At its pre-E3 press conference, Oculus revealed Oculus Touch – a brand new input device designed specifically for the demands of VR.

Oculus Touch being used in conjunction with the final Rift headset.

Oculus founder Palmer Luckey demonstrates Oculus Touch.

Hand presence: "Once you have your hands involved, you really need tracking to be perfect or you're going to feel like your hands are dead."

Precise manipulation: "You need to be able to pick up a gun from a table and then fire it, throw it, or drop it, effortlessly."

Low mental load: "Something that would let you use these controllers effortlessly."

Communicatie gestures: a matrix of sensors will allow Rift to recognise gestures like pointing and giving a thumbs up.

Traditional inputs: "Buttons and analog sticks are still around for a reason. Those types of inputs are not going anywhere," said Lucky. Oculus Touch will have two trigger buttons and give haptic feedback.

Design: there are two controllers, one for each hand, and the tracking technology used is exactly the same as that used in the Rift itself.

The new 'controllers' – there's one for each hand – were revealed and detailed by Oculus founder Palmer Luckey. They allow players to manipulate objects inside virtual worlds, use communicative gestures. “We wanted to create an input device that lets people reach out," he said.Lucky elaborated the goals behind the project to create a new type of controller uniquely suited to virtual reality. Here went on to detail some the key features of Oculus Touch: Oculus Rift is due for release in Q1 2016. The VR company also used the conference to announce its partnership with Microsoft and a range of content partners, including Insomniac Games which debuted its VR-exclusive title Edge of Nowhere

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