Street Fighter Alpha series

"It's because Street Fighter Alpha 2 is for scrubs, and so many players who could never hope to hang with the best in SF2, are now getting 'their turn' to be good, with SFA2's ease of play, particularily because of Custom Combos and their ridiculously easy startup."



"SFA2 has a lot of scrub-friendly features, like the cheaper Alpha Counters."



"Scrubs didn't stand a chance against the top players in [Super Turbo]... much less against the very best."



"I don't mean make it scrub-friendly like the Street Fighter Alpha's designers were thinking. I was thinking about stuff to legitimately add gameplay to the game and balance."



"Did you know Capcom makes two types of games? Games for your average scrub and games for super scrubs. It's true. 'Expert' fighting game players are considered an aberration by the industry, and should mostly be ignored when they contradict the masses."



"[He] hit the nail EXACTLY on the head when he said that Capcom made V-ism and custom combos too powerful to compensate for the fact that the 'super' must be done manually. The average scrub cannot effectively do a V-combo, so they gave the V-combo other abilities to make up for."



"Guard crush is a scrub friendly feature that makes it easy to land level 3 supers. I love watching Ken players get a guy into DANGER and then do a random level 3 that kills. Good thing there's AC..."



"Guard crush, along with these ridiculous juggles, are weak and should be eliminated."



"It's because Street Fighter Alpha 2 is for scrubs, and so many players who could never hope to hang with the best in SF2, are now getting 'their turn' to be good, with SFA2's ease of play, particularily because of Custom Combos and their ridiculously easy startup.""SFA2 has a lot of scrub-friendly features, like the cheaper Alpha Counters.""Scrubs didn't stand a chance against the top players in [Super Turbo]... much less against the very best.""I don't mean make it scrub-friendly like the Street Fighter Alpha's designers were thinking. I was thinking about stuff to legitimately add gameplay to the game and balance.""Did you know Capcom makes two types of games? Games for your average scrub and games for super scrubs. It's true. 'Expert' fighting game players are considered an aberration by the industry, and should mostly be ignored when they contradict the masses.""[He] hit the nail EXACTLY on the head when he said that Capcom made V-ism and custom combos too powerful to compensate for the fact that the 'super' must be done manually. The average scrub cannot effectively do a V-combo, so they gave the V-combo other abilities to make up for.""Guard crush is a scrub friendly feature that makes it easy to land level 3 supers. I love watching Ken players get a guy into DANGER and then do a random level 3 that kills. Good thing there's AC...""Guard crush, along with these ridiculous juggles, are weak and should be eliminated."

The Vs. games

"Personally, I don't hate [the Vs. games]. I find them fun, but after playing them a while, it rots your brain. Everything chains into everything."



"My point is that the Vs. games are chock-f***ing FULL of scrub-freindly features, the kind of stuff that rewards maneuvers with gains out of proportion to the difficulty with which their executed. THAT'S why they're GARBAGE."



"Scrubs have a hard time doing Supers in pre Vs. SF games because of the double motions it requires and you can see them trying to do it from a mile away."



"The VS games have rotted my brain so badly that I think the game is skillful because I can beat these braindead pixie users. The mere suggestion that the Marvel engine produces strategy anywhere near that of SF is absurd. Stick with Bison posts, Generation M'er..."



"While it's a known fact in this [newsgroup] that the Vs. series is scrub-friendly, my question lies else where."



"Simply put, scrubs do not exist in [Street Fighter 3 2nd Impact]. You may find someone once in a while who can occasionaly parry, turtles, and wiggles the joystick like mad attempting to do a Super. But the fact is, a player of this caliber will never come close to playing a top-flight 2I player. The same cannot be said for the Vs series."



"Personally, I don't hate [the Vs. games]. I find them fun, but after playing them a while, it rots your brain. Everything chains into everything.""My point is that the Vs. games are chock-f***ing FULL of scrub-freindly features, the kind of stuff that rewards maneuvers with gains out of proportion to the difficulty with which their executed. THAT'S why they're GARBAGE.""Scrubs have a hard time doing Supers in pre Vs. SF games because of the double motions it requires and you can see them trying to do it from a mile away.""The VS games have rotted my brain so badly that I think the game is skillful because I can beat these braindead pixie users. The mere suggestion that the Marvel engine produces strategy anywhere near that of SF is absurd. Stick with Bison posts, Generation M'er...""While it's a known fact in this [newsgroup] that the Vs. series is scrub-friendly, my question lies else where.""Simply put, scrubs do not exist in [Street Fighter 3 2nd Impact]. You may find someone once in a while who can occasionaly parry, turtles, and wiggles the joystick like mad attempting to do a Super. But the fact is, a player of this caliber will never come close to playing a top-flight 2I player. The same cannot be said for the Vs series."

The Street Fighter 3 series

"They bring back chain combos [to Street Fighter 3] which were universally reviled by people who know what they're talking about as scrub tools."



"I like the super jumps, and parries, but these could not make up for the fact SF3 is boring."



"They're are major problems with the parrying system. I think Capcom purposely slowed down SF3 to make parrying a viable option. Given Alpha 3's lightning speed, no non-Alex Valle would be able to parry a thing."



"The biggest complaint I've heard so far is 'I think the SF3 series is boring.'"



"SF3 had every chance. It didn't do well because it was a) boring b) abusive, and c) overhyped."



"Parrying takes some skill, yes... but once you know the skill, you've just lowered the game into something very very boring, since all you'll do is poke and try to avoid being parried yourself."



"They bring back chain combos [to Street Fighter 3] which were universally reviled by people who know what they're talking about as scrub tools.""I like the super jumps, and parries, but these could not make up for the fact SF3 is boring.""They're are major problems with the parrying system. I think Capcom purposely slowed down SF3 to make parrying a viable option. Given Alpha 3's lightning speed, no non-Alex Valle would be able to parry a thing.""The biggest complaint I've heard so far is 'I think the SF3 series is boring.'""SF3 had every chance. It didn't do well because it was a) boring b) abusive, and c) overhyped.""Parrying takes some skill, yes... but once you know the skill, you've just lowered the game into something very very boring, since all you'll do is poke and try to avoid being parried yourself."