Pepper has an undoubted rivalry with a certain adorable otter from the Fisherman’s Guild, but both animals have certain similarities. In fact their statlines are almost identical. Pepper has a poorer KICK than Salt, but higher TAC, showing their respective Guild’s focus!

Their playbooks are where the differences really start, with good momentous damage on Pepper’s first two columns. The tackle and the dodges are non-momentous this time, of course. Pepper can actually chunk out a decent amount of damage, particularly when the plethora of buffs in the Cook’s Guild are added onto him having the guild rule, Intimidation.

Pepper also has Where’d They Go? as his only character play, which is a really solid ability. With two influence he has a 15” goal threat, which is hardly bad for a mascot. It’s a useful option to have in your back pocket if all else fails and you find yourself needing a goal to win! More than that, for one influence he can move 11”, which is a hell of distance to travel in a single activation for that small an influence investment. This makes him a good ball retrieval piece, or a model which you can send into engage an enemy model to gang up for another friendly model coming in next activation!

He’s also an extremely annoying model to leave engaging an enemy model, as we’ll see once we get to the back of his card.

Finally, Pepper has 6 HP. Otters are basically similar to weasels, who knew?

Simply Vicious