At EVO 2017 last month, a new crossover fighting title was unveiled. BlazBlue: Cross Tag Battle pits characters from the series, Persona 4 Arena, Under Night In-Birth, and RWBY all against each other in a 2v2 setting.

Famitsu recently sat down with BlazBlue series creator Toshimichi Mori to discuss the upcoming fighter. In the interview, we learn about the fan reaction to the announcements at EVO, as well as details on Cross Tag Battle.

Long-time followers of Arc System Works' games might be wondering if we'll see any Guilty Gear characters in the upcoming crossover. Mori does address this, and unfortunately, there is nothing planned at this time.

At this time, BBCTB will focus soley on the four aforementioned franchises, however, Mori does note this is a "for now" situation. We could see the game expand beyond this in the future.

Famitsu's interview was conducted entirely in Japanese, but thanks to the efforts of our own MajinTenshinhan, we have an English translation. Below you will find a snippet directly from Famitsu's article.

Famitsu: With characters joining together from several different properties, it seems like you'll need to pay a lot of attention to them all. Mori: This time, since we've got the golden opportunity of using characters from different worlds, we approached it from a bit of a "negotiation" standpoint. The characters from BlazBlue, Persona, RWBY and Under Night In-Birth all have different personalities and objectives, so we're working to make sure that fans of each property will feel satisfied with what they get. Famitsu: Have you already decided on the characters that'll be appearing in the game? Mori: For the most part, we have, yes. However, we'd also like to hear requests from the fanbases, which is why we unveiled the title so early in its development. We're not quite sure in what form this will happen yet, but we'd like it if we could have some sort of voting from our fans for which characters they'd like to see in the game. Famitsu: So, will there not be any Guilty Gear characters in the game? Mori: We understand that people want us to put Guilty Gear characters in the game. However, Guilty Gear doesn't really have an end to its story, or part of it, so we're not considering that at the moment. If we were to bring Guilty Gear characters in, I'd feel a lot better about it if we did it after its story has been concluded. Famitsu: I see. So, does that mean that the four franchises we've seen so far are all the ones that will be in the game? Mori: "For now," these four are all. However, we work together with a lot of different creators, and would like to expand in the future. It's just that putting your intellectual property in the hands of someone else is a delicate matter. If I were the person lending my property out, I wouldn't be able to do it unless it was to someone I could really trust. So, with that in mind, we're working hard to convey to people that "We'll take good care of your characters", and are doing everything we can to not betray that trust when carefully developing the game. Famitsu: Are you using the character models straight from their own games? Mori: There are a few we can't just use as they are, so we're doing some brush-ups. Under Night In-Birth in particular has a lot of peculiar effects in its own game which means we have to re-do a lot for those characters.

Via NeoGAF. Sent in by ParabolaBeam.