



twitch.tv/foxtactics





Please note all of these videos are without the last link in my setup, using a 5l atm, when i get 6L it will be Inc AoE and it will be a huge difference.



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Sorry for the looting :), wasnt planning on uploading this.

08:30 is locking the 2 gorge bosses in place, they try to get away but get sucked back in, and beyond boss shows up at 12:00, but get quickly obliterated, note that this is without AoE gem , and will probably be the final gem in the 6l setup.

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Just a general idea: Vortex is a very cool skill but i get the feeling im chasing mobs around sometimes and by using Empire's grasp we want to keep the monsters in the damage zone to increasing our clearspeed by sucking in stragglers instead of running after them to much and it also locks bosses and exiles in place hindering them from moving around or leaping at you.



Blade vortex seems to do more dmg or hitting faster when using empires grasp and i couldnt figure out why, so im just gonna repost what he said:



OnyxMelon: It's probably that you just spend less time hitting the monsters that are further away. If you run at 1 blade diameter per second and run in a straight line past a stationary monster at 3/4 of your blade radius from you when closest, you will spend 0.66 seconds hitting it, but if you run in a straight line past a stationary monster at 1/4 of your place radius from you when closest, you will spend 0.97 seconds hitting it, dealing about 46% more damage.





Goals With the build:

* So how do we get out of the 4L that is empires grasp? Easy, we move the skill out of the gloves and build jewels with knockback chance instead, same concept, but now we got a 5-6L to play with..



*Making it being able to run pretty much every map mod available, vuln with phys reflect? No problem. Just did this 5 min ago on a necropolis and was surprised myself.



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Pros & Cons



Pros noted so far:



* Most bosses are trivial with this build, even beyond bosses except the vaal DD one.



* Some bosses\exiles can't even hit you since when you vacuum them you end up behind the starting point of a lot of projectile spells, such as merviels ice spear. Never been hit by it. This is probably a bug?



*Having a Power charge on critical blade vortex linked with cwdt + duration is excellent for keeping power charges up with this build, it lasts for 13 seconds.



* Whirling blades + fortify is the best possible synergy with this build.



Cons noted so far:



* Vacuum all the lightning warp totems that spawn on certain bosses is NOT a good idea, still easy if you can grab the boss and drag him around and the lightning warps will follow.



* It is a semi melee build so you have to build very nice defensive stats, the 4% life leech that comes along this build makes that much easier though.



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Shitty jewels for testing purposes:







Tree: The tree is also not optimized so dont judge me on this :D, still work in p

Skilltree https://www.pathofexile.com/passive-skill-tree/AAAAAwAAA-4EBwSzBUIHHghnDkgPqxEtEZYVuBXtFr8c3B2-JIsmlSj6KgsqOCycLagy0TOHNZI2PTpYOuE8BT1fPydBh0GWRUdJUUrITLNSU1S9VUtVxlltXEBd8l-YX7Bh4mKsbIxtbG6qb55wUncHe8N8g4LHguSDCYPbhG-ExYUyhxOJ04qvjDaPGo_6kBGVLpYylouXlZf0m7WcpJ2qn9-iAK6zsZC1SLXytz631riTuZO-gL68wGbDCcM6yFvKSs8y0B_Q9dRC1bnYvdtZ6-7r9e987-vwH_DV8h3yRfno_go=





stuff will look realllly wierd cause im moving stuff around all the time.

Using all kinds of crap atm and really good stuff, some are not final, such as rings, boots, belts, amu, helm, weapon.



Gear:







BUILD TO DO LIST:



Run Hatred

FIX JEWELS

Placeholder for testingPlease note all of these videos are without the last link in my setup, using a 5l atm, when i get 6L it will be Inc AoE and it will be a huge difference.------------Video: http://www.twitch.tv/foxtactics/v/30578700 Killing the Whakawairua Tuahu bosses fairly easy, some misstakes made in the beginning of the cold fight, slippery bastard :D.------------------------Video: http://www.twitch.tv/foxtactics/v/30594097 Doing a necropolis tier "11?" map with phys reflect and vulnerability. Bit surprised myself. Ends with me dragging merviel around while avoiding water tornados.------------------------Video: http://www.twitch.tv/foxtactics/v/30517169 A gorge playthrough: Double boss, -% max res and a beyond unique shows upSorry for the looting :), wasnt planning on uploading this.08:30 is locking the 2 gorge bosses in place, they try to get away but get sucked back in, and beyond boss shows up at 12:00, but get quickly obliterated, note that, and will probably be the final gem in the 6l setup.------------Just a general idea: Vortex is a very cool skill but i get the feeling im chasing mobs around sometimes and by using Empire's grasp we want to keep the monsters in the damage zone to increasing our clearspeed by sucking in stragglers instead of running after them to much and it also locks bosses and exiles in place hindering them from moving around or leaping at you.Blade vortex seems to do more dmg or hitting faster when using empires grasp and i couldnt figure out why, so im just gonna repost what he said:OnyxMelon: It's probably that you just spend less time hitting the monsters that are further away. If you run at 1 blade diameter per second and run in a straight line past a stationary monster at 3/4 of your blade radius from you when closest, you will spend 0.66 seconds hitting it, but if you run in a straight line past a stationary monster at 1/4 of your place radius from you when closest, you will spend 0.97 seconds hitting it, dealing about 46% more damage.Goals With the build:*Making it being able to run pretty much every map mod available, vuln with phys reflect? No problem. Just did this 5 min ago on a necropolis and was surprised myself.---------------------------------------------------------------------------------------------------Pros noted so far:* Most bosses are trivial with this build, even beyond bosses except the vaal DD one.* Some bosses\exiles can't even hit you since when you vacuum them you end up behind the starting point of a lot of projectile spells, such as merviels ice spear. Never been hit by it. This is probably a bug?*Having a Power charge on critical blade vortex linked with cwdt + duration is excellent for keeping power charges up with this build, it lasts for 13 seconds.* Whirling blades + fortify is the best possible synergy with this build.Cons noted so far:* Vacuum all the lightning warp totems that spawn on certain bosses is NOT a good idea, still easy if you can grab the boss and drag him around and the lightning warps will follow.* It is a semi melee build so you have to build very nice defensive stats, the 4% life leech that comes along this build makes that much easier though.---------------------------------------------------------------------------------------------------Shitty jewels for testing purposes:Tree: The tree is also not optimized so dont judge me on this :D, still work in pstuff will look realllly wierd cause im moving stuff around all the time.Using all kinds of crap atm and really good stuff, some are not final, such as rings, boots, belts, amu, helm, weapon.Gear:BUILD TO DO LIST:Run HatredFIX JEWELS Last edited by FoxTactics on Dec 20, 2015, 6:31:53 PM Last bumped on Mar 10, 2016, 2:36:02 PM