



Another thing I picked up along the way is to not use a lot of colors to shade, it becomes really time consuming and those slight differences in shading won't appear when zooming out for the smaller sprites. Also, feel free to look off some sprites online to learn new techniques. Use them as reference sheets to help keeping a consistent proportion for your characters. After a while, you should challenge yourself by drawing a pose that you would have to draw from scratch.

Alrighty, one thing to consider when spriting is unlike drawing with a pencil and paper, you can start from a darker color and work up to a lighter color. This gives the illusion that the lighter something is, the closer it would be to the player. If you were to look closely at my icon, you'd notice I used that rule to make my sleeves and pants look round and have creases. So, brightening something up isn't just for where the light hits an object.