Today is a glorious day for gun farmers as we now have proof that Orange Guns are superior in every way. No matter what the stat screen tells you the Damage of an Orange gun is actually 'maxed' out. Orange guns deal the maximum damage a gun of that level can achieve.~~~~~Level 50 Rifles fully upgraded and modded with Pride:Auto RifleOrange449 + 440Auto RifleWhite548 + 535Damage~~~~~~~~Each zombie was shot once from each gun and were killed in 2-3 shots altogether (Male zombies are hurt more due to Gender Wars):Male Zombie[1] - 1573 (Orange), 1578 (White)Male Zombie [2] - 1627 (Orange), 1628 (White)Female Zombie [1]- 1376 (Orange), 1359 (White)Female Zombie [2] - 1460 (Orange), 1486 (White)I've shot dozens of zombies since recording the above data and the damage is still equal on both guns. The 548 Damage on the White Auto Rifle is the highest damage I've ever been able to find on an Auto Rifle. And due to the fact that the Orange Auto Rifle is dealing consistently equal damage it appears that the Orange gun also has 548 Damage (a maxed stat).Orange guns always come with maxed Accuracy and Reload Speed (the best that gun can have). But with the data I've now collected I can safely say Orange weapons also have a maxed Damage stat (which makes sense). The stat screen says otherwise (200 less damage on paper). In other words: The Damage stat on Orange guns is incorrect / glitched / bugged / liar liar zombie on fire.[Page 1/2]

User Info: Lastat27 Lastat27 (Topic Creator) 9 years ago #2





Rifles

~~~~~

Level 50 Rifles fully upgraded and modded with Pride:



Orange

Auto-Rifle

Damage: 889 (449 + 440)



Blue

Auto-Rifle

Damage: 886 (448 + 438)



Purple

Single-Shot Rifle

Damage: 1050 (531 + 519)





Results

~~~~~~~

My targets are level 44-50 Walkers. Two or three shots usually kill these zombies so I only shoot them twice when I'm testing. I fire one bullet from two different guns into the chest area and then compare the damage. Here's my various findings.





The Orange and Blue Auto-Rifles have the same damage on paper. However, in combat the Orange one is dealing over 400 more damage per shot. I knew the damage would be higher (after performing Orange vs. White tests in my previous post) but I had no idea it would be THIS superior when compared to a Blue rarity.





Next up I tested the Orange Auto-Rifle to the Purple Single-Shot. On paper the Purple should deal 161 damage more then the Orange. In combat however the Orange is consistently dealing 200 damage more then the Purple. A 361 damage difference then what we are originally lead to believe. It's ridiculous.







Shotguns

~~~~~~~~

Level 50 Shotguns fully upgraded and modded with Pride.



Orange

(Riot) Shotgun

Damage: 1356 (686 + 670)



White

Short Shotgun

Damage: 2087 (1055 + 1032)





Results

~~~~~~~

You may want to sit down for this one. Take a deep breath and close your eyes for five seconds. Ready? ... They do the same damage in combat. Ah, sorry about that. Breathe into a paper bag for a moment. No matter how many shells I fire point blank both of these guns are dealing 2100 damage. I don't know where to begin with this one. Are Orange Shotguns accidentally given the 'damage cap' of Short Shotguns? Until I find an Orange Short Shotgun and compare it to the Orange Riot Shotgun I won't be able to solve this one.





Orange guns are blowing the damage statistic out of the water. And this isn't happening with any other colors. Orange either have a maxed damage stat (and it doesn't show it) or it gets a bonus damage modifier but I lean towards the former.





[Page 2/2]

~FIN PSN: Galactimus | Interest: Dead Island, Disgaea 4, Sacred 2

The Purna Database: http://www.gamefaqs.com/boards/622414-dead-island/60308411 However, I've got some more interesting data on colored guns for you guys. I previously posted that Orange guns have a maxed out damage stat (even if it shows 'low damage' on paper). But what about other colors? I have collected various rarities during my farming expeditions and have tested some interesting combinations:~~~~~Level 50 Rifles fully upgraded and modded with Pride:OrangeAuto-RifleDamage: 889 (449 + 440)BlueAuto-RifleDamage: 886 (448 + 438)PurpleSingle-Shot RifleDamage: 1050 (531 + 519)Results~~~~~~~My targets are level 44-50 Walkers. Two or three shots usually kill these zombies so I only shoot them twice when I'm testing. I fire one bullet from two different guns into the chest area and then compare the damage. Here's my various findings.The Orange and Blue Auto-Rifles have the same damage on paper. However, in combat the Orange one is dealing over 400 more damage per shot. I knew the damage would be higher (after performing Orange vs. White tests in my previous post) but I had no idea it would be THIS superior when compared to a Blue rarity.Next up I tested the Orange Auto-Rifle to the Purple Single-Shot. On paper the Purple should deal 161 damage more then the Orange. In combat however the Orange is consistently dealing 200 damage more then the Purple. A 361 damage difference then what we are originally lead to believe. It's ridiculous.~~~~~~~~Level 50 Shotguns fully upgraded and modded with Pride.Orange(Riot) ShotgunDamage: 1356 (686 + 670)WhiteShort ShotgunDamage: 2087 (1055 + 1032)Results~~~~~~~You may want to sit down for this one. Take a deep breath and close your eyes for five seconds. Ready? ... They do the same damage in combat. Ah, sorry about that. Breathe into a paper bag for a moment. No matter how many shells I fire point blank both of these guns are dealing 2100 damage. I don't know where to begin with this one. Are Orange Shotguns accidentally given the 'damage cap' of Short Shotguns? Until I find an Orange Short Shotgun and compare it to the Orange Riot Shotgun I won't be able to solve this one.Orange guns are blowing the damage statistic out of the water. And this isn't happening with any other colors. Orange either have a maxed damage stat (and it doesn't show it) or it gets a bonus damage modifier but I lean towards the former.[Page 2/2]~FIN