Spoiler: Score: 6,967 (click to show/hide)

Cogmind - Alpha 8



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

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Evolutions (4) 2000

Robots Destroyed (125) 625

Value Destroyed (4262) 4262

Prototype IDs (4) 80

Alien Tech Identified (0) 0

Bonus (0) 0

TOTAL SCORE: 6967



Cogmind

---------

Core Integrity 0/850

Matter 390/400

Energy 50/50

System Corruption 0%

Temperature Cool (0)

Location -6/Lower Caves



Parts

-------

Power (2)

Propulsion (3)

Utility (5)

Medium Matter Storage Unit

Weapon (5)



Inventory

-----------

Large Storage Unit

Long-range Terrain Scanner

Transmission Jammer

Long-range Sensor Array



Peak State

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Power

Improved Deuterium Engine

Light Angular Momentum Engine

Propulsion

Carbon-fiber Leg

Flexi-carbon Leg

Aluminum Leg

Utility

Transmission Jammer

Large Storage Unit

Medium Matter Storage Unit

Long-range Sensor Array

System Shield

Weapon

Plasma Rifle

Mini Assault Cannon

Cooled Plasma Cannon

Flak Gun

Heavy Flail

[Rating: 53]



Favorites

-----------

Power Light Ion Engine

Engine Light Ion Engine

Power Core Light Nuclear Core

Propulsion Light Treads

Treads Light Treads

Leg Carbon-fiber Leg

Flight Unit VTOL Module

Utility Large Storage Unit

Device Structural Scanner

Storage Large Storage Unit

Processor Targeting Computer

Hackware Hacking Suite

Protection Light Armor Plating

Weapon Mini Assault Cannon

Energy Gun Plasma Rifle

Energy Cannon Cooled Plasma Cannon

Ballistic Gun Light Assault Rifle

Ballistic Cannon Mini Assault Cannon

Launcher Grenade Launcher

Impact Weapon Heavy Flail



Stats

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Bonus Breakdown 0

Classes Destroyed 15

Worker 8

Builder 6

Tunneler 3

Hauler 2

Recycler 10

Mechanic 1

Operator 1

Watcher 1

Swarmer 31

Grunt 46

Brawler 5

Duelist 1

Sentry 7

Hunter 2

Programmer 1

NPCs Destroyed 0

Best Kill Streak 11

Combat Bots Only 8

Matter Collected 3171

Salvage Created 4017

Parts Attached 143

Power 17

Propulsion 30

Utility 34

Weapon 62

Parts Lost 68

Power 11

Propulsion 17

Utility 17

Weapon 23

Average Slot Usage (%) 88

Naked Turns 3

Spaces Moved 2707

Fastest Speed (%) 333

Average Speed (%) 73

Slowest Speed (%) 15

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 7

Cave-ins Triggered 0

Teleports 0

Heaviest Build 63

Greatest Overweight (x) 12

Average Overweight (x) 0

Largest Inventory 10

Most Items Carried 10

Average Items Carried 8

Core Damage Taken 1374

Average Core Remaining (%) 73

Depth 10 Exit 93

Depth 9 Exit 42

Depth 8 Exit 100

Depth 7 Exit 60

Volleys Fired 251

Largest 4

Hottest 198

Shots Fired 546

Gun 291

Cannon 225

Launcher 30

Special 0

Kinetic 410

Thermal 100

Explosive 30

Electromagnetic 6

Shots Hit Robots 319

Core Hits 268

Overload Shots 5

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 11

Impact 11

Slashing 0

Piercing 0

Damage Inflicted 9900

Projectiles 5538

Explosions 4129

Melee 212

Ramming 21

Kinetic 4236

Thermal 1469

Explosive 3338

Electromagnetic 624

Impact 212

Slashing 0

Piercing 0

Self-Inflicted Damage 436

Shots 12

Rammed 7

Highest Temperature 427

Average Temperature 113

Shutdowns 6

Energy Bleed 3

Interference 3

Matter Decay 1

Short Circuit 1

Damage (minor) 0

Damage (major) 2

Damage (core) 0

Highest Corruption 28

Average Corruption 3

Message Errors 4

Parts Rejected 4

Data loss (map) 6

Data loss (database) 4

Misfires 0

Misdirections 3

Targeting Errors 4

Weapon Failures 2

Depth 9 End 1

Depth 7 End 28

Haulers Intercepted 2

Robots Corrupted 7

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 15

Communications Jammed 0

Parts Field Recycled 2

Retrieved Matter 21

Parts Merge Repaired 0

Drone Launches 2

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Data Cores Recovered 0

Used 0

Machines Hacked 11

Terminals 9

Fabricators 1

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 0

Total Hacks 27

Successful 16

Failed 11

Catastrophic 4

Database Lockouts 0

Manual 21

Unauthorized 21

Terminals 24

Fabricators 2

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 0

Terminal Hacks 2

Record 0

Part Schematic 0

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 0

Open Door 0

Level Access Points 0

Branch Access Points 0

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 1

Unreport Threat 0

Locate Traps 0

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 1

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 0

Sector Layout 0

Machine Controls 0

Hacking Detections 8

Full Trace Events 1

Feedback Events 1

Feedback Corruption 1

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 13

Terminals 13

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 1

Garrisons Disabled 0

Garrisons Compromised 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 2

Largest Group 2

Highest-Rated Group 10

Highest-Rated Ally 5

Total Orders 2

STAY 0

GOTO 1

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 1

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 1

Allies Melted 0

Peak Influence 961

Average Influence 363

Final Influence 0

Maximum Alert Level 3

Low Security (%) 29

Level 1 35

Level 2 20

Level 3 14

Level 4 0

Level 5 0

Squads Dispatched 11

Investigation 2

Extermination 2

Reinforcement 3

Assault 1

Garrison 3

Intercept 0

Derelict Logs Recovered 0

Exploration Rate (%) 23

Regions Visited 8

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 3560

Turns Passed 5313

Depth 11 88

Depth 10 564

Depth 9 934

Depth 8 251

Depth 7 1602

Depth 6 1874

Scrapyard 88

Materials 1749

Factory 2381

Lower Caves 1095



Prototype IDs

---------------

Cooled Pulse Rifle

Improved Heavy Laser

Cooled Plasma Cannon

Mini Assault Cannon



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-8/Materials

-7/Factory

-6/Factory

-6/Lower Caves

-6/Lower Caves



Game

------

Seed: Dark Depths

^Manual?: 1

Play Time: 63 min

Sessions: 1

Mod: N/A

Game No.: 1

ASCII: 1

Keyboard: 1

Movement: Numpad

Fullscreen: 0

Font: 12/Smallcaps

Map View: 66x50

FOV Handling: Fade In



I'm taking my notes as I go. (And I didn't end up doing anything spoilery this run...)Quite an excellent start, this seed. There's immediate access to a cannon, grenades, and storage, then I took out an Operator for some hackware.Treads just inside -9/MAT. I think I'll go super-heavy combat this round...Once in the Factory, ran across this crazy huge reactor array... yeah it'll spike the alert level, but I can't resist blowing up *all* of them while taking out this squadWas doing just great, until I didn't pay attention to my matter and it dropped to zero just before I got surrounded!I really need to carry matter storage (loved having that on my last combat run).Had ONE good shot left on my grenade launcher and took most of them out at point blank, then dropped my storage unit so I could move again, picked up enough matter to attach a heavy laser, and finished the last three off. That was close.Ended up having to fly away like this.But matter is obviously still a huge issue. Then I got an assault force dispatched on me not 50 turns after that. I figure my best option is to hole up next to a Fabricator and see if I can overload it and zap them to death. It worked(Of course in doing so my own corruption jumped from 1% to 16%, ha.)But it wasn't done with me yet. When I left the room another squad I couldn't handle passed by, and the Fabricator was still operational so I snuck back in and let it deal with them. Now I'm 28% corrupted! Corrupted but alive! This is a pretty bad way to start the mid-game...Then I found this exit. Sorta scary since I only have a single crappy power source and am pretty beat up, and it could be the caves (as much as I'd like toe explore them), but I'll try it out anyway... it's -5/Factory.Cannot for the life of me find a power source. One was dropped right when I needed it, but a Recycler got to it before I could stop it :/. Did find an exit, which again would be dangerous if it were the caves, not having a power source...Yep, it's the caves (yay!), and it's is not the kind of start I was hoping for (uh oh). Surrounded by a pair of grunts and a duelist.Actually didn't turn out too bad since they were right in my face and all three dropped their power sources as I took them out. Heh. We're in businesses! But I wonder where these particular dark depths lead... Time to attach the sensor array I've been carrying around so I don't run into an ambush.Made it through the first cave without too much trouble, and in the second while exploring deeper I came across a base and wasn't sure what it was. I was going to walk by, then noticed an innocent Samaritan coming along. He treaded right by the door, which opened next to him and--BLAM--a ton of fire exploded out from the doorway. Okay yeah let's not go that wayToo late though, the hornet's nest was awoken and they spotted me as I tried to leave the area :/ (they even came out the hidden back door to cut me off)From there I had no choice but to streak in the hopes of meeting a friendly force that could help out. That's when I ran straight into a lone Programmer... Someone will avenge me, yes?Man, a far cry from my kick-butt run earlier in the week. Next time need to play smarter. I could've made it further since I'd already discovered the Factory exit, but against my better judgement I wanted to go deeper into the caves. Always a gamble in such a bad state to begin with!