Populous and Fable creator Peter Molyneux recently weighed in with his thoughts on Kinect , calling Microsoft's motion-sensing device a "trainwreck" that ultimately failed to deliver on its ambitious promise.

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"You know, Kinect... I'll be honest with you. It was a disaster," Molyneux said on the latest episode of our monthly interview show IGN Unfiltered "It was a trainwreck," he continued. "It started as this device which kind of could do everything itself. It didn't take up any processor power, the field of view could encompass the whole room. The audio on it, which no one really talks about, was originally supposed to be multi-sensing, it could sense where you were."Molyneux went on to note that what Kinect ultimately turned out to be fell very far short of that original vision. "It ended up being none of those things," he said, highlighting how you had to sit in a very limited region for it to work. "Its promise... was so enormous. In fact, it reminds me a little bit of VR at the moment," he added.According to Molyneux, the promise of a device that made if feel like your console could actually see you was "so big," but Kinect's "actual delivery of that promise fell so far short."In addition to Lionhead's motion-based fantasy game Fable: The Journey, Molyneux worked on another project for the original Kinect called Milo, which was shown at E3 2009 but never left the cutting room floor Stay tuned to IGN for the second part of our in-depth interview with Molyneux for even more insight into his time as a developer during the Xbox 360 era, including the "big mistake" he believes he made with the Fable series.

Alex Osborn is a freelance writer for IGN. You can follow him on Twitter and subscribe to his YouTube channel.