DOUBLE THE FOES

Published by TheVanishedOne

ModMaker Download Code 3531

Revision 5, published October 20, 2017, 7:14 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

This mod will double the enemy you will be facing. I've spent a few hours to make sure game is enjoyable. STAND FAST. STAND STRONG. STAND TOGETHER. HAPPY N7 DAY EVERYONE!

Extended Mod Description

+ Old Firebase GLACIER & Firebase WHITE enabled.

+ Players Enemies weapon and power damage unchanged for the sake of consistency on how you kill enemies on various difficulties.

+Bleed Out Time 20 Seconds

+Max Enemies 14



ALL INFO 15 NOV 2016: http://pastebin.com/U1hnk3Ug

ALL INFO ORIGINAL: http://pastebin.com/JEzL9y2u



PS:

I still cannot find out how to raise credit reward.



Please report bugs TheVanishedOneN7@gmail.com

Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 12 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled. Cerberus wave compositions/invisible enemy waves Difficulty 1 2 3 4 5 6 7 8 9 10 11 Bronze OK OK OK OK OK OK OK OK OK OK OK Silver OK OK OK OK OK OK OK OK OK OK OK Gold OK OK OK OK OK OK OK OK OK OK OK Platinum OK OK OK OK OK OK OK OK OK OK OK Geth wave compositions/invisible enemy waves Difficulty 1 2 3 4 5 6 7 8 9 10 11 Bronze OK OK OK OK OK OK OK OK OK OK OK Silver OK OK OK OK OK OK OK OK OK OK OK Gold OK OK OK OK OK OK OK OK OK OK OK Platinum OK OK OK OK OK OK OK OK OK OK OK Reaper wave compositions/invisible enemy waves Difficulty 1 2 3 4 5 6 7 8 9 10 11 Bronze OK OK OK OK OK OK OK OK OK OK OK Silver OK OK OK OK OK OK OK OK OK OK OK Gold OK OK OK OK OK OK OK OK OK OK OK Platinum OK OK OK OK OK OK OK OK OK OK OK Collector wave compositions/invisible enemy waves Difficulty 1 2 3 4 5 6 7 8 9 10 11 Bronze OK OK OK OK OK OK OK OK OK OK OK Silver OK OK OK OK OK OK OK OK OK OK OK Gold OK OK OK OK OK OK OK OK OK OK OK Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table Difficulty/Task Wave 3 Wave 6 Wave 10 Extraction Total Bronze Objectives 1875 4375 6250 1675 ~17301 Bronze Time Bonuses 469 1094 1563 N/A Silver Objectives 3750 8750 12500 3125 ~34376 Silver Time Bonuses 938 2188 3125 N/A Gold Objectives 9000 21000 30000 7500 ~82500 Gold Time Bonuses 2250 5250 7500 N/A Platinum Objectives 16500 38500 55000 13750 ~151250 Platinum Time Bonuses 4125 9625 13750 N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs Assault Trooper 20 Cannibal 25 Centurion 30 Marauder 35 Engineer 40 Brute 70 Nemesis 40 Husk 10 Guardian 40 Ravager 60 Dragoon 70 Banshee 100 Phantom 80 Collector Trooper 25 Atlas 100 Collector Captain 35 Geth Trooper 20 Abomination 40 Rocket Trooper 40 Scion 75 Geth Hunter 40 Praetorian 120 Geth Pyro 40 Original Atlas 100 Geth Bomber 30 Original Geth Pyro 40 Geth Prime 100 Original Cannibal 35 Original Marauder 100 Original Banshee 100 Original Geth Prime 100 Original Phantom 80

Wave Budget Table Difficulty 1 2 3 4 5 6 7 8 9 10 11 Bronze 480 542 ∞ 666 728 ∞ 852 914 976 ∞ 1100 Silver 800 920 ∞ 1160 1280 ∞ 1520 1640 1760 ∞ 2000 Gold 1200 1440 ∞ 1920 2160 ∞ 2640 2880 3120 ∞ 3600 Platinum 1800 2020 ∞ 2460 2680 ∞ 3120 3340 3560 ∞ 4000

Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:

Ammo Container - Respawn Time: 7

Game Core - Max Smoke Grenades: 4

Grenade Container - Respawn Time: 7

Required DLC

This mod requires the following DLC to install:

Resurgence

Rebellion

Earth

Retaliation

Reckoning

Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)

Omega

Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.

Fork tree

Genesis



Published mods that directly forked from this mod