Your character, the elite ranger Walker, thrives on an Overdrive mechanic that rewards aggressive gameplay. Think of it as a sequel to Doom's glory kill system -- where you previously received 'just' health and ammo, Overdrive also amps your guns' abilities and increases the chances of better rewards from fallen enemies. The longer you can stay in Overdrive mode, the better your chances of winning fights that could otherwise seem hopeless. It's a way of keeping the gameplay frantic, which is more than a little appropriate in a game whose over-the-top action is clearly inspired by Mad Max and other world-gone-insane experiences.

Other upgrades promise a greater variety in environments (there are "swamplands and jungles" in addition to the seemingly omnipresent deserts) and "Nanotrite" abilities that can push enemies back or wipe them out in slam attacks.

The game will reach PS4, Xbox One and PCs sometime in 2019, with more info expected at Bethesda's E3 event on June 10th. That's a long time to wait, but it could be worthwhile. The first Rage game was a technological marvel with an intriguing game world, and was hindered mainly by mixed reviews of its gameplay. With Avalanche's involvement and Doom-like elements, Rage 2 might help the franchise live up to its potential.