NEW!! Duck Game Update Request Thread

Hey everyone! I'd like to apologize for being so out of touch, I think it's probably been at least 6 months since I've posted anything here. I've been working a ton on the Duck Game update, and a bit on some new games that I'll probably announce before too long.I'm posting this to officially say that the update *is* coming, and it's getting close to the point where I'll be opening it for beta testing. The reason it's been taking so long is my publisher wants to time the update to come out at the same time as the PS4 version, and the PS4 version has been taking foreverrrr. Unfortunately I agreed to let a porting company deal with the port, and though they're doing a great job they've taken quite a bit longer than I would have liked. It's almost done, the hope is that release will be late next month but I still can't announce an official date. In the meantime, though, I have some time where I could add some additional stuff to the Duck Game update, and I thought it would be good to ask you guys what sort of stuff you want.New things can be features, or they can be issues that still haven't been dealt with which may have fallen off my radar. A short overview of a few issues I've already dealt with:-Host lobbies will automatically be closed after being idle for a few minutes, which should prevent tons of dead lobbies piling up.-Workshop mods can now have preview images.-Hat creation will now be an official feature.-Sledge hammer has been fixed to prevent disarming the player who's using it.-Chainsaw has been fixed to prevent user from killing themselves with it so easily (for example, you could slide kill someone before and their body might disarm you, then your own chainsaw would kill you. This doesn't happen anymore.)-Death Crates and Wires have been synchronized online.-Random level generation has been completely rewritten and is unrecognizable compared to the old system.-Lighting system has been improved so it doesn't look so bad, especially at level borders.Those are just the things I can think of right now, so much has changed with the update that I'm going to have to scour through the code to get some real notes together. There are also a ton of major features being added but sadly I can't talk about them until I officially announce the update D:Thank you so much for being such a good community, for playing my game, and for keeping it alive. I seriously can't thank you all enough and I don't know what to say. I want this update to really bring the game to the final vision I had in my head of what Duck Game is supposed to be, and I hope this update can help partially make up for my lack of communication over the last year.So what do you want to see most in the update??