Choose your origin: were you a cunning street urchin, a condemned scientist, or a starving poet? The first favours the skill of Veils, used to deceive and evade. The last increases the skill of Hearts, used to convince and endure.



Your decision will also affect your Affiliations: the circles you move in. Do you surround yourself with well-bred society? Or do you prefer the company of more honest villains?



Choose your Ambition and set your own victory condition for the game. Perhaps you want to retire to a life of luxury, or chart the farthest corners of the Wilderness. Perhaps you will not rest until you have won a throne of your own.



As you play the game, your progress through stories will be tracked in your journal, showing at-a-glance the steps you've taken and your next goal.



As your captain increases in power you'll choose new Facets. In addition to affecting your skills, each Facet reveals more about your past. Did you learn the importance of subtlety because of a Feud with your Mentor? Do you still bear the scars of the Battle of the Horizon?



Sometimes, your accomplishments in the game will unlock new Facets. Perhaps you will become the Hero of New Winchester, or a Bloody-Handed Murderer of Suns