These are the current development plans for Freeciv.net at the moment:

Bug fixes and general improvements based on the feedback we get.

HTML5 WebSockets support, which will make the game faster and more responsive. According to Wikipedia, WebSockets “is a technology providing for bi-directional, full-duplex communications channels, over a single Transmission Control Protocol (TCP) socket.” However, major problems with WebSockets are that it isn’t supported by Internet Explorer 9, and that WebSockets doesn’t support Gzip compression, and that WebSockets aren’t supported by the current HTTP proxies currently available (such as Varnish and nginx). These problems with WebSockets will have to be overcome somehow.

HTML5 Web Workers support, which is “an API that allows Web application authors to spawn background workers running scripts in parallel to their main page. This allows for thread-like operation with message-passing as the coordination mechanism.” This will hopefully improve the speed of Freeciv.net, by running some tasks in separate threads.

Long-turn games, where multiple players can play a multiplayer game which spans multiple days. See longturn.org for more information.

Playback of games.

Naming of cities.

Do you have any more suggestions about features which would be nice to have in a future version of Freeciv.net?