In this article we will briefly discuss how the Alpha team (Qué? read our ‘The way out’ post first) will proceed with preparing the firmaments for our new colony on location. Escaping the matrix is not a zero-seconds process. There will be a transition period in which we will have to use matrix stuff to build up the colony camp. To make it easier reading, this transition period is split up in some phases.

First phase: gather intel on location

Duration: 2 weeks

The first part consists of the physical move within the matrix. We move according to the tough or smooth way out (see earlier post). We move with 6 to 8 people (50/50 man and women) to a big city close to the chosen spot. In this phase the Alpha team gathers intel on the country, weather forecasts, property information on the available terrains and fertility of the ground. Although a lot of stuff can be checked via the internet, some stuff we need to see with our own eyes to make our final choice definitive. The list of requirements for the spots from Intermission Report I. :

We have 4 spots so far. 2 of them are going to be screened this year for sustainability and suitability.

The spots:

• Peru

• South-Africa

• Tanzania

• Turkey Each spot has its own advantages and disadvantages. Important selection criteria for the spots are:

• Distance from nuclear power plants (min 1000 km)

• Height of above the current sea level. (Min 2km)

• Proximity of (renewable) a water supply

• Distance from matrix folks (min 50km)

• Availability of direct food

• Availability of wood (unlimited would be nice)

• Availability of other resources needed for construction of other buildings (sandstone, grind, …)

• Risk of matrix folks going crazy (a.k.a. political stability in the region = absence of politics in the region) (max 1%)

• Local climate & proximity to the equator (as close as possible)

• Distance from tectonic borders (min 500km)

• Distance from volcanoes (min 300-500km)

• Number of mountain rigs an eventual tidal wave of 2km height will have to breach before it gets to our colony.

For every possible spot this checklist will be discussed, so back and forth communication between Alpha (located at the chosen country) and Beta (still in Belgium/Western Europe) teams will be necessary to check for additional ‘inside matrix information’ to be retrieved by the Beta team. Once that is complete, we expect there will be 2 to 4 possible terrains for checkup.

Phase two: inspection of possible locations

Duration: 2 weeks

At this point, the Alpha team splits up in 2 sub teams. One team stays in the big city and provides communication and location service for the other team. The other team goes hitch hiking or rents a jeep to scan the spots. Every spot is checked thoroughly for security and sustainability issues. During this process some important stuff will be verified that we cannot check via the internet. These are the the ‘secondary requirements’ for the spot.

presence of (potential) food near the colony location (‘potential’ because the Alpha team will probably arrive in early Spring). The more food that is already there, the better.

(‘potential’ because the Alpha team will probably arrive in early Spring). The more food that is already there, the better. determination of ground fertility. Of course we will fertilize ground with our own disposals, but this takes time. If you plan to start your own colony this may be worth a read.

Of course we will fertilize ground with our own disposals, but this takes time. If you plan to start your own colony this may be worth a read. presence of dangerous animals . You don’t want to live in a region that is actually the home of a herd of wild wolves of course.

. You don’t want to live in a region that is actually the home of a herd of wild wolves of course. checkup for poison . Poison from poisonous animals and plants, as well as soil and air quality will be tested. Pretty high tech for Stone Age people, huh?

. Poison from poisonous animals and plants, as well as soil and air quality will be tested. Pretty high tech for Stone Age people, huh? weather conditions . Although the primary criteria will only give us spots of some square kilometers, weather can be very different in the different ‘sub-spots’ due to terrain levels. Typical mountain rains are something to avoid.

. Although the primary criteria will only give us spots of some square kilometers, weather can be very different in the different ‘sub-spots’ due to terrain levels. Typical mountain rains are something to avoid. proximity of important natural resources (e.g. salt, iron ore, stone, clay, cotton fields, …)

(e.g. salt, iron ore, stone, clay, cotton fields, …) and last but not least: the feeling of the spot. In a few hundred meters Earth-surface-energies can vary a lot. Although we’re not capable of consciously using our ‘6th sense’, we will strongly feel the energies on the different locations.

But we’re not there yet. Upon inspection of every spot, the team will make a brief list of (additional) materials needed to be able to build a colony there. Things like ‘extra saws for the big trees’, ‘ground fertilizer for the weak ground’, ‘extra shelter for heavy and sudden rainfall’, etc. These are just some (bad) examples but you catch my drift. Once this is completed one spot will stand out from the others. This will be the spot we’ll move to, and build the colony.

Phase three: shopping time!

Duration 1-2 weeks

With our pile of almost – but not yet – worthless money, we buy all essential stuff mentioned above in order to start the colony. Depending on the chosen location, shopping might take up to 2 weeks. Here we’ll have to see how much support from locals we can get. Or we will have to purchase the goods and move them directly to the spot, or we move them to some kind of a warehouse and stockpile everything there and then move it all at once to the location of the future colony. To stay under the radar it would be wise to do it in bits and pieces, with the Alpha team still split in a purchasing unit in the big city and a construction unit on the spot location. This is a brief list of the stuff that the Alpha team will have to buy in that short time span:

tents and shelter

backpacks

basic clothing for members of the Alpha team

tablets to clean water

food for 6 months for 20 people

basic construction tools: hammers, saws, axes, sledgehammers, shovels, kilometers of rope, …

seeds and ‘bio-artificial’ fertilizers to start agriculture

additional stuff that will come to mind last minute

In whichever case, the goods will have to be on the spot location within a relatively short time. In the event of a ‘construction team’ on the spot, this team will have to guard the materials and bury them until later.

Phase four: move to the spot and set up a temporary camp

Duration: 1 week

Before the Alpha team leaves the the big city forever – and thus actually unplug from the matrix – they will have to send a ‘go’ signal to the Beta team in Belgium/Western Europe. For security reasons we wont get into further details on how the go signal will be sent or transmitted.

From this point, the Alpha team leaves all matrix abstractions, and will need to get their own food. No more money to buy food with, a car to drive , … This is where the ‘way in’ process starts. The process in which every colony member will have to face the hard transition effects from the matrix life to the unplugged life. This will be without a doubt the toughest period for the Alpha team members.

Once the Alpha team is re-united the temporary camp will be set up. This will be in analogy with the setup of the Belgian Princess Elisabeth Antarctic Research Station. The video (and the whole website) are very much like our progress – only the temperature will be slightly warmer. This temporary camp will be set up with tents and some shelters to protect tools and additional materials from weather. In this phase it will be crucial to set the right priorities and make sure we have a plan to continue building in both good and bas weather circumstances. Once the temporary camp is set up and the entire Alpha team agrees on the schedule for the next weeks, we arrive at their final and last phase.

Phase five: set up the basics for the final colony village

Duration: ~ 1 month

The best way to cheer up and have some stability in your minds is to make sure your life is scheduled with building tasks. This fifth and final stage of the Alpha team is crucial to the Beta team. The beta team is larger, are less ‘survivalist’, and might have some kids among them. Alpha team’s final task will thus be:

provide tents and shelter for the coming Beta team

set up sustainable agriculture

develop a clean water supply to the future village

construction of city hall

City hall will be the nerve centre of the village. It will house the central heating system, there will be a water tower build in the roof of it, and it will be the central meeting place for the colonists. Without this city hall there wont be much luxury possible in the smaller houses.

Meanwhile

I’m working to test out free energy possibilities and Number 13 is currently creating our village to scale 1:87 (H0), like a diorama. We made a paper scale model, and it already looks cute. But that’s another big story, firstly, the beta team arrives…

Rate this: Share this: Twitter

Facebook

Reddit

Like this: Like Loading... Related