Greetings Champions,

We’ll be deploying an update on 15.03.2018 that includes a new Instagib mode, Ranked 2v2 Team Deathmatch mode, a bunch of Champion and weapon balance changes as well as a ton of new cosmetics for our Spring Celebration! We estimate the update process will take place from 10AM EST - 2PM EST (2PM GMT to 6PM GMT).

Game Mode Updates

New Game Mode: Instagib

Instagib is a fun, casual mode

In Instagib mode, every shot is a one-hit kill. Players start with the railgun and gauntlet, and there are no weapon, health, armor, or powerup pickups. Champions can use active and passive abilities, and cooldown hourglasses spawn on the map

New Game Mode: Ranked 2v2 Team Deathmatch

2v2 TDM is a ranked mode where teams of two players face off

First team to reach 50 kills or the team with the most kills after 15 minutes expires wins

New Custom Game Setting:

No Abilities

Ranked Play Updates

SR is now displayed on Ranked Nameplate

SR is now displayed in Profile/Main Menu

Rank icon hidden in unranked matches

Player level is hidden from other players in Quick Play

Play Incentives

Players will earn additional XP for their first match in each mode daily

Shorter Warmup Sequence

The warmup time before the match begins has been shortened. Additionally, players can now press the Escape key during the pre-warmup Champion screen to skip directly to the warmup

Weapon Stay

Weapon pickups on the map no longer have a cooldown only in Unranked & Quick Play

Spring Celebration

The Spring Celebration comes with new content players can unlock during the season of Cthalha:

Profile icons

Nameplates

Champion shaders – Pastels

Weapon shaders – Pastels

Spring headwear:

Unicorn Hat

Flower Crown

Eggshell Hat

New Life Branches

During the Spring Celebration, cherry blossom petals can be seen floating in the Main Menu

Players can find—and break!—Easter Eggs hidden throughout Cthalha's domain: Ruins of Sarnath and Tempest Shrine. (Ruins of Sarnath also has a more spring-like feel to the map!)

Champion Balance

Anarki

Max Armor 50 to 75

Base Speed 310 to 300

Max Strafe Speed 600 to 2000

Air Acceleration 1.1 to 0.6

Injection Speed Boost 1.25x to 1.20x

B.J. Blazkowicz

Base Speed 310 to 300

Max Strafe Speed 560 to 2000

Air Acceleration 1.0 to 0.8

Bunny Hop removed

Forward Acceleration removed

Clutch

Scale 1.25 to 1.3 (Larger model & hitbox)

Starting Health 150 to 125

Starting Armor 100 to 150

Max Armor 175 to 150

Base Speed 290 to 300

Max Strafe Speed 320 to 2000

Air Acceleration 1.0 to 0.6

Forward Acceleration Gear Shift Steps 400/440/550 to 380/440/550

Forward Acceleration Gear Shift Time 0.5s to 1.0s

Dodge Min Time Delay 0 to 125 (Cooldown after a dodge. Prevents stair-dodge abuse.)

Dodge Min Cooldown 0 to 300 (Cooldown after landing. Prevents stair-dodge abuse.)

Dodge Soft Speed Cap 0 to 690 (Prevents dodging when moving over 690 ups.)

Dodge Forward/Strafe Power 10 to 8

Dodge Up Power 0.3 to 0.2

Mining Drill Rate of Fire 50ms to 58ms (Lowers DPS from 140 to 120)

Mining Drill Range 8000u to 1200u

Mining Drill Radius 0.10 to 0.15

DOOM Slayer

Base Speed 310 to 300

Max Strafe Speed 520 to 2000

Air Acceleration 1.0 to 0.8

Forward Acceleration removed

Galena

Base Speed 310 to 300

Max Strafe Speed 600 to 2000

Air Acceleration 0.8 to 0.75

Bunny Hop removed

Forward Acceleration removed

Keel

Starting Health 175 to 150

Max Strafe Speed 480 to 2000

Forward Acceleration removed

Air Acceleration 1.0 to 0.6

Ranger

Base Speed 320 to 300

Max Strafe Speed 640 to 2000

Air Acceleration 1.0 to 0.8

Nyx

Base Speed 320 to 300

Max Strafe Speed 600 to 2000

Air Acceleration 1.0 to 0.8

Wall Jump Forward Impulse 0.2 to 0.35

Bunny Hop removed

Forward Acceleration removed

Scalebearer

Starting Health 175 to 150

Starting Armor 25 to 50

Base Speed 290 to 300

Max Strafe Speed 480 to 2000

Air Acceleration 0.8 to 0.6

Forward Accel Max Strafe Speed 520 to 500

Forward Acceleration 1.0 to 0.85

Increased damage from Bull Rush o 25 to 50 dmg @ 300-399 ups o 50 to 75 dmg @ 400-499 ups

Slash

Starting Health 125 to 100

Base Speed 310 to 300

Max Strafe Speed 600 to 2000

Air Acceleration 1.0 to 0.6

Crouchslide Friction 0.8 to 1.5

Plasma Trail Speed Boost 1.35x to 1.20x

Forward Acceleration removed

Sorlag

Starting Armor 50 to 25

Base Speed 290 to 300

Max Strafe Speed 520 to 2000

Air Acceleration 1.1 to 0.6

Crouch Jump enabled (jumppad ledge grab)

Air Control Maximum Move Speed 35 to 25

Air Control Circle Strafe Friction 5.5 to 1.0

Bunny Hop Acceleration 0.1 to 0.02

Bunny Hop Drag Speed added at 400u

Forward Acceleration removed

Visor

Base Speed 310 to 300

Max Strafe Speed (2400)

Air Acceleration 1.2 to 1.0

Champion Ability Changes

Client side hit registration for Sorlag Spit but still server-validated

Client side hit registration for Keel's Grenades but still server-validated

Client side hit registration for Clutch's Mining Laser but still server-validated

Champion Fixes

Fixed the issue where champion movement was affected by FPS for all champs

Fixed issues where all champions with bunny hop got speed increases when crouched while jumping

Fixed Champions Animations where Hitboxes became misaligned through problems with idle animation

Fixed an issue where Sorlag could be attacked with hitscan weapons when she was behind the enemy player

Fixed issues where Champions in the menu were loaded for a long time when switching between them

Clutch's overall speed cap is 1000 ups (though he can still strafe jump over that) and his dodge speed cap is 690 ups

Fixed a crash with B.J. Blazkowicz when swapping from Gauntlet to slow fire weapons near the end of his ability while shooting

Fixed issue when Attacking while Berserking with DOOM Slayer might not work properly when enemies are close together

Fixed issue where Slash would lose speed on Blood Covenant when Crouch-sliding through the blood pool

Weapon Balance Changes

Machinegun

Damage 8 to 9

Shotgun

Knockback 1 to 2

Nailgun

Reload 75ms to 100ms

Knockback 13.5 to 5

In-Air Knockback 15 to 5

Self-Knockback 22.5 to 30

Heavy Machinegun Zoomed

Reload 200ms to 150ms

Super Shotgun

Knockback 3 to 4

Super Nailgun

Knockback 12 to 5

In-air Knockback 10 to 5

Self-Knockback 22.5 to 30

Splash Damage 14 to 15

Splash Radius 0.3 to 0.5

Tri-bolt

Reload 1100ms to 1000ms

Splash Damage 120 to 150 (40x3 to 50x3)

Rocket Launcher

Splash Radius 3.3 to 3.2

Lightning Gun

Knockback 9 to 8

Railgun

Zoomed Damage 90 to 100

In-Air Knockback 68 to 80

Power-Ups

Pentagram of Protection

Previously absorbed 75% of damage received to carrier, now absorbs 60% of damage received

Client Performance Improvements

Fixed issue where exceeding 200+ fps caused Players keyboard/mouse input to be duplicated or repeated

Map Fixes

Fixed numerous issues with Ranger being able to reach 'out of bounds' areas by using the Dire Orb

Fixed various corrupted Keep collision issues

Fixed an issue in Ruins of Sarnath where the lighting at Heavy Armor section appeared too dark

Fixed issue on Burial Chamber where invisible collision would stop Ranger's Dire Orb in midair

Chat Fixes

Fixed the issue preventing Players to cycle Chat Channels at the end of the match

Fixed the issue causing chat at the end of the match to print in Global Chat

Fixed the issue in Chat after the Party Host left, other party members weren't able to type in Party Chat

Fixed incorrect notifications in chat when player was added in the ignore list

UI

Driver check window added on launch

Ranked and unranked modes separated in UI

Battle report has been centered

Scroll bar color changed to red

Fixed issue for Keel Ability HUD not updating properly

Death column has been removed from Unranked modes

Fixed issue when Friends in Player’s list have Follow button next to Invite button

Added 'Matches-left' by the Player in the Match Statistics

Fixed an issue where Rank icons were not shown within matches

Fixed issue after login when players had no DC checked

Fixed issue where Spectator hint list was missing the Killer camera mode command key

Fixed issue on Scoreboard where a flag might overlap the ping value

Fixed issue in Tutorial where instructional text reverted when the Player picked up Heavy Machinegun while in the Firing Range

Fixed various misspellings in the UI

Spawn System

Fixed issues for Players spawning in the same location multiple times in a row

Fixed issue when Player briefly spawns into the origin of all maps during JSIP

Fixed issue in Burial Chamber for respawning too close to Heavy Machine Gun

Fixed issue where champions could move while in respawn animation

Tech Fixes

Fixed issue where Players became stuck on the "Connecting to server..." screen

Fixed issue when Play button is greyed out when a Player attempts to join a session in progress multiple times into the same match

Improved Nvidia driver crash logging

Added client side hit detection updates

Weapons Fixes

Added Client hitreg for Tri-bolt but still server-validated

Added Client hitreg for shotgun but still server-validated

Added Client hitreg for Machinegun but still server-validated

Added Client hitreg for Gauntlet but still server-validated

Rocket launcher with low ammo now has proper unique animation

Railgun Through-shot is now Client hitreg but still server-validated

Lag compensated projectiles added with client hitreg for Nailgun

Fixed Crash which occurred when swapping from Gauntlet to slow fire weapons near end of BJ's ability

Fixed issue when Direct Rocket hit may deal no damage

Fixed issue where Explosion effects, damage, and knock-back could be de-synced for Keel's Grenade Swarm or the Tri-bolt

Crash Fixes

Fix added for Crash to Desktop issue while loading into the game

Fixed crash for when Player switched to RL on the end of BJB active ability

Fixed other misc. crash issues

Fixed a crash which occurred after Closing or force quitting the game

Fixed crash after being Alt-tabbed for an extended period of time

Fixed issue where Server may crash after extended play in sacrifice

Misc Fixes