Zuchinni_one Profile Joined April 2010 United States 35 Posts #1 Hey all,



One of the things I've noticed a lot while playing recently is that my eyes sometimes get strained a bit from quickly moving back and forth between the bottom-left and top-right of the screen.



One could argue that the mini-map and the money/supply data are the two most important sources of information for a player. Back when SC 1 came out Blizzard knew what information it wanted to provide, but probably didn't think much about eye movements during gameplay.



Now that we have a well developed professional scene it seems that it might be a good time to re-examine the UI and see where improvements can easily be made.



In my mind the easiest one would be if Blizzard gave us some choices for where the Econ info could be placed on the screen. Or they could simply place it next to the mini-map. This way we would only need one major eye movement to glean all the important information we need.



Does that make sense to anyone else?



What other easy improvements do you think Blizzard could make?

OFCORPSE Profile Joined September 2010 Sweden 338 Posts #2 I would do ANYTHING to get the minimap in top right corner, from all the different games I've played over the years, most seem to set the minimap/radar in top right corner, I'm so used to it.

Feels weird looking bottom left corner, I don't look at the minimap enough due to the fact that I can't get used to it. Liquor saved me from sports.

spancho Profile Joined September 2009 United States 161 Posts #3 Unfortunately the basic UI is so intrenched in Starcraft that it will never change. Feel free to program your own custom map, as you can do whatever the heck you want with the UI then. "Your face can't hurt 'cuz you're ugly." -Tasteless

Drium Profile Blog Joined December 2008 United States 817 Posts #4 Move your head instead of your eyes. KwanROLLLLLLLED

nalgene Profile Joined October 2010 Canada 2145 Posts #5 The text is incredibly tiny isn't it ? No way of increasing those either. Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )

Tiax;mous Profile Blog Joined July 2010 669 Posts #6 With all do respect , I think we already had 2 UI Improvement topic last week ( 1 2 ) and player should just learn to adapt instead of asking for Blizzard to change their game in TL Sc2 General.

JeLLe04 Profile Joined March 2011 United States 47 Posts #7 Absolutely agree. I use a 27-inch monitor, so it's actually a giant pain in the ass to constantly bounce between the minimap and supply. I actually made a post about this in the SC2 forums a few weeks ago, and unfortunately, just got trolled.

N3rV[Green] Profile Blog Joined August 2009 United States 1830 Posts #8 I find it takes 0 effort to glance from the minimap to my money count.



and honestly, my screen is only 16" (laptop) so I can kinda see both at the same time just looking at the screen as a whole.



All in all, just play the game, it's not that hard. Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.

Kinetik_Inferno Profile Joined December 2010 United States 1424 Posts #9 Watch day[9]'s daily about mechanics, he talks about glancing at the most important parts of the screen.



I agree, the mineral/gas/supply bars SHOULD be movable in the options menu. It's kind of silly eh? "The most important skill in life is the ability to quickly and succinctly explain to someone why they are a dumbass."

BetterFasterStronger Profile Blog Joined August 2010 United States 604 Posts Last Edited: 2011-03-16 17:50:15 #10 i would also like it if blizzard built units for me and then micro'd them

Games easy enough as it is guys. Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet

samboi Profile Joined December 2010 England 69 Posts #11 I agree, the mineral/gas/supply bars SHOULD be movable in the options menu. It's kind of silly eh?[/QUOTE]



would not surprise me if they put it into a patch 1 day GG

Xswordy Profile Joined December 2010 United Kingdom 424 Posts #12 Moving your head may help. Also , the most important part in this is that when you move your eyes from the minimap to the supply count you scan the screen in the process so you see what's going on. If both map and supply would be in one corner your eyes would be glued there.



Also not using a 30 inch monitor for gaming may help aswell. 24 inch should be enough.



There was a topic just like this like 2 months ago aswell. I doubt blizz will do anything , this is not a problem imo.

Mintastic Profile Joined October 2010 United States 166 Posts #13 I think the old C&C style UI would be even better on widescreen monitors. 테징징

skipdog172 Profile Joined June 2010 United States 331 Posts #14 The only issue I have is that the minimap is so tiny, that I simply must play on my 24 inch monitor OR be extremely close to my laptop screen to be able to accurately see things. I think moving your eyes to different areas is good as it is. Controlling where your eyes are at is a very important part of the game. Having everything important in one place would ruin a lot of that imho.

gvb Profile Joined March 2010 United States 30 Posts #15 If the min:gas & supply/supply were in the bottom left just above the minimap, my life would be so much easier. Holy crap. So much easier.

universalwill Profile Blog Joined August 2010 United States 654 Posts #16 i think that these complaints have some merit. brood war was created when the typical screen size was smaller and was not in widescreen. i use a small screen so it's no problem for me, but i could see how having the minimap and the resource counter so far away from each other could be a huge pain for people who use larger, widescreen monitors.

SC.Shifty Profile Joined August 2010 Canada 135 Posts #17 For 10 years blizzard has created rts with the same ui. Customization has hit a dangerous edge with custom hotkeys, but with relative success. Ui change would not fly on so many levels other then the fact that the ui ATM is a norm and by having it this way, each player is playing with an indirect equality. It's also a beautiful IMO, think you need to exercise your wyes more, because that's quite abnormal. We require more MINERAWLZZzz.

clik Profile Joined May 2010 United States 304 Posts #18 My biggest problem has been the minimap being so small. For something that is so important to look at if not the most important thing to look at besides income/supply it sure is freaking tiny.