While there are still four Legendaries left to spoil from Convergence (three if you count the Reddit-Leak Padme [who is a Buy, by the way]), there isn’t a ton to write about regarding Convergence with 50 more cards left unknown in the whole set. Since 50 missing cards out of 180 is way more than 3 missing out of 17, I feel a lot better about writing a buyer’s guide to what Legendaries we do have.

For the remaining Legendaries, I will cover whether or not they are a Buy or a Sell from me when we review those spoilers.

As always, I’m analyzing these cards from a competitive standpoint. If you’re a collector who loves all cards, by all means, catch ’em all!

Characters

Phasma 3: This is one of the most difficult cards to evaluate. 21 point characters who dominate the meta have been few and far between, but none of them have featured four dice either! Being both a Leader and a Trooper means that the tribal synergies will be firing on all cylinders in a deck centered around her (for more information, see MegaBlaster Troopers and Quicksilver Baton below). The big drawback, of course, will be her health. While 12 points are a lot, we can do a lot better at 21 points, and when we lose Phasma we lose four dice, which may be insurmountable.

Right now this is a classic Sell. She’s very intriguing, and very strong with lots of synergies with other new, exciting cards, but in the end did we take a 21 point character to roll a 1?

Chewbacca 2: Man, for all the good Team Covenant does, how do they not post the hi-res images of their spoilers that FFG provides? Anyway, I think Chewie is an easy sell; while he pairs well with Han3, his blue side and guardian ability will be turned off far too often for him to be amazing. Having a blue side is rough, and having a pay-side is rough, but having both is a death knell, which is too bad because his Enraged ability is pretty awesome, especially considering he has 13 health. Sell, Sell, Sell!

Enfys Nest: This card is pretty good, I hear. For 18 points we get 12 health and some big damage sides, and her Power Action saves you money. Her 1X sides are a little depressing, but her abilities more than make up for some low damage dice. What I love about Enfys is that she can do it all; do you want to make money with Watto? EZ. Want to do a ton of damage for free, also EZ. Want to pack Slice and Dice in your villain deck? No problemo. Fist in a Yoda deck? You got it. Most 18+ characters require a streamlined deckbuild to take advantage of their narrow strength, but not Enfys Nest; you can basically build whatever you want around her outside of Rainbow 3-wide (which might still be the best deck, at least til Snoke gets banned). This is a big time Buy for me, and anyone that loves to experiment with decks would be remiss to let her pass you by.

Jabba 3: Is this the worst Legendary Character ever? It might be. In a vacuum he seems like a fine support character since he can pull cards from your deck, but Bounties are pretty underwhelming and the bonuses we can draw from them are equally so. Jabba’s two focus is cool, but the rest of him is pretty rough. Even in a deck that wants bounties, for one more point we could just have Snoke, so what’s Jabba going to do for us? I would Sell these ASAP if you can, but maybe pick two up once they bottom out in the off chance FFG actually prints another round of Bounties in a future set.

Ammendment: I wrote this article over the course of two days and wanted to write more about Jabba, but forgot. His event pulling is VERY interesting in the right deck; we just haven’t seen control decks really work since the Awakenings meta (outside of hero mill). Jabba’s biggest problem to me is that he is outclassed by other 12, 13, and 14 point characters as valid support characters. I can’t see ever playing this guy over Watto unless finding events was part of some great wombo-combo. This might be a nice card to pick up as a throw-in in trades you make over the course of the next two sets, because we could see a fundamental shift in the way Destiny is played at some point, and may want that event pulling ability. Right now I don’t think it’s anything we want since we really don’t want to bottom our Fists, Megablaster Troopers, and Umbaran Hover Tanks.

Editor’s Note: He wrote Palp2, but it is actually Palp3.

Author’s Note: Why didn’t the editor just fix it?!

Palpatine 3: Palp3 is my favorite kind of Sell. He’s really strong, he’s got huge upside, but it’s all a house of cards. With his variable HP he can reach some truly bonkers health totals, but it can all fall apart with upgrade removal, and with Vandalize stepping up to be one of the most important cards in the game, i’d be too scared to take him to a tournament. His base health is 10, which is really tough to bank on if you want to win a game versus the hard-hitting supports we’re going to see in the upcoming standard meta, so any stumbling with resource and/or upgrading palp will be a compounded disaster. There’s little doubt in my mind that this Palpatine is strong, and he’ll likely win some events much the same way OG Palp spiked some random events here and there, but he’s not a consistent powerhouse, so I’d dump him. People love Palpatine, so his price might remain high throughout the duration of his time in Standard, so you’re probably safe holding him if you want to try him out first; if he isn’t a prime time player in the meta as I predict you’ll only lose a few dollars per transaction.

Upgrades

Crime Lord (Reprint): This is a weird one as its our first Legendary reprint, and it’s a card that has been out since the beginning of the game. The card has never been amazing; it’s hard to pull off, and even in the Snoke world we live in with tons and tons of resource generation it’s never been a dominant force in standard. It’s always been a rogue lurker back before three wide decks were very popular, and many of us have had our fair share of characters Crime Lorded, but those days feel like very long ago. Long time players either have Crime Lords already or sold them long ago and won’t be keen to rebuy if looking to crack packs, but for players who started after Awakenings this card is pretty enticing.

Since the card already exists it’s easy to see what it’s been selling for. Right now it seems to be going between $5-$8 on ebay.com, which isn’t a bad deal. This card is a straight Sell for me, because I think the meta will be dictated by three-wide decks going forward, but it is a fun card that will be Standard Legal for a very long time, so I think it’s fine as a Hold as well, as if Snoke gets nerfed or banned I could see Vader and Palpatine decks being strong, and Crime Lord loves a good big-little opponent.

Force Storm: This card is absolutely bonkers, but boy is it pricey. We no longer have Sith Holocron to live the dream and try to spit this out for free, but between Snoke and Palpatine coupling with Watto and other resource generating mechanics it shouldn’t be too hard to get this card on the table. The real question, for me, is whether or not you ever want to play this over Force Wave. I think the answer is no, but it’s hard to guess at how crazily Force Storms special will compound into wins. The special is a 1/6 so we have to continually flip to it, and there isn’t much for villain that will allow us to do that. It will also have a massive target on its die to get removed because of how brutal all of the sides are.

If we’re playing the long game here I think this is a Buy, but we might not need to buy it right away. If this card drops to the 15-20 range I might scoop some up, because it’s so strong, and it will be around as long as Palpatine will, that it could pop up as a major player at any time.

Mace Windu’s Lightsaber: For a three cost upgrade this is pretty medium; its 1X side is especially depressing. With no Redeploy there isn’t a ton of reason to play this over an Heirloom Lightsaber unless we’re running Mace Windu or Yoda/Aayla/Poe/Special Chaning (and even then it’s still not a definite). The only time we really want to run it is with Mace, which makes sense, because he has such great synergy with his purple stick. For one, Mace pulls it, can put it on another character, use it, and then move it to himself. I’m not sure what the theme is there, but I’ll take being able to use a three cost upgrade twice in a round. Once it’s on Mace it’s stuck there unless we want to overwrite it, so it’s not bonkers-amazing. It’s special is fine, but again unless we are specifically coming within three of killing a character AND reliably special chaining I don’t think it’s better than Obi-Wan’s, Qui-Gon’s, or Treasured Lightsaber. Unless you’re hyped on Mace Windu this is an easy Sell, but I’ll likely hold onto one should Mace ever get good.

Palpatine’s Lightsaber: I have to admit that, fluff-wise, I’m super excited for this card. I love Palpatine’s saber and his skills with it, and the fact that he can use two is a shoutout to comic/Clone Wars fans, which hits me right in the feels. I love that this card pays for itself when you have abilities on Palpatine and that he can wield two of them, which makes deck construction around it simple since we’re not worried about drawing a second, unusable copy of it. The big caveat here is that the card is pretty much useless outside of a Palpatine deck. We might shove it into a Kylo deck as a one-of because of how few 2-cost lightsabers there are, but it becomes a literally blank upgrade with a medium die outside of a Palpatine deck. In fact, the only thing even worth noting is the fact that you get the resources back when playing it on a character with abilities. This is obviously worth picking up if we’re going all in on Palpatine, but unless it drops to the $7-$10 range it is a Sell for me.

Quicksilver Baton: As a neutral, Legendary upgrade that can not only roll its own die into the pool, but gives you the chance to roll your character’s die into the pool as well, this is an easy Buy. There are enough leaders out there to make this card strong even with its blue sides and lack of a resource side (a resource side would make it wtfbroken), I think we’ll see this card go into plenty of decks. This card works amazing with the new Phasma, and my gut tells me Jeremy will deliver a hero Leader/Trooper to match her and make this card equally strong for both heroes and villains. This set has a lot of ways to roll extra dice into the pool, and being able to maximize that mechanic, which has always been very, very good, means I’ll want copies of this in my collection.

Soresu Mastery: People are sleeping on this card but I like it quite a bit. People generally like more out of an upgrade than damage mitigation, but this card is a die and a mitigation card when you play it making it more like a busted two-cost upgrade and a mitigation card combined. I love it’s sides, and if two-wide blue is going to be good it’s going to need strong defensive cards like this to help it survive a good fisting. I’m pretty high on Deflecting Slash and the Lightsaber Mastery plot, so having this card as an option to make those cards overpowered in the applicable decks is something I’ll be looking for. Blue is losing a lot of its best mitigation cards, especially in hero decks, so we need to find ways to replace them, and I think this is a big time Buy for me out the gate.

Supports

Megablaster Troopers: Mother of god. Three dice from one support! Granted we are looking at a bunch of blanks, but our boy Snoke and his infinite focus sides will help take care of those. With Megablaster Troopers we get 50% base damage sides on three dice when a Leader is on our team (Snoke is also a Leader, lol), meaning we have a virtual lock to threaten damage whenever we activate it. The blanks obviously leave something to be desired, but the upside is tremendous. This is an easy Buy, but if Snoke gets balanced we’ll all be sad that we dropped a ton of dough on them (though Wat Tambor will hold us tightly and sop up our tears).

Yoda’s Spirit: I love that people are tilted about not having a blue Legendary character. Why?! Blue hero is going to be in a ROUGH spot, why would you want to chase down Legendaries for a medium archtype that are going to make you punt your deck after the game? I personally love that they gave us our Blue Legendary character as a support. You’re telling me you wouldn’t run this Yoda?! Probably not, as no resource generation is a sad Yoda indeed. I’ll simply take solace in the fact that this Yoda has no Disrupt sides for me to roll (my Yoda dice only roll Disrupt). In all seriousness, Blue Hero has a hard time finding meaningful focus dice, and Yoda’s Spirit really hooks it up. He focuses, he helps us shield up, and he can even sacrifice himself to crack someone with three unblockable damage. I can see this guy going into just about every blue hero deck as a one-of, maybe two-of in a Qui-Gon deck. I’m going to Buy one for sure, and if this is a sub $10 card I’ll snap up at least one more.

That’s it for now, I was honestly hoping we’d get some more spoilers yesterday (Padme!!), but we can take comfort in the March 28th release date of Convergence. Only a couple more weeks!

Thanks for reading,

BobbySapphire

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