

Polytron has re-released last month’s problematic patch for its Xbox Live Arcade platformer FEZ, stating further fixes are not coming due to Microsoft’s expensive re-certification process.

“We believe the current patch is safe for an overwhelming majority of players,” Polytron’s Phil Fish assures. “For 99% of people, it makes FEZ a better game. To the less-than-1% who are getting screwed, we sincerely apologize.”

The patch introduced a save file corruption bug that “mostly happened to players who had completed, or almost completed the game,” Fish explains.



An updated patch, which requires Microsoft’s testing and approval, would cost Polytron “tens of thousands of dollars,” according to Fish. “Had FEZ been released on Steam instead of XBLA,” he says, “the game would have been fixed two weeks after release, at no cost to us.”

Double Fine’s Tim Schafer weighed in on the announcement in a series of tweets: “This situation sucks. [Fish] should be able to patch his game as much as he wants for free. So frustrating. Yes, testing a patch costs money, but I’m saying they shouldn’t test it! Just post it. Let Polytron take responsibility for it working.”

“It’s still keeping us from fixing the save game bug in BrÃ¼tal Legend,” Schafer added.