243 Change of Tactics Change of Tactics Score this immediately if a friendly fighter on Guard makes a Charge action. 1 - - Change of Tactics × -

273 Masterstroke Masterstroke Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage. 1 - ? Masterstroke × Q: Can you score Masterstroke with damage caused by Twist the Knife or Trap? A: You can score it with Trap (the reaction deals the damage that takes the enemy fighter out of action) but not Twist the Knife (the reaction does not deal damage, it simply increases the Damage characteristic of the Attack action). Current as of official Beastgrave Designer's Commentary, June 2020 -

327 Fuelled by Fury Fuelled by Fury You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation. - - ? Fuelled by Fury × Q: Which dice can I re-roll using Fuelled by Fury? A: Any of the attack dice that you choose. You could reroll one or more specific dice, or all of the dice. Current as of official Beastgrave Designer's Commentary, June 2020 -

331 Hidden Paths Hidden Paths Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. - - ? Hidden Paths × Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Kunnin' But Brutal and March of the Dead? A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Kunnin' But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn't a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase. Q: If my fighter hasn't made a Move action but has one or more Move tokens (e.g. if they were chosen by Transfixing Stare), can I still use Hidden Paths on them? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020 -

348 Ready for Action Ready for Action Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. - - ? Ready for Action × Q: Can Ready for Action be used to perform a spell Attack action? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020 -

369 Trap Trap Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. - - ? Trap × Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back? A: After. Q: When a fighter is driven back into a lethal hex, do they suffer the damage from the lethal hex before I can play Trap? A: Yes. Q: If a fighter is driven back by an Attack action that was not successful, and then Trap is played to deal damage to that fighter, is the Attack action considered to be successful? A: No. The damage is dealt by the ploy, not the Attack action. Q: I make an Attack action with my fighter, and after the dice are rolled it is determined that the Attack action is successful and will cause damage. My opponent plays Rebound as a reaction, but fails the roll so nothing happens. We continue to resolve the Attack action: my fighter deals the damage, and I choose to drive the target fighter back. Can I now play the Trap reaction? A: Yes. The trigger for Trap is after the fighter is driven back, which is a different trigger to when the Attack action is determined to be successful or not. Q: Can Trap and Pit Trap be triggered by the same Attack action? A: Yes. Trap is a reaction that happens during an Attack action, and Pit Trap is a reaction that happens after an Attack action. Current as of official Beastgrave Designer's Commentary, June 2020 -

376 Awakened Weapon Awakened Weapon You can re-roll one attack dice each time this fighter makes an Attack action. - - - Awakened Weapon × -

389 Great Fortitude Great Fortitude +1 Wounds. - - - Great Fortitude × SSduplicate 20/38 (52.63%)

N235 Headshot Headshot Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more. 1 - ? Headshot × Q: Does my fighter's Attack action need to succeed for me to score Headshot? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020 -

N239 Seeking Advancement Seeking Advancement Score this immediately if your warband takes an enemy fighter with a Wounds characteristic of 4 or more out of action. 1 - - Seeking Advancement × -

N242 Aetheric Augmentation Aetheric Augmentation The first Attack action made by a friendly fighter in the next activation has +1 Dice. - - - Aetheric Augmentation × -

N248 Seek the Skyvessel Seek the Skyvessel Choose up to two friendly fighters and make a Move action with each of them. - - - Seek the Skyvessel × -

N250 Toxic Gases Toxic Gases Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes. - - ? Toxic Gases × Q: When Toxic Gases is played, who pushes the fighter? A: The player who played Toxic Gases. Q: If you play Toxic Gases and choose a fighter that cannot be pushed, what happens? A: That fighter's player gets to decide: either nothing happens (they choose the push, which cannot be resolved) or their fighter is dealt 1 damage. Current as of official Beastgrave Designer's Commentary, June 2020 -

N252 Ancestral Fortitude Ancestral Fortitude +1 Wounds. - - - Ancestral Fortitude × -

N260 Rapid Reload Rapid Reload Reaction: After this fighter's first Aethermatic Volley Gun Attack action in a round, they can make that Attack action again. - Enrik Ironhail - Rapid Reload × -

N299 Branching Fate Branching Fate Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol. 1 - - Branching Fate × - 8/38 (21.05%)

N305 Combination Strike Combination Strike Score this in an end phase if you scored at least two objective cards in the preceding action phase. Restricted 2 - - Combination Strike × - 2/38 (5.26%)

N309 Death from Afar Death from Afar Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter. 1 - - Death from Afar × -

N322 Get Thee Hence Get Thee Hence Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. 1 - ? Get Thee Hence × Q: Can I score the Get Thee Hence objective card with the Stumble ploy card (after an Attack action)? A: Yes. Q: If my fighter's Attack action drives an enemy fighter back 2 or more hexes, but in the second or subsequent of these hexes the enemy fighter is taken out of action by a lethal hex, can I still score Get Thee Hence? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020 -

N326 Great Gains Great Gains Score this in an end phase if you gained at least 5 glory points in this round. 2 - - Great Gains × - 22/38 (57.89%)

N340 Keep Them Guessing Keep Them Guessing (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken Forsaken 2 - - Keep Them Guessing × -

N360 Peerless Fighter Peerless Fighter Score this immediately if there are two or more Critical success in your attack roll. 2 - - Peerless Fighter × -

N385 What Armour? What Armour? Score this immediately if a friendly fighter's Attack action with Cleave succeeds. 1 - - What Armour? × - 4/38 (10.53%)

N409 Determined Effort Determined Effort +1 Dice for the first Attack action in the next activation. - - - Determined Effort × - 2/38 (5.26%)

N436 Pit Trap Pit Trap Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. Restricted - - ? Pit Trap × Q: Can Trap and Pit Trap be triggered by the same Attack action? A: Yes. Trap is a reaction that happens during an Attack action, and Pit Trap is a reaction that happens after an Attack action. Current as of official Beastgrave Designer's Commentary, June 2020 - 3/38 (7.89%)

N461 Stand and Shoot Stand and Shoot Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action. - - - Stand and Shoot × -

N476 Archer's Focus Archer's Focus You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more. - - - Archer's Focus × - 3/38 (7.89%)

N493 Duellist's Speed Duellist's Speed Reaction: After this fighter's Attack action, push them up to one hex. - - - Duellist's Speed × - 9/38 (23.68%)

N501 Fighter's Ferocity Fighter's Ferocity If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. - - - Fighter's Ferocity × -

N503 Gloryseeker Gloryseeker +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. - - - Gloryseeker × - 18/38 (47.37%)

N529 Potion of Rage Potion of Rage Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. - - ? Potion of Rage × Q: If I use my Potion of Rage during an Attack action that targets all adjacent fighters, does the +2 Dice apply to each of those Attack actions, or just one of those Attack actions? A: Just one - the one in which you take the reaction. Current as of official Beastgrave Designer's Commentary, June 2020 - 15/38 (39.47%)