OpenMW 0.44.0 Released! 2018-07-29 - raevol

The OpenMW team is proud to announce the release of version 0.44.0! Grab it from our Downloads Page for all operating systems. This release brings a slew of new features and bug fixes, including a search bar for spells, a tab for advanced settings in the launcher, and multiple quicksaves.

Check out the release video and the OpenMW-CS release video by the perspicacious Atahualpa, and see below for the full list of changes.

Known Issues:

Shadows are not re-implemented yet

To use the Linux targz package binaries, Qt4 and libpng12 must be installed on your system

On macOS, OpenMW-CS is able to launch OpenMW only if OpenMW.app and OpenMW-CS.app are siblings

New Features:

Spell search bar implemented

Launcher: Advanced settings tab added (#4054)

Implemented option for fast travel services to charge for every companion (#4064)

Added an option to have multiple quicksaves (#4174)

Added an option to rebalance soul gem values based only on soul value, not soul times gem value (#4423)

OpenMW-CS: Terrain Texture Brush button implemented (#3870)

OpenMW-CS: Edit functions for terrain texture editing mode implemented (#3872)

OpenMW-CS: New, and more complete, icon set added

Bug Fixes:

Daedra are now summoned when picking up cursed items through the inventory, OnActivate is now triggered even with the inventory menu open (#1428, #3726)

Similar glyphs are now used as fallbacks when unsupported glyphs are encountered (#1987)

Magic effects active when a save is loaded are now rendered (#2254)

Journal alphabetical indexing now works in Russian language versions (#2485)

Declaring OnPCHitMe in an actor’s script now prevents the actor from attacking, even in self-defense, if his Fight is equal to zero (#2703)

Content selector now places Morrowind.esm at the beginning of the mod list, if it is present (#2829)

Undefined weather settings now fallback to middle grey instead of pure black (#2841)

Mods are now found if the mod directory is a parent of the installation directory (#3557)

Flying and swimming creatures no longer use the pathgrid (#3587)

SetPos no longer skips weather transitions, fixing transitions in mods that use SetPos to travel the player, such as Boats Mod (#3603)

ESM files with capital-case extensions now load correctly with the launcher (#3618)

Fixed an issue where NPCs could get stuck inside terrain/objects when the player rests (#3638)

Combat music is now updated in menu mode (#3664)

Extraneous carriage returns are cut from dialog output (#3696)

Fixes for controllers on macOS (#3708)

SetPos can no longer place the target under terrain level (#3783)

Fixed an issue where casting Calm Humanoid on a guard the player is resisting arrest from caused a dialog loop when trying to resist again (#3863)

Enemies who are knocked out will no longer recover immediately (#3884)

Imported content files are now sorted according to their dependencies, instead of just modified time (this fixes Bethesda ESMs broken by the Steam version of Morrowind) (#3926)

Scripts now support period and hyphen characters in the script name, as long as it is not the first character (#4061)

Soul gems with trapped souls of creatures from mods that have been removed will now be empty instead of crashing the game (#4111)

Swim animation is no longer interrupted when attacking underwater (#4122)

An empty battle music folder now results in explore music being played in combat (#4134)

Added a vanilla absorb spell behavior option, which is enabled by default (#4135)

Added vanilla enchanted weaponry behavior option, which is enabled by default (#4136)

Centroid interpolation is now used for shader lighting, fixing some graphical artifacts when using antialiasing (#4143)

NPC base skeleton files are not longer optimized, fixes some body replacer mods (#4159)

To prevent animation flickering, the landing animation is no longer played when the player is turning as they are landing (#4177)

Fighting actors now face their target instead of the nearest actor (#4179)

Weapon switch sound is no longer played when no different weapon is present to switch to (#4180)

Guards can no longer initiate dialog with the player when the player is far above the guard (#4184)

The correct graphical effect is now applied to armor and clothes when changing them while chameleoned or invisible (#4190)

“Screenshot Saved” message has been removed (#4191)

Attack range for NPC archers and spellcasters now more accurately matches vanilla behavior (#4192)

Dialog topics are now always highlighted when first encountered (#4210)

Fixed an FPS drop after minimizing the game during rainy weather (#4211)

Thrown weapon projectiles now all rotate when in the air (#4216)

Spell casting chance now displays as zero if the player does not have enough magicka to cast it (#4223)

Fixed double activation button presses when using a gamepad (#4225)

The player’s current class and birthsign is now the default value in the class select and bithsign select menus, rather than the first item in the list (#4226)

Tribunal and Bloodmoon summoned creatures no longer automatically fight other followers (#4229)

Player movement from one directional key is now nullified if the opposite directional key is also pressed (#4233)

Wireframe mode no longer affects the map (#4235)

Fixed a crash when quick loading from the container screen (#4239)

Greetings are no longer added to the journal topic list (#4242)

Merchant NPCs no longer sell ingredients from containers that they own that have zero capacity, such as plants (#4245)

Armor condition is now taken into account when calculating armor rating (#4246)

Removed unintended jump cooldown (#4250)

Fixed console spam when OpenMW encounters a non-music file in the Music folder (#4252)

Magic effects from eaten ingredients now have the correct duration (#4261)

Arrow position is now correct in third person view during attacks for beast races (#4263)

Players in god mode are no longer affected by negative spell effects (#4264)

Missing ‘sAnd’ GMST no longer causes a crash (#4269)

Root node transformation is no longer incorrectly discarded, fixing characters in the mod The Black Mill (#4272)

The map is now updated with explored cells correctly, instead of only when the map window is opened (#4279)

MessageBoxes now appear over the chargen menu (#4298)

Optimizer no longer breaks LOD nodes (#4301)

PlaceAtMe now correctly inherits the scale of the calling object (#4308)

Resistance to magic now affects all resistable magic effects (#4309)

Opening doors is now restricted to bipedal actors (#4313)

Rainy weather no longer slows down the game when changing from indoors to outdoors (#4314)

Meshes with CollisionType=Node flag are no longer ignored (#4319)

Activate and Move keys are no longer used for GUI navigation if they are bound to mouse buttons (#4320)

NPC negative faction reaction modifier now works correctly (#4322)

Taking owned items is no longer considered a crime if the owner is dead (#4328)

Torch and shield equipping behavior now is more consistent with the original game (#4334)

Installation wizard now appends “/Data Files” if needed when autodetecting path (#4336)

“Interior” removed from cell not found message (#4343)

Inventory item count for very high numbers no longer shows incorrect values due to truncation (#4346)

Using AddSoulgem no longer fills all soul gems of the specified type (#4351)

A message is displayed if the spell a player tries to select via quickkey is missing (#4391)

Inventory filter is now reset to All when loading a game (#4392)

Terrain is now rendered for empty cells (#4405)

OpenMW now handles marker definitions correctly, fixing mod Arktwend (#4410)

iniimporter no longer ignores data paths (#4412)

Moving with zero strength no longer uses all of your fatigue (#4413)

Camera no longer flickers when opening and closing menu while sneaking (#4420)

Cursor now displays correctly when OpenMW is compiled against macOS 10.13 SDK (#4424)

Item health is no longer considered a signed integer, it can no longer be negative (#4435)

Adding items to currently disabled creatures will no longer crash the game (#4441)

Encumbrance value is now rounded up (#1786)

Werewolf health is now correctly calculated (#4142)

NiLookAtController node is now ignored, like in vanilla (#4407)

OpenMW-CS: “Original Creature” field renamed to “Parent Creature” (#2897)

OpenMW-CS: Unchecking “Auto Calc” flag when editing an NPC record no longer causes unreasonable values to be filled in (#3278)

OpenMW-CS: Fixed search and verification result tables to be case-insensitive when sorting (#3343)

OpenMW-CS: “Model” column renamed to “Model/Animation” (#2694)

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