DYESL June -Edmonton Open- DYESL June



There will be 3 separate "codes" for players of all skill level. Below is a explanation of how these codes work. This is a monthly tournament that has been featured on NASL's Community Spotlight in the past.



Pertinent Information:

Prize Pool: ~$1000

Casters: Michael Gremilion (QxG House Caster)

ProdiG (possibly, TL Map Maker)

dyeAlabaster (Tournament Admin, analyst)

Open, Casting Couch.

Players: Please note that these players are those who have participated in the past and are subject to change/cancelation.

areaSaroVati (GM)

xsixMKENGYN (GM)

okArchaic (M) (formerly of TQ)

Clonze (M) (formerly of VTgaming)

Noctis (GM) (formerly of iS)

B2BDrone (M) (formerly of Clash)

Many highly ranked unknowns from the local Alberta scene



Code S:

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Yellow- First in Group

Orange- Seeded by qualifiers

Green- From Code X

Teal- Drop down based on group position



Code S will specifically follow the MLG system. 16 qualified players will be seeded into round robin groups, with two additional ones seeded from Code X. This round robin will determine your placement in the championship bracket, which will be a Bo3 single elimination series.



There will be no extended series, with the exception of the finals. which will be a bo5 with a bo9 extended series. In other words, the set is a bo5, which turns into a bo9 with the score of the bo5 in the case that the lower bracket player wins the first bo5.



Example: SaroVati (upper bracket) plays MKENGYN (Lower bracket). MKENGYN wins the first set 3-1. The set becomes a bo9 (first to 5) with the score of 3-1 already established. I feel this is fair to the upper bracket winner b/c of the reduced necessity to win games, but fair to the lower bracket player b/c it rewards him for a good first showing.



The other change is as follows: In order to reduce wait time, the winner of each group will be seeded into a round robin group, where the first place will be seeded into the grand final, second place seeded into the lower bracket final, and third/fourth seeded to the lower bracket semi-final.

Yellow- First in GroupOrange- Seeded by qualifiersGreen- From Code XTeal- Drop down based on group positionCode S will specifically follow the MLG system. 16 qualified players will be seeded into round robin groups, with two additional ones seeded from Code X. This round robin will determine your placement in the championship bracket, which will be a Bo3 single elimination series.There will be no extended series, with the exception of the finals. which will be a bo5 with a bo9 extended series. In other words, the set is a bo5, which turns into a bo9 with the score of the bo5 in the case that the lower bracket player wins the first bo5.Example: SaroVati (upper bracket) plays MKENGYN (Lower bracket). MKENGYN wins the first set 3-1. The set becomes a bo9 (first to 5) with the score of 3-1 already established. I feel this is fair to the upper bracket winner b/c of the reduced necessity to win games, but fair to the lower bracket player b/c it rewards him for a good first showing.The other change is as follows: In order to reduce wait time, the winner of each group will be seeded into a round robin group, where the first place will be seeded into the grand final, second place seeded into the lower bracket final, and third/fourth seeded to the lower bracket semi-final.



Code X:

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All players from Plat-Masters not already seeded into Code S will be seeded into GSL style groups (aka Duel Tournament Groups), where the top two will either advance to a secondary GSL group, or directly into Code S (depending on turnout). The bottom two players from the first and second (if necessary) groups will be seeded into the first round of the Championship Bracket, where they will play until eliminated.



Championship Bracket is a single elimination bracket.

All players from Plat-Masters not already seeded into Code S will be seeded into GSL style groups (aka Duel Tournament Groups), where the top two will either advance to a secondary GSL group, or directly into Code S (depending on turnout). The bottom two players from the first and second (if necessary) groups will be seeded into the first round of the Championship Bracket, where they will play until eliminated.Championship Bracket is a single elimination bracket.



Map & Prize Pool For Code S/X:

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Maps-

ESV Cloud Kingdom LE (Strategy)

ESV Ohana LE (Rush)

GSL Daybreak (Standard)

GSL Metropolis (Macro)



The starting map for each set will be a rotation of the non-strategy maps. In other words,

R1-Ohana

R2-Daybreak

R3-Metropolis

R4-Ohana

And so on.



The loser will pick the map, as per normal.

There will be no vetoes.

There will be no repetition of maps.



Prize Pool:

1st- 50%

2nd- 25%

3rd- 10%

4th- 5%

5/6- Money Back





Code A:

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Yellow- Round Robin Groups

Orange- "Funday Monday" Restriction Games

Green- 2v2 Games

Teal- Random Team Monobattles



Code A has the biggest overhaul of any system. While the competitive aspect has been retained, the system as a whole has been overhauled in order to accommodate casual players along with people looking to compete.



First of all, instead of there being a single tournament, there will be Four Methods of competition in Code A, colour coordinated, of course!



Yellow

For those who want a 'true' tournament experience, Yellow will feature either a Round Robin tournament, or a Double Elimination Tournament (based on turnout). Round Robin Groups will be divided into groups based on ladder ranking (silver w/ silver, bronze w/ bronze). Winners of the Groups willbe seeded into a small 3 man Group to determine the ultimate champion!



Group Sizes will be determined by how many people are in that league (ie, there are 3 groups, no matter what). All matches are going to be bo3, and the ladder pool will be used (with the adition of Metropolis), with both players able to veto 3 maps (leaving 4 maps--> 11maps-1starting-3player1-3player2=4.



However, in the interest of speed, players will submit their vetoes at the start of the tournament, and these will be active for the duration of the matches.



The loser of the most previous game will choose the next map.



Orange



This will be a series of games between two people, each of whom will have a "Funday Monday"-esque restriction placed on them. These will be randomly drawn from a hat (and will be race specific), with 5Zerg, 5Protoss, 5Terran, and 10General, for a total of 15 possible restrictions per race. Admins will check that the restrictions do not auto-lose the game for one player. Otherwise the players are free to keep their restrictions secret.



Platinum players that are eliminated early are welcome here, but will be more likely given stricter restrictions vs lower league players to balance out the game. If Diamond players want to play, expect BRUTAL restrictions (eg, no units as zerg, only t3, etc), or to have 2 restrictions.



Green



Any two players who want to participate in a 2v2 can sign up either as a "Looking for Team", or as a pre-made Team. Teams will be ranked based on your ladder 2v2 ranking, with pre-mades having a slightly higher edge. Teams will be arranged both on player availability and player ranking.



Platinum/Diamond 1v1 players are free to join, but will be matched so the skill disparity is not obvious across teams. Pre-mades consisting of one or two dia/plat 1v1 players are free to sign up, but will only be matched up against players under the consent of the other team.



I am toying with the idea of using non-awful 2v2 maps that are made by the community. I have linked several posts of maps I consider well made for 2v2. Please let me know whether you would like these new maps, or stick to the Blizzard Map Pool.



Poll: 2v2 Map Pool?



Community maps are fine! (4)

67%



Blizzard Map Pool Only! (2)

33%



6 total votes (4)67%(2)33%6 total votes Your vote: 2v2 Map Pool? (Vote): Community maps are fine!

(Vote): Blizzard Map Pool Only!





Examples of Community Maps (not necessarily the ones I will use):

Tyrador Battlements

ProdiG being Sexy All Over Everything

Xel'Naga Valley

Fields of Strife



Green

Team Monobattles.



Everyone is welcome, and we will be using whatever everyone agrees is the best mod/maps. Please suggest them bellow.





But how does this figure into competition!?



It will work on a points system- people who win games in each colour will get a set amount of points, and this will accumulate, so that people who choose to play one particular style will still have a chance to get a prize. More points shall be allocated to the 1v1 tournament, and less to the monobattles, but everyone will have a chance at prizes, no matter what you choose to participate in.



What Can I Play in?



Anything! When you come in, you will register with the admins, noting specifically what you want to play in, and the order of willingness to play in other game types. For instance, if Johny Bronze registers, he will say he wants to play in Yellow most, orange second, teal third, and does not want to participate in green. Timmy Silver might register and say he wants to play in orange, green, teal, in declining order, but not in yellow.



Players will then get tags showing what they are participating in, so that if they are not playing games, they can gather with people who want to play similar game types.



Yellow- Round Robin GroupsOrange- "Funday Monday" Restriction GamesGreen- 2v2 GamesTeal- Random Team MonobattlesCode A has the biggest overhaul of any system. While the competitive aspect has been retained, the system as a whole has been overhauled in order to accommodate casual players along with people looking to compete.First of all, instead of there being a single tournament, there will beMethods of competition in Code A, colour coordinated, of course!For those who want a 'true' tournament experience, Yellow will feature either a Round Robin tournament, or a Double Elimination Tournament (based on turnout). Round Robin Groups will be divided into groups based on ladder ranking (silver w/ silver, bronze w/ bronze). Winners of the Groups willbe seeded into a small 3 man Group to determine the ultimate champion!Group Sizes will be determined by how many people are in that league (ie, there are 3 groups, no matter what). All matches are going to be bo3, and the ladder pool will be used (with the adition of Metropolis), with both players able to veto 3 maps (leaving 4 maps--> 11maps-1starting-3player1-3player2=4.However, in the interest of speed, players will submit their vetoes at the start of the tournament, and these will be active for the duration of the matches.The loser of the most previous game will choose the next map.This will be a series of games between two people, each of whom will have a "Funday Monday"-esque restriction placed on them. These will be randomly drawn from a hat (and will be race specific), with 5Zerg, 5Protoss, 5Terran, and 10General, for a total of 15 possible restrictions per race. Admins will check that the restrictions do not auto-lose the game for one player. Otherwise the players are free to keep their restrictions secret.Platinum players that are eliminated early are welcome here, but will be more likely given stricter restrictions vs lower league players to balance out the game. If Diamond players want to play, expect BRUTAL restrictions (eg, no units as zerg, only t3, etc), or to have 2 restrictions.Any two players who want to participate in a 2v2 can sign up either as a "Looking for Team", or as a pre-made Team. Teams will be ranked based on your ladder 2v2 ranking, with pre-mades having a slightly higher edge. Teams will be arranged both on player availability and player ranking.Platinum/Diamond 1v1 players are free to join, but will be matched so the skill disparity is not obvious across teams. Pre-mades consisting of one or two dia/plat 1v1 players are free to sign up, but will only be matched up against players under the consent of the other team.I am toying with the idea of using non-awful 2v2 maps that are made by the community. I have linked several posts of maps I consider well made for 2v2. Please let me know whether you would like these new maps, or stick to the Blizzard Map Pool.Examples of Community Maps (not necessarily the ones I will use):Team Monobattles.Everyone is welcome, and we will be using whatever everyone agrees is the best mod/maps. Please suggest them bellow.It will work on a points system- people who win games in each colour will get a set amount of points, and this will accumulate, so that people who choose to play one particular style will still have a chance to get a prize. More points shall be allocated to the 1v1 tournament, and less to the monobattles, but everyone will have a chance at prizes, no matter what you choose to participate in.Anything! When you come in, you will register with the admins, noting specifically what you want to play in, and the order of willingness to play in other game types. For instance, if Johny Bronze registers, he will say he wants to play in Yellow most, orange second, teal third, and does not want to participate in green. Timmy Silver might register and say he wants to play in orange, green, teal, in declining order, but not in yellow.Players will then get tags showing what they are participating in, so that if they are not playing games, they can gather with people who want to play similar game types.



Time Between Games:

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There will be a more regimented and organized casting set-up this time around. Casting will cover primarily Code S, but games from other categories will slip in here or there. Along with optimized casting, there will be a barcraft set-up for people wishing to spectate. There will be one localized TV, and several smaller ones, hosting games from the tournament.



If you wish to come only for the Barcraft Segment, then it will cost $5 for the night and include a concession item. This means that you will be paying OKG only a few dollars for a night of Barcrafty fun! If you participate in the tournament, you will not be charged if you choose to stay and watch.



Alongside the concession, there will be a selection of restaurants that will be taking delivery orders (such as Oodle Noodle).



For Players:

Those of you participating in Code S should always come ask an Admin about wait times for games, and, unless there is a copious amount of wait time, should not participate in any Monobattles/other activities.



Those of you in Code X/eliminated early are free to join whatever games you wish after you have finished your tournament run. Stay as long as you wish!



Those of you in Code A. Because of the nature of your tournament, alongside the more regimented nature of Code S/X, there may be some wait-time between games. Hopefully this will not exceed 30 minutes, and if it does, please tell an admin, who will prioritize your games. However, with the simultaneous Barcraft, there should be few issues of Boredom! You will be guaranteed a whole day of games!





Cheers!

~Discover Your Energy

Thread: There will be 3 separate "codes" for players of all skill level. Below is a explanation of how these codes work. This is a monthly tournament that has been featured on NASL's Community Spotlight in the past.Pertinent Information:: ~$1000Michael Gremilion (QxG House Caster)ProdiG (possibly, TL Map Maker)dyeAlabaster (Tournament Admin, analyst)Open, Casting Couch.Please note that these players are those who have participated in the past and are subject to change/cancelation.areaSaroVati (GM)xsixMKENGYN (GM)okArchaic (M) (formerly of TQ)Clonze (M) (formerly of VTgaming)Noctis (GM) (formerly of iS)B2BDrone (M) (formerly of Clash)Many highly ranked unknowns from the local Alberta sceneCode S:Code X:Map & Prize Pool For Code S/X:Code A:Time Between Games:Cheers!~Discover Your EnergyThread: DYESL Edmonton Open -Saturday June 23-

(Event is finished) Event Time: 10:00 GMT 12:00 CEST 06:00 EDT 05:00 CDT 03:00 PDT Submitted by DYEAlabaster