BioWare, Senior Designer

Manveer Heir is a senior designer working at BioWare Montréal on Mass Effect 3. Previously he worked at Raven Software in a variety of roles including gameplay programmer, game designer, and lead designer for multiple games including 2009′s first-person shooter Wolfenstein. Manveer graduated from Virginia Tech in 2004 where he received a Bachelor’s of Science in Computer Science and a minor in Mathematics.

Manveer has previously spoken at conferences such as the Game Developers Conference, the D.I.C.E. Summit, Games+Learning+Society, IGDA Leadership Forum, and others. Manveer has occasionally written a design blog, Design Rampage, as well as contributed articles to outlets such as Gamasutra. When not thinking about video games, he can be found enjoying a nice bourbon, if he can find one in Canada.

How to Tighten up the Graphics on Level 3

The video game industry is growing and more and more graduating students want to be a part of it. Can you blame them? Making games for a living sounds like a lot of fun! But what does working in the video game industry really mean? This talk will go into what it’s like to work in video games from someone who has worked in the industry for over six years. From how to get in, to what to expect there, to why the industry isn’t for everyone, this talk will go in depth to answer all the questions you had about what working in the video game industry is really like. Maybe you’ll even learn how to tighten up the graphics on level 3.