Last time I featured the Punisher in my article people asked me mainly one single question. What fit will you use after the December patch drops? First off Lets talk about the buff to the punisher:

+1 Turret, +1 Lowslot, +10 PWG, +13 CPU, Replaced the 5% damage bonus with -10% laser cap use per level The Hull Punisher Amarr Frigate bonuses (Per Skill Level): 10% reduction in Small energy Turret activation cost (Being that the punisher doesn’t get a web, or a utility high, Being able to keep as much cap as possible to pump into the guns is very beneficial. Giving you a strong cap time vs a neut.)

Amarr Frigate bonuses (Per Skill Level): 4% bonus to all armor resistances (Who loves tank? I do. Its well known that I over-tank rather then under-tank and out DPS this gets me all excited in my warp core.) The Fit(s): [Punisher, Pun Not Intended] Damage Control II

Adaptive Nano Plating II

Heat Sink II

Adaptive Nano Plating II

Small Ancillary Armor Repairer, Nanite Repair Paste 1MN Afterburner II

Warp Scrambler II Small Focused Beam Laser II, Gleam S

Small Focused Beam Laser II, Gleam S

Small Focused Beam Laser II, Gleam S

Small Focused Beam Laser II, Gleam S Small Energy Collision Accelerator I

Small Energy Metastasis Adjuster I

Small Energy Metastasis Adjuster I Requirements: Basic Skills Pros: 209 DPS (Not to shabby for a T1 frig, the application on the Rigs will make this hit very hard.)

4.12k EHP (Coupled with the AAR and the very high resist profile makes this ship tank for quite some time on just 8 Cycles)

53s Cap life (Long enough for any engagement. While strong enough to not run out after the AAR.)

1108 m/s (Pretty standard, and good enough to stay within scram range long enough hopefully to win the fight.) Cons: No Web (This makes it harder to win a 1v1 by destroying the other ship, however a good pilot will break away from the scram easily and warp off with no web.)

Damage Type (Personally I find lasers to be the worst brawler damage types since a lot of brawling fits are armor or double EM resist rig shield.) How To Fly: You really want to make sure you play in your sweet spot of about 4.7k, Use keep at range if your against a missile boat if you don’t fancy manual piloting. Otherwise try to get a solid orbit setup pretty simple fight. Just F1 and try to not die. Bonus Fit: Fleet Tackle [Punisher, Pumped]400mm Steel Plates II

400mm Rolled Tungsten Compact Plates

Adaptive Nano Plating II

Energized Adaptive Nano Membrane II

Damage Control II 1MN Y-S8 Compact Afterburner

J5b Phased Prototype Warp Scrambler I 150mm Light AutoCannon II, Hail S

150mm Light AutoCannon II, Hail S

150mm Light AutoCannon II, Hail S

150mm Light AutoCannon II, Hail S Small Trimark Armor Pump I

Small Trimark Armor Pump I

Small Trimark Armor Pump I Requirements: AWU4 Pros: 22.6k EHP (Yep 22.6k EHP)

78/72/68/66 Resist Profile Cons: No Web

900 m/s Speed

119 dps (But that’s not bad for a 23k ehp frig.) How To Fly: Good Day, Ignacio

Faction Warfare Fitting Lab: Pun Not Intended was last modified: by