That single question led to more regarding what you'd actually do in We Happy Few. "What kind of gameplay made sense in a city? Certainly not survival -- it should be easy to survive in a city. Except... what if it wasn't? Wouldn't that be interesting?" Abbott writes. We saw a little bit of that onstage during Microsoft's E3 keynote this year. There was a lot of running from police just itching to bash you with their clubs because you didn't take your soma Joy.

The game also employs something unique for an AI-assembled setting: a story. When We Happy Few hits Xbox Game Preview on July 26th as a work in progress, though, it won't have a narrative -- that's something Compulsion is holding back until version 1.0. What sorts of things does the game have in store next Tuesday? You'll have to download it to find out.