Dependency Graph

There’s no doubt about the importance of this project, yet it’s a difficult one to present or promote.

Just think of it like this: the “Depsgraph” is the core Animation Engine of Blender, the engine that ensures all the updates work, reliably, threaded, linkable, massively similated or in other ways we predict artists will (ab)use Blender animation for the rest of the decade – without running into too much troubles!

Working on it: Sergey Sharybin, Joshua Leung

Likely to happen in 2015: 100%