Clerics of the love domain make great efforts to distinguish what they see as true love with the cheap imitation peddled by bards and enchanters. To that end, most love clerics refuse to use spells that coerce or command the free will of others.

Although some love deities do expect their followers to take vows of non-violence, it is not a defining feature of the domain. However, almost all love clerics are loathe to cause pain (excepting undead and fiends) and will seek to avoid it.

Love Domain Spells Cleric Level Spells 1st heroism, comprehend languages 3rd calm emotions, detect thoughts 5th tongues, aura of vitality 7th guardian of faith, aura of purity 9th greater restoration, rary's telepathic bond

Lover's Intuition Your devotion to love affords you a preternatural attunement to others' emotional states. You gain proficiency with the Insight and Persuasion skills. Your proficiency bonus is doubled for any ability check you make that uses either skill.

Selfless Act The love you feel for others drives you to share their burdens. Starting at 1st level, when a creature within 30 feet of you takes damage you may use your reaction to take half of the damage for them, creating a bond with them until the end of their next turn. This damage cannot be reduced in any way. You may use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Empathic Bond Starting at 2nd level, you can use your Channel Divinity to forge bonds of love and compassion between creatures. As an action, you present your holy symbol and whisper the names of those you love dearly. A wave of divine energy emanates from you, connecting creatures within 30 feet of you by an empathic bond for 1 minute. You must concentrate to maintain the bond, and the bond cannot link undead, fiends or creatures that don't know at least one language. The bond confers a number of effects: All affected creatures can sense each others' intentions at a surface level (hostility, friendliness, greed, etc.) and understand the literal meaning of each others' speech.

Any affected creature suffering the charmed or frightened status has those effects suppressed for the duration.

An affected creature that attempts a hostile action against another creature it is bonded with must succeed at a Wisdom save or find itself unable to attack that round.

Bane of the Loveless Beginning at 6th level, the aura of love you exude becomes suffused with divine energy – repelling any undead or fiend that comes into contact with it. Your Turn Undead and Destroy Undead cleric features now affect fiends as well.

When an undead or fiend damages a creature that is bonded to you, they must make a Wisdom saving throw. On a failed save they take radiant damage equal to 1d4 + your Wisdom modifier, or half as much damage on a successful one. At 14th level, the die increases to 1d8.

Beloved's Raiment At 8th level, once per long rest you may touch a garment and imbue it with the power of your bond with its wearer. The wearer becomes beautiful to behold, and creatures that look upon them are filled with fondness – making them friendlier and more likely to render aid. The wearer of the raiment speaks as though affected by the tongues spell. Upon creation, the raiment acquires 1d4 + 1 charges. The wearer of the raiment may use one charge to add your Wisdom modifier to a saving throw or ability check. Additionally, while another creature is wearing the raiment, once per turn you may take up to half the damage it receives from an attack without expending a use of your Selfless Act. The raiment lasts for a number of hours equal to your half your cleric level (rounded down), or until all of the charges are used. The raiment dissipates immediately if dispel magic is cast on it or if the wearer attempts to intimidate or magically coerce another creature.