Had I known that a promotion at work would mean my family buying a cake, I’d have worked my way up to King of the Universe long ago. Cake design selected by the toddler. She knows me well! pic.twitter.com/o0pEzlwxqs — Mike Mearls (@mikemearls) December 23, 2017

Since a few people asked, my new title is franchise creative director — Mike Mearls (@mikemearls) December 24, 2017

if you don't mind me asking, what's different between the work you did before, and the work you'll be doing now? congrats on the promotion! — Tom Hawkins 👌 (@imadandylion_) December 24, 2017

Mainly a difference of scope – looking at the bigger picture for D&D in terms of new things, still involved in the RPG, but with growing staff I’ll be more strategic (product concepts) than tactical (specific subclasses). https://t.co/BLifa61Sga — Mike Mearls (@mikemearls) December 24, 2017

This is already true for many products. @ChrisPerkinsDnD drives the annual campaigns, @JeremyECrawford oversees most everything else. To use a product like Volo’s as an example – I’d still guide creative, just would not write two of the monster sections. — Mike Mearls (@mikemearls) December 24, 2017

There’s a current project that captures the change well, but I can’t talk about that now, can I? — Mike Mearls (@mikemearls) December 24, 2017

so now you actually *are* the guy who will be responsible for bringing back dragonlance =)Good way to look at it! — Mike Mearls (@mikemearls) December 24, 2017