Spoiler (click to show/hide) Cogmind - Alpha 7b



Name: Decker



---[ ESCAPED! ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (354) 1770

Value Destroyed (15144) 15144

Prototype IDs (27) 540

Alien Tech Identified (0) 0

Bonus (3300) 3300

TOTAL SCORE: 25254



Cogmind

---------

Core Integrity 808/1600

Matter 300/300

Energy 49/50

System Corruption 36%

Temperature Cool (0)

Location Surface



Parts

-------

Power (2)

Propulsion (10)

Utility (9)

Spectral Analyzer

Advanced Targeting Computer

Weapon (4)



Inventory

-----------

Reinforced Anti-Matter Reactor

Light Quantum Reactor

Reinforced Quantum Reactor

Enhanced Nova Cannon



Peak State

------------

Power

Light Quantum Reactor

Reinforced Quantum Reactor

Propulsion

Improved Anti-Grav System

Improved Anti-Grav System

Improved Heavy Treads

High-density Centrium Heavy Treads

Improved Heavy Treads

Improved Anti-Grav System

Improved Anti-Grav System

Utility

Advanced Target Analyzer

Advanced Targeting Computer

Medium Storage Unit

Spectral Analyzer

Advanced Heat Sink

Advanced Heat Sink

Large Storage Unit

Layered Heavy Armor Plating

Weapon

Gamma Rifle

Multirail

Railgun

Railgun

[Rating: 175]



Favorites

-----------

Power Micro Fission Core

Engine Improved Ion Engine

Power Core Micro Fission Core

Reactor Light Anti-Matter Reactor

Propulsion Light Treads

Treads Light Treads

Wheel Compact Wheel

Leg Flexi-carbon Leg

Hover Unit Improved Anti-Grav System

Flight Unit Xenon Bombardment Thruster

Utility Medium Storage Unit

Device Advanced Heat Sink

Storage Medium Storage Unit

Processor Targeting Computer

Hackware Improved Hacking Suite

Protection Improved Medium Armor Plating

Weapon KE Penetrator

Energy Gun Wave Gun

Energy Cannon Advanced Beam Cannon

Ballistic Gun KE Penetrator

Ballistic Cannon Mass Driver

Launcher Grenade Launcher

Special Weapon Experimental Stasis Projector

Impact Weapon Mace

Slashing Weapon Power Sword



Stats

-------

Bonus Breakdown 3300

O7 Reached Mainframe 300

Win 3000

Classes Destroyed 17

Worker 32

Builder 24

Tunneler 2

Hauler 13

Recycler 47

Mechanic 1

Operator 6

Watcher 4

Swarmer 38

Grunt 80

Brawler 6

Duelist 8

Sentry 38

Hunter 16

Programmer 28

Behemoth 7

Demented 4

NPCs Destroyed 0

Best Kill Streak 12

Combat Bots Only 8

Matter Collected 11837

Salvage Created 21847

Parts Attached 592

Power 61

Propulsion 176

Utility 138

Weapon 217

Parts Lost 218

Power 20

Propulsion 73

Utility 36

Weapon 89

Average Slot Usage (%) 87

Naked Turns 4

Spaces Moved 11500

Fastest Speed (%) 312

Average Speed (%) 113

Slowest Speed (%) 26

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 20

Cave-ins Triggered 0

Teleports 0

Heaviest Build 132

Greatest Overweight (x) 27

Average Overweight (x) 0

Largest Inventory 22

Most Items Carried 22

Average Items Carried 13

Core Damage Taken 4195

Average Core Remaining (%) 56

Depth 10 Exit 76

Depth 9 Exit 75

Depth 8 Exit 86

Depth 7 Exit 7

Depth 6 Exit 35

Depth 5 Exit 45

Depth 4 Exit 51

Depth 3 Exit 66

Depth 2 Exit 69

Depth 1 Exit 50

Volleys Fired 867

Largest 4

Hottest 370

Shots Fired 2622

Gun 2225

Cannon 350

Launcher 46

Special 1

Kinetic 1301

Thermal 1061

Explosive 37

Electromagnetic 222

Shots Hit Robots 1767

Core Hits 747

Overload Shots 6

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 12

Impact 0

Slashing 12

Piercing 0

Damage Inflicted 46766

Projectiles 40840

Explosions 5347

Melee 360

Ramming 219

Kinetic 22241

Thermal 16420

Explosive 4117

Electromagnetic 3409

Impact 0

Slashing 360

Piercing 0

Self-Inflicted Damage 512

Shots 11

Rammed 20

Highest Temperature 662

Average Temperature 103

Shutdowns 13

Energy Bleed 6

Interference 16

Matter Decay 2

Short Circuit 2

Damage (minor) 4

Damage (major) 4

Damage (core) 0

Highest Corruption 36

Average Corruption 5

Message Errors 58

Parts Rejected 16

Data loss (map) 54

Data loss (database) 42

Misfires 11

Misdirections 46

Targeting Errors 184

Weapon Failures 30

Depth 7 End 1

Depth 6 End 5

Depth 5 End 3

Depth 4 End 1

Depth 3 End 10

Depth 2 End 25

Depth 1 End 36

Haulers Intercepted 13

Robots Corrupted 7

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 56

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 2

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Data Cores Recovered 2

Used 1

Machines Hacked 60

Terminals 55

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 5

Total Hacks 138

Successful 45

Failed 93

Catastrophic 28

Database Lockouts 0

Manual 73

Unauthorized 87

Terminals 131

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 7

Terminal Hacks 36

Record 2

Part Schematic 0

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 1

Open Door 4

Level Access Points 3

Branch Access Points 4

Emergency Access Points 1

Machine Index 1

Terminal Index 1

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 1

Unreport Threat 9

Locate Traps 1

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 1

Maintenance Status 0

Security Status 1

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 1

Registered Components 0

Registered Prototypes 0

Zone Layout 3

Sector Layout 0

Machine Controls 2

Hacking Detections 60

Full Trace Events 5

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 8

Terminals 8

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 2

Garrisons Compromised 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 19

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 21

Largest Group 7

Highest-Rated Group 131

Highest-Rated Ally 44

Total Orders 2

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 2

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 153

Total Damage 3659

Kills 13

Allies Corrupted 1

Allies Melted 0

Peak Influence 924

Average Influence 238

Final Influence 664

Maximum Alert Level 3

Low Security (%) 56

Level 1 26

Level 2 9

Level 3 7

Level 4 0

Level 5 0

Squads Dispatched 36

Investigation 5

Extermination 10

Reinforcement 11

Assault 4

Garrison 6

Intercept 0

Derelict Logs Recovered 4

Exploration Rate (%) 31

Regions Visited 18

Pre-discovered Areas 1

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Turns Passed 18667

Depth 11 63

Depth 10 950

Depth 9 1356

Depth 8 1056

Depth 7 2335

Depth 6 338

Depth 5 2412

Depth 4 5639

Depth 3 1280

Depth 2 1135

Depth 1 2103

Scrapyard 63

Materials 3362

Factory 2321

Research 2415

Access 2103

Lower Caves 1384

Upper Caves 5259

Extension 1083

Cetus 489

Archives 188

0



Prototype IDs

---------------

Vortex Chain Reactor

Centrium Heavy Treads

High-density Centrium Heavy Treads

Enhanced Biometal Leg

Improved Airjet

Improved Q-Thruster

Experimental Q-Thruster

Improved Medium Laser

Cooled Pulse Rifle

Advanced Variable Charge Gun

Improved EM Shotgun

Heavy EM Shotgun

Improved KE Penetrator

Helical Railgun

Anti-matter Cannon

Compact Linear Accelerator

Experimental Stasis Projector

Spectral Analyzer

Experimental Signal Interpreter

Gravity Neutralizing Apparatus

Experimental Melee Analysis Suite

Advanced Overload Regulator



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-8/Materials

-7/Factory

-7/Lower Caves

-7/Lower Caves

-6/Factory

-5/Factory

-5/Extension

-5/Cetus

-5/Archives

-4/Factory

-4/Upper Caves

-4/Upper Caves

-3/Research

-2/Research

-1/Access

Surface



Game

------

Seed: Lonely Soldier

^Manual?: 1

Play Time: 326 min

Sessions: 5

Mod: N/A

Game No.: 46

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 18/Terminus

Map View: 66x50





X=9158919463347630888666388880

166018888000844489306638869881

906900088168360068060110801181

360001660380613180886800881801

104803088016900930186648886363

368661808066360813030419080680

148881080936869081106336383333

333363308861646133303333336339

633333363333303333633303333339

833330380383363333333633333636

300963333366601863330814603361

648146801908816063300038603633

333330336380304168100003616810

886431836880608808680041388008

681013608830661603381393884668

308866000096038140143883888448

306306337368489484600141683663

160883014000018034184883869808

811088800184488884984368006081

600003401163330338081606133066

048988114309609608168406809048

860818663063849086818838888864

811080114633313318331104686300

381309833833133868384000033113

381333804088001886063440801330

8949



*Some spoilers follow*This run I went back to the caves. Alas my journey to Data Miner is cut short in the floor before it. For some reason, hordes of enemies keep spawning. I narrowly escape to a Factory Exit I had spotted earlier, with only 55 core integrity left.The next two floors are difficult since I am scantily clad, like a showgirl at Computex. I flee a lot, start to rebuild only to be stripped again due to encountering many pests and hunters. I escape through Extension.It goes a lot better this time around. I restock completely and raise an army. Someone freed 007 and we make short work of the opposition. I keep creating botnets and purging the alert to keep it down.I go to the Cetus Mainframe and I try my fab password given to me by 007. I get 'Resources insufficient'. 200 years in the future, and error messages are still cryptic nonsense. Color me unsurprised. Maybe my 100 matter container is too small? I shall investigate another time.I meet Dr Zhirov in the archive. Seems like a nice guy. He gives me another password, which yields the same error message. More mysteries.I would have loved to have signal interpreter to see what the exits were in the archive, but I didn't. I had explored south last time, so I go north. It is the Factory exit. Rats. Before I leave, some nuke go off and destroy most of the place. I wonder what happened exactly.Back in Factory, I immediately find an exit which turns out to be the Upper Caves. I explore all of it and find a single exit in the first floor. I also find a log for an exit in Research. Good to have.I explore all of the second Cave floor, and almost get stripped near some kind of enemy enclave. I lose all my weapons, but luckily I manage to activate dormant allies while two other robots are pounding on me. That was close! I find a locked branch and the exit.Research at last! The first floor is very difficult thanks to the hunters, even though I know where the exit is. Not having any launcher or weapon to destroy walls is annoying. I get surrounded due to an unlucky encounter with a programmer dispatch, a hunter squad and a bunch of sentries. I lose my weapons and flee. I make it to the exit, but I'm battered.In -2, I switch to stealth mode, as I hoarded the advanced version of the sensor, interpreter, scanner and scan processor. I also have a spectral analyzer, giving me +8 vision at no power cost. Pretty good.I don't have flight units and can only hover at 50, which is not fast enough to lose programmers. Eventually I get sizable batch of robots on my trail. I get annoyed and kill them all with a launcher. I also kill a behemoth safely in a room: I have LOS on it but it doesn't LOS on me, for some reason.I encounter more programmers and hunters. Those hunters are funny. They seem to think they can mess with me just because they're big, bad and ugly. I put an end to their delusions. I stumble on the exit (so much for that terrain scanner), and pick up a experimental hacking suite laying near it. BTW, these are always identified. Is it intended?In Access, I lose my sensor and terrain scanner early due to being spotted by a scout near a nest of pests. I find an improved hacking suite and hack the location of the exit, which is at the other end of the map. I make it without much trouble, even though I'm running mostly blind. There's no wall protecting the exit. I still hack the door, just to show that I could. Then I use my enhanced nova cannon to dig through the front walls, and take out the behemoths without incurring return fire.A terminal showed that were only 3 garrisons in Access. I already disabled one. I try to take out the second, but I don't have enough firepower to destroy it, and sealing has 0% chance. I should have jammed it, now that I think about it. Then, I piss off the AI a little too much, so I get stripped and flee naked to the exit. A good run!