InternetExplorer said: Thanks. Do you have an estimate for the number of entrants that will be participating? Click to expand...

For our last LAN in April, we had 79 entrants for Melee alone after DQs. We ran Brawl last time and it had 40 entrants, but the community demanded Project M so this time, we're running Melee and Project M, and we're expecting similar numbers if not more as a result of the growth in the scene.One of our greatest issues was getting people to show up for their matches. This event is being held at a Ballroom on UF campus. Since we are most likely running 10 tournaments...[1] League of Legends[2] Dota 2[3] Hearthstone[4] Super Smash Bros. Melee[5] Project M[6] Ultra Street Fighter IV[7] Blazblue: Chrono Phantasma[8] Pokemon X/Y[9] Halo 3[10] Mario Kart 8People have a tendency to go and leave for food. As a result, in Melee alone we had to DQ around 30 people because they decided to leave the venue for food for about 20-30 minutes even though restaurants are literally right downstairs at the venue. With this SMS system, we can inform these people that their matches need to start soon, and they'll come rushing back (hopefully).Alright so let me actually answer your question. If we use SMSDash, it will be for all of the console titles. PC players normally stick around because they have to bring their PC rigs to compete in their tournaments, and they aren't going to leave those behind. So for number of people using it....[1] Melee (100)[2] Project M (80)[3] Ultra SF4 (25)[4] Blazblue (20)[5] Pokemon X/Y (30)[6] Halo [20][7] Mario Kart [no idea]Basically this totals out to around 250+ people using it. My estimates however could be way off but this is the best I can do for now. A large majority of people come and visit our Free-play section, Art Corner, Raffles or simply watch the main stage which has its own projector and stage with players playing. We also work with eSports Network and I'll be running a stream for all of the console titles alongside two other streams for the PC titles.