TL;DR

It's an NBN shell game deck that uses janky tricks to punish the runner or flat out score agendas for free if they choose the wrong server to run on.

This deck is thick with 1-point agendas, and relies heavily on Haarpsichord's "only steal one per turn" rule to prevent deep R&D dives from ending the game. (If they're running Film Critic, tag 'em and kill it fast.) Slap down new servers as fast as you draw cards, force the runner to keep face-checking them, and punish them when they do.

The Good

Sensie Actor's Union helps accelerate card draw when you need it. News Team tags the runner or gives them negative agenda points. Space Camp lets you advance other installed agendas for free if they run on it. Franchise City lets you emergency-rez and score a point if they actually do hit an agenda.

Three copies of Scorched Earth in the deck ensure the runner can't afford to sit on any tags; Data Raven in front of R&D and a scoring server can make their day a lot less fun. If they stay cautious, scoring out Breaking News and dropping 24/7 News Cycle lets you force-tag them and land two scorches.

Assorted tricks this deck pulls off with alarming regularity:

Quantum Predictive Model behind Data Raven, then res Franchise City when they run on it for two agenda points

Drop copies of Space Camp and News Team in Archives, and it becomes a very, VERY safe place to hide agendas

15 Minutes because it's just mean

Laugh at Faust since the ice is mostly encounter effects

The Bad

Despite the fun, there's not much ice and weak econ. Replacing Sweeps Week with some drip econ might be a good idea, although it's likely to be trashed in this deck's low-ice environment. If they can end run around Haarpsichord's special ability and they have multi-access, it's usually game over. Like most shell game decks, this one's pretty reliant on the runner making at least some bad guesses; if they're lucky or you accidentally tip your hand RE which cards you've installed, it's game over.

The Ugly

Improved tracers feels like the meh-est card that ever meh'd for this deck. Sweeps Week isn't great but it's handy sometimes. Beale never really gets over-advanced, but Astroscript's extra influence would require dropping a Scorch.