Today I'm extremely happy to announce a very unique project we've been working on for a few months now. This Halloween, on Oct 31st, Human Readable, in collaboration with Darknet Diaries and The Daily WTF, will be releasing a Halloween event like no other. More details will be dropping soon.

We'll be releasing a teaser trailer sometime next week, however, to make this event more fun, you can pledge on our Kickstarter campaign now to push its release earlier. You can find all the details on our website.

In other news, Michele Caini, one of our writers, just recently joined GitHub's Sponsors program. Michele has been working on many projects including EnTT, a C++ Entity Component System used by Minecraft. Check out his profile here.

Sponsor

Ably’s cloud infrastructure and APIs make it easy to power and scale complex realtime features like chat, GPS location updates, and IoT device control. Companies like HubSpot build on Ably because we reduce technical complexity, help future-proof their stack, and provide best-in-class realtime infrastructure.

Use our APIs for free and get started with realtime engineering

Articles

(Sep 05) #Python # Dropbox # Type Checking

Large projects are difficult to handle because you might not always know what new code that is being added by other developers does or how it functions. In this lengthy article, Jukka Lehtosalo outlines the benefits of static typing in Python for large projects, gives a brief prehistory of mypy, explains the origin of PEP 484, the migration to mypy, the resulting performance increases, the challenges along the way, and the future of typing in Python.

(Sep 17) #WebRTC # Networking # Browsers

WebRTC is the numerous different standards for the application protocols and browser APIs that enable real-time communication from browser to browser. In this thorough article, Kevin Sookocheff procedurally breaks down the different levels that make up WebRTC in order to give you a general understanding of the magic that makes up the web.

(Oct 07) #SQL # Scoping

The scope is the area of code in which entities can be referred to by their defined names. Joe Celko briefly discusses the history of scoping in programming in his article, then goes on to explain its use in SQL. Ultimately he ends with some programming tips you can take into consideration.

(Sep 30) #Math # Graphics # Fractional Brownian Motion

Modelling natural phenomena procedurally works because they are often made up of "self-similar structures that are also random". In this article, Inigo Quilez initially implements Fractional Brownian Motion (fBM) in Shadertoy, but then goes on to take a much deeper look at what is happening behind the scenes.

And that''s it for today! Discuss this issue at our subreddit r/morningcupofcoding.

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I hope you enjoyed reading the latest issue of Morning Cup of Coding. If you did, consider supporting our Kickstarter campaign for our newest project Human Readable Magazine.

Cheers,

Pek