Aerotres

Huge monstrosity, chaotic neutral

Armor Class 18 (natural armor)

18 (natural armor) Hit Points 150 (4d10 + 130)

150 (4d10 + 130) Speed 25 ft., climb 25 ft., fly 90 ft.

STR DEX CON INT WIS CHA 18 (+4) 18 (+4) 16 (+3) 10 (+0) 14 (+2) 10 (+0)

Damage Immunities fire

fire Condition Immunities stunned

stunned Senses passive Perception 12, darkvision 120 ft.

passive Perception 12, darkvision 120 ft. Languages —

— Challenge 8 (3,900 XP)

Water Susceptibility. In rain or while underwater, or for 1 minute thereafter, the aerotres can't fly or use its Fire Breath, and its claw attacks deal no fire damage.

Blaze. While the aerotres has fewer than 40 hit points, it burns hotter, dealing an extra 3 (1d6) fire damage with its claw attack and Fire Breath.

Actions

Multiattack. The Aerotres makes two Claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.

Fire Breath (Recharge 5-6). The Aerotres exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 36 (12d6) fire damage on a failed save, or half as much damage on a successful one.