Haxe Roundup 142

WWX13, the third annual Haxe Developer meetup has been announced, taking place on May 24th-27th in Paris.

The organisers are looking for speakers. Anything Haxe related is welcome, from beginner friendly topics to the most hardocre topics, just email your proposals to contact [at] haxe [dot] org listing :

your talk title

a short description

and a short bio

Or if you want to hear about a specific topic or from a specific developer, make some noise over at the mailing list.

Jozef Chutka has been busy this week, publishing three posts, the first, second and third detailing his progress setting up Haxe, Echlix and the Samsung TV SDK, then integrating munit and MMVC into the project.

Vadim has created an improved and findable Haxe SVG logo. Thank you!

If your using Haxe NME, then checkout the “fast way for per pixel bitmap manipulation” using nme.Memory which supports both Flash and CPP targets.

Tong’s done it again, this time creating Haxe sys bindings to inotify. It allows you to “simply monitor various events on files” to handle automatic uploads, guard critical files or just get file statistics. I have an idea for the next project, bindings to libuv.

The guys from Qwok Games have written about Going Native stating how they “picked the right toolset” and how it came through for them.

Richard Janicek has released LevelDB for Haxe/Node, “a high performance key / value store”.

Take a look at the youtube teaser for Cosmoplan the “unique puzzle/action game” made with Haxe NME.

And finally, with FireFox bringing javascript performance closer to native speeds with asm.js, should Haxe add support for it?