Path of the Arena

Not all barbarians roam through the wilderness, looking to test their skills against mother nature. Instead, some seek out challenges in the colosseum, combing their rage with a mixture of performance and technical skill. You are one such champion.

Stone Knuckles

As a fighter of the pits, you have learned to rely on your fists, rather than any weapon that could slip away in the blood and mud. When you choose this path at the 3rd level, you can roll a d6 in place of the normal damage of your unarmed strike. This die changes as you gain levels in this class, as shown on the table below.

Unarmed Die

Barbarian Level Damage Die 3 d6 6 d8 10 d10 14 d12

Powerful Holds

At the 3rd level, you have become adept in the art of grappling. Whenever you grapple a creature while raging, you may activate one Powerful Hold from the list below. The effect of the Powerful Hold ends when you are no longer grappling that creature or your rage ends.

Restraining Hold : The grappled creature has disadvantage on all Dexterity and Constitution Saving Throws.

: The grappled creature has disadvantage on all Dexterity and Constitution Saving Throws. Devastating Hold : While you have a creature grappled, and are wielding no weapons, you may use your bonus action to make an unarmed strike against that creature.

: While you have a creature grappled, and are wielding no weapons, you may use your bonus action to make an unarmed strike against that creature. Dragging Hold : While you have a creature grappled, you may move at your normal speed.

: While you have a creature grappled, you may move at your normal speed. Defensive Hold: While you have a creature grappled, your AC increases by two, as you use their body as a shield.

Magnificent Brawler

At the 6th level, you learn to captivate and entertain crowds with your physical might. You gain proficiency in the performance skill. If you are already proficient in performance, you may add double your proficiency bonus to any check you make with that skill. Additionally, your fists count as magical for the purpose of overcoming resistance.

Ring Tactics

You have learned that there are more ways to win fights than with just your fists. At the 10th level, choose one option below as your Ring Tactic.

Rival's Insult : You have mastered the art of ridiculing and insulting your opponents. When a creature moves towards you, as a reaction, you can verbally attack and force the creature to make a contested wisdom saving throw against your intimidation check. If the creature fails, they are stunned until the start of their next turn. You may use this ability twice per short rest.

: You have mastered the art of ridiculing and insulting your opponents. When a creature moves towards you, as a reaction, you can verbally attack and force the creature to make a contested wisdom saving throw against your intimidation check. If the creature fails, they are stunned until the start of their next turn. You may use this ability twice per short rest. Fighting Pair : When you rage, you may choose one ally to be your fighting partner. Your chosen partner gains the resistance benefits of your rage, and you gain resistance to any damage they deal. You may use this ability twice per long rest.

Masterful Holds

At the 14th level, you have perfected your grappling techniques. When you activate a Powerful Hold, it now has a second effect, as shown below. Additionally, you may grapple creatures up to two sizes larger than you.