romothecus said: So how much do you figure rally points are worth?



How much of the $10 "gameplay systems" are rally points?



What should be a basic UI function is being sold as a premium "gameplay system." Click to expand...

Ya know as much as I personally don't care about rally points, I have to agree with this and spin it off into a mini tangent about where things fall on the patch / DLC line.But rally points are the current example of this but they are not the best example of this.From least pertinent example to most pertinent example I would point to:- Being able to change to your capital's religion through decision being part of the DLC side of Rajas of India. This is a basic behavior that a person might do and doubles the possible emergent storytelling. It is also a simple matter of utility that I feel like it should have been on the patch side because it is needed more than you might think.- Custom kingdom creation being part of the DLC side of Charlemagne. This in my mind is filed under basic desires of the player that at some point a good amount of people will want to form their own custom kingdom. I also consider it a basic behavior in a game simulating the medieval period.- The removal of crown authority being on the DLC side of Conclave. I would make the argument that the previous crown authority was never ideal, was too easily manipulated and should have been removed and replaced even for people who didn't buy Conclave. My hatred and dislike of the old crown authority aside it's really a matter of, new players will forever be confused by the tooltip and what they need to change laws. Now I like many understand what an If statement is and know what is required per what DLC you have. But the reality is it was an awful system that only causes confusion by being left partially in.But do you know what my top example is?- The fact that ally army control came on the DLC side of Monks and Mystics. I was honestly a little beside myself with confusion and annoyance. Because that is the definition of basic feature, similar but even more so then rally points in my mind. That is a basic functionality of war of any conflict where you have an ally, where you have reached out and need an ally that you are able to communicate with them. To actually effectively make use of their forces as you the commander need. To perform the basic human function of communicating with your ally, and you thought this basic activity that is sometimes fundamental to war should be on the paid side.I'm not one of the people who disparages the current Paradox DLC style / policy. I am one of the people who simply wants the game to continually be developed and improved upon. I also recognize that there is the paid side and the free side and that the paid side is what enables the free side.And I understand, or at least assume, the motivations behind each of these very pointed and tasty features being put on the DLC side of things. I understand that core feature changes and map changes are typically patch side and additions are more DLC side.But beyond that I don't think I'm making a leap when I say the things I complain about here are the bits of spice that you toss onto the DLC side to make some of us salivate.And I accept that I really do. I as a consumer fully accept that every round you take some juicy leg and toss it onto the paid side to try and entice a few more people. I understand this because you are a business and I accept this because in general the rest of DLC / patch divide is fair and balanced.But a re-evaluation needs to be had as to what that one piece is, and is it a basic feature that really should be available to everyone?Things like custom kingdoms and changing to your capital's religion are trifles really that simply clamp down on a player's desire.But things like rally points and more specifically ally army control are basic and needed features that should really be on the patch side because the game needed them.