AFAIK it is just George, Scott and Bryan Turner. But that doesn't matter since they work exclusively with external dev studios(and contractors in the case of stuff like the Manhattan Project XBLA port). This is something Scott thinks they should have done a long time ago:"Even so, I think I would have abandoned internal development six or seven years ago. I much prefer to work with external studios to develop games, as we did with Max Payne and Prey."Source: Gamesauce Magazine Fall 2009 isssue Edit:By the way the full Depth Entertainment sizzle reel where the ENM footage from the OP is found is here Edit2:For those wondering what the heck Machine Phase is check out this link . Radar/Depth probably were(are?) adapting it to a movie and/or game or something. Incarnate is this project , it was mentioned in the original IGN interview about Radar Group:

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IGN: What can you tell us about Incarnate?



Miller: This project demonstrates exactly why Radar is unique. We have teamed up with Frank Hannah, who wrote the movie, The Cooler. So, the concept came from Hollywood, so to speak, through Depth Entertainment. This is one of the ultra-rare linear concepts that had strong potential also as a game property, so that's where Radar is taking it, while Depth is working a film deal for the property. It's important to note that we do not care about simultaneous film and game releases. That just leads to disaster, as one must be compromised to make the date of the other. Not only must each release stand on its own, but each much not cover the same territory as the other. Our goal is that the film and a game taken from the same storyverse tell a different slice of story, and compliment each other, rather than repeat each other. I think the most successful Star Wars games, for example, tell entirely unique stories versus the film stories.



The tagline for Incarnate is 'Evil never dies." That's about all I can reveal on this still early project.

Also mentioned in Scott Faye's linkedin profile . Alice is obviously shown due to the American Mcgee's Alice movie. The only reference I could find to something called "Dead of Night" was this and this Edit3:As far as this funding drive for Earth No More goes, 3DR/Radar already spent quite a bit of money on it:

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We go on to hear from Samuli Syvähuoko, the founder of Recoil and one of the original founders of Remedy. He details a tale of woe about Recoil being created in 2007 as Finland’s next great triple-A developer, taking €4.5 million in investment and putting together a demo for Earth No More, a high-end, post-apocalyptic FPS. While the team was pitching, the world’s finances went pop.



“We’d already spent all of our money,” says Syvähuoko. “Nobody was looking for a new IP. Nobody was taking any risks.”



He says Finns were “still delusional” about the games publishing model in 2007. “Tough shit. But it was fun while it lasted. I have spent so much investor money,” he says.

(Emphasis mine).That is the equivalent of roughly 5.5 - 6 Million USD. It is alot of money to spend but not enough to complete a AAA game. It will be interesting to see how much they will try to raise through Gambitious.