Hero Win Rate Win Rate Change Win Rate Error (95% CI) Popularity Popularity Change Maiev 57.2% -8.3 p.p. ±1.30% 81.2% +33.3 p.p. Genji 43.4% -0.9 p.p. ±1.17% 46.3% -7.9 p.p. Greymane 49.5% -1.9 p.p. ±0.95% 38.4% -9.2 p.p. Hanzo 45.1% -2.0 p.p. ±1.11% 48.1% -14.8 p.p. Lt. Morales 50.6% +2.1 p.p. ±1.78% 13.0% -1.1 p.p. Malthael 52.8% +0.3 p.p. ±1.49% 14.8% +3.6 p.p. Tyrael 50.3% +0.5 p.p. ±1.47% 13.5% +0.7 p.p.

Hero Win Rate from 2/9 to 2/13 Win Rate Change vs 2/8 Win Rate Error (95% CI) Popularity from 2/9 to 2/13 Popularity Change vs 2/8 Maiev 53.5% -11.6 p.p. ±1.63% 83.7% +15.9 p.p. Genji 43.7% +1.5 p.p. ±1.41% 45.8% -2.1 p.p. Greymane 49.1% -1.6 p.p. ±1.16% 37.1% -4.5 p.p. Hanzo 44.8% -2.6 p.p. ±1.32% 47.5% -2.9 p.p. Lt. Morales 51.8% -5.1 p.p. ±2.11% 13.2% +1.2 p.p. Malthael 54.0% +4.3 p.p. ±1.78% 14.8% -0.1 p.p. Tyrael 50.3% -0.1 p.p. ±1.79% 13.1% -1.2 p.p.

Hello again! After each balance patch, I've taken it upon myself to track how the balance changes have affected the Nexus. It's become something of a habit for me, and I thought it might be fun to share my data with the community.In case you've forgotten what changed in the last patch, here's a link . Also, here's a link to February 9th's patch notes , which came out in the middle of this time period.All data provided in this post was collected from Hotslogs , which is a database of player-submitted games. Data was collected between 3:30 PM and 4:30 PM EST each day, using the special filter "Last 7 Days (Current Build)" and focusing exclusively on Hero League data (with the exception of heroes like Cho'Gall, whose unique nature requires pulling data from Team League). As usual, keep in mind that my numbers may differ slightly from Hotslogs's "official" figures as the site regularly updates older information as more games are added. Therefore, our data may not match up perfectly, but it should give a generally accurate view of how the week progressed. Here is a link to the spreadsheet with the data I've collected. The spreadsheet contains all of my original data, split into two categories: "Composite" (which represents all data across the entire week) and "Daily" (which represents data from each individual day). It also contains a number of graphs showing how each hero is performing in both win rate and popularity. If you'd prefer a summarized report, read on!First: here are the overall figures for performance after the first 7 days.Now, here are the figures covering ONLY the time between February 9th and today (about 4-5 days' worth of data)The seven-day analysis is below. Please note that while I try to cover all heroes, not all heroes are in need of in-depth analysis of their changes, so some heroes may have short summaries or may even be omitted entirely. Also, be aware that the contents of this section are primarily my own opinion of the changes, albeit backed with data. If you disagree, feel free to explain why in the comments below.In her original form, Maiev easily breached a 60% WR. She now holds closer to a 53.5% WR looking only at the data since February 9th, though it has been slowly trending upwards. It seems rather unlikely that she is truly "balanced" in this new state, however, given that her intention is to be used as a hero with a higher skill requirement to use effectively. Also, to the surprise of very few people, she tends to be far more effective against immobile heroes that can't avoid her, as opposed to mobile ones who can either dance around her or simply wait out her cooldowns. As far as how to fix her, with her damage significantly reduced (7.5% less AA and 5.6% less from Fan of Knives), it's time to look at her survivability in fights. Her EHP is still fairly high (down by 6.4%) but she retains one of the higher health pools of any assassin (rivaling that of The Butcher) despite a kit that grants her far more mobility, and she has invincibility on a very short cooldown. These things ought to be reduced if she is to reach a healthier level of play. Until then, I suspect her 65% ban rate will not be in decline any time soon. Also, in case you were curious, "Naishi's Memento" is still performing fairly well at about a 55.5% WR, and so is "Armored Assault" (58.9% WR). That said, "Bonds of Justice" (54.1% WR) isn't a bad alternative if you want to change things up.Genji's drop didn't breach the margin of error, but the reduction in power to Dragon Blade combined with his already poor win rate could very well help nudge him down in use during the upcoming HGC action. Greymane's nerfs did not "kill" him as some predicted, dropping him only marginally in Hero League play and keeping him close to a centralized 50% WR. This reduction in poke may not be enough to reduce his usefulness to the pros as a dive hero, however, so he will likely remain pretty popular. Hanzo similarly dropped by a marginal amount, though it does place him close to the low end of the traditional "balanced" threshold. This is probably for the best, given that even now, he's exceedingly strong when he's used well. Most importantly, "Sharpened Arrowheads" now has the lowest win rate at a 43.9% (-1.1 p.p. vs next highest talent), which is typically the way it should be when the talent is also the most popular.The first table shows that his win rate is fairly balanced, perhaps a bit on the high side. But as you can see from the second table, his win rate has steadily increased over time since the 9th, and is now actually higher on average than it was when he was first changed. All evidence at present suggests that he is trending upwards, not going down. In my experience, this is most likely because of his newfound strength in the solo lane. Rather than harming him, as some theorized, he is actually thriving because of how much easier it is to spread his mark. This also helps with camps to a limited degree, provided the targets remain clumped. And he kept most of the things that made him a dominant presence in the 1v1 to begin with, including "Die Alone", which now sits at a 56.6% WR and is by far the strongest choice in its tier. With some practice, you can very reliably handle the solo lane, giving your team an edge that could help you stay ahead in soak.Of course, it could also just be a reduction in popularity, given that she doesn't see much play, but one of the things that always gave me trouble with Morales was making sure that I didn't drop the important armor onto a useless lane minion. With this change, you can't do that any more, making it easier to ensure that your heroes get the buffs they need.Hope to see you again next time!