Unreal® Engine 4 on OpenPOWER™

Unreal® Engine Game Development and Unreal Tournament™ Gameplay Demonstration

This video illustrates the power unleashed by OpenPOWER and Talos™ to accelerate your game development.

OpenPOWER systems allow you to keep your valuable assets and proprietary engine code safe and secure through full owner control, while outperforming similarly priced systems running on the x86 and ARM architectures. OpenPOWER systems, such as Talos™, feature massive RAM and GPU bandwidth, reducing both compile and asset cook times and freeing developers to focus on improving the design and gameplay of your next AAA title.

For the best viewing experience, expand the video to full screen mode on your device. A screen resolution of at least 1920 x 1080 pixels is recommended.

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Please upgrade to a modern browser such as Firefox or Chrome. General Notes This Unreal® Engine 4 patch series is required, and was applied to the Unreal® Engine 4 master version used in this demonstration

This Unreal Tournament™ patch series is required, and was applied to the Unreal Tournament™ master version used in this demonstration

This radeon driver patch is required, and was applied to the radeon driver used in this demonstration

Radeon 290X used with Mesa 12 in OpenGL 4.3 mode on Debian Strech (LLVM 3.9)

Flickering directional lights are a general bug in the Unreal® Engine OpenGL backend; this issue is present on all architectures and has been reported to Epic Games.

Editor load time is similar to load time experienced on the x86 architecture using Linux.

Video recorded directly from R290X output at 1920x1080 60FPS using 5.1 HDMI audio.

Several minor dropouts are present in the video due to the extreme bandwidth of the source stream. These dropouts are an artifact of the recording process used and are not visible during gameplay. All data and information provided on this page is for informational purposes only. Raptor Engineering makes no representations as to accuracy, completeness, currentness, suitability, or validity of any information on this page and will not be liable for any errors, omissions, or delays in this information or any losses, injuries, or damages arising from its display or use. All information is provided on an as-is basis. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this page are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2016, Epic Games, Inc. All rights reserved.

Edited and encoded on OpenPOWER using libre software!

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