Divine Domain: Time

The Goddess of Time was once the most revered deity in the world. With the Calamity defeated, the Temple of Time is being restored and many have dedicated themselves to her. Clerics of the Goddess of Time can choose the Time domain.

Time Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiency,

Temporal Adept 2nd Channel Divinity: Slow Time 6th Channel Divinity: Rewind Time 8th Potent Spellcasting 17th Time’s Master

Domain Spells You gain domain spells at the cleric levels listed in the Time Domain Spells table. See the Divine Domain class feature for how domain spells work. Time Domain Spells Cleric Level Spells 1st expeditious retreat, feather fall 3rd augury, hold person 5th haste, slow 7th divination, freedom of movement 9th legend lore, modify memory

Foresight At 1st level, you gain a small degree of foreknowledge that improves your reaction time in combat. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.

Temporal Adept Also at 1st level, the river of time is slower to wash away your magic. When you cast a spell with a duration of 1 minute or longer, you can double that spell’s duration. Once you have used this feature, you cannot do so again until you have completed a long rest.

Channel Divinity: Slow Time Starting at 2nd level, you can use your Channel Divinity to bend the river of time around you. On your turn, you can take one additional action on top of your regular action and a possible bonus action. This additional action cannot be used to take the Cast a Spell action, and you may make no more than one weapon attack if you take the Attack action with it.

Channel Divinity: Rewind Time Starting at 6th level, you can use your Channel Divinity to travel a small distance back in time. As a reaction when you make an ability check, saving throw, or attack roll, you can re-roll with advantage. You may choose to use this feature after seeing the result of the roll but before the outcome is determined. You must use the result of the second roll.

Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.