Update to 1.2: It was pointed out to me that the drain attribute effects are not permanent and easily circumvented with potions or other means. I redesigned the abilities accordingly as well as added some additional spells and powers here and there.Update to 1.1: Added some new spells and powers across the races and birthsigns as well as tweaked some existing ones for balance.This mod changes all vanilla race powers and birthsigns to something a bit more interesting and hopefully balanced. My goal was to make every race and birthsign feel unique and fun to play while also opening up some interesting character builds. It is my view that race abilities and birthsigns should remain relevant throughout your character's journey, hopefully I have achieved this.This mod only alters vanilla races and birthsigns AND one gmst governing the damage elemental shields do. I consider that change a fix, as elemental shields are supposed to do their magnitude in damage when an enemy strikes(does not miss) you in melee combat, now they do.If a birthsign provides you with spells, they are no longer guaranteed to be successful unless you have some skill in their school. The exception to this is when a spell also causes a negative effect when cast, these spells always succeed, but you must exercise caution with them.No more atronach or lady only, everything has something to offer, and the choice will not be as straightforward as you are accustomed.This is a quick little release I tossed together based on a very large spell and magic overhaul I am currently working on, this mod is balanced around that project, but should work great with vanilla as well.Consider pairing this with my better vanilla leveling mod.

Would love to get some feedback as you play through the game. I have not been able to test all combinations extensively.