Nightstalker Conclave

Imbued with the shadow energies of the Shadowfell, those of the nightstalker conclave use their dark magic to lead the hunt and anchor their foes, leaving them to the mercy of the nightstalker's allies. While they usually thrive with a team, other nightstalkers travel alone, and use their magic to keep themselves alive when no one else can watch their back.

Conclave Spells You gain conclave spells at the ranger levels listed. Nightstalker Conclave Ranger Level Spell 3rd cause fear 5th shadow blade 9th bestow curse 13th greater invisibility 17th far step

Dread Anchor Starting at 3rd level, you can infuse your strikes with a dark magic that allows you to strike at the very mortality of your foes, briefly anchoring their essence in the present. When you hit a creature with a weapon attack on your turn, you can tether it, causing the creature to become tethered until the start of your next turn. At the start of a tethered creature's turn, it must make a Strength saving throw (DC equal to 8 + your Wisdom modifier + your proficiency bonus). On a failed save, it can't move further than 15 feet from its current space. Additionally, once per turn when another creature hits a tethered creature with an attack on its turn, you can cause it to deal an additional 1d4 necrotic damage to the tethered creature. If a tethered creature teleports outside of the range of the tether, the tether is immediately broken. You can tether creatures this way a number of times equal to your Wisdom modifier (minimum 1), and regain all uses when you finish a short or long rest.

Umbra Sight Also at 3rd level, your attunement to the Shadowfell allows you to see in the darkest conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. If you already have darkvision, its range is increased by 30 feet. Your ties to the Shadowfell make your darkvision unusual: everything you see in darkness is a shade of purple.