Grit and Powder

The flash of muzzles and the concussive crack of wide-bore scatterguns have turned the battlefields into symphonies of gunfire. The age of the firearm has come. This document details the guns of an era of booming industry and daring gunslingers.

Firearm Types:

Muzzle-loader

The commoner's firearm of choice, widely available and somewhat outdated compared to later iterations of firearms. The one-handed pistol, the long two-handed arquebus and the booming blunderbuss are staples of militias and lesser bandit groups everywhere.

Requried proficiency: Simple

Break-action

With superior reliability, greater fire-rate and range than the muzzle-loaders, break-action is the most common type used by militaries and big-time mercenary companies. Dual-barrels spitting fire, they are the standard weapons of the current battlefields.

Requried proficiency: Martial

Wheel-gun

The trademark of hotshot desperados and duels at high noon, the one-handed revolver and the two-handed revolver carbine deal death at closer range than their more commonly used breach-loading cousins. They make up for this loss in long-range accuracy with the ability to fire off many more shots before a reload is needed.

Requried proficiency: Martial

Cannot be chosen at character creation

Magazine-fed

Newfangled, rarely seen and exclusive to the elite, these guns are the absolute cutting edge of firearms development. With only few people even knowing how they are manufactured, their price is extortionate to say the least, but all who wield them claim they are worth every copper.

Requried proficiency: Martial

Cannot be chosen at character creation

Custom

Crafted with care and reverence by the most skilled gunsmiths. No two are the same, even if similar, for each is made in the style of a specific gunsmithing master. (These are intended for late-game implementation and may break combat-balance if used early on.)

Requried proficiency: Martial

Cannot be chosen at character creation

Saving Throws

Whenever a firearm requires a DC, the DC is equal to 8 + your proficiency bonus + your Dexterity modifier.

Firearm Properties