Skills

> fixed an issue where ss/strafes would sometimes place characters in incorrect positions/locations

Dungeons

hatchery

> fixed mechanic on 2nd boss, properly takes damage on absorbing 13 or more "dark chi fragments"

TT1

> KB distance on getup attack has been reduced

> Players in KD/KB state can no longer get hit by "expansion" attack

> Only 1 additional box for the fight

TT2

> Players without the protection buff will not be insta-killed in the crossing zone, but will take heavy damage instead

> Increased timing to receive shield/buff during crossing

> "Emperor's Glyph" buff is no longer applied

> Boss will now take damage if players are in the 8 circles during resonance

>> Max 5 players, 3% each has been changed to max 8 players, 2% each

TT3

> Bombardment can now be iframed

> When breaking chain, no longer applies buff (debuff?) to the boss

TT4

> Players will no longer insta-die on the edge of the rings

> Rings no longer deal DOT to players inside

> No longer applies death-on-getting-hit-by-two-lol-are-you-dumb debuff on cross attack

> Fixed a bug where cross attack would not properly register as two hits

> CD reset on puddle will happen on 2 stacks, down from 5

> Reset puddle no longer deals DOT to players inside

> CD reset cooldown (hehe) has been changed to 10s

> Fixed a bug where certain effects would not show up on low settings

Pleb TT2

> Players without the protection buff will not be insta-killed in the crossing zone, but will take heavy damage instead