Introduction

Hello, I’m Sephine! I was born in Malaysia then immigrated to Vancouver, Canada when I was a teenager. Ever since I was a child, I loved to sketch realistic drawings of various subjects like birds and flowers. I studied Business Administration at Simon Fraser University but later on decided to pursue my real passion for visual arts.

I took a 3D modeling program at Vancouver Film School. Upon graduating from film school, I was recruited as a 3D artist at Mainframe Entertainment, a TV animation studio located in Vancouver. At Mainframe, I was fortunate enough to work on several TV shows such as Reboot and DVD movies (Casper, Barbie). After 3 years at Mainframe, I accepted a 3D artist position at Electronic Arts Canada (EA) in Burnaby, BC. During my 7 years at EA, I had worked on several game franchises such as SSX, Skate and NBA Street. At EA, I had taken on various artist roles as a Sr. Character Artist, Sr. Environment Artist, Texture Artist, and Lighting Artist. In 2010, I left EA for Capcom Vancouver (formerly Blue Castle Games) to work as a Sr. Environment Artist on the Dead Rising franchise until mid-2018. Presently, I am heading back to EA this December 2018.

Storytelling in the Environment

A great story is the most important element in any piece of artwork. Telling this story effectively through the artwork turns it into a masterpiece and this is the approach I take when I craft an environment.