The Wabbajack

The Wabbajack is is one of five Daedric artifacts made by the Daedric Prince of Madness, Sheogorath. Its rogue nature is a reflection upon Sheogorath's own chaos, choosing at random to either help or hinder those he encounters.

"Or... you could use... The Wabbajack! Huh? Huh?? Didn't see that coming, did you?" ― Sheogorath

The Wabbajack is a Legendary magic staff that does not need attunement.

Charges. This staff has 20 charges. While holding it, you can use an action to expend 1 or more of its charges to cast an effect. It can be targeted at a creature but doesn't have to be.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, roll on the primary effect table and the staff becomes the resolved effect (DM, be creative!).

Optional: If the staff becomes overcharged, it will expend 1 charge on its own, immediately.

Spells. Every time a charge is expended, roll a ranged attack roll. Regardless of hit, roll the Primary Effects Table and follow the instructions to resolve.

Unwieldy. While the Wabbajack has damage stats equivalent to a +2 quarter staff, whenever the weilder attempts a melee attack it will miss. Critical fumbles are especially bad.

The Wabbajack can, however, do melee damage by accident.

This writeup intends to more or less accurately recreate the Wabbajack from TES: Skyrim, for D&D 5e.

You could use it 'as is' within your campaign, but we suggest you reflavor it's backstory to match your setting, but please keep it suitably ridiculous.

Work in progress!