Are you interested in surpassing all of the other independent game developers early on and making a lasting impression? Do you want to create a well-known brand for your studio and its games? Sick of struggling to get noticed in the seas of other indie games? This guide will help you with all of that and more.

Surviving the Indiepocalypse is a project that’s been in the making for quite awhile now. I’ve seen many new developers get discouraged because they believe the Indiepocalypse has made it impossible for them to get noticed. After seeing so many people turn away from indie development as a whole, I decided that something needed to be done.

In order to bring you an insightful and truly helpful guide on game development, I trawled through talk after talk, video after video, and article after article on the subject matter taking notes of every important piece of advice and comparing them all across the board. On top of this I’ve interviewed both successful and non-successful developers to create a collage of thousands of hours of indie game development experience, and presented it all in one guide so that others don’t have to.

Contained within the pages of this E-Book lies the key to distinguishing yourself from other developers therefore increasing your chances in the industry greatly. Now I don’t want you to make the mistake of believing that this will be easy, because it won’t. It’s going to be a long and hard fought battle, but with the passion of an indie developer mixed in with a bit of advice, achieving your dreams is made possible

Throughout the journey, we’re going to be covering a number of topic from accepting the sad and unfortunate reality for most of us out there, to planning for survival through failure while playing the long game. There may be a few times where I seem to stray off course, however every piece of information is vital to success and needs to be considered carefully throughout your career.

Whether you’re a veteran in the industry or just taking your first steps and looking to get a head start, this book will show you how to turn your hobby into a successful business, and survive through thick and thin. On top of just offering up the advice, I’ve gone a step further to offer some psychological aspects into it all as well as imbuing other general business knowledge I’ve gained throughout multiple ventures.

So why should you trust me?

Trust is something that is earned through experience and wisdom, something I believe I have plenty to offer. I’ve been dabbling in the world of independent game development for well over 5 years now. In that time, I’ve seen the industry shift many times, and I’ve completed many projects. A few of these projects were successes, but mostly I’ve seen many projects fail. However, I’m very thankful for these experiences.

As I cover in-depth in the guide, failures are infinitely more useful to you than a success. When you succeed, you can’t get much helpful information on how to make your next project successful. When you fail, however, you learn many aspects of how not to go about it, and in my time as a developer I’ve learned many, many lessons on what simply doesn’t work.

In writing this guide, I hope to spare you the trouble and pain that I’ve had to go through in order to learn these lessons. I can’t promise you’re not going to face any obstacles along the way, because indie game development is stressful by nature. What I can promise is that by purchasing this guide, you will be much better equipped to stay ahead of the industry shifting and tackle these problems head on that someone who doesn’t.

FAQ's:

Q. Why is the guide so short?

A. Since it's an e-book we thought it was best to put as much text on screen as possible while leaving the font a reasonably large reading size. Physical books of the guide run about 120 to 150 pages.

Q. Does this guide cover and combat survivorship bias?

A. Absolutely. I inform the reader of survivorship bias early on and how to not fall into its trap. On top of this I kept the bias heavily in mind when doing my research, and conducted numerous polls to get the general developer populations opinion on matters as well as interviewing devs that wouldn’t be considered successful overall.

Q. Is the guide just public information?

A. In a sense, however it goes much deeper than that. While part of the guides foundation was me seeking out and finding the most important aspects of all publically available information, I went further than this interviewing over 20 developers in the process as well. On top of simple advice, I go deeper offering a psychological perspective for each point as well as offering general business advice I’ve found throughout multiple ventures.

Q. Are you an indie developer?

A. Yes, Indie Development has always been a big passion of mine, but like many others I was stuck in the trap of not being able to get any of my games seen. I finally found a way to break through, and I decided I wanted to spare other developers the journey by creating one of the only useful guides on the subject available.

Q. Is there a physical copy of the guide available?

A. Currently, no. I’m working to make a physical copy available through Amazon, however it’s not something that was possible as a launch edition.

Surviving the Indiepocalypse: An Indie Game Devs Guide to Surviving in The Industry

Written by Cassius Aurel | Edited by Bruce Knight | Design by John Luke

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Created In 2017