TearRing Saga Series: Berwick Saga The boxart of Berwick Saga. Developer Tirnanog, Enterbrain Publisher Enterbrain Platforms & Release dates PlayStation 2

JPMay 26, 2005 Predecessor Successor TearRing Saga: Utna Heroes Saga Vestaria Saga I

(unofficially)

Contents show]

Setting Edit

(ティアリングサーガシリーズ ベルウィックサーガ), subtitled(ラズベリア年代記 第１７４章), is a game for the PlayStation 2 console. While it is officially the sequel to the original, the games are not significantly related by plot, and thebattle and skill systems borrow significantly less fromthan thebattle and skill system did; because of this, the two games barely resemble each other in terms of gameplay. A GameCube beta version was in development before being cancelled.

Berwick Saga takes place on the continent of Lazberia in the same world as Lieberia from TearRing Saga: Utna Heroes Saga, but roughly a millennium after the events of that game.

It has been over a decade since the beginning of the most recent in a long history of bloody wars between the Berwick League and their bitter enemy, the Raze Empire. The Berwick League, led by the Kingdom of Veria, quickly falls apart after the death of King Mordias IV of Veria, and more than half of the League's lands are swiftly occupied by the Raze Empire. Due to a relatively recent civil war among the nations of the Berwick League, several of its members decide to defect and assist the Raze Empire in its invasion.

Mordias's son and successor King Volcens flees with his court to the Duchy of Narvia, the land of his loyal vassal Duke Roswick, where he attempts to rebuild the Berwick League and prepare for a counterattack against the Raze Empire. Volcens calls across the land to all remaining loyal members of the League to join him in his fight. In answer to the king's call, Reese, the son of a nobleman in the frontier lands of the Kingdom of Veria, arrives in the Duchy of Narvia with a small company of knights. However, beset by enemies both external and internal, the revitalized Berwick League is in danger of falling apart once more.

Notable Differences from Fire Emblem Edit

The game's maps use a hexagonal grid as opposed to the square grids used in Fire Emblem and Utna Heroes Saga .

and . There is no Luck or catch-all Skill statistic. Instead, there are Skill stats for every different weapon type.

Most units have stat bracketing, which prevents them from getting too far away from their average expected statistics.

Generally, units are unable to counterattack when they are hit by an attack.

Attacks at a distance of one space are separated into range 0 and range 1, where the former is a regular melee attack, and the latter is considered a ranged attack. This distinction further restricts when defending units can counterattack.

Units can become injured or crippled when they are attacked, which makes them vulnerable to being captured.

Roughly half of all recruitable units start off as mercenaries, which need to be re-hired each chapter. Mercenaries can be recruited permanently by fulfilling certain unit-specific requirements, which often involve raising their hidden Happiness statistic through various actions.

Most weapons and shields break based on a probability instead of having a static number of uses.

Instead of there being a Staff weapon type, Dark and Light magic both have status ailment-related spells in addition to damage-dealing spells.

Horses and wyverns count as equipment. They have their own HP and stat bonuses, and they can be healed and swapped around.

Swords have two sub-categories: blades and maces, which can only be equipped by those who possess skill allowing them to do so. Blades are heavy but deal good damage, while maces are only used by certain clerical units and often have secondary effects.

Spears also have two sub-categories: lances and pitchforks. Lances are rarer, can only be used by those with the Lance skill, can only be used when mounted, and cannot counterattack. Pitchforks are essentially novelty weapons, used by some enemies and only one playable character. Most spears of all categories also deal additional damage based on how many spaces the wielder moved before attacking.

Bows and crossbows are treated as entirely different weapon types. Bows are all 1-2 range, while crossbows are 0-1 range, and they both require arrows as ammunition. Crossbows also have the subcategory of ballistae.

The capital city of Narvia serves as a hub where the player can prepare units, organize items, acquire food bonuses, hire mercenaries, take on requests from townspeople, and do other various activities.

Characters Edit

See main article: List of characters in TearRing Saga: Berwick Saga.

Classes Edit

See main article: List of classes in TearRing Saga: Berwick Saga.

Items Edit

See main article: List of items in TearRing Saga: Berwick Saga.

Gallery Edit

Trivia Edit