IMPORTANT NOTE:



People who purchased the game from GamersGate should also reinstall DLC #1 - Dynasty Coat of Arms Pack (or they will look garbled in the game.)



The In-Game store will now accept special characters in the username and passwords.



The Steam version will be out in a few hours...



Checksum: KUMH



CHANGE LOG:



- Loading a save where you had marked characters of interest or non-interest will no longer crash the game

- Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above

- Fixed a tooltip crash in the Realm Tree

- Fixed an issue with long MP game connection times

- Fixed an MP OOS issue that would manifest a day or two after starting

- Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal demesne

- Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC

- The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards

- Children of rulers now automatically get the appropriate claims when you start a new game (they don't need to be scripted in)

- Fixed the Steam install script so it won't run every time you start the application

- In order to ask for an invasion CB, you must be at peace and either have a claim on a primary title of the target's, or have fewer holdings in your realm

- AI will now change tech focus

- Revised reverse demands for CBs to make them more interesting

- Diplo AI: Will not allow matrilineal marriages with unimportant characters

- Diplo AI: Will say no to marriages that would make valuable courtiers (councillors) move

- Diplo AI: Will be reluctant to let skilled courtiers move to marry

- Diplo AI: Will now sometimes grant titles to unlanded courtiers again!

- Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy

- Diplo AI: Muted AI spam about marriages if player already declined offer

- Diplo AI: Will not declare religious wars for overseas territories that de jure belong to an independent duke or king of its own faith

- Invasion AI: Better at not disembarking into an enemy army

- Invasion AI: Optimized prio target selection

- Invasion AI: Fixed an issue with pointless counter-invasions

- Invasion AI: Will now load armies in port when possible, in order to avoid loading armies onto the wrong fleets

- Invasion AI: Should now understand how to target peasant rebels

- Resigning now changes the checksum, so you cannot join an MP game without restarting the game (which would cause an OOS anyway.)

- Boosted the strength of peasant rebel units by 50%

- Fixed a bug with the CB for the Institute Gavelkind plot

- Upped the length of truces to 10 years (from 3)

- Added fractions to the revolt risk in the province view

- Added a monthly law vote check to make sure laws pass when they should

- Fixed a bug with port buildings not giving more galleys

- Fixed a problem with running the game on large TV screens

- Raised mercenary hire costs a little bit

- Flank leader damage bonus changed from 1% to 2% for each point in martial

- Fixed an issue where granting titles would disband troops

- Fixed an issue with a plot where the target would retain his title even when he folded

- Fixed a problem with playing the Earl of Durhamn causing immediate game over

- Ask for ransom interaction can now be initiated with the liege

- Ask to ransom interaction in the diplomacy window now has a proper title when selecting target

- Rebalanced the initial situation between William, Harald and Harold

- Gave Edward III a claim on France so the 100 years war bookmark will work correctly

- Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at startup and make sure it has prince bishops at the end







There is a direct link to the GamersGate patch in the Tech Support forum.