TouchArcade Rating:

While some people are enjoying Capcom’s ports of the original 8-bit Mega Man games well enough, it’s safe to say that the consensus is that they’re not very good ports. A surprising thing for 20 – 30 year old games that ran on a system with less processing power than your bagel toaster, a disappointing thing given the relatively high quality of the Mega Man Legacy ports that appeared on other platforms in the last couple of years, but not necessarily an unfixable thing. After all, this is mobile gaming in 2017. Games are getting updates all the time! Heck, games are being updated as I write these very words. So when I opened up the App Store today and say that beautiful little red number along with Mega Man Mobile‘s ($1.99) icon, I got a little excited.

And with good reason! Glory be, for Capcom have fixed the sometimes non-functional left key on the virtual directional stick! It’s too late to help those of us who have already taken down the not-so-good Dr. Wily, but those challenging the game for the first time will surely enjoy it all the more now that Mega Man has finally mastered the art of being an ambiturner. Nothing* can possibly get in the way of your enjoyment of Mega Man Mobile now!

* Unless you’re bothered by iffy framerates, odd physics, altered hit detection, off-key music, lack of MFi controller support, altered weapon strengths and enemy hit points, changed level elements, removed level elements, non-functional foreground layers, missing graphical effects, infinite retries making 1ups pointless, full weapon refills on retries making conserving weapon energy pointless, weird enemy behavior routines, nerfed bosses, misaligned text, removed credits for the original staff, inability to use the ol’ pause trick, reduced gravity, or inconsistent fonts. If any of those things bother you, I guess you’ll need to just hang in there!