Pine DevBlog #9 - Rivers and Runs Posted in Development Blogs

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This week, the team started working towards a new goal, due in a few months: a new, mindblowingly strong trailer. We continue to work on our Kickstarter, and for that, a kick-ass trailer is definitely required. We are combining this trailer work in an intricate pipeline of marketing vs. production, so that we can efficiently keep working on the game while producing some cool shots for the trailer.



We're working on the river layout of the island, which form important natural borders to some areas and important spaces for a living world.







We've also updated to Unity 5.5, which is very important - some amazing new particle features and optimizations will help us make Pine better than before.







Next up, the Alpafant's skin got a cool new pass. We're trying to make him more elephant through his materials and colors. Here he is, running away:







We also continued working on the Krocker animations - a creature we're getting great feedback on in general. It's starting to turn into a favorite pretty quickly! Here he is stabbing, biting and running:











Lastly, be sure to check out our recently updated Reddit page! We hope to get a good few redditors there. It's also a good place to leave your feedback!



Until next time!