As an emotion shaper you get to additional spells, You get the following spells when you reach certain sorcerer levels, they are added to your spelllist but does not count toward your total spells known, they all count as sorcerer spells for you.

As an emotion shaper you get the following features.

Some emotion shapers have a hard time keeping track of all their emotions, so they focus on one emotion most of the time, you can also change it when you want or even pick a new one every day. If you want you can pick a favorite emotion for your emotion shaper.

Emotion Shapers that have their bodies filled with strong emotional energy can sometimes develope weird habits, you can use the table below as inspiration when making your emotion shaper.

You can channel your emotions to manipulate the weave, and affect the world around you, You can even manifest your emotional energy into a creature made of emotions that will do your bidding.

You have endured strong emotions, maybe you were born during a time of great celebration or sadness and the energy from the instense energies of emotion have stayed with you have given you magical abilities. You could also have been stuck or born on a plane with stong emotional energy like the feywild, Olympus or Xoriat.

Manifest You have strong emotions, strong enough to move and shift the weave around you. You can manifest your emotions into an arcane construct that will come to your aid and heed your command. At 1st level you learn the "Manifest Arcane Construct" spell listed at the end of this class. You always have this spell prepared and it doesn't count towards your known spells, it is a sorcerer spell for you. When you summon the Arcane Construct with the "Manifest Arcane Construct" you also empower it. The Construct will you your proficiency bonus rather than its own. It can also add your proficiency bonus to its armor class. If your Charisma Score is greater than its Dexterity score, you can make its Dexterity score equal to your Charisma score.

Infusion As you develop your ability to control and manifest your emotions, you have also taught yourself how to infuse and shape your manifestation. At 2nd level, you learn two infusions of your choice. A list of the available options can be found on the Optional Features page. You learn an additional infusion at 6th level, 9th level, 13th and 17th level. You can use an infusion on your manifested construct as an action and by paying the cost for the infusion with shaper points, the infusion will last for the duration of your construct. The construct can't be affected twice by the same infusion. Additionally, when you gain a level in this class, you can choose one of the infusions you know and replace it with another infusion that you could learn at that level. A level prerequisite in an infusion refers to shaper level, not character level.

Emotional Protection When you reach 6th level you can manifest your fear into a shield that will protect you from strikes, but there is a chance that the fear might consume you. Whenever you get hit by a creature you can see within 60 feet, you can use your reaction to reduce the damage by 1d20 plus your sorcerer level. If you a 1 on the d20, you don't reduce the damage and you roll another 1d20 and conduct the table below. 1d20 Madness 5-20 You suffer a random short-term madness 2-4 You suffer a random long-term madness 1 You suffer a permanent madness

Arcane Shaping When you reach 6th level you know how to make the attack of your construct infused with magical powers. Creatures you have summoned with spells have magical attack for the purpose of bypassing resistances.

Weave Infusion can use infusion when casting manifest At level 14 you can weave in infusions as part of the spell that manifests your construct. When you cast the 'Manifest Arcane Construct' spell on your turn, as part of that action you can use one of your infusions, that infusion will cost 1 less sorcerery point.