The swordmage class, complete with 25 advanced moves .

. New armor, dungeon gear, and an artifact: the black blade.

A director's cut with questions to ask yourself when rolling up a swordmage, explanations and suggestions for some of the moves, and some extra moves that didn't make the original cut.

Another Note: If you purchase using the PayPal Buy Now button, we will also send you a complimentary copy through DriveThruRPG. Please allow up to 24 hours for delivery, though it usually ends up being at most eight (depends on if you buy it after we've gone to bed).

is out (and has been added to the All of the Playbooks and Adventuring Party bundles).Though it drawsinspiration from the 4th Edition class of the same name, it isa line-by-line conversion. It's essentially fighter/wizard hybrid that uses their magic to make ranged attacks, bolster their melee skills, and resist magic.As you level up you can teleport (and slice open tunnels through space, allowing allies to follow suit), charge your weapon with elemental energies or wield it with your mind, explode everything around you, use your magic to protect you and others from harm, store someone else's spells for use later, or wield two weapons at once.If you check out the preview over on DriveThruRPG, you can see the entire core class, plus some of the advanced moves. More than enough to to try before you buy, for at least a few levels.Two are letter-sized character sheets that use our new character sheet layout . One has a completely blank gear section, while the other fills in the initial choices if you want to just check some boxes and start playing.The other two are digest-sized books, one in color, the other in black and white (to make it easier to print off at home if you want). They both contain: