Contents :

Section 1 : Basic informations on the Imbuing quest

Act I, Quest V : Tools of the Trade

When Charsi fled the Monastery she left behind her Horadric Malus, an enchanted smithing hammer.

If you can retrieve it for her, she will use its magic to strengthen one of your items with magical powers.

The Malus is guarded by the Smith.

FAQ :

Section 2 : What items should be imbued ?

- rare rings / amulets / jewels.

- rare circlets / coronets / tiaras / diadems.

- rare etheral items.

- rare gloves / belts / boots.

- Low level items.

1 - Basic informations on imbuing quest2 - What items should be imbued ?3 - Boots, Belts and Gloves4 - Helms, Body armors and Shields5 - Javelins, Bows and Melee weapons6 - Staffmodable Items7 - Classic section8 - Credits, acknowledgements__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________Charsi will create a new rare item from a given base item.any player, with level 8 or more, in party when the Horadric Malus is given back to Charsi will recieve the quest reward.the item that you give to Charsi for imbuing is used only to determine the item-type and the ethereal flag. Superior, damaged items will make no difference.The input level of your item does not affect the imbued item. Any properties - except etherality - of the old item are lost when the new rare item is created :base defense, staffmods (bonus to specific skills), automods (on paladin or necromancer shields, amazon weapons, sorceress orbs) will be rerolled.No, only char level matters.Any unsocketed non-magical weapon or armor.Low Quality, cracked, crude, damaged or superior items will make no difference.An etheral item will remain etheral when imbued.There's no visible difference (except if it's a Wirt's leg).The difference lays in the item generation :- an imbued item will have an internal level of Char lvl + 4, capped at 99, regardless of its previous ilvl.- staffmods generation - for eligible items - works differently.Both number of skills and bonus to skills will increase with your char level.In short, you will have much more chances to recieve good staffmods when imbuing.It will entirely depend on what you're trying to imbue.Though there's no difference between char lvl 94 and 99.Of course it's totally random. You will resell to Charsi probably 99% of your imbued items...But this guide will help you to optimize your odds when using imbuing quest.You will see that imbuing leads to significant better chances to create a good rare item rather than just dropping it.Each level 8 char has 3 quests to do - assuming he has reached Hell act 1.Try to get the best from them !__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________Since Charsi will give you a rare item, the question is :Of course ! But they cannot be imbued.(LoD only)Diadems are probably the most common items chosen for imbuing.Due to its high Quality Level and Magic level, any Diadem can be turned into a godly item with a level 8 char.(LoD only)Imbuing is a good way to produce etheral rare items.About 5% of each drops will be etheral ( 7 / 128 as far as I know).Imbuing etheral items will produce less good items (most results without self-repair or replenish quantity will be wasted) but the good ones will be better.It's up to you.Can be used over unique or crafted items.This is probably the main interest of imbuing.Be carefull when uping them.In the next sections, I'll examinate many items and I'll try to give an idea of the optimum char level to use.