Hidden Territories brings the hexcrawl style of fantasy gaming to table top board games, with elements of role playing games (RPGs) we all love: persistent characters who level up, have special skills and abilities, acquire magical and mundane gear, with classes such as the classic warrior, mage, and rogue. The world you explore in Hidden Territories comes alive with a card-based artificial intelligence system, a unique storyline revealed through challenging encounters, and a kingdom peopled with monsters, enemies, and other Non-Player Characters (NPCs). Hidden Territories is massive campaign with multiple campaign quests, encounters, and challenges, for multi-session play. Not just a board game, Hidden Territories is more like a fantasy RPG campaign that doesn’t need a DM!



The objective of the game is to explore the Kingdom of Westri, recreating the action and discovery of fantasy adventure. The game encapsulates a small but complete fantasy kingdom — each game is a new adventure where everything lies hidden at various locations, including encounters with non-player characters and monstrous enemies. And fabulous treasures!



As players complete a series of quests, they will encounter baddies and allies, and a story will unfold; it is up to you to take on the enemies of freedom and bring peace to the kingdom. The game board is a corresponding version of a hex grid map, familiar to old-school RPGers. The players will explore the area moving from hex to hex, completing their quests and encountering all kinds of people, places, and adventures. Play extends over multiple sessions; encounters organized into subsets based on scenarios and completed quests.



Travel around the Kingdom of Westri, a place full of points of interest for the players to explore. While exploring the game board map — different story lines emerge in a milieu made up of relationships, conflicts, alliances, and plots. This is put in motion by the combination of quest, encounter, and event cards. As you play, you come across NPCs to "interact" with. Your path across Westri, your choices, and hex-specific details build a unique experience, each session. Each hex has different terrain (forest, plains, desert, mountains, hills, lakes). Some hexes have points of interest, like a town, castle, cave, ruins, or other places. Players move their characters around the board to complete quests and gain experience, lore, and loot.



The game includes different scenarios -- playable solo, cooperatively with up to five other players. Even a bit of PvP could occur depending on the players' intent. In each scenario, there are series of quests that the players will complete, adding up to a coherent storyline. When players band together into a party, or has certain items or knowledge in their possession, other options become available, perhaps unlocking certain places on the map?



Players gain loot, experience to level up, and the lore to help deal with the larger forces at work behind the scenes. The storyline has multiple branches, resulting in completely different stories and endings, depending on the choices of the players -- players can choose to complete a quest in one of a few different ways, and each decision will drive outcomes differently. Completing the scenario’s main quests unlock other quests, until they've reached the end of the storyline and finished the campaign. The game is expandable with new campaigns, characters, and foes forthcoming.