@ElGregos

> Can I join in?

Of course you can! Confidence is a good thing! I've added you to the list!

> What is the deadline, if there's one?

No deadline really, this is going to be more of a flowing process, but I do reserve the right to impose deadlines. I want to get this out at some point!

> Does it mean each of us can draw up to 16 sprites?

> Sprites are on the upper bank, maps on the lower bank, with H-O letters for shared memory?

That's right

> P-W letters are for maps only, and 8 of us can pick a part of this map memory?

So yes, P-W are for maps only, but if you don't want your memory as a map, you just copy it over to a sprite section, and vice-versa of course. This is why I'm offering for folks to choose where they want the memory.

> If I'm not wrong the reserved map memory size, in sprites, is 128x32.

The reserved map memory size is 128x128 with the lower half being shared with the sprite memory.

> So each of those 8 parts cover 32x16 sprites? I know, that's a lot of questions, but that part confuses me.

I've updated the image in the description. Tell me if this helps! Please tell me if you still want to participate.

@johanp Awesome!

@seleb Done!

> If there's enough tokens left over at the end, you potentially add a way to get back to the menu from a game (e.g. using the "enter" menu or reserving a key combination like Z+X).

We'll have to see what happens, haha!

@hcnt Sweeet <3

@drcode You're in!

@gamax92 Rock on!

@morningtoast awesome!

>So do we make our game as a separate cart and then send it in to be "compiled" into the one, or are we passing around some sort file? Just want to know if I can start now or if I have to wait.

Just submit a cart - I'll take care of the compilation.

@johanp

>Also, should we prefix our other functions? We could used the assigned letter and there will be no clashes.

If you keep everything in your game object (e.g. gamename.foo()) and operate via the self object that will be passed through the update which you can access self.foo() and any variables you pass through. See the code examples. If it's still confusing, please tell me!

@morningtoast

>Re-reading this all again and just kind of confused about what "graphic section" means. Say I get graphic section M...how do I know where that is in the sprite editor?

As I mentioned to @ElGregos (as he had this same confusion), if you choose sections P through W, you will have to copy it from map memory to the sprite memory. I am hoping at least two folks will volunteer for this section.

@ultrabright

I've updated the graphic so it makes more sense! Also, thanks for answering your own question :)