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Joined: 30-October 03



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Member No.: 549





Lieutenant-GeneralGroup: StaffPosts: 3,248AOM Replays: 204 Submissions:Joined: 30-October 03From: ?Member No.: 549













Round 4 Results



(Division 1)

ArF 2 - 0 GVT

AoL 2 – 0 Lad|B

TAG 0 – 0 TBL (TAG did not arrive at the scheduled game-time)

(Division 2)

Lad|A 0 – 2 JSS

Legi0N 0 - 2 SUD

DoD|B on a bye

(Division 3)

DoD|A 2 – 0 PK

AoD 0 – 2 LNC

ReV 0 – 2 LNC (Administrative decision, 2nd time ReV did not appear for a scheduled gametime.)



In Division One, ArF began this week's match-ups by sweeping GVT 2-0. GVT's star player, Tadao, appeared for the games, but even Tadao's muscle was not quite enough to provide GVT a win. Game 1 on Anatolia was a close match, but Game 2 on Watering Hole . . . not so much. AoL, meanwhile, defeated Lad|B 2-0. AoL, on their home map Mediterranean, again employed the early bolt + multiple ceasefire strategy. Although Lad|B ultimately won the sea, it was at a great resource cost, which allowed AoL to take the advantage on land. Berserker (AoL_Aramis) invoked a quick Ragnarok, which overwhelmed both Lad flanks. Game 2 was on Lad's home map, Ghostlake, which AoL also won (the recorded game for the Ghostlake map is incomplete, due to a disconnection).



In Division Two, a match-up of two championship contenders, JSS vs Lad|A, saw JSS emerge with a dominating 2-0 sweep. On JSS's home map, Mediterranean, JSS went triple Zeus and triple-bolted [Lad]Johnnywalker's innocent villagers. JSS rode the early economical advantage to easily win the sea, while Lad attempted some fairly early land aggression. Lad kept JSS at bay for a while, which allowed Simtom to procure a strong Ragnarok. Oddly, [Lad]Simtom's ferocious warriors avoided fighting, and instead entertained themselves by building a titan gate and a wonder. JSS's land assault was a little slow to develop, which forced JSS to double underworld to reach the wonder. Lad bravely defended, and even threw a ceasefire into the mix – but JSS razed the wonder with just over thirty seconds left on the clock – GG! Game two saw JSS and Lad face-off on Watering Hole. [JSS]Ert was the man of the match; his early tornado / roc-drop combination kept [Lad]Spider off-balance. By the time Spider reached Mythic Age and used Ragnarok, Ert's economy was far too strong, and Spider's Ragnarok quickly fizzled into nothing. With the other side also in JSS's favor, Lad called it a GG – giving JSS the decisive 2-0 victory.



The other division two matchup was between the two last-place teams, SUD and Legi0N. Not a whole lot to write home about here – SUD defeated Legi0N fairly easily in a pair of 2x2s.



In Division 3, PK valiantly attempted to steal a game from DoD|A, by employing a rarely-seen sling strategy on Marsh. PK destroyed [DoD]Titou's town center before he even reached Classical Age, but [DoD]J4Jc3 staved off the PK assault, while [DoD]Fox did standard Isis things and pretty much became untouchable. PK realized their window of opportunity had closed, and called it a GG. Game 2, on Anatolia, was a bit more straight-forward, with DoD obtaining an easy victory, and a two-game sweep. The other Division 3 match pitted LNC against AoD. LNC first defeated AoD on marsh, and then moved on to quickly defeat AoD on the waters of the Mediterranean.



Current standings



(IMG:





Round 4's Spotlight Game



GVT: Oranos (MATA_PATO_BR), Isis (Tadao), Oranos (Alfheim)

Arf: Poseidon (Bastien_), Thor (Adhafang), Isis (torgale)

Played on Anatolia (NO balance patch)



This week's spotlight game was a surprisingly close battle between Arf and GVT, on Anatolia, which featured some bold town center steals and battles on multiple fronts.



The map spawn resulted with Tadao's Isis as pocket, while Arf's pocket was Adhafang's Thor. Tadao and Adhafang docked on both sides of the map in Archaic age, setting up what looked to be an interesting water fight. However, a full-blown water battle never materialized. On the right side of the map, Bastien opted for an early second town center, while Tadao and Alfheim focused on taking the water. Arf mustered a minor defense on the eastern sea, but it was more of a formality than anything – GVT won the eastern ocean fairly easily.



On the western ocean, the fighting was basically non-existent early on. This was to Arf's detriment, because it allowed all three of GVT's players easy access to fishing (whereas Arf_Bastien was removed from the water completely).



Torgale reached Heroic Age fairly quickly, and used his ancestors + eclipse on Alfheim's base. This slowed Alfheim a bit, although the damage was not very serious. On the other side, MataPato grabbed an early settlement, giving him a very strong economy. He opted for some early classical age raiding, and spent some time harassing Adhafang's base. Torgale, also on the same side as MataPato, sent a squad of villagers + Pharaoh to build a forward base. Unfortunately for MataPato, although Torgale's building crew crossed into MataPato's line of sight, MataPato did not notice.



At the 10:30 mark, Tadao used his ancestors + eclipse on Adhafang's base, in conjuction with some of MataPato's turma. This anc+ecl was more effective than Torgale's, although again it wasn't as great of a setback for Adhafang as it could have been.



Back on the right side, while GVT focused on the water, Bastien focused on taking town centers. He took all of his, and also stole Alfheim's forward settlement, for a total of four. Adhafang also forwarded, taking his forward town center and establishing a forward base of barracks. At the 12 minute mark, Torgale, who had reached Mythic Age, used meteor on Alfheim's main base. Alfheim had not yet fully repaired his settlement after the earlier anc+ecl attack, which allowed the meteor to destroy Alfheim's only settlement.



This gave Arf what appeared to be an insurmountable 7 – 4 settlement lead, along with map control. However, all of these forward bases and early settlements stretched Arf a little to thin. Also, despite being at a town center disadvantage, GVT still had very strong economies, due to all three players having a lasting presence on the water.



Matapato stole Torgale's forward town center, and continued his raiding pressure on Adhafang's base, while Tadao's migdol army demolished the forward settlement that Bastien had stolen. GVT's sudden aggression actually coaxed a ceasefire from Bastien. Following the ceasfire, GVT continued their aggression. Matapato used tartarian gate on Adhafang's base, which forced Adhafang to send his raiding cavalry home. While Adhafang's army was away at home, Matapato attacked and destroyed Adhafang's forward settlement. Tadao, meanwhile, swung his focus from Bastien on the right, to Torgale's stolen forward settlement on the left. Torgale, having spent much of his economy on reaching Mythic Age, was unable to repel Tadao's assault. GVT had now brought the town center accounts back even, and actually had overall control of the map.



However, this was where things rapidly fell apart for GVT. Matapato made a fairly serious strategical blunder – he attempted an assault on Adhafang's main base, which rendered his stolen forward town center vulnerable to attack. Torgale, who no longer had to worry about his forward base, attacked and destroyed Matapato's forward town center. Meanwhile, Matapato's assault on Adhafang's base failed. Also, Matapato seemingly forgot that he had a back town center (he never built it the whole game). With Matapato's population limited to 140, his Atlantean army became fairly useless. To make matters worse, Adhafang reached Mythic Age and suddenly had a large Ragnarok army.



And on the other side of the map, Alfheim, the target of all of Torgale's god powers, had a struggling economy, which was face-to-face with an enemy Zeus. Tadao was suddenly forced to carry two struggling late-game Atlantean players. An impossible task, to be sure, and GVT folded quickly. GG.



Key points:

1) GVT's Atlantean players combined for just one armory upgrade at the 27 minute mark.

2) MataPato mismanaged his economy (0 food/wood, but 5000 gold), and also never built his back town center.

3) Arf was a little too greedy early on, and did not have the economy to defend their forward bases.



Key Matches in the Upcoming Week:



Division 2: DoD|B vs Lad|A – Early in the season, DoD|B let a victory against JSS slip through their fingers – can DoD|B avenge their botched upset by snaring a win (or two) vs Lad|A?

Division 3: DoD vs LNC – Both clans have breezed through every match thus far – one (or both) of the streaks have to come to an end.



Playoff Seeding



The top two clans in each division will advance, creating seeds #1-#6.

Then, the next four clans with the best records (seeds #7-#10), will face off in two best-of-three matchups (#7 vs #10, and #8 vs #9). The winners of these two matches will then be seeded into the playoffs as #7 and #8, whereas the losers will be shuttled over to the League Cup.



And what exactly is the League Cup? Essentially, the League Cup is a playoff bracket for clans that don't make the actual playoff bracket (if that makes any sense). The League Cup was introduced several seasons ago, as a way to provide non-playoff clans a few extra rounds of tournament-style matches.

(as a reminder, B teams are not eligible for the playoffs – but they can participate in the League Cup)



Recorded Games and Streams



Arf vs GVT, PK vs DoD|A, JSS vs Lad|A vs DoD|B, and game 2 of LNC vs AoD were streamed on the RTSL Twitch page, by BlackAdder.

http://www.twitch.tv/rtsleague/profile



All of Week 4's recorded games can be found on Voobly's RTSL ladder.

http://www.voobly.com/ladder/matches/225/0#pagebrowser1

(Please note that Voobly is able to differentiate between 1.03 patch and the fanpatch.)



Alternatively, all of the recorded games can be located on RTSL's site.

http://www.rts-league.org/leagues/aot/replays/



Finally, some of the matches were uploaded here at RTS Sanctuary:

http://www.rts-sanctuary.com/The-Titans/showforum=142



This post has been edited by TOAO_ChronoJJ: May 15 2015, 06:55 AM The fourth round has passed by, leaving just one week remaining in the regular season! Many of the playoff spots have been wrapped up, but there are still a few wild card spots available. I've included a playoff overview later in the update, but first, let's focus on week 4.(Division 1)ArF 2 - 0 GVTAoL 2 – 0 Lad|BTAG 0 – 0 TBL (TAG did not arrive at the scheduled game-time)(Division 2)Lad|A 0 – 2 JSSLegi0N 0 - 2 SUDDoD|B on a bye(Division 3)DoD|A 2 – 0 PKAoD 0 – 2 LNCReV 0 – 2 LNC (Administrative decision, 2nd time ReV did not appear for a scheduled gametime.)In Division One, ArF began this week's match-ups by sweeping GVT 2-0. GVT's star player, Tadao, appeared for the games, but even Tadao's muscle was not quite enough to provide GVT a win. Game 1 on Anatolia was a close match, but Game 2 on Watering Hole . . . not so much. AoL, meanwhile, defeated Lad|B 2-0. AoL, on their home map Mediterranean, again employed the early bolt + multiple ceasefire strategy. Although Lad|B ultimately won the sea, it was at a great resource cost, which allowed AoL to take the advantage on land. Berserker (AoL_Aramis) invoked a quick Ragnarok, which overwhelmed both Lad flanks. Game 2 was on Lad's home map, Ghostlake, which AoL also won (the recorded game for the Ghostlake map is incomplete, due to a disconnection).In Division Two, a match-up of two championship contenders, JSS vs Lad|A, saw JSS emerge with a dominating 2-0 sweep. On JSS's home map, Mediterranean, JSS went triple Zeus and triple-bolted [Lad]Johnnywalker's innocent villagers. JSS rode the early economical advantage to easily win the sea, while Lad attempted some fairly early land aggression. Lad kept JSS at bay for a while, which allowed Simtom to procure a strong Ragnarok. Oddly, [Lad]Simtom's ferocious warriors avoided fighting, and instead entertained themselves by building a titan gate and a wonder. JSS's land assault was a little slow to develop, which forced JSS to double underworld to reach the wonder. Lad bravely defended, and even threw a ceasefire into the mix – but JSS razed the wonder with just over thirty seconds left on the clock – GG! Game two saw JSS and Lad face-off on Watering Hole. [JSS]Ert was the man of the match; his early tornado / roc-drop combination kept [Lad]Spider off-balance. By the time Spider reached Mythic Age and used Ragnarok, Ert's economy was far too strong, and Spider's Ragnarok quickly fizzled into nothing. With the other side also in JSS's favor, Lad called it a GG – giving JSS the decisive 2-0 victory.The other division two matchup was between the two last-place teams, SUD and Legi0N. Not a whole lot to write home about here – SUD defeated Legi0N fairly easily in a pair of 2x2s.In Division 3, PK valiantly attempted to steal a game from DoD|A, by employing a rarely-seen sling strategy on Marsh. PK destroyed [DoD]Titou's town center before he even reached Classical Age, but [DoD]J4Jc3 staved off the PK assault, while [DoD]Fox did standard Isis things and pretty much became untouchable. PK realized their window of opportunity had closed, and called it a GG. Game 2, on Anatolia, was a bit more straight-forward, with DoD obtaining an easy victory, and a two-game sweep. The other Division 3 match pitted LNC against AoD. LNC first defeated AoD on marsh, and then moved on to quickly defeat AoD on the waters of the Mediterranean.(IMG: http://i.imgur.com/5VKhBMR.jpg GVT: Oranos (MATA_PATO_BR), Isis (Tadao), Oranos (Alfheim)Arf: Poseidon (Bastien_), Thor (Adhafang), Isis (torgale)Played on Anatolia (NO balance patch)This week's spotlight game was a surprisingly close battle between Arf and GVT, on Anatolia, which featured some bold town center steals and battles on multiple fronts.The map spawn resulted with Tadao's Isis as pocket, while Arf's pocket was Adhafang's Thor. Tadao and Adhafang docked on both sides of the map in Archaic age, setting up what looked to be an interesting water fight. However, a full-blown water battle never materialized. On the right side of the map, Bastien opted for an early second town center, while Tadao and Alfheim focused on taking the water. Arf mustered a minor defense on the eastern sea, but it was more of a formality than anything – GVT won the eastern ocean fairly easily.On the western ocean, the fighting was basically non-existent early on. This was to Arf's detriment, because it allowed all three of GVT's players easy access to fishing (whereas Arf_Bastien was removed from the water completely).Torgale reached Heroic Age fairly quickly, and used his ancestors + eclipse on Alfheim's base. This slowed Alfheim a bit, although the damage was not very serious. On the other side, MataPato grabbed an early settlement, giving him a very strong economy. He opted for some early classical age raiding, and spent some time harassing Adhafang's base. Torgale, also on the same side as MataPato, sent a squad of villagers + Pharaoh to build a forward base. Unfortunately for MataPato, although Torgale's building crew crossed into MataPato's line of sight, MataPato did not notice.At the 10:30 mark, Tadao used his ancestors + eclipse on Adhafang's base, in conjuction with some of MataPato's turma. This anc+ecl was more effective than Torgale's, although again it wasn't as great of a setback for Adhafang as it could have been.Back on the right side, while GVT focused on the water, Bastien focused on taking town centers. He took all of his, and also stole Alfheim's forward settlement, for a total of four. Adhafang also forwarded, taking his forward town center and establishing a forward base of barracks. At the 12 minute mark, Torgale, who had reached Mythic Age, used meteor on Alfheim's main base. Alfheim had not yet fully repaired his settlement after the earlier anc+ecl attack, which allowed the meteor to destroy Alfheim's only settlement.This gave Arf what appeared to be an insurmountable 7 – 4 settlement lead, along with map control. However, all of these forward bases and early settlements stretched Arf a little to thin. Also, despite being at a town center disadvantage, GVT still had very strong economies, due to all three players having a lasting presence on the water.Matapato stole Torgale's forward town center, and continued his raiding pressure on Adhafang's base, while Tadao's migdol army demolished the forward settlement that Bastien had stolen. GVT's sudden aggression actually coaxed a ceasefire from Bastien. Following the ceasfire, GVT continued their aggression. Matapato used tartarian gate on Adhafang's base, which forced Adhafang to send his raiding cavalry home. While Adhafang's army was away at home, Matapato attacked and destroyed Adhafang's forward settlement. Tadao, meanwhile, swung his focus from Bastien on the right, to Torgale's stolen forward settlement on the left. Torgale, having spent much of his economy on reaching Mythic Age, was unable to repel Tadao's assault. GVT had now brought the town center accounts back even, and actually had overall control of the map.However, this was where things rapidly fell apart for GVT. Matapato made a fairly serious strategical blunder – he attempted an assault on Adhafang's main base, which rendered his stolen forward town center vulnerable to attack. Torgale, who no longer had to worry about his forward base, attacked and destroyed Matapato's forward town center. Meanwhile, Matapato's assault on Adhafang's base failed. Also, Matapato seemingly forgot that he had a back town center (he never built it the whole game). With Matapato's population limited to 140, his Atlantean army became fairly useless. To make matters worse, Adhafang reached Mythic Age and suddenly had a large Ragnarok army.And on the other side of the map, Alfheim, the target of all of Torgale's god powers, had a struggling economy, which was face-to-face with an enemy Zeus. Tadao was suddenly forced to carry two struggling late-game Atlantean players. An impossible task, to be sure, and GVT folded quickly. GG.Key points:1) GVT's Atlantean players combined for just one armory upgrade at the 27 minute mark.2) MataPato mismanaged his economy (0 food/wood, but 5000 gold), and also never built his back town center.3) Arf was a little too greedy early on, and did not have the economy to defend their forward bases.Division 2: DoD|B vs Lad|A – Early in the season, DoD|B let a victory against JSS slip through their fingers – can DoD|B avenge their botched upset by snaring a win (or two) vs Lad|A?Division 3: DoD vs LNC – Both clans have breezed through every match thus far – one (or both) of the streaks have to come to an end.The top two clans in each division will advance, creating seeds #1-#6.Then, the next four clans with the best records (seeds #7-#10), will face off in two best-of-three matchups (#7 vs #10, and #8 vs #9). The winners of these two matches will then be seeded into the playoffs as #7 and #8, whereas the losers will be shuttled over to the League Cup.And what exactly is the League Cup? Essentially, the League Cup is a playoff bracket for clans that don't make the actual playoff bracket (if that makes any sense). The League Cup was introduced several seasons ago, as a way to provide non-playoff clans a few extra rounds of tournament-style matches.(as a reminder, B teams are not eligible for the playoffs – but they can participate in the League Cup)Arf vs GVT, PK vs DoD|A, JSS vs Lad|A vs DoD|B, and game 2 of LNC vs AoD were streamed on the RTSL Twitch page, by BlackAdder.All of Week 4's recorded games can be found on Voobly's RTSL ladder.(Please note that Voobly is able to differentiate between 1.03 patch and the fanpatch.)Alternatively, all of the recorded games can be located on RTSL's site.Finally, some of the matches were uploaded here at RTS Sanctuary:

