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Balance:

- T1 Energy Plant

-- Health decreased from 3000 to 1000

-- Metal cost decreased from 450 to 400



- T2 Energy Plant

-- Health decreased from 13,500 to 5,000



- T1 Bot Fabber

-- Energy Draw decreased from 1000 to 800



- T1 Vehicle Fabber

-- Energy Draw decreased from 1000 to 800



- T1 Naval Fabber

-- Energy Draw decreased from 1000 to 800



- T1 Air Fabber

-- Energy Draw decreased from 1100 to 900



- Dox

-- Vision Range increase from 100 to 115



- Grenadier

-- Metal cost decreased from 120 to 100

-- Vision Range increased from 85 to 110

-- Range increased from 95 to 105



-Combat Fabricator

--Cost decreased from 720 to 250



-Advanced Combat Fabricator

--Cost decreased from 6000 to 2500



- Pelican

-- now buildable by T1 Air Factory

-- Health decreased from 90 to 40

-- Metal cost increased from 45 to 100

-- Acceleration decreased from 45 to 30

-- Break decreased from 45 to 20

-- Move speed decreased from 90 to 70



- All Orbital units

-- Guard radius increased from 50 to 100



- Orbital Fabricator

-- Can no longer reclaim

-- System velocity multiplier decreased from 15 to 13

-- Gravwell velocity multiplier decreased from 6 to 5



- Orbital Laser Platform (SSX)

-- UNITTYPE_Important removed

-- Health decreased from 1500 to 1200

-- Metal cost decreased from 24,000 to 6,000

-- Damage decreased from 2500 to 1250

-- Range increased from 15 to 40

-- Acceleration increased from 10 to 25

-- Brake increased from 10 to 25

-- Ammo Capacity reduced from 40,000 to 6,000

-- Ammo Demand reduced from 20,000 to 3,000

-- Ammo Per Shot reduced from 40,000 to 6,000



- Astraeus

-- System Velocity Multiplier increased from 7.5 to 10.0

-- Gravwell Velocity Multiplier increased from 3.0 to 5.0

-- Vertical Speed increased from 100 to 200



- Bluehawk, Stingray, and Tactical Missile Launcher can now target the orbital layer



- Bluehawk, Stingray, and Tactical Missile Launcher now have anti-drop pod weapons with the same rate of fire as their tactical missiles



-Teleporter

-- Metal Cost increased from 400 to 1600



- Unit Cannon

-- Metal Draw decreased from 120 to 60

-- Energy Draw decreased from 4050 to 3050



-Advanced Artillery (Holkins)

-- Rate of Fire increased from 0.05 to 0.07 , fixing an issue where it would wait to fire after being fully charged.



AI:

- AI now expands faster

- AI can keep track of last time it had vision on a unit and use this info when deciding what to do

- Fix for duplicate AI build item

- AI will be less likely to build on top of metal



Bug Fix/Polish:

- Added an Anti-Tac Missile weapon to sniper bot model

- Fix typo in radar effect

- Tweaks to Umbrella effect

- Updates to Sniper bot effect

- Sound updates on Sniper bot and Umbrella

- Added additional planet names

- Added names to credits

- Added max water depth

- Added system picker to the lobby

- Polish in game order icons

- News list wording polish

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