[Xbox One] 3.5.2 Patch Notes



Xbox-specific Changes:

Improved memory usage by changing how textures are loaded.



General Fixes and Improvements:

The number of Legendary (red) and Unique beasts that you can have in your Bestiary at one time is now capped at 1,000. You may have up to 1,100 total beasts. This has been changed to fix rare cases where some players were unable to capture yellow beasts as their Bestiary was full.

Added Mastermind lore objects to each safehouse as well as The Forbidden Vault.

Added minimap icons to the Map Device and Crafting Bench.

Added minimap icons to Incursion Temple Altars.

Alva no longer closes active Time Portals if you get close to a different Incursion Altar.

Reduced the favour cost of many hideout decorations. We are looking at introducing other avenues for earning favour for players who are deeply engaged in hideout creation.

Entering the Azurite Mine from your hideout once again creates portals for party members to follow you through.

Reduced the intensity of the Storm Brand and Armageddon Brand visual effects.

Fixed a bug preventing various Betrayal encounters from spawning in the Belly of the Beast areas.

Fixed a bug where Fortification encounters could spawn inside objects in Shrine Map and The Lunaris Temple Level 2, making it impossible to fight the Betrayal targets.

Fixed a bug where the healing buff from a Healing Totem in a Fortification encounter was not removed if the Betrayal target ran too far away from the Healing Totem.

Fixed a rare bug where Thane Jorgin could become immune to all damage.

Fixed a bug where The Plaguemaw III prophecy could trigger in hideouts, causing hostile monsters to spawn.

Fixed a bug where offering three of the same Unique Map to a vendor offered nothing in return.

Fixed a bug where Zana's Unique Map missions contained monsters at the wrong level for cases where the Monster Level did not match the Map Tier.

Fixed a bug where various prophecies were able to trigger when entering Elder and Elder Guardians' arenas, but would not spawn anything.

Fixed a bug where the "Allies Cannot Die" modifier was not being removed when capturing a Bestiary beast.

Fixed a bug where Raised Spectre health could snapshot.

Fixed a bug where characters which had a free respec available were not able to take a Book of Reform from Eramir.

Fixed a rare bug where some players did not receive the default hideout decorations when creating a new hideout for the first time.

Fixed various cases of incorrect map icon art throughout the Atlas of Worlds.

Fixed three instance crashes.

Fixed a bug introduced in 3.5.1b where Einhar's aura visual effect and the Betrayal Aura Effect were appearing higher than intended. Last edited by Jeff_GGG on Jan 23, 2019, 4:46:54 AM Last bumped on Jan 23, 2019, 5:54:52 AM Posted by

Jeff_GGG

on Grinding Gear Games on





Just want to verify that it is included but was not mentioned. Are there other fixes like this that were not mentioned either? Was under the impression that patch notes were to contain everything that was patched... Did not see any mention of this bug report you stated would be in this patch. https://www.pathofexile.com/forum/view-thread/2314858 Just want to verify that it is included but was not mentioned. Are there other fixes like this that were not mentioned either? Was under the impression that patch notes were to contain everything that was patched... Xbox Gamertag - Corrison

Mixer - https://mixer.com/Corrison Posted by

Corrison

on on Quote this Post

" Corrison



Just want to verify that it is included but was not mentioned. Did not see any mention of this bug report you stated would be in this patch. https://www.pathofexile.com/forum/view-thread/2314858 Just want to verify that it is included but was not mentioned. Hi Corrison,



Thanks for bringing that to my attention. I've edited the patch notes to reflect that issue being fixed. Due to the way we put together our patch notes, this change was made in 3.5.1c (for PC), which we couldn't do on Xbox due to the nature of how updating works, as such it's patch note was under a different document than the 3.5.2 version.



" Corrison Are there other fixes like this that were not mentioned either? Was under the impression that patch notes were to contain everything that was patched... The hotfix which followed PC's 3.5.2 to fix an Essence Drain crash is included here as well, but where it wasn't going to be a problem on the Xbox 3.5.2 version (as we already have the fix included), it isn't patch noted. Hi Corrison,Thanks for bringing that to my attention. I've edited the patch notes to reflect that issue being fixed. Due to the way we put together our patch notes, this change was made in 3.5.1c (for PC), which we couldn't do on Xbox due to the nature of how updating works, as such it's patch note was under a different document than the 3.5.2 version.The hotfix which followed PC's 3.5.2 to fix an Essence Drain crash is included here as well, but where it wasn't going to be a problem on the Xbox 3.5.2 version (as we already have the fix included), it isn't patch noted. Posted by

Jeff_GGG

on Grinding Gear Games on Quote this Post

Looking good. Any chance that this



Xbox-specific Changes:

Improved memory usage by changing how textures are loaded.



helps with the crash happening on entering a new instance (most often experienced in the mines, and usually does not happen if one has not been in mines yet during the session)? It's been around since the 3.4 patch. I now comment in Forums with my Xbox account:



https://www.pathofexile.com/account/xbox/view-profile/walkjohn55 Posted by

AnExile_onthePath

on on Quote this Post