Perched on the edge of a sofa at the back of a warehouse in an unfashionable part of Hollywood and with his trademarked unruly curls for once corralled into a more manageable man bun - out of “laziness" rather than any kind of fashion statement, he protests - Neil Druckmann is in excitable but enigmatic mood.

Earlier that morning he kickstarted the world premiere preview event for The Last of Us Part 2 by telling the small crowd of journalists in attendance that he decided to make the game not just because the 2013 original sold over 17 million copies but because he discovered a story he felt “compelled" to tell and that the video game medium was the “perfect fit” with which to tell it.

When we sit down a couple of hours later for this exclusive interview I begin, innocuously one would think, by asking him what he meant by that, only to receive an unexpectedly unhelpful response: “I can’t tell you”.

Ok... Perhaps sensing this might not be the best way to start an interview promoting his new game, Druckmann clarifies his response by referring to one of its predecessor’s major twists (as such, consider this a spoiler warning).