I feel like it would be more conducive to experimentation if you kept the levels that you’ve earned into a skill, even if you de specialize it.

If I try one skill in my build. Then level it up, then switch to another skill to try it out, then level it up, then if I realize the first skill is better and switch back to it, I have to level it all back up again.

Also idk how much I love straight up having to regain the levels back that you un spec in the tree. Sure it helps low level experimentation with a tree but for big varying things. Say I want to try two completely different directions in a tree. I still have to basically completely level it up twice. Which isnt suuuuper fun to me as someone that likes to experiment a lot.

As of now theres not a great way to experiment other than extreme time input, these changes reduce it some, but I feel like theres still a large chunk of grind just to see how a specialization feels one way or another way. I feel like once I grind deep into it once it shouldn’t take as long to continue to experiment.

I’m curious if others agree or disagree