Skyrim director Todd Howard has revealed the mini projects Bethesda employees worked on for a week after finishing development on Skyrim - the results are quite amazing.

Showcased during a keynote presentation at DICE yesterday, the creative projects could eventually turn into patches, mods, premium DLC or never see a release outside of Bethesda.

Seasonal foliage

Flow-based water shader

Spears

Kills-cams for magic and ranged combat

Stealth enhancements including water arrows

Paralyse runes

Hanging structures

Water currents in dungeons

Dark dungeons, new follower commands

Favourites for followers

Adoption

Build your own home

Spell combos

Goblins

Waygate fast travel

Epic new mounts (flaming horse)

Mounted combat

Dragon mounts

Kinect shouts

Screen space ambient occlusion

Enhanced underwater visuals

Snow footprints

Verlet surfaces for non-rigid objects

Ice and fire arrows

Werebear

Lycanthropy perk tree

Vampire feeding

Become a flying vampire lord

Vampire imp minions

Mudcrab animation tweaks

Giant mudcrab

The Skyrim 1.4 update is due for release today on Xbox 360.

While dragon mounts would go down a storm with Skyrim fans, lots of the mini projects would also make excellent additions to the game - the challenge will be how to introduce them without causing any game-breaking balance changes.

Via Gamespot