The team fussed over the smallest details to make every location shine and provide an enjoyable experience. In addition to purely visual improvements, we revisited certain maps with extra scrutiny, fixing imbalances you brought to us over the years.

Erlenberg: The middle area received a solid makeover: it’s much easier to read now, with visible lowland, denser forests, and fewer environments that have little tactical value.

Fisherman’s Bay: It now has a more balanced frontline and offers both teams equal chances at pushing key directions.

Fjords: Tweaks to the terrain across the map make it possible to choose various angles of attack. These routes are viable for all classes, allowing them to move more freely.

Ruinberg: In addition to visual enhancements, we tried to fix imbalances that made the battle easier for the team that starts off in the northern section of the map.

Steppes: Newly added hills and cover spots in the lowland area should make the right flank more playable for both teams.

New Map Glacier

This post-apocalyptic wasteland of Glacier with its blend of beautiful snow and ice has been in development for quite a while now. Initially, its release had been timed around the addition of Swedish tanks. However, the team agreed that BigWorld didn’t have the capacity to show the wintry landscapes in all their glory. Now that Core’s up and running, we can finally present this deserted and serene locale hot with hot springs, geysers, and elevated ridges.