Sileeeeex: Sileeeeex: We changed the Event Chest logic. When active, the chests will now appear with a higher drop rate, but only after the whole dungeon is cleared of its monsters (including the boss). We are aware that there are special conditions for certain dungeons and we will work on adapting the system to them in the future.

Soooo in The Shatters, for example, you need to kill EVERY minion to get the chest?

doesn’t davies have infinite spawning minions???

Clear an OT??? that’s done… never almost.

braintsorm: change this to all bosses within the dungeon must be dead??? please? D:

Edit: for the OT; (assuming chance is 0,04 for example) <Behavior prob="0.04" childId="Event Chest">MetamorphoseAtDeath</Behavior> This would go under behaviour @ the test chest of the 3rd boss in The Shatters <Behavior prob="0.04" childId="Event Chest">MetamorphoseAtDeath</Behavior> under Thessal <Behavior prob="0.04" childId="Event Chest">MetamorphoseAtDeath</Behavior> under davy jones

I won’t rest till you copypaste this in the game xml D: