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Paladin Oaths

The following paladin oaths are available to a paladin seeking to swear an oath to continue their divine training.

Oath of the Pyre

The Oath of the Pyre is another oath that binds a paladin to a solemn oath to smite evil. These paladins are not on a quest for revenge, but rather a crusade against horrors of absolute evil. Often called Pyreknights or Torchlights, these paladins are often found in service gods of fire, war, death, and volcanoes. The ideals of this path emphasize the importance of striking out evil and rooting it out, often absolutely with fire and immolation. Evil paladins that swear this oath typically are call Hellblaze Knights, and use fire to extinguish life in their quest for evil.

Tenets of the Pyre

Though the exact words and strictures of the Oath of the Pyre vary, paladins of this oath share these tenets.

Evil Must Burn: Evil must be found, extinguished, and burned away, it is not good enough for any remnant of it to survive, for then it will corrupt.

Burn Thoroughly: No trace of evil must be left, otherwise it may come back and haunt you. Evil, especially when dead, can still corrupt.

Fire is Divine: Fire is also the gate to afterlife and divinity, so make sure to do rites properly and respect flames.

Oath Spells

Paladin Level Spells 3rd Hunter's Mark, Burning Hands 8th Aganazzer's Scorcher, Continual Flame 11th Fireball, Protection from Energy 14th Locate Creature, Wall of Fire 17th Dispell Evil & Good, Immolation

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Flaming Weapon. As an action, you can imbue one weapon that you are holding with the power of flame, using your Channel Divinity. For 1 minute, you add an extra dice of the weapon’s type, but this extra die deals fire damage.







































Additionally, the weapon is lit

ablaze, so it also emits bright light in a

20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Burning Standard. A banner of raging flame ignites and you can cause each fiend, undead, or creature with vulnerability to fire damage that can see you within 30 feet of you to make a Wisdom saving throw. If the creature fails its saving throw, it treats all terrain within 30 feet of you as difficult terrain and has disadvantage on savings throws against spells which deal fire damage until the end of its next turn.

Fire Aegis

Starting at 7th level, you emanate an aura of ash and cinders that empowers you and protects your allies from the brunt of fire's effects. You and friendly creatures within 10 feet of you have resistance to fire damage, and any fire damage you would inflict bypasses resistances. At 18th level, the range of this aura and your Burning Standard channel divinity feature increases to 30 feet.

Ashen One

Beginning at 15th level, your skin gains an ashen appearance; you are always considered under the effects of Heroism.

Pyreborn

At 20th level, you can invoke the power of your deity to make your form like an inferno, with eyes of flame and skin of ash, this lasts for 1 hour.