

NOTE: THIS IS NOT TO PROMOTE MYSELF

Hi! So I’m currently bug testing live if you see this bumped to the top by me! Whenever I play Boundless I play relaxing music and try ideas of the viewers! A community coming together to help bug test the game and break things is something that makes me awe struck!

Last time I did this we had a ton of people providing suggestions and bug ideas. This allows them to throw ideas without having to do the reporting stuff that may take time from them!

6/22/2016 All highlights will be posted tomorrow, it takes 30 minutes for the entire stream to load. Feel free to skip around the past broadcast to find them manually meanwhile. https://www.twitch.tv/ruikio/v/73827516

#======Animation

While LMB*ing, if you jump or fall the animation will play twice (or just spazz out). {00:16:00}

With any building block in your hands, LMB will play a stuttering animation.

While grappled to a floor point, moving up sloped blocks (on the ground) will spazz the animation. {1:18:00}

When grappled to a point on the ground and moving far enough away, the player’s character will take a ‘surfing stance’ as he slowly gets pulled back. THIRD PERSON {1:18:00}

#======World

Portal is not flat with the world, causing blocks to have a gap, looking into the world.

# Server: US1

# Camera Pos [28.74, 104.60, 129.05]

# Camera Dir [-0.028, -0.811, 0.584] SOUTH

Portal will sometimes turn you around and push you back through the portal. {00:25:00 }

When blocks are placed on the other side (on that world) of the portal, the block touching the portal will flicker. When you get close to the blocks, you can see into the world. {1:05:50}

When an animal is pushed through a portal, they are still on the other side, however you will see a phasable* monster on your side. After a few seconds, the monster will disappear from the other world and return to the original world. {1:24:00 - 1:27:00}

When the monster is pushed through the portal, sometimes it disappears {1:28:00}

When you dig down 1x1 on a portal, if the other side is has a block there, you can see under the world from the side you dug the hole. {1:35:00}

#======Items

As you approach a portal holding a block, the resolution disappears as if you’re looking through the portal. {00:27:00}

#======GUI

A long enough message in chat (T) will make the text create a second row. The second row will type twice. One in green as if someone is talking nearby.

# At 51 characters it is a second line, you cannot space it all the way to 51 however.

When you hit chat (T) and press the ESC key, the text posts regardless.

When you chat next to someone who is in the other world, but standing next to the portal, both players will not be able to read what the other writes. (Not sure if intended to prevent mass talking.)

#======Suggestions

Copper Slingbows should have more of a impact feeling when they hit anywhere/hurt a target.

Visible damage should show on monster if hit by anything.

Player should react to being hit.

As you click and drag an item from your inventory, when you release the item it should drop in the highlighted box.

While in the inventory menu (TAB), hitting ESC should close the window before opening up to the options.

#~~Lingo

LMB = Left Mouse Button

RMB = Right Mouse Button

Pretend hyphens are dots please.

# Sub details

Phasing = Walk through

Sites referenced in entire thread by me:

Twitch.tv/Ruikio

1st bug stream

2nd bug stream