Martial Archetype

Knight of the Steel Harvest

The Order of the Steel Harvest is a well-known group of warriors, originally former mercenaries turned noble knights. The order long ago developed fighting techniques that leverage the imposing size and reach of some longer weapons.

Balanced Steel

Starting at 3rd level when you take on this archetype, you have specialized training with long, possibly heavy weapons that allows you to move them with agility and unusual speed.

When you attack with a glaive, halberd, pike, or quarterstaff, you can use Dexterity instead of Strength for the attack and damage rolls.

In addition, once per turn when you hit with such a weapon, you may add bonus damage to the attack equal to your proficiency bonus.

Steel Guard

Starting at 7th level, you can quickly interpose your glaive, halberd, pike, or quarterstaff between yourself and nearby enemies, allowing you to Disengage as a bonus action.

Steel Harvest

At 10th level, you have the ability to make a great sweeping, spinning attack against any foes you can see within your reach.

As an action while you use a glaive, halberd, pike, or quartertaff, make a single attack roll and a single damage roll. You do not have advantage or disadvantage on this roll. Use the result of the attack roll against each enemy you can see within reach of your weapon.

Each target you hit takes damage from the attack.

You may use this feature a number of times equal to your proficiency bonus. All expended uses are restored when you finish a short or long rest.

Steel Barrier

Starting at 15th level, you have such skill with your chosen weapons that you can use them to block attacks made against you.

When you are wielding a glaive, halberd, pike, or quarterstaff, and you are not using a shield, you may use a bonus action to actively parry and block with it. Until the start of your next turn, your AC increases by +2.

If your weapon provides a magical bonus to attack rolls, that bonus is added to the AC increase from this feature.

Steel Wave

At 18th level, your mastery of long weapons is complete. When using a glaive, halberd, pike, or quarterstaff, you add another 5 feet to your reach and your weapon attacks score a critical hit on a roll of 19-20.