This is the official "Realistic Driving" mod for GTA V.

Developed by Killatomate.

Version: 2.5

Fully supported game versions: 1.36(877), 1.38(1011), 1.39(1032), 1.41 (1180), 1.43 (1365)

upwards compatible with: 1.44, 1.45, 1.46 ... 1.50 (1868)



This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. no assumptions. This mod is based on hard facts only.

Most striking features of this mod:

Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)

Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)

Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)

Huge improvements to motorcycles

Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)

automated brakes have been disabled for every single vehicle

Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles

Alternative "Scaled Topspeed" version offers a subtle speed governor and brake assist

Option for increased vehicle deformation

The properties of all driveable surfaces have been reworked

supported DLCs:

ill Gotten Gains 1

ill Gotten Gains 2

Lowrider

Halloween

Executives

XMAS 3

January2016

Valentine

Lowriders 2

Further Adventures in Finances

Cunning Stunts

Bikers

Import/Export

MPSpecialRaces

Gunrunning

Smuggler's Run

Doomsday

SSA Super Sport Series





Included vehicle categories:

Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.

Not included:

Heavy Trucks, Helicopters, Planes, Boats

Custom cars:

This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot fix. please.