Will use every 5 turnsDeal 500% damage and converts 1 Random orb into Fire orbs ..

Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns ..

Pre-emptive Strike. Increases skyfall chance of Water orbs by 25% for 5 turns ..

Chance. Will use repeatedlyDeal 2500% damage ( 5 hits, 500% per hit ) ..

Chance,time-use.Deal 80% damage and binds 4 Random subs for 1-2 turns. This will also disable awoken skills ..

Chance,time-use. Will use if no fire orb on boardDeal 100% damage and converts 1 Random orb into Jammer orbs ..

Chance,time-use. Will use if fire orb exists & skip next HowlingDeal 100% damage and converts all Fire orbs into Jammer orbs ..

Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 4 turns ..

Chance. Will use every 7 turns with highest priorityDeal 1000% damage and hide all orbs on the board. Moving the orb will reveal it ..

HP,Chance. Will use when above 30% HPDeal 80% damage and converts 1 Random orb into Dark orbs ..

Chance. Will use when above 50% HPDeal 150% damage ( 3 hits, 50% per hit ) ..

Chance. Will use when above 50% HPDeal 150% damage ( 3 hits, 50% per hit ) ..

Chance. Will use when above 50% HPDeal 80% damage and converts 1 Random orb into Light orbs ..

Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns ..

HP,Chance. Will use in place of [Gravity Breath]Player -100% current HP ..

Chance. Will use every 4 turnsDeal 150% damage and converts 1 Random orb into Jammer orbs ..

Chance. Will use every 4 turnsDeal 100% damage and binds 1 Random sub for 1-2 turns. This will also disable awoken skills ..

Chance. Will use every 4 turns when above 30% HPPlayer -99% current HP ..

Chance. Will use when expiredAbsorbs 100% Light damage for 4 turns ..

Chance. Will use when expiredAbsorbs 100% Light damage for 4 turns ..

Chance. Will use when expiredPre-emptive Strike. Absorbs 100% Dark damage for 4 turns ..

Chance. Will use when expiredPre-emptive Strike. Absorbs 100% Dark damage for 4 turns ..

Chance,time-use.Deal 150% damage and binds 5 Random cards for 5 turns. This will also disable leader skills and awoken skills ..

Absorbs 100% of the damage you cause for combos 5 and under for 5 turns ..

Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns ..

Chance. Will use when above 30% HPChange Jammer orbs into locked orbs ..

Chance. Will use when above 30% HPDeal 100% damage. Change all orbs to Water, Heart & Jammer orbs ..

Chance. Will use when above 30% HPPlayer -99% current HP ..

Chance. Will use when above 30% HPDeal 140% damage ( 2 hits, 70% per hit ) ..

Chance. Will use when above 30% HPDeal 120% damage ..

Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..

Passive. While HP is 30% or above, a single hit that normally kills it will instead leave it with 1 HP ..

HP,Chance.Binds 1 Random sub for 7 turns. This will also disable awoken skills ..

HP,Chance.Binds 1 Random sub for 7 turns. This will also disable awoken skills ..

Chance. Will use when poison orb existsDeal 210% damage and converts all Poison orbs into Jammer orbs ..

Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 7 turns ..

HP,Chance.Absorbs 100% of the damage you cause for combos 7 and under for 999 turns ..

Chance.Deal 160% damage and binds 1 Random sub for 5 turns. This will also disable awoken skills ..

Chance.Absorbs 100% of the damage you cause for combos 5 and under for 3 turns ..

Chance.Reduces time limit of orb movement by 1 sec for 3 turns ..

Chance.Increases skyfall chance of Lethal Poison orbs by 20% for 1 turn ..

Chance.Increases skyfall chance of Lethal Poison orbs by 20% for 1 turn ..

Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP ..

HP,Chance.Deal 200% damage and binds 1 Random card for 9 turns. This will also disable leader skill and awoken skills ..

HP,Chance.Deal 5000% damage. Change the following orbs on the board into bombＯ－Ｏ－Ｏ－－Ｏ－Ｏ－ＯＯ－Ｏ－Ｏ－－Ｏ－Ｏ－ＯＯ－Ｏ－Ｏ－

HP,Chance.Deal 5000% damage. Change the following orbs on the board into bombＯ－Ｏ－Ｏ－－Ｏ－Ｏ－ＯＯ－Ｏ－Ｏ－－Ｏ－Ｏ－ＯＯ－Ｏ－Ｏ－

HP,Chance,time-use.Deal 20% damage and absorbs 100% of the damage you cause for combos 8 and under for 9 turns ..

Chance.Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it ..

Chance.Deal 120% damage. Change the following orbs on the board into bombＯ－－－－Ｏ－－－－－－－－－－－－－－－－－－Ｏ－－－－Ｏ

Chance.Deal 150% damage.Change the following column "Ｏ" into Jammer orbs－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－

Pre-emptive Strike. Increases damage to 900% for the next 1 turn ..

Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..

Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..

HP,Chance.Deal 160% damage.Change the following column "Ｏ" into Jammer orbs－－－Ｏ－Ｏ－－－Ｏ－Ｏ－－－Ｏ－Ｏ－－－Ｏ－Ｏ－－－Ｏ－Ｏ

HP,Chance.Deal 160% damage.Change the following column "Ｏ" into Jammer orbs－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－

HP,Chance.Deal 160% damage.Change the following column "Ｏ" into Jammer orbsＯ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－Ｏ－－

HP,Chance,time-use.Binds all Water attribute cards for 5 turns. This will also disable leader skills and awoken skills ..

HP,Chance,time-use.Increases skyfall chance of Lethal Poison orbs by 20% for 2 turns ..

Chance. Will use when jammer orb existsDeal 220% damage and change Jammer orbs into locked orbs ..

Deal 140% damage.Change the following column "Ｏ" into Jammer orbs－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ

Deal 140% damage.Change the following column "Ｏ" into Jammer orbs－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－

Deal 140% damage.Change the following column "Ｏ" into Jammer orbs－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－

Deal 140% damage.Change the following column "Ｏ" into Jammer orbs－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－

Deal 140% damage.Change the following column "Ｏ" into Jammer orbs－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－

Deal 140% damage.Change the following column "Ｏ" into Jammer orbsＯ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－

Chance,time-use.Deal 100% damage .. ( Trigger when any of in the team )

Chance,time-use.Deal 100% damage .. ( Trigger when any of in the team )

Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..

Pre-emptive Strike. orbs will drop as locked orbs for 99 turns ..

HP,Chance.Deal 2500% damage and binds 6 Random cards for 5 turns. This will also disable leader skills and awoken skills ..

HP,Chance,time-use.Disable active skills for 10 turns .. ( Trigger when any of in the team )

HP,Chance,time-use.Player -99% current HP .. ( Trigger when any of in the team )

HP,Chance. Will use when above 20% HPDeal 100% damage.Change the following row "Ｏ" into Water orbs－－－－－－－－－－－－ＯＯＯＯＯＯ－－－－－－－－－－－－

HP,Chance. Will use if no other skills are rolledDeal 150% damage ( 3 hits, 50% per hit ) ..

HP,Chance. Will use if no other skills are rolledDeal 150% damage ( 3 hits, 50% per hit ) ..

HP,Chance. Will use if no other skills are rolledDeal 150% damage ( 3 hits, 50% per hit ) ..

Pre-emptive Strike. Fire & Water orbs will drop as locked orbs for 99 turns ..

Pre-emptive Strike. Increases skyfall chance of Fire & Water orbs by 20% for 99 turns ..

Passive. While HP is 54% or above, a single hit that normally kills it will instead leave it with 1 HP ..

HP,Chance. Will use when above 20% HPDeal 150% damage.Change the following column "Ｏ" into Wood orbs－－ＯＯ－－－－ＯＯ－－－－ＯＯ－－－－ＯＯ－－－－ＯＯ－－

HP,Chance. Will use when above 20% HPDeal 150% damage.Change the following column "Ｏ" into Wood orbs－－ＯＯ－－－－ＯＯ－－－－ＯＯ－－－－ＯＯ－－－－ＯＯ－－

HP,Chance.Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it ..

HP,Chance.Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it ..

HP,Chance,time-use.Binds 3 Random cards for 3 turns. This will also disable leader skills and awoken skills ..

Chance. Will use when above 50% HPDeal 150% damage ( 3 hits, 50% per hit ) ..

Chance. Will use when above 50% HPDeal 150% damage ( 3 hits, 50% per hit ) ..

Chance. Will use when above 50% HPDeal 140% damage.Change the following column "Ｏ" into Fire orbsＯ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Change the following column "Ｏ" into Wood orbs－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ

Chance. Will use when above 50% HPDeal 140% damage.Change the following column "Ｏ" into Fire orbsＯ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Change the following column "Ｏ" into Wood orbs－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ－－－－－Ｏ

Chance,time-use.Deal 110% damage and hide all orbs on the board. Moving the orb will reveal it .. ( Trigger when any of in the team )

Chance,time-use.Increases skyfall chance of Fire & Light orbs by 20% for 99 turns .. ( Trigger when any of in the team )

Pre-emptive Strike. Increases skyfall chance of Poison orbs by 20% for 99 turns ..

HP,Chance. Will use with highest priorityDeal 1000% damage ( 2 hits, 500% per hit ) ..

< 20% HP, 100% Chance ( 538200 after His sword is raised )

30% Chance. Will use when >20% HP

30% Chance. Will use when >20% HP

Deal 80% damage.Change the following row "Ｏ" into Light orbs－－－－－－－－－－－－ＯＯＯＯＯＯ－－－－－－－－－－－－

Increases damage to 200% for the next 2 turns ..

30% Chance. Will use when >20% HP

Pre-emptive Strike. Binds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills ..

Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..

HP,Chance. Will use repeatedlyDeal 3000% damage ( 3 hits, 1000% per hit ) ..

Chance. Will use when above 30% HPRecovers enemy 100% of maximum HP ..

Chance. Will use when above 30% HPDisable active skills for 5 turns ..

Chance. Will use when above 30% HPRandomly spawn Poison orbs from non 4 orbs ..

Chance. Will use when above 30% HPRecovers enemy 10% of maximum HP ..

33% Chance. Will use if >30% HP

Chance. Will use when above 30% HPDeal 150% damage ( 3 hits, 50% per hit ) ..

Chance. Will use when above 30% HPDeal 120% damage and hide all orbs on the board. Moving the orb will reveal it ..

Chance. Will use if poison orb existsDeal 200% damage and converts all Poison orbs into Lethal Poison orbs ..

First turn.Chance. Will use if nothing to dispelBinds 3 Random cards for 2 turns. This will also disable leader skills and awoken skills ..

First turn.Chance. Will use if player buff existsDispel player buffs ..

Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..

HP,Chance,time-use.Reduces time limit of orb movement by 2 secs for 5 turns ..

Chance. Will use when above 20% HPRandomly change own attribute into Fire / Water / Wood / Light / Dark ..

Chance. Will use when above 20% HPDeal 200% damage and hide all orbs on the board. Moving the orb will reveal it ..

100% Chance. Will use every 3 turns when >20% HP

Chance. Will use when above 20% HPDeal 80% damage and converts 1 Random orb into Jammer orbs ..

Chance. Will use when above 20% HPPlayer -99% current HP ..

Chance. Will use when above 20% HPDeal 140% damage ( 7 hits, 20% per hit ) ..

Chance. Will use when above 20% HPDeal 120% damage ( 2 hits, 60% per hit ) ..

HP,Chance. Will use repeatedlyPre-emptive Strike. Deal 100% damage. Disable awoken skills for 6 turns ..

HP,Chance. Will use repeatedlyPre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..

Chance.Increases skyfall chance of Fire orbs by 15% for 10 turns ..

Chance.Increases skyfall chance of Light orbs by 15% for 10 turns ..

Chance.Increases skyfall chance of Wood orbs by 15% for 10 turns ..

Chance.Increases skyfall chance of Water orbs by 15% for 10 turns ..

Chance.Increases skyfall chance of Dark orbs by 15% for 10 turns ..

Chance. Will use every other turnDeal 100% damage and 75% damage reduction for 2 turns ..

Chance. Will use if jammer orb existsDeal 75% damage and converts all Jammer orbs into Lethal Poison orbs ..

Chance. Will use if poison orb existsDeal 500% damage and converts all Poison orbs into Heart orbs ..

4

Apex Blue Flower Dragon, Starling

1

Skill

1,140

78,000,000