We've just released a new patch for Heroes of the Storm in order to apply balance changes to Rehgar, Chromie, and Kael’thas, and to address a few live bugs. Check out the detailed patch notes below.

Heroes

Assassin

​Basic Abilities

Living Bomb (W) Damage over time reduced from 84 to 50. Explosion damage increased from 138 to 200.



Developer Comments: Kael’thas’ damage is a bit too high, so we’re nerfing his single-target Living Bomb damage. While we were successful at giving him some weaknesses by reducing his survivability and removing Bolt of the Storm, he is still able to put out more single-target damage than we’re comfortable with. We want to point him towards being more of an AoE mage, and this is the beginning of that process. Expect to see some tweaks in the future to continue pointing him in that direction.

Chromie

​Basic Abilities

Time Trap (E) Mana cost reduced from 50 to 25 Cast range increased by 50%. Time Trap Base Health increased from 200 to 300.



Developer Comments: We want to play up the strategic positioning that Chromie uses to stay alive. As such, we are making Time Traps less of a Mana drain and increasing their range so Chromie players are encouraged to reposition the traps where it will offer the best benefit.We are also increasing the Health of the traps so that they don’t die as frequently to incidental damage. These buffs will make it easier for Chromie to protect herself from the enemies that she knows are coming…or will know were coming… time dragons are confusing.

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Support

Rehgar

Stats

Basic Attack damage increased from 95 to 99.

Basic Abilities

Chain Heal (Q) Primary heal amount reduced from 372 to 334. Secondary bounce heal amount reduced from 186 to 167.

Lightning Shield (W) Damage increased from 60 damage per second to 64 damage per second.



Talents

Level 4

Stormcaller (W) Mana return increased from 3 to 4 per Hero hit. Maximum Mana returned increased from 30 to 40.



Developer Comments: Rehgar is still performing too well in competitive play. We agree with the majority of the community that we’d rather see him being a more aggressive support, so we’re offsetting some of the healing nerfs by increasing his damage potential. This should be an overall nerf to Rehgar, but he is almost universally regarded as one of the best supports at all levels of play and with all team compositions. These should bring him in line while also rewarding those behind-biting plays that everyone loves.

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Bug Fixes