This is the Kim deck I took to Regionals this year. It went 5-2 in the seven-round Swiss and (unfortunately) 0-2 in top 8. There are definitely some tweaks I'd like to make to the list, but it definitely has potential. Gang Sign + HQI is much better in action than it looks on paper.

Notes

Events

Day Job: Could probably have cut this. I never needed the money in a situation where I could afford a turn.

I've Had Worse: Every Anarch deck should have three of these.

Inject: Usually Diesel. Sometimes Green Level Clearance or a click and a credit to draw 4. Fantastic value in every case, but since the list is very light on recursion, it has to be played carefully.

Queen's Gambit: Played correctly, this card is Lucky Find that doesn't need PPVP. It is massively undervalued. Situationally, can also be used to prevent a trap access you don't want to make when there's an upgrade to deal with.

Sure Gamble: Runner staple

Hardware

Clone Chip - Mostly insurance against Injecting away both copies of a particular breaker. Occasionally useful to Parasite an ICE or recycle a D4V1D.

Grimoire - A free Datasucker counter directly won me a game, but I still wish the list could get away with running Vigil or Turntable. Unfortunately, late-game Anarch really needs the MU.

HQ Interface - Provides constant pressure to HQ and sets up for the star of the show.

Resources

Daily Casts - The profit from Daily Casts is better than Sure Gamble, assuming you can afford to wait.

Gang Sign - The star of the show. Brutal on its own, even better with HQI, and combos extremely well with Kim's ability to snipe key operations.

Kati Jones - Economy.

Liberated Account - More economy.

Icebreakers

Atman - A solution to traditional problem ICE for Anarchs - big Code Gates and Sentries. Mostly installed on 4 and 6, but I put it on 7 once when I was desperate to get through a Wraparound to stop the AstroTrain before it started.

Corroder / Mimic / Yog - Standard Anarch breakers, not much to say here.

D4v1d - Not technically an Icebreaker, but it makes runs successful. D4v1d put in some serious work.

Utility Programs

Datasucker - Almost all Anarch lists want 3 of these. They make your breaker suite work.

Medium - The best R&D-lock tool in the game. As with Whizzard, Kim has the ID ability to cheaply snipe key deck pieces out of R&D, which makes deep digs go farther.

Parasite - Deals with annoying ICE.