HTupolev said: Nah, they could always throw in a fallback that stalls the simulation while the new client receives the game state.



Obviously this would be a great approach that definitely wouldn't piss anyone off. Click to expand...

RowdyReverb said: That would mean that you'd have to select whether or not you want your campaign game to be joinable or not when you start for drop-in to work, right? Because the simulation would presumably run on the dedicated server instead of your console. Click to expand...

True, it is possible to do drop-in in lockstep.The game state would be absolutely huge to transfer over, though, so it'd be faster and easier to just re-write your AI for async.(easier being a relative term here)I don't have the link but this is the reason why party film viewing was dropped from ODST and Reach. The reason it broke so much in Halo 3 is because it took too long to transfer the initial game state and would time out. It was figured to just drop the feature than keep a broken one in.I'd imagine you would have to explicitly go into a campaign matchmaking search playlist to get random people into your game, yeah. But even having it for friends only would be pretty good. Destiny has spoiled me for that.