Yet more common magical items

Bag of Vacuuming

Wondrous item, common

This small pouch has a carrying capacity of 5 cubic inches or 2lbs of material.

The bag has 3 charges. As a bonus action, the bag can be opened to expend a charge and suck up all dust and objects of tiny size or smaller in a 10ft cube centered on it. It does so until it reaches its full capacity, and cannot suck up objects that are held or otherwise restrained. Once this is done, its contents must be emptied (which takes 1 action) before a charge can be used again. The bag regains 1d3 charges daily at dawn. If you attempt to expend a charge while the bag has no charges, it instead coughs up a burst of soot.

Bottle of Noise

Wondrous item, common

As an action, this worn glass wine bottle can be uncorked, or thrown and smashed.

When the air within it is released, it emits a loud and distracting sound that is audible within a 300ft radius. The sound’s type is determined by a d20 dice roll, as shown in the table below. The noise can persist for up to 1 minute.

d20 Noise d20 Noise 1 Lion’s roar 11 Birdsong 2 The last sentence spoken within 30ft 12 A giant, grumbling 3 Distant war cries 13 Meaningless chanting in a forgotten language 4 Hyena’s Howl 14 Owlbear’s Call 5 Bloodcurdling Scream 15 Rude insults, spoken in draconic 6 Loud Raspberry 16 Loud rumbling 7 Cockerel’s crow 17 Farmyard noises 8 Booming Laughter 18 Ominous classical music 9 Uproarious Applause 19 A lilting gypsy tune 10 An orc shouting “Boo!” 20 Any music the DM deems fitting, lasting 1 minute

Comfort Simulator

Wondrous item, common

These ornately carved miniature furniture pieces are part of a set of four.

Roll 2d4 to determine which pieces are obtained when you find this item. If both dice rolls match, you only find one item.

Dice Roll Piece obtained 1 Miniature Airer 2 Miniature Bed 3 Miniature Stove 4 Miniature Table

Each dolls-house furniture piece can be placed on the ground to project a small illusion. The illusion is only visible to those who are willing to see it and aware of its illusory origin.

Miniature Airer. A full height closet superimposes over any tree branch or horizontal object within a 10ft radius. Clothes placed on these illusory racks will dry overnight.

Miniature Bed. Royally upholstered bedspreads superimpose over all bedrolls or sleeping areas within a 10ft radius, matching the design of the original toy. They may be four-poster beds projected over the party’s bedrolls, or a plumped chaise longue, or a series of long hammocks that drape between trees and dip to touch the soil. Unless the area is uncomfortable, short or long rests taken in the illusion feel as if they are taken on plush, lavish bedspreads.

Miniature Stove. A fine crackling stove superimposes over any lit bonfires within a 10ft

radius. The fire can’t be put

out by rainfall, and you have advantage

on any checks for culinary endeavors

made using it.

Miniature Table. A great wooden

table superimposes over the

largest rock or tree-stump in

a 10ft radius and seemingly

levels the surface. Any nearby

objects that could seat a human

(such as logs or rocks) appear

as ornately charged chairs.

These are comfortable to sit on.

Full sets of furniture are uncommon. These additionally project a room complete with ceiling and tastefully upholstered walls, and fetch a high price.

Claw Shot

Wondrous item, common

Climbing the 20ft chain attached to this grappling hook costs no additional feet of movement.

Glamoured Mask

Wondrous item, common

As a free action, you may have the paint on this mask redistribute to resemble any shape or image you like. It appears as a rough, cartoonish imitation.

Hairpin of the Futakuchi

Wondrous item, common

This ordinary looking hairpin is used commonly as a prank, and is sold in joke shops. While wearing this item, you may eat and breathe through the back of your head. If a creature is standing within 5ft of the back of your head, you may make an unarmed strike against it, by having your hair bite the creature. On a successful hit, the bite deals 1d4 piercing damage, rather than the bludgeoning damage normally associated with an unarmed strike.