To win the game, you have to remove every hex by matching them. Matching rules are explained in the "how to play" menu.

Difficulties:

easy: more than 11 initial active hex positions

hard: less than 10 initial active hex positions

plus: added two quintessence hexes

ver 1.3

slightly changed hex colors based on user feedback

ver 1.2

another bugfix for the solver, now I'm 99% sure all the maps are solvable

in easy modes, now there are equal amounts of 2, 3 and 6 sided maps

in hard modes, turns out there are only around 35 possible 6 sided patterns, so only 0,05% of the maps has 6 sides to avoid too much pattern repetition

I'm working on other ways to verify maps solvability with outside help, I will update this page with the results

ver 1.1

added quintessence

added scaling

added difficulty

maps were generated with a new map pattern generator

maps were generated with an improved solver, so there shouldn't be any unsolvable maps anymore.

40,000 maps were generated, 10,000 for each difficulty

ver 1.0

initial release

The game mechanics were invented by Zachtronics LLC, it's from a minigame called Sigmar's Garden which is part of their awesome game Opus Magnum. You should go check it out!