Dead Island hits the UK on Friday and gamers picking up the Zombie action RPG will be greeted by a day one patch designed to fix some of the game's many reported problems.

Destructoid has published a list of 37 fixes received with its review copy, but notes there are many other problems which need fixing besides.

Fixed map synchronization when player joins during map load

Fixed saving player re-spawn position when playing in co-op mode

Fixed occasional inability to complete sidequests in Laboratory

Improved enemy awareness (zombies)

Fixed occasional bug with NPC's hands bend (IK)

Fixed spawning enemies in some quests after joining co-op game

Fixed showing locations on invisible NPCs

Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest

Fixed displaying gather rings near some doors

Fixed enemy reaction to fire

Fixed enemies' health and stamina bars in co-op

Fixed filtering of games in lobby

Volume of pickup's engine has been increased

Fixed a number of issues causing game instability

Fixed the switching of maps upon player death

Fixed enemies unable to reach the player on some arenas

Thrown items cannot be picked up by co-op players for five minutes

Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft

Fixed animation glitch when trading with team members

More than one player can use a ladder at the same time

Fixed stomping execution animation when target's attacked by a second player

Fixed the infinite respawning of shooting enemies

Fixed not hiding menu if players die inside a vehicle

Fixed item level calculation when playing New Game Plus

Added information about players requesting pause in co-op

Fixed A.I. animation glitch after fast-traveling or using a map portal

Added distinction between quest checkpoints and other types of saves

Fixed bug causing all inventory to disappear

Fixed reloading and kicking. After the clip goes in, the reload is a success

Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick"

Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree

Health regeneration is disabled during grabs

Focus on items in shops not changing after selling or buying

More HP for NPCs in escort missions

Butcher enemies won't spawn at all during escort missions (hooray!)

Fixed tracking after loading checkpoint.

Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

Look out for our verdict on the game soon. Those picking up the game this Friday might want to investigate the supporting iOS app too.

[video]10059[/video]