At 3rd level, a monk gains the Monastic Tradition feature. The following option is available to a monk, in addition to the options offered in the Players Handbook.

Way of the Reaching Winds

The monks who follow this path carry the speed of the tempest within them. Striking with weapons at the speed of the storm itself, they use reaching weapons to expand their sphere of influence and batter any enemy that comes near them with a hurricane of blows.

Weapons of the Winds When you choose this tradition, at 3rd level, you gain proficiency in all martial melee weapons that have the reach property, and those weapons count as monk weapons for you. Additionally, you learn the blade ward cantrip, and you can spend 1 ki point to cast it as a bonus action.

Reaching Flurry Also, at 3rd level, when you use your Flurry of Blows while wielding a reach weapon, you can extend the distance of flurry to 10 feet and change its damage type to that of the weapon.

Hurricane Stance Starting at 6th level, you move like a vortex in combat. When you make a weapon attack with a melee weapon that has the reach property, you can spend a ki point to attack two creatures within 5 feet of the original target. These attacks have disadvantage. Also, once per turn, if you use this feature, you can spend an additional ki point to cast the thunderwave spell as part of the same action, using your ki save DC as your spell save DC.

Gale Strike At 11th level, you harness concussive gales in your attacks. Whenever you hit a creature with a reach weapon, you can use your reaction to shove the creature up to 10 feet in a direction of your choice. If the creature is stopped by another creature or an object, the creature and the obstacle each take 1d4 bludgeoning damage, and the original creature falls prone in an unoccupied space adjacent to the obstacle. In addition, when you hit with a melee weapon attack, you can spend 1 ki point to deal an additional 1d10 lightning or thunder damage (your choice) to the target.