The oldest and arguably strongest of the Elusive builds might be considered the “core” build. The reason it works well is quite simple: two of the strongest Assassins in the game are also Elusive (Phantom Assassin and Templar Assassin). This means that they benefit from the (6) Elusive evasion bonus, making them much more survivable than they are in theory. A three-star PA with the 50% evasion and ideally Mask of Madness is one of the hardest carries in the game.

What third Assassin you go for is situational. The option above is relatively standard because:

You are vulnerable to magic damage You lack control

So, the Slark + Tide (2) Scaled bonus and the AoE stun of Tide are extremely welcome in an Elusive draft.

The build doesn’t require you to get to lvl10 (or even lvl9 in some cases) – three-star upgrades are more important – the first priority being PA followed by one of the Druids, Slark, and in longer games even TA. Theoretically, you could go for Viper (with Puck) or Sand King for more control.

In case you get to lvl9 or 10 you have different options. The easiest one is to go for Medusa and the Scaled Ace bonus, possibly even (4) Scaled on lvl10. This will also allow you to get (3) Hunters with Medusa, Wind, and Mirana: