Footage review

High ground advantage. I started the round on the roof of the temple because taking high ground for Tracer is generally desirable. You can safely poke from there building ultimate charge, and also if you go in for a kill, you can always Recall to the high ground, away from the enemy.

This tactic is safe only if the enemy team doesn’t have heroes with vertical ability (such as Winston or D.Va) in that case I would have to withdraw back to my team. When I realise that nobody is going for the high ground, I know that I can safely stay where I am.

Bait McCree’s Flashbang. At 0:54, I tried to get a kill on McCree. He is alone and unaware that I’m above him. Here you can see the importance of hitting your first shots while the target is moving predictably. I didn’t do a lot of damage when I could, and that resulted in him staying alive.

McCree’s biggest weapon against you is Flashbang, and if you bait it out from him, he becomes an easy target for Tracer to kill. It’s also very important not to pursue the kill since the supports are helping him and instead disengage. After juking McCree for a while, I manage to catch him off guard and score a kill.

As I said before, staying alive is your objective when playing Tracer. Often, it means not putting yourself in dangerous situations in the first place. You can see an example of such a situation when I go for Ana at 1:12. That was a greedy approach, and I was lucky she didn’t sleep me, although I was AD strafing (rapidly moving left and right) to avoid that.

The enemy has 2 big counters to Tracer: McCree and Roadhog

McCree’s Flashbang and Roadhog’s Chain Hook usually result in your death, and you have to always pay attention to where they both are in order to stay alive.

You can see me avoiding Roadhog until he uses his hook, which gives me a green light to dive Mercy at 1:35. When she gets away, I’m not chasing the kill, but instead I disengage and finish farming my ultimate on the Roadhog while waiting for the enemy to push in. This is a very safe position for me, and I can immediately participate in the fight to pick off a lonely or low health target.

Just moments later, at 1:51, the enemy McCree gets separated from his team. After I bait out his Flashbang, he turns into a simple kill, and we quickly finish the fight. I could freely attack the supports from behind as McCree was no longer a threat, and Roadhog was too far away to help.