Jacky_ Profile Blog Joined March 2011 Korea (South) 47 Posts Last Edited: 2016-05-13 14:43:45 #1

(2) Frostbite



Size : 112x160

Spawn Positions : 2 at 5,11

Published on [NA] , [EU] , [KR] , [SEA] - [Official] Frostbite



This map is supported by KeSPA Proleague Lobby Mod , WCS GameHeart









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Size : 112x160Spawn Positions : 2 at 5,11Published onThis map is supported by



▶ Concept



free/force-fighting map. You can defend against enemy easily to occupy mid-expansion.

This map focuses on standard map-style design for fun and stable balance, to adapt simply who plays this .



Frostbite is designed snow theme 'frostbite style' and meant great graphic, idealized game playing like 'Frostbite Game Engine' is developed by EA DICE.





free/force-fighting map. You can defend against enemy easily to occupy mid-expansion.This map focuses on standard map-style design for fun and stable balance, to adapt simply who plays this .Frostbite is designed snow theme 'frostbite style' and meant great graphic, idealized game playing like 'Frostbite Game Engine' is developed by EA DICE. ▶ Features



① This map is made to be able to play macro game in contrast with 2016 Ladder Season 2 maps.

② Although taking center-expansion don't get high map seizing-force, you can defend enemy stably through this base.

③ Sight-blockers play a part cordon and make tension between the two players.



- It is possible to block middle way when you destroy Rock Tower

- if enemy wants to get watchtower, has to pass by double sight-blocker.





① This map is made to be able to play macro game in contrast with 2016 Ladder Season 2 maps.② Although taking center-expansion don't get high map seizing-force, you can defend enemy stably through this base.③ Sight-blockers play a part cordon and make tension between the two players. ▶ Change Log



- All-around center composition is changed to need to focus on lessening attacker advantages.

- Changing the third muiti's resources placement with shortening distance between nat to the third. Players feel to defend much better.

- Changing high-yield expansion ramp. Players take high-yield expansion easily.

- Widening Fly-Zone of map edge. Players can check to use air-units easily.

- Resources work ordinarily when player uses Mod : Changing Resources before HOTS.





- All-around center composition is changed to need to focus on lessening attacker advantages.- Changing the third muiti's resources placement with shortening distance between nat to the third. Players feel to defend much better.- Changing high-yield expansion ramp. Players take high-yield expansion easily.- Widening Fly-Zone of map edge. Players can check to use air-units easily.- Resources work ordinarily when player uses Mod : Changing Resources before HOTS. ▶ Detail Design



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Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute

RoomOfMush Profile Joined March 2015 1296 Posts Last Edited: 2016-04-24 23:08:00 #2 I like how ambiguous the expansion pattern is. I could see players take either of the available 3rds first. The further away by ground your 3rd is, the less open it is to attacks from the enemy. Really well done.

Avexyli Profile Blog Joined April 2014 United States 686 Posts #3 The main and natural shapes have a bunch of straight lines, looks a little weird.



Else, looks like a pretty nice map. Small, straight to the point. AVEX - 1st place TLMC8 & 9 (and 3rd and 4th, respectively), 2nd place TLMC11, 3x Finalist of TLMC7 (5th), 3x Finalist of TLMC10 (5th)

[PkF] Wire Profile Joined March 2013 France 22019 Posts #4 On April 25 2016 03:02 RoomOfMush wrote:

I like how ambigious the expansion pattern is.

Love it too for the exact same reasons. Great work. Love it too for the exact same reasons. Great work.

ZigguratOfUr Profile Blog Joined April 2012 Iraq 16046 Posts #5



On April 25 2016 06:23 [PkF] Wire wrote:

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On April 25 2016 03:02 RoomOfMush wrote:

I like how ambigious the expansion pattern is.

Love it too for the exact same reasons. Great work. Love it too for the exact same reasons. Great work.



Absolutely. I could definitely see expansion patterns being different in different match-ups too, which makes this map even more diverse. Very clean concept and execution. Great map.Absolutely. I could definitely see expansion patterns being different in different match-ups too, which makes this map even more diverse. Maps I made recently: Nevermore: https://i.imgur.com/NiqR0Rj.jpg | Rubaiyat: https://i.imgur.com/XD3E3vd.jpg | Grand Canal: https://i.imgur.com/kNgyOCo.jpg

InfCereal Profile Joined December 2011 Canada 1556 Posts #6 Great map.



Looks like you can really change the way the game plays out just by your third location. Cereal :: AllThingsZerg.com :: SC2Overwatch.com

Liquid`Snute Profile Blog Joined July 2010 Norway 839 Posts Last Edited: 2016-04-25 16:56:46 #7 getting a good 'match point'-vibe from it



Edit: Can we have a publish to the other regions, too? ~ This map looks amazing. But very little room for overlord scout behind minerals? I didn't log on to KR and look at this part of the map yet. But it has a lot of good things going for it, great designgetting a good 'match point'-vibe from itEdit: Can we have a publish to the other regions, too? ~ Team Liquid

EatThePath Profile Blog Joined September 2009 United States 3939 Posts #8 Nice one jacky! Comprehensive strategic intention: DNE

NewSunshine Profile Joined July 2011 United States 4445 Posts #9 Still loving your work, Jacky. "If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale

-NegativeZero- Profile Joined August 2011 United States 2101 Posts #10 the top right/bottom left corner bases look very cramped and awkward, since the town hall location will be too close to the ramp. you should make them slightly larger.



good map otherwise i maek map

Xenotolerance Profile Joined November 2012 United States 464 Posts #11 Good map, love the close 5 bases. They have a fortress-like layout that's just super cool www.alonetone.com/xenotolerance

Jacky_ Profile Blog Joined March 2011 Korea (South) 47 Posts #12 On April 25 2016 23:37 Liquid`Snute wrote:

This map looks amazing. But very little room for overlord scout behind minerals? I didn't log on to KR and look at this part of the map yet. But it has a lot of good things going for it, great design getting a good 'match point'-vibe from it



Edit: Can we have a publish to the other regions, too? ~ This map looks amazing. But very little room for overlord scout behind minerals? I didn't log on to KR and look at this part of the map yet. But it has a lot of good things going for it, great designgetting a good 'match point'-vibe from itEdit: Can we have a publish to the other regions, too? ~



I publish map other regions. Thx Snute. I publish map other regions. Thx Snute. Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute

Jacky_ Profile Blog Joined March 2011 Korea (South) 47 Posts #13 Thanks to everyone. I check comments and try to make better map. Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute

IIEclipseII Profile Joined February 2016 Germany 128 Posts #14 the ramps look really weird on low graphic settings

Blizzkrieg Profile Joined March 2014 95 Posts #15 I like these smaller 2 player maps we're seeing.



Nice work! Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. -Blaise Pascal

Jacky_ Profile Blog Joined March 2011 Korea (South) 47 Posts Last Edited: 2016-05-11 04:39:18 #16 On April 30 2016 02:30 IIEclipseII wrote:

the ramps look really weird on low graphic settings

I think so. I hard to solve because its problem is model file.





I think so. I hard to solve because its problem is model file. On May 07 2016 00:46 Blizzkrieg wrote:

I like these smaller 2 player maps we're seeing.



Nice work!

Thank you! Thank you! Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute

NewSunshine Profile Joined July 2011 United States 4445 Posts #17 New version looks pretty sick. "If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale

Antares777 Profile Joined June 2010 United States 1971 Posts #18 This looks great! With this expansion layout, you have a lot of freedom in where you choose future expansions. I also really like the location of the gold expansions and the amount of freedom of movement.