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Most accomplished gaming studios today come from humble beginnings. If you look at studios such as CD Projekt Red, Ready At Dawn, or any other AAA title developers, you’ll see that passion, love, and enthusiasm for their game is what led to their success. We might soon be saying the same thing about the dev team that’s currently working on Planetrism.

Consisting of two independent game developers — Mika Laaksonen and Kimmo Kaunela from Turku, Finland — they look to explore the boundaries of VR. They are currently in the midst of developing an exceptional VR game that’s driven by story and attention to detail.

Planetrism takes place in the future, 200 years from now where mankind has spread throughout the solar system. In the future, Earth becomes overpopulated and polluted which leads to a sociological and economical turmoil. So, mankind attempts their first interstellar colonization to provide new opportunities and hope for a better future.

Planetrism is a virtual reality science fiction role-playing game where you experience the life of a colonist on an exoplanet light years away from our solar system. It is a very harsh world where you will have to put in the hard work. Users will find that there’s danger throughout the world, but there are also adventures filled with wonders and mysteries.

The game itself is a story-driven open world RPG. Planetrism has long story arcs, smaller side adventures and problems to solve. The open world structure ensures that the players can choose their own path and experience a foreign world in VR. Players can determine their own goals in the game and be strategic in how to move forward in the storyline.

Users will be able to create unique characters, learn new skills, and improve different attributes throughout the game. You will have to master certain skills that will become crucial throughout the experience. Planetrism will be releasing on the HTC Vive and Oculus Rift in the future.

If you want to experience a demo of Planetrism, you can do so today by going here and downloading the content.

Minimum Specs:

OS: Windows 7/8.1/10 (64-bit versions)

Processor: CPU: Intel Core i5 or AMD equivalent

Memory: 8 GB RAM

Graphics: Nvidia GeForce GTX 1060 / AMD RX 480

Storage: 5 GB available space

Recommended Specs:

OS: Windows 7/8.1/10 (64-bit versions)

Processor: CPU: Intel Core i7 or AMD equivalent

Memory: 16 GB RAM

Graphics: Nvidia GeForce GTX 1080 / AMD RX Vega 64

Storage: 5 GB available space

Instructions:

This game supports only room scale movement, using a locomotion of their own design. Both hand controllers have a movement button. By pressing it, and pointing your hand anywhere, you move to that direction (relational to your own orientation). Basically, if you want to turn, you have to turn yourself. This generally lower the risk for motion sickness, since you are turning both in VR and in the real world. But you are still free to move forwards, backwards and sideways.

There isn’t a running button. You control your movement speed with you controller. Farther you extend your hand during movement, the faster you move. Remember, because this is an RPG game. All injuries, health and energy loss affects your general movement speed, as well as climbing a hill, swimming, etc.

There is no teleport movement and they do not support game controllers.