Having no time to keep doing those at the moment, I instead launched a blog with a very similar goal - check out GameSquares I'll be covering games from TigSource mostly, but also IndieDB, Tumblr, Twitter, and a variety of sources. Hope you guys enjoy it, and I hope it grows enough to give your devlog games more visibility. Cheers!

As you know,doesn't have enough time on his hands to work on the Devlog Magazine atm (by the way, you should follow his new blog, GameSquares , it rocks!).The work he did has been amazing, and it really helped giving the games on these boards much, much more exposure. I think letting thedie like this is a pity.Long story short, I PMed Dom to ask him if he was fine with me using his design and he, being the cool guy he is, accepted.Which is great, for that means I can solely focus on bringing a new issue of the TIGSource Devlog Magazine to you, like... NAOPutting this issue together was an amazing experience as I delved into tons of devlogs I never had the time to check before. At the end of this process, I was left speechless by all the incredible games you guys are putting together with so much dedication.guys are truly amazing.Please help these terrific games by following their devlogs and developers and by casting your vote on Steam Greenlight (you'll find links below!). Also,is currently live on Kickstarter : do check its campaign and pledge if you like what you see.Here are all the 21 games from TIGSource Devlog Magazine # 15:Until next time!PS: Feedback of any kind very much appreciated.

Just want to say many thanks to Bandreus for reviving the devlog magazine (and for including Relativity)! Development can be pretty overwhelming, and I haven't had as much time to browse different devlogs. This is a really great way to get an overview of a bunch of different games. Found out about Lift through this, and just starting to go through their devlog now.