Guardian

Rangers of the Guardian Conclave are one with the wilds in a way that few others can boast of. They tend to eschew large cities and favor the fringes of society, or may even separate from civilization alltogether. Masters of their domain, they use their knowledge to protect and to find and exploit their foes' weaknesses.

Guardian Magic

You learn an additional spell when you reach certain levels in this class. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level Spell 3rd purify food and drink 5th enhance ability 9th leomund's tiny hut 13th elemental bane 17th guardian of nature

Finder of paths

As a member of your Conclave, your knowledge of the natural world is second to few. You gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.

Invoker of nature

Also at 3rd level, your connection with nature allows you to utilize primal magic. As a bonus action, you may imbue your next attack with natural energy, changing the damage dealt to your choice of acid, cold, fire, lightning, or thunder damage.

If the attack was successful, the energy lingers and sparks when struck. Once on each subsequent turn that you hit that target with a weapon attack, you can inflict an additional 1d6 damage of that same type chosen for the inital attack. This effect lasts for 1 minute or until you use this feature again.

Former of bonds

At 7th level, nature itself comes to your aid in dire situations- the grass forming snares and the soil shifting to impede your foes. When you roll intiative the ground within 15 feet of you becomes nonmagical difficult terrain while you are on the ground. Creatures of your choosing can be unaffected.

Bane of foes

At 11th level your ability to draw upon nature's power increases. If you damage a target through your Invoker of Nature feature and the target does not resist the chosen type of damage, you inflict an aditional 1d6 damage of that type.

Keeper of splendor

At 15th level the benefits of your service to the natural world extend to your allies as well. While your Former of Bonds feature is active, you regain 1d6 hit points at the start of your each of your turns. Whenever an ally begins their turn in the difficult terrain created by your Former of Bonds feature, they regain 1d6 his points.

Art by Pedro Mattos