Welcome to a new deckbuilding segment I like to call, "Against My Good Judgment." Here we will take less-played cards and attempt to make them playable. First up...So Jaya has been sitting on the bench staring at me. Her parents are in the stands watching and waiting to see when I'm going to put her in. It's the 8th inning and we're ahead by 28, so.....This week I will be attempting to put together a playable Jaya Ballard deck. The one below has played successfully against Saprolings. But it has a long way to go. It uses early game creature removal, hand disruption and board wipes to keep my opponent off the offensive. Then it reaches for Jaya.Jaya helps us to cast multiple spells. Jaya is not our win condition however...just a facilitator of a win. Our win condition is Revel in Riches. That coupled with Brass's Bounty. This might change in playtesting, but it came out in two consecutive games consistently, so we'll give it a chance to make us unhappy. Jaya drew fire, helped us draw cards and powered removal.The rest of the deck is below. Your ideas are welcomed. I understand completely that attempting to make Jaya playable is a tricky task. It takes a 5 drop spot on a red deck that could very easily play Glorybringer. But I have to say that playing a deck that doesn't have any creatures really catches some players off guard. Especially if they are packing tons of removal. Let me know what you think.