RPGFan has posted a review of Dreamfall with a score of 78%: Where Dreamfall starts to take a fall is in its gameplay sequences. In an attempt to sell Dreamfall to a wider audience, it was given an environment that the player could fully move about in, a'la Tomb Raider or God of War. What this means, however, is that while the days of pixel hunting are dead, it does become extremely tedious to get to certain items. If two items are right next to each other, players can use a cone of vision to select one or the other of the items, but it can be a chore to position yourself just right so that the cone will hit one item or the other. The cone is actually quite ingenious for a fully-3D point and click adventure game, but it would still be a bit more convenient to have a system not unlike those in many current MMORPGs, where players can both move about and use a cursor to select things. There is no map when moving about your environments, but places are small and linear enough where you can generally figure out where you need to be going without too much of an issue. Additionally, accessing your inventory is a bit odd in Dreamfall. Players can use both the mouse wheel as well as the tab key to open their inventory. However, selection between the items can only be done with the A and D keys, which makes the use of the scroll wheel a bit unwieldy. There is gamepad support with Dreamfall, and while this does make things a little bit better, I still much prefer my games with a good keyboard-and-mouse setup first.