So I’ve been playing Alchemists pretty solidly since The start of 2018 and used them in the Sheffield Team Tournament and Heroic Play’s Heroic Throwdown 3. At the same time I’ve started thinking more about GB and this included working out all the goal threats and so on. Pretty standard stuff, but might be useful for new players.

#1 Smoke Goals

Smoke cloud with edge 4″ away (1inf) Cloud Jump to touch other side (free) Sprint 6″ (1inf) Shoot 6″ (1inf)

OR

Sprint 6″ (1inf) Smoke cloud with edge 4″ away (1inf) Cloud Jump to touch other side (free) Shoot 6″(1in)

= 20″+ Threat, 3 influence

If you were passed the ball and dodged you have 24″ or 22″ with no sprint.

If you need to avoid a goalkeeper sprint first, if you need to escape a tackle sprint

#2 Vitriol Goals

Vitriol has Sprint 9 and Kick 8 for 17″

She gets a 2″ dodge away from a burning or poisoned model, so Katalyst or Venin.

That 19″

So for a turn one goal either:

Pass to Vitriol and take 4″ dodge. Move up Kat within 2″ Vitriol gets 2″ dodge Sprints 9″ Shoots 8″

23″ Threat for 2inf on Vit

Or

Move Midas ahead of Vitriol and use Lure of Gold (to jog towards Midas. This can give not quite 6″ as you don’t want her blocked by him). So 5″ Move up Kat within 2″ Vitriol gets 2″ dodge Sprints 9″ Shoots 8″

24″ Threat for 2inf on Vit and 2 on Midas + 4″ for up to 28″ if you also pass her the ball for a dodge.

You can also put 2 more on vitriol to activate clone to keep her pretty safe after the goal, or get it off a charge if that will help.

#3 Midas Goals

The basic midas goal run doesn’t require much fancy.

Pass to midas, he takes a free mom 4″ dodge. Sprint 8″ Heroic 2″ Shoot 8″

22″ goal threat for 2inf and needing 2+ mom. (Although you get 1 from pass)

For a snapshot goal:

Take Decimate, second wind midas. Pass to midas, take 4″ dodge (for free). Midas goes, he can Lure of gold someone (vitriol, crucible) Midas drops ball (if did Lure), or passes (for +1mom) Midas sprints 8″, then second winds for .

He can be 4+4+8+5 = 21″ up the pitch or 23 if he uses his heroic, which would put him in tap in range. Without decimate he can get to 16 inches, still within tap-in range (especially with the heroic dodge)

If he has lured someone they can sprint and pass (if vitriol you have 16″ move + 8″ kick so can reach him easily) and midas can snapshot for one less, so the 1 mom from the pass is enough.

It’s possible through this to bonus time the pass to midas and the snapshot because you have 1mom from the original pass to midas and 1 for the pass from midas (and the final pass to midas gets you the 1mom for the snapshot) or save your mom for initiative.

#4 Crucible Goals

You probably won’t see this a lot, but it can be a thing.

Crucible has Sprint 8 and Kick 6 for 14″. So not even enough with a 4″ dodge. But she has slip past :

“Choose an enemy model within this model’s melee zone. Place this model within [1″] of the enemy model.”

So for a turn one goal either:

Pass to Crucible and take 4″ dodge. Crucible Charges and needs 2 hits, Or sprint and pay 1 (this is better unless you need mom) for slip past. Place within 1″. [Optional] Buy an attack needing 1 hit, for +1 dodge, if they are a 1″ melee, this will disengage you for an easier shot, and get mom. Shoots 6″

4+8+1+2bases+1+6 = 22″+ Threat, for 3inf, +1″ and mom for 1 more inf. Dependant on enemy position. The enemy has to start within 13″ of Crucible for this to work, and be within 8or9″ of the goal, which they won’t be at kickoff.

Or get some extra reach by using midas:

Move Midas ahead of Crucible and use Lure of Gold (to jog towards Midas. This can give not quite 6″ as you don’t want her blocked by him). So 5″

Then repeat as above

Now threat on enemy is about 18″ (or 16″ if jog) which is the opposing setup line. 2- 4 inf on Crucible (depending on positioning) and 2 on Midas.

#5 Mist Goals

This won’t be a thing forever, plus there’s no tricks here, so no Diagram!

(If not in cover) Smoke bomb. Sprint 10″ (from cover) Acrobatics 2″ Shoot 8″

= 20″ goal threat for 4inf (so 24″ with pass)