@Hendrixlt

1) How are projectiles handled. Is there an event in the animation that will spawn them?

The current move set system works with an inspector friendly interface. When adding a move you can select everything, from how many times it can hit to where and when, during the move, it does. If the move is a projectile, you can select rather or not it receives physics, the direction, hitstun, damage and speed of it.



2) Are constrained projectiles possible (i.e.: Scorpion's spear)

I had not thought of that, but giving the way the scripts are being built, it shouldn't be hard to add this option.



3) Are character select screens part of the package or something you have to program yourself?

We are going to try having a small selection screen system but nothing too fancy. It will all depend on how fast we can finish the other more important scripts.

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