Martial Archetype

A warrior summoning the destructive force of the flame carves swathes of fiery destruction into the enemy forces. Leading a group of travellers through a frigid mountain range a man walks unhindered by the cold. The elf stalks through the darkness simmering with heat, they let loose an arrow charged with volcanic fury into a goblins neck.

The Ember Knight

Those who walk the path of the Ember Knight have embraced the fiery passion of battle, channeling it into their very being. Some use it as a light to lead others, while some use it as force of destructive power to rend their foes. One thing they all have in common is the passion they have for battle.

Quirks

d6 Quirk 1 You feel most at home near an open blaze. 2 You admire fire, even if it burns your friends. 3 You like to carry tinder for the purpose of igniting. 4 You like to imagine what the world would be like if fire had consumed it. 5 You tend to rush headfirst into any situation that may end in a fight. 6 You cannot stand to be near water.

Fiery Strikes

Starting at 3rd level, you can as a bonus action imbue your attacks with the fiery passion of battle. All your attacks deal an additional amount of fire damage equal to your Constitution for 1 minute. You also gain resistance to fire damage during this duration. You can use this feature twice per long rest. Regaining all expended uses on a long rest.

Eyes Aflame

Starting at 7th level, the flame that burns inside you causes your body to emit bright light in a 15 foot radius. You can suppress this light until you reactivate it as a bonus action.

You can also cast the Control Flame cantrip at will.

Blazing Soul

Starting at 10th level, when you are reduced to 0 hit points you can instead drop to 1 hit point. When you use this feature you generate a storm of fire centered on you that has a radius of 10 feet. All creatures within this radius must make a Dexterity saving throw vs 8 + your proficiency bonus + your Constitution modifier. On a failed save they take 5d8 fire damage and half as much on a successful save.

You cannot use this feature again until you complete a long rest.

Exalted Embers

Starting at 15th level, your fiery strikes feature lasts for 10 minutes instead of 1 minute and while under the effects of fiery strikes you have immunity to fire damage rather than resistance.

Inferno

Beginning at 18th level, in combat you have become the walking embodiement of the inferno, while Fiery Strikes is active you are considered under the effects of the spell Investiture of Flames.