Haxe Roundup 167

Three weeks ago Boyan created a Haxe 3 fork of Foo3D. Today Michael has official released Foo3D to github. Haxe 3 compatible, new OpenFL samples and major cleanup!

Andreas has a demo of his Haxe renoise sync library. Checkout the repo’s README for a decent description.

New blog posts from the OpenFL team - To MP3, or not to MP3?, and Coming improvements to the Assets Library.

Pah Arif has been developing an Haxe Flixel editor, which is Linux and Windows compatible thanks to node-webkit. Checkout the Haxe Flixel forum post for possible features.

How about another editor? This time by Sakari. LevelEditor allows you to add “level editing to your OpenFL based game engines” with open / save and Haxepunk features.

And Nixeldev brings you the PhysicsEditor exporter which will generate a “class to read the exported JSON data and create [for] ou a Nape body”.

Dvergar has released Qookie which is a “OpenFL socket abstraction which reflects the same behavior as the Flash socket library”. Checkout the demo which you can try in Flash, HTML5, Android, C++ or a Neko client. Very awesome.

Jason’s new blog post exploring neko.Web.cacheModule , a single line of code that gave him a ~10x speedup.

The Haxe Flixel team keep updating and improving all things Flixel, this time releasing a new demo of FlxNape which shows ropes, soft bodies, mouse joints and more.

And finally, David Wilson has recently been using Haxe “quite a lot, with OpenFL targeting Flash. In this demo [he] wanted to find a way to make a GUI build up like a system powering on”.