Windweald A region that was only good for a resting area is now claimed by The Hydraxian Collective Republic for its fertile crop. Windweald features the Ahzik forest to the east, the Stockheller river to the west connecting to Kerro lake located south. The Rho highlands stretch across the northern board. The Hydraxian Collective Republic is located across Stockheller river. Windweald is a 23x30 mile region. Towns: Edenbarrow, located one mile from Kerro lake. Frayleft, located 5 miles west of the Ahzik forest. Edenbarrow Population: 800

800 Races commonly found: Human, Halfling

Human, Halfling Economy type: Modest

Modest Average alignment: LN

LN Common deity: Gyldaun Discription "Traveling past the different farm lands, noticing the variety of crops grown; corn, wheat, and various vegetables. A temple bell tower looking over a small town can be seen. Continuing forward into the town, people looking at the adventures noticing their clothes and any weapons they may have before quickly looking away. Curious children run up, ask questions about the what, where, and how, verity. Walking threw seeing what this town has to offer; an inn, blacksmith, marketplace, small stable, and the local notice board." When asked for a leader or an appointed mayor, the townsfolk will just state they have trusted Zinick the priest to make the right choices for Edenbarrow. They have a town meeting at the temple every week. Gaurds As some time passes of walking, the town guards which look to come straight from the HCR (The Hydraxian Collective Republic) can be seen. Some of the guards are already observing the adventures, looking at their equipment and talking amongst each other. If confronted The guards respond respectfully, but asserting that they were just looking at the equipment and guessing to where it may have come from. They will add (if given the opportunity) that there is a bandit problem that they believe is preventing their outpost from getting more supplies. This leads to the quest: Abandon and Broken. If the quest "Green Blurs" is not taken up and completed then Edenbarrow will be attacked by goblins. Notice board Quest Name GP reward Abandon and Broken 0 Green Blurs 50gp Pack of Annoyance 20gp Night Shift 15gp Edenbarrow Stables "The small stable of just 5 stalls is more than enough for a mount the size of a war horse. The roof looks to be thatch layed atop clay. The wood is sturdy, but could use some work. A female human with a bandana wrapped over bright red hair can be seen brushing 1 of the 2 horses that are currently in the stable." Stable keeper: Sandra Melzove, LN, 5'6", 24 years old, Half-elf

Sandra Melzove, LN, 5'6", 24 years old, Half-elf Place of Origin: Edenbarrow

Edenbarrow Personality: Quiet, seems to not listen, and caring Sandra cares for every horse stabled even if the owner didn't give instruction too. She is actually a half-elf abandond by her parents and raised by a human family in Edenbarrow, because of this she talks in a semi broken common, often saying Elvish words in place for nouns. One of the two horses can be sold, but only if Sandra can be convinced as the horse owner hasn't returned for 3 months. Service Price Stable 3cp/night Cleaning 5cp Reshoe 2sp Riding horse (DC 17) 80gp Bell Tower Priest: Zinick Brightheart, CG, 6'4", 450 years old, High-elf

Zinick Brightheart, CG, 6'4", 450 years old, High-elf Place of Origin: Kingdom of Eden

Kingdom of Eden Personality: calm, naturalistic and respectful Approaching the tower, the hill it is built on can be seen, along with the broken walls of what was a complete temple. Even though the walls are rubble there are still towns folk walking up to the tower. Upon reaching the hill top, ruined temple is in full view. The floor looks heavily impacted in a central area, the walls, broken outward, and a large crack running up the bell tower that has golden flower buds growing out. There are citizens paying respects and a high elf priest assisting in prayers, the deity symbol seen is a Golden Orchid. What happened? Asking the priest about the temples state, he will tell a story about a great vision he received that the Ehbas moon will bless Edenbarrow with a holy boon. That night a bright orb of holy light impacted the temple, as he rushed to it, he feared that something horrible has happened. Arriving to the crater he saw the first bud, after some time more buds have grown, but none has bloomed. He believes that Gyldaun's plan is not yet ready. Golden Orchid Buds These buds can be used as a one time deity spell of protection. This spell would be mostly used as a story point rather than a recurring use. A dome of golden light arcs out to 300ft centered from the bell tower. The only thing that would break through the dome would be a demonic spell from a devil or demon. Individuals that are of any evil alignment or Tiefling would feel a sense of absolution.

Shops/Inns Trade goods in Edenbarrow are average as to what would could found in smaller towns. The prices for some items that are not common to the area have raised prices of about 10-15%. These items are defined on the blacksmiths item list. The Windswept Inn "From the outside it looks beautiful, folksy and humble. Clay bricks and thick, stone beams make up most of the building's outer structure. It's near impossible to see through the large, stained glass windows, but the inviting music from within can be felt outside. As you enter the tavern through the decorated, metal door, you're welcomed by overall happiness and joyful music. The bartender is quite busy, but still manages to welcome you with a wink." Bartender: Hilda Lightningear, CN, 3'9" 86 years old, Halfling

Hilda Lightningear, CN, 3'9" 86 years old, Halfling Place of Origin: Windweald

Windweald Personality: Confident, flirtatious, and quick Menu/room prices Prices Item 2cp Eggs, Bread, and a mug of water or morning brew 2cp Wheat Bread and Soft Cheese, Mug of Cider 3cp Vegetable Stew, Mug of Cider 8cp Roasted Pork and Rye Biscuits, Tankard of Cider 8cp Salted Deer and Turnip, Tankard of Beer Room(s) 2cp/day One large room with sperate areas of bedding 7cp/day A more private room without a lock (4) 12cp/day A fairly comfortable room with a lock (2) The people of the town would rarely rob each other, especially adventurers. The chances that the players would get robbed are next to none. Anvil Works "The appearance of this smith doesn't look very inviting, nor does it look like a place of sale. A small wooden shack with dirty windows sits next to an open fire forge that lies under a thatch roof. The bandaged back of a sweating human is seen working away at the forge. upon closer approach, this human is female with chopped dark hair. She seems to be working on a blade." Blacksmith: Julia Ward, CN, 5'8" 25 years old, Human

Julia Ward, CN, 5'8" 25 years old, Human Place of Origin: Windweald

Windweald Personality: Confident, relaxed, and humorous Julia mostly works on tools and repairs almost everything around the town. rarely does she have the opportunity to work on a blade or armor unless an adventure commissions her work. Julia's late father was a blacksmith as well, giving her advanced skills, but wishes to improve, even curious as to look towards magic. The inventory of Anvil Works is mostly farmers tools and the very common things, the only weapons and armor are listed below. Item Price Leather (Rough apperance but functional) 11gp Breastplate (Carvings of a burning flame) 440gp Dagger 3gp 3x Handaxe 3gp each Longsword 17gp Flail 12gp Julia has personally worked on a set of Half-plate and Warhammer for herself. She can be convinced to leave the town with the adventures if she is payed 200gp, gets a portion of the money from adventures she's on, and granted safety from the adventures. Edenbarrow Marketplace The marketplace sells mostly produce. Trinkets can be found being sold by fishermen and hunters. If the adventures were to find magic or anventuring gear, it would be from traveling merchants. The table below is the rare trinkets being sold. Prices can be haggled down to half the initial price with a DC 13 to persuasion. Trinket Price A piece of crystal that faintly glows in the moonlight 25gp A brass ring that never tarnishes 18gp An enormous scale, perhaps from a dragon (Wyvren) 55gp A hilt from a broken sword (bone/barbaric) 8gp 5sp A fan that, when unfolded, shows a sleeping cat (magical) 4gp

Frayleft Population: 600

600 Races commonly found: Human, Halfling

Human, Halfling Economy type: Poor

Poor Average alignment: CN

CN Common deity: Gyldaun Description "This wide spread town is bare, but makes due to its location. Small wooden homes spread between the local inn and market. Each home with its own plot of small farm land make up a maze like path towards the market. Continuing on guards have yet to be seen, but seeing some of the farmers can prove they can hold their own." The town has little to offer, but serves as a resting place for adventures. The inn, market, and notice board are the only things most adventures look towards. Notice board Quest Name GP reward Abandon and Broken 0 Pack of Annoyance 20gp The Dead Do Cry 30gp The Frayed Tankard "From the outside it looks well maintained, modest and folksy. Hardwooden planks and intricate wooden carvings make up most of the building's outer structure.It's tough to see through the stained glass windows, but the passionate voices from within can be felt outside. As you enter the tavern through the decorated, wooden door, you're welcomed by the smell of alcohol and cheerful singing. The bartender is working up a sweat, but still manages to welcome you with a friendly nod." Bartender: Jaden Stampes, CN, 5'10" 40 years old, Human

Jaden Stampes, CN, 5'10" 40 years old, Human Place of Origin: Frayleft

Frayleft Personality: Happy, helpful, and willing to help Menu/room prices Prices Item 4cp Vegetable Stew, Mug of Stout 8cp Stewed Pork and Dried Parsnip, Tankard of Bitter 3cp Boiled Carrot, Mug of Ale Room(s) 2cp/day One large room with sperate areas of bedding 5cp/day A more private room without a lock (2) Frayleft Market "The foot, beaten path leads to a small market of a handful of sellers. Mostly produce is being sold, but a man with a runic tattoo seems to be selling books and small scrolls outside of a dark wood and silver inlaid cart. A small group of townsfolk is gathered around as he speaks, 'Noble townsfolk! I have a solution to end all your hard work, I have in my possession magic! A common magic that would aid you in your work or everyday lives!' A man with dark hair peppered with grey interups, 'I thought magic was impossible! What's the catch, Selling our souls to Xhar?' The tattooed man then casts a spell that creates a gust of wind beneath him as he rises to the top of his cart, 'Sir, you would be correct! BUT this is arcane magic, not demon filth! You and the rest of your town have nothing to fear! This magic is perfectly safe and affordable! I have anything from minor visual magic to entertain the little bra- kids. I even have magic that can summon an immortal elemental to aid you with anything you see fit! All can be yours, for the right price!' The man then floats down to the group as the townsfolk crowded around him asking prices and types of spells." After that interesting interaction, the adventures can choose to purchase from this salesmen's stock listed below. If asked anything about himself, he will give fake information, other than he is a wizard. The Runic Man's Spells Spell Level Price Friends Cantrip 53gp Light Cantrip 23gp Mage Hand Cantrip 37gp Prestidigitation Cantrip 67gp Blade Ward Cantrip 72gp The man's prices can be haggled with a DC 18 persuasion.

Quests in Windweald The region of Windweald is intended to be a starting point for an adventure, because of this some quests are simple and others are challenging for a starting group from levels 1-3. The Quests listed are both from towns notice boards and quest adventures can pick up exploring the area. Difficulty Level Name Recommended Level Very Easy Meow 1 Very Easy Wagon Trouble 1 Easy Night Shift 2 Moderate The Dead Do Cry 2 or 4 Moderate Pack of Annoyance 3 Hard Green Blurs 3 Very Hard Abandon and Broken 4 Meow XP Reward: 50xp Beth's cat is stuck in a tree, upon climbing the tree it begins to move and awaken to what is called, "A Whiping Tree." These semi-sentient trees tend to attack the large creature that climbs it. This is a survival technique used to protect its delicious fruit. This fruit carries a minuet healing property. DC 18 to climb, Falure results in 1 hit point lost and being knocked prone. If attack the tree will defend itself. Whip. Melee Weapon Attack: +2 to hit, reach 10ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage. Wagon Trouble XP Reward: 50xp Grethgar a Half-Orc merchant need assistance repairing his wagon, but some bandits near by stumbling upon his predicament as well. Repairing the wagon is simple and takes two party members passing a DC 14 athletics check to lift and fit the wheel. On the other hand, the 6 Bandits (MM 343) want whatever is in that wagon. A passive perception of DC 12 will notice their approach. Night Shift XP Reward: 80xp

80xp Reward: 15gp Hilda in Edenbarrow is looking for someone to investigate why some of her goods are going missing. She knows that the goods are going missing overnight, but she is too afraid to find out what it is and the town guard cannot personally watch over the inn overnight. The thieves are a couple Goblins crawling through a hole under a barrel in the basement of the inn, where most of the stock is stored. An investigation DC 16 will find chips of wood near the barrel that hides the hole. This quest can be completed by simpely patching the hole, or investigating further as to where the goblins are coming from. The inn keeper will inform the adventures to speak to the guards or priest for more information about, "The Green Blurs" The Dead Do Cry XP Reward: 500xp

500xp Reward: 30gp A distraught drunk farmer sits alone at the bar in Frayleft, they jump to anyone that approaches them, apologising shortly after. This man will speak of an evil entity that has driven everyone in the hamlet northeast of Frayleft out. He will go on to say an evil wizard must have placed a curse on his home, but a DC 16 insight will detect a lie. The truth is he knows the ghost, it was another farmer from the hamlet named, Daren Elsner. This farmer was put to death for killing his wife. He does not know why the ghost lingers still. Approaching the bleak hamlet the adventures will see the ghost of a male human, his neck crooked and bloodied, his body covered in cuts and bruises, and his head half burnt. The ghost will disappear into its own home without a word. The ghost will not be found inside the home, but a sign of struggle and blood can be seen throughout the house. Investigation DC 14 will find a blood covered letter reading, "My dear sweet Olivia, I'm sorry I could not save you. I tried my best to find a cure, but every doctor and priest I could find said it was incurable. Even though you are gone, I still leave this note as my staple onto this world in hopes I see the day a cure would be found. On my honor, on my soul, I will make sure a cure is made, even in death. Your love, Daren Elsner. After finding the note, the ghost will appear, looking saddened. It will explain that his wife fell to a mysterious illness that left unexplained bruises throughout the body, even the organs. This illness is called, Xhar's Grasp. The towns folk thought Daren had beaten his wife to death, they killed him in the same way. The ghost can be fought and expelled, or a willing adventure can allow it to bind to them until the day a cure for Xhar's grasp is found. This binding is harmless and will not impact any stats, but the adventure will be detected as undead from that point on.

Pack of Annoyance XP Reward: 70xp

70xp Reward: 20gp A sheep herder named, Gunther Mull is having trouble with a wolf pack near his property that comes at night. For the past couple days sheep have been going missing from his flask, it wasn't until a couple days ago that he says the wolves that were taking them. Gunther has seen maybe 5 wolves, and one extra that he describes as monster. "One night I was out watching the flock, when I saw em. His blood red eyes, stark white hair, and claws that could tear me door down, ain't seen nothin like thems around here before. Odd things have been happening around these parts ever since that star hit Edenbarrow. Never mind that, if y'all could take care of that pack I'd be mighty appreciated. There's some good home cooked food, nice hay beds, and all the moneys I saved fers ya too." The dire wolf, is out of the ordinary. During combat, it will command the other wolves, taking out the foe that has ranged combat first or purposely rushing an enemy to knock it prone. Green Blurs XP Reward: 300xp

300xp Reward: 50gp A goblin nest near Edenbarrow is attacking nearby farms, and stealing goods during the night. This quest is linked from "Night Shift", but can be found on the notice board or by talking to guards in Edenbarrow. These 20 goblins are lead by 1 goblin boss named, Shatter. If question the goblins or Shatter will give information that they have been stealing and giving it to Terku, a hobgoblin from a tribe in the forest. Abandon and Broken XP Reward: 500xp

500xp Reward: 50gp An old and decrepit temple previously used to worship a god of the forging is now under control by a bandit group. This group has terrorized and murder merchants that travel on the roads of Windweald. The temple has been fortified to fit the needs of its new occupants. With spiked wooden walls and a small connected mining cave, this settlement could easily house 50 troops with room to spare. The leader of the bandits is named, Grox the Smasher a half-Orc barbarian that revels at the sight of combat. All the bandits that follow Grox are ferociously loyal and won't reveal any information, they would take their own lives before being captured. If Grox is questioned, he would only state they have no connections to any other group, they take pleasure in murder and stealing.

The Hydraxian Collective Republic A prosperous nation that sits on the edge of Enderous. This land is home to many walks of life, due to the immense city of Hydraxia. The council that rules over the nation continues to claim more land for resources towards there thriving nation. The Blue Maw lies to the left of the nation. Cities and towns: Hydraxia, Folkner, Prudas, quilnath, Theo, Morgath. Folkner Population: 3,000

3,000 Races commonly found: Human, Halfling, Elven

Human, Halfling, Elven Economy type: Modest

Modest Average alignment: CN Discription A modest town located between Hydraxia and the Stockheller river, it is known as a training ground for most of Hydraxia's cavalry units. These soldiers can be seen riding throughout the town as common guards, as well as outside the town walls. The garrison is located north of the town. The commander of the cavalry unit is a human named, David Whornath. He acts as the towns leader at times, but most times the people Folkner take their questions or concerns to Hydraxia. Notice board Quest Name GP reward Bartenders Spare Work 40gp Investigation of the Ghost Rider 30gp Folkner Stables A large indoor stable found near the gates of Folkner, build of sturdy dark wood and bricked foundation. This stable houses more than 20 mounts, as well as a few wagons. Most workers can be found tending to horses or cleaning up. Stable keepers: Richard Hevok , LN, 5'6", 15 years old, Human.

, LN, 5'6", 15 years old, Human. Lucy Hevok , LN, 5'4", 20 years old, Human.

, LN, 5'4", 20 years old, Human. Illis Jorik , CN, 6'2" 23 years old, Half-elf.

, CN, 6'2" 23 years old, Half-elf. Drex Yolder, LG, 5'8", 18 years old, Dark-elf. Richard and Lucy Hevok are children of the owners of the stables as well as tend to most of the business that brings in. Illis the son of a local mage works part time whenever his nose isn't in a spellbook. Drex tends to stay away from new customers because of his darkened skin, but is fond of Lucy. Service Price Stable 4cp/night Cleaning 8cp Reshoe 4sp Riding horse (3) 75gp Draft horse (6) 50gp Shops/Inns Prices throughout Folkner are fair in price, but magic items tend to be more expensive. Negotiation of price is possible with all shopkeeps. Wild Horse Inn "An inviting sight of a sturdy built wall and stained glass windows. Sounds of laughter and conversations can be heard upon approaching of the door. Entering, the sight of townsfolk and adventurers can be seen. Two bartenders, a Human male and Elven woman greet you upon entrance. multiple bar maids can be seen working the floor. The interior is decorated with depictions of soldiers on horseback, along with a banner of The Hydraxian Collective Republic located above a fireplace." Bartenders: Valrora Moria , CN, 5'9" 150 years old, Wood-elf

, CN, 5'9" 150 years old, Wood-elf Vincent Oxford, LN, 5'5" 31 years old, Human Bar Maids Arona Julis , CN, 5'4" 120 years old, Wood-elf

, CN, 5'4" 120 years old, Wood-elf Silia Tregber , CG, 5'2" 22 years old, Human

, CG, 5'2" 22 years old, Human lian Porter, CN, 5'11" 19 years old, Human Cooks Groth Heavyfist , CN, 6'3", 32 years old, Half-orc

, CN, 6'3", 32 years old, Half-orc Jeffery Ruric, CG, 6'0", 27 years old, Human Most of the patrons seek an enjoyable time, but sometimes bar fights do break out. In any case of a fight in or near the bar, both Vincent and Groth will either break up the fight or finish it. Menu/room prices Prices Item 3cp Eggs, Bread, and a mug of water or morning brew 3cp Wheat Bread and Soft Cheese, Mug of Cider 4cp Baked Cod with Mustard, Glass of Port 8cp Stewed Mutton, Tankard of Ale 10cp Braised Veal and Poached Eggs, Glass of Whiskey Room(s) 2cp/day One large room with sperate areas of bedding 6cp/day A more private room without a lock (2) 3sp/day A fairly comfortable room with a lock (6)

The Heated Ingot "The smell of burning wood tickles the nose as you approach the forge. A balding Dwarf male can be seen hammering away and a piece of armor. The entirety of the shops goods can be seen amongst the various weapon racks, armor mannequins, and tables. The dwarf greets you with a grunted, 'welcome.'" Blacksmith: Drag Ironfist, CN, 4'5" 200 years old, Hill Dwarf

Drag Ironfist, CN, 4'5" 200 years old, Hill Dwarf Place of Origin: The Moriarc Peaks

The Moriarc Peaks Personality: Rude, tense, and intimidating Drag's rudeness has often steered business away, but those familiar with Dwarven crafted items look past that. He was separated from his clan located in the Moriarc Peaks during a battle with a red dragon. He intends to reunite with his clan, one day or fall in battle facing the dragon. This smith sells only metal weapons and armor at their listed price in the PHB. The Bound Spellbook Shopkeep: Ilvok Jorik, CN, 6'1" 200 years old, High-elf

Ilvok Jorik, CN, 6'1" 200 years old, High-elf Place of Origin: An unknown city in Pruchoka

An unknown city in Pruchoka Personality: Calm, patient, and wise Previously a wizard trained for war, Ilvok escaped his life in Pruchoka and immigrated to Enderous where he found his now late wife Victoria. She too was a wizard bound for war, before passing, she gave birth to Illis. Attempting to teach his son the peaceful ways of magic, deep down Ilvok knows soon his son is destined to be a feared wizard of war. Uncommon magical items can be found in the shop, along with a few mundane potions. Ilvok does sell spell scrolls of 3rd level and below. These spells are only from the schools of destruction and transmutation. Below is a table of magical items sold in The Bound Spellbook. Item (pg#) Price Bag of Holding Pg.153 400gp Boots of Striding and Springing Pg.156 1200gp Broom of Flying Pg.156 5000gp Cap of Water Breathing Pg.157 750gp Cloak of Protection Pg.159 3000gp Decanter of Endless Water Pg.161 8000gp Driftglobe Pg.166 600gp Elemental Gem(s) Pg.167 900gp Gloves of Swimming and Climbing Pg.172 1500gp Gloves of Fire Starting Pg* 300gp Lantern of Revealing Pg.179 4000gp Ring of Jumping Pg.191 2250gp Ring of Swimming Pg.193 2000gp Robe of Useful Items Pg.195 **gp Rope of Climbing Pg.197 2000gp Wand of Detect Magic Pg.211 1500gp Quests in Folkner Difficulty Level Name Recommended Level Easy Bartenders Spare Work 2 Very Hard Investigation of the Ghost Rider 6 Bartenders Spare Work XP Reward: 800xp

800xp Reward: 40gp The Wild Horse inn is looking for a helping hand as a large group of adventures reserved the whole inn for a reunion. The expected number of people to attend is 50 of various race. Duties expected are cooking, cleaning, tending to the guests, and entertainment even if it means fighting. Once called the Black Iron Company, the group of adventurers would take up dangerous missions to spread their name. The Leader is Groxan Blackiron, a Half-Orc fighter known for his dreadnought armor. 3 separate group performance checks with a DC 15 are made throughout the night. If the group fails a check the guests will then demand two members of the party to fight for their entertainment. Investigation of the Ghost Rider XP Reward: 10,000xp

10,000xp Reward: 30gp There are reports of ghost out in the northern plains. This ghosts haven has been appearing after the recent accident of a cavalry unit dying during a training exercise. Guards can provide information as to when and where these ghosts appear, but they seem harmless. Some guards will give their opinion that most townsfolk are just scared, and that the ghost have made no efforts to attack the town. Since the guards do not have the means to handle the ghost they have posted the quest in hopes an adventuring group can handle it. Upon investigation of the area provided by the town guard, the party will be able to see 3 armored ghost riding horses which also appear as ghosts. If observed, a noticeable riding pattern can be seen. Searching in the patern The party can avoid any confrontation by staying out of the way of the riders and not acknowledging their presence. If done so they party can investigate the area. A DC 19 perception or DC 17 investigation will revel a broken in skull lying in the area the riders are circling. If touched the riders will immediately let out a horrifying scream and start combat. A priest can bless the skull, allowing the riders to pass on. If blessed the riders will ride threw the party, a ghostly "thank you" will be heard.