Hello everyone,

one more interview with Evilly video popped up. Here are its contents.

- Strongholds mode was made to create a clan “eco system” for clan players

- CW map is getting reworked to “CW 2.0″, it’s a “redesign” with changed content and architecture, the design will be more flexible in order for WG to make various events on the map quicker

- attack and encounter will appear on CW map

- 9.4 is still planned for October, it will have “Strongholds 1.1″ (SS: oddly enough, 9.4 supertest does not include this)

- in current Stronghold, a shop will appear, where clans will be able to buy special vehicles and camos for SH resources

- this shop will also feature some of the already existing CW reward tanks

- Evilly mentions “clan consumables” (aerial recon, air raid, artillery fire support, mines, bunkers)

- these consumables will be useable in Stronghold mode and under certain conditions also in Clanwars

- in the video (linked above), from 4:55 onwards, you can see the artillery support consumable working (as said before, player will be able to select strength, area, elevation and other stuff), commander will open “tactical pad” and will select a square on which the artillery support will be applied



- there will also be “counter-consumables” and there will be a definite number of how many you can use in battle

- these consumables will NOT be usable in random battles, only in clan modes

- two more patches will come in 2014 (9.4, 9.5)

- 9.4 will be a technical patch and cybersports mode will be changed in it (from 7/42 to 7/54)

- 9.5 will be big and will have a lot of content, it will bring a British TD branch, which will start from medium tanks, tier 6 will be Sherman Firefly

- WG is slowly bringing clan functions (management) into the client

- 9.5 will also bring individual missions system – those are big and complicated missions only the player gets individually, these will last for long time and the rewards are unique

- the first version of individual missions will bring 4 unique reward tanks of tiers 7-10 (SS: now you know what the Object 260, T55A, T28 Concept are for), depending on how much complicated mission you complete is

- the first map with Havok will be Stalingrad, it will not come in 9.4

- client physics will be added in first quarter of 2015 (SS: 9.6)

- new motion physics will bring improved interaction with various surfaces, handbrake etc.

- the tank races do NOT use new motion physics (tanks won’t drift like that)

- developers are working on “mini stronghold” for every player (without clans), with bonuses and consumables, this is only in discussion stage

- developers are considering introducing the SH interface to mobile devices

- developers are currently working on PvE, historical battles will be a PvE mode: a “team of people against bots will fulfill historical scenarios” and they will be ranked by score (how fast they fulfill it for example), there will also be unique historical map

- another mode WG is working on is “PvE survival mode”, they are also working on modes for endgame players with one or more tier 10 tanks

- there will NOT be skill MM, Evilly explains why (basically “if you are skilled, you have the right to pwn”, if you want teams of equally skilled opponents, play team battles or CW), but the developers are looking into some sort of ladder/league system.

- Evilly states that despite some deep analysis attempts (and involvement of “analytical center”, whatever that is), “noone can prove that skill MM would improve the gameplay”. Developers are considering making some sort of “fun” event to test something like that (like previous races or football), but it will definitely not be released just so as random skill MM.

- third CW campaign is planned for the end of this year, the reward for it will be Object 907, or you can pick one of three tanks (907, M60 or VK7201). Third campaign was delayed by the release od Strongholds mode.