The company is looking at support for even more tracking stations and thus a larger space, but it doesn't have a timetable to offer. Don't expect to run around a warehouse-sized VR environment, folks. There also won't be an official mounting option for SteamVR until later in 2018, and the finished next-generation tracking system won't work with existing HTC Vive headsets. Developers can use the Vive through engineering samples that add a blinker for backwards compatibility.

As you might guess, this won't make a huge difference if you only ever experience VR in your den. It's more about public or commercial VR, where you want as few arbitrary boundaries as possible. However, it's advances like these that could be crucial to VR as a whole. Walkabout VR should ideally be limited only by the size of the room, not the trackers. This isn't technically unlimited, but it's close enough that more developers could let their imaginations run wild.