Escape from a hostile computer system! Harvest data to create an armada of battle-processes to aid your escape! Take command directly and play the game as an RTS, or use the game's built-in editor and compiler to write your own unit AI in a simplified version of C!

This game is free software, with a github repository at https://github.com/linleyh/liberation-circuit

Windows binaries are provided; the game will also compile on Linux. See readme.txt at the github link.

Melvin Zhang has kindly compiled a Linux release and put it up on github! (He has tested it for Debian Stretch, Debian Buster, and Ubuntu 16.04.) See https://github.com/melvinzhang/liberation-circuit-linux/releases or download it below.

Vanilla has started a discord at: https://discord.gg/8q7DFaM to discuss strategies and things.



Version 1.3 (15 April 2017) adds a new integrated debugging/bytecode-watch system, and fixes some minor issues with 1.2.



Version 1.2 (31 March 2017) makes the following changes:

a new font size option (see init.txt)

you can now use init.txt to specify a file to save mission progress to (in case your game directory is write-protected)

"template files" have been renamed to "multi-binary files" to reflect their purpose as collections of multiple processes in binary format for use in multiplayer games

many small changes to in-game text, to make it more helpful

press space to cycle between active "under attack" alerts

data well locations are marked on areas obscured by fog of war

music is paused when the "exit game" box is displayed

a new "quit game" option on the "exit game" box (quits to the story screen or the main menu)

many other minor changes.

Version 1.1 (20 March 2017) fixes some bugs and adds a double-sized fonts option (edit init.txt for this). V1.1 also fixes a mistake in the in-game description of the interface object, which was very confusing.

