Local Route Labs, the developers of the upcoming Disc Golf Unchained video game for Android and iOS, has released their first mobile app: Disc Golf Unchained Flight Lab. Flight Lab, currently only available for Android, is an interactive way to experience the intended flight paths of actual disc golf discs in various simulated conditions. With a handful of manufactures on board already, Flight Lab, could prove to be a useful tool to simulate how a disc actually flies.

We last talked with Local Route Labs’ Tyler Krucas in October of last year while they launched their Kickstarter campaign to help fund the development of Unchained. Even though the Kickstarter fell short of its goal the development has continued and they consider Flight Lab to be a great indication of what is to come soon. To learn more about Flight Lab and how the development of Unchained has gone in recent months, we got in touch with Krucas.

All Things Disc Golf: Give us an update on what you guys have been up to. How has development been going?

Tyler Krucas: Development of Disc Golf Unchained is going quite well. Adam and I have spent a lot of time the lab since our Kickstarter campaign ended putting together a game we think even most hardcore of disc golfers can get behind. Along the way, we took a look at how we could get Unchained into peoples’ hands as quickly as possible, and the Flight Lab was the answer.

All Things Disc Golf: Today is obviously a step in the right direction with the release of the Flight Lab. While it isn’t a full game, it does look like a taste of what is to come, correct?

Tyler Krucas: The Flight Lab uses many of the elements that will end up in the full release of Disc Golf Unchained, but we think the Flight Lab can stand on out all on its own. We see the Flight Lab not only as a proving ground for the concepts we’ve developed for the game, but also as a valuable tool for disc golfers to improve their game. With the realistic and natural feel of the flight lines, players will be able to try out discs, compare and contrast flight lines, and even purchase discs through accessible in-game links. We are fortunate to have partnered with Disc Nation, who will be handling order processing and fulfillment. All in all, the Flight Lab represents a great opportunity for disc golfers to integrate technology into their game.

All Things Disc Golf: What manufacturers do you have on board for the Flight Lab at launch?

Tyler Krucas: We currently have four manufacturers in the game for today’s release. Dynamic Discs, Gateway, Latitude 64, and Prodigy have all gotten on board, and we are very excited to let you throw their discs in the Flight Lab. Having real discs in the game was important to us because it allows the player to translate what they see in the game to what they see on the course. We’ll call the Flight Lab a success if it simply helps folks choose the right disc for the right situation. We are always working to get more variety for the players, so hopefully we will see some more manufacturers sign on as the project progresses.

All Things Disc Golf: The Flight Lab is Android only for now. Are there plans for an iOS version?

Tyler Krucas: Apple development is in the works. We focused on one platform to start, with the intention on refining the game and releasing it on the other shortly after we’ve developed a product we are happy with. For those using iOS, just know it won’t be long before we get something out for you.

All Things Disc Golf: What are the next plans for not only Flight Lab but for the game overall? Are we getting closer?!

Tyler Krucas: Well, we are just really excited to see the reaction to the Flight Lab, and we intend to use what we learn to make Disc Golf Unchained the best it can possibly be. With the foundation we’ve already built, we are certainly getting closer to full release. So help us out by grabbing a FREE download of the Disc Golf Unchained Flight Lab on the Google Play Store, and let us know what you think!

If you are an Android user, be sure to check out Flight Lab and provide feedback to Tyler and Adam in order to keep things moving forward. Feedback is very important for developers like these two.

Learn more about Flight Lab at LocalRouteLabs.com/FlightLab and follow them on Facebook and Twitter.