Hello everybody and welcome back to CanYouSayBlog, where we blog about whatever really.

Today we will be talking about remembering Card Order in Tsukuyomi.

With the addition of GBT12, Dragon Emperor Awakening, Battle Sisters and Tsukuyomi were added as top contendors in the Oracle Think Tank department due to Ichikishima.

While Battle Sisters are the first thought thanks to the the ease of construction, power pump as stride bonus, as well as early game deployment, Tsukuyomi build should not be overlooked either.

The abilities of Haruzuki as a stride cost are undeniably powerful, a corner stone to this deck that functions on stability of V ride, as well as RG that have on hit abilities.

A stride cost that pumps V, gives it an on hit ability that gives one more card, all while drawing you a card effectively becoming a free stride cost? A bit overpowered.

Its the combination of all these parts while functioning quite well in the early game with draw, stability and not being afraid of rush decks that have lead to a lot of top players testing and planning with this deck heavily over battle sisters.

Lets have a look at some builds

https://twitter.com/16Yamato03/status/904652791188045825

A 8 Crit/4 Stand build.





A few of the top players of japan have taken to the deck lately as the weaknesses of BatSis (overreliance on CB, no RG stability, a lot of *chaff* cards just to make the battle sister deck work, extreme reliance on Ichikishima-Critical Trigger to actually do anything) have become more well known and this deck doesnt have as much issue due to forcing guard earlier with on hit abilities, faster RG searching over blind drawing, and Not having any blind luck in the ichikishima-critical win turn because youve stacked your deck.

The comparison between these two decks power has yet to be proven over time, but with battle sister being easily countered by defensive plays, a weakness that isn't existant in Tsukuyomi build, perhaps we will see a rise I'm player count as more top players bring the deck to top tournaments.

This build plays the new G2 support card Akatsuki over what most players would pick of Concierge(On hit, look at 2, add one to hand and one to soul) to match the on hit abilities of the other g2, nanase, a deck pick that would increase early game presure and draw.

Additionally, they play the Oracle Null guard, the one to be retrieved from drop zone. While there is a small chance it can bind itself, the ability to retrieve null guards from the drop zone becomes incredibly important in matchups such as the Oracle Think Tank Mirror.

The Stand triggers are added to give V a stronger ability to hit RG early game.

Imagine: RG attack V with on hit draw, V attack RG to get confirmed advantage, Stand trigger RG attack V with on hit draw.

Indeed the benefit of running tsukuyomi is not only the Tsukuyomi specific support, but also the very important ability to have a high degree of flexibility in deck construction, such as picking the self recylcing null.

Another commonly seen pick is playing the Nanase/Nazuna G1/G2 Pair, giving RG power columns to become harder to guard while going through the deck faster.

Enough about what makes Tsukuyomi a viable powerful deck, on to the important part: How to Remember *The Stack*

Tsukuyomi's ability to stack the deck and know the order of most of your cards is incredibly powerful, but not easy to do.



The reason why most people are unable to remember the stack is that they are not dedicating the stack to memory efficiently.

To Remember anything, it is important to simply and condense the information presented to you, instead of trying to block memorize everything.

For Example: Psychic Bird, Lozenge Magus, Tsukuyomi G1, Nanase, Hazuki.

This can be considensed into Crit, Heal, G1, G2, G3

And further condensed down into Trigger Trigger Not Not Not.

Which can be further condensed down into:

1 1 0 0 0

Thats right, instead of remember five different cards, instead focus on remembering TRIGGER ORDER and how many cards the stack is.

As tsukuyomi usually only had two options for how big the stack is: Adding 5 to the stack (nothing to add to hand/ride), Or adding less than 5 to the stack (Adding one or two cards to your hand), its easy to remember if you note how many cards you DIDNT add to the stack each time.

For example.

5 cards stack 4 cards stack 5 cards stack

can be remembered 0/1/0

As only one of those you didnt add 5 to the stack.

So you can break these down into chunks of five.

A 5 Stack/4 Stack/4 Stack/5 Stack/4 Stack

Will be 0/1/1/0/1

And if theres 1 trigger in the first stack, 3 triggers in the second stack of 4, 2 triggers on top of the third stack of 4, 4trigger in the stack of 5, 0 triggers in the last stack of 5

So we need to consdense the information down further.

If you order all the triggers together, and all of the triggers to the top, which you will probably do, you have, if Trigger is T and Non Trigger is N

TNNNN TTTN TTNN TTTTN NNNNN

23 cards to remember.

But how about this: Assign a shape to each of these T/N combinations.

No triggers is circle (no corners)

Dot is 1 Trigger (one point)

Line is 2 Triggers (two points)

Triangle is 3 Triggers (Three points)

Square is 4 Triggers (Four points)

Pentagon is 5 Triggers (Never really happens)

Our 23 card stack is now: ・ Δ ー ◇ ◯

Which is significantly less information to remember than the order and cards of the stack.

Next, you have a denotation of which stack you added one less cards to the stack. Lets use a say... / to denote that.

・ Δ/ ー/ ◇ ◯

Now we know that the second and third shape have one less card in the stack to it, meaning that instead of a 5 card stack with 3 triggers on top, you are looking at a 4 card stack that is 3 trigers on top.

Simple enough right?



By reducing the amount of things to remember to: Trigger On Top Of Stack, How Big Is Stack, you can easily form an easy mnemonic to remember the whole stack!

Cards like Housekeeper (G1) allow you to add another 4-5 cards into the stack and remember more cards while moving the stack upwards.

Lets give it a try.

➖／・ Δ／ ◯／／ ◯ ◇ ・・

Its a 36 card stack, that doesnt make sense in terms of numbers of triggers in deck, but lets give it a try!



-/ means 4 card stack with TWO triggers on top.

TTNN

・ Means 5 card stack with ONE trigger on top.

TTNN TNNNN

Δ／ Means 4 card stack with THREE trigger on top.

TTNN TNNNN TTTN

◯／／ Means 3 card stack with 0 Trigger on top

TTNN TNNNN TTTN NNN

◯ 5 card stack 0 triggers.

TTNN TNNNN TTTN NNN NNNNN

◇ Four Triggers 5 card stack

TTNN TNNNN TTTN NNN NNNNN TTTTN

・One Trigger 5 Stack

TTNN TNNNN TTTN NNN NNNNN TTTTN TNNNN

・One Trigger 5 stack

TTNN TNNNN TTTN NNN NNNNN TTTTN TNNNN TNNNN



Amazing.

36 cards all in order and youve remembered it by a little squiggle you can imagine in your head..

➖／・ Δ／ ◯／／ ◯ ◇ ・・

Another option for remembering the stack is actually musical notes!

Music and melodies are one of the most memorable mnemonics humans have.

Have you ever noticed a certain tune? A few words from a song and the main melody playing in your head with the lyrics and ups and downs of the tone?





If not,

Baby Baby Baby Oooh.

Heres my number, so Call Me Maybe.

You did notice.

The trick is converting information to be remembered as a tone.

With tsukuyomi, each stack is constructed by each individual part, meaning if you assign a certain NOTE to each stack?

There are eight basic tones, meaning that if you reduce the stack to a code, the stack must have less than 8 options for each block of the stack.

Sing along time!

Do

Re

Mi

Fa

So

La

Ti

Do

For those who dont know how to sing Do Re Mi click here.



Im messing with you. Here is the link.

Well, isnt that easy since you only have:

0 Trigger, 1 Trigger, 2 Trigger, 3 Trigger, 4 Trigger, 5 Trigger, and Smaller Block

as your options for what your code contains.

Lets assign

Do to 0 Triggers

Re to 1 Triggers

Mi to 2 Triggers

Fa to 3 Triggers

So to 4 Triggers

La to 5 Triggers

Ti to Smaller Block

Do is 0 Triggers.

As you go past each block during your game, you add a single note or two to your little melody you either play in your head or hum along.



First example:

First block: 2 Triggers and one tsukuyomi for ride. Return to bottom and make TTNN.

Mi for two triggers, and Ti for smaller block.

Mi Ti

Second block: 1 Trigger and one tsukuyomi. Return to bottom and make TTNN TNNN

Mi Ti Re Ti

Third Block. Ooh a whiff and no tsukuyomi. And four triggers! Gotta get there fast!

TTNN TNNN TTTTN

Mi Ti Re Ti So

Fourth block: Tsukuyomi G4 ability to search 5 to add 2. Three triggers!

TTNN TNNN TTTTN TTT

Mi Ti Re Ti So Fa Ti Ti

Fifth Block: By Housekeeper or something: No Triggers but at least I got null guard fodder!

TTNN TNNN TTTTN TTT NNNN

Mi Ti Re Ti So Fa Ti Ti Do Ti

Sixth Block: Were already hitting our stack but gotta dig to that Quad Trigger! One trigger and No add to hand.

TTNN TNNN TTTTN TTT NNNN TNNNN

Mi Ti Re Ti So Fa Ti Ti Do Ti Re

25 Card Stack of 6 Blocks. You have remembered TWENTY FIVE CARDS AND ITS ORDER with

Mi Ti Re Ti So Fa Ti Ti Do Ti Re

As you go through each step of the process you add a few notes to create your easy to remember and easy to recall and decode melody!

This is the power of human memory! Dont be a slave to your memory, master it!!

Lets try a different melody:



Do Do Ti Re Fa Ti Do

NNNNN NNNN TNNNN TTTN NNNNN

23 Cards.

Witness the power of memory! Mastery of memory and learning to condense information in such ways can be used to remember the opponents hand, and their trigger count even!

Information is best remembered as shapes, colors, sounds, or smells. Try to use that instead of trying to rote learn everything (and you can brag: today I learned through childrens card games skills to be used in life and school)



While these two I have written about are two examples of how to remember things, other options do exist as well.

Some people can consdense a series of 0s and 1s into their binary equivalent allowing them to remember as many as 32 cards because 32 is 4 units of 8, meaning a 4 letter word would be broken down into 32 0s and 1s, allowing you to remember the stack.

Other options are remembering them as colors, perhaps as a rainbow in your head and assigning colors to how many triggers there are. Remembering things as Blue, Yellow, Blue Red Red.

I hope this suggestion helps people who want to play Tsukuyomi.