Chaos Magic

Your magical prowess stems from the chaotic energies that ultimately fuel reality. This wild gift was inflicted upon you by a mystical experiment, an untamed planar portal, an arcane explosion, or simply a freakish magical mutation.

Chaos Magic Quirks

d6 Quirk 1 Sometimes your eyes change color when you blink. 2 You suffer unexpected surges and swings of emotion. 3 Your hair seems to have a mind of its own. 4 When you sleep, you dream of impossible worlds. 5 Your birthmarks dance like oil on water. 6 Fortune telling always goes horribly wrong around you.

Touch of Chaos

When you choose this origin at 1st level, you learn an additional cantrip, chosen from the Touch Of Chaos table. This is a sorcerer cantrip for you, but does not count toward your total cantrips known.

Whenever you finish a long rest, you must roll on the Touch of Chaos table and replace that cantrip with the one you rolled. If you already know the new cantrip, you must instead choose another from the table.

Wild Luck

Also at 1st level, when you see a creature make an attack roll, ability check, or saving throw, you can use your reaction to apply a bonus or penalty of 1d4 to the roll (your choice). You can do so after seeing the roll, but before the DM declares whether it succeeded or failed.

For 1 minute, the next time that creature makes an attack roll, ability check, or saving throw, it applies a bonus or penalty of 1d4 to the roll. If you applied a penalty, it gains a bonus, and vice versa.

You can use this feature up to three times. You regain all expended uses when you complete a short or long rest.

Magic Mutation

Starting at 6th level, you can blur the lines between your chaotic spells. When you use your Flexible Casting feature to create a new spell slot, you can also choose one sorcerer spell you know of that level or lower, and roll on a Magic Mutation table of that level or lower (your choice).

You replace the spell you chose with the one you rolled. This spell is a sorcerer spell for you. If you already know the rolled spell, you must instead choose another spell from that table.

Your list of known spells returns to normal when you complete a long rest.

Arcane Odds

Also at 6th level, when you use your Wild Luck feature, you can choose to roll 2d4 instead of 1d4. Other creatures still roll 1d4 as normal.

Controlled Chaos

Starting at 14th level, you can expend one sorcery point when you roll on a Magic Mutation table to roll the die twice and choose your preferred result.

Eruption of Madness

At 18th level, when you expend a spell slot on your turn to cast a sorcerer spell, you can draw on the raw might of chaos to increase that spell slot's level by 1d6 (maximum 9th level).

Such recklessness provokes unforeseen side-effects. Roll on the Magic Mutation table for spells of a level associated with your initial d6 roll. If you rolled a 6, you choose which table to use.

The spell you roll is also cast, as though by a hostile sorcerer who shares your traits and your current position. If you rolled a 6, it is cast with a 5th-level slot.

You must complete a long rest before you use this feature again.