Borderlands 2 is shaping up to be a spectacular sequel and one of the improvements is that the size of the world gives an illusion of being vast and open. Brian Martel, co-founder and Chief Creative Officer Gearbox Software, as well as Executive Producer for Borderlands 2, revealed a lot of information on the game in an exclusive interview with GamingBolt.

“Yeah, we’re trying to obviously make that and fill that illusion and make it work, but there are obviously still limits in the world,” he said. “We still have to have loads-screens, but we’ve done our best to fill all the spaces we could fit in the memory with as much stuff as we possibly can.”

He revealed that the hubs are more interesting this time compared to the first game and they have learned what works and what doesn’t, and have improved the sequel quite a bit.

“So some of our hubs are bigger, they’re more in depth, they’re more interesting than they were the first time and that’s where you get Sanctuary,” he revealed.

“That comes into the game at a pretty late mid-point, but earlier spaces are like, you kind of have these small towns, but you’re getting a good sense of how the game works.

“So yeah, it really does feel like a really open world, a really cohesive world, and I think we’ve done a better job as we learned what works and what doesn’t. It’s a natural progression as anyone improves in their craft, I think.”

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