The branching dialogue work continues, and here's what it's looking like today:

He's a real conversationalist, that guy.

I'm still mucking about in the lower right quadrant in this image. Some of the branches have changed a bit, some have grown, and in a few places, branches loop back to other branches.

I'm going to see if I can set this up visually so each branch is on a separate row, and each will set a variable that prevents revisiting it later. I'm not sure how feasible that is yet, but it might make for an interesting system for getting info without the recycled text, and also without me rewriting things over and over.

I'm getting into some backstory in this latest bit, so it feels good to finally be exposing a few of the game world's secrets. I've been sitting on some lore for so long, I have a hard time remembering that only I know about it :)

More of the same tomorrow, methinks. Have a good one, all!