More Spells

For Sorcerer:

Wild Blast

Evocation cantrip

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S

V, S Duration: Instantaneous

You hurl a colorful blast of raw magic at a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d10 damage of a type randomly determined (d8):

1: Acid 5: Necrotic 2: Cold 6: Lightning 3: Fire 7: Thunder 4: Force 8: Radiant

The spell's damage increases by 1d10 when you reach a caster level of 5th (2d10), 11th (3d10), and 17th (4d10). Each die of damage is also of a random type.

For Sorcerer and Wizard:

Arcane Bolt

Evocation cantrip

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S

V, S Duration: Instantaneous

You create a dart of magical force. Make a ranged spell attack against a creature of your choice within range. On a hit, the target takes 1d8 force damage.

The spell creates more than one dart when you reach higher levels: two darts at 5th level, three darts at 11th level, and four darts at 17th level. You can direct the darts at the same target or at different ones. Make a seperate attack roll for each dart.

For Bard, Sorcerer, Warlock, and Wizard:

Forceglyph

Abjuration cantrip

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, S, M (a pinch of ground quartz)

V, S, M (a pinch of ground quartz) Duration: 1 round

You inscribe a visible, lightly glowing arcane mark upon a solid surface within range. A creature makes a Dexterity saving throw when it enters or starts its turn within 5 feet of the glyph, taking 2d4 force damage on a failed save as the writing explodes into magical shards.

The glyph fades harmlessly away at the end of the duration if it is not expended.

The spell’s damage increases by 2d4 when you reach a caster level of 5th (4d4), 11th (6d4), and 17th (8d4).