What This Mod Adds:

What This Mod Modifies:

Installation



Uninstallation



Compatibility





FAQ

Future Plans:



SPECIAL THANKS TO:



This mod adds 69 real-world medications and drugs to The Commonwealth. You may also find that some drugs give you visual effects; from a nice heady euphoria to a disconcerting and sickening dissociative effect. Be careful what you take and when you take it. A few positive effects may be the death of you.*NOTE* There are a few items in this mod that have only negative effects. That is not a bug; they are supposed to be that way. They are place holders for one of the modules I will be adding in the near future.-22 real world medications-47 real world illicit drugs-Custom textures for most added items-Visual effects for euphoria, hallucinations, psychedelics, and dissociative breaks-3 recipes for crafting-Leveled lists for each of the items added-A quest and a script to manage the visual effects-A few leveled lists so the added items can be found in loot boxes, bosses, vendors, followers, and doctors-Modifies the base game addiction manager perk so that the addiction effects workCheck under the "Articles" section for a list of added drugs and their effects.NMM: Just activate.Manual: Drag the contents of the archive into your data folder and activate in the In-Game Mod menu.1. In game, open up the console with the "~" key.2. Type "CompleteQuest xx002EE9" (where "xx" is the location of this mod in your load order).3. Make a save.4. Uninstall the mod.5. Start the game and make another save.6. Play on.*WARNING* If you install this mod on an existing save it WILL reset all containers modified by my mod. You have been warned.-Compatible with all DLC-Valdacil's Item Sorting patch available-Wasteland Imports patch availableQ: Will this break my game?A: Most definitely.Q: Seriously?A: No. That would be awful.Q: How many new items does this mod add?A: Oh, I see. I'm dealing with someone who didn't read the beginning of this page.Q: Well, how many?A: *Sigh* 69 consumables plus 2 misc items.Q: Hehe... 69?A: That's not a question.Q: I see there is a quest attached to this mod. Why?A: The quest is what manages the visual effects from taking drugs.Q: What about scripts? I hear scripts could tear a hole in the fabric of space.A: There is one script in this mod for visual effects. It won't break your game. If it weren't for scripts, we wouldn't have this lovely game to play.Q: So you just sat around for 2 months making this shit box of a mod?A: Yes. I just want to be loved.Q: So this mod is you tacit endorsement of drug use.A: Absolutely not! I wouldn't never tell anyone to do any drug ever.Q: When will you be updating this mod?A: Well, whenever I have time. I am starting a business and try to spend my free time making mods.Q: Sounds like a half-assed excuse.A: Mostly.-Additions will be made as modules-Adding A LOT of "Chance Fail" tags to looting so one does not loot 3 containers and have 8000 caps worth of chems.-Making a cigarette module that adds many brands and new textures (60% done)-Making an alcoholic and non-alcoholic drink module that adds many brands and new textures(40% done)-Making a recipes module (0% done)-Adding smoking animations (80% done)-Adding an ammunition module for dosing up your syringer-Adding new smoking/inhaling/ingestion/injection implements (bongs, pipes, etc) (10% done)-Adding an overdose monitor (10% done)-Adding any more crafting recipes that are done through the Pipboy instead of the crafting bench (30% done)-Building compatibility patches (as I deem needed)Bethesda – for ruining my social lifeThe xEdit Team – for the best tool for building mods stillGopher – for piquing my interests in moddingSomeguy2000 – for creating some fantastic mods and then completely disappearingNukaMage - for the awesome CK tutorialsGeneralLuBu - for scripting assistance when I was about to stick my head in a fryerThoraldGM - for scripting assistance when GeneralLuBu was ready to stick my head in a fryerrdtg - for holding my hand while I suffered through textures, meshes, and materials