Post by 01y » Mon Aug 13, 2018 9:39 pm

I'm glad at least someone's enjoying it! I'd say this is one of those games that was unfairly underrated.DIdn't think many people would use the stretch option, but I just made a new release which corrects the button placement on the elevator screen in stretched mode.I don't have a PSTV. Do you use a DS4 for the touch controls (does it work)? is the resolution and screen geometry the same as the Vita (is someone able to check whether it's 960x544, or something else? The logic for screen layout works differently in the new version)As for switching controls, maybe at some point I'll add a way to do this from the menu (with proper labelling of buttons, etc). For the time being, transposing the occurrences of "tab" and "space" in the config file will probably work. Open to suggestions for better button layouts as well.The joystick sensitivity is a conundrum. On the one hand, it seems to make sense to match it to the maximum speed possible on the keyboard. On the other hand, like Wolfenstein and Doom, the max strafing speed is really high already, so that would feel a bit odd only to be able to go fast sideways. Additionally, the max possible speed allowed by using the mouse is also very high, but unpleasant to actually use because of the physical necessity of repeatedly lifting it and setting it down again. So in this case, it seems like a good idea to just go with whatever sensitivity feels the most fun, since the "accurate" limits are a bit weird.Getting ~40FPS is definitely playable, and good enough for this kind of game, but I'd still like to get it up to 60 (while underclocked-- why waste battery power running old games?) One pie-in-the sky idea I had was multithreading the raycasting engine, but I have no idea if this has any feasibility whatsoever.