Spoiler: Score: 25,015 (click to show/hide) Cogmind - Alpha 13



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions ( 4000

Robots Destroyed (401) 2005

Value Destroyed (17630) 17630

Prototype IDs (29) 580

Alien Tech Used (0) 0

Bonus (800) 800

TOTAL SCORE: 25015



Cogmind

---------

Core Integrity 0/1450

Matter 146/300

Energy 83/100

System Corruption 12%

Temperature Cool (0)

Location -2/Research



Parts

-------

Power (2)

(None)

Propulsion (6)

(None)

Utility (10)

Focal Shield

Weapon (5)

(None)

Inventory (4)

Advanced Heat Sink



Peak State

------------

Power

Zionite Heavy DM Reactor

Light Quantum Reactor

Propulsion

Myomer Leg

Myomer Leg

Myomer Leg

Zionite Composite Leg II

Zionite Composite Leg II

Centrium Leg

Utility

Advanced Heat Sink

Experimental Cooling System

Experimental Cooling System

Advanced Coolant Injector

Large Storage Unit

Zionite Biocell

Advanced Targeting Computer

Improved Particle Charger

Improved Weapon Cycler

Advanced Transmission Jammer

Weapon

Phase Gun

Zionite Phaser-H

Zionite Phaser-H

Heavy Machine Gun

KE Penetrator

Inventory

Zionite Heavy DM Reactor

Myomer Leg

Zionite Composite Leg II

Biometal Leg

Biometal Leg

Advanced Heat Sink

Advanced Targeting Computer

Focal Shield

Heavy Laser

Nanosword

[Rating: 169]



Favorites

-----------

Power Neutrino Core

Engine Heavy Ion Engine

Power Core Neutrino Core

Reactor Light Antimatter Reactor

Propulsion Carbon-fiber Leg

Treads Improved Medium Treads

Wheel Wheel

Leg Carbon-fiber Leg

Hover Unit Improved Hover Unit

Flight Unit Xenon Bombardment Thruster

Utility Large Storage Unit

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Experimental Hacking Suite

Protection Improved Light Armor Plating

Weapon Enhanced Gauss Cannon

Energy Gun Gatling Laser

Energy Cannon Heavy Neutron Cannon

Ballistic Gun Flak Gun

Ballistic Cannon Enhanced Gauss Cannon

Launcher Fusion Bomb Launcher

Special Weapon Advanced Remote Datajack

Slashing Weapon Nanosword

Piercing Weapon Spear

Special Melee Weapon Welding Torch



Stats

-------

Bonus Breakdown 800

Entered Garrisons 200

Met Imprinter 300

Was Imprinted 300

Classes Destroyed 17

Worker 30

Builder 31

Tunneler 5

Hauler 10

Recycler 27

Operator 1

Watcher 8

Swarmer 64

Saboteur 1

Grunt 127

Brawler 5

Duelist 8

Protector 1

Sentry 22

Demolisher 2

Hunter 26

Programmer 33

NPCs Destroyed 0

Best Kill Streak 15

Combat Bots Only 9

Best States 0

Heat Dissipation 144

Coolant Potential 100

Energy Capacity 1190

Matter Capacity 450

Sight Range 24

Robot Scan Range 16

Terrain Scan Density 10

Jamming Range 16

Cloak Strength 2

Overheat Threshold 200

Armor Coverage (%) 31

Resistance: KI 30

Core Shielding 30

Propulsion Shielding 66

Utility Shielding 66

Weapon Shielding 100

Weapon Cycling 20

Melee Speed Boost 20

Phase Shifting 10

Evasion (%) 50

Targeting Accuracy 16

Target Analysis 16

Recoil Reduction 5

Particle Charging 35

Datajack Penetration 80

Offensive Hacking 30

Matter Collected 11684

Salvage Created 17141

Parts Attached 504

Power 45

Propulsion 119

Utility 145

Weapon 195

Parts Lost 227

Power 22

Propulsion 58

Utility 48

Weapon 99

Average Slot Usage (%) 93

Naked Turns 21

Spaces Moved 8926

Fastest Speed (%) 200

Average Speed (%) 69

Slowest Speed (%) 9

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 7

Cave-ins Triggered 2

Heaviest Build 126

Greatest Support 164

Greatest Overweight (x) 23

Average Overweight (x) 0

Largest Inventory 16

Average Capacity 13

Most Carried 16

Average Carried 12

Final Capacity 4

Final Carried 1

Core Damage Taken 3889

Average Core Remaining (%) 64

Depth 11 Exit 100

Depth 10 Exit 38

Depth 9 Exit 57

Depth 8 Exit 74

Depth 7 Exit 50

Depth 6 Exit 76

Depth 5 Exit 82

Depth 4 Exit 68

Depth 3 Exit 31

Volleys Fired 784

Largest 5

Hottest 447

Shots Fired 2421

Gun 1171

Cannon 1169

Launcher 77

Special 4

Kinetic 1243

Thermal 813

Explosive 72

Electromagnetic 260

Phasic 29

Shots Hit Robots 1479

Core Hits 772

Critical Hits 95

Kills 35

Parts Destroyed 54

Overload Shots 3

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 34

Impact 0

Slashing 33

Piercing 1

Damage Inflicted 52867

Projectiles 39535

Explosions 11889

Melee 1411

Ramming 32

Kinetic 18171

Thermal 16620

Explosive 10691

Electromagnetic 5282

Impact 0

Slashing 1386

Piercing 25

Phasic 660

Overflow Damage 177

Projectiles 0

Explosions 100

Melee 77

Self-Inflicted Damage 767

Shots 19

Rammed 7

Highest Temperature 546

Average Temperature 110

Received Heat Transfer 5054

Shutdowns 6

Energy Bleed 4

Interference 15

Matter Decay 3

Short Circuit 0

Damage (minor) 1

Damage (major) 4

Damage (core) 0

Highest Corruption 41

Average Corruption 8

Message Errors 65

Matter Fused 67

Heat Flow Error 31

Energy Discharge 28

Parts Rejected 5

Data loss (map) 0

Data loss (database) 51

Misfires 9

Misdirections 43

Targeting Errors 158

Weapon Failures 33

Depth 10 End 1

Depth 7 End 4

Depth 5 End 5

Depth 4 End 8

Depth 3 End 41

Haulers Intercepted 10

Robots Corrupted 14

Parts Fried 44

Robots Melted 0

Parts Melted 25

Heat Transferred 21667

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 19

Prevented 0

Power Chain Reactions 6

Communications Jammed 1225

Times Spotted 476

Peak Tracking Total 10

Tactical Retreats 37

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 10

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 7

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 0

Installed 0

Triggered 1

Machines Disabled 65

Data Cores Recovered 0

Used 0

Machines Hacked 18

Terminals 12

Fabricators 2

Repair Stations 0

Recycling Units 2

Scanalyzers 1

Garrison Access 1

Total Hacks 34

Successful 20

Failed 14

Catastrophic 5

Database Lockouts 0

Manual 49

Unauthorized 13

Terminals 25

Fabricators 2

Repair Stations 0

Recycling Units 3

Scanalyzers 3

Garrison Access 1

Terminal Hacks 7

Branch Access Points 1

Alert Level 3

Unreport Threat 1

Locate Traps 2

Hacking Detections 20

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 6

Terminals 6

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 1

Garrisons Disabled 3

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 1

Parts Built 2

Total Part Build Rating 12

Part Fabrication Matter 212

Part Fabrication Time 106

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 23

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 1

Part Schematics Acquired 1

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 1

Robots Hacked 4

Non-combat 0

Combat 4

Rebooted 3

Overloaded 1

Robot Hack Failures 0

Allies Hacked 1

Hacks Repelled 0

Zionite Intel Received 3

Unaware Analyses 1

Trap Installations 1

Depthwide Sectors/0 1

Total Allies 11

Largest Group 6

Highest-Rated Group 43

Highest-Rated Ally 43

Total Orders 4

EXPLORE 4

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Zionite Dispatches 11

Heavy 3

Light 1

Fire 4

Hacker 3

Ally Attacks 11

Total Damage 384

Kills 3

Allies Corrupted 2

Allies Melted 0

Peak Influence 1244

Average Influence 399

Final Influence 446

Maximum Alert Level 4

Low Security (%) 28

Level 1 27

Level 2 27

Level 3 15

Level 4 0

Level 5 0

Squads Dispatched 68

Investigation 3

Extermination 17

Reinforcement 32

Assault 6

Garrison 10

Intercept 0

Derelict Logs Recovered 8

Scrap Searched 14

Exploration Rate (%) 29

Regions Visited 17

Pre-discovered Areas 13

Garrisons Visited 1

Relays Disabled 1

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 11423

Turns Passed 17315

Depth 11 95

Depth 10 474

Depth 9 1461

Depth 8 814

Depth 7 2195

Depth 6 3373

Depth 5 2071

Depth 4 2413

Depth 3 3352

Depth 2 1067

Scrapyard 95

Materials 1817

Factory 6397

Research 4419

Mines 932

Garrison 434

Lower Caves 1105

Proximity Caves 798

Zion 1318



Prototype IDs

---------------

Zionite Heavy DM Reactor

Compact Particle Reactor

Zionite Composite Leg II

Cooled Airjet

Experimental Heat Sink

Experimental Cooling System

Improved Energy Well

Zionite Biocell

Experimental Optical Array

Spectral Analyzer

Advanced Particle Charger

Zionite Weapon Casing

Experimental Focal Shield

Experimental Hacking Suite

Improved Spread Laser

Zionite Laser-H

Zionite Phaser-H

Advanced Beam Cannon

Cooled Plasma Cannon

Heavy Proton Cannon

Cooled Proton Cannon

Helical Railgun

Tri-rail Accelerator

Guided Missile Launcher

Precision Grenade Launcher

Rocket Array

Enhanced Gamma Bomb Array

Nanosword



Fabricated

------------

2x Hvy. Phase Cannon (-5/Factory)



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-9/Mines

-8/Materials

-7/Factory

-7/Garrison

-7/Factory

-6/Factory (discovered 3 exits: *Fac / *Low x2)

-6/Lower Caves

-6/Lower Caves

-6/Zion

-5/Proximity Caves

-5/Factory

-4/Factory (discovered 2 exits: *Res / *Upp)

-3/Research

-2/Research



Game

------

Seed: Dangers Deep

^Manual?: 1

Play Time: 235 min

Sessions: 7

Mod: N/A

Game No.: 4

Lore%: 6

Gallery%: 30

ASCII: 1

Keyboard: 1

Movement: Numpad

Fullscreen: 2

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In

Well, I haven't been able to stream due to being sick and/or out of town, so this week I played the seed on my own. Damn Alpha 13 is a lot of fun--wish I could've shared all my thoughts at the time on Twitch! Anyway, I did do some screenshots...Materials was uneventful, though the Mines I went through had quite a lot going on. No problem there, just enjoying the different encounters (one of which left me with a nice Beamcaster which was great to have so early, especially in combination with my 4-weapon start).The action started at -7, where I decided to head into a Factory garrison because magi163 seems to be having so much fun there.Of course I triggered an alarm as soon as I entered, then shortly after stepped on a bomb while fighting off enemies from my cover, completely obliterating my cover xDI made a pretty big mess, but only cleared about half of it before making it out from the first exit! It was a fun little side trip that helped lower resistance back on the main floor, which was noticeably helpful, so worth it overall.Back in -7/Factory my favorite part was where I was minding my own business amidst a giant array of reactors and my Gauss Cannon decided to misfire...From -6 I made sure to enter the caves, because that's where a log in the Mines told me where Zion would be. I brought a couple of drones with me to scout ahead, and the first dutifully mapped out half of the first cave before having its sole hover unit ripped off by a thief. I felt a lot less safe in the second cave area without my scouts... Scrap was definitely helpful, though! Picked up a Hvy. Rocket Launcher in one, and another gave me both an Adv. Sensor Array and Enh. Optical Array, so I attached both and snuck my way into ZionOn my way out of Zion of course my friends and I run into a Behemoth, but the sensors saved the day there since I was able to find a way to tunnel around it.I had quite a lot of random useful stuff in my inventory, that's for sure. (This was just before I was about to extract that Proton Bomb Trap for... my own usesThis is where my lone friend walked right up to an Assassin and outright melted the thing <3 (Oh, and my legs were shabby and I didn't have any replacements, so that giant pile of shiny treads looked mighty nice. I was walking overweight most of the time, anyway--TANK OF DEATH TIME!)By Research I was stealthy treading death. By the time they spotted me, they were staring down the barrels of several cannons.And as if I couldn't get stealthier, I lost my jammer but gained a Triangulator. Got to use all the new toys this runMy main problem was staying cool because I didn't have enough slots for it, so longer fights didn't go so well and I decided to drop the interpreter for another heat sink. I also discovered that it's very satisfying to watch that TRACKING number go down as I take out pursuers, too.I hung out on -3 so long that things started to get weird and I was datajacking... Figured I may as well put to use fthe hackware I'd been carrying around. Combined with a couple of EM weapons, I was basically able to reboot and destroy everything that came into sight.Got some assaults called down on me and here was where I was thinking I've been hanging around at this depth for a little to long! (Couldn't help it, was too much fun running around causing chaos--wasn't even searching for an exitTook all that down, then I met two patrols and had programmers and another assault called before long. Reeeeeally looking for the exit now... (they really ripped me up)Then I did... this... yeah... (very not like me!)Aw yeah, home free(home as in, more Research...)What to do next was a tough decision, since I should probably upgrade propulsion if I want to keep flying, but I was also having power problems. I've done that many legs before, so I went with +1 propulsion and +1 utility. So I'm heading into -2 as a flier, but it's really unfortunate I had to ditch my hackware to attach spare armor to survive the later onslaughts, so I'm a hackless flier xDOkay, so flight lasted about 3 minutes into -3, because I summoned some friends who cleared out a Sentry guarding a cache of pretty legs. Basically, we're back in the business of blowing stuff up. "You guys guard the door while I gear up here..."And our first bit of company! About face, legged squad of death--time to destroy some Unaware. (I didn't get off a single shot, as they killed everything that popped out before it could even open fire.)I lost all my friends just down the corridor to multiple patrols come by at once, just down the corridor, but was very grateful for their help!As expected it was a terrible idea to continue traveling along the route with all the patrols, as that plus the assaults kept pounding on me and I ended up having to run for it after losing all my... everything xD. BUT! I entered this room with full matter and it looked like maybe I could make a last stand and potentially rebuild? (Definitely not from what won't be left of my pursuers, though...)You guys followed the WRONG bot!The main thing I was worried about was the Archangel, which could intercept the bombs, but it only got one of them, so two volleys, six bombs later and everything inside and outside the room was toastI did manage to rebuild a bit before attracting too much attention (yes, in the same area...) and also getting more programmers dispatched, but I also found some new sources of AOE destruction. Decided it would be more fun to fight the losing battle than try to hightail it again.Oh well, I know I could've played better but it was a fun run, in any case. That and as you can see the build I used was all over the place! And I beat my previous score by like... 30 points