Life Updates

80lv: Simon, it’s been a while since we’ve last talked to you. What have you been up to in the meantime and what projects have you been working on?

It has been a while indeed! Thank you for having me again. I’ve been working on Overwatch full time as well as a few small side projects. Most recently I’ve been looking into Autodesk Fusion in my spare time to learn more about CAD-based workflows. Other then that, I have mainly been working on this new tutorial. Tutorials tend to take quite some time to finish and I usually take a few breaks while working on them, just to clear my head every once in a while. On top of that, I have been doing a bit of mentoring with a few students, which has been really rewarding. Seeing someone grow as an artist and helping them improve their artwork is one of my favorite things to do.

About Handgun Tutorial

80lv: Can you talk a little bit about your latest tutorial? When did you start working on it and why did you decide to model this gun?

I’ve started working on this tutorial about 6 months ago and wanted to focus on another course for 3D Studio Max. People really liked the military radio tutorial and I wanted to make a new one that shows a boolean based workflow in 3D Studio Max as well as deep dive into texture creation in Substance Painter and rendering in Marmoset Toolbag. A lot of people really like modeling guns so I decided to create a high-quality version of a handgun based on the Mauser C96 Broomhandle and make it into a tutorial. The reason I chose this gun is because of its unique design. I especially like the wooden handle of the gun. It’s a clever design where the stock both serves as a transport case as well as a long range stock for the gun turning it into a carbine version when attached.