Antiguan Magic Items

Paper Crane

Wondrous Item, Uncommon (Requires Attunement)

This crane appears to be a normal origami crane but is in fact imbued with magic that animates it's form. A paper crane acts as a familiar to whoever is attuned to it. Anyone with the find familiar spell can observe the paper crane during a long rest to add it to the list of familiar options for their find familiar spell. The paper crane follows the same rules as a familiar created using the find familiar spell, except that if it is destroyed it reforms when you complete a long rest.

Paper Crane Tiny construct, unaligned Armor Class 12

12 Hit Points 1

1 Speed 0 ft., fly 60 ft. STR DEX CON INT WIS CHA 3 (-4) 14 (+2) 6 (-2) 2 (-5) 10 (0) 8 (-1) Proficiency Bonus +2

+2 Skills Stealth +2, Acrobatics + 4

Stealth +2, Acrobatics + 4 Challenge 0 (10 XP) False Appearance: While the paper crane remains motionless, it is indistinguishable from an inanimate piece of paper

Actions Paper cut Melee Weapon Attack: +4 to hit, reach 5 ft., one target, 1 slashing damage, plus 1 bleeding damage each turn until the target is healed or passes a DC 10 medicine check as an action.

Death and Taxes

Weapon (2 shortswords), Rare (Requires Attunement)

This pair of shortswords was once owned by the finest assassin in the planes, Alec Gwylem. The plane hopping assassin has gifted the weapons to many an apprentice, and lost them when one of them died. Regardless, the shortswords are known for helping new killers find their prey without fail, and finish them off easily.

The shortswords are +1 weapons, and can cast scrying once per long rest on any target they have ever stabbed. The save is DC 16 and the target is considered well known. The shortswords can only be attuned to as a pair.

Vitriol

Weapon(whip), Rare (Requires Attunement)

This whip, Originally owned by a medusa, is similar to a cat of nine tails, except its nine ends are animated snakes.

Any attack made with this weapon deals an additional 2d6 poison damage. Additionally, as an action you can turn the whip into a flying snake that functions as the find familiar spell, except if the snake is killed or destroyed it turns back into a whip and cannot be transformed again until you complete a long rest.

The Big Stick

Weapon(greatclub), Uncommon

Owned by Treesmacker, an infamous ogre, this club is stained with blood and has a huge nail driven through its head.

This greatclub deals 2d6 damage when it hits. If you are larger than the target you are swinging at, the big stick deals an extra 1d8 damage.