GRM Strengths and Weaknesses

Compared to the USA your infantry are cheap (but deadly!). You can often achieve a 2-to-1 ratio in # of infantry, allowing you to easily flank your enemy or cap far off CP's. While their basic loadout is not as decked out as their counterparts they're still extremely effective when used right. Looting enemy corpses is a good way to remedy this.Currently the GRM has, in my opinion, some of the best vehicle in the game. Their 'Technicals' generally have superior firepower compared to the Americans (here's looking at you Kord 6P50) and their BTR/BMP line comes in both affordable and deadly. Their ability to directly counter most of the US' vehicles, while generally being cheaper, mixed with the capabiltiy of transporting lightly protected squads to the obejective is a strong advantage the GRM excel at. Be cautious however as you also tend to be more vulnerable to enemy fire.The GRM bring a unique unit to the field in the way of Insurgent Teams. 75MP for a 5-man squad is an excellent deal *especially* when playing vs USA. Bone stock, they do not pose much threat and should never be used as a lead unit (sans unique situations) but their strength lies in looting the battlefield after firefights. Keep them directly behind your frontline and swoop them in to loot enemy weapons/corpses after the battle has been won (or loot your own and retake your positions) picking up specialist gear and grenades. At such a low cost these units make excellent fodder for riskier tactics such as a hard flanking and rushes. Can also be used as vehicle crews. Be aware that they are some of the lowest skill level units in the game and should not be relied upon for 'serious bidness' without the poper backup.When compared to your typical American infantryman, the GRM can be somewhat lacking in gear options. The 'Militia' for example, your basic GRM unit, is practically naked aside from their low-level base weapons and a single soldier carrying 2 grenades & a smoke. This extends into other areas than "just" gear; for example body armor will be a rarer commodity resulting in higher casualties, you will be lacking in special equipment such as flashbangs, etc. However, this weakness is somehwat offset by the low cost and high body-count for most of your units (the 'naked Militia' for example come with 8-bodies compared to 5 for a US Assualt Sqd.)Unlike the Americans, you don't have easy/cheap access to as many 'specialist squads'. While the Americans have an abundance of units such as Marksman Squads, Grenadiers and efficient AT's, you will generally need to make do with what you can muster from the battlefield or save up for later in the match. (Note in some situations you will still have similar squads, however they aren't as easily affordable to the GRM as they are the USA).Your soliders individual skill level will be lower than that of their opponents the majority of the time. This has the ability to effect their aim time, accuracy, battlefield awareness, etc. While it is usually a pretty small difference, played out across an entire battlefield this builds up into a strong handicap that you must stay aware of. To get around this you must play smart; Don't just throw your men into a meatgrinder thinking you can just buy more - If the enemy ends up matching in you numbers you are almost assuredly f***ed. Take advantage of your manpower to flank distracted squads, capture undefended CP's with a stealth Milita, set up ambushes, etc. You will have to make up this difference yourself with efficient micro/tactics.