Alrighty! So, first off, let’s look at his statline. He has a 2” melee zone, which is a good start, and generally average stats with one massive standout. He’s obviously pretty slow (tortoises aren’t famous for their speed), but the real winner here is his influence stat: 6/6. I mean, wow. The best influence stat in the game to date. Truly spectacular. Turns out he’s currently an influential man—everyone wants to be pals with the man on the tortoise.

His playbook is pretty good, too. Much like many Union playbooks, it’s a bit scattered, with momentous results that aren’t clustered in any particular area. In fact, his only momentous result before column 3 is a push, so he can sometimes struggle to achieve much with his influence if he rolls a little badly.

His character plays are where this model really starts to shine. Both of these are unique, and both allow Greede to influence the board state and threat ranges. Forward, Minions! gives all friendly models (including, of course, Greede himself) +2”/+2” MOV, which can give the whole Union team a significant speed boost. It also represents just how Greede thinks of himself, perched on his tortoise steed, as the big boss who orders everyone around!

His second character play, Persuasion, represents his considerable skills in, well, persuasion (as well as his deep pockets) and can be used to move either a friendly or enemy model. Each model can only be successfully pushed once per turn by this rule, but that doesn’t stop Greede from rolling on an enemy model until he either hits them or runs out of influence.

Finally, Veteran Greede has 20 HP. Coupled with his DEF 3+/ARM 2 defensive stats, this makes him nice and tanky. You’ll see why this is so important when we review the back of his card. Speaking of...

Keep Your Lance Up