[GAMEPLAY]

– Adjusted the radius at which incendiary and smoke grenades interact.

[UI]

– Loading screens will now display the icons for maps that have item collections associated with them

– In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings.

– Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match

[MISC]

– Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456XXXX). Tournament production casters who launch the game with the “-interactivecaster” command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV.

– Upgraded runtime libraries to use the latest Steam SDK.

– Fixed a frequent crash during map loading while the game was minimized.

– Various weapon CPU optimizations.

– Added flavor text to Chroma Case weapons.

[MAPS]

-Mirage

–Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position.

–Moved a prop to make peeking into palace easier, CT side.

–Removed a strange boost in bombsite A.

-Nuke

–Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site.

-Overpass

–Rerouted entrance into upper park from bombsite A.

–Changed mid cover in bombsite A, corners can now be shot through with rifles.

–Changed cover in T side of upper park.

–Moved T spawns forward slightly.

–Moved bombsite A plant zone up slightly.