Circle of the Hive

Druids in the Circle of the Hive are awed by the loyal and hard working nature of honeybees, and devote their lives to protecting and nurturing these peaceful souls. These druids are often found tending meadows and open fields, learning the secret dances of the bees. They, like the bees they so revere, greatly enjoy community, and will send messages between hives to share what they've learned with each other. While usually sedentary, some keepers will quest to spread their joy and love of the tiny creatures by designing wearable hives used for travel.

Beekeeper

Starting at 2nd level, you carry with you a pack that serves as the hive of a swarm of honeybees. The honeybees serve their keeper as their queen, and may communicate with you telepathically across any distance. The bees provide one ounce of honey every other day as long as they can find flowers. The bees recover 5d8 hit points after each long rest.

Swarm of Bees Medium swarm of tiny beasts, unaligned Armor Class 12

12 Hit Points 22 (5d8)

22 (5d8) Speed 20ft., climb 20ft. STR DEX CON INT WIS CHA 3 (-4) 13 (+1) 10 (+0) 1 (-5) 7 (-2) 1 (-5) Damage Resistances blugdeoning, piercing, slashing

blugdeoning, piercing, slashing Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned

charmed, frightened, paralyzed, petrified, prone, restrained, stunned Senses blindsight 10ft, passive Perception 8

blindsight 10ft, passive Perception 8 Languages -

- Challenge 1/2 (100 XP) Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't gain temporary hit points. Shielding. While the swarm is occupying their keeper's space, all adjacent creatures have disadvantage on melee attacks against the keeper. Actions Stings. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 10 (4d4) piercing damage.

First Alchemists

Starting at 2nd level, you may collect a more concentrated honey that possesses magical properties. You may collect honey once per day, and each dose of honey may be used to heal 1d8 hit points. The healing property of the honey is lost after one day, but the honey remains edible. The amount of honey collected increases as you level. You may collect two doses at 4th level and three doses at 8th level.

Industrious companions

Starting at 6th level, your swarm has begun to understand your kind as you understand theirs. When the swarm begins its turn sharing a space with you or an ally, they may take a full-round action to close and mend your wounds. The swarm is capable of performing this task once per long rest, and heal 3d6 hit points.

Swarm Cloak

Starting at 10th level, your swarm grows in strength and size. When you begin your turn sharing a space with your swarm, if they have not acted in the round yet, you may sacrifice their movement to gain a flying speed of 30ft. in addition to your normal movement.until the end of your turn. While moving in this way, you do not provoke attacks of opportunity.

Hive Shield

Starting at 14th level, your swarm becomes massive. Your swarm gains an additional 5d8 hit points upon reaching this level. Additionally, whenever you are hit by an attack while your swarm shares your space, you may have the damage dealt to the swarm instead.