Okay onto the bulk of the changes for this patch. Mostly a lot of small tweaks though a few champions did get fairly significant changes. Most of these changes aren't likely to impact the meta a huge amount as they were quite small buffs or nerfs but anyway let's get into it as there are a lot of changes to go over!First up for one cost champions we have buffs to! With the nerf to Luden's affecting him slightly it seems they wanted to compensate him by buffing his ultimate meaning he'll hit the initial target harder and the splash will be a wee bit less potent. The three-star buff is definitely large with a 75 damage increase so we'll see how Predators play out in 10.3 withpacking a bit more of a punch.Seemingly small nerf to, losing attack speed actually has quite the impact on the scaling for a champion. Slightly slower attack-speed means things like Rageblade and the Light attack-speed buff will rampup just a bit slower than in 10.2. Likely not to have huge ramifications forcarry in Lights but enough that early gamewon't be quite as worth it to play.is getting quite buff in 10.3 with asecond increase on his abilities debuff and a 5% increase to the damage amplification. I'm definitely in favor of this change ashas been kind of the odd duck of Wardens all set and mostly just a trait bot early game for Warden & Electric. With this change we may see more Electric/Warden early game andmay actually stay relevant later into the game. Good change to a lackluster unit for sure.Onto two-cost champions!is getting a buff to his ultimate which is... nice, for sure, but the thing aboutis he's actually not a bad champion he's just not as relevant as a lot of other front-line units. Because his ability is sometimes unreliable and the fact he has no CC (unless you happen to be playing Glacial) he is usually overshadowed by other better front-line champions. This change is good for him but likely won't matter much.Next up is a slight buff to the two and three-star damage ofultimate. Decent increase for his three-star version but anything that touches on three-star scaling tends to not be super relevant outside of one cost champions.is receiving a nice boost to her damage though not by much. Good change for one of the more lackluster Mages though it's unlikely it will matter much outside of the early game as you'll still sell her later for better champions.Pretty good buff toas she is often the front-line in compositions that she's played in. With this small buff and the changes to, Predators may see more popularity in 10.3 though it's hard to say as a lot of these changes are on a smaller scale.Another welcome change to an underused champion. While it remains to be seen if any compositions will usein 10.3, just the fact he's getting a buff may make playing him early game as a stand-in unit a more appealing option than before. Perhaps there's even a way to make him a 'carry' killer since he'll be able to get his ultimate off earlier and more often.Let's quickly go through three cost champion changes starting with. A five damage increase isn't much but olegot gutted real bad after the last few patches nerfing him and bug fixing him so he needed a bit of love. Not sure it'll make him relevant again but perhaps there's a way he returns to prominence outside of being a trait bot for Steel in Predators.is bulking up in 10.3 with a fifty health increase which is good as he could do with a bit of health considering he's meant to be the tank of Berserkers. Good change, makes him slightly better without making him insane overpowered.Going into four cost champion changes we'll start out with the small ones withandgets a quality of life change making the stun (yes, her ability stuns) on her ultimatelonger. This does make her a better count to Assassins because she was often placed near your carry to push the Assassins away and now it'll stun them for longer. Not a big change but enough to make her stun have a bit more of an impact.Not much to say on this other than eighteen Axes is getting a big buff. Any three-star four cost unit is fairly improbable to get but the times that you do it should makemore of a win condition when you do find him.Alright the first of larger changes to four cost champions isfell off after a few of the nerfs to both him andeven though Lights have been super dominant in 10.2. This is a good change for him so it hopefully keeps Lights relevant aswill be much harder to consistently be the carry in Lights anddid receive a small nerf. Unfortunatelyis still not in a good spot so I don't know if Soulbound will make a return but it is possible withgetting buffed.Next big change is to! Or more specifically, Tibbers. Tibbers has always had the same health at every star level so the power difference ofcompared towasn't generally that much as the important aspect of Tibbers was his health. Now with this change there's an actual difference in health meaningis much weaker than previously and getting her two-starred will be much, much more important.It's also nice thatis getting a buff though... again, like, getting a three-star four cost champion is quite rare. That said it's a good change because it wasn't ever in worth going forbefore but now with the health increase to Tibbers there's a chance we'll see it more often in games.Andddd another big one for this patch is changes to! Of which there are quite a few so let's get into it. First off he's getting a health increase to compensate for the nerf to his total mana so he doesn't get completely destroyed before getting one cast off. It's nice seeing this as they take away power in one way and compensate in another without gutting him completely which is a good way to balance.The ghouls are getting 100 less health at two-stars which is great because summoning three ghouls with 800 health is 2400 health worth of units to kill. That'sso lowering it to 2100 total is good without going too overboard.has proved to be incredibly difficult for balance in set two and even with these changes he's still likely to be strong. I am happy overall with the way they approached balancing Lights in this patch as they touched on a few areas that needed adjustment without going too far meaning they are likely to still be relevant in the meta. Hopefully they won't be as dominant in 10.3 but we'll have to see!Back to smaller adjustments!getting an increase to his attack-speed is interesting since he already has high base attack-speed but hey a buff to a less popular champion is always welcome. I personally have enjoyedcarry in the few (very few) times I've been able to play it so this just buffs that style of play. Good change though I'm not sure how relevant he will be.Oh, abuff? Scary! I'm sure a lot of people still remember infiniteclones... but honestly he does need this buff as he's been fairly lackluster after getting nerfed. Hopefully this increases his relevance though he may need a few other tweaks before he's back to being a mainstay of the meta. It is possible Summoner/Assassin makes a return to the meta and Zed was part of that composition so he may be played there with his buff.Lastly we have a 50 damage nerf to. While it is only fifty damage it does touch on the fact thathave been a bit too strong. Personally I'm okay withbeing strong, even as a one-star, because it isn't easy to get her two-starred unless you high-rolled Neeko's Help. That said this isn't going to gut her one-star version that much so overall it's a healthy change.