:>Your Race

>Planet Biomes

Volcanic

Your home planet is covered in lava, and volcanoes are common. A Volcanic creature is resistant to extreme heat, and are usually armored. No Aquatics or Plant Creatures

Tundra Your species' homeworld is cold and snowy. Tundra creatures are tough, and usually covered in blubber or fur. Cannot be combined with Desert, Jungle or Fungal Swamp.

Desert You evolved in a hot, sandy desert. Desert creatures are hardy and durable. Cannot be combined with Tundra, Jungle, or Fungal Swamp.

Forest Most of your planet is a temperate forest. Forest creatures are more adaptable and dexterous.

Jungle

The planet where your race revolved is covered in a thick, steamy jungle. Colossal trees rise up to the clouds, and the forest floor is pitch black. Cannot be combined with Tundra or Desert.

Ocean

90% or more of your planet is covered in water. Cannot be combined with any other biome but Subterranean or Volcanic.

Fungal Swamp

A dank, moist swamp filled with a wide variety of fungi accounts for most of your planet's surface. Cannot be combined with Desert or Tundra.

Subterranean

Your race evolved underground, and the surface world is uninhabitable. You also have some sort of increased sensory ability, be it night vision, sonar, or otherwise.

Plains

Your homeworld is mostly rolling plains and meadows, giving you increased speed and stamina.

>Body Types

Reptile

Scaly, slit eyes, sneaky, lay eggs. Usually cold-blooded and carnivorous.

Avian

Beaks, feathery, quick and agile, lay eggs. Sometimes insectivorous

Mammal

Fur, mammary glands, give live birth. Sometimes have horns, hooves or paws.

Humanoid

Human-like, usually with a few different traits, i.e. pointed ears, more or less fingers, weird foreheads, etc.

Aqautic

Either amphibian, fish, mollusk or crustacean. Needs to breath or be in water to survive.

Plant Creature

An alien that is not an animal, but a plant or fungus. Doesn't usually eat, and can possess some very unique features. Cannot be hybridized.

Insectoid

6 or more limbs, exoskeleton. Other common traits are membrane wings, compound/multiple eyes, and creepy mouthparts.

Robot

An entirely mechanical being. Cannot be hybridized.

>Government

Republic A system of government in which the power lies in the people, and leaders are elected.

Dictatorship An oppresive society controlled by one person or system. Orwellian monitoring common.

Oligarchy Ruled by a small gorup of people. Usually oppressive and strict, and most citizens have little privacy.

Communist No social classes, money or state; can often be oppressive.

Theocracy One government religon; usually governed by a caste of priests.

Monarchy Ruled by kings, queens and their descendants. Not as oppressive as a dictatorship, but not as free as a republic.

Anarchy Your race has no central government, and exist in scattered colonies.

Hivemind Little to no individualality, with the majority of the population being mindless 'drones'. Collective conscousness.

:>Bonuses

You have 25 points to spend on bonuses.

>Perks Each perk cost 3 points, unless stated otherwise.

Flight

Be it by wings or psychic levitation, your race can take flight. Also slighlty increases agility.

Venom

Your species possessess deadly venom, which can be administered via bite, spit, etc.

Psychic

Your race has psychic abilities, giving them the power to read the minds of others.

Advanced Tech

The technology your race possessess is unusually advanced for your area of space: ships go faster, weapons do more damage, engines give off more power, etc.

Tough Hide

The skin of your species is thick and tough, giving you more resistance to the elements and attacks.

Hybrid

Take two compatible body types and combine them. You gain the pros and cons of both.

Multi-Biome Planet

Take two planet biomes and combine them. You gain the pros and cons of both. Also slightly complicates terraforming.

Ally

Whether you develeped close to each other, shared ideologies or just hit it off well, you have a race that is firmly loyal to you. Choose a Planet Biome, Body Type, Government and 4 perks for your allied race.

Resource Cache

Your planet/system is littered with valuble minerals. It will make it a prime target for conquerers, but also a firm stronghold.

Shapeshifter

Members of your species can modify their shape, color, size, etc at will. This bonus costs 6 points.

Heightened Senses

Be it a strong sense of smell, night vision, infrared sight, or a sixth sense, you can detect more than usual.

>Political Surroundings

Federation (6 points) A united federation of planets has noticed your advancements, and has invited you to join. All races in it are of an equal technological level.

Primitive (8 points) All nearby soceities are significantly more primitive than you. They are easy to conquer, but you will gain no tech from them.

Forerunners (8 points) One or many highly advanced race(s) maintain peace throughout your area of space. They'll grant you advanced tech, but don't anything crazy.

Evil Empire (Gain 5 points) An advanced Empire has a tight control over your area of space. Rebel, and you'll probably be crushed and enslaved, but maybe you can gain the Empire's favor...

Barbaric World (Gain 3 points) There are no major civilizations, and pirates rule the spacelanes. Good tech is hard to come by, but the locals are easily conquerable.

Plague (Gain 8 points) A highly infectious organism is sweeping the galaxy, and your area's next. You might find a cure after a long time, but you'll have to fend it off until then. There are few civilizations, and advanced tech is hard to come by.

>Technology

You have FTL travel by default.

Teleporters (4 points)

Teleporters that atomize and re-construct the targeted beings. At least one side requires a specialized teleporter pad.

Advanced AI (2 points)

Artificial intelligence so advanced its on the level of a genius member of your race. Robots get this for free.

Weaponry (See below)

(1 point) Projectiles: Guns shoot bullets and starships fire missiles and bombs.

(3 points) Lasers: Guns fire frickin' laser beams, as do your starships' weapons.

(5 points) Plasma: Plasma is your main ammunition, both for guns and missiles.

(7 points) Dark Energy: Your guns fire concentrated bursts of dark energy, and missiles and bombs release spheres of dark energy.

Terraforming (2 point)

You can modify a planet's atmosphere and composition to be an equivalent of your homeworld. The process takes around a decade, but for an extra point you can cut that time in half.

WMD (8 points)

A superweapon so powerful it can destroy an entire planet. Requires tons of power, and if you use it in the Federation or Forerunners scenarios, they will declare war on you.

Cybernetics (5 points)

You can replace limbs, organs and even whole bodies with robotic replacements. Robots cannot take this option.

Shields (2 points)

Your ships, space stations and planetary bases are protected by energy shields.

Mega Space Station (6 points)

A space station ranging from the size of Belgium to something so large it may be mistaken for a small moon.

Nanotech (4 points)

Microscopic robots repair your machines and heal injuries quicker. Robots get this for 3 points, and it does the equivalent of Bio-engineering.

Bio-engineering (3 points)