Another meta, another nerf bat cometh down to destroy the deck that i love. It was taken away from me too soon. Worlds was right around the corner and the finish line was in sight, only to get chop blocked into next week by some changes.

For reference of those that don’t remember them:

If i said that I had a backup plan, I’d be lying to you. I have a little less than a month to figure out what to run and I’m very much “Lost in the World”, but at the very least there are some truths that i hold to be self evident and today I’ll share those with you.

Information is Power

I’d totally just Jedi Mind Trick all of my opponents into playing with their hand revealed if it was an option, but unfortunately that doesn’t go over well with the judge… something about it being cheating, but then “for some reason” he turned around and walked out of the back door and climbed into the dumpster to take a nap. Seriously though, having “perfect” information is great and there are a couple of cards that do it amazingly well and the main one that I’d be looking to make sure that my line up can run, provided that I go villain is:

Counterintelligence is such a beating. I’m not sure how many times I’ve written about how busted Friends in Low Places was in the right hands, but it makes me feel like someone invaded my base and stole all my dudes when this gets played on me. Especially when I don’t have multiple mitigation options. It feels bad on the receiving end and I have yet to forget how awesome it is to clear the path of removal and crush an opponent. Scruffy is an alternative option, but that costs 1 resource and I’m too broke for that usually. Knowing what the opponent is aiming to do can often give you some counter play options in the round and it really sets you up to properly sequence and get ahead. It being villain crushes my hopes and dreams and continually tempts me to move away from my love of the next card.

No Dice, No Problem

Outside of Ewoks and Hoth troopers, if your opponent doesn’t have dice, then you usually don’t have an issue. There are a lot of expensive terrible cards what are quite good at removing multiple dice, but the one that gives most players nightmares is this bad larry:

How many a Destiny “War Story” get told that end up sounding like “I would’ve won if I hadn’t got Easy picked”?? I hear / see it frequently. I’ve been the bearer of bad news to the opponent on many occasions as they look up from their dice roll and directly meet my eyes like a deer in headlights, hoping that I don’t have it. They envision the impending doom and flashback to their past when they saw:

They thought they were going to be fine, but then the roll out happens and they got crapped on. Many a round can easily be surmised by “I got easy picked and then couldn’t do much else that round”. I very much want to be running a deck that puts the “fear of god” into the opponent on every roll out. It screws with a lot of the sequencing done during a round when people consider focusing for max damage or just in general the action pacing as they try to play around it. Every elite character is at least 16% to roll out and be “pickable” so in theory it happens 1 in 6 times so do with that information what you want. How the heck do you make that hard choice though between Counterintelligence and Easy Pickings though???

We Need More Power

You might as think of me as Tim the Toolman Taylor or Captain Kirk, because I always need MOAR POWAH and find that to be the solution for most of my problems. One of the best ways to get more power is to have more dice and we have a few guys that are kid-tested and mother approved for absolutely obliterating your opponent.

I left out Entourage who currently resides in a very dark place at this time as he lost his good buddy Wat. I haven’t really played Villain supports since Snoke got murdered in the conservatory with the candlestick, but with droids taking a step back and my love of information, I may find myself visiting my old trooper friends. 2 rounds worth of either of these is a very large amount of firepower being heaved at the opponent so it is definitely a consideration if it weren’t for the evil that is Desperate Measures. Another issue is that:

Money Doesn’t Grow on Trees



(photoshopping by Symbiode)

Never again will i be able to just amass massive amounts of resources all willy nilly. Snoke used to get me to 5, and Droids got me to 6. Maybe next set will see us get to 7, but that seems unlikely. We’ve been kicked back a bit and whilst 6 can still be had, it is much easier to prevent now and doing it doesn’t leave you in the same position that you could once attain reasonably. I don’t have a new answer for making all the money, but honestly the old ones didn’t exactly go away, they just decreased the odds so you could try to go crazy in both villain or hero. So alright, nothing new to see here, but I just wanted to point out that it’s not like the money got nerfed into oblivion, just the outright power you had did. If you need consistency, sometimes you just have to add a little and Han’s Dice could be the answer… no not the character, the upgrade! Worst named card ever, so much miscommunication!

Listening to Your Own Advice is Hard

OR, we could just ignore all of that and just run the REAL Wonder Twins, you know you want to!

KReylo is the new scourge of the universe for now. It didn’t get hit with any part of the balance at all and it was already in a really good spot in the meta with all sorts of builds. Is it finally time to shine for this dynamic duo?? I could see a universe where it wins Worlds, but can I bring myself to build a boat like I’m Tom Hanks and escape the Rainbow Island that I live on?? Consistency is strong and they sure are consistent, not to mention there is just so much value in their specials. Y U NO WIN roll for battlefield!!!

~HonestlySarcastc