At 1st level, a warlock gains the Otherworldly Patron feature. Here is a new option for a warlock, in addition to the ones already existing: the Wicked Crone.

The Wicked Crone

You made a deal with a powerful hag in order to get magical powers, perhaps an auntie, a grandmother or a legendary hag like Baba Yaga. Maybe she tricked you into accepting, maybe you did it voluntarily, but one thing is certain: she will expect payment in return, whatever it is. Until then, you get to exercise some of her powers and innate abilities, including bargaining skills, mysterious black magic and a weird charming prowess.

Wicked Crone Features Warlock level Feature 1st Expanded Spell List, Ritual Casting, Sinister Sneer 6th Respect Your Elders 10th Bad Taste 14th Grandma's Recipe

Expanded Spell List The Wicked Crone lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Wicked Crone Expanded Spells Spell level Spells 1st bane, ray of sickness 2nd alter self, Melf's acid arrow 3rd Leomund's tiny hut, tiny servant 4th arcane eye, Evard's black tentacles 5th contagion, dominate person

Ritual casting At 1st level, you learn how to cast certain spells as rituals. You can cast a warlock spell you know as a ritual as long as the spell has the ritual tag.

Sinister Sneer At 1st level, you learn tricks that your patron uses to deceive mortals and to instill fear and doubt in its enemies. You gain proficiency in the Deception skill and double your proficiency bonus for it. This bonus does not stack with bonuses from similar features, like Expertise. Additionally, whenever you cast a spell of 1st level or higher that targets an hostile creature, you can use a bonus action to force the target to make a Wisdom saving throw. If it fails, it has disadvantage on attack rolls against you until the start of your next turn. A creature immediately succeeds on the saving throw if it is immune to the charmed condition.

Respect Your Elders Starting at 6th level, you can blur the eyes and confuse the minds of your enemies, making them attack their own friends. When you are targeted by an attack or spell, you can choose an hostile creature you can see within the range of the attack and then use your reaction to force the attacker to make a Wisdom saving throw. If it fails, the chosen creature becomes the new target of the attack. If the attacker has disadvantage to the attack against you because of Sinister Sneer, it automatically fails the saving throw, while if it is immune to the charmed condition, it automatically succeeds. You can use this feature a number of times equal to your Charisma modifier (minimum 1), and you regain all expended charges after a long rest.

Bad Taste Starting at 10th level, you develop an unusual curiosity for weird and unique objects and charms. You add identify to the list of spells you know and it counts as a warlock spell for you. Also, you can spend one hour during a long rest to create an object infused with a warlock spell you know with a cast duration of one action. If you use an action to destroy the item, you can cast the spell infused within without expending a spell slot. You can only have a number of items created this way equal to half your Charisma modifier, rounded down (minimum 1). If an item is not used within the same day it is created, it loses its magical properties.