-Closeup of the “cardtridge” system

Added a bit of animation to the card slots, your deck of spells gets reshuffled every time it runs out. Then the slots get filled from the bottom whenever they are casted!





-Polished the frost stack/explosion animation



Wanted to make it a lot more obvious when frost was triggering and how much frost each target had, so I made the animation a lot more clear!





-Updated tilted 3d touchscreen shop layout

Updated the shop layout to be a bit more futuristic. Inspired by the touch screen order terminals at mcdonalds… Lol They’re huge! Also added a slight perspective tilt. Since the camera for the game is orthographic(2D) I actually had to create a second camera set to perspective for just the UI! Then moved all the UI onto it’s own “3D” layer. Then overlapped the two cameras :)





-Interactable shopkeeper (i am having too much fun with this)

You can now interact with the shopkeeper! I’ve been having some fun with ideas for her, and one of them is every time you meet her, she’ll tell you part of her story (maybe up to 50~ short monologues). That way the player has a little something to look forward to every time they go to the shop. Plus, I get to add in a little lore there!





-Store where you pay for things with HP!

I’m a big fan of higher-risk, higher-reward in rogue-likes, so here’s a little preview of a store where you can also pay for this with your Hitpoints. Note the heart icon instead of the green gem icon.



I’ve been starting to ramp up the social media accounts for One Step From Eden, so sorry if you see the same content across some of the platforms! I’ve gotten a lot of support from all over, including Reddit and it’s really motivating. So thank you to everyone. Especially people in the Discord!



Twitter is where I’ll be posting the most frequently @ OneStepFromEden!



There’s also a Facebook page, pretty hidden but I appreciate any support there too. I heard it gives games some legitimacy :)

Thank you for keeping up with One Step From Eden!