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Ryse: Old and New Builds Compared; 150,000 Polygons vs 85,000 and Better Shaders

There has been a lot of talk about the "downgrade" of the Xbox One exclusive Ryse: Son of Rome, that now sports less polygons per character than previous builds, while shaders have been upgraded and the use of LOD has been removed.



Here's a very direct comparison between two screenshots portraying basically the same scene in the old build and the new one.