IGN sat down with developer Lienzo to discuss their upcoming Nindie title, Mulaka , and how it's changing the way we think about video games.

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“ We are convinced that video games are the best medium to communicate any story.

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“ We wanted to use the Tarahumara myths and legends to give more context to the world.

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“ It was a beautiful experience being able to develop this partnership with Nintendo, and we’re very excited about this moving forward.

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Edgar Serrano . "As soon as we started researching about the Tarahumara and their myths, and their lore, we found out that they have a bunch of material that translates well to video game content and for a video game format. We are convinced that video games are the best medium to communicate any story or any message."In the game you play as a Tarahumara shaman who must summon the power of the demigods to help fight back the foulness that's corrupting the land. During my playthrough I found myself solving puzzles and exploring environments which are all inspired by real Sierra Tarahumara locations. Combat, while fun and engaging, also provided context to many of the Tarahumara myths and legends found in the game. Guillermo Vizcaíno told IGN. "For instance, the Mantis Men came from another legend where the Tarahumara encountered a rival tribe in which they described in their stories 'had many mantis-like features,' so we really took that to heart and designed actual mantises that you can fight in the game. Every enemy is just like that. There's a reason and story behind everything in the game."For many developers, indie or AAA, having a game on a Nintendo console is a dream come true, and for Lienzo it was no different. Adolfo Aguirre . "I remember very clearly when we had a call with Nintendo the Pax West showcase where it was announced that Mulaka was coming to Switch - Edgar and I both took the call, and after it ended we just stood up and were close to crying and hugging. It was just a beautiful experience just being able to develop this partnership with Nintendo, and we’re very excited about this moving forward."Although acquiring a partnership with Nintendo may not have been a simple process, once Leinzo had finally received their dev kits, they knew it was a literal game changer for both them and Mulaka."We pretty much love the Switch and almost everyone in the studio has one. It's a pretty unique piece of hardware. A hybrid console complete with a touch screen and HD rumble - it has a lot of cool features. So we actually had a pretty easy time bringing the game to Switch," said lead programmer Adolfo Rico At its core, Mulaka is a passion project that's dedicated to transforming the way the Tarahumara are seen, both nationally and globally."We invite everyone to check out Mulaka. It’s a game made from pure passion and love by a small studio in Northern Mexico. We’re just a bunch of guys who love games, grew up playing games, and want to create our own games. Mulaka is a product of that," Serrano told IGN. "Everything in the game is based on an actual tribe that’s still here. You can see them, talk to them, and get to know more about them. Everything about Mulaka is to preserve Tarahumara culture in the best way we know how, which is video games. And that’s why we’re going to be donating a part of the earning back to the Tarahumara."Mulaka will be available for Nintendo Switch, PS4, Xbox One, and Steam on March 1 for $19.98.Editors Note: We were alerted to several sentences in this piece's intro that are significantly similar to our sister site, Mashable. We've amended the article and retained the original interview.

Filip Miucin is IGN's Nintendo Editor. Find him on Twitter @filipmiucin and every Friday on Nintendo Voice Chat.