Ghost Grab 3000 v0.16 - NUKES

Version 0.16 (alpha) is here!



Pre-release builds are available exclusively to $5 Patrons.

Join my Patreon to play Ghost Grab 3000 today!

Already a Patron? Download the latest version here.

This update adds...

big

heckin'

N U K E S





Just after releasing v0.15, Ghost Grab 3000 was kindly played by Jonas Tyroller on his awesome YouTube channel (watch the video here). He had some great ideas for how to improve the game, and a number of those suggestions have made it into this build. Thanks Jonas! :)



Changes:



Added the Nuke item (press Enter or Y on Xbox controller to use). Using a Nuke destroys all ghosts and bullets, but does not contribute to your multiplier. Use it when you're feeling overwhelmed. The number of Nukes you are carrying is displayed below your health meter.

Added the 'Nuke Code' power-up that has a chance of appearing when you clear a wave. Collect 3 to get an additional Nuke.

Replaced 'Grapple' robot mod with 'Auxiliary'.

The number of Nukes you start with is determined by your Auxiliary robot mod.

Moved 'Stun' stat into Auxiliary mod.

Moved 'Beam Cost' stat into Battery mod.

Removed maximum chain length stat and functionality (it wasn't very good nor popular, and the Nuke stat now fills the gap).

The stats in the Robot Shop are now colour-coded to show which mod affects them.

Stat values are now displayed as percentages instead of fractions (e.g. "x0.5" is now displayed as "50%").

All Core mods now give you 1 less health point.

Your battery energy is now fully replenished when you take damage.

Reduced enemies' fire rate in Normal and Hard difficulties.

Level 2 is now unlocked on wave 5, and level 3 is unlocked on wave 7 (easier to unlock now).

Added 'Full Wave Bonus' - clear an entire wave with just one chain to earn bonus points.

Power-ups now appear after a short delay with a visual effects to make it more obvious when they appear.

Introduced a 'maximum bullets' capacity; ghosts will not shoot if there are too many bullets on-screen.

Bug fixes:

Fixed player character's voice playing at the wrong pitch in several cases.

Loud sounds now correctly duck the music volume.

Want to get in on the early playtest builds? Join my Patreon at the $5 tier or more and you can play Ghost Grab 3000 today!



Enjoy!

Matt