Thanks, guys!In any case, now that I've let the cat out of the bag (and changed the thread title to match), I thought I'd detail a bit more about how this secret project has progressed up to this point, and briefly describe how it works. The FTL concept was initially devised by my brilliant colleague(presently MIA, sadly), who came up with a prototype version for the Road network exactly 2 years ago today, just before NAM 32 had its official release. Subsequently, we collaborated on the project, and expanded to cover Avenues. It was shelved for a time as we shifted our attention to other projects, but with the recent developments with the OWR Signalization and Turn Arrow Project, and the necessity of it for the proposed revamp of the FlexSPUI system, the dust is being cleared off it at long last.The basic principle behind it is that rather than placing individual TuLEPs and having to connect them to the appropriate intersection, the FTL system all emanates from a series of hybrid starter/FLEX transition pieces, which, when dragged out one side, produce a base or base override network, and out the other, produce a turn lane setup for that network. The turn lane overrides continue until they hit an intersection, at which point the appropriate overrides reconfigure the base intersection to fit the turn lane setup.Here's the now-finished version of that Avenue Type 220 FTL/One-Way Road intersection from yesterday:All that is needed to construct this setup is placing the FTL piece that transitions from Avenue to Avenue Type 220, and dragging out the turn lane side until reaching the One-Way Road/Avenue intersection, which is subsequently overridden to support the dual left turn lanes.You might notice a little difference with the look of the turn arrows on the Avenue FTL as well--I'm experimenting with the implementations. The previous screenshot used a T21-based arrow, whereas these arrows are part of the texture, just as the OWR Turn Arrows from the signalization project are.-Alex