Bastion

Several centuries ago a powerful Dragonborn mage was severely injured in battle. He awoke in a small village where the people had nursed him back to health and tended to to his wounds. In thanks for their help, he created a magical item imbued with is power. He gave the item to the woman from the village who found him when he was injured.

Once the mage had left the village the woman found a wooden box in her home, within the box was a bronze amulet in the shape of a star with a saphire in the centre. The woman thinking it was just a gift put on the amulet. Instantly she felt power within her and heard a voice. The voice told her that the amulet was there to help the village protect itself from any that would do it harm. Scared the woman took of the amulet and hid it in her house.

Months later the village was attacked by bandits. While trying to get her family safe in her house, the woman stumbled upon the box she had hidden the amulet in. without thinking she donned the amulet, its power surged through her and she destroyed the bandits.

Over the centuries the Amulet passed from owner to owner, being used to defend those who cannot defend themselves.

Bastion: Amulet.

When a wearer first dons Bastion, they are automatically attuned to it. Bastion can speak telepathically with the wearer and any other creature within 30 feet. While attuned to Bastion the wearer has resistance to lightning damage, knows the cantrip lightning lure and gains night vision.

Bastion has neutral good alignment and can attune to annyone who has a good alignment. Bastion was designed to defend people who cannot defend themselves and as such will only attune with somewhoe who it belives has similar virtues. If a wearer falls out of favor with Bastion, the wearer loses all ability and bonus' from Bastion.

While in Amulet form, as a bonus action the wearer can spend hit points equall to their level to transform Bastion into Gaurdian mode. The users maximum hit points are reduced by the same amount until after a long rest.

Bastion: Gaurdian.

When Bastion transforms the amulet spreads saphire blue lines over the wearers body and equipiment, the wearers skin gains a bronze scaly look, eyes turn bright blue, teeth look sharper and other facial features look enhanced e.g. sharper horns for a Tiefling.

While Bastion is transformsed into Gaurdian mode the wearer gains the following benifits:

All equiped weapons gain a +2 magic bonus upto a maximum of +3. Sheild and Armor give an additonal +2 AC each.The wearer gets -2 to stealth checks and cannot equpid or stow items or weapons. Attacks deall an additonal 1d8 of lightning damage. Spells that deal deal damage also deal an additonal die of lightning damage (this includes dragonborn breath weapons). The wearer still gains the benifits from Bastions Amulet form.

Bastion remains in Gaurdian mode for a mimumum of three turns. At the beggining of each turn after the first three the wearer can revert Bastion back into amulet form or make a saving throw. If the wearer rolls a 1 then Bastion reverts to amulet form, if the wearer rolls 2-10 then Bastion remains in gaurdian mode but the wearer takes 1d6 damage Bastions has been active other than the first three turns. If the wearer rolls 11-19 then Bastions remains in gaurdian mode and the wearer takes no damage. If the wearer rolls a 20 then they do not need to make a saving throw at the beggining of the next turn but can still revert Bastion back into amulet form.

Once bastion has been reverted back into amulet form it cannot be transformed until after a long rest and until the long rest is taken the wearer doesnt gain any benifits from Bastion and Bastion cannot communicate. After Bastion reverts the wearer also takes one of exhaustion and the wearers speed is reduced by 5.

Lightning Lure

Evocation cantrip

Casting Time: 1 action

1 action Range: 15 feet

15 feet Components: V

V Duration: Instantaneous

You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).