Character Creation

This campaign will use a heavily hombrewed character creation process that has many fundamental differences from the regular rules, but it should keep the core mechanics of 5e untouched.

Make sure to pay attention as every race has changed even if slightly.

Attribute scores

Attribute scores are make using the standard point buy system, no change there.

But instead of the race defining where you gain a bonus to an attribute just give your character +2 to one attribute and +1 to another.

Why this change?

This change to attributes is because I always found it dull how certain classes/races had an inflexibility to mix with each other (at least in an effective way)

Choose a Race

One of the defining parts of the character is their race here is the list of races available in this campaign and their traits.

Human

Size Medium

Medium Speed 30

30 Skilled worker You gain expertise in any 1 skill (in addition to your usual proficiencys)

You gain expertise in any 1 skill (in addition to your usual proficiencys) Ability score increase In addition to the usual ability score increase humans may increase 1 other ability score by +1

In addition to the usual ability score increase humans may increase 1 other ability score by +1 Human perseverance - when you fail a saving throw you may re-roll the result. You must use the new result. You can’t use this feature again until you finish a short rest or long rest

Dwarf

Size Medium

Medium Speed 25

25 Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage

You have advantage on saving throws against poison, and you have resistance against poison damage Dwarven Toughness Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Stone’s Endurance You can focus yourself to occasionally shrug off injury. When you take damage,you can use your reaction to roll a d12 and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest

Elf

Size Medium

Medium Speed 35

35 Keen sense You have proficiency in the Perception skill.

You have proficiency in the Perception skill. Mask of the wild You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Quick reflex - add proficiency to initiative checks

- add proficiency to initiative checks Nimble You can cast the Expeditious Retreat spell once per day as a 1st-level spell.

Halfling

Size Small

Small Speed 25

25 Brave You have advantage on saving throws against being frightened.

You have advantage on saving throws against being frightened. Lucky When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Stout Resilience You have advantage on saving throws against poison, and you have resistance against poison damage.

You have advantage on saving throws against poison, and you have resistance against poison damage. Naturally Stealthy You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. Halfling Nimbleness You can move through the space of any creature that is of a size larger than yours

Gnome

Size Small

Small Speed 25

25 Cunning You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic Speak with animals You always have the effects of the speak to animals spell

You always have the effects of the speak to animals spell Animal friend You may cast the Animal friendship spell once per day as a 1st-level spell.

You may cast the Animal friendship spell once per day as a 1st-level spell. Magical Tinkerer You may spend an action to infuse a weapon with your natural magic. For 1 minute the effected weapon counts as magical for purposes of overcoming resistances and immunity, you can't use this feature again until you finish a long rest.

Half-Orc

Size Medium

Medium Speed 30

30 Menacing You gain proficiency in the Intimidation skill.

You gain proficiency in the Intimidation skill. Relentless Endurance When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest. Savage Attacks When you score a critical hit, you can roll one of the damage dice one additional time and add it to the extra damage of the critical hit.

Half-breed