Should you play the Armiger Moirax in Warhammer 40k, and if so which one? Check out the latest stats and tactics for these mini-knights.

In case you missed it, Forge World took GW’s Armiger chassis and gave it some heresy-era weaponry that’s still usable in 40k. The rules on the guns vary and can make these walkers fill all kinds of battlefield roles. Check out the points cost on everything as well as where we think these Armigers will shine on the table.

Key Note: We’ll be assuming you’re loading up the Armiger Moirax with two of the same weapons for each entry. You can mix them as you like in-game but for sake of ease, here is what units will look like doubling up on the same gun.

Loyalist & Traitor Points Chart

Moirax Datasheet For Warhammer 40k

Loyalist points chart reference

Traitor points chart reference

Using these points charts, we’ll be going over the cost/usefulness of each loadout on Forge World’s Armigers. Let’s jump in!

Armiger Moirax With Conversion Beam Cannons

The C-beam is something that we normally see carried on the Contemptor Dreads. They’re a cheap chassis that can bring two of these to the battlefield and come with a stock invulnerable save, which is extremely nice. Where the Moirax Armiger shines is that it takes up a Lord of War slot instead of a Relic Elite’s section. And while the Contemptor costs just over 200 pts for the C-beam loadout, the Moirax Armiger with two of these sits at 175 pts. In reality, the Moirax is just a faster version of the Contemptor. You do lose out on a 2+/6+++ FNP from the Contemptor. But you don’t have to worry about the Relic rule and you still keep the 5++ Invuln.

As for the C-beam profile itself, it’s relevant at any stage of the battlefield getting 2D3 shots per Armiger. The main strength of this gun is at-range so stay as far back as physically possible and pop armor. For the points, it’s by far using its worst profile the closer you get so watch for priority targets that try to come up and hug you.

Armiger Moirax With Graviton Pulsars

The C-beam Armiger is definitely the backfield artillery option of all the weapons. But looking at the Graviton Pulsar, this would make a great supportive mid-field backbone unit. Maybe rolling with a unit of 10-man Intercessors squad, this guy would be a great mobile mid-ranged firing base.

At 155 pts for an Armiger with two of these, you’re getting 2D6 S6 shots that are essentially super Grav-cannons. The main weakness of this unit is the gun’s low strength. There’s not a lot of elite units out there lower than T6 that have more than 4 wounds. You’ll be able to melt things like bikes but essentially, you’ll be having damage get wasted. If you shoot at something like a Knight, you’ll always be wounding it on a 5+ and combined with the random shot number, may not be a reliable way of taking down Knights. The ideal target we can think of for this cannon to maximize the stats would be the new T6 13-wound Invictor Tactical Warsuit.

Armiger Moirax With Lightning Locks

Weighing in at 155 pts as well, the Moirax with Lightning Locks will be your go-to durable Marine/elite killer of all the options.

Having very good range, you’re also getting 12 shots that should always be wounding your target on nothing higher than a 4+ (if you’re using him for what it’s intended for). Realistically most of your wound rolls should look like 2+s and 3+s. At -2 AP you’ll have a pretty good chance at clearing out most 5-10 man infantry blobs and the exploding 6’s to hit are just icing on the cake. These Moiraxes are in the same weight class as a Redemptor Dreadnought and are faster and come with a 5++ invuln.

Armiger Moirax With Volkite Veruglaires

The Armiger with Volkite Veruglaires weighs in at 155 pts as well with a slightly different, yet similar profile to the Lightning Locks.

The dual Veruglaires have two fewer shots at only 10 per Armiger. However, the damage is boosted to 2 with -1 AP and a wound roll of a 6+ does a mortal wound in addition to normal damage. With Primaris becoming more and more popular, this might be a solid option-being able to one-shot the larger Marines at the cost of 1 less AP compared to the Lightning Locks.

Armiger Moirax With Gyges Siege Claw

Finally, looking at the Moirax with dual Siege Claws, this thing would weigh in at 145 pts, this is the melee beast of the Moirax force. Making full use of its 14″ movement, you’ll want to barrel into enemy armor as quick as you can.

In melee, you’ll be getting 4 S12 attacks at -3 AP and D6 damage. The rough part about this weapon is that although it’s cheaper, you’ll have to subtract 1 from your hit rolls. But on the plus side, if you’re throwing this guy into an enemy Knight or vehicle (which is what you should already be doing) is you get to add +2 to the damage. In reality, it’s D6+2.

Note: It looks like you don’t get any bonus for bringing two siege claws on the unit’s datasheet. While they are free, it’s probably more beneficial to bring a claw and a gun if you absolutely HAVE to bring a claw.

All in all, however, it seems like the shooting capabilities of the unit definitely outweighs its melee potential. With all of the stats and tactics covered, which loadout looks the best to you? How many are you going to be running in your list?

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