The History of ScrN Balance

ScrN - Scrake Naders

Initial release - just a few balance changes

[forums.tripwireinteractive.com]

Version Overview

Version 1: Gunslinger perk, different perk levels for XP and bonuses.

Version 2: IJC weapon balance, New Shotgun Mechanics, M79 Incendiary, HRL-1 Rocket Launcher, Husk Gun/Napalm Thrower.

Version 3: Custom Weapon Support, Alternate Burning Mechanics, Manual Reloading, Level 7+ Balance.

Version 4: M79M Medic Grenade Launcher, M4-203M Medic Rifle, Better Healing Mechanics, Damage Numbers.

Version 5: Server-side achievements, Huge Balance Rework, Custom Events.

Version 6: Objective Mode support, Enhanced Scoreboard and Trader Menu.

Version 7: ScrnGameType, TSC and TSC Community Tournament.

Version 8: TSC rework & rewards, HDP, Gun Skins.

Version 9: Combat Medic, Cool Hud, Quick Melee Bash, Baron's Game, FTG, Turbo Floor, TSC balance, ScrN Waves, New Zed Spawn Mechanics.

Year 2020: Social Isolation Mod.

Version X: TBA

The ScrN Balance mod has been published on Tripwire Forums 20 June 2012. A lot of things have changed since then, a lot of features introduced and a lot of Scrakes naded :) Let's quickly recap ScrN history. Scrake Naders community group has been founded on 8 June 2011 by me, Agent Orange and some friends of us. At that time we were still playing vanilla KF and it was actually great back then.project started as continuation of scary ghost 'sproject based on two balance mega-threads:Initiallywas planned as short-term projectand idea was to fix left-over balance issues from Official KF Beta , play-test them and then submit the code to Tripwire for incorporation into vanilla game.The detailed changelog can be read here:The latest version: