Spoiler: Score: 7,892 (click to show/hide)

Cogmind - Alpha 14 @@@ ROGUELIKE MODE



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (4) 2000

Robots Destroyed (79) 395

Value Destroyed (2857) 2857

Prototype IDs (2) 40

Alien Tech Used (0) 0

Bonus (2600) 2600

TOTAL SCORE: 7892



Cogmind

---------

Core Integrity 0/850

Matter 300/300

Energy 205/235

System Corruption 0%

Temperature Cool (96)

Location -6/Factory



Parts

-------

Power (3)

Light Ion Engine

Light Nuclear Core

Light Angular Momentum Engine

Propulsion (4)

Light Treads

Wheel

Wheel

Wheel

Utility (5)

Advanced Targeting Computer

Improved Heavy Armor Plating

Improved Heavy Armor Plating

Weapon (3)

Gatling Laser

Heavy Ion Cannon

Cooled Particle Cannon

Inventory (4)

Improved Heavy Armor Plating

Improved Heavy Armor Plating



Peak State

------------

Power

Makeshift Power Source

Light Angular Momentum Engine

Light Fission Core

Propulsion

Carbon-fiber Leg

Carbon-fiber Leg

Carbon-fiber Leg

Carbon-fiber Leg

Utility

Coolant Injector

Large Storage Unit

Large Storage Unit

Advanced Targeting Computer

Improved Weapon Shielding

Weapon

Shock Rifle

Riot Gun

Lightning Gun

Inventory

Fission Core

Carbon-fiber Leg

Cooling System

Large Storage Unit

Advanced Terrain Scanner

Advanced Terrain Scan Processor

Heavy Reactive Plating

Focal Shield

Plasma Cannon

Phase Cannon

Heavy Plasma Cannon

Rocket Launcher

Mini Grenade Launcher

Long-range Missile Launcher

Dirty Bomb Trap

[Rating: 54]



Favorites

-----------

Power Light Nuclear Core

Engine Makeshift Power Source

Power Core Light Nuclear Core

Propulsion Aluminum Leg

Treads Light Treads

Wheel Wheel

Leg Aluminum Leg

Utility Large Storage Unit

Device Improved Heat Sink

Storage Large Storage Unit

Processor Targeting Computer

Hackware Hacking Suite

Protection Core Shielding

Weapon Heavy Particle Cannon

Energy Gun Riot Gun

Energy Cannon Heavy Particle Cannon

Ballistic Gun Assault Rifle

Ballistic Cannon Assault Cannon

Launcher Mini Grenade Launcher



Stats

-------

Bonus Breakdown 2600

Unstable Evolution 2000

Met Imprinter 300

Was Imprinted 300

Classes Destroyed 14

Worker 5

Builder 3

Hauler 1

Recycler 5

Minesweeper 1

Mechanic 1

Watcher 2

Swarmer 8

Saboteur 1

Grunt 37

Brawler 4

Sentry 5

Hunter 5

Programmer 1

Major NPCs Destroyed 0

Best Kill Streak 10

Combat Bots Only 6

Best States 0

Heat Dissipation 56

Coolant Potential 65

Energy Capacity 500

Matter Capacity 300

Sight Range 16

Terrain Scan Density 10

Overheat Threshold 200

Armor Coverage (%) 76

Resistance: KI 40

Core Shielding 20

Weapon Shielding 66

Evasion (%) 50

Targeting Accuracy 8

Recoil Reduction 1

Particle Charging 15

Offensive Hacking 10

Matter Collected 2368

Salvage Created 2948

Parts Attached 132

Power 18

Propulsion 43

Utility 19

Weapon 52

Parts Lost 55

Power 10

Propulsion 18

Utility 8

Weapon 19

Average Slot Usage (%) 95

Naked Turns 1

Spaces Moved 3562

Fastest Speed (%) 200

Average Speed (%) 72

Slowest Speed (%) 47

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 2

Cave-ins Triggered 0

Heaviest Build 72

Greatest Support 60

Greatest Overweight (x) 18

Average Overweight (x) 0

Largest Inventory 16

Average Capacity 13

Most Carried 16

Average Carried 13

Final Capacity 4

Final Carried 4

Core Damage Taken 1587

Absorbed by Shields 0

Average Core Remaining (%) 73

Depth 11 Exit 100

Depth 10 Exit 63

Depth 9 Exit 96

Depth 8 Exit 85

Depth 7 Exit 22

Volleys Fired 195

Largest 3

Hottest 185

Shots Fired 349

Gun 177

Cannon 129

Launcher 43

Special 0

Kinetic 129

Thermal 107

Explosive 43

Electromagnetic 70

Shots Hit Robots 244

Core Hits 181

Critical Hits 0

Critical Kills 0

Critical Parts Destroyed 0

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Sneak Attacks 0

Follow-up Attacks 0

Damage Inflicted 9006

Projectiles 4232

Explosions 4770

Melee 0

Ramming 4

Kinetic 1446

Thermal 2604

Explosive 4191

Electromagnetic 761

Impact 0

Slashing 0

Piercing 0

Overflow Damage 396

Projectiles 111

Explosions 285

Melee 0

Self-Inflicted Damage 707

Shots 12

Rammed 2

Highest Temperature 401

Average Temperature 109

Received Heat Transfer 2364

Shutdowns 2

Energy Bleed 0

Interference 2

Matter Decay 0

Short Circuit 1

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 2

Average Corruption 1

Message Errors 10

Matter Fused 7

Heat Flow Error 2

Energy Discharge 2

Parts Rejected 0

Data loss (map) 0

Data loss (database) 4

Misfires 2

Misdirections 6

Targeting Errors 0

Weapon Failures 1

Depth 7 End 2

Impact Corruptions 0

Haulers Intercepted 1

Robots Corrupted 1

Parts Fried 3

Impact Corruptions 0

Robots Melted 2

Parts Melted 8

Heat Transferred 4557

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 32

Prevented 6

Power Chain Reactions 4

Communications Jammed 0

Times Spotted 123

Peak Tracking Total 9

Tactical Retreats 3

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 4

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 1

Traps Extracted 0

Installed 1

Triggered 1

Machines Disabled 8

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 10

Terminals 5

Fabricators 0

Repair Stations 0

Recycling Units 3

Scanalyzers 0

Garrison Access 1

Total Hacks 28

Successful 12

Failed 15

Catastrophic 3

Database Lockouts 0

Manual 18

Unauthorized 4

Terminals 19

Fabricators 0

Repair Stations 0

Recycling Units 5

Scanalyzers 0

Garrison Access 2

Terminal Hacks 8

Prototype ID Bank 1

Open Door 1

Level Access Points 1

Branch Access Points 1

Unreport Threat 1

Zone Layout 2

Hacking Detections 9

Full Trace Events 2

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 1

Terminals 1

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 0

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 9

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 1

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 1

Largest Group 1

Highest-Rated Group 29

Highest-Rated Ally 29

Total Orders 0

Terraforming Orders 0

Walls Tunneled 0

Zionite Dispatches 1

Fire 1

Ally Attacks 28

Total Damage 453

Kills 6

Allies Corrupted 0

Allies Melted 0

Peak Influence 521

Average Influence 140

Final Influence 507

Maximum Alert Level 2

Low Security (%) 73

Level 1 9

Level 2 16

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Squads Dispatched 26

Investigation 5

Extermination 1

Reinforcement 12

Assault 2

Garrison 6

Intercept 0

Derelict Logs Recovered 4

Scrap Searched 9

Exploration Rate (%) 27

Regions Visited 11

Pre-discovered Areas 5

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 4208

Turns Passed 5994

Depth 11 60

Depth 10 852

Depth 9 252

Depth 8 516

Depth 7 2955

Depth 6 1359

Scrapyard 60

Materials 1306

Factory 1332

Mines 314

Lower Caves 1065

Proximity Caves 659

Zion 1258



Prototype IDs

---------------

Improved EM Shotgun

Cooled Particle Cannon



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 2 exits: *Min x2)

-10/Mines (discovered 2 exits: *Mat x2)

-9/Materials

-8/Materials

-7/Factory

-7/Lower Caves

-7/Lower Caves

-7/Zion (discovered 2 exits: *Dee / *Pro)

-6/Proximity Caves

-6/Factory



Challenges

------------

Unstable Evolution



Game

------

Seed: Sharp Objects

Manual?: 1

Play Time: 73 min

Cumulative: 347 min

Sessions: 1

Easy Mode: 0

Game No.: 3

Easier: 0

Easiest: 0

Lore%: 5

Gallery%: 22



Options

---------

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 2

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In





Spoiler: Score: 8,184 (click to show/hide)

Cogmind - Alpha 14 @@@ ROGUELIKE MODE



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (5) 2500

Robots Destroyed (127) 635

Value Destroyed (4749) 4749

Prototype IDs (5) 100

Alien Tech Used (0) 0

Bonus (200) 200

TOTAL SCORE: 8184



Cogmind

---------

Core Integrity 0/1000

Matter 190/300

Energy 80/310

System Corruption 15%

Temperature Cool (0)

Location -5/Garrison



Parts

-------

Power (2)

Reinforced Fission Core

Propulsion (2)

Improved Treads

Flexi-carbon Leg

Utility (5)

(None)

Weapon (

Gamma Bomb Array

Inventory (4)

Heavy Laser

Wave Gun

Gauss Rifle



Peak State

------------

Power

Light Angular Momentum Engine

Micro Fission Core

Propulsion

Improved Medium Treads

Improved Medium Treads

Utility

Improved Heat Sink

Improved Cooling System

Medium Storage Unit

Advanced Targeting Computer

Improved Medium Armor Plating

Weapon

Heavy Laser

Wave Gun

KE Penetrator

KE Penetrator

KE Penetrator

Mini Assault Cannon

Mini Assault Cannon

Gamma Bomb Array

Inventory

Improved Treads

Weapon Cycler

Heavy Laser

Wave Gun

Magnetic Acceleration Cannon

Missile Launcher

Gamma Bomb Array

Gamma Bomb Array

[Rating: 86]



Favorites

-----------

Power Nuclear Core

Engine Light Angular Momentum Engine

Power Core Nuclear Core

Reactor Light Antimatter Reactor

Propulsion Light Treads

Treads Light Treads

Leg Aluminum Leg

Utility Medium Storage Unit

Device Improved Heat Sink

Storage Medium Storage Unit

Processor Advanced Targeting Computer

Protection Improved Medium Armor Plating

Weapon Advanced EMP Blaster

Energy Gun Heavy EM Pulse Gun

Energy Cannon Advanced Beam Cannon

Ballistic Gun Light Assault Rifle

Ballistic Cannon Mini Assault Cannon

Launcher Advanced EMP Blaster



Stats

-------

Bonus Breakdown 200

Entered Garrisons 200

Classes Destroyed 15

Worker 4

Builder 4

Tunneler 1

Hauler 3

Recycler 4

Operator 1

Swarmer 29

Grunt 44

Brawler 3

Duelist 2

Sentry 15

Demolisher 3

Hunter 6

Programmer 7

Behemoth 1

Major NPCs Destroyed 0

Best Kill Streak 15

Combat Bots Only 15

Best States 0

Heat Dissipation 94

Energy Capacity 310

Matter Capacity 300

Sight Range 22

Terrain Scan Density 10

Overheat Threshold 200

Armor Coverage (%) 15

Resistance: TH 15

Weapon Cycling 15

Evasion (%) 40

Targeting Accuracy 8

Recoil Reduction 2

Matter Collected 2815

Salvage Created 5462

Parts Attached 133

Power 19

Propulsion 22

Utility 17

Weapon 75

Parts Lost 55

Power 8

Propulsion 7

Utility 8

Weapon 32

Average Slot Usage (%) 88

Naked Turns 7

Spaces Moved 2397

Fastest Speed (%) 200

Average Speed (%) 66

Slowest Speed (%) 47

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 0

Cave-ins Triggered 0

Heaviest Build 74

Greatest Support 60

Greatest Overweight (x) 11

Average Overweight (x) 0

Largest Inventory 8

Average Capacity 6

Most Carried 8

Average Carried 6

Final Capacity 4

Final Carried 3

Core Damage Taken 1483

Absorbed by Shields 0

Average Core Remaining (%) 80

Depth 11 Exit 100

Depth 10 Exit 47

Depth 9 Exit 74

Depth 8 Exit 89

Depth 7 Exit 84

Depth 6 Exit 90

Volleys Fired 195

Largest 8

Hottest 399

Shots Fired 573

Gun 352

Cannon 151

Launcher 70

Special 0

Kinetic 273

Thermal 134

Explosive 12

Electromagnetic 154

Shots Hit Robots 344

Core Hits 271

Critical Hits 7

Critical Kills 3

Critical Parts Destroyed 4

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Sneak Attacks 0

Follow-up Attacks 0

Damage Inflicted 11584

Projectiles 5382

Explosions 6202

Melee 0

Ramming 0

Kinetic 2728

Thermal 2543

Explosive 1530

Electromagnetic 4783

Impact 0

Slashing 0

Piercing 0

Overflow Damage 122

Projectiles 0

Explosions 45

Melee 77

Self-Inflicted Damage 600

Shots 30

Rammed 0

Highest Temperature 425

Average Temperature 117

Received Heat Transfer 1749

Shutdowns 1

Energy Bleed 4

Interference 2

Matter Decay 0

Short Circuit 1

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 15

Average Corruption 2

Message Errors 1

Matter Fused 8

Heat Flow Error 4

Energy Discharge 2

Parts Rejected 0

Data loss (map) 0

Data loss (database) 1

Misfires 0

Misdirections 1

Targeting Errors 6

Weapon Failures 0

Depth 7 End 2

Depth 6 End 1

Impact Corruptions 0

Haulers Intercepted 3

Robots Corrupted 9

Parts Fried 31

Impact Corruptions 0

Robots Melted 0

Parts Melted 3

Heat Transferred 4352

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 0

Prevented 0

Power Chain Reactions 16

Communications Jammed 0

Times Spotted 173

Peak Tracking Total 14

Tactical Retreats 10

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 10

Indirectly 8

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 0

Installed 0

Triggered 2

Machines Disabled 6

Machines Sabotaged 0

Data Cores Recovered 1

Used 0

Machines Hacked 9

Terminals 6

Fabricators 1

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 2

Total Hacks 16

Successful 6

Failed 10

Catastrophic 3

Database Lockouts 0

Manual 6

Unauthorized 1

Terminals 10

Fabricators 2

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 4

Terminal Hacks 4

Open Door 2

Unreport Threat 1

Zone Layout 1

Hacking Detections 7

Full Trace Events 1

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 0

Terminals 0

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 1

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 1

Hacks Repelled 0

Total Allies 10

Largest Group 10

Highest-Rated Group 173

Highest-Rated Ally 29

Total Orders 0

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 138

Total Damage 1830

Kills 24

Allies Corrupted 1

Allies Melted 0

Peak Influence 969

Average Influence 252

Final Influence 683

Maximum Alert Level 3

Low Security (%) 49

Level 1 29

Level 2 16

Level 3 4

Level 4 0

Level 5 0

Triggered High Security 0

Squads Dispatched 15

Investigation 6

Extermination 2

Reinforcement 6

Assault 1

Garrison 0

Intercept 0

Derelict Logs Recovered 1

Scrap Searched 2

Exploration Rate (%) 14

Regions Visited 11

Pre-discovered Areas 0

Garrisons Visited 1

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 2996

Turns Passed 4704

Depth 11 82

Depth 10 835

Depth 9 461

Depth 8 704

Depth 7 1320

Depth 6 284

Depth 5 1018

Scrapyard 82

Materials 969

Factory 1774

Mines 517

Storage 514

Garrison 848



Prototype IDs

---------------

Improved Spread Laser

Improved EM Shotgun

Advanced Beam Cannon

Mini Assault Cannon

Advanced EMP Blaster



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials

-10/Mines

-9/Materials

-9/Mines

-8/Materials

-8/Storage

-7/Factory

-6/Factory

-5/Factory

-5/Garrison (discovered 2 exits: [*Fac x2])



Challenges

------------

None



Game

------

Seed: 1489458012

Manual?: 0

Play Time: 48 min

Cumulative: 395 min

Sessions: 1

Easy Mode: 0

Game No.: 4

Easier: 0

Easiest: 0

Lore%: 5

Gallery%: 24



Options

---------

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 2

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In





Well, this time I didn't forget to input the seed while streaming, though it turned out to be my worst stream run ever xDDied on -6! The cause was very clearly me not being careful enough in dangerous situations because I felt way too confident having backup from ZionI did almost make it out of the area that brought me down, in pretty epic fashion, too, but it was a bad location in general and some other nearby patrols finished me off just when I was rebuilding with my 11 core... so close! (of course, then I'd still have to find the exit, heh)A Behemoth was the centerpiece for my downfall(I had a chance to melt it but didn't take it...)This was another unstable evolution run, and I had a little more power than I'd normally want, and somewhat less weaponry, but overall not too bad a distribution for that depth. (Note that unstable evolution does not affect the seed content itself, so it was the same layout.)And because that run ended a lot more quickly than it normally would, I had more stream time so I decided to do another non-seed run (last 48 minutes of video). For that one I turned off the unstable challenge and played relatively fast, going for maximum weapons--first two evolutions were both weapons so I had 6 slots in MaterialsEnded with 8 weapon slots, and died while fooling around in a Factory garrison. There is definitely some really nice gear and potential in garrisons, so I'll need to do that more often (more carefully, of course).Funny thing is, in that short run there was so much destruction I even out-scored my longer seed run!