Hey Survivalists,

Alpha 8 is out with many new additions, improvements and fixes including: Full smooth Terrain, Air Drops, improved upgrade path on player made wooden and cobblestone house blocks, new sub biomes for biome variety and much, much more. Many of you have been waiting on news for the Linux version. We are really close and it regrettably will come out with the next release.

Official Alpha 8 Release Notes

Added

Added full smooth terrain RIP minecraft looking world

Added new per poly colliders for improved thrown objects

Added airplane supply drops with configurable drop frequency

Added new weapon holster and unholster system and sounds

Added animation controller to rock resources so they can have break animations

Added new sub biomes into most of the main biomes for variety

Added lens flares to house lights, mining helmets and flashlights

Added ability to break secure containers down into non-secure containers

Added Delete All option to Drop On Death

Added gascan recipe from grain alcohol

Added “forged metal” item

Added new model window blocks with environment mapping to all the Navezgane prefabs 3 of which support the new window upgrade/downgrade path

Added reinforced hard metal door

Changes

Changed made high res old window frame, transparent glass, garage door, old shingles, painted wood textures used on world prefabs

Changed wood frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood wall, if you tear down the old wood wall the frame remaining can never be picked up

Changed FPVFemaleMagnumHold so iron sites aim with the magnum

Changed pickaxe animations to have more weight

Changed FPVFemalePickaxeFire Blending

Changed wood ramp frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood ramp, if you tear down the old wood ramp the frame remaining can never be picked up

Changed frames and ramps so they drop nothing when destroyed now that there are frames that can be picked up and used for scaffolding

Changed cobblestone walls to be upgraded to the third tier using cobblestones instead of cement

Changed art for cobblestone reinforced and cobblestone reinforced with metal

Changed Sped up crafting of sharp stones

Increased probability of finding iron ore

Decreased weight of lead ore

Changed block downgrade to drop items just like block destroy

Changed various stacklimits

Changed zombies path on smooth terrain (dogs/animals are very bad right now)

Changed dirt to only be two layers deep so players only have to dig down two layers to make a strong foundation

Changed dirt and stone have a 2x additional hardness underneath land claims

Changed dirt and stone are harder to dig or mine

Changed “New” and “Continue” game options to use categories and accordion style lists

Changed removed boarded windows recipe. Windows can now be boarded up by repairing them with a stone axe as long as you have planks in your inventory

Changed mining helmet light to be more of a blue tone and lowered the intensity a little so it doesn’t blind the player as much

Changed dying will now respawn you with 50% health, food, and water

Changed removed Survival Mode (for non dedicated servers) and replaced with Survival SP and Survival MP

Changed sticks burn only half as long

Changed “wood framework” to “wood frame”

Changed wood based ramp blocks to downgrade to a ramp frame

Changed hard metal door texture

Changed hard metal door recipe to use forged metal item instead of forging metal block

Changed removed Dm and Horde maps. Horde like gameplay will be supported in Navezgane, Future new maps and the random generated worlds with game options in a coming builds

Changed rebalanced wood cutting and wood base blocks

Changed player names only shows if a player is closer than 3m

Changed updated rock shader and glass shader to properly change lighting level at night

Changed Increased durability of tools to compensate for harder wood and earth

Changed increased block damage on zombies to compensate for much stronger forts

Changed turned down volume of hornets flying

Changed did Some dedi server speed optimizations

Changed rebalanced all loot containers

Changed Steam authentication port from 8766 to GamePort + 2 for scalability

Changed added block durability option 25% durability

Changed running no longer decreases stamina and stamina will no longer regenerate while running

Changed stamina weapon damage reduction is capped to 50%

Bug Fixes

Fixed FPV water drink animation

Fixed upgrade and downgrade path of new placeable frames for wood and rebar

Fixed material bug on resource rocks

Fixed explosions should consider land protection now

Fixed zombie damage ignores land protection correctly

Fixed water drink from playing after using last block

Fixed trees too dark

Fixed item duping bug when dropping and changing toolbelt items at the same time

Fixed item duping bug when swapping molds in the forge

Fixed item duping bug when closing the crafting grid with non ingredient items in it

Fixed null reference error in telnet that would sometimes lock up dedicated servers

Fixed: Holster/Unholster animation gets out of sync

Fixed it so downgraded blocks do not leave a block

Fixed knives so they can cut grass

Fixed bug that sometimes on a server with connected clients decorations (like trees) were not shown

Fixed problem that you could activate the same toolbelt slot twice by pressing the hotkey

Fixed block rebarRampFrame renders adjacent blocks right

Fixed dropping empty backpack on death or quit.

ServerConfig.xml

AirDropFrequency – Added; How often airdrop occur in game-hours, 0 == never

DropOnDeath – Changed; option of 0 (drop nothing), 0 now drops everything.

GameMode – Horde and Deathmatch have been Deprecated commands will be removed in the coming builds

Known Issues