It is time for the monthly update to Clockwork Empires! This month is v31, or as we like to call it, Conscript Steelcog versus THE MURDERCULT.

This being a monthly update, the changes will go live to every Clockwork Empires player via Steam.

We have also updated our Clockwork Empires: Development Progress report! Please check it out if you’re interested in the overall status of the Clockwork Empires project broken down into excruciating detail along with pictures of cats.

(Don’t own the game yet? Clockwork Empires can be purchased on ClockworkEmpires.com via Humble or from Steam.)

Patch Notes:

Clockwork Empires v31 update: “Conscript Steelcog versus THE MURDERCULT”

New Features Overview

A Tutorial!

Cults do more interesting things (murder, farm sabotage, shrines)

A new monster may appear (in very special circumstances)

Added Tropical biome (new plants, new animals, new crops, new foods to cook, and lots of Fishpeople)

Many improvements to farming and crops

Militia conscription added and military control improved

Fishpeople now have guns, feelings; may eat your colonists.

First pass at almost-zero draw overhead (AZDO) pass (requires config file opt-in)

Lots of texture cleanup to reduce memory footprint of game And much more! Everything is basically better, details below. Detailed Update Changelog