NEW Artifacts - Beast Master Hunter Hati Display Info



Artifacts - Beast Master Hunter Hati Display Info NEW Earn Exalted with all of the Broken Isles reputations listed below.



Earn Exalted with all of the Broken Isles reputations listed below. NEW Defeat Skorpyron on Normal difficulty or higher without any player leaving the center rings.



Defeat Skorpyron on Normal difficulty or higher without any player leaving the center rings. Dropping Some Eaves Witness the conversation between Advisor Melandrus and Grand Magistrix Elisande in Suramar Noble Districtthe Court of Stars on Heroic difficulty.



Witness the conversation between Advisor Melandrus and Grand Magistrix Elisande in Suramar Noble Districtthe Court of Stars on Heroic difficulty. NEW Explore Azsuna, revealing the covered areas of the world map.



Explore Azsuna, revealing the covered areas of the world map. NEW Explore Highmountain, revealing the covered areas of the world map.



Explore Highmountain, revealing the covered areas of the world map. NEW Explore Stormheim, revealing the covered areas of the world map.



Explore Stormheim, revealing the covered areas of the world map. NEW Explore Suramar, revealing the covered areas of the world map.



Explore Suramar, revealing the covered areas of the world map. NEW Explore Val'Sharah, revealing the covered areas of the world map.



Explore Val'Sharah, revealing the covered areas of the world map. NEW Unlock each of the achievements listed below.

Reward: Title Reward: the Fabulous

Unlock each of the achievements listed below. Reward: Title Reward: the Fabulous NEW Collect 25 back slot appearances.



Collect 25 back slot appearances. NEW Collect 25 chest slot appearances.



Collect 25 chest slot appearances. NEW Collect 25 feet slot appearances.



Collect 25 feet slot appearances. NEW Collect 25 hand slot appearances.



Collect 25 hand slot appearances. NEW Collect 25 head slot appearances.



Collect 25 head slot appearances. NEW Collect 25 leg slot appearances.



Collect 25 leg slot appearances. NEW Collect 25 shirt slot appearances.



Collect 25 shirt slot appearances. NEW Collect 25 shoulder slot appearances.



Collect 25 shoulder slot appearances. NEW Collect 25 tabard slot appearances.



Collect 25 tabard slot appearances. NEW Collect 25 waist slot appearances.



Collect 25 waist slot appearances. NEW Collect 25 weapon and or Off hand slot appearances.



Collect 25 weapon and or Off hand slot appearances. NEW Collect 25 wrist slot appearances.



Collect 25 wrist slot appearances. NEW Defeat Ash'Golm while all party members are Fired Up in the Vault of the Wardens on Heroic difficulty.



Defeat Ash'Golm while all party members are Fired Up in the Vault of the Wardens on Heroic difficulty. NEW Reach level 110.



Reach level 110. Waiting for Gerdo Disable each of the watchposts after Patrol Captain Gerdo signals them and then defeat him in Suramar Noble Districtthe Court of Stars on Heroic difficulty.



Disable each of the watchposts after Patrol Captain Gerdo signals them and then defeat him in Suramar Noble Districtthe Court of Stars on Heroic difficulty. NEW Defeat Cordana after successfully navigating Creeping Doom without holding Elune's Light while she is in the air.



Activating Specialization Switch to your Primary Talent Specialization.



Switch to your Primary Talent Specialization. Eye Beam Blasts all enemies directly in front of you for Chaos damage.

Cast Time changed from Attack speed to Channeled

Death and Decay Corrupts the ground targeted by the Death Knight, causing 12%14.4% of Attack power) * 10] Shadow damage over 10 sec to targets within the area. While you remain within the targeted area, your Scourge Strike or Blood Strike will hit all nearby enemies.



Corrupts the ground targeted by the Death Knight, causing 12%14.4% of Attack power) * 10] Shadow damage over 10 sec to targets within the area. While you remain within the targeted area, your Scourge Strike or Blood Strike will hit all nearby enemies. Wraith Walk Sidestep in to the Shadowlands, breaking Root effects and increasing your movement speed by 70% for 23 sec. During this time all movement-impairing effects are suppressed but you may take no actions.not attack.

Cooldown changed from 2 min cooldown to 1 min cooldown

Heart Strike Instantly strike the target and 2 other nearby enemies, causing 100%120% Physical damage. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck.

Replaces Blood Strike.



Instantly strike the target and 2 other nearby enemies, causing 100%120% Physical damage. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Replaces Blood Strike. Standing in your Death and Decay also causes Marrowrend to hit multiple targets for 25%30% of the damage dealt to the primary target. If Marrowrend hits at least 2 targets, additional Bone Shield charges have a chance to be generated.



Standing in your Death and Decay also causes Marrowrend to hit multiple targets for 25%30% of the damage dealt to the primary target. If Marrowrend hits at least 2 targets, additional Bone Shield charges have a chance to be generated. Consume your Blood Plagues within 0 yards, dealing (50%60% of Attack power) Shadow damage to each infected enemy. Empowers you with up to 15% Rune regeneration per plague, for 24 sec. Plagues closer to expiration grant more Rune regeneration.

Replaces Blood Boil.



Ancient Power The ancient power within this weapon reduces all damage taken by 5%.



Specializations changed from Protection/Protection/Guardian/Blood to Protection/Protection/Blood

Celestalon

While they didn't make it in in time for today's Alpha build, we'd like to share some upcoming changes so you can keep these in mind for feedback.

While they didn't make it in in time for today's Alpha build, we'd like to share some upcoming changes so you can keep these in mind for feedback. Death and Decay 's cooldown will be halved for Blood, providing more reliable AoE damage/threat. Blood Strike will apply a snare. Lastly, Death Strike's healing will be going up, and will be based off a slightly shorter slice of time (significant net buff overall). Keep up the constructive feedback, thanks!

Remorseless Winter Drain the warmth of life from all nearby enemies for 8 sec, dealing (20%24% of Attack power) Frost damage each second and reducing their movement speed by 30%.



Drain the warmth of life from all nearby enemies for 8 sec, dealing (20%24% of Attack power) Frost damage each second and reducing their movement speed by 30%. Wraith Walk Sidestep in to the Shadowlands, breaking Root effects and increasing your movement speed by 70% for 23 sec. During this time all movement-impairing effects are suppressed but you may take no actions.not attack.

Cooldown changed from 2 min cooldown to 1 min cooldown

Avalanche While Pillar of Frost is active, jagged icicles fall onto your nearby enemies, dealing (20%24% of Attack power) damage every 2 sec.



While Pillar of Frost is active, jagged icicles fall onto your nearby enemies, dealing (20%24% of Attack power) damage every 2 sec. Frostscythe A sweeping attack that strikes all enemies in front of you for 150%180% Frost damage. This attack benefits from Killing Machine.



A sweeping attack that strikes all enemies in front of you for 150%180% Frost damage. This attack benefits from Killing Machine. Frozen Pulse Your autoattacks have a chance to cause you to radiate intense cold, inflicting Frost (30%36% of Attack power) damage on all nearby enemies.



Your autoattacks have a chance to cause you to radiate intense cold, inflicting Frost (30%36% of Attack power) damage on all nearby enemies. Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing (250% of Attack power) Frost damage to enemies near their eruption point.

Cooldown changed from 12 sec cooldown to 15 sec cooldown

Summon glacial spikes from the ground that advance forward, each dealing (250% of Attack power) Frost damage to enemies near their eruption point. Cooldown changed from 12 sec cooldown to 15 sec cooldown White Walker You take 20% reduced damge while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 0.00 sec.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

Zugsworth

It's okay that



- The frequency of



Keep posting!

It's okay that Obliterate doesn't scale well with Haste, and it's okay that it isn't Frost damage (Mastery never affects all your damage), but it's not good that it falls behind on both. This causes the contribution from Obliterate to fall off as the expansion marches on even if your relative proportions of Crit/Mastery/Haste stay the same. We're making a change in the next build to address this.- The frequency of Killing Machine procs will increase as you gain Haste and as you gain Crit chance. Additionally, we're going to make Killing Machine proc only off critical autoattacks to reinforce this change.Keep posting!

Death and Decay Corrupts the ground targeted by the Death Knight, causing 12%14.4% of Attack power) * 10] Shadow damage over 10 sec to targets within the area. While you remain within the targeted area, your Scourge Strike or Blood Strike will hit all nearby enemies.



Corrupts the ground targeted by the Death Knight, causing 12%14.4% of Attack power) * 10] Shadow damage over 10 sec to targets within the area. While you remain within the targeted area, your Scourge Strike or Blood Strike will hit all nearby enemies. Wraith Walk Sidestep in to the Shadowlands, breaking Root effects and increasing your movement speed by 70% for 23 sec. During this time all movement-impairing effects are suppressed but you may take no actions.not attack.

Cooldown changed from 2 min cooldown to 1 min cooldown

Defile Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (33.3%39.96% of Attack power) Shadowfrost damage to them, bursts a Festering Wound if present, and grows in radius and damage by 2.5%. While you remain within Defile, your Scourge Strike will hit all nearby enemies.

Replaces Death and Decay.



Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (33.3%39.96% of Attack power) Shadowfrost damage to them, bursts a Festering Wound if present, and grows in radius and damage by 2.5%. While you remain within Defile, your Scourge Strike will hit all nearby enemies. Replaces Death and Decay. Epidemic Empower your Virulent Plague, causing all infected enemies to instantly suffer (80%96% of Attack power) Shadow damage. Nearby enemies suffer (12.5% of Attack power) damage and are infected with Virulent Plague.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

The ancient power within this weapon increases all damage done by 5%. Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker Scourge of Worlds Death Coil applies a debuff that increases Scourge Strike damage by 50%.

Name changed from Flagellation to Scourge of Worlds

Death Coil applies a debuff that increases Scourge Strike damage by 50%. Name changed from Flagellation to Scourge of Worlds Runic Tattoos Increases your Maximum Runic Power by 155 and Runic Power Generation by 10%3%.



Increases your Maximum Runic Power by 155 and Runic Power Generation by 10%3%. Runic Tattoos Increases your Maximum Runic Power by 3010 and Runic Power Generation by 20%6%.



Increases your Maximum Runic Power by 3010 and Runic Power Generation by 20%6%. Runic Tattoos Increases your Maximum Runic Power by 5015 and Runic Power Generation by 30%10%.



Increases your Maximum Runic Power by 5015 and Runic Power Generation by 30%10%. Scourge the Unbeliever Your Scourge Strike has a 10%3% chance to refund a rune.

Rank 2: Your Scourge Strike has a 20%6% chance to refund a rune.

Rank 3: Your Scourge Strike has a 30%10% chance to refund a rune.

Rank 4: Your Scourge Strike has a 40%13% chance to refund a rune.

Rank 5: Your Scourge Strike has a 50%16% chance to refund a rune.

Rank 6: Your Scourge Strike has a 60%20% chance to refund a rune.

Your Scourge Strike has a 10%3% chance to refund a rune. Rank 2: Your Scourge Strike has a 20%6% chance to refund a rune. Rank 3: Your Scourge Strike has a 30%10% chance to refund a rune. Rank 4: Your Scourge Strike has a 40%13% chance to refund a rune. Rank 5: Your Scourge Strike has a 50%16% chance to refund a rune. Rank 6: Your Scourge Strike has a 60%20% chance to refund a rune. The Darkest Crusade Increases the effect of your Fallen Crusader by 50%7%.

Rank 2: Increases the effect of your Fallen Crusader by 75%14%.

Rank 3: Increases the effect of your Fallen Crusader by 100%21%.

Rank 4: Increases the effect of your Fallen Crusader by 125%28%.

Rank 5: Increases the effect of your Fallen Crusader by 150%35%.

Rank 6: Increases the effect of your Fallen Crusader by 175%42%.

Zugsworth

's tooltip is corrected for next build -- its functionality in this build is the intended one. It reduces e the cooldown of



It's also worth mentioning that the animation for Wraith Walk is, um, very placeholder.



With regards to AE, Unholy should be at its strongest when there are multiple targets present for an extended period of time, especially if they are clumped up. We need to do some work on the spread of damage contribution -- almost everything needs to come up a little bit, especially the abilities that give the spec "rot" damage (

Lingering Apparition 's tooltip is corrected for next build -- its functionality in this build is the intended one. It reduces e the cooldown of Wraith Walk by 15 seconds and increases its movement speed by 30% (to 100%). The duration change to 3 seconds affects all specs.It's also worth mentioning that the animation for Wraith Walk is, um, very placeholder.With regards to AE, Unholy should be at its strongest when there are multiple targets present for an extended period of time, especially if they are clumped up. We need to do some work on the spread of damage contribution -- almost everything needs to come up a little bit, especially the abilities that give the spec "rot" damage ( Festering Strike Scourge Strike are unlikely go up by much). We don't plan to change Death and Decay 's baseline uptime right now - using it skilfully is a good opportunity for Unholy players to shine in short AE windows. Epidemic should offer an additional way to deal damage in a very prolonged AE situation, and is especially good against swarms of enemies.

On a Pale Horse You are as hard to stop as death itself, increasing your mounted speed by 20%.and causing haste to reduce your global cooldown.



Decomposing Aura All enemies within 810 yards slowly decay, losing 2% of their max health every 25 sec. Stacks up to 10 times. Lasts for 5 sec.



Lunar Strike Call down a strike of lunar energy, causing (350% of Spell power) Arcane damage to the target, and 1518 / 100] Arcane damage to all other enemies within 5 yards.

Generates 10 Astral Power.



Call down a strike of lunar energy, causing (350% of Spell power) Arcane damage to the target, and 1518 / 100] Arcane damage to all other enemies within 5 yards. Generates 10 Astral Power. Starfall Calls down waves of falling stars that damage enemies at the targeted location. Deals 21%25.2% of Spell power)] Astral damage over 8 sec.

Enemies in your Starfall take 20% additional damage from your Moonfire and Sunfire.



Echoing Stars Stars from Starfall will now bounce to an additional target within 8 yards, dealing 21%25.2% of Spell power) * 0.33] Astral damage.



Brutal Slash Strike all nearby enemies in a flurry of blood slashes, inflicting 954%1144% Physical damage to each. Awards 1 combo point. Maximum 3 charges.

Replaces Swipe.

Name changed from Bloody Slash to Brutal Slash

Cooldown changed from 15 sec recharge to 18 sec recharge

Scent of Blood Each target hit by your Thrash reduces the energy cost of

Bloody SlashBrutal Slash

Bloody Slash

Swipe by 2 for the next 4 sec.



Each target hit by your Thrash reduces the energy cost of Bloody SlashBrutal Slash Bloody Slash Swipe by 2 for the next 4 sec. Sharpened Claws Increases the damage of

Bloody SlashBrutal Slash

Bloody Slash

Swipe by 5%.



Celestalon

Feral falls into neither of those categories. Haste doesn't give us any discernible increase in our direct damage, and the rest of our damage (the majority) does not benefit at all. Are there any plans to address it?

Celestalon

When you say its tuned low, are you aware of its current interaction for us? It doesn't actually effect bleeds at all. I would say thats NO tuning in regards to our abilities. Its actually close to a completely worthless stat at the moment in comparison to everything else (even Versatility, and people don't really enjoy this stat either).



So i would say, design is where the issue is. Bleeds where not designed to interact with haste, vice versa.

As long as haste does not benefit bleeds, haste will continue to be poor unless its contribution to our direct damage is substantially increased to compensate. That is a design issue, not a tuning issue, because the problem cannot be resolved without changing the mechanics of the spec.

Frenzied Regeneration Heals you for 40% of all damage taken in the last 6 sec over 6 sec (minimum 5% of maximum health).

Cooldown changed from 20 sec recharge to 24 sec recharge

Brambles Sharp brambles protect you, absorbing and reflecting up to (Attack power * 0.20.24) damage from each attack.

While Barkskin is active, the brambles also deal (20%24% of Attack power) Nature damage to all nearby enemies, every 1 sec.



Sharpened Claws While in Bear Form, Thrash deals 50% more initial damage but now costs 15 Rage.



Ancient Power The ancient power within this weapon reduces all damage taken by 5%.



Specializations changed from Protection/Protection/Guardian/Blood to Protection/Protection/Blood

The ancient power within this weapon reduces all damage taken by 5%. Specializations changed from Protection/Protection/Guardian/Blood to Protection/Protection/Blood Grasping Roots This trait will be replaced in a future build.

Removed

This trait will be replaced in a future build. Removed Bloody Paws Disabled. Your Thrash also snares targets by 50% for 6 sec.

Name changed from Ion Cannon to Bloody Paws

Disabled. Your Thrash also snares targets by 50% for 6 sec. Name changed from Ion Cannon to Bloody Paws NEW Increases your Armor by 7%.



Increases your Armor by 7%. NEW Your Stampeding Roar also increases your movement speed by 10% per ally hit.



Creates a violent storm in the target area causing 30%36% of Spell power) * 10] Nature damage to enemies over 10 sec.



Creates a violent storm in the target area causing 30%36% of Spell power) * 10] Nature damage to enemies over 10 sec. Rejuvenation Heals the target for (325%300% of Spell power) over 15 sec.

Incarnation: Tree of Life

Tree of Life: Healing increased by 50% and Mana cost reduced by 30%.



Cost changed from 11.0% of base mana to 10.0% of base mana

Creates a violent storm in the target area causing 30%36% of Spell power) * 10] Nature damage to enemies over 10 sec.



Creates a violent storm in the target area causing 30%36% of Spell power) * 10] Nature damage to enemies over 10 sec. Thrash Strikes all enemy targets within 8 yards, dealing (100% of Spell power + 51.3%61.56% of Attack power) bleed damage and an additional (182.5%219% of Attack power) damage over 15 sec.



Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 100%120% as much for the next 4 sec.



After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 100%120% as much for the next 4 sec. Cobra Shot A quick shot that causes 125% Physical damage.

Cost changed from 30 Focus to 40 Focus

A quick shot that causes 125% Physical damage. Cost changed from 30 Focus to 40 Focus Dire Beast Summons a powerful wild beast to attack your target for 8 sec. While the beast is active, you will gain 43 Focus per 2 sec.

Summoning a beast reduces the remaining cooldown of Bestial Wrath by 15 sec.

Cooldown changed from 10 sec cooldown to 12 sec cooldown

Summons a powerful wild beast to attack your target for 8 sec. While the beast is active, you will gain 43 Focus per 2 sec. Summoning a beast reduces the remaining cooldown of Bestial Wrath by 15 sec. Cooldown changed from 10 sec cooldown to 12 sec cooldown Kill Command Give the command to kill, causing your pet to instantly inflict damage to its target. 25 yard range.

Cost changed from 20 Focus to 30 Focus

Cooldown changed from 6 sec cooldown to 7.5 sec cooldown

Give the command to kill, causing your pet to instantly inflict damage to its target. 25 yard range. Cost changed from 20 Focus to 30 Focus Cooldown changed from 6 sec cooldown to 7.5 sec cooldown Multi-Shot

Marksmanship:

Fires several missiles, hitting your current target and all enemies within 8 yards for 55%66% Physical damage. Each target hit generates 2 Focus.

Beast Mastery:

Fires several missiles, hitting your current target and all enemies within 8 yards for 55% Physical damage.

Triggers Beast Cleave.66% Physical damage.

Triggers Beast Cleave.



Scent of Blood Dire Beast generates 42 additional Focus every 2.



Dire Beast generates 42 additional Focus every 2. Volley Instantly launch a volley of ammo at the target area, dealing (42.9%51.48% of Attack power) Physical damage to all enemy targets within 8 yards every 1 sec for 6 sec.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

Celestalon

Would still like some control over Hati, only way I can get it to stop attacking anything is if I unequip my weapon.



Without taking Chimaera Shot, I find some areas of downtime in my rotation if I get unlucky with Wild Call, which I don't like (feels sluggish and boring)



Is Bestial Wrath meant to make you, your pet and Hati translucent and slightly red or is that broken?

Sorry? Can you elaborate on this a bit?

Why would a focus based spec not be GCD locking? We've historically been the poster boy class for filled GCDs and high APM workflow, so I'm assuming there's a different thought process regarding what involves being GCD capped (like cast times).



edit; to clarify here, there's nothing wrong with a hunter spec being designed around having downtime, but I don't think "because you use focus" is the reason.

Multi-Shot

Marksmanship:

Fires several missiles, hitting your current target and all enemies within 8 yards for 55%66% Physical damage. Each target hit generates 2 Focus.

Beast Mastery:

Fires several missiles, hitting your current target and all enemies within 8 yards for 55% Physical damage.

Triggers Beast Cleave.66% Physical damage.

Triggers Beast Cleave.



Marksmanship: Fires several missiles, hitting your current target and all enemies within 8 yards for 55%66% Physical damage. Each target hit generates 2 Focus. Beast Mastery: Fires several missiles, hitting your current target and all enemies within 8 yards for 55% Physical damage. Triggers Beast Cleave.66% Physical damage. Triggers Beast Cleave. Your Arcane Shot and Multi-Shot have a chance to apply Hunter's Mark, marking the targets for Marked Shot.

Name changed from Seek Vulnerabilities to Hunter's Mark

Careful Aim Against targets above 80% Health, Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have a 20% increased critical strike chance, and those critical strikes deal an additional 20% damage over8over 8 sec.



Against targets above 80% Health, Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have a 20% increased critical strike chance, and those critical strikes deal an additional 20% damage over8over 8 sec. Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increases your Aimed Shot damage by 150% for 68 sec.



Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increases your Aimed Shot damage by 150% for 68 sec. Volley Instantly launch a volley of ammo at the target area, dealing (42.9%51.48% of Attack power) Physical damage to all enemy targets within 8 yards every 1 sec for 6 sec.



Called Shot Sidewinders

Sidewinders

Multi-Shot damage increased by 3%.



Sidewinders Sidewinders Multi-Shot damage increased by 3%. Critical Focus ArcaneSidewinders

Sidewinders

Arcane Shot critical strikes generate 100% more Focus.

Sidewinders

5

5 additional Focus.



ArcaneSidewinders Sidewinders Arcane Shot critical strikes generate 100% more Focus. Sidewinders 5 5 additional Focus. Mark of the Windrunner Marked Shot can now hit 1 additional target.Windburst now applies Vulnerability to the target.



Marked Shot can now hit 1 additional target.Windburst now applies Vulnerability to the target. Windburst Focus the power of the Wind through your bow, dealing 1000% damage to your target that leaves behind a trail of wind for 5 sec, increasing the speed of any ally in the wind trail by 50%.

Cost changed from None to 20 Focus

Cast Time changed from 3 sec cast to 1.5 sec cast

Cooldown changed from 45 sec cooldown to 20 sec cooldown

REMOVED Increases your maximum Focus by 20.



Celestalon

increased GCD on top of that makes it even harder to maintain those short duration debuffs on target...

Carve A sweeping attack that strikes all enemies in front of you for 90%108% Physical damage.



A sweeping attack that strikes all enemies in front of you for 90%108% Physical damage. Explosive Trap Launch a fire trap to the target location that explodes when an enemy approaches, causing (10%12% of Attack power) Fire damage and burning all enemies within 5 yards for (100% of Spell power) additional Fire damage over 5 sec. Trap will exist for 1 min.

Traps share cooldown.



Butchery Strike all nearby enemies in a flurry of strikes, inflicting 320%384% Physical damage to each.

Replaces Carve.



Strike all nearby enemies in a flurry of strikes, inflicting 320%384% Physical damage to each. Replaces Carve. Caltrops Scatter Caltrops on an area. Enemies who step on a Caltrop will take (50012% of Attack power) Physical damage, and be slowed by 70% for 15 sec.

Replaces Tar Trap.



Scatter Caltrops on an area. Enemies who step on a Caltrop will take (50012% of Attack power) Physical damage, and be slowed by 70% for 15 sec. Replaces Tar Trap. Dragonsfire Grenade Hurl a dragonsfire grenade to the target location that explodes, setting the enemy aflame, inflicting (800%960% of Spell power) Fire damage over 8 sec, and slowing them by 20%. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 1 min.



Hurl a dragonsfire grenade to the target location that explodes, setting the enemy aflame, inflicting (800%960% of Spell power) Fire damage over 8 sec, and slowing them by 20%. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 1 min. Serpent Sting Targets hit by your Raptor Strike and Carve are also afflicted by Serpent Sting, dealing (362.5%435% of Attack power) Nature damage over 15 sec.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

The ancient power within this weapon increases all damage done by 5%. Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker Clipped Wings Wing Clip also reduces damage taken by 3% for the next 6 sec.

Name changed from Embrace of the Wild to Clipped Wings

Wing Clip also reduces damage taken by 3% for the next 6 sec. Name changed from Embrace of the Wild to Clipped Wings Hunter's Bounty Reduces the cooldown of Exhilaration by 5 seconds each time you kill successfully.

Name changed from Exhilaration of Joy to Hunter's Bounty

Reduces the cooldown of Exhilaration by 5 seconds each time you kill successfully. Name changed from Exhilaration of Joy to Hunter's Bounty Sharpened Fang Increases the damage of your Mongoose Bite by 3%.

Name changed from Sharpened Beak to Sharpened Fang

Increases the damage of your Mongoose Bite by 3%. Name changed from Sharpened Beak to Sharpened Fang Terms of Engagement Harpoon's Cooldown is reset when you kill an enemy.

Name changed from Thar She Blows to Terms of Engagement

Celestalon

Several changes are coming regarding traps that didn't make it in in time for today's Alpha build. Traps will no longer share a cooldown, and their cooldowns are being significantly lowered. Additionally, many trap talents had placeholder damage numbers, and are being fixed to actually do respectable damage.

Several changes are coming regarding traps that didn't make it in in time for today's Alpha build. Traps will no longer share a cooldown, and their cooldowns are being significantly lowered. Additionally, many trap talents had placeholder damage numbers, and are being fixed to actually do respectable damage. Explosive Trap 's baseline damage is also going up massively, such that it'll be worth using even against a single target. Keep these changes in mind, and continue giving us constructive feedback, thanks!

Glaive Toss You hurl two glaives toward a target, each dealing (52% of Attack power) damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike.

The Glaives will return back to you, damaging and snaring targets again as they return.$esc117050



You hurl two glaives toward a target, each dealing (52% of Attack power) damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return.$esc117050 Glaive Toss You hurl two glaives toward a target, each dealing (52% of Attack power) damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike.

The Glaives will return back to you, damaging and snaring targets again as they return.$esc117050



Arcane Barrage Launches bolts of arcane energy at the enemy target, causing (250% of Spell power) Arcane damage. Consumes all Arcane Charges.

Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.

Cooldown changed from 3 sec cooldown to 4.5 sec cooldown

Launches bolts of arcane energy at the enemy target, causing (250% of Spell power) Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage. Cooldown changed from 3 sec cooldown to 4.5 sec cooldown Arcane Explosion Causes an explosion of arcane magic around the caster, dealing (81.75%98.1% of Spell power) Arcane damage to all enemies within 10 yards, and generating an Arcane Charge if any are hit.

Arcane Explosion's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge.



Causes an explosion of arcane magic around the caster, dealing (81.75%98.1% of Spell power) Arcane damage to all enemies within 10 yards, and generating an Arcane Charge if any are hit. Arcane Explosion's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge. Arcane Power When activated, you deal 20%30% more spell damage and damaging spells cost 10%30% less mana to cast. This effect lasts 1510 sec.



Nether Tempest Places a Nether Tempest on the target which deals (40.92%72% of Spell power) Arcane damage over 12 sec to the target and 3.41%6% of Spell power) * 12 / 1] to all enemies within 10 yards. Limit 1 target. Damage increased by 50% per Arcane Charge at cast time.



Aegwynn's Ascendance Your Evocation makes you invulnerable and causes you to deal massive damage based ondamage equal to 33% of the mana your Evocation restores.



Your Evocation makes you invulnerable and causes you to deal massive damage based ondamage equal to 33% of the mana your Evocation restores. Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

The ancient power within this weapon increases all damage done by 5%. Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker Ancient Power The chaotic entity Aluneth bends to your will, further empowering your spells.



Increases allArcane damage by 0.5%.



The chaotic entity Aluneth bends to your will, further empowering your spells. Increases allArcane damage by 0.5%. Arcane Rebound Your Arcane Barrage can now bounce up to 5 times. If it successfully bounces 5 times, it will explode in a Supernova, dealing massive damage. When Arcane Barrage hits more than two targets, deal (500% of Spell power) Arcane damage to enemies within 12 of that target.



Your Arcane Barrage can now bounce up to 5 times. If it successfully bounces 5 times, it will explode in a Supernova, dealing massive damage. When Arcane Barrage hits more than two targets, deal (500% of Spell power) Arcane damage to enemies within 12 of that target. Ethereal Sensitivity Increases your chance to trigger Arcane Missiles by m1%.

Rank 2: Increases your chance to trigger Arcane Missiles by m1%.

Rank 3: Increases your chance to trigger Arcane Missiles by m1%.

Rank 4: Increases your chance to trigger Arcane Missiles by m1%.

Rank 5: Increases your chance to trigger Arcane Missiles by m1%.

Rank 6: Increases your chance to trigger Arcane Missiles by m1%.

Increases your chance to trigger Arcane Missiles by m1%. Rank 2: Increases your chance to trigger Arcane Missiles by m1%. Rank 3: Increases your chance to trigger Arcane Missiles by m1%. Rank 4: Increases your chance to trigger Arcane Missiles by m1%. Rank 5: Increases your chance to trigger Arcane Missiles by m1%. Rank 6: Increases your chance to trigger Arcane Missiles by m1%. Everywhere At Once Increases the range of Blink by 3.window to activate Displacement by 1 sec, and reduces the cooldown of Displacement by 2 sec.

Rank 2: Increases the range of Blink by 6.window to activate Displacement by 2 sec, and reduces the cooldown of Displacement by 4 sec.

Rank 3: Increases the range of Blink by 10.window to activate Displacement by 3 sec, and reduces the cooldown of Displacement by 6 sec.

Rank 4: Increases the range of Blink by 13.window to activate Displacement by 4 sec, and reduces the cooldown of Displacement by 8 sec.

Rank 5: Increases the range of Blink by 16.window to activate Displacement by 5 sec, and reduces the cooldown of Displacement by 10 sec.

Rank 6: Increases the range of Blink by 20.window to activate Displacement by 6 sec, and reduces the cooldown of Displacement by 12 sec.

Increases the range of Blink by 3.window to activate Displacement by 1 sec, and reduces the cooldown of Displacement by 2 sec. Rank 2: Increases the range of Blink by 6.window to activate Displacement by 2 sec, and reduces the cooldown of Displacement by 4 sec. Rank 3: Increases the range of Blink by 10.window to activate Displacement by 3 sec, and reduces the cooldown of Displacement by 6 sec. Rank 4: Increases the range of Blink by 13.window to activate Displacement by 4 sec, and reduces the cooldown of Displacement by 8 sec. Rank 5: Increases the range of Blink by 16.window to activate Displacement by 5 sec, and reduces the cooldown of Displacement by 10 sec. Rank 6: Increases the range of Blink by 20.window to activate Displacement by 6 sec, and reduces the cooldown of Displacement by 12 sec. Force Barrier Increases the magnitude of Ice Barrier by 33%.

Name changed from Icy Core to Mana Shield

Increases the magnitude of Ice Barrier by 33%. Name changed from Icy Core to Mana Shield Mark of Aluneth Create a runic prison under target, slowing enemies within 5 yards by 50%. Inflicts periodic6 yards by 70%. Inflicts damage dealing 86] Arcane damage over 8 sec. Upon expiring, it explodes, dealing damage equal to 15% of your maximum mana.





Create a runic prison under target, slowing enemies within 5 yards by 50%. Inflicts periodic6 yards by 70%. Inflicts damage dealing 86] Arcane damage over 8 sec. Upon expiring, it explodes, dealing damage equal to 15% of your maximum mana. Rule of Threes Arcane Missiles now fires 3 additional Missiles.

Removed

Arcane Missiles now fires 3 additional Missiles. Removed NEW You have a 33.33% chance to fire 3 additional Arcane Missiles.



You have a 33.33% chance to fire 3 additional Arcane Missiles. Touch of the Magi Your Arcane Blast has a chance to apply Touch of the Magi. For 12 sec6 sec, Touch of the Magi accumulates 0%10% of the damage you deal, and then explodes, dealing that damage to the target and enemies within 4 yards.



Dragon's Breath Targets in a cone in front of the caster take (86%103.2% of Spell power) Fire damage and are disoriented for 4 sec.

Any direct damage will cancel the effect.

Replaces Cone of Cold.



Targets in a cone in front of the caster take (86%103.2% of Spell power) Fire damage and are disoriented for 4 sec. Any direct damage will cancel the effect. Replaces Cone of Cold. Flamestrike Calls down a pillar of fire, burning all enemies within the area for (100%120% of Spell power) Fire damage and reducing their movement speed by 50% for 8 sec.



Cinderstorm Throw a spread of 6 cinders that travel in an arc, and each deal (50% of Spell power) Fire damage to enemies they hit. This damage is increased by 30% if the target is affected by your Ignite.

Cooldown changed from 8 sec cooldown to 9 sec cooldown

Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

The ancient power within this weapon increases all damage done by 5%. Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker Cauterizing Blink When you Blink, you heal for 303 over 6 sec.

Rank 2: When you Blink, you heal for 606 over 6 sec.

Rank 3: When you Blink, you heal for 909 over 6 sec.

Rank 4: When you Blink, you heal for 12012 over 6 sec.

Rank 5: When you Blink, you heal for 15015 over 6 sec.

Rank 6: When you Blink, you heal for 18018 over 6 sec.

When you Blink, you heal for 303 over 6 sec. Rank 2: When you Blink, you heal for 606 over 6 sec. Rank 3: When you Blink, you heal for 909 over 6 sec. Rank 4: When you Blink, you heal for 12012 over 6 sec. Rank 5: When you Blink, you heal for 15015 over 6 sec. Rank 6: When you Blink, you heal for 18018 over 6 sec. Empowered Spellblade Felo'melorn acts as a conduit for your spells, further empowering their devestating effects.

Increases Fire all damage by 0.5%.



Celestalon

Undoubtedly, Phoenix Flames has dominated the feedback about Fire Mages. We've heard you, and have had plans to change it, just hadn't gotten a chance to do so yet. We wanted to let you know that it will be changing, so that hopefully you all can focus on discussing any other concerns/feedback about Fire. The current plan is that it will become its own separate active button, with up to 3 charges (45sec recharge), and a proc on

Undoubtedly, Phoenix Flames has dominated the feedback about Fire Mages. We've heard you, and have had plans to change it, just hadn't gotten a chance to do so yet. We wanted to let you know that it will be changing, so that hopefully you all can focus on discussing any other concerns/feedback about Fire. The current plan is that it will become its own separate active button, with up to 3 charges (45sec recharge), and a proc on Ignite tick to generate an additional charge. In the next build, you should be able to give that a try. Thanks!

Blizzard Ice shards pelt the target area dealing 27.525%33.03% of Spell power) * 8] Frost damage over 8 sec and slowing enemies by 30% for 15 sec.

Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 sec.0.0 sec.



Ice shards pelt the target area dealing 27.525%33.03% of Spell power) * 8] Frost damage over 8 sec and slowing enemies by 30% for 15 sec. Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 sec.0.0 sec. Cone of Cold Targets in a cone in front of the caster take (23.85%28.62% of Spell power) Frost damage and are slowed by 70% for 5 sec.



Targets in a cone in front of the caster take (23.85%28.62% of Spell power) Frost damage and are slowed by 70% for 5 sec. REMOVED Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 sec.



Spellborne Power flows freely through Ebonchill, allowing you to harness more and more of it's frightening potential.

Increases allFrost damage by 0.5%.



Celestalon

1) One of the "major talents" - 1) One of the "major talents" - It's Cold Outside - will be completely useless if you take the Lonely Winter talent, for those people who want to play with no pet to worry about. You should add something to that talent for Lonely winter players

Frost Nova Blasts enemies within 12 yds of the caster for (14.925%17.91% of Spell power) Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.



Blasts enemies within 12 yds of the caster for (14.925%17.91% of Spell power) Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. Nether Tempest Places a Nether Tempest on the target which deals (40.92%72% of Spell power) Arcane damage over 12 sec to the target and 3.41%6% of Spell power) * 12 / 1] to all enemies within 10 yards. Limit 1 target. Damage increased by 50% per Arcane Charge at cast time.



Shimmer Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.way.

Shimmer is off the global cooldown, and can be cast while casting.

Replaces Blink.

Name changed from Blink to Shimmer

Now requires Level 30, up from 7

Charges changed from 1 Charges to 2 Charges

Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.way. Shimmer is off the global cooldown, and can be cast while casting. Replaces Blink. Name changed from Blink to Shimmer Now requires Level 30, up from 7 Charges changed from 1 Charges to 2 Charges Shimmer Blink now has 2212802 charges, is off the global cooldown, and can be cast while casting.

Removed

Rushing Jade Wind Summon a whirling tornado around you, causing 50%60% of Attack power) * 9] damage over 6 sec to enemies within 8 yards.



Rising Sun Kick You kick upwards, dealing (750% of Attack power) damage

Windwalker (Level 20)

and reducing the effectiveness of healing on the target for 10 sec



Cooldown changed from 8 sec cooldown to 10 sec recharge

Charges changed from None to 1 Charges

You kick upwards, dealing (750% of Attack power) damage Windwalker (Level 20) and reducing the effectiveness of healing on the target for 10 sec Cooldown changed from 8 sec cooldown to 10 sec recharge Charges changed from None to 1 Charges Spinning Crane Kick You spin while kicking in the air, dealing 33.3%39.96% of Attack power)] damage over 1.50 sec to enemies within 8 yds.



Zen Pulse Trigger a Zen Pulse around an ally. Deals (200%240% of Spell power) damage to all enemies within 8 yards of them. The ally is healed for the amount of damage done.



Celestial Breath When you activate Thunder Focus Tea, you exhale the breath of Yu'lon, healing all allies within 12 yards for 53] over 3 sec.

Rising Thunder

This can only occur once every 30 sec





Celestalon

That's a bug; RSK's cooldown should be back to what it was next build.



Fists of Fury Pummel all targets in front of you, dealing damage over 4 sec. Deals reduced damage to secondary targets.

Can be channeled while moving.

Cooldown changed from 20 sec cooldown to 24 sec cooldown

Pummel all targets in front of you, dealing damage over 4 sec. Deals reduced damage to secondary targets. Can be channeled while moving. Cooldown changed from 20 sec cooldown to 24 sec cooldown Rising Sun Kick You kick upwards, dealing (750% of Attack power) damage

Windwalker (Level 20)

and reducing the effectiveness of healing on the target for 10 sec



Cooldown changed from 8 sec cooldown to 10 sec recharge

Charges changed from None to 1 Charges

You kick upwards, dealing (750% of Attack power) damage Windwalker (Level 20) and reducing the effectiveness of healing on the target for 10 sec Cooldown changed from 8 sec cooldown to 10 sec recharge Charges changed from None to 1 Charges Spinning Crane Kick You spin while kicking in the air, dealing 33.3%39.96% of Attack power)] damage over 1.50 sec to enemies within 8 yds.



Rushing Jade Wind Summon a whirling tornado around you, causing 50%60% of Attack power) * 9] damage over 6 sec to enemies within 8 yards.



Summon a whirling tornado around you, causing 50%60% of Attack power) * 9] damage over 6 sec to enemies within 8 yards. Whirling Dragon Punch Perform a devastating spinningwhirling upward strike, dealing 300%360% of Attack power)] damage to all enemies around you.

Only usable while Fists of Fury and Rising Sun Kick are on cooldown.

Name changed from Spinning Dragon Strike to Whirling Dragon Punch

Cooldown changed from 20 sec cooldown to 24 sec cooldown

Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

Chi Orbit : A couple builds ago this ability was changed to move much slower around you and in a weird path that usually ends with all 4 stopping in front of you. The orbs are too close to the player and don't always hit the target you're right in front of.

Power Strikes : I have never liked this ability as WW. On paper is looks fine, but in a raid encounter the extra chi usually comes when I'm not expecting and ends up getting wasted by either capping and not dropping an orb (bug), or dropping the orb while moving so I would have to go out of melee range to pick up the chi orb.



Healing Elixir: EDIT: 1.5 min cd and Energizing Elixirs 1 min cd are the only 2 abilities that we have now to activate this talent (besides dropping in health). Could this be changed to be a usable ability similar to the rogue healing flask or switch what the ability procs off of?

Chi Burst

Windwalker, Mistweaver:

Hurls a torrent of Chi energy up to 40 yds forward, dealing 2.753.3 * (1 + $versadmg)] Nature damage to all enemies, and 2.753.3 * (1 + $versadmg)] healing to the Monk and all allies in its path.

Brewmaster:

Hurls a torrent of Chi energy up to 40 yds forward, dealing 2.753.3 * (1 + $versadmg)] Nature damage to all enemies, and 2.753.3 * (1 + $versadmg)] healing to the Monk and all allies in its path.

Casting Chi Burst does not prevent avoiding attacks.



Windwalker, Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing 2.753.3 * (1 + $versadmg)] Nature damage to all enemies, and 2.753.3 * (1 + $versadmg)] healing to the Monk and all allies in its path. Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing 2.753.3 * (1 + $versadmg)] Nature damage to all enemies, and 2.753.3 * (1 + $versadmg)] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. REMOVED The Monk's Jab ability will change depending on what weapon is equipped, altering the Monk's fighting style appearance. Damage and resource cost remain the same.



The Monk's Jab ability will change depending on what weapon is equipped, altering the Monk's fighting style appearance. Damage and resource cost remain the same. Spinning Crane Kick You spin while kicking in the air, dealing 33.3%39.96% of Attack power)] damage over 1.50 sec to enemies within 8 yds.



Chi Burst

Windwalker, Mistweaver:

Hurls a torrent of Chi energy up to 40 yds forward, dealing 2.753.3 * (1 + $versadmg)] Nature damage to all enemies, and 2.753.3 * (1 + $versadmg)] healing to the Monk and all allies in its path.

Brewmaster:

Hurls a torrent of Chi energy up to 40 yds forward, dealing 2.753.3 * (1 + $versadmg)] Nature damage to all enemies, and 2.753.3 * (1 + $versadmg)] healing to the Monk and all allies in its path.

Casting Chi Burst does not prevent avoiding attacks.



Flash of Light A quick but expensive spell, healing a friendly target for (375% of Spell power).

Specializations changed from Holy/Retribution to Holy/Protection/Retribution

Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals (86%103.2% of Spell power) Holy damage to enemies and heals up to 6 allies for (50% of Spell power).



Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals (86%103.2% of Spell power) Holy damage to enemies and heals up to 6 allies for (50% of Spell power). Unbreakable Spirit Reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 50%.

Specializations changed from Holy/Protection to Holy

Power of the Silver Hand The Silver Hand stores up power to increase the potency ofWhen you cast Holy Light or Flash of Light, you have a chance to cause 15% of all damage and healing done within 10 sec to be added to your next Holy Shock.

Name changed from Aura of the Silver Hand to Power of the Silver Hand

Now a Holy spell

The Silver Hand stores up power to increase the potency ofWhen you cast Holy Light or Flash of Light, you have a chance to cause 15% of all damage and healing done within 10 sec to be added to your next Holy Shock. Name changed from Aura of the Silver Hand to Power of the Silver Hand Now a Holy spell When you activate Avenging Wrath, an image of The Silver Hand will drop from the sky, releasing orbs of light that will heal allies it hits.

Removed

When you activate Avenging Wrath, an image of The Silver Hand will drop from the sky, releasing orbs of light that will heal allies it hits. Removed Focused Healing Reduces the cooldown of Lay on hands by 20 sec.10%.

Rank 2: Reduces the cooldown of Lay on hands by 40 sec.20%.

Rank 3: Reduces the cooldown of Lay on hands by 60 sec.30%.

Rank 4: Reduces the cooldown of Lay on hands by 80 sec.40%.

Rank 5: Reduces the cooldown of Lay on hands by 100 sec.50%.

Rank 6: Reduces the cooldown of Lay on hands by 120 sec.60%.

Reduces the cooldown of Lay on hands by 20 sec.10%. Rank 2: Reduces the cooldown of Lay on hands by 40 sec.20%. Rank 3: Reduces the cooldown of Lay on hands by 60 sec.30%. Rank 4: Reduces the cooldown of Lay on hands by 80 sec.40%. Rank 5: Reduces the cooldown of Lay on hands by 100 sec.50%. Rank 6: Reduces the cooldown of Lay on hands by 120 sec.60%. The Light Saves When your Beacon of Light target falls below 50% maximum health, your next heal will transfer 100% additional healing into your Beacon target.

This can only happen once every 30 sec.Holy Light or Flash of Light on your Beacon of Light target will heal for an additional 100%.

This can only happen once every 30 sec.



Increases your total Stamina by 10% and your block chance by 0%.

Reduces the chance you will be critically hit by melee attacks by 6%.

Word of Glory is instant and no longer on the global cooldown.

Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power.

Grants 15%Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power.

Grants 6% of your maximum mana every 5 sec.2 sec.



Increases your total Stamina by 10% and your block chance by 0%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is instant and no longer on the global cooldown. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 15%Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 5 sec.2 sec. Light of the Protector Calls down the Light to heal yourself for 35%40% of your missing health.

Cooldown changed from 20 sec cooldown to 15 sec cooldown

Increases the healing from Light of the Protector by 20%.

Now a Protection spell

Increases the healing from Light of the Protector by 20%. Now a Protection spell Unbreakable Spirit Reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 50%.

Specializations changed from Holy/Protection to Holy

Ancient Power The ancient power within this weapon reduces all damage taken by 5%.



Specializations changed from Protection/Protection/Guardian/Blood to Protection/Protection/Blood

Divine Storm A whirl of divine energy, dealing 140%168% Holy damage to all enemies within 8 yds.



A whirl of divine energy, dealing 140%168% Holy damage to all enemies within 8 yds. Flash of Light A quick but expensive spell, healing a friendly target for (375% of Spell power).

Specializations changed from Holy/Retribution to Holy/Protection/Retribution

Strikes an enemy with the Blade of Wrath, dealing 70%50% Holy damage and generating 1 Holy Power.2 Holy Power.

Replaces Blade of Justice.

Cooldown changed from 6 sec cooldown to 8 sec cooldown

Strikes an enemy with the Blade of Wrath, dealing 70%50% Holy damage and generating 1 Holy Power.2 Holy Power. Replaces Blade of Justice. Cooldown changed from 6 sec cooldown to 8 sec cooldown Divine Hammer Divine Hammers spin around the Paladin, damaging enemies within 8 yds for 25%30% Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power.

Replaces Blade of Justice.





Divine Hammers spin around the Paladin, damaging enemies within 8 yds for 25%30% Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power. Replaces Blade of Justice. Word of Glory Heal yourself and up to 5 friendly targets within 12 yards for (450%650% of Spell power). 2 charges.

Cooldown changed from None to 1.5 min recharge

Charges changed from None to 2 Charges

Healing Storm Divine Storm now also heals up to 6 allies within its radius for 150% of Attack power168 when it deals damage.



Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals (86%103.2% of Spell power) Holy damage to enemies and heals up to 6 allies for (50% of Spell power).



Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals (86%103.2% of Spell power) Holy damage to enemies and heals up to 6 allies for (50% of Spell power). Judgment

Retribution:

Judge an enemy, dealing (150% of Spell power) Holy damage, and causing the target to take 0% increased damage from your next 0 Holy Power consumers for 6 secwithin 6 sec

Holy:

Judge an enemy, dealing (150% of Spell power) Holy damage, and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 secnew 30 Crusader Strikes and Holy Shocks within 6 sec



Retribution: Judge an enemy, dealing (150% of Spell power) Holy damage, and causing the target to take 0% increased damage from your next 0 Holy Power consumers for 6 secwithin 6 sec Holy: Judge an enemy, dealing (150% of Spell power) Holy damage, and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 secnew 30 Crusader Strikes and Holy Shocks within 6 sec REMOVED Melee haste effects lower the cooldown and global cooldown of your Judgment, Crusader Strike,

Protection

Hammer of the Righteous, Consecration, Holy Wrath, Avenger's Shield, Shield of the Righteous

Retribution

Hammer of the Righteous, Exorcism

and Hammer of Wrath.



Power Word: Shield Shield an ally, absorbing damage. Lasts 15 sec.

While the shield holds, spellcasting will not be delayed by damage.

Cooldown changed from 6 sec cooldown to 7.5 sec cooldown

Power Word: Solace Strike an enemy with heavenly power, dealing (300% of Spell power) Holy damage and restoring 0.75% of maximum mana.

Cooldown changed from 10 sec cooldown to 12 sec cooldown

Strike an enemy with heavenly power, dealing (300% of Spell power) Holy damage and restoring 0.75% of maximum mana. Cooldown changed from 10 sec cooldown to 12 sec cooldown Schism Attack the enemy's soul with a surge of Shadow energy, dealing (200%300% of Spell power) Shadow damage and increasing damage that you deal to the target by 20%30% for 6 sec.

Cost changed from None to 1.0% of base mana

Cooldown changed from 20 sec cooldown to 18 sec cooldown

Chosen by the Light When you activate Rapture, the next Power Word: Shield you cast will absorb 10%300% more damage.



Holy Nova Causes an explosion of holy light around the caster, causing (120%144% of Spell power) Holy damage to all nearby enemy targets within 12 yards.



Causes an explosion of holy light around the caster, causing (120%144% of Spell power) Holy damage to all nearby enemy targets within 12 yards. Prayer of Mending Places a spell on a party or raid member that heals them for (150% of Spell power) the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump.

Cooldown changed from 10 sec cooldown to 12 sec cooldown

Circle of Healing Heals up to 5 injured allies within 30 yards of the target for (300% of Spell power).

Cooldown changed from 12 sec cooldown to 15 sec cooldown

Dispersion You disperse into pure Shadow energy, reducing all damage taken by 60%, but you are unable to attack or cast spells. Lasts 6 sec.

Dispersion can be cast while stunned, feared or silenced.



You disperse into pure Shadow energy, reducing all damage taken by 60%, but you are unable to attack or cast spells. Lasts 6 sec. Dispersion can be cast while stunned, feared or silenced. Mind Sear Causes an explosion of shadow magic around the target, dealing 25%30% of Spell power) * 56] Shadow damage over 5 sec to all enemies within 10 yards around the target.

Generates 76 Insanity over the duration per target hit.



Causes an explosion of shadow magic around the target, dealing 25%30% of Spell power) * 56] Shadow damage over 5 sec to all enemies within 10 yards around the target. Generates 76 Insanity over the duration per target hit. Power Word: Shield Shield an ally, absorbing damage. Lasts 15 sec.

While the shield holds, spellcasting will not be delayed by damage.

Cooldown changed from 6 sec cooldown to 7.5 sec cooldown

Shield an ally, absorbing damage. Lasts 15 sec. While the shield holds, spellcasting will not be delayed by damage. Cooldown changed from 6 sec cooldown to 7.5 sec cooldown Shadow Word: Death A word of dark binding that inflicts (360% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.

Generates 30 Insanity if the target dies.

Cooldown changed from 8 sec cooldown to 12 sec cooldown

Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing (333.3%399.96% of Spell power) damage to all targets within 8 yards.

Generates 15 Insanity.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

The ancient power within this weapon increases all damage done by 5%. Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker Call to the Void Mind Spike

Mind Spike

Mind Flay has a chance to spawn a void tentacle that will channel a mind flay at your target for 10 sec.

Now a Shadow spell

Mind Spike Mind Spike Mind Flay has a chance to spawn a void tentacle that will channel a mind flay at your target for 10 sec. Now a Shadow spell Darkening Whispers Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful.

Increases allShadow damage by 0.5%.



Xal'atath whispers dark words of power into your ear, granting you secret knowledge to make your spells increasingly powerful. Increases allShadow damage by 0.5%. Mass Hysteria Each stack of Voidform increases the damage of your Shadow Word: Pain and Vampiric Touch by 5%3%.



Each stack of Voidform increases the damage of your Shadow Word: Pain and Vampiric Touch by 5%3%. Mental Fortitude Overhealing from Vampiric Touch will grant you an absorb shield, up to (Total health * 0.150.08).



Overhealing from Vampiric Touch will grant you an absorb shield, up to (Total health * 0.150.08). REMOVED You summon a

Mindbender

Void Terror

Faceless Void from to aid you in battle for 12 sec who casts devastating void spells at your target.

Replaces

Mindbender

Mindbender

Shadowfiend.



You summon a Mindbender Void Terror Faceless Void from to aid you in battle for 12 sec who casts devastating void spells at your target. Replaces Mindbender Mindbender Shadowfiend. Sinister Thoughts Each cast of Mind Blast increasesIncrease the damage of your next Shadow Word spell by 5%. Stacks up to 5 times.Void Bolt by 15%.



Each cast of Mind Blast increasesIncrease the damage of your next Shadow Word spell by 5%. Stacks up to 5 times.Void Bolt by 15%. Sphere of Insanity When you enter Voidform, you summon a void sphere for 15 secWhile in Voidform, a Sphere of Insanity is summoned. While this sphere is active, 10%5% of all direct damage dealt is additionally dealt to any target with your Shadow Word: Pain on them.



When you enter Voidform, you summon a void sphere for 15 secWhile in Voidform, a Sphere of Insanity is summoned. While this sphere is active, 10%5% of all direct damage dealt is additionally dealt to any target with your Shadow Word: Pain on them. Void Corruption Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 20% of a tick of their damage.Increases the damage of Mind Sear by 5%.

Rank 2: Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 30% of a tick of their damage.Increases the damage of Mind Sear by 10%.

Rank 3: Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 40% of a tick of their damage.Increases the damage of Mind Sear by 15%.

Rank 4: Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 50% of a tick of their damage.Increases the damage of Mind Sear by 20%.

Rank 5: Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 60% of a tick of their damage.Increases the damage of Mind Sear by 25%.

Rank 6: Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 70% of a tick of their damage.Increases the damage of Mind Sear by 30%.

Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 20% of a tick of their damage.Increases the damage of Mind Sear by 5%. Rank 2: Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 30% of a tick of their damage.Increases the damage of Mind Sear by 10%. Rank 3: Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 40% of a tick of their damage.Increases the damage of Mind Sear by 15%. Rank 4: Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 50% of a tick of their damage.Increases the damage of Mind Sear by 20%. Rank 5: Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 60% of a tick of their damage.Increases the damage of Mind Sear by 25%. Rank 6: Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 70% of a tick of their damage.Increases the damage of Mind Sear by 30%. NEW Mind Spike

Mind Spike

Mind Flay damage increased by 15%.



Sigma

Void Bolt's cooldown is no longer affected by haste in this build, assuming this is a bug.

The 1.0 sec GCD floor is disappointing news. Do Shadow Priests just need to have awkward haste caps all expansion as a result of GCD overage and Void Form stacks?

Fan of Knives Sprays knives at all targets within 10 yards, dealing (23.1%27.72% of Attack power) Physical damage and applying your active poisons at their normal rate. Awards 1 combo points.



Sprays knives at all targets within 10 yards, dealing (23.1%27.72% of Attack power) Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Sap Incapacitates a target not in combat for up to 1 min. Only works on Humanoids, Beasts, Demons and Dragonkin. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Specializations changed from Assassination/Subtlety to Assassination/Outlaw/Subtlety

Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage:

1 point : 50% of Attack power) * 1] damage, 1 sec

2 points: 50% of Attack power) * 2] damage, 2 sec

3 points: 50% of Attack power) * 3] damage, 3 sec

4 points: 50% of Attack power) * 4] damage, 4 sec

5 points: 50% of Attack power) * 5] damage, 5 sec

Deeper Strategem

6 points: 50% of Attack power) * 6] damage, 6 sec





Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : 50% of Attack power) * 1] damage, 1 sec 2 points: 50% of Attack power) * 2] damage, 2 sec 3 points: 50% of Attack power) * 3] damage, 3 sec 4 points: 50% of Attack power) * 4] damage, 4 sec 5 points: 50% of Attack power) * 5] damage, 5 sec Deeper Strategem 6 points: 50% of Attack power) * 6] damage, 6 sec Bribe a non-player humanoid target with fool's gold, convincing it to fight for you for 15 min.

Cooldown changed from 3 min cooldown to 30 min cooldown

Bribe a non-player humanoid target with fool's gold, convincing it to fight for you for 15 min. Cooldown changed from 3 min cooldown to 30 min cooldown Dispatch Lunging finishing move that causes damage per combo point and has increased range:

1 point : : damage

2 points: : damage

3 points: : damage

4 points: : damage

5 points: : damage

Deeper Strategem

6 points: : damage





Lunging finishing move that causes damage per combo point and has increased range: 1 point : : damage 2 points: : damage 3 points: : damage 4 points: : damage 5 points: : damage Deeper Strategem 6 points: : damage REMOVED You no longer have a penalty to hitting with your autoattacks due to dual-wielding.



Parley Pacifies the target, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Any damage caused will break the peace. Limit 1 target.

Replaces Blind.

Range changed from 40 yd range to 30 yd range

Pacifies the target, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Any damage caused will break the peace. Limit 1 target. Replaces Blind. Range changed from 40 yd range to 30 yd range Slice and Dice Finishing move that consumes combo points to increase attack speed by 60%100%. Lasts longer per combo point.

1 point : 12 seconds

2 points: 18 seconds

3 points: 24 seconds

4 points: 30 seconds

5 points: 36 seconds

Deeper Strategem

6 points: 42 seconds

Replaces Roll the Bones.



Cheap Tricks After coming out of Blind

Parley

Parley

Blind, the target's chance to miss attacks is increased by 75% for 5 sec.

Between the Eyes reduces the energy cost of your Pistol Shot by 100% for 5 sec.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

Sap Incapacitates a target not in combat for up to 1 min. Only works on Humanoids, Beasts, Demons and Dragonkin. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Specializations changed from Assassination/Subtlety to Assassination/Outlaw/Subtlety

Incapacitates a target not in combat for up to 1 min. Only works on Humanoids, Beasts, Demons and Dragonkin. Any damage caused will revive the target. Only 1 target may be sapped at a time. Specializations changed from Assassination/Subtlety to Assassination/Outlaw/Subtlety Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing (23.1%27.72% of Attack power) Physical damage. Awards 1 combo points$ per target hit.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

REMOVED Fan of Knives now generates a combo point for each target that it hits.



Fan of Knives now generates a combo point for each target that it hits. REMOVED You deal an additional 5% damage for 6 sec after Stealth breaks.



You deal an additional 5% damage for 6 sec after Stealth breaks. REMOVED Reduces the cooldown on Vanish by 30 sec.



Celestalon

The bug that I mean is activating The bug that I mean is activating Shadow Dance and not having the stealth bar pop up.

Chain Lightning Hurls a lightning bolt at the enemy, dealing (100%120% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit.



Hurls a lightning bolt at the enemy, dealing (100%120% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit. Earthquake Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing 0.250.3 * 10 * (1)] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets.



Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing 0.250.3 * 10 * (1)] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Thunderstorm Calls down a bolt of lightning, dealing (34.8285%41.7942% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec and knocking them back from the Shaman. This spell is usable while stunned.



Liquid Magma Totem Summons a Fire Totem at the destination for 15 sec that erupts with Liquid Magma, hurling (38%45.6% of Spell power) Fire damage at all enemies within 0 yards every 3 sec for 15 sec.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

The ancient power within this weapon increases all damage done by 5%. Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker Call the Thunder Lightning Bolt damage increased by 3%.Nature damage dealt increased by 1%.

Rank 2: Lightning Bolt damage increased by 6%.Nature damage dealt increased by 2%.

Rank 3: Lightning Bolt damage increased by 10%.Nature damage dealt increased by 3%.

Rank 4: Lightning Bolt damage increased by 13%.Nature damage dealt increased by 4%.

Rank 5: Lightning Bolt damage increased by 16%.Nature damage dealt increased by 5%.

Rank 6: Lightning Bolt damage increased by 20%.Nature damage dealt increased by 6%.

Lightning Bolt damage increased by 3%.Nature damage dealt increased by 1%. Rank 2: Lightning Bolt damage increased by 6%.Nature damage dealt increased by 2%. Rank 3: Lightning Bolt damage increased by 10%.Nature damage dealt increased by 3%. Rank 4: Lightning Bolt damage increased by 13%.Nature damage dealt increased by 4%. Rank 5: Lightning Bolt damage increased by 16%.Nature damage dealt increased by 5%. Rank 6: Lightning Bolt damage increased by 20%.Nature damage dealt increased by 6%. Master of the Elements Each time an elemental overload occurs, you gain 5% haste for 3 sec. Your elemental overloads deal 5% more damage.



Each time an elemental overload occurs, you gain 5% haste for 3 sec. Your elemental overloads deal 5% more damage. Power of the Maelstrom When you cast Lava Burst, you have a chance to become supercharged with elemental energy causing your next 3 Lightning Bolts to overload two additional times.

Now a Elemental spell

When you cast Lava Burst, you have a chance to become supercharged with elemental energy causing your next 3 Lightning Bolts to overload two additional times. Now a Elemental spell Ra-den's Fury Elemental Overloads have a chance to cause your next shock spell to unleash Ra-den's Fury on the target, dealing (100% of Spell power) Nature damage every 1 sec for 6 sec.

Removed

Elemental Overloads have a chance to cause your next shock spell to unleash Ra-den's Fury on the target, dealing (100% of Spell power) Nature damage every 1 sec for 6 sec. Removed Shamanistic Healing When you fall below 35% health, Healing Surge is automatically cast on youThe Fist of Ra-den heals you for (412.5% of Spell power). This can only occur every 30 sec.



When you fall below 35% health, Healing Surge is automatically cast on youThe Fist of Ra-den heals you for (412.5% of Spell power). This can only occur every 30 sec. NEW Lightning Bolt damage increased by 15%.



Crash Lightning Attack all enemies in front of you, dealing 150% damage. 180% damage.

If you hit at least 2 targets, you enhance both weapons with Lightning for 10 sec, causing Stormstrike and Lava Lash to deal an additional 75% damage to all targets in front of you.

Cooldown changed from 5 sec cooldown to 6 sec cooldown

Attack all enemies in front of you, dealing 150% damage. 180% damage. If you hit at least 2 targets, you enhance both weapons with Lightning for 10 sec, causing Stormstrike and Lava Lash to deal an additional 75% damage to all targets in front of you. Cooldown changed from 5 sec cooldown to 6 sec cooldown REMOVED Melee haste effects lower the cooldown and global cooldown of your Stormstrike, Lava Lash, Shocks, Unleash Elements, and Fire Nova.



Crashing Storm Crash Lightning electrifies the ground, leaving an electrical field behind which damages enemies within it for 20% of Spell power)] Nature damage over 86 sec.



Crash Lightning electrifies the ground, leaving an electrical field behind which damages enemies within it for 20% of Spell power)] Nature damage over 86 sec. Fury of Air Create a vortex of wind 8 yards around you dealing (100%120% of Attack power) damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

The ancient power within this weapon increases all damage done by 5%. Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker Doom Vortex When you use Lava Lash, Doomhammer releasesLash

Stormbringer

or Lightning Bolt

, Doomhammer has a chance to release a fiery tornado at your target lasts for 3 sec and deals (35% of Attack power) Fire damage to enemies within 3 yards.



When you use Lava Lash, Doomhammer releasesLash Stormbringer or Lightning Bolt , Doomhammer has a chance to release a fiery tornado at your target lasts for 3 sec and deals (35% of Attack power) Fire damage to enemies within 3 yards. Elemental Healing While Shamanistic Rage is active, youWen you activate Astral Shift, you will heal yourself for 10% of your maximum health over 15 sec.

Name changed from Fueled by Rage to Elemental Healing

While Shamanistic Rage is active, youWen you activate Astral Shift, you will heal yourself for 10% of your maximum health over 15 sec. Name changed from Fueled by Rage to Elemental Healing Gathering Storms Each target hit by Crash Lightning increases the damage of your next Stormstrike within 12 sec by 2%.



Each target hit by Crash Lightning increases the damage of your next Stormstrike within 12 sec by 2%. Hammer of Storms Damage of Stormstrike increased by 3%15%.



Damage of Stormstrike increased by 3%15%. Raging Storms When Stormfury activates, your next Stormstrike will deal 50% additional damage.Stormfury also increases the damage of Stormstrike by 50%.

Name changed from Hurricane to Raging Storms

When Stormfury activates, your next Stormstrike will deal 50% additional damage.Stormfury also increases the damage of Stormstrike by 50%. Name changed from Hurricane to Raging Storms Spiritual Healing Increase the healing from Healing Surge by 5%10%.

Rank 2: Increase the healing from Healing Surge by 10%20%.

Rank 3: Increase the healing from Healing Surge by 15%30%.

Rank 4: Increase the healing from Healing Surge by 20%40%.

Rank 5: Increase the healing from Healing Surge by 25%50%.

Rank 6: Increase the healing from Healing Surge by 30%60%.

Increase the healing from Healing Surge by 5%10%. Rank 2: Increase the healing from Healing Surge by 10%20%. Rank 3: Increase the healing from Healing Surge by 15%30%. Rank 4: Increase the healing from Healing Surge by 20%40%. Rank 5: Increase the healing from Healing Surge by 25%50%. Rank 6: Increase the healing from Healing Surge by 30%60%. Unleash Doom Stormstrike has a chance to cause Doomhammer to unleash the power of the elements, causing your special attacks to also cause arcs of lightning or streaks of lava at your target.upheave molten rocks or spikes of lightning that damage your target for (100% of Attack power) Fire or Nature damage.



Stormstrike has a chance to cause Doomhammer to unleash the power of the elements, causing your special attacks to also cause arcs of lightning or streaks of lava at your target.upheave molten rocks or spikes of lightning that damage your target for (100% of Attack power) Fire or Nature damage. NEW Damage of Flametongue, Rockbiter, and Frostbrand increased by 3%.

Rank 2: Damage of Flametongue, Rockbiter, and Frostbrand increased by 6%.

Rank 3: Damage of Flametongue, Rockbiter, and Frostbrand increased by 10%.

Rank 4: Damage of Flametongue, Rockbiter, and Frostbrand increased by 13%.

Rank 5: Damage of Flametongue, Rockbiter, and Frostbrand increased by 16%.

Rank 6: Damage of Flametongue, Rockbiter, and Frostbrand increased by 20%.

Celestalon

A few notable changes are coming soon but didn't make it in in time for today's Alpha build, but you can keep these in mind when giving feedback. Several talents are going to swap places to create more better choices among their talent row. Also, Spiritual Resonance and Fist of Stone are being replaced with two new talents. One will add a proc to make your next

A few notable changes are coming soon but didn't make it in in time for today's Alpha build, but you can keep these in mind when giving feedback. Several talents are going to swap places to create more better choices among their talent row. Also, Spiritual Resonance and Fist of Stone are being replaced with two new talents. One will add a proc to make your next Lava Lash free and double damage. The other will replace Rockbiter with a stronger ability with charges and a short recharge time. This will provide a non-GCD-locked playstyle option, if you prefer that combat style. Keep up the constructive feedback, thanks!

Chain Lightning Hurls a lightning bolt at the enemy, dealing (120%144% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 5 total targets.



Hurls a lightning bolt at the enemy, dealing (120%144% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Healing Stream Totem Summons a Water Totem at the feet of the Shaman that heals

Rushing Streams

two injured party or raid members

an injured party or raid member within 40 yards for (70% of Spell power) every 52 sec. Lasts 15 sec.



Summons a Water Totem at the feet of the Shaman that heals Rushing Streams two injured party or raid members an injured party or raid member within 40 yards for (70% of Spell power) every 52 sec. Lasts 15 sec. Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your next Healing Wave by 30%20% or increases the critical effect chance of your next Healing Surge by 40%30%. Stacks up to 2 times.



Ancestral Protection Totem Summons a Totem with (10 * Total health / 100) health at the target location. All allies within 20 yards of the totem gain 10% increased health, and the first ally who dies within 15 yards of the totem can Reincarnate with 20% health and mana. Lasts 1530 sec.

Cooldown changed from 3 min cooldown to 5 min cooldown

Electrocute When you successfully Purge a beneficial effect, the enemy suffers (3600360% of Spell power) Nature damage over 3 sec.



When you successfully Purge a beneficial effect, the enemy suffers (3600360% of Spell power) Nature damage over 3 sec. Voodoo Mastery Reduces the cooldown of your Hex spell by 20 sec or cooldown of your Voodoo Totem by 10 sec.



Sigma

's effect is not intended to consume a combat resurrection charge in raids (if it did, it would provide no benefit to a raid group). Please let us know if you see it do so on alpha. As people surmised, the changes in this build are meant to bolster the intended use of the spell--protecting the raid during what the Shaman deems to be the most dangerous portion of the encounter.



While Ancestral Protection Totem 's effect is not intended to consume a combat resurrection charge in raids (if it did, it would provide no benefit to a raid group). Please let us know if you see it do so on alpha. As people surmised, the changes in this build are meant to bolster the intended use of the spell--protecting the raid during what the Shaman deems to be the most dangerous portion of the encounter.While Ancestral Vigor shares the name of the similar effect from past expansions, it does not have nearly the same consistent raid coverage or uptime, which may be coloring the first impressions. It is a powerful effect and can be tuned however necessary during the alpha while observing its uptime in practical situations.

Earthquake Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing (Spell power * 0.250.3 * 10 * 1) Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets.



Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (100%120% of Spell power) Shadow damage to all enemies within 10 yards, and applying Corruption to them.

The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 3.000) damage from your spells.



Phantom Singularity Place a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing (60%72% of Spell power) damage every 2 sec for 16 sec, healing you for 30% of the damage done.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

Celestalon

A couple important changes didn't make it in in time for today's Alpha build, but we wanted to share now, to help guide feedback.



Additionally, there's another change coming, specific to Affliction's artifact. Souls for the artifact will no longer be targetable units; they will instead be just a soul that appears when you kill an enemy, plus occasionally escaping from the artifact. The artifact's active button will consume all of the nearby souls, and grant you the buff for 5sec per soul consumed. No more targeting/killing souls required.



Thanks for all the constructive feedback, and keep it coming!

In addition to the changes above, next build should have a significant buff to

Hopefully there will be a buff or some way to track how many souls are active so we know exactly what our buff will be. A couple important changes didn't make it in in time for today's Alpha build, but we wanted to share now, to help guide feedback. 's effect is being replaced with the Grimoire of Supremacy effect (permanent Doomguard/ Infernal ), and Grimoire of Supremacy is being replaced with a new passive talent, Soul Conduit, which causes each Soul Shard you spend to have a chance to be immediately refunded (chance rolled individually per Soul Shard).Additionally, there's another change coming, specific to Affliction's artifact. Souls for the artifact will no longer be targetable units; they will instead be just a soul that appears when you kill an enemy, plus occasionally escaping from the artifact. The artifact's active button will consume all of the nearby souls, and grant you the buff for 5sec per soul consumed. No more targeting/killing souls required.Thanks for all the constructive feedback, and keep it coming!In addition to the changes above, next build should have a significant buff to Grimoire of Service for all specs. We want to make sure it remains attractive as an all-purpose talent option for those who want to retain the standard Warlock-with-Imp/Felhunter/Felguard (based on spec) profile.Hopefully there will be a buff or some way to track how many souls are active so we know exactly what our buff will be.

Demonic Empowerment Empowers

Power Trip

all

up to 3 of your active demons with dark energies, increasing their Haste and health by 50% for 12 sec.

Prefers stronger demons first.sec.



Empowers Power Trip all up to 3 of your active demons with dark energies, increasing their Haste and health by 50% for 12 sec. Prefers stronger demons first.sec. Demonwrath Your demons crackle with demonic energy. Every 1 sec, all enemies within 10 yds of any of your demons take (25%30% of Spell power) Shadow damage.

Each time Demonwrath deals damage, it has a 15% chance to generate a Soul Shard.

May be channeled while moving.



Your demons crackle with demonic energy. Every 1 sec, all enemies within 10 yds of any of your demons take (25%30% of Spell power) Shadow damage. Each time Demonwrath deals damage, it has a 15% chance to generate a Soul Shard. May be channeled while moving. Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.

Deals up to 30%36% of Spell power)] Shadowflame damage to all enemies within 8 yds and summons up to 4 Wild Imps, based on Soul Shards consumed.



Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to 30%36% of Spell power)] Shadowflame damage to all enemies within 8 yds and summons up to 4 Wild Imps, based on Soul Shards consumed. Mastery: Master Demonologist Demonic Empowerment also increases the damage of your demons by 20.00%16.00%.



Demonbolt Draw energy from your demons and launch a ball of demonic energy at the target, dealing (100%150% of Spell power) Chaos damage. Damage is increased by 30% for each demon that you have.

Generates 1 Soul Shard.

Replaces Shadow Bolt.



Draw energy from your demons and launch a ball of demonic energy at the target, dealing (100%150% of Spell power) Chaos damage. Damage is increased by 30% for each demon that you have. Generates 1 Soul Shard. Replaces Shadow Bolt. Demonic Calling Shadowbolt has a 15%20% chance to make your next Call Dreadstalkers free.



Shadowbolt has a 15%20% chance to make your next Call Dreadstalkers free. Grimoire of Synergy When you or your demon deal damage, there is a chance to trigger Demonic Synergy, granting the other one 15%30% increased damage for 15 sec.



When you or your demon deal damage, there is a chance to trigger Demonic Synergy, granting the other one 15%30% increased damage for 15 sec. Impending Doom Doom also summons 21 Wild Imps when it deals damage.



Doom also summons 21 Wild Imps when it deals damage. Implosion Demonic forces suck all of your Wild Imps toward the target, and then causes them to violently explode, dealing (100%160% of Spell power) Shadowflame damage to all enemies within 8 yards.



Demonic forces suck all of your Wild Imps toward the target, and then causes them to violently explode, dealing (100%160% of Spell power) Shadowflame damage to all enemies within 8 yards. Power Trip Demonic Empowerment now affects all of your active demons.generates 1 Soul Shard while in combat.



Demonic Empowerment now affects all of your active demons.generates 1 Soul Shard while in combat. Shadowflame Lob a ball of Shadowflame at the target, dealing (100%70% of Spell power) Shadowflame damage, and (120%80% of Spell power) Shadowflame damage over 8 sec, stacking. Generates 1 Soul Shard.



Lob a ball of Shadowflame at the target, dealing (100%70% of Spell power) Shadowflame damage, and (120%80% of Spell power) Shadowflame damage over 8 sec, stacking. Generates 1 Soul Shard. Summon Darkglare Summon a Beholder that will launch Eye Lasers that hit all targets that you have Doomed. Lasts 1812 sec.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

The ancient power within this weapon increases all damage done by 5%. Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker Imp-erator When Hand of Gul'dan critically strikes, it summons twice as many Wild Imps.Increases the critical strike chance of your Imp's Fel Firebolt by 5%.

Name changed from Imp Slap to Imp-erator

Chaos Bolt Unleashes a devastating blast of chaos, causing (275%360% of Spell power) Shadow damage

Reverse Entropy

and restoring 0% mana

Chaos Bolt always critically strikes and your critical strike chance increases its damage.



Unleashes a devastating blast of chaos, causing (275%360% of Spell power) Shadow damage Reverse Entropy and restoring 0% mana Chaos Bolt always critically strikes and your critical strike chance increases its damage. REMOVED Haste reduces the cooldown of Conflagrate and Havoc.



Haste reduces the cooldown of Conflagrate and Havoc. Incinerate Draws fire toward the enemy, dealing (143.5%200% of Spell power) Fire damage.



Draws fire toward the enemy, dealing (143.5%200% of Spell power) Fire damage. Mastery: Chaotic Energies Your Destruction spells deal up to 16%24% additional damage, randomly.

You take up to 5% reduced damage, randomly.



Your Destruction spells deal up to 16%24% additional damage, randomly. You take up to 5% reduced damage, randomly. Rain of Fire Calls down a rain of hellfire, dealing 7.5%65% of Spell power) * 8] Fire damage to enemies in an area, over 8 sec.

Cost changed from 4.5% of base mana to 3 Soul Shards

Cataclysm Conjures a cataclysm at the target location, dealing (750%700% of Spell power) Shadowflame damage to all enemies within 8 yards, and applying

Destruction

Immolate





Conjures a cataclysm at the target location, dealing (750%700% of Spell power) Shadowflame damage to all enemies within 8 yards, and applying Destruction Immolate Channel Demonfire Launches 15 bolts of felfire at random Immolated enemies within 40 yds, over 3 sec. Each bolt deals (100%50% of Spell power) Fire damage.

Cooldown changed from 12 sec cooldown to 15 sec cooldown

Launches 15 bolts of felfire at random Immolated enemies within 40 yds, over 3 sec. Each bolt deals (100%50% of Spell power) Fire damage. Cooldown changed from 12 sec cooldown to 15 sec cooldown Reverse Entropy Chaos Bolt restores 25%35% mana.



Ancient Power The ancient power within this weapon increases all damage done by 5%.



Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker

The ancient power within this weapon increases all damage done by 5%. Specializations changed from Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Shadow/Outlaw/Subtlety/Elemental/Enhancement/Affliction/Demonology/Destruction/Windwalker to Arcane/Fire/Arms/Fury/Frost/Unholy/Beast Mastery/Survival/Outlaw/Subtlety/Affliction/Demonology/Windwalker Burning Hunger Increases the chance for Immolate to generate a Soul Shard by 3%.critical strike chance of Immolate by 3%.



Increases the chance for Immolate to generate a Soul Shard by 3%.critical strike chance of Immolate by 3%. Conflagration of Chaos Your Conflagrate always crits, and critical strike rating increases its crit damage.will always critically strike. Critical strike chance will increase the critical strike damage of Conflagrate.



Your Conflagrate always crits, and critical strike rating increases its crit damage.will always critically strike. Critical strike chance will increase the critical strike damage of Conflagrate. NEW Reduces the cooldown of Unending Resolve by 30 sec.



Reduces the cooldown of Unending Resolve by 30 sec. Devourer of Life Increases theDrain Life damage and healing of Drain Life by 20%.has a 15% chance to be increased by 15% for 15 sec.

Rank 3: Increases theDrain Life damage and healing of Drain Life by 40%.has a 45% chance to be increased by 45% for 15 sec.

Rank 4: Increases theDrain Life damage and healing of Drain Life by 50%.has a 60% chance to be increased by 60% for 15 sec.

Rank 5: Increases theDrain Life damage and healing of Drain Life by 60%.has a 75% chance to be increased by 75% for 15 sec.

Rank 6: Increases theDrain Life damage and healing of Drain Life by 70%.has a 90% chance to be increased by 90% for 15 sec.

Increases theDrain Life damage and healing of Drain Life by 20%.has a 15% chance to be increased by 15% for 15 sec. Rank 3: Increases theDrain Life damage and healing of Drain Life by 40%.has a 45% chance to be increased by 45% for 15 sec. Rank 4: Increases theDrain Life damage and healing of Drain Life by 50%.has a 60% chance to be increased by 60% for 15 sec. Rank 5: Increases theDrain Life damage and healing of Drain Life by 60%.has a 75% chance to be increased by 75% for 15 sec. Rank 6: Increases theDrain Life damage and healing of Drain Life by 70%.has a 90% chance to be increased by 90% for 15 sec. Dimensional Rift Summon a Rift.Rip a hole in time and space, opening a beneficial Rift.

Now a Destruction spell

Cast Time changed from Instant to 1.5 sec cast

Range changed from 60 yd range to 40 yd range

Cooldown changed from None to 45 sec recharge

Ch