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Call of Duty: Infinite Warfare Trailer Gallery 43 IMAGES

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The fighter, referred to in the game as a Jackal, "can transform between atmospheric flight mode and zero-G flight mode for when you have to dogfight in the vacuum of space," Infinity Ward design director Jacob Minkoff explained in an interview with IGN.According to Minkoff, Infinite Warfare will offer a seamless experience in which players are fully invested in not only their character, but also their vehicle. "It's kind of the Top Gun fantasy," he explained, noting that "it's your fighter that you get to upgrade and customize. You get to walk along the flight deck and have the flight crew preparing it for you and saluting you and you get into it and you fly out into these crazy missions that you chose to go to."Instead of fragmenting the game by shoehorning in vehicle sequences, "they are seamlessly woven into the fiction of the character and the mechanics of the game," providing an experience that Minkoff described as being "completely holistic."In this way, "you can be boots on ground, fighting through the streets of a city on earth, call down your Jackal, get into it, fly up through the atmosphere, engage in a dogfight over the orbit of earth, finish that dogfight, land on the deck of the carrier, get into the carrier, go up to the bridge, and order your ship to go to the next mission and all of it happens seamlessly with no loading screens."With regard to the balance between on-foot gameplay and vehicle-based sequences, Minkoff couldn't give a specific ratio, but emphasized that "Call of Duty is about having a gun in your hand, ducking behind cover, and shooting guys. And that is going to be the primary loop that you engage in through the majority of the game."For more on Call of Duty: Infinite Warfare, which features non-linear side missions , read up on what we know about the campaign so far.

Alex Osborn is a freelance writer for IGN. You can follow him on Twitter