Pacifist/Neutral Run:



Checking:

Pacifist Run Strategy:

Sparing Him:



Betrayal Strike:

W

y

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?

Neutral Run Strategy:

If Spared:









If killed:







Genocide Run:

Checking:

Dialogue after battle (if "Spare" is selected on time when Ruzh's HP is lowered enough):





Dialogue after battle (if the player was fast enough to lower Ruzh's HP to 0):

o

r

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HANDWRITING VERIFIED. ACCESS GRANTED.

You enter the fiery pit room of the Core.There seems to be a translucent door at the end of the room. All movement in the room had ceased. It was as if the door was flickering so rapidly that time needed to be stopped in order for you to see it. While the door may appear ghostly, it is very tangible.You open the door and enter the room. The circuit-like patterns on the floor and the lights on the wall are the only things that aren't consumed by the odd amount of darkness in the room. The rest of the Core definitely wasn't dimly-lit like this the last time you remembered.There seems to be nothing here. Just when you think you've found another empty room......A tall figure appears before you, accompanied by 2 smaller sentries of a similar appearance.The figure doesn't approach and doesn't make a single sound.A theme song begins to play. * Hello, human. I wasn't expecting you to arrive here so quickly. * I mean... you were going to get here eventually, weren't you? It was inevitable. * Anyways... You're probably wondering how I'm able to speak with you without a mouth. * ...Magic! * Heh. Just messing with you. Magic's not entirely the reason for this. You see, we share a similar ability.* We are able to alter the world and how we perceive it as we please.* While humans like you seem to be more active with this ability, I only use it to monitor and maintain things.* My name is Ruzh Gbedhc. You're the recent human named (Name), right? Apologies if I'm wrong, it's hard to keeptrack nowadays. * You don't seem very talkative.... * Alright, then. If you do not want to disclose the reason as to why you're here, then you'll have to leave.* Sorry if you found this place on accident. This is where I dwell, so you need to understand why you mustn't enter this room uninvited. Trespassers will be punished.* (Leave Ruzh alone?)♥ Yes NoSo, you want to stand your ground? I see.* Well, don't say that I didn't warn you.Ruzh is seen standing on the battlefield with his arms crossed and his eye closed. His sentries, however, are staring at you with their eyes peeled. He seems to be much more relaxed than they are. One might even think he's being incredibly lazy at the moment.Sentry 1 - HP 130 ATK 17 DF 7Ruzh's offense sentry. Don't be fooled by its shape—it won't bring you sunshine.Sentry 2 - HP 170 ATK 13 DF 24Ruzh's defense sentry. Its battle tactics will leave you cross-eyed.Ruzh Gbedhc - HP 1700 ATK 51 DF 34A guy with a very big eye. He is very observant.The sentries attack in their own unique ways, but they both only have one attack that they'll use over and over again.Sentry 1 will always attack the player with 9 orange spikes that are shot at the player 1 shot a time from many directions.Sentry 2 will always try to keep the player away from Ruzh by sending blue walls toward them to keep them still.You must psyche out the sentries by staring at them using ACT (or just lower their HP until they can be spared). After a few turns of an intense staring contest, they will become able to be spared and out of your way. < ...Hm. ) < Perhaps you really are a benevolent human. ) < A great majority of them tend to abuse this power. Some even... ) < ...Some even use it to kill the innocent. You're not like them, are you? )* Ruzh is sparing you. * Well, I suppose it wouldn't hurt if you stayed. There's not much you can do here. < ...! ) < I was wrong. My mercy was my own demise... )It is strategically efficient to take out Sentry 2 first since it will absorb any damage you try to deal at Ruzh while he stands there with his eye closed. Once Sentry 2 is destroyed, Ruzh will begin to pay more attention to you. < How rude. Must you really interrupt my nap in such a jarring manner? ) < Welp, break time's over. )Ready? )Ruzh can use the dagger he's holding to swipe at you with either white or orange attacks. His eye darts in the directions that he's about to strike. He can strike up to 5 times per turn. He also uses white magic attacks that strongly resemble the attacks of other one-eyed monsters (such as Loox and Astigmatism). * So... You didn't want to kill me? * Hmph. Thanks for not mowing me down like you did with my companion(s).* I understand that you wanted to pick on someone your own size, but killing my ally(ies) and leaving me be is not the way to go. * Well, since you have some kindness left in your SOUL...* ...I'd greatly appreciate it if you showed mercy to the adversary you meet upon exiting this building. * He'll attempt to hurt you, but please... * ...Restrain yourself. That is all.< ...Heh. ) < I guess I didn't try hard enough, did I? ) < ...I suppose the only upside of this... is the fact I can finally leave this limbo...)I was always too cowardly to do it myself... )Do you REALLY want to do this? I know that look in your eyes... It's all too familiar. * If you kill me, I'll be everywhere in this place; but it won't be in an entirely physical way.* My SOUL used to be filled with kindness, but that changed since I've learned how to enhance the HT within me.* What is HT, you may ask? It is HATE. Once you gain it, your SOUL... * ... It will take out its deepest feelings of anger on the world around you in very specific ways.* The higher your LV is, the stronger your Harnessed Aggression TypE is.* Keeping myself alive is the only way I can keep it under control at this point.* Hell knows what would happen if my SOUL is freed from my body after death.* If you become consumed by HATE, your perception of reality will become distorted. It's very common in humans. * ...Fine. Have it your way. I'll have it my way as well. * After all, it'll be a fair fight since we match each other ability-wise.Ruzh is seen standing on the battlefield with his arms crossed and is looking around casually. His sentries, however, are staring at you with their eyes peeled. He seems to be much more relaxed than they are.Sentry 1 - HP 170 ATK 34 DF 7Ruzh's most aggressive sentry. Its stare is as intense as the sun's rays.Sentry 2 - HP 190 ATK 17 DF 30Ruzh's most protective sentry. It will never leave his side until the day it dies.Ruzh Gbedhc - HP 17000 ATK 102 DF 102An odd man with a sharp eye. His pride blinds him, and it will be his downfall. He won't see this coming.The sentries attack in their own unique ways, but they both only have one attack that they'll use over and over again.Sentry 1 will always attack the player with 9 orange spikes that are shot at the player 1 shot at a time from many directions.Sentry 2 will always try to keep the player away from Ruzh by sending blue walls toward them to keep them still.It is strategically efficient to take out Sentry 2 first since it will absorb any damage you try to deal Ruzh while he stands there with his eye closed. Once Sentry 2 is destroyed, things change.Fine. I'll deal with you if you want me to pay attention to you so badly.) < My "turn". )See? I can do it, too! )The player now realizes that they can select any menu option at any time during the fight from this point onward.Turn-based combat has been completely eliminated. The player must out-cheat Ruzh. Because of the random nature of the human, the player has the upper-hand. Additionally, Ruzh's actions are predictable because his eye gives away his next move with a delay that gives the player enough time to think of what they should do.Ruzh's non-cheat attacks involve the use of a his dagger and his usual white magic attacks. * ...* You... aren't going to try to assassinate me like the others? * Huh. Interesting. I thought you were a truly cold-blooded killer.* Fortunately, my thoughts were incorrect. * I'd give you a reward, but you've killed an unnecessary amount of monsters before you reached me. Sparing my life will not make you a hero.* Besides, what are you going to do with the money you get now? It's virtually useless at this point.* Summon some gold for yourself if you want to make yourself feel better for what you've done, human. * ................. * ...A robot will be expecting you at the end of this building. Please, spare him too.* If you do so, then I just might actually believe that even the worst person can change if they just tried.* Farewell. * ...* ...It's happening again, isn't it? Another world... ruined.* Ruined all because you wanted to kill me. * Well, your morbid curiosity got you what you wanted. I don't have much time left... * I'm sorry... I failed you again... Please... don't let the human get to ASGORE...* Don't let them... wipe this world... too...* I'm... s* (It seems to be a small note with odd symbols on it. They aren't very readable.)* (The screen doesn't seem to be very responsive.)Using a majority of your items while standing directly in front of the screen won't work. However, there is one exception.* (You held the note up to the screen.)...For now.* (Proceed?)♥ Yes NoThis place looks exactly like the Core. However, it is not the Core. You aren't even in the Core anymore. The door you walked through sent you to a place that is suspended in a dark void. It was created by someone who wanted to be surrounded by something familiar.Even the music changed.* (The entrance to this door is littered with familiar leaves. Enter?)♥ Yes NoYour colors, along with the overworld's colors appear to be washed out and dull. The colors of the door remained lively.Toriel discusses puzzles with a human that looks very similar to you. Neither of them noticed you. Perhaps that is because neither of them have your ability. That door led to an alternate timeline, but you and the door appear to be invisible to virtually everyone in this timeline.The other human walks over to the sign to read it. They are oblivious to you and the door, and cannot make contact with either because they do not have your ability. The human walks straight through you, causing your overworld sprite to glitch out. The overworld's colors suddenly increase in saturation as you glitch out. The severity of the glitching increases the closer the human is. Maybe this really is another you.Be careful. Don't let them make "contact" you for too long or something terrible might happen.Death is not the only thing you should worry about.As long as you are here, who are you? The "real" you just left the room.This iteration of yourself just fell down. Their journey is still untainted. It's time to go back now.The other door has a bit of snow (and snow puddles) in its entrance, suggesting that it will lead to a random spot in another timeline's Snowdin (or your own timeline's if the one you envisioned before walking through does not exist yet). Who knows what you may see there.The hallway continues. The wall lights are brighter now. The colors of the 2 doors on each side and the color of the dirt near the doors' entrances suggest that they will lead to random locations in Waterfall and Hotland.The hall ends in this room. The left door leads to somewhere in New Home, while the right door leads to somewhere in the Core.A screen and a keypad can be seen on the wall at the end of the room.* (The odd symbols on the keypad match the symbols on the note. Type in the sequence of symbols?)♥ Yes No(You type in the symbols in the exact order as they appear on the note.)There is only silence here. The music from the previous room could not follow you here, as this hallway does not belong to the Core lookalike area....It was a trap.It looks like a memory of the Core will follow you around for quite a while.Perhaps Ruzh was right about HATE.All data from your last save point was kept, except you spawned in one of the Core's trash can rooms.It would be most wise to leave the Core to avoid more encounters like these.You're almost there. Don't stop.