Re: Bug Thread/Known Issue Console: Xbox One

Game mode: Play Now

Rule set: US Pro with 5 minute quarters



-The bands sound good, but they need to continue playing after the plays have been chosen instead of cutting off. In college football stadiums, the bands are playing almost all the time outside of during plays.

-The crowd sounds great during the pre-snap when the away team has possession. The crowd needs to be at that level at the minimum at all times. Then they should get louder like you have already instituted when a big play happens. But when the home team's offense is on the field, it's almost silent and that kills some of the excitement and college atmosphere you're going for. The college football atmosphere is all about loudness, rowdiness, and excitement. That needs to be happening all the time in the game.

-A stiff arm mechanic would be VERY useful. As of now, the ball carrier only has spin and juke moves available. Both of those animations take a long time and are mostly ineffective. Stiff arms are used all the time in real life and would really help with the running game. Especially with how defenses tend to hit the running back almost immediately after he gets the ball in this game, a quick stiff arm animation would do wonders to break a tackle in the backfield instead of relying on a juke or spin that takes too long to perform. In my one half of play, both teams combined for 8 carries with -9 yards total. This was an issue in '18 as well.

-I punted to the CPU and it bounced past the return man and into the endzone. The CPU player dove onto the ball in the endzone and it was ruled a safety. That should be a touchback instead.



The last one might be the only applicable info for this thread, but I wanted to add all of them in case you want those types of items too. man1up likes this.