Missiles

Missiles have tremendous maneuverability in flight and excellent tracking of fast moving targets, but with a limited payload spread compared to torpedoes. They will likely re-target more reliably on misses or correct from countermeasures for effectively due to advanced and efficiently placed maneuvering jets. Maneuvering performance may be negatively impacted when being used in atmosphere due to atmospheric effects.

Torpedoes

Torpedoes pack a much larger punch than missiles, fully appropriate for their weight class, while generally slower and less agile. These are recommended for use against larger or less mobile targets such as capital ships. They are also more resilient to atmospheric effects due to their inherently lower base maneuverability.

A Ship and It’s Ordnance Are Soon Parted

Missiles or Torpedoes? Both. I mean, if you have the option, do both, yeah? Ship Type Missiles Torpedoes Gladius 4x S2 Missiles 2x S3 Missiles F7C-M 8x S1 Missiles 4x S2 Missiles Vanguard Harbinger 4x S4 Missiles 3x S5 Torpedoes Gladiator 4x S5 Torpedoes Eclipse 3x S9 Torpedoes Retaliator 6x S9 Torpedoes Polaris 28x S10 Torpedoes Javelin 32x S12 Torpedoes

Missile Racks

Missile racks are attached first to ordnance hardpoints, with the missiles or torpedoes attaching to them, not unlike a gimbal mount. These missile racks have sizes similar to weapons and there are multiple missile rack options per hardpoint size with adjustments to payload.

Put simply, the size of the rack equals one missile of that hardpoint size being attached.

To get two missiles attached to that rack, drop the missiles down one size. To get four missiles attached to the rack, the missiles sizes must drop two sizes. The legendary “Octo” racks mean you must drop the missile sizes down by three. This also means the rack itself must be at least S4.

Some ships have individually bespoke racks (e.g. Constellation, Starfarer Gemini, Freelancer MIS) that are modeled directly into their hull. These cannot be exchanged for others. The only customization possible in these cases is the swapping of the missiles themselves.

To calculate the contents of the missile rack based off the size, let’s look at the Behring “Marsden” series.

Name Rack Size # of Missiles Missile Size Behring MSD -414 “Marsden” Missile Rack 4 1 4 Behring MSD -423 “Marsden” Missile Rack 4 2 3 Behring MSD -442 “Marsden” Missile Rack 4 4 2 Behring MSD -481 “Marsden” Missile Rack 4 8 1

Rocket Pods

As development continues, we intend to allow players to attach other items to these hardpoints, the first of which are Rocket Pods that fire unguided missiles, similar to the ones already found on the Mustang Delta. Rockets will be available with a variety of fuse types like timed, impact and proximity. Rockets should be perfect for ground attack missions where you want to saturate an area with explosives.

It’s the only way to be sure.

Rockets and Rocket Pods will have sizes and metrics similar to missiles and missile racks in an effort to ensure they can be swapped out without causing clipping issues. Ships that have bespoke pods that are modeled into their hull (e.g. Mustang Delta) or have internal bomb bays (e.g. Sabre) are locked to their original stock items. The only customization that can be done in these instances is swapping the missiles/rockets/torpedoes themselves.

Going forward, we hope to expand the types of items attached to these ordnance hardpoints in our efforts to provide additional gameplay opportunities. Some of our current considerations are: