



The Rented Server Program, or RSP for short, is a topic that continues to be discussed with incredible passion across the Battlefield Community. We’ve talked a little about it previously, but we’re now in a position where we can give you a more complete update.





Yes, take this as your confirmation that RSP is coming to Battlefield V and work is already underway.





The title of this Broadcast is “The Evolution of RSP” and that’s an important factor to consider. As we progress, we’ll be taking the RSP program as you know it and rebranding it as “Private Games”.





RSP is now rebranded as Private Games

It’s coming after this Summer

It will be available for all Battlefield V players

players We plan to offer the base level of Private Games tools for FREE

We’ve got a lot of information to cover, but let’s hit the highlights first:

Now let’s dive into the nuts and bolts of Private Games.

PRIVATE GAMES

We’ll be rolling out Private Games after this Summer to all Battlefield V owners, and development will evolve over time. Today, we want to detail what you can expect for the first release.



Private Games will grant you the ability to create your own Battlefield V server, directly from within the main menu, or through a browser via a new web service that we’re creating. The servers that you create will remain online while there are people playing on it. If no one is active on the server, it goes away. But don’t worry! With the server configs saved locally, the ability to quickly start a new Private Game or switch between various server setups will be available.



The servers you create will be located at the closet ping site to you and will be placed within our own server infrastructure.



There will be no cost for base level of Private Games tools, it will be free for everyone.





So, what’s in the box?

For the first phase of Private Games, we’ve included some important “must-haves” as well as administration tools to let you control your server.

These are the features we plan on having live for Phase 1, but some items could be added or shifted to a later phase. We’ll definitely keep you informed over the coming months.



Core Functionality



Create private game from main menu

Set custom name for the server

Set description for the server

Password protect the server

Control what maps are used within the map rotation

Control what game modes are available

Control the number of players needed to break pre-round

Kick players from the current game

Control what classes are available

Control what weapons are allowed

Control if vehicles are allowed

Control if the kill cam will be displayed

Turn friendly fire on or off

Turn regenerative health on or off

Change soldier tags as visible or not

Enable or disable third-person camera view

Enable squad leader spawn only

Enable or disable aim assist auto rotation

Enable or disable aim assist cooldown

Control bullet damage scaling

Control game mode ticket scaling

Control soldier and vehicle respawn timers

Turn the mini map on or off

Enable or disable the compass

Organization Options

Apply a pre-set config to a private game

Vanilla, Infantry only, DICE-authored etc.

Save your server settings as a custom preset so you can reapply at will

Have your name highlighted in chat if you’re the owner of the server

Administrate and manage server settings in the main menu or via our Private Games web portal

Have the description of your Private Game presented on the loading screen

Manually switch specific players between teams

Report private games in the advanced search screen

This is just the beginning. We’ll be following up with further updates, such as creating and managing lists of moderators, VIPs, and banned players, and more.

COMMUNITY DEVELOPMENT INITIATIVE

Simply put, it’s building features and improvements in partnership with our passionate community – working hand-in-hand on the games we all love.



One of the core benefits of utilizing this Community Development Initiative for Private Games is that it allows us to build our features directly alongside all of you.

As we progress further down this road we will be engaging more with our community as to what you want to see included with Private Games. We know that this is a subject that you’re deeply passionate about, and we’re extremely grateful that you’ve put voice to that passion.



At EA PLAY, we’ll be bringing you a Dev Talk, or, as they are now known, On the Battlefield. Here, we’ll answer some of the biggest questions we’ve been asked up until then and provide a status update on Private Games. We want to ensure that you’re up to date on what to expect, and when to expect it.



There will also be times when we bring the community into the studio to playtest and feedback on Private Games firsthand. We surfaced this at a recent Game Changer event and received a ton of great feedback which is already helping shape what we deliver and when. As we drive to improve communication and transparency – something our Community Development Initiative is founded on – we’ll ensure that those who join us for playtests and feedback sessions are armed with information to speak openly to you all about this feature, the progress we’re making, and the next steps in the development of Private Games.



Private Games is a feature that we’re committed to, and we look forward to talking to you more about this throughout this Summer.



There’s more to come, and thanks for being a part of the Battlefield journey with us.