Level 1:

-Machinations: Taking down an enemy hero conceals 1 of your talents from the enemy.

-Exploit: Minions killed by the enemy grant a stack of Exploit. Use 40 stacks to Exploit target mercenary, instantly defeating them.

-Shells: Attacks by Illusions against structures destroy 1 ammo.

-Doppelgangers: Reduces the cooldown of Deciever by 10 seconds.

Level 4:

-Fooled Again: Damage dealt to Illusions by enemy heroes reduces Belial's cooldowns.

-To Dust: Decay slows the target by 20% and increases the damage bonus per second to 20%

-Venom: Snake Warriors attacks deal an additional 25% damage over time.

-Snake And Mirrors: The Illusion left behind by Smoke And Mirrors transforms into a Snake Warrior when it expires.

Level 7:

-Betrayal: Every second spent near an enemy hero (to a maximum of 4 seconds) while concealed within an Illusion increases the damage of your next Decay by an additional 10%.

-Dance, Puppets: Attacks by Illusions have a 10% chance to trigger a ping for the enemy team. Attacks against heroes trigger "Attack" pings on the Illusion . Attacks against structures trigger "Defend" pings on that structure.

-Reconstituted Flesh: Decay heals Belial for 15% of the damage it deals.

-Profiteer: Time spent in the fog of war heals Belial.

Level 10:

-(R1) Veiled Threat: Target Mercenary camp will not appear to be capped and its Mercenaries will not appear on the minimap.

-(R2) True Vision: Belial transforms into the True Vision of the Lord of Hell. He moves slowly while slamming the ground in front of him for massive damage.



Level 13:

-Enough Subtlety: Damage dealt by Belial within 5 seconds of coming out of an Illusion is increased by 20%.

-Pants On Fire: Increases Belial's speed by 20% for 3 seconds after using Smoke And Mirrors.

-Your True Self: Minions and mercenaries killed near a Snake Warrior have a chance to become a Snake Warrior .

-Bald Face Liars: Allied heroes near an Illusion with their appearance are healed over time.

Level 16:

-Why'd It Have To Be 'Snakes'?": Reveal now summons 2 Snake Warriors .

-Dim Vision: Damage dealt to an Illusion by an enemy hero reduces that hero's vision radius by 80% for 3 seconds.

-Unnatural Causes (Active): Causes a death message and death timer to appear for the enemy team when cast on an allied hero as though that ally had been killed in combat. 60 second cooldown.

-Paranoia (Active): After 30 seconds 2 Illusions appear outside of target enemy hero's vision radius. These Illusions will only attack the target they spawned from.



Level 20:

-Facade: Activate to give all nearby allied Heroes a shield for 20% of their maximum health for 3 seconds.

-It's Not A Lie If You Believe It: Casting Veiled Threat on a mercenary camp causes it to indefinitely appear capped to the enemy team when viewed through the fog of war.

-Petty Illusions: Belial spawns a Snake Warrior every time he strikes while in True Vision form.