Telltale Games is the studio behind video game series such as The Walking Dead and Game of Thrones, and with the help of Lionsgate, they will be creating an original series that will be so much more than just a video game.

Telltale has dubbed this new content a “super show”: a sort of half game, half TV show hybrid. An episode would include both a scripted TV-style portion as well as an interactive section which is more in line with Telltale’s previous work.

The details on the new, original series are still under wraps.

Kevin Bruner, CEO of Telltale Games, told Entertainment Weekly, “It’s not an interactive series with a show, or a TV show with a game, but a story integrated in a way that only Telltale can do. For us it’s a very natural evolution of the interactive storytelling expertise we’ve pioneered.”

Along with the announcement that Telltale will be creating this new content, they have also revealed that Lionsgate has made “a significant investment” in the Telltale Games. CEO of Lionsgate, Jon Feltherimer, will be joining the board of directors at Telltale Games.

Feltheimer said this in a press release, “Their leadership in narrative-driven episodic games, together with our investment and the potential opportunities created by our premium content expertise, will continue to strengthen their ability to offer exciting new avenues of storytelling to their next generation audiences across a broad range of platforms.

This collaboration could also lead to future games based off of Lionsgate properties, such as Orange is the New Black and The Hunger Games.

The way Telltale games runs their business is already similar to the TV model, using episodic structure, releasing about one episode every month. The game is divided into chunks. According to Bruner, the new Super Show will follow a release timeline somewhere between a typical TV show schedule and a Telltale game.

Bruner closed his conversation with EW saying, “Together we’ve created a world where we can really demonstrate the power of this new format and leverage the toolkit it brings to us as storytellers, much like we’ve done in the [game-only] space.”