Hi everyone,

Here’s a quick preview of the new large energy weapons coming in next week’s patch. Although content isn’t a priority at the moment, these weapons were partially implemented some time ago and we didn’t want to keep those of you that have been asking for them waiting any longer 🙂

Ebombs: Large Energy Weapons

As an energy weapon, they’re blocked by shields and powered by the ship’s power supply

Compatible with all large weapons slots

Each shot deals damage to each enemy ship within the ship’s line of fire

When they were originally designed, the idea was that they would work similar to missiles and torpedoes e.g. other ships within their splash range would also take damage.

While they will still damage multiple ships per shot, instead of splash range it will be based on line of fire. Each ship in the line of fire will take damage each shot. For example in the image below, the front 3 ships will take damage each shot but the ship at the back will not.

We went with this approach instead because it adds an extra tactical dimension to battles and gives player’s that like to line up all their ships in a line something to think about! The stats haven’t been finalized yet, but they’ll be updated and on the wiki when the patch is released.

Problems with Treaties

In the recent v106 patch we fixed an issue where treaties with players that left the galaxy weren’t being cleared properly. Although this is now working, a separate issue is preventing treaties being correctly formed in certain circumstances e.g. with players not within scanner range or that have previously restarted in that galaxy. We’re working on a fix for this now and expect to include it in the next patch. Apologies to those of you that are currently affected by this.

Tech Tree Tweak

One minor change I’ll also mention – in the next patch we’re going to swap the positions of the T3 laboratory and the Transporter in the tech tree. Plus, we’re going to drop the research cost of the transporter from 1,250 to 720. So the new order on that branch of the tech tree will be: T3 Power Station (450sp) > Teleporter (720sp) > T3 Laboratory (1,250sp). This change was following player feedback. If you’ve already researched T3 laboratory but not Teleporter it won’t cause any issue and any research of either already in progress won’t be affected. Just visually they will have swapped places.

That’s it for now, have a great weekend 🙂

– The Outscape dev team