TL;DR: We are pleased to invite you to attend an epic hackathon in beautiful King’s College London, from August 4–5, co-hosted by our friends at Work on Blockchain. If you are an experienced Unity and/or Javascript game developer and would like to apply, please email a link to your Github to team+hackathon@loomx.io with the subject “London Hackathon”— Deadline to apply is July 31, 2018.

The World Tour Continues…

As you know…

Our first hackathon was in Tokyo, Japan (on May 26, 2018), where after JUST 9 hours of hacking together code (on Loom’s Unity SDK) — 7 functional DApps were created from scratch by some of the most creative Unity developers in Japan.

Next up, from July 6 to July 8, 2018, we will be stopping by Beijing and Shanghai to see how some of the most talented Chinese blockchain (and game) developers will apply the Loom SDK to build and deploy cool DApps on Ethereum.

After we stop by London, we are also hosting the first European Loom hackathon in Oslo, Norway.

So, since we are globetrotting around the world like a caravan full of nerds spreading this blockchain gospel far and wide…

Our Next Stop Will Be: King’s College London 🌍

King’s College, London — where the next generation of Loom SDK developers will arise.

What to Expect (+How to Apply to Attend)

Sprinkle some caffeine powder on your fish n’ chips and get ready to rumble in a 48-hour blockchain game hackathon with some of the best in London!

This is obviously NOT an event for beginners.

In fact, there are…

Prerequisites for attendance

Experience with game development (Unity, Cocos, JavaScript, etc.) — this is a MUST.

— this is a Interest in building apps on Ethereum (technical knowledge not required — the Loom Network team will be at the event to help you through building your first DApp)

Laptop (macOS/Linux/Windows 10)

Energy, enthusiasm, and creativity

Not to brag, but every game developer who has played around with the Loom SDK in past hackathons has raved about its ease-of-use.

So, you’ll be WELL ARMED to code up some incredible projects 😉 — see examples.

At the start of the hackathon, you will be given a copy of the Loom SDK.

…and after you are fully set up, you can begin using our game SDKs for Unity, Cocos, Phaser.js, Truffle / Web3, or JavaScript to build a DAppChain game.

The Loom SDK also comes with built-in example DApps you can simply download and run with minimal setup time.

For example…

A Unity-based side-scrolling adventure game, a social network, and browser-based games using Phaser and WebSockets are some of those example DApps that can be run out of the box.

Think of those as the “Hello World” equivalent of what’s possible with our SDK.

At the end of the event, you’ll be judged by a panel from both Loom Network and Work on Blockchain.

Other than serious bragging rights — the finalists will win exciting prizes as well as an opportunity to be hired by Loom Network (full-time or part-time) to build groundbreaking scaling technology for Ethereum.

How To Apply

If you are an experienced Unity and/or Javascript game developer and would like to apply, please email a link to your Github to team+hackathon@loomx.io with the subject “London Hackathon” — Deadline to apply is July 31, 2018.

Which city should we stop by next? (+How to organize a Loom Hackathon in YOUR city)

Like I‘ve mentioned before…

In addition to Tokyo, Beijing, Shanghai, London, and Oslo — we are planning on organizing a lot more hackathons all around the world.

We are interested in cities with a high density of blockchain and game developers.

So, if you are capable of co-hosting and co-organizing a Loom SDK hackathon in your city, please get in touch with us by emailing team@loomx.io 😉