It sounds like the ultimate utopian dream, doesn’t it? well, one could argue the dream is almost here as the blockchain gaming industry grows stronger every month.

To date, only professional gamers or streamers can really make a living out of playing video games. I’m talking about deterministic games, games where the winer wins for its skills and not because of luck, games with no randomness involved.

Casual gamers can spend countless hours playing video games, getting better and better, but their time is not compensated. Why? because gaming is seen as entertainment exclusively, but what if it could be both: entertaining and profitable (not only for the developer, but for the user).

We believe in a blockchain-based fair skill-driven gaming ecosystem where all users should be able to monetize their time by:

CryptoWars PvP system

Battling other users in PvP mode: let’s say we are playing a war game, if my army wins, I get to steal your resources and these might include some crypto, that depending on the XP of the players, could go from cents to thousands of dollars.

let’s say we are playing a war game, if my army wins, I get to steal your resources and these might include some crypto, that depending on the XP of the players, could go from cents to thousands of dollars. Re-selling blockchain-based digital assets (like skins): This is pretty straight forward as the secondary market for skins already exists. The blockchain technology adds three key aspects: true ownership of the assets, proven scarcity, and easy, smooth and legal re-selling.

This is pretty straight forward as the secondary market for skins already exists. The blockchain technology adds three key aspects: true ownership of the assets, proven scarcity, and easy, smooth and legal re-selling. Farming non-crypto game currency and selling it for crypto: Blockchain games can have both types of currencies cohabiting: crypto and non-crypto. These two have different mechanics and economies, but the most important differentiation is crypto can’t and shouldn’t be “farmed or mined”, wether non-crypto game currency can. Players can spend their time farming for gold, but they can’t farm tokens. This difference of mechanics lets users that are willing to spend time farming, then sell their gold for actual crypto tokens.

But how long until we see this blockchain gaming ecosystem thrive?

There are four conditions that will lead to massive user adoption:

Friendly blockchain interfaces: wallets need to be suitable for everyone, the process of interacting with Ethereum or any other blockchain should be seamless. Buying small amounts of crypto should be possible: It makes no sense for a user to sign up for an exchange (that takes time, and boring paperwork) to buy double digits worth of crypto, just to play a game. Users should be able to buy $5 of ether and the process should be smooth. Great games: There are no amazing decentralized games yet, real games take time… but they also attract users, we’ll see adoption when the big titles start coming out. Blockchain infrastructure and scalability: Blockchains are amazing and they bring countless benefits to gaming, but they’re still not scalable. Many solutions are being developed, app-specific side-chains are the current solution for Ethereum gaming. Check Loom to learn more.

Why is blockchain gaming meant to happen?

There are 3 clear benefits to blockchain gaming, other than liquidity or how we like to call it “making a living out of gaming”:

Long lasting assets

As this article puts it, the blockchain can live ‘forever’. This means your virtual assets and characters will be safely stored on the blockchain for years to come.

The blockchain provides a public and immutable record that proves that you are the owner of all your in-game items. You can rest assured that your game, characters, items, and progress will all live safely on the Ethereum blockchain.

True Ownership

Whereas in the past people did not possess the ability to transfer or sell a virtual good out from the existing environment (or game). Now players have the prerogative to do so. This means you can gift, trade, transfer, or sell the item to any another individual.

Chain Interoperability & extensibility

This means that the blockchain-based assets you own, can potentially be used in any other game that runs in the blockchain. We’re still in the stone age of crypto-gaming, but there are already a few cases of assets working in more than one game (check the work of our friends at alto.io).

Experimental developed CryptoWars, the first strategy game to fully run on the Ethereum blockchain. We recently announced an NFT Marketplace for skins and collectibles that can be used in any game using the shared NFT standard.

A really simple use case could be the following: you buy a sword to use in CryptoWars, then you import that same sword into any other game following the standard.

But… what about the market?

Interesting figures, huh?

And what about the teams behind the industry?

Some great minds are building what’s needed for blockchain gaming to thrive: great games, infrastructure, and marketplaces.

Map developed by BitCrystals

If you’re interested in making money out of your gaming experience, feel free to subscribe for the beta version of CryptoWars! Leave your email and get a notification as soon as its out!