Now Strength has a 0c card as well. This is a nerf.

I was content with Mana Potion in the role of the positive water enchant, but Inner Beast has played so well that I couldn't help but add another enchant with that trigger.

Spell Shield ➞ Strike Shield (452)

Name: Spell Shield ➞ Strike Shield

Text: When a spell would damage this character, dust this enchant instead. ➞ When this character would take combat damage, dust this enchant instead.

Better thematic match, and light units want to fight.

Combat Shield ➞ Blast Shield (1093)

Name: Combat Shield ➞ Blast Shield

Text: When this character would take combat damage, dust this enchant instead. ➞ When this character would take non-combat damage, dust this enchant instead.

Better thematic match, and the effect was buffed to block all non-combat damage, such as Allbane.

Inner Beast (840)

Cost: 5 ➞ 4

Enchant buff! I've had a lot of fun with this play pattern in constructed, and the cheaper cost should help in Discovery.

Roundhouse (435)

Cost: 6 ➞ 4

Text: Give enemies Flames. ➞ Return target unit to hand. Give it Flames.

Prism: agy ➞ str

Redesigned to differentiate from Flame Volley.

Icaru (569)

Keywords: guard ➞ None

Spell: Light Sigil ➞ Bless

Guard loss is a targeted nerf, though the spell changed.

Cold Killer (777)

Keywords: armor ➞ guard

Health: 1 ➞ 4

Spell: Cold Snap ➞ Frozen

Redesigned, Cold Snap given to Thanite in Wisdom.

Fan Dancer (1000)

Text: Glory: Do 3 Damage to the enemy hero. ➞ Glory: Do 2 Damage to the enemy hero.

Attack: 3 ➞ 2

Health: 2 ➞ 3

Spell: Shroud ➞ None

Removing some Shroud, it's a bit overused.

Olifant (507)

Attack: 5 ➞ 3

Health: 4 ➞ 6

Redesigned for Strike Shield.

Getum Gang (960)

Spell: Chain Toss ➞ Metal Sigil

Spell buff.

Fox Familiar (990)

Keywords: guard ➞ stealth

Prism: hrt ➞ wis

Attack: 2 ➞ 1

Health: 2 ➞ 1

Spell: Molten Heart ➞ Fire Sigil

Redesigned with Fire Sigil.

Dark Adept (590)

Text: Conjures a dark spell when another ally dies. ➞ When an ally dies, give this unit +1 Health and draw a dark spell onto it.

Health: 5 ➞ 4

Tweaked so you still get value even if the spell is wasted.

Flame Volley (1058)

Cost: 5 ➞ 6

Text: Do 1 Damage to enemies. Give units in the enemy hand Flames. ➞ Do 1 Damage to enemies. Give them Flames.

Took up Roundhouse's role. I liked the counterplay tool of lighting units in hand on fire, may still use that elsewhere.

Chain Toss (607)

Cost: 1 ➞ 2

Text: Give target unit Chains. ➞ Give target unit Chains. Draw a metal card.

Prism: tok ➞ str

With Metal Sigil taking up the 1c chains slot, some other Chain cards got bumped up the curve.

Cloud Sloth (762)

Cost: 7 ➞ 6

Text: End Turn: Give your hand -1c. ➞ Sunrise: Give your hand -1c.

Attack: 2 ➞ 3

Health: 8 ➞ 7

Back to turn start, with brawlier stats.

Musashi (542)

Text: Glory: Give your left and right unit in hand -1c. ➞ Glory: Give your hero Vapors.

Attack: 4 ➞ 3

Health: 3 ➞ 4

Redesigned with new water enchant, also used on the spell Whelm.

Cleo (733)

Text: Death: Summon Royal Mummy with Spell Shield. ➞ Death: Summon Royal Mummy with Strike Shield.

New Strike Shield.

See Shore (1015)

Text: Give ally units Mana Potion. If you have no mana, gain 1 max mana. ➞ Give ally units Mana Potion. Give your hero Vapors.

Another Vapors test.

Rage Cage (1053)

Keywords: armor,banner ➞ armor,banner,wither

Buff.

Raise Arms (377)

Text: Dust target hero's top two dead units to summon two Royal Mummy. ➞ Dust target hero's top two dead units to summon two Royal Mummy of their elements.

Tweaked to leave a memory of those that were lost.

Tide Hunter (1002)

Text: Summon: The enemy summons a 1c unit. ➞ Summon: The enemy draws a 1c unit into play. Give it Dazed.

Keywords: None ➞ guard

Spell: Shroud ➞ None

Another loss of Shroud, along with the Dazed and keyword buff.

Priestess (964)

Cost: 8 ➞ 6

Text: In hand, gets -2c when an ally dies. ➞ In hand, gets -1c when an ally dies.

Attack: 0 ➞ 1

Health: 8 ➞ 7

Been playing with this a lot, reworked to be less free.

Gemini (985)

Attack: 6 ➞ 5

Health: 6 ➞ 5

Stat nerf, this seemed good even without hand buff synergy.

Teenage Witch (696)

Keywords: stealth ➞ stealth,lifesteal

Buff, has had a low winrate.

Fury Mask (728)

Cost: 1 ➞ 2

Text: Your hero fights target unit. ➞ Your hero fights target unit. Give fire allies +1 Attack.

Prism: agy ➞ str

Nerfed back to 2c with elemental upside.

Deepus (833)

Text: End Turn: Draw a water card if your deck is empty. ➞ Sunset: Draw a water card if your deck is empty.

Health: 9 ➞ 10

Spell: Fate ➞ Vapors

Vapor Swap, Fate was a bit overused anyway.

Seek (623)

Text: Draw your most expensive spell. Give your hero Big Mana Potion. ➞ Draw your most expensive spell. Give your hero Mana Potion.

Potion nerf so it's less free. (Seek is from Polar Bear.)

Pistol Shrimp (899)

Spell: Shroud ➞ None

More Shroud reduction, armor is strong.

Rodent Problem (804)

Text: Summon a 1c unit. Give it +2/+3. ➞ Draw a 1c unit into play. Give it +2/+2 and Inner Beast.

Nerfed upfront stats, curious how much of a buff Inner Beast can be.

Whelm (753)

Text: Return 3c or less units to hand. Give each +1c if you have no mana. ➞ Return 3c or less units to hand. Give them Vapors.

Prism: int ➞ wis

More Vapors.

Snap Trap (798)

Cost: 2 ➞ 3

Text: Give target unit Chains. Do 2 Damage to it. ➞ Give target unit Chains. Do 3 Damage to it.

Another Chain bumped up the curve.

Steady Shot (1081)

Cost: 1 ➞ 2

Text: Do 2 Damage to target sleeping unit, or 4 Damage to target awake unit. ➞ Do 3 Damage to target sleeping unit, or 5 Damage to target awake unit.

Similar to Fury Mask, I want to be careful with 1c removal spells since they're easier to find.

Sphynx Mask (866)

Text: Dust target hero's top dead unit to summon Royal Mummy with lifesteal. ➞ Dust target hero's top and bottom dead unit to summon Royal Mummy.

Nerfed again and again, though the grave counterplay is stronger.

Tatt (244)

Text: Glory: Give ally units Spell Shield. ➞ Glory: Give ally units Strike Shield.

Keywords: None ➞ lifesteal

Attack: 3 ➞ 5

Health: 6 ➞ 3

Redesigned for Strike Shield.

Hearth Stone ➞ Hunting Party (918)

Name: Hearth Stone ➞ Hunting Party

A reluctant nerf but the old art was needed on Fire Sigil.

Twisted Metal (626)

Cost: 3 ➞ 4

Text: Give target enemy unit -3/-3 or target metal ally +3/+3. ➞ Give target enemy unit -4/-4 or target metal ally +4/+4.

Has had a strong winrate, but I'm not sure if this bump up the curve makes it better or worse.

Fuji (956)

Text: Death: Give a random enemy Flames. ➞ Death: Give the front enemy Flames.

Removing some randomness.

Scythe Mantis (518)

Attack: 7 ➞ 6

Agility nerf again.

Judgement (884)

Text: Both players discard their left most expensive card in hand, and kill their left most expensive unit. ➞ Both players discard their right most expensive card in hand, and kill their front most expensive unit.

In the language rework, this now hits right in hand and play.

Molten Core ➞ Molten Heart (1045)

Name: Molten Core ➞ Molten Heart

Text: Give target unit Quest and +2/+2. ➞ Give target unit Quest lifesteal and +1/+3.

Prism: str ➞ hrt

Back to heart, back to healing.

Soul Shepherd (436)

Prism: wis ➞ hrt

Attack: 1 ➞ 2

Buff, has had a low winrate.

Bury in Snow (850)

Cost: 4 ➞ 5

Text: Return target unit to hand. Give it Frozen. ➞ Return target unit to deck. Give it Frozen.

Changed to differentiate from new Roundhouse.

Clapback (641)

Text: Do 2 Damage to enemy units. Give your hero Spell Shield. ➞ Do 2 Damage to enemy units. Give your hero Strike Shield.

New Strike Shield.

Skeeter (1083)

Text: Death: Add Zomboid to the enemy deck. ➞ Death: Add Zomboid with Hex to the enemy deck.

Cursed Zomboid buff.

Spiderella (763)

Spell: Fate ➞ Blast Shield

Trying a more protective enchant.

Blinding Light (1087)

Cost: 5 ➞ 2

Text: Give enemies Blind. Give enemy units -2 Attack. ➞ Give ally units stealth. Give enemy units Blind.

Redesigned so ally units can hide behind you.

Burn Out (239)

Text: Dust your deck. Give your hero that much health. Draw three. ➞ Draw three. Dust your deck.

Reverted, though I still like the dust your deck to heal idea.

Cygnus (1055)

Attack: 3 ➞ 4

Health: 5 ➞ 4

Stat tweak.

Suit Up (59)

Text: Pay 1 mana for each ally unit. Give ally units armor and +1 Attack. ➞ Pay 1 mana for each ally unit. Give ally units armor. Give metal allies +1 Attack.

Nerfed to focus on armor gain, with elemental synergy for the attack buff.

Dazzle ➞ Razzle Dazzle (920)

Text: Give enemy units Dazed. Give your hero Combat Shield. ➞ Give your hero Blast Shield. Give enemy units Dazed.

Shield Swap.

Niko (593)

Text: Glory: Gets Chain Toss. ➞ None

Keywords: None ➞ guard

Element: metal ➞ light

Attack: 1 ➞ 2

Health: 3 ➞ 2

Spell: Chain Toss ➞ Light Sigil

Total redesign. Still Niko.

Capsize (234)

Text: Return target unit to deck. Its hero conjures a water spell, with -3c. ➞ Return target unit to hand. Give its hero Big Mana Potion.

Redesigned to be simpler.

Trident True (1001)

Text: End Turn: If you have no mana, gets Big Mana Potion and guard. ➞ Sunset: Gets Mana Potion if you have no mana.

Prism: hrt ➞ wis

Health: 4 ➞ 3

Spell: None ➞ Vapors

Reworked to use Vapors, with more flex in big mana situations.

Maskweaver (1091)

Text: Glory: Give attachments on units in your hand -1c. ➞ Death: Give attachments on units in your hand -1c.

Attack: 2 ➞ 1

Health: 2 ➞ 3

Spell: Blast Shield ➞ Fate

Tweaked to be a more consistent build-around.

Thanite (1092)

Text: Death: Draw a 1c card. ➞ None

Keywords: armor,guard ➞ armor

Health: 1 ➞ 2

Spell: None ➞ Cold Snap

Picked up the role of old Cold Killer.

Plant Food ➞ Mulch (845)

Name: Plant Food ➞ Mulch

Text: Give target unit -1/-1. If lethal, draw an earth unit. ➞ Give target unit -1/-1. If lethal, draw an earth card.

Tweaked to draw any earth card.

Luna (531)

Health: 4 ➞ 3

Spell: Blast Shield ➞ Shroud

Still toying with this weirdo.