Path of the Arsonist

The Path of the Arsonist is a solitary path, filled with the writhing frames of your enemies as they are bathed in searing flames and making your sleeping bag after a long day on the road to the sight of an evening sunset and the scent of smoking flesh.

For most, the Path of the Arsonist is a solitary one, for very few adventurers are willing to travel with a companion who insists upon burning every other living creature that enters their sight to ash. But some learn to put their inner demon on a leash, and find compatriots, friends, and even lovers amongst the common folk.

Spellcasting

When you reach 3rd level, you gain the ability to cast spells.

Cantrips. You learn three cantrips: produce flame and two other cantrips of your choice from the Path of the Arsonist spell list, detailed at the end of the document. You learn another Path of the Arsonist cantrip of your choice at 10th level.

Spell Slots. The Path of the Arsonist Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

Spells Known of 1st-Level and Higher. You know three 1st-level Path of the Arsonist spells of your choice.

The Spells Known column of the Path of the Arsonist Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the Path of the Arsonist spells you know with another spell of your choice from the Path of the Arsonist spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Focus. You can use any open flame within 5 ft. of you as your spellcasting focus. For example, you can use a bonfire, a torch, or even a flame made by produce flame or continual flame as your spellcasting focus; however, you cannot use a lantern, or any flame covered by another object.

Note on Spellcasting Ability section: This system of flipped intelligence modifiers relies on roleplaying to stay balanced, and could very, very easily be abused. A Path of the Arsonist Barbarian with an Intelligence score of 1 would cast powerful spells, yes, but would he realise that casting fireball in a small wooden cottage would not be a good idea?

Also consider factoring in mental disorders when having a character with an Intelligence score below 3; perhaps you can try roleplaying as a character who can only speak their name and must communicate through other means, or a character who can't read or write.

Path of the Arsonist Spellcasting Barbarian Level Cantrips Known Spells Known 1st level 2nd level 3rd level 4th level 3rd 3 3 2 — — — 4th 3 4 3 — — — 5th 3 4 3 — — — 6th 3 4 3 — — — 7th 3 5 4 2 — — 8th 3 6 4 2 — — 9th 3 6 4 2 — — 10th 4 7 4 3 — — 11th 4 8 4 3 — — 12th 4 8 4 3 — — 13th 4 9 4 3 2 — 14th 4 10 4 3 2 — 15th 4 10 4 3 2 — 16th 4 11 4 3 3 — 17th 4 11 4 3 3 — 18th 4 11 4 3 3 — 19th 4 12 4 3 3 1 20th 4 13 4 3 3 1

Spellcasting Ability. Despite their often enthusiastic way of going about burning their enemies to death, Path of the Arsonist barbarians aren't the brightest bunch.

Intelligence is your spellcasting ability for your Path of the Arsonist spells, only your Intelligence modifier is flipped: a character with 3 (- 4) Intelligence would receive a + 4 to their spellcasting ability modifier and spell save DC for their Path of the Arsonist spells. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier flipped when setting the saving throw DC for a Path of the Arsonist spell you cast and when making an attack roll with one.

For example: Bran is playing a level 3 Path of the Arsonist Barbarian called Fritz. Fritz has an intelligence score of 6, and an intelligence modifier of -2. His spell save DC equals 8 + 2 (his proficiency bonus) + 2 (his intelligence modifier flipped).