Star Citizen Leaks - discord.gg/scleaks

Star Citizen Patch 3.8.0k

Alpha Patch 3.8.0k has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.8.0-PTU.3842892.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Persistence Wipe: NO

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

UPDATED USER.cfg settings:

r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus

Camera and look ahead mode updates

General gameplay and traversal

Melee combat

Hijacked 890 Jump mission

Updated patrol and bounty missions

Known Issues

There is a client crash that occurs on exiting the PU.

The player will suffocate in the Terrapin if they sit in the pilot seat without a helmet.

If the quantum travel marker is at the edge of a moon or planet they can QT through the moon and explode.

Party launch is currently not functioning.

If a player interacts with a fine kiosk they will be turned around and unable to interact.

There are no items available for purchase at commodity kiosks.

Many flight suits and armor are missing from shop mannequins and kiosks.

The buttons on the Fine and Citations kiosk can frequently not respond to the player's interaction.

There's a chance the enemy AI in the hijacked 890 mission will not react to the player.

Personal transport beacons do not broadcast.

The Vanguard Sentinel is incorrectly named Harbinger on ASOP and comms channel.

Carriable mission items can fall through flooring.

Purchased commodities will often visually not appear in the ship's hold.

The collision for commodities in a ship's hull is out of place.

Carriable boxes may fall through the flooring.

Players may experience stalls in performance shortly after loading into Star Marine and firing weapons.

Player AR markers for party members do not display consistently.

NPC beacon notifications will sometimes display an incorrect distance.

AI ships can often get stuck in the middle of their motion and not advance further.

AR makers for enemies can sometimes be seen through walls in Star Marine.

New Features

Gameplay

New Mission: A Call To Arms

A Call to Arms is a general mission that allows players to gain UEC for killing any criminals they encounter and can be accepted to gain bonuses for each criminal eliminated that are not part of regular missions. These include any random criminals spawned as part of environmental scenarios as well as interdictions.

Feature Updates

Characters

Minor adjustments to female sprint and movement animations.

Locations

Updated atmosphere on Delamar.

Updated and fixed various placement issues for UGFs on Hurston.

Gameplay

Target look ahead now uses a smaller lock angle when the player is tracking someone but switches target.

Tweaked unarmed melee combat stun VFX duration.

Updated the loadouts for criminal and ninetail AI ships plus balance pass on mission AI ships.

Further audio polish for melee combat.

The Arlington group bounty mission is now started by visiting Miles Eckhart. All subsequent missions will not require going to him to receive.

Ships and Vehicles

Temporarily disabled the ability to log out in ship beds for ships that are not owned by the player logging out.

Bug Fixes

Players should no longer be able to attach single missiles to the Animus in the PMA.

There should again be a UI trespassing warning.

Players should no longer be able to damage themselves and others by running into one another.

The "Drift" quantum drive should no longer be considerably slower than others in its class.

Elevator doors should work consistently at Lorville.

Dodging in melee combat should now use stamina.

Tall pine trees around Microtech should now have collision.

Ships spawned at ASOP terminals should no longer be immediately flagged as obstructing.

Combat Assistance missions should now generate a mission marker at the location of the AI ship that requires protection.

Fixed missing audio on the RSI Mantis lift.

Fixed an issue that would not allow you to claim a ship that was left on a landing pad during a server crash.

IFCS speed limiter toggle should now work correctly.

Pacheco's audio should no longer be muffled.

Session recovery should work more consistently.

Floating wreckage mission objectives should now properly update when arriving at the designated location.

The no fly zone at New Babbage should correctly redirect the players ship.

Beds in Area18 habs should no longer cause the player to get out on the wrong site causing them to fall through the wall.

Getting of the train at Area18 should no longer cause the player to die.

The Reclaimer and 890 should no longer explode on spawn Lorville or Area18.

Ships should now consistently be claimable on the ASOP terminal.

Technical

Fixed 10 client crashes.

Fixed 7 server crashes.

Fixed a server deadlock.