Konnichiwa Survivalists,

Alpha 11 code named “Annihilation Release” is out and it’s by far our biggest releases to date!

The feature rich Annihilation update includes: Unity 5 with new standard shader reflection probes, , new ambient occlusion, new fog, new speed tree system, new sky system, new steam networking, new quality range system for guns, weapons, tools and armor, new gore block system, new player leveling system with crafting quality bonuses, random gen improvements with caves, roads on hills, new rivers, new bridges, and a new RG mixer xml, new high res zombies including feral, spider burnt, new blunderbuss muzzle loader and primitive bow, new high res first person hands and animations, many new locations including a huge hospital, 2 new grocery stores, a new larger bookstore, new larger hardware store, 2 new luxury cabins and an Indian burial ground. This is just some of the new features, content, improvements and bug fixes we’ve added.

Folks this is by far the largest update to date and as Mr. T use to say “I pity the fool” that don’t try this build. This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also there is a known issue that dedicated servers randomly crash when clients disconnect we’re still trying reproduce this problem.

Also if you are not getting the performance you’d hoped turn down chunk distance, tree quality, reflection quality and reflection distance and you should be able to achieve a better look and performance than Alpha 10.4

For a complete list of Alpha 11 release notes I pity the fool who don`t read it! It`s gonna be pure gold!

Official Alpha 11 Release Notes

Added

Added Unity 5 with many of its newer bells and whistles

Added new Steam networking and server browser enhancements

Added new Speedtree system with brand new gorgeous trees and bushes. The fidelity of the trees can be adjusted for quality and performance in menu/options/video/tree quality.

Added Unity 5’s global physical based shader system and refined all the art to take advantage of it. The fidelity of the system can be adjusted for quality and performance in the menu/options/video under reflection quality and reflection distance.

Added our own Screen Space ambient occlusion system that gives everything better shadows and weight and darkens caves and interiors

Added our own new water reflection that interacts with the standard shader

Added our own new custom high res better looking fog

Added new high res sky system with stars that can appear on clearer nights

Added a new quality range system for guns. The system allows players to find gun parts of varying quality ranges. The parts have 7 quality ranges with colored degradation bars including grey broken, brown faulty, orange poor, yellow good, green fine, blue great, and magenta flawless. Once the player collects enough parts and has read the right gun book unlocking a recipe he can assemble a working gun. The average quality of all the parts determines the quality of the assembled weapon. The parts themselves govern attributes like damage, accuracy, degradation rate, penetration, falloff range and in the future zoom level and knockback strength. This will allow for thousands of permutations of guns like a realistic Borderlands

Added the new item quality range system for tools, melee weapons and armor. Bow, crossbow, wrench, hammer nail gun, chainsaw, auger and clothing will come in a future update.

Added new player leveling system. The system increase your chances to craft higher quality ranged items at higher levels with +/- 50 degree of random quality. The system is basic a precursor to skill trees. The player currently will earn XP for activities like killing zombies, unlocking new recipes and crafting new recipes for the first time.

Added new locations including a huge hospital, 2 new grocery stores, a new larger bookstore, new larger hardware store, 2 new luxury cabins and an indian burial ground. Note some of these are Navezgane only and some are random gen only

Added new random gen underground cave system, new random gen roads on hills, new random gen biome transition dithering, improved random gen rivers, improved bridges over rivers

Added new high res first person hands and first person animations

Added new first person procedural camera system with procedurally based physics and inertia

Added new player safe zones set in the serverconfig.xml. The safe zones disable zombies in chunks for 5 in game hours if you don’t have a sleeping bag and are level 5 or under

Added new smoother iron sights system

Added new craftable primitive blunderbuss single shot primitive muzzle loader gun and blunderbuss ammo

Added new craftable new primitive bow and arrows

Added rare Tazas Stone Axe weapon which can be found in new rare Apache Artifacts Chests in caves and in indian burial grounds

Added new feral zombie to the game which has a chance for gun loot if you kill him

Added new on fire burnt zombie to the game. He has a chance to catch you on fire if he hits you

Added Fire Buff icon to Game which can happen from players hitting you with a torch, walking on lit campfires, walking on large ember piles and from on fire zombies striking you. Submerge yourself in water to douse the fire.

Added new high res spider zombie to the game

Added new Zombie Gore Block System: corpses decompose into a bloody terrain pile which can grow if more zombies die near or on top of each other eventually live zombies will use the gore blocks to cross over your spiked pits or jump over your fort walls. If the gore blocks are left alone the will eventually biodegrade.

Added Items made from cloth such as clothing can now be scrapped into cloth

Added cobblestone ramps that upgrade and downgrade like cobblestone blocks, and recipe to make them.

Added wood railing recipe

Added health storage crate and recipe

Added paper scrapping from skill books

Added Sniper rifle schematic

Added Hunting Rifle book

Added new plains ground texture

Added cash register loot containers to the stores and businesses

Added stone shovel and recipe to the game

Added new primitive sod recipe used to make sod houses

Added unattainable books to gate all weapon part molds. Weapon part forging may appear in a future update.

Added insecure downgrade path to player made storage crates

Added recipe for flagstone and wedge flagstone

Added dynamite held item and new dynamite bundle placed block models

Added shopping cart and shopping basket loot containers found in stores and businesses

Added flagstone stairs and recipe

Added small engine and auger blade to loot

Added snow roads and green metal 60’s and tip blocks to the game

Added green metal roof gable and inside corner wedge green metal roof

Added snow roads to snow biomes in RWG

Added auger recipe

Added handlebars to automotive loot

Added tooltips to category icons in server browser

Added new Steam voice proximity chat please test push <v>to talk

Added new flashlight model replacing the old one

Added snow blowing/drifting effect to snow biome

Added blowing sand/dust to desert biomes

Added casino token to the loot

Added shamway foods cardboard box loot containers and shamway crates that require breaking

Added wood stairs filled block shape WIP

Added new pill case looting sounds

Added window plug centered block shapes and unified boarding up existing windows and plywood filled windows in the world using a hammer and planks they now upgrade to one board, two boards, 3 boards and sheet metal

Added sportings good loot to shotgun messiah crates and reduced chance for full weapons to be found

Added new stalactites, moss and mushrooms to new caves

Added Generic Attribute system now usable on ANY item

Added snow zombie female sound set to the game

Added spider zombie sense sounds never had these in before

Added new iron shovel model

Added new sledgehammer

Added new system for arrows to fall with gravity

Added new custom burnt zombie sound set and added missing zombie sounds to the sounds mix xml

Added new audio mixers for impact bullet, impact general and block destroys to help with the overall mix. Note: this doesn’t fix shotguns shooting trees or chainsaw impacts overloading channels but it helps

Added recipe for bolts and arrows from femurs

Added burnt embers to burnt forest

Added hot embers to burnt forest terrain texture

Added you can now mine burnt embers and get bits of coal

Added zoom to player preview

Added new stun rules for zombies. (If your stamina is over 50 you have a 100% chance to stun a zombie and if your stamina is 50 or below it is your stamina level x 2.

Added edible mushrooms found in caves

Added all new firearm reload sounds

Added new give up time for static spawned and biome spawned dogs. They will chase you for about 20 seconds and give up unless they damage you or you damage them which results in thier give up time resetting. Note horde spawned dogs will not give up.

Added new Steam Voice Chat integration works only in proximity of other players press<v> to talk

Added english.txt entries for all camel cased missing items

Added a mouse-over ToolTip for the level progress in the character menu

Changed

Changed improved wellness feedback so the size of health stamina bars reflect your current top capacity along with sounds, screen fx, tooltips and character screen info to give proper feedback

Changed lowest wellness bottom capacity to 50

Changed respawning players should have full meters of health and stamina

Changed stack limit on weapon repair kits increased to 50

Changed driftwood can no longer be picked up, but has to be chopped like a tree. It cuts down much faster though

Changed recipe for aloe cream now requires four aloe plants instead of one

Changed antibiotics only raise your wellness by 1 on consumption instead of two. They still add wellness over time

Changed player made concrete and cobblestone walls drop destroyed stone when broken

Changed sped up making plant fibers from grass

Changed slowed down making plant fibers from yucca

Changed sped up crafting of metal trussing

Changed sped up stick crafting and increased yield

Changed increased stack limit of paper to 250

Changed sped up gravel crafting time

Changed updated normal maps for storage crates

Changed roaming hordes now are small on day 1 and get bigger and nastier up until day 7 then the cycle restarts. On day 6 there are roaming dogs, to help cue the player that the next day will have the feral hordes coming. Day 7 roaming hordes are now full nasty ones containing cops, dogs and hornets, like the wasteland spawns use. Day 8 should restart the cycle, with roaming hordes being very small and easy

Changed Integrated menu into one game scene which speeds up game load times and allows video and audio options to be changed from in game now

Changed corpses now carry “junk” loot and gun parts and ammo

Changed nerfed food found in purses

Changed all firearms now require a book or schematic to craft

Changed all firearm part molds can no longer be crafted but are still in the game. They might be exposed later when skill trees are implemented.

Changed aligned sniper barrel icon to look better when on the crafting table

Changed optimized pine forest and changed spectrum

Changed removed spider zombies from general spawning. Now when you see them they will always be scout zombies which can summon a horde if not killed quickly

Changed thickened grass textures

Changed added new chrysanthemum texture

Changed pine forest has its own color spectrum

Changed metal shovels dig faster

Changed increased how much a small rock repairs a stone tool

Changed improved plains grass and color spectrum, adding red dawn

Changed optimized distance checks in all areas of random gen

Changed removed grass blocks from all barns so they display native terrain

Changed all roads in random gen snow biome use snowy road texture

Changed Dynamite no longer adds structural stability when placed and does not stick to walls or ceilings

Changed removed coal torch item

Changed: Minerals always survive stability crashes

Changed all non item data is removed from items.xml and put into the newly created misc.xml

Changed all of the spectrums

Changed the focus box on torches/candles to no longer show

Changed recipe of stone axe to use small stones instead of sharp stones.

Changed crossbow bolts use small stones instead of sharp stones

Changed removed sharp stone recipe, they are no longer used in the game, use small rocks instead

Changed all recipes using grass to use plant fibers

Changed removed rocket launcher from game until it can be better integrated

Changed now the sun now orbits realistically based on the local latitude and time of year

Changed made new Bookstore Bookcase thats a little less generous with book loot and thinned bookcases in both bookstores

Changed crossbow now requires forged metal and leather strips in its recipe

Changed added all ranged weapon fires to the sounds.xml and gave them full volume

Changed rivers to no longer have their own biome

Changed biome water levels to match river

Changed rivers now sometimes feed into biome lakes

Changed lowered the footstep overlay volume for the feral, snow and burnt zombies

Changed STATS is only written of a connection is successful

Changed improved wellness feedback health and stamina meters are the size of their capacity, meter added to character screen with current amount and full capacity, sound effects, gui gow and new messaging for state changes

Changed iron pickaxe recipe to use only 3 ingots

Changed riverbeds to dirt

Changed removed coal spots from burnt forest

Changed femurs have no degradation and can now be stacked to 10

Changed nerfed feathers in loot since you can craft more from one feather now

Changed removed degradation from torches and you can now stack 50 of them

Changed tweaked damage of stick and femur

Changed stone doesn’t break when falling

Changed hub spawn chances

Changed added new shotgun and sawed off shotgun sound fx. They also now play random variants

Changed removed tungsten from mining until we can find a good use for it

Changed potassium Nitrate ore only gives you 5 Potassium Nitrate Powder instead of 10

Changed coal ore only gives you 5 coal pieces instead of 10

Changed junk loot now has more stuff in it, and trash now uses junk loot so there is a greater chance of finding something good in garbage

Changed default spectrums have no purple and less fog

Changed updated light intensities for prefab lamps brighter

Changed players can use the f key to toggle on one at a time mining helmet or equipped flashlights. Note: This will work with upcoming weapon flashlight attachments in A12

Changed Zombies now run based on sunAngle rather than “time”

Changed removed unused inventory tab removed from the characters inventory GUI

Changed reduced dogs and stags FOV from 330 to 180 they shouldn’t see you as easy now

Changed increased spawning in forests and desert biomes

Changed: Increased distance of player spawn from wasteland biome edge

Changed: Decreased non central wasteland hub spawning to 5%

Changed gun crafting times to 5 seconds since the player takes them apart frequently to do upgrades

Changed Stamina use for all tools and weapons is now 8 per swing

Changed stone axe and fire axe are worse weapons and better tools

Changed protection value scale to be more easily readable

Changed protection values to drop trailing decimal points

Changed logic on bow

Changed Reduced degradation on mp5

Changed reduced frequency of hungry and starving penalties and reduced how fast you die when starving

Changed liquids can no longer debuff players while burning. First aid kits and bandages do though.

Changed unified all guns now have 4 parts to recipes to work with the new gun quality system

Changed spike trap damage bounds and amounts for players and zombies

Fixed

Fixed burn time on wooden stairs

Fixed Dog plays death animation immediately when killed, not delayed after the attack animation completes

Fixed Diersville Trees Drop Multiple bundles of wood

Fixed enforcer magazine can be converted to paper or burnt

Fixed zombies will now follow you down a shaft up to 20 meters deep, they should be better about finding you underground

Fixed reworked network communication for forge to decrease item loss and dupe bugs

Fixed a campfire exploit bug

Fixed bug where biome deco random Loot containers were rotated wrong

Fixed bug where sometimes if you were hit while looting: Loot timer stops but can’t move

Fixed various clothing items that could not be scrapped into cloth

Fixed spelling on vegetable stew english.txt

Fixed backpacks dropped in doorways cause nullref when attempting pickup

Fixed save games should now always match their original game mode

Fixed dedicated servers now default to drop nothing on quit to match default settings

Fixed feral mode icon in server browser at wrong position

Fixed servers not properly receiving client data

Fixed Server browser: Feral mode active icon at correct position

Fixed game server not shutting down when switching to main menu

Fixed entity draw distance to match chunk draw distance

Fixed Server Browser page buttons displaying wrong state when filtering for server name

Fixed relooting empty containers rolls loot

Fixed auger duplicating items on MP game

Fixed exception when dying/respawning

Fixed campfire repair exploit

Fixed bug if inventory full, items get lost on pickup

Fixed crops vanish on pickup if only free space in toolbelt

Fixed auto-equip destroying items

Fixed the seam between the curtain top and bottom halves

Fixed timing on zombie crawler attack

Fixed background of item names in recipe preview is too small

Fixed splitting a stack after crafting makes you lose half

Fixed smells work, but tooltip is wonky

Fixed decayed brick block models drop nothing

Fixed some UI textures are influenced by texture resolution settings

Fixed character rotation bug in Inventory UI

Fixed camera track offsets for both mirror and character creation

Fixed barbed wire does nothing

Fixed wood spikes don’t work most of the time

Fixed server pushed config files remaining loaded

Fixed food items with negative hydration allow for going over the hunger cap

Fixed can’t break down bullets

Fixed scrapping dupes items

Fixed disappearing gun part bug

Fixed can’t scrap cooking pots

Fixed learn on craft isn’t working correctly

Fixed Cook Button resets progress of cooking

Fixed Cook Button resets progress of cooking Fixed canned water still superstacks

Fixed Campfire shift click item loss

Fixed similar recipes (output) cloning ingredients when using craft list

Fixed Navezgane and random gen map info descriptions

Fixed persistent profile game menu description

Fixed iron armor can be repaired

Fixed floating decals

Fixed persistent profile game menu description

Fixed replacing parts in a gun loses all ammo

Fixed player dropped backpacks are breaking from zombies

Serverconfig.xml, Multiplayer and Modding

Added new playerSafeZoneTime and playerSafeZoneLevel perimeters. The default for each is 5 and here is how they behave. playerSafeZoneTime= 5 Controls how many in game hours it takes for zombies to spawn in chunks around players who do not have a sleeping bag placed playerSafeZoneLevel = 5 Players who are at this level or under will spawn in safe zones if they do not have a sleeping bag placed If you always want safe zones set the level to 60 If you don’t want safe zones set both parameters to 0 Note players who spawn near other players will still get zombies

Changed default permission level for commands not explicitly given in serveradmin.xml is 0

Changed default permission level for users not explicitly given in serveradmin.xml is 1000

Changed refactored materials.xml to use new xml format

Changed removed serveradmin.xml, will be auto created in save game folder, and only loaded from that location

Added reload serveradmin.xml on external changes to file, save it on changes made by the game admin commands

Changed banning a player who uses family sharing also bans the owner of the license

Added stat output to client log

Changed format of items.xml to get closer to the “common” 7DTD xml format

Server config: DropOnQuit: Allowing both Nothing and Everything as Standard values

Print kick reason to log on clients

Changed permission level for commands in serveradmin.xml applies to all variants of that command (e.g. “lp” also affects “listplayers”)

On dedicated servers print stats to log only if there’s at least one player online

CM command now also enables fly mode

bat: Assigning a different name to the logfile on each start, keeping only 20 most recent logs. No longer trying to start PuTTY / Telnet

Allow connecting to “localhost”

Connecting to a dedi by IP stores the server in history

Filter BB codes from player names in chat / scoreboard / map screen

Filter BB codes from player sent chat messages

Allow BB codes in “say” command for colored server messages

Added a new random gen mixing xml for modding the game and controlling some of the random gen world features

Known Issues