The goal was to make Honor feel good on both the giving and receiving ends. Honoring one person per game prompts careful consideration of who you give your vote to; Honor should not feel like the equivalent of shaking everyone’s hand at the end of a game. Think of it more like an award you get each game to give to a teammate. It’s also why we have categories. When you get an honor, you know that someone chose to award you the only honor they had in that game for a specific category.

Early on we did look at concepts that involved multiple choices, but we ultimately went with a single choice to make it feel more valuable and also to keep the voting process quick, since now you do it every game.