Imperial Operating System Interface

Cockpit vs Tactical Interface

Control Settings Interface

Menu Controls

Radial Menu Commands

Flick Navigation

System Controls

Virtual Reality

Centuries of harshly directed software development have resulted in this, the final iteration of the Imperial Operating System (hereafter 'IOS'), and pilots are expected to be familiar with its basic functions. Due to operational exigencies however, the Emperor may require you to use whatever input devices are to hand, and this guide is here to assist you in configuring those so that you may most immediately chastise the Emperor's enemies.The aim is not to tell you exactly which control to assign to which action, since you almost certainly have preferences and muscle memory from previous deployments, but to tell you which controls are most important so that you don't have to spend time figuring it out yourself. The Emperor's industrious engineers on Tipul I have created a vast range of distinct command actions, but for human-basic/non-grafted pilots with the standard number of limbs, many of them can and should be assigned to the same inputs, so the overall interface remains intuitive.The Imperial Fleet Command Interface allows you to wreak destruction on the Emperor's foes either directly from the cockpit of an Executor interceptor, or in command of an entire fleet. You can play the game on the easiest difficulty levels without using the Tactical interface, and can learn the basic flight controls without configuring bindings for it, but there are some user interface controls you should set up in any case.Open Settings->Controls and look at the UI. There are 3 columns of actions, covering keyboard, mouse and controller (Joystick, Gamepad, HOTAS and anything else you may have). The third column will be where you will spend most time.The actions are separated into 3 sections, Cockpit, Tactical and System.Controller axes should be assigned to the general control axes, eg Pitch and not independently to Pitch Up/Down, or you will get an imprecise 'digital' control response. Notice the 'circling arrows' icon next to each axis action. This toggle button inverts that axis.You need to be able to control the menus without reaching for a mouse or keyboard. Scroll to the third, System, section of the Actions and configure Menu Up/Down/Left/Right, Confirm and Cancel. If you are familiar with gamepad UDLR and A/B menu controls, the usefulness of these actions will be immediately apparent.Radial Menus are used in the cockpit where snap decisions are necessary. Time slows to a crawl when a radial is shown and flight controls are inhibited, so you can assign your main joystick's axes to Radial Horizontal/Vertical, also in the System section. When you release the control that activated a radial menu, the highlighted choice is activated.'Flick Select' is used to select missions and select targets in Tactical mode. A throttle hat or mini stick is ideal for making Flick selections, and these is also configured in the System section.'Switch Combat Mode' cycles you between the cockpit of an Executor interceptor, and the Tactical interface. It is suggested that you bind this to the same control as 'Menu Cancel' as these do not conflict.You should definitely assign the Pause button somewhere on your controller, because when you start using the Tactical interface, the action will pause if there are enemy contacts as soon as you enter Tactical, and you will need to unpause.NOTE: If you are playing in VR, you should also assign the 'Reset VR Sensor' action to a control you can find but won't hit by mistake during a dogfight. It should go without saying that you should probably set up bindings using a flat screen or holographic (if available) display unit, as it is easier to refer to reference material such as this guide.