This page is currently under construction. We apologise for any inconvenience you may experience using this page.

Inevitably all players of Azur Lane will find themselves with the need to grind for raw materials, resources, and Priority Ships without a sufficient oil income to sustain this endeavour. The solution to this problem is found in what is termed a grind fleet or farm fleet. The server you play on will determine the fleet you will use to grind due to leveling limitations on the Japanese version of the game.

Low Level Escort Content

Low Level Escort Content includes Escort content from W1-W9 and the normal stages of Events, lower level content is generally less punishing in terms of enemy stats and amount of enemies. This level of content allows for cost-cutting to occur, where to maximize cost savings 0LB ships are used due to the greater value per oil provided by many units at this level.

It is highly recommended to invest in a low oil grinding fleet for passing low-level content such as events, grinding for units and equipment. Although there are many other great alternatives, they've been dropped in favour of better and generally more reliable low costing units.

Frontline

EN/JP

In the EN/JP version, Fletcher fleets are not viable because unlike the CN version they cannot be levelled to level 100 without limit breaking them. Hence the typical grind strategy is to use "Zombie" (A term for self-healing units) low cost units.

Mahans are the most commonly used units for low cost farming in the EN and JP version of Azur Lane. This is thanks to their ability to heal themselves when their health falls under 20% by 15% up to 25% of max health. Their one fuel cost at 0 Limit breaks makes them a great addition to boosting any single frontline unit at lower stages to improve stage completion times. This can be effectively done up till the end of world 7 with properly equipped Mahans.

The main strength of this skill is the ability to be used once per battle, which means that this skill can be activated multiple times per stage and isn't simply limited to one use. This skill prolongs the ability of the Mahans to clear escort fleets upon repeated activations.

They should be retrofitted for slightly higher health (hull) and reload.

Cassin 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 840 36 137 77 0 148 N/A (174 at Lv100) 128 44 66 1 Light 110 % 120 % 120 % Base Skills Recommissioned When Health falls under 20%, heals 15% (25%) of max Health. Can only occur once per battle. Downes 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 840 36 137 77 0 148 N/A (174 at Lv100) 128 44 63 1 Light 110 % 120 % 120 % Base Skills Recommissioned When Health falls under 20%, heals 15% (25%) of max Health. Can only occur once per battle.

Downes is almost identical to Cassin besides lower luck of 3 points which is insignificant Downes is almost identical to Cassin besides lower luck of 3 points which is insignificant

Phoenix

Phoenix is one of the greatest cost to value ships in this game, boasting decent stats and a similar, but stronger skill than the Mahans. She offers constant DPS, perfect for autoing lower stages as she does not use torpedoes and a health pool sufficient for her to assist in lowering backline damage from suicide boats.

She is the perfect mule ship which can be taken into almost any battle and works really well at assisting Mahans from taking too much damage from the front.

Phoenix 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1600 74 0 135 0 125 N/A (141 at Lv100) 55 32 88 3 Light 105 % 65 % 100 % Base Skills Crimson Phoenix When Health falls under 20%, heals 15% (25%) of max Health and increases Firepower by 30% for 15 seconds. Can only occur once per battle.





CN

In Azur Lane the amount of oil consumed by any ship increases when that ship is limit broken. Because ships may be leveled to 100 on the chinese server without limit breaking them, the typical grinding strategy is to use level 100 ships that are not limit broken with maximised stats. All ships listed below are assumed to be 0lb unless otherwise stated.



Fletchers

The most commonly used grind fleet in the Chinese version of Azur Lane is the Fletcher fleet. This fleet is composed of the Eagle Union destroyer Fletcher and two of her normal rarity sister ships as the escort fleet.

The one fuel cost of Fletcher’s normal rarity sisters, combined with Fletcher’s two fuel cost makes the full Fletcher fleet only consume 4 fuel. For comparison, the minimum that a single maximum limit broken destroyer will cost is 7 fuel.

The second benefit of this fleet is in skill synergy. Fletcher herself has a skill available without limit breaking called “Sisterly Temperament,” which increases the firepower and evasion of Fletcher class destroyers in the fleet by as much as 30%. With three Fletchers this is nearly the equivalent firepower output of a fourth ship in the scout fleet. Fletcher then has an additional skill called “Tactical Command - Destroyer” which boosts the firepower, torpedo power, and reload of all destroyers in the fleet by 10%. Because of Azur Lane’s skill rules the firepower boosts of Fletcher’s two skills will stack and she will boost her sisters’ firepower by 40%.

Finally, the skill synergy extends to her sisters as well. Fletcher's sisters have the skill “Quick Reload” that allows them to boost their own reload every 20 seconds by 40% for 10 seconds. This also stacks with Fletcher's support skills

Skills alone make a Fletcher fleet ideal for any kind of grinding to be done in Azur Lane simply because of the dpm gain that occurs in their synergy.

Let's take a look at the ships in class.

Fletcher, DD-445, is name ship of the Fletcher class, of which there were 175 members built during WWII Fletcher 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1222 50 165 100 0 171 180 156 43 73 2 Light 110 % 120 % 120 % Base Skills Sisterly Temperament In combat, increases the FP and Evasion of Fletcher-class DDs by 10% (30%) Tactical Command - DD Increases the FP, Torp, and Reload of DDs in the fleet by 1% (10%). Does not stack with other command skills that have similar effect.

When playing in auto, Evasion is one of the most important stats, followed by general damage. Fletcher provides both and costs only 2 per run, but she requires other When playing in auto, Evasion is one of the most important stats, followed by general damage. Fletcher provides both and costs only 2per run, but she requires other Fletcher-class DD's to work effectively Aulick, DD-569 Aulick 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1175 47 162 98 0 178 188 154 42 62 1 Light 110 % 120 % 120 % Base Skills Quick Reload 30% (60%) chance to activate every 20 seconds: increase own reload by 20% (40%) for 10 seconds

Overall Aulick is the same as the other normal rarity Fletchers, but her maximum reload is greater by 4 points. Like all common Fletchers, she uses 1 Overall Aulick is the same as the other normal rarity Fletchers, but her maximum reload is greater by 4 points. Like all common Fletchers, she uses 1 Foote, DD-511 Foote 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1175 47 162 98 0 171 188 154 42 67 1 Light 110 % 120 % 120 % Base Skills Quick Reload 30% (60%) chance to activate every 20 seconds: increase own reload by 20% (40%) for 10 seconds

Of the common Fletchers, Foote is the middle child. None of her stats are higher or lower than the other two. Like all common Fletchers, she uses 1 Of the common Fletchers, Foote is the middle child. None of her stats are higher or lower than the other two. Like all common Fletchers, she uses 1 Spence, DD-512 Spence 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1175 47 162 98 0 171 188 154 42 20 1 Light 110 % 120 % 120 % Base Skills Quick Reload 30% (60%) chance to activate every 20 seconds: increase own reload by 20% (40%) for 10 seconds

Of the common Fletchers, Spence is the weakest. With a luck of merely 20, you should expect slightly more damage taken, less critical hits, and a greater number of missed shots from her than from any other Fletcher. Like all common Fletchers, she uses 1 Of the common Fletchers, Spence is the weakest. With a luck of merely 20, you should expect slightly more damage taken, less critical hits, and a greater number of missed shots from her than from any other Fletcher. Like all common Fletchers, she uses 1 Thatcher, DD-514 Thatcher 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1446 56 186 120 0 200 222 182 42 65 2 Light 110 % 120 % 120 % Base Skills Full Firepower 30% (60%) activation every 20s: For 10 seconds, increases own FP by 20% (40%)

Of the Rare Fletchers, Thatcher has the highest reload. This gives her the highest damage per minute of the Rare Fletchers. Like all rare Fletchers, she uses 2 Of the Rare Fletchers, Thatcher has the highest reload. This gives her the highest damage per minute of the Rare Fletchers. Like all rare Fletchers, she uses 2 Radford, DD-446 Radford 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1446 56 186 120 0 193 222 186 45 80 2 Light 110 % 120 % 120 % Base Skills Full Firepower 30% (60%) activation every 20s: For 10 seconds, increases own FP by 20% (40%)

Like all rare Fletchers, she uses 2 Like all rare Fletchers, she uses 2 Jenkins, DD-447 Jenkins 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1464 56 186 120 0 193 222 184 43 81 2 Light 110 % 120 % 120 % Base Skills Full Firepower 30% (60%) activation every 20s: For 10 seconds, increases own FP by 20% (40%)

Like all rare Fletchers, she uses 2 Like all rare Fletchers, she uses 2 Charles Ausburne, DD-570 Charles Ausburne 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1500 57 192 123 0 206 233 182 42 82 3 Light 115 % 120 % 120 % Base Skills 31-Knot Burke 4% activation upon firing: For 8 seconds, increases Fleet movement speed, and Escort evasion by 20% (40%) Full Firepower 30% (60%) activation every 20s: For 10 seconds, increases own FP by 20% (40%)

Of the Elite Fletchers, Charles Ausburne has more firepower, more reload, more accuracy, and more luck. Additionally her skill "31-Knot-Burke" allows the entire escort fleet more speed and evasion. She has the most dpm of any Fletcher and will boost the survivability of all 3 front line ships. Additionally her main gun is 5% more efficient than lower rarity Fletchers. These features come at a great cost, though. Like Of the Elite Fletchers, Charles Ausburne has more firepower, more reload, more accuracy, and more luck. Additionally her skill "31-Knot-Burke" allows the entire escort fleet more speed and evasion. She has the most dpm of any Fletcher and will boost the survivability of all 3 front line ships. Additionally her main gun is 5% more efficient than lower rarity Fletchers. These features come at a great cost, though. Like Nicholas , Charles Ausburne uses 3 Nicholas, DD-449 Nicholas 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1490 57 192 123 0 199 222 182 42 80 3 Light 115 % 120 % 120 % Base Skills The Nick When firing, 5% chance to increase own Evasion by 16% (40%), air damage received reduced by 16% (40%) Full Firepower Every 20 seconds, has a 30% (60%) chance to increase own FP by 20% (40%) for 10 seconds.

Of the Elite Fletchers, Nicholas does not have any stat higher than Of the Elite Fletchers, Nicholas does not have any stat higher than Charles Ausburne . Her additional skill "The Nick" increases her evasion and reduces her air damage. While Nicholas has slightly less health than Charles Ausburne, this skill makes her much harder to kill, which does improve the survivability of the escort fleet. Like Charles Ausburne, Nicholas uses 3

Backline

Battle Monitors

Erebus-class Monitors

Erebus offers stats comparable or slightly better to any alternative at her cost and impressive firepower to boast at an extremely low price for a backline unit.

This makes her a great unit for farming escort fleets at lower levels, where theres a lack of backline pressure due to the infrequent planes and suicide boats thus allowing her to be viable. Strong constant dps against suicide boats and anti-air is essential to surviving later worlds with her.

As a result, Erebus is often used as the prime example of why newbies shouldn’t skimp on oil cost due to her lack of late game viability though she remains effective up to beginning of world 9 with proper equipment.

Erebus 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1575 128 0 75 0 102 N/A (72 at Lv100) 22 12 91 3 Light 90 % 200 % 100 % Base Skills Infinite Darkness 30% (60%) activation every 20 seconds: Fires a special barrage at enemies (damage based on skill level) Terror 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1575 128 0 75 0 102 N/A (72 at Lv100) 22 12 19 3 Light 90 % 200 % 100 % Base Skills Infinite Darkness 30% (60%) activation every 20 seconds: Fires a special barrage at enemies (damage based on skill level)

Unlike Erebus who has 91 luck, Terror only has 19 luck. Therefore Terror is not as recommended to use compared to Erebus. Unlike Erebus who has 91 luck, Terror only has 19 luck. Therefore Terror is not as recommended to use compared to Erebus.

Battleships

Rare Battleships

Hyuuga’s strong firepower and firepower boosting skill allows her to really shine in comparison to her sister Ise, therefore she is the best 0LB Battleship against backline intensive maps.

Double the cost of the Erebus class ships at 0LB, it is not recommended to use Rare Battleships at farming lower level content because lower stages tend not to target the backline. Applications of them is mainly limited to later stages due to insufficient gear, low level event stages where backline pressure is strong or when frontline presence is lacking such as when running 1:1 (1 Backline, 1 Vanguard) fleets.

Hyuuga 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 3262 192 0 103 0 102 N/A (56 at Kai) 10 23 60 6 Heavy 105 % 180 % 80 % Base Skills Artillery Command – Main Fleet Increases FP of the Main Fleet by 5% (15%). Does not stack with other command skills that have similar effects. Covering Fire Increases own FP by 10% (20%)

At this stage, she is very comparable to Ise in terms of every aspect besides having an additional skill. At this stage, she is very comparable to Ise in terms of every aspect besides having an additional skill. Ise 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 3262 192 0 103 0 102 N/A (56 at Kai) 10 23 60 6 Heavy 110 % 200 % 80 % Base Skills Covering Fire Increases own FP by 10% (20%)

The ideal substitute to Hyuuga if you do not have her. The ideal substitute to Hyuuga if you do not have her. Yamashiro 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 3437 186 0 99 0 106 N/A (52 at Halfkai) 10 23 14 6 Heavy 100 % 200 % 80 % Base Skills Covering Fire Increases own FP by 10% (20%)

Yamashiro is definitely a weaker substitute compared to Hyuuga, but can fulfill the same role in tanking backline pressures. She has a slightly higher health pool compared to Yamashiro is definitely a weaker substitute compared to Hyuuga, but can fulfill the same role in tanking backline pressures. She has a slightly higher health pool compared to Fusou

High-Level Escort Content

High-level escort content considers content from W9-12, particularly where stages are much more punishing and 0LB ships are not as viable anymore. To “maximise” cost savings, it is preferable to use Max limit break lvl100 units to grind as they are much more effective at surviving and clearing content due to the level advantage multiplier.

Exceptions apply to worlds which have been declared a “safe” threat level, as the level advantage of enemies is lowered therefore allowing 0LB units to be more viable.

Although not every "good" ship is listed in here due to the fact there are many with rather homogenous roles, the lower cost units and essential units with particularly outstanding features are favoured over others.

Frontline

Destroyers

The impressive DPS offered by the starters destroyers are ideal clearing content, their constant DPS and not too heavy reliance on Torpedoes makes them ideal for autoing the game. Meanwhile the rest features healing skills, which allows them to be very effective in extending their effective use due to the punishing nature of later worlds.

Yukikaze Max limit break Lv100 stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1855 59 478 140 0 194 186 186 42 98 10 Light 75 % 150 % 75 % Base Skills Yukikaze of Kure While alive in fleet, reduce damage received by backline by 3.5% (8%). Once per battle, when any ship in the backline drops below 20% health, heals said ship for 4%(10%) of their max HP. The Unsunk Lucky Ship 5% (25%) chance to activate when taking damage: decreases said damage to 1. Full Barrage Every 15 (10) times the main battery has been fired, trigger Full Barrage – Yukikaze II Yukikaze is slightly different from a zombie as she offers backline heal and has incredible survivability compared to other destroyers. Thanks to her 98 luck points, high evasion, and skills it makes her very difficult to die. Despite lacking in Main gun damage, her impressive torpedos makes her ideal to take out priority enemies such as Triforce (Hard difficulty) BBs at later stages. Pair her up with Vestal and Shouhou/Unicorn for maximum value. Yukikaze is slightly different from a zombie as she offers backline heal and has incredible survivability compared to other destroyers. Thanks to her 98 luck points, high evasion, and skills it makes her very difficult to die. Despite lacking in Main gun damage, her impressive torpedos makes her ideal to take out priority enemies such as Triforce (Hard difficulty) BBs at later stages. Pair her up with Vestal and Shouhou/Unicorn for maximum value. Z23 Max limit break Lv100 stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1951 154 309 196 0 173 167 157 42 65 9 Light 175 % 120 % 85 % Base Skills Iron blood Pioneer When firing, 5% chance to increase own firepower by 30% (60%) for 8 seconds. Full Barrage Every 15 (10) times the main battery has been fired, trigger Full Barrage – Z23 II (Retrofit) Destruction Mode Every 20 seconds, has a 40% (70%) chance to activate Destruction mode, releasing a powerful barrage and spawning 2 rotating shields that can block 5 enemy shells each while launching a wave of 4 slow homing torpedoes, and for 10 seconds own main gun critical rate becomes 100%. Z23 Kai is an excellent gunboat, and offers constant DPS for a very low value. Z23 Kai is an excellent gunboat, and offers constant DPS for a very low value. Laffey Max limit break Lv100 stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1815 148 306 153 0 191 195 197 45 18 9 Light 165 % 125 % 125 % Base Skills Solomon Wargod 5% activation upon firing: For 8 seconds, increases own Firepower, Reload and Evasion by 20% (40%) (Retrofit) Termination Mode Every 20 seconds, has a 40% (70%) chance to activate Termination mode, increasing own Reload stat by 200% for 10 seconds and releasing a powerful barrage while firing a machine-gun burst of fast torpedoes. Full Barrage Every 15 (10) times the main battery has been fired, trigger Full Barrage – Laffey II Laffey Kai is the perfect balance of Destroyers as she possesses great constant dps while still having great torpedoes. Laffey Kai is the perfect balance of Destroyers as she possesses great constant dps while still having great torpedoes. Cassin Max limit break Lv100 stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1611 91 258 146 0 185 174 181 47 66 7 Light 125 % 135 % 130 % Base Skills Recommissioned When Health falls under 20%, heals 15% (25%) of max Health. Can only occur once per battle. (Retrofit) Quick Reload 30%(60%) chance to activate every 20 seconds: increase own Reload by 20%(40%) for 10 seconds Full Barrage Every 15 (10) times the main gun is fired, trigger Full Barrage – Mahan Class II Similar to the not retrofitted version, she is valued primarily for her Zombie skills. Though retrofitting her allows her to possess a much greater statline and makes her viable in the late game as well. She is one of the cheapest units to low cost farm with, and requires a unit with much stronger presence to carry her. Similar to the not retrofitted version, she is valued primarily for her Zombie skills. Though retrofitting her allows her to possess a much greater statline and makes her viable in the late game as well. She is one of the cheapest units to low cost farm with, and requires a unit with much stronger presence to carry her. Downes Max limit break Lv100 stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 1611 91 258 146 0 185 174 181 47 63 7 Light 125 % 135 % 130 % Base Skills Recommissioned When Health falls under 20%, heals 15% (25%) of max Health. Can only occur once per battle. (Retrofit) Quick Reload 30%(60%) chance to activate every 20 seconds: increase own Reload by 20%(40%) for 10 seconds Full Barrage Every 15 (10) times the main gun is fired, trigger Full Barrage – Mahan Class I Downes is almost identical to Cassin, and suffers from the same flaws as her while offering great value for her cost. Downes is almost identical to Cassin, and suffers from the same flaws as her while offering great value for her cost.

Cruisers

Featuring a line-up of zombie skills, they again share the same characteristics of past zombie ships. With massive survivability, they are ideal for clearing escort fleets.

Phoenix Max limit break Lv100 stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 3076 142 0 270 0 157 141 73 32 88 9 Light 135 % 65 % 100 % Base Skills Crimson Phoenix When Health falls under 20%, heals 15% (25%) of max Health and increases Firepower by 30% for 15 seconds. Can only occur once per battle. Full Barrage Every 15 (10) times the main battery has been fired, trigger Full Barrage – Phoenix II Despite reaching the late game, Phoenix thanks to her increased main gun mount and efficiencies remains a strong unit for her cost. Despite reaching the late game, Phoenix thanks to her increased main gun mount and efficiencies remains a strong unit for her cost. Minneapolis Max limit break Lv100 stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 3707 225 0 216 0 159 110 24 26 76 12 Medium 125 % 70 % 125 % Base Skills Bull of the Lake Capital Upon destroying an enemy vessel, increase own Firepower by 5% (15%) and Reload by 10% (30%) for 12 seconds. This effect can activate once every second and does not stack. The duration will reset upon activation. Dullahan When health falls under 30%, decrease damage received by 5% (10%). Then, for the next 16 seconds, decrease speed by 2, and recover 1%(4%) max Health every 3 seconds. Can only occur once per battle Full Barrage Every 12 (8) times the main battery has been fired, trigger Full Barrage – New Orleans class II Minneapolis, although a weaker zombie unit, is great for manualling content up till world 11. This is thanks to her impressive DPS as a CA, this is assisted by the fact by using her in a mobbing fleet her skil "Bull of the Capital" has a tendency to remain active throughout the fight. Minneapolis, although a weaker zombie unit, is great for manualling content up till world 11. This is thanks to her impressive DPS as a CA, this is assisted by the fact by using her in a mobbing fleet her skil "Bull of the Capital" has a tendency to remain active throughout the fight. HMS Neptune Max limit break Lv100 stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 4215 149 312 317 0 142 141 73 33 0 12 Light 150 % 160 % 100 % Base Skills MKV-class AP Shell Increases AP damage dealt by 15% (35%) Goddess of the Sea When Neptune’s Health falls below 20%, recover 15% (25%) of max health and increase reload by 30% until the end of the battle. Only triggers once per battle. Siren’s Nemesis Increases damage against Sirens by 5% (15%) Full Barrage Every 12 (8) times the main gun is fired, trigger Full Barrage – Neptune Class I (II) Neptune is a zombie ship which boasts an impressive statline thanks to being a PR Ship. This makes her much more flexible in terms of unit choice compared to Roon. Neptune is a zombie ship which boasts an impressive statline thanks to being a PR Ship. This makes her much more flexible in terms of unit choice compared to Roon.

Backline

Repair Ships

The Repair ships although only viable at later stages, are valued not only for their constant healing but rather their skills and providing support such as emergency repairs, and additional ammo. Their Anti-air ability is also a great bonus to later stages as planes are a larger threat.

Vestal Max limit break Lv100 stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 3986 43 0 132 0 146 97 16 16 79 10 Light 0 % 100 % 100 % Base Skills Damage Control Once a battle, whenever a ship falls under 20% Health, Vestal heals it for 10% (20%) of its max Health. If the target is Enterprise, the healing amount is increased by 50%. Regular Maintenance Begin each Sortie with 1 (3) Emergency Repair. Vestal possesses the ability to 'zombify' one unit per battle. This allows for much more choice in units at later stages where taking shots from Enemies is much more punishing. Unlike Akashi, she does not offer constant heals aside from her Auxiliary equipment, therefore to maximize her value it is recommended to take her into situations where skill use is maximized. This can be done by running cheaper, and weaker fleets such as 2:1 W12, or by tackling harder content. Vestal possesses the ability to 'zombify' one unit per battle. This allows for much more choice in units at later stages where taking shots from Enemies is much more punishing. Unlike Akashi, she does not offer constant heals aside from her Auxiliary equipment, therefore to maximize her value it is recommended to take her into situations where skill use is maximized. This can be done by running cheaper, and weaker fleets such as 2:1 W12, or by tackling harder content. Akashi Max limit break Lv100 stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 3525 38 0 139 0 157 97 20 19 53 11 Light 0 % 100 % 100 % Base Skills Logistics Maintenance Every 35 seconds, recover HP of entire fleet equal to 1% (3%) of Akashi's max HP. Reload Command - Vanguard Increases Reload of the Escort Fleet by 5% (15%). Does not stack with other command skills that have similar effect. Regular Maintenance Begin each Sortie with 1 (3) Emergency Repair Akashi offers great constant heals to both your frontline and backline. Similar to Vestal, repair ships suffer from the lack of actual damage to enemy units. She can be used when employing stronger units in easier content and does not offer much in comparison to Light carriers. Akashi offers great constant heals to both your frontline and backline. Similar to Vestal, repair ships suffer from the lack of actual damage to enemy units. She can be used when employing stronger units in easier content and does not offer much in comparison to Light carriers.

Light Carriers

The Light carriers feature healing skills and constant damage which can potentially reduce damage to the frontline, therefore they are ideal for clearing escort fleets.

As often said, the best defense is a good offense, and by ending battles quicker this can have a less burden on your frontline. Thus, they are essential at later stages due to the invaluable healing and constant DPS they give. Their anti-air slot is also a great addition for dealing with planes.

Unicorn Max limit break Lv100 stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 4601 0 0 234 270 157 70 46 24 78 11 Medium 130 % 130 % 80 % Base Skills Support Carrier After launching an airstrike, heals the Escort Fleet for 3.5% (8%) of their max HP Reload Command - Vanguard Increases Reload of the Escort Fleet by 5% (15%). Does not stack with other command skills that have similar effect. Unicorn offers great heals, and the additional skill of increased reload. She is primarily used in the place of Shouhou when facing Planes thanks to her better Anti-air capabilities by having a fighter slot. Unicorn offers great heals, and the additional skill of increased reload. She is primarily used in the place of Shouhou when facing Planes thanks to her better Anti-air capabilities by having a fighter slot. Shouhou 0 limit break max stats HP FP TP AA AP Reload ACC EVA Speed Luck Oil Armour Eff1 Eff2 Eff3 3932 0 0 251 304 159 65 50 28 24 10 Medium 145 % 135 % 80 % Base Skills Support Carrier After launching an airstrike, heals the Escort Fleet for 3.5% (8%) of their max HP (Retrofit) Air Support After every airstrike, increase the air power of other CVLs by 5% (15%) for 8 seconds

Shouhou also offers great heals while offering greater damage to enemy units in comparison to Unicorn thanks to her Dive bombers. Also a very great value unit that's often unjustifiably overlooked. Shouhou also offers great heals while offering greater damage to enemy units in comparison to Unicorn thanks to her Dive bombers. Also a very great value unit that's often unjustifiably overlooked.

Battleships

Battleships are essential for late-game content to clear suicide boats, provide DPS and to tank damage. Though they are particularly favoured for their nation synergy, and DPS, battleships which only features this will be omitted in favour of lower costing ships as this is a costing guide and not a tier list. It is highly recommended to run at least 1 Battleship in any fleet.

These ships include ships such as Duke of York, Monarch, Washington, Hood, Tirpitz and Amagi despite being VERY GOOD and viable ships that can replace Hyuuga Kai below.