1st Idea:

1h handed weapons becomes offhands too!

2nd Idea: Enchanted Mobs!

3rd Idea: Inventory & Chests improvement

4th Idea: Achievement Titles

5th Idea: Being Able to drop an Item on the ground.

6th Idea: Hunting system

So this thread is going to contain a lot of weird but interesting ideas, If you guys wanna contribute or give some feedback, feel freei'm gonna add all the ideas to this first post when they come out so it will be easier to readThe point is: every 1 handed weapon could be used as an offhand and add a different effect to the main hand weapon.For example: if I put a battleaxe as an offhand it could give me a bleeding effect on the autoattacks of my main weapon.One thing to go further in this Idea is to allow current offhands to be played as main weapons (this would require some deeper changes because of the fame needed etc.)for example a mistcaller could be 3 AoE buffs / debuffs weapon (like a banner or smthing...)So: Mobs (any kind) especially bosses, can enchant .1 .2 or .3A mob having an enchantment would have more spells (1 per enchant tier) / more passives and would give more fame / loot.Basically harder mobs sometimes but more rewarding.The concept is a possible "premium" / pay to improve feature (can be a gold buyable option)- adding more slots to the inventory (if I have to pay 5k gold for that i'd do it tbh)- add some POE like chests: chests with specific tabs to sort items (can be sorted by tier / type etc). see 2nd attachment for POE examplewould be good QoL improvements tbhThis is something that's been already proposed by someone else (I think). Anyway it would be pretty lit to have a title added near your name (need to be able to turn it off).exampleGugusteh[SQUAD] Blue ArmyAlso If this is implemented, some new funny achievements should be added tooWell trading people sucks when you're shy :3More seriously this could add a lot of possibilities imoJust make sure that you can turn off loot bags (from players atleast)Also avoid it to be done in citiesImagine being alone in the openworld, when you notice a few weird footprints on the ground. You follow them and discover "a random dude"you decide:- you fight it (and its hard) so it can give you some cool loot- you talk with it and it could give you some buff (more loot/ more gathering yield for a time or something)or you could directly find a treasure hidden to people who didn't follow the stepsThis would maybe require some "checkpoints" on the way to make sure people have to follow the path to make the "random dude"/ treasure appear.I have a lot of ideas about that if neededHope you enjoy this kind of ideas, see ya in comments !