Page 1 of 275 1 2 3 4 5 11 51 101 > Last » 03/16/2016, 13:11 1 SuperKamiGuru Member Offline Online Status: Online Status: Aug 2013 Join Date: Join Date: 175 Posts: Posts: 19 (100%) iTrader: Jokers Wild Dial and Evidence Thread Jokers Wild set which is suppose to come out in November 2016.



-- SKU # PRODUCT DESCRIPTION OLD RELEASE NEW RELEASE

72504 DC Comics HeroClix: The Joker's Wild Booster Brick PRE-RELEASE OCTOBER NOVEMBER-- via omaxximus from Alliance



Information started here



Open the asylum— it’s time for the inmates to run amok! The DC Comics HeroClix: The Joker‘s Wild! set features The Joker, The Riddler™, The Penguin™, Mr. Freeze™ and a cadre of other iconic Gotham City villains who have continuously challenged it’s harrowed hero— The Batman™. Additional sub-themes include the Justice Society of America, The Outsiders and The Suicide Squad. The DC Comics HeroClix: The Joker‘s Wild! set also features a selection of character using ClixFX bases— an easy way to track on-going game and environmental effects!



The DC Comics HeroClix: The Joker‘s Wild! set has 70 figures to collect:



16 Commons (plus one prime)

16 Uncommons (plus one prime)

16 Rares (plus one prime)

12 Super Rares (plus one prime)

6 Chase



The DC Comics HeroClix: The Joker‘s Wild! Booster Bricks include ten (10) 5-figure booster packs.



OP Kit



The DC Comics HeroClix: The Joker‘s Wild! Release Day OP Kit includes:



Three (3) copies of one Limited Edition Object with ClixFX base and card

Five (5) copies of a double-sided 24” x 36” HeroClix map

Release Day Instruction Sheet with Tournament Format *Kit contents subject to change



Fast Forces



The DC Comics HeroClix: Batman and His Greatest Foes Fast Forces features all-new dial designs including Batman along with the most iconic characters from his rogues gallery— The Joker™, Harley Quinn™, Mr. Freeze™, The Riddler™ and The Penguin™. As a bonus, the DC Comics HeroClix: Batman and His Greatest Foes Fast Forces Pack includes an exclusive 3D Harley’s Hammer object with card!!



HeroClix Fast Forces packs are designed for quick play and easy team-building for both tournaments and casual games.



Dice and Token Pack



he DC Comics HeroClix: Harley Quinn Dice & Token Pack contains two (2) custom dice featuring an icon of Harley Quinn and six (6) custom action tokens featuring images of Harley Quinn.



The DC Comics HeroClix: Harley Quinn Dice & Token Pack is a great way for players to enhance their HeroClix experience.



Pictures have been shown of two dice and token packs for this set. Harley Quinn and Joker.-- Game Trader Mag. Credits to Hatut Zeraze.

http://www.hcrealms.com/forum/album....ictureid=40793

http://www.hcrealms.com/forum/album....ictureid=40794



Known Characters in the Set:

Batman http://www.hcrealms.com/forum/album....ictureid=41098

Robin (Dick) http://www.gametrademagazine.com/new..._1002363_6.jpg

The Joker (2 different ones possibly 3 ) (Box Art from Origins)

Joker (Killing Joke)

The Riddler (Box Art from Origins)

The Penguin http://www.hcrealms.com/forum/album....ictureid=41098

Mr. Freeze http://www.hcrealms.com/forum/album....ictureid=41098

Amanda Waller (Box Art from Origins)

Dead Shot http://www.hcrealms.com/forum/album....ictureid=41099

Black Lightening http://www.hcrealms.com/forum/album....ictureid=41095

Geo-Force (Box Art from Origins)

Looker (Box Art from Origins)

El Diablo http://www.hcrealms.com/forum/album....ictureid=41096

Bane (Box Art from Origins)

Harley Quinn (2 different ones) (Box Art from Origins) http://www.hcrealms.com/forum/album....ictureid=41098

Alan Scott http://www.hcrealms.com/forum/album....ictureid=40993

Killer Moth http://www.hcrealms.com/forum/album....ictureid=40993

Lady Shiva http://www.hcrealms.com/forum/album....ictureid=40993

Sandman http://www.hcrealms.com/forum/album....ictureid=40993

Man-Bat http://www.hcrealms.com/forum/album....ictureid=41097

Talon http://www.hcrealms.com/forum/album....ictureid=41099

Court of Owls (generic) http://www.hcrealms.com/forum/album....ictureid=41099

Jay Garrick http://www.hcrealms.com/forum/album....ictureid=41097

Dr. Fate http://www.hcrealms.com/forum/album....ictureid=41099

Sub-Themes are:

Justice Society of America

The Outsiders

The Suicide Squad





Known Characters in the Fast Forces:

Batman

The Joker

Harley Quinn

The Riddler

The Penguin

Mr. Freeze

Exclusive 3D Harley’s Hammer object with card!!

http://www.hcrealms.com/forum/album....ictureid=40614 This is for the newset which is suppose to come out in November 2016.-- SKU # PRODUCT DESCRIPTION OLD RELEASE NEW RELEASE72504 DC Comics HeroClix: The Joker's Wild Booster Brick PRE-RELEASE OCTOBER NOVEMBER-- via omaxximus from AllianceInformation started here http://www.hcrealms.com/forum/showthread.php?t=558592 Open the asylum— it’s time for the inmates to run amok! The DC Comics HeroClix: The Joker‘s Wild! set features The Joker, The Riddler™, The Penguin™, Mr. Freeze™ and a cadre of other iconic Gotham City villains who have continuously challenged it’s harrowed hero— The Batman™. Additional sub-themes include the Justice Society of America, The Outsiders and The Suicide Squad. The DC Comics HeroClix: The Joker‘s Wild! set also features a selection of character using ClixFX bases— an easy way to track on-going game and environmental effects!The DC Comics HeroClix: The Joker‘s Wild! set has 70 figures to collect:16 Commons (plus one prime)16 Uncommons (plus one prime)16 Rares (plus one prime)12 Super Rares (plus one prime)6 ChaseThe DC Comics HeroClix: The Joker‘s Wild! Booster Bricks include ten (10) 5-figure booster packs.The DC Comics HeroClix: The Joker‘s Wild! Release Day OP Kit includes:Three (3) copies of one Limited Edition Object with ClixFX base and cardFive (5) copies of a double-sided 24” x 36” HeroClix mapRelease Day Instruction Sheet with Tournament Format *Kit contents subject to changeThe DC Comics HeroClix: Batman and His Greatest Foes Fast Forces features all-new dial designs including Batman along with the most iconic characters from his rogues gallery— The Joker™, Harley Quinn™, Mr. Freeze™, The Riddler™ and The Penguin™. As a bonus, the DC Comics HeroClix: Batman and His Greatest Foes Fast Forces Pack includes an exclusive 3D Harley’s Hammer object with card!!HeroClix Fast Forces packs are designed for quick play and easy team-building for both tournaments and casual games.he DC Comics HeroClix: Harley Quinn Dice & Token Pack contains two (2) custom dice featuring an icon of Harley Quinn and six (6) custom action tokens featuring images of Harley Quinn.The DC Comics HeroClix: Harley Quinn Dice & Token Pack is a great way for players to enhance their HeroClix experience.Pictures have been shown of two dice and token packs for this set. Harley Quinn and Joker.-- Game Trader Mag. Credits to Hatut Zeraze.(2 different ones possibly 3 ) (Box Art from Origins) https://pbs.twimg.com/media/ClPdjhsUYAEmW93.jpg http://www.gametrademagazine.com/new..._1002363_6.jpg Card http://www.gametrademagazine.com/new..._1002359_2.jpg (Killing Joke) http://www.hcrealms.com/forum/album....ictureid=41098 (Box Art from Origins) https://pbs.twimg.com/media/ClPdjhsUYAEmW93.jpg Card http://www.gametrademagazine.com/new..._1002361_4.jpg (Box Art from Origins) https://pbs.twimg.com/media/ClPdjhsUYAEmW93.jpg (Box Art from Origins) https://pbs.twimg.com/media/ClPdjhsUYAEmW93.jpg (Box Art from Origins) https://pbs.twimg.com/media/ClPdjhsUYAEmW93.jpg (Box Art from Origins) https://pbs.twimg.com/media/ClPdjhsUYAEmW93.jpg (2 different ones) (Box Art from Origins) https://pbs.twimg.com/media/ClPdjhsUYAEmW93.jpg Justice Society of AmericaThe OutsidersThe Suicide SquadBatmanThe JokerHarley QuinnThe RiddlerThe PenguinMr. FreezeExclusive 3D Harley’s Hammer object with card!! Last edited by SuperKamiGuru; 10/13/2016 at 08:17 .. Reason: New Info. 03/16/2016, 13:12 2 SuperKamiGuru Member Offline Online Status: Online Status: Aug 2013 Join Date: Join Date: 175 Posts: Posts: 19 (100%) iTrader: The Joker

Team: Batman Enemy

Range: 0

Points: 45

Keywords: Arkham Asylum, Gotham City Underworld

7 10 17 2 7 9 16 1 6 9 16 1 6 8 16 1 5 8 16 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Put it there, pal: The Joker can use Poison. He can use it normally or instead can use it to deal 1 penetrating damage to one adjacent opposing character.



002 Harley Quinn

Real Name: Harleen Quinzel

Team: Batman Enemy

Range: 0

Points: 25

Keywords: Arkham Asylum, Gotham City Underworld

8 9 16 2 7 9 16 1 7 9 16 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO



003a Joker Thug

Real Name: Various

Team: Underworld

Range: 0

Points: 10

Keywords: Gotham City Underworld

6 9 16 2 6 9 16 1 5 10 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO

The Joker is the King of Gotham: When building your force Joker Thug does not count against theme if your force has a character named The Joker on it. If an adjacent friendly character named the Joker would be hit by an attack the Joker Thug may become the hit target of that attack instead even if it would be illegal



003b Prime Anarky

Team: Batman Enemy

Range: 4

Points: 75

Keywords: Gotham City

8 11 17 2 7 11 17 2 7 10 17 2 7 10 17 2 7 10 16 2 6 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO I've got the place rigged to blow...or save it?: At the beggining of the game you may place up to 6 Bomb special markers as described on this card on the map, at least 4 squares away form any starting area and each other.

Leaving them a little surprise: Give Anarky a power action. Place adjacent a Bomb special marker as described on this card.



Bomb Marker: At the beginning of your turn, if an opposing character is within 3 squares, you may roll a d6 that can't be re-rolled.

1-3: Decoy. Remove the marker.

4-6: Boom. All characters within 3 squares of this marker are dealt 3 damage. Destroy all adjacent blocking terrain, then remove the marker.



004 Kobra Fanatic

Team: Underworld

Range: 0

Keywords: Strike Force Kobra, Martial Artist, Soldier

Points: 20

8 9 16 2 7 8 15 1 6 8 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO



005a/b Court of Owls Initiate

Real Name: Various

Team: Underworld

Range: 0

Points: 10

Keywords: Court of Owls, Gotham City

7 9 15 1 6 8 15 1 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Raise The Dead: When damage is transfered to Court of Owls Initiate, it is reduced by 1.



006 Thanagarian

Team: No Affiliation

Range: 0

Points: 30

Keywords: Warrior

9 9 17 1 9 9 16 1 9 9 16 1 9 9 16 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Invasion from the skies: Give Thanagarian a move action with a locked speed value of 3. If you do, after actions resolve, a carried character may be given a non-free action, but only is it is a close action.



007 Commissioner Gordon

Real Name: Jim Gordon

Team: Police

Range: 5

Points: 30

Keywords: Batman Family, Gotham City, Detective, Police, Politician

7 10 17 2 6 9 16 2 6 9 16 2 5 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Life on the streets: When Commisioner Gordon is the only friendly character using the Police team ability for an attack, modify the defense value of the target by -2 instead of -1.

Commanding Authority: Commisioner Gordon can use Enhancement and Leadership. He may use each only if no other character has used that power this turn.



008 Green Arrow

Team: Justice Society

Range: 6

Points: 40

Keywords: All Star Squadron, Justice Society, Seven Soldiers of Victory, Star City, Past

7 10 17 2 6 10 16 2 6 10 16 1 6 9 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO A Simpler Time: " " also modify that character's defense value by +1 against ranged attacks.



009 Robin

Team: Batman Ally

Range: 5

Points: 45

Keywords: Batman Family, Gotham City, Teen Titans

8 10 17 3 8 9 16 2 7 10 17 2 7 8 16 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Zip Line: Once per turn, give Robin a power action when he has no action tokens, or a free action when he has one action token. Place him into any square within range and line of fire.



010 Wildcat

Team: Justice Society

Range: 0

Keywords: All-Star Squadron, Justice Society, Celebrity, Martial Artist, Past

Points: 65

10 11 17 3 9 10 17 3 9 11 17 2 8 11 16 2 8 10 16 3 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO

A simpler time: "...that character can use Probability Control, but only to reroll one die in the attack roll."

Sorry pal, I mastered that style before you were born: Adjacent opposing characters cannot use Close Combat Expert.



011 Court of Owls Assassin

Team: Batman Enemy

Range: 0

Points: 70

Keywords: Court of Owls, Assassin

8 10 17 2 8 10 17 2 7 11 16 2 7 10 16 1 6 10 16 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Claws of the Past: Court of Owls Assassin can use Blades/Claws/Fangs and Stealth. Court of Owls Assassin can use Mastermind, but only to transfer damage to characters with the Court of Owls Keyword



012 Amanda Waller

Real Name: Amanda Waller

Team: Suicide Squad

Range: 5

Keywords: Suicide squad, Politician

Points: 25

7 9 16 2 6 9 16 2 6 8 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO

There is no squad without the Wall: Friendly characters with Suicide Squad may use that team ability to heal when any friendly character is KO'd anywhere on the map.



013 Colonel Rick Flag Jr.

Team: Suicide Squad

Range: 5

Points: 60

Keywords: Suicide Squad, Soldier

8 10 16 3 7 10 16 2 7 10 16 2 7 9 15 2 7 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Squad on my position: Increase Colonel Rick Flag J.r's defense value by 1 for each adjacent firendly character that shares a keyword with him.



014 Black Lightning

Team: Outsiders

Range: 8

Points: 75

Keywords: Outsiders, Politician

8 10 17 3 8 10 17 3 8 9 16 2 7 9 16 2 7 8 15 4 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Arc Lightning:Black Lightning can use incapacitate with , when he does after actions resolve each hit character is dealt 1 penetrating damage



015 Harvey Bullock

Real Name: Harvey Bullock

Team: Police

Range: 4

Keywords: Gotham City, Detective, Police

Points: 35

7 10 16 3 6 10 16 2 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Sometimes you gotta break the rules: If an opponent wins the roll to determine the first player and does not choose Harvey Bullock's controller to be the first player, characters on your force with the Police keyword can use Sidestep this game.



016 Batman

Team: Batman Ally,Outsiders

Range: 5

Points: 120

Keywords: Batman Family, Gotham City, Outsiders, Detective, Martial Artist

10 11 18 3 9 10 17 3 9 10 17 3 8 11 16 2 8 10 16 2 8 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: Hindering, Elevated

My team to handle what the league won't: Once per turn, when a friendly character within 6 sqaures uses the Outsiders team ability, that character can immediately use Outwit, but only to target the opposing character targeted for the Outsiders team ability.

Analytical Mind and Utility Belt: Give Batman a free action and choose one: Energy Explosion, Force Blast, Incapacitate, Precision Strike, or Willpower. Batman can use the chosen power until he chooses again. 001Team:Range:Points:Keywords:The Joker can use Poison. He can use it normally or instead can use it to deal 1 penetrating damage to one adjacent opposing character.002Real Name: Harleen QuinzelTeam:Range:Points:Keywords:003aReal Name: VariousTeam:Range:Points:Keywords:When building your force Joker Thug does not count against theme if your force has a character named The Joker on it. If an adjacent friendly character named the Joker would be hit by an attack the Joker Thug may become the hit target of that attack instead even if it would be illegal003b PrimeTeam:Range:Points:Keywords:At the beggining of the game you may place up to 6 Bomb special markers as described on this card on the map, at least 4 squares away form any starting area and each other.Give Anarky a power action. Place adjacent a Bomb special marker as described on this card.At the beginning of your turn, if an opposing character is within 3 squares, you may roll a d6 that can't be re-rolled.1-3: Decoy. Remove the marker.4-6: Boom. All characters within 3 squares of this marker are dealt 3 damage. Destroy all adjacent blocking terrain, then remove the marker.004Team:Range:Keywords:Points:005a/bReal Name:Team:Range:Points:Keywords:When damage is transfered to Court of Owls Initiate, it is reduced by 1.006Team:Range:Points:Keywords:Give Thanagarian a move action with a locked speed value of 3. If you do, after actions resolve, a carried character may be given a non-free action, but only is it is a close action.007Real Name:Team:Range:Points:Keywords:When Commisioner Gordon is the only friendly character using the Police team ability for an attack, modify the defense value of the target by -2 instead of -1.Commisioner Gordon can use Enhancement and Leadership. He may use each only if no other character has used that power this turn.008Team:Range:Points:Keywords:" " also modify that character's defense value by +1 against ranged attacks.009Team:Range:Points:Keywords:Once per turn, give Robin a power action when he has no action tokens, or a free action when he has one action token. Place him into any square within range and line of fire.010Team:Range:Keywords:Points:"...that character can use Probability Control, but only to reroll one die in the attack roll."Adjacent opposing characters cannot use Close Combat Expert.011Team:Range:Points:Keywords:Court of Owls Assassin can use Blades/Claws/Fangs and Stealth. Court of Owls Assassin can use Mastermind, but only to transfer damage to characters with the Court of Owls Keyword012Real Name:Team:Range:Keywords:Points:Friendly characters with Suicide Squad may use that team ability to heal when any friendly character is KO'd anywhere on the map.013Team:Range:Points:Keywords:Increase Colonel Rick Flag J.r's defense value by 1 for each adjacent firendly character that shares a keyword with him.014Team:Range:Points:Keywords:Black Lightning can use incapacitate with, when he does after actions resolve each hit character is dealt 1 penetrating damage015Real Name:Team:Range:Keywords:Points:If an opponent wins the roll to determine the first player and does not choose Harvey Bullock's controller to be the first player, characters on your force with the Police keyword can use Sidestep this game.016Team:Range:Points:Keywords:Hindering, ElevatedOnce per turn, when a friendly character within 6 sqaures uses the Outsiders team ability, that character can immediately use Outwit, but only to target the opposing character targeted for the Outsiders team ability.Give Batman a free action and choose one: Energy Explosion, Force Blast, Incapacitate, Precision Strike, or Willpower. Batman can use the chosen power until he chooses again. Last edited by Steelmage2000; 11/07/2016 at 18:02 .. 03/16/2016, 13:13 3 SuperKamiGuru Member Offline Online Status: Online Status: Aug 2013 Join Date: Join Date: 175 Posts: Posts: 19 (100%) iTrader: Red Hood

Team: Batman Enemy

Range: 6

Points: 70

Keywords: Gotham City Underworld, Injustice Gang

8 11 17 3 8 10 17 2 7 10 16 2 | | | | 8 11 16 3 7 10 15 2 7 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO



018 Harley Quinn

Real Name: Harleen Quinzel

Team: Batman Enemy

Range: 5

Points: 35

Keywords: Arkham Asylum, Gotham City Sirens, Gotham City Underworld

6 10 17 2 6 8 16 2 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO This Is How I Deal With the Bat: Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace it's attack with Harley Quinn's, also modify that character's attack value by +1 if it is a close attack.

Kiss, Kiss, Bang, Stab: Harley Quinn can use Incapacitate and Poison.



019 Hourman

Real Name : Rex Tyler

Team: Justice Society

Range: 0

Points: 25

Keywords: Justice Society, Past, Scientist

8 10 17 2 7 10 16 2 7 9 16 1 7 9 16 1 6 8 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO A Simpler Time Once per turn for all characters with this trait, if a character uses the JSA team ability to replace its defense value with Hourman's, that character can use Probability Control, but only if the attack roll has a "6".

Top of the Hour : Give Hourman a move action when he is adjacent to blocking terrain and not holding an object. When you do, after actions resolve, Hourman is holding a standard light object.



020 Tattoed Man

Real Name: Mark Richards

Team: Suicide Squad

Range: 0

Points: 60

Keywords: Suicide Squad

8 10 17 2 8 10 17 2 8 10 16 2 7 9 16 2 7 9 17 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Each Mark is a Sin: Tattoed can use Plasticity and Stealth. If he has an action token when he attacks modify his damage value by +1



#021 Ra's Al-Ghul

Real Name: Unknown

Team: Batman Enemy,Calculator

Range: 6

Points: 140

Keywords: League of Assassins, Assassin, Martial Artist, Past, Ruler

9 12 18 3 9 10 18 3 8 11 17 3 8 10 17 2 7 10 17 2 7 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: Hindering

Lazarus Pit: During the place objects phase of set up, you may place a Lazarus Pit special marker as described on this card in an unoccupied square at least 6 squares from any starting area

An Assassin's Dance: Ra's Al-Ghul can use Charge and Flurry.

I Trained the Bat!: Ra's Al-Ghul can use Outwit. Opposing characters within 6 squares can't use the Batman Ally team ability.

The Lazarus Pit When any character occupies the square with the Lazarus Pit, you may give that character a power action and roll a d6. When you do, heal the character equal to the result, remove the Lazarus Pit from the map and the character possesses Battle Fury for the rest of the game.



022 The Atom

Real Name: Al Pratt

Team: JSA

Range: 0

Points: 25

Keywords: All-Star Squadron, Justice Society, Past, Soldier

9 10 17 3 8 10 16 2 8 9 17 2 7 9 16 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO A Simpler Time: Once per turn for all characters with this trait, if a character uses the JSA team ability to replace it's defense with the Atom's, that character also modifies it's defense by +1 against close attacks



023a Manhunter

Team: Police

Range: 7

Points: 40

Keywords: Cosmic, Robot

8 11 16 2 8 10 16 2 7 9 16 2 7 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO



#023b Prime Manhunter

Real Name: Mark Shaw

Team: Suicide Squad

Range: 5

Points: 75

Keywords: Suicide Squad, Police

8 10 17 3 8 10 18 2 8 9 17 2 7 9 17 2 7 9 17 2 7 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Improve Movement: Ignores Elevation; Improve Targeting: Ignores Hindering

Public Defenders Must Help Everyone: At the beginning of the game, choose Public Defender or Bounty Hunter. If you chose Public Defender, adjacent characters may replace their defense values with 18 when attacked by a character who is not Manhunter. If you chose Bounty Hunter, modify Manhunter's attack value by +1.

The Line Between Friend And Foe Is... Blurry Sometimes: Give Manhunter a free action to exchange places with an opposing character that is lower points and is within 5 squares and line of fire.



024 Technocrat

Team: Outsiders

Range: 6

Points: 80

Keywords: Outsiders, Scientist

8 10 17 3 8 10 17 3 8 9 17 2 8 9 16 2 8 10 16 2 8 10 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Targeting: Elevated

Skyline targeting microbots: When Technocrat makes a range attack targetting a single character, increase his damagevalue by 1 for every 2 squares away the target is from Technocrat.

Need time to run the numbers: Give Technocrat a power action and choose Outwit or Perplex. Technocrat can use the chosen power until he uses this power again or takes damage.



025 Hawkman

Real Name: Carter Hal

Team: Justice Society

Range: 0

Keywords: All-Star Squadron, Justice Society, Past, Warrior

Points: 30

10 11 18 3 9 10 17 3 8 10 17 3 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO

A simpler time: Once per turn for all characters with this trait, if a character uses the JSA team ability to replace it's defense with Hawkman's, that character also modifies it's defense by +1 against close attacks



026 Bronze Tiger

Team: Suicide Squad

Range: 0

Points: 60

Keywords: League of Assassins, Suicide Squad, Martial Artist

8 10 17 3 7 11 17 2 8 10 17 2 7 9 17 2 7 9 17 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Master Martial Artist: Bronze Tiger cna use Charge, Flurry, and Sidestep.



027 Robin

Real Name: Jason Todd

Team: Batman Ally

Range: 4

Points: 70

Keywords: Gotham City, Brute, Martial Artist

9 10 17 3 8 10 17 2 8 10 16 2 8 9 16 2 7 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: Elevated

1-900 live or die: When Robin would be KO'ed, both players roll 2d6. If the result of your roll is higher than the opponent's, you may instead replace Robin with JW#017 Red Hood on his orange starting line with 1 action token.



028 Vicki Vale

Team: No Affiliation

Range: 0

Points: 25

Keywords: Gotham City, Reporter

7 8 15 1 7 8 15 1 6 7 14 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO The world needs to know: your comment: At the beginning of your turn, you may choose an opposing character within 4 squares and line of ire. Until your next turn, that character's combat values can't be replaced and can't be modified to be higher than its printed value.



029 Calculator

Team: Batman Enemy, Calculator

Range: 6

Points: 50

Keywords: Society

6 9 17 1 6 8 17 1 6 8 17 1 5 8 16 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Criminal Contacts: Calculator and friendly characters within 8 squares are considered to be adjacent for purposes of the Batman Enemy team ability

High Level Predictions: Calculator can use Probability Control but only to target the opposing character with the highest point value regardless of line of fire



030 Two-Face

Real Name: Harvey Dent

Team: Batman Enemy

Range: 5

Keywords: Arkham Asylum, Gotham City Underworld

Points: 65

7 9 18 1 7 8 17 1 6 8 17 1 6 8 17 1 5 7 17 1 KO KO KO KO 8 11 17 3 8 10 17 2 7 10 17 2 7 10 16 2 6 9 16 2 KO KO KO KO A change will do me good: Give Two-Face a free action to heal him one click and roll a D6. On a result of 4-6 turn him to the same click number of a different color.

Flip a two-headed coin: Two-Face can use Probability Control regardless of range and line of fire, but only for attack rolls, and only if one of the dice is a 2.

Double barrelled shotgun: Two-Face can use Energy Explosion with . Hit characters modify their combat values by -1 until your next turn.



#031 Kobra

Team: Underworld

Range: 0

Points: 60

Keywords: Strike Force Kobra, Ruler, Scientist

9 10 16 2 9 9 16 2 8 10 16 2 7 9 16 2 7 8 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Shedding Scales: Kobra can use Mastermind and Toughness.

Kobra Strike: Kobra can use Leadership. Give Kobra a power action and choose up to two friendly characters with the Strike Froce Kobra keyword. Give Kobra and each choosen character a move action as a free action.



#032 Merlyn

Team: Underworld

Range: 7

Points: 80

Keywords: Injustice League, League of Assassins, Star City, Assassin, Martial Artist

9 11 16 3 8 10 16 3 7 10 16 2 7 9 17 2 7 10 17 2 6 9 18 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: Hindering

Duck and Cover: When Merlyn has one or more action tokens, he cna use Stealth.

I always see it coming: Merlyn cna use Combat Reflexes. When he would be hit by a range attack, you may roll 2d6 and compare the result to your opponent's unmodified attack roll. If your result is higher, the attack is evaded. #017Team:Range:Points:Keywords:018Real Name:Team:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace it's attack with Harley Quinn's, also modify that character's attack value by +1 if it is a close attack.Harley Quinn can use Incapacitate and Poison.019Real Name : Rex TylerTeam:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the JSA team ability to replace its defense value with Hourman's, that character can use Probability Control, but only if the attack roll has a "6".Give Hourman a move action when he is adjacent to blocking terrain and not holding an object. When you do, after actions resolve, Hourman is holding a standard light object.020Real Name: Mark RichardsTeam:Range:Points:Keywords:Tattoed can use Plasticity and Stealth. If he has an action token when he attacks modify his damage value by +1#021Real Name:Team:Range:Points:Keywords:HinderingDuring the place objects phase of set up, you may place a Lazarus Pit special marker as described on this card in an unoccupied square at least 6 squares from any starting areaRa's Al-Ghul can use Charge and Flurry.Ra's Al-Ghul can use Outwit. Opposing characters within 6 squares can't use the Batman Ally team ability.When any character occupies the square with the Lazarus Pit, you may give that character a power action and roll a d6. When you do, heal the character equal to the result, remove the Lazarus Pit from the map and the character possesses Battle Fury for the rest of the game.022Real Name:Team:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the JSA team ability to replace it's defense with the Atom's, that character also modifies it's defense by +1 against close attacks023aTeam:Range:Points:Keywords:#023b PrimeReal Name:Team:Range:Points:Keywords:At the beginning of the game, choose Public Defender or Bounty Hunter. If you chose Public Defender, adjacent characters may replace their defense values with 18 when attacked by a character who is not Manhunter. If you chose Bounty Hunter, modify Manhunter's attack value by +1.Give Manhunter a free action to exchange places with an opposing character that is lower points and is within 5 squares and line of fire.024Team:Range:Points:Keywords:ElevatedWhen Technocrat makes a range attack targetting a single character, increase his damagevalue by 1 for every 2 squares away the target is from Technocrat.Give Technocrat a power action and choose Outwit or Perplex. Technocrat can use the chosen power until he uses this power again or takes damage.025Real Name:Team:Range:Keywords:Points:Once per turn for all characters with this trait, if a character uses the JSA team ability to replace it's defense with Hawkman's, that character also modifies it's defense by +1 against close attacks026Team:Range:Points:Keywords:Bronze Tiger cna use Charge, Flurry, and Sidestep.027Real Name:Team:Range:Points:Keywords:ElevatedWhen Robin would be KO'ed, both players roll 2d6. If the result of your roll is higher than the opponent's, you may instead replace Robin with JW#017 Red Hood on his orange starting line with 1 action token.028Team:Range:Points:Keywords:At the beginning of your turn, you may choose an opposing character within 4 squares and line of ire. Until your next turn, that character's combat values can't be replaced and can't be modified to be higher than its printed value.029Team:Range:Points:Keywords:Calculator and friendly characters within 8 squares are considered to be adjacent for purposes of the Batman Enemy team abilityCalculator can use Probability Control but only to target the opposing character with the highest point value regardless of line of fire030Real Name:Team:Range:Keywords:Points:Give Two-Face a free action to heal him one click and roll a D6. On a result of 4-6 turn him to the same click number of a different color.Two-Face can use Probability Control regardless of range and line of fire, but only for attack rolls, and only if one of the dice is a 2.Two-Face can use Energy Explosion with. Hit characters modify their combat values by -1 until your next turn.#031Team:Range:Points:Keywords:Kobra can use Mastermind and Toughness.Kobra can use Leadership. Give Kobra a power action and choose up to two friendly characters with the Strike Froce Kobra keyword. Give Kobra and each choosen character a move action as a free action.#032Team:Range:Points:Keywords:HinderingWhen Merlyn has one or more action tokens, he cna use Stealth.Merlyn cna use Combat Reflexes. When he would be hit by a range attack, you may roll 2d6 and compare the result to your opponent's unmodified attack roll. If your result is higher, the attack is evaded. Last edited by Steelmage2000; 11/06/2016 at 00:21 .. Reason: Help adding in the dials. 03/16/2016, 13:15 4 SuperKamiGuru Member Offline Online Status: Online Status: Aug 2013 Join Date: Join Date: 175 Posts: Posts: 19 (100%) iTrader: The Joker

Real Name: Unknown

Team: Batman Enemy

Range: 0

Points: 50

Keywords: Arkham Asylum, Gotham City, Gotham City Underworld

8 10 17 2 8 10 17 2 7 10 16 2 7 11 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO This Is How I Deal With the Bat: Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace it's attack with The Joker's, you may reroll the attack roll.

C'Mon Bats... It's The Ol' Squirting Flower Gag: Give The Joker a power action to make a close attack targeting a single opposing character within 3 squares and line of fire. If the attack hits, deal that character 1 penetrating damage instead of normal damage.



#034 Harley Quinn

Real Name: Harleen Quinzel

Team: Calculator

Range: 0

Points: 60

Keywords: Gotham City, Suicide Squad

10 10 18 2 10 10 17 2 9 9 17 2 9 9 17 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Coming Through!: Harley Quinn can use Force Blast. When she isn't adjacent to an opposing character, Harley Quinn can use Hypersonic Speed



035 Killer Moth

Real Name: Drury Walker

Team: Batman Enemy

Range: 5

Points: 65

Keywords: Gotham City Underworld

9 9 17 2 9 9 16 1 8 10 18 2 8 10 16 1 8 10 17 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO



036 The Flash

Real Name: Jay Garrick

Team: JSA

Range: 0

Points: 35

Keywords: All-Star Squadron, Keystone City, Justice Society, Past, Speedster, Scientist

12 11 18 2 11 11 17 2 11 10 17 1 10 10 17 1 10 10 17 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO A Simpler Time: Once per turn for all characters with this trait, if a character uses the JSA team ability to replace it's defense with the Flash's, that character can use Super-Senses for the attack, but only succeeds on a 6



#037a Looker

Team: Outsiders

Range: 8

Points: 45

Keywords: Gotham City, Outsiders

8 11 17 1 8 10 17 1 7 10 16 1 7 9 16 0 7 9 16 0 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Telepathic coordination: Looker can use Mind Control. When she does, the hit character modifies its attakc value by +1 this turn, evne if it has been targeted by the Outsiders team ability.



#037b Prime Looker

Team: Outsiders

Range: 0

Points: 100

Keywords: Outsiders, Monster, Reporter

12 12 19 4 11 11 18 3 10 11 18 3 9 10 17 3 | | | | 8 10 17 2 7 9 17 2 7 9 17 2 6 8 18 1 6 8 18 1 KO KO KO KO KO KO KO KO KO KO KO KO The Blood-Drinking is The Worst Part: Looker starts the game on click #5. Looker can use Steal Energy. When she does, she may heal past her starting click.

Turn Into Mist: Looker can use Impervious and Combat Reflexes.



038 Talon

Real Name: William Cobb

Team: Batman Enemy

Range: 5

Points: 120

Keywords: Court of Owls, Gotham City, Assassin, Martial Artist, Past

10 11 18 3 9 10 18 3 9 11 17 3 8 10 17 2 8 10 16 2 8 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: █ , █

Assassin of The Court: Talon can use Sidestep and Stealth. Talon can use Mastermind, but only to transfer damage to characters with the Court of Owls keyword.

Undead and Undying: Talon can use Combat Reflexes and Regeneration. When Talon uses Regeneration, instead of subtracting 2 from the roll, subtract the number of action tokens assigned to him.



#039 El Diablo

Real Name: Chato Santana

Team: Suicide Squad

Range: 6

Points: 75

Keywords: Suicide Squad, Mystical

8 11 17 2 8 11 16 2 7 10 16 2 7 10 16 2 7 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Minor Wrath of Vengeance: When El Diablo hits an opposing character, after actions resolve attach the Fire marker to a hit opposing character, removing it from anywhere else. At the beggining of that character's turn, deal it 1 penetrating damage. When that character moves through water terrain or clears action tokens, remove the Fire marker.



040 Sandman

Real Name : Wesley Dodds

Team: Justice Society

Range: 5

Points: 30

Keywords: All-Star Squadron, Justice Society, Past

8 10 17 2 8 10 17 2 8 9 18 2 8 9 17 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO A Simpler Time Once per turn for all characters with this trait, if a character uses the JSA team ability to replace its defense value with Hourman's, that character can use Probability Control, but only if the attack roll has a "6".

Sleep Gun: When Sandman hits with an attack, after actions resolve, he may counter a power on the target until that character clears action tokens.



#041 The Spectre

Team: Justice Society

Range: 8

Points: 40

Keywords: Justice Society, Detective, Mystical, Past, Police

12 9 18 2 12 9 18 2 10 10 19 3 10 11 19 3 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO A Simpler Time: Once per turn for all characters with this trait, if a character uses the JSA team ability to replace its defense value with The Spectre's, that character can use Super Senses for the attack, but only evades on a 6.



#042 Unique Dr. Fate

Real Name: Kent Nelson

Team: Justice Society

Range: 6

Points: 40

Keywords: All-Star Squadron, Justice Society, Mystical, Past

10 9 18 2 8 10 16 3 12 9 17 3 7 9 16 3 6 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO A Simpler Time: Once per turn for all characters with this trait, if a character uses the JSA team ability to replace its defense value with Dr. Fate's, that character can use Probability Control, but only to reroll one of the dice in the attack roll.

The Favor of Nabu: At the beginning of your turn, choose Empower or Enhancement. Dr. Fate can use the chosen power this turn.





043 Lady Shiva

Team: Batman Enemy

Range: 0

Keywords: League of Assassins, Assassin, Martial Artist

Points: 50

8 12 17 2 8 11 17 2 8 11 16 2 7 10 16 2 7 10 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO

This is how I deal with the Bat: "...also modify that character's attack value by +1 if it is a close combat attack."

The first one was just to get you off balance: Lady Shiva can use Flurry and Precision Strike. When she uses Flurry, if the second attack is against the same target, you may keep the result of one of the dice from the first attack, and if you do, the second attack roll cannot be rerolled.

I am the ultimate test: Lady Shiva can use Combat Reflexes. Adjacent opposing characters can't have their combat values increased when making close attacks.



044 Katana

Team: Outsiders

Range: 0

Keywords: Birds of Prey, Outsiders, Suicide Squad, Martial Artist

Points: 75

10 11 17 3 9 10 17 3 9 10 16 3 8 9 16 3 8 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: Hindering

The Murumasa Blade, Soultaker: Whenever Katana KOs an opposing character, choose one to use for the rest of the game. Precision Strike, Steal Energy, Willpower.

Draining your soul: When an opposing character takes damage from Katana's close attack, after actions resolve, you may attach the Slash marker to that character, removing it from anywhere else. When a character with the Slash marker is given an action token, deal it one penetrating damage. When that character heals or clears action tokens, remove the Slash marker.

Hunting for Takeo and the Oyabun: Katana can use Charge and Stealth.



#045 Deadshot

Real Name: Floyd Lawton

Team: Batman Enemy,Suicide Squad

Range: 9

Points: 75

Keywords: Gotham City, Suicide Squad, Assassin

7 11 17 2 7 11 17 3 7 10 17 3 7 10 16 2 7 10 16 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Targetting: Characters

+5 Contract Killer: When building your force, a themed team may include Deadshot and still be a themed team if your force includes a character with a point value greater than 80. If your force doesn't have a character with a point value greater than 80, modify Deadshot's combat values by -1.



#046 Grace

Team: Outsiders

Range: 0

Points: 125

Keywords: Amazon, Outsiders

10 11 17 4 9 11 17 4 9 10 17 3 8 10 17 3 8 11 18 3 7 10 17 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO I'll take the big guy: After a move action Grace is given resolves, she may make a close attack targeting an adjacent higher-point opposing character.





#047 Killer Croc

Real Name: Waylon Jones

Team: Batman Enemy

Range: 0

Points: 50

Keywords: Gotham City Underworld, Brute

7 10 17 3 7 9 17 3 6 9 17 2 6 10 16 2 6 10 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO This Is How I Deal With the Bat: Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace it's attack with Killer Croc's, also modify that character's attack value by +2 if it is a close attack and the target occupies water terrain.



#048 Firefly

Real Name: Garfield Lynns

Team: Batman Enemy

Range: 5

Points: 75

Keywords: Arkham Asylum, Gotham City Underworld, Armor

10 10 17 3 10 9 18 3 9 9 17 2 9 9 16 2 9 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO NAPALM: Firefly can use Energy Explosion. When he hits with a ranged attack. after actions resolve attach the Fire marker to one hit opposing character, removing it from anywhere else.At the beginning of that character's turn, deal it 1 penetrating damage. When that character moves through water terrain or clears action tokens, remove the Fire marker. 033Real Name:Team:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace it's attack with The Joker's, you may reroll the attack roll.Give The Joker a power action to make a close attack targeting a single opposing character within 3 squares and line of fire. If the attack hits, deal that character 1 penetrating damage instead of normal damage.#034Real Name:Team:Range:Points:Keywords:Harley Quinn can use Force Blast. When she isn't adjacent to an opposing character, Harley Quinn can use Hypersonic Speed035Real Name:Team:Range:Points:Keywords:036Real Name:Team:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the JSA team ability to replace it's defense with the Flash's, that character can use Super-Senses for the attack, but only succeeds on a 6#037aTeam:Range:Points:Keywords:Looker can use Mind Control. When she does, the hit character modifies its attakc value by +1 this turn, evne if it has been targeted by the Outsiders team ability.#037b PrimeTeam:Range:Points:Keywords:Looker starts the game on click #5. Looker can use Steal Energy. When she does, she may heal past her starting click.Looker can use Impervious and Combat Reflexes.038Real Name:Team:Range:Points:Keywords:Talon can use Sidestep and Stealth. Talon can use Mastermind, but only to transfer damage to characters with the Court of Owls keyword.Talon can use Combat Reflexes and Regeneration. When Talon uses Regeneration, instead of subtracting 2 from the roll, subtract the number of action tokens assigned to him.#039Real Name:Team:Range:Points:Keywords:When El Diablo hits an opposing character, after actions resolve attach the Fire marker to a hit opposing character, removing it from anywhere else. At the beggining of that character's turn, deal it 1 penetrating damage. When that character moves through water terrain or clears action tokens, remove the Fire marker.040Real Name : Wesley DoddsTeam:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the JSA team ability to replace its defense value with Hourman's, that character can use Probability Control, but only if the attack roll has a "6".When Sandman hits with an attack, after actions resolve, he may counter a power on the target until that character clears action tokens.#041Team:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the JSA team ability to replace its defense value with The Spectre's, that character can use Super Senses for the attack, but only evades on a 6.#042 UniqueReal Name:Team:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the JSA team ability to replace its defense value with Dr. Fate's, that character can use Probability Control, but only to reroll one of the dice in the attack roll.At the beginning of your turn, choose Empower or Enhancement. Dr. Fate can use the chosen power this turn.043Team:Range:Keywords:Points:"...also modify that character's attack value by +1 if it is a close combat attack."Lady Shiva can use Flurry and Precision Strike. When she uses Flurry, if the second attack is against the same target, you may keep the result of one of the dice from the first attack, and if you do, the second attack roll cannot be rerolled.Lady Shiva can use Combat Reflexes. Adjacent opposing characters can't have their combat values increased when making close attacks.044Team:Range:Keywords:Points:HinderingWhenever Katana KOs an opposing character, choose one to use for the rest of the game. Precision Strike, Steal Energy, Willpower.When an opposing character takes damage from Katana's close attack, after actions resolve, you may attach the Slash marker to that character, removing it from anywhere else. When a character with the Slash marker is given an action token, deal it one penetrating damage. When that character heals or clears action tokens, remove the Slash marker.Katana can use Charge and Stealth.#045Real Name:Team:Range:Points:Keywords:CharactersWhen building your force, a themed team may include Deadshot and still be a themed team if your force includes a character with a point value greater than 80. If your force doesn't have a character with a point value greater than 80, modify Deadshot's combat values by -1.#046Team:Range:Points:Keywords:After a move action Grace is given resolves, she may make a close attack targeting an adjacent higher-point opposing character.#047Real Name:Team:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace it's attack with Killer Croc's, also modify that character's attack value by +2 if it is a close attack and the target occupies water terrain.#048Real Name: Garfield LynnsTeam:Range:Points:Keywords:Firefly can use Energy Explosion. When he hits with a ranged attack. after actions resolve attach the Fire marker to one hit opposing character, removing it from anywhere else.At the beginning of that character's turn, deal it 1 penetrating damage. When that character moves through water terrain or clears action tokens, remove the Fire marker. Last edited by Steelmage2000; 11/07/2016 at 03:41 .. Reason: Help adding in the dials. 03/16/2016, 13:16 5 SuperKamiGuru Member Offline Online Status: Online Status: Aug 2013 Join Date: Join Date: 175 Posts: Posts: 19 (100%) iTrader: Mr. Freeze

Real Name: Dr. Victor Fries

Team: Batman Enemy

Range: 5

Points: 90

Keywords: Arkham Asylum, Gotham City Underworld, Armor, Scientist

8 11 18 3 7 11 17 3 7 10 17 3 7 10 17 3 6 9 16 3 6 9 16 3 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Try Not To Shatter My Frozen Friends, Boys: When Mr. Freeze hits with a range attack, give each hit character an action token, and after actions resolve, attach the Ice Wall marker to one hit character, unless it is attached to another character.

Back To Refrigeration: Mr. Freeze can use Toughness. At the beginning of your turn, heal Mr. Freeze a number of clicks equal to 3 minus the number of adjacent opposing characters.

Frozen Aura: Adjacent opposing characters modify their attack and damage values by -1.

Ice Wall Marker: As long as the Ice Wall marker is attached, that character can't be moved or placed and modifies its defense value by -2. Remove it at the end of that character's turn and deal that character 1 penetrating damage -or- give any adjacent character a power action to remove the Ice Wall.



050 Penguin

Real Name: Oswald Cobblepot

Team: Batman Enemy

Range: 0

Points: 40

Keywords: Gotham City, Gotham City Underworld

6 10 18 2 6 10 17 1 6 9 16 2 5 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO

This is how I deal with the Bat: " " after the action resolves, you may give a Robo-Penguin a move action as a free action.



My own deadly rookery: Give the Penguin a power action to place adjacent a Robo-Penguin bystander of your choice as described on this card. Give the Penguin a power action to give each Robo-Penguin a move action as a free action.



My best weapon to date: The Penguin begins the game with the Robo-Penguin attached. When placing a Robo-Penguin bystander on the map you may remove the Robo-Penguin from his base and use it to represent the bystander.This bystander modifies its combat values by +1 and when it is KO'ed, re-attach the Robo-Penguin to the Penguin's base.



Robo-Penguin

Team: No Affiliation

Range: 5

4 9 16 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Waddle, Waddle: Robo-Penguin's move actions don't count towards your action totals for the turn.



Robo-Penguin

Team: No Affiliation

Range: 0

4 10 16 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Waddle, Waddle: Robo-Penguin's move actions don't count towards your action totals for the turn.



Robo-Penguin

Team: No Affiliation

Range: 5

4 10 16 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Waddle, Waddle: Robo-Penguin's move actions don't count towards your action totals for the turn.



051 The Riddler

Real Name: Edward Nigma

Team: Batman Enemy

Range: 0

Points: 50

Keywords: Gotham City Underworld

7 10 16 1 7 9 16 1 6 9 17 1 6 9 17 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO This Is How I Deal With the Bat: Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace it's attack with The Riddler's, after actions resolve, that character can use Outwit until your next turn, but only to target a hit target.

I'll Give You A Hint, Bat-Brain: The Riddler begins the game with the Clue attached. Give The Riddler a free action to either: reattach the Clue to The Riddler -or- choose an opposing character within 6 squares and line of fire, detach the Clue and place it in a clear, unoccupied square within 6 squares of that character and when you do, choose a standard power and the target can't use that power until an opposing character moves into or through the square with the Clue or the Clue is reattached to The Riddler.



052 Green Lantern

Real Name: Alan Scott

Team: Justice Society

Range: 7

Points: 35

Keywords: All-Star Squadron, Justice Society, Mystical, Past

10 10 17 3 9 9 17 2 8 9 16 2 8 8 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO

A Simpler Time Once per turn for all characters with this trait, if a character uses the JSA team ability to replace its defense value with Green Lantern's, that character modifies it's defense by +1 against ranged attacks

Green Lantern's Light: Once per turn Green Lantern can use Barrier. He can use it as a free action but only to place 1 marker. When he uses barrier he may substitute one barrier that he would place with the light wall marker and place it in a characters square within range placing one side along an edge, this marker acts as a wall. If you place the light wall marker it removed at the start of your next turn

-Unique Modifier- Opposing characters next to the light marker or one of his barrier markers or(?) modify their defense by -1



#053a Veteran Johnny Thunder

Real Name: John Thunder

Team: Justice Society

Range: 6

Points: 125 / 75

Keywords: All Star Squadron, Justice Society, Mystical, Past, Soldier

8 10 18 3 8 9 18 3 12 10 18 3 | | | | 12 9 18 3 7 12 17 3 7 11 17 3 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO My wish is...gee, how do I say it...: At the beginning of your turn, roll a D6 that can't be rerolled.

1: Modify Johnny Thunder's combat values by -1.

2-5: Johnny Thunder can use a standard power of your choice.

6: Modify Johnny Thunder's combat values by +1 and Johnny Thunder can use a standard power of your choice.

Any result lasts until your next turn.

The Most Powerful JSA member...if only he'd realize it: Johnny Thunder can use Perplex and Probability Control, but both only to target opposing character.



#053b Jakeem Thunder

Real Name: Jakeem Williams

Team: Justice Society

Range: 8

Points: 140

Keywords: Justice Society, Mystical

10 11 18 4 10 10 18 4 10 10 17 4 9 10 17 3 9 10 17 3 9 10 17 3 8 9 18 2 8 9 18 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO YOU KNOW WHAT I'M THINKING, JOHNNY?: At the beginning of your turn, choose 2 standard powers, but only one of those powers may be a defense power, Hypersonic Speed, Outwit, Perplex, or Pulse Wave. Jakeem Thunder can use the chosen powers until your next turn.



054 Geo-Force

Real Name: Brion Markov

Team: Outsiders

Range: 7

Points: 160

Keywords: Justice League, Outsiders, Politician, Ruler

11 11 17 3 11 10 17 3 10 10 18 3 10 10 17 3 9 10 17 2 9 9 16 2 8 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Lord of The Land: Geo-Force can use Barrier, but only as a free action and only to place 1 Barrier marker. These markers are not removed at the beginning of his next turn. After actions resolve, if the map has more than 4 such markers, remove 1 of them.

Lava Jet Bursts: Geo-Force can use Charge, Force Blast, and :Movement: █ (Destroy).



#055 Man-Bat

Real Name: Kirk Langstrom

Team: Batman Enemy

Range: 0

Points: 55

Keywords: Gotham City, Animal, Scientist

12 10 17 1 11 9 17 1 10 9 16 1 9 9 16 1 8 9 16 1 7 9 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO This is how I deal with the Bat:Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace it's attack with Man-Bat's, that character can use Steal Energy for this attack

Feast on your blood: Man-Bat can use Blades/Claws/Fangs and Steal Energy.



056 Plastic Man

Real Name: Patrick “Eel” O'Brian

Team: Justice League

Range: 4

Points: 70

Keywords: Justice League, Detective

10 10 18 2 9 9 16 2 9 9 16 2 9 10 17 2 9 8 18 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Tag! You're it!: Plastic Man can use Shape Change, but succeeds on a 4-6. When Plastic Man hits a single opposing character, after actions resolve attach the Tag! Marker to that character, removing it from anywhere else. A character with the Tag! Marker that moves must roll for break away as if it was adjacent to Plastic Man and, if it is within range, can be targeted by Plastic Man with a close attack. When the character successfully breaks away, is hit with an attack, or Plastic Man fails a Shape Change roll, remove the Tag! Marker

Immeasurably Powerful, Absolutely Nuts:: When Plastic Man is given a non-free action, choose one: Sidestep, , , or . Plastic Man can use the chosen power or has the chosen symbol until Plastic Man chooses again.



#057 Bane

Real Name: Unknown

Team: Batman Enemy

Range: 0

Points: 105

Keywords: Gotham City Underworld, Brute

8 10 18 3 7 10 18 2 7 10 17 2 7 10 17 2 6 10 17 3 6 10 16 3 6 11 16 3 5 11 16 3 5 11 17 3 5 12 17 4 5 12 18 4 KO KO KO KO This is How I Deal With The Bat: Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace its attack value with Bane's, also modify that character's attack value by +1 if it is a close attack.

Venom Pump: Give Bane a free action and place 1 or 2 Venom tokens on his card. Increase Bane's attack and damage values and reduce damage dealt to him by the number of Venom tokens on his card. At the beginning of your turn, remove all Venom tokens from his card and deal him unavoidable damage equal to the number of Venom tokens removed.



058 Clayface

Real Name: Basil Karlo

Team: Batman Enemy

Range: 0

Points: 75

Keywords: Gotham City Underworld

6 10 18 3 6 10 18 3 6 9 17 3 5 9 18 3 5 9 17 3 5 10 17 3 4 11 18 3 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO This Is How I Deal With The Bat: Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace its attack with Clayface's, if it was a close attack, after actions resolve, you may place the Mud marker in a square occupied by the hit character, removing it from anywhere else.

Smother You: When Clayface hits an opposing character with a close attack, after actions resolve you may place the Mud marker in a square occupied by the hit character, removing it from anywhere else. Characters occupying a square with the Mud marker are dealt 1 damage at the end of their turn. When actions resolve and no character occupies the same square as a Mud marker, remove it from the map.



#059 The Joker (The Killing Joke version)

Team: Batman Enemy

Range: 6

Points: 140

Keywords: Arkham Asylum, Gotham City Underworld, Injustice League

10 11 17 3 10 10 17 3 9 11 18 2 9 10 18 3 8 11 17 2 8 10 17 3 8 12 18 4 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO It's the laughing that will kill you: The Joker can use Poison. Whne he does damage dealt to characters with a lower point value is penetrating damage.

Mad as a hatter: Other characters can't use Precision Strike when attacking The Joker.

You'll have to kill me: STOP. The Joker can use Mastermind.

The Killing joke!: The Joker can use Ranged Combat Expert and Improved Targeting: Characters. When The Joker hits with an attack, hit characters are each given up to 2 action tokens.



060 Unique The Joker

Real Name: Unknown

Team: No Affiliation

Range: 4

Points: 30/40/50

Keywords: Arkham Asylum, Gotham City

7 10 17 1 7 10 17 1 7 10 17 1 7 10 17 1 7 10 17 1 7 10 17 1 l

l

l

l

l

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7 10 17 1 7 10 17 1 7 10 17 1 7 10 17 1 7 10 17 1 7 10 17 1 KO KO KO KO Haahaahoohum...: When building your force, The Joker costs 10 points for each Escape token you place on his card (minimum 3, maximum 5). When the Joker heals or takes damage, remove one Escape token from his card for each green or red line crossed. When there are no Escape tokens on his card, KO The Joker. At the end of the game, or if The Joker is KO'ed, your opponent scores no points for The Joker and instead scores 10 points for each Escape token that was removed.

Hoohoohoo Haahaahaa: At the beginning of your turn, you may roll a d6 and halve the result. When you do, either heal or damage The Joker that many clicks and he can heal past his starting line.

Heehee Haahaa: The Joker can use Sidestep and Super Senses. 049Real Name:Team:Range:Points:Keywords:When Mr. Freeze hits with a range attack, give each hit character an action token, and after actions resolve, attach the Ice Wall marker to one hit character, unless it is attached to another character.Mr. Freeze can use Toughness. At the beginning of your turn, heal Mr. Freeze a number of clicks equal to 3 minus the number of adjacent opposing characters.Adjacent opposing characters modify their attack and damage values by -1.As long as the Ice Wall marker is attached, that character can't be moved or placed and modifies its defense value by -2. Remove it at the end of that character's turn and deal that character 1 penetrating damage -or- give any adjacent character a power action to remove the Ice Wall.050Real Name:Team:Range:Points:Keywords:" " after the action resolves, you may give a Robo-Penguin a move action as a free action.Give the Penguin a power action to place adjacent a Robo-Penguin bystander of your choice as described on this card. Give the Penguin a power action to give each Robo-Penguin a move action as a free action.The Penguin begins the game with the Robo-Penguin attached. When placing a Robo-Penguin bystander on the map you may remove the Robo-Penguin from his base and use it to represent the bystander.This bystander modifies its combat values by +1 and when it is KO'ed, re-attach the Robo-Penguin to the Penguin's base.Team:Range:Robo-Penguin's move actions don't count towards your action totals for the turn.Team:Range:Robo-Penguin's move actions don't count towards your action totals for the turn.Team:Range:Robo-Penguin's move actions don't count towards your action totals for the turn.051Real Name:Team:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace it's attack with The Riddler's, after actions resolve, that character can use Outwit until your next turn, but only to target a hit target.The Riddler begins the game with the Clue attached. Give The Riddler a free action to either: reattach the Clue to The Riddler -or- choose an opposing character within 6 squares and line of fire, detach the Clue and place it in a clear, unoccupied square within 6 squares of that character and when you do, choose a standard power and the target can't use that power until an opposing character moves into or through the square with the Clue or the Clue is reattached to The Riddler.052Real Name: Alan ScottTeam:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the JSA team ability to replace its defense value with Green Lantern's, that character modifies it's defense by +1 against ranged attacksOnce per turn Green Lantern can use Barrier. He can use it as a free action but only to place 1 marker. When he uses barrier he may substitute one barrier that he would place with the light wall marker and place it in a characters square within range placing one side along an edge, this marker acts as a wall. If you place the light wall marker it removed at the start of your next turn-Unique Modifier- Opposing characters next to the light marker or one of his barrier markers or(?) modify their defense by -1#053a VeteranReal Name:Team:Range:Points:Keywords:At the beginning of your turn, roll a D6 that can't be rerolled.Modify Johnny Thunder's combat values by -1.Johnny Thunder can use a standard power of your choice.Modify Johnny Thunder's combat values by +1 and Johnny Thunder can use a standard power of your choice.Any result lasts until your next turn.Johnny Thunder can use Perplex and Probability Control, but both only to target opposing character.#053bReal Name:Team:Range:Points:Keywords:At the beginning of your turn, choose 2 standard powers, but only one of those powers may be a defense power, Hypersonic Speed, Outwit, Perplex, or Pulse Wave. Jakeem Thunder can use the chosen powers until your next turn.054Real Name:Team:Range:Points:Keywords:Geo-Force can use Barrier, but only as a free action and only to place 1 Barrier marker. These markers are not removed at the beginning of his next turn. After actions resolve, if the map has more than 4 such markers, remove 1 of them.Geo-Force can use Charge, Force Blast, and:Movement:(Destroy).#055Real Name:Team:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace it's attack with Man-Bat's, that character can use Steal Energy for this attackMan-Bat can use Blades/Claws/Fangs and Steal Energy.056Real Name:Team:Range:Points:Keywords:Plastic Man can use Shape Change, but succeeds on a 4-6. When Plastic Man hits a single opposing character, after actions resolve attach the Tag! Marker to that character, removing it from anywhere else. A character with the Tag! Marker that moves must roll for break away as if it was adjacent to Plastic Man and, if it is within range, can be targeted by Plastic Man with a close attack. When the character successfully breaks away, is hit with an attack, or Plastic Man fails a Shape Change roll, remove the Tag! MarkerWhen Plastic Man is given a non-free action, choose one: Sidestep,, or. Plastic Man can use the chosen power or has the chosen symbol until Plastic Man chooses again.#057Real Name:Team:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace its attack value with Bane's, also modify that character's attack value by +1 if it is a close attack.Give Bane a free action and place 1 or 2 Venom tokens on his card. Increase Bane's attack and damage values and reduce damage dealt to him by the number of Venom tokens on his card. At the beginning of your turn, remove all Venom tokens from his card and deal him unavoidable damage equal to the number of Venom tokens removed.058Real Name:Team:Range:Points:Keywords:Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace its attack with Clayface's, if it was a close attack, after actions resolve, you may place the Mud marker in a square occupied by the hit character, removing it from anywhere else.When Clayface hits an opposing character with a close attack, after actions resolve you may place the Mud marker in a square occupied by the hit character, removing it from anywhere else. Characters occupying a square with the Mud marker are dealt 1 damage at the end of their turn. When actions resolve and no character occupies the same square as a Mud marker, remove it from the map.#059(The Killing Joke version)Team:Range:Points:Keywords:The Joker can use Poison. Whne he does damage dealt to characters with a lower point value is penetrating damage.Other characters can't use Precision Strike when attacking The Joker.STOP. The Joker can use Mastermind.The Joker can use Ranged Combat Expert and Improved Targeting: Characters. When The Joker hits with an attack, hit characters are each given up to 2 action tokens.060 UniqueReal Name:Team:Range:Points:Keywords:When building your force, The Joker costs 10 points for each Escape token you place on his card (minimum 3, maximum 5). When the Joker heals or takes damage, remove one Escape token from his card for each green or red line crossed. When there are no Escape tokens on his card, KO The Joker. At the end of the game, or if The Joker is KO'ed, your opponent scores no points for The Joker and instead scores 10 points for each Escape token that was removed.At the beginning of your turn, you may roll a d6 and halve the result. When you do, either heal or damage The Joker that many clicks and he can heal past his starting line.The Joker can use Sidestep and Super Senses. Last edited by Steelmage2000; 11/03/2016 at 01:02 .. Reason: Help adding in dials. 03/16/2016, 13:18 6 SuperKamiGuru Member Offline Online Status: Online Status: Aug 2013 Join Date: Join Date: 175 Posts: Posts: 19 (100%) iTrader: Bizarro Wonder Woman

Team: None

Range: 3

Points: 50

Keywords: Monster

7 11 17 1 7 10 17 1 6 10 16 1 6 9 16 1 6 9 16 1 5 8 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Bizarro Incapacitate: Give Wonder Woman a close or range action to make an attack targeting a friendly character that deals no damage. If she hits, remove an action token from the target.

AN IMPERFECT BODY: STOP. Bizarro Wonder Woman can use Toughness.



#062 Bizarro Batman

Team: None

Range: 0

Points: 60

Keywords: Monster

7 11 17 1 7 10 17 1 6 10 16 1 6 9 16 1 6 9 16 1 5 8 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO AN IMPERFECT BODY: STOP. Bizarro Batman can use Toughness.

Bizarro Outwit: Give Bizarro Batman a free action and choose a standard or special power. Until your next turn, that power can't be countered.



#063 Bizarro Joker

Team: None

Range: 0

Points: 45

Keywords: Monster

7 11 17 1 7 10 17 1 6 10 16 1 6 9 16 1 6 9 16 1 5 8 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO ME THE SADDEST MAN IN BIZARRO WORLD: Bizarro Joker can use Plasticity. Adjacent characters modify their attack value by -1

BIZARRO POISONl: At the beginning of your turn give Bizarro Joker a free action and heal him of 1 damage for each adjacent opposing character.

AN IMPERFECT BODY: STOP. Bizarro Joker can use Toughness.



#064 Unique Bizarro Hawkgirl

Real Name: None

Team: No Affiliation

Range: 0

Points: 50

Keywords: Monster

7 11 17 1 7 10 17 1 6 10 16 1 6 9 16 1 6 9 16 1 5 8 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO BIZARRO QUAKE: Give Bizarro Hawkgirl a close action targeting all opposing characters within 2 squares. Hit characters are placed adjacent to Bizarro Hawkgirl.

AN IMPERFECT BODY: STOP: Bizarro Hawkgirl can use toughness.

BIZARRO CLOSE COMBAT EXPERT: When Bizarro Hawkgirl is the target of a close attack, you may give Bizarro Hawkgirl an action token to modify the attacker's attack value by -2, it's damage value by -2 or both combat values by -1



#065 Bizarro Aquaman

Team: None

Range: 0

Points: 45

Keywords: Monster

7 11 17 1 7 10 17 1 6 10 16 1 6 9 16 1 6 9 16 1 5 8 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO ME CAN'T SWIM Characters within 6 squares of Aquaman can't use the Swim ability

Bizarro Smoke Cloud Give Bizarro Aquaman a power action to place up to 6 water terrain markers in distinct adjacent squares within 4 squares. At least one of the terrain markers must be within line of fire when it is placed. The terrain markers last until your next turn

AN IMPERFECT BODY: STOP. Bizarro Joker can use Toughness.



#066 Unique Bizarro Green Arrow

Team: None

Range: 0

Points: 50

Keywords: Monster

7 11 17 1 7 10 17 1 6 10 16 1 6 9 16 1 6 9 16 1 5 8 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Me The World's Greatest Archery Target When an adjacent friendly character would be targeted by a ranged attack, Bizarro Green Arrow becomes the target instead even if he would be an illegal target.

AN IMPERFECT BODY: STOP. Bizarro Green Arrow can use Toughness.

Bizarro Ranged Combat Expert When Bizarro Green Arrow is the target of a ranged attack, you may give Bizarro Green Arrow an action token to modify the attacker's attack value by -2, its damage value by -2 or both combat values by -1. #061 UniqueTeam:Range:Points:Keywords:Give Wonder Woman a close or range action to make an attack targeting a friendly character that deals no damage. If she hits, remove an action token from the target.STOP. Bizarro Wonder Woman can use Toughness.#062Team:Range:Points:Keywords:STOP. Bizarro Batman can use Toughness.Give Bizarro Batman a free action and choose a standard or special power. Until your next turn, that power can't be countered.#063Team:Range:Points:Keywords:Bizarro Joker can use Plasticity. Adjacent characters modify their attack value by -1At the beginning of your turn give Bizarro Joker a free action and heal him of 1 damage for each adjacent opposing character.STOP. Bizarro Joker can use Toughness.#064 UniqueReal Name:Team:Range:Points:Keywords:Give Bizarro Hawkgirl a close action targeting all opposing characters within 2 squares. Hit characters are placed adjacent to Bizarro Hawkgirl.STOP: Bizarro Hawkgirl can use toughness.When Bizarro Hawkgirl is the target of a close attack, you may give Bizarro Hawkgirl an action token to modify the attacker's attack value by -2, it's damage value by -2 or both combat values by -1#065Team:Range:Points:Keywords:Characters within 6 squares of Aquaman can't use the Swim abilityGive Bizarro Aquaman a power action to place up to 6 water terrain markers in distinct adjacent squares within 4 squares. At least one of the terrain markers must be within line of fire when it is placed. The terrain markers last until your next turnSTOP. Bizarro Joker can use Toughness.#066 UniqueTeam:Range:Points:Keywords:When an adjacent friendly character would be targeted by a ranged attack, Bizarro Green Arrow becomes the target instead even if he would be an illegal target.STOP. Bizarro Green Arrow can use Toughness.When Bizarro Green Arrow is the target of a ranged attack, you may give Bizarro Green Arrow an action token to modify the attacker's attack value by -2, its damage value by -2 or both combat values by -1. Last edited by Steelmage2000; 11/03/2016 at 04:02 .. 03/16/2016, 13:19 7 SuperKamiGuru Member Offline Online Status: Online Status: Aug 2013 Join Date: Join Date: 175 Posts: Posts: 19 (100%) iTrader: I just want to take a second and thank everyone who took the time to post helpful information in this thread or took time coding dials. Without the ongoing efforts of you select few these evidence threads would not be possible. Thank you to the HC Realms folks for moderating this thread. Thank you to those of you who posted Un Boxing videos. And lastly, Thank you to Wiz Kids for making Jokers Wild and for including the characters you did. Although the dials may have not been what we expected and we didnt get everyone we expected i know i will enjoy this set as will many others!





Super Kami Guru. Last edited by SuperKamiGuru; 10/26/2016 at 14:53 .. 03/16/2016, 13:24 8 SuperKamiGuru Member Offline Online Status: Online Status: Aug 2013 Join Date: Join Date: 175 Posts: Posts: 19 (100%) iTrader: Fast Forces



#001 Batman

Team: Batman Ally

Range: 0

Points: 75

Keywords: Batman Family, Gotham City, Detective, Martial Artist

8 11 18 3 8 11 17 3 7 10 17 3 7 9 17 3 7 10 16 2 6 10 16 3 6 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Student of all Martial Arts: Batman can use Toughness. Batman modifies his attack value by +1 for each adjacent opposing character

Hit You with My Hands and Feet: Give Batman a Close Combat Action and he may make a close attack targetting each adjacent opposing character, dealing normal damage to each hit character.

Equilibrium, Balance, and all Things in Order: Batman can use Combat Reflexes and Willpower.



#002 The Joker

Team: Batman Enemy

Range: 0

Points: 75

Keywords: Arkham Asylum, Gotham City, Monster

6 9 17 2 6 9 17 2 6 9 17 2 6 8 16 2 6 7 16 2 6 8 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Never as Dead as You'd expect: At the beginning of your turn, if the Joker took damage since your last turn, Roll a D6. Heal the Joker half the result.





#003 Harley Quinn

Team: Batman Enemy

Range: 0

Points: 50

Keywords: Arkham Asylum, Gotham City

6 10 17 2 6 11 17 2 5 10 16 3 5 9 16 3 5 8 16 3 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Ya Didn't Notice I Had a Hammer?: Once per game give Harley Quinn a free action and equip her Harley's Hammer from outside the game. While equipped with Harley's Hammer, Harley Quinn can use charge.

My Babies keep my Hopping: Harley Quinn can use Combat Reflexes and Super-Senses.



#004 The Penguin

Real Name: Oswald Cobblepot

Team: Batman Enemy

Range: 0

Points: 25

Keywords: Gotham City, Gotham City Underworld, Politician

5 9 16 2 5 9 16 2 4 9 15 1 4 10 17 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Dealmaker: At the beginning of the game, place a Loyalty token on another friendly character's card. The character with the Loyalty token modifies its attack and range values by +1. Any adjacent character can be given a free action to make a close attack targeting The Penguin. If hit, place the Loyalty token on the character card of the attacker's choice instead of dealing damage. When The Penguin is KO'd, remove the Loyalty token from the game.



#005 Mr. Freeze

Real Name: Victor Fries

Team: Batman Enemy

Range: 6

Points: 100

Keywords: Arkham Asylum, Gotham City, Armor, Scientist

8 10 18 3 8 10 18 3 8 9 17 2 7 9 17 3 7 8 16 3 6 8 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Freeze Ray: When Mr. Freeze makes a range attack, hit characters are given a Frozen token unless they already have one. Characters with a Frozen token must remove the Frozen token instead of clearing action tokens.



#006 Riddler

Real Name: Edward Nigma

Team: Batman Enemy

Range: 6

Points: 50

Keywords: Arkham Asylum, Gotham City

7 10 17 3 7 10 17 2 7 10 17 1 8 9 16 1 8 8 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Riddle Me This: The Riddler can use Shape Change.

Riddler Me That: When The Riddler is attacked, choose a number from 1-6. If the chosen number appears on either die, modify the Attack Total by -2. If the chosen number appears on both dice, also decrease the damage dealt to The Riddler by 2. #001Team:Range:Points:Keywords:Batman can use Toughness. Batman modifies his attack value by +1 for each adjacent opposing characterGive Batman a Close Combat Action and he may make a close attack targetting each adjacent opposing character, dealing normal damage to each hit character.Batman can use Combat Reflexes and Willpower.#002Team:Range:Points:Keywords:At the beginning of your turn, if the Joker took damage since your last turn, Roll a D6. Heal the Joker half the result.#003Team:Range:Points:Keywords:Once per game give Harley Quinn a free action and equip her Harley's Hammer from outside the game. While equipped with Harley's Hammer, Harley Quinn can use charge.Harley Quinn can use Combat Reflexes and Super-Senses.#004Real Name:Team:Range:Points:Keywords:At the beginning of the game, place a Loyalty token on another friendly character's card. The character with the Loyalty token modifies its attack and range values by +1. Any adjacent character can be given a free action to make a close attack targeting The Penguin. If hit, place the Loyalty token on the character card of the attacker's choice instead of dealing damage. When The Penguin is KO'd, remove the Loyalty token from the game.#005Real Name:Team:Range:Points:Keywords:When Mr. Freeze makes a range attack, hit characters are given a Frozen token unless they already have one. Characters with a Frozen token must remove the Frozen token instead of clearing action tokens.#006Real Name:Team:Range:Points:Keywords:The Riddler can use Shape Change.When The Riddler is attacked, choose a number from 1-6. If the chosen number appears on either die, modify the Attack Total by -2. If the chosen number appears on both dice, also decrease the damage dealt to The Riddler by 2. Last edited by Steelmage2000; 11/08/2016 at 15:07 .. 03/16/2016, 13:25 9 Batarang96 Banned Offline Online Status: Online Status: Jun 2009 Join Date: Join Date: 6,399 Posts: Posts: 49 (100%) iTrader: I am about to cry right now. 03/16/2016, 13:27 10 SuperKamiGuru Member Offline Online Status: Online Status: Aug 2013 Join Date: Join Date: 175 Posts: Posts: 19 (100%) iTrader: Quote : Originally Posted by Batarang96 I am about to cry right now. Tears of Joy?? 03/16/2016, 13:28 11 TheVagrantKing Member Offline Online Status: Online Status: Nov 2006 Join Date: Join Date: 21,832 Posts: Posts: 17 Blog Entries: 2 (100%) iTrader: Observation: How ironic would it be if we got a Joker with a Wild Dial?



Prediction: Jokerized Justice League Chases from the End Game storyline. 2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds

HCFL 2018 - United Atlantis 2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team WorldsHCFL 2018 - United Atlantis 03/16/2016, 13:29 12 ZombieTheZealot Member Offline Online Status: Online Status: Feb 2015 Join Date: Join Date: 738 Posts: Posts: 32 (100%) iTrader: Will we finally get a new Bane and a Harley Quinn that's combat efficient? Is it time to rev up my Harley? 03/16/2016, 13:30 13 Roderic_Cliche Member Online Online Status: Online Status: Jul 2006 Join Date: Join Date: 8,219 Posts: Posts: 0 (0%) iTrader: Release date is when? I want new Penguins!



OK. I see now. October 2016.



Specifically, I want the classic 1970s/80s blue coat, yellow cummerbund, purple pants, obscenely corpulent Penguin. 03/16/2016, 13:31 14 CeeeeGeeee Member Online Online Status: Online Status: May 2015 Join Date: Join Date: 3,695 Posts: Posts: 30 (100%) iTrader: Quote : Originally Posted by TheVagrantKing Prediction: Jokerized Justice League Chases from the End Game storyline.



Make them Jokerized Villains from The Last Laugh That'd be a waste.Make them Jokerized Villains from The Last Laugh 03/16/2016, 13:31 15 cy0nknight Unique Member Offline Online Status: Online Status: Jul 2013 Join Date: Join Date: 4,613 Posts: Posts: 7 (100%) iTrader: Quote : Originally Posted by TheVagrantKing Observation: How ironic would it be if we got a Joker with a Wild Dial?



Prediction: Jokerized Justice League Chases from the End Game storyline.



Yeah, I'm thinking End Game's going to be the chases for this set, unless they did a "Joker through the years" theme. I'd like to see a Joker with a Fractured Mind mechanic that lets him change dials a la Shifting Focus.Yeah, I'm thinking End Game's going to be the chases for this set, unless they did a "Joker through the years" theme. "You're not alone, you know. What you were, and what you are to become, will always be with you."



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