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TERMS

Hi Pilots,Since the last update, we received some negative reviews from you regarding flight physics.This was a trigger for us to re-work this part of the game.We make almost everything from the scratch, that why we would like to introduce the 1 part of the math behind flight physics. Once it will be properly tested (next week) we ll add more math behind it,We hope you ll change the negative reviews o positive once you ll test the new flight model.https://steamcommunity.com/games/673210/announcements/detail/2851296383046646701Angle Alpha - the angle of attack (positive downward).Beta Angle - Slide angle (positive to the right).Fy = Cy 1/2 V2 S P; - lifting force perpendicular to the airspeed vector.Fx = Cx 1/2 V2 S P; - the brake force coincides with the direction of the air velocity vector.V - module (value) of airspeedS - wing areaP - air densityCx and Cy - coeff. braking and wing lift. Both depend on the angles of attack and glideAsymmetrical wingSymmetrical wingFor symmetrical wingFor asymmetrical wingSame as above, but peaks at 90 and -90 degrees are the sameThe graphs are taken for the right-wing, left one is the symmetry to the ordinate axis.A graph of the decrease in both coefficients from the wing slip towards the fuselage, taking into account the shading of the fuselage.This is a graph of the InOutQuintic Interpolation functionOn the graph, at 70 degrees, the wing stops working - it is completely shaded.Cy = Abs (cos (beta))With an increase in the sideways slip angle, the lift of the wing decreases.Graph of Cx versus the sliding angle away from the fuselage.With an increase in the angle of sliding to the side, the deceleration of the wing only increases. On the graph the odds. Cx increases from 1 to 1.4The fuselage is a cylinder that has a braking force.Only the braking force is calculated depending on the coefficient. Cx. The cylinder is symmetrical - therefore, sliding is not calculated.Dependence of the Cx fuselage on the angle of attack.