The Grind

1) Venice Sinking, Spy Games, Treachery in Purple (OPTIONAL)

2) The Pagans, [Part of] Texts, [Start of] Evolved Filth

3) Through the Wake Darkly, House-in-Exile Corpse, [Part of] Texts

4) Love and Origami, [Completion of] Texts

5) Fierce Competition, Samurai Robots Can Happen to Anyone

6) Spiral, Population of Filth

7) All Alone Together, The Ghost Lord

8) Killers on the Road, Jingu Katana

9) Right of Way, Hell's Arsenal, Hell of a Blow, Chasing Bad Luck

10) Contract Killers, Masks in Exile

Great video showing how to avoid the ghost girl things. Credit to seyyahgunluk for video.​

11) Brotherly Loathe, Jingu Katana

12) Pachinko Model, Dear Diary (OPTIONAL)

13) Bank Heist (SO VERY OPTIONAL)

These combine to show how to get in and out of the vault. Credits to seyyahgunluk and Sarph for videos, respectively.​





This video shows a different way of passing the 3-guard chokepoint than the above videos (the hardest part of the area by far). Credits to REZISTANCE2 for video.This one shows how to get the Lore in Bank Heist, for the particularly masochistic. Credit to Sarph for video.​

14) Back to the Beginning, Pieces of Sarah

15) Tower Defence, Feed the Tank, Evolved Filth, Noodles and swords

16) Right Round, Power to Kurt

17) All-Seeing Kawaii (OPTIONAL)

Getting out of the nest alive (Nest Ninja achievement) - Credit to Sarph for video​

18) Korinto-Kai (REALLY REALLY OPTIONAL)

NOTE: Spoilers abound!!Alright. Now the "fun" part. The Grind. Gotta get those controllers up to 1.9, get outside the wall, and start working on Shield Controllers as well. This is best achieved through efficient runs of the quests in Tokyo, since Containers give exquisite amounts of Research and the mission rewards themselves give the necessary sequins.In my experience, a full circuit of the inner-wall Tokyo missions (including Venice) gives about 70 Sequins and ~130,000 research XP (depending heavily on container luck - this could be higher or much lower).Below is the route I've personally found to be the most efficient, including which item missions to grab/complete and when. I've marked a number of quests with "OPTIONAL", indicating that I personally don't feel they're worth the time/frustration to complete. The guide is written such that skipping these OPTIONAL quests won't interfere with the overall flow of missions nor grabbing/completing the Item Missions. The one exception is "Texts" - if you choose to skip The Pagans, you'll have to swing out of your way to complete parts 1 and 4 of this.For the most part, I'm going to assume you know how to complete the missions, although I'll mention a few useful tips here and there. In general, see TSW DB for mission details and assistance, as their guides are top notch for Tokyo.5 sequins, 1 Small ContainerStarts at Arturo's Office.Bit out of the way if you're camping in Tokyo, and takes a fair amount of time to complete (in my limited experience). However, there are two Item Missions here, so it's good for 5 sequins.Spy Games should be completed any time you're in the Venice Library, honestly. It's about a minute to complete and gives a sequin, one of the best time:sequin ratios out there.TSWDB Link (Venice Sinking): http://www.tswdb.com/missions/issue-9/venice-sinking/ TSWDB Link (Spy Games): http://www.tswdb.com/missions/issue-9/spy-games/ TSWDB Link (Treachery in Purple): http://www.tswdb.com/missions/issue-9/treachery-in-purple/ Completion of this quest leaves you in Ginpachi Park.3 sequins, 1 Putrid ContainerStarts at Ricky Pagan, in Ginpachi Park.This mission is a pretty fast completion, though the "Find Angry Feet" section of it is incredibly annoying.When you kill Angry Feet and reach the Big Johnny step, do a /reset, spawn at Susanoo's Diner, and go grab Texts by the Subway Entrance. Complete phone 1 (316, 609).Grab Phone 4 after killing Big Johnny (496, 602 - right next to the jacket). Swing south and pick up "Evolved Filth" from the Orochi truck before returning to Ricky. You'll be slowly working through Evolved Filth through most of this guide.Aoi: Susanoo's diner, leaning on green car w/ mohawk. Play Tune 4, click her.TSWDB Link (The Pagans): http://www.tswdb.com/missions/sidestories/the-pagans/ Completion of this quest returns you to Ginpachi Park.4 sequins, 1 Putrid ContainerStarts at Ricky Pagan, in Ginpachi Park.After you complete the mission (grabbing the corpse quest by the hubcaps on the way), do a /reset and spawn at the Bath House. Drop off the objective for the House-in-Exile quest and head south towards Susanoo's Diner. Grab Phone 2 (259, 689) on the way.TSWDB Link (Through the Wake Darkly): http://www.tswdb.com/missions/sidestories/through-the-wake-darkly/ Completion of this quest (including the Texts part) leaves you just north of Susanoo's Diner.4 sequins, 1 Putrid ContainerStarts at Gozen, in Susanoo's Diner.On your way from the Diner to Note 1, grab Phone 3 (384, 793) to complete Texts. Recommend using /reset to go from Note 1 to note 2.Note 1: Docks, on bench (469, 907)Note 2: Ginpachi Park, south end of Agartha tree (947, 731)Note 3: Korinto-Kai lair, shelf on first floor, back right corner (~453, 809)Note 4: Bath House, left-hand changing room before Inbeda, on bench in corner (~172, 784)TSWDB Link: http://www.tswdb.com/missions/sidestories/love-and-origami/ Completion of this quest brings you to the Bath House.4 sequins, 1 Putrid ContainerStarts at Inbeda, in the Bath House.In the Bath House, pick up both Samurai Robots can Happen to Anyone (Tsuwamono) and The Ghost Lord (Daimyo) Item quests next to Inbeda.Note: DO NOT put on the Frowning Mask until the mission specifically tells you to. Putting it on early causes a bit of a headache in getting it off again, thanks to the 5min CD.When you reach the Orochi Monument Puzzle, kill Tsuwamono to complete Samurai Robots. He's just south of the monument. Nothing special for beating him - he mostly just has a lot of HP and a lot of things to dodge. If you're struggling, bring a couple impairs and impair his whirlwind, since it's the only thing you can't dodge.1st Laptop Password: spark the light2nd Laptop Password: angel hairDaichi's Body: Quarantine wall, on ground against wall (516, 401)Puzzle Completion: http://imgur.com/J26PGWy TSWDB Link (Fierce Competition): http://www.tswdb.com/missions/sidestories/fierce-competition/ Completion of this quest brings you near Yuichi and Harumi.4 sequins, 1 Small ContainerStarts at the door of Yuichi & Harumi's building.Equip Psychic controllers and navigate the array of traps, making sure to duck into rooms to wipe out filthies to complete Population.To navigate Marbles, you can turn on Walk (backspace, usually) to slowly trod across them without falling. Approach staircases with care for paintcan traps.This one's a fast enough completion to be worth doing despite how annoying the traps are - it has one of the best time:sequin ratios in the game.TSWDB Link (Spiral): http://www.tswdb.com/missions/issue-9/spiral/ Completion of this quest brings you to Yuichi and Harumi's door.4 sequins, 1 Putrid ContainerStarts at Yuichi & Harumi.DAIMYO: When you go to pick up flashgurl27's camera, you'll probably see Daimyo wandering the streets. Clear out a large section of street (including the flower girl quest guard guy thing person), equip a Psychic controller on a weapon with a PBAOE builder and a Cybernetic controller on your other weapon.Fighting Daimyo is simply a matter of slowly backpedaling while spamming your PBAOE builder to 5 resources and dumping finishers, while knocking off his shields as they re-apply. The backpedaling with the PBAOE Psychic builder will rapidly de-shield and kill the adds he spawns as well as keep you out of the way of the floating Aura Mask Things the adds spawn. The Aura Mask Things deal the majority of the damage in this encounter - the constant movement nullifies their effectiveness. Standing still VS Daimyo is suicide.darkdeathevilman: In dumpster in alley in ghost town (740, 749)flashygurl27: Camera on flower cart in ghost town (847, 662)Amaya: Uniform on ground on north-ish end of Agartha tree (965, 749)phattrax: Red car in parking lot by Bath House (244, 882)Yuichi's GF: Susanoo's diner, second floor, drunk girl, listen to all dialogue (good lord, shut up!)TSWDB (All Alone Together): http://www.tswdb.com/missions/sidestories/all-alone-together/ Completion of this quest brings you to Susanoo's Diner.4 sequins, 1 Putrid ContainerStarts at Gozen, in Susanoo's DinerThe final boss of this one is ANNOYING. Recommend equipping extra health in case you have bad luck with the fireballs. Recommend NOT killing Oni Bruiser adds, since they don't have any annoying effects and their presence stops more adds from spawning (no more assassins!).Grab the Jingu Katana on the way out.TSWDB Link: http://www.tswdb.com/missions/sidestories/killers-on-the-road/ Completion of this quest returns you to Susanoo's Diner.6 sequins, 1 Small ContainerStarts at Gozen, in Susanoo's Diner.Note: Those with latency issues may wish to skip this one. Latency and wall spike door things do not mix.Grab Hell's Arsenal next to Gozen when you accept the quest. Remember to inspect the thingie on her table before leaving.When you head up to the Oni Camps, stop in the Bath House to pick up Chasing Bad Luck (Fuun).As you make your way through the camps, killing stockpiles and getting better buttflags, keep an eye out for Fuun - he's a big Oni, stands up straight, with a psychic+demonic shield. He teleports around the area (mostly on the western and southern borders, along the water). If you see him, drop everything and run over and engage him. If you don't see him this time, you'll be back in the camps shortly, so you'll have another shot.FUUN: He alternates between three attacks. Meteor Shower (lots of spawning GTAOEs), a large PBAOE cast, and a few ranged basic attacks. Watch your feet and beat his ass. If you have trouble with Meteor Shower, consider impairing it.Grab Hell of a Blow shortly after entering Iberaki's Lair, complete it as you progress along in there.Once you exit the lair, just /reset back to Susanoo's to avoid the trek back.TSWDB Link (Right of Way): http://www.tswdb.com/missions/issue-9/the-right-of-way/ TSWDB Link (Hell of a Blow): http://www.tswdb.com/missions/issue-9/hell-of-a-blow/ Completion of this quest brings you to the Bath House.4 sequins, 1 small containerStarts at Inbeda, in the Bath House.This quest is annoying and optional if you struggle with the ghost girl things.When picking up masks, don't even attempt to grab a mask while a girl is present - complete her floor, despawn her by going halfway up the ramp, then return for the mask.TSWDB Link (Contract Killers): http://www.tswdb.com/missions/issue-9/contract-killers/ Completion of this quest returns you to the Bath House.4 sequins, 1 Putrid ContainerStarts at Inbeda, in the Bath House.Don't bother engaging the portal bosses until the 3rd wave of minions has spawned from each portal - they're invincible for the first 90 seconds after they spawn. Note that AEGIS Modules DO damage their AEGIS if you want to take a beating in exchange for an advantage when they're damageable, though I find this not worth the effort.The Oni in the initial room before the camps count towards the first Oni faction, making it an easy 7 to grab.If you missed Fuun during Right of Way, keep an eye out for him this time around. You won't be returning to the camps. If you don't see him, don't worry too much about it - we grabbed his quest in case he showed his face.Grab the katana next to the final boss, /reset out and deliver it to Gozen.TSWDB Link: http://www.tswdb.com/missions/sidestories/brotherly-loathe/ Completion of this quest (including the katana) brings you to Susanoo's Diner.4 Sequins, 1 Small ContainerStarts at Daimon Kayota, in the Korinto-Kai parlour.This one's not a great ratio for time:sequins, and the container is inferior. This is skippable.Computer password: 41225TSWDB Link (Pachinko Model): http://www.tswdb.com/missions/issue-9/the-pachinko-model/ TSWDB Link (Dear Diary): http://www.tswdb.com/missions/issue-9/dear-diary/ Completion of this mission returns you to Daimon Kiyota.3 sequins, 1 Putrid ContainerStarts at Daimon Kiyota, in the Korinto-Kai parlour.The White Whale of Tokyo. This is among the most frustrating sabotage missions in the game. If you can complete it without getting caught, it has a great time:sequin ratio and a Putrid Container. If you're among us mere mortals, this one isn't worth the time to do.The moonwalk plates are skippable by using Death From Above. Use the "Switch Weapon" key to re-equip the arm (default is Shift+R, I believe - check your keybinds).Note when doing cartwheels: if the animation completes, you lose. Re-enter "/cartwheel" anytime during the animation to continue moving through lasersNote on scanners: You MUST have the scanner TARGETED for Scan ID to work. You can "use" the scanner without targeting it, which makes this very confusing and frustrating. Target them.Note on floaty droids: Visible range is poop. These aren't nearly the observation gods they are in other sabotage missions. The humanoid droids, on the other hand, have better range and are bigger threats.Box Number: 143Box Code: 498307TSWDB Link: http://www.tswdb.com/missions/sidestories/the-bank-heist/ Completion of this mission brings you to the Subway Entrance near the center of town.4 sequins, 1 small containerStarts at the Subway Entrance near the center of town.Decent time:sequin reward ratio, but may not appeal to some. This takes much less time than it did originally because you have your own damn AEGIS Controllers. Make sure not to miss any Pieces of Sarah, since backtracking is limited in here.TSWDB Link (Back to the Beginning): http://www.tswdb.com/missions/issue-9/back-to-the-beginning/ TSWDB Link (Pieces of Sarah): http://www.tswdb.com/missions/issue-9/pieces-of-sarah/ Completion of this mission brings you back to the Subway Entrance near the center of town.6 sequins, 1 AEGIS ContainerStarts at Kurt, in the tank across the street from the Subway Entrance.This one's a great source of both sequins and AEGIS Research. Regretfully, Issue 10 nerfed it so the swarm mobs don't drop research samples anymore.This is where you'll finish off the Cyborg requirements for Evolved Filth (which, if I wrote this right, should have been active throughout this guide - even the spots with 3 item missions (e.g. Right of Way) took them consecutively instead of concurrently to allow Evolved Filth to stay active.Grab the Tank batteries as you go. Make sure to go east of the 2nd breach to grab that east-most tank before going north to the 3rd breach.Use Cyborg towers for 1st breach, Cyborg + Psychic towers for 2nd, and all 3 for 3rd breach.2nd breach alternates psychic/cyborg. 3rd breach alternates psychic/demonic/cyborg/demonic (or was it cyborg/demonic/psychic/demonic?).Grab the dropped katana from the final boss, but run and grab the NE-most tank before /resetting back to Susanoo's Diner to turn it in. Return to Kurt to dump the batteries in his tank to finish off Feed the Tank.TSWDB Link (Tower Defence): http://www.tswdb.com/missions/issue-9/tower-defence/ Completion of this mission returns you to Kurt.4 sequins, 1 Putrid Container, 1 AEGIS ContainerStarts at Kurt, in the tank across the street from the Subway Entrance.The ultimate Research Point mission. The enemies in here still drop research samples, and you get two freaking containers for completing it. Awesome!Grab the Battery quest at the start to begin Power to Kurt. See the TSWDB link for battery locations.For the final section of Right Round, "Einkil Balderk" posted this image http://i.imgur.com/jBN24fj.png along with a solid explanation of his strategy in the TSWDB Comment section at http://www.tswdb.com/missions/sidestories/the-right-round/ . Seriously, this strategy is GOLD - it makes the final section so easy. Do it.TSWDB Link (Right Round): http://www.tswdb.com/missions/sidestories/the-right-round/ TSWDB Link (Power to Kurt): http://www.tswdb.com/missions/sidestories/power-to-kurt/ Completion of this mission returns you to Kurt.3 sequins, 1 Putrid ContainerStarts at Yuichi & Harumi.No real tricks for this one. Pretty poor time:sequin ratio, but it does give a Putrid Container.TSWDB Link: http://www.tswdb.com/missions/sidestories/the-all-seeing-kawaii/ Completion of this mission brings you nearby the Korinto-Kai parlour.3 sequins, 1 Putrid ContainerStarts at Daimon Kiyota, in the Korinto-Kai parlour.I hate this one. More than Bank Heist, quite possibly. Takes so much time, sequin reward is crap. No real tips for this one, either... I couldn't find any way to hasten it at all.TSWDB Link: http://www.tswdb.com/missions/sidestories/the-korinto-kai/ Completion of this mission leaves you near the Dream Palace anima well.I'm leaving Issue 10 missions out of this one, as I didn't find most of them very repetition-friendly on my initial playthrough. They would, however, start at this point - the two issues are pretty exclusive in terms of area overlap (there's one Item Mission that goes back inside the wall, and I believe that's it).(POST-EDIT: I give up. I can't figure out how to link youtube videos without embedding them, so embedded them with links to the authors' channels. Apologies to mobile users.)