Hello everyone,

this is a writeup of the “Developer Time” show from Wargaming FM radio. The topic was: “maps”. The person answering was Roman Tabolin, whoever that is. Thanks to WoT Express for the writeup.

- development of a map can take up to half a year including the entire design of the map

- in next 3-4 months, there will be no historical maps

- map “Berlin” will most likely not appear in the game

- map “Minsk” will not come anytime soon, but there is development going on and developers are testing it internally. Definitely not in first 6 months of 2015

- each patch brings fixed in the maps (3-4 maps), this will continue

- in the end, only 1 out of 6 maps created actually gets released

- for the new future, two new maps that will be released are being prepared

- there will be no night maps, this was scrapped long ago. “If you want, play with your eyes closed.”



- in order to make maps accurate, developers actually went to Stalingrad (Volgograd) and Kharkov to see everything with their own eyes and to measure stuff. Usually however, they use google maps.

- there was a full consensus in WG about the winter mode

- Dragon’s Ridge and Port were completely removed. It’s possible however that parts of these maps will return in special game modes, the way Port returned in the Chaffee racing

- the next map to be released will not be a city map but of a mixed type

- “Hidden Village” is a problematic map, it has very little space for actual battle and there is much criticism. Developers will rework it.

- render square will be replaced by render circle soon

- the “Smolensk” map is being tested, it will come out sooner than Minsk

- developers are testing a new system against bots, too early to tell details

- when you look at the clocks on every map, they all show the same time

- it’s possible that the option to select maps you don’t want to play will come after all, developers are working on it

- there are complaints about players recieving the same map numerous times within short game span (5-20 battes), developers are working on it

- Malinovka is now doing fine statistically, both sides have roughly the same winrate

- Prokhorovka will be reworked soon, developers are already testing the reworked version

- Dragon’s Ridge will be completely removed from the client in the next patch

- developers are constantly working on “ironing” some parts of the map (less small hills so tanks with bad depression have easier time)

- 2000×2000 meter maps will not appear in random battles, but it’s possible they will in other game modes

- current Komarin (until tier 8) is doing fine statistically

- a new map will appear within 2-3 patches