This is a dangerous minigame.

lose your items and will need to If you die, you willand will need to reclaim them from Death or your grave

Temple Trekking is a members-only minigame in which players must escort victims of vampyre rule from Burgh de Rott through Morytania to Paterdomus. On the way, the player must pass through Morytania's many dangers and obstacles, protecting the accompanying traveller until they reach the temple. The player must find a way across bogs and rivers, and fight dangerous packs of monsters lurking in Morytania, some unique to this minigame.

Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from Paterdomus to Burgh de Rott, leading them through the same obstacles and monsters. Burgh de Rott Ramble was introduced on 13 March 2007.

A journey succeeds if the player and follower reach the destination. A journey fails if the player or follower is killed. If the player teleports out of the minigame, enters the lobby or gets disconnected they can speak to their follower at the start point and choose whether to abandon or continue the journey where they left off. During this minigame the player can train their companion to make them stronger in combat or to unlock their abilities.

Leveling all companions to max level is a requirement for master quest cape, completionist cape, and trimmed completionist cape.

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Requirements to start

The following Quests must be completed to play this minigame:

The Darkness of Hallowvale for Burgh de Rott Ramble

In Aid of the Myreque for Temple Trekking

Getting there

Temple Trekking starts at the town of Burgh de Rott, by the northern gate. Start the minigame by reading the noticeboard nearby.

Burgh de Rott Ramble starts on the east side of the River Salve just outside the temple. A player can start at either side.

There are several ways to reach Canifis or Burgh de Rott quickly, where the minigame may be started. Some of these include :

Difficulty

The difficulty of either minigame is determined by whether the player chooses weaker or stronger NPCs (called followers) to escort and whether the player chooses to take easier or harder paths through Morytania. Escorting hard followers means more time and effort in healing and defending the follower when a combat event occurs. Taking harder paths means the monsters will have higher combat levels and come in greater numbers.

People to escort

There are a total of six people that can be escorted - three people for the journey to the Temple and three for Burgh De Rott. You can choose who to escort by using the noticeboard at the start point at Paterdomus or in Burgh De Rott. Each of the three people on each journey has a different difficulty - easy, medium and hard. For Temple Trekking, two are villagers and one is an adventurer, and for Burgh De Rott Ramble two are adventurers and one is a villager.

By being escorted, the follower will gain experience and levels. As they do so, they will gain new abilities and become more adept in combat. Their examine information and appearance will also change after receiving some new abilities. It will also allow the player to unlock certain rewards - some rewards require all of the followers to have reached a certain level.

It is possible to let your companion do much, if not all, of the fighting leading to fast level ups. This is easier for the mages and ranger, but can still be done with the warrior provided you have food to sustain him. This tactic works well with the Easy and Medium NPCs at the easy and medium route difficulties for the giant snail, ghast, nail beast, swamp snake, and shade events. All but the ghast event, at the hard route difficulty, will be too much for any NPC to tank except Pazuzu and Dean, if they've reached their power up levels (Pazuzu 75, Dean 80).

Routes

Once you have chosen someone to escort, you will need to choose which path to take. There are three paths, each a different difficulty, the main difference being the combat level of the monsters faced. This will only be the difficulty of the next event faced. Choosing the best path will be dependent upon combat level, available gear and which character is being escorted. After each encounter, players will be given the option of changing the path that they are currently taking.

At a certain follower level, your follower will be able to predict the events by left clicking on "Continue-x" tile. If the player chooses to disable prediction hints, they can be turned back on by speaking to Hiylik Myna in Burgh De Rott. You can tell your follower has gained this ability because they will run along with you as opposed to walking behind. In some followers it is also accompanied by a significant change in appearance.

Easy route: In order to evade any combat events, players must kill at least 1 monster in the event. The monsters on this path are lower level. Tier 40 armour should be a minimum for combat events on this route. If monsters appear there will be at least 2.

In order to evade any combat events, players must kill at least 1 monster in the event. The monsters on this path are lower level. Tier 40 armour should be a minimum for combat events on this route. If monsters appear there will be at least 2. Medium route: In order to evade combat events, the player must complete at least 33% of the event first. Prayer may be useful for certain events depending on the player's level, so choosing pure defence armour or prayer armour will be at the player's discretion. If monsters appear, there are at least 3.

In order to evade combat events, the player must complete at least 33% of the event first. Prayer may be useful for certain events depending on the player's level, so choosing pure defence armour or prayer armour will be at the player's discretion. If monsters appear, there are at least 3. Hard route: There is sometimes no way to evade any event. The monsters are high level. Prayer will be important to surviving this route at any level, so having prayer potions is recommended. If monsters appear there are at least 4. If escorting a "hard" NPC, certain events, such as the swamp snake and giant snail events, are particularly difficult. In these events, and a few others, multiple monsters will attack your follower extremely fast and can deliver a significant amount of damage in a very short period of time.

Supplying your follower

Followers have a Follower Inventory which has the following properties:

It can hold 28 pieces of food, and nothing else; if a player tries to trade the follower something else they will receive the following message: 'You can only trade food to trek NPCs'.

You cannot take back the food you have already given your follower.

It is not possible to see what is already in the inventory, only how many more items can be given.

To fill the inventory, right-click the follower, click "Trade", and then trade the desired food. If you receive a message stating that "The other person doesn't have space in their inventory for this trade" it means the follower's inventory is full of food.

The inventory will retain food items from one trip to the next, even after logout.

The inventory is shared across all followers; any food given to one follower will be available to all followers, regardless of difficulty and location.

During events the follower can be resupplied with food. For this reason, it is advantageous to allocate one inventory slot for a sack filled with a food, such as cabbages, allowing for the healing and food replenishment of the follower as much as 10 times per inventory slot.

Your follower will also have a Druid pouch.

Recommended equipment

The following items are recommended:

Weapons and armour

Most monsters are weak to magic, so bring runes and your best magic weapons. If you have lower combat stats, you may also bring melee and ranged weapons to kill snails, snakes, and nail beasts. Hybrid armour is a possibility.

Vampyres and Vampyre Juvinates can only be harmed by relatively weak silver weapons, or the strong Blisterwood weapons. So one of the following weapons, from best (1) to worst (6), should be the weapon of choice.

Inventory

Druid pouch or Ouroboros Pouch to defend against Ghasts. Stock up before starting. It can be used to protect your food from turning into rotten food. One trick to prevent the rotting of food if you don't have a druid/ouroboros pouch is to drop all the food in your inventory when you encounter the Ghast event, occasionally picking it up and dropping it again so it doesn't disappear. All your trek followers have druid pouches though, so if you don't have one for any reason, you can hide behind your follower near the entrance and wait for his or her pouch to activate.

to defend against Ghasts. Stock up before starting. It can be used to protect your food from turning into rotten food. One trick to prevent the rotting of food if you don't have a druid/ouroboros pouch is to drop all the food in your inventory when you encounter the Ghast event, occasionally picking it up and dropping it again so it doesn't disappear. All your trek followers have druid pouches though, so if you don't have one for any reason, you can hide behind your follower near the entrance and wait for his or her pouch to activate. Food for personal healing and to heal the follower. Remember that the follower can accept any type of food mid-trip. Lobster, Swordfish or Monkfish is generally recommended, depending on your combat level, expertise, and whether you use Prayer, or not.

for personal healing and to heal the follower. Remember that the follower accept any type of food mid-trip. Lobster, Swordfish or Monkfish is generally recommended, depending on your combat level, expertise, and whether you use Prayer, or not. Recommended to bring low level food, such as cabbages or potatoes in sacks that can hold ten at a time or cheese wheels for the campsite puzzle so you don't have to kill the snails for their meat.

It may be worth it to bring a Super defence potion to help tank monsters to avoid damage done to your follower. To speed up kills with the hard characters you might bring a magic potion of some kind. If doing easy/medium, you won't be needing combat boosts because the followers should do all the fighting.

Prayer potions are optional, but recommended for players who intend to make significant use of prayers. In this case a Holy wrench and the Reverence Aura might also be helpful, as it will increase the amount of prayer restored when using a prayer restoring potion.

Prayer potions are optional, but recommended for players who intend to make significant use of prayers. In this case a Holy wrench and the Reverence Aura might also be helpful, as it will increase the amount of prayer restored when using a prayer restoring potion. Beast of burden familiars and combat familiars are very useful as noted above. Fruit bats are also useful, since the pineapples can be cut up into four rings which will allow you to feed the campsite victims, and the other fruit can be used as healing, opening up your inventory for drops.

familiars and combat familiars are very useful as noted above. Fruit bats are also useful, since the pineapples can be cut up into four rings which will allow you to feed the campsite victims, and the other fruit can be used as healing, opening up your inventory for drops. Drakan's medallion is useful for teleporting to Burgh de Rott if you fail a trek.

Drakan's medallion is useful for teleporting to Burgh de Rott if you fail a trek. Enough open space to pick up items quickly during events.The things dropped by the monster you encounter may not sell at all so it may not be worth it if you want to stock up for multiple treks.

Events

There are 3 different types of events that might happen when you're moving forward - friendly events, combat events, and puzzle events. The specific event and difficulty of completing may depend on the difficulty of the route taken, although most events are possible regardless of difficulty.

Once an event occurs, the player and follower are pulled into the event area. The player will start in front of a section of path with blue stones. Right-clicking will display an Escape option, which completely abandons the trek and leaves the player wherever they have reached on the map, often in the middle of Mort Myre Swamp. At the opposite end of the area is the path that allows the player to "Continue-trek", once the event is completed. In combat events on the easy and medium routes, there are paths that evade-event that when used will skip the event and continue trekking, adding no reward and increasing the chance for another event. Some of the monsters must be killed before being able to use Evade-event.

Rewards

There are three types of rewards. Rewards from reward tokens, follower rewards and drops. After successfully completing a trek, the follower will give a reward token, which will be blue, yellow, or red tokens depending on the follower chosen, route chosen, how well events were handled and the amount of damage the follower took. You can exchange your token for rewards by leftclicking the token. Even though the examine text says "exchanged at Burgh de Rott", you can claim your reward anywhere. You will not receive a reward if your follower does all the attacking, when every event is evaded or when your follower teleports out due to low health. If your inventory is full upon arrival at the destination, your reward will be sent to your bank, or dropped on the ground if your bank is also full.

Here is the typical setup for tokens. Even if you take the hardest routes you can still receive a yellow token.

2 fights and 1 puzzle or 3 fights - Red token

1 fight and 2 puzzles or 1 fight and 1 puzzle - Yellow token

1 fight or 1 puzzle - Blue token

In addition to the rewards received from completing a trek, rewards are also gained by getting the followers to reach certain levels. Rewards for a single follower can be claimed from the respective follower's noticeboard tab. On the right under their level click on the green text to claim/toggle it. Rewards for your followers' total level can be obtained on the Rewards tab by clicking on the total count once it's green and then clicking the "claim" button.

Many of the monsters faced in this minigame will drop items, and these can be useful or valuable. Some of these drops can only be obtained by taking part in the minigame.

Reward tokens

The possible rewards

This table shows the average reward for each reward rank of for each item.

Item Avg. Blue Amount Blue GE Profit Avg. Yellow Amount Yellow GE Profit Avg. Red Amount Red GE Profit Pure Essence 100 3,000 140 4,200 200 6,000 Bowstring 60 22,980 80 30,640 140 53,620 Silver bar 110 63,140 150 86,100 240 137,760 Herbs; all kinds. 20 7 4.5 Coal and Iron ore 28 and 14 9,422 40 and 20 13,460 80 and 40 26,920 Watermelon seeds 4 14,360 8 28,720 10 35,900 Raw sharks 16 22,832 20 28,540 36 51,372

*Herb prices are not estimated.

A Tome of Learning can be chosen as a reward. Unlike most experience tomes, the skill is predetermined. These tomes give some experience in one of the following skills: Agility, Thieving, Slayer, Firemaking, Fishing, Woodcutting, or Mining. The colour of the tome depends on the colour of the token.

Item Level Xp Blue tome Level 1 Random amount of experience (1100-1650) in a defined skill. Yellow tome Level 2 Random amount of experience (2035-3025) in a defined skill. Red tome Level 3 Random amount of experience (4015-5005) in a defined skill.

Follower rewards

Drops

Achievement

Complete Trekky ( 40) - Fully level up all Temple Trekking companions.

40) - Fully level up all Temple Trekking companions. Beggars Can't Be Choosers ( 5) - Feed a survivor in the Temple Trekking scenario only great gunkan or great maki to progress.

History

Before the 13 March 2007 update, you were required to travel back to Burgh de Rott to collect the reward and restart the game. Now, the player has the option to escort mercenaries from Paterdomus to Burgh de Rott for a reward in the same fashion if Darkness of Hallowvale is completed. This allows the game to be endlessly repeated with rewards at each end of the trip.

Before 24 April 2007, Wildblood seeds were given instead of Watermelon seeds, the maximum amount being 55.

Revamp

On 17 August 2011, the minigame received a major overhaul. A great deal was changed with this update. Previously, there were many more followers that could be selected (see below), and the follower would not take part in combat, unless attacked. There was also no levelling system for the followers. The treks were started by talking to the NPC. A few new followers were added with the update.

The trails themselves functioned differently - the player would select the difficulty before the trail and would have to complete the whole trail at that difficulty. Two new events were added - the graveyard of skeletons and the nature grotto fires, which previously did not exist.

The rewards system was also slightly different before this update - previously, players could not choose rewards, they were received at random by turning in the reward token at Hiylik Myna at Paterdomus or Cornelius in Burgh de Rott. A number of new rewards were added with the update, such as the constructor's outfit, the shortcut to the Nature Spirit's grotto, the teleport to Burgh de Rott and the Ghast familiar.

Additionally, the events received a major graphical update, as did the monsters, such as Ghasts and Vyrewatch.

The previous followers, now removed from the game, were:

Initially, anyone who had tokens left over from before the update were unable to redeem them for the new rewards. This was fixed the next day with an update. [1]

In an update on 4 October 2011, following adjustments were made to improve this minigame:

Players now receive 25 Ghastly request scrolls instead of 15.

Attacking an enemy that is fighting your companion now pulls the threat away from him/her.

"Hard" companions now receive slightly more experience for completing an event.

Ranger and mage companions’ accuracy has been increased.

Trekkers will now eat at below 50% health instead of 25%.

Trivia