Greetings Squaddies, we hope all of you are having a wonderful holiday season, and if not, well…maybe you should get on Squad and relieve some stress!

So, with that holiday spirit in mind, we’ve been checking our list and checking it twice to see what in the game has been naughty or nice and boy did we find some naughty boys. Some of the highlights of this update are the removal of buddy rally except the Insurgent faction and a few adjustments to the commander.

That’s not all though, we got a long laundry list of updates and fixes to sink your fangs into this holiday season, so get out there and show each other that wonderful holiday spirit!

Fixed C14 reticle being offset from the center, making marker creation via Radial being offset.

Fixed C8A3 Eotech rifle not having any firing animations on the rifle.

Fixed exploit where Players that disconnect from a server do not take tickets away from that team – (When an Incapacitated player disconnects, they take away a ticket. When a Live active player disconnects, they do not take away a ticket).

Fixed GB Engineer having an ironsight icon instead of a SUSAT icon in the role selection menu.

Fixed the headset on the British soldier being too reflective.

Fixed being able to sprint during bandaging – cannot do this anymore.

Updated infantry smoke grenade fx to be better optimized with a more efficient texture and particle cutouts.

Updated lean raycast to be more robust (less potential for full wall clipping).

Fixed TAPV Driver having his feet poke out of the TAPV’s chassis.

Fixed BFV TOW arming distance, should be the same as the emplaced TOW now.

Fixed helicopter instrument panel reflections to align with local space instead of world space to prevent rotation.

Fixed Soft Map Boundary not always working when helicopters fly too far out of bounds.

Updated the Vehicle Emergency Accident Recovery option in the Radial Menu UI for the Helicopters to be hidden for now – this feature is currently not supported with Helicopters.

Added Abandoned Vehicle Cleanup System – Unoccupied Vehicles that are in the field and not in 150m proximity of a friendly RP or FOB, a 20-minute timer causes the vehicle to start taking burning damage. This system is intended to reduce the amount of long-abandoned vehicles in the field, while not being too heavy-handed with player’s choosing to park their vehicles strategically (or “capture” enemy vehicles for some time.)

Fixed CO being able to retain commander abilities active status after getting in a vehicle when near a hab.

Fixed not being able to enter the UAV view (button appeared to be missing in some circumstances).

Fixed Client Crash when a commander is trying to access actions in a specific way.

Fixed third-person camera breaking when the player flies far away and then flies close by again, then switches to the soldier in UAV.

Fixed INS FOB Radio having higher hp and different damage values to the other FOB Radios.

Fixed having to enter a Deployable Emplacement by holding the ‘F’ key – now it is a keypress.

Fixed the Vehicle Bay on Jensen’s range, so it now allows up to 3 vehicles spawned in the world at one time from each Vehicle Bay.

Updated Interact Zone for deployables – increasing the interact zone so now shovels can interact with deployables from farther away.

Updated Indirect Fire Shelter deployable to be much more resilient to Explosives, Mortars and Artillery projectiles.

Added CAF fixed win/defeat themes (using the USA as a placeholder for now).

Added CAF fixed theme music upon joining (using the USA as a placeholder for now).

CAF Manic-5 Invasion v1 & v2 fixed not being able to lean inside certain capture zones

CAF Manic-5 fixed main base helipads from being too high off the ground.

CAF Kohat Invasion v1 – fixed Insurgent protection zone no deploy being too large, preventing insurgents from building on the Radio Tower CP.

Narva RAAS v1 fixed CPs having offset names that were misleading to where the actual cap zone was.

Fixed police station building static’s windows so players can no longer jump through them.

Fixed Z-fighting near stairs, UV mapping on the part of the window frame and LOD polycounts, and transition distances on Middle Eastern block building.

Fixed the woodshed LOD2 tri reduction setting, so the holes in the rear wood planks now remain visible at far distances.

Fixed Middle Eastern residential building not allowing things like deployables/ammo bags to be placed on the roof of the building.

Updated Middle East power poles so that projectiles no longer collide with them.

Reduced large 4k foliage textures to 2k, where they did not need that high fidelity for performance improvements.

Updated collisions on 118 trees with a new set standard collision so that the top third (bendy part) of all trees no longer have a collision. This is especially relevant for helicopter pilots.

Al Basrah

Updated the shadows not to be drawn on grass, crops, and trash for optimization.

Added a “No Deploy Zone” at the same depth as the pain volume to prevent players from glitching FOB radios into the bottom of rivers.

Belaya

Chora

Fool’s Road

Gorodok

Added more details to POI’s in the NW sector, adding several new trench defense positions.

Kamdesh

Jensen’s Range

Logar

Updated the outdated Landscape & Foliage on one of the oldest maps, increasing the texture quality up to the standard of more recent Squad maps.

Manic-5

Mutaha

Updated cull distance for medium and large statics so they won’t cull in the UAV view.

Narva

Fixed Building near Geneva Apts having windows that back onto another building.

Tallil

Updated cull distance of small foliage rocks on Tallil to render further out.

Skorpo

Updated Skorpo’s minimap to include short tunnel (from Korsneset to Halcene) and shallow shoals on the coast near Marina.

Sumari

Yehorivka

Updated name of team info for Russia: RUS_DE instead of RU_DE and RUS instead of RU.

TAPV is using MATV wreck as a placeholder.

Commander – Map icon for Commander shows up on the Map as the SL’s Squad number, instead of a Star. This is going to be fixed in a future update to align the map CO icon with all the other icons for CO, which is a star.

Commander – When the commander changes to the UAV camera, he cannot hear local audio anymore, even though he still sees local audio transmissions in the bottom left corner. Others can still hear him when he talks. Additionally, when leaving the UAV camera, he hears all of the local audio broadcasts at the same time, originating from the point where they were initially transmitted from – even if the person doing the transmission has moved afterward.

Commander – A10 gun run & SU25 rocket strike sometimes lands way off-target. We have narrowed down this issue to the Commander CAS marker being placed near/on top of building statics, causing the A10 / SU25 to fly at a high altitude, which throws off the targeting — working on a solution for this to come in a future update.

Helicopter Tail Rotor component currently can only take damage from collisions with the ground, statics, and other vehicles. Projectile damage to tail rotors comes in a future update.

Helicopters have various handling tweaks, damage values, and small bugs that are being addressed in a future update.

Vehicle Reset Feature does not currently work with Helicopters.

Clients frequently crash at the end of a round, upon map switch, due to a UE4 Particle Crash bug upon seamless map travel. Actively pursuing a fix for this crash.

When clients get a crash to desktop and the Crash Reporter appears, pressing “Send and Restart Squad” will restart Squad without EAC, which prevents players from joining most public servers. The workaround solution, for the time being, is to press “Send and Close.” A proper fix for this issue is under investigation.

Occasional client crashes in various circumstances. Detailed crash reports help us fix things faster, and we truly appreciate those that have filled out and sent crash reports.

Players occasionally spawn without full ammo on their first spawn on a server. This occurs if a player was in the match during the map switch but did not spawn during the staging phase. We are actively investigating a fix for this bug.

Occasionally a player does not spawn at a Rally Point. This often happens when numerous players are spawning in at the same time — actively investigating a fix for this bug.

Server performance may periodically dip when a server has a high population and high load. We are continuously working to improve server performance and optimization.

Occasionally Self-bandaging fails. We are actively investigating a fix for this issue.

The CP Icon (Capture Point / Flag) will sometimes not show up on a client’s HUD in the RAAS game mode. This is related to the RAAS “Lanes” feature. We are investigating a fix for this issue.

Insurgent HAB still has a spawning issue where there’s a chance the player spawns on top of the model instead of inside it — actively investigating a fix for this bug.

ATGM projectiles desync for other players that are not the gunner, however, what the gunner sees should be the actual synced projectile. This is an inherent problem, and the solution is in the long term.

Vehicles parking brake gets stuck “On” if a player exits the vehicle while holding the parking brake (Default Spacebar). When encountering a vehicle that appears healthy but is not able to move, try hitting Spacebar to turn the parking brake “Off’ — investigating a fix for this issue.

“Alt-tabbing” out of Squad during a loading screen freezes the client. The recommended solution, for now, is to run in the “Borderless” mode.

Ammo rack component (on IFVs and Tanks) takes a very long time to repair.

Audio module for Squad is initialized at the game start. If a Player does not have a microphone plugged in at launch, or accidentally unplug their microphone and then plug it back in, Squad needs to be restarted to get the microphone to work again.

SFX bug while Firing in full auto. If the player presses the fire button for a short period, the sound effect gives the impression that you fired more rounds then you did.

Localization for most language translations is currently out of date. We plan to push a full localization pass when we are much closer to full release and are locking down all the text that needs to be translated for the game.

Local/Offline Bug with Commander – Insurgent / Militia Handheld Drone does not move in local.

Local/Offline Bug with Commander – UAV hovers in one position instead of moving along the flight path in local.

Local/Offline Bug with Commander – CAS does not do damage in local.

Local/Offline Bug with Vehicles: When playing offline on Jensen’s Range, Tracks, Wheels, and other components are not destructible while on the Jensen’s Range in Local play.

Local/Offline Bug with Weapon damages: When playing offline on Jensen’s Range, Weapon damages with both Infantry and Vehicle weapons are not accurately replicated.