Initial Concerns:



- It looks like having a Megaship arrive in your system will be huge liability. "Look after it" will be impossible if you're a player faction in a conflict with another player faction; the other side can simply come in and blow it up from their own Private Group or Solo instances. To paraphrase a member of my playergroup: "If a megaship is in your system, you will lose a substantial amount of influence".



- Investment appears to be a different thing now; will the range of the Expansion state change? I remember Investment being just added to allow factions with few viable systems a means to Expand.



- Expansion based on happiness rather than "the system from which you hit >75% Influence" seems like it might be hard to maintain. Happiness is tied to resolving randomly-occuring states like Outbreak? I'd like to see this tested. One of my playergroups is currently planning a targeted expansion from a series of systems in turn, so possibly losing control of where & when we expand from could be bad.



- I like the idea of multiple wars at a time, simply because I've had to sit and gnash my teeth while my faction got caught up in a silly pointless war in a low-pop system for no assets. Glad to see that!