^^ Good point.



We designed the counters as a separate entity, so they would make sense in their own as if this would be a board game. Then, the uppor row became Strength - Morale, generic characteristics, the lower row Assault - Defense, battle characteristics.



You are right they do not follow the current "compass rose" design of the unit cards. Then again, there's the wish list item for completely new unit cards at some stage...



Lots of details being changed and upgraded. There is this flux as a result.