KTEST Patch 6/7/19

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Gemstone Feud

1. Gemstone Feud: Uniform Mode beta added.

-This mode for Gemstone Feud pits players against one another with equal equipment.

-In this mode, all your equipment will be taken off, and you will only be able to equip items obtained through the rental store inside Gemstone Feud.

(* Appearance items and monster cards are excluded from this.)

-You can exchange Battle Point Coins for rental items after you enter.

-Both the equipment and the coins will be deleted if you leave Gemstone Feud.

The first round of Gemstone Feud every day will now be Uniform Mode (21:10 to 21:25) and the second round will be the normal mode (21:30 to 21:45).

Rental Items

Weapons: Level 400 Legend (all types)

Armor: Level 400 Legend (top, bottom, gloves, shoes)

Accessories: Level 350 Unique Nematomas, Nepagristas, Rangovas

Level 400 Unique Abyss, Cevisa

-All cost items cost 1 Battle Point Coin each and you receive 10 Battle Point Coins on entry.

-All items are +16 enhanced and stage 10 transcendence. Set bonuses do not apply.

2. Buff objects have been added to Gemstone Feud.

-These provide a buff to the nearest player to touch the object.

-None of the buffs stack.

Crevox Note: These buffs are in both modes of Gemstone Feud.

Buff List

Detect Cloaking



Detects hidden characters within a range of 200 for 30 seconds. If they get within a range of 100 of you, they will be exposed to all allies as well for 10 seconds.

HP Recovery



Immediately restores 30% of your HP, then restores another 30% over 10 seconds.

SP Recovery



Immediately restores 30% of your SP, then restores another 30% over 10 seconds.

Return



Decreases damage by 99% for 1.5 seconds, then warps you to your team’s safety area.

Escape



Immediately removes all debuffs below rank 3, then provides immunity to debuffs below rank 3 and increases movement speed for 3 seconds.

Crystal Protection



Prevents you from losing your gemstones for 5 minutes.

Goddess’ Gift



Increases the attack and defense of your equipment up to the power of level 400 Unique equipment, enhanced to +11 with stage 10 transcendence for 1 minute.

This buff is only available in the second round of Gemstone Feud.

Goddess’ Power



Increases the attack and defense of your equipment up to the power of level 400 Legend equipment, enhanced to +21 with stage 10 transcendence for 3 minutes.

This buff is only available in the second round of Gemstone Feud.

3. To prevent your team’s mercenary from dying easily, system changes and additions have been made.

-The mercenary’s health has been increased by 3x, and his defense has also increased.

-Whenever the mercenary isn’t in combat, he heals passively over time.

-Each time the mercenary dies, he takes 30% less damage from hits and also gains +30% Physical/Magic defense.

(This effect stacks every time he dies)

-The ballistae will now expose hidden/cloaked characters nearby.

-You cannot gain invincibility from skills inside the opponent’s safety area.

-If you die within the opponent’s safety area, you must wait 30 seconds to revive.

-If your mercenary is damaged, a warning message will be displayed to your team at regular time intervals.

-If the enemy mercenary is killed, your entire team will receive Crystal Protection for 30 seconds, and the character who got the final hit will loot double the gemstones.

-Fixed the message that appears when the mercenary is killed.

4. Other Improvements

-The required level to enter Gemstone Feud is now 400.

-If you are holding at least 30 gemstones, a number will be displayed over your head.

-Whenever you resurrect in Gemstone Feud, your stamina and SP will be fully restored.

-Base movement speed is now increased by 3 while in Gemstone Feud.

-Damage received from skills while unable to act (stunned or otherwise disabled/crowd controlled) is reduced by 30%.

-HP and SP recovery time is reduced by 10 seconds while in Gemstone Feud.

-Clerics and Swordsmen receive a buff for movement speed when approaching small and large gemstone formations. The buff increases movement speed up to 50, decreasing by 1 every second.

-All skills that affect your party will now apply to all friendly team members.

Minimum Critical Chance

Skills and items that provide “Minimum Critical Chance” are applied separately from regular “Critical Chance”, and are applied as a combined effect. For example, if you are using a level 10 Demon Lord Marnox card (+20% Minimum Critical Chance), and using level 10 Doom Spike (+20%), the combined effect results in 40% Minimum Critical Chance.

Skills/Attributes changed to Minimum Critical Chance

Doppelsoeldner: Tough

Doom Spike

Hexing: Dark

Kneeling Shot: Precise Attack

Rapid Shot

Falconer: Hawk Eye

Prana

Daino

Zalciai: Critical & Zalciai: Amplify

Tracer Bullet: Precision Shot

※The method of calculating a critical hit via Minimum Critical Chance has not changed.

Calculate/roll the chance of a critical hit → If a critical hit does not occur, perform calculation/roll chance for Minimum Critical Chance

Items

Legend Raid rewards have been adjusted.

-The reopen cost for the Legend Raid cube has been reduced by 50-70% permanently.

-All Earth Tower cube reopen costs are reduced by 70%.

-Velcoffer cube reopen cost is reduced by 50%.

-The essence drops from bosses in Earth Tower have been increased.

-Velcoffer no longer drops silver.

Velcoffer set bonuses have been adjusted.

Crevox Note: I will only list out the changes made. All previous stats are still intact.

Kraujas 3 Set: +25 SPR

Kraujas 4 Set: +571 Magic Attack

Sumazinti 3 Set: +25 DEX, +25 STR

Sumazinti 4 Set: +571 Physical Attack

Sumazinti 5 Set: Now reduces both Physical and Magic Defense by 25% (15% -> 25%), and 30% with Dragon Strength (20% -> 30%).

Change Item Bonuses

After [Re:Build], Rogue could no longer use crossbows, but the Karacha set bonus provides a bonus to Backstab. The effects of these two Karacha items have been separated to suit the classes they can be used by.

-Karacha set bonus removed.

-Karacha Dagger: Now provides +100% Backstab damage.

-Karacha Crossbow: Provides 2x damage to knocked down enemies.

Adjusting Combat Damage Formula

The +400% damage limit no longer includes damage bonuses provided by skill bonuses on items.

Key Settings

Mouse buttons can now be used with key settings. Mouse wheel up/down can now be used with key settings. Character auto run function added.

-The default key is caps lock, but this can be changed just like any other key.

Skill Balance

All balance changes are subject to modification at any time. Some changes may be applied after or during testing.

Swordsman

Thrust

Skill hit timing and use time has been adjusted.

-The impact duration has been made about 2x faster.

-The use time of the skill has been changed (0.6 sec -> 0.5 sec).

Bash

Skill hit timing and use time has been adjusted.

-The impact duration has been made about 2x faster.

-The use time of the skill has been changed (0.9 sec -> 0.5 sec).

-The cancel time of the skill has been changed (0.5 sec -> 0.4 sec).

If you look at current combinations of classes used by Swordsman, Peltasta is taken to solve the defensive problems of Swordsman. We would like to adjust the offensive and defensive ability of the base class in order to create more efficient class combinations.

To accomplish this, we are adjusting [Gung Ho], [Bear], and adding a new skill, [Liberate].

Gung Ho

-Can now be used at the same time as Bear.

Bear

-Now reduces all damage taken instead of just Physical.

-Can now be used at the same time as Gung Ho.

Liberate



Increases threat generation by 500%.

Duration: 30 seconds

Cooldown: 60 seconds

SP Cost: 180

Max Skill Level: 1

Liberate: Awakening



Reduces the duration of Liberate to 6 seconds, but increases damage done by 50% for the duration.

Cannot be used with [Liberate: Patience].

Cost: 15 attribute points

Max Attribute Level: 1

Liberate: Patience



Reduces the duration of Liberate to 6 seconds, but reduces damage taken by 50% for the duration.

Cannot be used with [Liberate: Awakening].

Cost: 15 attribute points

Max Attribute Level: 1

Doppelsoeldner

Zucken

Skill hit timing and use time has been adjusted.

-The impact duration has been made about 1.2x faster.

-The use time of the skill has been decreased (0.9 sec -> 0.65 sec).

-The cancel time of the skill has been increased (0.5 sec -> 0.55 sec).

Redel

Skill hit timing and use time has been adjusted.

-The impact duration has been made about 1.2x faster.

-The use time of the skill has been changed (1.4 sec -> 0.8 sec).

-The cancel time of the skill has been changed (0.5 sec -> 0.7 sec).

Zwerchhau

-Your character no longer stops when hitting enemies.

Dragoon

Serpentine

Skill hit timing and use time has been adjusted.

-The impact duration has been made about 1.5x faster.

-The use time of the skill has been changed (2 sec -> 1.5 sec).

-The cancel time of the skill has been changed (1.3 sec -> 1.25 sec).

Gae Bulg

Skill use time has been adjusted.

-The use time of the skill has been changed (2 sec -> 1.2 sec).

Dragon Soar

Skill use time has been adjusted.

-The use time of the skill has been changed (1.1 sec -> 0.8 sec).

Lancer

Gigante Marcha

Skill hit timing and use time has been adjusted.

-The impact duration has been made about 1.5x faster.

-The use time of the skill has been changed (1 sec -> 0.6 sec).

-The cancel time of the skill has been changed (0.9 sec -> 0.5 sec).

Retiarius

Dagger Finish

Skill use time has been adjusted.

-The use time of the skill has been changed (0.9 sec -> 0.65 sec).

-The cancel time of the skill has been changed (0.9 sec -> 0.65 sec).

Blandir Cadena

Skill hit timing and use time has been adjusted.

-The impact duration has been made about 1.1x faster.

-The use time of the skill has been changed (1.5 sec -> 1 sec).

-The cancel time of the skill has been changed (1.1 sec -> 1 sec).

Murmillo

Frenzied Slash

Skill hit timing and use time has been adjusted.

-The impact duration has been made about 1.5x faster.

-The use time of the skill has been changed (1.5 sec -> 0.85 sec).

-The cancel time of the skill has been changed (1.6 sec -> 0.85 sec).

Shield Train

Skill hit timing and use time has been adjusted.

-The impact duration has been made about 1.5x faster.

-The use time of the skill has been changed (1.2 sec -> 1 sec).

-The cancel time of the skill has been changed (0.45 sec -> 0.3 sec).

※Can be canceled before pulling enemies.

Cataphract

Earth Wave

-Can now be used with One Handed Swords.

Doom Spike

Skill hit timing and use time has been adjusted.

-The impact duration has been made about 1.5x faster.

-The use time of the skill has been changed (0.6 sec -> 0.5 sec).

-The cancel time of the skill has been changed (0.7 sec -> 0.45 sec).

-Can now be used with One Handed Swords.

Peltasta

As mentioned above, one of the big reasons for Swordsman’s large dependence on Peltasta is the ability to bypass Hard Shield’s requirement for a shield via weapon swap. We will be changing Peltasta’s skills to further highlight defensive aspects in the future.

Hard Shield

-If you are not wearing a shield after weapon swapping, the Hard Shield buff will be removed.

※ The buff will be removed even if using auto weapon swap.

Hackapell

Skarphuggning

-Can now be used with One Handed Spears.

Storm Bolt

-Can now be used with One Handed Spears.

Hoplite

Pierce

Skill hit timing and use time has been adjusted.

-The impact duration has been made about 1.1x faster.

-The use time of the skill has been changed (0.8 sec -> 0.7 sec).

-The cancel time of the skill has been changed (0.8 sec -> 0.45 sec).

Bug Fixes

Many bugs were fixed in the game.

Noteable bug fix:

-Fixed an issue where your location would be shown to enemies while cloaking.

We are aware there are a variety of issues related to Cloaking.