Trade lots of cards, overwhelm opponent with card advantage. Fight disruption with diverse threats, counterspells, and recursion, stretching their removal thin. Block against aggro.

The deck is 8 interaction spells, 8 ramp spells, 9 fatties to ramp into, and 6 cards to bridge the gap.

Against esper it is normally correct to sit back on one threat and make them answer it before playing another. You want the games to go longer so you can win by being more threat dense and via a trickle of card advantage.

Against red you have commands / negates to counter stoke the flames, courser to gain life, and giant blockers. this MU is very easy, especially after hornet nest comes in.

Against green devotion you have commands to kill their coursers / Masterys, nerfing their card advantage engines, and flyers to go over the top. About even g1, favorable postboard.

Commands and negates do work against Jeskai tokens, but jeskai aggro / dragons can be tricky. However, stormbreath is worse against you than it looks on paper. Both Ojutai and Dromoka race stormbreath if they attack, and planeswalkers punish them if they don't. Often the board stalls and a planeswalker can close the deal. Not sure if matchup is good yet.

Abzan aggro / midrange is a fight to gain control. You want to trade cards as much as you can and win through card advantage. Matchup is slightly unfavorable.