Please provide some criticism

Concept = Keep in mind it has 0 actual healing ability and just stops damage from happening to allies.

Role: Support(Projectile)

HP: 150/0/0 (He can get 100 shields from his passive)

Hitbox: Bit bulky, between soldier and McCree

Passive : Quantum Shielding

Generates shields for himself and allies by dealing damage

Possible energy storage - 500

Does not effect allies until 100 as he provides himself 100 shields for 250hp

Ally shielding - 25% of hp

Applies shielding at 15% maxhp a second in AOE

15m range

Ally shields decay at 2.5% maxhp a second

Shield self at a rate of 30/s

Primary Fire : Phaser Rifle

Projectile Rifle which fires fast energy bullets

Damage: 25

Fire Rate: 5 bullets shots a second

Ammo: 20

Reload: 1.5 seconds

Good Accuracy

Can headshot

Alternate Fire : Phasing Arcs

The rifle fires slow moving chevron projectiles which pierce targets including barriers.

Damage: 50

Fire Rate: 1.5 shots a second

Ammo usage: 5

Cannot headshot

Shift Ability : Shield Overcharge

Use up to 200 resources to place a shield on an ally. If you had 100 resources at usage then it will be a 100hp shield.

5 second cooldown

Ultimate : Critical Shields

Every 0.7 seconds provide his team with a 25hp barrier which blocks all incoming damage no matter the amount.