Code:

Explanation: "Checksum" is the sum of the 16 bytes making up the tiltle. "Compare" is what the 4th byte of the title is compared to, in the causes where it is compared. "C" is the pointer into the final table. How to use the tables: First find the sum of the title stored in the game cartridge. Look it up in the table of checksums. If the value in the thable doesn't have an "v" under itself, find the C number corresponding to the table offset. If there is a "v", compare the 4th byte of the header with the two or three values in the coloumn below the "v", and find the corresponding C number. Look up the value with the offset of C in the final table. The lower 5 bits of this value is stored in $D008, the upper 3 bits is rotated 3 to the left and stored in $D00B. ---------- Anything not listed: C = 00 Checksum: db $00,$88,$16,$36,$D1,$DB,$F2,$3C,$8C,$92,$3D,$5C,$58,$C9 C = 00 -> 0D Checksum: db $3E,$70,$1D,$59,$69,$19,$35,$A8,$14,$AA,$75,$95,$99,$34 C = 0E -> 1B Checksum: db $6F,$15,$FF,$97,$4B,$90,$17,$10,$39,$F7,$F6,$A2,$49,$4E C = 1C -> 29 Checksum: db $43,$68,$E0,$8B,$F0,$CE,$0C,$29,$E8,$B7,$86,$9A,$52,$01 C = 2A -> 37 Checksum: db $9D,$71,$9C,$BD,$5D,$6D,$67,$3F,$6B C = 38 -> 40 Checksum: db $B3,$46,$28,$A5,$C6,$D3,$27,$61,$18,$66,$6A,$BF,$0D,$F4 v v v v v v v v v v v v v v Compare: db $42,$45,$46,$41,$41,$52,$42,$45,$4B,$45,$4B,$20,$52,$2D C = 41 -> 4E Compare: db $55,$52,$41,$52,$20,$49,$4E,$41,$49,$4C,$49,$43,$45,$20 C = 4F -> 5C Compare: db $52 C = 5D Final table: db $7C,$08,$12,$A3,$A2,$07,$87,$4B,$20,$12,$65,$A8,$16,$A9 C = 00 -> 0D db $86,$B1,$68,$A0,$87,$66,$12,$A1,$30,$3C,$12,$85,$12,$64 C = 0E -> 1B db $1B,$07,$06,$6F,$6E,$6E,$AE,$AF,$6F,$B2,$AF,$B2,$A8,$AB C = 1C -> 29 db $6F,$AF,$86,$AE,$A2,$A2,$12,$AF,$13,$12,$A1,$6E,$AF,$AF C = 2A -> 37 db $AD,$06,$4C,$6E,$AF,$AF,$12,$7C,$AC,$A8,$6A,$6E,$13,$A0 C = 38 -> 45 db $2D,$A8,$2B,$AC,$64,$AC,$6D,$87,$BC,$60,$B4,$13,$72,$7C C = 46 -> 53 db $B5,$AE,$AE,$7C,$7C,$65,$A2,$6C,$64,$85 C = 54 -> 5D