We have now released our final beta version! This version features the new story mode, and is feature-complete -- we just need a couple weeks of final testing before we exit beta and release Overgrowth 1.0. At that point we will continue to support Overgrowth, using the 1.x version scheme, while exploring ideas of what to make next! Here is a video showing what's new in the final beta:



Be sure to Be sure to watch it in HD

The features highlighted in the above video are just a (very short) summary of all the changes. You can find the full change log in this document.

Gameplay

Added new finalized Overgrowth story mode

Added improved difficulty select menu

Added "Continue" option to reopen current story mode level

Several improvements to the integrated combat and parkour tutorial in the Overgrowth story

Added lethal spike object that impales both player and enemies

Tweaks to make Dogs, Cats, Wolves, and Rats more distinct

Several improvements to weapon throwing, weapon handling, and pulling weapons from enemy's bodies

Gave player more buffs and wider reaction windows in easier modes (even more than Beta 5)

Made enemies react to victory in more interesting ways

Made enemies no longer able to counter after ragdoll block or block while rolling (fewer unfair blocks)

Settings

Added brightness slider

Can now tweak difficulty in settings menu

Player invulnerability now in debug menu, invisibility on B key (if editor and debug keys enabled)

Added campaign progress unlock cheat to debug menu

Graphics/Sound

Added depth of field effect to dialogues

Improved blending between multiple audio tracks to reduce or eliminate crackling

Added true fullscreen and windowed-fullscreen video options

Added screen transitions to level start, win, and dialogues

Added unique animation for choking out a rat (with a lift)

Improved text display on lower resolutions, and made it easier to read

Improved dialogue prompt symbols (? and !) above character's heads

Fixed some graphics glitches (skipping char shadows, water reflection in splitscreen)

Editor/Modding

Improved mod upload and download UI (better progress indicator/error message display)

Improvements to many error messages, and fewer crashes when mods are broken (XML files wrong, files missing, etc)

Some housekeeping on spawner menu

Can now control direction and speed of animated water froth decal (better moving water)

Made some improvements to collision painting reliability and behavior

Fixed problem with editor not being able to ragdoll a character (CTRL+K now works again)

Improvements to "mod campaign" system to make it easier to use

Added ability to specify dialogue color/sounds on a per-character basis, instead of per-line

Added "scared" flag to cats

Several scripting improvements

Performance

Fixed several asset allocation/deallocation issues to improve memory usage (and some crashes)

Added more assets to the preload.xml file, so fewer assets are loaded while playing levels

Made blood surface textures stay resident so they don't thrash memory as much

Minor improvements to level loading speed

Improved rendering performance for detail objects, shadows, water splashes

Improved CPU usage a little bit for collision detection

Other/Bugfixes

Fixed slow-mo not working and music playback issues in non-expert difficulty levels (less than 100% game speed)

Fixed some problems with characters appearing to float, falling through world, animating when dead

Made click to respawn prompt go away when not in Overgrowth story

Fixed several less common crash bugs

New Overgrowth story

Big gameplay tweaks to almost all levels, concentrated in beginning and end of story

Finalized story, dialogues, character names, level titles. Added ending

Added many ambient sounds, improved music (more silence, distinct victory stings, layered music in levels)

Updated thumbnails and loading screen images

Lugaru story

Added ending

Slight tweaks in a few places (improved shadows slightly, added more dialogue prompt ! symbols, etc)

These are just a few of the changes in this beta; you can find the full change log here.

Thanks as always for all the support! See you guys in Discord and the forums.

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Also, feel free to support us by purchasing Overgrowth!