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Next » There was an error. Delete post THIS IS A SPINNER or cancel THIS IS A SPINNER metadata **WARNING: THIS GUIDE CONTAINS SPOILERS!** This is an in-depth guide for R0, or your first Reincarnation. It is not about pure production, but getting trophies to help you in that production, as well as having production. This guide is being updated as of Realm Grinder Version 2.7.5.0. However, due to it being expanded, as well as being difficult to format and separate sections well here on KONG, the guide is posted on Steam. You do not need an account to view it. The link is http://steamcommunity.com/sharedfiles/filedetails/?id=1118498519 if you want to use that version of it. The KONG version is partially outdated and cluttered, and can be difficult to pick back up where you left off, but still viable. The main difference is Druid is no longer the better option, when you reach that section. Instead, Titans is. For the first several steps, this guide will NOT be about producing money, but getting upgrades and Secret Trophies (trophies that don’t list their upgrades requirements in the trophies tab) that will make getting money easier, and then will go into production stages. This guide assumes no Gifts (shop items, small benefits) and no autoclickers. If you have those, things will go somewhat faster for you. Know that autoclickers aren’t needed for this game, but if you want to use one, the game has a clicking cap of 30 clicks/second and is designed around 8 clicks/second. I, personally, do all my clicking myself (though Gift of the Kings (GotK) does 2 clicks/second – I’m counting non-in-game clicks for this). At the end of the guide, I’ll give a list of all the trophies I recommend having before the end of your first Incarnation (this first play up to 1Oc (e27) gems is your Incarnation, after you Reincarnate, you’re R1), to make starting new R’s a lot easier/quicker. The common term for the Incarnation is R0, and I’ll try to keep it to that in this guide, though I’ll probably use “Incarnation” a few times. I’ll also give you the initialisms for some of the things in this guide throughout it. Make sure you read the notes I post between steps, the first number is the step it goes with, and the second number is the note number for that step. I’ll also give there a quick guide on how to convert from short numbers to scientific notation and back again. I started playing this game when short numbers was all it had, and I never switched over, so I’ll talk in short numbers, though on most, I’ll probably give you the sci-no version of it as well. It’s best to do Steps 1-17 together, not leaving the game until Step 18, if you do leave. Steps 1-17 shouldn’t take more than ten to thirty minutes, so that probably won’t be a problem. If you’re turning off the game or leaving it idling, try not to do it until at least Step 18. After that point, it won’t matter much, and the guide will work the same regardless of your offline time or idle time (well, kind of work the same, but I made this guide as I played the game, so there’s a fair amount of offline time included in the actual play the guide was done through, so I’m giving general ideas, and NOT time frames). When I list something like Fairy (3,3), that denotes the Faction, then upgrade Tier (from the first, second, or third set of upgrades), and then which of those three upgrades it is. You’ll see this number used in many upgrade builds at later Reincarnations. When I say to do a run without telling you when to stop, the general rule is as follows: Earn at least as twice as many Gems as you have already (shown at the bottom of the screen), but don’t Abdicate before your Gems gains slow down. Use your own discretion for where to change. Some Steps will have multiple parts – read each of them before starting that step on the game. Except in the two Steps where I say it’s a speed run, you don’t actually need to click like crazy – I just do when I’m gathering Faction Coins or having spell combos active. Clicking like mad just speeds it up a lot. The building in the center that appears after you align with a Faction is called the Faction Monument. After you get your first Assistant, six images will appear around it – those are the Assistants’ icon (the former isn’t mentioned in the tutorial, but that’s how DG referred to the central building in the beta), and the icons are brought up during the tutorial (this guide has you use the Tutorial). **The Options Menu** This section here is for the features of the Options Menu, which is accessible by the cogwheel in the lower-right corner of the game, on the far right of the bottom bar. *Short Numbers, Scientific Notation, and Engineering Notation:* The default is Short Numbers, though clicking the circle by either of the others will change the notation. *Use Thousands Separator:* This will put a comma in for thousands. *Don’t Group Upgrades by Category:* This removes the category separators for upgrades and returns their ordering back to the ordering in the old format of the game, which, in general, is the same as it is now, just without those borders that allow you to hide the upgrades in that category. With this option disabled (unchecked), the purchased upgrades will be AFTER the unpurchased. *Don’t Group Trophies by Category:* Does the same thing as the above option, only for Trophies instead of upgrades. *Don't Consolidate Upgrades:* This separates upgrade series from their stacks so you see all of them, instead of the next one to buy. *Don't Consolidate Trophies:* This separates trophies from their stacks so you see all of them at once, instead of the next to unlock (last if you've unlocked them all in a stack). *Disable Warnings for Ruby Upgrades:* This turns off the confirmation message for purchasing Ruby upgrades. *Disable Warning for Exchanges:* This disables the pop-up box for Exchanges of your Faction’s Faction Coin. This DOES NOT WORK if you use Buy All to buy Exchanges, but will if you use the multibuy for Exchanges and buy them separately. HOWEVER! The Buy All Exchanges WILL buy Heritages first, if you have the FC for them. *Disable Click Particles:* This removes the particles/coins/etc. that pop up when you click the background (manually or with in-game clicks) showing you what you got (Note: choosing this option will help reduce lag). *Disable Click Text: *This removes the text that pops up from clicking the background (manually or with in-game clicks) telling you what you got (Note: choosing this option will help reduce lag). *Hide Purchased Upgrades:* This hides the upgrades you’ve purchased, allowing you to view only the upgrades you have not. *Hide Unavailable Researches:* This hides Researches that your Faction cannot buy, allowing you to view only the upgrades you can pick as that Faction/Faction combination. *Disable Menu Sliding Animation:* Instead of sliding everything, it just jumps the images/location when you’re scrolling menus. *Block Background Clicks:* This prevents any manual clicking rewards – in-game clicking will still work, though. This is mostly used for the no-click challenge. *Disable Non-Manual Clicks:* This disables any in-game clicking, which occur through upgrades, and most famously are from Sun Blessing and Elven Bloodline, but also includes a couple of others, such as Gift of the Kings and a certain Research. *Enable Spell Tooltip Persist:* Causes a Spell's tooltip to persist if you hover over the spell until you click out of it or pull up a different tooltip. Makes it easier to set autocasts without using the hotkeys. *Disable Cloud Check at Startup:* This prevents it from checking whether or not your Cloud and Local Saves are the same and giving you the option to load either if the Local is different (Cloud is always going to be ahead of the Local without a bug), and will automatically load the Cloud save regardless. *Buy All Exchanges:* This is what makes the Buy All button for the upgrades tab to buy all available Exchanges as well. NOTE: This will NOT give you the Exchange Warning on the Faction Coins for the Faction(s) you currently are, though it will buy Heritages if you can afford them before doing the Exchanges (So it buys upgrades, then Exchanges) – it will not hold on to FC if you cannot afford a Heritage. This does not prevent the Exchange Warning from popping up when buying Exchanges manually. *Sort Purchased Upgrades by Price:* Exactly what it sounds like, this option sorts all purchased upgrades by their price instead of grouping. *Sort Unpurchased Upgrades by Price:* Exactly what it sounds like, this option sorts all unpurchased upgrades by their price instead of grouping. *Hide Purchased Upgrades:* Exactly what it sounds like, it causes purchased upgrades to disappear from sight, though their effect remains. *Hide Unavailable Researches:* This hides all Researches that cannot be bought by your Faction. *Disable BuyMAX Button:* Turns off the BuyMAX button on the lower-right corner by the bulidings, which cycles through Buy1/10/100/1000/MAX. Instead, you click for 1, CTRL+Click for 10, SHIFT+Click for 100, X+Click for 1000, and CTRL+SHIFT+Click for MAX. *Skip All Tutorials:* This prevents the Royal Adviser (that chick in the purple robe) from popping up when there’s a new feature for you to play with, or when you do something new to tell you about it. *Change Adviser Sex:* An imaginary feature that allows you to change the Royal Adviser into a young castle servant who seems to know all the different things about court life, and is a little bit suspicious. *Language:* Allows you to change the language of the game – YOU MUST REFRESH THE PAGE. *Disable Gift of the (Heroes)(Kings)(Gods):* Disables that individual Gift from the shop, if you’ve bought it. *Overwrite:* This overwrites your current Cloud Save with the save you’re currently on. Probably not often-used, as the Cloud automatically saves if your save is a higher R and gem count than its on-hand save, so you won’t have much reason to overwrite unless it’s not saving for some odd reason. You can see when the last time it saved is directly above it, and it tells you the R count and Gem count on that save. *Restore:* This restores your last-saved Cloud save. *Save:* This performs a local save for your game. *Export:* This exports a file of your last local save. *Import:* This allows you to import a save file – you need to click into the box, and then paste it. *Hard Reset:* This allows you to completely Hard Reset your game, deleting all of your files (except Cloud), stats, trophies, buildings, gems, R’s, EVERYTHING (except the Cloud save, you’ll need to Overwrite if you want to get rid of that, too). *a.x.b.y:* These random numbers in the lower-right are the Game Version you’re currently playing. If you click on it, it will open up the Patch Notes, where you can view all of the patches in the game. The first number (a) represents the Game Version itself. We’re currently on Version 2. The second number (x) represents the Expansion (where major content updates are). The third number (b) represents the minor update version (where minor content updates are). The final number (y) is the hotfix number, where small patches to fix bugs and other small errors are done. metadata **WARNING: THIS GUIDE CONTAINS SPOILERS!** **STEP 1** Need a Head Start?: If you have already clicked on the background, skip to Step 2. If not, then DO NOT CLICK ON THE GAME AT ALL for 5 minutes – you will receive a trophy that instantly grants you 10 coins. You'll know when you got it because a red circle with a “1” in it will appear over the Trophy button. **STEP 2** The Annoying Adviser: Read the adviser's message and then click (there is an option to turn her off, but not to change her sex, so don't bother looking for one). **STEP 3 **She Doesn't Stop Talking: Read and click through until she tells you to click the background, then do it and gain a coin. **STEP 4**: Read and click through until she tells you to gain 10 coins, then if you have Need a Head Start?, click the Upgrades button and buy Need a Head start? Otherwise, go to Step 5. **STEP 5** Click the Background: Click on the background. **STEP 6** Buy a Farm: Click on Farm to buy one. **STEP 7** Time to get a Faction Coin: Read the tooltip, then click the background, then click through until she tells you to click the background until you 'find something special'. Once you find a Faction coin, she'll pop up again. Faction Coins are how you pick a Faction (we'll get to that), buy Royal Exchanges, and do various other tasks in the game. **STEP 8** She is Still Talking: Obey her and click the Upgrades tab when she tells you to, then hover over the FC icons at the bottom to see your Faction Coin (FC) find chance (base is 10%, and will increase based on various upgrades, as well as with how many gems you have, when Gem Power is active, an upgrade that appears after your first Abdication that activates the gems you have). NOTE 8-1: Your FC chance is NOT a chance to find that FC specifically, but to find an FC at all. Then, an RNG formula (Random Number Generator, and the ONLY non-seeded RNG in the game (all others are seeded so that Abdicating, Reincarnating, or exporting/importing won't change your results)) determines which of the 6 (later 8) different Faction Coins it is. **STEP 9** Looking at Alignments: Read and click through until she tells you to click on Proof of Good Deed, then click on it. **STEP 10** Your First Spell: Read through her messages and obey her with the spells (kind of useless to do that at that point, to be honest). **STEP 11** Your First Building Upgrade: Read through and obey her. At this point, you should have enough to buy the 4 remaining Farms right away, so buy them, then go into the Upgrades panel and buy Crop Rotation (first Farm upgrades). **STEP 12** Assistants: Hover over the Assistant image (any of them will work), read the message, then click to progress through the next message. You'll gain an assistant with the first two building tier upgrades for each of the first 10 buildings (Halls of Legends are exempt), for a total of 20 base Assistants. **STEP 13** Assistant Squasher: Click the Assistants (any of them, doesn't matter which) until another trophy pops up, then go into the Upgrades panel, where later, an upgrade will appear Assistant Squasher. This is your second Secret Trophy upgrade (gained by clicking the Assistant icon 100 times), and unlike Need a Head Start, it has a cost to it. Once you have come close to earning its cost this run, it'll pop up in there, and buying it will give you another upgrade. You should have another trophy available called Sturdy Treasure. Buy it. **STEP 14** More Secret Trophies: (Note underneath this step about two of the Secret Trophies I mention in this step, though this step is mostly to get you more Secret Trophies) Buy buildings and click on the background until you gain enough coins to buy Proof of Good Deed. At some point, you might gain the trophy “Leet”, which is also a Secret Trophy, for having exactly 1337 coins. If not, try to get that on one of the next few runs. If you want to kill three minutes and get another Secret Trophy, go to the cogwheel in the lower-right, click on it, then click on the version number in the lower right, and have that open for 3 minutes. At some point during this, an upgrade called “Mana Droplet” will appear – this is from producing mana, which you're doing right now passively because you spent mana earlier in this run, during the tutorial. Buy it once you get out of the options, but don't close out yet – there's another Secret Trophy there for you. Click on “IMPORT”, type in “glho kohhl snod”, and click “Import”, and you'll get another Secret Trophy. Check out the settings if you want to adjust any. I give you a note in Step 18 about which ones to click if you're getting lag. Go to the upgrades tab and buy Suggestion Master, it only costs 1,000 coins, and while the bonus seems small (probably 9% with the current version, since the whole number is based on the third number in the version, and the decimal is based on the fourth and final number). Also buy glho kohhl snod, same cost, minor boost. Those boosts might seem minor, but they really help you out at this point. NOTE 14-1: I call glho kohhl snod and Suggestion Master, as well as three other Secret Trophies, “Tribute Trophies” - these are fun little trophies that aren't too difficult to get, cost 1K coins each, and gives you a small bonus. All of them are tributes DG made to beta testers of the Expansions, and you'll get 4 out of the 5 before the end of this guide. **STEP 15** Your First Alignment: Buy Proof of Good Deed, and read through her tutorial, clicking the new button when it pops up. Read the next message, and click. **STEP 16** Your First Faction: Once you have 20 Elven Coins (should), buy Elven Trade Treaty. Read through her tutorial and obey her – this is the last of her for now. **STEP 17** Royal Exchanges: Buy all Royal Exchanges you can as you are able to afford them, EXCEPT for Elven Royal Exchanges – you still need their FC. NOTE 17-1: I exempt Elven Coins from this because you'll want them to unlock more Elven Upgrades, as well as for the Elven Heritage, later. I'll mention Heritages later. **BEFORE MOVING ON TO STEP 18, READ THIS:** There is also a trophy you can get right now called Speed Run, however, you need to Abdicate to do this. I recommend waiting until Step 22, where I tell you how to get it. If you want to get it now, then Abdicate and go for it, and once you get it, Abdicate, then go Good and Elves again, and then move on to Step 18. Others will recommend getting it earlier, but at this stage, because of the tutorial that now exists, you can wait until after this run and not have an issue. The ONLY reason this run even takes as long as it does is because you currently have 0 Gems in your Treasury, and you need to get 620 Elven Coins. Once you get the final upgrade, as the step states, you'll Abdicate pretty soon after that. **STEP 18A** Beginning To Grind: (Notes underneath this step for this step, read before going into the grind) This is going to be the LONGEST part of your first run, and during this step is when you're now able to freely leave and actually have production, either idle or offline. If you left before now, you probably only noticed a significant change in your amount of Faction Coins. Here, you're going to buy buildings (I like to put mine up to a multiple of ten if it's not, and then use the Buy 10 button (click on the Buy 1/10/100/Max button at the bottom of the screen to cycle through those) and buy them in 10's, though if you want to buy them individually, go ahead, it's better in some cases). Just grind your way up through ALL of the Elven upgrades. There are 3 (three) tiers of them, and you already bought the first tier's unlock at 20 Elven Coins. You'll see three upgrades for them, plus a 100 Elven Coins upgrade, which will unlock 3 more upgrades and a 500 Elven Coin upgrade, which unlocks three more upgrades. Once you've gotten all of those upgrades on the third tier, you'll unlock Elven Heritage, for 5,000 Elven Coins. You do not need to buy it to keep it, as Heritages can be bought on ALL future runs. I recommend waiting and buying it, Elven FC chance can get you there easily. Once you have bought the final Elven upgrade and unlocked Elven Heritage, move on to Step 19 – that will talk about the end of your first run and continue the guide. The notes below will give you more information on this run, as well as a few other pointers that are not just for this run, but the full game. **STEP 18B** Your First Gem: Keep hovering over the gem icon on the bottom while you're on, to see when you're getting close to 1,000 Billion (B) (1 Trillion) Coins. If you're close to it, DO NOT do a spell, the Adviser is going to pop up and use up the spell time. Once you hit 1 Trillion (T) coins, the Adviser will appear again, informing you that you've earned enough coins to earn your first Gem. Read her messages and obey her, but do not Abdicate just yet. You can check out the amount of Gems in your Abdication Treasury (the amount of Gems you'll gain if you Abdicate) by look at the Abdicate button in the Upgrades panel. Step 19 will tell you when a good time to Abdicate is. Don't move on to it until you've unlocked Elven Heritage. Don't forget to read the notes for Step 18, I know there are a lot of them, but they're there to help you not just for this run, but for all future runs. NOTE 18-1: If your computer's time is currently between 6AM and 12PM (noon), casting Moon Blessing will give you the Spell Trophy Sun Blessing, which gives you an upgrade of the same name costing 1M coins, and upgrades Moon Blessing – this makes Elves extremely powerful at this point of your Incarnation, as well as in many of your future Reincarnations, unless you have Gift of the Kings (second Gift) or above. NOTE 18-2: Don't forget about casting spells – they really do boost your production. Casting Moon Blessing (MB) then Call to Arms (CtA) when you've got the mana is useful. If you can't, then just cast Moon Blessing, then Tax Collection (TC). You'll probably only manage Moon Blessing and Tax Collection. NOTE 18-3: If you've unlocked it, Leet should pop up to buy after a few million coins – it costs 10M coins to buy. You can either buy it when you hit 10M coins, or after you hit 10M again after buying the first Elven Upgrade at 50M coins. NOTE 18-4: Assistant Trade Union is for hitting 10 Assistants, and is permanently unlocked, though a regular trophy, not a Secret Trophy. It's pretty expensive, and you won't be able to buy it for awhile. Don't worry about it, you'll get it at some point during this run, as long as you keep going until you unlock the Heritage, if you do a long run (such as going to bed, work, or school, or just leaving it up for hours, otherwise, you won't make it there). But again, don't worry about it. NOTE 18-5: You're going to get a lot of Trophies this run. Don't worry about checking the thing every time you get one. NOTE 18-6: Some Trophies pop up that are linked to upgrades, but not all upgrades are linked to Trophies. Keep checking for new upgrades you can afford, the number on the upgrades icon will go up whenever a new upgrade appears, whether or not you can afford it. NOTE 18-7: I recommend going into Options and clicking to hide purchased upgrades – this will make navigating the Upgrades bar a LOT easier. If you're having lag issues, turning off floating text and background particles as well. NOTE 18-8: Assistant base production is 5% of your clicking reward, which is NOT included in the total production (hence why there are upgrades that increase it based on total production) – this is actually based on the production of buildings, I believe, not combined of assistants and buildings, the actual total. So upgrades that increase your click reward increase Assistant production, which is why I told you not to worry about Assistant Trade Union in 18-4. NOTE 18-9: Spells have hotkeys: Tax Collection is 1, Call to Arms is 2, and the spells after that are 3, 4, 5, and 6, in the order they're there (more spells will unlock later on). NOTE 18-10: That orb in the lower-right by your buildings is the Scry Orb, and grants you one of three bonuses for doing the ad (and they don't always work or give the reward, if you just get a black screen, turn off your adblocker if you have one (don't refresh the page, or you'll get ads on KONG, too), and it should work). If they don't work or give you your reward, and you get that ad again, snap a screenshot of it and send it to Divine Games in a private message letting them know it said you could claim or that you followed the steps it gave at the end, or that it didn't do anything at the end or didn't do anything at all to start with, so they can let the ad company know that ad won't give rewards. They CANNOT do anything about it themselves, and they MUST have a screenshot of the ad to give to the ad company. One of the rewards is 4 hours of +100% to production, and another is +2 mana/second and +10% mana production for 10 minutes. The third is FC, but the scaling is horrible, and you'll almost never have any reason to use that one. NOTE 18-11: I don't recommend buying Elven Royal Exchanges even after the 500 FC upgrade is bought, because of the Heritage. If you want to skip that part, go ahead and buy them for the production boosts, but again, I recommend you continue to collect them. If you gain 5,000 of them before, then feel free to do Royal Exchanges, but try not to go below 4500 total Elven Coins while doing them – you'll want the Elven Heritage before ending your run. NOTE 18-12: Your Gem count will go up slowly at first – just keep pushing, don't get discouraged or impatient. Once you unlock the Heritage, even if you don't buy it, your gems gains will be much faster than it was before, especially with all the Exchanges you'll have bought – just don't forget to do them (and don't forget about saving Elven Coins for a big boost at the end of the run with the Heritage). NOTE 18-13: You can check to see how much of your production each building is doing by looking at them, it's on the bottom-left of their icon. Hovering over them will also pop up a tooltip that shows you it as well. NOTE 18-14: Sometimes, saving up to buy an upgrade or building is better than buying one right as it's available. Look to see if it's worth it to save up for another upgrade/building or to just buy the one you can afford then, the maximize your production. A good example of this is Assistant Squasher and (this next one will show up if you're clicking a lot that run or have a lot of clicks that run) Overflowing Treasure, at 100Qa (1e17) and 200Qa (2e17) coins. Assistant Squasher is half the price, but gives a smaller boost to production, while Overflowing Treasure, while double the price, gives a much bigger boost to production, making Assistant Squasher a lot faster to afford. If you've got Elven Luck (Elven 3,2), which you should at that point, since it's only 50Qa (5e16) coins, it won't be too hard to wait. NOTE 18-15: Even though Hall of Legends (HoL or HoL's) is EXPENSIVE, buying even 1 will HUGELY increase your production – its base production is 250,000 coins PER TROPHY that you've unlocked, and the upgrades in its series affect not only it, but ALL buildings, based on number of trophies you've unlocked. At 750, 1500, and 2250 HoL's, you unlock the Hall of Fame upgrades which increase that base amount of production even more. You probably won't get the 750 for quite a few gems, but just adding that to this note so you know, when you do come to it. NOTE 18-16: You'll see upgrades popping up throughout your run called Heroic/Villainous/Neutral Certificate or something similar (first one is Certificate). They're gained by having x amount of Good/Evil/Neutral (respectively) buildings built on that run, and each one gives +100% production to the buildings it goes with. **STEP 19** Unlocking the Heritage and Ending Your First Run: Congratulations! You've unlocked your first Heritage! If you've been saving up your Elven Coins, you should be able to buy it immediately. The boost is small, but it's awesome. Go buy more Royal Exchanges, and once your mana hits max, cast Moon Blessing, then WAIT this time until you have 400 mana, and cast Call to Arms. You won't get any TC's in, but you'll get a lot more gems. Click like mad during this for those Elven Luck procs that'll really boost your gem count. Your mana regen should be around between 8 and 10 (Mine's 9.8 here). Do another combo, and you should be at at least 2,500 gems. You can Abdicate now and move on to the next step if you want, or wait around a little bit longer and gain more gems. At this point, my run's been 1h47 minutes, but I've been online and clicking like mad during it. Don't forget to keep doing Royal Exchanges, once you've bought the Heritage. If you're doing a long run and come back after being offline for awhile, you'll have a TON of Royal Exchanges you can do – do them, buy all the buildings you can (focusing on most productive and their upgrades first), then do TWO combos. If you're still there from the beginning and it's only between two or three hours, try to hit 3-5K Gems. If you're close to 3 hours, wait for 3 hours to hit to get the Tribute Trophy “Because I Like to Grind”. If you're already past there, you've got it. If you're not close, but want to wait, go ahead and wait. It's a small bonus, like the others.After this point, now click on Abdicate. **STEP 20** Look Who's Talking Again: Your Adviser will pop up, read her messages and do as she says. The shop is premium stuff, small boosts that you spend KONG kreds to get. Note: this game is NOT Pay-to-Win, and never will be. The only significant boosts are from the Gifts, and all they do is speed up the start of the game. When you click the Shop icon (the little money bag), she has another message for you that you have to close out of the treasure bag for. **STEP 21A** Another Trophy: Abdicate 10 times in a row, now. Should get a Tribute Trophy after the 9th, but you need to do all 10 in under 3 minutes for it. Rule 'dis, which gives a bonus of 1 mana/second for 1,000 coins (again, all Tribute Trophies are 1,000 coins). **STEP 21B** More Trophies: You can also get Leet after doing the final Abdication out of the ten. How to get Leet: Buy no buildings, get no Assistants. If you have the Gifts, go to Options and turn them off. Click. Click. Click. Keep clicking. When the first clicking reward upgrade appears, buy it ONLY when your coins right then end in a 2 or a 7 – you need EXACTLY 1337 coins to earn Leet, and that upgrade gives you 5 coins per click, up from the 1 you're getting then, and the next upgrade costs a lot more than 1337 coins, so you won't be able to afford it. Again: only buy the first clicking upgrade when your coins amount ends in 2 or 7. Spending 500 coins might seem a bit of a waste at that point – but you'll get 1337 coins after with less than the 837-ish clicks you'd need if you don't. ONLY CLICK – no spells or anything, no buildings, no other upgrades. NOTE 21-1: You can also try for another Secret Trophy here, if you don't already have it: Building Hater, earned by gaining 100,000 coins WITHOUT building any buildings. It's good to do this the same run as you do Leet. Just click, click, click, and buy the clicking reward upgrades when you can. Going Good when you hit 25K coins is a good idea – their Alignment Spell, Holy Light, increases your clicking reward by a fair amount. But also know that you're going to get it in two steps if you follow both of them, so you don't actually have any real reason to do it right now, especially since the next step is just another trophy gain, and the one that makes it a trophy you get after 12 clicks. 10 on the background (or a click on Headstart, then 9 on the background), one on the trophy upgrade, and then once more on the background – way faster than doing it without the next trophy. Get it. I dare you. **STEP 22** Speed Run Trophy!: Now we're going to have fun, and get a SPEED trophy called Speed Run, if you haven't already. Pay attention to the instructions, read them carefully...then ABDICATE again, because you have 5 minutes from when you Abdicate to get this trophy. So again, and THIS IS VERY IMPORTANT: READ ALL DIRECTIONS, THEN ABDICATE AND IMMEDIATELY GET TO WORK! Abdicate. Click like mad. Buy buildings when you can. Buy buildings upgrades and other upgrades when you can. Do not use the Buy All button – it will buy Gem Power, and you CANNOT have Gem Power for this. After about 10 of each, stop building that building and focus on others. Do not buy Mana Droplet until after the Orcish Arena upgrade. Buy glho kohhl snod as soon as you can, wait until after Orcish Arena's first upgrade to buy the other Tribute Trophy upgrades. Once you're getting 500 coins/second as your production (you can see that at the bottom of the screen), just keep clicking the background (no upgrades or buildings) until you can buy Proof of Evil Deed. Don't worry about a Faction, even if you can afford it. Only buy Evil buildings and their upgrades. Make sure you're clicking like mad through all of this. At about 4.5 minutes into the run (set a timer in front of you if you have to, or if you're feeling brave enough, you can check your time by clicking the “I” in the circle on the lower-right, in the second box – the first number is your time that run). I recommend setting a timer in front of you, so that you know if you've passed up the 5 minutes. Anyway, back to 4.5 minutes into the run, so at 4:30-4:40, cast Blood Frenzy and Call to Arms, and click like mad, buying the buildings that are now available to you. After one or two clicks after Dark Temple, you should have finally earned a total of 1M Coins that run. If it takes you longer than 5 minutes, start again. Speed run costs 10 coins and increases your base clicking amount by 1M coins/second. Need a Head Start is free, and gives you 10 coins. Pick: 1 Farm, or Speed Run? Farm. Why? Because Need a Head Start doesn't count for earning coins, and since Speed Run is a Secret Trophy, you have to earn its cost that run before it'll appear (or close to, it's hard for me to tell, but it's definitely one of those two). **Step 23** Wow Is This A Lot of Secret Trophies: Don't stick around. Abdicate. Get Need a Head Start. Click until Speed Run appears. DO NOT CLICK ON THE BUILDINGS – we're going for a Secret Trophy. Once Speed Run appears, click the background. Boom, Secret Trophy Building Hater. Now go to Buy 1 mode and buy 1 of each building. Only one of each. It'll take a few minutes for you to be able to afford the HoL, but it shouldn't take too long. You're probably going “200B coins at 3K Gems? Is he crazy?” Only a little. It's doable. If you don't want to wait, skip to Step 24. It really shouldn't take more than a little bit. It'll be a lot faster later in R0, but Unitary is a nice upgrade to have right now, too. You can cast Holy Light for clicking reward. Just click like mad on the background, and go Elves when you have the FC for it. An upgrade or two should be immediately available. Going Elves might take a few minutes, depending on your RNG luck with getting Elven Coins instead of others. Don't forget all Exchanges but Elven Exchanges, and when you go Elven, cast Moon Blessing. If you cast Holy Light shortly after starting this run, you should be able to cast Moon Blessing 5 to 8 minutes later, depending on how many of the mana upgrades you've bought. It took me less than 10 minutes to get Unitary, and that was with writing this step, editing another, and talking in the KONG chat to help someone. **STEP 24** Your Next Grind, From 3K Gems to 100K Gems: Just do an Elven run like you did before: buy buildings, click, buy upgrades, do Exchanges other than Elven (you want your FC, remember), going up the Elven Upgrade Tiers as you can afford them. If you're at 3K Gems, and you do a combo after Elven (3,3), but before Heritage, you'll jump up to about 25K-75K gems in the Abdication Treasury based on Royal Exchange count and Elven Luck procs (without Sun Blessing, probably 100K+ gems with), from the 300-500 you were probably at. Wait for the Heritage for a bigger jump. Keep going, even if you aren't waiting. Also...that's within 20 minutes. Don't bother waiting for the Heritage on this one – do Elven Exchanges once you buy the 500 FC upgrade. You won't be around long enough to get the 5K Elven Coins needed. NOTE 24-1: Heavy clicking isn't needed, except during the combos, unless you have Sun Blessing. Here, clicking is only really wanted for Elven Luck procs. **Step 25** 100K Gems to 1M Gems: Once you hit 100K Gems in your Abdication Treasury, Abdicate and do another Elf run, until you hit between 1M and 10M gems. How long these two runs take will depend on how much clicking you're doing, and if you have Sun Blessing or not. Without Sun Blessing, it'll take a longer. The more clicks you have, the more mana you have as Elves (Elves (3,3) gives mana/second based on total amount of clicks that R). It takes about 2-10 Elven Procs, based on your production, with MB and CtA active for you to hit 1M gems. NOTE 25-1: Heavy clicking isn't needed, except during the combos. Then, click like mad. metadata **WARNING: THIS GUIDE CONTAINS SPOILERS! ** **STEP 26** 1M Gems - Unlocking More Heritages: Once you hit 1M+ Gems, Abdicate. Your base FC chance is now 15% chance (approximately) with Gem Power upgrade. Now, we're going to unlock the Heritages for the other Factions. Don't buy them, just unlock them. Go in any order you want, but save Angels and Demons for LAST. Note the fancy new upgrade in your inventory: Gem Potency. Unlock Requirement: 1M gems. You'll have it for the rest of the R, and need to unlock it again in each R. There are currently 3 total Gem Potency upgrades for pre-Ascension people – don't worry about Ascensions, that's R40, so you're quite a bit away. Don't worry about the upgrade, either. Buy it if you can, but it's not necessary. Also know that these are NOT production runs, so don't worry about gem gains during these. Just unlock the Heritages and move on. Once you have Elven, Undead, Fairy, and Goblin Heritages, move on to Step 27. Notes for Spell Trophies for the other three below. Only grab them if you can (Fairies shouldn't be too hard), and don't go out of your way to get them, unless you really want to right now. These other three Heritages shouldn't take more than an hour, if you're actively clicking the background. NOTE 26-1: Elven Spell Trophy, Sun Blessing: Cast Moon Blessing between 6AM and 12PM (noon). Undead Spell Trophy, True Night: Cast Night Time between 11PM and 6AM. Fairy Spell Trophy, Fairy Choir: Cast Fairy Chanting with at least 45 Assistants. Goblin Spell Trophy, Greed Drive: Cast 100 Goblin's Greeds without having cast any other spell that game. NOTE 26-2: For Greed Drive, the free TC from the upgrade Goblin Central Bank DOES NOT interrupt this. Hover over Goblin's Greed to see how many you've cast that game. The metagame stat of spells cast increases from the free TC from Goblin Central Bank (check by looking in the stats page in the “I” in the lower-right corner), so that one shows double the actual number of spells you've cast (if it's even; if it's odd, you might cast Goblin's Greed before getting GCB). This upgrade will take several hours to get, and isn't needed at your current R. NOTE 26-3: Fairy Choir should be easily attained after the last Fairy upgrade is bought, because of the amount of assistants it gives you, just cast Fairy Chanting. **STEP 27** Angel Heritage, Gaining Mana Upgrades, Automatic Casting: Now that you've got Elven, Undead, Fairy, and Goblin Heritages, go Angels. If you have about an hour to spare, keep going AFTER you unlock their Heritage. There are two reasons for this. The first is that when you hit 60K mana produced, you gain the first of the Autocasting series. The second is that producing more mana will gain you more mana upgrades. Getting to 100K is good, though if you want to go all the way to the 200K one, feel free. Just make sure you don't let your mana stay at full very long – cast spells as soon as you hit cap. If you have all spells active, then cast TC's. NOTE 27-1: If it's Sunday, casting the Angel Faction Spell, God's Hand, will earn you the Spell Trophy God's Rest. NOTE 27-2: Once you've gotten all the Angel upgrades, do a combo for money. You might be able to do it then, if not, buy the mana buildings, let it go to full, and then try again – cast God's Hand, then Call to Arms when you can, then Holy Light when you can, and then TC when you can, and you'll get the Secret Trophy Spell Fury. The upgrade increases your mana regen. The more mana regen upgrades you have when you try this, the easier, but you should be able to get it at about 36-38 mana/second. **STEP 28** Idle or Skip: This is a great spot to leave at, once you have Automatic Casting. If you're not going to be leaving the game, then skip to Step 29. If you are, then do one of two things. If you're going to be idle, CTRL+Click on Tax Collection. Why? Because your mana/second gets reduced with Autocasting active on a spell, down to 50% of what it is, but you cast spells, which gives you mana produced as you regenerate it. And because this isn't a production run, even if you've seen production. If you're going to be idling, leave it up on Autocast, because you're going to need spells-cast later, and you'll still produce mana, getting you closer to the next Autocasting upgrade (1M mana spent across all Abdications that R), as well as more mana trophies/upgrades. If you're going offline make sure you buy Automatic Casting first – you'll get a small % of your online mana/second produced while you're offline, which will help you get more Autocasting Trophies, even if a bit slower. If you're not leaving the game, then go on to Step 29, you won't need the spells-cast until later, anyway. **STEP 29** Hell Rush (Demons): Now for another speed run, if you can manage it. Abdicate. Click like mad. Make sure to buy Gem Power, you want that FC chance. As soon as you hit 20 Demon Coins, go Demons and cast their spell. If you cast Hellfire Blast (their Faction Spell) within 60 seconds of Abdicating, you'll get a Spell Trophy that causes it to hit HoL's as well, when the upgrade is purchased. If you don't unlock it, don't worry about it, it'll be much easier closer to the end of this R, and you don't need it just yet, anyway. Unlock their Heritage, do another combo with Hellfire Blast, and then Abdicate. **STEP 30** Unlocking Excavations (1B Gems): For the fun part: Elven runs. Do Elven runs up to 50-100B gems. Should take 2-4 runs. Save up your FC for Heritages, instead of doing Exchanges, and then do Exchanges. The first time you Abdicate with 1B+ Gems, you'll notice a new button: Excavation. Your Adviser will tell you about it appearing. Ignore it until you hit 50-100B Gems, then move on to Step 31. NOTE 30-1: Your Adviser will pop up when you buy the Archaeology Upgrade in the Upgrades – just read her messages and click through, don't click on the stuff she highlights, you don't need to, and you'll do that in a minute, anyway. **STEP 31** Unlocking Neutral Factions: Abdicate. Start a fresh Elven run. Excavate down to 30 Excavations. Read the Artifact descriptions, they tell you how to unlock the Neutral Factions. Once you have 20 Excavations, you can unlock Titans, once you have 25, you can unlock Druids, and once you have 30, you can unlock Faceless (who we'll ignore for now). NOTE 31-1: Titans needs 300 Halls of Legends (HoL's) in any individual run to unlock, once you hit 20 Excavations. Druids needs 1M Faction Coins earned (not on-hand) in any individual run to unlock, once you hit 25 Excavations. Faceless needs 36 hours in any individual run to unlock, once you hit 30 Excavations. An upgrade will appear to buy once you meet the requirements, but will vanish if you do not buy it before Abdicating. **STEP 32** 50B+ Gems - Unlocking Titans and Druids: Build up to 300 HoL's, if you haven't already. Buy the upgrade that appears to unlock Titans. If you're close to hitting 1M FC earned this run, keep going – it doesn't matter if you spend them, just as long as you earned them. If you're not close to it (won't get it within an hour or two), then Abdicate and go Neutral, then Titans. Their spell gives you FC, just like Goblin's Greed, so that will help, though it will take a little while to get 1M FC with Titans, because of their insanely low mana regen. Lightning Strike (LS) is a powerful spell when it hits the right building, but is set through a seeded RNG (Abdicating, Reincarnating, and Exporting/Importing won't change the result). Once you've earned 1M FC in a run, you can unlock Druids. If you do unlock them as Elves, go Titans for their Heritage, then go Druids. If you're Titans, make sure you've unlocked their Heritage before Abdicating and going Druids. Know that Neutral Factions have higher FC costs for their upgrades – T1 start off at 500 of two different FC, one Good, one Evil. NOTE 32-1: Casting LS 100 times during 1 Abdication will earn you Lightning Storm, the LS Spell Trophy. Much like with Greed Drive, Lightning Storm will take a few hours to get, due to mana regen. **STEP 33** 50B+ Gems Playing as Neutrals: A lot of people will say that Titans beat Druids: That was true for a time. I've tested at this stage, and found that Titans, when LS hits the most optimal building and is combo'ed with CtA (which Druid Heritage enables) is weaker than a full Druid combo, which can usually include all three duration spells, and if you're lucky, a TC as well. We're not going to start buying buildings yet. At least, not normally. Buy all buildings except for Halls of Legends (keeping 0 HoL's). Then cast the Druid Faction Spell, Grand Balance (GB). It should hit HoL and immediately (if you've got other trophies popping up first, it'll wait until after to grant it and the upgrade won't appear until after the trophy notification pops) give you the Druid Spell Trophy, Halls of Balance, which decreases GB cost and increases its duration. Now do a Druid run as you'd do any other run: build buildings, buy upgrades, and cast spells. One good thing about Druids is that you SHOULD, with Halls of Balance, be able to do a triple-spell combo with TC added on if you're lucky after just a few runs, or once you have Druid Heritage. Just cast GB first, wait four seconds, then cast the other spells. Your max mana should be close to or at 2400, which should allow the three duration spells. If you can't, do GB and CtA with TC's. On their full combo (all three duration spells), if you can get TC in because of your max mana and mana regen (assistants give mana regen, here), then make sure to throw that in. NOTE 33-1: Use a few Excavations to gain FC to kick-start your run. Shouldn't take very man per run, and save them, you'll want to keep them. NOTE 33-2: Your Adviser will pop up after 50 Excavations, when you earn your first Ruby. Read her messages and obey her, but DO NOT buy any of the Ruby bonuses (buy the free Ruby upgrade, though – that's a free 100% to production). You'll want them for Excavation Resets in later R's for Artifacts. **STEP 34** 1Qi+(e18-e20) of Gems,Unlocking Dwarfs: Do Druid runs up to 10-50Qi (1-5e19) Gems. I recommend 25Qi (2.5e19) Gems. Now we have the fun part: the Vanilla Prestige Factions, Dwarf and Drow! Excavate down to 200 Excavations. Buy the Passage to the Underworld upgrade, and read the Adviser's comments. You'll now see two Quests (One for a bearded guy (Dwarf), one for a shady guy (Drow)) – you can buy BOTH of them, but not yet. They each cost 10Qad (1e45) coins and 10K of three different FC (the three Good Faction's FC for Bearded, the three Evil Faction's FC for Shady), and have three additional requirements. The Quests MUST be bought as the Alignment they're for: Good for Bearded, Evil for Shady. You'll see three requirements if you click on it to open it up – you also need to meet those requirements. Once you're at about 25Qi (2.5e19) Gems, go Elves to gather the rest of the 10K clicks you need, if you don't already have them. Once you are at 10K clicks, go Fairies, as their building cost reduction on the first three buildings makes it easier to hit the building requirements (Quest requirements are listed below). NOTE 34-1: The requirements for Bearded (Dwarf) is 7,000 buildings and 800 Inns (minimum) that run, and 10,000 clicks (that R). NOTE 34-2: The requirements for Shady (Drow) is at least 325 trophies (total), 10,000 spells cast (that R), and 650 Dark Temples (that run). NOTE: 34-3: Dwarf stacks on top of the Vanilla Good Factions, and Drow stacks on top of the Vanilla Evil Factions. You MUST buy Underworld Diplomacy for their FC to start dropping, and must have that and be a Good or Evil Faction for the contract to appear. NOTE 34-5: When running as a Prestige Faction, your faction is Vanilla/Prestige, so when you first unlock Dwarfs, it would be Fairy Dwarfs, when you run as Elves with Dwarfs, it's Elven Dwarfs, Goblins with Drow is Goblin Drow. Another way to combine the names is the Prestige Faction's name first, and the Vanilla's second, making it one word, such as Dwaries, Dwelves, Droblins, and so on. **STEP 35** Elven Dwarfs: Go Elves and run Elven Dwarfs. If you can manage a CtA, wait 8s, Diamond Pickaxe (DP), wait 2s, FC, then cast at least 1TC, go Fairies instead. Otherwise, go Elves to pair with Dwarfs. This goes for all future R's (shouldn't go past R3 before Fairy Dwarfs is stronger than Elven Dwarfs). NOTE 35-1: Mathematician is easiest to get on Fairies. Unlocked by having 1024 Farms, 512 Inns, 256 Blacksmiths, 128 Warrior Barracks, 64 Knights Jousts, 32 Wizard Towers, 16 Cathedrals, 8 Citadels, 4 Royal Castles, 2 Heaven's Gates, and 1 HoL. This will make Fairy Dwarfs much more powerful, and it's not difficult to get from here to the end of your R. **STEP 36** 1Oc(e27) Gems: Once you hit Oc Gems and Abdicate, your Adviser will pop up again, telling you that you can now Reincarnate, and that grey button by “Abdication” will now be yellow and say Reincarnate. You'll lose EVERYTHING EXCEPT FOR TROPHIES AND SOME STATS, and gain Reincarnation Power instead. I know it seems like a big sacrifice, but it's worth it. After the final steps, I'll list a few trophies to aim for before Reincarnating, some of which I've already told you to get. However impatient you are for this, there are a few more things to do before Reincarnating that will make it a lot faster. **STEP 37** Unlocking Faceless, Autocasting Upgrades, and spells for Drow: Abdicate after you hit 1Oc (e27) Gems, read your Adviser's message (probably did this in the last step, just saying it again), and then go Angel Dwarfs. You're going to be on this run for a minimum of 36 hours for THREE reasons. I know, you probably want to just Reincarnate and check it out – the 36 hours will be worth it, I promise. After you hit 36 hours, online or offline doesn't matter for this, you'll gain another Faction Unlock upgrade for Faceless, the third Neutral Faction. If you're mostly online, make sure to have TC on autocast, and if you're active (actually playing), manually cast. Either way, you'll at least get close to 6M mana, maybe 12M, depending, for the whole R, giving you Masterful Autocast. You'll also need 10K total spells cast this R for Drow. **STEP 38** Faceless Heritage: Now that you have Faceless unlocked (make sure you buy the upgrade before Abdicating), Abdicate, go Neutral, go Faceless, and grab their Heritage. **STEP 39** Unlocking Drow: Abdicate, go Evil, go Demons, and build 650 Dark Temples to meet the final Requirement for Drow (if you've been following this guide, you should have 10K spells cast and the Trophy requirement already), then unlock them and grab their Heritage. **STEP 40** Premeditation!: Abdicate, go Evil, go Demons, but DO NOT go Drow this time. Grind for a few minutes to get 850 Dark Temples, then once you hit AT LEAST 850 Dark Temples, go Drow for the Secret Trophy Premeditation. **Trophies to get at some point before Reincarnating: ** Up to the 900 buildings trophies. Spell Trophies: ~Sun Blessing: Cast Moon Blessing between 6AM and 12PM (Noon). ~Hell Rush: Cast Hellfire Blast within 60 seconds of Abdicating (easiest done at a high-gem level, since Gem Power increases FC find chance significantly). ~Fairy Choir: Cast Fairy Chanting with at least 45 Assistants. Tribute Trophies: ~glho kohhl snod: Import those exact words (with spaces). ~Suggestion Master: Go to Options, click on version number in lower right, and have the patch notes open for 3 minutes.~ Rule 'dis: Abdicate 10 times in 3 minutes. ~Because I Like to Grind: Stay on a run for 3 hours. Other Secret Trophies: ~Mathematician: 1024 Farms, 512 Inns, 256 Blacksmiths, 128 Warrior Barracks, 64 Knights Jousts, 32 Wizard Towers, 16 Cathedrals, 8 Citadels, 4 Royal Castles, 2 Heaven's Gates, and 1 HoL. ~Speed Run: Guide given in Step 22. Make sure to read the instructions BEFORE hitting Abdicate for it. ~Premeditation: Have 850 Dark Temples on a run before aligning with Drow that run. **Initialisms: ** Spells: FC: (Spell) Fairy Chanting.~ GG: (Usually) Goblin's Greed.~ (Rarely) Gem Grinder.~ CtA: Call to Arms.~ TC: Tax Collection.~ MB: Moon Blessing.~ GH: God's Hand.~ BF: Blood Frenzy.~ HL: Holy Light.~ HB: Hellfire Blast.~ NT: Night Time.~ LS: Lightning Strike.~ GB: Grand Balance.~ BW: Brainwave NonSpells: FC: Faction Coins.~ RNG: Random Number Generator.~ RE: Royal Exchanges.~ GotH: Gift of the Heroes.~ GotK: Gift of the Kings.~ GotG: Gift of the Gods. **How to Convert From Short Numbers to Scientific Notation and Back:** These -fixes go with the number I post by them. Ones Place (first): U (Millions): 1.~ D (Billions): 2.~ T: 3.~ Qa: 4.~ Qi: 5.~ Sx: 6.~ Sp: 7.~ Oc: 8.~ No: 9. Tens Place (second): D (Dc): 10.~ Vg: 20.~ Tg: 30.~ Qag: 40.~ Qig: 50.~ Sxg: 60.~ Spg: 70.~ Ocg: 80.~ Nog: 90. How to convert from Short Numbers to Scientific Notation. 1) Take the -fixes you see and turn them into a single number. If no ten's place, ignore that. If ten's place, just remember that it's a ten's place, and don't add 4 and 1 for Qad, but 4 and 10, to get 14. 2) Add 1. 3) Multiply by 3. If you did the Qad for this, you should now have the number 45 as a result. 4) Look at the NUMBER before your -fixes – how many digits are to the left of the 1's place? Add one less than that to your final number. So if there's one, add 0, if there's two, add 1, and if there's three, add 2. 5) Now move the decimal point right after the furthest-left number, and tack on the resulting number after that, with an 'e' before it. So 108Qad is 1.08e47. How to convert from Scientific Notation to Short Numbers. 1) Divide the e-number by 3. Do you have .333 or .666? If former, decimal point moves right once, if latter, it moves right twice. 2) Now look at the whole number from your e-number. Just convert the 1's into what it is in -fix, and the 10's into what it is in -fix. Use the chart above. metadata How to start Realm Grinder: - get Speed Run Trophy - get a couple other easy trophies (do nothing for 5 minutes, stare at changelog for 3 minutes) - play as each of the 6 vanilla factions until unlocking Champion trophy for each - play as Elves until excavating enough to unlock neutral quests - unlock neutrals and get their Champion trophies - play as Titans until excavating enough to unlock prestige quests - unlock prestige factions and get their champion trophies - play as Dwarves until reinc-level gems - get remaining early trophies (Hell Rush, Mathematician) - reincarnate….RG has been started. ;) I think most people have trouble with timing their spell casting to maximize production boost, and learning how Lightning Strike works (learning how to tell when HoL isn’t the best building). metadata Not even close to being helpful there. Stick around in chat for awhile, and you’ll see all the questions fresh young nublets ask. The in-depth guide I’m posting after the update tomorrow will have most of those answers in it’s ~8000 words, explanations on several things, as well as how-to’s for some of the Secret Trophies. It gives more updated gem counts for things, accounts for the tutorial mentioned in the in-game announcement DG sent out, and more. The guide tells you how to do all of what you posted in your ’I’m going to tell you to do this, but now’ thing right there, as well as general Gem ranges for different stages. I keep seeing the Guide from last year shared in chat, which will have several pieces of information wrong as of tomorrow’s update, hence the new guide I’m posting that’s more up-to-date. But feel free to tell players to do that – they’ll just ask for help from others when they get to each stage. metadata Looking forward to reading it, as I started a bit over a week ago. I’ve been reading dox’s trophy guide on the wiki and it’s been really helpful. metadata Really? I thought my synopsis was a great, albeit compressed and detail-less, walkthrough for R0. If you need details, the wiki is pretty thorough. I’m not trying to discourage an up-to-date R0 guide, but from my POV, R0 is pretty easy, and I hear it’s only getting easier. metadata What is with people and guides? People should figure shit out without having their hands held. That’s life. But that’s also part of the fun – the trial and error. This game is not deep, it does not require thought, it does not require a guide. Not to mention there already is an in-depth R0 guide located here: [https://www.kongregate.com/forums/8945-realm-grinder/topics/547245-guide-for-r0-starting-realm-grinder](https://www.kongregate.com/forums/8945-realm-grinder/topics/547245-guide-for-r0-starting-realm-grinder) metadata You really seem intent on suggesting/implying that a guide isn’t needed. I’m not saying it is, I’m saying the old, outdated one gets used a lot, and a lot of new players actually like a guide that isn’t a wiki, not something filled with a bunch of information they won’t use, as well as with a bunch of tips, instead of just facts. As was mentioned in the in-game announcement, there’s a quick tutorial in R0 (and a few times later). The ‘getting easier’ part is two minor adjustments (can’t say what). The old guide gets linked into chat a lot because of all the new players who ask for help – which means that guides are used, not just the wiki. A lot of people can’t run the wiki, either, because of browser crashes (I hear about that all the time, don’t say it doesn’t happen, and I’ve got a good comp with good internet, and the wiki lags to hell on me). The wiki tends to be outdated on some things, too. This guide will simplify what you’d look at in the wiki, too, and not require page changes. You won’t get useless information, you’ll get a bunch of tips for where you’re at, and more in this guide. R0 might be easy – but for someone just starting, a guide is IMMENSELY helpful. @TheLowerLife – a lot of people like guides, and not everything is easy to figure out on your own – some things require pure luck if you don’t know how to do it. And that guide is outdated, and if you read my original post – it’s going to become even more outdated with his next update. That’s why I’m doing this. metadata Does this mean I can finally retire my R0 guide? Pleasepleaseplease!!! metadata ppl who bitch: he makes this voluntarely. You dont have to read it. you dont have to link it to noobs even if you want to help. This just provides another option and well as long as its not full of false info (which i assume its not:P) its only a positive thing you can link to those noobs with a very much below average understanding of how to click XD. until now i just directed ppl to r0 guide and told them to not so much follow it, but to use it to understand certain phases and mechanics. partly cuz of possibly being outdated, partly cuz well… following a guide isnt really ideal for anyone. This one will just help more for the ones that cant really understand shit i guess. Although im kinda against holding the hand of ppl, its sad to conclude that for certain kids its needed. ps biggest tip i can reccomend putting in: ALMOST NOTHING CAN SCREW YOU OVER LONG TERM. everything (aside from excavations) will reset on on abdication so dont be afraid to experiment etc, you can only “ruin” your current run (and the time associated with that) metadata > *Originally posted by **[why\_amihere](/forums/8945/topics/643873?page=1#posts-10551268):*** > > Does this mean I can finally retire my R0 guide? > > Pleasepleaseplease!!! If you want to. My guide is only an in-depth guide for R0 – contains nothing about R1-R15. I might put in a few pointers at some point, though, but my guide is solely for R0, and was created during the beta while playing/testing. metadata Guess I should post that this is now up, since it looks like it got lost in the complaints and compliments about the UI and Graphics overhaul. 874,244,627,935,753,543 posts about the update. Do we even have that many plays? metadata All I ever see you do is complain about things or insult people 1bookboy, so it’s quite a surprise to see you rewriting the wiki instructions/why\_amihere’s guide to better conform to the new GUI. Thank you for the guide! metadata Uh… What del said. (Insert Snarky Comment Here) metadata Something snarky about 1bookboy metadata Does this mean that you’ll hold my hand when I do other things too? Thx for gud guide. metadata At the request of DivineGames, I’ve added in an explanation of all of the Options features, now located at the bottom of the first post. For returning players who want the upgrades and trophies to align more like the old style, it tells you which options do that – Challenges, Events, and Researches won’t. metadata “only buy 1 HoL. Make sure all other buildings’ productions are higher than HoL’s (so that HoL is the weakest building). Then cast the Druid Faction Spell, Grand Balance (GB). It should hit HoL and when it ends (DO NOT BUILD HALLS OF LEGENDS DURING THIS)” I have a couple of problems with this specific section: don’t buy any HoL at all (makes it hit it guaranteed), and also you get the trophy as soon as it hits it so you can build HoL during it if you would like. metadata When I tested, it would not grant Halls of Balance for hitting 0 HoL’s. Also, you won’t get the trophy unless it’s on HoL at the end of the cast, so you need to make sure HoL’s are still weakest when it ends. metadata When unlocking prestige factions, you can buy the “Passage” and the two “Quests” as a neutral faction. I like to use Titans for this because of the Faction Coins. To actually fulfill the requirements to finish the unlock and join a prestige faction, you have to switch to a vanilla faction. metadata > *Originally posted by **[1bookboy](/forums/8945/topics/643873?page=1#posts-10556989):*** > > When I tested, it would not grant Halls of Balance for hitting 0 HoL’s. Also, you won’t get the trophy unless it’s on HoL at the end of the cast, so you need to make sure HoL’s are still weakest when it ends. I did it just before posting that, and not only do you get it with 0 HoL’s, but you get it RIGHT AWAY, like it always has been. metadata I tested it during the beta, and the trophy did not pop until the end. Last time I tested it live was a few months ago, and it wouldn’t pop on 0 HoL’s. That’s odd. And when 0-target was first implemented, it wouldn’t grant it on HoL’s, I tested that. I’ve also never gotten it right away, I always had to wait out the spell. It did pop right away when I tested just now, though. That’s odd. I’ll make the change in the guide. @Joy2U – the update changed that. You now buy the Passage as any, and the Quests and Invitations have been merged, costs lowered, and the FC requirement is now 10K FC from each of it’s Alignment’s Faction’s, and you have to buy it as the alignment of its Faction. metadata Ok, makes sense. metadata I checked after you posted that, and apparently, that wasn’t put in the patch notes. « Prev

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