As a prodigy, you gain the following class features.

Hit Dice: 1d12 per prodigy level Hit Points at 1st Level: 12 + Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per prodigy level after 1st

You start with the following equipment, in addition to the equipment granted by your background:

Vitality

Starting at 1st level, your training allows you to harness the body’s energy, also known as vitality. Your access to this energy is represented by a number of vitality points. Your prodigy level determines the number of points you have, as shown in the Vitality Points column of the Prodigy table.

You can spend these points to fuel various vitality features based on your discipline. You start knowing three such features: Infused Attack, Guided Attack, and Increased Speed. You learn more vitality features as you gain levels in this class.

When you spend a vitality point, it is unavailable until you finish a short or long rest, at the end of which you regain all of your expended vitality.

Infused Attack When you make an attack, you can spend 1 vitality point to infuse your attack with a portion of your life energy. When doing so, you do extra force damage equal to your Wisdom modifier.

Guided Attack When you make an attack, you can spend 1 vitality points to add your Wisdom modifier to your attack roll.