At 2nd level, a wizard gains the Arcane Tradition feature. The following option is available to a wizard using the Rune Magic alternative class feature.

Runemage

Some wizards practice a form of magic that has largely been forgotten to time. This magic, known as rune magic, fell out of favor to traditional magic because of it's unpredictability and dangerous power. When a wizard who follows this arcane tradition casts a spell, they focus their arcane power through runes imbued with primal magic, allowing them to cast spells through the rune's meaning.

Wizards who follow this arcane tradition tend to either hail from a distant land that hasn't adopted traditional magic yet, or simply enjoy the chaos that rune magic brings. Rune mages typically wear traditional wizard garments, but most have runes tattooed onto their bodies.

Runemage Features Wizard Level Feature 2nd Rune of Power 6th Runic Attunement 10th Predictable Rune 14th Primal Casting

Rune of Power ᛏ Beginning at 2nd level, you gain a new special rune to put into your bag. This rune is a rune of raw magical power that augments any spell cast using it. Add a rune to your rune pouch. When you draw this rune, you draw an extra rune. While holding the rune of power, you can put it back into your bag in order to roll twice the amount of dice for a damaging spell, taking only half the dice which have the highest results. If you cast a non-damaging spell while holding the rune of power, its save DC is increased by 2. At 6th, 10th, 14th and 20th level, add another rune of power to your bag. You cannot attune to the rune of power using runic attunement, and you cannot use predictable rune to choose a rune of power.

Runic Attunement Starting at 6th level, your body becomes inscribed with a shifting, magical rune that empowers spells cast with that rune. After you finish a long rest, choose one of the runes in your rune pouch. Spells of 1st level or higher cast with this rune have their damage die increased by one step, and their save DC is increased by an amount equal to half of your proficiency bonus. These benefits last until you change which rune you are attuned to. At 10th level, you can attune to two runes at a time, and at 14th level, you can attune to three.

Predictable Rune Starting at 10th level, you begin to have more influence over the chaotic magic of your rune pouch. When you have runes out of your pouch, you may choose look through your pouch and swap one of your held runes for one in the pouch. Once you use this feature, you cannot use it until you finish a short or long rest.