The new job Kinesis which uses the power of telekinesis has been released to the test server! Kinesis is not part of any existing job branches (the tag in the top right of the information simply says Kinesis) and is a mage class.

Wow this post was super annoying to do because there are no extractions anywhere! I had to manually go through the data myself (that’s why there are no animations and there are some descriptions/skill levels missing). I hope that by tomorrow I can update this post with more information!



The hero who has crossed two worlds, Kinesis, has been added!

Kinesis uses telekinesis to attack by picking up nearby enemies or things, and can use charged up Psychic Points to unleash powerful Ultimate skills.

to attack by picking up nearby enemies or things, and can use charged up to unleash powerful Ultimate skills. 1 Ultimate skill is given per job, and each one will strengthen lower level jobs’ Ultimate skills as well.

You can select male or female when creating Kinesis.

In the test server, Kinesis will begin in Maya’s House and can talk to the Advancement Helper to level up and advance.

You can receive Kinesis’ secondary weapon from the Advancement Helper after advancing to first job.

Advancement levels:

1st Advancement: lv 10

2nd Advancement: lv 30

3rd Advancement: lv 60

4th Advancement: lv 100

Weapons:

Primary Weapon: ESP Limiter Proto ESP Limiter (lv. 8) Trial ESP Limiter (lv. 28) First ESP Limiter (lv. 48) Well-Planned ESP Limitar (lv. 58) Engaging ESP Limiter (lv. 68) Technical ESP Limiter (lv. 78) Mad ESP Limiter (lv. 88) Daemon’s ESP Limiter (lv. 98) Dragon ESP Limiter (lv. 110) Zakum’s ESP Limiter (lv. 110) Buhizer ESP Limiter (lv. 120) Necro ESP Limiter (lv. 120) Jaihann ESP Limitar (lv. 130) Royal Van Leon ESP Limiter (lv. 130) Utgard ESP Limiter (lv. 140) Dragon Tail ESP Limiter (lv. 140) Fafnir ESP Limiter (lv. 150) Absolabs ESP Limiter (lv. 160)

Secondary Weapon: Chess Piece Chess Piece – Pawn (lv. 0) Chess Piece – Knight (lv. 30) Chess Piece – Rook (lv. 60) Chess Piece – Queen (lv. 100)

Main Stat: INT

Kinesis attacks by picking up and throwing monsters which is a very unique play pattern that does not exist currently. In this first test server patch, they would like users to give their opinions on its play patterns. Additional work such as damage is being done to create good class balancing so they can reach ‘harmony’ after sufficient testing.

You must charge your Psychic Points by using regular skills until you have enough to use your powerful Ultimate skills. You can hold up to 30 Psychic Points.

Beginner

Psychic Attack: Attack enemies using telekinesis. You can press the regular Attack key to use this skill. Level 1: Deals 100% damage on 1 enemy. [Charges 1 Psychic Point after being used.]

Attack enemies using telekinesis. You can press the regular Attack key to use this skill.

Comeback: Move to Kinesis’ hideout. Level 1: Return to Kinesis’ hideout in Friends World. There is a cooldown of 60 seconds.

Move to Kinesis’ hideout. Extrasensory: By detecting extrasensory power, your body’s abilities are enhanced. (max level: 6) Level 1: Permanently increases your maximum HP by 5%, critical rate by 5%, and speed by 5. Level 6: Permanently increases your maximum HP by %, critical rate by %, and speed by .

By detecting extrasensory power, your body’s abilities are enhanced. (max level: 6) Judgement: With innate judgement, find the best spot to attack enemies. This skill can be shared with one other character in the same world. (max level: 2) (Link Skill) Level 1: 4% minimum critical damage. Level 2: 8% minimum critical damage.

With innate judgement, find the best spot to attack enemies. This skill can be shared with one other character in the same world. (max level: 2) (Link Skill)

1st Job

Ultimate – Material: Lift a giant structure nearby and smash it down into enemies in front of you. (max level: 10) Level 1: Consumes 10 Psychic Points. Deals 62% damage 15 times on up to 3 enemies. Level 10: Consumes 10 Psychic Points. Deals 80% damage 15 times on up to 3 enemies.

Lift a giant structure nearby and smash it down into enemies in front of you. (max level: 10)

Psychic Force: Using the power of telekinesis, push a large number of enemies forward. (max level: 10) Level 1: Knockback up to 6 enemies in front of you. Permanently increases your magic attack by 1. [Charges 1 Psychic Point after being used.] Level 10: Knockback up to 6 enemies in front of you. Permanently increases your magic attack by 10. [Charges 1 Psychic Point after being used.]

Using the power of telekinesis, push a large number of enemies forward. (max level: 10)

Psychic Drain: Using the power of telekinesis, lift enemies around you into the air. When you kill a monster using this skill, restore a certain percentage of your HP. (max level: 20) Level 1: Deals 41% damage 1 time on up to 10 enemies. If a monster is killed with this skill, heal 3% of your maximum HP. [Charges 1 Psychic Point after being used.] Level 20: Deals 60% damage 1 time on up to 10 enemies. If a monster is killed with this skill, heal 3% of your maximum HP. [Charges 1 Psychic Point after being used.]

Using the power of telekinesis, lift enemies around you into the air. When you kill a monster using this skill, restore a certain percentage of your HP. (max level: 20)

ESP Booster: Increase your magic attack and attack speed for a certain period of time. (max level: 10) Level 1: Increase your magic attack by 2 and your attack speed by 2 stages for 135 seconds. Level 10: Increase your magic attack by 20 and your attack speed by 2 stages for 180 seconds.

Increase your magic attack and attack speed for a certain period of time. (max level: 10)

Psychic Walk: Using the power of telekinesis, push Kinesis forward. While jumping, you can jump up to two more times in a row. You can also jump upwards by pressing ↑ + Jump. (max level: 5) Level 1: Jump a certain distance. Level 5: Jump a certain distance.

Using the power of telekinesis, push Kinesis forward. While jumping, you can jump up to two more times in a row. You can also jump upwards by pressing ↑ + Jump. (max level: 5) Immanence 1: Extrasensory power enhances all the cells in your body. (max level: 10) Level 1: Permanently increases your maximum HP by 23%, jump by 1, speed by 2, and maximum speed by 1. Level 10: Permanently increases your maximum HP by 50%, jump by 10, speed by 20, and maximum speed by 10.

Extrasensory power enhances all the cells in your body. (max level: 10)

2nd Job

Ultimate – Deep Impact: Create a giant rock with telekinesis then crush enemies by disassembling it at high speed. Enemies hit will have all of their buffs removed and will gain resistance to this effect for the next 60 seconds. (required skill: level 10 Ultimate – Material) (max level: 10) Level 1: Consumes 6 Psychic Points. Deals 56% damage 7 times on up to 5 enemies. Enemies hit will have all of their buffs removed. Ultimate – Material’s final damage is permanently increased by 5%. Level 10: Consumes 6 Psychic Points. Deals 110% damage 7 times on up to 5 enemies. Enemies hit will have all of their buffs removed. Ultimate – Material’s final damage is permanently increased by 50%.

Create a giant rock with telekinesis then crush enemies by disassembling it at high speed. Enemies hit will have all of their buffs removed and will gain resistance to this effect for the next 60 seconds. (required skill: level 10 Ultimate – Material) (max level: 10)

Psychic Force 2: Enhances Psychic Force. Using the power of telekinesis, push a certain number of enemies forward or use this skill with the ↓ key to push them downwards. (required skill: level 10 Psychic Force) (max level: 10) Level 1: Push up to 8 enemies. Permanently increases your magic attack by 2. [Charges 1 Psychic Point after being used.] Level 10: Push up to 8 enemies. Permanently increases your magic attack by 20. [Charges 1 Psychic Point after being used.]

Enhances Psychic Force. Using the power of telekinesis, push a certain number of enemies forward or use this skill with the ↓ key to push them downwards. (required skill: level 10 Psychic Force) (max level: 10)

Mad Crash: Using the power of telekinesis, lift up surrounding enemies then smash them into the ground. (max level: 20) Level 1: Deals 44% damage 2 times on up to 8 enemies. [Charges 1 Psychic Point after being used.] Level 20: Deals 120% damage 2 times on up to 8 enemies. [Charges 1 Psychic Point after being used.]

Using the power of telekinesis, lift up surrounding enemies then smash them into the ground. (max level: 20)

Psychic Shield: Create a dense film of telekinetic energy around yourself to protect your body. (max level: 20) Level 1: Increase your defense and magic defense by 110, avoid by 1% and Stance by 12% for 85 seconds. Level 20: Increase your defense and magic defense by 300, avoid by 20% and Stance by 50% for 180 seconds.

Create a dense film of telekinetic energy around yourself to protect your body. (max level: 20)

Pure Strength: Use the pure strength of telekinesis to defeat all enemies in your way. (max level: 15) Level 1: Increase your damage by 6% for 110 seconds. Level 15: Increase your damage by 20% for 180 seconds.

Use the pure strength of telekinesis to defeat all enemies in your way. (max level: 15) Immanence 2: Extrasensory power enhances your body’s cells to beyond their abilities. (max level: 10) Level 1: Permanently increases your HP by 24%, magic attack by 2, jump by 1, speed by 2, and maximum speed by 10. Level 10: Permanently increases your HP by 60%, magic attack by 20, jump by 10, speed by 20, and maximum speed by 10.

Extrasensory power enhances your body’s cells to beyond their abilities. (max level: 10) ESP Mastery: Improve your mastery over Kinetic Limiter type weapons, critical rate, and INT. (max level: 10) Level 1: Permanently increases your mastery over Kinetic Limiter type weapons by 14%, critical rate by 2%, and INT by 4. Level 10: Permanently increases your mastery over Kinetic Limiter type weapons by 50%, critical rate by 20%, and INT by 40.

Improve your mastery over Kinetic Limiter type weapons, critical rate, and INT. (max level: 10)

3rd Job

Ultimate – Train: Lift a giant train and make it crash down in front of you continuously. (max level: 10) Level 1: Consumes 30 Psychic Points. Deals 53% damage 8 times on up to 5 enemies for 12 seconds. Ultimate – Material’s final damage is permanently increased by 4%. Ultimate – Deep Impact’s final damage is permanently increased by 3%. Level 10: Consumes 30 Psychic Points. Deals 80% damage 8 times on up to 5 enemies for 12 seconds. Ultimate – Material’s final damage is permanently increased by 40%. Ultimate – Deep Impact’s final damage is permanently increased by 30%.

Lift a giant train and make it crash down in front of you continuously. (max level: 10) Psychic Force 3: Psychic Force’s final state. Using a stronger power of telekinesis, push a certain number of enemies forward or use this skill with the ↓ key to push them downwards. (required skill: level 10 Psychic Force 2) (max level: 10) Level 1: Knockback or push down up to 10 enemies. Permanently increases your magic attack by 3. [Charges 1 Psychic Point after being used.] Level 10: Knockback or push down up to 10 enemies. Permanently increases your magic attack by 30. [Charges 1 Psychic Point after being used.]

Psychic Force’s final state. Using a stronger power of telekinesis, push a certain number of enemies forward or use this skill with the ↓ key to push them downwards. (required skill: level 10 Psychic Force 2) (max level: 10) Psychic Grab: Using the power of telekinesis, pick up monsters and objects around you. While holding enemies/objects in the air, you can choose your next action with additional effects. [Psychic Smashing] While holding enemies/objects you can reuse Psychic Grab to slam them down forward in front of you to hit other enemies. [Psychic Shot] While holding enemies/objects you can press ↑ + Psychic Grab to throw all of them away in the direction you are facing. (max level: 20) Level 1: Control 3 enemies/objects lifted in the air using telekinesis. [Psychic Smashing] Deals 115% damage 2 times on up to 8 enemies (including the controlled enemy). [Charges 1 Psychic Point after being used.] [Psychic Shot] Deals 59% damage on up to 15 enemies per controlled enemy/object. [Charges 1 Psychic Point after being used.] Level 20: Control 3 enemies/objects lifted in the air using telekinesis. [Psychic Smashing] Deals 210% damage 2 times on up to 8 enemies (including the controlled enemies). [Charges 1 Psychic Point after being used.] [Psychic Shot] Deals 135% damage on up to 15 enemies per controlled enemy/object. [Charges 1 Psychic Point after being used.]

Using the power of telekinesis, pick up monsters and objects around you. While holding enemies/objects in the air, you can choose your next action with additional effects. While holding enemies/objects you can reuse Psychic Grab to slam them down forward in front of you to hit other enemies. While holding enemies/objects you can press ↑ + Psychic Grab to throw all of them away in the direction you are facing. (max level: 20) Psychic Ground: Using Psychic Force, create a psychic area. You can also activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (max level: 10) Level 1: Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 2x that amount, and the damage they take will be increased. [Charges 1 Psychic Point after being used.] There is a cooldown of 12 seconds. Level 10: Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 2x that amount, and the damage they take will be increased. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.

Using Psychic Force, create a psychic area. You can also activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (max level: 10) Psychic Shield 2 (Distortion): Enhances Psychic Shield. By creating a certain flow, Psychic Shield’s effects are enhanced. (required skill: level 20 Psychic Shield) (max level: 10) Level 1: Increase your defense and magic defense by 300, avoid by 22%, and Stance by 55%. Level 10: Increase your defense and magic defense by 300, avoid by 40%, and Stance by 100%.

Enhances Psychic Shield. By creating a certain flow, Psychic Shield’s effects are enhanced. (required skill: level 20 Psychic Shield) (max level: 10) Spirit Reinforcement: Focus your inner spirit to prepare for upcoming battles. (max level: 10) Level 1: Increase your magic attack by 2% for 135 seconds. Level 10: Increase your magic attack by 20% for 180 seconds.

Focus your inner spirit to prepare for upcoming battles. (max level: 10) Psychic Move: By riding telekinetic waves, walk freely upwards through the air. (max level: 5) Level 1: Travel upwards quickly through the air. Use the arrow keys to change your direction. Level 5: Travel upwards quickly through the air. Use the arrow keys to change your direction.

By riding telekinetic waves, walk freely upwards through the air. (max level: 5) Telekinesis: Kinesis’ attacks have a chance to create an additional attack using telekinesis. This skill will not activate on Ultimate skills, Psychic Force, or Psychic Shot. (max level: 10) Level 1: While attacking, there is a 64% chance to use nearby objects to attack an enemy for 12% damage 3 times automatically. Level 10: While attacking, there is a 100% chance to use nearby objects to attack an enemy for 30% damage 3 times automatically.

Kinesis’ attacks have a chance to create an additional attack using telekinesis. This skill will not activate on Ultimate skills, Psychic Force, or Psychic Shot. (max level: 10) Refinement: With masterful telekinesis control, hit your enemies’ weak spots with refined and deadly attacks. (max level: 20) Level 1: Permanently increases your critical rate by 1%, minimum critical damage by 1%, and maximum critical damage by 1%. Level 20: Permanently increases your critical rate by 20%, minimum critical damage by 20%, and maximum critical damage by 20%.

With masterful telekinesis control, hit your enemies’ weak spots with refined and deadly attacks. (max level: 20) Transcendence: Psychic power enhances your body past its limit, increasing its resistances. Your resistance to statuses and elements are permanently increased. (max level: 10) Level 1: Permanently increases your resistance to statuses and elements by 12%. Level 10: Permanently increases your resistance to statuses and elements by 30%.

Psychic power enhances your body past its limit, increasing its resistances. Your resistance to statuses and elements are permanently increased. (max level: 10) Mitigation: Using the power of telekinesis, mitigate the effects of enemies’ attacks, permanently decreasing damage taken. (max level: 10) Level 1: Permanently absorb 2% of the damage you take. Level 10: Permanently absorb 20% of the damage you take.

Using the power of telekinesis, mitigate the effects of enemies’ attacks, permanently decreasing damage taken. (max level: 10)

4th Job

Ultimate – Fist: Using the power of telekinesis, attack enemies in front of you with the force of a giant fist continuously. On/off skill. (required skill: level 10 Ultimate – Train) (max level: 20) Level 1: Consumes 1 Psychic Point per second while activated. Deals 47% damage 10 times on up to 5 enemies continuously. Ultimate – Material’s final damage is permanently increased by 7%. Ultimate – Deep Impact’s final damage is permanently increased by 6%. Ultimate – Train’s final damage is permanently increased by 3%. Level 20:

Using the power of telekinesis, attack enemies in front of you with the force of a giant fist continuously. On/off skill. (required skill: level 10 Ultimate – Train) (max level: 20) Psychic Grab 2: Using an even stronger power of telekinesis, pick up monsters and objects around you. While holding enemies/objects in the air, you can choose your next action with additional effects. [Psychic Smashing] While holding enemies/objects you can reuse Psychic Grab to slam them down forward in front of you to hit other enemies. [Psychic Shot] While holding enemies/objects you can press ↑ + Psychic Grab to throw all of them away in the direction you are facing. (max level: 30) Level 1: Control up to 5 enemies/objects lifted in the air using telekinesis. [Psychic Smashing] Deals 143% damage 3 times on up to 10 enemies (including the controlled enemy). [Charges 1 Psychic Point after being used.] [Psychic Shot] Deals 59% damage on up to 15 enemies per controlled enemy/object. [Charges 1 Psychic Point after being used.] Level 30:

Using an even stronger power of telekinesis, pick up monsters and objects around you. While holding enemies/objects in the air, you can choose your next action with additional effects. While holding enemies/objects you can reuse Psychic Grab to slam them down forward in front of you to hit other enemies. While holding enemies/objects you can press ↑ + Psychic Grab to throw all of them away in the direction you are facing. (max level: 30) Psychic Ground 2: Using an even stronger Psychic Force, create a psychic area. You can activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (required skill: level 10 Psychic Ground) (max level: 30) Level 1: Deals 110% damage on up to 10 enemies when first used. Up to 10 enemies in the area will have their movement speed reduced, their defense reduced by 3x that amount, and the damage they take will be increased. [Charges 1 Psychic Point after being used.] There is a cooldown of 12 seconds.

Using an even stronger Psychic Force, create a psychic area. You can activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (required skill: level 10 Psychic Ground) (max level: 30) Psycho Break: Create a spiritual wave that instantly breaks enemies’ spirits. Along with high damage, there is a certain chance to instantly kill regular monsters in range. (max level: 20) Level 1: 21% chance to instantly kill up to 15 enemies. If the instant kill effect does not activate, enemies will take 105% damage. [Charges 1 Psychic Point after being used.] There is a cooldown of 30 seconds. Level 20:

Create a spiritual wave that instantly breaks enemies’ spirits. Along with high damage, there is a certain chance to instantly kill regular monsters in range. (max level: 20) Psychic Charging: By reading the flow of psychic energy, charge your Psychic Points. This can be used while moving. In addition, your boss damage is increased. (max level: 15) Level 1: While holding down the skill key, charge Psychic Points at regular intervals. In addition, permanently increases your boss damage by 2%. Level 15:

By reading the flow of psychic energy, charge your Psychic Points. This can be used while moving. In addition, your boss damage is increased. (max level: 15) Spirit Purification: Cleanse the spirits of nearby party members, removing all statuses. In addition, your resistance to statuses is increased. (max level: 20) Level 1: Remove all statuses of you and your nearby party members. There is a cooldown of 90 seconds. In addition, permanently increases your resistance to statuses by 1%. Level 20:

Cleanse the spirits of nearby party members, removing all statuses. In addition, your resistance to statuses is increased. (max level: 20) ESP Battle Commander: Find true effectiveness and increase your offense and defense for a certain period of time. (max level: 20) Level 1: Increase your magic attack by 1% and reduce your damage taken by 1% for 85 seconds. Level 20:

Find true effectiveness and increase your offense and defense for a certain period of time. (max level: 20) Awakening: Your true psychic powers are awakened, allowing you to manipulate stronger forces. (max level: 20) Level 1: Permanently increases your damage by 2%. Level 20:

Your true psychic powers are awakened, allowing you to manipulate stronger forces. (max level: 20) Spirit Concentration – Hold: Concentrate your inner spirit, optimizing your buffs’ effects. (max level: 20) Level 1: Permanently increases your buff durations by 1%. Level 20:

Concentrate your inner spirit, optimizing your buffs’ effects. (max level: 20) Critical: When you reach your critical point, your abilities are increased to their threshold. (max level: 20) Level 1: Every time you achieve 40 Combo Kills, the gap between your minimum critical damage and maximum critical damage is reduced by 1%. Level 20:

When you reach your critical point, your abilities are increased to their threshold. (max level: 20) Mastery: … (required skill: level 10 ESP Mastery) (max level: 10) Level 1: Permanently increases your weapon mastery to 52%, minimum critical damage by 1% and maximum critical damage by 1%. Level 10:

… (required skill: level 10 ESP Mastery) (max level: 10) Transmittance: By realizing the truth of telekinesis, attack with pure telekinetic power. (max level: 10) Level 1: Permanently increases your defense ignored by 3%. Level 10:

By realizing the truth of telekinesis, attack with pure telekinetic power. (max level: 10)

Hyper

Psychic Grab – Boss Point: Psychic Grab’s Psychic Points charged when hitting bosses is increased by 2x. [required level: ]

Psychic Grab’s Psychic Points charged when hitting bosses is increased by 2x. [required level: ] Psychic Grab – Reinforce: Psychic Grab’s throw damage is increased by 20%. [required level: ]

Psychic Grab’s throw damage is increased by 20%. [required level: ] Psychic Grab – Iron Skin: After using Psychic Grab, your defense will be increased by 100%. [required level: ]

After using Psychic Grab, your defense will be increased by 100%. [required level: ] Psycho Break – Reinforce: Pscho Break’s damage is increased by 30%. [required level: ]

Pscho Break’s damage is increased by 30%. [required level: ] Psycho Break – Killing Chance: Psycho Break’s chance to instantly kill enemies is increased by 20%. [required level: ]

Psycho Break’s chance to instantly kill enemies is increased by 20%. [required level: ] Psycho Break – Cooltime Reduce: Psycho Break’s cooldown is decreased by 20%. [required level: ]

Psycho Break’s cooldown is decreased by 20%. [required level: ] Psychic Ground – Ignore Guard: Psychic Ground’s defense ignored is increased by 10%. [required level: ]

Psychic Ground’s defense ignored is increased by 10%. [required level: ] Psychic Ground – Reinforce: Psychic Ground’s damage is increased by 20%. [required level: ]

Psychic Ground’s damage is increased by 20%. [required level: ] Psychic Ground – Persist: Psychic Ground’s holding time is increased by 10 seconds. [required level: ]

Psychic Ground’s holding time is increased by 10 seconds. [required level: ] Psychic Over: The Psychic Points consumed when using Ultimate skills are decreased by half for a certain period of time. Ultimate – Fist is not affected by this skill. [required level: ] Level 1: Decreases the Psychic Points consumption of all skills by half for 10 seconds.

The Psychic Points consumed when using Ultimate skills are decreased by half for a certain period of time. Ultimate – Fist is not affected by this skill. [required level: ] Psychometry: Trace your enemies’ most painful memory and shock them. Enemies will be binded for a certain period of time. [required level: ] Level 1: Deals 1600% damage on up to 15 enemies. Enemies hit are binded for 20 seconds. There is a cooldown of 120 seconds.

Trace your enemies’ most painful memory and shock them. Enemies will be binded for a certain period of time. [required level: ] Ever Psychic: Using telekinesis, attack enemies around you with all materials. [required level: ] Level 1: Deals 1300% damage 7 times on up to 15 enemies. There is a cooldown of 120 seconds.

Using telekinesis, attack enemies around you with all materials. [required level: ]