Who says you need to deal a lot of damage or have the biggest creature around to win? This deck focuses on winning through attrition, utilizing cards like Solitary Confinement and Island Sanctuary to defend my life total while Darksteel Reactor or Azor's Elocutors secure a victory. Alternatively, Hoofprints of the Stag or Luminarch Ascension make a flying army to end the game.

I play mostly on MTGO, so prices for singletons on there aren't as expensive as they are irl. I want to stay away from most Planeswalkers, save for perhaps Gideon Jura or Tezzeret the Seeker since most of my enchantments can't protect them. I also want to avoid Opalescence and Starfield of Nyx as wincons, though I'll consider the latter since it helps me recur my enchants.