



Greeting, Creatifriends!

R38 is a love letter to creators. The sort of love letter that won’t fit in the mailbox ‘cause it’s strapped to a volatile machine capable of punching blocks through the walls of existence.

The Creativerse community has created countless spectacular builds – we’re inspired daily by the massive cities and epic structures you share with us. The new machines we’re introducing today give our players the ability to create something new: experiences. Whether it’s a maze with shifting walls, a dungeon adventure with waves of enemy mobs and puzzles to solve, or a friendly game of Pigsy soccer (using Pigsy as the ball, naturally), we can’t wait to see what you accomplish with these new tools.

New Features and Content

New machines!

Block Phaser - make a column of up to eight blocks vanish and reappear!



Mob Spawner - spawn any creature in the game (minus loot) and add loot to the first creature spawned!



Loot Spawner - spawn treasure chests with items of your choice



Sensor - trigger for when players enter a custom defined space



Arc Sign - project a text message at a size of your choice! Supports custom tags:



{1}, {2}, {3}, {4} - subsitute input from a sensor or number pad





{PlayerName} - substitue the local player’s name





offset=x.xx - Pushes sign text up or down (can be negative)





width=x.xx - Control the width of the text region

Creatures can now be pushed with the gauntlet

New audio, including new cave music & glider sound



Improvements

UI overhaul - all user interfaces now reworked to match main menu aesthetic



Glider no longer cancels if you touch something on the side or top



Fireworks can now be hooked to switches / pressure plates / sensors!



Changes to auto-population of machine trigger names to reduce cases of accidentally overwriting triggers



Fixed item pickup to fill quickslot, then inventory, then make stacks in the same order



Wiring tool inspection (default N key) can be brought up even if the wiring tool isn’t selected (must still be equipped)



Flare can now be thrown further



Bugfixes

Fixed nonfunctional character swimming animations



Fix for gauntlet animation pop in some cases when UI screens are closed



Warmworms now spawn in correct locations



Fixed player map icon so it tracks moving player



Other