Path of the War Dancer

The war dancers are used to rally themself and others to fight at their very best. With chanting, a flurry of rhythmic movements and astonishing talent the last thing their enemies feel is pain, and astonishment.

War Dance

When you pick this path at level 3 when you enter a rage you preform a system of screams, vigorous moments and chants in a dance that displays your strength and anger. Any allies within 30 feet who can see you gain your bonus rage damage as they are inspired by your display.

You also add your charisma modifier to your own rage damage. In addition you also gain proficiency in the performance skill if you are all ready proficient you gain it in one musical instrument.

Chasse Strike

As a bonus action you can make one unarmed strike which you can add your performance skill to both the attack roll and attack damage (in addition to other modifiers).

If you kill/knock out someone with this strike you can make one additional unarmed strike against a creature within 5 feet of you.

Rhythmic Defence

Your rhythmic movements and unpredictable swagger make you harder to strike. When you reach level 10 when you are raging you add your charisma modifier to your AC.

Horror Show

Your war dance takes on a whole new form. Entering a blood rage, tearing open old wounds, making new ones and letting blood flow forth. When entering a rage you can spend up to 5 of your hit die and roll these immediately. You take half the damage rolled as you hurt yourself to enhance your rage. The total rolled from these dice will be added as damage to the next number of your attacks equal to your charisma mod.

You regain this ability after a long rest. If you lose your rage the dice are lost.

This homebrew was designed by u/GoodNaturedGamer