0.0.11

So this past month I added a couple new transitional stages, made some changes to magic, improved certain boons, and implemented end-of-run Reputations. Unfortunately we weren’t able to get online leaderboards done, but I’m hoping the reputations will help tide folks over in the meantime.

Magic has changed in that all spells are now of a certain type, noted in the bottom-right corner of the spell learning screen (and to be made more clear in more places with further updates). Regaining spell charges (for the most part) is now limited to only recharging one type of spell at a time, though there are certainly exceptions to this.

Charge Stars, previously only used to replenish Trances and Overloads, have also become a much more interesting item. They’re not quite finished yet, but I’ve got some fun plans for them in the future.

And as always, there have been a number of bugfixes.

Next month I’ll be focusing on a long-coming AI update, as well as improving performance issues.

Here’s the full changelog!

Fixes

Pressing “O” gives all grumbuls berzerk



“Delete” crash when opening doors next to boulders



Ice from ice bolt/cold burst/glacial shoes sometimes drawn behind tiles



Game crashes if you pilfer a hated weapon



Heavy bat and Hunter’s Thrust don’t work with sprint bound to a button



Grumbul Tank pilot is immortal



Still can burn your own shield



Game sometimes freezes after level generation



Byats can die by touching still boulders



Hitting boulders on the back-swing will knock them into you



New Stuff

2 New Transitional stages!



End-of-Run Reputations (WIP)



Status effect icons



Changes

Improved Tier 3 Axe skill



Travels further, curves both up and down walls.



Improved Mighty Stomp



Range based on height of fall



Reduced time after stomp before you can attack again

Improved Tier 1 Sword skill



Reduced time after landing before you can attack again

Improved Disarm



Weapons are flung further away, damaging other foes along the way



Shield parrys disarm

Improved Plague



Infects corpses; infected corpses explode after time



Effect of explosion depends on the type of corpse

Hard Helms offer more protection



Stone footwear offers more protection



Haste increases attack speed



Updated some spell sprites



Fancier/improved event text



Reverted ‘Sprint button’ to previous functionality; release to stop sprinting



Can no longer roll with heavy lifted objects above your head



Environmental green slime bounces items



Changed Charge Stars (WIP)



Stars are hidden in walls and no longer drop from enemies



They begin as uncharged 'Hollow Stars’ and must be charged before use

Spikes can be broken



Rewrote food eating and meal code (behavior is mostly unchanged)



Byat meal doesn’t stack



Disease occasionally causes weakness



Crouch-attacking on top of a boulder will strike the boulder



Player no longer immune to [ ]’s destruction



Placeholder sfx for swinging blade traps (WIP)



Next Build TO-DO