how the balls interact with Beerus:

5l: moves the ball straight forward midrange, remains at the same height, good for midrange if you have a ball

5m: bounces the ball at a "v" angle, could be an awkard anti-approach, leaves the ball high

5h: shoots the ball straight forward full screen, bnb zoning, very quick, pushes the ball against back wall and back center

5s: moves the ball diagonally forward midrange, covers solid midrange with ki blast

2l: moves the ball diagonally forward midrange, ball setup tool, quick button so possibly good for setups when ball is too low

2m: does not hit ball

2h: shoots the ball diagonally full screen, very quick, does not go past ceiling, use questionable?

2s: shoots a new ball diagonally up forwards, floats until hit, then starts dropping, possible setup tool

j.l: moves the ball straight forward midrange, remains at the same height, very good set up when combined with 236s and 214x

j.m: moves the ball diagonally upwards, quick, covers weird angle

j.h: bnb approach, moves the ball diagonally downwards and bounces it, covers good angle,combine with iad

j.s: moves the ball diagonally up-forwards

236l: spawns a ball and kicks it at shallow downwards angle, bounces off ground, full screen, bnb zoning

236[l]: spawns a ball at chest level, good for tons of stuff

236m: spawns a ball and kicks it at steep downwards angle, bounces off ground, combo tool in corner

236[m]: spawns a ball right above Beerus' head, will float down on top of shorter characters in corner

236h: spawns and kicks 2 balls at l and m angles. covers a very good midrange angle, m ball in decent position if whiffed

236[h]: spawns 2 balls at l and m heights. setup/pressure heaven

236s: spawns 6 balls around beerus. this is really really good in setups

214l/m: spikes the ball at a sharp angle, moves ball off screen, which slowly falls from above

214h: very hard to get the balls to do anything favorably, maybe for specific setups? most likely just gonna shoot the ball into the opponent

214s: shoots all balls up forward

homing: pushes the balls slightly up forward

supers: no interaction





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