The Esports industry has seen an exponential growth in popularity and finances, and it shows no sign of slowing any time soon.





In 2018, Newzoo (an Esports analytics company) valued the industry revenues for 2018 at $905 million. This figure grew 38% from 2017's Esport revenues of $655 million. Furthermore, Newzoo expects the industry to break the $1 billion mark as of 2019, which will surely attract more financial investors and sponsors to get involved with the different Esports platforms that are proving to be so popular.





There are calls for establishing an E-Olympics or incorporating some Esport elements into the Olympics of the future - which has been met with some resistance due to the non physical nature of Esports contradicting the essence of the Olympics.











Furthermore, with the games industry ever expanding into mainstream culture and Esport franchises moving onto TV viewer platforms, it is safe to assume that the concept of Esports will soon become a regular fixture for viewers to tune in and watch games on the weekend.







The Overwatch League has established an easily accessible Esports platform that is family and new-viewer friendly, and is expanding its efforts by moving on to TV channels such as ESPN and Disney XD to broadcast its matches. Also, with the new franchises across North America, Canada and Europe entering the league, Blizzard can expect a continued growth in intercontinental viewership.



