Half Races Like a horse and a donkey producing a mule, like a lion and a tiger producing a liger, and like a yak and buffalo producing a yakalo, sometimes different races are still closely enough related that they can successfully reproduce with one another. Here is an extension to the playable races that allows for a greater range of diversity in the world. Incompatibility Not all races are compatible enough to breed successfully if they are too morphologically dissimilar. A 3 foot tall hobbit is not likely to successfully breed with an 8 foot tall goliath, for instance, nor is a scaly dragonborn likely to be successful attempting to reproduce with a hairy dwarf. Other races are so socially isolated, that they would never breed with others. Firbolgs, Tritons and Tabaxi, for instance. Some, such as Tiefling and Aasimar, are who they are entirely because of their lineage. So any offspring they have will be either all or nothing and, as such, half races aren't an option for them. Creating a hybrid race When creating a hybrid race, consider the lore around the two races and what that might say about how your character came to be. If you are half-human/half-dwarf, perhaps that pairing is not so uncommon as those races live and work along side one another regularly in most settings. However, if you are half-elf/half-orc, those races have eons-long, well established hatred for one another, so perhaps you will be rather unique and an oddity to most people you meet. Compatible races Some races are close enough to one another that a pairing can result in a hybrid. Below are the tables for each compatible pairing along with the common name for the resulting offspring. It is worth noting that, like with the liger, mule and yakalo, the resulting crossbreed is almost always infertile. Humans Partner race Offspring name Dwarf Mul Elf Bridan Hobbit Hobbledehoy Gnome Gnoman Goliath Half-goliath Goblin Stenk Hobgoblin Skeck Bugbear Bogieman Orc Uruk Dwarves Partner race Offspring name Human Mul Elf Dwelf Hobbit Dwarfling Gnome Gnobby Orc Sturuk Elves Partner race Offspring name Human Bridan Dwarf Dwelf Hobbit Elfling Gnome Gnithen Orc Olfrec Hobbits Partner race Offspring name Human Hobbledehoy Dwarf Dwarfling Elf Elfling Gnome Gnobbit Goblin Gobbit

Gnomes Partner race Offspring name Human Gnoman Dwarf Gnobby Elf Gnithen Hobbit Gnobbit Goblin Goblin Goliath Partner race Offspring name Human Half-goliath Orc Orcoliath Ogre Ogrillon Goblin Partner race Offspring name Human Stenk Hobbit Gobbit Gnome Gnoblin Orc Orclin Hobgoblin Gerblin Bugbear Buglin Orc Partner race Offspring name Human Uruk Dwarf Sturuk Elf Olfrec Goliath Orcoliath Bugbear Borok Goblin Orclin Hobgoblin Horog Ogre Ogrillon Hobgoblin Partner race Offspring name Human Skeck Orc Horog Goblin Gerblin Bugbear Redbear Bugbear Partner race Offspring name Human Bogieman Orc Borok Goblin Buglin Hobgoblin Redbear Ogre Ogrillon Dragonborn Partner race Offspring name Lizardfolk Lizardborn Lizardfolk Partner race Offspring name Dragonborn Lizardborn Dominance Each time a pairing like this occurs, the genes from one parent's race are dominant, the genes from the other parent's race are recessive. The dominant race determines the creature's Size, Speed and whether or not they have Darkvision. Height, Weight and Lifespan For Height, Weight and Average Lifespan, an average is calculated, with a leaning towards the dominant race's typical. Take the average of 2x the dominant race + 1x the recessive race. For example, the average life expectancy for a Sturuk (Dwarf dominant) would be (350yrs x 2) + (50yrs x 1) / 3 = 250 years. But the average life expectancy for a Sturuk (Orc dominant) would be (350yrs x 1) + (50yrs x 2) / 3 = 150 years. Race height weight (lbs) lifespan Human 5'0 - 6'2 114 - 270 80 Dwarf 3'10 - 4'8 119 - 226 350 Elf 4'7 - 5'8 77 - 180 750 Hobbit 2'9 - 3'3 37 - 43 150 Gnome 3'1 - 3'7 37 - 43 450 Goliath 6'4 - 7'10 204 - 440 75 Orc 5'6 - 6'8 199 - 367 50 Dragonborn 5'8 - 6'10 179 - 367 100 Lizardfolk 4'11 - 6'5 124 - 330 80 Goblin 3'7 - 4'1 42 - 48 60 Hobgoblin 5'0 - 6'2 114 - 270 80 Bugbear 6'2 - 8'0 204 - 488 70 Dominant Human Human dominant characters have the following racial traits. Ability Score Improvement. Any one score of your choice increases by 2. Skills. You gain proficiency in two skills of your choice. Dwarf Dwarf dominant characters have the following racial traits. Ability Score Improvement. Your Constitution score increases by 2. Darkvision. You can see in dim light within 60 feet of you as though it were bright light, and in darkness as if it were dim light. You cannot discern colour in darkness, only shades of grey.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Elf Elf dominant characters have the following racial traits. Ability Score Improvement. Your Dexterity score increases by 2. Darkvision. You can see in dim light within 60 feet of you as though it were bright light, and in darkness as if it were dim light. You cannot discern colour in darkness, only shades of grey. Keen Senses. You have proficiency in the Perception skill. Fey Ancestry. You have advantage on saving throws against being charmed and magic can't put you to sleep. Hobbit Hobbit dominant characters have the following racial traits. Ability Score Improvement. Your Dexterity score increases by 2. Brave. You have advantage on saving throws against being frightened. Hobbit Nimbleness. You can move through the space of any creature that is of a size larger than yours. Gnome Gnome dominant characters have the following racial traits. Ability Score Improvement. Your Intelligence score increases by 2. Gnome Cunning. You have advantage on all Intelligence, Wisdom and Charisma saving throws against magic. Darkvision. You can see in dim light within 60 feet of you as though it were bright light, and in darkness as if it were dim light. You cannot discern colour in darkness, only shades of grey. Goliath Goliath dominant characters have the following racial traits. Ability Score Improvement. Your Strength score increases by 2. Natural Athlete. You have proficiency in the Athletics skill. Powerful Build. You count as one size larger when determining you carrying capacity and the weight you can push, drag or lift. Mountain Born. You're acclimated to high altitude. You're also naturally adapted to cold climates. Orc Orc dominant characters have the following racial traits. Ability Score Improvement. Your Strength score increases by 2. Darkvision. You can see in dim light within 60 feet of you as though it were bright light, and in darkness as if it were dim light. You cannot discern colour in darkness, only shades of grey. Menacing. You have proficiency in the Intimidation skill. Powerful Build. You count as one size larger when determining you carrying capacity and the weight you can push, drag or lift. Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you complete a long rest. Dragonborn Dragonborn dominant characters have the following racial traits. Ability Score Improvement. Your Strength score increases by 2. Draconic Ancestry Damage Resistance. Choose one type of dragon from the Draconic Ancestry table, (PHB pg34.) You have resistance to the damage type associated with your draconic ancestry. Breath Weapon. You can use your action to exhale destructive energy. See PHB pg34. After you use your breath weapon, you can't use it again until you complete a long rest. Lizardfolk Lizardfolk dominant characters have the following racial traits. Ability Score Improvement. Your Constitution score increases by 2. Bite. On a hit, your bite deals piercing damage equal to 1d6 + your Stength modifier, instead of the bludgeoning damage normal for an unarmed strike. Hold Breath. You can hold your breath for up to 15 minutes at a time. Hunter's Lore. You gain proficiency with one of the following skills of your choice: Animal Handling, Nature, Perception, Stealth and Survival. Natural Armour. You have tough, scaly skin. When you aren't wearing armour, your AC is 13 + your Dexterity modifier. See VGM pg112 for more details. Goblin Goblin dominant characters have the following racial traits. Ability Score Improvement. Your Dexterity score increases by 2. Darkvision. You can see in dim light within 60 feet of you as though it were bright light, and in darkness as if it were dim light. You cannot discern colour in darkness, only shades of grey. Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns. Hobgoblin Hobgoblin dominant characters have the following racial traits. Ability Score Improvement. Your Constitution score increases by 2. Darkvision. You can see in dim light within 60 feet of you as though it were bright light, and in darkness as if it were dim light. You cannot discern colour in darkness, only shades of grey. Martial Training. You are proficient with one martial weapon of your choice.