Mushrooms

Lane Shrooms:

Vision Shrooms:

Anti-Retreat Shrooms:

shroom locations near top brush

Defensive shrooms Blue side

Defensive shrooms Red side

Shroom Line

Anti-push shrooms

Confusing shroom map (WIP)

Placing mushrooms that enemies can see vs placing mushrooms in the fog:

---General tips for mushrooms---

Never have max (3/4/5) mushroom stacks:

Increasing the value of mushrooms:

The enemy comp will greatly determine where you should place shrooms:

With the addition of multi-bouncing:

Teemos Ultimateis by far the most iconic part of Teemos kit but also the most difficult to master. There are many factors to take into account when using your mushrooms and for the sake of this guide I will categorise some of the types of shrooms. *note that not all shrooms will fit into these categories and shrooms may also fit into multiple categories.Lane shrooms are the shrooms that you will place during the laning phase. You will want to place shrooms that will defend you from ganks as well as all-ins from the enemy laner. Most of your shrooms you want to place in positions where they are unlikely to get hit by enemy minions (I say unlikely because sometimes minion AI will path unpredictably), however placing shrooms directly in line of enemy minion pathing can be an effective way to zone your enemy away from the creep wave (vs melee laners).Vision shrooms are shrooms that are mostly used for the vision they provide. They are mostly used to see where the enemy Jungler is or where enemies are rotating. You generally won't want enemies hitting these shrooms early in their lifespan as that will reveal tha you know of the enemies location and you will also lose the vision provided.These shrooms are used to block the exits of where enmies will path when trying to retreat. You will place these so that they are unlikely to get hit as an enemies enter an area but will be likely to get hit while the enemies are retreating. This also means the shrooms are less likely to get hit by the enemy frontline (the champions who are going to be facechecking the area) and more likely to hit priority targets who will be the first to retreat.There are alot of mindgames in how you place shrooms and it is important to be aware of how your enemies percieve the shrooms you have in lane. There are both positives and negatives of whether or not your opposing laner sees you placing mushrooms and you should be using both of these to decieve your lane opponent.For example if the enemy only sees you placing mushrooms in the top brushes then they will assume that most of your shrooms are located there, however you may be placing most of your shrooms in the lower side of the lane whilst in the fog. This will cause your opponent to fear the top brushes and hug the lower (more shroom populated) region of the lane.You can also pretend to have shrooms in area where you do not and this may cause the enemy to not take good trades and allow you to play more aggressively if they do not call your bluff.Any time that you have max mushroom stacks you are not generating mushrooms and are effectively reducing the amount of shrooms you will have on the map within the next 5 minutes. Make sure to place mushrooms down before recalling/dying so that you won't hit max stacks of mushrooms or won't be sitting on 3 stacks for as long. If you have max stacks while in base you should consider placing a fairly inefficient mushroom down when walking to lane as you would have generated that mushroom back by the time you reach an area where you can place good mushrooms. TLDR: Use your damn mushrooms!It is not always best to place mushrooms in locations where the enemies are most likely to step on them. This is because you have to value the vision that a shroom gives aswell as their potential damage. For example a mushroom that lasts 4 minutes before detonating will probably be more valuable then a mushroom that lasts 30 seconds before detonating as the 4 minute mushroom is granting vision in an area for a much longer time. It is also important to note that a mushroom that lasts longer will probably do more damage then a mushroom placed at the same time that lasts much shorter as damage is calculated when the mushroom is detonated and not when the mushroom is placed eg. If you place a mushroom at level 9 that detonates at level 10 then it will only deal level 1 shroom damage with whatever items you have at the time, however if the shroom lasts longer (until you have level 2 mushrooms and/or an item like liandries) then the shroom will do much more damage and thus will have a gained even more value.Vs team comps with squishy targets and low sustain placing shrooms that directly hit enemies to deal damage at the beginning of fights will be very valuable where as vs teams where the tanks are likely to hit these shrooms, also vs champions like [sona] who can shield/sustain the shroom damage these shrooms will be fairly ineffective. Vs an aggressive Jungler like [Evelyn] shrooms that directly block their pathing in their jungle will be very effective at defending lanes.Recently Teemo underwent some buffs which include being able to bounce shrooms multiple times off each-other. You can use this to bounce shrooms into the enemy jungle or unwarded brush to avoid having to face-check enemies. You can also use the extra bounces to bounce shrooms deep into enemy creep waves and catch your enemies by surprise!