Dev Update: Rivers, Item Leveling, Cellars, and More!

November 09, 2018 willsterling23 3 Comments

Water and Forest Work





One major addition we've been working on recently is the water and river system. Now in certain parts of the world you can find a small river running through the wild. This adds a lot to the visuals and also allows us to implement some unique gameplay features in the future. You can also go under the water though we still have to write a system to handle swimming.





In addition to adding water to the forest we are still working on expanding the forest zone as well. It's been one of my favorite zones to explore so far and it's been truly fun designing it.





Item Outline Effect and UI Changes









The last few weeks we've also been working on polishing up our UI. This includes not only adding better visuals but also adding features like a stats window. The stats window is exciting because it really helps us double down on the RPG elements of the game.





We've also added a feature where items you can pick up or interact with will now have a glowing outline around them when you get close enough. This is small touch but helps to make the gameplay feel more intuitive.





Item Leveling and Upgrade System





Cellars and Bullet Types













Howdy everyone!It's been a busy few weeks at Lavaboots and we've got a ton of new changes to talk about. So with that said let's dive right in!One feature we are excited about is the ability to upgrade your items. We are using an item leveling system in the game so you can keep finding new and exciting loot throughout your adventure. We also wanted a way for you to upgrade items. This means if you find an epic pair of boots at a lower level and you still want to use them later, there is a system in place to upgrade them.This week we've also added cellars to some cabins in the world and we will be adding them to other places as well. In addition to that we've been working on getting new interior models for cabins and stores to help make the world feel more immersive.We've also added in different bullet types for each gun, some of which are more powerful and have different effects than others. You can switch these bullet types out mid-game fairly easily as well!As always we'd love to hear your feedback and thanks for reading!