Item Data: Holy Water

Image Name - Game

Description Type / Users Attributes / Consume Statistics / Sell Found Notes

Power: Splits the earth under target creature; Comment: Incinerates everything on path Sub-Weapon

Simon Belmont Consume: 1 Heart Evolve: Can be powered up with a Double or Triple Shot



Holy Water disintegrates walls and floors which conceal weapons and items. Sub-Weapon

Simon Belmont Consume: None Attack equal to Leather Whip

Buy: 50 Hearts Find: Jova



The Sacred Water flies along an arc until it crashes into the floor, where it spills out and begins to burn, baby burn. Warakiya War Items

Trevor C. Belmont Consume: 1 Heart Find: Candle

Drop: Any enemy

Evolve: Can be powered up with a Double or Triple Shot



Burns everything in its path Sub-Weapon

Simon Belmont Consume: 1 Heart Find: Candle

Drop: Any enemy

Evolve: Can be powered up with a Double or Triple Shot



Throw vials at creatures of the night and watch them burn! Sub-Weapon

Christopher Belmont Consume: 1 Heart

Strong, but slow. Explodes into flames when thrown onto the floor. Subweapon

Simon Belmont Consume: 1 Heart

' Sub-Weapon

Richter Consume: 1 Hearts (20 by using his Item Crash)

Has a wide scope of application, but is not deadly. Sub-Weapon

Richter Consume: 3 Hearts (20 by using his Item Crash)

Spreads a sacred flame when cast to the floor, burning enemies. ( ... ) Sub-Weapon

Alucard, Richter, Maria (Saturn only) Attrib: Holy / Fire

Consume: 3 Hearts (Alucard), 1 (Richter / Maria) ATT +5

Find: Containers, Enemy Drop

Effect: Thrown in pillar (Alucard); Thrown in wave (Richter); Thrown in fast wave (Maria).

Special: Item Crash (Hydro Storm, Richter only, 15 Hearts).



Flames burn up and injure your enemy. Attack Item

Reinhardt, Carrie Consume: 3 Jewel Pointss

Burns enemies with a holy flame. Attack Item

any Consume: 3 Jewel Points (2 on Easy) Evolve: + Holy Water > Level 2



Burns enemies with a holy flame. Power up to increase the damage given. Attack Item

any Consume: 3 Jewel Points (2 on Easy) Create: Level 1 + Holy Water

Evolve: + Holy Water > Level 3



Burns enemies with a holy flame. Power up to increase the damage given. Attack Item

any Consume: 3 Jewel Points (2 on Easy) Evolve: + Holy Water > Level 2



Holy Water - Resurrection (canceled)

' Sub-Weapon

Sonia Belmont, Victor Belmont? Effect: Has an alternative, more powerful attack



' Subweapon

Julius Belmont Attrib: Holy

Consume: 10 MP 80 AP

Find: Starts with

Effect: Throws a vial of holy water on the ground, with the flame quickly traveling forward. Only available in Julius Mode.



' Subweapon

Julius Belmont Attrib: Holy

Consume: 4 MP Find: Starts with

Effect: Throws a vial of holy water on the ground, with the flame quickly traveling forward. Only available in Julius Mode.



' Sub-Weapon

Richter Attrib: Holy

Consume: 14 MP Find: Starts with

Effect: Throws a vial of holy water on the ground, with the flame quickly traveling forward.

Special: Only available in Richter Mode.



Holy Water - Castlevania Judgment

' Sub-Weapon

Maria, probably more Consume: Hearts

Blessed water that wards off evil. Sub-Weapon

Jonathan, Julius, Richter, Simon Consume: 15 MP ATK +10

Rarity: ***

Find: Purple Chest

(Chapter 4/6)



At first glance, these flasks appear to be empty. However, when opened, there will always be a few drops of blessed water at the bottom. These are the endless tears of the fourteen holy helpers. They can be used to sanctify water, which, in turn, serves as an excellent weapon against creatures of the night. The bottle explodes with holy flame upon impact, which are devastating to Vampires! Gabriel First Obtained: Abbey Tower



With the Holy Water Flask selected, press [Secondary Weapon Attack] to throw one at the nearest enemy. Using this weapon while airborne will throw it directly downwards. Holy Water is particularly devestating against Vampires and the Undead. Skill (Secondary Weapon)

Gabriel First Obtained: When Holy Water Flask obtained

Sequence: [Secondary Weapon Attack] (when Holy Water Flask selected)

