



[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

FOR IMMEDIATE RELEASE Feb. 18, 2014 - CAMBRIDGE, Mass. -- The Massachusetts Institute of Technology Press, one of America’s largest university presses, has published A Composer’s Guide to Game Music by Winifred Phillips. As an award-winning composer of video game music, Phillips provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Among those praising Phillips’s book is celebrated film/game composer Harry Gregson-Williams (Shrek, Narnia, Kingdom of Heaven, Metal Gear Solid series), who described A Composer’s Guide to Game Music as “not just compulsory bedside reading for budding games composers, but a fine achievement in itself. Bravo!” Renowned video game director David Jaffe (God of War, the Twisted Metal series) described Phillips’s book as “an important, deep, and rare exploration of video game music by one of the medium’s smartest and most talented voices.” Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, one of the most important qualifications for a musician who wants to become a game music composer is a love of video games. “It’s very important to have an enduring passion for games,” Phillips writes. “With the right spark of enthusiasm, the process of writing music for games can be positively exhilarating.” A Composer’s Guide to Game Music from the Massachusetts Institute of Technology Press offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music for a new medium. Video Trailer: http://youtu.be/0CXHTu8QEDQ Endorsements: “Winifred Phillips's passion and understanding of this medium comes to life on the page and is a direct result of her vast experience and accomplishment in composing for video games. This is not just compulsory bedside reading for budding games composers, but a fine achievement in itself. Bravo!" —Harry Gregson-Williams, Composer of Shrek, Narnia, Kingdom of Heaven, and the Metal Gear Solid series “An important, deep, and rare exploration of video game music by one of the medium’s smartest and most talented voices. You may not know the name Winifred Phillips but if you play games, you absolutely know—and love—her creations!" —David Jaffe, Director of God of War and the Twisted Metal series “When I began writing for games over 20 years ago, I wish there had been a book like this to guide me through the process, art, and business of scoring for games. Winifred Phillips's book is an excellent combination of practical techniques along with the human touch of a game composer’s real-life experiences." —Michael Sweet, Artistic Director, Video Game Scoring, Berklee College of Music “This book accurately illustrates the video game composer’s task, which is to create music that perfectly complements an existing artistic vision. While the video game industry has its unique set of processes, for the aspiring composer, musicianship is the key to success. In the same manner, Winifred Phillips has excelled in this genre thanks to her musical talent.” —Didier Lord, Head of Music, Ubisoft About Winifred Phillips Winifred Phillips is a composer for video games, television, radio and film. Working with award-winning music producer Winnie Waldron for all her projects, Winifred Phillips’s game scores include Assassin’s Creed Liberation, God of War, The Da Vinci Code, Speed Racer, Shrek the Third, multiple games in the LittleBigPlanet franchise, and many more. She is a two-time winner of the Hollywood Music in Media Award. Her other awards include an Interactive Achievement Award from the Academy of Interactive Arts and Sciences, a Global Music Award, and multiple Game Audio Network Guild Awards, including Music of the Year. For more information about Winifred Phillips, follow her atwww.twitter.com/winphillips, or on Facebook ( www.facebook.com/winifredphillips), or visitwww.winifredphillips.com. About The MIT Press The MIT Press, which celebrated its 50th anniversary in 2012, is the only university press in the United States whose list is based in science and technology. This does not mean that science and engineering are all we publish, but it does mean that we are committed to the edges and frontiers of the world—to exploring new fields and new modes of inquiry. We publish about 200 new books a year and over 30 journals. We are a major publishing presence in fields as diverse as architecture, social theory, economics, cognitive science, and computational science, and we have a long-term commitment to both design excellence and the efficient and creative use of new technologies. Our goal is to create books and journals that are challenging, creative, attractive, and yet affordable to individual readers. For more information, please visit http://mitpress.mit.edu/ For review copies of A Composer’s Guide to Game Music, please contact Colleen Lanick with The MIT Press at colleenl at mit dot edu For interviews with the author, please contact Winnie Waldron with Generations Productions LLC at waldron at generationsproductions dot com