From Team Fortress Wiki

“

— The Demoman on sticky jumping training techniques Aye, that's the way ye do it! Hehah! ”

The Sticky Jumper is a secondary weapon for the Demoman. Similar in shape to the Stickybomb Launcher and color to the Rocket Jumper, it features an orange-and-white-painted drum magazine with a triangular sign depicting a silhouette of a sticky jumping Demoman and a flared muzzle. The weapon fires rounded Stickybombs.

As a training item, the Sticky Jumper fires completely harmless stickybombs, which deal the same knockback to the player as a normal Sticky bomb (but dealing no knockback at all to enemies), allowing players to freely practice sticky jumping techniques. While the weapon only allows for two sticky-bombs to be deployed at once, the ammo count for the weapon is tripled, giving the user forty-eight extra stickybombs to use. The user is still vulnerable to self-damage from other explosive weaponry as well as fall damage. Players equipped with this weapon are unable to carry the intelligence in Capture the Flag mode, the Australium briefcase in Special Delivery mode, or the Jack in the Pass Time game mode.

Function times

Identical to: Sticky Launcher

Function times (in seconds) Attack interval 0.6 s Reload (first) 1.09 s Reload (consecutive) 0.67 s Activation time 0.92 s Maximum charge time 4 s Values are approximate and determined by community testing.

Demonstration

Crafting

Blueprint

As a crafting ingredient

Related achievements

Bomb Squaddie

Destroy 10 sticky bombs with the shotgun in a single life.

0wn the Means of Production

Remove 20 stickybombs by killing the Demomen who produced them.

How the Pests Was Gunned

Destroy 50 enemy stickybombs lying in range of friendly buildings.

Eagle Eye

While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot. Jumper Stumper

Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Bugs

The Demoman achievement Second Eye can sometimes be earned with this weapon.

can sometimes be earned with this weapon. The Sticky Jumper's projectiles can detonate explosive environmental hazards if shot directly into them.

The Demoman will not be allowed to pick up fallen body parts or beer bottles in Player Destruction.

Trivia

The RED projectile model was originally added in the WAR! Update for the Scottish Resistance but was unused in favor of the Scottish Resistance's final projectile design.

The sign on the Sticky Jumper and Rocket Jumper is based off the slow moving vehicle warning sign in America and Canada.

When a glitched Killstreak Kit is added to the Sticky Jumper, the killstreak sheen will still appear, unlike most items without a Killstreak Kit.

Gallery

First-person view.

The original model in first-person view.

RED projectile.

BLU projectile.