Diablo III patch 2.1.0 is now live in the Americas! Click here or watch the video below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.1.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.1.0 is live until those regions have also patched.

Diablo III Patch 2.1.0 - v2.1.0.26451

Visit our Bug Report forum for a list of known issues.

Table of Contents:

New Feature: Seasons

Please note that the first Diablo III Season will not begin until Friday, August 29. For more information, click here.

Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, artisan progression, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes.

Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system.

To learn more about Seasons, click here.

New Feature: Greater Rifts

Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.

Completing a Greater Rift within its allotted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.

To learn more about Greater Rifts, click here.

New Feature: Leaderboards

With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards.

Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.

New Feature: The Cesspools

In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environment while in a Nephalem Rift or Greater Rift: The Cesspools.

Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!

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An additional Stash Tab is now available for all players with Reaper of Souls

Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game

Cooldown Reduction now affects the recharge time of skills with charges

Healing Changes The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15% The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15% The amount of Life Regeneration and Life On Hit granted by items has been increased These changes apply to all items from level 1 to 70 These changes are retroactive and will apply to existing gear The amount of Life per resource spent granted by items has been significantly increased These changes are retroactive and will apply to existing gear Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack



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Bad Time to Be a Beast Number of kills required has been reduced from 500,000 to 250,000

Bouncing from Bounty to Bounty Number of bounties required has been reduced from 50,000 to 5,000

Bounty Hunter Extraordinaire Number of bounties required has been reduced from 100,000 to 7,500

Bounteous Maximus Number of bounties required has been reduced from 150,000 to 10,000

Death Death and More Death Number of kills has been reduced from 2,500,000 to 750,000

Like Stars in the Sky This achievement has been changed to a Feat of Strength

The Million Monster Mortality Has been renamed to "Killin' It" Number of kills required has been reduced from 1,000,000 to 500,000

Perfect as Tears This achievement has been changed to a Feat of Strength

Some Hordes Number of kills required has been reduced from 5,000,000 to 1,000,000

Splinter is Coming Number of kills required has been reduced from 25,000 to 1,000

Ten Grand and Counting Has been renamed to "Bountiful Bounties" Number of bounties required has been reduced from 10,000 to 2,500

Bug Fixes Champion Subjugators will now properly be counted towards Achievements Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode A Prisoner's Journal should now properly drop after freeing the prisoner from the A Stranger In Need event Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn



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Bounties The following Bounties have had their gold and XP reward values decreased: Act I - Clear Khazra Den Act II - Complete event: A Miner's Gold Act III - Clear Cryder's Outpost Act III - Clear Forward Barracks Act IV - Clear Hell Rift level 2 Act V - Complete event: The Miser

Nephalem Rifts The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player) Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift You can no longer click the Rift Obelisk to open a new rift while one is already open Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift

Bug Fixes Fixed an issue that allowed the matchmaking system to place players in games with open rifts where the Rift Guardian has already been killed Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory



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Blacksmith The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72 New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once These buttons unlock when the Blacksmith reaches maximum level

Mystic When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects Torment-only Set items can now be restored to their original appearance after being transmogrified Class-restricted appearances can now be applied to any item of the same slot If an item that has been transmogrified with a class-restricted appearance is equipped on a class that isn't normally able to equip the item to which the appearance belongs, the base appearance will be used instead For example: You can Transmogrify your Barbarian's Vile Ward to look like Raekor's Burden, but if you use that same Vile Ward on your Crusader it will still look like a Vile Ward



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Templar Bug Fixes Fixed an issue that allowed Onslaught to sometimes be cast when out of range



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Infernal Machine A new reward has been added: The Hellfire Amulet New Legendary amulet Will randomly roll a passive appropriate to your class Recipe is available for purchase from Squirt in Act II for 5 million gold Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls



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The Skeleton King will now drop the Broken Crown the first time you kill him from level 11 to level 65

Larvas will now also drop loot

Bug Fixes Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running



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Character "Minis" have been added to Profiles

Added a text box to the friends list that will filter the list as you type

Filter settings on the Clan News pane will now be saved even if you log out

The Achievements drop down filter will now save your selection as long as you remain logged in

Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison

A new option has been added to display an icon that indicates an item's rarity

A new minimap icon has been added for Set items

A new matchmaking tag has been added for Greater Rifts

The value of an item's Legendary power will now be displayed in blue on the tooltip

Legendary power roll ranges will now be displayed on the tooltip when holding CTRL

Clan news will now display when a player was removed from a Clan and who removed the player

Chat Messages will now convert to a whisper after space is pressed when entering a player name New messages will now prioritize your whisper targets if you are currently whispering someone A new hotkey has been added to display the chat window You can now force the chat window to be displayed by holding down the X key

Bug Fixes Players will now properly be notified when the Party Leader changes the games difficulty setting Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended Fixed and issue that caused the recharge timer to remain on a specific slot when a skill was moved Crusaders can now properly view their Life per Wrath Spent in the Details pane



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Fixed an issue that allowed other players to join your game when your status was set to busy

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.