Community Ideas & Suggestions

Planes

Set airlines to specific terminals and/or type of flights



Non passenger plane gates ie ups/FedEx type stuff



Ability to extend a plane boarding time \ or make it shorter



Cargo and military aircraft.



The 777 should definitely not be on the large apron, but the XL apron. Aircraft sizes I feel are a bit off. The 737 is the same size as the EMJ or the RJ's.



Customize airline names, flight schedule, gate name, terminal name



Helicopters for VIP people



Jets for VIP people



hover over plane to see where passengers are. And way to hurry them up.



See the planned departure time when you hover over a plane in the gate?

Gates

Able to set options in terminal to pick SIZE of plane.



Ability to assign gates to certain airlines



Planes assigned to correct gate size according to plane size



Ability to upgrade gates to improve boarding process



Upgrade to include multiple jet bridges to board large planes faster



Gate Scheduling



When scheduling flights the player needs to assign a gate



Have different airplane landing prices depending on the size of the aircraft



What about HUB's for an airline. The airline contract could mean cheaper runway fees but increase in aircraft types and flights.



What about independent gates? The will only be large gates and you will have to make a safe passage to it and it costs less but you earn less money per use



buying/selling of slots for aircraft times.



Satellite hubs for aircraft stands



Button to auto make queues



Ramps/parking strips that don't require a terminal door way



Can we have the option to add a terminal block where the gate is assigned to the it which would have a ticketing, security and waiting area. So the passengers would arrive be assigned to a gate and will go to the TB assigned to it.



Gate: not all should give access to airplane directly – it should be also possible to perform boarding per bus, which also means to have dedicated area where aircrafts not connected to gateway can way



Rear entrance boarding and multiple jetways\gateways for larger aircraft.



Apron parking, rather than Ramps with Jet Bridges where passengers get transported by crossing the airport or using the long standing airport buses which is far more common: https://upload.wikimedia.org/wikipedia/commons/f/f3/DXB_on_23_September_2007_Pict_6.jpg but also dual Jet Bridges which nearly all airports use for larger aircraft which have two front loading doors to speed up boarding, and triple jet bridges for the A380: https://upload.wikimedia.org/wikipedia/commons/a/a3/A380_of_Lufthansa_at_FRA_EDDF_2011-06-26.jpg

[*{medium and small gates

[*}gate desks can link with two gates



Passangers

Have a central area for entertainment for people with long lay overs



Stayovers! or lay overs! Make it so some people stay in airport to get on a connecting flight



A sitting area for departing pax's outside. So they don't go in circles



Personality for passengers



Families



Make AI arrive as couples, single and families



Passenger smartness. A example would be like a passenger going to the gate 30 minutes before their flight arrives instead of going to a cafe



Passengers queued for cafes or shops should automatically leave the queue and head to their gate if their flight is starting the boarding process



Wealthy passengers have higher environment needs and require fancier surroundings and food/shopping choices



Ideas to make them hurry up -

Add a purchasable tannoy extra option which will request passengers to go immediately to the gate.

Add a special ticket desk and security channel for passengers for late arriving passengers on a closing flight which will allow them to bypass queues to get to the flight on time



Food Places

Able to assign cafe/bars to terminals also.



Bars



Variety of food options (maybe unlocked through research?) allowing the player to create specialized eateries with different food choices



Cafes offer cheap and quick choices for passengers in a hurry



Sit-down restaurants with hosts, servers, and cooks for better quality food and improved happiness and entertainment



Buffet tables, open bars, etc

Waiting Areas

Other Amenities

More entertainment options for passengers. Maybe add a arcade and such



Temp/short term/ long term parking lots and structors



Rental car area booth and car lot.



Travel agents and medical services

Events

Detain/random search of passengers



Events criminal activities



Employee events, calling out sick quitting things like that



Emergency situation and happenings



Sick passengers, quarantine



Bomb threat, Hijacking, Active shooter, Military flights, Emergency landing, VIP, Inspection



Terrorist threats

Ex: If too many terrorists make it through your security then passengers won’t feel safe at your airport causing airlines to lose interest Airlines can pull flights from your airport if their interest gets too low

? Mayor requests

Ex: The mayor requests that you crackdown on contraband smuggling, lower the flow of contraband by a certain date for a reward or face a fine

? Holidays

Ex: A holiday is approaching and flights are packed! Expect heavy crowds in the coming days.

Staff Rooms

Security office/room for unassigned or resting guards.

Staff rooms for staff to rest and be able to train better skills

Other Rooms

Shops



Smoking sections/rooms



Observation decks



VIP area



Airline and/or credit card lounges



Ability to place stalls in public restrooms (maybe this increases passenger happiness or environment?



Lounge areas for first-class/wealthy passengers



Ability to authorize areas for first-class passengers only



Shop Zones Allows the player to designate a zone for shops (or a specific shop) which can be populated with shelves and goods specific to that particular shop zone. For example: Coffee shop (shop zone with coffee related stalls/shelves/assets), Book Shop (populate with book, magazine, and newspaper shelves), Travel Goods (populate with luggage and clothing shelves), and General Store (basically classed as its populated with a mix of the previously mentioned



Clinic Zone for sick passengers



Lounge for First Class passengers to get 'big boy' airlines



Smoking areas (with ventilation)



Pray room for those nervous flyers



janitor's closet room - where can rest when not busy



Retail Zone an area where shops can automatically move into and pay rent but are AI controlled.



Flight food prep area, flight food trucks and storage areas



Cubicles - generally required for toilets.



Shops that you have to buy the stock for them and same for the vending machine and electronic vending machine too.



An easy way to streamline the cafe would be dedicated cashiers, dedicated cooks to prep tables, and dedicated servers as go betweens. Limit the servers to specific cafe areas also.



Toilet for men aor women, and maybe for disabled.

Inside Airport

Assign WAIT zones to a terminal so people getting on that plane stay in the area.



Multi-story Airport



Underground sections of airport



Underground paths for staff



Upgrade queue markers to show something other than black lines



More stuff for main hall - information desk, more ways to make money (rent a car, currency exchange, shop)



Separate zoning section specific to international flights. Where arrivals must meet to customs proceedings.



Free Wi-Fi for satisfaction



queues to all the security stations? also be able to link together all the security stations. For example: Queue -> ID check -> bag -> full body scanner. or something like Queue -> ID -> queue -> bag -> queue -> full body. Basically we should have the ability to add queues to all objects that people can use, and also for certain object be able to directly link them together to get people to use that path of stations



Information desks and airline help desks in arrivals\terminal.



Money exchange at pre- and post security



An area for nerds\geeks to park and plane watch near the runway fences.



Terminal smoking area\rooms



Allow pickups to be zoned in a building



Be able to assign flight info boards to gates, display relevant flights on flight info board.



Off boarding zones.. a zone people have to follow to leave their flight and head out

Outside Airport

Sidewalk/road overpass so can have pax walk over road to parking areas safely



Wheel chair access points, and rentals



Add proper pickup/dropoff roads and sidewalks



Pull over zone for roads so vehicles may pass while others stopped



More Space,



More Connections from Street and maybe that you can buy space



Ability to have more than 1 pickup and/or dropoff point.

Assets

One way gates and doors of all sizes for flow management.



Moving sidewalks! to help direct traffic as want



Kiosk for selling.



Able for chairs line up with desks



Proper sized doors for gates



New lighting options inside and outside airport



Staff Only" doors



Low fences or posts to separate things within the same room



Option to build signs, information desks etc to control passenger movement



Make the appropriate furniture to the zones currently on screen



Ability to place windows to improve environment



Smaller bench sizes: Add 2 seat and 3 seat versions



Food/Amenities Shelves: Food/Snack, Book/Magazine(+Newspaper), Souvenir stands to be placed in shop zones. Can there be at least 3 variations of each shelf type (to prevent repetitive asset placement)?



Condiments/Snack Counter: Universal shop zone object which merely serves to increase a particular shop zone’s appeal.



Animated Doors



When you destroy an object (like a metal detector) it should go to your storage area so that you don't have to pay for a new one every single time



If you buy an object but then decide to delete it before it is installed, you should get your money back



Placeable object that contains advertising space to help generate revenue for the airport. Advertising contributes to negative environment score to prevent add spamming



Escalators that speed up passengers indoors



Placeable "rope barrier"



Gates to allow vehicles access to interior of airport for food deliveries.



multi directional security gates, eg preventing passengers from re entering through departure into the secure area again. a configureable one would be good

Decorations

More usable/effective decorations



More assets to design entry to airports



branding and color of airport



More floor tiles and carpet options



Telephone booths



art works for decorations



various rent able carts/booths for outside vendors

Staff-members

Staff only zoning options!



Staff info showing HOW many active or idle with out jobs



Staff resumes. Clipboard with staff name and likes and experience



Medical staff



Ability to search a pool of available staff workers, food service workers, janitors, and security agents available for hire, each with their own specific skills, abilities, attributes, and wage requirements (similar to Software Inc.)



Ability to assign staff workers to a specific job and location in the airport (ex: ticketing agents, gate attendants, ramp agents, metal detector personnel, etc.)



Ability to assign shifts to workers



Maybe make custom scheduling available after the player hires an “HR Manger” that unlocks after hiring your COO?



Marketing teams that unlock after hiring a “Marketing Manager” or after researching Marketing



Marketing department advertises your airport, potentially attracting more passengers (depending on marketing budget) wishing to travel in/out of your airport and therefore raising airline interest



Baggage handling staff could be hired/fired as per other staff?



Buggies for janitors.

Security

Able to assign security sections to individual terminals.So could make main area of airport open for fast movement. But when try to get on a plane then go threw its security area.



Roaming security patrols. And settable security check points for guards to simply stand



Customs stations



More security options: patrols, armed staff, dogs, vehicles, detention center and criminals



Security should confiscate banned items



Armed police or Security in airports/border security guards interviewing international flights coming into the airport



Security and passport checks for people arriving; this gives the option to build scenarios for smuggling



Potential to include drug/bomb sniffing dogs that the player can unlock



Make security gates / metal detectors one way - so departure passengers can come through, but can't go back, and arrival passengers cannot exit via security



Adding different types of body searching, standard pat down, wand only, Metal detector, full cavity search every time



Fines to the airports for passengers who enter secured zone without permission or search

Baggage

Customizable baggage carriages. make our own designs for baggage claim areas.



Checking baggage transporting lines and security checks with own scanners



Outside/curbside prechecking baggage



Add over-the-floor conveyors. EG: conveyors behind the check in desks



Conveyor belts pass over/under each other with a junction



Baggage carousels should be assigned to specific gates.



Multiple gates can be assigned to a single carousel. (Upgrade this number through research?)



Baggage carts/trolleys



Baggage Carts should deliver bags to the sorting point and then carry back the ones for the plane they are servicing rather than going back to the cart then returning for them

Transportation

Shuttle buses to move people from parking to airport



Curbside Baggage check ins / taxi drop off spots "specific ones", Bus stops, sidewalks, shuttle bus parking



Underground parking



Trams for passenger gates



Need taxis, limos and personal cars



Escalators



Ability to place moving walkways to quickly move passengers down long corridors



Airport taxi's that you can make money from



Delivery trucks moving to front of zone so more tucks could unload.



Fees for dropped off passengers

Airline/plane Support

Fire service that is a key service



Add visible and functional ground services



Waste trucks for servicing planes



Option to facilitate on board catering services



Fueling station



Maintenance services



Problems with a Aircraft(like technical failures and stuff and that we can make hangar for maintenance with staff



Planes get towed by vehicles to and from the runway

Game play

Change staff costs from hourly to daily



Shorter time on tasks



Passengers arrive earlier giving more time to make flight.



Choice of location? Immersion reasons



Choices or ability to delay flights due to weather or security



International flights



Open / Closed toggle for airport



Two lane road to start with.



Land expropriation: the ability to spend money on expanding the map in different directions



Faster NPC movement



Option to build multiple terminals and link those with metro or trains



An upgrade to allow the player to schedule even more flights per day



An upgrade to allow the player to control which runways are active



An upgrade to reduce weather-related delays



Each ticketing/check-in desk and ticketing machine should be assigned for a specific airline



Planes should continue to board as long as there are passengers queued at the gate. This could cause the flight to be delayed if the boarding process takes too long, which could cause passengers to become angry and the airline to lose some interest. Could also delay incoming flights that need to use that gate, causing those passengers to become angry and those airlines to lose interest as well. This forces the player to create efficient boarding areas and smarter gate scheduling in busy airports



Have airline-specific boarding processes which the player must adhere to



Offers additional services which can help generate revenue for the player like fueling and maintenance or even plane rentals



Ability to designate certain lanes for “Bus Only” or “Taxi Only” when adding lanes to the road



Partnership Contracts: It’d be cool if players can accept contract plans from agencies like major resorts and theme parks for a period of time. Accepting a partner investment (let's say from Aqua Gardens Theme Park), would grant the player an immediate small bonus to funds, and while the investment is active, the player receives an additional larger bonus based on the number of pawns who will arrive at the airport to visit Aqua Gardens Theme Park. These partnership contracts should only last for a while (maybe 2 or 3 weeks?)



Give the player more fine-grained control over the initial time a flight is scheduled.



Since re-scheduling only takes effect after 2 days(?), there should be something in the UI informing the player that the flight will indeed change its date in the future. (Perhaps a calendar view typ of interface showing more than 2 day in advance?)



Also, there should be some form of notification when a flight is no longer on the schedule. Currently, you'll only notice by accident when browsing the scheduling interface.



Ability to change how much starting cash you get in sandbox mode



When plane is boarding, passengers that are supposed to be on the plane can be highlighted to see where the problems are.



Scheduling feature for the garbage truck so that players can make a choice and determine the time of day the garbage truck arrives.



Overall the game needs a slower pace.



Start as a small FBO that manages GA and Corporate Jets



Buy pre-existing buildings for cheap to expand your areas (hangars and terminal areas)



Get grants from the city (like Prison Architect) to build more advanced areas (cafeteria, shops, baggage conveyor belts, runway upgrades)



Start getting better and bigger airplanes (you can't have 767 landing on day 3)



Keep expanding till you get noticed by major airlines and start getting big jets



Progression in the game, or like a story mode ( Similar to how Prison architect starts)



Start with a small runway and small gates that can only accommodate small airplanes, you then have to research bigger runways and bigger gates and a small Tower and then you can get bigger planes like 737, and then you have to research extra long runways and double boarding gates and big towers to get 777 and A380.



Add instant build and infinite money cheats



Room planner and toggle grid as per prison architect would be an extremely useful QOL addition



Allowing an aircraft to stay at the airport overnight. For an extra fee* we could zone terminals specifically for that airline and so on.



Slowing down the default passage of time from the current 1 minute game time passes every 1.5 - 2 real life second to 1 minute of game time for every 30 seconds of real life time and change the time scale buttons from x2 and x5 to x5 and x10.



Some passengers may smoke and you may fine them



Change the walking speed to at least 10 times what it is right now



Some passengers get annoyed from smoking passengers



We need the ability to cycle through passengers



Perhaps an option to 'send home all passengers that aren't on the planes' with 1 button?



Another idea would to automatically send home remaining passengers after the last flight of the day which would hopefully get rid of stuck passengers



Maybe make workshop support so people can make stuff for the game and download it.



Panning with middle mouse button click and drag.



Ability to design pipes for water, electricity and have a montly cost for those services



Able to fire batches of employees at a time.



Easier menu system to find items



plane type was listed with the flight number,



blueprint or plan option so you can place ghost walls without having to actually build them



Tutorial



Option to already have done the research in sandbox mode



Changing the amount of time per minute,



Track how many pax who flown from your airport in one day/week/year



Can we have the ability to turn on/off queues, rather than unassigning them to whatever they're assigned to?



Can we toggle zone overlays faster, like a button on the UI instead of having to go in the menu to toggle them?



Ability to zoom in/out of the flight schedule...



24-hour airports? Maybe have certain restrictions where if met, we can unlock the ability to schedule flights between midnight to 4am.



Object counter for items that have been deleted so I know how many (ie) benches i have in storage to place.



Have the master flight scheduler as a drawer that opens from the bottom of the screen



round airport



More detailed financials logs and reports.



Starting your own airline , buy a plane , plan flights



There should be three options for gate loading times which reflect the amount of time the aircraft is due for departure and time spent at gate being longer to allow for full boarding before the scheduled departure time.



Delete button for saved games will do for me.



Kids that are short tempered in game.



have some vehicles wash the runways and taxiways and street cleaners for the streets. I forgot... SIDEWALK CLEANERS would be boss!



Lights at the gates, so I can see the planes at night.



Graphs of cafe services, daily cash records. As well as adjusting prices and stock.



Able to pick a staff member or worker, and move them



Able to pick a item, and move it.

Flight line

Hangers for actual planes to get repair in and store. And to buy OWN planes



Longer runway upgrade for bigger planes



Options for different type of runways (asphalt, concrete), and different length for narrow body and wide body aircrafts



Runways should be appropriately numbered when placing a north-south or east-west runway



Parallel runways should be marked with the appropriate L/C/R designation (for example: 9L-27R)



Runways should be able to cross



Approach lights should be placed just before the runway on each end, not on the runway itself



Planes shouldn’t backtrack/taxi on active runways if there are clear taxiways available



Upgradeable ATC tower



Fixed-Base Operators (FBOs)



Ability for the player to research and place FBOs on the airfield attracting private jets which contain wealthy travelers or even celebrities



Challenge mode with specific scenarios and/or pre-made airports and objectives for the player to accomplish in a set amount of time



Larger Flight Plan Object: This should be no smaller than 3 tiles long (currently 1 tile)



Different aprons, gateways and such. Smaller RJ's could use a tarmac loading apron as Apposed to the jetways/gateways.



Helicopter parking for VIP people



Parking/Apreons for VIP people



More ground vehicles moving around



Ability to close the whole airport with a button. And cancel all the flight scheudled and abort all the passengers at once



different sizes ATC Towers, small (10 flights), medium (20 flights), etc.



Maybe a slider for active agents, so that way players could then adjust it for their PC's and/or airport sizes, and then use a ratio from active agents to calculate simulated ones for missed flights, revenues and such.



Ability to skip time to the next day at the end of the day if there are no more flights



Zoom all the way out so I can see the WHOLE airport



Planning tool could maybe do with a few more colours like black and orange but it would be nice if they could be a little brighter



Click and drag to sell lots of deliveries in one go



Loading screen with New Game and Load Game options would be nice instead of getting right into the game.



A notification when a plane successfully departs, and through that notification I would like to be able to see: scheduled depart time, actual depart time, reason for delay (if any) number of scheduled passengers, number of actual passengers, who missed their flight and why.



Ability to mass sell boxed objects



Service road network inside the airport. This should also be where garbage is picked up and delivery of construction materials is made. This network of roads would be used for luggage, refueling, delivering food to planes, removing garbage from planes, buses delivering passengers to stands not connected to the terminals, maintenance/inspection trucks, emergency fire trucks or airport security dealing with trespassers.

Immersion

Missing/lost child announcements over PA



Flight announcements



Immersion to see where flight is coming from and going



Also would be cool to add passengers to a do not fly list



The master schedule UI needs improvements. EG: Group the flights by airline or aircraft type.



Detailed expenses chart/report



Better way to get new contracts with airlines



Naming of the plane stands - if you place them all the same time, they will be all called A1



Ability to turn this feature off ATC if the player wishes



Tweak the weather system – there should be days with bad weather but it shouldn’t be every single days



REDRAW ALL ASSETS TO 1080p RESOLUTIONS



Plane Engines while approaching/leaving area (distant), while landing, while taxi-ing (engines active), docked at terminal (engines active), while taking off



Airport Intercom Announcements: Flight **** approaching terminal ***

Flight **** to (place) is docking at terminal ***

Flight **** to (place) is departing from terminal ***

Flight **** to (place) is canceled. Random advert announcement for player’s airport/airline service. Safety Announcements: [EXAMPLE LINK] (each vid has various languages), Comms from Tower [EXAMPLE LINK]



Crowd Sounds



Snow weather



Airline Staff who come to the gate(pilot,flight attendants)



Location variations. A green field is all well and good, but there's airports next to the ocean, in cities, in hot, dry and sandy areas etc.



Options to change graphics for red/green colourblind people



And that you could see how many pax London took, Paris and so on.. would be a little competition then



Passengers names and where there going.



When you make money it is hard to see because of the green text agenst the grass.



PR people, if people are missing their flights, it would be kitchy to see a faux social media grab.



1) interest from several continents: north america, south america, europe, north affrica, affrica southern, northern asia, central asia, western asia, oceania, and more...



direct airlines with major world cities by continent: Rome, London, Paris, Berlin, New York, Washington, Moscou, Tokyo, Beijing, Rio de Janeiro, and more...



possibility of creating an airline personnel with a choice of air fleet, logo, color, and more

[*}different skins for passengers around the world with different airlines



Flight Schedule

Zoom out on mouse pointer and zoom in on mouse pointer for Flight Schedule



Add filters to list



reports on planes which already left. To see stats for it. "Full or missing paxs for example. Left late or early"



Set the arrival time for passengers at the airport



When a scheduled flight is cancelled by the airline permanently, how about a pop up at the end of each day to inform if flights have been permanently cancelled, what flights the airlines have cancelled and the reason why



In Schedule and Airline Interest time should be same clock.



Flight schedule: some airplane may stay over nights and take off only next days – over possibilities then for A & B aircrafts checks



Option to have a step between accepting flights and scheduling them



Newly accepted flight should go on their own line (Pending gate list?).



Have Morning Flights run from 1AM-9AM Afternoon 10AM-6PM Night 7PM-Midnight...if you could move midnight to the right side of the Flight schedule all you'd really need to do is just set the different times



Add a research/restrictions/requirements that allows you to accept flights from Midnight-6AM

Roads

assigning roads to specific zones



Service roads - garbage/delivery should not use the main terminal roads



Service roads - inside the airport - my luggage cart keeps getting run over by planes, it should run on a separate road

Challenge and Difficulty Ideas

weather, snow storms, rain, and high winds should always be a factor at an airport .



Challenges (or settings when starting a scratch airport):



Simple airport restrictions: Can only operate propeller aircraft or planes under a certain passenger count. Curfews could also come into play as well



Harder to get airlines: Right now almost every airline can be started close to immediately. Make some much harder than they are now.



Harder to get flights: Maybe not allow dozens of flight options off bat, including many A380/B747 flights right off the bat. Start small and have to grow over time. Avoid the 'Air Mogul' extreme though, where one gets to spend 30 minutes after building the airport waiting for their first flight request to come in.



Airlines require certain criteria for them to consider your airport as a spoke/large spoke/focus city hub. For example, a large spoke would require their own gate and a contract lounge for them to use, a focus city would require their own ticket counters and dedicated lounge, and a hub may require a baggage system for connecting flights, their own hanger, office space, etc.



Snow/hurricanes causing cascading delays. We've all seen the news reports (or have first-hand experience) of an airport jammed full of passengers and a day of canceled flights



Mechanical breakdowns. Maybe even have reliability ratings for airlines so some (the lower cost ones, for example) have this issue more than others. Hangers/mechanics would speed up the repair process.



Airport workers striking



Have an airline require multiple flights added at once (similar to an airline starting a new short haul route, they may want 2x-4x daily to start off with)



Airlines cancelling flight contracts should have a small to moderate impact, but the airport cancelling a flight contract will cause the rating with airlines to go down more significantly



Unexpected flight arrivals/diversions



Event: instead of playing day 1, day 2… play with a calendar so that seasonality effect on traffic has also to be managed (more tourist during vacation period, more business man on Mondays and Fridays…)



Event: earlier or later arrival from a flight forcing reallocation of gates within the day (would also lead to having spares gate or area where flight should wait)



Event: technical issue on airplane leading to stay longer at a gate



Airliners company: should have contract in between airport and airline company which cover landing price according to plane size, leasing of the gateway (or parking place if bus boarding), usage of catering or refueling services…



Challenge & difficulties: definitely needs to be more progressive in when flights, airplanes type and company are coming to new open airports. It is not realist to have already 7 or 8 flights scheduled on Day-2

Temperary Unsorted

I also would like to have a real windowed mode. I tap out of games often to do other stuff ... and if its only to change the music track or look something up (about the game or related) ... So it is really ... frustrating that it minimizes all the time.





Also loading takes really long on big and populated maps ... would be nice if game starts paused / is paused after loading (so that you just can ignore it while it's doing it thing, till it is done ... and don't have to stare at it so you can do what you need to do ... often right now you load it if game went out of whack).





I think the search should affect everything ... so when I search for "runway" while in "build" (or "staff", or anywhere) it still should show me the runway.



I think the build menu should be sorted to have outdoor first (means: sidewalk and taxiway should be on top



The different floors ... at least some of them also should have different attributes. (higher price = more beautiful, and or or less acceptable for dirt, and or or faster walk speed ..or alike)



Objects should have a bigger window and objects within should be sorted ... e.g. all security stuff should be close together, same for outdoor decoratives ... or cafe stuff ... and so on.

Also this window should have tabs labeled the following: Everything (or all), general (would include info, doors, and indoor decorative), outdoor (outdoor decorations), and than one tab for each zone.



Also this window should have tabs labeled the following: Everything (or all), general (would include info, doors, and indoor decorative), outdoor (outdoor decorations), and than one tab for each zone. I would appreciate if you could place down stuff on pending builds if they are allowed. E.g. right now you can place down a carpet and after it is build a desk on top ... or the other way round. So why can you place down both before any of it is build?



I also would appreciate if you could place down zones over pending constructions.



A simple way to not have the secure area breached if you expand your airport.



Add a patch that removes vehicles from hangers prior to them being leveled. My work-around for baggage car bugs has been deleting them prior to clearing the hanger.



The ability to use ZQSD i.s.o. WASD In other words: remapping of the keyboard in "Preferences"



maybe a good idea to gain a fraction in performance , instead of showing how many seconds ago something happend, just show the (game)day and time it happend

PLEASE READ OR SEARCH TOPIC BEFORE POSTING TO SEE IF IDEA ALREADY MENTIONED PLEASE - Thank you :-)I been thinking about real airports as I've traveled in and out of country. So I had some thoughts. And I'm keep updating top post with peoples ideas to get a one stop spot for ideas.To many different people adding ideas so removing credits. Can always find that below in the posts history :-) Going to try break down the list into categories. Ill make more or reorganize as we go.Please use search function yo right. "search this topic" so can see if your ideas have already been mentioned :-) Save us and your self some time and lessen duplications. Thanks for all the ideas :-)If some thing is in wrong category please let me know and what category think it belongs in. Also if i missed anything when reorganizing please let me know. I tried to remove all duplicates or similarities.