Last week, Microsoft Xbox boss Phil Spencer confirmed that an SDK update for the Xbox One this month would give developers access to a 10 percent slice of GPU bandwidth previously reserved for Kinect and other system functionality. Last night, in a podcast with Microsoft's Larry "Major Nelson" Hryb (via OXM ), Spencer discussed just how some developers would use this newfound hardware power.

"Even our friends at Bungie, and I've been spending a lot of time down there, they're going to pick up the June SDK update for Destiny, and they're going to up the resolution of Destiny based on this change," Spencer said. "So I think it's just a great time for us."

Spencer didn't specify what the new and old resolutions on Xbox One would be, but this should still come as welcome news to Xbox One owners tired of reports of multiplatform games that push fewer pixels on the Xbox One. Spencer also talked up how the SDK change would benefit Xbox One zombie/parkour exclusive Sunset Overdrive, saying vaguely that lowering the Kinect reserve would "make a more vibrant and alive gameplay space."

Spencer reiterated that the SDK update is part of the normal hardware optimization process for any new console hardware and that the Kinect's initial ten percent slice was never intended to be a permanent thing. "You always set aside these reserves not exactly knowing how people are going to use the reserves, and we've got more work to do to bring the reserve down as we get more efficient with stuff we're doing in the platform," he said.

"This was a time when we wanted to give developers a choice on how much of the reserve, the Kinect reserve, they wanted to leave in the system," Spencer added. "If they know how they're going to use Kinect, or if they're going to not use Kinect in their game, we wanted them to have the option at a game side to decide how much of that reserve will remain."

Even if a game decides not to use any of the reserved GPU space, Spencer clarified that Kinect functionality will work immediately when you go back to the system dashboard. "As soon as the game isn't running anymore, you quit the game, you go back to the dash, you are going to have all the great Kinect functionality that you ever had, and you can boot a Kinect game and the Kinect will continue to work—it'll have no impact on the game that decides off the back end that it's going to lower the reserve that's set in," he said.