DrwHem said: how is the band of the red hand going to be a faction? they dont hold land in the books and the only reason they can survive is off mats personal wealth. i think they should still be a sub troop tree of the legion of the dragon since mat generally takes the band where Rand sends him.

also if u have trouble fleshing out some short troop rosters like illian, far madding ect then just have them use mercenaries. its realistic enough and i feel that all the units youve made thus far have already made the world feel genuine enough.

another thing, the aiel have a lot of troops that seem to be redundant and the trickiest troop promotion system in the world. i agree with having the major societies in the game but who are the brother of eagles and knife hands and night spears. the maiden of the spears make much better archers than the eagle guys and i have never seen a use for the knife hand or night spear. you have plenty of other spear wielding aiel and also the brotherless shouldnt be a recruitable troop, maybe have them be the aiel renegades. Click to expand...

Dorrin said: mat2rivs said:



I originally wanted to make you wait to recruit Red Hand / Legion / Ashaman / etc, but now that I split the factions, that would remove the entire troop tree for those factions. According to the timelines, they'll show up after 60 days or so, but that would be a large inhibitor for siding with those factions from the start.



Do you have any more ideas about how to make this work smoothly?



And yes, updating named troops' personalities is on the list, but not a high priority. We do need some snobbish Tear lords though. Yeah, those foxes and snakes had it coming...I originally wanted to make you wait to recruit Red Hand / Legion / Ashaman / etc, but now that I split the factions, that would remove the entire troop tree for those factions. According to the timelines, they'll show up after 60 days or so, but that would be a large inhibitor for siding with those factions from the start.Do you have any more ideas about how to make this work smoothly?And yes, updating named troops' personalities is on the list, but not a high priority. We do need some snobbish Tear lords though. Click to expand... Have you tried splitting the tiers for these factions? Have one line recruited from the villages, then the more advanced types recruited from castles or towns, and only if the player is a lord of the faction. A few mods i have played used a system of nobles to split the better troops, pretty much you joined as a lord of a faction then used the low tech troops (more or less trained peasants) until you owned something beyond a village, then the nobles (the good troop types) were willing to work for you.



Not yet played the game, but looks and sounds pretty good. Have you tried splitting the tiers for these factions? Have one line recruited from the villages, then the more advanced types recruited from castles or towns, and only if the player is a lord of the faction. A few mods i have played used a system of nobles to split the better troops, pretty much you joined as a lord of a faction then used the low tech troops (more or less trained peasants) until you owned something beyond a village, then the nobles (the good troop types) were willing to work for you.Not yet played the game, but looks and sounds pretty good. Click to expand...

Dorrin said: I have nothing against trained peasants, was just a suggestion to keep those troop types inacessible to the players early on, but allow them later. If they fit into the games timeline 60 days from the start players would still be working torwards becoming a lord to get a castle or town, then for the npc lords they can be coded into reinforcements to start showing up then. Click to expand...

Narcissa said: .. and if players opt for the Mat route as a mercenary army? They should have useless peasant levies until the end of time? Click to expand...

They will be a faction by merit of their sheer Awesomeness alone. And the fact that anyone who disagrees will go down under a hail of crossbow bolts and dragon fire.Truthfully, I think they are important enough to be included. When you see how they are implemented in 0.2.7, I think you'll find it works... or is at least a good starting point.The Aiel roster could use some tweaking, but I thought showing all the war societies gives a good impression of what's really important to the Aiel. Brotherhood and the spear...The only tier splitting as such is that channelers and trollocs are recruited through a different method than normal troops. I think the way it is now works pretty well, but I'll see what other people thinks. Please continue to give feedback as you start playing.I think you'll need access to good troops from the beginning if you want to actually carve out a kingdom for yourself. Going against any faction with channelers is going to be 'interesting' in the next version. And the other 'peasant' comments were in jest.Another thing, you'll notice as you start a new game that you can start as part of the lower nobility, so in that case you really should have access to the high tier troops from the start. However, I may use your idea later on and introduce some really high tier troops that are available only if you meet certain criteria.Yes... because it's always more humiliating for your enemies if you beat them over and over using an army of peasants with pitchforks!