DEADLY DEADFIRE 4



NORMAL VERSION:

v4.3 - Removed ship tweaks, was causing errors and crashes. I will work on it and add it back when it's 100% stable.

v4.2 - Fixed broken ship combat

v4.1 - Fixed "There was an error loading the next map" crash due to missing 'enemystats' arrays

v4.0 - DLC support added. Tweaks to ship combat! Totally rewritten with cleaner mod files and more compatibility.

v3.0 - All new scaling system that better works on high levels. Changed XP reduction to -20%. Removed health modifications (now included in the base game)

v2.2 - Tuned down some of the level scalings. With the new patch, it was getting too difficult.

v2.1 - Beta patch initial support. Balance still in progress.

v2.0 - Rebalanced Health modifier of the normal version. Instead of a flat +30%, it's now a value between +20% and +30% different on each creature.

v1.9 - Cleaned up the modified files.

v1.8 - Adjusted XP reduction to -28%. I finally found the perfect value.

v1.7 - Increased XP reduction from -20% to -30%.

v1.6 - Fixed duplicate files in the download directory.

v1.5 - Fixed Player Character Health getting buffed by the mod.

v1.0 - Release



HARCORE VERSION:

v4.3 - Removed ship tweaks, was causing errors and crashes. I will work on it and add it back when it's 100% stable.

v4.2 - Fixed broken ship combat

v4.1 - Fixed "There was an error loading the next map" crash due to missing 'enemystats' arrays

v4.0 - Rewritten but kept the same higher difficulty.

v3.0 - All new scaling system that better works on high levels. Still includes aggressive scaling, more health and less XP.

v1.2 - Beta patch support. Balance still in progress.

v1.1 - Cleaned up the modified files.

v1.0 - Release





*** THIS MOD IS MADE FOR POTD / VETERAN DIFFICULTY WITH LEVEL SCALING (UPWARDS ONLY) ***





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HARDCORE VERSION :



I recommend starting with the normal mod, which already makes the game quite challenging. Then, if you feel like the game is still too unforgiving, or if you feel like the difficulty drops off during the latter part of the game, you can switch to the hardcore version.

This hardcore version is very punishing, especially in the early game when you are lacking accuracy. Therefore I don't recommend it for a new game.

WHAT DOES THE HARDCORE VERSION DO:

- Further increases the scaling bonus levels and scaling range, for both normal enemies and even more for bosses.

- Further reduces the experience gains up to a total of 35%.

- HP increase, further +25% to all enemies in the game.

- Increases bonuses to enemy ships during ship-to-ship combat.

You can switch between the different versions without any problems. But keep in mind that enemies are generated when entering a new zone, so if you upgrade to the hardcore version, only areas you haven't visited yet will get the increased stats.



HOW TO INSTALL:





Go to the Pillars of Eternity 2 folder (Pillars of Eternity II\PillarsOfEternityII_Data\) Look for or create an "override" folder in Pillars of Eternity II\PillarsOfEternityII_Data\ Unzip the mod inside the "override" folder. The path to the mod files should look like this: /PillarsOfEternity2_Data/override/DeadlyDeadfireModX.X/design/gamedata/ Launch the game. The mod should work on existing savefiles, but only for areas not yet visited. A new game is recommended.





LEGACY INFO (OLD VERSIONS):

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LITE VERSION : *REMOVED* (normal version took its place after the vanilla difficulty changes)



This version of the mod removes the bonus levels from normal enemies and keeps them only for bosses and named characters.



This is best for the first part of the game, especially around Port Maje where you don't yet have a full party and the normal mod might be too punishing.

If you have troubles with the normal mod I suggest starting with this version, and switching to the normal one once you get to Nekataka and find the remaining companions.



WHAT DOES THE LITE VERSION DO:

- It still increases the scaling range of all enemies, but only Bosses will now get additional bonus levels.

- Still includes XP reduction of 20%

- WEAPON TWEAKS ( OPTIONAL MOD) *no longer needed*

I have added a new optional mod called

.

- It reduces the penetration of all one-handed weapons by 1.

Many have asked for this and I agree it makes sense.

Now two-handed weapons have a purpose. In addition to dealing more damage, they now have more penetration compared to 1H weapons.

This mod is for all those that want to be challenged more by the combat encounters in this game.- In vanilla enemies only scale upwards a maximum of 4 levels. If you are level 15 and find a level 5 enemy, he would be scaled up to level 9 but not any further.- This mod increases the scaling limit to 9. That enemy would now scale up to 15. (not quite this simple with location levels etc but you get the idea)- Important Named Enemies will now scale an additional 2 levels higher than a normal enemy. Bosses will now be more difficult and challenging.- Experience from quests and combat has been reduced by 25%. This is not really noticeable at the start but it will help with the over-levelling issue in the lategame.- Slightly increased enemy ship hull, slightly increased enemy ship damage, very slightly increased enemy ship accuracy, increased Close To Board damage taken.The main mod changes these files:progressiontable.gamedatabundle 'ExpectedCharacterLevelAdjustment' arrays expanded and 'AdjustedLevelAmount' values changed;global.gamedatabundle 'QuestXPMultiplier' and 'CombatXPMultiplier' values changed.global.gamedatabundle changes made to "EnemyDifficultyAdjustments"global.gamedatabundle changes to "Game.GameData.ShipDuelSettings"