Programming-wise this has been a pretty uneventful week, it’s mostly been fixing bugs and doing some polish work in preparation for the pre-alpha (not that it’ll be bug-free or super polished, but at least it shouldn’t contain some of the nastiest issues. They’ll have to be fixed anyways, so now is as good a time as any).

Gordon delivered a whole bunch of really awesome sound effects this week. Garret has been busy with creating these beautiful new deco items:

It’s possible to build curved slopes and curved slope-to-flat transitions now:

These are the flattest slopes, and as you can see the curved slope is huge…it probably shouldn’t be allowed to build them even steeper. We’ll also need much flatter ones for helixes.

Some common feedback we received for guests was that it looks bad if they simply walk through each other - I agreed but was afraid that fixing that would kill performance. I at least wanted to give making them avoid each other a try though:

It still remains to be seen how much of an performance impact this has in huge parks, but I’m somewhat confident that it might actually work. I’d definitely like to keep it in the game if possible since it really does look a lot nicer.