I really don't know where to start. About the characteristics:



The school:

well for the school are not so many, and are all needed. maybe moral can be deleted and when it's needed can be replaced by behavior.



For the people:

if i am not wrong these are all the characteristcs that are used right now

<SexualPref>Heterosexual</SexualPref>

<Trait>Teacher</Trait>

<IsCouple>false</IsCouple>

<Intelligence>70</Intelligence>

<Education>80</Education>

<Authority>0</Authority>

<Behavior>70</Behavior>

<Stamina>50</Stamina>

<Appearance>70</Appearance>

<Charisma>70</Charisma>

<WillPower>70</WillPower>

<Lust>0</Lust>

<SexualActivity>0</SexualActivity>

<Corruption>0</Corruption>

<Loyality>0</Loyality>

<Happiness>50</Happiness>

<Morality>80</Morality>

<Inhibition>90</Inhibition>

<Club>NoClub</Club>

<Fetish>NoFetish</Fetish>



And again if i am not wrong you use these characteristics for everyone (student, teacher, employ, principal etc..), so some of this may be used only by teacher and some others will be used only by student.

I will analyze each one of this because it is simple this way:





<SexualPref>Heterosexual</SexualPref>

My opinion is neutral. Nice to characterize but i think that is not so useful and can be really difficult to handle. Anyway useless for the principal, the player should choose what to do in every different situation.



<Trait>Teacher</Trait>

<IsCouple>false</IsCouple>

Ok. Is couple what is? for something like twin?



<Intelligence>70</Intelligence>

Not for teacher nor other employ. Maybe for the student, it can be used to calculate how their education level increase... but i think that can be deleted without any loss.



<Education>80</Education>

This is the skill used to calculate if the student is a good student or a bad one. Maybe the principal can see only the grade of the student (A-B-C-D..) and not the stat. And can increase or decrease for various reason.

For the teacher is an imporant skill too. Not used to see how well they are prepared (like student), but more to see how well they teach to the students. It is used to determinate the value of the school education.



<Authority>0</Authority>

Only for teacher. Used for event and maybe can have a minor influence on the school education too.



<Stamina>50</Stamina>

Only for student. Can be used for the sport activity/sport club... but other solution can be choosen. Anyway before i can express my opinion i need to know wich direction you are going to take about the student engine. so for now no opinion possible.



<Appearance>70</Appearance>

<Charisma>70</Charisma>

<WillPower>70</WillPower>

Only for student. Like for stamina it depend on how you want the student engine to work. So for now i will not say anything. I have probably understood what is your idea, but i will ask you later or this will became a mess.



<Lust>0</Lust>

A good/useful stat for every one.



<SexualActivity>0</SexualActivity>

probably i have not understood what it is... is a counter? or a stat? if it is a stat what does it rapresent?

If it rapresent how much the student (only student skill) is open toward sex, (0= don't do it, 100=do it everytime/everywhere/with Everyone) my opinion is the same for stamina. So useful, but only for a certain student engine.

I said only student because useing a stat in that way for the teacher can be really difficult. But don't really consider this comment, since my idea of the engine you are thinking can be wronged.



<Corruption>0</Corruption>

Teacher. always good. i've an idea about corruption that i will explain later.



<Loyality>0</Loyality>

Good for every one



<Happiness>50</Happiness>

Not really needed. not for teacher anyway. While for student when needed you can use the school "fun" stat, the loyalty of the student or a combination of them (or of any other skill that suits the situation). So this can be deleted.





<Morality>80</Morality>

Again like for th school. I don't like this stat. And like for stamina it depends more on the student engine.



<Inhibition>90</Inhibition>

Is not like sexual activity? maybe i have not understood what sexual activity is?



<Club>NoClub</Club>

OK



<Fetish>NoFetish</Fetish>

I really liked this idea. It can really characterize the people more. Anyway it is not for the principal. The player should choose how to act every time. I mean the principal schould have some "skill" but not preselected preference.

For the student and the teacher/employ it has many possible use. so really good.





CONCLUSION:

If you wanted to use every of this characteristics for every <Trait> i think that they are really too much. But if you are going to use them only for determinated traits, it's a good selection.





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About Principal gender:

I think it is better to use only Male and Futa. It's more simple to handle for every time that the principal is involved in a sex act. Probably not the best reason to give this limitation, but anyway a good reason.



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Layout:

Well i will not comment it for real. Just wanted to say that the map movement you used is perfect. For the rest of the layout (button position, letters etc...) it's bad.. but hey this is just the first alpha and you are going to modify it so many times working on the game that is useless to waste time on it now.



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Idea on corruption for the teacher:

i will just post a link later.



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STUDENT ENGINE



Again i'm going to post it later. to make it simple i will ask you what is your idea and propose a possibility.













In the END:

I really liked this first alpha. it has a really good potential and if i am not wrong everything is addable. Students, teachers, objects, schools and even locations!



EDIT: and i forgogt.. even rules are addable!! (well always if i am not wrong)