The current 'Season' system offers no reward for attempting to claw your way to the top, aside from saying you're the best. Currently, there is no 'real' reward for winning a Season but "satisfaction;" and based on the effort put in throughout the Season, "satisfaction" alone shouldn't be the reward. There are by-products of reaching the top rankings, however, such as money from energy and resources from the territories required to get to the top. Alliances can funnel all territories and castles to one big-bad guild to get them as high as possible, but that proves relatively partisan and inequitable to the other alliance members. The entire foundation of the Seasons are flawed because all the tangible rewards are byproducts, not something you get based upon how well you did in the Season. Since the main reward ends up being 'credibility' as the best, there is no reason to fight to be the best. The purpose of this thread isn't to push this idea as the best thing to happen since Taco Bell; it's to get constructive feedback about the nature of the Seasons and what rewards could help make them more substantial in the game.



One idea that helps with a lot of issues in the current state of Albion is to rework City Plot ownership at the start of the Season:



"At the start of each Season guild's will be able to choose a new City Plot to base themselves out of for the upcoming Season. They will choose in order of rankings from the previous Season, with the top guild being able to choose any of the 48 City Plots, the second from the remaining 47, and so on."



Incorporating this into the game does a few things. Namely, it provides a significant reward based on how well an alliance, not a guild, does in the Season. It will help alleviate the mindset of "funnel all resources to one guild," making each member of an alliance more valuable because, in the end, they will need to be high enough to choose a home near their allies. It also gives an incredibly important goal for every guild to work towards; with 48 City Plots, each ranking will be as important as the next. Working to coordinate alliances and strategies for the next Season will also become much more important. It also makes the barrier to Mercia, the "best" of the black zones, easier for Guilds who might have reached the top from a different area.



(from the comments: Alongside this update I'd love to see each City Plot get a bonus on the return of the material found in the City Plot's biome: for instance in Dun Pender you'd get back more (or all) ore/bars, etc.)





But again, this is just one idea as to a reward for the Season, but it is one that fixes a lot of issues with the Season's as well. I'm not saying that this should be added immediately, but rather trying to see what the community thinks of the current Season rewards and their thoughts on how to better them.