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Great Sword 10gc (Changed)

Strength Bonus: +2 S in all rounds of combat. Slow Swing. Two-handed.

2.2.2

Great Axe

With Warrior with S3 you get AP -2 in attacks. This negate a heavy armor or a light armor and shield. With S4 its AP -3 and negate heavy armor and shield. So the additional AP -D3 is most of the time dissipated. So, my suggestion for Great Axes is:

Great Axes 10gc (Changed)

Armor Piercing (1) Strength Bonus: +2 S in all rounds of combat. Initiative Penalty: -1 I in all rounds of combat. Slow Swing. Two-handed.

2.2.3

Great Club

I like a little l ess coincidence and cause of this I dont l ike the Concussive (D3) of Great Clubs. So, my suggestion for Great Clubs is:

Great Club / Hammer / Mace 10gc (Changed)

Concussive (2) Strength Bonus: +2 S in all rounds of combat. Initiative Penalty: -2 I in all rounds of combat. Slow Swing. Two-handed.

2.2.4

Flail

The

„

big version

“

of Morning Star which cost 10cg, without the Initiative Penalty and the Slow Swing of the Great Weapons which cost 10cg and the greatest be- nefit from Strongman. So, I think the Flail is too cheap and should cost 15cg:

Flail 15gc (Changed)