[Press release] Gameforge today announced its cooperation with South Korean studio Lion Games and will be publishing SoulWorker in EU and NA. “I am pleased to finally accommodate the desires of players in Europe and North America with SoulWorker. We can hardly wait to get going with this hotly anticipated game”, said Daniel Werner, Product Director for SoulWorker at Gameforge.

The focus of SoulWorker is on high-energy battles in a third-person perspective. Using keyboard and mouse or controller if they choose, players take on the role of a young chosen one, who has to fight against menacing forces in a post-apocalyptic world. Every character has access to a particularly special emotion, such as revenge or madness, which then define their class and their weapon.

Using these feelings, the young heroes unleash special abilities that distinguish themselves as SoulWorkers, and use them skilfully in battle for class-specific attack and defence manoeuvres. Fans of Japanese anime series and action game lovers, be it online or offline, alike can look forward to a cinematic gameplay experience in SoulWorker, which makes full use of the HAVOK Vision Engine+.

An extraordinary cinema visualisation is created with an exciting background story, detailed cel-shading animations, cutscenes and NPC dialogues set to music. Fresh classes such as the ‘Howling Guitar’, who wields a guitar for surface area attacks and healing effect, feel familiar for the genre while escaping popular clichés as players fight against the threats coming from another dimension.

Enthralling Anime story based on humanity’s battle for survival

Hordes of enemies threaten the barely standing world of SoulWorker: there’s not only beasts from other dimensions, but also a private military conglomerate and other power-thirsty peoples trying to wipe out all of humanity.

Four classes at launch

At launch there’ll be four classes to choose from, each exuding a true Anime feel. Players can decide between the ‘Soulum Sword’, ‘Mist Scythe’ ‘Gun Jazz’ or ‘Howling Guitar’. An optimised third-person camera lets the action-laden battles shine and serves to highlight the beauty of the real-time effects.

Large PvE content with adventurous dungeons

Over 100 PvE dungeons with episodic final bosses are split across different difficulty levels. In doing so, the initial instances tell the story behind SoulWorker, whilst adventures in regions with a higher level or daily challenges offer opportunities for big rewards.

A PvP Zone for mass battles on an open battlefield

‘District 6’ is a dangerous PvP area where players can go head to head that borders on the PvE zones. Mad monsters and a gigantic boss in the centre of the zone only serve to increase the thrill.

Crafting, guilds, housing and plenty more

There is a wealth of items to be crafted using blueprints. Players can also form a group or guild and fight to earn their own lands. Once acquired, their own four walls can then be made to feel like home with a selection of furniture pieces. A user-friendly marketplace also offers a chance to trade for armour, weapons and also special cards that promise strengthening magic.