2015-05-28 21:02 , edited 2015-05-28 21:05 by DarkEtheereal

In the beginning, there were guns in your eyes.

Then, there was the head glitch fix.

But why can’t you just give us our 0m zeroing back?

Conclusion

(If a moderator could fix my title typo, that would be great...)It has come to my attention that there is a significant controversy about the introduction of the new default 100m zeroing, and the lack of 0m zeroing.It is my belief that this controversy is really down to a lack of understanding. Nobody expected people to take things the wrong way, so a detailed explanation of how the new system works wasn’t provided. I don’t blame people for getting upset when they didn’t have all the facts, but I’d now like to set the record straight by explaining the whole system.It may never have occurred to you before but until last patch, when you fired a gun, the bullets did not spawn at the end of your gun and fire to where you were aiming, they spawned in your eyes.The bullets spawn from your head camera location and are fired in the direction of your “aim line”, or the line that points to what is behind your reticle on your screen. http://i.imgur.com/h7gZLBS.png [i.imgur.com]Most games act this way, from Counterstrick, to Quake, to COD. They do it for all sorts of reasons. It makes things nice and simple. If the player can see it to aim at it, they can shoot at it, and you never get any instances where the player’s bullets are colliding with the an obstruction for reasons the player doesn’t understand, and in hitscan games, it makes sure the bullet always hits where the player is aiming.However it has a problem too.BF4 buts the players camera at their head height, unlike some games which put your camera somewhere more like your upper chest. This is so that players are aware of when their head is sticking over cover making them vulnerable, but this, combined with shots spawning in your eyes, creates a nasty problem: headglitching.When bullets spawn in your camera and your camera is at eye level, then you only have to expose your eyes to shoot and hit your target, which makes you really hard to hit, especially when far away.This isn’t something you should be able to do according to logic, since your gun always sits lower than your eyes, so you should have to stand high enough over an obstacle to open up a clear line of fire between your gun and the target, not just your eyes and your target. This will mean your shoulders will be showing and you’ll be easier to hit, which is a lot less frustrating.The best way to solve the headglitch fix without putting cameras in people’s chests is to simply make bullets spawn at about where the gun barrel should be, and that is exactly what DICE LA did. Bullets now spawn a fixed distance bellow your head, round about where the gun barrel is.And to make your bullets still hit your target, they just did exactly what real fire arms do to hit their target, they used zeroing to raise the path of the bullet so that it crosses over the aim line at a specific distance.Hence all guns now have zeroing. Most guns are default zeroed to 100m, with suppressed weapons and pistols being zeroed closer.Lets add the curve of bullet drop for the CS5 now, with the headglitch applied at the now minimum zeroing of 100m http://i.imgur.com/ebWIN1p.png [i.imgur.com]As you can see, the bullet starts bellow the zero line, bellow the eye, then it rises, crosses over the aim line, going above it, then it falls back down, and crosses the aim line again at 100m, and continues on it’s way.And here is where the upset starts. The bullet goes above the aim line. It goes above crosshairs though the crosshairs are being misleading.People worry that whenever they want to shoot at things closer than 100m, the fact that the bullet goes over the target means that it will whiz over the heads of their enemies and miss entirely.But is that a realistic worry? Let’s find out by quantifying just how much the bullet goes over the aim line. ZOOM AND ENHANCE! http://i.imgur.com/NgP13cy.png [i.imgur.com]According to the drop curve the bullet will at most rise just a little over 2cm, as they pass the 60-70m region. Two Centimeters!At 60m with scopes you normally find on snipers, your targets are going to be pretty big, so it will be pretty damn easy to aim right at the center of the head and the 2cm won’t make a lick of difference. You’ll only be missing your target if you at or above just two centimetres away from the head of your target. It’s effectively a negligible amount, and this is for one of the slowest and therefore worst sniper rifles. A flatter profile sniper rifle will have even less overshoot.And also note that while the overshoot for the old system is 2 centimeters, the undershoot for the old system at the same point as the peak is over 8cm, enough to quite easily turn headshots into bodyshots.You can’t have your 0m zeroing back because there can’t be a 0m zeroing. I mean think about it.If range is measured along the aim line from the point above the end of the barrel, then for the gun to shoot so that it crosses the aim line at 0m, it would have to shoot straight up!Maybe what you mean is that you want your bullets to leave the barrel parallel to the aim line like before.But the issue is that the bullet spawn position has been lowered. Just look what it does to the bullet path. http://i.imgur.com/apRd3b6.png [i.imgur.com]If the bullet spawned parallel your bullets would always be waaaay of target. They would never ever sit on the reticle. The minimum amount of undershoot of such a system dwarfs the maximum amount of overshoot of the 100m zeroing system.There is perhaps one alternative with some modicum of merit. One could suggest that the guns be zeroed so that the bullet only intercepts the aim line at one point, thereby never going above the aim line.That would work, but each gun would be zeroed to a different distance due to variations in bullet drop, and every sniper and DMR would have to have a different minimum zeroing distance show up on the HUD.And all of that would be for little benefit, due to the fact that as displayed earlier, the maximum overshoot distance for a 100m zeroing is miniscule.Yes, the 100m zeroing will change drop, and yes you will have to re-learn the drop profile, just as you would if a gun’s muzzle velocity changed. Yes, that might be a bit of a pain.However the new system will mean your bullet is closer to the aim line at most distances. The overshoot will be negligible. And people won’t be able to headglitch anymore.In all likelihood, your bullets will not overshoot your target unless you are overcompensating for drop.