I can now show you what my space stealth game is really about! As long as I don’t get spotted like three times in a row right at the start of this video. Watch that first if you care, if not, here’s the summary.

You fly around in a little ship with no weapons, trying to avoid being detected by big, powerful, randomly generated space ships .

. If you can sneak up on them and stay cool enough to avoid their heat sensors, you can latch onto their airlock, breach it, and climb aboard .

. Once inside their ship, you’ve got to avoid any armed crew patrolling the corridors and rooms of the ship, and if you can get to the helm and subdue the captain, the ship is disabled.

patrolling the corridors and rooms of the ship, and if you can get to the helm and subdue the captain, the ship is disabled. In future, ship systems like guns and thrusters will be in specific rooms of the ship, and you’ll be able to sabotage or control them if you get there. You’ll also be able to fly their ship if you get to the helm.

if you get there. You’ll also be able to fly their ship if you get to the helm. My plan is that each time you start the game, you’ll be randomly assigned a profession and a target: “You are an assassin. Your target is Tom Francis.” or “You are a shipjacker. Steal the Dreadnaught Incisor.”

and a target: “You are an assassin. Your target is Tom Francis.” or “You are a shipjacker. Steal the Dreadnaught Incisor.” You’d locate your target by boarding ships and hacking their server, which would either give you info on your target’s location, or on which types of ships are likely to have that info.

If you’re interested

If you want to be told when it comes out, or when I’m looking for testers, get on the Suspicious Developments mailing list. I only use this for very rarely for major news like the above, it’s mainly a way to ensure you don’t miss anything big.

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