Not surprisingly, Guacamelee! remains as awesome as it was in early 2013 (read the Guacamelee! review here ), when it could only be played on the PlayStation 3, Vita, or PC, and lacked its new Super Turbo Championship Edition suffix. Yet developer DrinkBox didn't just give Guacamelee! a slight change here and a little reworking there while porting it to virtually every platform under the sun (Xbox 360, Xbox One, PlayStation 4, and Wii U). This really is more of a "1.5 version” (think Soul Sacrifice Delta to Soul Sacrifice), so even if you've 100%'d and Platinum'd Guacamelee! back in the day like I did, there are plenty of reasons to go back for more apart from experiencing an amazing game again.

You didn't see this in the original.

Kick, punch, it's all in the mind.

With some new tweaks, the inclusion of all its DLC, and an unexpectedly large chunk of all-new content, Juan's Metroidvania-style platforming adventure maintains that goofy undead luchadore heart and soul a bit longer. Little changes, like life bars above enemies and the inclusion of silver coins that allow you to buy costumes in-game, are barely noticeable in the grand scheme of things. What’s important are whole new areas of the map to explore, some never-before-seen enemies to fight, and even a new boss that works his way into cutscenes and the overall story.These new areas, like the rest of Guacamelee!, are stunning to look at, fun to play through, and throw their own mixture of platforming and enemy-based challenges at you. Some of these aforementioned enemy-centric challenges come by way of new foes that add a dynamic layer upon the game's already exceptional combo-based combat. Some of these foes, marked with black outlines, can disappear and reappear at will, making them wily and unpredictable combatants. Much of Guacamelee!'s challenge comes more from exceptional feats of platforming than it does from actual, difficult fights, but these guys change the formula up a bit. And an all-new boss enemy -- El Trio de la Muerte -- isn't only humorously designed, but integrated well into Guacamelee's already existing narrative with nary a hiccup.One change I wasn't incredibly fond of, however, was the new ability to go into "Intenso" mode. By filling up a new bar underneath your health and special ability meters, Juan can charge himself up and go ballistic on enemies for a short period of time, busting heads while barely breaking a sweat. Since the crux of Guacamelee! continues to revolve around its awesome grappling and combo systems, going Intenso felt forced, and throws away a lot of Guacamelee!'s more nuanced and satisfying combat in lieu of button mashing-type, seconds-long frays that seem out of place. Ultimately, I found its inclusion unnecessary. Still, since you have a third meter to keep track of, that means more collectibles to find to upgrade said meter, which is awesome.Perhaps STCE's most substantial addition comes in the form of the inclusion of El Infierno, which was an add-on DLC pack on PS3 and Vita that gives you a series challenge rooms to try and overcome. All of that is included in STCE right off the bat, extending Guacamelee!'s admittedly short playtime. That playtime -- which may take between five and seven hours, depending on how thorough you are -- is still my biggest gripe. Guacamelee! is too damn short, which is, frankly, a testament to how good it is. I wish it was 15 or 20 hours long like some of the Metroidvania games that so clearly inspired it.