Today we mostly continued on the tasks we’ve been talking about lately. The AI interface is coming together nicely, work on the outposts is ongoing and we’ve added a whole ton more monster attacks. Here are just a couple. We’re aiming to make sure every unique monster piece has it’s own attacks and affects the monsters behaviour differently.

Starbound on the Discord Store Hi everyone, Starbound is launching on the new Discord store! As you might have seen from our last post, we’ve added some updates to the PC version for Discord integration. Those changes are going live to the stable version today on all platforms, we didn’t think it made sense to update Discord but leave the […]

Starbound's 2 Year Anniversary! Hi everyone! Today is a special day for the team here, as it marks Starbound’s (official) 2 Year Anniversary since 1.0 and the game’s full release on Steam. Since then we’ve had a few major updates (woo Mechs!) and are looking ahead to the future of Starbound, including the upcoming Xbox One release. It’s coming […]