Combat

General role and positioning in group fights

Healer

Tank

Damage Dealer

using an Eclipse Potion that reduces your aggro generation

You will not be able to play effectively with it in later levels. If you feel the urge to jump around in combat rebind the key from spacebar to something else, since spacebar will trigger spacebar combos. You can also go to "Chained Skills" in your skills menu () and remove them, but it will not compeletely remove the spacebar combo popups. Also avoid using the basic attack. Some classes need the basic attack for mana regeneration (Slayer, Zerker, Warrior, Lancer). Reaper, Archer, Sorcerer, Gunner have skills for mana regeneration. While Slayer and Zerker have those too they're not as effective. Some classes can use basic attack efficiently by placing combo attacks between other skills (Warrior, Gunner). In endgame you will most likely not need to do this anymore due to buffs and skills to regenerate mana. But a general rule is that you always have a skill on cooldown that does more damage than basic attack or regenerates more mana than basic attack.Most dungeons in TERA are designed for 5 players. There are the occasional exceptions, leading to 10-man, 3-man, 1-man dungeons. As a general rule everybody should have a certain task: Healing, Tanking or Damaging. Read up on all 3 roles to learn what everybody should aim to do.As a healer you're the support. Your task is to heal when needed, buff your group before the fight and debuff or CC the boss/monsters during the fight. Also don't forget to use skills like Energy Stars (Priest) during the fight to increase the stats of your group or other skills to give everybody mana back. Be very aware of your support skills, they're very important in endgame especially! Damage Dealers will run out of mana much fasterif you do not use i.e. Mana Charge (Priest). Less mana = less skill casts = longer boss fight. Certain bosses in endgame dungeons have buffs that should be debuffed, you can surely find a guide online by specifically searching for those dungeon guides.TERA has some unique healing skills that are instant AoEs or pickup heals. Be warned that not everybody will have an understanding or awareness of that. People will dodge or run out of your heals or not use your pickups. If somebody dies you have to decide if it's safe to leave the group without heals for a moment and resurrect the dead player and heal/rebuff him. This player should pop his consumables again. Don't get upset if the player runs unhealed, and unbuffed back into the fight and dies instantly again. Those people are just nervous or upset about their death. It happens all the time. It also happens all the time that somebody accepts your resurrect just in the moment when an AoE attack hits nearby and kills him instantly again. As healer you're supposed to stay away from danger, your armor doesn't give much and you die fast. But this doesn't mean you shouldn't be in the action. Knowing the boss mechanics makes it easier for you to walk behind and around the boss. Staying at maximum range usually makes you more inefficient since you have to close more distance to reach a player that needs help.As tank your job is to keep the boss faced to you. This means you block to absorb damage, you attack to do damage and hold aggro, and use basic attacks to get mana back. Also you want to apply your endurance debuffs. Bosses have certain mechanics that will make it impossible to make them always face you. They jump around, hit backwards, initiate a special mechanic/phase. If you have aggro you see that indicated by a orange-red circle beneath your feet. There's also a purple-blue circle indicating secondary aggro. If a player has this second circle beneath his feet this means usually the boss is about to do a certain attack on this player. This very often results in the boss turning around or jumping away. Don't get frustrated by this. A general rule of tanking is to stand with your back against a wall (but it's not always the best way to tank). This makes you get pushed against the wall, meaning you don't move from boss pushing. The damage dealer have an easy time attacking the boss from behind then. You will need to train this, since your camera will be out of place, making it hard for you to see the boss and his attacks if the boss is very big. Depending on the dungeon adds can be more or less dangerous. You can try to walk to them and get aggro with a shout and walk to your tanking position again. But depending on the situation it might be better to let the damage dealers deal with the adds and keep the boss busy and not let him jump into the pile of adds. Important for new players is that tanking with Lancer and Brawler is currently easier, followed by Warrior, followed by Berserker (at Lvl 65).As damage dealer you're supposed to do as much damage as possible. The most damage happens by doing critical hits. Those get a lot of additional damage from crystals in your weapon, that get triggered when being behind the boss. This means you should try to always hit the boss from behind. The arc behind the boss that counts as "behind" is pretty wide. To be safe a 120° arc behind the boss should be fine (that's 60° to the left and 60° to the right if you would stand directly behind him). Always be sure that you have the correct crystals in your weapon and the correct glyphs. Also, at least in endgame, use consumables like Battle Solutions. Learn the attack patterns of bosses so you can dodge enemy attacks and not take damage or die. If you need healing do not run around your healer who tries to target you or tries to cast an AoE spell underneath you. As a damage dealer you have to learn to use your skills efficently. This means that the strongest skills always should be cast with highest priority, but without running out of mana and standing around not being able to do anything. You can search online for class guides that will teach you skill rotations for certain situations. If your Tank can't hold aggro (and as a general rule for the endgame) you should considerreducing your damage output, since Eclipse Potions have been removed from the game. It feels nice to pull the aggro away from the tank, because you had a series of big crits. But it's also something that can turn the boss around and kill somebody or wipe the party. If you are playing a ranged class don't think you have to stay at maximum range at all times. In general you want to be closer to the boss. If he turns around you have a smaller arc to walk or dodge through the boss to get behind him and backcrit damage again. If you stay too far away and the boss gets repositioned or turns around, then you have to walk a much bigger distance to do damage again. Instead learn the mechanics and dodge attacks (or in case of Sorcerer use shields to absorb damage).