The level 38-50 grind was ridiculous. Not anymore! We’ve moved End Game Insane to unlock at Level 40, giving you more XP and more loot progression in this once-barren wasteland of progression.

Stats roll together intelligently (for example: Defense Health rolls with Defense Power more often). High-rarity items drop more frequently than trash. Also, fewer loot drops means you spend more time fighting and less time managing.

Fight the Harbinger aboard his airship. That’s right: We said airship. The Harbinger has a lot of tricks up his sleeve, so you’ll need to be on your toes if you hope to survive.

New Boss. New Map. New Cutscenes. The Harbinger is here. He’s raining chaos down on Castle Dragonfall and the royal family. It’s up to you and your fellow Defenders to stop him at all costs.

Lightning Strikes Aura When the Lightning Strikes Aura hits a target, the target will get hit with a fist. On impact, the fist will deal AOE damage and mark other targets with fists.

Pole Smash A fist slams the ground during Pole Smash, dealing damage and increasing knockup radius. An uppercut will rise from the point of impact dealing even more damage.

Geyser Trap The Geyser Trap summons a shard as tall as the geyser itself. After a few seconds, the Shard explodes, hurting enemies around the trap.

Concussive Shots Concussive Shots unleash a ripple of spikes that shoot forward and damage all enemies they pierce. After a time, the spikes detonate.

Arcane Barrier The Arcane Barrier gets extra Defense Health, deals damage over time and has a chance to open a portal overhead that makes it rain meteors.

Mana Bomb Casts a damaging shield around the Apprentice while Mana Bomb is charging and opens a portal that makes it rain meteors. Dude loves his meteors.

Training Dummy The Training Dummy gets extra Defense Health, gains a new ranged attack and can open a portal that sends enemies back to the spawner - even Ogres.

Provoke With Provoke active, enemies get knocked back and burn over time. Seismic Slam deals more damage and gets reduced cooldown on a successful block.

There are four new weapons that can drop from the Harbinger. Each weapon can drop with either a defense passive or a hero damage passive. Find them all!

The Harbinger is coming. His power is growing, and so must ours. Join our Steam Group to obtain legendary galactic weapons, and together, we will Begin the Awakening. As a community, meet the milestones below to add the following items to the game beginning December 15th:

Log in on Dec. 15th to get a random legendary galactic weapon! You'll find your weapon in the War Cache (disguised as a present) under the tree in the Tavern.

This weapon will be added as a permanent drop to the game. The War Cache will refresh, giving you another random legendary galactic weapon.

This weapon will be added as a permanent drop to the game. The War Cache will refresh, giving you another random legendary galactic weapon.

This weapon will be added as a permanent drop to the game. The War Cache will refresh, giving you another random legendary galactic weapon.