You read that title right. It’s here. It was just shown off a few hours ago at the Hi-Five conference and now it’s available on the test servers!!

5th job will be coming to the official servers on July 14!

Fast Growth

The experience required to level up for all levels 200 and lower has been greatly decreased.

The damage cap has been removed, to allow infinite growth.

Existing characters’ skills that increase the damage cap have been removed or changed. The skill changes are as follows: Archmage (F/P)’s Mist Eruption – Limit Canceller has been changed into Mist Eruption – Reinforce: Mist Eruption’s damage is increased by 10%. [required level: 155] Marksman’s Sniping – Limit Canceller has been changed into Sniping – Boss Killer: Sniping’s damage to bosses is increased by 10%. [required level: 195] Shadower’s Assassinate – Limit Canceller has been changed into Assassinate – Ignore Guard: Assassinate’s defense ignored is increased by 10%. [required level: 195] Angelic Burster’s Finitura Fettuccia – Maxed Reinforce has been changed into Finitura Fettuccia – Enhance: Enemies inflicted with Finitura Fettuccia’s debuff will take 20% increased damage from you. [required level: 168]



Battle related formulas have been reorganized.

Skill damage (damage range) has been reorganized. In the detailed stats UI, your skill damage (damage range) will now be able to go up to 99,999,999. In the detailed stats UI, you will be able to see a breakdown of your damage, boss damage, and final damage. Your final damage will now be included in your skill damage (damage range).

has been reorganized. Critical damage has been reorganized. Minimum and maximum critical damage have been combined into critical damage. Characters’ skills, abilities, character cards, equipment, equipment’s potential and additional options have been changed accordingly. In the detailed stats UI, minimum and maximum critical damage have been removed and have ben replaced with critical damage. Critical damage increases both your minimum and maximum critical damage. Angelic Burster’s Soul Gaze can now be used together with Sharp Eyes.

has been reorganized. Status resistance has been reorganized. Status resistance has been changed from allowing immunity to status effects to reducing the duration of status effects. Maximum status resistance has been increased to 999. Monsters’ ability to ignore status resistance has been removed. Some monster skills that had excessively long status effect durations have been reduced.

has been reorganized. Stance has been reorganized. Boss monsters’ attacks will now apply only half of your Stance rate. Monsters’ ability to ignore Stance rate has been removed. While hitting boss monsters, your entire Stance rate will apply. Attacks that do not knock back have not been changed.

has been reorganized. Defense has been reorganized. Physical defense has been renamed to defense. The maximum defense limit has been increased to 99,999. The hit damage calculation formula has been changed so that characters with low defense will take less damage than before while characters with high defense will take more damage than before. Magic defense has been removed and monsters’ attacks’ magical properties have been removed. Characters’ skills, abilities, character cards, equipment, equipment’s potential and additional options have been removed or changed to other stats. In the detailed stats UI, magic defense has been removed.

has been reorganized.

Hit-rate related logic has been reorganized. Hit rate, accuracy, and avoid have been removed. Characters’ skills, abilities, character cards, equipment, equipment’s potential and additional options have been removed or changed to other stats. Evasion rate will work the same, but characters’ skills, abilities, character cards, equipment, equipment’s potential and additional options have been removed or changed to other stats. Hit rate depending on the difference between levels of the monster and your character has been removed. Now, your damage will be reduced by the same ratio. In the detailed stats UI, physical accuracy, magic accuracy, physical avoid, and magic avoid have been removed.

has been reorganized. Monster drop rates based on the difference in level have been reorganized. You will now gain more experience from monsters close to your character’s level. When fighting monsters a certain level higher than your character or a certain level lower than your character, the experience, mesos and item drops you will receive will be decreased in proportion to the level difference. This does not apply to bosses.

have been reorganized. Invincibility skills have been reorganized. Certain monster skills that could ignore invincibility will no longer be able to do so.

have been reorganized. Monster bind related skills have been reorganized. Most monsters that could resist bind skills can no longer do so, but monsters’ resistance to binds’ duration has been increased. Bind skills’ base durations have been decreased but in proportion to the damage you do, their durations will be increased up to a maximum of +100%. Certain bind skills will now do damage beforethey bind an enemy. Archmage (I/L)’s Freezing Breath : deals 450% damage 4 times on up to 8 enemies EunWol’s Bind Area: deals 700% damage 3 times

have been reorganized. Demon Avenger’s stats have been reorganized. HP from leveling up, advancing, investing AP, and equipment has been reduced to 50% but each point of HP wil now increase your skill damage (damage range) by 2x as much. Inner Strength’s HP boost has been decreased. High Efficiency’s effects have been decreased but they now apply to Elixirs and Power Elixirs.

have been reorganized.

Arcane River: Road of Vanishing

The new area Road of Vanishing has been added.

The first gateway to the Black Mage, a place where everything has withered away, the adventure through the Road of Vanishing begins.

By completing the 5th job advancement to stop the Black Mage, find yourself facing the Door to the Present which leads to the Arcane River.

The first area through the door is the Road of Vanishing. Here you’ll find the monk who lost his memory, Kao, and together, you will overcome many obstacles.

In the Road of Vanishing’s Arcane Force maps, you’ll find strong monsters which will require you to acquire a new strength to pass. In addition, Arcane Force maps’ monsters will give more experience than regular monsters of the same level.

After completing the main quests in Road of Vanishing, you can acquire the ability to grow your Arcane Symbol. Afterwards, you can complete daily quests to uprade it further.

New maps have been added.

Nameless Town

Road to Vanishing Entrance

Lakeside

Lake of Oblivion

Land of Weathered Joy

Land of Weathered Joy and Rage

Land of Weathered Rage

Land of Weathered Sorrow

Land of Weathered Sorrow and Fun

Land of Weathered Fun

Mirage Cliff

Lakeside

Flame Area Cliff

Territory of Rock

Territory of Rock and Flame

Territory of Flame

Territory of Flame and Soul

Territory of Soul

Cave Entrance

Three-Path Road 1

Cave’s West Road 1

Cave’s West Road 2

Cave’s East Road 1

Cave’s East Road 2

Three-Path Road 2

Lower Cave

Upper Cave

Cave’s Inner Depths

Choice-Path Road

Arma’s Lair

Cave Exit

Fog Falls

New quests have been added.

New daily quests have been added.

New items have been added.

New NPCs have been added.

Rino

Kao

Legaton

Kima

Largo

Lento

Molto

Poco

Flame

Slough

Lona

UI Changes

The main UI has been reorganized.

The design has been changed to be more open, with convenient access to the menu buttons. Duplicate buttons have been cleaned up and certain categorizations were adjusted to make finding the menu you want more intuitive. Some features that were only available through keyboard shortcuts have been added to the menu. Daily Gift Medals Monster Collection



You can now choose to expand the quickslots by hiding the menu buttons.

With the status information window’s location changes, it is easier to understand a character’s energy resource and experience. The character status window has been moved to the middle of the screen. The experience bar’s length and location have been adjusted.



The chatting window has been resized and a battle tab has been added. The minimized chatting window has been made smaller. The chatting window can now be resized vertically and horizontally. You will now be able to see information (which used to be shown in the lower right corner of the screen) including mesos and experience obtained in the chatting window’s Battle tab.



The options UI has been reorganized.

New tabs have been added which allows you to find the options you want to change more easily.

An option to turn the Soul Weapon window on/off has been added.

In the Game Options, you can now change your Quickslot settings.

The keyboard settings UI has been reorganized.

Hotkeys have been categorized into basic actions/character/dialogue/contents and will now be colour coded to make them easier to distinguish.

A Channel Change keyboard shortcut has been added.

The keyboard shortcut storage slots have been increased to 14.

The left side of the screen icons have been fixed.

The Contents button has been removed, and certain repeatable tips and quests have been removed as well. The Cross Hunter UI can be opened using a keyboard shortcut. The Daily Gift and Event List are available through the menu area’s Events button. Evolving System, Root Abyss, Black Heaven, and Heroes of Maple are available through the Dimensional Mirror.

The ‘new’ contents icon mark image has been changed to be more obvious.

The numbers that were displayed next to each icon have been removed.

The Maple Tutorial button below the minimap has been removed.

You can open the Tutorial UI using a keyboard shortcut.

Spring! Spring! Project!

By listening to the voices of Maplers, we have made some changes to certain content that will be ready to release for this summer!

The Auction House has been improved.

You can now bundle individual purchases.

The Premium Auction Ticket feature is now available for free.

Star Force and level 160 equipment have been added to the search options.

When using the Quick Search, certain items wil now be able to be searched.

You can now search the Cash cetegory for Cash equipment.

Search capabilities have been added to bring additional search results.

Premium Masterpiece created items can now be traded in the Auction House.

The maximum number of item slots (Equip/Use/Set-up/Etc/Storage) has been increased to 128.

You will no longer lose experience in certain boss battles.

Easy/Normal Arkarium

Hard Hilla

Additional options will now be shown separately from regular options in an equipment’s tooltip.

Zero will now be able to grow Lapis/Lazuli 7 into Lapis/Lazuli 8 using 5 Absolabs Coins when they reach level 180.

Zakum will now spawn more smoothly.

The following contents’ upper level limits have been removed.

Tangyoon’s Cooking Class

Romeo and Juliet

Chryse

Nett’s Pyramid

Dimensional Crack

Pirate Davy Jones

Devil Balrog

Game Related

The number of daily quests you can get in Mechanical Grave and Fallen World Tree have been increased.

The number of items required to trade in for Absolabs Coins and Stigma Coins have been decreased.

25 Basic Energy Cores (A Rank) -> 1 Absolabs Coin

1 Special Energy Core (S Rank) -> 1 Absolabs Coin

25 Weak Stigma Soul Stones -> 1 Stigma Coin

1 Twisted Stigma Soul Stone -> 1 Stigma Coin

You can no longer access Monster Arena in PC Rooms.

Skill Related

For skills that give additional experience, the experience formula has been adjusted.

Monsters will no longer resist EunWol’s Soul Division for a certain period of time after being attacked.

A maximum cap on the final damage boost of Kinesis‘ Psychic Force 1~3 skills has been added.

Psychic Force 1: DoT’s final damage is increased by 10% per second, up to 200% final damage

DoT’s final damage is increased by 10% per second, up to 200% final damage Psychic Force 2: DoT’s final damage is increased by 25% per second, up to 400% final damage

DoT’s final damage is increased by 25% per second, up to 400% final damage Psychic Force 3: DoT’s final damage is increased by 50% per second, up to 700%

Angelic Burster’s Pink Scud movement speed has been slowed down.

Item Related

5th job advancement related items have ben added.

Advancement item: Maple World’s Arcane Stone (Lv. 200)

Advancement item: Grandis’ Arcane Stone (Lv. 200)

Advancement item: Masteria’s Arcane Stone (Lv. 200)

Advancement reward item: Maple World Goddess’ Experience Potion (Lv. 200)

Advancement reward item: Grandis Goddess’ Experience Potion (Lv. 200)

Advancement reward item: Masteria Goddess’ Experience Potion (Lv. 200)

New Android Heart related items have been added.

Equipment: Black Heart (Lv. 120)

Etc: Damaged Black Heart

NPC Related

5th job advancement related NPCs have been added.

Horizon Elda’s Stream Maple World’s Goddess Grandis’ Goddess Masteria’s Goddess



NPCs Rebecca and Matilda have gone a long trip without any notice. Their empty seats are scheduled to be replaced with a new face sometime in the future.

Quest Related

New daily quests have been added to Mechanical Grave and Fallen World Tree.

Arcane Equipment

The new equipment system Arcane Symbol has been added.

Through content in the new area Arcane River, you can raise your character’s main stats and Arcane Force stat.

stat. Arcane Force is required in the Arcane River area for various activities. If it is low, you will be disadvantaged but if it is high, you will receive benefits. (similar to Star Force)

is required in the Arcane River area for various activities. If it is low, you will be disadvantaged but if it is high, you will receive benefits. (similar to Star Force) You can get different kinds of Arcane Symbols in each of the Arcane River’s areas. Currently, there are only two kinds: the Arcane Symbol and the Arcane Symbol: Road of Vanishing . In the future, you will be able to obtain the Arcane Symbol: Chu Chu Island and Arcane Symbol: City of Dreams .

in each of the Arcane River’s areas. Arcane Symbols can be equipped to increase your Arcane Force and main stat.

While equipped, Arcane Symbols will grow with you as you gain experience. Duplicate Arcane Symbols can be combined into equipped ones to give them experience.

When an Arcane Symbol is at 99% growth experience, you can level it up by paying a meso fee (for me, it was 10m/20m/30m for level 2/3/4).

5th Job Advancement

The 5th job advancement system has been added.

Characters can begin the 5th job advancement quests in the Temple of Time at level 200. Collect 3 Arcane Stones from the Maple World’s Goddess (given for free), Grandis’ Goddess (defeat Magnus, it seems any difficulty will work), and Masteria’s Goddess (find the Horizon portal in Fallen World Tree within 5 minutes). They can be found in special Horizon portals in Henesys, Pantheon, and Fallen World Tree. Train with the Arcane Stones in your inventory for 2 hours to charge them with experience. After you advance, these stones will become Experience Potions that you can use to receive that experience once again. Once you have trained for 2 hours with an Arcane Stone, you can activate it. You must do this with all 3 Arcane Stones, but there is a cooldown of 8 hours before you can start charging one after activating another. (i.e. you have to train with one for 2 hours, activate it, wait 8 hours, train with the second for 2 hours and activate it, wait 8 hours, then train with the last one for 2 hours and activate it) After all 3 have been activated, you will advance to 5th job !

at level 200. The goal of the 5th job advancement system and 5th job skills are the following: To not radically change the existing battle patterns. To add new battle experiences. To continue to grow stronger.

We have created a foundation that meets the three conditions above, and through future updates, new skills, equipment, systems, and content will continue to be added.

The 5th job skill system V Matrix has been added.

You can install V Cores to acquire new skills and enhance existing ones.

to acquire new skills and enhance existing ones. V Cores are split into 3 types: Skill Cores, Enhancement Cores, and Special Cores. Skill Core: if installed, you can acquire new skills Enhancement Core: if installed, you can enhance existing skills Special Core: only one can be installed, but if you satisfy its conditions you can get special abilities

You can take your Skill Cores and Enhancement Cores to the Arcane River area’s town to the NPC Achelle and combine the same types of V Cores to enhance them.

You can acquire V Cores by using Core Gemstones . Core Gemstones can be acquired through various content and from the battlefield.

. Core Gemstones can be acquired through various content and from the battlefield. V Cores must meet certain conditions before they can be installed into a V Matrix slot. (in the test server, there will be no such conditions for easier testing)

How does it work?

Collect Core Gemstones. Open them to receive V Cores. This is random and you can receive both duplicates (used to level up your skills) and Cores for other jobs (useless). Install the Cores you would like to use. This will give you access to the new skills unlocked with Skill Cores, the skill enhancements with Enhancement Cores, and special abilities with Special Cores. All Cores will unlock level 1 skills. You can level up your skills by combining Cores of the same kind. (e.g. combine a duplicate Arrow Rain Core with your installed one to give it experience). When a Core has gained enough experience, it will level up, increasing the level of the skill. NOTE: All Skill Core skills can go up to level 50.

All Skill Core skills can go up to level 50. NOTE: All Enhancement Core skills can go up to level 100.

All Enhancement Core skills can go up to level 100. NOTE: All Special Core skills can go up to level 1.

Here’s a short video with an overview of how to use the new system.

Skill Cores

New skills that can be acquired by installing Skill Cores have been added.

Warriors

Aura Weapon: Infuse your weapons with life energy to give them extreme power. When the aura wave is attacking enemies using Damage Reflect, you will not take damage. [max level: 50] Level 1: Consumes 10% HP. For 31 seconds, increase your defense ignore by 10% and your final damage by 5%, and every 5 seconds, when you use an attacking skill, fire an aura wave that deals 51% of that skill’s damage with the same number of hits on up to 10 enemies. Cooldown: 120 seconds. Level 50: Consumes 10% HP. For 80 seconds, increase your defense ignore by 20% and your final damage by 15%, and every 5 seconds, when you use an attacking skill, fire an aura wave that deals 100% of that skill’s damage with the same number of hits on up to 10 enemies. Cooldown: 120 seconds.

Infuse your weapons with life energy to give them extreme power. When the aura wave is attacking enemies using Damage Reflect, you will not take damage. [max level: 50]

Hero

Sword of Burning Soul: Create a sword of burning soul to fight with you. [max level: 50] Level 1: Consumes 500 MP. For 61 seconds, create a sword of burning soul that follows you. By using the skill again, you can position the sword at a fixed location, but if you move too far, it will return to you. While you are fighting, every 2 seconds, the sword will deal 154% damage 5 times on up to 8 nearby enemies (deals 204% damage in Enrage state). Cooldown: 120 seconds. Level 50: Consumes 500 MP. For 110 seconds, create a sword of burning soul that follows you. By using the skill again, you can position the sword at a fixed location, but if you move too far, it will return to you. While you are fighting, every 2 seconds, the sword will deal 350% damage 5 times on up to 8 nearby enemies (deals 400% damage in Enrage state). Cooldown: 120 seconds.

Create a sword of burning soul to fight with you. [max level: 50]

Paladin

Holy Unity: Bind you and your allies with your holy power. [max level: 50] Level 1: Consumes 500 MP. For 31 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member, dealing 51% final damage and some buff skills that you use will be used automatically by the bonded party member with 50% of the regular duration. The buff duration will be increased by 1% per 750 STR. You will also gain 31% final damage yourself while this skill is active. If there are no party members in range, you will just receive the buffs yourself. Cooldown: 120 seconds. Level 50: Consumes 500 MP. For 80 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member, dealing 90% final damage and some buff skills that you use will be used automatically by the bonded party member with 75% of the regular duration. The buff duration will be increased by 1% per 750 STR. You will also gain 80% final damage yourself while this skill is active. If there are no party members in range, you will just receive the buffs yourself. Cooldown: 120 seconds.

Bind you and your allies with your holy power. [max level: 50]

Dark Knight

Dark Spear: Attack enemies with a spear holding the power of darkness. [max level: 50] Level 1: Consumes 350 MP. Every few seconds, create a spear of darkness that deals 353% damage 4 times on up to 12 enemies. Cooldown: 10 seconds. Level 50: Consumes 350 MP. Every few seconds, create a spear of darkness that deals 500% damage 4 times on up to 12 enemies. Cooldown: 10 seconds.

Attack enemies with a spear holding the power of darkness. [max level: 50]

Mikhail

Rho Aias: Protect your allies from enemy attacks using your shield. [max level: 50] Level 1: Consumes 500 MP. For 20 seconds, all allies (including yourself) within the zone created by your shield will have all attacks’ damage received decreased by 74% (including % HP attacks). Movement skills cannot be used while holding your shield. The shield has 3 stages of protection, and each stage can block up to 10 attacks. When the shield disappears, your final damage is increased by 10% + 1% per remaining defense counts for 63 seconds. You can use this skill again to instantly destroy the shield. Cooldown after skill has ended: 300 seconds. Level 50: Consumes 500 MP. For 20 seconds, all allies (including yourself) within the zone created by your shield will have all attacks’ damage received decreased by 99% (including % HP attacks). Movement skills cannot be used while holding your shield. The shield has 3 stages of protection, and each stage can block up to 22 attacks. When the shield disappears, your final damage is increased by 10% + 1% per remaining defense counts for 210 seconds. You can use this skill again to instantly destroy the shield. Cooldown after skill has ended: 300 seconds.

Protect your allies from enemy attacks using your shield. [max level: 50]

Soul Master

Celestial Dance: Unleash the power of the sun and the moon at the same time. [max level: 50] Level 1: For 41 seconds, whenever you attack using one Stance’s attack, automatically create an afterimage that uses the corresponding attack with 35% final damage. Cooldown: 150 seconds. Level 50: For 90 seconds, whenever you attack using one Stance’s attack, automatically create an afterimage that uses the corresponding attack with 60% final damage. Cooldown: 150 seconds.

Unleash the power of the sun and the moon at the same time. [max level: 50]

Aran

Install Maha: Exert the original power of the polearm Maha. [max level: 50] Level 1: Consumes 500 MP. Can only be used while Maha’s Domain is summoned. For 31 seconds, equip Maha (ending Maha’s Domain) to increase your attack by 10% and when attacking, every 3 seconds, create a blizzard that deals 303% damage 5 times on up to 10 enemies. Cooldown: 150 seconds. Level 50: Consumes 500 MP. Can only be used while Maha’s Domain is summoned. For 80 seconds, equip Maha (ending Maha’s Domain) to increase your attack by 15% and when attacking, every 3 seconds, create a blizzard that deals 450% damage 5 times on up to 10 enemies. Cooldown: 150 seconds.

Exert the original power of the polearm Maha. [max level: 50]

Demon Slayer

Demon Awakening: Awaken the true power of a Demon. When Cerberus attacks enemies using Damage Reflect, you will not take damage.[max level: 50] Level 1: Consumes 100 Force. For 51 seconds, awaken the true power of the Demon, increasing your final damage by 5% and allowing your attacks to automatically activate Cerberus every 5 seconds. In addition, Demon Slash will be enhanced and you will gain the ability to use Demon Trace while using Demon Slash. Enhanced Demon Slash deals 510% (1st/2nd attack)/610% (3rd attack)/710% (4th attack) damage 3 times on up to 6 enemies. Cooldown: 120 seconds. Level 50: Consumes 100 Force. For 100 seconds, awaken the true power of the Demon, increasing your final damage by 10% and allowing your attacks to automatically activate Cerberus every 5 seconds. In addition, Demon Slash will be enhanced and you will gain the ability to use Demon Trace while using Demon Slash. Enhanced Demon Slash deals 1000% (1st/2nd attack)/1100% (3rd attack)/1200% (4th attack) damage 3 times on up to 6 enemies. Cooldown: 120 seconds.

Awaken the true power of a Demon. When Cerberus attacks enemies using Damage Reflect, you will not take damage.[max level: 50]

Demon Avenger

Demon Frenzy: Burn your own body to receive the power to take endless revenge. [max level: 50] Level 1: Consumes 20% HP and 4000 HP per second. Healing items and skills cannot heal more than 1% of your maximum HP. Increase your final damage by 1% per 4% of your maximum HP consumed. Every few seconds, spill Demon blood on the ground for 5 seconds, dealing 152% damage 2 times continuously on up to 10 enemies standing in it. On/off skill. When toggled off, cooldown: 148 seconds. Level 50: Consumes 20% HP and 4000 HP per second. Healing items and skills cannot heal more than 4% of your maximum HP. Increase your final damage by 1% per 2% of your maximum HP consumed. Every few seconds, spill Demon blood on the ground for 5 seconds, dealing 250% damage 2 times continuously on up to 10 enemies standing in it. On/off skill. When toggled off, cooldown: 50 seconds.

Burn your own body to receive the power to take endless revenge. [max level: 50]

Blaster

Bunker Buster: Use your Revolving Cannon on enemies with special armor piercing bullets.[max level: 50] Level 1: Consumes 500 MP. For 30 seconds, use your Gauntlet Revolver to automatically attack enemies with the enhanced Revolving Cannon. Enhanced attacks will deal 181% damage 8 times on up to 10 enemies with an additional 30% defense ignore. Cooldown: 150 seconds. Level 50: Consumes 500 MP. For 30 seconds, use your Gauntlet Revolver to automatically attack enemies with the enhanced Revolving Cannon. Enhanced attacks will deal 230% damage 8 times on up to 10 enemies with an additional 55% defense ignore. Cooldown: 100 seconds.

Use your Revolving Cannon on enemies with special armor piercing bullets.[max level: 50]

Kaiser

Guardian of Nova: Summon the spirits of the ancient Kaisers to fight with you. [max level: 50] Level 1: Consumes 500 MP. For 31 seconds, summon 3 ancient Kaisers to fight with you. The Kaisers cannot move a certain range away from you. 6th Kaiser: deals 453% damage 4 times on up to 10 enemies. 15th Kaiser: deals 253% damage 6 times on up to 10 enemies. 27th Kaiser: deals 1813% damage 1 time on up to 10 enemies. Cooldown: 120 seconds. Level 50: Consumes 500 MP. For 80 seconds, summon 3 ancient Kaisers to fight with you. The Kaisers cannot move a certain range away from you. 6th Kaiser: deals 600% damage 4 times on up to 10 enemies. 15th Kaiser: deals 400% damage 6 times on up to 10 enemies. 27th Kaiser: deals 2450% damage 1 time on up to 10 enemies. Cooldown: 120 seconds.

Summon the spirits of the ancient Kaisers to fight with you. [max level: 50]

Zero

Limit Break: Freeze time and breakthrough its limits. While time is frozen, you cannot die and enemies will have their time slowed. [max level: 50] Level 1: Consumes 50 Time Force. Deals 410% damage 3 times on up to 15 enemies. For 21 seconds, your Assist cooldown will be decreased by 90%, your attack speed will be increased by 2 stages, and all nearby enemies will be slowed. Cooldown: 180 seconds. Level 50: Consumes 50 Time Force. Deals 900% damage 3 times on up to 15 enemies. For 70 seconds, your Assist cooldown will be decreased by 90%, your attack speed will be increased by 2 stages, and all nearby enemies will be slowed. Cooldown: 180 seconds.

Freeze time and breakthrough its limits. While time is frozen, you cannot die and enemies will have their time slowed. [max level: 50]

Magicians

Overload Mana: By overloading the mana flowing through your body, increase the power of your attacks. [max level: 50] Level 1: When using attacking skills (except for summons), consume an additional 8% of your maximum MP to increase your final damage by 5%. Jobs without MP can consume an additional 3% of their maximum HP to receive the same effects. On/off skill. When toggled off, cooldown: 118 seconds. Level 50: When using attacking skills (except for summons), consume an additional 8% of your maximum MP to increase your final damage by 15%. Jobs without MP can consume an additional 3% of their maximum HP to receive the same effects. On/off skill. When toggled off, cooldown: 70 seconds.

By overloading the mana flowing through your body, increase the power of your attacks. [max level: 50]

Archmage (F/P)

DoT Finisher: Summon fireballs from another dimension that follow enemies. The number of fireballs summoned is proportional to the stacks of damage over time of enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50] Level 1: Consumes 500 MP. Create 15 fireballs that find enemies for 20 seconds, each dealing 407% damage 3 times. For enemies within range, summon an additional fireball for every 2 stacks of DoT on them. Enemies hit by fireballs will take 203% damage every second for 5 seconds. Cooldown: 40 seconds. Level 50: Consumes 500 MP. Create 15 fireballs that find enemies for 20 seconds, each dealing 750% damage 3 times. For enemies within range, summon an additional fireball for every 2 stacks of DoT on them. Enemies hit by fireballs will take 350% damage every second for 5 seconds. Cooldown: 40 seconds.

Summon fireballs from another dimension that follow enemies. The number of fireballs summoned is proportional to the stacks of damage over time of enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50]

Archmage (I/L)

Ice Age: Using an ancient glacier, cover the world in ice. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50] Level 1: Consumes 1000 MP. Create an icy area that deals 457% damage 8 times on up to 15 enemies then persists for 8 seconds, dealing 155% damage continuously and increasing Freeze stacks. Cooldown: 75 seconds. Level 50: Consumes 1000 MP. Create an icy area that deals 800% damage 8 times on up to 15 enemies then persists for 8 seconds, dealing 400% damage continuously and increasing Freeze stacks. Cooldown: 75 seconds.

Using an ancient glacier, cover the world in ice. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50]

Bishop

Pray: Through prayer, create a sacred blessing area. While using Pray, you cannot receive the effects of another Bishop’s Pray. [max level: 50] Level 1: Consumes 1000 MP. For up to 41 seconds while the key is held down, create an area for party members that increases their final damage by 15%, heals 5% of their max HP and MP every few seconds, and removes status effects every few seconds. Final damage boost will be increased by 1% per 1000 INT, up to a maximum of 100% final damage. HP/MP heal will be increased by 20% per 2000 INT, up to a maximum of 200%. Attack speed boost will be increased by 10000 INT per attack speed stage, up to a maximum of 3 stages. Cooldown after skill has ended: 120 seconds. Level 50: Consumes 1000 MP. For up to 90 seconds while the key is held down, create an area for party members that increases their final damage by 15%, heals 5% of their max HP and MP every few seconds, and removes status effects every few seconds. Final damage boost will be increased by 1% per 1000 INT, up to a maximum of 100% final damage. HP/MP heal will be increased by 20% per 2000 INT, up to a maximum of 200%. Attack speed boost will be increased by 10000 INT per attack speed stage, up to a maximum of 3 stages. Cooldown after skill has ended: 95 seconds.

Through prayer, create a sacred blessing area. While using Pray, you cannot receive the effects of another Bishop’s Pray. [max level: 50]

Flame Wizard

Blazing Orbital Flame: Shoot a huge flame in front of you that returns after a certain distance. [max level: 50] Level 1: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 303% damage 4 times on up to 12 enemies then returns to your position. Cooldown: 3 seconds. Level 50: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 450% damage 4 times on up to 12 enemies then returns to your position. Cooldown: 3 seconds.

Shoot a huge flame in front of you that returns after a certain distance. [max level: 50]

Evan

Elemental Blast: Use powerful consecutive magic spells of different elements. [max level: 50] Level 1: Consumes 1000 MP. Use 4 consecutive magic spells that deal 355% damage 6 times on up to 15 enemies. Cooldown: 150 seconds. Level 50: Consumes 1000 MP. Use 4 consecutive magic spells that deal 600% damage 6 times on up to 15 enemies. Cooldown: 150 seconds.

Use powerful consecutive magic spells of different elements. [max level: 50]

Luminous

Door of Truth: Summon the door of truth, beyond light and darkness. The door extinguishes surrounding enemies with the light of truth. [max level: 50] Level 1: Consumes 1000 MP. Summon the door for 30 seconds, dealing 255% damage 10 times on up to 12 enemies. You can use this skill once in Equilibrium state. Level 50: Consumes 1000 MP. Summon the door for 55 seconds, dealing 500% damage 10 times on up to 12 enemies. You can use this skill once in Equilibrium state.

Summon the door of truth, beyond light and darkness. The door extinguishes surrounding enemies with the light of truth. [max level: 50]

Battle Mage

Union Aura: The power of all your Auras and the Reaper join together. [max level: 50] Level 1: Consumes 100 MP. For 36 seconds, receive the effects of all your Auras at the same time, and Death will strengthen your Blow skills, consuming an extra 75 MP to deal an extra 207% damage 12 times. Cooldown: 150 seconds. Level 50: Consumes 100 MP. For 85 seconds, receive the effects of all your Auras at the same time, and Death will strengthen your Blow skills, consuming an extra 75 MP to deal an extra 550% damage 12 times. Cooldown: 150 seconds.

The power of all your Auras and the Reaper join together. [max level: 50]

Kinesis

Psychic Tornado: With liberated telekinesis, create a whirlwind that gathers nearby objects around yourself. [max level: 50] Level 1: Consumes 15 Psychic Points. For 8 seconds, create a tornado that deals 305% damage 3 times on up to 15 enemies around you continuously. The tornado will become larger over time, and after it has ended or you press the skill key again, throw the objects forward for a final attack, dealing 123% damage 2 times on up to 10 enemies continuously before they explode, dealing 153% damage 6 times on up to 10 enemies. Based on the size of the objects, their final damage will be increased by up to 200%. Cooldown: 90 seconds. Level 50: Consumes 15 Psychic Points. For 8 seconds, create a tornado that deals 450% damage 3 times on up to 15 enemies around you continuously. The tornado will become larger over time, and after it has ended or you press the skill key again, throw the objects forward for a final attack, dealing 270% damage 2 times on up to 10 enemies continuously before they explode, dealing 300% damage 6 times on up to 10 enemies. Based on the size of the objects, their final damage will be increased by up to 200%. Cooldown: 90 seconds.

With liberated telekinesis, create a whirlwind that gathers nearby objects around yourself. [max level: 50]

Archers

Guided Arrow: Summon spirit arrows that track and attack nearby enemies. [max level: 50] Level 1: Consumes 250 MP. For 20 seconds, create a spirit arrow near you. While fighting, the arrow will attack 1 nearby enemy, dealing 226% damage 10 times. Cooldown: 30 seconds. Level 50: Consumes 250 MP. For 45 seconds, create a spirit arrow near you. While fighting, the arrow will attack 1 nearby enemy, dealing 520% damage 10 times. Cooldown: 30 seconds.

Summon spirit arrows that track and attack nearby enemies. [max level: 50]

Bowmaster

Arrow Rain: Shoot sharp arrows that rain from the sky. [max level: 50] Level 1: Consumes 743 MP. For 51 seconds, your damage is increased by 20% and when attacking, every 5 seconds, arrows will rain from the sky for 2 seconds dealing 253% damage continuously on up to 15 enemies. Cooldown: 120 seconds. Level 50: Consumes 750 MP. For 100 seconds, your damage is increased by 45% and when attacking, every 5 seconds, arrows will rain from the sky for 2.5 seconds dealing 400% damage continuously on up to 15 enemies. Cooldown: 120 seconds.

Shoot sharp arrows that rain from the sky. [max level: 50]

Marksman

True Sniping: Accurately snipe enemies in your sights. Use your left mouse click to attack and right click to cancel the skill. [max level: 50] Level 1: Consumes 1000 MP. Fire up to 4 arrows dealing 760% damage 5 times (all critical hits) on up to 5 enemies. Enemies closer to the centre of the scope will take increased damage, from 20% up to 100% based on the distance. You can aim for up to 12 seconds, during which you are invincible. Cooldown: 180 seconds. Level 50: Consumes 1000 MP. Fire up to 20 arrows dealing 1250% damage 5 times (all critical hits) on up to 5 enemies. Enemies closer to the centre of the scope will take increased damage, from 20% up to 100% based on the distance. You can aim for up to 12 seconds, during which you are invincible. Cooldown: 180 seconds.

Accurately snipe enemies in your sights. Use your left mouse click to attack and right click to cancel the skill. [max level: 50]

Wind Breaker

Howling Gale: Summon a ferocious gust to punish enemies. When summoned, consumes all of your Wind Auras. The strength of the gust will depend on the number of Wind Auras consumed. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50] Level 1: Consumes 500 MP. Every 20 seconds, acquire a Wind Aura, you can hold up to 2 at a time. 1 Aura – summon a gust for 8 seconds, dealing 253% damage 3 times on up to 10 enemies continuously. 2 Auras – summon a gust for 8 seconds that deals 553% damage 3 times on up to 15 enemies. Level 50: Consumes 500 MP. Every 20 seconds, acquire a Wind Aura, you can hold up to 2 at a time. 1 Aura – summon a gust for 8 seconds, dealing 400% damage 3 times continuously on up to 10 enemies. 2 Auras – summon a gust for 8 seconds that deals 700% damage 3 times continuously on up to 15 enemies.

Summon a ferocious gust to punish enemies. When summoned, consumes all of your Wind Auras. The strength of the gust will depend on the number of Wind Auras consumed. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50]

Mercedes

Elemental Ghost: Afterimages, like the aura of a spirit, attack enemies after you attack. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50] Level 1: Consumes 1000 MP. For 41 seconds, when you use skills other than Ishtar’s Ring, there is a 90% chance each skill will be used up to 3 extra times (the activation rate decreases by 20% for each additional attack). The afterimage attacks will deal 41% final damage. Cooldown: 150 seconds. Level 50: Consumes 1000 MP. For 90 seconds, when you use skills other than Ishtar’s Ring, there is a 90% chance each skill will be used up to 3 extra times (the activation rate decreases by 20% for each additional attack). The afterimage attacks will deal 90% final damage. Cooldown: 150 seconds.

Afterimages, like the aura of a spirit, attack enemies after you attack. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50]

Wild Hunter

Jaguar Storm: Call a herd of jaguars with the cry of your soul. [max level: 50] Level 1: Consumes 1000 MP. For 30 seconds, summon up to 6 of your captured jaguars (except the currently selected one). The summoned jaguars’s Jaguar skills will deal 51% final damage. Cooldown: 120 seconds. Level 50: Consumes 1000 MP. For 30 seconds, summon up to 8 of your captured jaguars (except the currently selected one). The summoned jaguars’s Jaguar skills will deal 100% final damage. Cooldown: 120 seconds.

Call a herd of jaguars with the cry of your soul. [max level: 50]

Thieves

Venom Burst: Poisoned enemies will explode, dealing damage and transferring poison to nearby enemies. [max level: 50] Level 1: Consumes 250 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take the remaining damage over time at once and an additional 454% damage 3 times. The additional attack’s final damage is increased by 20% for every second the enemy was taking damage over time. Aferwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 255% damage every second for 10 seconds. Level 50: Consumes 250 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take the remaining damage over time at once and an additional 650% damage 3 times. The additional attack’s final damage is increased by 20% for every second the enemy was taking damage over time. Aferwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 500% damage every second for 10 seconds.

Poisoned enemies will explode, dealing damage and transferring poison to nearby enemies. [max level: 50]

Night Lord

Spread Throw: For a certain period of time, stars are scattered in several directions. [max level: 50] Level 1: Consumes 1000 MP. For 46 seconds, when using Throw skills, they will throw stars in various directions all at once. Lucky Seven/Triple Throw: 4 extra directions. Quadruple Throw: 3 extra directions. Cooldown: 180 seconds. Level 50: Consumes 1000 MP. For 95 seconds, when using Throw skills, they will throw stars in various directions all at once. Lucky Seven/Triple Throw: 4 extra directions. Quadruple Throw: 3 extra directions. Cooldown: 180 seconds.

For a certain period of time, stars are scattered in several directions. [max level: 50]

Shadower

Shadow Assault: Instantly approach and cut down enemies. [max level: 50] Level 1: Consumes 300 MP. Instantly rush to an enemy and deal 705% damage 3 times on up to 10 nearby enemies. You can use this skill with the arrow keys to choose the direction of your first attack, you can use this skill up to 4 times. Cooldown after being used 4 times: 120 seconds. Level 50: Consumes 300 MP. Instantly rush to an enemy and deal 950% damage 3 times on up to 10 nearby enemies. You can use this skill with the arrow keys to choose the direction of your first attack, you can use this skill up to 4 times. Cooldown after being used 4 times: 120 seconds.

Instantly approach and cut down enemies. [max level: 50]

Dual Blade

Blade Storm: Cut down enemies in front of you with the speed of a storm. [max level: 50] Level 1: Consumes 80 MP per second. Deal 607% damage 5 times on up to 10 enemies then cut enemies in front of you for up to 10 seconds, dealing 307% damage 4 times on up to 10 enemies continuously. Cooldown: 150 seconds. Level 50: Consumes 80 MP per second. Deal 950% damage 5 times on up to 10 enemies then cut enemies in front of you for up to 10 seconds, dealing 650% damage 4 times on up to 10 enemies continuously. Cooldown: 150 seconds.

Cut down enemies in front of you with the speed of a storm. [max level: 50]

Night Walker

Shadow Spear: Shadow spears pierce through the ground and attack enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50] Level 1: Consumes 1000 MP. For 61 seconds, whenever you attack with a dark property skill (except Shadow Spear), there is a 100% chance of creating a shadow carving in the ground. After a short period of time, the shadow carving will turn into a shadow spear and deal 153% damage 4 times on up to 8 enemies. When a shadow spear activates, if there are a certain number of shadow carvings near it, it will change into a giant shadow spear, dealing 703% damage 6 times on up to 12 enemies. The giant shadow spear can activate every 3 seconds. Cooldown: 180 seconds. Level 50: Consumes 1000 MP. For 110 seconds, whenever you attack with a dark property skill (except Shadow Spear), there is a 100% chance of creating a shadow carving in the ground. After a short period of time, the shadow carving will turn into a shadow spear and deal 300% damage 4 times on up to 8 enemies. When a shadow spear activates, if there are a certain number of shadow carvings near it, it will change into a giant shadow spear, dealing 850% damage 6 times on up to 12 enemies. The giant shadow spear can activate every 3 seconds. Cooldown: 180 seconds.

Shadow spears pierce through the ground and attack enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50]

Phantom

Joker: After throwing many cards, try your luck with 1 last card. [max level: 50] Level 1: Consumes 1000 MP per second. For up to 8 seconds, throw 8 cards in front of you continuously, dealing 271% damage each, during which damage from % HP attacks will be reduced by 40%. After ending the attack, pick a card that buffs you and your allies (you will be invincible while picking a card). Cooldown: 180 seconds. Red Cross: increase your maximum HP by 10%, and heal 1% of your maximum HP every few seconds. Tree of Life: reduce damage taken from all attacks (including % HP attacks) by 5%, and increase your resistance to statuses and elements by 10. Hourglass: skill cooldowns will decrease 5% faster. Sharp Sword: increase your final damage by 1%. Joker: receive all of the other effects at once. Level 50: Consumes 1000 MP per second. For up to 8 seconds, throw 8 cards in front of you continuously, dealing 320% damage each, during which damage from % HP attacks will be reduced by 40%. After ending the attack, pick a card that buffs you and your allies (you will be invincible while picking a card). Cooldown: 180 seconds. Red Cross: increase your maximum HP by 20%, and heal 6% of your maximum HP every few seconds. Tree of Life: reduce damage taken from all attacks (including % HP attacks) by 15%, and increase your resistance to statuses and elements by 35. Hourglass: skill cooldowns will decrease 30% faster. Sharp Sword: increase your final damage by 10%. Joker: receive all of the other effects at once.

After throwing many cards, try your luck with 1 last card. [max level: 50]

Xenon

Mega Smasher: Collect energy to fire a powerful beam. [max level: 50] Level 1: Consumes 1000 MP. Deals 405% damage 6 times on up to 15 enemies for up to 5 seconds, during which you are invincible. You can hold the key down to charge it, for every 5 seconds you charge the skill, the attack’s duration will be extended by 1 second (up to a maximum of 5 seconds). While attacking, you can use the skill again to instantly cancel it. Cooldown: 150 seconds. Level 50: Consumes 1000 MP. Deals 650% damage 6 times on up to 15 enemies for up to 5 seconds, during which you are invincible. You can hold the key down to charge it, for every 5 seconds you charge the skill, the attack’s duration will be extended by 1 second (up to a maximum of 5 seconds). While attacking, you can use the skill again to instantly cancel it. Cooldown: 150 seconds.

Collect energy to fire a powerful beam. [max level: 50]

Pirates

Loaded Dice: C hoose what you want an additional 3rd die to roll on the next time you cast Roll the Dice. For jobs without Lucky Dice, they will be able to use Lucky Dice and roll 1 die. [max level: 50] Level 1: Consumes 1000 MP. Choose one die roll that you want. Cooldown: 10 seconds. Passive effect: 21 attack. Level 50: Consumes 1000 MP. Choose one die roll that you want. Cooldown: 10 seconds. Passive effect: 70 attack.

hoose what you want an additional 3rd die to roll on the next time you cast Roll the Dice. For jobs without Lucky Dice, they will be able to use Lucky Dice and roll 1 die. [max level: 50]

Viper

Transform: Transform into a superhuman with super strength. [max level: 50] Level 1: Consumes 1000 MP. For 51 seconds, transform and increase your final damage by 10%. Every few seconds, an energy ball will be created, dealing 410% damage 2 times on up to 10 enemies. Cooldown: 180 seconds. Level 50: Consumes 1000 MP. For 90 seconds, transform and increase your final damage by 20%. Every few seconds, an energy ball will be created, dealing 900% damage 2 times on up to 10 enemies. Cooldown: 180 seconds

Transform into a superhuman with super strength. [max level: 50]

Captain

Bullet Party: Fire your gun in all directions around you. [max level: 50] Level 1: Consumes 500 MP per second. For 8 seconds, attack up to 15 nearby enemies dealing 205% damage 4 times continuously. While using this skill, you can continously press the attack key to extend the duration by 8 seconds. Cooldown: 120 seconds. Level 50: Consumes 500 MP per second. For 8 seconds, attack up to 15 nearby enemies dealing 450% damage 4 times continuously. While using this skill, you can continously press the attack key to extend the duration by 8 seconds. Cooldown: 120 seconds.

Fire your gun in all directions around you. [max level: 50]

Cannon Shooter

BF Cannonball: Fire a gigantic cannonball. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50] Level 1: Consumes 500 MP. Shoot a giant cannon ball that deals 104% damage 2 times on up to 15 enemies continuously. You prepare 1 cannonball every 20 seconds and can hold up to 3 at a time. Cooldown: 0.5 seconds. Level 50: Consumes 500 MP. Shoot a giant cannon ball that deals 300% damage 2 times on up to 15 enemies continuously. You prepare 1 cannonball every 20 seconds and can hold up to 3 at a time. Cooldown: 0.5 seconds.

Fire a gigantic cannonball. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50]

Striker

Lightning Union: Annihilate enemies with lightning. [max level: 50] Level 1: Consumes 1000 MP. For 30 seconds, when you attack, a lightning bold will travel through up to 5 nearby enemies dealing 355% damage 4 times. The damage will decrease each time it hits another enemy. The lightning can activate every 4 seconds. Cooldown: 100 seconds. Level 50: Consumes 1000 MP. For 55 seconds, when you attack, a lightning bold will travel through up to 5 nearby enemies dealing 600% damage 4 times. The damage will decrease each time it hits another enemy. The lightning can activate every 4 seconds. Cooldown: 88 seconds.

Annihilate enemies with lightning. [max level: 50]

EunWol

Spirit Focus: Collect the power of all of your spirits in your body. [max level: 50] Level 1: Consumes 100 MP. Reset all of your cooldowns and for 30 seconds, whenever you attack, automatically activate another spirit attack (keydown skills will have a 3 second duration). The spirit attacks can activate every 2 seconds. Cooldown: 100 seconds. Level 50: Consumes 100 MP. Reset all of your cooldowns and for 55 seconds, whenever you attack, automatically activate another spirit attack (keydown skills will have a 3 second duration). The spirit attacks can activate every 2 seconds. Cooldown: 75 seconds.

Collect the power of all of your spirits in your body. [max level: 50]

Mechanic

Multiple Option: M-FL: Summon an attack robot that uses a gatling gun and missiles. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50] Level 1: Consumes 750 MP. For 31 seconds, summon an attacking robot that uses gatling guns, missiles, and absorbs damage. Gatling gun: deals 155% damage 6 times on up to 8 enemies in range, reactivation cooldown of 0 seconds. Missile: deals 405% damage 6 times on up to 8 enemies in range, reactivation cooldown of 8 seconds. If an attack was to do more than 50% of your maximum HP, the damage will be completely absorbed by the robot. Cooldown: 120 seconds. Level 50: Consumes 750 MP. For 80 seconds, summon an attacking robot that uses gatling guns, missiles, and absorbs damage. Gatling gun: deals 400% damage 6 times on up to 8 enemies in range, reactivation cooldown of 0 seconds. Missile: deals 650% damage 6 times on up to 8 enemies in range, reactivation cooldown of 8 seconds. If an attack was to do more than 50% of your maximum HP, the damage will be completely absorbed by the robot. Cooldown: 120 seconds.

Summon an attack robot that uses a gatling gun and missiles. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50]

Angelic Burster

Energy Burst: Summon a burst of energy containing unknown power. [max level: 50] Level 1: For up to 30 seconds, summon a burst of energy that explodes when you press the skill key again, dealing 557% damage 8 times on up to 15 enemies while giving you 10 seconds of invincibility. While the skill has not exploded, all attacks other than Successor will charge unknown power into the energy burst, increasing its power by up to 2 stages. Each stage will increase the burst’s final damage by 100%. Cooldown: 90 seconds. Level 50: For up to 30 seconds, summon a burst of energy that explodes when you press the skill key again, dealing 900% damage 8 times on up to 15 enemies while giving you 10 seconds of invincibility. While the skill has not exploded, all attacks other than Successor will charge unknown power into the energy burst, increasing its power by up to 2 stages. Each stage will increase the burst’s final damage by 100%. Cooldown: 90 seconds.

Summon a burst of energy containing unknown power. [max level: 50]

All Jobs

Rope Connect: Throw a rope into the sky and move upwards quickly. [max level: 50] Level 1: While moving upwards, you can press the skill key again to cancel it. Passive effect: 1 all stats. Level 50: While moving upwards, you can press the skill key again to cancel it. Passive effect: 50 all stats.

Throw a rope into the sky and move upwards quickly. [max level: 50] Blink: Teleport to a random location on the map. [max level: 50] Level 1: Consumes 5% HP, instantly teleport to a random location on the map. Cooldown: 40 seconds. Passive effect: 1 attack and magic attack.

Level 50: Consumes 5% HP, instantly teleport to a random location on the map. Cooldown: 15 seconds. Passive effect: 50 attack and magic attack.

Teleport to a random location on the map. [max level: 50] Elda Nova: Collect elda from around you and attack enemies. Enemies hit will be binded. [max level: 50] Level 1: Consumes 10% HP, deals 415% damage 5 times and binds an enemy for 10 seconds. Enemies affected by Elda Nova can have their bind duration extended by up to 100% if they continue to take damage. Cooldown: 360 seconds. Level 50: Consumes 10% HP, deals 1150% damage 5 times and binds an enemy for 10 seconds. Enemies affected by Elda Nova can have their bind duration extended by up to 100% if they continue to take damage. Cooldown: 160 seconds.

Collect elda from around you and attack enemies. Enemies hit will be binded. [max level: 50] Decent Sharp Eyes: description [max level: 50] Level 1: Consumes 5% HP. For 183 seconds, increase your critical rate by 10% and your critical damage by 8%. Passive effect: 1 all stats. Level 50: Consumes 5% HP. For 330 seconds, increase your critical rate by 10% and your critical damage by 8%. Passive effect: 50 all stats.

description [max level: 50] Decent Wind Booster: description [max level: 50] Level 1: Consumes 5% HP. For 183 seconds, increase your attack speed by 1 stage. Passive: 1 all stats. Level 50: Consumes 5% HP. For 330 seconds, increase your attack speed by 1 stage. Passive: 50 all stats.

description [max level: 50] Decent Combat Orders: description [max level: 50] Level 1: Consumes 5% HP. For 183 seconds, increase the level of all of your skills by 1. Passive effect: 1 resistance to statuses and elements. Level 50: Consumes 5% HP. For 330 seconds, increase the level of all of your skills by 1. Passive effect: 50 resistance to statuses and elements.

description [max level: 50] Decent Hyper Body: description [max level: 50] Level 1: Consumes 5% HP. For 183 seconds, increase your maximum HP and MP by 40%. Passive effect: 1 all stats. Level 50: Consumes 5% HP. For 330 seconds, increase your maximum HP and MP by 40%. Passive effect: 50 all stats.

description [max level: 50] Decent Advanced Bless: description [max level: 50] Level 1: Consumes 5% HP. For 183 seconds, increase your attack and magic attack by 21, defense by 425, maximum HP and MP by 475, and decrease MP consumption by 12%. Level 50: Consumes 5% HP. For 330 seconds, increase your attack and magic attack by 70, defense by 425, maximum HP and MP by 475, and decrease MP consumption by 12%.

description [max level: 50] Decent Mystic Door: description [max level: 50] Level 1: Consumes 5% HP and 2 Magic Rocks. Create a portal to the nearest town for 44 seconds. Cooldown: 119 seconds. Level 50: Consumes 5% HP and 2 Magic Rocks. Create a portal to the nearest town for 240 seconds. Cooldown: 70 seconds.

description [max level: 50]

Special Cores

Special Cores with special conditions have been added. Special Cores all have a max level of 1 and you can only install one at a time.

Accumulated Power I: Your damage is increased by 20% for 10 seconds whenever you defeat 120 enemies.

Your damage is increased by 20% for 10 seconds whenever you defeat 120 enemies. Deadly Strike I: Your critical rate is increased by 100% for 10 seconds whenever you deal 1000 hits.

Your critical rate is increased by 100% for 10 seconds whenever you deal 1000 hits. Armor Smash I: Your defense ignore is increased by 100% for 10 seconds whenever you hit a single monster 800 times.

Your defense ignore is increased by 100% for 10 seconds whenever you hit a single monster 800 times. Automatic Recovery I: Your HP is healed by 100% whenever you use a skill after a 30 seconds.

Your HP is healed by 100% whenever you use a skill after a 30 seconds. Continuous Strike I: Your critical damage is increased by 100% for 10 seconds whenever you achieve 50 Combo Kills.

Your critical damage is increased by 100% for 10 seconds whenever you achieve 50 Combo Kills. Rune’s Blessing I: You become invincible for 10 seconds whenever you use a Rune.

You become invincible for 10 seconds whenever you use a Rune. Overcoming Experience I: Your experience acquired is increased by 50% for 20 seconds whenever you get hit 100 times.

Your experience acquired is increased by 50% for 20 seconds whenever you get hit 100 times. Come Back I: Your skill cooldowns are decreased by 20% whenever you die.

Your skill cooldowns are decreased by 20% whenever you die. Boss Slayer I: Your boss damage is increased by 50% for 10 seconds at a 1% rate whenever you are attacking.

Enhancement Cores

Enhancement Cores that enhance existing skills’ damage have been added. In the test server, 1 Enhancement Core affects 1 skill, but in the future, 1 Enhancement Core will affect many skills.

Enhancement Core skills all increase the final damage of corresponding skills by 3% per level, with a max level of 100.

Hero Final Attack Brandish Combo Force Brave Slash Rush Panic Shout Raging Blow Incising Rage Uprising

Paladin Final Attack Flame Charge Blizzard Charge Page Order Lightning Charge Rush Divine Charge Blast Sanctuary Smite

Dark Knight Final Attack Piercing Through Spear Pulling Lamancha Spear Rush Beholder Dark Impage Gungnir Descent Dark Synthesis

Archmage (F/P) Flame Orb Poison Breath Ignite Explosion Poison Mist Teleport Mastery Mist Eruption Ifrit Paralyze Meteor Megiddo Flame Fire Aura

Archmage (I/L) Thunder Bolt Cold Beam Chilling Step Ice Strike Glacial Chain Thunder Storm Elquines Chain Lightning Blizzard Frozen Orb Lightning Spear

Bishop Heal Holy Arrow Shining Ray Big Bang Bahamut Angel Ray Genesis Heaven’s Door

Bowmaster Final Attack: Bow Arrow BOmb Flame Shot Phoenix Steig Eisen Arrow Platter Hurricane Wounds Shot Uncountable Arrows Quiver Cartridge Wind of Frey

Marksman Final Attack: Crossbow Iron Arrow Net Throwing Freezer Dragon Pulse Bolt Rupture Steig Eisen Piercing Sniping Long Range Trueshot

Night Lord Shuriken Burst Wind Talisman Mark of Assassin Shadow Web Dark Flare Triple Throw Shade Split Quadruple Throw Sudden Raid Showdown Challenge Four Seasons

Shadower Steal Savage Blow Muspelheim Meso Explosion Edge Carnival Dark Flare Assassinate Boomerang Step Sudden Raid Veil of Shadows

Dual Blade Sharp Slash Tornado Spin Fatal Blow Slash Storm Flash Bang Upper Stab Flying Assaulter Bloody Storm Chains of Hell Final Cut Blade Fury Phantom Blow Sudden Raid Asura Hidden Blade

Viper Screw Punch Tornado Upper Energy Buster Double Spiral Shockwave Dragon Strike Fist Enrage Battleship Nautilus Energy Blast Unity of Power

Captain Magnum Shot Backstep Shot Summon Crew Double Barrel Shot Bullet Smash Octo Quarterdeck Rapid Fire Battleship Nautilus Head Shot Fusillade Captain Dignity Battleship Bomber Continual Aiming Strange Bomb

Cannon Shooter Cannon Splash Punching Cannon Gigantic Backstep Slug Shot Monkey Rush Boom Cannon Spike Monkey Wave Cannon Jump Oak Barrel Roulette Monkey Furious Cannon Bazooka Battleship Nautilus Magnetic Anchor Support Monkey Twins Cannon Buster Rolling Cannon Rainbow

Mikhail Soul Blade Royal Guard Soul Driver Shining Chase Soul Slash Soul Assault Shining Cross Deadly Charge

Soul Master Triple Slash Silent Move/Loud Rush Trace Cut/Shadow Burn Moon Shadow/Light Flux Moon Cross/Sun Cross Dance of Moon/Speeding Sunset Crescent Divide/Solar Pierce Soul Penetration Cross the Styx

Flame Wizard Orbital Flame Flame Bite Flame Vortex Ignition Flame Tempesta Maelstrom Blazing Extinction Infernalize Cataclysm Dragon Slave

Wind Breaker Breeze Arrow Fairy Turn Gust Shot Trifling Whim Dance of Frozen Wind Pinpoint Pierce Sky’s Song Spiral Vortex Monsoon Storm Bringer

Night Walker Lucky Seven Shadow Bat Triple Throw Quadruple Throw Stardust Quintuple Throw Darkness Omen Shadow Stitch Dominion

Striker Shark Tooth Flash Shark Kick Water Wave Ascend Thunder Tornado Annihilate Thunderbolt God of the Sea

Aran Smash Wave Smash Swing Final Charge Final Attack Rolling Spin Judgement Gathering Catcher Final Blow Beyonder Boost End – Storm of Fear Boost End – Hunter’s Targeting Maha’s Domain

Evan Circle of Mana Dragon Sparking Circle of Wind Dragon Swift Circle of Thunder Dragon Dive Swift of Thunder Dive of Thunder Magic Debris Circle of Earth Dragon Breath Breath – Return! Breath of Earth Breath of Wind Dive of Earth Dark Fog Dragon Master Summon Onyx Dragon

Mercedes Speed Dual Shot Cross Piercing Charge Drive Final Shot Final Attack: Dual Bowgun Strike Dual Shot Leap Tornado Unicorn Spike Gust Dive High Kick Demolition Elemental Knight Ishtar’s Ring Legendary Spear Rolling Moonsault Wrath of Enril

Phantom Double Piercing Call of Fate Breeze Carte Blanc Carte Coat of Arms Phantom Charge Ultimate Drive Twilight Tempest of Cards Rose Carte Finale

EunWol Flash Fist Ground Strike Drag Pulling – Down Drag Pulling – Front Fox Spirit Shockwave Punch Drag Pulling – Turn Summon Soul Tent Bind Area Summon Redemption Bomb Punch Spirit Claw Death Marker Soul Division Spirit Transformation

Luminous Twinkle Flash Dark Falling Sylphid Lancer Void Pressure Shine Redemption Nox Spear Death Scythe Light Reflection Morning Starfall Apocalypse Absolute Kill Armageddon

Blaster Magnum Punch Revolving Cannon Release Pile Bunker Explosion Move Double Fang Hammer Smash Lift Press Shockwave Punch Flash Move Hurricane Mixer Revolving Bunker Hyper Magnum Punch

Demon Slayer Devil Sider Demon Slash Soul Eater Dark Thrust Demon Trace Dark Revenge Dark Judgement Death Draw Bloody Raven Demonic Breath Demon Explosion Demon Impact Devil Cry Metamorphosis Dark Bind Cerberus

Demon Avenger Exceed: Double Slash Exceed: Demon Strike Bats Swarm Exceed: Moonlight Slash Inhale Vitality Shield Charge Exceed: Execution Shield Chasing Armor Break Bloody Imprison Thousand Swords

Battle Mage Triple Blow Death Qud Blow Dark Chain Death Blow Battle Spurt Dark Lightning Finish Blow Dark Genesis Battleking Bar

Wild Hunter Double Shot Summon Jaguar Another Bite Claw Cut Final Attack Triple Shot Cross Road White Heat Rush Wild Shot Assistant Hunting Unit Sonic Boom Wild Vulcan Drill Container Jaguar Soul Flash Rain/Rampage as One

Mechanic Drill Rush Gatling Shot Rocket Booster Advanced Gatling Shot Homing Missile Robo Launcher: RM7 Rocket Punch Magnetic Field Massive Fire: SPLASH/IRON Support Waver: H-EX War Machine: Titan Robo Factory: RM1 Massive Fire: SPLASH-F/IRON-B Distortion Field

Xenon Energy Spline Pinpoint Rocket Quicksilver Sword Ion Thuster Combat Switching Diagonal Chase Pillar Scramble Aegis System Triangle Formation Blade Dancing Purge Lob Masquerade Hologram Gravity Confine Entangle Meltdown Explosion

Kaiser Dragon Slash Flame Shot Impact Wave Fierce Rush Will of Sword Wingbeat Chain Pulling Petrified Giga Slasher Blue Streak Sword Strike Infernal Breath Prominence

Angelic Burster Successor Bubble Star Sting Explosion Pink Scud Soul Seeker Falling Star Land Crash Primal Roar Trinity Finitura Fettuccia Soul Resonance Super Nova

Zero Upper Slash Power Stomp Moon Strike Fierce Thurst Shadow Strike Front Slash Throwing Weapon Flash Assaulter Spin Cutter Turning Drive Wheel Wind Rolling Curve Rolling Assaulter Giga Crash Jumping Crash Earth Break Wind Cutter Wind Strike Storm Break Shadow Rain

Kinesis Psychic Force Crash Mad Crash Ultimate – Deep Impact Psychic Drain Psychic Grab Ultimate – Train Telekinesis Psycho Break Ultimate – BPM Ever Psychic Psychometry Ultimate – Material

