4.19 Changes:





- Gradient system used in 4.16-4.18 have been replaced with a new system for shading (Due to the old system's shading color affecting the entire material, and due to weird dark artifacts that happened). The toon-step system has been taken out, until I can release a new update which will re-implement it.





- Determine shading color based off a texture. This will offer more versatility for shading.





- Basic outline P.P has been added, which won't change size based on screen resolution. More changes are coming, and it should only be used in an WIP manner, due to some issues that need to be resolved





- P.P solution for those who are only interested in the deferred renderer (while still wanting shadows), is being worked on. More info will be shared soon, and it's basic in functionality, but this will be expanded upon.





- Roughness, metalic, and specular have temporarily have been taken out, due to some issues the emissive nature of the shader.





Features: