Train is one of my favorite maps to call on. The open sites and the quick T rotates allow for some very interesting strats, and they let me have full freedom as far as mid round calls go. It’s very easy to rotate your attack from one site to the other due to ladder room, connector, and CT spawn. I’m going to show off my default that I play towards the A site, explain why I do it, and show how to change your setup as you interact with the CTs.

This is what my default looks like.

2 riflers on Ivy, an AWPer and a rifler (this is usually me) in A main, and a rifler holding the entrance to B apps. If my AWPer has a good spawn for A main, I tell him to peek it. Obviously, where he peeks depends on what setup the CTs are running. After a few rounds you should start to get a feel for where they like to play. If they always AWP connector, peek connector. If they play green train/T hell, peek that. It depends on if the AWPer is feeling the peek, what angle they like to peek, etc. If my AWPer gets the pick, I usually push out with the AWPer and start clearing angles. Once we apply pressure to the A site, the ivy player is likely to rotate, letting the ivy players out on to site for free. At this point you should have site control, and you can either bring your B player out through A main, have him hold there, or send him up into B to look for picks.

Now, if there is no early pick A main, I have my AWPer hold an angle or peek and move around a little bit, and I stay there to back him up. This is where some Ivy aggression takes place. If all is quiet on the A main front,I have my Ivy players slowly move in while mollying standard positions and watching each other’s angles. Or, instead of Ivy, the AWPer and I can push site and look for peeks.

If these sort of slow dry pushes don’t appeal to you, you should try the late A execute my team likes. It looks like this.

I really like this execute because it essentially breaks the bombsite in half. You go in and plant the bomb for ladder and then fall back some. You leave your lurk watching for the rotation from upper B, put a rifler in ladder room to watch for that rotate, and the rest can play in A main or clear the area around Ivy and hold there.

One of the last things you can do from this default only works if you know the enemy team likes to play aggressively and push. You make some noise A main and Ivy and wait for the rotater to come through B. Your lurk kills him, and then you all push into B upper onto site.

Well, this is how I usually call my A default on train. I’m planning on writing up my B default soon, so keep an eye out. I hope this helps you all. Feel free to ask questions in the comments and whatnot, I’d love to hear your feedback and answer any questions you might have.