Feats

Appraiser

Identifying jewels, art and other precious objects comes to you as an easy task. Your experience allows you to be precise with your guesses about the value of things.

Your Intelligence score increase by 1, to a maximum of 20.

You have advantage on Intelligence (History) checks related to valuable non magical items such as jewelry, paintings, rare books, wines, etc.

You can spend ten minutes observing an item to guess its market price. If the item value is 500gp of less, your guess is always right. If it is more expensive you get an approach that has a 10% error margin (determined by your DM). If the item is magical you get no information about its value, but you learn of its magical nature immediately, although you can't determine any of its properties.

Battle Opportunist

Prerequisite: Extra Attack class feature.

You've learned to make the most of any chance your enemies give you during a fight. You gain the following benefits:

You can attack twice instead of once when using your reaction to make an opportunity attack during another creature's turn. Both attacks must target the same creature. Reduce the total number of attacks you can make using the attack action during your next turn by 1.

Creatures moving out of your reach provoke opportunity attacks from you even if their movement is forced by someone or something else, as long as the effect moving them doesn't move you as well.

Charming

Your speech, tone of voice, appearance and behavior make you specially likable to other people. Being easy to trust and to befriend, you gain the following benefits:

Your Charisma score increases by 1, to a maximum of 20.

You gain proficiency in one skill of your choice from Deception or Persuasion.

If you have spent at least 10 minutes interacting with an intelligent creature that's not hostile towards you, you have advantage on all Charisma checks directed at that creature for the next 24 hours. The effects ends if you or any of your allies take a hostile action against the target, such as attacking, stealing, insulting, etc. You must share a language with the target for this feature to work.

Crafter

You're a creator and a master of your profession. Training and practice have turned you into an expert crafter. You gain the following benefits:

Your choice of Strength, Dexterity or Intelligence score increases by 1, to a maximum of 20.

You gain proficiency with one artisian tool of your choice.

When using your downtime to craft, the total market value of items you can craft goes up to 20 gold pieces per day of work. When crafting more expensive items you make progress every day in 20 gold pieces increments.

When additional characters help you in the process of crafting an item, each one contributes with 10 gold pieces worth of effort per day instead of the regular 5. They still need to be proficient with the required tools.

Disrupting Warrior

You're experienced in harassing your enemies. In battle you can disturb the balance of your opponents with the sheer force of your strikes. Once per turn, when you hit a creature with a weapon attack, you can imposse one of the following effects on it:

The target speed is reduced by 10 feet until the start of your next turn.

The target is unable to take reactions until the start of its next turn.

The target has disadvantage on the first attack it makes before the end of its next turn.

Improved Familiar

Prerequisite: The ability to cast Find Familiar.

The spirit that serves you as a familiar has gained improved abilities as your dedication to it has grown. Choose two of the following benefits:

Your familiar's speed is increased by 20 feet and it ignores difficult terrain. If it has more than one speed, this increase applies to all of them.

Your familiar's maximum hit points increases by an amount equal to twice your character level, and increases again by 2 every time you gain a new level.

Your familiar gets a bonus to its armor class and saving throws equal to your proficiency bonus.

You familiar can see invisible creatures if they're on the same plane of existence as it.

The distance at which you can communicate telepathically with your familiar, use its senses and deliver spells with it, is increased by 100 feet.

You can summon or dismiss your familiar from its pocket dimension as a bonus action instead of an action.

You can take this feat more than once. Each time you do, select two different benefits from the list.

1