Mass Effect Andromeda Developers Reassure Fans Over Concerns on Visuals

David Lozada December 2, 2016 11:36 AM EST

Developers of Mass Effect Andromeda went to Twitter today to assuage fan concerns over the visual quality and lip-syncing shown in last night’s new trailer for the game at The Game Awards.

The title’s female Ryder main character, specifically, caused some to question whether or not the trailer was showing final-quality gameplay.

BioWare general manager Aaron Flynn, who presented and narrated the trailer, claimed that these kinds of adjustments only get worked on towards the very end of development, and that faces are customizable and not taken from actor scans.

Creative director Mac Walters and producer Michael Gamble supported this idea, saying that the team is still polishing the game up until “they take it from our cold, dead hands.”

Walters commented that he wants players to feel the sense that a story has been completed in the latest issue of Game Informer magazine. He also provided new information regarding weapons in the game.

During The Game Awards’ livestream yesterday, we finally saw Andromeda in action, and it looked gorgeous in shiny 4K. It’s certainly a massively anticipated game, having won the Most Wanted award earlier last month at the Golden Joystick awards.

The next title in the series will release for PS4, Xbox One and PC in spring 2017, while EA still isn’t completely sure if the game will be on the shelves by March.

@ColSolus_616 Gets worked on all the way to the end. But remember, those faces are customizable, not just actor scans — AaryN7 FlynN7 (@AarynFlynn) December 2, 2016

@FC_paragon We’ll be polishing the game until they take it from our cold, dead hands. — Mac Walters (@macwalterslives) December 2, 2016

@invisicow we will continue to polish until someone comes and rips it from us. Because we <3 you. — Michael Gamble (@GambleMike) December 2, 2016

So, with that…keep one thing in mind. We are working tirelessly to polish that game you saw tonight, and bring it to you. — Michael Gamble (@GambleMike) December 2, 2016