has confirmed today's "W is a skill shot" change as being experimental and accidentally pushed to the PBE.]A small update has been pushed to the PBE! We have new shield visual effects for The Bloodthirster and the tower ability Vanguard, the return ofQ vfx, & tentative balance changes forandContinue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Vanguard & Blood Thirster Shield VFX

The turret ability Vanguard (the shield inner towers buff nearby champions with) has new VFX!

Infernal Alistar - Fiery Q

Miscellaneous





Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.



* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These areofficial notes.

Champions Alistar

[Unintended] Headbutt (W) is now a "skill shot" and can be aimed freely (think Vi Q) instead of needing to click target a unit. Pwyff has confirmed this is as an EXPERIMENTAL CHANGE that UNINTENTIONALLY was pushed to the PBE. [Context: From Pwyff - [1] "RE: Alistar's "Headbutt is a skillshot" on the PBE. 'Twas an accident with a random experiment. PBE'S FOR FUN RIGHT? http://www.reddit.com/r/league...." [2] "Talked to the designer - this was an issue with a random experiment that accidentally shipped and didn't get reverted before the PBE push. Is not intended and will not ship currently (actually it should be super broken, given how it's coded)."] [Context: From Certainly T - [1] "Tested a version of Headbutt where it was a skillshot that could only be cast in a cone directionally toward an enemy unit for giggles since I had MLK day off. Accidentally submitted half of the change along with a bug fix to Kalista. <-- Irony. A lot of you have noted how slow and clunky the ability feels. Interestingly, this is how most abilities feel during our early testing when we lack proper art support. Part of the challenge of the job is imagining what the ability will feel like when our talented animators, particle artists and sound designers do their work."] Akali

Crescent Slash (E) no longer detonates Mark of Assassin (Q) [Note: Tooltip has not been updated yet, in game it does not trigger through.] Shadow Dance (R) range reduced to 700 from 800

Zed

Attack Speed per level lowered to 2.1% per level from 3.1% Base Attack Speed lowered to 0.644 from .658. [Note: For those aware of how attack speed is calculated and "attack delay", this is going FROM -0.05 to -0.03]

's shield has also been updatedAfter it's unintended removal in patch 5.1's Alistar champion update once again has a fiery orange particle for(Q)!now displays its current stacks on its inventory iconCheck outfor acatch up with the individual update links below !