Spoiler: Score: 6,982 (click to show/hide)

Cogmind - Alpha 5c



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

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Evolutions (4) 2000

Robots Destroyed (108) 540

Value Destroyed (4102) 4102

Prototype IDs (7) 140

Alien Tech Identified (0) 0

Bonus (200) 200

TOTAL SCORE: 6982



Cogmind

---------

Core Integrity 0/850

Matter 210/300

Energy 42/50

System Corruption 5%

Temperature Cool (0)

Location -6/Factory



Parts

-------

Power (2)

Propulsion (4)

Utility (5)

Weapon (4)



Inventory

-----------

Empty



Peak State

------------

Power

Improved Deuterium Engine

Heavy Deuterium Engine

Propulsion

Armored Leg

Aluminum Leg

Carbon-fiber Leg

Improved Titanium Leg

Utility

Improved Targeting Computer

Reactive Light Armor

High-capacity Storage Unit

Weapon

Heavy Ion Cannon

Gauss Rifle

Gauss Rifle

Rocket Array

[Rating: 47]



Favorites

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Power Light Nuclear Core

Engine Light Deuterium Engine

Power Core Light Nuclear Core

Propulsion Aluminum Leg

Leg Aluminum Leg

Utility High-capacity Storage Unit

Device Improved Heat Sink

Storage High-capacity Storage Unit

Processor Improved Targeting Computer

Protection Improved Light Armor Plating

Weapon Gauss Rifle

Energy Gun Beam Rifle

Energy Cannon Heavy Ion Cannon

Ballistic Gun Gauss Rifle

Ballistic Cannon Gauss Cannon

Launcher Rocket Launcher

Special Melee Weapon Improved Datajack



Stats

-------

Bonus Breakdown 200

Entered Garrisons 200

Classes Destroyed 13

Worker 3

Builder 12

Hauler 1

Recycler 3

Mechanic 1

Operator 1

Watcher 1

Swarmer 32

Grunt 30

Brawler 2

Sentry 16

Hunter 2

Programmer 4

NPCs Destroyed 0

Best Kill Streak 12

Combat Bots Only 6

Matter Collected 2738

Salvage Created 3863

Parts Attached 136

Power 21

Propulsion 26

Utility 22

Weapon 67

Parts Lost 53

Power 10

Propulsion 7

Utility 11

Weapon 25

Average Slot Usage (%) 87

Naked Turns 74

Spaces Moved 2216

Fastest Speed (%) 200

Average Speed (%) 74

Slowest Speed (%) 10

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 7

Cave-ins Triggered 0

Teleports 0

Heaviest Build 70

Greatest Overweight (x) 19

Average Overweight (x) 0

Largest Inventory 20

Most Items Carried 12

Average Items Carried 10

Core Damage Taken 1258

Average Core Remaining (%) 78

Depth 10 Exit 88

Depth 9 Exit 59

Depth 8 Exit 91

Depth 7 Exit 77

Volleys Fired 259

Largest 4

Hottest 215

Shots Fired 632

Gun 558

Cannon 59

Launcher 15

Special 0

Kinetic 385

Thermal 191

Explosive 15

Electromagnetic 41

Shots Hit Robots 400

Core Hits 202

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 9957

Projectiles 7070

Explosions 2846

Melee 0

Ramming 41

Kinetic 4651

Thermal 2236

Explosive 2556

Electromagnetic 473

Impact 0

Slashing 0

Piercing 0

Self-Inflicted Damage 372

Shots 12

Rammed 7

Highest Temperature 456

Average Temperature 98

Shutdowns 3

Energy Bleed 1

Interference 1

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 3

Damage (core) 0

Highest Corruption 5

Average Corruption 2

Message Errors 13

Parts Rejected 7

Data loss (map) 9

Data loss (database) 10

Misfires 1

Misdirections 4

Targeting Errors 6

Weapon Failures 3

Depth 7 End 3

Haulers Intercepted 1

Robots Corrupted 0

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 24

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 25

Triggered 1

Disarmed 0

Reprogrammed 1

Reused 0

Machine Familiarity 13

Terminals 12

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 1

Machines Hacked 13

Terminals 12

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 1

Total Hacks 36

Successful 13

Failed 23

Catastrophic 5

Database Lockouts 0

Manual 14

Unauthorized 8

Terminals 34

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 2

Terminal Hacks 10

Record 0

Part Schematic 0

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 1

Open Door 0

Level Access Points 0

Branch Access Points 0

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 3

Unreport Threat 2

Locate Traps 1

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Recall Investigation 0

Recall Extermination 1

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 1

Registered Prototypes 0

Zone Layout 0

Sector Layout 1

Machine Controls 0

Hacking Detections 12

Full Trace Events 1

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Garrisons Disabled 0

Garrisons Compromised 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 0

Largest Group 0

Highest-Rated Group 0

Highest-Rated Ally 0

Total Orders 0

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 0

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 822

Average Influence 285

Final Influence 287

Maximum Alert Level 3

Low Security (%) 41

Level 1 37

Level 2 15

Level 3 5

Level 4 0

Level 5 0

Squads Dispatched 16

Investigation 4

Extermination 4

Reinforcement 6

Assault 0

Garrison 2

Exploration Rate (%) 15

Regions Visited 8

Garrisons Visited 1

Relays Disabled 2

Generators Disabled 0

Turns Passed 4385

Depth 11 62

Depth 10 559

Depth 9 495

Depth 8 462

Depth 7 1868

Depth 6 939

Scrapyard 62

Materials 1516

Factory 2261

Garrison 546



Prototype IDs

---------------

Heavy Deuterium Engine

Heavy Particle Gun

Advanced Beam Rifle

Cooled Pulse Rifle

Improved Spread Laser

Improved Heavy Laser

Heavy EM Shotgun

Enhanced Autogun

Rocket Array



Alien Tech Recovered

----------------------

None



Game

------

Seed: Sneaky Beaky

^Manual?: 1

Play Time: 86 min

Sessions: 1

Mod: N/A

Game No.: 525

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 20/Cogmind

Map View: 66x50





I was tempted to do a dev build run this week for something different, but decided to wait until Alpha 6 is actually released next week. It's more fun to go along with the same seed that others (might) play, anyway, and this was the last opportunity to play around with the way the game "used to be."Today's stream ended up being a record short one, only an hour and a half, because I died on -6. It was definitely a lot of fun, though, and having not streamed for a couple weeks (and having linked to my account a couple times in other places since) there were quite a few viewers around.Unlike the latest Alpha 5 runs, this time around I tried a combat build with a medium-sized weapon count and more utilities. Generally balanced overall.We crushed a garrison early on (-7), but then in the Factory got caught in the open by a Behemoth after already having lost almost all our propulsion (hopping on one leg). It's quite easy to pinpoint the exact reason I died: a terrible decision made in the middle of setting up a defense to take out that Behemoth and another Sentry closing in from the opposite direction. I'd lodged myself between a Fusion Modulator and a Fabricator for cover, and planned to overload the Fabricator once both of them closed on my position. The Behemoth is slowly closing from outside my view, and I really want to see if I can take out the Sentry while he approaches, so I take a step forward to do that... *BOOM* Behemoth fires at me and obliterates the Modulator, which also takes out the neighboring Fabricator and completely removes all my cover. So I'm sitting out in the open... I head past the Behemoth to grab some treads, but just barely don't make it before he shoots my leg off. I absentmindedly slowly crawl one space forward (weight=40/3!) and an ARC bursts in, unloads, and everyone is shooting me to pieces at this point :/. No choice but to go naked...The run still dragged on afterward, with a couple of almost-saves while running and fighting, but surviving at that point would've required some luck (which I didn't have...)--or I could've kept running and hoped for the best, but I was trying to make a stand since there weren't very many pursuers.The VOD is here . We also talked strategy and a bit about Alpha 6.Really if I'd just patiently waited for the Behemoth to approach (or retreated instead of charging past it to get more parts), everything would've been fine! Argh!(zxc: Might as well extend this seed and wait until Tuesday for the next one, with Alpha 6!)