







We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.1 client by switching to the "Update-0.1" branch on Steam via the "Betas" properties tab.​

In addition, we are doing a reorganization of servers at this point in time. Please see this thread for details on the update process and this thread for the status of servers.

Client hotfix notes for 0.2 can be found here .

New Content

New Item: Bayonet

A blade that fixes to the muzzle of a Rifle. Allows the wielder to perform a ranged melee attack

Gameplay Features & Changes

Support for 140 players per server

Reviving a player now grants XP

Azimuth is now shown on HUD for Field Artillery drivers

Squad locks on enemy vehicles no longer prevent access of any kind

Squad locks on vehicles are automatically relinquished after 2 hours of inactivity

Game Balance

Stockpile assembly time reduced by 30% on all items

Basic Material assemble quantity increased from 10 to 20

Refined Material assemble quantity increased from 10 to 20

Fuel assemble quantity increased from 5 to 10

Explosive Material assemble quantity increased from 3 to 5

Default melee attack damage decreasd by 50%

Friendly fire affects on Outposts

Other Changes

Map playlists (servers rotate to a new map automatically)

Added button for searching for region specific servers

Initial support for localization to other languages

Server browser now sorts by type (community vs official servers)

Support for partial community servers

Prompt is shown before joining a server queue

Support changing 0.0.0.x version numbers in build without breaking compatibility with the server

Welcome message is now showed in chat window upon entering a server

Reprimanding player name no longer shows up in notification

Major Bug Fixes

Players no longer get stuck in Foxholes when they are upgraded or when their exit points are blocked

Tech Parts can no longer be gathered if inventory is full (for base resource)

Stockpile assembly no longer behave erratically under poor network conditions

Fixes issue that causes items to be lost when double clicking

Fixes exploit that allows items to be duplicated

Medical Lab near The Well on Endless Shore is now accessible with the Construction Vehicle

Factory order queue no longer gets stuck after the server recovers from an unexpected crash

Squad locks are properly restored after server recovers from an unexpected crash

War Correspondent now consistently reports the end result of a war

Back button is no longer stuck after dismissing the server password dialog pop-up

Shotgun equip animation is no longer excessively slow



