Source: http://world-of-kwg.livejournal.com/299430.html

Hello everyone,

in a recent comment, Storm explains upcoming plans and changes in visibility/spotting system

The following lines require at least general knowledge of how the spotting check system works – if you don’t know that, please read it on WoTwiki (it’s quite complicated).

- the most important thing is that the developers are reworking the Bigworld spotting check rays tracing system on the server, the plan is that this will increase the performance of the system a lot, which will in turn allow the server to make the visibility checks every “tick” (cycle) at all distances and it will allow the developers to increase the amount of spotting check points on a tank (SS: this means that tanks at longer distances will no longer have the “between spotting checks” advantage, it means spotting at longer distances will become easier)

- the “tanks disappearing in the middle of a field” effect will be removed. The increased camouflage coefficients after stopping shooting and stopping the vehicle (SS: as in, the tank is harder to spot when it doesn’t shoot or when it stops) will be removed in cases where the tank is in your view range and is not covered by obstacles (SS: as in, when you get spotted while driving in the open field and stop the vehicle, the reduced camouflage factor (moving reduces your camo) changes to “camo when standing” (unreduced) and the tank can “disappear” if it stops in the zone where the moving camo allows it to be spotted but the standing camo doesn’t – this will not happen anymore)

- a spotting check point for spots after shooting will be made at the end of the gun barrel, which means that you will have to hide barrels that are sticking out of the bushes when firing

- draw distance will be changed from 1000*1000 square to a 565 meter radius circle

The ETA on these changes is, as usual, “when it’s done it’s done”, Storm adds that the circle viewrange is the closest of all these changes.