It's because someone with a 60 skill ranking was actually in the top six percent of Overwatch players -- they weren't a D-level player, as our school-focused minds might lead them to believe.

"We want you to realize that the skill rating is naturally going to go up and down as you're playing competitive matches; it's a very normal thing," he says. Once you meet the requirements for a given tier, you won't drop out of it if you're having a bad night. That's unless you're playing in the high-level master and grandmaster skill levels.

Jeff Kaplan reveals upcoming changes to Season 2 of Competitive Play—coming soon to PTR! | 📽 https://t.co/hRXq8UU4vK pic.twitter.com/2Rn2URbb0l — Overwatch (@PlayOverwatch) August 15, 2016

The coin toss is going away as well, in addition to sudden death. Teams will earn competitive points for tied games, even though instances of teams scoring the same overall should be pretty rare. And speaking of competitive points, those are going to be multiplied by ten (even those you have banked), but loot like golden guns will cost ten times as much too.

In the 15-minute video, one thing is incredibly clear: Developer Blizzard is taking community feedback very seriously. Pretty much every tweak to season two is the result of player suggestions and concerns. So, if bits of season two don't gel for you, or if you have any gripes with how it's playing, make sure to hit the Overwatch forums and let the team know. Just remember to be polite, okay?