First time playing with the new tileset, I've a couple of reports in my findings, (Please don't take this with any hostility these are just my findings/opinion) It is my hope that I can improve this tileset with feedback.Fortress mode.1. I find it quite hard to know where I've designated plants to be gathered as there is no inverted tiles. You may simply have not got that far yet, but its quite an important one as I could designate across a river accidentally but I won't notice until its too late, when my dwarf drowns walking to the edge of the map to cross the "shallow" bit or runs into hostile wild creature whom think dwarves make tasty appetisers, fun but annoying2. Traffic designations are using the wrong icons High uses some form of small plant, while low uses a bee/mosquito, the Restricted designation works fine with a big R3. The embarking screen is very hard to navigate I find that a lot of icons blend in when I was using it. It's like "Oh this looks pretty" until embark no. 54 and you're like where are the humans!?. Why can't I find any elves!. Civilisation icons for example should be very clear and apparent.4. Dolomite walls look like they have gems inside them very confusing.5. The Green Jade clusters are missing an icon or are gems not finished? It just looks like a regular tile that's been coloured green.6. The cursor icon should still look like an X as in X marks the spot do a fancy X if you want art but please keep it an X It looks horridly out of place using a wheel from a ship that belongs in a sailing game.7. Ores should look like veins of ore not scattering little dots that should be used for gems, it needs to be distinguishable between the two http://i.imgur.com/1aNdyHy.jpg terrafirmacraft a minecraft overhaul mod is a very good source of how it uses ores vein styles of ore blocks8. Hunger/Thirst icons should look have a water drop/meat shank icon or something more distinguishable than blue/brown text bubbles which makes me think they're talking agreeably/arguably to each other9. Sand walls need to look different than sand floors, I can't tell which is which.10. Blaze vulture looks like a dogGenerally speaking the tileset is very much playable, the seasons really aren't as drastic as that screenshot shows, they're reasonably subtle which adds to the game.