After a little bit more tweaking, we settled on the effect.

Thank goodness.

The boss transition is going to be handled similarly, as is the final boss transition. That’s not to say we’re throwing the final dungeon together - we aren’t - but we are trying to get as many effects into the game as we can so it’s one less thing to do. Things like these are usually considered polish, but in this case it’s something we’ve wanted for a long time. After the two boss transition effects are done, we’ve got all of the screen transition types finished.

Exciting stuff! Thanks as always for reading, and we’ll see you on Sunday the 15th.