Introduction Essentials Gameplay Extras

About About

Pros & Cons Pros & Cons

Pros + Strong wave clear later in the game

+ Shreds enemies' MR and Armor with Radiant Blast

+ Invulnerability with Divine Judgment

+ Can build both AD and AP

+ Great scaling champion

+ Very satisfying to play in the late game

+ Very versatile item builds and playstyles

+ Every skin is a Legendary / Ultimate skin

+ Strong teamfighter and splitpusher Strong wave clear later in the gameShreds enemies' MR and Armor withInvulnerability withCan build both AD and APGreat scaling championVery satisfying to play in the late gameVery versatile item builds and playstylesEvery skin is a Legendary / Ultimate skinStrong teamfighter and splitpusher Cons - Slow early-game

- Very weak early-game

- Kit can feel clunky at times

- Falls behind hard if ganked or dies multiple times

- Weak wave clear early game

- Susceptible to CC

- Not actually a "right-click only" champion





Passive Divine Ascent

Ability Details Ability Details Kayle Exalted and gains 8% bonus movement speed.



Kayle

Level 1: nothing special to see here; only her passive stacking attack speed applies at this point.

Level 6: Kayle

Level 11: While Exalted, Kayle's auto attacks will also launch waves that deal 15-35 magic damage based on the rank of Starfire Spellblade 10% of her bonus AD and 25% of her AP. Starfire Spellblade

Level 16: Kayle Exalted and her range increases to 575. 's passive gives her 6% bonus attack speed for 5 seconds per auto attack, stacking up to 5 times for a maximum of 30%. At 5 stacks, she becomesand gains 8% bonus movement speed.also has 4 forms throughout the game:nothing special to see here; only her passive stacking attack speed applies at this point.becomes permanently ranged at 525 range.While, Kayle's auto attacks will also launch waves that deal 15-35 magic damage based on the rank ofandwill also splash to nearby enemies, applying on-hit effects.becomes permanentlyand her range increases to 575.

The waves of fire are able to apply spell effects and can also critically strike, but DO NOT apply on hit effects.

The waves of fire can be blocked by Yasuo Wind Wall

At level 6 and onward, if you attack at Kayle Wind Wall

You go through the forms based on your level and allocated skill points, which means you don't automatically transform upon reaching one of the target levels, you need to also use the skill point.

Your passive will add stacks when hitting towers

For the purposes of runes like Grasp of the Undying Conqueror Fleet Footwork



Q Ability Radiant Blast Range:

Cost:

Cooldown: 900

70/75/80/85/90 Mana

12/11/10/9/8 seconds

Ability Details Ability Details Kayle

It collides with the first enemy hit, exploding and dealing 60/100/140/180/220 magic damage + 60% of your bonus AD and 50% of your total AP to enemies behind the initial enemy. The sword slows enemies hit by 26/32/38/44/50% and reduces their MR and armor by 15% for 4 seconds. summons a portal that fires a sword in a line after a delay of 0.25 seconds.It collides with the first enemy hit, exploding and dealing 60/100/140/180/220 magic damage +andto enemies behind the initial enemy. The sword slows enemies hit by 26/32/38/44/50% and reduces their MR and armor by 15% for 4 seconds.

Yes this is a skillshot. And yes it can be blocked by Wind Wall

This is a great ability to use for harassing enemies in lane, since you can surprise them by piercing the sword through minions and you'll get mana back as well if you hit them.

This is also a great disengage tool for lane; throw down a Radiant Blast Celestial Blessing

It pierces until a set range after hitting the first target - which means you can extend the range slightly by hitting an enemy at max range.

The best way to use this ability is with Starfire Spellblade Radiant Blast Starfire Spellblade

To maximize DPS later in the game, you can cast this ability during the backswing animation of your auto attacks.



W Ability Celestial Blessing Range:

Cost:

Cooldown: 900

90/100/110/1120/130 Mana

15 seconds

Ability Details Ability Details Kayle 30% of her Ability Power , and gives them 24/28/32/36/40% increased movement speed for 3 seconds, increased by 8% for every 100 Ability Power . After a small delay,heals herself and a target ally for 60/90/120/150/180 Health, increased by, and gives them 24/28/32/36/40% increased movement speed for 3 seconds, increased by

Avoid spamming this in lane if you can help it. You'll find yourself quickly running out of mana if you carelessly spam this ability without having some form of mana sustain.

If you don't target anyone but there are allies in range of your heal, it will prioritize the lowest health ally in range.

The movespeed boost and heal are both huge assets to have available during ganks / fights.

Don't be afraid to start off a teamfight by using this on whoever's engaging to give them the movespeed buff!



E Ability Starfire Spellblade Cost:

Cooldown: No cost

8/7.5/7/6.5/6 seconds

Ability Details Ability Details Passive: Kayle 15/20/25/30/35 magic damage on hit, increased by 10% of her bonus AD and 25% of her Ability Power. Ranking up this ability also increases the damage of your waves by the same amount.



Active: Kayle 8/9/10/11/12% of the target's missing health increased by 2% for every 100 Ability Power. . At level 11 and beyond, this attack will splash and apply on-hit effects as well as the %missing HP damage to all targets. 's basic attacks dealon hit, increased byandRanking up this ability also increases the damage of your waves by the same amount.'s next basic attack within 6 seconds is considered ranged, with 5000 missile speed, and has 525 range. It deals magic damage equal toincreased by. At level 11 and beyond, this attack will splash and apply on-hit effects as well as the %missing HP damage to all targets.

This is a strong skill to use only when your targets have been damaged already - otherwise it will deal mediocre damage early on

This is blocked by Yasuo Wind Wall

This is an auto attack reset and it will scale off your attack speed

If you attack with this in melee range, it will NOT fire a projectile and will play the melee attack animation

The best way to use this spell early on is to damage your enemies with Radiant Blast Starfire Spellblade

Applies ALL on-hit effects on the splash of Starfire Spellblade

Using this in melee range AFTER level 6 will still count it as a ranged attack for the purposes of Grasp of the Undying Conqueror Fleet Footwork



Ultimate Divine Judgement Range:

Cost:

Cooldown: 900

100/50/0 Mana

160/120/80 seconds

Ability Details Ability Details Kayle 200/350/500 magic damage increased by 100% of her bonus AD and 80% of her AP in a radius of 500 around the target.



During the channel, Kayle



Kayle channels swords around herself or the target ally champion for 1.5 seconds, after which she dealsmagic damage increased byandin a radius of 500 around the target.During the channel,or the target ally champion gains invulnerability for 2/2.5/3 seconds.is unable to attack or cast abilities during the channel, but is still able to move.

Since you're rendered unable to attack for 1.5 seconds during the channel, this ability is best used on a frontline tank or engager.

You can still use this on yourself, but you'll only be able to attack with 0.5/1/1.5 seconds of invulnerability.

Cannot be casted under Crowd Control effects (stun, taunt, knockup).

Can't be used to dive the enemy fountain (that's unlucky).

When combined with champions who have abilities like Master Yi Alpha Strike Kayn Umbral Trespass Zed Death Mark

Q Max (Standard)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 This is the preferred skill order in every matchup as ranking up Q increases its base damage and slow, which allows you to play more offensively without needing to have many items.



The damage on this ability is boosted by any offensive items you buy as well and has really good ratios for both AD and AP, so early on this is how you're going to deal damage.



Furthermore, by maxing Q first you'll be able to effectively clear the minion wave before you get access to splash damage or waves. Once you do get access to these, a Q + E splash with your passive stacked will in most cases clear the entire wave.

3Q > E Max

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 3 points into Q and then prioritizing E after level 6 is a strong ability max against enemies that gain power exponentially (that's a figure of speech, power gain cannot be quantified) depending on the wave state by using wave states to their advantage, such as Irelia



After level 6, we stop putting points into Q and instead focus on maxing our E because we want its on-hit damage and execute to be maxed out as quickly as possible to effectively abuse our range advantage in melee matchups as well as to add more damage onto our E spam tactics.

E Max

Flash Flash is undeniably the most important Summoner Spell to have and you really cannot substitute it for any other Summoner Spell, regardless of whether you're Top or Mid. Without, Kayle becomes even more susceptible to ganks in the early game than she already is. You also wouldn't be able to do any Flash plays with your ultimate. Teleport Teleport Teleport is also a really important spell to have, but the only lane it's really "required" in is Top Lane because of how long the lane is, which means if you die early on you may need to use Teleport to get back to lane to not miss XP and CS. Later on, Teleport is also important as it gives you the ability to pressure the opposite side of the map, relative to where the next important objective is. For Mid Lane Kayle though,isn't as important, and in some cases Top Lane Kayle can forgo, covered down below.

Top - Alternatives to Teleport

Mid - Alternatives to Teleport

Barrier Teleport is a really underrated Summoner Spell on Kayle. If it weren't for how importantis Top Lane, it would be the perfect Summoner Spell to run on her Top. With Barrier Mid, you get to play slightly more offensively and fall back on Barrier if you need to. You can also hold onto it in fights and time it to bait the enemy into taking a bad fight. Ignite Starfire Spellblade It might seem weird to be runningon Kayle Mid since it seems as though it would be a useless spell until she's 6, but Ignite can be quite useful and deceptively strong in early skirmishes when combined with your's execute. Ignite allows you to play much more aggressively and combines really well with Kayle's playstyle of poking with Q and waiting for all-in opportunities with a full spell rotation. Exhaust Exhaust Divine Judgment is very strong against assassin Mids because of its damage and attack speed reduction. If you run this, you're most likely going to get ridiculed by the enemy team in chat, but just know that it's all worth it when you canthe enemy assassin and save yourself or a teammate by reducing their burst potential. This summoner spell, on top of your, really just ruins the enemies' day. Cleanse Twisted Fate Cassiopeia Annie Ahri Lissandra is a super situational Summoner Spell. Only look to take it in lanes where the enemy Mid has lethal hard CC (meaning if you get CC'd you're definitely going to die). This includes champions such as, and, and Ghost Ghost Teleport Cleanse The conditions to takeare much, much more loose compared to Top. You can takeas long as your Top Laner is runningand you aren't against assassins or against matchups where you need toCC.

Press the Attack Camille HEALTH STACKERS because it allows you and your team to do more damage on them later in the game due to the damage amplification.

Example Rune Pages

Main Choices

Alternative Choices

Main Choices

Alternative Choices



Main Choices

Alternative Choices



All Viable Secondaries

Precision is the tree with the most amount of options as a Secondary path. You should pick your secondaries based on the way you want to play that game and what type of enemies you're up against.

Adapt to the Matchup

Against Poke / Ranged Laner

Core Runes OR

Explanation The core runes to have into any poke or ranged matchup are Fleet, Overheal, Second Wind, and one armor or MR shard depending on the damage type of the enemy. Since Kayle is a melee champion before she hits 6, the enemy will have more chances to poke you with abilities and auto attacks. Because of this, we take Fleet for the sustain, Overheal for extra defense, and Second Wind for more regeneration after getting poked. Second Wind is especially strong into enemies with Damage over Time abilities such as Teemo Cassiopeia

Against Early Duelist

Core Runes

Explanation I am defining an "Early Duelist" as someone that wants to take trades early on and can deal a lot of damage in a few seconds. For the sake of the guide, I'm including champions like Renekton Irelia Fiora Camille Bone Plating

Against Tryndamere or Jax

Core Runes

Explanation Although this is technically a champ-specific matchup adaptation, these two champions are a big enough threat that they warrant an addition here. Although these two champions have gap closers, Glacial Augment has the ability to slow them down. And by layering it with Radiant Blast Bilgewater Cutlass Berserker's Greaves

Against Nasus or Tryndamere

Core Runes

Explanation This is an alternative page you can run if you're against Tryndamere that works just as well, especially if you're in a game where you cannot go Blade of the Ruined King Nasus Phase Rush Wither

Manamune Build

Core Runes

Starting Items

Boots

If you need to build defensively for an aggressive physical damage or AA-oriented laner, then you can and should rush Ninja Tabi

First Back - Top

Core Items - Top

Core #1 Core #1 Core #2 [CURRENT BEST] Core #2

Core Items - Mid

Core #1 Core #1 Core #2 [CURRENT BEST] Core #2 Core #3 Core #3

At first glance, this item is really odd to build on Kayle. However, once you consider the fact that most of the champions that are played Mid have high burst damage in their kit at some point throughout the game, going Rod of Ages first makes a little bit more sense. This is the item to go against lanes you need more survivability against. With the early health and mana, you'll be a bit healthier after trades/getting poked, and you'll be able to heal up with Celestial Blessing Nashor's Tooth Nashor's Tooth and Rod of Ages can be a deadly combination. With RoA, you'll get some tanky stats, and with Nashor's, you'll get the DPS to back up your health bar. Additionally, the 100 AP that comes from RoA goes a long way in scaling the on-hit damage from Nashor's.

Offensive Items - General

"Pick things from this list and it'll work out somehow"

This is an overwhelmingly powerful purchase on almost all champions that rely on AP to deal damage and is great as a 5th or 6th item. Once you put on this hat, you'll complete the late game Kayle fantasy and become the final boss of the game. If anyone on the enemy team is lacking in MR by the time you complete this item, you'll be able to easily delete them with a quick Q + E combo if they're caught out.

Probably one of the best Zeal Phantom Dancer

Gunblade is a pretty good pick up in most builds later on. It adds more burst for burst builds while giving DPS builds the sustain they lack. However, due to its high cost, this item is really a "win harder" item, and many other items are simply better for the cost.

Offensive Items - Tank Shredding

If your enemies are stacking MR and have acquired over 150, then consider purchasing this item, otherwise don't buy it as Rylai's Crystal Scepter

Defensive Items

"Pick things from this list and it'll work out somehow"

Although this item has been downgraded from a strong pickup to a "meh" pickup, it's still a great purchase for magic-damage heavy comps. The potential of getting 50 MR, 5% mvspd, 50% aspd, and the potential of healing off its damage with only 2900 gold is a decent gamble.

This is the other option that you can go with besides Phantom Dancer Akali Hexdrinker

First Back

Core Items

BoRK - HP Shredding BoRK - HP Shredding Death's Dance - Burst & Sustain Death's Dance - Burst & Sustain

Offensive Items

"Pick things from this list and it'll work out somehow"

If you're going a more crit-oriented build, then finishing off your build with Essence Reaver

Defensive Items

"Pick things from this list and it'll work out somehow"

The lifeline passive is great for surviving burst or just teamfighting in general since it gives you a shield. Also helps you kite because of the movement speed and ghost it gives after attacking an enemy.

If the enemy team has a lot of CC, you should seriously consider buying this straight out or rushing an early Quicksilver Sash

Guardian Angel gives you a second (or third) life. Great against champions with burst or champions that like to dive the backline. Be careful of this item if the enemy team has a lot of CC, as the downtime between your death and your revive can let them set up chain CC and stop you from making use of your revive.

First Back

Core Items

Burst (vs. no tanks) Burst (vs. no tanks) HP Shred (vs. Tanks) HP Shred (vs. Tanks) AP Muramana AP Muramana

This is the AP version of the Manamune build and it succeeds in partially combining the best aspects of AD builds with the best aspects of AP builds. With this build, you'll get access to the high damage that comes with AD builds and the high utility that comes with AP builds. Because of this, we go for Nashor's Tooth

Offensive Items - AD

All good Crit builds typically have an Infinity Edge

Offensive Items - AP

For an AP build, Guinsoo's is perhaps the biggest trap item you can build. However, if you're able to reliably DPS the enemy team, then you MAY consider picking up a Guinsoo's if that fits your preferences more than Liandry's Torment

Liandry's Torment is the item you want to go if the enemy team has tanks or HP stackers. By going Muramana

If the enemy team begins stacking a lot of MR against you, then you can consider picking up a Void Staff. Take note, though, that it's only really effective against enemies with more than 150+ MR (generally), and that if only one or two low priority enemies are stacking MR you can skip this/build it later.

Rylai's is a really reliable item to pick up later on in the game because of its slow effect and the bonus health it provides adding to our ability to survive. When paired with the bonus movement speed we get from our passive, very few champions will be able to touch you or escape from you if caught out.

This is an overwhelmingly powerful purchase on almost all champions that rely on AP to deal damage and is great as a 5th or 6th item. Once you put on this hat, you'll complete the late game Kayle fantasy and become the final boss of the game. If anyone on the enemy team is lacking in MR by the time you complete this item, you'll be able to easily delete them with a quick Q + E combo if they're caught out.

Luden's Echo is an interesting pick up for this build since it's mainly bought for the CDR and the huge amount of mana it provides. Although you generally don't want to build a Luden's later on in the game, it's acceptable IF you need more late game damage and you don't need any of the other items listed here, OR if you're already ahead and want to maximize damage.

Defensive Items

If you're going AP and the enemy team has just a spell or two that you need to survive, then you can consider this if you don't want to invest in a Hexdrinker Quicksilver Sash

Zhonya's is a useful item in AP builds because of the stasis effect allowing you to buy time or dodge key abilities.

You can pick this up as a 6th item against full physical damage comps or against assassins where you'll need a second life.

Laning Phase Laning Phase

Laning vs Melee If you are a midlaner or you don't have to leash your jungler, then you can get to lane quickly and do a little bit of damage by zoning the enemy off from minions using Radiant Blast Fizz Ekko Renekton Shen



Since your level 1 is relatively weak compared to the majority of champions you'll be facing, you should be playing safe and letting the enemy push slightly. However, you should make sure to push back a little bit less than they push, to make sure you're not forced under your turret early on and can make use of your level 2 powerspike.



Once you do hit level 2, you are able to gain a lot of pressure in lane by consistently landing Radiant Blast Starfire Spellblade



Once both you and the enemy reach level 3, you should start playing more carefully since you are generally weaker than most champions once they have all 3 abilities unlocked.



All through laning phase you should be looking to create a slight minion advantage so you are able to trade back safely. This can be done by using Radiant Blast Kayle



Laning vs Ranged Early on you do not want to be pushed up too far. You should get a small one or two minion advantage so you get an early level 2, which allows you to get off your poke combo on your unsuspecting enemy. The third wave is when you will both hit level 3, so watch out for that.



Into most ranged matchups, your three general goals will change slightly:



1. Keep the wave in the middle of the lane or slightly toward your side - the reason you shouldn't push is that it gives the opposing laner a chance to freeze the lane on their side early on, which makes it extremely hard for you to walk up and grab CS. Kayle Radiant Blast



2. Don't take too much harass - this is a pretty simple goal. Identify windows where you can walk up and take CS without being damaged yourself, such as when they're focused on killing minions. You can also waste their mana if they are a poke-oriented champion by baiting their abilities by moving forward a little and then back before their poke hits you.



3. Identify windows to trade - if the enemy uses their spells to push the wave or you've successfully baited out a few of their key abilities, it's time to move in for a small trade. Move in, auto, Radiant Blast Starfire Spellblade Celestial Blessing

Mid & Late Game Mid & Late Game In the Mid Game, you'll have a lot more options as to what you can do. Kayle Rift Herald Dragon



You can also group with your team during this time to teamfight, take objectives, and/or siege towers. With access to Starfire Spellblade Divine Judgment Kayle



You still cannot play too aggressively your ultimate at this point is relatively weak in damage, has a long cooldown, and your damage isn't as high as others.



Whatever you choose to do, make sure you aren't losing out on experience and CS. It is crucial that you keep up in CS and experience so you can stay relevant.

Enemy

Ally

MATCHUPS ARE CURRENTLY OUTDATED; THEY ARE BEING UPDATED

End of Top & Mid Guide

Essentials Gameplay Extras

Flash is undeniably the most important summoner spell to have. Need to escape a gank? Flash. Need to save your teammate? Flash. Need to pull off some insane jukes? Flash.

Exhaust is the standard support summoner spell to use. It's great to counter burst champions and DPS champions because it slows them and reduces their damage.

Ignite is the alternative to Exhaust Draven Soraka

Main Choices Alternative Choices



Just for some more lane power, you'll take Scorch Radiant Blast

Alternatively, you can run Gathering Storm

This is the 1 rune you MUST take as Support Kayle, as it invaluable and boosts your healing and shielding immensely.

Against aggressive lanes, you can take this instead of Font of Life

If you're against a poke lane, then you'll want to take Second Wind

Main Choices Alternative Choices

This is the 1 rune you MUST take as Support Kayle, as it invaluable and boosts your healing and shielding immensely.

In most lanes where you'll be getting poked due to being melee early on, you'll want this to help recover some health.

Against lanes where you'll be getting hit more than once at a time or in lanes where you want to play more aggressively, you can take this instead of Second Wind

Main Choices Alternative Choices

If you take Resolve

All Viable Secondaries

Starting Items

First Back - Defensive

First Back - Aggressive

If you're looking to play aggressive and want extra movement speed on top of it, pick up an Aether Wisp Ardent Censer

If you want to prioritize all the AP you can get early on, then this is for you. Blasting Wand will also go towards building a Luden's Echo

Boots

Pick one of these two boots if you need to buy a defensive pair. Even if you're against a majority of AD champions but the enemy has a lot of CC, you can consider buying Mercury's Treads

These boots are your offensive boots that you'll want to go if you're maxing Radiant Blast

These are a nice pair of boots to get, even if you'll be going over 40% CDR with them. They also provide 10% CDR to your summoner spells, which can make them a good early pick up.

These boots will give you a little bit more overall mobility, but I generally don't pick these up unless I am ahead or against enemies with slows.

Core Items - Full Support

Make sure you've swapped to this trinket once your support item has been completed and you have access to wards on it. You'll need this for denying vision from your enemies as well as making sneak plays with it.

Situational Items

Another item that'll boost your healing! Great pick up most of the time because of its desirable stats and healing passive. Since you'll also be building a lot of items with % additional base mana regen attached to them, the passive from this will start giving you a lot of AP.

Example Builds

Build with AA-heavy marksman

Build with AA/spell-reliant laner

Build vs. heavy CC

Early Game Early Game

Mid & Late Game Mid & Late Game

End of Support Guide

Special thanks to:

Limonada for commenting on builds, the Laning Phase, and for being a great person.

Maintained for giving me feedback on the guide's style.

for giving me feedback on the guide's style. Chromuro for helping me with some of the formatting.

for helping me with some of the formatting. Kayle Mains Discord for theorycrafting some of these builds with me.

Other Guides



Patch 9.17; Outdated

[Top]

Patch 9.2; Outdated

[Mid/Top]

Changelog

Updated to patch 10.19.

Updated to patch 10.17

Updated to patch 10.16.

Expanded the Runes section by adding rune pages that adapt to the situation. Added were: Poke matchups, skirmisher matchups, Trynd/Jax, and Nasus/

Trynd.



Updated to patch 10.15.

Removed Elixir of Skill

Clarified how Kayle's passive works: "you don't automatically transform upon reaching one of the target levels, you need to also use the skill point"

Clarified wording on Celestial Blessing

Updated the formatting of the Summoner Spells section to be cleaner and match the rest of the guide.

Removed Absolute Focus Demolish

Fixed coding and spelling errors

Updated skill sequence explanations

Made Q max the standard ability order for Top and Mid (AP & AD)

Updated to patch 10.14.

Slight buff to Ghost

Updated to patch 10.13.

Death's Dance

Conqueror

Updated to patch 10.12.

Updated to patch 10.11.

Updated to patch 10.10.

TOP AP BUILDS: Removed Flash Ghost spell set Removed Core Items #3 (Nash, Ludens) Swapped Item #s Removed Kleptomancy Arcane Comet Added a page for Conqueror Reordered rune page orders in order of relevancy - PTA / Fleet / LT / Conq

MID AP BUILDS: Added Flash Exhaust Ignite Added Hextech Gunblade Removed Luden's Echo Removed Kleptomancy Arcane Comet Added a second Fleet Footwork page

TOP AD BUILDS: Removed Triforce path Added in Sanguine Blade Stormrazor Made E Max the default ability order Removed Kleptomancy Added Conqueror Made Press the Attack

MURAMANA BUILDS: Modernized.

SUPPORT BUILDS: Updated gold income items Updated first backs Updated rune pages

Guide In general, the guide has been updated to current patch and to match changes in Cheatsheet Runes: Updated the layout of runes Items: Layout is now easier to read Updated to match changes in cheat sheet. Matchups: Matchups within the guide are currently outdated for now as they are being updated. If you'd like to view them as they're being updated, check out the matchup spreadsheet

Support Guide:

Major overhaul is in progress, for now here are the changes: Runes: Updated the layout of runes Updated runes in general Items: Updated gold income items; removed Ancient Coin Updated first back items Updated final build examples

Major overhaul is in progress, for now here are the changes:

Hello and welcome to my guide on, the Righteous! I am Qadassa / Qasddsa, a Kayle main from before she was reworked. Although there have been numerous changes in her kit as a result of the rework, I am very well acquainted with her general playstyle, as it carried through her rework.is a late game, hard-scaling hypercarry that can shred an entire enemy team if allowed to do so. Not only is she a vital carry, she can also make strong frontline tanks even stronger by giving them invulnerability withI believe that Kayle is still one of the most versatile champions in the game and can be played in multiple lanes and with various builds. The aim of this guide is to give you a feel for what Kayle does and can do and give you an idea of what items to build on her. From there, you're free to experiment and try new builds since there isn't any one definitive build for Kayle.This is a really neat passive and an important part of's identity as a scaling, late-game carry. In the early levels, you should be playing around the stacking attack speed to set up a good trade. After level 6, you'll have a much easier time in lane in almost every matchup because you'll get access to range which lets you trade better.At level 11 and beyond, you'll start to really feel the power of late gameas you get access to insane damage and waveclear with waves and higher range at 16.This will be the main way you trade back and poke your enemies in the early levels. You should be careful, though, of spamming this in lane as the cost will eventually add up if you aren't building a mana item.At level 2, it is VERY hard for many laners to out-trade acombo, so if you reach level 2 before them you can abuse this in trades.Later in the game, the main purpose thatserves is to slow and catch enemies while also shredding their resistances - leaving them open for you and your team to kill.Very strong heal; great for teamfights and ganks since you'll be able to heal and speed up yourself and an ally. If you are using any rune that requires a takedown to activate its effects, don't be afraid to use this even if your ally will be safe without it, just so you can get the assist.Realistically speaking, you should only be looking to use this ability in lane at the end of a trade or if you've already chunked out your opponent withThe invulnerability makesa strong teamfighter and duelist, but now with the added damage she is an even bigger teamfight threat. Usually, you'll want to group up and prioritize this on whoever's engaging to ensure you get the damage off and keep them at high HP, but it can still be used on yourself or allies being focused by the enemy.Of course, there is a lot of variety you can do with skill order and you should adapt to each game. If you need some more sustain in the early game, you can spare another point or two intohas really strict conditions for when you're able to take it Top. First of all, the highest priority condition that needs to be met is that your Mid has. This is because without having aat all on your team and assuming the enemy team has at least one, your team will be at a disadvantage in terms of moving around on the map which becomes really important later on when objectives like Baron and Elder Drake are up. You can actually useto rotate to fights instead of usingto get there as soon as possible, depending on how close you are to the fight.The second condition is if you're in a matchup where you need to optimize your setup for lane or need movement speed . The ONLY matchups whereis viable include:andThe third and least important condition is if movement speed is important. This means that the enemy team has spells you need to dodge, such as chain CC, or you need extra movement speed to help you space during auto attacks and fights.You should be changing your secondaries out depending on the match up; the runes above this are just examples of what a typical rune set up looks like.While the pages above are the basic rune combinations and will work in every situation, changing up these pages to better fit a lane matchup can make it much, much easier for you to get through the lane.In general, you have three goals for laning:1. Don't get pushed under your turret too often or at key points - if you get pushed, you'll be forced to CS under tower, which may be easier with, but you'll be using a lot of mana to CS, plus they can harass you more easily under tower without you being able to retaliate.2. Obtain a minion advantage and play around them so you can obtain a health advantage.3. Crash the wave into tower to force the enemy laner to use spells to help them CS and then look for opportunities to get a good gank in from your jungler.To get a minion advantage (and slow push the lane), you can harass the enemy laner by piercingthrough or into the ranged minions, and achieve two of your goals for laning phase. To get the wave to fully push, you canthe entire ranged minion wave to get them very low and repeat once you have it up again. This resets the wave, forces the enemy to use mana to CS, and opens up opportunities for your jungler to gank. When paired with a jungler who has a lot of burst or a lot of CC,becomes a huge threat because of her shred, speed up, and execute.Do not play aggressively if you know your jungler is preoccupied or if the enemy jungler/support is near before you get level 6. You'll want to sustain a health advantage as much as you can throughout the laning phase, which is wherecomes in handy for the hard lanes andin lanes where you can play a little bit more aggressive.If you've reached the Late Game, then congratulations! You've made it to THE late game fantasy. Assuming you've established a lead for yourself and are way ahead of everyone else or your team has been stalling the game and waiting for you to reach full power, it's time to close out the game or stage a comeback.At this point in the game, you are at peak power and should be grouping up with your team as much as possible. Just like in the Mid Game, you're an invaluable part of any fight because of, but unlike in the Mid Game, you're 6-slotted and can deal tons of mixed damage in a fight in close quarters. You need to survive teamfights as best as you can, or else your team's chances of winning that fight decreases greatly.With your team, you should look to move as a unit toward one of three goals: taking, sieging towers, or teamfighting and then completing all these goals.is a huge priority this late into the game; you can assume if a team takes Baron uncontested, your chances of losing the game skyrockets. To secure, it is best to first kill the enemy jungler, win a teamfight, or gain Mid priority by shoving it. If you siege towers, make sure you've purchased anbeforehand as it increases your pushing power immensely.The golden rule of splitpushing is that you do not want to be seen; if you're seen, you're doing it wrong. In other words, you need to play around vision and the Fog of War; make the enemy question where you really are and what you're doing.If a Bruiser/Duelist likeis rushing at you withandup, you should keep your distance since the threat he brings with his CC and damage fromis not to be underestimated. If you end up getting caught by champions like him (), you're most likely going to have to stay and fight with. If you catch any of these out of position in a teamfight, you need to kill them.On the other hand, if a huge tank likeoris in front of you and you can't immediately kill them, you should ignore them most of the time and let your team deal with them. This'll open up an opportunity for you to rush the enemy's backline especially if they're focused on their tank, which creates pressure and space for your team to kill whoever's frontlining. If these tanks are becoming an issue, you do have tools in your kit to deal with them: the resistance shred fromand the execute damage onwill open up ways for your team to deal damage to them.By assessing how much of a threat the enemy is to you, you'll start to see who you need to kill and be wary of.Example:In this game, you'll come to the conclusion that the two biggest threats areand, who take top 2 priority.However, since they also have a bunch of engage and CC from, and, you'll need to keep your distance as much as possible from them while receiving peel from your team. In this situation, you actually want to weave in and out of the frontline and backline while letting your team engage/peel for you, but if you see an opportunity to attack any of the two highest priority targets, you should be doing so. If not, you should be focusing down whichever enemy is closest to you so that they don't get an opportunity to lock you down.In this specific scenario, if their team engages and thedoes Vayne things and usesandto follow up on the engage, and she just happens to be clumped in with her tanks, you can choose to keep hitting their tanks and deal damage to both targets, but the best option is to switch targets and focus her so she can't carry the teamfight. This can easily be done by piercing your Q through her tanks and dealing an immense amount of damage to her by following with an E.If she runs away and leaves your range, you can, orto chase after her as long as you've held ontoor have another way out. Otherwise, the moment she leaves your range, you need to switch back to hitting whoever is closest to you.Since your team has a decent amount of peel and CC as well fromand, you should be able to safely frontline to take down anyone they catch.In the case oftrying to assassinate you, you should be staying safe withwho shouldn't mind usingto save the two of you.You should prioritize using your ult on, or yourself since you're lacking hard engagers/tanks in this example. If you do have a tank or strong frontliner like, etc, who can make use of the AoE damage and invulnerability from your ult, prioritize it on them so they don't lose too much health while engaging.There are A LOT of viable secondaries you can run as a support. They all have their advantages and disadvantages as well as times and places you should be running them. What you want to take depends on the game, who you're up against, and your general playstyle.During Laning Phase, you should look for opportunities to harass withand, especially if the enemy support is melee. Usually, you shouldn't be hard engaging until you have more points in. If your marksman is pushing, then you need to make sure to set up vision in the river and watch out for ganks.Do not stay back behind your minions or ADC all the time. When your ADC walks up, you should be paralleling them and matching their movement.On your first back, you'll want to get your tier 2 support item,, a, and aif you've got gold left over.You'll want to stick with your teammates throughout the mid and late game. For ultimates, prioritize your ADC or whoever is frontlining for your team and taking the most damage. However, if you're being focused and bursted, then you should useon yourself since you can't heal or help anyone if you're dead!Withandup, you'll want to stack up ons and clear out any vision in the pit.Enemy supports with strong CC such as, andare hard to play into because they can essentially negate yourpoke with one ability. These types of supports are also dangerous to play into because of their CC, which can potentially prevent you from usingif timed correctly.On the other hand, going against relatively immobile supports likeandand engagers likeandwill generally be an easier time since you can deter them from engaging with a quickShe's also great to pick against ADCs without many escapes / mobility in their kit, so, etc.In general, Kayle has good synergy with high, continuous DPS champions such as, etc. She has especially good synergy with Vayne and Kai'Sa because of their tendency to play aggressively, a playstyle that is aided by your engage withandand your safety withYou don't really want to be paired up with ADCs like, andwho rely on their abilities a lot.When looking at the game as a whole,support is a really useful pick when your jungler has strong engage, is a diver, or is a tank or your top laner is a duelist, bruiser, or tank. The enemy team will eventually throw everything they have at these two beefy targets, but you can negate all of that withThanks for giving this guide a read and I hope you enjoy playing! Feel free to ask me any questions and give me any feedback you might have. If you're interested in joining the Kayle community, check out the Discord server/subreddit:If you have any questions you'd like to ask me personally, feel free to join my personal Discord server September 16, 2020:September 2, 2020:August 19, 2020:August 5, 2020:August 4, 2020:July 22, 2020:July 9, 2020:July 8, 2020:June 24, 2020:June 10, 2020:May 29, 2020:May 19, 2020: