



Supremacy • Purity • Harmony

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Affinity Bonus Edit

Supremacy believes in the advancement of technology and science. Their civilizations start the game with one random Wonder already built.

Ship Parts Edit

Armor

Armor increases the amount of damage your ship can take. (Increases your HP by 30).

Engines

Upgrading Engines increases speed and maneuverability which helps you to reach the most advantageous battle locations.

Fighters

Small, fast, and dangerous – but extremely fragile. Your starship can launch one fighter group per battle turn.

Lasers

Lasers are long range energy weapons. Find a clean line of fire for maximum effect.

Plasma Cannon

High-energy kinetic weapons: cannons have a shorter range than lasers, but do a lot of damage.

Sensors

You can’t shoot’em if you can’t see’em. Activating your sensors will reveal any cloaked enemy starships within your sensor range.

Shields

Shields absorb energy from enemy weapons, reducing damage. Damaged shields will recover after each turn.

Stealth

They can’t shoot you if they can’t see you. When stealth is activated, you are invisible to ships outside of your stealth radius.

Torpedoes

Slow moving but powerful, torpedoes can flush out enemy ships in cover. You can choose the perfect moment to detonate these weapons. Torpedoes are replenished at the start of each mission.





Leader Bonus Edit

Barre

The leader Barre (Benevolent) reduces the cost of cities by 25%

Bolivar

The leader Bolivar (Warrior) starts with an additional starship.

Elodie

The leader Elodie (Charismatic) causes crew morale to increase by 10%

Fielding

The leader Fielding (Economist) generates 50 credits per city each turn.

Hutama

The leader Hutama (Diplomat) always gets a first visit influence bonus.

Kavitha

The leader Kavitha (Humanitarian) starts with one extra city.

Kozlov

The leader Kozlov (Industrialist) increases metals production by 25%

Sochua

The leader Sochua (Progressive) starts with two random tech upgrades.