The Crimson Pact Your patron is one of royal blood, a prestigious vampire with countless thralls and servants under them. Whether you’re the leader of a fanatic vampire cult, a loyal servant or a distant vampiric relative, you’ve been granted the powers of the crimson blood that flows through your patron's veins, normally at the price of becoming another tool to expand your lord’s influence, you’ve been granted the ability to command and create the unholy masses. Expanded Spell List The Crimson Pact allows you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you: 1st: False Life, Inflict Wounds

2nd: Gentle Repose, Alter Self

3rd: Bestow Curse, Feign Death

4th: Death Ward, Wall of bones

5th: Contagion, Graveyard Mists Necrotic Feast Your undead minions can gorge themselves on recently fallen foes, regaining 1hp per ¼ challenge rating or level of the creature. feasting upon a corpse requires one that has flesh, and the act is a full round action, the amount of times that this can be done on the same corpse depends on the size, small can be feast upon once, medium twice, large three times and so on. Knowledge of the Crypts At 6th level, your patron bestows upon you knowledge of necrotic rituals to create a myriad of undead, further rituals to expand the types of undead available can be gained through ancient tomes and research, you learn the rituals Exhume and Roll the Bones, these spells can only be cast as rituals. The amount of undead that can be controlled at once is equal to double your warlock spell slots. (These extra rituals cannot be gained via leveling up and you can only cast rituals higher than level 5 if you have the mystic arcanum for that slot) Royal Horde At 10th level you are granted the power of your patron's ruling blood, increasing the health of your undead by your warlock level and increasing their attack by your proficiency bonus Vampiric Fortitude At 14th level you inherit the immortality of your patron, gaining immunity to disease and resistance to poison and necrotic damage. Also if you reach 0hp, you may instead be dropped to 1hp, this ability can only be used again after a short rest.

New Spells Exhume 1st-level Necromancy (Ritual)

Casting Time: 10 Minutes

10 Minutes Range: 60 feet

60 feet Components: V, S, M (a drop of your own blood)

V, S, M (a drop of your own blood) Duration: Instantaneous Choose an unoccupied 20-foot square within range – note that the area must have solid earth beneath it; this spell fails if cast on the upper floor of a building. This spell then causes one pile of humanoid bones to rise out of the ground within that square. If you cast this spell within a burial place such as a graveyard, mausoleum or barrow, 1d4 piles of bones are exhumed instead of 1. The ground itself is not changed or disturbed by this spell; the bones simply appear out of the ground. Roll the Bones 3rd-level Necromancy (Ritual)

Casting Time: 10 Minutes

10 Minutes Range: 5 Feet

5 Feet Components: V, S, M (A drop of your own blood, a moonstone gem worth 200g)

V, S, M (A drop of your own blood, a moonstone gem worth 200g) Duration: Instantaneous You target a single small or medium sized humanoid skeleton, entwining necrotic energy into the bones, bringing them to unlife and creating a small or medium sized skeleton. This creature is loyal to you and will follow your verbal orders to the best of it’s abilities, you can also use a bonus action to give a non verbal order. Sew the Flesh 3rd-level Necromancy (Ritual)

Casting TIme: 10 Minutes

10 Minutes Range: 5 Feet

Feet Components: V, S, M (A drop of your own blood, A pound of flesh, a green opal gem worth 200g)

V, S, M (A drop of your own blood, A pound of flesh, a green opal gem worth 200g) Duration: Instantaneous You target a previously animated skeleton under your control, weaving flesh and guts into the bone, creating a zombie, and inheriting the zombies stat block and ability scores, with the exception of intelligence, which remains at the skeleton's 8. Alternatively, this ritual can be cast upon a small or medium humanoid corpse, creating a zombie under the casters will, a zombie created this way does not gain the skeletons intelligence. Tame the Beast 3rd-Level Necromancy (Ritual)

Casting Time: 10 Minutes

10 Minutes Range: 5 Feet

5 Feet Components: V, S, M (A drop of your own blood, A days rations, a green opal gem worth 200g)

V, S, M (A drop of your own blood, A days rations, a green opal gem worth 200g) Duration: Instantaneous You target a small or medium beast's corpse, imbuing it with necrotic energies and bringing it to unlife, this creature can only understand languages you speak but only when you speak them. You can also use a bonus action to give it a non verbal order. Imbue the Unholy 5th-Level Necromancy (Ritual)

Casting Time: 30 Minutes

30 Minutes Range: 5 feet

5 feet Components: V, S, M (A chalise worth 500g , A diamond worth 300g)

V, S, M (A chalise worth 500g , A diamond worth 300g) Duration: Instantaneous You commence a bloodletting ritual, taking at least 20hp worth of damage through the use of a dagger or similar bladed object to fill the chalise and target a willing undead creature, causing one of the following effects: Imbue the Body - You increase a ability score by +2 Imbue the Tongue - The targeted undead learns to speak and write a language (Requires at least 8 INT) Imbue the Soul - The targeted creature becomes self aware, and stops counting towards your maximum undead, although it can no longer be controlled by you. (Requires at least 8 Int) (Each time you use the same effect on a single undead, the ritual requires an additional 20hp, the additional blood created by this does not need to be supplied in the ritual and can be done before-hand, but still needs to be yours.)

Twist the Form 5th-Level Necromancy (Ritual)

Casting Time: 20 Minutes

20 Minutes Range: 5 Foot

5 Foot Components: V, S, M (A drop of your own blood, a ruby worth 300g)

V, S, M (A drop of your own blood, a ruby worth 300g) Duration: Instantaneous You target a willing zombie, twisting it's body into a grotesque figure and creating a ghoul, the zombie in question must have at least 10 dex and 6 int, this ghoul follows your verbal orders to the best of it's abilities and can be ordered non verbally using a bonus action. Corrupt the Form 6th-Level Necromancy (Ritual)

Casting Time: 20 Minutes

20 Minutes Range: 5 Foot

5 Foot Components: V, S, M (A drop of your own blood, a ruby worth 300g)

V, S, M (A drop of your own blood, a ruby worth 300g) Duration: Instantaneous You target a willing ghoul, corrupting it's already impure form and transforming it into a ghast, this ghast will follow your verbal orders to the best of it's abilities and can be ordered nonverbally using a bonus action. Tempt the Soul 6th-Level Necromancy (Ritual)

Casting Time: 20 Minutes

20 Minutes Range: 5 Foot

5 Foot Components: V, S, M (A drop of your own blood, a amethyst worth 300g)

V, S, M (A drop of your own blood, a amethyst worth 300g) Duration: Instantaneous You target a willing zombie, twisting it's soul and heart, resulting in a wight, the zombie in question requires a minimum of 8 wisdom and intelligence, this wight will follow your verbal orders to the best of it's abilities and can be ordered non verbally using a bonus action.

New and Revised Creatures and Templates Medium Humanoid Zombie Template Medium Undead, Neutral Evil Armor Class 8

8 Hit Points 22(3d8+9)

22(3d8+9) Speed 20ft. STR DEX CON INT WIS CHA 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3) Condition Immunities None

None Senses Darkvision 60ft, passive Perception 8

Darkvision 60ft, passive Perception 8 Languages Understands the languages it knew in life but is unable to speak.

Understands the languages it knew in life but is unable to speak. Challenge 1/4 (50 XP)

1/4 (50 XP) Immunities Poison Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point in stead. Animated Flesh. Zombies possess the physical abilities they had in life. Actions Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. Small Humanoid Zombie Template Small Undead, Neutral Evil Armor Class 12

12 Hit Points 19 (3d8+6)

19 (3d8+6) Speed 15ft. STR DEX CON INT WIS CHA 9 (-1) 14 (+2) 10 (0) 3 (-4) 6 (-2) 5 (-3) Condition Immunities None

None Senses Darkvision 60ft, passive Perception 8

Darkvision 60ft, passive Perception 8 Languages Understands the languages it knew in life but is unable to speak.

Understands the languages it knew in life but is unable to speak. Challenge 1/4 (50 XP)

1/4 (50 XP) Immunities Poison Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point in stead. Animated Flesh. Zombies possess the physical abilities they had in life. Actions Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d6 + -1) bludgeoning damage.

Medium Humanoid Skeleton Template Medium Undead, Lawful Evil Armor Class 12

12 Hit Points 13 (2d8+4)

13 (2d8+4) Speed 30ft. STR DEX CON INT WIS CHA 10 (0) 14 (+2) 15 (+2) 8 (0) 8 (-1) 5 (-3) Condition Immunities None

None Senses Darkvision 60ft, passive Perception 9

Darkvision 60ft, passive Perception 9 Languages Understands the languages it knew in life but is unable to speak.

Understands the languages it knew in life but is unable to speak. Challenge 1/4 (50 XP)

1/4 (50 XP) Vulnerabilities Bludgeoning

Bludgeoning Immunities Poison

Poison Condition Immunities Exhaustion, Poisoned Actions Small Humanoid Skeleton Template Small Undead, Lawful Evil Armor Class 12

12 Hit Points 13 (2d8+4)

13 (2d8+4) Speed 25ft. STR DEX CON INT WIS CHA 8 (-2) 16 (+2) 14 (+2) 8 (0) 8 (-1) 5 (-3) Condition Immunities None

None Senses Darkvision 60ft, passive Perception 9

Darkvision 60ft, passive Perception 9 Languages Understands the languages it knew in life but is unable to speak.

Understands the languages it knew in life but is unable to speak. Challenge 1/4 (50 XP)

1/4 (50 XP) Vulnerabilities Bludgeoning

Bludgeoning Immunities Poison

Poison Condition Immunities Exhaustion, Poisoned Actions