The Ghost Ship Banquet:

This entire exploration mission is incredibly lengthy and will likely take you hours to complete just once regardless of what items you bring. To complete all the Limited missions you will approximately spend 6+ hours doing this alone. Plan accordingly! You can pause without issues, as well.

`Equipment`

I recommend bringing:

A Torch

Furry Set

Armor Set

The `Whetstone` can make your black unit a monster in this exploration.

The `Medical Certificate` makes it unnecessary to worry about your Gold/White unit ever, as they revive immediately, and you mostly need to use your black unit as it is.

You don't need anything else, but if you want to make this painless, bring 200-400 Curren to buy items, depending on if you can afford to. If you can't, try and bring at *least* 30 Curren.

`Plot`

Your father took out a loan for 50,000 Curren and it's up to you to pay it back as he's gone missing.

Your grandfather gives you 4 expensive rings to use as bartering tools for whatever you need.

`Recruitment`

Note: Recruiting any party members gives you a document. Holding these allows you to recruit at your home in subsequent runs by talking with your grandfather, for free.

Immediately after heading outside, go towards the right into the Harbor.

Continue right until you're stopped by a Lizard. You'll be forced to give him 2 Rings for your boat.

Leave back to the center area by going left.

Continue further left and you'll meet a lizard kid, and two sailor lizards.

Give your third ring to the kid to obtain the Playing Cards, and for something later.

Give the final ring to the smaller Lizard Sailor, as he's expensive to recruit at 50 Curren.

Recruit the larger Lizard Sailor for 30 Curren. He's not necessary but makes this much easier.

`Voyage Management`

Your crew requires Food and Water, of which you start off with a large amount per voyage.

If you ever need more Food, you need to talk to the crew member on the deck of your ship, on the bottom-left side. He'll allow you to fish. During times where you located schools of fish, your food will increase a large amount. Any other time, it can increase by 1 or 2 Food by random chance.

Acquiring Water can only be done after the first Voyage is completed. To do so, it must be raining.

While it is raining, on the deck of your ship, talk to the leftmost crew member and he'll allow you to collect 1 Water at the cost of your 'Excitation,' and some Stamina.

Occassionally, you may be ambushed by Pirates. This is actually really useful as it allows you to acquire personal Curren quickly, as well as some certificates and food somewhat often. These fights aren't that difficult if you manage your orbs properly.

After the first voyage, it can storm. If it begins to storm, you must **Immediately** go to the deck of your ship and talk to the mast's crew member. Here you have to take down the sails for the duration of the storm. It's very likely that you will be blown off course here, so as soon as it becomes daytime you need to talk to this same crew member and plot your course again. Failing to take down your sails will result in the voyage failing.

Occassionally, depending on your recruited party members and your 'Excitation' stat, your crew may rebel against you. This results in you either being sent back to your bedroom and failing the voyage immediately, or you dealing with it by fighting your crew. Fighting them has no innate downside, and can be beneficial depending on other situations. You don't get to choose which happens, although the **Lizard Hoodlum Boss** (Gold Unit) can be recruited for 100 Curren after the first Voyage at the harbor. He has a passive that makes you *always* fight your crew, preventing failure.

Your Warning stat goes down fairly slowly. You can increase this by 25 by talking to the leftmost crew member on the deck of your ship. If, by doing this, your Warning goes above 100, you lose 5 Stamina and Vitality immediately. Keeping this above 70 is great and not very difficult. I never experienced any problems related to this by doing so.

Your Excitation stat goes down fairly quickly. This is basically the morale of your crew. It can be increased by Fishing and by Playing Cards in the cabins with the Lizard Momma, if you have them from the lizard kid near your home. The lower this is, the higher chance of rebellion.

If you're running low on Stamina, you can eat some of your Food stock by going into your cabins and all the way at the right you'll find the Master Chef. Consuming 1 Food seems to give a variable amount of Stamina back, although it's a good amount.

As for Vitality, you can choose to rest in the cabins at the left-most side with Lizard Momma.

There are two cannons you can interact with on your ship; one is above on the deck and one is in the cabin. Readying the cannons makes your next fights generate 1 'Cannon' orb effect on a random orb. This is a high damage AoE attack that stacks on the turn you use the appropriate orbs. If you're getting into fights with the Navy, this helps a lot.

Try and keep your Stamina & Vitality above 40 at all times, as you can be chained into doing unfortunate events that hinder you a lot in a row, making it hard to get food or water multiple days in a row, causing you to bleed these stats. Obviously running out of either is an immediate failure of the event.

`First Voyage (5+ Days)`

When you're ready to depart, go back to the Harbor and talk with the elder Lizard on the left side and take his escort mission.

Immediately talk to the crewman near your mast to direct yourselves to the Ghost Ship, using the 'Strange Pocket Watch.'

Over time your food and water may decrease, but this isn't a huge deal here. Eventually (3-9 Days) your ship will hit a reef and you can board the Ghost Ship, containing a few sets of battles before meeting with Halloween-Skin Nolva.

Nolva here has a ton of HP and Armor, but does really low damage, especially if you're using Item Sets.

Defeating her here will award you with her skin for use from the Limited Missions. You only need to ever do this once, as it's unnecessary after obtaining her skin.

After completing this, talk with your mast's crewman during the daytime to reset your voyage toward the original goal, which should be 5 days away from your location.

Here you just need to do basic resource management until you reach your destination. If you run out of water, you'll start to bleed Stamina and Vitality but it should be over quickly and isn't a huge problem.

After you reach your destination, your debtor will collect 550 Curren of your reward, leaving you with 50 to keep.

`Second Voyage (7+ Days)`

After completing the first voyage, you'll be back in town and can talk with the Lizard Kid to obtain the Tamed Mongrel advisor if you gave him a ring originally, as his mother won't let him keep the dog. This is a damaging advisor that inflicts 2 turns of Tear on the front-row enemy. A good bonus, but unnecessary.

You can now purchase items at the Harbor from a bird Merchant. You can purchase:

``Compass : 200 Curren

Telescope : 200 Curren

Can of Food : 5 Curren [+8 Stamina, -2 Vitality]``

You can also purchase Beer from a demihuman further to the right.

Additionally, you can recruit some more units at both the Harbor for 100 Curren. In particular, the **Lizard Hoodlum Boss** is great to have here, as he makes orb management incredibly easy and synergizes with your white and black units' 2-orbs superbly.

When you're ready to depart, talk to the same elder Lizard you did previously and begin the Second Voyage.

It's a lot of the same, except now it can storm and set you off-course from your destination.

If you purchased a Compass, you can reset the direction of your ship back on course even during Storms and Nighttime.

If you purchased a Telescope, you can climb the mast of your ship and scout the seas for ships to attempt to ambush or just attack. Ambushing a Merchant Ship is required for a Limited Mission.

After completing this voyage you'll be given 100 Curren and some more of your debt will be paid off.

`Third Voyage (9+ Days)`

This is the lengthiest mission, and requires you to guide an extorting lizard towards a Merchant ship.

Before you depart, you can choose to recruit a few more members for 300 Curren at the left of your home and at the Harbor near the beer-selling Demihuman, but neither are necessary honestly. Save your money unless you want to recruit every member in the event for some reason.

When ready, depart and do your best to outlast the nonstop storms and tons of raids from Pirates & Navy fleets.

This is a test of endurance & resource management, but isn't very difficult overall.

Upon completion of this Voyage, the event should end and you'll keep all your newly acquired Curren and other items.

`Conclusion`

Overall, the Limited Missions are the focus in this event for now.

Additionally, you can increase your Warehouse's level from 9 to 10 by using 2 Playing Cards, 2 Telescopes, 2 Compass and 99 Curren. Overall this will cost you 899 Curren and the 2 Playing Cards from the Lizard Kid.