Sorcerous Origins

Arcane Bloodline

Your ancestors were scholarly wizards who studied arcane magic in an attempt to unravel the mysteries of the world. Masters of eldritch magic, some of that magic lingered and was passed onto you. While your magic is innate, you still make an effort to understand the source of this magic and continue your ancestor's study.

Arcane Tradition

At 1st level, you know two 1st-level spells of your choice from the wizard spell list. These spells count as sorcerer spells for any sorcerer class features, but they may not be replaced when you gain a level in this class. Additionally, choose an Arcane Tradition from the wizard class. When you reach 2nd, 6th, 10th, and 14th levels in the sorcerer class, you gain that Arcane Tradition's feature for that level. If a feature states it adds a spell to your spellbook, you instead learn the spell as a sorcerer spell. This does not count against your number of sorcerer spells known, and you may not replace these spells when you level up.

Multiclassing If you multiclass as a sorcerer with the Arcane Bloodline and a wizard, you must choose the same Arcane Tradition for your wizard. You add your wizard and sorcerer levels together for determining when you gain Arcane Tradition features. For example, a 2nd level wizard, 4th level sorcerer with the arcane bloodline that chooses the School of Illusion would gain the Malleable Illusions feature.

Arcane Study

At 6th level, you learn several spells through studious research. You learn one wizard spell of 1st, 2nd, and 3rd levels. At 14th level, you may replace any of these spells for one wizard spell of 4th, 5th, and 6th levels. These spells are treated as sorcerer spells for determining any features that affect your spells. This does not count against your number of sorcerer spells known, and you may not replace these spells when you level up.

Improved Flexible Casting

At 14th level, you can transform unexpended sorcery points to create spell slots of 6th and 7th level.

Creating Spell Slots

Spell Slot Level Sorcery Point Cost 6th 9 7th 10

Signature Spells

At 18th level, you gain mastery over two powerful spell and can manipulate them with little effort. Choose two 3rd-level sorcerer spells that you know as your signature spells. Whenever you cast either of these spells, you may use one Metamagic option that costs 1 sorcery point on that spell without spending sorcery points.