When updating to version 1.97, pets who had been marked as precious will no longer be marked as such due to changes to the variable used. Custom item sprites will also have their image height reduced and appear flattened. You will need to reassign both of these after updating the game. [In development] 4 new unique NPCs for Act III. [Changes and additions] 4 new unique artifacts. Some available for exchange, some randomly spawned. 5 new eye race NPCs. 2 new evolutions. 4 new sleep events. Decreased the probability that the existing negative sleep events will occur. Some of the new sleep events are positive, some depend on your choice or luck, some are a mix of good and bad, and some progress in multiple stages.

A new "Adjust image size" option that you can use to enlarge a custom sprite in use. (NB: terminology subject to change) Sprite width and height are also independent settings, allowing you to do more things with images. Beyond a certain size, they may start sticking out of their image frame and interfere with the text displayed, but that shouldn't be a serious issue.

Dominate spell now paralyzes the target when used by an NPC regardless of whether the target is immune to domination or not. Changed the sprites of Mournblade and Storm Bringer so that they resemble the weapons they are referencing a lot more. Added some English translations. [Fixes] Fixed some descriptions. Fixed the ranch animal trait that yields more corpses not working when Anatomy skill is 0. Fixed being able to get quest hints even if the player hadn't reached the prerequisite points in the main quest or was without enough gold to pay the informer despite the message displayed. Fixed ZinlaiKyaku special action sometimes freezing the game when it is used some distance away from the player. In versions 1.96 and earlier, the freeze can be avoided by setting Effect Speed to 0.

Fixed being unable to use gauge attacks with 2 recently added unique artifact melee weapons. Fixed the baphomet (NB: no English equivalent) evolution's sprite. Fixed the tint and English name of Storm Bringer. Fixed the hot spring tiles in Melkawn's underground Gamling hall (sic) so that they now reduce insanity. Fixed the scripted name change that occurs for Miros and Karura. In order to fix any existing issues with their name for saves from a previous version, a fix will be applied when entering Ruoza if their names are longer than they are supposed to be.

