My latest hobby is Dark Souls™: The Board Game from SFG, which is a really good representation of the video game series with simple enough rules. The only rule too complex for beginners is the push rule, that defines what happens if an enemy pushes the player characters…





This rule has multiple outcomes depending wether the enemy pushes the players, pushes the players and damages them, attacks the player with an extra push or leaps on them. Further complicates things if the enemy is a boss or mini-boss.

I’m pretty sure that my team would have survived a few of the boss fights we tried if we understood the rules better. Hopefully next time we go against two Gargoyles back to back the flowcharts I created will help.

Version history

18 July 2020 – Version 12 Updated the Boss push flowchart fixing facing issues

03 February 2020 – Added pdf files for download

02 February 2020 – Version 11

Card examples

Here are some examples of enemy/behaviour cards that have push effects:

Regular enemy or boss pushes the aggro character

Regular enemy or boss pushes with damage the nearest character

Attack on the nearest character with push

Leap on the aggro character without damage

Leap on the aggro character with damage

Depending on wether the enemy is a boss or not and the nature of the action it takes (push, attack or leap) choose the proper flowchart below.

A regular enemy starts a push action

A boss or mini-boss starts a push action

A regular enemy starts an attack action with a push

A boss or mini-boss starts an attack action with a push

A boss or mini-boss starts a leap action

Download PDF versions

Credits

A lot of people helped refining the flowcharts. I’m not sure I can list them all, but I’m gonna try: