Hi all, Jamor here.



First of all, I want to thank you for your patience while we finished Cherryh/Apocalypse! It was a very long road to finish all the required interdependent systems, and it's not over yet. We're going to spend the rest of the day processing your feedback and prioritizing high-value fixes, and then get started on post-launch support in earnest on Monday morning.



Here's a selection of some of the high prio issues we are looking in to right now:



-processing-type purges not working properly

-marauders raiding your territory without the ability to pay them off

-4k screen resolution issues

-issue with upgrading ships deleting their experience level

-some time-based anomalies not giving enough time to complete with the new travel times



(THESE ARE JUST SOME EXAMPLES, WE'LL GO THROUGH ALL REPORTED ISSUES)



As always, a few hours of commercial release exposes the game to vastly more testing than we could ever hope to achieve in house, and we always watch your feedback very carefully. Knowing the size of the changes in this update, I budgeted a good amount of time to post-launch support and you can count on us to make good on that. I'll let you know when any new patch is released, with the best balance of comprehensiveness and speed.



Do note, this thread is not for reporting bugs. Please continue to go through the proper channels (constructive discussion here, bugs filed in the bug reports subforum.



Thanks for embarking on the next stage of the Stellaris journey with us, and we hope you have a fun weekend playing!