Haha, another person inspired by some of my work. I’m feeling de ja vu flattery now

Nice guide, I was thinking about this one recently after seeing @Jythri’s comment, but I was having difficulties in figuring it out for a couple of reasons that I could see being a problem, that was only fixable with hands on time and experience with Orendi.

The main issue is, this build very seriously focuses on all out Cool-down reduction. However, it is impossible to tell if it does it… too much? If you know what I mean? When looking at cooldown timers, major factors to look at are cast time and something called Global Cooldown timer. A GDC is the timer that is built in, and cannot be avoided. It stops abilities being ‘Spammed’, and by that I mean using multiple of the same ability in the same second. Cast time is also important, as if there is any noticeable cast time, this acts as an innate GDC. You can’t cast another Pillar while you are casting a Pillar, right?

So, things we know. Cast time is 1.5 seconds. This means that getting the CD any lower than that is pointless. We also know this build reduces the cooldown by atleast 28 seconds. Can’t work out any percentage decreases without any solid stats. On top of this, 28 seconds is if you can fit two Nullify’s in, which would add extra seconds and make things even stickier? If we take into account the possible percentage decrease as well, off the top of my head that would mean the cooldown of Shadowfire Pillar would have to be a 35-38 second cooldown or more, otherwise you have too much Cooldown reduction in this build and points are going to waste when they could be used on damage.

Love the build in general, I just don’t think it is possible to decide on Helix points for something like a CDR focus build without more numbers to go on, as you cannot work out where Max CDR is.