I'm not quite sure what's being said there I don't really remember typing that but in any case. My issue was never with him being able to be offensive and defensive. I was actually fine with all of that, especially because archer was one of the lower damage rogues and in taking a warrior-mage-rogue combo with the archer, your damage was actually lower as a team and as such his offensive/defensive capabilities worked very nicely anyway. If they weren't offensive the teams damage would've been extremely low so I'm actually fine with all of that I never raised an issue with it.



My main issue with the archer is that two of them (with evasive) is too strong. Flat out too good. The idea of a support rogue I loved, but not in the way that it was SO good there was no point in picking any other method of healing for topping up the group. And having two of them with evasive was just crazy. Changes had to be made, but I do admit maybe fiddling around with him in some way to make him still support but not as strongly as before could've been better here. (Although I'd like to add I have no immediate ideas on how that should be done, I'd need to think on that one). Whatever happened, he couldn't go on as he was, without perk changes.







The whole DM heal thing I don't really care about. What I meant by saying it was overused is that actually I think there is more viability in stuff like Freeze than is generally given credit for. I admitted it before and I'll admit it again: I was too quick to praise the nerf to it initially. I havn't got enough experience as far as this one goes to really make too many claims about it.







The whole thing comes down to this: Some imbalance is fine. It's not trying to be a competetive game, that's cool. Imbalance to the point you have to go out of your way to make sub-optimal choices to deliberately make it harder for yourself because playing the best thing you can find is too strong, isn't good. The player should be in the position of being forced to make choices of play-style in how to fulfill a role - but not be punished for each choice because they all perform competitively with each other, just in different ways. The archer didn't do this. It was the best way to top up your group and provide healing, and picking more than one of them was too good.