Shi-Thead (Mid Tier 3)

Small humanoid (goblinoid), chaotic evil

Armor Class 14

14 Hit Points 180 (40d6 + 40)

180 (40d6 + 40) Speed 40 ft.

STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 12 (+1) 16 (+3) 15 (+2) 22 (+6)

Saving Throws Dex +9, Int +8, Cha +11

Dex +9, Int +8, Cha +11 Skills Perception +12, Stealth +9,

Perception +12, Stealth +9, Condition Immunities charmed, restrained

charmed, restrained Senses truesight 60 ft., darkvision 60 ft., passive Perception 22

truesight 60 ft., darkvision 60 ft., passive Perception 22 Languages Common, Deep Speech, Goblin, Sylvan

Common, Deep Speech, Goblin, Sylvan Challenge 15 (13,000 XP)

Innate Spellcasting. Shi-Thead's innate spellcasting ability is Charisma (spell save DC 19). He can innately cast the following spells, requiring no material components:

At will: telekinesis, Tasha's hideous laughter, vicious mockery (17th level)

3/day: confusion

Spellcasting. Shi-Thead is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

1st-5th level (4 5th-level slots): counterspell, dimension door, fear, fly, hold monster, hold person, hypnotic pattern, spider climb

Cosmic Joke. When Shi-Thead casts Tasha's hideous laughter, the spell doesn't require concentration.

Nilbogism. Any creature that attempts to damage or charm Shi-Thead must first succeed on a DC 19 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way must use its action praising Shi-Thead. Shi-Thead can't regain hit points, including through magical healing, except through its Fate's Fool reaction.

Magical Annoyance (3/Day). Shi-Thead can cast the spell counterspell thrice per day.

Reactive. Shi-Thead can take one reaction on every turn in a combat.

Rogue Cunning. Shi-Thead can take the Dash, Disengage or Hide action as a bonus action on each of his turns.

Actions Multiattack. Shi-Thead makes three arena's blessing attacks. Arena's Blessing. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit 11 (2d6 + 4) bludgeoning damage plus 9 (2d8) poison damage. The Arena's Delirum (Recharge 5-6). Shi-Thead plunges one creature of his choice within 60 feet of him that he can see into an illusory realm. The target must make a DC 19 Wisdom saving throw. On a failed save, it is charmed or frightened by Shi-Thead (His choice) for 1 minute or until his concentration is broken (as if Shi-Thead is concentrating on a spell). This effect ends early if the creature takes any damage. Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you >choose. The creature can see and hear only itself, you, and the illusion. Create Perfect Duplicity (1/Day). Shi-Thead creates four perfect illusions of himself that lasts for 1 minute, or until he lose his concentration (as if he was concentrating on a spell). The illusions appears in an unoccupied space that he can see within 30 feet of him. As a bonus action on his turn, he can move any number of the illusions up to 30 feet to a space he can see, but they must remain within 120 feet of him. For the duration, Shi-Thead can cast spells as though he were in any of the illusion's space, but he must use his own senses. Additionally, when both Shi-Thead or any of his illusion are within 5 feet of a creature that can see the illusion, he has advantage on attack rolls against that creature, given how distracting the illusion is to the target.