4.litdum

4.3

FEATURES:

Diplomacy

You already know normal diplomacy features. They are with some bugfixings in this mod:

-Some better presentations.

-When you join another kingdom after you have your own kingdom and chose a culture speaking with your chancellor, this culture you chose didn't used to change. It has been fixed.

-when you chose a culture speaking with your chancellor, not only the guards in castle interior changes but prison guards and castle guards as well. (also other four guards in towns).

You already know normal diplomacy features. They are with some bugfixings in this mod: -Some better presentations. -When you join another kingdom after you have your own kingdom and chose a culture speaking with your chancellor, this culture you chose didn't used to change. It has been fixed. -when you chose a culture speaking with your chancellor, not only the guards in castle interior changes but prison guards and castle guards as well. (also other four guards in towns). Pre-Battle Orders&Deployment

This genius coding includes basicly new battle tactics, formations and orders but also many things such as bodyguard option, weapon fixes and incredible artificial intelligence for the game.

I ve tried to give the largest PBOD it can be without wse.

-I ve added to latest non-wse pbod version i ve used somethings i found necessary such as new deathcam triggers, crouching(for player and as an order for player troops), deploying pavise shields(for player) from with-wse versions.

-And also artificial intelligence has been a bit changed to require less CPU than the latest one which is released for non-wse mods(it was driving CPU so much) so it requires less CPU now.

This genius coding includes basicly new battle tactics, formations and orders but also many things such as bodyguard option, weapon fixes and incredible artificial intelligence for the game. I ve tried to give the largest PBOD it can be without wse. -I ve added to latest non-wse pbod version i ve used somethings i found necessary such as new deathcam triggers, crouching(for player and as an order for player troops), deploying pavise shields(for player) from with-wse versions. -And also artificial intelligence has been a bit changed to require less CPU than the latest one which is released for non-wse mods(it was driving CPU so much) so it requires less CPU now. Freelancer

Another genius coding, which allows you to join any lord's party as his soldier.

I am thinking of adding somethings more to this for next versions of Diplomcy 4.litdum.

Another genius coding, which allows you to join any lord's party as his soldier. I am thinking of adding somethings more to this for next versions of Diplomcy 4.litdum. New Feasts & Castle Interiors

Some castle interiors are different from what they were before: Spoiler: Images Spoiler: Images

Some castle interiors are different from what they were before: Villagers in Castle Courtyards

There are walkers in castles as well, so castles are alive anymore. Spoiler: Images

There are walkers in castles as well, so castles are alive anymore. Bridge Battles

If you are near or over a bridge on the map when the battle started, there will be the bridge in the battle scene as well. Spoiler: Images

If you are near or over a bridge on the map when the battle started, there will be the bridge in the battle scene as well. Sea trade

It includes sea travel, sea battle, sea trading(there are merchant ships just like caravans) and port system. Spoiler: Images

It includes sea travel, sea battle, sea trading(there are merchant ships just like caravans) and port system. Tavern animations

There are musicians and walkers sitting and drinking in taverns (tavern scenes are also modified with foods, drinks, tables and chairs)

Spoiler: Images

There are musicians and walkers sitting and drinking in taverns (tavern scenes are also modified with foods, drinks, tables and chairs) Another Siege Tower for Besieging Castles

This one was already exist in game but not used in singe player. I added it for some castles Spoiler: Images

This one was already exist in game but not used in singe player. I added it for some castles Lords Changing Factions

If you don't like seeing names such as Boyar Nuwas, Emir Klargus, Jarl Kramuk, you can turn it off to change factions/to be exiled/defection for vassals in the game.

If you don't like seeing names such as Boyar Nuwas, Emir Klargus, Jarl Kramuk, you can turn it off to change factions/to be exiled/defection for vassals in the game. Tavern Women

They increase your party's morale

They increase your party's morale Animation Variety

There are new runnig, walking, riding, standing animations and they are more than one for each of them for diversification.

There are new runnig, walking, riding, standing animations and they are more than one for each of them for diversification. Combat Animations

They are new attacks and defends animations but I ve added only defends and some of two-handed&polearm attacks . Some people like native attacks and defends animations more so there is also a second file for them to use, which named " actions.txt(with Native attacks&defends).rar ", in the mod folder. You can also use this to turn it back to the native animations by replacing with other one.

They are new attacks and defends animations but I ve added only defends and some of two-handed&polearm attacks . Some people like native attacks and defends animations more so there is also a second file for them to use, which named " ", in the mod folder. You can also use this to turn it back to the native animations by replacing with other one. Camels Frighten Horses

Horses fear camels and react, except chargers and sarranid horses.

Horses fear camels and react, except chargers and sarranid horses. Changing Party Name

You can change your party's name after your renown became 70.

You can change your party's name after your renown became 70. Drinks in Taverns

You can buy beers and wines talking tavernkeepers to increase your party's morale

You can buy beers and wines talking tavernkeepers to increase your party's morale Selling Prisoner

You can sell your prisoners to tavernkeepers as well.

You can sell your prisoners to tavernkeepers as well. AI bots can also kick.

Perfect troop presentation.

Items have been seperated to the markets depending on cultures they are used by.

Troops have got better items at lower levels

Ethnic faces

The game pauses when you detected hostiles during fast travel

New blood and sound effects (I ve tried to choose the most tragic ones)

(I ve tried to choose the most tragic ones) Balanced kingdoms strenghs

Besiegings are more difficult

Shield bash attack

and a lot more features and fixings...

More Images:

Spoiler: Images

v0.2 changelog

Custom Banner

You can create your own banner

You can create your own banner Tournament Play Enhancement

Its new and detaily improved tournament system

-I created new cultural and differentiate tournament items.

-Ranking display have real portraits of participants.

-Cultural names and titles.

Its new and detaily improved tournament system -I created new cultural and differentiate tournament items. -Ranking display have real portraits of participants. -Cultural names and titles. AI kicking has been removed

An option to disable/enable that horses fear camels

An option to set the population density in villages, towns and castles

and several more things...

v0.3 changelog

Using Auxiliary Player in Battle a.k.a. Bodysliding

You can control another troop in your party to continue the battle after you get knocked out

You can control another troop in your party to continue the battle after you get knocked out the bug that some npcs appering without weapons in the tournament has been fixed

Rescuing lords from prison mission bug has been fixed

Color presentation has been fixed and improved

Spoiler: Image

Custom banner is now optional, premade banners are also selectable

-More charges for custom banner.

Spoiler: Image

Spoiler: Images

-More charges for custom banner. An option to disable/enable scaling tournament participants levels by the system

-I found them very difficult so made an option to disable this feature.

-I also made some fixes about weapon choices in design panel and some other little fixes.

Spoiler: Images

-I found them very difficult so made an option to disable this feature. -I also made some fixes about weapon choices in design panel and some other little fixes. Some fixings for textures

- I have fixed some textures.

- And also thanks to Operatic Ocelot for he has modified shield textures as they are semi-transparent for custom banner to look fit on them

Spoiler: Image

- I have fixed some textures. - And also thanks to Operatic Ocelot for he has modified shield textures as they are semi-transparent for custom banner to look fit on them New male and female faces

Some fixings for animations and voices

and several more things...

Installation v0.3:

Mount&Blade Warband/Modules

Download Links:

The Mod's Banner/Signature:

Spoiler: Signature Code: [url=https://forums.taleworlds.com/index.php/topic,356426.0.html][IMG]http://media.moddb.com/images/mods/1/32/31280/signiture.jpg[/IMG][/url]

This mod isa simply version of Diplomacy mod, just I like this name for the mod. It is the result of my workings more than a year. Actually I had started this for progressing just Diplomacy mod at first so the mod's name has become Diplomacy(the recent one isas you know). But later, i loved modding this game and i ve gone so forward than progressing just Diplomacy mod. I ve created this thinking how i can enjoy most while playing the game. This mod is my imagination and comment for Warband. I hope you will like it as well. As creating the mod, my main purpose wasn't making a too large mod but high quality, bugfixed and including very useful features mod so it does not include thousands of items or hundreds of troops but I have tried to make the best looking graphic combination we can get maximum performance, added tens of new animations, hundreds of new models: my models + OSP models that i have remodified almost all of them, hundreds of new sounds, many new scenes, hundreds of fixings and many other features...It is main file so you need to remove the previous one from your Modules folder before extracting this one.Extract the file tofor v0.1, v0.2 and v0.3for v0.1, v0.2 and v0.3for v0.1for v0.2for v0.3