Sean Murray, managing director of No Man's Sky developer Hello Games, recently revealed the origins behind the ambitious indie game for PlayStation 4 as well as aspects of the core gameplay for the procedurally generated title in a developer diary video.

According to Murray, No Man's Sky has always been a dream of his to make, jokingly saying, "It's the most childish idea of a game in the world," because of the open-universe premise. The developer also touched upon one of the main influences for No Man's Sky, stating that traditional science-fiction books have been a huge source of inspiration.There have also been ups and downs for No Man's Sky so far in development, with Murray reflecting on the terrible flooding that Hello Games experienced roughly six months ago. That said, recovering from that episode and the glowing reception No Man's Sky received at E3 has been a high for Hello Games, Murray said.Finally, Murray touched upon some of the core aspects of No Man's Sky, explaining that players will start on outer-rim planets when starting the sci-fi game. One of the main goals, then, is to make your way to the center of the universe, with motives pushing players that way, Murray said. But it won't be easy.For more on No Man's Sky, be sure to check out IGN's preview from E3. And stay tuned to IGN for more on the PS4 title, which is also coming to PC.

Evan Campbell is a freelance news writer who streams games on his Twitch channel , talks about Nintendo weekly on the NF Show , and chats about movies and TV series on Twitter