- After completing Meridia's 'The Break of Dawn' quest, the temple doors should update after spending some time away from the Kilkreath Temple area. When you return, the doors should now lead you to the cleaned-up interiors.

- After entering the first door, you should find young Seth the Acolyte at the bottom of the stairs. Finish talking with him and he will tell you about the challenge waiting for you in the Temple's Catacombs. (This is an unmarked and unregistered 'quest'. You don't have to do this to use the new beds and the now player-owned chests in the Temple interiors.) You will have to activate the beacon pedestals again to proceed through the place.

- The Kilkreath Ruins interior now has a player bed (that grants the Well Rested bonus appropriately) and an Alchemy Table. This is also the starting location of three new generic NPCs (Ferrine Denethelia, Acolyte Oureus, and Acolyte Zur), They have no functions other than to provide some life in the Temple. Ferrine stays in the Ruins from morning to afternoon, but will go outside to pray at the Statue at noontime; she stays in the Temple from evening to morning. The Acolytes spend 8 hours each in the Temple and Ruins, then goes in the afternoon to the Four Shields Tavern and stays there for 8 hours. All three and Seth are flagged as Protected.

*Ferrine has an infinite Flames staff, a light spell similar to Seth's (read below), an elven mace, and Restoration spells and perks. Oureus has a steel mace, fire and healing spells, and shares Ferrine's light spell; while Zur has a glass bow + elven arrows, shock spells and shares Seth's healing spell (read below). All four have torches and a Candlelight ability which activates to accompany their torches. :3

- The Kilkreath Catacombs can only be entered by you as you will have to face the challenge alone. Go through the room and you will find Nylhac at the end. She will attack on sight, saying that you need to earn her allegiance as her new Champion. This can be very hard depending on your skill and tactics. Took me several tries to find my own way of defeating her. Her level is 1.3x the player's. She will keep spamming her lightning spells and she also has a constant shock (and fear) cloak. She has one spell that grants her armor, summons five (5) passive mirror images of her around you, and summons a lightning storm. Fortunately the lightning can't hit you as you are inside a building. Meanwhile, the mirror images will not attack you and cannot be killed, and are only supposed to be a distraction for you. However, Nylhac's chain lightning can bounce off her mirror images and hit you while you are unprepared. The mirror images have their wings on while the original Nylhac cannot wield her wings as she is fighting so you shouldn't be confused at all. Make sure you have health and magic/shock resist potions/equipment and/or warding spells before facing her. Good luck!

- Defeat her then she will disappear. Go back to the Catacombs' door and you will see her there. She will congratulate you and disappear again, giving you two new spells:

*Conjure Nylhac - This summons a slightly weaker version of Nylhac. She will mostly spam Sparks but will probably start using her stronger spells at a higher level or when her targets are too far. Her constant shock-fear cloak should also be useful against many enemies as well. Her most powerful spell is her armor + lightning storm + mirror images spell; however, like I said, the lightning will only hit targets properly when you are outdoors.

*Prismal Mirror - This is a nearly useless Apprentice Illusion spell. It summons an 'illusion of light' that will attack your targets but cannot deal any meaningful damage. But - it has ability to duplicate itself multiple times when it reaches <50% health and will shatter when killed. Probably useful as a distraction spell, and when the spell is equipped, it grants the Light of Protection buff from the Light of Restoration spell. (Equipping Light of Restoration will override this buff however.) The mirror images, if not killed, will continue to wander around indefinitely. The light orbs dropped by the illusions should disappear after the same time ash piles do.

- Return to Seth the Acolyte in Kilkreath Temple and you will now be technically added to the Auroran faction which comprises of Equinox, Vyrmilion, Seth, Ferrine, Oureus, Zur, your Nylhac summon, and your Prismal Mirror. No functional purpose for the player actually, but I had to do this for setting conditions. Seth can now be recruited as a (semi-)follower. He cannot carry things for you nor be asked to do things. He has a unique, unlimited-enchantment staff that deals useless damage but reduces the target's damage-resistance. He has a short-ranged light spell that paralyzes targets in a small area for three (3) seconds and damages their Magicka and Stamina. His third spell is an 'explosive' Conjuration spell that summons five (5) wisps. He also has a concentration healing + candlelight spell.

*When recruited, he can only be dismissed outside of Kilkreath Temple for now.

- Lastly, after this, and if you've already read the Consecration of Fire spell tome, the Nightbringer will begin to hunt you down. Anywhere. He will only move at night though. Learning the Consecration of Fire will make him appear in his starting position but you can still encounter him there. Completing Nylhac's challenge and reporting back to Seth will make him begin his hunt. When killed, he disappears and should respawn after some time. His level is 1.5x the player's. May the Stars be ever in thy favor, Champion of Meridia~

*Nightbringer has a different Mace of Molag Bal with an infinite frost+slow+fear enchantment; has a Daedric shield, Daedric gauntlets and boots; has the Spellbreaker (ward) enchantment when he blocks; has a Frost Breath shout; and has a rather fast health-regeneration. He has several perks and can instantly kill you if your character is soft (like mine xD). Overwhelming him with numbers or keeping his attention from you should work.

Other Details:

- 'Light of Life I' and 'Light of Protection I' are now simply 'Light of Life' and 'Light of Protection'.

- 'Light of Life II' and 'Light of Protection II' are now combined into one spell - 'Light of Restoration'. When equipped, it will grant you a continuous heal and damage+magic resistance, but drains magicka over time. When launched, it applies the heal and buff to friendly targets in an area-of-effect.

- The 'Protection' effect now uses a glow effect instead of the non-cast Ward effect; and uses the Turn Undead casting art instead of the Ward casting art.

- 'Light of Retribution' should now stagger the caster as well. It is now an Expert level spell but that doesn't mean anything as it still costs 0 magicka. Now uses the Staff of Magnus casting art.

- 'Conjure Vyrmilion the Auroran' is now an Adept level spell with slightly more magicka cost, for balance.

- Vyrmilion now has additional fire visuals and his mirror images now has the fire-ghost visuals. Equinox now has a glow effect on him. Both Equinox and Vyrmilion gained some height.

- Equinox can now be told to wait or do something before you finish Meridia's quest, but can only be dismissed once you finish it. He also no longer needs to be told to follow again when told to 'Wait there' via the 'I need you to do something' favor dialogue.

Plans:

- Add much more dialogue for all custom-voiced characters: Equinox, Vyrmilion, Seth, and Nylhac.

- Create more Light spells.

- Create the other Arch-Invocations - Escarlet, Vheridian, and Yndikos - even as mere cameos, and/or other characters.

- Add more functions to the Temple.

- Possibly incorporate the Coloured Rooms mod.