There are many cards in The Boomsday Project that deserve a personal mention here so it was very hard to narrow this down. One could very easily write about SN1P-SN4P and how amazing it was that Blizzard didn't see the big issues with adding a card like this to the game (infinite SN1P-SN4P WOOO), forcing them to nerf other cards, but more importantly it paved the way for hope that they'd add new cards like that again mid-expansion.

But Flux you say, you're wrong, Blizzard started paving that path with Rise of Shadows when they added Zayle, Shadow Cloak after its expansion released. Well, I disagree because it still released during that expansion's cycle. Our boy SN1P-SN4P on the other hand released almost a YEAR after The Boomsday Project released and that's the best part.

SN1P-SN4P was never going to be in Standard for a long time, they could have fun with the card. Giving it to everyone made things exciting and alongside the Boomsday Project set buffs, we had a pretty awesome time in Hearthstone. There were so many great things from Blizzard during Year of the Dragon that really improved the game and made it legitimately fun again for myself and many others I know, even if I didn't get to play it as much as I'd have liked.

But seriously, I'm not here to talk about SN1P-SN4P as like I said, that's too easy and... I feel like the comments section might fight me if I say I'm going to miss the card (Spoiler Alert: I will). No, we're talking about one of my seriously favourite cards, Annoy-o-Module.

Some of the best flavor in the game is Mechs. When Goblins vs Gnomes was announced back in 2014 I was crazy hyped for Hearthstone's first large expansion but not just because of all the new possibilities in an era of Naxx's Sludge Belcher and Undertaker, but because of all the engineering focus!

In World of Warcraft if my main character doesn't have Engineering, something feels very wrong to me. Although the profession goes through long periods of arguably being the worst in the game, there are always some fun things to do with it and it can help you explore creativity. That creativity was realized during Goblins vs Gnomes with all the tinkery-goodness we got and shot up to 11 once The Boomsday Project was announced. Yes, this was going to be THE expansion for Hearthstone.

Honestly, they did a damn good job on that front.

So, what's so great about Annoy-o-Module that I had to pick it as my spotlight card? To start, look at the art! Matt Dixon is by far my favourite Hearthstone Artist, owning multiple prints of his work, but Annoy-o-Module really went above and beyond. It continues the theme that Annoy-o-Tron made us fall in love with back in the day but it does so in a package that is strictly better. Double the attributes sounds good enough but when you add Magnetic, it created so many fun and stupid possibilities that were able to put a stop to aggression, save your large mechanic minions thanks to amazing Divine Shield trades, or start off as a solid body for adding Magnetic cards to itself. Personally, I was a huge fan of attaching Wargear to the card for that nice 7/9 Divine Shield Taunt. Wargear was actually an amazing card in its own right, really showcasing the stupid stuff you could do with Magnetic as a feature.

I want to think that Blizzard also believes this is one of the most interesting minions ever added to the game since they decided it would get to be on the limited roster found in Hearthstone's Battlegrounds game mode. The combo-oriented nature of the card is going to make me miss it a great deal.

I can't wait to see which Annoy-o-Card comes next from Hearthstone and more importantly, I hope Magnetic doesn't get vaulted forever because it would be an awesome mechanic to see again, maybe in a couple of years. Ulduar expansion or adventure comes when, Blizzard?