2020

Local Optimization for Robust Signed Distance Field Collision, Miles Macklin, Kenny Erleben, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, Zach Corse, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2020

[Paper][MP4][YouTube]





2019

Non-Smooth Newton Methods for Deformable Multibody Dynamics, Miles Macklin, Kenny Erleben, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, Viktor Makoviychuk, ACM Transactions on Graphics, 2019

[Paper][Video]





Small Steps in Physics Simulation, Miles Macklin, Kier Storey, Michelle Lu, Pierre Terdiman, Nuttapong Chentanez, Stefan Jeschke, Matthias Müller, SCA, 2019

[Paper][Video]





VIPER: Volume Invariant Position-based Elastic Rods, Baptiste Angles, Daniel Rebain, Miles Macklin, Brian Wyvill, Loic Barthe, JP Lewis, Javier von der Pahlen, Shahram Izadi, Julien Valentin, Sofien Bouaziz, Andrea Tagliasacchi, SCA, 2019

[Paper][Video]





Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience, Yevgen Chebotar, Ankur Handa, Viktor Makoviychuk, Miles Macklin, Jan Issac, Nathan Ratliff, Dieter Fox, ICRA, 2019

[Paper][Video]





A Validated Physical Model For Real-Time Simulation of Soft Robotic Snakes, Renato Gasoto, Miles Macklin, Xuan Liu, Yinan Sun, Kenny Erleben, Cagdas Onal, Jie Fu, ICRA, 2019

[Paper][Video]





2018

Water Surface Wavelets, Stefan Jeschke, Tomáš Skřivan, Matthias Müller-Fischer, Nuttapong Chentanez, Miles Macklin, Chris Wojtan, ACM Transactions on Graphics, 2018

[Paper][Video]





GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning, Jacky Liang, Viktor Makoviychuk, Ankur Handa, Nuttapong Chentanez, Miles Macklin, Dieter Fox, CoRL, 2018

[Paper][Project Page]





Physics-based motion capture imitation with deep reinforcement learning, Nuttapong Chentanez, Matthias Müller, Miles Macklin, Viktor Makoviychuk, Stefan Jeschke, Motion in Games, 2018

[Paper]





2017

Position-Based Simulation Methods in Computer Graphics, Miles Macklin, Matthias Müller, Jan Bender, Eurographics Tutorial, Lyon, April 2017

[Slides] [Course Notes]





2016

XPBD: Position-Based Simulation of Compliant Constrained Dynamics, Miles Macklin, Matthias Müller, Nuttapong Chentanez, in Proceedings of ACM Motion in Games, San Francisco, October 2016

[PDF] [Slides] [Video] [Youtube]





A Robust Method to Extract the Rotational Part of Deformations, Matthias Müller, Jan Bender, Nuttapong Chentanez, Miles Macklin, in Proceedings of ACM Motion in Games, San Francisco, October 2016

[PDF] [Youtube]





Simulating Visual Geometry, Matthias Müller, Nuttapong Chentanez, Miles Macklin, in Proceedings of ACM Motion in Games, San Francisco, October 2016

[PDF] [Youtube]





2015

Fast Grid-Free Surface Tracking, Matthias Müller, Nuttapong Chentanez, Miles Macklin, Tae-Yong Kim, ACM Transactions on Graphics (SIGGRAPH 2015), 34(4)

[PDF]





Air Meshes for Robust Collision Handling, Matthias Müller, Nuttapong Chentanez, Tae-Yong Kim, Miles Macklin, ACM Transactions on Graphics (SIGGRAPH 2015), 34(4)

[PDF]





Position-Based Simulation Methods in Computer Graphics, Jan. Bender, Matthias. Müller, Miles. Macklin, EUROGRAPHICS Tutorial Notes, 2015, Zürich, May 4-8

[Course Notes] [Slides]





2014

Strain Based Dynamics, Matthias Müller, Nuttapong Chentanez, Tae-Yong Kim, Miles Macklin, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2014, Copenhagen, July 21-23, 2014

[PDF]





Unified Particle Physics for Real-Time Applications, Miles Macklin, Matthias Müller, Nuttapong Chentanez, Tae-Yong Kim, ACM Transactions on Graphics (SIGGRAPH 2014), 33(4)

[Slides] [PDF] [Video] [Project Page]





A Survey on Position-Based Simulation Methods in Computer Graphics, Jan Bender, Matthias Müller, Miguel A. Otaduy, Matthias Teschner, Miles Macklin, in: Computer Graphics Forum, 2014, pp. 1--25.

[PDF]





2013

Position Based Fluids, Miles Macklin, Matthias Müller, ACM Transactions on Graphics (SIGGRAPH 2013), 32(4)

[PDF] [Slides] [Project Page]







