

Arriving soon for purchase on the Stadia store, Get Packed is a co-op game and a First on Stadia title, full of calamity and carnage for 1-4 players. As seen in the new trailer above, the game combines frantic scenarios with ridiculous physics as you help the citizens of Ditchlington relocate as fast as possible.

To help prepare for the arrival of Get Packed on Stadia, we chatted with Jamie King at Moonshine Studios to learn more about its development!

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Hey! Could you introduce yourself and Moonshine Studios?

My name’s Jamie King, and I’m a designer at Moonshine Studios. We’re a five-person indie developer based in Cornwall, England, and we’ve been working with our publisher, Coatsink, to bring Get Packed to Stadia!

With Get Packed being Moonshine Studios’ first game, how do you see it paving the way for future games from the team?



While it’s still early for our team, we hope that Get Packed will be a cornerstone that allows us to make unconventional and ambitious titles for years to come. It’s been great creating Get Packed as a comedy and physics-centric game, and moving forward we hope to expand and create new genres and trends.

It looks like we have an all-new trailer for Get Packed featured above. Can you explain how to play Get Packed?

Sure! Get Packed features frantic, physics-based gameplay for 1-4 players and blurs the line between co-operative and competitive multiplayer. As an employee of a removals company headquartered in the town of Ditchlington, you’re tasked with saving the townsfolk from the evil Industrial Salt Corporation. You’ll need to pack your way through a variety of unique levels in increasingly bizarre tasks.

What inspired your team to develop Get Packed?

It all started out with our team’s recent move to Cornwall, England - the topic of packing and relocating were on all of our minds. Combined with our goal of creating a game that both family and friends could play together, we created Get Packed! We wanted to make a game that appeals to both core gamers and players with limited experience, and we’re really happy with how it turned out.

What’s your favorite gameplay moment in Get Packed?

Personally, it’s a tie between two laugh-out-loud moments. Either dragging a T-Rex skeleton through the museum with a frantic guard chasing after us, or stunning the opposing team with a well-aimed lamppost and preventing them from winning...

What makes Get Packed unique within the co-op genre?

We focused on making Get Packed with silly physics mechanics that can combine to create crazy gameplay results. There aren’t many games where you can shoot a firework into a keg, sending it rocketing towards your face and knocking you to the floor!

Why are you excited to develop on Stadia?

Stadia has been a massive help in developing physics-based multiplayer for online play within Get Packed. While physics-based gameplay mechanics and online multiplayer work well in local and split-screen games, you typically face latency issues in online multiplayer games that make development an absolute nightmare. Thankfully, Stadia provides a unique solution to ensure every player online has an accurate shared multiplayer experience.

What else should players know about Get Packed?