WTF!!! = Way of The Force!!!! Oh baby, things are going to definitely be interesting. I’m a bit sad that we won’t get it until Q3, but that also tells us that the Worlds Meta is here to stay and boy is it beautiful!!! Let’s get started this party started and who better to do it than Sprinkler Dance LUKE!

Luke’s die side look pretty lackluster until you read his ability and realized that we are looking at a 12 health character with 1D, 2D, 2D which means 50% damage sides and only one of them is 1 value. We’re apparently seeing an increase in health points when seeing 15 point characters rocking the 12hp now and solid damage sides. I have a feeling that the Luke3 Rey2 combo will be very good in trilogies if not in standard as well. Double usage of Makashi Training in standard anyone??? Luckily Blue abilities tend to be a bit on the expensive side, but Force Wave twice while costly will most likely end a game in Trilogy format. Maybe we’ll have a whole heap of busted stuff, but the groups for each color set are not created equal. Luke looks kind of fair, but there is so much going on that this could end up being very wrong, not to mention that he avoid the mitigation that specifically peaks out damage sides.

Built To Last’s photo is eerily focused on his package and if we include his “rod” then this has Disney and their not so secret innuendo’s all over it. Built To Last will have a shot at being a BETTER Profitable Connections, but giving up 4 deck building points is pretty brutal. Are we going to see lower overall build costs in accordance with this or more elite cheap characters in the 9-10 point range. BTL only nets you one resource per round and if we maintain similar game lengths as we have right now, then you’ll be expecting to get about 4 resources over the course of the game. Instead if we build on a lower curve with thing’s like Rey’s Staff, Luke’s Rod, Maz’s Goggles, then we’ll be able to see immediate gains equivalent to PC but also get more gains whilst also giving those upgrades Redeploy. The power level differential to PC is immense, but you do have to build around it thereby making it more niche. I expect there to be a “Highlander” type deck because there can only be one of each unique out at a time.

Luke’s Rod is pretty nutty. 2 drop weapon with 1/2/2 for damage with none of it being modified is pretty unheard of in our parts. The weapon might end up being TOO good, but it’s at least unique and maybe FFG decided to make resolving damage easier. I think they could’ve easily made it 1/2/+2 and we’d still think it is great. The additional luke ability to be able to resolve it as shields is great if you need the extra defense instead of damage, but it’s pretty low on the totem pull in comparison. I’m curious if it used to be mixed between damage and shields and then Luke let you do either side and if they changed from that thinking later.

Bo-Katan is pretty interesting to me. We have another big Yellow character to take up the Second Chance, but this time with mixed damage reminiscent of Boba Fett. 20 Cost is very hard to justify during deck creation because it limits your pairings. The damage sides being 2/2/3 is super solid, especially since one of the damage sides ties in with a special which means we can be a Throne Room deck and get ultimate consistency. Bo-Katan will be stuck with the same pairing lineup options as Sabine, which isn’t many, so I’m left content to get another person better than Jyn that allows for some cool deckbuilding. If they removed the inclusion of Yellow villain upgrades though and make her special a flat 2, would we have seen her be 18 points?? Because i think i’d give that up all day to be able to pair her with elite Aalya and then we’d be talking some big hits. Yes, i know Aayla couldn’t effect her die, i just want 4 die starts, because 3 is so awful feeling.

Both of these upgrades leave me wanting more after seeing Luke’s Rod, but in general they are quite solid. Formidable is 1/1/2 for damage and sports an additional shield and double shield side which makes it useable in all sorts of decks. Villain Mill decks might be happy to see something like this because they can “Cargo Hold” upgrades around to mess with dice or get them to reroll bad sides before activating a second character. Aggro decks can use this to shift upgrades over to a dying comrade to eliminate them from the table or as a form of mitigation also. There will be a lot of weird counterplay here outside of the shield based decks which laugh at you for trying.

Underhanded Tactics is a 1 cost upgrade so you can’t often ask for much, but it having 1/1/1/1 for damage is often good enough. Yellow Villain also has Fight Dirty and Armed to the teeth so this can go a long way to those specialized decks. eBala, eGreedo, Guavian???

Señor Grievous returns in his 4 saber wielding form. I’m not super excited about his die sides on a 20 point body, but he has some interesting things going for him. He ignores weapon restrictions meaning that he can wield a Maul’s Lightsaber and we all know how much i love to reuse that over and over as well as carrying a 4th upgrade overall. It isn’t until the late game that we really get to the stage of carrying 3/4 upgrades, but his Power Action is likely to put a nail in the coffin if it is ever allowed to be used. I have a feeling that we’re dreaming of grandeur with Grievous since big daddy Vader can’t even poke his head out right now, but we really do need to see the rest of the set to see if there are some cards to help our good buddy get his “Super Suit”. The flavor is great, but the cost might just be too much for him to handle this opponent throwing everything at him. 13 HP though, been a while since we’ve seen that one.

If this is what we can expect of General Grievous support, then he’s pretty doomed in regards to his actual Power Action. Furious Assault is like to be a trap outside of mounting a few big redeploys on GG, because spotting 2 Red characters at the point where you have someone loaded up is just super unlikely unless you were already winning. GG Wheel Bike on the other hand might be the one to focus on. I immensely dislike the disrupt and discard and think it’s fairly weak for taking out one of our legendary spots, but it doesn’t seem very far off from a Boomas in playability and this at least has direct damage sides. I’d want there to be a 3 wide melee deck to consider using it, but it could happen, so keep your eye on it.

TLDR: Blue is GREATTTT!!!!! Yellow and Red not so much. Reminds me of Legacies Box cracking all over again!! Now everybody, let’s get together and do the Sprinkler dance like that fellow in the Featured Image. As always, i’m here to temper your expectations and bring you back to the real world of coal for christmas! Hyperloop Out!



MS Paint shop lol

~HonestlySarcastc

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