Your Draconic Pact lets you choose from an expanded spell list when you learn a new warlock spell. The following spells are added to the warlock spell list for you.

You might find yourself subtly influenced by your Patron's ideals, be they Chromatic or Metallic in nature, as your own mind and soul take on a more draconic aspect.

You have been chosen by an Ancient Dragon as a scion of their power and influence. They have found you worthy of themselves, and bequeathed upon you a tiny fragment of their essence that grows within you as you grow in power.

Draconian Aspect

Starting at 1st level, the draconic essence within you awakens into a power that you can wield.

You learn Draconic, if you didn't know it already, and you gain a pool of dice equal to your Warlock level that you can use to empower yourself. Your Draconian Aspect dice scale as shown on the table above, and you regain all expended dice at the end of a Short or Long Rest.

As a Bonus Action, you channel the draconic essence within you, and wreathe yourself in the power of your patron. For the next minute, you're covered in a shroud of elemental power in the shape of a dragon, corresponding to your Patron's type.

For the duration, whenever you're hit by an Attack, you can use your Reaction to spend one of your Aspect Dice, and reduce the damage taken by the result of their roll plus your Charisma Modifier.

Once before the end of the duration, you can use your action to gather the power of your aspect, and unleash it upon your foes. You conjure forth a fragment of your Patron's breath weapon, dealing damage of your Patron's Breath Weapon's type equal to the roll of a number of your Aspect Dice equal to your proficiency Modifier, and following the details depicted in the tables below.

You can manifest your Draconian Aspect a number of times equal to half your Proficiency Modifier (rounded down), and regain all expended uses whenever you complete a Short or Long Rest.

Draconian Aspect Effects

Patron Color Damage Type Saving Throw Black, Copper Acid Dexterity Blue, Bronze Lightning Dexterity Brass, Gold, Red Fire Dexterity Green Poison Constitution Silver, White Cold Constitution

Draconian Aspect Area of Effect

Warlock Levels 1-7 Aoe Black, Blue, Brass, Bronze, Copper 20 ft Line Gold, Green, Red, Silver, White 15ft Cone

Warlock Levels 8-14 AoE Black, Blue, Brass, Bronze, Copper 40ft Line Gold, Green, Red, Silver, White 30ft Cone

Warlock Levels 15-20 AoE Black, Blue, Brass, Bronze, Copper 80ft Line Gold, Green, Red, Silver, White 60ft Cone

Draconic Presence

Starting at 6th level, the draconic essence bestowed upon you manifests upon your skin, marking you as one belonging to your Patron. You gain a measure of your Patron's draconic presence, and grow small scales in patches over your skin, of the same color as your Patron's.

You gain Resistance to damage type of your Patron's Breath Weapon, and you can choose to replace your Dexterity Modifier with your Charisma Modifier in your equation to calculate your AC.

Additionally, you can choose to expend one of your remaining Draconian Aspect dice to give yourself a bonus to Charisma Checks equal to the roll of your Draconian Aspect Die. When dealing with Draconic creatures, you may roll twice, and take the higher result.

Resilience of the Ancient

Starting at 10th level, when you fail a Saving Throw, you can use your reaction to spend one of your remaning Draconian Aspect dice, adding the result of your roll to your save.

You can use this feature a number of times equal to your Charisma Modifier so long as you have Draconic Aspect dice remaining, and regain all expended uses after completing a Long Rest.

Incarnation of Power

Starting at 14th level, the draconic essence implanted within you has melded seamlessly into your own, granting you unforseen power and enabling you to wear it like a cowl.

As your Action, you pull upon your internal reserves of draconic power, manifesting it around you. You gain temporary hit points equal to three times your Warlock level. While any of these temporary hit points remain, you gain Immunity to your Patron's Breath Weapon damage type.

Additionally, anytime you're hit with a melee attack while any of these temporary hit points remain, the attacker takes damage equal to 2d8 + your Charisma Modifier of your Draconian Aspect type.

This effect lasts for up to ten minutes, and once you've used this ability, you can't do so ability again until you complete a Long Rest.