Christophe Desse

Lead technical artist, Christophe Desse, possesses state of the art talent and has produced critically acclaimed work on titles such as the Uncharted series and The Last of Us. In this interview, Desse divulges his insight to environment art, plus, rendering and texturing, and his approach to creating realistic art versus science fiction or the fantastical. Desse also discloses the latest technical roadblocks in the industry and his hopes for future breakthroughs in tech. Read the interview with Christophe Desse by Genese Davis