Science

Science production is what gets you forward. Here are neat setups for Red+Green and Black+Blue and Purple+Yellow science packs.I'm showcasing setups using speed modules that raise production to 3.75 packs per second but the blueprints include downgraded versions usable in early/mid game producing 0.75 per second.These designs especially raise the interesting question of what should be used as input materials for builds. For example should I bring in engines in on a conveyor or build them on site for the blue science packs?My view is that I bring in materials that come from a miner or a furnace and all types of circuits (green, red, blue) because these types of items I produce in huge amounts in specific manufacturing areas. Items like grenades and engines are produced elsewhere but in significantly smaller quantities, so they will be built on site here as well.