For the most comprehensive and up to date changes to this guide please refer to the Lock One Stop Shop. This guide has not been updated since 7.2!

Table of Contents

About me

Welcome to the darker side of Warlock, enjoy your stay...

A: You can You can join us on Discord here , it's a direct link to the Demonology channel.

A: I've been working on a place where you can view.....almost anything I've ever done for Warlocks; spreadsheets, sims, whatever. You can view it here for now as a preview: I've been working on a place where you can view.....almost anything I've ever done for Warlocks; spreadsheets, sims, whatever. You can view it here for now as a preview: http://lockonestopshop.com/

A: You can fully execute the Single Target rotation at roughly 20% Haste, here's a video of me doing it at 20.73% Haste: Update SoonTM

A: The best way to use Demonic Empowerment is to try and combo your Demon summons then Empower both sets of Demons at the same time. A combo summon can be:

Wild Imps + Dreadstalkers

Wild Imps + Doomguard

Wild Imps + Grimoire: Felguard

Wild Imps + Darkglare

Dreadstalkers + Doomguard

Dreadstalkers + Grimoire: Felguard

Dreadstalkers + Darkglare

Doomguard + Grimoire: Felguard

Doomguard + Darkglare

Grimoire: Felguard + Darkglare

If you can't do a combo summon then cast Demonic Empowerment after the single summon. Theway to use Demonic Empowerment is to try and combo your Demon summons then Empower both sets of Demons at the same time. A combo summon can be:If you can't do a combo summon then cast Demonic Empowerment after the single summon.

A: Yes, it still does damage. No matter when you refresh Doom it will deal it's damage after 20s. Regardless of Hand of Doom being talented or not.

Haste

Intellect

Critical Strike

Mastery

Versatility

Haste

Intellect

Critical Strike

Versatility

Mastery

Intellect

Haste

Mastery

Spoiler: Code: ((SpecModifier*Rating)/400)/100

So to find 1% for Demonology:

Code: 400/1.8=222.22

Which makes the calculation:

Code: ((1.8*222.22)/400)/100 = 0.0099999 (and since Blizzard rounds up values like that....) = 1% So to find 1% for Demonology:Which makes the calculation:

Critical Strike

Versatility

Thal'kiel's Consumption

6

This particular spell is completely unaffected by haste so it will always be a 2 second cast no matter what.

Breaking it down in simple terms:

Overall if you're looking for a baseline target to aim for as to when you should use Thal'kiel's Consumption it should look like this:

Buff your Demons before you use Thal'kiel's Consumption

Ensure your Demons will be alive at the end of Thal'kiel's Consumption's cast time

of Thal'kiel's Consumption's cast time Generally speaking you will have these Demons out for Thal'kiel's Consumption: Primary Pet, 2 Dreadstalkers, 6-8 Wild Imps (varying because of CD's)

If any of these Demons are available to be used you should use them before you cast Thal'kiel's Consumption: Darkglare, Grimoire: Service and Doomguard/Infernal

General notes for Thal'kiel's Consumption:

The more Demons you have out, the bigger your Thal'kiel's Consumption will be

2 Dreadstalkers are ALWAYS better than 4 Wild Imps

better than 4 Wild Imps It is much better to delay Thal'kiel's Consumption (or your Cooldown related Demons) +/- 15s to line them all up together

Breaking it down in heavier/theorycrafting terms:

Each Demon type is assigned a value in relation to the value of your unbuffed Primary Pet.

Because of this, your unbuffed Primary Pet (Felguard or any other Demon that is your permanent pet) is shown as 100%.

Skull of the Man'ari Trait Tree

gold traits



Click for the full Artifact tree Calculator

gold trait

gold trait

The replacement for "losing" the Paragon trait from 7.1.5.

This trait only affects your Felguard but is strong nonetheless considering how much damage your Felguard does.

A very strong trait with incredible synergy with your Wild Imps. Upon Dreadstalkers being cast the mob affected by Dreadbite leaves a debuff lasting the duration of your Dreadstalkers that increase it's taken taken from our Wild Imps.

This new golden trait is a single target ability that your pets cast when procced. It is currently still being investigated more as there hasn't been much conclusive testing done with this talent yet but it has been confirmed that this trait scales with abilities/buffs that affect your pets. For example; Soul Harvest buffs your pets damage, thus Thal'kiel's Ascendance will also be affected. Grimoire of Synergy does not affect your pets, thus would not affect the damage of Thal'kiel's Ascendance. In similar fashion is it currently believed that our Mastery buffs the damage of Thal’kiel’s Ascendance as well but it is unconfirmed.

Important traits for relics

Other Important traits

Skull of the Man'ari Appearances

Item Sets

Demonology Specific Legendary Items

Sin'dorei Spite

Kazzak's Final Curse

Recurrent Ritual

Wilfred's Sigil of Superior Summoning

Wakener's Loyalty

Other Warlock Legendaries Usable by Demonology

Feretory of Souls

General Warlock Legendary Items

Kil'jaeden's Burning Wish

Pillars of the Dark Portal

Sephuz's Secret

Prydaz, Xavaric's Magnum Opus

Norgannon's Foresight

Single Target Legendary Comparison

Single Target Legendary Comparison

940 Single Legiondary

940 Dual Legiondaries

880-910 Relic Comparison - Single Target

Click for longer list

Click for longer list

Click for longer list

Single Trinket Comparison - Single Target

Single Trinket Comparison - Two Targets

Gems, Enchants and Consumables

Enchant Neck - Mark of the Hidden Satyr

Enchant Neck - Mark of the Claw

Enchant Ring - Binding of Haste

Enchant Cloak - Binding of Intellect

Flask of the Whispered Pact

Potion of Deadly Grace

Potion of Prolonged Power

Azshari Salad

Saber's Eye of Intellect

Quick Dawnlight

Shadowy Inspiration: The biggest strength of this talent is by far the on demand Soul Shard gain you get from an instant Shadow Bolt, not only in terms of cast time but also in terms of movement. With how often we'll be casting Demonic Empowerment there will be plenty of opportunity to use this talent to the highest potential.



Shadowflame: Shadowflame is just a remake of the old Hand of Gul’dan, has 2 charges and is best used in the same ‘stacking’ style as Hand of Gul’dan used to be. The exception being that you can make Shadowflame stack a 3rd time instead of being capped at 2, further increasing it’s damage. This talent also provides you with a ton of mobility options but since it is best used in the same way Hand of Gul’dan was in Warlords of Draenor if you use it and only get the damage roll of 1 stack it’s not really that great in terms of damage, however it gives you another option for tons of movement.



There is more information about this talent in the Mechanics section of this guide found here:



Demonic Calling: There are also great strengths for this talent in the level 15 tier since it allows you a lot more freedom in terms of your Soul Shard usage, especially when paired with



Final thoughts: In light of some not so recent fixes in SimulationCraft there is a complete 180 in our talents for the level 15 tier; once there was a king named Shadowflame and it has been dethroned through debugging, in pure technical terms Demonic Calling now sits upon the throne with Shadowy Inspiration as the heir apparent, meanwhile Shadowflame has been demoted to the King's Jester. That being said; Demonic Calling is the "best" but has an RNG element to it that some players don't like while Shadowy Inspiration is a reliable source of Soul Shards for a minimal loss of DPS (1.3% difference between Demonic Calling and Shadowy Inspiration) and Shadowflame is now vastly subpar compared to the other two. The biggest strength of this talent is by far the on demand Soul Shard gain you get from an instant Shadow Bolt, not only in terms of cast time but also in terms of movement. With how often we'll be casting Demonic Empowerment there will beof opportunity to use this talent to the highest potential.Shadowflame is just a remake of the old Hand of Gul’dan, has 2 charges and is best used in the same ‘stacking’ style as Hand of Gul’dan used to be. The exception being that you can make Shadowflame stack a 3rd time instead of being capped at 2, further increasing it’s damage. This talent also provides you with a ton of mobility options but since it is best used in the same way Hand of Gul’dan was in Warlords of Draenor if you use it and only get the damage roll of 1 stack it’s not really that great in terms of damage, however it gives you another option for tons of movement.There is more information about this talent in the Mechanics section of this guide found here: http://www.mmo-champion.com/threads/...uide#mechanics There are also great strengths for this talent in the level 15 tier since it allows you a lot more freedom in terms of your Soul Shard usage, especially when paired with Recurrent Ritual . In effect it will turn Call Dreadstalkers into a Soul Shard generator (as long as you have a proc) giving you more opportunities to cast Hand of Gul'dan to bolster your demon army.In light of some not so recent fixes in SimulationCraft there is a complete 180 in our talents for the level 15 tier; once there was a king named Shadowflame and it has been dethroned through debugging, in pure technical terms Demonic Calling now sits upon the throne with Shadowy Inspiration as the heir apparent, meanwhile Shadowflame has been demoted to the King's Jester. That being said; Demonic Calling is the "best" but has an RNG element to it that some players don't like while Shadowy Inspiration is a reliable source of Soul Shards for a minimal loss of DPS (1.3% difference between Demonic Calling and Shadowy Inspiration) and Shadowflame is now vastly subpar compared to the other two.



Impending Doom: This talent will likely be the go-to talent for anything that is sustained AoE, as long as your Doom is able to tick. That caveat is actually the worst part about this talent since it pigeonholes you into knowing if adds will live past the point of Doom expiring since it would lose all effectiveness if they died prior to that point.



Improved Dreadstalkers: Our single target option in this talent tier is a great option in terms of general DPS since Thal’kiel’s Consumption increases in output per pet we have, and this just gives us 2 more pets.



Implosion: The primo talent for burst and sustained AoE; but it does require some finesse and luck with your latency, I'll go into that a little later. Making your Imps suicide into a mob is a great feeling and is funny to watch them rush over to the target just to explode.



There is more information about this talent in the Mechanics section of this guide found here:



Final thoughts: Implosion is great for leveling, dungeons and just general open-world things since it provides AoE when needed and can quickly kill a large number of adds easily. It also has the advantage of being snap burst when needed for target swapping or for immediate damage to an add. Improved Dreadstalkers and Impending Doom will both have their advantages depending on what gear you have (Hello Kazzak's belt) and fight type. This talent will likely be the go-to talent for anything that is sustained AoE, as long as your Doom is able to tick. That caveat is actually the worst part about this talent since it pigeonholes you into knowing if adds will live past the point of Doom expiring since it would lose all effectiveness if they died prior to that point.Our single target option in this talent tier is a great option in terms of general DPS since Thal’kiel’s Consumption increases in output per pet we have, and this just gives us 2 more pets.The primo talent for burst and sustained AoE; but it does require some finesse and luck with your latency, I'll go into that a little later. Making your Imps suicide into a mob is a great feeling and is funny to watch them rush over to the target just to explode.There is more information about this talent in the Mechanics section of this guide found here: http://www.mmo-champion.com/threads/...uide#mechanics Implosion is great for leveling, dungeons and just general open-world things since it provides AoE when needed and can quickly kill a large number of adds easily. It also has the advantage of being snap burst when needed for target swapping or for immediate damage to an add. Improved Dreadstalkers and Impending Doom will both have their advantages depending on what gear you have (Hello Kazzak's belt) and fight type.



Demonic Circle: Should be usable in raids as a movement option when you need to go from point A to point B and back and forth, just like it’s used now. The worst part about this talent is that it is very cumbersome to use as it’s a 1 button talent as opposed to a 2 button ability. You’re forced to use a macro that cancels the buff in order for you to place your Circle in another location, which I think defeats the whole purpose of the talent in the first place.



Mortal Coil: Mortal Coil has been a not so great option ever since they removed the ability for it to heal you when you use it on targets which are immune to the horrify effect (so any boss).



Shadowfury: With the addition of a cast time to Shadowfury this talent also loses a ton of functionality that we otherwise have had for a long time. A 1.5s cast time for a 4s stun is lackluster and not a talent I forsee being taken for much of anything except maybe PvP.



Final thoughts: This tier is a no brainer, Demon Skin Demonic Circle is hands down the best option and will always be the talent taken for basically anything aside from potentially PvP and M+. Should be usable in raids as a movement option when you need to go from point A to point B and back and forth, just like it’s used now. The worst part about this talent is that it is very cumbersome to use as it’s a 1 button talent as opposed to a 2 button ability. You’re forced to use a macro that cancels the buff in order for you to place your Circle in another location, which I think defeats the whole purpose of the talent in the first place.Mortal Coil has been a not so great option ever since they removed the ability for it to heal you when you use it on targets which are immune to the horrify effect (so any boss).With the addition of a cast time to Shadowfury this talent also loses a ton of functionality that we otherwise have had for a long time. A 1.5s cast time for a 4s stun is lackluster and not a talent I forsee being taken for much of anything except maybe PvP.This tier is a no brainer,Demonic Circle is hands down the best option and will always be the talent taken for basically anything aside from potentially PvP and M+.



Hand of Doom: The sustained AoE talent for this row is a talent that is best taken in conjunction with a couple other talents (Summon Darkglare most notably but pairs well with Impending Doom as well) since it applies Doom through the use of Hand of Gul’dan. It will have particularly great synergy with Darkglare since Darkglare does damage to every target with Doom on it, which this talent supplies quite handily.



There is more information about this talent in the Mechanics section of this guide found here:



Power Trip: If you're not into tracking more cooldowns or worrying about Hand of Gul'dan splash this will be the option for you. It's a very solid option in the overall scheme of things and allows you to concentrate on other aspects of your play.



Soul Harvest: We have been given back another cooldown that has been sorely missed. This will very likely be the go-to talent for raiding, the power boost it gives you is simply too good to miss out on. It will give us some of the biggest Thal’kiel’s Consumptions and pairs nicely with multi-target fights as well. I’d say a good average duration will be something like 14-18s giving us more than enough time to have the buff for 1 round of Dreadstalkers, a full duration of Doomguard, multiple Imp rounds (probably 2 rounds of Imps) and a huge Thal’kiel’s Consumption. Much enjoy having this talent as an option.



Final thoughts: Currently Hand of Doom is the best talent overall for all situations because of the saved globals from applying Doom manually (less 'maintenance buffs' to maintain = more demons to summon), there may be some funky things to happen with Soul Harvest in farm content however. The sustained AoE talent for this row is a talent that is best taken in conjunction with a couple other talents (Summon Darkglare most notably but pairs well with Impending Doom as well) since it applies Doom through the use of Hand of Gul’dan. It will have particularly great synergy with Darkglare since Darkglare does damage to every target with Doom on it, which this talent supplies quite handily.There is more information about this talent in the Mechanics section of this guide found here: http://www.mmo-champion.com/threads/...uide#mechanics If you're not into tracking more cooldowns or worrying about Hand of Gul'dan splash this will be the option for you. It's a very solid option in the overall scheme of things and allows you to concentrate on other aspects of your play.We have been given back another cooldown that has been sorely missed. This will very likely be the go-to talent for raiding, the power boost it gives you is simply too good to miss out on. It will give us some of the biggest Thal’kiel’s Consumptions and pairs nicely with multi-target fights as well. I’d say a good average duration will be something like 14-18s giving us more than enough time to have the buff for 1 round of Dreadstalkers, a full duration of Doomguard, multiple Imp rounds (probably 2 rounds of Imps) and a huge Thal’kiel’s Consumption. Much enjoy having this talent as an option.Currently Hand of Doom is thetalent overall for all situations because of the saved globals from applying Doom manually (less 'maintenance buffs' to maintain = more demons to summon), there may be some funky things to happen with Soul Harvest in farm content however.



Demon Skin: Having this talent move down to this row makes it a bit more interesting of a choice. It provies a solid passive option of additional Damage Reduction and give it a bit more competition across the row of talents.



Burning Rush: Status quo with this talent, solid option for movement overall. It's worth noting that the damage you take from Burning Rush does not take away from the shield you generate from Soul Leech.



Dark Pact: At first glance this talent seems out of place, but in reality it is a really fabulous option for Demonology especially. The shield you gain from Dark Pact takes it's shields from the health of only your Felguard including when it is empowered through Demonic Empowerment. It took a slight hit in potency because of the change of Health through Demonic Empowerment (from 50% to 20% extra HP).



Final thoughts: This tier will be absolutely interchangeable depending on the type of fight you’re encountering but in general I would say Demon Skin or Dark Pact will be the go-to for progress, with Burning Rush left with farm and likely leveling. Having this talent move down to this row makes it a bit more interesting of a choice. It provies a solid passive option of additional Damage Reduction and give it a bit more competition across the row of talents.Status quo with this talent, solid option for movement overall. It's worth noting that the damage you take from Burning Rushtake away from the shield you generate from Soul Leech.At first glance this talent seems out of place, but in reality it is a really fabulous option for Demonology especially. The shield you gain from Dark Pact takes it's shields from the health of only your Felguard including when it is empowered through Demonic Empowerment. It took a slight hit in potency because of the change of Health through Demonic Empowerment (from 50% to 20% extra HP).This tier will be absolutely interchangeable depending on the type of fight you’re encountering but in general I would say Demon Skin or Dark Pact will be the go-to for progress, with Burning Rush left with farm and likely leveling.



Grimoire of Supremacy: Grimoire of Supremacy is in a weird place right now as it is a very strong option for overall DPS especially single target through Doomguard. Grimoire of Supremacy was very strong at one point but they reduced Doomguard damage by 15% for Demonology only thus rendering this talent very seldom used. The other downside of this talent is that you lose one total Demon for Thal'kiel's Consumption damage.



Grimoire of Service: This grimoire however will be one of the go-to's for this tier as it not only provides you with second pet for Thal'kiel's Consumption but allows you to have really strong burst AoE with a second Felguard and is a short cooldown for a relatively long activity time (90s cooldown with 25s activity). It is also a very solid option in terms of leveling for the same reason but will force you to pay more attention to your primary Felguard for healing (and yes, Health Funnel is ridiculously good so it’s worth saving the pet with it).



Grimoire of Synergy: Grimoire of Synergy is still very strong, especially when you're able to pair it with either Implosion or Thal'kiel's Consumption since it scales the damage of both spells. Not only that but there is a very high up-time on this buff (close to 50-55%) so it is up on a very consistent basis.



Final thoughts: As of right now the best overall talent is Service from 1-3 targets and Synergy overtaking it at 4+ targets, unless using Implosion for snappy burst damage as required. Grimoire of Supremacyvery strong at one point but they reduced Doomguard damage by 15% for Demonology only thus rendering this talent very seldom used. The other downside of this talent is that you lose one total Demon for Thal'kiel's Consumption damage.This grimoire however will be one of the go-to's for this tier as it not only provides you with second pet for Thal'kiel's Consumption but allows you to have really strong burst AoE with a second Felguard and is a short cooldown for a relatively long activity time (90s cooldown with 25s activity). It is also a very solid option in terms of leveling for the same reason but will force you to pay more attention to your primary Felguard for healing (and yes, Health Funnel is ridiculously good so it’s worth saving the pet with it).Grimoire of Synergy is still very strong, especially when you're able to pair it with either Implosion or Thal'kiel's Consumption since it scales the damage of both spells. Not only that but there is a very high up-time on this buff (close to 50-55%) so it is up on a very consistent basis.As of right now the best overall talent is Service from 1-3 targets and Synergy overtaking it at 4+ targets, unless using Implosion for snappy burst damage as required.



Summon Darkglare: Our AoE talent of the tier summons a Darkglare to attack all enemies with Doom (this is where Hand of Doom will come in handy!). It’s a very sustainable source of AoE damage and that’s exactly where the niche of the talent wants to be. Anything that is sustainable AoE this will be the talent to take (….along with Hand of Doom). Best talent for 2+ targets.



Demonbolt: Functions in a similar way that Thal’kiel’s Consumption does in that it’s buffed per pet we have out, it has great synergy with a number of talents and will very likely be the go-to talent for anything Single Target.



Soul Conduit: This talent is a shining example of Demonology's toolkit since it fits a few different niches in terms of Single Target and AoE and fits very well into a more mixed playstyle. It's especially prevalent in dungeons where you may not want to be fully Single Target or fully AoE.



Final thoughts: Overall I really like having the options available to me for this talent tier, it doesn’t have too much bloat or overflow while still providing you with some very solid options to choose from for a variety of scenarios. Single Target Demonbolt is king supreme but anything 2+ targets Darkglare or even Soul Conduit (with Implosion) is very strong. Our AoE talent of the tier summons a Darkglare to attack all enemies with Doom (this is where Hand of Doom will come in handy!). It’s a very sustainable source of AoE damage and that’s exactly where the niche of the talent wants to be. Anything that is sustainable AoE this will be the talent to take (….along with Hand of Doom). Best talent for 2+ targets.Functions in a similar way that Thal’kiel’s Consumption does in that it’s buffed per pet we have out, it has great synergy with a number of talents and will very likely be the go-to talent for anything Single Target.This talent is a shining example of Demonology's toolkit since it fits a few different niches in terms of Single Target and AoE and fits very well into a more mixed playstyle. It's especially prevalent in dungeons where you may not want to be fully Single Target or fully AoE.Overall I really like having the options available to me for this talent tier, it doesn’t have too much bloat or overflow while still providing you with some very solid options to choose from for a variety of scenarios. Single Target Demonbolt is king supreme but anything 2+ targets Darkglare or even Soul Conduit (with Implosion) is very strong.

Single Target

Opening Rotation

[Prepull] Demonic Empowerment - 3 Soul Shards [Prepull] Demonbolt - 4 Soul Shards Doom Grimoire Service: Felguard - 3 Soul Shards Doomguard - 2 Soul Shards Call Dreadstalkers - 0 Soul Shards Demonic Empowerment Demonbolt - 1 Soul Shards Demonbolt - 2 Soul Shards Demonbolt - 3 Soul Shards Demonbolt - 4 Soul Shards Hand of Gul'dan - 0 Soul Shards Demonic Empowerment Thal'kiel's Consumption Resume priority rotation

General Rotation



Keep Doom up

Keep your Demons buffed with Demonic Empowerment

Summon Doomguard on cooldown

Summon Service: Felguard on cooldown

Call Dreadstalkers on cooldown

Cast Hand of Gul'dan when possible (4 Soul Shards)

Cast Thal'kiel's Consumption with at least 6 Wild Imps and 2 Dreadstalkers + Doomguard/Darkglare/GoServ: Felguard if possible

Fill with Demonbolt

General Thal'kiel's Consumption usage: 2 Dreadstalkers, 6 Wild Imps

It is best to combo your Demon summons in sets of 2 if you can. For example: Doomguard + Hand of Gul'dan, Hand of Gul'dan + Call Dreadstalkers or Doomguard + Call Dreadstalkers.

Two Target Cleave

Opening Rotation

[Prepull] Demonic Empowerment - 3 Soul Shards [Prepull] Demonbolt - 4 Soul Shards Grimoire Service: Felguard - 3 Soul Shards Doomguard - 2 Soul Shards Hand of Gul'dan - 0 Soul Shards Demonic Empowerment Demonbolt - 1 Soul Shards Demonbolt - 2 Soul Shards Demonbolt - 3 Soul Shards Call Dreadstalkers - 1 Soul Shards Summon Darkglare - 0 Soul Shards - If talented Demonic Empowerment Thal'kiel's Consumption Resume priority rotation

General Rotation



Keep Doom up

Keep your Demons buffed with Demonic Empowerment

Summon Doomguard on cooldown

Summon Service: Felguard on cooldown

Summon Darkglare on cooldown

Call Dreadstalkers on cooldown

Cast Hand of Gul'dan when possible (4 Soul Shards)

Cast Thal'kiel's Consumption with at least 6 Wild Imps and 2 Dreadstalkers + Doomguard/Darkglare/GoServ: Felguard if possible

Fill with Demonbolt

General Thal'kiel's Consumption usage: 2 Dreadstalkers, 6 Wild Imps - If possible, slide in Summon Darkglare as well if talented since it's a short CD that usually lines up with Thal'kiel's Consumption.

It is best to combo your Demon summons in sets of 2 if you can. For example: Doomguard + Hand of Gul'dan, Hand of Gul'dan + Call Dreadstalkers or Doomguard + Call Dreadstalkers.

Three+ Target Cleave

Opening Rotation

[Prepull] Demonic Empowerment - 3 Soul Shards [Prepull] Shadow Bolt - 4 Soul Shards Grimoire Service: Felguard - 3 Soul Shards - If talented Doomguard - 2 Soul Shards Hand of Gul'dan - 0 Soul Shards Demonic Empowerment Demonwrath - to at least 3 Soul Shards Call Dreadstalkers - 1 Soul Shards Summon Darkglare - 0 Soul Shards Demonic Empowerment Thal'kiel's Consumption Resume priority rotation

General Rotation



Keep Doom up

Keep your Demons buffed with Demonic Empowerment

Summon Doomguard on cooldown

Summon Service: Felguard on cooldown - If talented

Summon Darkglare on cooldown

Call Dreadstalkers on cooldown

Cast Hand of Gul'dan when possible (4 Soul Shards)

Cast Thal'kiel's Consumption with at least 6 Wild Imps and 2 Dreadstalkers + Doomguard/Darkglare/GoServ: Felguard if possible

Fill with Demonwrath or Shadow Bolt

General Thal'kiel's Consumption usage: 2 Dreadstalkers, 6 Wild Imps - If possible, slide in Summon Darkglare as well if talented since it's a short CD that usually lines up with Thal'kiel's Consumption.

It is best to combo your Demon summons in sets of 2 if you can. For example: Doomguard + Hand of Gul'dan, Hand of Gul'dan + Call Dreadstalkers or Doomguard + Call Dreadstalkers.

Demonwrath

The damage it deals is spawned in a 10 yard radius from any of your Demons.

of your Demons. The chance to proc a Soul Shard is 15% per tick - so you could have 8 Wild Imps, Felguard and 2 Dreadstalkers around two targets and the chance to proc is 30% per tick (x2 because it's hitting 2 targets)

- so you could have 8 Wild Imps, Felguard and 2 Dreadstalkers around two targets and the chance to proc is 30% per tick (x2 because it's hitting 2 targets) The chance to proc a Soul Shard is based on how many enemies it hits NOT how many Demons you have out

Demonwrath: 30% spell power per second per target, 0.15 shards per second per target

Shadow Bolt is 40% spell power per second, 0.5 shards per second



40 / 30 = 1.33 targets for demonwrath to be more damage

0.5 / 0.15 = 3.33 targets for demonwrath to be more shards Demonwrath: 30% spell power per second per target, 0.15 shards per second per targetShadow Bolt is 40% spell power per second, 0.5 shards per second40 / 30 = 1.33 targets for demonwrath to be more damage0.5 / 0.15 = 3.33 targets for demonwrath to be more shards

DoT damage

Implosion

Cast Hand of Gul'dan Generate additional Soul Shards Cast Hand of Gul'dan again Immediately cast Implosion

Hand of Doom

no matter when

Refreshing DoTs

Shadowflame Stacking

Use a charge

Cast filler spells

Use another charge

Cast more filler spells

Use another charge

Cast Shadowflame (1 stack)

Cast 4 filler spells (Shadow Bolt, Hand of Gul'dan, Doom, Demonic Empowerment or Summon Dreadstalkers -- any combination of spells totaling 3)

Cast Shadowflame (2 stacks)

Cast 4 filler spells (Shadow Bolt, Hand of Gul'dan, Doom, Demonic Empowerment or Summon Dreadstalkers -- any combination of spells totaling 4)

Shadowflame (3 stacks)

Wait until 2 charges again then repeat

Choosing the right pet

Doomguard and Infernal

Weak Auras 2

The quintessential addon for tracking anything and everything there is in World of Warcraft. There are many places that you can find Weak Auras including: wago.io My website Strongauras Here on MMO-Champion

Doom Shards

Doom Shards is an addon that allows you to track your Soul Shards like normal but has the added functionality of being able to predict/tell you when you will gain your next Soul Shard to avoid over capping.

zPets

An addon developed by our lord and saviour Zinnin that is basically an all-in-one addon specifically for Demonology. It can relay all the important information you need to know in a compact area. Development of the addon is still in the works for more customization options but you can tie in aspects of zPets with Weak Auras making it an even greater tool to have.

Enemy Grid

A godsend for multi-dotting! Takes all nearby enemy nameplates and converts them into a small grid that is clickable, can be moused over and can be focused. Excellent for all the issues you come into with nameplates and the new zoomed in camera!

EnemyGrid has unfortunately become basically useless with the changes in 7.1, not a necessary addon any more.