Satyrs

Satyrs are native to the Fae Woods, a lush, forested plane that exists parallel to that of mortals. Famous musicians, tricksters, romantics, and drunkards, satyrs frequently venture out of their home realm to meddle in mundane affairs for sport or entertainment.

Physical Description

Satyrs are demihuman beings, with the top half of a rather hairy human. Horns sprout from a satyr’s temples, resembling bull, buffalo, or ram horns, or even deer or antelope antlers. In general, male satyrs sport longer, sharper horns, while females’ horns tend to be blunter and shorter. From the waist down, satyrs sport thick, shaggy fur, digitigrade joints, and a pair of cloven-hoofed feet. These appendages usually mimic the hindlegs of the animal whose horns a satyr is born with, with few exceptions.

Society

Satyrs have little interest in anything you or I would call “civilization.” The Fae Woods is an edenic home and breadbasket for most satyrs, who have little conception of the conflicts and struggles of the “real” world. In the Fae Woods, food is abundantly available, and the Gods of the Forest enforce few, if any, actual laws. A typical satyr commoner spends her day idle, practicing magic or music, pursuing a favored talent, or flitting into and out of the mundane realm for more “exotic” experiences.

Relations

Satyr society has some difficulty relating to mundane peoples, who must toil and labor for their needs. Many humans and elves consider satyrs to be both coddled children and depraved, voracious predators, simply because the usual satyr has no concept of moral boundaries or limits. A normal day of frolic and play for a satyr adolescent would prove to be a rapacious, gluttonous, debauched rampage to a human. More “worldly” satyrs have learned to rein in their impulses, though such civilized individuals are few.

Alignment and Religion

Satyrs can be any alignment, though they lean towards chaotic. The lawless frolick of the Fae Woods breeds a free spirit in most satyrs that balks at the existence of things like city statutes or royal decrees. Some rare few can find security in order and structure, but no native-born satyr can throw off the habits of his youth.

Satyrs typically revere the Gods of the Forest, a vague pantheon of spirits and minor deities who maintain the paradisiacal conditions of the Fae Woods, and enforce its few binding laws. The King of the Forest, Pan, maintains a domain over all nature, and Oracles and Clerics who follow him are typically druid-like in dress and field of interest.

Adventurers

A satyr may have many reasons to join an adventuring party. Perhaps her neck of the Fae Woods is under threat. Perhaps she seeks the company of the party’s more attractive members. Perhaps she is merely bored. Whatever the reason, satyrs’ gregarious nature and innate cunning make them natural Bards and Rogues. The more spiritual among the race may take up Druidism or even be chosen to become Oracles.

Male Names

Aonghus, Cabhan, Dubhlainn, Finbar, Lorcan

Female Names

Aednat, Caoimhe, Ide, Radha, Ultana