Overview:

Join indie designer Itay Keren (upcoming title Mushroom 11, IGF 2014 finalist) as he explores the camera techniques used from the classic side-scrollers of the 1980s through the indie games of today, demonstrating how camera work should be tailored to the game's unique mechanics and characteristics. With lessons learned from film, neurology and dozens of games (including his own), he will show how to apply an effective, smooth and almost unnoticeable camera motion in your own game.