Really nice work!I have a few suggestions - things that I've tried that have worked out well so far:If you reduce the camera's near clip plane, your viewer will be able to get much closer to the model without visibly clipping through and blowing the illusion. To do this, just select the Left Eye Anchor and the Right Eye Anchor from your OVR Camera Rig, and set the near clipping planes to something small, like 0.01.It's good to allow your players to adjust their head height. There's a bug in the currently shipping OVRGamepadController.cs script that prevents the shoulder buttons from being read, but it's fairly easy to fix. I'll try to piece back together what I did to get the shoulders mapped to head height and share it. (EDIT: Added a quick tutorial explaining how to do this here: http://vrtitties.com/forum/index.php?topic=118.0 The head tracking experiments PornulusRift and I have been doing definitely seem to add a lot of immersion to the scene (I love buckjohnston's suggestion of randomly deviating from the tracking to add even more illusion of life) - it's definitely worth it to play around with this stuff.Love your scenes! Want to see more!