The Sphinx

Your patron is a powerful sphinx. Wise but often inscrutable, sphinxes posses a limited ability to see into the future.

While their motivations across the planes can vary, most sphinxes on Ravnica are deeply concerned with order and the health of Ravnican society. Unsurprisingly, the majority of these creatures belong to or are at least allied with the Azorius Senate. However, a handful can be found serving the other blue-aligned guilds.

Expanded Spell List

The following spells are added to the Warlock spell list for you.

Spell Level Spells 1st Command, Identify 2nd Augury, Zone of Truth 3rd Clairvoyance, Magic Circle 4th Arcane Eye, Divination 5th Commune, Legend Lore

Sphinx’s Tutelage

At 1st level, your patron imparts some of its learning and wisdom to you.

You gain proficiency in any two Intelligence or Wisdom based skills of your choice.

Additionally, whenever you make an Intelligence or Wisdom check, you may add +10 to the roll. You can decide to use this feature after making the roll but before knowing the outcome. You must finish a short or long rest before you can use this feature again.

Sphinx’s Foresight

Starting at 6th level, your patron begins to send you glimpses of future events.

Whenever you roll for initiative, you can choose to startle your enemies with your precognitive knowledge of the encounter. If you would have been surprised, you instead act normally. Otherwise, you may act on a surprise round at the start of combat. This benefit applies only to you.

Once you use this feature, you must complete a long rest before using it again.

Sphinx’s Decree

When you reach 10th level, you can use your action to issue a nullifying decree. Choose any number of creatures within 60 feet that can hear you.

Each creature chosen must make a Wisdom saving throw against your spell save DC. On a failed save, that creature loses concentration on any spells and cannot cast spells or take reactions until the start of your next turn.

Once you use this feature, you must finish a short or long rest before using it again.

Sphinx’s Revelation

At 14th level, you can channel your patron’s insight to grant yourself and your allies momentary precognition.

As a bonus action on your turn, choose a number of friendly creatures up to your Charisma modifier (minimum 1) you can see within 60 feet of you. You and each chosen creature gain the benefits of the Foresight spell but only until the start of your next turn. Each affected creature may then use its reaction to move up to its speed without provoking attacks of opportunity.

You must finish a long rest before using this feature again.

Additional Eldritch Invocation

Sphinx's Detainment

Prerequisite: 7th level, The Sphinx patron

You can cast Otiluke's Resilient Sphere once using a Warlock spell slot. You can't do so again until you finish a long rest.