TaShadan Profile Joined February 2010 Germany 1944 Posts #1



A short description from the homepage:



"What is littlewargame?



Littlewargame is an HTML5 Real-Time-Strategy game with multiplayer mode and a map editor. It runs completely in your browser without any download, plugin or registration required. Just click 'play' and the game will start right away."



I played some matches and it is similar to Warcraft. The graphic is very minimalistic but as far as i know they are working on improving it. Does someone play Littlewargame? Littlewargame A short description from the homepage:"What is littlewargame?Littlewargame is an HTML5 Real-Time-Strategy game with multiplayer mode and a map editor. It runs completely in your browser without any download, plugin or registration required. Just click 'play' and the game will start right away."I played some matches and it is similar to Warcraft. The graphic is very minimalistic but as far as i know they are working on improving it. Total Annihilation Zero http://www.moddb.com/mods/total-annihilation-zero

Capresis Profile Joined September 2008 United States 502 Posts Last Edited: 2014-07-13 21:25:58 #2 Doh. Played against AI and game froze on me after 14m. Very cool though. So glad you pointed this out! (= And I for one love the graphics and the units seem very microable! Also workers seem so strong! It is definitely heavily based on Warcraft 1-2.

Yurie Profile Blog Joined August 2010 2749 Posts #3 It feels so slow after trying it one game, all timing slower than their SC2 equivalent. They have the hotkeys, shifts and everything as it should be. Using the SC theme of needing an upkeep building before the unit building.



The AI sucks. I had expanded 6 times and been maxed for a while before I attacked the first of them. It then had only workers, like 20 of them. When I finally bothered to kill the last enemy AI it had managed to get 5 units up.



Don't see why they made them build so much early static defence.

Capresis Profile Joined September 2008 United States 502 Posts #4 Eh. It's just AI. I just played my first game against a player, and it seemed fast enough. Also, yes, it appears to have the same functionality as sc2 in that manner, and I just obs'd a game as well and it has unit, production tabs and everything!! I am incredibly impressed by what they have so far, it is amazing.

TaShadan Profile Joined February 2010 Germany 1944 Posts #5 Just play multiplayer... even in most AAA RTS titles AI is crappy. Total Annihilation Zero http://www.moddb.com/mods/total-annihilation-zero

-Dustin- Profile Blog Joined July 2011 United States 716 Posts Last Edited: 2014-07-14 13:40:55 #6

Just joined a game and heres the map details:

King Sejong Station

Size: 100x100

2 Players



Remake of the StarCraft II map King Sejong Station



Map by EGiNcholesteroL



SixStrings Profile Blog Joined August 2013 Germany 2046 Posts #7 Jumping Jesus, 'iNcholesterol' is maybe the funniest SC2 related pun of all time.

bluQ Profile Blog Joined January 2011 Germany 1715 Posts #8 Someone wanna play a bit? Hit me up via TL msg or bluQ ingame www.twitch.tv/bluquh (PoE, Starbow, HS)

-Dustin- Profile Blog Joined July 2011 United States 716 Posts #9 On July 14 2014 21:33 SixStrings wrote:

Jumping Jesus, 'iNcholesterol' is maybe the funniest SC2 related pun of all time.

I just thought it was cool that Sejong Station was there.

I just thought it was cool that Sejong Station was there.

ETisME Profile Blog Joined April 2011 Hong Kong 11898 Posts #10 I am not sure how to play this game without the control button causing some mouse right click issue.

how are you all coping with it?

also there is no base camera hotkey which is kinda annoying because that is what i use in sc2 for switching between macro and micro.



so far it is pretty fun though. if only the controls won't bug on me that is 其疾如风，其徐如林，侵掠如火，不动如山，难知如阴，动如雷震。

Liquid`Jinro Profile Blog Joined September 2002 Sweden 33702 Posts Last Edited: 2014-07-14 15:40:16 #11 This looks super awesome, and something like this is definitely the future of RTS (in terms of accessibility). My dual monitors fucking up the scrolling tho Moderator tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter

-Dustin- Profile Blog Joined July 2011 United States 716 Posts #12 On July 15 2014 00:01 ETisME wrote:

I am not sure how to play this game without the control button causing some mouse right click issue.

how are you all coping with it?

also there is no base camera hotkey which is kinda annoying because that is what i use in sc2 for switching between macro and micro.



so far it is pretty fun though. if only the controls won't bug on me that is

I usually just hotkey my castles to 5-6-7 and all rax to 4. Games really fun anyone want to play? I usually just hotkey my castles to 5-6-7 and all rax to 4. Games really fun anyone want to play?

Capresis Profile Joined September 2008 United States 502 Posts #13 On July 15 2014 00:01 ETisME wrote:

also there is no base camera hotkey which is kinda annoying because that is what i use in sc2 for switching between macro and micro.

There actually ARE camera hotkeys. The dev is amazing! (Ctrl or Shift) + F1-6 to save camera location. F1-6 to bring it back. There actually ARE camera hotkeys. The dev is amazing! (Ctrl or Shift) + F1-6 to save camera location. F1-6 to bring it back.

TaShadan Profile Joined February 2010 Germany 1944 Posts #14 On July 15 2014 00:01 ETisME wrote:

I am not sure how to play this game without the control button causing some mouse right click issue.

how are you all coping with it?

also there is no base camera hotkey which is kinda annoying because that is what i use in sc2 for switching between macro and micro.



so far it is pretty fun though. if only the controls won't bug on me that is



You can set area hotkeys (F1-F8) i think. You can set area hotkeys (F1-F8) i think. Total Annihilation Zero http://www.moddb.com/mods/total-annihilation-zero

TaShadan Profile Joined February 2010 Germany 1944 Posts Last Edited: 2014-07-14 16:25:05 #15 On July 15 2014 00:38 Liquid`Jinro wrote:

This looks super awesome, and something like this is definitely the future of RTS (in terms of accessibility). My dual monitors fucking up the scrolling tho This looks super awesome, and something like this is definitely the future of RTS (in terms of accessibility). My dual monitors fucking up the scrolling tho



Actually this game is really oldschool in term of gameplay but has modern controls. Or did you mean it being html based?



Yeah my scrolling is fucked up too

Actually this game is really oldschool in term of gameplay but has modern controls. Or did you mean it being html based?Yeah my scrolling is fucked up too Total Annihilation Zero http://www.moddb.com/mods/total-annihilation-zero

TwiggyWan Profile Blog Joined December 2013 France 325 Posts #16 Cool game, looking forward to further development of it!



I also really like the technology to use browsers and HTML5 No bad days

-Dustin- Profile Blog Joined July 2011 United States 716 Posts #17 Message me in game 'Scaphism' if you want to play.

TaShadan Profile Joined February 2010 Germany 1944 Posts #18 Will there be more different units or a second faction in the future? Total Annihilation Zero http://www.moddb.com/mods/total-annihilation-zero

Capresis Profile Joined September 2008 United States 502 Posts #19 From the creator's (JBS) blog on July 12:

Things that are definetly going to be implemented are:



- modding tools for the map editor (tools to modify unit, building / ability values plus create your own ones; “scripting” tools, that allow for creating scripted events, like “at minute 5 spawn 3 soldiers for player 2 at location xy”, or “when a unit dies, do this and that”)



- ladder system (auto match making, rankings, …)



- several more units / buildings / abilities / upgrades; i dont know yet which ones i actually will add; i have many ideas on my mind, but im not sure about some of them. Wolves and Dropships (zeppelins) are most likely going to come. Some more things i have on my mind are skelletons, varmpires, buffs / de-buffs (mage spells), a 2nd unit as a counter-part to the mage (priest, who would get defensive spells, mage would get the offensive ones, maybe you could only have one of those in a game), very strong, relatively slow melee unit,…. but well, those are all just ideas and i have no idea which one im gonna end up actually implementing.



- more map objects, water, weather effects like fog or rain



- vision blocking objects



- better ui



- account features (friends list, win / lose counter, archivements, …)



- single player campaign; this is something i will most likely do, whe most of the other stuff is done, but im sure many players would love to have this







The “maybe” list (things that are interesting, but im not sure about i will up doing them):



- heroes: some players told me they would love to see heroes, others told me they dont like the idea. It would be a relatively big thing of course and im really not sure myself. I might end up trying it out and see if players like it. If it turns out to be not good, i could just remove them and at least have the hero-logic implemented in the game so it will be usable for custom maps / mods



- another race: obv this would be a lot of work and right now the way i look at it is more or less: atm im not planning to do that, if at a later stage, when most of the units are implemented, it turns out that one race is just not enough, i will maybe give it a try, but until then im not gonna worry about it too much



gongshow41 Profile Joined May 2011 Korea (South) 49 Posts #20 Okay, I went to the web site just to see what it was all about before going to bed as this thread keeps popping up on my side bar....it has now been about 3 hours. Really enjoying this!

1 2 3 4 5 6 7 8 Next All