Now you can get out-of-box production tools straight from Pixar Animation Studios, including materials and light transport...no development required.

Photorealistic Images

Physically based shading allows RenderMan to deliver highly realistic lighting with minimal setup, including full support for multi-bounce ray traced global illumination and ray traced subsurface scattering. Much research and development has gone into making these traditionally expensive effects a production reality.

Created for Artists

Materials come fully loaded with all of the creative options for look development demanded by the shading artists at Pixar. Use Pixar Surface to create everything from glass to the most incredibly subtle skin you can image … and layer them on top of each other, for unlimited types of looks.

Analytic Physical Lighting

This new library of physically based lights offers standard features like color temperature, exposure, and IES profiles … but also includes specialized Light Filters which have been developed for feature film.

Physical and Artistic Hair

New artistic controls allow artists to control subtle nuances and variation in color and sheen, while also providing a more natural response to light with improved energy conservation

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Extensive plugin support

RenderMan has seamless Xgen integration with Maya and supports the leading plugins, including Joe Alter's Shave and Haircut and Peregrine Labs' Yeti.