Okay so it’s been a while since I’ve done one of these (3 weeks? a whole month? o.o) but here we go, back once again with a Locals Report.

This week’s tournament had 27 players. I used Kantai Collection for the first time in tournament, a deck which I’m sure not a lot of people knew I even had, considering I normally spam Sinon every week. The deck definitely performed, and I ended up going 5-0 to be the only undefeated of the tournament.

As usual, the list of decks used as well as the players who topped:

Kantai Collection (JP) – Blue/Green – Haguro Kai Ni focus (Hatsukaze Choice)

Kantai Collection (JP) – Red/Yellow – Haruna/Tenryuu/Tatsuta

Nisekoi (JP) – Red/Blue/Yellow – Pendant Choice

Nisekoi (JP) – Green/Blue – Freefresh Kosaki Choice

Love Live (JP) – Red/Yellow – Umi Waifu

Love Live (EN) – Yellow/Green – Hanayo healer/ Nico shoot

Love Live (EN) – Yellow/Red – µ’s healer/ TD Honker

Project Diva f – Yellow/Green – Soundless Voice

Project Diva f – Yellow/Green – Soundless Voice

Terraformars – Red/Yellow – Akari/Adolf

Terraformars – Yellow/Green – Adolf/Asimov/Shoukichi

Kill la Kill – Red/Blue – Ryuko/Satsuki

Kill la Kill – Green/Yellow – Ragyo/Nui/Mako

Madoka – Green/Red/Blue – Godoka/ Sayaka heal/ Kyoko heal/ Devil Homura

Fairy Tail (JP) – Red/Yellow/Green

Devil Survivor 2 – Yellow/Blue

Da Capo – Blue/Green/Red – Suginami Soul Rush

Phantom – Green/Red/Yellow – Drei healer/Elen early summon

Shin Chan – Red/Green – Red burner/ Green shooter

Disgaea – Yellow/Red/Green – +2 Soul Rush

Sword Art Online – Blue – Mono-Sinon (EN build, no 1/1 PR)

Milky Holmes – Yellow/Green – Melodia+Marine

Persona (EN) – Red – Yukiko

Bakemonogatari – Red/Green – Hitagi/Kanbaru

Little Busters – Yellow/Green/Blue – standard build (1x +2 Soul, 3x 2k1s)

Angel Beats – Yellow/Red

Rewrite – Red/Blue/Yellow

And today’s Top 4:

Me – Kantai Collection (B/G) 5-0 Love Live (R/Y Umi Waifu) 4-1 Love Live (Y/G) 4-1 Phantom (G/R/Y) 4-1

The build of Kantai Collection I used today was something I started messing around with like 3-4 weeks ago. It revolves around spending the level 0 and level 1 game filtering and fixing my hand to get cards for the level 2. Specifically, the cards I want to have in my hand going into level 2 are as many copies of Haguro Kai Ni and her Pants CX. Her CX Combo allows me to search my deck for free, and then afterwards I can sacrifice a Haguro Kai Ni to act as a 3000-power field counter. The deck’s overall strategy is hand fixing early and compression later.

ROUND 1 vs. Love Live (Yellow/Red)

I think this guy was newer to Weiss; his deck mainly consisted of TD cards with some additions from the booster set (a couple µ’s healers, a few 1/0 Elis, some other stuff, nothing huge). His overall power level was higher than mine until Level 2 (which is what’s supposed to happen with my Kantai deck; its level 1 game is poop) but once I hit Level 2, I played a 2 copies of Haguro Kai Ni and her pants CX and started searching my deck for late-game. I ended up compressing my deck hard enough that I cancelled a whole bunch and didn’t make didn’t make it to Level 3, and won the game at 2-6.

ROUND 2 vs. Bakemonogatari

This game was WAYYYY fast. I found out after the game that my opponent opened four climaxes (not like I would’ve known that though). Anyways, the first few turns went a bit slow; I hit Level 1 first. Then when I played a +2 Soul, I hit him for like 10 damage, from Level 0 to 2. The following turn I hit him from Level 2 to 3. It was over by like turn 5 or 6.

ROUND 3 vs. Terraformars (Yellow/Green)

Another game that went extremely fast. You can pretty much copy paste the previous game onto this game; I played +2 Soul, they didn’t cancel. oops. Also on his last turn of the game, my opponent triggered three CX in a row, after only going back with like 6.

oops harder.

ROUND 4 vs. Love Live (Umi Waifu)

Umi Waifu has potential to be a really solid waifu deck, if not a solid deck overall. It has access to two different gate CXs, an awesome plussing brainstorm, and a good Level 2 game with cards like Happy Maker Umi. However, my opponent was missing some of the above cards that make Umi so great (most importantly the brainstorm).

As a result, the game swung in my favor when my opponent started to run out of cards. First off, my deck runs Hatsukaze, which would shut down any Gate CXs that he would trigger (but he didn’t end up triggering any of them anyway), also he was not able to obtain any of the Umi brainstorm for his deck, so that’s another way to gain cards not there. Also not present in his deck was a 1/1 Umi from SIF2 which has a CX combo with a gate to salvage on-reverse. A lot of missed opportunities in the build. Mainly it went for a power game with a 1/1 Umi that gains +500 for every other red character, and the 3/2 Happy Maker. However, as he ran out of cards fairly quickly, he wasn’t able to keep up the damage output, and eventually lost the game.

We talked for a bit after the game about what direction the deck could go. Cool guy, I enjoyed talking to him. Apparently this was also his first tournament, and he ended up going 4-1 for 2nd place. Good stuff 🙂

ROUND 5 vs. Milky Holmes (Melodia+Marine)

AUGHHHHH I was the only undefeated person going into Round 5, so I couldn’t split q_q I mean… I DID win, but having the option to split is nice lol.

So anyways back to this game. The Melodia deck’s main advantage is its strong early game with Melodias and the 1/0 Marine whose effect mimics Marker Asuna. My opponent didn’t draw any copies of it (the 1/0 Marine), though, so that part of the early game strategy was immediately shut down. Going into my Level 2 game, I had 3 Haguro Kai Nis… AND NO PANTS CX. I had no better option to play, so I just dropped all three onto the board. Worst case scenario, they can use their Field Counter abilities on each other to keep at least a couple of them on the board and maybe I draw into a Pants (I never drew a Pants RIP in pepperonis).

The game ended in a rather interesting way, though. I intended to use a Clock Shooter (Hyuuga Kai) as part of my game winning play, but before I could attack with my clock shooter as the last attack of the turn, I had him at 3-5. He had a Level 3 in play across from my shooter, and I had a shooter with 4 soul (I played a +2 Soul that turn). Then I figured out that the last card of my deck was a trigger, and sided for 2 for exact game (LOL side attacking with Clock Shooters, next level tactics).

And that concludes this week’s tournament report!

Be sure to look out for a deck profile for my Kancolle deck on my youtube channel at http://www.youtube.com/Peshkatz as I will be uploading it soon™.

Thanks for reading! See you next time!