Yesterday, CD Projekt Red announced that The Witcher 3: Wild Hunt will run at 1080p/30FPS on PlayStation 4 and at 900p/30FPS on Xbox One (development team still working on Xbox One port to get it up to 1080p but nothing is promised). GameStar Magazine previewed all three version of The Witcher 3: Wild Hunt and gave their verdict: “PC>PS4>Xbox One”. Today, some interesting (controversial) details arrived about the PC version of The Witcher 3: Wild Hunt.

Adam Badowski (CD Projekt Red Managing Director) in an interview with Polish website GryOnline revealed that even though a player’s machine meets the recommended PC system requirement of The Witcher 3: Wild Hunt, it will still run at 30FPS, and not at 60FPS.

Here is the snippets from the interview (translated):

Q: PC recommended specs will be able to run the game on 30 or 60 frames per second?

Adam: I think, we’ll stick with 30 FPS. We’re not going to stop working on performance until the very end, it’s crucial matter to us, there are different PCs with different specs. Programmers insisted on avoiding tricking the players by lowering predicted specs. As I mentioned before, It can only get better.

Additionally, Adam stated that PC specification/requirement for The Witcher 3 aren’t exaggerated, although the team is still working on the optimization of the game. PC gamers will also be able to import saved state from previous game or take decision about their character’s past. However, for Xbox One and PS4 players, only the latter option will be available.

In addition to this, Adam stated that PC, PlayStation 4 and Xbox One use the same build, textures and models of The Witcher 3: Wild Hunt, and it looks identical on all platforms, although Xbox One version will be showed in 900p, scaled up to 1080p.

Adam also stated that currently at CDR, a team of 230 people are working on The Witcher 3: Wild Hunt.

More details about The Witcher 3: Wild Hunt from GameStar Magazine’s Preview are listed below:

Breast physics

USK 18 rating (W2 got 16). They think due to graphic finishing moves.

260 designers worked on W3, compared to 5 in W2.

Save game import for PC only.

Can talk about important decisions from previous game with barber.

Played W3 on all 3 platforms. PC: i74790, ASRock Z97, 8 GB RAM, GTX 980 4 GB and a SSD.

Ultra setting still disabled. Not optimized yet. PC was set to high.

PC has better shaders, textures, more colorful and better AA compared to consoles.

Grass and similar detail pops in ~5m on consoles. Double that on PC.

PS4>X1. PS4 textures blurrier than PC high.

PS4 runs at 1080p/30FPS

XB1 runs at 900p/30FPS, slightly blurrier than PS4.

Still looks great on any platform.

German localization fine, but English has better characterization

Population doesn’t react to theft at all (yet)

Impressively realistic weather effects, especially storms.

Gamepad controls only for now. M+K controls unfinished.

special modus like Batman

under water controls needs getting used to, with janky camera.

Opponent AI sometimes blacks out.

Fluid combat animations.

Counter timing is important.

meditation heals Geralt.

4 talent trees: Combat, Signs, Alchemy and General.

Igni can be upgraded to damage armor

Alternative mode upgrade for every sign,

E.g. all around shockwave for Agni, Ffame beam for Igni, Thought control for Axi.

Time slow upgrade for Alchemy

HP upgrade or faster healing under General

Limited slots for selected talents, including passives. From 3 to 12. Can mutate 3 of those.

Time limits for decision making (e.g 10 seconds to decide to take gold or not).