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AI Bugfixes for AI tactial behavior regarding danger Small improvements to AI logic for diplo Military score more precise, less dependent upon empire size AI naval construction priority and use greatly improved AI army diversity improved a bit AI tile selection performance improved a bit Text clarity and typo correction Additional bugfixes and performance improvements Balance Buildings Fixed inaccurate yield values for spy actions on police station, intelligence agency, white tower National Wonders Increased min pop requirement for all national wonders except Heroic Epic by 5. Heroic Epic Moved to Bronze Working Dropped +1p/5 citizens Added free Great General World Wonders Statue Zeus Moved to Iron Working, cost upped to 200p Policies Tradition Replaced +1f scaler with +1s scaler for capital Imperialism Colonialism Reduced Monopoly flat bonus to +3 (was +4), science bonus to +2 (was +3) Rationalism Free Thought Added Admiral +2 lux for instant yield Scientific Revolution +2 Science from Jungles Industry Division of Labor now 3% bonus (was 2%) Finisher Specialist bonus now +2/+2 (was +1/+1) Happiness Slightly reduced tech penalty (125 from 150) Reworked empire happiness distribution model to not 'overfill' cities if their happiness is capped by population - excess empire happiness will pass on to other cities and skip main cities if they do not need empire happiness to be happy Example: if you have 6 empire happiness, and your capital is only 2 away from its cap without empire happiness, only 2 empire happiness will be given to it and 4 will be distributed to other cities. Previously, each city would get a flat amount based on a division of the # of cities (6 / 2 = 3, 6 / 3 = 2, etc.). Units CS/RCS Changes Name: new (old) (* = no change) Dromon: 7/16 (6/15) Galleass: 14/24 (12/22) SotL: 28/40 (26/38) Frigate: 25/36 (22/34) Cruiser: 35/55 (34/50) Battleship: 50/70 (40/65) Submarine: 30/* (32/*) Nuclear Sub: 50/* (40/*) Chariot: 6/7 (8/8) War Chariot: 7/8 (9/9) Skirmisher: 10/10 (11/11) Hun Archer: 12/12 (13/13) Heavy Skirmisher: 13/18 (15/19) Camel Archer: 15/20 (17/23) Hussar: 24/30 (27/34) Cuirassier: 21/28 (23/30) Naga: 25/32 (28/33) Cavalry: */41 (*/42) Berber: 32/45 (33/46) Comanche: 32/45 (33/44) Cossack: 33/46 (35/47) Light Tank: 47/57 (50/58) Helicopter: 55/* (56/*) Immortal: 12 (13) Pict: 12 (13) Hoplite 13 (14) Horseman 13 (14) CC: 16 (17) War El. 16 (17) Songhai: 14 (15) Scout: 9 (10) Swordsman 16 (15) Kris: 16 (15) Longsw: 21 (20) Samurai: 23 (24) Knight: 24 (25) Cataphract: 28 (30) Conquistador: 28 (30) Siam: 26 (27) Musketman 22/* (20/*) Janissary 24/* (23/*) Gatling: 32/* (30/*) MG: 45/* (40/*) Bazooka 50/* (45/*) Catapult: 7/* (6/*) Ballista: 7/* (6/*) Trebuchet: 12/* (11/*) Hwacha 12/* (11/*) Cannon 16/* (15/*) Artillery 40/* (30/*) Rocket Art 55/* (56/*) Air Units No longer consume supply City base air unit support now 2 (Was 6), bumped to 6 with airport (was 10) Navy Frigates, SotL, Cruisers, and Carriers now Range 2, but can no longer move and shoot All except SotL and Battleships have a -1 sight penalty (SotL has +1 sight so it evens out) Frigates, SotL, Cruisers, Carriers can only target land tiles that are coastal, regardless of range Replaced coal with iron as a SR for ships Mounted Ranged Removed 'lose all movement on rough' penalty Gained '+1 movement cost on rough terrain' penalty (so forests are now 3 movement, not 4, etc.)