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Level 1 Re: Superpowers — The HTML5 2D+3D game maker (CROWDFUNDING NOW!) « Reply #35 on: March 19, 2015, 08:05:50 AM »



I'm about to start collecting the changelog, it's going to be HUUUGE. I'll be back with a devlog post soon, too!



Quote from: QuaziGNRLnose on March 16, 2015, 03:47:46 PM .



Anyway, not trying to derail the thread, this software looks great so far! I really dig how lightweight it looks.

Hi! I'm the developer of the Q3D plugin for construct 2. I don't think Scirra are planning to add 3D support (they've voiced it countless times). Nonetheless, since the runtime will be identical to c2, i'll probably be very quickly able to port the plugin over with an improved edit-time workflow if they give plugin developers the proper tools to control the editor like they can control the run-time. If they play their cards right I'll be able to actually make construct 3 an amazing visual scripting tool for 3D web game development. Q3D works really well in C2, and you can really get quality projects out, but the editor holds it back and i wish i could write my own for the pluginAnyway, not trying to derail the thread, this software looks great so far! I really dig how lightweight it looks.

No problem, thanks for sharing. Didn't know there even was a 3D plugin! If you're held back too much, come over to the dark side! We have superpowers, cookies and a plugin-based architecture. hehe



Quote from: andoowhy on March 18, 2015, 08:33:11 AM I was going to ask why you guys decided to put a text editor in (instead of just using an external tool Sublime or Visual Studio) but then the real-time collab started happening and my jaw hit the floor.



Awesome job, I hope you guys reach your funding goals. I think you guys should set up a Patreon account / page too, if you haven't already.





We would have gone with Patreon but we're based in France and the EU VAT rules have changed since 2015 and doing Patreon would be really complicated for us at the moment.



Quote from: pixelpicosean on March 18, 2015, 03:19:07 PM



I have a question about the 2D support:

Are you using Three.js for 2D rendering?

About 2D support, does it have a Canvas2D fallback if WebGL is not supported? Just find this cool project from HTML5 weekly. It's great that you make games with it yourselves, that makes it a serious thingI have a question about the 2D support:

2D rendering in Superpowers is just a 3D scene with an orthographic camera. There's no canvas 2D fallback in our engine, WebGL support is very widespread nowadays and we don't think it's worth investing in the canvas 2D API. As mentioned earlier though, Superpowers as a collaborative platform could used to build a Canvas 2D engine and a set of 2D-only plugins! Thanks for all the kind words y'all! The first Superpowers update is coming out in 4 hours, Superpowers 0.2. If you're supporting us, you'll find it in your account page over at https://sparklinlabs.com/account I'm about to start collecting the changelog, it's going to be HUUUGE. I'll be back with a devlog post soon, too!No problem, thanks for sharing. Didn't know there even was a 3D plugin! If you're held back too much, come over to the dark side! We have superpowers, cookies and a plugin-based architecture.heheWe would have gone with Patreon but we're based in France and the EU VAT rules have changed since 2015 and doing Patreon would be really complicated for us at the moment.2D rendering in Superpowers is just a 3D scene with an orthographic camera. There's no canvas 2D fallback in our engine, WebGL support is very widespread nowadays and we don't think it's worth investing in the canvas 2D API. As mentioned earlier though, Superpowers as a collaborative platform could used to build a Canvas 2D engine and a set of 2D-only plugins! Logged Superpowers devlog - Superpowers website

CraftStudio devlog - CraftStudio website