Boon also apparently changed Fatality inputs between games to spite internet users

Giant Bomb sat down with NetherRealm Studios Creative Director Ed Boon and other developers from games like Hitman and For Honor at E3 where the Mortal Kombat creator discussed fighting game balance, Fatality design, previous titles, crossovers and changing fatality inputs to mess with people among other topics in the round table-style interview.

Ed Boon states that balancing their games is not as scientific of a process as one might expect and is more of a conversation to try and reach a consensus between the developers and the audience without making too many reactionary decisions. He feels that the developers need to "let the dust settle" even though it's very hard to see certain characters running over players at first.

Outside of the other developer sections of the interview, Boon and crew discuss other topics like Mortal Kombat vs. DC, licensing nightmares, other crossover titles, a cancelled follow up to Shaolin Monks and a humorous anecdote from the Mortal Kombat head recounting times when messed with players in the 90's.

Boon states that he changed Fatality inputs in between games during the first handful of Mortal Kombat titles to mess with internet users that would print out lists to bring to the arcades which he realizes now was probably a mistake.

NetherRealm Studios created Mortal Kombat vs. DC Universe while they were still part of Midway Games and faced many restrictions from DC and Warner Bros. when making the game according to Boon. He says in the video that they made development quite difficult to work around, but the Injustice games ended up being much less restrictive and easier to work with.

You can check out the full video after the jump where the talk about balancing and Mortal Kombat titles begins around the 17-minute mark.

Image Source Sergey Galyonkin