Blade Dancer You have trained extensively in the art of Martial Stances. For you, these stances define the form and flow of battle and your ability to change the outcome of any fight. Through mastery of weapon and body you sweep, smash, and smile through the corpses littered around you. While Blade Dancers are skilled in the art of combat, they benefit from the ability to decide their own fate according to their martial preferences. Perfunctory Training You are familiar with the use of all ten martial stances. These are well known by you, but take practice to use and eventually master. You are familiar with all of them, but it takes hours of work to re-acquaint yourself with the nuances of different forms. Starting at 3rd level, you know two Stances from the Stance List (provided below). You may use a bonus action to enter or transition between a stance. This action includes drawing and stowing your weapon(s). Because of your discipline, you maintain your stances despite taking damage. However, you fall out of your current stance when you are immobilized, restrained, or knocked prone. You may choose change one known stance you know when you gain a level in the Fighter class or by spending 8 hours of study. Appeal of the Blade Starting at 3rd level, mastering the art of stances is an appeal to beauty as well as strength. You are proficient with the Performance skill while using a weapon to perform. Starting at 7th level, your practice has taught how to keep your center of mass low enough to avoid being knocked out of stance. You now have advantage on any Strength Save to avoid being knocked prone or being moved against your will. Find your Center Starting at 7th level, what used to be the immense concentration of battle has dwindled to a mellow background music; What used to consume your attention now allows you to have a focus for your destructive energies. While in a stance, you have advantage against saving throws for fear and charm effects. Additional Stance Starting at 10th level, your practice has given you room to focus on utilyzing more stances at once. You now know three stances from the Stance list at all times. Stance Improvement Starting at 15th level, you have extensive practice with your stances. You gain the additional effects of all stances you know while within those stances. These additional effects are noted as “Improvement” under the stance description. Stance Mastery Starting at 18th level, you have now mastered the use of multiple stances. You know know four stances from the Stance list at all times. Stance List Smoke Stance You are the deadly whisper, moving between enemies before they can react. You weave through combat and strike with your weapon held high and pointed low. While in smoke stance, all opportunity attacks against you have disadvantage Improvement: When you begin your turn while in smoke stance, your first attack has advantage. 1

Vine Stance Quick of your feet and cautious with your timing, you make quick strikes at enemies while their defenses are down. These quick and precise attacks seek to penetrate armor of the enemy. While using a finesse or light weapon one hand while in Vine stance, when you take the dodge action, you may use your reaction to attack an enemy within 5’ of you. Improvement: When an enemy misses you with a melee attack, you have advantage on your next melee attack against them. Crystal Stance You are unbreakable. You fight the the brilliance and clarity of a flashing gem while fighting to maintain composure within the grasp of veritable enemies. When you are hit by an enemy while in Crystal Stance, you gain a +2 to AC against all subsequent attacks by the same enemy. Improvement: +4 to AC against all subsequent attacks. Wind Stance You are the sweeping blade that tears through your enemies. Yet being a true student of the blade, you know that positioning is as important as strength. With your blade held from the side at your hip, pointed upwards to distract foes, you sweep your enemies into positions of your choosing. While wielding a weapon with the Versatile or Two Handed Property in Wind stance, whenever you miss an with an attack, you move you enemy 5' in a direction of your choosing. Improvement: When you succeed with an attack, you push an enemy 5' in a direction of your choice. Stone Stance With the mighty blows that shake the earth you move the full force of your body behind the blow. Both your body and your blade become devastating weapons in Stone Stance. You wield your Melee weapon in an overhead stance, weapon pointed back behind you, and swing down in a full overhead arch to crush your opponents. When you make an attack with a weapon with the Two Handed or Heavy Property while in Stone stance, and you roll 10 or more on a weapon's damage die, the target is knocked off balance. You have advantage on the next attack (or shove) against them. Improvement: Crippling Blow: you may use the Shove action as a bonus action on your turn. Water Stance You flow through the enemy with neither the speed nor haste, but with the knowledge that you move among them and that their blows will wash off of you. While not wearing Heavy Armor while in Water Stance, you may take hits, but they are dampened. When you take damage from non-magical bludgioning, piercing, and slashing damage, this damage is reduced by an amount equal to your proficiency modifier. Improvement: This dampening now reduces damage from magical bludgioning, piercing, and slashing damage. Lightning Stance A stance trained for reach weapons, you gain the ability to strike out at enemies keeping them on (and off) their toes with ferocious power. You strike with impossibly quick motions, used to topple an enemy during combat. While using a Reach Weapon in Lightning Stance, you may forgo an attack to instead trip an enemy of size Medium or smaller. Using the full reach of your weapon, you sweep the feet out from under an enemy, causing them to make a dexterity save. Upon a failed save, the enemy in knocked prone. Nothing happens upon a successful save. The DC for this save is (8 + proficiency modifier + dexterity modifier). Improvement: You may attempt one aforementioned trip action as a reaction when an enemy first enters your reach. The DC for this save is (8 + proficiency modifier + dexterity modifier). Fire Stance You are the heat, the flame, and the light that sweeps through your enemies. When you are in Flame Stance, you sweep through your enemies with the ferocity of a wildfire. When you make an attack action while wielding a weapon with the Two Handed or Versatile property and there is more than one enemy within 5 feet of you in Fire Stance, you sweep through both enemies. If you hit the first enemy, then you deal damage equal to your strength modifier to a second enemy. Improvement: you may use this against all nearby enemies. When you make the first hit against an enemy, you damage all enemies within 5’ of you for damage equal to your strength modifier.