Update: While we speculated that this game would eventually come to Android as well, Nintendo officially confirmed this with Kotaku. Although the statement was brief, it was clear: “We do intend to release the game on Android devices at some point in the future.” How long Apple’s exclusivity remains is unknown, though hopefully we don’t have to wait too much longer.

Today at Apple’s 2016 Special Event, Tim Cook made a surprising announcement that revealed a new arrangement with Nintendo. Mario is on his way to iPhones and iPads, and his creator Shigeru Miyamoto was there to detail the new game Super Mario Run in person.

In this upcoming mobile game, Mario runs automatically to the right, so you simply tap to make him jump. He automatically navigates simpler aspects of the terrain, but pressing longer yields higher leaps. The goal is to collect as many coins as you can while stomping goombas and reaching the end before the timer runs out. As you progress, you’ll encounter new blocks that change the way Mario moves through his environment.

Miyamoto points out that this is the first time ever that you’ve been able to play Mario one-handed, meaning you can play while holding on to a subway rail or eating a hamburger.

Toad Rally is a multiplayer mode that pits you against other players. You’ll navigate endless, procedurally generated terrain. Not only will you receive points for collecting coins and downing enemies, but you’ll also get bonuses for ‘impressing toads’ with risky maneuvers. Play until you fail, and the person who pulls off the highest score wins.

The game will be released at a set price with no in-app purchases. We don’t have a price for it yet, but you can expect to see it in the App Store in time for the holidays 2016. Based on wording surrounding the announcement, with Tim Cook emphasizing that Mario is coming to iOS first, we wouldn’t be surprised to see this game make its way to the Android platform as well in the coming months.

This was originally published at our sibling site, TabTimes.com