Battlerager

Battleragers are a type of dwarven fighter whose combat style relies on raw instinct, anger and physical strength. The individuals who practice this type of fighting are usually mentally unstable with a low life expectancy.

Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle. Despite this simple attitude, battleragers are a key element of dwarven warfare. Their almost suicidal style allows more strategic fighters to plan and execute more complex techniques, on already worn down enemies.

Restriction: Dwarves Only

Only dwarves can follow the Path of the Battlerager. The battlerager fills a particular niche in dwarven society and culture. Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM's setting or your DM's version of the Realms.

Battlerager Armor

At 3rd level, you gain the ability to use Spiked Armor as a weapon.

While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits, the spikes deal 1d4 piercing damage. You use your Strength modifier for the attack and damage rolls.

Additionally, when you use the Attack action to grapple a creature, the target takes piercing damage equal to your Strength modifier if your grapple check succeeds.

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Reckless Abandon

Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to 2 + your Constitution modifier. The bonus increases to + 4 at 11th level and + 6 at 17th level. They vanish when your rage ends.

While wearing Spiked Armor and having any temporary hit points, you gain a +1 bonus to AC, attack and damage rolls made with melee weapon attacks.

Battlerager Charge

Beginning at 10th level, Your speed increases by 5 feet and you can take the Dash action as a bonus action while raging.

Spiked Retribution

Starting at 14th level, when a creature within 5 feet of you hits you with a melee attack, the attacker takes piercing damage equal to your Constitution modifier if you are raging, aren't incapacitated, and are wearing spiked armor.