Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:6.73 PARITY- Alchemist: Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15.- Alchemist: Goblin's Greed bonus gold limit increased from 18 to 26.- Anti-Mage: Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45.- Anti-Mage: Armor reduced by 1.- Axe: Aghanim's Culling Blade cooldown from 10 to 6.- Axe: Base Int from 14 to 18.- Axe: Base HP regeneration from 1.25 to 2.- Axe: Battle Hunger gives Axe a 4% bonus movement speed per target it affects.- Axe: Berserker's Call cooldown from 14 to 10.- Axe: Counter Helix damage increased from 100/125/150/175 to 100/130/160/190.- Axe: Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5.- Axe: If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).- Blood Seeker: Thirst no longer partially reveals invisible heroes below 40% health.- Blood Seeker: Thirst now fully reveals invisible heroes below 20% health.- Blood Seeker: Rupture duration improved from 5/7/9 to 7/8/9.- Blood Seeker: Rupture cooldown now scales from 70 to 70/60/50.- Bounty Hunter: Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.- Dark Seer: Ion Shell duration increased from 15 to 20.- Dark Seer: Ion Shell AoE from increased 225 to 250.- Dark Seer: Ion Shell cooldown increased from 7 to 10.- Dark Seer: Ion Shell damage increased from 30/45/60/75 to 30/50/70/90.- Dark Seer: Wall of Replica illusions are now semi-transparent to enemy players.- Doom Bringer: Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16.- Dragon Knight: While in Dragon form Dragon Tail's cast range increased from 150 to 400.- Drow Ranger: Base Agility increased by 4.- Enchantress: Movement speed from 305 to 310.- Nature's Prophet: Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60.- Jakiro: Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9.- Jakiro: Macropyre duration increased from 5 to 7 seconds.- Juggernaut: Omnislash random damage improved from 150-250 to 175-250.- Juggernaut: Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim).- Kunkka: Strength growth increased from 2.7 to 3.0.- Kunkka: Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8.- Kunkka: Tidebringer cleave AoE improved from 380/420/460/500 to 500.- Kunkka: Torrent slow increased from 30 to 35%.- Kunkka: X Marks The Spot cooldown decreased from 30 to 20 seconds.- Death Prophet: Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%.- Skeleton King: Reincarnation slow duration increased from 3 to 4 seconds.- Skeleton King: Reincarnation cooldown decreased from 300/220/140 to 260/160/60.- Leshrac: Movement speed increased from 310 to 315.- Leshrac: Pulse Nova AoE increased from 400 to 450.- Lich: Added a 0.2 second buffer time between Chain Frost bounces.- Lina: Base intelligence increased by 3.- Lina: Dragon Slave travel distance increased by 100.- Lina: Dragon Slave final AoE increased from 125 to 150.- Lion: Mana Drain level 4 increased from 100 to 120 per second.- Lion: Mana Drain now drains at 0.25 second intervals instead of 1 second (596884).- Mirana: Fixed Arrow damaging but not stunning invisible units.- Morphling: Base agility increased by 5.- Morphling: Adaptive strike cooldown decreased from 20 to 10.- Necrolyte: Death Pulse AoE increased from 375/425/450/475 to 475.- Necrolyte: Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%.- Necrolyte: Sadist level 4 now restores 600 mana if you kill a hero.- Pudge: Flesh Heap now has a overhead notification when strength is gained.- Pugna: Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275).- Pugna: Life Drain duration increased from 9 to 10 seconds.- Queen of Pain: Base damage increased by 4.- Queen of Pain: Scream of Pain AoE increased from 400/425/450/475 to 475.- Razor: Static Link duration, after it finishes draining, increased from 13 to 18.- Razor: Static Link cooldown rescaled from 35/30/25/20 to 25.- Sand King: Epicenter's slow is no longer blocked by magic immunity.- Sand King: Caustic Finale buff duration increased from 2 to 8 seconds.- Shadow Fiend: Movement speed increased from 300 to 305.- Shadow Fiend: Agility growth increased from 2.4 to 2.9.- Shadow Fiend: Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32.- Sniper: Shrapnel AoE increased from 325 to 350.- Spectre: Dispersion damage no longer disables items like Blink Dagger.- Riki: Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility.- Storm Spirit: Overload bonus damage increased from 30/45/60/75 to 30/50/70/90.- Sven: Great Cleave increased from 20/30/40/50% to 30/40/50/60%.- Sven: God's Strength is no longer purgeable.- Sven: God's Strength damage buff increased from 100/125/150% to 100/140/180%.- Sven: Warcry duration increased from 6 to 8 seconds.- Sven: Warcry cast time removed.- Tinker: Laser's miss duration increased from 2 to 3 seconds.- Ursa: Armor increased by 1.- Ursa: Enrage damage increased from 4/5/6% to 5/6/7% of current HP.- Ursa: Earthshock AoE increased from 365 to 385.- Ursa: Earthshock cooldown decreased from 7 to 6.- Ursa: Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30.- Warlock: Infernal's Flaming Fists trigger chance increased from 40% to 60%.- Warlock: Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200.- Zeus: Arc Lightning level 4 damage increased from 130 to 145 damage.- Zeus: Lightning Bolt cooldown decreased from 6.5 to 6.- Zeus: Static Field now affects creeps.- Zeus: Static Field no longer requires unit visibility to take effect.- New Item: Rod of Atos.- New Item: Heaven's Halberd.- New Item: Ring of Aquila.- New Item: Abyssal Blade.- New Item: Tranquil Boots.- Boots of Travel: Recipe cost decreased from 2200 to 2000.- Boots of Travel: Movement speed increased from 95 to 100.- Bloodstone: Initial charges increased from 5 to 6.- Bloodstone: Respawn time reduction increased from 3 to 4 seconds per charge.- Butterfly: Evasion increased from 30 to 35%.- Divine Rapier: Damage increased from 250 to 300.- Ethereal Blade: Ether blast cast range increased from 700 to 800.- Eul's Scepter of Divinity: Movement speed bonus increased from 25 to 30.- Linken's Sphere: Added +10 damage to account for component bonuses.- Linken's Sphere: No longer triggered by Medallion of Courage.- Linken's Sphere: No longer triggered by Urn of Shadows.- Magic Wand: No longer loses charges when upgrading from Magic Stick.- Mask of Madness: Berserk's movement speed bonus increased from 20% to 25%.- Mjollnir: Chain lightning bounce count increased from 4 to 8.- Necronomicon: Archer's Mana burn cast range increased from 250 to 600.- Necronomicon: Archer's attack damage increased from 31/61/91 to 40/80/120.- Necronomicon: Warrior's attack damage increased from 21/41/61 to 25/50/75.- Orb of Venom: Cost decreased from 450 to 350.- Orchid Malevolence: Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe.- Smoke of Deceit: Dispel AoE for nearby heroes increased from 950 to 1025.- Refresher Orb: Added +6 Intelligence to account for component bonuses.- Stygian Desolator: Desolator recipe cost decreased from 1200 to 900.- Vanguard: HP Bonus decreased from 275 to 250.- Veil of Discord: Recipe now requires only one Robe of the Magi, completed bonuses are the same.- Couriers: Now give 150 to each enemy player, instead of 300 to the killer.- Couriers: No longer drop items when they die.- Couriers: Respawn 3 minutes after death, the items they have are inaccesible during that time.- Couriers: Flying courier no longer has invulnerability shield.- Couriers: Basic courier is magic immune (like flying courier, most spells did not work on couriers already).- Buyback cooldown increased from 4 minutes to 5.- Heroes now respawn with full mana.- Gold over time from 0.875 intervals to 0.8.- Runes will no longer spawn the same rune type 2 times in a row.- Forest Healing Troll now has a Mana Aura (+2 MP/sec).- Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds.GAMEPLAY- Added Spirit Breaker and Silencer.- Added Tournament version switch.- Fixed a bug where if you issued commands in rapid succession, some commands could be ignored.- Alchemist: Fixed Unstable Concoction stunning Alchemist when he is magic immune.- Axe: Fixed Counter Helix doing the damage when the attack impacted rather than started.- Bloodseeker: Fixed being able to cast Bloodrage on Magic Immune allies/self.- Bounty Hunter: Fixed it being possible to use Jinada cooldown without triggering a critical strike.- Bounty Hunter: Fixed Jinada working on denies.- Bounty Hunter: Fixed Jinada and Shadowblade affecting buildings.- Bounty Hunter: Fixed Track giving bonus gold for dead illusions.- Bounty Hunter: Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.- Bounty Hunter: Fixed Track debuff icon not showing.- Broodmother: Fixed Spawn Spiderite working on wards.- Clockwerk: Fixed Hookshot hitting couriers.- Dragon Knight: Fixed Dragon Tail ignoring Linken's Sphere.- Nature's Prophet: Fixed not being able to see the teleportation end point if it is in FoW.- Huskar: Fixed Lifebreak being dodgeable.- Leshrac: Fixed Pulse Nova turning back on when out of mana sometimes.- Lifestealer: Fixed Rage not properly dispelling negative debuffs- Lifestealer: Fixed Open Wounds healing towers.- Lifestealer: Fixed Infest not working on Mud Golems.- Nevermore: Fixed Presence of the Dark Lord not working on siege units.- Night Stalker: Fixed Hunter in the Night working on Illusions.- Omniknight: Fixed Repel taking Shadowblade invis buff off- Omniknight: Fixed Repel causing Burrowstrike to fail if used during the movement period- Omniknight: Fixed Holy Persuation working on magic immune allies.- Omniknight: Fixed Repel revealing Broodmother while under Spin Web.- Sand King: Fixed Refresher Burrow Strike not hurting affected units- Shadow Shaman: Fixed Ethershock hitting units in the FoW.- Storm Spirit: Fixed Overload charge being used up if the target dies before impact.- Tidehunter: Fixed Refresher Ravage not hurting affected units.- Tidehunter: Fixed Kraken Shell not reducing tower damage.- Tiny: Fixed the timing of when the stun happened with Craggy Exterior.- Ursa: Fury swipes should only work on organic units and Roshan now.- Ursa: Fixed Illusions not dealing bonus damage on a unit that has Fury Swipe stacks already.- Venomancer: Fixed Plague Ward collision size- Fixed Satanic being dispellable.- Fixed Janggo Aura not affecting lane creeps.- Fixed Vladmir Aura's mana regen stacking with Basilius.- Fixed Necro Warrior's Mana Burn ignoring Linken's Sphere.- Fixed Refresher Orb not geving bonus int.- Fixed Power Treads movement bonus being off by 5.- Fixed Force Staff not giving an error (and wasting cooldown) when used on allied magic immune.- Fixed Unobstructed vision working on Illusions.- Fixed Bash against wards.- Fixed a hero not leveling up multiple times if they received enough XP in one go.- Fixed some Legacy Keys.- Enabled Ursa and Bounty Hunter in Captain's Mode.- Fixed Bottle usage cooldown.- Fixed couriers losing behaviors and being removed from unit selections and control groups when they are upgraded to flying.UI- Updated the minimap texture.- Dominated and summoned creeps now draw larger on minimap.- Fixed shop keys getting unbound.- Fixed a case where dragging a non-controllable unit's inventory item would result in a drag of the player's hero's item instead.- Fixed control clicking on an active item showing a confusing error.- Added a Animate Portrait setting to the video config.- Fixed Cheap Water setting being backwards.- Fixed the quickbuy purchase shortcut not buying items if they existed in both the secret and side shop, when at the side shop.- The shop button now highlights when you are in range of the shop.- When using Alt, minimap hero names are now icons.- When using Alt, there are now TP icons to show which teammate is teleporting in.- When using Alt, illusions draw smaller and semitransparent.- Disallowed item moves from the stash to the main inventory while reincarnating.- Minimap lines for muted players are no longer drawn.- Added an overhead indicator for flesh heap.- Added a tooltip to the courier button.- The courier button shows as inactive when there are either no couriers, or only dead couriers.- Fixed the reliable/unreliable gold tooltip showing up for non-hero units.- Fixed hero images not showing up in the top bar and scoreboard until their entities came out of dormancy.- Fixed being able to select units previously part of a multi-unit selection by clicking on the space where they were displayed, after returning to single-unit selection.- Added health number on the player's hero's floating health bar.- Fixed a case where the stash would show the wrong item icon.- Added "Auto Speed" feature to Directed mode in the spectator HUD when watching a replay.- Will automatically speed up the replay when nothing is happening, and slow down when action occurs.- Will do super slow-mo at moments when heroes are killed.- Only works on replays recorded after this release.- Fixed bug where the stickly slot would sometimes, mysteriously, change items.- Fixed not being able to buy stackable items from side shop with a full inventory (ie. teleport scroll).- Fixed channel bar not going away when querying a channeling hero that enter fog of war.- Shift-clicking a unit in multi-unit selection hud element now deselects the unit.- Fixed Top bar clicks not going to the correct heroes when playing back demos.- Taskbar icon will now flash when a game is paused/unpaused, if the game doesn't already have focus.- Added attack icon and ping for enemy structures.- Mana and health regen values are no longer drawn in the hud when querying enemies.- Practice lobby settings are now shown to all lobby members.- Improved scrollbars and scrolling views.- Winner and duration are hidden on the match details screen by default.- Fixed default date range when searching for replays.VISUALS- There is now an impact effect on enemies who are damaged by Dazzle's Shadow Wave.- There is now a splash effect when Morphling takes an illusion's position.- Removed track casting effect from enemy vision.- Changed how Dark Seer's illusions look — smaller and illusion color for both teams.- Fixed Ursa turning bright yellow on lower-end cards.- Made Lifestealer's Rage effect slightly more subtle.- Made Pudge's Rot way less subtle.AUDIO- Death Prophet will comment on her ghosts returning when they begin turning back instead of when they're done returning.- Slightly lessened the volume of the Match Ready sound.- Made warning about Ancient being under attack always play, even if there are heroes nearby defending it.BOTS- Enabled bot difficulty selection. Currently all bots in the match will use the same difficulty setting.- Fixed cases where bots would want to gank a nearby invisible unit.- Bots will now wait a couple seconds before using a TP scroll to ensure that their desire to go to a location wasn't just momentary.- Fixed case where bots would say "Defending none" when they were defending their base.- Fixed bug where you would lose your assigned lane if you moved too close to the base.- Fixed bug that was causing bots to use TP scrolls less often than they should when doing long pathfinds.- Fixed bug that was making bots think Windrunner was way more powerful than she actually was when she had the Focus Fire buff active.- Increased desire to not move with Rupture.- When bots are pushing a tower, and allies have signed up to help out, they will do a better job of waiting for them to show up before actually doing the push.- Made bots more likely to stick with Roshan when his health is low, even if they think it's dangerous.- Added slight buyback delay so bots aren't superhuman about buying back into the game.- Improved Tidehunter's Ravage usage, he will now consider using it even when retreating.- Made bots more likely to commit post-allied-Ravage.- Fixed bug where bots would gather up for a tower push when no more reinforcements were coming.- Fixed bug that caused bots to be jerks and prematurely retreat with extremely high priority when a teamfight happened and one of their teammates was being attacked.- Made bots more likely to break off Roshan (and not decide to do Rosh) if any hero fights are happening nearby.- Increased tower avoidance at mid-range health values, should help avoid some ill-advised tower-dives.- Made bots focus a bit more on a tower/rax push rather than swapping off to attack a hero.- Made bots less likely to ignore very high-health enemies.- Made bots less likely to tank creeps when attacking an enemy's minons.- Bots now have the ability to figure out which enemy heroes are illusions and which aren't, and they will adjust their ability usage accordingly.- Fixed a few cases where bots would try to cast an interrupting stun on a magic-immune enemy that was channeling.- Made bots a bit less aggressive about buying dust.- Made bots a bit more scared of Juggernaut's Blade Fury when at low health.- Fixed bug where bots would sometimes buy a duplicate courier.- Improved how bots infer ganks, tower pushes, and tower defenses from human players.- Bots are now more likely to automatically help out humans with tower pushes, tower defenses, and doing Rosh.