Hello, everyone. My name is Mooshybooshy. You can call me Moosh.

I would like to start a homebrew campaign using Dungeon World rules.

Quick rundown of how Dungeon World is meant to work:

Dungeon World is a story-driven ruleset for sword and sorcery RPGs. The system is based around 2d6 dice. Dungeon World is a story-driven ruleset for sword and sorcery RPGs. The system is based around 2d6 dice. When you want to take an action, you roll 2d6 + the modifier of your relevant stat. If you roll a 6 or below, you gain an XP point (XP is tracked individually, 7+your level to level up) and fail the roll. If you get a 7-9 result, you succeed at what you're trying to do, but there's an unforeseen complication. Maybe your armor gets damaged, you get injured while trading blows in combat, or you get thrown into a disadvantageous position by a cave troll. If you roll a 10 or above, you succeed! It's basically that simple. The game works in a very free-flow manner. If you want to attempt something, attempt it; I as the DM will tell you if it needs a roll to determine success.

All the rules for specific situations are on an easy-to-navigate SRD Wiki found here.

As for my campaign, like I said, it is homebrew. The world will be known as Gaia; I don't believe in improving on what is easiest for everyone to remember when it isn't that important of a detail.

In Dungeon World, there are 11 classes that are available to everyone:

Arcane Duelist (3pp)

Barbarian

Bard

Cleric

Druid

Fighter

Immolator

Paladin

Ranger

Thief

Wizard

Meanwhile, there is a big list of alternative, third-party classes that fit Dungeon World rules. I'll allow use of any of them, if you can make the PDF of the class you purchased available to me for reference. Otherwise, stick to the 11 that are publicly available.

FAQs:

What races/alignments/terrains are available?

Races: Any and all you can find on the SRD I linked above can be found somewhere in Gaia, though they may be more or less common. Humans are no longer the dominant or populous species on Gaia; that spot has been usurped by the dwarves.

If there's a different race that you would like to try to use, I'm pretty flexible, and custom racial moves can be designed if one has a creative and balanced idea.

Alignments: Any, but I'm not allowing PvP. I might change my stance on this if I grow to know the players in the party well enough, but at first I'll be enforcing this rule pretty strictly.

Terrain: Gaia has all environments represented in its diverse biosphere. The planet contains a single supercontinent that dominates one hemisphere and is surrounded with endless ocean. There are islands and one island archipelago nation, but they hold little importance to those who are landlocked.

What level of technology is the planet at?

Repeating crossbows and long rifles exist, but have not crowded out melee combat at all. Because good suits of armor are often treated with spells that help to resist bullets, bayonets of anti-magic steel are commonplace where rifles are used. Astronomy and mathematics are known to the learned, but only around the level of Leonardo da Vinci and Copernicus - this world's equivalents are dwarven, not human.

What motivates one to a life of adventure in your world?

The three biggest problems facing the civilized world at the moment are, in no order:

1) A bright red comet in the night sky that has heralded doomsayers to pop up in every city and hellgates to randomly appear in the wild, only to close and reopen again elsewhere; these hellgates have either lured in mortals that are never seen again, or has spat out hellspawn to torment all good folk in the surrounding area.

2) The ever-increasing population and volatility of the Skaven race from the deep places under the earth has been of great concern to ruling kings and presidents around the planet. (please don't sue, Sega);

3) A vicious, virulent plague is sweeping across the south continental shelf. The speed and efficacy of its spread has led many to suspect it is being done intentionally.

Players who would like to join my campaign can select which of the three problems they'd enjoy tackling. The other two problems will interfere and advance as they're dealing with the one that the party all agrees to pursue. This will also affect your starting location and your starting circumstances.