Situational Items – Grievous Wounds

Grievous Wounds

There are some champions that require the opposite team to buy specific items to win against them. Today we’re going to be going over how to counter healing champs, like Vladimir, Dr. Mundo, Warwick, and Soraka, by buying items with Grievous Wounds. All of these champions have abilities that let them heal. Let’s look at Soraka as an example for why Grievous Wounds is the counter to heal heavy teams.

Abilities

We only care about the healing pieces, so going to ignore the rest of the abilities.

Q Starcall Total self heal: 60 / 80 / 100 / 120 / 140 (+ 50% AP) W Astral Infusion Astral Infusion – Heal on single target: 80 / 110 / 140 / 170 / 200 (+ 60% AP) E Silence No healing. R Wish Heals all teammates, increased by 40% for low hp teammates: 150 / 250 / 350 (+ 55% AP)



Let’s say we are dealing with a max level Soraka, with 100 AP to make the math easier. Her abilities are healing for the following values:

Q Starcall 190 W Astral Infusion 260 E Silence No healing. R Wish 405 per teammate and 567 per low health teammate. 2025- 2835 total healing.



The rune revitalize also increases healing by 5%, and healing to low hp targets by another 10%. Enemy teammates taking that rune and wearing Spirit Visage also have increased healing. It can get really bad. Let’s round the numbers up just to show how bad in a worst case scenario, but still keeping the math relatively simple (please don’t @ me for rounding). Oh, but the heals get bigger if she’s running any of the heal buffing items like Ardent Censor, Redemption, or Mikael’s Crucible. They increase the healing by 10-20%.

Q Starcall 300 W Astral Infusion 400 E Silence No healing. R Wish 600 per teammate and 900 per low health teammate. 3000- 4500 total healing.



That’s a lot of health to get through! Good news, Grievous Wounds items can cut that healing by 40% by applying a debuff called Grievous Wounds . These items are bramble vest, Thornmail, Executioner’s Calling, Mortal Reminder, and Morellonomicon. How much is that 40% reduction worth in that Soraka example above?

Without Debuff Reduced by 40% Healing Lost Q – Starcall – 300

W – Astral Infusion – 400

E – Silence – 0

R – Wish – 600-900 or 3000-4500 entire team. Q – Starcall – 180

W – Astral Infusion – 240

E – Silence – 0

R – 360-540 or 1800-2700 entire team. Q – Starcall – 120

W – Astral Infusion – 160

E – Silence – 0

R – Wish – 240-360 or 1200-1800 entire team.



Gold Efficiency

If you figure each point of health is worth 2.67 gold (Ruby Crystal gold efficiency), then you have made Soraka lose the following amount of stats:

Q Starcall 320.4 Gold W Astral Infusion 427.2 Gold E Silence No healing. R Wish 640.8-961.2 Gold or 3204-4806 Gold entire team.

This happens every time she uses an ability. Executioner’s calling costs 800 gold. You are spending 800 gold to reduce her output as a champion by thousands of gold over the course of a game. Very worth and why you see your team yelling at your ADC when they haven’t bought a Grievous Wounds item yet!