DICE's Frostbite 2 game engine was first used for its multi-million selling FPS title Battlefield 3. After that, it's been used for a Need for Speed game, will be used for Army of Two: The Devil's Cartel, Dragon Age 3 and even a new Mass Effect game.

Just from that games listed above, it seems Frostbite 2 will be a focal point for EA-published games moving forward (ie: next-gen). Well, it seems this might prove to be more vital to BioWare more than any other studio.

In the latest issue of Game Informer (via GamingEverything), BioWare Edmonton General Manager Aarynn Flynn was asked that moving forward, will all of BioWare's games be using the Frostbite 2 as its game engine of choice?

I think so. When we look at Frostbite and the success we’re having with it with Dragon Age 3 and the support we’re getting from teams around EA, it’s fun being a part of an organization and community that’s doing good work with that technology.

While past EA games used Epic Games' Unreal Engine game engine to great effect, it seems the publisher now wants things done in-house. Mind you, that's quite sensible on EA's part. Not only are they saving on game engine licensing fees, but the people who created the engine themselves, which are housed in DICE, can just fly over anytime to help other studios out if there are any kinks.

Unless I'm mistaken, Dragon Age 3 and the next Mass Effect game should be scheduled for the PS4 and Xbox 720. So, does this mean that every game BioWare makes from now on will be on Frostbite 2? I wouldn't bet against that. Heck, not only BioWare, but I expect most of EA's other studios will also use Frostbite 2 as their development engine.

Are you fine with BioWare's games coming out on Frosbite 2 or should they see how Dragon Age 3 fares first before committing completely to Frostbite 2?