Minecraft Dungeons, see For the armor that can be worn by adult horses, see Horse Armor . For the feature in, see MCD:Armor

"Chainmail" redirects here. For the armor material, see Armor materials

Armor tiers. From left (weakest) to right (strongest): no armor, leather golden , chainmail, iron diamond and netherite . (Note that the turtle shell is not pictured. The turtle shell is between iron and diamond, having equal armor points and greater durability than iron.)

Armor[a] is a category of items that provide players and certain mobs with varying levels of protection from common damage types, and appear graphically on the wearer. These items include several different tiers of helmets, chestplates, leggings, and boots, which can each be placed in designated armor slots of a player's inventory for use.

Obtaining [ edit ]

Crafting [ edit ]

A full set of armor consists of 24 units of a given material. A turtle shell is a helmet with no corresponding armor pieces. Despite there being a chain item, chainmail armor cannot be crafted. Netherite armor only needs 4 units of Netherite ingots (16 netherite scraps and 16 gold ingots); to get netherite armor one must put a diamond armor piece and a netherite ingot in a smithing table.

Armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a grindstone or in the crafting grid. The resulting item has 5% more durability left than the original items combined, but any enchantments are lost. Repairing armor with an anvil preserves and combines the enchantments, with a rising experience cost for subsequent repairs on the same item.





Upgrading [ edit ]

Repairing [ edit ]

Grinding [ edit ]

A piece of armor can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the armor item's maximum durability, rounded down. Chainmail armor can be repaired in an anvil using iron ingots.

Drops [ edit ]

Zombies, skeletons, and their variants that spawn with armor have a small chance of dropping their armor when killed by the player. When killed, the armor they drop can vary from 1 to full durability. Upon death, zombies, skeletons, zombified piglins and wither skeletons always drop any armor that they picked up and equipped. They may also be wearing enchanted armor that retains the enchantment when dropped.

In Bedrock Edition, pillagers and vindicators that spawn in raids have a small chance to drop an iron helmet, iron chestplate, iron leggings or iron boots, in a badly damaged state, with a possibility of having a random enchantment.

In Java Edition, armorer villagers throw chainmail armor to players who have the Hero of the Village status effect.

Trading [ edit ]

Leather cap, leather tunic, leather pants, and leather boots can be bought from leatherworker villagers. These armors have a randomly determined color.

Iron helmets, iron chestplates, iron leggings, iron boots, enchanted diamond helmets, enchanted diamond chestplates, enchanted diamond leggings, enchanted diamond boots, chainmail helmets, chainmail chestplates, chainmail leggings and chainmail boots can be bought from armorer villagers.

Fishing [ edit ]

Leather boots can be obtained as a junk item from fishing.

Natural generation [ edit ]

Protection value [ edit ]

In short, the stronger the attack force, the less the armor points protect in Java edition since the Combat Update (1.9 version). In Bedrock and Java Edition 1.8, each armor point protects 4%, as well as each Protection level.

Java edition minimum: the lowest percentage which the full set protects from a strong attack. Each point just protects 0.8%.

Java Edition median: the average percentage which the full set protects.

Bedrock and Java editions maximum: the highest percentage each tier protects.

Protection: the fourth level adds 16 percent of protection to the final calculation.

More information on this can be seen in § Mechanics below.

Full sets Java Edition minimum Java Edition median Bedrock and Java editions maximum Maximum with Protection IV Leather 5.6% 16% 28% 44% Golden 8.8% 26% 44% 60% Chainmail 9.6% 28% 48% 64% Iron 12% 36% 60% 76% Diamond 16% 56% 80% 96% Netherite 16% 72% 80% 96%

Usage [ edit ]

In order to have any protective effect, armor must be worn by the player. Helmets, chestplates, leggings and boots are equipped by placing them in the head, chest, legs and feet slots of the inventory next to the player's character, respectively. Armor can also be equipped simply by right clicking when held. If the respective slot already contains a piece of armor, they are swapped, and the original armor ends up in the player's hand.‌[BE only]

Chestplates provide the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots have equivalent armor points as the helmet, but for chainmail and gold armor, the helmets trump boots. Turtle shells, in addition to providing protection, also gives the player the Water Breathing status effect.

Duplicate armor pieces are not stackable in inventory slots.

Tiers [ edit ]

There are seven different types of materials of armor, including turtle shells. The six full sets are shown below in order from weakest (offers the least protection and is the least durable) to strongest (offers the most protection and is the most durable).

The Turtle Shell is not part of a full set. However, its defense points match gold, chainmail and iron helmets, while its durability is between iron and diamond helmets (276). In the games code, it is equivalent to iron armor (in protection).

Other [ edit ]

Certain items provide beneficial effects when worn, but provide no protection against damage.

A carved pumpkin can be worn in the helmet slot. It partially blocks the player's vision, but prevents endermen from becoming aggressive when the player looks at them.

Mob heads can be worn in the helmet slot. They cut a player's detection range by 50% for the corresponding mob type ‌[JE only], a bonus that stacks with potions of Invisibility and sneaking.

Elytra are worn in the chestplate slot, and they allow the player to glide through the air.

Dyeing leather armor [ edit ]

Leather armor can be dyed, and colors can be mixed.

Default color HEX code for leather armor is

#A06540.

Smelting ingredient [ edit ]

Mechanics [ edit ]

Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability. After taking enough damage, the armor piece is completely destroyed.

Note that if the damage is absorbed not by the armor itself, but by a protection enchantment of the armor, the armor is not damaged. Enchantments can also reduce the damage that armor normally does not reduce.

Damage types [ edit ]

The following types of damage are reduced by armor and, consequently, damage the armor itself:

The following types of damage are not reduced by armor and have no effect on the armor itself:

Defense points [ edit ]

The armor bar as shown in game

Armor defense points are controlled by an attribute, generic.armor . The player's current protection level is represented visually by the armor bar. The armor meter is affected by the particular pieces that are worn as well as the tier of the armor. The following table shows the number of defense points added by default by each individual piece of armor, as well as the total points added by a full set of armor for each material.

Material Full set Helmet / Cap Chestplate / Tunic Leggings / Pants Boots Turtle Shell 2 ( 2 ( N/A N/A N/A Leather 7 ( 1 ( 3 ( 2 ( 1 ( Golden 11 ( 2 ( 5 ( 3 ( 1 ( Chainmail 12 ( 2 ( 5 ( 4 ( 1 ( Iron 15 ( 2 ( 6 ( 5 ( 2 ( Diamond 20 ( 3 ( 8 ( 6 ( 3 ( Netherite 20 ( 3 ( 8 ( 6 ( 3 (

Different combinations of armor provide different levels of defense.

Armor toughness [ edit ]

In Java Edition, armor can further protect the player through a second attribute, generic.armor_toughness . Normally, armor nullifies a lesser portion of damage from attacks that deal greater damage. Armor toughness resists this effect, mitigating the power of strong attacks. By default, only diamond and netherite armor provide toughness, with each piece granting +2 toughness for diamond and +3 for netherite.

Material Full set Helmet / Cap Chestplate / Tunic Leggings / Pants Boots Turtle Shell 0 ( 0 ( N/A N/A N/A Leather 0 ( 0 ( 0 ( 0 ( 0 ( Golden 0 ( 0 ( 0 ( 0 ( 0 ( Chainmail 0 ( 0 ( 0 ( 0 ( 0 ( Iron 0 ( 0 ( 0 ( 0 ( 0 ( Diamond 8 ( 2 ( 2 ( 2 ( 2 ( Netherite 12 ( 3 ( 3 ( 3 ( 3 (

Different combinations of armor provide different levels of armor toughness.

Damage protection [ edit ]

Damage taken depends on the number of defense points, the toughness of the armor worn and the strength of the attack.

Broken down, this means that each armor point gives 4% maximum damage reduction against an incoming attack. Without toughness, this max damage reduction is lessened by 2 percentage points for each hit point of the incoming attack. 2 defense points are worth 8% protection, so the total protection that can be achieved with armor is 80%. Diamond armor protects the player from 80% of damage, iron provides 60% damage reduction, and leather provides 28%.

One piece of diamond armor (granting +2 toughness) decreases the defense reduction value for each attack hit point to 1.6%. Two diamond pieces decrease it to 4⁄ 3 % (about 1.3333%), three decrease it to 8⁄ 7 % (about 1.1428%), and four decrease it to 1%. The exact formula for the defense reduction in percent is:

defenseReductionInPercent = damage × 2 ÷ ( ( toughness ÷ 8 ) + 1 ) .

Simply put, as toughness increases, the amount of defense reduction done by high-damaging attacks is diminished, and as toughness approaches a high value (through commands), the defense reduction caused by high-damaging attacks becomes negligible. The final damage reduction value of the armor is capped at a minimum of 0.8% damage reduction per armor point, and to a maximum of 80% total. If armor is cheated in so that the min cap is larger than the max cap, the min cap is ignored. An illustration of the armor reduction is given below.

In tabular form (with a toughness of 0), damages are:

Armor Attack damage 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 0 1.00 2.00 3.00 4.00 5.00 6.00 7.00 8.00 9.00 10.00 11.00 12.00 13.00 14.00 15.00 16.00 17.00 18.00 19.00 20.00 1 0.98 1.98 2.98 3.97 4.96 5.95 6.94 7.94 8.93 9.92 10.91 11.90 12.90 13.89 14.88 15.87 16.86 17.86 18.85 19.84 2 0.94 1.92 2.94 3.94 4.92 5.90 6.89 7.87 8.86 9.84 10.82 11.81 12.79 13.78 14.76 15.74 16.73 17.71 18.70 19.68 3 0.90 1.84 2.82 3.84 4.88 5.86 6.83 7.81 8.78 9.76 10.74 11.71 12.69 13.66 14.64 15.62 16.59 17.57 18.54 19.52 4 0.86 1.76 2.70 3.68 4.70 5.76 6.78 7.74 8.71 9.68 10.65 11.62 12.58 13.55 14.52 15.49 16.46 17.42 18.39 19.36 5 0.82 1.68 2.58 3.52 4.50 5.52 6.58 7.68 8.64 9.60 10.56 11.52 12.48 13.44 14.40 15.36 16.32 17.28 18.24 19.20 6 0.78 1.60 2.46 3.36 4.30 5.28 6.30 7.36 8.46 9.52 10.47 11.42 12.38 13.33 14.28 15.23 16.18 17.14 18.09 19.04 7 0.74 1.52 2.34 3.20 4.10 5.04 6.02 7.04 8.10 9.20 10.34 11.33 12.27 13.22 14.16 15.10 16.05 16.99 17.94 18.88 8 0.70 1.44 2.22 3.04 3.90 4.80 5.74 6.72 7.74 8.80 9.90 11.04 12.17 13.10 14.04 14.98 15.91 16.85 17.78 18.72 9 0.66 1.36 2.10 2.88 3.70 4.56 5.46 6.40 7.38 8.40 9.46 10.56 11.70 12.88 13.92 14.85 15.78 16.70 17.63 18.56 10 0.62 1.28 1.98 2.72 3.50 4.32 5.18 6.08 7.02 8.00 9.02 10.08 11.18 12.32 13.50 14.72 15.64 16.56 17.48 18.40 11 0.58 1.20 1.86 2.56 3.30 4.08 4.90 5.76 6.66 7.60 8.58 9.60 10.66 11.76 12.90 14.08 15.30 16.42 17.33 18.24 12 0.54 1.12 1.74 2.40 3.10 3.84 4.62 5.44 6.30 7.20 8.14 9.12 10.14 11.20 12.30 13.44 14.62 15.84 17.10 18.08 13 0.50 1.04 1.62 2.24 2.90 3.60 4.34 5.12 5.94 6.80 7.70 8.64 9.62 10.64 11.70 12.80 13.94 15.12 16.34 17.60 14 0.46 0.96 1.50 2.08 2.70 3.36 4.06 4.80 5.58 6.40 7.26 8.16 9.10 10.08 11.10 12.16 13.26 14.40 15.58 16.80 15 0.42 0.88 1.38 1.92 2.50 3.12 3.78 4.48 5.22 6.00 6.82 7.68 8.58 9.52 10.50 11.52 12.58 13.68 14.82 16.00 16 0.38 0.80 1.26 1.76 2.30 2.88 3.50 4.16 4.86 5.60 6.38 7.20 8.06 8.96 9.90 10.88 11.90 12.96 14.06 15.20 17 0.34 0.72 1.14 1.60 2.10 2.64 3.22 3.84 4.50 5.20 5.94 6.72 7.54 8.40 9.30 10.24 11.22 12.24 13.30 14.40 18 0.30 0.64 1.02 1.44 1.90 2.40 2.94 3.52 4.14 4.80 5.50 6.24 7.02 7.84 8.70 9.60 10.54 11.52 12.54 13.60 19 0.26 0.56 0.90 1.28 1.70 2.16 2.66 3.20 3.78 4.40 5.06 5.76 6.50 7.28 8.10 8.96 9.86 10.80 11.78 12.80 20 0.22 0.48 0.78 1.12 1.50 1.92 2.38 2.88 3.42 4.00 4.62 5.28 5.98 6.72 7.50 8.32 9.18 10.08 11.02 12.00

Note that these damage values are lower if a player wears pieces of diamond armor or has toughness added to the armor through commands. Without using cheats, armor values of 16 and above are impossible to obtain without at least one piece of diamond or netherite armor.

Bedrock Edition [ edit ]

Damage taken depends only on the number of defense points.

Each armor point gives 4% damage reduction, for example, a player wearing a complete set of leather, always gives 28% of damage protection.

Enchantments [ edit ]

Armor can be enchanted to provide various enchantments. Enchantments can provide more protection or allow armor to protect certain types of damage that armor doesn't normally protect against, such as fall damage or fire. Damage reduction from enchantments does not decrease the armor's durability. Armor enchantments do not appear on the armor bar.

An armor's material determines how enchantable it is. The higher a material's enchantability, the greater the chances of getting multiple and high-level enchantments (see enchantment mechanics for details).

Leather Golden Chainmail Iron Turtle Shell Diamond Netherite 15 25 12 9 9 10 15

As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.

Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.

Enchantment Damage reduced for Type Modifier EPF

Level I EPF

Level II EPF

Level III EPF

Level IV Protection All 1 1 2 3 4 Fire Protection Fire, lava, and blaze fireballs 2 2 4 6 8 Blast Protection Explosions 2 2 4 6 8 Projectile Protection Arrows, thrown tridents, ghast and blaze fireballs 2 2 4 6 8 Feather Falling Fall damage (including ender pearls) 3 3 6 9 12

When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 20, and then damage is reduced as damage = damage * (1 - (cappedEPF / 25)) , giving a maximum reduction of 80% at EPF 20.

Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 8 each) and a single piece with Protection IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).

If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor.

It is possible using /give to obtain armor with an enchantment level higher than what is normally obtainable via normal survival. Using this method, a player could give themselves, for example, a full set of diamond armor with a Protection V enchantment on every piece. Following the algorithm above, we find that, because Protection V has an EPF of 5, the armor reaches the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to reach the cap with just one enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.

The table below shows all armor enchantments at their max levels:

Armor Enchantments at Max Levels Armor Enchantment Max Level Protection IV Fire Protection Blast Protection Projectile Protection Feather Falling Respiration III Thorns Depth Strider Unbreaking Soul Speed Frost Walker II Aqua Affinity I Mending Curse of Binding Curse of Vanishing

Note: Only one form of protection can be applied to a piece of armor (i.e. a chestplate cannot have both Fire Protection and Blast Protection, unless using commands to get all protection enchants in one piece of armor). Feather Falling, Frost Walker, Depth Strider and Soul Speed are enchantments applicable only to boots. Respiration and Aqua Affinity are enchantments applicable only to helmets.

Durability [ edit ]

Any hit from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4 of incoming damage (rounded down, but never below 1). The following chart displays how many hits each piece of armor can endure.

Material Helmet Chestplate Leggings Boots Turtle Shell 275 N/A N/A N/A Leather 55 80 75 65 Golden 77 112 105 91 Chainmail 165 240 225 195 Iron 165 240 225 195 Diamond 363 528 495 429 Netherite 407 592 555 481

The chart below shows the durability per unit of material for each piece of armor, compared to that of the boots. Note that the durability per unit does not depend on the tier of the armor.

Helmet Chestplate Leggings Boots Durability/Unit 68% 61% 66% 100%

This means that for the same number of leather/iron ingots/gold ingots/chainmail/diamond, boots can take 1.5 more damage than leggings. Thus, chestplates and leggings offer more defense points per unit, but have less durability per unit.

Armor worn by a non-player mob does not lose durability when attacked by any means. Helmets that are worn by undead mobs lose durability when exposed to sunlight due to absorbing the mob's damage from sunlight.

Netherite armor does not lose durability from lava damage.

Mob armor [ edit ]

Mobs equipping armor [ edit ]

Certain mobs can spawn equipped with random armor pieces. Some mobs also spawn with the ability to pick up the armor on the ground and equip them. The probability of mobs spawning equipped with armor, whether the armor is enchanted, the level of the enchantment of the armor, and how many pieces of armor a mob spawns with depends on the difficulty; if a mob spawns with armor, the tier of armor (leather, gold, etc.) has a fixed probability:

Armor Type Chance Leather 37.06% Gold 48.73% Chainmail 12.90% Iron 1.27% Diamond 0.04%

The protection provided by armor and armor enchantments works the same with mobs as it does with players.

The following mobs can spawn with armor:

The following do not naturally spawn with armor, but they do pick up dropped armor on normal or hard difficulty:

These mobs can have armor equipped on them via dispensers, but their armor does not render:

These mobs cannot wear armor through survival mode means, but if equipped with commands, their armor is visible:

All other mobs can be equipped via commands, although the armor cannot be seen. Helmets can protect mobs from burning in sunlight, depleting its durability as it absorbs the damage. Eventually, the helmet loses all of its durability and breaks. Pumpkins and mob heads also protect mobs from burning in sunlight. Damage caused by any other source does not cause the mob's armor durability to decrease.

Leather (on a zombie, or giant)

Golden (on a zombie)

Chainmail (on a zombie)

Iron (on a zombie)

Diamond (on a zombie)

Netherite (on a zombie)

Leather (on a skeleton)

Golden (on a skeleton)

Chainmail (on a skeleton)

Iron (on a skeleton)

Diamond (on a skeleton)

Netherite (on a skeleton)

Horse armor [ edit ]

Horse armor can be equipped on horses to protect them from mob and player damage.

Armor points [ edit ]

Certain mobs naturally have armor points.

Sounds [ edit ]

Data values [ edit ]

Java Edition:

Name Namespaced ID Translation key Leather Cap leather_helmet item.minecraft.leather_helmet Leather Tunic leather_chestplate item.minecraft.leather_chestplate Leather Pants leather_leggings item.minecraft.leather_leggings Leather Boots leather_boots item.minecraft.leather_boots Chainmail Helmet chainmail_helmet item.minecraft.chainmail_helmet Chainmail Chestplate chainmail_chestplate item.minecraft.chainmail_chestplate Chainmail Leggings chainmail_leggings item.minecraft.chainmail_leggings Chainmail Boots chainmail_boots item.minecraft.chainmail_boots Iron Helmet iron_helmet item.minecraft.iron_helmet Iron Chestplate iron_chestplate item.minecraft.iron_chestplate Iron Leggings iron_leggings item.minecraft.iron_leggings Iron Boots iron_boots item.minecraft.iron_boots Diamond Helmet diamond_helmet item.minecraft.diamond_helmet Diamond Chestplate diamond_chestplate item.minecraft.diamond_chestplate Diamond Leggings diamond_leggings item.minecraft.diamond_leggings Diamond Boots diamond_boots item.minecraft.diamond_boots Golden Helmet golden_helmet item.minecraft.golden_helmet Golden Chestplate gold_chestplate item.minecraft.gold_chestplate Golden Leggings golden_leggings item.minecraft.golden_leggings Golden Boots golden_boots item.minecraft.golden_boots Turtle Shell turtle_helmet item.minecraft.turtle_helmet Netherite Helmet netherite_helmet item.minecraft.netherite_helmet Netherite Chestplate netherite_chestplate item.minecraft.netherite_chestplate Netherite Leggings netherite_leggings item.minecraft.netherite_leggings Netherite Boots netherite_boots item.minecraft.netherite_boots

Bedrock Edition:

Name Namespaced ID Numeric ID Translation key Leather Cap leather_helmet 298 item.leather_helmet.name Leather Tunic leather_chestplate 299 item.leather_chestplate.name Leather Pants leather_leggings 300 item.leather_leggings.name Leather Boots leather_boots 301 item.leather_boots.name Chainmail Helmet chainmail_helmet 302 item.chainmail_helmet.name Chainmail Chestplate chainmail_chestplate 303 item.chainmail_chestplate.name Chainmail Leggings chainmail_leggings 304 item.chainmail_leggings.name Chainmail Boots chainmail_boots 305 item.chainmail_boots.name Iron Helmet iron_helmet 306 item.iron_helmet.name Iron Chestplate iron_chestplate 307 item.iron_chestplate.name Iron Leggings iron_leggings 308 item.iron_leggings.name Iron Boots iron_boots 309 item.iron_boots.name Diamond Helmet diamond_helmet 310 item.diamond_helmet.name Diamond Chestplate diamond_chestplate 311 item.diamond_chestplate.name Diamond Leggings diamond_leggings 312 item.diamond_leggings.name Diamond Boots diamond_boots 313 item.diamond_boots.name Golden Helmet golden_helmet 314 item.golden_helmet.name Golden Chestplate gold_chestplate 315 item.gold_chestplate.name Golden Leggings golden_leggings 316 item.golden_leggings.name Golden Boots golden_boots 317 item.golden_boots.name Turtle Shell turtle_helmet 469 item.turtle_helmet.name Netherite Helmet netherite_helmet 748 item.netherite_helmet.name Netherite Chestplate netherite_chestplate 749 item.netherite_chestplate.name Netherite Leggings netherite_leggings 750 item.netherite_leggings.name Netherite Boots netherite_boots 751 item.netherite_boots.name

Achievements [ edit ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS) Iron Man Wear a full suit of Iron Armor. — 15G Bronze Tie Dye Outfit Use a cauldron to dye all 4 unique pieces of leather armor. — 15G Bronze Cover me in debris Wear a full set of Netherite armor. — 50G Gold

Advancements [ edit ]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID Suit Up

Protect yourself with a piece of iron armor Acquire Hardware Have any type of iron armor in your inventory. story/obtain_armor Cover Me With Diamonds

Diamond armor saves lives Diamonds! Have any type of diamond armor in your inventory. story/shiny_gear Oh Shiny

Distract Piglins with gold Nether Give a piglin one of #piglin_loved entity tag these 22 gold-related items in theentity tag nether/distract_piglin Cover Me in Debris

Get a full suit of Netherite armor Hidden in the Depths Have a full set of netherite armor in your inventory. nether/netherite_armor A Furious Cocktail

Have every potion effect applied at the same time Local Brewery Have all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement. nether/all_potions How Did We Get Here?

Have every effect applied at the same time A Furious Cocktail Have all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.

Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. nether/all_effects

History [ edit ]

It has been suggested that this section be split. [] Split history into Helmet, Chestplate, Leggings and Boots. Reason:





This section would benefit from the addition of isometric renders. Please remove this notice once you've added suitable isometric renders to the article.

The specific instructions are: Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").

A side by side comparison of two prominent leather armor revisions.

Armor durability from Indev until late Beta

Material Helmet Chestplate Leggings Boots Leather 33 48 45 39 Golden 66 96 90 78 Chainmail 66 96 90 78 Iron 132 192 180 156 Diamond 264 384 360 312





Issues [ edit ]

Issues relating to "Armor" are maintained on the bug tracker. Report issues there.

Gallery [ edit ]

Mob armor [ edit ]

A zombie with full leather armor.

A zombie with full gold armor.

A zombie with full chainmail armor.

A zombie with full iron armor.

A zombie with full diamond armor.

A zombie wearing a chestplate in Survival Test.

A zombie wearing a helmet in Survival Test.

A skeleton wearing a helmet in Survival Test.

A skeleton with full leather armor.

A skeleton with full gold armor.

A skeleton with full chainmail armor.

A skeleton with full iron armor.

A skeleton with full diamond armor.

A skeleton spawned by skeleton trap horse, with enchanted iron helmet and bow.

See also [ edit ]

Notes [ edit ]

↑ Known as Armour in British, Canadian, Australian, and New Zealand English variants.