Thanks!

Well, technically it's all the same mesh, but the front legs are not connected/merged with the rest of the body. It's mainly because the shoulders/arms move around the surface of the body a lot (in the show), especially when the characters use their front legs as arms (shrugging their shoulders is a very obvious example). I tried merging the parts into one continuous mesh in the past, and it resulted in terrible deformations and graphical glitches.



I'm still searching for alternative solutions, though.