Yamagi Quake II

Yamagi Quake II is an alternative client for id Softwares Quake II. Our goal is to provide the best Quake II experience possible, we strive to preserve the game play as it was back in 1997. Thus we aim mostly for bug fixes, stability and gentle enhancements were appropriate.

Features

Yamagi Quake II has a lot of unique features. The most notables ones are:

A modern OpenGL 3.2 renderer, providing a greatly enhanced look and feel. The original OpenGL 1.4 and even the Software renderers are still supported. Both 3D accelerated renderers support anisotropic filtering and multisampling anti aliasing.

Full support for widescreen displays and arbitrary resolutions. The HUD can be scaled to be readable on HiDPI displays.

Support for surround sound, from stereo up to 7.1 channels and even HRTF. The background music can be played from OGG/Vorbis files, a CD drive is no longer necessary.

A rewritten savegame system. Yamagi Quake II savegames are completely reliable and backward compatible between releases.

Highly precise timings. For example, on a flat panel display with a 59.95 hertz refresh rate and vertical synchronisation (vsync) enabled Yamagi Quake II is running at exactly 59.95 frames per second.

In comparison with the original client over 1.500 bugs were fixed. The Yamagi Quake II client is very well tested and stable. The dedicated server is able to run for weeks without a single restart. Last but not least the code is fully 64 bit clean and highly portable.

Yamagi Quake II supports the following platforms:

FreeBSD

Linux

OpenBSD

Windows

Some additional platforms are supported by the community. Yamagi Quake II works on them, but there may be bugs. The Yamagi Quake II developers may not be able to fix these bugs due to the lack of required hardware or software:

Mac OS

NetBSD

Solaris

News

On 2020-02-24 Yamagi Quake II version 7.43 was released. Changes are:

Recover from a lost sound device and do not crash if no sound device is available. This fixes several problem with DisplayPort and HDMI audio, especially with the Intel Windows GPU drivers.

Several small game logic fixes. This includes a fix for a potential progress blocker in ‘The Torture Chambers’ introduced in the last release. (by BjossiAlfreds)

Add the ‘gl1_particle_square’ cvar, it forces square particles in the GL1 renderer. (by Mason UnixBeard)

The software renderer is no longer experimental.

Add an option to configure the gun Z offset in the software renderer.

On 2020-02-24 Three Wave Capture The Flag version 1.07 was released. Changes are:

Small bugfixes.

On 2020-02-24 The Reckoning version 2.08 was released. Changes are:

Several fixes for subtle bugs (by BjossiAlfreds)

On 2019-02-24 Ground Zero version 2.07 and was released. Changes are:

Several fixes for subtle bugs (by BjossiAlfreds)

Downloads

Source code archives for the official releases. Instructions for compiling the source into binaries are included:

Precompiled Windows binaries: Yamagi Quake II for Windows Precompiled Mac OS binaries (unofficial): Yamagi Quake II for Mac Archive with all code and binaries ever released: Yamagi Quake II Archive

Precompiled Windows testbuilds: Yamagi Quake II for Windows Testbuilds

Documentation

The documentation is included in the source archives and with the prebuild Windows binaries. An online version can be found here: Yamagi Quake II Documentation

Contribution and Bugreports

The development of Yamagi Quake II is hosted on Github. If you want to report a bug or send some nice patches please open an issue or a pull request in the appropriate subproject. You can find our organization at: github.com/yquake2

If you’re planing to work on a bigger feature, please do yourself a favor and ask if we’re interested before spending time onto it. We don’t merge every feature that’s submitted to us just because the code is already there. Maintainability, integration with the existing code and our general focus are of great concern, too.