. WebGL 2.0 makes it even easier to build 3D web applications, with faster real-time rendering, new types of textures and shaders, and reduced video memory consumption. Techniques including deferred shading, tone mapping, volumetric effects, and particle effects can now be efficiently implemented. The new APIs also bring WebGL up to feature parity with

and gave web developers the ability to create immersive plugin-free graphics experiences, from

with over 340,000 test cases to help ensure that different web browsers offer compatible graphics platforms. Chrome passes 100% of these test cases across multiple GPU vendors on every desktop platform, ensuring that its WebGL 2.0 implementation is stable and consistent.

In addition to new rendering capabilities, WebGL 2.0 also introduces a substantially expanded

To get started using WebGL 2.0, check out the

WebGL 2.0 Samples Pack

, which contains small self-contained examples of most new API features. You can also see WebGL 2.0 in action in

1, an interactive demo by PlayCanvas, created

in conjunction with Mozilla

. Finally, check back here for more news about future graphics features, such as OpenGL ES 3.1 support and explorations into a lower-level web graphics API supporting the new explicit graphics interfaces like

Vulkan

,

Metal

, and

DirectX 12

.