Revelry Domain Cleric

Insatiable, Irresistible, and Insane.

-- Motto of the Rakdos guild

The Cult of Rakdos expresses its hedonism in all areas of life, especially in the worship of its deity and guildmaster. Bloodwitches and augermages represent the less comical, far darker aspects of the Cult, serving Rakdos through acts of bloodshed and ecstasy. The holy symbol of Rakdos clerics is their guild‘s emblem.

In another setting, the revelry domain cleric will most likely serve a Chaotic deity, in particular one associated with excess and celebration. Dionysos from Greek mythology is an example of a non-malicious deity revered this way.

Revelry Domain Spells

You gain these spells at the appropriate levels. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

Domain Spells

Level Spells 1st Charm Person, Hideous Laughter 3rd Enthrall, Shatter 5th Fear, Haste 7th Compulsion, Freedom of Movement 9th Conjure Procession*, Dream

Conjure Procession is a homebrew spell created for this class. If your DM disapproves of it, you may use Contagion instead.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with one musical instrument of your choice, and become proficient in the Acrobatics and Performance skills.

Don't Stop Me Now!

Also on 1st level, you become accustomed to keeping your concentration amidst chaotic revelry. You add your Charisma modifier to saving throws to maintain concentration on a spell you are casting.

Channel Divinity: Entice

Starting from 2nd level, you can use your Channel Divinity to make your temptations harder to resist. As an action, you present your holy symbol and perform a dance and song routine. Each hostile creature within 30 ft. that can see or hear you has disadvantage on the next Wisdom saving throw it has to make during the following 1 minute.

Bacchic Circle

Starting from 6th level, your companions attain some of your glamor. Creatures that are charmed by you are also charmed by all of your allies within 30 ft., and creatures that are frightened of you are also frightened of all of your allies within 30 ft.

The Show Must Go On! Starting from 8th level, trivialities such as debiliating wounds no longer keep you from having fun. When you drop to 0 hit points and don't die outright, you may use your reaction to stay on your legs. If you do, you do not fall unconscious until the end of your next turn. During this time, you cannot regenerate any hit points, and damage you suffer causes you to fail death saving throws. This feature applies only if your hit points aren't immediately restored to 1 or more by some other effect, such as the half-orc's Relentless Endurance.

Overwhelmed Impulses

Starting at 17th level, if a creature would succeed on a Wisdom saving throw against a spell you cast, you may use your reaction to have that creature reroll that saving throw. If the creature has advantage on the saving throw, the advantage also applies to the reroll.