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Josh Williams - Dread - pigface301@gmail.com

Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile—someone who will find themselves making decisions we hope never to face in real life.





It is the horror roleplaying game that uses Jenga® instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls . . .



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Game Master: Robert Randle - Blackspire RPG Robert Randle - Blackspire RPG

blackspirestudios@gmail.com

Blackspire RPG One Shot: Initiation Into the Cult of the Spire

-a Pathfinder game (with a few house rules) in a home-brew setting/pre-gen'ed in HeroLab





Join Robert Randle and his wife Jenny as they take a handful of brave players into the dark and terrible world featured on the Blackspire RPG Campaign Podcast! For any number of countless reasons, many a citizen of the city of Blackspire has sought to join the mysterious ranks of the infamous Cult of the Spire... which now extends to even include our Player Characters. What secret challenges, trials, and tests await our aspiring cultists as they seek to find their place this powerful organization? Can any of them hope to survive... Initiation



This adventure may contain themes and situations that might be offensive to some participants. Mature player sensibilities are encouraged. Experience with the Pathfinder RPG system is preferred, but not required.





Audio of this gaming session will be recorded, and potentially released as a "canon" episode on the Blackspire RPG Campaign podcast. Players will need to sign a (super simple) release form to participate.









Robert Randle

blackspirestudios@gmail.com

















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July 20 Afternoon (3pm - 6pm)









Game Master: Nestor Rodriguez - Prowlers and Paragons - nestor42@aol.com









Prowlers & Paragons (or P&P) is a tabletop roleplaying game with a narration-driven, rules-light system designed to emulate four-color superhero comics. Let’s break that down so you can see what you’re getting yourself into.







P&P is a tabletop roleplaying game. We’re going to assume you’ve got this one covered.





P&P is a narration-driven system. The rules in this game are not effects driven. For the most part, they don’t tell you what happens. Instead, they tell you who gets to describe what happens. And that’s what it’s all about in P&P: describing what happens. Both the players and the gamemaster (GM) take turns narrating events in the game world. This makes P&P feel more like an exercise in collaborative storytelling than a typical roleplaying game. However, P&P isn’t totally freeform and open-ended either. There are rules that help determine what characters can do and how they compare to one another, especially in combat! This prevents the game from devolving into a never-ending debate about what is and isn’t reasonable.









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Game Master: Dave Wile - Labyrinth Lord - captcorajus@gmail.com























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Game Master: Michael Hughes - Call of Cthulu 7th Edition - michaelmhughes@gmail.com

The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.





Call of Cthulhu is Chaosium's tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.















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Game Master: Mitchell Wallace of Penny for a Tale - ALIEN RPG - mitchellswallace@gmail.com





You are space truckers on the starfreighter USCSS Montero, running “the Gauntlet”— the trade route between Anchorpoint Station and the Frontier. Your ship’s cargo hold is packed with dozens of tanks of the rare gas Helium-3. Usually cargoes such as these are towed in massive tanker modules that transport much higher concentrations of the gas a safe distance from a freight hauler. The Montero isn’t rated as a commercial towing vehicle, however, and this small run is a special order for a Weyland-Yutani corporate account on Sutter’s World—a newly established Frontier colony. While the trip so far has been fairly routine, the Montero’s sensors developed a glitch before you left Anchorpoint and sporadically pinged contact with a sensor reflection before you activated the displacement drive and went FTL. Your cargo run so far has been without incident. Now, you are just awakening from hypersleep, ready to deliver your goods to the colony of Sutter’s World.