Translations for this article: PT

EN

Since Wololo just publicly announced the exploit game(s), we also thought of showing you how to properly use said exploits.

This should prevent people from asking us how to actually use the exploit.

If you are a friend of audio-visual tutorials, feel free to watch the following video.

It showcases how to use the exploit on your 2-device-combination (I used a FW 6.20 PSPgo & a FW 3.36 PS Vita).

If you prefer it in text form, then keep reading.

How to set up the exploit on your two devices?

At first the device you want to hack:

Pretty simple. At first you have to buy the exploit game (Europe: World of Pool | North-America: Pool Hall Pro) from the PSN store and download/transfer it straight onto your PS Vita.

Keeping the game on another device might render you unable to transfer it onto your PS Vita at a later date!

Then you have to transfer the savedata files, which are for the device you want to exploit, onto your PS Vita as well. This is everything you have to do on your ‘soon to be hacked PS Vita’.

Next, the already hacked device that is assisting you:

You either need a hacked Playstation Portable or a hacked Playstation Vita. With ‘hacked’ we mean that the device has to run a 6.xx CFW (ME, LME, PRO & TN?) or any of the PSPemulator eCFWs (TN-C, TN-V, ARK or ARK-2).

‘Fancy’ PSP Emulators (like PPSSPP) for PC, iOS & other plattforms are not supported. You will need a Sony handheld device for this.

Supported Playstation Portable models: PSP 1000, PSP 2000 (including the TA-088v3), all PSP 3000s & the PSPgo. – No PSP E1000 support, due to its lack of Wifi!

Supported PS Vita models: PS Vita 1k (fat), PS Vita 2k (slim) & PS TV (VitaTV).

In case you are using a hacked PSP running a 6.xx CFW:

Put the savedata files for the hacked device onto your Playstation Portable (into the /PSP/SAVEDATA/ directory) and put the necessary Plugin into the /seplugins/ directory.

Don’t forget to enable the plugin inside of the GAME.TXT file, since the plugin is required!

You also have to use the same game you are using on your PS Vita. It does not matter if you use the PSN Version of your Pool game, or if you are using an ISO/CSO, as long as it is the same game.

In case you are using a hacked PS Vita (TV) running an eCFW:

It is pretty much the same on the PS Vita.

Copy the savedata files for the ‘hacked device’ onto your eCFW PS Vita, and add the exploit game onto your PS Vita (either as bought PSN Version, ISO/CSO or Custom Bubble).

Be sure to activate the plugin for your eCFW. Activate it in the plugins.txt (ARK) or game.txt (TN) inside of the eCFW’s exploit savedata folder (ARK) or seplugins folder (TN-V).

Files transfered and now?

Next you have to activate the wifi function on both of your devices, and be sure that the hacked device has activated the Plugin for the exploit game.

If those things are how they should be, start the exploit game on both devices and load their respective savedata files.

On the hacked device you go to ‘Multiplayer -> host game’, while on the unhacked device you go to ‘Multiplayer -> join game’.

The unhacked device should find your hacked device’s game sessions, which trigger the exploit on the unhacked device.

What happens is pretty easy to describe: The hacked device is sending the exploit’s payload, via the Multiplayer feature of the exploit game, to the unhacked device, which then will exploit said unhacked device.

Troubleshooting:

My unhacked device just froze, what now?

Since the kernel mode exploit is not as good as the previously released ones (the one for 3.36 wasn’t that good either), it might crash the PSPemulator instead of exploit it.

At first wait if something is happening (it can take a while until the exploit triggers), if nothing happens after 2 minutes shutdown your device.

In that case just keep the power button on your PS Vita pressed and it should shutdown/reboot by itself.

After the device has rebooted, try it again. It might take a few tries.

It successfully loaded, but then crashed the PSPemulator?

Be sure that you have transfered all the necessary savedata folders (exploit game’s folder & ARK-2 eCFW’s folder) onto your unhacked PS Vita and try it again.

It is still not working, help me please!

Tripple check if everything is where it should be. Does the hacked device have the savedata files for the hacked device? Is the plugin activated?

Does the unhacked device have the savedata files for the unhacked device?

Did you host via hacked device, and join via unhacked device?

There are a lot of possiblities what could be wrong, try to hunt down every mistake you might have made and correct it.

Check Wololo’s little FAQ about the released exploit for more information!

In the end we should all thank Qwikrazor for giving us exploits for each new firmware, even thought he does not have to do this.

What used to be a release once a year (firmwares 1.81, 2.02, 3.01, 3.20), has turned into multiple releases (3.36, 3.50) each few months, thanks to Qwikrazor.

If you want to support Qwikrazor, why don’t you donate him a few bucks for releasing his exploits?!