So yeah honestly I forgot this was a place where I can post things but yeah now that you reminded me, here is a "brief guide/analysis" on Fighting Spam right now, as I truly believe it is one of the best archetypes right now and I am a huge fan of it. ALSO just wanna say I really like the ideas above my post so yeah, nice my dude.Fighting Spam is in a fantastic place right now, though I think it always has been even when Mesprit was in the tier. If you don't know, Fighting Spam is basically the idea of using a core of two Fighting Types with the intent of breaking down the Fighting Type answers with one of the mons in the core in order for the other to sweep/clean lategame. This is largely successful due to the fact that the Fighting Types in this tier are very viable, and also often require a range of answers, meaning that when you are vs teams which only have one Fighting Type answer, or even two, these Fighting Spam cores can thrive.So the basic idea of Fighting Spam of course requires the dual-fighter core of two Fighting Type mons, and this also leaves two different roles in this core. They are...The breaker is what the name implies, it is the part of the core which wears down the Fighting Type answers on the opposing team in order for the other role, the cleaner/sweeper, to finish out the game easier. The breaker will have some sort of way to get around its traditional checks and counters, whether it is coverage options or brute force. There are two main breakers used Fighting Spam, and two less-common ones which are still viable. Any one of them can work on a team depending on the build and the needs of the individual team being looked at.The sweeper or cleaner's objective is to use the offensive pressure exerted by the breaker to finish out the game with a win for the user. I say sweeper/cleaner because some of these options are classified as sweepers because they use a set-up move to become threatening and win the game, and one of the available options uses speed and raw damage output to clean up weakened teams rather than using a set-up move.Hitmonchan is one of the best breakers in Fighting Spam because of three major traits. The first is its coverage options+Iron Fist, because with this combination you have a powerful coverage option which blows away a huge percentage of traditional Fighting Type answers used on teams. Examples would be Oricorio-Sensu+Pom Pom, Golurk, and Victreebel being covered by Ice Punch, and Jellicent being covered by Thunder Punch. The second trait is its powerful priority move, Mach Punch. Mach Punch is amazing secondary speed control when it is boosted by Iron Fist+a boosting item such as Life Orb or Choice Band. This just really gives Hitmonchan some added utility as a breaker, which is always a nice benefit for any mon. The third is the fact that for whatever reason when people see Hitmonchan they still expect to see Rapid Spin+Assault Vest or Rapid Spin+Aguav Berry+Toxic. I am one who believes these are not the best sets right now and that this option is much better when using Hitmonchan, but as long as this idea that Hitmonchan doesn't have the extra moveslot for Ice Punch persists, that is how long Hitmonchan has an added surprise factor. Hitmonchan is often having things like Victreebel and Golurk switch in despite Hitmonchan having Ice Punch because people assume you don't run Ice Punch. This makes life so much easier for you during the match. Even if you are against an intelligent opponent and they don't give you a free Victreebel kill, Hitmonchan is still an insane offensive threat right now which only has a couple solid answers, being Musharna, Tangela, and Sableye. Sableye can tank two of any attack and cripple you with WoW. Musharna has reliable recovery and is not 2HKO'd by any of Hitmonchan's moves, and Tangela has the same traits as long as it is holding onto its eviolite. If you run Hitmonchan, make sure you consider these three threats when in the builder, as your team will lose if you don't find ways around Tangela, Musharna, and Sableye.

The Sweepers/Cleaners- Options

Hide Gurdurr @ Eviolite

Ability: Guts

EVs: 252 HP / 44 Atk / 212 Def

Adamant Nature

- Drain Punch

- Mach Punch

- Knock Off

- Bulk Up

Hide Primeape @ Choice Scarf

Ability: Defiant

EVs: 252 Atk / 4 Def / 252 Spe

Jolly Nature

- Close Combat

- U-turn

- Stone Edge

- Gunk Shot / Earthquake / Seed Bomb

Combusken is even more niche in my opinion, because while it is a GREAT pokemon in PU, I don't see it fitting Fighting Spam very well. The main draw to using Combusken in these cores is that it does not have to use Thunder Punch at all when using a breaker that beats Jellicent, and it also has the ability to use Fightinium Z over Firium Z on Fighting Spam teams since the things Firium Z hits are typically things that are beaten by one of the breakers above, such as Oricorio-Pom Pom or a chipped Musharna. However, the fact that Combusken already has methods to beat traditional fighting answers the breakers are used to take out really questions the reasons to use it over things which benefit the support of the breaker more like Gurdurr and Primeape. Overall I think this is certainly an option to explore, but not the easiest choice or best choice on paper.

Core Example

Hide Primeape @ Choice Band

Ability: Defiant

EVs: 252 Atk / 4 Def / 252 Spe

Jolly Nature

- Close Combat

- Stone Edge

- U-turn

- Seed Bomb



Gurdurr @ Eviolite

Ability: Guts

EVs: 252 HP / 44 Atk / 212 Def

Adamant Nature

- Drain Punch

- Mach Punch

- Knock Off

- Bulk Up

Conclusion

0 SpA Expert Belt Primeape Overheat vs. 252 HP / 4 SpD Eviolite Tangela: 202-238 (60.4 - 71.2%) -- guaranteed 2HKOWhile I have never looked into this, on paper it looks like an interesting coverage option in the fourth slot if you want to take out Tangela, just realize you will need some prior damage on it to kill it with Close Combat+Overheat. Overall, Primeape is a solid choice if you want momentum+flexibility in what to break with your breaker. It also is the largely better choice on spikestack teams since it has Defiant+U-turn.These are the two niche options available that still perform very well on Fighting Spam teams, but are definitely not as commonly used. Throh is used if you want to use a Choice Band Breaker like Hitmonchan or Primeape, but also don't have something to absorb status moves like Will-o-Wisp and Toxic. It also utilizes Knock Off on its set, meaning that you beat Tangela when played well. However, it is much slower than Hitmonchan and Primeape, and also does not have much added utility as a breaker besides having a little more bulk. Due to this, it sees less use, though it still is an available option for some teams.Crabominable is an interesting case where you trade all utility for IMMENSE breaking potential. Crabominable is the definition of a breaker, capable of 2HKOing the entire tier, it literally has zero relevant switchins that I can think of. Crabominable also has the unique ability to beat Sableye, which is something none of the other options are capable of doing. The tradeoff is that it is extremely slow, and requires a large amount of prediction to be successful. Crabominable is a fantastic option if you feel like you are capable of making the power plays needed for it to outdo the other options, but oftentimes the utility of Hitmonchan and Primeape are just too much to pass up.It is no surprise that Gurdurr is one of the best available sweepers for this slot. It can run multiple EV spreads successfully, it has reliable priority aka speed control, it has knock off, a powerful set-up move in Bulk Up, the ability to absorb status, and a nice recovery option for longevity. One of its biggest weaknesses (there are not many) is that it does have a fair share of answers to it which need to be eliminated in order to sweep. Thankfully its job is to finish out the game when these threats are eliminated by the breaker, so really there isn't much here to say as far as weaknesses goes. It even knocks off the eviolite from Tangela so you can use breakers like Hitmonchan and Primeape easily in the core without having to worry about Tangela as much. Fantastic option, just make sure you have more speed control on your team than just Mach Punch.This is the cleaner side of this role, as it does not use a set-up move to finish the game. It instead uses its large speed and attack to finish, and it also has the added utility of grabbing momentum with U-turn, and having flexibility on what to hit in its last moveslot. The decision of this vs Gurdurr is largely team-dependent. Generally, Gurdurr is more useful when you need a blanket check to physical attackers, or a means of absorbing status. Primeape is more useful when you really need speed control too for role compression, or even if you just think the momentum with U-turn is a huge deal, because momentum is so important in PU. It also is typically a nicer option for hazard-stacking teams since it has Defiant+U-turn.These options are still valid and usable, but they face a lot of competition from Gurdurr+Primeape. Throh is the option over Gurdurr when you are willing to trade the speed control and status absorption in order to beat the Unaware users (Pyukumuku and Quagsire) with Mold Breaker. It also 1v1's Gurdurr due to having access to Storm Throw, and that is a pretty relevant perk. If these are not issues though, I personally think Gurdurr is the better option to fulfill this role.This in my opinion is one of the most common examples of a Fighting Spam core right now, as it uses the two most relevant Fighting Types in the tier currently. Gurdurr is the sweeper and loses to a large amount of Fighting answers in the tier, but also has the utility of Knock Off. With Knock Off available to cripple Tangela, Primeape can run Seed Bomb to surprise KO Golurk and Jellicent later in the game hopefully. This core covers every relevant Fighting answer except Sableye and probably some other random thing I am forgetting. The fact that this core has the added utility of speed control (Mach Punch), momentum potential (U-turn), and status absorption (Guts) is huge. This means the core adds many cool roles to the team compressed into two slots, and you have four other slots on the team to cover your weaknesses and the problem of Sableye.Fighting Spam is fantastic, and it would be lovely to see more usage of such a cute archetype, as well as to maybe see some more exploration on the usage of Crabominable and Throh in this archetype. If you ever want help in building teams fitting in this category hit me up and I will gladly help you out. I may add an extra section later on useful teammates in the other four slots but for now this is all you get because my fingers hurt. This was really enjoyable to create and I hope you find use out of it, and if it does get good feedback I may create more mini-guides on underrated archetypes of PU in the future. Thanks for getting to this point of the post, if you did you are a real trooper and ily