It edits the data files from within a MPQ archive. You can even edit a FireGraft executable mod directly.



It can also edit a mod if it is stored in a folder tree mimicking the StarCraft MPQs. To edit a single .dat file simply place it in a directory tree of the form "mod\arr\datfile.dat" and choose the folder "mod" from the "Open Folder" dialog.



You can resize existing .dat files, or extend the units.dat flingy pointer. More options to come.



You can rename the .dat file entries. Entry names are stored within the mod.



The current version allows you to edit: flingy.dat, sprites.dat



Q: The application won't open Farty's extended mod. It complains about an invalid units.dat size.



A: The application won't load any units.dat file with extended flingy pointer unless it finds the file "arr\units.extendedflingypointer.flag" within the archive. Add a file with this name with your favourite MPQ editor and then open it with ModForge.



Post has been edited 1 time(s), last time on Jun 5 2016, 10:51 pm by Clokr_.

?????

ModForge is supposed to be new a modding suite, with the objective of making modding as easiest as possible. The project was born as a dummy app used to test the core SF:U libraries, which I'm rewriting, and at some point I decided to turn it into a modding tool. Right now it is at a very preliminary stage, and only allows editing of flingy.dat and sprites.dat, and resizing of every .dat file. I'm uploading it anyway, as you guys might find it useful in combination with Farty's .dat extender.The application uses some runtimes that you will (probably) have to download for it to run. I think the following ones will suffice:If the application does not start reply below and I will try to diagnose what is missing. Note also that this application requires SC to be installed to run.You can find the application attached below. Install the above runtimes, unzip the contents into an empty folder and run ModForge.exe. Later versions of the app will come with an installer.Please backup your data before using ModForge, as these preliminary versions might be inestable and could potentially corrupt the files.