Action based combat and pixel art were used in DoL to separate itself from the rest of the MMORPG games currently being released on the market. A lot of the 3D MMO games that are coming out are very reminiscent of World of Warcraft and all feel strangely familiar to that same gaming experience – often resulting in their inevitable failure.

We want to present DoL in a different perspective from what people have grown accustom to, and give players a different spin on the MMO genre that harkens back to the old days of gaming. Also as an indie studio there was no way we could compete with these AAA companies with their vast amount of resources, so pixel art was a great way out for us.

One of the best tools that we have stumbled across to increase the creation time of pixel art, is Daniel Kvarfordt’s Pyxel Edit. This program streamlines the pixel art creation process for tiles as well as sprite animation, and would highly recommend using it if you’re into pixel art.

Game Engine