Dev Blog 24/05/18 [EN]

NAME

FROM

JOINED TALEWORLDS

EDUCATION

OFFICIAL JOB DESCRIPTION

WHAT DO YOU NORMALLY DO DURING YOUR DAY?

WHAT DO YOU LIKE THE MOST ABOUT BANNERLORD?

WHAT'S THE MOST DIFFICULT THING THAT YOU SOLVED SO FAR, DURING THE PRODUCTION OF BANNERLORD?

WHAT DO YOU CURRENTLY WORK ON?

WHAT FACTION DO YOU LIKE THE MOST IN BANNERLORD?

HOW HARD WAS IT TO DRAW THE CONCEPTS OF CASTLES?

Mount & Blade

TaleWorlds Entertainment

Greetings warriors of Calradia!Concept artists are the backbone of an art department. A 3D artist or an animator might be constrained by technical limitations or by the particular engine that a game is using, but a concept artist can let their imagination run wild. Combining their research, their artistic sources, and their own skill, they explore new aesthetic possibilities and lead the art of a game to new territories, effectively pushing the boundaries of what a game can offer (in visual terms) to its players. In this week's entry in our blog about Mount & Blade II: Bannerlord and the team behind it, we talk with our concept artist Ali Eser, who created (among other things) the faction banners, many castles, interiors, clothes, and armours. When you look at some impressive-looking armours from Bannerlord: it's very likely that it started with Ali thinking, "hey, this would look cool in the game!".Ali EserAnkara, Turkey2017Anadolu University, Illustration/AnimationConcept Artist