So it seems that DirectX 11 will be supported by Call Of Pripyat, although it’s not clear what difference that will make to the visual fidelity of the game. This new video (below) shows off lots of lovely real-time shadows and stuff, but I was under the impression that Stalker did that in DirectX 9 anyway… (There’s a slightly bizarre comparison of DX9 and DX10 versions of the game here, in which I’m not sure whether one mode could identifiably called “better” than the other from the stills on display.) The trailer, fortunately, also features an encounter with a monstrous psychic dwarf (above), just for good measure.







