Treasure Hunter

How much does a fistful of stones weigh? If you were an adept treasure hunter you'd know that. There are times in a man's life where he finds himself suspended above a pit full of spikes and vipers. Yes, both. You're upside down and blood has started rushing to your head, you're starting to become dizzy. You keep wondering who filled the pit with snakes and how they weren't harmed in the process. It doesn't matter, the point is you've been here a thousand times. You've sought out riches far and wide and you aim to make your pockets heavier. The older and mustier a treasure is the better.

Net Worth

A man is only worth the silver in his pocket, right? Starting at 3rd level, you may directly exchange your precious gold pieces for the following benefits. Each of these benefits can be stacked up to three times, however, you cannot have more than two of the below choices active at the same time. The GP amounts should be adjusted by your Dungeon Master.

Net Worth Table

Gold Amount Bonus 100 GP +1 to attack/DMG for 1 Round 100 GP +1 to AC for 1 Round 200 GP Reroll attack or SavingThrow 1000 GP Reroll enemy attack roll 2000 GP Reroll Death Saving Throw

More Than Meets The Eye

At 3rd level by taking this archetype you are able to choose a fighting style. After all, you're not just a pretty face and a sack of gold, you can kill stuff too. You may not take the same fighting style twice upon multi-classing.

Relentlessly Lucky

Starting at 6th level you've discovered your success is directly proportional to your luck. So, why not make your own luck? Once per long rest you may instill one trinket with a piece of your own luck. This trinket will allow you to roll any attack, save, or check at advantage. After the trinket is used, the luck inside is lost. You may only have three active trinkets at once and may give them freely.

Tomb Raider

By 9th level you've seen your fair share of tombs, crypts, and dungeons. At this level you now gain advantage on survival checks and disarming traps whilst in these settings. Due to skulking around in these subterranean treasure holes you've also gained dark vision up to 60ft. If you already have dark vision it is extended up to 120ft.

I've Got This

By 13th level, you've tussled with a multitude of different magical items. That intelligent armor was the worst! Because of this, you are immediately attuned to any magic objects. (Limit being three magical items "attuned" to your person.)

Maybe It's Not Luck

Starting at 17th level, you're the master of your own luck. You may now use your trinkets to add an additional 2d6 damage to your sneak attack per trinket. After the trinket is used, the item is destroyed and the piece of luck is consumed.