EDIT REGARDING THE NEWLY ADDED "PORTRAIT SKETCH":

- We've been organizing professional sketches made combining our actors with their characters into a caricature! Here are some examples: https://imgur.com/a/aLW6zR9



Best Mod 2017 Award by PC Gamer: https://www.pcgamer.com/uk/best-mod-2017-sim-settlements-for-fallout-4/

[[Recommend you to "favorite" this casting call (by clicking on the heart icon at the top-right) as this casting call will be updated with new roles further down the line]]

Current Cast List:

https://www.imdb.com/title/tt10563210/?ref_=ttfc_fc_tt

What is Sim Settlements?

Link to the Conqueror expansion, on NexusMods: https://www.nexusmods.com/fallout4/mods/37000

Overview video: https://youtu.be/vV5pgXDNgeM

IN SHORT: The Conqueror expansion I present here for Sim Settlements, includes a large storyline - as part of its core features.

Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. This mod aims to completely change the way you think about settlements. You'll now be able to create detailed, living places with minimal effort. The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game. (Extract from Wiki)

Update: 5 Million Downloads Milestone!

https://youtu.be/d6cpi14iDKY We hit a new milestone for total downloads across all our expansions!

Who am I?

I am a Talent Scout and Casting Associate for a select few Skyrim and Fallout mod teams, namely teams such as TESRenewal [Skywind] and Haem Projects [Project AHO], as well as offering my assistance a little to some other teams.

More relevantly - I am the Voice & Casting Director of Sim Settlements - Conqueror.

And I am a fellow Voice Actor!

Not-For-Profit

Our projects are (and will always be) non-commerical, free to use forever.

Everyone on the Sim Settlements team is a volunteer, and so there is no pay offered for these roles. However, any financial compensation offered would be from the lead developer's own pocket.

Many of us also work professionally in the fields we work for in this passion project of ours.

Where you (VA) come in:

Our mod has multiple expansions - some of which contain their own questlines with custom-voiced characters.

NOTE: ANY "GENERIC" (NON-NAMED) ROLES AUDITION MAKES YOU ELIGIBLE FOR ANY UNIQUE NAMED CHARACTER OF THAT VOICE-TYPE. NAMED CHARACTER WILL ONLY BE SHOWN IF THERE IS A SPECIFIC TYPE OF VOICE WE'RE LOOKING FOR IN THAT PARTICULAR CHARACTER.

Expanding on the note above: Roles will not be "closed" off as we are recruiting for multiple characters of each type. Each of the races (non-uniquely named) roles represent archetypes which will help me determine if you are suitable to play those types of roles.

Furthermore, you may not hear from me until we have roles emerge that match what you have showcased.

Vocal Direction:

Fallout 4 takes place in Boston, Massachusetts (USA) (and less so in Far Harbor). It falls in my personal mission that I will not alienate/deviate from the mood that the base game has set, rather I will be directing and casting in a manner that will make our mod's voices feel like they are a part of the original game.

In terms of accents -- most of our characters will have a NorthAmerican accent, many of which are East Coast (mostly Boston or New England). Each role either has required accents written in the description, or in some cases (e.g. Super Mutant), there will only be a reference clip as we'd be looking for an imitation or impression of that voice.

The vast majority of our roles will involve some shouting - therefore we do not want to hear much reverb. Nor any half-baked delivery on shouty lines.

Once cast - you will not be expected to edit or cut your recordings - we have audio engineers who'll be doing the tinkering.

Some assigned characters will contain curse words, so if you are not comfortable with that - let me know by writing it on the post of your audition, this way I'll know to cast you for another character instead.

There will not be any sexually suggestive content in your script unless stated otherwise.

In terms of the length (amount of lines) of each role - they will vary, ranging anywhere between 3 lines to 200+ lines. Once I have a character in mind for you - I will discuss with you further details of your character (including number of lines) and if you are agreed on it - I will then assign you that role.

It is in my directing style that I allow and encourage creative freedom in my actors. Being a voice actor myself - I understand the artistic works that an actor can bring and provide to a character from their own unique perspective from embodying that character, and therefore, I work in tandem and harmony with my actors - not just by allowing them to add improvisation to their lines but also - allowing their creative expression to influence the character further - by bringing your ideas to the writers' table. I also encourage collaboration - working alongside your fellow VAs in communication, if you so wish, to perform practice reads with each other and bounce ideas & vibes off each other.

Example of how I format our Scripts:

https://docs.google.com/spreadsheets/d/1kRpws_y7EfBp-Xc14Pjer4eC96nRwYLrCkE1B0bLZ7o/edit?usp=sharing

Deadline:

This casting call will be ongoing - although a deadline has been set - this is only because it is a setting requirement of CCC. The "deadline" will be reset again after its end.

HOWEVER - Any specific (named) role that is posted, will be affected by the 2 week deadline (meaning if we found someone, we will close that role at the end of that 2 week interval). If we don't find someone within those 2 weeks then we will keep them open for another 1 week (and so on).

But again, do note: Just because a role may not have a unique name (e.g. Raider) it does not mean that role is only a generic. We have plenty of uniques as well as generics. These roles' purpose exists to allow us to gain a general sense of your voice and acting ability.





*Please refrain from slating your audition!





*In-game footage and mastered audio of your character(s) provided*

(Typically within 4 weeks)



