Dream Friend: Magolor from Return to Dreamland!

- The Dimensional Thief, "I'll make it up to you, Kirby!"

- Pause Description (Piggyback): Debuting in Kirby's Return to Dreamland, Magolor crash landed in Kirby's world in his ship, the Lor Starcutter. He used Kirby for his own selfish gain, but he seems to earnestly regret his actions.

- Pause Description (Guest Star): Magolor is back! Wishing to atone for his actions and truly be a friend to Kirby, Magolor sets out on a personal journey to find his calling, and to hone his magical powers!

> Stockpile Magic (Hold Down + B)

- Effect: Magolor gathers energy projectiles around himself (up to six), which orbit him. If an enemy touches one while they're orbiting, they will take damage!

> Magolor Missile (Tap B after Stockpile Magic)

- Effect: Magolor fires one of his projectiles. If he has no projectiles, he'll turn to the screen and shrug sheepishly.

> Magolor Burst (Press B for a while after Stockpile Magic)

- Effect: Magolor fires all of his projectiles - the amount of projectiles determines the layout of the projectiles. If he has between one and three, he fires them out in a fan-formation. If he has four or five, he fires them out all around him. If he has six, he will fire a beam outwards. Does nothing if Magolor has no projectiles.

> Vanish (Dash + B)

- Effect: This is basically PSI's Teleport. The visual effect resembles his teleportation in RtDL.

> Reappear (Release B after Vanish)

- Effect: If you've used PSI, you know what this does.

> Cast Flame (Dash + Down + B in the air)

- Effect: Magolor launches his fire attack downards, causing a small explosion of fire and lighting the ground on fire. This can be used to grant a Sizzle modifier.

> Magolor Ripper (Down then Up + B)

- Effect: Magolor brings up four spikes around him, damaging enemies. There are two spikes on each side. Can cut things.

> Starcutter Dash (Up + B)

- Effect: Magolor surrounds himself in a sparkling aura, allowing him to fly around similar to Cleaning's Chuchu move. After a few seconds, Magolor burns out and falls to the ground. While this is active, Magolor has invincibilty frames.

> Master Crown (Press and Hold Y)

- Effect: Magolor transforms into his second form, modifying some of his moves. In this form, he can fly around freely and has a slightly larger hitbox. Taking too much damage at once can force him out of this form. The modified moves can be seen below.

> Monster Flame (Dash + Down + B in the air after Master Crown)

- Effect: Magolor fires a Monster Flame downwards, causing a larger explosion of fire. Can grant a Sizzle modifier.

> Ultra Sword (Down then Up + B after Master Crown)

- Effect: Magolor brandishes two Ultra Swords, and then swings them downward around himself in a circular pattern. Can cut things.

> Flare Beam (Up + B after Master Crown)

- Effect: Magolor dashes forward like the Missile abiltiy after surrounding himself in a Flare Beam. While this is active, Magolor has invincibilty frames. This can also grant a Zap modifier.

> Black Hole (Press and Hold Y after Master Crown)

- Effect: Magolor opens up the Star-shapes Black Hole from his boss-fight, rendering him stationary for a few seconds while it sucks up everything within a sizable radius. After this move, Magolor is forced out of his boss form and cannot use Master Crown for a while, like Chef Kawasaki's Friend Potluck.

- Friend Ability(s):

> Geokinesis

- Other: Magolor's multiple jumps make him float, like Vividria.

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Dream Friend: Susie from Planet Robobot!

- Corporate Invader, "Noble Susie, We Adore Her~"

- Pause Description (Piggyback): Kirby: Planet Robobot's Susie has returned for more corporate mischief! Wielding a variety of mechanized attacks, Susie is bound to occupy Dreamland as a classic character.

- Pause Description (Guest Star): After the fall of Haltmann Works, Susie finds herself stranded on a remote planet. With Kirby occupied by the impending crisis, Susie takes it upon herself to claim the galaxy for her new Susie Works Company!

> Susie Beam(Tap B)

- Effect: Identical to Beam's signature attack. Grants a Zap modifier.

> Smart Beam (Hold B for a moment)

- Effect: Susie fires a ricocheting laser beam. Grants a Zap modifier.

> Heat Beam (Hold B for a while)

- Effect: Susie fires a stronger laser. Grants a Zap modifier.

> Piercing Heat Beam (Hold B for longer)

- Effect: Susie fires a powerful laser than pierces walls and enemies. Grants a Zap modifier.

> Susie Cannon (Hold B for a long time)

- Effect: Susie fires three beams - a strong one forwards and two weaker ones diagonally - forwards and fires a Piercing Heat Beam backwards. Grants a Zap modifier.

> Business Suit (Dash + B)

- Effect: Susie summons her Custom Invader Armor (resized appropriately, of course) and hops forward. While hopping, she is invincible.

> Business Tornado (Dash + B in midair)

- Effect: Susie summons her Custom Invader Armor and uses her spinning attack, sending her forward. During this attack, she has invincibility frames. If Susie touches the ground during this attack, she can chain it into Robo-Hop.

> Robo-Hop (B after Business Suit or Business Tornado with proper timing)

- Effect: Susie hops forward again if B is pressed with proper timing.

> Drill Drop Bounce (B after Robo-Hop or with proper timing)

- Effect: Susie hops forward one more time, this time dropping downward with more force, similar to her hopping combo from her boss fight.

> Emergency Eject (B after Business Suit or Robo-Hop without proper timing)

- Effect: Susie falls out of her Custom Invader Armor, stunning her for a small bit (like after using Friend Train). The Invader Armor continues moving forward in an arc, and explodes when it hits something, setting the ground on fire. Grants a Sizzle modifier.

> Oil Spill (Up + B)

- Effect: Susie splashes some oil upwards.

> Dedede Clone (Down + B in midair)

- Effect: Susie tosses a small Dedede Clone downward. If it hits something, it leaves a small puddle of purple goo, like Artist.

> Invader Armor (Hold Down + B)

- Effect: Susie builds an Invader Armor Suit, and then lets it go. It moves forward and can jump over ledges. When it encounters an enemy, it will punch them, kind of like Artist. Susie is vulnerable for a short period while building the Armor, but is invincible when letting the Armor go. Very rarely, Susie may build the Robobot Armor, which has no differences other than cosmetics. Not holding Down + B will cause it to explode in her face, stunning her for a short moment, like Doctor.

> Hover Drone (Press and Hold A in the air)

- Effect: Susie whips out the helicopter-thing she uses in cutscenes to fly. It's basically her flight.

> Friend Ability: Synthetic Sizzler (Oil Spill + Fire)

- Effect: Launches a bunch of powerful, flaming projectiles.

- Other: N/A

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Dream Friend: Air Rider from Kirby Air Ride!

- Demon Racer, "The galaxy is my racetrack!"

- Pause Description (Piggyback): Representing Kirby Air Ride, the mysterious Air Rider rides in with his fleet of Air Ride Machines! Conquer the trials of the galaxy and ride on, Air Rider!

- Pause Description (Guest Star): The mysterious Air Rider commands a fleet of Air Ride Machines! Seeking to become the most famous Air Ride champion in the galaxy, the Air Rider drives into the sunset!

> Wheelie Bike (B)

- Effect: The Rider dashes forward like the Wheel Ability. While dashing, the Rider rides Wheelie Bike.

> Brake (B during Wheelie Bike or Rocket Star)

- Effect: Air Rider returns to Compact Star.

> Rocket Star (Hold and Release Down after Wheelie Bike)

- Effect: The Rider charges up and changes machines to Rocket Star. Upon releasing B, the Rider rockets forward at high speed. It's like Rocket Start.

> Jet Star (A during Rocket Star)

- Effect: Air Rider switches to Jet Star and jumps, doing a barrel roll.

> Shadow Star (Mash B during Wheelie Bike or Rocket Star)

- Effect: Air Rider brings out Shadow Star and spins donuts, creating shadowy shockwaves which deal damage.

> Winged Star (B in midair)

- Effect: Using Winged Star, the Air Rider flies through the air! It acts a lot like Meta Knight's Shuttle Loop.

> Slick Star (Down + B)

- Effect: The Air Rider summons Slick Star, whose bubble-things orbit around and hit enemies. It's like that one Hammer move, you know?

> Wheelie Scooter (Dash + Up + B)

- Effect: Using Wheelie Scooter, Air Rider jumps upward in a steep arc. The end of the attack leaves him in midair, so it can be chained into certain moves.

> Dragoon (Down, then Up + B)

- Effect: Air Rider summons Dragoon, and then performs a dazzling loop. After the loop, the Air Rider continues forward for a bit.

> Hydra (Dash + Y)

- Effect: The Air Rider sends Hydra flying forward in a green fireball. Hydra will explode upon contact with something, dealing huge damage. After it is used, it has a cooldown like Kawasaki's Friend Potluck.

> Friend Rider (Press and Hold Up)

- Effect: When a friend jumps onto Air Rider, they will combine to form the Friend Rider! The Friend Rider makes the Air Rider dash forward and leave behind smoke which deals DOT. The smoke is replaced by fire, electricity, ice, or a whirlwind depending on the friend's elemental power.

- Other: The design of the Air Rider is the same as the ones from the finale of Kirby: Right Back At Ya! The Air Rider's default machine (when not using an attack) is Compact Star.

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Dream Friend: Meta-Knights (Axe Knight & Javelin Knight & Mace Knight & Trident Knight) from Kirby's Adventure!

- Meta-Knightmares, "Sir Meta Knight! We'll make you proud!"

- Pause Description (Piggyback): Serving under the tutelage of their master Meta Knight, this rambunctious group of warriors dates back all the way to Kirby's Adventure. Use Axes, Tridents, Javelins, and Maces to hack and slash your way to victory!

- Pause Description (Guest Star): The ever-loyal Meta-Knights have set off on a journey to hone their skills. Axe Knight thinks he's too soft in combat, Mace Knight needs to work on his mace arm, Trident Knight is focused on upgrading its armor, and Javelin Knight is in need of a software upgrade.

> Axe Throw (B)

- Effect: Axe Knight throws an axe that acts like a Cutter Boomerang.

> Hyper Axe Throw (Press and hold B)

- Effect: Axe Knight charges his axe, enlarging it. The axe is stronger and more powerful.

> Whirling Mace (Down + B)

- Effect: Mace Knight swings his mace around in circles, dealing damage. This can pound down stakes. He is invincible during this attack.

> Axe Drop (Down + B in midair)

- Effect: Axe Knight drops downward with his axe, like Cutter Drop.

> Trident Flurry (Dash + B)

- Effect: Trident Knight unleashes a flurry of strikes from its trident.

> Trident Rush (B after Trident Flurry)

- Effect: Trident Knight strikes with a single, strong thrust of its trident that sends it forward a bit.

> Mace Throw (Dash + Y)

- Effect: Mace Knight whirls his Mace around for a bit before throwing it. The Mace explodes upon contact.

> Javelin Barrage (Dash + B in midair repeatedly)

- Effect: Javelin Knight throws many javelins. Acts like Spear's Spear Barrage.

> Meta-Knightmares (Press and hold Down + Y)

- Effect: All four Meta-Knights appear, and Meta Knight will fly onto screen (unless he is in the party, in which he will join them). All five of them will strike a pose, which causes a screen-covering explosion. It deals huge damage, but can only be used once per level.

> Hover (Press and hold A in midair)

- Effect: Trident Knight activates its rocket booster, allowing it to hover like the Jet ability.

> Trident Toss (B repeatedly in midair after Hover)

- Effect: Trident Knight throws a trident downward at an angle. Like Spear Barrage, but at a steeper angle as to hit below Trident Knight.

- Other: The default character is Axe Knight. The Meta-Knights can take on elemental modifiers.