Update 1.8.0 :

Update 1.8.0October 12, 2018***** Update Chat ***** Due to some serious backup issues major portions of our progress was reduced to little more than crumbs, we had to fall back to one of our Downloads to progress, but a lot of damage was done. Additionally a while after a small hiatus and figure out where to go, on July 13, 2017, MrMasochism announced that the Pixelmon mod would be stopping development on Pixelmon. Deeply disheartened by this news many members decided to move to different projects, and Project PW went cold. Then a few of the developers from Pixelmon went under the radar and released "Pixelmon Reforged" This got a few builders excited, and the project was warmed back up in early 2018! It has taken a little bit of time to get things back to where they were, and they will never be exactly the same, but here is update 1.8.0***** Project PW *****- Project PW will now be using a different update system to call back on releases. The current updates will not be changed however the updates moving forward will be adhering to the new method of release numbering.- Project PW will be updated on a need to know basis and will not be scheduled in advance.- Project PW build team uses a private server, that is whitelisted, please do not ask builders to get in. It is strictly for the builders, and select members, and testers.- The Project PW build team also uses schematics to build and will accept schematics, as long as written consent is given, to use the creations, from the owner and original creator of the schematic and creation.- Project PW will always be available as a stand-alone map, and never server exclusive (for those wishing to do their own games, and unique plays and ideas.)- While Project PW will have unscheduled updates, you may be able to catch streams of ItsPW working on the map on his stream. This is the only current stream that will feature this map and progress of the official project. Link: www.twitch.tv/itspw ***** Mapping *****- Added a Teleport in the central hub to quickly get to regional teleports quicker.- Initially used Signs and visible command blocks for ease of transportation.- Route 3 has undergone serious mega transformations, nearly corrupting the map twice after the map was already corrupted once.- Route 3 has had Highway added to its main section.- Mt. Moon Has begun construction and the base forms of the rocky area have undergone development. As well as a basic cave layout and path from the entrance to exit.- Added an observation tower on Cinnabar Island.***** Non-Mapping Changes *****- Changed presentation of credits in the credits room located in the spawn. (Now has floating text)- Reformed builder transport system, swapping from a bus stop (builder Platform) system to a central hub system.- Slowly changing Builder Transport Area to be more efficient, and better looking.- Marked and remarked some existing locations such as the ones in the following point for location- Added Cerulean City, Route 5, Saffron City, Route 6, and Vermillion City to the Builder Transport Area***** Fixes *****(V) = (Visual)(F) = (Functionality)(P) = (Performance)- (V) Swapped signs and visible command blocks for, hidden command blocks and float text.- (V) Fixed some lights in spawn not being on.- (P) Fixed unoptimized spawn area, which had loaded blocks that were holding stacks of block data for no reason. (added lots of fps)