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######################### VERSION 2.2.2 ###########################

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# 2.2 ‘Le Guin’ Free Features

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* Added the new "Legion" flag set, with 6 new flags



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# Balance

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* Reduced effectiveness of Bio-Reactor

* Increased cost of Unity buildings

* Reduced mineral cost of roboticist and fabricator jobs

* Increased base alloy job production from 2 to 3

* Resource stockpiles have by default been increased from 10000 to 15000. Default stockpile for Energy Credits increased to 50000

* Drone Campaign and Robot Campaign effects reduced from +20% to +10%

* Synthetic Evolution ascension perk now gives +10% robot output

* The chance of criminal Branch Offices getting shut down has been reduced slightly, and the cooldown between shutdown events has been reduced to 10 years

* At least one year with little or no crime must pass for a colony's criminal Branch Office to potentially get shut down (increased from one day)

* Different kinds of Unity buildings are now more consistent in how many Jobs they create

* Betharian Power Plant building now creates Jobs in addition to its flat Energy Credits output

* Bunker Bot's scrap value increased

* Massively reduced point defense weapon damage against armour

* Democratic Crusaders now also take a dim view of corporate authority

* Caravaneer home base will only be re-established if at least one Caravaneer fleet is still alive



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# AI

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* Improved AI planet building priorities

* Improved AI market trading

* AI no longer bounces a single scientist around multiple ships, choking their exploration and growth



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# UI

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* Building and District tooltips are now more informative in regards to what resources they use and produce from their jobs

* Fixed the missing "Megacorp" ownership icon in the MP lobby

* Added a warning when you try to colonize a very low habitability planet directly with a colony ship

* Piracy is now shown for non trading nations (if within their borders)

* Fixed the UI shattering hilariously if you clicked the population tab on an uncolonized planet

* Fixed Expansion Planner wrongly revealing rare deposits on unsurveyed worlds

* Fixed tooltip for Aristocratic Elite to show the building it unlocks

* Added a popup to tell player when resettlement will cause building destruction

* Adjusted the resource deficit notification to pop once you are down to 12 months' reserves

* Small tweaks to the Planets and Sectors screen

* Fixed tooltip wrongly stating planet had no rare planetary features if they were covered by a blocker



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# Modding

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* Add num_uncleared_blockers trigger - checks the planet's total amount of uncleared blockers



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# Bugfixes

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* Number of districts required to enact Arcology Project is no longer reduced by uncleared blockers

* Fixed overlapping UI elements in Megastructure view

* Authoritarian faction is now also OK with Academic Privilege and Robotic Servitors

* Tech drones and Technician jobs now correctly look for the Ingenious trait rather than Thrifty (which was changed to trade value)

* Starting on Earth as Life-Seeded now properly gives you a 25 size planet with rare deposits

* Fixed an OOS on hotjoin due to MIA ships reappearing in different places on server and client

* Fixed status quo peace not spawning new empires in ideology and vassalization wars

* Fixed ship alloy costs being truncated in the choose design window of the fleet designer

* Fixed first wave scourge invasion fleets being led by admirals using robot portraits for some bizarre reason

* Fixed massively out of date credits in the Chinese version, because Jamor is a human that exists in the universe apparently

* Fixed out of synch event related to special projects

* Added missing effects to the description of the Trium Caravaneer's atmospheric deodorizer deal

* Gateways will no longer spawn in directly adjacent systems on galaxy creation

* Fixes the issue of people not able to hot join a multiplayer when too many players are present

* Made tweaks to Galactic Market that should prevent an infinite profits exploit from flooding the market, then rebuying, you shameless tophat-wearing capitalist exploiters, you

* Fixed a graphical display bug with shielded worlds

* Fixed an incorrect modifier being applied by the "Alien Drag Racing" anomaly

* Improved the text truncation in longer planetary Decision descriptions, should avoid spillouts

* Reduced number of calls to CalcMaxEmployed done in DailyUpdate by up to 50%. Should improve performance

* Fixed literally unplayable grammar issue in the Horizon Signal event chain

* Fixed leader portraits being slightly off-center in level up windows

* Fixed OOS due to Leaders not being reregistered when changing class (Scientist to Empire Leader, etc)

* Fixed potential CTD when loading market and certain empires no longer exist, because all those empires will be lost, in time, like tears in rain

* Empire size modifier on leader cost and upkeep is now multiplied on the total and not added to the other mult modifiers

* Fixed OOS due to Galactic Market cache

* Fixed Master's Teaching: Warring States edict not affecting army upkeep as it should

* Fixed Gospel of the Masses civic not applying trade value bonus

* Fixed event spam when gaining access to the Galactic Market

* "Free at last" modifiers are now removed from the planet after it's reconquered (or conquered by anyone else)

* Prevented abandoned terraforming project or underground civilization events on an Ecumenopolis

* Added a check so that servitude robots cannot become criminals. We'll miss you, serial killer auto assembly claw.

* Khan, "berserker" and "invader" AI personalities should no longer get stuck considering targets they cannot reach

* Fixed empire size tooltip with literally unplayable missing % signs

* Fanatic Purifiers, Determined Exterminators, and Devouring Swarms now have a tooltip properly explaining why, as generally antisocial genocidal murderers, they are not welcome in the Galactic Market

* Fixed issue where the Marauder Horde was not dealt with properly if the Khan died of old age

* Reworked refugee pop effect script to eliminate faulty event spam

* Fixed a situation with total wars. If a player takes a planet that has the same name as a planet he already owns, a new sector would be created with that name, but with no planets in it

* Effects of "Survival of the Fittest" tradition now include a "%" character where needed

* Fixed broken tooltips for Gang Wars and Mob Rule events

* Fixed a bug where presapient pops on a planet would distort the necessary number of fully sapient pops required to unlock the next building slot

* Fixed some missing resource icons in various screens and tooltips