











Multiplayer wise? 100% yes. This should be obvious.Campaign wise? Eh. They're about the same honestly, both are equally terrible in there own ways.Halo 5 essentially has a Halo 3 story on what should be Halo 2's longevityHalo 5 doesn't resemble Destiny in any shape, form, or way at all so I don't quite get what you were trying to pull here at all... Maybe it does in terms of grinding to get the max rank in Halo 5? but grinding literally exist in every single game to date so far to be release, so that comparison is terrible altogether.Well I sure didn't see you complaining about how much of a disaster Reach was/still is today because the majority of all Halo Reach's maps are literally forge maps or copy and pasted area's from the Campaign it-self. Nothing original about the game at all except for the DLC maps.Yes it 100% proves 343 is lazy despite them wanting to show how vast and huge the new Forge mode they created really is, and all the possibilities you can make with it. 100% proves 343 is lazy despite them literally making the most complicated Forge mode you can get without it being a overly complicated map editor. I'm also sure the majority of the maps 343 did make which aren't Forge maps still proves 343 is lazy despite it having more maps in the game it-self that hasn't been created with Forge at all.Halo 5 has Forge, Custom games, and tons of other game modes/game types you can do to learn the maps/look at them, where weapons spawn and plenty more. So yea, pretty much.Unless your looking to create/build maps or spawn in things, then no. It's completely different and requires it's own learning curve, but once you pick up on it it's actually incredibly easy.Halo 5 also includes it's own controls where you can literally have default Halo 4 controls in Halo 5 if you're used to that in terms of gameplay. Sadly Halo 5's forge only has 1 mode though, no customize-able options for it at all in terms of controls, but that's the only drawback of Halo 5's forge. Everything else? Fully custom.