Posted 16 April 2013 - 08:05 AM

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<p>Servers will be coming down at 10am PST for the patch, and we will be back up by 1pm. See you on the other side, everyone!</p>

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<p>EDIT: AND IT'S LIVE!</p>

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<p>Patchnotes:</p>

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Content

Highlander HGN-732

• Tonnage: 90.

• Engine: 270.

o Top Speed: 48.6 kph.

o Max Engine Rating: 325.

• Torso Movement:

o 90 degrees to each side.

o 20 degrees up and down.

• Arm Movement:

o 20 degrees to each side.

o 30 degrees up and down.

• Armor: 554 (Ferro-Fibrous).

• Weapons & Equipment:

o Left Arm: SRM 6.

o Left Torso: LRM 20.

o Right Torso: 2 Medium Lasers.

o Right Arm: Gauss Rifle.

• Internal Structure: Standard.

• Hardpoints:

o Left Arm: 2 Missile.

o Left Torso: 1 Missile, 1 AMS.

o Right Torso: 3 Energy.

Right Arm: 1 Ballistic.

• Heat Sinks: 12 Single.

• Jump Jets: 3 (3 Max).

• ECM Capable?: No.

• Module Slots: 2.



Highlander HGN-733

• Tonnage: 90.

• Engine: 270.

o Top Speed: 48.6 kph.

o Max Engine Rating: 325.

• Torso Movement:

o 90 degrees to each side.

o 20 degrees up and down.

• Arm Movement:

o 20 degrees to each side.

o 30 degrees up and down.

• Armor: 558 (Standard).

• Weapons & Equipment:

o Left Arm: SRM 6.

o Left Torso: LRM 20.

o Right Torso: 2 Medium Lasers.

o Right Arm: AC/10.

• Internal Structure: Standard.

• Hardpoints:

o Left Arm: 2 Missile.

o Left Torso: 2 Missile, 1 AMS.

o Right Torso: 2 Energy.

o Right Arm: 1 Ballistic.

• Heat Sinks: 13 Single.

• Jump Jets: 3 (3 Max).

• ECM Capable?: No.

• Module Slots: 2.



Highlander HGN-733C

• Tonnage: 90.

• Engine: 270.

o Top Speed: 48.6 kph.

o Max Engine Rating: 325.

• Torso Movement:

o 90 degrees to each side.

o 20 degrees up and down.

• Arm Movement:

o 10 degrees to each side.

o 30 degrees up and down.

• Armor: 558 (Standard).

• Weapons & Equipment:

o Left Arm: SRM 6.

o Left Torso: LRM 20.

o Right Torso: 2 Medium Lasers.

o Right Arm: AC/20.

• Internal Structure: Standard.

• Hardpoints:

o Left Arm: 1 Missile.

o Left Torso: 2 Missile, 1 AMS.

o Right Torso: 2 Energy.

o Right Arm: 2 Ballistic.

• Heat Sinks: 13 Single.

• Jump Jets: 3 (4 Max).

• ECM Capable?: No.

• Module Slots: 2.



Highlander HGN-733P

• Tonnage: 90.

• Engine: 270.

o Top Speed: 48.6 kph.

o Max Engine Rating: 325.

• Torso Movement:

o 90 degrees to each side.

o 20 degrees up and down.

• Arm Movement:

o 20 degrees to each side.

o 30 degrees up and down.

• Armor: 558 (Standard).

• Weapons & Equipment:

o Left Arm: SRM 6.

o Left Torso: LRM 20.

o Right Torso: 2 Medium Lasers.

o Right Arm: PPC.

• Internal Structure: Standard.

• Hardpoints:

o Left Arm: 1 Missile.

o Left Torso: 2 Missile, 1 AMS.

o Right Torso: 2 Energy.

o Right Arm: 2 Energy.

• Heat Sinks: 20 Single.

• Jump Jets: 3 (3 Max).

• ECM Capable?: No.

• Module Slots: 2.



Highlander Variant Quirks

• HGN-732 and HGN-733 have a 10% faster turning rate.

• HGN-733C has a 5% faster turning rate and a 5% faster torso movement rate.







Champion Mech: Dragon DRG-5N(C)

• Tonnage: 60.

• Engine: 300 XL.

o Top Speed: 81 kph.

o Max Engine Rating: 360.

• Torso Movement:

o 90 degrees to each side.

o 20 degrees up and down.

• Arm Movement:

o 40 degrees to each side.

o 20 degrees up and down.

• Armor: 376 (Ferro-Fibrous).

• Weapons & Equipment:

o Left Arm: Large Laser x2.

o Right Arm: Gauss Rifle.

• Internal Structure: Endo-Steel.

• Hardpoints:

o Left Arm: 2 Energy.

o Center Torso: 1 Missile.

o Right Torso: 1 AMS.

o Right Arm: 3 Ballistic.

• Heat Sinks: 12 Double.

• Jump Jets: n/a.

• ECM Capable?: No.

• Module Slots: 2.

• 10% XP Bonus.





New Cockpit items:

• Raven statue.

• Stalker statue.

• Commando statue.



New Skin:

• Fractal camo spec.



Gameplay

Maps

• Added baked in shadows to terrain in all maps.

• Changed geometry near edge of Tourmaline Desert where many players were being led out of bounds.

• Updated Warning Billboard signs shader in River City.



Networking

Host State Rewinding Phase 2 (Ballistic/PPC weapons)

• You should no longer have firing delay when shooting a ballistic/PPC weapon.

• You should now be able to hit moving targets with these weapons even when experiencing latency up to ~450 ms.

• Missile weapons are not affected by this change, but will be in the next host state rewinding phase.

The complete list of affected weapons:

• PPC.

• ERPPC.

• AC20.

• AC10.

• AC5.

• AC2.

• Gauss.

• LB10-XAC.

• UltraAC5.



Performance

• Extra server compression of movement state transmitted to clients, reducing client downstream costs.



Matchmaking

• Added ability to tune weight class and Elo matching thresholds during runtime.

• Adjusted player Elo down to their correct values by re-simulating match history (to account for the Elo-inflation bug).

• Users who disconnect during matchmaking are now correctly removed from their pending match. This should help reduce the number of erroneous 'failed to find match' errors.





Lances

• Players will automatically be grouped into lances when they join a match.

• Players who are grouped together before entering the match will be assigned to lances together as best as possible.

• There is a maximum of 4 players per lance, and 3 lances per team.

o Currently, the third lance will only be created if needed because of player groupings.

• Players will now have a lance HUD element in the upper left of their screen which will inform them of their lancemates' health and grid location.

• Members of your lance will be marked in a different color on your HUD.

• In addition to taking command of the team, players can choose to take command of their lance while in the BattleGrid.

• The team commander is automatically the commander of his lance. The team commander's lance cannot have a separate lance commander.

• Lance commanders can assign orders to their lance. Only members of their lance will see the orders.

• Lance commanders are marked with captain's bars.

• Team commanders can assign orders to all lances, and see the orders given by all lance commanders.

o Team commanders are marked with a star.

• Commanders can remove orders they have given by clicking the order on the BattleGrid and choosing "REMOVE ORDER".

• Team commanders can rearrange lance membership by dragging the players' names to different lances on the BattleGrid.

• Players can chat to just the members of their lance by pressing 'U'.



Bug Fixes

• Fixed an issue where certain users were getting random graphical corruption in the HUD (lots of multi colored polygons).

• Fixed one case of users crashing mid game.

• Fixed an issue where users with high latency would be stuck on a black screen after loading into a match.

• Fixed an issue where after a user failed to load into a map other users could experience a black screen.

• Fixed a bug that was causing Elo to rise by a large amount when defeating a weaker opponent, see details in command chair post.

• Numerous map bug fixes.

• Numerous Front End bug fixes.

• General

• Additional tooltips added throughout the Front End.

• Gameplay tips added to loading screens.



Patcher

• Transition to .NET 4.0

• Various bug fixes



Installer

• Doing disk space check (5.5 GB)

• Typical/custom installation options

• Bootstrapper installs .NET 4.0 & DirectX9.0c



We thank you for your patience and we look forward to seeing you on the battlefield!



- The MechWarrior® Online™ Team

