Path of the Viking

A lone figure charges into battle screaming his own name, for that is the only battle cry that the enemy needs to hear, to know they are to die. He wields no weapons, for the fight would be unfair that way, and he wears no clothes, because he holds nothing to hide, or fear of being stabbed. The only thing he brings with him into battle is his own, unending rage.

Barbarians of the way of the viking have decided to embrace the mythacle proportions barbarians are spoken as havnig in myth, and seek in all their life to find a battle worth singing about, that the skalds will record for a thousand years

Fists of the warrior king

Starting at level 3 when you choose this tradition, while raging, your unarmed strikes instead deal 1d4+strength modifier damage. this damaged increases as you level, going to 1d6 at 10th, 1d8th at 16th, and 1d10 at 20th. additionally, when you are raging and facing an opponent who uses natural weapons, and you are not using a weaopon, you may add your proficientcy bonus to your rage bonus damage.

embodiment of the epics

Starting at level 6 your rage makes you near unstoppable. While raging you gain the ability to breath under water. Additionally,while raging, you gain a climb and swim speed equal to your walking speed.

Fury of the Skald's words

Your word proceeds you, and your legend rings in the ears of those you face, becoming the nightmares of bandits and demons alike.

at 10th level, when entering rage, you may choose to let off a battle cry, which incapsulates who it is your foe faces today. for the period you are in a rage, all enemies in a 20 foot radius must make a wisdom saving throw, with a DC equal to 8 + your proficientcy bonus + your strength modifier, or become frightened of you.

I died many years ago

You have lived the battlefield, and somewhere along the lines something within you died. battle no longer holds the same taste, and you have become afraid the gods will never let the foes you face, the world and its dangers, or even the passage of time, claim you. This fear of never dying to others appears an almost terrifying overconfidence, which you may show to your enemies.

at 14th level, as a bonus action, you may make a decleration to an enemy within 30 feet of you, daring them to kill you, and the creature must make a wisdom saving throw with DC equal to 8 + your proficientcy bonus + your strength modifier. if they fail, any attempt they make to attack you is done with disadvantage. You may use this feature a number of times equal to your charisma modifier (miminum 1). You regain uses of this ability once you finish a long rest.

Credit: Beowulf 2007