The Making of Prince of Persia

Jordan's 1980s journal of his life and progress creating Prince of Persia.

Available in new hardcover illustrated edition from Stripe Press:

Before Prince of Persia was a best-selling video game franchise and a Jerry Bruckheimer movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture his journey from his parents' basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, Stripe Press celebrates Prince of Persia's 30th anniversary and enduring legacy with a hardcover collector's edition, annotated and lavishly illustrated with archival visuals illustrating stages of the game's creation.

"Probably my favorite book on game development."

— Neil Druckmann, Writer and Director of The Last of Us and Uncharted 4



"Prince of Persia was the first computer game I ever fell in love with. Thirty years on, we are very lucky to have this window into its creative process. Mechner's journey is a universal one for anyone creating something brand new, and it brought me back to the early, crazy days of building Instagram. The engineer in me loved his description of the technical challenges and solutions, and the entrepreneur in me loved the honest chronicle of his emotional adventure. I'm excited to get to revisit these journals in newly illustrated form."

— Mike Krieger, co-founder of Instagram

Also available in original ebook edition:

PDF Version

7.99 USD

ePUB Version

7.99 USD