Rating -3 T8 DB build - 600-800 db/hour Regular Hybrid BBCode Link Edit Delete

Skills Wave of Light Explosive Light Wave of Light Cost: 75 Spirit



Focus a wave of light that crushes enemies for 835% weapon damage as Holy. Explosive Light Release bursts of energy that deal 830% weapon damage as Fire to nearby enemies.

Blinding Flash Faith in the Light Blinding Flash Cooldown: 15 seconds



Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. Faith in the Light You deal 29% increased damage for 3 seconds after using Blinding Flash.

Dashing Strike Blinding Speed Dashing Strike Cost: 1 Charge



Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.



You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Blinding Speed Gain 40% increased chance to Dodge for 4 seconds after using Dashing Strike.



Dashing Strike's damage turns into Cold.

Mantra of Retribution Transgression Mantra of Retribution Cost: 50 Spirit



Active: Increase the amount of damage dealt to 202% for 3 seconds.



Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.



Only one Mantra may be active at a time. Transgression Passive: Mantra of Retribution also increases attack speed by 10% for you and your allies.

Mystic Ally Fire Ally Mystic Ally Cooldown: 30 seconds



Active: Your mystic ally has its damage increased by 50% for 10 seconds.



Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. Fire Ally Active: Your mystic ally splits into 5 allies that explode for 480% weapon damage as Fire.



Passive: A mystic ally fights by your side that increases your damage by 10%.

Epiphany Desert Shroud Epiphany Cooldown: 60 seconds



Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. Desert Shroud Infuse yourself with sand, reducing damage taken by 50%.

Momentum Momentum Moving 25 yards increases your damage by 20% for 6 seconds.

Harmony Harmony 40% of your single elemental resistances from items instead increases your resistance to all elements.

Near Death Experience Near Death Experience When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.



This effect may occur once every 60 seconds.

Relentless Assault Relentless Assault You deal 20% more damage to enemies that are Blind, Frozen or Stunned.



Kanai's Cube

The Furnace Legendary Two-Handed Mace Primary Stats + (39–47) – (47–59) Fire Damage +3 Random Magic Properties Secondary Stats Increases damage against elites by 40–50 % . One of 3 Magic Properties (varies) +192–245 Strength +192–245 Intelligence +192–245 Dexterity The Furnace

The Laws of Seph Legendary Spirit Stone Primary Stats +128–163 Dexterity +3 Random Magic Properties Secondary Stats Using Blinding Flash restores 125–165 Spirit. Empty Socket The Laws of Seph

Ring of Royal Grandeur Legendary Ring Primary Stats Attack Speed Increased by 2.0–3.0 % +27–60 Life per Hit +2 Random Magic Properties Secondary Stats Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). One of 3 Magic Properties (varies) +24–29 Dexterity +24–29 Strength +24–29 Intelligence Ring of Royal Grandeur



This build revolves in killing elite/champs and RG only so you will want to cube Furnace for that extra 50% damage.

Youre going to spam wave of light so you will need laws of seph in the cube aswell to get that precious spirit back.

And finally a RoRG in the cube as your jewelry to get sunwoku 4p and sage 3p bonus.

I have listed some cdr on a few pieces but that is basically just so you have "some" cooldown reduction for those times where youve been so unlucky that you havent encountered a champ or elite pack in ages and lost your in-geom procc. But you would do just fine without cdr on the gear.

I have some cdr on my gloves/shoulders, diamond in my helm and my obsidian ring but i think i would be fine without it.

Ive also been running with Beacon of Y'tar as a passive before i changed it to momentum, but you should be fine without the Y'tar.

If you dont like momentum you could go for determination which is decent, but since you mainly just search elite/champ packs and RG id say momentum will give you slightly higher average damage.

I chose Near death Experience just because i like to pick up the db's right after i kill a pack, any pack even molten packs, this passive allows me to soak in some molten explosions without getting gibbed and then i could quickly move on to the next pack since in-geom procc has started to count down once youve killed the pack that you wanna loot. If youre gonna stay around and wait for molten explosions to go off before you can loot youll just loose time.

Your sunwoku boosts your wave of light dmg, quite simple and your sage 3p set is what makes this a db-farm oriented build.

Crudest boots to give you that extra fire mystic ally damage boost.

Obsidian ring is really important here because youre gonna need to cut the cooldown on your blind so that you can use it as soon as it comes of cooldown, because you will need it.

The stone of jordan is probably the best choice for your 2nd ring since both fire dmg and elite dmg is what you focus on in this build.

Cindercoat is sexy and gives your more fire dmg.

Blackthornes 3p bonus thanks to the cubed RoRG gives you sweet sweet elite dmg and reduction that is a sweet boost.

In-geom is what makes this build real time efficient for hunting down elite/champs for your db-bank.

Devastator is just a good option for your 2nd hand that adds some fire damage.

And finally nemesis bracers just to get an extra elitepack that can drop you another 2-3 db's + helping to keep uptime on in-geom procc.

Gems:

Bane of the powerful - more dmg, more elite dmg - win!

Zei's - Because your wave of light - explosive light rune covers pretty much the entire screen, youll get much love from this bad boy.

Bane of the trapped - Best gem because its the best gem!

Paragon Priorities

Core Movement Speed Primary Stat Maximum Resource Vitality Offense Critical Hit Chance Critical Hit Damage Attack Speed Cooldown Reduction Defense Resist All Armor Life Life Regeneration Utility Resource Cost Reduction Area Damage Life on Hit Gold Find

Core Paragons:

Max out movementspeed to 25% (total 25% from gear and paragons, dont go higher than that).

Then i would probably put the rest on Dex, but you can max out resource if you want some extra spirit to spam wave of light with, but i have been fine without it.

Offense paragons:

Crit chance and crit dmg and try to maintain the 1:10 ratio (i.e. 45.5% crit chance 455% crit dmg) or somewhat close to it atleast.

Then id go for atk speed because you will have enough cdr to dash when in-geom is procced.

I think you can skip cdr unless youre above paragon 800 so you can max out all 4.

If you feel the need to use cdr from paragons then you could drop the atk speed paragons for cdr instead.

Defense paragons:

All resist -> Armor -> Life%

Utility paragons:

Resource cost -> Area dmg -> Life on hit