We'll walk you through an integration of DirectX12 Tier 1 Variable Rate Shading (VRS) with a AAA game engine ...learn more

Overview / Usage

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10th Generation Intel® Core™ Processor Architecture (codenamed Ice Lake) with Gen11 Graphics supports the Microsoft* DirectX12 Tier 1 Variable Rate Shading (VRS) capability. We'll walk you through an integration of Tier 1 VRS with a AAA game engine and it's forward and deferred rendering pipeline with examples of the performance and quality trade-offs. We'll also provide recommendations for the use of Tier 1 VRS based on our experience.

Methodology / Approach

Using Microsoft* DirectX12 to enable VRS as supported by Intel Gen11 Graphics

Technologies Used

Intel Gen11 Graphics

Documents and Presentations

Repository

https://github.com/GameTechDeveloper/UnrealEngine/tree/VRS-4.24