Way of the Golden King

The ancient myths tell an ageless tale of the Golden King: the one bestowed with the power to turn anything he touched into gold. However, carelessness soon revealed this power for the curse that it was, as his wife succumbed to his golden touch. Once he accepted the offer of the unseen forces, he learned how to share some of his power, and returned to his position of respect and influence.

You belong to one of the monasteries led by the Golden King. Those accepted into the order learn how to turn things they touch into gold. However, the King's real power can never truly be shared; most of the gold you create turns out to be false gold, a worthless substance resembling gold known by some as "fool's gold".

Golden Touch Starting when you choose this tradition at 3rd level, you gain a semblance of your king's terrible power. Touching a nonmagical object that is not worn or carried, you can choose to expend 1 ki point and turn it into false gold. An object made of false gold takes double damage from all attacks. When you take the Attack action on your turn, you can expend 1 ki point and forgo one of your attacks with an attempt to transform the target creature's nonmagical armor or weapon into false gold. Target must make a Dexterity saving throw. On failure, it suffers one of the following detriments depending on whether you aimed to hit their weapon or armor: The armor takes a -2 penalty to the AC it offers, to a minimum of 10.

The attacks made with the weapon deal 1d4 less damage (this can't reduce the damage below 1). The effects last until a remove curse spell is cast on the affected object.

Aurelian Scent At 6th level, you gain an ability to pinpoint by scent the location of gold or false gold within 30 feet of you. Due to this, as long as you can smell, you are aware of the location of any hidden or invisible creatures and objects within the radius, as long as they have some gold or false gold on them.

King's Aid Beginning at 6th level, you find a way of contacting your king for advice on what should be the best course of action. You can cast augury once without expending a spell slot or material components, receiving an answer from your king. You regain the ability to cast the spell this way when you finish a long rest.

Gift of Gilt When you reach 11th level, you finally achieve a fraction of your king's true capabilities. Over the course of 1 minute, you can turn a number of pounds of material equal to half your monk level into solid gold, worth 50 gp per pound. After 24 hours pass, or if you and the gold are separated by more than 1 mile, or if you use this ability again, it permanently transforms into worthless false gold. Once you have used this ability you must complete a long rest before you can use it again. Additionally, you are immune to the petrified condition.