Tower of Champions is a special event for players to play challenging dungeons.

Skipping Floors

You can skip floors in the Tower of Champions by using stamina.

Floors you can skip to

5F (20 Stamina)

10F (65 Stamina)

15F (135 Stamina)

20F (230 Stamina)

30F (230 Stamina) (requires 30F to be cleared in Red Tower)

You have to have the amount of stamina to skip. You can use an Orb or a Stamina Can to overflow stamina to skip floors.

Caution

You can only skip once

You can't skip if you passed 4F

You will not be able to gain the rewards from the dungeons you skipped

Floors 1-15

The first 15 floors can drop the corresponding monsters. Difficulty-wise, they are Savage and lower. You don't have to deal with the hazards as long as you have a team 6* monsters.

Floor Hazards Monsters Dropped Rewards 1F

Enter Royce None 2F

Immortal Madness Gravity Barriers 3F

Divine Awakening None 4F

Fantasia Fest Warps 5F

Samurai Resistance Mines x5 Deluxpie 6F

Fab Five Conveyors 7F

Ragnarok Revivers 8F

Devilish Foes Wind 9F

Sun's Requiem Pierce Obstructors, Warps, Revivers 10F

Ninpo Nindo Bounce Obstructors x1 Dark 6* 11F

Vedas Gravity Barriers, Damage Walls 12F

Dust of Olympus Warps, Ability Locks, Obstructors 13F

A Final Song Mines 14F

Transcendence Damage Walls 15F

Sengoku Scorpions, Poison, Revivers x1 Divine Sharl

Floors 16-20

These Floors are around Extreme level. You need to bring monsters that deal with the hazards.

Floor Hazards Overall Strategy Rewards 16F

Hungry Flame Damage Walls, Gravity Barriers, Drones, Shields, Blocks - Bring at least 3 Null Damage Wall monsters

- Do not bring Deity Monsters 17F

Raging Waves 'Gravity Barriers, Ability Locks, Movement - Stack Wood Null Gravity Barrier monsters

- Bring monsters with powerful Bump Combos 18F

Poisonous Wyrm Mines, Revivers, Poison, Obstructors, ATK Down, Ability Locks - Stack monsters with Homing Bump Combos

-Clear mobs every other turn 19F

Golden Serpent Warps, Revivers, Ability Locks, Poison - Bring Dark Null Warp monsters

- Do not bring Fiend monsters 20F

Plague Scales Gravity Barriers, Damage Walls, ATK Down - Bring Null Gravity Barrier monsters

- Do not bring Fiend monsters - Focus on mob clearing x1 King Mormite

Floors 21-25

The difficulty goes up rapidly. From now on, all Floors are No-Continue only.

Floor Hazards Overall Strategy Rewards 21F

Showdown Damage Walls, No Hearts, Gravity Barriers, Shields, Recovery, DEF Up - Bring Water Null Damage Wall monsters

- Need at least 2 Recovery monsters

- Do not bring Demihume monsters x1 Red Dragon Gem 22F

Freeze or Die Gravity Barriers, Drones, Healing Walls, ATK Down - Stack Wood Null Gravity Barrier monsters

- Do not attack the Boss on the first turn x1 Blue Dragon Gem 23F

A Goddess Descends Warps, Recovery, Poison, Revivers, ATK Down - Bring Deity, Wood, or Counter Slayers

- Defeat enemies before their Volatile Blasts x1 Green Dragon Gem 24F

Fallen Light Gravity Barriers, Poison, Shields, Healing Walls, Scorpions - Bring Null Gravity Barrier monsters

- Get monsters with Status Recovery or Detox Ableberries x1 Light Dragon Gem 25F

Brewing Darkness Gravity Barriers, Scorpions, Poison, Pierce Obstructors, ATK Down - Bring monsters with Poison Bump Combos

- SS with Knock Ups are great for Boss damage x1 Dark Dragon Gem

Floors 26-30

Most of the Floors require monsters with 2 Null Abilities. General strategy comes from the first 2 rounds of Impossible Dungeons.

Floor Hazards Overall Strategy Rewards 26F

Cycle of Flame Damage Walls, Warps, Shields, Drones, Revivers, DEF Up, Movement, ATK Down - Bring Water Null Damage Wall and Null Warp monsters

- Defeat the zombie loop by clearing both at once or 1 zombie with 2 mobs x2 Orbs 27F

Frozen Corridor Gravity Barriers, Warps, Obstructors, Revivers, Homing Absorbers, Ability Locks, Summon, Recovery, DEF Up - Bring Wood Null Gravity Barrier and Null Warp monsters

- Alternate Bounce and Pierce monsters

- One shot the enemies while dealing damage to Boss x2 Orbs 28F

World PC Gravity Barriers, Mines, Movement, ATK Down, Recovery - Bring Bounce Null Gravity Barrier and Mine Sweeper monsters

- Pinch enemies to effectively clear them x2 Orbs 29F

Waning Moon Damage Walls, Mines, Ability Locks, Revivers, Skulls, Summon, DEF Up - Bring Null Damage Wall and Mine Sweeper monsters

- Defeat the zombie loop by clearing both zombies at once

- Focus on the Clone of the Boss x2 Orbs 30F

Bound Abomination Gravity Barriers, Damage Walls, Blocks, Drones, Ability Locks, Obstructors, Healing Walls, Skulls, Summon, Laser Barriers, ATK Down, Movement - Bring Null Damage Wall and Null Gravity Barrier monsters

- Need both Bounce and Pierce monsters

- Bring monsters with powerful Bump Combos x1 Babel

Floors 31-35

Difficulty increases even further. General strategy comes from the first round of Colossal Dungeons. You will have to bring monsters with the right Element.

Floor Hazards Overall Strategy Rewards 31F

Heavenly Labyrinth Elemental Effectiveness, Gravity Barriers, Magic Circles, Blocks, Wind, Revivers - Bring Water Null Gravity Barrier Bounce monsters

- Pinch between enemies to take them down before their Volatile Blasts x2 Babel 32F

Burning Sapphire Elemental Effectiveness, Mines, Gravity Barriers, Damage Walls, Drones, Blocks, ATK Down, Homing Absorbers, Healing Walls, Skulls, Sleep - Bring Wood Flight / Mine Sweeper monsters with NGB or NDW

- Focus on the Homing Absorbers x3 Babel 33F

Twin Emerald Elemental Effectiveness, Damage Walls, Bounce Obstructors, Pierce Obstructors, Warps, Magic Circles, Drones, Revivers - Bring Fire Null Damage Wall Pierce monsters

- Defeat the Bounce Obstructors in one shot x4 Babel 34F

Crazed Showdown Damage Walls, Warps, Shields, Drones, Blocks, Laser Barriers, Skulls, Recovery, Summon - Bring Null Damage Wall and Null Warp monsters

- Focus on the Specters to debuff enemies x5 Babel 35F

Bound Deity Gravity Barriers, Damage Walls, Speed Walls, Blocks, Magic Circles, Skulls, Obstructors, Homing Absorbers, Revivers, ATK Down, Laser Barriers, Summon - Bring Null Gravity Barrier monsters

- Need both Bounce and Pierce monsters

- Use the Speed Walls to gain speed x20 Orbs

Floors 36-40

Difficulty is the same as 31F - 35F.

Floor Hazards Overall Strategy Rewards 36F

Underworld Furnace Elemental Effectiveness, No Hearts, Magma, Damage Walls, Revivers, Homing Absorber, Healing Walls, Laser Barriers, Movement, Warps, Blocks - Bring Water Null Damage Wall monsters

- Take down the Fairies for the Potion

- Proc the Galaxion's Counter for Healing Walls x1 Element of Babel 37F

Wandering Woods Elemental Effectiveness, Damage Walls, Warps, Poison, DEF Up, DEF Down, Laser Barriers, Homing Absorbers, Counter, Healing Walls, Revivers - Bring Fire Null Damage Walls and Null Warp monsters

- Know the Counter Mode effects of mobs x2 Element of Babel 38F

Regalia's Return Elemental Effectiveness, Gravity Barriers, Magic Circles, Skulls, Movement - Bring Wood Null Gravity Barrier monsters

- Do not take damage from the Skull effect (lasers) from the mobs x3 Element of Babel 39F

Wordly Destruction Mines, Damage Walls, Gravity Barriers, Homing Absorbers, Laser Barriers, Healing Walls, Blocks - Bring Flight / Mine Sweeper monsters

- Get the Shield by defeating the Demon to mitigate damage

- Do not bring Demihume monsters x4 Element of Babel 40F

Apocalypse Gravity Barriers, Damage Walls, Magic Circles. Laser Barriers. Revivers, Bump Combo Locks, Skulls, Counter Mode - Bring Null Gravity Barrier and Null Damage Wall monsters

- Bring monsters with high damaging Bump Combos x40 Orbs

Sealed Jades & Sealed Jades 2

Requirements

Must clear all 40 floors of the Tower of Champtions once.

After beating the Tower once, Jades will be accessible anytime throughout the duration of the Tower.

Choose Your Board

The first time you start Sealed Jades, you get to choose between 2 different Sealed Jades. Each Board has different Quests as well as different Rewards.

Notes

You will not be able to switch between Boards as well as not be able to do both Boards

Players can still Co-Op with each other if they have different Boards. If that is the case, monsters will not be sealed for the player that does not have that Jade on their Board.

Quests

Tap each Jade to get access to the quest to unlock that specific Jade. When you Co-Op, the person who Host not only gets the clear but the players who are Guests as well!

Notes

Position of Jades are randomized. However the Colossal ones are fixed in the four corners and in the middle

You can challenge the Colossal Jade even though you don't have 5 Max Lucks

Each Jade Quest costs 60 Stamina

The Boss of each Quest will not drop

You can not Solo or Host in Co-Op once you have cleared it

Quest List

Monsters you have used in the Jade Quest will not be available for other Jade Quests. There will be a sort function of which monsters you have used and which ones you have not to easily make teams.

Notes

Monsters are Sealed only if you clear the Quest

You will also not be able to reuse the monster for your own Friend Monster

You will still not be able to use the monster if you change Forms

When Joining in Co-Op If You Cleared Already

When you cleared a specific Jade Quest and you join it in Co-Op, you have to use the same monsters you did when you cleared it. The first 2 monsters has to be 2 that you have used to cleared it (monster order can change) and the last monster has to be a monster that has not been Sealed. That last monster will not be Sealed when you clear the dungeon.

Example 1: When you were a Host in 3 Person Co-Op and you Join in 2 Person Co-Op:

Monster 1 = 1 out of the 2 monsters you used to clear the quest previously

Monster 2 = 1 out of the 2 monsters you used to clear the quest previously

Monster 3 = Monster won't be used but has to be a monster that is not Sealed

Example 2: When you were a Host/Guest in 4 Person Co-Op and you Join in 2 Person Co-Op:

Monster 1 = The monster you used to clear the quest previously

Monster 2 = Monster that has not been Sealed (when you cleared the Quest, the monster will not be Sealed)

Monster 3 = Monster won't be used but has to be a monster that is not Sealed

Rewards

When you get enough Jades for a row, column or diagonal, you will get rewards! Once you get all 25 Jades, you will have 12 Lines and be rewarded with a Scroll of Honor.

Sealed Jades #1 1 Row 5 Dragon Gems (1 per Element) 7 Rows 1 Orb 2 Rows 1 Divine Sharl 8 Rows 1 Orb 3 Rows 1 Orb 9 Rows 1 Orb 4 Rows 1 Orb 10 Rows 1 Orb 5 Rows 1 Orb 11 Rows 1 Orb 6 Rows 1 Orb 12 Rows 1 Badge of Honor Sealed Jades #2 1 Row 1 Divine Dragon Gem 7 Rows 3 Orbs 2 Rows 2 Berry Cans 8 Rows 3 Orbs 3 Rows 2 Orbs 9 Rows 4 Orbs 4 Rows 2 Orbs 10 Rows 4 Orbs 5 Rows 2 Orbs 11 Rows 1 Berry Wand 6 Rows 1 Badge of Honor 12 Rows 1 Badge of Honor

Notes