[b]TL;DR :-[/b] I'm questioning why this mission was so impromptu, why there is 0 design aspect in it, why the codes for the transceiver are displayed with hive spawning in a line, why it seems like these missions were made in less than 1 hour, and I'm stating that it sort of looks like these missions were designed to keep the sleeper quest going, regardless of a bug that was in it, and that these missions are covering up the bug which prohibited the quest from progressing. This isn't an accusation, it is a question, I'm asking what triggered the quest, and why now? And why is it poorly designed? [b]Brick wall:-[/b] This new sleeper simulant mission , which was triggered (To the best of our knowledge) randomly "The first firewall" BOTH LOOKS AND SOUNDS like a makeshift mission designed to please the players and to hide the fact that there seemed to be a huge bug preventing progress with the weapon, which related to the ACTUAL first fire wall quest. A) 0 voice acting, which is unusual considering bungie has heavily used their voice actors to cover up the intensely long loading screens. B) The enemies spawn in the weirdest of fashions, with 0 explanation as to why they're attacking, or for what. In fact, they look like they were so haphazardly spawned that they don't even attack you till you shoot at them (In my case, and a few of my friends), they just spawn in a straight line and stand there till you shoot em, that's supposed to represent a code? How on earth does that make sense? how are the hive spawning in a certain order supposed to contain the code FROM RASPUTIN? C) This quest honestly looks like it was put together in an hour or less. I've seen better quests assimilated by random players on Infamous 2's open quest designer. D) This mission is so haphazard, that if you finish your core, and turn it to banshee, and go do the mission again (another friend started it and I was helping him), you get another curious transceiver. It doesn't even log the fact that you finished it already, it just keeps giving it to you. WTF? is this not more proof that the mission was half assed?? I'm happy to know that I'll finally progress towards the SS, but Bungie I think we deserve an honest answer for once, was there actually a bug preventing the quest progress? Is this just a makeshift solution to dupe the players into not realizing there was a bug? it sure as -blam!- seems that way. I don't mind the fact that you did this, in fact I applaud the fact that you made a solution (as haphazard as this mission was), but after 3 weeks of us looking for a weapon which potentially was bugged, I would seriously be pissed if there was actually a bug and you guys tried to pass it off as a normal thing. Tell us please what triggered the mission today? and Why is it so shitty in terms of design? Compared to your average mission (which is full of boring dialog made to distract us from the rinse and repeat protect the ghost mechanism), this mission is much much less thought of. It really looks like it was a makeshift mission to hide the bug in your game. For the people who say that this was planned all along, and they were just waiting for the 7th in order to release this, then why the hell did they keep baiting us into believing the gun was out there, when they knew it wasn't? Why did they tell the basketball court of oyrx people to stop wasting their time, when they led us on for 3 weeks? If they had planned it to be time-gated, they should have informed the community about it, rather than egging us on with statements like "The truth is out there". They did it with the BBCoO people, but not with us, which just makes it look like they didn't plan to have it released as a time-gated thing, and if they're using the 7th as an excuse, then it really is just that. The heart breaking reality, which I hope is just false, and I HOPE AND WISH that I am wrong, is that either one of two things happened:- 1) Bungie blue balled the shit out of their fans, with tweets by Deej telling us to look for the weekly update, then the weekly update telling us "The truth is our there" "Keep looking in the landscape", while knowing that that it was time-gated, and any effort to even look for it was wasted, making us waste hours when they could have notified us like they did with the BBallCoO people. 2) The questline for the sleeper was bugged, Bungie implemented this mission to progress it, after refusing to comment when we asked if the quest was bugged, and now they're attempting to pass it off as the original intention, of the mission, instead of a bug, and covering it up. Either way, I'm so very salty about it and want an explanation, Bungie of course isn't obligated to do so, but at least it should show respect to their consumers. I hope that I am wrong. I wish that I am wrong, as a gamer that spends a good 40 hours a week or more on games like destiny, I'd hate to be put in either one of those scenarios. I just want an honest answer, in fact even if the answer was that there was a bug, and that you did make that mission to cover it up, I'd rather know that than continuously be duped into this shit, or alternatively did you blue ball us indeed? Seriously bungie? Please give us any response or comment. Edit:- The questline just ended, disappointment after disappointment, great gun, no story, not even a hint at any backstory going on, they tickled us with rasputin, then as always took it away so harshly. (I didn't get the gun yet, I'll pick it up tonight, but many players already posted here saying they got it, and the quest for it was as bad as the previous, just had to do a slightly buffed up heroic version of saber strike). I don't particularly care if the gun is good or bad, it has nothing to do with my argument, the fun of the hunt was the hunt itself, not the reward, but unfortunately the hunt itself was killed miserably by Bungie with these missions and quests. Edit:- I don't want bungie to hold my hand through a mission, I don't want bungie to make an intricate 40 hour puzzle, I want to know why this mission that seems so half assed, haphazardly made and put together in less than an hour (Like I said, any person with a game design engine like the one they implemented for public in infamous 2) can design a MUCH MUCH better mission if they wanted to, bungie is a professional studio, that mission made no sense, and was extremely disappointing. Not about being a snow flake or whatever. Call me what you wish, I'm just severely disappointed in the fact that it seriously looks like bungie is trying to hide up their -blam!- up with garbage missions seemingly made in less than a day, and with a puzzle that MAKES ZERO SENSE.... they spawn in a straight line and that's how you crack the code from rasputin?? HOW THE -blam!- DOES THAT MAKE SENSE??? You called me a tin foil hatter, well guess what, that puzzle bungie offered up is THE MOST TIN FOIL BULLSHIT I'VE EVER SEEN, ON ANY FORUM. Edit 2:- So I question bungie because this entire situation smells, looks, and sounds like bullshit, I get called a retard, a tinfoil conspiracy theorist, and a wacko. Alright, this is exactly what is wrong with this forum, instead of being polite, instead of being courteous, you abuse and bully people with absolutely no provocation. Toxic community just breeds more toxicity, I won't partake in any of that, so if all you have to say are things like that, write it on a paper and address it "to whom it may concern", because that shit sure as hell doesn't concern me. Edit 3:- For the 100 people posting about the code being hidden in the Hive lines, I addressed that, please read the FULL post if you are going to comment. Edit 4:- Words I really like :[Haphazard, makeshift, bugged, dupe, manangatang, pineapple, ruffle ] Edit 5:- Moved TL;DR section to the top of the post. Edit 6:- Added an attempt to counter argue, "It's the 7th" argument, and added extra argument to the possible reality we're in.

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