Spoiler (click to show/hide) 2 power sources.

2 weapons.



5 storage units of various sizes.

2 heat sinks OR sensor array + signal interpreter.

1 extra: targetting computer OR armor OR terrain scanner.



4 hover units.

7 treads/legs.

2 more threads/legs on Access.



This way, I have the firepower/resilience of a combat bot and the mobility/awareness of a stealth bot. In stealth mode, I replace the two heat sinks by the sensor and interpreter, and optionally the extra slot by the terrain scanner.



Whenever combat looms, I hurry to swap back my combat utilities. This is costly in time/matter (and tedious), but it is completely necessary. Fighting with fragile utilities means you'll lose them sooner or later, and finding replacements in Research is difficult.



The two power sources provide just enough power in both modes. Combat needs juice for 2 weapons, 2 heat sinks and possibly for the targetting computer or armor. I don't use force fields. Stealth needs juice for speed up to 45 and the sensor suite. Even low-grade power sources are sufficient for that.



This build weights around 100 and four high-grade hover units are generally sufficient to lift half the mass. If I run out of hover units, I can switch to legs/treads until supply improve. Until that time, something magical happen: I don't have fragile parts anymore! Then, the value of armor/coverage goes down and the value of integrity goes up. To wit (per slot):



Propulsion legs/treads: 80-100 coverage, 150-600 integrity, no weight/heat/power, propulse you, commonly available.

Storage units: 50 coverage, 150-400 integrity, no heat/weight, crit-immune, store items, can find replacements by murdering collectors. Downside: heavy.

Armor: 150-400 coverage, 60-400 integrity, weight/heat/power, hard to replace, serve no higher purpose.



So, ideally I would wear a targetting computer and armor would be my consolation prize if I ran out of targetting computers.





Spoiler (click to show/hide) For one thing, the engineers seal you back in your tunnel, so you can avoid pursuers. Potential cheese: cocoon in there until you've purged yourself of corruption.



A more legitimate thing I want to try is to carve a tunnel when I'm trailed by 20+ bots. Sure, digging takes time and I'll get hurt by falling rocks, but so will those 20 bots on my tail! Plus, I can fight off those bots individually, which is a lot harder to pull off outside a tunnel.



Spoiler (click to show/hide)



Name: Decker



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (443) 2215

Value Destroyed (19926) 19926

Prototype IDs (37) 740

Alien Tech Identified (0) 0

Bonus (0) 0

TOTAL SCORE: 27381



Cogmind

---------

Core Integrity 0/1600

Matter 300/300

Energy 104/120

System Corruption 46%

Temperature Cool (2)

Location -1/Access



Parts

-------

Power (2)

Micro Fission Core

Propulsion (13)

Improved Anti-Grav System

Improved Anti-Grav System

Biometal Leg

Anti-Grav Array

Biometal Leg

Improved Anti-Grav System

Utility (

High-capacity Storage Unit

Advanced Heat Sink

Long-range Sensor Array

Advanced Signal Interpreter

Weapon (2)

Gamma Rifle



Inventory

-----------

Flak Gun

Railgun

Hypervelocity Gauss Cannon

Heavy Missile Launcher

Large Matter Storage Unit

Long-range Sensor Array

Improved Terrain Scanner

Experimental Terrain Scan Processor

Gamma Rifle



Peak State

------------

Power

Micro Fission Core

Light Particle Reactor

Propulsion

Myomer Leg

Improved Anti-Grav System

Medium Treads

Improved Anti-Grav System

Biometal Leg

Biometal Leg

Improved Anti-Grav System

Durable Medium Treads

Centrium Wheel

Improved Anti-Grav System

Improved Anti-Grav System

Improved Anti-Grav System

High-density Centrium Leg

Utility

Experimental Terrain Scan Processor

Long-range Sensor Array

Large Storage Unit

High-capacity Storage Unit

High-capacity Storage Unit

Large Storage Unit

Advanced Heat Sink

Advanced Heat Sink

Weapon

Enhanced Quantum Rifle

Enhanced Nova Cannon

[Rating: 148]



Favorites

-----------

Power Micro Fission Core

Engine Light Angular Momentum Engine

Power Core Micro Fission Core

Reactor Light Anti-Matter Reactor

Propulsion Improved Anti-Grav System

Treads Medium Treads

Wheel Centrium Wheel

Leg Myomer Leg

Hover Unit Improved Anti-Grav System

Flight Unit Improved Flight Unit

Utility High-capacity Storage Unit

Device Advanced Heat Sink

Storage High-capacity Storage Unit

Processor Experimental Terrain Scan Processor

Hackware Deep Network Scanner

Protection Improved Light Armor Plating

Weapon Plasma Cannon

Energy Gun Enhanced Quantum Rifle

Energy Cannon Plasma Cannon

Ballistic Gun Light Assault Rifle

Ballistic Cannon Improved Light Cannon

Launcher Precision Grenade Launcher



Stats

-------

Classes Destroyed 16

Worker 40

Builder 32

Tunneler 4

Hauler 29

Recycler 46

Operator 7

Watcher 11

Swarmer 40

Grunt 91

Brawler 8

Duelist 4

Protector 6

Sentry 33

Hunter 38

Programmer 53

Compactor 1

NPCs Destroyed 0

Best Kill Streak 23

Combat Bots Only 19

Matter Collected 10945

Salvage Created 25444

Parts Attached 830

Power 52

Propulsion 179

Utility 385

Weapon 214

Parts Lost 199

Power 23

Propulsion 86

Utility 52

Weapon 38

Average Slot Usage (%) 95

Naked Turns 4

Spaces Moved 9366

Fastest Speed (%) 400

Average Speed (%) 131

Slowest Speed (%) 6

Overloaded Moves 12

Propulsion Burnouts 0

Targets Rammed 0

Cave-ins Triggered 3

Teleports 0

Heaviest Build 117

Greatest Overweight (x) 39

Average Overweight (x) 1

Largest Inventory 44

Most Items Carried 34

Average Items Carried 26

Core Damage Taken 3346

Average Core Remaining (%) 72

Depth 10 End 92

Depth 9 End 22

Depth 8 End 55

Depth 7 End 91

Depth 6 End 80

Depth 5 End 28

Depth 4 End 94

Depth 3 End 94

Depth 2 End 97

Volleys Fired 1265

Largest 2

Hottest 350

Shots Fired 2183

Gun 858

Cannon 1246

Launcher 79

Special 0

Kinetic 438

Thermal 1030

Explosive 51

Electromagnetic 664

Shots Hit Robots 1359

Core Hits 716

Overload Shots 51

Energy Bleed 1

Heat Surge 1

Short Circuit 0

Meltdown 1

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 54513

Projectiles 41863

Explosions 12650

Melee 0

Ramming 0

Kinetic 5933

Thermal 21085

Explosive 9222

Electromagnetic 18273

Impact 0

Slashing 0

Piercing 0

Self-Inflicted Damage 1130

Shots 36

Rammed 0

Highest Temperature 472

Average Temperature 71

Shutdowns 2

Energy Bleed 2

Interference 1

Matter Decay 0

Short Circuit 2

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 46

Average Corruption 13

Message Errors 86

Parts Rejected 29

Data loss (map) 104

Data loss (database) 57

Misfires 18

Misdirections 52

Targeting Errors 200

Weapon Failures 37

Depth 7 End 2

Depth 6 End 2

Depth 5 End 14

Depth 4 End 7

Depth 2 End 6

Haulers Intercepted 29

Robots Corrupted 68

Robots Melted 3

Power Chain Reactions 0

Tactical Retreats 35

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 2

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 1

Indirectly 1

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Machine Familiarity 35

Terminals 34

Fabricators 0

Repair Stations 1

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Machines Hacked 35

Terminals 34

Fabricators 0

Repair Stations 1

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Total Hacks 107

Successful 26

Failed 80

Catastrophic 34

Database Lockouts 0

Manual 80

Unauthorized 26

Terminals 105

Fabricators 0

Repair Stations 2

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Terminal Hacks 15

Record 3

Part Schematic 0

Robot Schematic 0

Robot Analysis 1

Prototype ID Bank 0

Open Door 0

Level Access Points 3

Branch Access Points 0

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 1

Unreport Threat 5

Locate Traps 0

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 1

Zone Layout 0

Sector Layout 1

Machine Controls 0

Hacking Detections 56

Full Trace Events 3

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Garrisons Disabled 9

Garrisons Compromised 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 1

Part Repair Time 30

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 1

Robots Rewired 2

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 4

Largest Group 4

Highest-Rated Group 39

Highest-Rated Ally 20

Total Orders 4

STAY 0

GOTO 0

ROAM 1

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 3

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 12

Total Damage 161

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 2463

Average Influence 581

Final Influence 1719

Maximum Alert Level 5

Low Security (%) 38

Level 1 17

Level 2 9

Level 3 16

Level 4 12

Level 5 6

Squads Dispatched 79

Investigation 7

Extermination 21

Reinforcement 25

Assault 18

Garrison 8

Exploration Rate (%) 23

Regions Visited 15

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Turns Passed 15418

Depth 11 54

Depth 10 369

Depth 9 1006

Depth 8 967

Depth 7 641

Depth 6 1562

Depth 5 3429

Depth 4 1533

Depth 3 476

Depth 2 628

Depth 1 4753

Scrapyard 54

Materials 2342

Factory 6682

Research 1104

Access 4753

Waste 483



Prototype IDs

---------------

Heavy Ion Engine

Compact Particle Reactor

High-density Centrium Leg

Improved Airjet

Experimental Airjet

Improved Gravmag System

Aerolev Unit

Experimental Gravmag System

Improved Medium Laser

Advanced Beam Rifle

Cooled Pulse Rifle

Heavy Gatling Laser

Advanced Variable Charge Gun

Heavy Dispersion Rifle

Heavy Tesla Rifle

Advanced Beam Cannon

Cooled Particle Cannon

Cooled Proton Cannon

Precision Assault Rifle

Improved Heavy Machine Gun

Compact Linear Accelerator

Precision Grenade Launcher

Advanced EMP Blaster

Heavy Proton Missile Launcher

Enhanced Gamma Bomb Array

Experimental Cooling System

Experimental Terrain Scan Processor

Advanced Particle Charger

Particle Accelerator

Quantum Router



Alien Tech Recovered

----------------------

None



Game

------

Seed: Heavy Metal

^Manual?: 1

Play Time: 471 min

Sessions: 11

Mod: N/A

Game No.: 11

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 18/Terminus

Map View: 66x50





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Cogmind - Alpha 4bName: Decker---[ CORE DESTROYED ]---Performance-------------Evolutions (9) 4500Robots Destroyed (443) 2215Value Destroyed (19926) 19926Prototype IDs (37) 740Alien Tech Identified (0) 0Bonus (0) 0TOTAL SCORE: 27381Cogmind---------Core Integrity 0/1600Matter 300/300Energy 104/120System Corruption 46%Temperature Cool (2)Location -1/AccessParts-------Power (2)Micro Fission CorePropulsion (13)Improved Anti-Grav SystemImproved Anti-Grav SystemBiometal LegAnti-Grav ArrayBiometal LegImproved Anti-Grav SystemUtility (High-capacity Storage UnitAdvanced Heat SinkLong-range Sensor ArrayAdvanced Signal InterpreterWeapon (2)Gamma RifleInventory-----------Flak GunRailgunHypervelocity Gauss CannonHeavy Missile LauncherLarge Matter Storage UnitLong-range Sensor ArrayImproved Terrain ScannerExperimental Terrain Scan ProcessorGamma RiflePeak State------------PowerMicro Fission CoreLight Particle ReactorPropulsionMyomer LegImproved Anti-Grav SystemMedium TreadsImproved Anti-Grav SystemBiometal LegBiometal LegImproved Anti-Grav SystemDurable Medium TreadsCentrium WheelImproved Anti-Grav SystemImproved Anti-Grav SystemImproved Anti-Grav SystemHigh-density Centrium LegUtilityExperimental Terrain Scan ProcessorLong-range Sensor ArrayLarge Storage UnitHigh-capacity Storage UnitHigh-capacity Storage UnitLarge Storage UnitAdvanced Heat SinkAdvanced Heat SinkWeaponEnhanced Quantum RifleEnhanced Nova Cannon[Rating: 148]Favorites-----------Power Micro Fission CoreEngine Light Angular Momentum EnginePower Core Micro Fission CoreReactor Light Anti-Matter ReactorPropulsion Improved Anti-Grav SystemTreads Medium TreadsWheel Centrium WheelLeg Myomer LegHover Unit Improved Anti-Grav SystemFlight Unit Improved Flight UnitUtility High-capacity Storage UnitDevice Advanced Heat SinkStorage High-capacity Storage UnitProcessor Experimental Terrain Scan ProcessorHackware Deep Network ScannerProtection Improved Light Armor PlatingWeapon Plasma CannonEnergy Gun Enhanced Quantum RifleEnergy Cannon Plasma CannonBallistic Gun Light Assault RifleBallistic Cannon Improved Light CannonLauncher Precision Grenade LauncherStats-------Classes Destroyed 16Worker 40Builder 32Tunneler 4Hauler 29Recycler 46Operator 7Watcher 11Swarmer 40Grunt 91Brawler 8Duelist 4Protector 6Sentry 33Hunter 38Programmer 53Compactor 1NPCs Destroyed 0Best Kill Streak 23Combat Bots Only 19Matter Collected 10945Salvage Created 25444Parts Attached 830Power 52Propulsion 179Utility 385Weapon 214Parts Lost 199Power 23Propulsion 86Utility 52Weapon 38Average Slot Usage (%) 95Naked Turns 4Spaces Moved 9366Fastest Speed (%) 400Average Speed (%) 131Slowest Speed (%) 6Overloaded Moves 12Propulsion Burnouts 0Targets Rammed 0Cave-ins Triggered 3Teleports 0Heaviest Build 117Greatest Overweight (x) 39Average Overweight (x) 1Largest Inventory 44Most Items Carried 34Average Items Carried 26Core Damage Taken 3346Average Core Remaining (%) 72Depth 10 End 92Depth 9 End 22Depth 8 End 55Depth 7 End 91Depth 6 End 80Depth 5 End 28Depth 4 End 94Depth 3 End 94Depth 2 End 97Volleys Fired 1265Largest 2Hottest 350Shots Fired 2183Gun 858Cannon 1246Launcher 79Special 0Kinetic 438Thermal 1030Explosive 51Electromagnetic 664Shots Hit Robots 1359Core Hits 716Overload Shots 51Energy Bleed 1Heat Surge 1Short Circuit 0Meltdown 1Melee Attacks 0Impact 0Slashing 0Piercing 0Damage Inflicted 54513Projectiles 41863Explosions 12650Melee 0Ramming 0Kinetic 5933Thermal 21085Explosive 9222Electromagnetic 18273Impact 0Slashing 0Piercing 0Self-Inflicted Damage 1130Shots 36Rammed 0Highest Temperature 472Average Temperature 71Shutdowns 2Energy Bleed 2Interference 1Matter Decay 0Short Circuit 2Damage (minor) 0Damage (major) 0Damage (core) 0Highest Corruption 46Average Corruption 13Message Errors 86Parts Rejected 29Data loss (map) 104Data loss (database) 57Misfires 18Misdirections 52Targeting Errors 200Weapon Failures 37Depth 7 End 2Depth 6 End 2Depth 5 End 14Depth 4 End 7Depth 2 End 6Haulers Intercepted 29Robots Corrupted 68Robots Melted 3Power Chain Reactions 0Tactical Retreats 35Communications Jammed 0Parts Field Recycled 0Retrieved Matter 0Parts Merge Repaired 0Drone Launches 2Drone Recoveries 0Derelicts Assembled 0Traps Triggered 1Indirectly 1Trap Hack Attempts 0Triggered 0Disarmed 0Reprogrammed 0Reused 0Machine Familiarity 35Terminals 34Fabricators 0Repair Stations 1Recycling Units 0Scanalyzers 0Garrison Access 0Machines Hacked 35Terminals 34Fabricators 0Repair Stations 1Recycling Units 0Scanalyzers 0Garrison Access 0Total Hacks 107Successful 26Failed 80Catastrophic 34Database Lockouts 0Manual 80Unauthorized 26Terminals 105Fabricators 0Repair Stations 2Recycling Units 0Scanalyzers 0Garrison Access 0Terminal Hacks 15Record 3Part Schematic 0Robot Schematic 0Robot Analysis 1Prototype ID Bank 0Open Door 0Level Access Points 3Branch Access Points 0Emergency Access Points 0Machine Index 0Terminal Index 0Fabricator Index 0Repair Station Index 0Recycling Unit Index 0Scanalyzer Index 0Garrison Index 0Alert Level 1Unreport Threat 5Locate Traps 0Disarm Traps 0Reprogram Traps 0Dispatch Records 0Maintenance Status 0Security Status 0Surveillance Status 0Patrol Status 0Transport Status 0Investigation Status 0Extermination Status 0Reinforcement Status 0Assault Status 0Recall Investigation 0Recall Extermination 0Recall Reinforcements 0Recall Assault 0Hauler Manifests 0Registered Components 0Registered Prototypes 1Zone Layout 0Sector Layout 1Machine Controls 0Hacking Detections 56Full Trace Events 3Feedback Events 0Feedback Corruption 0Feedback Part Disabled 0Feedback Blocked 0Garrisons Disabled 9Garrisons Compromised 0Robot Schematics Acquired 0Robots Built 0Total Robot Build Rating 0Robot Fabrication Matter 0Robot Fabrication Time 0Part Schematics Acquired 0Parts Built 0Total Part Build Rating 0Part Fabrication Matter 0Part Fabrication Time 0Parts Repaired 1Part Repair Time 30Parts Recycled 0Recycled Matter 0Retrieved Matter 0Parts Scanalyzed 0Part Schematics Acquired 0Parts Damaged 0Robot Analysis Total 1Robots Rewired 2Robots Hacked 0Non-combat 0Combat 0Parse 0Link 0Rebooted 0Overloaded 0Assimilated 0Manual 0Secondary 0Robot Hack Failures 0Allies Hacked 0Hacks Repelled 0Total Allies 4Largest Group 4Highest-Rated Group 39Highest-Rated Ally 20Total Orders 4STAY 0GOTO 0ROAM 1FOLLOW 0GUARD 0AID 0BUILD 0TUNNEL 0DROP 0PICKUP 0COLLECT 0EXPLORE 3RETURN 0Terraforming Orders 0Walls Built 0Walls Tunneled 0Ally Attacks 12Total Damage 161Kills 0Allies Corrupted 0Allies Melted 0Peak Influence 2463Average Influence 581Final Influence 1719Maximum Alert Level 5Low Security (%) 38Level 1 17Level 2 9Level 3 16Level 4 12Level 5 6Squads Dispatched 79Investigation 7Extermination 21Reinforcement 25Assault 18Garrison 8Exploration Rate (%) 23Regions Visited 15Garrisons Visited 0Relays Disabled 0Generators Disabled 0Turns Passed 15418Depth 11 54Depth 10 369Depth 9 1006Depth 8 967Depth 7 641Depth 6 1562Depth 5 3429Depth 4 1533Depth 3 476Depth 2 628Depth 1 4753Scrapyard 54Materials 2342Factory 6682Research 1104Access 4753Waste 483Prototype IDs---------------Heavy Ion EngineCompact Particle ReactorHigh-density Centrium LegImproved AirjetExperimental AirjetImproved Gravmag SystemAerolev UnitExperimental Gravmag SystemImproved Medium LaserAdvanced Beam RifleCooled Pulse RifleHeavy Gatling LaserAdvanced Variable Charge GunHeavy Dispersion RifleHeavy Tesla RifleAdvanced Beam CannonCooled Particle CannonCooled Proton CannonPrecision Assault RifleImproved Heavy Machine GunCompact Linear AcceleratorPrecision Grenade LauncherAdvanced EMP BlasterHeavy Proton Missile LauncherEnhanced Gamma Bomb ArrayExperimental Cooling SystemExperimental Terrain Scan ProcessorAdvanced Particle ChargerParticle AcceleratorQuantum RouterAlien Tech Recovered----------------------NoneGame------Seed: Heavy Metal^Manual?: 1Play Time: 471 minSessions: 11Mod: N/AGame No.: 11ASCII: 0Keyboard: 1Movement: NumpadFullscreen: 1Font: 18/TerminusMap View: 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I had some big plans for this seed. Several of my combat runs lately ended ignominiously on the second floor of Research. I noticed a common pattern. My stash of exotic items - targetting computers, armors, force fields - would be long gone by the time I entered the second floor of Reseach, leaving me with useless utility slots.Clearly, I needed to trim more fat from my combat build. So I did. This was my plan for -2.That was the plan, anyway. I got in serious trouble on -5. I had to fight several ARCs, the alert level went up, and those bastard programmers/scouts just wouldn't lend me their hover units! I was forced back on legs, which is really dangerous in those circumstances.Still, not everything was bleak. I had found several HCP and large storage units, so I had a high inventory from only 4 storage units. I also had an experimental terrain processor and an improved terrain scanner, plus some good hackware. I swapped on the sensor, interpreter, processor and scanner. This is an highly effective combination!I mapped the place, hacked, followed the countour of the map, observed the direction of incoming ARCs. Nu-uh, no exit for me. At 300 HP, I cut my losses, and went down a chute I had spotted earlier with only 3 hover units. Fortunately, the compactors were disabled. I recovered and sailed through to Research, mostly in stealth mode.The first floor of Research was anticlimatic. I hacked the exit locations right way, and one was nearby. I fought a little and got closer. I got stymied by a corridor that didn't lead to the exit directly. Painful past experience taught me that Research is highly segmented, so I just carved my way through the rock for about 8 slots with my cannons and cleared the bots guarding the exit.Burrowing through rocks seem to be highly exploitable.So, on to that thrice-cursed second Research floor. I find a terminal on entry and another next to it. Both level 2. I slap on my hackware, install botnets, and milk them 3 times each for the exit. Bang, nearest exit halfway down. I purge the alert back to low security. Programmers come in for a chat and leave me with good hover units. I make my way to the exit with hardly a fight.Mmmph.All that preparation, all that scheming, for naught. I was denied of my rightful challenge. Mmm. I am feeling a little frustrated. Angry, even. Those damn bots! Always picking on me. Never cooperating. It's their fault. It's all their fault. I will show them. I WILL SHOW THEM ALL!First, the theme song.Now. The master plan. Climb to Access. Find a terminal. Hack the garrison access points. Keep the alert level low, bust the garrisons. Purge the corruption. And then... Heh heh. Heh heh heh heh heh!So, I embark on my journey. I locate several terminals. All level 3, none will pip out the garrison locations. I find one garrison and disable it. I also find the exit.I locate another garrison, and make a huge mistake. While breaching the room containing the garrison, programmers find me. Reinforcements get summoned right from the garrison, my hover units get shot off, and I'm caught out in the open and attacked from multiple sides. I dispatch the lot but I lose a lot of health in the process. I'm down to 1100. I restock propulsion and guns, but my storage units are in critical state. I destroy the garrison and another two right next to it.I get pinned down for a long time in the middle of the map. Patrols everywhere. I hide in a wall and kill 3 programmers dispatch plus an ARC. They seem to be coming from the south, which makes sense since I explored almost all of the top third of the map.Heading down, I get a stroke of luck. 2 HPC storage units, plus a garrison close to it. Jackpot!Then something weird happens. I get bogged in a fight that should have ended quickly in a tight corridor. I actually kill 8 waves in that place. I get stripped because I can't replace items as they vanish in the tight corridor. The ARCs are coming from the north?! I get out, restock a bit, but things are clearly going south.I clear a huge batch with launchers. I'm completely stripped and out of power. I take out the last terminator on self power. I'm down to 25 HP.I die to falling rocks trying to avoid that programmer. Oops.Final score. Peak influence: 2463.Question: can ARCs come out from garrisons once they got destroyed and repaired by engineers?