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This 0x10c thingie, is it going to be as hardcore as say the X series? Not sure! Link: Twitter Is there a LLVM back-end for the CPU yet? Personnaly I wrote my own little assembler for it. It has quirks, but I like it anyway. But some people start to work on a back-end, you check the progress of the back-end on github. Links: Twitter, Twitter If I'm reading this correctly, DCPU doesn't have [SP+literal]? :( Not yet, it doesn't. Link: Twitter Will you be keeping the polycounts around the same as back then or will that be one area you take liberty with? As long as it looks low-poly, I'm happy. Link: Twitter Honestly... Frontier - Elite II aesthetically looks pretty ugly. Not exactly the strongest argument. It does NOW, but it was beautiful back in the day. Link: Twitter I played Elite back in the mid 80s on a BBCB computer, will 0x10c be a 3D wireframe game?? I am ACTUALLY considering having a wireframe mode. ;) Link: Twitter You give as reference for a texture free game Frontier - Elite II, but there was texture on the planets and ship surfaces (Low res, ok). there were a few textures on the planets, yes. I'm going to combat that with MORE POLYGONS. Link: Twitter So no stripes or patterns painted on the ships? And no names printed on the sides?! :0 OF COURSE stripes and names on the sides. But they will be polygons! Link: Twitter But you're using textures for the virtual screens, right? Yes, and I might use it for some additional effects. But the main look will be "untextured". Link: Twitter Is that an aesthetic or technical decision? aesthetic. I want to capture a "this is what we thought the future would be like in the 80's"-look. Also, frontier did it. Links: Twitter, Twitter

What kind of game is 0x10c? 0x10c is an Elite-like space simulation game. You will be able to fight, trade, loot, mine, etc, in an universe close to extinction. Link: 0x10c.com What the pitch? In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.

In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.

It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy. Link: 0x10c.com What will I be able to do? Lots of engineering.

Fully working computer system.

Space battles against the AI or other players.

Abandoned ships full of loot.

Duct tape!

Seamlessly landing on planets.

Advanced economy system.

Random encounters.

Mining, trading, and looting.

Single and multi player connected via the multiverse. Link: 0x10c.com What will be the price? No price decided yet. A solo mode should be avaible, and there will certainly be a monthly fee for playing on the multiverse (MMO fashion) since even when you will not be connected trajectory and your ship's computer will still be simulated. Link: 0x10c.com Whaaaaaaaat ? Monthly fee ? But, but, but, free 2 play is the futur dude ! f2p is a scam. Link: Twitter Why did you annonce the monthly fee so soon? :'( I would have prefered to stay in my dream of a everything-is-free-world :'( To get the bad news out as soon as possible. Link: Twitter Will there be an alpha cycle à la Minecraft? Yes. Link: Twitter What about the logo? The logo is rendered ingame by the current prototype engine. Link: Twitter Will it be possible to have your own servers in 0x10c or is it just one big server? I do not know yet! Link: Twitter Can we have build-your-own-ships? Yes Link: Twitter Can me and my buddies all crew up on one ship? Yes Link: Twitter Will the game be suitable for learning? I hope so. Link: Twitter Will there be different races in the game? If so, can they 'interact in an intimate manner'? ummm.. evolutionarily speaking, that's highly unlikely. Link: Twitter Thoughts on the engineering apsect as of yet? Repairs to hull, engines, etc. Will mechanical maintenance have a steep learning curve? I hope so. For gameplay reasons, I will make duct tape fix ANYTHING for a shorter period of time. Link: Twitter But what about planet gameplay? There will be planet gameplay. Link: Twitter Will #0x10c support Unicode? Yes, but the DCPU doesn't. Link: Twitter Can you elaborate on the whole free-to-play is a scam thingy? Yes, the scam is RIGHT THERE in the name. It's not free. Developers are making MORE money off "free to play". Link: Twitter What about death in the game? Dying in the game means you (and the ship) respawn. Quantum Immortality! You live on in a parallel universe that's exactly the same (other than you never dying). Links: Twitter, Twitter This 0x10c thingie, is it going to be as hardcore as say the X series? Not sure! Link: Twitter

Will the game be from the perspective of first person inside the ship or will it be zoomed out? First person inside the ship. Link: Twitter What do you plan for graphics ? Realistics à la EVE ? Simple graphics. Very simple. The game will have no textures. Flat colored polygons with modern lighting, but no textures. None. (except a few) Links: Twitter, Twitter So no pretty stars and planets? :( Very pretty stars and planets Link: Twitter Is that an aesthetic or technical decision? aesthetic. I want to capture a "this is what we thought the future would be like in the 80's"-look. Also, frontier did it. Links: Twitter, Twitter But you're using textures for the virtual screens, right? Yes, and I might use it for some additional effects. But the main look will be "untextured". Link: Twitter So no stripes or patterns painted on the ships? And no names printed on the sides?! :0 OF COURSE stripes and names on the sides. But they will be polygons! Link: Twitter You give as reference for a texture free game Frontier - Elite II, but there was texture on the planets and ship surfaces (Low res, ok). there were a few textures on the planets, yes. I'm going to combat that with MORE POLYGONS. Link: Twitter I played Elite back in the mid 80s on a BBCB computer, will 0x10c be a 3D wireframe game?? I am ACTUALLY considering having a wireframe mode. ;) Link: Twitter Honestly... Frontier - Elite II aesthetically looks pretty ugly. Not exactly the strongest argument. It does NOW, but it was beautiful back in the day. Link: Twitter Will you be keeping the polycounts around the same as back then or will that be one area you take liberty with? As long as it looks low-poly, I'm happy. Link: Twitter

What about the computer of the ship? In this game the ship's computer will be fully simulated and fully programmable using an assembly language. The specification of the computer is avaible here. Link: 0x10c.com What about the cpu? The cpu is named DCPU-16, and it is a 16 bits processor. Link: 0x10c.com Sound like a really nerdy game, will it be enjoyable to mere mortal? (i.e. people that do not know how to code) I certainly hope so. :) Link: Twitter Will people be able to use someone else program? Yes Link: Twitter Will there be only the DCPU-16 in the game? The DCPU is the only cpu right now. Link: Twitter How will you stop malicious viruses etc? I won't stop viruses, the players will have to do that themselves. Link: Twitter Is the virtual computer going to be a large part of it? Or are less programming savvy people not going to be able to play? Once there's software available in the game, people can use their computers like normal computers Link: Twitter Can the DCPU control comms? Imagining DCPU distributed processing, p2p or centralized nets, remote ship control, cyber warfare, etc That's the idea! Link: Twitter Will there be more then one CPU per Ship? Yes. Aiming at three computers being a reasonable amount. Link: Twitter What's the density of the floppies in 0x10c? Aiming at 1.44MB 3½inch Link: Twitter

What the speed of the CPU? I'm aiming at 100 khz at the moment Link: Twitter With your 16-bit processor, will I be able to program a GUI in basic that can trace IPs? Sure! Link: Twitter Will these CPUs be able to connect to each other in-game via some network? Yes Link: Twitter Will other OS exist with a higher level coding? People will have to write their own OS's for it. ;) Link: Twitter Is it possible for players to give malicious code that negatively affects their ship? Yes. It's a fully functioning computer. Link: Twitter How will programs be loaded into DCPU-16's memory? Or in the game for that matter? Someone will have to write a loader. ;) There will be floppy disks in the game if you like artifacts, or a radio array. Link: Twitter Do you think about doing something like, a shopping system for programs ? Absolutely. People can set up their own as well. Link: Twitter Would it allow me to play Doom on it while I'm mining those big floaty rock thingys? Well, kind of, yes. Link: Twitter

Will we be seeing realtime light physics? Accurate light physics will be required for a Hard SciFi game. If you mean gravitational lensing from black holes, then I hope so. If it fits the visual style. Link: Twitter I meant the lag-time between the light hitting a ship and hitting your sensors. I am going to make concessions for gameplay. I mean hard science as in no hand-wavey science, not as in 100% correct. Link: Twitter So, a 2 or 3 of 10 in the Hardness scale? Depends on which scale. On this one, about a 4. Link: Twitter Do we get to orbit planets and drift if we cut our engines? That's the plan. Link: Twitter Will 0x10c feature stuff like gravity, relativity calculations, planetary ecologies? Yes to the first one, and I MIGHT make time non-relative for game play reasons. Ecologies, maybe.. most life will be dead. Link: Twitter To clarify, "seamlessly landing on planets" means from space to a planet's surface without a loading screen? Yes Link: Twitter