The 2 states of playing with the Huntsman

State No. 1 - No direct threat

no enemy who is able to kill you

aim at chokepoints

areas where people are most likely to go

spamming arrows

travel as far as possible

THIS IS NOT ALWAYS THE CASE

State No. 2 - Direct threat

there is an enemy who is focusing on you, and is able to kill you

jumping and strafing while moving back and forth

fire off a few arrows

click fire

mobility

damage

Being good at leading your targets

Breaking line of site

going around a corner

When playing with the Huntsman, there are 2 different states that you will be in, and each state will dictate your type of movement, and the extent of which you must utilize your mechanical skills, dodging, leading targets, etc.In this state, there is. This could be because no enemy is in range to kill you, or they are focusing on your teammates, leaving them open to get hit by you. This is usually at longer ranges, when the power classes are in between you and the enemies. In this state, you can use the Jump peek technique, while leading your targets more, due to the distance between you and them. You should try to use the Huntsman's full draw strength when firing, since you are under no pressure. This is when you, and. Most people see it asand hoping for a hit. They wouldn't be completely wrong.When spamming arrows, you shpuld try to let your arrow. Further distance means more travel time, and more travel time means a greater chance to hit an unlucky player who happens to walk right into the arrow.In this state, you should be standing where a medic usually stands, not as far as a sniper would, but not in the front lines either, just in that nice spot in between.. There will be times when putting yourself in the front lines can be good, or where you can stand at a long distance away and still be able to hit people with your arrows. Standing in between is a good mix of maintaining safety, while also being able to contribute with your arrows.In this state,. Usually, this takes place in close to medium range. In this situation, you want to make yourself a harder target to hit by, while also taking time to. In these situations, it can be wise tothe Huntsman, not drawing the arrow fully. While this does less damage and travels slower and arcs down quicker, the short distance between you and the enemy will make it easier for you to hit the enemy. Essentially, by not drawing the arrow before firing you gain, but yoursuffers. It's up to you to decide whether to draw the arrow before firing in this situation.Winning these small matchups is tricky, but you do have a few tricks you can use to shift the odds in your favour.really helps, you'll be able to hit a lot more arrows that way and probably survive more matchups.byis also very strong, you can utilize that to bait the enemy around a corner, where you can be waiting for him with an arrow notched, since you can actually prefire the corner so he gets hit when he goes around the corner. Alternatively, you can run back around the corner and use the Jump peek technque to surprise the enemy and get a kill.