This deck is very liquid. It has a lot of movable, interchangeable parts. It runs through a lot of graveyard manipulation, and is highly motivated to get things there.

The big boss is your Nantuko Husk, everything in the list is there to power him up, or get him on the board in one way or another. Usually, between turn 5 and 8 you can swing for 10 with a temur battlerage in hand for the win. There are wraths, and plenty of removal running around, which is why EVERYTHING else is a threat, and can win the game on it's own as well.