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Description Are you sick of getting <a href="https://netrunnerdb.com/en/card/01099">Scorched?</a> <a href="https://netrunnerdb.com/en/card/02116">Midseason Replacements</a> got you down? Tired of having to put <a href="https://netrunnerdb.com/en/card/08086">Film Critic</a> in every deck? How would you like to flatline a corp? Yes, really. This is a single-turn killshot deck. The premise of this deck is simple - play solitare for about ten turns while you build your combo, and then go burn down R&D. <img src="https://media.giphy.com/media/l46C9Vmc70pW0AwYo/giphy.gif"> The Combo: <a href="https://netrunnerdb.com/en/card/08070">Hyperdriver</a> + <a href="https://netrunnerdb.com/en/card/08103">DDoS</a> + <a href="https://netrunnerdb.com/en/card/04007">False Echo</a> + <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a> 1. <a href="https://netrunnerdb.com/en/card/08103">DDoS</a> + <a href="https://netrunnerdb.com/en/card/04007">False Echo</a> to prevent the Corp rezzing any HQ ICE - pop <a href="https://netrunnerdb.com/en/card/08103">DDoS</a>, and use <a href="https://netrunnerdb.com/en/card/04007">False Echo</a> for each ICE you pass. Corp can't rez due to <a href="https://netrunnerdb.com/en/card/08103">DDoS</a>, has to bounce the ICE to HQ, now the next ICE is the outermost and can't be rezzed, repeat. If the corp only has one ICE on HQ, you don't even need <a href="https://netrunnerdb.com/en/card/04007">False Echo</a> 2. <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a> runs over and over again until the Corp is decked. With <a href="https://netrunnerdb.com/en/card/03054">Same Old Thing</a> and <a href="https://netrunnerdb.com/en/card/08070">Hyperdriver</a>, you can do 6+ <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a> runs in one turn for 30+ cards burned from R&D How to build the combo: Draw through your entire deck as fast as possible, while saving your combo cards on <a href="https://netrunnerdb.com/en/card/08106">Bookmark</a>. You need to get a <a href="https://netrunnerdb.com/en/card/08106">Bookmark</a> out as fast as possible for a couple reasons: 1. Keep your combo safe from damage / exposure - losing even one piece can break the whole thing. Additionally, if the Corp sees one of the combo pieces they may be able to react and stop it from happening. 2. Keep your hand clear so you don't have to discard and maximize <a href="https://netrunnerdb.com/en/card/08026">Game Day</a> draw potential Cards that should be <a href="https://netrunnerdb.com/en/card/08106">Bookmarked</a>- these cards are dead weight / vulnerable until the combo is ready: - <a href="https://netrunnerdb.com/en/card/08103">DDoS</a>, <a href="https://netrunnerdb.com/en/card/04007">False Echo</a>, <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a> - Extra <a href="https://netrunnerdb.com/en/card/08106">Bookmark</a> , <a href="https://netrunnerdb.com/find/?q=astrolabe">Astrolabe</a>, <a href="https://netrunnerdb.com/en/card/01044">Magnum Opus</a>, <a href="https://netrunnerdb.com/en/card/06019">Leprechaun</a> after the first you install - you only need one of each of these. You need to install two of the <a href="https://netrunnerdb.com/en/card/08070">Hyperdrivers</a> on a <a href="https://netrunnerdb.com/en/card/06019">Leprechaun</a> to have enough MU for everything you need. You can put the third <a href="https://netrunnerdb.com/en/card/08070">Hyperdriver</a> and <a href="https://netrunnerdb.com/en/card/01044">Magnum Opus</a> on the other <a href="https://netrunnerdb.com/en/card/06019">Leprechaun</a> if you want, but it is not necessary. Your combo is ready to fire when you have: 1. All three <a href="https://netrunnerdb.com/en/card/08070">Hyperdrivers</a> and all three <a href="https://netrunnerdb.com/en/card/03054">Same Old Thing</a> installed 2. All <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a>, <a href="https://netrunnerdb.com/en/card/08103">DDoS</a>, and <a href="https://netrunnerdb.com/en/card/04007">False Echo</a> (as many as Corp has ICE on HQ beyond the first) in hand / <a href="https://netrunnerdb.com/en/card/08106">Bookmarked</a> 3. About ten credits, +1 for each <a href="https://netrunnerdb.com/en/card/04007">False Echo</a> you need to install This usually takes about ten turns +/- one turn to setup. The "Showtime" turn: 1. Pop all three <a href="https://netrunnerdb.com/en/card/08070">Hyperdrivers</a> for 13 clicks total 2. Pop <a href="https://netrunnerdb.com/en/card/08106">Bookmark</a> to get everything in hand 3. Install <a href="https://netrunnerdb.com/en/card/08103">DDoS</a> and pop it 4. Install as many <a href="https://netrunnerdb.com/en/card/04007">False Echo</a> as needed 5. Trash any <a href="https://netrunnerdb.com/en/card/04015">Jackson</a> & <a href="https://netrunnerdb.com/en/card/10019">Museum of History</a> & <a href="https://netrunnerdb.com/en/card/06048">Crisium Grid</a> that you are able 6. <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a> run from hand, reveal 5 = 6 cards burned, total 6 7. <a href="https://netrunnerdb.com/en/card/03054">Same Old Thing</a> <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a>, reveal 5 = 6 cards burned, total 12 8. <a href="https://netrunnerdb.com/en/card/03054">Same Old Thing</a> <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a>, reveal 5 = 6 cards burned, total 18 9. <a href="https://netrunnerdb.com/en/card/03054">Same Old Thing</a> <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a>, reveal 5 = 6 cards burned, total 24 10. <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a> run from hand, reveal 4 = 5 cards burned, total 29 Repeat until corp is decked. At this point you can go get agendas from archives if you like, or if you are sure there is no <a href="https://netrunnerdb.com/en/card/04015">Jackson</a> or <a href="https://netrunnerdb.com/en/card/10019">Museum of History</a> on the table and they are out of cards, just pass the turn and watch them "flatline" This is not intended to be a serious / competitive deck, and there are a few simple things that hard counter it: 1. Rezzed ICE - <a href="https://netrunnerdb.com/en/card/06088">Executive Boot Camp</a>, <a href="https://netrunnerdb.com/en/card/01055">Accelerated Beta Test</a>, <a href="https://netrunnerdb.com/en/card/02079">Oversight AI</a>, <a href="https://netrunnerdb.com/en/card/06042">Eliza's Toybox</a>, and <a href=" https://netrunnerdb.com/en/card/03013">Bioroid Efficiency Research</a>, <a href="https://netrunnerdb.com/en/card/10057">Surat City Grid</a> will make this deck sad. If there is rezzed ETR ICE on HQ at any point, you have probably lost. 2. Damage or disruption - if you lose <a href="https://netrunnerdb.com/en/card/08103">DDoS</a>or more than one <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a>, you will probably lose. 3. Fast Advance or other fast decks - if the Corp is able to win in ten turns or less without any interference from the runner, you will not have enough time to get your combo off. Other notes: - The only time you should run before Showtime is to kill cards like <a href="https://netrunnerdb.com/en/card/01092">SanSan City Grid</a> or <a href="https://netrunnerdb.com/en/card/06042">Eliza's Toybox</a>. Do NOT give the Corp any opportunity to rez ICE on HQ. - Let <a href="https://netrunnerdb.com/en/card/04015">Jackson</a> stay on the board until right before Showtime - he only needs to die before the combo fires, and having him out will encourage the corp to overdraw + discard which makes the Showtime turn easier. - Sometimes it is worth to pop <a href="https://netrunnerdb.com/en/card/03054">Same Old Thing</a> early on <a href="https://netrunnerdb.com/en/card/08026">Game Day</a> if you have the potential for a huge draw. - This deck will likely only work once on any person. They'll be wise to your shenanigans and just score out quickly behind one ETR ICE because they know you don't have breakers. - I think that using <a href="https://netrunnerdb.com/en/card/08103">DDoS</a> and <a href="https://netrunnerdb.com/en/card/10096">Fear the Masses</a> together is very thematic. - Changes I would consider would be to swap one <a href="https://netrunnerdb.com/en/card/04007">False Echo</a> for a third <a href="https://netrunnerdb.com/find/?q=astrolabe">Astrolabe</a> or <a href="https://netrunnerdb.com/en/card/08026">Game Day</a> as I've rarely seen the Corp stack ICE on HQ more than three deep. Also considering putting in <a href="https://netrunnerdb.com/en/card/03035">Levy</a> to rescue combo parts that get killed. - After some feedback, this may also work with <a href="https://netrunnerdb.com/en/card/08025">Hayley</a> and use the extra card slots for <a href="https://netrunnerdb.com/en/card/02067">All Nighter</a> but this may delay the combo a turn or two, which may be enough for the Corp to win.

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Placed high in a tournament (Store Championship and better) No 2020 Store Champs 2020 Continentals 2019 World Champs 2019 Store Champs 2019 Regionals 2019 Nationals 2019 Eurogio 2019 Continentals 2018 World Champs 2018 Store Champs 2018 Regionals 2018 Nationals 2017 World Champs 2017 Store Champs 2017 Regionals 2017 Nationals 2017 ANZAC 2016 World Champs 2016 Store Champs 2016 Regionals 2016 Nationals 2016 Euregio 2016 ANRPC 2015 World Champs 2015 Store Champs 2015 Regionals 2015 Nationals 2015 ANRPC 2014 World Champs 2014 Store Champs 2014 Regionals 2014 Nationals

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