The Warlord

Sounds of metal clanging against steel and sliding through flesh ring across the battlefield. A fight between two warriors is much like two dancers trying to outdo one another with calculated flourishes. Their choreography is precise, their movement is fluid. The warcries and yells penetrate their ears and mix with the sound of steel to create a sadistic music. One person stands above this. A person with a bearing the flag, The one who commands this opera of death is the composer, the choreographer, the inspired, the Warlord.

The Warlord

During your travels, you have gained the ability to become a symbol of stability and leadership for your companions. To channel this, you have your Rallying Standard, a weapon with a flag attached to towards the top. You could have acquired this in any number of ways, whether inheriting it from another Warlord, finding it off the corpse of a Warlord, or you learned how to make one yourself. Nonetheless, this weapon is a symbol of peerless leadership, and gives you the authority to influence the battlefield.

Bonus Proficiencies

Upon taking this subclass at the 3rd level you become proficient with a rallying standard, and smith's tools for specifically creating a rallying standard. Additionally, you gain proficiency with persuasion if you weren't already.

The Rallying Standard

Upon reaching 3rd level, you automatically receive a Rallying Standard. The rallying standard can take the form of one of the following weapons: Spear, Glavie, Halberd, or Pike. If the weapon is a Spear, the Spear also gains the light property.

Additionally, if you find a magical weapon that takes the form of one of those weapons, you are able to spend a short rest attaching a flag to it, this can also count as the activity used to attune to a magic item.

Battle Standard

Upon reaching 3rd level, your Standard imbues you with confidence. While holding the Rallying Standard, you gain the following bonus

- You gain temporary hit points equal to your Intelligence modifier at the start of each of your turns

Additionally, you can plant your standard on the ground where you are as a bonus action. All allies within 15 ft of the Rallying Standard, excluding yourself, gain + 1 to their AC, and also gain temporary hit points equal to 1d6 + your Intelligence modifier. The effect fades once you pick it up using a bonus action. However, when you plant it, you also lose the bonuses you have while you are holding it.



Once you use this feature twice, you must take a long rest before using it again. You gain an additional use of this feature at the 15th level.

Rule Tip: Temporary Hit Points don't stack If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player’s Handbook.

Path of War

At the 7th level, your style of leadership begins to take shape.You are able to select one path to define your style of leadership and warfare. Each path gains additional features at the 10th, and 15th level

Path of the Defender You gain proficiency in the Persuasion skill. If you are already proficient in it, you gain expertise in the Persuasion skill. Additionally, when initiative is rolled, you may inspire an ally, giving them a bonus of + 1 to their AC for 1 minute

Path of the Tactician You gain proficiency in the Insight skill. If you are already proficient in it, you gain expertise in the Insight skill. Additionally, when initiative is rolled, you may inspire an ally, giving them a bonus of + 2 to their attack rolls for 1 minute

Path of the Warmonger You gain proficiency in the Intimidation skill. If you are already proficient in it, you gain expertise in the Intimidation skill. Additionally, if you reduce a creature to 0 hp within 2 rounds of initiative being rolled, you gain a bonus of + 2 to your damage rolls for 1 minute

Warlord Features





Battlefield Foresight

At the 10th level, whenever you roll initiative and are unable to activate the Battle Standard feature, you regain one use of the ability.



Artisan of War

At the 10th level, you gain an additional feature based on the Path of War chosen at the 7th level.



Defender You wish to preserve the lives of your allies, and act as a beacon of hope. After you've used your Battle Standard and are within range of it as well, you can use a bonus action to raise the morale of an ally who is within range of the Battle Standard. That ally regains hit points equal to your Fighter level.



You can use this feature a number of times equal to your Intelligence modifier (minimum of once). When you finish a long rest, you regain all expended uses

