Deck Details & Information

Your win condition is to try to put early pressure and win 2 lanes with your cheap creeps. When you get control of a lane, you drop down satyr duelists and savage wolfs and hope they stat snowballing dmg, or use board wide buffs such as disciple, arm the reb and rumusq blessing. If your opponents clears your board, but you hopefully got a bunch of dmg in, you have a bit of reach with oglodi vandals and red mist mauls. You also have a few board control tools and removals, which should help you keep that early board dominance and finish off creeps/heroes blocking your creeps from hitting the tower. For hearthstone players, think of this like a hybrid between zoo and token druid.Edit 14/nov/2018:Deck was at 48 cards, so I decided to cut 3x slay, 2x intimidate and 3x selfish cleric. Cutting the clerics feels really bad, but on 4 mana I'd rather play a satyr duelist or a savage wolf to try to snowball them to 5+ attack.. Also cutting the 3 slays might be a mistake, as they are a cheap creep removal, which is important if there's a melee creep blocking your 7 attack duelist from hitting the tower. I decided to keep one intimidate, as it's more likely that I'll have a green hero alive in a lane and it can be used to push that last bit of dmg needed for taking the tower. Maybe I was too harsh cutting so much removal as coup might be too expensive for this deck, but idk.. experimentation needed.Edit 2, 14/nov/2018cut debbie for bounty hunter, to be able to gain early gold and snowball.cut third disc of nevermoreas the deck should be able to get more gold, replaced travellers cloaks for stonehall cloaks. Also cut one maul and one shortsword for 2 shields of basilius.Edit 3, 03/dec/2018Cut magnus for dark seer as lane mobility is ridiculously good and you can't play blink daggers in pauper. Took one grunt out for third disciple as disciple is ridiculously good. Swapped slays for hip fires as hip fire is a lot more versatile by being able to target heroes and initiative wins you games.I'm torn between enchantress and treant protector. Not sure which one to slot in, but both should be good. Enchantress gives a bit more sustain, but verdant refugee tends to be a dead card in hand. Also Enchantress is a lot better against ignite.