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Looking at the classes, the heavy-weapons assault class is likely the one most players will default to, as it requires the least amount of thinking beyond just aiming and shooting. At the same time, the assault can easily sabotage the whole team by being either too trigger happy and scaring away the monster, or by being too passive and not dealing damage when it’s needed.

The trapper on the other hand is perhaps the most important role – the one you’ll want to choose if you’re playing alone – as their weapons and items will help track or stall the monster and make them vulnerable to attack in the first place. The medic is the most difficult to play; a non-lethal class which revolves entirely around the pressure of keeping your friendlies (and yourself) alive.

Finally, the support class comes with a mixed bag of weapons and items that track, distract, or deal damage, but requires an adaptive playstyle and teamwork in order to be useful. It becomes imperative each player finds their class rewarding and enjoyable in order to play to the best of their ability, however I was put into games-in-progress with my least-preferred class more than a few times, and it was discouraging to say the least.

Despite some problems with the matchmaking, I won’t hesitate to say I had fun during my five hours with the Beta this past weekend. The few games my team won were highly rewarding, and even the games we came close in felt like a victory. I don’t usually enjoy playing games without friends, but playing as the monster was surprisingly difficult and just as intense as the hunters, and I could see myself trying to better my game in the future.