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It's been a busy month here at Cornered Rat Software, as the team is integrating new content into the game engine preparing for a Christmas release. This week we'll share the 1.34.15 readme and also let you know we have some major improvements in the development pipeline that will boost your performance and game play experience. We're wishing you all a VERY Merry Christmas, and Happy new Year!

JOIN THE DISCUSSION IN THE FORUMS HERE!

We want to say thanks to our programmers and artists who have worked hand in hand to produce these new weapons and get them in game. Although we're making it look pretty easy as of late, these are pretty hefty tasks and require a lot of coordination.

Near the beginning of January we will publish an article which includes commentary from several staff members, reviewing the year of 2015. A year that has been filled with solid rebuilding and staging a great year for us in 2016.

Our folks at Rat HQ appreciate your support and words encouragement. We just getting started to develop the game more and our team is learning rapidly.

MAJOR IMPROVEMENTS IN THE DEV PIPELINE

We have some great improvements that are showing huge results on 1.35, the next "major" release of WWII Online. There is still some polish work being done yet and is not quite ready for release. We'll keep you posted.

Meanwhile, we hope you enjoy the work we have prepared that is achievable now.

ABOUT THIS UPDATE

The next update to WWII Online will introduce several new weapons and some game play changes. You should note that there is continued progress being made to deploy onto the 1.35 code base but we are not quite ready for that. We will be in 1.35 testing starting Q1-2016.

Release date is ASAP pending further testing and preparations by development team.