Patch 0.15.3 is primarily a bug-fix patch. The major content change is that Purple cards are moving to Core and Q-mode will be disabled. UI polish is ongoing.

We’re moving ever-closer to Beta and the account wipe! Your assistance in getting the game into the best possible shape is greatly appreciated - we’re incredibly grateful for all of the great bug reports and suggestions that have been submitted in the last few weeks.

64-bit support for Android

Moved Purple (Harmony) to core

You can now get Purple cards in packs

Faction missions/achievements for Purple now enabled

Purple wild cards and crafting are enabled

Finished art added to gallery

Starter cards/decks are NOT enabled

Turned off Q-mode

More main menu UI updates (UI updates are expected to progress incrementally until beta and beyond)

Options menu now accessible from welcome, story, tutorial, and end of match scenes

On Windows, background music will be muted only when the application is minimized. Other platforms will generally mute the background music when the application loses focus (e.g. when you switch to another tab from the webgl client). On all platforms, you should still hear important stingers like “match found” even if the background music is muted

Found and fixed a bug with volume settings

‘!’ notifications for the store and pack buttons will auto-hide until retriggered

Fixed issue where players could get into a bad challenge/matchmaking state when cancelling or declining challenges that were in ‘game ready’ phase

When featured decks change rotation and your equipped featured deck is no longer available, a new featured deck will be selected automatically

Featured decks no longer display non-functional deck stats

Featured deck names are now shown during combat intro screen

Compact deck view button correctly saves last state again

Enable double-click to zoom draft picks

Marquee text when game is waiting for another player’s action

Minion action menu should respond more quickly when clicking on token

Increased the size of minion token energy indicator

Fixed erroneous blue combat preview text for minions with 0 strength

Combat preview now properly shows a ‘?’ on minions participating in combat when a stealth minion is on the board

Fixed graphics glitch on power card text and flavor text

Fixed card wheel being improperly sized for some displays

Improved handling of mobile devices with screen notches

Prospective fix for mobile devices popping up the graveyard tooltip card when not focused

Minions and artifacts changing control reset their energy

Fixed being able to activate Foresight multiple times per turn

Fixed a potential soft-lock when summoning a minion into a middle-lane Five Spirit Gate in a 2v2 match

Fixed a potential soft-lock when summoning a Chort Stag onto a Five Spirit Gate if the stag ability leaves gate with no targets when it resolves.

Fixed AIs not making out of turn decisions (Imperative Bell) as well as a bug that allowed players’ to end the AI’s decision making phase for it upon Imperative Bell triggering

Imperative Bell target is now hidden from the AI

Vengeful Heirloom cast on your partner’s minion in 2v2 will now properly return to your hand (this fix actually occurred a couple patches ago without our realizing it)

Spirit Away now properly only allows enemy targets as per the card text

Feng Shui Master should no longer be able to target allied lane enchantments

Road Queen buff no longer applies to former Valkyries that have been transformed by Muttonmorphosis

Fixed a couple bugs with Bragi Runesinger fetch ability (crash when drawing the bottom card of your deck and choosing ok with no enchantments selected)

Modified mana costs of cards in the boneyard now properly revert if the source of the modification is removed from play (bug reported as “cards in the boneyard retained their mana cost reduction after War Fan was destroyed” as well as “Vampire cards in the boneyard retained their mana cost reduction after Strigoi Familiar was destroyed”)

Llort now properly banishes the top cards of the opponent’s library as per the card text (rather than the bottom cards)

Fixed turn timers ending early after activating Defy Death

Ravine Guardian and Grim Narcoleptic now correctly update strength when changing controllers

Fixed a bug causing some Awaken abilities to apply when changing controllers (reported as “Ingrid Stormdottir activates her awaken ability when changing controllers”)

Fixed a bug with Desert visuals in 2v2

Fixed a bug where ending a turn before the end of a combat sequence in which one of the minions would be returned by Journey of Souls could result in an invisible card

Fixed a potential bug that would cause tooltips to not be hidden at the end of a match

Fixed bug with card tracker counts when utilizing non-zoned sorting

In-game card tracker now defaults to zoned sorting

Added more sounds on various UI interactions, rewards, and turn change. Releveled the volume on some sounds

Capped some game values at ±1,048,576

Extract Life now shows expected damage in the card text

Peach of Life now shows number of minions in the boneyard in the card text

Changed format for minion ability energy cost: moved gaining energy from the cost section of the ability line to the effects section; example: