ABOUT Boycott Buying Workshop Mods

What we are against

Valve taking money from modders (75%!)



No system in place to stop stolen mods



No system in place to limit low-effort mods



Overpriced "micro"transactions.



No guarantee that the mod will be patched if an update happens.



Modders lose rights to their mod after uploading.



24 hour return policy which does nothing to ensure that a mod is compatible. Errors may only become evident days after "purchase."



Not even a minimum guarantee of Quality Assurance. At least developer-produced DLC is expected to have gone through QA.

Originally posted by BlueWorrior: There is a distinct difference between accepting donations for your work and demanding money for your work. We should not have to pay for community content like this.

What We are OK with

A donation system.



Perhaps a "stamp" system, like TF2, to purchase and distribute support



An escrow system to ensure that money raised by a stolen mod is distributed to the proper developer.



A more equitable distribution of money to the developer. 75% seems a bit high for "bandwidth" and "distribution," when the Workshop continues to support free mods with the same operating costs.



A curator system for only professional, high quality mods

[www.change.org]

[www.change.org]

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Logo by Grizzway (Kitty)We are largest group in the Free Mod Alliance, a pact formed by leaders of boycott groups againts the workshop store. Give our brothers some loveCurrent members of the FMA: