Blizzard

GENERAL

Pools of Reflection have been added to the game



Pools of Reflection provide a 25% bonus to experience

Pools of Reflection provide a 25% bonus to experience This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies

Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times

This experience bonus persists on logout

Occasionally during battle, monsters will drop Power Globes when damaged or killed

Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time

This buff can stack up to three times

These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction

Life Steal has been redesigned and is now less effective at higher character levels



At level 60, Life Steal is reduced to 10% effectiveness

You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered

Players may not resurrect at their body during a Boss encounter

Players may only resurrect at their body a maximum of three times in a row

Both male and female models of the same class share the same size hit box

Reflections can be turned on in the Options > Video menu

Note: This setting is not recommended for players running minimum system specifications

BOSSES

Many bosses have had their mechanics revisted and retuned



The following bosses have received the largest changes to their encounters:



Maghda

The following bosses have received the largest changes to their encounters: Maghda Siegebreaker

Azmodan

Iskatu

The Butcher

Zoltun Kulle

Belial

Ghom

Siegebreaker

Rakanoth

CLASSES

Barbarian



Active Skills



Bash



Decreased Fury per Attack from 8 to 6

Decreased Fury per Attack from 8 to 6 Increased damage from 165% to 170% weapon damage

Removed knockback effect

Skill Rune - Onslaught



Increased total reverberation damage from 50% to 80%

Lowered the damage increase from 8% to 4% for 5 seconds

Damage type changed from Physical to Fire

Now Increases Fury generated per Attack to 8

Increased shockwave damage from 38% to 70% weapon damage

Damage type changed from Physical to Fire

Increased damage from 140% to 150% weapon damage

Skill Rune - Rupture



Increased explosion damage from 85% to 160% weapon damage

Increased explosion damage from 85% to 160% weapon damage Damage type changed from Physical to Fire

Decreased fury gained from each enemy hit from 3 to 1

Damage type changed from Physical to Fire

Increased knockback from 9 to 10 yards

Increased damage from 60% to 80% weapon damage

Increased damage from 175% to 210% weapon damage

Damage type changed from Physical to Lightning

Increased damage from 110% to 120% weapon damage

Skill Rune - Sidearm



Increased damage from 110% to 130% weapon damage

Has been removed from the game

Increases the duration of the Frenzy effect to 10 seconds

Increased chance to call down lightning from 20% to 30%

Damage type changed from Physical to Lightning

Lowered damage increase from 4% to 2.5% per stack of Frenzy

Damage type changed from Physical to Fire

No longer costs Fury

Now generates 6 Fury per attack

No longer slows enemies

Increased damage from 130% to 150% weapon damage

Now unlocks at Level 17 (previously 14)

Skill Rune - Mighty Throw



Increased damage from 169% to 210% weapon damage

Increased damage from 169% to 210% weapon damage Damage type changed from Physical to Lightning

Decreased ricochet range from 20 to 15 yards

Damage type changed from Physical to Fire

Reduced chance to stun from 50% to 30%

Lowered stun duration from 1.5 seconds to 1 second

Reduced chance to Confuse from 20% to 15%

Reduced duration of Confusion from 6 seconds to 3 seconds

Has been removed from the game

Increases Fury generated per attack to 8

Damage type becomes Fire

Increased damage from 325% to 535% weapon damage

Skill Rune - Rolling Thunder



Increased damage from 275% to 505% weapon damage

No longer strikes a smaller area

Increased damage from 406% to 640% weapon damage

Damage type changed from Physical to Fire

Damage type changed from Physical to Cold

Reduced stun duration from 3 to 2 seconds

Damage type changed from Physical to Lightning

No longer has a chance to drop treasure

Increased base damage from 925% to 1000% weapon damage

Skill Rune - Blood Lust



Skill has been reworked



Heal for 0.5% of your maximum Life per second for each affected enemy

Increased damage from 903% to 1350% weapon damage

Increased movement speed reduction from 60% to 80%

Increased damage from 100% to 1000% weapon damage

Damage increased from 240% to 550% weapon damage

Now knocks enemies into the air instead of back

Skill Rune - Stagger



Chance to stun increased from 70% to 80%

Chance to stun increased from 70% to 80% Stun duration lowered from 1.5 seconds to 1 second

Damage type changed from Physical to Lightning

Damage increased from 288% to 710% weapon damage

Changes the knock up effect to a 5 yard knockback

Increased damage from 60% to 230% weapon damage

No longer reduces Fury cost

Skill has been reworked



Gain 1% of your maximum Life for every enemy hit

Has been removed from the game

Create a sheet of Frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds

Damage increased from 145% to 275% weapon damage

Skill Rune - Dust Devils



Damage increased from 40% to 80% weapon damage

Skill has been reworked



Pull enemies from up to 35 yards away towards you while Whirlwinding

Life restored on Critical Hits reduced from 2% to 1% of your maximum Life

Damage type changed from Physical to Lightning

Increased damage from 189% to 325% weapon damage

No longer has a cooldown

No longer generates Fury

Now costs 25 Fury

No longer reduces target's movement speed

Increased damage from 185% to 500% weapon damage

Now pierces enemies

Now unlocks at Level 26 (previously 9)

Skill Rune - Grappling Hooks



Has been removed from the game

Enemies hit are knocked back 5 yards

Unlocks at Level 29

Has been removed from the game

Increases the damage to 640% weapon damage as Fire.

Has been removed from the game

Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location

Unlocks at Level 48

Skill has been reworked



Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second

Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second Now unlocks at Level 34 (previously 39)

Skill has been reworked



Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second

Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second Now unlocks at Level 59 (previously 49)

Increased range from 12 to 14 yards

Skill Rune - Deafening Crash



Increased amount of enemy movement speed slowed from 60% to 80%

Increased amount of enemy movement speed slowed from 60% to 80% Increased duration of Slow from 3 to 8 seconds

Damage type changed to Cold

Increased damage from 76% to 575% weapon damage

Damage type changed to Fire

Has been removed from the game

Enemies hit have a 10% chance to drop a health globe

Damage increased from 85% to 180% weapon damage

Skill Rune - Iron Impact



Additional Armor gained reduced from 100% to 50% per enemy hit

Now also increases the damage done by Leap to 450%

Reduced movement speed increase from 40% to 30%

Skill Rune - Marathon



Reduced movement speed increase from 50% to 40%

Reduced movement speed increase from 50% to 40% Reduced movement speed increase duration from 5 seconds to 4 seconds

No longer generates Fury

Cooldown increased from 10 seconds to 30 seconds

Damage reduction reduced from 65% to 50%

Skill Rune - Bravado



This skill has been reworked



Breaks the effects of Stun, Fear, Immobilize, and Slow when Ignore Pain is activated

This skill has been reworked



While Ignore Pain is active, gain 826 Life per Fury spent

Increased cooldown from 10 seconds to 12 seconds

Increased damage dealt from 165% to 380% weapon damage

Now unlocks at Level 9 (previously 26)

Skill Rune - Storm of Steel



Increased damage from 50% to 380% weapon damage for each axe

Increased damage from 50% to 380% weapon damage for each axe Now unlocks at Level 15 (previously 29)

Reduced bonus Critical Hit Chance from 10% to 8%

Reduced duration of bonus Critical Hit Chance from 6 seconds to 5 seconds

Damage type changed from Physical to Lightning

Now unlocks at Level 23 (previously 26)

Increased duration of damage reflect from 4 seconds to 5 seconds

Now unlocks at Level 32 (previously 42)

Reduced Fury generated per enemy hit from 12 to 5

Now unlocks at Level 39 (previously 48)

This skill has been reworked



Increases damage of Overpower to 760% weapon damage as Fire

Increases damage of Overpower to 760% weapon damage as Fire Now unlocks at Level 49 (previously 59)

Reduced amount of damage healed from 5% to 2% of maximum Life

Skill Rune - Vengeance is Mine



Has been removed from the game

Increase healing to 4% of maximum Life for each enemy hit

Reduced Critical Hit Chance increase from 10% to 8%

Reduced Critical Hit Chance duration from 12 seconds to 6 seconds

Increased damage from 286% to 480% weapon damage

Damage type changed from Physical to Fire

Damage type changed from Physical to Lightning

This skill has been reworked



Increase the maximum number of charges to 3

Increased damage from 195% to 360% weapon damage

Skill Rune - Battering Ram



Increased damage from 283% to 760% weapon damage

Increased damage from 283% to 760% weapon damage Damage type changed from Physical to Fire

Fury generated per target hit increased from 8 to 10

All targets hit are now stunned instead of only targets that are critically hit

This skill has been reworked



All enemies hit are pulled to your destination

Now unlocks at Level 14 (previously 17)

Skill Rune - Intimidate



Movement speed reduced increased from 30% to 60%

Attack speed reduction increased from 15% to 20%

Taunt duration increased from 3 seconds to 4 seconds

Increased chance to Fear from 35% to 100%

Increased Fear duration from 2.5 seconds to 3 seconds

Reduced damage increase from 15% to 10%

Skill Rune - Marauder's Rage



Damage bonus increase lowered from 30% to 15%

This skill has been reworked



Increases the duration of Battle Rage to 300 seconds

Increased chance to cause enemies to drop Health Globes from 5% to 8%

This skill has been reworked



Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage

Skill Rune - Charge!



Increased Fury gained from 40 to 50

Increased Life regeneration from 620 to 2025 per second

Cooldown reduced from 120 seconds to 60 seconds

Damage increased from 2000% to 2600% weapon damage

Skill Rune - Giant's Stride



Damage increased from 65% to 160% weapon damage

Now Freezes enemies instead of Slowing

Reduced cooldown from 105 seconds to 50 seconds

Damage type changed from Fire to Lightning

Has been removed from the game

Increase Earthquake's damage to 4500% weapon damage as Fire

Has been removed from the game

All enemies within 24 yards are pulled in towards you

No longer costs Fury

Damage increased from 60% to 180% weapon damage

Talic can now also use Leap Attack

Korlic can now also use Furious Charge

Madawc can now also use Seismic Slam

Skill Rune - The Council Rises



This skill has been reworked



The Ancients deal 360% weapon damage as Fire with each attack

Duration increased from an additional 20 seconds to 45 seconds

Ancients now also gain 200% Armor

Has been removed from the game

Heal for 65% Life when the Ancients are called

Has been removed from the game

Gain 3 Fury every time an Ancient deals damage

Has been removed from the game

50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning

No longer costs Fury

Increased duration from 15 seconds to 20 seconds

Skill Rune - Arreat's Wail



No longer knocks back enemies

No longer knocks back enemies Increased damage from 430% to 3400% weapon damage

Reduced increased damage from 100% to 50%

Increased damage from 155% to 300% weapon damage

Dodge bonus increased from 60% to 80%

This skill has been reworked



While active gain 826 Life per Fury Spent

Pound of Flesh



No longer increases the chance to find Health Globes

No longer increases the chance to find Health Globes Decreased additional Life from Health Globes from 100% to 50%

This skill has been reworked



You deal 40% additional damage to enemies below 30% health

Reduced amount of Armor gained from 100% to 50% of your Vitality

Reduced Swords/Daggers bonus from 15% to 8% increased damage

Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance

Reduced Polearms/Spears bonus from 10% to 8% attack speed

Reduced Mighty Weapons bonus from 3 to 1 Fury per hit

Reduced Life regeneration from 2% to 1% of maximum Life per second

This skill has been reworked



Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus

Reduced Fury generation bonus from 20% to 10%

Reduced Fury gain from 3 to 2

This skill has been reworked



Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you

Ability now activates at 35% Life, up from 20%

Reduced damage increase from 30% to 20%

Increased the reduction of control impairing effects from 20% to 30%

Increased Life recovery from 15% to 20%

Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds

Active Skills



Hungering Arrow



Increased base damage from 115% to 125% weapon damage

Increased base damage from 115% to 125% weapon damage Skill Rune – Cinder Arrow



Has been removed from the game

Increases Hatred generated to 6

Damage type changed from Physical to Fire

Damage type changed from Physical to Lightning

Name changed to "Devouring Arrow"

Increased AoE explosion damage from 50% to 60% weapon damage

Increased base damage from 90% to 200% weapon damage

When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets

Skill Rune – Chain Gang



Damage type changed from Physical to Poison

Increased bonus chain damage from 70% to 80% weapon damage

Damage type changed from Physical to Cold

Damage type changed from Physical to Fire

Skill has been reworked

Increases the Slow amount to 80%

Name changed to "Bolas"

Skill Rune – Thunder Ball



Lowered Stun duration from 1.5 seconds to 1 second

Damage type changed from Fire to Lightning

Secondary AoE damage type changed from Arcane to Fire

Discipline cost removed

Skill has been reworked



Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.

Increased poison bomb damage from 55% to 150% weapon damage

Skill has been reworked



Increased the damage for all shots from 130% to 160% weapon damage

Damage type changed from Physical to Cold

Removes cooldown on backflip, but each backflip now costs 2 Discipline

Name changed to "Grenade"

Skill has been reworked



Throw out a grenade that bounces and explodes for 160% weapon damage as Fire

Increased damage from 112% to 200% weapon damage

Has been removed from the game

Throw out 3 Grenades that explode for 160% weapon damage as Fire each

Name changed to "Stun Grenade"

Lowered Stun chance from 25% to 20%

Damage type changed from Fire to Lighting

Now hurls a single grenade (rather than multiple)

Increased explosion damage from 95% to 160% weapon damage

Increased poison cloud damage from 25% to 120% weapon damage

Now hurls a single grenade (rather than multiple)

Hatred cost lowered from 25 to 20 Hatred

Increased base damage from 265% to 620% weapon damage

Skill Rune – Impact



Knockback chance lowered from 65% to 50%

Damage type changed from Physical to Fire

Damage type changed from Physical to Poison

Has been removed from the game

The knife ricochets to 2 additional nearby enemies within 20 yards of each other

Increased critical hit damage from 100% to 130% weapon damage

Increased base damage from 438% to 525% weapon damage

Skill Rune – Web Shot



Damage type changed from Physical to Cold

Increased explosion damage from 414% to 465% weapon damage

Increased base damage from 170% to 380% weapon damage

Skill Rune – Twin Chakrams



Increased individual Chakram damage from 114% to 220% weapon damage

Increased individual Chakram damage from 114% to 220% weapon damage Damage type changed from Physical to Fire

Increased damage from 230% to 500% weapon damage

Increase damage from 187% to 380% weapon damage

Damage type changed from Arcane to Physical

Increased damage from 230% to 400% weapon damage

Increased damage per second from 34% to 200% weapon damage

Increased base damage from 155% to 300% weapon damage

Skill Rune – Ball Lightning



Increased damage from 155% to 300% weapon damage

Increased damage from 170% to 330% weapon damage

Increased damage from 155% to 300% weapon damage

Lowered Fear duration from 1.5 seconds to 1 second

Increased damage from 155% to 300% weapon damage

Lowered Stun duration from 1.5 seconds to 1 second

Increased damage from 155% to 300% weapon damage

Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life

Skill Rune – Carved Stakes



Discipline cost reduction changed from 4 Discipline to 3 Discipline

Now has a 2 second cooldown

Skill Rune – Displacement



Increased movement speed bonus from 35% to 100%

Has been removed from the game

Regenerate 15% Life while invisible

Skill has been reworked

Now removes the Discipline cost, but adds a 12 second cooldown

Damage type changed from Physical to Poison

Skill has been reworked



Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds

Skill has been reworked

Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds

Skill has been reworked



Now increases Life per Hit gain to 3303

Skill has been reworked



Now removes the Discipline cost, but adds a 14 second cooldown

Incoming damage reduction lowered from 35% to 15%

Skill Rune – Action Shot



Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits

Now only affects enemies you Vault through

Added cooldown duration lowered from 10 seconds to 8 seconds

Now only restores 30 Discipline when activated

Skill Rune – Invigoration



Skill has been reworked



Permanently increase maximum Discipline by 15 while rune is "equipped"

Now only restores 75 Hatred when activated

Life gain lowered from 60% to 40%

Discipline cost has been removed

Skill has been reworked and now has both an active and a passive ability



Active: Your raven deals an additional 500% weapon damage on its next attack

Active: Your raven deals an additional 500% weapon damage on its next attack Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical

Skill has been reworked and now has both an active and a passive ability



Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds

Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.

Skill has been reworked and now has both an active and a passive ability



Active: Instantly gain 50 Hatred

Active: Instantly gain 50 Hatred Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.

Skill has been reworked and now has both an active and a passive ability



Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds

Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.

Skill has been reworked and now has both an active and a passive ability



Active: Instantly pick up all health globes and gold within 60 yards

Active: Instantly pick up all health globes and gold within 60 yards Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.

Skill has been reworked and now has both an active and a passive ability



Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds

Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical

Increased base damage from 12% to 20%

Skill Rune – Contagion



Now can only affect targets within 30 yards

Increased divided damage from 12% to 15%

Increased Hatred generated from 3 to 4

Hatred cost removed

Now unlocks at Level 14 (previously 17)

Increase base damage from 320% to 450% weapon damage

Affected area increased from 10 yards to 20 yards

Lowered Stun duration from 2 seconds to 1 second

Skill Rune – Crippling Razors



Has been removed from the game

Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage

Has been removed from the game

Gain 65% additional armor for 4 seconds

Has been removed from the game

Removes the cooldown but adds a 30 Hatred cost

Skill has been reworked

Enemies are now knocked back and stunned for 2.5 seconds

Damage type changed from Physical to Lightning

Increased damage from 70% to 450% weapon damage

Now unlocks at Level 17 (previously 22)

Increased arming duration from 1.2 seconds to 2 seconds

Lowered trap damage from 275% to 180% weapon damage

The trap now has a 2 second re-arming time and can explode up to 3 times

Skill Rune – Echoing Blast



Skill has been reworked



Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison

Trap now explodes after 2 seconds

Increase damage from 404% to 680% weapon damage

Now increases arming/re-arming time to 3 seconds

Lowered damage bonus from 371% to 300% weapon damage

Damage type changed from Physical to Fire

Increase damage from 275% to 280%

Lowered cooldown from 8 seconds to 6 seconds

Increased base damage from 175% to 200%

Skill Rune – Spitfire Turret



Increased homing rocket damage from 30% to 70% weapon damage

Has been removed from the game

The turret now fires a bolt with a 100% chance to pierce

Increased tether damage from 125% to 240% weapon damage

Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life

Increased base damage from 156% to 340% weapon damage

Skill Rune – EmberStrafe



Increased damage from 65% to 80% weapon damage

Increased bonus damage on Critical Hits from 100% to 130% weapon damage

Increased damage of homing rockets from 60% to 90% weapon damage

Increased damage of bouncy Grenades from 187% to 340% weapon damage

Damage type changed from Physical to Fire

Lowered Hatred cost from 30 to 25

Increased base damage from 165% to 360% weapon damage

Skill Rune – Fire at Will



Hatred cost reduced to 18 (up from 15)

Increased damage from 65% to 200% weapon damage

Damage type changed from Arcane to Poison

Now limited to a maximum of 6 Discipline gained per Multishot

Increased damage from 215% to 460% weapon damage

Increased rocket damage from 60% to 160% weapon damage

Lowered Hatred cost from 50 to 40

Increased base damage from 225% to 550% weapon damage

Increased miniature bomb damage from 100% to 220% weapon damage

Skill Rune – Dazzling Arrow



Increased Stun chance from 55% to 100%

Increased Stun chance from 55% to 100% Lowered Stun duration from 2 seconds to 1.5 seconds

Damage type changed from Physical to Lightning

Increased rocket damage from 175% to 400% weapon damage

Skill has been reworked



Instead of releasing Grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit.

Increased bomb damage from 230% to 525% weapon damage

Increased damage from 304% to 770% weapon damage

Increased base damage from 715% to 1250% weapon damage

Skill Rune – Dark Cloud



Increased damage from 792% to 2650% weapon damage

Has been removed from the game

Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area

Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts

Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds

Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds

Vengeance



Name changed to "Blood Vengeance"

Name changed to "Blood Vengeance" Increased Hatred gain from 20 to 30

Increased Discipline gain from 2 to 3

Increased bonus damage to Slowed targets from 15% to 20%

Skill has been reworked



Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move

Skill has been reworked



Increases movement speed by 20% for 2 seconds when you hit an enemy

Lowered "Bow" bonus from 15% to 8% increased damage

Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage

Added new bonus: 2nd Hand (or Off-Hand) Crossbow



1 Hatred per second

Skill has been reworked



Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds

Skill has been reworked



Increase the damage of Grenades by 10%. Increase the explosion size of Grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire

Increased Critical Hit change bonus from 3% to 4% every second

Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack

Active Skills



Fists of Thunder



Increased Spirit per attack from 6 to 14

Increased Spirit per attack from 6 to 14 Increased damage from 110% to 122 % weapon damage

Removed knockback effect

Skill Rune - Thunderclap



Increased damage from 35% to 95% weapon damage

Increased damage from 35% to 95% weapon damage Removed Teleport

Added knockback effect to every third hit

Increased chance to dodge from 16% to 17%

Increased duration from 2 seconds to 3 seconds

Skill has been reworked



Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning

Decreased additional Spirit generated per hit from 15 to 4

Chain Lightning damage increased from 73% to 195% weapon damage

Now hits up to 3 additional enemies

Increased Spirit per attack from 6 to 12

Decreased damage from 110% to 109% weapon damage

Every third hit now has a 50% chance to knock enemies up into the air

Skill Rune - Piercing Trident



Now increases the chance of every third hit to knock enemies up into the air by 66%

Reduced Armor increase from 50% to 40%

Reduced duration of the effect from 4 seconds to 3 seconds

Now randomly damages enemies within 25 yards

Damage decreased from 170% to 156% weapon damage

Decreased additional Spirit generated per Critical Hit from 10 to 3

Reduced the damage increase from 18% to 15%

Reduced the duration of the effect from 30 seconds to 3 seconds

Increased Spirit per attack from 6 to 12

Increased damage from 110% to 143% weapon damage

Now dazes enemies within 11 yards on every third hit

Skill Rune - Mangle



Now increases damage to 216% weapon damage

Now increases damage to 216% weapon damage Damage type changed from Physical to Fire

Decreased additional Spirit generated per Critical Hit from 5 to 4

No longer increases the movement speed reduction

Damage type changed from Physical to Cold

Increased Spirit per attack from 8 to 12

Increased damage from 140% to 192% weapon damage

Skill Rune - Hands of Lightning



Now also increases damage to 429% weapon damage

Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds

Additional damage can now stack several times on the same enemy

Increased chance to gain additional Spirit from 15% to 40%

Reduced additional Spirit from 15 to 6

Reduced damage from 250% to 191% weapon damage

Damage type changed from Physical to Cold

Increased damage from 470% to 624% weapon damage

Removed knockback effect

Skill Rune - Vulture Claw Kick



Increased damage from 517% to 624% weapon damage

Increased damage from 517% to 624% weapon damage Removed knockback effect

Now increases damage to 671% weapon damage

No longer increases knockback distance

Increased damage from 588% to 677% weapon damage

Increased chance to stun from 50% to 85%

Increased duration of slow effect from 2 to 3 seconds

Damage type changed from Physical to Cold

Increased damage from 155% to 240% weapon damage while running

No longer slows enemies

Skill Rune - Northern Breeze



Now increases damage to 285% weapon damage

Now increases damage to 285% weapon damage Damage type changed from Physical to Holy

Now slows enemies hit by 80%

Damage type changed from Physical to Cold

Lowered the damage reduction while running from 25% to 20%

Now adds a knock back effect

Now reduces damage of enemies hit by 20% for 1 second

Damage type changed from Physical to Fire

Decreased initial damage from 829% to 473% weapon damage

Decreased additional damage from 96% to 79% weapon damage

Skill Rune - Wall of Light



Now increases initial damage to 709% weapon damage

Now increases initial damage to 709% weapon damage Now adds a knockback effect

Decreased damage from 914% to 731% weapon damage

Increased stun duration from 3 seconds to 4.5 seconds

Decreased initial damage from 595% to 498% weapon damage

Decreased additional damage from 595% to 498% weapon damage

Changed damage type from Holy to Physical

No longer costs Spirit

Skill Rune - Self Reflection



Increased the duration of the blind effect from 4 to 6 seconds

Has been removed from the game

Has been removed from the game

Has been removed from the game

Blinded enemies are also slowed by 80% for 5 seconds.

Each enemy you Blind restores 7 Spirit.

Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds

The heal amount is increased by 90% of your Life per Second

Lowered the damage increase from 30% to 29%

No longer costs Spirit

Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life

Heal amount is now increased by 30% of your Health Globe Healing Bonus

Skill Rune - Circle of Scorn



Increased damage from 80% to 505% weapon damage

Now increased healing power to 26,321 - 34,420 Life

Heal amount is now increased by 30% of Health Globe Healing Bonus

Lowered the damage increase from 15% to 10%

Lowered duration from 45 seconds to 9 seconds

Lowered the amount of additional Spirit per attack from 8 to 4

Has been removed from the game

Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.

No longer costs Spirit

Skill Rune - Peaceful Repose



Increased heal amount from 6202 - 7752 to 11395 - 12427 Life

Increased heal amount from 6202 - 7752 to 11395 - 12427 Life Heal amount is now increased by 40% of Health Globe Healing Bonus

Has been removed from the game

While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second

Increased duration from 1 second to 3 seconds

Skill has been reworked



Grants a protective shield to allies, redirecting up to 22,677 damage to you

Grants a protective shield to allies, redirecting up to 22,677 damage to you Shield amount is increased by 40% of your Health Globe Healing Bonus

Skill has been reworked



While under the effects of Serenity, your movement is unhindered.

No longer costs Spirit

Increased duration from 5 seconds to 6 seconds

Skill has been reworked



Circle of protection on the ground can now be passed by enemies

Circle of protection on the ground can now be passed by enemies Allies within the circle of protection receive 55% less damage for the duration of the effect

Increased heal amount from 1550 to 2279 Life per second

Heal amount is now increased by 30% of your Life per second.

Skill has been reworked



Increases duration of Inner Sanctuary to 8 seconds

Increases duration of Inner Sanctuary to 8 seconds Enemies cannot pass the circle of protection

Skill has been reworked



Increases damage taken by enemies inside Inner Sanctuary by 30%

Increases damage taken by enemies inside Inner Sanctuary by 30% Lowers the movement speed of enemies inside Inner Sanctuary by 80%

Has been removed from the game

Has been removed from the game

Allies inside Inner Sanctuary are also immune to control impairing effects.

Dash to the target location

Grant a shield to allies within 11 yards and then create Inner Sanctuary

Shield absorbs up to 16,765 damage for 3 seconds

Absorb amount is increased by 28% of your Health Globe Healing Bonus

Skill has been reworked



No longer costs Spirit

No longer costs Spirit Costs 1 Charge

Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical

You gain a charge every 6 seconds and can have up to 2 charges stored at a time

Skill has been reworked



Gain 20% increased movement speed for 3 seconds when using Dashing Strike

Skill has been reworked



Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds

Skill has been reworked



Increases maximum Charges to 3

Has been removed from the game

The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds

Increased additional chance to Dodge from 20% to 29%

Damage type changed from Physical to Cold

Increased damage from 745% to 1179% weapon damage over 9 seconds

Skill Rune - The Flesh is Weak



Increased the additional damage taken by enemies hit from 12% to 20%

Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10

Increased the duration of the slow effect from 3 seconds to 9 seconds

Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds

Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds

Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds

Increased continuous damage per stack from 20% to 30% weapon damage

Skill Rune - Master of Wind



Lowered the increased vortex duration from 20 seconds to 15 seconds

Lowered the increased vortex duration from 20 seconds to 15 seconds Changed damage type from Physical to Cold

Increased the additional damage per stack from 26% to 40% weapon damage

Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4

Decreased the damage done by lightning tornados from 26% to 23% weapon damage

Increased the maximum number of enemies pulled in from 8 to 16

Reduced damage from 313% to 261% weapon damage

Skill Rune - Eye of the Storm



Reduced Spirit Cost reduction from 30 to 26 Spirit

Reduced Spirit Cost reduction from 30 to 26 Spirit Damage type changed from Holy to Lightning

Skill has been reworked



Blast enemies with an explosion that deals 454% weapon damage as Fire.

Damage type changed from Holy to Cold

Increased amount healed from 1240 Life to 4778 Life

Heal amount is now increased by 17% of your Health Globe Healing Bonus

Increased damage from 1777% to 5677% weapon damage

Skill Rune - Sudden Assault



Increased damage from 2310% to 6477% weapon damage

Increased the number of strikes from 9 to 10

Increased chance to stun from 25% to 100%

Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds

Increased damage from 254% to 977% weapon damage

Skill has been reworked



30 second cooldown

30 second cooldown Active: Your Mystic Ally has its damage increased by 50% for 10 seconds

Passive: A Mystic Ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.

Skill has been reworked



Active: Your Mystic Ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold

Active: Your Mystic Ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold Passive: A Mystic Ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds

Skill has been reworked



Active: Your Mystic Ally splits into 10 allies that explode for 149% weapon damage as Fire

Active: Your Mystic Ally splits into 10 allies that explode for 149% weapon damage as Fire Passive: A Mystic Ally fights by your side that increases your damage by 10%

Skill has been reworked



Active: You gain 100 Spirit

Active: You gain 100 Spirit Passive: A Mystic Ally fights by your side that increases your Spirit Regeneration by 2

Has been removed from the game

Active: Your Mystic Ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds

Passive: A Mystic Ally fights by your side that increases your Life per Second by 1012

Skill has been reworked



Active: Your Mystic Ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up

Active: Your Mystic Ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up Passive: A Mystic Ally fights by your side that increases your Life by 20%

Skill has been reworked



Costs 50 Spirit

Costs 50 Spirit Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds

Passive: You and your allies within 60 yards gain 17% increased Dodge Chance

Only one Mantra may be active at a time

All Skill runes now affect Mantra of Evasion's Passive ability

Movement speed increased from 8% to 10%

Skill has been reworked

Costs 50 Spirit

Active: Increase the amount of damage dealt to 202% for 3 seconds

Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit

Only one Mantra may be active at a time

All Skill runes now affect Mantra of Retribution's Passive ability

Skill Rune - Retaliation



Increased damage reflection bonus from 60% to 202% weapon damage

Increased damage reflection bonus from 60% to 202% weapon damage Damage type changed from Holy to Fire

Attack speed increased from 8% to 10%

Increased chance to stun from 10% to 20%

Increased stun duration from 2 seconds to 3 seconds

Increased chance for feedback blast from 30% to 75%

Increased Holy damage done from 45% to 101%

Skill has been reworked



Costs 50 Spirit

Costs 50 Spirit Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus

Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second

Only one Mantra may be active at a time

All Skill runes now affect Mantra of Healing's Passive ability

Skill Rune - Sustenance



Increased Life regeneration from 1240 to 2025 Life per Second

Increased Life regeneration from 1240 to 2025 Life per Second Heal amount is now increased by 30% of your Life per Second

Increased amount healed when hitting an enemy from 186 to 551 Life per hit

Heal amount is now increased by 20% of your Life per Hit

This skill has been reworked



Costs 50 Spirit

Costs 50 Spirit Active: Damage bonus is increased to 20% for 3 seconds

Passive: Enemies within 30 yards of you take 10% increased damage

Only one Mantra may be active at a time

All Skill runes now affect Mantra of Conviction's Passive ability

This skill has been reworked



Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage

Increased damage reduction from 10% to 15%

Increases movement speed Slow from 30% to 80%

Has been removed from the game

Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds

Increased damage done from 12% to 38% weapon damage per second

Transcendence



Reduced Life per Spirit spent from 62 to 50

Reduced Life per Spirit spent from 62 to 50 Now scales with 0.4% of your Health Globe Healing Bonus

This skill has been reworked



The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned

Decreased Armor bonus from Dexterity from 50% to 30%

Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5%

Has been removed from the game

The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds

Skill has been reworked



Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds

Increased bonus damage from 8% to 10%

Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown

Active Skills



Poison Dart



No longer costs Mana

No longer costs Mana Increased damage from 100% to 155% weapon damage and an additional 40% damage over 2 seconds

Skill Rune - Splinters



Increased damage of each dart from 60% to 65% weapon damage

Decreased Mana gained from each enemy hit from 29 to 25

Skill Rune has been reworked



Ignite the dart dealing 275% weapon damage as Fire over 4 seconds

Decreased the chance to Stun an enemy from 30% to 25%

No longer costs Mana

Increased damage from 120% to 216% weapon damage

Skill Rune - Leaping Spiders



Increased damage from 144% to 238% weapon damage

Increased damage from 630% to 1575% weapon damage

Decreased Mana gained from each hit from 4 to 3

Increased the chance for spiders to Slow enemies movement from 25% to 100%

Increased damage from 156% to 259% weapon damage

No longer costs Mana

Increased damage from 130% to 190% weapon damage

Skill Rune - Explosive Toads



Increased damage from 169% to 245% weapon damage

Has been removed from the game

Increased damage from 130% to 182% weapon damage to enemies in area over 2 seconds

Increased damage from 130% to 190% weapon damage and have a 15% chance to confuse enemies for 4 seconds

Skill Rune has been reworked



Gain 9 Mana every time a toad hits an enemy

Mutate to frogs that pierce through enemies for 130% weapon damage as Poison

No longer costs Mana

Increased damage from 110% to 155% weapon damage

Skill Rune - Fire Pit



Increased damage from 36% to 60% weapon damage

Decreased damage from 640% to 560% weapon damage

Increased the number of Pyrogeists that you may have active from 1 to 3

Increased Mana cost from 123 to 150

Increased damage from 320% to 560% weapon damage

Skill Rune - Groping Eels



Increased damage from 416% to 880% weapon damage

Increased damage from 80% to 420% weapon damage

Increased initial Mana cost from 221 to 225 and channeling Mana cost from 66 to 75

Increased damage from 385% to 425% weapon damage

Skill Rune - Dire Bats



Skill Rune has been reworked



Summon fewer but larger bats that travel a long distance and hit for 300% weapon damage as Fire

Skill Rune has been reworked



Firebats no longer has a channeling cost

Increased damage from 578% to 638% weapon damage

Decreased initial damage from 501% to 425% weapon damage

Increased Mana cost from 98 to 200

Increased damage from 575% to 1465% weapon damage

Damage type changed from Arcane to Cold

Skill Rune - Consuming Spirit



Increased Life returned per second from 155 to 413

Increased Life returned per second from 155 to 413 Damage type changed from Arcane to Cold

Skill Rune name changed from Resentful Spirit to Resentful Spirits

Damage type changed from Arcane to Cold

Skill Rune has been reworked



Releases two spirits with each cast

Damage type changed from Arcane to Cold

Increased the Slow amount from 30% to 60%

Damage type changed from Arcane to Cold

Increased the amount of Mana returned per second from 20.4 to 25

Damage type changed from Arcane to Cold

Increased Mana cost from 196 to 300

Increased damage from 360% to 1040% weapon damage

Skill Rune - Devouring Swarm



Decreased Mana gained for every enemy affected by the swarm from 37 to 25

Skill Rune has been reworked



Increases the duration of the swarm to deal 2080% weapon damage over 16 seconds

Increased damage from 468% to 1480% weapon damage

No longer costs Mana

Increased damage per hit from 9% to 12% weapon damage

Skill Rune - Rabid Dogs



Increased damage from 9% to 30% weapon damage

Increased damage from 2% to 20% weapon damage

Skill Rune has been reworked



Your Zombie Dogs heal you for 100% of your Life On Hit with every attack

No longer costs Mana

Skill Rune - Ruthless Terror



Increased Mana gained for every horrified enemy from 27 to 55

No longer costs Mana

Skill Rune - Honored Guest



Skill Rune has been reworked



Gain 20% of your maximum Mana when you activate Spirit Walk.

Increased damage from 310% to 750% weapon damage

Skill Rune has been reworked



Gain 14% of your maximum Life when you activate Spirit Walk

No longer costs Mana

Skill Rune - Hedge Magic



Increased Life healed from 2171 to 4954

Decreased transformation period from 5 seconds to 2 seconds

Increased damage from 215% to 1350% weapon damage

Has been removed from the game

Summon a giant toad that swallows enemies whole for up to 5 seconds digesting for 31% of your weapon damage per second as Physical

No longer costs Mana

Skill has been reworked



Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.

Skill Rune has been reworked



Gain Mana and increase maximum Mana by 5% for every enemy harvested

Increased Life gained for every enemy harvested from 2171 to 4954

Skill Rune has been reworked



Reduces the movement speed of harvested enemies by 80% and attack speed by 50% for 5 seconds.

Increased damage from 230% to 630% weapon damage

Only summoned Zombie Dogs may be sacrificed

Decreased damage dealt by each dog from 275% to 185% weapon damage

Skill Rune - Pride



Decreased Mana gained for each sacrificed Zombie Dog from 294 to 60

Increased Life gained for each sacrificed Zombie Dog from 6202 to 16515

No longer costs Mana

Skill Rune - Mass Hallucination



Increased damage from 22% to 195% weapon damage

Increased Mana cost from 140 to 150

Increased damage from 205% to 560% weapon damage

Skill Rune - Leperous Zombie



Has been removed from the game

Increased damage from 205% to 360% weapon damage

Has been removed from the game

Increased damage from 236% to 532% weapon damage

Increased damage from 236% to 392% weapon damage

Summon a tower of zombies that falls over dealing 800%weapon damage as Physical to any enemies it hits

Zombie winter bears crawl out of the ground and run in all directions, dealing 196% weapon damage as Cold to nearby enemies

Decreased Mana cost from 108 to 100

Skill has been reworked



Bombard a target with 4 spirit bolts hat deal 425% weapon damage as Cold

Decreased Mana gained from 44 to 12

Damage type changed from Physical to Cold

Damage type changed from Physical to Cold

Skill Rune has been reworked



Summon a spectre that deals 675% weapon damage as Cold over 5 seconds to all enemies within 10 yards. You can have a maximum of 3 Phantasms out at one time

Damage type changed from Physical to Cold

Skill Rune has been reworked



Each spirit bolt has 4% chance to charm its target for 4 seconds

Damage type changed from Physical to Cold

Increased damage from 1667% to 2900% weapon damage

Increased Mana cost from 172 to 175

Increased initial damage from 115% to 300% weapon damage and following pool damage from 150% to 360% weapon damage

Skill Rune - Lob Blob Bomb



Increased damage from 250% to 600% weapon damage

Increased damage from 300% to720% weapon damage

Increased initial damage from 127% to 330% and follow-up damage from 165% to 396%

Increased damage from 230% to 525% weapon damage

No longer costs Mana

Decreased Cooldown from 20 seconds to 8 seconds

Skill has been reworked



Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds

Has been removed from the game

Has been removed from the game

The line of zombies taunt the enemies to attack them

Knock all enemies behind the wall

No longer costs Mana

Skill Rune - Wrathful Protector



Increased damage from 110% to 575% weapon damage

Increased damage from 15% to 45% weapon damage

Increased damage of Fetish attacks from 20% to 180% weapon damage

Skill Rune - Tiki Torchers



Increased damage of Fetish casters attacks from 15% to 85% weapon damage

Increased damage of Fetish attacks from 20% to 130% weapon damage

Spiritual Attunement



Decreased the amount by which the Maximum Mana is increased from 20% to 10%

Increased the duration of the Intelligence bonus from 10 seconds to 15 seconds

Skill has been reworked



You can have 1 additional Zombie Dog summoned at one time. The health of your Zombie Dogs and Gargantuan are increased by 20%

Decreased Mana costs paid with Life from 15% to 10%

Decreased maximum Life per second regeneration from 2% to 1%

Increased Mana returned by spells over 10 seconds from 49 to 100

Skill has been reworked



Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards

Active Skills



Magic Missile



Increased damage from 125% to 170% weapon damage

Increased damage from 125% to 170% weapon damage Skill Rune - Charged Blast



Increased damage from 163% to 240% weapon damage

Increased damage for each missile from 56% to 80%

Now unlocks at Level 31 (previously 13)

Has been removed from the game

Has been removed from the game

Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be frozen for 1 second. Enemies cannot be frozen by Glacial Spike more than once every 5 seconds

Unlocks at Level 13

Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration

Unlocks at Level 52

Increased damage from 138% to 211% weapon damage

Now unlocks at Level 42 (previously 52)

Increased damage from 150% to 194% weapon damage

Skill Rune - Explosive Bolts



Increased explosion damage from 105% to 184% weapon damage

Increased explosion damage from 105% to 184% weapon damage Damage type changed from Lightning to Cold

Increased damage from 195% to 274% weapon damage

Increased damage from 105% to 214% weapon damage

Renamed to Power Affinity

Damage type changed from Lightning to Arcane

Hits now restore 2 Arcane Power, down from 3

Increased damage from 53% to 165% weapon damage

Increased damage from 165% to 168% weapon damage

Damage type changed from Physical to Arcane

Skill Rune - Deep Cuts



Has been removed from the game

Has been removed from the game

Has been removed from the game

Increased damage from 53% to 168% weapon damage

Hits now restore 2 Arcane Power, down from 3

Now unlocks at 24 (previously 35)

Increased damage to 231% weapon damage

Now unlocks at 35 (previously 57)

Changes damage type to Fire

Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds

With each cast, gain a protective shield for 3 seconds that absorbs 8253 damage

Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade

Unlocks at Level 57

Increased damage from 90% to 138% weapon damage

Skill Rune - Chain Lightning



Increased maximum number of hit enemies from 6 to 10

Lowered damage from 55% to 44% weapon damage

Increased damage from 86% to 140% weapon damage

Increased damage from 115% to 310% weapon damage

Now affects enemies within 5 yards of the first enemy hit

Increased damage from 280% to 510% weapon damage

Slow effect now lasts 3 seconds, down from 4

Skill Rune - Numb



Now has a 10% chance to Freeze enemies for 1 second

Now has a 10% chance to Freeze enemies for 1 second Slow effect now lasts 3 seconds, down from 4

Now unlocks at 15 (previously 7)

Skill Rune has been reworked



Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds

Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds Now unlocks at 53 (previously 15)

Skill now costs 11 Arcane Power, up from 10

Now unlocks at 7 (previously 28)

Increased damage from 364% to 375% weapon damage

The Storm now grows up to a 22 yard radius

Increased damage from 504% to 1204% weapon damage

Now unlocks at 28 (previously 53)

Decreased Arcane Power cost from 35 to 30

Increased damage from 200% to 381% weapon damage

Increased range from 10 yards to 15

Skill Rune - Obliteration



Skill Rune has been reworked



Now increases the speed of the orb

Skill Rune has been reworked Now increases the speed of the orb Reduces the area of effect to 8 yards

Increased damage from 260% to 509% weapon damage

Increased damage from 80% to 236% weapon damage

Has been removed from the game

Has been removed from the game

Has been removed from the game

Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit

Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds

Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold

Increased damage from 285% to 573% weapon damage

Skill Rune - Death Blossom



Increased damage from 670% to 1452% weapon damage

Increased damage from 340% to 688% weapon damage

Increased movement and attack speeds reduction from 30% to 60%

Chance reduced from 100% to 12.5%

Increased damage from 285% to 582% weapon damage

Increased damage from 220% to 511% weapon damage

Skill Rune - Chaos Nexus



Increased damage from 44% to 115% weapon damage

Increased damage from 44% to 115% weapon damage Now unlocks at Level 48 (previously 30)

Increased damage from 395% to 750% weapon damage

Now unlocks at Level 30 (previously 39)

Increased damage from 235% to 649% weapon damage

Now unlocks at Level 39 (previously 48)

Skill Rune has been reworked



Enemies hit by Disintegrate now take 15% increased damage from Arcane for 4 seconds

Cooldown reduced from 12 seconds to 11 seconds

Freeze time reduced from 3 seconds to 2 seconds

Skill Rune - Shatter



Increased chance from 50% to 100%

Cooldown reduced from 9 seconds to 7.5 seconds

Now also increases the Freeze time to 3 seconds

Increased damage from 160% to 915% weapon damage

Critical Hit Chance bonus reduced from 15% to 10%

Increased damage taken by enemies from 15% to 33%

Now lasts 3 seconds, down from 6

Damaged absorbed increased from 10854 to 14368

Skill Rune - Crystal Shell



Damaged absorbed increased from 21707 to 28736

Arcane Power cost reduction increased from 7 to 9

Has been removed from the game

Increases your movement speed by 30% while Diamond Skin is active

Now lasts 6 seconds, down from 9

Damage type changed from Physical to Arcane

Increased damage from 210% to 863% weapon damage

Duration increased from 8 seconds to 15 seconds

Skill Rune - Miasma



Has been removed from the game

Slow Time is now cast at your target location up to 60 yards away

Unlocks at Level 29

Damage increase reduced from 20% to 10%

Now unlocks at 39 (previously 29)

Now reduces the cooldown to 12 seconds

Now unlocks at 23 (previously 39)

Has been removed from the game

Enemies that enter or leave the Slow Time area are stunned for 3 seconds

Unlocks at Level 47

Removed Mana cost

Skill Rune - Safe Passage



Duration increased from 4 seconds to 5 seconds

Duration increased from 4 seconds to 5 seconds Damage reduction decreased from 30% to 27%

Damage reduced from 265% to 252%

Now stuns nearby enemies for 1.5 seconds

Skill has been reworked, and now no longer repels projectiles, knock back nearby enemies or Slow enemies

Cooldown removed

Damage type changed from Physical to Arcane

Increased damage from 200% to 351% weapon damage

Skill Rune - Impactful Wave



Skill Rune has been reworked



Now adds a 5 second cooldown

Skill Rune has been reworked Now adds a 5 second cooldown Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds

Has been removed from the game

Has been removed from the game

Has been removed from the game

Has been removed from the game

Enemies hit deal 10% reduced damage for 3 seconds

Unlocks at Level 22

Each enemy hit increases the damage of your next Arcane spell by 2%

Unlocks at Level 32

Damage type changed to Lightning

Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds

Unlocks at Level 39

Damage type changed to Fire

Increase the damage to 427% weapon damage

Unlocks at Level 49

Increased damage from 360% to 1000% weapon damage

Skill Rune - Mistral Breeze



Damage type changed to Cold

Damage type changed to Cold Changed reduced casting cost from 20 Arcane Power to 28 Arcane Power

Damage type changed to Fire

Skill Rune reworked



Enemies hit by Energy Twister now take 15% increased damage from Fire for 4 seconds

Increased damage from 360% to 1935% weapon damage

Increased damage from 252% to 743% weapon damage

Damage type changed to Lightning

Now grants Lightning Charges instead of Wind Charges

Instead of a Giant Energy Twister, when releasing the Lightning charges you will cast a bolt of lightning

Increased damage from 75% to 196% weapon damage per charge

Increased damage from 28% to 66% weapon damage

Skill Rune - Arcane Hydra



Increased damage from 60% to 111% weapon damage

Increased damage from 64% to 138% weapon damage

Has been removed from the game

Increased damage from 36% to 108% weapon damage

Increased damage from 67% to 178% weapon damage

Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy

Unlocks at level 38

Mana cost reduced from 50 to 40

Increased damage from 260% to 501% weapon damage

Increased damage over time from burn effect from 60% to 167%

Skill Rune - Molten Impact



Increased damage from 390% to 1648% weapon damage

Increased damage from 390% to 1648% weapon damage Increase damage over time from 90% to 549%weapon damage

Now unlocks at 58 (previously 29)

Casting cost reduced from 35 Arcane Power to 30 Arcane Power

Increased damage from 104% to 228% weapon damage

Now unlocks at 48 (previously 43)

Increased damage from 312% to 590% weapon damage

Increased damage from the mist cloud from 72% to 197% weapon damage

Now has a 20% chance to freeze enemies for 1 second upon impact

Now unlocks at 43 (previously 48)

Has been removed from the game

If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds. Meteor's damage turns into Lightning

Unlocks at Level 29

Freeze and Chill effect now lasts 3 seconds, up from 2

Duration increased from 120 seconds to 10 minutes

Skill Rune - Chilling Aura



Movement speed reduction increased from 30% to 80%

Increased damage from 130% to 189% weapon damage

Increased chance from 25% to 40% weapon damage

Reduced damage from 30% to 28% weapon damage

Increased damage from 100% to 147% weapon damage

Duration increased from 120 seconds to 10 minutes

Skill Rune - Reactive Armor



Increased damage from 70% to 189% weapon damage

Increased damage from 130% to 194% weapon damage

Increased damage from 35% to 51% weapon damage

Duration increased from 5 minutes to 10 minutes

Damage type changed from Physical to Arcane

Skill Rune - Electrify



Increased damage from 10% to 61% weapon damage

Increased damage bonus from 15% to 20%

Damage type changed from Physical to Arcane

Has been removed from the game

Attacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds

Has been removed from the game

When you perform an attack, gain a protective shield for 3 seconds that absorbs 1651 damage

Increased damage from 20% to 179% weapon damage

Duration increased from 5 minutes to 10 minutes

Skill Rune - Vigoron



Has been removed from the game

The Familiar's projectiles have a 35% chance to Freeze the enemy for 1 second

Increased damage from 20% to 240% weapon damage

Duration increased from 120 seconds to 10 minutes

Increased damage from 225% to 616% weapon damage

Damage type has been changed from Physical to Arcane

Skill Rune - Unleashed



This skill has been reworked



Increases the damage of Explosive Blast to 970% weapon damage

This skill has been reworked Increases the damage of Explosive Blast to 970% weapon damage Damage type has been changed from Physical to Arcane

Increased damage from 315% to 1039% weapon damage

Damage type has been changed from Physical to Arcane

Increased damage from 225% to 909% weapon damage

Damage type changed from Physical to Fire

Increased damage from 225% to 760% weapon damage

Damage type changed from Physical to Arcane

Increased damage from 97% to 320% weapon damage per explosion

Damage type changed from Physical to Fire

Images now taunt for 1 second when they are summoned

Mirror Image health increased from 25% to 50% of your total Life

Spells cast by Mirror Image now do 10% of the damage done by your own spells

Skill Rune - Simulacrum



Increased the amount of Mirror Image health from 100% to 200% of your own

Reduced number of extra Mirror Images from 5 to 4

Mirror Images now taunt for 1 second

Mirror Image health increased from 25% to 50% of your total Life

Increased damage done on death explosion from 45% to 309% weapon damage

Damage type changed from Physical to Arcane

Mirror Image health increased from 29% to 100% of your total Life

Increased amount of damage done by Mirror Images from 10% to 20% of the damage of your own spells

Increased damage done over 6 seconds from 510% to 807% weapon damage

Skill Rune - Grasping Chill



Increased the amount Blizzard slows enemies from 60% to 80%

Increased chance to Freeze enemies from 20% to 40%

Reduced Freeze duration from 3 seconds to 1.5 seconds

Reduced the casting cost of Blizzard from 20 to 13 Arcane Power

Increased damage from 510% to 941% weapon damage

Increased damage from 680% to 1296% weapon damage

Increased duration of Archon from 15 seconds to 20 seconds

Reduced Armor and Resistance bonus from 40% to 20%

Now also increases damage done while in Archon form by 20%

Killing an enemy no longer increases the duration of Archon

Every enemy killed now grants a 6% damage bonus for the remaining duration of Archon

Skill Rune - Arcane Destruction



Increase damage done by the explosion from transforming into Archon from 1600% to 3680% weapon damage

Reduced cooldown of Teleport while in Archon form from 10 seconds to 3 seconds

This skill has been reworked



Can now cast a Slow Time effect that follows you

Reduced damage increase of Archon abilities from 25% to 22%

Power Hungry



This skill has been reworked



Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry

Reduced melee damage reduction from 20% to 17%

Increased cooldown reduction from 15% to 20%

Increased amount of Arcane Power granted by Signature spells from 4 to 5

This skill has been reworked



When you take more than 15% of your maximum Life within 1 second, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds

Reduced damage bonus versus Chilled and Frozen targets from 20% to 10%

This skill has been reworked



Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds

Increased chance for Lightning damage to stun targets from 8% to 15%

This skill has been reworked



As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551 damage

Increased amount enemies are Slowed by Arcane damage from 60% to 80%

Reduced duration of Slow from 3 seconds to 2 seconds

Has been removed from the game

Killing an enemy grants a shield that absorbs 2477 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds

Reduced amount of additional damage to your next non-Signature spell from 75% to 60%

CRAFTING AND ARTISANS

Crafting has received several quality of life changes



Crafting materials have been condensed into two item level tiers: 1-60 and 60-70



This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes

Crafting materials have been condensed into two item level tiers: 1-60 and 60-70 This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes All crafting materials currently in character inventories and stash have been converted accordingly

Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system

DIFFICULTY

The difficulty system has been completely revised



Nightmare, Hell, and Inferno modes have been removed

Nightmare, Hell, and Inferno modes have been removed Difficulty is now dynamic and monsters will level up with your characters

There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)



Normal, Hard, and Expert are immediately available

Normal, Hard, and Expert are immediately available Master unlocks upon completing Act IV

Torment unlocks upon reaching level 60

Torment level also includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters

Each level offers new bonuses and rewards, visible in the difficulty selection menu

However, increasing your difficulty still requires exiting your current game

This option is disabled in Hardcore mode

EVENTS

Cursed Objects



Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected

Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff

These events offer a variety of challenges, including endless monster waves and timed events

Torment level difficulty is now required to use Infernal Machines

ITEMIZATION (LOOT 2.0)

Itemization has undergone a major overhaul:



Legendary and Set items are now Bind on Account



Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired

All items that drop have a chance to roll as "Smart Loot"

Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)

Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)

This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses

Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above

Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction

This is to prevent stats that directly and indirectly increase character power from competing with one another

Example: The Legendary Spirit Stone “The Laws of Seph” has the legendary affix “Using Blinding Flash restores spirit”

All Potions currently in character inventories or stashes will be converted to the new Potion type

MONSTERS

Monster affixes have been revisited and retuned



Arcane Enchanted



Spawn effect now shows which direction it will start rotating

Damage now begins low, but quickly ramps up to its maximum damage

Increased the number of Frozen crystals spawned by monsters with this affix

Frozen no longer increases how many crystals are spawned based on the number of players in the game

Frozen crystals now deal area of effect damage over time to players as they build up to their explosion

Now does a small amount of damage when applied to the player

Now does a small amount of damage when applied to the player

Now has an outer impact area that does less damage than the center of impact

Now detonates if they vertically hit a wall

Monsters with this affix now sometimes drop a pool under players as well as under themselves

No longer reflects a portion of incoming damage

Now reflects a fixed amount of damage per attack

Frozen Pulse: A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area

A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area Orbiter: A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area

A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area Poison Enchanted: Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake

Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake Thunderstorm: A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy

A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy Wormhole: A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere

Density has been retuned around the new difficulty system

Elite and Champion packs can now spawn in a larger variation of pack sizes

PARAGON (PARAGON 2.0)

The Paragon leveling system has been completely revamped



There is no longer a cap on the number of Paragon levels a player can gain

There is no longer a cap on the number of Paragon levels a player can gain Paragon levels are now account-wide and shared across all characters



Note that Paragon levels are tracked independently between Hardcore and Normal modes

Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories

Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)

SOCIAL FEATURES

Clans and Communities have been added to the game



Clans



Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)

Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N) Joining or creating a clan displays your clan tag next to your name

Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window

Clans support up to 120 members and require an invitation to join

Players may only be a member of one Clan at a time

Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)

Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information

Players may join any number of Communities they wish

Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster

Communities can be designated as Private or Public; Private Communities require invitation to join

Communities are organized by categories, including but not limited to Classes, Regional, and Game Type

USER INTERFACE

Several quality of life changes have been applied to the User Interface



The Difficulty and Game Creation menus have been completely redone

The Difficulty and Game Creation menus have been completely redone The in-game Menu has been revised

The waypoint list has been replaced with a waypoint map

Skill tooltips now show damage type if Advanced Tooltips are enabled

Several new social options have been added to support Clans and Communities



These can be accessed in the Options & Gameplay menu

This can be enabled in the Options & Gameplay menu

This can be enabled in the Options & Gameplay menu

This is to reduce visual clutter; values are still displayed when gold is picked up

Nephalem Glory has been added to the gameNew hero stats have been added to the gamePlayers now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) gamesPlayer hit boxes have been adjusted to more closely represent character modelsFollowers now automatically level with charactersQuests now occasionally grant item rewards when completed during the leveling processGold can no longer be tradedNephalem Valor has been removed from the gameGraphics engine has been updated to support reflectionsIn addition, the enrage timers for the following Bosses will only be enabled in Torment I and above:Skill Rune - PunishSkill Rune - InstigationSkill Rune - PulverizeSkill Rune - Reaping SwingSkill Rune - Scattering BlastSkill Rune - Broad SweepSkill Rune - TriumphNew Skill Rune - BerserkSkill Rune - SmiteSkill Rune - ManiacSkill Rune - RicochetSkill Rune - Throwing HammerSkill Rune - StupefySkill Rune - Dread BombNew Skill Rune - Balanced WeaponSkill Rune - SmashSkill Rune - The Devil's AnvilSkill Rune - ThunderstrikeSkill Rune - BirthrightSkill Rune - LacerateSkill Rune - MutilateSkill Rune - BloodbathSkill Rune - Shattered GroundSkill Rune - RumbleSkill Rune - Strength from EarthSkill Rune - Cracking RiftNew Skill Rune - PermafrostSkill Rune - HurricaneSkill Rune - Blood FunnelSkill Rune - Wind ShearSkill Rune - Volcanic EruptionNew Skill Rune - RanseurSkill Rune - SkirmishNew Skill Rune - Jagged EdgeSkill Rune - Dread SpearNew Skill Rune - Boulder TossSkill Rune - HarpoonSkill Rune - Rage FlipSkill Rune - Trembling StompSkill Rune - AvalancheNew Skill Rune - Jarring SlamSkill Rune - Toppling ImpactSkill Rune - Ignorance is BlissSkill Rune - Killing SpreeSkill Rune - Crushing AdvanceSkill Rune - MomentumSkill Rune - RevelNew Skill Rune - Blood LawSkill Rune - Best Served ColdSkill Rune - RetributionSkill Rune - GrudgeSkill Rune - ProvocationSkill Rune - StaminaSkill Rune - Bull RushSkill Rune - DreadnoughtSkill Rune - FalterSkill Rune - DemoralizeSkill Rune - TerrifySkill Rune - FerocitySkill Rune - Swords to PloughsharesSkill Rune - Into the FraySkill Rune - InvigorateSkill Rune - Chilling EarthSkill Rune - The Mountain's CallSkill Rune - AftershocksNew Skill Rune - Molten FurySkill Rune - Path of FireNew Skill Rune - Cave-InSkill Rune - Duty to the ClanSkill Rune - Korlic's MightNew Skill Rune - Ancients' BlessingSkill Rune - Madawc's MadnessNew Skill Rune - Ancients' FurySkill Rune - Talic's AngerNew Skill Rune - Together as OneSkill Rune - InsanitySkill Rune - SlaughterSkill Rune - Striding GiantSkill Rune - Thrive on ChaosNew Skill Rune – Serrated ArrowSkill Rune – Shatter ShotSkill Rune – Devouring ShotSkill Rune – Spray of TeethSkill Rune – Shock CollarSkill Rune – Heavy BurdenSkill Rune – Justice is ServedSkill Rune – Bounty HunterSkill Rune – Bitter PillImminent DoomNow a Primary skillSkill Rune – Parting GiftSkill Rune – Covering FireSkill Rune – DisplaceSkill Rune – SurgeSkill Rune – Cluster Grenades Skill Rune – Fire BombNew Skill Rune – Grenade CacheSkill Rune – Stun Grenades Skill Rune – Gas Grenades Skill Rune – Chemical BurnSkill Rune – OverpenetrationSkill Rune – AwarenessNew Skill Rune – RicochetChanges damage type from Physical to LightningSkill Rune – Grievous WoundsSkill Rune – BombardmentSkill Rune – SerpentineSkill Rune – Razor DiskSkill Rune – BoomerangSkill Rune – Shuriken CloudSkill Rune – Frost ArrowSkill Rune – Screaming SkullSkill Rune – Lightning BoltsSkill Rune – Nether TentaclesSkill Rune – Breathe DeepNew Skill Rune – Healing VaporsSkill Rune – Special Recipe Smoke Screen – Choking GasSkill Rune – NightbaneSkill Rune – Blood MoonSkill Rune – Well of DarknessSkill Rune – GloomSkill Rune – Rattling RollSkill Rune – AcrobaticsSkill Rune – PunishmentSkill Rune – Battle ScarsSkill Rune – Spider CompanionSkill Rune – Bat CompanionSkill Rune – Boar CompanionSkill Rune – Ferret CompanionSkill Rune – Wolf CompanionSkill Rune – Grim ReaperSkill Rune – Mortal EnemyNew Skill Rune – Pinpoint AccuracySkill Rune – RetaliateNew Skill Rune – Bladed ArmorSkill Rune – Hail of KnivesNew Skill Rune – Knives ExpertSkill Rune – Fan of DaggersSkill Rune – Assassin’s KnivesSkill Rune – Sticky TrapSkill Rune – Long FuseSkill Rune – Lightning RodSkill Rune – Vigilant WatcherNew Skill Rune – Impaling BoltSkill Rune – Chain of TormentSkill Rune – Aid StationSkill Rune – Stinging SteelSkill Rune – Rocket StormSkill Rune – DemolitionSkill Rune – Burst FireSkill Rune – Suppression FireSkill Rune – Full BroadsideSkill Rune – ArsenalSkill Rune – Shooting StarsSkill Rune – MaelstromSkill Rune – Cluster BombsSkill Rune – Loaded for BearSkill Rune – Beastly BombsNew Skill Rune – ShadeSkill Rune – StampedeSkill Rune – AnathemaSkill Rune – Flying StrikeSkill Rune - Lightning FlashSkill Rune - Static ChargeSkill Rune - QuickeningSkill Rune - Bounding LightSkill Rune - Keen EyeSkill Rune - Scattered BlowsSkill Rune - Strike from BeyondSkill Rune - ForesightSkill Rune - Rising TideSkill Rune - TsunamiSkill Rune - Fists of FurySkill Rune - Spirited SalvoSkill Rune - Windforce FlurrySkill Rune - Sweeping ArmadaSkill Rune - Spinning Flame KickSkill Rune - Scorpion StingSkill Rune - Hand of YtarSkill Rune - FlurrySkill Rune - SlipstreamSkill Rune - BlusterSkill Rune - Explosive LightSkill Rune - Blinding LightSkill Rune - Pillar of the AncientsSkill Rune - Blinded and ConfusedSkill Rune - Blinding EchoSkill Rune - Searing LightNew Skill Rune - Mystifying LightNew Skill Rune - Replenishing LightNew Skill Rune - Soothing LightSkill Rune - Faith in the LightSkill Rune - Circle of LifeSkill Rune - Blazing WrathSkill Rune - Infused with LightSkill Rune - Penitent FlameNew Skill Rune - ZephyrSkill Rune - Reap What is SownNew Skill Rune - Unwelcome DisturbanceSkill Rune - TranquilitySkill Rune - Instant KarmaSkill Rune - Safe HavenSkill Rune - Sanctified GroundSkill Rune - Forbidden PalaceSkill Rune - ConsecrationSkill Rune - Circle of ProtectionNew Skill Rune - Temple of ProtectionNew Skill Rune - InterveneSkill Rune - Way of the Falling StarSkill Rune - Flying Side KickSkill Rune - QuicksilverSkill Rune - Soaring SkullNew Skill Rune - BarrageSkill Rune - Blinding SpeedSkill Rune - Strong SpiritSkill Rune - Creeping DemiseSkill Rune - Impending DoomSkill Rune - Essence BurnSkill Rune - Blade StormSkill Rune - Inner StormSkill Rune - CycloneSkill Rune - SunburstSkill Rune - Wall of WindSkill Rune - Soothing BreezeSkill Rune - Several-Sided StrikeSkill Rune - PandemoniumSkill Rune - Sustained AttackSkill Rune - Fulminating OnslaughtSkill Rune - Water AllySkill Rune - Fire AllySkill Rune - Air AllySkill Rune - Eternal AllyNew Skill Rune- Enduring AllySkill Rune - Earth AllySkill Rune - Wind through the ReedsSkill Rune - TransgressionSkill Rune - IndignationSkill Rune - Collateral DamageSkill Rune - Boon of InspirationSkill Rune - OveraweSkill Rune - IntimidationSkill Rune - DisheartenSkill Rune - ReclamationNew Skill Rune - AnnihilationSkill Rune - SubmissionSkill Rune - Spined DartSkill Rune - Flaming DartSkill Rune - Snake to the FaceSkill Rune - Spider QueenSkill Rune - WidowmakersSkill Rune - Medusa SpidersSkill Rune - Blazing SpidersSkill Rune - Toad of HugenessSkill Rune - Rain of ToadsSkill Rune - Addling ToadsSkill Rune - Toad AffinityNew Skill Rune - Piercing ToadsSkill Rune - PyrogeistSkill Rune - Rain of CorpsesSkill Rune - Vampire BatsSkill Rune - Plague BatsSkill Rune - Cloud of BatsSkill Rune - Resentful SpiritSkill Rune - Lingering SpiritSkill Rune - Grasping SpiritSkill Rune - Draining SpiritSkill Rune - Cloud of InsectsSkill Rune - Searing LocustsSkill Rune - Burning DogsSkill Rune - Leeching BeastsSkill Rune - Umbral ShockSkill Rune - Healing JourneySkill Rune - Angry ChickenSkill Rune - Painful TransformationNew Skill Rune - Toad of HugenessSkill Rune - Swallow Your SoulSkill Rune - SiphonSkill Rune - LanguishSkill Rune - Vengeful SpiritSkill Rune - For the MasterSkill Rune - UndeathSkill Rune - Wave of ZombiesSkill Rune - Explosive BeastSkill Rune - Zombie BearsNew Skill Rune - Pile OnNew Skill Rune - Lumbering ColdSkill Rune - The Spirit Is WillingSkill Rune - Well of SoulsSkill Rune - PhantasmSkill Rune - PhlebotomizeSkill Rune - ManitouSkill Rune - Slow BurnSkill Rune - Kiss of DeathSkill Rune - Corpse BombSkill Rune - Pile OnSkill Rune - Dead RushNew Skill Rune - Wrecking CrewNew Skill Rune - Offensive LineSkill Rune - Big StinkerSkill Rune - Head HuntersSkill Rune - SplitSkill Rune - Penetrating BlastSkill Rune - AttunementNew Skill Rune - Glacial SpikeNew Skill Rune - ConflagrateSkill Rune - SeekerSkill Rune - Fire BoltsSkill Rune - Piercing OrbSkill Rune - Lightning AffinitySkill Rune - Living LightningSkill Rune - Impactful BladesSkill Rune - Healing BladesSkill Rune - Siphoning BladeSkill Rune - Thrown BladeNew Skill Rune - Flame BladesNew Skill Rune - Barrier BladesNew Skill Rune - Ice BladesSkill Rune - Forked LightningSkill Rune - Lightning BlastSkill Rune - Arc LightningSkill Rune - Snow BlastSkill Rune - Cold BloodSkill Rune - Sleet StormSkill Rune - Black IceSkill Rune - Arcane OrbitSkill Rune - Arcane NovaSkill Rune - Tap the SourceSkill Rune - Celestial OrbNew Skill Rune - SparkNew Skill Rune - ScorchNew Skill Rune - Frozen OrbSkill Rune - Arcane MinesSkill Rune - CascadeSkill Rune - VolatilitySkill Rune - EntropySkill Rune - IntensifySkill Rune - Cold SnapSkill Rune - Frozen MistSkill Rune - Deep FreezeSkill Rune - Bone ChillSkill Rune - PrismSkill Rune - Mirror SkinNew Skill Rune - Sleek ShellSkill Rune - Enduring SkinSkill Rune - Diamond ShardsNew Skill Rune - Time and SpaceSkill Rune - Time WarpSkill Rune - Time ShellSkill Rune - PerpetuityNew Skill Rune - Point of No ReturnSkill Rune - CalamitySkill Rune - Force AffinitySkill Rune - Forceful WaveSkill Rune - Teleport ing WaveSkill Rune - Exploding WaveNew Skill Rune - Debilitating ForceNew Skill Rune - Arcane AttunementNew Skill Rune - Static PulseNew Skill Rune - Heat WaveSkill Rune - Gale ForceSkill Rune - Raging StormSkill Rune - Wicked WindSkill Rune - Storm ChaserSkill Rune - Lightning Hydra Skill Rune - Venom Hydra Skill Rune - Frost Hydra Skill Rune - Mammoth Hydra New Skill Rune - Blazing Hydra Skill Rune - Star PactSkill Rune - Meteor ShowerSkill Rune - CometSkill Rune - LiquefyNew Skill Rune - Lightning BindSkill Rune - Jagged IceSkill Rune - Ice ReflectSkill Rune - Frozen StormSkill Rune - Thunder StormSkill Rune - Shocking AspectSkill Rune - Force WeaponSkill Rune - VenomNew Skill Rune - IgniteSkill Rune - Blood MagicNew Skill Rune - DeflectionNew Skill Rune - IcicleSkill Rune - CannoneerSkill Rune - Time BombSkill Rune - Short FuseSkill Rune - ObliterateSkill Rune - Chain ReactionSkill Rune - DuplicatesSkill Rune - Mocking DemiseSkill Rune - Extension of WillSkill Rune - Mirror MimicsSkill Rune - Frozen SolidSkill Rune - SnowboundSkill Rune - Stark WinterSkill Rune - Unrelenting StormSkill Rune - Teleport Skill Rune - Slow Time Skill Rune - Improved Archon All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop systemItems purchased from vendors are now flagged as such, and cannot be salvagedYou can now lower your difficulty setting in-gameTo account for these changes, monster density has been adjusted across all ActsThe Smart Drop system has been implementedNew item affixes have been added to the gameItem properties have been separated into two categories: Primary and SecondaryStat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)Legendary powers now roll in a range, instead of a static amountPlayers can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is openAll Legendary items have been reworked with one or all of the above points in mindPotions have been condensed to a single type; they now provide 60% of your total health when consumedDesecratorFrozenJailerVortexMortarPlaguedReflects DamageElite and Champion monsters now have five new possible affixesMonster density has been revisitedWasp projectiles can now be dodged and blockedPlayers no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removedPlayers now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and UtilityWith these changes in mind, the Paragon leveling curve has been updatedNote that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon levelNew chat colors associated with Clans and Communities have been addedThere is now an option to enable icons for dropped items instead of textThere is now an option to automatically skip all cut scenesItem labels for Gold piles are no longer displayed