[UPDATE] Some astute Reddit users have pointed out and linked benchmarks proving that current Mac GPU's are not in fact up to snuff to support the Oculus Rift. A developer posted a link to a GPU performance list showing how the graphics cards measure up against each other.

Quote: "The list of supported graphics cards for the Occults is pretty small right now but over time that will start to increase, then they'll up the resolution in the Oculus and we'll start again with high specs :) Given the iMac's have the mobile variants of the graphics cards (which are down clocked compared to the full versions) only a couple of machines even get close to the spec needed but I don't at first glance see any Mac's that definitely make the spec."

Original story below.

We reported last year on the official delay of Mac/Linux support for the Oculus Rift.

In a recent Tweet, Oculus CEO Palmer Luckey commented on Mac and Linux support.

Quote: "Mac support is on the roadmap post-decent Apple hardware release, whenever that is."

The Rift requires a PC with at least Windows 7, a Core i5-4590 processor, and an Nvidia GTX 970 or AMD R9 290 video card. You will also need HDMI 1.3 output, three USB 3.0 ports, and an extra USB 2.0 connection.

While it would seem that current top of the line iMac’s and Mac Pro’s (and maybe even a MacBookPro with an external card or extra USB ports) meet the Oculus’s hardware requirements on paper, there is likely a further reason for a lack of Mac support.

It likely has to do with software, or Apple’s lack of support for newer versions of OpenGL, something that is not a problem on Linux. The planned support for Linux in the near future lends credence to this idea. Of course we won’t really know until down the road when Mac support materializes. For now, you’ll have to give VR a spin through bootcamp.

Keep your eye on all things Oculus at www.oculus.com