Back in May we posted full drop odds for all legendary and set items in Reaper of Souls, and the info dump was one of our most viewed articles ever. The info we posted then was sent to us by a Korean site that had datamined it, and we were the first to offer it in English.

Today that site (Ilbe.com) has posted all the new/updated legendary drop odds for Patch 2.1, and the figures include normal and seasonal legendary odds. You can see all the info online via a Google Docs spreadsheet. Click here to read the Diablo 3 Legendary Drop Tables: Updated to Patch 2.1

The way the info is arranged is by item type and alphabetical, so it’s easy to find the item(s) you’re curious about. The tabs on top of the spreadsheet sort the items by different game modes.

ST: Seasonal Torment Drops and Gamble

SN: Seasonal Normal Drops Only (does not include Torment-only items)

T: Non-seasonal Torment Drops and Gamble

N: Non-seasonal Normal Drops Only

(They are also split into HC and non-HC, though the only difference I see is Ancestor’s Grace, which only drops for HC.)

Reading the Drop Odds

The odds are all for Smart Drops only. (About 85% of drops are smart drops. The other ~15% are random, which is why (for instance) Wizards sometimes find Mighty Weapons, Hand Crossbows, etc.)

The odds are only for which legendary or set item of an item type will drops if that item type is selected. (The odds say nothing about how likely a given item type is to be rolled or gambled.)

Virtually all items can be classified Common (1/1), Uncommon (1/2), Rare (1/4), and Ultra-Rare (1/10), with their odds determined by how many legendary items there are of that type.

For instance, some item types are very simple. There are 9 one-handed legendary mighty weapons, but 4 are crafted. The 5 that drop (3 legendary and 2 set) all have COMMON, so it’s just 1/5 or 20% chance to drop for each. (If the game decides to roll a legendary one-handed mighty weapon with smart drop, for a Barbarian. Other classes are all 0% chance for a mighty weapon via smart drop, though they might get them via a random non-smart drop.)

For a bit more complicated, here are the Seasonal Torment odds for the Monk legendary/set Spirit Stones that can drop. They are mostly Common, with 4 Uncommon and 1 Rare, and the total odds add up to 100%

Legendary Spirit Stones drop odds:

Again, these are just the % chance each of the items will drop, *if* the game decides to Smart drop a legendary spirit stone for a Monk. This says nothing about how likely a Monk is to get a legendary spirit stone vs a regular type of helm, or any other item type. (Those drop tables exist, but they’ve never been datamined or released to the public.)

Class Differences

When there are differences between the classes in odds, those are due to differences in how many items of that type exist for each class. (Not Blizzard showing favoritism or discrimination for the classes.) For instance, here are the odds for each class to roll a Blackthorne’s Surcoat if the game decides to drop a legendary chest armor:

Barb 10.53%

Crusader 10.00%.

DH 10.53%

Monk 10.53%

WD 9.52%

Wiz 9.52%

The odds vary since the WD and Wiz have 1 more available piece of legendary chest armor than the Monk, so their odds for each one are slightly lower. The Barb, DH, and Monk have 1 fewer possible chest armor than the Monk, so their odds for Blackthorn’s are slightly higher.

There are also many items that only (smart) drop for Barb + Crus or Wiz + WD, or for a single class. All of the item sets that can only be equipped by one class will only smart drop for that class, but plenty of legendary items only smart drop for one class, even if they can be used by others. The amulet Moonlight Ward only drops for Wizards, for instance, though it is not a class-restricted item. The amulet Holy Beacon only smart drops for Monks, though it can be equipped by others.

None of the most-wanted class set items are uncommon or rare. They’re all the same drop odds as other legendary items of the same type. There are just a lot of items in most of those slots. Take chest armor; every legendary and chest set armor is common with about a 10% chance to drop, except for Cindercoat which is uncommon and thus drops at 50% the frequency of the others, or about 5%.

Some other notes:

All of the new Seasonal Legendaries are common or uncommon. None are rare or ultra-rare.

All legendary potions and legendary follower items are common, with every item of those types with an equal drop chance.

Most of the legendary items that gained a legendary affix in Patch 2.1 are now Uncommon drop odds (1/2).

People are already joking that the Focus/Restraint set rings are the new Blackthorns, with their odds boosted from Rare to Common (~4.5% of all rings).

Most of the legendary amulets that grant an immunity are still ultra-rare, with drops odds under 1%. (Exception is Countess Julia’s Cameo, which is just Uncommon (around 4%).

Tasker and Theo (TaT) and Frostburns are both still ultra-rare. (1.75% of legendary gloves, for the WD.)

Rare and Ultra-Rare Legendaries

Here are all of the rare and ultra-rare items (1/4 or 1/10 drop rate). There are many changes from the odds we saw back in May, with several items that were rare then no longer so rare today, and some newly-improved items made more rare to compensate.

Armor:

Legendary Rings: No ultra-rare. Focus, Restraint were in May. Uncommon: Krede’s Flame, Stone of Jordan, Unity, Wyrdward.

Legendary Amulets: Talisman of Aranoch, Mara’s Kaleidoscope, Xephirian Amulet, Ancestor’s Grace, all around .8% of amulets. The Star of Azkaranth is ultra-ultra-rare, the most uncommon item in the game, rolling about .16% of amulets.

Legendary Shoulders: All are common but Vile Ward are uncommon (1/2 odds).

Legendary Chest Armor: None are rare. Only Cindercoat is uncommon ( 1/2 drop odds).

Legendary Pants: Rare: Pox Faulds (4%). Ultra-Rare: Hexing Pants of Mr. Yan (2%).

Legendary Bracers: Lacuni Prowlers are rare (2.5%). No ultra-rare bracers.

Legendary Gloves: Frostburn, Tasker and Theo. Both ultra-rare, around 2% chance. (All other gloves are common (10-20% depending on class), except Magefist which are uncommon (1/2 the rate of common.)

Legendary Boots: Ice Climbers are ultra-rare (1.5%). Lut Socks are uncommon, around 7.5%, but only smart drop for Barbs.

Legendary Belts: The Witching Hour is ultra-rare, under 1% for all classes.

Legendary Mighty Belts: All are common but Pride of Cassius is uncommon (1/2 odds).

Legendary Wizard Hats: Velvet Camaral is rare (2.78%). No ultra-rare.

Legendary Spirit Stones: Madstone is rare (2.17%). No ultra-rare.

Legendary Voodoo Masks: All are common or uncommon. No rare.

Weapons:

Legendary Swords 1H: Thunderfury is Uncommon (~5%). Shard of Hate is rare (~2.5%). Rimeheart, The Slanderer, Little Rogue are ultra-rare (~1%).

Legendary Maces 1H: No rare or ultra rare. Solanium is uncommon (1/2 drop rate).

Legendary Daggers: All common, Wizardspike is uncommon (1/2 drop rate).

Legendary Fist Weapons: None are rare. (Seasonal Vengeful Wind is common.)

Legendary Diabos: None are rare.

Legendary Wands: Ultra-rare: Wand of Woh (1.41%).

Legendary Sources: Winter Flurry is ultra-rare (1.64%).

Legendary Ceremonial Knives: Starmetal Kukri is ultra-rare (1.41%).

Legendary Mojos: Shukrani’s Triumph is ultra-rare (1.64%).

Legendary Hand Crossbows: Calamity is ultra-rare (1.64%).

Legendary Bows: Kridershot is ultra-rare (1.96%).

Legendary Crossbows: Chanon Bolter is ultra-rare (1.52%).

Legendary Quivers: No rare or ultra-rare. Bombadier’s Rucksack is uncommon (1/2 drop rate).

Legendary Mighty Weapons 1H and 2H: None are rare or ultra rare.

Legendary Crusader Flails 1H: Gyrefalcon’s Foote is ultra-rare (1.96%).

Legendary Crusader Flails 2H: None are rare or ultra-rare.

Legendary Crusader Shields: Akarat’s Awakening is ultra-rare (1.79%).

Legendary Swords 2H: None are rare. Cam’s Rebuttal and Stalgard’s Decimator are uncommon (1/2 drop rate).

Legendary Maces 2H The Furnace is ultra-rare (~2%).

Legendary Staves: None are rare.

Legendary Spears: None are rare.

Legendary Polearms: None are rare.

Legendary Follower Items: All are common.

On the whole there’s surprisingly little oddity to the drop tables. Almost everything is either 1/1, 1/2, 1/4 drop odds, with only a handful of items 1/10th. Diablo 2’s drop tables were VASTLY more complicated since everything was weighted by monster level and tweaked by the highly-idiosyncratic groupings created by the Treasure Class tables. In D3 it seems much more straight forward, though there might be all sorts of weighting we don’t know about, such as tendencies for certain monsters or monster types to drop certain types of items.

Any items you guys think are much too hard to find? Or others that you’re sick of seeing so much of? The drop odds have been tweaked a lot since May, with many more items now common, giving better chances of finding all those 6/6 set item bonuses.

Diablo 3 Legendary Drop Tables: Updated to Patch 2.1.