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########################## 1.17 ##############################

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# Free Features

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- Nation Designer: Added new custom idea "Slave Raiders" that allows you to raid coasts.

- Readded Very Easy and Very Hard with bonuses of old.

- Added "economy" console command that prints global economy statistics to game.log.

- Disbanding fleets now return sailors to your sailor pool (up to max sailors).

- Sailors are now returned to your sailor pool when upgrading ships.

- Added Humiliate Rival Casus Belli which will now always be available towards rival countries, allowing you to humiliate, Show strength, release cores and countries but not directly demand provinces.



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# Gamebalance

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- You now need to have a participation score in a war to gain revanchism for losing it.

- Added -50 bilateral opinion modifier between a country and any country that broke free from it.

- Grant Independence treaty now counts as gaining the whole alliance, rather than just the leader (so allies won't complain for not getting anything).

- Culture & Religion changes on colonisation are now possible if all natives are dead, or if non-western.

- French language in all courts is now +1 diplomatic relations.

- Tengri syncretic religion is now checked when checking for alliance offers.

- Rebels that break free now get an alliance and +200 opinion modifier with the (if any) country that supported them.

- Culture cost modifiers no longer affect the time for culture conversion.

- Spy Discovery Cooldown is now 3 months, instead of 5 years.

- Fabricating a claim now requires a spy network of at least 20.

- Each extra claim on another nation adds 25% cost for new claims fabricated.

- Reworked the "has powerful allies" acceptance factor, and now penalizes you when having a total alliance strength above five times the average country military strength.

- Espionage ideas no longer unlocks the espionage actions.

- Added a 'reduced_liberty_desire' modifier that reduces liberty desire in subjects.

- Claim Fabrication got moved from influence to espionage ideas.

- Spy Ideas gained "Additional Loyalist Recruitment", which reduces LD in subjects by 10.

- Spy Ideas gained "Audit Checks", which reduces Corruption by 0.1 Yearly.

- Influence gained "Establish Cadet Branches", giving +25% heir chance and +0.5 prestige. Monarchies ftw!

- Reduced impact from religious unity severely on corruption.

- Fabricating Claims now require Dip Tech 0.

- Steal Maps now require Dip Tech 6.

- Study Technology now require Dip tech 9.

- Slander Mechants now require Dip tech 12.

- Sabotage Recruitment now require Dip tech 15.

- Sow Discontent now require Dip tech 18.

- Sabotate Reputation now require Dip tech 21.

- Corrupt Officials now require Dip tech 24.

- Agitate for Liberty now require Dip tech 27.

- Infiltrate Administration now require Dip tech 30.

- Debates in Parliaments now only finish mid-month if it chance to win is 100 or above

- Wargoals for claims are no longer reducing AE.

- Added +ship repair speed to shipyard and grand shipyard

- The "Show Strength" peace option now gives the same Power Projection as "Humiliate".

- "Show Strength" peace option will now give 100 monarch points of each type rather than 20.

- Military access is no longer extended to provinces with hostile units.



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#AI

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- Tweak to gifts/subsidies to reduce long range spam.

- AI should no more be willing to hire condottieri to fight some future rebellion (only serious present rebellions now count).

- Fixed some unlikely reasons for AI getting stuck and never cancelling condottieri.

- AI will go a bit easier on guarantees of countries that it wants to conquer or ally.

- Replaced condottieri Unfavorable cost acceptance modifier with a more dynamic modifier directly linked to maintenance multiplier.

- Added condottieri acceptance penalty against very small armies.

- Fixed AI performing weird building construction at war (again).

- Fixed sneaky bug where tech 4 units would be considered ~100 times as powerful as units at tech 3 (resulting in suicidal war declarations).

- Subjects more often considered (e.g. for allies) when calculating army power (helps against suicidal war declarations).

- AI should no longer as easily rival countries in its own trade league.

- AI armies prefer to not go to fortless provinces that will be flipped by enemy forts.

- Fixed case of "Cannot select province X because country Y does not want it" due to overextension of negotiator applying to receiver.

- AI made to consider rebel strength of naval landing site, and will no longer attempt return to base with a smaller force.

- AI should no longer get stuck in recruit-disband cycles.

- AI armies will no longer attach to supportive subjects' armies (as they're likely to be passive).

- AI with high doom will now try to sacrifice their vassals' rulers and heirs.

- AI hopefully doesn't create zero ship trade node mission fleets anymore.

- When determining the degree of deficit spending, AI now considers any debt.

- Countries in HRE will only offer Condottieri to neighbors.

- AI will now only have its money automatically deleted when it has 1 million ducats or more on Hard difficulty levels to avoid arithmetic overflow.

- AI now prefers paying off debt to reducing corruption (but will consider corruption a form of debt when avoiding to start wars).

- AI less likely to antagonize or set vital the provinces of countries it has guaranteed in some cases.

- More fixing to AI pathfinding failure complexity optimizations to avoid sleepy army behavior.

- AI now tries to consider the fact whether a country has hired out condottieri when doing strength calculations.

- AI will send its entire army as Condottieri if the remaining defending force would be unlikely to even beat a rebellion.

- Misc. bug fix tweaks to restore Condottieri to former glory on Hard.

- AI less likely to send out condottieri if army isn't built up to force limit.

- AI should at least give you one province when you've been promised land by them to join their war, assuming you've selected one.

- Fixed case of Condottieri being stuck after being hired.

- AI will not hire out an army that is sieging as Condottieri anymore.

- AI no longer creates states where it can create Trade companies instead.

- Fixed bug that made AI siege friendly rebels and in general help countries against rebels it has no reason to help.

- AI no longer grants provinces to rebellious subjects that declared independence and lost.

- Fixed AI never cancelling Transfer Trade Power.

- Fixed AI's use of Excommunicate, Call Crusade and Claim Throne actions.

- Made AI more likely to go to low army maintenance in an effort to save money.

- Made AI (even) more averse towards starting wars with themselves or allies in debt, in war, etc.

- Fixed an inactive AI army bug where two stacks would wait on each other to make the first move (because one was closer).

- Fixed a couple of cases where condottieri weren't being handled properly in AI army logic (i.e. being handled as part of normal army).

- Naval missions shouldn't cancel when starting them just because ships are afraid to venture out of port.

- Tweaked down AI's willingness to take loans to fund wars since repaying them is more difficult than it used to be.

- Fixed: Navies protecting trade could stray away from the trade node.

- Solved one case of mysterious AI ally "does not want province" against merch republics.

- Added tooltip explaining that AI is refusing to be given a province because it would become overextended.

- Fixed bug making Hunt/Intercept naval missions goto irrelevant regions other than the target (e.g. the Baltic when hunting in West Africa).

- Blockade fleets will no longer split up if it would cause one of them to go into hiding immediately, and other blockade mission synchronization logic fixes.

- Blockade naval missions will now also consider blockading enemy controlled provinces owned by you.



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# Interface

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- Tooltips over Spy Actions in a Subject now say they will cost Spy Network size with the Overlord.

- Adjusted Sailors icon in macro builder.

- Macro builder for fleets now show cost just like for armies.

- Tooltip for changing an estate's influence/loyalty (in events) now also show current influence/loyalty.

- Added newline before showing Corruption effect on Idea confirmation message.

- Added tooltip for March offer from vassal.

- Slight changes in some tooltips (mostly war screen).

- HRE screen no longer claims its hereditary after new electors have been appointed.

- Added "conditional military access" in diplomacy view.

- Added icon for naval missions that are stalled (likely due to aggressiveness setting) with associated explanation.

- Favors/trust on diplomatic feedback view have been hidden or neutered when view is open for a human played country.

- Added alert when territories can be upgraded to states.

- Pressing the shield of an elector's vote now opens diplomacy with them (rather than showing their capital).

- Standardized tooltips in province view.

- If an Explorer-led fleet is selected, the tooltip now shows which region can be explored by right-clicking on an undiscovered sea province.

- Replaced envoy travel time with corruption on country diplomacy tab so you can see other countries' corruption.

- Slight change in tutorial text.

- Added explanations of opinion loss to Raid Coasts button tooltip and message.

- Fort maintenance tooltip now shows modifiers.

- Added Trade League mapmode.

- Improved Estate Loyalty tooltip.



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# Usermodding

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- Game no longer freezes if setting FORTRESS_COST to 0.

- Per difficulty level defines can now be set (in .lua define files prefixed by difficulty_).

- Added defines POWERBALANCE_DISABLE_VERSUS_AI, POWERBALANCE_DISABLE_VERSUS_PLAYER, DIPLOMATIC_ACTION_ALLIANCE_POWERBALANCE_FACTOR, DIPLOMATIC_ACTION_GUARANTEE_POWERBALANCE_FACTOR, DIPLOMATIC_ACTION_GIFT_POWERBALANCE_FACTOR_AI, DIPLOMATIC_ACTION_GIFT_POWERBALANCE_FACTOR_PLAYER, DIPLOMATIC_ACTION_SUBSIDIES_POWERBALANCE_FACTOR, DIPLOMATIC_ACTION_CRUSADE_POWERBALANCE_FACTOR, DIPLOMATIC_ACTION_EXCOMMUNICATE_POWERBALANCE_FACTOR, DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_ONLY_MILITARY_RULERS, DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_ONLY_NEIGHBORS, DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_DISABLE_VERSUS_PLAYER_ENEMIES.

- If an Explorer-led fleet is selected, the tooltip now shows which region can be explored by right-clicking on an undiscovered sea province.

- Replaced envoy travel time with corruption on country diplomacy tab so you can see other countries' corruption.

- Slight change in tutorial text.

- Fixed: Modding max rank in HRE for Princes and Electors didn't work.



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# Script

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- Added some more dynamic province names in modern Slovakia.

- The Achievement First Come, First Serve now requires you to start as a western country, matching its description.

- Removed Regicide Event.

- A number of uninhabited islands will no longer have prescripted culture / religion.

- Overlord will now be notified of delays in canal construction of subjects.

- Arabia no longer formable for countries with Turkish primary culture.

- The African Great Lakes are now separate provinces to avoid weird adjacencies.

- Lake Balkasj is now it's own province, as is the surrounding lakes to avoid weird adjacencies.

- Broke apart the Eastern Finnish lakes to avoid weird adjacencies.

- Bukhara now uses Uzbek units if the corresponding graphics DLC is used.

- Great Lakes Trade Node is now in the Buganda province (but still appears on map over Lake Victoria) to make discovering it not require conquering land right beside the lake.

- Added decision to form Iceland (for real this time).

- Inverness is now known as Gaeldom.

- Added more religion specific building names.

- Some of the Turkish Dynamic Province names now use period names rather than modern names for their provinces.

- Forming Spain, Russia and France will now let you change ideas if you so wish. The AI will still choose to keep their old ideas if they're formed by a non-standard country without generic ideas.

- If you are the first to circumnavigate the globe as a non-westerner the text popup should now contain less geographic errors.

- Roman Culture will now spread to your own Primary Culture provinces when forming the Roman Empire.

- There's now a coresponding Russian mission to conquer Lithuanian lands for situations when Poland or the PLC haven't swallowed Lithuania.

- Merchant Republics can now use the existing decision to become an Oligarchic Republic.

- France and Austria are now historical rivals.

- The Orinoco Trade Idea will now give trade power instead of Caravan Power.

- Removed Styrian core on Tirol.

- Trade Company Events now uses is_mtth_scaled_to_size.

- Boromo Trailokanat's Reforms will now give 50 power of each type rather than 400.

- All Japanese Daimyos will now make use of their country specific artillery units.

- The Iberian Wedding now comes with a hefty liberty desire reduction for the minor partner.

- Reducing requirement to fulfill "prove legitimacy" mission from 100 to 75 legitimacy.

- Burgundian inheritence now increases local autonomy by 10 rather than 50.



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# Bugfixes

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- Armies will no longer be overrun at loading a savegame if saved as battle starts.

- Fixed a broken trigger in the Lousiania purchase.

- Giving a province to an estate should now grey out the add parliament button immediately.

- Fixed: HRE election ties were determined by prestige of leftmost Elector. Now the countries' own Prestige is the tie breaker when neither is Emperor.

- Fixed bad paranteses in Province file 2836.

- Central African event 15 will no longer trigger every other month for the Makua.

- Sailor events will no longer trigger unless you have a port.

- Capital of Temes is now properly Temes.

- Added female tags for some ruler titles to make translation easier.

- The ruler of Achaea in the 1453 start date is now Thomas Palaiologos.

- Portuguese event "Commercial Conflict in the Indian Ocean" now has a description that is less detached from both the reality of the game and the historical situation.

- Added back accidentally removed tooltip for Western Focus.

- The decision to Restore the Theme system will now have a more readable tooltip.

- The English flavor event "Decree of Indulgence and the Bill of Test" will now only trigger once.

- Tooltip for Missionaries will no longer claim that a colonist will always convert a province.

- Hanseatic Artillery will now properly use their DLC units.

- Fixed bad unit position in Bagirmi.

- Kuban Cigars Achievement is now valid if a subject of yours is the leading producer of tobacco as well.

- Burgundy will now properly absorb their subjects when they are to be inherited by Spain much like they would if being inherited by other countries.

- Fixed wrong event being triggered when burgundy ends up retaining independence.

- Added back normal_or_historical_nations = yes to the Burgundian flavor event file.

- The The Creation of the London Stock Exchange event will now only fire once.

- War of the Roses should now account for an ending with neither Yorkists nor Lancasters winning.

- Najaf (Samawah province) now has the religious center modifier.

- Tooltip for forming the Netherlands will no longer claim you get new ideas if you already have Dutch Ideas.

- Increased prestige drop at start of civil war from 1 to 10.

- Art of War event 16, Witchcraft, will no longer target provinces that already have local witch hunts.

- Fixed missing OR in Moroccan flavor event "The Sudanese Expedition"

- Forming Tibet now won't give permanent claims on the Tarim Basin.

- Fixed some Pattani monarchs having the wrong gender.

- Ethiopian events related to the Patriarch of Alexandria now checks who owns Alexandria.

- Once Ethiopia has recieved the Portuguese embassy Portugal will now know of the Ethiopian capital.

- Fixed French Italian Ambition mission attempting to give the wrong kind of modifier.

- The event "English Intervention Rouses Huguenots" will no longer spawn rebels friendly to France.

- File names for province 1761 and 77 now conform with their (non-dynamic) in game names (this has no gameplay impact but is noted as it may be useful for modders to know).

- Gazikhumuk now starts as a Shiite country and apart from Derbent so does the Dagestani provinces.

- The event Regional Nobles challenge Country now gives autonomy along with its modifier.

- Siberian Natives are now using infantry.

- Tooltip for forming Italy should now be more readable.

- Demands of the X, parliament event will no longer trigger for a province that already has the resulting modifier.

- Corrected scope for corruption effects in parliament events.

- Changed tooltip for not being able to afford dismissing an advisor to clarify that the sum given is for that advisor and not any advisor.

- Parliament events will once again use scaled mean time to happen.

- Polish event 3481 The Royal Struggle, will now create a regency council instead of an 18 year old man known as "(The Sejm)".

- Naval Missions: Fleet Aggressiveness setting no longer affects Exporation/Circumnavigation missions.

- Fixed: Tooltip for Threaten War had some duplicate information.

- Fixed issue with event steered foreign intervention in the French wars of religion resulting in way too large and many stacks of rebels under seemingly random circumstances.

- Fixed support for religion specific names for buildings (rather than just religion groups).

- Mission to improve relations will now abort if you set your attitude towards the country in question to hostile.

- Fixed that "attach to friendly unit" was not disabled for Condottieri with navies and/or hostile/neutral units.

- Fixed bad tooltip for east african tech speed.

- Korean missions will now properly check that the provinces they want you to take aren't already owned by you.

- Fixed wrong text being used for option A in the "French Claims in Italy Weakened" event (flavor_fra.3108).

- Shortened two items in the trade view in French to make them fit the interface better.

- Fixed some area colors being too similar to nearby areas.

- Reforming you government as a Christian horde now gives you Eastern Tech and Units.

- Changing religion into Protestant or Reformed will no longer state that you get a center of reformation if you don't.

- Centers of reformation will now be a bit more spaced out.

- You can now invite a country to your Trade league if they are transferring Trade power to you.

- Battle prediction icons for same dates are hopefully more accurate.

- Fixed Diplomats getting stuck in new country after working in a country broken by rebels.

- Fixed being unable to fabricate claim due to too small spy network despite network being large enough.

- Trade League leader can no longer cancel Transfer Trade Power of members (it was just silly to allow this).

- Removed tooltip erroneously claiming that Personal Union would break on Monarch death if overlord had negative Prestige.

- Fixed nationalism disappearing on tag change.

- Venetian flavor event "Growth of the Murano Glass Industry" now gives less mercantilism.

- Fixed alert for hiring Condottieri at peace time sometimes showing wrong cost.

- The Mamluk Vassalization of Cyprus will no longer trigger if Cyprus is at war.

- Fixed colonies getting known trade goods after loading save.

- Leaders with no Shock and Fire now correctly show stars when not selected.

- Fixed clicking on Terra Incognita not starting exploration naval mission when Explorer-led fleet selected.

- Fixed: Subjects with a claim could threaten war on their overlord, getting a Conquest CB war.

- Unconditional surrenders are now cleared when the surrendering nation becomes a subject of another nation.

- Zambezi, Kongo and the Great Lakes Trade node are now all considered inland nodes.

- Fixed Trade League leadership/relationships not properly transferred when forming a country.

- Fixed symptom of AI not creating states in RNW (turned out to be more severe bug in how areas are generated).

- Fixed being able to promise land when calling in allies when Casus Belli blocks land gain.

- Overseas Superiority War Goal now works for taking provinces in Africa again.

- Balkan Muslim countries (like the Ottomans) can now get Granadan Refugees again.

- Fixed that Liberty Desire hid Legitimacy in the top bar.

- Condottieri units will now loot enemy provinces. Loot gained will go to the Country renting out the Condottieri unit.

- Fixed two bugs that caused missions to be un-selectable.

- In siege view (only graphically), Spy Network effect was 100 times too large, and in the tooltip it was inverted.

- Fixed: Cancelling Divert Trade didn't return trade power to protectorate.

- Peace: Fixed not getting selected provinces when at the same time demanding vassalization in separate peace.

- Brought order in the darkest corners of the diplomacy tab code and sorted out missing or erroneous liberty desire tooltips.

- Fixed diplomats building spy networks getting stuck when target country moved its capital.

- Units should now show the correct "hired by" flag after hiring country forms a new nation.

- Fixed bug where you could build buildings in subject nations and let them pay for it.

- Naval exploration: Fixed bug where manual exploration triggered by clicking on Terra Incognita would fail but still report "Exploration Finished".

- Fixed issue where Trade Power from fleets Protecting Trade was not calculated correctly.

- Declare War dialog: Changed "CHANCE: 0%" AI acceptance tooltip shown in rare cases.

- Effects of Estate Loyalty changes are now applied immediately instead of at end of month.

- Missions to protect religious and cultural minorities will no longer target colonies.

- Cotton Imports can no longer trigger more than once in a campaign.

- Fixed Music DLC playing wrong songs in Steam Music Player

- Fixed map mode sometimes changing incorrectly when left-clicking province.

- Fixed colonies being able to be made states according to alert tooltip.

- Fixed tooltip on country trade tab for transfer trade shields being inverted.

- Merchant republic subjects can no longer cancel trade power transfers.

- Fixed Condottieri map icons sometimes showing 1% Blockade.

- The Medici family is now refered to in a more consistent way.

- Fixed bad bracket in opinion modifiers file.

- Fixed OOS caused by data races in multithreaded diplomacy calculations.

- Glacial terrain now slightly less hospitable and (coniferous) forests slightly more so.

- Yorumba now renamed to Yoruba.

- Mainz is now Rhenish primary culture and Berry is Francien.

- Polish Flavor Event Turko-Polish Tension will now only fire if Poland is Christian.

- East is now east and west is west in the pacific.

- Removed potential OOS source in pathfinding.