So, Toby made a post.

Now. There are two different understandings of what ‘lag’ is. Sometimes, when people talk about lag, it just means, framedrops. It’s possible that this is what Toby is talking about. But that’s not the actual definition of lag.

Lag happens when the game cannot handle things and stutters because it is talking to the internet. Normally, you see actual lag in online games, like MMOs, or on online multiplayer of some kind. In the real sense of the word, Undertale cannot lag.

So, I’m taking the chance to look into …

… Undertale 1.08.

Datamining below the cut:

I’m going to list the difference from start to finish here. The right is the new code, The left is the old code.

Self-explanatory, I think.

Something coding related, I think.

‘Fire’ is the word that refers to Hotlands in the code.



Some coding thing?

‘Tundra’ is the word that refers to Snowden in the code.

First to guess what ‘Rain’ refers to in the code gets a prize!

(The prize is nothing, because I don’t know, and cannot check your work. It’s NOT Waterfall.)

Water, on the other hand, is the code for Waterfall.

Looks like it might be markers for locations.

…

I got nothin’

I never noticed this spelling error before!

Some things were cut here! I can’t read it …

Some things were changed here! I can’t read it.

Looks like a super tiny change here. (Still can’t read it)

I can read this one!

(No I can’t)

Another tiny change . .. Spelling error, maybe? Or grammar?

A lot of small changes to the japanese version!

Looks like all those things we saw above were trophy stuff!

Another unexciting update on the whole. We could read into the demon ‘…’ if we’d like to, as it’s similar to the narration when we see Asriel break down, or fight ASGORE, or MERCY Toriel. But it’s hard to say anything more than ‘this might mean something! Or not.’