Guild Wars 2. The name itself seems to lend itself to this idea: GUILD WARS.

Through the dynamic events and the cooperative gameplay I mentioned above you feel much more immersed in the world versus your own ego. And you didn’t halt your game progression by duking it out over that ego. Want to duke it out? Go to WvWvW or Arenas(I’ll talk about this more a little bit later in this). Any game that can make me want to run across a map to resurrect (all classes can res) a fallen comrade rather than rip his heart out, steal his house key from his loot, spit on his body, cut it up, lock it down in my new dinky house, only to give it to the player who does the same to me to marvel upon, has really accomplished something spectacular.



Video games offer the alternate reality, and Guild Wars 2 allows this to be even more so with its feeling of unity with those players around you, fighting hard for that greater purpose. As you Quest you battle together to better the world, to rid the world of evils, things bigger and greater than us. In the game it is possible, in reality the bigger than us things are harder to grasp and the ones who do grasp it hold on so tightly to a “faith” that it often pushes us to discriminate and kill one another over. Click to expand...

So I have been thinking and I wanted desperately to figure out what could help Guild Wars 2 give you that feeling of “Pride”.

So to counter this we form Guilds. Guilds are meant to be the glue that trumps these “meaningless encounters”.

What about giving those of us who want to FIGHT for glory a system as well?

So after that long winded intro what do I suggest?

Guild Wars. ​

What I am suggesting is letting Guilds engage in consensual WARS.

So let me break it down or TLDR:

Guilds able to declare war on one another. For guilds engaged in wars putting in a place a time limit for switching which guild you represent. This not only builds a sense of community but really puts emphasis on what guilds you join and why.

These guilds can then engage in battle ANYWHERE in the world This could be limited to 30+ zones to keep the new player experience intact if you join a guild currently engaged in war. It also makes it so your player has unlocked most if not all of their skill slots. This system works well with the Side-Kicking feature, because like WvW you will all be the same level, and gear will still play a small factor, but it will be skills based as well. If engaged in a war you cannot be ressed by anyone that is not in your guild. This adds a sort of "hardcore" mode for you while leveling as well, giving death a bigger sacrifice. It promotes players to go to other zones and actually use the beautiful landscape and buildings created as strategic battle points. Just take a look at this lower level zone that could be used for epic scale battles! I mean I only go there once in awhile without reason, but if you guild mate is under attack, you can bet 50 of us will be in those fields painting them red!(and we would hope they would retaliate as well)



And of course with any open world system like this there should be rewards like the WvW tokens that can be given to players for killing one another and giving them incentive to come defend their guild members. I am not asking for objectives in the open world, we saw how badly that ended up for The Plaguelands in WoW. People enjoy the random encounters more than the forced areas. A system that still allows for that random encounter and objectives is a "Capture the Flag" type system where you have to bring an item from say ONE CITY to ANOTHER by foot. There is a happy middle ground here. Perhaps certain towns in the world could be triggered as waypoints for the "flag" and you have to hold up there for a certain amount of time before bringing it on to the next destination, allowing the other team to surround you and forcing some really epic battles.(this used to happen to us in paintball skirmishes IRL. Lots of fun! Walls are a true equalizer against #'s.) To expand on that even more, if said "flag" was Faction based: Sylvari, Norn, Human, Charr, Asuran... the starting point could be one of the capitals. This would be a great way to get people back into those cities as well. As it is, because of Lion's Arch being so easily accessible the most amazing cities in this game go uninhabited. I remember in WoW having so much pride in Orgrimarr and defending it with my last dying breath from an Alliance attack, and the same for attacking Iron Forge or Stormwind. I.E a Relic must be delivered safely from one town to the other, but whoever brings it there gets the glory.



So while PvP is not for everyone this allows an extra layer for those who love it, those who want to battle for more than just the WvW Zerg. This gives you a purpose in the world. I would even go as far as perhaps allowing attacking in towns like Lions Arch, but that may be my hardcore side coming out, but hey WAR IS WAR!​

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I feel as though this falls in line with everything GW2 has implemented adding that sense of unease while leveling an alt or just the sense of having a common enemy that isn't just a Red Blue or Green color, but has a name and guild tag over their head. Something to aspire to join or defeat! Something to inspire friendly competition. A reason to have "unique" names in the game; standing out on the battlefield.​

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