In War for the Overworld you have the power to create vast dungeons filled with hordes of evil minions who share a common goal: to crush the bones of the goodly heroes that dare to enter your unhallowed halls. You will command mighty armies, create vicious traps and cast dastardly spells to overcome the pitifully gallant armies that defend foolish principles such as "honour" and "righteousness" — it's going to be more fun than taking candy from a baby...

While defeating these dungeon crawlers will be remarkable fun, it will provide only fleeting satisfaction. Fortunately, there is a much larger enemy that stands between you and dominance of the Overworld.

Subterranean Games launched their Kickstarter campaign and is looking for £150,000 to fund the War for the Overworld development.

David Amor, Chief Creative Officer at Relentless, voiced his support, saying, “War for the Overworld is shaping up to be a great God Game that brings back fond memories of both creating and playing Dungeon Keeper 2.”

Simon Carter, project lead for Dungeon Keeper, was also quick to comment on the Kickstarter, saying, "It's scandalous that nobody has yet managed to create a game that captures the spirit of the original Dungeon Keeper. Scandalous! I have high hopes that War for the Overworld will correct this, and give fans something that will make them happy."

Key Features:

There is no correct way to build a dungeon; however you will quickly learn what suits your unique style in War for the Overworld. Each level opens up as a blank slate and it is up to you and your scaled hand to carve out the world as you best see fit. Because there is no set “level” upon which you play you will have to choose where to dig, fortify, and build the whatever your depraved mind can imagine — whether it is a vast dungeon filled with cavernous rooms or a series of winding hallways that stretch off far into the unknown depths is up to you.

Do you prefer to crash through your enemy's front door with a swarming army, or is subterfuge your game? All game decisions happen in real time whether you're building your dungeon, training your army, issuing orders to your minions or tapping into more primal powers to cast spells upon your foes.

As an Underlord you have the power to call down terrifying spells to wreak havoc and misery upon your foes. Of course there are spells that augment your already formidable creatures in battle. In addition to spells, some of your minions have begun to dabble in the occult and have found many sinful rituals that will influence the entire battlefield. These rituals require many ingredients, and no doubt sacrifice will be involved to make the nastier ones possible.

Entice wicked and devious creatures to your dungeon through Gateways. Keep them in your service by fulfilling their basest desires and they shall eagerly fight for you. Your minions will autonomously work in the rooms of your dungeon that are best suited to their skills — for a price. Some minions require little more than food, but those intelligent enough to perform skilled labour in your dungeon will require pay — make sure to keep your coffers full and you'll have an army in no time!

With dozens of unique rooms to choose from you can create an underground metropolis for your fearful denizens. Each room has a distinct purpose that will draw new minions to your dungeon and provide you with additional utilities.

Fortify your domain by placing various doors throughout the dank halls of your dungeon to control enemy movement, or catch unsuspecting trespassers with your murderously designed traps. If you're the kind of player who likes to hide behind static defenses then this vein of evil is right up your well-defended alley.

Within the depths of this realm exist ancient shrines of immense power that are but a murmur of the ancient forces that used to walk this realm. These powerful bastions of magic will grant boons to your creatures and spells, or weaken those of your enemies. Make sure to keep these shrines defended for their arcane powers only remain yours as long as you control them.

Research and unlock spells, rooms, and traps in each level in a way that best complements your play style. In the Archives your minions will research the three veins of evil (Sloth, Greed, and Wrath) to grant you the rooms, traps, and spells that you want to play with.

Game Modes: The initial campaign will include the first chapter of the single-player experience where you face off against the righteous Emperor Stockington and the vast armies of his Sterling Empire. His mighty generals have been called to a war council in the capital of Socksford in preparation for war... how delightfully charming. Further chapters of the campaign and plans for additional story features will be revealed soon! In Multiplayer you will finally prove once and for all who is the best of the worst amongst you. With dozens of customizable settings, you and as many of your friends as you want can battle in unranked free-for-all battle and team matches. With the power of the developers in your hands you have the potential to realize your fiendish desires. In this mode almost anything is possible. Whether you want to craft labyrinths with increasingly difficult hazards for sport (bookie not included), or build a massive dungeon for your creatures to roam is up to you as you command the very rocks of the Underworld in Sandbox mode.



The War for the Overworld beta has been slated for a March 30th release — three months before the full game is released on August 30th.