Posted 07 July 2015 - 12:05 AM

A lot of good stuff in this topic already and im just going to add a few comments here and there.First off i like the deathlyeyes's ideas because they could be implemented with relativly small changes same with mech the danes points except maybe those resistance changes they may require some effortHeliopause ... wow that a lot of changes and some of them i frankly dont like (well in theory i may like them but in practice ... nope, atleast not the way i read it/ see it in my mind) The whole locking mechs/buying reinforcements feels a bit to bulky and involved to me, CW already asks for a bigger investment in time then public/group mode and i think that this would only increase that gap, i kinda like the idea but dont see its implementation.Locking a unit to a planet and then having to pay dropships to take you to a different planet/opening up a second lane is something i can see happening, but its depending on the price, because a larger unit could say F this X is defending here we cant take them lets move someplace else and the smaller unit may not be able to follow now to be fair if they're good enough they should have the cbills but what about that other small unit of fairly new players that joined in the defense with now nothing to defend against. Ofcourse you could make transport dependant on unit size but there are some big not so great units out there. Or what i think best used, only pay for extra attacking dropships and make defensive relocation free, kinda like the faction picking up the transport tab, you could even make a difference between loyalist and mercs here (for the attack)On units buying mechs ... while i have propossed this myself before it also gives a number of problems, who will be in charge of (building) these mechs ? How can they be assigned and who decides that ? Probably the unit leader initiatly who can then delegate to officers/sub leaders. What about the number of mechs a unit can own ? 3/5/10/unlimited ? Or start with 3/5 and let them buy more with MC? Could be a nice little income for PGI but prob not worth the programming effort.Maps without bases ... yeah i like that one, having to hunt down the enemy that has retreated to the hills or the woods or whatever but this would require the use of either the public maps which atm are not really suited for the scenario mentioned above or building new ones which requires time and resourcesNow im running out of battery charge so im gonna end here, would love some more brainstorming across units and then compiling a document to present to pgi, here's how we (insert hopefully quite some big cw units) like CW to become. But i somehow think tis is going to clash with their wave 3Edit: forgot about solahma's individual rewards, those sound great, overall cw rewards could be tweaked, atm you're basicaly only rewarded for dmg to mechs, while taking out turrets or gens is also important but only from a team standpoint.

Edited by quantaca, 07 July 2015 - 12:09 AM.