'The challenge has so far been designing it both to be entertaining and interesting. There isn't too many games that you can get inspiration from and as always finishing games can be soo difficult. About the middle of development when you reach what we call here in the office as "The pit of despair". When you just have to bite the bullet and chip away at the work. But overall the journey has been so far great, we have learnt alot about ourselves and we're making a game about the journey. We have the luxury of seeing ourselves in stress aswell as in the game, such meta.'

Why did you decide to work with me on the music for the game?

'Why we wanted to work with you was to get some variation in the music that we have in the game. We were looking for something that could define what the games music could be, we had a few ideas how the music could feel. But not as much of how it actually would sound.

How important is music in your game?