Valve has revealed today that, since the launch of its Steam Workshop service in late 2011, users who have created and contributed in-game items sold in Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive have collectively pocketed over USD$57 million. Valve explains this money was earned by over 1,500 contributors across 75 countries.

Chivalry: Medieval Warfare is one of the first two non-Valve games to feature its own curated Workshop.

“When we launched the Workshop late in 2011, we expected that it would grow, but not that it would grow this much, this quickly,” writes Valve’s Alden Kroll Valve has also announced that revenue-generating Workshops will no longer to be limited to in-house Valve games; the first curated Workshops for non-Valve games have now opened. Dungeon Defenders: Eternity and Chivalry: Medieval Warfare are the first games to join the program but Valve expects more curated Workshops “to become available for creators and players in various games over the coming weeks and months.”“This is really exciting news and means that more high quality content will be available for the game you love playing,” continues Kroll. “Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.”

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