Sealing caves...

Being able to seal caves at all is a silly game mechanic, full stop.



Caves should be open to anyone who wants to explore them. It's a fundamental part of the game, and all this does is mean that anyone on the server who doesn't 'own' a cave has to grind a...heck...of a lot more, and miss out on the extra monsters inside, as well as the cool chests, artifacts and loot drops, but that aside, it's just fun to go exploring caves.



It eliminates a huge portion of the game for something like 80% of the people on the server who just don't have the time to go all out spending too much time grinding for the proper explosive materials. Materials which could be used to build bases, pvp or raiding.



Even if the wall/metal door is destroyed, it's too easy to re-erect a new metal door, making it an arduous, grinding task to collect the materials for explosives every time anyone wants to simply go for a visit to a cave.

Come on, leaving cave zones open could create fun pvp zones full of mobs...and players.



Please don't mention the pve servers. That's all well and good, but I still want to be able to explore the map and pvp without large portions being sealed off and controlled. It hasn't fixed the issue.



I'vet got 80+ hours of gameplay and most everyone feels the same way, with the few disagreeing being...surprisingly..the people who play almost non-stop, keeping the caves sealed, in really large tribes. There is a very valid point to be made here.



Leave the walls and gates to base building, please fix this devs.



