Greetings HeroClix Fans! Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return set! Today we continue with the Fast Forces Pack and reveal the other three figures from the 1987 animated TV series, Leonardo, Bebop, and Rocksteady! In our previous article we saw how the other three turtles are focused on teamwork with their TMNT, TMNT Ally, Animal, and Martial Artist keywords; their shared Aquatic movement symbols, and traits that give each other combat value boosts, all at 50 points each. Let’s round out the team with the head honcho himself, Leonardo.

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Leonardo is The Turtle With The Plan boosting the attack values of other adjacent characters named Donatello, Michelangelo, or Raphael by +1 as a Unique Modifier with this trait (whether those characters are friendly or opposing, remember). Leonardo doesn’t mess around; he is all about getting up close to put his dual katana blades to work. He angles for the best attack pose with Sidestep, coaxes his allies into taking extra actions with Leadership, and doesn’t care that he only has a damage value of 1 because he is swinging his 11 attack value with Blades/Claws/Fangs! After he works up a sweat cutting some Foot Clan grunts to pieces, he gets Charge, Willpower, and Exploit Weakness as his attack, damage, and defense values increase. If we put all four of the Turtles in this Fast Forces Pack together and want to play them as a coherent squad, what we have is a numbers game. All four are 50 points each, totaling 200 points. For a standard 300 point Modern Age game they’ll need to find some other pieces to help out, but just within 200 they are a capable force. Keeping them all together to get the most out of their combat value boosting traits you have everyone with at least an 11 attack, Raphael boosted up to a 12, everyone sporting an 18 or better defense in close combat, Michelangelo and Donatello with 3 damage, and everyone able to move at least 9 squares with Raphael being able to Charge 5 squares out. Don’t forget you have access to several support powers with this crew thanks to Michelangelo’s Perplex, Leonardo’s Leadership, and Donatello’s Outwit and Support. They are ready to fight and make Master Splinter proud. Wait, what’s this? We have some interlopers snooping around the Central Park Zoo looking to pick a fight with the Turtles; it’s gang members Bebop and Rocksteady and it seems they’ve let some of the wildlife loose on the field!

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At 40 points each, Bebop and Rocksteady make perfect low level thugs whether they are with the Foot Clan or the Purple Dragons or just being rowdy party Animals. The purple mohawked and bespectacled Bebop keeps his sidearm ready with a range value of 4, Running Shot, and Energy Shield/Deflection. When he is all out of ammo he picks up his crowbar and goes berserk with Sidestep, Combat Reflexes, and Battle Fury. That’s not all he has up his short sleeves though. His trait, What’s This Mutagen Stuff Do Again, Boss? lets Bebop start the game with a Warthog bystander token in play next to him and when the opponent KO’s the Warthog with an attack this Bebop increases all of his combat values by +1 and can use the Warthog’s powers; Flurry, Blades/Claws/Fangs, and Toughness!

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