http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ChronoTrigger

Pat. R, "Triggers and Crosses" "Triggers and Crosses" "Chrono Trigger basically began as a jam session — a couple of star designers and a manga artist getting together to brainstorm and seeing what they might produce. No pressure. No cynicism. No stockholders wringing their hands over whether having so-and-so as a hero instead of such-and-such might have a negative impact on profitability, or insisting the graphics and story be changed midway through development to fit into an already-existing series rather than taking a chance on a new franchise."

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"Good Morning, Crono!"

Chrono Trigger is a RPG for the Super Nintendo Entertainment System; it was developed by Squaresoft in conjunction with several members of then-rival Enix and released in 1995. The game tells the story of Crono, a Heroic Mime who meets a young girl named Marle at his hometown's Millennial Fair, a festival thrown to celebrate the dawn of the year 1000 AD. When a teleportation device made by Crono's best friend, Lucca, goes out of control and sends Marle four hundred years into the past, Crono jumps in after her, kicking off an adventure throughout time that will span millions of years.

Chrono Trigger was the last hurrah for the golden age of epic JRPGs on the SNES, and the crown jewel in a hit series of Square games that included Final Fantasy VI, Secret of Mana, Super Mario RPG, and several others that no one bothered to release outside Japan. The game features art and character designs by Dragon Ball mangaka Akira Toriyama and music by Nobuo Uematsu, Yasunori Mitsuda, and Noriko Matsueda. Also unique is the battle system, which combined the Active Time Battle system of Final Fantasy VI with position-based special moves known as Techs, often requiring the player to wait and time their attacks accordingly to maximize damage output.

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Square followed up Chrono Trigger with two sequels. The first, Radical Dreamers for the Satellaview, has not seen the light of day outside of Japan like the Satellaview add-on itself, though a translated ROM is available online. The second, Chrono Cross for the PlayStation, incorporates parts of Radical Dreamers. Chrono Trigger itself has a PS1 port that adds a number of brief anime cutscenes and a few plot modifications to get it in sync with the then-still-in-development Chrono Cross. Square Enix published a long-awaited Updated Re-release in late 2008 for the Nintendo DS; this re-release retained the good parts of the PS1 port, re-translated the script to overcome the hurdles of both censorship and memory limitations present in the mid-1990s, and threw in some bonus dungeons and a new ending for good measure.note This port also saw a European release in 2009. Since then, it has seen releases on Apple's iOS platform in 2011, Android in 2012, and Steam in 2018.

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This has nothing to do with the series about a nun and a demon despite said series having a name that falls into the same naming convention as the games.

Useless trivia: this was one of the last Square games to be developed on Apple hardware before they switched to Silicon Graphics workstations. Square is notable as one of few Japanese developers, if not the only one, to develop games on Apple computers, and at least one Square employee did all of his work on the Apple II well into the SNES days.

Please read before viewing: this page contains numerous spoilers from Chrono Cross, which are not labeled as such outside of the spoiler markers, so read carefully from this point forward if you don't want to have Chrono Cross spoiled. Please try to mark any spoilers involving Chrono Cross if you hide a spoiler from that game.

Chrono Trigger contains the following tropes:

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