Legend

6.81 6.82 6.82b 6.82c

Configurable options

Toggle Visibility 6.81 6.82 6.82b 6.82c victim configs victim killstreak {{formCtrl.ksMessages[formCtrl.victimKillStreak]}} victim net worth victim team's net worth victim team's total XP killer configs killer team's networth killer team's total XP number of involved heroes (killer + assists) Save Code Share or paste a generated code here

Presets

All other presets attemp to showcase a solo kill on the victim team's carry at 40mins.

Huge Deficit and Huge Lead are what if scenarios and should not be taken seriously.

Huge Deficit killer team six bracers level 5 Crystal Maidens vs victim team six slotted fully farmed Level MAX Anti-Mages Deficit killer team underleveled and is working toward mid game items vs victim team already have several late game items Slight Deficit killer team slightly underleveled has components for late game items vs victim team already have several late game items Even both teams have solid mid game items and are working toward late game Slight Lead killer team already have late game items vs victim team slightly underleveled working toward late game items Lead killer team already have late game items vs victim team underleveled and is working toward mid game items Huge Lead killer team multiple divines level 25 Medusas vs victim team 6 slotted wraith band level 5 Sniper

Quick Analysis Note how the team in the lead will gain a little less gold and exp than they used to compared to back in 6.81, while the team that has less XP and Gold have bonuses offered to help close the gap. Teams that are in the lead do not get any of these worth while bonuses that bring them above the 6.81 values. The only bonus they get is that they are already winning the xp + gold war and should use that to press their advantage. also note how ridiculous 6.82's gold and xp gain could be. It was literally uncapped. 6.82b seems to have ameliorated that by bringing it more inline to what 6.81 used to give. 6.82c was introduced with further nerfs to bonus aoe gold and xp. These minor tweaks only apply to kills involving two or less people where they now receive slightly less bonus gold and exp. Two man/solo ganks have been slightly nerfed. Notes How to read the graphs: Mouse over the victim's level to see how much gold/exp you will get when you kill a hero of that level. Compare how much gold/exp you receive for each corresponding version. Play around with the sliders, or fine tune your stats by typing directly in the input boxes. Compare your results as to how they were during the glorious v6.81, the rubberbandy five days of v6.82 or the now current tweaked numbers of v6.82b. This only charts out single kills at a time, such as a gank on a mid hero. To simulate a full team fight, update parameters after each kill accordingly and add the gold yourself. the 6.82 values have been updated from the initial values listed in the rekindling soul page to the Sept 27 values listed here has been reupdated with 6.82c values listed here The extreme presets (Huge Deficit, Huge Lead) are for what if scenarios only and are highly unlikely to occur in a real game. Please do not base your opinion on the results of those and shout ICEFRAUD!!! Not tested on older browsers or mobile devices. Please update your browser to a newer version if you'd like to test this. Mobile and Older Browser support coming who knows.