INSTALLATION

UPGRADING TEXTURE PACK VERSION:

\NieRAutomata\FAR_Res\inject\textures\

THE GAME'S DIRECTORY?:

EXPERIENCING ANY ISSUES?:

Make sure you use the 'automated' FAR install option, as opposed to 'manual'. - Additional info is in Aemony's FAR guide listed above.





Open dinput8.ini in NieR: Automata's folder directory. Search for '[Textures.D3D11]' - make sure the below values are the same:



[Textures.D3D11] Cache=true PreciseHash=false Dump=false Inject=true ResourceRoot=FAR_Res InjectionKeepsFormat=false GenerateMipmaps=false

The texture pack doesn't work properly with the deband mod. I intend to find a fix for this, the only way around this for now is using Reshade's deband shader instead. Worth noting the shader isn't as accurate as the deband mod.





The HDR build of FAR does not work with the texture pack - Kaldaien is aware and intends to fix this.

STUTTERS WHEN LOADING NEW AREAS?

This Texture Pack is quick to apply if you already have FAR (Fix Automata Resolution) mod installed:After installing FAR, check the DOWNLOAD section in this guide and download the latest texture pack version. Extract the downloaded file and copy the 'FAR_Res' folder to the game's directory. The texture pack should be installed.Refer to Aemony's guide for FAR installation:If you've already downloaded an earlier version of the texture pack, you will first need to delete the version you've installed before injecting the most recent version.You can do this by entering the game's directory and looking for my texture pack folder:It's where your game files are stored. You can find it by right-clicking the game on Steam, select properties>local files>browse local files - Steam should reveal the game's location in 'file explorer'.You may notice more stutter than usual as both the game and textures are loading on the same storage drive. You can reduce these stutters on a faster drive (preferrably SSD).Alternatively, you can inject the textures from a drive location that's different from where the game is installed.1. To do this, move the FAR_Res folder to your preferred location (different drive)2. Open the newly placed FAR_Res folder and copy the directory address, for example: C:\Far_Res or G:\Far_Res3. Open dinput8.ini from the game's directory and search for 'Textures.General' (quick search with ctrl+f) - Change the value of ResourceRoot (under Textures.General) by pasting your copied address. For example:changes toorSave changes and the textures should now load from the new assigned directory.Keep in mind the vanilla game already suffers from some default stutters even with an SSD, due to how the game is optimised. These stutters are true for consoles too, as made evident by Digital Foundry.