Thug- A Roguish Archetype

When a criminal organization needs some muscle, they hire rogues who can appear tough and back it up with some muscle. These thugs are just as talented in a variety of skills as their more dexterous counterparts, but use their strength to don heavier armor and strike brutal, underhanded attacks in combat.

Armored Enforcer

When you choose this archetype at 3rd level, you gain proficiency with medium armor.

Street Fighting

At 3rd level, your down and dirty fighting style gives you an edge over other rogues in direct confrontations. As part of an Attack action, you may use a bonus action to shove the target of your attack. The shove may come before you roll for your attack. In addition, you may use your Sneak Attack with any simple weapon that deals bludgeoning damage.

Crippling Blow

Starting at 9th level, your sneak attacks damage organs and leave foes sickened. When you deal Sneak Attack damage to a creature, it must pass a Constitution saving throw or become poisoned for one minute (DC 8 + your Strength modifier + your proficiency bonus). At the end of each of its turns, the affected target can make the saving throw again, ending the effect on a success.

Back Alley Skulker

At 13th level, you have advantage on Dexterity (Stealth) rolls made to hide while in dim light.

True Grit

Once you reach 17th level, you can continue fighting even after taking a serious injury. When you are forced to make a death saving throw at the start of your turn, you may immediately heal to 1 hit point and stand up. Once you use this feature, you can’t use it again until you finish a long rest.

The Thug is a D&D 5th Edition Roguish Archetype by AngelsCandor.

Credit: Kyounghwan Kim