Suggested missions:



American Exports $17250 / 3150 rp

Base Invaders $18750 / 1460 rp

Chemical Extraction $15000 / 3025 rp

Chopper Tail $17250 / 2625 rp

Dry Docking $12000 / 2750 rp

Editor and Thief $6750 / 750 rp

Extradition $15000 / 2175 rp

Judging the Jury $15000 / 2860 rp

Method in the Madness $11500 / 4670 rp

Mixed Up with Coke $13500 / 3075 rp

On Maneuvers $17250 / 2550 rp

All missions:

A Boat in the Bay $5250 / 750 rp

A Titan of a Job $7500 / 1200 rp

All in the Game $1500 / 750 rp

American Exports $17250 / 3150 rp

ATV Steal $1500 / 1140 Rp

Ballas to the Wall $750 / 750 rp

Base Invaders $18750 / 1460 rp

Blow Up $1125 / 1200 rp

Blow Up II $2250 / 750 rp

Blow Up III $2250 / 800 rp

Bust Out $15,000 / 1325 – 1725 rp

By Land, Sea, and Air $6750 / 1930 rp

Caught Napping $3750 / 750 rp

Chasers $750 / 1250 rp

Chasers II $1500 / 1010 rp

Check Out Time $7500 / 960 rp

Chemical Extraction $15000 / 3025 rp

Chopper Tail $17250 / 2625 rp

Chumash and Grab $2500/1900 rp

Cleaning the Cat House $1500 / 4090 rp

Close Action $9000 / 1935 rp

Coasting $10500 / 1100 rp

Cops Capacity $3750 / 2160 rp

Coveted $12,000 / 1200 rp

Crank up the Volume $7500 / 750 rp

Crystal Clear Out $7500 / 1175 rp

Crystal Clear Out II $7500 / 750 rp

Crystal Clear Out III $10500 / 1500 rp

Daemon Run $2500 / 1500 rp

Deal Breaker $750 / 1050 rp

Death From Above $3750 / 1500 rp

Death Metal $1500 / 750 rp

Defender $17250 / 3150 rp

Diamonds Are For Trevor $7500 / 3250 rp

Dirt Road $3000 / 1130 rp

Dish the Dirt $5250 / 2510 rp

Dry Docking $12000 / 2750 rp

Editor and Thief $6750 / 750 rp

El Burro Heists $1500 / 750 rp

Extradition $15000 / 2175 rp

Factory Closure

Flood in the LS River $2250 / 750 rp

Four Trailers $5250 / 2900 rp

Fuelling the Flames $3750 / 750 rp

Gassed Up $1500 / 1160 rp

Gentry Does It $1500 / 750 rp

Going Down the GOH $3750 / 750 rp

Grab Your Ballas $6750 / 2530 rp

Hack and Dash $10000 / 1520 rp

High Priority Case $5250 / 1650 rp

Holed Up – Burton $5250 / 2250 rp

It Takes a Thief $1500 / 1200 rp

Judging the Jury $15000 / 2860 rp

Landing Gear $17250 / 2800 rp

Landing Strip $5250 / 1375 rp

Last Chopper Outta LS $4375 / 1375 rp

Lost MC RIP $3750 / 1565 rp

Lost My Mind $3750 / 1150 rp

Meth’d up $3750 / 750 rp

Method in the Madness $11500 / 4670 rp

Mixed Up with Coke $13500 / 3075 rp

No Hay Bronca $3750 / 1320 rp

No Smoking $3750 / 1690 rp

On Maneuvers $17250 / 2550 rp

Out of Court Settlement $6750 / 750 rp

Out of Harmony $7000 / 2650 p

Pier Pressure $1125 / 1000 rp

Potshot $10000 / 1650 rp

Quarry Quarry $7500 / 1920

Rich Men in Richman $1500 / 1100 rp

Rockford Roll $1125 / 750 rp

Romance Isn’t Dead $1500 / 1150 rp

Rooftop Rumble $18750 / 3275 rp

San Andreas Seoul $2250 / 1200 rp

Show Me the Monet $7500 / 1900 rp

Sinking Feeling $10500 / 3000 rp

Stick up the Stickup Crew $9000 / 3750 rp

Stocks and Scares $18750 / 3150 rp

Teaser Trailer $7500 / 2025 rp

The Los Santos Connection $12000 / 3900 rp

The Parking Garage $3125 / 3975 rp

Ticket to Elysium $2250 / 1500 rp

Trash Talk $15000 / 3050 rp

Truck Together $5,000 / 1600 rp

Turbine Carbine $3750 / 1100 rp

Violent Duct $2250 / 750 rp

War and Pieces $5250 / 1575 rp

Water the Vineyard $3750 / 1370 rp

Wet Work $10500 / 2800 rp

Where Credit’s Due $750 / 1070 rp

General tips

Generally, there’s a few principles that make missions a lot easier:

Only do missions on hard: Since the 1.5x payouts have been fixed for missions across the board, there’s no reason, except unless if you really, really suck, to do a mission on normal or easy.

Take your time, be quick but deliberate: Except for two cases (Docks to Stock and American Exports Cargobob missions, Landing Gear) you can’t die fast enough to get the mission done.

Clear with the right trigger half-pulled: This makes reacting and pulling the left trigger faster – the other way that most people do it they have to let out the left trigger then pull it to bring aim up. Use this to clear areas.

Remember that you can kick: Kick players who are running people over, freeloading or just generally being a dick from the Start menu (start -> players -> select player name then choose “kick”).

Lead by example: People can’t really take orders or criticism well since this is a social video game heavily based on ego fulfillment. So, more than usual in social video games leading by example and letting people copy you is much better than telling them, since a lot of people are also just outright dicks. Hang back and play it smart and you’ll notice other people will too; start being nice to other people in your lobby and you might find other people doing it too. If you have to communicate brevity is always popular even if you’re a squeaker. If someone is not down with the program just vote-kick them (start -> online -> players, select the problem player and select “Kick”) but give people a chance too.

Try to keep your lobby together:Consider your style of play in terms of not only getting the mission done but working well with your lobby for the next set of missions. Believe it or not, being an unpleasant, arrogant dick will not make people want to play with you.

Sometimes it’s better to be pragmatic than sentimental: It might be nice to pick up your teammates once you have the objective, so that they don’t have to die fighting off bad guys while you deliver the objective. It might seem sporting to wait and pick up your friend so he can ride along with you to the objective. Consider, though, that you guys are about to be together once the mission ends, and it really might be best just to get the damn thing done and not worry about making sure your friend knows you are there for him when his imaginary little character is about to die. It’s nice to pick people up and not ditch them but at times it actually makes sense, and just as you can make friends by being sentimental, the same will apply for people that appreciate pragmatism.

Know how to handle a chase, there’s more than a few: By and large, when you are in the “package” or objective vehicle, you don’t need to shoot back. Most tankers and box trucks are basically invulnerable from the back; as long as you keep the enemies chasing you behind you, their gunfire is basically just a distraction. Sometimes shooting back can in fact damage the package vehicle (as with a tanker, when you’re shooting behind you and end up hitting the trailer) or attract wanted level (as in several Lester and Martin missions).

Know how to lose cops: Losing a wanted level is the focal difficulty in some missions. Some people have never figured out how to. Turning and changing course, playing it smart and driving slowly in between the vision cones of police cars, finding alleyways, parking lots and cul-de-sacs to hide in, dashing into the subway or train tracks, or simply heading off-road for a short stretch are all tactics that can be employed.

Use your phone assets intelligently: Specifically, Lester’s “Lose wanted level” option. If it saves you time not to have to dodge the police and potentially die (as in several Martin missions with a wanted level) it’s more efficient simply to call Lester and pay to lose your wanted level. Time is money if you’re after a maximally efficient run; spending $800 to lose a four-star wanted level means another 3-5 minutes you could be spending making money.

Use your Pegasus assets intelligently: Helicopters, specifically the Buzzard and the Cargobob are game changers. However, sometimes they actually are counter productive – the Cargobob is only really useful in a few missions and the Buzzard can often damage or destroy delicate objectives or target vehicles. Actually READ the mission descriptions and most often you’ll know if you really want to risk blowing something up accidentally.

Try to have an idiot-proof plan as well as an asshole-proof plan: If people do run in and die, be able to figure out how to recover mission. If someone steals your car or helicopter, you should know what to do to recover the mission. Try not to make a plan that requires that people suddenly become coordinated and execute a complex plan – it’s not that it’s a bad idea (it probably is), it’s just that no one is going to do it, it’s just a damn game.

Snipe more die less: At level 22, you should have the sniper rifle with an advanced scope which is more of a game-changer than the helicopters. A sniper rifle provides you with the ability to kill without effective reprisal. Almost every mission can benefit from carefully picking apart bad guys with a sniper rifle before engaging up-close. With a sniper rifle, there is no excuse for you to be running in like an idiot into an area full of bad guys and dying. To make fine shots with the sniper rifle, get used to where the trigger “breaks” – the point at which the video game will actually make the little “gun” go off – and hold the trigger just short of that point as you line up your shot. This will let you make your shot faster and with less disruption from the other muscles in your hand.

You think you’re going to use your 4 door mission vehicle but you really won’t: In fact, it’s much more likely you want a second angle or redundant transport or a trailing vehicle.

Remember none of your enemies in missions have grenades: If you can find a position that’s relatively impervious to gunfire, that’s your power position – you will never need to worry about being blasted or smoked out of your position. That means a lot of places where you might normally hesitate to occupy (rooftops, niches that are high up off the ground, etc.) are actually really useful in missions.

Missions list

In all cases, the payout listed is for “hard”. RP payouts will differ.

A Boat in the Bay – $5250 / 750 rp

The mission will start you in-land from the very northern tip of the continent where there will be a boat with two groups of SUV dudes. There will be a three-pack of SUVs near the boat and one suv with three dudes sightly further away. Go up along the coast and it’s possible to clear them all with careful sniper work from the land. Remember to look through the windows of the trucks to catch guys in cover on the opposite side. There’s also two guys on the far right behind rocks.

Getting in the boat triggers a waypoint at the boat club in Sandy Shores, as well as an enemy helicopter spawn near the university at the northeastern edge of Los Santos; the helicopter takes a little while to get to you, and is easily dispatched with a sniper rifle or concentrated small arms fire. The boat, a Shitzu Tropic, is also well suited for this mission since it has a canopy to protect you from overhead fire. The mission designer’s intent is clearly for you to have a thrilling boat ride through a river while bikers chase you; in fact, the motorcyclists who spawn on the road into the Alamo Sea are not really a significant challenge and not worth stopping to engage.

A substantial boat drive down the coast and into the Alamo Sea is hard to avoid with this mission, which makes it poor from the time:money perspective, even if it is kind of fun. Even using a Cargobob there’s still a lengthy trip.

A Titan of a Job – $7500 / 1200 rp





Back before the Great Mission Payout Nerf of 2013, this mission used to be repetitively farmed quite a bit. Even with the mandatory and rather lengthy plane trip north to Sandy Shores, $10,000 for the relatively small amount of effort involved in this mission was a good deal. At $7,500 on hard today, it’s a borderline case. Your primary opposition on this mission is at the hangar, where you will see:

2 on far right near portable office

2 by cargo loader

3 front of tractor trailer

3 in crates behind tractor trailer

2 by the truck to the left of tractor trailer

1 up high left inside hanger

1 further back inside hangar

1 left inside hangar

First, take on guy on the high left, on top of the walkway, preferably with a silenced sniper rifle, as he can be taken first without alarming the others. As you engage the rest, make sure to watch what you are shooting through. Bullets in GTA:O as in real life will go through bad guys and damage things behind them. Try to angle correctly so you don’t shoot through and damage plane or the truck – this is a significant danger with the use of the heavy sniper rifle.

If you do manage to blow up the trailer blocking the plane, which is unfortunately a fairly common occurrence for the players with more explosives than sense, use sticky bombs and/or RPGs to roll it out of the way. Plant a horizontal line of stickies across the top edge of the trailer and detonate them or hit them with a rocket; the resultant explosion will cause the trailer to roll out of the way. Trying to “slide” them along the ground, with car collisions or explosions, is much harder; the game’s physics engine seems to make it hard to overcome friction between large objects and the ground. It’s much easier to roll or rotate objects.

All in the Game – $1500 / 750 rp

This type of payout is why no one likes Simeon missions. You’re tasked with stealing a car located in the parking lot of Franklin’s garage in single player. There are 3 targets located by car and one on guard in front of the parking lot; in addition, 6 more from across the street from car will attack when any action taken.

By far, the easiest way to do this mission is to climb the blue Mega Mall building 2 blocks to north, snipe the targets that are there, then eliminate the runners as they come at you. Amusingly, the runners will actually go to the trouble of climbing the stairs and coming directly at you, which makes them fairly easy to kill with a melee weapon. It may be faster to simply go in the front up-close and guns blazing, but on hard, there is a significant risk of taking damage or even dying.

SUVs full of bad guys as well as the occasional walking bad guy will spawn when you steal the truck; you are also in gang territory and the yellow brick road takes you back through more gang territory as if calculated to get you shot. Avoid the path the missions suggests for you, or just attempt to blaze through – it’s your choice.

Also, screw Simeon.

American Exports – $17250 / 3150 rp

This is one of the first fairly involved “problem-solving” missions you’re going to get. Your first task when you start the mission is to get into a Cargobob located in the southeastern corner of the military base (check your quick GPS by holding down Select and setting a quick GPS waypoint for “Cargobob”).

Almost everyone I’ve seen in 300-odd levels of playing this game when they do this mission think that they have some special and ultra-easy way into the military base, and upon mission start they all race away to jump in. In fact, there are multiple ways of getting into the military base for this mission. One of the easiest by far is simply to call in a Merryweather helicopter pickup (DON’T shoot the pilot), setting a waypoint for the Cargobob on the military base, and parachuting out; you won’t get a wanted level until you jump out and it’s possible to get 2 people at a time in in this manner (one on each side of the Merryweather pickup helicopter).

The one reason why this mission is so hard is what comes immediately after you get get into the Cargobob: a four-star wanted level. The way that the mission creator wants you to proceed is fairly clear – you’re supposed to have a friend climb into the Buzzard located next to the Cargobobs on the military base and lose the wanted level working together, with the Buzzard taking out the police helicopters. To lose your wanted level, it may be simpler just to die – you’ll respawn immediately next to the Cargobob with no wanted level, making it easy to climb aboard and continue on. I’ve seen other players fly the Cargobob a short distance, get into their personal vehicle that they’ve staged nearby or requested, lose their wanted level in a car then return to the Cargobob; I’ve seen another player yet land the Cargobob under the freeway bridge near the military base and simply hide and wait for the 4-star wanted level to disappear.

It makes sense to head south as you lose your wanted level, as your eventual objective, once your wanted level disappears, is to go south and land on a warehouse at airport. Take careful note here – you want to CROSS THE YELLOW DOT BEFORE SHOOTING ANYONE. If you DO shoot someone or engage in any kind of hostile act before the yellow dot is crossed, you’ll get a wanted level again and your entire team will have to wait for you to lose it. Once you cross the yellow dot, the police effectively “turn off” and you’re able to proceed on course with the mission blowing up and shooting whatever you want without fear of the police.

Once you’ve crossed the yellow dot at the airport, carefully kill all the bad guys so the container doesn’t take damage. There is gas tank and a vehicle that, when blown up, effectively eliminate at least six bad guys. There are two bad guys located within a few feet of the target trailer, and it is possible to blow up the container with a poorly aimed rocket; for this reason, it’s preferable to land helicopters and clear the site on foot.

Picking up the container will causes a Frogger helicopter with gunmen aboard to spawn a few hundred yards away. They can be handled by quickly dropping the load, landing the Cargbob and engaging with guns, or by having your teammate in a Buzzard shoot it. It is not recommended to simply fly off and count on the Cargobob to soak up the damage – on hard, the gunmen aboard the helicopter are capable of damaging the Cargobob enough to make it crash or drop the container.

It’s worth noting that sniping off the Cargobob is a very powerful option on this mission. To snipe from a Cargobob, line up the helicopter’s pontoons with a vehicle or ledge so that you can walk or jump over directly onto the Cargobob pontoon; you cannot simply jump from the ground up onto it. Once you’re on the pontoon, walk towards the Cargobob and slightly towards the back; there’s a spot where you can press the “Cover” button and press your character directly up against the fuselage. It is VERY easy to fall off the Cargobob and die whenever there is a radical shift in attitude or altitude, so make sure the pilot moves slowly, keeping the helicopter as level as possible. Using a sniper and a Cargobob in this manner, you can clear the site (once the yellow dot has been crossed), as well as sniping the enemy helicopter.

For those of us who managed to buy a Cargobob using the browser glitch, this mission is slightly easier, but not game-breakingly so. The easiest way to do this that I’ve seen is to have the Cargobob owner drive south immediately upon mission start, while teammates enter the military base, enter and exit a Cargobob then steal the Buzzard located next to the Cargobob and head south. Losing the police in the Buzzard is far easier since it’s much faster and more maneuverable. The Cargobob owner calls Pegasus to spawn his private Cargobob at either the helicopter pad or the airport, and the rest of the mission proceeds as normal.

ATV Steal $1500 / 1140 rp

Like a lot of other players who have been playing since launch, I passionately hate this stupid mission. It says it can be done with 1-4 players, but since it has 4 different objectives that all need to be driven individually and cannot be carried en masse, it really should require 4 players. DON’T DO THIS MISSION SOLO.

At mission start, four guys on ATVs come barreling at you. The trick to succeeding at this mission is to quickly transition between targets and get at least one shot on each to make sure that you make them fall off their ATVs. If you miss even one, you are in for a rather long chase. Should you manage to drop all four at the start, the remainder of the mission is a relatively quick drive from near the lumberyard to Paleto Cove.

Ballas to the Wall $750 / 750 rp

Really, Lamar? $750 on hard?

You’ll start out in Jamestown in gang territory. You’re stealing a purple Schafter. Opposition consists of one guy standing by the car and four more nearby, two across the street and two on each corner of the block the car is on. Once the car is stolen, 3 Gallivanter Baller SUVs with 2 SMG-carrying Ballas aboard come after you; these are easy to either flee or kill. Though it may seem so at first, this is not a mission well-suited for stealth; the primary target directly at the car cannot be stealthed, even with max-level stealth rating from behind.

And this is why SCREW LAMAR.

Base Invaders $18750 / 1460 rp

This is a popular and frequently farmed mission, so most people know most of the obvious details. It’s worth noting that it is possible to steal the Cargobob first, before destroying any planes; in fact, this makes the mission considerably easier.

One critical detail is the guards next to the Cargobob. There are three guards directly on the Cargobob that are the only real danger on this mission; two on the left side railing, and one directly behind it. Since it is possible to accidentally hit the Cargobob with a guided missile, even if you end up using a Buzzard or a stolen jet for this mission, it’s best to snipe them before approaching the Cargobob.

Blow Up $1125 / 1200 rp

You’ll start out right next to the dealership you have to destroy. The cheapest way to do this (since you are only getting $1125 for this mission) is to use gasoline. Carefully douse each car with gas – make sure there’s a good amount on the hood of each car as well as linking each car – then ignite in whatever manner you find most stylish.

Moving the cars close together can also help ensure that the fire and explosions chain together. When it comes time to lose the cops, there are some promising places to in apartment complexes directly adjacent to the dealership, or alternatively under the freeway on the way back to Simeon’s.

Blow Up II $2250 / 750 rp

Unless you have access to no other missions, these are not recommended missions. You’ll start next to an auto lot in Vinewood; you’ll have to destroy a lot full of cars while sparing a yellow Banshee which will also serve as your getaway vehicle. As with Blow Up, carefully using gas and moving cars close to each other will make this a cheap mission.

If you’re bored and investigating all the little missions like me, you might think you’re being clever by doing something like driving the Banshee to Simeon’s dealership and then popping the stickies you’ve planted at the site. This will not work: police cars will magically materialize at Simeon’s dealership and you will simply have to lose the police there instead of at the original job site.

Blow Up III $2250 / 800 rp

So you just had to do another crappy Simeon mission. Well, here we go. You’ll be out at the docks with all the containers, near the delivery location for Simeon’s import cards and high priority vehicles. Opposition consists of 2 private-security-looking bad guys by a black car, another 1 by the Dominator, and another a few dozen feet away. Stealthing the most separated guard is possible but not really much of a payoff.

Unlike the other missions in the Blow Up series, this one will introduce you to a new type of mission world – the police will be OFF, but there will be a lot of bad guys chasing you. If you’re playing sheerly the missions that are available to you early on, in fact, this is your first encounter where the cops are less of a danger than the bad guys. Outrun them or fight them, it’s up to you; keep in mind, though, that with just $2250 on the line for completing this mission, there had better be a pretty good reason for burning expensive ammo.

Bust Out $15000 / 1325 – 1725 rp

One of the few missions where a four-passenger car comes in handy. You’re tasked with rescuing Gustavo from a bus head south from Paleto Bay. The bus starts from the police station in Paleto and drives south to the prison in the Senora Desert.

There are two easy ways for this mission to screw up: destroying the bus and killing Gustavo, and failing to stop the bus. In order to make sure neither happens, find a good spot to stop the bus and use light weapons (pistols, not even the SMG) or precise weapons (sniper or heavy sniper). Driving slightly in front of the bus and having a second passenger aboard to make the shot on the bus driver is by far the easiest way – if you’re in a four-person car, the remainder of the mission is as simple as pulling up, letting Gustavo get in the car and jetting away.

Assuming you start this from the start menu, you’ll start in Sandy Shores near the airport. Drive at top speed from mission start towards the objective and you should intercept the bus right around the tunnel. If you DO receive this mission on the phone, it’s possible to start it at a different location. For instance, I’ve started this mission up in Paleto Bay and stopped the bus as soon as it had gone four blocks. However, since you eventually have to take Gustavo south to Lester’s warehouse, this doesn’t really save much time.

By Land, Sea, and Air $6750 / 1930 rp

This is one of the few missions where having your own helicopter will really, really come in handy. This mission requires you to fight your way up to a roof, then eliminate better than twenty heavily armed bad guys on a roof, some of whom will spawn ridiculously fast, in order to steal two helicopters. Although there are is a lot of cover on the roof, you’re vulnerable as soon as you come up the ladder, where there is very little cover. Since replacement mercs will spawn almost immediately after you kill the first ones and they often spawn in awkward spots, simply doing the mission as the mission creator seems to have intended – walking right up those stairs and traipsing across that roof like a moron – is a surefire formula for a very hard, if not failed mission. The most efficient means of doing this mission is to have a player in a privately owned Buzzard carefully eliminate all the enemies on the roof except the ones closest to the target helicopters.

From mission start, if you call Pegasus for your helicopter, it will spawn less than a half-mile away at the Merryweather offices – a short drive and well worth it, since the most frequent cause of noob death on this mission is fighting across the roof. If you don’t have a helicopter, well, good luck – work your way in slowly and carefully and stick to cover as much as you can.

Once you’ve stolen the target helicopters, you’ll be ambushed by a flight of six Buzzards. These are fairy easy to dispatch – remember, if they’re too close for missiles, using the Buzzard’s miniguns in first-person view is often your best option.

You only need ONE helicopter to be delivered in order to succeed at this mission. Thus, if you’ve already delivered one, it makes good sense to blow up the remaining one – you’ll save your team a second trip to the drop-off. This also means that if it’s absolutely necessary, you can endanger or even blow up one of the target helicopters with danger-close explosives or rockets if you need to.

Caught Napping $3750 / 750 rp

This mission might be considered legitimately rather hard. You’ll have to rescue Leroy from a van going up the GOH. What makes this mission hard is that no Pegasus tools really help (an attack chopper would simply blow up the van and the Cargobob would get shot up if it tried to lift the van without shooting the bad guys inside first); the only tools you have are your car and your gun, just like classic GTA. The mission will also start you far away enough from the van that it will require a substantial amount of crash-free driving to catch up in a reasonable amount of time. As with Bust Out and Show Me the Monet, blowing up the target vehicle is a real possibility, so be careful.

Once you rescue Leroy, you have a long drive to Leroy’s Electrics in southern Los Santos ahead of you. You’ll be ambushed by 3 SUV’s at a time on hard which can really only kill you if they manage to pin you against a guard rail or the side of the road. Dodge the chase SUV’s or kill them and deliver Leroy and the mission is complete.

Chasers $750 / 1250 rp

Simeon asks you to steal a black Coquette that’s moving. The target Coquette starts up in the Vinewood Hills and is usually moving along the reservoir road by the time you reach it from mission start. Easy mistakes to make are driving too enthusiastically and ending up sailing into the reservoir losing your car, and blowing up the vehicle. Losing your wanted level after retrieving the car is also difficult for some.

As with all unaware target vehicles, approach carefully being careful not to spook the target, and make a decisive hit either by dismounting from your car and using a rifle or SMG or having a passenger make the hit. There are relatively few areas to hide from the police in the hills, so you may want to drive south into the city before finding an alleyway to hide in to lose the cops.

Chasers II $1500 / 1010 rp

Simeon has stealing a yellow Tornado this time. From mission start, set an intercept course for the the corner of the street immediately before CJ’s cul-de-sac; the driver-killing shot is easy if you dismount from your vehicle and aim at the driver as he drives towards you. It’s easy to die on the way back so stick and fight or drive on as you see fit.

Check Out Time $7500 / 960 rp

An easy and simple Martin mission. On this one, you CAN blow up the car – the passenger does not have a package that can be destroyed. Also, don’t get out of the car to take the picture.

The easiest way to do this mission is to intercept the car at an intersection and to sticky bomb the target, drive away slightly, explode the sticky, drive up to the target, pull out your phone without getting out of the car, snap a picture, then speed away. As with other “lose the cops” missions, what will make this mission fast and efficient is losing the cops IN THE DIRECTION OF YOUR FINAL OBJECTIVE.

Chemical Extraction $15000 / 3025 rp with one death

I call this mission “the idiot test”. On hard, this is a formidable challenge. Completing this mission without losing a team life will require coordination and careful play.

From mission start, drive into the labs, making sure to kill the first two guards (one at the gate, another behind him and to the left against the building). There are seven guards located in the alley leading up to the keypad – one on the high right, three by the pipes in the middle of the road, one high up and on the left at the back, another two located directly in front of the keypad. Almost all of them can be sniped from outside the lab compound.

Once the initial set of guards have been cleared, you should pull your car up to protect the keypad-hacker, then… get ready. As soon as the keypad is activated, four guards rush the keypad along with an SUV with four mercenaries aboard. If you’re by yourself or with low-level players, it may be wise to briefly activate the keypad, deactivate it, fight off the SUV and the first four bad guys, then hack the keypad; if you’re with decent teammates, just let them defend the keypad. The same four bad guys will keep coming – they’re an infinite spawn – until the keypad is hacked, so once you’ve fought off the initial wave, you’ll simply have to keep them off the keypad hacker.

Once the keypad is hacked and the van is accessible… this is when people usually start dying. Simply getting into the van will trigger a wave of bad guys on the ground, mercenary-packed SUVs, and a helicopter packed with machine gunners. Driving the van past the front gate will trigger an ambush by six SUVs on hard who are uncannily good at ramming into you in the van and shooting you through the front window while you try to reverse and get away.

The safest way I’ve seen to get the van out is to get in the van, immediately get out, fight off the first wave of SUVs and mercenaries, then kill the helicopter. Carefully drive though the front gate – if you’re solo, drive backwards so that the mass of the van is between you and the ambush. As soon as the ambushing SUVs appear, dismount from the van, take cover by the front gate (or the sign) and fend them off with grenades, minigun, grenade launcher or RPG.

Once the last huge ambush is done, simply drive the van across the train tracks directly towards the drop-off location (there’s no need to take the winding road leading up to the labs unless the van is heavily damaged) and you’re done.

Chopper Tail $17250 / 2625 rp

You’ll start near a hilltop with four dune buggies. Getting in the dune buggy will trigger the mission to start. Don’t worry about following the chopper. It ends up near the church. You can in fact destroy the dune buggy without failing the mission.

As a low-level, the easiest way to do this is simply to ignore the helicopter, heads towards the church to the west of the Senora Desert, wait for the screen to instruct you to “defend the meth lab”, then simply kill all the police and drive off while being chased.

Once you have better tools, this mission becomes a lot easier. Sniping the police attacking the meth lab from one or two hills over makes the entire thing much easier. An even faster way is to call in a Cargobob, drive over to it in your dune buggy from mission start, put a sticky bomb on your dune buggy, pick it up using the Cargobob, then drop it as a bomb on the police attacking the meth lab as soon as you get the notification to “defend the meth lab”. Cargobob passengers, if there are any aboard, can kill the remaining ground with auto-aimed machine guns. Pick up the truck, fly away while ignoring the enemies chasing you and the mission’s done. Note that the mission will ask you to steal a truck, and once you arrive at the meth lab, you will see that there are two police cars close enough to the target truck to chain an explosion.

Chumash and Grab $2500/1900 rp

This is a fairly simple mission; you’ll start out at Chumash Pier, simply clear enemies down the pier. There’s a number of enemies located all the way at the end o the pier that cannot be sniped; making it all the way down and killing them causes 2 boats to spawn which are easily killed with small arms or explosives. Once the boats are dead, steal the boat at the end of the pier and deliver it for an easy and rather quick payday.

Cleaning the Cat House $1500 / 4090 rp

There are two easy ways to do this mission in addition to the hard, normal way.

The first easy way is to call in a helicopter and land on the motel roof directly above Anna, the prostitute you’re rescuing. This will result in Anna trotting out obediently onto the roof and getting into the helicopter; fly away and you’re done.

The second easy way is to jump a car or motorcycle onto the motel roof. From mission start, drive directly towards the motel at about 2/3rds speed; there is a ramp which will send you flying onto the motel roof. It is very easy to go too fast and fly over the motel altogether (which occasionally will result in you landing on a biker on the other side of the motel, which is hilarious enough to make it worth trying a few times). Once you make it onto the roof, wait for Anna to emerge and get in your car and simply drive away while being chased by bikers.

The hard, normal way is a nasty room-to-room close-quarters fight. Little can be said about the strategy for this except to go slowly and carefully, since the motel is a complex structure with a lot of separately enclosed rooms, it is difficult to clear.

Close Action $9000 / 1935 rp

This is highly similar to “War and Pieces”, with the difference being that this time, some of you are required to be snipers. Follow the suggested roles and it all proceeds pretty smoothly. To a limited extent, it is possible to stealth up on the vans by moving around the edges of the mission area and sneaking inwards. Despite how easy this mission is, it is unpopular for grinding due to the multiple-player requirement.

Coasting $10500 / 1100 rp

This mission starts you up in Palomino Highlands on the east of the map. You’re faced with 9 targets near the van you have to steal, 8 stationary targets and 1 walking target.

There’s a number of other bad guys over to the left who can be safely ignored; more targets will spawn in as you engage, so there is little point to trying to exterminate them all.

Kill the 9 at the truck and steal the truck, being careful as usual to dodge the SUVs that will come at you and not overturn the truck.

Interestingly, the truck is empty – you can stamp your foot at the edge (equip the fist icon for disarmed, walk to the edge and press B or trigger on Xbox) and look inside. You can in fact stow people inside to defend during the drive, which makes for a slightly more interesting mission that your standard “steal the box truck” type. This mission appears not to be farmed since the drive is so lengthy – you’ll need to drive from the Palomino Highlands all the way to Martin Madraso’s warehouse.

Cops Capacity $3750 / 2160 rp

You can use the yellow car provided or not; if you have a car with bulletproof tires (as they police who are an integral part of this mission will doubtlessly shoot your tires), use that as it’s probably more controllable and/or faster thn the Dominator provided.

It’s useful to remember how to use grenades from a car on this mission: throw them while you are moving to drop them, bring your car to a halt to aim and throw them.

Since this mission involves substantial driving, staggering some of the explosions is sometimes helpful. For instance, when I was figuring this mission out at first, I would leave stickies at the first set of target police cars then drive towards the riot van objective, detonating them just as I pulled in.

The second target is often difficult for some people to find – you may find it easier particularly if you are starting out to split up responsibilities for that target, or pre-drive as I did.

Coveted $18000 / 1200 rp

This mission is covered in such staggering detail by so many other repetitive “farmers” that it’s barely worth covering. Nonetheless: You’ll want to examine the landscape you’re in thoroughly, taking care to observe the two black SUV’s on the far bank, as well as the full range of targets down on the peninsula that the Cargobob will land on.

For the purposes of efficiency, some favor sniping the first enemy by the truck, then driving down the right side of the hill, using the hill as cover against the mass of enemies. The truck is spun around and exited so as to provide cover on exit, the pilot of the Cargobob is taken, then the Cargobob is simply flown over to grab the container. This will result in damage to the Cargobob, but usually not to the point that it is unflyable.

Crank up the Volume $7500 / 750 rp

This is a “steal the vehicle” mission. What makes this difficult is that the vehicle in question is an RV headed down a winding dirt road some distance from where the mission has you start.

The terrain alone makes the RV a difficult stop; it may be easiest to drive considerably ahead and try to take out the RV driver with a burst of aimed fire if you can’t drive in front and shoot backwards at him.

Having a Cargobob does pay off here, but know from experience, you’re going to want to KILL THE GUYS INSIDE FIRST, which means you still have the same basic problem of how to stop the RV. A machine gunner in one of the side bays (not in the passenger seat) helps enormously here. You’re going to take a lot of surprisingly accurate fire from bikers whichever way you choose.

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Crystal Clear Out $7500 / 1175 rp

This mission, the first in a series, starts you start up the road from the Lost encampment at the north end of the Alamo Sea. After killing a large number of Lost you’ll need to kill one particular runner with a package of drugs which you’ll then take and then deliver to Trevor’s trailer across the Alamo Sea.

This mission is actually easiest done on foot, clearing the area slowly and letting the runner at the end come towards you and your land vehicles.

You can do this with a Buzzard but you’ll have to kill the runner at the end without using missiles (as it will destroy the package and end in mission failure), making it a better idea only if you have other people along.

Having a boat on call also opens up an interesting way of doing this mission, since the boat spawns at the end of the pier when you call Pegasus for it.

It’s possible to run around the entire area down to the right side, swim to your boat, drive your boat out into the sea a bit, then start sniping from it. Having a boat there will also make the final delivery across the Alamo Sea easier.

Crystal Clear Out II $7500 / 750 rp

This Crystal Clear Out will start you out near the southern edge of airport in Sandy Shores, with two camps of shockingly rude yet lightly armed hillbillies to clear out. It’s pretty much that easy; having a helicopter makes this trivial. When you start shooting, interestingly, every single one of the enemies on my run-throughs have run instead of taking cover.

Even being just on the ground it’s still a fairly easy mission.

Crystal Clear Out III $10500 / 1500 rp

Since this is a popular farming mission, much is covered already; even without that, this is a fairly simple mission, just kill 3 camps this time.

The terrain – somewhat flat with little 25-yard high hills – makes it difficult to go in on the ground without a good car to take cover behind. Ducking behind a motorcycle with a camp of 25 angry Vagos shooting at you is probably not going to cut it on this mission.

Either way – air or ground – try to chain explosions from vehicles to take out multiples and guys behind cover. Whether or not to split up and handle multiple camps at once or to group up on one camp at a time should be a decision you make based on how good you think the people you’re with are.

Daemon Run $2500 / 1500 rp

This is a fairly easy mission to do with a low payout, and can be rushed or stealthed for the most part. Although this is a 2-4 player mission with a 2-player minimum, it requires only that 1 motorcycle be delivered to pass.

To make this mission easy, drive all the way around the edge of Stabtown, pick a motorcycle with only a few bikers by it, drive through the fence at it while running over the biker guard it, and drive away on the bike.

Deal Breaker $750 / 1050 rp

You’ll start in the Jamestown area at the very south of Los Santos near the docks – near the end of No Hay Bronca, in fact – and you’ll go south somewhat to the little alley to get the drugs from a meet.

The alley is structured so that there’s ample cover on the right to advance; for the same reason, when you finish killing everyone at the meet, generally, there will be one guy on the right resolutely holding out and cursing you while emptying his handgun with insane accuracy at you.

If you have a sniper rifle, the easiest way to do this mission is simply to hang back and snipe first; if you don’t, then at least use cover and smoke grenades.

Once you leave with the package you will get jumped by SUVs which are easily dodged and ignored; from there, it’s a short drive straight to Gerald’s for the turn-in.

Death From Above $3750 / 1500 rp

Seriously: Screw this broken badly-made mission. Whoever made this mission needs to be called in the office at Rockstar and moved off mission-making.

You’ll start out a few blocks away from a house in North Los Santos that is packed with heavily armed bad guys who also count as cops and a target that you have to kill and then photograph and then get away from.

Short of a very well-coordinated group or a player with a tank or helicopter, this mission is almost unplayably difficult.

With a well-coordinated team, it’s possible to have one player snipe the target from a roof across the street or uphill, while another group of players assaults or skydives in to take the photograph. A third player can wait at the turn-in location.

Once the photograph is taken, the third player, who does not gain a wanted level, simply turns in the mission. Alternatively, any member of the team can call Lester to lose their wanted level to turn in the mission, or simply actually lose the cops.

Death Metal $1500 / 750 rp

This mission takes plce at Roger’s Scrapyard, and the way that it’s usually played, it’s a bog-down of a fight with at least a dozen enemies hiding behind cover and refusing to come out.

Using a little map-reading and stealth, it’s possible to work your way in from the back by going completely around the block and over the building behind the junkyard.

Using this approach, you can in fact stealth right up to the back wherever you want; I prefer the roof.

From a good position at the back where you can see most of the targets, try to hit as many as possible with a single burst of fire (using standard targeting, flick left and right on the right stick as you’re firing to switch from target to target).

Unlike most other missions of this type, there’s few good angles to snipe from, since there is an abundance of cover and the junkyard is under a freeway.

It’s possible to positively identify the specific guy with the package, but since he doesn’t bolt, you might as well stay and kill everyone, clearing slowly and thoroughly to maximize the RP you’re gaining.

Defender $17250 / 3150 rp

This mission is fairly simple: take a chopper – two choppers if you have two people – and escort a helicopter while it traves north to Sandy Shores from the airport in the south.

Crossing the mission start yellow dot causes five groups of helicopters and two trucks with RPG gunmen near the Vinewood sign to spawn.

The first to intercept are on the far left and far right – preposition one player if you’re worried and smart about it. First handle ones on right near docks, then the ones on left from the pier

Four groups of choppers appear; though it can help to delegate them out, even two fairly uncoordinated people can complete this mission on hard since the enemy helicopters fire few missiles and usually from awkward angles.

The fact that this mission is easy and involves helicopters should make it a fairly popular mission, were it not for the length of time it requires for the helicopter that you’re going to escort to make it all the way north.

If you’re interested in being coordinated, try to split up responsibilities. One player can cross the yellow dot and trigger the mission start while a second player waits, pre-positioned to catch one of the first two groups of helicopters.

If you’d like to try this mission in a slightly more challenging and creative way, try going into the military base at the mission start and stealing a jet. You’ll find it’s very easy – you won’t even get a wanted level and can, in fact, run right over a soldier on the runway without getting one.

Using a jet does make this easier in some regards and harder in others.

The explosive bullets that the jet’s cannon fires makes short work of enemy helicopters with even a brief touch; on the other hand,

it’s very easy to circle around and pass completely by your targets, and also accidentally crash into a helicopter you just killed (ASK ME HOW I KNOW).

Diamonds Are For Trevor $7500 / 3250 rp

This mission starts you up in Paleto Bay, a few blocks away from an objective behind a truck in an alleyway guarded by more than a dozen heavily armed mercenaries.

Amusingly, some accident in game programming causes a constant stream of bewildered traffic to roll through this area from the freeway; aside from being something to explode or get run over by, this traffic is of little consequence.

The easiest way to do this is to go in from the back. Blow a hole in the fence with a grenade, hop over the downed fence after killing a few guards, grab the package and run like hell back to your car (hopefully) parked nearby.

After doing so, head down to the docks, get in the boat, and either get out of the boat immediately to kill the helicopter that spawns or press on and plan to kill it as you head on.

In this mission, unlike in other boat missions, it is quite possible to get killed by the helicopter; there will also be boats with two mercenaries apiece who will ride up to oppose you.

To complete this mission, the easiest – though slowest – way is to go slowly in the boat, moving a little, scanning ahead to look for enemies, then moving ahead a little more.

The enemy boats will have lights on them, as well as 2 fairly loud-mouthed mercenaries apiece. The combination of boats and helicopters in opposition will make it difficult – trying to just breeze past them will usually result in mission failure right before the end.

Dirt Road $3000 / 1130 rp

For this mission, you’ll start near Hookie’s diner, where all the Lost hang out.

As usual, there’s a lot of Lost hanging out right there as soon as you start, and they will all start shooting at you if you shoot at one of them.

At mission start, you have two choices about how to proceed. You’ll see a green dot in front of you representing the package carried by one of two bikers who leave the diner at mission start;

either you can stop them or chase them. If you stop them, know that you’re going to have about 8 bikers open up on you; if you’re doing this solo or in an uncoordinated group, this approach can also result in getting run over as you try to cross a four-lane freeway full of panicky traffic during a gunfight. This

will be difficult if you’re doing this solo or in an uncoordinated group.

Since the bikers are going in the same direction that you will end up having to go (towards the Sandy Shores area) you may as well follow them and stop them by running into them or shooting them;

this way you won’t have to deal with all the Lost at the diner. If you have a second person aboard so that one of you can drive and the other can shoot, this approach can work well, although you should be warned that the bikers do go rather fast down a twisty dirt road.

Dish the Dirt $5250 / 2510 rp

As the name of this mission suggests, this will take place near the satellite dishes in Sandy Shores. There are snipers on multiple satellite dish towers; from the direction you start, there are snipers on the 2nd tower from left and the furthest tower right.

On this mission, the most common style of doing this for the uninformed or noob is to go in, guns blazing, and causing the enemy with the package to get into a car and drive away.

If you do not kill the guy with the package, he goes on a long drive around the entire damn state, with enemy SUVs full of angry, surreally accurate bad guys spawning behind you and shooting with a seemingly infinite supply of ammunition.

An easier way to do this mission is to positively identify the target that has the package and kill him first.

The problem is, the carrier is exceedingly hard to distinguish.

The carrier is facing to the right, at the back of the guys on the left, between a red truck and a black sedan, wearing a black jacket, standing with a guy in a green shirt to his left.

It is possible to get on top of the building next to you but there is no shot on the primary target from there; it is easier to drive forward at approximately a 45 degree angle to the target to a ridge just within 75 yards of the meet, where you can positively identify the target and also interdict it if it runs.

Resist the urge to go up on a satellite dish – really? What’s your exit plan? Where’s your cover? What will you do when they all shoot at the moron exposed atop a set of stairs up in the air trying to be an elite sniper?

Once you obtain the package and start driving, 3 SUVs at a time will spawn on you on hard, making it very easy to get pinned and die.

For that reason alone, it might be easier to let the target do some of the driving for you – once the carrier is spooked, it drives a considerable ways south, essentially completing some of the delivery for you.

Dry Docking $12000 / 2750 rp

It’s fairly easy to do this straight up; this is merely a close-quarters fight against several heavily armed opponents. Move carefully, making heavy use of the running-with-the-right-trigger-halfway-pulled technique.

A more interesting way to accomplish this mission is to call in your Buzzard helicopter from the dock side and bombard the area; calling Pegasus right at mission start will result in the helicopter spawning close enough to make the drive worth it.

An even more interesting way is to call in a Cargobob, land on a building some distance away from the dock, snipe the guards on the boat, then

lift the boat. A more efficient approach can be simply to have someone brave, stupid or too ignorant to know how dangerous it is to machine gun or snipe off the side of the Cargobob. With either approach, however, either you or a teammate will have to go into shotgun-and-SMG room-clearing land the normal ordinary way the mission-maker clearly intended.

Editor and Thief $6750 / 750 rp

This mission is easy even when it goes wrong. The easiest way to do this is simply to snipe the target before crossing the yellow dot (which will trigger him to start moving).

This can be done by turning left from mission start, heading south one block, turning right and standing on the left side of the downramp.

From there, zoom in with a sniper rifle and look for the red Voltic sitting in the parking lot; a single well-aimed shot and the mission is half-way complete. If you do not have a sniper rifle, it’s

simple to cross the yellow dot, trigger mission start, get out of the car, then take out the target with an assault rifle or even SMG.

As with all other “lose the cops then go somewhere” missions, it is most effective to lose the cops in the direction of where you have to go. Setting a waypoint for Martin’s house before you get the briefcase can be helpful, since it will be impossible to set a waypoint from quick GPS once you pick up the briefcase and get a wanted level.

El Burro Heists $1500 / 750 rp

For this mission you’re stealing a Dominator from a gang in the north of the El Burro Heights area. There is one gang member

standing right by the car, and the neighborhood is filled with more gang members who will start shooting once you steal the car.

If you have a sniper rifle, this mission is actually easy and somewhat enjoyable. Climb the tower opposite the neighborhood the car is in and start sniping. Every target that does not

hide behind cover will come up the ladder, making them very easy to notice and kill. Once you steal the car, 4 Cavalcade SUVs appear with 2 pistol-wielding Vagos apiece. From there

it’s a simple turn-in for a rather small amount of money (considering the number of people that want to kill you to stop you from completing the mission.)

Considering the amount of murder, theft and outright mayhem you commit on Simeon’s behalf, he should really pay you more.

Extradition $15000 / 2175 rp

This mission requires you to kill first a cargo plane inside the military base and then a limousine driving south along the Great Ocean Highway.

This mission can be done in several ways; all of them require at least one player to cross into the military base.

Most people do not know that for this mission, there are two fighter jets on the runway at Sandy Shores. They constitute one means of completing it (though you’ll probably need at least one player to bail out and pick up the briefcase that the limousine drops.)

Probably the easiest way of completing this mission is to go left along freeway from mission start and simply snipe the cargoplane with a heavy sniper or regular sniper rifle. One magazine from the heavy sniper is usually sufficient.

From there, it’s simple to have another player cross into the military base; you or a third player can then intercept the limousine.

Yet another way is to just dive into the base and do it like they mean you to; there are multiple attack helicopters and fighter jets on the runway to steal. This approach, however, does let the cargo plane lift off; the plane may take a few missile hits to destroy and can easily lose slower players. Further, since the plane flees north, it makes it

more difficult for players to turn around and intercept the limousine before it reaches safety. For this reason, it’s generally easiest to make sure that the plane is destroyed before crossing into the military fort.

Factory Closure (3-4 players)

Flood in the LS River $2250 / 750 rp

This is best done as a sniper-initiated ambush. You can, in fact, pull out a sniper rifle from mission start and quite easily see or shoot at least half of the targets.

If you do not have a sniper or are simply feeling adventurous, then go to top of the causeway immediately above the deal, park, and get in cover behind your car.

Some of the enemies have shotguns and are dangerous up close, so it is best to try to catch as many in the initial burst as possible.

The bank will form a natural glacis that makes it hard for enemies to run up at you and easy for you to shoot down at them.

Once you have the package, SUVs of course spawn and come to shoot you; parking above the deal in this manner will sometimes cause them to get hit by a train, which is comical.

Four Trailers $5250 / 2900 rp

This mission is a fairly good killer of the “run in and spray bullets everywhere” type of noob.

Despite the name, there are only two trailers to move, and they are located next to the Trainyard survival in east Los Santos.

Doing this mission straight-up – charging right in the front of the parking lot – usually results in heavy casualties,

since there is little cover for you and around 20 bad guys all behind cover; 2 guys will resolutely stay in cover at end of the right trailer even after all their friends are dead. When approaching this mission,

get creative with cover; there’s a three-story building to the north of the parking lot, and a short warehouse to the east that can be climbed on for a vantage point.

Stealing the trailers is a relatively straightforward matter. A lot of players die once they’ve hooked the trailer; picking up the trailer results in an unending stream of multi-SUV ambushes.

The key to delivering the trailers safely is to move smoothly and quickly, keeping the enemy SUVs behind you as much as possible.

Fuelling the Flames $3750 / 750 rp

Despite how easy this mission is – kill a bunch of bikers and steal a gas tank – it’s nonetheless very easy to blow up the gas tank on accident.

There are three ways to do this – the stupid normal way, the somewhat clever way, and the actually kind of smart way.

The stupid normal way is to ride up in full view of Jesus and everyone, dismount from your car, and start trotting towards the enemies at the front of the fuel station without using cover, right there in the open, while blazing away with a machine gun like some kind of developmentally-disabled Rambo. You can do this, it’s your game, but just know… you’re probably going to die. Not only are the bikers guarding the tanker crazily accurate just like every other NPC in this game, there are more bikers who ride down the road perfectly positioned to shoot your unwary ass right in the back. Thus, the frontal approach usually results in at least one quick player death. It is also very easy to accidentally shoot the trailer, causing it to explode and cause mission failure. Two quick player deaths on hard with the second death caused by the trailer exploding is a kind of trifecta of fail and somewhat common on this mission.

The somewhat clever way is to go up on the hills overlooking the fuel station and snipe.

However, this is only somewhat clever because most times, people end up facing the tanker from the side, making it a large target to accidentally hit. Remember – bullets will go through enemies!

The smartest approach that I’ve seen is a combination of the above. There are a number of small 1-story buildings in the desert across from the fuel station. Pick a building that minimizes the silhouette of the tanker (so that you are facing it head-on, making it a smaller target) then start sniping.

The bikers will ride up in front of you and get off their bikes, making them easy targets. There is a finite number of bikers – after about 8 bikes, they will simply stop coming, so just hunker down, kill bikers until they stop coming, clear slowly to the tanker and then take off.

It is worth noting that you can blow up the vans next to the tanker without blowing up the tanker; however, depending on what angle you’re shooting from, it’s still possible to chain the explosion to the tanker if a bike is parked nearby.

Gassed Up $1500 / 1160 rp

This is a dead simple mission for a relatively small payday. From mission start, just go to the freeway overlooking the deal and use your longest range auto-aim gun.

Try to find a position on the freeway that lets you look straight down the alleyway where the deal is taking place in order to maximize your field of fire and take down all the enemies with one burst.

Once you pick up the package from the dead enemies, you’ll be jumped by 3 SUV’s that often kill players. These are most often dodged, though the safest way is simply to trigger the SUV attack then destroy all three with heavy weapons (grenade launcher, RPG, minigun).

Gentry Does It $1500 / 750 rp

Another hideously cheap Simeon mission. There are two cars inside a parking lot at Gentry Manor; they can be stolen with very little opposition.

As with all other “lose the cops” missions, it’s most efficient to simply head towards the eventual drop-off at Simeon’s and lose the cops along the way.

If you’re having trouble remembering where Simeon’s is, try to set a waypoint before you steal the cars; remember that he’s located right around the corner from the Ammu-Nation in South Los Santos, which you can always see on your map.

Going Down the GOH $3750 / 750 rp

For the amount this mission pays, it’s a little hard. You’ll be tasked with hijacking a tanker coming south down the Great Ocean Highway (the highway along the western side of the map).

For this mission, as with others where you catch a moving target, remember to set an intercept for the target – don’t just mindlessly chase it.

To perform the actual takedown of the tanker, you may want to let it run a ways as it will actually end up taking you towards the final objective in El Burro Heights where you’ll have to deliver.

As with other targets driven by armored, evasively driving characters, the easiest way to take the tanker is to drive ahead of it a bit and have a passenger fire backwards at the tanker’s driver.

Remember – if you’re interested in having a little more fun with this mission, you can stand on top of the tanker and not fall off. Despite the low pay involved,

minigunning gang members from atop a tanker traveling through downtown Los Santos is still a rather fun experience that makes this mission occasionally worth doing.

Grab Your Ballas $6750 / 2530 rp

This is a straightforward mission that it’s easy to die on; you’ll have to steal a box truck guarded by heavily armed gang members. Here, being creative will pay; there’s a number of approaches to the objective that don’t require you to drive up and be exposed to everyone shooting at you.

There is, for instnce, a building with 3 level staircase opposite the loading bay with a short roof offering cover and an excellent vantage point. You can also climb up on the slanted roof behind the truck if you look around to the left of the loading bay for a ladder.

There is one particular enemy who will actually get in the truck and drive it; you CAN cause the truck to bolt, which makes it ironically head north towards the eventual objective. However, since this will also require you to make a stop on a moving vehicle, the easiest way to do this mission is to

simply blaze down everyone at the start from a protected position to ensure that the truck doesn’t move.

This mission can be done with a Cargobob; however, a Cargobob carrying a box truck moves sluggishly and low, making it an easy target for the chase SUVs on this mission.

A more interesting way to do this mission is to open the box truck (select disarmed, get on the roof of the truck, walk to the back edge, press “B” repeatedly to stamp your foot until the doors open) and stash one or more people inside for the drive;

as with most fun ways of doing things, this isn’t really a very survivable way to do the mission, but it is something that most people won’t do, it’s actually somewhat effective, and it’s at least rather fun until you die and flop out of the back of the box truck like a rolled up carpet.

Hack and Dash $10000 / 1520 rp

A straightforward hacking and “lose-the-cops” mission, this has a few points of refinement that make this mission easier. From mission start, the fences in front of the alleyway

leading to the keypad can be knocked down or covered with sticky bombs; knocking them down will make it easier to shoot police cars, while putting bombs on them will make it easier to leave once you have the cars you’re supposed to steal.

Since this mission ends up with delivery of the vehicles at Lester’s warehouse, heading south and slightly east and losing the police in the Los Santos river area or under a freeway underpass makes this mission faster.

High Priority Case $5250 / 1650 rp

Despite the fact that this mission says it requires a helicopter, there is nonetheless a ladder leading up to the construction area you’re supposed to get to.

Should you have any kind of helicopter, this mission is fairy easy.

One frequent way for the mission to go wrong with helicopters is for a Buzzard to lock onto the target carrying the briefcase you’re supposed to steal; a rocket can blow it up and result in mission failure.

For this reason it’s recommended that the two floors of bad guys be addressed separately; if you do use an attack helicopter, clear off the highest level first, land there, then clear out the lower level on foot to ensure that you don’t destroy the briefcase.

An enemy helicopter spawns once the briefcase is picked up, but is easily handled with automatic fire from one of the many covered positions on the rooftop or with a Buzzard.

Holed Up – Burton $5250 / 2250 rp

As simple as this mission is, it still results in at least one player death most times you will do this with randoms, because at least one person goes out beyond the

cover provided by the walls of the on-ramp leading up to the parking garage. On this mission, despite the time involved in retrieving it, a helicopter is highly useful; there are two tall buildings very close to the mission site that offer excellent vantage points for sniping or machine gunning, as well as a number of

gang-member filled SUVs to blow up.

Interestingly, it is possible to get into the same car as Burton with careful timing. The character is programmed to steal the nearest car and drive to Martin Madraso’s house; if you get into the passenger seat just as he does so, it is possible to ride along with him.

For a player doing this mission solo, this is actually the recommended approach if you can manage it; it is not only fun and somewhat novel, but also makes it easier to shoot the SUVs that come to attack.

It Takes a Thief $1500 / 1200 rp

This is the “steal a blue Jackal and yellow Coquette” mission for Simeon that most players do early on in their careers. Both cars are moving and start at the docks and drive all over the state. This is, for most players, their introduction to

interdicting and stealing a moving vehicle. As with other missions, an important early step is to set an intercept point instead of chasing; for this mission, this can be somewhere in the east of the city, along the freeways.

Judging the Jury $15000 / 2860 rp

This mission is a masterpiece. It requires the players to kill 8 targets at various points throughout the city, then 4 more in a timed second phase. It’s easy to let people just have fun and run around committing mayhem, but also quite possible to fail on due to the second timed phase.

The most common approach taken for this mission is to split up, drive around and kill targets; the less common and most effective approach is to use a helicopter.

A maximally effective, but somewhat more expensive approach is to locate and lay sticky bombs or preposition players for the four jurors at the timed phase at the end. They are located: around the corner from Martin Madraso’s house, in the north Vinewood Hills area in an alleyway, at the motel in southeastern Los Santos, and in a parking lot in Koreatown.

Once the second phase begins, wait for the red dots to appear on the map, then detonate bombs; the result is a rather impressive looking wave of notifications and mission success.

Landing Gear $17250 / 2800 rp

The starting part of this mission, which requires 4-6 players, is near the Sandy Shores airfield, and it is as reliable a player-killer as almost any mission. For some reason on this mission players have the urge to run lemming-like away from cover out in the open

guns blazing in an attempt to shoot down heavily armed NPCs behind cover. Most players attempting to do this will either die, blow up or block off a plane by accident, or both. Even for smarter and more deliberate players, blowing up one of the planes you have to deliver is a common mistake; so is accidentally blowing up the truck blocking the planes. Careful aim pays on this mission.

Once the first plane is boarded, enemy helicopters spawn that are fairly easy to shoot down; the first two from the north are in fact easy to shoot with a heavy sniper rifle.

The most common path for planes to land on this mission is at an east-west or west-to-east direction, landing under the cranes or along the road running through the containers.

It is useful to remember that on this mission, you only need one plane to land; payout does not differ for how many planes are landed. Thus, if your team has already successfully landed one plane, all the other planes should be crashed or destroyed; this will bring the mission to a successful end.

Landing Strip $5250 / 1375 rp

Requiring 2-4 players, this is another “sniper” mission. Players start on the west of the map on the beach, with several SUVs with heavily armed mercenaries standing near a plane you’ll have to steal.

The NPCs on this mission are unusually accurate and deadly at range, even for NPCs, and typically end up killing players who think that “sniping” means standing straight up on a hillside, without any semblance of cover or concealment, silhouetted for everyone to see like some garishly colored prarie dog with dreadlocks and sunglasses.

Using the rocks, nearby wreckage, or even your own vehicle for cover is recommended. Players also occasionally manage to blow up the SUVs near the plane causing a chain explosion to destroy the mission objective plane, which can simply be avoided by careful aim.

Once the plane is stolen, more enemies spawn at Sandy Shores; the original intent of this mission appears to have been that one player would fly the plane while the other would clear the runway.

Despite this, it is still possible to land and pass the mission without clearing the runway first, though this is somewhat risky. A more efficient approach is to have one player at the start of mission immediately head to Sandy Shores; the other player can clear to the plane, and

by the time the plane is boarded, the Sandy Shores player has usually arrived and is in a position to kill the enemies there.

Last Chopper Outta LS $4375 / 1375 rp

This looks like a versus mission but is in fact not. Essentially, it requires at least two players to kill a rooftop full of gunmen hiding behind cover and steal a helicopter.

Although one player is designated as the “sniper”, both players in fact have a range of angles onto the targets on the roof. This mission is really only difficult before level 20 when the sniper rifle is unlocked.

Once the helicopter is delivered, you’ll receive a text telling you to defend the area against a few waves of enemies in SUVs; do so and this straightforward mission is over.

Lost MC RIP $3750 / 1565 rp

A simple mission with a low payday, this mission can be best used as sniping practice. From mission start, cross the yellow dot, then turn right and go around the fence and climb the hills overlooking the graveyard.

Only a few targets come rushing, making the remainder crouched behind cover essentially a shooting gallery with no time limit. Since there is no “precious cargo” or “package” to destroy, explosives can be used without consequence.

The way that the mission designer seems to have “intended” this mission to be completed, with a close-quarters headstone-to-headstone fight in the graveyard, is not recommended, since the headstones offer irregular and often inconsistent amounts of cover.

Lost My Mind $3750 / 1150 rp

This mission requires you to clear out a group of buildings populated by about 20 bikers. Once the mission is activated, all dots show on radar, making it a fairly straightforward affair.

Once the bikers are cleared, the mission requires players to retrieve two packages and deliver both to Trevor’s trailer across the Alamo Sea. 2 jetskis spawn once you’re there which many players do not notice; the fastest way to turn in the package is simply to ride jetski across the sea.

Choosing to ignore the jetskis and drive back to the drop-off location will run you into several waves of bikers on motorcycles and in vans.

Meth’d Up $3750 / 750rp

This mission, a fairly simple “steal a vehicle and run” job, used to pay $5000 at launch, which made it a good deal for the amount of work involved. Today, at $3750 on hard, it is slightly less so, but at least worth doing when it comes up on a voting screen.

This mission is considered easy for two reasons; first, it’s possible to sneak almost all the way up to the RV by going around the back of the convenience store located to the left of the RV. Using this approach, only two enemies standing at the front of the RV really need to be killed .

Second, in this mission it is very easy to avoid the preset ambushes that are supposed to chase you by simply driving across desert and avoiding roads. Some attempt appears to have been made by the mission designers to make this more difficult,

by makin them chase you almost all the way to the end.

If you have a Cargobob, it is easy to use on this mission since you start fairly close to the Sandy Shores airfield, and none of the enemies will start shooting until you hook the RV.

Method in the Madness $11500 / 4670 rp

This mission goes wrong quite frequently. You’ll start out at the easy first part, a farm full of vehicles and gas tanks that need to be blown up. The enemies that you’ll face here are lightly armed and fairly easy to kill. The bikers that spawn on the road once the mission starts, however, are highly mobile and insanely accurate, though easy to kill, and often kill players.

This mission requires at least 2 players because the second phase has two separate packages that can each be carried by only one player. For the second part of this mission, players have to retrieve two packages on two boats located at the western edge of the Alamo Sea. Approaching either boat causes them to flee down the river, requiring players to chase them down a windy dirt road on car or a circuitous river on boat. If a helicopter is used, the packages are easily blown up on accident.

The best way I’ve found to consistently pass this mission is to carefully approach the second phase of the mission, sniping the boat drivers from a hillside or the nearby bridge. It’s possible to intercept the boats as well by driving down river within auto-aim range of the boats; this is in fact, somewhat easier, but can easily result in a missed shot and fleeing boats. And you’ll also need to fend off several bikers while you’re shooting at the boats.

For this mission, a Pegasus boat comes in handy – it will appear at the Sandy Shores boat club and can be used to snipe from, as well as to deliver the packages.

Mixed Up with Coke $13500 / 3075

There are already a number of excellent resources that explain how to do this mission. In short, you’re tasked with destroying two cement trucks at a heavily guarded construction site, then two more cement trucks that spawn at different places in the city.

You’ll start next to a construction site filled with heavily armed men and cars. It’s very easy and in fact fairly common for players to run right in and die.

The first set of cement trucks can be destroyed using indirect fire (grenades, grenade launcher) fairly easily. Once you kill the two trucks at the site, a second wave of trucks spawn; those are at the subway station in the north by the Los Santos Customs and the junkyard in the south.

These are easily dispatched with a sticky bomb or simply gunfire to the gas tanks. Using a helicopter turns this mission into a fairly trivial RP farm, and it is in fact fairly easy to get to the helicopter since the mission start is less than a half mile away from the helicopter pad.

No Hay Bronca $3750 / 1320 rp

This is a popular and involved multi-phase mission that doesn’t pay as much as it should. At the first stage where you have to rescue Stanley, a common mistake is to blow up Stanley or the package by using explosives or accidentally shooting one of the conveniently placed propane cans located right in the midst of the drug deal.

Stanley is not mission-critical and can be abandoned or even run over without mission failure. Once Stanley is rescued and the package retrieved, multiple SUVs approach the site from two directions, often killing players who are in less-armored cars or standing in the open.

The second phase of this mission, involving destroying cars in a gang neighborhood, is also fairly straightforward, if somewhat difficult. As with El Burro Heists, finding a position somewhat way and elevated can help; so can knocking down fences with grenades or explosives, as this will expose cars and enemies to gunfire.

For bonus style points, chase down and kill the gang leader at the end with melee weapons. As with other missions of this type, a helicopter makes this mission fairly trivial.

No Smoking $3750 / 1690 rp

This mission will require players to hijack a tractor trailer located near the Trainyard survival. Once aboard, a 3-SUV ambush comes that is easily ignored.

The initial site can be approached by stealth; simply go in from the north side of the Trainyard survival area and approach the enemies from the back.

This is a straightforward mission with a low payday.

On Maneuvers $17250 / 2550 rp

This is a simple but quite frequently player-killing mission. The opposition on this mission, more than 20 heavily armed and armored NPCs, have ridiculous range and accuracy.

Careful sniping from multiple angles usually ends up taking the objective. Caution should be used with what you’re shooting through; it is very common for players to heavily damage

the helicopter you have to steal by shooting through targets and hitting it.

Using stealth and coordination, two players killing pairs of guards with synchronized silenced sniper or stealth melee kills can get surprisingly far and actually make the mission easier by removing the outlying guards.

There are also a few ‘singleton’ guards with no one looking at them who can be sniped without raising alarm.

Once aboard the helicopter, an attack helicopter and fighter jet spawn in the far south, and attack the player. The most common means of doing this mission used to be that someone would take the Buzzard parked alongside the target Annihilator and destroy the enemy jet and helicopters.

These days, as people have gotten better with the helicopters, I’ve actually seen players use the Annihilator helicopter in first-person view to kill the enemy jet and the helicopter. It is heavily armored, and concentrated fire on the jet and choppers is fairy effective and even precise in first-person.

Out of Court Settlement $6750 / 750 rp

This is a stupidly easy and rather quick Martin mission that should be farmed for cash but oddly is not. At mission start, simply head due east and make the intercept

by the Ammu-Nation if you made it there slow, or head one block uphill from the Ammu-Nation if you got there fast. Making a clean hit on this target is important – one easy way to do it is to

get out of your vehicle, bring up the crosshairs by pulling left trigger, and slowly “walking” the crosshairs across the target.

Unlike the other Martin missions, destruction of the car results in mission failure, so it’s best to try to make as clean a hit as possible to avoid getting into a lengthy and potentially dangerous chase.

The faster you make the stop, the faster this mission is, since the target car also happens to be driving away from the eventual drop-off at Martin Madraso’s house.

As with other missions of this type, the fastest way to do it is to simply lose the police on the way towards the drop-off; there are a number of small driveways and houses on the way there where you can dismount or drive a motorcycle to wait and lose your wanted level.

Out of Harmony $7000 / 2650 p

This is a complex multi-part job that a lot of people screw up on; for this reason, some groups simply prefer not to do it. This is unfortunate, since the fact that the mission is timed

and actually fairly easy as well as well-paid make it a fairly rewarding mission.

At mission start, the first mistake that people make is to rush directly in, across the street, without cover, towards a large number of heavily armed bikers standing next to vehicles.

This will usually result in at least one player death and more importantly will start a timer.

A smarter approach is to simply switch to a sniper rifle or machine gun right at mission start, back away to cover, and start shooting. Several enemies will run directly at you making them easy targets; the remainder, behind cover, can be taken out with careful sniper rifle shooting.

Once the mission site looks “clear-ish”, drive around to the back where the tractor trailer is located, kill whichever bikers managed to survive the initial burst of sniper fire and you’re off to the races.

Proceeding at highest speed in the trailer, if you leave by 4:30 on the mission timer, you’re in good shape; this usually results in reaching the objective with 60 seconds to spare. Leaving with the truck by 3:30 on the timer is the absolute latest that I’ve ever successfully done this mission.

At the second part of this mission, once you deliver the trailer, you’ll have to defend it against waves of Lost bikers and Lost vans; they have a nasty way of spreading out into the terrain and approaching from multiple angles. To make the second part easier, try taking cover further up the road and shooting them before they even reach the bend in the road that the trailer is on.

Pier Pressure $1125 / 1000 rp

This mission, a simple “kill everyone grab something and run” job, tends to be difficult only because the targets take cover behind vehicles and cannot be blasted out with grenades (as this would destroy the package).

The standard approach is to take cover at one end of the tunnel or the other and clear inwards, using the pillars for cover and smoke grenades to flush targets out of cover. A faster approach is to simply drive in backwards in your car into the tunnel, using the mass of the car to protect you as you shoot backwards.

Particularly with an Entity XF, this is very effective and fairly safe. This will result in roughly the same amount of damage as you would take clearing slowly, and has the advantage of making it very easy to grab the package; simply get right out and get back in the car once positioned. This can be even be done without killing all of the enemies in the tunnel.

Potshot $10000 / 1650 rp

This is a simple mission located at the marijuana farm in the north of the map. The standard approach that the mission designer seems to have intended is for players to go in across the bridge, guns blazing, triggering the target van to take off, causing a lively car chase.

Since this mission has been farmed extensively, a more efficient approach has developed which is pretty much the default when you do this mission with random players. One player will drive up, kill the first two guards at the bridge, then park sideways blocking the bridge. This will cause the target vehicle to bolt, drive around the pot farm, across the bridge, and crash right into the player vehicle, where the driver is an easy target for aimed fire at close range.

To a limited extent, this mission can be accomplished by stealth; the driver for the target vehicle stands right next to it, and can be killed with a stealth melee kill or suppressed sniper round. Simply stealth down to the vehicle and drive away. This approach is not as fast as the standard farming approach above, however.

Quarry Quarry $7500 / 1920

A simple two-vehicle “steal and deliver” mission, this mission most often kills players after they steal the target vehicles. The enemies guarding the target vans are easy to identify, usually standing in the open next to cars;

the enemies that spawn after the vans are stolen, however, are highly mobile and heavily armed, and begin spawning immediately inside the quarry area.

To successfully do this mission quickly, take a van across the roads on the map as much as possible, as the

AI-driven enemies will always follow the roads, and try to keep the mass of the van between you and the chasing enemies on the road as much as possible.

Rich Men in Richman $1500 / 1100 rp

A simple Simeon mission complicated by the fact that there are two cars, they are guarded and they are behind a security pad. To deal with these difficulties, make sure to use two players, have one player hop over the fence and stealth kill or simply gun down the guards inside the compound while the keypad is being hacked. Remember to lose the cops in the direction of Simeon’s garage to make this efficient.

Rockford Roll $1125 / 750

Another stupid Simeon misson with little pay; for this one, a car is stolen near a hotel. There is a chase car behind the target with 2 suit-wearing NPCs in it; they can be sniped from a building across the street behind them, but this will result in a 3-star wanted rating. It’s simpler just to avoid them.

Remember that changing your appearance lowers wanted rating by 1 star; an efficient way of doing this mission is to make the theft while wearing a hat or sunglasses, drive away slightly, remove the hat or sunglasses leaving a one-star wanted level, then drive slowly to the drop-off.

Romance Isn’t Dead $1500 / 1150 rp

As with Daemon Run, a partial stealth approach works well on this mission. Circle around the edges of Stabtown and knock down a fence to find a less-guarded van to steal.

Also as with Daemon run, stealing one van is sufficient for mission success.

For the lower-leveled or simply cautious players, a safer approach is to establish an overwatch position at the front of Stabtown by crossing the bridge leading up to it,

going on top of the small hill in front of it, turning your car sideways and taking cover behind it. Positioning here will also let you intercept the bikers that will spawn once the van is stolen.

Rooftop Rumble $18750/3275

As popular as this “kill stuff grab something and run” mission is and always has been to farm, most people don’t know that if you let the character with the briefcase run, they will actually end up at Martin Madraso’s ranch (after a long drive).

A common mistake is to use a grenade launcher or RPG and chain explosions to kill the “professionals” inside the garage. This will most often result in destruction of the briefcase and mission failure.

Unlike other “steal then run” missions, the SUVs that spawn on this mission to chase you will keep spawning right up until 0.5 miles from the drop-off destination. In the narrow hills leading up to

Martin Madraso’s house, about one time in five this results in an SUV crashing headfirst into the briefcase-carrying player, jamming the player up against the side walls and killing them.

In some cases – if you are less-geared or lower-level – it may be advantageous to simply shoot a little bit and let the briefcase run; you will have to stop a moving target, but it is not an especially difficult one, and

you will also have to kill less enemies to get at it. The target carrying the package can be easily identified to prevent the run; it is a while male wearing a blazer standing immediately behind the central pillar next to the car with the trunk open.

In the early versions of this mission, the “professionals” were actually on top of a roof, hence the name. On days when the missions are being updated and cloud services are unavailable, you can actually play the primitive version of Rooftop Rumble as a UGC mission.

San Andreas Seoul $2250 / 1200 rp

This is a crappy Lamar mission, and it pays like one. There are two targets at the rear of the tanker that can be stealth killed, but it’s not really necessary.

A good path to take the tanker on is to turn left once it it’s stolen, head through the canals area and then left again towards central Los Santos; this will put you in the downtown area with lots of parking lots and parking garages to hide in.

As with other tanker missions, players can ride on the top, and it is hilarious… and an easy way to die.

Show Me the Monet $7500 / 1900 rp

This is a simple vehicle intercept mission; as with others, it is very easy to accidentally destroy the van. From mission start, a fast vehicle can go directly towards the target van and intercept it near the golf course.

Back in November when no one had any good weapons, the most common way to handle this mission was to stop the van near a parking garage, “fake out” the van by getting in and out briefly, destroy the responding helicopter and as many SUVs as possible, then proceed to the drop-off.

Now that people have some experience with this type of job and better precision weapons, the more popular approach is to attempt a moving stop on the van by shooting it from the side or from the front while moving with AP pistol or SMG fire.

The van does proceed straight south down a fairly straight street, so it is possible to set up a sniper interdiction a few blocks down. Should you choose this approach, remember to use the regular sniper, not the heavy sniper, to avoid doing excess damage to the van that you’ll end up having to drive.

Once the van is stolen, the trucks full of mercenaries and the helicopter that spawn can be ignored; the van has a large crate in the rear that shields the driver and passenger from fire (and also makes it impossible to fire straight back through the van).

Sinking Feeling $10500 / 3000 rp

It’s useful to play this mission a few times to get a feel for the underground tunnels you’ll be driving in; they are extremely useful for dodging bounties and losing police.

A very useful and somewhat rare truck – the Bison – is provided for you at mission start; it is one of two trucks in the game that allow players to ride in the bed, making it a good choice

for this mission. Nonetheless, most players abandon it.

A few players I’ve seen take a non-standard approach to this mission. One way of accomplishing this mission is to go to the end of the subterranean tunnel area (the exit on the freeway, used during the jewelry store heist in single player) at mission start and simply clear backwards to the two Grangers you have to steal.

This makes the eventual theft safer and is quicker in some cases depending on vehicle.

Another approach to this mission is to do it normally up until the target Grangers are stolen, then to fork right (instead of left); this will

lead to an alternate path through the tunnels that is enemy-free and somewhat longer, but leads more directly to the drop-off. Whichever path or direction you choose, be careful with fire at the site that you pick up the target SUVs; more than a few

players have blown up or heavily damaged them with overenthusiastic fire.

Stick up the Stickup Crew $9000 / 3750 rp

This is a fairly simple “steal a van” mission. The van in question is out at the docks; when you start this mission from the start menu, you’ll start behind the van about 200 meters. Work your way up carefully, making sure not to shoot through to the target vehicle. The usual rules about being chased by SUVs apply, of course.

What makes this mission a little more fun is the fact that you can stand on top of the van you’re stealing without falling off… if you have a minigun, an RPG, a grenade launcher, or just a little imagination, this can become a fairly fun Road Warrior type experience traveling down the freeway blazing a path of minigun death.

Stocks and Scares $18750 / 3150 rp with one death

This is a mission that is easily done with the Buzzard attack helicopter. Once called it, it will appear at the docks behind the mission area.

Using a Buzzard, fly in carefully while killing enemies with missiles; it is possible for a brave/skilled/stupid enough pilot to land at several points inside the warehouse making extraction very easy.

If you’re doing this mission solo or without a helicopter, it may be best to “fake out” the alarm and safe by activating each (press right on d-pad briefly) then deactivating them (pressing right again) and then killing off the wave of enemies that results from each step, as each step results in a truckful of mercenaries pulling up outside the warehouse you’re in.

Constant spawns inside warehouse as well make this mission somewhat difficult even with a skilled helicopter pilot.

You’ll want someone – helicopter or not – downstairs to keep the stairs area clear if you have more than one person available.

Either way, once you’re done cracking the safe, fight your way down carefully; the mercenaries near the bottom of the stairs constantly respawn even right after you kill them, and will shoot you through the stairs.

Teaser Trailer $7500 / 2025 rp on hard w/2 deaths



This mission is fairly easy, but is for some reason incredibly difficult for players who cannot figure out that they need to steal a tractor trailer.

If you have a Cargobob, it may seem tempting to try to lift the container, but it is not recommended; it is not a “natural lift” for the Cargobob and will most likely fall or cause extremely sluggish flight.

From mission start, the most effective way to clear out the enemies is to go up on hill so you are facing directly down middle road, take cover behind your car, and

take out as many as possible with a sniper rifle or RPG launcher.

Note there are a few mercenaries directly behind the container; it is possible to blow up the container if you are using a Buzzard to clear this area.

There is always a truck located down the road, two gates down on the left, attached to a gas tanker.

For a fun but most likely suicidal approach to this mission, get on top of the trailer once you steal it. If an overpass doesn’t kill you, an SUV full of enthusiastically screaming mercenaries probably will, but at least you’ll go out in a blaze of glory.

As with all “precious cargo” missions, this mission has a “last mile” challenge; it’s very easy to unlink and lose the trailer right at Lester’s warehouse, so take the turns slowly and carefully.

The Los Santos Connection $12000 / 3900 rp

This mission, though lengthy, is straightforward. A few points that most people miss: there are green crates (like in gang attacks) that are full of packages with $1500 each in them at all three locations.

If you blaze through this mission in a helicopter destroying everything with missiles, it’s very easy to miss out on them. Even players without helicopters frequently miss them.

At the second site for this mission, in El Burro Heights, there is a number of SUVs that will drive up and start shooting at you while you or a teammate hacks the laptop. Though there are a large number of them, they are not infinite;

if you are low-leveled, with unreliable teammates, or simply interested in doing this the safest way possible, kill all of them before hacking the laptop, then “fake out” the laptop to ensure that no more will spawn.

At the airport, for the last part, there is a plane located at the eastern edge of the runway that will take off with the contact aboard, as well as a Buzzard at the helicopter pad, that will both need to be destroyed.

Finally, at the hangar for the last part of this mission, it is popular to use a Buzzard to blow up everything inside the hangar by spamming missiles. While this is a fairly safe way of doing this mission, this will, most of the time, result in destruction or de-spawning of the extra green-crate money.

In addition, it is very easy to accidentally lock on to the two mercenaries guarding the package of cocaine in the upper right of the hangar with missiles; firing at either one will destroy the cocaine and result in mission failure, right before the end.

To ensure this doesn’t happen, it’s possible to snipe them; they are heavily armored and require headshots, even with the heavy sniper rifle, to make sure of a kill.

The Parking Garage $3125 / 3975 RP

This mission seems like a versus mission, but really isn’t. At least two players are required, because there are two teams – one team that is supposed to climb a bunch of ladders to a circuitous route to a rather short-range and exposed “sniper” spot, and another

that is supposed to climb a narrow spiral driveway up a five-story parking garage to a firefight.

A helicopter on this mission is huge – it’ll start you out within range of the helipad, and as far as sniper positions go, the one that the mission supplies you

is simply not that great. If you have a helicopter, there are a number of tall buildings located right next to the parking garage that you can snipe from that offer excellent viewpoints as well as cover.

Once you’ve killed everyone on the parking garage roof, simply fly down, pick up your teammates and the package, and leave. If you don’t have a helicopter, the key to this mission is using the parking garage’s

walls and guardrails as cover. Running out directly onto the roof is a surefire recipe for player death.

Ticket to Elysium $2250 / 1500 rp on hard

For this mission, you’re stealing a moving tanker for Lamar. Set an intercept course – don’t just go directly at it. It starts in Cypress Flats along Elysian Fields Freeway and heads north;

from mission start, you’ll be north and slightly west of it, so simply head east and catch it as it heads north. It is easy to fail this mission by blowing up the tanker; as Lamar should have realized but is probably too stupid to, a team full of poorly-trained trigger-happy idiots with automatic weapons are a really poor choice for hijacking a tanker full of volatile chemicals.

The easiest hit is to come from from the front of tanker shooting backwards to kill driver and passenger. It is possible to set an intercept point

at an overpass that lets you attempt a sniper or machine gun head shot on the driver, but this will also make it very easy for the tanker to outrun you (as you’ll need to get back in your car, go down a downramp and accelerate to freeway speed to chase the tanker if you miss the shot).

Trash Talk $15000 / 3050 rp on hard with one death

Owning a Buzzard attack helicopter makes this mission trivial. Assuming you don’t have a Buzzard, this is sti