I've had MGSV since release day so I've gotten to play it for almost a month now. I've put a good amount of hours into it and am only at 16% completion, so it should definitely keep you entertained for a while. I do love how much attention was given to the little details in the game. It gives you a lot of creative opportunities to complete the missions however you want. As far as gameplay goes, this installment gets an A. It's also quite challenging and can be frustrating if you're not the most skilled player. And as someone who can't afford next-gen consoles and doesn't have a top notch computer (I prefer console anyway), the graphics are pretty impressive on the PS3. I don't experience any performance issues, so as long as your hard drive isn't filled to the brim, you probably won't either. So if you were worried about getting the game on a previous-gen console, then don't listen to what a lot of entitled PS4/Xbox One owners are saying. No matter your reasons, there's no shame in getting the game for PS3 or 360!



I don't have a lot of complaints about MGSV, but I do have a few so I'm going to lay them out here...



1.) Firstly, yes, Kiefer Sutherland does do a good job voicing Snake. However, it's unfortunate he really doesn't have a lot of speaking lines.Outside of calling out buddy commands, grunting, and shouting at death--all that combat stuff, Snake is uncomfortably silent in cutscenes. When he speaks, it's good. But that's the problem... there are lots of times where he's reduced to a Link-like mute who for some reason has nothing to say during the cutscenes. I have nothing against Sutherland, but I feel that replacing Hayter for the last MGS game might not have been the best choice. I admit I did like Hayter a lot, but even at a neutral standpoint, I would've opted to keep him if it had gotten Snake some more lines. Sorry!

2.) On the subject of cutscenes, the game is pretty barren so far. For the most part, you go out, you do missions/side ops, you take care of Mother Base. So if you loved the long, dramatic, cinematic brilliance of the cutscenes of previous Metal Gears, you're going to have to starve a while before you're refreshed by a decently-lengthed cutscene. At least they're very pretty to look at, and the gameplay is fun enough to keep you going until the next one. I look forward to what's in store for the rest of the game.

3.) This one is really minor and more of a forewarning, but you'll probably see some little graphical glitches. I've seen an enemy truck start driving in the distance and then suddenly glitch into turning the opposite direction and then back rapidly before resuming normal behavior. I've also seen my box turn invisible while walking underneath it, and D-Dog's limbs glitch out in different directions like a demented Sims baby beore shifting back into the right place. Other than that, I haven't experienced anything game breaking. The one known problem that had been stopping story progression has already been patched, and server connection issues were remedied within the first few days of release. Konami has been pretty good about taking care of their game and with all the work they've put into it, I don't blame them for a few "well that's weird" moments here and there.