

Greetings citizens! Clearly the big topic of the past month has been rails, rails, rails. Finally we saw it released and it's been a joy to see all the crazy creations players have managed to make in such a small space of time.

We've seen everything from various elevators, escalators, all kinds of door types; to walking and punching mechs, retractable armor, and all manner of vehicles.



I can't help but highlight just how quick players have thought out of the box then with this spider mech by

Greetings citizens! Clearly the big topic of the past month has been rails, rails, rails. Finally we saw it released and it's been a joy to see all the crazy creations players have managed to make in such a small space of time.We've seen everything from various elevators, escalators, all kinds of door types; to walking and punching mechs, retractable armor, and all manner of vehicles.I can't help but highlight just how quick players have thought out of the box then with this spider mech by CyberTao . It is in one word, ridiculous. You can check out the album here if not for just to see a crazy energy shield armband.



I'm from Australia and even I find this intimidating





If you want to check out more of what players have been putting together with rails then



Remember to report any bugs you might experience since this update, we're listening to your feedback and there is some balancing that's going to have to happen at some point.



A couple things we should reiterate that players might have missed. Docking is now done through the rail docker, not the ship core. You can't dock using the docking beam anymore, and this beam is used as more of an activation beam now, allowing you to open and close different types of doors as well as triggering logic. Also, don't forget you have to remove your old turrets/docking modules before adding on rails, as the two systems won't mix and you won't be able to dock.



We also have tried something new, putting together a bit of a behind the scenes development video we've called Schine Dev Talk on our main StarMade channel. The feedback on it thus far has been exceedingly positive and so we'll be looking at doing a lot more of them as we go forward. This first one looks at our six-month process in developing the rails update.

If you want to check out more of what players have been putting together with rails then HolyCookie has a great thread that's worth checking out.Remember to report any bugs you might experience since this update, we're listening to your feedback and there is some balancing that's going to have to happen at some point.A couple things we should reiterate that players might have missed. Docking is now done through the rail docker, not the ship core. You can't dock using the docking beam anymore, and this beam is used as more of an activation beam now, allowing you to open and close different types of doors as well as triggering logic. Also, don't forget you have to remove your old turrets/docking modules before adding on rails, as the two systems won't mix and you won't be able to dock.We also have tried something new, putting together a bit of a behind the scenes development video we've called Schine Dev Talk on our main StarMade channel. The feedback on it thus far has been exceedingly positive and so we'll be looking at doing a lot more of them as we go forward. This first one looks at our six-month process in developing the rails update.

​