Ealdorlight, described by its author as “a new kind of RPG which merges procedural generation of history with a story-focused goal” went to Kickstarter this week. The game will have “step-based” combat (which really looks like another way to say “hex-based combat system”) and no hit points. Instead aiming for a realistic damage system, Ealdorlight will have models of bones, muscles and organs that can be damaged. The game is inspired by elements of Mount and Blade and Dwarf Fortress, so you can expect a lot of freedom.

The story is set in a medieval kingdom where magic is rare and mysterious and your objective will be to discover your true identity and to win the kingdom’s throne by any means necessary. While the story will follow some guidelines, most of the content will be procedurally generated, like the kingdoms and their history.

The character creation process will include the decision of significant life choices from your character between the age of three to twenty at the same time that the world is being generated, which sounds pretty cool. You won’t be venturing alone. The Kickstarter page says you can recruit characters with different skills, abilities and contacts to help you.

There will be a lot of crafting and quests to do, as usual. Apparently, quests will be useful to gain connections with powerful people that can help you in your journey or grant you lands and titles. The game also appears to be full of interesting social mechanics, as the option to blackmail people if you discover their dirty secrets.

Ealdorlight is being made by Chris Parsons, who also made Sol Trader back in 2015. The Kickstarter has collected, at the moment, more or less 20% of the amount of £40,000 and still have 24 days to go. Will it be backed? Will it deliver in all those promises? Only time will tell, but if half of what is offered is actually done, it’ll be an interesting game.