Foreword

Lots of changes here, a lot to get used to.

There is a video to accompany this release here:



New Features

Select tool

Line Adjustment Tool has been renamed to the Select Tool

Draw a box with the line selection tool to select lines

Ctrl+X, Ctrl+C, Ctrl+V act as cut, copy, and paste, respectively Copy and paste locations are based on the center of the screen, this is to simplify animation uses.

Control to toggle selection

Shift to add more to selection

Drag the selection corners to scale

Right click the selection corners to rotate

Transparent Frame Overlay

Shows the lines from the previous frame on screen for animation

Toggle with V

.track.json Support

Line Rider Advanced can now load and save .track.json files

They’re more limited than .trk files, but compatible with .com

Key Rebinding

Just about everything can be rebound now, you can even use mouse buttons Notably, mouse buttons do not accept “repeat” events, so you cannot hold a mouse button to repeat an action



Changes

Triggers now replace the previous trigger if two happen simultaneously. this helped squash a lot of bugs

There’s now one proper “camera state” per frame including zoom level. Editing outside of that zoom level shows a little icon in the top right showing you how to reset the camera state Default hotkey to reset the camera state is N

Song sync really is tied to tracks now, so you can remove a song from a track now, etc.

New ‘Track Info’ window – ctrl T

Escape window opens a menu now instead of just preferences

ffmpeg (for recording) is no longer bundled with the game. If you need to record a track or convert a song, ffmpeg will automatically download and put in ~/Documents/LRA/ffmpeg/{your platform}

All settings are saved now

Red line multipliers can now go up to 255 by manually editing the multiplier value

Red lines can also now have their acceleration inverted

Added in conditions for lifelock

Renamed “Smooth Camera” to “Predictive Camera” Another camera mode has been added called Soft Camera, which is intended to be an unoffensive smooth camera.



Visual

New UI, you’ll want to feel around a bit. It’s quite different.

Timeline functionality has changed, any frame on the timeline is the “real” state of the frame. Flag can no longer be wrong. It acts as a fixed frame marker on the timeline Flag can be dragged along the timeline

New visual indicators for the Select Tool

Scarf has increased flutter

Fixes

Interacting with UI with the Pencil Tool and scenery line type selected no longer erroneously draws lines.

Fixed an issue causing the game to crash while loading and drawing lines

Fixed an issue causing a flag ghost to show in recording

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