Big, persistent map (about 10 times bigger than now, area-wise), where you can build as many dungeons and play as many adventurers as you like. All the previous Keepers, if they are still alive, are now your enemies.

In-game exchange of maps through an online server. Let other players try to assault your dungeon with their army or an adventurer. Various statistics and a scoreboard of the most deadly dungeons.

Many special locations to explore. Go on quests, recruit more minions and find unique items to boost your black magic.

Much more content: special armor, weapons, items, special attacks, artifacts.

Lot's of work put into balancing and fun gameplay. Big part of this will be listening to user feedback.

Graphics and UI overhaul.

Original soundtrack.

Android port.

Article taken from GamingOnLinux.com.

https://www.youtube.com/watch?feature=player_embedded&v=xpfAu91OCcYRemember KeeperRL ? That odd mix of Dungeon Keeper and Dwarf Fortress that we posted about recently is now on indiegogo looking for funds to reach a glorious "1.0" version.The developer is looking to get $5,000 to improve pretty much every aspect of the game, the developer will only get the money if at-least $5,000 is pledged, so dig deep.Plans for the money:You can try the current version here . This would be a good one for open source fans to back, the source code is also on github My name is Michał Brzozowski. I'm a software engineer. My previous employment was at Google in Kraków, Poland. In my career I've developed products from conception to release. I always loved playing and making games, and I now have the ambition to become an Indie game developer. I believe I have the motivation and skills to finish KeeperRL and make it a very good game. Check out the IndieGoGo here if you want to help.