Realm vs Realm

The siege tower hookpoint on the northeast corner of Dun Crimthainn should now be visible when shift+right-clicking on the keep and showing the hookpoints. Please note that if you're currently logged in, you will need to logout and run the patcher before this change takes effect.

The siege tent at Nottmoor Watchtower will now spawn correctly.

The teleporter NPCs at each strength relic town no longer give incorrect information about the length of the portal timer. All portal ceremonies are 60s so long as the safe port supply line is open.



Class Balance

We've been very happy with the action and response to patch 1.122B thus far! The dynamic underpopulation bonuses, tower layout and portal keep changes have been very well received and we're loving all the awesome feedback on the pet-class changes!Below you'll find some quick adjustments and general bug fixes. Thanks again for the feedback and we'll see you in the frontiers!

General

Several icons have had their widgets, borders, and icons adjusted and fixed. Please note that if you're currently logged in, you will need to logout and run the patcher before these changes takes effect.



Bonedancer

Bonedancer “Totem” have been changed as follows: Only one totem spawns at the target location, but effects are still radius based. Totem effects now trigger as soon as the totem is cast, and continues to subsequently pulse as normal.



Druid

Cloak of the Loyal Druid has had its disease cure rate reduced to every 15 seconds, down from every 30 seconds.

Enchanter

The “Enchantment of …” spells now properly overwrite themselves on groupmates.

The Underhill Ally’s health regeneration buff has been removed. This conflicted with the Bard’s heal song. The melee resistance buffs from the ally and its healing capability offer enough utility without needing to increase the regen buff’s value.

The level 48 PBAoE spell now does its correct damage.

The Loyal Enchanter class cloak /use add-radius ability now properly affects the group.

The Enchantment of Mana ability should properly function for all classes now.

Necromancer



The Revert Form ability now correctly shows up in the abilities list.

Necromancer ‘Ground’ abilities have changed as follows: Only one ground storm spawns at the target location, but effects are still radius based. Ground effects now trigger as soon as the ground is cast, and continues to subsequently pulse as normal.

Chthonic Form changes: Now properly grants its parry and weaponskill buffs at all levels. Now properly releases summoned pets at all levels.

Decrepit Form’s health regeneration has been scaled throughout level progression. The level 50 regeneration remains unchanged. This will lower regen rates throughout the lower levels, mainly to balance out the previously very high regeneration rate in battlegrounds.

Power Lock now correctly stuns the Necromancer while grappling and draining its target’s power. You cannot purge this stun, and it does not provide an immunity.



Paladin



The first tick of the Selfless Devotion RR5 now correctly fires.



