Haxe Roundup 166

Lars Doucet has put out a call, a bounty of sorts, for people who know a lot about C++ and can write native extensions for OpenFL.

Dan Korostelev demonstrates how to become a wizard with Haxe macros. pic - code.

And for those who regularly dabble in macros and use the tink libraries, Juraj will be breaking it soon. So if you depend on it, take a look at the possible changes. You’ve been warned, don’t complain when you get “flooded with a couple hundred lines of macro errors”.

William has written his ld48 postmortem for 10 Second onslaught. Although OpenFL is listed as a pain point, it was an organization thing and unfamiliarity of the OpenFL Flash api but there are some useful comments for the OpenFL team to look into.

Vadim continues releasing awesome screenshot saturday images, this time a Reflect compatible Haxe javascript obfuscator.

Justin has put together a pure Haxe postgres library, in a weekend! There’s still a few TODO’s but it’s still awesome.

And while reading through the mailing list, I came across one of Cauê’s projects, taurine-hx, which currently has a pure Haxe Path, Path Globbing and Uri libraries, with loads more planned.

Interested in distributing your OpenFL app to the iOS App Store? Or has OpenFL broken, again? Mr Laurent Bedubourg to the rescue!

Tong has released shell completion for haxelib and libraries, written in Haxe, of course.

Shane Johnson has ported the potrace algorithm to Haxe, allowing you to transform bitmaps to vectors. Currently limited to the Flash target.

Another ported library, this time as3isolib by Oliver.

How about a tutorial? Gamedevtuts+ have a beginner tutorial creating a tile map engine.