Positioning

Crosshair placement and angle snapping:

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Always go wide:

Standard situations as Terrorist:

Standard situations as Counter-Terrorist:

To sum up

I don't think there is any reason to reinvent the wheel as AdreN has made a wonderful explanatory guide to angle snapping and crosshair placement.Make sure to give his youtube and twitch a subscribe and a follow!I can't stress this one enough. This is the number 1 cardinal sin that people don't know about or havent thought about.When going around a corner, ALWAYS GO WIDE! You should put as much distance between you and the corner that you can.This will give you an edge in reactiontime as you will see the enemy before he can see you (Atleast if he is closer to the corner than you), you can hold your crosshair at the edge of the corner while clearing it and you will present a smaller target to the enemy because you are further away.This one rule of thumb should help you out in any situation as it makes your routes self explanatory. Just go wide.This is the big one. The one everyone has problems with. How to get consistent when playing Terrorist?If you arent an aimstar, there is only one answer:You need to have atleast a couple of different routines to go alone somewhere and eventually try to get the opening kill.By 'routines' I mean knowing exactly which angles to spot at what times as you are methodically checking every corner and every angle as you move along.Here is an example of how I usually go about as a T on dust2 (Notice how i'm using the angles and always going wide)Some solo-routines like this can also depend on a smoke or flash, like this one for hallways on inferno:In a place like the hallways here, there isn't really much room to apply the wide-angle technique, but it's still worth doing and other than that it is really just a matter of being very thourough and meticulous.Standard situations is just after round start, you know where the enemies can be, you just have to pick your first position and await the attackers.A common mistake that people tend to do, is to position themselves in 'kill or be killed' positions.As the name suggests, you either go big and kill everyone that crosses your path or more likely, you kill 1 maybe 2 and then the opponent has opened your defense and force unwanted defensive rotations and repositioning.Those ultimatum positions should only ever be used if you are 2 people covering the same thing and you HAVE to hold your ground.Example of a bad ultimatum spot:The far better choice would be a position that allows you to take cover and survive for atleast a couple of seconds, stall the oncoming attackers with nades, and most importantly, giving your teammates time to help you if needed.Example of a position that allows you to take the first shot, fall back and repeat.If you are relatively alone when defending, be in a position that allows for retreat.Usually by putting distance between you and the attackers. This will allow teammates to give backup, and give you 1 or 2 'first shots' from the next couple of angles you retreat to. Or give you time to delay the attackers with a smoke/flash. Most important is to NOT die. You don't have to keep peeking over and over again.