So as I’ve mentioned before when I posted some character animations, I am making a videogame. Although I have fair experience with working on videogames in the past (art, programming, writing and obviously music), and I have created small videogames before, this is my first time heading something on a larger scale.

In this case, this game is fully my own initiative and I’ll be creating it mostly on my own. It’s a game that I’ve wanted to make for a very long time and one that I’m willing to pour my heart and soul into.

The working title for the game is Make/Believe, and it will play a bit like a 2D Zelda game where you explore the world, find new items, talk to NPCs and enter dungeons to fight enemies and bosses.



This image shows some of the character concept art as well as some of the sprites I’ve made. The character in the parka and the cat scarf is the player character. He goes by ‘D’ and he is someone’s imaginary friend. Throughout the game he can learn a lot of different abilities by ‘inspiring’ the person who is imagining him with new ideas. For example, he could give this person a martial arts movie, which would inspire them to give him a flying kick ability.



The game is inspired by Zelda, Persona and character action games such as Devil May Cry and Bayonetta, as well as the books of Terry Pratchett and Neil Gaiman. I’m sure Homestuck will sneak in there somewhere as an influence as well.

Needless to say, I will be personally taking care of the soundtrack as well (Lighten Up was actually written with this game in mind), and you can expect it to build on the various musical styles that I’ve developed while working on HS. I’ll likely be looking to involve some of the people from the Homestuck music team too.

I will be periodically posting tiny updates and pieces of game art here, and I’m aiming to release at least a small playable demo before the end of the year to show off the game in earnest.