Unaware Users:

scald

Scarf Users

Naturally Fast Mons that can Outpace +1 Adamant Gatr

Weather Users

Building with Gatr

Offensive Hazard Setters

Electric Checks

Grass Checks

Pursuit Users

So I have played around 150+ games using Gatr and have spent most of that time floating in the 1500-1600 ranking so I feel like I have a decent grasp on how Gatr has affected the meta and matches up against some common competitive builds.I think it is pretty universally accepted that the DD+3Atk set is the most effective set, however I have played with Sub SD, double dance, and even an agility special set for the memes. I think the DD+3ATK Set is the strongest immediate case for why Gatr could be banned, but I can see the other sets start to be used more once the RU tour scene developed since it is one of those mons that can cost you the game if you mispredict it's set while playing against it.While there are several soft checks to gatr and ways to revenge kill, I think to showcase just how difficult this monster is to switch into, I should first list its "hard counters". Keep in mind, for most of these I will be considering gatrs most common moveset: (252Adamant | Waterfall, Ice Punch, Crunch)can switch in to ice punch and take 51% max, meaning with leftovers it can either try to spiky shield+leech seed up, or if it is carrying the rare wood hammer, can OHKO gatr with this. Keep in mind that if ches it brought in on the SD Gatr set, Gatr can +2 on the switch and potentially OHKO with ice punch.in my opinion in the most reliable bulky water answer to gatr. With its naturally fantastic defenses and access to haze and reliable recovery, Milotic can take minimal damage from Gatr's crunch (29-35%) and Toxic/Scald burn while hazing gatr if it tries to set up.not only helps against gatr teams by removing hazards that are so commonly associated with Gatr, but also by being able to switch in and take 40% max from unboosted crunch and recover/haze/scald burn similar to how Milotic would play vs gatr. While mantine has more overall utility, it doesnt have the same defensive bulk that militoc does and can be overwhelmed by gatr more easily, especially if it's coming in on rocks.lolis an extremely extremely solid counter to gatr, resisting every common move (other than EQ which doesnt to jack shit anyway) and being able to rest up, phase out or even burn Gatr. However, my opinion is that if people are really resorting to using poliwrath in this metagame, then that is an early sign that gatr is putting an unnecessary teambuilding limitation on the tier.is pretty garbage in my opinion and is the ultimate momentum killer. However, no one can deny that it doesn't fear any of gatrs attacks and can recover,, or toxic similar to Milotic and Mantine.is a great set stop to set up sweepers. However, with Sheer Force+LO boost Gatr can still chunk quag with waterfall (42-50%) and put huge pressure on this passive unaware fuck. I've found knocking off/burning quag early game allows gatr to pretty reliably 2hko quag on the switch in if any kind of hazards are up.Now that we've covered the most common "counters" to gatr, lets quickly go over some of the checks I have seen running around on the ladder.Weather users (Mostly Sand/Sun) struggle to play vs gatr since unless your weather is already up, you are probably going to have to sack atleast 1 pokemon to get your weather in since Gatr can easily deal with Torkal and Gigilath.Now that we've reviewed some of the common "checks" for Gatr, it could be argued that this mon does have several viable answers that can fit on any team. Please note that these are just some of the most common checks ive seen on the ladder and this list could probably be expanded depending on how strict your criteria of "check" is, and if you were to extend the list to otherwise non viable mons.One of the reasons I have enjoyed using Gatr so much is because of how easily it fits on offensive builds. Below I'll list some of the mons I have had success in pairing with Gatr.Lets be real, what offensive threatappreciate entry hazards? Entry hazards can help tip the scale on the "counters" that can otherwise justswitch into gatr and recover off damage. I prefer spike stacking over rocks with gatr since they can rack up more immediate damage to the common bulky water checks that would normally comfortable switch into gatr.Electric checks becoming so much safer when you already have a +1 Gatr on your side of the field. Unless someone has balls of steel, they're not clicking anything BUT the SE electric move with their scarf Rotom-Cut when they bring it in to revenge.I'll admit, I've really only managed to fit either Herracross or Salazzle on with Gatr, but in theory grass checks are very useful to have with Gatr just because of the prominence of scarf grass types (see above)Pursuit users are great to help force Gatr's checks down to a percentage of health where they can no longer safely switch into Gatr. The issue i've found is that most of the common pursuit users do not necessary threaten Gatr's checks enough to reliably cause them to retreat. Using pursuit to eliminate Gatr's frailer offensive checks has been the most effective use of this move in the experience.Ok, that about sums up my analysis on Gatr's impact in the meta. There's probably alot of things I neglected to mention here so feel free to add on & critique my synopsis. Thanks for reading.