This update is accessible via the “Testing” release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Overview:

This update continues the development process of the Tutorial, Objectives, Statributes and Character Progression. This is still a work in progress. We know these areas still need much work before releasing them to Live on Steam.

However we want to share the progress with everyone to checkout and give us any and all feedback. We have thick skin! So tell us what you like, what you hate, and what you think needs more work.

Important:

All players have been reset. This means everyone has the chance to test the very start of the game including the tutorial and early objectives.

Release Notes:

Crafting + Resources + Equipment: Slingbow special fire modes are now locked behind Slingbow Mastery skill upgrades. Rapid fire mode: Hold the fire button to spam shots. Charge fire mode: Hold the fire button to charge up your shot and increase damage. Some slingbows can rapid fire, some can charge shot, and some can do neither. You’ll have to experiment to discover which.

Creatures + Combat + Characters: The impact effect when the Slingbow hits a target is now predicted and played on the client rather than server. Improved visibility of cuttletrunks, hoppers and spitters in the dark. Stamina: The blue SP bar under your health bar now represents your stamina rather than air. Air is still functional, and you will drown if you remain under water too long, but for now the UI won’t display it so be careful while swimming! Stamina is spent when moving, jumping, and using items. Stamina is regenerated over time. When your stamina runs out your are temporarily “fatigued” which reduces all of your attributes down to basic levels and stops you sprinting. Regain stamina to fix this.

Sanctum + Tutorial + Objectives + Progression: Experience Points required for each level has been rebalanced. The default jump height has been lowered but the jump height and double jump upgrades have been increased. The NPC in the Sanctum will now appear after the intro. The spawn location in the Sanctum has been changed so both Warps are now visible. Various changes have been made to the tutorial and its flow: Some of the text shown in the information box has been updated. The order of the tutorial has been changed to better introduce new players to Boundless. Various changes have been made to objectives: After the Tutorial you now only unlock 1 Miner, 1 Gatherer and 1 Explorer objective instead of 90 objectives for all professions. You start with two objective slots. Further slots are unlocked as you level. Tier 1 objectives have been updated. Tier 2 objectives are now available. The unlock order for objectives has been updated. Completing an objective for a profession will unlock new objectives. You now need to complete Miner, Gatherer and Explorer objectives to unlock objectives for the other professions. The Mender category has been removed until the profession is playable. A number of the bug fixes have been made, however there may still be some issues with the objective system.

GUI + HUD: Update machine recipe lists and queue GUI Update warp conduit GUI Update skill tree GUI



Resolved Known Issues:

The following items were known issues in previous releases and have now been resolved.

Cannot trade coin.

Chat text overlaps with HUD Text in the centre of the screen.

Dense fog sometimes visible in caves.

Interaction distances for placing blocks may not be consistent.

Smart stack icon does not have the same tint as the items within the smart stack itself.

Some menu options are cut off at the top and bottom.

There are inactive objectives in the WEEKLY Objectives list.

Known Issues:

The following items are known issues in this release.