This post is available for FREE (pay-what-you-want) as a high-quality PDF – CLICK HERE

When wandering in the wilderness anything could happen! Start out by deciding on an appropriate level of danger, then roll a d100 on the appropriate table below. Take the result and roll on the indicated table(s) to finalize the encounter.

If a Settlement is rolled up, you can create a village, town, or even an underground city if you are up for it. I have plans to release a settlement generator, so keep your eyes peeled!

This is also available as part of a fantasy encounter generator bundle- CLICK HERE

Encounter Type (d100)

Danger Lvl 1 Danger Lvl 2 Danger Lvl 3 Result 1-20 1-25 1-15 [People] [Activity] 21-30 26-40 16-40 [Ambush] [Ruse] [Strategy] 31-40 41-55 41-55 [Dangerous Animal] [Size] 41-50 56-70 56-75 [Hazard] 51-60 71-85 76-95 [Of Value] 61-65 86-90 96-99 Settlement 66-100 91-100 100 [Benign]

People (d100)

Roll People 1-3 1d4 Bandit(s) 4-6 1d4 Cattle rustler(s) 7-9 1d4 Fishermen 10-12 1d4 Herdsmen 13-15 1d4 Horse Thieve(s) 16-18 1d4 Military Scout(s) 19-21 1d4 Native(s) 22-24 1d4 Outlaw(s) 25-27 1d4 Pirate(s) 28-30 1d4 Prospector(s) 31-33 1d4 Refugee(s) 33-36 1d4 Religious Pilgrim(s) 37-39 1d4 Sailor(s) 40-42 1d4 Traveler(s) 43-45 1d4 Missionary(ies) 46-48 1d4 Treasure Hunter(s) 49-51 1d4+1 Adventurers 52-54 1d6 Gypsy(ies) 55-57 Bounty Hunter 58-60 Fugitive 63-66 Hermit 67-69 Hunter 70-72 Master Thief 73-75 Merchant 76-78 Merchant w/ 1d4+1 Guards 79-81 Military patrol: 1d4+2 strong 82-84 Naturalist with 1d4 Assistants 85-87 Outcast 88-90 Ship’s Captain with 1d4 Sailor(s) 91-93 Sniper 94-96 1d4+1 Members of a Surveyor Team 97-99 Thief

Activity (d100)

Roll Activity 1-2 Arguing with someone 3-4 Bathing 5-6 Being chased 7-8 Bound and gagged 9-10 Branding an animal 11-12 Burying something/someone 13-14 Chasing someone 15-16 Crying 17-18 Destroying something 19-20 Digging 21-22 Drawing in ground 23-24 Drumming 25-26 Drunk 27-28 Dueling 29-30 Eating 31-32 Fatigued 33-34 Feverish 35-36 Fighting 37-38 Fishing 39-40 Hiding something/someone 41-42 Hunting 43-44 Injured 45-46 Killing something/someone 47-48 Lost 49-50 Meditating 51-52 Moving blockage in path 53-54 Needs help with something off of the path 55-56 Negotiating with someone 57-58 On a quest 59-60 Planning 61-62 Playing a game 63-64 Playing an instrument 65-66 Praying 67-68 Purchasing something 69-70 Pursued by Bandits 71-72 Questioning someone 73-74 Recently ambushed 75-76 Recently robbed 77-78 Repairing Vehicle 79-80 Resting 81-82 Searching for something/someone 83-84 Sick 85-86 Singing 87-88 Sleeping 89-90 Smoking a pipe 91-92 Smoking an animal carcass 93-94 Studying 95-96 Tracking 97-98 Training 99-100 Wounded

Ambush (d100)

Roll Result 1-30 Bandits 31-40 Military patrol 41-50 Natives (Hostile) 51-60 Outlaws 61-65 Cattle rustlers 66-70 Gypsies 71-75 Pirates 76-80 Sailors 81-85 Sniper 86-90 Bounty hunter 91-95 Assassin 96-100 Master Assassin

Ruse (d100)

Roll Result 1-25 No Ruse 26-50 Block Path 51-65 Choke Point 66-75 Disabled Vehicle 76-80 Disguise 81-85 Infiltrate Group 86-90 Injured/Sick Person 91-95 Lure Off Path 96-99 Natural Hazard 100 Trapdoors

Strategy (d100)

Roll Result 1-25 Rush in 26-45 Snipe from afar 46-65 Spring out from concealment 66-80 Set up traps 81-85 Drop nets 86-90 Drop from above 91-95 Throw grenades 96-100 Poison

Animal (d20)

Roll Result 1 Alligator 2 Baboon 3 Badger 4 Banana Spider 5 Bear 6 Big Cat 7 Boa Constrictor 8 Cape Buffalo 9 Elephant 10 Giant Rat 11 Gorilla 12 Hippopotamus 13 Komodo Dragon 14 Moose 15 Scorpion 16 Venomous Snake 17 Wild Boar 18 Wild Dog 19 Wolf 20 Wolverine

Size (d20)

Animal is of Normal size unless the roll is above the threshold for the chosen danger level, in which case the animal is Dire.

Danger Level Roll Threshold Danger Level 1 18+ Danger Level 2 14+ Danger Level 3 10+

Hazard (d100)

Roll Result 1-20 Trap 21-35 Bad Water 36-50 Crevasse 51-65 Storm 66-75 Heatwave 76-80 Earthquake 81-85 Forest Fire 86-90 Poisonous Fumes 91-95 Quicksand 96-100 Rockfall

Of Value (d100)

Roll Result 1-25 Food 26-40 Standard Loot 41-55 Helpful Clue/Pointer 56-70 Coin purse 71-85 Dead people 86-92 Natural Resource 93-97 Dead Poisonous Animal 98 Dungeon 99 Exactly what is needed 100 Fancy Loot

Benign (d20)

Roll Result 1 A body hangs by the neck from a tree branch 2 A post with an unoccupied hanging cage 3 Several arrows stick out of a dead animal 4 An old trail of blood across path 5 A brush fire is slowly moving this way 6 Long dead remains of a soldier are pinned to a tree 7 Weathered stone circle off path 8 Coals from a recent, large campfire 9 Strong smell of wildflowers 10 Strong smell of cooking food 11 A quick succession of twigs snap 12 Strange, large tracks across path 13 Vultures circle overhead 14 An arrow is sticking from a tree 15 Unknown/strange writing on standing stone 16 Sudden temperature drop 17 Path is blocked 18 Choke Point in trail 19 Destroyed Caravan 20 Natural Hazard off path, easily avoidable