Spoiler: Scoresheet (click to show/hide) Cogmind - Beta 1.2 @@@ ROGUELIKE MODE



Name: DDarkray



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (2) 1000

Robots Destroyed (91) 455

Value Destroyed (2391) 2391

Prototype IDs (2) 40

Alien Tech Used (0) 0

Bonus (0) 0

TOTAL SCORE: 3886



Cogmind

---------

Core Integrity 0/550

Matter 300/300

Energy 85/250

System Corruption 0%

Temperature Cool (80)

Location -8/Materials



Parts

-------

Power (1)

Ion Engine

Propulsion (4)

Aluminum Leg

Aluminum Leg

Carbon-fiber Leg

Titanium Leg

Utility (4)

Cooling System

Small Storage Unit

Hacking Suite

Hacking Suite

Weapon (2)

Advanced Beam Cannon

Ion Cannon

Inventory (6)

Light Nuclear Core

Aluminum Leg

Aluminum Leg

Hacking Suite

Hacking Suite

Mini Grenade Launcher



Peak State

------------

Power

Ion Engine

Propulsion

Improved Aluminum Leg

Carbon-fiber Leg

Carbon-fiber Leg

Titanium Leg

Utility

Cooling System

Small Storage Unit

Hacking Suite

Hacking Suite

Weapon

Advanced Beam Cannon

Ion Cannon

Inventory

Light Nuclear Core

Aluminum Leg

Aluminum Leg

Aluminum Leg

Hacking Suite

Mini Grenade Launcher

[Rating: 28]



Favorites

-----------

Power Light Ion Engine

Engine Light Ion Engine

Propulsion Aluminum Leg

Treads Light Treads

Wheel Wheel

Leg Aluminum Leg

Utility Hacking Suite

Device Improved Heat Sink

Storage Small Storage Unit

Processor Transport Network Coupler

Hackware Hacking Suite

Protection Medium Armor Plating

Weapon Light Assault Rifle

Energy Gun Medium Laser

Energy Cannon Ion Cannon

Ballistic Gun Light Assault Rifle

Launcher Mini Grenade Launcher



Stats

-------

Bonus Breakdown 0

Classes Destroyed 12

Worker 5

Builder 11

Tunneler 1

Hauler 1

Recycler 3

Operator 6

Watcher 3

Swarmer 13

Grunt 38

Duelist 2

Sentry 7

Hunter 1

Major NPCs Destroyed 0

Best Kill Streak 14

Combat Bots Only 11

Best States 0

Heat Dissipation 67

Energy Capacity 265

Matter Capacity 300

Sight Range 16

Terrain Scan Density 10

Armor Coverage (%) 24

Evasion (%) 44

Recoil Reduction 1

Offensive Hacking 20

Matter Collected 1442

Salvage Created 2551

Parts Attached 79

Power 7

Propulsion 25

Utility 13

Weapon 34

Parts Lost 27

Power 4

Propulsion 10

Utility 3

Weapon 10

Average Slot Usage (%) 92

Naked Turns 2

Spaces Moved 1437

Fastest Speed (%) 200

Average Speed (%) 83

Slowest Speed (%) 62

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 0

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 21

Greatest Support 60

Greatest Overweight (x) 7

Average Overweight (x) 0

Largest Inventory 6

Average Capacity 5

Most Carried 6

Average Carried 4

Final Capacity 6

Final Carried 6

Damage Taken 9554

Core 957

Absorbed by Shields 0

Average Core Remaining (%) 57

Depth 11 Exit 100

Depth 10 Exit 29

Depth 9 Exit 44

Volleys Fired 257

Largest 2

Hottest 128

Shots Fired 451

Gun 365

Cannon 56

Launcher 30

Special 0

Kinetic 203

Thermal 197

Explosive 30

Electromagnetic 21

Secondary Targets 3

Shots Hit Robots 292

Core Hits 183

Critical Hits 3

Critical Kills 1

Critical Parts Destroyed 2

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Sneak Attacks 0

Follow-up Attacks 0

Damage Inflicted 6390

Projectiles 3734

Explosions 2656

Melee 0

Ramming 0

Kinetic 1200

Thermal 2235

Explosive 2571

Electromagnetic 384

Impact 0

Slashing 0

Piercing 0

Overflow Damage 22

Projectiles 0

Explosions 3

Melee 19

Self-Inflicted Damage 264

Shots 11

Rammed 0

Highest Temperature 385

Average Temperature 81

Received Heat Transfer 1209

Short Circuit 1

Damage (minor) 1

Highest Corruption 0

Average Corruption 0

Corruption Purged 0

Impact Corruptions 0

Haulers Intercepted 1

Robots Corrupted 0

Parts Fried 0

Impact Corruptions 0

Robots Melted 0

Parts Melted 8

Heat Transferred 4980

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 0

Prevented 0

Power Chain Reactions 1

Communications Jammed 0

Times Spotted 121

Peak Tracking Total 11

Tactical Retreats 10

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 2

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 0

Installed 0

Triggered 0

Machines Disabled 5

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 17

Terminals 13

Fabricators 0

Repair Stations 0

Recycling Units 1

Scanalyzers 2

Garrison Access 1

Total Hacks 56

Successful 33

Failed 23

Catastrophic 4

Database Lockouts 0

Manual 30

Unauthorized 48

Terminals 49

Fabricators 0

Repair Stations 0

Recycling Units 1

Scanalyzers 5

Garrison Access 1

Terminal Hacks 15

Robot Analysis 1

Prototype ID Bank 1

Level Access Points 1

Branch Access Points 2

Emergency Access Points 3

Unreport Threat 1

Locate Traps 2

Registered Components 1

Zone Layout 3

Hacking Detections 13

Full Trace Events 2

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 12

Terminals 12

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 1

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 2

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 2

Part Schematics Acquired 2

Parts Damaged 0

Robot Analysis Total 1

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 0

Largest Group 0

Highest-Rated Group 0

Highest-Rated Ally 0

Total Orders 0

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 428

Average Influence 149

Final Influence 291

Maximum Alert Level 2

Low Security (%) 67

Level 1 30

Level 2 2

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 12

Investigation 2

Extermination 0

Reinforcement 10

Assault 0

Garrison 0

Intercept 0

Derelict Logs Recovered 0

Scrap Searched 0

Exploration Rate (%) 38

Regions Visited 4

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 1978

Turns Passed 2659

Depth 11 93

Depth 10 1116

Depth 9 880

Depth 8 570

Scrapyard 93

Materials 2566



Prototype IDs

---------------

Improved Medium Laser

Advanced Beam Cannon



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 4 exits: *Mat x3 / *Min)

-9/Materials (discovered 3 exits: *Mat / *Min x2)

-8/Materials



Challenges

------------

None



Game

------

Seed: DeliveryOmegaRecalibrator

Manual?: 1

Play Time: 48 min

Cumulative: 4168 min

Sessions: 3

Easy Mode: 0

Game No.: 98

Easier: 0

Easiest: 1

Win Type: -

Total: 2

Types: 1/0/1/0/0/0/0

Lore%: 54

Gallery%: 68



Options

---------

ASCII: 1

Keyboard: 0

Movement: Mouse

Fullscreen: 1

Font: 12/Smallcaps

Map View: 83x54

FOV Handling: Fade In





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Most humiliating run ever.I was trying to find a stockpile of lrg. or med. storage units, but after climbing to -8 Materials, I still couldn't find any! That results in a lack of backup weapons and armor, which isn't so bad as long as I don't get into much trouble.And yet here I am, in a deep, deep trouble. Operators kept crying out for reinforcements, then watchers threw all those armies toward my direction, and those ARC's came in nonstop until I'm left almost dead. Although I survived with only 4 HP (yet fully equipped from leftover loots), a lone hunter found me and proceeded to aim at my core. A single shot is all it's needed to take me down.The end.