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Star Citizen Patch 3.9.0f

Alpha Patch 3.9.0f has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.9.0-PTU.4868547.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: NO

Long Term Persistence: Enabled

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

USER.cfg settings:

r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

New Babbage and microTech's Moons

Mining: Volatile cargo and mining consumables

Prison Systems

Weapon Attachment UI and Direct Interaction

Actor Status System

Known Issues

Sometimes AI ships will fly completely straight.

Text fades shortly after opening on the personal inner-thought system.

FOIP may not be working correctly.

Ground vehicles at New Babbage will fall through the garage after the player uses the elevator.

Numerous elements are missing from the FPS visor.

The player has a chance of not spawning at their original location after completing their prison sentence.

Text mentioning Klescher Prison is mentioned on all respawns.

Warning UI messages don't display if the ship is in mining/extraction mode.

Players can set a direct route to any location, skipping the points in between and resulting in an "out of range" warning appearing sometimes.

There is often no armistice zone in the spaceport, domes, or Aspire Grand areas of New Babbage.

ECN missions do not advance or complete.

If a player force closes the game when killed by security they will spawn in prison retaining their loadout. Please do not do this.

Being in a large party causes markers to not display correctly while inside a ship.

The player can be charged with escape from custody if they die in prison.

The elevator from Centermass to the ArcCorp building can not be called at Area18.

Players may spawn into the ship bed sideways on the Reclaimer.

Players are unable to purchase multiple food items using the mobiGlas.

If the player swaps undersuits while wearing armor, they will drop equipped items.

Some guards at Lorville will appear hunched and erratic.

After a ship is destroyed, the debris will vanish too quickly.

Players lose oxygen in multiple points around the Carrack.

The character customizer will occasionally become unresponsive.

Comm call screen appears translucent.

Feature Updates

Locations

Removed Vanduul ship weapons from shops.

Adjusted the atmosphere density of most moons and planets to appear less dense when viewing the planet from space.

Further lighting polish pass for New Babbage Landing zone.

Ships and Vehicles

Added keybinds for mining consumables (LALT + 1, 2, or 3).

Bug Fixes

Fixed snow effects not appear or appearing when not appropriate on caves around microTech and its moons.

AI NPC enemies in the Price of Freedom mission should no longer quickly go in and out of the crouch animation.

Fixed and issue causing some debris not rotating when a ship is destroyed.

Fixed Lighting issues around lift doors for the 600i, Hammerhead, and Constellation Phoenix/Emerald.

Mining mode should no longer get into a state where the rock flickers between targeted and untargeted.

Multicrew AI ships should now move when doing missions that involve them.

Gravity in prison should be consistent with Aberdeen.

Sentry turrets and allies should no longer fire at one another.

Technical

Fixed 9 client crashes.

Fixed 2 server crashes.