TM & HM Attacks

TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

TM03 Psyshock 80 100 10 --

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04 Calm Mind -- -- 20 --

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06 Toxic -- 90 10 --

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07 Hail -- -- 10 --

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM08 Bulk Up -- -- 20 --

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10 Hidden Power 60 100 15 --

A unique attack that varies in type depending on the Pokémon using it.

TM11 Sunny Day -- -- 5 --

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12 Taunt -- 100 20 --

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13 Ice Beam 90 100 10 10

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard 110 70 5 10

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15 Hyper Beam 150 90 5 --

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16 Light Screen -- -- 30 --

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17 Protect -- -- 10 --

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance -- -- 5 --

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20 Safeguard -- -- 25 --

The user creates a protective field that prevents status problems for five turns.

TM21 Frustration ?? 100 20 --

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 Solar Beam 120 100 10 --

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24 Thunderbolt 90 100 15 10

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25 Thunder 110 70 10 30

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM26 Earthquake 100 100 10 --

The user sets off an earthquake that strikes those around it.

TM27 Return ?? 100 20 --

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29 Psychic 90 100 10 10

The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.

TM30 Shadow Ball 80 100 15 20

The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.

TM31 Brick Break 75 100 15 --

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team -- -- 15 --

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33 Reflect -- -- 20 --

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM35 Flamethrower 90 100 15 10

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM37 Sandstorm -- -- 10 --

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38 Fire Blast 110 85 5 10

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39 Rock Tomb 60 95 15 100

Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.

TM40 Aerial Ace 60 -- 20 --

The user confounds the target with speed, then slashes. The attack lands without fail.

TM41 Torment -- 100 15 --

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42 Facade 70 100 20 --

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44 Rest -- -- 10 --

The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.

TM47 Low Sweep 65 100 20 100

The user attacks the target's legs swiftly, reducing the target's Speed stat.

TM48 Round 60 100 15 --

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52 Focus Blast 120 70 5 10

The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.

TM53 Energy Ball 90 100 10 10

The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.

TM56 Fling ?? 100 10 --

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57 Charge Beam 50 90 10 70

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59 Incinerate 60 100 15 --

The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable

TM61 Will-O-Wisp -- 85 15 --

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63 Embargo -- 100 15 --

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM68 Giga Impact 150 90 5 --

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70 Flash -- 100 20 --

The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.

TM71 Stone Edge 100 80 5 --

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM73 Thunder Wave -- 100 20 --

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77 Psych Up -- -- 10 --

The user hypnotizes itself into copying any stat change made by the target.

TM78 Bulldoze 60 100 20 100

The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.

TM80 Rock Slide 75 90 10 30

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM84 Poison Jab 80 100 20 30

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM85 Dream Eater 100 100 15 --

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.

TM86 Grass Knot ?? 100 20 --

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87 Swagger -- 90 15 --

The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

TM88 Sleep Talk -- -- 10 --

While it is asleep, the user randomly uses one of the moves it knows.

TM90 Substitute -- -- 10 --

The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

TM92 Trick Room -- -- 5 --

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94 (XY)

HM06 (ΩRαS) Rock Smash 40 100 15 50

The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.

TM94 (ΩRαS) Secret Power 70 100 20 30

The user attacks the target with a secret power. Its added effects vary depending on the user's environment.

TM98 Power-Up Punch 40 100 20 100

Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.

TM100 Confide -- -- 20 100

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

HM04 Strength 80 100 15 --

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM07 (ΩRαS)

(ΩRαS) Only Dive 80 100 10 --