XPS

Blender

Catherine:

Catherine:

Catherine:

Oddly I've gone back to try and beat Catherine on hard difficulty before the announcement of Catherine: Full Body. Funny how things work out at times.: Load model, apply pose. Load a standard T-pose model, apply pose. Trace Catherine over the other model for general pose accuracy; hide T-pose model. Continue tinkering with Catherine's pose. Save pose.: Copy and paste Catherine to backdrop layer. Import pose. Check for inconsistencies. Adjust render settings. Adjust camera, lighting rig and backdrop parameters. Render when satisfied.You take too long getting back to me!I know, I know. (She sure is demanding.)What did you say?Er... nothing.So yeah, back to Catherine and it has indeed been a long time (four months for me; even longer between the actual submissions). Coming back to Catherine... well... it's a bit of an oddity. She's like a combination between an upper body A-pose model and lower body T-pose model. So pose packs for either don't quite work for her without adjustment. Not an issue with the pose tracing technique, so to speak. Besides, I tinker with the vast majority of poses others provide to suit my needs anyway. The main difference in my tinkering here is Catherine's hands. Hm... what is she doing there?What do you think I'm doing?Er... Anyway, still tinkering a bit with my lighting rig set up with mixed results. Deliberately made the background white so not to detract too much, and I didn't want the lighting to be too bright either. This seems like an acceptable compromise to me.Also a proper 1920x1080 render for desktop wallpaper use. Quite honestly, most of what I do is really making a fancy new wallpaper for my PC desktop... Making full use of my partial upgrade with high sampling, as previous attempts were very low by comparison on my old hardware. From this one the complexity of the scene determines the render times. Plain backgrounds aren't too bad, but the introduction of the sofa does add to the time - though not an extortionate amount of time. May still vary sampling value for complex scenes but... I like things pretty....Let's put this into context, Catherine's last appearance was only using 128 samples on the GTX 750 ti. I decided to re-render the old picture on the same settings using the GTX 750 ti and it took 3m 33s with the new hardware. Now rendering on the same settings using the Ryzen 5 1600 took 1m 24s. How much difference the RAM makes (from 2133Mhz to 2400Mhz, and from 8GB to 16GB) I've no idea. I remember re-rendering one of the original Christie Gust swimwear pictures for comparison and it was two-thirds of the original render time. I always thought I was doing something wrong when I read others would leave their computers on while at work to render (or similar). Sample sizes make a large difference to quality.And yes, still loving my Ryzen 5 1600 for rendering (wishing I was able to go for the Ryzen 7 1700); but wanting a better graphics card for rendering. To think I never bothered with the hardware upgrade for gaming but do care for rendering.... RX Vega 56 prices are still silly, so the GTX 1070ti is looking like a good compromise should I really want to play some more graphics intensive games; still a few which I probably can't run well. Also hoping Catherine: Full Body will make its way to the PC.... Catherine model courtesy of DrXPS (reupped by 4wearemanytoo Pose by BubbleCloud Sofa model courtesy of MindForcet Basic node set up courtesy of DragonLord720 Cloth node set up by DragonLord720 Eye node set up by Hypster83 Skin node set up by Hiddenus Blender 2.79XNALara Posing Studio 11.8AtlusStudio DeVi, MindForcet - sofa1h 31m 54s1920x10804096N/ASet up - 23rd December 2017; Render - 24th December 2017Yes, I have started to differentiate between the completion of the set up work in XPS and the necessary parameter adjustments in Blender, and the completion of the render. The set up date reflects the Method (as above) so everything is set up for rendering correctly. All I have to do is just find the right time and hit the render button and wait for my PC to do its thing. Then probably spot a mistake and then downgrade the render to Scraps...