Anachromy Profile Blog Joined September 2010 United States 193 Posts Last Edited: 2011-07-20 17:24:49 #1



Hello Fellow TL'ers, I'm posting this demonstration today of a micro tactic which I discovered in one of my games today. I searched all around TL.net and YouTube and found nothing like it, so I figured I'd make a video and share it with all of you.



Video Overview: By setting your stalkers in a concave formation, and using the minimap to blink them as opposed to the main screen, you can maintain a concave while blinking, instead of having the units ball up on you.



The video explains how to perform a concave blink, as well as showing a positive outcome against Siege Tanks as opposed to standard blinking.



Enjoy!



Adding this post to the OP because I felt it was relevant.

: By setting your stalkers in a concave formation, and using the minimap to blink them as opposed to the main screen, you can maintain a concave while blinking, instead of having the units ball up on you.The video explains how to perform a concave blink, as well as showing a positive outcome against Siege Tanks as opposed to standard blinking.Enjoy!Adding this post to the OP because I felt it was relevant. On July 20 2011 21:59 SheffiTB wrote:

Guys, the concave blinking doesn't work because you're using the minimap. There is a certain maximum range that the blink can move the stalkers. If you click somewhere closer than max range, the stalkers will clump up, but if you click further away (even on the main screen) they will retain their shape. It's the distance away from the stalkers that you click at that matters, and since he is using the minimap, the distance is obviously larger than the max blink distance. Try it; make a game vs AI on an open map, make some blink stalkers, arrange them in a concave, then use the mainscreen to blink the stalkers, while making sure you are telling them to blink as far away as possible. They will retain their concave. Using the minimap is just more convenient.



Edit 7/20/11: Wow guys... Page one reddit(Starcraft). Thanks! This community is truly amazing at getting the word out. ¤_¤ You all rock! Edit 7/20/11: Wow guys... Page one reddit(Starcraft). Thanks! This community is truly amazing at getting the word out. ¤_¤ You all rock!

snaerdi Profile Joined March 2011 Finland 70 Posts #2 woah that's actually pretty good to know. ty This is why we can't have nice things.. SC 2 || Skyrim || Diablo III || ME 3

GinDo Profile Blog Joined September 2010 3325 Posts #3 O_O this make me very sad as a TvP Mech player. Sick find. Heres a better application. Patrol your stalkers. This spreads them out. Then Concave Blink them into tanks. ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ

Xation Profile Blog Joined April 2011 Canada 147 Posts #4 Interesting discovery. I never knew the minimap could be used to blink, I'm gonna have to go and test this out. Thanks! Liquid HerO bonjwa. Stardust fighting! -Jester 1754

Korinai Profile Joined February 2011 Canada 408 Posts #5 I feel bad for the people that like mech tvp. "There is nothing more cool than being proud of the things that you love." - Day[9]

Maximumraver Profile Joined September 2010 Netherlands 123 Posts #6 nice find Holy shit, that's awesome!nice find (☞/ ￣ヮ￣) ☞/

norterrible Profile Joined October 2009 United States 618 Posts #7 ooo wonder why this works. thanks for the heads up. love this community kekeke

Bippzy Profile Blog Joined March 2011 United States 1403 Posts #8 Genius! I find it interesting how many interesting unit tactics can be learning from clicking on the minimap. wonder if it's coincidence, or intended. LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK

Tweleve Profile Joined March 2011 United States 644 Posts #9 This is REALLY useful, holy shit (╯°□°）╯︵ ┻━┻

fezvez Profile Blog Joined January 2011 France 2903 Posts #10



I've been fairly impressed with the results. Though, to be honest, I don't think this will have practical use, except around the 9 minute mark if you went only stalker heavy (there's an awful lot of APM to spend during a fight, force fields, templars, watching your colossi...) Anyway, improving this timing window is still great!



And...



4:50 : Wooo?I've been fairly impressed with the results. Though, to be honest, I don't think this will have practical use, except around the 9 minute mark if you went only stalker heavy (there's an awful lot of APM to spend during a fight, force fields, templars, watching your colossi...) Anyway, improving this timing window is still great!And... ...mainly Teamliquid.net. Great site, if you haven't heard of it, go check it out!

Trowa127 Profile Joined January 2011 United Kingdom 1199 Posts #11 This is huge. Thanks so much for the video. I'm not sure if this would be patched because it looks really powerful... Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.

MonkSEA Profile Blog Joined April 2011 Australia 1223 Posts #12 it feels like the 16 stalkers vs 8 siege tanks without conclave blinking would of done a lot better if you didn't just move command them at the end. It felt like during that they could of done 2 volleys of attacks. http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!

neSix Profile Blog Joined November 2004 United States 1760 Posts #13 Wow, nice find Anachromy! And way to represent NESC2L ^^

DibujEx Profile Blog Joined October 2010 Chile 130 Posts #14 Good finding.. but when you think about it it's pretty obvious, how i didn't think of it earlier?

Obviously when you clip on the minimap, the stalkers blink to the farthest the can go.. and because of that they mantain their initial position, or that is what I think. ;D!

0c3LoT Profile Joined May 2010 Canada 162 Posts #15 Nice move but seems less useful if the tanks actually focus fire. Winning is a lifestyle choice.

Gattaca.usa Profile Joined October 2010 131 Posts #16 maybe it works because when you blink by clicking on a point on the map the stalkers all try to blink towards that specific location but when you click on the minimap they are blinking towards that general direction which keeps the concave.

xlava Profile Blog Joined March 2011 United States 676 Posts #17 Such a good find nice job thank you.

Mr. Wiggles Profile Blog Joined August 2010 Canada 5332 Posts #18 Wow, this looks like it could be very useful and powerful in the hands of the right player. good find! you gotta dance

CurLy[] Profile Joined August 2010 United States 758 Posts Last Edited: 2011-07-20 01:54:27 #19 On July 20 2011 10:45 Gattaca.usa wrote:

maybe it works because when you blink by clicking on a point on the map the stalkers all try to blink towards that specific location but when you click on the minimap they are blinking towards that general direction which keeps the concave.



That is correct.



The thing that intrigues me is application toward whole army. What if you A-move at the other side of the minimap, your concave would be much better versus amoving on top of their army. Right? That is correct.The thing that intrigues me is application toward whole army. What if you A-move at the other side of the minimap, your concave would be much better versus amoving on top of their army. Right? Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->

iSupaSam Profile Joined April 2010 United States 8 Posts #20 On July 20 2011 10:16 GinDo wrote:

O_O this make me very sad as a TvP Mech player. Sick find. Heres a better application. Patrol your stalkers. This spreads them out. Then Concave Blink them into tanks.





Wouldn't that just be "Spread Blink" or Patrol + "Edge-of-minimap blink" instead of concave blink?

And in the end wouldn't the stalkers at the back just come closer to the tanks and end up hugging all the other stalkers again causing the annoying ball again? Wouldn't that just be "Spread Blink" or Patrol + "Edge-of-minimap blink" instead of concave blink?And in the end wouldn't the stalkers at the back just come closer to the tanks and end up hugging all the other stalkers again causing the annoying ball again?

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