College of the Godsbow

Bardic College

The word "bard" ordinarily puts folk in mind of those itinerant minstrels, fair of voice and nimble of finger, who earn their coin performing in taverns and the halls of great lords.

Few know, however, that bards in fact trace their origins back to the bowmen of eld, who sang in the heat of battle to fortify the spirits of their companions. In time, their impassioned songs came to hold sway over the hearts of men, inspiring their comrades to great feats and granting peace unto those who lay upon the precipice of death.

Bonus Proficiencies

When you join the College of the Godsbow at 3rd level, you gain proficiency in shortbows and longbows.

Battle Voice

Also at 3rd level, you learn to weave your magic into songs that empower yourself and your allies. You learn two songs from the list below, and learn another upon reaching 6th level and 14th level. As a bonus action, you can expend a spell slot of 5th level or lower in order to perform one such song that you have learned. The song begins at the end of your turn, and lasts for a number of rounds equal to 1 plus the level of the expended spell slot.

Performing a song requires your concentration, but you do not lose concentration upon taking damage. You do, however, lose concentration if you become deafened or rendered unable to speak. Each song has two effects. The first effect applies to you (the Performer), while the second applies to all other creatures of your choice within 40 feet who can hear the song (the Audience). A creature can benefit from only one song at a time.

Mage's Ballad:

Performer: Whenever you cast a bard spell, you can make one weapon attack as a bonus action, and whenever a member of your Audience casts a spell of 1st level or higher, you can make one weapon attack as a reaction. These attacks must be made with a shortbow or longbow.

Whenever you cast a bard spell, you can make one weapon attack as a bonus action, and whenever a member of your Audience casts a spell of 1st level or higher, you can make one weapon attack as a reaction. These attacks must be made with a shortbow or longbow. Audience: When a member of the Audience casts a spell, they can choose to cast it at a level one higher than the expended slot. For example, Hold Person cast from a second-level slot could target two creatures, as though cast from a third-level slot.

Army's Paeon:

Performer: When you hit with a ranged attack made with a shortbow or longbow, you can spend one of your Bardic Inspiration dice and add it to the damage dealt. When a member of your Audience scores a critical hit with a weapon attack, you can use your reaction to regain one Bardic Inspiration die.

When you hit with a ranged attack made with a shortbow or longbow, you can spend one of your Bardic Inspiration dice and add it to the damage dealt. When a member of your Audience scores a critical hit with a weapon attack, you can use your reaction to regain one Bardic Inspiration die. Audience: When a member of the Audience makes a weapon attack, the attack is a critical hit on a roll of 19-20. If the Audience member already would score a critical hit on a roll of 19 or lower, the minimum roll required for a critical hit decreases by 1.

Wanderer's Minuet:

Performer: If you move on your turn, and end that movement at least 15 feet away from where you started, you become Pitch Perfect until the end of your next turn. When you take the Attack action while Pitch Perfect, each attack you make with a shortbow or longbow deals additional force damage equal to your Charisma modifier on a hit. Afterwards, the Pitch Perfect status ends.

If you move on your turn, and end that movement at least 15 feet away from where you started, you become Pitch Perfect until the end of your next turn. When you take the Attack action while Pitch Perfect, each attack you make with a shortbow or longbow deals additional force damage equal to your Charisma modifier on a hit. Afterwards, the Pitch Perfect status ends. Audience: When a member of the Audience with one of your Bardic Inspiration dice ends their turn, they can choose to move up to half their speed without provoking attacks of opportunity. This does not expend the Bardic Inspiration.

Nature's Minne:

Performer: At the end of each of your turns, you gain temporary hit points equal to your Charisma modifier. Additionally, whenever you use a spell to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

At the end of each of your turns, you gain temporary hit points equal to your Charisma modifier. Additionally, whenever you use a spell to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. Audience: When a member of the Audience would take damage, they can use their reaction to spend one of their hit dice. They roll the die, add your Charisma modifier, and gain the total as temporary hit points that last for up to 1 minute.

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Foe Requiem

Beginning at 14th level, you can focus the magic of your song upon an enemy, bombarding it with discordant notes as your allies strike. When you begin a song with your Battle Voice feature, you may choose a creature within 40 feet who can hear your song as the target of your Foe Requiem. As long as the target can hear the song, it takes thunder damage equal to one of your Bardic Inspiration dice when it is hit by an attack from you or one of your Audience members. A creature only takes damage this way once per turn.