Hello everyone,

As I have been complaining a lot about sound/characters/stack. I think I should write something here and share my feedback about the characters. As you all know, everyone is abusing anarki and sorlag (doom maybe) because the hitbox doesn't register and it is quite impossible to hit an anarki. That's exactly why you see a lot of situations wher anarki just only rush with 75-50 hp and kill everything, even when you get the full control of the map, or when you managed to trap him.



It is the same with sorlag. If you calculate well, he does maximum 175 DMG of puke ( 25 * 5 + 10 * 5 ) which is one nyx and a half and one ranger without shooting with any weapons. So basically, if you wanna kill a sorlag, you have do either play with sorlag or do 50 times better with another character when the opposite one just need to wait for you without taking any ra and mh (150-100) and puke you. That is something that need to change.

Anyways, let's go back to the feedback. In general, I think that the damages are too high compared to the stacks. I've seen so many situations when you get killed with one rocket while you did 3 rails + a splash with rocket. What was good back in the days was that when you were out of control, you could actually stack up in order to have the same stack as your opponent. Now you will always be 50 armor max, or 75, with having only 50 if you take a heavy armor or mega. This is where I think there is un unbalanced. Doom needs to be railed three times when he spawns, when nyx can be shot once. And doom is harder to kill than a nyx.



My proposition is the following :

It is better to have bigger stacks but biggers hitbox, then smallers hitbox and kill instantly when you've managed to do everything right. It can be frustrating for everyone.

I think that all the very squishy characters should at least have a stack of 100-75/85 with bigger hitbox so they cant actually do something when they are out of control and not take a rocket and die. It would be much more fair than 75-50 versus a 150-100 don't you think?

Also, to prevent people from camping h24 and taking light armors h24. It would be better to have less light armors or give the opportunity for the opponent to take the light armors until he reachs it like a heavy. It is so frustrating for a small character to not be able to take green when he is out ot control and is only 50. So it's either good to put 25sec or less light armors. This is one of the feedback I would propose to prevent all this unbalanced things. Sorlag can be faster than a nyx, ranger, just puke and go back to take every light armors, when you can only take 2 and he is already +150 hp and 100hp. It's like you play with handicap 50 when he is at handicap 150. I don't see balanced game here. And that's exactly the reason why people are just playing only cpm characters. Quake champions is supposed to be viable for every characters, not only for CPM ones. I understand that it's a beta, but why there are tournaments with millions of dollars when you play and you are not even sure about the result because a lot of stuff doesn't connect and you get kill by an anarki who moves around with lg and you have only your tears to cry :).

About sound, I think we all know that there is a problem here, I would ask a question, why the sound is not like q3/ql, the sound was pretty clear and easy to understand. I've experienced so many times getting railed somewhere on the map and got surprised h24 times when in ql/q3 you could actually know from where you get railed when there is a h24 camper. Why do I think it's a problem? Because the stack is so low that once you get railed, you will be back to the 50 armor and nothing else to take in the end. It's important to be able to know where is your opponent and not being surprised that he is behind when you heard him below or at right.

I've also experienced something very strange. I have a bad connection I understand, but I wanted to know if I was the only one having this trouble. Sometimes I took my time to take an item, let's say a Red armor at 1:20. I calculated it to the second, and then when I come back to take the heavy, my opponent managed to take it at 1:48. So I don't understand. I've been timing in Quake 3 and live for years without any problems, and now I have trouble by timing when it's only 30 seconds? Just tell me if I'm not just a noob in mathematics, because I've seen this experience so many times.

That's pretty everything about the overall game.

Now about the characters.

I think eveyrone should have bigger hitbox but bigger stack max, but I will write it

Visor: (Suggested : 100-100 mini, max 150-150

We all know that this character is the less playable player in the world. How to improve him

His cooldown should be reduced by at least 10 seconds, so it would give more pressure as a visor to attack. I think when he uses ultimate, his opponent should hear it but in the overall map, not in a specific place, because his opponent knows where he is, and can camp as he wants. Also when he uses wallhack, it's good to know the hp and health of his opponent, so he knows if he can rushs or not. It would be better balance for Visor. Also, his sound is just too high, you hear it more than a sorlag when he walks.

Ranger : 100-100 (Max 150-150)



You all know that I'm a ranger dire orb abuser, that's why I think he should not have the telefrag, but do a damage of 75-100 dmg. Also his hitbox would be fine, if the other hitbox were as easy to shoot. But atm I think he's one of the most balanced characters in term of hitbox, that's why he seems easy to shoot. So either make it a bit smaller, or either keep it this way, but the others needs it too.

Sorlag (150-150, cause he's a tank, max 200-200)



Nothing to say about him, you know already what I think, Puke OP, movement too fast, hard to shoot with lg. The biggest nerf that sorlag needs to have.

Nyx ( 100-75 ) , max (150-125)



I think max is maybe too high but I don't think it will if his hitbox is higher. Invisibility is nice, cooldown is also ok. The only thing I can say is that she's too squishy, 75-50 is clearly not enough when you wanna make a move out of control, you take one rail, and you are out of the game h24, one rocket and you are 25 hp. That's not fair cause there are plenty of characters faster than her and with bigger hp. So I think he should at least have 25 hp more and 25 armor more in order to do something when she out of control.

Galena is ok overall, because she has the totem that help her.

Anarki (100-75) max (150-100)

People would say, wtf, his max is too high. I think it's fair if he was easier to shoot and as easy as ranger. I think his problem is that he is too fast, he should have 310 speed instead. But the biggest problem is the speedcap when you rocket jump and I will write it as a feedback now

The biggest problem also which favors cpm characters is that they are the only ones who can have a speedcap up to 1000 and move everywhere on the map without being shot, when we (vq3 players) can barely reach 500-600 in a straight way. So we always get ****** when we fight, cause these cpm will always get faster to get the armors and health they want. It should be forbidden to be faster when you take a teleport for ex. It's good to be faster when you rocket jump, I agree. But this problem is that it will always favor cpm players if they are hard to shoot. I've always thought that cpm should stay cpm and vq3 should stay vq3 but not the two playstyles together. Only good in teamgames, not in duel.

Scalebearer (max 200-200)

I don't really know about him, but all tanks should have 200-200 as max because they are tanks. But I don't have any feedback about him though.

Bj either but he should have 100-100 cause he's medium.



Slash (100-75) (150-125)



When slash slides, we should have a bar to see when her slide stop. Overall she should be stopped when she uses ult when you lg. it's hard to register her, so if you can't even block her when she's fast, that's just impossible to do something. Maybe stop the forward button when you use ult, it would give better chance for people who don't master her to actually master it.

Doomslayer (100-100) (max 150-150)

Ultimate, everyone knows he needs a rebuff, and a change of his hitbox. Overall, this character is interesting, but I think people start to abuse it cause of the hitbox.

Anyways, sorry for the long post but to sum it up here what I think about duel

I think that people just abuse the bugs of this game, which are the hitbox or characters like anarki/slash/doom. I've been playing quake for many years, and it's frustrating to get outbugged. Sound should be made like Quake live/3. Some armors should either be taken even when you are full, but I think it won't be a problem anymore if stacks are higher for the players. 75 armor instead of for nyx, anarki. Maybe change it to 25 seconds but with one armor that gives 25, one 50 and one 100. That's just feedbacks, but it needs to change anyways.

I think cpm are just too op in duel because they are the only ones who can go fast compared to the rest and it's nearly impossible to catch them due to the strange sound and to the hitbox.

I really want this game to suceed, that's why I gave my feedback, and I hope you guys liked it.





