by Maze Evelyn, Lead Designer

ok so here's the deal. ish doesn't actually read these, and the intern is scared of me - so i can pretty much say what i want. if against all odds i'm wrong on that... this'll get taken down before the next update. and if you guys pull off a miracle and fund us, i won't ever have to do another one of these, so here's my upsell.

you guys backed us enough in the last campaign that i was able to hire a few combat designers, and we got a pretty solid modular creature behavior system into prototype - i can easily test all sorts of combinations of powers vs the placeholder player melee. because i'm in charge of it, naturally it's the only feature ready enough for early access testers, in case you get to that tier.

the direct approach is all we support right now though, so here's what i'll give my word on: if you guys help reach that funding goal, ill see about a stealth path. flip is, tho- if we don't reach the funding target, i'm not sure combat is likely to survive at all as a feature, the way ish's eyes tend to go glassy in design reviews. so here's your win-win-win: break out that credit card now, and if, say, your goals in life happen to be thwarted by an omnipotent god-thing with its head literally in the clouds, you could sneak up behind it... and teach it with the knife.