Dota 2 Timing

Today I will go over some dota 2 timing mechanics that happens within a day of Dota2. These timing mechanics, when kept in mind, can definitely influence your decision making and improve the efficiency of your gameplay. Even though most highly ranked players should by now know all these dota 2 timing mechanics it is also true that we don’t know what we don’t know and sometimes we just forget with all the action going on in the game. So here are 8 timing mechanics you can utilize to give you an advantage in your games.

Bounty Rune Timing

Bounty runes reward anyone who collects them with gold and experience. They first spawn at 0:00 on the game clock and every 2 minutes after that at 4 locations on the map; 2 on the radiant side and 2 on the dire side.

Power-Up Rune Timing

Power-up runes provide many game-changing advantages, especially early game. They first spawn at 2:00 minute on the game clock and then every 2 minutes afterward randomly in one of 2 locations; top or bottom.However, at 40 minutes in the game, power-up runes spawn simultaneously at both locations.

Courier Timing

A courier is a very important unit that transports items to heroes on any location on the map. The walking courier upgrades to a flying courier at 3:00 minutes in the game automatically. If killed, it will also take 3 minutes to respawn. I will also note that a team that doesn’t buy a courier early game or has a dead courier is at a big disadvantage as it affects the whole team negatively, so keep this in mind.

Creep Wave Timing

In Dota2 creeps are the most reliable source of gold and so it’s important to know their timing mechanics to maximize your farming efficiency. Creep waves initially start off with 3 melee creeps and 1 range creep which spawn at 0:00 and every 30 seconds afterward. Every 10th wave or 5-minute a siege creep will spawn(5/10/20 etc); that is every 5-minute interval in the game. Every 15-minute intervals, starting at 15:00 in the game an additional melee creep is added to the creep wave. So at 15 minutes in the game, the creep wave will have 4 melee creeps,1 range creep plus a siege creep then at 30 minutes +1 melee, 40 minutes +1 melee and so forth.

Also at 30 minutes in the game, every 10th wave or 5th minute will spawn 2 siege creeps instead of one and at 40:00 an additional range creep is added to each creep wave as well.

I will also mention that at every 7 minutes 30 seconds, Melee and Ranged creeps receive an upgrade in health, damage, and bounty. The upgrade only applies to creeps that spawned after the upgrade time. Stats stop improving when they are equal to Mega Creep.

Dota 2 Stack Timing

Neutral camps provide an alternate source of gold and they spawn every minute if they are empty and not blocked by an observer ward or sentry. While neutral camps are not as bountiful as creep waves, stacking camps is a great way to maximize your gold potential. Below is an image that is worth a thousand words. It shows the different times to stack camps as well as when to pull creep waves. It’s also important to note that going for a double stack or a triple stack requires you to tweak the dota 2 timing a little bit as the neutrals will take longer to leave the camp range when it’s crowded, so pulling a double stacked camp on the safe lane successful will require you to pull the camp earlier than :54 seconds as shown in the picture below; pulling at :51 or 52 will stack the camp successfully in that scenario.

Image source:reddit:impetus_77

Dota2 Night Time and Day Time

A day in Dota 2 is 8 minutes total divided equally between day and night. The day starts at 0:00 with the with the sound of the horn on each side respectively. The first night begins at 4:00 with the sound of a wolf howling and continues with the second day starting at 8:00. The rotation between day and night happens throughout the entirety of the match. At night most heroes have limited vision which makes it an ideal situation to set up a gank, so it’s important to be aware of this mechanic, it can definitely impact your gaming decision and can be the difference between surviving and dying.

Roshan’s Timing

Roshan is spawned at 0:00 the beginning of the match. Whenever Roshan is killed it will re-spawn at a random time between 8-11 minutes.Taking the aegis before your opponents could be the winning formula or decision that your team needs whether you’re ahead or behind in the match. When Roshan is slain it is recommended that you click the timer for your team to show the time so you can predict when Roshan will re-spawn again.

Buyback Timing

In a match, a player may need to buyback to re-spawn instantly either to defend his base or help push to secure the game. When a buyback is used a long penalty cooldown of 480 seconds or 8 minutes is applied. This is a very important mechanic to keep in mind because making the wrong buyback decision can easily cost you the game whereas timing your buybacks effectively can turn the tide of the match in a few seconds.

Wrap up

So there you have it, 8 Dota 2 timing mechanics to make you a better dota 2 player. Practice implementing what you learn today in your next Dota 2 match and you will make better gaming decisions resulting in more wins and higher MMR gain. Also share this with other players so that they can get better at Dota 2 and have good time as well.

If you have any questions, do not hesitate to leave a reply below, it’s free!

See also: Dota 2 7.10 Update Major Changes