Today Ubisoft and developer Red Storm Entertainment announced that the upcoming virtual reality (VR) experience Star Trek: Bridge Crew will feature the original U.S.S. Enterprise bridge from the 60’s TV as well as the U.S.S Aegis.

“We felt it was important to include a part of classic Star Trek with this game, especially during Star Trek’s 50th anniversary,” said David Votypka, Senior Creative Director at Red Storm Entertainment. “The original U.S.S. Enterprise is such an iconic part of the franchise – it’s the ship that started it all. The adventures and relationships that took place on the ship are a special part of Star Trek history, so we were determined to give players the opportunity to create their own adventures and stories on this classic ship. We’re very excited to see player reactions when they step onto the U.S.S. Enterprise original bridge for the first time, and experience Star Trek: Bridge Crew in a whole new way. We’re also appreciative of players’ patience as we finalise work on the game to bring the Star Trek experience we envisioned to life.”

When embarking on missions players will be able to choose between U.S.S Aegis and U.S.S Enterprise. Very much like all the films and TV shows, Star Trek: Bridge Crew is about team work with players able to take on the roles of Captain, Engineer, Tactical Officer, or Helm Officer. As officers of the Federation every action and decision they make together will determine the fate of the ship and crew. The videogame will also feature a solo mode with players in the Captain seat. Both the U.S.S Aegis and U.S.S Enterprise will be usable in the Ongoing Voyages mode, which generates randomised missions for hours of solo and co-op adventure.

In October Ubisoft announced it would be delaying the launch of Star Trek: Bridge Crew from 29th November 2016 until 14th March, 2017. Now the publisher has confirmed a further delay, putting the new launch for 30th May on PlayStation VR, Oculus Rift and HTC Vive.

For any further updates on Star Trek: Bridge Crew, keep reading VRFocus.