FRAMERATE - 11 January 2019

Hi Catherine fans,



Reports of 30fps gameplay have brought to our attention a bug where the camera and animations are not updating faster than 30fps in the puzzle sections.

We are aware of the bug and are currently looking into it.



Some further clarification on the framerate:



- Videos are locked at 30fps, due to the original assets being fixed at 30fps

- In-engine cutscenes render at vsync or higher

- Animation, movement, camera and rendering should be at vsync in all areas (currently bugged, as explained above); however as the game logic is extremely precise for elements such as sheep, blocks, and bosses, they are triggered at the equivalent of 30fps as in the original console game. Unlocking these elements would have fundamentally altered the gameplay, so the timing for them was preserved.



We’ll have another update on the above and other bug fixes once we’ve cleared QA.



Thanks,

SEGA Dev



