



The Perandus league has made previous league uniques very easy to acquire. This build came about after I bought The Retch on a whim to see if I could make a successful build with it. I wanted to stick to the belt's Chaos theme and on another whim bought a Broken Faith shield (a Warbands Unique) and decided that somehow I would make it work.



These two uniques together (both in name and flavour) gave me a great theme to work with; a gladiator who's down on his luck and drowning his sorrows - hence the Drunken Wretch.



The use of Cyclone with the increased movement speed during flask effect from The Retch nicely simulates the gladiator stumbling his way through hordes of monsters while completely off his face .



The build wasn't cheap (Retch was 150c, Faith 50c for a good roll) but it was extremely satisfying putting all the pieces together, and I'm currently enjoying putting it through its paces in red maps, which is going pleasantly well.



Damage and stuff



Traditionally melee builds use elemental damage gained/conversion to scale their damage (Hatred, Herald of Ash etc). This build uses chaos damage scaling instead, with Unholy Might (from Broken Faith) and Atziri's Promise adding physical damage as chaos, and using the Poison support gem to take advantage of this along with the Vulnerability curse.



The Gladiator ascendancy class helps to stack block in order to proc Unholy Might as often as possible. The Gratuitous Violence node makes the gameplay a little bit smoother by applying bleeds and exploding enemies.



A very long Pros/Cons list



Pros

- Tanky: 70/75 block/spell block (with Rumi's)

- Drunk: 9s flask uptime



Cons

- Relatively expensive



Passive Skills with some explanation to boot



Level 88 Passive Tree Link - this gives you over 5k life, and all of the life/armour nodes in the Marauder area still to take.



To make the build work, I took the Druidic Rite and Primal Spirit notables near Ranger. These offset the downside of The Retch so I ended up with +80% flask duration, and +40% flask charges gained, giving almost 100% uptime with enough button mashing/careful flask management.



The tree travels through the Marauder area to get Resolute Technique , and up into the Templar area to get the Amplify increased area of effect cluster, getting life, block and damage on the way.



Taking Spirit Void for mana leech means I don't need a Blood Magic gem to run cyclone. In no-regen maps if I run out of mana I have Leap Slam linked to Blood Magic to help get my mana leech started again.



A highly in-depth Gear + Active Skills break down



Because I already had one I'm using a Varunastra sword, but this isn't really a requirement; any decent 1h weapon (or as suggested by Jilvane, Facebreakers!) can be used with a few minor modifications to the tree.















Final ramblings



For those who are interested the cyclone damage goes up to 45k tooltip when fully buffed (including 4 frenzies which I only really use for bosses), and with Poison, Vulnerability and Gratuitous Violence on top of this the play/clear speed feels great, even in harder red maps. Faith in the empire broken, stuck on this stupid continent, this wretched gladiator deals with his problems by drinking. A lot...The Perandus league has made previous league uniques very easy to acquire. This build came about after I boughton a whim to see if I could make a successful build with it. I wanted to stick to the belt's Chaos theme and on another whim bought ashield (a Warbands Unique) and decided that somehow I would make it work.These two uniques together (both in name and flavour) gave me a great theme to work with; a gladiator who's down on his luck and drowning his sorrows - hence the Drunken Wretch.The use ofwith the increased movement speed during flask effect from The Retch nicely simulates the gladiatorThe build wasn't cheap (Retch was 150c, Faith 50c for a good roll) but it was extremely satisfying putting all the pieces together, and I'm currently enjoying putting it through its paces in red maps, which is going pleasantly well.Traditionally melee builds use elemental damage gained/conversion to scale their damage (Hatred, Herald of Ash etc). This build uses chaos damage scaling instead, with(from Broken Faith) andadding physical damage as chaos, and using thesupport gem to take advantage of this along with thecurse.Theascendancy class helps to stack block in order to proc Unholy Might as often as possible. Thenode makes the gameplay a little bit smoother by applying bleeds and exploding enemies.- Tanky: 70/75 block/spell block (with Rumi's)- Drunk: 9s flask uptime- Relatively expensive- this gives you over 5k life, and all of the life/armour nodes in the Marauder area still to take.To make the build work, I took theandnotables near Ranger. These offset the downside of The Retch so I ended up with +80% flask duration, and +40% flask charges gained, giving almost 100% uptime with enough button mashing/careful flask management.The tree travels through the Marauder area to get, and up into the Templar area to get theincreased area of effect cluster, getting life, block and damage on the way.Takingfor mana leech means I don't need a Blood Magic gem to run cyclone. In no-regen maps if I run out of mana I have Leap Slam linked to Blood Magic to help get my mana leech started again.Because I already had one I'm using a Varunastra sword, but this isn't really a requirement; any decent 1h weapon (or as suggested by Jilvane, Facebreakers!) can be used with a few minor modifications to the tree.For those who are interested the cyclone damage goes up to 45k tooltip when fully buffed (including 4 frenzies which I only really use for bosses), and with Poison, Vulnerability and Gratuitous Violence on top of this the play/clear speed feels great, even in harder red maps. [2.2] Varunastra/Prismatic Eclipse DW Beserker /forum/view-thread/1604711

[2.2] Drunken Wretch - (Gladiator with The Retch + Broken Faith) /forum/view-thread/1656234 Last edited by themoleium on May 2, 2016, 12:26:08 AM Last bumped on May 2, 2016, 12:46:06 AM