Ghostknight feels a lot stronger than 3 dinos on Wave 8 or 11.

If you look at the stats you see that he is indeed stronger. (GhostknightStats.PNG)

The 25% Auto attack reduction is already included as + 25% Hitpoints because there are so few spell units. If you are playing Groove which is the only unit that does spell dmg? Honeyflower. Which unit is weak against single target and ranged Wave? Honey Flower

The stats say that you get around 400 Hitpoints more if you go ghostknight instead of 3 Dinos. But you also get 34 more dps for the ghostknight. Thats only a good snail free and the bonus for saving 300 instead of 3x 100. So why does he feel so much stronger?

Maybe because he is a single target. Or maybe because 400 hitpoints more in a ranged wave is super strong.

I had a lot of games in around 1600 Elo with sends on 11. Some players didnt even kill a single unit on their wave. If we got 4 ghostknights to send or sended, the games ended 100% out of ~ 14 Games.

I think its important that one should be able to play around a send and also think more about what to send. Not just blind sending ghostknight on 11 and win.

The foureyes send is good against tanks. The centaur is good against small hit absorbing Units. One could make the ghostknight weak against ranged and good against melee attacks. Something like:

Ghostwalking: Gets 30% less dmg from meelee attacks but 15% more dmg from ranged attacks.

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