Due to the way we design and balance WildStar you should not experience nerfs/buffs to your PVE experience because that ability is over/underpowered in PVP (and vice versa).

In WildStar, we balance all of our combat around a base creature we call “Bob”. This entity has statistics that are what we expect the ‘average’ player to have at each level in the game. This means if we balance Bob so that a player kills it in 30 seconds, then we can assume that an average player will then kill another average player in 30 seconds. This also means that if an ability is overpowered in PVE, it’s probably overpowered in PVP and will need to be addressed.

We also have some tools on the Crowd Control (CC) side of gameplay that will allow us to make CC’s feel different in PVE than they do in PVP.