canocha said: Anything about a possible Wii U version?



Tempted to pledge because this looks really good, but i rarely play anything on my PC. Click to expand...

piratethingy said: Some people, man. This dude is coding and arting and designing and planning and producing and voice acting in a game and I'm just sitting here masterbating... Click to expand...

ProfessorCurry said: I wonder what the logistics are behind making/approving a cross-play+buy game. Click to expand...

outunderthestars said: I love the idea of the Taaebook to flesh out the lore a bit. It might be enough to make me increase my pledge. Click to expand...

Nohar said: Very interesting. Don't have any more money to spend though, but as soon as I have I will consider backing your game, which seems quite promising. The thing is that I've been a little disappointed lately in Kickstarter projects (I was expecting something else from Valdis Story, another Metroidvania (kinda) game, and it would probably be best to not talk about what happened with Republique...), so now I'm refraining from backing as easily as before. In any case, if your game turns out to be good, I'll definitly buy it once it's released.



Also, you are very close to the $60,000. I have no doubt that your project will be funded. Click to expand...

wrowa said:



I wouldn't complain about console releases, though. Though, I'd actually prefer to see it being ported to Vita and 3DS. Would be great if that's in the cards. To be honest, it kind of makes me feel uneasy that they're going to beat their actual goal by a long-shot. Considering the game has already been in development for 7 years, I kind of fear that too much money can cause the project to lose focus, since the developers might feel forced to add additional stuff literally everyhwere.I wouldn't complain about console releases, though.Though, I'd actually prefer to see it being ported to Vita and 3DS. Would be great if that's in the cards. Click to expand...

theMrCravens said: Does PS4 PSN ports include PS3 usually ? Click to expand...

Triggerhappytel said: This looks beautiful. Seeing as a PS4 version seems almost certain at this point, what are the chances of it showing up on Vita too? I'd definitely back if I could get it on Vita, and from various other projects it seems like Sony provides the tools to allow co-development easily for a lot of indie devs. Click to expand...

Alright, I'm here. Sorry about not hanging around today. Like I said earlier, got a little blindsided by some stuff but we're through it. Also, sorry about all these big, consolidated posts filled with quotes. As someone who's actually a regular gaffer (spending a lot of time in the Rick and Morty and True Detective threads, obviously), it just feels weird and super marketing-y to answer like that, but I don't want to be spamming the thread, either. Anyway...Now that we've announced our PS4 goal, Wii U is still totally possible but will have to go further down the line/up the stretch goal list. Part of what happened this morning had to do with the somewhat incredible expense of porting (especially because the game is made with MMF and has to get taken to C++ first), and it's hard to see us pushing out an extra port for launch without asafe cushion. We've seen plenty of demand for Wii U and would love to see it there, but we don't want to do anything that might jeopardize development.Nothing really to say to this, except you got a huge laugh out of Alonso. So, good job. If it makes you feel better, something I've learned is that the hardest part of doing practically anything is just getting off your ass and getting started.I'll be sure to let you know when we find out. Taking things one step at a time over here though.The Talebook might actually end up being pretty ridiculous, and I mean that in the best sense possible. We've shied away from going too in-depth on it this early on because we didn't want to scare people off with walls of text, but the amount of detail that Alonso has put into the world was staggering the first time he told me about it.He's a bit of a linguophile, if that's the right word. Huge Tolkien fan. He's written his own language for the game world (can even speak it and has shown me some poetry and decently long passages that he's done), and when we say that there's 700 years of history, it isn't just like "And this happened in this century. And this happened in this century". It's long, intricate storylines. I think the way he described it to me one time was that there were 5 storylines that led to the game, but only two of them are actually involved in the game itself.Then of course, there's all the art and seven years worth of production notes. Don't take any of this as gospel for what's going to end up in the final book, but there's certainly more than enough material. And sorry if it sounds like I'm tooting my own horn, because I honestly feel like I'm not. We've had so many people say that they're in awe of what Alonso does, and I often feel the exact same way. So, you could say I'm tooting his horn.... he'd get a laugh out of the double entendre that you could construe that as.Well, it's an understandable viewpoint. Something we tried to do with all of our tiers was to give people a reason to back early, but if it isn't enough for you, nothing wrong with waiting until the game comes out. It will come out though, promise. Thanks for the kind words and honesty.Focus isn't a problem, fortunately. The game was first thought of seven years ago, but wasn't anything more than a hobby until full-time development started about two years ago. Most of that time was reworking assets and the engine for what I guess you would call "commercial" quality and refining the vision for the game into something that could be done with X amount of money and time. There's a lot of cut content that we're hesitant to put back in exactly for the reason that you're talking about. For something like ports though, that's something that we're bringing in extra help for and won't bloat our production timeline at all. Those are the kinds of things that we're trying to focus on. We are excited about New Game+ and the challenge dungeons thoughPS3 isn't something we're looking at at the moment, unfortunately. Maybe it'll happen if Sony wants to take that over completely by themselves in an arrangement that we find favorable, but it's doubtful. I would imagine that all the support they're giving indies lately is to expand the PS4's library and give people an incentive to buy it. Helping games get on PS3 kind of defeats that purpose, no matter how many copies the game may sell on that larger install base.It's a possibility, but PS4 is our primary port focus at the moment. That's all I can really say now, but I might be able to talk some more about it in the future, possibly before the campaign ends.