- "Gradius Option - Pet that follows you and mirrors your attacks and skillshots, can be deployed.

- Tri Element Mage / Weaponmaster - Basic abilities on a tri-stance system.

- Swarm Carrier / Ally Bonding into Turret - Control minions, hop into/absorb damage for allies and control minions while shooting spells from them.

- Support Trap that you can place down that allies can use to jump forward

- Circular Missiles - Wild Axen - Circular shots, Orbitting Skillshots.

- Spirit Bond + Guardian - Take portion of allies damage - Enrage when ally takes damage.



etc. etc. etc.

Just as soon as I find the time/concepts/characters where actually *doing* them feels right."

, one of the associate technical designers for League of Legends, recently made a forum post about some mechanics he likes that you may or may not see in the game. He writes;I do like that the community is getting some previews on the mechanics side and I'd love more posts like this. A great many recent champions have felt like 'safe releases' focusing less on giving the players 'fun buttons' and more on being balanced by having slightly altered version of pre-existing move sets. Xypherous' post has some good direction for future champions as breaking away from some of their established abilities will bring a bit more imbalance to the game, but for my tastes, I'd rather have a fun button than a safe button.You can check out additional feedback and ideas by looking at the CLG Redtracker entr y for this post. We are at about 15 posts and counting ofinsight.