Cleric: Luck Domain

The Luck Domain is home to those that use their divine favor to twist both fortune and fate itself. Gods that deal in shaping luck often value risk-taking, gambling and leaps of fate. Clerics of Luck may seem rather unorthadox compared to most holy men, as amongst their ranks sits gamblers, tricksters, and wayfarers alike; all of whom travel across the lands shifting the fates to the will of their Gods in one way or another.





Luck Domain Spells

Cleric Level Spells 1st bless, bane 3rd enhance ability, aid 5th remove curse, bestow curse 7th death ward, confusion 9th reincarnate, skill empowerment

Bonus Proficiencies

At 1st level, you have uncanny luck in all of life's gambles. You gain proficiency in the Sleight of Hand skill and two gaming sets of your choice. Your proficiency bonus is doubled for any check you make that uses Sleight of Hand or either of those gaming sets.

Additionally, you can use one of these gaming sets as your holy symbol.

Life's a Gamble

Starting at 1st level, Lady Luck may shine her blessing through you, you can use your action to touch a willing creature other than yourself to allow it to re-roll one attack roll, ability check, or saving throw. The target must use the new roll. This blessing ends after the target re-rolls a roll, you use this feature on another target or 1 hour has passed.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Dodge a Bullet

At 2nd level, whenever a creature you can see within 60 feet would take damage, as a reaction, you can use your Channel Divinity to grant it with supernatural luck. The target creature gains a bonus equal to 1d8 + your Wisdom modifier to either its AC or Saving Throw against the triggering attack or effect.

Channel Divinity: Lucky Break

At 6th level, you have an unnatural amount of lucky breaks. Whenever you are hit with an attack or fail a save against a damaging spell, you can use your Channel Divinity feature to cause that source to deal minimum damage. (Example: An attack dealing 2d6 would instead deal 2 damage).

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to any damage you deal with a cleric cantrip.





















































































Art by: Legends of the Cryptids Promotional Art







Lady Luck's Blessing

At 17th level, you are granted a chance to twist fate in your favor. As an action you can draw a card at random from a deck of twelve cards or roll a d12 to select one of the effects from the Lady Luck table.

You may use this ability once per short or long rest.