So That was a bit of a breather, I spent some time, played some DDO and remembered a lot about why i love eberron (it may have to do with warforged sorcerers with greatswords).

But back to the task on hand, There are going to be a fair number of spells that don’t exist in Sword and Wizardry (yet) needless to say the spell section will be coming shortly (followed by equipment and monsters, the finish line of draft one is in sight folks!)

So here it goes.

Worshiper of the Sovereign Host (Req. Level 1, Cleric) Clerics of the Sovereign Host are paragons of community, virtue and civilization. Worshipping the whole pantheon you are not a general priest but rather a master one. You have memorized the rites and observances of 9 gods and are faithful to them all.

Clerics of the Soverign Host may also add the following spells to the cleric spell list. Read Magic (level 1), Pyrotechniques (Level 2), Strength (Level 2), Permanency (Level 7)

Worshiper of the Arawai (Req. Level 1, Cleric) Clerics of the Arawai are mediators between nature and civilization. Worshipping Arawai gives you an important place in any outdoor industry from farming, mines, and lumbermills. Worshipping Arawai makes you value to people during harvests and in times of trouble, such as famines, droughts and being lost.

Clerics of the Arawai may also add the following spells to the cleric spell list. Plant Growth(Level 3), Control Weather (Level 7)

Worshiper of the Aureon (Req. Level 1, Cleric) Clerics of the Aureon are often judges and learned men and women. Often knowledgeable in magic, clerics of Aureon wisdom and usefulness as a source of knowledge are never to be underestimated.

Clerics of the Aureon may also add the following spells to the cleric spell list. Read Magic (level 1), Read Languages (level 1), Dispel Magic (level 3), Contact Other Plane ( Level 5)

Worshiper of the Balinor (Req. Level 1, Cleric) Clerics of the Balinor, like their god, are the wildest of clerics. Balinor loves the deep beauty of nature and the hunt and his priests try to emulate him. Often Woodsmen and hunters by upbringing, some priests of Balinor are merely priests of the host who favor Nature others were brougth up in mysterious hunting lodges of good deeds. Balinor is a brother to Arawai and the two priesthoods get along well. Virtue, Hardwork and the cycle of life are Balinors teachings.

Clerics of the Balinor may exchange blunt or Sword proficiency (for paladins) for proficiency in the Battleax.

Clerics of the Balinor may also add the following spells to the cleric spell list. Charm Monsters (Animal or beast only, Level 3), Animal Growth (level 5)

Worshiper of the Boldrei (Req. Level 1, Cleric) Wife to Aureon, Boldrei is the Goddess of Hearth and home. Clerics of the Boldrei are often mothers, actual or foster to their communities. Seeking to protect and make comfortable, Boldrei serves as a warm counterance to Aureons cold temperment.

Clerics of the Boldrei may exchange blunt or Sword proficiency (for paladins) for proficiency in the spear

Clerics of the Boldrei may also add the following spells to the cleric spell list. Magic Missle (also known as Boldrei’s spear, level 1), Hold Portal (Level 1), Continual Flame (level 2), Hold Monster (Level 5)

Worshiper of the Dol Arrah (Req. Level 1, Cleric) Clerics of the Dol Arrah worship the sun in all its forms, from the gentle light that nurtures crops to the brillaint flame that banishes evil. Dol Arrah is also known for self-sacrifice and all her priests seek to live a pious life and are ready to give their lives to their community and their goddess.

Clerics of the Dol Arrah may exchange blunt or Sword proficiency (for paladins) for proficiency in the Halbred.

Clerics of the Dol Arrah may also add the following spells to the cleric spell list. Share Pain (level 1), Continual Light(level 1), Wall of Stone (Level 5)

Worshiper of the Dol Dorn (Req. Level 1, Cleric) Clerics of the Dol Dorn are the priests of Soldiers, war and courage. Often former soldiers and militia men, the priests of Dol Dorn are generally a powerful fighting force in their own right. Many Priests of Dol Dorn are paladins.

Clerics of the Dol Dorn may also add the following spells to the cleric spell list. Strength (Level 1), Fear (level 3), Power Word Stun (level 7)

Worshiper of the Kol Korran (Req. Level 1, Cleric) Clerics of Kol Korran are sponsors of the merchant class and defenders and creators of wealth.

Clerics of Kol Korran may also add the following spells to the cleric spell list. Read Languages (level 1), Wizard’s Lock (Level 2), Suggestion (Level 2), Teleport (Level 7)

Worshiper of Olladra (Req. Level 1, Cleric) Clerics of Olladra are the wardens of feast and luck. Many people will throw a coin to lady luck when the hat comes arround to them in hopes for good fortunes. Favoured by gamblers and scoundrels Priests of Olladra serve as an important way of keeping those figures in line. Every Priest of Olladra rolls 1d4-1 rerolls every morning. During the day when a member of their community or party rolls a dice and the priest dislikes the result they may allow that character to reroll if the priest can somehow become involved in the event. At level 10 Priests roll 1d4+1 rerolls. Rerolls cannot be used when rolling for rerolls. Any Character who even mentions it takes an automatic -1 to all tasks for the rest of the day.

Worshiper of Onatar (Req. Level 1, Cleric) Clerics of Onatar are few and far between, but are always found at the force. Onatar teaches the precepts of metal work both as a path to enlightenment and wealth and everyone of his priests began at the bellows of a forge. Some priests see themselves are the armorer’s of the gods and the communities and others see themselves as fanning the fires of industry and advancement. Regardless Priests of Onatar serve an important role both in the community and their pantheon.

Clerics of the Soverign Host may exchange blunt or Sword proficiency (for paladins) for proficiency in the Warhammers.

Clerics of the Soverign Host may also add the following spells to the cleric spell list. Continual Forge (as Continual Light, but it emulates the light and heat of a forge not sunlight level 1), Wall of Fire (level 4), Enchant Item (level 4)

Worshiper of the Dark Six (Req. Level 1, Cleric) Clerics of the Dark Six are paragons of Vengence, Destruction and Dark Arts. Worshipping the whole pantheon of evil gods you are probably an isolated worshiper without anyone to guide you into one form of worship. Stitching together rumors, lies and things best forgotten you worship in dark and wild places.

Clerics of the Dark Six may exchange blunt or Sword proficiency (for paladins) for proficiency in the Sickle. In addittion Clerics of the Dark Six may Rebuke undead instead of turn undead.

Clerics of the Dark Six may also add the following spells to the cleric spell list. Read Magic (level 1), Strength (Level 2), Fear (level 3), Ice Storm (Level 4), Animate Dead (level 5)

Worshiper of the Devourer (Req. Level 1, Cleric) Clerics of the Devourer are sailors, sea monsters and those who worship at storms break. The Devourer has power over all these hungry things and if your lucky, he will spare you. For now. In addittion Clerics of the Devourer who cast lower water can choose to create drought, reducing water in an area in a 300′ square area to 1/10th normal levels. Create Drought lasts for 2days instead of the normal 2 hours.

Clerics of the Devorerert may exchange blunt or Sword proficiency (for paladins) for proficiency in the Trident and Nets.

Clerics of the Devourer may also add the following spells to the cleric spell list. Water Breathing (level 2), Ice Storm (level 4), Lower Water (level 5)

Worshiper of the Fury (Req. Level 1, Cleric) Clerics of the Fury are varied but often monsterous. The most dangerous to civilization, the Fury seeks to challenge and surpass all rules all laws in pursuit of passion, either for battle or love or anything in between.

Clerics of the Fury may exchange blunt or Sword proficiency (for paladins) for proficiency in Rapiers.

Clerics of the Fury may also add the following spells to the cleric spell list. Rage (Level 1), Confusion (level 3), Geas (level 6)

Worshiper of the Keeper (Req. Level 1, Cleric) Clerics of the Keeper are almost entirely skilled necromancers. Believed to be the only god who can prevent someone from going to the afterlife, the Keeper promotes greed and gluttony and fear of the dark. Clerics of the Keeper rebuke undead instead of turning them.

Clerics of the Keeper may exchange blunt or Sword proficiency (for paladins) for proficiency in Scythe.

Clerics of the Keeper may also add the following spells to the cleric spell list. Animate Dead (Level 3), Magic Jar (level 4), Death Spell (level 5)

Worshiper of the Mockery (Req. Level 1, Cleric) Clerics of the mockery are the lost priesthood of the trimuverate of wargods that was thought to ensure total victory. The God of betrayal, deception and dishonour the mockery is most importantly one thing, victorious.

Clerics of the Mockery may exchange blunt or Sword proficiency (for paladins) for proficiency in Kama.

Clerics of the Mockery may also add the following spells to the cleric spell list. Invisibility (level 2), Hallucinatory Terrain (level 4), Passwall (level 5)

Worshiper of the Shadow (Req. Level 1, Cleric) Clerics of the Shadow are everything that Aureon is not. Powerhungry and mad with power the Shadow was infused with the magic that Aureon sought to keep hidden and locked away. Now a purveyer of arcane might and secret lore, little can stop the shadow.

Clerics of the Shadow may also add the following spells to the cleric spell list. Fireball (Level 3), Slow (level 5), Summon Monsters V (shadows only, level 5)

Worshiper of the Traveler (Req. Level 1, Cleric) Clerics of the traveler are varied and sundry. Some see the traveler as a wellmeant disorder, creativity and the needed overturning of social norms. Others see him as an Anarchic Destruction of everything the host stands for. The Traveler more then any god stands outside of the norms of the tenents of the host.

Clerics of the Traveler may exchange blunt or Sword proficiency (for paladins) for proficiency in Scimitar.

Clerics of the Traveler may also add the following spells to the cleric spell list. Suggestion (level 2), Phase Door (level 4), Teleport (level 6)

Worshiper of the Silver Flame (Req. Level 1, Cleric) Clerics of the Silver Flame are common in Thane but this relatively new religion has spread threw the entire continent. Worshipping the site of an ancient battle between good and evil, followers of the Silver Flame seek to topple evil and destroy it whereever they go. Clerics of the Silver Flame are especially skilled in detecting and extracting evil. Clerics of the Silver Flame that cast detect evil can follow track demons or evil creatures being able to follow the aura of their foulness if it was in the area in the last hour. A Cleric that casts Detect Evil and finds an evil supernatural creature (such as demons, spirits or others) may attempt to banish it, forcing it to flee for 24 hours. To do this the cleric rolls a d20 and adds +1 for every stat over 15. The Demon rolls a flat d20. If the Cleric succeeds the demon must flee and if it was possessing a creature or object must leave it behind. The Demon may return after 24 hours.

Clerics of the Silver Flame may exchange blunt or Sword proficiency (for paladins) for proficiency in Longbow.

Clerics of the Silver Flame may also add the following spells to the cleric spell list. Repulsion (Any Evil, including lingering effects or hidden or incorporeal creatures, level 6)

Worshiper of the Blood of Vol (Req. Level 1, Cleric) Clerics of the Blood of Vol are varied. Some merely are philosophical athiests in a religious world, seeing nothing worth worshiping and substituting their own values in place and others are necromancers and undead creatures. All Clerics of the Blood of Vol are interested in Immortality.

Clerics of the Blood of Vol may also add the following spells to the cleric spell list. Share Pain (Level 1), Telekinesis (level 4) Animate Dead (Level 5),

Worshiper of the Cults of the Dragon Below (Req. Level 1, Cleric) Clerics of the Dragon Below are demented madmen who dug too deep too greedy into the secrets of the earth and lost their sanity as a result.

Clerics of the Dragon Below may exchange blunt or Sword proficiency (for paladins) for proficiency in Picks and Scythes.

Clerics of the Dragon Below may also add the following spells to the cleric spell list. Confusion (Level 3), Fear (level 4), Polymorph Self (level 5)

Worshiper of the Redian Religions (Req. Level 1, Cleric) Clerics of redia are skilled psychics who meld divine magic with the mind to produce various effects. The Difference between the religion of light and enlightment and inspiration and obediance are slight. Clerics of redian religions get either +2 (Path of light) or -2 (Path of inspiration) to saves against attacks or possession by the Dream Creatures known as Quori.

Clerics of the Redian Religions may exchange blunt or Sword proficiency (for paladins) for proficiency in unarmed attacks (dealing d8 damage with them) for the Path of light or flails for the Path of Inspiration.

Clerics of the Redian Religions may also add the following spells to the cleric spell list. Esp (Level 1), Telekinesis (Level 4)

Worshiper of the Elven Religions (Req. Level 1, Cleric) Clerics of the Elven Religions, whether they worship the Undying Court or more directly their ancestors are there to act as a mediator in elvish community.

Clerics of the Elven Religions may exchange blunt or Sword proficiency (for paladins) for proficiency in Scimitars (Undying Court) or Double Scimitars (Keepers of the Past).

Clerics of the Elven Religions may also add the following spells to the cleric spell list. Preserve Ancestor (Level 3), Elfmead (level 5)

Worshiper of the Warforged Religions (Req. Level 1, Cleric) Clerics of the Warforged are almost all living in the Mournland where their tiny cults grow and splinter amid the mists of a once great civilization. All Warforged religions seek a place for the warforged, some beleive it to be as the master of the world and others differently. .

Clerics of the Warforged Religion may also add the following spells to the cleric spell list. Repair Wounds, Resurrect Construct,

And thats it for tonight, a little rushed but you see what i mean.