Districts (Overview)

Stacking specialists

Taking advantage of radial district bonuses

Note: Because there's a lot of information and many districts, I had to use smaller and narrower fonts. I tried to make use of color-coding to prevent cluttering, but I'm not sure how successful I was. This is still a preliminary table that will likely get a visual redo in the future.This table contains the adjacency bonuses for all districts (to guide their placement) and the total yields. The total yields are computed taking into account all the buildings for each district. I plan on adding the breakdown with each building and eras they are unlocked in later.River adjacency bonuses do not stack, even when you have multiple rivers. The screenshot below shows that you can only get +2 Gold out of river adjacency when building a Commercial Hub, even though 5 tile borders had river adjacency.All specialist districts allow for three unique buildings, and each building comes with a specialist slot (marked +1 Citizen on the tooltip). Specialist districts will appear on the Citizen Management screen with the usual Citizen slot plus two numbers on the side. The bottom number stands for the amount of specialists supported by that district (subject to how many buildings have been built) and the top number is the amount of specialists currently working that district. You can change the number of specialists in a district by clicking on the slot with the mouse. Note that districts without any buildings cannot take specialists.Note the Production stats of Kyoto (+12 from Electronics Factory and +12 from Power Plant). Each Electronics Factory only produces +4 Production (Japan's Unique Building -- normal Factories yield +3 Production), and each Power Plant only +4 Production. Kyoto's Electronics Factory production comes from the other two cities' (Sendai and Shizuoka) Industrial Zones, which are all in a 6-tile range from Kyoto, and from its own Industrial Zone (there is a total of 3 Electronics Factories and 3 Power Plants providing bonuses to Kyoto).Note: The Electronics Factory in Tokyo had just been completed on the round the printscreen was taken, so its bonus had not been computed yet. On the following round, however, Kyoto had a +16 Electronics Factory Production bonus.Also, the Zoo in the Entertainment Complex in Sendai is providing +1 Amenity to itself, Kyoto, and Shizuoka.In the picture. The Colosseum build requirements are flat land and adjacency to an Entertainment Complex with an Arena. The Colosseum was built in Shizuoka, but using the Entertainment Complex from Sendai. The cluster of Theater Squares nearby is also benefitting from cross-city district adjacency bonuses.