Adeptus Astra Telepathica

Psykers are a vital part of the Imperium, linking its worlds together, aiding its soldiers in battle, and guiding its ships across the stars. They are also dangerous, for the very gift that allows them to draw power from the Warp, that otherworldly realm that exists beneath reality, can also make them conduits for its unholy power and gateways for Daemons. An untrained psyker can bring doom upon an entire world if his abilities are not kept in check.

Starting Skills:

Awareness; Common Lore (Adeptus Astra Telepathica); Deceive or Interrogation; Forbidden Lore (the Warp);Psyniscience or Scrutiny

Starting Equipment:

Laspistol, Staff or Whip, Light Flak Cloak or Flak Vest, Micro-bead or Psy Focus

Starting Talents:

Weapon Training (Las, Low-Tech)

Starting Aptitudes:

Defense or Psyker