I tried to come up with a cool name that combined these things but I couldn't. Dungeon Gods? Iron World? Dungiron Wo- no, that sounds awful, stop.

Right, then. Hello!

Since I'm pleased with how my two games of Rise of the Runelords in the Dungeon World rules are going, I've decided to start up recruitment for another game! With another Adventure Path!

What Ruleset is this?

Dungeon World!

Super short premise: Dungeon World is a narrative-driven game with very simple mechanics. You have the 6 standard attributes (STR, DEX, CON, INT, WIS, CHA) and the modifiers range from -1 to +3. When you roll, it’s 2d6+the relevant modifier. A total of 6- is a miss, 7-9 is a partial success, and 10+ is a full success. There are basic moves that everyone can do, as well as class (and for our purposes, race) specific moves.

If you’d like to see some games in action, I have two ongoing games here on the forums.

Do I need to be familiar with Pathfinder / Golarion / the Iron Gods Adventure Path?

Absolutely not!

Dungeon World is centered around the idea of us building the world together. This is something that works great when the players are already selected, but is more difficult for recruitment such as this. An Adventure Path gives us a simple place to start from. I do not expect that we will follow it faithfully, or even necessarily at all. If the group decides to veer off dramatically, we'll do that. The Adventure Path is more used here as a rough framework to give us a base to launch from.

Okay, what's the premise?

You will all be in a town in the land of Numeria known as Torch. The land itself is savage and dangerous, with ancient ruins, superstitious barbarian tribes, dark magic, and nigh unfathomable technological marvels. There are automatons, and at least one crashed metal mountain from the sky that people harness the metal from. Torch gets its name from an ever-burning and otherworldly fire, that sometimes erupts with flares and otherwise works as a perfect forge.

The region is ruled by the Black Soverign in name, but the real power is held by the Technic League. Even here in the town of Torch, they take a significant cut of the town's income as tithes. They openly accept slavery, and have reputations as being cruel sadists, and hoarding technological wonders.

The rest of the world is subject to what you write. Where are you from? What are your people like? Why are you here?

If you would like to read the established lore, you can download the Player’s Guide here on Paizo. For our purposes, it’s not necessarily canon, but it may give you some interesting ideas.

How do I apply?

For this game, you'll be using some custom Dungeon World classes that I've put together. You'll select a Race playbook and a Class playbook. This is slightly different from how Dungeon World normally operates. But for your Starting Moves you'll have the option of choosing some from the Race and some from the Class. Any you don't select can be taken as Advanced Moves when you level up.

I've left the Races intentionally vague, so when you choose one, think about what kind of stuff you want to be! Obviously be prepared to deal with problems if you're going with something absurd.

You don't need to make an alias or go too far into character creation. Let me know what Race/Class combination you'd like to go with, and tell me about the Race itself, and what your character is like. You can do some world building if it helps get your idea across, but I'm more interested in your character's personality. There's a fair amount of world building that we'll do together, and at this stage, I’m more curious who you see existing.

Here is the link for the Races and Classes. I’m also using these for my in person Rise of the Runelords inspired game - which is why the formatting is the way that it is, they’re intended to be printed as little booklets. Also since it’s my personal project, I shameless pilfered from other sources without credit - sorry.

Recruitment will be open for probably a week? Let’s say maybe next Friday? But if interest dies off / everyone has dotted submits before then, I may close it early (giving 24 hours notice, of course). And, of course, any questions, please do let me know!