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Rush Warrior

Wind Warrior / Effect

LV2 300/1200

You can only use each effect of “Rush Warrior” once per turn. (1) During the damage calculations, if a “Warrior” Synchro Monster you control attacks or is attacked by a monster: You can send this card from your hand to the Graveyard; the ATK of that monster you control becomes double its current ATK during the damage step. (2) You can banish this card from your Graveyard, then target 1 “Synchron” monster in your Graveyard; add it to your hand.

Synchron Carrier

Earth Machine / Effect

LV2 0/1000

You can only use the (2) effect of “Synchron Carrier” once per turn. (1) You can Normal Summon 1 “Synchron” monster during your Main Phase in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (2) If another “Synchron” monster you control is sent to the Graveyard as Synchro Material for a Warrior-Type or Machine-Type Synchro Monster: You can Special Summon 1 “Synchron Token” (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0).

Scrap Fist

Spell Quick-Play

(1) Target 1 “Junk Warrior” you control; during this turn, if that monster attacks or is attacked by your opponent’s monster, apply all of the following effects.

-Your opponent cannot activate cards or effects until the end of the Damage Step.

-If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

-Double all Battle Damage you opponent would receive.

-It cannot be destroyed by battle.

-Destroy that opponent’s monster at the end of the Damage Step.

Limit Over Drive

Spell Quick-Play

You can only activate 1 “Limit Over Drive” per turn. (1) Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the combined Level of those 2 returned monsters, ignoring its Summoning condition.

Tuningware and Genex Ally Birdman are included as reprints.

Source: Maxut