Otherworldy Patron: The Summoning Dark

Darkness lurks in the hearts of even the noblest of men. Among the darkness lurks a being so terrible that even the most powerful of mages only dare whisper its name. The Summoning Dark. A quasi-mystical being of pure vengeance and vehementude. It wonders the earth, searching for those either foolhardy or desperate to call upon it by drawing its sign upon the earth.

The Summoning Dark was long thought to be a superstition of backwards thinking dwarves, but recent events has taught the world to fear the dark.





Dark Sign

Every poor sod that manifests the Summoning Dark is cursed to bear the Dark Sign. One thing to keep in mind in creating your warlock is where and how they bear the sign. If other creatures notice this sign, especially if it fairly prominent, they may react in fear or even anger. You may use the following table for inspiration

Dark Sign

d4 Location 1 Dominant Hand 2 Cheek 3 Chest 4 Shoulder







Expanded Spell List

The Following Spells are added to the Warlock spell list for you.

Spell Level Spells 1st Alarm, Command 2nd Alter Self, Darkness 3rd Fear, Haste 4th Evard's Black Tentacles, Blight 5th Banishing Smite, Dominate Person

Eyes of Vengeance

Starting at 1st level, while you are in dim light or total darkness (whether magical or non-magical), you gain blindsight out to a range of 30ft.



Fear of the Dark

Additionally at 1st Level, you learn to leverage the small grasp of the power you possess to frighten your enemies. As an action you become partially engulfed in tendrils of darkness for 1 minute. On subsequent turns, using a bonus action, you may force an enemy creature to make a Wisdom Saving Throw against your Warlock Spell DC. If they fail this saving throw they become frightened of you until this feature ends or they succeed on another saving throw on their following turns. If a creature succeeds on this saving throw, or if a frightened creature manages to shrug off the effect, they are immune to this effect for 24 hours.



You must finish a short or long rest before using this feature again.



Shadow of Vengeance

Starting at 6th level, you learn to better defend yourself with the dark. As a bonus action, you cloak yourself in shadow for 1 minute. The shadow turns dim light in a 10 area into darkness and bright light in the same area to dim light and you gain resistance to radiant damage. Additionally while this feature is active, you are invisible to any creature that relies on darkvision to see you in that darkness.

Dark Knowledge

At 10th level, you learn to harness the Summoning Dark's forbidden knowledge in order to recreate past events. If you are holding another creature's weapon, you may spend 10 minutes entreating the Summoning Dark, as if you were concentrating on a spell. At the end of that ten minutes you gain a mental picture of the last murder committed with that weapon. You know how the murder happened, where it happened, and who the victim was, but you do not know who wielded the weapon.



