Zervoro's Starcaller

The once prized possession of Grand Archmage Zervoro, the Star Pact Staff is an ancient artifact of immense power. With the ability to call down the stars themselves, this staff saw to the end of countless victims including many of the foolhardy Wizards and Sorcerers who sought to control its power after it left the hands of its creator. The use of this artifact has been subsequently banned by the Wizard's Alliance and is locked away in the Vault of Abalon below the Grand College. Or rather, it was locked away. After the insurrection of Nardynia the Betrayer in KF 1622 and the sacking of the vaults, the staff was stolen and has since been considered missing.

The Wizard's Alliance has offered a sum of 50,000 gold to anyone with a lead on the artifact's whereabouts.

Star Pact Staff

Staff, legendary (requires attunement by a spellcaster)

This staff can also be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While you hold it, you gain a +2 bonus to spell Attack rolls.

Zervoro's Signature Spell. While you are in possession of the staff, you may cast Zervoro's signature spell Shattered Star, a spell unique only to this magical artifact.

Casting this spell requires you to make aiming rolls (see: Aiming the Fallen Star) and causes the magic within the staff to go dormant for 1d4 (per spell slot level) days after which its signature spell can be cast again.

Shattered Star

1st-level conjuration (ritual)

Casting Time: 1 action

1 action Range: 100 feet

100 feet Components: S, V

S, V Duration: Instantaneous

You conjure a 5 foot wide chunk of burning rock that plummets from the sky. Creatures or objects directly hit by the meteor take 1d30x1d4 bludgeoning damage.

Each creature within a 30 foot radius of the impact must also make a Dexterity saving throw. Creatures directly hit by the impact automatically fail. On a failed save, a creature takes 2d6 fire damage, and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

At Higher Levels. When you cast this spell using a spell slot higher than 1st level, multiply the impact and radial damage by the spell slot's level and increase the width of the meteor by 2.5 feet per level.

Meteor trajectory grid

Aiming the Fallen Star

Zervoro's Shattered Star is an unpredictable spell and can be hard to control, even for master spellcasters.

Aiming Rolls. Select a target area where you want to cast the spell then roll 2 d20 to determine the actual position of where the meteor wll land. First for latitude and then for longitude. Any score above or below a 10 corresponds to an offset of 5 foot increments from the intended target. A roll of 20 acts as a score of 10 for purposes of aiming and adds an effective spell slot level to damage rolls.

Advantage on aiming rolls applies to whichever roll would be closer to the target. Similarly, disadvantage chooses whichever roll is further from the target. If both rolls in either instance are the same distance, then the first roll is used.

The graph can be used to determine the meteor's trajectory for grid based combat.

Caster Aim. You may add or subract from either roll by as much as your spellcasting ability modifier. (Minimum 0) This can be split between rolls.

Art Credit: Sergey Zimmer