

ScummVM 3DS README

--------------------------------------



Table of Contents:

------------------

1.0) Installation

* 1.1 3DSX installation

* 1.2 CIA installation

2.0) Controls

* 2.1 Default key mappings

* 2.2 Hover mode

* 2.3 Drag mode

3.0) Supported Games

4.0) Compiling

* 4.1 Prerequisites

* * 4.1.1 Compiling third-party libraries

* 4.2 Compiling ScummVM

* 4.3 Warning for 3DSX build







1.0) Installation

-----------------

There are two possible formats to be used: 3DSX and CIA (recommended).

The 3DSX format is exclusively used by the Homebrew Launcher and its derivatives.

The CIA format can be installed directly to the 3DS home menu and can be launched

using any CFW (Custom Firmware) of your choice.



Installing the Homebrew Launcher or any CFW is beyond the scope of this README.

Look elsewhere to see how to install those if you do not already have them set up.





1.1) 3DSX installation

----------------

The CIA format is recommended for stability and maximum game support. If that is

not an option, you will need one of a collection of 3DS titles installed on your

system in order to properly launch ScummVM as a 3DSX. This is because the

Homebrew Launcher hijacks other processes to run 3DSX homebrew, and ScummVM is a

particularly large homebrew that can't be launched with the resources provided

by standard system applications.



You will need one of the following (installed or physically in cart slot):



- Youtube

- Monster Hunter 4 Ultimate Special Demo

- Monster Hunter 4 Ultimate

- Monster Hunter 4G

- Super Smash Bros. for Nintendo 3DS Demo

- Super Smash Bros. for Nintendo 3DS Special Demo

- Super Smash Bros. for Nintendo 3DS



Once you have one of the above, you need to merely extract all ScummVM 3DS files

to the root of your SD card so that all files reside in the /3ds/scummvm/ directory.





1.2) CIA installation

---------------------

The CIA format requires a DSP binary dump saved on your SD card as /3ds/dspfirm.cdc

for proper audio support. You can search online to find software to dump this.

Not having this file will cause many problems with games that need audio, sometimes

even crashing, so this is NOT considered optional.



Using any CIA installation software (search elsewhere for that), you need to install

the scummvm.cia file. Then, just like what is done with the 3DSX installation, you

need to extract all ScummVM 3DS files (scummvm.cia excluded) to the root of your SD

card so that all files reside in the /3ds/scummvm/ directory.







2.0) Controls

-------------



2.1) Default key mappings

-------------------------

The D-Pad and A/B/X/Y buttons have mirrored usage. So they do the same things

depending on if you're right or left-handed.



| Buttons | Function |

|------------|--------------------------------|

| A / D-left | Left-click |

| X / D-up | Right-click |

| B / D-down | ESC (skips cutscenes and such) |

| L | Use virtual keyboard |

| R | Toggle hover/drag modes |

| Start | Open game menu |

| Select | Open 3DS config menu |

| Circle Pad | Move the cursor |





2.2) Hover mode

---------------

When you use the touchscreen, you are simulating the mere moving of the mouse. You

can click only with taps, meaning it is impossible to drag stuff or hold down a

mouse button without using buttons mapped to right/left-click.





2.3) Drag mode

--------------

Every time you touch and release the touchscreen, you are simulating the click and

release of the mouse buttons. At the moment, this is only a left-click.







3.0) Supported Games

--------------------

The full game engine compatibility list can be found here:

http://scummvm.org/compatibility/



While all the above games should run on the 3DS (report if they do not), there are

many games which are unplayable due to the lack of CPU speed on the 3DS. So if

you play any games that run really slow, this is not considered a bug, but rather

a hardware limitation. Though possible GPU optimizations are always in the works.

The New 3DS console has much better performance, but there are still many newer and

high-resolution games that cannot be played. A list of these unplayable games and

game engines will eventually be listed here.







4.0) Compiling

--------------



4.1) Prerequisites

------------------

- devkitARM (presumably with libctru, picasso and such)

- citro3d

- Optional: You should compile third-party libraries for the 3ds (commonly referred

to as portlibs in the devkitPRO community). Some games requires these to operate

properly.





4.1.1) Compiling third-party libraries

--------------------------------------

Most libraries used can be compiled with same commands and configuration flags.



It is assumed that you have these environment variables defined:

- DEVKITPRO Your root devkitPro directory

- DEVKITARM Your root devkitARM directory (probably same as $DEVKITPRO/devkitARM)

- CTRULIB Your root libctru directory (probably same as $DEVKITPRO/libctru)



In the source directory of the library:

- $ export PORTLIBS=$DEVKITPRO/portlibs/armv6k

- $ export PATH=$DEVKITARM/bin:$PATH

- $ export PKG_CONFIG_PATH=$PORTLIBS/lib/pkgconfig

- $ export CFLAGS="-g -march=armv6k -mtune=mpcore -mfloat-abi=hard -O2

-mword-relocations -ffunction-sections -fdata-sections"

- $ export CPPFLAGS="-I$PORTLIBS/include -I$CTRULIB/include"

- $ export LDFLAGS="-L$PORTLIBS/lib"

- $ mkdir -p $PORTLIBS

- $ ./configure --prefix=$PORTLIBS --host=arm-none-eabi --disable-shared

--enable-static

- $ make

- $ make install



Useful libraries (and special config flags needed):

- zlib

- libpng

- libjpeg

- freetype2 --without-bzip2 --without-harfbuzz

- libmad

- tremor

- libogg

- flac --disable-cpplibs --without-flac

- faad





4.2) Compiling ScummVM

----------------------

- $ ./configure --host=3ds

- $ make



Additionally compile to specific formats to be used on the 3ds:

- $ make scummvm.3dsx

- $ make scummvm.cia





4.3) Warning for 3DSX build

---------------------------

The above configuration command will include all game engines by default and will

likely be too massive to run using the 3DSX format. Until dynamic modules are figured

out, you should configure engines like this for 3DSX builds:



- $ ./configure --host=3ds --disable-all-engines --enable-engine=scumm-7-8,myst,riven,

sword1,sword2,sword25,sci,lure,sky,agi,agos



Choose whatever engines you want, but if the ELF's .text section exceeds ~10MB, it

won't be playable unless it's a CIA.

