This is where the original pitch called project BIG came in. Project BIG was incepted in 2005 when Naughty Dog decided to stray away from their typical cartoony games and make something that was more serious, was packed with lots of action, and had a human lead – and that’s exactly what project BIG set out to accomplish. There are a number of things that are different about BIG and Uncharted, but at the core of it, they both are an adventure with strong characters and action.

Scherr said that Naughty Dog wanted to put a focus on the characters and storyline from the start because back then around 2005, 2006 those two factors (in his opinion) were an afterthought in a majority of video games. They tried to make something that could be relatable to the player, have entertaining characters, and a story that draws you in.

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