Hey Developers!

As you may know, we recently released a feature in Studio to enable the bulk importing of assets. After hearing the requests of the community, we’re excited to announce that we have now enabled the ability to import multi-mesh files and have them split into separate meshes instead of the current weld behavior. Now, anytime you import a multi-mesh file via the Game Explorer, it will split into separate meshes. Additionally, multiple textures will now import separately and retain association with their original meshes.

This is more than just a nifty new tool. With this new functionality, you can now import more intricate meshes and easily create complex models, maps, and more!

More detailed documentation can be found here.

FAQs

What if I still want Studio to weld my meshes together upon import?

If you wish to revert back to the previous behavior, you can reset the feature via the Settings dialogue under Advanced.

Now that I have imported all my meshes into my Game Explorer, I want to be able to insert them all together! How can I do that?

We have added the ability to insert multiple meshes at once. Select all the meshes you want to insert, right-click, and choose the Insert with Location option. This will place all of them into your 3D Workspace with their relative locations retained.

Will we be able to import more than 50 assets at a time in the future?

Yes! We are looking into our current import restrictions and will be increasing them soon. Stay tuned.