Spellcasting Godefrey is a 1st level spellcaster. His spellcasting modifier is Intelligence (spell attack modifier +5, spell save DC 13). He uses his sword as his arcane focus.

War Caster Triston has advantage on concentration vs damage, can still cast while holding weapons, and can cast a single target 1 action spell as an oppertunity attack.

Two-Weapon Fighting When Godefrey engages in two-weapon fighting, he adds his ability modifier to the damage of his second attack.

Spellcasting Adeliza is a 4th level spellcaster. Her spellcasting modifier is Intelligence (spell attack modifier +7, spell save DC 15). She uses her sword as her arcane focus.

War Caster Adeliza has advantage on concentration vs damage, can still cast while holding weapons, and can cast a single target 1 action spell as an oppertunity attack.

A tracking squad from the royal army of Tendaria. Originally a squad of 6 men. Three have been lost during the hunt on a gargantuan squirrel that has been ravaging through local farms and even chewed through a piece of a village. They stumble upon the party during their hunt and request the help of these capable looking adventurers.

Arcane Tracker Wally Medium humanoid (elf), lawful good Armor Class 16 (Scale Mail)

16 (Scale Mail) Hit Points 32(4d10 + 8)

32(4d10 + 8) Speed 30ft. STR DEX CON INT WIS CHA 11 (+0) 17 (+3) 12 (+1) 10 (+0) 14(+2) 12 (+1)

Senses passive Perception 12

passive Perception 12 Languages Common, Elvish

Common, Elvish Challenge 3 (700 XP) Archery Wally gains a +2 bonus to attack rolls you make with ranged weapons (included in attack). Action Surge Godefrey can take an extra action once between rests. Seeking Shot Twice between rests and once per turn Wally can imbue an arrow with magic when he attacks. The seeking shot Deals weapon damage + 2d6 force damage and Wally learns the location of his target, Dex save for half damage.

Actions Longbow. Ranged Weapon Attack: +5 to hit, reach 150/600ft., one target. Hit 11 (1d8 + 5) piercing damage. Scimitar Melee Weapon Attack +5 to hit, reach 5ft., one target. Hit 11 (2d6 + 3) slashing damage.

After-Image Strike

1st-level conjuration

Casting Time: 1 reaction, after you land an attack.

1 reaction, after you land an attack. Range: 5 feet

5 feet Components: V,M (any one melee weapon)

V,M (any one melee weapon) Duration: Instantaneous

A silvery image of you appears and repeats the movements of a blow you land but a moment before. You make an attack against a creature within range, using the same attack roll as the triggering attack and dealing 2d8 force damage on a hit.

Brisk Blades

1st-level transmutation

Casting Time: 1 reaction, when you start your turn.

1 reaction, when you start your turn. Range: self

self Components: V,M (two light melee weapons)

V,M (two light melee weapons) Duration: Concentration, up to a minute.

As part of casting this spell, you can unsheathe two light melee weapons. These blades become wreathed in a sharp wind, which extends beyond the end of the blade. The damage die for each of these weapons becomes 1d10.

Dark Pounce

1st-level conjuration

Casting Time: 1 action

1 action Range: self

self Components: V,S

V,S Duration: 1 round

If, for the first time, before the end of your next turn you make a running jump, you instead teleport to your landing location. If this jump would take you into a large or smaller creature's space, that creature must make a Strength saving throw. On a failure, the creature is pushed 5 feet back, falls prone and you land in its original location. If it fails the saving throw by 5 or more, the creature is also grappled by you. On a succes, you appear within 5 feet of your landing location.

Jaunt

1st-level evocation

Casting Time: 1 action

1 action Range: 5 feet

5 feet Components: V,M (any melee weapon)

V,M (any melee weapon) Duration: Instantaneous

You move in a flash of movement, appearing to hae teleported to the untrained eye. Move up to 15 feet with oppertunity attacks made at disadvantage. After moving, you can make a melee spell attack at a target within range. On a hit, the target takes 2d6 lightning damage and is pushed away the same distance. If the creature is pushed into a place already occupied by an object or other creature, the target takes an additional 1d6 bludgeoning damage and stops.

Windward Blade

2nd-level evocation

Casting Time: 1 action

1 action Range: 15 feet

15 feet Components: V,M (any bladed weapon)

V,M (any bladed weapon) Duration: 1 round

You imbue your blade with the quality of the Elemental Plane of Air and make a vicious rising slash. A creature within range must make a Dexterity saving throw. On a failure it is suspended several inches off the floor. Until the end of its next turn it can't take reactions and is restrained. The spell ends early if the target is hit with an attack. As a bonus action you can make a melee spell attack against the same target if you are within 5 feet of it, deeling 4d6 damage on a hit.