The biggest feature in this patch is Drag & Drop crafting. We’ve wanted to add this for almost a year, and its finally here! We also added some new weapons, a new ability, and balanced some other abilities and items. Finally, as always, we worked on optimization to get you better frame rates and a more stable gameplay experience. Continue reading for full details on what’s in this patch.

Fixed bug where stunned characters could use Jetpack to fly and break out of the stun status Fixed some bugs with hitboxes and projectile collision Fixed some UI bugs in Main Menu New ability – Gravity Missile This ability fires a projectile. When it explodes, enemies are pulled towards it and slowed for a short duration New “Feedback” button in Escape Menu links directly to our subreddit, r/Revn Exo Plating – Increased metal costs to (200,300,400,500,600,700) was (150,225,300,375,450,525) Improved Lobby UI New Drag & Drop crafting UI Players can now drag & drop to craft and organize their abilities and passive items Players can also double click on an item to craft it instead if they prefer Flamethrower ability – Burn Status duration increased to 5 seconds (was 2). Damage per tick increased to (3,5,7,9,11), was (1,2,3,4,5) HUD screen edge VFX flashes for shield (blue) damaged and health (red) damaged Fixed scaling of Pilot helmet cosmetic Possible fix for bug where host player wouldn’t track his average frame rate Created new Launcher weapon mods: Single Shot Heavy Core and Magazine (default option for Single Shot Heavy Core) Full Auto Fast Core (mini rockets) Extended Mag (for mini rockets Core) Fast Charging Shields: Metal cost increased to (100,150,200,250,300) was (50,100,150,200,250) Added shield stat of (25,30,35,40,45), was 0 Regen Rate decreased from (2,4,6,8,10) to (2,3,4,5,6) Added new Flicker Glitch animation to buff pop up widget Fixed bugs with the Daily Challenge Earned rewards progress screen text showing up when it wasn’t supposed to. Performance optimizations for projectiles and healthbars Optimized some animation logic Added a “force garbage collection” button to Escape menu for testing purposes. This might help us find memory leaks during community playtests Added a check before adding icons to mini-map to make sure we don’t add duplicate icons. This seems to have greatly improved frame rates. Fixed collision on some stairs in City Map

We continue to host community playtest on Wednesday and Saturday @ 7 PM Eastern Standard Time. We look forward to playing with you all!