Doom clearly has the most insane gore animation and its sound is no different.

In film and television, sound is actually the last thing that directors tend to think about. The sound department are usually the last to perform an edit of a project, usually only having weeks or days to complete the edit. However with Doom, it is clear that Id Software have put a lot of time and effort into the game’s audio.

The soundtrack to the game was created by Mick Gordon, who previously created the soundtrack for hits such as Wolfenstein: The New order, and Killer Instinct 1 & 2. In an interview on this own YouTube Channel, Mick discussed how he managed to create the soundtrack to Doom. He actually took inspiration from the original game and wanted to continue using the combination of technology and metal to achieve a soundtrack which would mirror what was happening in game.

The biggest influence on the soundtrack was actually the E1M1 riff from the original game. When creating the soundtrack, Mick wanted it to sound a lot more aggressive, so he decided to play the same four notes from the E1M1 riff but on a nine string Guitar.

The Foley work in this game is also crazy. The Foley artists have went from creating things such as Footsteps, Gun shots, Blood splatter and A Revving Chainsaw, which might sound easy to make, but really aren’t. However, the most impressive sound effect that they have managed to capture is the sound of Skulls and Bones being ripped apart and broken.

Even musical genius Deadmou5 has applauded the games Sound Design.



https://twitter.com/deadmau5/status/731540392227655680





Doom is a game that proves that gore based animation is nothing without sound. It will be a serious surprise if this game doesn’t receive a Bafta nomination for the Sound Design alone.



What is your favorite sound effect in Doom?

