@Grubdog The DS/3DS screens are right next to each other. It is essentially one big screen. It's not the same. But thanks for the obnoxious comment though.

@DePapier and @MadAussieBloke Fair enough, I suppose if you hold the Gamepad up in front of your face with your arms outstretched that would make more sense, though that sounds incredibly uncomfortable (like that awful Kinect racing game). I still stand by my point that putting HUD information on the controller does not "scream innovation" and is a solution to a non-existent problem.

I mean, for those that think putting HUD information on the Gamepad to "de-clutter the screen" is such a huge innovation and necessity and has been such an unbearable, intolerable nuisance for gamers for so many years, let me ask you, how did you cope playing Mario Kart Wii for example (as we're talking about racing games)? I would imagine with HUD information on the one screen it was completely unplayable for you. After all, Mario Kart DS had a lot of HUD information moved to the second screen, so surely it would have been impossible for you to go back? Oh no wait, I would wager my entire bank account that it didn't even cross your mind and wasn't even remotely a problem for you at any point.

I assume when playing Street Fighter you think "Oh my God, I hate being able to see my health bar right there so easily! It's so quick and convenient! Why can't there be an innovation to make such things more clunky and convoluted?!" If it were such a problem that needed a solution, people would be buying more Wii U consoles. It clearly isn't a problem (and if it is it's one that no one cares about. i mean, how on earth did Mario Kart Wii manage to sell over 30 million copies when having HUD information on the screen is such a big problem?) If "de-cluttering the screen" is mind-blowing next-gen innovation then we're really clutching at straws.