Tilanus Commodor









Joined: 03 Apr 2007

Posts: 5083

Location: Berlin, Germany NE CommanderJoined: 03 Apr 2007Posts: 5083Location: Berlin, Germany



Posted: Thu Sep 10, 2015 6:10 pm Post subject: Modding Report #24 - CoV Teaser



Welcome to a new series of modding reports!



I hope you've all enjoyed the summer sun and have cooled down enough to be prepared for the hot news around the Napoleonic Era mod for Age of Empires III!



Not only Napoleonic Era, but also me as its leader were and are off to new shores. Early that year I started working as a game designer and have been working on several small mobile game productions, among them a free 'Snake' remake that's (yet) called



As for the mod's concern let's go on with Napoleonic businesses after this 'shameless self-promotion'!

Hello Ladies! And pals. What's up?I hope you've all enjoyed the summer sun and have cooled down enough to be prepared for the hot news around the Napoleonic Era mod for Age of Empires III!Not only Napoleonic Era, but also me as its leader were and are off to new shores. Early that year I started working as a game designer and have been working on several small mobile game productions, among them a free 'Snake' remake that's (yet) called Whiz Worm . You may try, enjoy and rate up the app for iOS and Android.As for the mod's concern let's go on with Napoleonic businesses after this 'shameless self-promotion'!









Current version: 2.1.7b ________________________________________________________________________



As announced earlier, we decided to make smaller but more frequent reports. NE 2.1.8 will be our next version and mainly evolve around the release of a new tool programmed by kangcliff and designed by me, Tilanus. Ladies and Gentlemen, Napoleonitas and Napoleons, let me present you ..



Spoiler:



.. the Congress of Vienna civ selection tool!!







ABOUT THE TOOL

Some might still wonder: Nice, but ... what will it do?

Well, AoE3 with both expansions supports only 14 active civs at a time, you can not have more. The CoV lets you choose which civs you want to be active , so the AI can use those and you can create new homecities for them.



So far, we could only provide you with pre-created homecities for the lacking civs for use in singleplayer. We've received quite numerous questions regarding missing civilizations in the past. Therefore the Congress of Vienna will finally address and fix this major deficit!



DESIGN

Me and kangcliff put a lot of efforts into making the tool as easy to use as possible. We wanted everything to be visible in one window and not cascade dozens of dropdown menus, extra windows, tabs for funky fancy extra features. The selection mechanism for civs should both, look and feel good. Even though the CoV comes with a couple of smart additions, its design and look stays slim and spartan.





FEATURES

The CoV allows you to:

Select any civs you want to play with via simple click on them



any civs you want to play with via simple click on them Reset the civ selection to your last configuration



the civ selection to your last configuration Clear a civ selection that you felt you messed up



a civ selection that you felt you messed up Randomize the whole civ selection for teh lulz



the whole civ selection for teh lulz Pick any out of 7 prepared themes (civ selection sets)



any out of 7 prepared (civ selection sets) Add & Substract whole groups of civs per game with just one click



whole groups of civs per game with just one click Preview the changes you made before game start



the changes you made before game start Hover civs with your mouse cursor to read elemental civ infos



civs with your mouse cursor to read elemental civ infos Get notified whenever a new NE version is ready for download!



whenever a new NE version is ready for download! Visit the most important NE web profiles in an instant



You always need to have selected 14 civs to be able to start the game, otherwise the Play button won't be clickable. For those of you who would like to know more about how the CoV works in detail, I've just uploaded the technical documentation sheet I was elaborating for internal use by kangcliff.







The preview function is meant to be a last control entity since we don't intend to add a save/load function. That's both, because those functions would overload the design and because the tool already allows you to change and correct the civ selection to your likings very fast. The preview lists precisely which civs are, which are no longer and which are still going to be available as you agree to the selection. You can turn this feature off if you don't need it. It's supposed to look like this:







Each of the 7 premade themes contain 14 civs chosen by a certain topic. So whenever you click a theme, it will replace your whole current selection. As you hover a theme icon with your mouse cursor, the CoV will highlight the changes that will occur to your present selection. For example, all previously selected civs that are not featured within a set will be flagged with a red tick while those that are going to be added will receive a white, transparent tick (see the technical documentation for more details).



The 7 themes and civilizations within are:



Themes Spoiler:

Archaics



Aztec

British

Chinese

Germans

Indians

Iroquois

Italians

Japanese

Ottomans

Persians

Polish

Sioux

Spanish

Swiss

Russians



Thirty Years War



Austrians

British

Danish

Dutch

French

Germans

Italians

Ottomans

Polish

Prussians

Russians

Spanish

Swedish

Swiss



Maritimes



Americans

British

Chinese

Danish

Dutch

French

Italians

Japanese

Ottomans

Polish

Portuguese

Russians

Spanish

Swedish



Europeans



Austrians

British

Danish

Dutch

French

Germans

Italians

Polish

Portuguese

Prussians

Russians

Spanish

Swedish

Swiss



Colonializers



Americans

Austrians

British

Chinese

Danish

Dutch

French

Germans

Italians

Prussians

Ottomans

Portuguese

Russians

Spanish

Swedish



Napoleonic Wars



Austrians

British

Danish

Dutch

French

Germans

Italians

Polish

Portuguese

Prussians

Russians

Spanish

Swedish

Swiss



Largest Empires



Americans

British

Chinese

Danish

Dutch

French

Indians

Ottomans

Persians

Polish

Portuguese

Russians

Spanish

Swedish





The game sets allow you to make very quick changes to your selections by picking civs per game. For example, let's say you have selected all civs from TWC, TAD and NE, but lack those from the original AoE3. Then you could simply add all AoE3 civs at once by clicking the AoE3 game set icon. If you then click the same icon again, all AoE3 civs would be removed from your current selection. With these 4 icons you can build your full selection pretty quick. By the way, if more civs could be added through a set than remaining slots are available, the CoV will fill up your selection with civs from the set in alphabetical order (so Swiss have a bad chance then at the NE civ set).



Those are the sets:



Game sets Spoiler: AoE3 civs



British

Dutch

French

Germans

Ottomans

Portuguese

Russians

Spanish



TWC civs



Aztec

Iroquois

Sioux



TAD civs



Chinese

Indians

Japanese



NE civs



Americans

Austrians

Danish

French

Germans

Italians

Persians

Polish

Prussians

Swedish

Swiss





I hope you enjoyed this first modding report after a long while! If you got any questions left on the Congress of Vienna, shoot me your questions right here!



T

_________________

Napoleonic Era Project Leader





NE ** ** Support me to support**



Test your Age of Empires knowledge in my

Grand Age of Empires quiz!

Test your Age of Empires knowledge in my As announced earlier, we decided to make smaller but more frequent reports. NE 2.1.8 will be our next version and mainly evolve around the release of a new tool programmed by kangcliff and designed by me, Tilanus. Ladies and Gentlemen, Napoleonitas and Napoleons, let me present you ..Some might still wonder:Well, AoE3 with both expansions supports only 14 active civs at a time, you can not have more., so the AI can use those and you can create new homecities for them.So far, we could only provide you with pre-created homecities for the lacking civs for use in singleplayer. We've received quite numerous questions regarding missing civilizations in the past. Therefore the Congress of Vienna will finally address and fix this major deficit!Me and kangcliff put a lot of efforts into making the tool as easy to use as possible. We wanted everything to be visible in one window and not cascade dozens of dropdown menus, extra windows, tabs for funky fancy extra features. The selection mechanism for civs should both, look and feel good. Even though the CoV comes with a couple of smart additions, its design and look stays slim and spartan.The CoV allows you to:You always need to have selected 14 civs to be able to start the game, otherwise thebutton won't be clickable. For those of you who would like to know more about how the CoV works in detail, I've just uploaded the technical documentation sheet I was elaborating for internal use by kangcliff.Theis meant to be a last control entity since we don't intend to add a save/load function. That's both, because those functions would overload the design and because the tool already allows you to change and correct the civ selection to your likings very fast. The preview lists precisely which civs are, which are no longer and which are still going to be available as you agree to the selection. You can turn this feature off if you don't need it. It's supposed to look like this:Each of the 7 premadecontain 14 civs chosen by a certain topic. So whenever you click a theme, it will replace your whole current selection. As you hover a theme icon with your mouse cursor, the CoV will highlight the changes that will occur to your present selection. For example, all previously selected civs that are not featured within a set will be flagged with a red tick while those that are going to be added will receive a white, transparent tick (see the technical documentation for more details).The 7 themes and civilizations within are:Theallow you to make very quick changes to your selections by picking civs per game. For example, let's say you have selected all civs from TWC, TAD and NE, but lack those from the original AoE3. Then you could simply add all AoE3 civs at once by clicking the AoE3 game set icon. If you then click the same icon again, all AoE3 civs would be removed from your current selection. With these 4 icons you can build your full selection pretty quick. By the way, if more civs could be added through a set than remaining slots are available, the CoV will fill up your selection with civs from the set in alphabetical order (so Swiss have a bad chance then at the NE civ set).Those are the sets:I hope you enjoyed this first modding report after a long while! If you got any questions left on the Congress of Vienna, shoot me your questions right here!_________________