This mod adds a new set of Coastline and Waterways path and tools. These paths can be used to place the trade port's docs or ferry docs where ever you want. They are most practical when used in conjunction with mods that let you change where the water graphics are (ie Sky Storm's Regional Freeway Mod) and you want the functionality to match.

The coastline paths are needed to be drawn from left to right when looking towards the land. This is to ensure proper orientation to the docks.

7/7/2014 - Version 1.1 has incorporated our new Icons and images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the original game look and feel. Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new identity and graphic art on this subject and with all our mods that have been released and our future release to the community. These will be added to Akar and each individual mod as are required and represent the3 first update of many in a series that will unify mods and our interfaces. We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments

THe waterways paths need to be connected to the regional path that's located outside the city in order to bring the boat traffic. These paths come in 2 flavors, a narrow, 80 meter path and with one boat lane going each direction and the wide, 100 meter path which two boat lanes going each direction (so two boats can go on it side by side passing each other)

the coast line paths will show as wide green lines while the coast line tool is active, and so will the waterways paths when the waterways tools are active. You need to make sure that the greens for the coastlines and the waterways don't intersect or you won't be able to place docs on the coastline.

To install this mode extract the rar into your simcitydata folder.

NOTE / TIP.. There are routes always in place already when you are on any map with water that exists. Is not always seen in the map your actually editing but can and is there outside the map area. These Waterways act as visual guides and route guides for the ships and boats. They are more visual than anything however to impact and have value for trade and visitors.

You must connect to these routes that pre exist just like you would a regional road or else traffic would and will not flow down the path you create for these new routes.

As demonstrated by someone already you will notice that the boats do not care if you are on LAND or WATER they will go under ground if needed to get to a port if you plop one. Visually its not what we want but functionally its very much what everyone wants in some ways.

Water is not always where you want it and neither are plop points for ports and other such harbors.

We are working on better ways to create waterways that will allow a more realistic perspective of water as you plop ports and docks.