Patch Notes v0.52

Open Server Weekend 12.09. - 15.09.

Progression

The required experience to level up your characters has been greatly decreased. Leveling up a character to Level 20 now is approximately three times as fast



The required experience to level up your weapons has been greatly reduced, especially on the higher tiers. Leveling up a weapon to max level now is roughly five times as fast



The required account level to craft and equip weapons of different tiers has been decreased, especially on the higher tiers. The new workbench upgrade levels are:

Workbench Level 2 = Account Level 2

Workbench Level 3 = Account Level 5

Workbench Level 4 = Account Level 10

Workbench Level 5 = Account Level 17

Workbench Level 6 = Account Level 27



New Features

Starter Quests

The starter quest line helps to teach new players the ropes



Daily Win Bonus

You get a higher reward value for every first match on Horde Mode of the day



You get a higher reward value for every first win on Scavenger Hunt of the day

Scout Mission

Number of waves per flag reduced to 1 from 2



Barricade health reduced when playing alone

Misc

You are no longer getting duplicate blueprints



The overall drop-rate has been increased

Sneak Peek Website

Check out http://www.deadislandepidemic.com/sneakpeek/index.html from time to time. We are going to tease new content there

1-Year-Live-Server

We open up our servers for everyone from 12.09. at 1900 GMT+2 / 1200 PDT to 15.09. at 1900 GMT+2 / 1200 PDT. So spread the word and invite your friends or friends to be!Note: Every player is getting compensated with unbound for the XP missed while leveling up earlier.As en example, say that the max level on a character or a weapon in the old progression system required 50 000 xp to reach, and with the new system it is only 30 000. A player who had accumulated 50 100 xp on his weapon would then get the difference between what he has now and the new max as unbound XP.In this case it would result in him getting a direct 20 100 unbound XP bonus (50 100 - 30 000). Additionally, he would still have 50 100 xp on his weapon, so he can, if he wants to, unbound ANOTHER 20 100 xp from that weapon.Players who had weapons which had not reached the old max XP but still have more than the current max, say, 35 000, will be compensated with 5 000 unbound XP, and have 5 000 potential XP to unbound.Players below the new max XP will not receive additional unbound XP but will instead get the new appropriate level on their weapon with regards to their xp. So a player with 29 000 XP on his weapon will be bumped up to the next highest level on his weapon, instead of somewhere in the middle like he was earlier.This week a year ago we let our first players test our game! Grab your birthday icon by logging from today to next week Thursday (18.09.)