The Nim's readme say "its a compiled, garbage-collected systems programming language which has an excellent productivity/performance ratio. Nim's design focuses on efficiency, expressiveness, elegance (in the order of priority)." Nim include features like a deterministic soft real-time GC that allows for its max pause time and supports manual memory management. Other features, compile to C (C++, Objective C, or JavaScript), strongly statically typed, powerful meta-programming, compile-time execution, easy to read (Python like syntax), and local type inference. It is multi-paradigm supporting, imperative, minimal object-oriented (encouraging composition over inheritance), functional procedural styles. Some tools like a package manager (nimble), C2nim (C and C++ bindings), and Nimsuggest. Also these a game development framework and are two cons are the bus factor and not release yet.

Rust's website say " is a systems programming language that runs blazingly fast, prevents segfaults, and guarantees thread safety." Features include, CFFI, immutability, robust meta-programming, RAII, modern type system, strongly statically typed, compiles to native code, safe rust by default (you can unsafe too), immutability, fine grained control over memory, and modules. It is multi-paradigm supporting, concurrent, functional, imperative, structured, and generic procedural styles. Some tools like Cargo (a package manager), RLS (Rust Language Server), rustfmt (formating), clippy (lints), and rust-bindgen (Automatically generate C or C++ bindings). Coming features are generators/async/await, SIMD, custom allocators, and compiles to WASM. Also verysus resources and strong game dev community.

I took two intro programming courses well in school ( JavaScript & Python). Both are memory safe and can do low-level programming and between Nim or Rust which one is more susceptible for game development?

Thank you for the advice.