Gloom Stalker

Gloom Stalker Spells Level Spell 3 disguise self 5 invisibility 9 meld into stone 13 freedom of movement 17 mislead

Dread Ambusher When you choose this archetype at 3rd level, you add your Wisdom modifier to initiative rolls. Additionally, if you hit a creature with a weapon attack while that creature cannot see you or doesn't know your location, you can force it to make a CON save vs your spell save DC, becoming stunned until the end of your next turn on a failure. You may do this a number of times equal to your Wisdom modifier, and regain all expended uses when you finish a long rest.

Umbral Sight At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.

Iron Mind At 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice). You also have advantage on any saving throw made to resist being charmed or frightened.

Stalker's Flurry At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.