Arcade-style street racing, tons of customization and spectacular destruction—Last time we shared an article highlighting what to expect from Super Street: The Game, and this time we'll take it a step further and explain the goals and design direction behind the game.

First things first—Super Street: The Game isn't going to be your standard racing game. Starting out, you'll barely be able to buy your first rusty, cheap, and almost broken project car. Most would simply see it as a piece of junk. A real car enthusiast, however (we're looking at you), recognizes potential.

Choose your car wisely, as Super Street: The Game doesn't come with a supersized garage filled with hundreds of exotic supercars. Like real life, you can only afford one project car, and you need to win races to earn more money and improve your car - part by part. Your first choice might be a new set of wheels or perhaps a new exhaust and intake. Also unconventional is the fact that every exterior part you buy comes in unpainted, dirty white, or dark gray factory materials. You'll first need to paint each individual car part after purchasing it, so expect to be "that guy," driving around with unpainted bumpers or perhaps without a hood. Luckily all parts fit nicely, so there's no need for tedious bodywork.

Having the amount of car customization we offer in Super Street: The Game - without any restrictions - is not something that can be realized easily. At least, not when featuring licensed cars. That's why this was one of the hardest design decisions to make. Are these licenses actually worth the boundaries they give us when talking real, free to do whatever you want customization, driving fun, and also the possibility of having super realistic destruction? As tuning enthusiasts we love car brands and all have our favorites, but we know that the parts we build them with are even more important. Therefore, eventually we chose the branded aftermarket parts—the real performance parts—over having an authentic base car, and they make all the difference. That's why we spent several years partnering up with the biggest and best brands.

Aside from customization, there's also the destruction. The feel of real danger, and the potential of destroying your precious ride, only adds to the excitement. Our goal for Super Street: The Game is to bring back the fun we had when playing old-school classic arcade racers, and part of that is achieved by having super realistic, spectacular looking destruction. Car manufacturers in general, however, have very strict rules on how you should display their cars in a video game. Cars cannot crash too hard, there's never any real danger, they can't be damaged too much, and everything should always feel entirely safe. Doesn't sound like the fun you would want out of a video game, right? Exactly. As enthusiasts, we know that feeling of heartbreak when you break something or end up with damage to your build and we also know the adrenaline that comes from installing new parts or winning on race day. We wanted to bring back all of those ups and downs, thrills, and excitement to the racing genre, and this was the only way to make it happen.

Photo 3/3 | Super Street The Game Screenshot View Photo Gallery (3) Photos

We are well aware we don't have the brand size, scope, and studio size of the big players out there, but bringing back the fun, the feel of speed and danger, as well as having more than enough customization options to make any tuner happy are the very reasons we started this project. We want to show the audience what a racing game like this can feel like, how much fun it is to customize, race, and wreck your car. It's all about the arcade-fun feeling you have when playing this game, either alone, online, or in split-screen multi-player.