

VERSION 2









This mod aims to make settlements more immersive and relaxed by replacing the eerie, conventional exploration music whilst inside workshop settlements (Does not replace the music when outside of the settlements) with the Diamond City ambient music (Video not created by me! Credits to Krog Frog) OR the Institute ambient music (Video not created by me! Credits to WhiteMaskedHunter). The music that plays is randomly chosen from the 3 different tracks played at either the Institute or Diamond City (Depending on what you choose)



Settlements Supported:



- Abernathy Farm

- Boston Airport

- Bunker Hill

- Coastal Cottage

- County Crossing

- Covenant

- Croup Manor

- Egret Tours Marina

- Finch Farm

- Graygarden

- Greentop Nursery

- Hangman's Alley (Optional)

- Home Plate

- Jamaica Plain

- Kingsport Lighthouse

- Murkwater Construction Site

- Nordhagen Beach

- Oberland Station

- Outpost Zimonja

- Prydwen (Optional)

- Railroad HQ (Optional)

- Red Rocket Truck Stop

- Sanctuary Hills

- The Castle (Optional)

- The Slog

- Somerville Place

- Spectacle Island

- Starlight Drive-In

- Sunshine Tidings Co-op

- Taffington Boathouse

- Tenpines Bluff

- Warwick Homestead



- [DLC] Far Harbor Settlements (Optional)

- [DLC] Nuka World Settlements (Optional)

- [DLC] Vault 88 (Optional)

- [DLC] Mechanist's Lair (Coming Soon!) - Abernathy Farm- Boston Airport- Bunker Hill- Coastal Cottage- County Crossing- Covenant- Croup Manor- Egret Tours Marina- Finch Farm- Graygarden- Greentop Nursery- Hangman's Alley (Optional)- Home Plate- Jamaica Plain- Kingsport Lighthouse- Murkwater Construction Site- Nordhagen Beach- Oberland Station- Outpost Zimonja- Prydwen (Optional)- Railroad HQ (Optional)- Red Rocket Truck Stop- Sanctuary Hills- The Castle (Optional)- The Slog- Somerville Place- Spectacle Island- Starlight Drive-In- Sunshine Tidings Co-op- Taffington Boathouse- Tenpines Bluff- Warwick HomesteadFar Harbor Settlements (Optional)Nuka World Settlements (Optional)Vault 88 (Optional)(Coming Soon!)

Full RSM ( Diamond City / Institute ):

Lite RSM ( Diamond City / Institute ):

Optional ( Diamond City / Institute )

:

*Hangman's Alley is optional as the music plays slightly outside the settlement area. This could be slightly immersion-breaking for some people at certain points in the game.





Incompatibilities:





RSM must be placed below Scrap Everything in your load order!

If it still doesn't seem to work, check the bug tracker and discussions page for additional information.



Changelog

:

Version 2.1

Version 2.0



Version 1.4

- Added an optional Institute theme for all currently supported settlements (Optional)

- Added support for Hangman's Valley (Optional)

- Updated artwork on the NMM installer

- Minor bug fixes

* This is a big update! Anyone who finds bugs, please tell me!

Version 1.3



Version 1.2

Added Spectacle Island and Croup Manor.





Version 1.1



Permissions:

Credits:

*Please be patient! The music sometimes takes a while to kick in. This is also how it works in Diamond City, it's nothing unusual. If it's taking too long or looks like it isn't working, try leave the settlement on foot, walk back in or fast travelling to ANOTHER settlement, waiting and coming back.*RSM comes with two different full versions and two different lite versions each with 7 optional settlements.- Abernathy Farm- Boston Airport- Bunker Hill- Coastal Cottage- County Crossing- Covenant- Croup Manor- Egret Tours Marina- Finch Farm- Graygarden- Greentop Nursery- Home Plate- Jamaica Plain- Kingsport Lighthouse- Murkwater Construction Site- Nordhagen Beach- Oberland Station- Outpost Zimonja- Red Rocket Truck Stop- Sanctuary Hills- The Slog- Somerville Place- Spectacle Island- Starlight Drive-In- Sunshine Tidings Co-op- Taffington Boathouse- Tenpines Bluff- Warwick Homestead- Home Plate- SanctuaryFar Harbor Settlements (Far Harbor DLC)- Nuka World Red Rocket Gas Station (Nuka World DLC)- Vault 88 (Vault-Tec Workshop DLC)- The Castle (Minutemen HQ)- Railroad HQ (The interior. Not the church)- Boston Airport / Prydwen + Interiors- Hangman's Alley*To ensure that Scrap Everything and my mod work correctly together you should have bUseCombinedObjects=0 inside of your Fallout4.ini otherwise some features of Scrap Everything will not be present.==============================================================================================================================This is my first ever mod for any game. I literally started modding on the 23rd April 2017.It might be buggy, it might have some hiccups here and there but I'm fully open to hearing of people's issues and will try my best to fix them!Also, this is my first time ever uploading to the Nexus or making an installer script. I've tried for like 2 hours to get this working, so pray for me.I hope you enjoy!UPDATE: So, what was with the 6 month delay? Well, school and coursework needed a lot more of my attention. Apologies for taking so long, hopefully Version 2.0 makes up for it since it now contains every single vanilla workshop settlement and 3 DLC settlements.- Now compatible with Scrap Everything, Spring Cleaning and all similar mods- Added ALL vanilla settlements- Added Nuka World DLC support- Added Far Harbor DLC support- Edited the settlements supported in the Lite edition- Added Institute Lite- Cleaned files using FO4Edit- Updated artwork on the NMM installer- Minor bug fixes* This is the biggest update I've released. 100+ cells have probably been edited and a lot more work has gone into this than previous updates.* PLEASE inform me of bugs since I just cant test everything myself.- Added 4 new optional settlements- Fixed an issue where some people would not hear the music- Updated the NMM installer- A few other minor bug fixes- Initial Release. 9 settlements and 1 optional settlement supportedYou have full permission to USE this mod within your own as long as you have given me credit (@BKnight49).I do NOT give permission for anyone to edit or reupload this mod without my consent.BKnight (That's me!)Krog Frog (I used his video up there ^)RidKurn (I used his art as inspiration for the logo!)WhiteMaskedHunter (I used his video up there ^)ElminsterAU (FO4Edit)