Latest Comments

2011-12-06 03:54 AM

Raka Maru Yes, very impressive resume. Has the guts to pursue what he wants, gotta respect that.

2011-12-06 04:04 AM

Canaris Re: Dev Chat with Amit Patel Raka Maru Originally Posted by Yes, very impressive resume. Has the guts to pursue what he wants, gotta respect that.



Great read and glad to have you aboard Amit, I see he does Krav Maga also, what an amazing marshal art..... well not really an art more of a marshal mauling



good stuff

2011-12-06 05:14 AM

Raka Maru Canaris Originally Posted by



Great read and glad to have you aboard Amit, I see he does Krav Maga also, what an amazing marshal art..... well not really an art more of a marshal mauling



good stuff indeed and I only saw one black mark against him on the whole thingGreat read and glad to have you aboard Amit, I see he does Krav Maga also, what an amazing marshal art..... well not really an art more of a marshal maulinggood stuff



And yes, he's VS so we must shoot him.

2011-12-06 09:15 AM

Shogun Re: Dev Chat with Amit Patel do you think it´s pure accident, that we get info about ui designers, shortly after the agn with matt, where an ui guy came into the room and we showed great interest and respect for the guy?



i was a soe hater as well because they killed two of my most favorite games in the past, but i am very impressed by now, that they really seem to have learned their lesson. maybe it´s because the ps2 team is assembled only out of the best of the best of the industry ;-)

almost every info we get makes us crave for more! and whenever we show interest in something special, the devs try to give us info on that if it´s not too much in flux and therefore still top secret.



i really would like to see some UI screenies, if there is anything set to stone already!

because this guy is right, UI is more important to a game than anyone would notice.

you only notice when the ui is bad and kills the flow of the game. the best ui is so intuitive that the gamer doesn´t even notice it´s quality. i can hardly imagine how hard it is to accomplish that!

2011-12-06 09:36 AM

Tasorin Re: Dev Chat with Amit Patel You had me at Vehicle HUD's...





Chop-Chop, get that stuff implemented.



We want some Alpha build game footage for X-mas.

2011-12-06 10:31 AM

Chaff Re: Dev Chat with Amit Patel .

A lot of answers were imbedded in this guys brief interview.





1) Wall Street is F'ked up because smart worldly cats like Amit are choosing Fun Street over Wall Street.



2) If the VS appear too powerful in early game play - I will know T-Ray, Amit, and others are in a league of treasonous Purple Tyranny. (keep an eye on them Higster !)



3) THE PS2 TEAM KICKS ASS !



4) I never paid attention to how cohesive and sneaky these Barneys really are.





2011-12-06 12:00 PM

Trolltaxi Re: Dev Chat with Amit Patel 4) What are you currently working on for the game?



Core UI architecture design and implementation and various UI elements in the game, including: infantry HUD, vehicle HUDs, character create/select screen, respawn screen, character/vehicle loadout pages , profile page, social page, settings page, and will be the primary developer of the marketplace.



Does that mean that although we will have a rigid class system, we will still have some freedom in fine-tuning our equipment? Or is it the interface for weapon/veichle costumization?

2011-12-06 12:08 PM

Higby Re: Dev Chat with Amit Patel Trolltaxi Originally Posted by 4) What are you currently working on for the game?



Core UI architecture design and implementation and various UI elements in the game, including: infantry HUD, vehicle HUDs, character create/select screen, respawn screen, character/vehicle loadout pages , profile page, social page, settings page, and will be the primary developer of the marketplace.



Does that mean that although we will have a rigid class system, we will still have some freedom in fine-tuning our equipment? Or is it the interface for weapon/veichle costumization?

2011-12-06 12:11 PM

basti Re: Dev Chat with Amit Patel Higby Originally Posted by There's extremely deep customization for weapons, abilities, items etc within each class.

2011-12-06 12:16 PM

Raymac Re: Dev Chat with Amit Patel Trolltaxi Originally Posted by 4) What are you currently working on for the game?



Core UI architecture design and implementation and various UI elements in the game, including: infantry HUD, vehicle HUDs, character create/select screen, respawn screen, character/vehicle loadout pages, profile page, social page, settings page, and will be the primary developer of the marketplace.



Does that mean that although we will have a rigid class system, we will still have some freedom in fine-tuning our equipment? Or is it the interface for weapon/veichle costumization?



Also, since we knew that PS2 was going to be f2p, we all kind of assumed there would be a cash shop type of thing, but now I'm much more curious about what it will look like and what will be in it.

2011-12-06 12:21 PM

Graywolves Re: Dev Chat with Amit Patel I don't care, I just want to see MAX's

2011-12-06 12:59 PM

Shogun Re: Dev Chat with Amit Patel the marketplace...



sounds more like it´s for exchange between players?!?!

or did he mean cash shop with the term marketplace?



will there be item or resource trading between players?

2011-12-06 01:22 PM

Captain1nsaneo Re: Dev Chat with Amit Patel Shogun Originally Posted by the marketplace...



sounds more like it´s for exchange between players?!?!

or did he mean cash shop with the term marketplace?



will there be item or resource trading between players?

2011-12-06 01:56 PM

Trolltaxi Re: Dev Chat with Amit Patel Higby Originally Posted by There's extremely deep customization for weapons, abilities, items etc within each class.



But with PS2 class system I have always thought that you will have a standard "medic" or "pilot" or "engi" equipment - though you can pretty much costumize your weapon - and there will be no "backpack" to sort your inventory.

2011-12-06 04:36 PM