Top Why are you even here? Dont you know how to play Earth Spirit? (Introduction) *Dynamic is my way of explaining to everyone walls of text and make them easier to digest. So yea... The couple last patches included some fixes to how Boulder Smash targeting worked and some Rolling Boulder interactions. So basically for anyone that couldnt do it before, Earth Spirit is now slightly less broken and so, playable. If you want to call it that.



So what is this hero. Well, he is a Melee Inteligence hero that thrives on diving towers early on and being a nasty initiator with prolonged effects on teamfights. But wait, what are you saying, isnt Earth Spirit a strength hero? Well, he is on paper, but his playstyle, item pickups and positioning in the game match those of an intelligence rotating semi carry, having a role similar to Queen of Pain early game (destroying duolanes and killing the opposing Midlaner), and starts deviating towards his unique playstyle, as a playmaker, a utility hero, teammate saver and big teamfight contributor. You have to learn this or you will fail a lot until you understand it the hard way.





Personally, I play Earth Spirit Mid Laner. . As he can consistently kill the opposing Mid when he hits level 6. And if they are unsuspecting you can even get pickoffs from level 3 (!).



Though he is extremely strong in duo lanes. Earthshaker Tusk Centaur Warrunner (Except for his poor ability to deal with harass and last hitting (This means that if you are in a double melee lane you are deader than elvis (unless your partner is, or))) Whoa thats a lot of paranthesis.



By the same means he is a solid trilane component. As long as you know what the hell you are doing with your spells.

So. Here we go. Earth Spirit What makes this guide different that the rest is that I will go into the non-intuitive stuff, that you learn with time, and also explain to you in relatively layman terms what and howis done.

I playas a. As he can consistently kill the opposing Mid when he hits level 6. And if they are unsuspecting you can even get pickoffs from level 3 (!).By the same means he is atrilane component. As long as you know what the hell you are doing with your spells.So. Here we go.

Top The Earth Spirit Mentality Here I will talk about everything you need to know and what you need to know how to perform or do. So basically, I will explain the overall playstyle, and stuff you should perfect in order to get a better Earth Spirit result.

Number 1: Knowledge is golden. Come on be reasonable, the first thing you need to know is what everything does, this is for spells and also items (and maybe stats aswell, I will go into that later on).

Number 2: Confidence. I cant stress enough- wait maybe I can- IT IS KEY! that you are sure what you are doing, what I am trying to say is that if someone is escaping you have to be able to get in good angle and kick a rock at them, without hesitation, or dive a tower without being afraid of death. Confidence comes with the next factors (in the following numbers).

Number 3: Muscle Memory. First component of confidence, muscle memory will help you execute some of Earth Spirit

Number 4: Practice. The second factor for confidence and the way to muscle memory. Practice as if you enjoyed it. Earth Spirit Magnetize

Number 5: Eye-Hand Coordination This might be hard to understand, or maybe really simple. This is the ability to see everything in the screen, and quickly pinpoint it with your mouse, this is really key when playing Earth Spirit Geomagnetic Grip Force Staff

Number 6: Extrapolation of Space. Well, this is a fancy way of saying, know where is everything, even if its outside of the camera vision (or in the fog), this will be familiar to any Pudge Mirana Invoker Boulder Smash Rolling Boulder

Earth Spirit Here it goes, the thingy with the inconsistency with some of's spells and that probably a lot of you that have tried to play him before have noticed it. You try to kick the rock and it goes flying in a random direction, or you accidentally kick a creep and you cry. Why does this happen? It is because unit detection and hitboxes. (Read the next section). Come on be reasonable, the first thing you need to know is what everything does, this is for spells and also items (and maybe stats aswell, I will go into that later on).I cant stress enough- wait maybe I can-that you are sure what you are doing, what I am trying to say is that if someone is escaping you have to be able to get in good angle and kick a rock at them, without hesitation, or dive a tower without being afraid of death. Confidence comes with the next factors (in the following numbers).First component of confidence, muscle memory will help you execute some ofcombos that, to be honest, can be hard to miss or to time wrong. It comes along the next number.The second factor for confidence and the way to muscle memory.even if he lacks Micro Management, he needs quick fingers and quick reactions to be played to his full potential. Also, with practice you will know just by looking what 900 units is, and the casting range of everything, also's radius and casting animation times.This might be hard to understand, or maybe really simple. This is the ability to see everything in the screen, and quickly pinpoint it with your mouse, this is really key when playing, as you have to know where are the stones, and at what angle you are kicking your enemies, and where are your teammates in relation to you, fors ands. You have to be able to quickly click on stuff, and not miss, or it will severely change what you were expecting to happen.Well, this is a fancy way of saying, know where is everything, even if its outside of the camera vision (or in the fog), this will be familiar to anyplayer, to name a few. Know all the paths and jukes, and possible ways your foe may look at as possible escape routes and predict when they will be going through a certain point. This is not only for blindes, but foryourself into them, and ganking the jungle aswell.

Top Game Stages (And your role on them) [As concrete as possible] First of all, this section is, as the rest, divided on 3 parts (early or laning phase, midgame, and endgame or late game); and if you go Mid, the early game is way diferent than going into the side lane, so here it goes:

Early Game (Midlane):



So, go to lane. You are melee, dont die. Dont get overharassed. Geomagnetic Grip Spam Bottle Magnetize Magnetize Black Hole Dont hesitate on usingits not freaking, use it, people panic on it. Magnetize

Early Game (Sidelane):



You are not a position 5. Try to not by a babysitter, it is better to go with a carry that is relevant earlygame, so, try with Terrorblade Wraith King Spectre Earth Spirit

Midgame:



Force Staff Veil of Discord Mekansm Earth Spirit

Late Game:



Yea, now you are utility. Im sorry. All of your damage from spells is now nothing, unless theres something like Crystal Maiden Magnetize Hex Veil of Discord Earthshaker So, go to lane. You are melee, dont die. Dont get overharassed.Get your. Win rune contests. If the other mid gets out of place, kick them under tower, use your slows,if available.If you get a haste rune, gank a side lane, simple. Never gank or offer help if you dont haveyet.You are not a position 5. Try to not by a babysitter, it is better to go with a carry that is relevant earlygame, so, try with, not with. Take part of the action man! You are. Follow the build., probably, defend towers, take all posible fights before you become the late game, now you use your spells to save teammates aswell, not like earlygame where you are a like NUKE NUKE NUKE KICK SLAM ROCK PULL KICK MAGNETIZE. Its science.Yea, now you are utility. Im sorry. All of your damage from spells is now nothing, unless theres something likeon the other team. But forget about everyone else. Evenis nothing now, its just your way of silencing, stunning and slowing more than one person at the time. So thats it.carries, save teammates,for your REAL MAGIC DAMAGE OUTPUT, like youror something.

Top EVIDENCE! Here is some evidence that Earth Spirit actually works.



OF COURSE SOME JERAX GAMEPLAYS















And Meracle:





Enjoy!