I have got to do this!For those of you who I haven't droned on at length about this to, you can bind an analog control (I use the at the top of my X-52 throttle, but any analog control works) to your vertical thruster axis . This lets you set a constant rate of descent with very fine control, making landings very safe even on high gravity planets. It's not the gravity of a planet that hurts your ship on landing, it's the speed at which you touch down. A standard landing with F/A on/off tricks relies on you shutting off your bottom thrusters momentarily with F/A off, at which point the gravity of the planet pulls you down. High gravity planets can pull you down hard enough that you impact at relatively high speed, and that's what causes damage. With a constant rate of descent, the gravity of the planet effectively becomes a non-issue. Touching down at 3 m/s at 0.05 G is the same as touching down at 3 m/s at 9 G.I've tested this with a Cobra on Epsilon Hydri 1 (3.85G). Doing 7 shielded landings, I never lost a single ring of shields. I also did 4 unshielded landings (to get a better gauge of the impact) and averaged 1% hull loss, including one landing with no hull damage at all. It all comes down to the final touchdown speed. With an unshielded or heavily undershielded ship, touching down at 1 m/s is best. With anything carrying reasonable shields (e.g.: an Asp with 3D shields), you can touch down up to about 5 m/s without seeing any fade out in your shields.I haven't tried this on a planet with such high gravity, but I have every confidence that it will work just fine. The analog control allows you to feather the thrust of your bottom thrusters, so as long as they're strong enough to hold your ship off the ground, you can pull this off.