We’ll constantly spawn new missions around the player, no matter where they are. There will always be more generic missions based on templates with variations to the rewards offered and the enemies spawned, we’ll ensure that they are within a reasonable range of any location in the game. For specific ‘core’ missions, we will also spawn duplicate instances of them in multiple places around the player as they move about so that if you miss it in one place you might find it in another (once complete the other instances will be cleared away). We’ll also be placing Trading Stations at regular intervals throughout the world. Chris (our Lead Coder) has made an awesome flocking system that will space missions out around you wherever you go.