From Team Fortress Wiki

“ kablooie!

— The Demoman on occupational hazards One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and ”

The Demoman is a scrumpy-swilling demolitions expert from the Scottish town of Ullapool, and is one of the most versatile members of the team. A master of explosives, the Demoman strategically deals massive amounts of indirect and mid-range splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and the knowledge of his surrounding environment for well-timed sticky bomb detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance, however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee users in the game, with a variety of powerful melee unlocks in his arsenal.

The Demoman excels at swift destruction; he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.

The Demoman is voiced by Gary Schwartz.

Bio

Name: Tavish Finnegan DeGroot Location of origin: Ullapool, Scotland, United Kingdom Job: House Cleaning[1] Motto: "Boom Boom Baby."[1] Special ability: Stickybomb jump Emblems: Beta emblems: Description: A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not. Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.

Health

Class Health Overheal Quick-Fix Overheal Demoman 175 260 220 With weapon slot boots equipped 200 300 251 With a head-taking melee weapon equipped with 0 heads 150 225 189 With a head-taking melee weapon equipped with 1 head 165 245 208 With a head-taking melee weapon equipped with 2 heads 180 270 226 With a head-taking melee weapon equipped with 3 heads 195 290 245 With a head-taking melee weapon with 4 or more heads 210 315 264 With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220 With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239 With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258 With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276 With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295





Speed

Condition Normal Backward Crouched Swimming Demoman 93 % 84 % 31 % 75 % With weapon slot boots and a shield equipped 103 % 92 % 34 % 82 % With a head-taking melee weapon equipped with 0 heads 93 % 84 % 31 % 75 % With a head-taking melee weapon equipped with 1 head 101 % 91 % 34 % 81 % With a head-taking melee weapon equipped with 2 heads 108 % 97 % 36 % 87 % With a head-taking melee weapon equipped with 3 heads 116 % 104 % 39 % 93 % With a head-taking melee weapon equipped with 4 or more heads 123 % 111 % 41 % 99 % With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads 103 % 92 % 34 % 82 % With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head 111 % 100 % 37 % 89 % With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads 119 % 107 % 40 % 95 % With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads 127 % 115 % 42 % 102 % With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads 136 % 122 % 45 % 108 % Wielding the Scotsman's Skullcutter 79 % 71 % 26 % 63 % Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped 87 % 79 % 29 % 70 % Charging with a shield 250 % N/A N/A 200 % Charging with a shield and wielding the Scotsman's Skullcutter 213 % N/A N/A 170 % Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped 234 % N/A N/A 187 %

Basic strategy

Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.

to fire Stickybombs and then press to detonate them later. Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.

to call for a Medic if you get hurt. Nearby Medics will be notified of your need. With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.

Set off Stickybombs beneath your feet to sticky jump up to great heights.

Shoot Stickybombs onto walls and ceilings where they're hard to spot.

Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.





Primary





Secondary





Melee





Taunt Attack

Item sets

Cosmetic items

Official class avatars

Official class avatars Original set RED ÜberCharged set BLU ÜberCharged set

Achievements

Bugs

When taunting with a primary weapon out, the smiley bodygroup may not show up.

Crouch-walking while holding an all class melee weapon will cause the Demoman's arm to bend at an unorthodox angle.

Trivia

Gallery

Related merchandise

See also