Pre-Word:

Do not leak any informations provided on this page to the Minecraft-Forum website!

Discuss everything in this regard either here or, even better, in the official IC-Forum.

Please ignore everyone discussing/ranting/flaming about this issue in the IC thread withint the Minecraft Forum!

Yes, due to an upcoming project, i will stop the developement of IC, fully and final.

This means:



No more updates

No bugfixes

No new content

No porting to 1.8 or beyond

Only verbal support for problems until i get bored off it

That was the bad-news part of this blogpost. Now the good one:

I hereby officially announce the developement begin of IC²!

Yes, i’m terribly mean and ignorant to fool you in that way 😛 Don’t worry, Modding Minecraft is a great hobby and i won’t drop IC. However, as noted above, i will stop developing IC and instead create IC².

The difference?

Anyone with the slightest knowledge of Java+Minecraft-Coding can tell my code sucks. Exspecially the first (chronological) 70% of the mod. This is mainly related to 2 facts: When i startet developing IC, my Java knowledge was quite basic. Now, ~half a year later, i have a (i hope so) better knowledge of Java, can access a much wider array of CPU-green algorythms and got a MUCH better knowing of how Minecraft works. Exspecially beneficial for latter one were my sideprojects MeC (SMP, Client-Server-Communication, Advanced Base-File Modification, Damage/Speed Mechanisms) and M4D (Time Manipulation, Advancd Block Updates, Mobs, SMP-Entitys, AI).

As a result, i’ve decided to completely restructure/recode and review IC’s code, adding more functionality, easier porting/fixing, a couple of APIs, a few new concepts and the already mentioned new sprite-system (limitless). Since a few weeks, a fellow modder is already reworking the Energy-Current-Code. This, combined with a few ideas how to make IC much more advanced, made up my decision.

A list of intended features for IC²:

Using Scoke’s ItemSprite API and his TerrainHack (or SpaceToads new project API) to reduce/remove the amount of sprite overrides currently setting IC’s bounds. Advanced usage of Metadata to reduce the amount of BlockIDs uses (as well as resolving this goddamn MemoryHogger Notch probably isn’t going to fix before 1.9) API’s for other modders to integrate IC’s machine operations and Electric Network, by using the ZZuperICElectricAlBI New generalized Classes for the machines, making the code much less redundant and easier to alter. (Already mentioned,) new Electric Current distribution algorythm Rework of many game concepts, f.e. Ore abdundancy, eventually new ores, Fuel mechanics (i will probably try myself on coiding real OIL), and stuff. If all above is done and it’s proven to be possible, programmable (within a certain degree) robots and CPUs. Rather, CPUs to program robots. F.e. ones which can construct WindMill farms on certain locations automatically. New Policy/Copyrights regarding mods referring to IC, AdFly guidelines and similar stuff. A IC-intern banlist preventing users, who previously bugged me too often or plainly pissed me off, from playing IC at all. Eventually recruitment of a small coder team to increase IC’s developement speed. Some sprite reworks A hell-big ton of bugfixes.

You’re free to C&C now.

Again, please do not leak anything of this into the Minecraft forum. If people are too lazy to get over my blog to read this, their bad 😛 Don’t ruin the fun for those people aware of the gag. Even if it’s extremely evil.

Just couldn’t wait until April 1st :/

PS:

My new Eternal-IC-BanList already includes 2 persons. I’m of course not going to post a public banlist, but if you want to play IC² somewhen, seriously, don’t rant about it on MCF. As well, bugging me about updating MeC can have same results.

PSPS:

62 Comments and counting XD

We should probably move this discussions into the forum ^^

PSPSPS:

Recruitment thread : forum.industrial-craft.net