Skylish wrote: No action will be further taken as the arguements above are still invalid:

jack1817 wrote: so it would be nonsense if the music creator decided to type in 107.96 bpm instead of 108 bpm

un-plugged wrote: Also the bpm is inaccurate.

Skylish wrote: > BPM is not stable 108. Check the very last few seconds you will figure that the notes are shifted significantly.

The BPM value is the least important thing in my concern about this beatmap and it doesn't change the importance of the other points.

Skylish wrote: > In Instrumental version, 3/16 is even clearer without the vocal. Sorry to say so again, this is beyond any common musical sense.

This song is not beyond common sense, it's just a generic midtempo-swing song

that is meant to be read as a musical score.

I took on consideration the fact that you told me that you were also a musician

"There's no way someone trained in music could believe that ever someone is gonna write a popular music piece using dotted sixteenths as subdivision"... And I think so as well.



DISCLAIMER: There are still notes in a swing song that may be played as regular 16th notes, so in that case you could also use 1/4 grid for some parts and 1/6 for others... That would mean that "technically" the song should be correctly snapped at 1/12 grid to represent these both timings, I wanted to state this because even though if you snap the song to 1/12 grid, the original meaning of the interpretation would be preserved, but we wouldn't be talking about 1/12 in the practice but instead of parts that use 1/6 and 1/4 (that's still something commonly seen in notecharting).

Skylish wrote: > This map is not created for PP. This is a very serious accuse without any solid and concrete proof by stating that my timing is wrong.

I want to believe on your words because sincerely I really don't mean to harm you with any of this, I think this is wrong and therefore should be spoken of.

Surono wrote: a rhythm game

That's not something you can decide on your own.I did a check with the program I've been using to calculate precise BPM since 2005 (yes, I made my first notecharts back then) and it said that the song was 108.00 BPM... Still BPM decimals are something that happens when the producer makes the desicion deliberately (really, really rare, as Jack stated before) or when the conversion between the CD track and the mp3 file obtained from that varies the sample rate (happens from time on time), having said that that's still a chance, and I'll do proper manual BPM calculation to check this... Still...There's no 3/16 or 1/6 or whathever you want to call it... You check the waveform and then 1/6 is not precise. You still check the waveform at "3/16" and it is still not actually precise, so there goes your point..., where the swing time is meant to be represented as as secuence of 8th then 16th note triplet per 8th note (osu!grid 1/6) this has always been done that way in rhythm game notecharting to assure a quality standard. The odd timing is the result of humanization, and therefore should not be taken on account when placing notes in a chartYour claim that this song is out of standards is just delusional an I think it's a worrying issue that people in charge of assuring the quality of beatmaps might be backing up you decision.It's not a 3/14 song, that's for sure, I don't want to give details of my personal life on internet forums, but I think I should point out that I'm a musician for many years aside from other things, and I have asked opinions to other fellow musicians who have experience as well on rhythm games and someone of them were my former classmates,and told them; I got thisThat's what the some of the mappers I respect (and also other players) told me when they asked them opinions about this beatmap.I got 100% of your points, and why you defend your beatmap so fiercely, I still think this kind of grid snapping is not up to the quality standards of a rhythm game notechart.