



Divide et Impera Historical Family System

General Information

Ever since the release of Rome 2, the lack of a family tree has been missed by many of us. Unfortunately, we cannot mod in a true family tree (at least I don't think we can

). However, I have always wanted to created a pseudo-family system based on historical figures to somewhat fill in for the glaring lack of the core feature we have enjoyed in so many other Total War games. So, this new system is an attempt to add just that to the mod. Hopefully, this will add some more roleplaying opportunities and immersion for the player with various factions.

The basic concept is that occasionally a new family member will be spawned for your ruling family. This new general may be a historical figure for some factions or more of a randomly created general for others that have less historical sources. On average, about every 50 turns or so these events will occur. That number is very different for various factions and historical generals, so it is not a fixed value by any means. My goal is to have the system seem somewhat fluid to the player so that it seems like a natural progression in the game.









Here is an example of one such historical figure for the Seleucids. Where possible, I tried to have historical sources for each general: If you want to try it out before the next update, there is a submod available for playing and testing here - Historical Family System Submod Here is an example of one such historical figure for the Seleucids. Where possible, I tried to have historical sources for each general:

Spoiler Alert, click show to read:





Spoiler Alert, click show to read:









Spoiler Alert, click show to read:





Other Information

- For now, all factions besides Carthage and Rome have this feature. I have not implemented this for Carthage and Rome yet. The reason for this omission is that the character always spawns into the ruling family but there are 3 options for these factions. The system will have to be modified or something different will have to be created for them instead. For example, if a famous patrician were used for Rome he would still spawn into the other ruling parties depending on what the player chose as the ruling party at campaign start. Therefore, we may need to either use more random generals for them or not use the system at all for the two Republican factions.

- Not all factions have historical characters due to lack of sources. However, they will still have various generals spawn for their ruling parties into the family, they just won't be sourced.

- Its possible this system may be expanded in the future, this will be a building block from which we can start delving into the dilemma system more (hopefully).