There have been a lot of designs made of the Giant Sandworms of Dune. The biggest problem I have with the ones I've seen is that very few seem to take into account how the sandworm would actually function as an organism in its environment. In good design, form always follows function so in order to design a creature you need to consider things like its habitat, biology, locomotion, and other traits that would be expressed through its appearance.For the worm, I decided that the best way for something like that to move through the sand with the kind of speed it's reported to have in the books is with a helical motion like a power drill. I also gave it visible sense organs dotting its front end like a snake, only these can detect vibrations and the chemical signatures of Spice so it can find the sands it needs to defend.I was also challenged to try and give it a visual grace and majesty that would make it look like some mythical creature worthy of being worshiped as Shai-Hulud by the Fremen of Arrakis. Many of the sketches I made just ended up looking like dumb animals or strange alien creatures without the necessary clout. I think this guy turned out very well and has echoes of the old worm designs that many people are familiar with.___We're still actively recruiting concept artists and modelers for Dune: War of the Spice ! If you'd like to join, visit our website and follow the instructions to submit your portfolio.