MaskMe it’s a Nuke Gizmo that I’ve been developing while working at “The Senate VFX”. As a Compositor, quite often we end up doing a repetitive task and in my case as a 3D oriented dude, Camera projection is one of the operations that I use on an hourly base. 90% of the times, when working on a shot I end up using or creating a camera to facilitate all the common task such as roto/painting/patching etc..

What does it do?

Simplify the roto of non-organic objects, 3D stabilising and reversing the stabilization in one go.

When should you use it?

Every time you have a camera or you will have to matchmove a shot. Instead of spending time moving roto shapes around you can easily do the same operations with a few keyframes in a much more precise way.

Where is the magic?

There is no magic! it’s a common technique, often avoided because you will need at least 10 nodes to make it work, re-create the setup multiple times and make sure that everything is the right place/order. What I’ve done is just refining the operations inside making everything simpler and user-friendly.