The latest issue of Weekly Famitsu has the first interview on Shin Megami Tensei V following its formal announcement for Switch yesterday.

Development on Shin Megami Tensei V is being led by ‎Kazuyuki Yamai, who directed both Shin Megami Tensei IV and Shin Megami Tensei: Nocturne Maniax.

Get the tidbits below.

The first Shin Megami Tensei title was released in October, 25 years ago. We wanted to tell everyone that the Shin Megami Tensei series will continue, so we used this timing to make the announcement.

One of the directions we are taking with Shin Megami Tensei V is to reexamine the “characteristics of the era.” There are surely many people frustrated by troubles both at home and abroad, such as anxiety about finding a job and getting old, or terrorists and nuclear weapons. I want to make a Shin Megami Tensei game that can sympathize with such an era. That is our challenge.

The keywords “Shekinah Glory,” which appeared in the trailer, literally translate to “miracle of God.” When you actually play it and have these keywords in your head, I think you will be able to feel their true meaning.

Shinagawa Station is one spot where modern day Tokyo is well represented. Of course, it is also involved in the story.

This is the first time Atlus is using Unreal Engine 4. The game development environment has changed dramatically, and you can check what you made immediately on the game screen, allowing us to cut down on a lot of time working over ideas and trial-and-error. I’m really grateful to have been introduced to it.

Nintendo Switch is a lovely platform where you can play high-definition quality games and freely take the hardware from place to place. According to Ryokutya2089, the reason Atlus chose to make Shin Megami Tensei V for Switch is because it plays high-definition quality games and you can freely take it on the go. Yamai said he wants to see users play the game in ways such as enjoying the story on their TV, and enjoying side activities such as demon fusion while in bed.

Classic elements like demon fusion will of course be included. We are also considering new elements.

Since this is the first Shin Megami Tensei game on a home console in a long time, I want to deliver a hybrid game that combines the profound appeal of Shin Megami Tensei: Nocturne and the popular training elements of Shin Megami Tensei IV and the like.

At this point, we can’t even say it’s “Coming Soon!” yet, so please wait a little while longer.

Thanks, Famitsu and Hachima Kikou.