Currently torpedoes aren't really worth using, they are easily evaded and or destroyed by any one who is paying attention, which is fine. What isn't fine is that you really don't need to. They do very little damage, i filled every hardpoint on a type 10 with torpedoes and fired them at a friends corvette and did a whopping eight percent of damage i targeted his power plant and used 2 deep cut torpedoes and did 5 percent to the powerplant. It take 4-5 torpedoes with reverberating cascade to take out an a shield generator depending on class and engineering. I think of all the scifi movies I've watched and torpedoes ate devastating often killing a ship in one blow. We don't need to have them be one hit kills but they should be hard hitting for the sake of their name, purpose, scifi movie lore, and most of all how easily evadable they are and their low ammo count.



I would ask that next time you are doing a beta where you test weapon tweaks to test this suggestion:



3 times the damage

60 percent absolute 40 percent explosive

Ignores module protection packages



Consider allowing them to bypass shields as well hatchbreakers do, how about some consistentcy there is now way weapons manufacturers overlook weaponizing that tech.



These numbers may be too low, but it would be a starting point for making torpedoes something to fear.