About this mod Attempts to make Institute laser weapons approximately 10% better than regular laser weapons Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You can upload this file to other sites but you must credit me as the creator of the file

Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me

Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permission You are allowed to use the assets in this file without permission or crediting me

Asset use permission in mods/files that are being sold You are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets

Console modding permission This mod will not be available on Bethesda.net for console users Author notes This author has not provided any additional notes regarding file permissions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points

There are two versions of this mod. The first (and default if you just click 'Install with NMM') makes Institute weaponry approximately 10% more powerful than Laser weaponry. This is hard to judge because Laser/Institute items don't scale equally with mods, but it's very close. (I increased the base damage of "InstituteLaserGun" from 21 to 26.)



The second version makes Institute weaponry better than plasma weaponry (at high mod levels, with lower mods it's still worse than plasma). For that version, I increased the base damage from 21 to 52 (pretty significant!). You can decide for yourself if Institute weapons should be lesser than plasma weapons in the given lore. I hope the talented modders of our community will one day release Institute plasma weapons, though. NOTE: Using this version of the mod will make it very hard to survive fights with synths early game, and having access to some of the best weapons in the third main quest is a (frankly) boring, so I don't really recommend this version of the mod until very late-game, if at all.



I made this mod using FO4Edit (found here: http://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/ , download the file and change the .exe executable name to "FO4Edit.exe" to swap to FO4), changing the "DAMA - Damage" field on the "InstituteLaserGun" WEAP record. In my playtesting so far (~10 hours using the mod), I haven't noticed any problems.