My next game, Old World, releases on Early Access tomorrow (May 5th) on the Epic Games Store. This might come as a bit of a surprise to some as we have not been discussing the game very often, but that is changing quickly! Old World is a 4X strategy game set in the Mediterranean during Classical Antiquity. Each turn is a year, and your leader is mortal and will eventually die – passing on the crown to the next in line.

I discuss the major new features here on the Mohawk blog: https://www.mohawkgames.com/2020/04/14/old-world-first-post/

For example, here is a description of the Orders system:

Orders are a resource used to issue commands across your nation. Instead of moving every unit every turn, as is traditional in 4X games, each unit can be moved as many times as desired, until the player runs out of Orders. There are many other ways to spend this resource: Combat, Construction, Events, Diplomacy, and so on.

You can find more information on the game in these interviews:

Rock, Paper, Shotgun: In the end, after a few more hours of “one more turn” (it’s taken that much from Civ, at least), I could only conclude that Old World is entirely its own thing. And I like it very much.

Polygon: The build I’ve been playing is certainly not the finished article, but it’s engrossing and fun, and I love its attempt to bring more story elements to grand strategy.

PC Gamer: But once I started amassing soldiers I would run out of orders without moving half my units, and realized how much more tactical I was going to have to be.

I also discussed the game with Dirk Knemeyer and David Heron on the latest Game Design Round Table podcast

Check out our game webpage, mohawkgames.com/oldworld, for more info and important links, including our press kit and Discord server.

We will be streaming Old World from the official Mohawk Games Twitch channel on release day starting at 10AM ET. Hope to see you there!