Sculpted and Rendered in Zbrush. Sculpted from this model here sketchfab.com/models/5a3c1688c… . Courtesy of Anton Dupuis. I took that model and re-sculpted it to look like what you see here. Contrary to people's opinions on reddit this was quite challenging and time consuming to do (Some people were implying that I had basically hardly made any changes).Here is his ArtStation link: www.artstation.com/artwork/QR5… Sorry for taking so long between uploads guys! Difficult to do these time consuming pieces with a full time job!I definitely wanted to experiment doing human portraits using 3D rendering and modelling and why not try it on my favourite game right now - Overwatch! Pharah is my favourite character, so she would obviously be my first choice. I know in general people don't like her and want her to be nerfed, but she is pretty enjoyable to play, by far the most mobile character in the game.She also poses the opportunity to use Fibremesh in Zbrush, without having too wacky a hairstyle. Also she's a girl, i don't usually paint those that often, also she's brown. Nice to do a different skin colour for a changeWith more experience and if I had to do this again, i'd attempt to add peachfuzz to her face, get my pores on point and resculpt her eyes. VERY difficult to try make Pixar-like faces realistic. VERY-VERY difficult, I can only imagine trying to do Tracer, who has the largest eyes in the game by far.The male characters have far more realistically proportioned faces. I really love Doomfist's design, maybe I should do him next. However, I would also really love to do a battle-worn Reinhardt.What do you guys think? How did I do? What should I do next?