In a recent 'meet the team' blog post interview, David Kaye the Lead System Engineer at Crytek talked a little about his role and how improved Linux support is coming.

If you didn't know, CRYENGINE added support for Linux as a platform for games along with a full OpenGL implementation back in 2015. However, that's only for getting your game onto the platform, what if you wanted to develop with CRYENGINE on Linux? Seems they're working towards that too!

Here's a little important cut from the post:

What is your main focus at the moment? My main focus at the moment is improving workflows for our developers. One way we’ve done this is by implementing a code review/test compilation workflow using Helix Swarm, which moves multiple pre-submission steps into one. In parallel to this, I am also working on porting the resource compiler to Linux.

There's also this which was pretty interesting too:

What feature are you most looking forward to coming to CRYENGINE next? I’m looking forward to rolling out improved cross-platform support. It’s a subject that’s important to me and I’ve already been working behind the scenes to bring the resource compiler to Linux as part of this process. I will also be happy if we can roll out some more CMake improvements. There are many good features, but I think we can still make the experience a little smoother. It’s always rewarding to make a change that simplifies somebody’s workflow.

It will be interesting to see if this is part of a wider attempt to bring the entire CRYENGINE editor to Linux. It sure would make it a more attractive option for developers I'm sure.

We do already have Unity, Unreal Engine, Godot Engine and many more that have their actual editors on Linux, so it's only natural Crytek would want to get in on it too.

See the full post here.

Thank to TinFoilHat in our Discord for the tip!