Fascist/Commie USA is extremely strong. It does not also need a 6th research slot. Here's how to do commie/fascist USA right:-Do a focus to get 150 political power.-Spend it on a commie/fascist political advisor. Have human friend player boost you as well perhaps.-Only build naval dockyards before you have good economy (economy does not nerf building naval dockyards).-Build all the destroyers and cruisers in the universe. Only artillery and infantry weapons and tools from factories.-Save up political power before becoming fascist/commie, don't spend it on focuses. So that you can make war goals on enough nations to pump world tension up right away after becoming fascist/commie (starting war goals increase tension).-Make noise (world tension), and make your human players make noise asap. The 5th research slot is behind a tension wall, as well as some free military factories. No other focuses are good before you have war with the entire American continent.-Ensure naval supremacy in the Americas by having large fleets set to "search and destroy" around the entire thing. Mixed with some subs, cruisers and destroyers (build two destroyers for every cruiser, build many cruisers, no carriers or battleships yet).-Invade all the Americas near their war point goals for maximum efficiency, need almost no tech for it (no armor, no AA, no AT, just infantry with artillery units, that's the only thing you build forever up until you invade Africa/Europe/Japan/Asia/Australia.-Focus your research on naval doctrines, ships and airplanes (and industry ofc).-Then when you have joined the war with the world and have declared war on every neutral, remove commie/fascist political advisor in favor of democratic one. Get your 6th research slot before long if you haven't conquered the world by then.PS: Keep your divisions lean. No infastructure to speak of in the south Americas so foot infantry, artillery, logistics company, recon company and engineer company is all you need, don't add any more lines of infantry to each division.PPS: Keep building naval yards and factories in the New world nations you conquer. Don't build a single AA, fort, infrastructure, radar station, sea fort or air base on the entire new world continent. Your navy is your frontline defense.PPPS: Join commie/axis faction and deal with everyone else first, then leave faction and nuke the remaining faction to surrender and become democratic world leader of freedomlandPPPPS: Revoke guarantee is a nice way to push tension up to the level you need for the next focus.