Platinum: Your divine smite alters to a cold radiance. Your smite does cold instead of radiant damage. This damage ignores the resistances and immunities of fiends. Chromatic: Your divine smite alters to a chromatic radiance. Your smite does random chromatic damage. Roll d5 (d10 halved) and use table to determine damage type.

At the start of each of your turns if your breath weapon is exhausted, you may roll a d6. On a roll of a 6, breath weapon recovers. Your breath weapon damage and area increase based off the paragon table.

You begin to tap into your draconic heritage. Twice at 11th level and once at 15th and 19th level choose from the following traits:

Platinum Path for those following Bahamut Chromatic Path for those following Tiamat

You must be a paladin of Bahamut or Tiamat. This is an extension of the paladin class.





Chromatic Chart

Roll Type 1 Acid 2 Lightning 3 Poison 4 Fire 5 Cold







Ability Score Improvement

When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by one. As normal, you can't increase an ability above 20 using this feature.

Channel Divinity Augment

Beginning at level 12, your Channel Divinity is imbued with additional power.

Compel to Order: When you use your Channel Divinity ability, one affected target must make a wisdom saving throw versus spell DC or they must target the Platinum Paragon for one minute. The target may make a saving throw at the end of each of its turns to end this effect.

Compelled Chaos: When you use your Channel Divinity ability, one affected target must make a wisdom saving throw versus spell DC or they must choose their targets randomly. The target may make a saving throw at the end of each of its turns to end this effect.

Divine Strikes

By 13th level, you have become so in tune with your deity that your strikes carry their power with them. Your melee attacks do 1d8 of your Augmented Smite damage.

Agent of the Gods

Starting at 13th level, your bond with your deity has given you greater power to spread influence. Once per day, you may reroll on a persuasion or deception check and use either result.

Platinum: You learn to speak Celestial

Chromatic: You learn to speak Abyssal

Note: Using this ability while not acting in accordance with your deities teaching may have consequences.











Greater Breath Weapon

At 14th level, your draconic breath is infused with your deitie's power.

Platinum: You gain a secondary breath weapon (shares same cooldown): Paralyzing Breath, Misty Breath, or Cold Breath. You may choose which one you have at the end of a long rest.

You gain a secondary breath weapon (shares same cooldown): Paralyzing Breath, Misty Breath, or Cold Breath. You may choose which one you have at the end of a long rest. Chromatic: Your breath weapon recharges on a 5 or 6 and you may roll on the damage type table or use innate damage type.

Io's Chosen

By 17th level your body and mind have become intimately in tune with your draconic side. Your Strength, Constitution, and Charisma scores increase by 2. Your maximum for those scores is now 22.

Hand of Io

Platinum Sky-Knight: Once per long rest, you may use an action to channel the divine power of Bahamut to assume the form of the Platinum Sky-Knights of legend for 10 minutes. Gain a fly speed of 60ft. as radiant, partially translucent, platinum wings sprout from your back. You have advantage on all attacks against evil aligned beings.

Once per long rest, you may use an action to channel the divine power of Bahamut to assume the form of the Platinum Sky-Knights of legend for 10 minutes.