The Erosionseeker Senior Guild Member



Join Date: 25th Sep, 2009 Posts: 2,640

Anyone can do Hobopolis farming for 7500 MPA, and so can you

Inspired from this thread:



Do you want to make a bunch of meat, while also sticking it to The Man and not pay 3 volcoinos a day, because you don't want to buy a 220m charter?

You should learn how to farm Hobopolis!



What you need: Do your prep work Get as many +NC% and +C% sources as possible: Get a hobo code binder Get +NC% and +C% potions (optional but optimal) Get equipment to make yourself strong enough to make scarehobos Turn generation Get your own clan basement (probably private) Clear the dungeon Find a boss killer Find a cagebait Repeat!

Prep work

What you need is a strong base: A fully-coded hobo code binder, a nice combat suite, and sets of +NC% and +C% gear.





Clara's bell is the first thing you want to get. It's going to be tough because this involves some chance, and the boss fight is rough, but what you want to do is get access to the LT&T office, potentially by using an inflatable office (600k each). See if you get the Missing: Many Children mission (if you don't, you will have to complete or abandon the telegram). Go through the battles, and then defeat Clara . This is a really difficult fight without Frigidalmatian, although someone buffed up with some elemental resist while wielding a meteorb and casting hobo spells should be able to win. Once you get a bell, you have probably beaten the hardest monster relevant to this farming method. Stench jelly has a similar effect, and can also be used to sneak through the sewers and Burnbarrel. While in the very long run, Clara's bell is cheaper, stench jelly can be very cost-effective for just trying it out.

This information is no longer accurate. Clara's bell and stench jelly will only be good for a single noncom, they are no longer oppressively powerful for skipping the Sewers / Burnbarrel, although the bell is still good for a free noncom every day.



required reading if you want to use this guide. You should also consider trying the things yourself to get a feel for it. Find a clan that's willing to let you in to learn the basic mechanics. Try not to use one of the megaclans that makes you pay a big amount of meat to gain access. Use Clara's bell and adventure in the sewers until you get through. You want to have



Have you cleared the sewers? Great. It's time to get a

You should have a



The Hobopolis fun should stop here. You need to ascend to get skills, and you should probably fill out your binder while you're at it. Get the unrestricted codes, ascend and free-pull the binder, get more codes, and get all 3 moon signs' codes. You don't want to go through Hobopolis again until you have all 20, because they let you speed up the sewers.



Combat Frequency manipulation

http://kol.coldfront.net/thekolwiki/...mbat_Frequency

List of cheap +NC% sources: Ballroom song

Become Superficially interested

Bram's choker

deodorant

Duonoculars

Red shoe

ring of conflict

Rusted-out shootin' iron

shoe gum

Smooth Movements (ascension: DB skill)

Song of Sneakiness

Xiblaxian stealth cowl

Xiblaxian stealth trousers

Xiblaxian stealth vest You get diminishing returns after the 5th source, but if you can get a lot, you might as well.



List of cheap +C% sources: Carlweather's Cantata

Cod cape

Giant turkey leg

Hippy Stench

Monster Bait

Musk of the Moose (ascension: SC skill)

Portable cassette player +C% isn't as important, but you still want to be able to run at least 6 sources in order to get +25%.



Elemental damage

You also want to actually be able to kill hobos.

Perming Flavor of Magic and Mortar Shell (or just do few prep runs and stay as Pastamancer) gives you a cheap source of elemental damage. Boost it using the following sources: Spaghetti cult mask

Battery-powered drill

Wool sock

Tiny plastic Rene C. Corman

Blackberry slippers

Crusty hula hoop

Elemental spell gemstones

Elron's Explosive Etude

Puzzle Fury Use these in conjunction with Flavor to tune Cannon to deal elemental damage. You want this to make scarehobos.





Turn generation

You need something like 2700 turns to clear Hobopolis. 2700 is a lot, right?

It's actually an amount to can manage in 6-7 days!

http://www.lethe.xyz/kol/diets.php

Eat epic food, drink epic drinks, use smoke patches, do some other stuff, get lots of turns!

__________________________________ __________________________________ _______________



Get a clan basement

Get a clan, get 10 million meat (donate $10 for 50m+!), dig a basement, and then spend another million to open up Hobopolis.

Now it's time to do some more reading:

This is where those combat sources, noncombat sources, and damage become relevant.



Sewers:

Pump NC% and wear your hobo code binder, use some of the sewer passing items. You won't need to use all of them for every turn, but clearing will typically take 15 turns. Be good to your bosskiller, open grates.



Hobopolis Town Square:

Make scarehobos by making pieces out of each element: Hot, Cold, Stench, Sleaze, Spooky, Physical. Make 100 of each, and fire them off to unlock all 5 side zones. Come back afterwards, make 115 of each part and fire those off when all the zones are clear and ready for the boss killer.

Use your code binder and get hobo food and hobo booze for better turngen than normal.

An efficient solo takes between 2500 to 2700 turns, with an average of about 2550.



Exposure Esplanade:

Crank +NC%, go CLUE on some pipes (at least 90 total), and then do some yodels (smalls only until you break a total of ~100 pipes, and then do a single big yodel, or do a big one early and hire someone else to do a big yodel when you break that many pipes). Pipe Cold 17 or 13 times.

Find a friend or two to yodel bigly to speed this up.

Raid freezers for frozen banquets. Free meat!

Do this zone before Burnbarrel or else noncom pipes can no longer be broken!



The Heap:

Crank +NC%, kick trash into trashcanos, explore junkpiles, do composting every 4 trashcanos to fix the zone's noncom queue*.



*Like monsters, noncombats also have a rejection queue. Filling the queue with 5/5 trashcanos does bad things, 4/5 trashcano and 1/5 compost is a lot better.



PLD:

Crank +C%, flimflam until you can get into the club (4 or 8 times, opposite to that of Piping Cold), and then start several barfights. Do it lots.



AHBG:

Crank +NC%, learn the dance, do 17 dances.

Find a friend to do the other 17 dances to speed this up, or find 2 friends and have 3 players do 10 dances each. Whatever.



Burnbarrel Blvd:

Pump NC%, and stack 32 tires before stacking violently. Do this again twice to clear the zone. Remember to occasionally do some of the other noncom options in order to fix the noncombat queue. Do this zone last if you don't want to make Exposure Esplanade a worse zone!



Find a boss killer

Lots of them are in hiding!

-MrMagicMans

-???

Do some research and look for others that do filthy acts at reasonable price!

Find a

Negotiate with your killer. A good one can get upwards of 100 items per boss, and you will likely get 90 of each item along with the other loot.



Tally your loot, and start over!

Current mall values of loot drops:

frozen banquet = 5x 40k

extra-greasy slider = 100x 35k (~3.5m)

jar of fermented pickle juice = 100x 50k (~5m)

voodoo snuff = 100x 23k (~2.3m)

frosty mug = 100x 33k (~3.3m)

salad fork = 100x 50k (~5m)

Hodgman's blanket OR tin cup of mulligan stew = 75x 20k 20k

Hobo boss loot, in epic wads (350k*)

1 + 0.2 + 0.2 + 0.2 Ol' Scratch drops

1 + 0.2 + 0.2 Frosty drops

1 + 0.2 + 0.2 Oscus drops

1 + 0.2 + 0.2 + 0.2 Zombo drops

1 + 0.2 + 0.2 + 0.2 Chester drops

2 Hodgman drops

Wad total: 9.6 x 350k (~3m)

1 Hodgman skillbook - 500k to 2.5m OR 1 hobo fortress blueprint - 90k OR 1 stuffed Hodgman - worth 150k per from Bale (#754005)

Hobo AT songs - potential for 300k or 600k

Chance at Ralph IX (1m) or other Heap drops

Regular Hobo Skillbooks

Total: >22m for 2700 to 2550 turns (8500+ MPA!!!!)

(If your bosskiller takes meat instead of items, you may get as many as 110 of each! Shop around!)



Anyone offering you anything less to clear their dungeon for them is scalping the difference, and you obviously don't want that since you're reading this since you didn't want to pay people for Volcano tickets.

*if you have the patience, sell that hobo loot in /trade. Frosty's Arm regularly goes for 1m, and some of the others are also obviously worth more than 150k. If you don't have the patience, better learn Pulverize.



Wait until Crimbo or other world events, sell those consumables for even more!



That's significantly better than volcano, while also being cheaper and easier to do than full power Barf farming. It's easy to script those, but once you learn how to do Hobopolis, that's also really easy to run in Mafia.



Go forth and prosper.

WORK 8 HOURS

SLEEP 8 HOURS

PLAY 8 HOURS

CONSUME



Hey look, testimonials!

https://www.reddit.com/r/kol/comment...er_fureru23_i/



FAQs and other clarifications

What do Clara's bell / stench jelly do? Aren't they just one-use?

They give you a free noncom each. No longer as powerful, but still a nice freebie every day.

These effects do not expire when used in zones with weird noncombat frequency mechanics, sewers and BB being two of those thanks to valve wheel turns and tire fire penalty. Bell / jelly skips lets you turn turn-costly endeavors into extremely fast sessions.



What are scarehobos and why do I need to hit them really hard?

By hitting a hobo in the Town Square with enough damage of one type, you turn them into parts. If you talk to Richard in the town square, he can use 1 each of the 6 parts to kill extra hobos. Doing this well translates to killing half of the 3000 hobos for free. Remember that the average good instance takes less than 2700 turns, if you do not make scarehobos, you are losing more than half of your MPA!



Why should I use spells instead of love songs or other consumables?

You need about 1300 normal hobo kills, if you used a 600-meat love song to kill each of them, you would be spending 780k just to get hobo parts. That's not a big cost, but it's certainly not a small cost. There is no reason to use love songs. With a good outfit, fights are MP-cheap or even MP-free, and there's no reason why you shouldn't do that.



Why do I need a bosskiller?

The bosses drop consumables based on the amount of +item% you have. A normal player could see to get maybe +300%, a well-off player can easily get something like +1000%, but a prepared bosskiller character will have over +11000% item drops (Your bosskiller will most often take a cut of the drops, ~90 to you and ~15 to them is common). The very crux of this method's 8500 MPA value is by selling these drops, so there is no reason why you shouldn't have the best in the field.



What is a cagebait and why is it important?

As the name suggests, cagebait is someone who deliberately gets trapped in the



Skipping zones?

It may be more profitable to skip the AHBG and the Town Square. Hodgman is worth significantly less than the side zone bosses, requiring another 1250/2500 hobos to unlock a single boss. Similarly, voodoo snuff is also kind of not worth it and the zone takes a long time. Consider skipping these two zones to shave off as many as 700 turns for a comparatively low opportunity cost! Happy Crimbo, I bring the present of information!Inspired from this thread: http://forums.kingdomofloathing.com/...d.php?t=234660 Do you want to make a bunch of meat, while also sticking it to The Man and not pay 3 volcoinos a day, because you don't want to buy a 220m charter?You should learn how to farm Hobopolis!What you need is a strong base: A fully-coded hobo code binder, a nice combat suite, and sets of +NC% and +C% gear.This information is no longer accurate. Clara's bell and stench jelly will only be good for a single noncom, they are no longer oppressively powerful for skipping the Sewers / Burnbarrel, although the bell is still good for a free noncom every day. Advanced_Hobopolis_Mechanics isif you want to use this guide. You should also consider trying the things yourself to get a feel for it. Find a clan that's willing to let you in to learn the basic mechanics. Try not to use one of the megaclans that makes you pay a big amount of meat to gain access. Use Clara's bell and adventure in the sewers. You want to have sewer wads , flasks of oil of oiliness gatorskin umbrellas , and bottles of ooze-o to speed this up. If your clan is nice and has multiple sewer grates opened, it'll be even faster.Have you cleared the sewers? Great. It's time to get a hobo code binder You should have a Li'l Businessman Kit lets your familiar give you extra hobo nickels. Crank your item drops and defeat some hobos, because you need 30 for a binder. Then buy a binder.The Hobopolis fun should stop here. You need to ascend to get skills, and you should probably fill out your binder while you're at it. Get the unrestricted codes, ascend and free-pull the binder, get more codes, and get all 3 moon signs' codes. You don't want to go through Hobopolis again until you have all 20, because they let you speed up the sewers.List of cheap +NC% sources:You get diminishing returns after the 5th source, but if you can get a lot, you might as well.List of cheap +C% sources:+C% isn't as important, but you still want to be able to run at least 6 sources in order to get +25%.You also want to actually be able to kill hobos.Perming Flavor of Magic and Mortar Shell (or just do few prep runs and stay as Pastamancer) gives you a cheap source of elemental damage. Boost it using the following sources:Use these in conjunction with Flavor to tune Cannon to deal elemental damage. You want this to make scarehobos.You need something like 2700 turns to clear Hobopolis. 2700 is a lot, right?It's actually an amount to can manage in 6-7 days!Eat epic food, drink epic drinks, use smoke patches, do some other stuff, get lots of turns!__________________________________ __________________________________ _______________Get a clan, get 10 million meat (donate $10 for 50m+!), dig a basement, and then spend another million to open up Hobopolis.Now it's time to do some more reading: http://kol.coldfront.net/thekolwiki/...olis_Mechanics This is where those combat sources, noncombat sources, and damage become relevant.Pump NC% and wear your hobo code binder, use some of the sewer passing items. You won't need to use all of them for every turn, but clearing will typically take 15 turns. Be good to your bosskiller, open grates.Make scarehobos by making pieces out of each element: Hot, Cold, Stench, Sleaze, Spooky, Physical. Makeof each, and fire them off to unlock all 5 side zones. Come back afterwards, makeof each part and fire those off when all the zones are clear and ready for the boss killer.Use your code binder and get hobo food and hobo booze for better turngen than normal.An efficient solo takes between 2500 to 2700 turns, with an average of about 2550.Crank +NC%, go CLUE on some pipes (at leasttotal), and then do some yodels (smalls only until you break a total of ~100 pipes, and then do a single big yodel, or do a big one early and hire someone else to do a big yodel when you break that many pipes). Pipe Coldtimes.Find a friend or two to yodel bigly to speed this up.Raid freezers for frozen banquets. Free meat!Crank +NC%, kick trash into trashcanos, explore junkpiles, do composting every 4 trashcanos to fix the zone's noncom queue*.*Like monsters, noncombats also have a rejection queue. Filling the queue with 5/5 trashcanos does bad things, 4/5 trashcano and 1/5 compost is a lot better.Crank +C%, flimflam until you can get into the club (times, opposite to that of Piping Cold), and then start several barfights. Do it lots.Crank +NC%, learn the dance, dodances.Find a friend to do the other 17 dances to speed this up, or find 2 friends and have 3 players do 10 dances each. Whatever.Pump NC%, and stacktires before stacking violently. Do this again twice to clear the zone. Remember to occasionally do some of the other noncom options in order to fix the noncombat queue.Lots of them are in hiding!-MrMagicMans-???Do some research and look for others that do filthy acts at reasonable price!Find a cagebait by advertising in /trade, have them get caged in order to spare your killer from grief. Skip this if you want to be run out of town (don't skip this).Negotiate with your killer. A good one can get upwards of 100 items per boss, and you will likely get 90 of each item along with the other loot.Current mall values of loot drops:frozen banquet = 5x 40kextra-greasy slider = 100x 35k (~3.5m)jar of fermented pickle juice = 100x 50k (~5m)voodoo snuff = 100x 23k (~2.3m)frosty mug = 100x 33k (~3.3m)salad fork = 100x 50k (~5m)Hodgman's blanket OR tin cup of mulligan stew = 75x 20k 20kHobo boss loot, in epic wads (350k*)1 + 0.2 + 0.2 + 0.2 Ol' Scratch drops1 + 0.2 + 0.2 Frosty drops1 + 0.2 + 0.2 Oscus drops1 + 0.2 + 0.2 + 0.2 Zombo drops1 + 0.2 + 0.2 + 0.2 Chester drops2 Hodgman dropsWad total: 9.6 x 350k (~3m)1 Hodgman skillbook - 500k to 2.5m OR 1 hobo fortress blueprint - 90k OR 1 stuffed Hodgman - worth 150k per from Bale (#754005)Hobo AT songs - potential for 300k or 600kChance at Ralph IX (1m) or other Heap dropsRegular Hobo SkillbooksTotal: >22m for 2700 to 2550 turns(If your bosskiller takes meat instead of items, you may get as many as 110 of each! Shop around!)Anyone offering you anything less to clear their dungeon for them is scalping the difference, and you obviously don't want that since you're reading this since you didn't want to pay people for Volcano tickets.*if you have the patience, sell that hobo loot in /trade. Frosty's Arm regularly goes for 1m, and some of the others are also obviously worth more than 150k. If you don't have the patience, better learn Pulverize.Wait until Crimbo or other world events, sell those consumables for even more!That's significantly better than volcano, while also being cheaper and easier to do than full power Barf farming. It's easy to script those, but once you learn how to do Hobopolis, that's also really easy to run in Mafia.Go forth and prosper.WORK 8 HOURSSLEEP 8 HOURSPLAY 8 HOURSCONSUMEThey give you a free noncom each. No longer as powerful, but still a nice freebie every day.By hitting a hobo in the Town Square with enough damage of one type, you turn them into parts. If you talk to Richard in the town square, he can use 1 each of the 6 parts to kill extra hobos. Doing this well translates to killing half of the 3000 hobos for free. Remember that the average good instance takes less than 2700 turns, if you do not make scarehobos, you are losingof your MPA!You need about 1300 normal hobo kills, if you used a 600-meat love song to kill each of them, you would be spending 780k just to get hobo parts. That's not a big cost, but it's certainly not a small cost. There is no reason to use love songs. With a good outfit, fights are MP-cheap or even MP-free, and there's no reason why you shouldn't do that.The bosses drop consumables based on the amount of +item% you have. A normal player could see to get maybe +300%, a well-off player can easily get something like +1000%, but a prepared bosskiller character will haveitem drops (Your bosskiller will most often take a cut of the drops, ~90 to you and ~15 to them is common). The very crux of this method's 8500 MPA value is by selling these drops, so there is no reason why you shouldn't have the best in the field.As the name suggests, cagebait is someone who deliberately gets trapped in the CHUM cage in order to prevent other people from doing so. This is relevant because getting trapped will cost you either 1 or 10 adventures, which is inconvenient for a player, but a major waste of buff turns for a bosskiller. You do not want to upset your boss killer, so you absolutely need to have that cage full before your killer comes in. Most killers probably won't even bother entering your instance if you don't have a cagebait player prepared.It may be more profitable to skip the AHBG and the Town Square. Hodgman is worth significantly less than the side zone bosses, requiring another 1250/2500 hobos to unlock a single boss. Similarly, voodoo snuff is also kind of not worth it and the zone takes a long time. Consider skipping these two zones to shave off as many as 700 turns for a comparatively low opportunity cost!

__________________ Last edited by The Erosionseeker; Fri, Aug 7th, 2020 at 04:27 AM . Reason: currently active bosskillers 14/04/2020