Let’s talk a little bit more about Maps. I’ve already covered basics in the one of my previous articles. Now it is time to go deeper and discover how we can update Maps and add new items to it.

Maps

Imagine we have a following Map:

iex > john = %{ "first_name" => "John" , "last_name" => "Doe" , "age" => 35 } %{ "age" => 35 , "first_name" => "John" , "last_name" => "Doe" }

Luckily for John, he has a Birthday today, that means he grew up one year more and we need to update his age.

One of the ways to update a Map is to use following format:

new_map = %{ old_map | key => value , ... }

Technically we are not updating a Map because Maps in Elixir as any other types are immutable. Thus we are getting completely new Map instead.

iex > john = %{ john | "age" => 36 } %{ "age" => 36 , "first_name" => "John" , "last_name" => "Doe" }

The downside (or is it upside?) of this approach is that it does not insert a new item into the Map if we are providing a non-existing key.

iex > john = %{ john | "title" => "Mr." } ** ( KeyError ) key "title" not found in : %{ "age" => 36 , "first_name" => "John" , "last_name" => "Doe" } ( stdlib ) :maps . update ( "title" , "Mr." , %{ "age" => 36 , "first_name" => "John" , "last_name" => "Doe" }) ( stdlib ) erl_eval . erl: 255 : anonymous fn / 2 in :erl_eval . expr / 5 ( stdlib ) lists . erl: 1263 : :lists . foldl / 3

Add new items

If we want to add new item to the Map we need to use Map.put_new/3 function.

iex > john = Map . put_new ( john , "title" , "Mr." ) %{ "age" => 36 , "first_name" => "John" , "last_name" => "Doe" , "title" => "Mr." }

Again, this function does not change our Map but produces completely new one instead. We should always remember that when we are writing our code in Elixir. So we need to assign the result of the function into a new variable. By the way, “assign” is also not the right term for Elixir, but you’ve got what I mean here.

There is yet another function we can use to insert new values into the Map - Map.put/3 .

However, it not only inserts new values but also updates the existing ones.

iex > john = %{ "age" => 35 , "first_name" => "John" , "last_name" => "Doe" } %{ "age" => 35 , "first_name" => "John" , "last_name" => "Doe" } iex > john = Map . put ( john , "title" , "Mr." ) %{ "age" => 35 , "first_name" => "John" , "last_name" => "Doe" , "title" => "Mr." } iex > john = Map . put ( john , "age" , "36" ) %{ "age" => "36" , "first_name" => "John" , "last_name" => "Doe" , "title" => "Mr." }

Depending on our needs we can either use Map.put_new/3 or Map.put/3 to add new items to the Map.

Now as we know how to update values and add new items it is time to learn how to remove certain keys from the Map.

Delete keys

Elixir provides us Map.delete/2 to achieve that.

iex > john %{ "age" => 36 , "first_name" => "John" , "last_name" => "Doe" , "title" => "Mr." } iex > john = Map . delete ( john , "title" ) %{ "age" => 36 , "first_name" => "John" , "last_name" => "Doe" }

Great. Now we know how to work with the Maps. That is a good foundation for our next topic.

Structs

Structs are some kind of wrapper around maps which provides additional functionality to the last.

Let’s update our John’s example using a Struct. To define a Struct we need to define a Module, which would become the name of that structure. Then we use defstruct keyword followed by available keys.

iex > defmodule Person do ...> defstruct first_name: "" , last_name: "" , age: nil , adult: true ...> end { :module , Person , << 70 , 79 , 82 , 49 , 0 , 0 , 8 , 92 , 66 , 69 , 65 , 77 , 65 , 116 , 85 , 56 , 0 , 0 , 0 , 234 , 0 , 0 , 0 , 22 , 13 , 69 , 108 , 105 , 120 , 105 , 114 , 46 , 80 , 101 , 114 , 115 , 111 , 110 , 8 , 95 , 95 , 105 , 110 , 102 , 111 , 95 , 95 , ...>> , % Person { adult: true , age: nil , first_name: "" , last_name: "" }} iex > john = % Person { first_name: "John" , last_name: "Doe" , age: 35 } % Person { adult: true , age: 35 , first_name: "John" , last_name: "Doe" } iex > bob = % Person { first_name: "Bob" , age: 40 } % Person { adult: true , age: 40 , first_name: "Bob" , last_name: "" }

By defining a Struct in the following way, we are specifying the fields this structure has. That being said we are defining the particular structure of the attributes and we are not allowed to use keys which were not specified.

iex > alice = % Person { first_name: "Alice" , address: "White Hall Str. 503" } ** ( KeyError ) key :address not found in : % Person { adult: true , age: nil , first_name: "Alice" , last_name: "" } ( stdlib ) :maps . update ( :address , "White Hall Str. 503" , % Person { adult: true , age: nil , first_name: "Alice" , last_name: "" }) iex: anonymous fn / 2 in Person . __struct__ / 1 ( elixir ) lib / enum . ex: 1811 : Enum . "-reduce/3-lists^foldl/2-0-" / 3 expanding struct: Person . __struct__ / 1 iex: ( file )

As soon as a Struct is a Map underneath we can update it using the same approach:

iex > john % Person { adult: true , age: 35 , first_name: "John" , last_name: "Doe" } iex > john = % Person { john | age: 36 } % Person { adult: true , age: 36 , first_name: "John" , last_name: "Doe" }

Following code also works fine. Even if it might look a little bit weird:

iex > john = Map . put ( john , :age , 37 ) % Person { adult: true , age: 37 , first_name: "John" , last_name: "Doe" }

However if we try to use Map.put_new/3 or Map.delete/2 here (which is not permitted) we would get following result:

iex > Map . put_new ( john , :title , "Mr." ) %{ __struct__: Person , adult: true , age: 37 , first_name: "John" , last_name: "Doe" , title: "Mr." } iex > Map . delete ( john , :adult ) %{ __struct__: Person , age: 37 , first_name: "John" , last_name: "Doe" }

Define functions

One of the additional advantages of the Struct over the Map is that you can define functions for the Struct. That is probably the reason why it’s wrapped into the module.

iex > defmodule Person do ...> defstruct first_name: "" , last_name: "" , age: nil ...> ...> def has_discount? ( person ) do ...> person . age != nil && person . age < 18 ...> end ...> ...> def full_name ( person ) do ...> " #{ person . first_name } #{ person . last_name } " ...> end ...> end { :module , Person , << 70 , 79 , 82 , 49 , 0 , 0 , 11 , 192 , 66 , 69 , 65 , 77 , 65 , 116 , 85 , 56 , 0 , 0 , 1 , 89 , 0 , 0 , 0 , 35 , 13 , 69 , 108 , 105 , 120 , 105 , 114 , 46 , 80 , 101 , 114 , 115 , 111 , 110 , 8 , 95 , 95 , 105 , 110 , 102 , 111 , 95 , 95 , ...>> , { :full_name , 1 }} iex > john = % Person { first_name: "John" , last_name: "Doe" , age: 35 } % Person { age: 35 , first_name: "John" , last_name: "Doe" } iex > Person . has_discount? ( john ) false iex > Person . full_name ( john ) "John Doe"

Summary

Now we have several more items in our arsenal of knowledge. What to use in your programmes Maps or Structs it’s up to you. I think once you want a well-defined type with a predefined set of attributes, go with the Structs. If you need something short-lived and anonymous use Maps.