FaZe Profile Blog Joined June 2010 Canada 471 Posts Last Edited: 2010-08-08 20:25:09 #1 . After doing so, I noticed something interesting about the Zealot charge attack in a ladder game. Zealots only stop charging once they reach the target they are charging towards will charge for a very long distance (a little further than the range of a siege tank, coincidence? I think not!) before they return to regular speed.



This is obviously intended, if fast units like speedlings were moving away from a charging zealot, he needs to be able to get in a hit before he stops charging.



However, it opens the window for something a little more useful! Super charging FaZelots!! (Hey, I wasn't going to name it after myself again ... you guys made me do it!) If a Zealot charges a zealot who is also charging in the same direction, they both continue forward until the zealot in front reaches his target, or they travel the max charge distance (~15).



Using this, you can put a perimeter of zealots anywhere, and know that you can almost instantly have all the zealots wherever you need them on the line.



Example : A couple weeks ago I switched from Protoss to Zerg, but after a bunch of ladder games, and a swift ass kicking from Tyler in TL Attack - I decided to switch back to protoss. After doing so, I noticed something interesting about the Zealot charge attack in a ladder game. Zealotswill charge for a very long distance (a little further than the range of a siege tank, coincidence? I think not!) before they return to regular speed.This is obviously intended, if fast units like speedlings were moving away from a charging zealot, he needs to be able to get in a hit before he stops charging.However, it opens the window for something a little more useful!FaZelots!! (Hey, I wasn't going to name it after myself again ... you guys made me do it!) If a Zealot charges a zealot who is also charging in the same direction, they both continue forward until the zealot in front reaches his target, or they travel the max charge distance (~15).Using this, you can put a perimeter of zealots anywhere, and know that you can almost instantly have all the zealots wherever you need them on the line.Example :



This isn't easy to do, I needed to try a bunch of times to do it properly, and the zealots still each got a hit in at the end, that's why this example is in a replay. However, after you get a reflexive feel for it - it becomes a little easier. In an ideal situation, the 'S' button would be clicked before the zealots smash each other in the face. I'm nothing close to a progamer, I'm sure people at the top would be able to do this a lot easier than me! This isn't easy to do, I needed to try a bunch of times to do it properly, and the zealots still each got a hit in at the end, that's why this example is in a replay. However, after you get a reflexive feel for it - it becomes a little easier. In an ideal situation, the 'S' button would be clicked before the zealots smash each other in the face. I'm nothing close to a progamer, I'm sure people at the top would be able to do this a lot easier than me! "Victory needs no explanation; defeat allows none."