I know you already have a concept on what his abilities would be, but i hope its not a big deal if i share my own ideas about it ^^



Bastion (all stats at 30)

Health: 500

Shields: 250

Armor: 400

Energy: 150

Sprint speed: 0,95

Polarities: 2x D; 1x V

Aura Polarity: V



Passives:

Guardians Might: For each enemy hit with Melee Attacks, Damaging abilities or for each Bullet Blocked by Bulwark, Bastion Generates 1 stack of Guardians Might. These stacks do not decay over time and act similar to the combo counter, giving damage increses for abilities at certain tiers, tho building this combo takes longer than the melee combo.

Guardians Resolve: 30% of the damage taken by every ally in a 25m Radius is redirected to Bastion, the damage he recives from this Effect is reduced by 50%.



Actives:

Ability 1, Siphoning Lances (Toggled): While active, Bastion summons up to 5 ethereal lances, hovering around him. His gunfire marks an enemy and causes one lance to shoot at the marked enemy, hitting the exact same location as the bullet did, dealing 150 Damage (75% Puncture, 25% Impact) scaling with power strengh and equipped melee mods and Guardians Might. Only one lance can be fired every 5 seconds, this cooldown being reduced by power duration. Whenever a lance is fired, a new one will spawn after 1 second, costing 10 energy per lance generated but none while idle, scaling with power efficiency. When deactivated, the remaining lances will remain untill the next hit, where they will all strike the same target. Bastion is healed for 5% of damage dealt by this ability.



Ability 2, Vicious Taunt (Timer): Bastion Taunts all enemies within a 15m radius, scaling with power range, and forces them to attack him for 10 seconds, scaling with power duration. During this time, he gains a 60% damage reduction, scaling with power strengh up to a maximum of 90%. Allies within the radius are healed by 100% of the damage Bastions health sustains from taunted enemies, scaling with power strengh, costing 50 energy per cast, scaling with power efficiency.



Ability 3, Raise Moral (Timer): Bastion raises the moral of all Allies within a 15m radius, scaling with power range, incresing their Damage Dealt, Firerate and Melee attackspeed by 30%, scaling with power strengh, for 10 seconds, scaling with power duration, costing 75 energy per cast, scaling with power efficiency.



Ability 4, Bulwark (Toggle): Bastion gains complete resistance against all knockdowns and status effects and summons his exalted lance and shield, Gungnir & Svalinn, draining 5 energy/s scaling with power efficiency. Melee attacks deal 250 Damage (75% Puncture, 25% Impact), scaling with power strengh and equipped weapon mods, with a status chance of 20% and a crit chance of 15% with a 2x crit multiplier. Svalinn provides a 100% damage reduction against damage coming from the front. The channeling button (standard: M1) allows you to charge a lance throw, consuming stacks of Guardians Might at a rate of 10 per second after the first 0,25 seconds. For each stack consumed, the damage of the throw is incresed by 1%. Uncharged throws deal regular melee damage. All throws have a 100% chance to inflict a Puncture proc outside of their regular status chance. Thrown attacks trigger Siphoning Lances and the shield can be kept up while charging and all abilities can still be cast. If Vicious Taunt is casted while Bulwark is active, the enemies will try to hit your shield from the front, if they dont stand too far away, they will attemt to move in front of the shield in oder to hit it. The healing from Vicious Taunt now is also triggered by attacks hitting the shield, only there with a 1% damge into health conversion. If a melee attack is being charged (Standard: Hold E), Bastion will charge at the enemy youre pointing at, moving at thrice is regular sprint speed and causing an impact proc on all enemies in his path, knocking them down. Once he reached his target, he will knock his target over and perform a finisher. He is invincible during this charge. This maneuver costs 25 stacks of Guardians Might, with a maximum target range of 25 meters.





I hope i didnt overload his kit too much. What do you think about this kit?