Wizard Arcane tradition: Money mage

The Money mage is a creature

Money savant

Starting at 2nd level you expend no money to copy spells into your spellbook.

Material replacement

Also at 2nd level you can, instead of using a costed material component for a spell, provide an equal amout of money.

You can only use this if the material component is used up after casting the spell. The money is used up.

Printing money

Starting at 6th level you can, once every 24 hours, use a spell slot of any level. If you do, create 3 gp per spell slot's level.

This increases to 5 gp at 12th level, and 7 gp at 18th level.

Money golem

At 10th level you can create a Money golem as a 1 hour ritual by using 60 gp. You can only have one Money golem at a time.

You can command the golem to move as a free action, and to make two Fist slam attacks as a full action.

If the golem drops to 0 hit points, or if you dismiss it as a full action, it reverts back into money.

Money ninja

At 14th level you can, when you create a Money golem, make it a Money ninja. To do so you must use the same ritual, but also require a completely black piece of cloth.

If you do, the following applies to the golem:

It's Strength and Dexterity are switched.

It gains +5 to all Stealth checks.

It+s fist attacks change to Scratches, dealing slashing damage, and it uses Dexterity for the attack and damage rolls instead of Strength. Everything else is unchanged.

As a full action you can have it throw two magically created coins. They have a range of 60 feet, +6 to hit, an deal 2d4 + 3 Piercing damage.