Sorcerous Bloodline: Haunted

The Haunted live a cursed existence, often unaware of what lurks beneath their skin. Spirits, ghosts, undead, poltergeists; All names for beings that cling to the flame of youth and manage to find their way into the body, embeding themselves in the blood, mind and soul of the host. They attempt to communicate with the host in playful visions, that many hosts don't find nearly as charming.

If you are playing a version of sorcerer that has bonus spells, May I suggest these?

Bonus Spells Level Spells 1st Dissonant Whispers, Catapult 3rd Spiritual weapon, Spider Climb 5th Blink, Greater Image 7th Greater Invisibility, Phantasmal Killer 9th Animate Objects, Seeming

Ectoplasmic reticulum Starting at 1st level, the ghosts within you have begun to protect you. You gain resistance to necrotic damage. When you cast an illusion or enchantment spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a phantom covering on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your sorcerer level + your Charisma modifier. Whenever you take damage, the covering takes the damage instead. If this damage reduces the covering to 0 hit points, you take any remaining damage. While the covering has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an illusion or enchantment spell of 1st level or higher, the covering regains a number of hit points equal to twice the level of the spell. Once you create the covering, you can't create it again until you finish a long rest.