



I'am currently playing this build in Perandus Hardcore at lvl 93, my current Skill Tree is planned to lvl 93 as well and I have 6.620 life at that point. If I should manage to gain more levels I would probably pick up some of the spell damage nodes near the Templar startpoint or skill into Berserking/Versatility.

In the end I will link some videos of my progression with the build.



Skill Tree LvL 41



Skill Tree LvL 93



Bandits:

Life - Attack Speed - Endurance Charge



Pros:

-> Permanent! Immortal Call and Molten Shell up time while fighting

-> 231% life - 210% from the Skill Tree + 3 Jewel slots

-> Shock/Freezes the whole screen

-> Runs dual Curse Enfeeble + Warlords Mark with +40% Curse efficiency

-> Easy to reach Elemental Weakness cap for red maps

-> With less than 2-3 ex gear investment(Scolds + 5L Carcass Jack) quite cheap for what it can do

-> High clear speed

-> Uses Cyclone, you can move while dealing damage

-> High weapon range

-> Fun to level from 40+ together with Tabula Rasa

-> Non Crit(good for HC vs reflect) - uses Elemental Equilibrium, Elemental Overload, Controlled Destruction for damage



Cons:

-> Lags alot, my Computer is probably not the best for this as well :/

-> Map mods you cant run: Ele reflect! Blood Magic and Curse Immune is possible but I wouldnt do it



At first some theorycrafting, how does this work?



The following damage link is beeing used:

Cyclone - Cast on Crit - Shock Nova - Ice Nova - Controlled Destruction - Empower

Instead of Empower as a 6th link you can also use Inc AOE/Conc Effect or LL



So lets figure out why this does so much damage:

Because of Elemental Equilibrium(EE)! This is a very interesting node in the Skill Tree but how it works exactly might not be trivial from the description.



"Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements"



This debuff(well or buff if you do it wrong) on the enemy is removed and reapplied for each hit with elemental damage. If your attack or spell has more than one elemental damage source this can work against you. As example if your Cyclone deals physical, cold and lightning damage, the target would get +25% cold and lightning Resistance and -50% fire Resistance after beeing hit!



To make optimal use of EE make sure you have added fire damage to attacks somewhere on your gear, basicly your Cyclone should have a little bit of fire damage(NOT lightning or cold damage), your Shock Nova ONLY lightning damage and your Ice Nova ONLY ice damage.

If you have this your initial Cyclone hit makes the target vulnerable to lightning and cold damage, the potential first CoC proc(Shock Nova) makes the target vulnerable to fire and cold damage and the potential second CoC proc(Ice Nova) makes the target vulnerable to fire and lightning damage.



How does permanent Immortal Call work?!

Endurance Charge generation:

-> With Scolds Birdle you take physical damage every time you use a Skill, this is considered a hit!

-> With the Juggernauts Unflinching you have a 20% chance to gain an Endurance Charge when hit

-> Lots of short Cyclones = lots of Endurance Charges

-> Additional charges from kills with Warlords Mark



I'am currently playing this very safe since I use 3 Immortal calls:

-> First one is self cast, for opening Strongboxes and stuff like that

-> Second is linked with Vengeance - CoC - Inc Duration - IC - Molten Shell, Vengeance is also beeing triggered by Scolds Bridle! - This is the main IC trigger while fighting!

-> Third is linked with CWDT - Inc Duration - IC, this would usualy be not needed but I like to have it as a fail safe in case of lags



Summary of used Links:

Cyclone - CoC - Shock Nova - Ice Nova - Controlled Destruction - Empower/Inc AOE/Conc Effect/LL

Enfeeble - Warlords Mark - Blasphemy(20% is important!) - Flame Dash

Vengeance - CoC - IC - Inc Duration - Molten Shell(or any other spell which doesnt deal cold or lightning damage)

Rallying Cry - Blood Rage - IC - Inc Duration

CWDT - IC - Inc Duration - Vaal Haste



Current Gear:

Spoiler







Current average damage selfbuffed:

Ice Nova - 5600 - 10% Freeze chance

Shock Nova - 4900 - 30% Shock chance

2.5 attacks per second with Cyclone



Important stats on the Gear are:

-> 1x fire damage to attacks

-> Life and Resistances

-> Accuracy

-> Attack Speed

-> Spell Damage



Important stats on Jewels:

- Life

- Attack Speed with Maces

- Area Damage/Spell Damage



Flask Set up:

Spoiler

Make sure you have Curse and Bleed removal! Also try to get Surgeons.



-> Juggernauts Unstoppable also makes you Freeze immune, thanks for clarifying that!



Videos of some Map runs:

Poorjoys Asylum

T12 Shipyard





Note:

Since this is the first guide I wrote, let me know if I'am missing something essential.



There are already some guides for builds utilizing the new unique weapon Trypanon but I still think it is an underrated unique. It has extremly strong synergies with the Juggernaut class and Scolds Bridle which was made available this league thanks to Cadiro and the cheap Torment enchant from Zana. It is possible to reach a high clear speed while beeing extremely tanky, on top of that it is also quite cheap.I'am currently playing this build in Perandus Hardcore at lvl 93, my current Skill Tree is planned to lvl 93 as well and I have 6.620 life at that point. If I should manage to gain more levels I would probably pick up some of the spell damage nodes near the Templar startpoint or skill into Berserking/Versatility.In the end I will link some videos of my progression with the build.Bandits:Life - Attack Speed - Endurance Charge->and Molten Shell up time while fighting-> 231% life - 210% from the Skill Tree + 3 Jewel slots-> Shock/Freezes the whole screen-> Runs dual Curse Enfeeble + Warlords Mark with +40% Curse efficiency-> Easy to reach Elemental Weakness cap for red maps-> With less than 2-3 ex gear investment(Scolds + 5L Carcass Jack) quite cheap for what it can do-> High clear speed-> Uses Cyclone, you can move while dealing damage-> High weapon range-> Fun to level from 40+ together with Tabula Rasa-> Non Crit(good for HC vs reflect) - uses Elemental Equilibrium, Elemental Overload, Controlled Destruction for damage-> Lags alot, my Computer is probably not the best for this as well :/-> Map mods you cant run: Ele reflect! Blood Magic and Curse Immune is possible but I wouldnt do itThe following damage link is beeing used:Cyclone - Cast on Crit - Shock Nova - Ice Nova - Controlled Destruction - EmpowerInstead of Empower as a 6th link you can also use Inc AOE/Conc Effect or LLBecause of Elemental Equilibrium(EE)! This is a very interesting node in the Skill Tree but how it works exactly might not be trivial from the description."Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements"This debuff(well or buff if you do it wrong) on the enemy is removed and reapplied for each hit with elemental damage. If your attack or spell has more than one elemental damage source this can work against you. As example if your Cyclone deals physical, cold and lightning damage, the target would get +25% cold and lightning Resistance and -50% fire Resistance after beeing hit!To make optimal use of EE make sure you have added fire damage to attacks somewhere on your gear, basicly your Cyclone should have a little bit of fire damage(NOT lightning or cold damage), your Shock Nova ONLY lightning damage and your Ice Nova ONLY ice damage.If you have this your initial Cyclone hit makes the target vulnerable to lightning and cold damage, the potential first CoC proc(Shock Nova) makes the target vulnerable to fire and cold damage and the potential second CoC proc(Ice Nova) makes the target vulnerable to fire and lightning damage.Endurance Charge generation:-> With Scolds Birdle you take physical damage every time you use a Skill, this is considered a hit!-> With the Juggernauts Unflinching you have a 20% chance to gain an Endurance Charge when hit-> Lots of short Cyclones = lots of Endurance Charges-> Additional charges from kills with Warlords MarkI'am currently playing this very safe since I use 3 Immortal calls:-> First one is self cast, for opening Strongboxes and stuff like that-> Second is linked with Vengeance - CoC - Inc Duration - IC - Molten Shell, Vengeance is also beeing triggered by Scolds Bridle! - This is the main IC trigger while fighting!-> Third is linked with CWDT - Inc Duration - IC, this would usualy be not needed but I like to have it as a fail safe in case of lagsCyclone - CoC - Shock Nova - Ice Nova - Controlled Destruction - Empower/Inc AOE/Conc Effect/LLEnfeeble - Warlords Mark - Blasphemy(20% is important!) - Flame DashVengeance - CoC - IC - Inc Duration - Molten Shell(or any other spell which doesnt deal cold or lightning damage)Rallying Cry - Blood Rage - IC - Inc DurationCWDT - IC - Inc Duration - Vaal HasteCurrent average damage selfbuffed:Ice Nova - 5600 - 10% Freeze chanceShock Nova - 4900 - 30% Shock chance2.5 attacks per second with CycloneImportant stats on the Gear are:-> 1x fire damage to attacks-> Life and Resistances-> Accuracy-> Attack Speed-> Spell DamageImportant stats on Jewels:- Life- Attack Speed with Maces- Area Damage/Spell DamageMake sure you have Curse and Bleed removal! Also try to get Surgeons.-> Juggernauts Unstoppable also makes you Freeze immune, thanks for clarifying that! T9 Gorge - This was an early run, not using Scolds BridleNote:Since this is the first guide I wrote, let me know if I'am missing something essential. Last edited by Vendatpath on Apr 5, 2016, 4:47:20 AM Last bumped on Apr 1, 2017, 10:01:59 PM