Cannabis use arrives in GTA for the first time (Picture: Rockstar)

A rating classification summary for Grand Theft Auto V has offered some subtle spoilers about the bluer aspects of the game, which include ‘a brief instance of necrophilia’ and a ‘cult with exposed genitalia’.

Of course, GTA V is way more than just sex jokes and it is the depth of gaming experience, rich plots and immersive online experience that gamers are looking forward to, but given the series’ track record for pushing the boundaries in terms of sex, violence, drugs and cultural and political satire, it is interesting to see how far this latest title will go.

As teased in the GTA V gameplay trailer, the ESRB summary serves to confirm that smoking pot will be possible in the game, while drunk driving returns from VI but cocaine use is only depicted rather than an interactive experience.



Sex meanwhile will remain implied and only heard during player visits to prostitutes and back room strippers, but nudity is present during a scene involving a male cult.


Most of GTA V’s sex will be implied (Picture: Rockstar)

TV and radio commericals have always proven popular in the series right back to the days of Pogo The Monkey and Knife After Dark in GTA III, and they look set to be as wacky as ever in 5, with depictions of faeces on bodies and ‘a brief instance of necrophilia’.

The ESRB summary also confirms the game’s uncensored use of expletives and offers a mission spoiler, revealing that at one point players have to torture a character with ‘various instruments’ in order to extract information from them.

Last week a trailer was released for GTA V online, which this time around will include over 700 missions.

Drugs have featured in GTA since the beginning (Picture: Rockstar)

The rating summary in full: : ‘In this open-world action game, players assume the role of three criminals whose storylines intersect within the fictional city of Los Santos. Players can switch between each character to follow his storyline, completing missions which often include criminal activities (e.g., stealing cars, executing heists, assassinating targets). Players use pistols, machine guns, sniper rifles, and explosives to kill various enemies (e.g., rival gang members); players also have the ability to shoot non-adversary civilians, though this may negatively affect players’ progress as a penalty system triggers a broad police search. Blood-splatter effects occur frequently, and the game contains rare depictions of dismemberment. In one sequence, players are directed to use various instruments and means to extract information from a character; the sequence is intense and prolonged, and it involves some player interaction (i.e., responding to on-screen prompts).

The game includes depictions of sexual material/activity: implied fellatio and masturbation; various sex acts that the player’s character procures from a prostitute—while no nudity is depicted in these sequences, various sexual moaning sounds can be heard. Nudity is present, however, primarily in two settings: a topless lap dance in a strip club and a location that includes male cult members with exposed genitalia in a non-sexual context.

Within the game, TV programs and radio ads contain instances of mature humor: myriad sex jokes; depictions of raw sewage and feces on a worker’s body; a brief instance of necrophilia (no nudity is depicted).

Some sequences within the larger game allow players to use narcotics (e.g., smoking from a bong, lighting a marijuana joint); cocaine use is also depicted. Players’ character can, at various times, consume alcohol and drive while under the influence. The words “f***,” “c***,” and “n*****” can be heard in the dialogue.’