As the development of Train Fever is continuing, there is a lot going on at Urban Games. We would like to share with our community what we are currently working on and also meet your interest in behind the scenes information about Train Fever.

So, in a series of blog posts, we want to take a look back at a thrilling, diverse and informative time, share our thoughts and experiences with you, discuss what we learned and give you some insight into topics you usually don´t hear developers talking about. Of course, we will also say a few words about the next game update.

Part of our office in Schaffhausen with artists Manu, Coach and Stephan

The development of Train Fever turned out to be very dynamic with constant need for adapting. We want to highlight some examples on how we integrated difficult features and why sometimes something looked simple but turned out to be a big challenge.

Despite our company is a small team and started only as a two man business in 2013, since then from investors to publishers quite some people were involved in making the game happen. We want to show that releasing a game is a lot of effort and involves a lot of various processes.

Train Fever is the first game we released and it was exciting to go through this important and delicate process. How reviews and Steam sales can influence sale figures was very interesting for us to monitor and will provide another topic to reflect on.

As modding and the community are two of the main cornerstones of Train Fever´s success, we will talk about user created content, what we learned from the community and how we handle suggestions and wishes towards the game and what was done based on the immense amount of feedback from the Train Fever players.

So stay tuned until next week when we share our first blog entry about one of the many topics mentioned above.

If you want to get informed when we post something new on our website subscribe to our newsletter and we will keep you in the loop!