The Mighty No. 9 saga still has not reached its conclusion…apparently. Fangamer, the company behind some of the best video game merchandise that money can buy, who was contracted by Comcept to fulfill the physical backer rewards, has not been able to ship all of the promised materials to backers. In a post on the game's backer forums, a representative from Fangamer came forward to explain the situation, noting that their contract with Comcept was contingent upon receiving the necessary materials from the Mighty No. 9 developer.

He said:

Hey folks, this is Steve from Fangamer. We’ve been receiving a lot of questions from Mighty No. 9 backers regarding their remaining physical rewards, and I figured I would chime in here to clarify what’s going on from our end. We (Fangamer) were contracted by Comcept to produce and fulfill the physical rewards (up to the $250 tier) for their Kickstarter project, however this is contingent on Comcept providing us with the necessary assets we need for fulfillment. The question we’ve been receiving the most has been “When will you begin shipping the rewards?”. The remaining physical rewards are currently in production, and while we can provide estimates based on our (Fangamer’s) internal time-frames (e.g. Early-2017), these estimates are based on the assumption that we will receive all required assets from Comcept, and unfortunately we currently do not know when they will give them to us. Therefore, until we receive everything we need from Comcept, we cannot give a specific shipping time-frame just yet. Also please keep in mind that our involvement in this project is limited to merch production and fulfillment for Comcept. While we’re happy to answer questions sent to our [email protected] customer support email address, we are not involved with providing updates or PR for this project; that is Comcept’s responsibility. The Mighty No. 9 shirts, plushies, and boss posters were shipped off in 2015. If you were eligible for but haven’t received these items, please contact [email protected] for support.

IMO, Fangamer seems to be stuck between a rock and a hard place, since there's nothing they can do if Comcept doesn't give them what they need. Hopefully, their brand image isn't taking too much of a hit over being stuck in what turned out to be a sour contract.

What was once one of the most promising-looking Kickstarter campaigns ever quickly became one of the most infamous crowdfunding busts of all-time. To put it simply, the game did not live up to the Mega Man legacy it promised after red flags began popping up seemingly everywhere starting with delays that became non-delays before becoming real delays. Inafune even promised that the game wouldn't be delayed again….before it was delayed again. Yes, that was a thing.

A trailer for the game that came out just a month before the game finally launched was dubbed "horrible" by one of the devs. If there ever was a hot mess to watch implode upon itself, this is it. But in the wise words of Keiji Inafune, "it's better than nothing."

Source: [NeoGAF]