

version 3

Deck Intro

The main goal of this deck is to take advantage of Geth's main ability stealing from our opponents' graveyards by ramping into obscene amounts of mana and destroying their library.

We want to be stalling the game for the opponents while filling their graveyards, giving us plenty of targets for Geth to reanimate and then mill again. Milling, discarding, and removal play a big part in this deck's design.

Mana Ramping

Cabal Coffers

Crypt Ghast

Magus of the Coffers

Nirkana Revenant

Solemn Simulacrum

Caged Sun

Sol Ring

Everflowing Chalice

Expedition Map & Armillary Sphere for grabbing lands

Removal

Oblivion Stone

Steel Hellkite

Ratchet Bomb

Spine of Ish Sah

Damnation

Black Sun's Zenith

Life's Finale (also dumps targets for Geth)

Killing Wave

Mutilate

Innocent Blood

Geth's Verdict

Tragic Slip

Victim of Night

Attrition

Big Game Hunter

Drana, Kalastria Bloodchief

Fleshbag Marauder

Graveyard Manipulation

Ink-Eyes, Servant of Oni

Puppeteer Clique

Sepulchral Primordial

Sheoldred, Whispering One

Beacon of Unrest

Grim Discovery

Phyrexian Reclamation

Bojuka Bog

Petrified Field

Mana

So we've got a ton of ramping, removal and recursion, but we need something to do with all that mana. Geth's reanimate/mill ability is the obvious thing to sink it into, but there are other fun things to do with it.

Drana, Kalastria Bloodchief is an awesome card to pump all that mana into. We can use her to remove an opponent's threats while making her big enough to take someone's head off. Steel Hellkite is another good option, as it's one of our only artifact/enchantment removal spells in our deck.

We can also dump that mana into Everflowing Chalice for more ramping later on, Black Sun's Zenith / Killing Wave for removal, Diabolic Revelation to tutor up combo pieces, or Exsanguinate as a finisher.

Utility

Aside from the straightforward ramp, remove and recur theme, there are some other cool things going on in this deck worth looking at.

One thing I wanted to do was to be able to sacrifice the stuff that I'm stealing from opponents to get some extra value from them and maybe steal them again later, so I threw in some sac outlets.

Another thing I wanted to do was take advantage of Geth's evasiveness, so I included Sword of Feast and Famine to put him on a 3 turn win clock.

UTILITY CREATURES

Bloodgift Demon - Phyrexian Arena on a stick

Disciple of Bolas - life gain, card draw and sac outlet

Harvester of Souls - card draw

Hex Parasite - shuts down Skullbriar, planeswalkers, storage lands, and some enchantments

Kokusho, the Evening Star - a decent sacrifice target; mini Exsanguinate on a stick

Myojin of Night's Reach - indestructible when you need it; empties hands and fills graveyards

Nether Traitor - decent sac target; carries a sword well

Sheoldred, Whispering One - pure board advantage and evasiveness

Wurmcoil Engine - potential removal; life gain is needed in black; value remains after a board wipe

Vampire Nighthawk - a good deterrent against attacking creatures, and can carry a sword if needed for a bit of life gain

ARTIFACTS & ENCHANTMENTS

Expedition Map - mainly for finding Cabal Coffers

Mimic Vat - reduce, reuse, recycle

Rings of Brighthearth - copy an ability of Geth, Drana, or any number of creatures or artifacts

Trading Post - sac outlet

Mindcrank + Bloodchief Ascension - game over