Chronomancy

Time is thought to be unbreakable. Chronomancers know this is not the case. As a chronomancer, you can manipulate both your own time and the time of those around you. Without a specilization in a school of magic, you may focus on powerful time abilities.

Time Savant

Beginning when you select this school at 2nd level, the time you must spend to copy a spell into your spellbook is halved.

Time Reversal

Starting at 2nd level, you gain the ability to send yourself a short period back in time. You may use a reaction to reroll an attack roll or ability check you or an ally within 10 feet of you made or an attack roll made agaist you after you've seen the immediate outcome. You must take the new roll.

You may also use a reaction to send yourself to a space you occupied last turn, regaining all hit points lost between the current turn and the previous turn.

Once either of these features are used, you cannot use either until you finish a long rest.

Time Skip

Starting at 6th level, you gain the ability to travel forward a short distance in time over and over again. As an action, you skip forward in time until the start of your next turn, at which you appear in the same space you disappear. You may use this ability as action for the next minute after the initial use.

Once this feature is used, you cannot use it until you finish a long rest.

Enhanced Time Reversal

At 10th level, you may use the Time Reversal feature a number of times equal to your Intelligence modifier.

In addition, when you use the Time Reveral feature, you gain advantage to the next attack roll or ability check you make until the end of your next turn.

Hastened Self

At 14th level, you gain the ability to quicken your own time. You may take an additional action on your turn three seperate times, after which you must take a long rest. With your additional action, you may only cast a 5th level spell or lower.

Timeless Body

At 14th level, you do not age, are immune to all aging effects from magic, and are immune to disease