It should do async really well.Steve from gamers nexus said it's very asynchronous in its nature, and this graph confirms it. Only game that hits over 1.5x performance is one with async (wolfenstein, also disregard the two last ones with HDR, this is more like regained performance that pascal lost in HDR)

Bravo, way to take my words out of context :ohwell:even if total numbers don't apply, you can see that turing it does something better in one game than it does in others, that's what I meant but you took four words and made a fuss.And who is that ridicules ? Sounds like a mentally challenged brother of Hercules.

If you look at that graph it tells quite a lot.



1. DLSS was never benched on Pascal.

2. The entire DLSS green bar is non existant performance on Pascal, rebenched on Pascal. Its like taking the steering wheel of a car and telling you it doesn't drive without an engine, but the complete car (Turing) does. Just like that sad 'Turing = 5X Pascal' statement when it comes to RT performance.

3. Conclusion: take the Shadows of the Tomb Raider bar for a realistic performance scenario of 1080 vs 2080. Give or take 30-35%. In other words you're better off upgrading to a 1080ti.



You can find more hints and confirmations of a 30 odd percent jump when you compare clocks and shader counts between 1080 and 2080 as well.



Thank me later ;)