[b]Escalation Protocol - Redesign: A Concept on how to make EP more entertaining and more accessible to fireteams[/b] [b]Table of Content: Introduction Matchmaking & Companion App Escalation Protocol - Redesign [/b] [b]Introduction:[/b] Hello dear Destiny 2 Community, and Bungie, I go by the name Teyko, and I have been playing Destiny 2 now for roughly a month. friends and I really enjoyed the game and jumped into forsaken right on its lunch. During this time I noticed one critical issue, Fireteams. Fireteams are designed to be a team of 3, which in concept is not a problem at all, however given the fact that most events take place as a group of 4-6, namely, gambit, PVP, Raids and EP, which I know was designed to be done as a fire team of 3 back then on the warmind expansion, seems a bit frustrating. it has quickly become a challenge to find people who want to do the same activity as you, if you don't belong to a Serious, or Semi-serious active clan, finding people is a difficulty for many activities in destiny 2. In this Post, I would like to address the Issue of "Matchmaking" in some activities, as well as the Escalation Protocols, and how those could be fixed or improved from my point of view. I'd like that everyone here keeps in mind that this merely a concept on how the addressed Issues could be fixed. [b]Matchmaking & The Companion[/b] The companion lists a lot of useful features, one of them is the fireteam feature, that allows to create or search for fireteams. this, however, is poorly executed, and flawed. it removes the LFG option in-game and implements it on a phone which is an absolutely NOGO. although communication and LFG are more difficult to execute on consoles I believe this is the wrong solution. the second problem is that filter options are too fragile, although it allows players to search or create fireteams for certain activities, those fireteams come mostly with a dozen of requirements, people trying to sneak in, in a fireteam, and the problem that you join the fireteam alone! I believe Destiny 2 should have an LFG or Server list, where people can search or create fireteams with set rules. [b]Example[/b] I create a fire team on the LFG/Server list. now while creating the fireteam i can select options or requirements for people to join me. e.g. [spoiler][b]Name:[/b] Leviathan Fresh Raid- teaching - all welcome [b]Category: [/b]Raid [b]Activity:[/b] Leviathan [b]Completed once: [/b]Yes [ ] No [x] [b]Mode:[/b] Normal [b]Open spots:[/b] 4 [b]Light Level:[/b] 300 - 600 _____________________________________________ [b]Name: [/b]Last WIsh Experinced Run 550+ [b]Category:[/b] Raid [b]Activity:[/b] Last Wish [b]Mode:[/b] Normal [b]Completed once:[/b] Yes [x] No [ ] [b]Open spots:[/b] 5 [b]Light Level:[/b] 550-600[/spoiler] The two examples contained in the spoiler, show two raid runs. one that is open to everyone and one that has specific requirements. although the name contains most of the information, people who would try to sneak into the second one, would get a message saying [b]"you do not meet all requirements: Light level to low" or "need to complete Last wish"[/b] this way creating and joining parties is much easier, it also decreases the risk of people just suddenly leaving an activity while it is going. This LFG option could be implemented in activities like Raid, Nightfall, and Escalation Protocol. by selecting named activity you would have an "LFG" or "Matchmaking" option next to launch. this way players can join and create fireteams without going through the hassle of using their phone/app. it also allows a fireteam of more than one to join a "Party / Group" together. I got 2 friends with me? well, let's see where we can join. sometimes people won't go through the hassle of creating a party. Obviously, the requirements apply to all participants and not only the fireteam leader. [b]Escalation Protocol - Redesign[/b] now that we talked about Matchmaking lets come to the real deal, the Escalation Protocol. I know that EP was designed for a fireteam of 3 back when it launched, but why stop there? now with the Blind Well release, and the popularity of the EP, we can go a step further. in my opinion, EP should be removed from the maps, and added to the Vanguard, perhaps be their own category. The inspiration here comes from Warframe's Survival protocol. Escalation Protocol has this unique "Stand your ground" feeling. staying and defending/operating on one spot. so why don't we pump this up? let's take the EP on mars for this example. [b]e.g. Activity Selection[/b] Name: Stop the Hive Ritual Activity: Escalation Protocol Difficulty: Normal [ ] Hard [x] Level: 350 [ ] 450 [ ] 550 [x] as you can see, similar to other activities EP now have a difficulty and an LL you can choose from based on the selected LL. blind well staying as a 500 LL activity. now, how would this activity look like? this is how Players would spawn on the designed map, Mars, and do the same things they would do on the EP on mars, with a few changes. [b]Set up[/b] [b]1.[/b] There are 5 pillars placed like a pentagon with a fixed distance to each other, let's call them C or M for Center/ Middle, L1 for the top left, R1 for top right, L2 for bottom Left and R2 for Bottom Right. the fireteam of 9 would split into 4 teams of 2 players taking one pillar respectively, and one player taking the Middle one, which is the so called[i] "safe spot"[/i] and acts as [i]support / Runner. [/i] the event starts with the single player activating his pillar. then a time of 20 minutes begins. During this time the teams of 2 have to defend their pillars from being attacked/ destroyed. players can see the % health of each pillar on the tracker, along with the time ticking. The layout [spoiler]https://imgur.com/UKuJie0[/spoiler] [b]Stage 1[/b] Should a Pillar fall to [b]0%[/b], all [b]other pillars begin to lose health[/b] until they drop to [b]0.[/b] should this happen the encounter is lost. to prevent this from happening, once a pillar hits 0% a [b]"Rasputin Emergency Core"[/b] can be picked up from the Middle Pillar. this core can be brought to the destroyed pillar to restore its health to 75%. each restoration is decreased by 25%. this means [b]a pillar can only be recovered 3 times[/b]. 7[i]5% then 50% then 25%. [/i] enemies will also spawn small health cores that look like red orb of lights, recovering their pillar by a small amount. this means the 8 players on the 4 Pillars have to defend their spots while the Centered player has to pick up cores and help the destroyed pillars. this isn't his only task though. [b]Stage 2[/b] after 5 minutes a Hive soul crystal spawns in the middle along with 2 wizards that protect it for 3 minutes. during this time the centered player has access to the javelin with which he has to kill the soul crystal. if he succeeds all players receive the[b] "Rasputin Gift"[/b] [i]which increases their Damage, Supercharge and ability cooldown for 45s.[/i] if you fail, the players receive the[b] "Overclocked"[/b] debuff for 30 seconds. [i]during this time, if a pillar is destroyed, no Rasputin emergency core will spawn, until the debuff is over.[/i] [b]Stage 3[/b] If this Encounter is successfully completed a giant hive boss will spawn which has to be taken down. this is a respawn restricted encounter. players have 1 token to revive fallen allies. During this encounter, the players can leave their pillars and focus on the hive boss. once the boss has taken a certain amount of damage he will begin a wipe action. while he is channeling this for x amount of seconds, all pillars will spawn 1 Javelin (5 in total), the players' job is to strike his weak spot 20 times to cancel his action. if done successfully the boss is staggered and the team can continue to attack. should the team miss those attacks, they have one single protection alternative. the 4 pillars, L1 L2 R1 R2, need to be interacted with (at the same time) to spawn a shield that protects from the wipe. this can be only activated once. the boss will have 3 thresholds on which he will start channeling his wipe, so only 1 can be prevented. [b]Reward[/b] If everything is done and the boss is down, players will receive loot, planetary materials, and Escalation protocol tokens, which can be traded for Exotic engrams. let's say one successful encounter gives 5 tokens. with 3 weekly missions given 5 each, and one monthly mission that gives 20. 20 once a month + 15 once a week, +5 for every encounter. three different engrams can be obtained. Exotic engram for 200, weaponry engram for 150 that contains either a powerful weapon or an exotic. and an Armory engram also for 150 which contains either a powerful armor piece or an exotic. let me know what you think of all this. would love to hear your feedback.

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