The last voyage of the Seagull. A West Marches campaign about a wrecked ship and its crew's fight for survival. All players are welcome, the sole criteria being you're friendly and play nice with others. LFG link: https://app.roll20.net/lfg/listing/93935/last-voyage-of-the-seagull . Please note it's a paid game, if you're ok with that, keep reading. Sessions are run almost daily, with players signing up for the times that they can make it. Whatever your schedule, we can fit you in. -- The Seagull, a large galleon under the command of Captain Trumble 'Seafarer' Mitrik, encountered a storm the likes of which the crew had never seen. After days of fighting to stay afloat, the storm subsided and the crew found themselves in strange waters. The stars were new, the constellations unrecognisable. Only a nearby island lay within sight. With the Seagull badly damaged, and no idea in which direction home lay, Captain Mitrik decided to head for the island. A safe-looking cove turned out to be deceptive, and hidden rocks ripped out the guts of the Seagull. Stuck fast, and with the ship slowly taking on water, the decision was made to set up camp on the nearby beach. A goblin attack proved the island was not uninhabited. The next morning, the Seagull was found destroyed, with little more than the bottom of the hull remaining. An investigation of the remains found a single silver dragon scale. Captain Mitrik has decided to send out search parties to find assistance and information. ~First adventure log entry -- FAQ: What is West Marches? West Marches is a sandbox world, where many players are based in a single town/city. It's got tons of everything - combat, RP and exploration, as you explore the surrounding world and find landmarks, quests, dungeons, new factions. Sessions are more combat-heavy, while RP tends to happen between sessions in downtime. When are the sessions? The most interesting part is that players do not belong to a fixed party but can mingle around. Upcoming session times are posted, and players sign up for the sessions that fit with their schedule. Sessions happen almost daily, and cover a variety of time slots and time zones. I have yet to meet a player who can't make it to any time slot at all. What if I can't make some sessions? Will I still know what's going on? That's fine! Nobody makes it to every session. There's lots of stuff going on in the world. You can keep track of major events and happenings via journal entries and adventure logs. Part of the fun is hearing from other players about their adventures and experiences, and seeing your world change in response to what creative ideas players are up to. Some players open up new territories, unlocking resources and stuff, some take down major threats to the town, others manage to offend other races (and create a brand new threat to the town...). How can it have a lot of both RP and combat? There's a lot of downtime activities, since players are based in one place. Right now, players are building their own houses, improving and upgrading the town, patrolling around the city, enchanting and auctioning off magical items, etc. Some of my players have started a thieves guild, and I'm absolutely curious to see where that goes! As a result, sessions are generally more combat focused, while a lot of RP happens in between sessions, giving players the best of both worlds. Will I be underleveled if I don't play often? What about players far apart in levels? 1. Due to the way XP works, you can easily stay close behind other players in XP as they take on strong enemies. 2. Most players have more than 1 character, and during a session will form a party that's reasonably close in levels so they can take on level-appropriate quests and challenges. - Interested? Would like to know more? Check out https://seagull.obsidianportal.com/ for some more information about the campaign. There's player journals in there, adventure logs, character & NPC entries, cool homebrewed magical items, and more! Or contact me on Discord: UnityNooblet#3614 R20 Disclaimer: This game will require payment to participate at $5/hour or $35 for unlimited sessions weekly via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20