State of the melee combat

Shove has two counters: Jab and Power attack



Block has one counter: Shove



Jab has one counter: Block



Power attack has two counters: Block and Jab



Ranged attacks have two counters: Jab and Power attack

I know there has been a lot of anger over the combat in the game. Before I speak to any changes I want everyone to understand that we really have no way to broadly test a game system like this without getting into the hands of thousands of people and getting feedback. We welcome all of the responses, even the toxic kind. We learned early in The Culling's development that this game can get you extremely happy one moment and completely angry the next. We had employees quit internal play tests for days due to salty feelings over a loss. That is when we learn the most!So given this I want to let you in on some changes we made to combat coming in Wednesday's mega-update. Note that we started with a system that was missing 10% of our features, implemented that 10% and f'd it up a little, then dialed it back. This next update will deal with more dialing. We will not do any other big changes to this system. "Small moves Ellie".Major tweaks:Shove was too fast. The affect it had on combat beat the animation by a lot. We changed the shove so it has a delay equal to the animation. This delay not only affects your ability to spam shove (slows it down a tad) but it means that your shove is no longer faster than block. Shove and Block both have the same click-to-hit ** timing. Since there are weapons with * and *** this means some jabs will be faster or slower than block/shove but ** jabs will have the exact same timing.Shoves will no longer interrupt a power attack. While they still do a tad of damage it is not measurable when it comes to combat. Eventually they will do no damage but the change was too late and required too much risk to implement this patch. Instead a shove does like .01 damage. Think of it as a non-alcoholic beer. You might still get tipsy if you ingest 20 of them but there is so much work involved nobody will do it.Shove does not disarm ranged weapons.So in a nutshell this means the following:We will be playing the game and watching the forums closely to gauge the feedback on these changes.Edit: updated with correction to Power Attack counters.