Path of the Juggernaut

Virtually indestructible behind their heavy armor, those who follow the path of the Juggernaut lead the charge by crushing everything in their path.

Ironclad When you choose this path at 3rd level, you gain proficiency with heavy armor. In addition, you can ignore the heavy armor restrictions for the Rage and Fast Movement features from this class. However, you have difficulty maneuvering during you rage. Your movement speed is halved for the duration of your rage if you wearing heavy armor.

Devastating Might At 3rd level, you know how to land a crushing blow when you have the upper hand. Whenever you have advantage on a melee attack roll and hit, you can knock the target prone or back 5ft. if the lower of the two dice would also hit the target.

Unstoppable Force At 6th level, you can charge at your enemies with unstoppable momentum. While raging, you can use up all your movement speed to move twice your normal movement speed, or until you hit an obstacle, in a straight line. You do not provoke opportunity attacks during this movement. You can move through the spaces of enemies no more than one size larger than you. If you move through the space of an enemy that you have not made a weapon attack against this turn, they must succeed a dexterity saving throw (DC = 8 + your Strength modifier + your proficiency bonus) or be knocked 5ft. to the side and fall prone. If you forcibly move any enemies into a space adjacent to a wall during the same turn, they take bludgeoning damage equal to your strength modifier.

Immovable Object At 10th level, you can withstand the hardest of blows. You cannot be forcibly moved and you are immune to the prone condition.