The term "resources" gets thrown around a lot when players talk about what the developers should or should not be focusing on. Can you tell us a little more about what those are and how you choose to allocate them? 11 11.46%

How much of an impact does developing for other Funcom projects (like AoC) affect TSW production schedule? 10 10.42%

What is the greatest 'hidden cost" of production that the players often don't consider when asking for content? 17 17.71%

What conditions would need to be in place for housing options to be financially viable, and is it likely that that those conditions can occur? 16 16.67%

In what ways have you had to reprioritize content since dropping the monthly fee? 2 2.08%

How much of your budget is dedicated to providing mandatory resources to "fuel" the team members? 3 3.13%

is your team currently working on expanding the main story further or looking to take the main story elsewhere with an entirely new objective? 5 5.21%

Given the complexity and expense of creating Tokyo, can we expect new adventure playfields in the future, or will we be visiting new locations in missions only (similar to issues 5-7)? 20 20.83%

Are things that get half formed and then stopped ever get continued? 4 4.17%