I am all for happy gaming over historical accuracy if that's needed for the gameplay-aspect of things. No point having Iceland ignored the entire campaign, having Ireland do nothing after it has been conquered and pretty much leaving Britain to Saxons, the Welsh and Alba - It's called the Last Kingdom because the Danes were a serious threat to the Kingdoms there. So they need to have a strong presence there - unfortunately Medieval II AI never moves there by itself though. This is going to changeSiege-engine-silver surfers for rebels, strat-model silver surfers for german-units used by rebels, possibly the sami captain/general silver surfer (i have to check it in game of course), added all the animations of WotN to TLK, added the Frank Archers-unit which now uses a fully working bowstring-animation, moved the Danish starting forces as well as the scripted Heathen Army to Britain - only Ivar the Boneless and Guthrum are starting in Britain leading their two armies.1. Check that all bug-fixes do work as intended.2. Double check the map historically of what settlements the Danes coquered first in East Anglia etc and possibly re-adjust their starting positions.3. Move the Hordaland starting forces to Ireland, as i want more action there - as well as make sure that everybody in the game can build ships. Irish factions never did move out of Ireland after it has been conquered - but i saw Connach build ships, not Munster though.4. Possibly move Vestfolds starting forces to Scotland/Alba - as i also want their forces to play a part in the battle of Britain - the AI never moves there so they have to start at the location for them to be involved. The other alternative would be scripts but i am not that good with scripts and it is easier to just have them start there with one settlement. If they start without a settlement they won't do anything.5. Figure out what to do with Iceland - at least the rebels will be replaced by Vikings - but i need to check the dates and such. Shouldn't be rebels there anyway.. Either it should be empty for the first Norse-faction who gets there - or it should have Viking tribes there - as the Norse who settled Iceland were expelled from mainland Norway. A possible thing would be to have Vikings, Hordaland, Vestfold and rebels spawn in each of the four settlements just for some fun gameplay - but it should play a part in the mod anyway.