Viability of Rogues in WoW Classic PvE Content

Strengths of Classic Rogues

Can make gold from Lockpicking in town or Pick Pocket in Dungeons

One of the highest damage Classes in PvE, only outshined by Fury Warrior

One of the most dangerous Classes in PvP, can win nearly every one versus one encounter

Weaknesses of Classic Rogues

Cooldown dependent

Rogues are one of the most common Classes

Best Races for PvE WoW Classic Rogues

Best Race for Alliance Rogues

Diplomacy: Reputation gains increased by 10%.

Mace Specialization: Skill with Maces and Two-Handed Maces increased by 5.

Perception: Dramatically increases stealth detection for 20 sec.

Sword Specialization: Skill with Swords and Two-Handed Swords increased by 5.

The Human Spirit: Spirit increased by 5%.

Find Treasure: Allows the dwarf to sense nearby treasure, making it appear on the minimap

Frost Resistance: Increases Frost Resistance by 10.

Gun Specialization: Guns skill increased by 5.

Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.

Nature Resistance: Nature Resistance increased by 10.

Wisp Spirit: Transform into a wisp upon death, increasing movement speed by 50%.

Quickness: Dodge chance increased by 1%.

Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

Arcane Resistance: Arcane Resistance increased.

Expansive Mind: Intelligence increased by 5%.

Engineering Specialization: Engineering skill increased by 15.

Escape Artist: Escape the effects of any immobilization or movement speed reduction effect.

Best Race for Horde Rogues

Axe Specialization - Skill with Axes and Two-Handed Axes increased by 5.

Blood Fury - Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.

Command - Damage dealt by Hunter and Warlock pets increased by 5%.

Hardiness - Chance to resist Stun effects increased by an additional 25%.

Cannibalize: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Shadow Resistance: Shadow Resistance increased by 10.

Underwater Breathing: Underwater breath lasts 300% longer than normal.

Will of the Forsaken: Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.

Beast Slaying: Damage dealt versus Beasts increased by 5%.

Berserking: Increases your casting and attack speed by 10% to 30%. At full health, the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.

Bow Specialization: Skill with Bow Weapons increased by 5.

Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

Throwing Specialization: Skill with Throwing Weapons increased by 5.

WoW Classic Rogue DPS Specializations

Seal Fate builds depend on critical strikes with daggers in order to generate extra combo points and funnel damage into a single target, though they are dependent on attacking from behind with Backstab.

Combat Swords builds stack hit and the chance to trigger extra attacks with swords in order to deal a large amount of sustained white (auto attack) damage, supplemented by powerful cooldowns for two-target and bust damage capability.

Cold Blood Hemorrhage builds are capable of stunlocking and near one shotting vulnerable targets in PvP, however the build and Rogues in general are extremely cooldown driven and considerably weaker when caught without them available.

Best Rogue Spec for PvE in WoW Classic

Best Professions for Classic Rogues

Classic Rogue Class Mechanics

The rogue is one of the most lethal character classes in the game, able to deal out immense damage in a short period of time. The most effective rogues sneak through the shadows without detection, and then strike enemies from behind with a flurry of assassination attacks. Yet, for all their fast-hitting power, rogues are not very durable, relying on quickness and stealth for protection instead of armor and high health. - World of Warcraft Game Manual, 2004







One of the most unique things about the Rogue class is the use of Energy as a resource to activate Abilities, instead of the more common resource, Mana. Rogues are also unique because they use Combo Points to trigger powerful Attacks; a target can have up to five combo points on them at a time. Another unique aspect of Rogue, is the use of Poisons, allowing the Rogue to apply harmful effects to their weapons, increasing their assassination skills. A Rogue will also use Stealth, sneaking around creatures and slipping undetected behind enemy lines.





Energy

Energy is used to power rogue abilities. Unlike mana or health, energy does not improve with level, nor is it influenced by any attribute. A rogue’s energy bar always starts at 100 points, unless modified by a rogue talent. When a rogue uses a special attack or ability, it costs energy points. Energy replenishes reasonably quickly over time, so a rogue can continue to perform special attacks during a battle. However, energy regeneration isn’t rapid enough to allow a rogue to continue to use many abilities indefinitely. The rage bar is displayed in yellow underneath the character's health bar. - World of Warcraft Game Manual, 2004

▇▇▇▇▇▇▇▇▇▇ 100 / 100 Energy

▇▇▇▇▇▇▇▇▇▇ 1.6 / 2.0 Energy Watch Timer



Sinister Strike!



▇▇▇▇▇▇▇▇▇▇ 60 / 100 Energy

▇▇▇▇▇▇▇▇▇▇ 1.8 / 2.0 Energy Watch Timer



Energy Tick!



▇▇▇▇▇▇▇▇▇▇ 80 / 100 Energy

▇▇▇▇▇▇▇▇▇▇ 0.2 / 2.0 Energy Watch Timer



Combo Points

Combo points are only generated when the rogue uses specific special attacks or abilities. The rogue's powerful finishing moves require combo points to use, in addition to the regular energy expenditure. A rogue can accumulate a maximum of five combo points. You can see how many combo points you have by looking at the target monster's NPC portrait. The combo points appear as red dots.



When a finishing move is executed, all combo points are spent, and the move takes effect. A minimum of one combo point is required to use the finishing move, but the more combo points spent, the greater the effect. - World of Warcraft Game Manual, 2004

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