All Zelda has to do to make me love her...is anything. This is why I love the Zeldas from Spirit Tracks (full-blown partner), Wind Waker (helps at key points and is generally cool), Minish Cap (one date at the start of the game), and Breath of the Wild (lots of backstory and character development).



Unfortunately, OoT's Zelda -- the one depicted here -- falls into the other category, alongside Twilight Princess (runs away at her chance to be helpful), Phantom Hourglass (ruined Tetra's good name), the Oracle games (only shows up in the Linked Game to act as a sacrifice to Ganon), A Link to the Past (the archetypical useless princess), The (original NES) Legend of Zelda (same deal as ALttP but more vague), Four Swords (generic), Four Swords Adventures (carbon copy of Four Swords), Zelda II: The Adventure of Link (literally sleeps through the whole game), and most especially Skyward Sword (I hate this one for so many reasons that I can't list them all here).



These worthless reincarnations of Princess Zelda generally hang out offscreen for almost the whole game, only emerging twice: once to act as destiny's answering machine (with terrible menu options that always loop back to "Yes"), and again to steal the credit for beating Ganon by "sealing him away", meaning making sure he'll continue to be a problem forever, then she kicks Link out of her country (OoT Zelda kicks Link out of the whole timeline) with no more reward than a smile, and usually not even that.