I’m very sorry that my next video is so late!

Over the past year, there have been several times when I was extremely dissatisfied with how a video turned out, but I uploaded it anyway, because I don’t want to keep the fanbase waiting. Predictably, those videos received a negative reaction from the fans. If only I had taken the time to revise those videos – adjust the script, clarify my intentions, elaborate further – I could have avoided a lot of backlash and drama.

The more time I spend working on my latest video, the more apparent its flaws are becoming. I feel like I can already predict exactly what kind of criticism this video going to attract. I feel a lot of pressure to upload a video as soon as possible, but I really do NOT want to drop the ball with this video, since it’s covering most of the work I’ve done on Osana over the past year, and I don’t want that work to have been a waste.

This video is about the “Rejection” elimination method – sabotaging a rival’s interactions with Senpai until he hates her and ultimately rejects her love confession. All of the animations are implemented, all of the events are functional, everything’s working perfectly…but I can’t accurately depict my vision for what it’s like to eliminate a rival until several more features are in the game. Because those features are still missing, I worry that the “Rejection” method is going to seem underwhelming, no matter what kind of video I make about it.

I know that I could make a much cooler “Rejection” video if I had a few more weeks / months to add several more features to the game, but I’ve already kept the fanbase waiting for quite a long time, and I feel like it’s no longer acceptable for me to say “please wait just a little longer”.

Although I don’t intend to keep you waiting for weeks or months, I do want to take a day or two to revise this video; I want to re-write some parts of the narration that sound awkward, put more emphasis on what is supposed to be cool and fun about the Rejection method, and most importantly, take some time to clarify the fact that the game is currently missing some of the features I need in order to paint an accurate image of what the Rejection method is really going to be like.

Once again, I’m very sorry that the next video is taking me so long to make. In short, I don’t feel satisfied with it yet, and I really, really don’t want to drop the ball with this video, so I’m going to take another day – or two, or three if necessary – to make sure that I won’t regret anything about it.