Version 0.4.0.5 released

Features:

Added a mod manager – more info here

Dashboard is now hidden in the UI Editor, making it easier to position elements

Spacebar now binded to handbrake

Improved Xbox controller inputmap

Slightly faster bindings search

Show last used binding in Controls menu, for quick access

The virtual filesystem (responsible for zip loading) is now case insensitive. This improves backward compatibility a lot.

Bugfixes:

Improved backward compatibility for old mods a lot: case insensitive filenames in zips and dynamic mounting into the correct place if the vehilces/ or levels/ folder are missing inside the zip

Disabled advanced debug text drawing by default

Fixed inability to use certain keys for bindings (e.g. space bar)

Fixed Steam taking screenshots with random keys

Fixed inability to modify a binding twice in a row

‘Revert’ binding button works again

Prevent duplicated bindings in several situations

Added user path fallback if the user path is not writeable

Fixed VSync on startup

Removed unneeded sound providers for now, fixes the XAudio_.dll error.

The launcher will now check if DirectX is installed properly instead of the program failing with “The application is unable to start correctly”

Fixed DirectX error messages while in fullscreen: were behind the game

fixed launcher backing up the log files and creating empty folder when there was nothing to back up 😐

Disabled automatic writing of updates of materials.cs files when a material is not found and generated on the fly: fixes the random levels/ and vehicles/ folders in the user path

Fixed Force feedback being broken on certain hardware: It tried to send forces to the keyboard … 😐 (seriously, FFB on a keyboard?!)

Content:

Fixed Skycurve 2 sorting

Added various missing preview images

Converted flares to .dds texture format for performance increase

Jungle Rock Island: Progress on roads

200BX: Added “custom” config, ABS for higher trim levels, strut bar, custom wheels & improved bumper deformation

Sunburst: Fixed incorrect collision triangles, improved bumper deformation, improved a-pillar deformation

Grand Marshal: Improved bumper deformation, improved a-pillar deformation

EDIT: Force feedback was temp. removed until we fix the crash to desktop with the next update. 🙁