New features/fixes:

The new stats system (unfortunately stats are going to have to be wiped); BOW_KILLS : kills from a bow POTION_KILLS : kills from a potion MELEE_KILLS : Kills from melee TEAMLESS_KILLS : Kills when the player's team is dead BOW_DEATHS : Deaths from a bow POTION_DEATHS : Deaths from potions MELEE_DEATHS : Deaths from melee NATURAL_DEATH : Deaths from natural causes NEXUS_DEFEND_KILL : Kills from defending the nexus NEXUS_RUSH_KILL : Kills from rushing a nexus NEXUS_DEFEND_DEATH : Deaths from defending the nexus NEXUS_RUSH_DEATH : Deaths from rushing the nexus NEXUS_DAMAGE : Times the player has broken the nexus ORES_GATHERED : Amount of ores gathered LOGS_GATHERED : Amount of logs gathered FOOD_GATHERED : Amount of food gathered BLOCKS_PLACED : Amount of blocks placed WINS : Wins achieved LOSSES : Losses achieved TIME_PLAYED : Total time played (indev) ELO : Current elo ranking the player has (indev)

Stats is shown in a cool table.

Shows both current and overall stats.

Pictures now indicate specific events in chat.

fixed being able to break cobblestone from regenerating ores.

fixed when joining a team late and the whole ability is not given in some instances.

ability is not given in some instances. More efficiency updates.

Healer in now unlockable.

Miner is now unlockable.

3 new maps.

New classes:

Assassin : Leap over high objects while not taking fall damage and sneakily taking out your opponents. While you have leapt you have the invisibility, haste and speed buffs. When using the abbility your armour dissapears however when you are hit or when you hit someone your armour reappears. When you kill an enemy, the cooldown of leap is reduced by 8 seconds.





Sniper : Spy and obliterate your foes at long distances. When crouched you will be given slowness and allows you to see further, while zoomed in you are able to achieve head shots however you need your bow drawn all the way out to fire an arrow. Headshots deal 30% extra damage and so scales with the bow you have eqquiped.





Hunter : You are able to place traps of different types; Slow, Damage, Fire. These all have seperate cooldowns of 60 seconds and are only triggered by oppenent players. To trigger one you need to stand on it, the wool color of the owners team is automatically placed under the trap and particles displayed to distinguish it. When killing someone you are granted a wolf (up to 6) which follow you around and help you kill. When you die however, all of the wolfs die with you, team mates cannot attack or damage your wolfs.





Thank-you for your cooperation, there may be bugs (I have spent the good of a week testing but there is only so much 1 guy can do). There is one more part to come (which may be delayed to April). I hope you guys have fun with the update and I look forward to see what you think of this update and your predictions

to what the next part consists of.

Edit 1:

I know sniper is slightly overpowered and it will be getting a nurf.

Edit 2:

I am delaying the update to either Monday or Tuesday night, sniper didn't turn out to be good and is literally an overpowered version of archer. This will give me time to add the other 2 maps (hamlet is one of the maps), create a new class and decide what to do about the death stats(might end up recording them but not allowing players to view them).

Edit 3:

Sorry for the large delay, I have been sick for the past couple of days, I was pushing the update yesterday but did not get to finish pushing it. I hope to get it out today

Edit 4:

The update pushed out 26/03/2014