#40k Friday Thursday…?

We are so excited to announce that the PDF for Warhammer 40,000 Roleplay: Wrath & Glory is finished! You can pre-order your copy of the book here and get hold of the PDF straight away!

Own the previous Rulebook?

We will add the new PDF to the existing one on DrivethruRPG so those who purchased the previous Rulebook can access it through their Library. If you bought only the physical copy previously, we are working on a free PDF to highlight the changes and will release this soon too. Please keep an eye on our social media channels for more on this.

We will also add the PDF to Bits and Mortar so stores can fulfil their direct pre-orders.

Below producer Zak Dale-Clutterbuck has outlined what you can expect from this edition and has broken down each chapter. In case you missed it, check out our recent layout reveal here!



New art reveal – by Sam Manley.

What is Wrath & Glory?

Wrath & Glory is the story of the Gilead System, eight Imperial worlds cut off from the Emperor’s light by the Great Rift. The new Rulebook focuses on the Gilead System, allowing you to tell your own stories in a society beset by daemonic invasion and internal corruption.

Character Creation has been streamlined, with a focus on Frameworks. With so many choices of who and what you can play, you’ll want to decide the focus of your game early!

The Factions Chapter is a primer on life in the 41st Millennium, detailing each of the organisations vying for supremacy in the Warp-torn Gilead System. Here you’ll find expanded background options for every Faction, each of which provides a bonus during play.

The Archetypes you know and love have been presented in an easy-to-read, single-page format. All requirements have been removed, and extra bonuses have been added to complement the slight changes to Wrath & Glory. The Attribute, Skill, and Talent suggestions are ideal for guiding new players through making a character, or building quick NPCs on the fly.

The Wrath & Glory Talent list has been massively expanded into an entire chapter for a greater range of character customisation. Some of these are classic Warhammer fare we know and love — tearing through armour, proficiency with blazing promethium, and, of course, MORE DAKKA! There are other choices for investigative or social-based games. Talents like Conversational Cogitator bring the focus back to roleplaying, letting you use the augmetics of your mechanised mind to calculate the best response in any conversation.

Once you’ve survived a few adventures (hopefully without losing too many limbs), you’ll have gathered some Experience Points (XP). The new Advancement chapter has overhauled the Ascension system, allowing you to change Archetypes, take new Ascension Packages, or just spend your XP on cool stuff. The system is designed to be both robust and flexible to suit any group.

The essential Rules have been reviewed, edited, playtested, and presented with a focus on clarity and quick understanding. Very little has changed bar a few simplifications, which will mean you’re using the book less and your imagination more.

Combat is around every corner in the grim darkness of the 41st Millennium. We’ve gone through all the errata for Wrath & Glory, taking the same approach as with the Rules. Combat is largely unchanged, apart from simplification, clarification, and some cool new optional rules, including an entirely new Stealth system.

We’ve addressed errata issues with everything from Reloads to Wounds, but rest assured we won’t stop here. We’d love if you would help us by letting us know about any typos or other errors that you may find in the PDF via this Errata link only. Thanks!

Cubicle 7 Entertainment Ltd. © Games Workshop 2020