Right now, players never actually leave the world, even when AVWW is closed. Thus, lots of "idlers".



It's supposed to honor a disconnect from the escape menu and also checks for timeouts (about 30 seconds with the connection actually dead) and it generally did so during testing but "in the wild" it's been a lot more intermittent, which is regrettable because yes, it does in fact prevent you from logging back into that server under that customer ID until the server finally realizes you're gone (which in my experience has meant killing the server).It seems to me the solution is to make it so that if the server gets an incoming login request for a customer ID that's already logged in, it should drop the first connection for that customer ID and let the new request connect. That does leave room for griefing but it wouldn't be something trivial to do (and I can make it harder) and I think it's more important to make the experience for people-not-trying-to-be-jerks better.Thoughts?