Shadows in Hermit’s Wood

Yes I know, I need a better Campaign title! :)

An Introduction



My recent playing time has been somewhat interrupted by the general hubbub of modern life and my group has been unable to get together for a few weeks. This has however given me time to plan out the paths my stalwart little adventure-lings might take. I thought I might take you through the current campaign and make a post after each session (or two, the time of a Dungeon Master is precious!)

My group began their adventure after each finding their own way to the Fighting Fish, a cheap inn in the town of Blustich. I chose this town as I wanted to set the campaign against the background of Netheril/Sembian aggression against Cormyr.

The Party

Alandra, the young mischievous Halfling Thief, and Karpov, the ancient Dwarven Cleric had been travelling together for some time since Karpov rescued Alandra from a particularly sticky situation of which we have yet to find the details. Karpov refused to let Alandra go onward in her travels without his protection.

As a priest of the Raven Queen Karpov had never made a choice like this before and he is still wrestling with the reasons for his choice to save her from her natural end. Alandra has already dragged Karpov far outside of his comfort zone by bringing him to even a small village such as Blustich. Alandra’s need for excitement and gregarious nature may prove a problem when confronted with Karpov’s need for solitude and peace.

Nadarr, the Dragonborn Paladin. This scarlet scaled warrior worships Bahamut. He prefers to wield a long spear and also carries a Warhammer for when things get a little more personal. He is a knight errant, searching for a chance to honor his God through combat and with the divine inspired knowledge that the small town of Blustich is where he is needed.

Nevari, the Tiefling Wizard is a shy creature. Only recently leaving her secluded tiefling community following Nadarr at her teacher’s request. She prefers less confrontational control magics rather than directly destroying her opponents. Whether this peaceful nature lasts throughout her travels remains to be seen.

The Beginning

In the Fighting Fish the adventurers met with an experienced party of explorers and adventurers, Faedwell’s Follows. They helpfully provided them with a map of the town to aid their local investigations. Faedwell mentioned that he and his companions were employed by the local priests of Amaunator to recover certain relics lost in the recent change of Righteous Potentate.

Following their discussion with Faedwell, the party approached a Dragonborn wearing the livery of the Purple Dragons of Cormyr. He had an offer for them, investigate reports local farmers had made of the theft of livestock along the border of the Hermit’s wood. In return he offered to provide a license that the group might begin adventuring in the realm of Cormyr.

To be continued!..

Blustich

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