Nintendo has stressed the importance of catering to all audiences through its games. In an interview with US Gamer, Nintendo designer Katsuya Eguchi explained that the company wants their projects to speak to a wide variety of players. To make this possible, Nintendo developers consist of experienced and lesser-skilled players alike who work toward settling balanced difficulty levels.

“In terms of games like Mario, an action game, a lot of audiences are obviously very good at action games, but there are also more inexperienced players, like children, who still enjoy playing Mario,” said Eguchi. “There’s a varying range of skill levels. To match that kind of target audience, we make sure that our team setup matches that. If we have only skilled players making the game, we end up having a game where the difficulty level is a little high, or the problem-solving involved is very challenging. By including people who may not play games as much, or are inexperienced in gaming, having them as part of the dev team makes us realize some things that we maybe wouldn’t have if we only had core gamers making the game.

“And that’s just one aspect. There are lots of different perspectives that go into creating even a single title. In that sense, it’s very beneficial to have diversity in our staff, and that’s something I like to keep at the forefront of my mind as we build toward other projects.”