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Star Citizen Alpha 3.5.1 PTU.1627027 Patch Notes

Star Citizen Patch 3.5.1

Alpha Patch 3.5.1 has been released to PTU, and is now available to test! Patch should now show: PTU-1627027.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Please monitor etf megachat in spectrum for updates and testing instructions.

UPDATED USER.cfg settings:

r_displaySessionInfo = 1

The new setting will display a QR code that we can use to track down server information when looking at your bug reports and videos. Then can be disabled by setting it to "0".

Testing Focus

We have added logging to pinpoint the source of the server despawning the player's only ship when they exit the vehicle. Go get your ship despawned!

Regressing bug fixes.

Known Issues

Tecia Pacheco's mission is not appearing on the contract manager.

NPC assist beacons no longer function correctly if the server has been up for awhile.

All purchasable ships are missing from the New Deal ship shop.

Pips jitter around and move inconsistently from certain distances.

Mineable resources will not appear on the HUD when the player is within 1000 meters of them.

Hangars are currently missing from the universe menu.

Global chat may not be functioning.

The Greycat buggy is not spawnable.

Feature Updates

Universe

Audio ambience pass for Echo-11.

Updates to glass reflectiveness around Area18.

Expanded the available locations where unrefined Altruciatoxin can be sold and purchased.

Added several new ship items to shops across the PU.

Added new buildings, lights, decals, and updated LODs at Area18.

Lowered box carry position for female characters to allow them to better see over.

Ships and Vehicles

Polish to 300i audio.

Reintroduced updated 300 series variants.

Bug Fixes

Restricted area audio alarms should no longer keep playing continuously.

Delivery missions should no longer be occasionally withdrawn upon delivery.

Players should no longer occasionally load into the game before the ground, causing them to fall to their deaths.

Some ships should no longer spawn partway into the ground, damaging them.

Fixed areas around Area18 that had variable gravity.

Seize and destroy narcotics should no longer occasionally fail when destroying the drugs.

Guards should no longer stay hostile after killing the player.

Fixed an issue causing ships to sometimes spawn in a different location than listed on the ASOP terminal.

The 300i cargo lift should now properly close when cargo is placed inside.

Fixed broken kiosks in Area18 Casaba Outlet.

Improvements to AI ship flight to reduce wing wobble habits.

The downed satellite (Darneely) mission should now properly progress.

Turrets and FPS AI should no longer respawn if one player in a group dies while doing a related mission.

Fixed an issue on one of the underground facilities in Lyria which was missing ground collision.

Players should no longer be able to eject from the Hawk in Astro Armada.

Switching genders in the character customizer should no longer occasionally cause a skin tone mismatch.

Arena Commander and Star Marine rentals should now process correctly.

Further polish to prevent AI and player ships jumping slightly during motion.

Added missing impact effects for the Coda Pistol.

Missiles should now consistently do damage.

Fixed some issues that prevented Altruciatoxin showing in cargo after purchase.

Purchased cargo should now correctly appear in the hold of the Avenger Titan.

Fix for missing audio ambience at Lorville security/customs.

Fix for scanning loop retriggering repeatedly when mining.

The steal stash mission marker should no longer disappear if the user dies during second objective.

There should no longer be missing shadow for some graphical settings, causing a "film grain" effect.

Ruto's maintenance mission should now correctly update.

Players should no longer get "near restricted area" UI warnings when not near a restricted area.

Delivery lockers at Riker Memorial Spaceport should now consistently spawn boxes.

Fix for glasses that disappear when dropped at the G-Loc bar.

Players should no longer be able to bypass transit system collision to get out of the train in the city and walk around.

Black box recovery missions should no longer be withdrawn as the player is flying away with the box.

Engaging quantum drive should no longer cause the ship to reorient.

Bed logout should now consistently work.

AI and player ships should no longer appear to jitter and vibrate.

Vehicles should no longer bounce and clip through ship lifts.

Hits should now properly register and pips should be relative accurate.

The 300i should should no longer experience improved acceleration at certain damage states.

Players should no longer dip between the transit platform and the train at Lorville, occasionally causing injury or fall through.

The doors on the Caterpillar should now be properly locked.

Buying commodities at an outpost should now change the inventory level.

Fixed weapons should now fire correctly forward.

Technical

Fixed 3 server crashes.

Fixed 3 client crashes.