And that's it for the watercolor shader effect in Unity.

Conclusion

Crumble is my first full commercial game and I am still working on it day and night until I can release it. I only showed the basics of my game but I have a lot more to show and there is so much direction I could take.

Crumble explores different types of mechanics around the simple movements of a ball: 2D transition, speed sections, survival mode, boss level, intense destructions, and a big feature that I'm working on right now - a 4-players co-op.

One of the things I've learned through this journey is to always plan in advance. Keep having fun with what you do, don’t be afraid to explore new techniques and new tools. Always confront your ideas with the world and the people around you. And always strive for more!

I want to thank 80.lv for this interview and their interest in my work. I am a very active game developer so you can follow me on twitter or my dev blog. I hope you've got something useful out of this and don’t hesitate to ask any questions!