The way of the falling star

Practitioners of this tradition have learned to channel their Ki from their bodies and extend it to their thrown weapons, making them experts at delivering devastating attacks without ever touching their targets. It is a discipline favoured by those hesitant to get their own hands dirty, but whose circumstances often dictate a need for decisive and deadly action at a moment's notice.

Falling Star Technique

When you choose this discipline at 3rd level darts count as monk weapons for you. When you make a ranged attack with a thrown weapon you can automatically draw a dart or dagger as part of the action and you need not expend a Ki point to throw a missile captured using your Deflect Missiles ability. At 11th level if you do not bring the damage of a missile to 0, you may expend a Ki point to throw it anyway.

When you make an attack with an unarmed strike or monk weapon for your attack action, you can choose to draw and throw a dart as a bonus action.

Thousand Cuts

At 6th level you learn to manipulate the weave of magic through your Ki, and channel that through your thrown weapons which become magic weapons akin to your unarmed strikes. If you use your attack action to throw a monk weapon with the thrown property, you may use a Ki point to throw two darts as a bonus action at any target of your choosing that you can see. If a creature is hit with your bonus attack in this way it must make a constitution saving throw or be stunned until the end of your next turn.

Your connection to the weave increases as you gain in experience: at 11th level if you use your attack action to throw a weapon you are proficient with that and has the thrown property you can expend 3 Ki points to cast Conjure Barrage, using that weapon as a material component. At 17th level this ability strengthens and allows you to cast Conjure Volley for 5 ki points.

Eyes of the Stars

At 11th level your senses have sharpened and you are almost perfectly in tune with your surroundings; you gain proficiency in perception, insight and investigation (if you aren't already), and have advantage on any of these checks that rely on sight. You also have advantage on any sleight of hand checks used to hide darts and daggers on your person.

Falling Star Strike

At 17th level your understanding of ranged attacks and the power of the weave leaves you with a powerful magical defense. You learn to manipulate the weave of harmful magic directed at yourself and to throw it back upon a target of your choice. You have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead target a creature of your choice within the spell's range, using the slot level, spell save DC, attack bonus, and spellcasting ability of the original caster.

If a being friendly to you casts a harmful spell against you, as a reaction you can use 1 Ki point per spell level (up to 7) to automatically succeed in the saving throw and direct it at another creature of your choice within the spell's range again using the slot level, spell save DC, attack bonus, and spellcasting ability of the original caster.