Quote DanielSteed Quote: Originally Posted by Hello everyone!



There are two things I'd like to talk about. Firstly, the Gathering Storm Set Bonus has been updated to the following:



6 piece - Using Force Speed now reduces the active cooldown of Polarity Shift / Mental Alacrity by 5 seconds (down from 10 seconds), and the duration of Polarity Shift / Mental Alacrity is now increased by 5 seconds (down from 10 seconds). This set bonus no longer requires Polarity Shift / Mental Alacrity to be used while Force Speed is active to extend the duration.



Instead of nerfing both CD and duration, how about just doing one to start with and then see how it goes. If it is still too much in “actual live server“ game play in pvp (vs other players) and PvE operations, then you can nerf the again. Using a softly, softly approach is better than a sledge hammer.



From past experience, if you use a sledge hammer to nerf, you always kill DPS Sorcs. And then you will never buff it again and once again Lightning Sorcs are unviable for the next 4 years.



The history of this game shows that if You ever bother to give Sorcs a buff to make them viable, it lasts 3 months till you nerf them again. Where as other classes get buff after buff and stay FOTM or balanced for years and Sorcs get relegated to the bottom of the pile and nobody wants to play them.



Remember, you are also changing all other classes (and actually buffing most of them) and spread sheets and dummy parsing will not tell you how this is all going to play out in the live game. If you are heavy handed with Nerfs while buffing other classes, you are going to have unforeseen (by you) circumstances. Most of us who play the class, especially in pvp can already see where this is going. Sorcs will be destroyed again and the current top 3 FOTM classes will stay at the top.



We don’t want to be OP or FOTM, but we also don’t want to be at the bottom of the heaps. We are happy to be in the middle of the pack as long as the pack is close to balance. Too much nerfing when you are buffing all other classes.Instead of nerfing both CD and duration, how about just doing one to start with and then see how it goes. If it is still too much in “actual live server“ game play in pvp (vs other players) and PvE operations, then you can nerf the again. Using a softly, softly approach is better than a sledge hammer.From past experience, if you use a sledge hammer to nerf, you always kill DPS Sorcs. And then you will never buff it again and once again Lightning Sorcs are unviable for the next 4 years.The history of this game shows that if You ever bother to give Sorcs a buff to make them viable, it lasts 3 months till you nerf them again. Where as other classes get buff after buff and stay FOTM or balanced for years and Sorcs get relegated to the bottom of the pile and nobody wants to play them.Remember, you are also changing all other classes (and actually buffing most of them) and spread sheets and dummy parsing will not tell you how this is all going to play out in the live game. If you are heavy handed with Nerfs while buffing other classes, you are going to have unforeseen (by you) circumstances. Most of us who play the class, especially in pvp can already see where this is going. Sorcs will be destroyed again and the current top 3 FOTM classes will stay at the top.We don’t want to be OP or FOTM, but we also don’t want to be at the bottom of the heaps. We are happy to be in the middle of the pack as long as the pack is close to balance. Click here if you want a “Free Friend Referal” Click here if you need a “How to PvP Guide” 🌈 All Star Girl Squads 🌈