The map will have information to help you know exactly when you’ve found everything, but it will still keep some secrets.

Lead level designer Jeff Magers: “We’re definitely working on that. That is definitely something we’re looking at. It’s all still in development, obviously, but there is definitely comfort in knowing that you don’t have to re-explore an area when you’ve got several planets open to you at any given time and we want to make sure you don’t feel as a player, the urge to go to an area that you have fully cleared out or is a little dead to you right now. You saw the red gates turning green on your map? That’s one way to know that there is kind of a stop sign for that area. If you look at the full map you will be able to see that, that one area is still red. We’re exploring those options.”

Will you be stuck tracking down that final 1% of secrets at the end of the game?

“We’d rather have it say, you have 99% of this region. Go explore this subset of this map. Don’t explore the whole galaxy for that 1%, because 99% of the map would be dead then, and it’s going to be a dull experience. If we give the player a smaller area – and we don’t plan on telling them exactly where they need to go. We won't say, "The secret is right here!" – but if we shrink it down to kind of a smaller, digestible region to explore? That’s what we’re going for.”