Lol yeah like I really found a real life toy band at my local store, the background isn't even my local store lmao. Jokes aside, figured out how to remove those artifacts on the specular (you can see them in the Cycles SL post). Had fun setting up the material for them, though it's getting easier to understand and apply the knowledge into materials. Goes to show what you can do if you stick to a program long enough ey?Models are by . You may have noticed that none of the models I've shown in cycles are actually made by me, but other creators. It's not that I'm bad at modelling, far from the worst, however, because of how so many people have made near-accurate models of the animatronics already, why waste the time? I know that's just saying "oh ye I'm lazy and won't make accurate animatronics", but tbh, I don't like making accurate stuff (go back to the rant between me and RynFox for more info). Also I heard there's a place called... what was it again? "Accuracy Central"? "Accuracy Centre"? I forget, but some there say that Blender Cyles isn't realistic. Well look at the image above and say that's not more realistic than Internal can ever be.Oh wow, so much in this description, uuuh... Withered animatronics left. Also you maybe asking why BB, Puppet and Mangle are not in the image, for one I don't have the models for them, and two the main three are the only ones up on stage anyways.