Way Of The Third Eye 5.0

Way Of The Third Eye Features

Monk Level Feature 3rd Bonus Proficiency, Third Eye Sight 6th Awareness Scan 11th Eldritch Perception 17th All-Seeing Eye

Bonus Proficiencies

at 3rd level, you gain proficiency in perception, if you are already proficient in perception, you add double your proficiency bonus.

Third Eye Sight

Starting when you choose this tradition at 3rd level, you gain a special sense called Third Eye Sight. Your third eye sight allows you to percieve your surroundings without relying on your sight and instead relying on your hightened other senses.

The radius of your Third Eye Sight is equal to your unarmoured movement bonus. This radius does not extend to areas under the effect of the silence spell or areas blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. When you are defeaned, the radius of your Third Eye Sight becomes 0.

Within the radius of your Third Eye Sight You gain the following benifits.

∙ Monk weapons with the light property gain the thrown property with a range equal to your Third Eye Sight, and when you make a ranged attack with a monk weapon you can choose to have the weapon rebound back to your hand, even on a miss.

∙ Your unarmed strikes and monk weapon attack rolls ignore up to three quarters cover.

∙ You automatically detect visual illusions and succeed on saving throws against them.

∙ You automatically know the location of all creatures that breath and/or have a discernable heartbeat.

∙ You only suffer the effects of the blinded condition when the target of an attack is beyond the radius of your Third Eye Sight or when an ability check requires that you see someting beyond the radius of your Third Eye Sight.

∙ Enviromental effects such as fog or heavy rain do not obscure your vision of the world around you.

Awareness Scan

at 6th level, you can use your ki to increase the range of your Third Eye Sight. As a bonus action, you can spend 1 ki points double the range of your Third Eye Sight until the end of your next turn or until you use this ability again. In addition, when you would make either a wisdom (perception) check or an inteligence (investigation) check you can spend 1 ki point to gain advantage on the roll.

Eldritch Perception

At 11th level, your Third Eye Sight has become so intune with the subtlties of the natrual world you are able to percieve the magical weave that binds the universe. Within the radius of your Third Eye Sight you gain the following benifits.

∙ You have advantage on wisdom (medicine) checks to determine whether a creature is poisioned or deseased. On a sucess, if they are indeed poisioned or deseased you also discern to what severity and whether it is magical in nature. The ability has no effect on creatures without a heartbeat.

∙ You have advantage on wisdom (insight) checks to determine whether someone is lying. On a success you also discern whether or not they are lying under duress. The ability has no effect on creatures without a heartbeat.

∙ When a creature who is also within the radius of your Third Eye Sight targets you with a spell attack you can, as a reaction spend 1 ki point to impose disadvantage on that attack.

∙ You automatically see a faint magial aura around any creature or object that bears magic and you learn its school of magic. In addition you can spend 1 ki points to cast Identify as a ritual; when you cast this spell in this way you ignore the verbal, somatic and material components of this spell. This ability fails to detect magic in areas under the effect of the Antimagic field spell.

All-Seeing Eye

At 17th level, Your martial skill coupled with your Third Eye Sight has effectivly turned into your very own zone of death. Within the radius of your Third Eye Sight you gain the following benifits.

∙ Your ability to percieve the world through your Third Eye Sight is no longer restricted by any walls, cealings or physical obsticals.

∙ You can see the true form of any shapechanger or creature concealed by any illusion or transmutation magic.

∙ You can spend 3 ki point to see into your choice, either the Ethereal Plane or the Astral Plane for 1 minute, you can only see into one of these planes at a time.

∙ When a creature has dissadvantage on an attack roll against you, you are considered to have three quarters cover.