Festival is a kind soul, filled with the spirit of the harvest feast. She is the spiritual heart of the Farmers Guild; a symbol of renewal and rebirth that empowers the Farmers and rewards their efforts with much-needed rest after a long year. The summer is over, the crops are harvested, and now it’s time to party before the long, hard months of winter!

With this in mind, let’s take a look at Festival’s rules:

Her statline is a touch on the low end—after all, she is a Farmer! The big standout is her 5/6 influence stat, which means she, like Grange, provides her team with a whole lot of resources.

In terms of her playbook, she’s fairly typical of a Planter, with first column momentum generation being something she can do, as well as a KD result on column 2. However, you don’t bring this model for her fighting capability!

Festival has two character plays. The first, Hare in the Field, allows all friendly models within a 3” AOE to make a 2” dodge. As you’ve probably noticed, this gives the Farmers way more movement options than any previous captains have been able to give, which opens the door for the whole team to manoeuvre a lot more.

Festival’s second character play, Our Tools Are Sharp, allows the playbook damage of a target friendly model to inflict condition damage instead. Essentially, this means the friendly model ignores the Tough Hide character trait when inflicting damage through attacks. That’s a pretty big swing, since Farmers can sometimes struggle to take down Tough Hide models due to their lack of damage buffs. This doesn’t buff their damage in general, but it means Tough Hide models have to tread more carefully around the Farmers!

Finally, Festival has 22 health points. That’s high for a model with her DEF/ARM profile but, hey, she’s a Farmer captain!

Harvest Time

On the back of Festival’s card is where we find the real meat (or veg!) of this character.