Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. We give you the squad, what expansion pack all of the upgrades come from and then give you the lowdown on how best to fly it. Strap in and get ready to fly.

All Wings Report In

U-Wing “Heff Tober” (Wave 1 Conversion Kit) (49 pts) (I2)

After an enemy ship executes a maneuver, if it is at range 0, you may perform an action.

Crew- Tactical Officer (TIE Reaper/Wave 1 Conversion Kit): Adds White Coordinate. Requires Red Coordinate

Tactical Officer (TIE Reaper/Wave 1 Conversion Kit): Adds White Coordinate. Requires Red Coordinate Crew- Jyn Erso (Rebel Conversion Kit): If a friendly ship at range 0-3 would gain a focus token, it may gain 1 evade token instead.

Jyn Erso (Rebel Conversion Kit): If a friendly ship at range 0-3 would gain a focus token, it may gain 1 evade token instead. Configuration- Pivot Wing (Rebel Conversion Kit/Saw’s Renegades): Closed: While you defend, roll 1 fewer defense die. After you execute a stop maneuver, you may rotate your ship 90º or 180º. Before you activate, you may flip this card. Open: Before you activate, you may flip this card.

Pivot Wing (Rebel Conversion Kit/Saw’s Renegades):

U-Wing “Benthic Two Tubes” (Saw’s Renegades) (65 pts) (I2)

After you perform a Focus action, you may transfer 1 of your focus tokens to a friendly ship at range 1-2.

Crew- Perceptive CoPilot (Slave One/Wave 1 Conversion Kit): After you perform a Focus action, gain 1 focus token.

Perceptive CoPilot (Slave One/Wave 1 Conversion Kit): After you perform a Focus action, gain 1 focus token. Sensor- Advanced Sensors (Saw’s Renegades/Wave 1 Conversion Kit): After you reveal your dial, you may perform 1 action. If you do, you cannot perform another action during your activation.

Advanced Sensors (Saw’s Renegades/Wave 1 Conversion Kit): After you reveal your dial, you may perform 1 action. If you do, you cannot perform another action during your activation. Configuration- Pivot Wing (Rebel Conversion Kit/Saw’s Renegades): Closed: While you defend, roll 1 fewer defense die. After you execute a stop maneuver, you may rotate your ship 90º or 180º. Before you activate, you may flip this card. Open: Before you activate, you may flip this card.

Pivot Wing (Rebel Conversion Kit/Saw’s Renegades):

T-65 X-Wing “Edrio Two Tubes” (Wave 1 Conversion Kit) (45 pts) (I2)

Before you activate, if you are focused, you may perform an action.

Configuration- Servomotor S-foils Closed: Adds White Boost, White Focus -> Red Boost While you perform a primary attack, roll 1 fewer attack die. Before you activate, you may flip this card. Open: Before you activate, you may flip this card.

Servomotor S-foils

T-65 X-Wing “Blue Squadron Escort” (Wave 1 Conversion Kit) (41 pts) (I2)

None

Configuration- Servomotor S-foils Closed: Adds White Boost, White Focus -> Red Boost While you perform a primary attack, roll 1 fewer attack die. Before you activate, you may flip this card. Open: Before you activate, you may flip this card.

Servomotor S-foils

Lock S-Foils in Attack Position

Synergy, thy name is Rebel! This list is pure efficiency. It is all about sharing actions and trying to squeeze more than four actions out of four ships. It’s also beefy with 6 to 8 health per ship and each throwing three attack dice.

The ideal scenario involves Benthic moving, taking a Focus action. Keeps one Focus token, passes one onto Edrio. Heff and Blue Squadron move, take Focus actions. Edrio gets a free action, takes a Focus which Jyn turns into an Evade. Then takes a Lock. Your opponent bumps into Heff, giving him a free action to either Lock or Coordinate one of the other ships.

The beauty here is you don’t need the perfect scenario to happen in order to gain efficiency from your pilots. You can coordinate as needed or use Edrio pre maneuver free action to boost or barrel roll. Jyn gives the ship with the biggest bullseye painted on it the Evade. Benthic can pass his focus to someone other than Edrio based on need. And everything works at range 2 so you can have a pretty loose formation.

The biggest threat is arc dodgers. You’re only initiative 2 after all. The U-Wings medium bases are also prone to giving your opponent bullseye abilities. Stress can also be a worry. I flew against Admiral Sloane and getting your U-wings triple stressed can take them out of the fight for awhile.

Variations

Jyn is not necessary if you wanted to switch out for someone else. Hera’s always fun on U-Wings. No one expects multiple rounds of stopping. But you’d have to ditch Tactical Officer too and that’s not worth losing on this list.

There isn’t much else to play with other than possibly dropping the Advanced Sensors. But I wouldn’t. Being able to get your double focus on a turn where you’re stopping or bumping is very valuable.

Comments

comments