The Technocrat

Technocrats are a rare breed of Fighter who fuse martial prowess with technological innovation. They use their abilities to gain an edge in combat, whether it be through controlling the battlefield, maneuvering, or improving their arms and armor.

Imbue Equipment

When you choose this archetype at 3rd level, you gain the ability to make adaptations to your weapons and armor. You can Imbue 2 pieces of non-magical equipment, and gain the ability to Imbue an additional piece at 7th, 10th, 15th, and 18th level. As part of a long rest, you can spend 4 hours changing the Imbuement on one item to another. An item can only have one Improvement on it at a time. An Imbued item is considered magical, and effects that suppress or negate magical effects will suppress or negate Imbuements. If any of your Imbuements require a saving throw, the DC is 8 + your proficiency modifier + your intelligence. If you don't have the maximum number of Imbued items allowed at your level, you can Imbue additional items up to the number you are allowed at the end of a long rest.

Imbuement Options

Thunder Field: This Imbuement allows you to harness the power of thunder, in either an offensive or defensive capacity. When you apply this Imbuement, it gives you one of the two following abilities:

If you apply this Imbuement to a suit of armor, you can use a bonus action to summon a shield made of crackling thunderous energy around yourself while wearing it. You gain a +1 to your armor class while the shield is active. You can dismiss it as a bonus action. When you are hit with an attack while this effect is active, the shield emits a thunderous crackling sound audible out to 300 feet. The shield does not take a hand to wield, but you cannot benefit from another shield while the effect is active.

If you apply this Imbuement to a weapon, it is imbued with thunderous force, which you can activate to deal additional damage. When you hit a creature or object with an attack with the Imbued weapon, you can use your reaction to deal an additional 1d6 thunder damage. This damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.

Translocation Matrix: This Imbuement grants the ability to move through space instantaneously. You can summon the Imbued item as a bonus action. If the Imbued item is a suit of armor or a shield, it is equipped as part of this bonus action, appearing on your body. Additionally, if the Imbued item is a weapon, you can use your reaction when you hit a creature or object with it to appear instantaneously at it's location, grabbing the weapon as part of this reaction.

Field of Slowness This Imbuement allows you to control the battlefield around you, slowing your enemies.

If you apply this Imbuement to a suit of armor or shield, you can use a bonus action to create an area of slowness around yourself while wearing it. Creatures of your choice in a 15ft. radius around you have their speed halved. At the start of its turn or when it enters the area for the first time, a creature can make a consitution saving throw to be unaffected. This area of slowness lasts until the start of your next turn.

If you apply this Imbument to a weapon, you can use a bonus action to activate a localized field of slowness. The next creature you hit with the Imbued weapon must make a consitution saving throw or have its speed reduced by half for a number of rounds equal to your intelligence modifier.

Technocrat's Aegis

Also at 3rd level, you gain the ability to create a field of static electricity around yourself that repels attacks. As a reaction when you are hit by an attack, you can add a bonus to your armor class against that attack equal to your intelligence modifier. A field of electricity also appears in a 10ft. radius, dealing a number of d4's of lightning damage equal to your number of actived imbuements to creatures of your choice within its area. (Imbuements on a weapon that have on-hit effects are always considered activated for the purpose of this ability.) You can use this ability a number of times per long rest equal to your intelligence modifier (minimum 1).

Technoligical Arcanum

At 7th level, your Imbuements grant you the ability to ritually cast detect magic. In addition, you gain proficiency in the Arcana skill, if you didn't already have it.

Superior Imbuements

When you reach 10th level, you have learned to create new Imbuements for your weapons and armor.

Ghostly Field: This Imbuement allows you to tap into the energy of unborn potential universes, granting one of the following effects:

If you apply this Imbuement to a suit of armor or shield, you can use an action while wearing your Imbued item to cast the Mirror Image spell. Your spellcasting ability for this spell is intelligence. You can cast Mirror Image this way a number of times per day equal to your intelligence modifier.

If you apply this Imbuement to a weapon, you can use a bonus action after hitting a creature with an attack with that weapon to cast the Sword Burst spell. Your spellcasting ability for this spell is intelligence.