The Battlefield 1's E3 build supports DirectX 12

The Battlefield 1's E3 build supports DirectX 12

| Source: Digital Foundry Author: Mark Campbell

The Battlefield 1's E3 build supports DirectX 12

In a gameplay video from Digital Foundry Battlefield 1 was shown to support DirectX 12 on PC, though the option is togglable, suggesting that the game will also support DirectX 11.

The footage below was maxed out at 1440p with a Skylake i7 CPU and a GTX 1080 at a resolution scale of 75%, though in this video it is stated that a resolution scale setting of 50% is equal to your display's native resolution.

Just before E3 we got a chance to check out Battlefield 1 on PC. And not just any PC - this is with a Skylake i7 and GTX 1080, maxed out.



Curiously, the resolution scaler is different this time around, with 50% actually presenting as native resolution. We've bumped that up here, so even though we have 1440p footage here, the game is actually running at a higher pixel-count. Look out for more footage soon!

The 1440p video above shows the game's spectacular visuals, though the game is run at a resolution scale of 75%, which is roughly equivalent to a resolution of 4K.

This shows that right now this game can be run at 1440p+ resolutions with current generation hardware, which is fantastic given the level of graphical detail on display. we can also see in the graphical options that Nvidia TAA is an option as well as HBAO.

With Battlefield 4 Dice has already shown some great performance gains when using the AMD Mantle API, making DirectX 12 a logical step for this new installment in the series. Hopefully we will see similar performance gains compared to DirectX 11 as we have seen with Mantle in Battlefield 4.

You can join the discussion on Battlefield 1's E3 build supporting DirectX 12 on the OC3D Forums.

Battlefield 1's E3 build supports DirectX 12 as a toggleable option.https://t.co/yRXE0nZil8 pic.twitter.com/WJSiOVtwCB — OC3D (@OC3D) June 26, 2016

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