For that significant wad of dough, you're getting higher-res OLED displays with a combined resolution of 2,880 x 1,600, up from the Vive's 2,160 x 1,200. In addition to a sharper image, the headset promises more immersive sound through new built-in headphones with 3D audio and noise cancelling features. The Vive Pro should be more comfortable to wear, too, thanks to a redesigned strap that distributes the weight of the headset more evenly across your noggin -- much like the Deluxe Audio Strap for the original Vive does. The Pro also includes dual, depth-sensing cameras on the front, the full potential of which is yet to be realized.

At $799 for just the headset, the Vive Pro is aimed at consumers wanting to be on the bleeding edge of VR hardware. It works with the existing Vive controllers and base stations for room-scale tracking (SteamVR Tracking versions 1.0 and 2.0 are supported), so no need to double up on peripherals if you already have them at home. If you pick up a Pro before June 3rd, you'll get the added bonus of a free six-month subscription to Viveport (the monthly price of which increases by a coupla bucks in a few days, remember). After this time, as is the current offer, you'll get just two months of all-you-can eat experiences thrown in, as well as the free copy of Fallout 4 VR every customer receives.

The Vive Pro isn't meant to replace the existing Vive headset, but to reflect the fact there's a new generation of hardware in town, the original Vive bundle (which includes controllers, base stations and other accessories) is being reduced by $100 to $499 -- those outside the US will see an equivalent discount in their local currency. When HTC revealed the Pro at CES, it also showed off the Vive wireless adapter, which uses Intel's WiGig tech to free you from the tyranny of tethers. There's no word on when that might be available today, though, so for now you're still tied to your PC even if you believe you're in another world.