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09/20/10(Mon)21:09 No.12161283

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They have one thing left to do – take out Riv himself. They head to the address the ganger spit out (back after the dummy drop of the canister) to check it out themselves.



The three pile into Wreckum’s Americar, and head on over. The address is out in the barrens, at a condemned chemical production facility. They do a quick loop around the building, scouting for places to enter. The front entrance is barred, but several broken windows show signs of recent use. Doing some quick thinking, Nick jacks in and pulls up a map of the city, and finds there’s a part of the sewer system that runs right underneath and into this building. They think for a moment… and realize that this is, sadly, the better choice. They walk around until they find a manhole, pop it open, and hop on in.



It smells real bad down here.



They get to an old maintenance entrance, and climb up the ladder and into the building. The place is barely lit from half-broken lights, there’s dirt everywhere, and it’s hard to get anywhere because of pipes sticking out of the walls. Down the hallway, they hear growling and snarling. They get some cover behind some pipes.



From around the corner, they see three dogs. Dogs with glowing, red eyes. Horatio goes OH SHIT and points his SMG at one. Two bursts, and it’s dropped. Wreckum, however, is a little shaken up, and doesn’t dive behind cover in time. The other two dogs open their mouths, and breathe FIRE. He gets burned pretty awfully, right after he remembers that hell hounds have glowing eyes. He runs a little back and tries the stop-drop-and-roll.



Nick and Horatio are having none of that, and fill the dogs with lead. They fall, wimpering on the ground. They’ve got their burned friend to deal with. They quickly drag him back outside, past the sewers, and out into the open. Horatio pulls out a Medkit, asks the computer on it what to do, and does exactly what it says.