Hello everyone, and welcome to another Daily Arena. Today I’m back with my final update on what I’ve found so far while playing Mono-White Vampires…it’s time to move on to another deck.

First, here is the deck list:

andreliverod's Mono-White Vampires

Next, my updated data on match-ups, which I’ve been updating as I collect it.

First, my win percentages with this deck vs. other decks (the first number is my win percentage against the deck, the second number is the percentage of reported matches that were against that deck, I’ve organized it to put the most popular decks at the top of the list):

R/G Dinosaurs – 45.5% ( 14.7% )

( ) W/B Vampires – 56% ( 12% )

( ) B/G Explore – 75% ( 10.7% )

( ) Mono-Red Aggro/Burn – 62.5% ( 10.7% )

( ) U/R Spells – 83% ( 8% )

( ) U/B Control – 20% ( 6.7% )

( ) G/U Merfolk – 100% ( 5.3% )

( ) W/U Control – 75% ( 5.3% )

( ) W/U Tokens – 33% (4%)

The match ups I’ve listed below are ones that I haven’t played enough games against to really have any level of certainty about how well either deck is favored.

Esper Control – 100% ( 2.7% )

( ) B/R Pirates – 50% ( 2.7% )

( ) R/W Dinosaur/Vampire Aggro – 100% ( 1.3% )

( ) G/W Dinosaurs – 100% ( 1.3% )

( ) W/U Dinosaurs/Tokens – 100% ( 1.3% )

( ) G/W Tokens – 100% ( 1.3% )

( ) W/B Zombies – 100% ( 1.3% )

( ) G/W Cats – 0% ( 1.3% )

( ) Mono-Black Control – 100% ( 1.3% )

( ) Grixis Control – 100% ( 1.3% )

( ) Sultai Explore – 0% ( 1.3% )

( ) Mono-Green Dinosaurs/Explore – 100% ( 1.3% )

( ) R/W Aggro – 100% ( 1.3% )

( ) Naya Dinosaurs – 0% ( 1.3% )

( ) Sultai Control – 0% (1.3%)

I have about a 63% overall win rate with the deck.

I’ve stuck to a progression toward the initial target list throughout this series, but here are a few changes/alternatives that have been recommended and that I think have merit, or just things I’ve noticed.

Shefet Dunes

azrealtrigger on the Magic Arena subreddit suggested adding Shefet Dunes. I can’t see any real argument against it. It doesn’t slow down your mana base, and you probably will only ever need to pay a life for in the first four turns of the game or so. This deck cares little enough about your life total that this should not be a significant drawback.

Unconditional Enchantment-Based Removal

White enchantment-based removal is strong in the current environment. When I built the original list I started playing with, I had no Legion’s Landing, and no spare Rare Wildcards to craft them with. In the meantime I filled that hole with some of the other unconditional enchantment-based removal spells (in addition to Ixalan’s Binding, that is), things like Cast Out. There were some match-ups where the deck played better with some of the one-drops replaced with these spells at the high end, so it might be something to consider, based on the meta.

Token Spells

Other users have told me that spells like Queen’s Commission can also take up the Legion’s Landing slot if you don’t have the Wildcards to craft them. I hadn’t tried it myself, but thought I’d mention it here.

Splashing Black

I think that splashing Black makes the deck as designed less consistent, but access to Legion Lieutenant and Dusk Legion Zealot can enable a powerful 2-color version of the deck which can still be nicely aggressive, and the full mid-range version topping out with the Vona, Butcher of Magan and Elenda, the Dusk Rose can be quite powerful. My win-rate against these decks is just a notch above 50%, as well, for whatever that tells you.

Adanto Vanguard

Adanto Vanguard can be a liability against certain decks, especially certain burn-heavy versions of Red Deck Wins, which can punish you for activating its indestructibility ability by targeting it with several small removal spells, or negate it completely by using Primal Amulet to accelerate out an Hour of Devastation. If you are seeing a lot of these, you might consider cutting down to two Adanto Vanguards in your list.

Other Cards to Consider

I’ve seen versions of this list that make good use of Legion Conquistador, Pride of Conquerors, Oketra’s Monument, and Dusk // Dawn (to refill your hand). Also Desert of the True can slow you down if you get it at the wrong time, but it also works as mana-screw insurance, so might be worth a couple of copies (in my early build I had one, and I only remember being negatively effected by it once). If you want to take a go at this deck, it would be worth looking into these cards, as well. Card you might consider replacing with these (in addition to one or two of the Adanto Vanguards) are: Bishop’s Soldier, Duskborne Skymarcher and Forerunner of the Legion.

Here’s a video with some clips from the various gameplay videos I recorded while deep-diving into this deck:

For further details on other match-ups, see Mono-White Vampires Progress Update #1, Mono-White Vampires Progress Update #2, Mono-White Vampires Progress Update #3, and Mono-White Vampires Progress Update #4.

And that’s all for this update, and all for Mono-White Vampires. Back later this week with a new deck!

As usual, please hit me up with any questions/comments/criticism here, on Reddit, on Twitter via @DailyArena, or on Facebook via the @DailyArenaMTG page.

Peace.

Joseph Eddy is a Father, Husband, Son, Brother, Software Developer, and Gamer. Magic is his favorite hobby, and he’s looking forward to seeing you all on Arena. He streams Magic Arena on a weekly basis (or more), but currently is unable to keep to a set schedule.