Hello! At the current state DiRT Rally is not a sim at all. It is just DiRT 3 stripped of Ken Block silly stuff and with improved physics. I really appreciate Codemasters direction with this tittle, however physics are just not acurate at all. It is a huge problem for anyone coming from RBR, or really any rally enthusiast familiar with real life onboards. The biggest problem is breaking distances- there is so much grip, You can forget about paying attention to breaking points and car inertia (the latter one is pretty much non existend). Just apply brake close to a corner and that's it. The most noticeable problem is Monte Carlo- the grip is just ridiculous. There is a way to lowe cars grip by modyfing certain game parameters and it works great while cornering, but for some reason breaking distances are still way too short. There are two topic on Codemasters forums I've explained what's wrong backing my statement with appropate videos, however community over that boards apparently considers DiRT Rally to be new real world, and real world to have too little grip. As for realisic RWD experience I recommend NGP physics for RBR.Here are topics:Long story short- I cannot recommend this game for a sim oriented gamer at all. Maybe when mods are introduced physics will be tweaked, but I am not sure how sophisticated the phyiscs engine itself is. Thanks!EDIT;Simple comparisonEDIT;Simple comparisonfast forward to 4 m 5sPlease notice breaking distances and grip (powerslide doesn't work due to innacurately high grip).Can You do this in DiRT?Nope.Does DiRT's Monte Carlo work like this (he is using studded tires!)Nope.