Gnome

The following are subraces of gnomes available in Aenea to use as player characters.

The standard base race description for gnomes begins on page 35 of the Player's Handbook.

Any background information that might be included here was created to fit into the World of Aenea. You are encouraged to adapt these to fit into your own campaign worlds.

Boulder Gnome

A reclusive people, boulder gnomes live in any areas of the world where exposed rocks are common. When strangers appear, such gnomes are usually nowhere to be seen, usually preferring safety to meeting outsiders.

While they are skilled climbers and miners, boulder gnomes find the most joy just being out in the open air.

Boulder gnomes are generally stout, muscular, and a few inches shorter than the average gnome. Their skin may be a range of colors, from pale to dark brown, though most within the same region will have similar coloration. Their eyes are usually bright shades of blue, green, or yellow.

Ability Score Increase. Your Wisdom score increases by 1.

Knowledge of Stones. You are quite familiar with all types of stones, rocks, gems, and crystals. Whenever you make a Nature check to identify or appraise such materials, you do so with advantage.

Stony Skin. Your skin is tougher than that of a normal gnome. When you aren't wearing armor, your AC equals 12 + your Dexterity modifier

Illusionary Appearance. You have the innate ability to use illusion magic to blend in with boulders and rocks.

As a bonus action while you remain motionless, you may change your appearance to that of a small boulder (if crouching) or a statue (if standing). When doing so, you are indistinguishable from an inanimate statue or boulder. You choose the appearance of your stone illusion when you use this feature.

The illusion ends when you move or take any other action.

Deep Gnome

Elemental Evil Player's Companion pg. 7.

Demonkin Gnome

The offspring of mortal gnomes and demons (native to the Dark Realm), demonkin are found scattered all across the lands. Naturally chaotic, demonkin sometimes wake to find they've grown or lost demonic features. Demonkin are sometimes mistaken for imps.

Your demonkin gnome will have physical traits that set you apart from normal members of your race. Choose ld4+l of the following features:

small horns

fangs or sharp teeth

a forked tongue

catlike eyes

six fingers on each hand

goatlike legs

leathery or scaly skin

red or dark blue skin

cast no shadow or reflection

exude a smell of brimstone

Ability Score Increase. Your Charisma score increases by 1.

Alignment. Demonkin inherit a tendency toward chaos from their demonic parent.

Chaotic Features. Each time you wake from sleep (finish a long rest), roll a d20. You open your eyes to discover you may have gained or lost one or more physical features. These changes remain until you finish another long rest.

Chaotic Features

d20 Feature(s) 1-10 No additional features 11-14 Crushing Horns 15-17 Prehensile Tail 18-19 Demonic Wings 20 Horns, Tail, and Wings