The first snapshot for 1.14 "Village & Pillage" is here, and oh boy, it's a big one! With new items, new blocks, new mobs, new blocks, new enchantments, new blocks, new mechanics, even more new blocks, new commands, and not to forget all the new blocks - we're pretty confident there's something for everyone in this snapshot!

Best of all, this is just the first one! We have so many things coming to future snapshots, most of which you guys don't even know about yet! Hurray!

However, as always the first snapshot is always the riskiest. We're rewriting big chunks of the game with hopes of focusing on performance soon, so stability might be a little wonky at first. Please backup before opening your favourite worlds!

We've got a huge changelog for this snapshot, which we're really proud of. If you scroll all the way to the bottom you'll find instructions on how to play (spoiler: start up your launcher and enable snapshots!)

Now, without further ado, we present to you... a changelog!

Changes in 18w43c

Improved stuttering in client & server

Improved performance! Still not quite where we want to be but this should help.

Stopped the mob-cap from growing infinitely

Added server tick-times to alt+f3 charts (in singleplayer)

Added min/avg/max tick-times to alt+f3 charts (helps find stutters!)

Fixed bugs in 18w43c

MC-137903 - /fill command doesn't update light on client side

MC-137715 - /drop dropping minecraft:empty 1 time for player causes unexpected error

MC-137706 - Selecting obfuscated text in book crashes the game

MC-137697 - NBT list using "interpret" not comma delimited

MC-137602 - Block models do not render using Java 10 (ConcurrentModificationException)

MC-137580 - Shulker Boxes reset assortment of inventory when broken then placed down again.

MC-137571 - Cursor becomes misaligned after using '§' in book & quill

MC-137537 - Walking into a different chunk causes lag

MC-137521 - Entities become invisible on low render distance

MC-137497 - Hundreds of mobs spawning

MC-137487 - Crash: Ticking memory connection - java.lang.ArrayIndexOutOfBoundsException: -1

Changes in 18w43b

We found a few memory leaks in the client and cleaned them up!

Some textures were outdated and have been replaced with the proper new ones

Fixed bugs in 18w43b

MC-137530 - Inserted text for %s in a translation string shows 'null'

MC-137492 - Spruce trees drop leaves instead of saplings

MC-137457 - Crash upon opening the F3 menu

MC-137454 - Opening Loom GUI doesn't darken surrounding background

MC-137443 - A few effect icons are swapped/missing

Changes in 18w43a

Added Bamboo Blocks into the game

Added Bamboo Jungles in the world

Rewrote the book & quill editing to be more intuitive

Added Crossbows!

Added lots of new decorative blocks!

Added new dyes and flowers!

Added some community suggestions

Updated the credits list

Added in-game buttons for reporting bugs or giving feedback

Added Illager Beast

Added Loom into the game

Special banner patterns can now be crafted into a new item, Banner Patterns

We're now using the new textures!

Added pandas!

Added Pillagers

Added suspicious stew - hmmmm!

Bamboo

They call it exotic. Which is just people talk for awesome. Which it is, which is why we're so happy that we added it to the game.

Can be found in Jungles and the two new biomes: Bamboo Jungle and Bamboo Jungle Hills

Can grow to a max height between 12 and 16 blocks

When bonemealed, bamboo will grow a 1-2 bamboo on the top

When struck with a sword, bamboo will instantly break

Two bamboo can be crafted into a single stick

Able to be used as fuel with 4 bamboo able to smelt a single item

Bamboo is able to be placed into Flower Pots

Bamboo can now be found in Shipwrecks and Jungle Temples

Community Suggestions

As it turns out, you guys have great suggestions!

Leaves now have a small chances to drop sticks.

Chorus Fruit Flowers now break when shot by an arrow.

Dead Bushes can now be used as Furnace fuel.

Rabbit Stew and Beetroot Soup has now been changed to a shapeless recipe.

Creepers will now drop records when killed by Stray in addition to Skeletons.

Dispensers with Shears in them will now shear sheep that have wool in front of them.

Crossbows

This is such a fun weapon that it makes us quiver!

Shoots arrows with base power slightly higher than the bow, but less durability

Three unique enchantments!

Fun, challenging advancements!

New loading mechanics!

Unique load animation!

Enchantments

Choose between the following three enchantments for your crossbow:

Multishot (I)

Ever wanted to shoot more than one arrow at once? Look no further! With Multishot, your crossbow splits your arrow into 3, shooting the usual arrow straight ahead and two more at angles off to the sides!

Cannot be combined with Piercing

Piercing (I, II, III, IV)

With this pointy enchantment, arrows shot from your crossbow can travel through mobs, hitting more than one per shot

The number of mobs that can be damaged by a single arrow is equal to the level of this enchantment + 1

Cannot be combined with Multishot

Quick Charge (I, II, III)

Each level of quick charge decreases the amount of time it takes to fully charge your crossbow by .25 seconds

Loading Mechanics

To charge the crossbow, hold down the "Use" button

Once the crossbow string has been pulled all the way back, let go

Boom! Your crossbow is now loaded and ready to shoot with a single click of the "Use" button

Decorative Blocks

Oh my, a bunch of new blocks!

Changed all existing Stone Slabs to Smooth Stone Slabs (same look, new name!)

Changed all existing signs to Oak Signs (same look, new name!)

Made Smooth Stone Slabs craftable from Smooth Stone

Added spruce, birch, jungle, acacia and dark oak signs

Added Stone stairs and slabs

Added Granite stairs, slabs and walls

Added Polished Granite stairs and slabs

Added Diorite stairs, slabs and walls

Added Polished Diorite stairs and slabs

Added Andesite stairs, slabs and walls

Added Polished Andesite stairs and slabs

Added Sandstone walls

Added Smooth Red Sandstone stairs and slabs

Added Smooth Quartz stairs and slabs

Added Brick walls

Added Stone Brick walls

Added Mossy Stone Brick stairs, slabs and walls

Added Nether Brick walls

Added End Stone Brick stairs, slabs and walls

Added Prismarine walls

Added Red Sandstone walls

Added Red Nether Brick stairs, slabs and walls

Added Smooth Sandstone stairs and slabs

Added Mossy Cobblestone stairs and slabs

Made Smooth Stone obtainable by smelting Stone

Made Smooth Sandstone obtainable by smelting Sandstone

Made Smooth Red Sandstone obtainable by smelting Red Sandstone

Made Smooth Quartz obtainable by smelting Quartz Block

Changed the recipe of Nether Brick Fence to 4 brick blocks and 2 brick items

Changed the recipe of signs to require all of the same wood type, not any wood type

Dyes

Dye all the things!

Separated Bone Meal, Ink Sac, Cocoa Beans, and Lapis Lazuli into their own dyes

Unified all dye names (Red, Yellow, and Green dyes no longer have special names)

Added new recipes to obtain coloured stained glass and coloured carpet

Flowers

Get your green fingers!

To celebrate our new dyes, we added... flowers!

Be careful of the Wither Rose... don't let its subdued beauty lull you into a false sense of security!

Illager Beast

Ravager? Behemoth? Got a name suggestion? Let us know!

Fearsome new foe who packs quite a wallop, grab your sword and shield and prepare to get knocked around!

Loom

Bröther, may I have some lööm?

New and easier way of being able to apply patterns to banners, can still only apply 6 max patterns to a banner

Generic patterns now only require 1 dye in order to create patterns instead of 1 - 8 (depending on the pattern)

Special banner patterns (Oxeye Daisy, Creeper Skull, Wither Skeleton Skull, Enchanted Golden Apple) can now be crafted. These patterns don't consume the pattern item when used in the Loom

Old recipes for banners in the crafting table have been removed

New Textures

The extraordinary Minecraft Texture Update has been available on minecraft.net for quite a while and now it’s finally available by default in the game

We’re renovating the old textures of Minecraft and polishing them up for a new beginning.

We're still interested in feedback

Playing on Bedrock ? Don't worry! These textures will come to the Marketplace in a near future for you to try out!

Panda

We heed the call!

Pandas come in different variants and personalities! There is a rumour about a brown panda...

Pandas love bamboo... they kinda like cake as well

Pandas can be bred, and the variants are inherited by a special panda inheritance system

Pandas spawn natuarlly in the new bamboo forest biome

Pandas drop bamboo when killed

Most importantly: pandas are cute and terribly silly!

The babies are, in general, even more silly than their parents.

Pillager

Pillagers are new type of mob added to the game. For now, it can only be spawned with a spawn egg or commands, but they'll do more things in a later snapshot.

A new type of illager that, well, pillages!

Pillagers wield a new weapon, the crossbow!

Rewrite of Book & Quill editing

The pen is mightier than the sword! Unless you're fighting a Pillager...

Movable cursor for free text editing

Selection support

Copy & Paste

Keyboard and Mouse handling

Improved page filling and line wrapping

Increased book length (100 pages)

Suspicious Stew

Hmmmm...

Found in buried ship treasure chests

Also craftable!

Whoever eats this stew will be imbued with an unknown effect for several seconds!

Whoever crafts the stew will know what effect they gave it

Technical changes in 18w43a

Creative menu search box now accepts tags (starting with # )

) Tooltip in creative search menu now lists item's tags

New item model property custom_model_data , backed directly by CustomModelData integer NBT field

, backed directly by integer NBT field Extended NBT path syntax

New sub-commands for NBT manipulation and querying

New chat component for displaying values from NBT

Added entity type tags. They work exactly the same as other ones (blocks, items and fluids, etc). Stored in tags/entity_types

Added a feature registry

Added a registry for decorators

Added a registry for carvers

Added a registry for surface builders

Item lore tag now uses chat component syntax

New Light engine!

drop command - drops items in various contexts

command - drops items in various contexts Block drops are now controlled by loot tables

Performance Improvements

Added schedule command for delaying execution of functions

command for delaying execution of functions Time arguments in time set , time add and schedule function can now have units ( t - ticks, s - seconds, d - days). Fractions are allowed as long as result is integer (for example 0.5d )

Advancements

Entity type predicates now accept tags ( #baz )

Damage source predicate

Damage source predicate now has option: is_lightning.

Entity flags predicate

Entity predicate now accepts flags field. Available tests: is_on_fire, is_sneaking, is_sprinting, is_swimming, is_baby.

Chat components

NBT chat component

Block variant {"nbt": <path>, "block":{"x":<x> "y":<x>, "z":<z>}}

Entity variant {"nbt": <path>, "entity":<selector>}

Additionaly, if field interpret is present and set to true , contents of selected tags will be interpreted as chat components

Commands

type field in @ selectors now accepts entity type tags ( type=#foo and type=!#bar )

field in selectors now accepts entity type tags ( and ) Item frame contents can now be modified with /replaceitem

DATA

data modify <block or entity> <path> <operation> <source> Apply operation to selected fields Basic operation: set - replaces value List operations: insert before index |insert after index|prepend|append Object operations: merge Sources: from <block or entity> <path> - copies value from existing tag value <nbt> - uses NBT literal



drop

General syntax: drop <target> <source>

Sources

- `award` - uses advancement award context

- `fish` - uses fishing context

- `loot` - uses loot chest context

- `kill` - simulates entity drops

- `mine` - simulates block drops

Targets

- `world` - drops in world

- `player` - puts in player inventory (as if picked)

- `entity` - sets entity slots (same as `replaceitem`)

- `block` - puts (`distribute`, as if shift-clicked) or replaces/mer

EXECUTE

execute if data <block or entity> <path> (and execute unless ) when used as command, return count of matched elements when used as part of command, continues on non-zero(if) or zero( unless ) count

(and )

SCHEDULE

Schedules function or tag to run in <time> gametime ticks. Returns trigger time. Any tag or function can be scheduled only once. Calling this command for already scheduled function or tag will replace older record.

NBT PATHS

Can now return multiple values. When used as target, modification will be applied to every element

When setting location and no elements are found, new matching element will be created: For example writing to Items[{Slot:10b}] will either found element in Items for slot 10 or create new one

Add [{k1=v1,k2=v2}] to match objects in list that have matching fields

to match objects in list that have matching fields Add {k1=v1,k2=v2} to match objects (selects 0 or 1 elements, mostly as safeguard against mismatched entries)

to match objects (selects 0 or 1 elements, mostly as safeguard against mismatched entries) Allow negative indices in [index] to select element from end (i.e. [-1] is last element, [-2] second to last, etc)

to select element from end (i.e. is last element, second to last, etc) Add [] to select all elements from list

LIGHT ENGINE

We are de-lighted to have a new light engine!

Moved light storage from chunks to a separate structure

Moved light calculation from all over the code to a self-contained place

Moved light computation off the main thread (on the server)

LOOT TABLES

Block drops are now controlled by loot tables (stored in loot_tables/blocks/ )

) Tables and pools accept functions

Added new loot table entry types: dynamic, tag, alternatives, sequence, group

Added new loot table functions: apply_bonus, explosion_decay, copy_name, limit_count, set_contents, set_loot_table

Added new loot table conditions: entity_present, survives_explosion, block_state_property, table_bonus, match_tool, tool_enchantment and two special modifiers: inverted and alternative

and two special modifiers: and Integer values can now specify random number generator (available types: constant, uniform, binomial ). If omitted, defaults to uniform

). If omitted, defaults to uniform Loot tables have optional type, used to validate function usage (available types: empty, chest, fishing, entity, advancement_reward, block ). Using function that references data not available in given context (for example, block state in fishing table) will cause warning

). Using function that references data not available in given context (for example, block state in fishing table) will cause warning New entity parameter in predicates: direct_killer_entity - allows access to projectiles etc.

MODIFIED CONDITIONS

ENTITY_PROPERTIES

Now uses same predicate syntax as advancements (like player_killed_entity). Parameters are now described in predicatefield.

NEW CONDITIONS

ALTERNATIVE

Joins conditions from parameter terms with "or" ("disjunction").

BLOCK_STATE_PROPERTY

Check properties of block state.

Parameters

block - id of block. Test will fail, if broken block does not match

- id of block. Test will fail, if broken block does not match properties - map of property:value pairs

DAMAGE_SOURCE_PROPERTIES

Checks damage source. Same syntax as entity_properties, but uses damage source predicate (see player_hurt_entity advancement trigger).

ENTITY_PRESENT

Returns true if entity is set (see entity_properties for list of entities).

INVERTED

Inverts condition from parameter term

LOCATION_CHECK

Applies advancement location predicate.

Parameters

predicate - predicate applied to location. Uses same structure as advancements.

MATCH_TOOL

Checks tool (available for block breaking and fishing).

Parameters

predicate - predicate applied to item. Uses same structure as advancements.

SURVIVES_EXPLOSION

Return true with 1/explosion radius probability.

TABLE_BONUS

Passes with probability picked from table, indexed by enchantment level.

Parameters

enchantment - id of enchantment

- id of enchantment chances - list of probabilities for enchantment level, indexed from 0

WEATHER_CHECK

No surprise here.

Parameters

raining - optional boolean

- optional boolean thundering - optional boolean

NEW ENTRIES

ALTERNATIVES

Tests conditions of child entries and executes first that can run. Has no weight or quality, but may have conditions.

DYNAMIC

Gets block specific drops. Currently implemented:

minecraft:contents - block entity contents

- block entity contents minecraft:self - for banners and player skulls

GROUP

Executes child entries when own conditions pass. Has no weight or quality.

SEQUENCE

Executes child entries until first one that can't run due to conditions. Has no weight or quality, but may have conditions.

TAG

Adds contents of item tag. Fields:

name - id of tag

- id of tag expand - if false, entry will return all contents of tag, otherwise entry will behave as multiple item entries (all with same weight and quality)

NEW FUNCTIONS

APPLY_BONUS

Applies one of predefined bonus formulas.

Common fields

enchantment - id for enchantment level used for calculation

- id for enchantment level used for calculation formula - type of used bonus formula

- type of used bonus formula parameters - values required for formula (depend on type)

Formulas (based on existing fortune bonuses):

binomial_with_bonus_count : parameters: extraRounds : int, probability : float adds random value using binomial distribution with n <- level + extraRounds and p <- probabilty

: uniform_bonus_count parameters: bonusMultiplier adds random value using uniform distribution from 0 to bonusMultiplier * level

ore_drops no parameters applies formula count * (max(0, random(0..1) - 1) + 1)



COPY_NAME

Copies display name from block entity to item (see enchanting table behaviour)

EXPLOSION_DECAY

Applies flat chance (equal to 1/explosion radius) for every item to be destroyed (items in stack are processed separately)

LIMIT_COUNT

Limits count of every item stack to range.

Parameters

limit : min - optional max - optional

:

SET_CONTENTS

Populates BlockEntityTag.Items (works for shulker boxes, chests, etc.) with items from entries.

Parameters

entries - list of entries (same as in pool)

SET_LOOT_TABLE

Sets BlockEntityTag.LootTable and BlockEntityTag.LootPoolSeedtags.

Parameters

name - id of loot table

seed - seed (if omitted or 0, LootPoolSeed will not be set)

PERFORMANCE IMPROVEMENTS

Improved performance of Redstone Wire when depowering.

Improved performance of Fish.

Mobs that would spawn and then despawn from being too far away from the player the next tick no longer spawn.

WORLDGEN

Most of the biome related features now have a registry and their configuration can be serialized. I wonder what this is going to be used for...

Added "Bamboo Jungle" and "Bamboo Jungle Hills" biomes which behave like a normal jungle, but have bamboo!

FIXED BUGS IN 18W43A

MC-1578 - Cannot move backwards in Books/Signs while writing / Cannot copy anything from the book

MC-1692 - Excessive lag on lamp de/activation across chunk borders

MC-3329 - Naturally generated light sources (fire, glowstone, torches etc.) sometimes do not emit light

MC-3961 - Water, Cobwebs, Magma, Leaves and other blocks save sunlight

MC-4686 - Client movement when teleported

MC-9188 - Fires can leave ghost lighting behind

MC-11571 - Huge lighting updates lag the game.

MC-76278 - Lighting not updating until walked up or block update

MC-80966 - Lightcalculation of ChunkSelection faulty implemented resulting in client bugs (empty chunks don’t show light/render dark)

MC-88097 - Snow blocks receive (useless) random updates and can get destroyed when there is a light glitch

MC-91136 - Lighting update is delayed at chunk borders

MC-102162 - Some light-emitting blocks (magma, lit furnace, lit redstone ore) 'save' block light

MC-119932 - Light-emitting solid blocks (lit furnaces, magma blocks, glowstone, lit redstone ore) let light (sunlight, block light) through

MC-124395 - Beacon block entity contains code for custom names, despite not storing it to NBT and the beacon GUI not having one

MC-135453 - Crash while rendering block entity

MC-136526 - Crash when generating near top of world

MC-136759 - Spawn eggs do not make sure that the entity is valid for the egg, allowing for arbitrary command execution in certain cases

MC-137229 - Book corruption when 1.8 world is loaded in 1.13

MC-137300 - ConcurrentModificationException thrown when upgrading world

Get the snapshot

To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Launch Options" tab.

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

Report bugs here: