The plan: Get a bunch of good minions/spells to control the board early. Drop Hemet turn 6, Rhok turn 7 (if you've already drawn DK, otherwise sit), then DK + HP on turn 8 so you can start cranking out Zombeasts.

Main packages:

Early Game - Alley Cat, Fire Fly, Dire Mole, Crackling Razormaw, Animal Companion. Pirate Package or Tar Creepers can be fitted in.

Secrets - Cloaked Huntress, Spellstone, Wandering Monster, Cat Trick, Freezing Trap, Eaglehorn.

The Sickness - Hemet, Rhok, DK Rex -> Zombeasts

The main problem: Fatigue.

So I put in Flanking Strike, Spellstone and Call of the Wild to act as a fatigue buffer. I'm not sure how this will work. Might be pointless since your early game and secrets game might just let you keep board and you win without Zombeasts. I guess in a Priest Meta, it's a counter to Physic Scream. May have to adjust deck - determine if Hunter should value consistency of getting DK over damage of from Fatigue.