A prototype is a preliminary model of something. Projects that offer physical products need to show backers documentation of a working prototype. This gallery features photos, videos, and other visual documentation that will give backers a sense of what’s been accomplished so far and what’s left to do. Though the development process can vary for each project, these are the stages we typically see:

Connecting to consoles will be as easy as plugging in the custom USB adapter. This device will allow the ALL Controller to connect to the XBOX 360, XBOX One, PlayStation 3 and PlayStation 4. Added support for Nintendo Wii, WiiU and Switch will be added as well. On top of that, the USB adapter will have all 11 USB drivers available for wireless use with any Windows, Mac, Linux, or Android game.

* Wired ALL Controller can work on gaming consoles mentioned above if plugged into the USB Dongle.



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Hardware development is in our DNA. As gamers, we are constantly in pursuit of the perfect gaming experience, and if our years of gaming has taught us anything, it’s that one size does not fit all. We interact with gamers on a daily basis, and from that we’ve learned that gamers have preferences, but not a lot of choices. This is what the ALL Controller truly represents; choices. The freedom to choose your gamepad configuration, the freedom to choose your platform and the freedom to play anywhere. We’ve spoken to hundreds of gamers who have contributed thousands of ideas that have found their way into our gamepad. So, although we initially designed the ALL Controller for ourselves, it’s everyone’s controller now. And it’s a controller that we’ll never stop improving upon, because it’s not about the product, it’s about the passion. So here we are on Kickstarter taking the first step, of what we hope will be a great journey, with you. Your ideas matter, your commitment matters and your passion for gaming matters, which is why we’re asking you to join us.

The ALL Controller was developed by a team of committed gamers, with an extensive background in designing and building gaming peripherals. This team consists of experienced engineers who have designed consumer electronics products with the likes of Polycom, Flextronics and Microsoft.