The Monsters (Part 1 of 2)

The mascot of Evolve, and an all-around brawler, Goliath is used to dishing out AOE and high single target damage.Rock Throw is an ability where Goliath picks up a giant rock. By holding down the Rock Throw button, Goliath will hold the rock and allow you to aim. It moves at a decent speed, does a lot of damage, and hits an AOE. Goliath has to stand still while aiming and picking up the rock, so don't use it when you are in a dangerous space, like in the middle of an Orbital Barrage or standing in Hyde's 'nades. Be warned, Rock Throw has a very large knockback.Leap Smash is an excellent traversal and damage ability. Goliath... leaps... straight into the air and comes down at the targeted location. It does a fair chunk of damage, and can be used to get extreme distances. It can be held the same way as Rock Throw, except you can move while aiming. It is similar to Goliath's Traversal Ability (Which is a forward leap. Does no damage.) When targeted at close ranges, Goliath will still jump straight in the air, so there is always a delay before impact.Charge is a really fun ability. Goliath charges straight forward, carrying all Hunters and small wildlife with him, and doing damage. It does one instance of damage, and it does a fair amount. It can be used to get away, or for damage, or to initiate. You cannot turn while charging.And a nice little ability called Fire Breath to finish off Goliath. Does damage, sets enemies on fire, Goliath can move around while its being used, and it is very good for hunting wildlife. It does a large amount of damage when focused on one target. It sets cloaked Hunters on fire, which allows you to see a moving thing on fire. Basically, when Laz decides to cloak, pop the breath, and you'll be able to see them.Basically Goliath with a few minor changes. First of all, he has more armor, his abilities all take longer to recharge, he does less impact damage with his abilities, but ALL of his attacks apply a rather potent damage over time fire. With MG, you can spread damage a little bit more, because the Medic won't be able to heal everyone at once (Unless they're Rogue Val). Most of his abilities have slightly longer ranges, such as Fire Breath. Use this to your advantage.The Attack helicopter of the Monsters, Kraken's unique Traversal Ability allows him to fly in the air, or while flying, dash around the sky. While in the air, Kraken's melee attacks become ranged balls of lighting.Lighting Strike calls down a, well, lighting strike. It takes a few seconds to call down, during which, Kraken cannot move, but can look around to slowly move the position of the attack when it lands. It does lots of damage, and is a rather large AOE. Use it on enemies with no Jetpack available for good damage.Banshee Mines are fun little deployables. When used, Kraken fires some Mines down, they travel forward. They have a brief period of invulnerability, during which, they arm themselves. When armed, they will emit a high pitched shriek that can be heard from very far away, slowly float to the nearest enemy, and explode, dealing AOE damage. They can be knocked back with damage, and I think can be destroyed. They can be put on the path you travel when being chased to alert you to the positions of the Hunters.Vortex is fairly simple. Kraken fires a vortex of energy in a straight line, knocking back and damaging everything it hits. It can be used to knock away the enemy when being chased, as a ranged damage option, or to lock an enemy in a corner.Aftershock is the strange one of the family. Kraken, while maintaining his current momentum, creates a little bubble around him. After a brief delay it deals a LOT of damage in a sphere around him. He can still move while using it, so make sure to move so you hit the Hunters.While in midair, hitting the sneak button will make Kraken drop to the groundWHEN I WROTE THIS, ELDER KRAKEN WAS TRASH. NOW HE'S GODLIKE. Elder Kraken is a more melee oriented variation of Kraken. He can be disorienting if you're used to OG Kraken. His basic attacks in air are melee, his traversal recharges faster, but he falls out of the air faster.Lighting Strike is faster, smaller, and does less damage than OG Kraken, and can't be moved, but you can attack during the channel. It is very strong and can be hard to dodge.Banshee MissileE. Kraken tosses out a slow moving ball of death that explodes on contact with anything, doing massive damage. Lethal at close range.Chain Lighting.Similar to Aftershock, there is a small delay before the explosion. DOES NOT HIT ENEMIES ABOVE ELDER KRAKEN. Enemies the farthest away (if there are multiple enemies hit) take more damage.Death SpiralShoots a large vortex that lingers for a few seconds, doing DPS. Very deadly if you can keep an enemy in it.AS A SIDE NOTE, ALL OF ELDER KRAKEN'S MOVES PENETRATE WALLS. (Except Missle, obviously).Ah, Wraith. The sneaky, clever, assassin of the Monsters. She comes equipped with a fantastic skill set. She has the lowest HP stat of all the Monsters, so beware of people like the Trapper, Crow and the Support, Kala. All newbies see Wraith as OP. If you lose to her a lot, don't get discouraged. She's annoying to play against. A reminder, she is squishy. Do damage fast. Don't bunch up, but don't get too separated.Abduction is a nice little skill. Wraith rushes forward (very far) in a straight line, stopping when she hits a small enemy, (Hunter, Reaver, Strider etc) the terrain, or the end of the skill. She then returns to her starting positon. This does damage. It can be used to take Hunters back to a location out of the way, especially if you hadn't been seen yet. It can be used to isolate a hunter, grab a fleeing hunter, or just for damage. SHE ALWAYS RETURNS TO THE CAST POINT. If she misses, use this knowledge and be prepared for her return flight.Warp Blast is fun. Wraith quickly travels to a designated location, and after a brief pause, creates an explosion that does a lot of damage and has a high knockback. It can be used to flee, intiate, or do damage. When targeted in the air, Wraith will not fall until the explosion, which can be used to keep Wraith in the air (also known as sky-wraithing).Wraith's Traversal is a short-range teleport-dash thing. It can be used to go into the sky, or to go down, or anywhere. It is incredibly fast, and is often regarded as one of the best Traversals in the game.Supernova creates a miniature dome at your location. While in the dome, Wraith does more damage with each attack and has greatly increased attack speed. The effect is lost when you leave the area. Decoy's spawned while in the Supernova have it's benefits. IF YOU STAND IN THE WHITE DOME AND DON'T LEAVE, WRAITH WILL WIN. LEAVE THE SUPERNOVA. IF YOU STAND IN THE SUPERNOVA, YOU DESERVE EVERY LOSS TO WRAITH YOU GET. (Don't feel bad if you've been doing this, just learn from it and get out of there).Without further ado, Decoy. Wraith spawns an imperfect decoy that fights with her. The decoy CAN be destroyed, but when Hunter's attack it, it will flash, alerting them that it is a decoy. The Decoy does more damage than Wraith does with it's attacks, so be wary. It is beneficial for Hunters to quickly kill the decoy. It can be buffed with Supernova, which makes it deadlier. As Wraith, it can be useful to attack someone the Decoy isn't to spread the damage and get downs easily.