College of Dragons

You where born with a dragon shaped birthmark

known as the sigil of Bahamut, those born with such

a mark are said to be blessed by the great dragon lord himself. According to legend the bearers of these marks are dragons reborn into mortal bodies.

Bonus Proficiencies

When you join the College of Dragons at 3rd level you gain proficiency in History and one skill of your choice, one weapon of your choice, and you learn to read, write, and speak the Draconic language if you don't already know it.

Draconic Smite

When you join the College of Dragons at 3rd level, you learn how to harness the draconic power within you to make your weapon attacks add elemental damage for a moment.

When you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an additional 2d6 elemental damage to that target. You must choose the damage type before you roll (acid, cold, fire, lightning, or thunder damage), you can do so only once per round on your turn.

The additional damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at 15th level.

Draconic Resistance

When you join the College of Dragons at 3rd level you learn how to harness the draconic power within you to resist elemental attacks for a moment.

When you are hit by an elemental based attack you can use your reaction to expend one use of your Bardic Inspiration to gain resistance to the triggering damage type until the start of your next turn.

Begining at 6th level, when you use Draconic Resistance both you and your dragon companion gain resistance to the triggering damage type until the start of your next turn.

Dragon Companion

At 6th level, you learn how to harness the draconic power within you to attract and create a powerful bond with a Draq.



You must venture alone into the wilds and with 8 hours of work and the expenditure of 50 gp worth of rare herbs and fine food, you call forth a Draq to serve as your faithful companion. At the end of the 8 hours, the Draq appears and gains all the benefits of your Draconic Bond ability.

The Draq obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your dragon acts on its own.

If your Draq is ever slain, the magical bond you share allows you to return it to life. With 8 hours of work and the expenditure of 100 gp worth of rare herbs and fine food, you call forth your Draq's spirit and use your magic to create a new body for it. You can return your Draq to life in this manner even if you do not possess any part of its body.

Draconic Bond

You and your dragon companion gain the following benefits from the magical bond.

Your companion adds your proficiency bonus to its armor class, attack rolls, and saving throws.

For each level you gain after 6th, your dragon gains an additional hit die and increases its hit points accordingly.

You can communicate telepathicaly with your dragon, communication is possible over any distance, though it can't extend to other planes of existence.

Blessing of Bahamut

Your deeds and valor have proven your worth time and time again, earning you not just notoriety and fame but the favor of the great one himself. At level 14 your birthmark begins to glow like a fiery ember but emits no heat, this is known as the Blessing of Bahamut. Those blessed by the great one can summon forth the roar of a mighty dragon to strike fear into the minds of the weak and unworthy.

