Originally Posted by Gorf Mon Jul 30, 2007 2:37 PM Originally Posted by

-snip-

All three of those systems were comparable, just one was stronger in one area then the other.

The PSX kick balls in poly count. It is also a lot easier to code for one processor than two or three.

Why Sega thought nine processors was even necessary is beyond me. Use the 2 SH2's wit a VDP

each on sepereate ram buses. Or at very least allow both chips to run out of main simultaniously.

The Jag can do this much at least.



The Saturn is better then PSX at 2D and I bet with the right coders even the 3D in the sense

of polygon features. Again that quad only polygons in hardware is just plain stupid. Triangles rule! Well at least they did not screw this up on the DC.





The Jaguar is balance between the two and more a computational beast. Jaguar gives you

quality not quantity. The best of both worlds just not as much on the screen as either. However

the OPL and Blitter wil toast either system in 2D in shear objects on the screen. You'll never

see this as the OPL is only limited by buswidth and memory...It works out to about 3000 128

x 128 x 16bit sprites but then you are left with little bus to do much of anything else.



The one thing that stands out with the Jaguar, is even though you'll never reach the polycounts

and the framerates with those poly counts of other systems, nothing beats its flexibility until the next

generation.





The N64 is amonster locked ina box of bad hardware decisions. There is so much untapped

potential from the chipset but you wont ever see it because the design is limited.

Not unlike the JAguar which ifyou put the Tom and Jerry in another design, it would have no

trouble keeping up with the