Cory Barlog, the director behind Game Informer's Game of the Year God of War, was recently on video game personality outlet Kinda Funny to talk about all things Kratos. While speaking to hosts Greg Miller, and Tim Gettys Barlog was asked about God of War and DLC plans. The single-player epic really did not receive much in the way of post-launch content outside of a New Game Plus mode. The problem, Barlog said, was that the DLC he wanted to do was too huge.

"I had a really fun idea for a DLC that I only regret because I would love to have done that," Barlog said. "But it was too ambitious."

According to Barlog, the proposed DLC would have gone from a small downloadable piece of extra content and venture into a standalone campaign like Uncharted: Lost Legacy or inFamous: Second Son's First Light DLC. This dramatically outpaced the scope for what they expected to do with the DLC, thus it put the brakes on God of War DLC.

"Rightfully so, everybody said, dude, this is crazy, this isn't DLC, this is a little too big," Barlog explained. You can find the full interview here to listen to more of what Cory Barlog has to say about God of War's development.