GENERAL

Tilty says...

In order to make travelling through the bigger playfields easier and faster, we’ve added Anima Leaping to the game. This feature allows you to instantly travel to any known Anima Well in the area.

Simply open up your map and select the Anima Well you wish to travel to. For a small PAX fee, you will then instantly travel to your selected destination.

This feature is disabled in PvP playfields, instead you will continue to be able to choose which anima well to resurrect at upon dying.



GUI

Tilty says...

We have added more information to our maps!

Side missions are now visible. (Some secret missions will however remain hidden)

Agartha, zone transitions, and Dungeon entrances are now shown in green.

Vendors are now displayed in orange and can be differentiated based on the type of wares they have to sell.

All of these icons can be hidden at any time by ticking them off the legend in the lower right corner of your map.



Tilty says...

We have made our end-game “Nightmare” content more easily identifiable.

On the map, Nightmare areas are now delimited by a Filth overlay.

When selected, Nightmare monsters now show a similar filth overlay on the main HUD.

Nightmare missions have received the same visual treatment. Furthermore, their difficulty rating is now always shown as Nightmare.



Tilty says...

Effusion Rating has been added to all Talismans, Weapons, and Glyphs. This is intended to help you identify potential upgrades more easily.

Your average Effusion Rating can also be viewed from your Character Statistics page, and will help you quickly gauge the average quality of your equipped gear.



ITEMS

ACHIEVEMENTS

Sins of the Father

The Cellar Door

Black Helicopters

The Ghosts and the Darkness

Horror Show

Halls of Lost Records

The Castle

ATC

Selected Memories

Emergency Procedures

The Cost of Magic

The Prometheus Initiative

The Living Oil

The Traitor

The Black House

The Pick-Up

The Orochi Group

Live Free, Die Hard

From Carthage to Cairo

Tilty says...

All Sabotage missions now have a special “Unseen” Achievement. These can be obtained by completing those missions undetected, without taking damage, or within a certain amount of time… or sometimes by doing all of the above!

And for those who like to score things… we have added points to all existing achievements.



COMBAT

Tilty says...

With the Enhanced Player Experience, we have re-evaluated the overall difficulty of the game. We have evened out the bumps in the difficulty curve to ensure a smoother gameplay experience across the entire game.

The health of the early game monsters has been reduced and the monster density of certain camps has been decreased.

The challenges offered in Kaidan and in all dungeons haven’t changed.



Tilty says...

We wanted to redefine combat between single and multiple targets. It has always been our intention to make AoEs more efficient against groups of 3 or more enemies, whereas single target abilities should work best against 1 or 2 targets.

In order to reinforce that vision we have decreased the overall damage dealt by AoEs, and we increased the amount of targets they affect by 1.



Tilty says...

We would like to invite everyone to try, or re-try, all Elite Abilities. We have updated most of these abilities to make them feel powerful and more useful in given situations. Several have also received awesome new visuals!



DUNGEONS

SCENARIOS

PVP

MISSIONS

Story: Preludes & Intrigues

Story: Venice Sinking

Item: Spy Games

Item: Treachery in Purple

Story: Back to the Beginning

Item: Pieces of Sarah

Story: Runaway Circus (Please note that Runaway Circus cannot be completed without Issue 9)

Tilty says...

Kaidan can now be freely accessed by anyone! In order to enter the playfield, you will need to complete the story mission up to “Venice Sinking” (obtained from Arturo Castiglione in Venice)

You will receive a basic set of AEGIS controllers by completing the mission “Back to the Beginning”.

