(To find a series of fan-made maps, check out Fanworks; they have a section at the bottom!)

This is a glossary for all the people and places up to Volume 5. It contains spoilers about everything that has occurred to this point. You have been warned.

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A

Acid Flies – Small flying black insects with green abdomens that are filled with flesh-eating acid. They explode when swatted. Also apparently very tasty if you like insects.

Adventurer – The ubiquitous monster-slaying, dungeon-delving, ale-drinking heroes who fulfill requests for gold. They’ll kill your monsters, clean out lairs, but they won’t iron your sheets. They come in Bronze-rank, Silver-rank, and Gold-rank classifications. There are also Named Adventurers, who are famous throughout the world.

Adventurer’s Guild – An organization that oversees adventurers. Adventurer’s Guilds are standard across the world but each one varies in terms of competency, size, and so forth. This is the place where adventurers hang out and collect their rewards. Adventurer’s Guilds provide a number of services, not least of which is classifying adventurers into rankings so people can judge them harshly.

Agnes – A Human [Innkeeper] who runs the Frenzied Hare in Celum. Used to be friends with Erin until a nasty incident involving her [Barmaids] drove them apart. Her husband is sick and can’t work, which means Agnes has to run the inn with her hired help. She sucks at cooking.

Aiko Nonomura – A Japanese girl from the other world! She was part of Gravetender’s Fist along with a number of otherworlders, but subsequently joined the Red Cross Company. She is not much of a warrior, but is able to draw quite well since she aspired to be an artist back in her world. Artist, not mangaka. Although she draws manga quite well too. She’s multi-talented!

American Group – A term used to refer to the summoned Humans in the Blighted Kingdom. Comprised solely of young men and women from America, this group was the most numerous gathering of people from Earth until they were slaughtered in their first foray against the Demons.

Initially regarded as a colossal waste of resources, they were shuffled off the front lines to a village on the outskirts of the Blighted Kingdom. However, when it became apparent that the summoned Humans could level extraordinarily quickly they were recalled to the capital for a second chance. Following Tom’s successful defense of the castle, their fortunes have risen although their fate has yet to be decided…

Amerys – A Human Archmage of Wistram and one of the King of Destruction’s Seven. Amerys, known ironically as the Calm Flower of the Battlefield is a lightning mage capable of shooting lightning, flying, and generally doing all the other things you wouldn’t want an enemy [Mage] doing. She is loyal to her King, but currently still residing in Wistram for reasons unknown. She also had an odd buddy-buddy relationship with Mars, who is the only person who can survive being zapped by Amerys. She shoots lightning when drunk.

Anand – One of the Individual Workers of the Free Antinium. Anand was once a simple Worker until he met Erin and was introduced to the joys of chess. Now he is a capable and adaptive [Tactician] that works to defend his Hive. His strategies are often free-form and aggressive, which puts him ahead of his fellow [Tactician], Belgrade. Anand enjoys playing chess, eating, playing chess, and occasionally staring at the night sky and contemplating the meaning of his short life.

Angler Ghouls – Seriously bad news. You see a glowing swimming dead body coming at you a thousand feet under the sea? You’re in the wrong neighborhood.

Anith – A Jackal Beastkin and the leader of the Silver-rank team Vuliel Drae. He’s a fairly low-level [Mage] with some decent combat spells but is well aware that he and his team are barely better than Bronze-rank fodder. Despite that, his team has had some amazing success over the last few days and Anith hopes it will continue. He’s an optimist.

Antinium – The Black Tide. The invaders from Rhir. These strange ant-people invaded Izril years ago and fought in two bloody wars known as the First and Second Antinium Wars. They live in Hives underground and mainly come in two varieties, Workers and Soldiers. More specialized versions are known to exist, but they vary from Hive to Hive. Each Hive has its Queen and own personality, but the Antinium are united in one goal: to return home.

Ashfire Bees – Big, flying bees as large as your hands or larger if you have small hands. They have massive stingers, are practically immune to fire, and will kill you in an instant if you approach their Hive. They can even kill things immune to their stingers by lifting them up and dropping them. And their honey is delicious. Oh, so delicious.

Assassin’s Guild – An organization similar to the Adventurer’s Guild, the Assassin’s Guilds across the world are more shadowy and less common. There is an active guild in the northern region of Izril, but their contracts are usually expensive and reserved only for those with the coin and influence to contact the guild.

The members of an Assassin’s Guild are dangerous killers, but even they have targets they hesitate to go after. Magnolia Reinhart used to be a preferred client and one of the few individuals that they refused to take bounties on, but much has changed…

Az’kerash – The Necromancer of Izril. The famed ‘Slayer of Kerash’ as his name implies, the Necromancer haunted Terandria for over a hundred years before invading Izril. He was supposedly slain during the Second Antinium Wars, but he survived his death and is gathering his forces in a hidden castle to the west of the Blood Fields in southern Liscor. He has an army of powerful undead and five—no, four powerful unique undead, his Chosen.

The Necromancer is cunning, powerful, and will do whatever it takes to achieve his goals. He also has an apprentice in the form of the Goblin Lord, who he has taught necromancy and gives orders to. Az’kerash is a foe feared by his enemies, or rather, his enemies who know he’s alive. He’s also kind of a jerk.

B

Badarrow – One of the Redfang Goblins, Badarrow recently became a Hobgoblin after fighting in Esthelm and surviving the battle there. He is an expert [Archer] and extremely picky about the quality of his arrows. Taciturn and grumpy, Badarrow is nevertheless one of the leaders of his group although he often lets Headscratcher take charge. He dreams about obtaining an enchanted quiver of arrows someday. He really likes arrows.

Bagrhavens – It is said that some monsters were born of other species that engaged in dark, profane acts. These monsters sprung from the first of their kind, those who had broken all laws and depraved themselves to the point where they were no longer people. Bagrhavens are one such foe, and take the form of half-woman half-crow creatures that hunt in the night. Hideously fast and agile, they can leap on their foes and tear them to bits. They nest in the darkness.

Baleros – One of the five continents of this world, Baleros is known for its jungles, its insects, and the mercenary companies which fight in countless conflicts across the continent. There are few standing armies—rather, each ‘company’ is a small power unto itself and fights for the highest bidder or forms alliances to control land and resources. In Baleros, the Four Great Companies are considered to be the largest powers and each controls enough land and resources to be considered a nation unto themselves.

Baleros is rich with resources, blood-soaked with the small wars constantly being fought and yet for all the small conflicts it contains, it has suffered far fewer continental wars or terrible disasters compared to the other four continents over the centuries.

Banshees – Screaming ghostly ladies. They scream, you die. It’s a very simple concept.

Basilisks – Staring lizards. Basilisks can petrify their enemies with their glares, but the petrification can be resisted or reversed if it is not completed. They are dangerous if met when unprepared. Basilisk meat is also very succulent.

Batman – The Dark Knight. Also, what Ryoka used to call herself when she was a kid. She would hang upside down on balconies and scare her parents in the middle of the night.

Bea – One of the Chosen of Az’kerash. Bea is an undead woman, and can be mistaken for a zombie as her body is rotten and plague-stricken. However, while a zombie will continue to decompose, Bea’s body was made this way by design. A single touch from any part of her body is enough to convey numerous deadly poisons and infectious diseases which a conventional healing potion cannot cure.

Bea was closely attached to Oom, the only one of the Chosen who was similarly untouchable, until his death. Now she is alone and only her master can touch her without danger.

Beastkin – A type of species found mostly on Baleros and Chandrar, Beastkin does not refer to one specific people but a set of tribes known collectively as Beastkin. Each tribe takes traits from a specific animal, such as Cat Beastkin or Rabbit Beastkin. Scattered and relatively sparse, the Beastkin are a rare species but generally acclimate to any lands they find themselves in. They also tend to have interesting relationships with animals given their heritage. A Rabbit Beastkin is wary of cats for instance, and will generally save innocent bunnies by beating up any predators on the prowl.

Beatrice – A Dullahan [Runeshaper] and former friend of Pisces and Ceria. Beatrice was an older student in Wistram Academy when the two [Mages] first joined the academy. She was romantically involved with Calvaron, a Centaur, and their love would have been considered highly unacceptable if either one returned to Baleros. Beatrice grew distant from Pisces upon learning of his affinity for [Necromancy] and she cut all ties with both him and Ceria when his disastrous unleashing of undead led to Calvaron’s death.

Bekia – A Gnoll [Maid] in service to Magnolia Reinhart. Perhaps one might think it is silly to have a Gnoll as a housekeeper given their penchant to shed fur and the rarity of Gnolls in the service workforce. However, Gnoll [Maids] are excellent at sniffing out rot, pests, and intruders. She also cooks meat dishes wonderfully. And she does shed, but Humans smell so no one’s perfect.

Belgrade – One of the two Antinium [Tacticians] in Liscor’s Hive. Belgrade is a careful chess-player and [Strategist] and fond of static defensive maneuvers. That usually puts him at a disadvantage with Anand, his fellow [Tactician] and Belgrade often compares himself negatively to Anand. However, he has recently learned several skills which allows him to create traps and fortifications, making his defensive abilities that much stronger. Belgrade loves pondering over games of chess and is one of Erin’s most avid students as he will listen to her lectures on chess games for hours where no one else will.

Beniar – Formerly the Silver-rank team leader of the Windfrozen Riders, Beniar is now a [Captain] and a [Cataphract] serving in the Unseen Empire. Initially brash and dismissive of Laken Godart, he has found a worthy leader in the [Emperor] and leads the small unit of cavalry in Laken’s army against his foes. He is something of a hothead and still has an inflated sense of his own worth, but he truly believes in Laken’s abilities and has found a home to defend and fight for. That is worth far more than any adventurer’s gold to him.

Bethal Walchaís – A high-level [Lady] and personal friend of Magnolia Reinhart, Lady Bethal is far, far more impulsive and hotheaded than Beniar could ever be. Prone to flights of passion, she leads her personal order known as the Knights of the Petal or Rose Knights against monsters or enemies of the land. Bethal is besmitten with her husband, Sir Thomast, and is the last of her line, her family having perished fighting during the Second Antinium Wars.

Headstrong, passionate, and a little bit insane, Lady Bethal has more admirers than enemies and her influence is great. She is also an excellent dancer both on the ballroom and in less formal settings.

Bird – One of the Individual Workers of the Free Antinium. Bird is a [Hunter], a predator of all things flying. He likes bows. He likes birds. He likes shooting birds, which may be contradictory to some, but makes sense to Bird. He is currently acting as a guard for Erin’s inn and enjoys sitting in the watch tower on top of the inn and shooting birds. He is very happy in life as Erin will occasionally come up to feed him hot food or give him a drink. Bird would be happy just to be able to shoot birds. He likes birds.

BlackMage – A [Mage] and [Engineer], BlackMage is a Human from Earth who is currently residing in Wistram. He initiated a group chat with a large group of people who owned iPhones with a fusion of magic and technology. However, his attempts to connect with other Humans from his world have been stymied by other parties hunting for people from his world and the dangers posed therein. He has agreed to make Wistram a rallying point for Humans from his world and is attempting to make that goal a reality. He is fan of 8-Bit Theater, the web comic, hence his username.

Blighted Kingdom – The sole Human kingdom on Rhir. The Blighted Kingdom, ruled by the Blighted King, is a nation constantly at war with the so-called ‘Demons’ of Rhir. Currently, the Blighted Kingdom is protected by four massive walls that prevent the incursion of monsters and enemies armies. A fifth wall is in construction and has been for over a decade, but the battles with the Demon King’s armies have seen a stalemate across the continent.

Blighted Queen – One of the rulers of the Blighted Kingdom, the Blighted Queen is a former [Warrior] who became the third wife of the Blighted King. Though she is a [Queen], her abilities as a ruler are practically non-existent and it is thought that if the Blighted King should die, his mantle will be taken up by one of his surviving daughters. The Blighted Queen is a powerful combatant and uses a mace with deadly effect.

Blood Fields – A strange area of land to the south of Liscor. The Blood Fields have traditionally been a place for Drake and Human armies to do battle rather than commit to an all-out war. As such, the constant bloodshed has given rise to a unique flora which is crimson like the blood that is spilled upon the ground. In winter, the Blood Fields are mostly passive, but their true nature emerges in the spring or when many bodies pass through the area…

Bog Wraiths – There exist many types of wraiths in the world. Some live in bogs.

Bone Giants – Big skeletons. Big skeletons. Used as siege weapons by the Necromancer during the Second Antinium War. Ironically, they’re not nearly as heavy as regular giants since they’re bone, so they pose a weaker threat. However they were used to great effect when backed up by a Necromancer that could keep repairing them and armed with mounted ballistae.

Bone Horrors – An advanced form of undead. Bone Horrors have no set shape, and are created out of whatever bones are available to form horrific, if sometimes clumsy, nightmares. They are extremely difficult to kill but lack the special abilities of most other undead. Pisces has created his own unique variants of these undead which are superior in combat ability and look scarier too.

Brunkr – A Gnoll [Warrior] with dreams of becoming a [Knight], Brunkr was sent to Liscor to assist and guard his aunt. He was one of the best warriors of the Silverfang Tribe and was killed by Venitra in Liscor. He briefly taught Lyonette the basics of swordsmanship and had developed the beginnings of a relationship with the princess and Mrsha when he was murdered.

Bugear – One of the Redfang Warriors, Bugear was known for the persistent infections of mites and other crawling insects in his ears. He was noted as both despising and tolerating the insects because while they stung and burrowed into his ears they were a portable food source as well. He perished outside of Liscor fighting Eater Goats with neither insects in his ears or fear in his heart.

Byres – A noble house in Izril, the offspring of the Byres house are often [Merchants] or [Warriors] despite their aristocratic lineage. They are considered a minor power and their wealth rises and falls with the demand for silver, which they export and temper their weapons with. The Byres family used to be known for their crusades against monsters, most notably the vampire threat that used to plague Izril and the world. With the destruction of vampires, their wealth and standing has been reduced, but they are still considered an honorable family with a proud ancestry.

C

Calac Crusand – The son of Venith and Maresar Crusand, Calac was born after the King of Destruction entered his slumber. He has a mixed view of his father’s king due to this, but is determined to prove himself to his father. Taught to be honorable by his father and ruthlessly efficient by his mother, Calac is a young, passionate man who could use less parental influence and an opportunity to be his own person. He’s a decent warrior but as in all things falls short when compared to either of his parents.

Calanfer – One of the numerous Terandrian kingdoms of royalty, Calanfer is ruled by House Marquin, to which Lyonette is heir, if distantly. The kingdom of Calanfer does not lack for [Princesses] and [Princes], but is not notably powerful militarily or economically. Their main capital are their royal heirs who can make political marriages and thus safeguard the kingdom through diplomacy.

Calectus – A high-level Selphid [Honor Guard], Calectus was assigned to protect Geneva Scala from harm. He is a very formidable fighter and a trusted voice in the Selphid community, which often asks difficult missions of him. Calectus admires Geneva’s work and ethos, but finds her personal morality often at odds with his mission of keeping her safe.

Calruz – A Minotaur [Fighter] and the former leader of the Horns of Hammerad. Calruz was or is a hotheaded, impulsive and occasionally arrogant Minotaur, but one that cared deeply for his team’s welfare and did not hesitate to lead them into battle. He was interested in Ryoka romantically, taught Erin the Skill [Minotaur Punch], and was presumed dead in the disastrous expedition into Liscor’s crypt. It was assumed by all that he had died when confronting Skinner, but it is now speculated that he is alive in Liscor’s dungeon. Whether he is alive or not, his body has yet to be found.

Calvaron – A Centaur [Mage] and Wistram student, Calvaron was a known broker of secrets, the unofficial currency of the academy. He made friends with Ceria and Pisces during their first year and helped both students in various ways during their time at the academy. He was romantically involved with Beatrice, but was slain when the undead Pisces unleashed in Wistram’s crypts attacked the academy.

Cameral – A Dullahan [Strategist] and one of Niers’ advanced students, Cameral is a solid and competent tactician and has learned from Niers for over four years now. Though he lacks noticeable weaknesses he often lacks the raw creativity that Niers seeks to instill in his students. His greatest achievement in life was beating the Titan in a game of Go, a feat which has earned him the respect and envy of his fellow students.

Camouflaged Scorpions – Don’t step on them. But then, since you can’t see them how would you know they’re there? A mystery for the ages. Until they sting you and you die.

Carn Wolves – A species of wolf native to the area around the High Passes in Izril, Carn Wolves are three times larger than normal wolves and are highly dangerous. They have rust-red pelts and hunt in packs. Some Goblin tribes have learned to domesticate and ride these wolves, and the Carn Wolves occupy a high niche in most ecological food webs. Though they are dangerous in the open, they are easy targets for [Archers] and spellcasters at higher elevations and thus not considered a Gold-rank threat.

Cecille Reinhart – One of the [Ladies] of the Reinhart family, Cecille is an arrogant, haughty noblewoman convinced of her own importance due to the status of her birth. She dislikes Magnolia intensely, but lets her manage the Reinhart family affairs as Cecille has no patience for such matters herself. She enjoys lavish affairs, mistreats her servants, and greatly resents the spending limit Magnolia has imposed on her family.

Celestial Trackers – A former Silver-rank teams contracted by Laken Godart to protect him and the village of Riverfarm. The Celestial Trackers were formerly led by Odveig until it was revealed she was a spy for Magnolia Reinhart. Now the remnants of their group have become part of the Unseen Empire’s standing army. The Celestial Trackers were a group of [Hunters] and [Scouts] who specialized in tracking down monsters and prey and fighting them in their habitats.

Celum – A small Human city close to Liscor, Celum is considered a developing city that has yet to develop as much as the northern Human cities on Izril. Despite that it is fairly prosperous and has recently been connected to Liscor by means of a magical doorway in Erin Solstice’s inn. Additionally, the city has undergone something of a renaissance as a troupe of [Actors] has begun performing nightly in the city, attracting tourists and coin from other nearby cities.

Centaurs – A species indigenous to Baleros, Centaurs are prideful and dislike any affront to their dignity, much like Minotaurs. Unlike Minotaurs however, Centaurs are less focused on honor and their warriors often mount rapid sneak attacks, employing the trademark speed and marksmanship of their kind. They deeply resent being compared to horses, which they regard as incomplete rejects to their perfected forms, but they like sugar lumps, carrots, and having their backs scratched.

Ceria Springwalker – A half-Elf [Cryomancer] and the leader of the Horns of Hammerad, Ceria Springwalker was once a student of Wistram until she was expelled from the academy due to her association with Pisces. However, she was still named a mage of Wistram and bears the title proudly, if sometimes with regret. Her right hand is nothing but bone as she sacrificed her hand to save some of her friends during the expedition into Liscor’s crypt. Having lost her original team, Ceria is determined to keep her new team safe—and to rescue her friend and former captain Calruz if at all possible.

Chandrar – One of the five continents, Chandrar is a hot arid desert with an abundance of sand and a deficit of nice, cuddly things. The nations that rule this land are less prosperous than the rest of the world but make up for their difficult home with unwavering spirit. Chandrarian law is simple and direct. Offenders and war enemies are either slaughtered or made into slaves. Where other nations export goods or culture or resources, Chandrar exports people.

Charles de Trevalier – A rich and arrogant young man and a student of Wistram, Charles de Trevalier is well-connected due to his family’s wealth and influence. He has his own circle of allies and is an enemy of all non-Humans. He hates both Ceria and Pisces and has conspired against them numerous times, going as far as to throw a spellbook meant for Ceria into the sea. He lusts after female non-Humans, but does not consider them in any way equal to Humans, an attitude that has earned him many enemies and some friends in the academy.

Chole – An otherworlder summoned by the Blighted Kingdom. Chloe is a [Nurse] due to her studying to become a medical practitioner in college before she was taken. However, her knowledge of medicine is extremely limited and she is mostly only able to apply healing potions to her injured friends.

Chosen – A group of unique undead created by Az’kerash to serve him in all things. The Chosen are highly intelligent and capable of autonomous thought. Each one is a powerful creation designed to fulfill some role. They currently number four: Bea, Venitra, Ijvani, and Kerash. Their fifth member, Oom, was slain by Zel Shivertail and the group is led by Kerash who was appointed by Az’kerash to succeed Venitra after her failures at Liscor.

Circle of Thorns – A group set against Magnolia Reinhart. They have sent [Assassins] against her, employed the Assassin’s Guild to strike at Magnolia and her allies. But who they are and what they want is a mystery. They’re probably not nice people. Just a guess.

Cirille Bitterclaw – An Oldblood Drake [Commander] stationed in Rhir. Cirille is a decent commander whose unit is stationed in the city’s capital. She rarely sees action as her soldiers are used to keep order, patrol, and escort dignitaries around the city. However, she firmly believes that stronger support of the Blighted Kingdom is needed as she has seen the danger the Demons pose. Like many Drakes sent abroad, Cirille has a more open mind to cooperation with other races, a position that is contrary to the opinions of most Drakes living in Izril.

Cognita – A Truestone Golem and the leader of the Golems of Wistram, Cognita was created by Archmage Zelkyr to defend and manage the academy from all threats. Including that of mages. Cognita restricts access to the higher floors with three guardian Golems, forcing mages to challenge her to ascend. No mage has ever survived their challenge.

Cognita is seem as indispensable around Wistram but she is not liked. Her feelings on her continued service to Wistram is unknown. Cognita is intelligent and resembles a huge, perfectly sculpted woman. She can punch through stone walls with ease.

Corusdeer – A magical deer that thrives in snowy climates, Corusdeer are able to ignite their horns until they are hot enough to vaporize bone. These deer are hunted due to the alchemical properties of their horns, but pose a very great danger in herds. They are considered even more dangerous in the summer months, when their horns can start huge wildfires during dry seasons.

Crawlers – Known as Armored Crawlers, these things resemble the upper torso of a Human, minus the head and blow up to gigantic sizes. They have dark green hides that have been fused together with metallic bodies. Crawlers are mindlessly aggressive and thought to be the failed creation of a mage that spread centuries ago. It is unknown how or if they reproduce and no one wants to find out.

Crelers – Possibly the most disgusting and dangerous thing you will ever see. Crelers are considered a worldwide threat and their nests are destroyed whenever possible. They go through many stages of evolution, first hatching from eggs that can survive for years or decades in any number of hostile environments.

‘Baby’ Crelers have two forms, a gelatinous form where their internal organs are kept on the outside of their body and thus vulnerable and an attack form where they turn themselves inside out and become whirling masses of pinchers, legs, teeth, and so on.

Crelers past that stage become progressively harder to kill, and junior Crelers are already considered a challenge for even a Silver-rank team. Adults are considered a Gold-rank threat at least, and Crelers that have lived for over a decade are threats that may prompt the evacuation of entire towns and cities. And they never stop growing…

Crypt Lords – A type of undead formed out of an amalgamation of rotting corpses. Crypt Lords are huge, hulking monstrosities that have black ‘blood’ in their bodies, a highly poisonous substance they are capable of spitting at will. They are intelligent to a certain extent and can lead other undead. However, an individual Crypt Lord is only ranked as a Silver-rank threat. They are strong and tough, but alone they are manageable. It’s when they form undead hordes with hundreds or thousands of zombies that they become truly dangerous.

Curulac – A former Goblin King, Curulac of a Hundred Days terrorized the continent of Terandria for a hundred and two days in actuality. He destroyed countless kingdoms and ended many royal lineages himself, slaughtering Humans by the thousands. Terandria still reviles his name and hunts down Goblins actively in case one of his kind should ever appear again.

Cynthia – A Human from Earth, Cynthia was one of the Humans summoned to the Blighted Kingdom. She still believes that help will one day arrive for her and clings to the belief that the US Government is looking for her and actively researching a way to bring her back from this world. She has a deep fear of clowns due to Tom’s insanity but was actually the person to help him make his costume when they first entered this world. Cynthia is afraid, homesick, and desperate to be free of this terrible world where death and horrors are all too common…

D

Daly – A young man from Australia, Daly appeared in Baleros with a group of international students that had been travelling through an airport. He is a [Rogue] and [Axe Warrior] who served in Gravetender’s Fist until joining the United Nations Company. He is a strong warrior and fights in the combat division of his company. Daly has adapted quickly to this new world, and he and his friends from Australia are ranked on par with experienced mercenaries from other companies.

Dasha – A half-Dwarf adventurer, Dasha is a Silver-rank [Axe Fighter] and part of Vuliel Drae. Though she has never visited the home of the Dwarfs in Terandria she has adopted the culture of what she perceives to be her people. Intolerant about any remarks about her height, she enjoys hitting things, drinking, and staring at butterflies.

Dawil Ironbreaker – A Gold-rank adventurer, Dawil is a Dwarven [Warrior] and a member of the Silver Swords. He is a powerful fighter and exceptionally strong and tough, often wading into combat and trusting to his full-body armor to keep him safe. Though often plays up his Dwarven heritage, Dawil has never picked up a hammer except to bash monsters over the heads and actually enjoyed refined culture, like wine, viewing paintings, and pulling pranks on arrogant half-Elves.

Death Wailers – Evil fungi that scream like mandrakes when animals or people wander near. Unlike mandrakes, death wailers have no magical ability and simply scream with such volume that they will rupture the eardrums of those affected and cause internal damage. They grow on the corpses of the fallen, and as such can spread very quickly by destroying the local wildlife.

Demons – A term broadly applied to the non-Human mutants living on Rhir. Demons are beings affected by Rhir’s persistent corruption and manifest a variety of features from horns to extra eyes and so on. The Demon have their own kingdom that is at war with the Blighted Kingdom, although little is known about their culture or hierarchy. The Demon empire is commanded by the Demon King, and while they are capable of leveling and a great deal of military intelligence, they are not formally recognized as a people by most nations in the world.

Dragons – Ostensibly flying lizards with magic. Dragons are mighty creatures that are more myth than reality in the world’s eyes. Capable of flight and boasting incredibly tough bodies, the most ancient of Dragons can even cast magic despite their race being incapable of leveling and obtaining classes. Dragons are prideful, greedy, and mostly extinct…

Drakes – The descendants of Dragons. Drakes are a bipedal species quite similar to Lizardfolk, although they deeply resent the comparisons. Their species has many qualities of Dragons including their arrogance, avarice, and prickly personalities. Drakes live in the southern half of Izril in city-states with high walls. They often war amongst each other and only ever unite when their species as a whole is threatened.

There exist unique throwback examples of Drakes with special abilities, known as Oldblood Drakes, but the majority of the species lacks the qualities of their distant ancestors. Another grave insult for Drakes is to call them ‘Humans with tails and scales’, which will inevitably provoke a fight.

Drassi – A very talkative Drake who works as a [Barmaid] in Erin’s inn. Drassi chatters like other people breathe, but she is responsible and hardworking…even if she won’t shut up. She knows Erin through Selys and decided to work in Erin’s inn because she thought it would provide her with an unparalleled amount of gossip. She has yet to be proven wrong.

Drath Archipelago – A fractured series of islands near the edge of the world. The Drath people are an exotic group of foreigners with odd ways that are rarely seen. They live in their small islands, keeping to themselves, occasionally clashing with the Minotaurs or other sea travelers. The Drath people have learned to fear the edge of the world beyond which the earth and ocean ends. Not just because the world ends. The Drath fear what might come from beyond the edge of the world and hunt among the lands of the living.

Draugr – A type of powerful undead not commonly seen in the world, Draugr are exceptionally strong and tough, standing out from their lesser zombie kin. They can run and often appear where the undead are plentiful. They are ranked as a Gold-rank threat due to the danger of a Silver-rank team handling them, but the average Gold-rank adventurer is generally able to deal with most Draug one-on-one.

Dresh Horses – The reason why you look horses in the mouth. If you see something looking back…run.

Drevish – Known as the Architect, Drevish was a Human man once famed for being one of the King of Destruction’s Seven. A genius [Architect] capable of building incredible structures ranging from walls to citadels to entire settlements, Drevish was the oldest of the Seven. Irascible, cranky, and dismissive of military matters, Drevish lived to create wonders where none existed. His severed head was sent to Flos shortly after he awoke from his slumber as a declaration of war from the Emperor of Sands.

Dropclaw Bats – A predatory type of bat that enjoys living in caves and dropping on their prey. They have very sharp and large claws that allow them a single, deadly strike.

Drowned People – Often referred to as Drowned Men, Drowned Women, Drowned Gnolls, and so on, the Drowned People of the sea are not technically a species as they are in fact other species altered by contact with aquatic monsters. A Drowned Man might start life out as a normal Human man until he accidentally or intentionally bonds with a sea creature, such as a squid. Thereafter his body will change to take on the qualities of the monster or animal, allowing most Drowned People to breathe underwater and live far more ably in the sea.

Drowned People rarely live lives on land due to the difficulty of such an existence and the alienation they feel, but rare exceptions do forsake the sea, though it will call them to the end of their days.

Dryads – Leafy trees that occasionally get up and walk about. Dryads are trees with extraordinarily high magical ability that have gained sentience. They are feared by [Woodcutters] because sometimes when cutting a tree, the tree will hit back.

Dullahans – A race of armored beings native to Baleros. Dullahans may look like normal people in many respects, but their bodies are unique in that their ‘skin’ is in fact the armor they wear, and their heads are detachable from their torsos. Dullahans are bound by a complex hierarchy and judge each other by the quality of their armor and other social values. They can upgrade their bodies from simple wooden armor to become massive behemoths clad entirely in steel.

Durene – A half-Troll [Paladin] and the lover of Laken Godart. Durene was originally a [Farmer] ostracized by the rest of her village until she encountered Laken wandering in a forest outside her cottage. The two quickly became a couple and Durene was the first person to join the Unseen Empire. Originally timid and indecisive, Durene’s confidence has grown with her prowess in battle. Now she is willing to fight to defend her home and the [Emperor] she loves.

Dwarfhalls Rest – A mountain to the northeast of Invrisil. Dwarfhalls Rest used to be a Dwarven settlement in millennia past, but it was long abandoned and has been claimed by Goblins in the past few decades. It is a defensible stronghold and has many tunnels that allow defenders to ambush would-be attackers.

Dwarves – Short people that live on Terandria. They have journeyed and settled on other continents, but they mainly keep to one continent.

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Eater Goats – Hungry, hungry goats capable of eating almost anything. Also willing to eat almost anything. Eater Goats are considered a Gold-rank threat because these packs of goats hunt in relentless packs. Difficult to kill because of their incredible tenacity, Eater Goats will bite even if only their decapitated head remains. Their jaws can tear through steel and they are smart enough to even bypass tall walls with their incredible agility. Perhaps not deadly to most adventurers individually, Eater Goats instill fear in other monsters as they swarm over anything they consider food, which sometimes includes each other.

Eater of Spears – One of the Goblin Lord’s lieutenants. Eater of Spears is a towering, muscular Hob who earned his name from his practically impervious body. He can survive a lance to the chest from a charging [Knight] though he was unable to stop Zel Shivertail during battle. Eater of Spears is silent, strong, and can talk though he usually chooses not to.

Edward – Edward or ‘Eddy’ is an otherworld Human summoned to the Blighted Kingdom. Hailing from America, he is the most knowledgeable member of the American Group on all kinds of games, whether it be board games or video games. He is a self-styled gamer and aims to be a [Spellsword], assuming the class exists. For now he is a Level 5 [Warrior] and a Level 7 [Mage] due to his fear of actually participating in combat.

Elia Arcsinger – A Named Adventurer, this half-Elf [Archer] is renowned across the world for a single feat: slaying Velan the Kind. Her arrow was the one that pierced the Goblin King’s skull and made her world-famous. She has a unique Skill known as the [Line-Ender Shot], which is feared for its incredible power. Elia generally resides on Terandria where she is constantly hailed as a hero, but she occasionally travels to combat the Goblin threat, which many see as her mandate in life…

Eliasor Melissar – A young [Lady] of twelve years of age, Eliasor’s mother, [Lady] Patricia Melissar was recently killed by an [Assassin] during a reception at her family’s estate. As her father is previously deceased, Eliasor now rules over the entire Melissar house, a daunting task made even more stressful given the fear of a second [Assassin] targeting her life. She is currently protected and assisted by a group of Magnolia’s servants, and is considered under the Reinhart family protection, although that is little reassurance to Eliasor as her mother was one of Magnolia Reinhart’s closest friends and allies.

Elves – A long-extinct race, Elves are no longer seen in this world and all traces of their existence have been erased save for their bloodlines which exist in the form of half-Elves. Though the Elven civilization is erased, their blood strikes true even diluted across countless generations. However, the half-Elf race is a far cry from what Elves were. The fair folk were rumored to be spellcasters beyond compare, warriors made peerless by hundreds of years of training, and close to immortal as any species has ever come. Why they disappeared is unknown, or forgotten, and there are perhaps only a few artifacts shaped by them left in this world. Whether such artifacts have been found or are hidden away in some ancient tomb is also a matter for speculation.

Embrim Thrus – Known as the Plague Locust, Embrim is a Human man and one of the three members of the Tripartite Law company of Baleros. He is exceptionally gifted at necromancy spells and spells that revolve around sickness and plague. Despite his aptitudes, he resists being called a [Necromancer] and instead styles himself as a formidable variant of the [Battle Mage] class. Since he does not in fact summon the undead, his opponents are hard pressed to argue the point. And opening their mouths when Embrim is raining poison from the skies is usually a bad idea anyways.

Emily – A high-level [Hydromancer] and one of the otherworld Humans summoned to the Blighted Kingdom, Emily is the second-highest leveled person in the American Group. She has passed Level 30 in the [Mage] class despite being in this world for only a few months and leads her group with Richard. She is considered an idol and leader because of her good looks and capability for taking charge, although she does not get along with Tom. As far as he’s concerned, the feeling is mutual.

Emperor of Sands – An [Emperor] of Chandrar, the Emperor of Sands rules the largest nation on the continent as of today. They first rose to power in the years after the King of Destruction entered his slumber. The Emperor of Sands is a Stitch Person, but has no one true gender or even personality. They change bodies like clothes, each one having its own strengths and weaknesses, desires and interests. But the core of the Emperor of Sands remains. They rule their empire and expand, through diplomacy and trade and war and conquest. They see the King of Destruction as their natural enemy, as only one ruler can claim Chandrar as their own.

Erille – The [Princess] Erille is the younger daughter of the Blighted King. She and her sister are the only surviving members of the royal family aside from the Blighted King and Queen—their siblings have perished due to assassination or in battle over the years. Erille is a shy girl whose only true friend was the [Fool]—until his betrayal and death. She was fascinated with Tom since he shared many attributes with the [Fool] and had begun to trust him after he saved her life. But then Tom killed the [Fool], a man who was more father to her than her father herself.

Erin Solstice – Possibly the heroine of the tale. Erin Solstice is an [Innkeeper], a master-class chess player and a fan of strategy board games from Earth. She first wandered in to this world on her way to the bathroom and has been stuck ever since. Sometimes silly, sometimes serious, Erin took the abandoned inn she found just outside of Liscor and turned it into a prosperous place of business. Until her skeleton blew it up. Now she resides in an even better inn closer to Liscor and has countless friends and a few enemies. Erin’s only goal is to keep her friends safe and her inn running, in the short term, and possibly find her way back home in the long term. She goes from day to day in her inn, cooking food, talking with guests, and changing the world.

Esthelm – A city just to the north of Liscor, Esthelm was a fairly average Human city until it was attacked by the Goblin Lord’s armies and much of its population slain. Devastated, Esthelm’s remaining populace turned to anarchy until the combination of the undead and Goblins forced them to band together or die. Lead by Ylawes of the Silver Swords, the city beat back the monsters and undead and reclaimed their pride. The city is now recovering and has survived the Goblin Lord’s passing. Determined not to fall once more, Esthelm is fiercely recovering. It still remembered a young woman who was part monster who fought to save them, and the strange Goblins who gave up their lives as well so Esthelm would survive.

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Face-Eater Moths – A lot more dangerous than they sound, and they sound quite bad. They will eat your face off, no questions asked. Adventurers dread finding nests of them in caves or underground locations. Because, y’know, they’ll eat your face.

Falene Skystrall – A high-level half-Elf [Battlemage] and the sole female member of the Silver Swords. Falene Skystrall is a Wistram Graduate and quite adept at magic. She is something of a stereotype of the half-Elven race which is by design; Falene believes she should set an example and represent her species by acting as the wise mentor and the aloof voice of reason in most situations. She often argues with Dawil, who regards her acting as just that: an act. Though Falene knows several Tier 4 spells and even a Tier 5 spell, she is fond of rapid casting of low-Tier spells in quick succession, overwhelming her foes with sheer variety and firepower.

Fals – A Runner often seen in Celum and the cities nearby, Fals is the highest-level Human [Runner] in the area and a City Runner greatly respected among the local Runner’s Guilds. He is nowhere near the level of a Courier, but he is quite quick and able to defend himself or escape from monsters or brigands on the roads. He had a one-sided crush on Ryoka at one point and is the target of affection by quite a few other Runners, including Garia Strongarm.

Feor – The oldest living Archmage of Wistram, Feor is a half-Elven [Mage] of great renown among his people and…less renown elsewhere. Within Wistram he is a huge political force, often leading Wistram’s mages in making decisions with his considerable influence and power. He is a powerful mage although he has not in fact obtained the [Archmage] class—he represents the pinnacle of what mages in Wistram can achieve without entering the higher floors.

Feor is determined to increase his magical power, but not by risking his life in what he thinks of as a suicide attempt. Consequently his gaze has strayed out of Wistram to new and powerful magics across the world. He has heard of a legendary Antinium capable of casting unique spells at will and deeply desires to meet her, despite the inherent dangers of such an encounter.

First Landing – The capital of the Human cities in northern Izril, First Landing is so named because it was the first city built by the Five Families when they first invaded or as they would put it, ‘colonized’ Izril thousands of years ago. First Landing is a trading capital of the world, home to thousands of influential people and countless more plebeians. It’s defenses have been strengthened significantly after the Second Antinium Wars, to the point where it is considered on par with a Walled City. By Humans. Drakes just laugh at the comparison.

Fischer Cows – A rare breed of cow that produces magical milk. Fischer Cows are expensive and hard to raise due to the increased difficulties of feeding and housing such creatures. Nevertheless, a [Farmer] or [Herder] who manages to keep just one such cow producing milk will earn a huge profit selling his milk to [Alchemists], [Nobles], and [Chefs], all of whom desire the milk for their own purposes.

Five Families – Veltras, Reinhart, El, Terland, and Wellfar. These were the five original noble families that left the continent of Terandria to settle in Izril. The Five Families invaded the home of the Drakes and the Gnolls with powerful artifacts, laying siege to Walled Cities and destroying them in a lengthy war that divided the continent in two. The Humans took the northern half and the Drakes and Gnolls were forced into the southern.

The Five Families have waned in strength from their days of glory and many of their ancestral artifacts have been lost, but they are still famed throughout the Human lands as influential figures. Each family is led by a scion who commands their fortunes. The two best known scions are Tyrion Veltras and Magnolia Reinhart, both of whom are considered some of the most important Humans on the continent and perhaps the world.

Flesh Worms – See ‘Skinner’ for a unique variant of the species. Flesh Worms are huge, deadly worm-like creatures with two tendrils that they can use to literally grab the flesh off their victims. A mature Flesh Worm can easily rip the skin right off a Human and uses the dead skin to coat itself, forming a layer of protective ‘armor’. Flesh Worms are intelligent, strong, and tough, and are considered a foe worthy of a Gold-rank team.

Flooded Waters Tribe – A small tribe based around Liscor now led by Rags. The Flooded Waters Tribe used to be a weak group of Goblins led by a single Hob, barely surviving by preying on passing travelers and other monsters. Now they are a massive tribe formed of Goblins from countless other tribes.

Led by their extremely intelligent Chieftain, the Flooded Waters tribe is most notable for its large number of crossbows and stone crossbows and it’s Infantry, who wield twenty foot long pikes, capable of impaling their enemy at range. This tribe is notable in that it does not actively raid or destroy Human settlements, preferring instead to waylay caravans and travelers on the road and steal their goods while leaving the Humans (usually) alive.

Floodplains – An area around Liscor filled with many hills and valleys. The Floodplains are significant because of their name, and host to a number of dangerous creatures year-round, including but not limited to Hollowstone Deciever or ‘Rock Crabs’, Shield Spiders, Goblins, Corusdeer, and possibly Dragons.

Flos Reimarch – The King of Destruction. Flos Reimarch once conquered all of Chandrar and was poised to conquer the rest of the world when he suddenly abandoned his empire, letting it collapse into ruin. This marked the end of the era and was known as the King of Destruction’s slumber. For decades Flos has sat in his decaying shell of a kingdom, until he was spurred to reignite his dreams once more after learning of the existence of Earth and other worlds.

Passionate and imposing, Flos is the highest-leveled [King] in the world and beloved by his people. Countless years after his slumber he still has many powerful vassals at his command, scattered across the world though they might be. His return has sent fear into the hearts of other nations, and though his kingdom is diminished, it is considered a world-wide threat by some. The King of Destruction was attended by seven legendary vassals in the past, known simply as the Seven, but only three of his vassals have rejoined him now. One is absent, and three are dead.

Foliana – Known to most as Three-Color Stalker, Foliana is a Squirrel Beastkin and the nominal leader of the Forgotten Wing Company, one of the Four Great Companies of Baleros. She genenerally leaves most of the work up to Niers, though. Extremely deadly and nearly impossible to detect, Foliana gained a fearsome reputation from her habit of sneaking into enemy camps and slaying commanders and other high-level officers by herself. She is one of the highest-level [Rogues] in the world and enjoys muffins.

Fool – Known simply as the Fool, this [Fool] was a fixture in the Blighted King’s court in Rhir. An extremely high-level representative of his class, the Fool faithfully entertained the guests of the Blighted King for many years. However, when he discovered the cost of summoning the ‘heroes’ from Earth to Rhir—a cost the Blighted King paid in the unborn lives of his subjects—he rebelled, forming a secret pact with the Demons to abduct the princesses and invade the capital. He failed, in no small part due to the actions of Tom whom he had befriended only days earlier.

The Fool, generally regarded as a useful irritant, displayed the true abilities of his class in his last moments, catching and juggling lightning and making a mockery of the elite warriors of the Blighted King. He died as he had lived, laughing at the failures of Humanity.

Forgotten Wing Company – One of the Four Companies of Baleros. This company is made up of all species and is led by Foliana, known as Three-Color Stalker, and Niers, known as the Titan of Baleros. It surprises many to learn that Niers is in fact the second-in-command, while their leader is in fact the reclusive and very strange Foliana. However, the arrangement seems to have worked; the Forgotten Wing Company became one of the four greatest companies of Baleros from nothing. It is now feared for its devastating ability to strike at the worst moment for others thanks to its leader and strong assortment of experienced [Strategists] it employs.

Fortress Beavers – Extremely big beavers who can build literal fortresses out of wood. They can block rivers, cut off entire roads…look, the name really says it all.

Fraerlings – The small folk of Baleros. And they are very small. Usually not more than a foot high, Fraerlings are reclusive and keep to themselves in tiny hidden villages, rightly fearing larger animals, monsters, and people. They have a high degree of civilization and technology, but only ever go into the cities to trade, and even then, rarely. There is only one Fraerling of note who has strayed from his home to become a figure of world renown, and that is Niers Astoragon, the Titan.

Frenzied Hare – An inn run by Miss Agnes and her husband. The Frenzied Hare is less-frequented inn in Celum due to its poor cooking and mediocre beds. It used to get more business when Mister Agnes was the [Innkeeper]. However, his prolonged sickness has forced Miss Agnes to take over and the inn has suffered as a result. The Frenzied Hare enjoyed a great boom of prosperity for a few weeks when Erin Solstice took over, but has since lost its popularity with Erin’s absence and subsequent feud with Miss Agnes.

Frost Faeries – Mischievous tiny flying immortals that hail from another world. The Frost Faeries appear every winter to spread snow and chaos and greatly enjoy tricking mortals and playing pranks on them. They defend themselves with snow and ice if attacked but never kill—they are bound by the laws of their King, which prohibit interference with this world. Mind you, the Frost Faeries have a loose relationship with rules in general, but even they have their own truths.

Invisible to all but people from Earth due to their glamour, Frost Faeries are treated as a natural phenomenon by most. Which is good because the fae are pranksters and troublemakers at heart. Like the legends, the fae lose their powers around cold iron, love gifts of sugary foods and flattery, and strike dubious bargains. The Frost Faeries do not lie however, merely twist the truth. And they hate half-Elves for reasons unknown.

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Galuc – One of the Centenium, Galuc the Builder perished along with many Antinium in their ill-fated voyage across the sea from Rhir. A powerful figure, his presence lives on in the forms of the Soldiers and Workers, all of whom were modeled after his body. While Soldiers are physical giants, they are still mere reflections of Galuc, who was as large as any half-Giant and famed for his ability to build and—a rarity even among the Centenium—a sense of humor.

Gamel – Once a villager, now a [Knight] and personal attendant to Emperor Laken. Gamel was nothing more than a young man living in Riverfarm with distant dreams and no concrete aspirations—until the day the avalanche struck his home. It was Emperor Laken who saved Gamel’s friends, family and his love, and it was to him that Gamel pledged his loyalty. Though he is inexperienced as a warrior, he was given the [Knight] class by his [Emperor] and has shown nothing but loyalty to Laken. He was mortally wounded in a battle against Goblin raiders, but Laken saved his life, further proof of the bond that connects ruler and subject.

Gamel also has a young woman who is the center of his affections, but he has yet to take their relationship any further. Strident he may be in defending his ruler, but he still struggles with love.

Garen Redfang – The former Chieftain of the Redfang Tribe as well as a former Gold-rank adventurer and member of the Halfseekers, Garen Redfang is a hero among Goblins. To those who knew him, he is a traitor. Years ago, Garen disguised himself and wandered from Human city to Human city, passing as a traveler until he found a group of like-minded souls named the Halfseekers. He quickly became part of their team and the Halfseekers became a group known throughout Izril—until he betrayed his comrades and slew half of them before fleeing into the wilderness. The exact reasons why he did so are unknown, but Garen soon created one of the most powerful tribes and occupied the High Passes.

Garen has since lost control of his tribe and much of his influence, but he remains an exceptionally dangerous foe. He wields ‘Redfang’, a crimson blade that gave him his infamous name and his skills are considered on par with any Gold-rank adventurer in the world. Garen is a decisive war leader, a deadly fighter, but a poor Chieftain. In combat he excels. But when it comes to inspiring people or managing things like supplies, Garen is actually less useful than the average Hob.

Gargoyles – Nasty stone beasts that frequent mountainous areas such as the High Passes. Gargoyles are considered a Gold-rank threat due to their proclivity to pose as pieces of the landscape until their prey wanders by. Although not nearly as dangerous as many Gold-rank monsters, their tough skin, ability to ‘spit’ stone shrapnel and their tendency to hunt in packs makes them too much of a threat for Silver-rank teams to handle. Their innards are fragile however, and if you can break their stone skin, Gargoyles fall quickly.

Garia Strongheart – A Human [Runner] who usually delivers around Celum, Garia Strongheart is exceptionally strong due to growing up as a farmer, but meek and mild most of the time. Suffering from self-esteem issues due to her larger build, Garia sees herself as a subpar Runner, for all that she can carry more than most other Runners. One of Ryoka’s few friends, Garia has an unrequited crush on Fals and often envies Ryoka’s natural talents. She recently began practicing martial arts at Ryoka’s insistence, although Garia usually settles any fight with a single punch. She once knocked out a bull with a punch. She’s embarrassed about that fact, actually.

Garry – One of the Individual Workers of the Free Antinium. Garry was one of the original Workers that learned to play chess at Erin’s inn. Despite becoming an Individual, he is the least well-known of the five surviving Workers, owing to his duties. As a [Cook], Garry spends his time almost exclusively cooking for the Queen of the Free Antinium, satisfying her cravings for actual food instead of the Antinium’s horrible nutrient paste.

Garry likes cooking and enjoys his job, although he dreams of cooking with Erin, rather than producing endless appetizers for his Queen. But he never complains. And he sometimes makes snacks to take to his Worker friends when he gets off duty.

Garudas – A race of bird-people that inhabit Chandrar. Garuda are one of the few sentient species that can fly, and their bodies are relatively frail compared to most species as a result. Hollow-boned and swift, Garuda tribes are somewhat reminiscent of Gnolls. Although in their case, the Garuda vigilantly patrol the arid deserts and fight bloody wars over the limited water supplies. To an unprepared army, Garuda attacks are hard to repel, as the feathery warriors will simply drop rocks from above, loose arrows and magic out of range, and retreat before they can be counterattacked. Prideful and fierce, Garuda make few friends, but those they do accept are comrades for life.

Garusa Weatherfur – A Gnoll [General] from Pallass, Garusa Weatherfur was one of the foremost generals in southern Izril. An aggressive attacker, she was briefly mentored by Zel Shivertail and was one of two generals sent to suppress the Goblin Lord. During their campaign, she and Thrissiam Blackwing engaged in a brief romantic relationship before fighting the Goblin Lord in a pitched battle that saw Garusa in a position to take his head.

However, the intervention of Az’kerash turned victory into defeat and Garusa was slain and reanimated into a Draug. She was then put to rest by Thrissiam Blackwing. Her death sent a ripple of shock through the Gnoll community, who regarded her as one of their heroes. Garusa was one of the few Gnolls to reach such a high position of command in a Drake society, and her loss is still mourned by many tribes.

Gazers – The strange seers of Baleros. Gazers are a relatively unknown species, as they keep to themselves and rarely stray out of their jungle home. Nevertheless, their ability to cast magical spells and cause effects with their multiple eyes is so powerful that one of the Four Great Companies—the Eyes of Baleros—is led by Gazers. Still, it is rare to see Gazers even in Wistram. They practice magic differently from most [Mages] and they have…problems dealing with other races. And each other.

Gazi Pathseeker – A half-Gazer, one of Flos’ Seven, and perhaps the most famous representative of her kind. Despite her Human heritage, Gazi has most traits of her Gazer ancestry; she has a single large eye and four smaller eyes, all of which are capable of seeing through walls, flesh, and rotating in every direction. Her main eye is so powerful that Gazi can charm and paralyze her enemies, and such is her visual ability that she can deflect arrows and dodge almost any attack. It was that ability which earned her the title of Gazi the Omniscient.

Feared for her ability to hunt down enemy [Scouts] and [Spies], Gazi remained fiercely loyal to her King after he entered his slumber and wandered the world to find something that would wake him. She attempted to kidnap Erin and Ryoka until being blinded by Erin, and has since returned to Flos’ side. Gazi still hasn’t forgotten the eye-poking incident. But she is patient. She was once a slave.

Geneva Scala – A Human from Earth, Geneva Scala was a medical student when she was transported to Baleros. First signing up as a [Doctor] as part of a mercenary company, Geneva quickly felt a calling to bring her knowledge of medicine to a world sorely in need of it. Her understanding of surgery and anatomy combined with this world’s healing potions allowed her to save countless lives on the battlefield.

However, war has no respect for Geneva’s dedication to save lives and her neutrality as a doctor caused the war to spill into her camp more than once. Paralyzed after one such attack, Geneva’s body was taken over by the Selphid, Okasha, who now lives symbiotically with her. After escaping another bloody battlefield, Geneva has become part of the United Nations company and leads the Red Cross division, attempting to continue saving lives as best she can.

Geram Redfist – A former [Brawler] of some renown, ‘Redfist’ Geram found himself offered a position as Captain of the Guard by Lady Rie Valerund. Bemused, he accepted and has become Lady Rie’s right-hand man. Loyal, good in a fight, and full of street smarts, Geram is a dedicated servant of his [Lady]. He does not know what to make of [Emperor] Laken, whose service he has also entered, but he is willing to accept a man who saved his life.

Gerial – A Silver-rank adventurer and former member of the Horns of Hammerad. Gerial was a solid second-in-command to Calruz and a competent adventurer until the ill-fated encounter with Skinner in Liscor’s crypt. He perished trying to buy time for his team to run. All of his dreams and hopes died with him, but his past lives on. It may one day catch up to those that survived…

Gershal – A low-level [Lieutenant] hailing from the city of Vaunt, Gershal is no legendary leader. His home city manufactures cheese and while it is very good cheese, neither its small army nor its officers are outstanding in any way. Nevertheless, Gershal is a solid leader who fought well in the battle against the Goblin Lord outside of Invrisil. He stood with Zel Shivertail in the hour of the [General]’s death and the Tidebreaker’s passing has motivated Gershal to become a better leader himself. Whether that is an idle promise or not remains to be seen.

Ghosts – Scary. Ghosts don’t resemble floating bed sheets so much as wailing, twisted pieces of spectral memory that lash out at the living. Ghosts represent fragments of the people they were and can take on terrible forms. They are also impossible to kill without magic, and so become the bane of warriors everywhere. Considered a high-rank undead threat, Ghosts are an elite type of monster that come in many sub varieties, like wraiths, night stalkers, and so on.

Ghouls – An advanced zombie in many respects. Ghouls are tougher, faster, and smarter than zombies, which doesn’t really say much when you get down to it. A Silver-rank threat, a Ghoul is a tough fight for a [Warrior] at low-levels, but can be easily baited into traps or defeated when attacked by multiple combatants. Ghouls are only really deadly to experienced fighters when they launch sneak attacks, which is, unfortunately, what they love to do.

Giant Moles – You laugh, but when a giant mole the size of a house decides to eat you, who’ll be laughing then? The mole, that’s who.

Gnolls – Furry hyena-like people who live in tribes in the southern half of Izril. Gnolls are nomadic, tribal people who value self-sufficiency and teamwork. They have keen noses and are excellent hunters, trappers, and if need be, fighters. Some Gnolls live in Drake cities, but the Gnoll and Drake species have a troubled history, and sometimes clash—when they’re not fighting Humans, that is.

Gnomes – An ancient race, only spoken about in myth and legend. Who the Gnomes were, what they did, and why they vanished is all unknown. The one thing that is known is that they once reached the moon. Seriously. A Dragon said it, so it must be true. Ahem.

Goblins – A species of people defined as monster by most of the known world. Goblins are a tribal, nomadic species that often steals or ambushes travelers to survive. Considered unintelligent and a minor threat most of the time, Goblins become far more dangerous when led by a Chieftain, or worse, a Goblin Lord or King. In such times nations or even the world must unite to put down the Goblin menace, but such is the prolific nature of Goblins that they are never eradicated for good. No one ever asks the Goblins what they think of their lot in life. No one has ever cared until now.

Goblin Chieftain – A Goblin leader who has taken command of a tribe of Goblins, whether by force, cunning, charisma, or other factors known only to Goblins. Chieftains are generally the highest-level Goblin in their tribe and their tribes can range from a few dozen Goblins to a massive tribe thousands strong. A Goblin Chieftain is a dangerous threat, and some famous Chieftains have even been classified as Gold-rank threats.

For all that, a Chieftain is only a stepping stone to greater things. A particularly powerful Chieftain may one day become a Goblin Lord, and talented Chieftains are often hunted down to prevent just such an event occurring.

Goblin Lord – If only one out of ten thousand Goblins had the potential to become a Chieftain, one in a million, or one in tens of millions of Goblins could ever rise to become a Lord. Not much is known about the criteria that allows ordinary Chieftains to become Goblin Lords, but every Goblin Lord has demonstrated overwhelming ability in one field or another.

Goblin Lords suited to battle are terrifying opponents on par with a Named Adventurer and can command massive armies over a hundred thousand strong. Their existence is exceedingly rare, and the only time multiple Goblin Lords have ever been sighted is when a Goblin King emerges. In any other time, a Goblin Lord will instantly be hunted down by every civilization to prevent just such a nightmare from becoming reality.

Goblin King – The pinnacle of Goblinkind. A Goblin King emerges every few centuries at most. They are bringers of calamity and wage war on nations, endings the lines of kings and wreaking havoc. They are considered a worldwide threat and the last two Goblin Kings, Curulac of a Hundred Days, and Velan the Kind, both decimated the continents they appeared in. Goblin Kings lead millions of Goblins in their armies with Goblin Lords acting as lieutenants. They are incredibly difficult to kill, cunning, and full of wrath.

No one knows what makes a Goblin King, but sheer talent and unique ability that no other Goblin can match is undoubtedly one of the criteria. Goblin Kings bring destruction. For their kind as well as the world.

Golems – A type of constructed being made by [Mages]. Golems are generally huge, thoughtless creations designed for labor or war. Tough to kill and without a will of their own, most Golems are rare. However, a few rare variants do exist, and some even have the ability to think. Whether or not that equates to free will is unknown, and no one is about to make more thinking Golems to try and find out.

Gravetender’s Fist – An undead suppression company specializing in removing corpses from the battlefield. Gravetender’s fist, like other suppression companies, made their wage by going from battlefield to battlefield at night and putting down undead and collecting the bodies of the fallen to be burned. This small company was dissolved after a disastrous battle between the Razorshard Armor company and the Roving Arrow company embroiled it in the conflict. Since then, the surviving members including the Humans from Earth have created a new company known as the United Nations company.

Great Companies – Baleros has no armies. Or rather, its nations seldom bother with armies of their own and prefer to hire mercenary companies to keep the peace, do battle, and suppress monsters. Of the thousands of companies on Baleros, large and small, there have always been the Four Great Companies. The current leaders of Baleros who are practically nations unto themselves are the Forgotten Wing Company, The Iron Vanguard, Maelstrom’s Howling, and the Eyes of Baleros.

The Iron Vanguard is primarily made up of Dullahans while Maelstrom’s Howling is almost exclusively comprised of Centaurs. The Eyes of Baleros are considered to be a Gazer-led company although they recruit from multiple races.

Grev – A street urchin of Celum, Grev is a Human child whose only family in the world is a Drake by the name of Jasi. Born to Human parents after his older sister was adopted, Grev lost his family early on in life and his sister took the burden of raising him far too early. Consequently, Grev is a product of the streets and used to steal and work with the criminal element of Celum before an encounter with Erin Solstice. Now, he is a member of the Players of Celum, a troupe of new [Actors] which he and Jasi are part of. Grev now employs his time assisting with the theatre by producing supplies, props, and so on. All legally, of course.

Greydath – One of the Goblin Lords who fought with Velan the Kind. Greydath of Blades was perhaps the strongest Goblin Lord living in terms of sheer martial might. He may well be the strongest Goblin in the world now, as all the Goblin Lords were thought to have perished after Velan’s death. Masquerading as an old, senile Goblin in Tremborag’s mountain, Greydath followed Rags’ tribe for reasons known only to him. He has lived for a long time—long enough to have a white beard—and he once was a mentor to Pyrite when the young Goblin was growing up. Greydath is unmatched with the old greatsword he wields. Or at least, he hasn’t found anyone capable of killing him yet.

Griffins – Giant eagle-lions with attitudes. Griffons hunt in packs and are considered a serious threat in northern Izril and Terandria. Ironically, these savage hunters are not common in the southern half of Izril at all—they have a territorial relationship with Wyverns and have pushed into their habitat after crossing the sea from Terandria. That’s right. They’re invasive giant eagle-lions. The worst kind.

Griffon Hunt – A Gold-rank team of adventurers. Griffon Hunt is a famed team known for their history of hunting the deadly Griffins of northern Izril. Its original members have mostly left, but two of the founders, Halrac Everam and Ulrien Sparson, stayed with the group and recruited two [Mages] to fill out their ranks.

Joined by Revi, a [Summoner], and Typhenous, an experienced [Mage], they successfully continued their group’s legacy before venturing to Liscor in hopes of being the first to explore Liscor’s new dungeon. It was there that the team met Erin Solstice and, after a murder involving the Named Adventurer known as Regrika Blackpaw, they confronted her. However, the Gnoll was too powerful and slew Ulrien before fleeing.

Devastated by their leader’s loss, Griffon Hunt came close to falling apart as the three remaining adventurers dealt with the loss in their own way. Though Revi and Typhenous are new to the team, they are loyal members of their group and refuse to leave Halrac to himself. However much the [Scout] wishes they would.

Grunter – A Redfang Warrior and Hob, Grunter led his small band of warriors until he perished at Esthelm. Quiet, defined by his burps, Grunter was a solid, steadfast Hob who spoke little and cared more than he let on. He fought and died with only one word on his lips. Redfang. Redfang, his pride, his hope, and glory.

H

Half-Elves – A race of people with a number of reclusive settlements in Terandria, half-Elves are a rare sight throughout the world. Hated for the sins of the past, the half-Elves of today are insular and largely trust only their own kind. Half-Elves are known to be gifted in magic, a remnant from their true Elven ancestry. No matter who bears a child, they will always be born half-Elf. This trait has allowed the race of half-Elves to survive throughout the millennia, but they are currently a small population and only a few of their most adventurous children travel abroad.

Halfseekers – A Gold-rank team referred to as the ‘Half Freaks’ by their enemies. The Halfseekers are a well-known group known throughout Izril for accepting half-species and people ostracized for being different. They are a happy-go-lucky group that helps those in need—or were, until the betrayal of one of their members, Garen Redfang. This large group of adventurers was reduced to three: Jelaqua, Moore, and Seborn, and are now trying to rebuild and claim a share of Liscor’s treasure.

The Halfseekers currently reside in Erin’s inn and take a laid back approach to life in general. Each one of them has sworn to kill Garen Redfang if they ever meet him again.

Halrac Everam – Known as Halrac the Grim, this Human [Scout] is a Gold-rank adventurer and member of Griffon Hunt. A former [Soldier], Halrac’s skills and reputation is such that he’s considered close to becoming a Named Adventurer. However, this [Scout] does not seek fame—he hates being around most people and prefers the company of his friends.

He has one less friend now, having lost his comrade Ulrien in a recent encounter with Regrika Blackpaw. Halrac is currently driven by anger and frustration and has been entering Liscor’s dungeon alone, venting his grief by taking on hordes of monsters by himself.

Harpies – Probably extinct, but then again you never know your luck!

Hawk – A Rabbit Beastkin [Courier] who lives in Liscor, Hawk is known throughout the city. Adopted by Drakes, the Rabbit-man is obsessed with finding scaly love as members of his own species live only in a few regions in Baleros. He has yet to find any female Drake willing to put up with his vegetarian diet though, and the Courier runs alone. Speaking of running, he’s quite good at that. Hawk is extremely quick and a dangerous person to try to mug—he is very good at foot-to-face combat and can easily dispatch or outrun almost any foe he meets while delivering parcels across the continent.

Headscratcher – One of the Redfang Warriors, Headscratcher is a Hobgoblin warrior adept at fighting who leads the four remaining members of his group. Initially viewing Humans solely as an enemy, it was Headscratcher who became closest to the young [Florist] in Esthelm and it was he who mourned her death most of all. Heartbroken by the loss of his friends and the young woman, he is determined to keep his four remaining comrades alive—even if it means his death.

Hedault – A Human [Enchanter] based in Invrisil, Hedault is widely considered to be the best [Enchanter] in the city. He is adept at identifying and repairing artifacts that adventurers bring him and his services are widely sought-after.

Hedault is impatient and often highly critical of most enchantments for their uniformity and lack of originality. He does not suffer fools or backchat, but got along surprisingly well with Ryoka Griffin. She convinced him to buy a magical wand from her in exchange for a large number of magical artifacts and an outstanding favor to the Horns of Hammerad. Hedault still has the wand, and it has enhanced his magical prowess greatly although he has not revealed to anyone that it is in his possession—or how he got it.

Hethon Veltras – The older son of Lord Tyrion Veltras. Hethon is more timid than his brother, Sammial, and rarely speaks up. He does not know what to say to his father, who he rarely sees, and he is unsure if he will ever become a [Lord] worthy of ruling the Veltras family.

High Passes – A deadly mountain range that separates the continent of Izril in half. The High Passes are incredibly tall mountains, the peaks of which have never been climbed. Deadly monsters make the High Passes their home and as such, travel over the mountains is practically impossible.

Only two passes exist through this mountain range—one of which is filled with monsters and never used. The other is a safe route that passes by a Drake city, Liscor. The High Passes have never been conquered, never been explored. At least, that’s what people say. There are those who have ventured into this deadly place, and those who make it their home…

Hollowstone Deceiver – See Rock Crab.

Horns of Hammerad – A Silver-rank team of adventurers. Formerly led by Calruz and known as an aggressive company of competent adventurers, the Horns of Hammerad suffered near-complete destruction when they attempted to explore Liscor’s crypts with a group of other Silver-rank teams.

In the aftermath of their defeat only one member, Ceria Springwalker, was thought to be alive. She reformed the group and recruited three other aspiring adventurers to join her. Yvlon Byres, an injured [Warrior] and formed leader of the Silver Swords, Ksmvr, an exiled Antinium Prognugator, and Pisces, a [Necromancer] expelled from Wistram. This new team managed to work together despite the many different personalities and made headlines when they found treasure in the Ruins of Albez, earning the Horns of Hammerad many powerful artifacts.

This newly-equipped team is now substantially more powerful than it was before and could be considered a pseudo Gold-rank team. However, they are still inexperienced and new, and thus unproven. The Horns of Hammerad are now currently seeking to enter Liscor’s dungeon, having been informed that their former leader, Calruz, may yet be alive…

I

Ijvani – One of Az’kerash’s Chosen, Ijvani is a black skeleton mage. Her bones are coated with metal and she is highly resistant to harm. As the sole dedicated spellcaster of Az’kerash’s creations, Ijvani considers herself more intelligent than her kin. She proclaims herself the ‘greatest skeleton in the world’ and is confident in her own abilities to the point of arrogance, a trait that stems from her trust and faith in her master/creator, Az’kerash. That faith has been shaken after the battle with Zel Shivertail and a wounded Ijvani now slowly makes her way back to her master’s castle.

Illphres – A high-level ice-mage, this Human woman was counted as one of the most experienced and influential mages in Wistram until her demise. Illphres, like the other mages she associated with had reached the highest peak of potential in Wistram, just under that of the Archmages. Unlike the Archmages however, Illphres was determined to ascend to the higher levels of Wistram and pass Cognita’s deadly test. She and several other mages decided to challenge the Golems.

They failed.

Until her death, Illphres had taught Ceria Springwalker magic, reluctantly taking the young half-Elf and then slowly growing to enjoy Ceria’s presence. Illphres left her student with a magical tome after her death, but the spellbook never reached Ceria and was instead hurled into the sea by Charles de Trevalier. Illphres’ command of ice magic was so advanced that she could build a fortress out of ice and cut entire ships in half with her ice magic, as well as ‘skate’ across the sea.

Ilvriss – A Drake Lord of the Wall. Ilvriss is arrogant, rude to non-Drakes, picky, and often temperamental. However, he is also brave, a caring leader (of other Drakes), and heartbroken. In a battle between an army led by Zel Shivertail and forces under his command Ilvriss lost his second-in-commend, Lieutenant Periss. Unbeknownst to the world, the two had been secret lovers and her mysterious death caused Ilvriss to journey north, following the one Human who could tell him how Periss had died: Ryoka Griffin.

Having become embroiled in Liscor’s politics, Ilvriss eventually learned it was Az’kerash, the Necromancer himself who had killed his love. However, vengeance became the last issue on Ilvriss’ mind with the death of Zel Shivertail and his only goal for the moment is to return to his home city of Salazsar and gather his allies close.

Far from home, Ilvriss’ personality has changed and he has grudgingly begun to respect non-Drakes, or one of them at least. Nevertheless, he is still prideful as ever and is currently embroiled in a political battle with Pallass to return home.

Imani – A young woman from Earth, nationality unknown. Imani has dark skin and had the misfortune of being teleported into a Creler nest with a group of people. She was the only survivor. Shell-shocked by her first entry into this world, Imani was last seen in the presence of other Humans from Earth in Magnolia Reinhart’s mansion. Where she is now is unknown.

Insill – A Drake [Rogue] with black scales and a member of Vuliel Drae. Insill is a Liscorian native and a Silver-rank adventurer with very little experience compared to seasoned adventurers like Ceria or Yvlon. Nevertheless he is quite capable at detecting most traps and has entered Liscor’s dungeon with his team in hopes of finding treasure. Somewhat naïve, Insill’s group was only saved by a masked swordswoman they encountered in the dungeon. The Drake has subsequently fallen in love with this stranger and dreams of meeting her again.

Invrisil – The City of Adventurers. Invrisil is a massive Human city sitting squarely in the center of the northern half of Izril. It is a prosperous city with an exceptionally strong economy due to the presence of many adventuring groups that keep the surrounding area safe. Although the city is technically part of Magnolia Reinhart’s domain it is nominally ruled by a [Mayor] and elects its own officials. The city is always filled with new ideas, technologies and people, and is considered to be one of the major cities on the continent.

Ishkr – A Gnoll [Waiter] employed at The Wandering Inn. Ishkr is a city-born Gnoll who came to Liscor with the Silverfang Tribe two decades ago. Hardworking and preferring silence, Ishkr does not observe as many Gnollish customs as the rest of his people. He enjoys working for Erin as she gives him quiet jobs he can perform by himself, and he is a competent helper as well. He enjoys steady jobs, good pay, and Erin’s cooking. He also has a secret.

Isles of Minos – An archipelago removed from the five main continents, the Isles of Minos are home to the sole Minotaur population in the world. The Minotaurs guard their isle jealously and allow only small embassies to visit their port-Capital, so not much is known about the Isles. Warships crewed by Minotaurs regularly patrol their waters, threatening death to any pirates or travelers who do not follow strict rules when sailing through the area.

Isodore – The older daughter of the Blighted King of Rhir. Isodore is around seventeen years of age and is considered next in line for the throne despite her low level and youth. As such she is constantly under a great deal of scrutiny and danger as she is one of two children to survive the assassination attempts over the years against her. Concerned with her younger sister’s safety and wary of Tom and the otherworlders summoned to defend Rhir, Isodore has learned to watch and listen rather than speak.

Isolationists – A political faction within Wistram. The Isolationists believe that Wistram should cease accepting new students from abroad and close their doors to all but the most determined of mages. Isolationists prioritize the study of magic and disdain involving the Academy with politics. They are a small faction and often clash with the more mainline political groups. Several of their number including Illphres challenged the Golems recently and were wiped out, weakening the group’s influence in the academy.

Issrysil – The Drake name for the continent of Izril, seldom used since no one but Drakes can pronounce it properly. See Izril.

Ivolethe – A Frost Faerie considered old even by her kin, Ivolethe was the only member of her kind to befriend Ryoka. Unlike the rest of her impetuous sisters, Ivolethe saw something in Ryoka that attracted the two together. She went as far as to call Ryoka her friend and bent the unwritten rules of the fae in many places for Ryoka. She attempted to teach the young woman magic and often hung about Ryoka, lending her sharp tongue to many situations.

Ivolethe delighted in stories and art from Ryoka’s world, as such creativity was the only new thing the immortal considered worthy of humanity as a species. Ivolethe perished when she directly broke the rules of the Faerie King by freezing Venitra as she was about to kill Ryoka. For her crimes her body was shattered. And that, apparently, means the death of the fae.

Izril – The continent of Drakes and Gnolls and Humans, but no [Kings]. Izril was ruled by Dragons in the far-distant past, but as the age of Dragons passed, the Drakes began to lose their influence over their land. After feuding with the Gnoll tribespeople for thousands of years, both sides were pushed from the northern half of the continent by Humans from Terandria, the Five Families who would become the leaders of the Human settlements.

Ever since then, Izril has remained divided in half with the Drakes and Humans often warring over this ancient grudge. The north half of Izril is mostly Human while the south is populated by Drake cities, Gnoll tribes, and recently, the Antinium Hives. The mountainrange known as the High Passes seperates the two halves, and the mountains are so high that no climber has ever returned from the higher reaches. And it’s still considered more peaceful than three out of the other four continents. Go figure.

J

Jasi – A young female Drake, Jasi lived in Celum all her life as a [Washer], barely tolerated for being a Drake and earning just enough to survive. Struggling to keep her young brother Grev out of trouble and making a living, Jasi met Erin when the [Innkeeper] was pursuing Grev for leading her into a mugging. Initially she was offered a job as a [Barmaid] in the Frenzied Hare, but when Erin perceived the distaste Miss Agnes had for the young Drake she taught Jasi and Wesle how to act on stage.

At first reluctant, Jasi found herself bitten by the acting bug and has become a celebrity in Celum and the local cities. She is now a successful actor in the Players of Celum, a troupe where she stars in most productions as the leading lady Drake. She is eternally grateful to Erin, not least because she will never have to rub her scales off washing clothes. She still has scars on her hands from those days, a reminder of who she used to be.

Jelaqua Ivirith – A Gold-rank adventurer and the leader of the Halfseekers, Jelaqua is a famous Selphid who originally hails from Baleros. She formed the Halfseekers, a group of powerful half-breeds to champion the cause of anyone cast out from society for being different. They were a famous group that even had a Goblin among their ranks until they were betrayed. Garen Redfang slew his companions and escaped with a key they had recovered from a dungeon.

Now Jelaqua seeks to rebuild her shattered party of which only three members remain and slay Garen. Affable, fun-loving and deadly with a flail, Jelaqua’s body was recently injured in battle and she now seeks to replace it before it rots to piece, which is generally considered objectionable by most species.

Jelov – An old [Carver] and a subject of the Unseen Empire. Jelov used to be a villager of Windrest until the village was forced to flee to Riverfarm due to Goblin attacks. Fearful of being cast out due to his advanced age, Jelov was gratified to learn that Laken Godart had need of his talents. Initially carving large totem-markers to expand the boundaries of the Unseen Empire, Jelov has now created a huge variety of totems and smaller version that he sells to the subjects of the Unseen Empire as good luck charms. He is an affable old man in love with his craft, but don’t sit too close to him. He spits.

Joseph – A Human from Earth, Joseph found himself in Izril and was quickly found by Magnolia Reinhart along with other Humans. A rather sporty young man from Spain, Joseph was taken with the idea of a magical world, underestimating the very real dangers of such a place, much to Magnolia’s disgust. He was summarily given a sword and an escort and told to slay monsters as a Bronze-rank adventurer, and his current location and status is unknown.

K

Keith – One of the Otherworlders from Earth summoned to Rhir. Keith was a Freshman with a Major in Civil Engineering before he was summoned. He gained a few levels in [Blacksmith], but found that the gap between his theoretical knowledge and the practical applications in this world were too hard to bridge. Like many of his friends, Keith has lost his [Hero] class, but he still tries to contribute to the group with his architectural knowledge.

Keith arguably has more knowledge of metallurgy, physics, and construction than most [Builders] in this world—he just needs the time and funding to prove himself. He hopes that his return to Rhir’s capital will give him that opportunity to forge something truly unique, like armor made out of a titanium alloy.

Kenjiro Murata – A young man from Japan, Kenjiro or Ken found himself transported to Baleros with a large group of international students from around the world. Struggling with the language barrier and the reality of his new situation, Kenjiro stuck together with the only other Japanese student who had come with him, a childhood friend named Aiko. He enlisted in the Gravetender’s Fist Company with a large group of other students and found himself thrust into a dangerous battlefield within his first week.

Ken learned to fight and forged friendships with another marooned soul, Luan, but found that he preferred communication to war. He was instrumental in saving lives when the fighting between two mercenary companies began to violate the terms of war and targeting neutral groups. He escaped with his friends and the [Doctor], Geneva Scala and formed the United Nations company.

Now Ken serves as a [Diplomat], using his understanding of different races and cultures to protect and gather those stranded from his world into a company that can protect them all.

Kent Scott – A mysterious stranger who participated in a magical group chat. Kent Scott used an assumed name—likely the owner of the original iPhone—to talk with the others and ask for their names. This ploy allowed the mysterious Kent Scott to locate at least some of the stranded Otherworlders via scrying, but what he did with the information and his true motives are as of yet, unknown.

Kerash – One of Az’kerash’s Chosen. Kerash is a powerful Gnoll Draugr, the reanimated corpse of a long-dead Gnoll Chieftain who was rumored to have been as close to a [King] as the Gnoll species ever had. He was famous…a century ago. However, he was slain at the prime of his life by Az’kerash, an act of terror so famous that it gave the Necromancer his name—Az’kerash, or ‘Slayer of Kerash’. The Gnoll people have never forgotten this injustice, but they are unaware of Kerash’s new purpose: serving his master.

Kerash is currently foremost of Az’kerash’ chosen, following Venitra’s disgrace. He is a capable warrior and extremely difficult to kill owing to his superior physical body and undead endurance, but lacks the special qualities of his fellow Chosen.

Kingslayer Spiders – There are Shield Spiders. Blade Spiders. Swarm Spiders. And so on. Any good insect population inevitably has a lot of variants, and the spider population is nasty. In this case, the Kingslayer Spiders earned their name by killing a [King] as he was hunting. So yeah. That’s them.

Klbkch – One of the few remaining Centenium. The Slayer. Former Prognugator of the Free Antinium and now the Revalantor of said Hive. Also, Senior Guardsman of Liscor. Klbkch has lived a life longer than almost any living being in the world. Many lives, in fact. He has been reincarnated to serve his Hive in many forms, dating back to his original creation in the ancient Antinium Hives built in Rhir by the First Queen.

He is old. And over the centuries, he has lost much of his strength. In ages past, Klbkch was an assassin and sword master without equal. Now he only has his experience to dwell upon; he lost his original form long ago and was reincarnated into a Worker’s body when he came to Izril. Since then he has obtained a slightly more agile form, but he is a shell of his former self. Despite this, Klbkch has only one task in mind: rebuilding the Antinium to send a force back across the seas to Rhir. He is driven by that goal and his service to his Queen.

While Klbkch will do anything for his Hive, he has nevertheless found some satisfaction in being a humble [Guardsman] in Liscor. Ironically, his first friends may have been in Relc and the Drakes and Gnolls who grew to accept him here, and he has become a regular at Erin’s inn and a respected face around the city. However, Klbkch’s goal has been and always will be the same. After meeting one of his fellow Centenium, Xrn, the Slayer has decided to return to Rhir—with or without the Grand Queen’s permission.

The task of building a force that could fight its way into and out of Rhir is enormous, but Klbkch has never shirked his duties. He is dedicated, ancient, and ruthless when needs be. He also enjoys eating acid flies at Erin’s inn.

Knights of the Petal – Also known as the ‘Rose Knights’, these pink-armored elites serve Lady Bethal Walchaís and are a feared fighting force in Izril. Only numbering around eighty or so in total, the Knights of the Petal make up for their small numbers by boasting exceptionally high-quality magical artifacts and armor. They can virtually ignore most mundane weaponry and their enchanted arms are capable of besting most foes within a few strikes.

Disciplined, loyal, and probably a little crazy, the Rose Knights are Bethal’s symbol of authority and one of the reasons why she is considered a powerful [Lady] of the realm.

Krakens – Ship destroyers. They can grow to insane sizes, reaching miles in length. Unlike the predators of the land, the sea is deeper and vaster, and as such, Krakens are only one of the monsters that haunt the deeps. With that said, they are greatly feared for good reason. They also taste good when barbecued and dipped in a spicy sauce.

Krshia Silverfang – A Gnoll [Shopkeeper] in Liscor. Krshia was the first Gnoll to ever make Erin’s acquaintance and her fortunes have fallen and begun to rise since meeting Erin. Originally a prosperous shopkeeper, Krshia had led a good portion of the Silverfang Tribe to Liscor years ago, in order to earn money and bring a grand gift back to the meeting of the tribes. However, when Lyonette destroyed a stockpile of magical spellbooks with an accidental spell, Krshia lost not only her business but years of work from all the Gnolls in Liscor.

Subsequently, Krshia found herself struggling to rebuild her fortunes. With Ryoka’s help she has acquired an even greater treasure than before—a magical spellbook containing thousands of spells. For this, Krshia has declared herself and her tribe in Ryoka and Erin’s debt. She is now fighting to reclaim her spot as one of Liscor’s best businesspeople and preparing for her return to her tribe—in triumph, not shame.

Krsysl Wordsmith – A Drake [Writer], most famous for his twin historical accounts of the First and Second Antinium Wars. Krsysl initially won praise for his account of the First Antinium War, which was commissioned by Magnolia Reinhart to highlight the dangers of the Antinium. However, his second historical narrative lacked the impartiality of the first and glorified the Drake side of the war while diminishing the efforts of every other species.

Lambasted for his lack of integrity as a [Writer], Krsysl found himself ostracized from the writing world by most of the world. Defiant and unapologetic to the last, this Drake writer has not written since, and while he has some enduring popularity among his people, he has faded into obscurity in the world’s eyes.

Ksmvr – The former Prognugator of Liscor’s Hive. Ksmvr was created by the Queen of the Free Antinium in secret, so that if Klbkch were ever incapacitated he could manage the Hive. That day came sooner than he had anticipated, and Ksmvr found himself thrust into a leadership role without training. It has to be said that he failed miserably at his job.

Cast out for his failures, with one of his four arms severed, Ksmvr fell into despair before he became an adventurer and one of the Horns of Hammerad with Erin’s help. Now Ksmvr regards his three companions, Pisces, Ceria, and Yvlon, as the only important people in his world. He would readily sacrifice his life for them, a sentiment which causes his teammates distress.

Often socially inept, Ksmvr eagerly learns all the correct and incorrect lessons he can by observing his teammates. He regards Pisces as a mentor, Ceria as an infallible leader, and Yvlon as something akin to a big sister, although Ksmvr has no concept of a sister, or a family.

L

Laken Godart – The [Emperor] of the Unseen Empire, Protector of Durene’s Cottage, and your friendly neighborhood blind guy. Laken was teleported into this world right outside Durene’s cottage months ago and quickly became friends with Durene, without whom he might have quickly perished.

After gaining his [Emperor] class, Laken quickly developed a supernatural ‘Emperor sense’ which allowed him to detect everything in the property he owned, effectively giving him sight so long as he remained within his empire. Subsequently, he expanded his area of control from a single cottage to an entire village when Laken saved Riverfarm’s population from an avalanche that had just struck the village, burying its inhabitants.

Hailed as a savior and accepted as their [Emperor], Laken went on to protect the village from Goblin attacks and bought both food and protection in the form of two Silver-rank adventuring teams for the village.Since then, Laken’s control has only continued to expand as villages and towns and cities have pledged themselves to his new empire in exchange for protection. He now commands a small army and finds himself grappling with the burden of authority.

Amiable, patient, and thoughtful, Laken Godart is not a classical [Emperor] by any means. He is romantically involved with Durene, a half-Troll girl, and advised by a former [Farm