The Danger! monsters were first spotted in Cybernetic Horizon and consisted of the Loch Ness Monster, Bigfoot, the Jackelope and the Chupacabra. As we explore Soul Fusion, we’ve encountered even more cryptids to hunt!

First, we find Danger! Thunderbird!. The Thunderbird is an exceptionally large winged creature, and its stats certainly reflect that. With 2800 ATK and 2400 DEF, Danger! Thunderbird! has balanced stats so it can be used effectively in either Attack or Defense Position. Like all other Danger! monsters, it has the effect that forces your opponent to pick a random card in your hand to discard, and if the card they pick isn’t Danger! Thunderbird!, Thunderbird gets Special Summoned and you’ll draw a card. If Thunderbird gets discarded, you can use its effect to destroy a Set card your opponent controls. Just like Danger! Bigfoot!, Danger! Thunderbird! is a Level 8 which means you can cash it in for a Trade-In and get its effect after drawing two cards.

We’ve also encountered the legendary… Japanese snake!? Danger!? Tsuchinoko!? is a Level 3 Danger! monster, similar to Danger!? Jackelope!? so you can Normal Summon/Set it in a pinch if you need to. It has the usual Danger! effect but its discard effect makes the entire cryptid hunt a guaranteed win for you. If Danger!? Tsuchinoko!? is discarded, you can Special Summon it! So even if your opponent goes hunting for Tsuchinoko and finds it, they still have to deal with a snake! This card can be used as an easy way to get a free material for just about any Deck, especially if you’re in the market for Rank 3 Xyz Monsters.

But of course, you can’t have monsters without a group of humans to oppose them. In Soul Fusion, we come across the Danger! Response Team. This Normal Spell card lets you return a Danger! monster on your field and another monster anywhere on the field back to the hand. At best, you’re removing an opponent’s monster from the field while giving you the ability to use the Danger! monster’s effect again, and at worst, you’re bouncing 2 of your own Danger! monsters back to your hand. But as good as that is, the Spell’s Graveyard effect is where this card truly shines. If it’s in your Graveyard, you can discard a Danger! monster, put Danger! Response Team on the bottom of your own Deck, and draw a card. A big challenge of the Danger! strategy is that the monster effects discard cards randomly; your control over what you discard depends on what cards are in your hand at the time, and there’s a delicate balance between holding onto more cards to increase your chances of Summoning your monster and reducing the cards in your hand so your important cards don’t get ripped from your hand. But the discard effect of Danger! Response Team lets you choose the card, giving you the ability to activate whatever Danger! monster effect you want at the exact moment you want. And this effect can be activated even during the turn it’s sent to the Graveyard, so you can bounce a Danger! monster back to your hand, then discard it to put Danger! Response Team back into your Deck. And if you discarded Danger! Nessie!, you can add the same Danger! Response Team back to your hand and use it on your next turn! You can even run Foolish Burial Goods if you’re looking for a consistent way to put it in the Graveyard.

The newest wave of Danger! monsters arrive in Soul Fusion, check out the Sneak Peek at participating Official Tournament Stores on October 13th and 14th!