Welcome to the first major Winter Beta patch! Unfortunately we do not have the full patch notes ready to be posted yet, so we're going to post them in pieces as we get them this week. We'll start with Classes since it's arguably the stuff you guys are most interested in, with everything else coming as it's completed. Apologies for the disorganized fashion of the notes, but hopefully this should keep you busy!

Classes

General

A.M.P.s are now available starting at level 6.

Base Focus recovery rate decreased to 1.5/s, down from 2.0/s.

Secondary stats panel now shows several new statistics with tooltips that detail their effects

Abilities now prioritize players over NPCs in PvP.

CC abilities can no longer be Deflected but can no longer Critically Hit.

Damage over time effects can now crit during each tick.

Fixed many typos on ability Tooltips.

Engineer, Warrior, and Stalker no longer require having a weapon equipped to resurrect an ally.

Fixed an issue where abilities that were granted charges through Ability Tiering would never get charges and cease functioning.

All abilities which previously had 3 maximum targets can now hit up to 5 targets at once.

Warrior

General

Proc events for Breaching Strikes, Atomic Spear, and Shield Burst now only display if the player has the appropriate ability equipped on their Action Set.

The following abilities will now hit 10 foes:

Tremor Strike

Plasma Pulse

Shield Burst

Abilities that don't use a sword no longer require the sword to be equipped in order to be used.

All abilities previously with a range of 8 meters have been reduced to 7 meters.

Abilities

Savage Strikes – Fixed a toolitp error on Tier 3.

Juggernaut – Tooltip updated to clarify that this only resets the cooldown of Assault and Support abilities.

Fixed several issues where abilities were incorrectly having their cooldowns reset.

Sentinel – Fixed an issue would persist if the Warrior or their guarded target would leave the group.

Bum Rush – Fixed an issue that was causing this ability to hit more than the intended 5 foes.

Leap – Fixed an issue that was causing this ability to deal no damage.

Cannon Volley – This ability is now instant cast. The base damage has been reduced to 77% Support Power, down from 102%. The damage dealt gained per tier has been reduced to 6%, down from 7%.

Whirlwind – Fixed an issue where casting was not canceled properly when falling below 250 Kinetic Energy.

Flash Bang – Fixed an issue that was causing the Blind to occasionally stack.

Bum Rush – Tiers 1-8 will now properly show a telegraph indicating the cast range of the ability.

Wallop – Fixed an error where the Tier 4 bonus was not being applied and had an error on the tooltip.

Whirlwind – The Tier 6 tooltip will now display the correct amount of damage.

Whirlwind – Now unlocks at level 9 instead of level 6.

Medic

General

The following abilities will hit 10 foes:

Calm

Healing Nova

Abilities

Restraint Grid – Fixed an issue where the base tier was lasting 6.25s rather than the intended 4.5s.

Restraint Grid – This ability now ignores the GCD.

Urgency – This ability now ignores the GCD.

Calm – This ability now ignores the GCD.

Calm – Fixed an error causing the pacify debuff to be removed much faster than intended.

Calm – The duration of the Pacify debuff is now included in the tooltip.

Energize – Fixed a tooltip error.

Gamma Rays – Fixed a tooltip error.

Discharge – Fixed an error that was causing this ability to not trigger proc events or Daze.

Discharge – Tiers 5-7 now correctly cost 1 Tier point.

Discharge – Base ability now deals 27% Assault Power per tick, up from 26%.

Extricate – Fixed an issue that was preventing this ability from pulling allies at max range.

Fissure – Fixed a tooltip error causing all tiers to display the damage of the base tier.

Quantum Cascade – Fixed a tooltip error for tiers 1-8.

Treat Wounds – Tiers 1-8 will now properly show a telegraph indicating the cast range of the ability.

Healing Nova – This ability will now properly display a telegraph on all tiers.

Barrier – Tiers 1-8 will now properly show a telegraph indicating the cast range of the ability.

Emission – Fixed an error that was causing this ability to not trigger proc events.

Recharge – Fixed a tooltip error.

Dematerialize – The purge aspect of this ability can no longer be Deflected.

Spellslinger

Spell Surge

Spell Surge can now be used while casting abilities. The animation has been temporarily disabled.

Spell Surge will now automatically turn off when you suffer Stun, Knockdown, Disable, or start a cinematic.

Spell Surge now displays a runner when it’s useable, but only when in combat, over 50 Spell Power, and not already active.

General

The following abilities will hit 10 foes:

Wild Barrage (Tiers 4+)

Call the Void

Fixed several abilities that had incorrect Tier costs.

Abilities

Mobile Fire - Can now be interrupted to cast a spell off the GCD.

Mobile Fire - Updated Tier 4 bonus tooltip to denote that you must be in combat in order to gain this buff

Ignite - Fixed a bug with the telegraph range which was incorrectly set to 30m instead of the targeted 35m for the spell

Wild Barrage - Fixed a bug causing the FX and audio to continue to play after the ability was interrupted

Frozen Bolt - Snare duration on the base spell was incorrectly set to 6.25s, now set to the targeted 4.5s

Rapid Fire - Can now be interrupted to cast a spell off the GCD

Rapid Fire - Fixed a bug causing the telegraph to only show on the first animation in the combo

Runic Healing - Now shows effective range on all tiers

Distortion - This spell is now off the GCD

Distortion - This spell no longer triggers a GCD.

Astral Infusion - Now shows effective range with a telegraph on all tiers

Astral Infusion - This spell is now off the GCD

Astral Infusion - This spell no longer triggers a GCD

Healing Salve - Healing contribution per tick increased by 5% Support Power at all tiers

Healing Salve - Healing contribution per tick for Spell Surge bonus increased by 8% Support Power at all tiers

Call the Void - This spell is now cast as a ground targeted AoE instead of a set offset from the caster, with a range of 25m.

Regenerative Pulse - This spell is now off the GCD and no longer triggers a GCD.

Gate - Focus cost of base tier is now 17, down from 25.

Gate - The duration of the GCD triggered has been reduced to 0.75s, down from 1.0s

Cone of Frost - This spell can no longer critically hit but also cannot be deflected.

Cone of Frost - This spell is now off the GCD.

Cone of Frost - The duration of the GCD triggered has been reduced to 0.5s, down from 1.0s

Void Slip - This spell is now off the GCD.

Arcane Shock - Fixed a bug that was causing procs to interrupt the caster.

Arcane Shock - Fixed an issue causing the spell’s telegraph to display for the duration of the Debuff on affected targets.

Arcane Shock - This spell is now off the GCD.

Arcane Shock - The duration of the GCD triggered has been reduced to 0.5s, down from 1.0s

Purify - Max target count increased to 4 (plus the target of the spell), up from 3.

Purify - The duration of the GCD triggered has been reduced to 0.5s, down from 1.0s.

Gather Focus - Focus gained decreased 80 at base, increasing to 120 at cap, down from 102 base/150 capped.

Gather Focus - Cooldown increased to 60.0s, up from 30.0s.

Void Pact - This spell is now off the GCD.

Void Pact - This spell no longer triggers a GCD.

Phase Shift - This spell is now off the GCD.

Phase Shift - The duration of the GCD triggered has been reduced to 0.5s, down from 1.0s.

Affinity - This spell is now off the GCD.

Affinity - This spell no longer triggers a GCD.

Engineer

General

The following abilities will hit 10 foes:

Artillery Bot ability “Barrage”

Thresher

Code Red

Reduced the GCD on all Bot summon spells to 0.5 seconds.

Bot summon spells now ignore GCD.

All channeled abilities should now be interruptible by other abilities.

Abilities

Bruiser Bot – Crush now deals 12.2% Support Power damage at the base Tier, up from 7.2%.

Bruiser Bot – Crush now gains 0.7% Support Power per tier, up from 0.4%.

Bruiser Bot – Crush now hits twice over 1.5 seconds, up from 1.0 second.

Bio Shell – Base damage reduced to 232% Support Power, down from 237%.

Bio Shell – Now generates 110% threat.

Bio Shell – Fixed an issues that caused this to hit at the end of the telegraph and on the target

Core Red - Ignores GCD and no longer sets a GCD .

Feedback – Base Damage reduced to 120% Support Power, down from 141%.

Feedback – Damage gained per tier reduced to 7% Support Power, down from 8%.

Feedback – Ignores GCD and no longer sets a GCD.

Feedback – Will now interrupt spells that you are currently casting to fire.

Give ‘em the Gas - Fixed an issues that caused this to hit at the end of the telegraph and on the target.

Hyper Wave – Base Damage reduced to 91% Support Power, down from 130%.

Hyper Wave – Ignores GCD and no longer sets a GCD

Hyper Wave – Cooldown increased to 15 seconds, up from 12 seconds.

Hyper Wave – Tier 4 bonus reduced Cooldown by 2 seconds

Obstructor – Base Damage reduced to 19.5% Assault Power + 19.5% Support Power, down from 30% + 30%.

Obstructor – Damage gained per tier reduced to 4.5% Assault Power + 4.5% Support Power, down from 5.5% + 5.5%.

Obstructor – Ignores GCD and no longer sets a GCD.

Particle Ejector – Base Damage per tick reduced to 41% Support Power, down from 43%.

Particle Ejector – Threat generated by the damage is increased by 50%.

Personal Defense Unit – Base healing reduced to 141% Assault Power + 141% Support Power, down from 153% + 153%.

Personal Defense Unit – Healing per tier reduced to 7.5% Assault Power + 7.5% Support Power, down from 8% + 8%.

Personal Defense Unit - Ignores GCD and no longer sets a GCD.

Pulse Blast – Maximum base Damage reduced to 81% Assault Power, down from 108%.

Pulse Blast – Maximum damage gained per tier reduced to 6% Assault Power Power, down from 8%.

Recursive Matrix - Ignores GCD and no longer sets a GCD.

Unstable Anomaly – Base Damage reduced to 5% Assault Power, down from 29%.

Unstable Anomaly – Damage gained per tier increased to 13% Assault Power Power, up from 11%.

Unstable Anomaly - Tier 4 Healing Debuff increased to 35%.

Unstable Anomaly - Fixed an issue that caused this to hit both on the target as well as at the end of the telegraph.

Urgent Withdrawal – Base Damage reduced to 43% Assault Power, down from 64%.

Urgent Withdrawal – Damage gained per tier reduced to 10% Assault Power Power, down from 12%.

Volatile Injection - Ignores GCD and no longer sets a GCD.

Zap - No longer sets a GCD.

Esper

Abilities

Spectral Form - Now prevents movement while active.

Spectral Form - Duration reduced to 5 seconds from 8 seconds.

Meditate - Focus per tick reduced to 6 down from 12.

Meditate - Reduced Channeled time to 5 seconds, down from 8 seconds.

Meditate - Increases Cooldown on meditate to 60 seconds, up from 30 seconds.

Telekinetic Strike - Base damage increased to 66% Assault Power, up from 40% Assault Power.

Spectral Frenzy - Base damage increased to 22% Assault Power per tick, up from 14% Assault Power per tick.

Warden - The single target heal can now heal non-party members.

Blade Dance – Now unlocks at level 35 instead of level 6.

Stalker

Abilities

Amplification Spike – Tier 8 will now show a telegraph.

Amplification Spike – Removed GCD

Stealth - Can no longer be cast while sprinting.

Concussive Kicks - Fixed a bug that was causing the 2nd kick to deal more damage than the 1st.

Pounce - No longer breaks stealth

Pounce - The Root bonus no longer requires you to be stealthed and is now always available at Tier 4 and above.

Pounce - Added a Snare to the base level.

Pounce – No longer costs Suit Power.

Pounce - Reduced the GCD to 0.75 seconds down from 1 second

Pounce – Can now be used during the GCD.

Cripple – Maximum Stacks reduced to 3, down from 6.

Cripple – Snare increased to 15% per stack up from 5%,

Cripple – Snare duration reduced to 4 seconds for all Tiers.

Cripple – Duration of the Tier 8 Root bonus reduced to 1.5 seconds, down from 2 seconds.

Cripple – Movement Speed bonus on Tier 4 increased to 15% up from 3%.

Cripple - Base damage reduced to 42% Assault Power per hit, down from 77% Assault Power per hit.

Tactical Strike - Base damage increased to 151% Assault Power, up from 116% Assault Power.

Tactical Strike – Now ignores 70% Armor, up from 55%.

Tactical Strike - Updated the tooltip to clarify it only hits 1 foe.

Staggering Strike - Base damage reduced to 5% Assault and Support Power, down from 6%.

Staggering Strike – The cooldown on Tiers 4-8 was increased to 20 seconds, up from 18 seconds.

Staggering Strike – No longer costs Suit Power.

False Retreat – No longer costs Suit Power.

False Retreat - Base damage reduced to 34% Assault and Support Power, down from 40%.

False Retreat - Reduced Knockdown duration gained per tier 0.1 second, down from 0.25 second.

False Retreat - Reduced GCD to 0.75 second, down from 1 second.

False Retreat – Can now be used during the GCD.

Tether Mine – No longer costs Suit Power.

Tether Mine - Reduced GCD duration to 0.25 second, down from 1 second.

Tether Mine – Duration of the Tether at the base level reduced by 3 seconds.

Augment Drone – No longer costs Suit Power.

Augment Drone - Base damage reduced to 61% Assault and Support Power, down from 69%.

Collapse – Snare on Tiers 4-8 reduced to 30%, down from 35%.

Collapse – No longer costs Suit Power.

Collapse - Base damage reduced to 77% Assault and Support Power, down from 87%.

Collapse – Root duration increased by to 2.25 seconds, up from 2 seconds

Collapse - Reduced GCD to 0.75 seconds, down from 1 seconds.

Maelstrom – No longer costs Suit Power.

Maelstrom - Base damage reduced to 36% Assault and Support Power, down from 38%.

Maelstrom - GCD reduced to 0.75 second, down from 1 second.

Bloodthirst – No longer costs Suit Power.

Evasive Stance - The Deflection bonus gained while in Evasive stance now properly displays on the character sheet.

Neutralize – When this is used from stealth it no longer adds a stack of the cost debuff.

Frenzy – Now adds an Absorption Shield when used from Stealth.

Frenzy - GCD reduced to 1 seconds, down from 1.5 seconds.

Frenzy - Base damage reduced to 25% Support Power per tick, down from 28% Support Power.

Nano Field - Now adds an Absorption Shield when used from Stealth.

Nano Field – Can now be used during the GCD.

Nano Field - Base damage reduced to 4% Support Power per tick, down from 5% Support Power.

Nano Field - Base damage reduced to 19% Support Power, down from 22% Support Power.

Punish - GCD Reduced to 0.75 second, down from 1 second.

Destructive Sweep - GCD Reduced to 0.75 second, down from 1 second.

Destructive Sweep – Base damage reduced by 19% Support Power.

Destructive Sweep – Base Assault Power debuff reduced by 0.25%.

Nano Virus - Reduced GCD to 0.5 second, down from 1 second.

Nano Virus - Base damage reduced to 75% Support Power, down from 110% Support Power.

Nano Virus - Deflect chance buff is now at 5% for all tiers.

Nano Virus - Tier 4 bonus is now a 2.5%.

Razor Disk - Reduced GCD to 0.5 second, down from 1 second.

Razor Disk - Base damage reduced to 65% Support Power, down from 103% Support Power.

Nano Dart - Reduced GCD to 0.5 second, down from 1 second.

Reaver - Reduced GCD to 0.5 second, down from 1 second.

Reaver - Base damage reduced to 112% Support Power, down from 145% Support Power.

Emergency Stealth - GCD reduced to 0.25 second, down from 1 second.

General Spells

Discovery Buffs

Amplified now increases stats by 2%, down from 10%.

Cruelty now increases Critical Hit Chance by 8%, down from 60%.

Determination now properly increases Resistances by 14% of Rating.

Invigorate now restores 0.7% of Maximum Health every 2.5 seconds, down from 6% every 2 seconds.

Reflect now deals 9% Assault + 9% Support Power damage, down from 30% + 30%.

Reinforced now increases Shield Capacity by 12%, down from 20%.

Supremacy now increases Assault and Support Power by 2%, down from 10%.

Vitality now increases Grit by 6%, down from 25%.

Momentum Buffs

Dominance now increases Assault and Support Power by 1% per stack, down from 10%.

Endurance now increases maximum Sprint by 67 per stack, down from 100.

Evasion now increases Deflect Chance by 2% per stack, down from 5%.

Ferocity now increases Critical Hit chance by 4% per stack, up from 3%.

Inspiration now increases stats by 1% per stack, down from 5%.

Precision now increases Strikethrough Chance by 2% per stack, down from 5%.

Reflect now deals 4.5% Assault and 4.5 Support Power damage per stack, down from 5%.

Regenerate now restores 0.3% Maximum Health per stack every 2.5 seconds, down from 3% per stack every 2 seconds.

Reinforced Barrier now increases Shield Capacity by 6% per stack, down from 10%.

Siphon now does 3% Assault Power + 3% Support Power lifesteal per stack, down from 10% + 10%.

Toughness now increases Resistances by 7% per stack, down from 10%.

Creature Combat

Yogirrok should now properly enter combat and fight back.

Content & Encounters

General

Protostar Trams in Thayd and Illium now display simplified info panels.

Players no longer have to wait quite as long for the Royal Pillow to become unbusy.

Yogirrok and the Honeyhive Queen will now award reduced kill XP.

The scientist in Thayd no longer paths through a sign.

Multi-kill Achievements have been added for Individuals and Guilds.

Helper arrows for path missions that lead into caves now point at the correct location, instead of the entrance.

Holdout enemies will now move towards the holdout when all participants are stealthed.

Scientists can now visually distinguish which objects are required for scientist missions and which objects are scannable, but not mission-related.

New Settler resource item icons added.

Adventure: Astrovoid Prison

Killing prisoners who are holding guards captive will now remove the correct location from the public event.

Psychic Strangulation is now a guaranteed hit and a cooldown has been added to notify players how long it lasts.

Telekinetic Throw no longer has circular growing telegraphs for line telegraphs.

Telekinetic Throw timing has been tightened to reduce bad hits.

Adventure: Galeras

Comm calls should now play during opening waves.

Adventure: Northern Wilds

Polished the Northern Wilds adventure.

Explorer flags should now work correctly in this adventure.

Adventure: Whitevale

Survive the Blizzard no longer continues to damage players after reaching the appropriate area.

Algoroc

Trooper Mogra should now always be present at Belle's Field Lab in Algoroc to turn in the quest WANTED: XAS Digsite Beast Control [GROUP 3+].

Relics should no longer be caught hovering in mid-air.

"Groups" has been removed from the Deadstar Slayer and Grim Reaper challenges.

Widow Goldcastle is now always visible in Gallow mourning the death of her husband, Peacekeeper Williams. For those of you who are concerned, she now also has a friend by her side consoling her.

Auroria

Moved a Fallen Voreth Raider quest giver to prevent model clipping.

Fixed a typo with the “Maximum Health Booster” improvement.

Made some adjustments to the Dreadmoor-Auroria border so that everything on the Auroria side of the shield now reads, "Auroria."

The sub-zone hierarchy in Fort Glory has been updated to prevent an out-of-bounds message from displaying during the "No. Seriously?" challenge.

Auroria Challenge, ""The Surveying Device Says..."" now uses proper reward pane targets.

Fixed a dialogue error in the quest “Disable the Detonators”.

Fires in Warherald's way in Auroria now always properly knock players back.

Lowered Honeyhive Queen difficulty and polished her AI to be more responsive.

The Cellar Dwellers challenge in Hycrest has been updated and can now be completed properly.

Increased the damage of the flame thrower used during the “Spider Scorcher” SWAT.

Celestion

Fixed an issue with 'Sylvan Test of Heart' not completing in some cases.

‘Eldan Augments’ now requires the scan targets to be alive.

Fixed an issue with some water plants in Celestion clipping through props.

Cordemia's Sword now appears correctly in Darkwhisper Enclave after completing 'An Ancient Sword'

An author's body now spawns next to the journal “Divine Secrets of the Torine Sisterhood”

Fixed an issue was breaking summoned Greenbough Guardians.

'Greenbough Guardian' no longer can spawn multiple giants, and the giants spawn at more appropriate locations.

Celestion Track 3 now has a spawning spacing, non-combat behavior and creature difficulty pass.

Celestion Track 2 now has a spawning spacing, non-combat behavior and creature difficulty pass.

Added a cinematic for completing "The Watcher's Way" in Celestion.

Glitchbyte Leechers will now agro onto melee characters from the air.

Crimson Isle

Players in Crimson Isle will now always receive the Comm. call for the quest “Last Resistance”.

Polished challenges in Crimson Isle to better track challenge objectives.

Deradune

Polished Chua Gossiper spells in the discovery play space around Feral Plain Collective.

Added Challenge Markers for previously unlisted challenges in Deradune.

The flamethrower used during “Terminated!” no longer remains useable after completing the applicable quest step.

The Eldan Power Controller can no longer be activated while the holdout is in progress during the "Terminated!" quest.

Fixed the Vortex Jumping and Glop Gun Challenge to appear in the appropriate world zone.

The Secret Stash Loot Chest has been moved out of the water to avoid an issue with activation while in the current.

Removed an extraneous pike from Skull Pile in Bloodfire Village.

Many challenges in Deradune will now properly display indicator arrows when the player attempts to start them while outside the active area.

Removed debug text from Whirlwind Racer challenge.

Fixed issue where certain Terminite mobs were being targeted for the mission “Field Zapper 2000”.

The vignette played during “The Root of Treachery” will no longer break if Mercenary Arkos is killed in one hit.

Goldfang Stalkers can no longer be tagged multiple times in “Conservation Efforts”.

Fixed an issue where certain Eldan Information Constructs in Deradune would spawn multiple holograms on top of one another when a scientist scanned them.

“Maintaining One's Honor” can now be re-acquired if the player dies or flees from Jarrok.

Dominion Arkship

Completed another polish pass through the Arkship to cut down on some of the more monotonous aspects of it (e.g., long activation times, backtracking, etc.)

Text, dialogue, and general VO has been reviewed/revised across the Arkship.

The platforms used in the Explorer mission "Eyes Ever Watching" have been moved to make traversal more smooth.

Players no longer teleport into the Tram floating slightly in the air.

Adjusted some of the quest text in the Holodeck and removed references to planting trees.

The telegraphs in the Danger Zone in Mondo's Lab on the Destiny are now more accurate.

There are now info panels in the Museum to give some more context to the displays.

Removed an old objective from “Broadcast Ready”.

Added reporters around the Departures area version of Artemis Zin.

Moved the console for the Draken ship to the right side of the ramp.

Added a cinematic to the emperor reveal on the Bridge.

Made the Dominion soldiers in the holo-rooms path further into each room

Mondo Zax is now sitting on his chair instead of in it.

The Ravenous Mordesh that has a chance to spawn when players activate the failed recruits now despawns if the player dies or runs away.

The Human Bumpkins that spawn when players activate the eviction notice in the Human Holo Room now despawns if the player dies or runs away.

Ellevar

Fixed issue where players were unable to attack the burrow.

Corrected a spelling error for the quest 'The Amenities of Lightreach'.

The population spawned in Prosperity Caverns in Ellevar are no longer inside geometry.

Added locations for challenges that were missing them.

Fixed a typo in the quest "Scientific Method".

Fixed an issue where the Settler Vendbots “Lightreach Recycler” were not selling items.

The Shiny Fevered Lopp in Ellevar no longer ends his chase under a Kurg's behind.

"No Refunds" and "Veggie Launcher" now have telegraphs during the casting phase.

Polished Challenges to make sure there are an appropriate amount throughout the zone and all are working as intended.

The achievement Blinded by the Light will no longer advance when completing the public event "Battle for Sterling Lake." It will now achieve upon completing "The Ascendant."

Fixed an issue where Ghostfin occasionally swam above the surface of the lake.

"Deciphering the Unknown" should now have more consistent group behavior.

Everstar Grove

Fixed an edge case where players who died would sometimes rez at a holocrypt that was not the closest possible one.

Firestorm Deforesters no longer appear like they can be activated before the objective to destroy them is active in the quest 'By the Throat'.

Elderoot will now appear to be sleeping before completing the quest 'Waking Elderoot'

Capitalized "Ravenous" Mordesh in the quest text for Combating the Contagion.

Exile Arkship

Moved the Rowsdower spawn point out of geography to save the Rowsdower from falling through the Exile Arkship Medbay floor.

Polished text, dialogue, and general VO on the Exile Arkship.

Players should no longer get stuck on the Arkship if they get disconnected during the flight to Nexus cinematic.

Mechari Artemis Zin Groupie now speaks when you talk to her.

The Settler buff "Liquid Courage" now actually works!

The intro cinematic for the Greenhouse has been slightly adjusted. Players should now experience an increase of at least 10% excitement upon watching it.

Farside

Taxis will no longer clip through terrain.

Dominion Explorers can now plumb the depths on Captain Spigo's crashed ship and try to find his lost datachron.

Explorers clicking the datachron's mission entry in “Staking Claim” will see a direction arrow leading them between the Biodomes, Alpha Complex, and the surface."

Challenges should now all have directions while the challenge is active.

Challenges should now be properly sorted in the challenge tracker/codex.

Fixed issue with visuals, they now display as expected

The Ikthian elevators should now reach all the way to the ground. Just in case your space bar isn't handy.

Challenges should no longer refer to killing "groups" or "clusters" of enemies.

Taxis should now work similar to other zone's taxis

Gossip strings that exceeded character limits have been pared down.

Deathclaw will now leash.

Times and waves have been adjusted for the holdout “Ikthian Landing Site” (Both Exile and Dominion)

Galeras

Fixed some typos in the challenge Imbuement: Antidote.

Renamed the Murgh Village to Mudraker Roost.

Explorers will now receive kill credit for terminating Underseer Mogo during Down the ‘Chua Hole’.

'Deadly Gas' prisoners are no longer visible after completing the quest.

ICI Prison Camp is now Noxbane Prison Camp.

The Crimson Mobile AA Cannons visual effects have been updated.

Challenges should now all have indicator locations!

All challenges should now sort correctly in the challenge codex.

Lowered the number of Whim Fibers you have to collect for the quest "Out on a Whim".

Updated the art assets used in the quest "This Little Land of Mines".

The objective to Kill Groundswell Sappers and to Kill Groundswell Demolitionist was merged together for the quest "Beyond the Barricades".

Gave the Secret Doors in Tempest Refuge new interact text.

Gave the Secret Dominion Plans new interact text.

Changed the kill objective for the quest "Check on Windward Notch" to a collect objective

The quest Ammunition Reloaded no longer turns in via comm call.

The entrance to the Chua Tunnels beneath Tempest Refuge is now a Reinforced Chua Tunnel instead of an empty hole in the ground for the quest ‘Down the Chua Hole’.

Non-Explorers can no longer interact with the Reinforced Chua Tunnels, unless an Explorer does first.

Chua Tunnel Entrances now disappear after you destroy them for the quest "Defense Breach".

Added new races and genders to soldier groups.

Shock Paddle display updated to look like shock paddles for ""The Medical Station".

Failing the rapid tap interaction will result in a knockdown followed by a long cast time activate and increased activate range on the Honey during the 'A Sticky Situation' quest.

During the quest 'Battlefield Promotion' recruits now wait for Corporal Brooks to talk before responding.

Agitated Buzzbings that spawn in and attack during the quest 'A Sticky Situation' will not attack the neutral pollinating buzzbing.

Updated objective location and fixed Kit's firing visuals in the quest 'Defend the Gate'.

Added female Wounded and Critical patients and updated outfits to wounded military for the quest 'The Medical Station'.

Added gossip to the patients that are healed for the quest "The Medical Station".

Added a long cast time activate after failing an interaction to start the generator for the quest 'Power Restoration'.

'Next of Kin' - Completion text properly refers to Cordelia Bronson. Exile refugee standing next to Daniel Bronson changed to be Cordelia Bronson.

'Fire Brigade' - Updated the visual and added a caster telegraph for extinguishing fires.

Exile Patrols at the East Gate of Galeras now have a trooper outfit and FCON affiliation.

Fires in Tempest Refuge will reappear when the 'Cooling Down' challenge is active.

Replaced a Dominion Attack ship's flight path to no long flip upside down while flying.

'In Our Sights' fixed a catapult that was not animating when marked for artillery.

Dominion players can no longer activate the Poison Barrels.

Ravenok Eggs should no longer show as activate-able for Dominion players. Dominion players can find Ravenok Eggs in their nearest farmer's market, instead.

Dominion players can no longer collect honey from hives. Dominion players can instead find honey for sale at their local farmer's market.

'Clear the Sandswept Pass' and 'Blow Them Away' now have separate map indicators.

Shiphands on Shiphand: Infestation have lost the ability to walk through doors.

'Power Restoration' - Added a long cast time activate after failing an interaction to start the generator. Player no longer appears running in place during the cinematic.

'Evacuate Tempest Refuge' no longer references a horn to evacuate people.

'Power Unleashed': The hostages explode when the high priest is slain.

'Leaving the Temple of Osiric' now gives quest credit for killing the falkrin in combat with Exiles.

All challenges will now fail if the player recalls.

Vehicles should now scale to the player riding it.

Primal Air Anomalies can no longer be activated.

Updated the Roan Prod spell for ‘Roan Roan on the Range’ to work better.

Buzzbings and Roans will no longer be aggressive toward each other at Nibben's Ranch.

'Spurious Logic' added cast animation and effects for using the EMP Disruptor.

Updated the objective text and objective location for the quest "Eye of the Storm".

The place holder cinematic for the quest ‘Turn In Their Guns’ has been replaced with in game visuals.

'The Medical Station' - Medical stations now have collision.

The navigation arrows have been updated for the quest "Thorn In The Side".

The quest icon no longer persists on the Spider bots after the objective is completed.

Issue found with spells requiring weapon slots has been addressed.

Item collect quests in Farside should now have the proper creatures marked as relevant to those quests.

Quest givers should no longer be able to be killed by opposite faction players.

Quest text character limit overages have been addressed.

The spell, visuals, and challenge tiers have been updated for the challenge Turret Short Circuit.

'Set Them Free' correctly shows reward targets while the quest is active.

When players die in Gale Canyon near Camp Dustdevil, they will now revive at the Holocrypt in Camp Dustdevil.

Road Signs have been added.

Silver and Gold tiers have been added to the Supplies Race challenge.

The Thundercall Shaman has been renamed.

Flavor NPC's have been added to the Ravaged Front Medical bay.

Creatures will no longer vanish after the phase transition during Skywatch Must Hold.