VERSION 1.04 HIGHLIGHTS-----------------------* Massive flight model upgrade (RotorLib 4.0)* Rolling takeoff for wheeled Landing Gear Systems* Initial introduction of Java scripting* DRM-free for users of legitimate installations* FXAA and SMAA support added* Time Trial functionality improvements* Bonus Light helicopter Cougar livery1.04 CHANGELOG---------ENGINE------RTD 4.0 integratedJava scripting support added (http://community.bistudio.com/wiki/Java_Scripting)Collective control would sometimes be fully lost until restarting the gameMP: collective would sometimes be set to hardware position without active inputRenegade units (too negative rating) are now considered enemy in targeting systemsLogic Objects are now ignored in top-down radarRenderTarget TI color mode is no longer connected to optics TI color modeSaving while getting out of a helicopter could cause a bad state after loadingFixed: Pictures of mods outside game directoryENGINE (MERGED FROM OA)-----------------------[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)[87963] Optimized: Reduced memory footprint in complex missions.[87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).[87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)[87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)[87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.[87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)[87706] Improved: AI laser target detection at large distances improved.[87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)[87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)[87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)[87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)[87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)[87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)[87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)[87496] Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)[87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.[87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)[87357] Fixed: Failed to load TextureHeaderManager from file on Linux serversDATA----Auto-hover was causing loss of power during sling loadingLanguage fixes in various localizationsImproved materials and detail of 3D checkpoint circlesBetter visibility of ambient cars when using night visionFriction and ground contact reduced for Light helicopterManual rotor inspection animations configured for Medium and HeavyTurret units (co-pilots) were able to ejectMilitary cargo passengers can now ejectMP respawn message background element correctedTTs: new "special" record time addedTTs: ability to play specific music addedTTs: overviews were not read correctly in sub-foldersTTs: overviews were not updated upon finishing themTTs: allowing adding passengers to helicoptersTTs: improved time informationFormatting of hintsTimes are shown in millisecond precisionTimer hint has color of best active medal time still achievableTimer hint shows PB and special time if defined permanentlyFinal hint shows what times you've beatenTTs: can now call a function upon initTTs: night-time trials now automatically switch on landing lightsTTs: ability to define overcast and windTTs: PiP spectator camera addedCareer: livery exploit fixedCareer 08: another attempt at fixing container sling loading failureFF: info descriptions were incorrectly formatted