Bard College: College of Improv

Bards of the College of Improv are famous for their quick wit and their versatility as actors, comedians, and musicians. Trained to incorporate new ideas into their performance even as they perform, these bards excel at making things up as they go along and are remarkably good at thinking on their feet.

Bonus Proficiencies

When you join the College of Improv at 3rd level, you gain proficency with improvised weapons. You also gain proficiency in the Performance skill. If you are already proficient in Performance, you gain another skill proficiency of your choice.

Ad-Lib

At 3rd level, you learn how to find inspiration at a moment's notice. When you make an ability check, attack roll, or saving throw that allows you to add your Charisma modifier, you can use your reaction to expend one Bardic Inspiration die and add the number rolled to the total. You can wait until after you roll the d20 to use your reaction to expend a Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails.

Yes And...

Starting at 6th level, you can take one additional reaction per round, as long as it is to use a College of Improv feature. You can only use one reaction per turn.

Reincorporation

At 14th level, you learn that timing is everything in improv, and that it is sometimes best to wait for the right moment rather than react immediately. When a creature within 60 feet of you that you can see or hear casts a spell that has a casting time of 1 action, you can use your reaction to ready the same spell as if you had cast it yourself, even if the spell is not one of your spells known, as long as it is of a level you can cast. You can cast the spell using a higher level spell slot when you ready it if you have a higher level spell slot available.

When you ready the spell, you must choose a trigger for when to release it. For the next minute, you can use your reaction to cast the spell when the trigger occurs. On subsequent turns, you can use your bonus action to change the trigger that will release the spell. If you do not cast the spell within one minute, it dissipates without taking effect.

As normal, readying a spell requires concentration. If your concentration is broken before you use your reaction to release the spell, it dissipates without taking effect.

Once you use this feature, you must complete a short or long rest to use it again.

Readying a Spell For the sake of reference, here are the mechanics of readying a spell: