Here you can see very clearly inside the hill and across the map while remaining hidden behind this crate.Panning the camera down while hiding in the ink, you can look over cover, as well as see a decent chunk of the map while staying hidden.A position I use often, you can see the entire hall to the right to properly defend, as well as tell if it is safe to go down.In the new Kelp Dome Map, standing by this wall let's you see both sides of this barrier, as well as down the hall to the right.Here, at the chokepoint on Urchin Underpass, people love to run over this hill without looking. But if we pan the camera up (by looking down)...You can see over the hill and check if anyone is inside the center of the map.Over by the flanking path of the map, hiding on this corner let's you see inside the gulch and a good chunk of the center without exposing yourself to danger.Using the other side of the corner, you get a clear view down the hall of the flanking path!Near the chokepoint of Urchin Underpass, you can't really see much from looking normally.Moving your position and the camera however, you can see a bit inside their base, for anyone attempting to hide!