The T’au Codex goes up for Pre-Order March 10th, but someone is teasing that they already have seen a copy…

T’au players, I hope your water caste brought the salt with them because we’ve got some new “rules” rumors that are making the rounds. So pull out your best battlesuits and let’s dive in!

Perfect for all your latest rumor needs!

via xxhikaru123 (dakkadakka)

Warlord Traits 1) reroll wounds 1 against Monster or Vehicles

2) your shooting phase, pick a visible enemy unit to your warlord, each time any friendly <sept> unit within 6′ of warlord makes a wound roll of 6, add 1 to AP of attack

3) Add 6 to Advance instead of rolling dice.

4) If warlord within 12′ of enemy unit at start of shooting phase, you can reroll hits for your warlord until end of phase.

5) reroll hits for warlord, if they have not moved this turn. if they move for any reason, they lose the trait until the start of next turn.

6) warlord can advance and shoot as if he hasn’t advanced. Sept Warlord Traits

Tau : 5+ save against Mortal Wounds

Vior’la : If warlord has master of war, Volley Fire or Failure is Not an Option ability, the range increased to 9″. additionally, if your army is battleforged, +1 command pt

Dal’yth: While within 12″ of Warlord, friendly Kroot and Vespid units gain For The Greater Good ability

Sa‘cea: Friendly Sa‘cea unit within 6″ of warlord, reduce the number of model that flee as a result of morale by 1

Bork’an: For each hit roll made by warlord, +1 to wound for that hit

Farsight: Warlord can perform 6″ heroic intervention. Additionally, if your warlord has charged , was charged or heroic intervened, until end of phase, can reroll hits. Sept Traits:

Tau: Overwatch on a 5 regardless of firing model BS or any modifiers.

Vior’la : Treats all RF weapons as assault weapons (RF 1 treated as assault 1). Additionally, no penalty to advance and fire the assault weapons.

Dal’yth : Unit that does not manta strike, move , fall back, charge , pile in or consolidate this turn may claim the benefit of cover even while in the open.

Sa‘cea: +1 LD, Additionally, in shooting phase, you can reroll a single failed hit roll for each Sa‘cea unit

Bork’an : Add 6″ to maximum range of any Rapid Fire and Heavy weapon they are armed with.

Farsight: Reroll wounds of 1 against models that are within 6’ of the firing (farsight) model.

In addition, the poster also dropped some info on points drops:

No wound change to riptide . Riptide points down 24, HBC down 20, Ion Accelerator down 42. Gun Drones +4

Shield Drones +2

Marker Drones same. Broadside -20 HRR -27 HYMP -16 SMS-5

Skyray -19 Hammerhead -17

Again, these are unconfirmed so they might be wrong, mistranslated, or someone is just flat out messing with folks. However, let’s assume these are partially accurate. That poses some interesting questions for T’au Players out there! Furthermore, it makes us wonder if their Markerlight table has been tweaked at all. So many more questions than answers…

Well T’au Players – if these are real, what are your thoughts? Let us know in the comments below!