Quite flattered and surprised to announce that I’ll be the artist-in-residence at one of North America’s largest museum galleries, the AGO. During February and March they’re providing a studio, a stipend and institutional support to make art — in my case, game art — and engage the public. What the public engagement will look like is still in the planning stages but I’ll be posting more about it as event details firm up.

In related news, I took part in a hackathon and made this art game in about six hours with the guys at Verold. The Magi’s Rendering is my first 3D game, and you can play it now in most recent browsers. Credits and design notes below.

Design and Writing: Jim Munroe

3D Model: Mathew Borrett

Music and Voice: Brian Bernard

Scripting: Michael Bond, Derrick Weis

Thanks to: Ross McKegney, Sean Lerner

How it happened:

A few months ago Mat showed Sean and I a 3D model he was making of impossible houses, rooms that go nowhere and the like. We discussed the idea of making a game around exploring this space.

Verold announced they were having a one day game hackathon. They had some pretty sweet tech that allowed for 3D in the browser, so I got in touch and let them know what I was thinking.

Mat couldn’t come but he sent me a stripped down version of his model. I imported it into the Verold Studio and started playing around with it. I got drawn to this mysterious arabesque door and started writing.

Brian Bernard came in and voiced the lines, then found a track he’d made that suited the tone. Derrick got a floaty camera working, the waypoint-trigger scripting, and the sound firing. Michael got the beacons pulsing.

What I learned: