darthcaesar Profile Blog Joined June 2010 United States 475 Posts #2 The back door into the gold is very interesting, curious to see what comes out of that ;D He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻

Versailles Profile Blog Joined December 2010 Canada 108 Posts #3 Let's be honest: it's no fire and ice map.



On a serious note, it looks great, prodiG. Can't wait to test it out.

phathom321 Profile Blog Joined March 2011 United States 999 Posts #4 Looks amazing @.@ Just out of curiosity, why did you remove the 5th base next to the gold? "Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L

Brettatron Profile Joined March 2011 Canada 158 Posts #5 Was excited to see the finished product ever since you posted that blog entry about it. Looks so good. Might just go test play it now!

prodiG Profile Blog Joined January 2010 Canada 2015 Posts #6 On October 31 2011 13:33 phathom321 wrote:

Looks amazing @.@ Just out of curiosity, why did you remove the 5th base next to the gold?

The map team and I talked about it and we decided it didn't flow right. The map team and I talked about it and we decided it didn't flow right. ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

EatThePath Profile Blog Joined September 2009 United States 3939 Posts #7 The way the alternate map splits is incentivized with the gold (and I mean specifically the proportions and distance to the gold), very well done! Thoroughly pleased with prodig's first map since going dark. =) Comprehensive strategic intention: DNE

Hawker Profile Blog Joined August 2010 United States 35 Posts #8 I like it. It has character. I must've hit it pretty close to the mark to get her all riled up like that, huh kid? - Han Solo

StereoDVT Profile Joined July 2011 United States 30 Posts #9 I haven't seen the other entries, but I've been really liking this map since you first posted about it. Really hoping this wins, it looks sick and having an ESV map considered for the official ladder map pool would be nerd chill material.



Already played on the unfinished version of the map, can't wait to try it out now that it's done. ESV TV Graphics | @StereoDVT | http://stereodvt.blogspot.com/

Haydin Profile Joined December 2010 United States 1451 Posts #10 Really like it. Can't wait to see some high level games played on it! aka ilovesharkpeople

Downside Profile Joined February 2011 173 Posts #11 This is what I see as a diamond level protoss player.



Looks like a lot a room for protoss abuse. Particularly the backdoor pathway from the gold. Looks like you could put a pylon up top hugging the rocks and then warp down onto the backdoor lane allowing you to attack from a position unavailable to other races in the early game. Also 3 bases all very close in proximity, with the added benefit of the nat being on highground that you can FFE on. Collosus would seem to dominate on this map as well. With so many cliffs around the first 3 bases protoss would seem to have a very easy time holding most all-ins. There are also a great deal of chokes making forcefields very strong both offensively and defensively.



Aside from that I see positioning tanks along the backdoor path to the gold to deny the nat as a real annoying thing terran could abuse.



I don't play zerg, but this map looks like a zergs nightmare. I don't mean to trash on the map, cause I think it's aesthetic looks awesome, and I'm just a diamond player, my understanding of how the map would work might not be that great.

prodiG Profile Blog Joined January 2010 Canada 2015 Posts Last Edited: 2011-10-31 05:17:52 #12 On October 31 2011 14:08 Downside wrote:

This is what I see as a diamond level protoss player.



Looks like a lot a room for protoss abuse. Particularly the backdoor pathway from the gold. Looks like you could put a pylon up top hugging the rocks and then warp down onto the backdoor lane allowing you to attack from a position unavailable to other races in the early game. Also 3 bases all very close in proximity, with the added benefit of the nat being on highground that you can FFE on. Collosus would seem to dominate on this map as well. With so many cliffs around the first 3 bases protoss would seem to have a very easy time holding most all-ins. There are also a great deal of chokes making forcefields very strong both offensively and defensively.



Not my first rodeo. Fixed the pylon warpin well before the map was even in beta. The majority of the cliffs aren't pathable so Colossus don't have much to abuse.



Aside from that I see positioning tanks along the backdoor path to the gold to deny the nat as a real annoying thing terran could abuse.

This is intended. If you let a terran player drop a pile of tanks in your backdoor are you actually going to blame the map?



I don't play zerg, but this map looks like a zergs nightmare. I don't mean to trash on the map, cause I think it's aesthetic looks awesome, and I'm just a diamond player, my understanding of how the map would work might not be that great.



Give the map a few tries and tell me what you think ;D

Give the map a few tries and tell me what you think ;D ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

Oldboysctv Profile Joined August 2010 Canada 58 Posts Last Edited: 2011-10-31 05:28:12 #13 what about pvp? since the main to natural doesnt have a ramp doesnt that mean that 4 gate will be dominate for that match up since it relies heavily on there being a ramp for ff's and vision?



great map, really creative i love the back door, and great all around expansions. zerg could take a quick third too and defend it against a protoss going ffe.



good size ramps and not out of the way so if zerg wants to flank they are able to do so in a decent amount of time, many different paths which is nice to see, good use of rocks also.



i would actually love to play on this map. There will always be better and worse players then yourself

KevinIX Profile Joined October 2009 United States 2462 Posts #14 Wow. As always a beautiful map by prodiG. Liquid FIGHTING!!!

Imb Profile Joined April 2011 Denmark 57 Posts #15 Looks great! Would love some pro matches on this map! :DD

Deshkar Profile Joined June 2011 Singapore 1236 Posts #16 This looks like a really great map!

McKTenor13 Profile Blog Joined November 2010 United States 1380 Posts #17 This looks like a really cool map. I'm afraid it may be a little terran favored with all the cliffs and high-ground, but I'd have to see actual matches on it to really tell. Good to see new maps coming out! If you can chill. chill. - Liquid'Tyler

ePLocust Profile Blog Joined November 2010 United States 573 Posts #18 On October 31 2011 14:08 Downside wrote:

This is what I see as a diamond level protoss player.



Looks like a lot a room for protoss abuse. Particularly the backdoor pathway from the gold. Looks like you could put a pylon up top hugging the rocks and then warp down onto the backdoor lane allowing you to attack from a position unavailable to other races in the early game. Also 3 bases all very close in proximity, with the added benefit of the nat being on highground that you can FFE on. Collosus would seem to dominate on this map as well. With so many cliffs around the first 3 bases protoss would seem to have a very easy time holding most all-ins. There are also a great deal of chokes making forcefields very strong both offensively and defensively.



Aside from that I see positioning tanks along the backdoor path to the gold to deny the nat as a real annoying thing terran could abuse.



I don't play zerg, but this map looks like a zergs nightmare. I don't mean to trash on the map, cause I think it's aesthetic looks awesome, and I'm just a diamond player, my understanding of how the map would work might not be that great.



Well as a diamond level protoss as well as Zerg player i actually think the opposite.



The additional pathways mean if a Zerg does an early pool there are more than enough pathways for them to attack through (after breaking the appropriate rocks of course). I am personally of the opinion that I would not recommend FFE on this map and as a zerg if i saw someone go for it those rocks by the gold would be a main focus of my early lings cause if he's unprepared for attack from that lane well.... gg. Also, if a Protoss neglects to kill a drone that slips down into that pathway... they may get surprised with a proxy hatch.



From my point of view I would think that it would favor Zerg slightly but of course I'll have to play it first to be sure . Well as a diamond level protoss as well as Zerg player i actually think the opposite.The additional pathways mean if a Zerg does an early pool there are more than enough pathways for them to attack through (after breaking the appropriate rocks of course). I am personally of the opinion that I would not recommend FFE on this map and as a zerg if i saw someone go for it those rocks by the gold would be a main focus of my early lings cause if he's unprepared for attack from that lane well.... gg. Also, if a Protoss neglects to kill a drone that slips down into that pathway... they may get surprised with a proxy hatch.From my point of view I would think that it would favor Zerg slightly but of course I'll have to play it first to be sure

Joeydixie Profile Joined August 2011 Canada 3 Posts #19 I think the map looks great and the back door gold is an interesting idea but I can't see this being balanced for zerg due to the lack of mobility and ability to get a surround. Get Money Get Paid

DeltruS Profile Blog Joined April 2010 Canada 2164 Posts #20 I love it! Looks like it has potential to either already be well balanced, or at least be balanced after a few iterations. http://grooveshark.com/#/deltrus/music

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