A slightly adapted form of Phoenix Wright from the MvC version.

Roughly Shulk’s Weight and Speed.

Smash Attacks

Standard Attacks: Present Evidence.

A standard hand swipe, with damage according to each evidence slot. Each consecutive attack uses next slot, e.g. A-A uses Slot 1 then Slot 2.

(See Down Special)

Forward Smash: Objection!

The strongest side smash in game, yells and speech bubble appears.

(Doing the equivalent of Lucas’ Up Smash)

Down Smash: Table Slam.

Nick slams the ground with both hands, with accompanying sound effect.

Up Smash: Bright Idea.

Thought bubble appears above Nick, with accompanying sound jingle.

Dash Attack: Thinking while Walking.

Nick slows his run into a walk as he looks down at his work, damaging those in front of him. (MvC3)

Down-Tilt: Spray Bottle. Sprays ground with luminol.

Up-Tilt: Dust for Prints. Throws powder forward.

Forward-Tilt: Metal Detector. Swipes forward with device.

Aerial Attacks

Up, Down, Neutral and Side: Court Records.

All Aerial moves are variation on flurries of paper being throw in the direction of the move. Circling Nick for Neutral.

Throw

Up, Down, Back, Forward Throw; Psyche-Lock.

Nick psychically holds opponent in front of him in chains, before simply gesturing and throwing them in a direction.

Special Attacks

Neutral Special; Hold It!

Nick sends a speech bubble outwards, stuns enemies for 0.8s.

Side Special; Take That!

Projectile attack, with sum of collected evidence damage.

(See Down Special)

Down Special; Search for Evidence.

3 slots to store evidence.

Use for corresponding time to store a corresponding object (think Pac-man Neutral Special). Each object has a buff effect and can be stacked multiple times.

Usage after the slots are filled throws all objects in an arc, in multiple directions and clears slots.



Up Special; Sneeze.

Sneeze’s downwards, sending Nick flying upwards and creating a pushback force downwards. Can be mildly directed and does damage with mid-flight collision.

FINAL SMASH: Turnabout.

Judge hammer appears and forces nearby enemies into court scene where Nick makes them confess. (Standard Cinematic Smash)

Extras

Up Taunt; Takes out the Court Record and taps it.

Down Taunt; Begins to Sweat.

Side Taunt; Looks Shocked.

Item: Attorney’s Badge.

Character gets a one time use Objection! that causes knock back. (Not as strong as Nick’s side smash).

Assist Trophy: Maya Fey.

Channels spirit to gain a score (Removes a KO, Gain a Life), opponent can attack to stop process (basically a Special Flag which you don’t hold).



Echo Fighter: Miles Edgeworth.

-Different Throw (being that Edgeworth doesn’t use a Magatama).

-Up-Smash: Eureka! Instead of Bright Idea.

-Different Evidence that he can collect.

Final Smash: Logic Chess. Another Cinematic Final Smash, but plays out differently with chess pieces. Featuring a cameo by Gumshoe.

Stage: Court Room.

Three Platforms. Each Bench and the Witness Stand in Middle.

Knock the Opponent into the Witness stand when the Judge raises his gavel.

75% Chance of Guilty = 50% Damage and Knockback (Instant KO, if damage is already 150%+).

25% Chance of Not Guilty = 50% Recovery.

Victory Music; A shortened and remixed version of “Won the Case! - First Victory”.

Victory 1: Showered with Confetti, Nick looking happy with himself. (MvC3)

Victory 2: Nick points dramatically to the screen.

Victory 3: Nick slumps and takes a deep breath before looking at the screen relieved.