Ordling

Thorin stepped into the tavern, ducking under the doorway, still nearly catching his 8 foot frame on the doorway. He crossed to the bar, the far smaller humans around him clearing a path, fear and awe painted on their faces. Several of them, feeling brave, and seeing a good chance to impress their fellows, approached him looking for a fight. Thorin turned to his challengers, and before the first punch could be thrown, he doubled in size, lightning crackling up and down his arms. He threw one punch, his target blasted back across the room scorched by lightning.

Ordlings are to giants and humans what tieflings are to fiends and humans. Long ago, when giants still ruled the world, they blessed their human followers with a fraction of their power, transforming them into ordlings. They stayed with the giants as servants, or ventured off into the world to serve as spies and soldiers among the smaller folk.

Big Little People

Ordlings live in an interesting in between of giants and humanoids. Ever since the giants fell from grace, they serve no purpose to them, and they are too large to live among people comfortably, so they live away from regular civilization, in groups and locations similar to their giant counterparts.

The Ordning

Ordlings have their own version of the Ordning, despite the fact that they don't rank in the giant's own. It is almost the exact same as the giants, with storm ordlings ranking above every other group, and each group having their own individual ranking system.

Ordling Traits

Your ordling character has the following racial traits.

Ability Score Increase. Your Strength and Constitution scores each increase by 1.

Age. Ordlings reach maturity around the same age as humans, but they can live up to 200 years.

Alignment. Ordlings tend towards law, their version of the Ordning setting rules for their entire lives, but they don't tend towards good or evil.

Size. Ordlings stand between 7 and 8 feet tall, and weigh between 250 and 350 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Rock Thrower. You've mastered the giant art of rock throwing. You can pick up a rock off the ground, or carry them with you, and use them as a thrown weapon with a range of 20/60. You are proficient in the use of these rocks, and it uses Strength for the attack and damage rolls. It deals 1d6 bludgeoning damage.

Soul of the All-Father. Starting at 3rd level, you can use your action to access the power of your giant kin. Your size doubles in all dimensions, causing your size to increase by one category.

Your transformation lasts for one minute or until you end it as a bonus action. During it, you have advantage on Strength checks and saving throws, you gain advantage on Charisma (Intimidation) checks, and you gain another bonus based on your subrace.

Once you use this trait, you can't use it again until you finish a long rest.

Languages. You can speak, read, and write Common and Giant.

Subrace. Six subraces of ordling exist, one for each race of true giant; hill, stone, frost, fire, cloud, and storm ordlings.

Hill Ordlings

Hill ordlings share the gluttonous, savage tendencies of their giant relatives. They live in the wilderness, even farther than most other ordlings, eating whatever they can find.

Ability Score Increase. Your Constitution score increases by 1 again.

Bite. You have powerful jaws, developed by years of eating the toughest things imaginable, and you can use them to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Strong Stomach. Years of eating everything from raw meat to rotting garbage have conditioned your body to resist all kinds of disease and poison. You have advantage on saving throws to resist diseases and poisons.

Hunger of Grolantor. When you activate your Soul of the All-Father trait, you fly into a feeding frenzy. Once per turn, when you hit someone with your Bite attack, you gain temporary hit points equal to the damage dealt. These temporary hit points last until the end of your Soul of the All-Father trait.

Stone Ordlings

Stone ordlings, like their giant counterparts, prefer to keep to themselves, living in caves and spending most of their time working on their art. They are kind and gentle among their kin, but when their home is threatened by outsiders, they can quickly become aggressive.

Ability Score Increase. Your Wisdom score increases by 1.

Darkvision. Years of living in dark caverns have caused your eyes to adapt to the low light. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.

Stonesculptor. You are practiced in the art of stonecarving. You gain proficiency in mason's tools.

Skin of Skoraeus. When you activate your Soul of the All-Father trait, your skin becomes as hard as granite. You gain a +2 to your AC while Soul of the All-Father is active.