My name is Eric Wrobel and I’ve had the pleasure of working at ZeniMax Online Studios for over five years now. A lot of my time here has been spent designing and implementing player abilities. As the Lead Combat Designer, my duties include all core combat mechanics, itemization, and new systems relating to combat and balance. In the last update, my team spent most of our time on Grouping Tool improvements, Enhanced Battle Leveling, Champion Point Catchup, and Champion Point Caps.



I’m a long time reader, first time poster. For a long time, my plan was to spend every second of the day working, then reading the forums after work. I’m going to change that stance, however, and be a bit more active on the forums now. I’ll be popping in from time to time to comment in threads and also get feedback. Keep in mind I’m not able to respond to every issue and post, but that doesn’t mean I’m not reading.



Looking forward, we have a lot of new features and updates for you all on the combat side of things. In the next major update, we are looking into ability improvements to all classes. We also plan on updating bleed abilities to apply to every monster type in the game instead of only certain ones – this will include new visual effects for these abilities so you can tell when a robot is “bleeding”. In general, we want you to have a greater variety of successful builds by making all abilities interesting, while retaining the uniqueness and identity. This thread would be the perfect place for you to share your top 3 most desired class ability improvements. The more detailed and specific your feedback, the more helpful it will be.



We appreciate how passionate everyone is about this game; it’s the reason we keep doing what we do. Please continue to post your constructive feedback on our ideas!



Lead Combat Designer

Eric Wrobel