Jukado Profile Blog Joined May 2011 797 Posts Last Edited: 2018-03-23 20:57:27 #1



Announcement on naver:



https://blog.naver.com/kangkuyol/221228604555



UPDATE: Version 1.0 has been released.



The ASL5 round of 16 will be adding a map called Third World to the map pool.Announcement on naver:Version 1.0 has been released. (2)Third World (version 1.0)

Author: EVNGSVHKIM (map description also says Earthattack's 20th map)



Cant link directly to the picture or the download link for any length of time so you have to navigate to the blog itself.



Download guide in picture format (thanks Bhindt):





To download, go the the blog post above and then its a 2 click process.

Near the top of the blog, in line with the main heading you will see a small green arrow on the right hand side. Click that and a drop down will appear. Then click the "PC" link. (Hover over an it will reveal to be a .zip file).



Alternatively you can download the map from the mobile version of the page:

+ Show Spoiler + https://m.blog.naver.com/kangkuyol/221228604555

Scroll two thirds of the way down, look for the paperclip symbol and "ThirdWorld1.0.zip", all inside a pale grey outline box. Its a few lines above the big green bar button. Scroll two thirds of the way down, look for the paperclip symbol and "ThirdWorld1.0.zip", all inside a pale grey outline box. Its a few lines above the big green bar button.



Third World Changelog:

Third World 0.95 → 0.96 수정사항

- 본진 미네랄 한덩이를 749 두덩이로 분할

- 2차전장 미네랄멀티의 미네랄 한덩이를 2차전장 앞마당으로 이동

- 2차전장 앞마당멀티를 본진쪽으로 가까이 이동

- 앞마당 너비 한칸 축소



Third World 0.96 → 1.0 수정사항

- 본진 749 미네랄 2덩이 중 1덩이를 1500으로 상향

- 앞마당 미네랄 7덩이에서 8덩이로 상향

- 제2전장 앞마당 미네랄 8덩이에서 7덩이로 하향

- 제2전장 앞마당 가스 4000에서 2000으로 하향

- 본진 입구 원배럭 원서플로 막히도록 수정

- 맵 전체적인 지형 수정





I made my own imgur and mediafire links for the NOW OUTDATED version 0.95 because naver links are temporary when linking to them directly. Outdated Version 0.95

+ Show Spoiler +



Download:

Download Third World 0.95 Download: (version 1.0)Author: EVNGSVHKIM (map description also says Earthattack's 20th map)Cant link directly to the picture or the download link for any length of time so you have to navigate to the blog itself.Download guide in picture format (thanks Bhindt):To download, go the the blog post above and then its a 2 click process.Near the top of the blog, in line with the main heading you will see a small green arrow on the right hand side. Click that and a drop down will appear. Then click the "PC" link. (Hover over an it will reveal to be a .zip file).Alternatively you can download the map from the mobile version of the page:Third World Changelog:Third World 0.95 → 0.96 수정사항- 본진 미네랄 한덩이를 749 두덩이로 분할- 2차전장 미네랄멀티의 미네랄 한덩이를 2차전장 앞마당으로 이동- 2차전장 앞마당멀티를 본진쪽으로 가까이 이동- 앞마당 너비 한칸 축소Third World 0.96 → 1.0 수정사항- 본진 749 미네랄 2덩이 중 1덩이를 1500으로 상향- 앞마당 미네랄 7덩이에서 8덩이로 상향- 제2전장 앞마당 미네랄 8덩이에서 7덩이로 하향- 제2전장 앞마당 가스 4000에서 2000으로 하향- 본진 입구 원배럭 원서플로 막히도록 수정- 맵 전체적인 지형 수정I made my own imgur and mediafire links for the NOW OUTDATED version 0.95 because naver links are temporary when linking to them directly. Outdated Version 0.95 Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile

Freakling Profile Joined October 2012 Germany 1317 Posts Last Edited: 2018-03-14 14:52:46 #2



The map is made by the same guy who made Gold Rush, it seems… (which seems to be Earthattack… So it's the good old problem of Afreeca keeping running back to the guys who made maps for Kespa, even though they have fallen far behind the curve since SC2 basically killed Korean melee mapping).



Interesting fact: The Installation Gates are placed in a way that allows Scarabs to pass. There's already been some relevant discussion on the issue.The map is made by the same guy who made Gold Rush, it seems… (which seems to be Earthattack… So it's the good old problem of Afreeca keeping running back to the guys who made maps for Kespa, even though they have fallen far behind the curve since SC2 basically killed Korean melee mapping).Interesting fact: The Installation Gates are placed in a way that allows Scarabs to pass.

uT)WhistleR Profile Joined May 2006 Sweden 95 Posts #3 gl finding a 3rd on that map protoss

Alpha-NP- Profile Blog Joined September 2008 United States 1242 Posts #4 That map looks really bad and not fun.

CoL_DarkstaR Profile Joined January 2009 Germany 649 Posts #5 awful

Alpha-NP- Profile Blog Joined September 2008 United States 1242 Posts #6 I didn't think installation gates were allowed on that type of map before SCR. Is that something SCR changed?

ne4aJIb Profile Blog Joined July 2011 Russian Federation 3103 Posts #7 i will repeat siege tank imba Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!

Shinrei Profile Joined February 2007 United States 229 Posts #8 Looks like a really messed up version of Detonation =^.^=

Freakling Profile Joined October 2012 Germany 1317 Posts #9 On March 15 2018 00:30 Alpha-NP- wrote:

I didn't think installation gates were allowed on that type of map before SCR. Is that something SCR changed?

It has always been possible to place units as unit sprites to show on melee maps. It is basically a glitch using the facts that the unit sprites of certain Installation doodads (doors and traps) are turned into proper units at game start (but it works just the same for any other unit and tileset) and that neutral player units (normally used for critters and resources) are allowed to be preplaced in melee maps. It is exactly the same principle as for neutral buildings or Eggs. (4)Fortress has used doors before, for example.

What could not and cannot be done in melee maps is changing unit properties or using triggers (to open/close doors) during the game. It has always been possible to place units as unit sprites to show on melee maps. It is basically a glitch using the facts that the unit sprites of certain Installation doodads (doors and traps) are turned into proper units at game start (but it works just the same for any other unit and tileset) and that neutral player units (normally used for critters and resources) are allowed to be preplaced in melee maps. It is exactly the same principle as for neutral buildings or Eggs. (4)Fortress has used doors before, for example.What could not and cannot be done in melee maps is changing unit properties or using triggers (to open/close doors) during the game.

ArvickHero Profile Blog Joined October 2007 10379 Posts #10 Lol this map seems so Zerg favored Writer ptrk

Ikirouta Profile Blog Joined November 2017 Finland 508 Posts #11



I took a look at it and made a video. I took a look at it and made a video. Pusan fan #1, bad sair/reaver enthuisiast. twitch.tv/ikirouta

[DUF]MethodMan Profile Blog Joined September 2006 Germany 1490 Posts #12 What the fuck is this map?

Djabanete Profile Blog Joined May 2008 United States 2476 Posts Last Edited: 2018-03-14 17:18:23 #13 Aesthetically, I'm fine with the map, but the name sounds like "third-world countries," as in, "the battle between Zerg and Protoss now expands to ravage a poor, developing nation." Kind of weird...

funnybananaman Profile Joined April 2009 United States 830 Posts #14 i like it. can it be played in bw as well as scr?

Dazed. Profile Blog Joined March 2008 Canada 3301 Posts #15 Seems interesting. Finally we can move past the seven year stale boring ass meta game of FS and CB trash. I'd take anything over that. Never say Die! ||| Fight you? No, I want to kill you.

duke91 Profile Joined April 2014 Germany 1458 Posts #16 On March 15 2018 01:18 ArvickHero wrote:

Lol this map seems so Zerg favored



Sparkle also was said to be Zerg favored.... Sparkle also was said to be Zerg favored.... ( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)

Shiladie Profile Blog Joined January 2009 Canada 1627 Posts #17 I actually like the main concepts in this map. They key is to think of it as a partial island map.



The gates split the map in half for all non-worker ground units, while still giving ground access for early rushes. This keeps people more honest than pure island maps, while still giving access to bases that are difficult to attack with ground forces. At least from your main.



What could be the meta of this map:

Skip your natural and fast expand to a safe expansion past the gates. Hold the tiny main ramp against potential rushes.



Anticipating the above, float/proxy buildings on the other side of the gates to hit the expansion they believe is safe.





Somatophylax Profile Joined March 2018 2 Posts #18 come on afreeca, the foreign mapmaking scene can do a lot better than this map. 3 weird ass maps for this season is too much. you are trying too hard to make BW more exciting, but this was never BW's problem.

L_Master Profile Blog Joined April 2009 United States 7831 Posts #19 On March 15 2018 02:33 duke91 wrote:

Show nested quote +

On March 15 2018 01:18 ArvickHero wrote:

Lol this map seems so Zerg favored



Sparkle also was said to be Zerg favored.... Sparkle also was said to be Zerg favored....



We still have no idea if it is or not yet. There have only been a handful of actual games on it, and with the new learning curve for such a map, results of the past few weeks of streams are not very reflective of the maps balance, and more the state of figuring out new ideas. We still have no idea if it is or not yet. There have only been a handful of actual games on it, and with the new learning curve for such a map, results of the past few weeks of streams are not very reflective of the maps balance, and more the state of figuring out new ideas. EffOrt and Soulkey Hwaiting!

Qikz Profile Blog Joined November 2009 United Kingdom 11679 Posts #20 This map looks awesome. All the back area you can't path into by ground so it's almost a semi island map. FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl

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