Total War: Warhammer 2 will have a brand new DLC tomorrow. Known as The Hunter & The Beast, the DLC/Lord’s Pack will introduce two new legendary lords — Markus Wulfhart and Nakai the Wanderer. The former leads the Empire’s expeditionary forces on Lustria and he’s the subject of this mini-guide. Will Markus Wulfhart be able to find the Legendary Hunters? Or will he be forever lost in the harsh jungles of this strange continent?

Note: You can also check out our Total War: Warhammer 2 – The Hunter & The Beast guides and features hub for more info.

Total War: Warhammer 2 – Meet Markus Wulfhart

In Total War: Warhammer 2, Markus Wulfhart’s faction is called The Huntsmarshal’s Expedition. As the leader of the Empire’s scouts, he’s responsible for voyaging into the unknown in search of new lands and treasures for Karl Franz’s domains. Wulfhart is playable for both the Vortex Campaign and Mortal Empires if you own The Hunter & The Beast DLC.

Note 1: Markus Wulfhart doesn’t partake in the actual race for the Vortex mechanic. He has other goals in mind during the campaign, though you’re free to impede the progress of other factions.

Note 2: From time to time, you’ll be told that a lot of hunters have left the mainland to join your expeditionary force. You’ll be asked which Empire province to support. Although it won’t make a difference when it comes to the actual Elector Counts system, you can repeat the same province choice to earn particular bonuses (such as gold or units). There will be a consequence, however, such as less gold earned for a few turns or an instant increase in hostility levels.

Markus Wulfhart’s unique traits:

+50% ambush chance (Lord’s army)

+50% ambush defense (Lord’s army)

-50% upkeep for archers and huntsmen units (Lord’s army)

+3 recruit rank for Huntsman General lords (factionwide)

-40 diplomatic relations with Lizardmen

The Huntsmarshal

Wulfhart’s campaign progression is vastly different compared to your old romp as the Empire in the first Total War: Warhammer game. As an expeditionary force, Wulfhart’s faction cannot confederate with other Empire lords.

Your starting position in the Vortex Campaign is at the Scorpion Coast. Your simple hovel only has eight building slots, so I’d suggest you start making a push to The Awakening or Itza, both of which have ten slots.

Wulfhart only has access to just the most basic units such as archers, spearmen, and swordsmen at the beginning. He does start with a unit of huntsmen and war wagons.

Wulfhart has a couple of methods to gain better units throughout Total War: Warhammer 2‘s campaigns. The first is through the new Imperial Supply system that’s only available for the Empire’s Huntsmarshal. The second is, of course, via upgrading your settlement buildings. However, certain buildings will be locked depending on your Emperor’s Mandate level or “acclaim.”

Wulfhart’s Skills



Markus Wulfhart also has a unique skill called Focused Shot which is good for larger monsters or armored combatants. This fires a long-ranged arrow at the target to deal tremendous damage. The problem with this skill is that you need a clear line-of-sight at the target. Sniping gigantic Dread Saurians or other dinosaurs would be no problem. But, trying to shoot a single lord that’s in the middle of densely packed units can be problematic.

Note: Wulfhart can also obtain the Amber Bow unique weapon from a questline. You can check our Amber Bow mini-guide on how to complete the quest steps.

Upon acquiring more skill points, Wulfhart can replace this skill with Executioner which is a more powerful version. The Hunter & The Beast‘s new legendary lord for the Empire also has a few nifty passive skills:

Sleight of Hand – “Double Shot” ammunition/extra projectiles for huntsmen units; reduces reload time by 8%

Telescopic Aim – increases range by 12%, enabled “Sundering Attacks” (armor-piercing)

Grand Huntsmarshal – all units in the Lord’s army are immune to psychology and have vanguard deployment

Huntsman Generals

Wulfhart can recruit various lords such as the General of the Empire or Arch Lector at the start of the campaign. He can also recruit the Huntsman General lord. These leaders are more suited for ranged combat (with a number of skills that boost missile damage, extra ammunition, or ones that provide snares and crowd control).

Huntsman Generals can throw an oil flask at enemy units to weaken them against fire damage before lobbing an explosive shot in an area.

The Emperor’s Mandate, Imperial Supplies, and Hostility

Wulfhart’s campaign is a tight balancing act due to all the mechanics that you need to consider. These are on top of the usual factors you’d need to take into account such as your resources, unit upkeep, missions, and so on.

The Emperor’s Mandate

The bar at the top of the screen represents your progress throughout Total War: Warhammer 2‘s campaign. The value is called “acclaim” and it’s earned by capturing settlements, buildings ports, and finding the “unique hunters” in the game (more on this later). Acclaim decreases when you lose a settlement.

Each threshold you reach in the Emperor’s Mandate will provide a number of benefits along with some problems. At higher ranks, your diplomatic relations with all Lizardmen factions will be completely ruined. On the flip side, you do gain better recruits via the Imperial Supplies mechanic. Likewise, you’ll be able to construct more advanced buildings that weren’t available before to your faction.

Imperial Supplies – Unit Group Type Selection



There’s a tooltip that’s just below the Emperor’s Mandate progress bar and this represents your Imperial Supplies. These are reinforcements from the Empire’s heartlands that will be part of your expedition force. Just like Regiments of Renown, they join your army instantly once recruited (no need to wait for extra turns). The differences would be:

Imperial Supplies units have no recruitment cost. They’re totally free to recruit, but they do have upkeep.

They can level up depending on your Emperor’s Mandate/acclaim level.

Multiple units of a certain type can be recruited depending on choices you’d make once the Imperial Supplies are available.

Imperial Supplies – Unit Levels

There are three levels for Imperial Supplies units (Standard, Advanced, and Elite) that are dependent on the Emperor’s Mandate threshold that you’ve reached. You’re also given a choice as to which types of units become obtainable based on their group classification.

Infantry Regiments:

Standard – 2x halberdiers, 2x huntsmen, 1x greatswords

Advanced – 3x halberdiers, 3x huntsmen, 1x greatswords

Elite – 3x halberdiers, 3 huntsmen, 2x greatswords

Knightly Orders:

Standard – 3x Empire knights, 2x pistoliers

Advanced – 2x Reiksguard, 1x demigryph knights

Elite 2x Reiksguard, 1x demigryph knights, 1x demigryph knights (halberds)

Imperial Gunnery School:

Standard – 1x great cannon, 1x outriders (grenade launcher)

Advanced – 1x great cannon, 2x outriders (grenade launcher), 1x hellstorm rocket battery

Elite – 1x helblaster volley gun, 2x great cannon, 2x outriders (grenade launcher), 1x hellstorm rocket battery

Imperial Engineers:

Standard – 1x war wagon, 1x war wagon (mortar)

Advanced – 2x war wagon (mortar), 1x steam tank

Elite – 2x war wagon (mortar), 1x steam tank, 1x Luminark of Hysh

Note: In relation to the Emperor’s Mandate mechanic, you can plan ahead with the buildings you want to construct and the units you want to recruit. Since Imperial Supplies reinforcements are free to recruit, you won’t really need to create certain types of buildings in your settlements or queue up those types of troops.

Hostility

Normally, Imperial Supplies reinforcements can take dozens of turns to become available. That’s where hostility comes in.

Hostility can increase via random events, conquering territory, raiding, and defeating armies. It decreases when you lose settlements, when a general is killed, when your force is inactive, or after a nominal reset (five turns) once you’ve reached the maximum level — “condemned.”

Hostility — and, by extension, expanding too fast — has adverse effects that will be very detrimental to your Total War: Warhammer 2 campaign as Markus Wulfhart:

You’d see a drop in public order for your provinces and you could have rebellions in your lands.

High hostility levels also boost the leadership and damage of enemy lords.

There will even be a Lizardmen army known as the “Children of the Old Ones” that’d spawn to wreak havoc whenever hostility reaches the max level.

But, the main benefit when you gain hostility would be the lower the number of turns before Imperial Supplies reinforcements are available. At higher hostility levels, the Imperial Supplies would be available instantly, allowing you to recruit them to your ranks when you need them the most.

Again, Markus Wulfhart’s Total War: Warhammer 2 playthrough would be a uniquely engaging balancing act. You can recruit advanced units every few turns or so, but that comes at the cost of stronger enemy armies. At the same time, expanding too fast can lead to numerous problems against the rampaging Lizardmen, but being too slow would leave you with units that can barely cut it.

Note: If you truly want to make the most out of the hostility system without getting whomped hard every few turns, try to reach the max hostility threshold — aka. “Condemned” status — but have your armies ready to move out. Once you reach “Condemned,” start grabbing multiple settlements left and right. Since you’re already at the max hostility level, you won’t gain more hostility for any additional territory that you’ve obtained for the next five turns. After five turns, hostility will reset and you can take a breather.

The Legendary Hunters – The Ubersreik Five… or Four

The Hunter & The Beast DLC also adds a treat for fans of not just the Total War: Warhammer games, but those who’ve become familiar with Warhammer: Vermintide. That’s because Markus Wulfhart’s campaign involves finding the four Legendary Hunters that have been stranded on Lustria. These four will remind you of the Ubersreik heroes from Vermintide:

Hertwig van Hal (Witch Hunter) – Think of him as Saltzpyre.

Kalara (Waystalker) – She’s your Kerilian, lumberfoots.

Rodrik L’Anguille (Knight) – He might be a Bretonnian, but you can consider him the group’s Kruber.

Jorek Grimm (Dwarf Engineer) – He might not be Okri’s cousin, but he could be your Bardin.

The only one that’s missing is a unique Bright Wizard hero. Good luck finding a female spellcaster to be the Sienna of the team.

The four Legendary Hunters are found as you explore through Lustria’s jungles, and they even have their own mini-quests. For instance, Kalara automatically joins your faction once you’ve reached the “Very Hostile” threshold. Her mini-quests involve searching a ruin, defeating Lizardmen armies, and more. Completing these mini-quests will provide her with bonus traits and weapons.

Note: We also have a Total War: Warhammer 2 – The Hunter & The Beast Legendary Hunters guide that provides a more in-depth look into finding all four of these unique characters.

The Hunter & The Beast – The Lizardmen Threat

Although you’re free to check out Naggaroth, Ulthuan, or the Southlands just for kicks, most of Wulfhart’s adventures will be taking place on Lustria. As such, your main enemies are the Lizardmen. Whether they’re the regular factions on the campaign map, or newly-spawned “doom stacks” due to having high hostility, you’ll need to take care of the dinosaur threat.

The Empire’s early-game troops are extremely weak and ineffective against most Lizardmen units. Most lords would need greatswords, halberdiers, and demigryphs to take care of Saurus or larger monster units. Thankfully, Wulfhart does have huntsmen (anti-large) and war wagons (anti-armor) at the start.

However, you do not want to auto-resolve battles against the Lizardmen unless you’ve got a decent stack (or two armies reinforcing one another). For some reason, war wagons are weighted oddly and they end up getting destroyed too easily when auto-resolving.

The Hunter & The Beast – The Final Battle

Wulfhart’s campaign will eventually lead you to a climactic conclusion against Nakai the Wanderer and an unceasing tide of Lizardmen blessed by the Old Ones. You’ll need to have 100 acclaim at the start of your turn to start “The Battle for Itza.”

I won’t spoil how things go, but it can be rough if you’re unprepared so make sure that you’ve got your anti-armor and anti-large troopers. You will be losing a number of soldiers especially once the giant reptiles start charging at you.

Fortunately, your Legendary Hunters can help turn the tide of battle. The “Ubersreik Four” provide certain boons all throughout the fight. For instance, Jorek Grimm (Bardin) lets your units periodically replenish ammo, while van Hal (Saltzpyre) will call on allied reinforcements to help out.

Note: If you do want a more detailed look at what transpires during the final battle (and my army composition), head over to our Battle for Itza guide right over here.

Overall, Markus Wulfhart’s progress in The Hunter & The Beast DLC feels quite unique and it’s a definite change of pace considering that he’s the first actual Empire lord in Total War: Warhammer 2. With the Emperor’s Mandate, Imperial Supplies, and hostility mechanics to consider, you’ve got a challenging campaign ahead of you.

The Hunter & The Beast DLC will be available on September 11. You can check it out via its Steam store page. Don’t forget that we’ve also got our Total War: Warhammer 2 – The Hunter & The Beast guides and features hub with more info.