Old version(s) in spoilers below





I have high hopes for Slayer, that 40% increased area of effect, 20% more damage and 20% culling is amazing. it might just make cyclone a competitive skill again!

The "guide" wont be very fleshed out but all the info will be there











My current level 100 skill tree

Level 87 tree, 210% life





So, what really changed? first of Slayer which grants an amazing 40% aoe, 20% more damage 20% cull and about 60% increased damage.

And secondly,



I'm not a fan of mana based, it works, but you have to pay attention to your mana or you may run out and be a sitting duck at times. Essence Worm gives you all the benefits of keystone blood magic (extra gem link, massive amount of life and no mana leech required) with (almost) none of the downsides (no auras)



You do lose a bit of flat life and res but that's 100% worth it in my opinion.





Gem links.





Cyclone

Melee Physical Damage

Increased Area of Effect (concentrated effect for stuff like Atziri)

Added Fire Damage

Weapon Elemental Damage

Faster attacks / fortify





Hatred in essence worm





Cast When Damage Taken

Immortal Call

Warlords Mark

Increased Duration



Immortal call isn't that important, the idea is to run a Lightning Coil and Taste of Hate endgame, that with up to 300% life is more than enough physical mitigation (also a ton of damage from Taste of HatE)



Leap slam

Faster attacks





The rest you can fill in yourself, for example



Vaal Haste

Vaal Cyclone

Another Cast When Damage Taken setup with Arctic Breath and Greater Multiple Projectiles (chill)

Vaal Grace and other utility skills.



(my) example gear



Spoiler I will be testing... something new.. when Ascendancy hits. So the new spec won't be here right away. though the exact same spec as a Marauder Berserker will work perfectly.





So 2.0 changed up the build a lot, i feel like the old spec was not good enough to do 80+ (rare) maps reliably, time for an update, made an extremely (relatively) tanky 2h spec. and it still does plenty of damage (up to but not limited to 170k without temporary buffs)











level 82 https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthYYz38xFiMz_ZIXz8UIO8OUEfkUWebl3muPgmWxq45DsT2DF8LYXKpr6ccp69srKr3MhzOU6Vo8lnz6hh82StQ8B-fPho4dqz46w3NogAt0pBVz35kUhRxu-3-VASzJy-tjU4ywaPZfA48kc7AZhfh4mGCBzpSPAUm-DB38kG8n-98E0xZ_vxLGJEUTQHnNugaVWEhhO-uUKkn2sF7dHh6dO1lp6mUBS2HaoTZeu9HfkCgvTZeE2VNIVW-pyz73D2KIgd1JyDApg==

my current tree https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthYYz38xFiMz_ZIXz8UIO8OUEfkUWebl3muPgmWxq45DsT2PC0MXwthcqmvp4PMg18cp69srKr3MhzOtz5TpWjyWfPqGHzZK1D-CvAfnz4aOHas-OsNzdi98kWiAC3SkFXPfmRSFHG77f5UNZI64QSzJy-tjU4ywaPZfA48kc7-j6ZXwGYX4eJhggc6Uk3jPAUm-DB38kG8n-98E0xZ_vxLGJEUTQHnNugaVWEhhO-uUKkn2sF7dHh6dO1lp6mUBS2HaoTZeu9HfkCgvTZeE2VNIVW-pyz73D2KIgd1JyDApg==

Level 99 tree https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthYYz38xFiMz_ZIXz8UIO8OUEfkUWebl3muPgmWxq45DsT2PC0MXwthcqmvp4PMg18cp69srKr3MhzOtz5TpWjyWfPqGHzZK1D-CvAfnz4aOHas-OsNzdi98kWiAC3SkFXPfmRSFHG77f5UNZI64QSzJy-tjU4ywaPZfA48kc7-j6ZXwGYX4eJhggc6Uk3jPAUm-DB38kG8n-98E0xZ_vxLGJEUTQHnNugaVWEhhO-uUKLqqSd7dBLheHplp5LQqZReE4dqhNkhVUCgR34s-9w9eu-9NooiB3UFLWVNJyDApnTtvqdGt9Nv891oZQ==







Normal Oak

Cruel Kraityn

Merciless Oak







6 link, weapon or chest. in order of importance Or Instead of concentrated effect when you don't need the extreme damage. you can also change fortify for weapon elemental damage, if you feel like you don't need it.





Unlike the older version, we do not run cast when damage taken immortal call, instead i selfcast enduring cry. endurance charges are incredibly effective with other mitigation, such as lightning coil.



4 link



We run Hatred and Herald of ash, for Elemental Weakness maps you can turn off Herald of Ash and run Purity of Elements instead, unless you are resist capped in from gear with Elemental Weakness





Finally, we use a low level Cast When Damage Taken and Warlords Mark for 2% extra leech.









No specific uniques are required except Lightning Coil if you want to do the tanky version.





My gear for example (don't mind the gems)



Offensive and Defensive stats

Damage per second values are currently outdated, these screenshots are from before the tooltip fix patch. the actual damage per second is around 1.8 times higher.



Defense with 6 endurance charges



Offense with blood rage and 3 frenzy charges

Cyclone hits twice per spin, so the actual dps is twice the tooltip.

" Mark_GGG

Cyclone's DPS display is wrong. It does not account for the fact cyclone hit's twice per attack duraiton rather than once like a regular skill. Thus it willb e displaying half the actual DPS value.

Cyclone's DPS display is wrong. It does not account for the fact cyclone hit's twice per attack duraiton rather than once like a regular skill. Thus it willb e displaying half the actual DPS value.



Cyclone - Blood Magic - Melee Physical Damage - Fortify - Added Fire Damage - Concentrated effect



Cyclone - Blood Magic - Melee Physical Damage - Fortify - Added Fire Damage - Increased area of effect



Cyclone - Blood Magic - Melee Physical Damage - Weapon Elemental damage- Added Fire Damage - Concentrated effect



Cyclone - Blood Magic - Melee Physical Damage - Weapon Elemental damage- Added Fire Damage - Concentrated effect And Atziri's Promise + Taste of Hate +Onslaught

















To be added.



Atziri run.

































Images taken from So 2.0 changed up the build a lot, i feel like the old spec was not good enough to do 80+ (rare) maps reliably, time for an update, made an extremely (relatively) tanky 2h spec. and it still does plenty of damage (up to but not limited to 170k without temporary buffs)OakKraitynOakTo be added.Images taken from Nicebuilds.com Last edited by Eleziel on May 31, 2016, 7:08:50 PM Last bumped on May 31, 2016, 7:11:20 PM Posted by

Eleziel

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You can spec Sovereignty 6% mana reserved with 12% aura effect nodes and use Hatred +Herald of Ash and+ Haste or Grace. Posted by

Brayzz

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" Brayzz You can spec Sovereignty 6% mana reserved with 12% aura effect nodes and use Hatred +Herald of Ash and+ Haste or Grace.

Indeed, though i don't feel like Grace makes a big difference without evasion nodes or Iron reflexes, same thing for Haste but with aura nodes. i chose to use Vitality because i have such a high amount of life, it's all preference. Indeed, though i don't feel like Grace makes a big difference without evasion nodes or Iron reflexes, same thing for Haste but with aura nodes. i chose to use Vitality because i have such a high amount of life, it's all preference. Last edited by Eleziel on Oct 16, 2014, 12:41:03 PM Posted by

Eleziel

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dude put 20q on your blood magic :D Posted by

Ceratoidei

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" Ceratoidei dude put 20q on your blood magic :D



I'm never lowlife so it won't do anything for me,then again the mana cost isn't that bad. I'm never lowlife so it won't do anything for me,then again the mana cost isn't that bad. Posted by

Eleziel

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My passive tree

Differences being:

45% less life

70% more phys damage

100 more dex

40 more int

iron reflexes

6% more attack speed

less chaos resistance

+10 all resistances

movement speed not impaired by gear



Also run a 5L in my carcass jack with a 20/20 vulnerability gem linked with CWDT+Frostnova+curse-on-hit for more damage, would also work with a 4L





alpha howl for 8% less mana reservation for running two 60% auras + 25% aura





since i always run carcass jack + quality cyclone, I always run conc effect, never have to bother switching it, and still have +22% AoE modifier on cyclone overall.

I run a similar build, except my tree/gear is a bit different, maybe you can get some ideas from it.Differences being:Also run a 5L in my carcass jack with a 20/20 vulnerability gem linked with CWDT+Frostnova+curse-on-hit for more damage, would also work with a 4Lalpha howl for 8% less mana reservation for running two 60% auras + 25% aurasince i always run carcass jack + quality cyclone, I always run conc effect, never have to bother switching it, and still have +22% AoE modifier on cyclone overall. "there is no spoone" - The Matricks Posted by

Zeekin

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" Zeekin



My passive tree

Differences being:

45% less life

70% more phys damage

100 more dex

40 more int

iron reflexes

6% more attack speed

less chaos resistance

+10 all resistances

movement speed not impaired by gear



Also run a 5L in my carcass jack with a 20/20 vulnerability gem linked with CWDT+Frostnova+curse-on-hit for more damage, would also work with a 4L





alpha howl for 8% less mana reservation for running two 60% auras + 25% aura





since i always run carcass jack + quality cyclone, I always run conc effect, never have to bother switching it, and still have +22% AoE modifier on cyclone overall.

I run a similar build, except my tree/gear is a bit different, maybe you can get some ideas from it.Differences being:Also run a 5L in my carcass jack with a 20/20 vulnerability gem linked with CWDT+Frostnova+curse-on-hit for more damage, would also work with a 4Lalpha howl for 8% less mana reservation for running two 60% auras + 25% aurasince i always run carcass jack + quality cyclone, I always run conc effect, never have to bother switching it, and still have +22% AoE modifier on cyclone overall.

Eventually i'll run both conc effect and inc area of effect when i get a 6 link.



Your build is a bit easier on gear but how much life do you have? for me this is the first time playing melee without block, evasion or dodge in a long time and some damage spikes are scary even with 5k+ life



Do you run blood rage/mings with the lower chaos resist and life regen?



On the auras, at the top left life nodes i can spend 2 passives to run the second 60%, though i don't feel like it is worth it atm. Eventually i'll run both conc effect and inc area of effect when i get a 6 link.Your build is a bit easier on gear but how much life do you have? for me this is the first time playing melee without block, evasion or dodge in a long time and some damage spikes are scary even with 5k+ lifeDo you run blood rage/mings with the lower chaos resist and life regen?On the auras, at the top left life nodes i can spend 2 passives to run the second 60%, though i don't feel like it is worth it atm. Last edited by Eleziel on Oct 17, 2014, 5:31:50 AM Posted by

Eleziel

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I rely on quick kill speed, and spam

flasks constantly for extra DPS/movement speed, the movement speed boost while cycloning helps avoid a lot of damage and the dps is high enough that stuff dies in the first pass.



Deaths do happen but not very often, mostly due either to desync or trying to do ridiculous map mods like palace dom with extra projectiles or something. level 87 with about 4.6k life, I do use mings/bloodrage. Grace + IR helps a bit with incoming damage, gives a nice boost to armour.I rely on quick kill speed, and spamflasks constantly for extra DPS/movement speed, the movement speed boost while cycloning helps avoid a lot of damage and the dps is high enough that stuff dies in the first pass.Deaths do happen but not very often, mostly due either to desync or trying to do ridiculous map mods like palace dom with extra projectiles or something. "there is no spoone" - The Matricks Posted by

Zeekin

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" Zeekin



I rely on quick kill speed, and spam

flasks constantly for extra DPS/movement speed, the movement speed boost while cycloning helps avoid a lot of damage and the dps is high enough that stuff dies in the first pass.



Deaths do happen but not very often, mostly due either to desync or trying to do ridiculous map mods like palace dom with extra projectiles or something. level 87 with about 4.6k life, I do use mings/bloodrage. Grace + IR helps a bit with incoming damage, gives a nice boost to armour.I rely on quick kill speed, and spamflasks constantly for extra DPS/movement speed, the movement speed boost while cycloning helps avoid a lot of damage and the dps is high enough that stuff dies in the first pass.Deaths do happen but not very often, mostly due either to desync or trying to do ridiculous map mods like palace dom with extra projectiles or something.



Yep, the high DPS uptime from the high aoe makes it very nice to use quicksilvers, i'll probably use 2 and a rumi's. it also makes you surprisingly tanky. Yep, the high DPS uptime from the high aoe makes it very nice to use quicksilvers, i'll probably use 2 and a rumi's. it also makes you surprisingly tanky. Posted by

Eleziel

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