

Super Paper Mario: Turn Based Edition is a Nintendo Switch remake of Super Paper Mario for the Wii. The aim of the remake is to put a better focus on the RPG stragegy rather than the Platforming, by having turn-based battles return to the series.

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Story

The story is almost identical to the original Super Paper Mario. Unlike the original Princess Peach is still in her wedding gown thoughout the game and Luigi is still in his Mr. L outfit in the Underwhere. Luigi also remembers being Mr. L and regrets what he has done.

There is actually an epilouge in the remake. After beating Shadoo, he explains that the Mushroom Kingdom has been altered. He then takes them back to their worlds and it is the world of Sticker Star.

Gameplay

The gameplay in the overworld retains many things. It retains all abilities except damaging and enemies damaging you in the overworld. Cudge, Boomer, Thudely, and Thoreau do their actions themselves instead of granting the charachters abilities.

The Pixls are more similar to Paper Mario partners than this game, as they have their own HP which they can fall in battle.

Battle System

Battles take place on a 2D stage. Just like Paper Mario: the Thousand Year Door, characters can interact with the scenery. The audience gives the Party Pure Heart Points.

Attacking Enemies

While the Heroes of Light and their pixls are battling enemies, they can boost their attack power using action commands. Simular to Paper Mario: the Thousand Year Door, the player can use stylish moves to earn extra Pure Heart Power.

Guarding

To guard, the player must press A when the Hero of Light's opponent is about to damage him. Guarding reduces the damage the Hero of Light takes from enemy attacks by one for Bowser, Luigi, and Mario and two, four, or six for Peach and help the player to reduce the chance of status effects. The player must time correctly, though.

Guard: To perform a Guard move, the player must press A to block the enemy’s attacks, subtracting the damage by one, and also protecting the Hero of Light from dangerous status effects. If the player is playing as Princess Peach the damage would be reduced by 2,4, or 6 depending on the parasol. The player has 8 frames (about 2/15 seconds) to guard.

Superguard: Superguarding is much easier but is restricted to only when Barry has granted the Hero of Light the ability to do so. The player has 30 frames (roughly 1/2 of a second) to superguard. The player must press B.

Leveling Up

Score Points

Every time the Heroes of Light win a battle, they will receive Score Points. When the Heroes of Light's score reaches the desired amount, the player has the choice to upgrade Heroes of Light's HP and FP or BP. Upgrading HP and FP will increase the upgraded stat by 5 and choosing BP will raise the Hero of Light's BP by 3. The maximum level is 99. Each stat has a maximum value, which it cannot be raised beyond. For HP and FP, this value is 495, but for BP, this value is 297; however, it is impossible for the player to have all three stats to be at their maximum value, since there isn’t enough level ups in order for that to happen.

Vectrs (Not Vectors)

Much like the predecessors, there are items hidden in the overworld of Super Paper Mario: Turn Based Edition that, when collected, allow the Hero of Light to upgrade their pixls to learn new moves and increase their HP. In this game, Vectrs fulfill this purpose. It takes three Vectrs to upgrade them. There are 72 Vectrs altogether in the game.

The Audience

The Audience determines the amount of Pure Heart Power the Hero of Light receives. It consists of assorted friends and foes, and cheers as they attack. If the Hero of Light or their Pixl appeal to the crowd or preform a stylish move, they will gain more Pure Heart Power. The audience is even taken advantage by various bosses and enemies. Francis, Gigabites, Count Bleck, Super Dimentio and Shadoo all use the audience to restore their HP. Brobot, Brobot L Type and Wracktail can also use the audience to attack by using them as ammunition. O’Chunks can throw the audience at Mario.

Jackpot!

An icon will appear if an action command is successfully preformed. If the player has two identical icons and preforms another action command successfuly, the Hero of Light can spin the Jackpot wheel.

Heroes of Light

The player mostly controlls the Heroes of Light and they can be switched in the A + B quick menu. Each charachter has their own HP although the maximum HP value is the same for each Hero but it only takes one Hero to fall for the game to be over. The player begins with only Mario, being able to control the other heroes as the game goes and even able to lose the other characters occasionally.

Name Image Ability Battle Ability Avalibility Mario Mario originally has no special abilities but obtains the ability to flip from 2D to 3D in Chapter 1-1. The player can use this ability by pressing X. When Mario flips, the world expands into 3D, revealing hidden paths, enemies and items. Mario can use his flip ablility to reveal hidden enemies and hide from some attacks. Always available, except for two intermissions. Peach Peach can glide across gaps using her parasol by holding B. She can shield herself using her parasol. This raises her guard defense. Joins after the interlude after Chapter 1, lost after Chapter 6, rejoins in Chapter 7-3, lost in Chapter 8-2, rejoins in Chapter 8-4. Bowser Bowser can breathe fire which can ignite certain objects like torches by pressing Down. He also can't climb ladders. Bowser can attack enemies with his Fire Breath. Bowser's attacks deal double-damage. Joins after being defeated in Chapter 3-1, lost after Chapter 6, rejoins after being defeated in Chapter 7-2, lost in Chapter 8-1, and rejoins in Chapter 8-4. Luigi Luigi can use Down to activate his Super Jump to shoot upward and reach high places. Luigi can use his high jump to hit enemies that are high above. This is a double damage attack. Found in Chapter 7-1 after being beaten in Chapter 6-1, lost in Chapter 8-3, rejoins in 8-4, and lost in Chapter 8-4.

Pixls

Pixls are odd-looking new creatures in the game that aid Mario and his crew on their adventure. There are thirteen Pixls in the game, and four of them are optional. Unlike the original, the Pixls act more as partners each with their own personality and backstory. Also unlike the original version, each pixl has four unique abilities in battle and one in the overworld. Also unlike the original, the player can only use one Pixl at a time. All Pixl abilities except Tippi's are activated using the B button in the overworld. Tippi uses Gyro controlls.

Name Image HP Summary Battle Abilities Description Location Tippi 10 20 30 Tippi can tell you information on many things. She is a bit reserved and pauses to think about her past memories, specifically Blumerie. She also has a crush on Mario and Luigi. Fire 0FP Points crosshairs on an enemy and a laser is fired on an enemy. 2, 4, 6 damage Bowser Castle Tattle 0FP Gives information on the enemy and lists its stats Reveal HP 3FP Reveals the HP Meter of the that type of enemy Move Prediction 8FP Predicts the next three moves 80% accurate Thoreau 11 21 31 Thoreau can use his body that looks like a hand to pick up and throw objects. He also is energetic and impatient and overall a happy pixl. He is easily exited and startled by things. He also speaks with great volume and yells a lot (usually with joy.) Punch 0FP Punches one enemy 2, 3, 5 damage Mount Lineland Throw 2FP Throws one enemy into the other 2, 3, 5 damage to both Doesn't work on spiky, top spiky, heavy, or firey enemies Tickle 3FP Stuns an enemy for a turn Multipunch 5FP Punches an enemy multiple times 5 + 4 + 3 + 2 + 1 + 0 + 0... damage until an action is unsuccessful Boomer 12 22 32 Boomer can self destruct to blow up certain objects and cracked areas in walls. He also is easily exited just like Thoreau but is less startled by things. He also doesn't like Luigi that much. He speaks in a thick Southern American accent. Bomb 0FP Explodes and deals damage to enemy and deals slight damage to nearby enemies. 2, 4, 6 damage to target and 1, 1, 2 damage to nearby enemies Gloam Valley Smoke Bomb 4FP Explodes and creates a dust cloud around Mario that causes enemies to miss for three turns 50%, 60%, 70% of the enemy missing Ground Bomb 5FP All ground enemies are damaged 4, 6 damage each Super Bomb 10FP All enemies are damaged 6 damage each Slim 13 23 33 Merlee's Mansion (Chapter 2-3) Thudely The Tile Pool Carrie Fort Francis Barry The Bitlands Fleep Planet Blobule Cudge Gap of Crag Dottie Floro Caverns Piccolo Flopside Dashell Flipside Pit of 100 Trials

Pure Hearts

Items

Badges

Star Pieces

Hidden Block Locations

Recipes

Bestiary

See: Super Paper Mario: Turn Based Edition Bestiary

Bosses

Sidequests

Differences from the Original