Hello everyone,

I am sure that the Polish FTR readers known about Polish Dom1n’s blog – personally, I consider it one of two best non-Russian WoT blogs there are (the second would be Eikarramba’s http://wot-com.de/ in German).

Recently, Dom1n was successful in acquiring some QA answers from Obirian and Quasars, WG EU producers. Now… the latter name might be familiar to some of the older FTR readers. This guy did QA earlier on EU server (once per blue moon) and… it was not successful, to put it mildly. So, take any answers here with a grain of salt. Also, if I mistranslated something from Polish, please let me know, the original Polish source is here.

- in 9.3 ricochet system, you will not be punished for having your shell ricochet and damaging an ally

- ricocheting your shell into an enemy tank will count as your damage

- shells will not ricochet from house walls

(followed by explaining the ricochet mechanics, can be found here)

- new LT8 models have each over 40 thousand polygons

- water does not provide camouflage bonus

- shooting a tank that is under water does not make the shell lose penetration

- there are plans to rebalance LT’s further, the Chaffee rebalance and introducing new LT8′s are the first steps



- tanks are rebalanced based on a set of parameters, including their winrate, they are apparently rebalanced in groups (SS: “tier 6 tanks” in 9.3 for example)

- Stronghold mode is much more popular than CW’s, it’s intended for mass audience

- new motion physics will be released, once they pass internal testing, WG doesn’t want to hurry anything, apparently a new feature will be added: “handbrake” (locking tracks), along with drifting and tanks tipping over on their roof

- 9.3 will bring another batch of optimizations, so the game is playable on weak computers.

- developers are working on SD/HD content split, allowing the players to select, whether they want to download HD content

- tree animation cannot be disabled in settings, because the effect of that animation of FPS is negligible

- the Sherman and M3 Lee (and others) use of rubber-covered tracks is “historical”

- no plans to do anything about inactive accounts, “occupying” good names

- the “realistic track movement” has no effect on gameplay, it is purely visual (SS: as in, it does not for example change the tracks hitbox)

- drowning/suicide punishment system will be reworked, won’t appear in 9.3 for now

- Ferdinand model color is not different from other German vehicles (“maybe it was the lighting”)

- Heavy tanks are doing fine, the “XP for tanking” option will improve them even more

- open-turret vehicles do not have their turrets fly away, because during the ammo rack explosion, the pressure does not build inside to tear it off

- the biggest EU communities are Germans and Polish

- plans to break the dominance of top clans in CW? “Stronghold mode will allow you to pick the opponents of the same skill level”

- WG plans to increase the amount of content for endgame players

- the most popular tier 10 vehicle in the game is IS-7

- the most historical parameter of all in the game is the tank armor

- the exact influence of terrain resistance on tank mobility will not be disclosed

- the reason why Sturmtiger was scrapped is its gun and its alpha

- “national battles” will return as soon as they are fixed (SS: remember that crap?)

- historical and “national” battles were removed for rework due to their low popularity

- no plans to introduce MTLS or BT-SV to EU server

- multicore support will come after Havok is implemented

- EU tree will come in 2015 (SS: yes, that is actually planned as far as I know)

- T-34-3 buff will come “soon”

- developers are considering the return of the Karl mode and the Soccer mode

- arty will not be removed from the game

- it’s possible Havok will come in 9.4 (SS: nope, Storm said no)

- no plans to remove the arty hardcap (5 per battle)

- it’s possible bigger maps (1500×1500) will come in the future, but definitely not in 2014

- there are plans for a single-player mode with bots

- T-50-2 will not return

- the new motion physics model will be “realistic enough so the battles are dynamic and interesting”