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# New Features

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- Three new countries can now be formed through decision. Hannover, Westfalia and Greece.

- Minor enhancements to Africa done, with national ideas for Kongo & Mali, cavalry for sub-saharan techgroup, flavor events for Kongo, Ethiopia, Mali & Songhai, and a new revolter country Jolof.

- The Knights have gained unique national ideas.

- 5 new achievements, Just a Little Patience, Nobody wants to die, Double the Love, Turning the Tide, Liberty or Death.

- New ledgerpage added, showing the location of all tradegoods in the world.





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# Gamebalance

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# Combat

- Rebalanced landcombat algoritms to be based on direct values instead of relative bonuses. aka, lategame is as bloody as early game.

- Moved away the quality impact from scaling weaponmodifier to scale actual damage.

- There is now damage on morale on units in the backline during a landcombat.

- Tweaked up strength damage slightly in landcombat.

- Navallandings now have a penalty of -2.



# Trade

- Provincetradepower is now given to controller of province, not owner.

- Trade steering now also modifies the amount of money that goes forward from a tradenode you have a trader in.



# Units

- Fleets now leave settlement whenever it is destroyed, instead of dying.

- You can no longer detach blockades if its only transports left in it.

- Unitmovement is now cancelled when a unit attached to another unit.

- You can't do harsh treatments in a province you don't control

- Moving units through a siege does no longer give them a ghost 1% attrition.

- Attaching units now syncs their movement to the target unit.

- You can now enter ally's occupied TI provinces when at war.

- Patrols no longer warp to adjacent ports when set on patrol.

- Disabled forced march on inherited units.

- Splitted units now keep their exile status.

- Fixed an issue where units could get stuck at the edge of a battle, leading to an never ending battle.



# Diplomacy

- Its no longer possible to sell provinces to anyone at war.

- Tweaked down lucky impact on inheritances from +10% to +5%.

- Annexation & Integration progress is now halted if the capital of the minor is occupied.

- Expansion cb is only on those with capital in asia, and is also accessible to ottoman techgroup.

- Countries will no longer lose cores on non-culturegroup provinces when annexed

- Integrating or annexing an overseas vassal/unionpartner is now far slower.

- Releasing a primitive country as a vassal no longer gives them your technology.



# War & Peace

- Can no longer release a nation if all its provinces are already promised to another nation to be released.

- Fixed a cash exploit in peace negotiations.

- Revoking electorate through war now reduces Imperial Authority by 10.

- When Japan forces a daimyo to release another daimyo, that daimyo will become a vassal of Japan

- Cancel all access with lesser union partners aswell (previously only cancelled with vassals) when going to war against them.

- Fixed issue with changing side in the war when making someone your vassal

- An overlord called into a wall by a vassal will now call its personal union warlord.

- Daimyos will now call in their own coalitions, not their Shoguns (fix for all nations that allow vassal war)

- You cannot take the last provinces of a country while also releasing nations from that country.

- Newly formed vassals will not force you to join their old wars.

- Fixed an issue where a country would be considered at war when it actually was not.

- Fixed an exploit where you could immediately revassalize a country after being forced to release it in war

- Players can now be replaced as warleader in a defensive war as well.

- You can no longer leave coalitions if you are at war with the target.



# Opinions

- Insults now decay.

- You will no longer get AE from inheriting another country.

- Cancelled vassals no longer get "At war" negative modifier with the country that cancelled them.

- 'Was at War' opinion modifier is now applied at the end of a war.

- Rev & Counter-rev gives 50% AE instead of 75%.



# Colonisation

- Maintenance costs for colonies above limit is now properly adding +100% that it was missing before.

- Cotton now only gives +5% colonist chance.

- Coring costs are now correct for colonies started before a tag change.



# Technology

- Hordes can not westernise unless they have reformed their government,



# Religion

- Defender of the faith wargoal can now be applied when declaring war.

- Defender of the faith now gives normal deus vult cb as well.

- Now you need to wait 36 months between excommunication

- HRE members of same religion as emperor will no longer get upset when emperor enforces religious unity on another member.

- The Test Act, Superintendent Office, The Popery Act & The Conventicle Act is now cleared when converting religion.



# Misc

- Cores will now expire on the correct date

- Enabling wartaxes no longer increases WE by 1.

- Unions now end when the subject dislikes the overlord, as tooltips says.

- Lesser countries in a union no longer get stability hits when the monarch dies.

- Pretenders breaking a union also breaks the royal marriage.

- Can no longer change luck in a saved game.

- Unions breaking from event effects now give propepr cb & shows message as well.

- Pretenders taking control in lesser union countries now breaks the union.

- You can no longer core provinces adjacent to overseas vassals, unless in colonial range.



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# AI

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- AI: Less likely to switch attitudes and become hostile/rival towards an ally

- AI: Higher prio on building temples

- AI: Less likely to choose allies as rivals

- AI: Less predictable about who they will choose as a rival

- AI is now less willing to peace early in a war

- Fixed a bug where rebels could get exiled

- Attached AI units that are exiled will now detach to go home

- Reduced AI skill with armies on Low difficulty

- Fixed a bug where the invasion AI would launch suicide attacks on provinces under siege

- Fixed a bug that caused the AI to launch suicidal naval invasions of besieged provinces

- Fixed a bug that was causing exiled AI units to not return home

- AI should no longer throw away leaders if it has less than pool allows.

- Fixed a bug which made the AI very unlikely to send missionaries.



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# Multiplayer

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- Fixed bug in MP where all players would assume control of a released vassal if "play as vassal" was selected.

- Can no longer choose random country after clicking ready in MP

- Fixed two different Out of Syncs.

- Fixed one major reason for OOS_67.



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# Interface Improvements

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# Country

- Change Government: Don't show legitimacy in confirm dialog for non-monarch

- The tooltip for "advisors slots available" alert is now clearer



# Religion

- Sort mission button is now functional

- Stabilized the papacy votes list.



# Economy

- Added extra digit in inflation tooltip

- Repay bank loan message is now more descriptive.



# Diplomacy

- Actions that aren't available after the crusades ended (1650) are now visible but disabled

- Added icon for war overview for countries that cannot negotiate peace (b/c of unions, vassals, etc)

- Added icon in Diplomacy view for members of the HRE.

- Added icon for non negotiable participant in waroverview.

- Fixed Enforce peace message to others so its clear who signed peace with whom, and who enforced it.

- To many diplomatic relations shows how many over you are.

- Added a type to CCallAllyAction so you can more easily find how you were brought into the war.

- Fix CB tooltips displaying countries repeatedly.

- Distinguish between allies and coalition members when declaring war.



# Peace

- Sorted values in the "will AI accept peace?" tooltip in the peace view.

- Added shield list to peace negotiation window so you can easily switch to other nations you are able to negotiate with.

- Disabled "decrement gold" button in the peace view, if the current gold is 0.

- Fixed scrollbar location in peace view



# Provinces

- Now shows the owner of the colony's chance of attracting people, rather than the player's hypothetical chance.

- Fixed accidentally renaming provinces to "Random province name"

- Selecting Harsh Treatment now updates the other Harsh Treatment buttons according to remaining MIL power.

- Changed in localisation so native "hostility" and "aggressiveness" (the same thing) is now known as "aggressiveness"

- Enemy core creation modifier now showed as red since it is a negative modifier.

- Fixed tooltip for claims so it shows correct information when a claim will be lost.

- Don't show misleading tooltip for colonization growth while colonist is traveling.



# Build Interface

- The window for building a building that enhances manpower in a province that has >100% manpower inefficiency no longer shows a negative increase in manpower.



# Units

- Fixed missing click sound on sort leader icons

- Fixed a display issue where units were in combat, but was not displayed as such.

- Forcemarch can now always be toggled off.

- Display correct military tactics value from insufficient support penalty in combat.

- Made the text for "make ruler/heir general" a bit clearer

- Fixed missing tooltips for shock, fire, and morale pips.

- Forced march tooltip text should work again.



# Map

- Update supply limit tooltip text to be more clear.

- Added explanation of the yellow stripes to the HRE mapmode tooltip.

- Changed Revolt mapmode so it can show a greater range of revolt risks

- Fixed so that clikcing a country with the diplomacy tab open updates the coalition map mode

- Changed supply mapmode so that the colors are relative to the provinces with the currently lowest and highest supply limit.

- Better tooltip text in colonisation mapmode.

- Fixed swapped tooltips for vassalage in diplomatic mapmode

- Repeat TI texture slightly more to make it tile perfectly.

- Colonization mapmode colors and tooltips now reflect more accurate what is possible and not.

- Added base outgoing value to tooltips for the outgoing links on the trade map mode.



# Messages

- Building complete message should now be working

- A negative change in native aggressiveness or ferocity is now shown with green digits in events.

- You now only get papal controller messages if you are catholic.

- Fixed Call To Arms message to the Defender of the Faith so that it correctly shows why you are called into the war.

- Show province names for provinces that was in TI when going to observe mode.

- Message about enemy's allies joining your war should now be triggered.



# Outliner

- Show merchant status in tooltip, since it can be hard to see what they are doing when they have long names.

- Annexation should now correctly update in outliner, also it should show consistent progress both in diplomacy view and outliner.



# Misc

- Clarified decay factors in the prestige tooltip.

- Revolt risk alert tooltip should now update when revolt risks changes.

- Added tooltip text to explain that legitimacy is taken from leader when you are lesser in a union.

- Added tooltips and hiding of incompatible savegame functionality to the ingame load menu as well.

- Fixed buttons becoming greyed out when they should not in release nations screen.

- Fixed so you can sort overextension on cores.

- Don't set options unless clicking accept button.

- Fix tab order in host game window.

- Reset the correct text when clicking in matchmaking window.

- Fixed certain cases that could cause you to click "through" the interface.

- Shortcut keys have been added to country selection screen.



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# User Modding

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- define_heir and define_ruler can now set the age of the person

- every_empty_neighbor_province effect now works correctly

- Made a new effect for revolt risk in every country to reduce message spam for big countries.

- Added "mods loaded" tag in save files

- dynasty names from define_ruler is now used for republics as well if used.

- Removed OCCUPATION_PROV_VAL_DECAY values from defines.lua as they are no longer used.

- fx files now work properly for steam workshop.

- Should no longer be possible to crash the game with weird names



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# Achievements & Ironman

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- Great leader for achievement is 5 or 6 fire, and 5 or 6 shock, nothing else now.

- Fixed FOW/TI console command exploit in iron man mode



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# Events & Decisions

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- Tweaked quite a few requirements for country decisions.

- Event flavor_pol.3488 "Turko-Polish Tension" should no longer spawn if there's already a claim/core

- conventicle_act is now available for Christian countries instead of just Catholic

- Event spawning Ikko-ikki rebels should no longer make them friendly to the owner of the province

- Fixed a few bugs with turkish events relating to provincial system & the devshirme that made them not fire.



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# Setup

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- Tweaked chances for quite alot of missions.

- nerfed national ideas for some minor countries.

- MCH_ideas are available for QNG tag as well

- Fixed MCH claims in Korea being converted to QNG claims after 1645

- Replaced MCH legacy in history files with QNG

- Castile and Aragon are no longer historical friends

- Castile and Aragon will now tend to pick personalities that make them less likely to fight while The Iberian Wedding can still fire



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# Stability & Performance

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- Improved detection of when we should update opinion cache (rival, military rating and alliance changes)

- Optimized a case where large rebel forces was spawned.

- Settings from a savegame file is now used when loaded.

- Settings stored in gameplaysettings.txt is used by default.

- Fix crash when inspecting battle lines.

- Fixed a crash and a UI layout issue related to rival selection.

- Fixed bug where the game would crash when the player was annexed.

- Fixed crash if a subunitdefinition was not found.

- Fixed crash in border system related to wasteland provinces

- Fixed crash that occurred when selecting a saved game while text was already selected.

- Fixed a crash that could happen when going back and forth between main menu and in game.

- Don't send trade goods message threaded (caused crash on OSX and Linux)



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# Major Bugfixes

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- Fixed a bug where units would get incorrectly exiled after the end of a war

- The attacker now stays attacker after an ally in a battle makes peace.

- Fixed another bug that was causing trade fleets to be sent to the wrong side of the Red Sea

- Outliner: Fixed issue with wrong country being displayed as annexing

- Added missing gfx combat_terrain for desert_mountain

- Strait information should now be correct after exiting and reloading a game.

- Apply triggered modifiers at load and not at first monthly update.

- Fixed so that capitals, units and buildings stays consistent when cycling through bookmarks before the start of a game.

- Asian level 4 now have correct cavalry graphics

- Fixed bug where protecting trade would not work if you owned all provinces in node



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# Minor Bugfixes

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- Fixed bug where no modifiers that decreased fabrication time were applied.

- Fixed bug where interesting countries would be reset on loading game

- Fixed bug where interesting country calcualtion would add all countries

- Fixed bug where some nations would be shown as undiscovered in the diplomacy UI

- Fixed bug where fabricate claim time could not be reduced by modifiers.

- Fixed bug where fleets could not protect trade of Novgorod Trade Node if they started in Gulf of Finland.

- Fixed bug where supply limit mapmode would not be updated if a new unit was selected.

- Fixed some minor typos in various parts of the game.

- Fixed claim reduction percentage in LOADING_TIP_10

- Added missing localization for Go to button in decision message

- Added missing localization for FUTURECARDINALDEAD_TITLE and FUTURECARDINALLOYALTYSTOP_TITLE

- Country: Don't save relation for null tag in save game

- Removed fabricate claim message that was not true ("agent expelled and sent home").

- Fixed text colorization issue.

- Fix tooltip when taking many provinces.

- Fixed erronous tooltip for offensive morale when recruiting regiments in province view.

- Fixed bug where refusing military access to someone meant that you would like them less, instead of the other way around.

- Fixed bug where the DIP cost would not be zero for vassalization even though it was the wargoal.

- Fixed bug where no DIP power was deducted when annexing.

- Fixed bug where you could vassalize countries that had all their countries already ceded.

- Fixed bug where mapmodes would not update on province deselct

- Fixed bug where province would not be selected when clicking "select province" in siege view

- Fixed bug where "suggest peace" would add returns of cores that were promised to other nations.

- Fixed bug where released nations would not get a truce with the country that forced them to be released.

- Fixed bug where going back to start menu would not reset secondary map mode

- If subunit definitions are not found, will now default to preferred infantry type (aka, support usermods)

- Eastern Start Bastion icon fix.

- Cb on pagans now fits properly in NI frame.