Oath of the Spellguard

The Spellguard paladins have been protected magic, artifacts, and magic wielders throughout the ages. However, those who choose to use their abilities for harm are dealt justice in the swiftest of ways. Common Dieties that Spellguard paladins follow are: Boccob, Corellon, Mystra, Lunitari, Solinari, and Wee Jas.

Tenents of a Spellguard

Equality. Magic is for everyone regardless of race, gender, etc.

Humility. Magic can be wonderful if properly used. It can restore and even take life. We must respect our power.

Open mind. While many paladins believe certain magic practices are profane. We try to uphold our tenant of Equality, and judge only those on their intention of the magic. Ex., to harm others.

Oath Spells

Paladin Level Spell 3rd Mage Armor, Sanctuary 5th Nystul's Magic Aura, Silence 9th Counterspell, Dispel Magic 13th Death Ward, Elemental Bane 17th Wall of Force, Circle of Power

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Arcane Revitalization. Your blessed ability now has another use. As an an action, when you use your Channel Divinity, you must touch an ally and expend points from your Lay on Hands pool. You may restore expended spell slots equivalent to 10 points per spell level to a maximum of 50. E.g. 20 points will restore a 2nd level or two 1st level spells.

Restorative Pulse. When you Channel your divinity, you release an aura of restoration. For one minute, you concentrate and may use your action to heal all allies equal to your level in a 10 ft. radius from you. The rules for 'Concentration" apply to this ability. At 18th level this aura extends to 30 feet.

Aura of the Mages

At 7th level, spells cast within the aura become stronger and deadlier to your enemies.

Helpful Hitting . Whenever you or an ally casts a spell within the aura, each die that is a 1 becomes a 2.

Absorption. Whenever an you or an ally are affected by a damaging spell while in the aura. You may use your reaction to lessen the blow, and treat each die rolled as one number lower (minimum of 1). (Ex., 5s become 4s, 2s become 1s, etc.) You may use this ability 3 times, and you regain the expended uses after a long rest

At 18th, level the Aura extends to 30ft.

Arcane Sentinel

At 15th level, the protection you bestow with the Mage Armor spell is better suited for the target. You can now case Mage Armor at will. In addition, when you cast this spell the target may use their spell casting modifier in place of their Dexterity modifier. In addition, targets under the effects of your Sanctuary spell can now attack without ending the spell.

Mage's Champion

At 20th level, you become the pinnical mediator of magic. You have resistance to spell damage. In addition, whenever a spell is cast withing 5 ft. of you, you may use your reaction and make a melee attack against the enemy caster. On a hit you may spend 25 points from your Lay on Hands pool. Doing so severs the connection with that spell and the caster must complete a Long Rest in order to be able to cast that spell again.