At Allegorithmic, we tend towards the geeky. This likely isn’t news - we’re a company founded by a doctor of mathematics; a company that creates software tools widely used in top-level video games and sci-fi blockbusters. Our Substance suite puts us in a curious position - it’s a tool essentially used to create art, and we as its developers are deeply invested in the quality and beauty of the work it can produce. And yet it is a tool rooted in high-level technology; as focused as we are on the end results that Substance can create, we are also profoundly concerned with the minutiae that make the software work - we are planners, coders, developers, technicians, beta testers.

We’re geeks. Art geeks, and tech geeks. We care about science. Hell, we care about knowledge. To create our Substance tools, we must routinely stand on the shoulders of giants - Maxwell, Fresnel and a host of others besides. We create because we learn - that is, we create because others have made the effort to teach us.

Transmission of knowledge is something we take very seriously at Allegorithmic. It’s precisely for this reason that our Substance software is made available free of charge to students - to help those interested in 3D imaging to learn, and grow. Likewise, it is the logic behind the creation of Substance Academy, and the ever-increasing number of tutorials made available there to help users master our Substance tools.