Slow Time – Perpetuity Reduce cooldown to 16 seconds. Reduces the cooldown of Slow Time to 16 seconds.

Slow Time – Stretch Time Time is sped up for any allies standing in the area, increasing their attack speed by 15% . Time is sped up for any allies standing in the area, increasing their attack speed by 10% .

Arcane Orb – Advanced Tooltip Cost: 35 Arcane Power Hurl an orb of pure energy that explodes when it hits, dealing 250% weapon damage as Arcane to all enemies within 10 yards. Cost: 35 Arcane Power Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.

Arcane Orb – Obliteration Increase the damage of the explosion to deal 325% weapon damage as Arcane. Increase the damage of the explosion to deal 227% weapon damage as Arcane.

Arcane Orb – Arcane Nova Modify the orb to deal 250% weapon damage as Arcane to all enemies within 20 yards. Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.

Arcane Orb – Tap the Source Reduce casting cost to 23 Arcane Power. Reduce casting cost to 20 Arcane Power.

Blizzard – Advanced Tooltip Cost: 45 Arcane Power Call down shards of ice to pelt an area dealing 175% weapon damage as Cold to all enemies in the area over 3 seconds. Cost: 45 Arcane Power Call down shards of ice to pelt an area, dealing 130% weapon damage as Cold to all enemies in the area over 3 seconds.

Blizzard – Unrelenting Storm Increase the duration of the Blizzard to deal 233% weapon damage over 4 seconds. Increases the duration of Blizzard to deal 173% weapon damage as Cold over 4 seconds.

Blizzard – Stark Winter Increase the size of the Blizzard to cover 22 yards, dealing 175% weapon damage over 3 seconds. Increases the size of Blizzard to cover 22 yards, dealing 130% weapon damage as Cold over 3 seconds.

Blizzard – Grasping Chill After the Blizzard ends, cover the ground in a low lying mist for 3 seconds that slows any enemies who enters it. After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 80% .

Blizzard – Snowbound Reduce the casting cost to 30 Arcane Power. Reduces the casting cost of Blizzard to 25 Arcane Power.

Blizzard – Frozen Solid Enemies caught in the storm have a 20% chance to be frozen for 3 seconds. Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.

Frost Nova – Advanced Tooltip Cooldown: 12 seconds An explosion of ice freezes nearby enemies for 3 seconds. Cooldown: 12 seconds Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.

Frost Nova – Frozen Mist The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost dealing that deals 160% weapon damage as Cold over 8 seconds. Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.

Frost Nova – Cold Snap Reduce cooldown to 9 seconds. Reduce cooldown of Frost Nova to 9 seconds.

Frost Nova – Deep Freeze If Frost Nova hits at least 5 targets, you gain 15% chance to critically hit for 12 seconds. If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.

Hydra – Advanced Tooltip Cost: 40 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 25% weapon damage as Fire. You may only have one Hydra active at a time. Cost: 40 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 22% weapon damage as Fire. You may only have one Hydra active at a time.

Hydra – Frost Hydra Summon a Frost Hydra that breathes a short range cone of frost causing 27% weapon damage as Cold to all enemies in the cone. Summon a Frost Hydra that breathes a short range cone of frost, causing 24% weapon damage as Cold to all enemies in the cone.

Hydra – Lightning Hydra Summon a Lightning Hydra that electrocutes enemies for 30% weapon damage as Lightning. Summon a Lightning Hydra that electrocutes enemies for 26% weapon damage as Lightning.

Hydra – Venom Hydra Summon a Poison Breathing Hydra that leaves a pool of acid causing 14% weapon damage per second as Poison to enemies who remain in the pool. Summon a poison breathing Hydra that leaves a pool of acid that causes 12% weapon damage per second as Poison to enemies who remain in the pool.

Hydra – Mammoth Hydra Summon a Mammoth Hydra that breathes a river of flame at nearby enemies dealing 20% weapon damage per second as Fire to enemies caught in the burning ground. Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 17% weapon damage per second as Fire to enemies caught on the burning ground.

Hydra – Arcane Hydra Summon an Arcane Hydra that spits Arcane Orbs which explode on impact causing 25% weapon damage as Arcane to enemies near the explosion. Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 22% weapon damage as Arcane to enemies near the explosion.

Wave of Force – Advanced Tooltip Cost: 25 Arcane Power

Cooldown: 15 seconds Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 220% weapon damage as Physical. Cost: 25 Arcane Power

Cooldown: 15 seconds Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.

Wave of Force – Forceful Wave Increases damage to 286% weapon damage as Physical, but reduces knockback. Increases damage to 260% weapon damage as Physical, but reduces Knockback.

Wave of Force – Exploding Wave Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 110% weapon damage as Physical and knocks back enemies caught in its wake. Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.

Wave of Force – Teleporting Wave Enemies caught in the wave have a 100% chance to be randomly teleported. Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.

Wave of Force – Force Affinity Reduce casting cost to 15 Arcane Power and cooldown is reduced to 12 seconds. Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.

Wave of Force – Impactful Wave Increases the distance enemies are knocked back and stuns all affected enemies for 3 seconds. Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.

Meteor – Advanced Tooltip Cost: 60 Arcane Power Summon an immense meteor that plummets from the sky causing 250% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 100% weapon damage as Fire over 3 seconds. Cost: 60 Arcane Power Summon an immense Meteor that plummets from the sky, causing 180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.

Meteor – Molten Impact Increase the damage of the meteor impact to 325% weapon damage as Fire and the molten fire to 130% weapon damage as Fire over 3 seconds. Increases the damage of the Meteor impact to 234% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.

Meteor – Meteor Shower Unleash a volley of 7 smaller meteors that each strike for 100% weapon damage as Fire. Unleash a volley of 7 smaller Meteors that each strike for 72% weapon damage as Fire.

Meteor – Comet Transforms the meteor to ice that deals 300% weapon damage as Cold. The impact site is covered in a freezing mist that deals 120% weapon damage as Cold and slows the movement of enemies by 60% over 3 seconds. Transforms the Meteor to ice that deals 216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.

Meteor – Star Pact Reduce casting cost to 42 Arcane Power. Reduces the casting cost of Meteor to 35 Arcane Power.

Meteor – Liquefy If the initial impact causes Critical Hits, the molten fire duration is increased to 8 seconds. If the initial impact of the Meteor causes critical hits, the molten fire duration is increased to 8 seconds.

Spectral Blade – Impactful Blades Hits have a 15% chance to cause Knockback and slow the movement of enemies by 60% for 1 seconds. Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.

Ice Armor – Advanced Tooltip Cost: 25 Arcane Power Surround yourself in a barrier of ice causing 80% weapon damage as Cold to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. Cost: 25 Arcane Power Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.

Ice Armor – Jagged Ice Melee attackers take 96% weapon damage as Cold and are chilled for 3 seconds. Melee attackers also take 100% weapon damage as Cold.

Ice Armor – Crystallize Whenever you are struck by a melee attack your Armor is increased by 25% for 10 seconds. This effect can stack up to 3 times. Whenever you are struck by a melee attack, your Armor is increased by 15% for 10 seconds. This effect can stack up to 3 times.

Ice Armor – Ice Reflect Melee attacks have up to a 35% chance to create a Frost Nova on the attacker dealing 75% weapon damage as Cold. Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.

Storm Armor – Scramble Increase your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks. Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.

Storm Armor – Shocking Aspect Whenever you cause a Critical Hit, you have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning. Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.

Diamond Skin – Advanced Tooltip Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 8896.8 damage from incoming attacks. Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 4651.455 damage from incoming attacks.

Diamond Skin – Enduring Skin Increase duration to 5 seconds. Increases the duration of Diamond Skin to 5 seconds.

Diamond Skin – Crystal Shell Increase the maximum absorption amount to 17793.6 damage. Increases the maximum amount of damage absorbed to 9302.91 damage.

Diamond Skin – Diamond Shards When Diamond Skin wears off, diamond shards will explode in all directions dealing 155% weapon damage as Physical to enemies nearby. When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.

Magic Weapon – Advanced Tooltip Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased Physical damage. Lasts 120 seconds. Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 120 seconds.

Magic Weapon – Venom Attacks poison enemies, dealing 15% of weapon damage as Poison over 3 seconds. Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.

Magic Weapon – Electrify Attacks have a chance to cause lightning to arc to 3 nearby enemies dealing 10% of weapon damage as Lightning. Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.

Magic Weapon – Force Weapon Increases damage bonus to 20% damage, and gives up to a 2% chance to Knockback any enemies hit. Increases the damage bonus of Magic Weapon to 20% damage, and gives up to a 2% chance to Knockback any enemies hit.

Energy Twister – Advanced Tooltip Cost: 35 Arcane Power Unleash a twister of pure energy that deals 434% weapon damage as Arcane over 6 seconds to everything in its path. Cost: 35 Arcane Power Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.

Energy Twister – Gale Force Increase damage to 565% weapon damage as Arcane. Increases the damage of Energy Twister to 468% weapon damage as Arcane.

Energy Twister – Raging Storm When two twisters collide they merge into a tornado with increased area of effect that causes 434% weapon damage as Arcane over 6 seconds. When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.

Energy Twister – Storm Chaser Casting Energy Twister grants you a Wind Charge . You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 100% weapon damage as Arcane per Wind Charge. Signature spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute Casting Energy Twister grants you a Wind Charge. You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 75% weapon damage as Arcane per Wind Charge. The following skills are Signature spells:

Magic Missile

Shock Pulse

Spectral Blade

Electrocute

Energy Twister – Mistral Breeze Reduce casting cost to 23 Arcane Power. Reduces casting cost of Energy Twister to 20 Arcane Power.

Energy Twister – Wicked Wind Twister no longer travels but spins in place dealing 304% weapon damage as Arcane over 6 seconds. Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.

Energy Armor – Advanced Tooltip Cost: 25 Arcane Power Focus your energies, increasing your Armor by 65% but lowers your maximum Arcane Power by 20 . Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. Cost: 25 Arcane Power Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20 . Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.

Energy Armor – Energy Tap Rather than reducing your maximum Arcane Power, it is increased by 20 while Energy Armor is active. Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.

Energy Armor – Pinpoint Barrier Also increases your chance to critical hit by 5% while Energy Armor is active. Increases your chance to critically hit by 5% while Energy Armor is active.

Explosive Blast – Advanced Tooltip Cost: 45 Arcane Power

Cooldown: 1 seconds Gather an infusion of energy around you that explodes after 1.5 seconds, causing 175% weapon damage as Physical to any enemies within 12 yards. Cost: 45 Arcane Power

Cooldown: 1 seconds Gather an infusion of energy around you that explodes after 1.5 seconds, causing 114% weapon damage as Physical to all enemies within 12 yards.

Explosive Blast – Short Fuse Release the energy immediately for 175% weapon damage as Physical. Immediately release the energy of Explosive Blast for 114% weapon damage as Physical.

Explosive Blast – Obliterate Increase the explosion radius to 18 yards for 175% weapon damage as Physical. Increases the explosion radius to 18 yards for 114% weapon damage as Physical.

Explosive Blast – Time Bomb The blast detonates from the point it was originally cast after 2.5 seconds for 227% weapon damage as Physical. Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 149% weapon damage as Physical.

Explosive Blast – Unleashed Reduces the casting cost to 35 Arcane Power. Reduces the casting cost of Explosive Blast to 35 Arcane Power.

Explosive Blast – Chain Reaction 3 consecutive explosions cascade off you that each cause 61% weapon damage as Physical. A chain of 3 consecutive explosions cascade off you, each causing 40% weapon damage as Physical.

Disintegrate – Advanced Tooltip Cost: 20 Arcane Power Thrust a beam of pure energy forward, dealing 170% weapon damage as Arcane and disintegrating enemies it kills. Cost: 20 Arcane Power Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.

Disintegrate – Intensify Damage increases slowly over time to inflict a maximum of 170% weapon damage as Arcane. Damage increases slowly over time to inflict a maximum of 155% weapon damage as Arcane.

Disintegrate – Entropy The beam fractures into a short ranged cone causing 195% weapon damage per second as Arcane. The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.

Disintegrate – Volatility Enemies killed by the beam have a 35% chance to explode causing 425% weapon damage as Arcane to all enemies within 8 yards. Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.

Ray of Frost – Advanced Tooltip Cost: 20 Arcane Power Project a beam of frozen ice that blasts 200% weapon damage as Cold to the first enemy it hits, slowing the target’s movement by 30% and attack speed by 20% for 3 seconds. Cost: 20 Arcane Power Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target’s movement by 30% for 3 seconds.

Ray of Frost – Snow Blast Damage increases slowly over 1.5 seconds to inflict a maximum of 260% weapon damage as Cold. Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 279% weapon damage as Cold.

Ray of Frost – Sleet Storm Create a swirling storm around you, dealing 200% weapon damage as Cold to all enemies caught within it. Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.

Ray of Frost – Numb Increase enemy slow amount to 60% for 3 seconds. This skill is affected by your characters: Rune Level (set to 1 for example above) Increase the amount the target’s movement is slowed to 60% for 3 seconds. This skill is affected by your characters: Rune Level (set to 1 for example above)

Ray of Frost – Black Ice Enemies who die leave a patch of ice on the ground that causes 179% weapon damage as Cold to enemies moving through it over 3 seconds. Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.

Mirror Image – Mirror Mimics Spells the images cast will do 10% of the damage as your own. Spells cast by your Mirror Images will do 10% of the damage of your own spells.

Mirror Image – Simulacrum Increases the Life of your images to 100% of your Life. Increase the Life of your Mirror Images to 100% of your own.

Mirror Image – Extension of Will The duration of the images is increased to 10 seconds and increases the Life of your images to 25% of your Life. The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 28% of your Life.

Mirror Image – Mocking Demise When an image is destroyed it explodes, doing 45% weapon damage as Physical and has 50% chance to stun enemies it hits for 2 seconds. When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.

Familiar – Advanced Tooltip Cost: 20 Arcane Power Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Pet lasts 120 seconds. Cost: 20 Arcane Power Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 120 seconds.

Familiar – Sparkflint Summons a fiery Familiar that increases damage of all attacks by 15% while Familiar is active. Summon a fiery Familiar that increases damage of all attacks by 15% while Familiar is active.

Familiar – Cannoneer The Familiar’s projectiles explode on impact dealing 20% weapon damage as Arcane to all enemies within 6 yards. The Familiar’s projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.

Familiar – Dartling Summons a lightning Familiar whose projectiles have a 100% chance to pierce through enemies. Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.

Familiar – Arcanot While the Familiar is active you, regenerate 2 Arcane Power per second. While the Familiar is active, you regenerate 2 Arcane Power per second.

Familiar – Ancient Guardian Summons a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds. Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.

Arcane Torrent – Advanced Tooltip Cost: 20 Arcane Power Hurl a barrage of arcane projectiles that deal 190% weapon damage as Arcane to all enemies near the impact location. Cost: 20 Arcane Power Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.

Arcane Torrent – Cascade Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 200% weapon damage as Arcane. Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.

Arcane Torrent – Arcane Mines Instead of firing projectiles, lay Arcane mines that arm after 1 seconds. These mines explode when an enemy approaches, dealing 210% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds. Instead of firing projectiles, lay Arcane mines that arm after 1 seconds. These mines explode when an enemy approaches, dealing 200% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.

Arcane Torrent – Death Blossom Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 365% weapon damage as Arcane. Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.

Archon – Advanced Tooltip Cost: 25 Arcane Power

Cooldown: 120 seconds Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40% . Every enemy killed while in Archon form adds 1 seconds to the duration of Archon. Cost: 25 Arcane Power

Cooldown: 120 seconds Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40% . Every enemy killed while in Archon form adds 1 seconds to the duration of Archon.

Archon – Improved Archon Increase damage of all Archon abilities by 25% . Increases the damage of all Archon abilities by 25% .

Archon – Slow Time Archon form can now cast Slow Time that lasts for 8 seconds. Archon form can cast Slow Time that lasts for 8 seconds.

Archon – Pure Power Decrease the cooldown of Archon to 100 seconds. Decreases the cooldown of Archon to 100 seconds.

Archon – Arcane Destruction An explosion erupts around you when you transform causing 450% weapon damage as Arcane to all enemies within 15 yards. An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.

Teleport – Calamity Casts a low power Wave of Force upon arriving, dealing 80% weapon damage as Physical to all enemies nearby. Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.

Teleport – Reversal Casting Teleport again within 8 seconds will instantly bring you back to your original location. Casting Teleport again within 8 seconds will instantly return you to your original location.

Teleport – Wormhole After casting Teleport, there is a 1 second delay before the cooldown begins. After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.

Glass Cannon – Advanced Tooltip Increases all damage done by 15% but decreases armor and resistances by 10% . Increases all damage done by 15% , but decreases Armor and resistances by 10% .

Galvanizing Ward – Advanced Tooltip Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 889.68 Life per second. The following skills are improved:

Energy Armor

Ice Armor

Storm Armor Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310.097 Life per second. The following skills are improved:

Energy Armor

Ice Armor

Storm Armor

Conflagration – Advanced Tooltip Dealing fire damage to enemies applies a burning effect, increasing all damage done to them by 15% for 3 seconds. Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.