Bard - College of Hymns

Bards of the College of Hymns use their music to glorify the gods. Their repertoires are filled with hymns, prayers, and devotionals, and their magic takes on a divine light as a result. On the battlefield these bards bolster their allies with healing magic and inspire them with holy exhortations. Their allies need not fear harm - the very words of these bards restores and fortifies them

Bards of this college may serve a temple or priesthood, especially in the service of deities of song and learning, but just as many are simply performers and artists inspired by the works of higher powers.

College of Hymns

Bard Level Feature 3rd Songs of Praise, Divine Inspiration 6th Holy Chant 14th Ardent Chant

Songs of Praise

Starting when you join the College of Hymn at 3rd level, whenever your Spellcasting feature lets you learn a bard cantrip or a bard spell of 1st level or higher, you can choose the new spell from the cleric spell list, in addition to the bard spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a bard spell for you.

In addition, your knowledge of the divine is bolstered by your repertoire of hymns and prayer. Whenever you make a Religion check, you may add your Charisma modifier to the number rolled. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail. Once you have used this feature you cannot use it again until you have completed a short or long rest.

Divine Inspiration

Also at 3rd level, your inspiring words are charged with divine power. When a creature rolls one of your Bardic Inspiration die, in addition to the normal effects of Bardic Inspiration, the creature immediately gains temporary hit points equal to the number rolled plus your Charisma modifier (minimum of one).

Holy Chant

At 6th level, you gain the ability to carry out a chant, prayer, or other devotional charged with divine magic. As a bonus action, you can cast sanctuary on yourself without expending a spell slot. While the spell is in effect, whenever a friendly creature within 15 feet of you that can hear you regains hit points, it regains additional hit points equal to your Charisma modifier.

Once you have used this feature, you cannot use it again until you have completed a short or long rest.

Ardent Chant

Starting at 14th level, your chant draws the benevolent attention of the gods. Whenever you are under the effects of a sanctuary spell cast as part of your Holy Chant feature, any creature which passes its saving throw against the spell immediately takes 2d8 radiant damage.

Credit: lebiro