Megoosa

Medium monstrosity, chaotic evil

Armor Class 14 (natural armor)

14 (natural armor) Hit Points 127 (17d8 + 51)

127 (17d8 + 51) Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 15 (+2)

Skills Deception +5, Insight +4, Intimidation +5, Perception +4

Deception +5, Insight +4, Intimidation +5, Perception +4 Senses darkvision 60 ft., passive Perception 14

darkvision 60 ft., passive Perception 14 Languages Common

Common Challenge 6 (2,300 XP)

Wrathful Gaze. When a creature starts its turn within 30 feet of the megoosa and can see her, it must succeed on a DC 14 Wisdom saving throw or be frightened until the start of its next turn.

Aggressive. As a bonus action, the megoosa can move up to its speed toward a hostile creature that it can see.

Honk. The megoosa automatically fails Dexterity (Stealth) checks.

Reactive Hair. The megoosa can make opportunity attacks with its goose hair without using its reaction.

Amphibious. The megoosa can breathe air and water.

Actions

Multiattack. The megoosa makes either five melee attacks —three with its goose hair and two with its shortsword— or two ranged attacks with its longbow.

Goose Hair. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 2 (1d4) psychic damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.