Hero Idea: Eltmyr the Grand, the Elementalist

Sorry for spamming hero ideas, but i just had to share this one.



Eltmyr is a brains class hero that uses a spell book and a variety of different abilities combo'd toghether to support the team. He is old and frail, yet experienced and powerful.



Passive: [Magic Bond] Eltmyr uses Mana instead of ammo. He can have up to 100 Mana. It regenerates over time, and will regenerate faster near Ammo Blocks.



Active: [Choose Spell] Eltmyrs active is replaced by a Choose spell function. has no use when not using spellbook.



Primary: [SpellBook] Eltmyr has access to five Spells, each with a mana cost. When using the spellbook, Left and Right mouse button will flip through the spells. You can ready the chosen spell by using Eltmyrs Active. Upon Left Clicking while ready, you will cast the selected spell. You may right click to Cancel. (i will get to the spells later)



Hero Block: [Rune] Eltmyr can choose to seal the spell inside a rune rather than using it directly for an alternate effect. (Just select the spell and place a Rune instead of using the spell) cost 150 To place. 3 second build time and will consume the same amount of mana as the spell.

Runes can be activated by being destroyed or using the Wand.



Secondary: [Wand] The Wand is very weak, but will activate Runes instantly. The Wand cannot crit. The Wand has a moderate attack rate and will fire a bolt of magic energy on use. {cost 3 Mana per shot}



SPELLS

[Frost Bolt] Eltmyr Launches a bolt of slow moving ice. It Deals moderate damage and slows enemies on hit. [25 Mana]

Will explode into an AoE if activated by a Rune.



[Aether Burst] a powerful gust of forward wind that deals low damage, but knocks enemies away. has a 2 second cast time that eltmyr moves slower during. [50 Mana]

Will explode into an AoE if activated by a Rune that pushes enemies away from it.



[Hell Fire] Temporarily replaces the Wands Arcane with Fire for 5 seconds that deals damage over time. [20 Mana]

Will Speed you and allies if activated by a Rune.



[Boulder Toss] Throws a large rock that deals heavy damage. [75 Mana]

Will give all allies near bye a temporary shield when activated by a Rune.



[Lightning Strike] Causes a burst of Arcane Lightning to crackle from the skies after a 3 second charge. It deals massive damage, but slows Eltmyr during the charge. After being used, Eltmyrs mana recharges 50% slower for 10 seconds. [100 Mana]

Stuns enemies in a short radius if activated by a Rune.





Tool: [Wizard Staff] A simple staff, for a simple man.









Eltmyrs power comes, not from his damage, but his ability to combo his spells and aid his allies. for example he can set his Lightning Strike in a strategic location and wait until the enemy turns the corner, he than uses the stun to get a direct Lighting Strike hit or Boulder Toss off. He can use his Hell Fire to finish off the enemy or Frost Bolt to slow them down for his allies.

