All right today’s stream has given us reveals of Valeos and some new rear guards so let’s dive right in.

Blue Wave Marshall, Valeos

Skills: [AUTO](VC):[Counter Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, choose up to one card with “Blue Wave” in its card name from your hand, call it to (RC), and it gets [Power]+2000 until end of turn. If you called a card, draw a card.

[AUTO](VC):[Soul Blast (1)-card with “Blue Wave” in its card name] When your G unit with “Blue Wave” in its original card name Stride, you may pay the cost. If you do, until end of turn, choose one of your opponent’s vanguards, until end of turn, its [Power] increase or decrease to 11000, and its [Power] cannot increase or decrease other than with this effect or the [Shield] of the guardians.

So Valeos’ stride skill is pretty much the same as shown in the anime. Especial SB when you stride a Blue Wave and your opponent’s power is locked to 11k. I am a little disappointed that the skill isn’t generic. I realize I’m being greedy but imagine locking your opponent to 11k on Lambros or hell Megiddo. There’s not too too much to say about this skill otherwise, its as good as it seemed from the anime. Shutting down defensive triggers helps get rid of variance and allows us to safely spam our 11k pokes without fear. In addition it saves a really terrible matchup in Angel Feather with all their Broken Heart damage swapping bullshit. Its a solid skill and gives a huge boost in consistency to the early stride turns. And also a funny thing is that he will change the power to 11k, so any crossrides or cards naturally higher than 11k will be brought down. 10ks will be brought up to 11 as well. Neither of these are particularly prominent so not too big a deal, but worth noting.

His second skill is new information for this proper reveal. It allows us to gain some marginal power, and works with Arsenal. I do wish the draw part wasn’t conditional. I realize that most of the time we’re gonna be calling a field anyways so its still a much needed draw, but an unconditional plus would have been nice. Like with Lordly I’m not gonna complain about an easy draw too much, but more flexibility would be nice too.

Valeos is strong, as expected. He opens up our potential to spam chain attacks without fear of triggers stopping the fun. The draw skill I find more medium since its conditional and CBs are a precious resource, but its still a much needed option.

Blue Wave Marine General, Medora

Skills: [CONT](RC):Resist (This unit cannot be chosen by the effects of your opponent’s cards)

[CONT](RC) Generation Break 1:If you have a vanguard with “Blue Wave” in its card name, this unit gets “[CONT](RC):This unit can attack from the back row.” and “[AUTO](RC):When this unit attacks a vanguard from the back row, this unit gets [Power]+3000 until end of that battle.”.

Oh good they remembered to print our true keyword on a card. Next they should give us a card that has resist and can’t be hit. Preferably with a free skill.

I love this card. So I took a few hours in the morning, right after reveals, to just play a few test games and wew. A free 11k backrow attacker with resist is so so handy. She fills a similar niche as Tidal Assault being a free extra attack. However, I know some people are unhappy with Tidal since he has trouble hitting both times. Medora though can hit since she’s 11k, and Valeos plus her resist ensures defensive buffs and denials aren’t an issue. She also hits clean numbers with both Lambros and Megiddo which is great.

The downside to Medora is that she is an 8k. I think the power she offers is a worthwhile trade off, but it does mean she has weak early game application.

All in all Medora is lowkey amazing and I am definitely putting her in the deck. Its hard to complain about her even with the downside of being pretty weak early game. Free pressure is free pressure. Being able to throw her down and just have an extra attack is great. And she’s not restricted to any waves so you can just slap her down and go at it. It’s great.

Blue Wave Lance Corporal, Beragios

Skills: [AUTO]:When this unit is placed on (RC) from hand, look at seven cards from the top of your deck, search for up to one “Blue Wave Marshal, Valeos” from among them, reveal it, put it into your hand, and shuffle your deck. If you put a card into your hand, choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them.

[AUTO](RC):When your vanguard with “Blue Wave” in its card name [Stand], [Stand] this unit.

So Beragios is Valeos’ Abyssal Clone.

The first skill is pretty self explanatory, he searches top 7 for Valeos when he’s called to RC. I do wish we could just discard anything instead of a total of G3, like a normal stride fodder. Abyssal’s cost works because of Ritual. You can take the time to discard some G1, or Morfessa to jump start ritual. And Luard as a deck has enough draw power to recover the loss. Aqua Force in comparison can’t afford to do that. I would have much preferred a proper Blue Wave fodder instead of an Abyssal clone, especially since Valeos doesn’t have a free stride which Luard and Tirua (who also has an Abyssal clone) both have. Who knows maybe we’ll still get it but for now I can’t say I’m particularly trilled by a searcher.

His second skill allows Beragios to freely restand when your Vanguard restands. There’s a few applications of this. One is to just make a column just out of Beragios to have a free restanding column, if you can already reach Wave 4. The other more obvious one is slap him behind VG and have a booster both attacks. You can also use him behind your rear guard restanders and have a boost for multiple attacks if you can set up the board for it.

All in all Beragios is decent. His second skill, which I find to be the more impactful of the two personally, adds free pressure by giving us the potential to boost a unit throughout multiple attacks. His search skill is weak, mainly because the deck can’t sustain the costs very well. Its also inconsistent but that’s a problem with all the Abyssal clones.

Overall I’m pretty happy with the reveals we got. Free pressure is fantastic, and when combined with Valeos’ power lock there’s a lot of potential combos we can make now. Can’t wait to see what future reveals bring.

Thanks for reading, comments and criticism are welcome. Next time I’ll probably be taking a look at Megiddo.