(Scroll down for the subclass) Compendium Landing Page Hey guys, here's whats up. I will be releasing a bunch of monks, usually about once per day. Most of them are already mostly done, but I want some feedback on them before I make them into a compendium. Depending on feedback/popularity I'll work on polishing and reworking the best ones and wrapping them up with nice art into a compendium. Future work Here is a list of WIP titles for the monk subclasses to come, as well as general design notes. Feel free to tell me if one in particular interests you and I can bump it up the release schedule. Most monks will require some polish before I'll show them off but I should be able to accommodate requests. Released Work # Monk Title Date released Description 1 Way of the Closed Circle 9/07/2017 A Grappling monk based off Akido. Can do powerful throws and a nerve pinch 2 Way of the Brawler 9/08/2017 An improvised weapon monk, based of Jackie Chan and action comedy 3 Way of the Planar Jouster 9/08/2017 Psionic monk that projects force out of his blows and walks throug the air 4 Way of the Blazing Cinders 9/09/2017 An agressive fire taekwondo monk with sweep attacks that spread fire 5 Way of the Winding Path 9/09/2017 Pinball monk based on Daoism and Yip Man. Bounce off walls! 6 Way of the Bo 9/10/2017 (scroll down for the subclass)





























Design notes for this monk

So in a lot of homebrewing circles, UA material is actually not allowed becuase its considered to be worse than the best stuff the community can come up with. While the wording and polish is usually good there are balance issues and the flavor can sometimes be lacking.

Kensai was a prime example of this. I wanted to come up with my own solution to satisfy people who wanted to play Kensai-like monks. One thing that made it much easier for me to approach the problem is that I could make multiple monks to satsify the niche of "weapon monk." Looking through art and polling the populace I found that other than the metagamers who wanted to use great weapon fighting feat or sharpshooter, most people wanted "Bos" (glaive like weapons) or "Bows." A bit confusing, I know.

I guess the theme and mechanics are based on general Bo fighting - you can miss and still contribute to an attack later. Balance wise this doesn't effect your maximum damage output but it brings up the low end of your damage distribution a bit.

I know some people will complain about the fact that it uses another point system, but really the way I think about it is: you're basically just required to remember what you did the prior turn. Most people already do it, and the points only go up to three. I wish there was another way to describe a temporary resource pool that increases and decreases other than "points."

I don't exactly like the level 17 feature, if anyone has suggestions for a better one I'd appreciate it. This one feels a bit generic and could honestly apply to a bunch of my monks. I have used it as a placeholder while I come up with someone more specific that I like.

Anyway, without further ado...