I didn't want to hold people's hand on a "story". It was my first real attempt at trying to convey a feeling through more experimental means. The game as a whole was experimental for me since I am used to more fast paced actions games. So going from that to a slow, kinda weird strategy game made the game play fall flat on it's face, but that's the price you pay for trying something new and I'm okay with that, if you wanna talk about how shitty the gameplay is then be my guest, I'll probably agree with ya for most of it now that I finished it and I can take a step back and actually look at it.



But, I guess if you REALLY wanna know what the """story""" is about I can just flat out tell you and kinda ruin the point of wondering and being confused and question what means what cause idk.



This game is about me. And to an extent everything I make is about me in some way or another but this has to do with my inner thoughts of myself. The main smiley face is me, the white text that greets you upon starting a new round is me and well... even you are me, the player is me.



I wanted the game to be me the different sides of me talking to me. The white text at the begging is the last echo of self love, and me trying to stop myself from falling into my sadness and self-hatred. The white smiley face is my self-hatred manifested into a god-like being constantly saying negative stuff towards me, trying to distance himself from me, but in the end he will always and forever be me no matter how much he hates it, how ever much I hate it. And you, the player, is me as my outer-self, the one dealing with the self-hatred and sadness, trying to make it stop by offering it gifts but it always comes back.



It's edgy, it's dumb, it's artistic, it's whatever you wanna call it.But it's just me wanting to convey my ideas through something creative and productive instead of just being a miserable piece of shit.



But yeah, a new game is coming soon anyways that will hopefully be better than this. Sorry if you hated it :T