In-coming - Alpha 4 release date announced

Toto, I've a feeling we're not in Kansas anymore…



Elite: Dangerous has been created using Frontier’s proprietary Cobra software technology (yes, named after the Mk III - check out the snake’s head), which has some unique features that make this all possible. Cobra has been constantly evolved and honed to keep pushing the cutting edge over many game titles and hardware generations. It is fully 64 bit, message based and designed to take full advantage of today’s (and tomorrow’s) multi-core architectures. It has already been used to deliver an extremely wide range of games at Frontier



In short, this means that Elite: Dangerous squeezes every last drop of performance out of today’s (and tomorrow’s) cutting edge multi-core CPUs and GPUs from AMD, ARM, Intel and NVidia, all in the service of delivering you an absolutely unique, unforgettable experience.



Just like the original Elite did in its day, in fact. Elite: Dangerous has been created using Frontier’s proprietary Cobra software technology (yes, named after the Mk III - check out the snake’s head), which has some unique features that make this all possible. Cobra has been constantly evolved and honed to keep pushing the cutting edge over many game titles and hardware generations. It is fully 64 bit, message based and designed to take full advantage of today’s (and tomorrow’s) multi-core architectures. It has already been used to deliver an extremely wide range of games at Frontier and throughout we have been improving and honing its capabilities – it’s almost as if we have been carefully planning towards Elite: Dangerous for many years... :)In short, this means that Elite: Dangerous squeezes every last drop of performance out of today’s (and tomorrow’s) cutting edge multi-core CPUs and GPUs from AMD, ARM, Intel and NVidia, all in the service of delivering you an absolutely unique, unforgettable experience.Just like the original Elite did in its day, in fact.

Peek of the Week

Alpha 4: Boötes Camp



Source; Microsoft: http://www.worldwidetelescope.org/

V

Start Playing Today!

Premium Beta Access

Comms Chatter





return to contents

Mostly Harmless Questions

We’re still refining the design, at the moment we’re testing with around 100 different core commodities, with other specialised ones based off them. Such spaecialist or ‘rares’ are a separate type of tradable item (‘Lavian Brandy’ for example). We’ve seen the recent plea for tea and it looks like we might be adding that to the list.

Currently the design is that you can salvage raw materials and data from derelict ships. An idea we’re considering is that enhancement technology from specific weapons and modules can provide temporary augmentations for your equipment.

The intention is to support as wide a range of customisation as possible, we’re still working out some of the details but support for skins and decals is certain, ways to customise your cockpit are also something we’re interested in. This can be expanded further when we expand the game to allow walking around ships and stations, not only with the ship but the player’s avatar as well. In other words – yes, leather upholstery is on the cards!

return to contents

Available Now!

,