Therefore: If you found a bug or have suggestions for improvement, don't hesitate to contact me (@themroc) on our EDCD Discord

I am very pleased to present you the new section Attractions on EDDB. Under this section you will find all "things" which you cannot dock to, but which are worth a visit. At the moment these can be settlements, installations, abandoned bases, shipwrecks and beacons.

Older news...

Older news:

Fleet Carriers and other things 20-06-20

The arrival of Fleet Carriers brought about some necessary changes on EDDB. Prices were all over the place and as of now we have no way to automatically update landing permissions for Carriers.

All trading helper have Fleet Carriers disabled by default.

The commodity detail page (eg Tritium) also has Carriers disabled on all views by default.

The Multi Hop Trade Route Finder has been enhanced with a minimum demand and minimum supply option.

The station filter in all trading helper have planetary stations enabled by default. This prevents deadlocks in some trading configurations.

Three new station facilities have been added and can be used as a filter in the Station Finder: Fleet Carrier Vendor, Fleet Carrier Administration and Interstellar Factors. It takes some time until all stations are updated with EDDN data.

EDDB now finally has a dark mode! 01-01-20

A dark mode was by far the most requested feature for EDDB. And now it is finally here.

When I started developing EDDB 5 years ago, I had not prepared the site for multi-themes. And the longer I waited, the more difficult it would become to rework the associated source code to make it multi-theme capable. A complete refactoring of the SCSS was necessary (moving all color values in variables and generalizing structures) and that took some time. Although it took really long, I hope you enjoy it. If you encounter any problems regarding legibility or contrast, please do not hesitate to contact me.

I wish all commanders out there a fantastic 2020 o7.

EDDB has been updated for 3.3 - Elite Dangerous: Beyond - Chapter Four! 05-01-19

I'm pleased to announce that EDDB has (finally) been updated for the new 3.3 update. Since a lot of internal stuff changed, errors could happen. Please don't hesitate to contact me on Discord if you experience any unexpected behavior.

Complete rewrite of the EDDN parser. This allows better error detection and cleaner data import. It took far longer than I anticipated. I'm very happy with the current solution though, so it was worth it.

Adding all new commodities, ships and ship modules.

Adding all new allegiance and government types.

Adapting EDDB to the new faction behavior: Factions now have multiple states which get inherited by their controlled systems and stations.

Many little fixes I forgot to keep track of

For now the EDDN body parsing has been disabled. This should not have a big impact, since a lot of bodies have been imported already. I expect to get the parsing back within a week.

API Update! The nightly dump schema has been updated. Check the API page for more information.

Important note regarding price updates! 29-09-17

Update: This has been fixed! Unfortunately Frontiers API for prices, outfitting and shipyard is still offline. This leads to EDMC or other apps not working for price updates right now. EDDBs route finder is possibly outdated. All we can do now is wait for Frontier to fix their API. Until then - good luck in finding profitable routes

Elite Dangerous 2.4 and call for help! 27-09-17

EDDB has been prepared for all the 2.4 changes. This includes system renames, new modules and Journal changes. However, some stuff needs further investigation.

Update: This has been kindly submitted. Thanks! More specifically we need a raw Journal file dump of an FsdJump event for the system Rohini and of a Docking event for the station Eudaemon Anchorage in that system. You can join our Discord Server to get in touch with me (username themroc).

API main version bump from v4 to v5! 16-10-16

You can read more on the API page. If you use the files, please change your import script accordingly!

Minor Faction enhancement! 03-10-16

With the upcoming release of Elite: Dangerous 2.2 and the introduction of the journal (find out more about it here, here, here, here and here) the 3rd party developer community will have an awesome opportunity to programmatically know what's going on in the game. In practice this means that with EDMC (or another application supporting the journal and EDDN) every player will be able to update more data on EDDB automatically without using ROSS. This includes body information on detailed scan, black market prices on illegal commodity sale, or faction information on system arrival or station docking. This is an opportunity since only now we are able to keep track of factions and their state and system/station presence throughout the universe. And of course I had to take that opportunity and enhance EDDB.

Overall changes on EDDB and ROSS

Factions are a seperate entity now and can be updated on ROSS

Allegiance, government and state of a system or a station are now being auto-updated by specifically setting the controlling faction and its state at a system. All other systems and stations which the faction control, inherit these too.

On EDDB factions can be searched with the Minor Faction Search & Finder Discord

The System Finder Station Finder

Wanna know more about the internals? Read more here!

The way factions work on EDDB has been reworked from scratch. Before this update, it worked like this: The system and the station tables each had a string property faction which could be edited freely.

and the tables each had a string property which could be edited freely. The state , allegiance and government had to be set indivdually for each system and station .

, and had to be set indivdually for each and . There was no interconnection. With this update almost everything has changed: The system and station tables still have individual allegiance government and state properties. Those can not be updated manually and inherit their values from the controlling faction

and tables still have individual and properties. Those can not be updated manually and inherit their values from the There is an individual faction table now. It holds home system , government , allegiance and if it's a player faction . You can browse the list and create new factions on the designated ROSS overview page

table now. It holds , , and if it's a . You can browse the list and create new factions on the designated The faction table also contains a global faction state property which is read only and gets updated automatically.

table also contains a property which is read only and gets updated automatically. The system and station tables both have a controlling faction property now.

and tables both have a property now. The system now accumulates multiple instances of faction presence , which save the influence and the system specific state of every faction present at the system.

now accumulates multiple instances of , which save the and the system specific of every present at the system. Changing the specific faction system state of a faction in a system : If the faction system state is a conflict state ( war , civil war or election ), only the global faction state inherits that. Every other faction system state (in every other system the faction is present) falls back to none . For every other state , every faction system state in every other system inherits the global faction state value as well. If a faction controls a system or a station , the local state gets updated from the faction system state

of a in a : Changing the controlling faction of a system or a station : The allegiance and government of the system are changed to the faction values. The system state is changed to the system faction state value.

of a or a : So much about the internals. The problem (yes, of course, we got one...): The whole faction data quality on EDDB is utterly bad. It was just not possible to keep faction and state information up 2 date. Right now the system state and station state are not in sync with the system faction state of the controlling faction . Same goes for allegiance and government . I simply don't know what's more up2date. I decided to keep those untouched and only added the factions to the system without the implications described earlier. Only after the first change on ROSS or via EDDN will stuff be updated. I hope that this strategy will lead to the least errors. And in time, everything will get in order.

Enjoy o7

Material distribution! 05-09-16

The official introduction of the detailed distribution of materials on bodies made the logging almost obsolete.

The place to input material data is ROSS

The material logger history has been purged. Instead you can find all changes on the Database Change History

And of course the Bodies - Search & Find

Unfortunately, with this update it is not possible to add material data to rings anymore, only bodies and belts are supported now. This might change at a later point though.

Enjoy o7

EDDB proudly presents the introduction of Bodies! 22-06-16

Over the past months I was working on the goal to make bodies of ED a part of EDDB too. It had to be complete in terms of data information. And it had to offer the search & find experience like the Systems or Stations Finder. I believe that goal has been achieved.

As usual, ROSS Body Overview

That said, EDDB is able to hold information for every kind of body in the ED galaxy. This includes (compact) stars, planets, belts and rings. Every type got its own data set. What you see on EDDB can be updated on ROSS.

Element Materials: EDDB offers functionality for logging and finding materials. With the Material Logger Body Finder

EDDB offers functionality for logging and finding materials. With the Resource Extraction Sites: EDDB has records of rings and belts (again, add them on ROSS). With the Body Finder Pristine and Metal Rich site near you!

EDDB has records of rings and belts (again, add them on ROSS). With the and site near you! Statistics: The Body Search & Finder

A big thanks goes to CMDR Ian Baristan. Only with his help I was able to offer the huge amount of body images. The goal was never to get a 100% exact image system, but to rather find default images that match the body roughly. Rings are not being visualized yet, but I'm sure I will find a way for this soon.

With the great help of CMDR Wolzan, the author of Elite Galaxy Online, EDDB can start with more than 5000 bodies. He supplied very high quality data from his site. Last but not least, thanks to CMDR Nexolek for the great inspiration and especially his element material base data.

I hope you enjoy the new features. If you feel like something's missing, feel free to contact me. You can find me in the QuakeNet IRC channel #eddb (Web Client) or on the EDCD Discord Server.

What's next? My next step will be the nightly JSON dump for bodies. Also, I wanna look into a way to import Captains Log bodies. But first I need a little break :)

PS: Overall I pushed 50 commits and changed or created 212 files with 10677 additions and 532 deletions.

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