Hi again all,So here's a dump of some current, rough WIP's, nothing anywhere near finished. I work quite roughly - almost like sketches - then tidy as I go on the mini. I also don't have a great lightbox, so I've switched these to mono to balance out the harsh contrast my lamp gives off.Firstly, there's this guy:I'm of the opinion he's too high-tech for the Underhive Delvers I'm imagining - in my head this concept is pulling itself between Underhive Archeotech hunters and ship based salvagers for hire... perhaps a ragtag group supporting an Explorator. Or maybe this guy is like a Mechanicum associated tech-bounty hunter - not a magi, just someone who takes on work for one and he could be the leader. Hmmm.I think I want to follow the Underhive idea and this guy strikes me as a little too much of the Space Crew. I'll definitely keep him, and who knows, I might be able to rummage up two different groups whilst I'm on a roll.One guy I am pleased with is this chapHis visor isn't as soft as it looks in the pic. I like the level of gribbly he's carrying around and I tried to give him a 'tool' as opposed to a weapon in his left hand. There's still some work to do, and his left shoulder might be a touch out of proportion, so I'll remove it in sort it out.Next, is this torch wielding fellaI oscillate on this one. I'm really pleased with the torch wielding arm (though the torch needs a lot more detailing) and the pose. I think the chest still looks too techno, so I need to work out what to do there. Possibly a wastecoat - any thoughts? The 'pack' also looks a bit like what it is - a cut off backpack, so needs more detailing.Now, here's what we all want to see - the first use of the genestealer parts:I've started the work on the greenstuffing of the belly and I'll sculpt the belt area and loincloth back up. I'm really pleased with this start - he's ties well to the spanner armed guy above too. I've taken a mould of the knee pads so that I can cary some the the ribbed protection (oo-er!) motif through to some of the others and help tie them together. Definitely a keeper.Now these two are very WIP, but I thought people might be interested. First are these legs:Still a whack to do, but I love the skitarri legs without the bionics, they've got a real voidsuit feel. The pose matched well with a pair of genestealer legs, so I spliced away.I also thought I'd show how easy it is to remove the arms one *some* of the cultist bodiesThis one is particularly good - he'll be getting a forgeworld renegade left arm that holds a shotgun (great piece) and maybe some sort of scanner. Plus gubbins.Finally here's an idea that isn't quite right, but has potentialI want some ladies in the group but this one is definitely too high tech for the Underhive. Needs work. I've got a plan for the Necromunda Escher juve firing an autopistol like a rifle - makes sense they'd have a small framed person as a scout to wiggle through crawl spaces so she's in.Can I canvas opinion - particularly the first and third guys, too tech for the Underhive? Or should I abandon the Underhive theme in favour of a free crew, flying system to system and salvaging what they can from abandoned ships, hulks, mines and colonies? I have also started an ogryn, augmented to haul salvage, who I suppose would only work in the space crew context.C&C and Opinions welcomed.