Ludia has been great about releasing new content, averaging a patch every 2-3 months, and every single one has included at least six new dinosaurs or hybrids (if not more).

Over the last 6 patches, we've noticed a few trends.

First , it seems as though a player can create each of the new dinosaurs with each new patch (with above average play). It isn't easy, but usually it's doable.

, it seems as though a player can create each of the new dinosaurs with each new patch (with above average play). It isn't easy, but usually it's doable. Second, unless you're playing an extreme amount, those newly unlocked creatures likely will not be at team level. In part, this is due to some components being locked behind arena-exclusives. Another reason tends to be that a new hybrid is usually needed for a new unique so DNA is not readily prepared (unless you're obsessively darting everything or hitting DNA caps).

So often, despite the usefulness of a new dinosaur (like Erlikospyx) to handle an issue players have been facing or complaining about (like dodge/cloak), it still takes some time for the arena to catch up. Usually... it takes longer than the life of that patch.

Which means, when a new hybrid is introduced to shake up the meta, it often doesn't have a chance to do that for enough players to... well... shake up the meta.



But boosts have exponentially increased the problem.

(By the way, if you haven't read our patch notes for 1.8, you should check those out below).