Welcome!









This is a build for the witch - Necromancer- and uses FLAME GOLEM as the main skill.



Updated for 2.5!! (if you liked the build before, well be prepared for LUDACHRIS damage)



Mandatory items:







Ideally, the new Primordial Jewels will significantly augment the build.



Check out the sample vid: (This is before the golem buff in 2.5)

https://youtu.be/Raw7Xy_qwDU





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This build can be fairly cheap - requires a 5L and heretic's Veil

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How it works:



-6L flame golem with appropriate talents and gear does insane damage, which is supplemented by curses and offerings, and high burn damage. (im currently using a 5L in the videos)



-Defensively, the build has about 4-5k life. 75% block chance can be achieved with rumi's + bone offering, thus giving the build "aegis". We gain hp back by blocking and through potions.



-Can go either Hybrid ES/life or MoM EB



-MoM redirects 30% of the damage to a large energy shield pool (Eldritch Battery) which we also use to cast spells. Life regen applies to ES using Zealot's Oath.





2.0 version - 2.5 changes : pure damage. Flame golem receives 140% increased base damage, and with the new jewels, we can summon up to 2 more (total of 5!!!!)









Playstyle

Spoiler

Remember cast when drinking?



Well, this is kill while walking the dogs.



once your golems are up, its just a matter of casting the occasional offering spell, Abyssal cry, and ball lightning. Ball lightning is used to apply elemental equilibrium.



If the golems are in a bad position, use convocation to bring them to you.



If the map feels easy, use flesh offering for faster clear speed!



Or, if you are one of those people who walks their dog while riding a bicycle, you can just apply swift potion and run to the end of the map. Screw using skills.











Leveling Section

Spoiler



Items that are exceptionally good for leveling:



-Goldrim

-Tabula Rasa

-Sidhebreath

-Ashcaller

-reverberation Rod (easy 4l with +1 skills)

-armor/energy shield 4L items

-Rings/amulets with dex/ strength

-helmet with +1/+2 to socketed minion gems



Gems to pickup when you can:

Spoiler

Summon Raging Spirit x 2 - for leveling at earlier levels

Clarity x 2 (keep a level 1 clarity in your stash for later use. You can level the oter clarity for early leveling)

Spell totem (earlier leveling)

Controlled destruction

Greater Multiple Projectiles

Spell Echo

Flame golem x 5 (level as many as possible - vaal them at level 20 to get level 21)

Flamability

Elemental Weakness

Assassins Mark

Temporal Chains

Bone Offering

Flesh Offering











1-30

Level 28



Skill tree is quite linear, grab life nodes and pickup minion nodes. Note that I do not get the jewel off the start, but later on spend a few respec points to change the pathing very slightly.



To level, you will be using Summon raging spirit and zombies. Work towards a 4l with the following gems:



4l SRS - added fire/ melee physical? - minion damage - melee splash



Zombies do not need any support gems.



At level 8, you can make a spell totem in ADDITION to your self cast SRS.

SRS - Spell totem - minion damage - melee splash.



If you find a level 1 clarity while leveling, KEEP it and dont level it. You will need it later.

You will also want to level Bone offering.



*try to get rings/amulet with attributes that you need (str/dex). *





Level 30-40

Level 40



Pick up a ball lightning gem from act 3 clarissa. Use this to proc Elemental Equilibrium (-50 fire resist). Golems do NOT trigger EE.



Look for a +1 or +2 minion level helm for your SRS.



At 34, you can purchase flame golem in act 4. Buy 4-5 and level the extras in your offhand (you will vaal them at level 20).



you can use blasphemy with flamability to add some damage.



Ascendancy skill chosen: Mistress of Sacrifice







Level 40+

Skill tree



At level 41, you can use 2 x clayshaper. Once you have clayshapers, its time to switch your gems up. Put the flame golem in a 4l helm with +1 or better to minion gems. You can either keep self casting SRS, or use the spell totem for them.



Flame golem - Greater Multiple Projectiles - minion damage - spell echo.



Make SURE you have a 4l, and these exact gems! They will melt everything!





Maintain gear with dex/str/life/resists and focus on life nodes on the tree. You wont need to focus on ES until much later (70+? I'm not there yet though)



Ascendancy Skill chosen: Commander of Darkness - note that this was because my resists were low. Blasphemy does NOT count for this, so you will have to run a level 1 clarity aura (NO HIGHER)









Example Gear:

Spoiler









Level 58



Character name:



The_Goonies





Character name:The_Goonies





Late game:



There are really two main choices to make for late game.



1) use the MoM EB setup to run 5 curses and be semi support (but you will be limited to about 6k eHP)



2) Go hybrid - which means you may have to drop one or two curses. Hybrid allows for massive HP - with decent gear you can achieve 4k+hp and 6-7k es.



If you plan to farm end-game content (shaper/guardians) - Hybrid is the better choice.



Items that are exceptionally good for leveling:(easy 4l with +1 skills)-armor/energy shield 4L items-Rings/amulets with dex/ strength-helmet with +1/+2 to socketed minion gemsSkill tree is quite linear, grab life nodes and pickup minion nodes. Note that I do not get the jewel off the start, but later on spend a few respec points to change the pathing very slightly.To level, you will be using Summon raging spirit and zombies. Work towards a 4l with the following gems:4l SRS - added fire/ melee physical? - minion damage - melee splashZombies do not need any support gems.At level 8, you can make a spell totem in ADDITION to your self cast SRS.SRS - Spell totem - minion damage - melee splash.If you find a level 1 clarity while leveling, KEEP it and dont level it. You will need it later.You will also want to level Bone offering.*try to get rings/amulet with attributes that you need (str/dex). *Pick up a ball lightning gem from act 3 clarissa. Use this to proc Elemental Equilibrium (-50 fire resist). Golems do NOT trigger EE.Look for a +1 or +2 minion level helm for your SRS.At 34, you can purchase flame golem in act 4. Buy 4-5 and level the extras in your offhand (you will vaal them at level 20).you can use blasphemy with flamability to add some damage.Ascendancy skill chosen:At level 41, you can use 2 x clayshaper. Once you have clayshapers, its time to switch your gems up. Put the flame golem in a 4l helm with +1 or better to minion gems. You can either keep self casting SRS, or use the spell totem for them.Flame golem - Greater Multiple Projectiles - minion damage - spell echo.Make SURE you have a 4l, and these exact gems! They will melt everything!Maintain gear with dex/str/life/resists and focus on life nodes on the tree. You wont need to focus on ES until much later (70+? I'm not there yet though)Ascendancy Skill chosen:- note that this was because my resists were low. Blasphemy does NOT count for this, so you will have to run a level 1 clarity aura (NO HIGHER)There are really two main choices to make for late game.1) use the MoM EB setup to run 5 curses and be semi support (but you will be limited to about 6k eHP)2) Go hybrid - which means you may have to drop one or two curses. Hybrid allows for massive HP - with decent gear you can achieve 4k+hp and 6-7k es.If you plan to farm end-game content (shaper/guardians) - Hybrid is the better choice.





My Character: 5 curses



Spoiler

Animate Guardian (AG) uses Dying breath, Bringer of rain, and Zanhdethus' Cassock.





Additional curses:

- Assassins mark - 9% additional crit chance, and each powercharge grants the golem 200% crit chance. At max charges, thats close to 40% crit chance.



-Projectile Weakness - More damage multiplier for golems.

-Ele Weakness

-flamability

-Temp chains











Gem Links:

Spoiler

6L Flame golem - GMP - controlled destruction/empower - spell echo - minion damage - conc effect

4L heretic - TC - Ele weakness - proj weakness - flamability

4L Ball lightning - CoH - assassins mark - GMP

4L faster attacks - leap slam - animate guardian - fortify

3L desecrate - blood magic - level 1 clarity

3L - bone offering - convocation - increased duration. Can replace duration with empower









Skill Tree



Spoiler



Level 93



MoM

EE

EB

ZO

6 jewels



Summon Raging Inferno



Bandits: 40HP - skill point - skill point



Ascendancy Points:



Mistress of Sacrifice

Spirit Eater

Commander of Darkness (use a level 1 clarity with blood magic)

Beacon of Corruption





Level 93MoMEEEBZO6 jewelsBandits: 40HP - skill point - skill pointMistress of SacrificeSpirit EaterCommander of Darkness (use a level 1 clarity with blood magic)Beacon of Corruption







Animate Guardian (AG) uses Dying breath, Bringer of rain, and Zanhdethus' Cassock.- 9% additional crit chance, and each powercharge grants the golem 200% crit chance. At max charges, thats close to 40% crit chance.-Projectile Weakness - More damage multiplier for golems.-Ele Weakness-flamability-Temp chains





Jewels

Spoiler



look for minion damage and life. Stats are also usefull - specifically dex for gear.

Primordial Harmony

Primordial Might

The Anima Stone





look for minion damage and life. Stats are also usefull - specifically dex for gear.Primordial HarmonyPrimordial MightThe Anima Stone







Stats:



Spoiler

4-5K hp

1.8-3k ES

5% es regen



75%/ around 50% spell block with rumis + bone offering



350% increased minion damage (which also applies to ignite)



100% mana reserved for 4 curse auras



30% increased curse effectiveness from tree.











2-hand staff variant:

Spoiler

by using 3 primordial jewels and the Anima stone, we can forgo the need for clayshaper and still run 3 golems.



+ Using a 6L +3 fire staff, we can get a level 28 flame golem.



+ Curse on hit can be placed in the 6l chest to apply 3 curses. (got the idea from SteKrz)



+ That means we only reserve 50-60% of mana with blasphemy - can either use an aura, or drop EB



+ By freeing up mana reserve, Heretics veil can be replaced with a high es/life/resist helm.



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+ instead of doing a 6l CoH setup, you could also do a 6L SRS setup in addition to the golems. GG















Videos:



Spoiler



Breach league: level 43 4L golem

https://youtu.be/yHrwTbbUP-8









All videos here are old/outdated. Patch 2.5 more than triples the damage.



6L (2.2)

















Videos showing 5L (2.2)





















Oldest versions: (energy shield based)











Breach league: level 43 4L golemAll videos here are old/outdated. Patch 2.5 more than triples the damage.(2.2) https://youtu.be/Raw7Xy_qwDU 6l - 5 curse - channel map https://youtu.be/N_5JQD7S7bc 6L - 5 curse - with support animate guardian https://youtu.be/7qhEFHhwQ58 6L - 5 curses - tier 11 map(2.2) https://www.youtube.com/watch?v=LrLW9HACW6Q full atziri - 5 link https://www.youtube.com/watch?v=LUq3qdtMsdk&feature=youtu.be - testing 5L spell echo in Gorge https://youtu.be/DgccqD_Jseg Canyon map - earliest version of build https://www.youtube.com/watch?v=VuZ477Ob0cw&feature=youtu.be Sample vid https://www.youtube.com/watch?v=8UvSmMcYzIQ&feature=youtu.be quick map









Notes:

Spoiler







December 3, 2016 - The new armor - Skin of the Loyal can be the best in game slot for the build. A vaaled +1 skill gems one could provide a level 28 flame golem!!!





March 22, 2016 - 6L setup is now optimized. Flame golem - faster projectiles - GMP - min dmg - empower - spell echo. This setup was tested and appears superior to other gem variations.



March 21 -2016 - gained a new amulet with +1 curses, farming chroms then I will use windscream boots for another +1 curses.





There have been some very suggestions that may influence the build. For now, the version I have currently posted is cheap, does high damage, and has excellent defensive capabilities. I would recommend the build as is. However, if you can afford better gear, then thats when I would be good to start adding in additional curses with CoH, and possibly dropping unwavering stance if you are comfortable with that.





-Have not tested controlled destruction instead of empower 3



-Spell echo is very powerful, better than chance to ignite.



-Looking to get a +1 curse amulet, then running a 4th curse (assassins mark) to partially make up for removing chance to ignite gem.



-5th curse - projectile weakness

























To see my other builds, look here:

Spoiler

https://www.pathofexile.com/forum/view-thread/1602863

This is a build for the- and usesas the main skill.Updated for 2.5!! (if you liked the build before, well be prepared for LUDACHRIS damage)Mandatory items:Ideally, the new Primordial Jewels will significantly augment the build.(This is before the golem buff in 2.5)This build can be fairly cheap - requires a 5L and heretic's Veil-6L flame golem with appropriate talents and gear does insane damage, which is supplemented by curses and offerings, and high burn damage. (im currently using a 5L in the videos)-Defensively, the build has about 4-5k life. 75% block chance can be achieved with rumi's + bone offering, thus giving the build "aegis". We gain hp back by blocking and through potions.-Can go either Hybrid ES/life or MoM EBredirects 30% of the damage to a large energy shield pool () which we also use to cast spells. Life regen applies to ES using: pure damage. Flame golem receives 140% increased base damage, and with the new jewels, we can summon up to 2 more (total of 5!!!!)5 cursesTo see my other builds, look here: Main characters: Deep_water - AnomaIy - Artica

Build guides: https://www.pathofexile.com/forum/view-thread/1602863 Last edited by DreamScythe on Dec 10, 2016, 2:45:09 PM Last bumped on Mar 12, 2017, 2:19:39 PM