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Next » There was an error. Delete post THIS IS A SPINNER or cancel THIS IS A SPINNER metadata hmm, so you are saying that i shouldn't reset until the T5 talents come out and they raise the idol limit? metadata > *Originally posted by **[hofdiddy](/forums/12051/topics/1600825?page=5#12592164)**:* > hmm, so you are saying that i shouldn't reset until the T5 talents come out and they raise the idol limit? > I mean... sure, if that's what you want to do, but you'll miss 3-5 events and thus T3 crusaders who you won't be able to get through recruit missions. Plus the fix for Snap will probably come out tomorrow, which means you wouldn't be able to advance beyond whatever your max area is at the time. Maybe you'll be far enough beyond 2.1b idols to justify missing out on 3-5 events and the associated crusaders or maybe not. metadata > *Originally posted by **[Fricknmaniac](/forums/12051/topics/1600825?page=4#12592069)**:* > > *Originally posted by **[quietw8](/forums/12051/topics/1600825?page=4#12591989)**:* > > CNE really dropped the ball on this. They released a major exploit while their programmer was away, giving players time to break the game. Those players wont have any reason to play the game outside of events until Tier 6 Talents, while the rest of us who refused to use this very obvious cheat method of Idol farming will be forced to farm the hard way. > > > > They should've just locked out area progress after Area 2000, so that you can't even leave the area screen. They also should decrease the area cap for every Free Play outside of World's Wake. Even with all the updates, WW is still the best place to farm idols. > > I think people are drastically underestimate how many idols it's going to take to max out T5 talents. Erika already stated that they're going to raise the idol cap beyond the current 2.1 billion limit. From that I infer that T5 talents are going to cost much more than 2.1b to max and they're going to introduce another idol increasing mechanic down the road to drastically increase idol gain (the way the introduction of bonus idols was). Even assuming 5 million idols per day (which is extremely generous, the most anyone is getting currently is probably closer to 3m on average with 4 resets) it would take someone over one year to go from 200m idols to 2.1b idols. > > It's probably going to be very similar to when T4 talents first came out. Even the top people were only around 6-7% of the total idols required to max them out and people were complaining (admittedly myself included) about how long it would take to max out those talents with the current idol gain rate. And then bonus idols came out and we were all, "Oooooh, this makes sense, now it's possible to max out the T4 talents" and within 3-6 months plenty of people were maxing out the talents. > I do hope so, although I seem to remember it being said that the T5 talents would focus on DPS. Given bonus idols there is no need for them to provide another way of getting more idols as people have shown they can get sufficient idols just by completing levels. metadata > *Originally posted by **[Fricknmaniac](/forums/12051/topics/1600825?page=4#12592069)**:* > Erika already stated that they're going to raise the idol cap beyond the current 2.1 billion limit. No, she didn't. She said, "Well, if Tier 5 Talents require changing the current max Idol cap, then you could guess in the billions" Meaning, you can't guess that the new costs will be in the billions, unless the existing max idol cap is raised. That said, the costs to max T4 were about 100x the costs to make T3. So T5s could easily total 15b+ if they decide to raise the cap. metadata > *Originally posted by **[hatemakingnames](/forums/12051/topics/1600825?page=5#12593169)**:* > > *Originally posted by **[Fricknmaniac](/forums/12051/topics/1600825?page=4#12592069)**:* > > > Erika already stated that they're going to raise the idol cap beyond the current 2.1 billion limit. > > No, she didn't. She said, "Well, if Tier 5 Talents require changing the current max Idol cap, then you could guess in the billions" Meaning, you can't guess that the new costs will be in the billions, unless the existing max idol cap is raised. > > That said, the costs to max T4 were about 100x the costs to make T3. So T5s could easily total 15b+ if they decide to raise the cap. This is the post I was referring to: "1) There is currently an Idol cap of 2.1 billion and change, because that's the variable size. We will most likely change that with the Tier 5 Talent release." Still technically not explicit, but enough so that I felt comfortable inferring what I did from it. metadata > *Originally posted by **[hatemakingnames](/forums/12051/topics/1600825?page=5#12593169)**:* > > *Originally posted by **[Fricknmaniac](/forums/12051/topics/1600825?page=4#12592069)**:* > > > Erika already stated that they're going to raise the idol cap beyond the current 2.1 billion limit. > > No, she didn't. She said, "Well, if Tier 5 Talents require changing the current max Idol cap, then you could guess in the billions" Meaning, you can't guess that the new costs will be in the billions, unless the existing max idol cap is raised. > > That said, the costs to max T4 were about 100x the costs to make T3. So T5s could easily total 15b+ if they decide to raise the cap. but the introduction of bonus idols is what made that 100x cost affordable, so unless they introduce another mechanic drastically increasing idol gain again i don't see them costing 100x again. never know though. metadata The Snap issue is now fixed. metadata > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593549)**:* > The Snap issue is now fixed. Can I ask what the fix is? metadata > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593549)**:* > The Snap issue is now fixed. what gonna be done about ppl whom abused this to the hell and back so far? metadata > *Originally posted by **[sqrzwol](/forums/12051/topics/1600825?page=5#12593555)**:* > > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593549)**:* > > The Snap issue is now fixed. > > Can I ask what the fix is? If you change areas before Snap triggers, then the Snap won't happen. metadata > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593560)**:* > > *Originally posted by **[sqrzwol](/forums/12051/topics/1600825?page=5#12593555)**:* > > > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593549)**:* > > > The Snap issue is now fixed. > > > > Can I ask what the fix is? > > If you change areas before Snap triggers, then the Snap won't happen. Thanks Erika. I hope Kevin had a nice vacation :D metadata > *Originally posted by **[HolyAurica](/forums/12051/topics/1600825?page=5#12593559)**:* > > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593549)**:* > > The Snap issue is now fixed. > > what gonna be done about ppl whom abused this to the hell and back so far? We are not rolling back any Idols gained from using this, unless the player went above the 2.1 billion idol cap. metadata > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593573)**:* > > *Originally posted by **[HolyAurica](/forums/12051/topics/1600825?page=5#12593559)**:* > > > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593549)**:* > > > The Snap issue is now fixed. > > > > what gonna be done about ppl whom abused this to the hell and back so far? > > We are not rolling back any Idols gained from using this, unless the player went above the 2.1 billion idol cap. Well I guess we'll just have to wait any see how much/if any disadvantage everyone else has metadata Now that it's fixed, I'd like to bring up that Mindy doesn't mime Snap correctly. Mindy's kill counter goes up properly, but she never gains Cosmic Gems on her own (and therefore he kill counter never resets). And it's not just because of Mindy miming "I'll do it myself" which does reduce the kills required for the 1st gem to negative if she has a legendary or GE, but if she just has a normal epic hat, she still fails to acquire Cosmic Gems. However she does eventually acquire Cosmic Gems... just not until Thoonoose gets all six of his gems and then every 70 kills that Thoonoose gets his kill counter resets and Mindy gets one Cosmic Gem, up to six. Thoonoose's Snap eventually does trigger after acquiring 12 gems and getting to 200 kills, but Mindy's kill counter never resets and since she's above 200 kills by the time she gets six gems, her Snap never triggers. metadata yes, snap is fixed! time to grind ww again and again! it is so much fun! metadata > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593549)**:* > If you change areas before Snap triggers, then the Snap won't happen. Just out of curiosity, is this a temporary fix until Thoon can be revised? With Snap functioning the way it currently does, I'm not seeing any way at all that it's useful. Personally, I'd have rather seen a fix that wouldn't let him exceed a certain DPS or area, but that kept Snap in tact the way it was. In that way, it was useful. I see no use for a Snap that only clears an area I can already kill 200 enemies on. Is Thoon going to be revised? metadata > *Originally posted by **[Alagamer](/forums/12051/topics/1600825?page=5#12593820)**:* > > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593549)**:* > > If you change areas before Snap triggers, then the Snap won't happen. > > Just out of curiosity, is this a temporary fix until Thoon can be revised? With Snap functioning the way it currently does, I'm not seeing any way at all that it's useful. > > Personally, I'd have rather seen a fix that wouldn't let him exceed a certain DPS or area, but that kept Snap in tact the way it was. In that way, it was useful. I see no use for a Snap that only clears an area I can already kill 200 enemies on. > > Is Thoon going to be revised? We don't plan on changing the number of kills required at this time. metadata ![](http://i.cubeupload.com/jOyh6Y.jpg) No! You are forcing us to refresh! why force a refresh to get the snap fix? metadata > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593887)**:* > > *Originally posted by **[Alagamer](/forums/12051/topics/1600825?page=5#12593820)**:* > > > *Originally posted by **[alyniana](/forums/12051/topics/1600825?page=5#12593549)**:* > > > If you change areas before Snap triggers, then the Snap won't happen. > > > > Just out of curiosity, is this a temporary fix until Thoon can be revised? With Snap functioning the way it currently does, I'm not seeing any way at all that it's useful. > > > > Personally, I'd have rather seen a fix that wouldn't let him exceed a certain DPS or area, but that kept Snap in tact the way it was. In that way, it was useful. I see no use for a Snap that only clears an area I can already kill 200 enemies on. > > > > Is Thoon going to be revised? > > > We don't plan on changing the number of kills required at this time. I didn't mean the number of kills specifically. I meant the efficacy of the actual ability. I can think of no circumstance where Thoon solves a problem that I can't already solve by conventional means. Since Snap now functions only for enemies that can actually be killed by a given formation's already present DPS, I'm left wondering what Snap is good for. I absolutely understand that the skill needed a fix. I'm not complaining about that reality at all, and I appreciate that you all did something with it as quickly as possible. That's totally understandable. But this fix leaves me wondering, "When would I ever use Snap?" Let me rephrase a bit. If I have a formation and I want to use Thoon (Snap, specifically), I have to already have the ability to kill the creatures in that area. If I can already kill the creatures in that area, what good does Snap do me? If it does no good, why use Thoon (unless an objective mandates him)? The number of kills required compounds this conundrum, but it is by no means the core part of it. Really, Snap is... kind of useless. I guess I am asking, "Now that Snap is essentially useless, do you plan to revise his skills?" metadata I didn't even put 'noose in formation yet but looks like the fix just killed him.... snap becomes useless to try to push areas, only thing it will do is speed you up a bit here and there after you stopped instakilling at the cost of completly destroying your dps... metadata > *Originally posted by **[Alagamer](/forums/12051/topics/1600825?page=5#12593820)**:* > Just out of curiosity, is this a temporary fix until Thoon can be revised? With Snap functioning the way it currently does, I'm not seeing any way at all that it's useful. > > Personally, I'd have rather seen a fix that wouldn't let him exceed a certain DPS or area, but that kept Snap in tact the way it was. In that way, it was useful. I see no use for a Snap that only clears an area I can already kill 200 enemies on. > > Is Thoon going to be revised? Agreed on Thoonoose being completely useless now. It was fun to advance an extra screen or two beyond what normal damage allowed. I'd have liked to see a fix limiting idol gains only. That combined with the insane numbers of idols others gained so far not being rolled back makes the game seem like a lot less fun than it was just a week or two ago. metadata Thoonoose is useless. Snap is useless. Glad I managed to use him to complete Accio Difficulty last week. metadata > *Originally posted by **[bungobunce](/forums/12051/topics/1600825?page=5#12594016)**:* > Thoonoose is useless. Snap is useless. > > Glad I managed to use him to complete Accio Difficulty last week. That's probably one of the reasons behind the fix, people just just complete any objective with it. metadata > *Originally posted by **[rerd](/forums/12051/topics/1600825?page=5#12594548)**:* > > That's probably one of the reasons behind the fix, people just just complete any objective with it. So should them "fix" Phoenix ability too? 'cause it's even faster firebombing and you can idle. metadata > *Originally posted by **[rerd](/forums/12051/topics/1600825?page=5#12594548)**:* > > *Originally posted by **[bungobunce](/forums/12051/topics/1600825?page=5#12594016)**:* > > Thoonoose is useless. Snap is useless. > > > > Glad I managed to use him to complete Accio Difficulty last week. > > That's probably one of the reasons behind the fix, people just just complete any objective with it. Using Thoonoose was a bit of a novelty and it worked well for me in beating some tough areas like 1-2 additional areas for another boss idol drop before resetting a classical WW run below the dmg cap area. But I still prefer Casey for speed. She was still faster than Thoonoose in completing tedious objectives like accio monsters or polkamans go. Even instant clear area by ramping up a total of 410 enemies can't beat stew with doubledrop and speedbuff. « Prev

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