

Just popping in Joined:

2011/7/16 18:51 Group:

Registered Users Posts: 3





I made this guide last week on a specific Discovery server forum and well... turns out a DLL used for this guide might be considered cheating (SO USE AT YOUR OWN RISK IF YOU PLAY MULTIPLAYER). I received good feedback on this and wanted to share and save it in a more appropriate place in the events that my post gets deleted! Of course I removed all the Discovery specific information to make this guide look like something you would use to make your basic game look fantastic.



I came across this method of making the HUD simply look perfect after searching all over the place and trying stuff. I am NOT a modder nor a pro, just a guy who got it working and wants to share a one stop post to make the game look like it was made for the future. I couldn't find ONE post for this so I decided to make my own:



REQUIREMENTS:

Latest version of

Latest version of



*NOTE* This guide is specific for 1920x1080, please have a minimum of knowledge when trying to make it work with YOUR resolution and don't forget to edit everything as needed.



*NOTE* You might need to make .ini files NOT Read-Only. You will know it when you won't be able to save it. So just make dacom.ini and freelancer.ini NOT Read-Only.



STEPS:

1. Copy HudShift.dll and jflp.dll into your EXE folder.

2. Copy HudShift.ini to your DATA>INTERFACE folder.

3. Configure HudShift.ini by removing the comments on your desired Aspect Ratio.



Quote: ; 16:9 (1280x720, 1440x810, 1600x900, 1920x1080).

[HUDShift]

Horizontal = 0.17



4. Configure dacom.ini located in your EXE folder to look like this:



Quote: [Libraries]

;;;dosfile.dll

ReadFile.dll ;optimized read-only version of dosfile.dll

x86math.dll

EngBase.dll

system.dll

RP8.dll

SoundStreamer.dll

SoundManager.dll

Deformable2.dll

Thorn.dll

Shading.dll

RendComp.dll

alchemy.dll

ximage.dll

.\flmaterials.dll

jflp.dll nofovx

HudShift.dll



5. Double check and make sure "jflp.dll" has the "nofovx" modifier that way for some reason jflp takes care of all cameras in the game and it looks fantastic.

6. Proceed to your C:\Users\(username)\Documents\My Games\Freelancer\ folder.

7. Edit "PerfOptions.ini" so that the bottom part looks like this (That space after the comma is IMPORTANT):



Quote: [Display]

size= 1920, 1080

color_bpp= 32

depth_bpp= 24



8. That about does it... if you're resolution is still weird, edit the [Display] part of your Freelancer.ini located in your EXE folder.



Screenshots:







Main Menu. All items placed appropriately.







Load Game Menu. I remember when using other methods that the save details (Location, Credits, etc...) were overlapping borders. Not anymore!







Load into the game. I remember when using other methods that the HUD would be out of the screen edges and you had to launch to space to get it to fit. Not anymore!







Nav Map. Text is placed right. Other objects as well. Sorry for the lack of POIs, this was made with a new game.







Zoomed-in Nav Map. See above screenshot's comment.







Nav Map with a Player Waypoint. All objectives fit the left side of the Nav Map with no overlaps.







Space HUD. All HUD elements on screen edges. No overlapping Energy/Shield/Hull bars. Font size not too small.



FINAL NOTE:

If you already use a bunch of mods, make sure to change the ORDER in which DLLs are loaded in your "dacom.ini" if your game crashes on boot or any other issue. I remember having problems when dsace.dll was loaded BEFORE jflp.dll.



-----------

That is all,

Kirzan out... Hi everyone,I made this guide last week on a specific Discovery server forum and well... turns out a DLL used for this guide might be considered cheating (SO USE AT YOUR OWN RISK IF YOU PLAY MULTIPLAYER). I received good feedback on this and wanted to share and save it in a more appropriate place in the events that my post gets deleted! Of course I removed all the Discovery specific information to make this guide look like something you would use to make your basic game look fantastic.I came across this method of making the HUD simply look perfect after searching all over the place and trying stuff. I am NOT a modder nor a pro, just a guy who got it working and wants to share a one stop post to make the game look like it was made for the future. I couldn't find ONE post for this so I decided to make my own:REQUIREMENTS:Latest version of HudShift Latest version of Jason's Freelancer Patch (JFLP) *NOTE* This guide is specific for 1920x1080, please have a minimum of knowledge when trying to make it work with YOUR resolution and don't forget to edit everything as needed.*NOTE* You might need to make .ini files NOT Read-Only. You will know it when you won't be able to save it. So just make dacom.ini and freelancer.ini NOT Read-Only.STEPS:1. Copy HudShift.dll and jflp.dll into your EXE folder.2. Copy HudShift.ini to your DATA>INTERFACE folder.3. Configure HudShift.ini by removing the comments on your desired Aspect Ratio.4. Configure dacom.ini located in your EXE folder to look like this:5. Double check and make sure "jflp.dll" has the "nofovx" modifier that way for some reason jflp takes care of all cameras in the game and it looks fantastic.6. Proceed to your C:\Users\(username)\Documents\My Games\Freelancer\ folder.7. Edit "PerfOptions.ini" so that the bottom part looks like this (That space after the comma is IMPORTANT):8. That about does it... if you're resolution is still weird, edit the [Display] part of your Freelancer.ini located in your EXE folder.Screenshots:Main Menu. All items placed appropriately.Load Game Menu. I remember when using other methods that the save details (Location, Credits, etc...) were overlapping borders. Not anymore!Load into the game. I remember when using other methods that the HUD would be out of the screen edges and you had to launch to space to get it to fit. Not anymore!Nav Map. Text is placed right. Other objects as well. Sorry for the lack of POIs, this was made with a new game.Zoomed-in Nav Map. See above screenshot's comment.Nav Map with a Player Waypoint. All objectives fit the left side of the Nav Map with no overlaps.Space HUD. All HUD elements on screen edges. No overlapping Energy/Shield/Hull bars. Font size not too small.FINAL NOTE:If you already use a bunch of mods, make sure to change the ORDER in which DLLs are loaded in your "dacom.ini" if your game crashes on boot or any other issue. I remember having problems when dsace.dll was loaded BEFORE jflp.dll.-----------That is all,Kirzan out...

Posted on: 2011/7/16 19:12