Raven Fall

A story somewhere between tragedy and comeuppance. An unassuming girl born and bound to demonic power, ignorant to her role as a tool of destruction. At least a part of her was.

She might have fought against her destiny, or even avoided it entirely, had it not been for the actions of a gods scorned Lich. Her village a victim of collateral damage from the Mad Lich's twisted attempt at redemption. The girl, forced to put down the undead forms of her own people. And in that moment, as the last body hit the ground, a darker side took over. A desperate attempt by her own mind trying to protect itself. Those newest memories locked away in the shadows, and the girl would never kill again.

Perhaps it was the result of pushing from the demon bound within, or maybe just a fragile mind crumbling under trauma. Either way, the demon took advantage of the new addition, with the Lich's crusade providing a perfect opportunity. The girl was forced to rely on her other half more and more, and her self became hers less and less. This didn't go unnoticed by her adventuring companions, but their efforts to save the girl proved futile. She only continued to kill and to break, until the demon was almost ready to fully manifest. The girls companions fought tooth and nail to put her down, losing much before finally destroying her.

Little was left of the demon and its host after the battle. The remains pulsed with power, dangerous if left alone, uncontained. The adventurers took the remains to a master craftsman to have them forged into something useful. The intention was to make a shield, or set of armor, or some sort of item that could be used to protect, but the only form that would hold was that of a weapon.

Unfortunately, none of the adventurers that defeated the demon used greatswords, thus the weapon made its way from one hand to the next as the years passed.

Raven's Slumber (Dormant) Weapon (greatsword), rare (requires attunement) This sword has a +1 bonus to attack and damage rolls. Attacks with this sword deal an additional 1d6 fire damage. You know the Hellish Rebuke spell, and may cast it once per day (DC 15).

Raven's Slumber (Awakend) Weapon (greatsword), rare (requires attunement) This sword has a +1 bonus to attack and damage rolls. Attacks with this sword deal an additional 1d6 fire damage. Lash Out. You know the Hellish Rebuke spell, and may cast it once per day (DC 15). When you use this property, you may also immediately use this weapon's Minion property. Minion. You summon a fiendish, flaming red lion to fight for you, for 1 minute. The lion uses the statistics of a Fire Elemental, except it only has 50 maximum hit points, and acts on your initiative. When summoned, the lion appears within 10 feet of you and may immediately move up to its speed, and take the Attack action against an enemy within reach. While using this property, you cannot take any action that deals damage, though the lion may act normally. Note of Clarity The Minion; Cold, Calculating; and Apocalypse properties cannot be activated on their own, they can only activate via Lash Out, and Inevitable.

Raven's Slumber (Exalted) Weapon (greatsword), very rare (requires attunement) This sword has a +2 bonus to attack and damage rolls. Attacks with this sword deal an additional 1d6 fire damage. Lash Out. You know the Hellish Rebuke spell (3rd level), and may cast it once per day (DC 15). When you use this property roll 1d4. On a 1-2, use this weapon's Minion property; and on a 3-4, use this weapon's Cold, Calcutating property. Minion. You summon a fiendish, flaming red lion to fight for you, for 1 minute. The lion uses the statistics of a Fire Elemental, except it only has 50 maximum hit points, and acts on your initiative. When summoned, the lion appears within 10 feet of you and may immediately move up to its speed, and take the Attack action against an enemy within reach. While using this property, you cannot take any action that deals damage, though the lion may act normally. Cold, Calculating. You gain the benefits of the Mind Blank and Foresight spells for 1 minute.