AwkwardKnightGames









Level 0 Caelis - Open World Sidescrolling RPG « on: January 03, 2015, 06:28:42 PM » Caelis





Hey, I'm Matt from Awkward Knight Games and I'm an aspiring indie game developer working on my first major release, Caelis.



Development



Caelis has been in development since December of 2014. It is being developed by myself in Java with NO framework. All of the pixel art are original assets created in Photoshop.



Background



Caelis takes place in a medieval/fantasy type setting. It follows a custom made character who is an ambitious little boy who dreams of finding the last dragon left in his world. In order to speak to and control the dragons, one must possess a higher understanding of magic. Finn journeys in order to learn many of the unknown secrets of magic in the world. He not only learns about the magic of Caelis, but he learns more about the world around him and even himself as he transitions into an adult. On his quest, he experiences several life-changing events and meets people that will change him in ways that he never thought possible.



Features



Smooth Day-Night Cycle - time smoothly changes in Caelis and so do the NPC actions. The NPCs go to work in the mornings and when night falls, they return home. The sky colors gradually transition throughout the day and stars smoothly appear in the nightime.









Advanced Dialogue System - the dialogue system in Caelis reads the branches from a .txt file allowing the player to choose what they want to say and alter the course of the conversation. Based on what the player chooses, the character that they are talking to will have a different response as well as have their attitude towards the player change.







Dynamic Explosions w/ Lighting - when an explosive crate is broken, it triggers an explosion. This explosion made with particles causes the screen to shake and lights the surrounding area.









Many, Many, Mob Types! - there are many different animals and enemies that populate Caelis. My favorite so far is the bunny. When the player is far away from the bunny, it looks very cute and cuddly. But as soon as the player gets too close, some bunnies will turn evil and attack!









Contact



I post updates on Youtube:

I am the most active on my Twitter including small updates:

Website (With a more detailed dev blog):

Like us on Facebook:







Follow for more updates!

-Matt Hey, I'm Matt fromand I'm an aspiring indie game developer working on my first major release, Caelis.has been in development since December of 2014. It is being developed by myself in Java with NO framework. All of the pixel art are original assets created in Photoshop.takes place in a medieval/fantasy type setting. It follows a custom made character who is an ambitious little boy who dreams of finding the last dragon left in his world. In order to speak to and control the dragons, one must possess a higher understanding of magic. Finn journeys in order to learn many of the unknown secrets of magic in the world. He not only learns about the magic of Caelis, but he learns more about the world around him and even himself as he transitions into an adult. On his quest, he experiences several life-changing events and meets people that will change him in ways that he never thought possible.time smoothly changes in Caelis and so do the NPC actions. The NPCs go to work in the mornings and when night falls, they return home. The sky colors gradually transition throughout the day and stars smoothly appear in the nightime.the dialogue system in Caelis reads the branches from a .txt file allowing the player to choose what they want to say and alter the course of the conversation. Based on what the player chooses, the character that they are talking to will have a different response as well as have their attitude towards the player change.when an explosive crate is broken, it triggers an explosion. This explosion made with particles causes the screen to shake and lights the surrounding area.there are many different animals and enemies that populate Caelis. My favorite so far is the bunny. When the player is far away from the bunny, it looks very cute and cuddly. But as soon as the player gets too close, some bunnies will turn evil and attack!I post updates on Youtube: TheAwkwardKnight I am the most active on my Twitter including small updates: @awkwardknight Website (With a more detailed dev blog): awkwardknight.com Like us on Facebook: Awkward Knight Follow for more updates!-Matt « Last Edit: July 15, 2015, 09:51:30 AM by AwkwardKnightGames » Logged awkwardknight.com | @awkwardknight | Facebook

Quicksand-T







@Quicksand_T





Level 4@Quicksand_T Re: Stay, It's Scary Out There (Sidescrolling RPG) « Reply #1 on: January 03, 2015, 06:52:33 PM »



When can we play a preview of this?



Also is your character one of the king's subjects, or from rebel territory?



Quote A hostile NPC finds the player and when the player is in attack range, it hits it. When the player dies, the screen converts every pixel to grayscale and time slows down to 50% of the normal rate. There is also a death animation that I think looks decent.

You could make the music get a low-pass filter on it at the same time too (that's what I have in my game). I wish I had been doing stuff this cool when I was 15. Your title reminds me of the Lemony Snicket books.When can we play a preview of this?Also is your character one of the king's subjects, or from rebel territory?You could make the music get a low-pass filter on it at the same time too (that's what I have in my game). « Last Edit: January 03, 2015, 07:00:35 PM by Quicksand-T » Logged

Losing At Chess Devlog - Twitter - Music

Gamedragon Guest

Re: Stay, It's Scary Out There (Sidescrolling RPG) « Reply #8 on: January 04, 2015, 09:32:00 PM » Great to see work from a developer my age! The game looks pretty, bloody good and that new day-night cycle looks really cool. May I ask, however, how does the ranged combat work? Do you aim with the mouse or just hold a key and it shoots in a straight line? Logged

level20wizard







Don't do memes





Level 0Don't do memes Re: Stay, It's Scary Out There (Sidescrolling RPG) « Reply #10 on: January 06, 2015, 05:07:30 AM » Looks awesome! I really like how the world and AI behaviour is dynamic and responds to the time of day. Also 15 working on my first game, except it's not ready for a Dev Log yet (making one soon!). Definitely will be following this log. Bring on the new wave on indie devs!



Anyway, the art style is great, but I think you should make the lines on the mountains smaller or remove them. Animations remind me of Fez. Logged

Gamedragon Guest

Re: Stay, It's Scary Out There (Sidescrolling RPG) « Reply #11 on: January 06, 2015, 03:15:40 PM » Quote from: AwkwardKnightGames on January 06, 2015, 04:29:18 AM Quote from: Gamedragon on January 04, 2015, 09:32:00 PM Great to see work from a developer my age! The game looks pretty, bloody good and that new day-night cycle looks really cool. May I ask, however, how does the ranged combat work? Do you aim with the mouse or just hold a key and it shoots in a straight line?



Thanks a lot! Haha. Finally another young dev You aim with the mouse and the arrow is affected by air resistance and gravity.



Thanks a lot! Haha. Finally another young dev You aim with the mouse and the arrow is affected by air resistance and gravity.

You're welcome! I'd just like to say that although you're the same age as me you must be a much better programmer and artist. On that note could you tell me where you learned how to do pixel art like that? You're welcome! I'd just like to say that although you're the same age as me you must be a much better programmer and artist. On that note could you tell me where you learned how to do pixel art like that? Logged

AwkwardKnightGames









Level 0 Re: Stay, It's Scary Out There (Sidescrolling RPG) « Reply #12 on: January 07, 2015, 06:49:22 AM » Quote from: Gamedragon on January 06, 2015, 03:15:40 PM You're welcome! I'd just like to say that although you're the same age as me you must be a much better programmer and artist. On that note could you tell me where you learned how to do pixel art like that?



The art in this game is sort of like the result of all of the other short games I've created. My pixel art has progressively gotten better over time and I'm sure I'll continue to learn.



On another note, I am thinking of implementing a crafting system using the items in your inventory. It wouldn't be the Minecraft-style of crafting. I'm thinking of creating more of a Skyrim system where your skills and items affect the type of things you can create. Does anyone have any input on this? The art in this game is sort of like the result of all of the other short games I've created. My pixel art has progressively gotten better over time and I'm sure I'll continue to learn.On another note, I am thinking of implementing a crafting system using the items in your inventory. It wouldn't be the Minecraft-style of crafting. I'm thinking of creating more of a Skyrim system where your skills and items affect the type of things you can create. Does anyone have any input on this? Logged awkwardknight.com | @awkwardknight | Facebook

AwkwardKnightGames









Level 0 Re: Stay, It's Scary Out There (Sidescrolling RPG) « Reply #13 on: January 16, 2015, 11:32:18 AM »



It reads from a .txt file and constructs dialogue branches accordingly. It used to be a very-time consuming process, but now I'm able to crank out great conversations pretty quickly!



Below is a conversation with Blaine North, Rosemill's butcher who is also desperate for a relationship.



The player is given multiple dialogue choices and the response of the NPC varies depending on what choices are made.







Tell me your thoughts! Also, I'm thinking of releasing a playable build soon, so comment below if you are interested!

Matt I made great progress with the dialogue system.It reads from a .txt file and constructs dialogue branches accordingly. It used to be a very-time consuming process, but now I'm able to crank out great conversations pretty quickly!Below is a conversation with Blaine North, Rosemill's butcher who is also desperate for a relationship.The player is given multiple dialogue choices and the response of the NPC varies depending on what choices are made.Tell me your thoughts! Also, I'm thinking of releasing a playable build soon, so comment below if you are interested!Matt Logged awkwardknight.com | @awkwardknight | Facebook