Profiles

MULTI HMG + Heavy Shotgun, Mine Dispenser (Antipersonnel). This profile was recently added, and reinvigorated a lot of peoples interest in this particular TAG. Able to take out just about anything with it’s main gun, firing 4 shots at DAM16 with AP rounds is brutal, and will shred whatever it hits, or in ARO it can threaten people with a deadly single explosive shot. While the HMG is devastating, its secondary weapons are what make it really interesting. For up close engagements, instead of being stuck at -3 to hit with the HMG, you’ve got a brutal (also DAM16) impact template, hitting on 20’s, enough to make anyone think twice about getting too close. I do go back and forth on the Mine Dispenser though. Placing a mine anywhere within 8-16” on 17’s is really not too shabby, though I feel like I’ve missed enough shots that it makes me think twice, particularly because both Combined (and MAF) have so many other good options to place mines without having to roll, and will be camouflaged when deployed.

MULTI HMG + Heavy Flamethrower. This is the classic profile, a few less points than the other, and swaps its secondary weapons for a heavy flamethrower. Personally, this is the profile I take most often, probably as a result of being the most familiar with it (since it’s been around the longest). Having the option of firing a fist full of bullets, or a 10.5” long direct template can force people into some bad decisions, especially if you can catch them over 8” but still within the heavy flamethrower template range. Most things are going to have to choose between getting a few shots at DAM13 against your ARM11 (assuming cover) while taking a flamethrower to the face, or dodging, and facing down a high burst, high damage weapon.