Homebrew Kobolds Race Details

Kobolds are aggressive, inward, yet industrious small humanoid creatures. They were noted for their skill at building traps and preparing ambushes, and mining. They were distinctly related to dragons and urds and were often found serving as their minions.

- Forgotten realms wikia

society

kobolds are little lizard creatures who resemble dragons; this causes them to be very prideful. Kobolds are great digging and hiding, mostly out of fear of other races. kobolds live with a strong bond to their tribe. they always do what's best for the tribe to make sure that it thrives and stays out of notice from the other races who may want to do them harm. Kobolds are generally pretty respectful of authority figures within their tribes. kobolds have many verieties and different job classes, but the majority are Tunnelers.

History

Kobolds were created by the dragon god IO and lived under Kurtulmak who is the main kobold deity. during the time when gnomes were just coming into being, kobolds enslaved them. but this ended when the gnomish god Garl glittergold tricked kurtulmak and a many kobolds into following him into a large maze-like cave, they chased him for a very long time before Garl disappeared from the cave leaving most kobolds as well as kurtulmak lost.

Kobold Names

Kobold names are short and sweet. Most of the tones in their names are harsher, but some more melodic and softer tones are found here and there as well.

Kobold names are supposed to have meanings based on the individual's appearance or behavior, but these meanings are only known to those who speak their language.

Agla, Agna, Akdo, Arlid, Dadro, Deekin, Dovi, Eka, Gotlo, Ham, Hek, Maldu, Ned, Nerka, Silda, Vak, Vatt, Zate

Kobolds Traits

Ability Score Increase

Your Dexterity score increases by 2 and intelligence by 1

Age

Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.

Alignment

Kobolds are fundamentally selfish, making them evil, but their reliance on the strength of their group makes them trend toward law.

Size

Kobolds are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Languages

You can speak, read, and write Common, Yipyak and Draconic.

Dragon blood kobold Dragon Blood kobolds are kobolds believed to a have direct draconic heritage. they have a number of draconic features. Ability score improvement your draconic heritage has made you quite strong. you gain +1 to your strength score. Draconic pick 3 of the following traits Hardend scales your scales are hardened you gain a plus 1 to ac. wings you have wings and have a fly speed of 30ft Bolstered size Dragonwrought kobolds are usually larger than the average kobold. you take this to the extreme though, you are sitting at a height of 4 to 5 feet and are considered a medium creature. Breath Weapon Pick a color. You can use your action to exhale destructive energy. It deals damage in an area according to your color. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. You can use this trait a number of times equal to your Constitution modifier After expending all charges of your breath weapon, you cannot use it again until you complete a long rest. if you already picked a color from another racial trait use that. Dragon Color Damage Type Breath Weapon Black/Copper Acid 5' by 30' line (DEX save) Blue/Bronze Lightning 5' by 30' line (DEX save) Red/gold/brass Fire 15ft cone (DEX save) Green Poison 15ft cone (CON save) White/silver Cold 15ft cone (DEX save) Colored scales You have a draconic color. to your scales pick a color. you have resistance to a damage type based on the color. if you have already picked a color from another trait use that one. Dragon Color Damage Type Black/copper Acid Blue/bronze Lightning Red/gold/brass Fire Green poison White/silver Cold Elemental blood Your blood runs with draconic blood. pick a color, whenever you are hit with piercing, slashing, bludgeoning, force, or thunder damage roll a d100, if you get less than 10 your blood spills on an enemy within 5ft of you and does 1d4 damage based on your color. if you already picked a color from another trait use that. Dragon Color Damage Type Black/copper Acid Blue/bronze Lightning Red/gold/brass Fire Green Poison White/silver Cold Sun Adapted Dragons aren't bothered by the sun, so why should you? You don't suffer sunlight sensitivity. Scavenger this is the type of kobold you'll come across most. they tend to leave their den to forage. ability score increases Scavengers are fairly wise and get increased wisdom by 1. Clamber scavengers need to be able to climb to get some materials whilst foraging so they are quite adept at it. You have a 20ft climb speed Sun Adapted you've spent enough time outside that the sun doesn't really bother you anymore. You do not suffer from sunlight sensitivity. Survivalist you know how to survive out in the outside world and what plants are safe to eat as well as what plants have curative properties. you gain proficiency with Wisdom (survial) checks and with the herbalism kit. Shamanic this kobold was believed to have been a leader in a past life and as such was treated with a much regard and was raised to become the tribes leader once again. Ability score increase Shamanic kobold where taught to be manipulative and to order those around them to do what's best for the tribe. you gain a plus one increase to charisma. Kobold leader You can double your proficiency bonus on charisma checks against kobolds Kobold magic Shamanic kobolds are raised so that they one day they can lead their tribe as a shaman. as such all shamanic kobolds have a atleast a little bit of magic. you can chose one cantrip from either the bard, cleric, sorcerer, warlock, or wizard spell lists. Charisma is your spell casting ability for these spells. Arcane aim you cheer on one of your friends. you can give the help action to an ally as a bonus action. Your allies can also give you the help action as a bonus action. Tinkerer these kobolds are the trap makers of the kobold caverns. they are smarter and more able than other kobolds when it comes to tinkerering Ability score increase Tinkerer kobolds are smarter than the average kobold. you gain a plus 1 increase to intelligence Tinkerer you have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. Each device takes up a 5ft by 5ft space. When you create a device, choose one of the following options: Spike trap: create a trap which when activate stabs whoever is in it's space for 1d6 piercing. make dc10+ int mod+proficiency dex save to halve the damage. Fire trap: create a trap that when activated burns whoever is in it's space for 1d4 fire damage and sets them on fire. make a dc10+ int mod+proficiency bonus to halve the damage. Trip wire:whoever walks into it's space must make a dc10+ int mod+proficiency dex save to not fall prone. Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action. Artificer's Lore Whenever you make an Intellegence(history) check related to magic items, alchemical objects, or technical devices, you can double your proficiency bonus you'd normally apply Tinted glass you can make tinted goggles with 20 GP worth of ink, and glass. while worn you do not suffer sunlight sensitivity, but you also don't gain the benefit of darkvision. Tunneler This is the most common form of kobold, they are very good diggers and spend the entirety of their life underground. Great diggers Tunnelers are very good at digging. you have 10ft of digging speed. Superior Darkvision Tunnelers are underground all their life and as such are able to see in the dark much better than other races. Your darkvision has a radius of 120 feet. Pack Tactics you have advantage on an Attack roll against a creature if at least one ally is within 5 ft. of the creature and the ally isn't incapacitated. Ability score increase tunneler kobolds are quite tough from digging all day they gain +1 Constitution

your kobold character has a number of traits and these are the ones you might have