Hi! The official website has been updated with a re-designed Home page and Characters page! I hope that you check it out! Here’s a before-and-after comparison of the Characters page, if you’re curious how things have changed:

But, that’s not all! I’ve also got a new build for you today. It’s mostly just a bunch of bug fixes, but there are a few additions that might interest you…

Click “Continue Reading” to see a list of everything that is new or different in the latest build!

Fixes, Changes, and Additions

Yandere-chan can no longer perform certain types of actions while a delinquent is about to start chasing her. This means that, if a delinquent has witnessed her commit murder, has been defeated in the combat minigame, and is catching his breath for a few moments before he begins to chase her, she can no longer perform any action that puts her into a “state” that only ends once an animation has finished playing. For example, the “sit down at sewing machine and sew a uniform” state, which ends once the sewing animation has ended.

Delinquents now sound much different when reacting to the sight of a corpse. (Previously, they were releasing a blood-curdling terrified scream of pure horror, which doesn’t really suit a bunch of tough guys).

Adjusted one of the sound-dampening black foam walls in the Announcement Room’s recording booth so that it doesn’t clip through the wall and become visible on the adjacent stairway.

Adjusted all of Senpai’s game over animations where he would take multiple steps backwards and clip into whatever objects / walls were behind him.

Fixed bug that would cause Yandere-chan to get stuck in first-person mode if she provoked a delinquent into a fight while aiming her camera.

Adjusted “delinquent loses combat minigame” animation so that their right arms aren’t posed at such odd angles when they loses a fight.

Fixed bug that allowed demon-summoning easter egg cut-scenes to play at the same time as Yandere-chan was being chased by a pursuer.

Fixed bug that would allow Yandere-chan to carry a bucket or a plate of food in her hands during the delinquent combat minigame.

Edited “refuse to distract student” text to use gender-neutral phrasing so that it can work with both male and female students.

Made progress towards adding the Science Club to the game. Visit the science clubroom to see a preview of upcoming characters!

Replaced old “getting into fight” delinquent voiced lines with louder, faster, more aggressive versions of those lines.

Fixed bug that allowed Yandere-chan to sit down and sew clothing at a sewing machine while being chased by a pursuer.

Fixed bug that would sometimes cause characters to use the incorrect “rejecting food from Yandere-chan” dialogue.

Fixed bug that allowed Yandere-chan to heat up a knife at the three blowtorches while being chased by a pursuer.

Fixed bug that would cause Sakyu Basu to get stuck when trying to return to her seat after her lunchtime event.

Fixed bug that allowed Yandere-chan to activate the matchmaking minigame while being chased by a pursuer.

Fixed bug that allowed Yandere-chan to rummage through a teacher’s desk while being chased by a pursuer.

Fixed bug that allowed Yandere-chan to peek into Info-chan’s room while being chased by a pursuer.

Delinquents now have voiced lines when noticing a bully’s corpse and running away from it.

Fixed bug that allowed Yandere-chan to talk to students while being chased by a pursuer.

Updated the appearance of the gate outside of the entrance to the school.

Added “witnessed Yandere-chan having a fight” animation for Senpai.

Updated the look-and-feel of the official website! Check it out!

Added one new hairstyle for Yandere-chan.

I also added a new easter egg – Enigma Mode! It was 90% complete back in January, but I stopped working on it because I decided that adding the bullies/delinquents was a higher priority. Now that the bullies/delinquents are in the game, I returned to the easter egg and completed it. It’s a reference to my most favorite fight from Kingdom Hearts. The controls are:

Activate Weapon: RB on gamepad, left ctrl on keyboard.

Light Attack: X on gamepad, F on keyboard.

Heavy Attack: Y on gamepad, R on keyboard.

Combo: Mash light attack or heavy attack.

What’s next?

It’s hard to decide! There are so many different things I feel like working on right now. I’m almost ready to implement the Photography Club / Sleuth Persona, but I’m also eager to implement the Science Club. The next big addition to the game will probably be one of those two clubs!

In January, I received all the art assets and voiced lines I needed to create a certain video that I’ve wanted to make for a long time. But, I decided to postpone it, because I felt like working on the bullies / delinquents was more important. Now that the bullies / delinquents are done, I really want to return to that video!

There are still a few bugs I want to fix, so the next update will probably be another bug-fixing build. Once that’s done, I’ll probably add a new club or finish that video! Whichever I decide, I hope you’ll look forward to it!