Aatrox Major This matchup is quite strange as Aatrox's Q range matches perfectly Urgot's Autoattack range and Aatrox generally wins short and long trades. He's stronger than you in the early game but you will outscale him at levels 13+. Aatrox's early game is pretty good but as long as you dodge his Q you should be fine. Aatrox's E allows him to dodge Urgot's Q, E and R so you need to be aware of how he uses it. For Aatrox's Q it is just a rather short range ability that has a massive cooldown in the early game, try to abuse it and engage when he doesn't have it. It's his main damage tool so try to avoid getting hit by it. For his W you need to stand behind minions and you'll be fine because it stops on them. Timing E against his W is very simple, just takes a bit of practice. Keep in mind that Aatrox can stop your dash which is something not many champions can do. He can do it with either cast of his Q. ▶ Recommended items Starter items ↓ - Doran's Shield - gives you great sustain and is almost never a bad first item for Urgot. - Corrupting Potion - Aatrox has free abilities so to keep up with his shove. Non starter items - Executioner's Calling - Aatrox doesn't autoattack that much anymore since his rework but this item should definitely help you a lot against his healings.

Ahri Even Ahri can easily sustain all your poke, has great damage but as long as you're standing away from creeps she's going to be forced to make a decision whether she wants to hit your minions or hit you with her Q. For that reason you should simply focus on farm and use E when her charm is about to hit you (if Ahri casted her Q on top of her E, thinking that she hit a free charm and you'll take a lot of damage, you'll be able to just dash away and avoid both parts of her Q which is pretty good in my opinion). Don't ever try to snipe her as she will have access to her Ultimate. All in all, a farm lane in which either of side should be able to kill their opponent.

Akali Major Akali is a difficult one, mostly because of her W ability. Even if you do everything correctly she's able to escape to her shroud and negate most of your damage (your aoe attacks such as Q or Passive will continue to hit her as long as you hit her somehow when she's stealthed). When you hit E against her when she's in shroud, the animation will go off but if her flipped body remains in shroud, she won't be revealed but you'll be able to know where she is. Additionally, she has more ways to escape from you, one is her E which allows her to dash out and the other 2 is her Ultimate. If Akali player doesn't do a mistake there's no chance that you'll be ever able to kill her. You can match her damage but she's a much more mobile champion who becomes a monster in teamfights. My recommendation would be to focus on splitpushing against her. If you force her to stay with you in lane, she shouldn't be able to roam, threaten your allies in teamfights. Eventually farming 24/7 should annoy her and she should start making some mistakes when you can try to find a solo kill. Remember that if you're lucky you can hit Akali mid-air when she uses R but it's really difficult as you would have to predict her R before she even uses it. If it happens, though, it can be a teamfight winning play.

Amumu Even You won't meet Amumu often in Top lane but when you do, he's not that bad. He wants to build Armor, Mana and Health and all of these statistics will significantly help him in some way with laning against Urgot. Additionally, something that many people forget about Amumu's kit, his E which should be maxed in this matchup reduces damage from each tick of physical damage, applied after other modifiers. This doesn't sound that bad but with the way how Urgot's W works, he can reduce a good amount of Urgot's damage. Fortunately, Urgot nowadays has a real keystone. Conqueror and its true damage allows Urgot to trade with him much easier.

Annie Major Annie outranges Urgot any time. On top of that she can negate your engage attempt with her stun. I would recommend to invest in some defensive items as her poke will easily enable her to all in you at level 6+.

Aurelion Sol Major Aurelion Sol has great shove potential, can poke you for free and you can't answer his roams. Yes, he has 17 base Armor at level 1 but it doesn't matter because he refuses to lane against you. He wants to shove and get out. Your tower will either lose a lot of its Health or you will lose it because you'll be tanking the wave. Additionally, he's got Q and E to get out of problems and at levels 6+ also his R. Impossible to kill on your own. You need to rely on your jungler. Try to play with Demolish so that when he goes for roam play, you can answer back by trying to take down some plates from his tower.

Azir Major Azir can easily poke you, even out of the lane. It's impossible to reach him unless you use Flash and even then it's not guarranteed to make this play as he can just dash away (if you're playing in a passive playstyle whole game and then suddenly you step up to make a Flash play he is going to be more careful and potentially counter your attempt). It's a farm lane that Azir outscales. There's not much you can do but fortunately Azir's early game isn't as strong as it used to be and you shouldn't be afraid of death.

Brand Minor For this matchup I would recommend to get boots as early as you can so that you can dodge his W or Q easier. He has great base damage and on top of that also %HP Damage which really hurts champions like Urgot. He can farm as quickly as you but from a safer distance. Pretty annoying lane but he shouldn't be able to kill you as long as you don't get hit by 3 spells in a row.

Camille Even Laning against Camille depends heavily on jungler's work. She is beatable on lane but she's got one of the best gank setups that you have to remember about using Trinket Wards and about buying Control Wards. For this matchup you have to remember that her E outpowers yours but only if you use it too early, which is when she's in the second part of her E and she's flying towards you. In this moment you have to wait with using E until she's like 100-150 distance between you. By doing this she will stun and damage you but you will flip continue the flip animation and you'll be able to hit Q and autoattack while she's stunned. If you aren't patient enough, you will get stunned instead, her E will outpower your E, making you waste the cooldown and she'll autoattack you, she'll gain a shield from her passive and your Q will only slow her when you try to run away from her which is something you don't want to experience. Other mechanic that you have to know is that when Camille uses Q1 and when she's in range to hit you with Q2 she will try to do this, so to deny her main damage tool you can use E forward and hit her, flip duration and stun is 1,25 seconds, while Camille has 1,5 seconds window to hit you with Q2. When she's stunned you can just move away from her and/or eventually kite her because if you wait 0,25 seconds after the stun expire her Q will already be on cooldown. ▶ Recommended items Starter items ↓ Against Camille you can't go for Cull because she has too much damage in the early game so it's not a good idea to buy it. Nevertheless, there are other items that you can buy against her that will definitely help you. They are: - Corrupting Potion - Camille will buy this item for sure because she needs as she is mana-hungry champion. By buying this item you will be able to compete with her and answer her poke. - Doran's Shield - Great sustain, take it if Camille takes Arcane Comet so her poke isn't as deadly anymore as it will just refresh the sustain part of the item. Non-starter items ↓ - Ninja Tabi - Camille is a champion that is heavily reliant on autoattacks so it's extremely valuable to buy it quickly against her. - Ruby Crystal - Armor won't help you a lot against Camille's Q2 but you can just buy Ruby Crystal or 2 Ruby Crystals that you will later upgrade into The Black Cleaver. They should help you to make her Q feel that she doesn't deal that much damage. For a summary: - Remember about the mechanics that I've explained with as much details as I could think of. - Buy items with a lot of Health but don't forget about Ninja Tabi. - Remember about warding! Matchup difficulty: 5/10

Cassiopeia Even Cassiopeia is able to poke you easily and can scale better than you. Try to priotize Adaptive Helm as a vast majority of her damage is placed in her Q and E. A good item that you can consider buying later on is Righteous Glory. This item should close the gap between you and her so that you can potentially kill her.

Cho'Gath Even Cho'Gath is a champion who counters Urgot because of his sustain. This will be a farm lane but you have to respect his damage which doesn't seem to be enough to kill you but if you don't pay enough attention he will surprise you with his burst. In this lane your goal shouldn't be to kill him so you can focus on other things that I will describe later. Remember that you can easly time your E anytime he uses Q to counter it and move during CC. However, if fight is in melee range, he can use W before Q and prevent you from being able to use E. Keep this in mind. Recommended items Starter items - Corrupting Potion - the only valid item for this matchup. Cho'Gath will outsustain you anyways but thanks to this item you will decrease the gap in a better way than if you went for Doran's type of item. - Cull - is acceptable but not as a first item, you can buy it after Corrupting Potion to increase the health sustain while keeping mana sustain at a solid level. Your gold income will be greatly improved and there is not high enough risk of death not to build it. Non-starter items - Executioner's Calling - If you want to be agressive and look for a kill then it's a great item to buy against Cho'Gath. Remember to use Q or Autoattack right before he wants to last hit minions so you reduce the heal amount he gets from them. - Null-Magic Mantle (Spectre's Cowl) [Adaptive Helm] - Cho'Gath deals a lot of magic damage and if you are too tanky for him then he'll use his ult for minions instead of on you. Add some Health to the MR that you have and you should be able to farm well and scale up. - Don't try to fight him unless you plan to kill him in the early game. Just scale up and you'll be as strong or even stronger than Cho'Gath in the later phase of the game. - Take runes that will allow you to scale up such as Conditioning, Overgrowth, Transcendence or Gathering Storm.

Corki Even Corki should never be able to die in this matchup but he's going to have a hard time trying to kill you too. Prioritize Boots early if you're getting poked by his Q or R too much. Don't try to snipe R him because he has W to escape. Keep in mind that even if he buys AD items, his damage is mostly Magic so invest in some Magic Resist.

Darius Major

Diana Minor Diana is naturally a really tanky champion so it won't be easy task to poke her. Priotize buying boots early if it's needed so that she won't ever be able to kill you (she needs to hit her Q to even trade with you at levels 6+). Before it happens you must force her to lose as many creeps and slow her snowball potential as much as you can.

Dr. Mundo Tiny Dr Mundo is an interesting champion because of his unusual playstyle. He can survive whole lane phase by spamming one ability. If you meet this kind of player then this will be a farm lane so you'll be able to get some scaling runes but if you meet a more agressive Dr Mundo whos goal wouldn't be only to farm with Q but also look for short trades it will be a bit more difficult as he becomes quite scary in these fights because of his mixed damage. There's not much to describe in this matchup. The only mechanic things that you need to know are: - you can tank Dr Mundo Q's when you have more than 75-80% health. I don't say it so you get free damage. You should dodge his Q's when he doesn't aim them into minions but you can also tank them sometimes when he tries to last hit a canon minion or some other minion once every 2/3 waves. - Dr Mundo's R allows him to heal but the heal is delayed. The health cost price when he uses it is quite massive. If he doesn't use his ult wisely you can surprise him and ult him when he's at ~40-50% Health. By doing this, assuming he didn't use his R before you can surprise him and get him quickly below 25% Health into execute threshold. For starter items Doran's Blade doesn't seem to be a good idea, because he won't be easy to kill. This leaves us with 3 options, which are the same as in some previous matchups: - Doran's Shield - Corrupting Potion - Cull - this should be a farm lane so you should definitely buy it, even as a second item. Later on consider these items: - Bramble Vest/Executioner's Calling - Dr Mundo autoattacks a lot so you can reduce his healing when midgame comes and some serious duels start to happen. - Spectre's Cowl (Adaptive Helm/Spirit Visage) - it should be enough for a laning phase but when it comes to mid and late game you should upgrade it into one either AH or SV. For this matchup take either Conqueror or Press the Attack. Conqueror gives you more sustained damage (and true damage) which are really important against Dr Mundo but you can also take Press the Attack and fight him even in the early game, trying to burst him down before he's able to do anything. Remember about correct itemization but don't forget about some Armor because his autoattacks will definitely hurt. Keep in mind the tips I've listed in the beginning part of this matchup guide. 1/10.

Ekko Minor Ekko is a high mobility champion who is great at killing waves quickly. A lane against him will probably not that exciting. All he does is put Q's on minions over and over and all you have to do is to stand a bit further. Then he has close to 0% chance to ever kill you. His Ultimate, however allows him to pick agressive trades and return to the original position. Keep this in mind when trying to go for a solo kill. His stun is very predictable and telegraphed (even if you didn't see him casting W, you'll still have a decent amount of time to cast E and escape freely) which you can use to get advantage.

Fiora Major This matchup is heavily dependant on your enemy's skill. This is something that happens in every matchup but in this particular one it is something even more deciding. You have to be very careful about how she uses her W. If she's smart and she waits with her W for your E to stun you then you have to mind game her. Your E is a very strong CC tool but in this matchup you'll be often forced to use it defensively. However, I will say that your first E is very important, you can use it with the intention to miss it. Why? To see if she attempts to try parry it. If she does, you'll have to be very careful with the next E's and you won't even need to use/aim it directly into her, you could just aim for example every 2nd next E with the intention to miss it so she might parry it while you just wanted to reposition. If she doesn't seem to know that she can stun you then you're free to aim your E's directly at her. Fiora is a very mobile champion but not in the early game, her Q then is at a reliatively long cooldown so if she uses it for your Q then it means that she doesn't use it on you so you shouldn't die to her at least before first back. Later it's all about your E's and her W's. Remember that she can parry both parts of your ultimate but since it's easier to parry your W it won't happen often.

Fizz Minor Fizz has great burst so I would recommend to purchase Hexdrinker or Stopwatch (or both). He shouldn't be able to kill you. You can poke him easily. When he tries to poke you he becomes a easy target for a gank. If he wastes E, try to look for a E play or call your jungler for a free kill.

Galio Minor Galio has great CC but it's rather easily telegraphed. When you see charging backwards, it means he's using E. If you feel that it can be dangerous, make sure to use E backwards to deny his engage. Remember that his W passive is useless against you as Urgot doesn't deal magic damage. Poke him whenever you can but don't overextend. He can easily support his jungler and get a easy kill if you dont' pay enough attention to either his W or his E.

Gangplank Minor This lane is more annoying than tough. Remember that his sustain is much better but he is vulnerable to all ins. In this lane you want to max W because there's no way to outpoke him with a Q max and E max isn't that good. You want to start with Disdain on level 1 but you shouldn't use it immediately to block his Q. Use it on his second Q fired at you so your health regen stat is not wasted. By doing this, Gangplank will lose a significant amount of mana while doing around 20~ damage for 120 mana. Pretty good trade, no? 🙂 You must know about Gangplank's W and Urgot's R interaction. If a Gangplank player is competent you won't ever kill him with Fear Beyond Death. Because of this fact it will be a farm lane. Take scaling runes but don't forget that Gangplank will scale better than you anyways. Priotize Armor and Health in early game in this matchup because at some point his poke from Q will be very harsh. Additionally, Gangplank's first item is Sheen. Its damage can be drastically reduced if you invest in a early Armor. For your first item buy Corrupting Potion as this will be Gangplank's first item. Doran's Shield works very well against Gangplank but you need to at least try to match his early game's sustain. That's why you can delay it for a second item and almost ignore him for the early game. Don't forget to deny some part of Q's damage with E but don't use it too often because you are a easy target for ganks. Fortunately, though, Gangplank isn't great at ganks and he mostly brings only damage when he receives help from his jungler. Killing his barrels isn't easy at first but when Gangplank gets lvl 7 and 13, it becomes significantly easier and you can just use W or even time your autoattack to kill them. Take Conqueror and consider buying Randuin's Omen in the later stage of the game if Gangplank builds Crit items. For non-keystones don't forget to take into consideration taking runes like Taste of Blood, Second Wind or Time Warp Tonic as they will help you in the early game.

Garen Minor It's a boring, annoying lane that Urgot wins. That's because Garen's silence isn't very useful in this matchup. When Garen runs at you you have plenty of time to use all needed abilities to answer his poke or to retreat the duel. Remember that Garen can remove the slow from your Q. His damage reduction on W is really powerful as it can save him from the execution. The tenacity from this spell is pretty strong too. Because of a long cast time of Fear Beyond Death you might not have a guarranteed R hit after you flip him assuming that he used W right before you flipped him so be aware of it. Garen is very tanky so there's not a high chance that you will him in lane. Hence why it will be mostly a farm lane. In this type of lanes you're not supposed to destroy your enemy. You can and you should take scaling runes to match or at least to try enemy's tankiness/damage in late game. Avoid fighting with Garen when you're Villain as his damage is greatly increased and even if you had lead you might not be able to kill him. Keep in mind that Garen's combo is very predictable. He just tries to Q you when his Grasp of the Undying rune is up. You can easily time Disdain right before he hits you to shield some part of his damage. Furthermore, you can use E either offensively or defensively depending on your and enemy's current strength and enemy/ally jungler's possible location. It's important because even if Garen has no CC in his kit his damage brings a lot of power to early ganks so if Garen's jungler has strong Cc and you didn't ward the bush you shouldn't try to answer his combo. Don't forget that Garen doesn't use mana while your mana is not limitless so you should manage it as well as you can. Try to poke him every few seconds to deny or stop the activation of his passive but don't do it for any cost. If it costs you a canon or your life because you stepped too far and got ganked it won't be worth. For this lane I recommend one of these either Conqueror or Press the Attack.

Gnar Even Annoying lane but you win this lane anyways as Mini Gnar can be easily poked down hard because of his low base statistics. However, during his Mega form he gets really tanky and his burst becomes quite dangerous so you have to respect his damage. In lane you just have to stay behind minions to avoid getting poked by his Q. His W makes him a annoying laner to play against. He has %Health damage and deals hybrid damage. Additionally he gets movement speed buff when he procs 3 autoattcks/spells so it might be difficult to hit him with skillshots sometimes. Try to use Q on lane when his movement speed expired. Keep in mind that Gnar's base autoattack range is 50 units higher and it increases whenever he levels up so you'll be in a disadvantage. His jump works very well against Urgot because if somehow you ever manage to hit E on him when he's in mini form he'll be able to jump over your head and then poke you. He can use it also to dodge your E if he prefers using it this way or to dodge your R so be aware of it. If you time Disdain well you can move when being stunned by his melee W or by his R. Potentially, you can also avoid taking increased damage and increased stun duration from his R.

Gragas Even There are 2 most common ways to play Gragas. Full AP or tanky Gragas. Against Full AP one you just have to be careful about his Q as he is going to max it. In this case there's a very low chance that he will kill you. Things change when he takes Aftershock and maxes E first. He becomes a very tanky champion who is able to is able to dish a lot of damage in a quick combo (E+W and run away) and repeat it until you're dead. All while being very tanky. It's a annoying matchup but from my experience, Urgot is able to win thanks to Conqueror and its true damage effect.

Hecarim Minor Hecarim has great sustained damage so you should go for quick trades until you are strong enough to win against him in longer trades too. Yes, even if Hecarim takes Teleport and Ignite you can kill him at lvl 2 but he's stronger at every level afterwards until you get to level 9 or 11 (passive powerspike)

Heimerdinger Extreme Heimerdinger outranges Urgot every time. Additionally, he's able to constantly poke and threaten you. Even if you rush defensive item he is able to kill you because he can rush Liandry for no punishment. Very annoying lane, try to miss as few creeps as it's possible and scale up. That's the only way to play this matchup.

Illaoi Minor Illaoi deals great damage but there's tons of counterplay against her. First - her damage is located in skillshots. For this reason I would recommend to prioritize buying Boots early. Her second strength is her healing which you can reduce by buying Executioner's Calling. Majority of Illaoi's damage come from her E. This ability doesn't go through minions so the best way to limit her ways to poke you is to stand behind your creeps. One additional advantage that Urgot has over Illaoi in this lane is that when she finally hits her E, you can simply walk up with W turned on and kill the ghost within 2-3 seconds.

Irelia Major It's a tricky matchup as she jumps around all the time while your cast times are rather long. Her Defiant Dance ability allows her to strenghten her defense that might save her from getting executed. You need to predict what she's going to do in a near future. Be cafeful of her passive as it deals 300% damage to shields when she has 4 stacks. Your prediction percentage of skillshots hit is the most important way to win or at least not to lose this lane. A missed E can hurt a lot and most of the times will result in your death. Her R + Urgot's W interaction??? Many Irelia players will use Q on your low health minions so you can try to use Q on your ally minion that is about to die in order to ht her if she jumps. It's usually a win-win situation. She either jumps and gets damaged or she doesn't jump and misses gold from killing the minion or she's forced to use W or E to last hit the minion(s), making her vulnerable to poke and and making it even more dangerous to finish minions with Q as her other ability or abilities are on cooldown. Keep in mind that Irelia's cooldowns are rather high in the early game so you can punish her a bit when she uses one of her abilities or if she didn't kill a minion with her Q, putting it on a long cooldown. Urgot's hitbox is quite large so she won't have a hard time to hit her E.

Jarvan IV Minor Jarvan IV has great poke and all in and you can't negate it as easily as previously. Now you need to use E and lose a ability to escape. You generally win duels against him. Try to avoid getting hit by his combo (E+Q) and remember that your E won't allow you to get out of his R.

Jax Even Personally, one of my favorite lanes. A very good Jax still gives me problems but generally it's a free lane for you. The "secret" to be successed is to use Disdain and Purge in a correct way. Jax has two ways of going in on you. First - by using E followed by his Q or by using Q followed by his E. If Jax does it he will lose the trade and he might get killed. When he does it the first thing that you have to do is to run away from him to take as low damage as it is possible. You are not supposed to use W or R just yet. Don't autoattack either because you won't damage him and you'll only get more damage from Counter Strike. Then, depending on your power and enemy/ally's jungler location you need to use Disdain either forward or backwards. I will talk about what to do if you decide to use E forward because if you use it backwards you'll just continue running away. The way how Disdain works is quite simple - you dash and you flip the enemy. After the flip, enemy is stunned for 0,75 seconds and the flip animation lasts 0,5 seconds. Jax's stun duration lasts ... so you'll deny his stun duration and afterwards you are supposed to use a autoattack and use Purge immediately to increase damage. In this scenario, Jax used both Q and E so he has no escape available because in early game his cooldowns are rather high. He'll be forced to use Flash but it might not save him. In this matchup you mustn't use W when his E is on. Additionally, at levels 3+ you'll also have Corossive Charge available to use, which you can use to increase the chance of his death. Ofcourse, sometimes Jax is strong enough that he'll win the trade but this will only happen if you have 0 or maybe 1/2 legs avaiable out of 6 and he has Conqueror available and 8 stacks on passive. This can happen but generally you should always have at least 3/4 legs available to use so you can feel prepared for his potential engage. Second - that Jax will walk up and use E on you without using Q. This one's a bit more tricky as he can quickly jump away from danger even if you flip him but generally he will take a lot of damage and the trade should be won again. Most of the Jax players prefer to wait as long as it's possible with their E to increase its damage but you need to keep in mind that he can recast it early. That's why this matchup is a bit tricky. If the enemy Jax doesn't use his E braindeadly it might be a tough, mind game as Jax could fire E early and deny your plan to E him right before he would stun you. Remember about his resistances from R. You can easily bait his R in one of the trades and just wait it out to expire. This way, he shouldn't be ever able to kill you. Jax deals hybrid damage but majority is still physical. Priotize Ninja Tabi boots and eventually buy 25 MR item to reduce his damage significantly.

Jayce Even Jayce has 150 higher base autoattack range than Urgot in ranged form so he's able to poke you in a easy, reliable way. Use bushes to avoid some part of his damage. Stand behind minions to avoid his Q. Remember that sometimes you can block Q intentionally so he doesn't last hit a canon minion or other minions.

Karma Major It's a Kleptomancy Karma matchup. Sure, you can meet a AP Karma Top or Mid but these aren't that dangerous as you just have to dodge their Q's and you'll be fine. Things change when she becomes a very difficult to kill champion who's able to deal same damage as you or sometimes even more while gaining more gold because of Kleptomancy. Even if you're about to kill her she has shield and a double heal on her R+W combo. It's more of a annoying lane than difficult because you should outscale her (just buy Executioner's Calling later on). In the laning phase she's quite dangerous so be careful.

Karthus Tiny Karthus is way too squishy to be able to compete with you. Priotize boots to dodge his Q and look for solo kills whenever it's possible. His W is not strong enough to save him from getting killed by you.

Kassadin Tiny Kassadin is great into mages ... but Urgot doesn't even deal magic damage. Until he gets to level 6 he's not even a champion. He's not able to help at a fight for Scuttle Crab, his poke is not scary and his waveclear is limited. Make use of it and try to punish him whenever he tries to farm. Things change later on as he should max E first in this matchup and you max W. If you spam W toggle on and off all the time, you're just giving him free stacks so he might have his E permanently available. Until this happens you should be at least 20 cs over him and just have a won lane. He scales better than you, though, so be aware of it. One interesting interaction between him and Urgot is that when you time E right, when Kassadin is jumping away with his R, you will flip him back to the original position which you can use to surprise him.

Katarina Minor Katarina lacks CC and she's extremely predictable in terms of where her damage comes from. You need to dodge her passive (these daggers she leaves on the ground) and you should be fine. Be careful about her all in as her damage is always very high.

Kayle Even Kayle is a difficult one to rate. On the one hand, she is rather weak in the early game, she's squishy and is a melee champion. but it's also not like she's harmless. She's got a lot of damage and you have to punish her before she gets to level 6. Even after level 6 it's possible to kill her but the more you wait, the lower chance that you'll succeed. She's scaling very well and most likely will avoid early fights at any cost. When you meet her at the side lane on levels 11-16 there's a chance to beat her but you need to deal a lot of damage in a short amount of time, if it doesn't happen you just risk getting killed by her. In the early game you can use E sometimes to reduce her poke as using it will most likely not follow in your death as she brings not enough CC to kill you, even on gank.

Kennen Major Kennen outranges Urgot by a large margin. The Kleptomancy build allows him to bring powerspike even faster, while dealing great damage. Try to priotize defensive over offensive items as there's a low chance you'll get to get him to the level of your R threshold. I would highly recommend to pass buying Cull and buy Doran's Shield instead. Try to farm well and use bushes to avoid some damage. When he plans to stun you by using Q and when you know you can't dodge it, wait until it's about to hit you and then use E so that you can move a little bit during the stun duration.

Kled Even Kled is an interesting one because his kit can counter yours but you can outplay him too. A skill matchup. The way you counter Kled is the way how Kled's passive works. After dismounting, Kled's significantly weaker. Don't understimate his W. Wait until he uses this ability on minions, then you should try to look for some poke. That's also the time for you to look for all-in if you're powerful enough. Keep in mind, though, that Kled's R gives him a "Unstoppable" effect so your second cast of ultimate won't reel him in. Another interaction that can deny Urgot's R from killing Kled is his passive. When gaining 100 courage, Skaarl comes back, giving Kled second health bar and denying execution. Try to avoid getting hit by his Q, play smart around his agressive playstyle. When overstayed to get some courage, he's a easy target for a gank. Make sure to CC chain him, though or burst him so that he won't be able to escape.

LeBlanc Major Le Blanc is able to deal a lot of damage within a short amount of time, but she does it by going in. The situation is similar to Quinn, though, because if you fail to predict her W you'll simply fail to hit with this ability and she'll be able to hit chains and poke you very hard. However, even if you succeed and hit her mid-air, she's able to return to safety by going back to her original position. Very annoying lane and you must respect her damage. Her all in can kill not only squishies but also some tankier enemies.

Lissandra Even She's a short range mage who's able to duel rather well against Urgot. That's because she'a got a self peel and a escape mechanic. Her base armor is only 19??? so you should try to poke her and abuse it whenever it's possible. Be aware of her Q poke but keep in mind that it's easy to shield some damage of this ability. In this matchup you should build Spectre's Cowl ??? as soon as it's possible and either upgrade it into Adaptive Helm (if it's needed) or just don't upgrade if it's not

Lux Major Lux is able to threaten you from a long distance and she's got access to to Q and W which deny a vast majority of your engage attempts. Try to focus on farm and to avoid getting hit by her E.

Malphite Minor Malphite can max any of his basic abilities but mostly you'll meet a Q or a E max. If he maxes Q you should invest in some kind of defense. 25 MR item should be just enough. Always save your E for his Q in order to deny his poke as much as it's possible.

Malzahar Minor Malzahar is able to shove lanes very quickly and his R is quite dangerous to play against. When you meet him, you need to spend some gold on QSS but it's worth because then, all his pressure is gone. Your W kills his voidlings very quickly so it's generally a simple lane. Adaptive Helm is a great item that you must consider buying against him.

Maokai Major Maokai has great sustain, can dodge Urgot's ultimate or E. One particular reason why he's ranked so high in terms of difficulty is that whenever Urgot uses a leg, Maokai's passive cooldown gets reduced. I know it doesn't sound that bad but the fact that he gets to heal twice after you do everything correctly (dance around him and proc'ed all your legs) hurts. For that reason he can trade even when he should in theory lose trades. Additionally, he has good waveclear and can assist his jungler very well on ganks. A rather difficult champ to play against.

Mordekaiser Even

Morgana Major Morgana and the 4/5 difficulty is mostly caused by her E. She's able to counter Urgot's Ultimate very easily and on top of that she likes to rush Zhonya as one of her 3 first items. Because of this she's really difficult to kill and it's going to be a farm lane. Her shove potential is higher and her CC is always dangerous, especially during ganks. When Morgana starts her combo at level 6 with her R, you can use E right before her stun connects to reposition and hope that she misses Q. Hide behind minions to avoid getting hit by her Q and consider buying QSS if it's needed.

Nasus Minor Nasus in the early game can be punished very hard and that's a window that you must use effectively to gain a lead over him. Later on his damage becomes high enough to trade with you effectively and poking him doesn't make much sense anymore. Be careful of his level 6 powerspike. You might be close to killing him but he just uses his R and it becomes impossible in a short amount of time. Play it smart, maybe ask your jungler to gank him once or twice before he becomes dangerous and then you can look to snowball this lane in your favor.

Nautilus Tiny Nautilus has great CC which you can't ignore but his damage isn't high enough to kill you. For that reason you can simply poke him whenever it's possible and win extended trades thanks to true damage from Conqueror.

Neeko Major There are 3 ways to play Neeko - Ap build, Glacial Augment Build and On-Hit build. A ap build isn't really dangerous, she simply throws her Q and E all the time and never gets out of mana. Annoying matchup but it's a farm lane in this case. Glacial Augment build allows her to have a access to slow fields which will make it very difficult for you to play around, for that reason she's quite strong and you must consider using E away when she uses her E to avoid some damage. When it comes to the most difficult to deal with version of Neeko - the on-hit one, you basically can't do much. She has greater range and can deny any engage attempt with her W and E. In this case she becomes almost impossible to kill. Use bushes and try to last hit well. Try to force favorable teamfights so that she has to decide whether she needs to continue pushing or use her TP to join her team. For this version of Neeko, priotize Ninja Tabi. How to distinguish which build a Neeko player is going to perform? If she plays Arcane Comet - she goes most likely for a regular AP build, if she plays Glacial Augment, she goes for Glacial Augment build. If she goes for Press the Attack she plans to go on-hit.

Nocturne Even A rare matchup, Nocturne's damage comes mostly from his basic autoattacks so I would recommend to buy Tabi Ninja early.

Olaf Extreme Olaf is better in short and long trades, additionally he has great sustain and his Ultimate counters Urgot's R. Personally I've no idea how you can beat him.

Orianna Even Orianna easily controls this lane, she's able to poke you and eventually try to look for a solo kill. Remember that if you time E correctly you can cancel her R's CC. Play defensively and try to look for a Flash+E play when your jungler is nearby.

Ornn Minor Ornn is quite tanky, has %HP damage and when underestimated can solo kill you. His combo is very telegraphed. Be careful when he uses Q and don't stand close to walls. His W can't block Urgot's second part of the Ultimate.

Pantheon Minor Pantheon's passive blocks Urgot's autoattack but the passive part goes through. This makes the lane quite easy for Urgot. Additionally, one Urgot's W hit is enough to break the shield. His poke is a bit more dangerous now, that Urgot's shield was moved but it's still not dangerous enough to be scared of him. If needed, buy some Cloth Armor or Doran's Shield in the early game and just outscale him.

Poppy Even Poppy is naturally very tanky but her damage is also really high. Her W passive is what makes her so difficult to get to 25% threshold. Firstly, it increases her Armor and MR by 10% when she's above 40% Health and when she's under 40% Health, this number doubles. Why is it a necessary information? Because Urgot wants to poke enemies ideally to 25-30% Health so that his R can execute them. It's not easy against Poppy. Her Q range (at around max range) is higher than Urgot's autoattack range so be careful not to allow her to poke you. Keep in mind that her W will stop you mid-air when you're using E. The only time when she won't block it is when you use E against her in a melee range. This way, the dash part doesn't really happen and you only flip and stun her. You can also use E right before Poppy uses E to reposition or catch her mid-air. Another interaction which should be mentioned is that when you use E right before getting hit by her R, you'll deny the ability (cancel CC). Try to ask your jungler or midlaner for one gank, since then you should be able to punish her much more easily. Don't stand near walls because she'll be able to stun you and deal massive damage. She deals a lot of AD damage so a Cloth Armor can be really useful. Keep in mind that her Q deals %HP Damage so it really hurts.

Pyke Minor Pyke has one of the highest base Armor stat in the game. On top of that, poking him doesn't really make sense either as his passive will quickly make him healthy again. His early game is quite weak as you can freeze lane and punish him a bit whenever he tries to last hit. Try to delay his first items as much as it's possible as later on he'll be a much bigger problem. Once he gets Tiamat lane becomes much more difficult but it still should be manageable. Don't understimate his damage. He can take a bad trade and still win another trade 5 seconds later. Remember that your E isn't a fast dash so it's not a reliable way to dodge his R. However, you can time your E to cancel his channeled Q CC effect. When he all-ins you with his E, either use it behind yourself to flip him back or wait for him to channel Q and then cancel the CC effect. This needs some practice but it's generally easy to time it correctly. Keep in mind that the shield you have on E won't save you when you're under Pyke's threshold. He simply doesn't care about shields (similar interaction to Urgot's R to be honest). Don't buy Executioner's Calling as he doesn't regen that much Health in lane. When he kills minions he goes to the bush and heals all the damage, making the purchase worthless.

Quinn Extreme Quinn outranges you, is able punish you for free and is almost impossible to kill. I've seen some opinions that you can counter her E with your own E but in reality, unless you play on 9 ping and she on 90 it won't ever happen. Why? Quinn dash animation is extremely quick. Before you get to react and use E, she has already hit you and flies away. Then she's able to kite you and either poke you to very low health or kill you. If you want to grab her mid-air, you need to actually predict her E. It's even more difficult and dangerous, because if you fail to guess when she uses her E, you'll simply dash in, fail to hit her and get treated with her autoattacks. My only recommendation for this matchup is to make use of bushes whenever you can and priotize Tabi Ninja to reduce her damage.

Rammus Extreme Oh, Rammus. Against him you're playing without one ability, which is a ability that you want to max and grants a lot of sustained damage. I'm talking about Urgot's W of course. Rammus's W punishes Urgot hard whenever he uses it. Regular autoattack poke won't do much either because he's so tanky and you just put yourself at a risk of getting taunted and killed. Try to punish him when it's possible (early game) and put a lot of attention to get as many creeps as it's possible.

Renekton Minor Renekton is a fairly simple matchup, his trading patterns are quite predictable. He wants to collect around 50-60 Fury and then use E1 into W into Q (some autoattacks if possible between these abilties) and into E2 to disengage. Once you see Renekton using E you must compute whether you can win the trade or not. If you feel like you can win, use E forward right before he uses empowered W on you so that you can deny his stun duration. Then you simply use W and try to deal as much damage as it's possible. In most cases the trade should be won in your favor. However, sometimes it's going to be difficult to win against him so you must use E backwards. Then you both simply trade cooldowns of your mobility abilities. Things become a bit more difficult at level 6 because he can gain a lot of Health which can turn the fight around. Be aware of it. Poking him isn't that optimal, unfortunately because his Q allows him to heal very frequently but that doesn't mean that you shouldn't do it. Punish him when he tries to farm.

Rengar Minor Rengar's burst is very high but if you start with E at level 1 and predict one of his early jumps and flip him mid-air, you'll be able to win the trade and make him think about going for a similar attempt again. When he gets 4 stacks on passive he should be able to win the duel, though, so when this happens stay away from the bushes. One interaction between him and Urgot that you must always remember is that his empowered W works like QSS. He can use it to escape the death from the second part of your Ultimate. Other than that, rather simple lane.

Riven Minor A matchup against Riven is Urgot favored but if your enemy is highly skilled on this champion, laning phase won't be easy. Generally, Riven can be easily poked, especially now, that her E's cooldown got increased. The best moment to use E into her is when she used first and second cast of her Q. When she attempts to use third Q on you, use E too. By doing this, you will cancel her 3rd Q, flip, reposition her and damage her when she can't even answer. When this happens it's usually easy to get her to 25% threshold. You outscale her but her sustained damage can be really scary. I would recommend to buy Ninja Tabi as great Riven players will use their passive correctly.

Rumble Minor Rumble's sustained damage and ability to shield Urgot's poke is what makes this lane not as easy as it should be. Rushing The Black Cleaver against him isn't that good because you need to have some Magic Resist in order not to get killed. When this happens, Rumble will already begin to itemize Seeker's Armguard and Liandry's Torment. He's going to have a lot of %HP damage and his Armor will be high too. Try to poke him whenever it's possible and force him to use E on minions. This way he won't be able to poke you that easily. You win 1v1 duels against him only when his Q is on cooldown or when it's about to go on cooldown. This is the moment to go in and use a full combo. Apart from slow and a movement speed buff, Rumble is generally weak against ganks so it wouldn't be a bad idea to ask your jungler to gank him once or twice, especially because Rumble naturally pushes the wave because of the way his Q works.

Ryze Major Ryze's case is a bit different than other mages, while his trading patters is in theory good for you, he's fighting with you in a much closer distance than traditional mages but he's constantly getting movement speed buffs, shields and has a snare on top of that. The best way to deal with him is to all in him when his mana goes to 20% or lower. At this point he's not going to be able to proc his passive over and over and this is a chance for you to susprise him and go for a kill. Ryze deals surprisingly high damage so it's better to respect it, invest in some Magic Resist. Mercury's Treads are great against him too as they will reduce the snare duration. A vast majority of Ryze's damage come from spammable abilities (Q and E). For that reason Adaptive Helm is highly recommended. Keep in mind that Ryze is able to kite you so item like Righteous Glory is going to help you later on to close the distance and look for a solo kill.

Shen Major Shen is a really tanky champion who counters Urgot with his W ability. A lot of damage that Urgot deals comes from his W and the fact that he can negate all this damage and escape with E makes it very difficult to ever kill him. Be careful of his Sword as if you position yourself not carefully enough he's able to kill you with the %HP damage.

Shyvana Tiny Shyvana doesn't do much in lane, she has okay waveclear but she doesn't have any useful CC. Her damage is fine so you can't ignore her but generally it's a free lane. Even if she turns out to be dangerous you simply begin to farm safely and proceed to outscale.

Singed Even You can time E to cancel his flip effect, however, keep in mind that you can't use E when you're inside his W. Buy tier 2 boots quickly so that you can actually walk away from his W or walk around it. Some Magic Resist is recommended. Singed generally outscales Urgot but you can poke him when he's farming. It's not impossible to kill him.

Sion Even

Swain Minor Swain's trading pattern is pretty obvious, he needs to hit E in order to do/hit anything. As long as you're cautious about its range, you'll win this matchup. Even if you have no chances to dodge it and you're about to get hit by it, use E away and deny Swain's chance to use Q and possibly by doing this you'll also dodge his W. Try to force Swain to use Q against minions. Don't stand next to low health minions because his Q will kill them and the damage might spread on you. At levels 6+ I would recommend to buy some Magic Resist and Executioner's Calling. Since then, Swain shouldn't be a problem anymore. Don't disrespect his R damage as it's the good way for him to make a "turn around" play. Try not to get poked a lot by his autoattacks. Walk into bushes sometimes so that he won't be able to poke you.

Sylas Even

Syndra Even Syndra has better waveclear than you but you can purchase some Magic Resist and negate her kill potential. When it happens, it becomes a farm lane which can snowball into either of sides. Don't understimate her as her burst is very high. Adaptive Helm or Hexdrinker are recommended.

Tahm Kench Extreme Tahm Kench matchup is also really difficult. His E counters Urgot's poke and if you come too close which isn't anything crazy considering Urgot's low autoattack range, he will simply Q you and then maybe W you. There's no counterplay. Even if you get him to ~40% Health and you feel like you can R and execute him, he will activate his shield and survive.

Taliyah Even A very similar situation to Aurelion Sol's case. In this one it's a little bit easier as she lost AoE Q's some time ago and her shove is a bit less powerful. Farm well and consider taking Demolish to punish her while she's roaming.

Talon Minor Talon's damage comes mostly from his W. As long as you pay attention not to get hit by it twice, you'll win this lane. His all in won't be powerful enough to kill you and you can just punish him when he tries to farm. If he buys Tiamat early, it's a message that he wants to priotize shoving and roaming over wasting time on Mid, where he most likely won't kill you. Then he becomes a slight problem because you can't follow his roams. Make sure to warn your allies by using pings.

Teemo Minor Laning against Teemo is annoying, especially because of his Q which blocks a significant amount of Urgot's damage. For this lane you should priotize early defense runes and items. I would recommend to change ADAPTIVE/ADAPTIVE/ARMOR runes to ADAPTIVE/ARMOR/MAGIC RESIST. This way you'll still have some AD but his poke will be much less obnoxious. Priotize items like Corrupting Potion and Doran's Shield. Later on you win against Teemo but don't let him kite you for free.

Trundle Even Trundle's biggest strength in this matchup is his sustain. It's not easy to poke him even to 50% Health. His damage is also really high and you must remember that he can use E a bit ahead of you when you use E to counter it. Even when you're close to killing him, when he has access to his ultimate, he can easily turn around the duel. You should be winning against him at levels 9+ or 11+ but before that play rather passively and respect him. Buy Ninja Tabi to reduce his damage. He deals damage almost only through his autoattacks.

Tryndamere Major Tryndamere has a lot of sustain, his Ultimate counters in most of the cases yous. On top of that his damage is very high and you'll be able to start winning this matchup only in the mid/late game with Ninja Tabi, Randuin's Omen and Executioner's Calling items bought. Before that he simply outsustains you and wins majority of the duels. Avoid fighting with him, try to keep him in a side lane with you and simply farm until you're strong enough to fight with him. Later on you should be winning, remember about kiting, though.

Twisted Fate Minor It's very easy to see when Twisted Fate wants to use gold card on you. Use your E right before this ability hits you to reposition when stunned. Stand next to minions to avoid damage from Q. You can't match his roam potential but you can play with Demolish and do something while he's missing, It should be a farm lane.

Udyr Minor Udyr in order to do anything needs to fight in melee range. Bait him to engage on you when your jungler is nearby and just flip and kill him. If Udyr decides to play very passively and heals all your poke with his W, purchase Executioner's Calling and punish him for this. You're outscaling him but he might be a bit strong in the early game so be careful.

Vayne Major Vayne outranges you, buys Vampiric Scepter early and heals all the damage you're trying to deal to her. For this matchup you can't do much on your own. Use bushes, try to avoid getting poked for free, priotize defensive items and have hope in your jungler as if you get some good lead you might start winning short trades against her. It's always better to all-in her, though. Remember about her E, she can easily cancel your engage attempts or kite you with her passive. I would recommend to play passively and buy Doran's Shield very quickly.

Veigar Minor Veigar isn't really dangerous in the early game but his E stops all the dashes. For this reason be aware of stepping too far as you can get easily punished. Play carefully, try to poke him when his Q is down and just scale up. He scales better than you but it's generally fine. As Urgot your mid/late game is very strong too. If it's needed, invest in items like Mercury's Treads, Hexdrinker or QSS.

Vel'Koz Major Velkoz and his true damage make this lane very difficult to play as Urgot. I would recommend to buy as much Health as you can as he won't be able to counter it that easily. He has great shove potential and can easily poke you out of lane. Try to hide behind your minions and remember to use E away when his E is about to hit you and there's no other way to dodge it. By doing this you might not get hit by his Q or W which can be crucial.

Viktor Minor Viktor can be played Top lane with a Q max playstyle or Mid lane with a E max. Top Viktor is very annoying but after many nerfs he's not that dangerous. Yes, Urgot lost the shield on W but all you have to do is play a bit more passively and just scale up. Later on, with Righteous Glory and some damage he won't be able to run away from your burst. For Mid Viktor things are a bit more difficult as he can just shove lane and poke you or roam. Try to match his roam potential and punish him for it by taking Demolish and taking some plates. Purchase some Magic Resist. If you are about to get stunned by his W, use E and dash away.

Vladimir Major It's rather difficult to rate this matchup in terms of difficulty. Vladimir always scales better than Urgot so he can technically ignore you and focus on getting as many creeps as it's possible. If he goes for a more aggressive playstyle you have to avoid getting hit by his empowered Q's as they can really hurt. In this scenario you can buy Executioner's Calling early and try to find a solo kill. Remember that one kill can quickly transfer into snowball to either side. Try to punish him when his Q is on cooldown, walk into bushes often to avoid getting hit by his Q's. Keep in mind that Vladimir can use W to dodge either your E or your R (if timed well it can counter Urgot's second part of his Ultimate). I rated him 4 out of 5 because he can play very safely and just scale better than you, while poking you and sustaining very well. Urgot relies very hard on getting enemies under 25% threshold but it's not always possible because of all the heals champion has.

Volibear Tiny Volibear can trade with you effectively until you buy Executioner's Calling. Later on he simply lacks enough damage to survive the trades. Be careful in early game and remember that his E and Q can stop Urgot's E midair.

Wukong Minor Wukong has a very predictable engage tools, he lacks sustain and as long as he doesn't one shot you on one combo you will be fine. His mana costs are rather high and you generally win duels against him. The only difficult part of this matchup is that his W can block your Ultimate.

Xerath Extreme Personally I don't see a chance for Urgot in this matchup. Xerath can poke you for free any time he wants and even his autoattack range is 200 bigger than yours. Additionally, he generally shoves lane as quickly or faster than you and does it from a safe distance. It's also very difficult to kill him in lane as you'd need to either rely on your jungler on your own flash (sometimes both). Try to survive this lane and focus on scaling up. Priotize boots so that you can dodge his skillshots more frequently.

Xin Zhao Tiny There's a very small chance that you will meet him in top but when you do it's a free lane. His engage is very predictable and you win every duel against him. Additionally, once he goes in he has to burn flash in order to escape. Use it as a advantage and bait him to use E so that you can turn around and kill him.

Yasuo Even Yasuo has great mobility and his waveclear and the way he uses it make this matchup either very easy or quite difficult. Keep in mind that Yasuo's Windwall blocks both parts of Urgot's Ultimate as well as his W and regular autoattacks. In order to beat Yasuo you must have Ninja Tabi and Randuin's Omen. When this happens he's significantly weaker and you win all the 1v1's. You can try to trade with him before this happens too, but be careful not to miss E as he'll be able to punish you hard for it. Try to avoid fighting near your minions so he won't be able to jump around. You can cast E right before getting hit by his third Q (tornado) so that you can reposition even when you're under a effect of CC. Theoretically, you can even stun Yasuo this way when he decides to R you. This happens when Yasuo teleports himself in front of you. You'll simply dash, stun and flip him while being CC'ed :)

Yorick Even Yorick is a difficult one in terms how to rate this matchup. For some he's very easy but as history shown in Pro play, Yorick was often picked as a counter against him and sometimes it worked. Yorick's advantage in this matchup is healing and his W, which stops Urgot's E mid-air and when you're inside the wall, your W won't prioritize it and you won't be able to E away from it. For Urgot's advantage, his ghouls are easily killed with your W, you can kill all of them in less than 1,5 second. As long as you're aware of his E and the ghouls on the ground, you should be able to win this lane. If you're hit by his E you might want to use E out (if he's running towards you as it could be a sign that he wants to use W on you). If it doesn't happen you just move away a bit and turn on W to clear all the ghouls. Without them Yorick loses a significant amount of damage. Be careful about his %Hp damage when he's summoned his R. Prioritize boots in the early game, as well as Phage to get all the movement speed needed not to be forced to use E whenever he tries to poke/all-in you. Later on you're winning the trades with Executioner's Calling and The Black Cleaver.

Zac Tiny Zac has great sustain and CC but his cooldowns are so ridiciously high that he shouldn't be a problem for you. Try to buy a early Executioner's Calling and maybe some MR if his damage becomes too high. Remember that when you ult him when his passive is ready and you successfully activate second part of the ultimate, Zac won't die and his passive will proc. If your Q is on a low CD you can try to autoattack each blob once and when they're close to each other, use Q and finish them all for a kill. Be careful not to get hit by his E but even if you can't dodge it, you can cast E right before Zac lands on the ground and potentially escape. Similar stuff with Zac's Q, if he Q's you and autoattacks a minion, you can time E to dash away.

Zed Minor Zed has some annoying poke but you should be winning the level 6 duel. When Zed uses R just use E behind yourself and you'll immediately stun him. I would recommend to buy Stopwatch and some Cloth Armor so that he won't be able to kill you. You generally outscale him.

Ziggs Major Ziggs outranges Urgot and has a reliable way to deny his engage. His poke is not something you can ignore, it's a lane that you can't win by yourself. Wait for jungler and try to snowball the lane if you get an early kill.

Zilean Major Zilean's ultimate is a great tool to counter Urgot's ultimate. Because of this you will most likely not kill him in lane and you need to focus on scaling up to late game. Use your E wisely as he can easily stun and deal a lot of damage to you if you don't pay enough attention. A farm lane.

Zoe Minor Zoe deals damage by hitting her skillshots. That's why it's very important to dodge her E. If this happens, you lower the chance of getting killed by a lot. That's why you should priotize boots as early as it's possible. Voila. Now she should be never able to hit E on her own and just like that you have a free lane. Generally, it won't be easy to kill her but if you get pushed, try to ask for help from your jungler and you can punish her for overextending. Remember that you can use E right before you become asleep to reposition and potentially avoid getting hit by her Q.