yolteotl Profile Joined October 2011 France 76 Posts Last Edited: 2014-04-13 08:31:48 #1



I hesitated for months to post my BO because my english isn't really good, and I didn't know if I could explain all parts of it. Today I saw the Hammer build and i thought : "it looks a little like my opening, I should put mine" so !



I worked this opening since HotS Beta, and I saw it for the first time by the ex-pro french Sarens. I played 750 TvP and I have 522-223 (70% winrate) at mid/top master level, it works against master, top-master and low-GM on EU server.



It consists to a push at 5:40 with 1WM, 1 marauder, 3scvs and 5 marines followed by a flow of marines / marauders / WM.





Build order :

10 supply => scout with this scv (more informations later)

12 rax

13 gas

15 OC

15 marine

15 => if 4players map and P not scouted, send the scv who built the rax on the 3rd spot.

16 rax

16 marine

18 supply

19 marine -- little supply block here (one scv is cut)

19 proxy factory on the 3rd / 4th (more informations later)

21 tech lab on the second rax

21 supply



When tech lab is done : 1marauder + concusive shell

When factory is done : 1 widow mine



@5:10 you push with 2scvs + 5marines + 1 marauder + 1 WM







Scouting :



This early-scout (12) can be suspect for a good protoss, it's why you have to be careful and just take little informations in a first time :







Scouting the 2 gas if possible without being seen by the Protoss, then go in the natural and do a "normal" scouting.



If 2 gas : possibility of proxies

If 2 gas + only one pylon : proxy for sure, take one marine and one scv to find it near your base.

If 1 gas, you are safe.



Proxy factory :



The placement of the factory is the key of my opening, it has to be near to be "proxied" but hardly scoutable or well placed to finish the building even if it's scouted.



My favorite spots by map :

+ Show Spoiler +





-Polar night :





-Frost :





-Heavy rain :





(Other maps incoming) -Habitation Station :-Polar night :-Frost :-Heavy rain :(Other maps incoming)



Push :



The first goal isn't to crush the natural, but to go into the main. You have to force photon overcharge on the main. If you get it, you can come back into the natural, put 2 bunkers and kill the nexus.



If he casts PO on natural, you have to wait and get more units, you will back one minute later with 3 mines, 3 marauders and 10 marines.



Don't try to get into the main after have killed the natural.



When you have your bunkers up, let just 2 marauders, 4 marines and 2 WM with your scvs (auto-repair) and back other units.



Example where it works perfectly :

+ Show Spoiler +

Coming from this game :



The protoss didn't want to put PO on his natural :





He cast PO on his main, i put 2 bunkers + WM and killed the nexus :





Strong defense with auto repair scv's :





Back other units to defend proxy pylon, warp prism, etc... :





Like this harass :

Coming from this game : http://www.ggtracker.com/matches/4903393 The protoss didn't want to put PO on his natural :He cast PO on his main, i put 2 bunkers + WM and killed the nexus :Strong defense with auto repair scv's :Back other units to defend proxy pylon, warp prism, etc... :Like this harass :



Follow-up :



When you have 100 gas : stim

When you have 400 minerals : 2nd CC



If the protoss wants to counter you (imo push...), he has to kill your bunker on the choke and you can put 3 bunkers on your natural. Don't forget that you still have a factory on his side and you can just build some WM and walk into his mineral line.



You should have a little (or a big) edge on your opponent and with a standard follow up, you should kill him in mid-game with medivacs.



Opening P :

-If oracle on your base, pull your scvs into your natural / third, hide an scv somewhere, build a ebay then a turret on your mineral line.

-If oracle / obs to detect your widow mine, focus it with you marines or your WM, lot of P let their detect in the range of the WM.

-If DT / Blink, this push hit before them, so you shoul be able to scout one of thoses strat and counter.



Replays :



http://drop.sc/373613

http://www.ggtracker.com/matches/4896896

http://www.ggtracker.com/matches/4897119

http://www.ggtracker.com/matches/4903383

http://www.ggtracker.com/matches/4903393

http://www.ggtracker.com/matches/4903407

http://www.ggtracker.com/matches/4903454

http://www.ggtracker.com/matches/4903667

http://www.ggtracker.com/matches/4920817



I will update this first version of my opening with more details soon, and I hope it will help some ppl here

Hi everyone !I hesitated for months to post my BO because my english isn't really good, and I didn't know if I could explain all parts of it. Today I saw the Hammer build and i thought : "it looks a little like my opening, I should put mine" so !I worked this opening since HotS Beta, and I saw it for the first time by the ex-pro french Sarens. I played 750 TvP and I have 522-223 (70% winrate) at mid/top master level, it works against master, top-master and low-GM on EU server.It consists to a push at 5:40 with 1WM, 1 marauder, 3scvs and 5 marines followed by a flow of marines / marauders / WM.10 supply => scout with this scv (more informations later)12 rax13 gas15 OC15 marine15 => if 4players map and P not scouted, send the scv who built the rax on the 3rd spot.16 rax16 marine18 supply19 marine -- little supply block here (one scv is cut)19 proxy factory on the 3rd / 4th (more informations later)21 tech lab on the second rax21 supplyWhen tech lab is done : 1marauder + concusive shellWhen factory is done : 1 widow mine@5:10 you push with 2scvs + 5marines + 1 marauder + 1 WMThis early-scout (12) can be suspect for a good protoss, it's why you have to be careful and just take little informations in a first time :Scouting the 2 gas if possible without being seen by the Protoss, then go in the natural and do a "normal" scouting.If 2 gas : possibility of proxiesIf 2 gas + only one pylon : proxy for sure, take one marine and one scv to find it near your base.If 1 gas, you are safe.The placement of the factory is the key of my opening, it has to be near to be "proxied" but hardly scoutable or well placed to finish the building even if it's scouted.My favorite spots by map :The first goal isn't to crush the natural, but to go into the main. You have to force photon overcharge on the main. If you get it, you can come back into the natural, put 2 bunkers and kill the nexus.If he casts PO on natural, you have to wait and get more units, you will back one minute later with 3 mines, 3 marauders and 10 marines.When you have your bunkers up, let just 2 marauders, 4 marines and 2 WM with your scvs (auto-repair) and back other units.Example where it works perfectly :When you have 100 gas : stimWhen you have 400 minerals : 2nd CCIf the protoss wants to counter you (imo push...), he has to kill your bunker on the choke and you can put 3 bunkers on your natural. Don't forget that you still have a factory on his side and you can just build some WM and walk into his mineral line.You should have a little (or a big) edge on your opponent and with a standard follow up, you should kill him in mid-game with medivacs.-If oracle on your base, pull your scvs into your natural / third, hide an scv somewhere, build a ebay then a turret on your mineral line.-If oracle / obs to detect your widow mine, focus it with you marines or your WM, lot of P let their detect in the range of the WM.-If DT / Blink, this push hit before them, so you shoul be able to scout one of thoses strat and counter.I will update this first version of my opening with more details soon, and I hope it will help some ppl here