Sacred Oath

Halfling Paladins have the following Sacred Oath option, in addition to those in the Player's Handbook.

Oath of the Open Door

Paladins of the Oath of the Open Door are sworn to uphold the pillars of the halfling-lifestyle. Most of them are sworn to the halfling goddess of hearth and home, Cyrrollalee, but not all of them. Any god that upholds the values of a joyful, safe and carefree lifestyle is a good patron for the Oath of the Open Door.

These paladins work tirelessly, but not so tirelessly that they themselves would be inconvenienced, to keep the common folk happy, secure and their festivals and parties going. They are the paladins that go out and see to it that stolen festival supplies are returned, that the humulus plants grow without problems and that the breweries remain open.

A paladin of this oath always has another space reserved at his campfire for a lone traveler, always has another bowl prepared to feed a hungry soul and always has another song to sing, when the tavern closes for the night.

Tenets of the Open Door

There is no official body that governs paladins of the Open Door, but generally these are the tenets one swears to uphold when joining their ranks.

Kindness. One must extend a helping hand to those that need it. Give to your neighbour and to your neigbour's neighbour and have a place free in your heart for a stranger.

Honesty. Woe be to him who lies and garbs himself in the accomplishments of others. Nothing tastes more bitter than a lie that passes by your tongue when it ruins another's day.

Lenience. Let the little things slide. Don't kick up a fuss when a hungry child steals a loaf of bread, instead pay for it and make sure he gets a second one. Small mistakes happen; look at the bigger picture.

Tolerance. Not everyone is the same and that's fine. Make sure people of all paths of life are welcome to share drinks and stories. Everyone should have a place at the hearth.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Open Door spells

Paladin level Spells 3rd sanctuary, goodberry 5th warding bond, calm emotions 9th beacon of hope, crusader's mantle 13th mordenkainen's private sanctum, dimension door 17th legend lore, dispel evil and good

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity Options.

Taste of home. As a bonus action, you can strengthen a healing spell with kindness and love. The next time you cast a spell that restores a single creature's hit points, double the dice the spell descriptions states to roll for it. If you roll below average for the amount of dice rolled, instead use the average (rounded down) result.

Seat by the fire. As an action you can compel friendly creatures to take a place at your side. On their next turn all allies within 60ft of you may move an addition 25ft, if they use their move action to move towards you. They do not provoke attacks of opportunity while doing so.

Toast to the Men

Starting at 7th level, when a creature within 25ft of you scores a critical hit, you can use your reaction to applaud their prowess in battle, causing their next attack to have advantage to the attack roll.

Woe to the tall talker

Starting at 15th level, you have advantage on Wisdom saving throws against effects that you can hear.

Champion of the Feast

At 20th level, you embody the ideals of the halfling lifestyle. You can use your action to gain the following benefits for 1 hour. Your form adjusts to that of a legendary halfling matriarch or patriarch.

You grow one size category, as if affected by the Enlarge/Reduce spell. Your weapons also grow to match your new size. While these weapons are enlarged, your attacks with them deal 1d4 extra damage.

At the start of each of your turns, you and all allies within 15 feet of you regain 5 hit points.

When you use your Toast to the Men feature, all friendly creatures within 15 feet of you also get advantage on their next attack roll.

Once you use this feature, you can’t use it again until you finish a long rest.