NewSunshine Profile Joined July 2011 United States 4444 Posts Last Edited: 2015-01-02 05:38:28 #41 On January 02 2015 14:34 SidianTheBard wrote:

I'm sorry, but if they are going to do the whole "equal" distance 3rds, I'd rather then just bring Whirlwind back. Congrats on getting in the GSL map pool, but unfortunately I just don't really like this map at all. :\

I agree that it's boring, but it's not just equal distance, that's actually perfectly fine and a solid pillar of 4p maps. The problem is the designs of both 3rds are also the same, there's no difference in the considerations you have to make for either one. You can have substantially different 3rd bases that are equally far away, no problem. It's Siamese 3rd's like this that are the problem. I agree that it's boring, but it's not just equal distance, that's actually perfectly fine and a solid pillar of 4p maps. The problem is the designs of both 3rds are also the same, there's no difference in the considerations you have to make for either one. You can have substantially different 3rd bases that are equally far away, no problem. It's Siamese 3rd's like this that are the problem. "If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale

Phaenoman Profile Joined February 2013 568 Posts Last Edited: 2015-01-02 08:42:27 #42



+ Show Spoiler +

Make the path behind the bases (12, 3, 6, 9 o'clock) have natural cliffs (not manmade) and adjust the texturing there a little. Make the path behind the bases (12, 3, 6, 9 o'clock) have natural cliffs (not manmade) and adjust the texturing there a little. Tho the same map, at least it looks very clean. Here is a suggestion @ IeZaeL: Random is hard work dude...

IeZaeL Profile Joined July 2012 Italy 967 Posts #43 On January 02 2015 12:02 ATTx wrote:

hahaha



good design lol





haha thanks , just let me do some polishing changes ( falling towers leave a hole where units can pass btw ) and I'll send you everything.



On January 02 2015 17:40 Phaenoman wrote:

Tho the same map, at least it looks very clean. Here is a suggestion @ IeZaeL:



+ Show Spoiler +

Make the path behind the bases (12, 3, 6, 9 o'clock) have natural cliffs (not manmade) and adjust the texturing there a little. Make the path behind the bases (12, 3, 6, 9 o'clock) have natural cliffs (not manmade) and adjust the texturing there a little. Tho the same map, at least it looks very clean. Here is a suggestion @ IeZaeL:



Yep on it haha thanks , just let me do some polishing changes ( falling towers leave a hole where units can pass btw ) and I'll send you everything.Yep on it Author of Coda and Eastwatch.

Dapper_Cad Profile Blog Joined July 2010 United Kingdom 956 Posts #44 On December 31 2014 20:54 algue wrote:

Show nested quote +

On December 31 2014 20:28 Arceus wrote:

Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps



The thing is that on the custom maps section of teamliquid.net, all the regular posters were praising Foxtrot while hating on DeadWing and having mixed feelings about Nimbus and Catallena. However we were vastly outnumbered during the TLMC by those who never opened the map editor and voted for a map just because the textures looked cool or it was a 3p map or "lmao 20 bases, I love me some more bases. DAE Alterzim stronghold ? xDD"

Sure foreign map aren't auto awesome but "our" TLMC and other map making contests are open to koreans while we can't even try to get our maps in the GSL (and let's not talk about trying to get them into Pro League)



"Vote results of TLMC said everything:you guys just simply dont like interesting maps"

This sentence would be true if you posted it on the "New WCS 2015 Season 1 maps" thread in the Sc2 general forum or on reddit. The thing is that on the custom maps section of teamliquid.net, all the regular posters were praising Foxtrot while hating on DeadWing and having mixed feelings about Nimbus and Catallena. However we were vastly outnumbered during the TLMC by those who never opened the map editor and voted for a map just because the textures looked cool or it was a 3p map or "lmao 20 bases, I love me some more bases. DAE Alterzim stronghold ? xDD"Sure foreign map aren't auto awesome but "our" TLMC and other map making contests are open to koreans while we can't even try to get our maps in the GSL (and let's not talk about trying to get them into Pro League)"Vote results of TLMC said everything:you guys just simply dont like interesting maps"This sentence would be true if you posted it on the "New WCS 2015 Season 1 maps" thread in the Sc2forum or on reddit.



I remember reading about the process that was used in BW to decide on maps. It seemed to be a congress of stakeholders getting together and debating until a choice was made. KeSPA, teams, players, map makers etc. There's no doubt that mistakes-were-made™ but there's also no doubt that the map pool was much more varied even using a much more restrictive tool.



Honestly I think it would be great to have an alternative set of maps being pushed by a concerned group of TL map makers. Maybe you need to have made a map of a certain quality to have your vote count or something...



I dunno, but I really like the idea of more creative map possibilities. I remember reading about the process that was used in BW to decide on maps. It seemed to be a congress of stakeholders getting together and debating until a choice was made. KeSPA, teams, players, map makers etc. There's no doubt that mistakes-were-made™ but there's also no doubt that the map pool was much more varied even using a much more restrictive tool.Honestly I think it would be great to have an alternative set of maps being pushed by a concerned group of TL map makers. Maybe you need to have made a map of a certain quality to have your vote count or something...I dunno, but I really like the idea of more creative map possibilities. But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.

SetGuitarsToKill Profile Blog Joined December 2013 Canada 28387 Posts Last Edited: 2015-01-02 20:35:18 #46 On January 03 2015 05:32 IeZaeL wrote:

I present you the very first 3-man made starcraft2 map , by the mighty trio ATTx , IeZaeL , Uvantak



GSL New Iron Fortress

( Thats right , gsl changed the name )



+ Show Spoiler +





+ Show Spoiler [aesthetics] +



















( Thats right , gsl changed the name ) I present you the very first 3-man made starcraft2 map , by the mighty trio ATTx , IeZaeL , Uvantak



That looks much better and now has a better name! I'm glad this became a team effort. That looks much better and now has a better name! I'm glad this became a team effort. Community News "As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill

Hadronsbecrazy Profile Joined September 2013 United Kingdom 549 Posts #47 looks like modified version of outboxer? No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO

Semmo Profile Joined June 2011 Korea (South) 623 Posts #48 Wait, GSL agreed on using your version? Mapmaker of Frost, Fruitland and Breeze | Team Crux | teamcrux.tistory.com | https://twitter.com/CruxSemmo

The_Templar Profile Blog Joined January 2011 your Country 52593 Posts #49 On January 03 2015 06:18 Semmo wrote:

Wait, GSL agreed on using your version?

Not yet. Not yet. Moderator Starcraft 3 when

IeZaeL Profile Joined July 2012 Italy 967 Posts #50 On January 03 2015 06:18 Semmo wrote:

Wait, GSL agreed on using your version?

Well not really as I cant find a way to contact them I just hope they will though. Well not really as I cant find a way to contact themI just hope they will though. Author of Coda and Eastwatch.

Liquid`Ret Profile Blog Joined October 2002 Netherlands 4486 Posts #51 IS this cross only? Team Liquid

Semmo Profile Joined June 2011 Korea (South) 623 Posts #52 On January 03 2015 07:32 Liquid`Ret wrote:

IS this cross only?



nope nope Mapmaker of Frost, Fruitland and Breeze | Team Crux | teamcrux.tistory.com | https://twitter.com/CruxSemmo

LongShot27 Profile Joined May 2013 United States 2084 Posts Last Edited: 2015-01-02 23:44:54 #53 I think it looks awesome. If all men were created equal there would be no reason to declare it.

magnaflow Profile Joined August 2011 Canada 1515 Posts #54 IF this is being used in WCS can we expect to see it on the ladder?

-NegativeZero- Profile Joined August 2011 United States 2101 Posts Last Edited: 2015-01-03 06:41:35 #55 On January 03 2015 09:33 magnaflow wrote:

IF this is being used in WCS can we expect to see it on the ladder?

Hopefully it replaces one of the planned blizz maps, it's better than all 3 of them.



Edit:

Hopefully it replaces one of the planned blizz maps, it's better than all 3 of them.Edit: On January 03 2015 05:32 IeZaeL wrote:

I present you the very first 3-man made starcraft2 map , by the mighty trio ATTx , IeZaeL , Uvantak



Are you so sure about that? In fact



Also I present to you a Are you so sure about that? In fact you of all people should know , lol.Also I present to you a 5-man starcraft 2 map , by the mighty quintet NullCurrent, Johanaz, Meltage, Mereel, and Lefix. i maek map

vult Profile Blog Joined February 2012 United States 9278 Posts #56 Sick I love the horde symbol in the center lol "I used to play random, but for you I play very specifically." -iNcontroL, impersonating TLO flirting with Apollo, ASUS ROG 2012. RIP Geoff. || Pats and Jags

Xenotolerance Profile Joined November 2012 United States 464 Posts #57 Suddenly it's A+. The name change and the visual update make such a difference. Instead of feeling like a boring bland map, it's an elemental layout - sort of a new way to be standard.



brandiiing www.alonetone.com/xenotolerance

IeZaeL Profile Joined July 2012 Italy 967 Posts #58 Sent the map to ATTx. Now we cant do anything , just hope it will reach someone at GSL. Author of Coda and Eastwatch.

algue Profile Joined July 2011 France 1392 Posts Last Edited: 2015-01-03 12:54:30 #59 I'm surprised no one complained about this : the thirds can be sieged from the other side of the gap between the pods. It seems that it's a big deal since it was one of the reasons why close position was removed on Deadwing. rly ?

IeZaeL Profile Joined July 2012 Italy 967 Posts #60 On January 03 2015 21:45 algue wrote:

I'm surprised no one complained about this : the thirds can be sieged from the other side of the gap between the pods. It seems that it's a big deal since it was one of the reasons why close position was removed on Deadwing.

I guess it has to do with the fact that the bases are pretty close and the ramps are much closer to what they are on deadwing. Plus deadwing had rocks to abuse that lowground path. I guess it has to do with the fact that the bases are pretty close and the ramps are much closer to what they are on deadwing. Plus deadwing had rocks to abuse that lowground path. Author of Coda and Eastwatch.

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