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I was a professional game developer in the mid 2000s and have since moved on to become a web programmer. But without fail, once a year, the bug strikes me to try to build a video game.

So this past Christmas, I started learning Unity and built a (really bad) Missile Command clone. I, of course, discovered the Unity Asset Store. I also noticed something else... There were a lot of dead links to web demos on dropbox hosting. Perhaps it was because of this gamasutra blog post by Kevin Murphy.

Great post, BTW, but Dropbox has discontinued their public hosting folders leading to all of those dead links.

That got me thinking, it seemed that there was a need to make sharing WebGL games a lot easier. Fast-forward 10 months, and my new site, SIMMER.io is launched.

Here's what it looks like to upload a Unity WebGL build to SIMMER:

Simple, right?

And this is how a game looks on the site:

The look & feel is inspired by a popular video sharing site :-).

Mid-development of SIMMER, I found that there are actually a bunch of other sites for sharing indy games. So it got me thinking, what could I do differently / better?

Well, I decided to make SIMMER a web-first platform. The other indy sites mostly focussed on downloadable games. The other thing I wanted to do is make it simple easy to embed games on other websites.

And that's where the giant embed button was born:

Now, just like a simple youtube-like embed code, you can share your games just about anywhere:

A few developers are already using this, check out Nodulus, an open source game by Dan Kondratyuk:

So, that's a wrap. But before you go, maybe you want to play a game of Mutant Snake by Nannings Games right here on Gamasutra?

You can go to SIMMER.io/upload if you want to try it out today!