I believe the intent of the current system is that people, primarily, should be grinding out fame to unlock each node rather than rely on LP to advance.



The most important part of that sentence is intent, because (and the Devs are well aware) there is a huge gap in between the intent of the system and what we actually have on both the Live server as well as the Staging server at this time. In both systems LP is all but mandatory to advance simply because the amount of fame gained:fame required ratio is too grind heavy at this time which misses the intent on the system. Coupled with the initial confusion of the fame requirements for combat not being tied to the charge system there were some clear misses.



Sounds like, from Korn's post, they'll be reworking everything and hopefully LP will truly become that secondary system rather than the primary way for progression by them introducing reasonable fame progression for all aspects of the game (combat, gathering, refining, crafting).