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Vault 108 is one of the Vaults constructed by the Vault-Tec Corporation in the Capital Wasteland. It is located south of Canterbury Commons, and northeast of the Corvega factory.

Background

Vault 108 began construction sometime in March of 2061, and saw partial completion sometime in December of 2069 due to work stoppage. Designed for 475 occupants and a lifetime of 38 years, the shelter was powered by a General Atomics nuclear power unit with a Steam Whistle mini Geo-thermal set providing backup. The armory was overstocked (triple the amount of gear) as part of the vault's overall experimental process.[1]

The premise of the vault's experiment was explained to study conflict for leadership and power in a given vault or similar setting. The vault overseer, Brody Jones, was known to have a genetic predisposition for a rare form of cancer that was expected to kill him within 40 months of the experiment's inception. Standard positions of authority in the vault went unassigned, and complete discretion was given to the overseer. The main power supply was also scheduled to malfunction after 240 months (20 years while the vault was planned to be sealed for 38), and the back-up power supply was intentionally insufficient to meet the vault's needs.[2] On top of all this, the vault was given three times the normal armory stock, and no entertainment recordings.[1]

However, doom to the vault came from a different direction than the experiment was originally planning for. An extensive and overly ambitious cloning experiment was undertaken by the dwellers at their own discretion, which created a series of fifty four clones, though imperfections in the process resulted in the copies eventually becoming insane and violent. When the observation rooms filled up, the scientists in charge decided to dispose of the clones... Which promptly turned them on their own makers, wiping out most of the vault's non-clone population, and forcing the survivors out into the wastes. The list of victims included Dr. Peterson, one of the first doctors to be injured by a violent clone.[3][4]

The clones were left to rot in the vault, with the sole exception of Gary 23, who was abducted by Defender Morrill for the Outcasts' excavation efforts at the Virtual Strategic Solutions, Inc. facility.[5]

Layout

Entrance

The entrance is standard as in any other vault, save for signs of bloodshed and deterioration. Mole rats moved in to occupy the abandoned halls, where the systems of the vault have still managed to function, albeit barely. The entrance section connects to the junction hall, where it seems as if a pair of dwellers made their last stand against the Gary clones, right next to the door to the living quarters.

Beyond the hall, down an access corridor, lies the power unit hall, still functioning after all these years.

Junction hall

Entrance to the living quarters

Access corridor

Power unit hall

Adjoining power/computer hall

Living quarters

The ruined living quarters of Vault 108 bore witness to the horror of the Gary uprising. They are little more than empty, ruined halls now, inhabited by junk and long-forgotten memories.

Cafeteria

Cloning lab

The decrepit medical labs of the vault are still inhabited by the surviving clones. Surrounded by ruined equipment, they are eking out a semblance of existence among the dead, both fresh and old.

One of the observation rooms

Cloning ward

Medical lab

Medlab gurneys

Examination room

Notable loot

Entrance

A Stealth Boy can be found between two terminals in the northwest corner of the room with the door to the living quarters.

A Nuka-Cola Quantum can be found behind some shipping crates in the narrow room east of the door to the cloning labs.

A Tumblers Today magazine can be found under the same stepladder that the Nuka-Cola Quantum is sitting on. See the bugs section of the Tumblers Today page for how to properly obtain this particular magazine.

Living quarters

There is a Pugilism Illustrated magazine that can be found on the counter in the cafeteria.

Cloning lab

The Charisma Bobblehead is located on a table in the observation room (located in the center of the map), which looks into the main operating room.

On a different table in the same room as the Bobblehead - Charisma, is a Lying, Congressional Style book.

There is a holodisk in the cloning lab ("cloning log") that slightly explains the events of Vault 108, and is in the room where there is a black cube safe that can be lock-picked; look for a skeleton on the floor next to an examination table; the holodisk is close by.

Notes

Should the Lone Wanderer be at a higher level, they may encounter a number of giant radscorpions, deathclaws, sentry bots, and even super mutant overlords ( Broken Steel required) outside of the vault's entrance door, should they fast-travel there.

required) outside of the vault's entrance door, should they fast-travel there. A cut audio holotape would suggest that Gary 23's arm was sawed off by the Outcasts while he was still alive, without the beating.

Because of the state of deterioration, Vault 108 is the only vault in the Capital wasteland without a single working terminal.

Just like Vault 87, Vault 108 does not contain a working vault door control pad. To open the vault door, one has to walk up to the main door and select the option to open it.

The overseer's office is inaccessible, and also has a different window than other vaults in the region, as it is rectangular, instead of round.

Although Vault-Tec records state that Vault 108 had triple the normal armory stock, no trace of this armory can be found when the Lone Wanderer arrives in 2277.

In the northwest, on the route to Canterbury Commons radio mast Yankee Bravo and camp RHO are located.

Appearances

Vault 108 appears only in Fallout 3.

Bugs

PC PlayStation 3 Xbox 360 The Vault door may be found in the open position. There is a possibility that it may not be able to be closed. Pressing on the actual vault door will make it close and open.