Compendium of Sinful Dragons (Part 1) 7 Deadly Dragons for every DM's Legendary Encounter needs, and a handful of Monsters and Monster Variants to imploy as Minions! (Sin of Gluttony Edition).

Glutus and the Sin of Gluttony Deep within a cavern system, hidden from unsuspecting eyes under the thickest of swamps, resides Glutus. This Black Dragon has feasted for centuries on end, not knowing such a thing as indigestion or other digestive ailments, an unsatisfiable hunger plagues him as he works his Kobold minions every day to bring him food. If a Kobold fails to bring him anything worth calling a little more than an appitizer then the Kobold too is consumed with their offering. Kobold Variants: Black Kobolds! Black Kobolds are the Strongest of the Kobold subraces, distant relatives of Black Dragons and often assigned to transporting heavy loads from one place to another, however they are also strong frontliners and dont struggle with heavier weapons like LongBows. Black Kobold (Soldier) Small humanoid (Kobold), lawful evil Armor Class 13

13 Hit Points 20 (5d6 + 5)

20 (5d6 + 5) Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 17 (+3) 12 (+1) 4 (-3) 7 (-1) 12 (+1) Damage Resistances Acid

Acid Senses Darkvision 60 ft., passive Perception 8

Darkvision 60 ft., passive Perception 8 Languages Common, Draconic

Common, Draconic Challenge 1/2 (100 XP) Sunlight Sensitivity. While in sunlight, the Black kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Pack Tactics. TheBlack kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated. Powerful Build. the Black Kobold count as one size larger when determining their carrying capacity and the weight they can push, drag, or lift. Actions Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) or 7 (1d10 + 2) Slashing damage. Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. The Soldier Black Kobold Soldiers are the front line fighters and the food transporters, using their strength in combat and to grapple with larger creatures such as treasure seaking adventurers, or cattle and farmers for Glutus to feast on. They are also, like all Black Kobolds, resistant to Acidic substances which makes them tougher to take down, but unfortunately also makes their fate as Glutus' meal much slower and more painful. Black Kobold (Archer) Small humanoid (Kobold), lawful evil Armor Class 13

13 Hit Points 20 (5d6 + 5)

20 (5d6 + 5) Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 17 (+3) 12 (+1) 4 (-3) 7 (-1) 12 (+1) Damage Resistances Acid

Acid Senses Darkvision 60 ft., passive Perception 8

Darkvision 60 ft., passive Perception 8 Languages Common, Draconic

Common, Draconic Challenge 1/2 (100 XP) Sunlight Sensitivity. While in sunlight, the Black kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Pack Tactics. The Black kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated. Powerful Build. the Black Kobold count as one size larger when determining their carrying capacity and the weight they can push, drag, or lift. Actions LongBow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Bonus Actions LongBow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage. The Archers Most often, Black Kobold Archers are assigned as bodyguards to their dragon masters, shooting down adventurers from a far. However, Black Kobold Archers that serve Glutus are nothing more than protectors of the Soldiers bringing his food.

Local LizardFolk Cults...? LizardFolk Draconic Shaman Medium humanoid (Lizardfolk), Neutral evil Armor Class 13 (Natural Armor)

13 (Natural Armor) Hit Points 27(5d8 + 5)

27(5d8 + 5) Speed 30 ft., swim 30 ft. STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 13 (+1) 10 (+0) 15 (+2) 8 (-1) Skills Perception +4, Stealth +4, Survival +6

Perception +4, Stealth +4, Survival +6 Senses passive Perception 14

passive Perception 14 Languages Draconic

Draconic Challenge 3 (700 XP) Hold Breath. The lizardfolk can hold its breath for 15 minutes. Spellcasting (Lizardfolk Form Only). The lizardfolk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The lizardfolk has the following druid spells prepared: Cantrips (at will): druidcraft, produce flame, thorn whip 1st Level (4 slots): entangle, fog cloud 2nd Level (3 slots): heat metal, spike growth 3rd Level (2 slots): conjure animals (reptiles only), plant growth Actions Multiattack (Lizardfolk Form Only). The lizardfolk makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 7 (1d10 + 2) piercing damage in crocodile form. If the lizardfolk is in crocodile form and the target is a Large or smaller creature, the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the lizardfolk can't bite another target. If the lizardfolk reverts to its true form, the grapple ends. Claws (Lizardfolk Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Change Shape (Recharges after a Short or Long Rest). The lizardfolk magically polymorphs into a Black Wyrmling, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Draconic Shamans Some Lizardfolk deem worshipping dragons that live in their swamps beneficial for their survival, as such they form small cults hidden from their fellow tribe members, these cults usually consist of 3 to 4 Lizardfolk shamans, and the most common type of dragons worshipped by these cults are the black dragons. However the most devoted of Lizardfolk Cults are the ones who reside in Glutus' swamp, these cults are headed by a Lizardfolk Draconic Shaman, and are often found working with Glutus' Black Kobolds. Draconic Shamans see Glutus as a Dragon god of Disease and Famine as his unsatiable appetite is ruinous to other races that get raided for food, which makes them easier pickings for the Lizardfolk. More Oozes.... Ew... More akin to Elementals than Oozes, the Draconic Mucus and Glutus' Sentient Bile are intelligent forms of Ooze found near dragons, that are more powerful than their other Material Plane Brethering thanks to their Draconic origins. Draconic Mucus Medium Ooze, Unaligned Armor Class 8

8 Hit Points 22(3d8 + 9)

22(3d8 + 9) Speed 10 ft., climb 10 ft. STR DEX CON INT WIS CHA 12 (+1) 6 (-2) 16 (+3) 12 (+1) 6 (-2) 2 (-4) Damage Resistances The Breath attack damage type of the Dragon it came from

The Breath attack damage type of the Dragon it came from Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone

Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8

Blindsight 60 ft. (blind beyond this radius), Passive Perception 8 Languages ---

--- Challenge 1/4 (50 XP) Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing. Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Actions Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Salivating Dragons Dragonic Mucus is a form of Ooze that is Dragon Saliva given life through multiple factors. These factors include the dragon's size, magical power, and how potent is the sin of Gluttony in their personality. Usually Adult and Ancient dragons are the most likely producers of Draconic Mucus, imbued with their gluttonous desires and their abundant and potent magical power and possibilities. Draconic Mucus usually resist the damage type of the dragon they have been created by, and look like transparent slimy blobs. Glutus' Sentient Bile Large Ooze, Unaligned Armor Class 8

8 Hit Points 84(8d10 + 40)

84(8d10 + 40) Speed 15 ft., climb 15 ft. STR DEX CON INT WIS CHA 16 (+3) 3 (-4) 20 (+5) 12 (+1) 6 (-2) 1 (-5) Damage Immunity Acid, Poison

Acid, Poison Damage Resistance Fire

Fire Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone

Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8

Blindsight 60 ft. (blind beyond this radius), Passive Perception 8 Languages ---

--- Challenge 2 (450 XP) Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing. Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Actions Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. Inside the Maw of Sin Glutus' Sin of Gluttony is so potent, it has afflicted the very Bile in his digestive system. For the unlucky Adventurer who finds themselves consumed whole and alive by Glutus, there are two fates awaiting them, the Dragon's digestive acids, or his sentient Bile, one of many horrors living on the inside of this Deadly Dragon. Paracitic Horrors Not all monsters who consume a lot are gluttonous, some eat because something else is eating their food on the inside. Bowel Worms and Giant TapeWorms are horrific beasts DMs can throw into encounters with monsters that have the Swallow action as long as they are big enough to host these paracites. As opposed to borring turns of attempting to cut or break your way out of them. Bowel Worm Medium beast, Unaligned Armor Class 16 (Natural Armor)

16 (Natural Armor) Hit Points 37(5d10 + 10)

37(5d10 + 10) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 15 (+2) 10 (+0) 1 (-5) 3 (-4) Damage Resistances Piercing and Slashing from nonmagical sources

Piercing and Slashing from nonmagical sources Senses Blindsight 30 ft., Passive Perception 8

Blindsight 30 ft., Passive Perception 8 Languages ---

--- Challenge 1/2 (100 XP) Actions Multiattack. The bowel worm can make 2 Bite attacks against a target, or 3 Bite attacks against a Paralyzed target. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Feasting Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) necrotic damage. the Bowel Worm regains hit points equal to the amount of Necrotic damage dealt, eccess healing is converted to temporary hitpoints. Worms in the Bowels Bowel Worms are the most common form of parasitic life worms that induce an unsatable hunger in its host. Where one Bowel Worm lives, many more lurk in a hidden hive. They can be found in any monster of sizes Huge and above.

Giant TapeWorm Huge beast, Unaligned Armor Class 17 (Natural Armor)

17 (Natural Armor) Hit Points 184 (16d12 + 80)

184 (16d12 + 80) Speed 50 ft., climb 40 ft. STR DEX CON INT WIS CHA 23 (+6) 16 (+3) 20 (+5) 12 (+1) 8 (-1) 8 (-1) Skills Perception +2 Athletics + 10

Perception +2 Athletics + 10 Damage Resistances Acid, Fire, Lighting; Bludgeoning, Piercing, and Slashing damage from nonmagical sources

Acid, Fire, Lighting; Bludgeoning, Piercing, and Slashing damage from nonmagical sources Senses Darkvision 90 ft., Passive Perception 16

Darkvision 90 ft., Passive Perception 16 Languages ---

--- Challenge 11 (7,200 XP) Actions Multiattack. The giant tapeworm makes two attacks: one with its bite and one to constrict. Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage. Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 20) if the giant tapeworm isn't already constricting a creature, and the target is restrained until this grapple ends. Acid Breath (Recharge 5–6). The giant tapeworm exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. Swallow. The giant tapeworm makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the giant tapeworm, and it takes 21 (6d6) acid damage at the start of each of the giant tapeworm's turns. A giant tapeworm can have only 2 creature swallowed at a time. If the giant tapeworm takes 30 damage or more on a single turn from the swallowed creature, the giant tapeworm must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the giant tapeworm. If the giant tapeworm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone. Gluttony's Champions Giant TapeWorms are one of the worst things a Gargantuant monster can be plagued by. Their ravenous appetite, their disregard for their host's health, and their relentless attacks make them deadly enemies to their hosts and any adventurer swallowed by said host. Giant TapeWorms can be seen as a sort of Alpha to Bowel Worms, if the Giant TapeWorm is inside a monster then there is a highly likely chance there are Bowel Worms too. This can result in very overwhelming encounters, as such I dont advise any DMs to use both of them unless they intend on Swallowing multiple players. The 1st Deadly Dragon: Glutus the Black Dragon As Adventurers approach Glutus' swamp, they see the towering mountain in its center. They know that within that mountain is their target, within its cave is the Black Dragon of Gluttony. However they must first travers the terrain around this mountain, the swamp shapped and twisted by his pressence. Regional Effects The region containing Glutus' lair is warped by his magic, which creates one or more of the following effects: Wicked Swamp: The land within 6 miles of the lair takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud. The Trees bare an abundance of fruits, but they are infected, and consumption will result in the development of digestive paracites.

Thirsting Springs: Water sources within 1 mile of the lair are supernaturally fouled. Enemies of Glutus that drink such water regurgitate it within minutes feeling even thirstier than before.

Obscured Vision: Fog lightly obscures the land within 6 miles of the lair.

Maddening Hunger!: Glutus induces a savage rage in all LizardFolk and Kobolds within 6 miles of the lair, making them hostile towards all enemies of Glutus. If Glutus dies, vegetation remains as it has grown, but other effects fade over 1d10 days. Lair Actions On initiative count 20 (losing initiative ties), Glutus takes a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:

Pools of water burst from underground reservoirs within 120 feet of it and surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked prone.

A cloud of swarming insects fills a 20-foot-radius sphere centered on a point Glutus chooses within 120 feet of it. The cloud spreads around corners and remains until he dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it appears must make on a DC 15 Constitution saving throw, taking 10 (3d6) piercing damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the cloud takes 10 (3d6) piercing damage.

Magical darkness spreads from a point Glutus chooses within 60 feet of it, filling a 15-foot-radius sphere until he dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

Glutus' roasting pit errupts into flames, any creature that ends their turn within 20 ft of the pillar of fire takes 10 (3d6) Fire damage, any flamable objects within 5 ft of the pillar of flame that isnt being worn catches fire as well. Glutus, He Who Devours Endlessly Deep within the cavern, Black Kobolds walk in straight organized lines, each carrying or helping with the transport of a tribute, Cattle, humanoid races, raided food, anything to feed Glutus. the line leads to a vast cavern, littered with more bones than one could count in a month. at the far end of the cavern is an enormous Black Dragon, bloated and spherical from his endless feasting. His own weight has made him a prisoner of his cave, but he couldnt have cared any less than he is right now. meal after meal gets thrown down his mouth. a roaring Roasting pit at the other end for the food Glutus deems worth waiting for to be roasted on. a Black Kobold approaches the Dragon carrying a calf on its shoulders. Glutus eats the calf thrown into his mouth for him..... and then lunges his bulky neck and eats the Black Kobold as well before it can get to safety.... Over at the Roasting pit, a couple of farmers ate bound in chain to a metal pole, suspending them over the hot fiery coal. 3 Black Kobolds turn them over the flame, attempting to evenly cook the farmers, fearing their master's wrath if they end up charred or unevenly cooked. Glutus' sharp nose smells the Players' party all the way from his end of the cavern chamber, more food has come to him willingly... thats his favorite kind of food. "Come, maggots! you have arrived just in time for the main course!" the Black Dragon bellows as his Kobolds approach and corners the party.