What the developers have to say:

Why Early Access? “Multiscreens has the basic functionality working so I wanted to get this out so everyone could start using it. It is not as polished as I'd like/is missing some features I would like to add (such as curved screens or moving windows with your mouse), but I figured the best way to do this would be to get community input so I can have a better idea of what things work or don't work.” Approximately how long will this software be in Early Access? “Until it is ready! More seriously, this depends on the number of features that we find essential for a unlimited virtual monitor program to have. Once I can get it to the point where someone can pick it up and say "this is exactly what I wanted" and have things intuitive enough that they can immediately use it.” How is the full version planned to differ from the Early Access version? “It will have curved screens (with an orbit type mode that lets you put screens around you), allow you to move screens with your mouse, and allow you to capture the desktop and almost any window. It will also feel very polished and be very easy to naturally pick up and use. More specifically, in terms of priority:



- Polish to make everything look cleaner and more usable.



- Making a desktop capture that allows you to see your entire desktop similar to other Virtual Monitor programs if you prefer to interact with it that way. This also allows capture of any window as long as it is in the foreground of your monitor, which is guaranteed if you are focused on it. The code here is working, there is just a small dll import error that prevents others from currently using it. Once this is fixed you should have capture mode working well.



- Minor text fixes



- Letting you drag windows around and focus on them with your mouse (instead of a keyboard or gamepad) since this is really the natural way to interact with them



- A "polar mode" - right now all of the screens are rectangular, in the future curved screens will be added and you'll be able to interact with them in a bubble around you if desired



- Various ways of making text more readable



- Vive and touch controller support so you can use them as mice/to drag around windows



- Allowing you to render a window at higher resolution than your current physical monitor (for things like HD videos).



Eventually I'd like to make it so you can share your screens with others over the internet, but this isn't a priority until the important features above are added and polished first alongside any needed bug fixes.” What is the current state of the Early Access version? “You are able to capture most windows at a configurable frame rate (per window). As a baseline test, if you are using the min specs it can reliably capture 6 youtube videos steaming at the same time at a good FPS with minimal/no Judder.



You can move windows around in space (by "grabbing them" and looking around) and make them bigger or smaller. There is no input lag, and right click and other menus will appear as they typically would in a window.



Once you exit out of Multscreens and come back in the windows will "remember" where they were.” Will this software be priced differently during and after Early Access? “The price will go up slightly once we finish early access, however anyone that has purchased Multiscreens during early access will get all the additional features for free.” How are you planning on involving the Community in your development process? “I'm putting this up now so I can get feedback! I think it's functional enough that people could find it useful as it is right now, and I'd like to make this the best product for people as I can, which involves getting their feedback about what is important/what works and what doesn't.”