First of all I would like to say thanks to:

Tip for the viewers: For the best viewings on this run it's recommended to download the High quality MP4 files and play it on QuickTime.

The N64 version is more popular than the DS by nearly 2:1 so the text in Italics will be trivial facts to the N64 only players. WARNING HUGE AMOUNT OF TEXT AND I DO MEAN HUGE.

The playable characters:

Pros: *The only character to destroy black blocks *Long Jump speed is equal to the other 3 (so seriously stick with Long Jump to keep the time difference minimal).

Pros: *Most effective flower power skill, it allows to skip some obstacles. *A back flip that covers enormous distances and medium-high heights quickly. *Can run across water for a few seconds. *Fastest swimmer.

Cons: *Doesn't have any way to reach massive distances as effective as Luigi. *His ? power ups are not really useful in the 80 star speed run.

Pros: *Better triple jumps than Yoshi *Fastest runner of the 4 *The only character to wall jump *The only character to have 2 powerups (the only one to use the Wing Cap in single player). *The only character to unlock Big Star Doors (Bowser 1, 2 and the 50 star door) *Gives out the biggest distance on Long Jumping.

Cons: *The weakest character of the lot that it can't destroy a block without a Bob-omb and needs a character hat (and play as Mario, Luigi or Wario) to defeat Bowser. *3rd highest triple jumper. *Power Flower isn't really special; it allows Yoshi to breathe out more flames in a certain period of time.

Pros : *Can swallow small enemies and produce eggs *Hitting loads of enemies with 1 egg can produce loads of coins. So an egg that contained a koopa (5 coins) that hits 3 Goombas, it will produce 5 coins for each hit, so it's 18 coins overall (15 from the Koopa egg and 3 from the Goombas) making it useful for 100 coins stars. *Has the flutter kicks for both 1st and 2nd jumps to gain more height and distance. *Swallowing camp fires allow Yoshi to breathe out a single flame, useful for both Cool Cool Mountain Red Coins, and SnowMan's Land Ice Sculpture.

Why an 80 Star run and not either a Glitched 50 star or 150 stars run?

*The 50 star run requires an out of bounds glitch in the 50 Star room (Tick Tock Clock and Rainbow Ride), you go on the stairs and perform a slide kick to the acute angle wall and you'll go out of bounds, it's actually quite difficult because you need to be precise with the angle and even when you get out of bounds there is a high chance of the game thinking you fell off the stage, counting as death. I first saw this on a video from Youtube, I managed to do this a few times but not constantly and many Youtubers (people who watch videos from Youtube) are having the same problem.

* The 150 star run however requires a complex route and also insane luck with one of the stars which is the 8 Silver Rabbits star. The 150 star run will also complete the tougher stars of the course and each segment could last for nearly 30 minutes long. The whole 150 star run would nearly be over 3 hours long thanks to extra stars and limitations on certain characters.

Here are my comments for each individual segment and star.

Segment 1: (Yoshi getting the front door key).

This one was quite an easy segment. I save after getting the key because I don't have to go through the 2 minute introduction and the different starting position after save warping is minimal.

For the N64 only players: The start of the game has the biggest changes:

*A longer introduction, Luigi and Wario are invited to Peach's Party

* You don't start off as Mario

*The front door is locked and you can't skip Lakitu as when he talks to you, it triggers the Rabbit Key Event near by the small set of bushes. Segment 2: (Stars 1 to 9, Mario Unlocked, Goodbye Yoshi)

I was quite strict on this segment as this one had a linear route. I accept minor mistakes but some (tougher) tricks were not used or else I would lose more time on a failed attempt against a skipped attempt like Goomboss Battle's 3rd hit.

Star 1: Bob-omb Battle Field (BBB): Chain Chomp star: This star is a no brainer and is one of the quickest stars to get on this course.

*Due to a bug fix that was found on the original N64 (by using Bob-omb clipping) I had to get the star the normal way. Star 2: Whomp's Fortress (WF) : Chip off Whomp's Block

Quite good performance, it's possible to save a few seconds by the performing the backflip sooner on the lifts but it's not really easy to do. I was near the star after defeating the boss so that kind of made up for it.

*The DS version has different physics so the slopes work differently and therefore you can't reach King Whomp without using the lifts. Also the Ground Pound is less buggy so King Whomp can crush a character in a Mid-air Ground Pound pose

*The DS version also has a different starting point making some stars 1 second quicker than the original to reach the destination. Star 3: WF :To the top of the Fortress:

Very similar to the other one but the time saver on the lift isn't as effective as last time and I don't think you can do the shortcut from tower block 1 to the highest tower block (like Myles' 16 star N64 run) because Yoshi can't perform a dive. Star 4: WF: Blast Away the Wall

This one was quite good; I think there was a small mistake when entering the cannon. I tested on the emulator to see if Yoshi's bumping recoil is high enough to land on the turntable platform and founded out its not possible. *You can't glitch the star as for this version it only appears (the Star appear animation sequence) after destroying the wall so the cannon has to be used.

Star 5 WF: Falling into the caged island.

A really easy star, nothing to say here.

*Because Yoshi cannot Walljump it's not possible to skip the owl to reach the star. The caged island has a different level design too making it easier to land safely. Star 6 Jolly Roger Bay (JRB): Plunder in the Sunken Ship

I find that Yoshi is faster to reach its destination by going around the water and then jump in to go straight down. Yoshi is the 3rd fastest swimmer, beaten by Mario and Luigi.

*The eel seems to exit the ship quicker than the N64 version and there is only 1 chest required to rise the ship up and getting the star. Star 7 JRB: Blast to the Stone Pillar

Before you people say, lol Greenalink didn't talk to the pink Bob-omb and opening the cannon. The Bob-omb only appears in stars 2-7 NOT Star 1. I activate the cannon as a time saver for the future stars on Segment 9 and for this one. When reaching to the cannon I think this is the fastest way as Long Jumping is way faster than swimming.

*Nothing much different here, a faithful star. Star 8 Sunshine Isles: 5 Silver Stars

This one was a good performance, Klepto the Condor is bit an ass sometimes and can usually ruin my segment. There was one small error with my backwards 2nd jump to flutter as I was trying to avoid getting hit. After the 5th Silver Star I don't long jump across where Klepto is flying around as he could come down and knock me off losing a silver star and losing loads of time.

*This is a new level exclusive on the DS. Silver Star tasks require you collect 5 Silver Stars, some are in enemies like Goombas and you can find the stars easily by looking on the touch screen map. If you get hit while having a Silver Star, you will lose one, so it's very important not to get hit at all for speed runs.

(Mario Key) Goomboss Battle

A good pre-boss level performance and an acceptable Goomboss Battle. I didn't do the "tongue underneath Goomboss to swallow small Goombas" trick on the last hit because it's difficult to do against Goomboss massive size and it's 10 minutes into the segment.

*Another new level on the DS version. It has a new boss too. Defeating these bosses gives you a key to unlock your capped heroes (Mario, Luigi and Wario). Goomboss gives you the Mario Key so you can unlock Mario in the Character changing room.

Next I unlock the Mario door (and now playing as Mario). Star 9 Goomboss Battle Switch Star

Mario is the only character to perform Wall Jumps. So I can get this switch star. Very short and easy, nothing much to say other than it's the last star on that segment.

Segment 3: (Stars 10 to 15)

I have to use save warping wisely since you start off outside the castle. I normally save the game before a tough star (only around the first area and Bowser 3) or I need to change characters. Star 10: Cool Cool Mountain (CCM) Mario's Super Wall Kicks.

I also saved the game after the Goomboss Switch star before this one mainly because the Long Jump Shortcut doesn't always goes to plan. This one was quite good and its one the few times I used the side flip (mainly because D-Pad input sucks). Star 11: CCM: Li'l Penguin Lost

The length is quite short but tough to master. I wasn't sure if the Big Penguin is going to give me the star if the Baby Penguin is around its parent, so I picked it up just to make sure I get my reward!

*A small level design change to the pound, it's frozen solid. However underneath it contains a new star and you need Wario's Ground Pound to break it (it's a switch star too so you'll need to find the switch first to activate it). Star 12: CCM: Slip Slidin' Away

An easy star to get, the shortcuts are quite risky but they're easier than you think. Star 13: CCM: Big Penguin Race

Another easy star, remember performing shortcuts won't give you the star.

*Completing Levels on the DS has a different procedure and can lose time when you collect too many coins. For this slide I avoided as much coins as possible and still beat the penguin, this reduces the delay after coming out from the portrait. Star 14: WF: Shoot into the Wild Blue.

Too easy, it was a piece of cake.

*Mario's triple jump is much higher than the N64 version and the Dive works differently and can give Mario extra distance. Star 15: WF: Fortress Switch Star.

A quick star that involves destroying the orange block (Yoshi is too weak so he can't do it) and then going around the course to collect the star.

*The DS version has added a new area around the fortress so Mario can't die so easily this time and this is one of the new DS only stars.

Segment 4 (Stars 16 to 18, ? Switch and Basement Key) Star 16: ? Switch Palace

D-Pad with Winged Mario light makes this one quite tough to get it right all of the time :(. This is why I saved after obtaining my 15th Star.

*The ? Switch is less buggy and there is only 1 actual switch in the DS version. The other 2 are replaced with new stars but have tough restrictions (character wise) and these Red ? Boxes no longer reveal caps but power flowers, more on that later. Star 17: BBB: Red Coins

Flothaboss's WR strat became useful for this star and it was pretty good. I wanted to do a dive after the second coin but it turned out to be a mid-air kick :(. Star 18: Bowser In the Dark World Switch Star.

With the ? Blocks activated I can get the Power Flower and become Balloon Mario. This power up allows me to reach to high places without needing the cannon by rapidly pressing the jump button. There is also a new DS only star which is the switch star task. This one, is easier and quicker than the Red coin stars but this one requires a backtrack which is slightly longer than the Red Coin star by at least 2 seconds.

Basement Key:

This one went ok. The dive mechanics works differently on the DS version so it's difficult to grab Bowser's tail early and that using the D-Pad lacks true circular movement. The key always goes to the centre and you can't control your character when the key first appears.

Segment 5 (Stars 19 to 20 and Luigi Key)

This is the only segment where all the tasks I do only exist on the DS version. Star 19: Boo Fountain Red Coin Star

This star alone nearly had 50 retries to get this one right. Fortunately they all have limited AI so I know where they go before I ground pound them. Sometimes it's usually the first 4 boos that messes up this segment due to bad timing with Mario's Ground pound that sometimes the Boo appears and knocks Mario down, losing loads of seconds. Star 20: The Secret of Battle Fort (5 Silver stars)

This star went pretty well, the only mistake was after the last silver star that I didn't jump high enough, so Mario had to climb up the block slowly.

Luigi Key: Big Boo Battle:

I have to enter the new area by going into Boo's Mansion first. Then work my way through to enter the Luigi Portrait. The next part is easy and the order is:

Right, left, right and left. This should take Mario to the pre-boss room and that part went well too. Next I got move next to the mirror and then wait, this is not a mistake.

Mario's reflection then suddenly changes to Luigi and Big (King) Boo appears, this battle went pretty well and I look from one side of the room to track down Boo's positions.

Segment 6: (Luigi Unlocked, Stars 21 to 27)

The first segment I play as Luigi. He is required for some of the stars in Boos Mansion and Big Boo Secret Star. Star 21: Princess Secret Slide:

I didn't know the huge shortcut during the recording but it only saves 2 seconds or more So this one is not too bad. Star 22: Boo's Mansion (BM) Big Boo Balcony

I chose this star first because I want to get the back flip timesaver done right for the first time. It went pretty well. Star 23: BM: On a ghost hunt.

I lose around 6 seconds due to poor camera angle near by the ? Box and bad guess work on where the 2 Boos were. Fortunately with invisibility, the Big Boo fight was easy to deal with. Star 24: BM: Ride Big Boo's Merry-Go-Round

This star wasn't too bad, I could have tried and hit Big Boo sooner on the first hit but I wanted to make sure that he's no longer out of bounds before I hit him or else I would have to wait even longer. Star 25: BM: Secret of the Haunted Books

This star was good, nothing much to say.

*There was a notable level design change that the star is guarded by a special glass wall that not even invisibility powers can get through it. So you can't skip the book puzzle on the DS version. Star 26: BM: Eye to Eye in the secret room.

Another easy star, I don't need to rush to the Mr, Big I room when I get the flower because the Mr. Big I only follows visible players. Star 27: Big Boo Battle Secret Star:

The last star of the 6th Segment. This one went pretty good, there was a mistake I think at the red ? box but it wasn't too bad. I also did a 2nd Jump->Scuttle->Mid-air kick combo for the shortcut on the 2nd room mainly because his Long Jump seems to has less distance than Mario and that it's the last star so major mistakes are quite bad.

Segment 7 (Stars 28 to 45)

One of the two mega segments that collects over 15 stars! Star 28: Shifting Sand Land (SSL) In the Talons of the Big Bird.

This star had a bit of luck that sometimes the bird may move to its next destination sooner or later. It's better to let the bird move later so that you can grab it sooner and get the star. Star 29: SSL: Stand Tall on the Four Pillars:

This star went pretty well, the pre-boss room went well as I planned. It's possible to go near the wall and jump and (fingers cross) Luigi would jump high enough to grab the ledge. This method doesn't always work, so the back flip method I did was reliable. The boss was being nice so I got the star easy.

*The change on the slope mechanics makes triple jumping impossible, therefore the DS version requires using the bouncy crate same goes for the next 2 stars. Star 30: SSL: Inside the Ancient Pyramid.

Inside the pyramid, instead of going around the interior level design, why not go to the middle and abuse Luigi's Back Flips, I can get to the top of the pyramid in no time. Star 31: SSL: Shining atop the pyramid.

A short, easy star with 1 simple mistake that cost around 3-5 seconds >:( I would have retried the entire segment but I carried on until finding out I was satisfied overall. Star 32: Leval Lava Land (LLL): Boil the Bully

I played a bit safe on this one by using the 2nd jump>scuttle>mid-air kick combo to get across the lava from the flame turret to Big Bully. The boss was defeated quickly so I got the star very quickly. Star 33: LLL: Bully the Bullies:

This star is quite tough if the small bullies do not co-ordinate with you. Fortunately they did co-ordinate with me and Big Bully was defeated by the 2nd fastest way (timing your jump kicks) so its counts as a minor mistake. Star 34: LLL: 8-Coin puzzle with 15 pieces.

With D-Pad controls it's not easy dominating this star. Which is why I didn't performed any dives and flips. Star 35: LLL: Red-Hot Log Rolling

Luigi & Flower Power = Invisibility = Go through fence.. One of the few times that made this star really easy to obtain. Star 36: LLL: Hot-Foot-It into the Volcano

Luigi's back flip abuse inside the volcano can be really effective. I did the centre route and then pole Jump to get the "Hot-Foot-It" star.

* The centre platforms seems to be higher than the N64 counterpart that it's possible to get the 5th star this way by a pole jump or a Luigi Flip.

* The Lava Fall is just a slight angled wall so you can't damage boost up to the star.

*The flame turret on the centre route is now removed. Star 37: LLL: Inside the Volcano:

I had a small mistake when trying to jump onto the rotating platform. It was the last notable mistake of this segment too. The strat is very similar to the Hot Foot It Star but this time I pole jump to the other star. Star 38: Toad Star 1 of 3

Talk to Toad, gets Star!! Star 39: Hazy Maze Cave (HMC) A-MAZ-ING Emergency Exit

2 ways to get this star quickly, a triple jump as Luigi from the Black Block or a wall jump as Mario, As Luigi, I did the triple jump method and no screw ups were made. Star 40: HMC: Navigating the Toxic Maze

With the Flower nearby I can use Luigi invisible powers to skip the toxic maze by first getting the flower then going to the left half of the course I can go through the fence. Star 41: HMC: Swimming Beast In The Cavern

This star went pretty well. I lost a few seconds as Capped Wario trying to prepare for a long jump because Wario is the slowest swimmer of the 4 and his Long Jump is a good time saver.

*The Out of Bounds shortcut is removed on the DS version.

* The star is now hidden inside the idle rock, you need Wario's physical power to break it and obtain the star that way. Star 42: HMC: Watch for rolling rocks.

Very good and the star appears after a few seconds destroying the rolling rocks.

* This star is now hidden in one of the rolling rocks.

* To destroy these ones you need the Super Mushroom by becoming Wario and destroy the Black block in that area. Star 43: HMC: Metal-Head Wario Can move.

I think it's faster to get the Wario cap near the starting area mainly because the back track is minimal, and Wario's Long Jumps are not too slow. If I got it from the Beast I would lose loads of time on the swimming and going up the slope to get the Red ? Box.

Invisible Luigi can't go through these fence doors.

*The Ground Pound trick to hit the switch cannot be done on the DS version. Star 44: HMC: Secret Switch Star.

This is another good star performance. The only improvement is to hit the switch then go back to Luigi (not the other way round) but I did the slower method mainly because if I screw up the triple jump, I got a bit more time to do it again on this late part of the segment. Star 45: Behind the Waterfalls New star.

Quite a lengthy one and didn't do mainly Long Jumps in this area mainly because of the Flying Snifits shooting bullets and the rapid water currents that can push Luigi back.

*This new star replaces the Metal Cap Switch on the N64 version.

* Sadly the DS version requires entering the level twice to get everything the player needs (Red Coin star and the new/hidden star).

Segment 8 (Star 46, Bowser 2 Door opens)

Switch to Mario to open the 2nd Big Star Door but I'll do a star that warps Mario closer to the Big Star door after getting it. Star 46 Princess Secret Slide "!" Box Star

This time I perform the bigger shortcut and it saves 2 or more seconds. The ground pound is less buggy so I can't destroy the box by ground pounding the side of it.

I lost around a second on the way to the big star door mainly because the D-pad input was an absolute pain.

Mario is the only character to unlock the Big Star doors.

I save warp here because, it involves swimming and a Bowser stage also changing to Luigi can complete the water levels quicker.

Segment 9 (Stars 47 to 54)

*Mario changes back to Luigi Star 47: Dire Dire Docks (DDD): Board Bowser's Sub

This star was done quickly thanks to Luigi's Back Flip I managed to skip the Block switch.

^Different slope physics means that it's not possible to get on to the front of the submarine by jumping out of the water nearby. Star 48: Bowser Fire Sea Switch Star

I find this Bowser level the toughest of all 3 thanks to the lava and a tough backtrack star. Although I landed on the lava once before the star it became easier with the backtracking to the actual star thanks to the platforms rising to cover the lava. I played a bit safe after the star and back flip to the third floor's edge.

* The slope of the edge works different on the DS version so I actually have less room to land with my Long Jumps.

Bowser 2 battle: UNBELIVEABLE, THE DEFINITE HIGHLIGHT OF THE ENTIRE RUN. I GRAB BOWSER'S TAIL BEFORE HE ACTUALLY LANDS TO MAKE THE ARENA OFF BALANCE. This is the smallest but coolest sequence break any SM64 fan would see. Star 49: DDD: Chests in the Current

An easy star, the only improvement is to be closer and get into a more precise position before the star appears.

*The DS version has 1 less chest to open to acquire this star. Star 50: DDD: Inside the Cage

Very good, nothing much to say. Star 51: DDD: The Manta Ray's Reward

I lost a couple of seconds because I swam down a bit too much, missing the ring combo. Star 52: JRB: Switch Star of the Bay.

With the cannon activated from Star 7. I can use it for the next 3 stars including this one. With Luigi as the fastest swimmer, this is the fastest possible way to go underwater and get these stars. Star 53: JRB: Treasure in the Ocean Cave

A small mistake with the falling pillar, fortunately he recovered very quickly. Star 54: JRB: Can the Eel come out to play?

I chose this star last because sometimes if I did the other 2 stars from the actual star select menu, the Eel swims around the area and sometimes I might accidently touch it, losing a bit of time. The star itself went as good as I planned.

Segment 10 (Stars 55 to 60)

*Luigi switches back to Mario

*Mario opens the 50 Star doors (Tick Tock, Rainbow Ride and Bowser 3 set).

Since Mario opens the 50 Star doors, I thought it was a good idea to collect some stars from Mario to make the next segment a reasonable length.

The stars I collected in this segment involves some tough shortcuts making the toughest short segment in the game, next to segment 12. Star 55: Tick Tock Clock (TTC) The Pendulum Switch Star

Mario wall jumps made good some shortcuts for this course. This star is chosen first because of the tough wall jump shortcut. The setup work pretty well, I lost a couple of seconds from Amp and that Mario did not perform a back flip.

*This star is very similar to "The pit and the pendulums" but this time it's altered slightly by adding a switch star element to the stage. Mario's Wall jump mechanics work differently too that he can perform wall jumps from a back flip. Star 56: TTC: Timed Jumps on Moving Bars

There were 2 small mistakes with this one, the triple jump to the gears and Gaomba wearing Luigi's hat. None disastrous though :)

* Another altered star on this course, this time it's blocked by a Black Block which can only be destroyed as Wario. The cage itself can be abused by Capped Luigi's Invisibility by back flipping onto the bars then back flip to the star. Star 57: TTC: Luigi in the cage.

This one is a more optimised version from my previous star but this time I aim for a different star as Invisible Capped Luigi.

*This star is also altered; it used to have an opening and a treadmill on the N64 version now it's completely blocked. Star 58: TTC: Get a Hand.

An easy star, the centre camera function didn't go to plan and my triple jump + dive combo didn't touch the star immediately losing 1 second at least. Star 59: TTC: Stop time for Red Coins.

This star is improvable if it was an Individual level run but this is too risky to duplicate in the late part of the segment. I would say 1-2 seconds can be improved for this star. Star 60: Rainbow Ride (RR) Cruiser Crossing the Rainbow

If I did this star first I would lose more time to enter the TTC course because I would have to wait for the 2nd hand clock to reach 55 minutes past area. Therefore this star is obviously the toughest one because the triple jump shortcut is quite difficult. For an individual level run it's possible to skip all of the camera rotation delays like I did not do on this star attempt but I seriously don't like blind jumps. The ship section can be improved slightly if only the camera and my direction went to plan.

*Mario's extra height on Triple jumping make this shortcut only doable on the DS version.

*The platforms nearby the Airship are altered slightly making the DS version easier but Mario skips most of those with his Triple Jump + Dive combo.

*The Wind blow mechanics are altered slightly and it's possible to surpass it by long jumping.

*The Star is near to the tip of the ship plank; the original was not near to the tip of the ship's plank.

*The rotating platform that leads to the set of platforms near by the Airship no longer has a blue flame underneath the platform.

Segment 11 (Stars 61 to 80)

The second mega segment of the run and this one nearly collects 1/4 of the minimum stars required to face Bowser 3.

Mario switches to Luigi and collect 20 more stars. Star 61: Behind the mirror door secret.

No need to comment this. Star 62: Snowman's Land (SML): Chill with the Bully.

This boss does require some luck and a quick 180 turn to defeat this enemy easily. This is mainly why I did this star as soon as possible. Star 63: SML: Into the Igloo.

I lost a couple of seconds on my way into the igloo but the shortcut themselves were quite tough. I didn't want to fall into the freezing water when I'm inside the igloo or else I would lose a couple of seconds getting out. I talk to the pink Bob-omb to open the cannon outside for an easy Snowman's Big Head star.

*A very notable level design change on this version. It also contains the red coins in this igloo now and the maze element is gone making it less confusing. Star 64: SML: Whirl from the freezing pond.

A good performance, the only notable improvement is to risk myself and jump on top of Spindrift to skip the back flip set up. Star 65: SML: Snowman's Big Head.

With the cannon ready after talking to the Pink Bob-omb on star 63 I can get this star very quickly. I saved a second after getting the star too :D. Star 66: Tall, Tall Mountain (TTM) Scale the mountain.

This star only appears on the star it's selected and the owl DOESN'T appear on this level. The platforms sticking out on the walls near by the Monty Moles is one of my least favourite areas on the entire game. The route however is my reliable speed route, it could be improved but it might end up being more complex. Star 67: TTM: Mysterious Mountainside

This star can be obtained quickly by hold onto the owl, get invisibility and go through the star gate. Chuckya slowed me down and I could have performed an extra long jump before the risky star shortcut.

*The DS version has added a gate to prevent getting the star in less than 10 seconds. However invisible powers do let you get the star, skipping the mysterious slide. Star 68: TTM: Scary 'Shrooms, Red Coins.

I was quite pleased with this performance, no major mistakes. Star 69: TTM: Blast to the Lonely Mushroom.

Another easy star, thanks to Luigi's Back flip. Star 70: Toad's Star (2 of 3) Star 71: Tiny Huge Island (THI): Switch Star on the Island.

There was 1 small mistake with Luigi's Back flip but it was acceptable overall. There is a good timesaver with the Koopa shell but it's incredibly risky if I mess it up. So I did the safer way of getting into Wiggler's Cave. Star 72: THI: Pluck the Piranha Flower:

I'm aware that you can defeat these without the mushroom but the main thing is that if I get hit too many times it's obviously going to be slower than getting the mushroom. The main advantage with the Mushroom is that there is no recovery lag after killing a giant Piranha Flower and the game only allows 2 Piranhas on the area at the same time.

*The DS version has 3 poles added; one of them contains a Super Mushroom.

* The jumps around the piranha plants are normal like everywhere else in the game. Star 73: THI: The Tip Top of the Huge Island:

I did pretty good on this star. There was a Back flip after the Triple Jump + Dive combo to proceed to the star and avoid Chuckya at the same time. Star 74: Wet-Dry World (WDW) Top O' The Town

Set the tide to high, which made this star easy to get. The long jumps were slightly messed up so I lost a second at least, if I fell into the water its instant reset.

*The star is no longer in a Yellow ! Box and the spinning platforms spins way slower on the DS version. Star 75: WDW: Shocking Arrow Lifts:

Low tide and warp shortcut made this star really easy to get. Star 76: WDW: Quick Race Through Downtown!

I set the tides to low to reduce swimming time when going Downtown. There is nothing much else to say. Star 77: WDW: Express Elevator --- Hurry Up!

I set my tide to medium to get a quicker start. I tried the actual elevator when testing this star and it goes down way too slow, wait and then go up slowly, so the invisibility shortcut is faster. Star 78 Toad Star (3 of 3)

The last Castle Secret star I get for the 80 star run. Star 79: RR Swingin' The Breeze:

This star could be quicker for the back flip set up but it was still good. I think that it's faster to go through the flames because waiting for the turret to stop takes a while and back flip over it takes a while for Luigi to land because he'll be in Roflcopter mode.

SOI SOI SOI (in other words when Luigi is spinning you can't cancel it to a ground pound for quicker landing). Star 80: RR: Tricky Triangles!

Another star obtained quickly with the Luigi Flip. I set the camera in a 2D way to make my jumps easier on the Triangle platform section. The only notable improvements are the 2 Tiny Huge stars but it requires a lot of risk to get it done right. A 15 minute segment on 20 stars is pretty good.

Segment 12 (Bowser 3) Last Segment. Nothing much to say but Mario is the only one to enter Bowser 3 in a legit way. The platform section could be improved by a second or 2 but Bowser itself was good enough, as it had a perfect 3 hit each one with 8 full spins!. *Each time Bowser gets hit he always lands around the centre of the arena, it does make some of the latter tosses tougher because of the extra distance required.