For the record, I don't universally hate freemium games. The best ones only have a small pay-barrier, and the costly stuff is solely for extra things like shortcut/cheat-items and customization thing.



If a freemium game has a definitive story/campaign aspect, it would be reasonable to assume that it can be beat by someone putting reasonable effort into it and perhaps paying a reasonable amount. For a freemium mobile game, I'd give it $20. $40 tops for a really good game, JUST to finish the game's main story/campaign/etc, more expensive things are completely extra.



Gun Brothers does this well. It has some guns that (use to) cost upwards of $500, but it was actually better NOT to buy them as they broke the game. The $40 gun was the best in terms of usefulness and enjoyment, but there were plenty of coin-buyable guns that are on-par with other pay weapons. And you could beat all the waves and unlock all the planets without using any premium money if you grinded to get enough coins.



But over $250 (US this time, my original calculations was based on Australian pricing which is slightly higher) just to finish the main storyline for this kind of game? As the ONLY way of getting Luna, a fan favorite? That's just wrong and sickening. I don't mind 950 gem Celestia (optional thing), I don't even mind 90 gem Rarity (that's a reasonable price if it were just that), but 500 gems for RAINBOW DASH? A MAIN CHARACTER? That's too much, and clearly an attempt to exploit a dedicated fan base.



Shame on you Gameloft. Also stop putting freemium pricing models into your premium games, and then charging $8 for it. That's way too greedy.