Welcome to our review and benchmark of the EVGA GTX 970 FTW+ graphics card. While there are plenty of graphic card reviews out there on the interwebs, none of them focus on sim racing…and we don’t like that very much here at Inside Sim Racing. So we reached out to EVGA and they graciously sent us their GTX 970 FTW+ to not only be part of The Bat build but to review, and that’s exactly what we are going to do.

We benchmarked eight of the most popular sims today – Assetto Corsa, DiRT Rally, F1 2015, iRacing, Project CARS, RaceRoom, rFactor 2 and Stock Car Extreme – to see if the EVGA GTX 970 FTW+ could not only power them at the traditional 1920 x 1080 resolution but the 2560 x 1080 native resolution of the BenQ Ultrawide XR3501 and the massive 7680 x 1080 resolution of the triple BenQ’s.

And by power them we mean run them at higher graphical settings while maintaining good frame rates, because having a fancy monitor that you can’t take advantage of is like building a McLaren F1 car and putting a Honda power plant in it. F1 burn! *high five*

But before we get to the results, let’s talk about the EVGA GTX 970 FTW+ stats. It features:

4GB 256-Bit GDDR5 ram

Core Clock 1216 MHz with a Boost Clock 1367 MHz, compared to the reference 970’s of 1050 and 1178 respectively

1 x DVI, 1 x HDMI 2.0, and most importantly, 3 x DisplayPort 1.2 ports

PCI Express 3.0 x16

A sweet looking back plate to eliminate any sag

EVGA’s ACX 2.0 cooler, which will scare the hell out of you if you don’t realize the fans turn off when the card is below 60 degrees C

This attractive package comes in at a tidy 10.1” long, so mid tower owners fear not.

All of this equals up to a card that’s 26% cooler, 36% more powerful and 250% lower fan power consumption according to EVGA, at a retail price of $359.99.

Now that you’ve been privy to the card, let’s talk about the computer it’s going into. We tested the card on John’s personal computer, which isn’t exactly a spring chicken. It was built in 2011 and much of the original hardware is present. This includes:

Intel i7 – 2600K CPU overclocked to 4.2 GHz

MSI P67A-G45 Intel P67 Motherboard

4 x 4GB Corsair Vengeance DDR3 memory sticks

Corsair TX Series 750W power supply

This older setup will have some effect on the benchmarks but not a major one. While the 2600k is old, it was extremely popular for a reason. CPU’s since it haven’t made the kind of strides that GPU’s have.

With that said, the age of the CPU will show up more on DX9 titles than the “more optimized for GPU” DX11 titles. If we had to guess, we would say the max loss of frame rates we encountered was 8 fps max on DX9 titles, which usually would be a lot, but isn’t quite as bad when you see what fps we were shooting for.

Same goes for the motherboard. It only accepts DDR3 memory and PCI 2.0×16, while modern boards accept DDR4 and have PCI 3.0. But these upgrades have an even smaller effect on frame rates, maybe 3 fps, in some titles.

So there’s the caveats of the test, which may not be if you’re still running an old system or maybe it gives you hope for slightly higher fps if you have a newer one.

Now that that’s out of the way, let’s talk about the benchmarks.

We tested in alphabetical order – and lucky enough – the first three titles on our list – Assetto Corsa, DiRT Rally and F1 2015 – are the only ones that come with a built in benchmark. This made testing very easy since we had a repeatable process.

The next five titles on the other hand weren’t as easy. With no built in benchmark, it required us to recreate the same scenario at each monitor resolution. Not only did we do this, we also tried to run in light and heavy traffic to get an idea of what effect that had and to come up with the most accurate frame rate.

While this process isn’t as accurate as the in-game benchmark, it should be close enough to give you a good sense of what the GTX 970 FTW+ can muster in your favorite title.

We ran all titles at the highest settings we could without causing significant frame rate drops. These settings will be noted on each benchmark.

Another thing we checked out was whether or not the title ran better with the Nvidia Control Panel anisotropic and antialiasing settings or with the in-game settings. The rest of the control panel’s settings were left on default due to the sheer number of settings it has.

That information, along with whether the title is DX9 or DX11 compatible, is designated on the benchmark as well.

Now with the rest of that out of the way, let’s see how each title performed.

The most pleasant surprise of the benchmarking.

We threw the kitchen sink at it, only leaving the overdone post processing effects off and it killed.

Handled 1920 and 2560 x 1080 resolutions no problem and was only one of two titles that could be powered by the GTX 970 FTW+ in 7680 x 1080.



Certainly one of the harder titles on the card.

With that said, it appears to run just as smoothly at 100 fps as it does at 144 fps – the refresh rate of the monitors.

The GTX 970 struggles to run it in triples at any halfway decent graphic settings.



Similar performance to its Codemasters brethren DiRT Rally.

Ran good at both single monitor resolutions, although, no matter how many fps you have, the cockpit view feels studdery. All other camera angles are fine.

Really not capable of running in ultrawide triples.



Very difficult to test at this time.

Huge difference between performance of their old cars and tracks vs new cars and tracks.

Since the new content is struggling to run with the biggest and baddest hardware these days, went in the middle with the McLaren MP4-12C GT3 at Montreal. Not the oldest or newest content.

Was only title that ran better with the anisotropic filtering and antialiasing handled by the Nvidia control panel than in-game.

While the fps are high compared to other titles, screen snags occur at a much higher frame rate than any other title, requiring high fps to run smoothly.

It can be run in triples with EVGA GTX 970 FTW+ but settings must be turned down and avoid the latest tracks in the service.

DX11 can’t come soon enough later this year.



The toughest straight up challenge for the GTX 970.

Originally ran all high graphic settings and had to turn some to medium to maintain smooth frame rates.

Luckily, the DX11 title runs smooth at relatively low frame rates and doesn’t suffer from massive fps fall off when racing in traffic.

Because of this, it is raceable at at 7680 x 1080 if you turn down some settings further.



Like iRacing, this DX9 title is difficult to benchmark.

Huge swings between traffic and non-traffic, 100 fps at times.

Not much difference between 1920 and 2560 x 1080.

Not playable at 7680, even with settings turned down and single screen rendering.



Performed well.

No issues running at 1920 and 2560 x 1080.

Was the best of the DX9 titles in terms of not tanking fps around traffic.

Raceable at 7680 x 1080.



Very difficult to benchmark in true DX9 form.

By yourself at 1920, could run 250-300 fps. On the other hand, beginning of a full field race meant 75 fps and studdering like crazy below 110 fps.

Love the performance when driving solo or around a car or two, title just struggles in traffic.

The GTX 970 has no problem running at all three resolutions, any issues are game related.

Overall it was a fascinating to see how the titles were similar and different. DX11 titles tended to run at lower fps, more consistent fps, while DX9 titles required higher fps and struggled when the screen got crowded. Was also interesting to see only one title, iRacing, perform better with the nvidia control panel running the show.

As for the real star of the show, the EVGA GTX 970 FTW+, I thought it performed really well. I would absolutely suggest it for single screen use, whether that’s 1920 x 1080 or 2560 x 1080. I also think it would be a solid card if you ran triple 1920 x 1080 monitors. Some settings would need to turned down, but it wouldn’t be a tremendous step down.

Unsurprisingly, the card gets a little tougher to justify for triple ultrawides. While it can run most of these titles here with settings turned down – with the exception being F1 2015 and RaceRoom – doesn’t that defeat the purpose? If you’re going to go buy fancy monitors like the BenQ XR3501, EVGA has a GTX 980 or GTX 980ti for you.

If one of those cards struggled to run The Bat, then I would knock them. But for the mid-range GTX 970, it did a really good job.

And one more thing, because we know we’ll get questions. We did try to do some overclocking but was never able to get any meaningful fps performance before hitting instability issues. EVGA has already safely maxed out this card in my eyes. I’m sure some of you can get a little something more – but I think the clock speeds are already aggressive enough.

With that said, we want to thank EVGA for sending us a card to not only be part of The Bat build but to review for all you sim racing fans. As always, if you enjoyed the video we would appreciate a like and a subscribe if you aren’t already. Also, let us know in the comments section if you want to see us do more sim racing benchmarks, maybe a second GTX 970 from EVGA to run in SLI? Or a something a little more powerful for The Bat…?