With the obvious signs that Nintendo is finally laying the 3DS line to rest, a hero emerges! Panic, a company known for highly regarded iOS games and Mac applications is making a handheld system. The Play Date is monochromatic, features a d pad, two buttons and a manual hand crank. It cetainly is very reminiscent of the original Gameboy and I for one am very excited.

Not much is known about the system, but we at Nerd Jock Blog will certainly keep you up to date. In the meantime, check out the official press release here:

Portland, OR — May 22, 2019 — After more than 20 years of making quality apps for Mac and iOS, Panic was, frankly, ready to try something new. Our first attempt: jumping into videogame publishing with Firewatch in 2016 and Untitled Goose Game later this year. That’s felt great. But we wondered: what if Panic tried something really different?

Today, after more than four years of work by a small and talented team, Panic is extremely excited to introduce Playdate, a brand new handheld gaming system.

Playdate is both very familiar, and totally new. It’s yellow, and fits perfectly in a pocket. It has a black-and-white screen with high reflectivity, a crystal-clear image, and no backlight. And of course, it has Wi-Fi, Bluetooth, USB-C, and a headphone jack. But it also has a crank. Yes, a crank: a cute, rotating analog controller that flips out from the side. It’s literally revolutionary.

There’s more: Playdate includes games — a full season of them. The games will be delivered over-the-air, once a week for 12 weeks, and they’ll be a surprise: when the new game light flashes, you’ll never know what you’re about to play. Panic recruited some of the world’s best game designers — some well known; others under the radar — to make games exclusively for our system. Playdate isn’t just hardware: it’s a complete experience.

Today, Panic is revealing one of these original Playdate games: Crankin’s Time Travel Adventure, from Keita Takahashi, the creator of Namco’s Katamari Damacy. This game uses the crank exclusively to control the flow of time, backwards and forwards. Your goal? Get Crankin’ to his date with Crankette while avoiding an ever-increasing series of ridiculous obstacles — obstacles that aren’t affected by the time control. Will Crankin’ make it to his rendezvous on-time? (Spoiler alert: no)

Panic built every part of Playdate from scratch, starting with early board designs (using the hotplate in our kitchen to flow solder), our own Playdate OS, a full-featured SDK supporting C and Lua development, a Mac-based simulator and debugger, and more.

We then brought Playdate to one of our favorite companies on the planet — Teenage Engineering, the Stockholm-based creator of synthesizers and so much more — to begin a cross-company collaboration, designing and engineering Playdate’s look. They came up with the crank!

Playdate will be revealed to the public on the cover of Edgemagazine issue #333, hitting the newsstands in the UK and available for online purchase on May 23rd. Covering “The Future of Interactive Entertainment”, Edge has a rich history of celebrating the best of the gaming medium, and will offer an in-depth look at the creation of Playdate, including interviews with some of the developers.

Playdate will ship in early 2020, with pre-orders anticipated in late 2019 for US $149.

More information can be found on the official site at https://play.date, where users wanting to be first in line for a Playdate can sign up for our mailing list.

(We’ll have limited stock and will e-mail people in the order they sign up, so we recommend people sign up early, of course.)

Twitter users can follow the device’s progress @playdate.

Thank you for reading about Playdate. We can’t believe this is happening either. But we couldn’t be more excited.

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