'Almost there' also sums up a lot of my feelings right now towards weekly comic-ing. I'm tempted to go off the weekly schedule because it's just so brutal, but on the other hand, so close.







Anyway: in which we find out why there's all those recolors running around, trying to eat your face near the end of the game. It's because Fazbear Ent is cheap. (They're probably Rose Art crayons, to boot.)





FNAF and all its characters belong to Scott Cawthon, not me.









PANEL 1:



Fredbear: We should be clear now. I doubt anything that lives near here would be interested in fighting us.



Springtrap: Yeah? What lives around here?



Fredbear: Let's just say you'd recognize them if you saw them.



PANEL 2:



[1985]



Jorge: Wow, we gotta get more crayons or something. They're drawing everything in the wrong colors now.



Dante: Maybe they all went colorblind.



Jorge: ...Think the pizza can do that?



Dante: It makes everybody sick already ANYWAY, why not?



PANEL 3:



Fredbear: Anyway. What you need to know is, you should get the keys, but ignore the guardians. They're not what you need to deal with.



Goldie: Aw, no fights at all?



Fredbear: You'll get your fight. Just don't bother with any others once you have the key. You've found the clocks; with the key, you'll have everything you need.



PANEL 4:



Fredbear: There it is. I won't be seeing you again until after you've finished, so this is where I say my goodbyes for now. Try to not get yourself killed; you'll irritate Foxy if you do. Spring Bonnie?



Goldie: Yeah?



Panel 5:



Fredbear: You know where the lock in the ground is, don't you?



Goldie: Course I do, it's driven me crazy for forever. Normal piece of ground, with a big lock stuck in it. Super weird.



Fredbear: Take him there when you've gotten the key. But you can't go with him to it. It's not your burden to bear.



Springtrap: I'm suddenly a lot less eager to get that key.



