An universal purpose tileset to use on roguelikes. The plan here is to make the less tiles I can that are usable for mutiple types of things in a game.

The graphics are divided in three main categories: Mob, Obj, Gfx and Tiles.

Mob have the subcats: Player (@), Humanoid, Animal, Monster, Dragon, Undead, Giant, Plant, Constructo and Elemental. I made these based on roguelikes and dnd types of creatures. This planned to be complemented with some kind of tooltips to describe and specify the creatures.

Objs are for objects that are usable/have interaction. They can be used in many different ways, but they were made to be: Flora(plants/trees), Stone, Light Source, Container, Weapon, Armor, Usable, Material, Miscellaneous, Corpse, Damage Floor/Trap, Crafting Table, Inscription (on walls, floor,etc.), Rune, Shelf, Closed Door, Open Door, Ascending Stair, Descend Stair, Hole, Switch On, Switch Off.

The Gfx group stands for the graphical effects that are required to represent combat actions. They are: Hit, Projectile, Arcane Missile, Positive Missile, Negative Missile, Fire Missile, Water/Ice Missile, Nature/Wind Missile, Earth/Rock Missile, Buff, Curse, Fire, Water/Ice, Nature and Rock.

Finally the tiles are what they are. They were divided by biome so they go as: Grassland, Forest, Rocky/Mountain, Desert, Swamp, Trail, Stone Floor, Dirt Floor, Wood Floor, Water, Lava, Stone Walls, Dirt Walls and Wooden Walls.

The last two pieces I call Mob Badge and Obj Badge. They can be used to create new things as you need.

If you have any ideas that would be good to add up to this project just let me know that I'll try to keep this updated.

kcilds == Rocetti (they are the same person and thats me:D)

I have other art on PiskelApp (https://www.piskelapp.com/user/6322775474044928)

If you want to contact me for anything about art or just chat.. call me on discord @kcilds#4998