Testing Beta 2.3

New

Added character customization. You can now choose a hair style, hair color, and skin tone. Included with this is the ability to import and export characters.

Added a new game menu that will allow you to choose a game save name, world seed, and character customization.

Added multiple new hair styles with small improvements to the old ones (more detail).

Fertile soil is now crafted and placed down to till and plant things in (instead of placing it over plants to increase fertility).

Added hoes and tilling functionality.

Spatial audio has been implemented. Sound effects will now sound more distant or directional, based on the source position.

Iron ore now weighs less and have more material per vein. This allows smaller iron crafts (lockpicks, bullets, arrowheads, etc.) to be dissembled again and take less resources. Iron craft requirements have been re-adjusted to accommodate this change resulting in many iron items weighing less.

Tongs have a new "Grasp" use that will allow you to pick-up items in fire/lava without hurting or burning yourself.

Separated out the pickaxe functionality from the stone axe. They are now two separate items. Also added an iron/wrought iron axe.

A changelog section has been added to the main menu, with support for viewing the current and previous changelogs.

Three new milestones added for -64,000/+64,000 reputation and animal taming.

The turn count is now listed in the malignity tooltip and in the highscore list.

You can now sort crafts by unlocked time.

Redesigned the skills and milestone dialogs with progress bars.

You will now be interrupted during resting or sleeping if a creature is damaging a wall or doodad within 5 tiles of you.

An "Un-equip all" button has been added to the equipment window.

You can now dismantle gravel into a pile of sand and stones. Its weight has been increased to accommodate this change.

Added a new creature with unique interactions.

Ash can now be placed down as a tile.

Containers now save their sorting after closing.

Creatures will now enter/exit caves if your reputation is lower than their spawning malignity (unless tamed).

You are now allowed to drop items on some doodads. If the doodad is lit, it will cause fire to propagate on the items if they are flammable.

"Keep Sort Active" will now also apply to containers.

Skeletal mages spawn skeletal remains instead of stone walls.

There is now a keybind to open the dismantle tab of the crafting dialog. The crafting keybind will open the crafting tab. Either key will close the dialog if the tab is already open.

Added a crafted reputation (malignity) rate in item tooltips.

You can now select which hand to use for attacking/gathering now. You will no longer attack/gather with both hands simultaneously.

Added our new developer, Aari to the credits.

Hide UI option added (for screenshots).

The icon for reputation (malignity) will now change based on good/bad reputation.

Wayward will now provide an error when running on an unsupported browser or system.

Added a combat hint.

Templates (houses, ponds, lava, etc.) are now mirrored and rotated to provide more variation.

Improvements

Malignity has been renamed to "Reputation" with two factors, malignity and benignity (bad/good). Positive values of reputation are good; negatives are bad.

Fertility of a plant is now boosted if planted or spread to a fertile dirt tile (placed via fertile soil). Additional fertility is given by watering exclusively (using the pouring action).

Trampling plants now removes durability from them instead of fertility, causing them to eventually break based on durability.

Plants no longer grow/spread/heal when there are items on top of them.

Improvements made to fire starting and torch lighting logic. Now only certain conditions will require kindling and fuel.

Improved creature performance, increasing movement speeds on lower-end machines.

Chickens will now lay eggs once again instead of them needing to be carved from the corpse.

You can no longer release and tame so quickly after each creature release.

Creatures now become scared when their health gets below 10% or 1 health instead of 3 for all creatures.

Tuned the sundial messages to more accurately represent the current time (with at least 50% camping skill).

Sound effects and particles no longer occur all at once after sleeping/resting.

Lit doodads (and fire on its own) will now produce ash as they burn.

Lava now damages or heals creatures.

Iron/wrought iron shields now bob on movement.

"Doodad Required" is now labeled as "Additional Requirements" as there can be multiple and non-doodads required.

Improved the UI of Crafting/Dismantle tabs.

Fixed some consistency issues with hover effects and background colors for help/options.

The loading/saving animation now starts and animates quicker.

Item groups are no longer listed with prefixes within item tooltips.

Saving your game from in-game now displays a "Saving Game..." message.

Corpses on lava will now trigger a fire to start.

Added sound effects for creature special abilities.

Creature special abilities are now logged in messages.

Healing actions are no longer notified/sounded on creatures when they are already at full health.

Animal pelts are now included in the "fabric" group.

You can now use animal fur to stoke fire.

Doodad/wall damaging sounds will now happen out of line of sight/field of view, within a large radius.

You will now turn to face used doodads/fire sources when dismantling/disassembling/crafting.

Daily Challenge and Normal play now have separate tabs in the Highscores submenu.

Added particle effects for more actions, including dropping items into water.

The save button is no longer displayed within the daily challenge.

Pulchritudinous, Prepared, Collector, and Treasurer milestones will now check if their requirements are met on game load.

Disabled the "enabled" checkbox on mods that only provide languages as switching their enabled status had no effect.

You can now use a raft in shallow water.

Added some hierarchical tweaks/improvements in the about/options menu.

Giant rat corpse colors are now consistent with their living graphics.

Added max lengths for all inputs and filters.

Improved the milestone earned message and grammar.

Added unique gained/lost messages for hunger and thirst.

Removed the quest that asked you to equip two held items in the Starter Quest.

Decreased chance of ash spawning on burning flammable doodads/plants.

Added hints in the form of messages to suggest using your hands to gather, dig, or resting without a bedroll was less effective than using items.

Improved dialog resizing by increasing the anchor size and adding proper space on the bottom tops of dialogs as not to interfere with other buttons or filters.

Traps now only display a message if you are within line of sight with them.

Extra items received from milestone completion will no longer modify/be randomized from seeds (which could corrupt the seed for player to player).

Improved many messages by replacing "item", "this", etc. with actual names of things used on/with.

The item graphics for iron/wrought iron items are now more consistently mirrored to differentiate them from each other.

Increased visual readability and consistency of stat bars and icons.

Bug Fixes

Fixed a bug that produced incorrect durability on harvested/gathered items from plants.

Fixed an issue where building up terrain over water and then digging that terrain would not give the correct item back.

Fixed a bug that caused tactics to only be raised on a creature's death blow instead of when any damage was caused.

Moving or picking up over a tile with both fire and lava will no longer try to do burn damage twice.

Fixed the Collector milestone having one too many items, making obtaining it impossible without mods enabled.

Fixed not being able to ignite a torch from lava or doodads on fire.

Fixed autosave not working and displaying a save message in daily challenge mode.

Improved the transitions between caves and the overworld. You will no longer appear to slide into the entrance/exit.

Fixed a bug where a tamed creature could swap positions with you, and potentially corrupt any fish that was under you into a bugged state.

Fixed sort by decay not working correctly.

Inputs are no longer processed while the loading screen is shown, which fixed a bug that allowed you to move while resting/sleeping.

Collecting growing grass no longer returns the grass seeds.

Fixed an issue that did not recalculate lighting after an item changed states (when a torch was doused for example).

Fixed an issue where fire could not spread to tiles to the right/bottom of itself.

Fixed spyglass counting as a light source when equipped

Fixed a bug where uncraftable items were not being sorted when crafts were sorted by name.

Fixed a bug that did not produce a bare tree when gathering from a tree that was grown on a tile that was originally water.

Fixed an issue where fire elementals could spawn fire on non-flammable doodads.

Fixed container/inventory sorts reversing when loading the game with the "Keep Sort Active" option enabled.

Fixed a bug that caused warnings when switching language with no saves.

Fixed weapons and shields not rendering over hair when facing in a forward direction.

Fixed many incorrect offsets/missing pixels for several equipped items and other inconsistencies.

Fixed an instance where a creature could become instantly untamed after taming it.

Fixed an issue where saving/loading screens would sometimes open/close too quickly, causing a flash.

Changed the order of when player burning happened, so it no longer happens after movement (mod compatibility fix).

Fixed a bug that would produce inaccurate vulnerable/resistant armor messages when getting damaged by creatures.

Fixed a bug that did not propagate tile effects (getting burned, setting off traps, etc.) when using "Pick-up All Items" like it did with "Pick-up Item".

Daily challenge no longer shows it is (falsely) saving the game when going back to main menu.

Fixed an issue where option tooltips would show up within the help/hint window.

Fixed an issue where being poisoned or burned while swimming would produce visual glitches.

Removed a message stating "you can always return back to these lands" for Daily Challenge mode when sailing to civilization (since you can't).

Fixed several bugs where some mouse cursors were not showing properly or at all (loading cursor).

World tooltips are now hidden when the action menu is up.

Picking up lit torch doodad will now automatically equip it as torches should not be lit in your inventory.

Traversing the sea will no longer start a new Daily Challenge game when used in that mode.

Fixed an instance where creature taming was not effected by the seed's randomization.

Fixed a bug where you could drag and drop dismantle/crafting tabs. They also no longer act as links, sometimes causing visual issues/browser artifacts.

Fixed a couple instances where messages appeared if the location was on screen rather than if a player could see the tile. For example: a water container breaking in fire.

Removed ability for explosive traps to be used more than once.

Hey all,It's that fun time once again. I mean, if your idea of fun is finding all the bugs in the things we've added and changed.The following is a work in progress listing of all the changes in beta 2.3 (so far). Feel free to test this out and please report any issues! If you want to keep up to date with our development on this, make sure to check out the Trello: https://trello.com/b/PWX1Hpjn/wayward-todo We're aware of a rare bug that seems to make the game slow down, and then subsequently crash on trying to save - but we haven't tracked down the cause yet. So this is a good time to mention that the normal testing disclaimer applies. Make sure to back-up any important files and data, and save often! You can learn about switching branches here:Choose "development - Development Branch" as your branch.Have fun and thanks for the support!Beta 2.3 changelog thus far (it's a big one!):