============================================ = WACKY WORLD OF MINIATURE GOLF **FAQ** = = for Philips CD-I = =------------------------------------------= = by cbcunix@gmail.com = =------------------------------------------= = = = Version 2.0, 4/3/2013 = = = ============================================ ~~~~~~~~~~~~~~~~~~~~~~ # (1.0) Introduction ~~~~~~~~~~~~~~~~~~~~~~ Welcome to the Wacky World of Miniature Golf FAQ! This quirky Philips release has been the butt of many gaming jokes, mostly related to its corny jokes, but also pertaining to its ridiculous gameplay timing. For example, Dragon's Lair II and Supreme Warrior, both FMV titles with extremely difficult button timing, have *nothing* on certain holes-in-one within this "children's" title. Voice Narrated by Eugene Levy, famous comedic actor who most recently headlined the "American Pie" series of movies, his commentary overall is quite funny, sarcastic and quirky. Despite being prepared by Philips's Sidewalk Studios (known for children's game development), however, this title is definitely NOT for kids. Pictorials of people being hung in trees, half-naked women, dismembered dinosaurs, and adult humor for which the target audience couldn't even possibly understand, duly represent the game's highlights. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # (2.0) Controls and General Play Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Playing the game is quite simple, on its face, though perfecting one's score is quite difficult and patience-testing. Basic controls are as follows: Action Button (gray button on 4-button pad, first button on 3-button pad) = use to execute the shot, enter your name, etc. You can shoot to the Left(L), Middle(M), or Right(R), go back to the clubhouse (Club House, exit), check your score (...), or skip the current hole (..., if you have reached the stroke limit). In order to succeed in this game, one needs to TIME each shot perfectly. One rule of thumb to follow, is to *pay attention to animation changes* on the screen. For example, on the '1,000,000 Years B.G.' hole, if you did not make the 'Hole-in-One', then the process for the second shot is as such: Wait for the T-Rex's tail to come down flat on the green, and press the 'Shot' button upon the tail *JUST STARTING* to come back up The window of time needed to make this shot is 1/2 to 1 second; it makes one wonder why Philips's Sidewalk Studios playtesters didn't think that the game's difficult timing would not be suitable for its intended audience (which was 5 to 12 year old children). ~~~~~~~~~~~~~~~~~~~~~ * (2.1) Stroke Limits ~~~~~~~~~~~~~~~~~~~~~ The game allows you nine strokes per hole, upon which you will reach the "Stroke Limit". The screen shows a golfer slamming his golf club against the ground, while Eugene Levy provides you with one of his 'famous' smart aleck comments. Afterwards, a new option will appear to the left of the "L" shot selector, allowing you to "Give Up" the current hole, and proceed to the next hole. Any shots made after reaching the 'Stroke Limit', will not add to your score, hence limiting your score to a maximum of nine per hole. ~~~~~~~~~~~~~~~~~~~~~ * (2.2) Holes-in-One ~~~~~~~~~~~~~~~~~~~~~ Believe it or not, you can make a hole-in-one shot on every hole, theoretically giving you a score of 18 for the game. At first, I truly did not believe that there were hole-in-one shots for every hole, as the timing required to merely par each hole was difficult enough. Nonetheless, there *are* indeed holes-in-one shots for each hole, with the only timing indicator usually being minor changes in animation. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # (3.0) Walkthrough of all 18 Holes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The order in which the holes appear during gameplay, are mostly random. The first six holes listed here, tend to show up in the first nine playable holes most often; stages such as the 'Perils of Pollyanna' and 'You Never Putt Twice' are usually never played in the first nine holes. ###################################### -------------------------------------- - The Don't Mess With My Bike Hole - - Par 3 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | L | when the head of the biker is ----- under the window, of the house on the left ============ = NORMAL = ============ 1. ----- | M | when both motorcycles become ----- clear of the putting path NOTE: press button *just when* the motorcycle in the foreground exits to the right of the path, as it is going from left to right 2. ----- | M | when the hole in the rotating ----- oil can, is rotating toward dead center (to your character) from the right ###################################### -------------------------------------- - The Lost Hole of Atlantis - - Par 3 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | L | when the anchor in the ----- background, is going from the left to the right, and is DEAD CENTER of the path ============ = NORMAL = ============ 1. ----- | M | when the octopus's tentacle ----- is in its raised position, totally up 2. ----- | M | watch the anchor's movement: ----- after it goes to the right, wait for it to head back to the left, and press the button when it is *partially* over the putting path ###################################### -------------------------------------- - The Made in the U.S.A. Hole - - Par 2 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | L | a split second after the 'Blue Guy' ----- and Crab cross each other on their respective conveyor belts, in front of you ============ = NORMAL = ============ 1. ----- | M | wait for the 'Blue Guys' ----- in the foreground, to proceed on the conveyor belt, where your character's putter is dead center of two of them 2. ----- | M | when of the red-headed dolls ----- are dead center of the hole ###################################### -------------------------------------- - Shark Soup - - Par 2 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | M | wait for the shark to jump ----- in the right pool; press button when it is totally immersed on the right side ###################################### -------------------------------------- - The American Dream Hole - - Par 2 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | M | ----- when the dog's rear end is lined up with the chimney of the blue house, going from left-to-right ============ = NORMAL = ============ 1. ----- | M | when the lawnmower's wheels ----- go slightly past you, as it is moving from left to right ======== = OR = ======== 1. ----- | L | when both the lawnmower and ----- the dog are clear of the putting path 2. ----- | L | while the dog is going from ----- left to right, press button when the dog's head completely covers the hole ###################################### -------------------------------------- - Hole on the Wrong Side of the Tracks - Par 3 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | L | when the white train is in ----- the middle of the putting path, *where the path encompasses half of the second car, and half of the third car, in the foreground * ============ = NORMAL = ============ 1. ----- | M | just as soon as the white ----- train goes past, in the foreground 2. ----- | | ----- ...... NOTE: If you fail to clear the middle of the track, on this shot, the train WILL HIT YOU, and then your character will go to "Miniature Golf Heaven". A. ----- | ANY | just press the action button, ----- you will see an interesting sequence ###################################### -------------------------------------- - Hole in the Ozone Layer - - Par 4 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | L | when the submarine is in the ----- middle of its pond, going to the left; the penguin must also be directly in front of it, too ============ = NORMAL = ============ 1. ----- | M | when the penguin, near the ----- submarine at the far end of the screen, goes to the right, at the end of its stride, AND has *just started* to come back left -------- - OR - -------- 1. ----- | R | when submarine is all the way ----- to the left, and the periscope is starting to turn back around 2. ----- | R | when the penguin is at right, ----- and AFTER it hits the end of its stride, AND it *turns back around* on its axis, to go back left 3. ----- | R | when the submarine is going ----- right to left, and is at the end of its motion (left-most point) ###################################### -------------------------------------- - Swing Along at Sing Sing - - Par 3 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | M | look at the third prisoner ----- on the screen (the middle one): after he swings his blue/purple hammer on the ground, press button when the hammer comes back up over his head NOTE: press button when hammer is dead center above the prisoner, or a bit after, in its motion from left to right ============ = NORMAL = ============ 1. ... ###################################### -------------------------------------- - 1,000,000 Years B.G. (Before Golf) - - Par 3 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | M | the frame right after sparks fly ----- from the T-Rex's tail ============ = NORMAL = ============ 1. ----- | R | when the oil sludge in front ----- of you, has totally receded away from the putting path 2. ----- | M | when the T-Rex's tail has ----- already hit the ground, and has just started to come back up off the ground ###################################### -------------------------------------- - King Putt's Tomb - - Par 3 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | L | NOTE: there is a very small ----- crack, below the 'P' in "King Putt's Tomb" when the left "moving hole" is starting to slide left, where the hole starts to cross the crack below the 'P' and yet the hole is still slightly to the right (OR) ============ = NORMAL = ============ 1. ----- | L | .... ----- .... (OR) 1. ----- | R | when BOTH 'moving holes' are ----- in the middle, and the right hole is *just starting* to slide right 2. ----- | M | when 'Blondie' (the blond ----- 'Egyptian') is dead center of you ###################################### -------------------------------------- - Hole On the Range - - Par 3 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | M | groundhog's legs are splayed out; ----- hind legs off the green, and forelegs are on the green !! Precise Timing !! ============ = NORMAL = ============ 1. ----- | R | when the groundhog has already ----- gone past you, and has moved off the putting path 2. ----- | M | after the robot's lasso is ----- totally up, press button when when the lasso is *just starting* to come down ###################################### -------------------------------------- - The Great Art Hole - - Par 4 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | L | the first frame after the middle leg ----- of the weird object starts moving to the right - legs equidistant from each other - !! Precise timing !! ============ = NORMAL = ============ 1. ----- | M | when 2 of the 3 legs of the ----- weird sculpture are together on the left side, and are just starting to come apart 2. ----- | R | when the grabber arm is dead ----- center, over your head; and the arm is traveling from right to left 3. ----- | R | when the framed picture is ----- all the way up ###################################### -------------------------------------- - You Only Putt Twice - - Par 5 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | R | when the circular hole only ----- focuses on the laser and part of the laser-emitting machine itself * circular hole is going from right-to-left * ============ = NORMAL = ============ 1. ----- | L | when the hole is on the ----- guy throwing the hat 2. ----- | L | when the guy receives the ----- hat in his hand, from the right 3. ----- | L | when the soldier has shot ----- all the way across the path ###################################### -------------------------------------- - Ghost of a Chance - - Par 4 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | M | when the green arm, at the ----- middle-right of the screen, is just coming out of the tombstone * just the hand and forearm, not the elbow * !! Precise Timing !! ============ = NORMAL = ============ 1. ----- | R | when the green arm, at the ----- middle-right of the screen, is fully extended 2. ----- | M | when BOTH the green arm, ----- and the animal skull have disappeared, AND you wait 1/2 second 3. ----- | L | when the animal skull has ----- MOSTLY (not completely) disappeared; or, when the skull goes away from view, behind your head ###################################### -------------------------------------- - The Greasy Spoon Hole - - Par 4 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | L | when the napkins are falling with ----- the door, and the door is down; the third frame * guy in mustard yellow sweater has his spoon at his chest * ============ = NORMAL = ============ 1. ----- | R | when the first man's spoon ----- is in the pumpkin pie 2. ----- | L | when the cook's fly-swatter ----- is raised, and stopped flapping ###################################### -------------------------------------- - The Hole-y Grail - - Par 4 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | R | wait for the door to come down, ----- then wait another second, and press button JUST right when the door starts to come back up * you can hear the sound effect of the door coming up, but still do not see any commensurate animation * ============ = NORMAL = ============ 1. ----- | M | when the castle's entry door ----- is fully down, flat 2. ----- | L | < SPLIT SECOND TIMING > ----- immediately when fire starts coming out of the dragon's mouth NOTE: there should only be a tiny bit of fire escaping the dragon's mouth, upon pressing the action button 3. ----- | M | when the gate goes all the ----- way down, press the button at the 'slight bounce' that the gate makes ###################################### -------------------------------------- - The Golf War - - Par 4 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- | R | right when the fighter plane ----- goes out of view, from left-to-right -- wait a split second after it leaves the screen -- !! Precise Timing !! ============ = NORMAL = ============ 1. ----- | L | when the fighter plane is ----- dead center over the building 2. ----- | M | after the tanks have shot ----- their cannon, and the turrets' animation has stopped ###################################### -------------------------------------- - The Perils of Polyanna - - Par 5 Limit 9 - -------------------------------------- +++++++++++++++++ + HOLE-IN-ONE + +++++++++++++++++ 1. ----- } M | after the spikes are up, ----- and after they go down, AND you wait a SPLIT SECOND while they are down ============ = NORMAL = ============ 1. ----- | R | when the spikes are down, ----- and you have a clear putting path 2. ----- | M | BOTH when Dr. Cretin stops ----- laughing, and is not animating, AND the 10-TON wrecking ball is *just starting* to come down 3. ----- | R | when the tornado is dead ----- center above you, going from right to left !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # (4.0) Revision History and Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ v1.0 = First iteration of FAQ, 9/24/2011. v1.0a = Found 16 of 18 Holes-in-One, 10/22/2011. v2.0 = Found remaining 2 Holes-in-One, and updated 8 Holes-in-one strategies, 4/3/2013. I would like to thank tedbob84 and ubersaurus for their help in discovering the two remaining holes-in-one, as well as determining better descriptions for eight other holes-in-one. I would also like to credit Philips and their Sidewalk Studios for producing an entertaining, yet often frustrating game. Also we would like to thank Eugene Levy, for lending his voice, and his offbeat humor to the game. Too bad that the humor is usually inappropriate for the game's targeted audience, which is 5 to 12 year old children. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ******************************************************* * Wacky World of Miniature Golf for Philips CD-I * * by cbcunix * * END FAQ * *******************************************************