

The Gnomon Workshop - Designing a Modular Environment Using Unreal with Brian Recktenwald | 1.36 GB

Duration 3h MP4 Duration 3h MP4

https://www.thegnomonworkshop.com/tutorials/designing-a-modular-environment-using-unreal

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In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements.In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv's, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial providesDuration: 180 MinutesFormat: HD 1920x1080Chapter List- 00. Preview- 01. Introduction- 02. Reference- 03. Modeling Modular Blockouts in 3DSMax- 04. Testing BlockOuts in Unreal- 05. Texturing Using TrimSheet and Substance Designer- 06. Final Modeling and UVs Using 3DSMAx and VRayNext- 07. Photogrammetry with Reality Capture and Substance Painter- 08. Organic Modeling Using ZBrush and Substance Painter- 09. Unreal Materials and Blending- 10. Unreal Scene Assembly, Lighting and Post ProcessHOmepage:Extract files with WinRar 5 or Latest !