Circle of Spirits

The Circle of Spirits is made up of druids whose connection with nature extends beyond the physical world and into the spiritual world. Sometimes know as Mediums or Spirit Guides, these druids are able to see and commune with the lingering spirits of the dead. Circle of Spirits druids use their abilities to guide restless spirits to the afterlife, discover lost secrets and learn of the dangers that felled former adventurers.

Seance

Starting at second level, you gain the ability to use a Ouija board as a druidic focus.

Additionally, by performing a ten-minute ritual, you can contact the spirit of any deceased individual you know the name of and ask them a single question. The spirit is compelled to respond truthfully, but may not know the answer and is not compelled to give a complete answer. Even if you do not share a language you are able to understand the spirit's answer. Once you use this feature you must complete a long rest before you can use it again.

Ghostly Shape

Starting at 6th level, when you use the wild shape ability you become a spectral version of the beast you are wild shaping into. You gain the following traits while you are transformed by wildshape.

Ghostwalk: You gain a hover speed equal to your move speed.

You gain a hover speed equal to your move speed. Incorporeal: You can move through other creatures and Objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object. If you end your wildshape while inside an object, you are shunted to the nearest unoccupied space and take force damage equal twice the number of feet you are moved.

You can move through other creatures and Objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object. If you end your wildshape while inside an object, you are shunted to the nearest unoccupied space and take force damage equal twice the number of feet you are moved. Transparent: You have advantage on stealth checks to avoid being seen.

You have advantage on stealth checks to avoid being seen. Ghostly Speech: You can speak, though your voice sounds warped and has a slight echo.

Spiritual Connection

Starting at 10th level, you are able to see any undead as if you were under the effects of a true seeing spell.

Additionally, as a bonus action, you can observe any undead you can see. When you do so, you learn their general demeanor, cause of death, and whether or not they are being controlled. You can use this feature a number of times equal to your wisdom modifier. You regain all expended uses of this feature after a long rest.

Ethereal Step

Starting at 14th level, as a bonus action, you can enter or leave the ethereal plane.

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a Special ability or magic has given them the ability to do so. You can move in any direction and are able to see and hear the plane you came from.

You ignore all Objects and effects that aren't on the Ethereal Plane, allowing you to move through Objects on the plane you originated from.

When you leave the ethereal plane, you can choose to return to the plane you originated from in the spot you currently occupy, or in the spot you occupied before entering the ethereal plane. If you occupy the same spot as an object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved. You can be in the ethereal plane for a number of rounds equal to your druid level, after which you can no longer enter the ethereal plane and immediately leave the ethereal plane if you are on it. You regain all expended rounds of time on the ethereal plane after you complete a long rest.