We’re very happy to introduce the first version of our Steam integration within Castle Story!

Today’s update will fix several little nasty bugs and introduce two exciting additions. First of all, the Castle Story Steam Workshop which will allow you to share and subscribe to community made maps. Secondly, the Multiplayer Steam Integration, allowing you to connect to friends’ multiplayer lobbies through your Steam friends’ list!

Steam Workshop

We’re happy to introduce the first version of Castle Story’s Steam Workshop!

The workshop, accessible via Castle Story’s Community Hub, will allow you to subscribe to maps created by fellow community members and play them in single or multiplayer! Joining a lobby that is hosting a community made map will simply download the file onto your machine.

You can also share maps you’ve created in the newly introduced World Editor via the Workshop tab at the bottom left of the sidebar.

We can’t wait to see the content you guys will share on the Workshop!

Multiplayer Steam Integration

You can now connect to friends via the Steam friends’ list! If your friend is in a Multiplayer lobby, simply right-click their name on Steam and select “Join Game”! This feature will largely simplify the ability to connect to multiplayer games.

Smaller stuff

Switched Crystal and Shard icons in the World Editor so the Crystal has the bigger flag.

Fixed an issue with the Bricktrons’ walk cycle when they’re carrying a bag making the animation jittery and the speed inconsistent.

Fixed an issue where you could skip Bricktrons’ climbing animation.

Fixed an issue where archers and warriors would sometimes stop attacking automatically.

Fixed an issue where Bricktrons no longer told you if their path is blocked.

Fixed an issue where Bricktrons would drop blue crystals in enemy’s Crystals if they were closer.

Fixed an issue where arrows passed right through Bricktrons! Ouch.

Fixed an issue where the mines would sometimes not find existing storage on the client in multiplayer games.

Fixed missing localization string for the column in the taskbar.

Fixed an issue where the host couldn’t save a multiplayer game if the client left.

Fixed an issue where the repair task didn’t place any blueprint for the client in Multiplayer games.

Fixed an issue where mines would be missing on Plateau Mont-Royal for clients in multiplayer games.

Fixed some strange terrain transitions in Soft pipeline on far away LOD s.

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