( Warning : PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

* NOTE *: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Deceive (Q) (new this PBE cycle) bonus physical damage lowered from 20/30/40/50/60 (80% bAD) to 10/20/30/40/50 (60% bAD)



Items Guinsoo's Rageblade

Cost lowered from 3300 to 3000

Combine cost lowered from 990 to 690

Hextech GLP-800

Cost lowered from 3000 to 2800

Combine cost lowered from 850 to 650

Runes Conqueror (P1)

[Tooltip should now be corrected!]

Manaflow Band (S2)

[Context]

[ Reverted to live functionality, tooltip should now be corrected!]



Context & Notes

ricklessabandon

[1] final ahri update for the 8.6 cycle: team has decided that now is a good opportunity to put in the time for more meaningful W changes, so we've made the call to withhold the list from 8.6 and increase the scope of the changes

so, longer wait for hopefully longer lasting changes



[2] will be pulling the current changes out of the pbe for now (so they shouldn't be there in tomorrow's update)

everything will show up on the pbe again along with the new changes when we're far enough along with work on W — targeting 8.7 but actual release

could be further out



[3] the focus will be on getting W to a good place within her kit — other changes could happen as well to facilitate that, but unsure on which direction we'll focus on so can't commit to specifics quite yet

[4] correct — i pulled everything, including the under-the-hood script changes, so ahri should be identical between 8.5 and 8.6

Riot Repertoir

"Hey all,

You'll notice on the PBE tomorrow that the Q damage has been adjusted downward slightly yet again:

10/20/30/40/50 (+80% bonus AD) >>> 10/20/30/40/50 (+60% bonus AD)

I'm sure that will be disappointing to some, but I didn't want it to seem like a surprise ninja nerf with no explanation. Essentially, based on playtest, conversation, feedback, etc., I was still feeling that the Q buff alongside the Ignite buff coming in was a bit more than needed to account for the Duskblade damage change, especially because the Q and Ignite changes come online earlier in the game and give you more opportunity to earn your success in your games. Sorry that it seems like I keep chipping away at this; I'm sure that's annoying and frustrating to read. I hope y'all can succeed as well or better in 8.6, and if that's not the case, do feel free to let me know what your experience is like on the new patch.

Cheers"

"Hello, here's the reasoning and some thoughts. Essentially, we think Seraph's is a little too good. Not way too good, but a little. Hitting the Mana ratio is unlikely to make it a poor choice, but given the amount of Mana the item provides now, as well as its increased ease of access, a small adjustment seemed appropriate.

With its 8.4 update, Seraph's isn't as low synergy with several champions as it used to be. Most Archangel's build paths used to entail sitting on Tear while building other items. Now that Archangel's is a much better pick up on its own, its pool of viable users opens up a bit, largely because Archangel's stacking requirements aren't so demanding.

As to the other ones, GLP could probably still use a little more help; had a discussion with Phroxz0n about that today. Luden's I'm on the fence about, but I could see it going either way (leave as is or slight buff)."

Riot Jag

Current Kai'Sa changes we're experimenting with on PBE:

-Attack Range up 500->525

-Q Range up 575->600

-E Cast time down 1.5-0.75->1.2-0.6

-E MS up 40-60%->55-75%

Riot Repertoir

"We didn't feel like it was quite ready. Rather than go in what we thought was too questionable a state, we're giving it another patch of work."

Not planning to increase RW AP ratio - I think there should be a clear damage hierarchy on the ultimate. RW (used offensively) is the least contextual mimic, so giving it a huge AP ratio doesn't make sense.

Some form of snapback delay will remain, which I've given the reasoning for in the original context post. Speed is up for debate, but it's likely that speed up means lockout slightly up as well (keeping the relative time before snapback similar).

R cooldown is contentious right now. Likely to try a weaker rank 1 version with a shorter cooldown, or a more dramatic decrease in cooldown from rank 1 to rank 2 (like 80/45/30). Rank 1 is the main problem point in that a short cooldown leaves minimal windows of safety in lane if LeBlanc gets ahead.

We won't be reverting to old VFX. I hear the requests, but the old VFX don't meet the quality bar for the game. I'm looking at getting the purple VFX for Mimic abilities though, as I think that's a clear clarity and feel win.

1)noted thechanges we've seen in testing this PBE would not be going to live in 8.6:2) q'd into reddit to comment on today's (3/13)changes to lower the damage & ratio on his Q's new bonus damage:He also provided context on the Seraph's Embrace changes testing on the PBE at the moment:3) Here'swith a changelist for today's PBE update:4)also provided context on thereverts in today's PBE update:5) AzuBK provided context on thechanges that have been testing this cycle:Check outfor aor catch up with the individual update links below !