“The Pale City is an engrossing game that’s dripping in story for anyone who wants to explore it. This is not a traditional RPG, and to be honest, it’s not really a traditional anything, but that’s what makes it so intriguing” Bago Games “Roughly seven years in the making, and nearly all made by one man, The Pale City brings a world and narrative inspired by works such as Planescape: Torment, Xenogears, and more... If you’re a fan of charmingly odd worlds, worthwhile character studies, or distinct and rewardingly difficult combat systems, then it is without any doubt worth checking out.” Save or Quit

About This Game A world where children aren’t born—they crawl out of tunnels in the ground. A lone city, beneath the gaze of a silent god, home to strange cults who eat the dead. The Pale City is the story of a mercenary hired to find the last, most powerful artifact of a sorcerer who disappeared lifetimes ago. But the search pits him against powerful people in hidden places, towards a secret buried somewhere in terrible darkness.



An Unconventional, Character-Driven Narrative:

Written and designed by novelist Kyle Muntz, The Pale City tells the story of one man’s struggle against a merciless world and the emptiness inside himself.



A Handcrafted, Semi-Open World:

Every room has a purpose; every battle has meaning; every step you take tells you more about yourself.



The Price of Survival:

Tense, unforgiving combat that rewards close observation and careful use of skills, where defense is often more important than offense.



Multiple Difficulty Levels:

Brave normal mode to experience the brutal reality of life in a harsh world, or story mode if you'd rather focus on the game's storytelling, exploration, and lore.



A Solitary Journey:

In a city without heroes, can you bear to see the consequences of your actions?