Don’t expect the TCG’s list to be too similar.

SPHR-JP001 – Super Rare

Speedroid Beigomax

Level 3 WIND Machine-Type Effect Monster

1200/600

You can only use the (2) effect of “Speedroid Beigomax” once per turn.

(1) If you control no monsters, you can Special Summon this card (from your hand).

(2) When this card is Normal or Special Summoned: You can add 1 “Speedroid” monster from your Deck to your hand, except “Speedroid Beigomax”.

SPHR-JP002

Speedroid Mitsume no Dice / Speedroid Three-Eyed Dice

Level 3 WIND Machine-Type Tuner/Effect Monster

300/1500

(1) During your opponent’s turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

SPHR-JP003

Speedroid Double Yo-yo

Level 4 WIND Machine-Type Effect Monster

1400/1400

(1) When this card is Normal Summoned: You can target 1 Level 3 or lower “Speedroid” monster in your Graveyard; Special Summon it.

SPHR-JP004

Speedroid Shave Boomerang

Level 4 WIND Machine-Type Effect Monster

2000/0

(1) Cannot attack the turn it is Normal Summoned.

(2) Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.

SPHR-JP005

Speedroid Mencoat

Level 4 WIND Machine-Type Effect Monster

100/2000

(1) When an opponent’s monster declares a direct attack: You can Special Summon this card from your hand in face-up Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.

SPHR-JP006

Speedroid Taketonborg

Level 3 WIND Machine-Type Effect Monster

600/1200

You can only Special Summon “Speedroid Taketonborg(s)” once per turn.

(1) If you control a WIND monster, you can Special Summon this card (from your hand).

(2) You can Tribute this card; you cannot Special Summon monsters for the rest of this turn, except WIND monsters, also Special Summon 1 “Speedroid” Tuner monster from your Deck.

SPHR-JP007

Speedroid Ohajikid

Level 3 WIND Machine-Type Effect Monster

1000/200

(1) When this card is Normal Summoned: You can target 1 Tuner monster in either player’s Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.

SPHR-JP008 – Super Rare

Speedroid Akame no Dice / Speedroid Red-Eyed Dice

Level 1 WIND Machine-Type Tuner/Effect Monster

100/100

(1) When this card is Normal or Special Summoned: You can target 1 “Speedroid” monster you control, except “Speedroid Red-Eyed Dice”, then declare a Level from 1 to 6; until the end of this turn, it becomes that Level.

SPHR-JP009 – Super Rare

High-Speedroid Maken Dahma / Hi-Speedroid Kendama

SPHR-JP010 – Secret Rare

High-Speedroid Chanbarider / Hi-Speedroid Chanbarider

Level 5 WIND Machine-Type Synchro/Effect Monster

2000/1000

1 Tuner + 1 or more non-Tuner monsters

You can only Special Summon “Hi-Speedroid Chanbarider(s)” once per turn.

(1) This card can make a second attack during each Battle Phase.

(2) At the start of the Damage Step, if this card battles: It gains 200 ATK.

(3) If this card is sent to the Graveyard: You can target 1 of your banished “Speedroid” cards; add it to your hand.

SPHR-JP011 – Super Rare

Speed Rebirth

Normal Spell

(1) Target 1 “Speedroid” monster in your Graveyard; Special Summon it.

(2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Speedroid” monster in your Graveyard; add it to your hand.

SPHR-JP012

Hidden Shot

Normal Spell

(1) Banish up to 2 “Speedroid” monsters from your Graveyard, then target an equal number of cards on the field; destroy them.

SPHR-JP013

Synchro Cracker

Normal Spell

(1) Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls whose ATK is lower than or equal to the original ATK of that Synchro Monster.

SPHR-JP014

Dice Roll Battle

Normal Trap

(1) When an opponent’s monster declares an attack: Target 1 “Speedroid” monster in your Graveyard; banish both that monster from your Graveyard and 1 “Speedroid” Tuner monster from your hand, and if you do, Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the total original Levels of those 2 monsters.

(2) During your opponent’s Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; that face-up Attack Position monster your opponent controls attacks that monster you control, and you proceed to damage calculation.

SPHR-JP015 – Super Rare

Red Sprinter

Level 4 FIRE Fiend-Type Effect Monster

1700/1200

You can only use this effect of “Red Sprinter” once per turn.

(1) When this card is Normal or Special Summoned, if you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard.

SPHR-JP016

Red Resonator

Level 2 FIRE Fiend-Type Tuner/Effect Monster

600/200

You can only use the (2) effect of “Red Resonator” once per turn.

(1) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.

(2) When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK.

SPHR-JP017

Synclone Resonator

Level 1 DARK Fiend-Type Tuner/Effect Monster

100/100

You can only Special Summon “Synclone Resonator” with its (1) effect once per turn.

(1) If a Synchro Monster is on the field, you can Special Summon this card (from your hand).

(2) If this card is sent from the field to the Graveyard: You can target 1 “Resonator” monster in your Graveyard, except “Synclone Resonator”; add that monster to your hand.

SPHR-JP018

Chain Resonator

Level 1 LIGHT Fiend-Type Tuner/Effect Monster

100/100

(1) When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 “Resonator” monster from your Deck, except “Chain Resonator”.

SPHR-JP019 – Super Rare

Mirror Resonator

Level 1 LIGHT Fiend-Type Tuner/Effect Monster

0/0

You can only use the (1) effect of “Mirror Resonator” once per turn.

(1) If this card is in your hand or Graveyard, and your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not: You can Special Summon this card. If Summoned this way, banish it when it leaves the field.

(2) Once per turn: You can target 1 face-up monster your opponent controls; treat this card as having a current Level equal to that target’s original Level when using this card for a Synchro Summon this turn.

SPHR-JP020

Dark Resonator

SPHR-JP021

Vice Dragon

SPHR-JP022 – Secret Rare

Red Wyvern

Level 6 FIRE Dragon-Type Synchro/Effect Monster

2400/2000

1 Tuner + 1 or more non-Tuner monsters

(1) During either player’s turn, if a face-up monster on the field has ATK higher than this card’s: You can destroy the 1 face-up monster on the field with the highest ATK (your choice, if tied). This effect can only be used once while this Synchro Summoned card is face-up on the field.

SPHR-JP023

Red Daemons Dragon / Red Dragon Archfiend

SPHR-JP024 – Super Rare

Scar-Red Nova Dragon / Red Nova Dragon

SPHR-JP025

Call Resonator / Resonator Call

SPHR-JP026

Scar-Red Cocoon / Red Cocoon

Normal Trap

(1) Target 1 Dragon-Type Synchro Monster you control; equip this card to that target.

(2) If the monster equipped with this card by this effect battles an opponent’s monster, negate the effects of all face-up monsters your opponent controls until the end of the Damage Step.

(3) During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can target 1 “Red Dragon Archfiend” in your Graveyard; Special Summon it.

SPHR-JP027

Scar-Red Carpet / Red Carpet

SPHR-JP028

PSYFrame Driver

Light Psychic

LV6 2500/0

A Psychic Warrior capable of manipulating electricity, he wields the Autonomous Amplification Units known as “PSYFrames” and uses them to assault the “Security Force”. His form in such endeavors is truly fast as lightning.

SPHR-JP029

PSYFrame Gear Alpha

Level 1 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster

500/0

Cannot be Normal Summoned/Set.

Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.

(1) When your opponent Normal or Special Summons a monster(s) while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, add 1 “PSYFrame” card from your Deck to your hand, except “PSYFrame Gear Alpha”. Banish all monsters Special Summoned by this effect during the End Phase.

SPHR-JP030

PSYFrame Gear Beta

Level 1 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster

700/0

Cannot be Normal Summoned/Set.

Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.

(1) When an opponent’s monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, destroy that attacking monster, then end the Battle Phase. Banish all monsters Special Summoned by this effect during the End Phase.

SPHR-JP031

PSYFrame Gear Gamma

Level 2 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster

1000/0

Cannot be Normal Summoned/Set.

Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.

(1) When an effect of an opponent’s monster is activated while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.

SPHR-JP032

PSYFrame Gear Delta

Level 2 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster

1200/0

Cannot be Normal Summoned/Set.

Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.

(1) When an opponent’s Spell Card is activated while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.

SPHR-JP033

PSYFrame Gear Epsilon

Level 2 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster

1500/0

Cannot be Normal Summoned/Set.

Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.

(1) When an opponent’s Trap Card is activated while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.

SPHR-JP034 – Super Rare

PSYFrame Lord Zeta

Level 7 LIGHT Psychic-Type Synchro/Effect Monster

2500/1800

1 Tuner + 1 or more non-Tuner monsters

(1) Once per turn, during either player’s turn: You can target 1 face-up Attack Position Special Summoned monster your opponent controls; banish both it and this card from the field, until your next Standby Phase.

(2) If this card is in your Graveyard: You can target 1 other “PSYFrame” card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

SPHR-JP035 – Secret Rare

PSYFrame Lord Omega

Level 8 LIGHT Psychic-Type Synchro/Effect Monster

2800/2200

1 Tuner + 1 or more non-Tuner monsters

(1) Once per turn, during either player’s Main Phase: You can banish both 1 random card in your opponent’s hand and this face-up card on the field, until your next Standby Phase.

(2) During your opponent’s Standby Phase: You can target 1 banished card; return it to the Graveyard.

(3) If this card is in your Graveyard: You can target 1 card in either Graveyard; shuffle into the Deck(s) both that card and this card from your Graveyard.

SPHR-JP036

PSYFrame Circuit

Field Spell

(1) If a “PSYFrame” monster is Special Summoned to your side of the field, you can: Immediately after this effect resolves, Synchro Summon using only “PSYFrame” monsters you control.

(2) At the start of the Damage Step, if a “PSYFrame” monster you control battles an opponent’s monster: You can discard 1 “PSYFrame” monster; that battling monster you control gains ATK equal to the discarded monster’s ATK, until the end of this turn.

SPHR-JP037

PSYFrame Overload

Continuous Trap

(1) Once per turn: You can banish 1 “PSYFrame” monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down.

(2) During either player’s turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 “PSYFrame” card, other than “PSYFrame Overload”, from your Deck to your hand.

SPHR-JP038 – Super Rare

Goyo Chaser

Level 5 EARTH Warrior-Type Synchro/Effect Monster

1900/1000

1 Tuner + 1 or more non-Tuner monsters

(1) This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field, except this card.

(2) When this card destroys a monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK is halved.

SPHR-JP039 – Super Rare

Goyo Predator

Level 6 EARTH Warrior-Type Synchro/Effect Monster

2400/1200

1 Tuner + 1 or more non-Tuner monsters

You can only use this effect of “Goyo Predator” once per turn.

(1) When this card destroys a monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to either player is halved.

SPHR-JP040 – Super Rare

Enmaryuu Red Daemon Abyss / Hot Red Dragon Archfiend Abyss

Level 9 DARK Dragon-Type Synchro/Effect Monster

3200/2500

1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster

You can only use each of these effects of ‘Hot Red Dragon Archfiend Abyss” once per turn.

(1) During either player’s turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

(2) When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position.

SPHR-JP041 – Super Rare

Enmaryuu Red Daemon Belial / Hot Red Dragon Archfiend Belial

Level 10 DARK Dragon-Type Synchro/Effect Monster

3500/3000

1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster

You can only use each of these effects of “Hot Red Dragon Archfiend Belial” once per turn.

(1) You can Tribute 1 monster, then target 1 “Red Dragon Archfiend” monster in your Graveyard; Special Summon it.

(2) When this card inflicts battle damage to your opponent: You can Special Summon, in Defense Position, 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard).

SPHR-JP042

Cardcar D

SPHR-JP043

Cyclone / Mystical Space Typhoon

SPHR-JP044

Gouyoku de Kenkyo na Tsubo / Pot of Duality

SPHR-JP045

Kyousei Dasshutsu Souchi / Compulsory Evacuation Device