Assorted news

The wiki starts growing! With the strategies and monsters pages building up from user experiences, go there and contribute with your knowledge 🙂

iOS is the next target for release, I already submitted a version but it got rejected, we are pretty close!

Steam comes afterwards, I am not going to take much more time preparing, I feel it’s almost ready.

Version 1.62 comes with lots of awesomeness! Desktop UI has been fully revamped and the two new classes (Ailorus Monk and Dumeril Sage) are now packed with all Fellowship Editions… so get them now if you haven’t 🙂

There is also a new title screen made by Denzi originally for the Dungeon Crawl Stone Soup project; I’m still talking with him to see if I can keep if there, else we will have to draw a new one.

It has been released to the following places:

Gameplay

Two new classes with new skills are now available

Ailorus Monk

Flying Kick: Unarmed ranged hit, doesn’t need to run

Unarmed attacks get stronger with power

Immune to poison and spell maladies

Dumeril Sage

Can use elemental spells several time

Unleashes the full power of elemental spells

Other gameplay changes:

Make all classes start with power 2

User Experience

New title screen from Denzi

Changes on layout and menus for desktop version

Add input fields (much easier text input) for desktop version, using my phaserTextField lib.

Color animation for paralyze skill and paralyzed status

Add Decoration for buttons

Enhance flow for searching users on desktop mode

Remove antialiasing from logo text

Add overlay to switch weapon button

Remove welcome screen

Change “Lv” for Power

Add back navigation for new game screen

Change icon for back

Server

Log out sessions on server

Allow multiple sockets per user

Make usernames case insensitive.

Bugfixing

Disable DOM textfield for Android version to prevent crashing

Fix missing Yendorian monsters

Fix cornering issues in Lagoon

Fix “Shot” typo

Remove long message from mobile

Fix issues with PIN handling