









My friends wont play with me, so I'll be my own friends...just kidding......... im so lonely....



So ANYWAY, whats the idea behind this build?



To make a crap ton of clones and generally become agent smith in the final matrix movie.



How do we do that?



Increased skill duration+multiple ways to cast clones.



What's important to know about these skills to make the most of them?



The clones don't take any of your base stats, passive bonuses or global stats. They DO however come equipped with your bow and quiver. They ALSO scale on minion nodes.



Another important thing(thanks pneuma and others for making me realize this.) is the auras and running generosity, as well as scaling that damage/aura effectiveness as much as possible.



Mirror arrow can be cast both as normal, and as a trap linked to multiple traps. they do not share a cool down when setup this way.(you can also put blink arrow on traps)



and now, the meat and potatoes:



Spoiler



The setup I prefer:



Two instances of mirror arrow, one self cast, one trap. one instance of blink arrow self cast.

The two self casts are five or six link, and the trap setup is in deerstalker with a four link, so essentially we have three five links.



Options for gearing:

The only gear that matters for your clones is your bow and your quiver.

(PLEASE NOTE: ONLY YOUR BOW AND QUIVER STATS AFFECT YOUR MINIONS IN TERMS OF GEAR)



The weapon setup I tested in standard:







apart from a super end game bow, this is probably the best phys dps you will get out of this build.



Other valid options:

High elemental damage bows.



You can easily use these to level/get into maps:







The thing is, with the minion damage we are getting in the tree, and the links that we use(minion damage/Weapon Ele Damage) any good bow base will do very well, so long as the dps is good, youre probably going to do well.



As for crit: The clones CAN crit...however with few ways to boost crit chance apart from gems and your bow quiver, it would require a very high roll on both. while you could link increased crit chance, it doesnt seem worth it to me to pursue from the testing i have done so far. Honestly, the build still worked, it just didnt add anything or do anything better, and in many cases performed slower clear speed wise.



Other gear is where the options REALLY begin to open up, however. As long as resistances are decent(read:they do not need to be capped necessarily) you should be relatively safe. Magic find is an awesome option, as minion kills calculate off your IIQ/IIR.



Of course you can always go for flat defense, a belly works out nicely in this build.



We get a lot of %health from our tree, so health on your gear will make you VERY tanky.



Another option to consider is going ES low life and running multiple auras that way, boosting by a large degree your damage output.(i seriously need to test this, as it may make the build atziri viable....but i am poor.) The reason this works out so nicely, is that minions will only visually take on your current health, however they have their own health pool. Meaning that they will still spawn at full health. This build is really versatile. along with having multiple ways you can set up mirror/blink arrow, what you use to supplement them is open to a wide range of options.The setup I prefer:Two instances of mirror arrow, one self cast, one trap. one instance of blink arrow self cast.The two self casts are five or six link, and the trap setup is in deerstalker with a four link, so essentially we have three five links.Options for gearing:The only gear that matters for your clones is your bow and your quiver.(PLEASE NOTE: ONLY YOUR BOW AND QUIVER STATS AFFECT YOUR MINIONS IN TERMS OF GEAR)The weapon setup I tested in standard:apart from a super end game bow, this is probably the best phys dps you will get out of this build.Other valid options:High elemental damage bows.You can easily use these to level/get into maps:The thing is, with the minion damage we are getting in the tree, and the links that we use(minion damage/Weapon Ele Damage) any good bow base will do very well, so long as the dps is good, youre probably going to do well.As for crit: The clones CAN crit...however with few ways to boost crit chance apart from gems and your bow quiver, it would require a very high roll on both. while you could link increased crit chance, it doesnt seem worth it to me to pursue from the testing i have done so far. Honestly, the build still worked, it just didnt add anything or do anything better, and in many cases performed slower clear speed wise.Other gear is where the options REALLY begin to open up, however. As long as resistances are decent(read:they do not need to be capped necessarily) you should be relatively safe. Magic find is an awesome option, as minion kills calculate off your IIQ/IIR.Of course you can always go for flat defense, a belly works out nicely in this build.We get a lot of %health from our tree, so health on your gear will make you VERY tanky.Another option to consider is going ES low life and running multiple auras that way, boosting by a large degree your damage output.(i seriously need to test this, as it may make the build atziri viable....but i am poor.) The reason this works out so nicely, is that minions will only visually take on your current health, however they have their own health pool. Meaning that they will still spawn at full health.





Gem Setups:

Spoiler

The links are:

Blink Arrow>weapon elemental damage>Lesser Multiple Projectiles>Increased Duration>Added Lightning Damage

Mirror Arrow>weapon elemental damage>Greater Multiple Projectiles>Increased Duration>Faster Attacks

Mirror Arrow>Trap>Multiple Traps>Lesser Multiple Projectiles



Auras(in Alpha's Howl)

generosity>hatred/anger>wrath>reduced mana



CWDT setup:

CWDT>Greater Multiple Projectiles>Fireball>Arctic Breath

CWDT>enduring cry>immortal call>increased duration

any CWDT setup youd like, really



Dual Curse setup:

Curse on Hit>Split arrow/Barrage/tornado shot/rain of arrows>ele weakness>vulnerability/projectile weakness



Conduit/Charge battery setup:

Frenzy>Curse on Hit>Warlords>Mark>Assassin's Mark



Magic find setup:

Arc/tornado shot/split arrow/rain of arrows>Culling strike>Increased Item Quantity>Increased Item Rarity



Basically you have one four link that you can play with is what it comes down to.



Other Skills worth mentioning:



Convocation- VERY handy for boss fights/single target damage, as well as positioning for use with minion instability, etc. pull all your clones to you and watch them shotgun anything near you to death.



Animate Guardian- With all the minion and increased duration nodes that were getting in the tree, this is a natural companion piece to make use of all those worthless white items.



Flesh Offering- Ridiculous damage boost.



Any summon spell, really.







I've tested with both herald of ash and thunder, and while they DO add base damage to the clones, the effects are not proc'd by the clones, so its not worth running them. I am currently running a CWDT setup for arctic breath and fireball, as the clones require constant casting to keep them doing high damage, and with CWDT procc'ing i can blink arrow into the middle and make good use of these spells, mainly for the utility of the freeze/frost ground and ignite.



My Gear:

Spoiler



Alpha's howl is BIG. I dont think its necessary for the build, but it CERTAINLY makes it shine. the +2 to auras as well as to generosity is verrrry nice.



Flasks:

Spoiler



obviously you dont need the removes freezing flask if you're running alpha's howl. a remove curses flask would be amazing, especially if you could roll flask effects for your minions.



also this works:







it always adds damage to the tooltip when activated HOWEVER, some caveats to note:



The clones that spawn before you drink the flask will not be affected, however any that spawn during the flasks duration will spawn with the added damage.



obviously you dont need the removes freezing flask if you're running alpha's howl. a remove curses flask would be amazing, especially if you could roll flask effects for your minions.also this works:it always adds damage to the tooltip when activated HOWEVER, some caveats to note:The clones that spawn before you drink the flask will not be affected, however any that spawn during the flasks duration will spawn with the added damage.



My current skill tree:

Spoiler http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAF4D7gQHCC4I9BNsFSAWbxcvGY4abB2-JJ0kqij6Kk0s6TOHNZI26TpYPC0_J0GHSOdKfUrITLNNuU3jVcZV1lb6WW1akV7AXypfmGJaZOdnoGpDaqxr220Zbqp0VX0YfXWApILHg9uFYId2iFqPRpitm42boZ2uoEKnCKh9qsSsmK-ntfK3PriTvOq9gsBUxq7MvM8y037T-9i92t3dDeNq45_r5Ovu7Irtg-968kX2o_fX-ej60vzF_gr-j_66



My planned skill tree:

at 80 http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAF4D7gQHCC4I9A3NE2wVIBZvFy8ZjhpsHM4dviSdJKoo-ipNK1As6TOHNZI26TpYPC09Dz8nQYdI50p9SshMs025VcZV1lltWpFewF8qX5hiWmTnZ6BqQ2qsa9ttGW6qdFV9GH11gKSCx4PbhWCHdohaj0abjZuhna6gQqcIqH2qxKyYr6e18rc-uJO747zqvYLAVMT2xq7MvM8y037T-9i92t3dDeNq45_r5Ovu7Irtg-968kX2o_fX-ej60vzF_gr-VP6P_ro=



fully spec'd http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAF4D7gQHCC4I9A2NDc0QlxNsFSAWbxcvGY4abBzOHNwdviL0JJ0kqiSwKPoqTSqYK1As6TOHNZI26TpYOuE8LT0PPydBh0KjRARI50p9SshMs025TeNVxlXWWW1akV7AXypfmGJaZOdnoGpDaqxr22wLbRluqnRVfRh9dYCkgseD24Vgh3aIWo9Gm42boZ2uoEKmV6cIqH2qxKyYr6e18rc-uJO747zqvYK_l8BUxKLE9sauyT3MvM8y037T-9i92Qva3d0N42rjn-vk6-7siu2D73ryHvJF9qP31_no-oD60vzF_gr-VP6P_ro=



So using minion nodes for damage and health, and then taking minion instability for dealing with high damage/high life targets should net me the most bang for my buck, at least from what i can tell. I'm completely open to suggestions on the tree, as I feel like there may be something I'm missing that could really turn this build into something cool.



The other important thing to note about this tree is the increased skill duration. This is a big part of making this work well.



Curse on hit skill tree:

Spoiler http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAF4D7gQHCC4I9BCXE2wVIBZvFy8YahmOGmwdviSdJKoo-ipNLOkzhzWSNuk6WDwtPydBh0QESOdKfUrITLNNuVXGVdZW-lgHWW1akV7AXypfmGJaZOdnoGpDaqxr220Zbqp0VXgvfOV9GH11gKSCx4PbhWCHdohaj0abjZuhna6gQqcIqH2qxKyYr6e18rc-uJO86r2CwFTGrsy8zzLTftP72L3a3d0N42rjn-vk6-7siu2D73ryRfaj99f56PrS_MX-Cv6P_ro=



This is the dual curse setup skill tree for ranger.



Witch skill tree with dual curse:

Spoiler http://www.pathofexile.com/passive-skill-tree/AAAAAgMBA-4EBwZJCPQNjQ3NEJcTbBcvGGoZihqPHM4c3B0UHaodviL0JLAo-iqYK1AzhzWSOlg64TwtPQ9Bh0KjRARFnUZxSOdMs025TeNObVNSVcZV1lcrWAdakV7AXypk52pDaqxr22wLbRlvnnRVeC985X0YgKSCx4MJg9uFYIhaj0aTJ5rgm6GbtZwyoEKlxKZXpwiofarErJi0DLc-uJO86r2Cv5fAVMM6xPbGrsk9ykrMvNP72L3ZC9-K4YjpAuvk6-7sivIe8kX22vfX-ej6gPrS-wn-Cv5U_o_-sw==



Witch Version:



Spoiler http://www.pathofexile.com/forum/view-thread/1153350



Scion skill tree with dual curse:

Spoiler http://www.pathofexile.com/passive-skill-tree/AAAAAgABA-4EBwhnCPQNjQ3NFy8YPBhqHM4c3B0UHaodviL0JLAo-itQM4c1kjpYOuE8LT0PQYdCo0WdRnFI50yzTblN405tU1JVxlXWWAdZbVqRXypfmGTnakNqrGvbbAttGW6qdFV4L3zlfRiApILHg9uFYI9GkyeTOprgm6GcMqXEpwiofarErJi0DLXytz64k7zqvSe_l8BUxPbGrsk9zLzPMtP72L3hiOvu7IryHvJF99f56PrS_gr-Sf5U_o8=



Leveling:



Spoiler

Leveling is Very Straightforward with this build.



Until You're able to use Mirror/Blink Arrow, I just leveled using rain of arrows for mobs and burning arrows for single targets. once you hit 24 you want to start hitting your minion damage nodes and getting your aura nodes. Then make your way into health/inc duration and lastly out of the templar area and into the witch tree.



For leveling all you need is deerstalker boots (should be pretty cheap in any league) and at least three three/four links.



leveling links:

Mirror Arrow>WeD>Minion Dmg>inc duration



Blink Arrow>WeD>Minion Dmg>inc duration



Mirror arrow>WeD>Multitrap>minion dmg(in deerstalker)



You could drop either inc duration or Weapon Elemental Damage, depending on your bow for leveling. if you have good elemental rolls, keep WeD in there. If you have a good phys bow, keep increased duration. If you have a four link, enjoy one of the easiest times leveling you'll ever have.



:)







Pros:

Safe

Hilarious

A lot of fun to play

Immune to reflect and corrupting blood

seriously its super safe

also its hilarious

is engaging to play/takes paying attention to how you chin skills

you pretty much dont care what you roll on maps. This build is super safe against most mods.

I still dont like running temp chains, and enfeeble is probably the worst for this build.

So versatile, you can do all sorts of crazy configurations.



Cons:

takes paying attention to how you chain skills

not the most damaging build

if youre sloppy with your clones and chaining, you wont get the maximum out of this build, and you need to to make it competitive with other builds in terms of damage.

all builds cant be this awesome.



Here are some videos showing what the build can do:



Dom farm(old build with commentary)

Spoiler https://www.youtube.com/watch?v=j9XsaIHTjEs&feature=youtu.be



Dom farm(new build with commentary)

Spoiler https://www.youtube.com/watch?v=S-QqOZDk0-U&feature=youtu.be



Poorjoy's

Spoiler https://www.youtube.com/watch?v=Rjcv0mVZwBU



Heres a video guide I made today and then through some testing made out of date before i could even publish it! but theres some funny stuff and it still is a good overview of the build in general.

Spoiler https://www.youtube.com/watch?v=9LlXNH6sJXw&feature=youtu.be



NEW VIDEO GUIDE COMING AFTER CHRISTMAS!

(As well as a special treat involving Jangtzu and I with dom.)



Thanks to everyone who has contributed to this build! All your feedback is super appreciated!



Appreciate you taking the time to check it out if you have, leave any critiques or feedback or questions below, and thanks for stopping by!







Also a quick shoutout to Pneuma who made a similar build for templar! Check it out here:

Spoiler http://www.pathofexile.com/forum/view-thread/1127263





Special thanks:

Julchiar

StahlregenX

Paion

Joo

JungTzu

polo2005

totempole

Wee_Mad_Hamish

darkmag07



My imaginary friend:

Tom1989



-ExponentialCrazy RANGER SMITH: Be your own army!!My friends wont play with me, so I'll be my own friends...just kidding......... im so lonely....So ANYWAY, whats the idea behind this build?To make a crap ton of clones and generally become agent smith in the final matrix movie.How do we do that?Increased skill duration+multiple ways to cast clones.What's important to know about these skills to make the most of them?The clones don't take any of your base stats, passive bonuses or global stats. They DO however come equipped with your bow and quiver. They ALSO scale on minion nodes.Another important thing(thanks pneuma and others for making me realize this.) is the auras and running generosity, as well as scaling that damage/aura effectiveness as much as possible.Mirror arrow can be cast both as normal, and as a trap linked to multiple traps. they do not share a cool down when setup this way.(you can also put blink arrow on traps)and now, the meat and potatoes:Gem Setups:I've tested with both herald of ash and thunder, and while they DO add base damage to the clones, the effects are not proc'd by the clones, so its not worth running them. I am currently running a CWDT setup for arctic breath and fireball, as the clones require constant casting to keep them doing high damage, and with CWDT procc'ing i can blink arrow into the middle and make good use of these spells, mainly for the utility of the freeze/frost ground and ignite.My Gear:Alpha's howl is BIG. I dont think its necessary for the build, but it CERTAINLY makes it shine. the +2 to auras as well as to generosity is verrrry nice.Flasks:My current skill tree:My planned skill tree:So using minion nodes for damage and health, and then taking minion instability for dealing with high damage/high life targets should net me the most bang for my buck, at least from what i can tell. I'm completely open to suggestions on the tree, as I feel like there may be something I'm missing that could really turn this build into something cool.The other important thing to note about this tree is the increased skill duration. This is a big part of making this work well.Curse on hit skill tree:This is the dual curse setup skill tree for ranger.Witch skill tree with dual curse:Witch Version:Scion skill tree with dual curse:Leveling:Pros:SafeHilariousA lot of fun to playImmune to reflect and corrupting bloodseriously its super safealso its hilariousis engaging to play/takes paying attention to how you chin skillsyou pretty much dont care what you roll on maps. This build is super safe against most mods.I still dont like running temp chains, and enfeeble is probably the worst for this build.So versatile, you can do all sorts of crazy configurations.Cons:takes paying attention to how you chain skillsnot the most damaging buildif youre sloppy with your clones and chaining, you wont get the maximum out of this build, and you need to to make it competitive with other builds in terms of damage.all builds cant be this awesome.Here are some videos showing what the build can do:Dom farm(old build with commentary)Dom farm(new build with commentary)Poorjoy'sHeres a video guide I made today and then through some testing made out of date before i could even publish it! but theres some funny stuff and it still is a good overview of the build in general.(please note generosity and weapon elemental damage are not used in this version.)NEW VIDEO GUIDE COMING AFTER CHRISTMAS!(As well as a special treat involving Jangtzu and I with dom.)Thanks to everyone who has contributed to this build! All your feedback is super appreciated!Appreciate you taking the time to check it out if you have, leave any critiques or feedback or questions below, and thanks for stopping by!Also a quick shoutout to Pneuma who made a similar build for templar! Check it out here:Special thanks:JulchiarStahlregenXPaionJooJungTzupolo2005totempoleWee_Mad_Hamishdarkmag07My imaginary friend:Tom1989-ExponentialCrazy Last edited by Naeblis720 on Dec 29, 2014, 6:54:30 AM Last bumped on Jun 17, 2016, 8:25:39 AM