This post is a summary of the March 2016 Monthly Report, material that is the intellectual property of Cloud Imperium Games (CIG) and it’s subsidiaries. INN is a Star Citizen fansite and is not officially affiliated with CIG, but we reprint their materials with permission as a service to the community. INN edits our transcripts for the purpose of making the various show participants easier to understand in writing. Enjoy!



Los Angeles

This will give ship engineers greater control over how much energy is routed to a particular shield’s facing to maximize protection, great progress on this but still quite a bit of work left to do.

Two new power plants, the AEGIS Regulus and Amon & Reese Overdrive have been added and can swap out the standard power plant.

Next step, to model the habitation based on Justin’s concept which is tasked to Art Lead Elwin Bachiller and Associate Artist Daniel Kamentsky.

Matt Intrieri’s work on getting many Khartu-Al related bugs fixed is what allowed it to be ready for release in 2.3.

A series of tests is run, a report generated to let them know if a ship’s landing gear is performing as it should.

This allows for each article of clothing to occupy a certain amount of volume to ensure various articles of clothing can co-exist without clipping each other as a long as they are properly fitted to those geo volumes.

Eric Pietro started training for his new role as Animation’s Tools Specialist, his goal to ensure animations tools are functioning properly and suitable for animator’s needs.

Alien language specialist, Britton Watkins visited the office to discuss next steps for Vanduul as well as other languages.

Started compiling an initial list of potential entries for Galactapedia and a chronology of events that have ‘happened’ in the universe.

Writing item descriptions and compiling a glossary for some of the more unique terms to standardize the language within the company.

Senior Writer Will Weissbaum and Dave have been putting everything needed together to make sure SQ42 brings you into the world of Star Citizen.

Spent a month in the UK looking over whitebox levels with Designers, helping determine additional dialogue might need to be included.

Senior Producer Eric Davis overseeing the development milestones for 2.3 and 2.4, also largely overseen the ongoing construction as they move closer to completing new office in Los Angeles

Global Head of Production Erin Roberts and Producer Ricky Jutley visited from the UK to discuss strategies for the PU with Todd Papy, Tony Zurovec and Chris Roberts.

Increase the number of artists and engineers but are also looking for designers, writers and engineers.

Shopping was the major focus this month with getting Persistence integrated into the development stream which is now complete and are currently ironing out the bugs that came with it.

Work on how transactions will be and how they’ll look has been headed up by Lead Designer Rob Reininger with Pete Mackay setting up the pricing for all the various items that will be available in the near future and the testing currency Alpha UEC.

The Hangar Module’s code revamp has completed so in the near future you can customize the layout of your ships and hangar flair. Website will not be used anymore for moving things around as it will be done through mobiGlass app which is currently being worked on by the UI team

The animation team has been doing R&D on cockpit comparisons for male and female characters as well as the different speeds for entering and exiting cockpits with two sets of entry points for ships.

Work on defining animations for various interactions such as dining at a booth, standing/sitting at a console, or even serving some champagne is being drafted to help the prop team know what dimensions their assets need to fit the metrics laid out for them.

Support for Foundry 42 and implementing locomotion sets for various characters in Squadron 42 to bring more and more of the characters to life.