Given the cool appearance of the weather rocks, I’ve always felt that they could be used for something more than just passively boosting weather setters and instead serve as evolution inducing held-items, so these fellas are my new take on that idea since my old one hasn’t really withstood the test of time. It’s a creature that feeds on rocks and stores energy and nutrients as crystals in preparation of its final evolution, the last stage being decided on what kind of catalyst is used.

Meteors and comets fit the Rock/Fire and Rock/Ice typings respectively, and since the former moves towards the earth and the latter (arguably) moves away, all I needed to complete the theme was something to move around the earth, so its last form was shaped into a satellite with an electric typing to go along its levitating properties (with or without said ability). That, and it fits with Smooth Rock’s color scheme. All names are based on the word “ore”, combined with junior, storage, meteor, orbit, and comet.

Notable moves

All of them: Power Gem, Stone Edge, Rock Slide, Rock Polish, Stealth Rock, Thunder, Explosion, Recover, Magnet Rise

Meteore: Flare Blitz, Fire Punch, Fire Blast, Flamethrower, Overheat, Heat Crash, Head Smash, Will-O-Wisp, Earthquake, Earth Power, Superpower.

Orebit: Thunderbolt, Volt Switch, Thunder Wave, Charge Beam, Rapid Spin, Earth Power

Comore: Blizzard, Ice Beam, Icicle Crash, Ice Shard, Accelerock, Superpower, U-turn, Swords Dance