Obsidian Entertainment and My.com are proud to introduce the newest addition to Armored Warfare, Update 0.95 which you will have the possibility to try out soon. Unlike the previous major updates, Update 0.95 does not bring major new features to the game - instead, it focuses on correcting some of the important issues based on community feedback and on the improvement of the progression system by increasing the reputation and credit rewards for both PvP and PvE battles.

In Update 0.9, certain PvE missions (Harbinger, Ghost Hunter, Life Jacket, Hydra, Scorpio, Sapphire, Cavalry, and Starry Night) were removed from the PvE mission pool in order to introduce performance and balance changes to them to improve the player experience. In Update 0.95, the majority of these PvE missions will return to the game (with the exception of Starry Night) after series of rebalances, bringing the total number of PvE missions available to 24.

Please note: Other changes such as the corrections to game visual and armor models for certain tanks or rebalances (for example Leopard, Challenger, Chieftain, T-72, T-72A and a few more) will come in one of the upcoming patches.

List of Changes in 0.95

Progression Changes - PvP

Based on player feedback and our own internal data, we've made several improvements to the overall progression speed in Armored Warfare. These changes are most significant at high tiers, but the Reputation increases will affect all tiers of play. One of the main changes is increasing the basic Reputation value for playing PvE matches. This should vastly improve the rewards from lower performance matches, while offering a smaller (but still noticeable) benefit to matches that were already providing great rewards.

Increased base match participation Reputation reward for playing PvP matches from 90 to 135

Decreased base ammo costs for Tier 5 by 20%

Decreased base ammo costs for Tier 6 by 30%

Decreased tier 6 upgraded ammo cost multiplier by about an additional 8%

Decreased base ammo costs for Tier 7 by 25%

Decreased tier 7 upgraded ammo multiplier by about an additional 12%

Decreased base ammo costs for Tier 8 by 40%

Decreased tier 8 upgraded ammo multiplier by about an additional 14%

Decreased tier 5 repair costs from 16000 to 12800

Decreased tier 6 repair costs from 28000 to 19600

Decreased tier 7 repair costs from 44000 to 26400

Decreased tier 8 repair costs from 60000 to 36000

Progression Changes - PvE

Since PvE does not benefit from the repair cost and ammo cost changes, we are giving PvE a significant overall boost to credit income. We are also globally increasing PvE reputation gains.

Increased all PvE Reputation gains by 20%

Increased PvE credit gains by 35% at all tiers

Premium Vehicle Improvements

To improve the overall value of our Premium Vehicles, we've added a number of new bonuses.

Playing a Premium Vehicle now increases Reputation earnings by 20%

Playing a Premium Vehicle now increases Crew Experience by 20%

Playing a Premium Vehicle now increases Commander Experience by 20%

Maps - PvP and PvE

Roughneck - fixed vegetation

Reactor - adjusted terrain and collision near J1 to prevent a dead end. Set shoreline surface type to the proper category, now players will not be slowed down nearly as much while driving along the shore

River Point - fixed mission collision on the Bell Tower Structure

Ghosthunter - fixed issues with fail conditions for the first two capture points

Life Jacket - set enemies to wait until after the countdown timer before attacking the first objective

Starry Night - fixed the scripting of the primary objectives so that they are not counting down as soon as the server loads

Harbinger - adjusted AI behavior so that they can shoot through destructible objects

Hydra - reduced the initial enemy count and spaced out spawns of re-reinforcements

Scorpio - fixed an issue where secondary objectives were not always showing up

Cavalry - fixed a lighting issue causing a halo on the map

Sapphire - fixed Objects with Missing textures

Vehicle Rebalances

T-90, M60, M60A2

Updated suspension values for vehicle to reduce "swinging" behavior

XM8

Fixed an issue with the smoke grenades visual effects

Taifun - to better reflect the Taifun's unique low profile and help compensate for its turretless configuration, we've given it a significant buff to its camo factor. We feel this will help it have a unique role without being overwhelmingly powerful

Camouflage factor increased from 0.25 to 0.325

RDF-LT - we've completed a balance pass on the RDF-LT and found it to be somewhat behind the curve compared to other equal tier LTs. To help emphasize its niche further, we've increased the RDF-LT's already excellent rate of fire, slightly decreased its damage per shell, and improved its penetration to make it more capable of damaging MBT weak points at the same tier

Rate of Fire increased by 30%

Damage per shell decreased by 15%

Penetration for all rounds increased by 7.5%

Bug Fixes