1.1.1 Maps

Our Mappool contains out of the following 7 Maps:

Alterzim Stronghold

Waystation

Frost

Habitation Station

Merry Go Round LE

Overgrowth LE

King Sejong Station LE





Games are to be played on the following Battle.net locations:

EU vs EU -> EU server

KR vs KR -> KR server

US vs US -> US server

EU vs KR -> US server

Rest: rotational ‘Player A’ and ‘Player B’ will chose the server region. Only the currently located servers can be chosen. [e.g. if Player A is located in EU, Player B in NA - the KR realm is forbidden.]

First right to chose the server got the lower ranked Player in the Grid.





1.1.3 Map choice



The map choice is based on veto:

Both players remove a map from the map pool alternatingly as long as necessary until only the maximal required number of maps (= best-of-mode) remains. These are the maps used for the match.

Now both players pick a map from the remaining maps alternatingly as long as maps remain, determining the order of maps to be played.

The player who has upper position in the grid can choose who starts with the first veto, the player who had the first veto also starts picking the first map.





1.2 Before the Match

All games have to be played with the most up to date version of \"StarCraft II: Heart of the Swarm\".

The game speed has to be \"faster\", no handicap, no A.I. opponents and 1vs1 mode.





1.2.4 Game settings

It is not allowed to change the race between maps. Picking random race is allowed. If a rematch is appointed, players may be forced to stick to the same race as in the original match, please contact the adminstrators if in doubt.

1.2.5 Before the match start

1.2.5.1 Player colors

Players have to use a certain in-game colors (red or blue) when asked to by an official, ignoring this can lead to a minor penalty.

1.2.5.3 Status on Battle.net

Players must have “busy” selected as their status at all times during matches. Receiving an ingame message during a match will result in a default loss for that map and can result in further sanctions up to disqualification.

1.2.5.4 Player name

Players have to act with an identifiable ingame account. No barcodes or misleading names are allowed.

1.3 During the match

1.3.1.1 Disconnections

If a player disconnects involuntarily the game will be restarted, hosted by an admin.

As a player it is strictly forbidden to watch the replay.

1.3.1.2 Completion of the match

The match as a whole has to be finished. It is not allowed to disrupt a match between maps without the permission of the tournament administration. If a player refuses to start the remaining map/maps he will be counted as not having showed up and receive the according penalties for a no-show.

1.4 After the match

1.4.1 Draws

A draw on a map may occur if:

Both players are unable to destroy each other’s buildings and both players agree to it being a draw.

The tournament administration declares a draw based upon the observation of the map.

In case of a draw the same map has to be replayed until a winner is established.

1.4.2 Match media

All players have to save the all replays of their matches and name them in a recognizable fashion (e.g. player1_player2_mapname)

1.4.3 Breaks between Maps

After each map a player may take a maximum of three minutes to join the next game. This time may be spent watching the replay of the past game. In a best-of-five players may step away from the computer for a maximum of five minutes after the third map. In a best-of-seven this is allowed after the third and sixth map.