While the additional fiber would seem to be nice, the only benefit to the player base for adding more drops to the food items is that we can get more spoiled food per harvest/per plant. Fibers do not degenerate into spoiled food, therefore, there is no valid reason to multiply the drop rate. Especially when the use rate for food plots also went up by 4x. This has no practical benefit to the playerbase and is an overcomplication of the construction schema. All this does is require more storage space. While the 4x food drops have the slight benefit of being able to get more spoiled food per harvest (which does little to mitigate the ongoing annoyance of complicating food storage) doing the same for fibers is patently useless.



In fact, given that the end result of all these 4x changes is to fundamentally increase the storage requirements of food items, this is a massive step backwards. As it now requires more storage and refrigerators to keep the same amount of harvest. By implementing these changes you are, in effect, multiplying the DEVICE LOAD of food storage by 4. Devices are already a drain on server load in multiplayer games and by implementing changes that are going to result in an increase in device count, you are implementing a server load tax for no appreciable gain to anyone in any way.

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