Path of the Blood Thirster

D&D 5e Barbarian Primal Path

Blood Thirsters resemble rabid beasts when enraged, attacking with savage abandon and pursuing prey with a dogged slavering hunger. Their rage is born of a primal ferocity, one that can only be sated with the mangled corpses of those who provoked their ire.

Path of the Blood Thirster Features

Barbarian Level Feature 3rd Bloodlust, Bloodhound 6th Hungering Rend 10th Unremitting Ferocity 14th Savage Onslaught

Bloodlust

Starting when you choose this path at 3rd level, your melee weapon attacks made while raging, deal double the amount of your current Rage Damage bonus (as shown in the Rage Damage column of the Barbarian table) if the target does not have all of its hitpoints.

Bloodhound

At 3rd level, whenever You make a Wisdom (Perception) or Intelligence (Investigation) check related to blood, you are considered proficient in the Perception or Investigation skill (whichever applies) and add double your proficiency bonus to the the check, instead of your normal proficiency bonus. The smell and taste of blood excites you

Hungering Rend

Starting at 6th level, whenever you hit a creature with an opportunity attack, that creature moves at quarter movement speed for the rest of their remaining speed. Your prey won’t get far.

Unremitting Ferocity

Starting at 10th level, creatures hit with attacks made by your Reckless Attack class feature, lose concentration and cannot use their reaction(s) until their next turn.

Savage Onslaught

Starting at 14th level, you can use your bonus action to empower your next melee weapon attack. If the attack hits, all damage die automatically roll their highest possible values and you suffer 1 point of exhaustion. This feature can only be used once per round. Rip and tear until it is done.