Mii Fighters have been a rather controversial character in Super Smash Bros. WiiU/3DS. Click to expand...

Right now you CANNOT main Mii Fighter, without being scared of losing your main any minute. Click to expand...

The first 2 point can be ignored easily, because it's logistically not possible to use anything beside the Guest Mii in an offline tournament environment. Click to expand...

The question everyone is asking: Should Mii's be allowed with an adjustable moveset? Click to expand...

Germany uses the following rule

Mii Fighter is allowed. The Mii Fighter has to be created by using one of the six guest Mii's. No further restrictions. Click to expand...

particular

And I hope people are still interested in a Custom: off Metagame at the moment even though Custom Tournament are a common thing nowadays Click to expand...

I have identified the problem.I don't wanna be mean here, most of what you're saying is totally on point, and I agree with broad swathes of it. But some parts I felt the need to address. Rest assured, when I talk about really stupid people, I don't mean you.They're about as controversial as Wuhu Island: really stupid, influential people want them banned/restricted, and everyone else isn't putting up enough of a stink about said stupid people.I have a solution: tell the people responsible for this fear that they're really stupid, and that they should stop being stupid. Particularly TOs.Now that's just straight-up not true. It's like saying "it's logistically not possible to use customs" - that's not true either.Obviously. As you get into below, the character is inherently custom. Some people argue that 1111 is the "default", but that's not true. The "default", without creating your own character is "there is no Mii". Seriously, they don't even show up on the character select screen until you make them, and claiming at that point that there's any "default", particularly when they are the only characters who are allowed multiple specials in customs off, is just silly.But there's another important point here, and it's one of the reasons why I find customs off so damn silly: balance. All of the Miis kindawith 1111. Brawler becomes barely viable, a character with meh normals and movement and virtually nothing in the realm of viable kill moves; Gunner and Swordsman drop from their respective positions of "mid" and "low" to "completely unplayable". This is particularly interesting because I've heard it said elsewhere that Brawler actually is a soft counter for Diddy Kong. This, of course, presumes that Brawler has access to the moves that, you know, make him good. I find this argument compelling, because we can't really make any statement whatsoever on what constitutes a "default" for the character, so allowing* makes for better game balance, more viable characters, and an overall better, more interesting game. So if we're just stuck with arbitrary decisions, this is the right one, because the consequences are. Allowing only 1111 Miis is essentially banning @ Jigglymaster 's main, and I don't think that's a good idea.(...I.e. not this)Let's unpack this real quick. We need some kind of standardization, because it's not feasible for everyone to input their own Mii into every WiiU at a tournament - this takes quite a bit of time, and we can't have that between every match. That said, it absolutely is feasible to createor evenMiis on each setup at a tournament, then have people create their own Mii fighters using those as a base. Just tell the guys bringing the WiiUs, "Hey, we need you to spend 5-10 minutes before you show up making Miis withspecification". Or just tell them to do it when they set the WiiU up at the tournament. If we can organize every Wii having Project M or a No Tripping code, we canorganize every WiiU having a certain specified Mii.So why does this matter? Because default size is. For any Mii fighter. In fact, Mii mains have gone through it and have worked out what the real optimal sizes are, and for the most part, Smallest/Lightest covers just about all bases, but it's worthwhile to figure out the optimal size for the Miis, and use that. And it only makes sense! After all,Yes, yes, I know, organizational concerns... Guys, we're not running Evo here. I've been to Neuss a couple of times. It's pretty laidback. You have all the time in the world to set up things like Miis, customs, and such. Really, it's not some herculean, unfeasible task.You know how I said earlier that enforcing 1111 Miis leads to a less balanced, less varied, less interesting metagame with less viable characters, and effectively bans people's mains? Yeah, that applies to the whole cast. Particularly characters who rely on certain customs just tothings they direly need - chars like Wii Fit Trainer, Doctor Mario, Bowser, and Donkey Kong - or characters who need a boost and get it through customs - Ike, Game&Watch, Ganondorf, Kirby... There's more than you might think. The decision of the Smashlabs ruleset to flat-out say "customs off" was a, and the more things like KTAR, Aftershock, NCR, and even Munich Smash Gaming happen (seriously, Twomix's Kirby was), the more and more obvious it'll become that this was a mistake.