Druid

Druid Circle

Circle of Mortality

Druids of the Circle of Mortality are keepers of a force far more powerful than just nature: life. It is the druids of this circle who gather in complete darkness as the clock strikes midnight to decide who shall live and who shall die. Some use this ability to purge their foes, but others use their powers responsibly.

Circle Spells

At 3rd, 5th, 7th, and 9th level you gain access to the spell listed for that level in the Circle of Life and Death Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Life and Death Spells Druid Level Spells 3rd cure wounds, inflict wounds 5th darkness, eternal flame 7th bestow curse, remove curse 9th blight, death ward

####

Autopsy

At 6th level, your connection with the forces of death enables you to learn how a creature died simply by touching its corpse. You touch the corpse of a creature that has been dead for no more than 24 hours and your DM tells you how the creature died.

Revive

At 10th level, when a creature within 5 feet of you dies, you can use your reaction to return them to life with 1 hit point. However, they remain unconscious. You must finish a short or long rest before you can use this feature again.

Cycle of Life and Death

At 14th level, as an action, as you touch a creature, the energy of life and death courses through your veins, granting you one of the following effects. You must finish a long rest before you can use this feature again.

Full Restoration: The target is restored to its hit point maximum and cured of all diseases.

Natural Selection: The target is forced to make a Constitution saving throw. They die on a failure and live on a success. You cannot use this on the same creature twice.