Other Priority Factor- Start up frames

In this game there is 60 frames per second and every attack has frames that they need to wait after you input the move to begin their hitboxes, these are called start up frames.These frames vary depending on the weapons and are the other factor that determines priority in Brawlhalla.Instead of both players being able to hit at max range, let’s say they are already in the middle of battle and are both pretty close to each other so,both moves will hit the enemy’s hurtbox if both their hitboxes come out at the same time.In this scenario the move with more range doesn’t win but the move who's hitboxes come out first wins so moves with less start up frames has a definite advantagebecause the move with less startup frames will have hitboxes come out quicker therefore hitting the enemy’s hurtbox before their opponent’s hitboxes comes out effectively giving them priority.Keep in mind though that if a player uses a move that has more start up frames but they input the move a certain amount of frmaes before the enemy input theirs then they could still hit first.The best example of startup priority is unarmed because it’s nlight has 3 startup frames which is the shortest of any move, it’s dair has 5 startup frames and it’s nair has 6 startup frames.This means that in close range combat with two players of equal skills, the one with unarmed will more likely come out on top vs other weapons.