Quote from Sato

The past version I played was not fun or strategic or balanced - ultimately, the one and only viable strategy to out-kill the other players was to get some Marines and spam upgrades (upgrades not going up in cost made them very spammable.) Anyone who went for anything else immediately fell behind in kills, got less money, and as a result, were never able to catch up. The rich get richer, and whoever chose Marines got rich.



This kind of game just really isn't conducive to being PVP unless everyone is getting their own separate spawn/area, IMO.



That being said, the foundation of the map is solid and is pretty close to how I would design an EUD Turret Defense if I made one. I was pretty impressed with the basics of it.



Now that there is a co-op mode, I'm interested, so I'll give it a test playthrough.



Good job on the map.