Today, Microsoft hosted its latest earnings call where it discussed everything from its cloud business to gaming up until December 2018. Overall, the company brought in $32.5 billion in revenue, out of which $8.4 billion was net income. The gaming division is going strong, as the revenue grew by eight percent to $4.23 billion. This can mostly be attributed to strong third-party sales.

However, buried deep within the report were the latest Xbox Live figures. According to the company, Xbox Live active users grew to 64 million this last quarter, up eight percent. Keep in mind that active users represent those who used an Xbox One, Xbox 360, and Windows 10's Xbox integration. Dormant accounts are excluded from this count.

THREAD: $MSFT Q2 EARNINGS

Revenue: $32.5 billion ⬆️ 12%

Operating income $10.3 billion ⬆️18 %

Net Income: $8.4 billion

EPS: $1.08 pic.twitter.com/6HqptySb9S — Microsoft (@Microsoft) January 30, 2019

It's great to see that Xbox Live is doing so well. For the past many months, it has struggled to pass the 60 million mark. A lot of this should be attributed to the Xbox One X and how it's quickly becoming the go-to place to play third-party games. Not only does it offer 4K visuals on the majority of supported titles, but it also offers better performance in many cases.

Unfortunately, there weren't any details provided about Xbox Game Pass and how it was doing. A few months ago, Executive Vice President of Gaming Phil Spencer said that the service already reached "millions of gamers." Hopefully, Microsoft will provide more details as the subscription service grows.