Lamia

Lamia are a large race of semi-humanoid beings with the tail of a snake below the waist, reptilian eyes, and a forked tongue. They are often considered untrustworthy and manipulative, and are generally lumped in more as reptilians than human-like creatures.

Serpent Qualities

Lamia gain several advantages due to their snake heritage. They have good senses, can produce venom, and can go for longer than normal stretches of time with little food. This, however, gives them somewhat lower activity levels and a poor time with the cold. They must also shed.

Going alone

Little sense of society exists between most lamias, and they generally live on their own past childhood. It is fairly rare they find themselves living in the settlements of any other race. They are spread across the world, with no still-existing homeland of their own.

Many live upon mounds, groves, or ruins, and homes can consist of anything from an underground burrow to a proper house, fitted out for a large, serpentine inhabitant.

Life and Language

As reptilians, they lay and hatch from eggs, and receive parental care through their young childhood until their survival skills are sufficient to survive on their own.

Lamia speak both Common and Draconic, due to their close relation to dragon races (from which they also generally take their names). However, as they live loner, hermit lives with very little contact with any other intelligent beings, their skills in such languages can sometimes be rather limited. Undercommon is the most likely tertiary language choice, though sylvan and dwarvish are also prominent depending on where the lamia lives and the beings that live near them.

Subraces

Lamia are quite varied. Common, standard lamia are generally Iderian. Some subraces have lost their venom, most notably the constricting Boatic lamia and Medusa, who cast stone-based spells. Drattle have rattlings tails and have improved abilities to survive in hot, dry conditions. Basilisk have some bird-like traits in addition to snake and human, accordingly lacking both the struggle with cold and low activity.

Ability Score Increase. Ability scores bonuses vary by subrace. Iderians gain one point to STR, DEX, and CON. Baotics gain two STR and one CON. Medusas gain two CON, one DEX. Drattle gain two CON, one STR. Basilisks gain two DEX, one CON.

Resistances. Since they can produce it themselves, venmous lamia have protection from poison. Most lamia subraces have immunity from poison damage. The non-venomous Medusa and Boatics have less use for this, and have a resistance to acid instead.

Constriction Boatic lamia can use constriction on other creatures, wrapping around them to cause a grapple and restrain effect. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Deals (1d6 + 2; Hit:6) , and leaves hands free.

Spells

Standard. Other than Boatics and Medusa, all lamia can use acid and poison-based cantrips. From level one, you can use Acid Splash and Poison Spray. Both of these are cast based on your Constitution.

Medusa. Though lacking the standard spells, Medusa alone can learn powerful stone-based spells with enough experience. At level six, you learn to use Meld into Stone, and at level 12, you learn to use Flesh to Stone. Both of these are cast based on your Constitution.

Lamia Traits

Age. Lamia reach adulthood at age 10 and can live for six or seven decades.

Alignment. Rarely familiar with concepts of being lawful, but not particularly likely to be evil either, despite stereotypes. Often quite neutral.

Size. Quite large, with their top halves similar in size to a human's body, and their lower halves often around or over 20ft in length. Classified as large creatures, but as they have a normal human body, functions related to this such as wielding act as if they were medium.

Speed. Lamia's large size can make them somewhat cumbersome, though their size also means they must cover less distance. You slither at fairly average movement speed of 30ft.

Darkvision. Perceptive and often confortable at night, temperature providing. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Ability to see in the UV spectrum also aids at night.

Snaketalk Lamia can communicate with snakes/serpents

Perceptive. Lamia, thanks to their snakelike qualities, are very perceptive creatures with hightened senses. You gain a skill proficiency in Perception.

Skill Proficiencies. In addition to their perception, lamia can chose to focus on one of a few other skills, suited to living on their own in the wild. You can choose a skill proficiency in one of Survival, Medicine, Nature, or Intimidation.

Weapons. Their humanoid top halves allow them to use most weapons should they wish, but due to their cumbersomeness and inherent physical combat strength, they prefer to learn to use ranged weaponry as a rule. You may chose a proficiency in one of Light or Hand Crossbow, Dart, Shortbow, Longbow Dagger, Blowgun, Scimitar, or Net.

Miia Official Art, Copyright Sentai Filmworks