Forsaken Overview Faction Warriors of Chaos Category Sword Infantry Unit size 60 Recruitment Cost (MP): 750 (750) Turns: 1 Upkeep: 187 Statistics Health: 92 Leadership: 70 Speed: 46 Melee attack: 32 Melee defence: 20 Charge Bonus: 36 Weapons Melee Weapon Damage: 44 Armour-Piercing Damage: 14 Melee Interval: 4.3 s Range: 1 Protection Armor : 63.75% Attributes Hide (forest) : This unit can hide in forests until enemy units get too close.

: This unit can hide in forests until enemy units get too close. Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Forsaken are a Warriors of Chaos melee infantry unit introduced in Total War: Warhammer. Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.

Forsaken are frothing maniacs that howl and scream as they sprint pell-mell towards the enemy lines, mutated limbs flailing and distended jaws snapping like those of ravenous beasts. Though they were once proud and mighty Chaos Warriors, because of the severe mutations bestowed upon them, they have become something less than human, with no more understanding of battlefield tactics than the hounds that gather around their bone-strewn lairs. Forsaken plunge headlong into battle without discipline or caution. They attack without heed for their own defence, a random mass of mutant appendages snapping in fury as they seek to tear their foes apart. These unfortunates have been reduced to the level of animals, and snarl and growl in a guttural parody of true language. Where they once killed in the name of martial ambition and the glory of the Dark Gods, they now kill because of a savage and unnatural hunger.

Strengths & Weaknesses [ edit | edit source ]

↑ Armoured : Armoured units can block damage from any source apart from Armour-Piercing damage.

: Armoured units can block damage from any source apart from Armour-Piercing damage. ↑ Damage Dealer : This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range. ↑ Frenzy: Units with frenzy cause more damage while their leadership is high.

Fast and frantic damage dealers, the Forsaken offer a valuable niche to the Warriors of Chaos roster. Most Chaos infantry is slow moving and does not have the most damage dealing capabilities. Forsaken are fast for infantry, allowing them to get around enemies and flank or rush enemies quickly. They also have frenzy to augment their damage which is quite high. They have a respectable amount of armour piercing, but not enough to be considered an armour piercing unit. For their role, they also have a decent amount of armour. Forsaken should avoid prolonged combat against armoured foes, but anything else they can put a dent in. They should either be used as fast flankers or in the front line to rush at an enemy.

Forsaken are designed for quickly smashing through lightly armoured infantry. They can be used in the frontline if you can be sure the enemy will only use chaff such as Swordsmen or Orc Boyz as infantry and will not bring armour-piercing missiles. Otherwise, they are best used as a flanking unit to attack the rear of units that are already engaged, or to chase down enemy missile units with their higher than average speed for infantry. Forsaken are vulnerable to cavalry charges so must be protected. Beware of elite infantry such as Black Orcs and Swordmasters, or monsters such as the Khemrian Warsphinx, as these will make quick work of Forsaken.



