One of the reasons why Sony is coming out with the PlayStation 4 Pro is to help keep gamers inside the PlayStation ecosystem instead of moving over to PC to find the high-end experience they're looking for. This is according to PlayStation president Andrew House, who shared his thoughts in a new interview.

"I saw some data that really influenced me," House told The Guardian. "It suggested that there's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC, because that's obviously where it's to be had. We wanted to keep those people within our ecosystem by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro--and, by and large, a graphical approach to game improvement."

The PS4 Pro is indeed more powerful than the existing PS4, boasting 4.2 teraflops of GPU performance. You can see the rest of the console's specs here. Performance will likely always be better on PC, however, for the gamer who is willing to spend enough on creating a beefy rig.

It will be interesting to see if the launch of the PS4 Pro, and Microsoft's Project Scorpio in 2017, will have any meaningful impact on gamers leaving consoles mid-cycle to switch to PC, as House suggested.

The PS4 Pro goes on sale in November, priced at $400. Project Scorpio comes out in holiday. A price point has not been announced, but it probably won't be cheap, as Microsoft is calling the system--which has 6 teraflops of performance--the "most powerful console ever made."

In other news about the PS4 Pro, House recently explained why Sony did not elect to include a 4K Blu-ray player with it.

You can read the full Guardian interview here.