Artesia (Rework)

+ Artesia has had a problem with overlap since her inception. Her global ultimate and a playstyle that only promoted constantly pumping out damage onto a target made her similar to heroes like Bombardier or Thunderbringer. The following rework will allow Artesia to choose to be a solid damage dealer or a strong healer at a moment's notice, giving her more depth and more appeal in a wider variety of lineups.



Arcane Missile

- Cooldown rescaled from 5/4/3/2 seconds to 4/3.5/3/2.5 seconds.

- Damage rescaled from 100/140/180/220 to 115/135/155/175.

- Homing strength of missiles has been increased from 0.07 to 0.12.

- Explosion radius increased from 150 to 200.

- Mana cost rescaled from 90/95/100/105 to 80/90/100/110.

- This ability now has a 2nd mode.

- While in Healing Mode, this ability targets allies instead of enemies, healing them for 30/40/50/60 Health. Cooldown and mana cost while in this mode are cut in half.

* More details on how to activate this mode below.



Dance of Death

- Reworked

- - While channeling, you gain unit-walking and can move and use items and abilities without interrupting the channel. You are disarmed during the channel.

- While channeling, you gain a charge of Arcane Bolts every 0.4/0.35/0.3/0.25 seconds and allows Arcane Missile to travel through creeps.

- The channel stops if you get Stunned, Silenced, or use the ability again.

- If you get stunned, silenced or use the ability again the channel stops.

* 100/110/120/130 mana cost, 10 second cooldown. Cooldown starts only after the channel stops.



Arcane Bolts

- This ability is now available at the start. Releases no bolts until leveled up.

- Can now be activated to switch into Healing Mode. Can be swapped back and forth between its primary mode (Damage Mode) and Healing Mode.

- While in Healing Mode, Arcane Bolts will be fired at allies instead of enemies, healing them.

* This changes the effects of Arcane Missile as well.

- Increased the amount of bolts granted for each spell cast from 2 to 4.

- Damage reduced from 25/40/55/70 to 8/12/16/20, heal is 5/7/9/11.

- Range increased from 700 to 800.

- Bolts release interval decreased from 0.8 seconds to 0.4 seconds.



Essence Projection

- After placement, the skill can now be activated again to move the Projection to a new location on an 8 second cooldown (25 mana cost).

* Goes on a 5 second cooldown if the Projection takes damage.

- No longer global, range reduced to 800.

- Mana cost reduced from 200/300/400 to 150.

- Aura Regeneration is now separate. You now only get the Mana Regeneration (20/30/40) in Damage Mode or only Health Regeneration in Healing Mode.

- Aura radius increased from 600 to 900.

- Cooldown reduced from 90/75/60 seconds to 60 seconds.



Added Staff of the Master

- Increases cast range to 5000 (both for the initial cast and the subsequent movement).