The version displayed on this website is the Japanese version of the game.When the text within the game has been completely translated, the images displayed here will be updated.

Basic Summary







Game Objective Choose one of six powers and unify the Continent of Runersia.





Game Flow On the Continent of Runersia, one season consists of an Organization Phase and a Battle Phase.

These repeat as time flows ever onward.

Mana Mana is the source of this world's power.

Each base has a certain amount of mana it can gather.

The more bases your country controls, the more mana you will obtain.

You will need this mana to summon monsters and make changes to your army.

For example, summoning a powerful dragon and adding it to your army will most certainly require a considerable amount of mana.

Organization Phase

During the Organization Phase, you will arrange your forces to prepare for battle.







Organization This is when you organize your troops.

Rune Knights are your platoon leaders.

Each platoon can have up to six monsters.

Mix and match knights and monsters with various abilities.

How strong will you be able to make your platoons? It's time to show your metal.







Summoning Use your mana to summon monsters and increase your military might.

Monsters you are able to summon will vary from base to base, and each monster will require a different amount of mana.





Equipment There are over 450 types of weapons, armor, and other equipment you can use to enhance your knights and monsters.





Movement Move your troops between the bases you control.







Class Changes Knights and monsters are capable of changing classes.

Each knight and monster has a deep system for growth and they are constantly becoming stronger as they face off against enemy units.

Different knight classes will specialize in areas such as offensive attacks or magic.

As they fight and grow stronger, they will be able to gain new classes.

Monsters can also change classes, evolving into stronger species.

In some cases, they may even become more valuable than your knights.



Quests Dispatch a knight on a quest from one of your bases to earn armor, weapons or other items.

You may even be able to recruit knights or monsters not yet affiliated with any country.

Attack Phase

The Attack Phase is the phase when you attack enemy bases. As such, you are also vulnerable to enemy attacks during this phase.









Attack Choose which troops to send into battle against which enemy bases.

Remember, you may only attack enemy bases that are directly connected to a base you control.





Battle Once you order your troops to march on an enemy base, a hexagonal battle map of that base's terrain will load and a turn-based battle will begin.

Whichever country is victorious will claim the base.





Victory/Defeat Conditions Once all enemy platoon leaders are either defeated or retreat, you win.

Likewise, you will lose if all your knights are defeated or if you retreat.

Battle Map

Your Rune Knight platoon leader and all affiliated monsters will be your units.

They must manuever across a battle map made of hexagonal spaces (HEX) to fight.