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Description



This mod is compatible with any X01 paintjob you can get from nexus.

Moreover you can apply any existing vanilla X01 paintjob to this armor on workbench.

Installation

If you want the new crafting workbench and do not have AWKCR installed, copy both "tumbajamba Advanced Engineering.esp"

have AWKCR installed, copy both "tumbajamba Advanced Engineering.esp" and "Stron_PA - tAE.esp" from the "Options" folder to your "Fallout4\data" folder. If you want the new crafting workbench and do have AWKCR installed, copy both "tumbajamba Advanced Engineering.esp"

have AWKCR installed, copy both "tumbajamba Advanced Engineering.esp" and "Stron_PA - tAE - AWKCR.esp" from the "Options" folder to your "Fallout4\data" folder. If you want the new crafting workbench and do have AWKCR and VIS - ArmorByClass installed, copy both "tumbajamba

have AWKCR and VIS - ArmorByClass installed, copy both "tumbajamba Advanced Engineering.esp" and "Stron_PA - tAE - AWKCR - VIS AbC.esp" from the "Options" folder to your "Fallout4\data" folder. If you want the new crafting workbench and do have AWKCR and VIS - ArmorBySlot installed, copy both "tumbajamba

have AWKCR and VIS - ArmorBySlot installed, copy both "tumbajamba Advanced Engineering.esp" and "Stron_PA - tAE - AWKCR - VIS AbS.esp" from the "Options" folder to your "Fallout4\data" folder. If, for some reason, you don't like the new crafting workbench, copy

"Stron_PA - AWKCR.esp" from the "Options" folder to your "Fallout4\data" folder. This will need AWKCR. If you don't want and have the new crafting workbench VIS - ArmorByClass installed, copy

"Stron_PA - AWKCR - VIS AbC.esp" from the "Options" folder to your "Fallout4\data" folder. If you don't want and have the new crafting workbench VIS - ArmorBySlot installed, copy "Stron_PA - AWKCR - VIS AbS.esp" from the "Options" folder to your "Fallout4\data" folder.



Updating

How to get the Armor

Compatibility

Known Issues

Our other mods

Tools used

Thanks



Don't forget to upload your nice images and videos. Let me see them=)

This mod will add a brand new Armor for Strong the Supermutant companion. This one is based on X01 Powerarmor but reshaped and remodelled by me. It will also change appearence of Strong, giving him a unique underarmor/outfit.Make sure you have made all the necessary configurations to enable mods in Fallout 4.If you haven't, check out this guide to learn how:MAKE SURE YOU'VE ADDED EVERYTHING NECESSARY TO YOUR TO YOUR FALLOUT.INI FIRST!See ArchiveInvalidation for more information.I really recommend installing through the Nexus Mod Manager. Theinstallation wizard guides you through the steps, and it minimizes thepotential for future errors. Other mod managers, such as the Fallout 4Mod Manager, are not recommended and will probably give you a"wrong structure"-error.With Nexus ModManager (NMM):1. Download the mod by clicking "Download with manager".2. Activate the mod in Nexus Mod Manager and follow the installation guide.While not (completely) necessary, I highly recommend the use of Armor & Weapons Keywords Community Resource If you do not use it, you have to choose the "New Workbench" option during install.Manual Installation (not recommended):1. Download the mod.2. Extract the .zip file into a new folder.3. Copy everything but the "Options" and "fomod" folders into your "Fallout4\data" folder.4. This step depends on how you want to craft the item in game and whether or not you have AWKCR and VIS installed:5. Activate the newly copied .esps via your favourite method.It is highly recommended to deactivate the old version, start the game, save and then install the new version.If you forgot this, you can use the console to remove and re-add all armorpieces or drop them to the ground in a settlement, go into build modeand store them in your workshop (TAB by default).Depending on installation options you have chosen you can:1. Craft All armor parts at the Advanced Engineering Workbench in the Utility category.2. Craft All armor parts at the Armorsmith Workbench from "Armor &Weapons Keywords Community Resource" in the Power Armor category.3. The new underarmor appears automatically on Strong, so you dont have to apply anything manually.Should work with all mods fine.No known issues for now.FO4Edit 3.1.3NifSkope 2.0PhotoshopBlender3DS Max 2016Thanks to dragonporn for creating wonderful show case images for the mod.Thanks to theFO4Edit development team for FO4Edit.Thanks to theNifSkope development team for NifSkope.Thanks to BenderSKR for creating great Screenshots.Thanks to nestquik for creating .ESP files and being badass=)If someone feels ike creating new textures for this armor it would make me reallyhappy. Just let me know.