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Volume One:Twentieth Century

Volume One: the Twentieth Century is a 40-track collection of places and things common between 1901 and 2000. Perfect for all modern- day RPG and LARP games, this volume contains realistic-sounding environments for your players to inhabit, as well as some general situations players may encounter. Now you can enhance the role playing experience by adding the element of sound.

Does the party have a shoot-out at the train station? Are they meeting that NPC at the airport? Will they be exploring that abandoned ship? How about letting the players hear the crack of a gun when they’re being shot at. Is your world ending? Let the Emergency Broadcast Message calmly and clearly inform the players that the end is nigh.

Volume Two: Monsters

Is there anything better than seeing the looks on your player’s faces as you play the sound of the monster lurking behind the next door? The first look is puzzlement, followed by concern, and then it finally settles into fear. Is it getting louder? Should they stay and fight or turn and flee? Don’t just tell your players about the bad guys, let them hear for themselves what creepy thing is about to give them a bad day.

Monsters is a macabre folio of boogey men, aliens, and other horrors. Ideally suited for all genre RPG and LARP games. What does that Hell Hound sound like? How about that swarm of giant bugs or that shambling plant creature?

Volume Three: Fantasy

You’ve been playing your fantasy campaign for years now. Every session up until now has been the same old thing. But this time is different. This time your players can actually hear the Orcs charge! When your friend’s 8th level wizard casts his fireball spell, the room crackles with the roar of the flaming missile! Now your group can hear the eerie mystic sounds of the enchanted forest as they explore it!

Fantasy contains over fifty sound effects based in the swords and sorcery tradition. Designed for all fantasy RPG and LARP games. Take your campaign to the next level. Winner, orcsdrift.com’s Best New Product award, Orgins 2000.

Volume Four: Strange Places

Whether you’re running a space opera or a fantasy epic, invariably the party will find themselves…someplace else. Hell, the Land of Dreams, Planet X, the Fifth Dimension. What do these places sound like? Now you can let them hear what’s on the other side of that weird pulsing gateway.

Toxic Bag’s recordists spent months risking life, limb and soul to bring you the sounds of these alternate realities and more places you probably wouldn’t want to be caught dead in.

Strange Places is the fourth and final volume of the Game Masters Collection. It contains 25 strange and different worlds and places for your party to inhabit. Designed for all genre RPG and LARP games.

The Complete Collection

For years, Game Masters have been using movie soundtracks and props to enhance the role playing experience, whether the game is set in the 1920s or the Middle Ages, on Earth or in a far-off dimension.

Introduced in 1996, The Game Masters Collection sound effects CDs provide the GM with realistic-sounding environments for his players to inhabit, as well as some general situations players may encounter.

The Complete Collection contains all four Game Master’s Volumes in a handsome cardboard slip case. 185 sound effects on four CDs.