FNIS PCEA2 SE

(Player Character Exclusive Animations, 2nd generation, for Skyrim SE)

allows you to define animations which are dedicated to the player only.





But unlike its pre-decessor PCEA, FNIS PCEA2 allows you to: select your custom animations DURING THE GAME via MCM

via MCM distribute your animations into up to 10 different subfolders which can be freely combined

which can be freely combined use this functionality without a custom race for the player



And, to make things most easy for the user, FNIS PCEA2 already comes with a selection of replacers:

These included animation replacers allow you to start FNIS PCEA2 right out of the box.

Note 1:

Animations like ritual spell, staffmagic, sitting, horse riding, killmoves, and crossbow are purposely ommitted

Note 2:

Recent Change(s)

2015/12/01

FNIS PCEA2 SE 7.0

Porter over from FNIS PCEA2 for SKyrim (32bit)

Added reaction on player race change (werewolf, vampire lord)

Requirements

SKSE64 (2.0.4 alpha or newer)

SkyUI (5.2SE or newer)

FNIS SE

Installation and Usage

It's really easy: Install the required mods/tools as usual: SKSE, SkyUI, FNIS 6.0 and above

Install FNIS PCEA2 manual, or with NMM or MO

Run FNIS (GenerateFNISforUsers.exe)

Start Skyrim

Go to the MCM Mod Configuration and select the Animation Folder(s) you want

You see how easy it is? Now define your own selections. See "Create your own animation collections".

Configuration Options (SKYUI MCM)

Refresh PCEA animationsa NOW : When FNIS PCEA2 is in competition with other mods which use the same FNIS functionality maybe improperly, things might get messed up over the time. Activating this option will refresh all animation variables according your folder selection at the time you have entered the MCM menu. Note: you can call this option once every time you have opened your MCM menu.

: When FNIS PCEA2 is in competition with other mods which use the same FNIS functionality maybe improperly, things might get messed up over the time. Activating this option will refresh all animation variables according your folder selection at the time you have entered the MCM menu. Note: you can call this option once every time you have opened your MCM menu. Available Animation Collections : These are up to 10 of your collections which you have defined as described above. The first (most upper) collection has lowest priority, and adds its animation groups first. The following collections define their animations on top of that, overruling possibly defined groups from the upper collections. See "FNIS Background" for details.

Create your own animation collections

ATTENTION Mod Manager users (Vortex, MO(2), NMM Virtual Install): do NOT try to make the following changes DIRECTLY into the mod manager's mod directory for FNIS PCEA2.

The subfolders are located directly inside "animations\FNIS_PCEA2". No subfolders allowed, in particular no "male" or "female".

The subfolder names start with a digit "0" to "9". The digit indicates priority of the given folder: 0 is lowest, usually taken for the big animation packs; 9 is highest, for specialized animations. It's possible to use the same priority more than once (so you don't have to rename folder names when insert a new one).

If the 2nd character of a subfolder name is "_", then this subfolder is a default folder and will automatically be selected in the MCM menu the first time you start FNIS PCEA2, or change its directories.

FNIS Alternate Animations

FNIS Background

ALTERNATE ANIMATION (AA)

DYNAMICALLY replace standard animations

You always change the animations per group

Re-define animation events (triggers) - Warning: modder level experience required!

UNINSTALL

Known Issues

Right/left/back jump (including MoMo AJ) do not work . For unknown reason the technique successfully used for hundreds of other animations refuses to work here. Maybe the special node used for blending for these 2 jump sequences (a Bethesda only enhancement in HBT) has something to do with it. In this case a few other animation cannot be replaced as well.

History

Credits

Licensing/Legal