Note: you need to update in order to play levels made with this version (as they include new monsters etc).

How to Update

Use your Humble Store / Humble Voxatron Debut links. Search your email for "Your Humble Bundle order" or "Thanks for purchasing Voxatron". Alternatively you can request a new link here

Changelog for 0.2.0

Added: spiky weed, barrel of doom, hound, trioc, roach

Added: 2-way doors (green)

Added: use-once doors (blue)

Added: NODOOR trigger (true iff no blue doors)

Added: screenshot button (F6)

Added: base weapons: Sword of eternity & peagun

Added: _char properties: speed, jump, base weapon

Added: indestructible floating voxels

Added: voxel text drawing command

Added: help tips for items

Added: editor z-clipping, allow closer camera

Changed: navigator icons now much smaller

Changed: turned down maximum monsters limit from 8192 to 4096

Removed: rendering options (temporary)

Fixed: player can't shoot immediately after entering room

Fixed: player not hurt by frozen monsters

Fixed: thumbnails in timeline empty

For level designers, there's information in vox.txt about how to use the doors and new _char properties, but one thing I forgot to mention is indestructible voxels. The three colours at the bottom right of the palette can not be destroyed, and are able to hover in mid-air. So you can use them to anchor structures (like clouds / platforms) that need to float indefinitely.

With the new base weapon system, it should no longer be necessary to use the _dojo hack. Just select the base weapon too in your character definition. e.g.:

_char 256 256 2

Here's a short demo level:

Copy and paste the snippet below into your HTML. Note: This cartridge's settings do not allow embedded playback. A [Play at lexaloffle] link will be included instead.

Have fun!