Chapter 7 of the Otherworlds Campaign has arrived and with it the final zone of the campaign! Explore the Otherworlds of Camelot Hills, Vale of Mularn, and Lough Derg. Gather the Otherworldly Ore there and discover the power of the new Entropic and Somatic Legendary Weapons!

Check out walkthroughs for the Prologue and Chapters 1-6 as well as the new Chapter 6 notes by clicking the Campaign Calendar image above or read the notes below!

After completing Chapter 6, visit the following NPCs to continue on to Chapter 7: Albion: Master Sandy in the Otherworlds' Black Mountains South, Chapter 6 area Midgard: Master Cindy in the Otherworlds' Gotar, Chapter 6 area Hibernia: Master Mindy in the Otherworlds' Silvermine Mountains, Chapter 6 area



Decimate their forces! The realms have found a large force near the Otherworlds' Prydwen Bridge, the Southern Mularn Guard Tower, and in Tir na mBeo. Decimate the armies and defeat their general! Gather the Otherworldly Ore in order to be able to craft the new Legendary Weapons! Players will need to complete the quest 'Hoarder? No, I'm a collector' in order to be able to gather the ore. The quest, 'Smith Summons' in the Chapter 7 area will direct players to this quest.

Legendary Weapons



All Legendary Weapons now require 20 pieces of a new ingredient to be made: Otherworldly Ore Otherworldly Ore can be gathered in the Chapter 6 areas and beyond of the Otherworlds starting with Chapter 7. When gathering ore, players will have a chance to get 1, 2, 3, or 4 ores at once.

Craft-able Entropic (Energy) and Somatic (Body) Legendary Weapons are now available at 1099 Weaponcrafting and Fletching! Entropic Legendary Weapons will require a new ingredient, Orb of Entropy, in order to be created. Somatic Legendary Weapons will require a new ingredient, Pound of Flesh, in order to be created. The Orb of Entropy and Pound of Flesh will have a chance to drop off select Otherworlds Campaign boss encounters: chapters 3, 5, 6, and 7 All other Legendary Weapons will remain at 1080 weaponcrafting or fletching skill.

All newly crafted Legendary Weapons will have their default stats updated as follows: Old: 3 spellcraft-able slots 10 Armor Factor or 50 All Focus 3% Melee or Spell Damage New: 4 spellcraft-able slots 10 Armor Factor or 50 All Focus (All Focus is only available on caster staffs) 3% Melee or Spell Damage (Spell damage is only available on caster staffs and bows) 3% Style Damage or Cast Speed (Cast speed is only available on caster staffs and bows) Players will be able to determine if an un-spellcrafted Legendary Weapon is a new or old version by looking for the +3% style damage or cast speed. These changes are *not* retroactive. Meaning that Legendary Weapons crafted prior to this Hot Fix, whether they have been spellcrafted or not, will not have 4 spellcraft-able slots or the extra 3% style damage or cast speed. With this update, players are no longer able to craft the old versions of Legendary Weapons with only 3 spellcraft-able slots.

All Legendary Weapons now have newly created VFX effects. This includes the now-old weapons that only have 3 spellcraft-able slots.

With the introduction of the new Energy and Body damage Legendary Weapons, the armor resist tables for Energy and Body have been adjusted as follows (the Armor Resist Tables page has this info too!): Old Energy Resist Table Cloth, Leather - Neutral Studded, Reinforced, Scale, Chain, Plate - Vulnerable New Energy Resist Table Leather, Plate - Neutral Scale, Chain - Vulnerable Cloth, Studded, Reinforced - Resistant Old Body Resist Table Cloth, Leather, Studded, Reinforced, Scale, Chain, Plate - Neutral New Body Resist Table Scale, Chain - Neutral Plate - Vulnerable Cloth, Leather, Studded, Reinforced - Resistant

