This man rules over an area of about ten kilometers across with about 4,000 people living in it and it's emblem is a weasel. Most of which are farmers, herders and fishermen, living in crude houses of roughly hewn stone, wattle and daub and thatch. A few hundred live in a village in crude houses of roughly hewn stone, waddle and daub and thatch along with crude workshops and a few storage pits and granaries behind a palisade wall. But there are also large long houses, better made structures that are home to the warrior elite of the clan, men and a few women which are skilled with spear, mace, axe, bow, shield and sling and have won the respect of their fellows. Each family must keep a few weapons and fight when needed, but the best fighters of the clan get to be Warriors who (to some degree) make war their career. They fight in the regular small scale raids with the neighboring clans and occasionally gang up into coalitions to launch attacks against the more developed Civilizations in warmer lands to the North. His badge of office is the gold medallion he wears from his neck.







Many would assume that this man would be the greatest warrior of his clan, but this is an oversimplification. His people are led by their warriors and proven warriors which have been tested in battle who've slain numerous foes and done deeds worthy of song are considered to be more fit to rule as they have strength cunning and the gods' favor. Even so, many great warriors have no interest in politics and are content to fight for the tribe or are unpopular. To become a Chieftain, one must be acclaimed as such by a decent number of clansfolk, with the voices of fellow Warriors being more important. This is usually done again at the Winter Solstice. Just as important as fighting is sharing the spoils of war, putting together feasts to impress people and simple charisma.







Should a Chieftain defeat the Clan's foes, lead it to prosperity and be seen as just and fair in the settlement of disputes a chieftain can reign for decades and die peacefully in office. But if times are not good and he is seen as an ineffective ruler, then the challengers come out of the woodworks. The Clan's warriors might denounce a particularly bad and unpopular chieftain, tossing him out. More often a challenger arises with enough support to challenge his right to rule in a duel. But even an unpopular chieftain who is a great warrior who can put down numerous aspiring chieftains (or at least has one to serve as a champion) is not safe, for even a Mighty Warrior needs to sleep and a blade in the night can sort out what a duel can not. Even so, while assassins may slay a troublesome Chieftain said skullduggery they would do best not to advertise that this was the case. Killing someone in their sleep or with a drop of poison is not considered as a real sign of martial skill by the warriors and is simply considered murder, more practically it sets a bad president in regards to assassinating leaders as a path to power with all it's baggage and the Assassin did not do the deed with backing of a significant body of warriors.

