jungletoe:

So I’ve been working on Dwell’s world generation code, and decided to completely redo all of the map generation. The fundamentals of the map generator are the same, but now each “world” is an island.

So basically, each pixel in that image is a tile and that is an insanely small map. Rivers were BY FAR the hardest thing to add and were a total pain. Finally after figuring out a cool technique that makes the rivers travel downhill to the nearest shore, it all made sense and looked good. The red area are swamps, by the way.

Every time I generate a world, I get to pick which type of world it is. Right now, there are 3 types— Forest, Snowy, and Desert. You’ll always spawn in the forest worlds, and have the chance to travel to other worlds using some really cool mechanic which we’re designing slowly. More on that later…

pst… if you have ideas on how you want that to work, post in the ideas section of our forums!

I would like each world to be around 10000x10000 tiles. By allowing instances of multiple worlds, world resets aren’t necessary (although they’ll still happen throughout Early Access).