MAJOR:

- Completely revised technology system

- Revised buildings to fit the new tech system

- Added a Raiding and Loot system

- Revised the Religious Authority system, with Holy Sites for all religions

- Major rivers, navigable by Norse Pagans

- Norse pagans can prepare invasions

- Pagans and Zoroastrians can take concubines

- Multiplayer should now work between all three platforms (Windows, OSX and Linux)

- Added new "The Mongols" bookmark set in 1220

- Added the County and Duchy of Amalfi (merchant republic)

- Added "Steppe" terrain



INTERFACE:

- Revised many shields, courtesy of Txini

- Added court search option to character finder, which lists only characters in your court

- Can now mark characters as special interest from the character view

- If a character of special interest dies, they will now be removed from characters of special interest

- Landed characters of special interest who die will now pass on their special interest status to their heir

- Dead spouses are now shown with the old previous/next spouse buttons

- Updated the tutorial

- Outliner: Clicking a family palace now opens the republic view

- Republic View: Fixed a glitch with the trade post limit tooltip

- Character View: Landed councillors and foreign prisoners are no longer listed under your court tab

- Succession View: Added some religion specific death texts

- Ransom Prisoner now works when you select the prisoner through the normal interface too

- The "Ask to Ransom Prisoner" interaction no longer shows up when it should not

- Diplo View: Fixed a glitch with the prestige from marriage icon

- Diplo View: If arranging a marriage in your own court, the female will always be regarded as "your" party, for correct prestige

- Bulgarians now use western slavic graphics instead of eastern

- Can no longer see the Release Prisoner interaction if the prisoner is not yours

- Can no longer see the Exile Prisoner interaction if the prisoner is not yours

- Fixed a glitch with white text in the tooltip for the 'religion_authority' effect

- Fixed bug with missing sound 'transferregimentship'

- Event spawned regiments now have names

- Added delayed tooltips to explain tribal and titular titles in the Title View

- Fixed a refresh issue with on-map province names

- Fixed a refresh issue with on-map CoAs

- Fixed some trigger tooltips

- Fixed several issues with missing parameters and wrong strings in succession marriage and betrothal interaction texts

- Fixed a misleading tooltip in independence faction revolter war score

- Revised some message categories to get the correct event window frames

- Improved the tooltip on the diplo relations map mode

- The cultural title names are now updated correctly even before you start a game

- Adjusted diplomatic colors in Scandinavia

- The Polish counties now all have reddish political color instead of bright green

- Improved the create and usurp title tooltip so it shows more info even if some requirements are false



GAMEPLAY:

- Fixed multiple crash issues

- Fixed some "out of sync" issues with multiplayer

- Some further speed optimizations

- Liege levies now have 0 morale when raised

- Bastards may now marry normally. If they have children, they will start a new dynasty.

- Birth rates have been reduced a lot

- Independent dukes of certain cultures are now called kings (of "Petty" kingdoms)

- You now need more than 50% of the de jure counties to usurp or create a title

- Added a special event for the rise of the Shi'a Caliphate

- Increased the max distance to hire mercs

- You are now allowed to switch commanders if no crown law applies

- Reworked the penalty for overrunning your max demesne size so it does not crush small demesnes completely

- Prisoners who are close relatives to the main participants are now automatically released after a war

- You now only get a "mercy" opinion bonus with your vassals for releasing a vassal ruler

- Fixed a bug where mercenaries would sometimes be raised in a wasteland province

- Fixed a bug where the military view sound would play repeatedly if window was kept open

- Catholic Holy Orders will no longer fight other Christians unless they are a heresy of Catholicism

- Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chance to fire each year.

- Revised many cultural first names

- Only Christian prelates care about traits like Chaste, Celibate and Lustful

- Demand Conversion now also converts the court of the recipient

- Revised Gavelkind succession to work better and be smarter about titles that characters already hold

- Prevented Gavelkind exploit where you could grant your oldest child and heir extra titles before succession

- Fixed a bug where you were allowed to send off imprisoned children to be educated in other courts

- No longer able to grant honorary titles to vassals of vassals that are currently in revolt

- Made the events where people claim they would make a better councillor rarer

- Fixed a potential problem with Patricians moving to another court for no reason

- Primogeniture: Fixed a bug where living mothers could inherit ahead of younger sons

- Increased the minimum religious authority required to ask for invasions and excommunication

- Vassal religious heads can now grant the invasion CB

- Fixed an issue where you would vassalize the pope in wars over Rome if he had minor holdings there

- Fixed a bug where the laws would not always get updated along with the government type

- Increased the chance of getting the inbred traits

- Fixed a problem with laws not being validated on religion change

- Most randomly generated men now start out lowborn

- Tweaked dynasty name generation for newly landed Lowborn characters

- Improved choice of exile for married characters

- Shared revolter occupation war score now works when the liege is the attacker too

- Corrected the region around the Aral Sea

- Added a duchy of Samarkand

- Fixed a bug with the surrender effect of Holy Wars

- Posthumously born children of Doges no longer get a claim on the Republic

- Fixed a bug where the presence of live Zoroastrians in the game would mess up various Mongol events

- Fixed a glitch where newly activated titles could be labelled Theocracies

- Can no longer offer vassalization to someone you have granted independence

- Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia

- Added an event where powerful vassals can choose independence after a successful Decadence invasion

- Added an Empire of Italia

- Added de jure Empire of Tartaria

- Added de jure Wendish Empire

- Added de jure empire of Carpathia

- Added de jure empires of Mali and Abyssinia

- Gave the Pechenegs a kingdom tier title

- The kingdom of Italy is now a de jure part of the HRE in 1066

- Outsiders can now ask to join "other" claimant wars

- Added a Muslim Caliphal subjugation CB, much like the pagan one

- Simplified and improved the Tribal Invasion CB

- Tribal titles can no longer de jure assimilate duchies and kingdoms

- Tribal titles are now destroyed if held by someone with normal titles of the same or higher tier

- Added a number of tribal tags, mostly intended for the 867 start

- The event "Comet Sighted" can now actually fire

- Fixed an issue where counties and minor baronies could given a null holder

- Fixed some issues with the outcome of claimants getting king+ tier titles

- Fixed an issue with the outcome of usurpation and grant title event effects for the primary title of a holder with multiple highest tier titles

- Fixed an issue with newly activated titles getting the wrong government type

- Non-pagan Temple type characters no longer inherit claims

- Added new ambition: "Become King of X". Cannot be cancelled.

- No longer allowed to land eunuchs with feudal holdings

- Fixed a bug preventing a complete victory against a landless enemy with only fleets

- Blocked the whole event chain leading up to bastard children for muslims

- Added vassal Opinions of a liege who lets a guardian of the right or wrong culture educate their heir

- Fixed a rather bad error in combat with the defensive religious bonus

- When the primary title is taken from a Caliph, the Caliphate should now go with it if the taker can hold it

- Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates and the Latin Empire

- Higher tier bishops are no longer generated with dynasties either

- Now allowed to pick a lowborn character to play in the lobby, if he will get a dynasty as soon as the game starts

- Added Bolghar and Khazar cultures

- Fixed a bug with culture-less holders being created for baronies that had had a scripted holder before being taken out of circulation

- Gave the Volga Finnic tribes some new duchies

- Added two now cultures: Mordvin and Samoyed

- Revised province cultures in the Finnic areas

- Added an Avar culture

- Independence faction leaders are no longer imprisoned on white peace

- Added creation condition to the kingdom of Hungary

- Reshuffled some de jure provinces around Lithuania and created the duchy of Grodno

- Fixed a bug with regnal numbers and moving back in history past the first holder of a title

- No longer allowed to grant independence to de jure vassals of your own religion

- Inactive titles no longer get holders automatically until explicity activated

- The Holy Orders are now properly deactivated with no rulers until they appear

- The Mongols are now properly deactivated with no rulers until they appear

- The Aztecs are now properly deactivated with no rulers until they appear

- Open Elective realms now only get Lowborn rulers and courtiers

- The arriving Mongol Khans are now Batu and Hulegu

- Fixed a bug with dead Caliphs no longer being styled "Caliph"

- Fixed a slight bug in the claimant faction ultimatum decision

- Split the Swedish county of Småland and adjusted the history files

- Added the county of Bar (split from Verdun), with history courtesy of Voy

- Fixed some issues with the trigger 'revolt_risk' and made sure it's used correctly everywhere

- Added Slavic Pagan religion

- Added some more straits to Rügen and the Western Isles

- Made Venice a single county de jure kingdom

- Cut the strait to Venezia

- Adjusted the Nubian region de jure

- Adjusted culture and religion history in Cilicia

- Moved c_viviers (Vivarais) from d_toulouse to d_dauphine

- Slightly adjusted the border around Uppland, Västmanland and Gästrikland

- De jure change: Sarpa to Azov and Kasogs to Alania

- De jure change: Portucale to Portugal

- De jure change: Hedmark to Ostlandet

- De jure change: Foix to Toulouse

- De jure change: Nice to Provence

- De jure change: The kingdom of Wallachia no longer part of the ERE

- De jure change: Armenia Minor to Anatolia and renamed "Cilicia"

- De jure change: New duchy of Jazira

- De jure change: Al Bichri to Syria

- De jure change: Cut the Duchy of Oxford. Gave its counties to Essex/Bedford and Hwicce/Gloucester.

- De jure change: Qwivir to Hamadan

- De jure change: Dailam to Tabaristan

- De jure change: Bjarmia to Perm

- De jure change: Tyumen to Cumania

- De jure change: Aktobe to Cumania

- Increased the Permian province sizes for aesthetic reasons

- The Pomeranians are now Slavic Pagans

- 1066: Fixed a bug with the county of Pavia

- Changed name of Maghreb culture to Berber

- The names of Interesting Muslims should now be displayed correctly

- Dead sons should no longer participate in Family Feuds

- Added title history for the Byzantine Empire going back all the way to Augustus

- Added Saladin as an Interesting Character in "The Third Crusade" bookmark

- Added Khagans Batu and Hulegu as Interesting Characters in "Rise of the Hansa" bookmark

- Added Wikipedia links to numerous characters

- Adjusted position of Reykjavik on the map

- Fixes to the Von Sayn dynasty

- Added unique council titles for Greek rulers

- Baldwin V of Jerusalem now has the correct dynasty

- Province owners will no longer burn down Trade Posts belonging to a vassal's vassal

- Added missing Sayyid trait to Ummayad characters

- Alexander Nevsky now has some scripted traits

- Ezzelino III da Romano now has some scripted traits

- Friends and Rivals events should now be a bit more common

- Added Margraves of Susa

- Various changes and fixes to several Welsh characters

- Corrections and additions to House Maelienydd

- House Ua Flaithbertaig / Ua Briáin Seóla dynasty filled out

- Additions to House of Mathrafal Powys

- Fixes to the Trpimirovic dynasty

- Character 455520 is no longer female

- Gaston the Crusader no longer gets his nickname on birth

- Additions to the de Holland dynasty

- Fixed issues with later Ylving monarchs

- Various fixes and additions related to Ida von Cham

- Bahri Sultan of Egypt's children now have the correct culture

- Ramiro Garcés now has Basque culture

- Added additional holders for the Bishopric of Roskilde

- Fixes to the de Rethel dynasty

- Added Tewdwr dynasty, precursors to the House of Tudor

- Fixes to the marriages of Frederick Barbarossa

- Added the bastards of Henry Beauclerc

- Added missing wife and sons of Herluin de Conteville

- Graphical updates to many coats of arms

- Changed traits of Caliph al-Mustansir

- Fixed the names of some English characters

- Added King John's missing children

- Fixes and additions to the af Munsö dynasty

- Additions and changes to the de la Pole dynasties

- Various changes to Nizam al-Mulk

- Gyda Eiriksdottir now has the correct father

- Fixes and additions to the Yngling dynasty

- Fixed and additions to the Capetian dynasty

- Tiborg de Provence now has the correct father

- Fixes and changes to Stephen of Blois' family

- Added missing marriage to Welf Guelph

- Changes to Boleslaw II the Bold and his close family

- Hoël of Nantes is no longer lowborn

- Hugh 'the Red' de Sully now has his own dynasty

- Burgonde de Bachaumont is now properly female

- Fixed a bug with event 248 for unlanded characters



AI:

- Tweaked military AI to be a bit smarter

- Fixed a bug where the AI would disband Holy Orders even if they were fighting religious enemies and could afford them

- Will no longer attempt to use Holy Orders to siege enemy provinces of the same religion

- Muslims will now make use of Holy Orders when fighting other Muslim faiths

- A bit more focused on de jure grants

- Will not create claimant factions for the parents of the current ruler

- Fixed a bug with Patricians not educating their children

- More careful about raising Crown Authority to the highest levels

- Electors will now tend to vote for other dynasties if the reigning one is too powerful in the realm

- Adjusted title revokation acceptance for baron tier characters

- More nasty plots against overly powerful dynasties

- Likelier to start and join claimant factions against overly powerful dynasties, if the claimant is of another dynasty

- Fixed an issue with nominations for Catholic Bishoprics

- Emperors will now sometimes destroy held kingdom titles

- Will now often join claimant wars pushing their claim for some title

- Tweaked marriage chances between pagans

- Tweaked title creation/usurpation for tribes

- Smarter about fabricating claims

- Improved choice of "assimilation culture"

- Tweaked guardian selection while desiring to assimilate into the local culture

- Fixed some DoW targetting issues

- Certain religions are now more passive, some more aggressive

- Tweaked opinion effect on DoWs

- Fixed an Elective voting indecision issue

- Snappier about picking an ambition

- Will be less stubborn about marrying for an alliance if it has no valid player successor

- Fixed a bug where it could dismiss special event spawned troops

- Will now prioritize recreating destroyed religious head titles

- DoW prio to tribes so they will try to take their de jure kingdom

- Will not offer to join holy wars to defend someone in another region (overseas), unless it neighbors them somewhere

- Will do more actions towards its vassals even while at war

- A bit better at handing out minor titles

- Fixed a bug where non-patrician baron tier vassals would always say yes to all diplomacy

- Will not pose claimant ultimatums while the claimant is fighting a war together with the liege

- Will save some of its state so it can be more consistent after reload



MODDING:

- Added system for excluding use of inappropriate names for religious reasons

- Added religion_modifiers, these are temporary modifiers to a religion's MA score

- Added scripting commands add_consort = x and is_consort = yes/no/x

- Added 'consort' event target

- Added 'christian_opinion' to traits

- Added 'christian_church_opinion' to traits

- Added 'zoroastrian_opinion' to traits

- Disabled the character history command 'give_job_title' (use an effect instead)

- Added trigger 'dynasty_realm_power'

- Added console command: init_laws [title]

- Exported FERTILITY_BASE_MULT to defines

- Exported many values to defines

- Added 'spawn_fleet' effect that can match characters

- Traits can now be marked as religious, which will clear them out if a character changes religion

- Added dynasty flag 'used_for_random'

- Fixed a bug with the 'controls_religion' event trigger

- Added parameter 'disband_on_peace' to the event effect 'spawn_unit'

- Event spawned sub units can now be marked as not inheritable (cannot_inherit = yes)

- Added safeguards to prevent strange crashes when trying to add non-existent temporary modifiers

- Added 'adjective' event effect

- Tweaked the 'set_name' effect so that it can reset title names

- Added trigger and effect 'any_consort'

- Added effect 'random_consort'

- Added title history commands 'name', 'adjective', 'reset_name' and 'reset_adjective'

- Event effects can now be run in title history as well

- Added 'insert_title_history' event command'

- Added event effect 'cancel_job_action'

- Added event effect 'remove_holding_modifier'

- Added event effect 'refill_holding_levy'

- Added Casus Belli type flags 'apply_short_occ_mod' and 'apply_short_occ_mod'. These control whether or not the "Recently Conquered" and "New Administration" holding modifiers are set on victory.

- Added an 'aggression' field to religions (AI parameter)

- The 'create_character' effect now correctly defaults to 'dynasty = random'

- Added event effect 'make_primary_title'

- Fixed some minor issues with the triggers 'higher_tier_than' and 'lower_tier_than'

- Fixed a bug with the 'de_jure_vassal_or_below' trigger

- Fixed an issue with the effect 'usurp_title_plus_barony_if_unlanded_and_vassals' vs holders with multiple kingdoms

- Added 'can_cancel' flag to character ambitions

- Added trigger 'attribute_diff'

- Added trigger 'is_reformed_religion'

- Fixed some issues with trigger 'is_parent_religion'

- Fixed an issue with decision scripts and very low likelihoods

- Can now specify 'used_for_dynasty_names' in landed titles

- Added trigger 'holy_order'

- Fixed a bug with "religion" change at a certain date in the character histories

- Exported SHORT_REIGN_OPINION_MULT to defines

- Added a 'short_reign_opinion_year_mult' field to religions that can override the define SHORT_REIGN_OPINION_MULT

- Added trigger:

num_culture_realm_provs = {

num = X

culture = [tag/target]

}

- Added trigger:

num_religion_realm_provs = {

num = X

religion = [tag/target]

}

- Added "Killer" character text promotion

- Added "GetSonDaughter" character text

- Added Alert: ALERT_PLANNING_INVASION

- Added Alert: ALERT_ENEMY_INVASION_PLANNED

- Added trigger: preparing_invasion = [yes/no]

- Added event target: invasion_target

- History: Added proper working support for removing holdings

- Individual dynasties can now be overridden by mods without replacing the whole file

- Exported define PAGAN_HOME_SUPPLY_MOD

- Added 'defensive_attrition' to religions

- The creation trigger on landed titles now has the title itself in the FROM scope

- Added trigger 'any_previous_holder'

- Death and birth dates in character history files now only use the outer date. (Ignores the X in "birth = X")

- Added trigger 'relative_power'

- Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are visible to select even if you currently don't have enough Piety or Prestige.

- Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and 'spawn_fleet' effects

- Added 'female_temple_holders' field to religions

- Scripted in a 'allow_distant' parameter in CBs

- Added on action 'on_siege_over_winner'

- Added PREVPREVPREVPREV scope (does not work everywhere)

- Added 'GetFatherMother' parameter to text