Idea for NKVD and Feldgendarmerie.

To me, these units feel really out of place without an ability.



Just an idea: What if these units had an area of influence that prevents disheartened units from retreating upon being pinned down?



It makes sense in a historical sense. Retreating without orders is considered desertion, something military/ political police would arrest soldiers for, thus their presence could prevent troops from disobeying orders.

I don't think it would have an adverse negative effect on game balance. Then again, what do i know?



Again, just an idea i'd thought i'd share.