Disney's acquisition of Lucasfilm and all-things Star Wars has played out as a series of bombshell announcements. Between the buyout itself, a whole slew of new Star Wars films, and the closing of LucasArts, there's certainly been no shortage of news coming from the house that Mickey built. Of course, yesterday brought word that EA had acquired the exclusive rights to publish future Star Wars games, which opened up another chapter in the wildly intriguing journey.

As soon as the news broke, a few obvious games came to mind. With confirmation that Visceral (Dead Space) is working on a Star Wars game, it's not crazy to theorize that it could pull from 1313, which wowed the world at last year's E3. It was also announced that DICE is working on a game, and given their history with the Battlefield series, it's easy to imagine them helming a new Battlefront game. And of course, BioWare has been entwined with the Star Wars universe for the past decade, and it's hard to believe that they won't be revisiting their stellar, non-MMO Knights of the Old Republic series. EA also confirmed that none of its Star Wars titles would be released before April 2014.

Loading Now that we've had a bit of time to stew in the thought that Star Wars games are going to be in EA's hands for the foreseeable future, we got to thinking about some of the best and craziest possible experiences that could arise from this partnership.

Crytek's Jedi Knight (not EA-owned, but a close partner)

Dan Stapleton, Executive Editor

Crysis developer Crytek is known for its flashy graphics above all else, so I know this much: a next-gen, CryEngine 3-powered lightsaber battle with Force lightning flying everywhere would be a sight to behold. Hell, using Crysis 3 as a starting point, you’ve already got the basic foundations to build on – the Nanosuit has Force speed and Force jump already covered. Force choke? Just remove the animation for the hand and extend the range. Getting the swordplay right will be a challenge for any developer who takes it on, but as long as I get to slice off Stormtrooper limbs as sparks fly and the Wilhelm scream sounds, I’ll be a happy camper.

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Criterion's Podracer

Marty Sliva, Associate Editor

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The Sims: Star Wars

One of the few positives to come out of the whole Phantom Menace debacle was the creation of Podracing. Not only was the kinetic race one of the most exciting sequences in an otherwise-dull film, but it also spawned the best PM-related game in Star Wars Episode 1: Racer for the Nintendo 64. If LucasArts was able to pull off an exhilarating, action-packed racing game in 1999, image what Criterion could do on the next generation of consoles? The studio that created the Burnout series obviously has a keen fondness for speed, reckless driving, and destruction-porn. Take these three elements, knead them into the seedy underbelly of the Star Wars universe, and you have gold on your hands.

Marc Nix, Database Manager

For all the excitement of action-packed games that this deal has conjured up, there's one simple little release that could dwarf them all: the ultimate add-on for The Sims -- a Star Wars content pack. Simsville would be a very different place if you could purchase droids or use Force powers in your daily Sims life. You could own a Kowakian monkey-lizard as a pet or pick up a date in your Landspeeder. And that's just items, imagine a total conversion pack that put your Sims out to live a harsh life on a Moisture Farm, or put them to work on Level 1313 of Coruscant. Life's little problems would be a little less of a challenge for the Sims if they had a Lightsaber.

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DICE's Republic Commando

Anthony Gallegos, Editor

Screw Battlefront, if I could have any one Star Wars franchise get revived in this whole deal it would have to be Star Wars: Republic Commando. While it’s started to show its years, it still makes me long for another squad-based tactics first-person shooter set in a galaxy far, far away. Having a studio like DICE tackle it could result in a fantastic title, especially if they use the studio’s Frostbite engine to put in a bunch of destructible terrain. Let’s stop trying to compare Battlefield and Call of Duty already and bring back one of the most under-appreciated shooters I’ve ever played.

Mirror's Edge: Bounty Hunter

Marty Sliva, Associate Editor

While I've become sadly resigned to the fact that we'll never have a Mirrors Edge 2, imagine what DICE could do with the free-running concept inside of the scum and villainy of Star Wars' bounty hunter-filled universe? The way I see it, the game would begin the moment after your antihero kills their mark, who just so happens to be a Jedi. The player would then have to escape the planet as quickly as possible, all while being pursued by a vengeful group of Jedi Knights. There's no way you can fight them head on, so like Faith in Mirror's Edge, your best bet would be to run.

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Star Wars Sports

Marc Nix, Database Manager

It's an easy joke to make, "Oh, what, they're going to put Jar Jar in Madden now?", but maybe there is a good idea somewhere in there? After all, fans of EA Sports have been begging for decades now for a return of Mutant League Sports, EA's arcade-style monster spin-off of its sports brands. How about Star Wars characters instead of zombies and skull-monsters? The powers of the various types of characters (if appropriately balanced) would make approaching a team a real challenge -- you worry about Ray Allen dropping outside threes, imagine a Jedi that could force-push a ball around a leaping defender? Tom Brady is comfortable in the pocket, but how safe would he feel if his 300-pound linemen were suddenly levitated above the blitz?

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So what sort of strange direction would you like to see EA steer the Star Wars universe in?