Kingpin enters The Contest August 31st at 10AM PDT!

About Kingpin:

Wilson Fisk, Kingpin of Crime in New York City, rules the underworld with ruthless efficiency. Gaining power through numerous illegal ventures and intimidation, Kingpin has gone toe-to-toe with the likes of Spider-Man and Daredevil, keeping pace thanks to his incredible physical prowess and strength. Now the infamous crime lord has set his sights on the Contest and its rich supply of dangerous black ISO-8. For Fisk, the Contest is just another city to conquer.

Base Stats & Abilities

*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99

Health: 17180

Attack: 1171

Max PI: Without Signature: 3612 With Signature (99): 4415



Character Class: Skill

Basic Abilities: Rage, Overpower, Unstoppable

Passive – Rage

Whenever Kingpin gains a Debuff he has a 50% chance to convert it into a permanent Rage which has no effect.

Each Debuff and Rage on Kingpin only strengthens his resolve, increasing his Attack by 292.75 and Power Gain Rate by 5%.

Whenever the Opponent Evades one of Kingpin’s attacks, he gains a Rage. Cooldown: 1.5 seconds.

Buff – Overpower

If Kingpin’s Debuffs and Rages combine to equal 8, he converts them into an Overpower Buff, lasting 12 seconds and increases his attack by 2927.5.

While in Overpower mode, Kingpin’s Special Attacks become Unblockable and he cannot gain Rage.

Heavy Attacks

While charging a Heavy Attack, Kingpin becomes Unstoppable for 0.8 seconds and has 1333.33 additional Physical Resistance.

If Kingpin lands 3 Heavy Attacks within 2.5 seconds of each other he gains Fury, increasing his Attack by 878.25 for 10 seconds.

While Kingpin has this Fury Buff, he cannot become Unstoppable.

Special 1: Dirty Deeds – Nothing’s illegal in The Contest. Especially not a concentrated dose of toxic Black ISO-8.

Infects the opponent with Black ISO-8, dealing 1756.5 direct damage over 12 seconds. Opponents under Black ISO-8 suffer 45% reduced Defensive Ability Accuracy and Attack.

Special 2: Eliminate the Competition – It’s nothing personal…it’s just good business.

100% chance to gain an Unstoppable Buff which lasts for 6.50 seconds.

While Unstoppable, each hit landed on Kingpin has a 100% chance to grant a Rage.

Special 3: Self Made Man – Such disrespect and insolence towards the Kingpin of crime. It’s time Fisk got his hands dirty…

Kingpin gains 2 Rage. If he’s in Overpower mode, he instead refreshes the duration of Overpower mode.

Signature Ability: True Nature – Fisk sets his ill intent upon the Contest, beginning the fight with Rage Debuffs already active on himself. He also gains the ability to recover some Rage after finishing his Overpower mode.

Kingpin begins the fight with 2 Rages.

When exiting Overpower mode, Kingpin has a chance to gain up to 4 Rages, each having a 82.44% chance to active.

Synergy Bonuses

The Hood or Joe Fixit – Competition – Unique Synergy Kingpin: +15% Rage conversion chance. The Hood: +20% Invisibility Duration Joe Fixit: +15% Attack while the Opponent has a Debuff.

Daredevil or Daredevil (Classic) – Bane of Hell’s Kitchen – Unique Synergy Kingpin: Heavy Attacks gains +60% Attack and cannot trigger a Passive Evade Daredevil: +40% Armor Break Duration. Daredevil (Classic): +40% Precision Buff Duration.

Iron Fist or Elektra – Defenders Destroyer – Unique Synergy Kingpin: +15% more power when Struck by a Physical Attack. Iron Fist: +15% Armor Break Duration. Elektra: +15% Bleed Duration.



Recommended Masteries

Extended/Enhanced Fury Kingpin’s Overpower Buff counts as a Fury and as such, it benefits from these Masteries. It’s also rather a large bonus so there are benefits of improving it.

Willpower Kingpin has the ability to convert Debuffs into Rage. Willpower allows him to benefit from those that he doesn’t convert, as well as giving him a way to recover some health to offset any damage he takes while being Unstoppable.

Liquid Courage/Double Edge Again coming back to Kingpin’s ability to convert Debuffs to Rage, while not the guarantee of an immunity, he has a 50% chance to gain all the benefits with none of the penalties.



Strong Match-Ups

Electro Kingpin makes a good answer to Electro. His large health pool allows him to soak up some of that Static Shock Damage without too much worry. Then his Special 1 includes a projectile attack allowing him to avoid some of the damage all together, and the Ability Accuracy reduction from that same Special 1 allows him to avoid even more. Finally, sprinkle a little class advantage on top and away you go.

Spider-Man (Stark Enhanced) Starker-man’s AI assisted Evade is serious business. It’s usually somewhere between difficult and suicidal to throw a Heavy Attack at him, making it tough to turn it off if you’re not a Cosmic Champion. Kingpin’s Unstoppable Heavy Attack let’s him turn off that AI in relative safety, unlocking his Special 1 to get the Ability Accuracy Reduction into the fight to keep him down!



Weak Match-Ups