Tales of Berseria and Tales of Zestiria are set in the same world, the latest issue of Weekly Famitsu reveals. But the story of Tales of Berseria is set long in the past.

The setting of Tales of Berseria is known as the “Wasteland.” The continent in the middle of this world is what eventually comes to be called “Glenwood,” which is seen in Tales of Zestiria.

Though it’s set in the same world, the world of the past in Tales of Berseria is completely different than that of the future. Place names such as towns and nature are all different from the future seen in Tales of Zesteria, too. But there are also places where you’ll be able to recall the culture and nature of the future.

Famitsu also has some details on Tales of Berseria‘s battle system. Entering battle will follow the same smooth transition as seen in Tales of Zestiria, with further improved control and field of vision. As previously detailed, you’ll be able to activate Artes which can be registered to the Circle, X, Triangle, and Square buttons. Through this configuration, you will be able to trigger and coordinate various Artes based on your play style and the order that you press buttons.

A few keywords were also shared:

Goma Disease – A disease that transforms humans into monsters. Many of those affected by the illness are reduced to violence and attack others, but there are some who manage to keep their sense of reason.

– A disease that transforms humans into monsters. Many of those affected by the illness are reduced to violence and attack others, but there are some who manage to keep their sense of reason. Goma – Monsters that humans transform into. Even animals can be affected by Goma Disease.

– Monsters that humans transform into. Even animals can be affected by Goma Disease. Seirei – A race that deals with artes that use the power of nature. Most of them are not self-conscious and are used as familiars by humans. Your ally Laphicet is part of this race.

– A race that deals with artes that use the power of nature. Most of them are not self-conscious and are used as familiars by humans. Your ally Laphicet is part of this race. Scarlet Night – The night of the scarlet moon. It is said to have some sort of connection to Goma Disease.

While details are unknown, three key items—a compass, comb, and apple—are said to have a deep connection to the story and characters of Tales of Berseria.

Finally, the magazine reveals that the same character designers for Tales of Zestiria—Mutsumi Inomata, Kosuke Fujishima, Daigo Okumura, and Minoru Iwamoto—are the character designers for Tales of Berseria

Tales of Berseria is due out for PlayStation 4 and PlayStation 3 in Japan in 2016, and for PlayStation 4 and PC in North America and Europe during an unannounced release window.

Thanks, Games Talk.