Note: We liveblogged the stream; scroll down to the end of the post for the latest.

The past week has been a whirlwhind for MMO players and watchers of Kickstarted RvR MMO Camelot Unchained. Last Friday, City State Entertainment announced that it’s received investment to work on a second game, the co-op horde-mode Project Colossus aka Final Stand: Ragnarok, which uses the same engine as Camelot Unchained. Colossus, as it turns out, will launch first, though both will be developed in tandem using as many shared assets as possible. Backers and looky-loos alike were furious, as Camelot has been many-times delayed: We still haven’t got the MMORPG gamers Kickstarted for $2.2M in 2013. In fact, the backer-playable “beta one” version of the game has been locked behind a NDA-wall since mid-2018.

The revelation led to a ruckus over refunds (yes, the studio is still granting them, with caveats), gnashing of teeth, and then last night, a full apology for the mishandling of communications from CSE’s top boss, Mark Jacobs, a name long known to MMO fans thanks to his tenure building Dark Age of Camelot and Warhammer Online.

Perhaps more important than the apology is the fact that Jacobs has promised backers a huge deep-dive into Camelot Unchained – the sort of deep-dive they thought they were getting a week ago when they were summoned to a stream that turned out to be an announcement for a different game. CSE is planning to demo the Cherry Keep siege to show off the studio’s progress on large-scale siege warfare (it can actually handle more than double the players originally promised in the Kickstarter). Jacobs has further promised an “immediate roadmap for Camelot Unchained for the next few months.”

According to the last update in chat, the stream with the demo and roadmap is about to begin; you can watch it below. We’ll be updating with the big takeaways as we spot them.