Sonic the Hedgehog OmoChao Edition is a ROM hack of Sonic the Hedgehog (16-bit) by Cinossu.

Originally starting as a joke between himself and Qjimbo, later on becoming a joke hack as an idea for April Fools, with the addition of OmoChao it became a challenge-based (and playable) hack, where the objective is to collect, destroy or even touch as little as possible.





"Hi! I'm OmoChao! I Will Help Guide You As You Play!"

In this ROM hack, the first thing you will notice is that floating behind, everywhere he goes, is. He is there, by his own definition, to help guide you through the game. However, this is not strictly what happens.

OmoChao is there to be more of an annoyance than anything else, as whenever he wishes to say a message the entire game will pause itself until he is finished. This message is also accompanied by a jingle that gets longer, and longer, and longer every time a new message comes up.

Therefore, the only way to truely avoid OmoChao's messages, the jingles, and the waiting around, is to avoid as much of everything as you can!

Can you avoid making OmoChao speak at all?





The Overworld

Like the hack Sonic the Hedgehog 1 @ SAGE 2010 , the game starts you off on anwith buttons to access each and every level in the game. The difference this time, however, is that there are only the levels available and nothing else.

Starting off, to the right you will encounter Green Hill Zone's mini-hub area, following on to Marble Zone, Spring Yard Zone, and the rest of the game's level sequentially, up until the individual mini-hub area for Final Zone.

The HUD on the Overworld shows the player's Global Score, Global Time and Global Ring Count. While these are not important yet, plans for the future will use this information. Chaos Emerald collection status is also shown just below this information.

Beyond this will appear to be nothing, but after each and every level has been played once (and infinity is not each level's Player Score) a Giant Ring will appear at the end. Jumping into this will lead to the Credits and Final Status Screen.

If you are in a level and wish to return to the Overworld without completing it, pause the game and press the button.





Ranking

What makes this hack more than just a joke hack is its challenge-based nature, and as such a ranking system. Each and every level has both a Player Score and a Rank, ranging from Nothing, Bronze, Silver, Gold and Perfect. At the end of each level, the Player Score is the number of messages OmoChao has said to you. The Rank is determined based on its Par Message Score, which will be explained below.





Par Message Score

Every level has been played through meticulously to work out the very minimum number of messages that have to be brought up. This is known as the level's Par Message Score, and is used to determine the Rank of the player.

To achieve a Perfect Rank in the level, this is the number of messages (or better, if you can!) you must get as a Player Score .

in the level, this is the number of messages (or better, if you can!) you must get as a . To achieve a Gold Rank , you can have up to and including 3 more messages than the score required for Perfect Rank .

, you can have up to and including 3 more messages than the score required for . To achieve a Silver Rank , you can have up to and including 2 more messages than the score required for Gold Rank .

, you can have up to and including 2 more messages than the score required for . To achieve a Bronze Rank , you can have up to and including 2 more messages than the score required for Silver Rank .

, you can have up to and including 2 more messages than the score required for . Any Player Score beyond the Bronze Rank limit, and you will recieve No Rank.





A Worked Example: Green Hill Zone Act 1

Green Hill Zone Act 1 has a Par Message Score of 0.

For Perfect Rank : Message count of 0 .

: Message count of . For Gold Rank : Message count ranging from 1 to 3 .

: Message count ranging from . For Silver Rank : Message count ranging from 4 to 5 .

: Message count ranging from . For Bronze Rank : Message count ranging from 6 to 7 .

: Message count ranging from . For No Rank: Message count greater than 7.





Signs, Shields, Special Stages and Boss Fights

On the Overworld, above the button for each level, is a sign that will tell you both your currently savedfor the level, and both an emblem and the lowest score for theyou have achieved. To work out the score required for the next, use the above information. is indicated by aemblem, and will show the score required for a anyway.





Similarly, at the end of each level there is a sign that will tell you yourfor the level you have just played through, as well as the emblem and lowest score for theyou have achieved. is indicated by yourhaving a red background, and again the score will be shown.





If you manage to get a or better, you will be given a colouredbased on your. Thiswill makeflash, and will prevent him from saying any messages while it is intact. While at the end of a normal level this may seem pointless, you will also recieve abased on your rank before a. This will allow you to damage and defeat the boss without getting hit, and as such keep yourwhere it is during the battle. Be warned, however, that apart from protecting frommessages it is just like a regular shield, and one hit will break it, once again enablingmessages.



As well as recieving the Protective Shield, Ranking will make the Giant Ring appear at the end of the level, allowing you access to the Special Stages. You will take the Protective Shield in with you, preventing OmoChao from giving you messages. However, upon contact with the Chaos Emerald or a GOAL Sign, it will break.

Returning to the Overworld after a level without going to the Special Stage will also result in the loss of the Protective Shield.





Temporary OmoChao-Free Areas

In certain levels, you may encounter areas wherewill not be able to tell you messages, and you will be given aupon entering these. Again, they will break after one hit, so be careful. Once you reach the end of the area, thewill be removed automatically. These areas are shown by a floatingsign by its entrance.





Final Zone

Withworks slightly different, and is based on theof all the previous levels.

If you do not recieve any messages from OmoChao in Final Zone, your Rank will be the lowest rank achieved of all previous levels. This includes No Rank. If you recieve a message from OmoChao, you will still recieve No Rank regardless of previous levels.





OmoChao's Messages

Collecting Rings

Item Monitors (doubly bad, as each individual item inside will also bring up a message)

Invincibility Running Out

Power Sneakers Running Out

Extra Lives

Destroying Badniks

Bouncing on Springs

Stepping on or Pushing Objects on Buttons (doubly bad if an object is on it, as every time you look at it, jump to it, or in general it comes back into view, OmoChao will message you again about it.

Getting Hit

Getting Killed

Drowning

Getting Game Over (will also eject you from the level and reset your saved Emerald Count)

Getting Time Over (will also eject you from the level)

Touching Lamp Posts

Getting the Giant Ring (without a protection shield)

Finishing the Act (without a protection shield)

Finishing the Zone (without a protection shield)

Hitting the Boss (without a protection shield)

Defeating the Boss (without a protection shield)

Getting in that Last Hit (without a protection shield)

Collecting a Chaos Emerald

Touching a GOAL Sign

Getting an SRAM error (if you get an SRAM error, or if you disable SRAM in the emulator you are playing it one, Omochao will display the message at startup)

will message you about a number of things, but not absolutely everything. Below a list of everything you want to try and avoid if you want to get as few messages fromas possible.

Accompanying each message is a short jingle, and during the time this is playing gameplay will pause until it is over. After each new message, this short jingle will get longer, and longer, and longer, so be sure to avoid as much as possible!

Losing a life will not reset OmoChao's message jingle length. Only by completing (or otherwise exiting) the level will this happen.

(There is a hidden message from OmoChao after 100 messages have appeared.)

About that hidden message

<mediaplayer>https://youtubemp4s.com/downloads/de/3f/Hidden_Message_Red_Omochao_In_Sonic_1_Omochao_Edition.mp4?h=Br6cArEaot__zuSsNgt8ug&e=1409457915</mediaplayer> Here is video proof of the "Hidden Message" that was spoken about earlier and how to make it easier to trigger it

One way to make it easier is to enable an "Infinite Time" Action Replay this code is shown below

FFFE24:0000 - Infinite Time

Another way is to have Kega Fusion because it has a Fast Forward Function(Any other emulator will do as well)

You should enter Marble Zone Act 1 for quickness reasons

Your welcome

~tailsisdumb

Credits and Final Status Screen

Once you have played every level at least once, a Giant Ring will appear at the end of the Overworld, allowing you access to the Credits. Once these have all rolled through, you will see the Final Status Screen with Dr. Eggman on it.

If you have missed any Chaos Emeralds, he will be juggling the ones you are missing.

If you have any level Ranks other than Perfect, he will be juggling the ones you need for a Perfect Score throughout the game.

If you have achieved a Perfect Score, congratulations! You will see Dr. Eggman jumping up and down furiously on an "End" sign. You will also know you have achieved a Perfect Score by the music on both the Overworld and Credits being slightly altered.

Future Plans

Future plans for this hack include adding additional levels to the game, as well as implementing Retro Channel into it, allowing players to share their results. A soon to be added feature is with SonMP3, to give OmoChao a voice, as noted in the Credits.

Downloads

Alternate Version (info) (599 kB) (599 KB) - The message jingle will always increase in pitch, never going back down. ( WARNING: Painful on the ears when it gets too high!!)

Version History

v1.1 - Fixed major bug that wouldn't let people get their shield in Final Zone nor get to the Credits

v1.0 - Initial release

Gameplay Videos

at Sonic Retro