Some gamers don't realize just how much thought goes into creating game worlds that can be understood by players. The atmosphere for a game world has to be considered through all aspects of development. When it’s done well this can totally immerse the player, making them forget about the real world around them.

Realistic graphics are often prioritised for creating immersion but i'm not sure that is always justified. True immersion manifests from a combination of visuals, audio, gameplay and storyline.



Creating immersion in our game



The main atmospheric focus of our game is one of urgency. As the game is all about preparing for the Next Winter which will bring an onslaught of enemies to overcome. To manifest an apprehension in players for the coming winter we will use audio and visual cues to signify the current season. Spring and summer will be accompanied by calming music and vibrant colors, autumn will see a move towards more suspenseful music with a drain to color from the landscapes. The coming of winter will be a dramatic event and result in a barren landscape covered in snow and dramatic music to accompany the descending hordes of enemies.