Posted by Steve Halliwell

Fungus 3.7 has just been released on the Unity Asset Store and we wanted to take some time here to talk about some of the larger features that are being introduced. Some come as direct requests from forums, such as the WaitForVO option now available on Say Commands. Others, out of a desire to minimize and ease workflow hiccups observed among Fungus developers and newcomers alike. This post will give a brief overview of these additions and some of their use cases.

Firstly, a range of Fungus EventHandlers and Fungus Commands. These will allow you to have a broader range of simple responses and interactions in your games before you need to wrestle with c# scripts.

In 3.7 you can;