BESM Fourth Edition Shipping Update We wanted to provide a quick update regarding the shipping of the BESM Fourth Edition RPG line to our crowdfunding supporters/pre-ordering customers, and to retail stores. The COVID-19 (corona virus) outbreak has wreaked havoc across the entire gaming industry, since many factories are in originating areas. The BESM Fourth Edition line is no exception. Consequently, the products have been delayed much longer than we had expected. We still don't have a firm shipping date yet since things are still in flux, but we expect that the entire game line will be landing in our North American warehouses in May 2020. But again - this is only an estimate. We will provide further updates as we have them. Get the latest information from Dyskami by following along through numerous channels, including our web forums, Facebook page, and BESM Facebook Group. Thank you very much for your understanding and patience.

BESM Fourth Edition Heading to Press in December! We are pleased to announce that BESM Fourth Edition and expansions have been approved for printing! Repeat: we are go for printing. Here’s how the production timing looks: Over the next week, we will be preparing files for press and sending them to our printer. They will turn around samples for approval and then bulk production will take place after that. Due to the December holidays, we anticipate printing will be completed by the end of January. Kickstarter and Pledgemanager backers who selected express shipping will likely receive their rewards in early February, with the remainder backers receiving theirs in late March or early April (depending on customs clearance). Our timeline for PDF distribution is faster. After files have been sent to press, we will do a second PDF output optimized for DriveThruRPG. Consequently, all Kickstarter and Pledgemanager backers will receive their base PDF pledges within the next couple of weeks. Stretch goal PDFs will be sent to backers as they are approved and available. Thank you once again for your patience as we work hard to ensure the BESM Fourth Edition launch provides everything you expect. Interact easily with BESM and Dyskami by following along through numerous channels, including our web forums, Facebook page, and BESM Facebook Group. Miss the Kickstarter? Back BESM 4 on Pledgemanager today!

BESM Fourth Edition Kickstarter Is Live! It's been over a dozen years since the last edition of the anime and manga role-playing game was released. Today, we are overjoyed to resurrect Big Eyes, Small Mouth Fourth Edition with the launch of our Kickstarter! Visit BESM4.life to pledge your support on Kickstarter today!

BESM 4 Kickstarter Has a New Date Sometimes, inevitable delays happen despite careful planning. Today has been quite a surprise. The BESM Role-Playing Game Fourth Edition will unfortunately not launch on July 2nd as we had announced, but rather has been pushed back for several days due to circumstances beyond our control. We have been assured that the delay is temporary. Consequently, the new launch date for the Kickstarter is Tuesday, July 9th at 12 noon EDT. Thank you so very much to all of our supporters, who have been anxiously awaiting the BESM 4 Kickstarter launch. We are terribly sorry about this delay and look forward to launching BESM Fourth Edition next week instead.

Tri-Stat System Logo Since the First Edition of Big Eyes, Small Mouth in 1997, the game mechanics that supports BESM has been called the Tri-Stat System (in reference to just three core States — Body, Mind, and Soul — used in the game). In addition to its use in the BESM line, versions of the Tri-Stat System have formed the foundation of numerous related role-playing games, including Silver Age Sentinels and Tri-Stat dX, as well as many licensed RPGs covering Sailor Moon, Tench Muyo!, El Hazard, The Slayers, The Authority, Ghost Dog, and more. BESM Role-Playing Game Fourth Edition (and the stripped-down BESM Naked) presents the pinnacle evolution of the Tri-Stat System — the One Ring to Rule Them All, so to speak. With BESM’s relaunch, we created a new Tri-Stat System logo that evokes the central strengths of the game. That is, diverse friends and strangers sitting together and collaboratively creating an exceptional role-playing adventure experience. Depth and symbolism abound in the new Tri-Stat System logo, which reflects Dyskami Publishing’s modern vision for the BESM system and future games. BESM Fourth Edition launches on Kickstarter on July 9th, so sign up to our mailing list by filling out the form to the right (desktop) or below (mobile) and follow our social accounts!

BESM Naked — A Stripped-Down Version of Fourth Edition It’s time we revealed a little secret about the our upcoming BESM Role-Playing Game Fourth Edition launch: BESM 4 is actually two distinct games. In addition to the standard Fourth Edition, we are also releasing a stripped-down core game called BESM Naked that a complete, stand-alone, alternate edition. BESM Naked will be presented as a “gateway product” of a sorts, targeted at anime and manga fans who may know something about role-playing but aren’t traditional gamers. It’s also for role-playing enthusiasts who enjoy indie-style RPGs with simple rules and more narrative game flow. With a structural simplicity closer to BESM First Edition from 1997 — yet presented with an eye on illustration and graphic design that lives up to the expectations of today’s gamers — BESM Naked contains everything you need to play, wrapped in one small volume at an attractive price. And as you can tell from the cover illustrations of the two games, we had some play-on-words fun with the titles! Big Ideas, Small Book

With a unique, simultaneous approach to publishing two new RPG core books in a way that’s never been tried before, you might ask us “Why are you doing this?” The standard BESM Fourth Edition is an excellent game that reflects the pinnacle evolution of its Tri-Stat System, though some players still prefer the simple elegance of BESM First Edition. Not everyone wants comprehensive rules with robust options; some people just want to play an easier storytelling game and enjoy a more-descriptive and less-mechanistic system.

Although BESM Naked doesn’t contain all the specific details and options of BESM 4e, the two core rulebook are highly compatible and integrate together comfortably.

We know that many anime and manga fans like to role-play (and cosplay) at conventions, and they may be inclined to play more often if a game was released that matched their interests and expectations. BESM Naked presents an intuitive rule system that’s easy to understand, and consequently it might be the exact product that turns otaku into gamers.

Same Game, Fewer Rules We can best illustrate the differences between standard BESM Fourth Edition and BESM Naked with a sample Attribute entry from each product: Jumping [BESM 4e version]

Cost: 1 Point/Level

Relevant Stat: Body

Cost: 1 Point/LevelRelevant Stat: Body With a running start, a character can normally jump a distance in metres approximately equal to three-quarters their Body Stat (a quarter their Body Stat from a static position). With this Attribute, the character can jump great distances (and land without injury) but cannot actually fly. Jumping does not enable a character to exceed the character’s normal maximum running speed (or swimming speed for aquatic characters capable of leaping). Consequently, unless the character also possesses the appropriate Level of the Superspeed Attribute (page ???), long-distance jumps may require several round or minutes. For example, a character with a Body Stat of 6 can normally sprint 18 metres/round (Body Stat x 3; see Character Movement) and jump approximately 4.5 metres with a running start. If the character with Level 2 Jumping (10 times the normal distance, or 45 metres) jumps their maximum distance of 45 metres, they will be airborne for approximately three rounds rather than finishing the jump in just one (since 45 ÷ 18 is approximately 3 rounds). The advantage to jumping rather than running, however, is that the character can ignore terrain and is not fatigued as the character would be if they had to run the same distance. See Jumping Distance for additional jumping rules. Level 1 Jump up to 3 times normal distance Level 2 Jump up to 10 times normal distance Level 3 Jump up to 30 times normal distance Level 4 Jump up to 100 times normal distance Level 5 Jump up to 300 times normal distance Level 6 Jump up to 1,000 times normal distance Jumping (1) [BESM Naked version] You can leap much farther distances than normal characters (and land without injury). Level 1 Substantial distance Level 2 Great distance Level 3 Remarkable distance Level 4 Fantastic distance Level 5 Incredible distance Level 6 Spectacular distance Stay tuned for additional updates and keep watching our social media pages. BESM Fourth Edition launches on Kickstarter on July 9th!

BESM Fourth Edition Coming to Kickstarter on July 9th We are thrilled to announce July 9th, 2019 as the date we launch the BESM Role-Playing Game Fourth Edition Kickstarter! Throughout June as we close in on the launch date, we'll be releasing sneak peeks of some of the content in the BESM core game as well as our plans for the game line -- including an opportunity get advanced access to our playtest files! With spectacular anime and manga-style artwork, expanded ready-to-go template character options, streamlined presentation of the game rules, and an evocative multi-genre and multi-dimensional game setting, BESM Fourth Edition is sure to be one of the most anticipated role-playing games releasing in 2019! Stay tuned and keep watching our social media pages as we prepare to relaunch this epic game of anime and manga adventures on July 9th!

BESM Fourth Edition Coming to Kickstarter on July 9th We are thrilled to announce July 9th, 2019 as the date we launch the BESM Role-Playing Game Fourth Edition Kickstarter! Throughout June as we close in on the launch date, we'll be releasing sneak peeks of some of the content in the BESM core game as well as our plans for the game line -- including an opportunity get advanced access to our playtest files! With spectacular anime and manga-style artwork, expanded ready-to-go template character options, streamlined presentation of the game rules, and an evocative multi-genre and multi-dimensional game setting, BESM Fourth Edition is sure to be one of the most anticipated role-playing games releasing in 2019! Stay tuned and keep watching our social media pages as we prepare to relaunch this epic game of anime and manga adventures on July 9th!

Big Eyes, Small Mouth Anime RPG Announced by Dyskami Publishing FOR IMMEDIATE RELEASE GUELPH, ONTARIO — Dyskami Publishing Company announced today that it has entered into a worldwide licensing arrangement with White Wolf Entertainment to produce new editions of the beloved Japanese anime role-playing game, Big Eyes, Small Mouth (or BESM), as well as the acclaimed superhero role-playing game, Silver Age Sentinels. The new fourth edition of BESM will be updated by its original designer and Dyskami Publishing founder, Mark MacKinnon, launching a line of expansions and supplements to support the game over the coming years. “It’s been well over a decade since I wrote the third edition of BESM, and having the chance to once again produce the game that means so much to me is a dream come true,” said Dyskami Publishing Company President, Mark MacKinnon. “The fourth edition has been under development for many years and is an opportunity to reenvision an entire new game line, updating both the design and presentation of BESM for today’s gamers yet hearkens back to the roots of earlier editions. Furthermore, we’ll be expanding our relationship with Japanime Games to co-publish the BESM relaunch and provide exceptional customer service and support. What a year 2019 is going to be for anime and gaming fans!" Since the release of the first edition of BESM in 1997 by Guardians Of Order, the anime role-playing game and related licensed expansions has been nominated for Ennies and Origins Awards across multiple categories, including Best Role-Playing Game, Best RPG Graphic Design, Best RPG Supplement, and Best RPG Adventure. BESM Fourth Edition features cover art by long-time BESM artist, Niko Geyer, plus interior art by Shilin, Zirong, Zearyu, Geyer, and more. About Dyskami Publishing

Dyskami Publishing Company is a Canadian tabletop gaming company headquartered in Guelph, Ontario. They are dedicated to creating products for today's busy gamers, both casual and hardcore, who may not have as much time for their hobby as before. The company’s tagline, “It’s About Time”, reflects their vision for an evolution in gaming design and implementation. The BESM Role-Playing Game, as well as Dyskami’s line of tabletop games based on the popular Japanese anime series, Sailor Moon Crystal, is co-published by Japanime Games (japanimegames.com). For additional information, contact Dyskami Publishing Company at info@dyskami.ca or visit visit dyskami.ca. About White Wolf Entertainment

White Wolf is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, WoD has been licensed for television series, console and computer video games, interactive media events, and a myriad of merchandise and other entertainment products. For more information, visit white-wolf.com

Japanime Games and Dyskami Publishing Join Forces on Sailor Moon Crystal Games FOR IMMEDIATE RELEASE FORT WAYNE, INDIANA — Japanime Games announced today that it has entered into a distribution partnership with Dyskami Publishing Company for their line of tabletop board games themed around Toei Animation Inc.’s popular Japanese animation series, Sailor Moon Crystal. Based on Naoko Takeuchi’s legendary manga series, Sailor Moon Crystal retells the story of Sailor Moon and her team of Pretty Guardians as they battle to stop evil forces from spreading their darkness across the Earth. “We are delighted to partner with such a well-respected company as Japanime Games to help bring our line of Sailor Moon Crystal board and dice games to a much wider audience,” said Dyskami Publishing Company President, Mark MacKinnon. “Working with the Japanime Games team will allow us to focus more on the creation of great new Sailor Moon Crystal games, while simultaneously offering enhanced customer service and communication. Everyone wins with this partnership.” “We are excited to join forces with Dyskami to bring these great titles to our fans,” said Japanime Games President, Eric Price. “Dyskami has done an excellent job of creating games that will appeal to Sailor Moon Crystal fans and Japanime fans alike. We will be soliciting to our distribution partners very soon, with an expected retail release in early summer 2019.” This year will see the release of two new Sailor Moon Crystal tabletop products: the Season 3 expansion for the dice battle game, Sailor Moon Crystal Dice Challenge, plus their new tile-passing game of deception and misdirection, Sailor Moon Crystal Truth or Bluff. Additional games in the Sailor Moon Crystal line are under development for release later in 2019 and throughout 2020. About Japanime Games

Japanime Games is dedicated to bringing you the finest games from Japan and beyond! It's our goal to import and translate the best of the best games from Asia to bring those great games to a wider audience. Our games feature some of the finest art that can be found along with engaging gameplay and quality components. We are committed to great customer service and have hundreds of thousands of happy customers. For more information about Japanime Games, see japanimegames.com. About Dyskami Publishing

Dyskami Publishing Company is a Canadian tabletop gaming company headquartered in Guelph, Ontario, Canada. They are dedicated to creating products for today's busy board gamers, both casual and hardcore, who may not have as much time for their hobby as before. The company’s tagline, “It’s About Time”, reflects their vision for an evolution in board gaming design and implementation. Dyskami publishes the board games lines Warband: Against the Darkness, Upon a Fable, and Worker Placement. For additional information, contact Dyskami Publishing Company at info@dyskami.ca or visit visit dyskami.ca. About Toei Animation Inc.

Based in Los Angeles, Toei Animation Inc. manages the film distribution of Toei’s top properties, including all Dragon Ball series, Sailor Moon, One Piece, Saint Seiya, and many others to North America, Latin America, South Africa, Australia, and New Zealand. Toei Animation Los Angeles office further handles all categories of consumer product licensing based on its film and television brands within these territories. For more information, please visit toei-animation-usa.com. ©Naoko Takeuchi/PNP/KODANSHA/TOEI ANIMATION

S3 Expansion: Villain Abilities Yesterday, we took at look at the Pretty Guardians team special abilities in the upcoming Season 3 expansion for Sailor Moon Crystal Dice Challenge. Last week, we explored the Witches Five Summon Daimon ability. Today, we finish the reveal of the Season 3 villain special abilities, covering Kaolinite (Magus Power ability), Cyprine and Ptilol (Split Attack ability) and the frightning Mistress 9 (Taioron Crystal). Profile: Magus Power Ability

The Magus-ranked commander of the Death Busters is highly talented at deception in combat. Before making an attack, Kaolinite can swap the values on one of her dice with the value on a similarly sized opponent’s die. For example, if Kaolinte shows a 4 on her d20 and her opponent shows a 16 on their d20, Kaolinte can swap the two values so she has the 16 and her opponent has the 4. After the swap is complete, Kaolinite must make a Power Attack (not Skill Attack) using the die with the swapped value but she cannot target the opponent’s die with which she just swapped. Continuing the above example, her opponent’s d20 (that now shows a 4) cannot be the target of Kaolinite’s Power Attack. Profile: Split Attack Ability

Cyprine of the Witches 5 can split to create her twin, Ptilol. Before making an attack, Cyprine can replace any one of her current dice with two dice that have half the number of faces. For example, Cyprine can replace her d8 with two d4s, her d12 with two d6s, or her d20 with two d10s. The larger replaced die is removed from the game for the current round; the two new dice are rolled when they are brought into play then placed with the remaining Starting Dice. Cyprine cannot replace a die if she does not have access to two dice exactly half-sized. For example, a d10 cannot be split into two d5s because d5s are not available (though upon advanced player agreement, non-standard dice with a diverse number of faces may be added to the game to allow such die splits). At the end of the round, any split and replaced dice are returned to normal before the next round. Profile: Taioron Crystal Ability Mistress 9 can access the power of the Taioron Crystal to gain strength from an opponent. Whenever she re-rolls a 1 on one or more large dice (with 10, 12, or 20 faces) after an attack, Mistress 9 immediately re-rolls the die again (and potentially multiple times) until it no longer shows a value of 1. Afterwards, Mistress 9 can transform any single one of her opponent’s remaining Reserve Dice into a new Starting Dice for her own use immediately. The chosen die must be rolled when it is first brought into play and then placed with Mistress 9’s remaining Starting Dice. At the end of the round, the temporary die is transformed back into a Reserve Die and returned to Mistress 9’s opponent. Which two characters are going to be in your first match-up when you get your hands on the Season 3 expansion later this spring? Pre-order your copy of the Sailor Moon Dice Challenge Season 3 expansion today and you'll be bumped to the front of the shipping line!

S3 Expansion: Guardian Abilities Just like in the base Sailor Moon Crystal Dice Challenge game, each of the characters in the upcoming Season 3 expansion also has a special ability that can be used when appropriate during the match to help ensure victory. These various abilities are represented by icons on the character cards and are described in the expansion rules in detail. The number of times a special ability can be used during a match is indicated by the number next to the ability icon; if no number is indicated, the character’s ability functions continuously. To represent the various abilities, place one or more of the corresponding cardboard tokens in front of the characters during play and put a token aside every time you use the ability. Let’s take a look at the special abilities of the five characters on the Pretty Guardians team: the Talisman Power of three Outer Guardians (Sailor Uranus, Sailor Neptune, and Sailor Pluto), Sailor Saturn's Silence Glaive ability, and Luna P's Mimic Dice ability. Profile: Talisman Power Ability

The Pretty Guardians of the Outer Planets can use their powerful Talismans to provide protection during battle. After you have re-rolled your die or dice from an attack, you can target one of the opponent’s dice to “lock it” throughout the duration of their next turn, which prevents the chosen die from being used in a Power or Skill Attack. You cannot use a Talisman Power if your opponent has only a single die currently remaining in play. After your opponent’s next turn is complete, the die unlocks and returns to normal. Profile: Silence Glaive Ability

Once Sailor Saturn starts powering up, her Guardian strength has the potential to continue growing tremendously. Whenever Sailor Saturn re-rolls the highest possible value on any dice that were just used in a Power or Skill Attack (for example, rolling a 20 on a d20 or 6 on a d6), she immediately brings in an extra die of that same size from the supply (in the above examples, bringing in an extra d20 or an extra d6). The extra die must be rolled when it is first brought into play and then placed with the remaining Starting Dice. At the round’s end, any temporary bonus dice gained this way are returned to supply. Profile: Mimic Dice Ability > Sailor Chibi Moon’s beloved Luna P is a master of imitation. Before making an attack, Luna P can change any one die value to match the value showing on a similarly sized opponent’s die. For example, if Luna P currently has a 3 on its d10 and is battling an opponent showing a 9 on their d10, Luna P can change its 3 to a 9 before making a Skill Attack (not Power Attack) that must include the die that Luna P just changed. Tomorrow, we will take a look at the villain abilities in more detail (in addition to the Witches Five Summon Daimon ability already revealed last week). Do you want to ensure you're amongst the first to receive a copy of these new characters later this spring? Pre-order your copy of the Sailor Moon Dice Challenge Season 3 expansion today!

Season 3 Expansion: Summoning Daimon Just like in the base Sailor Moon Crystal Dice Challenge game, each of the characters in the upcoming Season 3 expansion also has a special ability that can be used when appropriate during the match to help ensure victory. These various abilities are represented by icons on the character cards and are described in the rules in detail. To represent the various abilities, place one or more of the corresponding cardboard tokens in front of the characters during play and put a token aside every time you use the ability. This expansion includes a dynamic game option with the Summon Daimon ability that is exhibited by Eudial, Mimete, Viluy, and Tellu of the Witches 5 (Cyprine and Ptilol have their own unique Split Attack ability instead). Profile: Summon Daimon Special Ability

The Witches 5 can plant Daimon eggs in nearby living hosts, summoning powerful Daimon to aid them in battle. This ability can only be used if you have at least two or more dice currently in play and cannot be used if you are down to your last die. Before making an attack, you must convert one of your available dice – the one currently showing the highest value – into a Reserve Die. The sizes of the dice are irrelevant; convert the die with the highest value showing. The converted die is removed from your play area and placed into your pile of Reserve Dice. All your remaining combat dice are then temporarily set aside while your summoned Daimon battles on your behalf. Take the large Daimon token from supply and place it in your play area, along with the Daimon’s three combat dice from supply: d4, d6, and d8. Roll the Daimon’s dice for its starting roll when it first appears. Until the opponent’s final die or the Daimon’s final die is captured, the Daimon now battles your opponent as if it was a normal character under your control. It’s still your turn immediately after summoning the Daimon, so you must now make either a Power Attack or Skill Attack with the Daimon’s dice if you can. Then your opponent takes their turn as usual during combat. Regular battle rules apply. While the Daimon is fighting, your original Witches 5 character stands on the sidelines watching the battle unfold and does not engage in combat directly with your opponent. If the Daimon captures your opponent’s final die, the round is over. If your opponent captures the Daimon’s last die, it has served its purpose and you now return to the combat using the exact same dice and values as when you summoned the Daimon and left the play area temporarily. Of course, your opponent is likely much weaker after battling the Daimon, giving you a better path to victory. It’s now your turn to attack. As usual, the round is over when one player captures their opponent’s last die (or the Daimon’s last die). For scoring, your opponent receives points equal to the number of sides on captured dice from both you and the Daimon (gaining a maxium of 18 points specifically associated with defeating the Daimon, capturing its d4, d6, and d8). If the Daimon ended the round by capturing your opponent’s final die, you do not receive any points for the Daimon’s dice that were not captured. You still receive points awarded for your own uncaptured dice (equal to half the number of sides on the dice, as usual), but gain no points from the Daimon’s uncaptured dice. The die that you converted into a Reserve Die when summoning the Daimon is not automatically reverted back to a Starting Die at the end of the round. It now remains a Reserve Die until the end of the match or until you convert it back into a Starting Die as normal should you lose a round of battle and select that Reserve Die to reassign. Will you be ready to throw down in a Season 3 battle yourself later this spring? Pre-order your copy of the Sailor Moon Dice Challenge Season 3 expansion today!

What's Inside the Dice Challenge Expansion? Although the Sailor Moon Crystal Dice Challenge Game Page provides a brief overview of the upcoming Season 3 expansion, we thought you might like a more detailed breakdown of what's in the box. The most frequent questions you've been asking is "Which characters are in this set?" so here's the full list of 12 Season 3 characters: Sailor Uranus Sailor Neptune Sailor Pluto Sailor Saturn Luna P Kaolinite Eudial Mimete Tellu Viluy Cyprine and Ptilol Mistress 9 Note that the Season 3 Sailor Pluto card is completely different and distinct from the Sailor Pluto promotional card you receive for free when you order the base Dice Challenge game directly from our website. In addition to the 12 character cards, you also receive four new challenge cards — one for each of Sailors Uranus, Neptune, Pluto, and Saturn. Of course, we include special ability tokens that accompany the new characters as well. To accommodate the diverse dice options in the expansion, we have also included three new sets of dice. These beautiful pearly polyhedral dice are made to the same high-quality standards as the four dice sets from the base game, and are presented in pink, purple, and black colours. When you combine all seven sets of dice, you'll have a sufficient number to run multi-player battles, too. Finally, you'll also receive an exclusive Season 3 lanyard in the box that's ideal for portable game play and for showing off that you're a Sailor Moon fan. The lanyard features SD/chibi images of the four Pretty Guardians from the Outer Planets and is a perfect companion for the two lanyards from the base Dice Challenge game. As you can see, it's a lot of new content you can add to your copy of the original Dice Challenge game. The Season 3 expansion is at the printer now and will be shipping this spring, so be sure to pre-order your copy today!

Season 3 Expansion for Sailor Moon Crystal Dice Challenge Now Available for Pre-Order! It took longer than expected, but today we have opened pre-orders for the upcoming Season 3 expansion to Sailor Moon Crystal Dice Challenge, our dice battle game based on the ever-popular Japanese anime series, Sailor Moon Crystal! New Pretty Guardians from the Outer Planets have arrived just in time to defeat the Witches 5 and Mistress 9 of the Death Busters! Combine this set with the characters from the base game (which covers Seasons 1 and 2 of the series) for one-on-one battles or team up for larger action! Exciting new special abilities include summoning Daimon to battle your opponent in your stead, locking your opponent's dice, "exploding dice" that add to your dice pool when you roll max values, mimicking your opponent's dice, swaping dice values, and splitting your dice in half. This expansion also includes an exclusive Season 3 lanyard for portable game play that features the four Pretty Guardians from the Outer Planets, plus an additional three sets of dice in pink, purple, and black colours. Additional details are available on the Sailor Moon Crystal Dice Challenge pre-order page. You can select from regular shipping (once the game arrives at our warehouse in April 2019) or express shipping (from our factory in February 2019). Don't miss your chance to be the first to receive this awesome expansion pack -- pre-order your copy today!