So here are some new screenshots with some improved graphics. I also thought it would be a good opportunity to show the combat interface of Chaos Reborn. It is remarkably simple - on the surface. When you select a creature, every space you can move to is highlighted, and every enemy you can attack is highlighted. For each enemy there is a percentage number which tells you the chance of killing that enemy in combat. This number is derived from the ratio of the attacker's Combat Rating to the defenders defence rating. Combat always has two possible outcomes - either you kill the enemy or you don't. It may be obvious from this system that it is always possible to kill an enemy, no matter how unlikely. This is a major part of the Chaos experience - the uncertainty, the hope, the desperation. Everything matters and everything can change.

There are subtleties, of course. Creature abilities can affect combat in various ways. The Undead, for example, may only be attacked by other undead, magic spells or magic weapons. The Giant Spider launches a web attack to pin down an enemy instead of a conventional attack. You also have to consider, in your turn, what the enemy could do to you in his turn. To be a good Chaos Reborn player you have to be a good judge of risk and identify your threats and opportunities. You have to read your opponent, and use bluff where necessary. it is a bit like Poker with monsters and magic.