As mentioned in the Summer update plan, the first part: character balancing has been added to the Test World! 23 jobs have been adjusted, I’m not sure if this is all of the changes or there will be more later for the remaining jobs though.

Check the end of the post for a teaser of the new job!

Please note this character balancing will go through many changes in the test server before it is released to the official server. The major changes to most jobs are as follows:

Jobs with low combat efficiency had it increased while jobs with high combat efficiency had it decreased. To the best of our ability, changes are being made without affecting each job’s characteristics and fun.

Utility ability adjustments Jobs with multiple utility based skills have had their effectiveness and cooldowns adjusted. Draining skills will now be based off of your character’s maximum HP instead of the damage dealt to monsters. Binding skill abilities and binding skill resistances have been changed to follow the same logic. (I believe this means there are no longer different ‘types’ of binds to disallow stacking) Jobs with a low number of utility based skills have had their effectiveness increased.

Combat pattern improvements Some jobs’ combat patterns have been changed slightly. Many cooldowns have been adjusted to create equality. The performance differences between weapons for jobs which can use more than one have been mitigated.

Inconvenience improvements Buff skills’ casting delays have been decreased. Jobs’ buff skills have had their durations normalized.



Skill Changes

Paladin

Paladin’s combat pattern was to use their Elemental Charges then a powerful Blast to receive a buff, but since Elemental Charge’s buffs were not being consumed, users simply used Blast until the buff ran out. Using Blast continuously did not fit the pattern of an elemental fighter so we have added a cooldown to Blast while increasing its damage. In addition, to achieve our job balancing goals of lowering the effectiveness of jobs with many high utility skills, some skills have been adjusted. When using blunt objects, you will receive extra effects.

Weapon Booster: cast delay has been decreased

cast delay has been decreased Restoration: the effectiveness reduction of the heal when used consecutively has been increased from -5% per usage to -10%

the effectiveness reduction of the heal when used consecutively has been increased from -5% per usage to -10% Combat Orders: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms Blast: damage has been increased from 318% to 488%, buff duration has been decreased from 45 seconds to 10 seconds, in addition to existing effects Blast now has a 10 second cooldown

damage has been increased from 318% to 488%, buff duration has been decreased from 45 seconds to 10 seconds, in addition to existing effects Blast now has a 10 second cooldown Paladin Expert: bonuses when using a blunt weapon have been increased from 5% defense ignore to 10% defense ignore and 5% maximum critical damage

bonuses when using a blunt weapon have been increased from 5% defense ignore to 10% defense ignore and 5% maximum critical damage Guardian Spirit: invincibility duration after being revived has been decreased from 20 seconds to 10 seconds

invincibility duration after being revived has been decreased from 20 seconds to 10 seconds Elemental Force: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 2400ms to 1080ms, in addition to existing effects Elemental Force can now go past level 30 with the effects of Combat Orders

duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 2400ms to 1080ms, in addition to existing effects Elemental Force can now go past level 30 with the effects of Combat Orders Smite: Smite now shares timings with other binding skills

Archmage (Fire/Poison)

Archmages (F/P) combine the effects of 5 DoTs to increase the power of Mist Eruption but after the addition of Mist Eruption – Cooltime Reduce, their damage became too high. Therefore, we have decreased the cooldown reduction from that Hyper Skill but we have increased the strength of Megiddo Flame.

Magic Guard: duration has been decreased from 600 seconds to 240 seconds

duration has been decreased from 600 seconds to 240 seconds Magic Booster: duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms Meditation: duration has been increased from 180 seconds to 240 seconds

duration has been increased from 180 seconds to 240 seconds Elemental Adapting (F/P): cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Elemental Reset: duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms Ifrit: duration has been increased from 160 seconds to 260 seconds

duration has been increased from 160 seconds to 260 seconds Meteor: cast delay has been decreased from 1800ms to 1140ms

cast delay has been decreased from 1800ms to 1140ms Mist Eruption – Cooltime Reduce: cooldown reduction has been decreased from 100% to 50%

cooldown reduction has been decreased from 100% to 50% Megiddo Flame: number of hits has been increased from 6 to 9, cooldown has been decreased from 90 seconds to 50 seconds, cast delay has been decreased from 1080ms to 900ms

Bishop

Bishop has many utility skills, which is intended, but because they do not have cooldowns, they can be used continuously and undermine the suspense of battle. Therefore, certain skills have had cooldowns added with conditions which allow you to reduce them. In addition, to fix some complaints from users, elemental resistance ignore has been added to Vengeance of Angel.

Magic Guard: duration has been decreased from 600 seconds to 240 seconds

duration has been decreased from 600 seconds to 240 seconds Magic Booster: duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms Invincible: duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1800ms to 1080ms

duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1800ms to 1080ms Heal: Heal now has a cooldown of 4 seconds, for each party member healed the cooldown will be decreased by 2 seconds

Heal now has a cooldown of 4 seconds, for each party member healed the cooldown will be decreased by 2 seconds Dispel: Dispel now has a cooldown of 8 seconds, for each party member whose statuses are treated the cooldown will be decreased by 4 seconds

Dispel now has a cooldown of 8 seconds, for each party member whose statuses are treated the cooldown will be decreased by 4 seconds Holy Symbol: duration has been increased from 180 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms, bonus experience rate will now be shown in the skill description

duration has been increased from 180 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms, bonus experience rate will now be shown in the skill description Divine Protection: cast delay has been decreased from 2880ms to 1290ms

cast delay has been decreased from 2880ms to 1290ms Genesis: cast delay has been decreased from 1800ms to 900ms

cast delay has been decreased from 1800ms to 900ms Resurrection: users being revived will now receive 3 seconds of invincibility

users being revived will now receive 3 seconds of invincibility Vengeance of Angel: in addition to existing effects, you will now gain 25% elemental resistance ignore while this skill is active, you can now use Beginner skills and Epic Adventure while this skill is active

Soul Master

All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. In addition, Soul Master’s utility skills have had some of their effectiveness decreased.

Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack

elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack True Sight: elemental resistance reduction effect has been removed (True Sight – Enhance’s effect will remain the same)

elemental resistance reduction effect has been removed (True Sight – Enhance’s effect will remain the same) Soul Penetration: cooldown has been increased from 120 seconds to 180 seconds

cooldown has been increased from 120 seconds to 180 seconds Solunar Time: cast delay has been removed

cast delay has been removed Soul Forge: duration has been decreased from 200 seconds to 180 seconds

duration has been decreased from 200 seconds to 180 seconds Cross the Styx: when charged fully, number of hits has been increased from 6 to 15, cooldown has been decreased from 90 seconds to 45 seconds, using another skill while charging will now cancel the charge

Flame Wizard

Flame Wizard’s high attack speed and range combined with the effects of Elemental Expert gave them tons of damage. Therefore, we lowered Orbital Flame’s damage and range but decreased the delays of many attacks and gave invincibility while casting Cataclysm.

Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack

elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack Book of Fire: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Ignition: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Orbital Flame III: damage has been decreased from 300% to 275%, range has been decreased from 500 to 300

damage has been decreased from 300% to 275%, range has been decreased from 500 to 300 Born Phoenix: duration has been increased from 300 seconds to 600 seconds, cooldown has been increased from 600 seconds to 1200 seconds, Born Phoenix is no longer affected by cooldown resets

duration has been increased from 300 seconds to 600 seconds, cooldown has been increased from 600 seconds to 1200 seconds, Born Phoenix is no longer affected by cooldown resets Spirit of Flame: duration has been decreased from 600 seconds to 300 seconds

duration has been decreased from 600 seconds to 300 seconds Infernalize: damage has been decreased from 470% to 285%, number of hits has been increased from 3 to 5, cooldown has been decreased from 60 seconds to 30 seconds, cast delay has been decreased from 1560ms to 1020ms

damage has been decreased from 470% to 285%, number of hits has been increased from 3 to 5, cooldown has been decreased from 60 seconds to 30 seconds, cast delay has been decreased from 1560ms to 1020ms Orbital Flame IV: damage has been decreased from 330% to 305%, range has been decreased from 500 to 300

damage has been decreased from 330% to 305%, range has been decreased from 500 to 300 Orbital Flame – Split Attack has been changed into Orbital Flame – Add Range: Orbital Flame IV’s range is increased by 400. [required level: 162]

has been changed into Orbital Flame IV’s range is increased by 400. [required level: 162] Orbital Flame – Ignore Guard: level requirement has been increased from level 162 to level 183

level requirement has been increased from level 162 to level 183 Cataclysm: cooldown has been increased from 90 seconds to 100 seconds, you now gain invincibility while casting Cataclysm

Wind Breaker

All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. Wind Breaker doesn’t have significantly high damage like the other Cygnus so we have added some boss damage to make fighting bosses easier.

Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack

elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack Element: Storm: duration has been increased from 180 seconds to 200 seconds

duration has been increased from 180 seconds to 200 seconds Bow Expert: in addition to existing effects, Bow Expert now gives 35% boss damage

in addition to existing effects, Bow Expert now gives 35% boss damage Monsoon: cooldown has been decreased from 90 seconds to 45 seconds

Night Walker

All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. Night Walker has other resistance ignore skills which make it too strong so some skills have been adjusted. However, removing jump cancelling would remove a unique combat pattern so that will remain unchanged.

Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack

elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack Shadow Bats: HP healed has been changed from 5% of damage done to monsters to 2% of your maximum HP

HP healed has been changed from 5% of damage done to monsters to 2% of your maximum HP Rapid Evasion: cooldown of 5 seconds has been added

cooldown of 5 seconds has been added Element: Darkness: cast delay has been decreased from 1500ms to 900ms

cast delay has been decreased from 1500ms to 900ms Bat Communion: HP recovery rate boost has been removed

HP recovery rate boost has been removed Bat Communion II: HP recovery rate boost has been removed

HP recovery rate boost has been removed Bat Communion III: HP recovery rate boost has been removed

HP recovery rate boost has been removed Radical Darkness: resistance to statuses and elements has been decreased from 30% to 10%, HP boost has been removed

resistance to statuses and elements has been decreased from 30% to 10%, HP boost has been removed Darkness Ascension: this skill is no longer affected by cooldown resets

this skill is no longer affected by cooldown resets Shadow Servant: maximum damage limit is now affected by the damage ratio, cast delay has been decreased from 1200ms to 990ms

maximum damage limit is now affected by the damage ratio, cast delay has been decreased from 1200ms to 990ms Shadow Stitch: duration has been increased from 10 seconds to 15 seconds, cooldown has been increased from 90 seconds to 210 seconds, shadow’s speed has been increased, now for every hit on monsters affected by this skill the bind duration will be extended by 1 second (up to a maximum of 25 seconds)

duration has been increased from 10 seconds to 15 seconds, cooldown has been increased from 90 seconds to 210 seconds, shadow’s speed has been increased, now for every hit on monsters affected by this skill the bind duration will be extended by 1 second (up to a maximum of 25 seconds) Quintuple Throw: damage has been decreased from 360% to 315%, last star’s damage has been decreased from 460% to 430%

damage has been decreased from 360% to 315%, last star’s damage has been decreased from 460% to 430% Quintuple Throw – Critical Rate: critical rate boost has been decreased from 20% to 10%

critical rate boost has been decreased from 20% to 10% Shadow Illusion: maximum damage limit is now affected by the damage ratio, cooldown has been decreased from 300 seconds to 180 seconds, cast delay has been decreased from 1200ms to 990ms

maximum damage limit is now affected by the damage ratio, cooldown has been decreased from 300 seconds to 180 seconds, cast delay has been decreased from 1200ms to 990ms Dominion: cooldown has been decreased from 300 seconds to 180 seconds

Striker

All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. Other than this, Striker does not have any significant changes.

Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack

elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack Knuckle Booster: duration has been decreased from 200 seconds to 180 seconds

duration has been decreased from 200 seconds to 180 seconds Whirlpool: cast delay has been decreased from 1530ms to 600ms

cast delay has been decreased from 1530ms to 600ms God of the Sea: cooldown has been decreased from 90 seconds to 45 seconds

Aran

We want to increase Aran’s combat efficiency without significantly affecting their combat pattern. Combo Tempest has been changed so that it is more useful in battle without having such a high cooldown.

Double Swing: cast delay has been decreased, the next skill used after Double Swing will have its damage increased by 20%

cast delay has been decreased, the next skill used after Double Swing will have its damage increased by 20% Combo Ability: passive Stance effect has been increased from 30% to 50%, Stance per 10 Combo Count has been removed

passive Stance effect has been increased from 30% to 50%, Stance per 10 Combo Count has been removed Combo Smash: Combo Count has been decreased from 15 to 10, cast delay has been decreased from 1200ms to 840ms

Combo Count has been decreased from 15 to 10, cast delay has been decreased from 1200ms to 840ms Triple Swing: cast delay has been decreased, the next skill used after Triple Swing will have its damage increased by 35%

cast delay has been decreased, the next skill used after Triple Swing will have its damage increased by 35% Combo Fenrir: Combo Count has been decreased from 40 to 20, cast delay has been decreased from 1530ms to 840ms

Combo Count has been decreased from 40 to 20, cast delay has been decreased from 1530ms to 840ms Final Charge: cast delay has been decreased from 1080ms to 930ms

cast delay has been decreased from 1080ms to 930ms Body Pressure: duration has been increased from 180 seconds to 200 seconds

duration has been increased from 180 seconds to 200 seconds Combo Drain: HP healed has been changed from 10% of damage done to monsters to 4% of your maximum HP, duration has been decreased from 240 seconds to 200 seconds

HP healed has been changed from 10% of damage done to monsters to 4% of your maximum HP, duration has been decreased from 240 seconds to 200 seconds Snow Charge: enemies slowed by Snow Charge’s effect will now take an extra 10% damage, bosses slowed by Snow Charge’s effect will take 5% extra damage, cast delay has been decreased from 1200ms to 900ms

enemies slowed by Snow Charge’s effect will now take an extra 10% damage, bosses slowed by Snow Charge’s effect will take 5% extra damage, cast delay has been decreased from 1200ms to 900ms Full Swing: the first swing, Double Swing, and Triple Swing’s cast delays have been decreased, Double Swing and Triple Swing’s ranges have been increased, Combo Smash’s damage boost has been increased from 50% to 100%, the next skill used after the first swing will have its damage increased by 10%

the first swing, Double Swing, and Triple Swing’s cast delays have been decreased, Double Swing and Triple Swing’s ranges have been increased, Combo Smash’s damage boost has been increased from 50% to 100%, the next skill used after the first swing will have its damage increased by 10% Advanced Combo Ability: passive Stance effect has been increased from 30% to 50%, passive status resistance has been increased from 10% to 60%, Stance and status resistance per 10 Combo Count has been removed, attack per 10 Combo Count has been decreased from 7 to 3, Advanced Combo Ability now gives 40 attack passively

passive Stance effect has been increased from 30% to 50%, passive status resistance has been increased from 10% to 60%, Stance and status resistance per 10 Combo Count has been removed, attack per 10 Combo Count has been decreased from 7 to 3, Advanced Combo Ability now gives 40 attack passively Combo Judgement: damage has been decreased from 640% to 480%, number of hits has been increased from 3 to 4, range has been increased, Combo Count has been decreased from 60 to 30, cast delay has been decreased from 1410ms to 900ms

damage has been decreased from 640% to 480%, number of hits has been increased from 3 to 4, range has been increased, Combo Count has been decreased from 60 to 30, cast delay has been decreased from 1410ms to 900ms Final Toss: you will now jump into the air after using this skill

you will now jump into the air after using this skill Combo Recharge: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Over Swing: the first swing’s damage has been increased to 550%, Double Swing’s damage has been increased from 520% to 625%, Triple Swing’s damage has been increased from 640% to 725%, and Combo Fenrir’s damage boost has been increased from 40% to 60%, now increases Combo Smash’s damage by 60%

the first swing’s damage has been increased to 550%, Double Swing’s damage has been increased from 520% to 625%, Triple Swing’s damage has been increased from 640% to 725%, and Combo Fenrir’s damage boost has been increased from 40% to 60%, now increases Combo Smash’s damage by 60% Boss Reverse Combo: Combo Count increase while fighting bosses has been increased from 1 to 2

Combo Count increase while fighting bosses has been increased from 1 to 2 Final Blow: damage has been decreased from 380% to 300% (490% to 390% for Commandless), number of hits has been increased from 4 to 5, number of monsters hit has been decreased from 8 to 6

damage has been decreased from 380% to 300% (490% to 390% for Commandless), number of hits has been increased from 4 to 5, number of monsters hit has been decreased from 8 to 6 Combo Tempest: this skill now leaves all monsters hit with 1,000 HP, this skill can be used up to twice in a row (second cast will consume no Combo Count), after which it will go on cooldown for 15 seconds, cast delay has been decreased from 3000ms to 1440ms

this skill now leaves all monsters hit with 1,000 HP, this skill can be used up to twice in a row (second cast will consume no Combo Count), after which it will go on cooldown for 15 seconds, cast delay has been decreased from 3000ms to 1440ms Combo Barrier: cast delay has been decreased from 2700ms to 900ms

cast delay has been decreased from 2700ms to 900ms Beyonder: damage has been decreased from 640% to 450%, number of hits has been increased from 3 to 5 (first hit), damage has been decreased from 640% to 500% and number of hits has been increased from 4 to 6 (second hit), damage has been decreased from 640% to 550% and number of hits has been increased from 5 to 6 (third hit), number of monsters hit has been decreased from 8 to 6, now for each less monster you hit this skill will do 6% more damage

Evan

Evan’s number of hits per second was relatively low and their casting delays were very long. Therefore, we’ve increased the number of hits on Illusion and reduced the delays of many buffs.

Magic Guard: duration has been decreased from 600 seconds to 300 seconds

duration has been decreased from 600 seconds to 300 seconds Magic Shield: cast delay has been decreased

cast delay has been decreased Elemental Reset: cast delay has been decreased

cast delay has been decreased Magic Booster: cast delay has been decreased

cast delay has been decreased Magic Resistance: duration has been increased from 150 seconds to 300 seconds, cast delay has been decreased from 1440ms to 960ms

duration has been increased from 150 seconds to 300 seconds, cast delay has been decreased from 1440ms to 960ms Onyx’s Protection: duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased from 1440ms to 960ms

duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased from 1440ms to 960ms Illusion: damage has been decreased from 450% to 300%, number of hits has been increased from 4 to 6

damage has been decreased from 450% to 300%, number of hits has been increased from 4 to 6 Maple Warrior: cast delay has been decreased from 2250ms to 1500ms

cast delay has been decreased from 2250ms to 1500ms Dark Fog – Split Attack: damage per hit has been increased from 25% to 30%

damage per hit has been increased from 25% to 30% Onyx’s Blessing: cast delay has been decreased from 1620ms to 1080ms

cast delay has been decreased from 1620ms to 1080ms Onyx’s Will: duration has been increased from 240 seconds to 300 seconds, cast delay has been decreased from 1530ms to 1020ms

Mercedes

Mercedes is a bit lacking in hunting efficiency. We have changed her link pattern to be more fun and useful.

Spirit Infusion: duration has been increased from 180 seconds to 200 seconds

duration has been increased from 180 seconds to 200 seconds Leap Tornado: this skill can now be linked to Rolling Moonsault, Legendary Spear, and Wrath of Enlil

this skill can now be linked to Rolling Moonsault, Legendary Spear, and Wrath of Enlil High Kick Demolition: this skill can now be linked to Legendary Spear and Wrath of Enril

this skill can now be linked to Legendary Spear and Wrath of Enril Unicorn Spike: this skill’s cooldown is now decreased by 1 second for each linked skill used

this skill’s cooldown is now decreased by 1 second for each linked skill used Ignis Roar: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms Water Shield: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms Elemental Knight: duration has been increased from 160 seconds to 210 seconds

duration has been increased from 160 seconds to 210 seconds Rolling Moonsault: now has a cooldown of 4 seconds, can now be linked to Legendary Spear and Wrath of Enlil

now has a cooldown of 4 seconds, can now be linked to Legendary Spear and Wrath of Enlil Legendary Spear: can now be linked to Rolling Moonsault and Wrath of Enlil

can now be linked to Rolling Moonsault and Wrath of Enlil Ancient Spirit: duration has been decreased from 210 seconds to 200 seconds, cast delay has been decreased from 1260ms to 1080ms

duration has been decreased from 210 seconds to 200 seconds, cast delay has been decreased from 1260ms to 1080ms Wrath of Enlil: can now be linked to Charge Drive, Strike Dualshot, Unicorn Spike, High Kick Demolition, Legendary Spear and Lightning Edge

Phantom

Phantom depends greatly on the efficiency of Adventurer job skills and thus is affected by changes to them. We would like to make Phantom’s skills a bit more comparable to other ones so we have changed a few things.

Cane Booster: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Luck of Phantom Thief: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Misfortune Protection: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Moonlight: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Ultimate Drive: delay between attacks has been decreased from 180ms to 120ms

delay between attacks has been decreased from 180ms to 120ms Pray of Aria: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Rose Carte Finale: the explosion damage of each card has been increased from 100% to 200%, cooldown has been decreased from 90 seconds to 65 seconds

EunWol

EunWol has many utility skills so we toned down some of them. We also reduced the delay of Bomb Punch so that it can be used in hunting instead of just Spirit Claw.

Summon Redemption: cooldown has been increased from 300 seconds to 1800 seconds, this skill is no longer affected by cooldown resets

cooldown has been increased from 300 seconds to 1800 seconds, this skill is no longer affected by cooldown resets Bind Area: duration has been decreased from 25 seconds to 20 seconds, cooldown has been increased from 180 seconds to 210 seconds

duration has been decreased from 25 seconds to 20 seconds, cooldown has been increased from 180 seconds to 210 seconds Bomb Punch: cast delay has been decreased from 480ms to 360ms

cast delay has been decreased from 480ms to 360ms Soul Division: duration has been decreased from 30 seconds to 20 seconds, cooldown has been increased from 120 seconds to 180 seconds

duration has been decreased from 30 seconds to 20 seconds, cooldown has been increased from 120 seconds to 180 seconds Spirit Bond Maximum: can no longer be dispelled

Luminous

Luminous’ buff skills had very long delays so we shortened them. We also made certain buff conditions easier to achieve.

Extend Mana: cast delay has been decreased

cast delay has been decreased Magic Booster: cast delay has been decreased 1920ms to 960ms

cast delay has been decreased 1920ms to 960ms Bless of Darkness: interval between Darkness Orb creation has been decreased from 5 seconds to 3 seconds

interval between Darkness Orb creation has been decreased from 5 seconds to 3 seconds Anti Magic Shell: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Light Shadow Guard: cast delay has been decreased from 1620ms to 930ms

cast delay has been decreased from 1620ms to 930ms Photic Meditation: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Shine Redemption: a cooldown of 5 seconds has been added

a cooldown of 5 seconds has been added Dark Light Mastery: Equilibrium duration boost has been increased from 5 seconds to 7 seconds

Equilibrium duration boost has been increased from 5 seconds to 7 seconds Darkness Sorcery: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Dark Crescendo: damage boost per stack has been increased from 1% to 2%, max number of stacks has been decreased from 30 to 15, cast delay has been decreased from 2400ms to 1080ms

damage boost per stack has been increased from 1% to 2%, max number of stacks has been decreased from 30 to 15, cast delay has been decreased from 2400ms to 1080ms Armageddon: attack range has been adjusted to match its effect

Demon Slayer

Demon Slayer is a job with a lot of variation, depending on the user’s level and equipment. We made Devil Cry stronger in exchange for a longer cooldown, but it is decreased during Infinity Force.

Demon Jump: commands have been changed (Double Jump – press jump while in the air, High Jump – press up + jump, Glide – hold down + jump while in the air and use left and right to choose directions)

commands have been changed (Double Jump – press jump while in the air, High Jump – press up + jump, Glide – hold down + jump while in the air and use left and right to choose directions) Demon Booster: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Dark Revenge: cast delay has been decreased from 1350ms to 900ms

cast delay has been decreased from 1350ms to 900ms Outrage: attack boost has been increased from 40 to 50

attack boost has been increased from 40 to 50 Concentration: damage boost has been increased from 25% to 40%

damage boost has been increased from 25% to 40% Dark Endure: cast delay has been decreased from 1440ms to 990ms

cast delay has been decreased from 1440ms to 990ms Devil Cry: damage has been increased from 270% to 450%, number of hits has been increased from 6 to 8, cooldown of 16 seconds has been added, this cooldown is decreased by 8 seconds while Infinity Force is active

damage has been increased from 270% to 450%, number of hits has been increased from 6 to 8, cooldown of 16 seconds has been added, this cooldown is decreased by 8 seconds while Infinity Force is active Infinity Force: duration has been decreased from 60 seconds to 50 seconds, cast delay has been decreased from 1500ms to 990ms, cooldown has been increased from 180 seconds to 200 seconds

duration has been decreased from 60 seconds to 50 seconds, cast delay has been decreased from 1500ms to 990ms, cooldown has been increased from 180 seconds to 200 seconds Demon Impact: cast delay has been decreased from 990ms to 870ms

cast delay has been decreased from 990ms to 870ms Demon Explosion: Force consumption has been decreased from 25 to 15

Force consumption has been decreased from 25 to 15 Advanced Weapon Mastery: attack boost has been increased from 30 to 50

attack boost has been increased from 30 to 50 Cerberus: cooldown has been increased from 5 seconds to 10 seconds

Demon Avenger

Although Demon Avenger can level up fast, it is difficult to reach the top rank. Since they use HP instead of AP, it is quite easy to reach the maximum HP cap so now if you would theoretically go past it, it will still affect your damage range. We also increased Execution’s number of hits to be more useful in boss battles. In addition, it was frustrating to have your Exceed stage reset if you switched between Exceed skills so we have removed that. Thousand Sword was adjusted to make it worth its long cooldown.

Demon Jump: commands have been changed (Double Jump – press jump while in the air, High Jump – press up + jump, Glide – hold down + jump while in the air and use left and right to choose directions)

commands have been changed (Double Jump – press jump while in the air, High Jump – press up + jump, Glide – hold down + jump while in the air and use left and right to choose directions) Exceed: your Exceed stage will no longer reset if you use a different Exceed skill

your Exceed stage will no longer reset if you use a different Exceed skill Blood Contract: your damage will now scale based off your maximum HP instead of your current HP, however it will grant less damage per HP, it will also scale if your HP passes the maximum HP cap

your damage will now scale based off your maximum HP instead of your current HP, however it will grant less damage per HP, it will also scale if your HP passes the maximum HP cap Absorb Life: max HP recovery has been decreased from 5% to 3%

max HP recovery has been decreased from 5% to 3% Demon Booster: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Exceed: Demon Strike: your Exceed stacks will no longer reset to 1 if you use this skill after another Exceed skill

your Exceed stacks will no longer reset to 1 if you use this skill after another Exceed skill Diabolic Recovery: maximum HP boost has been decreased from 40% to 25%, cast delay has been decreased from 1500ms to 990ms

maximum HP boost has been decreased from 40% to 25%, cast delay has been decreased from 1500ms to 990ms Refract Evil: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Advanced Absorb Life: maximum HP recovery has been decreased 10% to 8%

maximum HP recovery has been decreased 10% to 8% Exceed: Execution: damage has been decreased from 620% to 475%, number of hits has been increased from 3 to 4 (4 to 6 for Exceed state), defense ignore has been decreased from 30% to 15%, number of monsters hit has been decreased from 6 to 2

damage has been decreased from 620% to 475%, number of hits has been increased from 3 to 4 (4 to 6 for Exceed state), defense ignore has been decreased from 30% to 15%, number of monsters hit has been decreased from 6 to 2 Shield Chasing: Exceed: Moonlight Slash’s damage boost has been increased from 30% to 110%

Exceed: Moonlight Slash’s damage boost has been increased from 30% to 110% Overwhelming Power: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Thousand Sword: now increases your Overload by 5 stacks when used

Battle Mage

Battle Mage’s damage is very high with good control. We adjusted some skills to balance them but we want to keep their damage potential where it is.

Spell Boost: magic attack boost has been decreased from 30% to 20%

magic attack boost has been decreased from 30% to 20% Battle Rage: cast delay has been decreased from 1500ms to 600ms

cast delay has been decreased from 1500ms to 600ms Battle King Bar: cooldown has been increased from 9 seconds to 13 seconds

Wild Hunter

Wild Hunter has extremely high damage because of Another Bite. We wanted to increase the difficulty of keeping Another Bite active so that we could tone down their damage while still allowing Wild Hunters with good control to use it efficiently.

Summon Jaguar: chance to inflict Another Bite with the Jaguar’s basic attacks has been decreased from 25% to 15%, Another Bite’s damage has been decreased from 80% base to 60% base, HP healing has been removed

chance to inflict Another Bite with the Jaguar’s basic attacks has been decreased from 25% to 15%, Another Bite’s damage has been decreased from 80% base to 60% base, HP healing has been removed Claw Cut: HP healed has been changed from 15% of damage done to monsters to 10% of your maximum HP, cooldown has been increased from 3 seconds to 5 seconds, chance to inflict Another Bite has been decreased from 60% to 30%

HP healed has been changed from 15% of damage done to monsters to 10% of your maximum HP, cooldown has been increased from 3 seconds to 5 seconds, chance to inflict Another Bite has been decreased from 60% to 30% Crossroad: cooldown has been increased from 6 seconds to 7 seconds

cooldown has been increased from 6 seconds to 7 seconds Sonic Boom: cooldown has been increased from 4 seconds to 6 seconds, chance to inflict Another Bite has been decreased from 60% to 40%

cooldown has been increased from 4 seconds to 6 seconds, chance to inflict Another Bite has been decreased from 60% to 40% Extend Magazine: cast delay has been decreased from 1530ms to 900ms

cast delay has been decreased from 1530ms to 900ms Jaguar Soul: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 120 seconds to 210 seconds, Jaguar Soul now shares timings with other binding skills

duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 120 seconds to 210 seconds, Jaguar Soul now shares timings with other binding skills Wild Vulcan – Ignore Guard: defense ignore has been decreased from 20% to 10%

defense ignore has been decreased from 20% to 10% Flash Rain: attack range has been decreased, cooldown has been increased from 12 seconds to 14 seconds

attack range has been decreased, cooldown has been increased from 12 seconds to 14 seconds Rampage as One: Another Bite stacks inflicted have been decreased from 3 to 1, cooldown has been increased from 12 seconds to 14 seconds

Another Bite stacks inflicted have been decreased from 3 to 1, cooldown has been increased from 12 seconds to 14 seconds Silent Rampage: duration has been decreased from 60 seconds to 40 seconds, cooldown has been increased from 150 seconds to 160 seconds

Mechanic

Mechanic’s combat pattern involves skills with very high damage and thus we had to lower some of them. In exchange, we increased the effectiveness of some lesser used skills.

Mechanic Dash: you can now grab on to a rope or ladder while using this skill

you can now grab on to a rope or ladder while using this skill Gatling Shot: damage has been decreased from 100% to 90%

damage has been decreased from 100% to 90% Mechanic Booster: duration has been decreased from 200 seconds to 180 seconds

duration has been decreased from 200 seconds to 180 seconds Advanced Gatling Shot: damage has been decreased from 200% to 160%

damage has been decreased from 200% to 160% Massive Fire SPLASH: damage has been decreased from 350% to 300%

damage has been decreased from 350% to 300% Massive Fire IRON: damage has been decreased from 300% to 250%

damage has been decreased from 300% to 250% Advanced Homing Missile: damage has been decreased from 500% to 440%

damage has been decreased from 500% to 440% Over Tuning: duration has been increased from 150 seconds to 180 seconds

duration has been increased from 150 seconds to 180 seconds Massive Fire: SPLASH-F: damage has been decreased from 500% to 390%, attack speed has been decreased

damage has been decreased from 500% to 390%, attack speed has been decreased Massive Fire: IRON-B: damage has been decreased from 305% to 295%, explosion damage has been decreased from 400% to 350%

damage has been decreased from 305% to 295%, explosion damage has been decreased from 400% to 350% War Machine: Titan: damage has been decreased from 1440% to 500%, number of hits has been increased from 1 to 8, monsters near the titan will now take 1300% damage 2 times every second, cooldown has been increased from 20 seconds to 30 seconds, number of key presses needed to charge the gauge has been decreased, attack range has been changed to match its effect, while using this skill you will now take 50% reduced damage

damage has been decreased from 1440% to 500%, number of hits has been increased from 1 to 8, monsters near the titan will now take 1300% damage 2 times every second, cooldown has been increased from 20 seconds to 30 seconds, number of key presses needed to charge the gauge has been decreased, attack range has been changed to match its effect, while using this skill you will now take 50% reduced damage Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds

duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds Bomber Time: cooldown has been increased from 90 seconds to 100 seconds

Xenon

Xenon does not have any of the issues we are targeting with this skill balancing so no direct damage changes were made. We did change some skills to fix inconveniences.

Xenon Booster: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Linear Perspective: Energy consumption has been decreased from 6 to 4

Energy consumption has been decreased from 6 to 4 Efficiency Pipeline: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Combat Switching: Shoot Down: number of hits has been increased from 1 to 2

number of hits has been increased from 1 to 2 Dual Breed Defensive: Energy consumption has been decreased from 10 to 7

Energy consumption has been decreased from 10 to 7 Offensive Matrix: duration has been increased from 180 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 180 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms OOPARTs Code: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Confine Entangle: duration has been increased from 15 seconds to 20 seconds, Confine Entangle now shares timings with other binding skills

duration has been increased from 15 seconds to 20 seconds, Confine Entangle now shares timings with other binding skills Meltdown Explosion: coldown has been decreased from 90 seconds to 50 seconds, defense reduction debuff’s duration has been decreased from 15 seconds to 10 seconds

Kaiser

Kaiser is a job which is pretty well balanced, except for when a certain weapon is used. We changed some skills which felt uncomfortable and we will re-examine the data later if more changes need to be made when it comes to that weapon (Ryude’s Sword).

Blaze Up: cast delay has been decreased

cast delay has been decreased Petrified: Petrified will no longer damage monsters that use Damage Reflect

Petrified will no longer damage monsters that use Damage Reflect Infernal Breath: Infernal Breath’s damage over time will no longer damage monsters that use Damage Reflect

Infernal Breath’s damage over time will no longer damage monsters that use Damage Reflect Robust Armor: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Prominence: cooldown has been decreased from 90 seconds to 60 seconds

Angelic Burster

Angelic Burster’s biggest problem is the lack of number of hits over time. Therefore, we are increasing their main skills’ number of hits.

Power Transfer: cast delay has been decreased

cast delay has been decreased Pink Scud: will now move you even if there are no monsters in front of you

will now move you even if there are no monsters in front of you Soul Seeker: cast delay has been increased from 810ms to 900ms

cast delay has been increased from 810ms to 900ms Trinity: damage has been decreased from 1600% to 800%, number of hits has been increased from 1 to 2

damage has been decreased from 1600% to 800%, number of hits has been increased from 1 to 2 Soul Gaze: cast delay has been decreased from 1140ms to 1080ms

cast delay has been decreased from 1140ms to 1080ms Soul Seeker Expert: damage ratio has been increased from 70% to 75%

damage ratio has been increased from 70% to 75% Trinity – Split Attack: damage has been decreased from 950% to 650%, number of hits has been increased from 2 to 3

damage has been decreased from 950% to 650%, number of hits has been increased from 2 to 3 Super Nova: damage has been decreased from 800% to 600%, number of hits has been increased from 1 to 3, cooldown has been decreased from 90 seconds to 65 seconds

Zero

Zero has a high level of combat efficiency because of its high skill damages so we have tuned them down. We have also reduced the effectiveness of some of their utility skills.

Time Distortion: cooldown has been increased, Time Distortion is no longer affected by cooldown resets

cooldown has been increased, Time Distortion is no longer affected by cooldown resets Time Rewind: cooldown has been increased, Time Rewind is no longer affected by cooldown resets

cooldown has been increased, Time Rewind is no longer affected by cooldown resets Shadow Rain: cooldown has been increased, Shadow Rain is no longer affected by cooldown resets

cooldown has been increased, Shadow Rain is no longer affected by cooldown resets Tachi Mastery: attack boost has been decreased from 50 to 40, defense ignore has been decreased from 50% to 30%

attack boost has been decreased from 50 to 40, defense ignore has been decreased from 50% to 30% Flash Assaulter: damage has been decreased from 360% to 305%

damage has been decreased from 360% to 305% Rolling Assaulter: damage has been decreased from 650% to 550%

damage has been decreased from 650% to 550% Advanced Rolling Assaulter: damage has been decreased from 800% to 680%

damage has been decreased from 800% to 680% Spin Cutter: damage has been decreased from 420% to 355%

damage has been decreased from 420% to 355% Advanced Spin Cutter: damage has been decreased from 560% to 475%

damage has been decreased from 560% to 475% Rolling Curve: damage has been decreased from 610% to 515%

damage has been decreased from 610% to 515% Advanced Rolling Curve: damage has been decreased from 760% to 645%

damage has been decreased from 760% to 645% Wind Cutter: damage has been decreased from 350% to 295%

damage has been decreased from 350% to 295% Wind Strike: damage has been decreased from 535% to 450%

damage has been decreased from 535% to 450% Storm Break: damage has been decreased from 510% to 430%

damage has been decreased from 510% to 430% Advanced Storm Break: damage has been decreased from 720% to 610%, electric field’s damage has been decreased from 270% to 230%

damage has been decreased from 720% to 610%, electric field’s damage has been decreased from 270% to 230% Great Sword Mastery: attack boost has been decreased from 100 to 80, boss damage boost has been decreased from 50% to 30%, damage boost when hitting less than maximum monsters has been decreased from 15% to 6%

attack boost has been decreased from 100 to 80, boss damage boost has been decreased from 50% to 30%, damage boost when hitting less than maximum monsters has been decreased from 15% to 6% Front Slash: damage has been decreased from 720% to 610%

damage has been decreased from 720% to 610% Throwing Weapon: damage has been decreased from 450% to 380%

damage has been decreased from 450% to 380% Advanced Throwing Weapon: damage has been decreased from 650% to 550%

damage has been decreased from 650% to 550% Turning Drive: damage has been decreased from 840% to 710%

damage has been decreased from 840% to 710% Wheel Wind: damage has been decreased from 260% to 220%

damage has been decreased from 260% to 220% Advanced Wheel Wind: damage has been decreased from 440% to 370%

damage has been decreased from 440% to 370% Giga Crash: damage has been decreased from 810% to 685%

damage has been decreased from 810% to 685% Jumping Crash: damage has been decreased from 720% to 610%

damage has been decreased from 720% to 610% Earth Break: damage has been decreased from 810% to 685%

damage has been decreased from 810% to 685% Advanced Earth Break: damage has been decreased from 1020% to 865%, electric field’s damage has been decreased from 400% to 340%

damage has been decreased from 1020% to 865%, electric field’s damage has been decreased from 400% to 340% Critical Bind: duration has been decreased from 5 seconds to 4 seconds

To get a better view of users opinions, Nexon has begun an event which will reward 100 random users Maple Points if they participate in the discussion on these character balance changes on the MapleStory homepage.

What do you guys think about them?

“The one who is using strange powers in this place is…?”

Here are the first two images of the new job coming this summer to MapleStory! Is that a car?!