At 1st level, a sorcerer gains the Sorcerous Origin feature. The following origin option is available to a sorcerer, in addition to those offered in the Player's Handbook.

Blemished Soul

Sorcerous powers granted by heritage are not unheard of. Some sorcerers get their powers from a Divine source, some from shadows, and some from dragons. But your powers come from the fact that something in your lineage is wrong, something shouldn't be.

An ancestor of yours was a Warlock, making deals with creatures beyond comprehension. Such a thing tainted your very lineage, for such pacts leave their mark. It could even be that the corruption of his or her descendants was one of the clauses of a pact made by a particularly vile ancestor. Perhaps, just perhaps, the creature the pact was made with still watches you, as your arcane powers grow.

Blemished Soul Features Sorcerer Level Feature 1st Cursed Lineage, Kindred Malediction 6th Mark of Ancestral Vice 14th Warding Maledict 8th Forbear's Legacy

Cursed Lineage When you choose this Sorcerous Origin at 1st level, select one of the following types of creature your ancestor made a Pact with. You are able to speak, read and write the language associated with your choice. Your choice is used by features you gain later. Pact Type Language Diabolical Infernal or Abyssal Eldritch Deep Speech Otherworldly Sylvan

Kindred Malediction Starting at 1st level, when you deal damage with a spell to a creature, you can choose to Mark them. You may use your bonus action to deal Necrotic damage equal to half of your Sorcerer level (minimum of 1) to a Marked creature, provided you can see them and they are within 60 feet. The creature is no longer Marked if a minute passes without you damaging them with a spell, if they receive magical healing, or if you Mark another creature. Only one creature may be Marked at a time.

Ancestral Gifts Starting at 6th level, you learn a new spell based on your choice of creature your ancestor made a Pact with. This spell counts as a Sorcerer spell, but doesn’t count against the number of spells known. When you cast this spell, you gain temporary hit points equal to half your sorcerer level + your Charisma modifier Pact Type Spell Diabolical Fireball Eldritch Hunger of Hadar Otherworldly Thunder Step

Warding Maledict Starting at 14th level, when a creature that is Marked by you deals damage to you, you may use your reaction to gain resistance to this damage. Once you use this ability, you may not use it again until you have taken a long or short rest.