So, I’m continually amazed at how much traffic this blog gets – especially a blog in which I take a year between posts. Shout-outs to those who sent me mails in-game about starting a podcast. As much as I love the sound of my own voice, I assure you it would be dreadfully boring after the first episode. How about one of you start one and I’ll be your guest sometime?

Anywho, I don’t really know what to write about next. I was going to do a piece on the other side of black ops – hunting. How to find target rich areas, how to not die while lighting the cyno, etc, etc. Though I am open to suggestions if people want to hear about something else.

In the meantime, here is the second installment of Search for Answers, where I run through the keyword searches that brought people to this blog and try to assist them as best as possible. (Check out Part 1, if you haven’t already)

Search: “Eve carrier ratting”

Answer: Hopefully these people were coming here for tips on how to rat in their carriers and not die to a hot drop. Here’s my tip: don’t rat in a carrier.

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Search: “How to use a covert cyno”

Answer: The Covert Cyno is very similar to the standard cyno module, except for a few key differences.

Covert Cynos can only be fit on a Covert Ops, Stealth Bomber or Force Recon Ship. (I’m told you can fit on a Black Ops, but I’ve never tried – nor should you)

They have a base activation time of 1 minute

They have a base Liquid Ozone consumption of 50

The mod requires Cyno 5 trained.

Otherwise, it’s the same as a regular cyno, you can’t warp, move, jump or eject while it’s active.

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Search: “sin gank fit”

Answer: Not an easy one to answer. To be honest, if you’re serious about all gank, worry about guns first. Slap a full rack of Neutron Blaster Cannon IIs, MWD, point, mag stabs and tracking enhancers. Use the rest of your available slots (and rig slots) to make it work.

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Search: “how does black ops velocity bonus work”

Answer: This is a very good question. You may notice that under the description of every Black ops you’ll see some variation of the following:

Black Ops Skill Bonus: …. and multiplies the cloaked velocity by 125% per level.

What this is saying is that for each level of the Black Ops skill you have, the speed you travel while cloaked is upped by 125%. This is a very clutch thing. This is why you don’t want to stop training when get you Black Ops I. Having this skill at Level 3 or higher means that when you’re cloaked, you do more than 75% of your normal, uncloaked base speed — and that means insta-warping after decloak. Think of this as the MWD+Cloak trick, except you don’t need to use an MWD. This is a big deal for getting through gates (if you ever have to even use them) or cloaking up when shit goes bad and knowing you can warp immediately upon decloak.

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Search: “transport ships on black ops gangs”

Answer: Transport ships are either crucial or a nice addition to have to any Black Ops gang. Why are they good?

Cloaky transports can bridge through a Black Ops They can be your personal gas can, extending your range very far beyond your own fuel bay They can carry loot, ammo, cap boosters, paste and other necessities

Take for an example, my alt’s Viator. The Viator can hold 10,279m3 of space, which means 3 giant secure containers each filled with 26,000 racial isotopes (with an additional 1,279m3 of spare room for additional cargo). That’s 78,000 isotopes in addition to the full fuel bay and cargo hold of the Black Ops. That’s a long distance you can cover.

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Search: “best solo covert cyno ship”

Answer: I’m assuming this person means the best covert cyno hunting ship to use when you’re running a solo Black Ops behind it. When alone, I’d recommend the Falcon. The Falcon gives you the best opportunity to not lose your cyno without having to pay much attention to it with your Black Ops. The ability to jam your target frees up your ability to fit more for gank on the Black Ops, and having some additional jammers fit allows you more opportunity to escape, should the drop go wrong.

I do hate ECM, but when it comes to hot dropping, I wasn’t looking for a fair fight anyway. Beyond that, I’d really take just about all of them, except maybe the Pilgrim. While the neuts are nice and can be quite handy, the lack of a range bonus can be dismal if shit hits the fan.

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Well, that’s all I have that aren’t answered elsewhere on this thing. Just for fun, here are a couple random searches that got people here:

– how to get into ops eve

– eve can you launch t3 in wormhole

– eve ratting carrier guide

– carrier cant use jump portal <— (My personal favorite)

Friday Afternoon Edit:

Ok, people are asking for a gank Sin. Don’t say I didn’t warn you that this is asking for trouble:

[Sin, StraightGankHomie]

Federation Navy Magnetic Field Stabilizer

Federation Navy Magnetic Field Stabilizer

Federation Navy Magnetic Field Stabilizer

Republic Fleet Tracking Enhancer

Reactor Control Unit II

Damage Control II Gist X-Type 100MN MicroWarpdrive

Warp Disruptor II

Stasis Webifier II

Sensor Booster II, Scan Resolution

True Sansha Heavy Capacitor Booster, Navy Cap Booster 800

Large Shield Extender II Neutron Blaster Cannon II, Void L

Neutron Blaster Cannon II, Void L

Neutron Blaster Cannon II, Void L

Neutron Blaster Cannon II, Void L

Dark Blood Large EMP Smartbomb

Improved Cloaking Device

[empty high slot] Large Ancillary Current Router II

Large Core Defence Field Extender II

Ogre II x5

at all lvl5

1,156 dps with Void (1250 overheated) / 45,000 EHP