Score! (afterbirth update #12)

*SPOILER WARNING*

this post goes into detail about the later game bosses/areas/unlockables found in rebirth.. if you havent seen/unlocked the later portions of the game it may be best to not read this post if you want to stay unspoiled!

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one of the most interesting additions to the console version of spelunky was its daily runs. it kepts you coming back for more, made you really nervous while playing it and it could turn the most average speunky player into a god among his friends.. for that day anyway.

i always wanted to do this in isaac but the biggest issue was of course that isaac doesnt have a scoring system… and wasnt ever designed to have one! so is it possible to shoe horn in a scoring system in a game that has no score at all for a new feature in a dlc?

well.. yes, let me tell you how…





DAILY RUNS-

for those of you who have used “seeds” in rebirth, the short answer is daily runs are daily seeds that are universal to everyone playing that day… but ill assume you dont know what seeds are and give you the deets.

every new day, afterbirth will generate a new “run” for everyone who owns the game on steam to play. but what makes daily run different than seeds is that daily runs will be identical for everyone in every way (though we all know your actions might change later outcomes in the future… back to the future logic is real!).

so it doesnt matter what you have or havent unlocked, daily runs dont play by the rules! everyone is on an equal playing field here! (aside from 1000s of hours of experience and knowledge of the game) doesnt matter what you have or havent unlocked. if you wanna go for mega satan from the get go.. then by all means go for it!



beyond all runs being universal, daily runs will choose a specific character for you to play as.. and EVERYONE is forced to play as him/her/them universally. yes this includes the lost… but dont worry those will be rare days…

that said… nothing can be acquired or unlocked in daily runs. much like seeds daily runs do not yield any progress rewards… so its best to play the main game more if you want game progress.





SCORING SYSTEM-

first id like to point out that the points im detailing here are most likely place holders to be edited as we continue testing… but here is the foundation of what we have currently running.

Positive points:

+ 200 points per floor cleared

+400 points for sheol / cathedral / chest / dark room

+666 points for boss rush / mega satan

+1 point swag bonus for each held pickup on completion/death (bombs, keys, pennies)

+??? for secret bonus points

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Negative points:

-1 point per second spent playing (rewards for fast play)

-10 per hit taken from an enemy / obstacles (damage from items/donations/etc don’t count as damage) (rewards for how well you play)

-?? per item taken (still testing this but i want people to be a bit more choosy on what they take and push risk reward a bit more here)





as you can see for the most part high score will be based around “how well you play” and other minor decisions you make while in the daily run. aside from boss rush + mega satan bonus the scores of most skilled players will be close, i think this should make things really interesting.

again, all of this may be tweaked a lot before/after release depending on what happens.

what do you think? anything you love / hate? any reasons why? id love to hear what you think on reddit, maybe there are some glaring issues we overlooked or rewards we should be paying out.. or maybe its totally perfect and everyone online agrees with everything i said and thinks im pretty much the bees knees.

either way tell me here:

REDDIT!

next week shit gets small! BOO YA!