I like all the changes except for the two below.



If no ninja changes exist, I think Watermill is heavily overnerfed. It's just +1 base yields (nothing worthwhile by classical, which is where it comes), costs way, way more Production than the Well, is an era later and does not trigger a pantheon. Too harsh. It's actually way worse than the Well now if you think about it, and I doubt Aztecs needed to be even more top tier than they already are as Food/Production they get will be even more ridiculous in comparison to the thing it replaces (provided no ninja changes to that building). Watermill should go to the Wheel technology and get a reduced cost (about 5-10% more than Well) if it's to remain as it is, with Aztecs getting their UB tuned down.

I really though it was ok before, with one being clearly better but coming way later. Sure, Well is worse, but Mill IS an era later and costs almost twice as much production, so where was the problem? It gave a total of +2F +2P (incl. base yields difference) compared to Well by 20 pop while costing nearly twice as much and coming much later, meaning it'd get to high pop slightly later (Well has been operating for an era), mitigating most of its advantage. It should go back to its old self. By the time you're at 20 pop, you're in medieval at least, and renaissance if you went Authority without something food heavy. I'm going to xml this change away because it makes no sense.





Circus/Zoo seem weird? I don't know if I will be building those, but I will try the new ones out. The previous ones seemed... unfocused. I doubt Circus will be strong though.

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