Monster Hunter: World PC Performance Review

Introduction

Monster Hunter: World PC Performance Review

Monster Hunter World is easily one of 2018's most popular releases, achieving success on Xbox One, PS4 and now PC. This game is the first Monster Hunter to release on current-generation console hardware, delivering a massive increase in graphical fidelity over all previous iterations of the series, allowing Capcom to create a larger world than ever before with a minimal number of loading screens.



Before launch, there has been a lot of controversy surrounding this title and its system requirements, though thankfully many of these performance claims have proven to be false, well, at least on the CPU side. Monster Hunter: World can be a performance hog when using the game's highest graphical presets, though the game as a whole the game has proven to be fairly scalable.



On the PC-side, there is a lot to talk about, from the game's variable resolution technology to the title's lack of granularity within certain graphical settings. Capcom has done a lot of things right with this release, though there are several areas where improvements are possible.



Today, we will have a deep dive into Monster Hunter: World, a demanding beast to be sure, though one that can be tamed with a little bit of effort and wise settings adjustments.



Contents



- System Requirements and Testing Methodology



- Graphical Settings and controls - What is Variable Resolution Rendering/Resolution Scaling?



- Graphical Settings Comparison - Low, Medium High and Highest



- Impact Assessment - Which Settings are the most demanding?



- Graphical Scalability - Preset Performance Comparison and 'Optimised Settings'



- Core Scaling - Is the MT Frameworks engine as Multi-Threaded as the name suggests?



- Resolution Scaling - The performance Impact



- 1080p Benchmarks - AMD VS Nvidia



- 1440p Benchmarks - AMD VS Nvidia



- 4K Benchmarks - AMD VS Nvidia



- Conclusion

1 - Introduction 2 - System Requirements and Testing Methodology 3 - Graphical Settings and controls - What is Variable Resolution Rendering/Resolution Scaling? 4 - Graphical Settings Comparison - Low, Medium High and Highest 5 - Impact Assessment - Which Settings are the most demanding? 6 - Graphical Scalability - Preset Performance Comparison and 'Optimised Settings' 7 - Core Scaling - Is the MT Frameworks engine as Multi-Threaded as the name suggests? 8 - Resolution Scaling - The performance Impact 9 - 1080p Benchmarks - AMD VS Nvidia 10 - 1440p Benchmarks - AMD VS Nvidia 11 - 4K Benchmarks - We're gonna need a bigger GPU! 12 - Conclusion «Prev 1 2 3 4 5 6 7 8 9 10 11 12 Next»

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