This is looking great, your team accomplished a lot in a short period of time. This project is looking very ambitious! I like the idea of horseback riding, I'd be interested to see how you implement this into your game. I imagine there might be more open areas to explore on horseback, but might not be allowed into tight towns or caves.



One criticism regarding the sword combat in the skeleton test video; I think the combat looks a little rough. It's difficult to tell when the player is making contact with the enemy, or if they're even doing damage. There wasn't much sense of visual or auditory feedback. I think it needs a nice chunky hit sound effect and a flash when you do damage to the enemy. If his shield is deflecting the player's hit, I'd expect a metallic banging noise and a spark animation to indicate my attack was blocked. I know it's still early in development, but these are core game-play mechanics you'll want to hammer out early on before you start ramping up the # of features.



I'll be looking forward to future updates, keep up the great work!