What the developers have to say:

Why Early Access? “Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat, vehicle combined arms warfare) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.” Approximately how long will this game be in Early Access? “We are anticipating for Squad to launch sometime in 2020.” How is the full version planned to differ from the Early Access version? “In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems.” What is the current state of the Early Access version? “Currently, Squad is in a stage where infantry combat is fully implemented with several updates to handling and animations, ground-based vehicles have been implemented with several component damage advancements, logistics has been iterated on, and the UI is mostly been reworked.” Will the game be priced differently during and after Early Access? “It has yet to be determined whether the price of the game will change during or after early access.” How are you planning on involving the Community in your development process? “Currently, Squad developers are very active on the forums, Discord and Reddit gathering feedback and bug reports to improve the game. We are also actively supporting the modding community, having added Mod Support in 2017.”