Auto save by @Florian! Woohoo. No more losing worlds to crashes. Also helps servers quite a bit and improves the way we store things in general

Game distributions appearing in Jenkins. This is the base game plus some arrangement of modules. So there's a minimal working version of the game, another with a moderate amount of basic modules we'll consider the game baseline containing stuff comparable to what you might expect in vanilla MC (called Iota), and a bigger version with all stable extras (called Omega). This will be more important in the future, for now just look for "Omega" to be similar to the old game zip.

Permission system in place for multiplayer by @Marcin Sciesinski, so you can limit the use of some commands to admins, currently "op" is the only category of access you can have beyond the basics. See some more details in the new multiplayer section in the readme

Headless server is pretty much usable, at least for testing, and you can gain "op" rights as the server owner by going into the game config file to copy out a secret one-time-use key for entering in-game

Game actually has a ladder block again, and gasp you can climb it from either side! Climbing feels more right too, although more polish could be added. Thanks to Meniku!

Both entire soundtracks by @Chrisk are in-game now, along with the older music pieces. Only the first volume actually has triggers to play though. Music system in general has been improved quite a bit with a new MusicDirector module. Also helps keep the base game download (without extra music) smaller.

Time system improvements of various sorts, with more coming. One piece of eventual support for better celestials (impact on time of day and time tracking) and multi-world. It also allows easier triggering of periodic events with DelayManager

Various improvements to the disposal of game issues that previously could result in a partial game exit, leaving orphaned processes sitting around (may still be possible in scenarios that are harder to reproduce)

Upgraded to Gradle 2.1 (thanks @msteiger!). Older workspaces with modules containing an old version of build.gradle may need to have the file overwritten by a fresh copy from the Core module manually

More Javadoc and guide stuff, yay!

Assorted world improvements and other behind-the-scenes stuff

Walk / run now has a permanent toggle, default is to always run (as if you're always holding down shift). Thanks to @Florian and currently on the caps lock key (may move)

Command line argument handling has been improved, although our shiny new help command isn't managing to print anything visible on Windows when run from a .exe

Neat new tool to inspect entities in-game by @Florian

Various libraries updated

TerraTech has been temporarily disabled and will return under a new name (working name: JoshariasSurvival). There is actually an entire successfully Kickstarted game called TerraTech too,

LandOfTerra added with some neat new world generators - work by @Esereja

MusicDirector and a few music modules have been created / organized by @msteiger and added to the stable lineup

There is an upcoming dev meeting covering an assortment of topics important for the near and far future

@Josharias' new stuff can be see at http://forum.terasology.org/threads/manual-labor.1156 with a video

You can now attack or be attacked by other players and some animals. No specialized damage yet though so it can take quite some effort to kill something!

WildAnimals has been added, thanks to @glasz for art and @Florian for logic, starting with an attackable deer that wanders idly. See video

All broken unit tests have been fixed, woo! This is just engine, a few modules still have broken tests. This helps with the next item.

We are going to enable an automatic PR builder plugin in Jenkins so we can test stuff more immediately. Need to get dynamic droplets with our Digital Ocean hosting working first so Jenkins can handle the need for extra build capacity.

Have bumped a few contributors to actual teams, yay! @shartte, @Florian, @Halamix2, @manu3d (feel like I'm missing somebody?)

Been out a little while, actually, built and released it almost two weeks ago but have been busy lately, wanting to get a bunch of other write-ups done. We also changed the way modules get bundled with the game, so I was holding out a bit there for making it cleaner. Still some work to do. For the time being the main game zip (from the launcher or regular job in Jenkins) willcontain any extra modules at all, but the new " Omega Distribution " does (the exact old lineup). Full changelog in Jenkins Anyway! New stuff:Module changesComing soon and other newsVideos: