Posted 21 May 2014 - 02:38 PM

Nikolai Lubkiewicz, on 21 May 2014 - 01:34 PM, said:

Greetings MechWarriors,



As you may be aware, a bug affecting missiles was discovered after yesterday's patch. We have tracked down the issue, which had been affecting LRMs, SRMs and Streaks. A fix has been made and is currently undegoing an internal test before we release it in a hot fix.



Please note that this particular hot fix will require a game restart and patch from the players. Those in a match during the hot fix may lose connection.



Specifics on the time of the hot-fix to be released upon completion of testing.



This is interesting to me. Surveying the bug fixes from last patch shows

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Bug Fixes







- Resolved a glitch where the yellow selection highlight in the Mechlab remained stuck to previously selected objects.

- Fixed a glitch in the Mechlab where NaN is displayed on info bars when no Engine is equipped.

- Removed a corruption glitch in the Pilot lab on horizontal scroll bars for chassis/variant selection.

- Resolved presentation glitch in MC owned changes briefly while switching between Owned and Purchaseable Mechs

- Corrected the displayed range of AMS as the optimal range rather than maximum.

- Corrected rules to Liquid Metal achievement to remove instances of unlock despite being destroyed in match.

- Resolved a series of back-end algorithm issues which were blocking further matchmaking implementations.

- Resolved several issues relating to 3/3/3/3 and one group per team matchmaking algorithm.

- Fixed issue in matchmaking that could result in imbalances between number of groups when one group per team is disabled

So my question is this: How did missiles get mucked with and then go undetected through testing? Was there more things adjusted then what was on the patch notes? A little scary IMO and does this signal any need for better oversight on changes, because things like this seem to happen often.Edit:Ahh appears as there was 'behind the scenes' work being done but not noted in the patch notes..

Quote

Russ B

Even at this time we are not 100% certain what is causing the bug however there was some work implemented to support the upcoming Clan LRM's. It was expected these changes would not have any impact on the game after patch, obviously this seems to be our culprit.



Edited by Dakkath, 21 May 2014 - 02:40 PM.

found info I was asking about.