As part of an ongoing series at Waypoint, I’m fielding requests from readers about games they were excited to play. Games that seemed, at one point, tangible and real, but for whatever reason, they fell off the map, unclear if they’re delayed or dead. So far, I’ve taken a look at the sci-fi horror game Routine and the sci-fi puzzler Reset . I said we'd move on from sci-fi, so now, we’re piecing together what happened to WiLD.

It’s been a little more than three years since Sony showed a trailer for WiLD, an ambitious open world survival game about—well, it wasn’t exactly clear, but it looked cool, and Beyond Good & Evil designer Michel Ancel was working it. For most people, you don’t need to hear much more than the name “Ancel” to get interested. The game didn’t have a date attached, and even today, it’s not clear when WiLD is coming out.

Long story short, there’s no reason to think WiLD is dead. Here’s what I’ve found.

The original WiLD trailer was pitched with an intriguing logline: a prehistoric open world where players control a shaman who can possess animals, gaining their skills in the process. Want to see what’s ahead? Possess a bird. Want to instill fear? Possess a wolf. Though light on specifics, announcement trailers are often from games early enough in development that those details might not exactly be worked out yet. WiLD looked rad, especially when it was revealed the game might have light fantasy elements, like enormous giants, who were hiding in plain sight—and skeletons.

But it’s easier to deliver a flashy trailer than a real game, which is why Ancel being involved gave people confidence in WiLD. But it was also kinda confusing; until WiLD was announced, it was assumed Ancel was still at Ubisoft. (His last game, Rayman Legends, had been released roughly a year prior to WilD’s reveal.) As it turned out, Ancel was not only founding this new developer, Wild Sheep Studio, and acting as the game’s creative director, but also staying at Ubisoft to revive Beyond Good & Evil again.

“Our concept is based on experiencing new situations each time you play,” said Ancel on stage in Germany, where the PlayStation 4 exclusive was shown for the first time.