Looking for the download links? They're underneath this message from the game creator. Just scroll down.

Apologies, this special Halloween version is over a week later than intended due to personal life stuff. As an apology, I've unlocked the ability to enable or disable the Halloween content at will for all players.

Moving onto the good news... it's finally public! The 'Slut School' version is complete enough that we can move to release 11, where you free-to-play users can finally experience the next iteration of Trap Quest, where we maintain the core gameplay of the 4 core regions and sort-of bounce off of it, allowing you to periodically hop into what is a quasi-safe-zone with a bunch of useful rooms, in exchange for having to take part in a 'lesson' where you will have to participate in lewder and lewder challenges as you are promoted through the ranks.

It's likely that this will be the formula I use from now on, when adding significant chunks of new gameplay content like this - they'll be either mostly or completely optional, and take place away from the main game world. This is for several reasons: Firstly because I'm quite happy with the setup of the 4 main regions, the average maximum distance between two 'corners' of the game world, and the gameplay that manifests as a result of the game world as it is at the moment. I don't want to disturb this balance with huge chunks of extra space in the main game world. Secondly, adding more space and unique functionality (and to a lesser extent NPCs) to the main game world is more and more of a challenge because everything needs to be completely compatible with everything else, and in reality this doesn't happen and just leads to big bugs that are getting harder and harder to hunt down and resolve. Each new room added to the game also adds to lag.

Thirdly because this system now allows me to do what I think a lot of other interactive fiction 'games' probably want to do but ultimately fail at - write whatever sorts of scenes or mini-scenarios that I want, with meaningful stakes and gameplay impact. What I mean by this, is that lots of other lewd games have really hot, clever, unique sex scenes or other lewd encounters written in, but these scenes are just sort-of unlockable extras because they don't have any lasting impact on how your game goes. They're just there to be read and enjoyed and then for you to move on. But in Trap Quest, we can have these cool scenes, or encounters, or 'predicaments', and then significantly improve the immersion and fun by having some kind of meaningful impact on the main game you're playing. Perhaps in some other games, you'll come out of a cutscene with '+1 lust' or a new outfit that actually doesn't cause you to be treated any differently, or something equally boring. But in Trap Quest you're more likely to be chucked back into the game with much more specific stuff, like new or altered attire, or bigger breasts, or a new hypnotic trigger, or cum in your butt and on your face, or pregnancy, or whatever. So yeah, the tl;dr is that I kind of have this awesome 'real stakes' framework which I can now bounce a lot of hot scenarios off of. And as always, these scenarios are all likely to comply with Trap Quest's mission statement of informed risk-based decision making to make sure it feels like a real game and not just a railroaded story that's too samey each time you play it.

How to Download:

On Windows? There's now an executable launcher, made by area57. It'll download the latest version of the game for you and lets you start a game with a single click of a button. Oh, and every time you open it, it'll check if there's a new version, and you'll be able to update to the new version from within the launcher! Just download the executable from here, and then run it: https://cloud.area57.info/index.php/s/TQLauncher/download

It should install locally to your user, and therefore not need any admin permissions.

If you're not on Windows or are paranoid about running an executable from some random lewd internet game website, then read on.

There are 4 different versions because there are 4 different publicly available character windows you can use. Previews of the different versions' Character Windows can be seen here

The versions with the 5th window, the Strateg window, are available from my Patreon posts.

Uncompressed gblorb files generously hosted by area57 (415MB to 450MB): Danaume Version, Keriax Version, Wonderfuller Version, Porn Version

MEGA Mirrors: Danaume Version, Keriax Version, Wonderfuller Version, Porn Version

Trap Quest was created with Inform. To play a work like this one, you need an interpreter program: many are available, Windows Git is strongly recommended for any machine that can run it, this includes Macs - you should use WINE. If you're having trouble consult this page.

Known Issues

Opening Git.exe and then selecting the file seems to cause a 'Can't open gamefile' error for some users. However, double-clicking on the Gblorb file itself in Windows Explorer and then opening it with Git.exe that way seems to work fine. I believe this weird issue is just due to the huge filesize of the game file.

However, double-clicking on the Gblorb file itself in Windows Explorer and then opening it with Git.exe that way seems to work fine. I believe this weird issue is just due to the huge filesize of the game file. I'm getting reports that updating to the latest version of the MacBook operating system loses support for WINE. If this is the case for you, I'm afraid you'll need to run Windows in a Virtual Machine or otherwise fully emulate Windows to play Trap Quest on your computer.

I'm getting reports of spontaneous crashes in Gargoyle. Use it at your own risk. If you do, it's strongly recommended to use roguelike saving.

Changelist:

Aika: A new unique halloween starting setup. Alpha testers can disable it, the rest of you will need to wait until the next version. FYI there's two different starting outfits, you are given one randomly. Check them both out!

Aika: The school region is now available to the public. For those of you who get confused and don't care about spoiled surprises, I've detailed a decent amount of the current content here: http://trapquest.com//wiki/index.php?title=Rooms#School_Area You get two opportunities to decide you wish to include this stuff in your playthrough. The first time you walk past the dungeon warp portal, the receptionist will offer you the opportunity to join. And the first time you enter the hotel, the receptionist is moved to outside of the hotel warp portal, where she'll offer you the same thing the first time you find the hotel warp portal room.

Aika: Reworked the back-end arousal and stimulation code, so now a lot more things can cause orgasms rather than just genital stimulation, and also stimulate you by different amounts depending on how sensitive you are in certain regions. There will likely be things that now seem too stimulating or not stimulating enough, please bring them to my attention and I'll review them.

Aika: A new stat - public reputation. Stuff you do in the game can get captured on photo or video and uploaded to your player's real-life Internet. This damages their public reputation. Once something has been uploaded, you can see an estimate of how bad the damage is in your 'addictions' list. Once you've had the PC Monitor in the hotel bedroom perform the video call, it'll begin playing a slideshow of the various footage that's been captured of you, and where it is on the Internet. When the game ends, it'll list all the footage for you too, when the Nintendolls are listing all your real life changes. It doesn't exist yet, but there will be a third type of epilogue (currently you get a 'nintendolls job' epilogue if you couldn't pay the simulation fee and you always get a 'one year later epilogue'), this new epilogue will summarise your first impressions and experience of your new life, and will focus on your body shape and public reputation. These epilogues will be able to cause stat damage (for example if your public disgrace causes you issues, this could further lower your self-respect), which will affect your endgame score (and for alpha testers, which 'one year later' epilogue you get). This may change but my current plan is to have these ones available to everyone.

Aika: You'll notice that the map now reveals neighbouring rooms too. This is mainly so that once the NPC icons are introduced, the information you can see is consistent with which rooms are revealed. But also I kind of like it anyway.

Aika: Made a framework for allowing multiple choice questions to be answered via numerical input. So we can have up to 10 options provided to the player at a time, instead of an annoying series of Yes/No questions, or having to wait until the complete turn ends and then get the player to write some text. Currently I'm using it for the djinn's wish, and some school lessons.

Aika: New statue in the mansion. Periodically you can touch one of its sections for a random effect. Back: Gain 1 magic power Butt: 33% chance of getting a pure diamond ring, 67% chance of getting cursed living underwear Legs: Arouses you and gives you an ectoplasm. Ectoplasm can be gifted to a few magic-loving NPCs, or rubbed on clothing to give it the 'possession' attribute. This makes some attacks against body parts covered by that clothing miss, but also the clothing will molest you every now and then.

Aika: [Lactation] Milk reworked: Milk craving is now a thing, when the player's milk taste addiction is greater than 13/20. After 3 minutes of not having drunk any milk, the player becomes cranky, becoming significantly less submissive but also massively less intelligent. This only goes away upon drinking more milk or if enough time passes. The amount of time that needs to pass increases with milk taste addiction. When the player has gone longer than 3 minutes without drinking milk and isn't craving milk (either because addiction level isn't high enough or enough time has passed), the player's milk taste addiction slowly decreases over time. Milk no longer instantly contributes to exercise to gain strength and dexterity but is slowly digested, so this effect slowly trickles in over time. [Weight gain] Milk makes you gain weight, if the amount of milk you've drunk recently is larger than how fat you are.

Aika: Held items that are not in a bag of holding how have humiliation values and contribute to your appearance (with 50% of the strength of if they were worn and visible).

Aika: [Newest Nympho] New icons let you know which of your items are in your bag of holding, and which items visible and are slutty enough that they're currently actively contributing to your appearance rating.

Aika: The duration of how long you can hold your belly's contents for, now decreases with how much is inside it.

Aika: [Newest Nympho] Added a button to anal beads that are partially inside you, to enable you to more conveniently push more in.

Aika: [Text hyperlinks] Added a few missing links, such as using magic weapons against NPCs.

Aika: Once the doom quest has started, a new cultist will spawn every 200ish rounds to join in with the ritual and speed it up again.

Aika: Fixed a bug where the 'pull to choke' tattoo was summonable even after it had already appeared on the player.

Aika: Fixed a bug where the player could be dragged to class from the main game even in the middle of sex.

Aika: [Egg Laying] Fixed a bug where facehugger could go for the vagina with male players. Also fixed a bug where the minotaur / hulk couldn't kill facehuggers.

Aika: Fixed a bug where talking to the kitsune would reveal her image but not properly change her diguise state.

Alpha Testers (October 2019 unlock file):