Igniter

Igniters are passionate warriors who fight with burning determination and the fierceness of a raging inferno. Their inextinguishable, burning passion and will to fight allows these warriors to combine their martial skills with the elemental power of passionate Fire.

At Your option, you can pick from or roll on the Igniter Quirks table to create a quirk for your character

Igniter Quirks

d6 quirk 1 The color of your Hair and Eyes changed to the color of a burning flame. 2 The Air around you feels always warmer 3 While fighting it often seems that your weapon is engulfed in blue flames 4 You don´t mind hot food. Even when it just left the oven seconds ago. 5 When injured steam comes from the wound 6 You feel drawn towards open flames

Igniter Features

Fighter Level feature 3rd Ignition, Fire Warrior 7th Burning Will 10th Additional Fire Style 15th Indelible Flame 18th Inferno Warrior

Ignited Mind

When you choose this archetype at 3rd level, you learn the Primordial language. Also, you have advantage on saving throws against being charmed or frightened.

Fire Warrior

When you choose this archetype at 3rd level, you learn to harness the power of elemental fire in a particular way. You learn a special ability that is powered by special dice called flame dice. You also specialize in a certain style of fighting. You must utilize this way to fight to us the fire ability

Flame Dice You have 4 Flame Dice, which are d8s. A Flame die is expended when you use it. You regain all your flame dice after you finish a short or long rest.

You gain additional flame die at 7th and 15th level.

Fire Ability Save DC. Some of your Fire Abilities require affected creatures to make a saving throw. The Saving Throw DC is calculated as follows: Fire ability save DC=8+ your Proficiency bonus+ your dexterity or strength modifier (your choice)

Fire Abilities. When you choose this feature, choose one of the following Fire Abilities.

Dual Wielding: Infusion. You are specialized in fighting with two weapons at once and use your fire powers to infuse your weapons with energy.

You can expend a flame die and use your bonus action to infuse your weapons with fire energy. For 1 minute, your weapon attacks deal additional fire damage, equal to the number you roll on your flame die.

Reach: Sea of Flame. You are specialized in fighting with reach weapons and use your fire powers to create a Sea of Fire.

When you hit a creature, you can expend one flame die to create a sea of flame, with a radius of 10 feet around it. A creature other than you, that enters the sea of flame or starts its turn within must make a dexterity saving throw against your fire ability save DC:). On a fail, the creature takes damage equal, to the number you roll on the flame die.

The Sea of flames extinguish after 1 minute.

Heavy: Flame Wave. You are specialized in fighting with Heavy weapons and use your fire powers, to cause damage even if your attacks miss.

When you miss a creature with a weapon attack, you can expend one flame die and create a wave of fire in a 15-feet cone in front of you. All creatures in this cone must make a dexterity saving throw against your fire ability save DC. On a fail, a creature takes fire damage, equal to the number you roll on your flame die. On success, a creature takes no damage.

Ranged: Scattered Flame. You are specialized in fighting with Ranged weaponry and use your fire abilities to attack more of your foes.

When you hit a creature in the normal range of your weapon, you can expend one flame die and attempt to attack another creature with fire. Choose another creature in 5feet of the original target and within the normal range of your weapon. If the original attack roll would hit the second creature, it takes fire damage equal to the number you roll on your flame die.

Defense: Reflective Fire. You are specialized in fighting with a shield and weapon and use your fire powers to defend yourself.

When another creature hits you with a weapon or spell attack, you can expend a flame die and use your reaction to try and reflect the attack. Until the start of your next turn, increase your AC by the number you roll on your flame die. Also, when the weapon or spell attack now misses you, you can reflect it back on the attacker and inflict damage, equal to the number you roll on your flame die onto the attacker.

Duelist: Raging Heath. You are specialized in fighting with 1 one-handed weapons, and you use your fire powers to enhance your dueling skills.

When you hit the same creature twice in a row with a weapon attack on your turn, you can expend one flame die and use your bonus action to attack it another time with the searing heat in you. You make another weapon attack against the same creature, and on a hit, you deal extra fire damage, equal to the number you roll on the flame die.