Inherent - Harpie Royalty

Level 4 / WIND

Winged Beast-Type / Effect

(1) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Inherent" or "Harpie" Monster from your hand or Deck.

ATK 1400 / DEF 1200

Inherent - Ghostrick Savior

Level 4 / DARK

Fairy-Type / Effect

(1) Once per turn: You can change this card to face-down Defense Position. (2) When this card is Summoned or flipped face-up: You can change 1 face-up Monster your opponent controls to face-down Defense Position, then if you control another "Ghostrick" or "Inherent" Monster, you can banish 1 Set card your opponent controls face-down.

ATK 1200 / DEF 1800

Inherent - Heroic Fiend

Level 4 / EARTH

Warrior-Type / Effect

(1) If this card is Summoned: You can add 1 "Heroic" or "Inherent" Monster from your Deck to your hand. (2) After this card is Normal Summoned, during your Main Phase 1, you can Normal Summon 1 "Heroic" or "Inherent" Monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

ATK 1800 / DEF 1200

Inherent - Wattrhino

Level 2 / LIGHT

Thunder-Type / Tuner

(1) When this card is Summoned: You can target 1 Monster you control; increase or decrease that card's level by 1. You cannot Special Summon Monsters from the Extra Deck during the turn you activate this effect, except "Inherent" and "Watt" Monsters.

ATK 800 / DEF 500

Inherent - Volcanic Slug

Level 2 / FIRE

Pyro-Type / Effect

(1) Once per turn, while this card is in the Graveyard: You can pay 500 life points; negate the effect of a card that targets a face-up "Inherent" or "Volcanic" card, or a face-up "Blaze Accelerator" you control.

ATK 100 / DEF 1000

Inherent - R-Genex Ally Commander

Level 3 / DARK

Machine-Type / Effect

(This card's name is also always treated as "Genex Controller".) (1) If this card is Normal Summoned: You can add 1 "Genex" card or 1 "Inherent" Spell/Trap Card from your Deck to your hand. (2) You can treat this card as a Tuner monster for the Synchro Summon of a "Genex" or "Inherent" Synchro Monster.

ATK 1000 / DEF 1000

Inherent - Cloudian Supercell

Level 4 / WATER

Fairy-Type / Effect

You can only use the (4) effect of "Inherent - Cloudian Supercell" once per turn. (1) This card cannot be destroyed by battle. (2) When this card is changed to face-up Defense Position, destroy this card. (3) Once per turn: You can place 1 Fog Counter on this card for each "Cloudian" or "Inherent" Monster you control other than this one. (4) You can remove up to 2 Fog Counters from this card, then target up to that many cards on the field; send those targets to the Graveyard.

ATK 1100 / DEF 0

Inherent - Atlantean Abysslord

Level 4 / WATER

Sea Serpent-Type / Effect

You can only activate the (1) and (2) effects of "Inherent - Atlantean Abysslord" once per turn. (1) You can send 1 "Atlantean" or 1 "Inherent" Monster from your hand to the Graveyard, except "Inherent - Atlantean Abysslord"; send 1 random card from your opponent's hand to the Graveyard. (2) If this card is sent to the Graveyard to activate the effect of a WATER Monster, or by the effect of an "Inherent" card: You can draw 1 card.

ATK 1700 / DEF 100

Inherent - Reptillian Lamia

Level 4 / DARK

Reptile-Type / Effect

You can only activate the (4) effect of "Inherent - Reptillian Lamia" once per turn. (1) This card cannot be destroyed by battle. (2) When this card is selected as an attack target, the attacking Monster's ATK become 0. (3) Any Monster that battles this card cannot be destroyed by battle, be Tributed, or be used as a Synchro or Xyz Material Monster until the end of your opponents' next turn. (4) If this card is sent to the Graveyard or banished: Add 1 "Reptilian" or "Inherent" Monster from your Deck or Graveyard to your hand.

ATK 1200 / DEF 1000

Inherent - Gishki Lizarah

Level 4 / WATER

Spellcaster-Type / Spirit / Effect

Cannot be Special Summoned. You can only use the (2) effect of "Inherent - Gishki Lizarah" once per turn. (1) During the End Phase of the turn this card was Normal Summoned, return it to its owners' hand. (2) When this card is Normal Summoned: You can add 1 "Gishki" or "Inherent" card from your Deck to your hand, then discard 1 card.

ATK 1600 / DEF 1200

Inherent - Fluffal Toymaker

Level 4 / EARTH

Warrior-Type / Effect

You can only activate the (1) and (2) effects of "Inherent - Fluffal Toymaker" once per turn. (1) You can send 1 "Inherent" or "Fluffal" Monster from your hand to the Graveyard; banish 1 face-up card your opponent controls. (2) You can activate this effect from your hand or side of the field: Immediately after this effect resolves, send, from your hand side of the field to the Graveyard, the Fusion Material Monsters listed on an "Inherent" or "Fluffal" Fusion Monster, and Fusion Summon that Monster from your Extra Deck.

ATK 1500 / DEF 1500

Inherent - Hieratic Dragon of Horus

LIGHT / Level 6

Dragon-Type / Effect

You can Special Summon this card from your hand by Tributing 1 "Inherent" or "Hieratic" Monster you control. (1) Once per turn: You can Tribute 1 other "Inherent" or "Hieratic" monster you control; draw 1 card. (2) If this card is Tributed; You can Special Summon 1 Dragon-Type Normal Monster or "Inherent" Monster, except "Inherent - Hieratic Dragon of Horus", from your Deck or Graveyard, but make its ATK and DEF 0.

ATK 2000 / DEF 1000

Inherent - Bluu, Ascendant of Dark world

Level 3 / DARK

Fiend-Type / Effect

(1) If this card is discarded by a card effect, add 1 "Dark World" or "Inherent" Monster from your Deck to your hand, then if this card was discarded by an opponents' card effect, draw 2 cards, and if you do, return 1 card you control to the hand.

ATK 1200 / DEF 1200

Inherent - Doom Penguin

Level 3 / WATER

Aqua-Type / Flip / Effect

(1) If this card is flipped face-up: You can Special Summon 1 "Penguin" or "Inherent" monster from your Graveyard in face-down Defense Position.

1300 ATK / 700 DEF

Fortune Lady of Inherent Light

Level 1 / LIGHT

Spellcaster-Type / Effect

You can only use the (3) effect of "Fortune Lady of Inherent Light" once per turn. (1) This card's ATK and DEF are equal to its Level x 200. (2) During each of your Standby Phases, increase the Level of this card by 1 (max 12). (3) If this card leaves the field: You can Special Summon 1 "Fortune Lady" or "Inherent" Monster that is currently banished, or from your Deck, to the field.

Atk ? / DEF ?

Inherent - Traptrix Deci

Level 4 / EARTH

Insect-Type / Effect

(1) If this card is Normal Summoned: You can add 1 "Hole" or "Inherent" Normal Trap Card from your Graveyard to your hand. (2) If this card is Special Summoned: Target 1 face-up card on your opponent's side of the field; return it to the Hand.

ATK 1600 / DEF 1300

Inherent - Neo-Spacian Fierce Antlion

Level 4 / EARTH

Insect-Type / Effect

You can only use the (1) effect of "Inherent - Neo-Spacian Fierce Antlion" once per turn.(1) You can Special Summon 1 "Inherent" or "Neos" Fusion Monster from your Extra Deck by shuffling this card and 1 other "Inherent" Monster or 1 "Elemental HERO Neos" you control into your Deck, ignoring its summoning condition.

1400 ATK / 800 DEF

Inherent - Crashbug.EXE

Level 3 / DARK

Fiend-Type / Effect

(1) If you Normal Summon this card: You can Special Summon 1 "Crashbug" or 1 Level 4 or lower "Inherent" Monster from your hand. You must control a face-up "Crashbug" or "Inherent" Monster to activate and resolve this effect.

ATK 0 / DEF 1900

Inherent Synchron

Level 1 / EARTH

Machine-Type / Tuner / Effect

You can only use the (1) effect of "Inherent Synchron" once per turn. You can Special Summon this card from your hand by controlling only "Inherent" and/or "Synchron" Monsters. If Summoned this way, banish this card when it leaves the field. (1) You can target 1 other "Inherent" Monster you control, then reveal 1 "Inherent" Synchro Monster from your Deck; change the targeted monster's Level to 1 less than the revealed "Inherent" Synchro Monster's Level.

ATK 0 / DEF 500

Inherent - Goblin Enforcer Squad

Level 4 / EARTH

Warrior-Type / Effect

(1) If this card attacks, it is changed to Defense Position at the end of the Battle Phase, also its battle position cannot be changed until the end of your next turn, except with a card effect. (2) When this card inflicts battle damage to your opponent, you can add 1 "Goblin" or 1 "Inherent" card from your Deck to your hand.

2100 ATK / 0 DEF

Inherent - Shaddoll Pilica

Level 3 / DARK

Spellcaster-Type / Tuner / Flip / Effect

You can only use 1 effect of "Inherent Shaddoll Pilica" per turn, and only once that turn. (1) FLIP: Target 1 "Inherent" or "Shaddoll" card in your Graveyard; shuffle it into the Deck, then draw 1 card.

(2) When this card is Normal or Special Summoned: You can target 1 "Inherent" or "Shaddoll" Monster in your Graveyard; Special Summon it, but its effects are negated.

ATK 1200 / DEF 1400

Inherentor of the Nekroz

Level 3 / WATER

Warrior-Type / Effect

You can only activate 1 effect of "Inherentor of the Nekroz" per turn, and only once per turn. (1) If this card is Tributed; You can add 1 Ritual Spell Card or 1 "Inherent" Spell Card from your Deck to your hand. (2) If this card is banished from the Graveyard by the effect of a "Nekroz" or "Inherent" card: You can target 1 "Inherent" or "Nekroz" Monster in your Graveyard; add it to your hand.

ATK 1000 / DEF 1000

Qlinherent System

Level 6 / EARTH

Scale <1>

Machine-Type / Pendulum

Pendulum Effect: (1) You cannot Pendulum Summon Monsters, except "Inherent" or "Qli" monsters. This effect cannot be negated. (2) Once per turn, you can pay 800 LP: Add 1 "Inherent" card from your Deck to your hand, or add 1 "Qli" Monster face-up in your Extra Deck to your hand.

Flavor Text: The Inherentance has begun.

ATK 1000 / DEF 2100

Inherentance Magician

Level 4 / FIRE

Scale <8>

Spellcaster-Type / Pendulum / Effect

Pendulum Effect: (1) Once per turn: You can discard 1 "Magician" or "Inherent" card; draw 1 card.

Monster Effect: (1) If this card is Normal Summoned or Pendulum Summoned: You can add 1 "Odd-Eyes" or "Inherent" Monster from your Deck to your hand.

ATK 1500 / DEF 1500

Galaxy Paladin of the Inherent Dragon

Level 4 / LIGHT

Warrior-Type / Ritual / Effect

This card can be Ritual Summoned with any "Inherent" Ritual Spell Card. (1) If this card destroys an opponent's monster by battle: You can Special Summon 1 "Galaxy-Eyes" or Dragon-Type "Inherent" Monster from your Deck or Graveyard. (2) You can banish this card from your Graveyard, except during the turn it was sent to the Graveyard; add 1 "Galaxy" or "Inherent" Monster from your Deck to your hand.

ATK 1900 / DEF 0

Sibylinherent Oracle

Level 9 / DARK

Spellcaster-Type / Ritual / Effect

This card can be Ritual Summoned with any "Inherent" or "Sybil" Ritual Spell Card. (1)If this card is Ritual Summoned: You can change all other face-up Monsters on the field to face-down Defense Position. (2) Once per turn: You can target 1 "Sybil" or "Inherent" Monster in your Graveyard; Special Summon that monster in face-down Defense Position. (3) Once per turn, during either player's turn, if this face-up card would be destroyed (either by battle or by card effect), you can destroy 1 Set card you control instead.

ATK 2300 / DEF 2700

Inherent - Masked HERO Judgment

Level 6 / LIGHT

Warrior-Type / Fusion / Effect

2 "Inherent" and/or "HERO" Monsters.

Can also be Special Summoned with "Mask Change". (1) When this card is Special Summoned: Target 1 "Inherent" or "HERO" Monster in your Graveyard; Special Summon that target. (2) Once per turn, during either player's turn: You can target 1 face-up "Inherent" or "HERO" Monster you control; that target cannot be destroyed this turn.

ATK 2600 / DEF 1400

Inherent - Cyber Dragon Zero

Level 8 / LIGHT

Machine-Type / Fusion / Effect

2 or more "Inherent" and/or "Cyber Dragon" Monsters

(1) If this card is Fusion Summoned: You can target cards on the field up to the number of Fusion Materials used for its Fusion Summon; destroy them. (2) Once per turn, if you Special Summon a "Cyber Dragon" or "Inherent" Monster: You can make that Monster and this Monster's Levels 5.

ATK 3000 / DEF 1000

Beatrice, Inherent Angel of the Burning Abyss

Level 8 / LIGHT

Fairy-Type / Fusion / Effect

2 "Inherent" and/or "Burning Abyss" Monsters

(1) Once per turn, during either player's turn, if you have a "Burning Abyss" or "Inherent" card in your hand: You can target 1 card on the field; banish it face-down until the End Phase, then send 1 "Inherent" or "Burning Abyss" card from your hand to the Graveyard. (2) If this card is sent to the Graveyard; You can send 1 "Inherent" or 1 "Burning Abyss" card from your deck to the Graveyard.

ATK 2500 / DEF 1000

Inherent - Gladiator Beast Kali Yuga

Level 10 / WIND

Beast-Type / Fusion / Effect

3 "Inherent" or "Gladiator Beast" Monsters

You can also Special Summon this card by shuffling the above cards into your deck (You do not use "Polymerization"). (1) This card cannot be targeted or destroyed by card effects. (2) If this card attacked or is attacked, during the end of the Battle Phase: You can shuffle this card into your Extra Deck; destroy 1 card your opponent controls, and if you do, Special Summon 2 "Inherent" or "Gladiator Beast" Monsters from your Deck.

ATK 3000 / DEF 2200

Inherent - Jurrac Indominous

Level 6 / FIRE

Dinosaur-Type / Synchro / Effect

1 Tuner + 1 or more "Inherent" and/or "Jurrac" non-Tuner Monsters

(1) When this card is Synchro Summoned: Increase this card's ATK by 500 for each "Jurrac" Monster used for its Synchro Summon, also, until the end of the turn, this card gains 1 additional attack each Battle Phase this turn for each "Inherent" Monster used for its Synchro Summon.

ATK 2400 / DEF 1100

Inherent - Dragunity Paladin Shivara

Level 7 / WIND

Dragon-Type / Synchro / Effect

1 "Inherent" or "Dragunity" Tuner + 1 or more non-Tuner Monsters

(1) If this card is Synchro Summoned: You can equip 1 "Dragunity" or "Inherent" Monster from your Graveyard to this card. (2) Once per turn, during either player's turn, when your opponent activates a card or effect: You can send 1 "Dragunity" or "Inherent" card equipped to this card to the Graveyard; negate the activation, and if you do, destroy it.

ATK 2500 / DEF 2100

D/D/D Inherent Overlord Gilgamesh

Level 7 / DARK

Fiend-Type / Synchro / Effect

1 Tuner Monster + 1 or more "D/D" and/or "Inherent" non-Tuner Monsters

(1) If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. (2) If this card is Special Summoned: You can target 1 "D/D" or "Inherent" Monster in your Graveyard or in your Pendulum Zone; Special Summon it. (3) If this card is destroyed (by battle or by card effect) or if it is used as Fusion Material for the Fusion Summon of an "Inherent" or "D/D/D" Monster: You can add 1 "Covenant" or "Inherent" Spell/Trap Card from your Deck to your hand.

ATK 2600 / DEF 2000

Inherent - Alien Spawn Rix'a Luque

Level 9 / FIRE

Reptile-Type / Synchro / Effect

1 Tuner + 2 or more "Alien" and/or "Inherent" Monsters

You can only use the (3) effect of "Inherent - Alien Spawn Rix'a Luque" once per turn. (1) Cannot be destroyed by card effects. (2) When this card is Synchro Summoned: You can target up to 2 "Alien" or "Inherent" Monsters in your Graveyard; add those targets to your hand. (3) When an "Alien" or "Inherent" Monster(s) you control is destroyed and sent to the Graveyard: You can discard 1 card; shuffle 1 of those Monster(s) into your deck, then draw 1 card.

ATK 2500 / DEF 2000

Ally of Justice Inherentance of God

Level 11 / DARK

Machine-Type / Synchro / Effect

1 Tuner + 2 or more non-Tuner Monsters

Unless this card was Synchro Summoned using an "Ally of Justice" or "Inherent" Monster as a Synchro Material Monster, its effects are negated. (1) All Monsters in your opponent's possession are treated as LIGHT Monsters. (2) Once per turn, when your opponent activates a card or effect: You can discard 1 ""Ally of Justice" or "Inherent" Monster: Negate the activation, and if you do, destroy it. If your opponent controls a face-up LIGHT Monster, you can activate this effect without discarding a card.

ATK 3500 / DEF 2800

Inherent - Worn-Down Gadget

Rank 4 / EARTH

Machine-Type / Xyz / Effect

2 Level 4 Monsters

(1) When this card is Xyz Summoned: You can send 1 "Inherent" or "Gadget" card from your Deck to the Graveyard. (2) Once per turn: You can detach 1 Xyz Material from this card; add 1 "Inherent" or "Gadget" card from your Graveyard to your hand.

ATK 2300 / DEF 1600

Inherent - Wind-Up Frigate Zenmaiswift

Rank 4 / WATER

2 Level 4 "Wind-up" or "Inherent" Monsters

(1) Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; "Inherent" and "Wind-up" Monsters you control are unaffected by the effects of Spell/Trap Cards this turn. (2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 of your banished "Inherent" cards; add it to your hand.

ATK 1500 / DEF 1500

Inherent - Gin, Lightsworn Traitor

Rank 4 / LIGHT

Warrior-Type / Xyz / Effect

3 Level 4 "Inherent" or "Lightsowrn" Monsters

You can only control 1 "Inherent - Gin, Lightsworn Traitor". (1) Once per turn, during either players turn, when an "Inherent" or "Lightsworn" Monster is sent to the Graveyard by a card effect: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; banish that target.

ATK 2700 / DEF 2100

Inherent - Odd-Eyes Vengeance Dragon

Level 7 / DARK

<Scale 8>

Dragon-Type / Ritual / Pendulum / Effect

Pendulum Effect: (1) Once per turn: You can target 1 face-up "Inherent" or "Magician" Monster you control and 1 face-up card your opponent controls; destroy them.

Monster Effect: (1) If this card is Ritual or Pendulum Summoned: You can target up to 2 Pendulum or "Inherent" Monsters you control in your Monster or Pendulum Zones; destroy those targets, and if you do, destroy an equal number of cards your opponent controls. (2) If this card is destroyed while on the field: You can destroy all cards in your Pendulum Zones (min. 1), and if you do, place this card in an unoccupied Pendulum Zone.

ATK 2500 / DEF 2000

Inherent Core of Koa'ki Mieru

Quick-Play Spell Card

(1) Target 1 face-up "Koa'ki" or "Inherent" Monster you control; it cannot be destroyed this turn. (2) You can banish this card from your Graveyard, except during the turn it was sent to the Graveyard; send 1 "Inherent" or "Koa'ki Mieru" card from your Deck to the Graveyard.

Blue-Eyes Inherentance

Quick-Play Spell Card

(1) Send 1 "Inherent" Monster or 1 Dragon-Type Normal Monster from your hand to the Graveyard; add 1 "Inherent" or "Blue-Eyes" Monster with the same Level as the sent Monster's OR 1 "Maiden with the Eyes of Blue" from your Deck to your hand. (2) If you control a face-up Tuner Monster: You can banish this card from your Graveyard; add 1 "Inherent" card a card with "Blue-Eyes White Dragon" in its text from your Graveyard to your hand.

Qlinherent Corruption

Equip Spell Card

Equip only to an "Inherent" or "Qliphoth" Monster. (1) The equipped Monster cannot be destroyed by battle. (1) Once per turn: You can increase or decrease that Monster's Level by 1. (3) If this face-up card on the field is sent to the Graveyard; You can add 1 face-up "Qli" or "Inherent" Monster from your Extra Deck to your hand.

Inherent Gem-Fusion

Normal Spell Card

(1) Banish, from your hand, side of the field, or Graveyard, Monsters listed on an "Inherent" or "Gem-Knight" Fusion Monster in your Extra Deck, and Fusion Summon that Monster. (2) You can banish this card from your Graveyard, except during the turn this card was sent to the Graveyard, and target 1 "Inherent" or "Gem-Knight" Extra Deck monster in your Graveyard; shuffle it into the deck, then draw 1 card.

Inherent Spellbook of Dreams

Normal Spell Card

(1) Add 1 Spellcaster-Type or "Inherent" Monster from your Graveyard to your hand.

Inherent Summoning of the Fire Kings

Normal Spell Card

(1) Discard 1 "Inherent" or "Fire King" Monster from your hand OR target 1 face-up "Inherent" or "Fire King" Monster you control, then target 1 "Inherent" or "Fire King" Monster in your Graveyard; destroy the first target (if any), also Special Summon the second target in the Graveyard.

Inherent Charm

Normal Spell Card

This card cannot be acticated unless the only monsters you control are "Inherent", "Familiar", or "Charmer" Monsters. You cannot Special Summon during the turn you activate this card, except for "Inherent" Monsters.(1) Target 1 Monster your opponent controls; take control of that Monster.

Inherent Nekroz Creation

Ritual Spell Card

(1) This card can be used to Ritual Summon any "Nekroz" or "Inherent" Monster. Tribute Monsters from your hand or side of the field whose total Levels are equal to, or greater than, the Monster you are attempting to Ritual Summon, and Ritual Summon that Monster. (2) You can banish this card and 1 "Inherent" or "Nekroz" Monster from your Graveyard; add 1 "Inherent" or "Nekroz" Spell/Trap Card from your Deck to your hand.

Zefrainherentance - Oracle of Creation

Field Spell Card

(1) When this card is activated: You can add 1 "Zefra" or 1 "Inherent" monster from your deck to your hand. (2) Once per turn, If a monster is Special Summoned to your side of the field: You can activate and apply 1 of the following effects, depending on the type of monster Special Summoned.

Xyz: Attach 1 Monster in your Graveyard to that Xyz Monster as Xyz Material.

Synchro: Shuffle 1 Monster in your Graveyard into your Deck.

Fusion: Draw 1 card, then discard 1 card.

Ritual: Special Summon 1 Monster from your hand.

Inherent Rise of the Shaddoll

Normal Trap Card

(1) Target 1 face-up Monster your opponent controls; change that target to face-down Defense Position, then you can send 1 "Inherent" or 1 "Shaddoll" card from your Deck to the Graveyard.

Inherent - Traptrix Lair Trap Hole

Normal Trap Card

You can only activate 1 "Inherent - Traptrix Lair Trap Hole" per turn. (1) When your opponent activates a "Hole" Spell/Trap Card while you control a face-up "Traptrix" or "Inherent" card: Target 1 card you control and 1 Monster your opponent controls; send them to the Graveyard.

Inherent Naturia's Retribution

Counter Trap

(1) When an opponent activates a card effect that would destroy a "Naturia" or "Inherent" Monster(s): Negate the activation, and if you do, send the top 2 cards of your Deck to the Graveyard, then destroy that card.

Inherentance of the Monarchs

Counter Trap