You proved my point. Instead of being Halo and separating itself from other franchises, they generalized themselves with the COD's, to CS, etc., by buffering these weapons. Halo feels less special now and is similar to COD in its playstyle in sprinting and gunning everywhere. Before if you did this and played like you were playing COD, you would be punished, but nope, far less now in Halo 5. No matter what skill level, one thing Halo has been known for is its variety of playlists, which many are casual and fun rather than competitive, and not for its viability of weapons. That is not what makes Halo, Halo. Their direction is lost. 343 as a studio should have sought to improve Halo in being Halo, and not change it like they have.



And come on, you cannot tell me the first time you saw ground pound in Halo that you did not think it was completely awkward to the game and out of place. It almost feels like they added it in there to be like COD, instead of thinking of ways to improve Halo, being Halo. I just wished Stinkles would represent the Halo community more, and challenge Josh Holmes more. He has let us down, especially for being there since the beginnings. His role should have been to ensure the essence of Halo as being part of upper management.