Unity’s real-time Ray Tracing realistically simulates how light behaves and interacts with physical objects and materials in your scenes. This technological advance enables true global illumination (GI) and ambient occlusion, as well as other effects, whether you want to achieve a photorealistic or stylized look.

The High Definition Render Pipeline (HDRP) includes ray tracing support and hardware acceleration, allowing you to take into account reflections from all objects, even when they’re off-screen. Some of the implementations included are directional and area shadows, GI, reflections, and transparencies.

The DX12/DXR API in the HDRP package targets applications for the engineering, architecture, and automotive industries. Download our sample office project from GitHub to get started.