"Mwahahahaha! Welcome to Mara's den! You may think you can defeat me, but I'm clearly the bigger man. Gwahahahaha! Now, then... Why don't we get this party started, hm? Ahahahahahaha!" —Mara, Devil Summoner: Soul Hackers

Mara is a demon in the series.

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History Edit

In Buddhist myth, Mara is also known as "The Evil One," a tempter, through the deceit of regarding the mundane and negative as alluring, and personifies unwholesome impulses, unskillfulness and the "death" of the spiritual life. In many religions that incorporate the cosmology of the Hindu originated Trailokya, Mara is said to sit atop at the Sixth Heaven of the Desire Realm that includes the mortal world, and is said to be both that which ensnares souls in Samsara by deceiving them with promises of happiness in the Desire Realms, and who is the ultimate obstacle of any who desire to achieve enlightenment into nirvana and sunyata.

Feeling threatened by the enlightenment the Buddha was trying to bestow upon humanity, he attacked when he was meditating beneath the bodhi tree. He was defeated when the Buddha simply touched the tips of his fingers to the earth, whereupon all the gods descended in a tremendous roar to pay homage to him. Though Mara was defeated that time, he still lingers in the world, hoping to seize the souls of the dying and unenlightened.

Originated in Sri Lankan Buddhism, a demon who was riding Girimehkala with a penis-headed image tried to stop Siddharta Gautama from reaching enlightenment through meditation. The most common story depicts Mara using his beautiful daughters in an attempt to tempt the Buddha; he later marched his demonic army to scare him, however this ended in failure for Mara.

Its manifestation in the series is likely a nod to the metaphor of Devaputra-mara, the disillusion of regarding Mara as an objective being.

Appearance Edit

Profile Edit

Shin Megami Tensei Edit

"Origin: India. The embodiment of evil itself. It is said that he controls people via lust and fear of death and ruins their bodies. He tempts and corrupts the pure, and appeared before Buddha when he was meditating." —Shin Megami Tensei A-Mode DDS dictionary

Shin Megami Tensei II Edit

Mara governs the Tower of Chokmah in the Expanse and acts as a guard to Lucifer's Castle Kether. If Aleph's Alignment is Chaos, he will let Aleph pass either with a minimum of 15 Wisdom stats or by beating him in battle. In the Neutral or Lawful paths, Mara will try to tempt Aleph. First, he offers 999,999 Macca. Next, he offers a 10 level increase. Finally, he offers power that surpasses even Satan and Lucifer. If Aleph accepts any of his offerings, he will fall under Mara's spell and must fight Mara with a handicap.

Shin Megami Tensei: 20XX Edit

Mara appears as the head of the Ring of Gaea. He is mentioned as "His Excellence" by the demons and Gaeans. If the protagonist follows the Neutral or Law alignments during the battles in the Arena, Mara will invite the protagonist to give him the title to rule Valhalla. When met, he'll offer control of Valhalla to the protagonist, if accepted, he'll freeze them. Either way, he will attack. After being defeated, Mara explains that while Lucifer is still alive, the demons will never disappear from the human world.

Shin Megami Tensei III: Nocturne Edit

"Well! In my rush, I have summoned Mara the Magnificent in an incomplete body of a slime." —Baphomet

An incomplete, slimy form of Mara appears when Baphomet summons him during a Full Kagutsuchi phase in Shibuya at the request of two impatient Manikins and the ritual fails due to the Manikins rushing Baphomet. Mara, offended by his incomplete form, immediately becomes hostile and attacks the Demi-fiend. The Demi-fiend will be rewarded with the Muspell Magatama upon defeating him.

Shin Megami Tensei IMAGINE Edit

The slime-form Mara is a plug-in acquired by turning in 800 Essences of Yetzirah to the researcher in Shinjuku Babel's cathedral. He is a triple fusion of Girimehkala, Surt and Hecate. Prior to the August 2014 update, this was the only form of Mara.

In August, an event was implemented carrying on the storyline of characters introduced during the February event. In this event, Incubus and Oni are encouraged by Baphomet to summon Mara in Shibuya in order to create a harem kingdom. In a callback to Nocturne, the summoning fails and the slime-esque Mara is summoned. After defeating this Mara, players could use a seven-colored pillar to be transported to the Tower of Chokmah and face Mara's true form, with a chance to receive the ability to fuse him in a triple fusion of Mara (Amorphous), Moloch and Girimehkala. Mara's true form learns the unique skills Maralagidyne and Cursed Spit. This true form was later added as a boss fight in Abyss Tower.

Shin Megami Tensei: Strange Journey Edit

"A Hindu demon that represents fear of death.

She tempted the Buddha during his meditations. She gave birth to the Mares and Mora, powerful demons of darkness." —Shin Megami Tensei: Strange Journey compendium

In this game, Mara is portrayed as a goddess rather than a god, wielding power over temptation and death, despite retaining the same overall shape (though a local Grendel insisted she was once a beautiful goddess). She appears in Sector Grus after reaching a certain part of Sector Horologium. In the Chaos path, she hires the protagonist to assault a gathering of angels and disrupt the ritual they were carrying out. Despite the attack, the angels finish the fusion ritual and combine themselves to form Seraph, forcing the protagonist into a fight. After Seraph's demise, Mara will arrive, regretting she did not participate in the death of the Seraph, and can join the protagonist's party. Fulfilling her request also yields the right to summon her through fusion and the Peacemaker, the most devastating gun in the game.

During the Law route, Mara appears instead as the enemy, as the protagonist is hired instead by the Seraph to destroy Mara. Upon Mara's death, Seraph will join the protagonist instead.

Shin Megami Tensei IV Edit

Mara is summoned by the Terminal Guardian to prevent Flynn from accessing the eighth Terminal. The game reuses the compendium entry from Strange Journey.

Shin Megami Tensei IV: Apocalypse Edit

Mara appears in a line of Challenge Quests involving an individual named Maruo and the hedonist cult surrounding him. After Maruo has been beaten twice and his beliefs in living as he wishes shaken, Mara appears, revealing himself as the demon behind the events. However, he lacks the strength to take on Nanashi and leaves.

In the final quest in the line, Nanashi receives an SOS from Maruo himself. He arrives at Kiba Storage to find most of the Maruology cult drained of life and battles Mara at his full strength.

Mara focuses on using his one attack, Hell Thrust, and is smart enough to use his extra Press Turns for Critical Eye or Charge. If not Smirking, he can also defend his own weakness with Makarakarn, and against Tetrakarn he will wait it out by setting up for an empowered Hell Thrust or use Tetrabreak to cancel the move altogether. Protection against Charm status may be wise, especially if an affected party member has the Diarahan or Mediarahan skills. Mara will almost immediately counter any debuff spells with Dekunda but cannot remove the party's buffs aside from the Rakunda effect Hell Thrust gains if Mara smirks. A gun with Ice-elemental rounds can strike his weakness without having to worry about Makarakarn. During the battle, Mara will pose questions to Nanashi, with the answer having different effects on the battle.

"You have no obligation to save my host. Why not just let him go?" "I want to save Maruo." Party loses press turns. "I can't let a demon run free." Mara +Tarukaja/Makakaja x2 Ignore Mara Party +Sukukaja "Don't you want to see new things? Let's go together to an even more arousing land!" "...I want to see new things!" Party loses press turns "I'll pass." Party +Tarukaja/Makakaja Keep fighting Party gets 2 additional flashing press turns

Despite being the boss of a quest line, Mara is not locked for fusion and can be accessed anytime provided that Nanashi meets the level requirement.

Majin Tensei II: Spiral Nemesis Edit

Mara appears as enemy units near the end of the neutral route. Acting as troops for Satan, Beelzebub and Angra Mainyu.

Devil Summoner: Soul Hackers Edit

Mara is one of the five bosses the protagonist can fight in the Corridor of Time after clearing the game. Defeating him is necessary to obtain the Iron Manji, one of the five items required to unlock New Game Plus.

Devil Summoner 2: Raidou Kuzunoha Vs. King Abaddon Edit

"A Hindu demon that represents fear of death. He tempted the Buddha during his meditations. Originally, Mara was a fearsome goddess who drained her victims of their essence during the night." —Raidou Kuzunoha vs. King Abaddon compendium

Mara appears at Waden One during a Case File, having fought with Raido Kuzunoha the XIV and dragged him across a dimensional rift, placing him in Raidou's timeline. She has the tendency to spout a multitude of puns, all related to her penis shape, and shares the skill "Cursed Emission" with Mishaguji, another phallus-shaped demon. Mara is portrayed as once being a goddess rather than a god.

In New Game Plus, she must be fought in the Case File 7th Trumpet, Eternal King as one of the generals of Lucifer's army.

Persona 3 FES Edit

"An Eastern demon lord who tempted Buddha during his training. He is a master of fear, and his immense power reaches to every part of the globe. His distant offspring include Mare and Mora." —Persona 3 compendium

Mara appears as an exclusive Persona added to the Tower Arcana. Mara is summoned by means of a special Pentagon Spread fusion using Incubus, Mot, Pazuzu, Kumbhanda and Attis.

He also holds the distinction of having the only multi-target severe damage Fire elemental spell, "Maralagidyne." Fusing Mara with a Nihil weapon grants the strongest fist-type weapon, Evil Gloves, which is another pun on his design.

Portable Edit

Mara will give the protagonist the Maralagidyne Skill Card when this Persona has leveled up to 86, which is the only way this spell can be passed on to other Personas.

Also, if the protagonist enters the Velvet Room with Mara as the equipped Persona, Theodore or Elizabeth will comment on the protagonist's choice of Persona:

If the protagonist is male, Elizabeth comments, "Oh, my... Tee-hee... It's very manly, that much is certain."[1]

If the protagonist is female and has Elizabeth, she comments it doesn't fit her.

If the protagonist is female and has Theodore, he comments, "Wh-Why do you have that... thing... equipped? It's very... unladylike."

Persona 4 Edit

Mara returns as a Persona of the Tower Arcana. He can be summoned once the protagonist reaches Lv. 62 or above and fuses the appropriate Personas in the Velvet Room. However, Mara no longer learns the skill Maralagidyne.

Persona 5 Edit

"A Buddhist demon that represents the fear of death. Also known as "The Evil One," he sent his daughters to tempt Buddha during his meditations." —Persona 5 background

Mara is the sixth Persona of the Tower Arcana and can be found as a Shadow in both his slime form from Nocturne and his normal form. His slime form can be found in Kamoshida's Palace and the Qliphoth World, with the title "Torn King of Desire." His normal form can be found in the Depths of Mementos and the Qliphoth World, with the title "Throbbing King of Desire." His slime form cannot be acquired or fused. Mara is one of three Personas to learn the One-Shot Kill gun skill. He is also one of four Personas to learn Heat Up and one of two to learn Firm Stance. When itemized through Electric Chair execution in the Velvet Room, Mara will produce a Maragidyne skill card.

The slime form will first appear as a boss in Kamoshida's Palace. During the fight, the Torn King of Desire may waste a turn staring at Ann Takamaki.

The Shadow of Shiro Asakura assumes the form of Mara when he is confronted in Mementos during the request "The Head Honcho of Showbiz." He can be found on the bottom floor of Sheriruth. During the battle, Shadow Asakura will continually use Tarukaja to increase his attack power. Following this, he will use Charge and then Lunge, attacking female party members. Shadow Asakura will only attack once its attack is increased; lowering it or erasing its buff will cause it to repeatedly try to get its attack up again.

Slime Mara cannot be recruited as a Persona, making them the only Shadows fought in regular battles that cannot be recruited.

Royal Edit

The slime Mara in Kamoshida's Palace has been moved to a hidden floor inside the underground dungeon and is defending a Will Seed. Ann will express disgust upon encountering it.

Slime Mara encountered in the Qliphoth World and the Path of Da'at have a high odd of becoming a Disaster Shadow.

Shin Megami Tensei: Liberation Dx2 Edit

"The hard bringer of death. A Hindu demon that dominates spirits and holds the power to instill fear. During his meditations, Buddha almost gave in to his temptation when Mara seduced him under a linden, a hardwood tree. Mara's great power was a sight to behold. His rigid strength spread far and wide, giving birth to many vile creatures." —Shin Megami Tensei: Liberation Dx2 compendium

Stats Edit

Shin Megami Tensei Edit

Race Alignment Level HP MP Tyrant Chaos 82 969 343 CP NOA ATK ACC DEF EVA M.ATK M.EFC 56 1 173 27 77 21 24 23 St 35 In 20 Ma 21 Vi 18 Ag 18 Lu 14 Resistances Nulls most magic (and Needle. Resists Dex, Charge and Gun.) Drop None Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Chg Dex Ndl Alm - 2 ／ 8 Nu Nu Nu Nu Nu Nu Nu Nu Nu 4 ／ 8 5 ／ 8 Nu - List of Skills Skill Cost Effect Mazanma 7 MP Blasts a group of enemies with a strong gale. Marin Karin 6 MP Charms one enemy. Diarama 4 MP Restores one ally's HP by roughly 100.





Shin Megami Tensei II Edit

Race Alignment Level HP MP Tyrant Dark-Chaos 69 3.475 1,449 MAG NOA ATK ACC DEF EVA M.ATK M.EFC 3,864 3-6 186 124 188 122 26 21 St 24 In 16 Ma 22 Vi 25 Ag 13 Lu 10 Drop Sapphire Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Rsh Hnd Leg Fly Alm - ½ Rf - ½ Rf ½ Rf - ½ Rf ½ Rf ½ Rf ½ Rf Rf - - - ½ Rf - List of Skills Skill Effect Tackle Medium Rush damage to one foe. Low accuracy. Shibaboo Inflicts Bind ailment, 1-3 foes. Fog of Temptation Light Flying attack to all foes. Inflicts Charm. Dekaja Removes all buffs, all foes. Squash Medium Rush damage to one foe. Cleave Light Rush damage to all foes. Hell Thrust Light Rush damage to one foe. Inflicts Close. Race Alignment Level HP MP Tyrant Dark-Chaos 62 797 283 CP NOA ATK ACC DEF EVA M.ATK M.EFC 165 1 158 109 162 108 17 14 St 17 In 11 Ma 15 Vi 19 Ag 11 Lu 6 Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Rsh Hnd Leg Fly Alm - - 6 ／ 8 6 ／ 8 6 ／ 8 6 ／ 8 6 ／ 8 Nu Nu 6 ／ 8 6 ／ 8 - - - - - List of Skills Skill Cost Effect Mazanma 7 MP Medium force damage to a group of foes. Shibaboo 3 MP Inflicts Bind ailment, 1-3 foes. Fog of Temptation 1% HP Light Flying attack to all foes. Inflicts Charm. Tackle 12% HP Medium Rush damage to one foe. Low accuracy. Cleave 15% HP Light Rush damage to all foes.

Shin Megami Tensei: if... Edit

Race Alignment Level HP MP Tyrant Dark-Chaos 76 979 523 CP NOA ATK ACC DEF EVA M.ATK M.EFC 96 1 214 137 196 133 25 22 St 31 In 17 Ma 21 Vi 22 Ag 12 Lu 10 Resistances Reflects Curse. Resists Tech, Ice, Elec, Nerve, Expel, Magic, Bind. Weak to Fire. Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Rsh Hnd Leg Fly Alm - - 1.5× 4 ／ 8 4 ／ 8 - 2 ／ 8 2 ／ 8 Rf 2 ／ 8 2 ／ 8 - - 7 ／ 8 - - List of Skills Skill Cost Effect Mazandyne 21 MP Heavy Force damage to all foes. Shibaboo 3 MP Inflicts Bind ailment to 1-3 foes. (Bind-type) Marin Karin 6 MP Inflicts Charm ailment to one foe. (Nerve-type) Squash 12% HP Medium Rush damage to one foe. Tackle 12% HP Medium Rush damage to one foe. Low accuracy.





Shin Megami Tensei: 20XX Edit

Race Alignment Level HP MP Tyrant Dark-Chaos 73 5,000 2,000 MAG NOA ATK ACC DEF EVA M.ATK M.EFC 9,500 5-8 St 26 In 19 Ma 20 Vi 22 Ag 10 Lu 15 List of Skills Tetrakarn Mamudoon Go for the Neck





Shin Megami Tensei III: Nocturne Edit

Race Level HP MP Strength 30 Magic 40 Vitality 25 Agility 14 Luck 15 Tyrant 85 2,300 3,000 Reflects Absorbs Void Resists Weak - - Expel/Death/Ailments - - List of Skills Skill Cost Effect Diarahan 15 MP Fully restores one ally's HP. Dismal Tune 30 MP Medium curse damage and 15% mute to all foes. Hell Thrust none Medium physical damage to one foe. Medium critical rate. Hades Blast none Heavy physical damage to all foes. High critical rate. Dekaja 10 MP Removes all buffs from all foes. Mazanma 15 MP Medium force damage to all foes. Marin Karin 5 MP 55% charm to one foe. Mind-type. Makajamon 11 MP 20% mute to all foes. Curse-type.





Shin Megami Tensei: Strange Journey Edit

Race Alignment Level HP MP Strength 59 Magic 61 Vitality 54 Agility 52 Luck 53 Tyrant Dark-Chaos 88 715 399 Attack Type Single Foe/1/Gun/Paralyze(10%) Strong - Weak Strong Strong Strong Null Null - Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage - - - - - - - - - - Natural Skills Hades Blast Charge Tetrakarn D-Source Skills Madness Crush Charge Tetrakarn Password iCJ0Uik+5XA%5Ya%

5Wa%C2iCqXzLfnB8 Race Alignment Level HP MP Strength 59 Magic 61 Vitality 54 Agility 52 Luck 53 Tyrant Dark-Chaos 88 715 399 Attack Type Single Foe/1/Gun/Paralyze(10%) Strong - Weak Strong Strong Strong Null Null - Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage - - - - - - - - - - Natural Skills Frolic Riot Gun Enduring Soul Victory Cry Gun Boost D-Source Skills Madness Crush Charge Tetrakarn Password Nich Maragos

Shin Megami Tensei IV Edit

Race Level HP MP Strength 125 Dexterity 110 Magic 86 Agility 100 Luck 81 Tyrant 94 983 196 Phys Gun Fire Ice Elec Force Light Dark - Drain - Weak Drain - Null Null Ailment Resistance - Normal Attack Phys x1, 1 enemy List of Skills Skill Cost Effect Level Charge 9 MP Multiplies user's next physical or gun damage by 2.5. Innate Hades Blast 32 MP Heavy physical damage to all foes. Innate Taunt 20 MP Debuffs all foes' defense twice but buffs their attack power twice as well. Innate Repel Phys Auto Reflects physical damage. 95 Doping 45 MP Increases max HP of all allies by 30%. 96 Null Nerve Auto Immunity against poison, bind, sick and brand. 97





Shin Megami Tensei IV Apocalypse Edit

Majin Tensei II: Spiral Nemesis Edit

Race Level HP MP Mv Range Mv Type Atk Range MAG Tyrant 86 485 270 8 Ground 1 760 St Ma In Ag Lu Atk P.Def M.Atk M.Def Hit Eva Crt 30 25 27 12 5 160 30 92 105 99 14 22 List of Skills Skill Power Range Cost Target Effect Mudoon - 2 85 MP Multi Instant death Shibaboo - 1 30 MP Single Gives Bind status to one enemy Dogururadoru - 1 10 MP Single Give Poison status to one enemy Rampage 150% 1 P. Extra Multi Deals damage





Devil Summoner: Soul Hackers Edit

Race Level HP MP St In Ma En Ag Lu Tyrant 91 25,953 1,246 37 15 17 39 22 14 P.ATK P.HIT B.DEF AVD M.ATK M.HIT 256 144 258 143 154 36 Reflects Absorbs Void Resists Weak - - Expel, Death, Mind, Nerve, Curse - - List of Skills Tarukaja Frenzy Tackle





Devil Summoner: Raidou Kuzunoha vs. King Abaddon Edit

Order Level HP St Ma Vi Lu Item drop Pagan 65 10,500 22 26 22 15 - Reflects Absorbs Block Resists Weak Frail - Death Gun/Mind Phys - Fire List of Skills Skill Effect Mad Rush Medium Phys dmg, dash attack +Dizzy(Low) Cursed Emission Medium Almighty dmg to an enemy +Dizzy(High) Marin Karin Light Mind dmg to an area +Charm(Med) Bufudyne Heavy Splash Ice dmg. Stun: Long Order Level HP St Ma Vi Lu Item drop Pagan 56 3,200 21 20 22 12 - Reflects Absorbs Block Resists Weak Frail - Death Gun/Mind Phys - Fire List of Skills Skill Effect Mad Rush Medium Phys dmg, dash attack +Dizzy(Low) Cursed Emission Medium Almighty dmg to an enemy +Dizzy(High) Marin Karin Light Mind dmg to an area +Charm(Med) Order Level HP St Ma Vi Lu Conversation Investigation Pagan 62 749 30 16 25 10 Sweet Talk Read Mind Reflects Absorbs Block Resists Weak Frail - Death Gun/Mind Phys - Fire List of Skills Skill Cost Effect Level Cursed Emission 22 MAG Medium Almighty dmg to an enemy +Dizzy(High) Innate Mad Rush 28 MAG Medium Phys dmg, dash attack +Dizzy(Low) 63 State of Bliss 20 MAG Gradually moderately restores HP. 1 Ally 64 Drain Passive MAG absorption rate increases Max Loyalty

Persona 3 FES Edit

Arcana Level Strength 60 Magic 50 Endurance 52 Agility 48 Luck 51 Tower 77 Inherit Reflects Absorbs Block Resists Weak Pierce Fire Pierce - - Ice Skill Card Maralagidyne (Lv 86) List of Skills Skill Cost Effect Level Myriad Arrows 19% HP Deals medium Pierce damage to all foes. (1-2 hits) Innate Maralagidyne 32 SP Deals severe Fire damage to all foes. Innate Primal Force 21% HP Deals severe Pierce damage to one foe. 79 Power Charge 15 SP Doubles physical damage dealt next turn. (2.5x damage) 80 Tetrakarn 55 SP Barrier that reflects physical damage 1x per ally. 82 Absorb Ice Passive Drains damage from Ice attacks. 84





Persona 4 Edit

Arcana Level Strength 44 Magic 35 Endurance 48 Agility 36 Luck 30 Tower 62 Inherit Reflects Absorbs Block Resists Weak Fire Dark Fire - Wind Light List of Skills Skill Cost Effect Level Agidyne 12 SP Deals heavy Fire damage to 1 foe. Innate Blight 16% HP Deals heavy Phys damage to all foes with a chance of Poison. Innate Power Charge 15 SP Next physical attack will be 250% greater in power. 63 Makarakarn 36 SP Barrier that reflects magic dmg once. (1 ally; excludes Almighty attacks) 64 Absorb Physical Passive Absorbs damage from Phys attacks. 66 Fire Amp Passive Strengthens Fire attacks by 50%. 67



