The next version we are working on includes a. This will allow you best control about which object activates the triggers managed by collisions, as shown in the picture above. The filters availables are: Layer Mask, Tagand Game Object name.We are building up a website with forums, tutorials and more. We will have a space to share actions for activatable objects and behaviors for triggers, to build a library that will be useful for many kinds of games. We are working hard to get it ready as soon as possible.