New

A Zombie Dog is automatically summoned to your side every {VALUE1} seconds.

When you use Archon, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for {VALUE1} seconds.

When you use Big Bad Voodoo, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for {VALUE1} seconds.

When you use Epiphany, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for {VALUE1} seconds.

When you use Vengeance, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for {VALUE1} seconds.

When you use Akarat's Champion, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for {VALUE1} seconds.

When you use Wrath of the Berserker, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for {VALUE1} seconds.

Undead enemies within 25 yards take [{VALUE1}*100]% weapon damage as Holy every second and are sometimes knocked back.

Taking damage has up to a [{VALUE1}*100]% chance to reset the cooldown on Teleport.

Taking damage has up to a [{VALUE1}*100]% chance to reset the cooldown on Teleport.

Getting hit has a chance to automatically cast Inner Sanctuary.

- Your shields heal for 25% of their remaining amount when they expire.

Changed

ItemPassive_Unique_Ring_537_x1 - Tempest Rush gains the effect of the Tailwind rune. (Previously removed Resource Cost of Tempest Rush)

ItemPassive_Unique_Ring_549_x1 - Zombie Dogs stuns enemies around them for 1.5 seconds when summoned. (up from 1 second)

ItemPassive_Unique_Ring_633_x1 - 50% of Health Potion effects are also applied to allies. (Previously didn't specify %)

ItemPassive_Unique_Ring_645_x1 - Gain an aura of death that deals 1000% of your Life per Second to enemies within 16 yards. You no longer regenerate Life. (Down from 20 yards)

ItemPassive_Unique_Ring_672_x1 - Chance on killing a demon to gain a random Shrine effect. (Previously specified 2% chance)

ItemPassive_Unique_Pants_007_x1 - When 3 or more enemies are within 12 yards, you release a vile stench that deals [{VALUE1}*100]% weapon damage as Poison every second for 10 seconds to enemies within 15 yards. (Previously only said "These pants occasionally make you stink.")

ItemPassive_Unique_Ring_500_x1 - Picking up a Health Globe releases an explosion that deals [{VALUE1}*100]% weapon damage as Fire to enemies within 20 yards. (Previously the damage wasn't Fire and was "100% weapon damage" without a value that multiplies by 100%)



ItemPassive_Unique_Ring_505_x1 - Your Chill effects have up to a [{VALUE1} * 100]% chance to Freeze instead of Slow. (Changed from a 50% chance)

ItemPassive_Unique_Ring_508_x1 - After killing 10 enemies, you release a Poison Nova that deals [{VALUE1}*100]% weapon damage as Poison to enemies within 30 yards. (Changed from 500%)

ItemPassive_Unique_Ring_514_x1 - Reduces the cooldown of Slow Time by [{VALUE1} * 100]%. (Changed from 5 seconds)

ItemPassive_Unique_Ring_526_x1 - Pets deal [{VALUE}*100]% more damage. (Changed from 100%)

ItemPassive_Unique_Ring_527_x1 - Your melee attacks throw a piercing axe at a nearby enemy, dealing [{VALUE1}*100]% weapon damage as Physical. (Damage changed from 100% and not specified as Physical)

ItemPassive_Unique_Ring_528_x1 - Reduces the Fury cost of Seismic Slam by [{VALUE1} * 100]%. (Previously reduced the cost to 15 Fury)

ItemPassive_Unique_Ring_530_x1 - Increases the duration of Ignore Pain by {VALUE1} seconds. (Changed from 5 seconds)

ItemPassive_Unique_Ring_534_x1 - Lashing Tail Kick releases a piercing fireball that deals [{VALUE1} * 100]% weapon damage as Fire to enemies within 10 yards on impact. (Damage changed from 300% and range wasn't previously specified)

ItemPassive_Unique_Ring_536_x1 - Using Blinding Flash restores {VALUE1} Spirit. (previously generated 50 spirit)

ItemPassive_Unique_Ring_538_x1 - Reduces the cooldown of Breath of Heaven by [{VALUE1} * 100]%. (Changed from 50%)

ItemPassive_Unique_Ring_539_x1 - When Dashing Strike hits an enemy more than {VALUE1} yards away, its Charge cost is refunded. (changed from 25 yards)

ItemPassive_Unique_Ring_540_x1 - Exploding Palm's on death explosion is increased to [{VALUE1}*100]% of the enemy's maximum Life. (Changed from 100%)

ItemPassive_Unique_Ring_541_x1 - Your Spirit Generators generate [{VALUE1} * 100]% more Spirit. (Changed from 50%)

ItemPassive_Unique_Ring_550_x1 - [{VALUE1}*100]% of the damage you take is redirected to your Zombie Dogs. (Changed from 30%)

ItemPassive_Unique_Ring_554_x1 - Increase attack speed of your pets by [{VALUE1}*100]%. (Changed from 100%)

ItemPassive_Unique_Ring_555_x1 - Corpse Spiders releases a web on impact that Slows enemies by [{VALUE1}*100]%. (Changed from 50% for 3 seconds)

ItemPassive_Unique_Ring_557_x1 - Magic Missile fires {VALUE1} extra missiles (changed from 2 missiles)

ItemPassive_Unique_Ring_560_x1 - Chance on hit to create a chaos field that Blinds and Slows enemies inside for {VALUE1} seconds (Changed from 2 seconds)

ItemPassive_Unique_Ring_561_x1 - While your Arcane Power is below 30%, you emit a Lightning Nova that deals [{VALUE1}*100]% weapon damage as Lightning every second. (Changed from "below 20%" and damage dealt changed from 150%; damage was also not specified as Lightning)

ItemPassive_Unique_Ring_567_x1 - Chance on you or your pets being hit to Confuse the enemy for {VALUE1} seconds. (changed from 2 seconds)

ItemPassive_Unique_Ring_569_x1 - Damaging enemies has a chance to grant you an effect that removes the Spirit cost of your abilities for {VALUE1} seconds. (changed from 3 seconds)

ItemPassive_Unique_Ring_571_x1 - Dealing damage has a chance to deal [{VALUE1}*100]% of the enemy's current health as Fire damage. (Changed from 8%)

ItemPassive_Unique_Ring_577_x1 - Chance on hit to pull in enemies toward your target and Slow them by [{VALUE1}*100]% (Didn't previously specify a percentage)

ItemPassive_Unique_Ring_581_x1 - Chance on hit to blast your enemy with Lightning, dealing [{VALUE1}*100]% weapon damage as Lightning and then jumping to additional nearby enemies. Each enemy hit has their attack speed and movement speed reduced by 30% for 3 seconds. Jumps up to 5 targets. (Changed from "Chance on hit to blast your enemy with Lightning and slow its attack speed and movement speed. This effect jumps to additional enemies.")

ItemPassive_Unique_Amulet_105_x1 - After earning a massacre bonus, {VALUE1} Skeletons are summoned to fight by your side for 10 seconds. (Changed from 5-10 skeletons and 45 seconds)

ItemPassive_Unique_Helm_003_x1 - Chance on hit to release a Poison Nova that deals [{VALUE1}*100]% weapon damage as Poison to enemies within 10 yards. (Didn't have any values specified previously)

ItemPassive_Unique_Ring_597_x1 - While below [{VALUE1}*100]% Life, all attacks are guaranteed Critical Hits. (Changed from 30%)

ItemPassive_Unique_Ring_590_x1 - Enemies hit by knockbacks suffer [{VALUE1}*100]% more damage for 5 seconds when they land. (Changed from 25% additional damage for 3 seconds)

ItemPassive_Unique_Ring_588_x1 - Each stunned enemy within 25 yards reduces your damage taken by [{VALUE1}*100]%. (Changed from 25% less damage)

ItemPassive_Unique_Ring_594_x1 - Wave of Light will refund its Spirit cost if it kills {VALUE1} or more enemies. (Changed from "4 or more enemies")

ItemPassive_Unique_Ring_606_x1 - Automatically cast Diamond Skin when you fall below 35% Life. This effect may occur once every {VALUE1} seconds. (Changed from "25% Life" and "30 seconds")

ItemPassive_Unique_Ring_608_x1 - Reduces the resource cost of Fire skills by [{VALUE1}*100]%. (Changed from 30%)

ItemPassive_Unique_Ring_611_x1 - Enemies killed by Cold damage have a [{VALUE1}*100]% chance to release a Frost Nova. (Changed from 25% chance)

ItemPassive_Unique_Ring_612_x1 - Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse [{VALUE1}*100]% weapon damage as Lightning every second to nearby enemies for 6 seconds. (Didn't previously specify the amount of damage dealt and the duration)

ItemPassive_Unique_Ring_613_x1 - Enemies damaged by Black Hole are also slowed by [{VALUE1}*100]% for 3 seconds. (Changed from 80%)

ItemPassive_Unique_Ring_618_x1 - Locust Swarm also Slows enemies by [{VALUE1}*100]%. (Changed from 60%)

ItemPassive_Unique_Ring_619_x1 - Your Town Portal is no longer interrupted by taking damage. While casting Town Portal you gain a protective bubble that reduces damage taken by [{VALUE1}*100]%. (Changed from 50%)

ItemPassive_Unique_Ring_623_x1 - Hungering Arrow has [{VALUE}*100]% additional chance to pierce. (Changed from 20%)

ItemPassive_Unique_Ring_633_x1 - 50% of Health Potion effects are also applied to allies. (Changed from 100%)

ItemPassive_Unique_Ring_634_x1 - Blocking an attack has a chance to Freeze the attacker for [{VALUE1}|1|] seconds. (Changed from 3 seconds)

ItemPassive_Unique_Ring_635_x1 - Your resource generation and damage is increased by 25% while moving and decreased by [{VALUE1}*100]% while standing still. (Changed from damage reduced to 25% while still)

ItemPassive_Unique_Ring_636_x1 - Health globes restore [{VALUE1}*100]% of your primary resource. (Changed from 20%)

ItemPassive_Unique_Ring_639_x1 - Using War Cry increases the movement speed for you and all allies affected by [{VALUE1}*100]% for 10 seconds. (Changed from 40%)

ItemPassive_Unique_Ring_642_x1 - Inner Sanctuary increases Spirit Regeneration per second by {VALUE1}. (Changed from 10 Spirit)

ItemPassive_Unique_Ring_645_x1 - Gain an aura of death that deals 1000% of your Life per Second to enemies within 16 yards. You no longer regenerate Life. (Changed from 20 yards)

ItemPassive_Unique_Ring_646_x1 - [{VALUE1}*100]% chance on hit to summon a Spike Trap, Caltrops or Sentry. (Changed from 5% chance)

ItemPassive_Unique_Ring_647_x1 - Blocked attacks heal you and your allies for [{VALUE1}*100]% of the amount blocked. (Values weren't previously specified)

ItemPassive_Unique_Ring_649_x1 - Reduces the cooldown of Seven-Sided Strike by [{VALUE1} * 100]%. (Didn't have a value specified previously)

ItemPassive_Unique_Ring_658_x1 - Reduces the cooldown of Heaven's Fury by [{VALUE1} * 100]%. (Changed from 50%)

ItemPassive_Unique_Ring_664_x1 - When there are 5 or more enemies within 12 yards, you gain an absorb shield equal to [{VALUE1}*100]% of your maximum Life for 6 seconds. This effect may occur once every 30 seconds. (Range changed from 8 yards; damage absorbed is changed from 30%; Duration changed from 5 seconds)

ItemPassive_Unique_Ring_665_x1 - Increase your Life per Second by up to [{VALUE1}*100]% based on your missing Life. (Changed from 100%)

ItemPassive_Unique_Ring_670_x1 - Lightning damage has a [{VALUE1}*100]% chance to Stun for 1.5 seconds. (Changed from 15% chance)

ItemPassive_Unique_Ring_671_x1 - Increases duration of Stun effects by [{VALUE1}*100]%. (Changed from 50%)

ItemPassive_Unique_Ring_672_x1 - Chance on killing a demon to gain a random Shrine effect. (Chance was previously specified to be 2%)

ItemPassive_Unique_Ring_675_x1 - [{VALUE1}*100]% chance to spawn a Nephalem Glory globe when you Blind an enemy. (Changed from 50% chance)

ItemPassive_Unique_Ring_681_x1 - Gain up to [{VALUE}*100]% increased run speed based on amount of Life missing. (Changed from 30%)

ItemPassive_Unique_Ring_686_x1 - Dodging or getting hit by a ranged attack automatically shoots a homing rocket back at the attacker for [{VALUE1}*100]% weapon damage as Physical. (damage changed from 500% and was not previously specified as Physical)

ItemPassive_Unique_Ring_687_x1 - Blessed Shield ricochets to {VALUE1} additional enemies. (Changed from 3 additional enemies)

ItemPassive_Unique_Ring_689_x1 - Reduces the Wrath cost of Shield Bash by [{VALUE1} * 100]%. (Changed from "Reduce the cost of Shield Bash to 15 Wrath.")

ItemPassive_Unique_Ring_705_x1 - Sweep Attack restores {VALUE1} Wrath for each enemy hit. (Changed from "Sweep Attack grants 4 additional Wrath per enemy hit.")

ItemPassive_Unique_Amulet_003_x1 - Hitting an enemy within 15 yards has a chance to ward you with shards of Arcane energy that explode when enemies get close, dealing [{VALUE1}*100]% weapon damage as Arcane to enemies within 15 yards. (Changed from "[{VALUE1} * 100]% chance to be surrounded by balls of Arcane Power when attacking.")

ItemPassive_Unique_Mace_2H_009_x1 - Getting hit has a chance to charge you with Lightning, causing you to deal [{VALUE1}*100]% weapon damage as Lightning every second for 5 seconds to nearby enemies. (Chance was previously specified as "[{VALUE1} * 100]%"; Damage dealt wasn't previously specified; Didn't have a duration previously)