Aleflippy said: However what bothers me is that it is YET ANOTHER lab... We get it, Horzine did some nasty experiments. They did weird biological **** everywhere. But could we get some fancier, even wackier maps ? I obviously don't blame the modders who do their best with the assets available.



But really Tripwire, we could do with some exotic settings. Like you used to bring at the beginning of KF2's lifetime Click to expand...

Hard no with wacky or exotic.I'm one of those people that prefer lore friendly maps and we have been completely devoid of all of them. And Biolapse aims to be as lore friendly as you can be (within the realm of Holdouts).Of the 28 maps we have only 5 would be considered lab maps (Bio, Outpost[probably not though], Containment, Lockdown, Diesector), 7 if you want to include Descent and Powercore, which I dont. Unless your definition of a lab is a closed area with no open spaces.So sick of wacky maps - from the past 10 updates, 7/12 were non-serious settings, with 4 of the others being complete asset rehashes; as in literally no new assets being added - Spillway literally added no new textures or meshes and due to that, it and Asylum are probably some of the most boring maps to play on; looks like the same stuff we've been playing on for the past 3 or so years. And of those 12 maps none have a hard connection to the lore like we had with the original maps or like the majority of the core maps from KF1.I can understand your frustration with the lack of assets and rehashing though; especially through custom maps - the Biotics assets are very easy to work with for beginners. And we really haven't had new assets since EA with exception Monsterball and Airship, but those are still rather hard assets to mesh with anything else. Biolapse in comparison has around 200+ custom meshes and unique materials to help facilitate a fresh look while still staying within the art direction of KF2 Biotics. But whatever, everyone has their own preferences and tastes.A new street/urban asset kit would really liven up the creative juices for maps for this game imo. And nicer rocks plz.