Super Indie Karts is a 16-bit kart racer that features drivers and tracks from a variety of games like Duck Game, Runbow, and Freedom Planet. The game is heavily inspired by the original Super Mario Kart with flat tracks and sharp, hairpin turns. 90s kids will remember that the original and Mario Kart 64 were the best of the bunch. And only 90s kids will be able to drown in the nostalgia of the VHS trailer for the Super Indie Karts’ Ultra Update. The update includes a whole slew of new features to the game which turns it into a more modern, yet retro classic.

Just jump around in this promo vid and you’ll see the similarity between the two games:

The “Ultra” release rolls out on July 19th and includes a whole new est of tracks that feature more obstacles, modern layouts, and an N64 design with polygonal shapes but keeps the original theme of the game. Super Indie Karts is obviously the type of indie mashup game you’d expect from a crowdfunded indie dev.

The game’s characters look the same with their original sprites but they’re on newly redesigned tracks. It sports various sets of tracks based on SNES graphics and another group of tracks in a futuristic VR-like setting. These are the main game modes.

For those who want some multiplayer action (some people only played Mario Kart for BlockFortresss, believe it or not), the game will also have a battle mode. The total number of tracks is about 50, which is more than any Mario Kart game on the planet to my knowledge (not including mirror tracks)!

Development of Super Indie Karts started in May of 2015 and has been slowly racing towards the finish. One Legged Seagull started a Kickstarter campaign. He wanted to include all the content he could before releasing the game to avoid another future sequel. Players will get the full feature upon release date, which is currently scheduled for 2018 on Steam and is currently available in Early Access.