More information about the MapleStory Ark update has been revealed in a video posted on the MapleStory homepage! I’ll translate it below.

In addition, the first two parts of the update have been added to KMST, including changes to the V Core system, improved dailies, a new episode of Dimensional Library, and the new job, Ark! There’s a lot more so keep reading.

V Care (December 21) Daily quests simplified

Matrix Points (V Core slot growth system)

Arcane Catalyst (system to transfer Arcane Symbols through the account)

5th job advancement wait time removed

Elite Boss & Pollo and Fritto efficiency improvements

V Core experience preserved when enhancing

Minimum acquired Arcane Symbols increased

Ark Innocent Scroll

Road of Vanishing Hidden Hunting Grounds efficiency increased

Torrential Zone Bait improvements

Monster Park – Road of Vanishing

Burning Fields after maintenance improvements

“The moonlight is shining in Mirror World.”

“I cannot be the moon.”

Dimensional Library – Episode 5: Shadow Alchemist Ark (January 4) A despicable scheme, a split relation, a disastrous tragedy.

“I will protect you… even if I become a monster!”

A boy who became a monster after a cruel fate, Ark. Esfera (January 25) The end is coming… a new world without Transcendents.

Arcane River’s 6th area: Esfera

And Commander Will.

Finally, the curtain rises on the prelude of chaos. – MapleStory Ark –

The stuff from the first two parts was actually just released today so I’ll go into more depth about that later, but the Esfera patch is very interesting! I was waiting for Will to return after Hilla mentioned that he wasn’t dead at the end of the Zero story. I guess he’ll be our next big boss!

V Care

Daily Quests Simplification

The amount of time required to complete daily quests has been decreased, but the total amount of rewards will remain the same as before.

Road of Vanishing Based on the story quests completed in later areas of Arcane River, you will receive a lower number of quests each day . You will receive a total of 4 daily quests after completing Chew Chew Island, 3 quests after completing Lacheln, 2 quests after completing Arcana, and 1 quest after completing Morass. The amount of Arcane Symbols rewarded after completing the quests will be the same as before this change.



Hungry Muto, Dream Breaker, and Spirit Saviour Based on the story quests completed in later areas of Arcane River, you will be able to immediately complete a run of these dailies each day. The immediate completion will reward Arcane Symbols based on your highest record on that day. Hungry Muto: after completing Lacheln you can receive Symbols without playing 1 time, after completing Arcana or later you can receive Symbols without playing 2 times Dream Breaker: after completing Arcana you can receive Symbols without playing 1 time, after completing Morass you can receive Symbols without playing 2 times Spirit Saviour: after completing Morass you can receive Symbols without playing 1 time



Kritias Daily quest missions have been decreased from a total of 5 stages to 3 stages. The amount of Anti-Magic rewarded after completing the quests will be the same as before this change.



Haven Number of daily quests required to complete for a Basic Energy Core (A Rank) has been decreased from 5 to 3. [Black Heaven Deck Request: Collecting Goods] The drop rate of the Steel Drills required to complete this daily quest has been increased. [Black Heaven Deck Request: Defeat Enemy Robots] The number of Demolishizers required to complete this daily quest has been decreased from 12 to 8. The amount of experience rewarded from each daily quest has been increased. This area’s monsters have been changed from level 200~230 to level 200~219. The number of daily quests required to continue the story quests here for Dummie has been decreased from 3 to 2.



Fallen World Tree The number of monsters required to be defeated for the lower area purification quests has been decreased from 300 to 100. Each upper/middle/lower area daily quests will give increased experience to accomodate for the lesser number of quests. This area’s monsters have been changed from level 210~230 to level 210~219. When you complete all of the daily quests, you will now be given rewards instead of additional quests.



In the Maple Union battle , the spawn rate of Golden Wyverns has been increased.

, the spawn rate of has been increased. New related quests have been added. Investigation Team’s Performance 1 (Lv. 200, Rona) Investigation Team’s Performance 2 (Lv. 200, Rona) Investigation Team’s Performance 3 (Lv. 200, Rona) Investigation Team’s Performance 4 (Lv. 200, Rona) More Food Ingredients 1 (Lv. 210, Simia) More Food Ingredients 2 (Lv. 210, Simia) More Food Ingredients 3 (Lv. 210, Simia) Enduring Nightmare 1 (Lv. 220, Ragdoll of Dreams) Enduring Nightmare 2 (Lv. 220, Ragdoll of Dreams) Rescued Friends (Lv. 225, Escaped Rock Spirit)



V Matrix Improvements

The Matrix Points system has been added.

After completing the 5th job advancement, every time you level up, you will receive 1 Matrix Point which can be used to enhance Core Slots . A single Core Slot can be upgraded up to 10 times using Matrix Points (1 point per upgrade). When a V Core is installed in an enhanced Core Slot, that V Core’s skill level be increased. For Enhancement Cores, only the main skill will receive the effects. Special Cores will not receive the effects. V Cores installed in these slots can have their skill level increased past the maximum. You can reset all invested Matrix Points, using 1 million mesos.

which can be used to .

You can now use mesos to unlock additional Core Slots early. You can only unlock a maximum of 2 early slots.

For example, if you were level 225 and wanted to unlock the slot you would get if you levelled up to 230, you could pay ~180m mesos to get it! The slot for level 235 costs 651.8m!!

When enhancing Cores with other already enhanced Cores, you will no longer lose a portion of the other Cores’ experience.

Arcane Catalyst

You can use an Arcane Catalyst to move Arcane Symbols to other characters in the same world.

An Arcane Catalyst can be used on an Arcane Symbol to change it to an unstable state .

. When an Arcane Symbol is changed to an unstable state, its growth level is reset to 1 and its growth experience is decreased by 20% .

and its . Unstable Arcane Symbols can be moved to characters in the same world and cannot be equipped.

You can double click an Unstable Arcane Symbol to return it to its normal state.

To return an Arcane Symbol, the character must have completed the quest to acquire that Arcane Symbol, and cannot be holding or equipping the same one.

You can purchase Arcane Catalysts at the Union Coin Shop.

In Test World, the returned Arcane Symbol will have the same main stat as before but in the official servers, it will have its main stat changed to match the new character.

In the image above, you can see that when I use one on my level 18 Arcane Symbol: Chew Chew Island, it will result in an unstable Arcane Symbol that is level 1 with 80% of the total experience my original symbol had. As soon as it is returned to its normal state, you can level it up to however much it can reach with its reduced experience (you still have to pay all those meso costs too).

5th Job Waiting Time Removal

The time required for the 3 Arcane Stones to activate has been removed. If their experience value is filled up, they will instantly be activated.

A condition to the 5th job advancement has been added that requires you to have a certain number of Star Force from your equipment. You must have 10 or more Star Force from your weapon and a total of 100 or more Star Force.

Elite Boss, Pollo & Fritto Efficiency Improvements

Elite Bosses, and monsters in Pollo & Fritto portals will now have their HP and experience based on the monsters in the map they appeared in.

In Pollo’s Castle Walls mission, the number of monsters and the speed at which they appear have been increased.

Pollo’s Stormwings Catcher mission has been added.

In a map filled with monsters, you must catch the fastest-flying Storm Wing.

Each time you catch a Stormwing, the time limit will be increased, allowing you to catch more monsters.

Pollo and Fritto Entry Tickets can now only be used in maps with monsters within your level range. The monsters’ stats will be based on the highest level regular monster in the map.

Arcane Symbol Minimal Acquisition Rate Increase

For users who are having issues getting Arcane Symbols due to the difficulty level of the content, you can now receive minimal rewards.

Hungry Muto’s Easy Mode has been added. You will receive 1 Arcane Symbol, regardless of clear time .

has been added. Based on your Dream Breaker results, you will receive additional rewards from the Rank 1 Dream Breaker ! The bonus Dream Coins will be given as follows: Clear floor 3/13/23 for 5 additional coins. Clear floor 4/5/14/15/24/25 for 4 additional coins. Clear floor 6/16/26 for 3 additional coins. Clear floor 7/8/17/18/27/28 for 2 additional coins. Clear floor 9/19/29 for 1 additional coin.

! The bonus Dream Coins will be given as follows: After playing Spirit Saviour 3 times in 1 day, you will receive additional Spirit Coins based on the number of Coins you already earned . If you earned a total of 1~3 coins, you’ll get 2 additional coins . If you earned a total of 4~8 coins , you’ll get 1 additional coin .

.

Ark Innocent Scroll

The Ark Innocent Scroll will reset your item’s stats, except for potential, Star Force, and additional options. You can consume 10,000 Scroll Traces to use a 30% Ark Innocent Scroll in the Equipment Enhancement UI.

Road of Vanishing Hidden Hunting Ground Improvements

The Hidden Lakeside, Hidden Flame Zone, and Hidden Cave‘s map layouts have been changed slightly and monsters will spawn more quickly.

Torrential Zone Bait Improvements

In Chew Chew Village’s Torrential Zone, the spawn conditions, effects, and duration of the Bait have been changed to be the same as Runes.

As with Runes, Bait will now receive the effects of Evan’s Link Skill, Rune Persistence.

Monster Park – Road of Vanishing

The Road of Vanishing stage has been added to Monster Park’s advanced dungeon. You will receive more experience than existing stages.

Only characters who have completed the ‘[Road of Vanishing] Arcane Symbol: Road of Vanishing’ quest can enter this new stage.

Burning Fields after Maintenance

The average stage of Burning Fields after maintenance has been increased, and will apply up to 10 stages.

Level Range Monster Level Penalty Notice

If you kill a monster in a map that is outside your level range, a penalty notice message will be displayed.

Dimensional Library

Dimensional Library – Episode 5: Shadow Alchemist has been added. This episode tells the story of Eight (Alpha), before the beginning of Zero’s story.

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New quests have been added.

Mirror World and Shadow Warrior (Lv. 100, Milo)

Leading Mission 1 (Lv. 100, Milo)

Leading Mission 2 (Lv. 100, Milo)

Evening Primrose (Lv. 100, Evening Primrose)

Peanuts and Books and Secrets (Lv. 100, Eight)

New Battle Partner (Lv. 100, Milo)

Partner? Errand Boy! (Lv. 100, Eight)

Truth Medicine (Lv. 100, Eight)

Lost Memory (Lv. 100, Ken)

Strange Accuser (Lv. 100, Eight)

Eight’s Message (Lv. 100, Milo)

Secret Behind the Mission (Lv. 100, Eight)

Truth of Lies (Lv. 100, Evening Primrose)

Finding the Truth (Lv. 100)

Towards the Shadow Temple (Lv. 100)

Truth (Lv. 100, Beta)

Seventh Choice and Eighth Choice (Lv. 100, Evening Primrose atop the Book)

Determination (Lv. 100, Simus)

Moonlight Revealing the Truth (Lv. 100, Evening Primrose)

New NPCs have been added.

Eight

Will

Lila

Milo

Simus

Kason

Ken

Evening Primrose

Beta

New items have been added.

Shadow Alchemist (4 all stats, 170 HP/MP, 85 defence, level 100 medal)

(4 all stats, 170 HP/MP, 85 defence, level 100 medal) Glowing Mushroom Powder (etc)

Thorn Tree Sap (etc)

Peanut (etc)

New monsters have been added.

Shadow Stump

Shadow Axe Stump

Shadow Boar

Shadow Homun

Shadow Homunculus

Shadow Monster

Shadow Guardian

Simus

Ken

Will

New High Lef Job: Ark

Ark, a member of Grandis’ High Lef race, was drawn into a despicable scheme, resulting in half of his body becoming a Spectre. While wandering in the abyss, he awoke with lost memories, and now struggles with finding his true identity in this chaotic situation.

Ark is a pirate class. He can freely switch between two states: the Lef mode where he combines magic and classic High Lef fighting techniques and the Looming Spectre mode where he gains immense power from the abyss.

Ark has a special UI that consists of two parts. It will probably make a little more sense after you read all of the skills so you might want to do that first.

On the top is your willpower gauge. It will slowly fill up over time. If it’s filled (any amount, it could be even a small bit of red) you can use Looming Control to enter Looming Spectre mode! The duration of the mode depends on how filled the gauge is, if its completely full it lasts about 1 minute.

(Note: this is a bit different in 1st job because you don’t get to choose when to transform, it just happens randomly. But that’s only 20 levels so it doesn’t really matter.)

While in Looming Spectre mode, the willpower gauge will slowly be consumed. When Looming Spectre mode is about to end, you’ll receive a message and red outline on your screen. After you return to Lef mode, your willpower will be completely exhausted for 30 seconds. During this time, your willpower will not recover. After 30 seconds pass, it start to fill up again once more.

I’m not sure if this is a glitch or not but if you use Looming Control to manually change back to Lef mode, there’s no 30 second cooldown. So you can just use it right before you would change back to Lef mode and you’ll instantly start recovering willpower instead of having to wait.

On the bottom part of the UI, there are 5 slots. This is where your Charge Spells are stored. Every time you use a Charge Spell, one of these will be filled up. You can only charge 1 spell of each type except for the Plain Charge Spell (which has no limit).

When you use Spell Bullet, all of your currently charged spells will be consumed and they will activate special attacks based on the type as well as give you different buffs for 30 seconds.

Ark’s tutorial story, maps, skill sounds, and 5th job advancement will be added at a later date.

Ark’s Maple Union effect is 10/20/40/80/100 STR.

When creating Ark, you will have the Barbed Lef Hair and Ark Face. The only choice you have is hair colour.

Ark uses Knuckles as a weapon and the new Pass of Abyss as a secondary weapon. He also has two new Emblems.

Initial Pass (Lv. 10)

Secondary Pass (Lv. 30)

Holy Pass (Lv. 60)

Advance Pass (Lv. 100)

Black Pass (Lv. 100)

Silver Abyss Emblem (Lv. 60)

Gold Abyss Emblem (Lv. 100)

Skills

Beginner

Magic Circuit: The High Lef race with their magic wings can use special magic circuits to freely convert magic attack into attack. Ark’s magic circuits have deteriorated so his conversion rate is lower. (max level: 1) Level 1: 25% of the magic attack from all equipment (except your weapon) is converted into attack. You can convert an amount up to 10% of your weapon’s clean attack.

The High Lef race with their magic wings can use special magic circuits to freely convert magic attack into attack. Ark’s magic circuits have deteriorated so his conversion rate is lower. (max level: 1) Non-Self: Forget about yourself while focusing on battle. While in the combat state, increase your damage after a certain period of time. (max level: 2) (Link Skill) Level 1: While in the combat state for 5 seconds, gain a stack for 5 seconds (up to 6 stacks). For each stack, increase your damage by 1%. Level 2: While in the combat state for 5 seconds, gain a stack for 5 seconds (up to 6 stacks). For each stack, increase your damage by 2%.

Forget about yourself while focusing on battle. While in the combat state, increase your damage after a certain period of time. (max level: 2) (Link Skill)

1st Job

Looming Spectre: Certain parts of your body are linked to the Spectre’s abyss. Skills using the Spectre’s power are strong, but when used more than a certain number of times, you forcefully enter Looming Spectre mode while the abyss quickly wears out and consumes your willpower. While in Lef mode, your willpower is slowly recovered. Non-Cash Shop weapons will not be shown. [max level: 1] Level 1: After using skills with the power of the Spectre more than a certain number of times, forcefully enter Looming Spectre mode. Your willpower will be completely exhausted and you will not be able to recover it for 30 seconds even in Lef mode.

Certain parts of your body are linked to the Spectre’s abyss. Skills using the Spectre’s power are strong, but when used more than a certain number of times, you forcefully enter Looming Spectre mode while the abyss quickly wears out and consumes your willpower. While in Lef mode, your willpower is slowly recovered. Non-Cash Shop weapons will not be shown. [max level: 1]

Plain Charge Drive: Use your magically enhanced body to attack enemies. If you hit an enemy, charge a Plain Spell. This skill can be linked to all other skills. Skills linked that cause movement will not move you and will only be used at your current location. However, you can use the skill with the arrow keys to use it in a certain direction. This skill can only be used in Lef mode. (max level: 20) Level 20: Consumes 21 MP. Deals 100% damage 3 times on up to 6 enemies. Plain Spell: If used with Spell Bullet, create 2 Plain Spells that deal 50% damage 1 time. Plain Buff: When a Plain Spell hits an enemy, gain 20 speed and 50% Stance for 30 seconds.

Use your magically enhanced body to attack enemies. If you hit an enemy, charge a Plain Spell. This skill can be linked to all other skills. Skills linked that cause movement will not move you and will only be used at your current location. However, you can use the skill with the arrow keys to use it in a certain direction. This skill can only be used in Lef mode. (max level: 20)

Unforgettable Nightmare: The spectre’s power engulfs your arm, cutting enemies. In Looming Spectre mode, this skill is enhanced to Unforgettable Ominous Dream. (max level: 20) Level 20: Consumes 30 HP. Deals 90% damage 6 times on up to 6 enemies. Cooldown: 3 seconds.

The spectre’s power engulfs your arm, cutting enemies. In Looming Spectre mode, this skill is enhanced to Unforgettable Ominous Dream. (max level: 20)

Unforgettable Ominous Dream: The spectre’s power engulfs your hand, cutting through enemies. In Lef mode, this skill is changed to Unforgettable Nightmare. This skill can be linked to all other skills. Skills linked that cause movement will not move you and will only be used at your current location. However, you can use the skill with the arrow keys to use it in a certain direction. (max level: 20) Level 20: Deals 120% damage 6 times on up to 6 enemies. If you hit an enemy, heal 1% of your max HP. Cooldown: 0 seconds.

The spectre’s power engulfs your hand, cutting through enemies. In Lef mode, this skill is changed to Unforgettable Nightmare. This skill can be linked to all other skills. Skills linked that cause movement will not move you and will only be used at your current location. However, you can use the skill with the arrow keys to use it in a certain direction. (max level: 20) Spell Bullet: Use all of your charged Spells. You can only charge 1 of each Spell (except for Plain Spell). If this skill hits an enemy using Damage Reflect, you will not take damage. When in Auto-Use Mode, Spell Bullet will automatically be used when you attack. Auto-Use Mode on/off: right mouse click. (max level: 10) Level 10: Consumes 10 MP. Uses all charged Spells. When more than 1 Spell is used at the same time, the damage is increased by 5% per excessive charged Spell. You can charge up to 5 Spells at the same time.

Use all of your charged Spells. You can only charge 1 of each Spell (except for Plain Spell). If this skill hits an enemy using Damage Reflect, you will not take damage. When in Auto-Use Mode, Spell Bullet will automatically be used when you attack. Auto-Use Mode on/off: right mouse click. (max level: 10)

Mystic Leap: Jump once more while in the air. In Looming Spectre mode, this skill is enhanced to Instinct Leap. (max level: 5) Level 5: Consumes 10 MP. Jump a certain distance.

Jump once more while in the air. In Looming Spectre mode, this skill is enhanced to Instinct Leap. (max level: 5)

Instinct Leap: Jump once more while in the air, up to two times in a row. While in the air, you can hold the key down with the arrow keys to fly for a short period of time. In Lef mode, this skill is changed to Mystic Leap. (max level: 5) Level 5: Jump a certain distance.

Jump once more while in the air, up to two times in a row. While in the air, you can hold the key down with the arrow keys to fly for a short period of time. In Lef mode, this skill is changed to Mystic Leap. (max level: 5) Mystic Art Mastery: Enhance your body with magic. (max level: 10) Level 10: 25 speed, 25 maximum speed, 20 jump, 50% Stance, 250 defence.

Enhance your body with magic. (max level: 10)

2nd Job

Looming Control: Gain control over the Looming Spectre. When used while in Lef mode, enter Looming Spectre mode. When used while in Looming Spectre mode, enter Lef mode. (max level: 1) Level 1: Change to Looming Spectre mode. Cooldown: 3 seconds.

Gain control over the Looming Spectre. When used while in Lef mode, enter Looming Spectre mode. When used while in Looming Spectre mode, enter Lef mode. (max level: 1)

Scarlet Charge Drive: Rush forwards after flame magic surrounds your body. Additionally, leave a wall of flames in your path. If you hit an enemy, charge a Scarlet Spell. In Looming Spectre mode, this skill is changed to Unfading Wound. (max level: 20) Level 20: Consumes 25 MP. Deals 80% damage 3 times on up to 6 enemies. After rushing forward, create a wall of flames that deals 80% damage 3 times on up to 6 enemies. Scarlet Spell: If used with Spell Bullet, create a Scarlet Spell that deals 90% damage 5 times on up to 8 enemies. Scarlet Buff: When a Scarlet Spell hits an enemy, gain 30 attack and 20% critical rate for 30 seconds.

Rush forwards after flame magic surrounds your body. Additionally, leave a wall of flames in your path. If you hit an enemy, charge a Scarlet Spell. In Looming Spectre mode, this skill is changed to Unfading Wound. (max level: 20)

Unfading Scar: Transform your body into a spear and penetrate enemies. In Lef mode, this skill is changed to Scarlet Charge Drive. (max level: 20) Level 20: Deals 170% damage 6 times on up to 8 enemies. If you hit an enemy, heal 1% of your max HP. Cooldown: 3 seconds.

Transform your body into a spear and penetrate enemies. In Lef mode, this skill is changed to Scarlet Charge Drive. (max level: 20)

Unstoppable Impulse: Transform your body into a blade and leap towards enemies. Based on the arrow keys used with this skill, you can jump upwards or downwards. In Looming Spectre mode, this skill is changed to Unstoppable Instinct. (max level: 20) Level 20: Consumes 70 HP. Deals 110% damage 5 times on up to 6 enemies, can be used up to 2 times consecutively. Cooldown: 4 seconds.

Transform your body into a blade and leap towards enemies. Based on the arrow keys used with this skill, you can jump upwards or downwards. In Looming Spectre mode, this skill is changed to Unstoppable Instinct. (max level: 20)

Unstoppable Instinct: Transform your body into a blade and leap towards enemies. Based on the arrow keys used with this skill, you can jump upwards or downwards. In Lef mode, this skill is changed to Unstoppable Impulse. (max level: 20) Level 20: Deals 135% damage 6 times on up to 6 enemies, can be used up to 2 times consecutively. Cooldown: 4 seconds.

Transform your body into a blade and leap towards enemies. Based on the arrow keys used with this skill, you can jump upwards or downwards. In Lef mode, this skill is changed to Unstoppable Impulse. (max level: 20)

Knuckle Booster: Consume MP to increase your Knuckle’s attack speed by 2 stages. (required skill: level 5 Knuckle Mastery) (max level: 10) Level 10: Consumes 10 MP. Increases your attack speed by 2 stages for 200 seconds.

Consume MP to increase your Knuckle’s attack speed by 2 stages. (required skill: level 5 Knuckle Mastery) (max level: 10)

Incoming Death: While attacking in Looming Spectre mode, emanate the aura of the abyss. If this skill hits an enemy using Damage Reflect, you will not take damage. On/off skill. (max level: 20) Level 20: When you attack, activate up to 6 auras of the abyss that deal 190% damage 2 times. The number of auras will increase based on the number of nearby enemies.

While attacking in Looming Spectre mode, emanate the aura of the abyss. If this skill hits an enemy using Damage Reflect, you will not take damage. On/off skill. (max level: 20) Knuckle Mastery: Increase your Knuckle mastery and attack. (max level: 10) Level 10: 50% Knuckle mastery, 20 attack.

Increase your Knuckle mastery and attack. (max level: 10) Fusion Beginning: The Spectre’s power is fused to your body to improve your abilities. (max level: 8) Level 8: 20% max HP, 20% max MP, 20% damage absorption.

The Spectre’s power is fused to your body to improve your abilities. (max level: 8) Physical Training: Through physical training, increase your STR. (max level: 5) Level 5: 60 STR.

Through physical training, increase your STR. (max level: 5)

3rd Job

Revived Nightmare: Enhances Unforgettable Nightmare. In Looming Spectre mode, this skill is changed to Revived Ominous Dream. (required skill: level 20 Unforgettable Nightmare) (max level: 20) Level 20: Consumes 50 HP. Deals 270% damage 6 times on up to 6 enemies. Cooldown: 3 seconds.

Enhances Unforgettable Nightmare. In Looming Spectre mode, this skill is changed to Revived Ominous Dream. (required skill: level 20 Unforgettable Nightmare) (max level: 20)

Revived Ominous Dream: Enhances Unforgettable Ominous Dream. In Lef mode, this skill is changed to Revived Nightmare. (required skill: level 20 Unforgettable Ominous Dream) (max level: 20) Level 20: Deals 280% damage 6 times on up to 6 enemies. If you hit an enemy, heal 1% of your max HP. Cooldown: 0 seconds.

Enhances Unforgettable Ominous Dream. In Lef mode, this skill is changed to Revived Nightmare. (required skill: level 20 Unforgettable Ominous Dream) (max level: 20)

Gust Charge Drive: While in the air, descend and attack enemies after wind magic surrounds your body. If you hit an enemy, charge a Gust Spell. In Looming Spectre mode, this skill is changed to Unfulfilled Hunger. (max level: 20) Level 20: Consumes 40 MP. Deals 205% damage 6 times on up to 6 enemies. Cooldown: 5 seconds. Gust Spell: If used with Spell Bullet, create a Gust Spell that pulls nearby enemies towards you and deals 200% damage 4 times on up to 12 enemies. Gust Buff: When a Gust Spell hits an enemy, gain 1 attack speed and 25% evasion for 30 seconds.

While in the air, descend and attack enemies after wind magic surrounds your body. If you hit an enemy, charge a Gust Spell. In Looming Spectre mode, this skill is changed to Unfulfilled Hunger. (max level: 20)

Unfulfilled Hunger: Call the beast of the abyss to attack enemies. In Lef mode, this skill is changed to Gust Charge Drive. (max level: 20) Level 20: Deals 320% damage 7 times on up to 8 enemies. If you hit an enemy, heal 2% of your max HP. Cooldown: 5 seconds.

Call the beast of the abyss to attack enemies. In Lef mode, this skill is changed to Gust Charge Drive. (max level: 20)

Crawling Fear: Avoid enemy attacks by piercing through the path to the abyss. When you use this skill, you will enter Looming Spectre mode but your willpower will not be consumed. However, this skill cannot be used while recovering your willpower. You can hold the skill key down to move around for a short period of time. When you release the skill key, annihilate nearby enemies with the fear of the abyss. This skill will deal damage to enemies using Damage Ignore or Damage Reflect. (max level: 20) Level 20: Consumes 4% max HP per 0.5 seconds of holding the skill key down, for up to 5 seconds. The fear of the abyss deals 500% damage 12 times on up to 12 enemies. Cooldown: 60 seconds.

Avoid enemy attacks by piercing through the path to the abyss. When you use this skill, you will enter Looming Spectre mode but your willpower will not be consumed. However, this skill cannot be used while recovering your willpower. You can hold the skill key down to move around for a short period of time. When you release the skill key, annihilate nearby enemies with the fear of the abyss. This skill will deal damage to enemies using Damage Ignore or Damage Reflect. (max level: 20)

Returning Hatred: The aura of the abyss is shaped into a blade to cut enemies. When enemies are hit by Incoming Death, a Mark of the Abyss is left at their location. When you use this skill, the Marks will be activated and return to you, attacking enemies in their path. This skill can only be used in Looming Spectre mode. If this skill hits an enemy using Damage Reflect, you will not take damage. When in Auto-Use Mode, Returning Hatred will automatically be used when it is not on cooldown. Auto-Use Mode on/off: right mouse click. (max level: 20) Level 20: When Incoming Death hits an enemy, there is a 20% chance to leave a Mark of the Abyss. When you use this skill, all Marks within a certain range will be activated and deal 210% damage 6 times on up to 8 enemies each. Up to 12 Marks can be created at one time, and will last up to 12 seconds. If you are using Auto-Use Mode, up to 8 Marks can be created at 1 time. Cooldown: 12 seconds.

The aura of the abyss is shaped into a blade to cut enemies. When enemies are hit by Incoming Death, a Mark of the Abyss is left at their location. When you use this skill, the Marks will be activated and return to you, attacking enemies in their path. This skill can only be used in Looming Spectre mode. If this skill hits an enemy using Damage Reflect, you will not take damage. When in Auto-Use Mode, Returning Hatred will automatically be used when it is not on cooldown. Auto-Use Mode on/off: right mouse click. (max level: 20) Mystic Arts Training: Through training, enhance Mystic Arts. (max level: 20) Level 20: Plain Charge Drive’s damage is increased by 235%p, Plain Spell’s damage is increased by 160%p, Scarlet Charge Drive and the wall of fire’s damage is increased by 100%p, Scarlet Spell’s damage is increased by 90%p.

Through training, enhance Mystic Arts. (max level: 20) Instinct Arts Training: Learn to control the power of the Spectre. (max level: 20) Level 20: Unfading Scar’s damage is increased by 160%p, Unstoppable Impulse and Unstoppable Instinct’s damage is increased by 150%p, Incoming Death’s damage is increased by 145%p.

Learn to control the power of the Spectre. (max level: 20) Fusion Progression: Through progress in fusing the Spectre’s power to your body, further improve your abilities. (max level: 4) Level 4: 10% final damage, 20% critical rate, 40 status resistance, 16% resistance to all elements.

Through progress in fusing the Spectre’s power to your body, further improve your abilities. (max level: 4)

4th Job

Endless Nightmare: Enhances Revived Nightmare. In Looming Spectre mode, this skill is changed to Endless Ominous Dream. (required skill: level 20 Revived Nightmare) (max level: 30) Level 30: Deals 440% damage 6 times on up to 6 enemies. Cooldown: 3 seconds.

Enhances Revived Nightmare. In Looming Spectre mode, this skill is changed to Endless Ominous Dream. (required skill: level 20 Revived Nightmare) (max level: 30)

Endless Ominous Dream: Enhances Revived Ominous Dream. In Looming Spectre mode, this skill is changed to Endless Nightmare. (required skill: level 20 Revived Ominous Dream) (max level: 30) Level 30: Deals 445% damage 6 times on up to 6 enemies. If you hit an enemy, heal 1% of your max HP. Cooldown: 0 seconds.

Enhances Revived Ominous Dream. In Looming Spectre mode, this skill is changed to Endless Nightmare. (required skill: level 20 Revived Ominous Dream) (max level: 30)

Abyss Charge Drive: Erupt the magic of the abyss at the same time as your attack. If you hit an enemy, charge a Gust Spell. In Looming Spectre mode, this skill is changed to Uncontrollable Chaos. (max level: 30) Level 20: Consumes 95 HP and 65 MP. Deals 340% damage 4 times on up to 8 enemies. The magic of the abyss deals 410% damage 6 times on up to 8 enemies. Cooldown: 9 seconds. Abyss Spell: If used with Spell Bullet, create an Abyss Spell that deals 70% damage 2 times on up to 8 enemies continuously for 3 seconds. This skill cannot activate Incoming Death. Abyss Buff: When an Abyss Spell hits an enemy, gain 20% damage, 20% boss damage, and 20% defence ignore for 30 seconds.

Erupt the magic of the abyss at the same time as your attack. If you hit an enemy, charge a Gust Spell. In Looming Spectre mode, this skill is changed to Uncontrollable Chaos. (max level: 30)

Uncontrollable Chaos: Move quickly and cut through space in all directions. In Lef mode, this skill is changed to Abyss Charge Drive. (max level: 30) Level 30: Deals 440% damage 12 times on up to 12 enemies. If you hit an enemy, heal 1% of your max HP. Cooldown: 9 seconds.

Move quickly and cut through space in all directions. In Lef mode, this skill is changed to Abyss Charge Drive. (max level: 30)

Fascinating Desire: After rushing forward, use the prison of the abyss to bind enemies. Enemies bound will take all damage received after Fascinating Desire ends. When you use this skill, you will enter Looming Spectre mode. However, this skill cannot be used while recovering your willpower. Fascinating Desire will hit the enemy in range with the highest max HP. If this skill hits an enemy using Damage Reflect, you will not take damage. This skill cannot activate Incoming Death. After an enemy is bound, they will be resistant to all types of binds for 90 seconds. (max level: 30) Level 30: Consumes 1100 HP. Deals 600% damage 6 times on 1 enemy and binds them for 10 seconds. Based on the amount of damage done by this attack, the bind’s duration will be increased up to 100%. For 9 seconds, the prison will deal 400% damage 3 times on up to 12 enemies continuously. After the skill ends, deal 1000% damage 8 times on up to 12 enemies. Cooldown: 180 seconds. This skill is not affected by cooldown resets.

After rushing forward, use the prison of the abyss to bind enemies. Enemies bound will take all damage received after Fascinating Desire ends. When you use this skill, you will enter Looming Spectre mode. However, this skill cannot be used while recovering your willpower. Fascinating Desire will hit the enemy in range with the highest max HP. If this skill hits an enemy using Damage Reflect, you will not take damage. This skill cannot activate Incoming Death. After an enemy is bound, they will be resistant to all types of binds for 90 seconds. (max level: 30)

Lef’s Warrior: Draw the power of the Lef race. (max level: 30) Level 30: Consumes 70 MP. Increases all stats of directly invested AP by 15% for 900 seconds.

Draw the power of the Lef race. (max level: 30)

Lef Hero’s Will: Concentrate your mind to remove abnormal statuses. (max level: 5) Level 5: Cooldown: 360 seconds.

Concentrate your mind to remove abnormal statuses. (max level: 5) Knuckle Expert: Increase your Knuckle mastery, attack, and critical damage. (required skill: level 10 Knuckle Mastery) (max level: 30) Level 30: 70% Knuckle mastery, 30 attack, 30% critical damage.

Increase your Knuckle mastery, attack, and critical damage. (required skill: level 10 Knuckle Mastery) (max level: 30) Advanced Mystic Arts: Through training, further enhance Mystic Arts. (required skill: level 20 Mystic Arts Training) (max level: 30) Level 30: Plain Charge Drive’s damage is increased by 250%p, Plain Spell’s damage is increased by 160%p, Scarlet Charge Drive and the wall of fire’s damage is increased by 170%p, Scarlet Spell’s damage is increased by 40%p, Gust Charge Drive’s damage is increased by 195%, Gust Spell’s damage is increased by 30%.

Through training, further enhance Mystic Arts. (required skill: level 20 Mystic Arts Training) (max level: 30) Advanced Instinct Arts: Control some of the Spectre’s power. (required skill: level 20 Instinct Arts Training) (max level: 30) Level 30: Unfading Scar’s damage is increased by 180%p, Unstoppable Impulse and Unstoppable Instinct’s damage is increased by 175%p, Incoming Death’s damage is increased by 115%p, Unfulfilled Hunger’s damage is increased by 190%, Fear of the Abyss’ damage is increased by 890%, Returning Hatred’s damage is increased by 110%.

Control some of the Spectre’s power. (required skill: level 20 Instinct Arts Training) (max level: 30) Fusion Completion: The fusion with the Spectre’s power is complete. (max level: 30) Level 30: 40 attack, 10% critical rate, 30% defence ignore, 15% boss damage.

The fusion with the Spectre’s power is complete. (max level: 30) Battle Rampage: When you attack without resting, your abilities are improved beyond your limit. In addition, increases your final damage. (required skill: level 1 Endless Nightmare) (max level: 10) Level 10: When you link Plain Charge Drive or Endless Ominous Dream to other skills, you will gain 1 stage of this skill for 5 seconds (up to 3 stages). Based on the number of stages, the skill link speed of Plain Charge Drive and Endless Ominous Dream will be increased. [Passive effect: 15% final damage.]

When you attack without resting, your abilities are improved beyond your limit. In addition, increases your final damage. (required skill: level 1 Endless Nightmare) (max level: 10)

Hyper

Battle Arts – Reinforce: Ark’s pre-4th job attack skills (except Spell Bullet, Incoming Death, and Returning Hatred)’s damage is increased by 20%. [required level: 143]

Ark’s pre-4th job attack skills (except Spell Bullet, Incoming Death, and Returning Hatred)’s damage is increased by 20%. [required level: 143] Battle Arts – Ignore Guard: Ark’s pre-4th job attack skills (except Spell Bullet, Incoming Death, and Returning Hatred)’s defence ignore is increased by 20%. [required level: 162]

Ark’s pre-4th job attack skills (except Spell Bullet, Incoming Death, and Returning Hatred)’s defence ignore is increased by 20%. [required level: 162] Battle Arts – Boss Killer: Ark’s pre-4th job attack skills (except Spell Bullet, Incoming Death, and Returning Hatred)’s damage to bosses is increased by 20%. [required level: 183]

Ark’s pre-4th job attack skills (except Spell Bullet, Incoming Death, and Returning Hatred)’s damage to bosses is increased by 20%. [required level: 183] Unstoppable Instinct – Extra Move: Unstoppable Instinct’s number of consecutive uses is increased by 1. [required level: 149]

Unstoppable Instinct’s number of consecutive uses is increased by 1. [required level: 149] Fascinating Desire – Reinforce: Fascinating Desire’s damage is increased by 60%. [required level: 168]

Fascinating Desire’s damage is increased by 60%. [required level: 168] Crawling Fear – Cooltime Reduce: Crawling Fear’s cooldown is decreased by 20%. [required level: 189]

Crawling Fear’s cooldown is decreased by 20%. [required level: 189] Looming Spectre – Extra Healing: While in Lef mode, your willpower recovery speed is increased by 15%. [required level: 155]

While in Lef mode, your willpower recovery speed is increased by 15%. [required level: 155] Looming Spectre – Enhance: While in Looming Spectre mode, you cannot be knocked back by any attack. [required level: 177]

While in Looming Spectre mode, you cannot be knocked back by any attack. [required level: 177] Looming Spectre – Advanced: While using skills in Lef mode, you can use Looming Control to consume additional willpower to cancel that skill and enter Looming Spectre mode. [required level: 195]

Charge Spell Amplification: Amplify your Charge Spells, giving the Charge Spell Buffs’ effects to your party members while doubling their effects to yourself. [required level: 150] Level 1: Consumes 500 MP. When Charge Spell buffs are activated, they will apply to nearby party members and their effects will be doubled for yourself for 60 seconds. Cooldown: 120 seconds.

Amplify your Charge Spells, giving the Charge Spell Buffs’ effects to your party members while doubling their effects to yourself. [required level: 150]

Endless Pain: Open the path to the abyss and move forwards for a short period of time before calling the guardian of the abyss to deal a final blow. When you use this skill, you will enter Looming Spectre mode but your willpower will not be consumed. However, this skill cannot be used while recovering your willpower. If Endless Pain hits an enemy using Damage Reflect, you will not take damage. The guardian of the abyss will deal damage to enemies using Damage Ignore or Damage Reflect. [required level: 170] Level 1: Consumes 100 HP per attack. While the skill key is held down, deals 300% damage 3 times on up to 8 enemies in front of you continuously for up to 3 seconds. When the skill key is released or the maximum key down time is reached, the guardian of the abyss is activated. The guardian of the abyss deals 700% damage 12 times on up to 12 enemies. If it hits an enemy, heal 20% of your max HP. Based on how long you held the skill key down, its attack’s final damage will be increased up to 100%. Cooldown: 90 seconds.

Open the path to the abyss and move forwards for a short period of time before calling the guardian of the abyss to deal a final blow. When you use this skill, you will enter Looming Spectre mode but your willpower will not be consumed. However, this skill cannot be used while recovering your willpower. If Endless Pain hits an enemy using Damage Reflect, you will not take damage. The guardian of the abyss will deal damage to enemies using Damage Ignore or Damage Reflect. [required level: 170]

Race of God: Borrow the power of the ancient Lef gods. [required level: 200] Level 1: Consumes 100 MP. Increases your damage by 10% for 60 seconds. Cooldown: 120 seconds.

Borrow the power of the ancient Lef gods. [required level: 200]

Morass Daily Quests

A new story has been added to the Swamp of Memory, Morass. Investigate with Jean to find traces of Tana, who has left Morass. You can begin the Morass daily quests after completing all of Morass’ story quests.

The Morass daily quests are almost the same as Road of Vanishing. Each day, you’ll receive 3 daily quests from Jean. Each one will reward you with 2 Arcane Symbols: Morass, then if you finish all 3, you’ll get 2 more, for a total of 8 Symbols per day.

New quests have been added. These must be completed once before the daily quests are given.

Signs from the Flying Fish (Lv. 230, Jean)

How to Live in Morass (Lv. 230, Jean)

Where is She? (Lv. 230, Jean)

Her Footsteps 1 (Lv. 230, Jean)

Last Remaining Person (Lv. 230, Researcher)

Firmly Closed Door (Lv. 230, Firmly Closed Door)

Sealed Door (Lv. 230, Firmly Closed Door)

To the Laboratory (Lv. 230, user)

Memory of That Day (Lv. 230, Researcher)

Her Footsteps 2 (Lv. 230, Jean)

The Path She Left On (Lv. 230, Jean)

For the Flying Fish’s Sake (Lv. 230, Jean)

Falling Memory (Lv. 230, Jean)

It’s Not Time Yet (Lv. 230, Jean)

Following Her Traces (Lv. 230, Jean)

New daily quests have been added.

[Daily Quest] For the Stability of Morass

[Daily Quest] Defeat 200 Unnamed Cats

[Daily Quest] Defeat 200 Strong Brothers

[Daily Quest] Defeat 200 Blue Shadows

[Daily Quest] Defeat 200 Memory’s Generoid Type B

[Daily Quest] Defeat 200 Red Shadows

[Daily Quest] Defeat 200 Experiment’s Byproducts

[Daily Quest] Defeat 200 Ritual Possessed Guards

[Daily Quest] Defeat 200 Ritual Possessed Magicians

[Daily Quest] Collect 100 Memory Fragments

[Daily Quest] Collect 50 Memory Remnants

[Daily Quest] Collect 50 Shining Powders

[Daily Quest] Collect 30 Anti-Magic Stone Fragments

[Daily Quest] Collect 50 Lost Fruit

[Daily Quest] Collect 50 Shadow’s Cores

[Daily Quest] Collect 50 Delicious Seafood

[Daily Quest] Collect 50 Experiment’s Byproducts

[Daily Quest] Collect 50 Broken Bags

[Daily Quest] Collect 50 Broken Bearings

[Daily Quest] For the Sake of Keeping Trueffet

[Daily Quest] Closed Area Stabilization

[Daily Quest] Laboratory Defence

New NPCs have been added.

Jean

Researcher

Beatrice

Michellon

Firmly Closed Door

New monsters have been added.

Evaporated Erdas (Lv. 245)

Maple Achievements

New achievements have been added.

For the memory!

Morass Honorary Citizen

[Dimensional Library] Episode 5: Shadow Alchemist

Faster than Anyone V

[Stormwing] Stormwing Searcher

[Stormwing] Skilled Searcher

[Stormwing] Best Searcher

[Stormwing] Why Are you Out There…?

Game Related

Dream Breaker’s personal best records and Dream Points have been reset. After the reset, there will be a 2x Dream Coin event until Saturday.

In the Auction House, search logic has been improved so that more items are retrieved when searching for items.

The [Von Leon] Knight’s Scroll quest can now be completed 1 time per day.

You can now upgrade the Cursed Kaiserium multiple times through Idea. The first liberation is free but any time after that, you must pay 100 million mesos.

After entering certain content, you will not be able to invite or join parties with other characters who are not using the same content.

You can now use the guild UI in the boss Damien map.

In Reboot World, the Absolabs/Arcane Shade equipment drops from Hard Suu/Damien/Lucid will now be individual drops.

The Private Login button has been moved from the 2nd password entry window to the character select screen.

When using a Damage Skin item, if the currently applied Damage Skin is not saved in the Damage Skin Storage, you will be notified before it is used.

The following errors have been fixed.

Fixed an error where Cadena could not complete the Shadow Merchant’s request.

Fixed an error where Angelic Buster’s equipment set effects did not apply when wearing a certain number of Cash equipment without set effects.

Fixed an error where the Maple Union UI did not close when entering the Cash Shop.

Fixed an error where Henesys background music would play in the White Collar Monkey’s map.

Skill Related

Evan’s Dragon Master skill now consumes MP per attack.

The following errors have been fixed.

Fixed an error where Ultimate Dark Sight was increasing damage instead of final damage.

Fixed an error where Bishop’s Bahamut would not attack after hitting an enemy with Teleport Mastery.

Fixed an error where SHadowers could use Veil of Shadows without a weapon equipped.

Fixed an error where Vipers would not see their face accessory after Transform ended if they equipped it while Transform was active.

Fixed an error where Buff Freezers only partially saved the effects of Cannon Shooter’s Support Monkey Twins’ Hyper passive.

Fixed an error where Luminous’ Shine Redemption’s heal effect did not apply in Urus.