Lesser avatar of Orcus Medium Undead, Chaotic Evil Armor Class 16 (natural armor)

16 (natural armor) Hit Points 168 (14d12 + 70)

168 (14d12 + 70) Speed 35ft. STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 20 (+5) 17 (+3) 16 (+3) 8 (-1) Saving Throws Str +8, Con +8

Str +8, Con +8 Condition Immunities charmed, exhaustion, petrified, poisoned

charmed, exhaustion, petrified, poisoned Senses passive Perception 13

passive Perception 13 Languages Abyssal, Understands Common but can't speak it.

Abyssal, Understands Common but can't speak it. Challenge 8 (3,900 XP) Spellcasting. The avatar is a 8th·level spellcaster (spell save DC 14, +6 to hit with spell attacks) that needs only verbal components to cast its spells.The avatar's spellcasting ability is Wisdom, and it has the following spells prepared:

Cantrip (at will): Thaumaturgy, Frostbite, Poison Spray.

1st level (4 slots): Bane, Command, Ray of Sickness, Inflict Wounds, Shield.

2nd level (3 slots): Blindness/Deafness, Silence, Crown of Madness, Shatter

3rd level (3 slot): Animate Dead, Fear, Hypnotic Pattern. 4th level (2 slot): Blight Blessing of Orcus. When the avatar casts Animate dead, the casting time for the spell is 1 action and it can target non-humanoid remains.

Flesh Mace. The avatar's weapon is a morningstar made of it's own flesh and bones. As such, it cannot be disarmed and deals an extra 1d6 necrotic damage (included in the attack).

Turning Defiance. The avatar and any undead within 30 feet of it have advantage on saving throws against effects that turn undead.

Legendary Resistance (3/Day). If the avatar fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The avatar makes three attacks.

Flesh Mace. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 10 (1d8 + 5) bludegeoning damage plus 4 (1d6) necrotic damage.

Bone Shards. Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 7 (1d6 + 2) piercing damage plus 4 (1d6) necrotic damage.

Legendary Actions The avatar can take 3 legendary actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The avatar regains spent legendary actions at the start of its turn