Happy new year

Hello everyone ,

We all wish you a Happy VR New Year !

We’ve been discrete since our first intervention, trying to bring you some more concrete content, and here is a post summing up what we’ve done so far.

It’s also good to mention that we can only spend one week of work per month on the project, as this is a partial-time student project.

As this is a student project, dispatched on different milestones (Concept/3C/Alpha/Beta/…), we are now reaching the 3C milestone and here is what were our objectives for this one:

Camera

Controller

Character

Camera

Designing camera and its constraints wasn’t a big challenge, as Oculus brings to the community an easy-to-import Oculus plugin, so we are basically using this Oculus plugin.

The player will be able to look through Orpheus eyes (the pilot) and move his head inside his cockpit, the player can also “eye-lock” enemies with his head.

Controller

Our best concern was to bring the players user-friendly controls, and we think we succeed in that, through an iterative development process, which took some time..

The result of all these iteration is the combination of the Oculus Rift and a Gamepad controlling the ship movements.

Character

We also spent time on defining the ship actions, which are:

You can fire with a static gatling

You can eye-lock enemies, and fire guided missiles

You can heal up your ship

You can fire up a huge lazer

Here isone more screenshoot, so that you can see our artits work.