Goodstuff in its purest colors. While the recent meta has seen GDS as the premier midrange deck (And with good reason, it runs Jace and snap!) I think that Hexdrinker has been terribly overlooked as a t1 must answer threat that while not nearly as versatile as Deathrite Shaman was, it does provide a mana sink, which DRS was, but alas, no acceleration. However, protection is a serious built-in threat and this card very often comes out as a 4/4 late game when in top deck mode. In this context, going to 6/6 is a turn away after he drops, and any response they top must either be an edict effect or sorcery speed removal. After that, the responses narrow to only board wipes on a 6/6 unblockable body. That's a serious built-in threat against any control decks and a t1 clock against combo decks. I think this is a playable baby Progenitus.



Thanks to this, in my opinion, pure GB midrange has way better matchups against traditional baddies such as Tron and Scapeshift. Others that were unfavored such as affinity are now viable in pure GB using Collector Ouphe. Mean ol' burn still gives us some trouble, but not having to hurt ourselves as bad does help. Since we replaced Tireless Tracker with Hexdrinker now bob is less likely to hurt us for much, and we're also free to replace some fetches with some of those sexy new draw lands like Nurturing Peatland. Since we always wanted to play tracker with 3 lands out and 1 in hand, we can look at drinker as a creature in the same slot that can be cast for cheaper to absorb removal.



I will always miss this deck's sisters: deck:the-dead-marshes-high-sodium-content and Minas Morgul - Nazgûl Jund



All in all, I'm very excited for the possibility of having a 2 color fair midrange deck that can be a serious contender for t1 or t2 slots.