Rating +2 Inna's LTK (S10) Seasonal Solo BBCode Link Edit Delete

Skills Lashing Tail Kick Sweeping Armada Lashing Tail Kick Cost: 50 Spirit



Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical. Sweeping Armada Unleash a large roundhouse kick that deals 825% weapon damage as Physical to enemies within 15 yards.

Cyclone Strike Implosion Cyclone Strike Cost: 50 Spirit



Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy. Implosion Increase the distance enemies will be pulled towards you to 34 yards.

Epiphany Desert Shroud Epiphany Cooldown: 60 seconds



Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. Desert Shroud Infuse yourself with sand, reducing damage taken by 50%.

Dashing Strike Blinding Speed Dashing Strike Cost: 1 Charge



Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.



You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Blinding Speed Gain 40% increased chance to Dodge for 4 seconds after using Dashing Strike.



Dashing Strike's damage turns into Cold.

Mystic Ally Air Ally Mystic Ally Cooldown: 30 seconds



Active: Your mystic ally has its damage increased by 50% for 10 seconds.



Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. Air Ally Active: You gain 100 Spirit.



Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4.

Mantra of Salvation Agility Mantra of Salvation Cost: 50 Spirit



Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.



Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.



Only one Mantra may be active at a time. Agility Passive: Mantra of Salvation also increases Dodge Chance by 35%.

Beacon of Ytar Beacon of Ytar Reduce all cooldowns by 20%.

Sixth Sense Sixth Sense Reduce all non-Physical damage taken by 25%.

Unity Unity Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage.

Harmony Harmony 40% of your single elemental resistances from items instead increases your resistance to all elements.



Kanai's Cube

Scarbringer Legendary Fist Weapon Primary Stats + (32–39) – (39–49) Holy Damage +128–163 Dexterity +4 Random Magic Properties Secondary Stats The damage of Lashing Tail Kick is increased by 300% to the first 5–7 enemies hit. Scarbringer

Rivera Dancers Legendary Boots Primary Stats + 11–20 Resistance to All Elements +3 Random Magic Properties Secondary Stats Lashing Tail Kick attacks 50% faster and deals 250–300 % increased damage. One of 3 Magic Properties (varies) +18–23 Dexterity +18–23 Strength +18–23 Intelligence Rivera Dancers

Ring of Royal Grandeur Legendary Ring Primary Stats Attack Speed Increased by 2.0–3.0 % +27–60 Life per Hit +2 Random Magic Properties Secondary Stats Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). One of 3 Magic Properties (varies) +24–29 Dexterity +24–29 Strength +24–29 Intelligence Ring of Royal Grandeur



This build can benefit from a large variety of stats: CDR, RCR, CHC, CHD, AD, even Vit, all res are not bad. There is a great extent of personal preference for the perfect combination that fit your style.

The problem with this build will be survivability. Remember that dead DPS = 0 DPS.

Element%: I recommend Physical for the large AOE on LTK Armada. But many others have preferred Fire

Area Damage: The math says AD is best. Personally I dislike it because it lags in groups. Your choice.

Helm: Each LTK% dmg is approx = 20% of Fireball dmg. Fireball uses the rune of LTK (not always fire dmg)

Gems: All diamonds

Bane of the Powerful: This is a good (or perhaps the best) gem up to GR70. After that you should not be using this build, period.

Paragon Priorities

Core Movement Speed Maximum Resource Primary Stat Vitality Offense Cooldown Reduction Critical Hit Damage Critical Hit Chance Attack Speed Defense Resist All Life Armor Life Regeneration Utility Resource Cost Reduction Area Damage Life on Hit Gold Find