Or “how we’re going to finish our first game”

Copy Girl is the first game we’re working on as a team. We learned a lot over the 2+ years that we worked on it. There were many bad design decisions, many reworked assets, and a lot of trial and error.

Around the end of last year we got a nice business proposition to get some extra funds, which put Copy Girl on a long hiatus.

And now that we’re closing on that extra work, we started looking at Copy Girl again. “Is it worth carrying this first project all the way to the finish line?”

We decided that it is, but there will be some big changes. We’ve been away from it for long enough that we can look at it with a fresh pair of eyes and really consider what’s important and what will give us a complete game, even if not the huge 4-hour long adventure we had in mind.

tl;dr: we’re resuming work soon, and we’re re-evaluating some aspects of the game