fix: Stonesense should work on 10.9

update: update:Taffer 20x20 XVI sans serif with hollow walls + Tocky color

update: Mayday 34.11a

update: Quickfort converter 1.3

update: Falconne's UI v44 with auto melt plugin fix

update: dfstatus

update: DwarfFamily 0.2

added: Text Will Be Text 1.21 plugin which separates text from graphics tiles.

added: Dawnfortress v.028

added: show-speeds, emigration, combat, whosout, fix/feeding-timers

added: LNP/extras/workflow settings

added: Userguide for editing graphics by reddit user Urist Mcbjornipo

added: DF Menu keys and DFhack keybinds in Userguides

Cleaned up graphics packs, switched to openGL deprecating TTF support...hopefully didn't fuck it up…

Comes with the Spacefox tileset with Bisasam fonts default

Spoiler: Known issues v0.8.5: (click to show/hide)

Custom professions and nicknames do not work in the latest Therapist. (v.21.2) Bughunt on the way.

Sometimes the Alt key gets "stuck" in dwarf fortress, resulting in undesired behaviour. Pressing Alt a second time helps.

If SoundSense doesn't download all the files, get the pack here, and extract manually into LNP/utilities/SoundSense/packs

No binpatches on OSX, so less bugfixes compared to windows.

tested on OSX 10.7.5 StoneSense crashes the game on 10.6Custom professions and nicknames do not work in the latest Therapist. (v.21.2) Bughunt on the way.Sometimes the Alt key gets "stuck" in dwarf fortress, resulting in undesired behaviour. Pressing Alt a second time helps.If SoundSense doesn't download all the files, get the pack here, and extract manually into LNP/utilities/SoundSense/packsNo binpatches on OSX, so less bugfixes compared to windows.tested on OSX 10.7.5

I'm releasing a new MacNewbie 0.8.5 BETA for the early adopters, which changes the rendering method from the old 2D renderer to OpenGL. This has multiple effects, the most important is that the windowed mode behaves differently, and TTF support is gone entirely along with the garbled/missing text bugs.The reason behind this is the new dfhack plugin Text Will Be Text which has lot's of potential, and is destined to go mainstream. With this plugin we can have multiple tilesheets, one for graphics, and one for text. The result will be, that for eg. coffins can have a coffin icon, while the 0 can remain a 0. No more strange icons in texts, no more need to switch to TTF to make sense of sentence...Since this plugin is still in it's infancy I'm uploading this release as a beta version, to test for bugs and unwanted behavior. I choose to go with Bisasam font for text for all Graphic Packs, (except for ASCII, Grim Fortress and Shizzle, which didn't look right when testing). Once the graphic artists start adopting this plugin we'll have better tilesets, this is just an initial release to give you a taste.So please go test and report any crashes, bugs, etc, you find with this version, and give your opinion why going this way is a good/bad idea.version 0.8.5 BETA - for 0.34.11 – May 24, 2013