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Experiment 101 is creating an action adventure RPG centred around a ragged raccoon with mutations and bionic enhancements called BioMutant. Earlier today we mentioned how one of our furry friend's associates is a lot like Q from James Bond, and in the same interview Experiment 101's Stefan Ljungqvist explains that he's not a fan of fetch quests so they're gone entirely from the game.

"I'm not a huge fan of collect/fetch quests," Ljungqvist told us toward the end of the lengthy interview. "I don't think we have any of those. So what we try to do is to have what we call secret discovers, or exploration, where actually find something interesting in the world and that will give you a small personal quest line that will give you some form of reward. I'm trying to avoid some really particular examples but maybe I should give one."

"You saw for example, blowing in the shellhorn, at the end of the demo. That's one type of thing that you might stumble upon so there's a couple of horns that will blow air onto the surface of the water and wake something up from beneath the surface. That will have a second impact on for example, if you [...] go fishing, something can happen. I won't spoil it, that's why I'm trying to stay clear of that, but you don't have to be a rocket scientist if you know Moby Dick, to find out what's going to happen."

Check out the full interview below. Do you hate fetch quests?