From Bulbapedia, the community-driven Pokémon encyclopedia.

The S.S. Anne (Japanese: サント・アンヌ号 St. Annu) is a well-known luxury cruise liner which sails the world, stopping annually in Vermilion City, Kanto.

In the anime, it is referred to as St. Anne, its Japanese name.

Overview

To get on the S.S. Anne in the games, players must first obtain an S.S. Ticket by helping out Bill at his home on Route 25.

This ship contains many Pokémon Trainers, including many Gentlemen and Sailors. In Generations III and VII, in one room on the first floor, a lady will restore a Trainer's party on hand to full health. Before reaching the captain's cabin, the player will encounter their rival and battle him.

After the rival has been defeated, the player will be able to enter the Captain's quarters, where they will find him seasick. By choosing to help him by giving him a backrub, players will be able to get HM01 (Cut)RGBYFRLG or learn the Secret Technique Chop DownPE.

Once the captain is healed, the S.S. Anne will sail away the moment player exits the ship. Although it is said to return once a year, none of the games in which it appears have a time system capable of measuring this, and the ship will not be seen again. The only way in which one can get the ship to remain is by losing a battle and blacking out, thus returning to the Pokémon Center (or using a Generation I glitch).

As the player cannot return to the ship once it has left, all of the items on the ship and in the port can be permanently missed without ever obtaining them.

Items

Port

Item Location Games Lava Cookie Far southeast of the truck, in the southeast corner, only accessible while the S.S. Anne is moored in Vermilion Harbor (requires Surf) (hidden) FR LG

Ship

Trainers

Generation I

Deck

Trainer Pokémon Sailor

Reward: 510 Machop Lv. 17 No item Tentacool Lv. 17 No item Sailor

Reward: 540 Machop Lv. 18 No item Shellder Lv. 18 No item

B1F

Trainer Pokémon Sailor

Reward: 630 Shellder Lv. 21 No item Sailor

Reward: 510 Horsea Lv. 17 No item Shellder Lv. 17 No item Tentacool Lv. 17 No item Sailor

Reward: 510 Horsea Lv. 17 No item Horsea Lv. 17 No item Horsea Lv. 17 No item Sailor

Reward: 540 Tentacool Lv. 18 No item Staryu Lv. 18 No item Fisherman

Reward: 595 Tentacool Lv. 17 No item Staryu Lv. 17 No item Shellder Lv. 17 No item Sailor

Reward: 600 Machop Lv. 20 No item

1F

Trainer Pokémon Gentleman

Reward: 1260 Growlithe Lv. 18 No item Growlithe Lv. 18 No item Gentleman

Reward: 1330 Nidoran♂ Lv. 19 No item Nidoran♀ Lv. 19 No item Lass

Reward: 270 Pidgey Lv. 18 No item Nidoran♀ Lv. 18 No item Youngster

Reward: 315 Nidoran♂ Lv. 21 No item

2F

Pokémon Red and Blue

If the player chose Bulbasaur:

If the player chose Charmander:

If the player chose Squirtle:

Pokémon Yellow

Generation III

Deck

Trainer Pokémon Sailor Trevor

サンジ Sanji

Reward: 544 Machop ♂ Lv. 17 No item Tentacool ♂ Lv. 17 No item Sailor Edmond

カツヤ Katsuya

Reward: 576 Machop ♂ Lv. 18 No item Shellder ♂ Lv. 18 No item Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.

B1F

Trainer Pokémon Fisherman Barny

カズヒコ Kazuhiko

Reward: 612 Tentacool ♂ Lv. 17 No item Staryu Lv. 17 No item Shellder ♂ Lv. 17 No item Sailor Phillip

ユウサク Yūsaku

Reward: 640 Machop ♂ Lv. 20 No item Sailor Huey

タツロウ Tatsurō

Reward: 576 Tentacool ♂ Lv. 18 No item Staryu Lv. 18 No item Sailor Dylan

ツヨシ Tsuyoshi

Reward: 544 Horsea ♂ Lv. 17 No item Horsea ♂ Lv. 17 No item Horsea ♂ Lv. 17 No item Sailor Duncan

ヒデフミ Hidefumi

Reward: 544 Horsea ♂ Lv. 17 No item Shellder ♂ Lv. 17 No item Tentacool ♂ Lv. 17 No item Sailor Leonard

ダイキ Daiki

Reward: 672 Shellder ♂ Lv. 21 No item Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.

1F

Trainer Pokémon Gentleman Thomas

スコット Scott

Reward: 1296 Growlithe ♂ Lv. 18 No item Growlithe ♂ Lv. 18 No item Gentleman Arthur

ケント Kent

Reward: 1368 Nidoran♂ Lv. 19 No item Nidoran♀ Lv. 19 No item Lass Ann

カヤ Kaya

Reward: 288 Pidgey ♀ Lv. 18 No item Nidoran♀ Lv. 18 No item Youngster Tyler

マサノブ Masanobu

Reward: 336 Nidoran♂ Lv. 21 No item Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.

2F

Trainer Pokémon Fisherman Dale

タカフミ Takafumi

Reward: 612 Goldeen ♂ Lv. 17 No item Goldeen ♂ Lv. 17 No item Tentacool ♂ Lv. 17 No item Gentleman Brooks

スミス Smith

Reward: 1656 Pikachu ♂ Lv. 23 No item Lass Dawn

ユカ Yuka

Reward: 288 Rattata ♀ Lv. 18 No item Pikachu ♀ Lv. 18 No item Gentleman Lamar

パーカー Parker

Reward: 1224 Growlithe ♂ Lv. 17 No item Ponyta ♂ Lv. 17 No item Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.

If the player chose Bulbasaur:

If the player chose Charmander:

If the player chose Squirtle:

Generation VII

If the player doesn't battle a Trainer before learning the Secret Technique from the captain, that Trainer will act as if already defeated and cannot be battled.

Deck

B1F

1F

2F

In Let's Go, Pikachu!:

In Let's Go, Eevee!:

Layout

B1F-1F

2F-3F

Rumors

The truck

The original truck

In Pokémon Red, Blue, and Yellow, as well as their remakes FireRed and LeafGreen and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, a truck is placed in the S.S. Anne's port, which seems to serve no evident purpose except as scenery, and was programmed into the game as a floor tile. With scenery being very sparse in the Generation I games, and this being one of the few sprites with no other purpose than to exist in one spot, fans began speculating that another purpose existed for this truck. The truck cannot be accessed without Surf, which the player would not normally have or be able to use before the S.S. Anne departs.

There are a couple of ways the player can access the truck. One is to lose a battle on the S.S. Anne after obtaining HM01 (Cut) so that the player is warped to the last Pokémon Center they visited without the S.S. Anne departing and they can return later with Surf. Another is to trade in a Pokémon that knows Cut, so that there is no need to obtain HM01 (Cut). Alternatively, a glitch in Generation I also allows the player to bypass the sailor who normally blocks the entrance after the ship has departed. In Let's Go, Pikachu! and Let's Go, Eevee!, the player is no longer prevented from accessing the harbor once the S.S. Anne leaves, so they can freely return to see the truck as soon as their partner learns the Secret Technique Sea Skim.

A rumor claimed that the truck could be moved with Strength and Mew could be found underneath it. This rumor is untrue. In Generation I, there is nothing to be found around the truck at all, but in FireRed and LeafGreen, a Lava Cookie is hidden to the south of the truck. In Let's Go, Pikachu! and Let's Go, Eevee!, a Revive that respawns once per day is found in the same location.

A Beauty in Pokémon XD: Gale of Darkness's Quick Battle Mode in the Vs. Mode makes a reference to the truck before the battle starts with a line from a song she is writing: "There's no Pokémon under a truck, maybe you'll just find a Muk!"

Return

After the S.S. Anne leaves Vermilion City, it never returns. However, in the Generation I games, one rumor claimed that if the player defeated the Elite Four 365 times, the ship would return with more powerful opponents on board, due to an NPC in Red and Blue explaining that the ship was a luxury liner for Trainers that visited Vermilion once a year. However, this rumor is untrue.



In the anime

In the main series

The St. Anne in the anime

The S.S. Anne, named the St. Anne in the dub, appeared in Battle Aboard the St. Anne and Pokémon Shipwreck.

Spoiler warning: this article may contain major plot or ending details.

Ash, Misty, and Brock boarded the ship after two schoolgirls, who were actually Jessie and James in disguise, offered them free tickets. This was part of a Team Rocket plot to steal the Pokémon of all Trainers on board. However, Ash and his friends enjoyed the St. Anne, which provided large amounts of food for people on board and allowed Pokémon battles below deck. While on board, James was swindled by the Magikarp salesman into buying a Magikarp in a gold-plated Poké Ball, and Ash traded his Butterfree to a Gentleman for a Raticate.

Out on the open ocean, Team Rocket, including Jessie, James, Meowth, and a number of Team Rocket Grunts began taking the Pokémon of everyone else on board the St. Anne by force. Ash led a counterattack against the Rockets, leading to a large battle and many of the members of Team Rocket being blasted off through the side of the ship.

Afterwards, the St. Anne started taking on water, and the passengers had to be evacuated. Ash delayed the evacuation to trade back the Raticate for his Butterfree, but the moment Ash obtained Butterfree's Poké Ball, the ship jerked and the Poké Ball bounces out of his hand, while at the same moment James' Magikarp's Poké Ball bounced out of his hand. When both Ash and James went back to go get their Poké Balls, the ship jerked once more and knocked out Ash, his friends, and the Team Rocket trio. When they awoke, the St. Anne was upside down and underwater, balancing on a seamount.

The two groups fought at first, but Misty took charge and began directing all of them in an emergency escape plan before the ship fell into the depths of the sea floor. Since the ship was upside down, they would need to escape through the thinnest point in its hull, which Misty knew was in the engine room, having built a model of the ship herself. They made their way through the ship to this point, and then Ash ordered his Charmander to burn a hole in the hull. With the help of Squirtle, Goldeen and Starmie, Ash and his friends were able to swim to safety, while Team Rocket nearly drowned since all they had to rely on was James's Magikarp, which could only Splash around on the floor.

Once everyone was off-board, the St. Anne's balance tilted, and it fell off the seamount, down towards the abyss, never to be seen again.

In the special The Search for the Legend, Ritchie rode aboard a ship called the S.S. Anne in the dub; the ship is unnamed in the original Japanese. However, it was named the S.S. Anne rather than St. Anne.

In Pokémon Origins

The captain of the S.S. Anne briefly appeared in File 2: Cubone. He was seen giving Red HM01 (Cut) after he helped him recover from his seasickness.



In the manga

In the Pokémon Adventures manga

S.S. Anne in Pokémon Adventures

The S.S. Anne first appeared in Danger: High Voltorb and Buzz Off, Electabuzz! as a cargo ship that docked at Vermilion once every month. When Red heard that the citizens of Vermilion had been losing their Pokémon, he snuck aboard the ship and found out that the local Gym Leader, Lt. Surge, was behind the thefts and was using the ship to transport the stolen Pokémon away. After torturing Red with his Electric Pokémon, Surge tossed him overboard. However, Red was narrowly saved from drowning when his Poliwhirl unexpectedly evolved into Poliwrath, which then proceeded to defeat Lt. Surge's Electabuzz with Seismic Toss. Although the authorities failed to find and arrest Surge, the stolen Pokémon aboard the ship were still recovered.

In Long Live the Nidoqueen?!, Giovanni revealed that the S.S. Anne had been used to ship the Pokémon stolen by Team Rocket from Vermilion City to Viridian City, as a part of their plan to gather an unstoppable Pokémon army.

The S.S. Anne reappeared in The Primeape Directive, where Yellow boarded it while it was passing by Route 9. In The Coming of Slowpoke (Eventually), the ship, which was now a passenger ship instead of a cargo ship, was sabotaged by the Team Rocket Elite Trio, who exploded a bomb inside the ship and caused it to start sinking. Although Yellow was able to defeat the trio and save all of the passengers, the ship still sunk at the Vermilion Harbor.

In the Pokémon Zensho manga

S.S. Anne in Pokémon Zensho

The S.S. Anne appeared in Vermilion City, where Satoshi met the ship's seasick captain. After the captain had recovered, he talked with Satoshi for a bit, before he headed off to the Vermilion Gym. After Satoshi had earned the Thunder Badge, the captain showed up at the Gym and gave Satoshi HM01 (Cut), before the S.S. Anne set sail.



Trivia

An undercover International Police agent (who has the appearance of a Gentleman) appears on the S.S. Anne in pursuit of Team Rocket. In Generations I and III, "International Police" is translated as "Global Police".

A model of the S.S. Anne appears in the Oceanic Museum.

Name origin

St. Annu (サント・アンヌ) is the name of the computer in Game Freak's Sega Mega Drive title Pulseman.

The Japanese word 号 gō, in this context, means "model"; however, it is a Japanese-only descriptor and is not meant to be translated. The English localization uses the equivalent "S.S.", short for steamship, and drops "St." from the name.



In other languages

Language Title Chinese Cantonese 聖特安努號 Singdahk Ōnnóuh Hào *

鐵達尼號 Titdaahtnèih Houh *

聖安奴號 Sing Ōnnòuh Houh * Mandarin 聖特安努號 / 圣特安努号 Shèngtè Ānnǔ Hào *

聖安奴號 / 圣安奴号 Shèng Ānnú Hào * Czech Svatá Anna Danish St. Anne Dutch St. Anne Finnish St. Anne French L'Océane German MS Anne (VI+)

M.S. Anne (I-IV) Hungarian Szent Anna Italian Motonave Anna (VI+)

M/N Anna (I-IV)

Santa Anna * Korean 상트앙느호 St. Anne Ho Norwegian St. Anne

Saint Anne * Polish Święta Anna Portuguese Brazil S.S. Santa Ana *

Santa Anna *

Santa Ana *

St. Anne *

S.S. Anne * Portugal Santa Ana Russian Святая Анна Svyataya Anna Spanish S. S. Anne (VII)

S.S. Anne (I-VI)

Saint Anne * Swedish Saint Anne *

St. Anne *

Sankt Anne *

S.S Anne * Turkish St. Anne Ukrainian Святої Анни Svyatoyi Anny Vietnamese Tàu Saint Anne







