Obviously we here at Zelda Informer love seeing some of our favorite moments, characters, and areas of the Zelda series brought into new life thanks to some fans using Unreal Engine 4 assets. The primary reason we began sharing such moments dating back to last year stemmed from the pure wonderment of what if – what if Nintendo decided to go in a visual style route for our favorite titles akin to what we get in these situations. While some of the creations are better than others (the

Kakariko Village one still today stands out as possibly the most impressive), today CryZENx is giving all of them a run for the most impressive one yet.

Why you may ask? Not only because he recreated Zora’s Domain (in fact,

someone else has already done that before), but because two NPCs were added. While you can’t actually interact with them outside of targeting them and Navi flying over their heads indicating you can do something with them, it’s a massive step forward over most efforts so far. As impressive as the aforementioned Kakariko Village one was… if it had a town full of NPCs, even if you couldn’t interact with them yourself, it would have just brought some real life to the place. Seeing the King of the Zora’s and Ruto alive and well in a full blown reimagining of Zora’s Domain is spectacular to see, but also because it’s a nice leap forward as folks continue to improve at including NPC like characters.

Of course, the biggest risk in all of this is that the closer these projects get to what the actual in-game stuff is like, the more likely Nintendo will be to shut them down – something they

recently did to another fan project. That being said, these efforts may also be completely left alone if you’re not actually able to quest (no sidequests or missions, true combat, etc. Basically making them a living work of art versus an actual game).

For now, these projects are safe and I hope they continue to remain so. I also would love to see what Nintendo could do if they decided to make their own game with Unreal Engine 4 on NX. Not that Nintendo needs to do that of course! But it may be cheaper than building another brand new in house engine to do something similar. Imagine, as an example, the next

Xenoblade Chronicles using it.

What do you think?