Since my last hexproof article (which is here) seemed pretty popular with over eight thousand views. The price of ancestral mask went from $2.50 to $3.50 after it was published. Since then, I have changed my hexproof list by four very important cards. I figured it was worth another article. Let's get right to it, here is the updated list:

So what did I change?

Out:

4x

In:

2x

2x

The purpose of Manamorphose is to add constancy to the deck. Manamorphose allows you to fix your mana for a turn and effectively play a 56 card deck. By replacing it with two Commune with the Gods and two Kruphix's Insight we are still able to fix our mana. We run eight enchant lands that we can use to grab with either of these cards, but if your mana is already fixed, Manamorphose really just cycles itself for free while these other cards will have more functionality. Now both Commune with the Gods and Kruphix's Insight were mentioned in the other options segment but I hadn't the chance at the time to try them out. Since then I've played with two of each and I've found that I like that number and they add more to the deck that Manamorphose did.

Commune with the Gods lets you reach in your top five and grab whatever you need. Do you have a ton of auras in hand but no body to put them on? Bingo! Do you have a bunch of 1/1 hexproof guys being outclassed by your opponents creatures? Grab a creature aura. If you need your mana fixed, well there are eight enchant lands in the deck and you haven't gotten them yet, check the top five and done. Now it is possible you won’t have what you need in your top five, but then Manamorphose wouldn't have done you any good with the exception being a onetime mana fixer.

Kruphix's Insight is the card in the deck that can actually give you card advantage, up to a three for one. It also has the largest reach, digging six cards deep. This card can cause you to both fix your mana by getting auras for your lands and give you your power aura to play on your creatures. Since there is mass enchantment removal in the format, like Serene Heart and Patrician's Scorn this is one of the best ways to recover from one of those spells. Without Kruphix's Insight, if your opponent uses either of those mass removal spells it is almost time to just scoop.

To the Dailies:

Daily 1:

Daily 2:

Daily 3:

So I went 4-0, 2-2 and 3-1 for a total of 9-3 or in another measurement, spent eighteen tickets for seventeen packs of Kahns and four QP points. I've noticed that since this deck has been doing well there has in fact been more hate attributed to it in people's sideboards as you saw with Aura Flux out of Delver and Serene Heart out of Tron. What I think is even more important is that the deck was still able to beat delver in game three with the Aura Flux in play and it would have beaten Tron if it wasn't for Serene Heart number two. I still love this deck and think it is one of the best in the format right now.

Thanks for reading,

ScionOfJustice on MTGO

Evan Anderson IRL