Downloads / Arma 3 / Addons / Vehicles / Planes / F/A-18 Super Hornet

Author: TeTeT

Author Website:



Requirements: No addons required



Version: 5.1

Signed: Yes, serverkey included



Short description: This add-on represents real life F/A-18 E/F Super Hornet operators in various paint schemes/versions.



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100% of your donation goes directly to the author of this content! No addons required5.1Yes, serverkey includedThis add-on represents real life F/A-18 E/F Super Hornet operators in various paint schemes/versions.100% of your donation goes directly to the author of this content! Date: 2018-12-23 00:05





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Rating: 1 2 3 4 5 6 7 8 9 10 2018-12-23 00:05















F/A-18 Super Hornet by

John_Spartan, Saul, Leshrack, Moon_chilD & TeTeT byJohn_Spartan, Saul, Leshrack, Moon_chilD & TeTeT



Description:

This is a minor update for the F/A-18E/F. The plane has been updated to use dynamic loadout and Firewill's AWS and improvements to the flight model and afterburner have been made, as well as the new hitpoint system has been added.



The radar settings have been raised slightly in range, the vanilla sonic boom effect has been added, community member ShadowSix provided a new flight model, vehicle customization in Eden was added for the many skins, the service menu was adjusted to allow for dynamic loadout.



This add-on represents real life F/A-18 E/F Super Hornet operators in various paint schemes/versions: United States Navy - ARMA NAVY GREY [F/A 18E and F/A 18F]



USN Pacific Fleet: - VFA-14 "Tophatters" [F/A 18E]

- VFA-41 "Black Aces" [F/A 18F]

- VFA-27 "Royal Maces" [F/A 18E]

- VFA-154 "Black Knights" [F/A 18F] USN Atlantic Fleet: - VFA-31 "Tomcatters" [F/A 18E]

- VFA-103 "Jolly Rogers" [F/A 18F] USMC: - ARMA USMC GREY [F/A 18E and F/A 18F]

- VMFA-225 "Vikings" [F/A-18F]

- VMFA-232 "Red Devils" [F/A-18E]

- VFA-314 "Black Knights" [F/A-18E] Royal Australian Air Force: - ARMA RAAF GREY [F/A 18F] The Boeing F/A-18E/F Super Hornet is a twin-engine carrier-based multirole fighter aircraft variant based on the McDonnell Douglas F/A-18 Hornet. The F/A-18E single-seat and F/A-18F tandem-seat variants are larger and more advanced derivatives of the F/A-18C and D Hornet. The Super Hornet has an internal 20 mm gun and can carry air-to-air missiles and air-to-surface weapons. Additional fuel can be carried in up to five external fuel tanks and the aircraft can be configured as an airborne tanker by adding an external air refuelling system.



Prologue:

John Spartan:

"For quite a while I have been working on F/A-18 add-on so it can be used in ARMA game engines. When I started to work on Franze’s F/A-18 my main goal was to make look like the vanilla in game aircraft, so they share the same ammo, look similarly textured when put next to each other and use/share same functions that ArmA offers. During last year I have found a friend and a talented 3D artist assisting me on this project - Saul, also Franze mentoring me thru the development process helped to shape this add-on to a stage where we are now with fully working ArmA 2 and ArmA 3 versions. This is the point where Saul is taking over project lead on ArmA 3 version, and I’ll focus on development of these bad boys to a next stage."



Saul:

"Only in the past few months have I worked with John on the F-18 and I have to say every minute of my free time was worth it. It's been rough rebuilding the aircraft from the ground up but our goal is to create the best aircraft available for the community. John is a talented scripter and modder and I look forward to working with him in the future."



Make sure to leave your feedback in the release thread here!



Features:

- New model for E/F

- HD textures

- Full realistic set of weapons models

- Afterburner - Foldable wings

- Canopy animation

- Flares and radar warning system

- Fuselage vapour effects

- Engine exhaust effect

- Working mirrors in pilot/ WSO views in both E/F

- Master arms "SAFETY" feature

- Fuel drop sequence and auxiliary fuel support

- Aerial refueling from F/A-18 F with “buddy pod”

- Ejection sequence simulation

- Collision Lights and Formation Lights

- Night Vision HUD for night flying and taxi

- ATFLIR pod laser designator for WSO

- Built in Service Menu for ordinance and aircraft paint scheme customization

- 19 Unit textures featuring CAG and LOW patterns from various USN, USMC, and RAAF units.





Installation:

To install the F/A-18 Super Hornet you should use modfolders to keep it seperate from the official game content to prevent issues.

With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.

Please visit the





Included files:

js_jc_fa18.pbo

js_jc_fa18_squads.pbo





Usage:

Sample mission and scripts included in download.

When you wish to use the custom skin library JS_JC_FA18.pbo and JS_JC_FA18_Squads are both required!



Pilot manual:

You can download the manual from here: What is two plus two?









Media:





Credits & Thanks:

ARMA 3 game engine: Bohemia Interactive

Project lead: Saul

Author of original addon and concept: Franze

Model: Saul and John_Spartan

HD textures: Saul

Afterburner script originally by: Lethal and Gnat

GUI dialog by: John_Spartan

Config and scripts by: John_Spartan

Sounds by: LordJarhead [JSRS studio]

Advisers: Franze, Gnat, Vengeance1, Iceman77, Rock

Special thanks’ goes to MSgt. Don Welch (Retired, alias AV8R) and TF BLACKJACK for help with MP/COOP testing, their advice on creating more realistic flight model and SP/ MP testing.

And of course all the community members for being so kind and posting valuable information/tutorials and solutions about how to mod this game.





END USER LICENCE AGREEMENT:

DISCLAIMER

You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author.



This addon is released under:

Creative Commons Licence

Attribution-NonCommercial-NoDerivs









Changelog:

2018-12-22

- Vanilla UFC Interaction fix

2018-12-16

- Vanilla TGP DDI fix



4.1.0

This is a maintenance release for the F/A-18. The custom missilebox weapons have been deprecated and replaced by vanilla weapons. Additionaly a new mempoint 'pos_launchbar' was introduced allowing more precise placement on the carriers (Freedom and Nimitz) catapults. Further the canopy is now using the excellent Jets DLC glass and some scripts were improved.



PS: compatibility with ITC air was maintained.



2018-12-12

- GOM code to compat init

- Landing event script error fixed

2018-12-10

- Added an "empty" DDI page allowing the use of simple error messages

- Implemented no atflir / no mav messages

2018-12-10

- Vanilla HUD Compass removed

2018-12-09

- Possible shutdown bugfix

2018-12-06

- AIM-9 sounds transferred to custom sound controllers

- Removed seagull keybind for tailHook

- Added CBA keybind for tailHook

- Fixed startup fuel

- Canopy closing fixed for AI controlled planes

- Sidewinder can no longer self-lock

2018-12-05

- config base added for kinematic flares

- 1.86 sound systems re-added

- DDI hud imperial measurements

2018-12-03

- Interaction cursor spinner fix

- System shutdown bugfix

- ACRE compat added initialisation waitUntil

- UFC background hiddenselection added to displayMFDs

- TGP UFC no longer overlaps ACRE

- SMS left side buttons fixed

2018-12-01

- Remove debug message from wing fold

2018-11-30

- Optional interaction cursor

2018-11-29

- ACRE integration setup bugfix, startup buttons always available again

- Possible simpleMode locality fix

- Hotfix for custom sound controller feature

2018-11-28

- Flight model updates(no longer tops out at 252kmh)

- Gun sound update

2018-11-23

- UFC button on SMS no longer throws up error when ITC Air not enabled

- AGM-65K CCD Maverick MFD & HUD Symbology improved

2018-11-22

- Localized sound vehicles

- Head Position adjusted

2018-11-21

- JHMCS ASL/AGL fix

- UFC SMS basic function

- Performance improvements

- Cockpit head movement expanded

- Startup bug fixed

2018-11-20

- ACRE UFC Integration for vehicle racks

2018-11-15

- Rover turret config updated. M61 Gun sound updated

- FCR Fixes, UFCD DDI Subpages functional, PiP feeds no longer killed by tac

- SMS Auto LS for ITC Air

- FCR SPI code updated. UFC Page system implemented. HUD Weapon name fix. Gun ammo fix

2018-11-14

- FCR Fixes

- UFCD DDI Submodes Functional

- Opening TAC page no longer kills all PiP feeds

2018-11-11

- FCR SPI code updated

- UFC Page system implemented

- HUD Weapon Name Fix

- SMS Weapon Selection

- UFC DDI Page system

- UFC EW Page

- Gun ammo fix

- Chaff & Flare split

- Chaff & Flare programming

2018-11-10

- Wing fuel tank fired eh fixed

- FIR Hardpoints for wingtips. VariableHolder names updated. Buddy pod bug fixed.

- EW fixes, EW and SMS update push to rear seat, ATFLIR optional TGP disable with ITC AIR

- Optional setting has been added that disables the TGP(both fullscreen and on DDI) when ATFLIR is not mounted on aircraft

- Startup procedure steps localized. (front seat) EW Chaff Flare fixed, SMS quick weapon select added.

- MFD Refactor. Chaff & Flare separated, and separately programmable

- Pylon updates, F/A-18F Aft MFD hiddenselections functional

- Removed default railed AAMs from -18F intake and wingtip hardpoints, restricted buddy pod to centerline only. Centerline default is now fuel tank.

- F/A-18F WSO Cockpit Interaction

2018-11-04

- ITC Air Sensor for FCR

- HSI Page has map, scaleable

- JHMCS AIM-9 Cueing matches seeker max angle to a max of 110 degrees

- Basis for F/A-18F

2018-10-31

- ITC Air support for the SMS

- Functional TGP Page

- Functional MAV Page

- Functional LMAV Page

- HUD NAVFLIR

- Mirrors up by default

- ITC Air SOI support for sensors

- JHMCS

- JHMCS AIM-9 Cueing

- Functional UFC for number entry

- HSI Page for left MFD

2018-10-10 config, scripts, model

- all changes below RiverX

- new flight model including stuff from jets DLC

- correcly working wheel physics

- working RWR

- clickable UFC

- first iteration of HMD (togglable with knob on the right)

- corrected simplemode.sqf to have enabled Fuel MFD(IFEI) , switches in correct positions etc

- changed font on HUD and HMD to be more accurate, decluttered HUD a bit, Velocity Vector works now so basicly- HUD shows accurate flying path

- Added MAV page(not visible because it was made for Yax system),

- AI correctly lands on carrier

- New gun sounds, tire touchdown sounds are now used with eventHandler

- fixed F18F cockpit texture

- speed is shown in knots, altitude in feet

2018-10-03 config, scripts

- enable HUD and canopy with engine eventhandler again for simple mode

2018-09-30 config, scripts

- make vanilla startup default

- integrate changes from RiverX

2018-09-28 config, scripts, model

- use Yax new systems method

- integrated RiverX updates to interactive cockpit

- increase geo lod weight from 10t to 20t

2018-09-26 scripts

- add sleep to MFDMap script

2018-09-18 scripts

- correct uppercasing of Laserdesignator_pilotCamera

- change afterburner script to use centerOfMass

2018-09-09 config

- replace laserDesignator_mounted with laserDesignator_pilotCamera

2018-09-08 config

- Add HUD system to ITC air compat for CCRP support

- Removed Radar and RadarAG scripts, now using vanilla radar, thanks to Reyhard (RiverX)

- AG and AA radar default to 8km range (RiverX)

- Added moving map (using UVAnimations) (RiverX)

- Changed colors of MFD to white (RiverX)

- Map can be disabled (RiverX)

- Fixed hiding PIP screen, thanks to Yax (RiverX)

2018-09-01 config

- Add TAD to ITC air compat

- Add SEAD loadout to Eden

- Add HARM pylons

2018-08-23 config

- Add SDB pylons to F/A-18F

2018-08-18 config, scripts

- Add pos_launchbar to carrier compat

- Deprecate old missilebox in favour of vanilla weaponry

- update ITC support

- add support for SDB

- try to reduce script load for radar

2018-08-08 model

- add pos_launchbar memory point

2018-08-05 model, scripts

- enable launchbar on F/A-18F

- check for alive in radar and MFD scripts

2018-08-04 model

- adjusted wheel in geo lod with res lod

- enable rcanopy_hide again

2018-07-28 config

- allow ejection without engine on

2018-07-13 model

- use jets dlc glass for canopy

2018-07-12 scripts

- convert cockpit scripts to functions

- fix PIPDisable

2018-07-11 scripts

- remove all weapons in loadout scripts

2018-06-18 scripts

- improve MP in scripts, riverX

2018-06-16 config, scripts

- AG radar added by riverX



4.0.1

2018-06-06 config, scripts

- increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius

- fix performance issue in scripts

- remove rudder dependence on flaps

2018-06-03 config

- decluttered pylon loadout menu



4.0.0

This is a major release for the F/A-18. A new cockpit was created by RiverX, many thanks to his tireless effort to improve the piloting experience in the Super Hornet! The change list does not end here, we added the Jets DLC damage model, damage and destruct rvmats, a launchbar animation, new startup animations by Jones, ITC Air compatibility, a physx lod and Jaentzen's 2008 skin pack!

2018-05-31 config, textures

- add damage and destruct textures

- new skinpack for 2008 by Jaentzen

2018-05-29 config, textures, model.cfg, model

- replaced data\cockpit\glass with released files

- add launchbar animation (launchbar_source)

- add damper_left and damper_right for suspension overhaul

- changed flaps to 50 degree from 25 (kudos Jones)

- inverted speedBrake (kudos Jones)

- added startup animations (kudos Jones)

- increase wing fold animation times (kudos Jones)

- add ITC compatibility

- add Hitpoints to model and config

- fix buddy pod (again)

2018-05-28 config

- modularize config again

- added physx lod

- increase front gear suspension

- reinstate old canopy glass, not working

2018-05-27 config, model

- new cockpit by RiverX

- various changes by RiverX





v3.4.0

This is a maintenance release for the F/A-18. Some visual fix for the buddy pod was applied, the weapons are now visible from pilot view, the taxi turn radius was decreased and new editor preview shots were added. And most importantly a new skin pack by Jaentzen for 2017 F/A-18E/F squadrons was added. Thanks to Jaentzen for his tireless effort.

2018-02-11 config, textures

- add Jaentzen skin pack for 2017

- new shots, kudos to Moony

2018-01-25 config

- increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius

- make buddypod ammo invisible again, to show correct buddypod in game

2018-01-20 model

- add weapon proxies to gunner and pilot view lods



2018-01-03 config, scripts

- restrict fuel tanks to some pylons

- deprecate BIS_fnc_AircraftSystemsInit in favour of bis_fnc_aircraftFoldingWings

- fix buddy refuel scripts

2018-01-01 config

- make tanks and buddy pod dynamic loadout compatible

- add squadrons from user contributed to vehicle appearance paint schemes

- add I-TGT useraction support

2017-10-25 config

- set showWindow 0 on ECM_ON

2017-10-21 config

- make GBU-12 single drop

- fix weapon showing on F/A-18F

- add Firewill's ECM jamming system

2017-10-20 model, config

- adjust center pylon of F/A-18F

- revert pylons in Eden dynamic loadout screen

- lowered weight at outer pylon to 200

- remove weapons for pylons cleanly

- add dual rail weapons back

2017-10-18 config

- revert to original flight model

2017-10-14 config

- add paint schemes to F/A-18F

2017-10-03 config

- increase stall speed, decrease low speed maneuverability

- change service menu loadouts to x1 ammo, x2 currently gone

2017-09-21 config

- add dynamic loadout

- add textureList support

2017-08-17 config

- add rudderCoef, aileronCoef and elevatorCoef from F/A-181

2017-08-17 config

- try ShadowSix flight model changes

2017-07-30 config

- change altFullForce and altNoForce

2017-06-12 config

- add sonic boom

- increase radar range to 12km and arc to 80

2017-05-26 config

- use TGP for F/A-18F gunner

2017-05-21 config, model

- add TGP weapons info from wipeout

- remove AI auto eject script

- afterburner applies above 90% throttle

- improvements to afterburner script

- revert lgearsus and rgearsus to rotate instead of translate

- change n_sus to offsets -0.05 and 0.05

- raise wheel_1_rim

- add AircraftAutomatedSystems for auto wing folding

- add hit eventhandler for AI eject

- add init eventhandler for AircraftSystemsInit

2017-05-20 config

- changed red light settings

- fix nose wheel steering

- add wing folding option for Eden customization

2017-05-19 config

- copy A-164 pilotCamera class over

- remove afterburner which is broken with airplaneX

- add init scripts as function

- turn on AB on 100% throttle

- overhaul suspension

2017-05-18 config, model

- add ejection script for F

- add pilotCamera for TGP

- change retracting gear anim on F

- change gun ballistics computer to 4 + 8

- place rear wheels on the ground, not in it

- add laser to F/A-18E

2017-05-17 model, config

- add display components to gunner in F

- another change to the suspension of the F

- TODO: wheels on retracted gear still peek out of fuselage on F

- add UAV display and gunner and driver camera to sensors menu

2017-05-16 config, model

- try to fix carrier compatibility

- add radarTarget and radarTargetSize

- add thrustCoef

- change suspension, disable it

- add Freedom tailhook

2017-05-15 config

- add servicemenu eden attribute

2017-05-14 model.cfg, config

- create slightly better suspension

2017-05-11 model

- fix broken retracting gear

2017-04-30 config, model

- transition to airplaneX

- use physX wheels

- add sensors

- add new ejection seat to E

- added throttle indicator to HUD

2016-08-20 config

- added Lesh's towing mod support

- added USAF refuel support

2016-08-15 config

- added skins chooser as Eden attribute

- added new ballisticComputers setting to weapons for CCIP

2016-08-14 config, scripts

- added default loadout option

- removed autoSeekTarget fro GBU-38 definition

- added function entry for instant loadouts script

2016-08-12 config, scripts

- added basic loadout menu in Eden

- added Eden fold wings option

- added preview pictures

2016-08-11 config, scripts

- fixed apex popups

- fixed FA18E Wreck

- fixed fuel hud script in Eden



1.9.1

- fixed apex popups, Leshrack

- fixed FA18E Wreck, TeTeT

- fixed fuel hud in Eden, TeTeT



2016-07-12

- added Eden fold wings option, TeTeT

- added preview pictures, TeTeT



v1.9

- code optimization and fixes

- vanilla ARMA 3 version 1.38 compatibility



v1.8.5

- ARMA 3 version 1.36 compatibility fix



v1.8.3

- added new set of sounds

- WSO camera stabilization tweaked

- some small code fixes

- added new setup/init module for easier customization



v1.8

- new afterburner visual effects

- new HUD

- sound fix to ensure vanilla ARMA 3 1.24 compatibility

- GPS/INS tweaks

- small fixes and optimization



v1.6

- full pilots manual added

- GPS targeting system implemented

- fixed the possibility of “backwards flying”

- MFD’s should not flicker on some graphics cards as reported earlier

- tweaked missile box [Air-to-Air weapons can lock on air targets only]

- tweaked pilots FOV

- HRP Track IR support added [thanks to Feint]

- whole “service menu” is optimized to A3 standard

- thermal imaging textures added on E and F versions

- pilots hand animations added

- some small RVMAT fixes

- HUD slightly adjusted, should be more accurate

- fixed pilots uniform issue

- afterburner tweaked [less effective on ground, for more realistic take off]

- fixed tail hook animation error landing on USS Nimitz [by Jdog and TeTeT]



v1.5

- Ejection function added/tweaked

- Aerial refuelling scripts tweaked

- some small code optimization



v1.49

- texture's and rvmats updated

- fuel drop sequence added

- aerial refuelling possibility added [from F/A-18 F equipped with "buddy pod"]

- IGUI with custom icons and info

- Ejection function placeholder added [will be fully updated with next release]

- compatibility with JDog's & TeTeT Nimitz mod for ArmA 3 added

- small bug fixes/code optimization

- some small weapons config tweeks

- custom pilot added with more realistic gear [Fighter Pilot under NATO/Man]

- HUD crosshair alignment fixed [now spot on for dogfighting]

- Small tweaks on pilots and gunners animations



v1.2

- new weapons added to built in missilebox

- UI for arming menu added

- UI for custom skin selection added

- 19 custom HD skins added [in separate PBO, not mandatory to use mod]

- small bug fixes/code optimization

- action menu entries tweekde to make sure pilot/WSO have the right ones

- clasname for F version changed [new one is JS_JC_FA18F]

- WSO camera tweeked

- Other small optimizations



v1.0

- Initial Release





Forum topic:

- BI forums





Steam Workshop:

- Subscribe







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When you have already subscribed and your account is not upgraded within 24 hours it means you probably forgot to include your username. If that is the case please contact us as soon as possible! What is two plus two? Type : Size : 245 MB Downloaded : 104446 times Report archive: Troubles downloading from Armaholic?

Enable javascript to be able to download from Armaholic please! This is a minor update for the F/A-18E/F. The plane has been updated to use dynamic loadout and Firewill's AWS and improvements to the flight model and afterburner have been made, as well as the new hitpoint system has been added.The radar settings have been raised slightly in range, the vanilla sonic boom effect has been added, community member ShadowSix provided a new flight model, vehicle customization in Eden was added for the many skins, the service menu was adjusted to allow for dynamic loadout.This add-on represents real life F/A-18 E/F Super Hornet operators in various paint schemes/versions:- VFA-103 "Jolly Rogers" [F/A 18F]- VMFA-225 "Vikings" [F/A-18F]- VMFA-232 "Red Devils" [F/A-18E]- VFA-314 "Black Knights" [F/A-18E]The Boeing F/A-18E/F Super Hornet is a twin-engine carrier-based multirole fighter aircraft variant based on the McDonnell Douglas F/A-18 Hornet. The F/A-18E single-seat and F/A-18F tandem-seat variants are larger and more advanced derivatives of the F/A-18C and D Hornet. The Super Hornet has an internal 20 mm gun and can carry air-to-air missiles and air-to-surface weapons. Additional fuel can be carried in up to five external fuel tanks and the aircraft can be configured as an airborne tanker by adding an external air refuelling system.John Spartan:"For quite a while I have been working on F/A-18 add-on so it can be used in ARMA game engines. When I started to work on Franze’s F/A-18 my main goal was to make look like the vanilla in game aircraft, so they share the same ammo, look similarly textured when put next to each other and use/share same functions that ArmA offers. During last year I have found a friend and a talented 3D artist assisting me on this project - Saul, also Franze mentoring me thru the development process helped to shape this add-on to a stage where we are now with fully working ArmA 2 and ArmA 3 versions. This is the point where Saul is taking over project lead on ArmA 3 version, and I’ll focus on development of these bad boys to a next stage."Saul:"Only in the past few months have I worked with John on the F-18 and I have to say every minute of my free time was worth it. It's been rough rebuilding the aircraft from the ground up but our goal is to create the best aircraft available for the community. John is a talented scripter and modder and I look forward to working with him in the future."- New model for E/F- HD textures- Full realistic set of weapons models- Afterburner - Foldable wings- Canopy animation- Flares and radar warning system- Fuselage vapour effects- Engine exhaust effect- Working mirrors in pilot/ WSO views in both E/F- Master arms "SAFETY" feature- Fuel drop sequence and auxiliary fuel support- Aerial refueling from F/A-18 F with “buddy pod”- Ejection sequence simulation- Collision Lights and Formation Lights- Night Vision HUD for night flying and taxi- ATFLIR pod laser designator for WSO- Built in Service Menu for ordinance and aircraft paint scheme customization- 19 Unit textures featuring CAG and LOW patterns from various USN, USMC, and RAAF units.To install the F/A-18 Super Hornet you should use modfolders to keep it seperate from the official game content to prevent issues.With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.js_jc_fa18.pbojs_jc_fa18_squads.pboSample mission and scripts included in download.When you wish to use the custom skin library JS_JC_FA18.pbo and JS_JC_FA18_Squads are both required!You can download the manual from here:ARMA 3 game engine: Bohemia InteractiveProject lead: SaulAuthor of original addon and concept: FranzeModel: Saul and John_SpartanHD textures: SaulAfterburner script originally by: Lethal and GnatGUI dialog by: John_SpartanConfig and scripts by: John_SpartanSounds by: LordJarhead [JSRS studio]Advisers: Franze, Gnat, Vengeance1, Iceman77, RockSpecial thanks’ goes to MSgt. Don Welch (Retired, alias AV8R) and TF BLACKJACK for help with MP/COOP testing, their advice on creating more realistic flight model and SP/ MP testing.And of course all the community members for being so kind and posting valuable information/tutorials and solutions about how to mod this game.DISCLAIMERYou are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author.This addon is released under:Creative Commons LicenceAttribution-NonCommercial-NoDerivs2018-12-22- Vanilla UFC Interaction fix2018-12-16- Vanilla TGP DDI fix4.1.0This is a maintenance release for the F/A-18. The custom missilebox weapons have been deprecated and replaced by vanilla weapons. Additionaly a new mempoint 'pos_launchbar' was introduced allowing more precise placement on the carriers (Freedom and Nimitz) catapults. Further the canopy is now using the excellent Jets DLC glass and some scripts were improved.PS: compatibility with ITC air was maintained.2018-12-12- GOM code to compat init- Landing event script error fixed2018-12-10- Added an "empty" DDI page allowing the use of simple error messages- Implemented no atflir / no mav messages2018-12-10- Vanilla HUD Compass removed2018-12-09- Possible shutdown bugfix2018-12-06- AIM-9 sounds transferred to custom sound controllers- Removed seagull keybind for tailHook- Added CBA keybind for tailHook- Fixed startup fuel- Canopy closing fixed for AI controlled planes- Sidewinder can no longer self-lock2018-12-05- config base added for kinematic flares- 1.86 sound systems re-added- DDI hud imperial measurements2018-12-03- Interaction cursor spinner fix- System shutdown bugfix- ACRE compat added initialisation waitUntil- UFC background hiddenselection added to displayMFDs- TGP UFC no longer overlaps ACRE- SMS left side buttons fixed2018-12-01- Remove debug message from wing fold2018-11-30- Optional interaction cursor2018-11-29- ACRE integration setup bugfix, startup buttons always available again- Possible simpleMode locality fix- Hotfix for custom sound controller feature2018-11-28- Flight model updates(no longer tops out at 252kmh)- Gun sound update2018-11-23- UFC button on SMS no longer throws up error when ITC Air not enabled- AGM-65K CCD Maverick MFD & HUD Symbology improved2018-11-22- Localized sound vehicles- Head Position adjusted2018-11-21- JHMCS ASL/AGL fix- UFC SMS basic function- Performance improvements- Cockpit head movement expanded- Startup bug fixed2018-11-20- ACRE UFC Integration for vehicle racks2018-11-15- Rover turret config updated. M61 Gun sound updated- FCR Fixes, UFCD DDI Subpages functional, PiP feeds no longer killed by tac- SMS Auto LS for ITC Air- FCR SPI code updated. UFC Page system implemented. HUD Weapon name fix. Gun ammo fix2018-11-14- FCR Fixes- UFCD DDI Submodes Functional- Opening TAC page no longer kills all PiP feeds2018-11-11- FCR SPI code updated- UFC Page system implemented- HUD Weapon Name Fix- SMS Weapon Selection- UFC DDI Page system- UFC EW Page- Gun ammo fix- Chaff & Flare split- Chaff & Flare programming2018-11-10- Wing fuel tank fired eh fixed- FIR Hardpoints for wingtips. VariableHolder names updated. Buddy pod bug fixed.- EW fixes, EW and SMS update push to rear seat, ATFLIR optional TGP disable with ITC AIR- Optional setting has been added that disables the TGP(both fullscreen and on DDI) when ATFLIR is not mounted on aircraft- Startup procedure steps localized. (front seat) EW Chaff Flare fixed, SMS quick weapon select added.- MFD Refactor. Chaff & Flare separated, and separately programmable- Pylon updates, F/A-18F Aft MFD hiddenselections functional- Removed default railed AAMs from -18F intake and wingtip hardpoints, restricted buddy pod to centerline only. Centerline default is now fuel tank.- F/A-18F WSO Cockpit Interaction2018-11-04- ITC Air Sensor for FCR- HSI Page has map, scaleable- JHMCS AIM-9 Cueing matches seeker max angle to a max of 110 degrees- Basis for F/A-18F2018-10-31- ITC Air support for the SMS- Functional TGP Page- Functional MAV Page- Functional LMAV Page- HUD NAVFLIR- Mirrors up by default- ITC Air SOI support for sensors- JHMCS- JHMCS AIM-9 Cueing- Functional UFC for number entry- HSI Page for left MFD2018-10-10 config, scripts, model- all changes below RiverX- new flight model including stuff from jets DLC- correcly working wheel physics- working RWR- clickable UFC- first iteration of HMD (togglable with knob on the right)- corrected simplemode.sqf to have enabled Fuel MFD(IFEI) , switches in correct positions etc- changed font on HUD and HMD to be more accurate, decluttered HUD a bit, Velocity Vector works now so basicly- HUD shows accurate flying path- Added MAV page(not visible because it was made for Yax system),- AI correctly lands on carrier- New gun sounds, tire touchdown sounds are now used with eventHandler- fixed F18F cockpit texture- speed is shown in knots, altitude in feet2018-10-03 config, scripts- enable HUD and canopy with engine eventhandler again for simple mode2018-09-30 config, scripts- make vanilla startup default- integrate changes from RiverX2018-09-28 config, scripts, model- use Yax new systems method- integrated RiverX updates to interactive cockpit- increase geo lod weight from 10t to 20t2018-09-26 scripts- add sleep to MFDMap script2018-09-18 scripts- correct uppercasing of Laserdesignator_pilotCamera- change afterburner script to use centerOfMass2018-09-09 config- replace laserDesignator_mounted with laserDesignator_pilotCamera2018-09-08 config- Add HUD system to ITC air compat for CCRP support- Removed Radar and RadarAG scripts, now using vanilla radar, thanks to Reyhard (RiverX)- AG and AA radar default to 8km range (RiverX)- Added moving map (using UVAnimations) (RiverX)- Changed colors of MFD to white (RiverX)- Map can be disabled (RiverX)- Fixed hiding PIP screen, thanks to Yax (RiverX)2018-09-01 config- Add TAD to ITC air compat- Add SEAD loadout to Eden- Add HARM pylons2018-08-23 config- Add SDB pylons to F/A-18F2018-08-18 config, scripts- Add pos_launchbar to carrier compat- Deprecate old missilebox in favour of vanilla weaponry- update ITC support- add support for SDB- try to reduce script load for radar2018-08-08 model- add pos_launchbar memory point2018-08-05 model, scripts- enable launchbar on F/A-18F- check for alive in radar and MFD scripts2018-08-04 model- adjusted wheel in geo lod with res lod- enable rcanopy_hide again2018-07-28 config- allow ejection without engine on2018-07-13 model- use jets dlc glass for canopy2018-07-12 scripts- convert cockpit scripts to functions- fix PIPDisable2018-07-11 scripts- remove all weapons in loadout scripts2018-06-18 scripts- improve MP in scripts, riverX2018-06-16 config, scripts- AG radar added by riverX4.0.12018-06-06 config, scripts- increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius- fix performance issue in scripts- remove rudder dependence on flaps2018-06-03 config- decluttered pylon loadout menu4.0.0This is a major release for the F/A-18. A new cockpit was created by RiverX, many thanks to his tireless effort to improve the piloting experience in the Super Hornet! The change list does not end here, we added the Jets DLC damage model, damage and destruct rvmats, a launchbar animation, new startup animations by Jones, ITC Air compatibility, a physx lod and Jaentzen's 2008 skin pack!2018-05-31 config, textures- add damage and destruct textures- new skinpack for 2008 by Jaentzen2018-05-29 config, textures, model.cfg, model- replaced data\cockpit\glass with released files- add launchbar animation (launchbar_source)- add damper_left and damper_right for suspension overhaul- changed flaps to 50 degree from 25 (kudos Jones)- inverted speedBrake (kudos Jones)- added startup animations (kudos Jones)- increase wing fold animation times (kudos Jones)- add ITC compatibility- add Hitpoints to model and config- fix buddy pod (again)2018-05-28 config- modularize config again- added physx lod- increase front gear suspension- reinstate old canopy glass, not working2018-05-27 config, model- new cockpit by RiverX- various changes by RiverXv3.4.0This is a maintenance release for the F/A-18. Some visual fix for the buddy pod was applied, the weapons are now visible from pilot view, the taxi turn radius was decreased and new editor preview shots were added. And most importantly a new skin pack by Jaentzen for 2017 F/A-18E/F squadrons was added. Thanks to Jaentzen for his tireless effort.2018-02-11 config, textures- add Jaentzen skin pack for 2017- new shots, kudos to Moony2018-01-25 config- increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius- make buddypod ammo invisible again, to show correct buddypod in game2018-01-20 model- add weapon proxies to gunner and pilot view lods2018-01-03 config, scripts- restrict fuel tanks to some pylons- deprecate BIS_fnc_AircraftSystemsInit in favour of bis_fnc_aircraftFoldingWings- fix buddy refuel scripts2018-01-01 config- make tanks and buddy pod dynamic loadout compatible- add squadrons from user contributed to vehicle appearance paint schemes- add I-TGT useraction support2017-10-25 config- set showWindow 0 on ECM_ON2017-10-21 config- make GBU-12 single drop- fix weapon showing on F/A-18F- add Firewill's ECM jamming system2017-10-20 model, config- adjust center pylon of F/A-18F- revert pylons in Eden dynamic loadout screen- lowered weight at outer pylon to 200- remove weapons for pylons cleanly- add dual rail weapons back2017-10-18 config- revert to original flight model2017-10-14 config- add paint schemes to F/A-18F2017-10-03 config- increase stall speed, decrease low speed maneuverability- change service menu loadouts to x1 ammo, x2 currently gone2017-09-21 config- add dynamic loadout- add textureList support2017-08-17 config- add rudderCoef, aileronCoef and elevatorCoef from F/A-1812017-08-17 config- try ShadowSix flight model changes2017-07-30 config- change altFullForce and altNoForce2017-06-12 config- add sonic boom- increase radar range to 12km and arc to 802017-05-26 config- use TGP for F/A-18F gunner2017-05-21 config, model- add TGP weapons info from wipeout- remove AI auto eject script- afterburner applies above 90% throttle- improvements to afterburner script- revert lgearsus and rgearsus to rotate instead of translate- change n_sus to offsets -0.05 and 0.05- raise wheel_1_rim- add AircraftAutomatedSystems for auto wing folding- add hit eventhandler for AI eject- add init eventhandler for AircraftSystemsInit2017-05-20 config- changed red light settings- fix nose wheel steering- add wing folding option for Eden customization2017-05-19 config- copy A-164 pilotCamera class over- remove afterburner which is broken with airplaneX- add init scripts as function- turn on AB on 100% throttle- overhaul suspension2017-05-18 config, model- add ejection script for F- add pilotCamera for TGP- change retracting gear anim on F- change gun ballistics computer to 4 + 8- place rear wheels on the ground, not in it- add laser to F/A-18E2017-05-17 model, config- add display components to gunner in F- another change to the suspension of the F- TODO: wheels on retracted gear still peek out of fuselage on F- add UAV display and gunner and driver camera to sensors menu2017-05-16 config, model- try to fix carrier compatibility- add radarTarget and radarTargetSize- add thrustCoef- change suspension, disable it- add Freedom tailhook2017-05-15 config- add servicemenu eden attribute2017-05-14 model.cfg, config- create slightly better suspension2017-05-11 model- fix broken retracting gear2017-04-30 config, model- transition to airplaneX- use physX wheels- add sensors- add new ejection seat to E- added throttle indicator to HUD2016-08-20 config- added Lesh's towing mod support- added USAF refuel support2016-08-15 config- added skins chooser as Eden attribute- added new ballisticComputers setting to weapons for CCIP2016-08-14 config, scripts- added default loadout option- removed autoSeekTarget fro GBU-38 definition- added function entry for instant loadouts script2016-08-12 config, scripts- added basic loadout menu in Eden- added Eden fold wings option- added preview pictures2016-08-11 config, scripts- fixed apex popups- fixed FA18E Wreck- fixed fuel hud script in Eden1.9.1- fixed apex popups, Leshrack- fixed FA18E Wreck, TeTeT- fixed fuel hud in Eden, TeTeT2016-07-12- added Eden fold wings option, TeTeT- added preview pictures, TeTeTv1.9- code optimization and fixes- vanilla ARMA 3 version 1.38 compatibilityv1.8.5- ARMA 3 version 1.36 compatibility fixv1.8.3- added new set of sounds- WSO camera stabilization tweaked- some small code fixes- added new setup/init module for easier customizationv1.8- new afterburner visual effects- new HUD- sound fix to ensure vanilla ARMA 3 1.24 compatibility- GPS/INS tweaks- small fixes and optimizationv1.6- full pilots manual added- GPS targeting system implemented- fixed the possibility of “backwards flying”- MFD’s should not flicker on some graphics cards as reported earlier- tweaked missile box [Air-to-Air weapons can lock on air targets only]- tweaked pilots FOV- HRP Track IR support added [thanks to Feint]- whole “service menu” is optimized to A3 standard- thermal imaging textures added on E and F versions- pilots hand animations added- some small RVMAT fixes- HUD slightly adjusted, should be more accurate- fixed pilots uniform issue- afterburner tweaked [less effective on ground, for more realistic take off]- fixed tail hook animation error landing on USS Nimitz [by Jdog and TeTeT]v1.5- Ejection function added/tweaked- Aerial refuelling scripts tweaked- some small code optimizationv1.49- texture's and rvmats updated- fuel drop sequence added- aerial refuelling possibility added [from F/A-18 F equipped with "buddy pod"]- IGUI with custom icons and info- Ejection function placeholder added [will be fully updated with next release]- compatibility with JDog's & TeTeT Nimitz mod for ArmA 3 added- small bug fixes/code optimization- some small weapons config tweeks- custom pilot added with more realistic gear [Fighter Pilot under NATO/Man]- HUD crosshair alignment fixed [now spot on for dogfighting]- Small tweaks on pilots and gunners animationsv1.2- new weapons added to built in missilebox- UI for arming menu added- UI for custom skin selection added- 19 custom HD skins added [in separate PBO, not mandatory to use mod]- small bug fixes/code optimization- action menu entries tweekde to make sure pilot/WSO have the right ones- clasname for F version changed [new one is JS_JC_FA18F]- WSO camera tweeked- Other small optimizationsv1.0- Initial Release

Tags: Airplane, Blufor, Boeing, F A-18, Mcdonnell Douglas, Military, Modern, Navy, Super Hornet, Vehicle