Things start off with a character who appears to be (please God please) Jenny Sparks wandering through technology to get to her destination. Now, I had to look over the visuals here a few times to make sure I registered what I was seeing: Sparks essentially meanders through security footage, a comic book, a TV show, and a Times Square ad in a series of panels that’s just so damn clever. This sequence is, of course, LITTERED with Easter Eggs that longtime DC readers will gobble up like a post-Easter candy sale.

And then the fun starts.

Cole Cash (Grifter), Kenesha (Savant), and Adrianna Tereshkova (Void) arrive in Spica’s safe room, just after she’s been working on her mech suit. IO’s Razors 3 arrive just thereafter, and the following action is as frenetic as the tiny details that artist Jon Davis-Hunt supplies are thoughtful.

Grifter’s acrobatics and sharp-shooting are on point, as he’s also in a realistic body position to fire a shot, and his shots just land so gorgeously on whatever the Razors are shooting. And this is where Davis-Hunt’s attention to detail is so powerful: he gets the action down so minutely in a couple panels that you get the full force of the beats in Warren Ellis’ script, like when he takes the time to show the bounce a canister takes, or when an exploding bullet counts down. Hell, one of my favorite tiny details was a panel showing Spica remembering to put on her shoe after working on her armor.

The colors here by Steve Buccellato are just mouth-wateringly gorgeous: from the tiny drones Spica shoots, to the strange matter-piercing light, to the initial teleportation field, Buccellato chooses a bright palate to really emphasize how out-of-place in a realistic world all these things are. Contrast the page examining Spica’s hiring at IO with the teleportation scene – absolutely stunning work.