calcs +2 252 SpA Houndoom Bloom Doom (190 BP) vs. 248 HP / 0 SpD Assault Vest Slowking: 452-534 (115 - 135.8%) -- guaranteed OHKO (AV Slowking would need 248 HP/208+ SpDef to even have a chance at surviving +2 Bloom Doom after rocks which you obviously shouldn't honestly bother with lol)

+2 252 SpA Houndoom Inferno Overdrive (185 BP) vs. 252 HP / 244+ SpD Aromatisse: 420-495 (103.4 - 121.9%) -- guaranteed OHKO

+2 252 SpA Houndoom Black Hole Eclipse (160 BP) vs. 252 HP / 252+ SpD Druddigon: 358-423 (100 - 118.1%) -- guaranteed OHKO

+2 252 SpA Houndoom Bloom Doom (190 BP) vs. 192 HP / 0 SpD Kingdra: 384-452 (113.2 - 133.3%) -- guaranteed OHKO

Alright, so I've recently been following NU ever since it went into Alpha (although I didn't actually play much, mostly just kept up with trends that happened in the tier). Now that it's in beta and new tier shifts happened, I wanted to talk about some of the mons that benefit from this shift:Dark-types: Let's start with what I think are the true winners of this shift. All of Sableye/Spiritomb/Guzzlord/Drapion/Sneasel appreciate at least one of Yanmega/Pangoro/Slurpuff leaving. They still have to deal with other threats obviously, but those 3 leaving made them a lot more viable in the current meta. Also the fact that Ghost-types (which I will be talking about a bit later in this post) also sort of benefit from this tier shift as well as the drop of Jellicent makes them more potent, and makes Pursuit Trapping more appealing. One Dark-type I do kinda wanna bring light to that I feel has been underappreciated though is Houndoom. It doesn't seem like much on paper, but it can actually take advantage of the current meta. It's blessed with good mixed capabilities, a decent offensive typing in Dark/Fire as well as an ability in Flash Fire which allows it to soft check Sun teams to an extent, and Nasty Plot with the ability to run things like Z-Solarbeam, Z-Fire Blast and Z-Dark Pulse to decimate most switch-ins. This gives it a degree of flexibility when it comes to teambuilding and I truly do think that Houndoom has been underappreciated in NU so far. Ofc, it has bulk problems and it may need to get chip on certain things to guarantee some KOes, but I don't think these should be enough to stop you from at least giving Houndoom a chance. Just a few calcs to show just how potent Houndoom can be:And yeah, that's pretty much Houndoom in a nutshell. Hopefully you guys will give it a try. Oh yeah, and did I say that it shits on Steelix aka one of the most common mons in the tier atm if it gets in for free? (and ofc provided RNG doesn't fuck you over and make you miss)Ribombee: Ribombee has become better due to Yanmega leaving. It was still a good mon when Yanmega was around (since we all know how difficult Specs Ribombee was to handle beforehand), but now it's pretty much the undisputed best Bug in the tier. It can still use Specs to pressure walls in the tier for a teammate to come in and clean up later in the match. However, I think Quiver Dance is still a potent set as well, especially with Fairium Z as Z-Mooblast + Moonblast can KO a lot of typical switch-ins (well, unless you're a Steel-type) after a bit of chip damage. Not much to say about this mon otherwise, really.Ghost-types: Pangoro leaving means that Ghost-types are more viable now than they were before, and with Jellicent dropping, there are more bulky spinblockers around in the tier that're viable. Unfortunately, other Dark-types getting more viable with the absence of Pangoro sucks for Ghost-types since they'll now be more prone to getting Pursuit Trapped, but I still think that they'll be able to do decently well since they'll be able to soft-check certain threats such as Fighting-types and Normal-types (with the help of Colbur Berry to take Knock Offs from certain Fighting-types, if you really want to). Cofagrigus provides TR as well TSpikes (if you wanna go down that route ig), Jellicent also provides TR with reliable recovery as well as a good defensive typing, Spiritomb takes advantage of other Ghost-types as well as Psychic-types (which as I'll talk about soon I think actually kinda lose out in this meta atm) and either provides Pursuit trapping utility or sets up with Calm Mind as CroTomb, and lastly Sableye provides Prankster status, being able to get off a Prankster Will-O on something if that mon has set up and is threatening to sweep your team, although the already aforementioned Dark-types will be able to take advantage of poor Sableye due to the Prankster nerf.Those imo are some of the mons that benefit from this tier shift. The last thing I kinda wanted to bring up is the fact that despite Yanmega and Pangoro leaving, idt Psychic-types really actually benefit. Infact, I feel that they're worse off (besides maybe Necrozma) in this meta due to what I predict will be the rise of other Dark-types as well as Ghost-types which means the meta will be pretty rough going in for them. That's pretty much all that I wanted to talk about and bring up. Ofc this doesn't mean these are the only mons that benefit from the shifts or lose out in this meta, but they're moreso mons that I kinda noticed right off the bat that seem to fare better in this new meta.