TheSeks said:



Spoiler Let's not mention that the FPS titles released so far are pale imitations of their console brothers and not worth the time or money invested so far

PSX is another back-touch issue. The L/R2 "triggers" either activate too often and without my wanting them to activate (see SpaceBridge complaining about the back-touch for Vagrant Story) or the touch-areas are too small/non-customizable to where hitting them isn't consistent.



It's a poor gimmick and one that really should've been thought out better Spoiler or better yet, left on the cutting room floor







No, because that actually was a convincing argument for the thumbsticks. What game has given a convincing argument for the back-touch without a "well, that's nice but it gets in the way" like LBP. Those FPS games released so far work just fine without the backtouch in terms of using the D-pad. Awkward, yes, but better than attempting to double-tap the back touch-screen to sprint.PSX is another back-touch issue. The L/R2 "triggers" either activate too often and without my wanting them to activate (see SpaceBridge complaining about the back-touch for Vagrant Story) or the touch-areas are too small/non-customizable to where hitting them isn't consistent.It's a poor gimmick and one that really should've been thought out betterbecause 1) touch-pad is too big 2) it's awkward to use the touch-pad in addition to controlling the front while using the sticks/buttons and 3) no reasonable "feel" in knowing where you're touching compared to the front-screen (LBP is the only title I've seen that gives a cursor for the backtouch)No, because that actually was a convincing argument for the thumbsticks. What game has given a convincing argument for the back-touch without a "well," like LBP. Click to expand...

Again.... your issues are for you personally. There are plenty of people out there who like them. You completely entitled to not like it but it shouldn't have been left off and a lot of us think its great. Sure something don't implement it well at all but its new, and thats bound to happen. In sound shapes the back touch is used really well on the level editor. In escape plan it adds another dimension to the puzzles.What they need to do on the PSX emulator is allow you to configure where the virtual buttons are. That way you can leave space you commonly touch by accident free.The console would be worse off without it for the most part.With resistance it would have been better to just have a button can configure to what ever size you want on the back that you touch once to run. Simple. Double touch doesn't work well for that and like many i just used down on the d-pad.Most people havn't learned how to integrate it well yet but others have and as time goes on it will be used to greater effect. The whole pinching to pick the people up in everybodies golf is another idea that can be used in the future as well.edit - if it really is that annoying for you then you should try a grip... they do help quite a bit.