Please help with verifying or updating older sections of this article.

At least some were last verified for version 2.8.

When an AI character educates a child, their personality traits influence the personality of the child, but not in a straightforward way. For example, Proud guardians are quite good at not screwing up if a child is doing well on their own.

Sort by "Guardian of heir" to see the model's recommendation of who should educate your child.

Sort by "Heir" to see if you agree with the model about how good each trait is for your child.

Trait Heir Guardian of heir Cardinal Guardian of cardinal Loyalty Guardian for loyalty Adventurer Guardian of adventurer Lustful -1.09 0.05 -2.04 -0.98 0 0.46 -0.4 0.53 Chaste 3.2 -0.67 12 0.39 0 -0.62 0 -0.75 Gluttonous -13.66 -29.85 -13.73 -29.13 0 -3.58 -0.42 -13.15 Temperate 7.72 30.15 13.01 26.51 0 3.06 0.81 6.49 Greedy 0.32 -14.8 -3.59 -13.15 -10 -19.74 -3.8 14.13 Charitable 10.18 6.04 18.59 11.2 5 7.66 9.8 7.42 Slothful -17.48 -47.43 -5.29 -25.25 0 -1.28 -20.03 -38.23 Diligent 17.48 40.39 5.29 24.56 0 3.92 6.7 20.34 Wroth -2.63 -23.82 -4.11 -18.05 0 -4.76 -2.28 -14.27 Patient 3.7 2.9 3.8 3.74 0 0.08 3 2.11 Envious -2.88 -14.32 -3.49 -12.08 -25 -20.98 36.15 24.28 Kind 14.38 34.81 6.49 24.83 5 22.54 -10.65 -8.05 Proud -2.58 23.44 -1.54 17.39 -5 -29.77 6.29 49.65 Humble 4.08 -5.54 2.54 -2.99 2.5 30.03 -12.56 -41.9 Deceitful -2.9 -12.15 -5.15 -9.18 -10 -12.18 -6.73 -12.34 Honest 2.11 7.13 5.6 5.69 5 10.92 8.9 7.65 Craven -10.22 -18.5 -1.81 -2.82 9 3.26 -40 -39.07 Brave 15.22 13.06 2.06 1.72 -5 -16.56 17.64 37.53 Shy -3 -11.45 -4 -7.34 0 0.05 -6 -10.18 Gregarious 12.1 4.36 5.8 3.17 0 0.28 7.65 4.61 Ambitious 7.89 8.61 4.3 0.81 -42.5 -56.21 46.62 61.89 Content -0.5 -2.48 0.9 -1.11 59.9 47.92 -40 -47.48 Arbitrary -15.17 -29.35 -3.39 -13.95 -5 -17.91 -3.24 7.74 Just 15.17 23.19 3.39 7.92 2.5 13.27 3.24 -9.7 Cynical 0.48 -3.86 -6.53 -11.26 0 0.83 -0.02 -0.97 Zealous 10.87 -4.28 16.88 5.42 0 -8.7 2.34 -2.12 Paranoid 0.5 0 -1.8 0 0 0 -3 0 Trusting -0.5 -0.08 1.8 -0.06 0 0.02 3 -0.06 Cruel -13.88 -26.38 -4.59 -13.14 0 -2.4 -6.35 -9.15

Assumptions [ edit ]

Heir [ edit ]

The Heir column was generated with values for trait effects similar to those used by Ruler Designer:

var heir_iv = { diplomacy: 1.5, // ruler designer uses 1 martial: 1, // ruler designer uses 1 stewardship: 1, // ruler designer uses 1 intrigue: 1, // ruler designer uses 1 learning: 0.2, // ruler designer uses 1 monthly_prestige: 1, // ruler designer uses 10 monthly_piety: 1, // ruler designer uses 20 general_opinion: 2, // for same- and opposite-trait opinions, multiplied by trait frequencies vassal_opinion: 1, // ruler designer uses 1 church_opinion: 0.25, // ruler designer uses 0.5 sex_appeal_opinion: 0.5 // ruler designer uses 0.5 };

For example, the value of 14.38 for Kind is the total of:

+3 , from +2 diplomacy @ 1.5

, from +2 diplomacy @ 1.5 -2 , from -2 intrigue @ 1

, from -2 intrigue @ 1 +10 , from +10 vassal_opinion @ 1

, from +10 vassal_opinion @ 1 +3.38 , from +10 general_opinion @ 2, from 16.9% of adult characters

The Guardian of heir column was generated based on the heir column, using a simplified model of the events in childhood_personality_traits_events.txt and guardian_events.txt .

Other columns [ edit ]

Cardinal reflects virtue, diplomacy, and piety gain. These help a bishop earn cardinal appointment, win a papal election, and earn the loyalty of taxable bishops.

reflects virtue, diplomacy, and piety gain. These help a bishop earn cardinal appointment, win a papal election, and earn the loyalty of taxable bishops. Loyalty reflects opinion of liege and tendency to stay out of factions.

reflects opinion of liege and tendency to stay out of factions. Adventurer reflects likelihood to press a claim as an adventurer, plus minor contributions from traits that will help him stay in power.

Running the script [ edit ]

To run the script, paste it into jsenv and click "Execute". It only works in Firefox because I have forgotten how to write old versions of JavaScript.

Near the bottom, you'll find heir_iv , which is probably the part you want to edit. If you only want to tweak the value of specific traits, do that in the section that begins a few lines below heir_iv . For example, if you expect assassination attempts, you could add these lines:

heir_values.paranoid += 5; heir_values.trusting -= 5;