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SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of videogame concepts mixed with the real world. For example, a child’s bedroom could become a natural battleground for play.

After the earlier post on the list of 10 AR Concept Games , someone on Twitter pointed out another fantastic game in-concept from Frantz Lasorne called “Scope”. From the description:

It’s an interesting concept using head-mounted displays for visuals and vision direction for selection (which is a bit clunky but effective). In the example he shows a turn-based battle-game between a lego man and some small bear toy (a mimobot maybe?)

See some video demonstrations of the concept after the break.

SCOPE – Augmented Reality Toys.v3 from Frantz Lasorne on Vimeo.

SCOPE – LAVAL VIRTUAL 2009 from Frantz Lasorne on Vimeo.

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