It’s been a month since Spells of Genesis has been released globally and it was a great success. We reached almost 17’000 downloads and are still working on new user acquisition and game promotion. Our developers have kept working hard in order to offer you new exciting features and content soon!

The build for the next release is ready and it is going to be amazing!

Our publisher thinks there is quite a big chance to be featured on the Appstore with our next game update, so we decided to postpone its release a bit to hit the right time slot and increase the possibility of being featured.

The next game update will be released on June 21st.

Multiplayer mode

“Raid” is the name for the new multiplayer mode. Raid is an asynchronous Player vs. Player (PvP) mode. You won’t play against another player in real time but you’ll choose your opponent among other players from the same PvP rank and the cards from their Team will represent your enemies.

If you win, you will gain some gold, points for Raid-rank and even more. In the highest ranks, you can win Epic and even Legendary cards!

If you lose, you will lose some points, but not gold.

There are currently 14 Raid ranks and the gold reward increases with each rank, as well as your element based bonuses and enemy boosts.

Five New Campaigns

We also have great news for those who’ve completed all the current campaigns and who have reached the Sia level. In the new build, you’ll discover 5 brand new campaigns, and others are planned for the next game update.

Tutorial

The tutorial has been completely revamped. All core features, such as crystallizing, leveling up and fusing, are now explained. This will help new players see and understand the deep underlying gameplay elements.

If you don’t want to follow the tutorial you can quit it by opening the menu in the top-right corner and then pressing the button “Exit Tutorial”.

Game Experience Improvement

- new Raid and Challenge button directly on map

- better font in battle

- better background in gold reward

- better placement of value in card upgrade

- better sizing of text field for different languages

- better placement of campaign icon on map

- settings button now available on every screen (suggested by community)

- boost value displayed in challenge mode

- advance view in team page always by default

- quest and achievement progression value display corrected

- better collision with arena side in battle

- possibility to go to connexion screen from settings menu

- loads of bugs all around

Wicked Werewolf Planning

We still have plenty of work to do and it is difficult to decide which features to bring first, because we’re excited about all of them as you certainly are!

For the next sprint, the “Wicked Werewolf”, first we need to evaluate the time necessary to implement different features. Then we’ll decide which ones will be included in the next update.

For sure, we’re going to define the rules of in-game cards blockchainization.

Blockchainization Specification

Blockchainization of in-game cards is a big feature. Before implementing it in the game, we need to define precisely which cards, and in which conditions, can be tokenized, and also to review each step of the planned blockchainization procedure. Once we’ve decided the last details, we will schedule its implementation.

We’ll keep you updated with next planned features announcement. Please stay tuned!