Happy build day Survivalists,

We’ve just released Alpha 12 ‘our biggest build to date’ and I want to tell you it’s one huge mega-shit-ton of new content goodness, bug fixes and more ‘including’: A new badass vehicle system with a Mini Bike that has parts quality, storage and locking. A new sky and weather system with rain, snow, dust storms and dynamic cloudy, clear and stormy skies, lunar cycles and blood moons. A brand new sexy humidity/height based random gen system with more natural elevations, improved poi placement, cave placement, biome border mixing and new footpaths. A new random gen mixer with full control over custom hub creation, prefabs that spawn and their probabilities.

We’ve also added dynamic ambient audio system with wind, gusts daybreak, nightfall and bloodmoon stingers. A new physics system with new zombie ragdolls, tumbling blocks and explosion impulses. A new right click action menu system with over most in-game actions. A new gun attachment system that supports flashlights. A new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs. A new leveled loot system. A new bear enemy. Quality on bows, crossbows, augers, chainsaws and all clothing. New Graphics options including motion blur, depth of field, dynamic contrast and tone mapping. A new tree falling system. A new high-res acid puking hulk model. And a new crafting basics category to help players craft the most important items quickly.

Folks there is way too much in this build to summarize so read em and weep unless of course you have time to play then enjoy the hell out of this mega-build!

Also a big tip of the fedora goes out to the team who kicked some major ass on this build. I’m looking at you Joe, Eric, Jan, Robert, Favale, Ryan, Christopher, Joey, Chris, Alloc, Koji, Asia, Joel, Brian and our new testing group you guys rock! Once again this team has exceeded expectations keeping us a leader and innovator in the survival genre. And lastly congrats to Robert and Erin who just got married they have postponed their honeymoon for Alpha 12 now that’s some real Pimp dedication!

As always we cannot guarantee its compatibility with old saved games. If you experience any problems please reinstall the game and start a brand new game.

Official Alpha 12 release notes

Added

Added a new vehicle system with a craftable minibike. Players must first find and read the minibike book. Then craft a chassis and place it in the world. Next craft minibike handlebars, seat and find wheels, battery and small engine adding them to the chassis. The higher quality the parts the better gas milage, speed, protection the minibike offers. You can interact with the Chassis by pressing or holding <E> which displays available radial menu options. Drag parts into the chassis window to add them. Click on the parts names to remove them.Optionally you can find and add a shopping basket and padlock for storage and locking. Locks are invulnerable for the first version of vehicles. You can also activate the headlight with <F> and the horn with <X>. You can give zombie both large pains and ragdoll deaths if your going fast enough if you’re not they might stop you.

Added a new sky and weather system with rain, snow, dust storms and dynamic cloudy, clear and stormy skies even lunar cycles with 7th night full blood moons. The system also supports new weather sky spectrums. Coming soon cold and hot weather survival.

A brand new sexy humidity/height based random generation system with more natural elevations, improved poi placement, improved cave placement, improved biome border mixing and footpaths that beg to be explored. It comes with a new random gen mixer that gives players full control over custom hub creation, prefabs that spawn and their probabilities. Rivers, and more lakes will come in the next build.

Added a new dynamic ambient audio system with wind loops, gusts, ambient oneshots, ambient loops, daybreak, nightfall and bloodmoon stingers. The system adjusts the wind based on the weather and plays the daybreak stinger at 6 am, the nightfall stinger at dusk when zombies start running and the bloodmoon stinger on full moon 7th night.

Added a new physics system with new zombie ragdolls, tumbling blocks and explosion impulses that throw zombies in the air. The system also drops wood, stone and metal terrain debris piles which can be used to salvage resources from physics events.

Added a new right click action menu that includes craft, take, drop, equip, wear, heal, eat, drink, read, examine, attach, scrap and split. From it you can quickly do a lot of actions that use to be tedious or harder to learn for new players.

Added a new gun attachment system that supports flashlight attachments on all firearms except the blunderbuss.

Added a new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs and the supported recipes. Ammo can be loaded by right click loading new ammo type. (Alt+R) swaps to the next available ammo time in your current selected weapon.

Added a new leveled loot system that scales/multiples players loot chances based on their current player level, and yes, level 1 players can get flawless and rare items.

Added a new bear enemies that are in every biome except desert and in caves. Bears will attack both the player and zombies. Like Dogs bears have a give up time where they will only chase you so far. If you can kill one you can reap the benefits of bear meat and make charred bear, grilled bear, boiled bear and bear stew.

Added quality ranges on bows, crossbows, augers, chainsaws and all clothing.

Added the riddle of steel book which allows the player to craft steel molds in turn they can then craft new steel pickaxes, steel tipped arrows, flaming arrows and upgrade concrete blocks into steel reinforced concrete walls

Added a bunch of new Graphics options including motion blur, depth of field, dynamic contrast, tone mapping, sunshafts, grass view distance and improved controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired. The video options menu has mouseover tooltips to guide new players in optimizing the graphics for their system.

Added falling trees with physics that fall after damaging them dropping their wood and crushing zombies and players if they fall on them.

Added a new high-res acid puking hulk model.

Improved crafting with a new basics crafting category at the top of the recipe list to help new players and players who just died find the most used and most important recipes quickly. Items no longer need to be crafted or cooked once to quick craft and quick cook no more required drag and drop.

Added a bunch of new weapon animations including punch, drink water from hands, many tools and more. Also improving the unholster time so holstering and unholstering is much faster and more satisfying. We also changed some non-interactive hand and drop items to a burlap sack to reduce clutter and memory

Added new single player only game pause game feature simply hit the Escape key

You can now craft gravel or small rocks from destroyed stone depending on grid placement

Added “Set In Concrete” book to game and loot that unlocks cement molds, rebar frames, and buckets of concrete

Added new hidden bomb shelter location to random gen

Added new hidden mountain man cabin with the secret loot to the random gen snow biome

Added herbal antibiotics item and recipe that has to be found. Will cure dysentery and stage 1 infection

Added unique mountain man loot chests that contain herbal recipes

Added auger is now craftable from a small engine, handlebar, auger blade and auger parts unlocked by an auger schematic

Added realistic values to crossbow

Added aviator goggles to loot and protection to eyes from Aviator goggles

Added Loot Quality Templates to shorten time on balancing loot

Added damage decal to wood window and block models

Added pressure plate mines and recipe made from scrap metal and gunpowder

Added usage of ESC to go back in menu

Added Zombie Dog give up sound

Added Scrap metal armor and Iron armor can now be scrapped or melted down

Added blocks such as grass, furniture, and glass no longer provide stability and will not support the weight of anything

Added leather scrapping. Note you must know how to make leather by reading leather tanning

Added plant fibers can now repair plant fiber pants

Added Natural healing system where if the player has over 50% food he will slowly heal. A buff icon will show when you are healing.

Added new blue and orange concrete painted concrete pillars

Added tube pillars with orange stripes to the parking garage

Added new furniture tables to locations and wood, redwood, iron and scrap iron table recipes

Added ability to click on radial menu options as well as releasing <E>

Added recipe to make planks from wood debris

Added new block/item placement shader

Added glue and duct tape items and recipes

Added m136 rocket launcher back, needs anims and balance

Added disallowing rules for player spawning inside random gen towns

Added desert rock formations, and rock formations to forests and snow biomes

Added coal formations to snow, forests and burnt forests

Added crafting Icon Mouseover tooltip for icon category names

Added a new small yellow book icon above books the player has already read

Added print generic system information to log

Added new fog spectrums

Added bushes now have branch rustling sound when moving through them

Added glue and duct tape to the game. Glue can be made with the beaker from bones or found in loot. Duct Tape can be made from cloth and glue and also found in loot

Added on clients the save game folder is automatically moved to new location see new changes to saved games in the changed section

Added dropped, unlit version of torch

Added steel ingot mold

Added and changed hotkey shortcuts and inventory management controls

RMB Opens the new right click action menu

LMB Grabs a stack of items and stick it to the mouse While holding a stack in the inventory, left click will place the full stack in the slot, and right click will place just one item.

Shift+LMB Moves the single item or full stack of items between the belt, backpack or loot container If there is no loot container open and you Shift+LMB on backpack items they move to the first empty belt slot If there is no loot container open and you Shift+LMB on belt items they move to the first empty backpack slot If a loot container is open and you Shift+LMB on belt or backpack items they move to the first empty loot container slot If you Shift+LMB on items in a loot container they go to the first empty backpack slot first then the first empty belt second if the backpack is full

Shift+RMB Splits a stack in half and sticks it to your mouse If the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4).

CTRL+RMB Takes one item from a stack and sticks it to the mouse

LMB Add to stack If you add a stack to another similar stack it will complete or fill the stack to its max capacity.



Changed

Changed all in game windows including player built ones are now unified to break out and plug up consistently

Changed degradation rate of most tools to be better on the low quality

Changed Day and night hordes do not spawn on day 7 blood moon intervals any more, only feral night hordes spawn on the seventh day

Changed Night hordes should always come at sundown and will never be delayed. Any current hordes will be disbanded

Changed new games at 6 am so players get maximum daylight their first day

Changed 24 hour cycle options adding 50 minute default and removed 240 minute option

Changed removed perct of night game option replacing it with Daylight length 12 hrs, 15, hrs and 18 hrs which is the new default

Changed Daybreak is locked to 6am always

Changed a lot of books have been converted into schematics that look like item with a small blueprint in the corner. Like iron armor leather armor pieces are now unlocked with individual schematics. The leather book now only locks leather creation. Many other books have been changed to individual schematics. All firearm unlocks have been converted into individual schematics. Gas cans now unlock as a schematic as well. Ammunition Nation has be removed and all individual ammo types except the 44 have been converted to schematics. The Claw hammer is now unlocked with a schematic as well as the new flaming arrows.

Changed increased hardness of steel

Changed stun rules so weapon damage and player stamina are considered

Changed deleted unused tree and bush assets

Changed updated Tree LOD distances

Changed low end of mp5 damage was too low

Changed dressers have a greater chance to drop clothing

Changed cobblestones are now made from small rocks and lumps of clay

Changed increased player run speed

Changed Animal spawning cap for better performance

Changed uvs on pole1m and replaced all poles with new pole

Changed shopping baskets with no loot can be picked up and used for a mini bike storage

Changed experience given for zombies

Changed replaced cutlog block with new smooth logs

Changed cleaned up old grouped bushes that looked bad

Changed Iron pickaxe does half the damage it did against stone and metal

Changed increased spawning of roaming hordes

Changed rebalancing pass for player xp

Changed switched bear, stag, pig and rabbit to use the standard shader

Changed thickened grass in forest, pine forest and plains

Changed Metal strips can now repair mining helmets

Changed increased probability of finding pants

Changed Gore blocks now take longer to degrade and visibly shrink as they degrade

Changed updated the terrain stone, forest ground and grass textures

Changed lowered cave count per biome, gravel path count per cave path, lowered ore path count per gravel path

Changed thirst stage 2 now causes health damage

Changed did a wooden frame 4 pane window pass adding broken variants to all the prefabs that used them

Changed menu buttons from Exit to Quit

Changed cleaned up spawning.xml

Changed removed burnt forest ground from rubble sides

Changed re-enabled dog hordes

Changed Gore blocks fall and have no stability. Gore blocks will stick on the ground if they fall.

Changed Gore has several stages of destruction now

Changed animals in all biomes except snow and desert respawn 3x slower. In snow and desert they spawn 1.5x slower

Changed removed meat on a stick raw and cooked

Changed all boiled foods give you 5 water

Changed all foods now give half as much food as they used to, to compensate for the slower metabolism in A11

Changed in random gen deserts are more common now, and forests less common

Changed ladders will now support things

Changed placement of wood stairs is now inverted

Changed garage doors to be wood instead of wood_weak

Changed nerfed axe damage to wood

Changed tweaked pine forest spectrums and mood

Changed optimized rendering of sky and water

Changed some blocks/structures have too much stability

Changed terrain doesn’t show density on downgrades

Changed green wallpaper blocks now downgrade to a wood frame

Changed improved sandstorm effect

Changed thinned cacti in desert a little

Changed deleted block ID 780 distorted concrete from game and prefabs

Changed disable cubemaps when not supported for linux. Disable cubemaps when reflections are turned off

Changed removed background color schemes from groups

Changed moved scrap recipe button to above the output tray

Changed info popup to display all groups an item/block belongs to

Changed localization text from “Group:” to “Group(s):”

Changed default inventory to tab key

Changed radial menu now supports up to 10 possible actions with auto placement

Changed antibiotics only give half the wellness over time as before

Changed driftwood now drops trunks & removed driftwood to planks recipe since you can no longer get driftwood

Changed removed plant fiber torch recipe to clean up crafting menu

Changed removed plank recipe from trunk tips

Changed renamed “Furniture/Decor” to just “Decor”

Changed renamed weapon repair kit to repair kit as its now used to repair the minibike as well as weapons

Changed updated all spectrums

Changed disabled shadows at very low angles (performance)

Changed improved Mouse Wheel Scrolling in menu and in game to be more universal

Changed unified made new Item Hover info and Examine windows

Changed Gas Pumps now contain gas can loot and do not explode when shot

Changed Removed Iron wall recipe

Changed tweaked third person camera, it is now to the right of the shoulder

Changed all safes are locked and have to be broken into now and loot timers are reduced to 1 second

Changed reordered terrain blocks, most likely save games will be borked

Changed increased depth of snow, forest ground and grass to reduce banding of textures on hills

Changed snowy biome has asphalt roads again now that we have real snow that covers roads

Changed removed snowy cabin variants from the game and added all cabins to snowy biomes

Changed removed all snow from prefabs and cleaned up old blocks and textures

Changed removed all icicles and snowy roof blocks from all prefabs as the new snow system snows on roofs

Changed unified all wooden upgrade costs to 4 planks so that you cannot profit from destroyed wood

Changed removed ability to attack with a stick

Changed thinned trees in snow biomes

Changed audio control needs to apply before hitting “apply”

Changed all zombie and animal collision to be more accurate for bodies, heads, arms, legs and ragdolling

Changed reduced max size of towns

Changed: ‘giveself’ and ‘giveselfxp’ can now be executed if the user has permission eg “giveself stoneAxe 600” or “giveselfxp 10000” this added to player xp or drops the item at the players feet

Changed clay texture and clay is now a sub biome and found in patches rather than on the side of cliffs

Changed crafting grid mouseover Item name tip should be a smaller box without an underline

Changed snowy bushes and grass on 2 gas stations to normal dead ones

Changed improved the Coal and Potassium nitrate texture textures and there tiling

Changed Increased probability of getting sporting gear from shotgun messiah and added green plaid shirt to loot

Changed increased chance of clothes in dressers

Changed created new high res art for yucca and aloe plants

Changed lowered stamina use of stone axe

Changed air drops drop more stuff

Changed updated selectable loot respawn game options: Disabled, 5, 10, 15, 20, 30, 40 and 50, default is 30 days

Changed mailboxes and lockers have readable books instead of just junk books & junk books are now mixed in with good book loot

Changed stack limit of clay lump to 250

Changed bookstore loot containers have 0-1 books, household book shelves have 0-2 books

Changed Screenshots (F9) now save out jpg’s

Changed rebalanced clubs, they are more effective at low quality levels but wear out faster

Changed lowered entity damage on lower quality stone axes

Changed renamed home maintenance book to hammer schematic and changed art

Changed wrench can no longer be crafted (Might add this back in later)

Changed changed weight of short shotgun barrel 8 oz

Changed Chat box and text no longer renders in front of other menus

Changed orange drywall texture less saturated

Changed the save game folder for the game Old folders: Windows: <User>/Documents/7 Days To Die Linux/MacOS: <User>/7 Days To Die New Folders: Windows: <User>/AppData/Roaming/7DaysToDie (%APPDATA%/7DaysToDie in the Windows run dialog or explorer address bar) Linux: <User>/.local/share/7DaysToDie MacOS: <User>/Library/Application Support/7DaysToDie



Fixed

Fixed wood spikes go invisible and no longer damage

Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user

Fixed Zombie Death State Not being sent to clients when out of chunk load distance

Fixed Max model icons look wrong

Fixed Zombies turn circles on porch wood poles (like undead strippers)

Fixed mixed concrete cannot be scraped into metal

Fixed splints can now be burned

Fixed material types on all cobblestones giving them proper durability and stability

Fixed you can now scrap flashlights

Fixed yucca/aloe plant placement shader (white outlines)

Fixed spikes taking damage when placed

Fixed sideways smoke stack on 5 floor apartment

Fixed Crafting Dupe bug

Fixed Disassemble Ammo Exploit

Fixed wrongly rotated trash in modern house

Fixed alpha specular on terrain grass texture

Fixed Kick message window can be closed by ESC

Fixed repair on many misc clothing and armor items

Fixed tweaked loot of fat zombies and many items

Fixed problem with expanded char set

Fixed haybales have no sound when destroyed by pickaxe

Fixed bug where people could craft Shotgun Stocks without reading the book

Fixed dupe bug multiple people picking up item

Fixed single player games only saving data on quit now they save on regular intervals

Fixed final stage gore blocks are unable to be broken

Fixed buffs losing their effects on logout but staying ‘active’

Fixed rebar frames are now gated by set in concrete book

Fixed inside wood corner frames don’t drop scrap iron

Fixed video resolution selection texts overlapping

Fixed airdrops and crates not rendering at far distances

Fixed key assignment always fires the event for the key you want to assign AND mouse-directions as button

Fixed cutout objects (eg. WoodFrame) get damage decals now

Fixed God ray intensity matches fog now

Fixed Block’s Pickup Target not properly instantiating quality based items

Fixed recipes unlocked via book transfer from game to new game

Fixed Items in crafting grid lost on disconnect

Fixed breaking down now does not kick from output on inventory close

Fixed Gun Crafting exploit

Fixed server does not remember password in save game on p2p

Fixed Mining helmet light sways dramatically when you have a item in hand

Fixed Mining helmet has no flashlight

Fixed Character Creation Screen is bugged

Fixed exploit moving items from local game to server

Fixed exploit armor/clothing follows a player from SP to server, server to server and SP to

Fixed water destroys secure chests

Fixed Azalea plant from making wood footstep sounds

Fixed NRefs with food

Fixed buffs now seem to work properly

Fixed losing overflow items in campfires/forges

Fixed belt is accessible when hitting escape

Fixed another missing chunks problem

Fixed concreteReinforced doesn’t drop itself when downgraded

Fixed fall damage is too low

Fixed another Broken leg bug and breaking leg while swimming bugs

Fixed Bad billboard textures on MaintainPineDead trees

Fixed All hunting rifle parts can be scrapped

Fixed the UFPS bug that allowed the ability to crouch through 1 meter holes. Although it felt cool was not by design and counter to a true survivalist game

Fixed invisible ghost tree bug

Fixed the ability to open backpacks and other in game menu items while in the game menu

Fixed Null Ref when trying to fill damaged cobblestone frame with cobblestone(Robert)

Fixed bug where other players can hear you learning

Fixed missing home maintenance book

Fixed ladder placement in ranch style house so players can get up them

Fixed barn_01 from falling by moving hay bales

Fixed wrongly rotated light pole bases

Fixed lack of bird nests thinned grass and increased bird nest probability

Fixed small rocks/resource boulders appearing in Husker Avenue houses (Navezgane)

Fixed ‘P’ drops the camera and lets you control the character when in dev mode

Fixed car tooltip not showing vehicle as empty when looted

Fixed scroll wheel scrap Weapon/ammo dupe exploit

Fixed long item name text renders behind item icons

Fixed 1/4 and 1/8 concrete blocks behave like glass

Fixed wrongly rotated attic blocks in yellow house

Fixed planted mountain pine trees display A11 trees not a10 legacy trees

Fixed shotgun parts can be scrapped

Fixed spider zombie can now summon hordes again

Fixed AI can spin on broken resource rocks and gore rib cages

Fixed Disallow player spawning in towns

Fixed POI spawned too high and drops metal beams

Fixed returning to a game Toolbelt always reverts to slot 1 on rejoin

Fixed bear rug cabin floor so it doesn’t fall

Serverconfig.xml, Multiplayer and Modding

Changed server executable name to 7DaysToDieServer(.exe, .app, .x86), 7DaysToDie_Data folder changed name accordingly

Changed Default save game folder (see changed section). If the current serveradmin.xml is to be kept make sure to move it over to the new location or explicitly specify a SaveGameFolder in the serverconfig.xml

Changed times in serveradmin.xml and players.xml are always saved in the fixed format “yyyy-mm-dd hh:mm:ss”

Fixed command execution without delays over command (“Telnet”) interface

Added custom item icon loading from mods

Changed 24 hour cycle menu options adding 50 minute default and removed 240 minute option

Changed removed NightPercentage game option replacing it with DayLightLength, menu options 12 hrs, 15 hrs and 18 hrs with 18 being the default

Modded server XMLs are now correctly transferred to clients (excluding those required server side only: biomes, rwgmixer, spawning)

Known Issues