Ahhh Push it! (afterbirth update #11)

i was planning on doing a detailed post today on daily runs and our score system, but stuff is still in testing and changing so i thought this week might be a better time to talk about a new game mechanic..

BUTTONS!, or switches/pressure plates.. whatever you wanna call em.

there are a few types of buttons in afterbirth that do different things, ill cover a few of their uses here…

(the buttons currently don’t have different visuals yet so please excuse that)

“mystery buttons” when pressed will either generate something good or something bad… there are a lot of possible variables here so the risk and reward both have equal chances of “oh shit” in all the best and worst ways.

”door buttons” will act as locks to doors you enter, in order to reopen the doors youll need to find and press said button.. don’t worry i wont get all meat boy on you guys, traps like these are a fun change of pace but they will be rare and unexpected.

there are a few other buttons we are playing with as well as a button that is a primary function to the new game mode...

afterbirth will feature 10 new challenges that were mostly designed by the community (with a liberal amount of tuning on my end) each of these new challenges will come with a new special unlock… but this time around we will be unlocking some very welcome additions to pickups in the form of new pills, cards, runes.. and other things.

one of my favorite challenges in afterbirth is one im calling TURBO! essentially its playing a normal run of the game… at a MUCH faster speed.. (something we def couldnt have done in the flash version…).

i really love this mode’s extra challenge, so much so im debating on adding turbo to hard mode.. maybe a bit slower than the challenge but its a very fun and difficult change of pace i think people might really enjoy.

so much is done, yet so much is still in testing. ill be spending the rest of dev designing butt loads of new rooms and testing the hell out of the new modes… its starting to get really interesting :) pretty proud of how this expansion is coming together.

till next time!