Primarino said: 252+ Atk Tough Claws Aerodactyl-Mega Wing Attack vs. 0 HP / 0 Def Venusaur-Mega: 242-288 (80.3 - 95.6%) -- guaranteed 2HKO

252 Atk Crobat Brave Bird vs. 0 HP / 0 Def Venusaur-Mega: 254-302 (84.3 - 100.3%) -- 6.3% chance to OHKO

252 SpA Latias Psychic vs. 0 HP / 0 SpD Venusaur-Mega: 224-266 (74.4 - 88.3%) -- guaranteed 2HKO

252 Atk Strong Jaw Sharpedo-Mega Psychic Fangs vs. 0 HP / 0 Def Venusaur-Mega: 246-290 (81.7 - 96.3%) -- guaranteed 2HKO

252 SpA Life Orb Starmie Psyshock vs. 0 HP / 0 Def Venusaur-Mega: 242-283 (80.3 - 94%) -- guaranteed 2HKO

252 SpA Life Orb Starmie Psychic vs. 0 HP / 0 SpD Venusaur-Mega: 273-322 (90.6 - 106.9%) -- 43.8% chance to OHKO [but 252 SpA Life Orb Starmie Psychic vs. 252 HP / 0 SpD Venusaur-Mega: 273-322 (75 - 88.4%) -- guaranteed 2HKO]

252 SpA Moltres Hurricane vs. 0 HP / 0 SpD Venusaur-Mega: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO [but 252 SpA Moltres Hurricane vs. 252 HP / 0 SpD Venusaur-Mega: 300-354 (82.4 - 97.2%) -- guaranteed 2HKO]

252 SpA Pidgeot-Mega Hurricane vs. 252 HP / 0 SpD Venusaur-Mega: 318-374 (87.3 - 102.7%) -- 18.8% chance to OHKO

252+ SpA Choice Specs Primarina Psychic vs. 0 HP / 0 SpD Venusaur-Mega: 272-320 (90.3 - 106.3%) -- 37.5% chance to OHKO



These calcs mean that there is no Pokemon able to 100% kill MVenu even with a supereffective STAB move, without a boosting item or a Z-move.

In the end, I think MVenu pressures really much teambuilding and also the games, because you can't Toxic so, if you lose the only members of your team able to hit it hard, you automatically lose. Yeah, you can try to burn and chip it, but in the meantime you have to switch it simply does what he wants and seeds/poisons/sleep powders/damages your team. For these several reasons, I think the UU metagame would be better without it and I'm voting Ban. Click to expand...

this mon is something elsei just got around to laddering, so i'm far from reaching that voting par, but ya know. here are my thoughts because discussion is coolmega venu was a really cool addition to the tier (as well as one i didn't expect), but so far it's done some huge work. it's an amazing damage soaker and has a lot of sustain options that make it one hell of a wall that can pack a punch too. kinda like what someone said earlier mega venu has always been a sorta crutch mon to me. it's got a juicy defensive typing with all arounder tools to support its team with, which is why i loved using the thing in ou. now that it's in a metagame full of mons that struggle to hit grass/poison types it's become way better at walling and easily centralizing. the main thing i noticed as i started to ladder up is that it is really,good at being a general pivot. thick fat, good defensive stats/typing in the tier, and respectable sustain options make it really good at being both a wall and a pivot which honestly is an asset that can go onto any team.do i think this makes it ban worthy, though? honestly, no. main reason i say that is because even though i stand by what i said about it being an amazing all arounder pivot and wall, i can compare this thing's likeness to gliscor. it's an incredibly good asset to have on your team that's versatile and just generally is a good way to round off a team, but it's far from invincible, especially now that we got stuff like moltres in the tier that wreaks havoc with STAB base 125 hurricanes. in fact the calcs below just show that there is a lot that hurts the hell outta this mon.these calcs are pretty cool and all, but the fact they don't safely ohko venu is honestly far from making it too bulky for the tier to handle. while they don't necessarily hit that ideal benchmark the fallicy in using these as a way to support a claim of it being way too bulky for the tier is that this thing isto eatof hits. a lot of these moves safely ohko after rocks, and even then a good chunk of them are damage rolls. another thing is mega venu is so rarely at that high of a hp percentage that honestly the fact they don't ohko isn't even that big of a concern. the fact is, this thing eats all sorts of hits and these ones used in the calcs are not a good way to gauge the "overpowered" bulkiness of mega venu due to how it's usually rocking mid to midhigh hp percentages and needs valuable turns of synthesis to theoretically live the hits (which can make a huge difference, but this would take prediction and solid reads which, honestly, with any bulky mon is just the nature of competitive pokemon as a whole and far from a broken trait).so tl;dr this thing is basically the new gliscor. but the fact itthat new gliscor does not make it inherently broken. while this thing is a phenomenal pivot, wall, and all around versatile damage dealer, the fact is that it takes too much punishment (extent drastically varying) to be considered invincible or broken. centralizing? yes. but as long as you have some sort of wallbreaker on your team this thing can drop no problem. you do not need a specific mon or strategy to blow it away as long as you keep offensive pressure.