Way of the Sacred Mountain

Monks who follow the Way of the Sacred Mountain find themselves connected to the earth around them. They draw all their Ideals and Inspirations from the power of the Stoic Mountain.

Sacred Mountain Features

Monk Level Feature 3rd Peak Performance, Iron Palm Redirection(Ranged) 6th Patient Mountain Stance 11th Mountain's Wisdom, Metal Skin, Iron Palm Redirection(Melee) 17th Earth Shift, Mountain Burial

Peak Performance

At 3rd level, Monks who chose to follow the Way of the Sacred Mountain start to hone their bodies to match the might of a mountain.

With the rigorous training in mountainous terrain, you becomes acclimated to the harsh terrain of the mountains. When traveling on Earth based terrain, such as that found in mountains, you no longer suffer the penalty of difficult terrain.

You also train your body to traverse vertical terrain. You gain a climbing speed equal to half your movement speed. When Climbing up Earth based terrain, your climbing speed is doubled.

Deflect Missile Varient: Iron Palm Redirection

Starting at 3rd level, you learn to deflect incoming ranged weapon attacks. Unlike most monks who learn to deflect these missiles through dexterous means, you use your natural might to stop the incoming missiles.

You may use your reaction to catch incoming missiles. When you do so the damage is reduced by 1d12 + your Strength modifier + your Monk level. If you reduce the damage to 0 you catch the missile if it is small enough to hold. If you do so, you may spend 1 ki point in the same reaction to make a melee attack with the weapon or piece of ammo. You may attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a Monk Weapon.

When you reach level 11, you learn how to redirect melee weapon attacks as well. You may use your reaction to reduce the damage of incoming melee weapon attacks by 1d12 + your Strength modifier + your Monk level. If you reduce the damage to 0, you may spend a Ki point to make a melee attack with the opponents weapon. You are considered proficient with the weapon, regardless of your weapon proficiencies, and the attack counts as a Monk Weapon attack.

Patient Mountain Stance

Starting at 6th level, you start to learn how to manipulate Ki to take on properties of a Mountain. You may spend Ki on the following abilities:

Heart of the Mountain: When you make a Constitution saving throw, you can spend 1 ki point to imbue your body with the hardy resilience of the mountain giving you advantage on the Constitution saving throw. You may use this ability after you have rolled, but before you know the outcome.

Mountains Base: If the ground underneath you is Earth based terrain you may use your Ki to disrupt and shape the stone around you. You can use you Ki as a bonus action to create a circle around you of Dificult Terrain. The circle is 10 ft. for every Ki you spend, to a Max of 40 ft.

Mountains Wisdom

At level 11, The mountains start to influence not only you body, but your mind as well. You gain Tremorsense up to 90 ft.

Also, whenever you are in Mountainous Terrain, you gain advantage on Wisdom and Strength ability checks.

Eye for Excellence The Monks who follow the Way of the Sacred Mountain study many aspects of a mountain, including the ores that lay within.

Monks of this tradition know a fair deal of all metals that come from the earth. With the DM's permission, these monks may gain advantage on any check to discern a type of metal, or how much it may be worth.

Metal Skin

At level 11, you learn to harden your skin to protect against harsh attacks. As a Bonus action, you may activate this ability. When you do so, you gain resistance to Slashing, Bludgeoning, and Piercing damage for a number of rounds equal to your Monk level + your Constitution modifier. You may dispell this effect as a free action.

After you use this ability, you may not use it again until you complete a Short or Long rest.