Leveling a Galahad to 12 meant survival for my colleague Dr. Yat ... note the amount of health left here - 2!

My Death Button Griffin, currently Mark 2 level 10, staying alive to fire another salvo ...

A carefully positioned Raijin can be nearly impossible to get off the battlefield!

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Fellow Pilots,Happy Friday! I will provide insight on the age-old question of whether to level one's robots or weapons first. War Robots University has a very active social life with hard-partying kids carousing all weekend, so the faculty suggests getting your upgrades going now so you don't have to worry about them while you nurse that hangover!The in-game recommendations prioritize raising the level of the weakest item in your hangar, with the goal of keeping all equipped items balanced. The conventional wisdom, oft repeated and drilled into all pilots on the forums, is to upgrade weapons one or two levels above your robots. Because War Robots is a game of resource allocation, you should seek to achieve maximum benefit for the lowest possible cost.Let's take a simple example - with your plasma Griffin on the field, you notice a Thunder Carnage rushing toward you. He is a deadly matchup for you - and vice versa. His Thunders start: BOOM. BOOM. BOOM. Your Tarans start melting the Carnage. If you win this shootout, it will be by superior firepower, superior health or both. But health and firepower have very different "ceilings," and one iseasier to hit than the other.If you level weapons, you get more firepower. If you level robots, you get more health. But are they equal in costs and benefits?This is a common conceptual error because the two things seem like opposite sides of the same coin. In actuality, robots can hit their ceiling MUCH faster than weapons simply because there are only five to upgrade. There are 15-20 weapons in most hangars.Let's talk upgrade times. From level 8, you can bring a Griffin to level 12 in 291 hours, just over 12 days. For comparison, level 8 Magnums take 155 hoursand Tarans take 232 hours. The total, 774 hours, is over 32 days. And those are light/medium weapons - heavies take far longer.In another example, let's say you have leveled the weapons on your Griffin to 12, but left the robot at 8. When this robot is destroyed, your strongest weapons are gone for the remainder of the battle. When you maximize your health, it means keeping your weapons on the field for more time.Time isn't money in War Robots -. If we take the amount of damage our weapons can do per minute as, then surviving another thirty seconds means doing, or. To raise weapon damage by 50%, we have to upgrade all of them by five levels (which, as previously mentioned, takes MUCH longer because you have many more weapons).Once you have reached Diamond league, you will probably have robots and weapons around the game-wide and test server average - level 8. You will also have acquired some of the gear that you plan to use in Expert, Master, and finally Champion leagues. It is at this point that the U recommends taking your robots to level 12. Level 12 is 80% of the available health; Mark 2 level 12 is the logical next step, at which point you will have 100% of your available health/defensive capacity. Because these upgrades also benefit your physical and energy shields, prioritize robots with these attributes.Professor Yat has recently upgraded one Lancelot (204K health) and one Ancile (114K) to Mark 2, level 12. The combination of the two, along with the Lancelot's physical shields, makes for a very stout brawler. Here, the enemy team rushes beacon ECHO on Power Plant.After withstanding the initial assault, the Ancile regenerates. The airborne Griffin is out of position and can't make the kill.The second airborne Griffin is toast ...While you hold three beacons, the clock is your friend. Another enemy rush has almost killed Yat, but he's still clinging to that territory ...With the Ancile fully regenerated, even a severely wounded robot can withstand hits from Trident Furies and Russian Death Button Griffins. Remember that 3-2 beacon matches end in seven minutes, so this first robot may last half the battle or more.A Hover, fully upgraded, has 210K health. If it's one of the last robots after a brutal firefight, it can reach any part of any map to seal the deal.UPDATE 13th May 2018 - credit reader Rohith Dsouza with this important insight (see comments below): Another good reason to upgrade one item at a time, whether you choose a robot or a weapon, is the enormous silver costs of the upper levels. A Dragoon , for instance, will cost 22.4M silver to go from level 10 to 11, and 36.4M from level 11 to 12. If your hangar has reached level 9 or 10 across the board,your upgrades are costly. Take a newly acquired robot - like the Inquisitor obtained from supply drops - and bring it to 12, using the long upgrade time (in total, almost three weeks) to accumulate the 51M silver you will need for the last four levels.In economics, there is always an "opportunity cost," or trade-off. The opportunity cost is something you can't get because of a choice you made. Here, the obvious trade-off is weapon upgrades. Without going into it too deeply, a balanced hangar at level 8 can have five level 12 robots in roughly the same time that it can have weapons at level 9. So a competitor who makes the choice for the weapons will have a 10% advantage in overall firepower, while the one who chooses the robots will have a 40% advantage in health. Go upgrade those bots!Have a great weekend, and be careful with those keg stands,Professor Z0S0