Hi Everyone.Couple of questionsFirstly, NPC pilots. There's really isn't a compelling reason to keep them on unless it's for RP or funsies. Can you give us a compelling gameplay reason why we should level them up and not just fire them.I.e When 1/ They cant fly the main ship as well as we can, 2/ The rapid respawn rate of fighters make different combat levels irrelevant, 3. They take money on everything we do regardless and 4, a single bug can result in weeks/month of work being wasted due to NPC death on destruction.I would love to have a reason to level a crew up, but to me the issues vastly outweigh the advantages.Onto the combat re-work. I've seen a couple of tables comparing before and after the gimball changes, but none of them seem to take into account the effect of the extra mass and power that increasing sensor grades will require to get back to where we are. For example the negative effects on jump range/handling on cutter, corvette and FDLSo.. Can we please have new tables that compare before and after using different grades of sensors and also can we please have the answer to the question.What exactly does class 8 sensors do with the extra 80 tones of mass over class 7 or 120 tons over class 6? especially since they weigh more than military armour?Finally, What does PvP balance look like seeing as there will always be a meta and balancing stats when there is a random element makes any sort of balance in the traditional sense almost impossible. I.E how will you know if it's worked or not