20/04/2017 - KTEST Live Maintenance (Kupole Server)

※※※ This contains both the Main Changes and summarized changes announced on the official site for today's patch ※※※

▣ Update's Main Changes

【Additions】

- Item Cubes now drop in all Hunting Ground Locations.

- 3 New Hunting Ground Locations have been added.

Lv 280 Rancid Labyrinth

Lv 300 Balaam Campsite

Lv 320 Michmas Temple

※ The entry point to Rancid Labyrinth(Lv 280) can be found on the Grynas Hills(Lv 253) Map.

※ The entry point to Balaam Campsite(Lv 300) can be accessed by going through Rancid Labyrinth.

※ The entry point to Michmas Temple(Lv 320) can be accessed by going through Balaam Campsite.

【Skill Changes】

Skill balance has been adjusted.

Skill bugs have been fixed.

Attack types have been sub-divided.

Changes have been made to Attack Speed caps.

Pet balance has been adjusted.

1. Swordsman Tree:

[Swordsman]

Thrust:

- Now has an overheat limit of 5.

- Now has a 10 second cooldown.

Double Slash:

- This skill's attack speed is now affected the character's DEX stat.

Gung Ho:

- The Increase in ATK / DEF reduction is now affected by the character's STR stat.

[Highlander]

Cartar Stroke:

- Damage Factor has been increased from 89% to 106%, Damage Factor per level has increased from 4.9% to 5.8% (Lv 15's Factor 157% → 187%)

Skyliner:

- Damage Factor has been increased from 172% to 206%, Damage Factor per level has increased from 12 to 14% (Lv 10's Factor 280% → 335%)

Moulinet:

- This skill's attack speed is now affected the character's DEX stat.

[Barbarian]

Pouncing:

- Damage Factor has been increased from 65% to 98%, Damage Factor per level has increased from 7.8 to 11.7%. (Lv 5's Factor 96% → 144%)

[Hoplite]

Spear Throw:

- Now has an overheat limit of 5.

- Now has a cooldown of 10 Seconds.

[Rodelero]

Shooting Star:

- This skill's attack speed is now affected the character's DEX stat.

[Cataphract]

Earth Wave:

- Damage Factor has been increased from 48% to 71%, Damage Factor per level has increased from 2.6% to 3.9% (Lv 15's Factor 84% → 125%)

- Now has 8 AOE Attack Ratio.

Doom Spike:

- Damage Factor has been increased from 79% to 118%, Damage Factor per level has increased from 5.5% to 8.3% (Lv 15's Factor 128% → 192%)

- Now has 8 AOE Attack Ratio.

Rush:

- Damage Factor has been increased from 56% to 107%, Damage Factor per level has increased from 6.7% to 12.8% (Lv 5's Factor 82% → 158%)

[Corsair]

Hexen Dropper:

- Damage Factor has been increased from 121% to 145%, Damage Factor per level has increased from 8.4% to 10.1% (Lv 10's Factor 196% → 235%)

- This skill's attack speed is now affected the character's DEX stat.

Dust Devil:

- This skill's attack speed is now affected the character's DEX stat.

[Fencer]

Sept Etoiles:

- Damage Factor has been increased from 103% to 124%, Damage Factor per level has increased from 5.7% to 6.8% (Lv 15's Factor 182% → 219%)

- This skill's attack speed is now affected the character's DEX stat.

Attaque Composee:

- Now has an overheat limit of 5.

- Now has a cooldown of 10 Seconds.

- This skill's attack speed is now affected the character's DEX stat.

Flanconnade:

- Now has an overheat limit of 5.

- Now has a cooldown of 10 Seconds.

[Doppelsoeldner]

Cyclone:

- Damage Factor per level has increased from 7.7% to 8.2%(Lv 15's Factor 264% → 257%)

- Now has a fixed duration of 5.5 Seconds

2. Wizard Classes

[Wizard]

Energy Bolt:

- The Casting bar has been removed from this ability.

[Pyromancer]

Fire Ball:

- AOE Attack Ratio is now 15. (Previously 6)

Fire Pillar:

- Damage Factor has been increased from 62% to 75%, Damage Factor per level has increased from 4.3% to 5.2% (Lv 10's Factor 100% → 127%)

- Now has a fixed duration of 10 seconds.

- The skill's hitbox radius has increased from a maximum of 27.5 to 37.

Flame Ground:

- Damage Factor has been increased from 68% to 101%, Damage Factor per level has increased from 3.7% to 5.6% (Lv 15's Factor 81% → 120%)

- Now has a fixed duration of 8.4 Seconds

Fire Wall:

- Damage Factor has been increased from 115% to 203%, Damage Factor per level has been removed from this skill.

Enchant Fire:

- The effects of INT and SPR had affecting the damage on Enchant Fire has changed.

- The buff application radius has been extended from 40 to 100.

[Cryomancer]

Ice Wall:

- Damage Factor has been increased from 45% to 80%, Damage Factor per level has been removed from this skill.

Ice Blast:

- Now can hit a maximum of 8 Targets.

[Sorcerer]

Summon Familiar:

- Damage Factor has been increased from 232% to 332%, Damage Factor per level has been removed from this skill. (Lv 15's Factor 411% → 332%)

Riding:

- Since the defense of the rider is increased by the attack power of the Summon whilst riding, Damage received is reduced by 20%

Summon Salamion:

- Summoned Salamions have a Damage factor of 5%. Damage factor gained per level is 3%

Summoning:

- Summons have a Damage factor of 5%. Damage factor gained per level is 3%, and increases by 5% Per Card Level.

- Summoned Demons now deal a fixed amount of damage equal to 50% of the Summoners Weapon's Magic Attack.

[Thaumaturge]

Swell Left Arm:

- The attack increase now scales from the casters INT and SPR stats.

Swell Right Arm:

- The attack/defense increase now scales from the casters INT and SPR stats.

Swell Brain:

- The INT increase and magic attack increase now scales from the casters SPR stat.

[Elementalist]

Frost Cloud:

- Damage Factor has been increased from 184% to 221%, Damage Factor per level has increased from 22.1% to 26.5% (Lv 5's Factor 272% → 327%)

- Cooldown has increased from 30 seconds to 45 seconds.

[Necromancer]

Flesh Cannon:

- Damage Factor has been increased from 64% to 106%, Damage Factor per level has increased from 3.5% to 5.8% (Lv 15's Factor 133% → 187%)

Flesh Hoop:

-Damage Factor has been increased from 92% to 151%, Damage Factor per level has increased from 5% to 8.3%. (Lv 15's Factor 162% → 267%)

Flesh Strike:

- The base SP consumption has decreased from 144 to 100.8, SP Cost per level has been reduced from 19.4 to 13.6 (Costs at Lv 5 221 → 155)

Raise Dead:

- Summons have a Damage factor of 10%. Damage Factor per level is now 5%

Corpse Tower:

- Summoned Tower has a Damage factor of 10%. Damage Factor per level is now 4%

Create Shoggoth:

- Summoned Shoggoth has a Damage factor of 10%. Damage Factor per level is now 5%, and increases by 5% Per Card Level.

Raise Skull Archer:

- Summoned Archers have a Damage factor of 10%. Damage Factor per level is now 5%

[Warlock]

Dark Theurge:

- Damage Factor has been increased from 83% to 104%, Damage Factor per level has increased from 4.5% to 5.7% (Lv 10's Factor 123% → 155%)

- Now deals up to a max of 15 attacks.

Pole of Agony:

- Damage Factor has been increased from 113% to 170% , Damage Factor per level has increased from 6.2% to 9.4%. (Lv 10's Factor 168% → 254%)

[Featherfoot]

Bone Pointing:

- Damage Factor has been increased from 100% to 189% , Damage Factor per level has increased from 0% to 10.4%. (Lv 10's Factor 100% → 282%)

- Now has a fixed duration of 35 Seconds.

[Enchanter]

Enchant Lightning:

- The effects INT and SPR had on the damage output has been changed.

- The buff application range has been increased from 40 to 100 units.

3. Archer Classes

[Archer]

Swift Step:

- Moving shot movement speed has been increased.

Oblique Shot:

- Now has an Overheat limit of 5.

- Now has a cooldown of 10 Seconds.

- This skill's attack speed is now affected the character's DEX stat.

Heavy Shot:

- Now has an Overheat limit of 5.

- Now has a cooldown of 10 Seconds.

Twin Arrow:

- This skill's attack speed is now affected the character's DEX stat.

[Ranger]

Barrage:

- Damage Factor has been increased from 69% to 111% , Damage Factor per level has increased from 3.8% to 6.1%. (Lv 15's Factor 122% → 196%)

- This skill's attack speed is now affected the character's DEX stat.

Critical Shot:

- Now has an Overheat limit of 5.

- Now has a cooldown of 10 Seconds.

- This skill's attack speed is now affected the character's DEX stat.

[Quarrel Shooter]

Stone Shot:

- Now has an Overheat limit of 5.

- Now has a cooldown of 10 Seconds.

[Sapper]

Collar Bomb:

- Damage Factor has been increased from 90% to 175% , Damage Factor per level has been removed from this skill. (Lv 10's Factor 146% → 175%)

Spike Shooter:

- Damage Factor has been increased from 117% to 208% , Damage Factor per level has been removed from this skill. (Lv 5 Factor 314% → 208%)

Broom Trap:

- Damage Factor has been increased from 97% to 174% , Damage Factor per level has increased from 6.8% to 12.2%. (Lv 10's Factor 158% → 283%)

[Scout]

Flare Shot:

- Damage Factor has been increased from 60% to 90% , Damage Factor per level has increased from 3.3% to 4.9%. (Lv 15's Factor 106% → 158%)

Split Arrow:

- Now has an Overheat limit of 5.

- Now has a cooldown of 10 Seconds.

[Wugushi]

Needle Blow:

- Chances for Evasion, Crits and Blocking now only apply to the initial Needle Blow attack, but do not affect or apply to the damage over time effect.

Wugong Gu:

- Fixed damage values have been removed from this skill.

- Damage Factor is now 134%, Damage Factor per level has been removed from this skill.

- Base duration is now 5.5 Seconds, Duration increase per level is changed to 0.5 seconds.

- Chances for Evasion, Crits and Blocking now only apply to the initial attack, but do not affect or apply to the damage over time effect.

Throw Gu Pot:

- Damage Factor has been increased from 69% to 165% , Damage Factor per level has increased from 4.8% to 11.5%. (Lv 10's Factor 112% → 268%)

- Now has a fixed duration of 7 Seconds.

[Rogue]

Backstab:

- This skill's attack speed is now affected the character's DEX stat.

[Fletcher]

Magic Arrow:

- Damage Factor has been increased from 79% to 155%, Damage Factor per level has been removed from this skill. (Lv 10's Factor 129% → 155%)

Broad Head:

- Fixed damage value has been removed.

- Damage Factor is now 99%, Damage Factor per level is now 6.9%.

- Chances for Evasion, Crits and Blocking now only apply to the initial attack, but do not affect or apply to the damage over time effect.

Barbed Arrow:

- Now has an Overheat limit of 5.

- Now has a cooldown of 10 Seconds.

- This skill's attack speed is now affected the character's DEX stat.

Crossfire:

- Now has an Overheat limit of 5.

- Now has a cooldown of 10 Seconds.

- This skill's attack speed is now affected the character's DEX stat.

[Appraiser]

Devaluation:

- The monster's physical/magical attack and defense reduction debuff has been reduced from 4% per level to 3% per level.

[SchwarzerReiter]

Concentrated Fire:

- Damage Factor has been increased from 415% to 124%, Damage Factor per level has increased from 22.8 to 6.8%. (Lv 15's Factor 734% → 219%)

- Now hits a maximum of 10 times.

Limacon:

- Fixed damage values have been removed.

- Damage Factor is now 30%, Damage Factor per level is now 5%.

- The factor only increases Missile type Damage.

[Musketeer]

Bayonet Thrust:

- This skill's attack speed is now affected the character's DEX stat.

Butt Stroke:

- This skill's attack speed is now affected the character's DEX stat.

[Mergen]

Spread Shot:

- This skill's attack speed is now affected the character's DEX stat.

Triple Arrow:

- This skill's attack speed is now affected the character's DEX stat.

4. Cleric Classes

[Krivis]

Zaibas:

- Damage Factor has been increased from 31 to 82% , Damage Factor per level has been removed from this skill. (Lv 15's Factor 54% → 82%)

[Priest]

Aspersion:

- The defense increased granted by this skill now also increases based upon the caster's SPR stat.

Exorcise:

- Damage Factor has been increased from 251 to 126%, Damage Factor per level has increased from 30.1 to 15.1%. (Lv 5 Factor 371% → 186%)

Blessing:

- The SPR scaling on Blessing's damage has been adjusted.

[Bokor]

Zombify:

- Zombies defense has been increased by 30%

- Zombies health(CON) increases based upon the caster's SPR stat, and also increases their STR based upon 50% of the caster's SPR Stats.

- Large Zombies have doubled Health.

- Wheelchair Zombies have doubled DEX stats.

Effigy:

- Now has an Overheat limit of 5.

- Now has a cooldown of 10 Seconds.

Ogouveve:

- The STR stat given from Oguveve now increases by 5 Per skill Lv.

[Dievdirbys]

Carve Attack:

- This skill's attack speed is now affected the character's DEX stat.

[Sadhu]

Possession:

- Damage Factor has been increased from 38 to 131% , Damage Factor per level has increased from 2.6 to 9.2%. (Lv 10's Factor 61% → 213%)

- Now lasts a fixed duration of 6.5 Seconds.

[Paladin]

Smite:

- This skill's attack speed is now affected the character's DEX stat.

- Increased the damage dealt to Demon & Mutant type enemies from 20% to 150%

- The additional damage dealt to targets with the 'Conviction' debuff has changed from 50% to 80%.

Conviction:

- This skill's attack speed is now affected the character's DEX stat.

[Monk]

Double Punch:

- Now has an Overheat limit of 5.

- Now has a cooldown of 10 Seconds.

- This skill's attack speed is now affected the character's DEX stat.

One Inch Punch:

- This skill's attack speed is now affected the character's DEX stat.

Hand Knife:

- This skill's attack speed is now affected the character's DEX stat.

Palm Strike:

- This skill's attack speed is now affected the character's DEX stat.

[Pardoner]

Increase Magic Defense:

- Increased the scaling of MDEF gained based upon the users SPR stat.

[Chaplain]

Magnus Exorcismus:

- Damage Factor has been increased from 46 to 125% , Damage Factor per level has increased from 5.6 to 15%. (Lv5 Factor 68% → 185%)

- Now has a fixed duration of 9 Seconds.

[Druid]

Carnivory:

- Damage Factor has been increased from 82 to 163% , Damage Factor per level has increased from 4.5 to 9%. (Lv 10's Factor 145% → 289%)

- Now deals up to a maximum of 25 hits.

[Miko]

Hamaya:

- Damage Factor has been increased from 30 to 131% , Damage Factor per level has increased from 3.6 to 15.7%. (Lv5 Factor 44% → 193%)

- Now has a fixed duration of 8 Seconds.

Gohei:

- When activated, it now only removes ONE Level 1 Debuff/Buff.

[Inquisitor]

Breaking Wheel:

- Now has a fixed duration of 10 Seconds.

- Base SP Consumption decreased from 121.2 to 72.6 sp. (Lv5 Cost 210 → 139)

- SP Consumped per level has been reduced from 22.4 to 13.44

God Smash:

- This skill's attack speed is now affected the character's DEX stat.

- The additional damage dealt to targets branded with the 'Conviction' Debuff has been changed from 30% to 60%.

[Plague Doctor]

Incineration:

- Cooldown has been reduced to 16 Seconds.

[Taoist]

Storm Calling:

- Damage Factor has been increased from 257 to 772% , Damage Factor per level has increased from 14.2 to 42.5. (Lv5 Factor 313% → 942%)

【Item Changes】

Some aspects of potions have been renewed.

- Alchemist made Concentrated SP Boost Potions have had their SP Boosting effects reduced by 80% and SP Recovery reduced by 90%. (TN:These are not the same as the Lv 15 Pots btw.)

- Alchemist made Concentrated HP Boost Potions have had their HP boosting effect and defense increase effects reduced by 50%.

- Concentraded Boost Potions can now be Traded, Sold Via Market, Stored in Team Storage & Regular Storage.

[Legendary] Item grade has been added, and some items will be changed.

- The Legendary item grade has been added.

- Lolopanther & Solmiki equipment that are obtained from the tower have been changed to this new grade.

- Legendary grade Items cost at least 5x more to Enhance than regular items, But the power gained is around 2.5x better than regular items. The cost of transcendental stones required to transcend the gear is 40% higher than regular equipment.

Weapon's Min~Max Attack range has been changed.

- 1 Handed Swords = +/-10%

- 2 Handed Swords = +/-20%

- Rods = 0%

- Staff = 0%

- Crossbow = +/-20%

- Bow = +/- 40%

- Pistol = +/-20%

- Cannon = +/-40%

- Musket = +/-50%

- 1 Handed Blunt = +/-10%

- Dagger = +/-10%

- Rapier = +/-10%

The Potential on equipment sold at shops will be changed:

- The potential of common grade Lv 270 & 315 Equipment sold in stores will change to 4.

【Monster Changes】

Beserk Monsters effects have been changed.

- Instead of doubling the ATK, the Damage dealt is doubled from the effects of Berserk.

Monster's Health & EXP have been adjusted.

【System Changes】

Armor Type and Attack Type damage bonuses have bee altered.

- Depending on the type of attack, the damage bonus to armor types has changed to the following:

For ease of viewing, I've attached a URL for comfortable viewing.

[ Armor/Wepon Property Table = https://docs.google.com/spreadsheets/d/1Tk0fqEuy5Z4AiAOICtUDRLbByaVqtSJYw4gC7WuF7_4/edit?usp=sharing ]

All Hunting Ground map's Cube drop rates have been adjusted.

【Event】

「Girl's Wool」 Event has begun.

- Visit the girl in Klaipeda or Fedimian and get daily rewards.

- The quest can be obtained once a day, once per team at 00:00.

- Event items cannot be stored / transfered via the team warehouse.

- Rank Reset is available within 60 days of obtaining the items.

「Another Journey」 event has begun.

- Create a new character and visit Commander Uska in Klaipeda to receive a Goddesses' level up box, these can be claimed up to 3 times per team.

- Each box has a level requirement that must be met before it can be used.

- You cannot store the level up boxes.

※ If the event is moved to official servers in future, we will give back and reward those who partook in the event. (Including Test Server ones)

「Mission: Survival Instincts」event has ended.

※ Associated Event Items will be removed in next week's maintenance. (25/05)

【Bug Fixes】

Fixed issue where name changing wasn't updating in guild windows/ lodge/party information.

Fixed some more issues with the preview function in the TP Store.

Fixed visual errors with archers Ceremonial Costume (M) that occured after using gestures.

Fixed issue where you couldn't get rid of the Rank 8 Card if it was left on the character.

Fixed bug where it was possible to instantly attack immedietly after the next round had started in TBL.

Fixed issue where whenever the character's stats are updated, the F1 Window's position would reset and scroll back up to the top of the window.

Fixed issue with item stack sales being considered as 1 Sale Transaction.

Fixed issue where some cards effects weren't activating when people were using Potions.

Source Post 1 : http://tos.nexon.com/testserver/notice/view.aspx?n4ArticleSN=48

Source Post 2 : http://tos.nexon.com/testserver/notice/view.aspx?n4ArticleSN=47