Interestingly, the terrain scanner is not a processor, so you can swap it constantly, saving a slot.

Haha, nice log, EnnoTo our new participants, pretty much everyone starts out that way--you'll be crushing your way to the mid-game before long. Overall I think that for brand new players Cogmind does suffer from an overly difficult early game, though this has the advantage of keeping it interesting even for experienced players.Good run, Happylisk. Looks like it went really smoothly for the most part. I found that Tactical Quantum Warhead, too--I think that's the first time I've ever actually seen it in game. Funny that it cost you the win. With most high-tier launchers you can (and should) literally count the handful of times you'll be able to use it, or even carry supplementary matter stores. I found myself dangerously low on matter in Access as well!(There is another weapon, not yet added to the game, which will probably have similarly self-destructive results for different reasons. I can't wait until Cogminds can find that one.)The Warhead is probably less impressive than it seems at first, with that massive radius. More effective for taking out huge groups of weaker enemies like Swarmers; yeah it can be difficult to fire while remaining unscathed, but then you're also more resilient than they are.@Decker: One of the main new sources of Hackware is Operators, if you need to build up, but hacking is still not intended to be a consistently reliable approach for combat builds, especially considering all the other benefits they've gotten across each alpha release. Still more tweaks and features to come to hacking, though.Yep, its associated scan processor is a processor, but the scanner itself is a device (as with all scanners). It doesn't do much without a processor, but if you don't mind waiting around you can find a safe area in which wait to build an image, then swap it out and move to a new spot.I personally don't like letting time pass, since it's always working against you, so I'll even think twice before expending the time required to cross a room to grab a part, much less wait around for anything to happen