Here is what Bioware is fixing in the next Mass Effect Andromeda patch

As fun as I am finding Mass Effect Andromeda at the moment, the game has plenty of shortcomings, some of which include various bugs and in-game issues. Fortunately, Bioware is already working to fix Andromeda’s problems, with the next patch focussing on various bugs, performance drops and unintended progression blocks.

While Bioware is still mulling over ways to improve Mass Effect Andromeda’s character creation and animation, in the meantime we can expect plenty of cleanup in other areas. For starters, here are the performance fixes coming in the next patch:

Enabling Crossfire may not yield to a significant performance increase.

Dolby Vision is currently disabled for PC.

Screen appears stretched in 4:3 and 5:4 resolutions.

Attempting to run the game in 16:9 or 16:10 portrait display may cause the game to crash.

Players may experience performance drops in the Storm Canyons.

Some changes are also being made to squadmates to stop them from teleporting on top of the player and following when told not to. The PS4 is getting a few fixes, including a bug that would see Ryder frozen in mid-air if you skipped too many cutscenes. The game will auto save more often and while there is a proper fix coming for specific quests not triggering the next stage, in the meantime players can force progression by leaving a mission area and returning.

Finally, there are a few more ‘general’ fixes for all platforms:

Running in a zig-zag pattern can result in Ryder entering an unintended animation state.

Audio may stop during play. Closing and restarting the game will restore audio.

Immediately creating a new Ryder after exiting a current playthrough can result in Journal quest items carrying over and a number of bugson the Hyperion.

KitGuru Says: This patch should start rolling out this week. Hopefully the next batch of fixes follows shortly after, though I must admit, I’ve encountered way more issues on the Xbox One version of the game compared to the PC.

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