

Lord of the Rings Risk: Strongholds

Version created by Darklycan51



Map Info:



This is the "Classic" and definitive version of Lord of the Rings Risk: Strongholds, not only has the best late game performance but it also has the most balanced units overall.



Features:



All of Middle Earth for you to conquer!, focus on one of your initial locations and start expanding from there!





Recent Change Log:

Version 9.38

******Balance Changes******

Hero XP required factor per level (increase) reduced from 1500 XP to 1000

The White Tower of Ecthelion's damage increased from 14 to 88

The White Tower of Ecthelion's base attack time reduced from 1.00 to 0.85

Minas Tirith Outer trebuchet (top) minimum range acquisition increased from 500 to 850 (reduced radius in which it hits units passing by)

Minas Tirith Outer trebuchet (bottom) maximum range acquisition reduced from 1000 to 850 (no longer hits western osgiliath)

Minas Tirith Income reduced from 45 to 28

Bruinen DPS reduced from 10 per tick to 3 per tick

Bruinen area of effect reduced from 700 to 500

Miruvor of Rivendell's Life Regeneration Increase reduced from 5 to 3 HP/Second

Radaghast's Decay no longer reduces life

Radaghat's Decay's movement speed reduction increased from 18% to 24% and the radius increased from 900 to 1100

Cargul Lord's Cargul Wrath no longer decays HP, instead reduces movement speed by 32% of all enemy units in a radius of 900

Agony of the Damned (King of the Dead) replaced with Armor of the Damned, makes king of the dead not be able to be critically striked (level 10 required)

Umbarian Catapult's health increased from 175 to 275

Ballista's health increased from 125 to 225

Elven Siege Weapon health increased from 120 to 220

Catapult health increased from 200 to 300

Grond limited to 2

Siege Ram limited to 4

Siege units such as catapults/ballistas/etc limited to 3 (per type)

Envenomed Weapons Damage per second reduced from 5 to 2 and duration from 8 to 3 seconds (2 seconds to hero)

Envenomed Weapons no longer affect non organic units such as Catapults and Ships

Corsair base HP reduced from 245 to 215

Corsair Attack Cooldown Time increased from 1.08 to 1.23

Citadel Guard armor reduced from 11 to 10

Druadan Stalker base damage reduced from 18 to 17

Druadan Stalker range reduced from 465 to 415

Ravenous (Brood Mother) lifesteal reduced from 0.12 to 0.07

Brood Mother's base HP reduced from 780 to 680

Brood Mother's base armor reduced from 14 to 12

Hand to Hand multiplier to Barding armor increased from 0.5x to 0.7x



Fixed (and increased) Slayer damage to heroic armor from 1.5x to 2.00x

Ranged damage multiplier to infantry armor reduced from 1.75 to 1.25

Hand to Hand damage multiplier versus infantry armor reduced from 1.00 to 0.90

Cargul Lord base armor increased from 18 to 21

Cargul Lord base HP increased from (doesn't count strength) 300 to 800

Cargul Lord base damage increased from 35 to 75

Cargul base armor increased from 14 to 18

Cargul baes damage increased from 65 to 85

Durin's Bane base HP reduced from 1500 to 1200

Durin's Bane base HP regeneration reduced from 15 HP/Sec to 7 HP/Sec

Numenorean's base lifesteal reduced from 0.08/0.12 to 0.07/0.09

Armoured Cavalry Archer's base damage reduced from 34 to 29

Armoured Cavalry Archer's damage sides per die reduced from 26 to 18

Armoured Cavalry Archer's base HP reduced from 335 to 295

Armoured Cavalry Archer's base armor reduced from 5 to 4

Taurdirim now has an ability called Taurdirim's armor which has a 75% chance to block 28 ranged damage (up to 6 damage)

Taurdirim can now be trained in Rhosgobel

Spearman of Gondor's base damage reduced from 44 to 38

Spearman of Gondor's Damage Sides per Die reduced from 22 to 11

Spire of Sorcery's Damage number of Dice reduced from 2 to 1 (-5 max possible damage)

Spire of Sorcery's attack Cooldown Time increased from 1.00 to 1.15

Easternling's base armor reduced from 9 to 5

Easternling's gold cost reduced from 3 to 2

Beorning base armor reduced from 16 to 12 (Bear form)

Galadhrim Enforcer's gold cost reduced from 5 to 4

Knight of the North's base armor reduced from 15 to 11

Rohirmim base armor decreased from 8 to 7 (new)

All heroes' armor has been reduced by 3 (4 for Gimli)





******Misc Changes******

Reduced the size of all spider units (including Shelob)

Terrain adjustments to Minas Tirith

Terrain adjustments (and consequent fix) of unit glitching in Iron Hills

Minor terrain adjustments to Rhun

Minor terrain adjustments to Rhovanion

Minor terrain adjustments to Broodmother's lair

Minor terrain adjustments to Pelargir

Minor terrain adjustments to Enedwaith

Minor terrain adjustments to South of Umbar

Minor terrain adjustments to Harad

Removed collision of Viny plant to improve pathing

Fixed several bugs regarding getting more than the allowed amount of elite units (such as Stone Giants and Eagles)

Fixed several bugs regarding getting more than 1 hero of the same type

Fixed Fortitude not reducing damage

Snaga Drudge hotkey changed to L from N (Morannon Orc's hotkey)





****** Extra ******

As always you can send me feedback to

******Balance Changes******Hero XP required factor per level (increase) reduced from 1500 XP to 1000The White Tower of Ecthelion's damage increased from 14 to 88The White Tower of Ecthelion's base attack time reduced from 1.00 to 0.85Minas Tirith Outer trebuchet (top) minimum range acquisition increased from 500 to 850 (reduced radius in which it hits units passing by)Minas Tirith Outer trebuchet (bottom) maximum range acquisition reduced from 1000 to 850 (no longer hits western osgiliath)Minas Tirith Income reduced from 45 to 28Bruinen DPS reduced from 10 per tick to 3 per tickBruinen area of effect reduced from 700 to 500Miruvor of Rivendell's Life Regeneration Increase reduced from 5 to 3 HP/SecondRadaghast's Decay no longer reduces lifeRadaghat's Decay's movement speed reduction increased from 18% to 24% and the radius increased from 900 to 1100Cargul Lord's Cargul Wrath no longer decays HP, instead reduces movement speed by 32% of all enemy units in a radius of 900Agony of the Damned (King of the Dead) replaced with Armor of the Damned, makes king of the dead not be able to be critically striked (level 10 required)Umbarian Catapult's health increased from 175 to 275Ballista's health increased from 125 to 225Elven Siege Weapon health increased from 120 to 220Catapult health increased from 200 to 300Grond limited to 2Siege Ram limited to 4Siege units such as catapults/ballistas/etc limited to 3 (per type)Envenomed Weapons Damage per second reduced from 5 to 2 and duration from 8 to 3 seconds (2 seconds to hero)Envenomed Weapons no longer affect non organic units such as Catapults and ShipsCorsair base HP reduced from 245 to 215Corsair Attack Cooldown Time increased from 1.08 to 1.23Citadel Guard armor reduced from 11 to 10Druadan Stalker base damage reduced from 18 to 17Druadan Stalker range reduced from 465 to 415Ravenous (Brood Mother) lifesteal reduced from 0.12 to 0.07Brood Mother's base HP reduced from 780 to 680Brood Mother's base armor reduced from 14 to 12Hand to Hand multiplier to Barding armor increased from 0.5x to 0.7xFixed (and increased) Slayer damage to heroic armor from 1.5x to 2.00xRanged damage multiplier to infantry armor reduced from 1.75 to 1.25Hand to Hand damage multiplier versus infantry armor reduced from 1.00 to 0.90Cargul Lord base armor increased from 18 to 21Cargul Lord base HP increased from (doesn't count strength) 300 to 800Cargul Lord base damage increased from 35 to 75Cargul base armor increased from 14 to 18Cargul baes damage increased from 65 to 85Durin's Bane base HP reduced from 1500 to 1200Durin's Bane base HP regeneration reduced from 15 HP/Sec to 7 HP/SecNumenorean's base lifesteal reduced from 0.08/0.12 to 0.07/0.09Armoured Cavalry Archer's base damage reduced from 34 to 29Armoured Cavalry Archer's damage sides per die reduced from 26 to 18Armoured Cavalry Archer's base HP reduced from 335 to 295Armoured Cavalry Archer's base armor reduced from 5 to 4Taurdirim now has an ability called Taurdirim's armor which has a 75% chance to block 28 ranged damage (up to 6 damage)Taurdirim can now be trained in RhosgobelSpearman of Gondor's base damage reduced from 44 to 38Spearman of Gondor's Damage Sides per Die reduced from 22 to 11Spire of Sorcery's Damage number of Dice reduced from 2 to 1 (-5 max possible damage)Spire of Sorcery's attack Cooldown Time increased from 1.00 to 1.15Easternling's base armor reduced from 9 to 5Easternling's gold cost reduced from 3 to 2Beorning base armor reduced from 16 to 12 (Bear form)Galadhrim Enforcer's gold cost reduced from 5 to 4Knight of the North's base armor reduced from 15 to 11Rohirmim base armor decreased from 8 to 7 (new)All heroes' armor has been reduced by 3 (4 for Gimli)******Misc Changes******Reduced the size of all spider units (including Shelob)Terrain adjustments to Minas TirithTerrain adjustments (and consequent fix) of unit glitching in Iron HillsMinor terrain adjustments to RhunMinor terrain adjustments to RhovanionMinor terrain adjustments to Broodmother's lairMinor terrain adjustments to PelargirMinor terrain adjustments to EnedwaithMinor terrain adjustments to South of UmbarMinor terrain adjustments to HaradRemoved collision of Viny plant to improve pathingFixed several bugs regarding getting more than the allowed amount of elite units (such as Stone Giants and Eagles)Fixed several bugs regarding getting more than 1 hero of the same typeFixed Fortitude not reducing damageSnaga Drudge hotkey changed to L from N (Morannon Orc's hotkey)****** Extra ******As always you can send me feedback to lycannadota@gmail.com



Version 9.37b

******Balance Changes******

Dwarf Champion's base armor increased from 17 to 19

Shadow of Arnor's (Grey Company Ranger) Backstab Damage reduced from 90 to 30

Slayer damage multiplier vs cursed armor type increased from 0.85 to 0.90

Lord of the Ring's base HP reduced by 200

The Shadow Spider's base HP reduced by 200

Grond base HP reduced from 2500 to 2250

Grond base regeneration reduced from 15 HP/Sec to 10 HP/Sec





******Misc Changes******

Multiboard now only displays the amount of players who are present at the start of the game.

Fixed Helm's Deep not spawning units if there were more than 10 units in the control point of Helm's Deep

Fixed Dol Guldur spawn and income not working

Dominion kills required changed from 500 to 750





****** Extra ******

As always you can send me feedback to

******Balance Changes******Dwarf Champion's base armor increased from 17 to 19Shadow of Arnor's (Grey Company Ranger) Backstab Damage reduced from 90 to 30Slayer damage multiplier vs cursed armor type increased from 0.85 to 0.90Lord of the Ring's base HP reduced by 200The Shadow Spider's base HP reduced by 200Grond base HP reduced from 2500 to 2250Grond base regeneration reduced from 15 HP/Sec to 10 HP/Sec******Misc Changes******Multiboard now only displays the amount of players who are present at the start of the game.Fixed Helm's Deep not spawning units if there were more than 10 units in the control point of Helm's DeepFixed Dol Guldur spawn and income not workingDominion kills required changed from 500 to 750****** Extra ******As always you can send me feedback to lycannadota@gmail.com



Version 9.37

*****New*****

Added a new hero to Carn Dum

/

Name: Cargul Lord

Melee hero second in command to the Witch King.

/

Added a new Elite unit to Carn Dum

/**

Name: Cargul

Melee unit capable of reducing enemy's armor by inducing fear, strong against ranged units.

**/

Added a new unit to Carn Dum

/**

Name: Iron Crown Fighter

Melee Unit with high stats and low cost, very cost effective in the north.

**/

Added a new Elite unit to Forodwaith:

/**

Name: Knight of the North

Cavalry unit specialized on anti cavalry.

**/

Mordor now has trees.

Added new models for Angmar, Mordor, Mallorn, Spruce and Ash trees.

New tiles added to several parts of the map.

New Model for The Black Captain

New Model for Nazgul

Warg Raider has a new model and Icon

The Wold and North Wold have a new model

Great Ship of Umbar has a new model and Icon

Armoured Civillian has a new model and Icon

Took archer has a new model and Icon

Wheat has a new model

Beorning Camp has a new model and Icon

Hill Troll has a new model and Icon

Orcish Tower has a new model

Hill Troll Enclave has a new Icon

Added new Egg models to Brood Mother's Lair and Torech Ungol

Warrior's Den has a new model

All spiders have a new model.

Wraith has a new model

Wraith Icon swapped with Fallen King's Guard.

Fallen King's Guard has a new Icon.

New Models for all Uruk-hais.

New Icons for Uruk-hais.

New game mode: DOMINION

/**

Command: -Dominion

Player who first gets 500 unit kills wins the game. (only enemy kills count)

**/



******Balance Changes******

Nerfed Dwarven Trebuchet's to be in line with regular trebuchets (previously they were unnerfed)

Both Trebuchet and Dwarven Trebuchet gain extra damage when in a mode with heroes enabled.

Hammer Thrower damage reduced by 2

Hammer Thrower Attack Cooldown time increased by 0.20 seconds

Hammer Thrower's base armor reduced from 9 to 8

Dwarf King's Guard armor increased from 7 to 8

Dwarf King's guard HP increased from 345 to 475

Dwarf King's Guard HP regeneration reduced from 1.75 to 0.75 HP/second

Armoured Cavalry Archer HP reduced from 365 to 335

Horse Archer of Rohan's Attack Cooldown time increased from 1.00 to 1.15 seconds

Brood Mother of Mirkwood's base damage reduced from 55 to 40

Brood Mother of Mirkwood's base HP reduced from 900 to 780

Ravenous (Brood Mother of Mirkwood) lifesteal percentage increased from 3% to 12%

Dark Hunger of the Brood (Brood Mother's Lair) lifesteal percentage increased from 5% to 15%

Venom spitter damage increased from 24 to 34

Venom spitter Attack Cooldown time reduced from 1.75 to 1.50

Took Archer's gold cost reduced from 2 to 1.

Took Archer's armor type changed from auxiliary to infantry.

Fixed Frodo having minus 16 (intended) damage.

Frodo's Gold Cost reduced from 60 to 50

Master Gamgee's Gold Cost reduced from 37 to 34

Aragorn's base damage increased from 104 to 114

Aragorn's base armor increased from 17 to 18

Aragorn's base HP increased by 200

Aragorn's damage multiplier vs King of the Dead reduced from 9x to 7x

Eowyn's damage multiplier vs The Witch King increased from 5x to 7x

Durin's Bane base HP increased by 300

Chieftain of the Beorning's Gold Cost reduced from 134 to 120

Gimli's base HP increased by 150

Gimli's base Damage increased from 46 to 66

Lieutenant of Minas Morgul's base damage increased from 72 to 94

Denethor's base armor increased from 15 to 17

Gondorian Warrior armor increased from 13 to 14

Gondorian Warrior's base HP increased from 210 to 215

Swordsman of Osgiliath's armor type changed from Infantry to Auxiliary

Soldier of Helm's base damage increased from 12 to 15

Morannon Orc's base damage increased from 30 to 38

Morannon Orc's Attack Cooldown Time reduced from 1.68 to 1.60

Morannon Orc's base HP increased from 240 to 265

Morannon Orc's base HP regeneration increased from 1.25 to 1.55

Morannon Orc Leader's base HP increased from 550 to 585

Warg Raider's base damage increased from 42 to 46

Warg Raider's base defense increased from 7 to 8

Raider of Mordor's base damage increased from 52 to 54

Grond base HP reduced from 3000 to 2500

Grond base HP regeneration reduced from 20 to 15 HP/second

Goblin Marauder's base speed increased from 290 to 370

Goblin Archer's base speed increased from 290 to 370

Goblin Chieftain's base speed increased from 290 to 370

Goblin Captain's base speed increased from 290 to 370

Hill Troll's base damage increased from 54 to 58

Ranger Attack Cooldown Time reduced from 1.68 to 1.45

Ranger base damage increased from 16 to 18

Ranger's range increased from 550 to 560

Taurdirim Captain's Hit Points increased from 300 to 600



******General******

New Soundtrack

New multiboard

Trees now automatically respawn every 5 minutes if they are dead (per tree).

Removed Witch King from Carn Dum

Hero experience per level required increased by 1000.

Maximum hero level increased to 15

Mordor spawn changed from Orc Warrior to Warg Raider

Watcher in the Water's Hit Points reduced from 10000 to 2000

Increased Broodmother's Lair's spawn from 2 spiderlings to 3.

Hand to Hand damage multiplier versus Auxiliary armor increased from 1.5x to 1.75x

Hand to hand damage multiplier versus Barding armor reduced from 0.7x to 0.5x

Ranged Damage multiplier versus Infantry increased from 1.5x to 1.75x

Ranged damage multiplier versus barding reduced from 0.8x to 0.6x

Ranged damage multiplier versus Auxiliary armor reduced from 0.7x to 0.5x

Ranged damage multiplier versus heroic armor reduced from 0.75x to 0.55x

Ranged damage multiplier versus Witch King of Angmar reduced from 0.75x to 0.70x

Polearm damage multiplier versus Barding armor increased from 1.5x to 1.75x

Polearm damage multiplier versus Infantry armor reduced from 0.7x to 0.65x

Polearm damage multiplier versus Auxiliary armor reduced from 0.80x to 0.65x

Polearm damage multiplier versus heroic armor reduced from 0.75x to 0.65x

Added 2 Wood Elf Archers to Eastern Mirkwood (Neutral Hostile)

Added 2 Wood Elf Archers to Central Mirkwood (Neutral Hostile)

Added a Wood Elf Captain to Central Mirkwood (Neutral Hostile)



*****Misc*****

Added advertisement for wc3maps.com

Fixed players 13-24 not having a ring of power





Version 9.36

******Balance Changes******

Slayer damage towards infantry armor reduced to 35% (down from 75%) and towards barding/auxilary to 65% (down from 75%).

(Slayer damage is meant to be effective against hero units, not spammable).

Ranged unit's HP reduced yet again (about 1/3 of their previous HP)

Greatly reduced catapult's HP and aoe (small) radius reduced from 150 to 100.

Greatly lowered DPS and AOE of trebuchets.

Healers (except dwarves)'s healing increased from 3 to 5.

Dwarven Restoration's healing increased from 3 to 8.

(Use healers, their healing costs no mana, it is gold saved over time!)

Corsair base damage increased from 20 to 26.





******Misc Changes******

Added -COMPETITIVE mode.

Disable and Enable spawns are now "-enablespawns" and "-disablespawns" to avoid confusion.

Increased players to 24 (up from 12).

Added new selection circles to units to make smaller units more noticeable.





****** Extra ******

Competitive mode description:

This is aimed for the most hardcore risk players and Middle Earth Risk players, it has catapults/ballistas/elven glaives limited to 3, heroes disabled (and their elites),

alliances disabled (it's FFA).



PSA:

Trebuchets being nerfed and in addition to that slayer damage being nerfed against regular units (infantry/ranged) outside of hero units,

means that now it is extremely easy to take a stronghold, especially Minas Tirith,

which has several Trebuchets and citadel guards which both have Slayer damage.



Also, be sure to check F9 for the ingame colors of players 13 to 24, it uses the official color names by Blizzard.



As always you can send me feedback to

******Balance Changes******Slayer damage towards infantry armor reduced to 35% (down from 75%) and towards barding/auxilary to 65% (down from 75%).(Slayer damage is meant to be effective against hero units, not spammable).Ranged unit's HP reduced yet again (about 1/3 of their previous HP)Greatly reduced catapult's HP and aoe (small) radius reduced from 150 to 100.Greatly lowered DPS and AOE of trebuchets.Healers (except dwarves)'s healing increased from 3 to 5.Dwarven Restoration's healing increased from 3 to 8.(Use healers, their healing costs no mana, it is gold saved over time!)Corsair base damage increased from 20 to 26.******Misc Changes******Added -COMPETITIVE mode.Disable and Enable spawns are now "-enablespawns" and "-disablespawns" to avoid confusion.Increased players to 24 (up from 12).Added new selection circles to units to make smaller units more noticeable.****** Extra ******Competitive mode description:This is aimed for the most hardcore risk players and Middle Earth Risk players, it has catapults/ballistas/elven glaives limited to 3, heroes disabled (and their elites),alliances disabled (it's FFA).PSA:Trebuchets being nerfed and in addition to that slayer damage being nerfed against regular units (infantry/ranged) outside of hero units,means that now it is extremely easy to take a stronghold, especially Minas Tirith,which has several Trebuchets and citadel guards which both have Slayer damage.Also, be sure to check F9 for the ingame colors of players 13 to 24, it uses the official color names by Blizzard.As always you can send me feedback to lycannadota@gmail.com



Version 9.35

******Balance Changes******

Guard of the Citadel Gold Cost increased from 35 to 57

Esquire of Rohan Gold Cost decreased from 38 to 35

Master Gamgee Gold Cost decreased from 41 to 37

Bearer of the One Ring Gold Cost decreased from 64 to 60

The Brown Wizard Gold Cost decreased from 167 to 160

Captain of Minas Morgul Starting Agility from 63 to 66

Captain of Barad-Dur Starting Agility from 30 to 33

Lieutenant of Minas Morgul Starting Agility from 33 to 37

Lieutenant of Minas Morgul Starting Strength from 44 to 54

Increased Orcish tower damage from 8 to 10.

Orcish Towers can now hit two units instead of one.

Death Mark armor reduction increased from 3/5 to 5/8.

Dwarven Weaponsmith Gold Cost decreased from 3 to 2.

Metal Smiths of Ered Engrin Ranged damage reduction increased from 10% to 30%.





******Misc Changes******

Changed the Hotkey of Moranon Orc Leader to Z.

changed the Hotkey of Orc Healer to H.

Replaced Eastemnet stone walls with wooden walls.

Replaced the water in Mordor with Lava

Updated UI top with passive versions of the previous icon.

Added Diplo and Hive Billboards.

Added Hero Glow to all heroes without it.

Added color to the Hotkey of every unit to make it more visible.

Added color to the Hotkey of every ability to make it more visible.

Fixed Light of Eärendil being named incorrectly when you were going to learn it.

Updated all the unit hotkeys with the unit's (basic) role.

All passive abilities now have a passive icon instead.

All autocast abilities now have an autocast icon instead of a regular one.

Fixed loading screen displaying the wrong version.

Fixed the Extra (F9) string being broken.





****** Extra ******

This version has been a monumental task, it contains a lot of changes that I had been wanting to do

to the map for years, and now they're done.



As always you can send me feedback to

******Balance Changes******Guard of the Citadel Gold Cost increased from 35 to 57Esquire of Rohan Gold Cost decreased from 38 to 35Master Gamgee Gold Cost decreased from 41 to 37Bearer of the One Ring Gold Cost decreased from 64 to 60The Brown Wizard Gold Cost decreased from 167 to 160Captain of Minas Morgul Starting Agility from 63 to 66Captain of Barad-Dur Starting Agility from 30 to 33Lieutenant of Minas Morgul Starting Agility from 33 to 37Lieutenant of Minas Morgul Starting Strength from 44 to 54Increased Orcish tower damage from 8 to 10.Orcish Towers can now hit two units instead of one.Death Mark armor reduction increased from 3/5 to 5/8.Dwarven Weaponsmith Gold Cost decreased from 3 to 2.Metal Smiths of Ered Engrin Ranged damage reduction increased from 10% to 30%.******Misc Changes******Changed the Hotkey of Moranon Orc Leader to Z.changed the Hotkey of Orc Healer to H.Replaced Eastemnet stone walls with wooden walls.Replaced the water in Mordor with LavaUpdated UI top with passive versions of the previous icon.Added Diplo and Hive Billboards.Added Hero Glow to all heroes without it.Added color to the Hotkey of every unit to make it more visible.Added color to the Hotkey of every ability to make it more visible.Fixed Light of Eärendil being named incorrectly when you were going to learn it.Updated all the unit hotkeys with the unit's (basic) role.All passive abilities now have a passive icon instead.All autocast abilities now have an autocast icon instead of a regular one.Fixed loading screen displaying the wrong version.Fixed the Extra (F9) string being broken.****** Extra ******This version has been a monumental task, it contains a lot of changes that I had been wanting to doto the map for years, and now they're done.As always you can send me feedback to lycannadota@gmail.com



Version 9.34

*******Balance Changes*******

Moria Gold Income increased from 11 to 15

Rohan Income decreased from 10 to 9

Eastemnet Income decreased from 8 to 7

Ranger of Beruthiel Turn Rate decreased from 0.60 to 1.00

Ranger of Beruthiel Base Damage decreased from 62 to 58

Ranger of Beruthiel Hit Points reduced from 200 to 145

Ranger of Beruthiel Armor reduced from 5 to 3

Corsair Base Damage increased from 16 to 20

Corsair Base Attack Time reduced from 1.13 to 1.08

Pirate of Umbar Base Damage increased from 10 to 11

Pirate Archer Base Damage increased from 5 to 6

Lothlorien Marksman Base Damage increased from 14 to 19

Lothlorien Marksman Damage Sides per Die increased from 22 to 24

Wood Elf Captain Base Damage decreased from 57 to 45

Troll-Man of Harad Damage Sides per die decreased from 31 to 22

Alatar the Blue Gold Cost decreased from 163 to 157

Alatar the Blue Lumber Cost decreased from 42 to 38

Pallando the Blue Gold Cost decreased from 159 to 150

Pallando the Blue Lumber Cost decreased from 41 to 37

Huorn Hit Points increased from 450 to 485

Huorn Boulder Thrower Hit Points increased from 335 to 385

Ent Hit Points increased from 2350 to 2400

Goblin Captain Base Damage increased from 33 to 37

Goblin Chieftain Base Damage increased from 19 to 21

Armoured Cavalry Archer Base Attack Time reduced from 1.68 to 1.38



*******Misc Changes*******

Fixed Quests being created two times.

Fixed Starting Message being created two times.





******* New Version Warnings *******

Warcraft 3 tends to desync games when you just downloaded a new map, If by any reason you get a desync during your first

time trying this version consider restarting Warcraft 3



******* This is my christmas gift, have fun! *******



Version 9.33

******* Balance Changes*******

Fixed Spearmen of Gondor not having their correct abilities.

Increased the model size and removed custom coloring from Elven Archer.

Beorning Bear form base damage reduced from 70 to 62

Beorning Bear form base HP reduced from 800 to 700

Beorning Bear form armor reduced from 17 to 16

Beorning Human form base HP reduced from 500 to 450

Lothlorien Marksman hp reduced from 205 to 135

Lothlorien Marksman crit chance reduced from 32% to 25%

Lothlorien Marksman armor reduced from 3 to 1

Lothlorien Marksman turn rate nerfed from 0.60 to 0.85

Wood Elf Captain hp reduced from 205 to 135

Wood Elf Captain crit chance reduced from 33% to 26%

Wood Elf Captain armor reduced from 3 to 1

Wood Elf Captain turn rate nerfed from 0.60 to 0.85

Captain of Barad-Dur critical strike improved from 1.95x to 4.00x

Captain of Barad-Dur will never miss.

Lieutenant of Minas Morgul will never miss.

Aragorn chance to critical strike increased from 30% to 65%

Aragorn will never miss

Quaking of the Earth Attack Damage decrease increased from 10% to 30%

Decreased King of the Dead damage from 24-75 to 24-62

Reduced King of the Dead's armor from 12 to 10

Sauron's chance to evade increased from 16% to 33%

Shelob's Venom stun duration on heroes reduced from 1 to 0.50 seconds

Shelob's Venom chance proc increased from 20%/30%/40% to 30%/40%/50%

Balrog's Infernal Flames increased from 10%/20%/30% to 20%/30%/40%

Balrog's Infernal Flames radius increased from 150 to 175 at all levels.

Ranger of Berúthiel's damage increased from 58 to 62

Ranger of Berúthiel's Gold cost decreased from 10 to 8

Drúadan Stalker damage decreased from 20 to 18

Drúadan Stalker movespeed decreased from 290 to 245

Drúadan Tribesman damage decreased from 29 to 25

Drúadan Tribesman movespeed decreased from 280 to 235





******* Performance Changes *******

Removed ALL memory leaks concerning unit spawns

Spawns are now limited to 10 (If there are units owned by the owner of the spawn inside of the area being spawned)

preventing late game lag because of spawn accumulation.

Added the command -disable spawns and -enable spawns

to disable or enable your spawns for players who do not wish to have spawns

lagging their game when they have a lot of income.





******* New Version Warnings *******

Warcraft 3 tends to desync games when you just downloaded a new map, If by any reason you get a desync during your first

time trying this version consider restarting Warcraft 3



******* This is my christmas gift, have fun! *******



Version 9.32

***** Balance Changes *****

-Increased Income of Rhun by 5 per income (from 10 to 15)

-Increased Galadhrim's Guardian's damage by 2

-Reduced Galadhrim's Guardian's armor from 8 to 2

-Increased Galadhrim's Guardian's critical strike from 1.45x to 1.65x

-Increased Galadhrim's Guardian's evasion from 30% to 60%

-Added new unit called Galadhrim Enforcer (Spearman) to Lorien

-Lothlórien Marksman can no longer evade attacks

-Lothlórien Marksman critical strike increased from 1.85x to 2.00x

-Wood Elf Captain can no longer evade attacks

-Wood Elf Captain critical strike increaased from 1.85x to 2.00x

-Opened up the entrance to Lorien a bit more to avoid unit clutches

-Increased the HP of the Helm's Deep Bridge from 250 to 1000

-Lowered the chance to get extra damage per attack from 44 to 20 (for Spearman of Gondor)

-Changed the model for Elven Archer

-Changed the model for Aragorn

-Gothmog's Barbarity's critical strike increased from 2.00x to 3.00x

-Gothmog will never miss attacks.

-Gorbag's Cruelty critical strike increased from 2.00x to 4.00x

-Gorbag's Cruelty Evasion chance increased from 19% to 45%



***** Performance Changes *******

-Improved game performance when there's too many units for lower end computers



***** Extras *******

-Any suggestions? Send them to

***** Balance Changes *****-Increased Income of Rhun by 5 per income (from 10 to 15)-Increased Galadhrim's Guardian's damage by 2-Reduced Galadhrim's Guardian's armor from 8 to 2-Increased Galadhrim's Guardian's critical strike from 1.45x to 1.65x-Increased Galadhrim's Guardian's evasion from 30% to 60%-Added new unit called Galadhrim Enforcer (Spearman) to Lorien-Lothlórien Marksman can no longer evade attacks-Lothlórien Marksman critical strike increased from 1.85x to 2.00x-Wood Elf Captain can no longer evade attacks-Wood Elf Captain critical strike increaased from 1.85x to 2.00x-Opened up the entrance to Lorien a bit more to avoid unit clutches-Increased the HP of the Helm's Deep Bridge from 250 to 1000-Lowered the chance to get extra damage per attack from 44 to 20 (for Spearman of Gondor)-Changed the model for Elven Archer-Changed the model for Aragorn-Gothmog's Barbarity's critical strike increased from 2.00x to 3.00x-Gothmog will never miss attacks.-Gorbag's Cruelty critical strike increased from 2.00x to 4.00x-Gorbag's Cruelty Evasion chance increased from 19% to 45%***** Performance Changes *******-Improved game performance when there's too many units for lower end computers***** Extras *******-Any suggestions? Send them to lycannadota@gmail.com



Credits:



Special Thanks to previous editor:

qpPyKT Also thanks to:

Models/Skins and other thanks:

Happytauren

HerrDave

Kwaliti

Morbent (<3)

Darkganon_Rper

Luka_Blight

Mr.Goblin (<3)

my_ass_says

General Frank

MarioMCP

Rui

xXSqualorXx

Fluff

Viper599

Bloody_Demise

Jman5

Hksaru

Alleluia

Lunarakinra

Djisa

Headmaster

And others, for help ranging from balance tests, triggering help, resource providing, discussion, and suggestions sent to my mail, etc.



Author's notes:



This is the official version of the map since the original (1.0 and 2.0).



This is the "Classic" and definitive version of Lord of the Rings Risk: Strongholds, not only has the best late game performance but it also has the most balanced units overall.All of Middle Earth for you to conquer!, focus on one of your initial locations and start expanding from there!This is the official version of the map since the original (1.0 and 2.0).