Quote In this session, Valve and other developers will share their experiences developing game engines with Vulkan. Come learn the ins and outs of Vulkan performance, engine design, content portability, and graphics debugging tools from multiple developers that have been building applications in this new industry standard API.

Article taken from GamingOnLinux.com.

Another session has popped up at GDC (Game Developers Conference) that will be interesting for Linux games, as Valve will be doing a session named "Practical Development for Vulkan".It will feature:Dan Ginsburg | Developer, Valve SoftwareBaldur Karlsson | Graphics Programmer, UnityDean Sekulic | Old Programmer, CroteamSee the session info here