So this deck uses the combo of Zhur-Taa Druid, Elite Arcanist, and Triton Tactics to produce infinite damage. Fun is had by all. Here's the combo: Imprint Triton Tactics onto Elite Arcanist, then tap the Zhur-Taa Druid to add to your mana pool and do damage to all of your opponents. (This combo works in multiplayer :D) Then, use the mana to cast Triton Tactics off of the Elite Arcanist, untapping the Druid and the Arcanist. Rinse and repeat.

ONTO THE CARDS

THE CREATURES

Elite Arcanist - 1/3 of the stars of the show. With help from his buddy Zhur-Taa Druid and his favorite spell Triton Tactics, he kills all of your opponents.

Elvish Mystic - A mana elf, to help get out Elite Arcanist sooner. Alternatively, can be used to chump-block early game to keep you alive until you can fire off your combo.

Sylvan Caryatid - Another mana creature, only this one has hexproof and is much more difficult to get rid of because of it. Additionally, she has more toughness than Elvish Mystic, so she can help slow down aggro.

Zhur-Taa Druid - Another third of the stars of the show. This guy is a bit more useful than the Elite Arcanist when you're not activating the combo, and he can be used to help get the Arcanist out a turn earlier.

THE INSTANTS/SORCERIES

Fog - Slows down your opponent so you can get out your combo before you die.

Izzet Charm - Can stop pesky kill spells, deal with a pesky weenie, or root through your deck to get your combo.

Signal the Clans - Basically it's a 2 mana creature tutor. Helps get the combo.

Simic Charm - Can buff a creature outside of Anger of the Gods range, can stop targeted kill spells with hexproof, and can bounce a dude.

Triton Tactics - The final third of the combo. With Zhur-Taa Druid and Elite Arcanist, it wins with infinite damage.

THE PLANESWALKERS

Garruk, Caller of Beats - If you don't have all of your combo pieces by the time you get to 6 mana, then you'll have them soon, courtesy of this guy.

Jace, Architect of Thought - Can help slow down opponents, especially aggro, and roots through your deck for your combo pieces.

Jace, Memory Adept - Roots through your deck with 1 card every turn.

THE SIDEBOARD

Anger of the Gods - Stops swarms. It kills all of your creatures though, so use with caution.

Cyclonic Rift - Can bounce enemy dudes. Probably never gonna use the overload in this deck, but it's there if you need it.

Essence Scatter - Stops creature strategies that aren't aggro.

Fog - The last one in the set, in case you really need more Fogs.

Lightning Strike - Deals with most pesky creatures.

Negate - Stops kill spells and any other spell that would otherwise ruin your day that isn't a creature.

Magma Jet - Deals with the less-strong creatures that it's unnecessary to kill with Lightning Strike, and helps dig for the combo.