finishing

*Attention, updating to version 1.2Beta requires a clean save.**

**Failure to do this when updating the mod will result in the mod not working properly.**

There appears to be a bug with version 1.1 wherein the mod will not work correctly unless you initially fill up all of the hotkey slots that the mod is using and have all weapons displaying correctly the first time you use the weapon holster. This issue appears to go away for everything after all slots and weapons have been filled and displayed at the same time, so you can take some off afterwards if you wish. I am working on this bug but it may take quite a while for me to put in the work needed to fix it. If the fix does not work you may have to revert to version 1.0c, which is in the files tab. Apologies for any inconvenience caused.

This bug may have been fixed in version 1.2beta, it's not been extensively tested cause I don't have the time but if y'all can test it out and let me know how it goes that'd be sweet.



To make a clean save, uninstall the previous version, open your game and make a save, then close the game and install the new version, open the game again and voila! The mod should work no problem. To get the holster back into your inventory again without going to a workbench, simply type:



player.additem xx0013d8 1



Into the console, where 'xx' is the load order of this mod in your game, cheers.

Videos

What it Does.



Rifle that shows up on the Right hand side of the Player Character's back when not in use: 1

Rifle that shows up on the Left hand side of the Player Character's back when not in use: 3

Pistol: 4

How it works.



Mechanics.

Compatibility.



EVE, by weijiesen - Fully Compatible - Download Compatibility Patch

WMX, by antistar - Fully Compatible - Download Compatibility Patch

TTW, by the Tale of Two Wastelands Team - Download Compatibility Patch

Weapons of the New Millenia, by Millenia - Download Compatibility Patch

All of my own weapon mods (Favoritism much...? :P ) - Links at the bottom of the page - Included by Default

will

Required Mods.



**YOU MUST HAVE THESE MODS INSTALLED AND UP TO DATE IN ORDER FOR THIS MOD TO WORK. I'M SERIOUS. AND NO, IT PROBABLY WONT BE 'FINE' IF YOU UPDATED JIP 2 MONTHS AGO, THAT VERSION IS OLDER THAN MOTHER TERESA BY NOW***





Recommended Mods.



The Mod Configuration Menu, by Pelinor - For all your MCMing needs

WND - Weapon Name Display, by ffarrell - Some of the beta testers had trouble remembering what weapon they actually had equipped at any one time, this mod helps with that if you have the same problem.

Dynamic Third Person Camera, by claustromaniac - If you want to see this mod to it's full potential, you might want to play in third person. If the vanilla camera isn't floating your boat this mod adds fully customisable options for your cameras.

Bugs.



Troubleshooting.



Plans for the Future.



As many of you seem to be worried about updates and patches in the comments tab, I decided to add this section to the description to show you guys what's planned for the future and what's being worked on right now, as well as (very rough) time frames for these updates. First off, the next update should have as follows:

The weapons that are marked as missing or showing up wrong in the Bugs tab.

A rewritten script, hopefully more efficient and with a new MCM Menu to go along with it, to give you guys more control and to make it easier to read. - Done in Version 1.1

- Done in Version 1.1 A fix for the Iron Sight bug when switching weapons in third person, as shown in Ollyoxen's video.

Full Weapons of the New Millenia support

Full Project Nevada Support

A few more individual weapons here and there

We Need Your Help!

Bits and Bobs.





Check Out My Other Mods, They're all Compatible with ATTT.



Changelog.

