Granted more than simply arcane power, those that venture into the Infinite Armory are bestowed with incredible martial strength, as well as an endless supply of powerful weaponry with which to enact their skills. The Armory asks only that this boons are used, it does not dictate how or why.

Warlocks who have sworn patronage to the Infinite Armory range from humble town guards, to violent dictators. Returning a shield with a series of dents across its face is as acceptable to the Armory as a blade soaked in blood.

The Armory lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Starting at 1st level when you select this Otherworldly Patron, you gain proficiency in medium and heavy armor, as well as with martial weapons.

Enter the Armory

Also at 1st level, you gain the ability to evoke the Infinite Armory, bringing yourself into it's steel-lined walls. The Armory, a building which appears to be many stories tall, and seemingly boundless in length, contains an endless supply of weaponry, armor, and mundane equipment.

Using a bonus action, you step out of whatever plane you currently stand in, into the plane of the Armory, where you remain until the end of your next turn. You cannot cast spells while in this plane, nor can you use any other magical abilities while within it. This plane of existence is inaccessible through any method of planar travel besides the use of this feature.

Once you have entered the Armory using this feature, you may not do so again until you complete a short or long rest.

Armory Equipment During your time spent in this plane, you may select any number of pieces of equipment from within the armory. This includes weapons, armor, shields, and tools. You gain eldritch copies of these pieces of equipment, with their design based upon an amalgamation between the armory's industrial, mass-produced style, and your own personal characteristics and style. If a creature who did not retrieve the equipment from the armory attempts to use it, the equipment will shatter as they try to do so, dealing piercing damage equal to the warlock's level to them.

Exotic and Magical Equipment The Armory stores any mundane, non-exotic equipment and any character with access to the Armory may use this equipment. If a character wishes to utilise magical, or exotic equipment, they must first store a copy of that piece of equipment within the armory. Doing so destroys the original copy of the item, but allows the character who stored the item to pull a copy of the item from the armory any time they visit. Any magical items which require attunement still count towards the warlock's attunement limit while they are stored within the Armory. If you attune to another item after you have reached your attunement limit, an Armory copy of the item you attuned to earliest will be ejected from the Armory, and you will not be able to access it or use it's attunement properties until you attune to the item again.