What the developers have to say:

Why Early Access? “*****For both Monitor and Virtual Reality *****



Community involvement, fun, and polish!



I have been working on Push For Emor for two years now (initially in my spare time and more recently full time) and I have always promised myself that I would never go early access unless I had the finish line in sight and I knew that I could deliver a complete game.



With all the games core mechanics in and working, all the planet environments in, and the first 4 planets sporting real missions and gameplay, the finish line is in sight and I feel that now would be an ideal time to get the community involved.



Push For Emor is a seriously made game that does not take itself too seriously. It draws on and makes reference to many pieces of pop culture, but I am but one man and I can’t catch them all. Getting the community to chip in with feedback on likes and dislikes and also suggestions would just be awesome. Missions and storylines are down and ready to be implemented, but they are open to change if a community member comes up with an absolute gem of a suggestion! (What have the Emorians ever done for us?!!). I feel there is a layer of fun to be had here for both myself and the community as we work together on Push.



Going early access also allows me to apply more polish to the game. Yes, the finish line is in sight, but so is the deadline. Using the early access system will push that deadline a little further into the future and enable me to slow down a little, take more time with the details and add more polish to the game. I want Push For Emor to be the best I can make it and we all know the devil is in the detail.” Approximately how long will this game be in Early Access? “I’m looking at another 6 months of development to deliver the full fun game I sat down to make 2 years ago. All the planet and space environments are in, so that just leaves the fun stuff. New npcs, missions, vehicles, spaceships and weapons. I have spent 2 years making Push For Emor and I want it to be blinging like a diamond studded, gold toothed smile when it is finally finished.” How is the full version planned to differ from the Early Access version? “The complete game will have all 5 solar systems /11 planets finished and polished. The player will have the ability to (and will be required to) fly between each of the planets via the warp gates. There will be more space structures to explore and additional enemy space ships to best and board.



The finished game will also support vr controller support for both Vive and Oculus touch.” What is the current state of the Early Access version? “I'm happy to report that all hard parts and heavy lifting in regards to the game development of Push For Emor have been completed. Dialogue system, mission system, inventory system, resource gathering system, Ai, solar system environments and planet environments are all in!



Virtual Reality support is in, along with a full compliment of VR friendly menus.



The first 4 planets with accompanying space environments are in. Planets sport mission driven content, combat, vehicles and exploration. The resource planet has harvesting structures to build and defend via movable turrets.



In space there are enemy ships to fight and board and the ability to travel between planets and your home space station where you can report in and swap ships. Additional resources can be harvested by blowing up asteroids if you just feel like chilling in space and blowing stuff up.



Oh, and the chicken gun is in. One shot - one chicken (werk).



As development continues there will be polish and tweaks applied to the first 4 planets. The next 2 solar systems, which have 3 planets each, will be released to early access buyers as each solar system is completed.



Emor itself will be the last planet to be implemented.” Will the game be priced differently during and after Early Access? “Push For Emor will be discounted whilst in Early Access” How are you planning on involving the Community in your development process? “I feel that reaching out to the community for feedback and suggestions is vital to the success of Push For Emor. Live feedback from players who enjoy the game and understand my direction and what I’m trying to achieve with Push will be a winning ingredient. I know there are people out there who mirror my slightly skewed view on life, the universe and everything (free starter for you there) and I can’t wait to hear the ideas from that think tank.”