I was just curious about a particular type of interaction. I was wondering why cards that are already in play that have a continuous action (mainly one that interacts with your opponents cards, ex. An Craite Longship). Why does it not active as soon as your opponent plays a card that meets it criteria to activate.



For example, when an opponent plays a 1 strength unit, why is it allowed to use its deploy instead of being shot before hand? Ambush traps work this way in taking away a played card before its deploy activates. I believe that if a card is played and is killed by an opponents previous play such as my previous example that it is actually better for the game. Because it causes you to actually play around the current board state. Where the current way with the Longship essentially makes it useless because it doesn't actually counter anything. It just deals up to 1 damage a turn when an unit is played.