Roguish Archetype: Avenger

Avengers are a specialized group of church assassins that are called upon to silence political figures that speak out against their religion. Not always used for assassinations, sometimes an avenger is sent to deliver a message or spy for their religious sect.

Due to their intense studies and knowledge on divine magic, they are able to channel divine power and become masters of slipping through portals to reach their targets.

Spellcasting

When you reach 3rd level, you augment your martial prowess with divine magic.

Cantrips

You learn two cantrips of your choice from the Cleric Spell List. You learn an additional Cleric cantrip of your choice at 10th level.

Spell Slots

The Avenger Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Guiding Bolt and have a 1st-level and a 2nd-level spell slot available, you can cast Guiding Bolt using either slot.

Spells Known of 1st level or Higher

You know three 1st-level Cleric spells of your choice, two of which you must choose from the Evocation and Necromancy spells on the Cleric Spell List.

The Spells Known column of the Avenger Spellcasting table shows when you learn more Cleric spells of 1st level or higher. Each of these spells must be an Evocation or Necromancy spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the Cleric spells you know with another spell of your choice from the Cleric Spell List. The new spell must be of a level for which you have spell slots, and it must be an Evocation or Necromancy spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

Spellcasting Ability

Wisdom is your spellcasting ability for your Cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a spell refers to your spellcasting ability.

In addition, you use your Wisdom modifier when setting the saving throw DC for a Cleric spell you cast and when making an attack roll with one.