Warlock Patrons

The Sin Lord

Voicing one's sins can be a religious experience. For followers of the Cult of the Voice of Sin, it is a contest, and a pastime. For a 'lucky' few, the Lord of Sin himself enters into a Pact with the sinful minds that follow him, granting them power over their minds and their self-damned souls.

Expanded Spell List

The Lord of Sin lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Sin Lord Expanded Spells

Spell Level Spells 1st protection from evil and good, hellish rebuke 2nd detect thoughts, Nystul's magic aura 3rd animate dead, bestow curse 4th compulsion, Evard's black tentacles 5th commune, dispel evil and good

Sinner

At first level, choose a sin that represents your focus in the execution of your deal with the Lord of Sin. Once you choose a sin, you cannot change your choice

Wrath Damage you deal with weapon attacks and your Eldritch Blast is increased by half your Warlock level, rounded down, to a minimum of 1.

Lust When you succeed on an Intellgience, Wisdom, or Charisma saving throw, you have advantage on your next attack roll, saving throw, or ability check you make before the start of your next turn.

Gluttony Any healing you recieve is increased by 1d4.

Greed You use your Charisma modifier instead of your Dexterity modifier for initiative.

Pride Add half your Warlock level to attack rolls made using your proficiency bonus.

Sloth When you take a short rest, add your Warlock level to the total hit points restored.

Envy When you use your reaction to make an attack, add your Charisma modifier to that attack's roll and damage.

You add your Charisma modifier as a bonus to any check made with the proficiency set you choose.

Sin Manifest

Starting at 6th level, your sinfulness becomes more apparent, and manifests as one of the following effects, which is the same sin as the one you chose at 1st level.

Wrath The first attack you make with a melee weapon in a round deals an additional 1d8 force damage.

Lust You have advantage on saving throws against being charmed, and add your Charisma bonus to saves to resist being charmed.

Gluttony As an action, you can expend one of your hit dice to regain HP.

Greed As an action, you can expend a spell slot to move a number of spaces (5 feet per space) equal to half your Warlock level, rounded down.

Pride As an action, you make it so that all enemies within 60 feet of you have disadvantage on attack rolls made against creatures other than you for a number of rounds equal to double your Warlock level.

Sloth When you do nothing on your turn, you add your proficiency bonus to your Armor Class, and to all saving throws to which it does not already apply.

Envy When an ally within 5 feet of you does the Attack action or casts a spell with a casting time of one action or one bonus action, you may use your reaction to add your Charisma modifier to the damage of the attack or spell.

Sinner's Clarity

Starting at 10th level, you can add your Charisma modifier to damage dealt with spells (including cantrips and spells from other classes), and gain a bonus depending on the sin you chose at first level.

Sin Resistance Wrath Bludgeoning Damage Lust Fire Damage Gluttony Poison Damage Greed Slashing Damage Pride Piercing Damage Sloth Psychic Damage Envy Cold Damage

Full Sin Nature

At 14th level, you realize the true nature of sinfulness: its necessity in a sentient mind. As a bonus action, you may expend one use of this feature to gain the following effects for one minute:

At the start of your turn, you take necrotic damage equal to half your Warlock level, rounded down.

Creatures within 60 feet of you have disadvantage on saving throws against effects you create.

You have advantage on attacks made against creatures within 30 feet of you.

Your AC is increased by your Charisma modifier.

You can use this feature a number of times equal to your Charisma modifier, and regain all expended uses wheny you complete a long rest.