CollegiateStarleague Profile Blog Joined May 2011 United States 550 Posts #1



The Asia playoffs - Grand Finals

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Chunnam Techno U vs University of Auckland

|||||| < GSL Daybreak> Savior

eins < GSL Antiga Shipyard > NvJasBas

CTUSungJae.911 / Rex < iCCup Citadel of Gaia > Mudderl / Tommy

|||||||< GSL Entombed Valley > SIDX

NosRedBlack < ESV Cloud Kingdom > Plexa

nosmyfortic < ESV Ohana LE > iMFaradN

ACE < GSL Metropolis > ACE

|||||| < GSL Daybreak> Savioreins < GSL Antiga Shipyard > NvJasBasCTUSungJae.911 /Rex < iCCup Citadel of Gaia > Mudderl/ Tommy|||||||< GSL Entombed Valley > SIDXNosRedBlack < ESV Cloud Kingdom > Plexanosmyfortic < ESV Ohana LE > iMFaradNACE < GSL Metropolis > ACE







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The Collegiate Starleague is the premiere collegiate gaming league, with over 318 universities participating in its fifth season. The Azubu Collegiate Champions is sponsored by Azubu! In addition to the league, we run contests, tournaments, and work with universities to host and promote LAN events across North America. Check out



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Like CSL on Facebook: + Show Spoiler + Azubu is an international games-media company whose aim is to create a global gaming network at both the professional and amateur level. Azubu is the title sponsor of OGN LoL, as well as the personal sponsor of Starcraft 2 player viOLet.Check AZUBU out at: Here Like AZUBU on Facebook: Here The Collegiate Starleague is the premiere collegiate gaming league, with over 318 universities participating in its fifth season. The Azubu Collegiate Champions is sponsored by Azubu! In addition to the league, we run contests, tournaments, and work with universities to host and promote LAN events across North America. Check out www.cstarleague.com for more info!Check us out on Liquipedia: Here Follow @Cstarleague on Twitter: Here Like CSL on Facebook: Here + Show Spoiler + Collegiate Starleague - cstarleague.com

opterown Profile Blog Joined August 2011 Australia 42302 Posts #2 oh, plexa's playing! Moderator Retired LR Bonjwa

mjuuy Profile Joined May 2012 Norway 440 Posts #3 Plexa fightinggggggggggg~~ 영원히 엠비씨게임 히어로 팬. 우정호 1988 - 2012

ThePhan2m Profile Blog Joined September 2004 Norway 2715 Posts #4 Barcodes, really? Anyway, does any of the grand finals universities have any notable players?



Grovbolle Profile Blog Joined July 2011 Denmark 3777 Posts #5 On February 06 2013 19:56 ThePhan2m wrote:

Barcodes, really? Anyway, does any of the grand finals universities have any notable players?



I believe the American universities have some pretty known players. I believe the American universities have some pretty known players. Lies, damned lies and statistics: http://aligulac.com

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts #6 On February 06 2013 19:56 ThePhan2m wrote:

Barcodes, really? Anyway, does any of the grand finals universities have any notable players?



The Terran barcode is NosSave - easily lower korean progamer tier. The Terran barcode is NosSave - easily lower korean progamer tier. Administrator ~ Spirit will set you free ~

Gantrithor87 Profile Joined July 2012 Australia 2 Posts #7 nvjasbas however is a kiwi pro

Laryleprakon Profile Joined May 2011 New Zealand 9464 Posts #8 Good luck AU!!

shindigs Profile Blog Joined May 2009 United States 4775 Posts #9 On February 06 2013 19:56 ThePhan2m wrote:

Barcodes, really? Anyway, does any of the grand finals universities have any notable players?





I have a script that automates making these text lineups from the csl website. I HATE barcodes because for whatever reason, it screws up the lineup formatting and I end up typing it all manually. Haven't found time to fix it



I wish I knew who the barcodes are... personally really considering banning barcode names for a number of reasons. I have a script that automates making these text lineups from the csl website. I HATE barcodes because for whatever reason, it screws up the lineup formatting and I end up typing it all manually. Haven't found time to fix itI wish I knew who the barcodes are... personally really considering banning barcode names for a number of reasons. Photographer @shindags || twitch.tv/shindigs

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts Last Edited: 2013-02-07 02:44:56 #10 I just want to point out that this series was played on the KR server with everyone on our team, except Savior who was in Japan, having 400+ms ping. While Korea definitely was the favourite and probably would have won regardless, it was incredibly disappointing to be served a death sentence of unplayable ping despite our many complaints about it. Ultimately all we wanted was a fair shot at the tournament favourites, and we were denied that. Administrator ~ Spirit will set you free ~

Nethermind Profile Joined April 2011 New Zealand 419 Posts #11 On February 07 2013 11:38 Plexa wrote:

I just want to point out that this series was played on the KR server with everyone on our team, except Savior who was in Japan, having 400+ms ping. While Korea definitely was the favourite and probably would have won regardless, it was incredibly disappointing to be served a death sentence of unplayable ping despite our many complaints about it. Ultimately all we wanted was a fair shot at the tournament favourites, and we were denied that.



Why would they not provide an alternative to all games on korea for the Asia finals? Why would they not provide an alternative to all games on korea for the Asia finals?

Nethermind Profile Joined April 2011 New Zealand 419 Posts #12 An aside; I thought Auckland played well on the whole. The Terrans on Chunnam were really scary.



Plexa, what made you commit to the proxy 2 gate if you dont mind?

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts Last Edited: 2013-02-07 02:52:33 #13

- If Korea agrees to playing on a different server that is okay (Obviously they wouldn't do so, its a $0 payout for the loser and a $5k minimum for the winner. Very dumb to put a team in a position like this.)

- You should have brought the issue up sooner than we did.



The second point might be valid but:

- We brought it up the moment we reached the finals and learned that the games were on KR

- We brought it up again on the day when ping was horrible (sometimes Korean can be nice, that day it wasn't)

- Not knowing if our team would even make the finals, we didn't bring it up at the start of the season nor did we even worry about it until we were closer to the date

- We had a few rule changes and some rules were poorly enforced during the season so it was difficult to take the "finals played on korea" seriously until closer to the date



Here's what we were told:- If Korea agrees to playing on a different server that is okay (Obviously they wouldn't do so, its a $0 payout for the loser and a $5k minimum for the winner. Very dumb to put a team in a position like this.)- You should have brought the issue up sooner than we did.The second point might be valid but:- We brought it up the moment we reached the finals and learned that the games were on KR- We brought it up again on the day when ping was horrible (sometimes Korean can be nice, that day it wasn't)- Not knowing if our team would even make the finals, we didn't bring it up at the start of the season nor did we even worry about it until we were closer to the date- We had a few rule changes and some rules were poorly enforced during the season so it was difficult to take the "finals played on korea" seriously until closer to the date On February 07 2013 11:47 Nethermind wrote:

An aside; I thought Auckland played well on the whole. The Terrans on Chunnam were really scary.



Plexa, what made you commit to the proxy 2 gate if you dont mind?

There was no way I was going to win a straight up game in those conditions. Cloud Kingdom is notoriously good for blink, and you cannot blink micro with 400ms ping. That build should beat anyone who doesn't scout in that location. After checking reps and whatnot, I discovered that my opponent never checks that location nor does anyone else on their team. Hell, no one checks that location because no one ever proxies there. However, I suspect that since Korea knew there were latency issues the players played with that in mind and part of that is checking everywhere for proxies on Cloud. He was right to do so and after that it was gg. There was no way I was going to win a straight up game in those conditions. Cloud Kingdom is notoriously good for blink, and you cannot blink micro with 400ms ping. That build should beat anyone who doesn't scout in that location. After checking reps and whatnot, I discovered that my opponent never checks that location nor does anyone else on their team. Hell, no one checks that location because no one ever proxies there. However, I suspect that since Korea knew there were latency issues the players played with that in mind and part of that is checking everywhere for proxies on Cloud. He was right to do so and after that it was gg. Administrator ~ Spirit will set you free ~

KawaiiRice Profile Blog Joined May 2007 United States 2908 Posts #14 On February 07 2013 11:50 Plexa wrote:

Here's what we were told:

- If Korea agrees to playing on a different server that is okay (Obviously they wouldn't do so, its a $0 payout for the loser and a $5k minimum for the winner. Very dumb to put a team in a position like this.)

- You should have brought the issue up sooner than we did.



The second point might be valid but:

- We brought it up the moment we reached the finals and learned that the games were on KR

- We brought it up again on the day when ping was horrible (sometimes Korean can be nice, that day it wasn't)

- Not knowing if our team would even make the finals, we didn't bring it up at the start of the season nor did we even worry about it until we were closer to the date

- We had a few rule changes and some rules were poorly enforced during the season so it was difficult to take the "finals played on korea" seriously until closer to the date



Show nested quote +

On February 07 2013 11:47 Nethermind wrote:

An aside; I thought Auckland played well on the whole. The Terrans on Chunnam were really scary.



Plexa, what made you commit to the proxy 2 gate if you dont mind?

There was no way I was going to win a straight up game in those conditions. Cloud Kingdom is notoriously good for blink, and you cannot blink micro with 400ms ping. That build should beat anyone who doesn't scout in that location. After checking reps and whatnot, I discovered that my opponent never checks that location nor does anyone else on their team. Hell, no one checks that location because no one ever proxies there. However, I suspect that since Korea knew there were latency issues the players played with that in mind and part of that is checking everywhere for proxies on Cloud. He was right to do so and after that it was gg. Here's what we were told:- If Korea agrees to playing on a different server that is okay (Obviously they wouldn't do so, its a $0 payout for the loser and a $5k minimum for the winner. Very dumb to put a team in a position like this.)- You should have brought the issue up sooner than we did.The second point might be valid but:- We brought it up the moment we reached the finals and learned that the games were on KR- We brought it up again on the day when ping was horrible (sometimes Korean can be nice, that day it wasn't)- Not knowing if our team would even make the finals, we didn't bring it up at the start of the season nor did we even worry about it until we were closer to the date- We had a few rule changes and some rules were poorly enforced during the season so it was difficult to take the "finals played on korea" seriously until closer to the dateThere was no way I was going to win a straight up game in those conditions. Cloud Kingdom is notoriously good for blink, and you cannot blink micro with 400ms ping. That build should beat anyone who doesn't scout in that location. After checking reps and whatnot, I discovered that my opponent never checks that location nor does anyone else on their team. Hell, no one checks that location because no one ever proxies there. However, I suspect that since Korea knew there were latency issues the players played with that in mind and part of that is checking everywhere for proxies on Cloud. He was right to do so and after that it was gg.

itsk we will ZeNEXAvenge you #UW itsk we will ZeNEXAvenge you #UW @KawaiiRiceLighT

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts #15 hahaha <3 please do KR Administrator ~ Spirit will set you free ~

Nethermind Profile Joined April 2011 New Zealand 419 Posts #16 On February 07 2013 11:50 Plexa wrote:

Show nested quote +

On February 07 2013 11:47 Nethermind wrote:

An aside; I thought Auckland played well on the whole. The Terrans on Chunnam were really scary.



Plexa, what made you commit to the proxy 2 gate if you dont mind?

There was no way I was going to win a straight up game in those conditions. Cloud Kingdom is notoriously good for blink, and you cannot blink micro with 400ms ping. That build should beat anyone who doesn't scout in that location. After checking reps and whatnot, I discovered that my opponent never checks that location nor does anyone else on their team. Hell, no one checks that location because no one ever proxies there. However, I suspect that since Korea knew there were latency issues the players played with that in mind and part of that is checking everywhere for proxies on Cloud. He was right to do so and after that it was gg. There was no way I was going to win a straight up game in those conditions. Cloud Kingdom is notoriously good for blink, and you cannot blink micro with 400ms ping. That build should beat anyone who doesn't scout in that location. After checking reps and whatnot, I discovered that my opponent never checks that location nor does anyone else on their team. Hell, no one checks that location because no one ever proxies there. However, I suspect that since Korea knew there were latency issues the players played with that in mind and part of that is checking everywhere for proxies on Cloud. He was right to do so and after that it was gg.



Fair enough. Thanks for the insight, and well played to the team. Fair enough. Thanks for the insight, and well played to the team.