This is my animar deck!Any suggestions for improvement very welcome:the gameplan is to play a mix of control and get creatures out with the commander,with bouncing creatures and untapping lands with snap, high tide etc. you can storm alot of creatures in a turn and smash your opponent :)

there's some funny combo's, i.e. infinite green mana:

have some creatures, den protector, commander and have gaea's cradle out

play snap to bounce den protector+untap gaea's cradle+island

tap gaea's cradle for lots of green mana

cast (free) & morph (2 green mana) den protector to get snap back, put counter on commander

tap island and use a green mana to cast snap

repeat until you have enough counters on your commander :)

if you have played high tide before you have infinite blue mana also :)

if you don't have gaea's cradle but have high tide you can generate infinite counters on your commandor but no mana.

you can draw many cards with with the 'for each creature played draw one' sorcery :D

i also need some enchantment/artefact desctruction maybe. i can temporarily get rid of annoying creatures by bouncing them sometimes.rapid hybridization is nice sometimes?

is it legal to play the new (?) thing in ice in tiny leaders? it would fit very well!

i would like to play wordly and sylvan tutor, but i don't want to remove any cards, i like all of them.

i didn't know counterbalance was banned, i changed it for

suggestions?