Most of the VR experiences we've had thus far can be measured in minutes — a short film here or tech demo there — but that isn't because of technical limits or health concerns. According to Oculus founder Palmer Luckey, you'll likely end up spending more time in the virtual world than you realize, because really, how can you tell the passing of time in the physical plane when your head is trapped in the metaverse?

Speaking with a handful of journalists at GDC this week following a quick game of Oculus launch title EVE: Valkyrie, both Luckey and CCP Games CEO Hilmar Veigar discussed whether there were any technical or game design concerns with regards tohow long someone should wear a headset. The short answer? No concerns at all. Veigar noted that he's seen players spend over 12 hours straight playing an early build of EVE: Valkyrie while using the second-generation Rift development kit — "and then log in again the day after."

It's an admittedly extreme example but one that both used to alleviate any concern of prolonged VR use. And that's when things veered more existential. The full comments are below; they have been edited and condensed for clarity: