I recall when I first started to play The House in Fata Morgana, back when it got released on PC on May 14, 2016, I didn’t really know what I was getting myself into. I began the visual novel without any pre-knowledge about the title, and surprisingly, it became one of the best visual novels I ever played.

Recently, The House in Fata Morgana – Dreams of the Renevant Edition – launched digitally on the PlayStation Vita on May 28, and will also be getting a digital PlayStation 4 release on June 11. Since I’ve played The House in Fata Morgana several times, I’d just like to speak on why the game is such a special visual novel and why you shouldn’t sleep on it any longer.

First off, The House in Fata Morgana: Dreams of the Revenants Edition includes the base game The House in Fata Morgana, the spinoff A Requiem for Innocence, Reincarnation, and additional short stories. While the first two games are available on PC, Reincarnation didn’t get released yet and the developers stated that it is not guaranteed whether they will get the rights for a PC release at all. For those who are wondering about the side games, A Requiem for Innocence tells the reader more about the history of The House in Fata Morgana, while Reincarnation shows us an alternate ending of the game presented with anime-like illustrations and voice over.

Without spoiling too much about the plot, everything seems very mysterious at first, and the reader might very likely not know what is going on. It’s important to mention that The House in Fata Morgana takes its time with its narrative in the first half of the game. However, this made for an unforgettable experience since the game takes the reader on a journey and slowly reveals plotlines and character motives throughout the scenes. I can guarantee that as soon as you get through the first half of The House in Fata Morgana, it will be impossible to put it down.

While The House in Fata Morgana is considered a horror game, it also has some of the most emotional scenes of any visual novel I have played. The focus doesn’t revolve around just horror, although there are pretty creepy scenes which make me shiver just thinking about them. The way the series balances its horror elements with its emotional scenes of character growth and narrative makes it a great experience overall and keeps the reader at the edge of their seat.

Although A Requiem for Innocence’s story was already explained in The House in Fata Morgana, it still managed to throw me off in many ways with plot twists that I never saw coming, and it is really rare that games which retell a story don’t feel repetitive. In fact, the entire experience still manages to be gripping, which was especially surprising.

To be honest, I have seen it been said, “but it does not have anime artwork” more times than you can imagine, but the unique artwork was the reason that I decided to try out The House in Fata Morgana. To me, it looks simply gorgeous and I feel like it gives it a tone that stands out when put up next to other modern visual novels. I can say that even if the art style might not be your cup of tea, the writing is definitely so good that you won’t regret playing it. I’d also like to add that, although The House in Fata Morgana nor A Requiem for Innocence don’t contain voice-over, they still have a lovely soundtrack which managed to create a fantastic atmosphere.

The House in Fata Morgana is by no means just a horror game, instead, it is also an emotional rollercoaster which will make you tear up while slowly falling in love with each of its characters. With plenty of twists and turns that are totally unexpecting. It is important to keep in mind that these titles are slow paced but it makes the twists so much more exciting. I am looking forward to the opportunity of more people to experience The House in Fata Morgana, which is simply a masterpiece you would regret passing on.