Requires F4SE for Game Version 1.8.7 or greater





What does it do?



How does it work?



How do I change the bar colors?



Data\F4SE\Plugins\F4EE\hudextension.ini

Can I change which bars I see?



Data\F4SE\Plugins\F4EE\hudextension.ini

Modder Notes



How do I uninstall it?



Data\Interface\HUDExtension.swf

Data\F4SE\Plugins\hudextension.ini

Data\F4SE\Plugins\hudextension.dll

Known Issues

Nameplates of Actors in combat will disappear if you load a save game where you are currently already engaged in combat

You may occasionally see healthbars cut off underneath certain components e.g. If you enter a Power Armor and an NPC speaks showing Subtitles, and one of the nameplates happens to be close enough such that it would appear underneath the subtitle, you may see part of the bar cut off

Nameplates don't appear in all HUD scenarios (Such as scope zoomed)

Adds floating healthbars in the world (Not really, just an illusion) to any Actor engaged in combat.The F4SE plugin injects an additional layer into the HUD and registers a special HUD component internally for this layer. The layer is updated on a per frame-basis and converts the Actor's head position to Screen position and is scaled accordingly by depth (Quest markers follow the same concept). The bars also make a line-of-sight (also invisibility) check to ensure you can actually see the Actor to see the healthbar.This can be done in the text file "". Leaving the color as "-1" will use the default color (Either your HUD color, or the enemy red color)Yes, you can choose whether you only see teammates, enemies, non-hostile, or lovers in any combination. Seefor more defaults.If you're a modder there is an internal API that allows you to colorize bars based on an ActorValue. You can set which particular ActorValue the plugin should check within the ini file. This means that you can script the color of the bar the Actor should use when engaged in combat, instead of using the fixed colors provided by the ini.Remove the files included in the archive: