Meditation Feats

These feats represent mental fortitude and the mastery of mind over body. A strict regiment of meditation is required in order to benefit from these effects.

Meditation Styles There are many ways to meditate. Here are some real world examples:

Zazen is sitting motionless in contemplation.

Kyudo is meditative archery.

Katas are mindful practice of martial arts against an invisible foe.

Combat Meditation

Prerequisite: Character level 8th or highter, Wisdom 13 or higher

You are able to clear your mind and remain centered even in the most chaotic of circumstances. You may use an action to gain one of the following benefits:

You may end one effect on yourself that is causing you to be frightened or charmed.

You automatically succeed on your next roll for concentration. This effect lasts for a number of rounds equal to your Proficiency Bonus or until the effect is used.

You may use this ability a number of times equal to your Wisdom modifier before you must meditate for 1 hour during a long rest.

Extrasensory

Prerequisite: Character level 8th or higher, Wisdom 15 or higher

You focus your consciousness on a particular sensation and are able to temporarily sense things others cannot. You may use an action to gain one of the following benefits:

You Detect Magic as per the spell.

You gain Tremorsense to a range of 15 feet.

You gain Darkvision to a range of 15 feet.

You gain advantage on any perception check based on hearing.

This effect requires concentration. You may use this feature a number of times equal to your Proficiency Bonus before you must meditate for 1 hour during a long rest.

Magickal Meditation

Prerequiste: Wisdom 13 or higher, the ability to cast at least one spell

You are able to refresh your mind and collect your thoughts with just a short session of meditation. During a short rest, you may meditate for 10 minutes in order to regain one spell slot of a level equal to or lower than your Proficiency Bonus. You may only do this once before you require a longer meditation of 1 hour during a long rest.

Meditation Master

Prerequisite: Wisdom 13 or higher

Your meditations focus your thoughts and prepare you for the coming day. Your circumstances crystalize within your mind and you feel ready to face any challenge calm and collected. Whenever you meditate for 1 hour during a long rest you may gain the effect of the Guidance cantrip a number of times equal to your Wisdom modifier. You may choose to add the effect before or after you roll an ability check, but before the results are revealed.

Mindful Recall

Prerequisite: The ability to prepare spells, and cast at least one spell

You are always mindful of your circumstances and may quickly recall a spell based on immediate necessity. You may spend an action to prepare a spell from your class spell list or spellbook that you did not have prepared. This choice must be of a level for which you have spell slots. You then lose preparation of a spell of your choice of equal or higher level. If you are multiclassed, you may only use this for spells from a class that prepares spells. You may use this feature once per short rest before you must meditate for at least 1 hour during a long rest.

Mind over Matter

Prerequisite: Character Level 8th or higher, Wisdom 13 or higher, Constitution 13 or higher

You are able to willfully control some basic autonomous functions of your body. You may use an action to gain one of the following benefits:

You may end one effect on yourself that is causing the poisoned condition.

You may gain temporary hit points equal to your Wisdom modifier.

The next time you would roll a Constitution saving throw, you may use your Wisdom modifier instead. This effect lasts a number of rounds equal to your Proficiency Bonus, or until the effect is used.

You may use this feature once before you must meditate for at least 1 hour during a long rest.







Laugh it off D&D 5th Edition doesn't have a proper willpower statistic. Perhaps your character isn't the stoic sage type but is instead a force of personality. Speak to your GM about using Charisma in place of Wisdom for any of the features found herein if that would work best for your character or campaign.

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