Sea spawned at 3 in orange while Jaedong got 6 in red on Dreamliner. Sea went for a standard barracks command centre opening while Jaedong opted for an overgas, overpool hatchery build with an immediate lair on the completion of the pool, standard for a two hatch muta rush. Jaedong continued to pump drones from his hatchery, completely ignoring the scv in favour of a stronger economy. This is notable because it's the first sign of the defining theme of the game. Jaedong was saying "I don't care if you know what I'm doing, I'm still going to do it and I'm going to win".The hatchery completed and Jaedong made his second gas and spire while Sea added a second barracks and an academy. Both players had a decent idea of exactly what the other had so the question was who would execute it better. By opting for a second barracks then engineering bay rather than the other way round Sea set himself up for a timing attack which would threaten Jaedong as his first mutalisks hatched while shielding his own main with the aggression. If Jaedong microed imperfectly he could lose some of his first mutalisks which in turn would lead to more losses later as his mutalisk flock remained stunted. Whereas Sea could use the time this attack bought to turret up his main in time for the mutalisks, despite the slower engineering bay. It's excellent in theory and has been popular since Flash started doing it a year ago. Unfortunately for him he was playing the Tyrant who cut off his chain of reinforcements, sniped a few marines and then wiped the whole squad out without a single mutalisk loss.Despite the fact that the attack was always intended as a suicide to buy time that was still a fairly bad outcome for Sea. Jaedong's mutalisks broke through the outer defences of his main base and started bouncing between the bottom of the natural and the top of the main, exploiting the cliff against marines and medics while they killed scvs. He attacked the same place over and over, each time killing more scvs and the marines that protected them.Although Jaedong's economy was still very weak with his mineral lines extremely undersaturated Sea's was not much better and he was barely able to keep his three barracks running. Jaedong was free to expand at 9 with his total map control, taking a third gas and adding a few drones to increase his income to the three hatchery level. The mutalisks raided the same spot again claiming another ten scv kills and countless marine and medic kills before flying out with their plus one armour protecting them. Fifteen seconds later they'd been switched with some higher hp ones and raided the same spot again. With two control groups of mutalisks and upgrades coming Jaedong's message was clear. He intended to kill Sea with mutalisk harass alone, not as part of a timing attack or cheese, just with micro because he could.It's one thing to infest a command centre when you've already won straightup but that's not what we're seeing here. We're not seeing a normal advantage being spent for humiliation. Jaedong stated his intent in the first minute of the game where he had no advantage beyond his skills. He had decided to make an example of his opponent, absolutely breathtaking when you consider that the opponent in question was Sea.Sea realised Jaedong had no intention of switching out of mutalisks and started to pump valkyries while keeping everything in the heart of his base protected by turrets.At a seventeen supply deficit with fewer workers Sea needed Jaedong to slip up in order to get back into the game. While Jaedong did oblige him by attacking straight into the heart of that defence he was able to kill the two valkyries and come out fifteen supply ahead. Content that he had map control he expanded to the double gas in the middle of the map, not because he needed it, simply because it was there.Jaedong skirted around Sea's base looking for an opening but the extreme range of valkyrie rockets meant every poke cost him a lot of splash damage. Eventually he got bored and attack moved all his mutalisks and scourge into the marines, medics, turrets and three valkyries.He had the numbers to back up his ambition and won the fight but he lost his supply advantage, having been unable to harass Sea for several minutes. Sea's economy was recovering from the decimation it suffered previously while Jaedong's economy was more concerned with showboating and taking five gas just because. Furthermore Sea had started sending out lone marines with stim to kill drones, suicide missions but profitable ones. Sea couldn't contest map control, anything he sent out there was doomed, but with no zerglings or sunken colonies it wasn't hard for a marine to get a drone kill or two.Sea finally moved out with the one valkyrie that hadn't been killed and a lot of marines and medics. Jaedong's drones in the middle expansion refused to evacuate, despite the undersaturated mineral lines elsewhere that could really use their survival, and Jaedong threw his mutalisks at the marines and medics head on. He was unable to harass as he'd ideally like to because of the valkyries range but even so, head on clashes between mutalisks and marines and medics don't usually go well. In this case Jaedong lost and was forced to pull back although the death of the valkyrie meant he could resume harassing the marines and medics.Although the mutalisks were able to clean up Sea's army the supply advantage had now been reversed and Sea had used the window to switch to science vessels. His next attempt at harassment saw an excellent irradiate which did a lot of damage to all Jaedong's mutalisks. With Jaedong now on the back foot Sea was able to expand to 1 while his growing economy upped to seven barracks. A further clash between mutalisks and marines went badly and another good irradiate took its toll. As Sea closed in on the replaced central expansion Jaedong GGed.This game is a nightmare to rate because of what Jaedong was doing. I honestly cannot see a single weakness in Jaedong's strategy that I'm not fairly sure was deliberate. Obviously if he'd changed techs after reducing Sea to about fifteen scvs that would have been great. But I'm pretty sure he knew that at the time so I can't really hold it against him. And while I know it's a double standard to say Bisu's an idiot just because every choice he makes is a bad one whereas Jaedong is allowed to make bad choices, the reason I don't mind holding Jaedong to a different standard is because he is simply on a different level. Jaedong, you played incredibly nicely. That mutalisk micro was beautiful, your mistake was the ambition in trying it against Sea. But you're going to qualify anyway so who cares. As for you Sea, well you were on the ropes there for a while. But you held it together and you reacted correctly to what Jaedong was doing. Plus I really liked those suicide stim marines you sent out. Ultimately you did what you needed to do to beat Jaedong and you deserved that win.Sea 4/5Jaedong 4/5Game 5/5