The Bloat

Huge Aberration, Chaotic Evil

Armor Class 15

15 Hit Points 182 (24d10 + 50)

182 (24d10 + 50) Speed 15ft.

STR DEX CON INT WIS CHA 15 (+2) 8 (-1) 20 (+5) 5 (-3) 15 (+3) 6 (-2)

Condition Immunities Blinded

Blinded Damage Immunities Acid

Acid Senses Darkvision 60ft., passive Perception 13

Darkvision 60ft., passive Perception 13 Languages None

None Challenge 7

Blood Trail As The Bloat moves, it leaves a trail of acidic blood on the ground that remains until The Bloat's next turn. The trail counts as difficult terrain, and any creature that crosses the trail must make a DC15 dexterity saving throw, taking 10(2d6+3) acid damage on a failed save or half as much on a sucsessful one. Flying creatures are immune to the damage and can pass over the trail normally.

Actions

Blood Beam Ranged Weapon Attack: +5 to hit, reach 200/600ft., one target. Hit 9(1d8+5) Necrotic damage and 9(1d8+5) Acid Damage.

Slam Melee Weapon Attack: reach 15ft., one target. The Bloat launches high into the air and slams back down on a target. A creature must make a DC15 Dexterity saving throw, taking 21(3d8+8) Bludgeoning damage and 9(1d8+5) Acid damage on a failed save.

Summon eyes As a bonus action, The Bloat can summon up to two eyes in an unoccupied space up to 15 ft. away. There cannot be more than two eyeballs at once.

Blood Leak As an action, The Bloat can produce a pool of acidic blood 3(1d4+1) feet in diameter around him that remains until The Bloat's next turn. The blood counts as difficult terrain, and any creature that crosses the blood must make a DC15 dexterity saving throw, taking 10(2d6+3) acid damage on a failed save or half as much on a sucsessful one. Flying creatures are immune to the damage and can pass over the blood normally.