OrkboyzOrkboyz are regular greenskin fighters, armed with choppa and shield, and the burning desire to fight.Stats:1d6 skill5 inch movement4 armorChampiork:1d6+1 skill5 inch movement1d10 armor2 hit pointsSpecial:• Strength in Numbers: Ork units gain a +1 damage bonus when 2 or more ork squads are less than 3 inches away from each other.Armed with ork choppas (use 2, 1d6+1 damage, close combat) and looted shields (use 2, 1d6 armor when parrying).Crossbow OrksCrossbow orks provide ranged support to the horde. They are not too fond of their task, but they understand its necessity.Stats:1d6 skill5 inch movement4 armorChampiork:1d6+1 skill5inch movement1d10 armorSpecial:• Strength in Numbers: Ork units within a squad gain a +1 damage bonus when 2 or more ork squads are less than 3 inches from each other.Armed with stolen crossbows (use 3, 1d6+1 damage, close long-range).Black OrksBlack orks are the fiercest warriors of the horde: they got their name from their black armor.Stats:1d6+1 skill5 inch movement5 armorChampiork:1d6+1 skill5 inch movement1d10 armorSpecial:• Strength in Numbers: Ork units gain a +1 damage bonus when 2 or more ork squads are less than 3 inches from each other.Armed axes (ur 3, 1d6+2 damage, close combat). Champiork wears armor (+2 armor).Ork BerserkersBerserkers are bloodthirsty orks, who are usually first in line to attack the enemy. They are highly mobile but also extremely fragile.Stats:1d6 skill7 inch movement4 armorChampiork:1d6+1 skill7 inch movement1d10 armorSpecial:• Strength in Numbers: Ork units gain a +1 damage bonus when 2 or more ork squads are less than 3 inches from each other.• Frenzy: The minifig may choose to deliver a flurry of blows instead of a regular swing. Its controller may roll twice for damage after skill check, and deal the combined amount minus 1 of the rolls to the opponent. This wears out the minifig though, replacing its base armor value for 1d6 until the following turn.Armed with twin claws (use 2, 1d6 damage, close combat).TrollsTrolls are hulking greenskins, it is still a matter of dispute whether they are mutated orks, or a different race.General stats for a Troll:1d6 skill7 inch movement2d6 armor2 hit pointsSpecial:• Regenerate: using it is an action. Use 3, the troll regains 1 hp on success. Dead trolls cannot regenerate.CatapultIt is a rather simplistic, but also very effective orkish war machine that lobs rocks.Stats:No skill of its ownSame movement as the minifig who is pushing it (multiple figures give it half of their combined movement).1d10 armor2 structure pointsAttack: Use 3, 10 inch range, 1d10 damage. If the operator has a torch, it can use that to ignite the catapult’s projectile, upgrading it to explosive damage (1d10 damage in a 2 inch radius).BallistaThe ballista is another rather simple but straightforward ork equipment. Some say the orks invented it after realizing that both armor and minifigs stop working after a large enough hole is pierced through them.Stats:No skill of its ownSame movement as the minifig who is pushing it (multiple figures give it half of their combined movement).1d10 armor2 structure pointsAttack: Use 3, 10 inch range, deals 1d6+2 damage to a single target.Gear ShredderThe gear shredder is the height of ork ingenuity – at least according to them. It fires spinning sawblades that can tear a single minifig apart within seconds. Sometimes the saws build up such large momentum, they continue to bounce off after landing and mutilate other unfortunate bystanders.Stats:No skill of its ownSame movement as the minifig who is pushing it (multiple figures give it half of their combined movement).1d10 armor2 structure pointsAttack: Use 3, 10 inch range, 1d6+3 damage, single target. If the payload kills the target, or critical damage is rolled, the projectile bounces of 1d6 inches, and deals 1d6-1 damage if it hits anyone.