This transcript has been automatically generated and may not be 100% accurate.

... I ... video games ... love them or hate it ... that all those keyboards sixth as joysticks jiggles credo wealth of data that gamers and researchers analyzing the data are learning the computer games ... change the brain ... sometimes for the better ... we're really trying to understand how people become experts sometimes in the know ... them all system there were using ... that is just happens to be in real time strategy ... to see how intense game the molds behavior ... Mr Blair's team have won the largest public study of electronic gaming ever conducted ... encompassing one hundred and fifty thousand people ... who play one of the world's most popular online games ... StarCraft two ... the research pulls together more than one point five billion datapoints the perception attention ... movement and second by second decision making ... the information was extracted from digital game files and serve as submitted by gamers and online gaming tournaments website ... what this study does that other studies of expertise don't do ... is captures a number of different variables when you play the game the game produces a rethink on the list of every action that the player makes while things going on ... and the Dutch giant list of actions ... is essentially what we're using is our seventeen ... a growing body of independent university research ... suggests that gave me improve creativity ... decision-making ... ten percent ... people who play action video games ... seemed to make decisions faster than others without sacrificing accuracy ... and practice gamers are able to pay attention to more things at once ... without getting confused ... what's more almost any computer game appears to boost creativity ... in children ... according to researchers at Michigan State University's ... children and technology project ... in a three year study of middle school students they found that the more children played computer games ... the higher their scores on standardized test of creativity ... in contrast a child's play with cellphones and the internet ... or using computers for more general purposes had no measurable effect on creativity ... yet these benefits are without risk ... Indiana University researchers recently reported that brain scans ... show that violent video games can alter brain function and healthy young man ... after just a week of play ... depressing activity among regions associated with emotional control ... still ... Mr Blair sees many positive implications of his research ... for the offline world we all inhabit ... and you get the software that ... lets the user based in the game is actually not too different ... from emergency management systems which allows people to a commanding control center decided to ... retire ... medical people they don't hear about fire predicts environment here ... in core meaning the sort of large scale emergency response teams ... software that to mean is this the price he's gotten tested it's hard to get that many people using the software ... the good sense of what kinds of things work and consultants to work in orders him to allocate resources sufficient to restore the how to do that again that millions of people are motivated to play ... and see have an enormous source of data ... up a system that's very similar and Lawson when sedan to give you hints on ... what kinds of things you need to happen your system to improve people's performance ... for The Wall Street Journal ... science writer Robert me it's ... the New York ...