Sorcerous Origin

The Enkindled

A burning fire is lit within you sometime during your life. Whether a glowing coal or a raging wildfire, the blaze allows you to harness the power of raw elemental fire. Become a glowing beacon of power and burn all in your way.

Enkindled Features

Sorcerer Level Feature 1st Mantle of Flame and Inner Fire 6th Blazing Aura and Fire Linked 14th Heatstroke 18th Inner Inferno

Mantle of Flame

Starting at 1st level, you can unleash the fire that blazes within you.

As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:

You shed bright light in a 30-foot radius and dim light for an additional 30 feet.

Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you, or touches you.

Whenever you roll fire damage on your turn, the roll gains bonus equal to your Charisma modifier.

Once you use this feature, you can't use it again until you finish a long rest.

Inner Fire

At 1st level, you can manipulate and produce fire with a snap of your fingers. You learn the Produce Flame cantrip. Additionally, you can speak Primordial.

Blazing Aura

At 6th level, your Mantle of Flame ability is upgraded with the following trait:

Any creature takes fire damage equal to half of your Sorcerer level plus your Charisma modifier if it hits you with a melee attack from within 5 feet of you, or touches you.

This feature now recharges on a short rest.

Fire Linked

At 6th level, the ember inside you has grown in strength allowing for a weapon of flames to be summoned. As a bonus action, you can use 2 sorcery points to cast Flame Blade at 2nd level, and it does not require concentration. Additionally, you gain resistance to fire damage.

Heatstroke

At 14th level, the heated air around you causes a mirage-like effect. While using Mantle of Flame, you gain a +2 bonus to AC.

Inner Inferno

At 18th level, you gain the ability to channel the raw power of elemental fire. While you are using Mantle of Flame, you can spend 6 sorcery points as an action to release the inferno held inside you, shifting into the embodiment of fire. All creatures within a 10 ft radius take 4d6 fire damage, and take the damage again if they end their turn within the radius. You gain an immunity to fire damage and resistance to cold damage while Inner Inferno persists.

You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.

Credits: Dmitry Burmak - burmak.ru