About this mod A plugin that corrects the lighting in the game by altering the image spaces for each area, time frame, and weather pattern. It also alters direction ambient, cloud layers, upper sky, moon, horizon, and much more to achieve a realistic looking night. Similar to an ENB preset but this plugin utilizes the Fallout 4 DirectX 11. Requirements This mod does not have any known dependencies other than the base game. Mods requiring this file Mod name Notes Realistic Lighting True Storms Patch Permissions and credits Author's instructions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points Changelogs Version Alpha1.8 I took out all the new changes to the Worldspace due to bugs. Namely Red Rocket and Sanctuary area. This should allow this plugin to be bug free. I will add these fixes back in when the G.E.C.K. comes out and I can edit the worldspace without glitches.



Post war Vault 111 completed.

- added fixtures for light spots with no sources.

- aligned light spots to sources.

- calibrated all the lights for a less washed out look.

- adjusted direction ambient to even out the overall lighting.

- configured image space settings for a more balanced HDR look.



This is just a small piece of whats to come. I realize now how daunting of a task it is to fix the whole game like I have done to Post War Vault 111, but I am determined. Hopefully when the G.E.C.K. comes out it will make my job much easier.

Version Alpha1.7 Some how my last RealisticLightingTS1.6 file did not contain all of my reworked weathers for the True Storms. Not sure how this happened. This update fixes that. I also fixed some minor flaws in RealisticLighting. Not sure if it really had any effect.

Version Alpha1.6 Fixed a problem with one of the lights in Red Rocket. Just an oversight from v1.5.

Version Alpha1.5 Reworked Pre-war Vault 111. Calibrated ambient lighting and image space and specific lights to balance out the lighting. Removed lights with no source, moved lights to line up corrctly with sources. Reworked Red Rocket area. Calibrated lights so they dont bleed through walls. Added flourescent light bulbs for lights with no sources. Calibrated sneak detection to compensate for the extra darkness. Using new knowledge to adjust light properties has allowed me to fix lights for specific areas without altering how lights look in other areas. I hope this helps with complaints about settlement lights being too dim.

Version Alpha1.3 Reworked MistyRainyNight to eliminate visual glitches with the fog settings. Fixed issues with effects lighting which cause windows and certain signs to glow at night. Re-calibrated fog and mist settings for all weathers for more realism. Added new bloom settings for dusk, night, and dawn. (courtesy AikenHasAHat)



This plugin is still under development. I currently have adjusted the lighting for the following areas:

Sanctuary Hills

Vault 111 (pre-war and after)

Commonwealth (all time frames and weather patterns)

*interior/exterior areas such as the Red Rocket will be fixed when the G.E.C.K comes out.



The focus for this plugin is to correct the washed out look of the game and make the lighting look more realistic without compromising too much what the game designers and artists intended. I tried to keep daytime looking its original brightness without being washed out, while darkening and lengthening the night to create a more realistic night time. Similar to an ENB preset but this plugin utilizes the Fallout 4 DirectX 11.

This plugin alters image spaces, weathers, directional ambient, interior directional ambient and specific lights to achieve more realistic lighting for the game. The method that I use utilizes all of the tools available in a manner to fine tune everything together to achieve the best possible look.



Details:

-lengthened and darkened the night to more realistic levels.

-edited clouds, lighting, sky, fog, mist, rain, horizon, transitions, and more to keep a seamless look while darkening the night.

-adjusted HDR for a less washed out daytime look while keeping the daytime looking bright.

-turned down bloom and eye adapt to more reasonable levels.

-added cloud movement and cloud lightning flashes for the rain storm.

-calibrated all the different weather patterns and time frames for more realism.

-balanced the lighting for the interior areas by turning up directional ambient, lowering HDR brightness and eye adapt, and calibrating specific lights.

-added light sources for lights spots without a source, and moved lights spots to line up with light sources.

-added light boxes to prevent light from bleeding through walls in certain areas.



When using this plugin you will experience very dark contrasted nights that will differ from other mods. Not every night is as dark as the next. Some nights have clouds and are very dark, while others have lots of moonlight and you can see fairly well. The nights are surprisingly rich and colorful. The brightness of other lights during the night have been preserved, and in some cases tweaked for more radius. The shadows during the night will be very dark and will move with the moonlight. You will feel a need for assisted lighting at times.

During my life I have spent a lot of time outdoors in the woods at night. I love to hike and mountain bike trails in the dark with no flashlights. I have used this personal experience in judging how dark the night and how bright the moonlight should be.



I have created two versions one for the vanilla game, and one that works with True Storms!

I want to emphasize the TS version. I have spent a lot of extra time tweaking the TS weathers and I highly recommend using the TS version over the vanilla.



This plugin is not compatible with Fr4nsson's Light Tweeks, Darker Nights, True Nights, Enhanced Interiors, any ENB preset, or

any reshade that alters colors or brightness. If you use those combined with this plugin, it will give unexpected results.



Keep in mind this is still under development and I would appreciate any critiques. I am also planning to turn this plugin in to a mod that will

allow the installer to set night time brightness as well as turn off bloom.



I have created this plugin with FO4edit and have also created video tutorials to show you how.

HDR/Bloom imagespace plugin tutorial:

https://youtu.be/SRFhApFcpgE

Advanced lighting plugin tutorial

https://youtu.be/oxoX03XRRyA