Important: Gabynator has reached Paragon Level 1000. As far as we know, he is the first to reach it! Congratulations on your achievement!

This is a work in progress post, we are still finding more stuff, please keep chechking back

Update 3:50 PM - added Set Bonuses and Skill Changes

- added Set Bonuses and Skill Changes Update 4:24 PM - added Tiered Rift strings at the end of the post

- added Tiered Rift strings at the end of the post Update 6:46 PM - added Legendary Gem changes.

- added Legendary Gem changes. Update 7:11 PM - added blue post on Legendary Gems.

- added blue post on Legendary Gems. Update 7:41 PM - added Kevin Martens' interview on Season duration.

Kevin Martens on Season Duration

Fansite d.163.com posted an interview with developer Kevin Martens where he talks about the expected lenght of the first Season once Patch 2.1 goes live. Check a couple of highlights below, or their website for the full interview.

DiabloFans Quote: The developers believe Seasons will bring players back with exclusive legendaries and specific achievements/conquests.

There will be at least one more Patch to the PTR before they release Patch 2.1 (unknown if he was talking about the one released today)

They want to launch Patch 2.1 soon, and anticipate the first season to last about 2 to 3 months.

When asked about how higher difficulties only have monsters with more Life and Damage, he mentioned how Monster AI has been improved in Patch 2.1, with the frequency of use of certain skills changed to make players' lives harder.

No plans of adding the console "tumble" feature to PC, because some features work better with direct control.

Blue Post on Legendary Gems

Tyvalir made a post about the recent changes to Legendary Gems on the PTR. Check it out below!

Originally Posted by Blizzard (Blue Tracker / Official Forums) To upgrade a gem I need to skip the next rift level and start the trial over again??

Or am I missing something Yes, you will need to start over again.



After you defeat the Rift Guardian in a Greater Rift, you can choose to attempt to upgrade your Legendary Gem(s), or receive a higher level Greater Rift Keystone. However, you'll only get the second option if you cleared the Rift within the time limit.



Generally speaking, it’s better to opt for a higher level Greater Rift Keystone over gem upgrade attempts—if you can handle the increase in difficulty. This is because your odds of successfully upgrading your gems will increase with each Greater Rift level you complete (and because attempting to upgrade your Legendary Gems always ends your current run).



Regardless of when you try upgrading your Legendary Gems, you’ll have three attempts per Greater Rift run. The chance for an upgrade attempt to succeed depends on both the level of the Greater Rift you completed and the rank of the Legendary Gem you’re trying to upgrade. Here’s a quick call-out from our patch notes for an upcoming PTR build:

Urshi will grant you three attempts to upgrade your Legendary Gems

The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you're attempting to upgrade and the level of Greater Rift you reached

As a Legendary Gem's rank gets closer to the level of Greater Rift you've completed, the chance of success decreases

Finally, once the rank of a Legendary Gem exceeds the level of Greater Rift you're able to complete the chance to upgrade is cut in half for each rank above the Greater Rift level you completed For example: If you attempt to upgrade a rank 1 Legendary Gem in a level 30 Greater Rift the chance for success is 100%; however a rank 31 Legendary Gem will only have a 30% chance for success in a level 30 Greater Rift and a level 32 Legendary Gem will have a 15% chance of success

Each Legendary Gem's secondary power will now also unlock at 25 (down from 200).

I need to carry around rift keys to put in the slot? It can't figure out I have 200 in my stash? Correct. The goal is for players to be able to pull normal Rift Fragments from their inventory or stash. We will be fixing this issue at some point, which will once again allow you to pull fragments from your stash.



Edit: Additional information.



New PTR build incoming!

A new build as appeared on the PTR, check out the datamined changes below.



The following is datamined, and may contain errors, please keep this in mind!

Changed Set Bonuses



DiabloFans Quote: Shenlong's Spirit 2 piece Bonus : Increases Spirit Regeneration by 4 per Second ( up from 1).



Immortal King's Call 3 piece Bonus: Gain 500 ( up from 289) Life per Fury Spent.

Inna's Mantra 2 piece Bonus: Gain 200 Life per Spirit Spent ( up from 124).

Monkey King's Garb 4 piece Bonus: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 3500% ( up from 1600%) weapon damage as Holy.

Legendary Gem Changes

Also reported by users, second passive now unlocks at level 25.

DiabloFans Quote: ItemPassivePowerDescriptions.txt ItemPassive_Unique_Gem_001_x1 - Gain 20% ( down from 25%) increased damage for [VALUE] seconds after killing an elite pack.

from 25%) increased damage for [VALUE] seconds after killing an elite pack. ItemPassive_Unique_Gem_002_x1 - Increase damage against enemies under the effects of control-impairing effects by [VALUE]%. (possible change to %)

ItemPassive_Unique_Gem_008_x1 - VALUE% chance on hit to gain Swiftness, increasing your Attack Speed by 1% ( down from 3%) for 4 seconds. This effect stacks up to 15 ( up from 10) times.

from 3%) for 4 seconds. This effect stacks up to 15 ( from 10) times. ItemPassive_Unique_Gem_010_x1 - Increase the damage of your pets by [VALUE]%. (possible change to %)

ItemPassive_Unique_Gem_011_x1 - 25% ( down from 30%) of all damage taken is instead staggered and dealt to you over [VALUE] seconds.

from 30%) of all damage taken is instead staggered and dealt to you over [VALUE] seconds. ItemPassive_Unique_Gem_012_x1 - Damage you deal is increased by [VALUE]% for every 10 yards between you and the enemy hit. Maximum [VALUE%] increase at 50 yards. (has a set range for maximum effect now)

ItemPassive_Unique_Gem_013_x1 Increase the damage of primary skills by [VALUE]%. (possible % change)

ItemPassive_Unique_Gem_015_x1 Gain 0.5% increased damage for 3 seconds ( down from 4) after spending primary resource. This effect stacks up to [VALUE] times.

after spending primary resource. This effect stacks up to [VALUE] times. ItemPassive_Unique_Gem_014U_x1 Gain [VALUE]% increased movement speed for 2 seconds ( down from 3) after picking up gold.

from 3) after picking up gold. ItemPassive_Unique_Gem_015U_x1 Gain [VALUE]% increased Armor for every stack. (possible % change)

Skill Changes





Tiered Rift Strings