blade55555 Profile Blog Joined March 2009 United States 17375 Posts Last Edited: 2012-04-06 08:29:27 #1



I was struggling in this match up a lot for probably all of this year, until I saw that game. That game changed my zvp for the better. A match up I used to lose a lot I now win more then I lose by a good margin. The MLG winter Arena replays of DRG, only allowed me to fall in love with it more and make some of my build a bit stronger then before adjustements, look at timings and when to be aggressive. I have been trying to do this effectively for a couple weeks and finally got it to a good point .



Not only do I find this build very strong, but it is also a lot more fun to play vs protoss now doing this style rather then what I was trying before.



So for starters I did not create this flat out or randomly think of this, I copied the idea from DRG and made slight adjustements to my liking (like my other guides, I get the ideas from pro's and just change it from there, the only guide that is unique to me would be roach opener)



Another thing to note, all the replays are from the korean server and I believe all 5 games are pretty good games to show the beginning and for those curious my transition into mid/late game.



For those curious on my other guides you can locate them here:



Zerg vs Zerg hatch first vs 14/14:



Zerg vs Zerg Muta play:



Zerg vs Terran guide:



Zerg vs Terran roach opener:



Zerg vs Protoss guide:



Zerg vs Protoss Delayed Lair guide:



Now to start things off!



Hi all me again and writing another guide but this time for zerg vs protoss. I have been watching DRG's zvp and after watching his ro16 code S match (I believe) was when I started to see another way to play zvp then how I was.I was struggling in this match up a lot for probably all of this year, until I saw that game. That game changed my zvp for the better. A match up I used to lose a lot I now win more then I lose by a good margin. The MLG winter Arena replays of DRG, only allowed me to fall in love with it more and make some of my build a bit stronger then before adjustements, look at timings and when to be aggressive. I have been trying to do this effectively for a couple weeks and finally got it to a good pointNot only do I find this build very strong, but it is also a lot more fun to play vs protoss now doing this style rather then what I was trying before.So for starters I did not create this flat out or randomly think of this, I copied the idea from DRG and made slight adjustements to my liking (like my other guides, I get the ideas from pro's and just change it from there, the only guide that is unique to me would be roach opener)Another thing to note, all the replays are from the korean server and I believe all 5 games are pretty good games to show the beginning and for those curious my transition into mid/late game.For those curious on my other guides you can locate them here:Zerg vs Zerg hatch first vs 14/14: http://www.teamliquid.net/forum/viewmessage.php?topic_id=199583 Zerg vs Zerg Muta play: http://www.teamliquid.net/forum/viewmessage.php?topic_id=282954 Zerg vs Terran guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211960 Zerg vs Terran roach opener: http://www.teamliquid.net/forum/viewmessage.php?topic_id=306582 Zerg vs Protoss guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=210354 Zerg vs Protoss Delayed Lair guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=259629 Now to start things off! --------Introduction--------



This is to explain the concept of this build. This is not some cheesy gimmick or anything, it’s a more aggressive way to play zvp with only tier 2 tech for awhile. The composition starts off as normal roach/ling to defend 2 base all ins while teching to infestation pit. Now if you see the toss go for a fast third base I have been adding in drop play to force protoss to multi task.



So far I have been having a lot of success with the build. This build is best used vs Forge fast expand due to being able to grab a fast three base. For a non forge FE build just play normal I haven’t really faced it, but I know you couldn’t do this build exactly just because of the late gas.



I have personally found this a much more effective (and fun) method of playing zerg vs protoss lately. I have also increased my win rate after doing this (love you DRG). So now to bring you the build:



This is to explain the concept of this build. This is not some cheesy gimmick or anything, it’s a more aggressive way to play zvp with only tier 2 tech for awhile. The composition starts off as normal roach/ling to defend 2 base all ins while teching to infestation pit. Now if you see the toss go for a fast third base I have been adding in drop play to force protoss to multi task.So far I have been having a lot of success with the build. This build is best used vs Forge fast expand due to being able to grab a fast three base. For a non forge FE build just play normal I haven’t really faced it, but I know you couldn’t do this build exactly just because of the late gas.I have personally found this a much more effective (and fun) method of playing zerg vs protoss lately. I have also increased my win rate after doing this (love you DRG). So now to bring you the build: --------Build order--------



15 pool

14/15 supply – Drone scout

16 hatch (if blocked as soon as possible)

Queen after spawning pool with 2 sets of lings

22/4:15 – take your third

6:00-6:15 – sacrifice 2 overlords (one in main, other in natural)

6:00-6:15 – Evo chamber

6:15-6:30 – take three gases

Ling speed 1st 100 gas

7:00 – 7:30 – Start lair

7:00 – 7:30 – start Roach warren

as soon as lair finishes infestation pit

If you see toss take a third start drop tech + overlord speed





Now I am going to explain the build in a little more detail now that you see the BO. For starters I know DRG takes his gas at like 6:30-6:45, I don’t know how he does it and lives but I don’t vs super fast gateway rushes. If you scout a Robo or stargate I imagine you can do the 6:30/6:45 version and be fine, but I am not sure how this deals with fast voidray + zealot pressure.



I always put down an evo chamber that early because I do like to start carapace at a decent time normally, or if he is going stargate I can also plop down spores immediately. I drone scout at 14/15 to make sure he is forge FE’ing, because you don’t want to do this build vs a non forge FE, trust me!



If you see the toss take a third, I have been going roach/ling/infestor + drop play aggressive while taking a fourth. Make sure all 3 bases are saturated as you want to be spending all your money on this. Once you have 3 saturated bases and infestors out and ready, it's time to be super aggressive. You should be jamming units down his throat and dropping his main + natural with some roaches and lings. This way you are pretty much guaranteed to do some kind of damage or at worst you will trade more cost effectively vs the protoss army (he will be using warp ins to deal with the drops).



I have been having tremendous success with this and I was able to tech to hive and get broodlords just fine.



I highly recommend you not use 1 control group either. With this strategy you should be trying ling run by’s into the main while attacking his third and not just 1A and hope you do damage as this won't work with decent FF from the toss.



The beauty of this build with drop play is you will most likely do damage unless you don't control well at all or you get a litte unlucky and your drops get killed before they get there or something to that effect. Now if you see colossi you should throw down a spire but remain aggressive, do not back off and wait for corruptors. You can try to keep his colossi count down so that corruptors aren't a must (I have been having good success with this as well with fungel and able to kill the colossi). The infestors are so nice when he goes stalker/sentry/immortal, it makes your aggression possible as just roach/ling will get slaughtered by stalker/sentry/immortal if the toss is controlling properly.



You should be making units non stop while also adding in more drones to get your fourth base up and running. This does require some good multi tasking to do this build effectively as you will want to drop for example 4 roaches in the main, natural and then attack with your main force.



You can add mutalisks into the fray if you feel, but I recommend main/natural first unless he has colossi or something that need to die. You will notice in one of the replays with this guide that I am able to keep him from getting that deathball or turtle tech. I am able to keep his colossi from getting to the critical, was able to keep his army down even though he held me off and eventually able to win the game.





If you have any questions please feel free to ask!



Now I am going to explain the build in a little more detail now that you see the BO. For starters I know DRG takes his gas at like 6:30-6:45, I don’t know how he does it and lives but I don’t vs super fast gateway rushes. If you scout a Robo or stargate I imagine you can do the 6:30/6:45 version and be fine, but I am not sure how this deals with fast voidray + zealot pressure.I always put down an evo chamber that early because I do like to start carapace at a decent time normally, or if he is going stargate I can also plop down spores immediately. I drone scout at 14/15 to make sure he is forge FE’ing, because you don’t want to do this build vs a non forge FE, trust me!If you see the toss take a third, I have been going roach/ling/infestor + drop play aggressive while taking a fourth. Make sure all 3 bases are saturated as you want to be spending all your money on this. Once you have 3 saturated bases and infestors out and ready, it's time to be super aggressive. You should be jamming units down his throat and dropping his main + natural with some roaches and lings. This way you are pretty much guaranteed to do some kind of damage or at worst you will trade more cost effectively vs the protoss army (he will be using warp ins to deal with the drops).I have been having tremendous success with this and I was able to tech to hive and get broodlords just fine.I highly recommend you not use 1 control group either. With this strategy you should be trying ling run by’s into the main while attacking his third and not just 1A and hope you do damage as this won't work with decent FF from the toss.The beauty of this build with drop play is you will most likely do damage unless you don't control well at all or you get a litte unlucky and your drops get killed before they get there or something to that effect. Now if you see colossi you should throw down a spire but remain aggressive, do not back off and wait for corruptors. You can try to keep his colossi count down so that corruptors aren't a must (I have been having good success with this as well with fungel and able to kill the colossi). The infestors are so nice when he goes stalker/sentry/immortal, it makes your aggression possible as just roach/ling will get slaughtered by stalker/sentry/immortal if the toss is controlling properly.You should be making units non stop while also adding in more drones to get your fourth base up and running. This does require some good multi tasking to do this build effectively as you will want to drop for example 4 roaches in the main, natural and then attack with your main force.You can add mutalisks into the fray if you feel, but I recommend main/natural first unless he has colossi or something that need to die. You will notice in one of the replays with this guide that I am able to keep him from getting that deathball or turtle tech. I am able to keep his colossi from getting to the critical, was able to keep his army down even though he held me off and eventually able to win the game.If you have any questions please feel free to ask! --------The advantages--------



The advantages to this build, well to me the first thing are it is a lot more fun.



Being aggressive, dictating the game and expanding while doing this. You essentially have map control and he shouldn’t be able to do any harassment while you are expanding as he should be more focused on holding off ling runby’s/muta and the main attack force poking in to the third and what not. The drop play is very nice in forcing the protoss to multi task a ton so you have a higher probability of success.



This transitions nicely into bl/ling/infestor if you can’t kill him in the early game (for the most part, if he is completely stomping your pushes and dealing with your drops perfectly it'll be a lot harder, losing infestors is something you should be avoiding and dont' engage stupidly as that will cause you to lose).



Good at preventing the deathball while you go hive, you can be trading armies efficiently (and keeping colossi down if he has them so he doesn’t get the deathball)





The advantages to this build, well to me the first thing are it is a lot more fun.Being aggressive, dictating the game and expanding while doing this. You essentially have map control and he shouldn’t be able to do any harassment while you are expanding as he should be more focused on holding off ling runby’s/muta and the main attack force poking in to the third and what not. The drop play is very nice in forcing the protoss to multi task a ton so you have a higher probability of success.This transitions nicely into bl/ling/infestor if you can’t kill him in the early game (for the most part, if he is completely stomping your pushes and dealing with your drops perfectly it'll be a lot harder, losing infestors is something you should be avoiding and dont' engage stupidly as that will cause you to lose).Good at preventing the deathball while you go hive, you can be trading armies efficiently (and keeping colossi down if he has them so he doesn’t get the deathball) --------The disadvantages--------



You will be gas starved (so this makes it harder to just transition into a ton of infestor/bl while being aggressive, so once you want to get into that composition, pull back, make some spines and make them)



To be honest the gas starved one is the only thing I can think of at the moment. I am sure some people will throw in something that is a disadvantage or something, so I will rely on those people for this part



You will be gas starved (so this makes it harder to just transition into a ton of infestor/bl while being aggressive, so once you want to get into that composition, pull back, make some spines and make them)To be honest the gas starved one is the only thing I can think of at the moment. I am sure some people will throw in something that is a disadvantage or something, so I will rely on those people for this part --------Replays--------



http://www.mediafire.com/?pq0my0hbhqs70tb



(updated 4-6-2012)

(updated 4-6-2012)



Three replays, one has a late game scenario of me transitioning into tier 3.



Any questions, comments, concerns please feel free to post them I do reply to every question I can. Also any tips you want me to add or something feel free to suggest!



I would also highly recommend downloading the MLG winter arena and watching some of DRG's zvp style if you want to see more then these replays. His first game (might be second) game vs Sase shows this build for the most part and how gosu DRG is with it.



http://www.mediafire.com/?tn1y9kb25u2kd5w (updated 4-6-2012) http://www.mediafire.com/?ki8otws0bl9hm50 (updated 4-6-2012)Three replays, one has a late game scenario of me transitioning into tier 3.Any questions, comments, concerns please feel free to post them I do reply to every question I can. Also any tips you want me to add or something feel free to suggest!I would also highly recommend downloading the MLG winter arena and watching some of DRG's zvp style if you want to see more then these replays. His first game (might be second) game vs Sase shows this build for the most part and how gosu DRG is with it. When I think of something else, something will go here