Tarot of Many Things

adventuring gear (artifact)

Category: Items

Items Item Rarity: Legendary; unique

Legendary; unique Aura: all magic (overwhelming)

The tarot of many things is a series of plaques, fashioned of precious and rare substances: ivory, gold, vellum made from dragon skin, carved demonic scales, painted with costly pigments, gilded, or even jeweled. They are wrapped in a silk black as the void, placed within an elaborate box or coffer worth at least 500 gold pieces.

Before you draw a card, you must declare your intention of drawing one, two, three, or four cards then draw them randomly (you can use a Rider Deck or roll a percentile die, using the numbers in the table of Contents as a guide, then rolling the 50% chance for upright or reversed). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Additionally, if anyone interacts with a tarot of many things in any fashion more invasive than simply looking upon the backs of the cards, they will be compelled to draw from it (no saving throw except for saints, supernals, and other god-like entities).

Once a card is drawn, it fades from existence. No card can be drawn more than once by the same drawer. If the effects of a card would raise or reduce an attribute score to a level outside racial or class limitations, the change will affect another characteristic if possible within those same limits, in this order: Constitution, Charisma, Wisdom, Dexterity, Intelligence, and Strength.