Update: Lag Issues Reduced and Improved Nametags





Greetings

Thanks to the wonderful work of DocCodeSharp, we have been able to finally tackle and eliminate the causes of all the lag we were having. Additionally, we're moving forward with some changes to nametags that I think all of you will like. Anyway, more details follow below.

The Lag

So I'm sure most of you had noticed issues with lagging servers. Server TPS was dropping, the servers were going down after only being up an hour, and the servers couldn't handle over 50 players at a time. After four days of searching, we discovered a core issue with the code that actually dated back to when Lazertester first coded MineZ. Essentially the issue had to do with chest and zombie spawn mechanics that had slowly become more and more of an issue as we added new towns and chests to the map. Now that this issue has been fixed, we've brought the player cap safely to 100, and we are looking forward to being able to support more players on the servers again.

Nametags

You may have noticed that premium players can now see their ranks and have a colored nametag in tab and over their playerstates. This is our start, and as we continue we plan to add back the golden name tag, healer tag, and bandit tag to the system as well. We are considering many different options to how all these tags will work in relation to each other and we've listed a few of our ideas below to be discussed.

Regular Player - Andrew_64_MC

[Bandit] Andrew_64_MC [Bandit] Andrew_64_MC Andrew_64_MC [Bandit] [Healer] Andrew_64_MC [Healer] Andrew_64_MC Andrew_64_MC [Healer]

Premium Player - [P] Andrew_64_MC

[Bandit] [P] Andrew_64_MC [Bandit] Andrew_64_MC [P] Andrew_64_MC [Bandit] [Healer] [P] Andrew_64_MC [Healer] Andrew_64_MC [P] Andrew_64_MC [Healer]

Premium Player With Gold Nametag - [P] Andrew_64_MC

[Bandit] [P] Andrew_64_MC [Bandit] Andrew_64_MC [P] Andrew_64_MC [Bandit] [Healer] [P] Andrew_64_MC [Healer] Andrew_64_MC [P] Andrew_64_MC [Healer]