Overview The Solution Gameflip Token Sale Roadmap Our Team

From the Gameflip Marketplace

Gameflip is dedicated to creating a transparent, safe, and frictionless digital marketplace for video gamers globally.

Gameflip has built a robust marketplace platform for video gamers to buy and sell digital goods. Using blockchain technology, Gameflip continues to be at forefront in reducing trading barriers for video gamers.

Over 2 million gamers buying and selling gaming items safely with Gameflip

Over 10 million Web views and 2 million Mobile App accesses monthly

Millions of USD transacted monthly

The new FLIP token and decentralized ecosystem will further advance Gameflip vision

for a fully transparent and frictionless infrastructure for transacting digital goods.

I. Overview

The digital goods market is large despite the fact that the current ecosystem is far from optimal.

Currently, most digital goods are locked within a single game. Gamers may have spent hundreds or thousands of dollars on keys to unlock mystery boxes, plus countless hours of playing time to earn rare digital goods. However, when they eventually stop playing that game, the value of all of their investments will be zero, for they cannot sell any of these digital goods, nor can they transfer their Crypto-token for buying and selling gaming digital goods investments to another game (except with very limited exceptions within a single platform).

The demand to be able to sell digital goods is huge, but so far this demand has been largely unmet.

With respect to a small subset of digital goods (e.g., those from games like CS:GO, Dota 2, and H1Z1, etc.), certain markets do exist where gamers can sell them for cash. These markets include forums, Steam Community Market, and third party trading sites. However, each of these markets present its own challenges, and gamers face significant friction when they transact there:

Forum Markets

Some gamers buy and sell digital goods on forums (e.g., Reddit), which are unofficial marketplaces. A key drawback is that gamers "trade at their own risk" there. These forums do not offer the buyers or sellers any protection. Fraud is prevalent.

Steam Community Market

It is an official marketplace where gamers transact using Steam Wallet. There are fewer problems with fraud than the unofficial forums, but still Steam Community Market has substantial shortcomings:

It does not offer sellers any real cash out at all . After a seller has received payment into his Steam Wallet, he can only use the Steam Wallet for other games on the Steam platform. He cannot convert anything to real cash.

. After a seller has received payment into his Steam Wallet, he can only use the Steam Wallet for other games on the Steam platform. He cannot convert anything to real cash. Steam imposes a high transaction fee, as much as 15%.

Third Party Trading Sites

These sites connect to Steam and facilitate transactions for the same digital goods, except that gamers can sell them for actual cash. As a class, however, many of these third-party trading sites are problematic themselves:

Many of them operate with no transparency into their owners and managers. A number of them were allegedly associated with supporting illegal gambling, and many allegedly operate with questionable tactics.

into their owners and managers. A number of them were allegedly associated with supporting illegal gambling, and many allegedly operate with questionable tactics. They only support Steam digital goods, leaving the problem with much of the gaming digital goods universe unsolved.

II. The Solution

FLIP is a crypto-token of fixed supply

FLIP is fractionally divisible Units of FLIP are fungible and transferable The backbone for FLIP is the Ethereum blockchain

Pricing and Distribution

Base rate

1 FLIP = 0.005 ETH

1 ETH = 200 FLIPs

Bonuses

Bonuses are offered based on the timing and amount of token purchased, up to 340

FLIPs per 1 ETH.

The supply of FLIP will be capped at 100 million

They will be distributed as follows:

Distribution of FLIP Token Sale (Pre-Sale and Main Sale Total) 43,200,000 Network Growth 40,000,000 Gameflip 14,000,000 Advisors and Partners 2,800,000 Total 100,000,000

After all 100 million tokens have been issued, new ones will not be created.

How FLIP will help Gamers and Game Publishers?

FLIP will dramatically expand the overall size of the gaming digital goods market by creating significant benefits for both gamers and game publishers.

Gamers that adopt FLIP will benefit from: The flexibility to securely sell, buy and trade their digital goods

Smart contracts which will help to eliminate fraud Gamers can easily send digital goods and FLIP to each other, as long as both the sender and the recipient have an Ethereum compatible wallet. Game Publishers that adopt FLIP will benefit from: Being able to sell more digital goods at higher prices

Increased longevity of their games

Significant brand new revenue streams. Game publishers can incorporate this function – for gamers to securely transfer digital goods outside of the game – with minimal integration efforts. The blockchain will act as a multi-game database, securely storing all digital goods and FLIP and tracking who owns them.

III. Gameflip Token Sale

PreICO – 13 October 2017 ICO – 28 November 2017

The token pre-sale will take place as follows:

Start: October 13, 2017, at 19:00 (7 p.m.) UTC

End: October 27, 2017, at 19:00 (7 p.m.) UTC

Currency accepted: ETH

Bonuses: Purchase Amount Bonus Final Rate - Number of FLIPs per ETH >= 5,000 ETH 70% 340 >= 3,000 ETH 60% 320 >= 1,000 ETH 50% 300 >= 100 ETH 40% 280 >= 1 ETH 30% 260

Minimum purchase amount: 1 ETH

Any unsold tokens in the pre-sale will go into the main sale pool

Goal for the pre-sale: 3,000 ETH

Hard cap: 7,000 ETH

The token main sale will take place as follows:

Start: November 28, 2017, at 19:00 (7 p.m.) UTC

End: December 30, 2017, at 19:00 (7 p.m.) UTC

Currency accepted: ETH

Bonuses and minimum purchase amounts: (to be updated) Time Period Bonus Final Rate

Number of FLIPs per ETH Nov 28th, 2017 at 19:00 p.m. UTC to

Dec 6th, 2017 at 18:59:59 p.m UTC 20% 240 Dec 6th, 2017 at 19:00 p.m. UTC to

Dec 14th, 2017 at 18:59:59 p.m UTC 15% 230 Dec 14th, 2017 at 19:00 p.m. UTC to

Dec 22nd, 2017 at 18:59:59 p.m UTC 10% 220 Dec 22nd, 2017 at 19:00 p.m. UTC to

Dec 30th, 2017 at 19:00 p.m UTC 0% 200

Goal for the main sale: 50,000 ETH

Maximum total number of tokens for the pre-sale and main sale: 43,200,000

IV. Roadmap

The current Gameflip platform is already the most comprehensive centralized digital goods marketplace platform. Now, as an active participant of the new decentralized ecosystem, the Gameflip platform will be transforming and transitioning in a measured and responsible process over time.

Live Today Near Future (Q1 2018) Long Term (Q3 2018) Platform

Evolution Global centralized

marketplace for digital

goods Global centralized marketplace

for digital goods, with blockchain

option using FLIP Bulk transaction volume

decentralized Platform for connecting and

servicing gamers Payment Fiat and Bitcoin Fiat, Bitcoin, Ethereum Fiat and multiple crypto- currencies Safety Custom fraud detection and prevention No blockchain Custom fraud detection

prevention for non-blockchain transactions Partial blockchain support Smart contracts and full blockchain support Anti-fraud solution for fiat

transactions Trust Reputation system, with Gameflip reviewing disputes between buyer and seller Partial support of trustless smart transactions on blockchain Smart contracts allow trustless and non-repudiation transactions on blockchain Reputation and dispute resolution applicable only to fiat based transactions Coverage Support selected eSport games, gift cards, and other digital goods Support all top games in eSports, MMO, and mobile Worldwide game publishers and other digital goods providers self onboard through the network

V. Our Team

Our team is comprised of top notch gaming industry veterans, technology innovators, and proven entrepreneurs.

Gameflip Team Members

JT Nguyen

CEO and Co-Founder of Gameflip Terry Ngo

CTO and Co-Founder of Gameflip Bryan Talbot

Head of Engineering at Gameflip Ed Kim

Head of Business Development at Gameflip Udayan Sharma

Head of Marketing at Gameflip Matheus Arnellas

Head of Live Operations at Gameflip Tony Simonovsky

ICO Success Manager

FLIP Advisory Board Members

Richard Melmom

Emeritus Partner at Bullpen Capital | Co-Founder of Electronic Arts (USA) Kotaro Yamagishi

CEO of Keio Innovation Initiative, Inc. | Board Member and Co-Founder of GREE, Inc. (Japan) Heiko Hubertz

CEO and Founder of WHOW Games GmbH (Germany) Yoon Im

SVP of Publishing & Platform of Perfect World (USA & Europe) Chris Akhavan

Chief Revenue Officer, Glu Mobile (USA) Malte Barth

Head of esports at Modern Times Group (USA & Europe) Billy Sungwoo Lee

COO of PayLetter, Inc. (Korea) Takayuki Nagashima

CEO of Aeria, Inc. (Japan) Masahiro Yasu

CEO of ALIS (Japan) Kevin Xu

Blockchain Advisor

Investors in Gameflip

Paul Martino

General Partner, Bullpen Capital Phil Brady

Managing Partner, GoAhead Ventures Bill Pescatello

Partner, Lightbank Phil Nadel

Managing Partner and Co-Founder Forefront Venture Partners Lan Hoang

CEO, PlayNext, Inc.

Join our FLIP token community

Join Group Now

Read more at the official website

tokensale.gameflip.com

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Listing the only official sources of info and smart-contract. Please don’t use info from any other sources and don’t send more to any other addresses not to lose them!

Our only sites are:

https://tokensale.gameflip.com/

https://www.kickico.com/campaigns/35481/join-gameflip-crowdsale

Our only smart contract to receive money is published on 2 sites above (same smart contract)

Only Telegram groups:

https://t.me/flip_token/ (English)

https://t.me/gameflip_cn/ (Chinese)

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Legal Disclaimer: The FLIP token sale is only available to purchasers who are: (i) not "U.S. Persons" (as defined in Regulation S under the U.S. Securities Act of 1933, as amended) and not purchasing for the account or benefit of any U.S. Persons and (ii) eligible to purchase FLIP tokens under the applicable laws of each such purchaser’s jurisdiction.