The game was designed for the festival- so I needed a game that was local multiplayer- it needed to be pretty simple gameplay and be something you could “beat” in 2–5 minutes-

So it needed to be a local multiplayer, couch or party games I think they’re called? I’m new to game dev so I don’t know all the lingo yet ^_^

I used Unity, Playmaker, Behavior Designer, Final Ik and a few C# scripts to make the game-

I started working on a prototype with an idea of players locked in a prison cell with zombies trying to break their way in-

At this stage it sorta worked the way I imagined but it wasn’t fun- I knew the game was going to be played with usb NES gamepad’s so it would only have 2 buttons-

I did like the B button = Hammer. A button = Axe thing I did in this prototype but it wasn’t fun-

Adding a funny face to the dude didn’t make it fun either-

At that point I was like “what if the players are Chef’s?”

I flipped through some Unity assets I bought that was full of props and items- there was enough stuff to do a cooking game so I decided to make the game about cooking-

I got most all the art assets for the game from these great asset packs by Synty

Some of the items were from my older games or from unfinished projects-