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We are happy to announce Unity 5.6.0p2. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

As always, patch releases are recommended only for users affected by those bugs fixed in that patch.

Changes

2D: Sprite Batching is enabled by default.

VR: GPU skinning can be enabled for Android VR. This is experimental, and behavior and performance should be verified on target devices.

Fixes

(none) - Android: Disable MSAA for backbuffer on older ARM Mali Vulkan drivers.

(780958) - Android: Disabled Debug markers on PowerVR Series 5 devices.

(none) - Android: Fixed Vulkan shadow texture linear filtering.

(896033) - Animation: Fixed a crash when using an Avatar built in 5.5 or earlier.

(878712) - Asset Bundles: Fixed performance regression when building many small asset bundles.

(none) - Editor: Provide new API allow trusted partner to retrieve oauth2 authorization code for Editor user.

(883808) - Editor: Switching Cache Server mode from local to a different mode no longer throws exceptions.

(863272) - Graphics: Fixed Vulkan fullscreen scaling on Windows.

(889446) - IL2CPP: Allow more deeply nested generic recursion for method metadata. Throw a managed exception when the recursion is too deep.

(888796) - IL2CPP: Fixed memory snapshot profiler not showing multidimensional arrays.

(881013) - IL2CPP: Fixed compiler error when using generic delegates with variance.

(891471) - IL2CPP: Implemented RegionInfo.CurrentRegion.

(867606) - IL2CPP: Protect against the usage of attributes that don't exist in .NET 3.5.

(885096) - iOS: Fixed an issue whereby local notifications aren't cleared on iOS10.

(364754) - Kernel: Obsoleted undocumented FindChild method.

(898357) - VR: Accessing PlayerSettings.VRDaydream.* scripting API no longer results in MissingMethodException.

(none) - VR: Added Fade out to VR Splash Screen for Daydream.

(none) - VR: Fixed Render Viewport Scale for Forward rendering. Deferred still has issues that should be addressed in a later patch.

(none) - VR: Fixed some shader related issues when using single-pass stereo rendering on Android devices.

(none) - VR: Update GearVR to version 1.13.1 to fix black screen when multiview, monoscopic, or double-wide eye buffers are used.

(776552) - WWW: Fixed an issue whereby new WWW object without internet connection did not set Error field.

Revision: bbd5ca01a0ea