Game Development ORK Framework is a powerful role playing game development tool for the Unity® Game Engine. You can create all kinds of 2D and 3D RPGs using ORK, like turn-based, active time (ATB), real time (hack’n’slay, action battles) or phase battle RPG. Use ORK Framework to create your status system, abilities, items, equipment, combatants, cut-scenes, quests, dialogues, HUDs, game logic, AI and all other parts you need in your role playing game.

Save Time and Effort Save development time with ORK Framework. Easily set up new game data like items, combatants or quests in the editor and add them to your scenes using ORK’s components. Quickly create a prototype of your game and move into full production without writing a single line of code. Get your game on the road with this intuitive RPG maker!

Start Your Game Target different platforms using ORK Framework – officially supported are: Windows

Windows iOS and Mac OSX

iOS and Mac OSX Android

Android Unity Web Player While it also runs on other platforms, they’re currently untested. Try the free test version to see if it’s running on your target platform.

No scripting You don’t know how or don’t want to write your own scripts? Don’t let that stop you! ORK Framework is a complete package, you wont have to touch a single line of code to create your RPG! But you can, if you want. Each role playing game needs a good battle system – and ORK comes with 4 of them: turn-based, active time, real time and phase battles. Animate battles and create dialogues and other game mechanics with the Event System – a node-based all-purpose tool.

Fast Prototyping You’ve got an idea for an RPG stuck in your head? Test your idea in a prototype and see if it’s working and fun playing. You can quickly create prototypes without much fine-tuning and play around with the status system and game mechanics. Something’s not working as you want it to? Just change a setting in the editor or how an attacks damage is calculated in the node-based formula editor. ORK is designed for fast changes without having to wait for annoying recompilation of your code.