Even just the fragments of a creature’s soul contains a tremendous amount of magical energy, and are tremendously abundant throughout the world. But despite their tremendous potential, they are rarely ever used and consumed for magical purposes, being seen by most practitioners as magic as breaking some natural law, or unethical, or ungodly. For those who are not bound by such rules, the School of Souls offers dark, forbidden, yet tremendously powerful teachings.

Soul Catcher

At the 2nd level when you choose this Arcane Tradition, you have gained the ability to capture a fragment of the soul of a creature as it dies, storing it away for later magical applications.

When a sapient creature with a soul dies within 30ft of you, you can use your reaction to attempt to capture a fragment of it. The creature must past CHA save, or have a fragment of its soul become captured by you. Upon a successful save, the fragment escapes your grasp and vanishes to whatever destination it was bound to.

Additionally, once per long rest, you can spend 1 minute concentrating in order to capture the fragments of the souls from the dead corpses of sapient creatures around you in a 100ft radius. These corpses can be no longer than a day old, and you can only capture a number of soul fragments equal to half your INT modifier (rounded up). This increases to your INT modifier at level 10.

You can hold a number of soul fragments equal to your INT modifier (minimum of 1). This increases to double your INT modifier (minimum of 1) at level 10.

You can choose to release or destroy any soul fragments you have captured in a ritual that requires 1 minute of concentration.

A creature with a captured soul fragment can still be revived as normal.