Following last month’s behind-the-scenes look at the production of the soundtrack, we have a new video that explains how Killzone Shadow Fall’s sound effects were created and presented in-game.

In the video, Lead Sound Designer Lewis James and Senior Sound Designer Anton Woldhek discuss the dynamic prioritization of sound effects in the game, and reveal how some of Killzone Shadow Fall’s sound effects were created. They also talk about the Madder ( M a terial D epen d ent E nvironmental R eactions) System that was developed to allow gun sounds to react and adapt to the materials in their environment.







Anton Woldhek and Senior Tech Programmer Andreas Varga will be holding a presentation on Killzone Shadow Fall’s dynamic sound system at the Game Developers Conference in San Francisco on Wednesday, March 19. The presentation will be available from the publications section on the Guerrilla Games website after the conference as well.



Killzone Shadow Fall will also be present at the 12th Annual G.A.N.G. Awards at GDC, where the game’s sound design has been nominated by the Game Audio Network Guild.



We hope you’ve enjoyed this behind-the-scenes peek at the sound design of Killzone Shadow Fall. Keep your ear to the ground for downloadable Killzone Shadow Fall sound effects, coming to Killzone.com soon!