What the developers have to say:

Why Early Access?

Warcube is an incomplete game that is in PRE-alpha!

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Places to explore & conquer.



Equipment to use.



Enemies to destroy.



Extra game modes.



Explosions.



Easter Eggs.

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

lowest

How are you planning on involving the Community in your development process?

Here's some links?

Warcube will be in Early Access on Steam so that I can get it into the hands of players as soon as possible. So that Warcube can be the best hero-cube-medieval-action-adventure-slow-motion game. Wait, I’m not even sure if that’s a genre.But seriously, the game is not yet done, the game is in a PRE-alpha state. Which means there will be bugs, it will crash, there will be some performance issues for some players, and some gameplay features and locations will be unfinished. But no worries, I’m here! And I’m working hard on it. Let’s be friends!”“I've estimated that Warcube will be in Early Access for around a year and a half(until Q2/3 2018). Totally subject to change!”“The full version will probably differ from Early Access in a few ways. From a sheer quantity standpoint it will have much, muchAs well as more optimization, features, and polish too!It's possible that the final release of Warcube will not play out exactly as it did in the Early Access version. Saves might not carry over all the way through either, though I will definitely try to make them! :)”“Many of the core systems are in place at varying degrees of complexity. There’s a portion of the overall map currently available to explore and with every big update, I’m going to release more sections of it.Although I WILL let you explore some work in progress locations that will be clearly marked.But the game is fully playable. You can fight, get money, explore and conquer, just like the basis for real life! What's next though is not only the most time intensive part of building the game, but also the riskiest in terms of development without community input. It's the world building, the giant content crunch!Gotta also mention, it'smore fun to work on this part of the game with community input :)”“The initial Early Access price will be theprice a person with be able to get the game. As new content and features are added the price will gradually rise to match that value.”“This is always tricky, because ultimately a community will involve itself in whatever it finds the most value in. While as a game creator, I might value something totally different! That being said, my hope is that the community is able