JLE Senior Guild Member

Join Date: 2nd Aug, 2004 Location: Manchester, England Posts: 6,552

Re: Summer 2017 Path: License to Adventure Quote: Mattematical Originally Posted by There are other non-coms that reduce the number of minions you have to fight, which do seem to be affected by -combat, and require the symbology skill to understand. One of them uses a random tower key to remove 15 minions. Edit: though this does eat the key...



Is the 1000-meat option in that adventure of some benefit (even if lesser)? Because today I was unable to take even that, due to not having 1000 meat on-hand, so I had to take the third option (massage room) which I believe released a dozen or so extra minions to have to deal with...



Maybe the optimal path through this particular choice is to use the Deck to generate a key every day, and take the 1000-meat option on days 1 and 2 so you have all 3 keys available on day 3 and onwards? (And on the last day, take the 1000-meat option again because you need all 3 keys for the tower. And with no gelatinous cubeling because no familiars, there's no "fast" way to get a key from the Daily Dungeon in hardcore since no 11-foot pole and no Ring of Detect Boring Doors, so you'd have to spend at least 11 turns and up to 15 depending on how many skeleton keys you own - although at least this guarantees a choice of which key you get, though you still don't know which key you need.) And there's no way to know which tower key you need until you actually reach the adventure, so until you actually own all three, chances are you won't have the right one. And even if you do, you then have to replace it every day you take that option.Is the 1000-meat option in that adventure of some benefit (even if lesser)? Because today I was unable to take even that, due to not having 1000 meat on-hand, so I had to take the third option (massage room) which I believe released a dozen or so extra minions to have to deal with...Maybe the optimal path through this particular choice is to use the Deck to generate a key every day, and take the 1000-meat option on days 1 and 2 so you have all 3 keys available on day 3 and onwards? (And on the last day, take the 1000-meat option again because you need all 3 keys for the tower. And with no gelatinous cubeling because no familiars, there's no "fast" way to get a key from the Daily Dungeon in hardcore since no 11-foot pole and no Ring of Detect Boring Doors, so you'd have to spend at least 11 turns and up to 15 depending on how many skeleton keys you own - although at least this guarantees a choice of which key you get, though you still don't know which key you need.) Last edited by JLE; Tue, May 16th, 2017 at 12:15 PM .