Art by Wizards of the Coast

Path of the Bruiser

Bruisers are men and women of muscle. The excel at simple things like breaking stuff and looking intimidating, and prefer to fight with their fists. Some individuals with money and clout will seek to hire bruisers because they are less conspicuous than a similar person wearing heavy armor and wielding a large weapon.

Clobber

At 3rd level, your fists become the real weapon. You gain the following benefits:

Your unarmed strike damage increases to 1d4. At 6th level, your unarmed strike damage increases to 1d6, 1d8 at 10th level, and 1d10 at 14th.

When you use the Attack action with an unarmed strike and are not using a shield or other weapon, you can make one unarmed strike as a bonus action.

At 6th level, your unarmed strikes count as magical for the purposes of overcoming damage resistances

Imposing Stature

Starting at 6th level, you body posture exudes an aura of strength that many find frightening. When you make Charisma (Intimidation) checks, you can add your Strength bonus, provided the target can see you.

Hit Back

At 10th level, while raging, when you take damage from a creature within 5 feet of you, you can make an unarmed strike attack as a reaction.

Immovable Object

When you reach 14th level, enemies simply can't put you down. At the start of each of your turns, you gain 8 temporary hit points.