Hi, my name is Martin Kocisek (Myers) and I’m responsible for the environments of Deicides.

I saw the post from guys at Hardwired on their facebook gamedev group about them looking for help, and since I’m a simple guy I hit reply as soon as I saw a project as exciting as this one.

ASTEROID/SPACE BODY - strip MINE

My first task on the project is to create an Asteroid Mine environment and the focus of this blog post will be on the making-of of skybox for this environment.

"Skybox for top down camera action RPG?" – you may ask. Well let's call it background then.

Because this particular level will take place on mining platforms built at the opening of a large surface mine of a small asteroid, the player will be able to see a background environment under those platforms.

In the spirit of the old saying: you’re only as good as your references are, I spent fair bit of time collecting references of the largest strip /surface mines. The scale of those are breath taking, you can barely see huge CAT machinery if you are to zoom out. So i had nice references for scale and overall mood, next step was to find some photos of asteroids and comets to get a better idea of materials and textures.

ON WITH THE MODELING (and texturing)

The whole processes uses a standard workflow: