Receive a 1% damage bonus for each enemy afflicted by one of your curses.

Consuming a corpse increases your movement speed by 3% for 5 seconds. This effect can stack up to 10 times.

When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you consume minions to heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.

Bone Armor also increases your movement speed by 1% for each enemy hit. Bone Armor's damage is turned into Cold.

Cooldown: 10 seconds Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.

The target of your command is frozen for 3 seconds. Command Skeletons' damage is turned to Cold.

Cost: 50 Essence Active: Command your skeletal minions to attack the target and increase their damage against it by 50%. Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.

Cost: 5% Health Cooldown: 5 seconds Shed your mortal flesh and reappear up to 50 yards away.

Cost: 40 Essence Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.

Becomes an aura that curses all enemies within 15 yards. The range of this effect is increased by 50% of your gold pickup radius.

Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.

While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more.

Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.

While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more.

Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.

While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more.

Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.

While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more.

Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.

While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more.

Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.

While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more.

Build Guide

This build relies on having Mages up, just as a Rathma would, except you mostly use HP as a resource instead.

However the most important part of this build is to maintain Bone Armor at 15 stacks at all time since it gives you a lot of damage reduction and movement speed, but every time skeletal mage is casted bone armor loses 4 seconds because of Scythe of the cycle.

I've had a lot of success farming in T12, but in T13 things start getting more complex and running like a chicken is not as effective.