C.Viper

• Viper still retains all of her power and tactics from MvC3.



• Optic Bright has slow startup, slow charge time, low damage and poor recovery. More work is necessary to find out what it's useful for.







• Viper still retains all of her power and tactics from MvC3.• Optic Bright has slow startup, slow charge time, low damage and poor recovery. More work is necessary to find out what it's useful for.

Dante

• Reverb, Fireworks, and Stinger remain unchanged.



• Dante's corner combos still work (including the Acid Rain loop and Million Carats spinning knockdown)



• Volcano, call assist, jump S still works as well.



• Devil Trigger's triple jump is incredibly good for movement.



• Hammer invincibility on startup has been removed. Might retain some post-startup invincibility.



• Stinger wallbounce canceled into Teleport to continue a combo doesn't work midscreen anymore because the opponent continues flying instead of wallbouncing.



• Normals feel worse at screen control.



• Reverb, Fireworks, and Stinger remain unchanged.• Dante's corner combos still work (including the Acid Rain loop and Million Carats spinning knockdown)• Volcano, call assist, jump S still works as well.• Devil Trigger's triple jump is incredibly good for movement.• Hammer invincibility on startup has been removed. Might retain some post-startup invincibility.• Stinger wallbounce canceled into Teleport to continue a combo doesn't work midscreen anymore because the opponent continues flying instead of wallbouncing.• Normals feel worse at screen control.

Zero

• Despite the new overall hitstun deterioration changes, Zero's standard delayed air combo into ground loop into Buster knockdown/Raikousen followup still works.











• Despite the new overall hitstun deterioration changes, Zero's standard delayed air combo into ground loop into Buster knockdown/Raikousen followup still works.

Hawkeye

• Hawkeye is an extremely good zoning character and also easy to use.



• QCF + H arrows have great durability. All three arrows went straight through Legion Arrows in a projectile battle to hit Taskmaster.



• The Lightning Arrow (QCF + 2A) is a great Phoenix counter and is very easy to combo from if you have X-Factor. The durability is not that strong though compared to other projectile Hypers.



• Forward + M (Electric projectile) does clash with other projectiles, but the miniature explosion it creates has no durability.



• Can't solo combo Super Scatter Shot into Net Arrow into Super Scatter Shot.



• It is however easy to follow up Super Scatter Shot into Lightning Arrow.



• She-Hulk's slide was given to Hawkeye, essentially.



• QCB + Attack then M is the ice arrow, which OTGs and ground bounces (not at the same time).



• Hawkeye is an extremely good zoning character and also easy to use.• QCF + H arrows have great durability. All three arrows went straight through Legion Arrows in a projectile battle to hit Taskmaster.• The Lightning Arrow (QCF + 2A) is a great Phoenix counter and is very easy to combo from if you have X-Factor. The durability is not that strong though compared to other projectile Hypers.• Forward + M (Electric projectile) does clash with other projectiles, but the miniature explosion it creates has no durability.• Can't solo combo Super Scatter Shot into Net Arrow into Super Scatter Shot.• It is however easy to follow up Super Scatter Shot into Lightning Arrow.• She-Hulk's slide was given to Hawkeye, essentially.• QCB + Attack then M is the ice arrow, which OTGs and ground bounces (not at the same time).

Taskmaster

• Has a new TAC counter animation.



• All of his mighty swing combos and relaunch combos are either gone or need to be heavily reworked.



• His basic bread and butter combo still works, but different timing is involved and it's harder to do.



• Shield Skills is unchanged.



• Mashable arrow super does more damage but it scales harder, which means you have to mash really hard. It actually does more damage than the MvC3 version due to the mashing bonus.



• Air-to-air hit confirms into relaunch are either gone or way more strict.



• Can no longer solo relaunch from OTG arrows.



• Has a new TAC counter animation.• All of his mighty swing combos and relaunch combos are either gone or need to be heavily reworked.• His basic bread and butter combo still works, but different timing is involved and it's harder to do.• Shield Skills is unchanged.• Mashable arrow super does more damage but it scales harder, which means you have to mash really hard. It actually does more damage than the MvC3 version due to the mashing bonus.• Air-to-air hit confirms into relaunch are either gone or way more strict.• Can no longer solo relaunch from OTG arrows.

Ghost Rider

• Simple to play just like Hawkeye.



• Even his simplest combos do amazing amounts of damage.



• Down + H plus the C.Viper Burn Kick assist is a simple full screen unblockable that leads into big damage.



• Jumping S is a lot easier for other characters to punish than it looks.



• QCF + L (Flame from the ground) comes out even if Ghost Rider gets hit.



• Motorcycle attack has four different versions(?).



• According to Seth Killian, Ghost Rider's fullscreen combos can reach 700k if performed properly.



• Chain attacks have no hurtboxes on them.



• Launcher hitbox is massive.



• Simple to play just like Hawkeye.• Even his simplest combos do amazing amounts of damage.• Down + H plus the C.Viper Burn Kick assist is a simple full screen unblockable that leads into big damage.• Jumping S is a lot easier for other characters to punish than it looks.• QCF + L (Flame from the ground) comes out even if Ghost Rider gets hit.• Motorcycle attack has four different versions(?).• According to Seth Killian, Ghost Rider's fullscreen combos can reach 700k if performed properly.• Chain attacks have no hurtboxes on them.• Launcher hitbox is massive.

Firebrand

• Stubby normals without much reach.



• Firebrand's downward air fireball has really good combo potential, gives a very long window to combo from.



• Ground and air speed are both great.



• His good movement makes up for his short-ranged normals.



• Stubby normals without much reach.• Firebrand's downward air fireball has really good combo potential, gives a very long window to combo from.• Ground and air speed are both great.• His good movement makes up for his short-ranged normals.

Nemesis

• Clothesline rocket assist wallbounces, which helps for combos.



• Nemesis's damage level in X-Factor level 3 is akin to Sentinel's.



• Many of his moves are animated for so long that they are advance-guard punishable.



• Clothesline rocket assist wallbounces, which helps for combos.• Nemesis's damage level in X-Factor level 3 is akin to Sentinel's.• Many of his moves are animated for so long that they are advance-guard punishable.

Doctor Doom

• Early impressions say Doom is within top 3 in UMvC3.



• Jumping S is incredibly good, very fast and gives Doom another mixup option.



• Doom's Level 3 either got nerfed or his damage output in Level 3 X-Factor got nerfed.



• Early impressions say Doom is within top 3 in UMvC3.• Jumping S is incredibly good, very fast and gives Doom another mixup option.• Doom's Level 3 either got nerfed or his damage output in Level 3 X-Factor got nerfed.

Trish

• Dive kick is slower.



• Normals seem to be a bit slower, though this might be a misconception. It was stated that dive kick -> ground slide didn't seem to work.



• Doing Maximum Voltage, X-Factor, Maximum Voltage isn't worth it because opponents will fall out of most of the hits of the second Hyper. However, if you instant-air Maximum Voltage for an OTG combo the X-Factor trick does work well for big damage.



• Low Voltage assist is faster.



• Dive kick is slower.• Normals seem to be a bit slower, though this might be a misconception. It was stated that dive kick -> ground slide didn't seem to work.• Doing Maximum Voltage, X-Factor, Maximum Voltage isn't worth it because opponents will fall out of most of the hits of the second Hyper. However, if you instant-air Maximum Voltage for an OTG combo the X-Factor trick does work well for big damage.• Low Voltage assist is faster.

Wesker

• Ground movement is slower.



• Gun has more startup time on the ground.



• Normal moves are untouched.



• Ground movement is slower.• Gun has more startup time on the ground.• Normal moves are untouched.

Amaterasu

• Currently there is nothing extraordinary about being able to switch weapons in the air.



• Still can't block during airdash.



• Jumping L into Down-Forward + H in Glaive Stance works in X-Factor Level 2 or 3. It also might work in Vale of Mist environment.



• Air combos launch the opponent higher, making it harder to get more hits.



• Okami Shuffle can't be mashed for more hits.



• Currently there is nothing extraordinary about being able to switch weapons in the air.• Still can't block during airdash.• Jumping L into Down-Forward + H in Glaive Stance works in X-Factor Level 2 or 3. It also might work in Vale of Mist environment.• Air combos launch the opponent higher, making it harder to get more hits.• Okami Shuffle can't be mashed for more hits.

Chris

• Special cancels from Pistol attacks really help with every aspect of Chris's gameplay.



• Shotgun has better range.



• It is possible that you can cause grenades to explode using gunshots. (Chris could already do this)



• Special cancels from Pistol attacks really help with every aspect of Chris's gameplay.• Shotgun has better range.• It is possible that you can cause grenades to explode using gunshots. (Chris could already do this)

Dr. Strange

• Normals are questionably weak.



• High execution character.



• Right now Disks of Denak and Bolts of Bahltakk are the two best assists to use.



• Grace of Hoggoth is incredibly good at space control.



• Book of Vishanti is one of the best punish Hypers in the game.



• Mystic Sword nullifies projectiles.



• Normals are questionably weak.• High execution character.• Right now Disks of Denak and Bolts of Bahltakk are the two best assists to use.• Grace of Hoggoth is incredibly good at space control.• Book of Vishanti is one of the best punish Hypers in the game.• Mystic Sword nullifies projectiles.

Vergil

• Has easy to understand mixups and combos.



• Tactics are unsafe such as teleport and stinger.



• Relies on meter heavily for damage, safety and mixups.



• Has easy to understand mixups and combos.• Tactics are unsafe such as teleport and stinger.• Relies on meter heavily for damage, safety and mixups.