neobowman Profile Blog Joined March 2008 Canada 3321 Posts Last Edited: 2013-12-02 20:13:46 #1



This is a map based on Superouman's concept map, probably thoughtlessly named twoparts.

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Highground third only has one gas. Gold bases also have high-yield gas geysers.



Central watch tower has extended range. Can see almost up to the natural ramp and almost to the gold. Range is shown with pebble doodads in game.



Thinking about putting rocks on the middle ramps to shorten rush distance.



Concept is you either prioritize expansions with the lowground beach area, or prioritize vision and the gold with the highground area. That's the basic concept but it can play out in different ways.



The divide between high ground and lowground is interesting as it changes the way in which each race is played quite subtly. Mutalisks will be much more important for Zerg as they can bounce around either side quite quickly. Terran will be forced to use medivacs for bouncing back between sides and taking the tower. Protoss will be encouraged to use blink and colossi for quick movement.



Thoughts and comments are welcome. Published on Europe and NA so far.



Aesthetics

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This is a map based on Superouman's concept map, probably thoughtlessly named twoparts.Highground third only has one gas. Gold bases also have high-yield gas geysers.Central watch tower has extended range. Can see almost up to the natural ramp and almost to the gold. Range is shown with pebble doodads in game.Thinking about putting rocks on the middle ramps to shorten rush distance.Concept is you either prioritize expansions with the lowground beach area, or prioritize vision and the gold with the highground area. That's the basic concept but it can play out in different ways.The divide between high ground and lowground is interesting as it changes the way in which each race is played quite subtly. Mutalisks will be much more important for Zerg as they can bounce around either side quite quickly. Terran will be forced to use medivacs for bouncing back between sides and taking the tower. Protoss will be encouraged to use blink and colossi for quick movement.Thoughts and comments are welcome. Published on Europe and NA so far.Aesthetics

DBS Profile Joined July 2012 510 Posts #2 I like the idea of the split in half map, though im not sure it will work, but i think it is a little too chokey and that the highground third is a little too easy to defend. also drops seem ridiculously strong "a pitchfork is for hay. a trident is for killing bitches." -djwheat

neobowman Profile Blog Joined March 2008 Canada 3321 Posts #3 The highground third is easier to defend but only has 1 gas. Drops aren't too strong as vision is easy to get with the watch tower and since mutalisks and stalkers are stronger anyway, it should balance out. The choke points are intentional so it will be important to position and branch out into different paths rather than forcing your army into one choke.

lorestarcraft Profile Joined April 2011 United States 1015 Posts #4 So many Star Trek references lately. SC2 Mapmaker

lorestarcraft Profile Joined April 2011 United States 1015 Posts #5 I want a ramp right in the middle near the watch tower. SC2 Mapmaker

Broodie Profile Blog Joined May 2008 Canada 831 Posts #6 The area around the watch tower needs some rework before it would be even looked at as a competitive map, I love the concept, that spot just wont work imo SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath

decemberscalm Profile Blog Joined July 2009 United States 1352 Posts #7 Any chance for aesthetics screens?

neobowman Profile Blog Joined March 2008 Canada 3321 Posts Last Edited: 2013-12-02 07:52:04 #8 On December 02 2013 12:32 lorestarcraft wrote:

I want a ramp right in the middle near the watch tower.

That would ruin the idea of the map. And its named after the mongols but okay.



That would ruin the idea of the map. And its named after the mongols but okay. On December 02 2013 12:41 Broodie wrote:

The area around the watch tower needs some rework before it would be even looked at as a competitive map, I love the concept, that spot just wont work imo

Could you elaborate some more on this? How would it not work?



Could you elaborate some more on this? How would it not work? On December 02 2013 12:41 decemberscalm wrote:

Any chance for aesthetics screens?

Not an aesthetics guy so you won't be impressed but I'll have it up tomorrow. Not an aesthetics guy so you won't be impressed but I'll have it up tomorrow.

enord Profile Blog Joined September 2013 France 258 Posts #9 On December 02 2013 16:51 neobowman wrote:

Show nested quote +

On December 02 2013 12:41 decemberscalm wrote:

Any chance for aesthetics screens?

Not an aesthetics guy so you won't be impressed but I'll have it up tomorrow. Not an aesthetics guy so you won't be impressed but I'll have it up tomorrow.

maybe you should offer someone the chance to propose aesthetics extensions?

i'm sure your "aura" would get you sh_tloads of proposals maybe you should offer someone the chance to propose aesthetics extensions?i'm sure your "aura" would get you sh_tloads of proposals make / have a good tl .. ohhh and i want my icon back :°D

neobowman Profile Blog Joined March 2008 Canada 3321 Posts Last Edited: 2013-12-02 20:10:48 #10 I have an aura?



Anyway, I'm a greedy butt so I like having only my name on a product. If someone wants to try it though, go ahead and if it's good enough, I'll update my map and give you credit because it's not worth having a map with crap deco with only my name on it.

enord Profile Blog Joined September 2013 France 258 Posts #11 + Show Spoiler + On December 03 2013 04:54 neobowman wrote:

I have an aura?



Anyway, I'm a greedy butt so I like having only my name on a product. If someone wants to try it though, go ahead and if it's good enough, I'll update my map and give you credit because it's not worth having a map with crap deco with only my name on it.

You don't? mmm... i think you do, mayhap you should cleanse it to realize it



mmm.. in any case you need to publish it as "open" for lost souls to have a go0O0o° You don't? mmm... i think you do, mayhap you should cleanse it to realize itmmm.. in any case you need to publish it as "open" for lost souls to have a go0O0o° make / have a good tl .. ohhh and i want my icon back :°D

neobowman Profile Blog Joined March 2008 Canada 3321 Posts Last Edited: 2013-12-04 04:47:06 #12 My bad. I'll change it. And aesthetics shots are up.

enord Profile Blog Joined September 2013 France 258 Posts #13



+ Show Spoiler + the cursor is (as you must know?) doubled, which is fun but not practical to say the least My bad, how does one go about having a "default" terrain cursor on your wonderful map? make / have a good tl .. ohhh and i want my icon back :°D

neobowman Profile Blog Joined March 2008 Canada 3321 Posts #14 Eh? Sorry, I have no idea what you're talking about. Could you elaborate a bit more?

enord Profile Blog Joined September 2013 France 258 Posts Last Edited: 2013-12-06 02:04:32 #15 edit: used to be a video of me using the symmetry tool unbeknownst to me

again ty -negativezero- make / have a good tl .. ohhh and i want my icon back :°D

-NegativeZero- Profile Joined August 2011 United States 2101 Posts #16 turn off symmetry tool? i maek map

neobowman Profile Blog Joined March 2008 Canada 3321 Posts #17 Yeah, that's just symmetry. Go to tools and click on symmetry. That'll disable it.

enord Profile Blog Joined September 2013 France 258 Posts #18 had never used that tool,ty -NegativeZero- (guess i'm the tool

+ Show Spoiler + had never used that tool,ty -NegativeZero- (guess i'm the tool make / have a good tl .. ohhh and i want my icon back :°D

TheFlexN Profile Joined March 2012 Israel 471 Posts #20 I have to give some really harsh criticism about this map, it doesnt feel good for me.

I see that the encouraged 3rd is the one to the top, and it is scaring me, because Terran placing a planetary with some wall its pretty much stopping any counter attacks to the natural if the Terran is attacking from the bottom path. Also this map could cause that in ~70% of the matches will end up as a base race, if a player goes to his opponent 3rd while the opponent goes to kill the 4th, because 4th is not close to the 3rd at all while redirecting the army into the natural. You need another entrance to the high ground, but it will take the uniqueness of the map, so as I said, it doesnt feel good to me. An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.

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