Mobile Developer(s) Tencent Mobile Publisher(s) Tencent Mobile Engine Unreal Engine 4 Platform(s) Android, IOS Media/distribution Digital

About BATTLEGROUNDS

PLAYERUNKNOWN'S BATTLEGROUNDS (PUBG) is a competitive survival shooter formally developed/published by Bluehole. PUBG is now being developed by PUBG Corp, a Bluehole subsidiary company [1] in cooperation with Brendan Greene (PLAYERUNKNOWN) as the Creative Director, PUBG is Greene's first standalone game.

Players are dropped into a wide, open area, and they must fight to the death - all while the battlefield shrinks, adding pressure to all in its grip. Use a variety of interesting weapons and vehicles amid the BATTLEGROUNDS. "Killing off another player cuts down on your competition, but it also offers up the opportunity to grab some loot. Your character can only carry around a limited amount of gear, so there are important questions to ask whenever you come across new items. Is it better to stick with your current 9mm pistol, or hold out hope that you'll be able to find ammo for a found 12 gauge shotgun?"

PUBG Mobile is running on Unreal Engine 4, players take on the Battle Royale experience on a map called "Erangel."

Social media

Mobile versions

By Tencent Mobile: Lightspeed & Quantum Studio

By Tencent Mobile: Lightspeed & Quantum Studio (PUBG Mobile 2)

After a period of testing, Game For Peace merged into normal PUBG of Lightspeed itself and deleted the regular version.

By Tencent Mobile: Timi Studio

Note: There are two mobile versions for China.

Trailers

Game: Exhilarating Battlefield Game: Army Attack

Background/back story?

BATTLEGROUNDS takes place on different islands (maps), but the main island for BATTLEGROUNDS is called Erangel. An abandoned Russian island where a military occupation was controlling the island. The military occupation tested chemical/biological experiments on the islands population, after a resistance attack on a biological facility, the island had to be abandoned.

Features on Mobile?

Features not on Mobile?

PUBG Partners.

Modding Support (create your own gamemodes, maps, etc).

Renting Servers (like in the Battlefield series).

Game replay 2D/3D (to see your full game in replay, see how you died, make machinimas, etc).

Spawning into the game?

When you spawn, everyone in the game gets put on a small island where you wait x amount of minutes to load into the game (here to make the players load into the game properly with all the assets, etc.). After the time limit is up during the starting area, you get teleported in a paradrop plane, you get flown over an area and then you get thrown out of a plane with a parachute. Once landed, loot spawns in different areas, it's based on the Arma 3 model, it's all random. The loot system is a lot more in-depth than H1Z1, so there will be more time spent farming for better weapons/attachments/armor, etc.

What can the player hold?

Depending on the players gear (vest 1 - 3 and backpack 1 - 3) you can hold as much as you can carry in your slots. A player can hold 2 primary weapons, 1 pistol, 1 melee weapon and grenades.

-- All weapons/items that are on the player or weapon itself don't take up inventory space in your backpack. You can have 1 grenade on your character, while any extra grenades you pick up take up space.