3.26.3.2 Patch Notes

Added Armor_Explosion multiplier to clothing which defaults to the Armor value. Explosives use the average of your shirt, pants, vest and helmet's Explosion_Armor value when dealing damage.

Fixed entering vehicles while in the arena lobby. [Thanks DefCon42]



Fixed Use_Water_Height_Transparent_Sort for barricades. [Thanks Letgalian]



Fixed vehicles to be checked when placing rotated freeform buildables similar to players.



Fixed using vehicle turrets while handcuffed. [Thanks Pat & Callahan Accrado]



Fixed structures to be placeable on underground grass. [Thanks baranmod]



Fixed longstanding damage overflow bug.



Fixed scope not resetting when scoped-in during death. [Thanks James]



Fixed some potential issues with inventory tickets.



Fixed loading groups without a level loaded.

I'm usually hesitant to credit specific community members in the patch notes because often multiple people have reported or suggested things independently of each other, but I'm going to try to do a better job crediting when I know I acted on one in particular. :)