TheBloke said: Wait, what?



So cores now expire after 100 years not 150?



Why has this change been made, and not announced in the changelog? This is an enormously impactful gameplay alteration!



Dev's please comment. Is this deliberate?



AdmRepublic: great job tracking and reporting on this. Click to expand...

Edit: broken this out to its own thread, http://forum.paradoxplaza.com/forum...g-bug-fixed-but-also-timer-changed-to-200-500 OK there's something even stranger. It appears the game is now applying 2 x the defines.lua values, so that 100 is actually 200, and the 250 for PRIMARY_CULTURE (unchanged in defines.lua) is now 500.I actually much prefer this - I never liked 150 / 250, and so 200 / 500 is better. But why was this significant change not announced in the changelog?I thought maybe this meant it must be deliberate - either one or the other I could see as a mistake, doubling it, or changing the defines, but both together sounds like a deliberate change. But now I think more about it, 500 years means they never expire! As per below screenshots, 1944!So does this mean you're setting some cores to never expire? I fully support that! But why not tell us?Or is it not an intended change, and another bug (in the opposite direction to the original.)And it's bizarre that the numbers are doubled? Why not have the exact number in defines that's going to be used? This again suggests it's not intentional.This is all very odd!