Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target within the swarm’s space. Hit: 7 (2d4 + 2) bludgeoning or slashing damage (swarm’s choice), or 5 (1d4 + 2) bludgeoning or slashing damage (swarm’s choice) if the swarm is at half of its hit points or fewer.

Grab (Recharge 5-6). A creature within the swarm’s space must succeed on a DC 12 Strength saving throw or be grappled by the swarm. A creature grappled in this way may retry this save at the end of each of their turns for as long as the condition lasts. The condition ends when the swarm lets go, or when the creature succeeds on a save.