To the Giant Sparrow Team,





I did not like video games. My introduction to their distinct worlds was recent and somewhat crooked. There were only some that appealed to my senses and none that I could or wanted to play from start to finish.

Something changed with “What Remains of Edith Finch”.

Its dark yet wondrous universe got to me like no game ever did. It felt like a revelation. I always found narrative games to be a bit dull in an otherwise action-driven, stimuli-fueling worlds of video games.

But your game was a game-changer.

It was a strange blend of whimsical and scary and it devoured my senses like Molly’s demon devoured any and everything it could in its path.

Not a single moment I spent playing the game felt meaningless.

The stories were all-encompassing in their own ways and their rendering was equally potent and impactful. I’ve played other narrative-based games and none matched the powerfully cogent storytelling of yours.

I was Edith and Molly and Barbara and Lewis and my emotions were a roller-coaster of their essence.

As Edith, I was curious and inquisitive. About the house, my family, ancestors and their death. As Molly, I was a hungry cat, a hungry shark, a hungry owl, a hungry snake and consumed by my own hunger demons. As Barbara, I was a scream queen and as Lewis, I was zoning in and out of my reality, time and again in a self-destructive loop.

And as the person playing this wonderfully peculiar game, I was inquisitive and shocked and disgusted and scared and awestruck the whole time.

I never knew a game could evoke such a torrent of emotions in me in a single day, within a few hours of playing it.

I couldn’t stop. I didn’t want to. And I didn’t.

And I was surprised at myself and my tenacity to finish the game. My curiosity had no bounds. The game’s ability to augment my curiosity at all times seemed to have no bounds either.

“What remains of Edith Finch” did wonders for the gamer in me. It taught me patience and determination to see things through to the end.

I’m not sure how long it would take for this to seep into other aspects of my life but I’m sure my interest in games has certainly been piqued again and grown manifold.

My only disappointment - it’s a short game. Its end drew an end to the existence of endless stories and experiences that are waiting to be traversed. It robbed me of experiencing them and I let out a small sigh and cried “why!”.

Its rendering of the surreal is unprecedented. Its peculiar quality is disturbing and beautiful at the same time.

It managed to make my world both strange and interesting for the time I spent playing it. You guys made the world feel strange and interesting for the time I spent playing it.

I’m thankful for such a subliminal rendering of the unusual. I’m thankful for a novel experience.

What remains of my memories of Edith Finch now is as exquisite and quirky as the game itself.

Thank you once again,

From a non-gamer,

With love,

Mahi