Bloodhound aka Bloth Hoondr is the perfect mix for close quarter combat and long distance sniping but can also use assault rifles making them viable enough at mid range as well. Bloodhound’s kit is extremely useful for players who want to surprise their opponents or like to flank from the sides and give as much information to the team as possible.

With a wide radius of 125 degrees and a cone shaped vision pulse, Bloodhound’s Eye of the Allfather gives you a fair advantage over your enemies, it enables you to see them behind everything that blocks your line of sight.

But beware, it can also put you in a tough spot because the enemies will know you’re there, and the same goes for the ultimate, Beast of the Hunt.

This means you have to know when to use your tactical, ultimate and of course Tracker which is Bloodhound’s passive ability, read our in depth guide if you’re interested on how to play with Bloodhound correctly.

Bloodhound was a pretty weak legend when the game launched, and the reason for that was the big delay the ultimate had, so people resorted to exploits where you could activate it while on a zipline or climbing a wall, the tactical was also very confusing showing you only a static silhouette instead of a moving one making it really hard for you to hit the enemy.

The passive remains kind of the same but with an increase in the timer from 60 to 90 seconds.

Other Apex Character guides: Bangalore | Caustic | Gibraltar | Lifeline | Mirage | Pathfinder | Wraith | Octane

Bloodhound Lore

Bloodhound is well renowned everywhere across the Outlands as one of the most skilled hunters in the Frontier. No one knows Bloth Hoondr’s real identity, it’s a huge mystery that created nothing but rumors. They are fabulously wealthy, a bloodthirsty murderer, a Goliath whisperer, a former slave, half bat, and some other things.

The only sure thing is that Bloodhound is a formidable legend and not to be taken lightly in the arena. Bloodhound’s excellent tracking skills are providing information that support the team and help them find out hidden enemies and scan the areas to track their movements.

Bloodhound believes in the guidance of the Earth’s Old Norse Gods, that there is a destiny for everyone and it’s already laid out, resulting in the death of all things eventually.

Having this knowledge means having strength, because until this day comes, Bloodhound knows is unstoppable.

Bloodhound Abilities Guide

Tactical Ability – Eye of the Allfather

Eye of the Allfather Tactical Your browser does not support the video element. Cooldown 25 Seconds Description Reveals enemies’

tracks & traps

through structures and

objects in front of you Information You can scan in a 125° radius in front of you revealing and tracking enemies, traps and loot ticks.

Tracked players will be displayed for 4 (As of season 5) seconds, traps loot ticks and drones will remain highlighted until they stop existing.

Scanned enemies will see ‘SONAR DETECTED’ on their HUD.

Distance for Eye of the Allfather is around 75m

Time to activate: .4s -> .8s Interaction The scan will highlight Surveillance Drones Nox Gas Traps, Perimeter Security nodes, Interception Pylons, Launch Pads and D.O.C. Heal Drones. Advanced Your team can see any enemy and trap that have been scanned.

When you activate your tactical the pulse that is emitted is visible by everyone, your team as well as your enemies will know you used it.

Eye of the Allfather is not a 360° sphere around Bloondhound. You must aim where you want to scan.

How to Use Eye of The Allfather

Don’t use this ability randomly or just by guessing where you could find enemies without even any tracks present, Bloodhound can be a very sneaky character, because this ability can surprise the enemy when they are trying to escape or doing interactions like using a consumable or opening a door etc.

A bar will appear at the middle of the screen that will say how many enemies you have detected.

The best way to implement Eye of the Allfather is during a fight instead at the beginning, because even a split second can give enough time for the enemy to strategize, it gives them time to think if they will attack or run away.

Never use this skill when you are alone and especially in open areas, the enemy can clearly see you using it even from long distances and sometimes you can put your teammates in a tough situation as well.

When you use this ability your teammates can also see what you see, making it useful for warning them if there are traps nearby and inside buildings.

The range is roughly 30 meters, a good way to measure the distance is to ping something like the eye/watching ping and then use your ability.

Bloodhound is a complimentary flanker and you should never fight enemies head on, instead you should wait for your main fighter Wraith/Bangalore etc. to initiate and after that when you are in a good position use your ability to join the fight.

Passive Ability – Tracker

Tracker Passive Your browser does not support the video element. Cooldown N/A Description See Tracks Left

Behind By Your Foes Information Any action from your enemies will leave tracks behind, there is a list of all the icons describing what they mean.

Tracks left behind will have a timer that says how long they have been there. Bloodhound can ping the tracks but cant include context as to what they have done.

Bloodhound can see ravens around enemy tracks. Interaction The [Ability] icon is applied for the skills: Dome of Protection, D.O.C. Heal Drone and Dimensional Rift.

Dome of Protection, D.O.C. Heal Drone and Dimensional Rift. Wraith does not leave tracks while she is Into the Void.

Into the Void. Mirage still leaves tracks when he uses Encore! or Vanishing Act. Advanced When you see tracks you can ping them to your friends by using the ping context menu but it’s best to just use the voice chat and tell them what you see after you have pinged the tracks.

Red Tracks mean that the enemy might still be in the area.

Grey Tracks are old tracks. This means that the enemy might have moved on.

Tracker Symbols and Explanation

Footprint

Enemy has passed through here. Slide Mark

Enemy has slid through here. Mantled

Enemy climbed this ledge. Dropped/Landed

Enemy dropped from this edge. Ziplined

Enemy took this zipline. Left Zipline

Enemy dropped from this zipline. Door Used

Enemy opened/closed this door. Door Destroyed

Enemy destroyed this door. Empty Shells

Enemy fired a weapon here. Grenade Pin

Enemy threw a grenade from here. Killed by [Weapon]

Enemy was killed with [weapon] here. Killer with [Weapon]

Enemy got a kill with [weapon] here. Blood

Enemy took damage here. Wound Bandaged

Enemy used a healing item here. Severe Bleeding

A downed enemy crawled through here. [Ability]

Enemy placed a non-trap ability here. Gas Residue

Nox gas traps or grenades were used here. Smoke Residue

A Smoke Launcher was fired here. Perimeter Security Destroyed

A Perimeter Security Node was destroyed here. Interception Pylon Destroyed

An Interception Pylon was destroyed here. Loot Bin Opened

This supply bin was opened. Picked Up [Item]

[Item] was picked up here. Pod Opened

This care package was opened.

How to Use Tracker

Always ping when you see tracks so you can let your teammates know who has been there.

Bright red means the track is fresh and there’s also an outline outside the icon, for example if it is halfway through it means that the enemy was there 45 seconds ago.

Bloodhound is a character that has to communicate with the team more than other legends (except Crypto) because the tracks you see have different icons on them, they explain what action the enemy players took and how long they were there so it is recommended to use the voice chat.

Bloodhound’s Tracker can be used through a scope so if you want to go to certain area you can be better prepared.

Bloodhound can now scan for the next ring at the Survey Beacons.

Ultimate Ability – Beast of the Hunt

Beast of the Hunt Ultimate Your browser does not support the video element. Charge Time 180 seconds Description Enhances your vision

and movement speed

allowing you to see

highlighted enemies Information Your speed is increased by 30%, everything turns black and white except your enemies which are highlighted in red color.

Footprints by your enemies will be red.

Things like the edge of The Ring, explosions from ordnances and enemy abilities will still have some color.

Things like the edge of The Ring, explosions from ordnances and enemy abilities will still have some color. Bloodhound can use Eye of the Allfather while Beast of the Hunt is active.

Eye of the Allfather while Beast of the Hunt is active. The ultimate lasts 35 seconds. Interaction Enemy highlights are visible through smoke and Nox Gas.

smoke and Nox Gas. The abilities that retain some of their color are: Nox Gas, Perimeter Security, Dome of Protection, Lifeline’s shield wall and Into the Void Wraiths. Advanced You can see enemies through Bangalore’s smoke and Caustic’s Gas.

You can easily find and finish enemies since their footsteps are highlighted.

You can see enemies from very long distances when the ultimate is active.

Beast of the hunt makes a loud noise when activated so be careful not to activate it when you are trying to be sneaky.

Beast of the hunt makes a loud noise when activated so be careful not to activate it when you are trying to be sneaky. Knocking enemies down adds 5 seconds to your Ultimate’s timer.

How to Use Beast of the Hunt

You can see red footprints on the floor so you can find the enemy you were fighting or any other enemies very easily, use it to finish them when they are trying to escape.

You can almost see everyone at any place when you use this ability in open areas, so be sure to not let it go to waste if you are done fighting a squad and still have the ultimate running.

You can use Beast of the Hunt to reach your friends faster or escape the ring but most importantly to have the extra movement speed when you fight enemies, because then if you strafe and shoot it will be very difficult for them to hit you.

By knocking enemies down when Beast of the hunt is active you get 5 seconds added to your ultimate’s timer so get killing as soon as you activate it.

Bloodhound can even see cold tracks and use the tactical while the ultimate is running.

Every kill while in Beast of the Hunt gives bloodhound a 5 to 15 second duration.

While in Beast of the Hunt, Eye of the Allfather can be used much faster from 25 to 6 seconds.

Best Weapon Loadouts for Bloodhound

Bloodhound is extremely effective in close and long range distances but can be a dangerous mid range legend as well, the best combos are sub machine guns, shotguns and preferably energy snipers.

& R-99

EVA-8 Auto& R-99

Although Peacekeeper can be a good option for Bloodhound, EVA-8 is the better weapon because the combination of rate of fire, the “Double tap” Hop up and Beast of the hunt make Bloodhound an unstoppable killing machine.

A good strategy is to poke the enemies with the R-99 and then before you go closer to finish them off activate your ultimate and kill them with the EVA-8, be careful though this setup is for up close and personal and you don’t want to have the whole enemy squad in your face.

Even with their ultimate on, every legend has their limits.

Since the R-99 has gone into the Care Package rotation as of Season 6, the new Volt SMG is a very good alternative to use.

& Hemlok Burst AR /G7 Scout Prowler SMG& Hemlok Burst AR/G7 Scout

This is the bruiser combo, best used for flanking the sides after your main attacker has initiated the fight and keeps the enemy busy.

You start with the long range weapon to drop as much enemy health as you can and then proceed to destroy them with the prowler which by the way needs the “Select Fire” Hop up.

Hemlok with 2x HCOG or 3x HCOG scopes is pretty useful and the same goes with the G7 Scout with the addition of the 2x – 4x Variable AOG, the “Double Tap” Hop up is mostly a personal preference but it’s never a bad thing to have your weapon fully kitted.

/VK-47Flatline R-301 Carbine/VK-47Flatline /Charge Rifle

& Triple Take/Charge Rifle

This combo is mostly for long range and you shouldn’t let your opponents get too close to you because you’re going to have a bit of trouble, this loadout is recommended for high places with clear vision so you can see everything and give supportive fire to your main attacker.

If you get a chance to fight an enemy with full health then you should start by firing with the snipers, With Triple Take’s “Precision Choke” you should try and land at least one shot before you switch to your R-301 or Flatline and go in closer for the kill.

The Triple Take can use a 2x HCOG/ 1x – 2x Variable Holo Sight and 3x HCOG at early game but for the “Precision Choke” mode you must at least have the 2x – 4x Variable AOG, as for the Charge Rifle the 2x – 4x Variable AOG is the minimum scope for it to be effective enough.

Needless to say sniper rifles work best with sniper scopes such as the 6x Sniper the 4x-8x Variable Sniper and the 4x-10x Digital Sniper Threat.

The R-301 and the Flatline both take the “Anvil Receiver” Hop up that allows them to deal devastating damage from long range but sacrifice a lot of rate of fire so again keep your distance with this loadout.

As of Season 5 the “Anvil Receiver” Hop Up has been removed from the loot pool and both rifles can not equip it anymore.

How to Play Bloodhound



Bloodhound is one of the easiest legends for beginners who want to learn how to play the game, with medium sized hit box and a good kit that can support your team but can also kill enemies.

In order to play Bloodhound efficiently you will need to stick close to your team and if you go alone make sure you see the enemy before they see you, Bloodhound has a very useful kit when it comes to information and fighting but has zero disengagement so if the enemy catches you alone consider yourself dead.

The best way to play with Bloodhound is to begin from outside the circle and make your way towards inside if you want to maximize the tracking skills, also whenever you see tracks you should always describe them to your teammates using either the in game voice chat or discord if you are playing with your buddies, and if you see the color of the tracks getting vibrant very fast you should consider sneaking so you can catch the enemy unprepared.

Bloodhound works best with Bangalore and her Smoke Grenades allowing you to see through the smoke with the tactical and the ultimate, and Pathfinder because the zipline can give you a good vantage point for sniping or even flanking capabilities.

Caustic is a very good squadmate for Bloodhound as well because his tactical and ultimate work about the same as Bangalore’s smoke grenades, but you must not go too close to them and it’s better to use your ultimate than your tactical when you have him in your squad.

You should never use your tactical or ultimate when facing an enemy head on even if the activation time is less than the original release it still restricts you from using your weapons so the best way is to use it on escaping enemies or a little bit before you engage them.