Achievement Requirements Hints Ver DI

Brave New World Colonize a planet. Number of owned planets >1 Starting the game with the Guaranteed Habitable Worlds setting to 1 or 2 creates very suitable planets nearby 1.0 VE

Break On Through... Research a Rare technology. Number of acquired rare techs >0 Start the game with traits, ethics and civics that increase research speed or alternatives 1.0 VE

Domo Arigato Build a Robot Pop. Has built a robot pop The Mechanist origin starts with the technology to build robots 1.0 VE

Emissary Explore a Natural Wormhole. Requires Wormhole Stabilization and traveling through any wormhole. Start the game with the Wormhole Pairs setting to X5 2.0 VE

Energetic Store/have 1000 EC. Has accumulated energy credits >999 1.0 VE

Explorer Survey one of each basic planet-class. Has surveyed all 16 celestial body types 1.0 VE

Mutual Understanding Successfully negotiate a trade deal. Has traded with another empire If no empire wants to trade gifts count too 1.0 VE

Resourceful Have access to ten different strategic resources. income >=1. Need to have >=1 income for all 11 tradable resources. Achievement tooltip is out of date. 1.4 VE

Suffer not the Alien As a xenophobic empire, purge all other sentient species in the galaxy. Has, as a xenophobe empire, destroyed and purged the sapient inhabitants of all other empires The Fanatic Purifiers civic is perfect for the achievement You will automatically obtain the achievement if you start a game with no other empires (set number of AI empires, fallen empires, primitive, and marauders to 0). 1.4 VE

A Home Away From Home Conquer another species homeworld Has conquered another species' homeworld Custom empires with nothing but bad traits can be created. 1.0 E

Building Better Worlds Terraform a planet. Has terraformed a planet 1.0 E

Clever Girl Uplift a species. Has uplifted a species 1.0 E

Digging Deep Earn a total Mineral income each month above 250. Monthly income of minerals >249 1.0 E

Megapolis Have a planet with at least 100 Pops Has a planet with >99 Pops. 2.2 E

New Shining Star Upgrade your capital to an Imperial Complex. Have an System-Capital Complex on your capital 1.0 E

Old Friends Receive a gift from a Fallen Empire. Has accepted a gift from a patronising Enigmatic Observer or Keepers of Knowledge fallen empire Accepting a request or completing a task will eventually lead to a gift being bestowed 1.4 E

Omnicultural Have your ruler be of a different species class than your founding species. Oligarchic and Corporate authority changes rulers often and allows the manual selection of a ruler for 200 Influence 1.4 E

Payback As a humanoid species, infiltrate the homeworld of pre-FTL reptilians. As a humanoid species, has completed Covert Infiltration of a primitive reptilian species and incorporated them into the empire Setting Habitable Worlds to 0.25X and Primitive Civilizations to 5X[1] ensures a reptilian civilization is found more easily. 1.4 E

Peacekeeper As a pacifistic empire, be at peace for 200 consecutive years (crises do not count as wars.) Starting the game with no AI empires makes getting this achievement a matter of time 1.4 E

Power Overwhelming Store/have 5000 EC. Has accumulated energy credits >4999 1.0 E

Supremacy Win a War against another Empire. Has won a war Must be the empire that declared war or was declared war against; being brought into a war via Defensive Pact, Independence Guarantee or Federation doesn't count 1.0 E

The Grand Fleet Build a fleet with a total fleet-size above 120. Has a fleet with size >119 See Ship#Command_Limit for how to increase Command Limit 1.0 E

... To The Other Side Research 15 Rare technologies in a single game. Number of acquired rare techs >14 1.0 M

Battle Thralls Have 3 other Empires as vassals. Number of vassals >2 1.0 M

Birth of a Federation Establish a Federation. Is federation leader Empires with the Fanatical Befrienders personality offer the highest acceptance rate 1.0 M

Center of Trade Earn at least 1000 Energy Credits per month from trade Gets >999 energy credits from trade routes. Wealth Creation trade policy needs 1000 Trade Value, all others require 2000 2.2 M

Citadel of Death Own a Citadel with 40k fleet power. 2.0 M

Enlightened Times Enlighten a Bronze or Stone age civilization. Has enlightened a primitive civilization from the Bronze or Stone Age Setting Habitable Worlds to 0.25X and Primitive Civilizations to 5X[1] ensures a civilization with the correct era is found more easily. 1.4 M

Faster, Stronger, Better Genetically alter a species (not uplift). Has genetically modified a species 1.0 M

Grand Admiral Empire total fleet military power equals 100000. have fleet power >99999 1.0 M

Imperial Highway Own 4 active Gateways. Setting the Abandoned Gateways setting to 5X increase the number of abandoned Gateways and thus the chance to research the technology to build Gateways. 2.0 M

It belongs in a museum! Find a Relic Own at least 1 relics DLCs make this achievement easier 2.3 M

Paradise Found Terraform a planet into a gaia world. Has terraformed a planet into a gaia world Gaia Worlds created by events also count 1.4 M

Put a Ring On It Have a ring world section as your capital. Either go the route of building one, repairing one or capturing one from a Fallen Empire. This achievement is disabled by the Shattered Ring origin. 1.4 M

Slave to the Systems As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops The Slaver Guilds civic ensures the correct ratio if you have 500 Pops 1.4 M

Star Struck Own 200 Starbases (Outposts are counted). 2.0 M

The Industrial Re-Revolution Earn a total Mineral income each month above 1000. Monthly income of minerals >999 1.0 M

Tradition is Everything Unlock all 42 Traditions. 2.0 M

Unlimited Power! Use the active effect of a Relic 2.3 M

Victorious Win the game through any victory condition. Finished the game via one of the victory conditions Setting the End-Game Year and the Victory Year as early as possible and playing on low difficulties make this achievement easier to get 1.4 M

What Came Before Find the home system of a precursor empire. Has completed a precursor event chain and traveled to the subsequently revealed system Starting the game with no AI empires makes getting this achievement a matter of time 1.4 M

Outside Context Invade pre-FTL Earth while it is in the midst of a world war. Has invaded Earth, found in the Sol system, while it is in the machine age Sol has a 50% chance to spawn regardless of galaxy size if no empires has it as its starting system 1.4 H

Planned Obsolescence As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops. Best done by going for Synthetic Evolution Ascension Perk 1.4 H

Then Virgil, Now Beatrice Return a long-dead species to life. Has completed the In Limbo anomaly either after having researched synths, or prior to accepting an enigmatic observer fallen empire's relevant request following. See Limbo for event chain details 1.4 H

Tourist Trap Own a planet with at least 10 different species on it Best done by resettling Pops obtained from Migration Treaties or conquests or by conquering The Preserve from an Enigmatic Observers Fallen Empire. Curiously, as Driven Assimilator you can conquer a planet with at least five species, because organics and cybernetics are counted as separate species. 1.4 H

Unboxing Open up a shielded world. Has chosen and completed the project to lower the barrier on a shielded world Shielded worlds appear inside the borders of the Militant Isolationists 1.4 H

Very Open Borders As a xenophilic empire, have migration treaties with at least 10 other empires. Easiest done by releasing as many 1-planet vassals as needed towards the end of the game 1.4 H

Deus Vult As a spiritualistic empire, own 4 holy worlds. Colonize 4 worlds with the Holy World modifier A good strategy is to place 4 colony ships in orbit, then simultaneously order colonizations of all 4. You do not need to complete the colonization process, only begin it. This achievement becomes far easier if the Head of Zarqlan Relic is obtained. 1.4 VH

Does Not Compute Shut down the Contingency plan. Destroy the Contingency Secret Lair Like all crises lowering setting the Crisis Strength setting to to 0.25x makes this a lot easier to achieve. 1.8 VH

Queening Successfully capture an extragalactic matriarch. Has captured the Prethoryn queen Like all crises lowering setting the Crisis Strength setting to to 0.25x makes this a lot easier to achieve. 1.0 VH

Rift Sealed Destroy the portals employed by the invaders from another time and space. Destroy the last Extradimensional Invader portal Like all crises lowering setting the Crisis Strength setting to to 0.25x makes this a lot easier to achieve. 1.0 VH

Voight-Kampff Develop the means to prevent nefarious infiltration. Has found a way to stop the synthetic infiltration Complete the event chain to detect synthetic infiltrators during the Contingency crises. 1.0 VH