It's all one World

So why are there 2 different systems?

What Faction should I choose?

How easy is it to learn?

What do I need to get started?

Rule Book (Optional)

This is optional if you have people to teach you the game, but a good idea.

An army

Single and Two player starter sets are available. With the single sets, you can choose from any army though the two player sets are only specific armies that are a little easier to learn. These sets have an army leader and a couple beasts / warjacks, which are enough to for small games.

Army Book (Optional)

Every miniature you buy comes with a card containing all its rules.



The army book is totally optional, but it's nice to learn the story about your army and models.

Some 6-sided dice. (Also known as a D6)

It's recommended that you have 5 or 6 dice, one a different colour.

(This speeds up rolling damage against Warjacks/Beasts because the different coloured die can be rolled for the damage column with the damage... trust me.)

Tape Measure

Card Protectors and a Dry-Erase Pen

Damage is marked on the rule cards. Use these to do so. Either single card protectors or binder sheets work.

Templates (Optional)

For explosions and sprays like flamethrowers.



You don't actually need these until you're using models that need them.

Tokens (Optional)

To mark spells, buffs, debuffs and such.



You can always write these things down on a piece of paper.

What's it going to cost me?

$50 / 100 - One / Two Player Starter

$10 - 25 - Single Models

$30 - 60 - Units

$20 - 60 - Beasts / Jacks

$20 - Dice, Tape Measure, Card Protectors, Pen, etc.

How long does a game last?

Why do you prefer it to other systems?

Do you miss anything from other games you've played?

Tell me about the armies I can choose from?





Warmachine

Hordes