Payday 2 and Brothers: A Tale of Two Sons , in conjunction with the original Payday: The Heist, have boosted Swedish studio Starbreeze to a stunning reversal in fortunes.

“ [T]hat is what they call a turnaround.

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“To put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million (approximately USD$14.4 million),” writes Starbreeze CEO Bo Andersson Klint in the company’s half-year earnings report . “Thanks to our new business model, reorganization and a focus on our own brands, we have – in only two quarters – generated a profit before tax of SEK 104 million (approximately USD$16 million).“I would like to think that is what they call a turnaround.”Profit after tax amounted to SEK 90.3 million (approximately USD$13.9 million).He also confirms the well-received Brothers: A Tale of Two Sons has finally begun to generate royalty income for the company.“We now have a large cash reserve, have created a stable cost structure, a modern business model, we have continued full control of our own brands and have placed ourselves into a position where we have three games that generate royalties every single day,” writes Andersson.As such Starbreeze will now continue to shift away from a survival strategy and focus on growth instead.As of February, Payday 2 was the fifth largest official community on Steam, with over 350,000 active members. Payday 2 developer Overkill, also based in Sweden, was acquired by Starbreeze in June 2012.

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