A tempo deck that relies on board control and takes advantage of swing turns.

EARLY GAME

Mulligan aggressively for early drops to control board.



Fiery War Axe - great to eliminate early threats such as knife jugglers, mech warpers, also deals with the 1st half of shredder.

Unstable Ghoul - a tool to eliminate your opponents flooded board in the early game. It's pretty useful against an early Muster, Violet Teacher combo, and Implosion. Also, it has a great synergy with your Acolyte, Berserker and Battle Rage.

Feel free to use your Taskmaster on your minions in order to get a good trade. We can't be behind on board cos we don't really have a comeback mechanism.

MIDGAME

Utilize your resources and keep controlling the board.

Death's Bite - great tool to fight against mid game minions, and might just be the best weapon in the game.

Piloted Shredder - best 4 drop in the game. You can't go wrong with dropping it on turn 4.

Defender of Argus - best at buffing your minions to trade with the opponents bigger drops. Also good against the aggro meta we are in now.

Bomb Lobber - card that does well in seizing/maintaining tempo. Getting a clean bomb gives you a lead in this game. Also deals with pesky Shades.

*can be replaced with Stampeding Kodo

Keep applying pressure and dodge your opponent's board clears, and you are all set.

LATE GAME

You will find your opponents life in danger at this point. Secure the win with a Gromm combo or dropping Loatheb on a scary board.