OhDeer Games!

OhDeer Games was first conceived in early 2012 when our lead.. person was unable to get anyone to match with him on Tinder. Or any other dating site_

Disgruntled, he decided to try to build an iPhone game he thought of during basic training. Realizing that programming was hard, he dug through the social mire of the internet and teamed up with Henry Hardy and Paul Treloar to get things rolling. He was better as a leader than a programmer anyway_

With the trio complete, the boys started building fun things, and late night sessions of 'just trying one more thing' ended up with 1 completed game, 1 free to use cross platform game storage system, one client engagement analytics platform, and a patent on the previous systems_

As it turned out, Henry was engaged to this really awesome front end named Jaqueline Wheeler, who we were lucky enough to have jump into the pack and take over as our lead front end. She makes the web do things people think it can't do_

From the initial four, the team grew to incorporate a writer, a few back ends, this guy that hacked facebook twice, an android developer, a beagle, a unity developer, some front ends, and some designers. We have a team page to show everyone off_