It’s time for another weekly update. This last week has been a pretty hectic one as we pushed hard to get the forever patch ready for release. Today we started the first phase of rolling out the new patch by updating our web infrastructure. On the surface you probably haven’t noticed anything different because the update primarily applies to stuff going on behind the scenes. Over the next few days we’ll begin slowly rolling out the patch to Developer Access backers who happen to be in Discord and if everything goes smoothly that will be followed by the general release of the new patch to all Developer Access backers.

Updated WIP shot of the interceptor cockpit

Aside from that Flavien has started work on the new networking code and our artists continue work on getting our first set of production ready assets completed. Jan is getting close to finishing up the interceptor cockpit, Dan is doing the final geometry pass on space station architecture, and Kristian has finished up his civilian/industrial material experimentation and will be starting on getting the hauler production ready.

Another WIP shot of the interceptor cockpit

As we have mentioned before the plan is that by the end of August we’ll begin iterating heavily on gameplay again. The first order of business will be mocking up all of our weapons followed by additional game mechanics such as radar, resource management, etc.