All of these above changes to Mobility allow for the following impacts toward to the Skill Tree:





• With Mobility Quirks now rolled into the base Mobility attributes of individual 'Mech variants, Skill Nodes will have greater influence over the final Mobility attributes of a ‘Mech when compared to the impact previously seen under the Quirk system.





• Creates greater value for Mobility-based Skill bonuses for ‘Mechs which possess naturally high Mobility attributes.





• Streamlines the influence of the Skill Tree on ‘Mech Mobility, providing more transparency within the MechLab in terms of how Skill Nodes influence the Mobility of a ‘Mech.





We are also aiming at providing a much better “give and take” dynamic to the way that Engines are utilized in this game. Our initial implementation of these changes aim to bring things closer toward even-ground regarding Engine dynamics. Many ‘Mechs currently suffering low Engine caps will more than likely see the greatest benefit from these changes, while certain 'Mechs greatly benefiting from the current system will see a similar impact in the other direction.





We want to heavily stress to all you reading over and testing these changes in today's update that we are examining this Mobility rework as an approach which complements the Skill Tree system as a whole, and not any one individual ‘Mech. The Skill Tree allows for much higher values then what is available in the current game, and these Skills have much greater impact now due to the way they can compound upon higher base Mobility values.





Beyond examining the baseline properties of 'Mechs, we are examining how they are impacted by the changes introduced by the Skill Tree system to better inform us on not only the initial tuning of the system upon release, but to point us in a direction toward further fleshing out ‘Mech dynamics under this system moving forward.





What we have presented in this PTS update should be looked at as a baseline from which we can better balance the game and upon which we can continue to build. We will continue to flesh out this system once we are assured that the baseline foundation accomplishes the overall goals stated throughout this post.





We very much look forward to hearing your feedback on all of these PTS changes. Thanks for testing, MechWarriors.