Right in time before the next NetHack tournament starts, here is the

post mortem for this year’s Junethack tournament.

Overall, it’s been a rather smooth experience (at least for us devs, I don’t know how the players felt :)), fixing some bugs before the tournament, fixing some bugs that only appeared during the tournament, adding new stuff and getting ideas for improvements.

We got this for the first time ever a winner of the “King of the

world” cross-variant trophy. stth managed in ascending in all

variants (with a total of only 20 played games):

https://junethack.de/archive/2013/user/stth.html

On the last day of Junethack, some frantic ascension action

took place. Clan ItExplodes had parked several ascension-ready

characters on different public servers which they ascended in short

succession in the final hours of Junethack to take the lead in the

clan ranking. In the end they took first place for “Most points” and

“Most ascensions in a 24 hour period” but it wasn’t enough to be the

top clan.

Berry also managed to pull off an ascension with a 64-bit MAX_INT score.

http://is.gd/UMoB8i

Some boring statistics:

152 people registered on the server, 115 linked their account with the

public servers, and 103 actually played at least one game (last

year: 337, 197, and 161).

4303 games were played on all 8 public servers during the tournament

by registered users, 12222 were played by all players including those

not taking part in the tournament (last year: 7445 and 18079).

42 different players ascended 182 games (last year: 49 and 172)

Tournament games by variant (last year’s numbers in brackets):

NetHack 3.4.3: 2319 (5672) SporkHack: 152 (358) UnNetHack: 914 (419) AceHack: 489 (727) GruntHack: 285 NetHack4: 144

Detailed info can be found on these 3 pages:

https://junethack.de/archive/2013/activity.html

https://junethack.de/archive/2013/ascensions.html

https://junethack.de/archive/2013/scoreboard.html

We had 171760 start scummed games (~50’000 more than last year) but

the start scumming protection we added last year worked so well, there

was no noticeable impact by this large number of start scummed games.

There are already some changes we know about for Junethack’s

installment in 2013.

The website will get a mobile version for better viewing on your

mobile devices.

With the addition of GruntHack and NetHack4 this year, the

cross-variant trophies got harder to get. We will feature next year

additional trophies for getting achievements if you’ve played in half

of the participating variants.

Thanks for playing, see you next year!

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Posted in junethack