Bard lich Medium undead, any evil alignment Armor Class 17 (Natural Armor)

17 (Natural Armor) Hit Points 135 (18d8+54)

135 (18d8+54) Speed 30ft. STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 16 (+3) 16 (+3) 14 (+2) 20 (+5) Saving Throws: Dex +10, Con +10, Cha +12

Dex +10, Con +10, Cha +12 Skills Arcana: +11, Insight +9, Perception +9, Deception +18

+11, Insight +9, Perception +9, Deception +18 Damage Resistance: Cold, Lightning, Necrotic

Cold, Lightning, Necrotic Damage Immunities: Poison; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons

Poison; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Charmed, Exhaustion, Frightened, Paralyzed, Poisoned Senses Truesight 120 Ft., passive Perception 19

Truesight 120 Ft., passive Perception 19 Languages Common Plus Up To Five Other Languages

Common Plus Up To Five Other Languages Challenge 21 ish. (33,000 xp) Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). The lich has the following Bard spells prepared: • Cantrips (at will): mage hand, prestidigitation, vicious mockery

• 1st level (4 slots): detect magic, dissonant whispers, tasha's hideous laughter, thunderwave

• 2nd level (3 slots): crown of madness, detect thoughts, hold person, invisibility

• 3rd level (3 slots): clairvoyance, dispel magic, hypnotic pattern, stinking cloud

• 4th level (3 slots): compulsion, dimension door

• 5th level (3 slots): dominate person, scrying

• 6th level (1 slot): mass suggestion, otto's irrisitable dance

• 7th level (1 slot): forcecage, teleport

• 8th level (1 slot): dominate monster, power word stun

• 9th level (1 slot): power word kill

Turn Resistance. The lich has advantage on saving throws against any effect that turns undead. Actions Charming Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: (3d6) cold damage. The target must succeed on a DC 18 Charisma saving throw or be charmed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Reactions Sticks and Stones: When a creature within 30 feet of the Lich makes an attack roll, an ability check, or a damage roll, the Lich may force that creature to roll a d6 and subtract the number from that roll. The creature is immune if it can't hear the lich, or is immune to being charmed. Legendary Actions Cantrip. The lich casts a cantrip Charming Touch (Costs 2 ations). The lich uses its charming touch. Whispers of Terror (Costs 2 ations). The lich fixes its gaze on a creature within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Whispers of Terror for the next 24 hours. Unearthly Charm (costs 3 actions) The lich plays a haunting tune, buffing itself and allies. The lich and all creatures within 30 ft that are friendly to the lich that can hear it gain advantage on saving throws until the beginning of the Lich's next turn.

Bardic Origins

Unlike most liches, this one was a bard who stumbled into the magical secrets that allowed him to unlock unlife. He uses his own bones as a spellcasting focus, casting spells by playing music on his own ribcage.

See the Lich creature (MM pg 202) for the base description and rules of Liches and their list of Lair Actions.