Hero Match-Up Team Synergy



Ashe (To be added) (To be added)



Bastion Bastion's stationary nature makes it easy for you to attach your Orb of Discord on it and pelt it with Orbs of Destruction. While it is powerful even at a distance, your Orb of Discord will cause it to take rapid damage before it can react. You have about the same mobility as it while it's in Recon mode, but your firepower generally outpaces Bastion's. If it severely wounds you, duck behind cover while popping your head out every few seconds to make sure your Orb of Discord stays on Bastion. Your shields will recover and it'll be able to self-heal, but your Orb of Discord's presence means that your teammates can continue firing on it and dealing bonus damage. Your Orb of Discord can't be sent through barriers, so if Bastion is set up in a defensive position, you may need your team to break his protective barrier before you can apply your Orb on him. (To be added)



Doomfist (To be added) (To be added)



Genji Zenyatta's low mobility makes it difficult for you to flee from a Genji who's out to get you. Genji's vertical mobility and Swift Strike make it easy for him to approach you from any angle, and his Deflect gives him the upper hand when combating his master. While Orb of Discord can amplify your killing potential, Genji's Deflect will buy him time or reflect some of your orbs back at you. As long as Genji is at a close range, he can continue to harass you with Shuriken and then finish you off once you have low health with a Swift Strike. Since you can't outrun or outmaneuver Genji, your only option if caught alone is to fight back while backpedaling to regroup with your team. Even though it may be a tough fight, if you're accurate in your shots, you may be able to take the Genji out as your Orbs can hit exceptionally hard, especially when augmented with Orb of Discord. If Genji is far away from you and there's some good space separating you, you can pelt him with Orbs from a distance and there's very little he can do about it. Transcendence is a fantastic counter to Genji's Dragonblade, as it will deny Genji of the kills he needs to recharge his Swift Strike. If the enemy team has a coordinated Genji (especially if they plan to combo with Zarya's Graviton Surge), save Transcendence for that emergency. Orb of Discord can help Genji quickly kill enemies with Swift Strike one after the other.



Hanzo You excel at fighting foes at long range; unfortunately, so does Hanzo. Your slow speed and predictable movement makes it easy for him to land shots on you. Even if you duck for cover indoors, Sonic Arrow will keep him notified of your exact position. If he manages to close the gap on you, Storm Arrows will quickly kill you before you have a chance to retaliate. Dragonstrike can also be very difficult to avoid; while Transcendence can help you escape the attack and protect your teammates, there are usually other Ultimate abilities that are more dangerous that you would want to save Transcendence for. (To be added)



Junkrat Because your Orb of Discord requires constant line of sight, it can difficult to battle a Junkrat, who will usually be staying behind cover while launching indirect grenades your way. Should you get trapped by his Steel Trap, it's incredibly simple for him or another enemy to kill you while you're immobile, vulnerable and wounded. Concussion Mine can also launch you away from your teammates into enemy territory where you'll be surrounded and outgunned. If Junkrat is in the open, you can take the opportunity to attack at a distance. Be careful not to be hit by his grenades, though, as it only takes a few to kill you and your low mobility makes you an easy target to hit. Transcendence does little to combat RIP-Tire, outside of saving yourself. (To be added)



McCree While McCree's Peacekeeper can easily land shots on Zenyatta at mid to long range, his magazine is much smaller than yours, meaning you can harass McCree with Orbs for a prolonged period of time. His damage also suffers much more falloff than your Orbs do. Orb of Discord's visual notification can help your team spot McCree when he's hiding behind a wall for an ambush, letting you and your team hunt him down and kill him. McCree's Combat Roll is only his mobility skill, so he can't chase you down if you're too far away. However, don't get too confident when chasing McCree; if he ambushes you with Flashbang, you're done for. Be wary that Transcendence does nothing to protect your allies from McCree's Deadeye, as its one-shot burst damage will still kill anyone in its range excluding yourself. Still, if you're in Deadeye's range, activating Transcendence is acceptable as at least it will protect you from being shot down. (To be added)



Mei Mei is extremely dangerous at close range, since she can quickly freeze you and you lack any means of escaping her Endothermic Blaster. Always try to be aware of her location and keep your distance. Your Orbs of Destruction will generally outdamage her icicles, but don't get cocky, as one or two well-aimed icicle shots can still make quick work of you. Transcendence won't stop your allies from being frozen by Blizzard, but it can protect them from the resulting enemy assault that usually follows Mei's Ultimate. (To be added)



Pharah Zenyatta's large magazine allows you to fight back against Pharah at any range. Although Pharah's airborne status helps her avoid most projectiles, your Orb of Destruction's speed is fast enough to catch Pharah mid-air. With Orb of Discord attached to her as well, she will receive more damage and a visual identifier, making her easy for you and your teammates to shoot down. Orb of Discord can force Pharah to fall back for cover, removing her great asset of aerial supremacy. Should Pharah catch you by surprise, however, your low mobility gives you no means to escape from her. If she attacks you in an open area with little cover, you'll be forced to fight back unless your team's around to protect you. Transcendence can protect you and your teammates from Barrage, but you'll need to be able to react at a moment's notice; if you wait even a split second too long, Barrage's quick damage output can kill your or your teammates before you can protect them. (To be added)



Reaper Reaper has to engage Zenyatta at very close range; should you keep your distance, he has no means with which to outdamage you. However, should Reaper close the distance on you, he's one of the most deadly opponents for you to deal with. His Hellfire Shotguns are extremely powerful at close range, and your slow movement makes it easy for him to land the few shots necessary to eliminate you. With higher health than most Damage heroes, Reaper can withstand more of your Orbs of Destruction even if he has Orb of Discord attached. Reaper can escape from a poor engagement with Wraith Form, as well as to quickly reload or to pursue should you make some distance from him, all while removing an Orb of Discord that's on him. Transcendence will negate Reaper's Death Blossom, since your healing will overwhelm his consistent damage output. Unlike Pharah's Barrage, Death Blossom's damage isn't quite so sudden, which gives you a little more reaction time before you're eliminated. (To be added)



Soldier: 76 Like most Damage heroes, it can be difficult to handle Soldier: 76 if he attacks you at close range. However, if you keep your distance, you can maintain superiority over Soldier: 76. Be wary of his Helix Rockets, though, as their burst damage can quickly take you out before you can react. Transcendence can easily protect your team from Tactical Visor, giving your team the opportunity to strike back and take Soldier: 76 out. (To be added)



Sombra Should Sombra hack you, you'll lose the ability to fire your Orbs of Harmony and Discord. If they're on a target prior to the hack, however, they will remain there until automatically recalled (via line of sight or if their target dies). Even without your Orbs, you can handle decently in a fight with Sombra. Just keep in mind that she can escape from a poor engagement with her Translocator. If she does so, it's usually not wise to pursue; your low mobility means it'll be difficult to back out if she lures you towards the rest of her team. EMP will immediately rob you of 75% of your health while also cutting off your ability to protect your team from a big push with Transcendence; if hit by EMP, huddle behind your team and pray they can protect you, because with no mobility or health, you're going to be a prime target. (To be added)



Symmetra Symmetra's Photon Protector is lethal at high charge, so try to keep your distance if possible. If Symmetra shows herself out in the open, her low mobility makes it easy for you to hit her with your Orbs of Discord and Destruction to quickly strike her down. Try not to lead the charge, or else you'll be caught by her Sentry Turrets; let bulkier teammates push forward and keep them healed while they handle her turrets. While you tend to hold up the back line, keep an eye out for Symmetra's Teleporter, since if she and her team sneak up behind your team, you'll be the first target to go. (To be added)



Torbjörn Orb of Discord has no effect on Torbjörn's Turret, making it very difficult for you to eliminate it since its damage output is around equal to your own (and the Torbjörn can simply continue repairing his Turret while you take damage). For the most part, it's best to stay behind and heal your teammates while they attack the Turret. If it's distracted, though, you can quickly provide support fire, since even without Orb of Discord, your Orbs of Destruction can still deal substantial damage. If you catch Torbjörn without his Turret, he has low mobility and firepower. However, don't underestimate him at close range, as his secondary fire can quickly turn you into scrap, especially when Overload is active. (To be added)



Tracer Tracer's slim model and significant mid-combat mobility makes it easy for her to avoid any and all of Zenyatta's fire when at close range. While you have the upper hand at long range, she can use Blink to either escape to cover or close the distance and flank you. Should you get her to low health, her Recall ability not only lets her recover health, but it also removes the Orb of Discord. If the enemy team has a Tracer, try to stick close to your team, as they can help you fend off a Tracer attempting to flank you. Placing Orb of Discord on an enemy before Tracer plants a Pulse Bomb on them can ensure that the Pulse Bomb finishes them off. Also, because Orb of Discord will remain on opponents at a distance, a friendly Tracer can flank around the enemy and attack those affected by your Orb.