Heads up for anybody with a modern Intel GPU hoping for playable speeds, considering the age of the engine : Nope, just nope, you better try this on a machine with something that wouldn't break a sweat over Half-Life 2.



Lag aside, it was mind-blowing to finally see for myself how the game handled in those old captured videos of the prototype on YouTube, and playing with world rotation. What really struck me as strange was that none of the quarter-angle sprites are present in this build, so it felt more slippery than it should have with only the compass direction angles in there.



JollyRoger, Andrew, and everyone else involved, thanks for making this happen. It felt good playing around with an example of STI's work. I can't wait to see what else comes of the restoration project.

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