Top Preface So welcome! This is my not-really-a-guide guide to some of the basic stuff in the game. If you are truly a new player this should help you out with processing information and understanding some concepts. In this case, I will talk about some basic settings, the hud and stuff, and then I will explain some of the most basic stuff, like how to read your spells and items; as well as explain you what is a stun, etc; all that stuff, with some examples on its side. I will not teach you to play the game, but give you some of this information that will hopefully come handy for understanding better whats going on with the heroes and the spells.





Lets get going, there is a long way to the top.

Top 1. Getting Set Up So the very first thing you want to do is install the game. It is pretty simple, you cannot miss it.



When you are done with that, run the game.



As for the most recents versions of Dota 2, upon first running the game, you are going to have to walk through some tutorial levels; that in my opinion can be well made and all, but they are really misleading to what Dota 2 really is, and how the game is played, so stick with me.



Anyway. Of course you are going to out the game controls and stuff of that nature by joining a Bot Match (if you dont know, a bot is a CPU-AI that simulates being another player).



The first thing that will pop up as you enter a match is the Hero Selection screen.



At first it will look like too much of everything, and you will have no idea who to pick, who does what. See the Heroes section.





Top 1.1. Game Options Dota 2 has plenty of options. Regarding not only display options, etc. But ingame controls, types for targeting, for example quickcasting, auto attacking, etc.



You are going to want to turn auto attack off, just untick the box. There are two reasons to do this: If you are escaping, you dont want your hero to turn around and auto attack when you didnt command it to. Second, you dont want to push the lane without you wanting to actually push the lane.



Also, try to play with Edge Pan from the very beginning, I have met players that had this option turned off at the start, and they got used to it, and now dont have the best camera settings.







Here is how the option screens look. Just in case you wanted to know and havent installed the game.

So, set it up as you feel the most comfortable, its up to you.

Top 1.2. Basic Controls & The HUD In Dota you control one character. Your hero. There are over 100 heroes, and they all do different things (See the Heroes section).



Controlling your hero is simple. You right click a position and it will move there, and even if the hero didnt reach said position, you can right click somewhere else, and they will go to the last one you ordered. Also, they will path around any obstacles in the way.



Right Clicking an enemy hero or creep (non-hero unit) will set an attack order on them, so your hero will attack them with the basic attacks. These basic attacks are called autoattacks or right clicks.



The vast majority of heroes have 4 spells, spells are like special attacks. They consume mana and have a cooldown most of the time. See Spells section.

These 4 spells are controlled with Q,W,E and R. And if your hero has more, D and F, are used aswell.



Items often have active abilities, these are used with Z,X,C,V,B and N.

The HUD or Heads Up Display, looks like this.



Minimap: The Minimap is a big part of Dota, always pay attention to what is happening in the minimap. For example if your team has placed Observer Ward



Hero Portrait, Level-up Indicator & Exp Bar: Here, under the portrait of your hero, you can see a yellow bubble with a number inside, this represents your current level , to the right a progress bar, with your current amount of Exp and how much you need to level up. When leveling up, a yellow button will appear on top of the portrait, with a skill point to spend .



Health & Mana Bars: Also called health or mana pools, or hp & mana pools, represent how many HP (hit points, health) you have in green, if this bar hits 0, you die. And Mana bar in blue, represents how much mana you have, mana is used for casting spells and using items that have a mana cost .



Spells: Here you can see your hero's spell set, also known as kit. (see spells).



Item Inventory: 6 Slots of inventory to carry items .



The Clock: The clock indicates how much time has the battle been going, also indicates day and night time, and how much of each is left. .



The Sections in white are explained with the following pictures.



In Red: Your hero's damage.



In Orange: Your hero's current armor.



In Yellow: Your hero's current movement speed (or MS).



In Blue: Your hero's stats .



In Red: Your current gold.



In Orange: Open the Shop Tab.



In Yellow: Quickbuy area. Here you can place an item and it will break it up in its components, and make it easier for you to keep track of what you need to complete said item. Plays a sound when you have money to buy one of the components. Also has a quick access button to puchase a Town Portal Scroll



In Green: Basic courrier control. Click on the picture of the animal courrier to control it, press the back pack to order it to bring you any items of your properly its holding, or in your stash (when buying things out of a shop range, the items are saved in a personal stash, only you and the courrier have access to it, and appears on top of your item inventory.



KDA LH & D counter: This counts your kills, deaths and assists on the first row. On the second row, how many last hits and denies to creeps you have. Also known as your creepscore.



Glyph Of Fortification: Makes all of your team's structures invulnerable for a few seconds, has a long cooldown.

The Minimap is a big part of Dota, always pay attention to what is happening in the minimap. For example if your team has placeds and an enemy walks by one, you can see their icon on the minimap on the move, and be ready, without having to watch the actual situation with your camera.[/color]Here, under the portrait of your hero, you can see athis represents your current level, to the right a progress bar, with your current amount of Exp and how much you need to level up. When leveling up, awill appear on top of the portrait, with a skill point to spendAlso called health or mana pools, or hp & mana pools, represent how many HP (hit points, health) you have inif this bar hits 0, you die. And Mana bar inrepresents how much mana you have, mana is used for casting spells and using items that have a mana costHere you can see your hero's spell set, also known as kit.6 Slots of inventory to carry itemsThe clock indicates how much time has the battle been going, also indicates day and night time, and how much of each is left.Your hero's damage.Your hero's current armor.Your hero's current movement speed (or MS).Your hero's statsYour current gold.Open the Shop Tab.Quickbuy area. Here you can place an item and it will break it up in its components, and make it easier for you to keep track of what you need to complete said item. Plays a sound when you have money to buy one of the components. Also has a quick access button to puchase a(TP scroll, or simply TP).Basic courrier control. Click on the picture of the animal courrier to control it, press the back pack to order it to bring you any items of your properly its holding, or in your stash (when buying things out of a shop range, the items are saved in a personal stash, only you and the courrier have access to it, and appears on top of your item inventory.This counts your kills, deaths and assists on the first row. On the second row, how many last hits and denies to creeps you have. Also known as your creepscore.Makes all of your team's structures invulnerable for a few seconds, has a long cooldown.

Top 2.1. Hero Positions Based on their spells and playstyles, heroes have different positions on a team.



There are 5 main positions, and they are in farm-dependence order.



This means that a Position 1 Hero needs a lot of gold and Exp to carry his team to victory. And a Position 5 hero is supposed to stay behind, take care of Observer Ward coverage and protect their carry early game.







As you can see, the position 1 represented in the yellow line starts up early game being weak, and gets gold and exp and goes really strong late game, making the team win, but before that, you need supports, blue line, that have a really good early game spell set, and will help you make early game as painless as possible, as they slowly decay into their awesome spells being less and less relevant, as the carries take over.





Top 2.1.3. Position 3: The Offlaner/Semi-Carry The position 3 hero has some variation to it. It can be an offlaner, or a semi-carry, depending on the lanes you are running.



If you are running duo-lanes (this means 2 heroes in the safe lane, 1 mid, 2 on the hard lane) the position 3 hero is a semi-carry.



The semicarry is considered to be an early game aid to the carry and the support. Being literally the mid point between the position 2 and 4. The position 3 is constantly ganking, creating pressure and space for the position 1 to farm, but is also protecting the supports. The semi-carries can get pretty nasty if given enough farm, and be rather relevant later in game, even surpassing the Midder if given the opportunity.



Heroes that are good at semi-carrying:



- Sven

- Wraith King

- Abaddon

- Batrider

- Axe

- Leshrac

- Venomancer

- Lion

- Vengeful Spirit

- Skywrath Mage

-Others

In the other hand we have the Offlaners. The offlane is created when you have a lane missing a hero, this can be caused because you have a jungler on your team, or are going to a trilane strat (3 heroes on the same lane).



The offlaner is a hero that has to lane alone, against 2 and sometimes 3 heroes, if the opposing team is running a trilane.



Starting from the most important on top, these are the priorities of an offlaner:



-Do Not Die

-Get Exp fast

-Get Gold

-Get Kills



The offlane hero is pretty restricted, having a constant number disadvantage. However, he is getting all the exp for itself. Getting a fast level 6, that can become really handy. Sometimes offlane heroes can get level 6 faster than the mid hero.



A good offlaner has a trusty escape ability, and can do a lot of work with some levels and a small amount of gold.



Here are some examples:



- Tidehunter

- Bristleback

- Clockwerk

- Dark Seer

- Puck

- Bounty Hunter

- Axe

- Timbersaw

- Beastmaster

- Lone Druid

- Weaver

- Ogre Magi

The offlane is created when you have a lane missing a hero, this can be caused because you have a jungler on your team, or are going to a trilane strat (3 heroes on the same lane).-Do Not Die-Get Exp fast-Get Gold-Get KillsSometimes offlane heroes can get level 6 faster than the mid hero.A good offlaner has a trusty escape ability, and can do a lot of work with some levels and a small amount of gold.

Top 2.1.4. Position 4: The Support The position 4 hero is known as the support. Not to be confused with the Hard Support, the position 4 actually does stuff that go beyond the barrier of the position 5.



This means getting items such Mekansm and taking second hand part in fights. And most of the time, position 4's can make a big difference.





The Jungler role is usually fit in position 4. However this can vary a lot, for example if said jungler is a Nature's Prophet

Examples of heroes ran as position 4 most of the time:



- Silencer

- Enigma

- Rubick

- Leshrac

- Venomancer

- Earthshaker

- Phoenix

- Sand King

- Tusk

- Witch Doctor

- Undying

-And more.

-And more.

Top 2.2. Hero Utilities Apart from the 5 position system, we have specific hero utilities. This is how good is a hero to do something, and this is based off their spell set. Said if your hero has a lot of disables, or a good disabled, he is consider a disabler. Or for example, if your hero is adept at ganking, can be considered a ganker.



Heroes can have more than one of these utilities.



See the next sections on these utilities:

Top 2.2.3. Nuker Heroes that are granted a tactical nuke when they reach 23 kills.



No, but actually, heroes that have high damage spells. Like Finger of Death. Or that tend to buy high damage items, such dagon Necrophos or Tinker.



Nukers are Heroes with fast, strong, and/or sustainable spell or magical damage output, whether it be through single-target spells or area-of-effect ones. Because area of effect damage comes mainly from nukes, Nukers can provide a huge damage-per-second advantage in team fights when they can harm multiple enemy heroes all at once.



Area of effect nukers also excel at pushing, like Pugna as they can dispatch enemy creeps efficiently. Burst damage nukers such as Lina can also be deadly, as one single fast combo of her spells can often kill, making a teamfight one-sided from the start. The mana cost and cooldowns of nukes often dictate how they will be used, as ones with low mana cost and/or cooldown can be spammed in lanes or in ganks, while ones with higher mana cost and cooldown are often best saved for large confrontations.



Examples of Nukers:



- Bane

- Invoker

- Lina

- Lion

- Nyx Assassin

- Ogre Magi

- Puck

- Pugna

- Queen of Pain

- Sand King

- Timbersaw

- Tinker

- Zeus

-Etc.



Top 2.2.4. Ganker Gankers are Heroes with abilities that deliver long duration crowd control and/or immense damage in the early and midgame.



They tend to have good mobility and rely on a mixture of physical and magical damage as well as disables to bring down their enemies. Their goal is to give the team an early game advantage during the laning phase by killing enemy heroes in their proper lanes. The Ganker role is often synonymous with the Semi-Carry role, as most Gankers become Semi-Carries if they are successful in their efforts, owing to a large gold and level advantage. However, because their abilities do not scale as well, they will usually suffer more in the late game (hence the need for a Hard Carry). Nevertheless, if a Ganker performs extremely well, he or she might prove to be the overall bigger threat to the enemy team at the game's conclusion than an allied Hard Carry.



The most important task for a Ganker is to restrict the farm and levels of the opposing Carry.



Examples of Gankers:



- Night Stalker

- Pudge

- Storm Spirit

- Slark

- Queen of Pain

- Earth Spirit

- Magnus

- Nyx Assassin

- Ember Spirit can gank.

- Mirana

- Ogre Magi usually paired up with another support.

-Many others.



Top 2.2.5. Jungler Junglers are heroes that can efficiently jungle neutrals at the start of the game, rather than lane. This allows for there to be two solo lanes, which in turn allows two allies to benefit from solo farm instead of one (see offlaner). Junglers typically have abilities that allow them to convert neutral creeps, summon minions, or sustain themselves through moderate damage from jungle creeps. The ability to Jungle is found in Heroes of all attribute classes and roles.



Although having two solo lanes and a Jungler produces a significant gold and experience advantage, it increases exposure to enemy ganks and can make side lanes weaker.



Jungling has become quite obsolete in Dota 2 as of right now, but there is still an amount of heroes that can do it successfully.



Examples:



- Doom

- Nature's Prophet

- Chen

- Enigma

- Enchantress



And some older junglers that arent that efficient:



- Ursa

- Lycan

- Lifestealer

- Bloodseeker

- Legion Commander



Top 2.2.6. Escape Escape heroes are heroes equipped with one or more escape mechanisms which allow them (or sometimes their allies) to avoid damage and abilities while retreating or repositioning themselves during a teamfight or gank. Escape heroes are particularly suited to soloing the "suicide lane" or short lane (offlaning), as they can turn situations where death is inevitable into a temporary delay in farm.



Escape mechanisms include movement speed buffs, invisibility, teleportation (such as Blinking), and evasion. Many carry heroes also have escape mechanisms to give them the survivability they need to continue farming and killing.



Heroes with good escape mechanisms:



- Puck certified escape artist.

- Ember Spirit

- Slark

- Queen of Pain & Anti-Mage for their strong Blinks.

- Earth Spirit

- Storm Spirit

-Invisibility heroes like Bounty Hunter, Clinkz and Riki can escape easily if you do not have true sight (see true sight section).

- Faceless Void

- Timbersaw

- Weaver for multiple reasons.

- Morphling

-Other heroes depending on their items.



Top 2.2.7. Pusher Pretty simple. Pushers are heroes that are usually picked for their pushing power. Pushing lanes that is. Killing creeps easily, taking down towers.



There are two kinds of pushers, they are not all the same. Some pushers have an easy time taking down the creeps, but cannot take towers by themselves (for example Tinker and Ember Spirit. Some others find it easier to push the tower down than the creepwaves (like Death Prophet and Lycan. Some can do both just fine, like Techies, arguably Nature's Prophet.



Top 2.2.8. Durable Durable heroes are what just they are meant to be. Fat tanks that can soak up a lot of damage. Some other games actually consider this a core role, but in DotA is more of a secondary treat your hero has.





A lot of heroes can become really durable depending on what items you buy. But the following are some heroes that are durable the vast majority of times when you play with them.



- Pudge

- Centaur Warrunner

- Tidehunter

- Abaddon

- Spectre

- Alchemist Chemical Rage

- Chaos Knight

- Axe

-Sometimes Clockwerk

- Huskar

- Morphling

-As I said, a lot more.

by excellence.for his strength growth (see stats).if properly farmed up (and during).gets really tanky due to his illusion based character, as he needs to build stats up.-Sometimesstrength up.-As I said, a lot more.

Top 2.2.9. None Of The Above Dota 2 is a game with a lot of varibles and changes to it. That's why you will hear the word 'situational' a lot when you play, situational heroes, situational item pickups.



This is because there are heroes that do not really fit completely in many or one of these categories. As they do their own thing, by a combination of the above.



For example, Pudge. He is a ganker, he is a durable hero, he is an initiator to a point, he can also get really nuke-y, etc. But in the end he is just Pudge, and playing against Pudge is different than playing against other gankers, initiators, tanky heroes or nukers.



Heroes as Techies, Nature's Prophet, Spirit Breaker, and others, are good examples for heroes that have a set specific playstyle.



Top 3. Damage Types Alright, this might be a little but confusing for you, as a new player. But I will break it down the best I can.



There are three damage types in DotA 2. (They removed some others like composite damage, universal damage and HP removal so it could be easier for new players to understand it).



Different damage types are mitigated by different damage resistances. Spells, attacks and attack modifiers can change your damage type when performing some actions.



See the next three sections.

Top 3.1. Physical Physical damage is the most common damage type in the game. As all right click regular auto attacks deal this damage type.



You can add more damage to your auto attacks by buying items that provide damage (often called raw damage items, like Blades of Attack or Divine Rapier or by having more points in your main attribute stat. This can be done by leveling up or buying items that provide stats.



Physical damage is reduced or mitigated by items that provide armor (see armor). But that is a little bit more complicated and subject of another section.

Although usually linked only to auto attacks (regular attacks), some spells deal physical type damage.



- Counter Helix

- Tidebringer

- Slardar

- Omnislash

- Techies

-And some more, but not many; it is not that common.

Although usually linked only to auto attacks (regular attacks), some spells deal physical type damage.'s bash's landmines & suicide squad attack-And some more, but not many; it is not that common.

Top 3.4. Percentile Damage Some spells deal damage based on percentages of health. Back in the day they would be in the HP removal damage type, now they have changed it into pure damage, so its still kind of the same damage numbers.



These are very few spells:



- Midnight Pulse

- Life Break, this is a little weird though.

- Sunder is a really wonky spell, you will know when you see it or read it.

-reaper scythe is technically magical damage, but it uses HP percentage to calculate its output of damage.

- Heartstopper Aura is more of a "negative regeneration" deal, but I will list it here since it has no other place to be.

- Ice Blast deals magical damage over time, but instantly kills you if you drop under certain percentage of HP.

- Black Hole when Aghanim's Scepter is equipped.

-Oblligatory etc, just in case I missed something, which I bet I did.



Top 4. Spells Alright! Onto the fun stuff!



Spells is what makes the game so much fun, along with items.



As already noted, every hero has spells, most of them have four, some can have more spells or subspells, like Earth Spirit, Io, Phoenix; and then there is Invoker.





Different heroes and playstyles and strategies use different spell builds, this means they select their spells in a certain order or priority (see leveling up), to fit the match.



Spells can do a lot of different things, and can be used in various way. See the following sections. Different heroes and playstyles and strategies use different spell builds, this means they select their spells in a certain order or priority (see leveling up), to fit the match.Spells can do a lot of different things, and can be used in various way.

Top 4.2. Spell Utilities So, that was targetting. That still doesnt tell us what spells do, and what are they for, just how they work.



In the following sections I will cover the basic spell effects and utilities you need to know, its not the bear minimum, but it isn't detailed either.







Understanding what the hell is going on in this picture is something that is earned with time. Do not worry if you feel lost with all the spells and effects at first.



Top 4.2.1. Stun Stun is a status effect that prevents active actions like moving, turning, using spells, items, but does not prevent passive abilities, such as evasion, damage block. Stuns also interrupt any casting or channeling spells and attacks.

Many spells cause stun which make them effective for stopping and killing your enemy. Stuns also allow for easier escapes as they prevent your enemy from pursuing you temporarily. It is usually considered to be the strongest disable, which is why most stuns do not last for more than few seconds.



Stuns come in all shapes and sizes. But here are some good representative examples:



- Hoof Stomp, AOE and Instant.

- Magic Missile Ranged stun.

- Ice Path ground targetted.

-And many more, read the notes of each spell.



There are also mini-stuns, that are usually 0.1 second long or less, sometimes too short you don't realize it. Why are they useful? They cancel channeling actions. Like Town Portal Scrolls.





Leshrac Lina Sniper Split Earth blue tornado-like animation on top of their head, that means they are stunned.

Top 4.2.4. Buffs & Debuffs Buff is good. Debuff is bad.



Anything that is applied to you and has a negative effect is called a debuff, this can be a slow, a disarm, a silence, a hex, a stun, a blind, whatever.



On the other hand, a buff is anything that gives you a positive effect, this can be faster movement of attack speed, damage, armor, magic resistance, sometimes more wonky effects, like cleave, or False Promise (don't get me started on that thing).



Not to be confused with buff as a game balance term (buff/nerf).



Examples of some simple buffs:



- Press the Attack

- Bloodlust

- Warcry & God's Strength

- Fiery Soul, technically a passive, but provides buffs.

- Howl

- Phantom Strike provides a attack speed buff upon landing.

-Many more out there.



Pretty much anything is considered a buff or a debuff, for instance, technically getting stunned is a debuff, but for sake of not confusing you, we wont call everything a debuff. Same goes with buffs, technically Shallow Grave is a buff, but it doesnt provide positive effects, like faster movement speed for instance, but have different effects, this kind of spells go under the 'none of the above' section.



Top 4.2.5. Transformation Not to be confused with the following section, summoning and conversion, transformation is similar to a buff, but actually changes your hero drastically, and most of the time visually aswell.





Some examples of transformation spells are:



-First of all, Hex

- Metamorphosis

- Primal Split

- Shapeshift

- True Form

- Supernova

- Flesh Golem

-spirit form

- Elder Dragon Form

- Tiny Grow

- Chemical Rage

-Maybe I accidentally left one or two out.



You have to look into those specifically if you want to know what they do, they are all different.



Also, note that more transformations are instant casted.

-First of all,, which is a negative transformation., technically.-spirit form's ult-Maybe I accidentally left one or two out.

Top 4.2.10. Skillshots Gnarly Skillshot!



Skillshot is kind of a street term for spells that actually need to be aimed and landed.



You will know what I mean when you actually try them out.



- Meat Hook

- Sacred Arrow

- Sun Strike

- Torrent & even ghost ship

- Hookshot

- Powershot

- Shadowraze

-Long range Boulder Smashes

-You get the idea







Top 4.3. How To Read Spells & Items Ok, this is one of the really important sections for new players.



Teach a man how to fish and they will eat for the rest of their lives. Teach someone to read spell tooltips and they will try to play Tinker.



-Goo 2015

Basically, the game isnt that cruel and gives you information if you hover over the item or spell you want to learn something about, this way you can check their cooldowns, mana cost, effect, etc.



In the case of spells they have more information, as you level them up and their effect changes .



I will show you how to read this tooltips and understand what they mean, with one spell and one item.

First off we have Shadow Shaman

we have's Hex. Check out the tooltip.





In Orange: The Spell's Name, Hex in this case.



In Red: The Spell's current level, in this case none.



In Green: The Spell's type of targeting and possible targets, also in this section would indicate the type of damage (physical, magical or pure) if it were a spell that did damage, not the case of Hex.



In White Letters: Here you can see a literal description of the spell's effect.



In Yellow: This is the effects of the spell, notice how there are different values, separated by slashes, those are for the different spell levels. For example, a level four hex lasts 3.5 seconds.



In Purple: This little clock-like picture and value indicates the cooldown of the spell, in the case of hex is 13 seconds in all levels, but just as the other effects, the cooldown can vary with the different spell levels.



In Blue: This is the mana cost of the spell. Can also vary depending of spell levels.



On grey: Flavor text and/or lore about the spell.

Now lets take a look at items. I decided to use Scythe of Vyse

I decided to useas an example, as it is a item with Hex effect.





In Orange: Item's name and picture.



In Yellow: The item's active effect, not all items have one, but most expensive items do.



In Green Text: This extra information does not show by default, but you can hold down the ALT key to show it. Not all items or spells have extra information though.



In Red: The passive effects of just having that item. Items can give you stats, damage, raw hp or mana pool, hp and mana regen, among other things.



In Purple: Just as with spells, this is the cooldown of Scythe of Vyse



In Blue: The mana cost.



In Grey Text: Lore information or flavor text.



In Pink: Second hand sale prize. All sales prices are half the original cost.



Note that some items can have multiple levels, like spells. For example dagon, Diffusal Blade Necronomicon

In the case of spells they have more information, as you level them up and their effect changesThe Spell's Name, Hex in this case.The Spell's current level, in this case none.The Spell's type of targeting and possible targets, also in this section would indicate the type of damage (physical, magical or pure) if it were a spell that did damage, not the case of Hex.Here you can see a literal description of the spell's effect.This is the effects of the spell, notice how there are different values, separated by slashes, those are for the different spell levels. For example, a level four hex lasts 3.5 seconds.This little clock-like picture and value indicates the cooldown of the spell, in the case of hex is 13 seconds in all levels, but just as the other effects, the cooldown can vary with the different spell levels.This is the mana cost of the spell. Can also vary depending of spell levels.Flavor text and/or lore about the spell.Item's name and picture.The item's active effect, not all items have one, but most expensive items do.This extra information does not show by default, but you can hold down the ALT key to show it. Not all items or spells have extra information though.The passive effects of just having that item. Items can give you stats, damage, raw hp or mana pool, hp and mana regen, among other things.Just as with spells, this is the cooldown of's active ability, Hex.The mana cost.Lore information or flavor text.Second hand sale prize. All sales prices are half the original cost.

Top 4.4. Ultimates Ultimates are most of the time, your hero's most powerful ability.



Most ultimates cannot be skilled until level 6, with a few exceptions ( Meepo, Invoker). This does not mean you always want to skill them at level 6 though.





Some ultimates just make the play of your hero more logical, as they synergize with the rest of your spellset. For example Warpath Enrage For exampleor



Some ultimates are just part of the kit, as if they were one more spell, with no big difference to the rest. Like Walrus Punch Chakram



Some ultimates are the true core of the hero, what really defines them. Like Invoke Rearm Spell Steal



But some ultimates will turn around any fight around, kill five heroes, be a massive stun or slow. Overall, really look like something that would otherwise be called an ultimate spell.



Black Hole Ultimate honorable mention, the all powerful





LikeorLike, etc.