Here is one I have thought of for (SOVIET) Tank Hunter Tactics.

Change the salvage kits from an upgrade to an ability like OKW's salvage ability.



The reason why I don't like the current way is that its a rather expensive upgrade and it denies other upgrades such as the flamethrower and mine sweeper.



Another suggestion would be the PTRS for cons. Lower the CPs required from 3 to 2. Because guards comes at 2 CPs with PTRS rifles.



Last suggestion is to make the at-nade ability from the commander homing (possible make them always penetrate).

Currently the nades can be very powerful if they hit and penetrate.

However for them to hit their intended target the target has to either stand still or move towards the conscripts.



The argument against making them homing would be the small at mines that comes with the commander, as they stun any vehicles. Another argument could be that it would make them too powerful.



Arguments for making them homing would be like I mentioned, only when the target is standing still or moving towards the conscripts will it hit.

The nades are very likely to miss even if the vehicle is reversing away from the conscripts with a broken engine.



using UURRAAR to get close/behind tanks will likely result in lost models and the opponent will order the tank to reverse away. One might be able to surprise a tank by flanking it and using URA to get close (and hoping the enemy doesn't pay attention)



But all in all, I think homing at-nades are worth a test