An early access version of Dreams launched back in mid-April and if, since then, you’ve lapsed in your understanding of what can be made with it and a DualShock 4 controller, here is an interpretation of Final Fantasy 7 to reacquaintance you.

The level in question is called “FFVII Dreamake,” and it’s by a creator named sosetsuken5360, according to another artist who highlighted the game on Twitter this week. This snippet is just the beginning, apparently, of what sosetsuken5360 has been able to do with Media Molecule’s engine.

there's some mechanics I didn't even get to show in the video (dodging, locking on, limit moves like omnislash) but rest assured they're all in there! — Figburn (@figburn) July 19, 2019

Plainly, this is impressive work, but I’m of two minds on what it really means as far as regular folks’ expectations of Dreams. It’s flat-out amazing that a piece of consumer software can support this depth of creation, much less one operating on a games console with a gamepad. But I’m also worried that a ton of people see this sort of thing and assume something about Dreams itself makes this easy or automatic. Games design is hard, or at least not easy, and such a detail-driven medium takes a hell of a lot of time to do right. As one redditor mentioned, if you picked up paint and brush and started working on canvas, it’d take you a while to get really good at that, too, right?

My concern-trolling about Dreams’ accessibility notwithstanding, we’re no doubt in a sweet spot, if not a golden age, for user-generated content, between this and Super Mario Maker 2. The big difference is the work isn’t a stand-alone piece, of course, as it depends on both Dreams for its distribution as well as its creation. But for those dedicated enough to bring a Final Fantasy 7 remake to life right now, rather than waiting (until next March) for it, more power to them; the fans who play are no doubt grateful, too.