By Redox Developers on

Whats new in Redox?

&str == redox String cleanup

== String cleanup Add Bresenham’s line drawing algorithm

Add box_write command in filesystem/apps/test/test.rs

command in Add wget command

command Add Write trait

trait Add leak test for test.rs

Add second wallpaper/bootscreen image

Add temporary RSA implementation

Add user scheme example

Added Fedora build instructions.

Added dnode, object set, and zil header

object set, and header Changed Fedora setup instructions to use dnf instead of yum

instead of Document the rest of libredox

Documentation of the schemes module

Dup fork clone exec

Formatize more &str.to_string concats

concats Got NvPairs XDR decoding working

XDR decoding working Hacky way to read ZFS files

Indexize Memory and use Memory in uhci

and use in Initial ion commit

commit LZJB compression for ZFS

Manual Debug workaround for NvList and NvValue

workaround for and More Memory ifying and import cleanup

ifying and import cleanup More progress toward reading a file

Move kvec.rs to vec.rs and use Memory where possible

where possible NvList Serialization

Serialization Opening Programs from the UI Bar Change

Playing with the test app

Progress on nvpairs and XDR

Remove Option:: namespacing and remove some leftover whitespace

namespacing and remove some leftover whitespace Removed debug prints in NvPairs decoding in ZFS

decoding in ZFS Rename BMP to BMPFile

to Start Neon, a permission model.

Starting to read ZAP objects

Undo format! ing and borrow slices instead of Vec s

ing and borrow slices instead of s Use LZJB compression to read the MOS meta_dnode

Userspace networking

ZFS read support

ls command for ZFS

What does it look like?

The desktop. Yay! Fancy opacity. We have a file manager! The boot screen.

What’s next?

Continue on x86_64 support

support Create design documents for Ion

Create design documents for Oxide

Discuss development infrastructure

Move things out of the kernel

Link a userspace allocator to libredox

Get kernel strings to support UTF-8 with Vec<u8> instead of UTF-32 with Vec<char>

Contributors