The Entry Fragger role is one of the most crucial roles when playing in a team environment, so we will be taking an in-depth look into it, using Dignitas CS:GO lineup as the perfect example.

You've probably heard that "they only need to go first and kill themselves for the team" or even "the role of the Entry Fragger is to die" but things are not that simple. Yes, Entry Fraggers will be the ones to sacrifice themselves when entering a bombsite, but they also have the obligation to use their utility and make it harder for the CTs to hit their shots, in order to create space and conditions for their team to enter the bombsite, plant the bomb, and secure the round.

In the current CS:GO meta, and from a while ago to the current days, CS:GO has changed a lot and "team roles" are not that specific and strict, meaning that in one round one player can be the Entry Fragger for the team, but in the next round he can be Lurking while another player does the Entry role. Each round is a different scenario. Each round demands a different approach and requires a different mid-round decision, also known as mid-game call.

For example, Christopher "GeT_RiGhT" Alesund was (and still is) known for being one of the best Lurkers in CS:GO, and it's the role he's developed and the role where he grew as a player. But sometimes the situation itself demands that he takes another role for the team and has a different another approach for the round. This will be shown in the examples below. Let's jump right into some of the different approaches and examples of the Entry Fragger role!





So starting off, we will be talking about how Entry Fraggers usually behave in Pistol Rounds. As your team is running into a bombsite, they are also running towards the CTs' crosshairs, and they, of course, have the advantage because they are holding and covering all the entrances to the bombiste. To make CTs whiff their shots, the Entry Fragger comes out first, jumping around, just pulling CTs crosshairs off of your team, drawing their attention, and sacrificing himself so the team can make it through to the bombsite.

A perfect example of how it's done is shown us by Håkon "hallzerk" Fjærli and Patrik "f0rest" Lindberg when Dignitas played on Mirage against Sprout in the recent Europe Minor Open Qualifier.







As you saw and heard me explaining in the video above, hallzerk and f0rest just continuously kept jumping and running in front to open up the bombsite and create space for their team.

Once teams get into gun rounds, teams sometimes like to do spawn-based strats. You may ask, "What are these?" Spawn-based strats are strats that the in-game leader of the team calls when the team has a good spawn for a bombsite, or one player has a good Peek Spawn. Once called, the team plays around that. In the next example, you will see Dignitas force buying and dropping an AWP over to the young gun hallzerk so he can go for a Top Mid to Window peek because he had an awesome spawn in the beginning of the round. You will also see GeT_RiGhT, having the best spawn on the team, just keep running and rush onto the bombsite.

Executes, rushes, explosions, spawn strats -- teams like to diversify what they're doing in the game. As such, we can also see some contact plays coming into the game and, as in every other tactic, contact plays are no exception and there is the need to have an Entry Fragger for these plays as well.



Down below you will see how Adam "friberg" Friberg performs the role of an Entry Fragger pretty well. He's done it in the past, he was one of the best Entry Fraggers back then and you know how we say, the one who knows, never forgets how to do it. You will also see the in-game Leader of Dignitas, Richard "Xizt" Landström taking on the Entry role, using his utility and sacrificing himself for the team to unlock space on Ramps in Nuke. Notice how wise it is from Dignitas to let him go in front because he has the SMG. Since he has the more mobile weapon, it is way easier for him to jump around, running and gunning. And if he gets killed, the team doesn't lose a rifle like an AK.

One thing that teams are also used to doing is using one of their players to scout for information. This player checks if the enemy team is stacking a bombsite, checks their positions, and gathers all the information. Most of the time, this player has an SMG and he either buys low utility because it's highly probable that he dies alone, or he buys all the utility but uses all of it for the team to make the entrance to the bombsite easier. Down below you will see the AWPer of Dignitas, once again the usual suspect hallzerk, scouting and farming a lot with his MAC-10 so he can help the team and at the same time build his economy so he can buy an AWP whenever he wants.

It is really important that, as you can see in the video, he uses his utility properly, clears every spot on Banana, and then moves first into the bombsite while the team is spamming for him.

Last but not least, we will be talking about something that should be included in all the above situations. This is something that always comes up in rounds where the Entry Fragger is running onto the bombsite. We're talking about Entry Fragger paths. It is really important for the Entry Fraggers, usually the first and second players onto the bombsite, to have different and designated paths to run once they enter the site. Usually, the first player entering the site is just drawing attention, focusing and clearing one section of the bombsite, while the second player is right behind the first, focusing on another part and clearing the other spots that the first player was unable to clear.

To show us how it's done and the importance of distinct Entry Fragger Paths, who's better than one of the best CS:GO Duos of all time, two of the most experienced players of this and other versions of the game, f0rest and GeT_RiGhT as you can see in the video below.

You can see that once they're out of A Ramp, they turn their backs to each other. One of them focuses on Sandwich, Stairs and the possibility of a player pushing through the Jungle smoke, while the other simply runs onto the bombsite checking Underpalace, Ninja, Default, and the entire A bombsite.





Conclusion

These aren't the only situations or types of rounds in games, but as you saw in each example, the crucial things to understand are:

The Entry Fragger won't always be the same person each round! Sometimes different people need to do it because the situation and the round demands it.

It's good to sometimes have your AWPer leading the way and assuming the Entry Fragger role as he has one of most powerful weapons in the game and it's even better used if he has a great spawn to peek in the beginning of the round.

If the team needs to check for information or see if the enemy team is stacking a bombsite, letting your SMG player or a low HP player lead the way, use their utility, and enter alone might be a good idea.

Setting different paths for Entry Fraggers and having them jump around, pulling CT crosshairs off of your teammates, makes it easier for the Ts to enter the bombsite and harder for the CTs to hit their shots. This is crucial for a successful bombsite entrance.

All in all, the Entry Fragger should also be a person that doesn't care about his position in the scoreboard, about how many kills and deaths he has in order to keep a good mentality and know that all the sacrifice he's doing is in favor of what is best for the team.