Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2017-12-26 15:20:04 #7238 Ability Descriptions updated:



Notes:

1. Removed all General Hero Descriptions (too much work to update, served little use and usually outdated)

2. Revised, re-written or clarified Ability Descriptions to be more accurate to how the current abilities work

3. Most abilities now indicate if it can hit invisible units, dispel certain debuffs/buffs or has True Strike

4. Talents with ambigious names (eg: "Cataclysm") now have ability tooltips explaining what they are and how they work

5. Items that were removed from a hero build in the past 5 years have now had their tooltips text wiped to avoid confusing new players

6. Reduced # of tooltip descriptions for items to focus more on the items that have unique synergy or value

7. Cleaned up some verbose or wordy text tooltips that ended up repeating the original ability default text (ability & items)

8. Added "combo cheat-sheets" for items that helped with a hero's killing potential (e.g: Morphling's Ethereal Blade to 'shotgun' enemies with magic-damage)

9. Add Textbox toolbox to hasten future annual item description updates (so I don't have to rewrite and re-uniquely create texts for each item that serves the literal same purpose for different heroes)

10. Added notes to disassemble item to make other items in the future (e.g: Mask of Madness)

11. Specified items like Radiance and Mask of Madness to USE THEM TO HASTEN YOUR FARM, instead of wasting everyone's time by trying to fight with 1 core item...



Estimated total items: 2370 (53 words per item, 15 items per guide)

Estimated total abilities: 632 (70 words per ability, 4 abilities per guide) -- correction: need to count how many have text and assert an average

Estimated total talents: 316 (20 words per talent, 2 talents per guide)

Estimated total general descriptions: 158 (0 words per general description [removed them all])



Estimate total reviews, revisions and rewrites: 3318 items, abilities, talents (125610, 44240, 6320 = 176,170 words)



Reused text:

Nullifier:

Nullifier amplifies your damage and mutes enemies, preventing them from using their items.



With your Manta Style, each attack when Nullifier is activated on an enemy will cut their movement speed momentarily - making it harder for them to escape.



Especially useful against BKB users.



Silver Edge:

Get Silver Edge if initiating onto enemies is very difficult. With it, you can target enemies with strong passive abilities that make their attacks or resistance too durable to directly fight them.



Bloodthorn:

Bloodthorn is an end-game item that completely shuts off the active abilities of your targeted enemy.



With it, you and your ally attacks gain True Strike (can't miss) and critical damage and any spell or physical attacks you do will deal additional damage at the end of the silence period.



Aeon Disk:

Aeon Disk is especially important if you find yourself just completely dying. Typically this is if someone's attacks can't be reduced, blocked or remove enough for you to run or escape. Aeon Disk can be important if they have a strong team-combo that you want to completely negate.



Spirit Vessel:

Spirit Vessel is a great end-game item versus especially tanky heroes or those with a lot of health.



Meteor Hammer:

Meteor Hammer requires you to channel it and if successful, it will stun and damage enemies, structures and creeps.



Be sure to cast Pit of Malice or cooperate with an initiator to be able to cast it as its channel-time is quite long.



Hand of Midas:

If your farm is interrupted and you are going to opt for larger items from the get-go. Go for Hand of Midas.



Hand of Midas is valuable only if you know the game will go late and you can take advantage of that with early-levels and faster farm.



Linken's Sphere:

Consider Linken's Sphere if specific ultimate, target abilities like stuns and silences are keeping you down. This should be seen different as Black King Bar because it will waste ultimate abilities on you like Doom's Doom or Necrophos' Reaper Scythe from completely killing/disabling you.

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Heaven's Halberd:

Disarm physical carries from attacking with Heaven's Halberd. Use it before they can use Black King Bar as the effect cannot be dispelled with Black King Bar is used BEFORE BKB is activated.



Solar Crest:

Solar Crest provides defensive capabilities for yourself but more importantly, adds fragility to enemies by reducing their armor - allowing your carry and you to kill the more quickly. Use this also to farm jungle creeps more quickly as there is no mana cost.



Pipe of Insight:

For magic-intensive enemy teams, Pipe of Insight can be considered.



Ghost Scepter:

Ghost Scepter is to help you versus physically carries that want to immediately target you. This prevents them from targeting you and let's you escape via Force Staff or other items that provide your escape.



Glimmer Cape:

Glimmer Cape is your way of deviating attention from you to someone else as you are very frail but needed in fights.



Force Staff:

If targeted, distance or reposition yourself with Force Staff. Your abilities are best used in range so keeping a distance versus melee heroes is important.



Aether Lens:

As you are a frail hero that needs to stay on the outer edge of fights, Aether Lens keeps you at a safe distance to help allies and avoid enemies.



Blade Mail:

Combined with Flame Guard, Blade Mail absorbs a good amount of damage that would have otherwise killed Ember Spirit. Pick this up versus especially aggressive (but frail heroes) such as Sniper, Clinkz, etc.



Drum of Endurance

Drum of Endurance is an intermediary item to help with your survivability, help your pushing line-up team and provide further positioning power with its movement speed to either chase foes, flee or move between jungle camps for farm.



Hurricane Pike

When enemies get too close and in your face, use Hurricane Pike to push them away and provide insane range for your attacks.



Also useful if you have the jump on them to push them immediately apart from your attacks and kite them hard.



Rod of Atos

Similar to Eul's Scepter of Divinity, Rod of Atos entraps foes for a period in time, long enough for your follow-up abilities or skill-shots.



Rely on Rod of Atos to set up a gank as its range is quite far.



Ethereal Blade

Ethereal Blade can be used both offensively to disarm a physically-attacking enemy and cause it to receive even more magic damage or on an ally/yourself to prevent your opponent from physically targeting them with attacks.



Monkey King Bar

Monkey King Bar is ideal for users who need additional attack speed and versus evasive heroes either via Butterfly, inherent passive abilities or cause you to miss attacks. Monkey King Bar not only provides strong attack speed but also heightens your ability to your enemies with your attacks.



Eul's Scepter of Divinity

Eul's Scepter provides you with the ample mana-pool and regeneration as well as additional movement and even a disable to either help you remove focus on you when an enemy targets you or to disable them as you try to flee.



Eul's Scepter also dispels debuffs/buffs depending if you target yourself or an enemy.



Butterfly

Butterfly not only adds to your armour via your specialized attribute (AGI), but it also allows you to dodge attacks and utilize its Flutter ability to maneuver better around.



Mask of Madness

Disassemble to build into Butterfly and Satanic.



FARM WITH MASK OF MADNESS, try to avoid fighting with just Mask of Madness as you severely weakened with it. Once you have more items, you can start fighting with it on.



Kaya

Skywrath Mage relies on his abilities to dish damage to foes. Kaya reduces that cost while also amplifying its damage, helping Skywrath's impact in-game.



Urn of Shadows

As a roamer, you will be especially active during the laning and mid-game. Urn of Shadows allows to further your damage alongside your ganking abilities.



Radiance

Use Radiance to push for larger items. As the item itself is great offensively, it also helps you farm much more quickly instead of relying on cooldown of your spells or low attack speed to farm camps and lanes. https://twitter.com/#!/TorteDeLini (@TorteDeLini)