Magma Titan

Gargantuan elemental, neutral

Armor Class 22 (natural armor)

22 (natural armor) Hit Points 315 (15d10 + 150)

315 (15d10 + 150) Speed 50ft.

STR DEX CON INT WIS CHA 30 (+10) 19 (+4) 30 (+10) 18 (+4) 20 (+5) 17 (+3)

Saving Throws Wis +10, Cha +9

Wis +10, Cha +9 Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons

bludgeoning, piercing, and slashing damage from nonmagical weapons Damage Immunities fire, poison

fire, poison Senses passive Perception 15

passive Perception 15 Languages Ignan

Ignan Challenge 22

Siege Monster. The creature deals double damage to objects and structures.

Magic Resistance. The Magma Titan has advantage on Saving Throws against Spells and other magical effects.

Fire Form. Any creature that touches the magma titan or hits it with a melee attack while within 5 feet of it takes 15 (3d10) fire damage.

Magma Drip. Any creature within 5 ft. of the magma titan must make a DC 21 Dexterity Saving Throw at the beginning of each of its turns or take 5 (1d10) fire damage.

Legendary Resistances (3/day). If the magma titan fails a saving throw, it can instead choose to succeed.

Partial Freeze. Anytime the magma elemental takes more than 50 cold damage or is exposed to more than 20 gallons of water, its speed is reduced by 20 and it has disadvantage on attack rolls until the end of its next turn.

Magmatic Absorbtion. Whenever the magma titan reduces an object or structure within 5 ft of it to 0 hit points it regains 20 HP.

Actions

Multiattack. The titan makes one slam attack, one backhand attack, and one drip attack. It can then use its frightful presence.

Slam. Melee Weapon Attack: +16 to hit, reach 20ft., one target. Hit 16 (1d10 + 10) bludgeoning damage plus 11 (2d10) fire damage.

Backhand. Melee Weapon Attack: +16 to hit, reach 20 ft., one target, Hit 16 (1d10+10) bludgeoning damage plus 6 (1d10) fire damage. Additionally, on a hit the creature must make a DC 20 Strength Saving Throw or be pushed back 20 ft.

Drip. Melee Weapon Attack: +16 to hit, reach 20ft., one target. Hit 11 (2d10) fire damage. Additionally, on a hit the creature is set on fire and takes 6 (1d10) fire damage until a creature takes an action to put the fire out.

Frightful Presence. Each creature of the Magma Titan's choice within 60 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Magma Titan's Frightful Presence for the next 24 hours.

Magma Fissure (Recharge 5-6). Magma erupts from the titan's fist in a 20 ft. wide, 120 ft. long line. Each creature in the line must make a DC 20 Dexterity Saving Throw, taking 60 (10d10) fire damage on a failed save or half as much on a success. If a creature fails the save by 5 or more they are set on fire and take 5 (1d10) fire damage at the start of each of their turns until a creature takes an action to put it out.

Legendary Actions

The Magma Titan can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Magma Titan regains spent legendary actions at the start of its turn.

Attack. The Magma Titan makes an attack.

Move. The Magma Titan moves up to its speed.

Fiery Blast (Costs 2 Actions). The magma titan spews fire from its hand. Each creature in a 30 ft. long, 10 ft. wide line from the titan must make a DC 20 Dexterity Saving Throw, taking 33 (6d10) fire damage on a failed save or half as much on a success.