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A council vote is triggered for law changes or important interactions, depending on council laws (requires the Conclave DLC).

Stances [ edit ]

Each council member must select a stance, a general attitude on how the realm should be governed. This stance usually determines how the AI votes on laws, and completely determines how all council members vote on interactions.

Highly supportive voters may be Loyalist

Most voters will select one of three “neutral” stances: Pragmatist Glory Hound Zealot

Highly unsupportive voters may be Malcontent

AI characters select their stance based on their traits, size/power, and relations with their liege.

Stance In-game description +Modifiers -Modifiers Loyalist A Loyalist councilor will generally be a faithful servant to the ruler. They will support their liege in all actions except those that will directly decrease their own power. +10 Content

+5 Trusting

+10 Close relative

Close relative +5 Distant dynast

Distant dynast +10 Friend

+5 Lover

+15 "Leader" bloodline

+10 when opinion ≥ 95

+0.4 × opinion Negative opinion makes this impossible, even for players Pragmatist A Pragmatist councilor will always aim for the path of least resistance when it comes to strengthening the realm and gaining power for themselves. They are inclined to support wars for reclaiming of de-jure land or provinces with the ruler's culture. They might also support wars against weak opponents. This councilor will oppose the creation of other strong vassals in the realm and will support the revoking of titles from already powerful vassals. 30 base +10 Cynical

+10 Craven

+10 Just

+10 Paranoid (20a + 100s) -10 Content

Arbitrary -10

-10 Slothful

-10 Greedy

-50 Zealous Glory Hound A Glory Hound councilor will always push for the realm to make prestigious advances for glory. They will oppose attacking weak neighbours, but against more powerful opponents they will not care much for the reason of the war as long as it will strengthen the realm. This councilor also prefers a strong and centralized realm. 30 base +10 Brave

+10 Honest

+10 Proud (15a + 100p) -50 Craven

-10 Shy

-10 Humble

-10 Content Zealot A Zealot councilor will strive towards bringing religion to the forefront of the realm's political agenda. If religious war targets are available this councilor might oppose wars against other targets. The councilor will also be more inclined to accept hostile action against heathen and heretic characters. 20 base +25 Zealous

+10 Humble

+20 Theocracy

+20 Liege could be crusading but isn't

+5 Has at least 5 piety

+5 Crusader Mujahid (15a + 45s + 45p) -10 Liege has 200 piety

-10 Content

-50 Cynical Malcontent A Malcontent councilor is unhappy with the current state of affairs in the realm. They are a troublesome force on the council and will always oppose the will of the ruler unless they directly stand to gain power. 15 base

+5 Ambitious

+10 Envious

+5 additional from envious if neither ambitious nor content

+20 Rival -1.6 × negative opinion (25a + 50s + 50p) -15 Content

-5 Trusting -0.7 × positive opinion

Influence of size and power [ edit ]

The cryptic parts above are based on realm size and power:

a is the vassal's a bsolute size, divided by 50, then squared

is the vassal's bsolute size, divided by 50, then squared s is the vassal's s ize, compared to the liege

is the vassal's ize, compared to the liege p is the vassal's power, compared to the liege

It looks like the overall effect of these terms is:

Vassals of any significance tend not to be loyalists

Vassals with more size than power tend to be pragmatists

Vassals with more power than size tend to be glory hounds

Huge vassals (i.e. ruling multiple kingdoms) tend to be malcontent, due to the squaring in a

Stance selection [ edit ]

AI characters select the stance with the highest score. Note that appointing someone may change their scores, because the very act of appointing them can shift opinion and the size of vassal levies!

Not listed above are that horses are always loyalists, and that vassal khans under the greatest_of_khans are usually loyalists. Generally, the characters most likely to be loyalists are those with high opinion, the Content trait and small sub-realms.

Law votes [ edit ]

Law votes take place over several months. This allows players to choose a vote that does not match their general stance, and gives everyone time to grab favors.

Note that laws cannot be changed during a regency.

Council laws [ edit ]

Loyalists will vote with the liege. Everyone else will vote to empower the council.

Realm laws [ edit ]

For voters with the three neutral stances:

Increasing Centralization : most voters will support at 20 opinion, and otherwise be undecided

: most voters will support at 20 opinion, and otherwise be undecided Decreasing Centralization : most voters will support

: most voters will support Increasing Status of women : women support and men oppose

: women support and men oppose Increasing Revocation : in general, they will vote "no" if opinion is below 60 and remain undecided even above that. However: A Pragmatist distribution of power within the realm. A Zealot

: in general, they will vote "no" if opinion is below 60 and remain undecided even above that. However: Increasing Tribal Organization : will support if not tribal or not unreformed pagan

: will support if not tribal or not unreformed pagan Increasing Viceroyalties : most voters are opposed

: most voters are opposed Increasing Regulation of inheritance : most voters are opposed

: most voters are opposed Increasing Administration type : most voters are opposed

: most voters are opposed Changing Investiture: all voters are undecided (even loyalists)

Vassal obligations [ edit ]

Feudal/iqta and tribal rulers prefer to pay taxes

Republic rulers prefer to provide levies

Theocratic rulers prefer balanced obligations

Courtiers vote as if they had the same government type as their liege, since they hope to someday be granted a county. Voters are undecided on obligations that do not affect their government group.

Interaction votes [ edit ]

Votes on interactions, such as declarations of war, are immediate and determined by fixed rules called patterns. This allows the liege to proceed without waiting, reduces uncertainty, and prevents a proliferation of popups for vassals.

Voting patterns are evaluated in order until one of them matches a yes or no: special pattern , selfish pattern , family pattern , stance pattern , and opinion pattern. Within each pattern, "for" reasons are usually more important than "against" reasons. If none of these patterns suggests a "for" or "against" vote, they will be swayed by the diplomacy skill of voters who care.

The liege can override "no" votes on interactions. However, acting against the will of the council is considered an act of tyranny, and also makes the council discontent. During a regency, it is impossible to overrule the council and the ruler does not even get a vote (the vote is given to the regent instead).

Declare war [ edit ]

Pragmatist and Glory Hound councilors have nearly opposite goals. Pragmatists generally support attacking weak enemies and having only 1 offensive war, while glory hounds generally support attacking strong enemies (unless if the target is their preferred target) and having multiple offensive wars. Allies are included in their strength calculations. When each side in the war would have similar strength, they consider other factors.

A Zealot will almost always support attacking targets of other religions. They will also support wars within the religion if there is a strong religious motivation for the war and no ongoing crusade.

Pattern Vote Tooltip Notes Special for I will always approve this type of war! Prepared Invasion or Christian Crusade Selfish for I would gain a title! Selfish against I would lose a title! Is heir to the title being contested(?) Family for My family member would gain a title! "Gainer" (e.g. claimant?) is close relative Family against This war is against one of my family members Defender is close relative Family against My family member would lose a title! Contested title is held by a close relative Loyalist for This voter is a Loyalist and will vote like the liege Liege initiated the vote Loyalist against - Liege did not initiate the vote (someone is trying to use a favor to force the liege to press their claim) Pragmatist against We're already busy fighting another war Primary participant Pragmatist for The opponent is much weaker than us Attacker power ≥ 1.3

The CB is NOT claim for other (worried that such a war would make another vassal too powerful?) Pragmatist for The targeted land is part of our De Jure territory or it is of our Culture Group Attacker power ≥ 0.8

Any county (controlled by the defender within the contested title) is of our culture group or a de jure part of any of the attacker's titles Pragmatist against The opponent is too strong for us to take on Attacker power < 1.0 Glory Hound for The opponent is stronger than us, this war will be glorious! Defender power ≥ 0.9 Glory Hound for This is my preferred war target! Glory Hound for Winning this war will grow the realm! Attacker power < 3.0

When pressing the claim of a courtier who would need land to remain your vassal, a Glory Hound expects you to give the courtier land before declaring war. As if you'd forget. Glory Hound against There is no glory in this war, the enemy is too weak Defender power < 0.3 Zealot against The target is not an antipope of another religion Depose Antipope CB, councilor has a different religion(?) Zealot against There is an ongoing Crusade that I want us to focus on When declaring war on an enemy of our own religion, this overrides all "for" reasons Zealot for The war would depose a wicked pope Defender is pope with the Wicked Priest trait.

Gainer is our antipope and does not have the trait. Zealot for The war is against a religious enemy! The defender (or the holder of the contested title) does not share our religion

Note: Catholic and Orthodox are considered "religious enemies" in this clause, even though they are not normally hostile. Zealot for The war is against an Excommunicated character [of our religion] Zealot for The war [would depose] an Antipope Depose Antipope CB, councilor has the same religion(?) Zealot against There is an ongoing Crusade that I want us to focus on When declaring war on an enemy of a different religion, this is just a fallback (?) Malcontent against This voter is Malcontent and will oppose the liege Preferred war target against There are other wars that are more important for me right now. Each voter with a “neutral” stance will try to select a preferred war target: Pragmatist: not a close relative, ___ power ___

Pragmatist: not a close relative, ___ power ___ Glory Hound: not a close relative, ___ power between ___ and ___

Glory Hound: not a close relative, ___ power between ___ and ___ Zealot: not a close relative, not the same religion, ___ power ___ When hovering a councilor's portrait, their tooltip will indicate whether they have a preferred war target and who it is.

Grant Landed Title [ edit ]

Pattern Vote Tooltip Notes Selfish for I would gain a title! Selfish for You are vastly over your Demesne Limit and are handing out a Barony or a County Liege exceeds demesne limit by 4

Liege is not nomadic

Title rank is barony or county Selfish against I am unlanded, I should get the title! Voter is landless, recipient is already landed.

Voter is male or liege can generally grant titles to women

Liege does not exceed demesne limit by 2.

Liege is not nomadic

Note: applies even to duchy grants! Selfish against The title is part of my De Jure territory, it should be mine! Direct de jure vassal title (?) Selfish against I desire this title De jure liege title or above (?) Family for My family member would gain a title! Close relative and NOT a rival Loyalist for This voter is a Loyalist and will vote like the liege Pragmatist against The targeted character's demesne is 4 or larger Pragmatist against I do not want you to grant land to your Dynasty! Unless voter is also of your dynasty Zealot for Same religion, 20 opinion Zealot against Different religion, below 25 opinion Zealot against Same religion, decadent Zealot against Same religion, excommunicated Malcontent against This voter is Malcontent and will oppose the liege Opinion for I like this character 25 opinion Opinion for I do not dislike this character and the character is unlanded opinion is BELOW -9 (backwards!)

Revoke title [ edit ]

Pattern Vote Tooltip Notes Selfish against I would lose a title! Family against My family member would lose a title! Close relative and NOT a rival Loyalist for This voter is a Loyalist and will vote like the liege Pragmatist for The targeted characters demesne is 4 or larger Glory Hound against I do not want you to weaken Powerful vassals! Zealot for Different religion and opinion below 20 Zealot against The target is pious and of my religion Same religion and piety at least 200 Malcontent against This voter is Malcontent and will oppose the liege Opinion for I dislike this character Opinion is -15 or below

Imprison, banish, or execute [ edit ]

Pattern Vote Tooltip Notes Selfish against This affects me negatively Selfish against This affects the stability of the Council! Fellow voter and NOT a rival Family against My family member would be affected negatively Close relative and NOT a rival Loyalist for This voter is a Loyalist and will vote like the liege Glory Hound against I do not want you to weaken your Dynasty! Glory Hound against There is no glory in this, the character is a defenseless child! Glory Hound against I do not want you to weaken Powerful vassals! Zealot for Different religion and opinion below 20 Malcontent against This voter is Malcontent and will oppose the liege Opinion for I dislike this character Opinion is -5 or below for imprisonment

Opinion is -10 or below for banishment or execution

Enforce Realm Peace [ edit ]

Enforcing realm peace requires the approval of the council.

Pattern Vote Tooltip Notes Selfish for I am losing a war, this would save my hide! Defender is voter or voter's ally.

Attacker is more powerful or war score is not clearly in my favor

🐞 Defenders are confused and think they're losing when they're actually winning Selfish for My ally is losing a war, this would help them Selfish against I am winning a war Selfish against My ally is winning a war Loyalist for This voter is a Loyalist and will vote like the liege Liege initiated the vote Malcontent against This voter is Malcontent and will oppose the liege

Strategies [ edit ]

Remember the number of votes needed from the council to approve your actions: 2 for counts and dukes, 3 for kings and emperors. If under a regency, the vote count changes to 4 for counts to kings, and 5 for emperors (as there are no tie-breaker votes and the regent will not automatically vote to approve actions, unlike the ruler).

Powerful vassals who are Malcontent have to be dealt with. If negative opinion, improving opinion until it is positive can push Malcontent members to either of the three neutral stances. If the negative opinion is too big to overcome, consider measures like induced rebellion ( antagonizing the councilor for one) or murder and work on relations with their heirs. Players should never allow a council member to gather enough titles such that they are Malcontent due to sub-realm size. While 1 Malcontent council member is still manageable, multiple Malcontent members are a danger to the ruler, especially if they use favors to force fellow councilors to vote their way.

It is often possible to avoid having to buy favors by finding new council members with the correct stance for the action you want to take. Beware of opinion malus from powerful vassals who are not on the council; they can also create and join factions due to not being in the council (if they were previously disallowed).

For players with small realms, try to have at least half of your council be Loyalist inheritance if they have no family; banishment if they abuse their office).

inheritance if they have no family; banishment if they abuse their office). Avoid letting your council members hold favors on you, unless you have (or will soon) have absolutism. They will often use their favors to start votes to increase council power. If a council member gains a favor on you, you may wish to fire them from the council. You can also use the Buy Favor interaction to "buy back" the favor, but opinion must be high: " - I have better use for the favor"

Be opportunistic and seize the opportunity whenever a powerful vassal undergoes a regency and has to vacate his council seat. Powerful vassals undergoing major rebellions within their sub-realms may also deprive them of their "powerful vassal" status.

If playing in a region where different religions clash, it may be easier to sway the council to vote your way if they are mostly Zealots. The flipside is that once the era of great holy wars begins, you'll have to keep an eye on whether any GHWs have been called by or against your religion; Zealots expect you to drop (almost) everything and participate in a GHW, either as an supporting attacker or as a defender.

If your council is dominated by Glory Hounds, hover over their portraits to see if they have a preferred war target. If they do, consider declaring war on the preferred target, especially if the realm is relatively weak. Other Glory Hounds are likely to support such a war declaration, justifying the support under "winning war will enlarge realm".

Modding [ edit ]