Patch 0.5 Preview 3: Defences & Rituals

Hey folks,

In our third update regarding the upcoming patch we’re going to take a look at the new Defences and Rituals that will soon be at your disposal. Sit back, relax, and start dreaming up all the malicious ways you can put these new tools to use within the dungeon of your mind.

Defences

Portcullis

Mid Neutral

2000 gold, 0 mana

The Portcullis can be used to create a door that spans multiple tiles

The Portcullis grants you the security of the door with the style of something stylin’. When built adjacent to other Portcullis defences the door can be extended as far as you can dig.

Finally, a door wide enough for two handholding minions to walk through

Bombard

Early Sloth

500 gold, 25 mana

The Bombard fires spheres of metal at great speed towards your enemies, and has an optional ‘overdrive’ mode to increase attack speed in exchange for reduced safety

The Bombard will hurl fiery metal balls at anything remotely considered hostile to you or your dungeon. Treat your enemies to a stylish* death or entertain yourself by filling a corridor with these before releasing a group of captured enemies at one end… ‘tis devilish good fun.

(Work in Progress) For scientific purposes micropiglets were used in lieu of cannonballs while prototyping this defence

Midas’ Door

Mid Sloth

5000 gold, 25 mana

Whenever this door takes damage it will remove some gold from your reserves instead of losing health, making it impervious to attack as long as your coffers aren’t empty

This gilded, semi-sentient door may be capable of terrible, dark things… but fortunately for you it only chooses to be an impervious obstacle to claws, swords, hammers, fireballs or any other normally-destructive force. How it consumes gold is unknown, though there are grand rumours of an intricate series of pneumatic tubes that traverse the cobblestones beneath your dungeon.

(Placeholder Art) If you cannot pay its fee, your enemies shall pass through for free

Warding Totem

Mid Neutral

250 gold, 25 mana

Can be placed on unclaimed territory or your own to grant vision in a large radius, continues to grant vision for 30 seconds after being destroyed

The Warding Totem removes all the mess of plucking out your minion’s eyeballs and enchanting them. These organically grown free range, grade AA eyes on sticks are a cinch to plunk down and will give you ample opportunity to peep around the surrounding Underworld with grace and ease.

(No art yet) Warding Totems nutritional value has not yet been assessed

Outpost

Mid Wrath

2000 gold, 0 mana

Can be placed on unclaimed territory and activated to create a claimed tile

Whether you choose to populate it with lavish furniture and succulent meats for your minions as a bed and breakfast or create an outpost filled with a dozen death-flinging defences the net result will be the further gentrification of the Underworld.

(No art yet) This defence pairs up very nicely with one that we have not yet disclosed. Think pneumatic tubes and you might be onto something

Rituals

Assembly

Late Sloth

750 preparation

Completes all defence blueprints in your territory

From the fire of an eternal, ever-burning furnace comes a bevy of defence parts to rain down upon your blueprints.

Revelation

Late Wrath

900 preparation

Reveals the entire enemy dungeon for a short period of time

Cast your mind into that of your foes and see all that is under her control. This Ritual may cause side effects including: schizophrenia, nausea, ocular hemorrhaging, internal liquefaction, increased empathy, synesthesia and death.

Eclipse

Late Neutral

1200 preparation

Resets enemy fog of war to black; does not affect areas that are currently within their vision

Send your enemies by to their darkest hour, literally, and make them forget all that they have seen.

Prospector

Mid Neutral

200 preparation

Reveals all shrines, gateways, artefacts, and unmined gold on the map

Enjoy a brief taste of the future and reveal all that you would once soon, now already know.

Back This: Parkitect

Parkitect is a project close to our hearts because they’re essentially doing what we did with the Dungeon Management genre, but for the Sim Park genre. We’re incredibly excited about this campaign and we think you lovers sim/management classics might enjoy it too!

That’s it for this week, we’ll be back next week to discuss new rooms, an updated UI and multiplayer!

Until next time Underlord,

– WFTO Team

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