Version 1.2



Fixed in patch:

- The eyes in the stat allocation interface are now properly displayed on all resolutions

- The crown buttons in the anvil interface are now properly displayed on all resolutions

- Game would lag when many crafting recipes were available, eg. when near your chests

- Fixed a bug where certain scepters and glyph-modifiers would not work as intended

- Fixed crashes upon reaching lv 189, courtesy of Saaland Pfarr

- Items will no longer have prefixes and upgrade levels in the crafting menu

- Fixed bug where players were unable to switch inventory tab in multiplayer

- Fixed bug where players were unable to allocate stats in multiplayer

- Fixed bug where the level, mana, and life displays in the status bar would be wrong in multiplayers

- Fixed a frequent crash in multiplayer relating to projectiles

- Fixed a bug where NPCs would teleport in multiplayer. Another bug that causes them to ocasionally vanish persits.

- Procedural weapon textures are now properly unloaded

- Fixed bug where broken procedurally generated items would crash the game in multiplayer

- Fixed bug where crit multiplier would scale quadratically with ordinary damage multiplier (This is an extremely large nerf to Potency)

- Fixed the routine errors you'd see in your log file

- Fixed a bug where procedurally generated items would cause crashes and other errors in multiplayer

- Fixed a bug where the stat allocation interface could not be accessed through the inventory in multiplayer

- Fixed a bug where the spell creation interface would not show up in multiplayer

- Fixed a bug where having more than 2147 platinum would make you unable to upgrade your items



Tweaked in patch:

- Quickness now only provides half as much crit chance, except for the first few points

- Potency now provides less life leech and critical strike multiplier.

- Ground enemies now move faster, making them more dangerous.

- NPC damage scaling now has a cap to prevent ridiculous post-endgame damage numbers with mods like Calamity

Taken together, these changes severely curtail the survivability of offensive builds as well as their offence itself. This should encourage

players to allocate more points to Resilience, which was previously drastically underused

- Upgrading crowns now have much higher drop chance

- Item upgrades cost a bit more currency

- Improved handling of enemy projectile damage somewhat

- Hotbar now looks different, less buggy in MP and more in line with the general aesthetic of the mod



Added in patch:

- New hilt with autoswing added to the hardmode sword tier

- New explosion and smoke bomb animations, larger and higher resolution

- Enemies can now have prefixes

- Automatic update checks, courtesy of Mirsario

- NPCs that deal elemental damage now have visual indications



Compatibility:

- Compatibility with Overhaul mod fixed, courtesy of Saaland Pfarr

- Mod now has much better multiplayer performance, courtesy of Mirsario

- Mod is generally compatible with multiplayer, though there are still a few rough edges here and there.



Version 1.1



Fixed in patch:

- Ranged weapons would get corrupted by reforging and sometimes by upgrading

- Some players experienced crashes upon entering worlds

- UI now properly scales with resolution

- Levelup sound is now properly affected by sound volume

- Projectiles owned by the player would deal too little elemental damage

- Crit multiplier now increases damage by the intended amount

- Fixed issue that utterly demolished crit chance in the previous version

- Sources of increased life from other mods now work properly

- Items would not be assigned a prefix immediately with autopause enabled

- Players playing with autopause enabled would sometimes lose items

- Quick Heal, Quick Mana and Quick Buff now works across inventory tabs

- You can now use items across inventory pages when crafting



Mod compatibility:

- Mod is now compatible with WeaponOut

- Mod is now compatible with Magic Storage

- Mod is now compatible with Autotrash (thanks Jopojelly)

- Mod now sorta kinda works in multiplayer



Tweaked in patch:

- Sword hitbox is slightly more accurate

- Changed texture of Shortbow

- Enemies now deal less damage at the upper end

- Dodge effects are less extra

- Players now have short duration of immunity after their attacks are dodged.

- All sources of base life have been lowered dramatically

- Players now start with more life and mana

- Players now have a wider variety of possible starting weapons

- Multiple projectiles from the same ability cannot hit the same enemy in quick succession.

- Clicking the stat page button while the stat display is active will now reopen the previously closed inventory page

- Glyph modifier "Vanish" renamed to "Discord" and now works like the Rod of Discord, but also deals much more damage. Use with care.

- Glyph modifier "Thorny Chains" now much more useful.



Added in patch:

- Crowns now displayed in inventory

- Heart Crystals now scale life via a percentage bonus. Life fruits do the same, as do Mana Crystals.

- New glyph: Purple Moon Glyph, which aimlessly hurls projectiles skyward, very impractical but lots of fun