UPDATE 7/24:

Quick update for today, we are closer to identifying the players and mods that were impacted. This is a very high priority for the team, and we are working on how to restore those mods back to their intended values. The team is committed to fixing this issue as soon as possible, and will keep you updated daily as we have more to share.



UPDATE 7/23:

We are still investigating the root cause of the mod stats changes and what steps we can take to resolve this issue. We believe this bug only impacted a small group of players but we are verifying if others could have been impacted as well.

UPDATE 7/20:

There is an issue with how Mods were changed after the server update yesterday. We won't have a fix ready for today unfortunately but are investigating a solution over the weekend and I will follow up with you all on Monday with the latest info.

Reduce Mod Upgrade costs:

Mod Secondary Bug Fix:

All existing mods that are missing a secondary stat when they should have one (ex. Level 12+), will have a secondary added All existing mods that should have had a secondary increase and the Mods that didn’t will have one of their secondaries increased. We’ll increase one of the four secondaries to fix the issue for Mods if they have less than the correct amount of secondary increases. The amount of secondaries increases will become transparent to players with the upcoming patch as we will reveal those increases on the Mod screen. Any mod that received too many increases, will not be changed, but will not receive an increase when it is sliced. For example, if a Purple level 15 mod had 4 secondaries and 4 increases, instead of the 3 that it should have, then it will not receive an additional increase when it is sliced from purple to gold