From Bulbapedia, the community-driven Pokémon encyclopedia.

This article is about the move Fly. For the field move in Pokémon Ranger, see Field Move (Ranger). Fly redirects here. For the Hoopa's Surprise Ring Adventures short with the Japanese name of Fly, see Hoopa's Surprise Ring Adventures.

Fly (Japanese: そらをとぶ Fly) is a damage-dealing Flying-type move introduced in Generation I. It was HM02 in Generations I through VI, TM76 in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, and TM14 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. In Generation VIII, it is TM06.

Effect

In battle

Generation I

On the turn that Fly is selected, the user will fly up high and become semi-invulnerable, where the only attacks it cannot avoid are Bide, Swift, and Transform. On the following turn, Fly will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Fly is selected, the user will be unable to switch out unless Fly is disrupted or fully executed.

If Fly is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user flies up high, Mirror Move will copy the move that the user executed immediately before using Fly (or fail if it cannot).

Full paralysis and self-inflicted damage due to confusion will disrupt Fly. Additionally, if the user is fully paralyzed during the semi-invulnerable turn of Fly, it will not be reset until the user switches out or fully executes Fly.

From Pokémon Stadium onward, Fly will allow the user to avoid Bide. Full paralysis will reset the semi-invulnerable turn of Fly. Mirror Move will copy Fly on either of the turns it takes to execute.

Pokémon can be caught during the semi-invulnerable stage of Fly.

Generation II

The user can now be hit by Gust, Thunder, Twister, and Whirlwind during the semi-invulnerable turn of Fly, and will receive double damage from Gust and Twister.

The user may also be hit in the air if it was previously targeted by Lock-On or Mind Reader, and then struck the following turn, unless said move was Magnitude, Earthquake, or Fissure. Swift, Bide, and Transform no longer hit on their own during the semi-invulnerable turn of Fly.

In this generation, due to a glitch, when Lock-On or Mind Reader are in effect, the moves Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider Web, and Transform cannot hit targets in the semi-invulnerable turn of Fly, and moves cannot lower stats of targets in the semi-invulnerable turn of Fly (status moves such as String Shot will fail, and additional effects of moves such as Bubble will not activate).

Generation III

The user can now also be hit by Sky Uppercut during the semi-invulnerable turn of Fly.

Magnitude, Earthquake and Fissure will now hit a Pokémon using Fly as usual when the target is under the effect of Lock-On or Mind Reader.

Generation IV onwards

Fly's base power was increased from 70 to 90. The user is now unable to avoid moves used by Pokémon with the Ability No Guard during the semi-invulnerable turn of Fly, and unable to avoid moves if it has No Guard. It can also be hit with Hurricane, Smack Down, and Thousand Arrows. If Smack Down or Thousand Arrows hits, the user of Fly will be knocked down, cancelling the move.

If a Power Herb is held by the user, Fly can be executed in one turn.

Fly can hit non-adjacent opponents in Triple Battles.

Outside of battle

Generations I to VI

Players can fly to locations they have visited. Most possible Fly destinations are places with Pokémon Centers, primarily cities and towns, but other significant locations can be flown to as well. Generally, simply entering a flyable location is all that is required to be able to use Fly for that location. There are some exceptions, however, such as Opelucid City in Black and White where the player must first view the Team Plasma event, Lacunosa Town in Black 2 and White 2 where the player must first encounter Professor Juniper and Bianca, and Ever Grande City in Ruby, Sapphire, and Emerald where the player must first climb the waterfall. The Johto Battle Frontier, by contrast, can automatically be accessed after the National Pokédex is obtained.

In Generation II, the player cannot use Fly to move between Kanto and Johto. In HeartGold and SoulSilver, this is changed, and the player can now use Indigo Plateau or Route 26 as a way station between regions.

Using Fly usually lands the player in front of an area's Pokémon Center. If the location lacks a Pokémon Center, however, a suitable spot is otherwise used. These locations are detailed below.







Omega Ruby and Alpha Sapphire

Players can fly to any area marked on the PokéNav Plus's Town Map except Southern Island, Seafloor Cavern, and the Cave of Origin. When the player flies to a route, or a landmark such as Sea Mauville, they will land in front of a sign that marks the area if there is one. In addition to the Party menu, players can use Fly through the AreaNav.

If the location lacks both a Pokémon Center and a sign for the location, another suitable spot is used.

While the player cannot Fly to a location unless they have been there before, some locations have additional requirements.

Generation VII onward

Starting in Generation VII, Fly is no longer a field move. Instead, in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, its functions are given to the Poké Ride Charizard Glide. Trainers can use Charizard Glide to take them to one of several locations they have visited, including any operational Pokémon Center.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player can use Secret Technique Sky Dash instead.

In Pokémon Sword and Shield, the Flying Taxi service takes the place of Fly.

Description

Learnset









Special move

# Pokémon Types Egg Groups Obtained with 025 Pikachu

Field Fairy Pokéwalker - Yellow Forest Bold indicates a Pokémon gains STAB from this move.

Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.





# Pokémon Types Egg Groups Obtained with 025 Pikachu

Field Fairy CoroCoro Flying Pikachu Bold indicates a Pokémon gains STAB from this move.

Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.





















In other games

In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Fly is a move with 14 base power, 100% accuracy, and 12 PP, attacking enemy in the front; this move's damage is doubled at the end of damage calculation. While the user is the air, projectiles will pass the user as if their tile was empty. As in main series, the user can still be hit by Gust, Thunder, Twister and Sky Uppercut, but not Whirlwind. Due to being a two-turn move, this move cannot be linked.

In Gates to Infinity, a Gigantic Pokémon can move to hit an enemy anywhere in the room.

Super Smash Bros. series

Fly is Charizard's up special. It cloaks itself in fire as it rotates in the air while gaining height, damaging nearby enemies. It acts as a recovery move for returning to the stage.

Moltres's Trophy states that it uses Fly when summoned from a Poké Ball. However, this instance of the move is much more similar to the flying action that a bird makes, rather than the actual move Fly.

The Smash Bros. DOJO!!, the official website for Super Smash Bros. Brawl states that Mew, Celebi, and Jirachi all use Fly when leaving the screen after being summoned from a Poké Ball, however, of the three, only Mew can learn it in the core series.[1]

Pokémon GO

In Pokémon GO, Fly is a Charged Attack that has been available since July 3, 2020.

Description

Games Description MD R B The user gains the Flying status, making it attack strongly on the next turn. It is not possible to link this move. MD T D S Gives the user a Flying status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move. B S L そらをとぶじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない MD GtI You soar, then strike your enemy during the second turn. You won't be hit by an item or a move while you're in the air.

The Pokémon soars, then strikes its enemies on the second turn. It evades items or moves while it's in the air. * Super Smash Bros. for Nintendo 3DS/Wii U Spiral into the sky, and hit opponents multiple times. * S MD You soar, get the flying status condition, and then strike your enemy in the next turn. While you're in the air, you won't be hit by items or moves.

In the anime

In the English dub of Fighting Flyer with Fire, Ash told his Charizard to use Fly. In the Japanese version, he merely told Charizard to take flight. In either case, Charizard was unable to execute the command.

In the manga

In the Be the Best! Pokémon B+W manga

In the Phantom Thief Pokémon 7 manga

In the Pokémon - The Legend of the Dragon King manga

This section is incomplete.

Please feel free to edit this section to add missing information and complete it.

Reason: description of the move.

In the Pokémon Adventures manga

In the Pocket Monsters Platinum: Aim to Be Battle King manga

Staraptor The user flies in the air. Pokémon Method User First Chapter Used In Notes Staraptor Staraptor flies in the air. Shin's Staraptor PBK3 Debut

In other generations

In battle

Core series games

Side series games

Spin-off series games

Outside of battle

Trivia

In other languages

Language Title Chinese Cantonese 飛翔 Fēichèuhng Mandarin 飛翔 / 飞翔 Fēixiáng Danish Flyve *

Flyv * Dutch Vlieg

Vliegen * Finnish Ilmaisku * French Vol German Fliegen Greek Πέταγμα Pétagma Hindi उर्रो Urro Indonesian Terbang Italian Volo Korean 공중날기 Gongjungnalgi Portuguese Brazil Voar Portugal Voo

Voar * Serbian Let Spanish Vuelo Swedish Flyga * Turkish Uçma Vietnamese Bay Lượn Trên Bầu Trời

References







