the living building disease

Photo of interior of a factory affected by scp XXXX

Special containment procedures:

All buildings affected by scp XXXX must be quarantined immediately upon discovery. A 1 km perimeter must be established surrounding scp XXXX - 1, enclosed by 6 meter tall electric fencing. There is to be no organic material present within the perimeter unless authorized by A class personnel. All entrances to scp XXX - 1 must be monitored constantly. If scp XXXX is to affect a building that is in an urban area, all other buildings within the 1 km surrounding must be demolished immediately. For no reason should any organic material be present within the 1 km radius of scp XXXX - 1, unless testing is occurring.

All instances of scp XXXX - 2, or scp XXXX - 3 should be monitored at all times and, if need be, terminated. There is to be one tower viewing each entrance of scp XXXX - 1 with high powered hoses mounted to each. Each hose will shoot highly corrosive acid at a high velocity when used. Should an instance of scp XXXX - 2, or 3 be terminated, the hoses will fire upon each entity consistently for 5 seconds until scp XXXX - 2, or 3 is completely destroyed.

Description:

SCP XXXX is an anomaly that affects industrial buildings. Scp XXXX has a rust like appearance and covers the interior of the entire building affected. Any building affected is deemed scp xxxx - 1. When a building is affected, various anomalous effects occur. Scp XXXX acts similar to a disease spreading throughout the interior of scp XXXX - 1. Scp xxxx will secrete a mucus like substance from the walls of scp xxxx - 1. When touched, the substance will cause any organic matter it touches to decay rapidly. There is no known cure for this affects and generally causes full decay within 72 hours of initial exposure. All non organic matter exposed to scp xxxx for a prolonged period of time will gain the same effect as scp xxxx 1. Scp XXXX will also cause the inner structure of the building to change slightly, causing different rooms within the building to become sealed off by an unknown substance.

Scp xxxx will create two entities from within scp xxxx - 1. The method of creation of these entities is unknown by foundation personnel, however, the rate in which these entities are created is around 1 per day, but varies. Each of these entities appears to be an animal like structure that is covered in scp xxxx. Only two variations of this entity have been observed however, the foundation believes that scp xxxx is capable of making made other forms. Scp xxxx - 2 appears to be a bug like creature standing roughly 1 meter tall. Scp xxxx - 2 is extremely aggressive and shows behaviour similar to that of a predator. Upon exit of scp xxxx - 1, scp xxxx - 2 will wander through the perimeter for approximately 3 hours before the entity decays. If a living creature is present and exposed to scp xxxx - 2, the entity will immediately attack and kill the creature. Scp xxxx - 2 will then drag the dead creature beack within scp xxxx - 1. Scp xxxx - 2 will not reappear for around 24 hours when it will exit scp xxxx - 1 and exhibit the same behavior. Scp xxxx - 2 frequently attempts to escape containment and attack foundation personnel. Scp xxxx - 3 appears to be a grazing type animal, standing on four lends and having two short arm like appendages for collecting. Scp xxxx - 3 is very passive and shows traits similar to prey. Scp xxxx - 3 will roam within the enclosure and search for organic material. When exposed to living organisms, scp xxxx - 3 will act passively, avoiding the organism. However, when exposed to simple organic material or plants, scp xxxx - 3 will collect the material and return to scp xxxx - 1. Scp xxxx - 3 has never attempted to escape containment and has never been terminated.