Hello and welcome back to Friday Night X-Wing! Today we will be looking at a new scenario involving one of my favorite Imperial Ships, the TIE Phantom! The TIE Phantom first appeared in the Star Wars Rebel Assault 2: Hidden Empire and it made another appearance in the Forces of Corruption expansion for Star Wars Empire at War.

The scenario goes as follows:

“There have been rumors that the Empire has been developing a new secret weapon to destroy Rebel Alliance fleets and strengthen their grip on the galaxy with the fear of their new phantom weapon. The Rebel Alliance cannot afford to have the Empire unleash this new weapon upon the galaxy, and there are also a number of hidden parties that do not want their activities to be affected by this new technological development. So far, only a handful of prototypes have been made and they are being shipped out from the secret Imperial research facility known as the Maw Installation. The Rebel Alliance and other criminal organizations have sent out a squadron of fighters to intercept these transports and destroy this new weapon… Little did they know, that the Empire was ready for an attack.”

Rules:

This game mode can be played by either 2 or 3 players. For 2 players; the defending player must be The Empire, while the Attacking player can choose to be either the Rebel Alliance or Scum and Villainy. The Attacking Player will have access to 200 points to build a squad while the defending player will have 150 points to build a squad. However, on top of the 150 points, the defending player must use a TIE Phantom with the following upgrade bar: 1 Sensor Slot, 1 Crew/Gunner Slot, and 2 modification slots. The points spent for the TIE Phantom is not included in the 150 points for Squad Building.

For 3 players; each player can choose to be either The Empire, Rebel Alliance, and Scum and Villainy (or you can have 2 Rebel Alliance players or 2 Scum and Villainy players). The Empire will still be known as the defending player, while the two other players will be known as the attacking players. This time, the attacking players will still have access to 200 points per squad but they can either choose to compete against each other or work together. The defending player will have access to 300 points as well as 2 TIE Phantoms with the same upgrade bar as previously mentioned. If you are playing three factions, you must play on a 6×3 play area.

How to Win:

For two players, the attacking player wins if they have managed to destroy the TIE Phantom as well as half of the defending player’s squad. The defending player wins if they have managed to protect the TIE Phantom and destroy the attacking player’s squadron.

For three players, if the two attacking players are playing competitively, whichever player racks up the most TIE Phantom and Imperial kills wins (if you are doing Scum vs Rebel or Scum vs Scum, you can also gain points for racking up kills from the other attacking player’s squadron). If the two players are playing co-cooperatively, then they must successfully destroy both TIE Phantoms as well as half of the Imperial Player’s squadron. For the defending player, they must successfully destroy either attacking player’s squadron or collect a total kill count equal to half of both attacking players’ squads put together.

This is a really fun Scenario that I tend to play with my brother from time to time as well as my group of friends. Anyway, I hope you enjoyed this scenario! Let us know what you think; did you play this? How would you improve it? If you played this game and took photos, send them our way and we will display them on this page! You can send them to our email at fridaynightxwingblog@gmail.com.

We would also like to apologize for the lack of content this month, it has been quite busy for all of our writers, and as for me, other than life in general, I have been working on a special X-Wing related project (as well as planning out a few other smaller ones) and I cannot wait to share it soon!