You know what? I really like playing with Zenyatta. I think it dawned on me during my time with Overwatch at PAX East 2016 that I’ll probably main as the robotic monk from the healer class. He’s fun, and he feels awesome.

This was my first time playing Overwatch on a console, away from the precision of my mouse and keyboard. I was expecting a subpar experience. Truly, I thought this thing was going to be brutally slow and woefully inaccurate. I know, it’s a Blizzard game, I likely should have checked my expectations thanks to that fact, but I didn’t.

I rode in expecting to vastly prefer the PC version to what they’re offering on consoles.

I still prefer the PC version, quite honestly. I dig the mouse and keyboard setup for first person shooters, and that preference likely won’t change. However, I don’t think the console crowd will get a lesser experience with Overwatch. In fact, I’ll offer that potential Overwatch consumers shouldn’t hesitate to pick up the game on a console if they don’t have a gaming PC readily available or they prefer their console’s network of friends.

I spoke with Aaron Keller, Blizzard developer and Assistant Game Director on Overwatch, for a bit after my hands-on. I’ll have that interview for you early this week. Anyways, I asked Keller directly if his team thought they’d need to make sacrifices for the console versions of the game.