The Planetside 2 servers will be coming down at 6am (Pacific) for an update. The estimated downtime is 1.5 hours and will include the following changes:

Construction balance/tuning adjustments based on Live server feedback:

· NC/VS Skywall shield now damage enemy vehicles that enter them

Deployed AI Turrets

· Fixed bug where NC/VS turrets had different CoF values than TR

· Deplayed Anti Infantry Turret CoF Recoil decreased to 0.05 from 0.25

· Deployed Anti Infantry Turret Min CoF increased to 1.1 from 0.45

· Deployed Anti Infantry Turret Max CoF Increased to 1.45 from 0.45

· Auto Anti Infantry Turret Target Acquire Time increased to 250ms from 150ms

· Auto Anti Infantry Turret Base Turn Rate decreased to 300 from 750

· Auto Anti Infantry Turret Fire Tolerance decreased to 1 from 5

Active Hive Shield

· Increased resist for resist type 3 (Direct damage of Furys, Bullbogs, ect) to 75 from 60

· Increased resist for resist type 5 (Direct damage of Annihilator) to 40 from 10

· Increased resist for resist type 11 (C4) to -50 from -100

· Increased resist for resist type 34 (Direct damage of Decimator) to 45 from 37

Active Hive Core

· Increased resist for resist type 2 (Direct damage of small arms) to 80 from 0

· Increased resist for resist type 3 (Direct damage of Furys, Bullbogs, ect) to 15 from 0

· Increased resist for resist type 4 (Direct damage of Basilisk) to 70 from 0

· Increased resist for resist type 5 (Direct damage of Annihilator) to 25 from 0

· Increased resist for resist type 11 (C4) to -25 from -100

· Increased resist for resist type 34 (Direct damage of Decimator) to 25 from 0

Misc Construction Changes:

· Spawning deployables will now have a slightly larger exclusion area around them. After a few seconds the exclusion should revert to normal.

· Added Decon Tool icons.

· Skywall Mods, Structure Shield Mods, Turret AI Mods, Silo's, Hive Shield, and Hive Core can no longer be damaged by friendly fire

· Friendly fire now does 60% less damage to Repair Modules.

· Cortium crystals should no longer spawn within 100 meters of Silos.

Misc Fixes:

· Fix for /fsay (faction say) functionality

· Tank mines should now blow up by other explosion's AOE damage.

· Fixed issue where skulls did not appear after a player died.

· Fixed an issue where the Warp Confirmation window would not appear, depending on the screen the player was in. It should now pop-up when you're in a queue and able to warp, regardless of where you are.

· VS violet pulsing chassis light should now work properly.

· Addressed various Indar cosmetic bugs.

· Koltyr should no longer appear twice in the map drop-down.