Sou Da said: Thanks, this shows you can change members in the field right? Click to expand...

Metroidvania said: I'm guessing it's somewhat similar to DA:I, where you're limited to certain 'base' regions of the map (or maybe the nomad) in order to do so, but I don't think we know for sure. Click to expand...

My biggest wish for Bioware games going forwards is for them to find a way to take all characters into battle. They don't have the excuse of "it would be too difficult for the game to render all the characters at once" these days, yet we keep up this tacit agreement to pretend it makes sense to only take two or three companions with us at a time in Bioware games.I was SO happy during Mass Effect 2's grand finale, the suicide mission, because the game found a way to utilize ALL of the companions in that final battle. Even though I only had two in my party, they all made their presence felt, and they were all contributing to the task at hand in a believable way. And until Bioware can figure out a way to make that happen throughout most of a game, their "Bioware model" for game design will continue to feel slightly archaic and stuck in a rut to me. It's like they can't think out of the box any more. Their games will always have multiple companions, with most of them being told to do nothing at all for large chunks of the game for no logical reason other than "vidya games", and their stories will consist of a linear beginning, a multi-choice mid-section, and a linear end.As much as I love the worlds they create, I'm getting worried with their approach to game design.