Posted 04 April 2015 - 04:44 AM

Gamuray, on 04 April 2015 - 04:05 AM, said:

I was here for 8v8, and I will tell you, you had much more freedom to move and it was much more forgiving if you found yourself suddenly pressed up against the enemy forces. Your armor lasted longer and mattered more, since there wasn't as much firepower going around. You could by sneaky on small maps too



An by the way, did I mention it was easier to manuever?



(also of note, it's not good when one can amount their losing to luck of the draw with their team. 8v8 did lessen that)



Smaller teams would be a major benfit to the game.Back when we had 8v8, there was much less firepower coming at you at any given time.Lights had a purpose, in that smaller teams means you NEEDED to know where both enemy Lances were and which Assaults they had so that your own Assaults could position to deal with them.Not scouting the tunnels in Frozen City and Forest Colony had often disastrous consequences for the team that wasn't scouting.Back in the days of 8v8, The tunnel on Frozen City could be used as a proper flank route, engage at the front with the Assaults and send the Mediums/Heavies around the Tunnel to hit them from the rear while the Lights did hit and runs out of the lower paths.8v8 meant that both teams had, at best, 6 'Mechs with good firepower and some Lights. You could move across open ground without evaporating under 10+ 'Mechs worth of concentrated firepower.Now though, If you try to send a flank through the Tunnel the frontline sees a numbers advantage and the team murderballs over the team with less 'Mechs in the clump.12 v 12 has LESS tactical options because if you try to flank or feint the enemy, your team is faced with superior Armor and Firepower while the flank tries to get in position, and when it hits the backside of the enemy team they just whirl around and obliterate the smaller force and then go murderball the remaining 'Mechs.So yeah, i fully support the return of 8v8 for the Solo Queue.