Following the recent announcement and reveal of God Eater 3, key staff shared more details in this week’s issue of Famitsu magazine. [Thanks, Hachima.]

The interview features God Eater series general producer Yusuke Tomizawa, producer Yuya Tomiyama, and general director Hiroshi Yoshimura. Here are the highlights:

First and foremost, the team wants to apologize for the empty space of three years that went on after the release of God Eater 2: Rage Burst.

After the release of God Eater 2: Rage Burst the staff thought over the charm of God Eater and what the players want. The team accepted that there’s quite a gap between what is truly wanted from the fans and what God Eater is as of now.

In addition to looking for ways to evolve the series, Bandai Namco looked into marketplace possibilities abroad, as God Eater 2: Rage Burst and God Eater Resurrection were both well-received outside of Japan.

That feeling that was first felt in God Eater, the enjoyment of fighting enemies in speedy fashion, is something the team believes need to make a return now.

In chronological order, God Eater 3 takes place after God Eater 2: Rage Burst.

The stage is set in a Fenrir Headquarters, but the Fenrir Headquarters that existed in God Eater 2: Rage Burst has already collapsed.

The world will see a major change from what we’ve seen up until now, and we’ll see those changes that have even affected the God Eaters.

The game is being developed with console as the base. It is being made on PC and will then be put on console.

God Eater 3’s multiplayer is being evolved with the thought of making it easily enjoyable in a way that suits the current generation.

(About ways to play other than 4-player multiplayer) the possibility is there.

All fields are being made from scratch.

The fields offer seamless traveling and will come in larger areas than ever. Bandai Namco is preparing fields that will give you a sense of its vast width more than anything we’ve seen from the series. There are many fields with variation in elevation.

In God Eater 3 we’ll encounter enemies with different characteristics and abilities from Aragami, and will even devour players.

When these enemies devour players they’ll enter a super powered-up stage, and will be extremely dangerous to the other players.

Up until now the composition was “god and mankind” but we’ll see some ambiguity with the protagonist that was shown wearing a bracelet on both arms. Think of it as a god-eat-god world.

In addition to the dual-wield God Arcs, there will be a new kind of God Arc that is different from the system we’ve had up until now.

Furthermore, other new elements are also being added, and you’ll need them to take on powerful enemies.

The recently announced smartphone RPG God Eater: Resonant Ops tells a story that takes place between God Eater 2: Rage Burst and God Eater 3. However, it doesn’t mean that you need to play it in order to understand God Eater 3.

God Eater 3 is being made for home consoles. Its development is currently 30% complete.