jeffreythompson:

Society of the Blind Eye art drop! Here are most of my contributions to the Blind Eye episode that premiered last night.

This episode was another big part of the ongoing narrative reveal for season 2 and I wanted to make sure the paint reflected that. This episode sheds a lot of light onto previously blurry and unexplained aspects of the show and it’s characters. I thought it would interesting if the lighting mirrored that. So I chose to keep the paint for the cold open very dark and foggy, light only shed on specific details, Leaving lots to the imagination. Then as we moved to Mcgucket’s yard, the fog is thick and dense surrounding this character and his environment, but we begin to see some sunlight breaking through the clouds as the next clue has led them to the new location. Eventually, As we get to the museum (image not included, I’ll try and post later) the sun has made it’s way out and is shedding light directly onto the building where new information and character development is revealed for the first time. Also, the top paint of the diner is a layout from the first season I made a few adjustments to for mood sake.

I’m very grateful to work under the direction of Ian Worrel and Alex Hirsh, who not only allow me to explore these types of ideas within the world they’ve created, but also encourage and support them into completion. I’ve also included some of the roughs leading to my design of Mcgucket’s shack in the junk yard to give anyone interested an idea of my process. Usually after each rough I’ll discuss the direction with Ian or Alex, or both and once I’ve got they’re input will take it to the next stage of completion.