Posted 09 September 2014 - 10:58 AM

Tonnage: 55



Engine: 275 Standard



Top Speed: 81 kph



Max Engine Rating: 360



Torso Movement:

130 degrees to each side.

25 degrees up and down.

Arm Movement:

35 degrees to each side.

30 degrees up and down.

Armor: 336 (Standard)



Internal Structure: Standard



Weapons & Equipment:

Left Arm: Medium Laser x2

Left Torso: Medium Laser

Right Torso: Medium Laser

Right Arm: PPC, Medium Laser

Hardpoints:

Left Arm: 2 Energy

Left Torso: 1 Energy, 1 AMS

Right Torso: 1 Energy

Right Arm: 2 Energy

Heat Sinks: 13 Single



Jump Jets: 5 (7 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

Movement Archetype: Medium



Quirks:

Torso Turn Rate (Yaw): +10%

30% C-Bill Bonus

Quickdraw QKD-4G(C)

Tonnage: 60



Engine: 300 Standard



Top Speed: 81 kph



Max Engine Rating: 360



Torso Movement:

100 degrees to each side.

25 degrees up and down.

Arm Movement:

35 degrees to each side.

40 degrees up and down.

Armor: 358 (Ferro-Fibrous)



Internal Structure: Endo-Steel



Weapons & Equipment:

Left Arm: Medium Laser

Right Torso: PPC x2

Right Arm: Medium Laser

Hardpoints:

Left Arm: 1 Energy

Left Torso: 1 Missile, 1 AMS

Center Torso: 1 Missile

Right Torso: 2 Energy

Right Arm: 1 Energy

Heat Sinks: 14 Double



Jump Jets: 2 (7 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

Movement Archetype: Large



Quirks:

Arm Movement Rate (Yaw): +33.3%

Arm Movement Rate (Pitch): +33.3%

10% XP bonus when owned (No bonus as a trial Mech.)

Clan Adder available for MC



Clan Summoner available for CB



Envious EarDrum Warhorn available for MC

Weapon modules are now separated into different categories in the front end.



Categories are: All, Range, Cooldown, and Miscellaneous.



Weapons cooldown modules added (up to Rank 5)



Reduces the cooldown effect of weapons before they are able to fire again

In-game ALL chat is disabled by default. ALL chat is now an opt-in option.



ALL chat can be re-enabled in the Options screen.



The Option to turn all in-game chats on/off on a per channel basis is now supported.



By default, ALL chat is off, Team chat is on, Lance chat is on.



AMS can now be toggled on the weapon group interface.



ECM can now be toggled on the weapon group interface.

ug Fixes

Greetings Mechwarriors,Today, we are introducing a major change to our UI. Moving forward, the ALL chat channel in game will be filtered by default and only available once opted-in.Lance and Team chat remain on by default, though the option to filter these under settings has also been included.AMS and ECM are being provided with a toggle, a frequent request by members of our community. Also, Weapon Modules have been broken down into categories for more organization.Weapon visual customization has been retro-fitted onto Raven variants, meaning that they will now be as adaptive as many others when changing their loadout.We also have some new Mech content for players: Sparky, the Hero Griffin Mech, has arrived to the battlefield; along with the Champion Quickdraw QKD-4G(C).You can find out more about these and the rest of the changes coming today in the notes below.See you on the battlefield!"Sparky" GRF-1EGreater visual weapon customization for the Raven variants. Their appearance will better reflect the weapons that have been equipped on them.ER Large Laser duration has been corrected. It is now 1.25 seconds instead of 1.5 seconds.We thank you for your patience and we look forward to seeing you on the battlefield!- The MechWarrior® Online™ Team