One of the things that I was a little afraid of going into this series about the histories of each of the main colours was that after the first few entries, the series would start to get a bit dry. I would have already talked about the big decks and so the later colours wouldn’t have a whole lot left to mention that hadn’t already been said. So far at least, I’m glad to say that this hasn’t happened, and now it looks like maybe it’ll be okay. After all, we’ve got a lot of important cards to mention when we get to Pink, and again when we get to Orange, and again when we get to Blue. So I don’t think that we’re going to run into any problems on that front at all. In any case, this month is about Purple, and it’s a colour that has its own narrative to tell.



That, by the way, is another thing which has surprised me so far in my research. Each of the colours so far has had a relatively nice theme emerge around their history as I pulled it together. Yellow’s was a tale of a brilliant beginning, a long period of loss, and then a slow but strong rebirth. White’s was a surprisingly thematic tale of a colour that, while it had given up the spotlight, had never given up the stage. For Purple, things are a little different, but no less appropriate, especially given the colour’s new royal connotations. Purple, I’ve found, has been a colour all about establishing dynasties, lines of decks passing a torch from one generation to the next, traceable back to a touchstone concept from older times. It was impressive how far back some of these lines reached, and indeed a few decks that I had thought emerged from whole cloth were actually perched on the shoulders of past giants that I had never even heard of before.

Before we get started, I want to again extend heartfelt thanks to my source on all matters of the predate my experience with the game’s competitive scene: the one and only Emperor Bugle. This time I really would have been up the creek if not for him, though we’ll get to that particular event in its due time.

For now, come along with me, as we unveil the saga of the Dynasties of Purple.

Two big cards with big effects, but generally used for slightly different things.

Formative Days

As with all of the colours, the story of Purple has to begin at the beginning, at the dawn of Premier. There were three major decks featuring Purple at the time, but I have covered Royal Guidance and Taxes in the Yellow and White articles respectively, and I won’t be going into further detail on them here. Instead, let’s focus on our first touchstone, though in this case the torch first lit by Big Bombs was not to be picked up by Purple, and instead was eventually passed to a different colour, which we’ll talk about in its due time.

Now, I would not be surprised by a slight sense of deja vu encountered when first clicking on that link, because indeed this early deck does bear a striking resemblance to some Harmony Purple Farming decks that have been active as recently as this year’s Winter Store Championships. The modern versions have significantly less Friends, different Epics, and some useful Resources in them, but the basic idea is absolutely still the same. PR Twilight contributes well to fighting Epics when paired with a lot of extra flip Events and a high-flipping deck in general. In addition the deck features a good host of what Purple control tools existed at the time, capped off by the brilliant Ursa Vanquisher, a card which may or may not be showing up again in this article a little ways down the page. Indeed, this was Farming before the term “Farming” was even part of the CCG vernacular. And, your eyes do not deceive you where that Full Steam in the upper left is considered. Once upon a time, a 4/0/4 vanilla actually did deserve to be a Rare, and especially in a deck so focused on its flips it was an excellent card to have.

As we move along into Canterlot Nights, we come to a deck that I’ve mentioned before, in the moment that it came during White’s article. I gave it little more than a footnote at that time, but I don’t believe that this time I can get by without giving it a full treatment. Unfortunately, I am also not qualified to properly discuss the minutiae of its construction, so for that I will defer to my source, who has written rather extensively on the topic. I refer of course to One Pace (and seriously do block some time from your schedule if you intend on clicking that link; when I said Bugle had written extensively I wasn’t kidding). One Pace is an important deck for a lot of reasons, and probably could serve as the basis for a whole article all on its own. From my research I can confidently enough say that what you see in there is the foundation upon which combo was built, a formulation of reduced-cost Events and deck-thinning that rings eerily recognizable even today. History may not repeat itself, as Mark Twain said, but it sure does often rhyme.

Finally, we close off these early days with a little list that may not have ever captured much in the way of tournament success, but certainly captured a fair few hearts and minds in its time in the public eye. This being the Antisocial Luna Farming deck that first came at the concept of building a deck with no Friends, and was a popular-enough topic of discussion.

The times, they were a’changin, and Purple was finding its stride.

The Great Realignment

Every one of these articles, I’ve realized, is going to contain a section that could plausibly be headlined by DJ and Maud, even in the colours other than Orange and Pink. Simply put, Rock & Rave was such a momentous and seminal event in the history of the game that the time before and the time after it must be kept separate from each other.

In Purple’s case, however, there was at least a small amount of time before the Great Pink & Orange War fully took hold where one new dynasty was able to be laid down, and what an important dynasty it wound up being. At this point, we have advanced to the 2014 NA Continental Championships, and within the Top 8 of that event there were two important Purple decks.

The first was the winner of the whole thing, a deck named Maudlike, notable for being one of the very first competitively successful tri-colour lists, and itself a harbinger of things to come with its relatively slow, Farming/Control oriented playstyle. Indeed, while Maud was to become best-known in a pure Farming context, her strengths in a Control deck willing to use her Power to consistently confront Problems have also been broadly recognized throughout history. And yes, here we see Ursa Vanquisher again, still devastatingly effective at defending Troublemakers in a world so lacking in other ways of dealing with them.

But in actuality I think that it is the other Purple list that appears in the Top 8 that is the more important one to take note of. It’s a deck that I personally had never heard of before doing this research, but it appears that it may be the progenitor of the Vinyl/Purple control dynasty, which as we all know eventually led to brilliant success. Unfortunately the original primer for the deck has since been removed from Reddit, but here again Bugle saved me, and so I can present to you Charlotte’s Tower. The key theme that I would pull from this deck is repeatability, as so many of its key control features are repeatable, and especially difficult to deal with in an era where Resource removal was not always considered quite so essential as it is today. It’s easy to see the hallmarks of features that we would come to expect in a modern control deck, with targeted answers against opposing Troublemakers, limited but effective removal, and so much value generation, whether it be AT with All Team Organizer, or cards with DJ. It’s an important piece of history, so I was very happy when this decklist surfaced.

Now, as we move on to the Absolute Discord era, it is true that Purple’s fortunes fade somewhat. Pink and Orange rose to the fore, and there will be more to write about this time as we get to those colours. But I do want to make two important notes here.

The first concerns Princess Luna, The Setting Moon, a card which entered the game in Celestial Solstice and left an indelible impression, particularly in the field of combo. I don’t believe that I’ve managed to avoid mentioning Dragon Express in any of the previous articles, but I’ll save the full writeup for one of the most infamous decks in history for the Orange article.

The second is about a deck that I discovered while hunting around for decklists of the other items on this list. It hadn’t come up in my discussion with Bugle, but the contemporary sources mentioned it as a “meta” deck of the time period, so I thought it was probably worth including. It went by the name of Dusk Radiance Mastery, and is mostly closely viewed as an evolution of the ideas first expressed in Royal Guidance, though with a few key updates. Most notable at the time was the inclusion of Twilight Sparkle, Friendship is Magic as the Mane. It also included some fine tech to deal with the meta, like Critter Stampede to crush One Pace’s needed 6 AT to play its Element of Magic. A fine inheritor of what was at the time a flickering flame. Not to fear, though. Unlike Yellow, Purple’s time in the shadows turned out to be very brief.

Stride found.

EO Block: The Age of Legends

EO Block is where the modern Purple story really starts. All at once, the colour got a lot of amazing cards. And then it got even more in HM. And then even more in MT. The result was a colour that was a juggernaut in competitive play, with multiple viable archetypes, and a foundation for a dynasty that was set to last a long time.

Before we talk about decklists, there are a number of individual cards that need to be mentioned. The first is the new Mane Character that the colour received in EO: Princess Twilight Sparkle, Ambassador of Friendship. It didn’t take long for people to realize that Purple’s new keyword in the set, Meticulous, was an excellent ability for Control, and this card’s ability to start making it happen on Turn 2 when paired with Ancient Research as a starting Problem was a great starting point for any Control deck. Plus, Twilight got you extra AT too, a theme that was going to keep building as more sets came out. HM granted the colour Princess Twilight Sparkle, Cover to Cover, an absurd value generator that quickly earned a reputation as an automatic inclusion in virtually any Purple deck. And finally, there is the Purple EO Event suite, backstopped by the card that eventually got banned, Interdimensional Portal.

Portal, by the way, was already doing unfortunate things as soon as EO released, though at the time everyone was blaming the new Pink/White Bulk Biceps. All Tied Up, which made a strong impression on the scene before being quite swiftly banned, offered only a taste of what was to come. In addition to using Portal for its more traditional Control roles, that deck was able to take advantage of a fortuitous interaction with Bulk to create an infinite supply of 2-AT Immediate speed removal.

HM and MT were where the colour really hit its stride though, with HM offering us another touchstone, Zipporwhil and the dynasty of classical Purple/X control that followed it. By the time MT hit and gave us Purple/White multicolour cards for the first time, White was cemented as the dominant secondary colour for Purple, and the combination became a mainstay in tournaments all over the world. The two colours admittedly suffered somewhat from being incredibly slow when paired together, and often failed to win within the allotted time limit even if they would have theoretically pulled ahead if given infinite time. But Purple had established one of its most successful dynasties, and one that would continue right up to the establishment of Core.

However, Purple/White was not the only important multicolour combination that we got from MT. Indeed yet another dynasty was going to be founded, this one utilizing Orange, and blazing a trail for classical Chaos Control, best typified by Grand Pause’s Waking Nightmare, here depicted in its 2016 NA Continentals T8 form. Similar to how archetypal Purple/White control relied on Eff Stop to replay control-oriented Events, so too could these make use of cycled Chaos effects to frustrate an opponent’s attempts to break down its walls. This also maintained its form for quite a while and inspired many successors, including (one assumes) the Chaos Control that New Dawn seems likely to bring us.

Oh, by the way, Tantabuse was somewhere in here too, and included some Purple, but I will get to it in its own due time.

Finally, rounding off the EO Block, there was another entry in the 2016 NA Continentals worth mentioning, Too Spoopy, placing in the T16. This Blue/Purple combination was something of an oddity for its time, playing Purple at an extremely anomalous speed. Even so, its combination of large amounts of frighten synergy and strong Events from both of its colours proved potent.

Some dynasties are built to last.

The Modern Era

The start of Defenders of Equestria, even though it wasn’t actually the beginning of the Core format, is still the point I use as the beginning of the current “Modern Era” of the CCG. And from this point forward, most of the decks being covered here should be relatively familiar to most of the readership. Essentially through this era Purple remained the King (or should I perhaps say Princess) of value, though Ambassador began to fall off somewhat in favour of a resurgent DJ Mane. While DE may be remembered generally as the era of Hot Wings, and of Pink in general, Purple still managed to feature on both sides of the 2017 NA Continental Final.

Bugle’s eventual winning deck Vinyl’s Bag of Tricks was already mentioned in the White article, and will get its full credit in the Pink article. Instead, I want to dedicate this space to discussion of the deck that got 2nd, the one simply and poetically called Butts.

In some senses, as a DJ/Purple control deck, Butts appeared superficially similar to the broad direction that Purple was going in around this time. Indeed, watching the Finals match between these two offered a… qualified form of thrills, but I can personally attest that it was a grand thing to watch. When we dig closer into Butts though, it becomes plain that this is a deck absolutely going its own way. Most obvious is the 53 card total, even now an extreme anomaly, and quite a bit more so in an era where consistency was absolutely everything when playing control. But probably even more important than that is the fact the deck is only playing two colours, and bucked the by-then nearly-universal trend of splashing White for Eff Stop and point acceleration. Instead, eminently_sensible committed to making it work with only two colours, and it’s a testament to his own skill that he was able to make it work so well. Per usual on these important and highly-technical decks, I defer to the author himself, in the link above.

Now, that brings us to the Beyond Block, and, thankfully for me, brings the end of this article into clear sight. Not so quickly though, because no sooner did Seaquestria get started than we saw another dynasty laid down, its echoes and heirs still making themselves felt in the present day. That deck was BRB, here depicted in its 2018 NA Continentals incarnation, reaching second as piloted by George Z. Purple and Pink yet again come together, but in the new Core format and so decidedly changed from their past allegiance. BRB was a cornerstone deck in the realignment of the Control playstyle that was happening in the aftermath of the first Core rotation, and while honest debate persists as to whether it can be correctly referred to as a Control deck, I personally fall on the side that says it is. This simply was what Control had become in the new era, no longer so reliant on Troublemakers but much more keen on removal and taking its points from confronts and faceoffs when they were available. It’s even perhaps somewhat fitting that it passed its torch on to the same three colours that Bugle had won with in 2017, completing a thematic loop as Tempest Pink/White emerged as the Control standard-bearer in a meta that was getting swamped by the resurgent Yellow. Notably, there was a Blue variant as well that managed to reach 2nd Place at the 2019 EFNW tournament.

Finally, rounding out the notable modern decks, we do have one more that could form a dynasty all its own, that being Alicorn Tribal as popularized by i8Pages in an Everfree Northwest T4 from 2019. Certainly it’s an open question for the future to see if that style of deck will see any heirs, but in a world where tri-corns are going to keep being a thing it’s a reasonable guess to make that there exists some potential for it.

New Dawn: Looking Ahead

Purple has enjoyed an amazingly storied history over the course of the development of the game’s meta. Many trends and larger arcs owe their beginning to an idea that was originally expressed with a Purple deck, and in the present day the colour has a well-earned reputation for being very good at the things it does: control, Troublemakers, and value through AT generation. What this means though, is that New Dawn is shaping up to offer an exciting, if uncertain future. Current signs point to some novel directions to the colour, with a firmer eye toward farming, and some legitimate arrows pointing in the direction of aggro. And if there should be any theme that jumps out about the history of Purple, it should be the relative lack of effective aggro. Thus the onset of New Dawn appears to be precisely that where Purple is concerned, and who knows if next year we will even recognize the colour that it has become. Yet even then, I think we can rest assured when we look back on this era, we’ll be able to trace a line of decks owing their inspiration and substance to an important foundation that emerged somewhere in the mists of the new set.