Way of the Bloody Claw

Monks who utilize a spiritual offshoot of blood magic, forsaking their humanity and their life force to gain new power.

Crimson Shroud

At 3rd level, if you have at least 1 Ki point, your Unarmed Strikes can deal either Piercing or Slashing damage, instead of Bludgeoning damage.

Additionally, when your hit points are equal or less than half your hit point maximum, you can generate blades of solidified blood and ichor to enhance your attacks. While in this state, your Unarmed Strikes deal additional Piercing, Slashing or Bludgeoning damage (your choice). This damage is determined by the Martial Arts collumn of the Monk class.

Venomous Plasma

At 6th level, your Unarmed Strikes deal additional Poison damage equal to your Wisdom modifier.

Also, when you hit a creature with an Unarmed Strike, you can spend 1 Ki point to infest the target with poison. The target must suceed on a Constitution saving throw or be Poisoned until the end of your next turn. When poisoned this way, you can sense the position of the creature if it is within 60ft of you, and if you can see it, you can determine how many hit points it has.

Leeching Strike

Your attacks can now sap a creatures strength with every hit. At 11th level, each time you damage a creature with an Unarmed Strike, roll 1D4 for each time you successfully hit it and tally the total. The next time a creature that you damaged this way makes an attack roll, subract the total number from it's next attack roll and damage roll. You cannot reduce the damage to less than 1 with this feature.

Carnivous Blood

At 17th level, you enter a state of frenzied agression when you are wounded. When your hit points are equal or less than one third your hit point maximum, the reach of your unarmed strikes increases by 5ft, you gain a +2 bonus to attack and damage rolls and you when you hit a creature with an Unarmed Strike, you can spend 1 Ki point to activate 1 of the following effects. You can only use one of this effects per attack.