIII's development. I'll list a number of the versions we know about them.



1.E3 2006 Mockup HUD/Battle Mechanism - By that time Square Enix had nothing ingame to show to the crowd so they did a mockup of the whole thing that looks and works nothing like the final version of the game.

Sample Imagehttp://oi58.tinypic.com/2wd12xk.jpg

Video showing it in actionhttps://www.youtube.com/watch?v=B7uwtFpC4iI



2.E3 Preview - That one's pretty near to the final but still not quite. The abilities and the AI are different, also some stuff have different name like the Stagger bar. It feels a bit weird and unpolished and the AI is kinda clucky, I wouldn't call it broken but it's flawed. I attach 3 screenshots showing the HUD and one image explaining the flawed mechanics in the game step by step.

HUD1http://oi60.tinypic.com/124vofk.jpg

HUD2http://oi61.tinypic.com/16c031e.jpg

HUD3http://oi61.tinypic.com/2m2ubz7.jpg

Flawed Mechanicshttp://oi60.tinypic.com/29yqy69.jpg



Early names of Paradigms

Sometime in development Paradigms used to have different names, though they appear to act in the same way as the final versions and the colors are the same. These are:



Gladiator(GLA) = Commando(COM)

Augmenter(AUG) = Synergist(SYN)

Tactician(TAC) = Saboteur(SAB)



Ingame Screenshot with Early Paradigm nameshttp://oi58.tinypic.com/2cgeudu.jpg

Video showing them in actionhttps://www.youtube.com/watch?v=hDjkGUM7skk



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Last but not least I want to give a heads up to this amazing find by Mezmorize and those early/WIP cutscenes inside the game data:

http://jul.rustedlogic.net/thread.php?id=16737



Also I'll keep you posted If I find anything else and feel free to add anything you found.