We recommend updating all dedicated servers

Improved performance logging to be faster and give more information.

Fixed skewed driver labels on triple screen multi-view (cockpit and track-side full-screen cams).

Removed aggressive threading as it’s not that helpful.

Improved timing to help avoid stutters and real-time freezes.

Improvements on materials and lighting (see article for full description).

Implemented all new ‘digital flags’ – for ‘Circuit des 24 Heures du Mans’.

Added controller profiles for direct drive wheels: OSW Simucube and SimSteering.

Fixed an issue where tire heat history was reset after a driver swap.

Support for the Logitech G29 and G920 was added, fixing some long outstanding issues with these wheels.

Fixed a small loophole that would allow you to circumvent fixed setups.

New feature added: Ability to set maximum steering wheel rotation in software. (More info can be found in the November Roadmap)

Steam Build IDsclient: 3957575Changelog:- Fixed a depth ordering issue that showed up with the distant mountain range in Mountain Peak, an old ISI made track.- Fixed an issue with the transparent trainer being totally invisible.- Fixed a small bug that crept into the Pimax VR support we just added, causing issues on the cockpit rendering using Vive.- Small internal MAS library improvement.Steam Build IDs:3921932 (client)3921933 (dedicated server)Steam Build IDsclient: 3777721- Added new controller profiles for Fanatec Podium DD1 and DD2Steam Build IDsclient: 3772332dedi: 3772334- Added additional support for custom liveries not showing.Steam Build IDsclient: 3761732dedi: 3761733- Fixed a crash in single and multiplayer when forwarding to next track.Steam Build IDsclient: 3753718dedi: 3750894- Fixed VR virtual mirrors- Added more detailed realtime logging to help better diagnose sporadic physics lock-ups reported by some clients. If you have experienced this issue please see instructions here on logging: https://forum.studio-397.com/index.php?threads/logging-out-of-realtime-physics-freezes.62687/ - New materials fix to avoid custom team skins not showing.- Implemented 'brake-by-wire' (for Formula E Gen2).- Fixed 32bit crash.- Fixed sporadic blown out scene when using car select and tuning in a multiplayer session- Fixed glitched puddle reflections of cars bodies.- Fixed crash for some users when joining a multiplayer session.Steam Build IDsclient: 3646315dedi: 3646316Note: Admins are required to update all dedicated servers.- Added realtime logging to help better diagnose sporadic physics lock-ups reported by some clients. If you have experienced this issue please see instructions here on logging: https://forum.studio-397.com/index.php?threads/logging-out-of-realtime-physics-freezes.62687/ - Graphics engine and resource management improvementsNew Materials- Fixed an issue where the wrong region name was specified in the Region.JSON.- Fixed an issue where files were erased from a custom skin .mas when no loose files were present in the same folder. The current behavior will now extract the contents of the .mas to the same folder, when no loose files are present.- Fixed intermittent issue with editing materials.Steam Build IDsclient: 3566541dedi: 3566543Note: It is recommended that server Admins update all dedicated servers.- Fixed: Sporadic corrupt textures after track load.- Fixed: AI cars and replays now show custom liveries.- Added: Button assignments for mouse controls (right/left/up/down) and mouse left click. Controls can be assigned to any button on a keyboard, button box, D-pad or other.Steam Build IDsclient: 3523449dedi: 3523452Note: It is recommended that server Admins update all dedicated servers.- Fixed an issue where canceling damage repair allowed a time advantage- Minor edits to controller profiles to remove redundant JOY assignments- New code to enable the car skin material editorSteam Build IDsclient: 3361219dedi: 3355700Note: Server Admins must update all dedicated servers.Changelog: