"It's in my DNA, it's in my blood. If you cut me, I bleed Qs."

If anyone deserves to have Qs coursing through his veins, it's Tim Willits. After uploading Doom maps to early BBS systems in the mid-'90s, id Software hired Willits to help design maps for a new, fully 3D shooter called Quake. Since then, Willits has risen to Studio Director at id, working on every game in the Quake series and attending every single QuakeCon gathering since 1996.

With the upcoming release of Quake Champions, we caught up with Willits at this year's E3 to talk about his storied history with the company. Check out our video chat above to hear about how FPS level design had to change in the post-Quake era, what core elements make a Quake game feel "true," and why Willits feels Quake is actually id's most influential game.