Monastic Tradition

Way of The Ravenous Hunger

You are a dark disciple of the Ravenous Hunger, The Red Star, The Dying Void. Hadar.

As a monk of The Ravenous Hunger you often find yourself working together with cults dedicated to elder gods, often opposing the forces of good. However, some monks of this order reject their doctrine and become exiles seeking redemption or power in their own way. Monks of the Ravenous Hunger that leave their order are often hunted by their peers, sending abberations and cultists after them in an obsessive, ceaseless chase. For those reasons, these monks are often forced to keep a low profile, hiding their true nature.

Eldritch Disciple

When you choose this Monastic Tradition at 3rd level, you gain the ability to cast spells granted to you by The Dying Void. You can expend 1 ki to cast the following spells without providing material components:

Armor of Agathys, Arms of Hadar, Bane, Command.

You can spend additional ki points to cast these spells at a higher level. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (its base ki point cost plus any additional points) that you can spend on the spell is 2. This maximum increases to 3 at 9th level, 4 at 13th level, and 5 at 17th level.

Additionally, starting at 9th level you can spend 3 ki to cast Hunger of Hadar, you can do this once per short or long rest.

Ravenous Stare

Starting at 3rd level, the eldritch symbols grafted into your skin, and the mad, ravenous stare of your wild eyes make you a terrifying sight to behold.

You gain proficiency with the Intimidation Skill

Siphon Essence

Starting at 6th level, you have learned to channel the endless hunger of The Dying Void, making yourself an unholy conduit for eldritch energy as you viciously rend power from fallen foes.

When a hostile creature that you can see within 10ft dies, you can use your reaction to summon an ethereal tendril that bursts from your back and pierces the corpse to siphon a part of it's lifeforce, granting you 1 Essence point. You can have an amount of these points equal to your wisdom modifier (minimum of 1). All of these points are lost at the end of a short or long rest. You can use your Esssence points as Ki points when casting your Eldritch Diciple spells.

"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" - H.P.Lovecraft

Ethereal Tendrils

Starting at 11th level, you have gained control over the ethereal tendrils that burst from your back as you perform some of the occult rites taught to you by beings beyond mortal comprehension.

As a bonus action you can summon these menacing, constantly shifting, partially ethereal tendrils that remain until you dismiss them again as a bonus action, or until you become incapacitated. While the tendrils are active you gain the following benefits:

Your unarmed attacks have a range of 10ft.

Whenever you hit a creature with an unarmed attack, and you use your Stunning Strike feature, the attack deals an additional Martial Arts die of Psychic damage.

You can grapple with your tendrils, but only a singular creature at a time, as you need the majority of them to do it. Your tendrils are constantly shifting in and out of existance in a chaotic, phantasmagorical manner.

Rend For The Old Gods

Starting at 17th level, the endless eldritch magic that suffuses your being allows you to channel your madness and desperation into unnatural ferocity, as you rend the soul from a fallen foe's corpse and enter a crazed feeding frenzy for a brief moment. When you use your Siphon Essence feature you gain the following benefits until the end of your next turn:

Creatures have disadvantage on their saving throws against your Eldritch Diciple spells.

Your melee attacks and Eldritch Disciple spells ignore all damage resistances.

Your melee attacks score a critical hit on a roll of 19-20 on the d20.