By Lola at Wednesday, December 06, 2017 7:10:00 AM

Bluehole has a lot of exciting new features planned for PlayerUnknown's Battleground; some of it will be included with the official release, while others are long-term projects. The new features include a vehicle sound overhaul, a new weapon, more loot crate items, and possibly even a PUBG tutorial and or shooting range.

With loot boxes and microtransactions currently under the microscope, PlayerUnknown's Battlegrounds reaffirmed their pledge to keep their crates locked to cosmetic items only. Bluehole also confirmed that due to the popularity of the game's cosmetic items, they plan to release more variety after PUBG exits Steam Early Access.

"As you may already know, we will never add anything that affects the gameplay," explains Bluehole in a recent developer Q&A. "However, there is a relatively strong demand for cosmetic items. Since the official launch is our top priority, we plan on adding new items after that."

In other PUBG news, another new weapon is added (earlier this week Bluehole revealed the new double-barrelled shotgun), this time it's the Winchester Model 1894, one of the most popular hunting rifles ever made. The Win94 will also be exclusive to the upcoming desert map.

"We're very happy to reveal another new weapon - Win94. It's a world spawn and a desert map exclusive," announced via the official PUBG Twitter account.

Another interesting tidbit from the developer Q&A is the request for a PlayerUnknown Battlegrounds training mode or shooting range. Bluehole replied that "There is no practice in life! It should be tough!" but did state that they'll work on such a feature after the game officially released since it's something a lot of players have been requesting.

In a new developer blog update, Bluehole gives us a look at what the PUBG team is currently working on - vehicle sound improvements. The plan to include both interior and exterior vehicle sounds, as well as optimizing the overall sound quality for all vehicles.

"We decided to change the vehicle audio because our audio quality was subpar compared to the rest of the game sounds," explains Bluehole. "We also had to modify our vehicles to behave more like real-world vehicles. Now we model acceleration and gear box ratio, engine parameters very similar to the real-world models."

When the vehicle sound overhaul is finished, Bluehole aims to deliver a quality that is similar to that of current triple-A racing games. The sounds effects will include things like different engine sounds, gear box shifting, clutch, ground surface running sound, and, of course, spinning, sliding, and breaking.

We don't yet have an official PlayerUnknown's Battleground release date, but it is expected to be later this month.

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