Technical Machine Attacks

TM # Attack Name Type Cat. Att. Acc. PP Effect %

TM03 Fire Punch 75 100 15 10

The target is punched with a fiery fist. This may also leave the target with a burn.

TM05 Thunder Punch 75 100 15 10

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM09 Giga Impact 150 90 5 --

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM11 Solar Beam 120 100 10 --

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM13 Fire Spin 35 85 15 100

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

TM15 Dig 80 100 10 --

The user burrows into the ground, then attacks on the next turn.

TM21 Rest -- 101 10 --

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

TM23 Thief 60 100 25 --

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM24 Snore 50 100 15 30

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25 Protect -- 101 10 --

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM28 Giga Drain 75 100 10 --

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

TM31 Attract -- 100 15 --

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33 Rain Dance -- 101 5 --

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34 Sunny Day -- 101 5 --

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM38 Will-O-Wisp -- 85 15 --

The user shoots a sinister flame at the target to inflict a burn.

TM39 Facade 70 100 20 --

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM48 Rock Tomb 60 95 15 100

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

TM59 Fling ?? 100 10 --

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM63 Drain Punch 75 100 10 --

An energy-draining punch. The user's HP is restored by half the damage taken by the target.

TM65 Shadow Claw 70 100 15 --

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM76 Round 60 100 15 --

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM97 Brutal Swing 60 100 20 --

The user swings its body around violently to inflict damage on everything in its vicinity.

TM98 Stomping Tantrum 75 100 10 --