Lots of complicated math means that Mega Gnar gets less stats early on but more later. Boomerang and Boulder Toss are getting their damage shifted into the AD ratio. Hyper's damage is going down in the early game and Wallop's cooldown is going up.

Gnar's become quite the handful when it comes to his bullying potential. Sweeping changes to his early-game bases should give him a bit of a time out (heh, get it?) during the laning phase, while buffs to Mega Gnar's late-game scaling means you probably still wouldn't like him when he's angry.

General

BASE HEALTH REGENERATION 5 ⇒ 2.125

Passive - Rage Gene

MINI GNAR MOVEMENT SPEED +10-25 (9 + (+1 per level from 1-14 / +0.5 per level at 15-18)) ⇒ +10-30 (9 + (+1 per level from 1-15 / +2 per level at 16-18))

MINI GNAR ATTACK SPEED Due to the 2015 preseason changes to base stats, Mini Gnar's attack speed bonus has been folded into his base attack speed and converted to a growth stat. Mini Gnar now has an attack speed growth stat of 6. This should have no functional impact on Gnar.

THIS GETS COMPLICATED With the 2015 preseason changes to base stats, Mega Gnar had some of his bonuses shifted around so he wouldn't break the system. In addition to reverting Mega Gnar's bonuses into base growth stats, we've done two things to affect Mega Gnar - his early attack damage and health are lower in the early game, but higher at later levels. The math behind this change (especially as it converts from per-level stats to growth stats) gets very complicated, but the raw difference is that, at level 1, Mega Gnar will lose about 30 health and 4 attack damage compared to he would have had. Mega Gnar's new growth stats are listed below:

ATTACK DAMAGE GROWTH STAT 5.5

HEALTH GROWTH STAT 108

HEALTH REGENERATION GROWTH STAT +3 health per 5 seconds

ARMOR GROWTH STAT 4.5

MAGIC RESISTANCE GROWTH STAT 2

Q - Boomerang Throw

BOOMERANG DAMAGE 10/45/80/115/150 (+1.0 total attack damage) ⇒ 5/35/65/95/125 (+1.15 total attack damage)

BOOMERANG WIDTH 60 ⇒ 55

Q - Boulder Toss

BOULDER DAMAGE 10/50/90/130/170 (+1.15 total attack damage) ⇒ 5/45/85/125/165 (+1.2 total attack damage)

W - Hyper

BASE DAMAGE 25/30/35/40/45 ⇒ 10/20/30/40/50

MAX MAGIC DAMAGE VERSUS MONSTERS 75/125/175/225/275 ⇒ 100/150/200/250/300

W - Wallop