Smash 4 Doubles will start at the same time as Melee doubles.UPDATE TO THE MAY 30TH TOURNAMENT, BRAWL AND PM SINGLES ARE ADDED TO THE EVENT!On May 30th Reaction Games will be hosting a day long Super Smash Brothers Event.There will be a 10$ buy in for each tournament, and a 5$ venue fee to enter the event.Please pay in cash, any Credit or Debit charges will incur a 1$ fee, so please come with cash.Facebook Event Page: https://www.facebook.com/events/1587835374830517/ Michiana Smash Group: https://www.facebook.com/groups/336447366546411/ Reaction Games Information: http://reactiongames.freeforums.net/ This event will consist of 7 tournamentsSuper Smash Brothers 64 SinglesSuper Smash Brothers Melee SinglesSuper Smash Brothers Melee DoublesSuper Smash Brothers BrawlProject MSm4sh SinglesSm4sh DoublesSign Ups for the event begin at 11 A.M.Each tournament's entry period will end 30 minutes prior to the start of that game's tournament.EVENT SCHEDULE:11:00 A.M. Sign Ups for all tournaments are open12:00 P.M. Smash 64 Singles begins1:00 P.M. Project M Singles begins3:00 P.M Brawl singles begins3:30 P.M. Smash 4 Singles begins5:00 P.M. Melee Singles begins7:00 P.M. Smash 4 Doubles Begins7:00 P.M. Melee Doubles BeginsGeneral Rules:-No outside food or drink-Bring your own controller "we will provide N64 controllers"If you do not come with a controller, you can rent one for 3$ for the period of the event. You must provide a government issued I.D. in exchange for the controller rental.Tournament Rules: "Rules are subject to change, this is not set in stone yet"SMASH 64 RULESET:General RulesGame Settings: 5 Stocks, Best of 3 Games. Best of 5 Games for: Winners Semis, Winners Finals, Losers Quarters, Losers Semis, Losers Finals and Grand FinalsItems are disabled.Any stage may be played on if both players agree to it.Accidental pausing results in a loss of the current stock and a restart of the match at the resulting stock counts. The opponent can choose to forego the restartPlayers may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without penalty if they wish for a color change if neither player have taken damage.Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed. Players suspected of using turbo functions or other macros are subject to immediate disqualification.Doubles RulesTeam Attack enabledSharing stocks is allowedAccidentally pausing while taking a stock forfeits that taken stockStage ListNeutral StagesDream Land (First match is always Dream Land)Counter-Pick StagesCongo JunglePeach's CastleMatch ProcedurePlayers select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.The players play the first match of the set on Dream Land.The Losing player of the preceding match picks a stage for the next match from either the Neutral or Counter-Pick list. They cannot pick a stage they've already won on during this set, unless agreed.The winning player of the preceding match may choose to change characters.The losing player of the preceding match may choose to change characters.The losing player of the preceding match may change their controller port.The next match is playedRepeat Steps 3 through 7 for all subsequent matches until the set is complete.SMASH MELEE RULESET:General RulesGame Settings: 4 Stocks, 8 Minute Time LimitItems are disabled.Stalling with moves such as Jigglypuff's Rising Pound or Peach's Wall Bomber is bannedGlitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.You may not choose any stage you have won on during a set, unless agreed by both players.A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.Playing as Master Hand is bannedDoubles RulesFriendly Fire enabledLife stealing stocks from a teammate is allowedStage ListNeutral StagesFinal DestinationBattlefieldYoshi’s StoryDream LandFountain of Dreams [Singles Only]Pokemon Stadium [Doubles Only]Counter-Pick StagesPokemon Stadium [Singles Only]Kongo Jungle 64 [Doubles Only]Match ProcedurePlayers select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage StrikePlayers take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.The players play the first match of the setWinning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.The winning player of the preceding match may choose to change characters.The losing player of the preceding match may choose to change characters.The losing player of the preceding match may change their controller port.The next match is playedRepeat Steps 5 through 10 for all subsequent matches until the set is complete.SMASH BRAWL RULESETGame Settings: 3 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.Items are disabled.Meta Knight’s infinite dimensional cape tactic is banned.All other chain grabs and infinites are legalThere is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player is over the Ledge Grab Limit, they automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.The act of stalling is banned and constitutes intentionally making the game unplayable. Examples include becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.You may not choose the last stage you have won on during a set, unless agreed by both players.If time runs outs and ledge grabs do not determine a winner, the tie is determined by most stocks, and then if still tied, by percentage.If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For this tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.If a match is ended via suicide move, the initiator of the move wins.Coaching is not allowed during a matchDoubles RulesTeam Attack enabledSharing stocks is allowedIf time runs out and a player is over the ledge grab limit, that team loses if no one on the opposite team is over the limitIf time runs out and ledge grabs do not determine a winner, the match is decided by the team with most stocks, and if still tied, by the team with lower total percentIf a player is using Pokemon Trainer, Lucario or Sonic, either team may request team colors to be changed to make it easier to tell the differenceStage ListNeutral StagesBattlefieldFinal DestinationLylat CruiseSmashvilleYoshi's Island (Brawl)Counter-Pick StagesBattleship HalberdPokemon Stadium 1Castle SiegeMatch ProcedurePlayers select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage StrikePlayers take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.The players play the first match of the setWinning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. This ban is only chosen one and lasts for the entire set.The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.The winning player of the preceding match may choose to change characters.The losing player of the preceding match may choose to change characters.The losing player of the preceding match may change their controller port.The next match is playedRepeat Steps 5 through 10 for all subsequent matches until the set is complete.PROJECT M RULESETGeneral RulesGame Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.Items are disabled.Input buffer is disabledAll chain grabs and infinites are legalPause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.You may not choose the last stage you have won on during a set, unless agreed by both players.If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played.Playing as Giga Bowser is bannedDoubles RulesTeam Attack enabledSharing stocks is allowedStage ListNeutral StagesFinal DestinationBattlefieldSmashvillePokemon Stadium 2Dreamland (64)Fountain of DreamsYoshi’s Story (Melee) [Singles Only]Distant Planet [Doubles Only]Counter-Pick StagesYoshi’s Island (Brawl)Pokemon Stadium 1Lylat CruiseWario WareGreen Hill ZoneNorfairMatch ProcedurePlayers select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or second Stage StrikePlayers take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), the first player removes two(2) and the second player then chooses from the remaining two(2) stages.The players play the first match of the setWinning player of the preceding match bans three stages from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.The winning player of the preceding match may choose to change characters.The losing player of the preceding match may choose to change characters.The losing player of the preceding match may change their controller port.The next match is playedRepeat Steps 5 through 10 for all subsequent matches until the set is complete.SMASH 4 WII U RULESET2 Stocks, 5 Minute Time LimitSets will be either best-of-3 or best-of-5 as time allows, announced prior to each stageItems set to "Off" and "None"Team Attack ONCustom Moves are legalSuicide moves that kill both players are won by the initiating playersTies after the time limit are determined by stocks remaining, then lower (total in teams)percentage. If the match ends with both players dying at the same time or if time runs out withboth players at equal percent, a one-stock, three-minute rematch will be played on the same stage.Starter Stages:BattlefieldDelfino PlazaFinal DestinationLylat CruiseSmashvilleCounter Picks:Battle Ship HalberdCastle Siege1. The first game is played on a Stage selected from the Starter Stage List either by mutual consentor through the Stage Striking Method. The pattern of stage striking will be P1-P2-P2-P1.2. A player/team that lost the previous match may opt to re-pick controller ports, going first3. A player that won the previous match may announce one "Stage Ban,” which remains permanentfor the set. The player that lost the previous match selects a stage from all remaining stages4. The player(s) that won the previous match chooses his/her character, then the player(s) that lostthe previous match chooses his/her character5. No Stage may be used twice unless agreed upon mutually