Ability Score Increase Your Constitution score increases by 1, and an ability score of your choice beside Constitution, increases by 2.

Age Oc'rasien are immortal in the sense that they can’t die from the effects of old age or starvation, therefore they will continue to live until they die by other means.

Alignment Most Oc'rasien tend towards neutral alignments, as their main motivation for life is its continual existence. However, some Oc'rasiens go down darker paths, often leading to evil alignments.

Size Your size is Medium. Your height can range from under 5 to over 6 feet tall.

Speed Your base walking speed is 30 feet.

Darkvision You have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of red.

Oc'rasien fortitude You have advantage on saving throws against being poisoned, and you have resistance to poison damage. You are immune to disease. You don’t need to eat, drink, or breathe. However, you must consume fresh blood at least once a day. Otherwise, every day without, will cause you to suffer a level of Exhaustion. Exhaustion counts as one level less for you, and the final effect of Exhaustion instead renders you Paralyzed, your Oc'rasien (vampiric) nature clearly visible to whoever may find you. Immunity to the Paralyzed condition doesn’t stop this effect.

Undead You count as Undead for all spells and abilities that affect Undead creatures, however, you can be healed normally. The feeling of being healed to you is that of pain and discomfort, instead of tranquility and warmth.

Torpor When you take a long rest, you must spend at least six hours in an inactive, Unconscious state to gain the benefits of a long rest.

Languages You can speak, read, and write Common and Sylvan.

Charming Gaze At 3rd level, You gain a special version of the Suggestion spell (Page: 279 Players Handbook) that needs no material component and has a range of 5 feet. This ability has one charge and recharges on a long rest. Your Charming Gaze DC equals 8 + your Proficiency Bonus + your Charisma Modifier.

Powerful build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Oc'rasien Weakness Water and Sunlight dice damage progression: The damage dice for those weaknesses changes to 2d8 when you reach 5th level, 2d10 when you reach 11th level, and 2d12 when you reach 17th level. A creature can use their action to stake you, assuming they have a piercing weapon made of wood. If such an item is driven into your heart, you become Paralyzed until the stake is removed. The DC for driving a stake into your heart is your Armor Class + your Proficiency Bonus. Immunity to the Paralyzed condition doesn’t stop this effect. You can't enter a residence without an invitation from one of the occupants.

Regeneration If you've taken damage, you regain 1d4 Hit-Points at the start of your turn if you haven't taken Acid, Fire or Radiant damage since your last turn. This ability has a number of charges equal to your Constitution modifier. (minimum of 1), and recharges on a long rest. The healing for your Regeneration ability changes to 2d4 when you reach 5th level, 3d4 when you reach 11th level, and 4d4 when you reach 17th level.