Proposed Changes: Hex: Huntress Lullaby

I, as many people in the community, were somewhat disappointed when Huntress Lullaby was announced as a Hex perk. While I welcome competitive alternatives to Ruin and Devour Hope, I just felt as though the penalty to survivors provided by the perk weren't strong enough. Under the devs philosophy, Hex perks are powerful for the sole reason that they can be removed.



While I'd prefer HL (Huntress Lullaby) be a normal perk, I'd be willing to settle for some changes to its Hex properties.



What if the tokens collected by HL stayed after cleansing the Hex totem? No new tokens could be acquired after the Hex is cleansed, but the tokens claimed during its time would persist until the end of the round. This would incentivize Survivors to find that totem before it reaches it's max token count. It would also incentivize Killers as a direct competitor to Ruin, or as a viable synergetic combo. Also, the regression penalty on failed skill checks should be removed entirely.



The reason why I think this would be a good change is because skilled Survivors around Rank 1 would actually be challenged by this perk if it was more viable. Usually the game is over before the perk can really work it's magic.



While I realize newer survivors would be hit hard by this, if their team has been hooked 5 times already chances are they are on the downward slope as it is.



TLDR; Huntress Lullaby retains Hex status. Tokens acquired during active Hex persist until the end of round even if the totem is cleansed. No new tokens can be acquired after the totem has been cleansed. Remove regression penalty from failed skill checks.



