A Thousand Cuts2 power / silent Whenever you play a card, deal 1 (2) damage to ALL enemies.

Accuracy1 power / silent Shivs deal 3 (5) additional damage.

Acrobatics1 skill / silent Draw 3 (4) cards. Discard 1 card.

Adrenaline0 skill / silent Gain 1 (2) Energy. Draw 2 cards. Exhaust.

After Image1 power / silent (Innate.) Whenever you play a card, gain 1 Block.

Alchemize1 (0) skill / silent Obtain a random potion. Exhaust.

All Out Attack1 attack / silent Deal 10 (14) damage to ALL enemies. Draw 1 less card next turn.

Backflip1 skill / silent Gain 5 (8) block. Draw 2 cards.

Backstab0 attack / silent Deal 11 (15) damage. Innate. Exhaust.

Bane1 attack / silent Deal 7 (10) damage. If the enemy is Poisoned, deal 7 (10) damage again.

Blade Dance1 skill / silent Add 2 (3) Shivs to your hand.

Blur1 skill / silent Gain 5 (8) Block. Blockis not removed at the start of your next turn.

Bouncing Flask2 skill / silent Apply 3 poison to a random enemy 3 (4) times.

Bullet Time3 (2) skill / silent You cannot draw any cards this turn. Reduce the cost of cards in your hand to 0 this turn.

Burst1 skill / silent This turn your next 1 Skill is (2 Skills are) played twice.

Calculated Gamble0 skill / silent Discard your hand, then draw that many cards. Exhaust. (Don't exhaust)

Caltrops1 power / silent Whenever you are attacked, deal 3 (5) damage to the attacker.

Catalyst1 skill / silent Double (Triple) an enemy's Poison. Exhaust.

Choke2 attack / silent Deal 12 damage. Whenever you play a card this turn, targeted enemy loses 3 (5) HP.

Cloak And Dagger1 skill / silent Gain 6 Block. Add 1 (2) Shiv(s) to your hand.

Concentrate0 skill / silent Discard 3 (2) cards. Gain 2 Energy.

Corpse Explosion2 attack / silent Apply 6(9) Poison. When the enemy dies, deal damage to all enemies equal to its max HP.

Crippling Cloud2 skill / silent Apply 4 (7) Poison and 2 Weak to ALL enemies. Exhaust.

Dagger Spray1 attack / silent Deal 4 (6) damage to ALL enemies twice.

Dagger Throw1 attack / silent Deal 9 (12) damage. Draw 1 card. Discard 1 card.

Dash2 attack / silent Gain 10 (13) Block. Deal 10 (13) damage.

Deadly Poison1 skill / silent Apply 5(7) poison.

Deflect0 skill / silent Gain 4 (6) Block.

Die Die Die1 attack / silent Deal 13 (17) damage to ALL enemies. Exhaust.

Distraction1 (0) skill / silent Add a random Skill to your hand. It costs 0 this turn. Exhaust.

Dodge And Roll1 skill / silent Gain 4 (6) Block. Next turn gain 4 (6) Block.

DoppelgangerX skill / silent Next turn, draw X(+1) cards and gain X(+1) Energy.

Endless Agony0 attack / silent Whenever you draw this card, add a copy of it to your hand. Deal 4 (6) damage. Exhaust.

Envenom2 (1) power / silent Whenever an attack deals unblocked damage, apply 1 Poison.

Escape Plan0 skill / silent Draw 1 card. If the card is a Skill, gain 3 (5) Block.

Eviscerate4 attack / silent Costs 1 less Energy for each card discarded this turn. Deal 6 (8) damage three times.

Expertise1 skill / silent Draw cards until you have 6 (8) in hand.

Finisher1 attack / silent Deal 6 (8) damage for each Attack played this turn.

Flechettes1 attack / silent Deal 4 (6) damage for each Skill in your hand.

Flying Knee1 attack / silent Deal 8 (11) damage. Next turn gain 1 Energy.

Glass Knife1 attack / silent Deal 8 (12) damage twice. Glass Knife's damage is lowered by 2 this combat.

Grand Finale1 attack / silent Can only be played if there are no cards in your draw pile. Deal 40 (50) damage to ALL enemies.

Heel Hook1 attack / silent Deal 5 (7) damage. If the enemy is Weak, Gain 1 Energy and draw 1 card.

Infinite Blades1 power / silent (Innate.) At the start of your turn, add a Shiv to your hand.

Leg Sweep2 skill / silent Apply 2 (3) Weak. Gain 11 (14) Block.

MalaiseX skill / silent Spend all Energy. Enemy loses X (+1) Strength. Apply X (+1) Weak. Exhaust.

Masterful Stab0 attack / silent Deal 12(16) damage. Whenever you take damage increase this card's cost by 1.

Neutralize0 attack / silent Deal 3 (4) damage. Apply 1 (2) Weak.

Nightmare3 (2) skill / silent Choose a card. Next turn, add 3 copies of that card into your hand. Exhaust.

Noxious Fumes1 power / silent At the start of your turn, apply 2 (3) Poison to ALL enemies.

Outmaneuver1 skill / silent Next turn gain 2 (3) Energy.

Phantasmal Killer2 (1) skill / silent On your next turn, your Attack damage is doubled.

Piercing Wail1 skill / silent ALL enemies lose 6 (8) Strength for 1 turn. Exhaust.

Poisoned Stab1 attack / silent Deal 6(8) damage. Apply 3(4) Poison.

Predator2 attack / silent Deal 15 (20) damage. Draw 2 more cards next turn.

Prepared0 skill / silent Draw 1 (2) card(s). Discard 1 (2) card(s).

Quick Slash1 attack / silent Deal 8 (12) damage. Draw 1 card.

Reflex skill / silent Unplayable. If this card is discarded from your hand, draw 1 (2) cards.

Riddle With Holes2 attack / silent Deal 3 (4) damage 5 times.

Setup1 (0) skill / silent Place a card in your hand on top of your draw pile. It cost 0 until it is played.

SkewerX attack / silent Spend all Energy. Deal 7 (10) damage X times.

Slice0 attack / silent Deal 5 (8) damage.

Storm Of Steel2 skill / silent Discard your hand. Add 1 (Upgraded) Shiv to your hand for each card discarded.

Sucker Punch1 attack / silent Deal 7 (9) damage. Apply 1 (2) Weak.

Survivor1 skill / silent Gain 8 (11) Block. Discard a card.

Tactician skill / silent Unplayable. If this card is discarded from your hand, gain 1 (2) Energy.

Terror1 (0) skill / silent Apply 99 Vulnerable. Exhaust.

Sneaky Strike2 attack / silent Deal 10(14) damage. If you have discarded a card this turn, gain 2 Energy

Unload1 attack / silent Deal 14(18) damage. Discard all non-attack cards.

Well-Laid Plans0 power / silent At the end of your turn, Retain up to 1 (2) card(s).

Wraith Form3 power / silent Gain 2 (3) Intangible. At the end of your turn, lose 1 Dexterity.

J.A.X.0 skill / neutral Lose 3 HP. Gain 2 (3) Strength. Exhaust.

Shiv0 attack / neutral Deal 4 (6) damage. Exhaust.

Bandage Up0 skill / neutral Heal 4 (6) HP. Exhaust.

Bite1 attack / neutral Deal 7 (8) damage. Heal 2 (3) HP.

Blind0 skill / neutral Apply 2 Weak (to ALL enemies).

Dark Shackles0 skill / neutral Enemy loses 9 (15) Strength for the rest of this turn. Exhaust.

Deep Breath0 skill / neutral Shuffle your discard pile into your draw pile. Draw 1 (2) card(s).

Dramatic Entrance0 attack / neutral Innate. Deal 6 (8) damage to ALL enemies. Exhaust.

Finesse0 skill / neutral Gain 2 (4) Block. Draw 1 card.

Flash Of Steel0 attack / neutral Deal 3 (6) damage. Draw 1 card.

Good Instincts0 skill / neutral Gain 4 (7) Block.

Jack Of All Trades0 skill / neutral Add 1 (2) random Colorless card(s) to your hand. Exhaust.

Madness1(0) skill / neutral A random card in your hand costs 0 for the rest of combat. Exhaust.

Mind Blast0 attack / neutral (Innate). Deal damage equal to the number of cards in your draw pile.

Panacea0 skill / neutral Gain 1 (2) Artifact. Exhaust.

Purity0 skill / neutral Choose and exhaust 3 (5) cards in your hand. Exhaust.

Swift Strike0 attack / neutral Deal 5 (8) damage.

Trip0 skill / neutral Apply 2 Vulnerable (to ALL enemies).

Apotheosis2 (1) skill / neutral Upgrade ALL of your cards for the rest of combat. Exhaust.

Enlightenment0 skill / neutral Reduce the cost of cards in your hand to 1 this turn (combat).

Master Of Strategy0 skill / neutral Draw 3 (4) cards. Exhaust.

Panache0 power / neutral Every time you play 5 cards in a single turn, deal 10 (14) damage to ALL enemies.

Sadistic Nature0 power / neutral Whenever you apply a Debuff to an enemy, they take 3 (4) damage.

TransmutationX skill / neutral Add X random (upgraded) colorless cards to your hand. They cost 0 this turn. Exhaust.

Clumsy curse / neutral Unplayable. Ethereal.

Decay curse / neutral Unplayable. At the end of your turn, take 2 damage.

Doubt curse / neutral Unplayable. At the end of your turn, gain 1 Weak.

Injury curse / neutral Unplayable.

Necronomicurse curse / neutral Unplayable. There is no escape from this Curse. (Cannot be Exhausted or Removed from your deck.)

Normality curse / neutral Unplayable. You cannot play more than 3 cards this turn.

Pain curse / neutral Unplayable. While in hand, lose 1 HP when other cards are played.

Parasite curse / neutral Unplayable. If transformed or removed from your deck, lose 3 Max HP.

Regret curse / neutral Unplayable. At the end of your turn, lose 1 HP for each card in your hand.

Writhe curse / neutral Unplayable. Innate.

Secret Technique0 skill / neutral Choose a Skill from your draw pile and place it into your hand. Exhaust. (Don't Exhaust)

Secret Weapon0 skill / neutral Choose an Attack from your draw pile and place it into your hand. Exhaust. (Don't Exhaust)

Thinking Ahead0 skill / neutral Draw 2 cards. Place a card from your hand on top of your draw pile. Exhaust. (Don't Exhaust)

Ascenders Bane curse / neutral Unplayable. Cannot be removed from your deck.

Ritual Dagger1 attack / neutral Deal 15 damage. Exhaust. Each time this kills an enemy, increase its damage by 3(5) permanently.

Apparition1 skill / neutral Gain 1 Intangible. Exhaust. Ethereal. (Not Ethereal)

Magnetism2 (1) power / neutral At the start of each of your turns, add a random colorless card to your hand.

Defend1 skill / silent Gain 5(8) Block.

Strike1 attack / silent Deal 6(9) Damage.

Chrysalis2 skill / neutral Add 3(5) random skills into your Draw Pile. They cost 0 this combat. Exhaust.

Shame curse / neutral Unplayable. At the end of your turn, gain 1 Frail,

Metamorphosis2 skill / neutral Add 3(5) random Attacks into your Draw Pile. They cost 0 this combat. Exhaust.

Hand Of Greed2 attack / neutral Deal 15(20) damage. If this kills a non-minion enemy, gain 15(20) Gold.

Mayhem2(1) power / neutral At the start of your turn, play the top card of your draw pile.

Panic Button skill / neutral Gain 30(40) Block. You cannot gain Block from cards for the next 2 turns. Exhaust.

The Bomb skill / neutral At the end of 3 turns, deal 30(36) damage to ALL enemies.

Impatience skill / neutral If you have no attack cards in your hand, draw 2(3) cards.

Discovery1 skill / neutral Choose 1 of 3 random cards to add to your hand. It costs 0 this turn. Exhaust. (Don't Exhaust)

Violence skill / neutral Place 3(4) random attack cards from your draw pile into your hand. Exhaust.

Forethought1(0) skill / neutral Place a card (any number of cards) from your hand on the bottom of your draw pile. It costs 0 until played.

Ring of the Snake relic / starter At the start of each combat, draw 2 additional cards.

Oddly Smooth Stone relic / common At the start of each combat, gain 1 Dexterity.

Golden Idol relic / event Enemies drop 25% more Gold.

Snecko Skull relic / common Whenever you apply Poison, apply an additional 1 Poison.

Vajra relic / common At the start of each combat, gain 1 Strength.

Lantern relic / common Gain 1 Energy on the first turn of each combat.

Happy Flower relic / common Every 3 turns, gain 1 Energy.

Bronze Scales relic / common Whenever you take damage, deal 3 damage back.

Bag of Marbles relic / common At the start of each combat, apply 1 Vulnerable to ALL enemies.

Anchor relic / common Start each combat with 10 Block.

Pen Nib relic / common Every 10th Attack you play deals double damage.

War Paint relic / common Upon pick up, Upgrade 2 random Skills.

Bag of Preparation relic / common At the start of each combat, draw 2 additional cards.

Cursed Key relic / boss Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.

Sozu relic / boss Gain 1 Energy at the start of each turn. You can no longer obtain potions.

Juzu Bracelet relic / common Regular enemy combats are no longer encountered in ? rooms.

Strawberry relic / common Raise your Max HP by 7.

Regal Pillow relic / common Heal an additional 15 HP when you Rest.

Orichalcum relic / common If you end your turn without Block, gain 6 Block.

Dream Catcher relic / common Whenever you rest, you may add a card to your deck.

Ancient Tea Set relic / common Whenever you enter a Rest Site, start the next combat with 2 Energy.

Omamori relic / common Negate the next 2 Curses you obtain.

Blood Vial relic / common At the start of each combat, heal 2 HP.

Whetstone relic / common Upon pick up, Upgrade 2 random Attacks.

Tiny Chest relic / common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.

Red Mask relic / event At the start of each combat, apply 1 Weak to ALL enemies.

Singing Bowl relic / uncommon When adding cards to your deck, you may gain +2 Max HP instead.

Art of War relic / common If you do not play any Attacks during your turn, gain an extra Energy next turn.

Astrolabe relic / boss Upon pickup, choose and Transform 3 cards, then Upgrade them.

Shuriken relic / uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.

Black Star relic / boss Elites now drop 2 Relics when defeated.

Kunai relic / uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

Paper Krane relic / uncommon Enemies with Weak deal 50% less damage rather than 25%.

Toxic Egg relic / uncommon Whenever you add a Skill card to your deck, it is Upgraded.

Mummified Hand relic / uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.

Molten Egg relic / uncommon Whenever you add an Attack card to your deck, it is Upgraded.

Tough Bandages relic / uncommon Whenever you discard a card during your turn, gain 3 Block.

Letter Opener relic / uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Ninja Scroll relic / uncommon Start each combat with 3 Shivs in hand.

Matryoshka relic / uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)

Pantograph relic / uncommon At the start of boss combats, heal 25 HP.

Gremlin Horn relic / uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.

Frozen Egg relic / uncommon Whenever you add a Power card to your deck, it is Upgraded.

Mercury Hourglass relic / uncommon At the start of your turn, deal 3 damage to ALL enemies.

Ornamental Fan relic / uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.

Orrery relic / boss Choose and add 5 cards to your deck.

Prayer Wheel relic / rare Normal enemies drop an additional card.

Pear relic / uncommon Raise your Max HP by 10.

Runic Dodecahedron relic / uncommon If your HP is full, gain 1 Energy at the start of each turn.

Centennial Puzzle relic / uncommon The first time you lose HP each combat, draw 3 cards.

Meat on the Bone relic / uncommon If your HP is at or below 50% at the end of combat, heal 12 HP.

Toolbox relic / shop At the start of each combat, add a random colorless card to your hand.

Question Card relic / uncommon On Card Reward screens, choose from 4 cards instead of 3.

Darkstone Periapt relic / uncommon Whenever you obtain a Curse, increase your Max HP by 6.

Potion Belt relic / common Upon pickup, gain 2 Potion slots.

Lizard Tail relic / boss When you would die, heal to 50% of your Max HP instead (works once).

Tiny House relic / boss Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.

Neow's Blessing relic / event Enemies in first three combats have 1HP.

Bottled Lightning relic / uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.

Boot relic / common Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.

Eternal Feather relic / boss For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.

Calling Bell relic / boss Obtain 3 Curses and 3 Relics.

Smiling Mask relic / uncommon The merchant's card removal service now always costs 50 Gold.

Thread and Needle relic / rare At the start of each combat, gain 4 Plated Armor.

Bottled Flame relic / uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.

Ice Cream relic / rare Energy is now conserved between turns.

Calipers relic / rare At the start of your turn, lose 15 Block rather than all of your Block.

Tingsha relic / rare Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

Torii relic / rare Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

Mango relic / rare Raise your Max HP by 14.

Bird-Faced Urn relic / rare Whenever you play a Power, heal 2 HP.

The Courier relic / uncommon The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

Pandora's Box relic / boss Transform all Strikes and Defends.

The Specimen relic / rare Whenever an enemy dies, transfer any Poison it has to a random enemy.

Philosopher's Stone relic / boss Gain 1 Energy at the start of each turn. ALL enemies start with 2 Strength.

Sundial relic / rare Every 3 times you shuffle your deck, gain 2 Energy.

Ginger relic / rare You can no longer become Weakened.

Blue Candle relic / uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.

Unceasing Top relic / rare Whenever you have no cards in hand during your turn, draw a card.

Peace Pipe relic / rare You can now remove cards from your deck at Rest Sites.

White Beast Statue relic / boss Potions always drop after combat.

Ectoplasm relic / boss Gain 1 Energy at the start of each turn. You can no longer gain Gold.

Gambling Chip relic / rare At the start of each combat, discard any number of cards then draw that many.

Girya relic / rare You can now gain Strength at Rest Sites. (3 times max)

Bottled Tornado relic / uncommon Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.

Du-Vu Doll relic / rare For each Curse in your deck, start each combat with 1 additional Strength.

Old Coin relic / rare Gain 300 Gold.

Shovel relic / rare You can now Dig for loot at Rest Sites.

Odd Mushroom relic / event When Vulnerable, take 25% more damage rather than 50%.

Runic Dome relic / boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.

Velvet Choker relic / boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

Dead Branch relic / rare Whenever you Exhaust a card, add a random card to your hand.

Runic Pyramid relic / boss At the end of your turn, you no longer discard your hand. Draw 1 less card each turn.

Snecko Eye relic / boss Draw 2 additional cards each turn. Start each combat Confused.

Enchiridion relic / event At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.

Necronomicon relic / event The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.

Nilry's Codex relic / event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.

Nloth's Gift relic / event Triples the chance of receiving rare cards as monster rewards.

Bloody Idol relic / event Whenever you gain Gold, heal 5 HP.

Turnip relic / rare You can no longer become Frail

Spirit Poop relic / event It's unpleasant.

Lee's Waffle relic / shop Raise your Max HP by 7 and heal all of your HP.

Membership Card relic / shop In future acts, shops appear 50% more often. BONUS: 50% discount on all products!

Busted Crown relic / boss Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from

Medical Kit relic / shop Status cards can now be played. Playing a Status will Exhaust the card.

Strange Spoon relic / shop Cards which Exhaust when played will instead discard 50% of the time.

Toy Ornithopter relic / shop Whenever you use a potion, heal 3 HP.

Frozen Eye relic / shop When viewing your Draw Pile, the cards are now shown in order.

Mark of the Bloom relic / event You cannot heal.

Empty Cage relic / boss When obtained, remove two cards from your deck.

Fusion Hammer relic / boss Gain 1 Energy at the start of each turn. You can no longer Smith at Campfires.

Coffee Dripper relic / boss Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites

Incense Burner relic / rare Every 5 turns gain 1 Intangible.

Ssserpent Head relic / event Gain 50 gold each time you enter a ? room.

Cauldron relic / shop When obtained, brews 5 random potions.

Cultist Mask relic / event You feel more talkative.

Twisted Funnel relic / shop At the start of each combat, apply 4 Poison to all enemies.

Clockwork Souvenir relic / shop At the start of each combat, gain 1 Artifact

Dolly's Mirror relic / shop When obtained, copy a card in your deck,

Meal Ticket relic / shop Whenever you enter a Shop room, heal 7 HP.

The Abacus relic / shop Gain 6 block each time you shuffle your discard pile into your draw pile.

Ring of the Serpent relic / boss Replaces Ring of the Snake. At the start of each turn, draw 1 additional card.

Hovering Kite relic / boss Gain 1 Energy at the start of each turn and discard 2 cards

Orange Pellets relic / shop When you play an attack, a skill and a power on the same turn, remove all your debuffs.

Hand Drill relic / shop Whenever you break an enemy's Block, apply 2 Vulnerable.

Sling of Courage relic / shop Start elite combats with 2 Strength.

Wrist Blade relic / boss Attacks that cost 0 deal 3 additional damage.

Maw Bank relic / common Whenever you climb a floor gain 12 gold. This effect ends when you spend gold at a shop.

Nunchaku relic / rare After you play 10 attacks, gain 1 energy.

Mutagenic Strength relic / event Start each combat with 3 Strength that is lost at the end of your turn.

Preserved Insect relic / common Enemies in Elite rooms have 25% less HP.

Fossilized Helix relic / rare Prevent the first time you would lose HP in combat.

Warped Tongs relic / event At the start of your turn, Upgrade a random card in your hand until end of combat.

Winged Greaves relic / rare You may ignore paths when choosing the next room to travel to 3 times.

Prismatic Shard relic / shop Combat reward screens now contain colorless cards and cards from other colors.

Pocketwatch relic / rare Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.