Jagriff Large monstrosity, unaligned Armor Class 13

13 Hit Points 85 (10d10 + 30)

85 (10d10 + 30) Speed 30 ft., fly 80 ft. STR DEX CON INT WIS CHA 18 (+4) 17 (+3) 16 (+3) 2 (-4) 14 (+2) 8 (-1) Skills Perception +6

Perception +6 Senses darkvision 60 ft., passive Perception 16

darkvision 60 ft., passive Perception 16 Languages —

— Challenge 4 (1100 XP) Keen Sight and Hearing. The jagriff has advantage on Wisdom (Perception) checks that rely on sight or hearing. Flyby. The jagriff doesn't provoke opportunity attacks when it flies out of an enemy's reach. Actions

Multiattack. The jagriff makes three attacks: one with its beak and two with its claws. Beak. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Reactions Fast Reflexes. When a creature makes a melee attack on the jagriff, the jagriff can use its reaction to immediately make a beak attack against the attacker.

Jagriff

Much like its cousin, the griffon, the jagriff is a dangerous avian predator. Their temperament is much more subdued though. They rarely fight, preferring to simply fly away from danger, though they are just as territorial as the griffon and will defend their nests with savage and brutal strength.

Carion Eaters. Jagriffs can be brutal, but they are opportunistic creatures. They make use of any available food sources, and have been known to scavenge from creatures long dead. They'll steal food from other jagriffs as well as any other species. Chasing down other predators is usually enough to persuade it to drop its kill, but occasionally a jagriff will attack.

Loners. The social nature of a jagriff is more in line with feline traits. They are solitary creatures outside mother–cub groups. Adults generally meet only to court, mate, and carve out territories for themselves.

Image Credit: Tatchit

Creator: u/starbridge