I'm well versed in network testing and diagnostics, if I'm able to be of any assistance I'll gladly grab logfiles, etc. I'm running a pfsense firewall with verbose logging. From what I've seen, at the beginning and ending of every drop there's a flurry of packet drops on my firewall - when I had a different OS running on my hardware router appliance it would detect a DOS attack whenever drops started or finished. I'm guessing the two are related - I'm wondering if TWC is filtering or throttling the data on MWO ports because, for all intents and purposes, it's unidentified traffic. If our routers are seeing this flurry of activity as a DOS attack, it's not outside the realm of possibility that TWC might be seeing it as the same thing. I can generally drop and get 2-3 drops in before my 92ms ping climbs to 400-500ms. These issues were not present prior to the server move. Related or not, I don't know, but my hitreg went out the window when the server move happened. Since then I've played far less MWO. Hitreg is noticeably better on my Dad's COX cable connection, and from my office's COX fiber connection.Here's a snapshot of my traffic shaping queues. I cleared the queue stats right before playing for a little while last night. I played a few drops on my regular connection (the qgames queue) and 1-2 drops via VPN (tunneled and categorized into the "qdefault" queue (port 443)).Here's how the traffic queues are defined - this is the MWO section rulesHere's the most recent traceroute (much improved from immedately after the server move, after the server move, for a while, I was getting 90 something hops to get out of SoCal)SpeedtestPingtestAdditional troubleshooting stuff I've also tried- Switching between multiple Motorola SB6141 routers. (Best downstream performance)(I have a bunch of them).- Using the new ARRIS router provided by TWC. (10+ minutes to sync?? WTF channel bonding!? Best upstream performance).- Yes I've run it with the computer direct-connected to the modem (sb6141 and the new arris, model number not available at the moment) and there were no changes.The lag spikes, etc. were not present in any other games or applications I've tried running, and I've been leaning hard on the network while testing some workstation virtualization stuff from work to home. No packet loss while doing that or anything else, but once I start the MWO client the packet drops start as soon as I click "launch".