Lots of things have happened this year, (some which I’m not allowed to talk about yet), and what was supposed to be a small update with bug fixes has turned into something a little bit bigger.

Here’s some of the stuff you can expect to see in the next update:

New room layouts

New items

A lot of fixes for all currently known bugs (such as fighting a certain boss in Basement 1, resuming a co-op run, or crashes caused by the Red Key)

A lot of rebalancing as well, such as fairer boss patterns and room layouts

Some quality of life changes from Afterbirth such as the interaction between the Tick and the Match Stick, shorter bomb fuse times, and being able to see your character’s current progression in the pause menu

An extra compact version of the item tracker which can display four times as many items!

Starting room hints that actually show you the controls

More amazing tracks by Mudeth

And some more stuff we can’t talk about yet...

And here’s a little spoiler for one of the upcoming items.

This one was planned a long time ago but never made it into the initial release. Here’s some footage of it in action.

And that’s it for now! There is still much more to talk about and I’m hoping to be able to disclose some more info within the next few months. But rest assured that we’re still around, we’re reading your feedback, and Antibirth most definitely isn’t dead.

Until next time!