With several years since the last major Halo game, it's time to start looking forward to the franchise's future. Microsoft's beloved first-person shooter series is due for a new entry, with development underway behind closed doors. Halo Infinite's showing at E3 2019 didn't reveal a lot, but there's still plenty of information that we do have. Disclaimer: This article contains spoilers for previous Halo titles. Halo Infinite: Development and reveal

Halo Infinite will follow the story that began in Halo 5: Guardians, in which Cortana returned with an army of ancient and powerful Forerunner war machines called Guardians, which she began to use to force the galaxy into submission. It's unclear what precisely the plot may be, but we do know that the game will take place on Zeta Halo, which is one of the remaining Halo rings. Also, in the E3 2019 trailer for Halo Infinite, Master Chief was rescued from the vacuum of space by a stranded Pelican pilot. The pilot has been stated to be a juxtaposition of Master Chief; whereas he is a supersoldier, the pilot is the most "human" type of character ever created in the Halo universe. This juxtaposition between the two is sure to make for plenty of interesting moments in the story. Later in the trailer, the pilot proceeded to show him a view of a partially destroyed Halo ring through the cockpit and tells Master Chief that "we lost," indicating that a past battle was fought over the Halo ring. The Halo Infinite gameplay shown off at the Xbox Series X July event confirms that this battle was against the Banished faction. This faction was introduced in Halo Wars 2 and was lead by the Brute Atriox, but it appears that the Banished now have a new leader called War Chief Escharum. Additionally, the Banished are also allied with a mysterious individual or group called the Harbinger, though no information about the Harbinger is known. The Banished and the Harbinger aim to control a location called the Auditorium, which we also don't know anything about just yet. There's also a fair chance that the Flood will be present, though the evidence that supports this possibility is far from concrete. Speaking in an interview, Franchise Director Frank O'Connor admitted the studio received "some digs for storytelling in Halo 5," indicating a new approach for its successor. Expanding, O'Connor acknowledged fans generally "wanted more Chief," after Halo 5's focus on Blue Team and Fireteam Osiris. At the reveal, Microsoft once again emphasized Chief will play a vital role in the title, and the two trailers and gameplay footage we have so far seem to confirm this as the case as they primarily focus on the Spartan. Halo Infinite: Gameplay and features

The campaign gameplay footage of Halo Infinite, shown during the Xbox Series X July event, was filled with interesting revelations. For one, the game will have an open world-style setting complete with backtracking for exploration, and players are given a full map to use for navigation. Players will also have the ability to pick and choose missions to play based on what was shown on the map screen, though it's likely that there will still be a linear story progression. Additionally, Master Chief can now use equipment pickups such as grappling hooks or deployable shields that can be found and upgraded in the world, similar to Halo 3. In an interview with IGN, Studio Head Chris Lee commented that "We do have a light upgrade system for Chief as he explores this ring. He'll be able to upgrade equipment items. The grapple and the drop shield that we showed are kind of in that concept of a spiritual reboot that harkens back to the equipment system in Halo 3. Those are two new equipment items that Chief will be able to find and use as you play through the game." 343 also confirmed that these items would be making their way into the multiplayer, but their implementation will be different compared to how they'll work in the campaign. Notably, locational damage may be in the game as well, as Chief is seen shooting a charging Brute's legs to force it to stop. Finally, new weapons were shown off in the gameplay reveal, including a new UNSC rifle and shotgun, as well as two Banished burst-fire plasma weapons and one revolver-style firearm. Following the gameplay showing, it was stated that Halo Infinite's campaign will be larger than Halo 4 and Halo 5: Guardians' campaign put together. Enemies will be able to use elements of this expansive sandbox as well, so players will be kept on their toes. Though split-screen for cooperative play was absent from Halo 5: Guardians, it will be present with Halo Infinite. Speaking at DICE Summit in 2017, studio head Bonnie Ross discussed painful learning experiences, stating that future entries will "always have split-screen going forward." In Halo Infinite, players can enjoy a two-player local split-screen. Online, up to four players can play together. In terms of customization, Halo Infinite will feature a system inspired by Halo: Reach's according to comments made in a developer stream in 2019. This will be good news for most Halo fans, as Halo: Reach's armor customization is often thought to be the best in the series. Halo Infinite: Release date, pricing, and more

Details on Halo Infinite may currently be limited, but keep an eye out for further information in the months ahead. What are you looking for from the next Halo game? Drop into the comments section with your thoughts.