Animated Shaders and FX Development

By Froyok

Controlling shader parameters via the scripting functions available is now possible in Substance Painter 2.5. It allows implementation of more advanced shaders and opens a new form of content to create and fiddle with.

Emissive flickering

Sometimes, this can be as simple as bringing a character to life by animating the emissive texture. In this example, the character has two emissive colors which are displayed with a certain rhythm by the shader. The colors can be tweaked in the layer stack directly while the post-process system allows simulating the intensity of the final colors: