Gold Pass modifiers Apply Reset Input Gold Pass boost to modify the statistics in the tables below accordingly

Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12 13 Number Available 0 0 1 1 1 1 1 1 1 1 1 1 1

Size 3x3

Level

Hitpoints

Build Cost

Build Time

Experience Gained

Town Hall Level Required

1 500 25,000 1m 7 3 2 550 50,000 2h 84 4 3 600 90,000 8h 169 5 4 650 270,000 10h 189 6 5 700 500,000 12h 207 7 6 750 1,000,000 1d 293 8 7 830 2,000,000 2d 415 9 8 950 3,000,000 3d 509 10 9 1,070 6,000,000 6d 720 11 10 1,140 8,000,000 8d 831 12 11 1,210 10,000,000 10d 929 13

Upgrade Chart

The following charts list the level of the Laboratory on the top and the unit/spell you can upgrade on the left. Each cell contains the level of the unit/spell you can train, how much it costs in elixir, and how long it takes. For example, Laboratory level 3 allows you to upgrade your Archers to level 3 for 250,000 Elixir and it takes 1 day. The top chart contains Elixir troop upgrades while the bottom chart contains Dark Elixir upgrades. Certain troops and spells don't have new levels unlocked at certain laboratory levels and are represented by ' - 's. For example, there's no new level of Goblin unlocked at Laboratory level 2, however you can upgrade it from level 1 to 2 with a level 2 (or higher) Laboratory if you didn't upgrade it when you had a level 1 Laboratory.

Those indicated by *(italics) show that certain items do not need the Laboratory fully upgraded to gain in levels. Those items are accessible by a lower Laboratory once the Town Hall and any other upgrade criteria is met. For example, a level 1 Laboratory can upgrade the Lightning Spell once the other requirements of Town Hall 5 and Spell Factory (level 1) are met.

Note that for the interest of keeping this table compact, abbreviations for costs and times are used. K and M stand for thousand and million, respectively. Upgrades taking a whole number of days and a half are written as X.5d instead of Xd 12h (for example, an upgrade time of 2d 12h is written as 2.5d).

Elixir

Upgrade Chart Laboratory Level 1 2 3 4 5 6 7 8 9 10 11 Barbarian Level 2 - 3 - 4 5 6 7 8 9 - Cost 50K - 150K - 500K 1.25M 2.75M 4.5M 7M 11M - Time 6h - 1d - 2d 3d 4d 5d 8d 12d - Archer Level 2 - 3 - 4 5 6 7 8 9 - Cost 50K - 250K - 750K 1.5M 3.25M 5M 8M 11.5M - Time 12h - 1d - 2d 3d 4d 5d 8d 12d - Giant Level - 2 - 3 4 5 6 7 8 9 - Cost - 100K - 250K 750K 2M 3.5M 5.5M 8.5M 11.5M - Time - 12h - 1.5d 2d 3d 5d 6d 10d 14d - Goblin Level 2 - 3 - 4 5 6 7 - 8 - Cost 50K - 250K - 750K 1.5M 3M 5.5M - 10.5M - Time 12h - 1.5d - 2d 3d 5d 7d - 12d - Wall Breaker Level - 2 - 3 4 5 - 6 7 8 9 Cost - 100K - 250K 750K 1.75M - 5.5M 9M 12M 14M Time - 12h - 1.5d 2d 3d - 5d 8d 14d 15d Balloon Level - 2 - 3 4 5 6 - 7 8 9 Cost - 150K - 450K 1.35M 2.5M 4.5M - 9.5M 12M 14M Time - 12h - 1.5d 2d 3d 5d - 10d 14d 16d Wizard Level - - 2 3 4 5 6 7 8 9 - Cost - - 150K 450K 1.35M 2.25M 4M 6M 9M 11M - Time - - 12h 1.5d 2d 3d 5d 6d 10d 14d - Healer Level - - - - 2 3 4 - 5 - 6 Cost - - - - 750K 1.5M 3M - 9.5M - 14.5M Time - - - - 2d 3d 5d - 14d - 15d Dragon Level - - - - 2 3 4 5 6 7 8 Cost - - - - 2M 2.75M 4.5M 6.5M 9M 11M 15M Time - - - - 4d 5d 6d 7d 10d 14d 16d P.E.K.K.A Level - - - - - 2 / 3 4 5 / 6 7 8 - Cost - - - - - 2.5M / 3M 4.5M 6M / 7M 9.5M 12M - Time - - - - - 4d / 5d 6d 7d / 8d 10d 14d - Baby Dragon Level - - - - - - 2 3 / 4 5 6 7 Cost - - - - - - 4M 5M / 6M 8M 9M 15M Time - - - - - - 5d 6d / 7d 10d 14d 15.5d Miner Level - - - - - - - 2 / 3 4 / 5 6 7 Cost - - - - - - - 5.5M / 6.5M 8M / 9.5M 11M 14M Time - - - - - - - 5.5d / 6.5d 8d / 11.5d 14d 15.5d Electro Dragon Level - - - - - - - - 2 3 4 Cost - - - - - - - - 9M 11M 16M Time - - - - - - - - 10d 14d 16d Yeti Level - - - - - - - - - 2 3 Cost - - - - - - - - - 11M 15M Time - - - - - - - - - 14d 16d Lightning Spell Level *2 *3 4 - - 5 6 7 8 9 - Cost *200K *500K 1M - - 2M 4M 6M 8M 10M - Time *1d *2d 3d - - 4d 6d 9d 11d 13d - Healing Spell Level - *2 - 3 4 5 6 7 - - 8 Cost - *300K - 600K 1.2M 2M 4M 6M - - 14M Time - *1d - 2d 3d 4d 6d 10d - - 16d Rage Spell Level - - *2 *3 4 5 - - - 6 - Cost - - *450K *900K 1.8M 3M - - - 11M - Time - - *2d *3d 4d 5d - - - 11.5d - Jump Spell Level - - - - *2 - - 3 - - 4 Cost - - - - *3M - - 6M - - 13M Time - - - - 4d - - 7d - - 15d Freeze Spell Level - - - - - - 2 3 / 4 / 5 6 7 - Cost - - - - - - 3M 4M / 5M / 6M 9.5M 11M - Time - - - - - - 3d 4.5d / 6.5d / 8d 9d 11.5d - Clone Spell Level - - - - - - - 2 / 3 4 / 5 - 6 Cost - - - - - - - 4M / 6M 8M / 10M - 14M Time - - - - - - - 4d / 5d 6.5d / 11.5d - 15d

Dark Elixir

Upgrade Chart Laboratory Level 5 6 7 8 9 10 11 Minion Level 2 3 / 4 5 6 7 8 9 Cost 10K 20K / 30K 40K 50K 140K 180K 250K Time 3d 3.5d / 4d 5.5d 7.5d 11.5d 14d 15.5d Hog Rider Level 2 3 / 4 5 6 7 8 / 9 10 Cost 20K 30K / 40K 50K 60K 150K 200K / 240K 280K Time 3.5d 4d / 4.5d 6d 7.5d 11.5d 14d / 14d 16d Valkyrie Level - 2 3 / 4 5 6 7 8 Cost - 40K 50K / 60K 70K 150K 190K 260K Time - 4d 5.5d / 6.5d 8d 11.5d 14d 16d Golem Level - 2 3 / 4 5 6 / 7 8 / 9 10 Cost - 50K 60K / 70K 80K 120K / 180K 200K / 220K 270K Time - 4d 5.5d / 6.5d 8d 9.5d / 11.5d 14d / 14d 16d Witch Level - - 2 3 4 5 - Cost - - 75K 120K 160K 200K - Time - - 6d 9d 12d 14d - Lava Hound Level - - 2 3 4 5 6 Cost - - 60K 70K 150K 200K 270K Time - - 6.5d 8d 11.5d 14d 16d Bowler Level - - - 2 3 4 5 Cost - - - 120K 160K 200K 280K Time - - - 8.5d 12d 14d 16d Ice Golem Level - - - - 2 / 3 4 / 5 - Cost - - - - 80K / 120K 160K / 200K - Time - - - - 8d / 10d 12d / 14d - Headhunter Level - - - - - 2 3 Cost - - - - - 180K 240K Time - - - - - 14d 16d Poison Spell Level - 2 3 4 5 6 7 Cost - 25K 50K 75K 150K 200K 260K Time - 2.5d 4d 6.5d 9.5d 11d 15.5d Earthquake Spell Level - 2 3 4 5 - - Cost - 30K 60K 90K 120K - - Time - 4d 5d 9d 11d - - Haste Spell Level - - 2 3 / 4 5 - - Cost - - 40K 80K / 100K 120K - - Time - - 5d 6.5d / 9d 11d - - Skeleton Spell Level - - - 2 / 3 4 5 / 6 7 Cost - - - 40K / 60K 100K 125K / 150K 250K Time - - - 5d / 6.5d 8d 9d / 11d 15d Bat Spell Level - - - 2 / 3 4 5 - Cost - - - 60K / 80K 120K 160K - Time - - - 5d / 6.5d 8d 9d -

Siege Machines

Upgrade Chart Laboratory Level 10 11 Wall Wrecker Level 2 / 3 4 Cost 6M / 8M 14M Time 8d / 10d 16d Battle Blimp Level 2 / 3 4 Cost 6M / 8M 14M Time 8d / 10d 16d Stone Slammer Level 2 / 3 4 Cost 6M / 8M 14M Time 8d / 10d 16d Siege Barracks Level - 2 / 3 / 4 Cost - 8M / 11M / 14M Time - 10d / 14d / 16d

For additional statistics and information, see the Unit Calculators page.