I suppose I should define "Great Success" as "I learned a lot about this and am optimistic I can succeed if I focus a bit of effort into the pieces of gear I clearly need."ALSO: It should be noted that I posted this on KI as well.The first post in this series can be found here:Ok, this is my current sleep setup for PUP. The changes here are the enfeebling torque and goliard feet, giving me a grand total of 2 more skill, 2 more INT, and 2 more M.Acc. All together that gives meEnfeebling: 274INT: 104M.Acc: +9That may seem like fairly small increases, but at this point I'm 100% positive I need all the minor upgrades I can get. In addition to the enfeebling torque, I also picked up a Dark Earring for the +3 skill there.Whats happened thus far in my runs:Run 1)Total failure, kind of. I went into the zone on a watersday super ecstatic, ready to try my crazy idea and show the world that PUP can be fancy too. The run began fairly standardly. Put up Ice Maneuvers, put up Sublimation/Dark Arts/Addendum, and set Quirk onto the first slime. Quirk's Blizzard IV did was roughly 1050 damage, totally unresisted with 2 Ice Maneuvers. My sleep was not so lucky. This quickly ended in my death. Following my raise and reapplication of RR2 I decided to see if it was impossible for me to sleep the slimes, but found that I went 3/3 on unresisted sleeps. I let myself die, RR'd, and took out Quirk. It seemed at the time that my first nuke was just a freak resist. After rebuffing and attempting again I found myself face down in apollyon with 5 minutes left on the clock. Needless to say I warped.From this run I was able to take away a couple things. My estimated damage/nuke was actually higher than what I had originally estimated (nearly twice as potent). Admittedly I did swap from the 28 second recast setup to a max MAB setup (dropped Loudspeaker and Manabooster for Loudspeaker II) and completed my magic merits (was 0/5 when I original did the math), but even still the difference was pretty impressive.Also, since I have never done the zone on BLM or with a BLM I drew the conclusion that the mobs may not be sleepable directly after being nuked. This will prove to be incorrect, but I'll get to that in a minute.Run 2)Just finished it actually. While far from a win, it was leaps and bounds better than the original, though I made a few key mistakes.First off, I have to address the issue of sleeping mobs after nuking them. Following two examples of it in my previous runs with no example of opposite I asked for the help of any BLMs that read my LJ to clarify for me if they could. However I received 0 replies on the subject (admittedly the post about the first attempt only went up yesterday). When I went in tonight I went in with the mind set of testing this theory, and was relieved to find I was wrong.The first blizzard IV, for 1200, I was easily able to sleep following. That alone provides a counterexample for my original theory. My next nuke, however, was resisted. This resulted in an (expected) death.



After raising and reapplying reraise I once again tested to see if I could sleep the mobs in general (I had ~7 minutes left on Quirk anyway). I was shocked to find that, unlike the previous run, I was unable to sleep the mob at all. That is about when I noticed it was lights day. However, the fact that was able to both sleep a mob after nuking AND get resisted without doing any damage made it clear that my issue wasn't that the mobs had or received a sleep resistance trait, but rather they are simply difficult to sleep. Lightsday didn't help.



Having expended most of my time (receiving the 15 minute warning) I decided to give 1 more shot at killing a slime. Following only a single Sleep miss fire (and a rather long kite, in which I was waiting for my Alacrity timer to be up) , I was able to successfully kill a slime.No drop -.-; However, simply being able to kill a slime is pretty impressive. It shows there is a chance it can be done, despite the issues inherent with it.Lets examine the damage of the nukes Quirk performed along with their damage (I don't have the maneuvers recorded per nuke, but such is life).1) Blizzard IV: 12582) Fire IV: 11283) Blizzard IV: 10324) Drain: 2625) Blizzard IV: 10326) Fire IV: 10937) Blizzard IV: 1295 (5% left)ADD here8) Blizzard IV: 765Assuming I hadn't been hit, this could have been done in 6-7 nukes, cutting time off each mob on the order of 30 seconds to 1 minute, which add up over the course of the solo.Master MP shouldn't be an issue with meds. I found no trouble with the one mob I did kill, so I assume my original math is fairly close, though with less sleeps.Secondly I should address kiting in SE, supposing a sleep should come up:I kited along the Blue path without issue following my resisted/misfired sleeps. You can use the turn in the landscape to gain distance on the mobs as they move at 12% speed (Yes, I do have Hermes' Sandals). It is safe to both sleep/nuke/kill the slime on the north end of the kite path. I also HIGHLY recommend bringing a -damage setup for kiting (I use Chevoit Cape, Earth Staff, and Jelly Ring, -30% physical). This will very much save you.Given all this, I'm still very hopeful to be able in the future to complete a full run, though I for sure need to get an enfeebling earring, Astute Cape, and Anrin Obi. With those three pieces of gear (and maybe an Omega Ring) I should be able to have a much more consistent sleep rate (Aka no more freak resists).Any input on this would be very much appreciated, and I look forward to peoples reactions.