The Vampyr

Worldly Patron Option

You have chosen to bind a pact with a Vampyr, an ancient vampire lord of great power, whose aims are far more convoluted than that of any regular vampire. There's a reason you weren't just interred into your masters thralldom. Your patron has plans. Grand plans where mindless servants just won't do. The Vampyr lord takes far more interest in your actions than most other patron lords, and expects you to act in their interests. Through your master's grace, your will and powers are still your own. Though if you think to bite the hand that feeds, your patron might take it upon themselves to remind you that while you may will freely, you may not act so freely. Some vampires powerful enough to bestow powers are Artor Morlin of Waterdeep, Shyressa, Kaius the First, Kas the Bloody-Handed, Lashonna the Silver Dragon, and even the Beast of Barovia himself, Strahd von Zarovich.

Expanded Spell List

The Vampyr lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Vampyr Expanded Spells

Spell Level Spells 1st Fog Cloud, Sleep 2nd Detect Thoughts, Gust of Wind 3rd Bestow Curse, Sending 4th Greater Invisibility, Polymorph 5th Dominate Person, Modify Memory

Child of Darkness

You've taken your first steps into the eternal night. You gain resistance to necrotic damage. You also gain a bite attack.

Bite Attack Modifier = your Strength or Dexterity modifier + your Proficiency Bonus

Bite: As a bonus action, you may attempt to bite one willing, incapacitated, or restrained creature or a creature you are grappling. On a hit, you deal 1d6 + your Strength modifier in piercing damage plus an additional amount of necrotic damage equal to your warlock level, and you regain hit points equal to the necrotic damage taken. The target dies if this effect reduces it's hit points to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under your patron's control.

Incremental Weakness

As you embrace your patrons gifts ever more, so to do you embrace their weaknesses. As you gain your patron's powers, you also gain a weakness related to that power.

Stake: Whenever you are dealt damage by a piercing weapon made of wood, you are restrained until the end of your next turn.