A new thread has been made for dfhack 0.34.11 r5 and newer. (LINK)



'prospect' - counts available raw materials - mostly minerals.

'clean' - removes nasty bloodstains and other such materials from the map, items and creatures.

'cleanowned' - removes ownership of claimed items, solving problems with worn clothing and military starving out the fort.

'stonesense' - an embedded version of the Stonesense isometric visualizer, ready for use.

'dfusion' - an embedded version of DFusion 'reveal' - reveals the map or portions of it.'prospect' - counts available raw materials - mostly minerals.'clean' - removes nasty bloodstains and other such materials from the map, items and creatures.'cleanowned' - removes ownership of claimed items, solving problems with worn clothing and military starving out the fort.

First, get the archive meant for your system. Extract the contents into your DF folder.

On Windows, you're ready to use DFHack. An extra command line window should appear when you run DF.

On Linux, use the 'dfhack' script from a terminal to run DF with DFHack. If you have stonesense problems, you might have to get your own allegro 5 libraries and delete the ones in stonesense/deplibs.

Remove 'stonesense', 'hack' and 'dfusion' folders from your DF.

On Windows, remove SDL.dll and rename SDLreal.dll to SDL.dll

On Linux, remove the dfhack script.

DFHack for DF 0.34.11 (release 3) (Current):

Internals

support for displaying active keybindings properly.



support for reusable widgets in lua screen library.



Maps::canStepBetween: returns whether you can walk between two tiles in one step.



EventManager: monitors various in game events centrally so that individual plugins don't have to monitor the same things redundantly.



Now works with OSX 10.6.8

Notable bugfixes

autobutcher can be re-enabled again after being stopped.



stopped Dwarf Manipulator from unmasking vampires.



Stonesense is now fixed on OSX

Misc improvements

fastdwarf: new mode using debug flags, and some internal consistency fixes.



added a small stand-alone utility for applying and removing binary patches.



removebadthoughts: add --dry-run option.



superdwarf: work in adventure mode too.



tweak stable-cursor: carries cursor location from/to Build menu.



deathcause: allow selection from the unitlist screen.



slayrace: allow targetting undeads.

New tweaks

tweak military-training: speed up melee squad training up to 10x (normally 3-5x).

New scripts

binpatch: the same as the stand-alone binpatch.exe, but works at runtime.



region-pops: displays animal populations of the region and allows tweaking them.



lua: lua interpreter front-end converted to a script from a native command.



dfusion: misc scripts with a text based menu.



embark: lets you embark anywhere.



lever: list and pull fort levers from the dfhack console.



stripcaged: mark items inside cages for dumping, eg caged goblin weapons.



soundsense-season: writes the correct season to gamelog.txt on world load.



create-items: spawn items



fix/cloth-stockpile: fixes bug 5739; needs to be run after savegame load every time.

New GUI scripts

gui/guide-path: displays the cached path for minecart Guide orders.



gui/workshop-job: displays inputs of a workshop job and allows tweaking them.



gui/workflow: a front-end for the workflow plugin (part inspired by falconne).



gui/assign-rack: works together with a binary patch to fix weapon racks.



gui/gm-editor: an universal editor for lots of dfhack things.



gui/companion-order: a adventure mode command interface for your companions.



gui/advfort: a way to do jobs with your adventurer (e.g. build fort).

New binary patches (for use with binpatch)

armorstand-capacity: doubles the capacity of armor stands.



custom-reagent-size: lets custom reactions use small amounts of inputs.



deconstruct-heapfall: stops some items still falling on head when deconstructing.



deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing.



hospital-overstocking: stops hospital overstocking with supplies.



training-ammo: lets dwarves with quiver full of combat-only ammo train.



weaponrack-unassign: fixes bug that negates work done by gui/assign-rack.

Workflow plugin

properly considers minecarts assigned to routes busy.



code for deducing job outputs rewritten in lua for flexibility.



logic fix: collecting webs produces silk, and ungathered webs are not thread.



items assigned to squads are considered busy, even if not in inventory.



shearing and milking jobs are supported, but only with generic MILK or YARN outputs.



workflow announces when the stock level gets very low once a season.

New Fix Armory plugin

Together with a couple of binary patches and the gui/assign-rack script,

this plugin makes weapon racks, armor stands, chests and cabinets in

properly designated barracks be used again for storage of squad equipment.

this plugin makes weapon racks, armor stands, chests and cabinets in properly designated barracks be used again for storage of squad equipment. New Search plugin by falconne

Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens.

New AutoMaterial plugin by falconne

Makes building constructions (walls, floors, fortifications, etc) a little bit easier by

saving you from having to trawl through long lists of materials each time you place one.

saving you from having to trawl through long lists of materials each time you place one. Dfusion plugin

Reworked to make use of lua modules, now all the scripts can be used from other scripts.

New Eventful plugin

A collection of lua events, that will allow new ways to interact with df world.

Auto syndrome plugin

A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.

Infinite sky plugin

Create new z-levels automatically or on request.

True transformation plugin

A better way of doing permanent transformations that allows later transformations.

Work now plugin

Makes the game assign jobs every time you pause.

DFHack for DF 0.34.08 - 0.34.11 (release 2) (older):

Spoiler (click to show/hide) Windows version

Linux version

OSX version



What's new

Internals

full support for Mac OS X.



a plugin that adds scripting in ruby.



support for interposing virtual methods in DF from C++ plugins.



support for creating new interface screens from C++ and lua.



added various other API functions.

Notable bugfixes

better terminal reset after exit on linux.



seedwatch now works on reclaim.



the sort plugin won't crash on cages anymore.

Misc improvements

autodump: can move items to any walkable tile, not just floors.



stripcaged: by default keep armor, new dumparmor option.



zone: allow non-domesticated birds in nestboxes.



workflow: quality range in constraints.



cleanplants: new command to remove rain water from plants.



liquids: can paint permaflow, i.e. what makes rivers power water wheels.



prospect: pre-embark prospector accounts for caves & magma sea in its estimate.



rename: supports renaming stockpiles, workshops, traps, siege engines.



fastdwarf: now has an additional option to make dwarves teleport to their destination.

New commands

misery: multiplies every negative thought gained (2x by default).



digtype: designates every tile of the same type of vein on the map for 'digging' (any dig designation).

New tweaks

tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.



tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.



tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.



tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.



tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.



tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.



tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.



tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.



tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.



tweak military-color-assigned: In same list, color already assigned units in brown & green.

New scripts

fixnaked: removes thoughts about nakedness.



setfps: set FPS cap at runtime, in case you want slow motion or speed-up.



siren: wakes up units, stops breaks and parties - but causes bad thoughts.



fix/population-cap: run after every migrant wave to prevent exceeding the cap.



fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.



fix/loyaltycascade: fix units allegiance, eg after ordering a dwarf merchant kill.



deathcause: shows the circumstances of death for a given body.



digfort: designate areas to dig from a csv file.



drainaquifer: remove aquifers from the map.



growcrops: cheat to make farm crops instantly grow.



magmasource: continuously spawn magma from any map tile.



removebadthoughts: delete all negative thoughts from your dwarves.



slayrace: instakill all units of a given race, optionally with magma.



superdwarf: per-creature fastdwarf.

New GUI scripts

gui/mechanisms: browse mechanism links of the current building.



gui/room-list: browse other rooms owned by the unit when assigning one.



gui/liquids: a GUI front-end for the liquids plugin.



gui/rename: renaming stockpiles, workshops and units via an in-game dialog.



gui/power-meter: front-end for the Power Meter plugin.



gui/siege-engine: front-end for the Siege Engine plugin.



gui/choose-weapons: auto-choose matching weapons in the military equip screen.

Autolabor plugin

can set nonidle hauler percentage.



broker excluded from all labors when needed at depot.



likewise, anybody with a scheduled diplomat meeting.

New Dwarf Manipulator plugin

Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game.



Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game. New Steam Engine plugin

Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be

a replacement for those concerned by it. The plugin detects if a workshop with a

certain name is in the raws used by the current world, and provides the necessary

behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions.

Note: Stuff like animal treadmills might be more period, but absolutely can't be

done with tools dfhack has access to.



Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be a replacement for those concerned by it. The plugin detects if a workshop with a certain name is in the raws used by the current world, and provides the necessary behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions. Note: Stuff like animal treadmills might be more period, but absolutely can't be done with tools dfhack has access to. New Power Meter plugin

When activated, implements a pressure plate modification that detects power in gear

boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements

the necessary build configuration UI.



When activated, implements a pressure plate modification that detects power in gear boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements the necessary build configuration UI. New Siege Engine plugin

When enabled and configured via gui/siege-engine, allows aiming siege engines

at a designated rectangular area with 360 degree fire range and across Z levels;

this works by rewriting the projectile trajectory immediately after it appears.

Also supports loading catapults with non-boulder projectiles, taking from a stockpile,

and restricting operator skill range like with ordinary workshops.

Disclaimer: not in any way to undermine the future siege update from Toady, but

the aiming logic of existing engines hasn't been updated since 2D, and is almost

useless above ground . Again, things like making siegers bring their own engines

is totally out of the scope of dfhack and can only be done by Toady.



When enabled and configured via gui/siege-engine, allows aiming siege engines at a designated rectangular area with 360 degree fire range and across Z levels; this works by rewriting the projectile trajectory immediately after it appears. Also supports loading catapults with non-boulder projectiles, taking from a stockpile, and restricting operator skill range like with ordinary workshops. Disclaimer: not in any way to undermine the future siege update from Toady, but the aiming logic of existing engines hasn't been updated since 2D, and is almost useless above ground . Again, things like making siegers bring their own engines is totally out of the scope of dfhack and can only be done by Toady. New Add Spatter plugin

Detects reactions with certain names in the raws, and changes them from adding

improvements to adding item contaminants. This allows directly covering items

with poisons. The added spatters are immune both to water and 'clean items'.

Intended to give some use to all those giant cave spider poison barrels brought

by the caravans.



DFHack for DF 0.34.08 - 0.34.11 (release 1) (older):

Spoiler (click to show/hide) Windows version (with Stonesense and DFusion)

Linux version (with Stonesense)

Support for 0.34.11 added.

TEXT mode should now be properly detected and handled on Linux.

Work has started on an OSX port - for real this time!

Many bugfixes and improvements to the existing tools and plugins.

Possible problems:

Stonesense lacks graphics for the many new track tiles. Possible problems:

DFHack for DF 0.34.08, 0.34.09 and 0.34.10 (older):

DFHack for DF 0.34.06 and 0.34.07 (older):

Spoiler (click to show/hide)

Windows version (with Stonesense and DFusion)

Linux version (with Stonesense)

DFusion got a major facelift and now can access pretty much anything that DFHack can. Check the API document for awesome.

Added/changed plugins: autobutcher - automatically butcher excess animals (you can set the limits) autonestbox - automatically assigns animals to nest boxes burrow - allows messing with burrows - mass designation changes, mass assigning, automatic expansion while digging. catsplosion - makes cats just multiply. regrass command is back, this time working with the new grass types Toady added tiletypes-here - the tiletypes tool now saves its settings and this command lets you apply them from a hotkey/keybind tiletypes-command - give internal command to tiletypes tiletypes-here-point - apply tiletypes settings to a single tile (ignoring brush) zone - tool for managing activity zones, allowing pitting/penning creatures, slaughter on command and assigning to cages. unified the names of various dig commands: digv - old vdig digvx - old vdig -x (crossing z-levels) digl - the equivalent of digv, but for layer stones diglx - digs layer stones while crossing z-levels digexp - exploratory digger (expdig previously) digcircle - is the same as before This puts them next to each other in the 'ls' output

Countless bug fixes (please re-check anything you've reported in this thread since release 1)

And all the other things I've missed, as usual

Release 1:

Windows version (with Stonesense and DFusion)

Linux version (with Stonesense)

Support for 0.34.06 and 0.34.07 - preferably use 0.34.07

DFusion is back for Windows!

Added commands/plugins: changelayer - allows changing materials of geological layers. changeitem - allows changing the quality and materials of items. cursecheck - tool that checks for any cursed creatures (were-creatures, vampires, the undead, etc.) feature - a tool for managing and manipulating map features: allows things like making magma forges available by marking the magma layer 'discovered', marking caverns 'hidden' to prevent cavern plant spread and so on. liquids-here - the liquids tool now saves its settings and this command lets you apply them from a hotkey/keybind revforget - reveal normally saves the info about which tiles were revealed (and prevents you from unrevealing on a different map). This command removes the reveal data. lair - marks the whole map as monster lair, preventing item spread on reclaim. You can revert the action with 'lair reset'. autolabor - automatically assigns labors to dwarves, making them work more. It's magic workflow now works with crafts properly

Stonesense can now draw what creatures wear and what's laying on the floor. See the stonesense thread for awesome screenshots

DFHack now includes a new binary - 'dfhack-run'. You can use it to send commands to a running DFHack instance from a normal terminal, not the DFHack console .

Example: 'dfhack-run prospect all > prospect.txt' will save the prospect information in a text file.

This only works with commands that aren't interactive - liquids and tiletypes won't work.



. Example: 'dfhack-run prospect all > prospect.txt' will save the prospect information in a text file. This only works with commands that aren't interactive - liquids and tiletypes won't work. Work has started on an external API, using sockets for transport and google protobuf for the protocol specification.

And all the other things I've missed Release 2:Release 1:

DFHack for DF 0.34.05 (older):

Spoiler (click to show/hide) Windows version (with Stonesense)

Linux version (with Stonesense)

Changes:

Support for 0.34.05.

DF2Minecraft is back, receiving the minimum of changes needed for it to be built. Use with care, may explode.

Still no DFusion.

The 'tweak' plugin was added, which contains a command that can force 'missing' creatures to be seen as 'dead' (see readme)

Stonesense received some improvements and bug fixes (several crashers too)

Reveal can be used in adventure mode - it will show the revealed map until you move.

Linux builds are now done in a virtual machine, please report any oddities you run into. Changes:

DFHack for DF 0.34.03 and 0.34.04 (older):

Spoiler (click to show/hide) Windows version (with Stonesense)

Linux version (with Stonesense)

Changes:

Support for 34.04 and 34.03. DO NOT USE WITH 34.02!

Still no DFusion and DF2Minecraft.

Some new, exciting plugins: Changing mineral vein materials(changevein) Listing party equip in adventure mode (advtools) Taking control over your companions as if they were you (adv-bodyswap).

Random minor fixes... Changes:

DFHack for DF 0.34.02 (older):

Spoiler (click to show/hide) Windows version (with Stonesense)

Linux version (with Stonesense)

Changes:

Support for 34.02. 34.01 was skipped.

The DFusion plugin isn't present in this release because it need more work to be ready. I know warmist is working on it, so stay tuned for more.

DF2Minecraft isn't present either - mostly due to bugginess. It will come back once it's updated to the new Minecraft map format and debugged/rewritten for performance.

A new follow plugin that allows you to make the game follow a particular creature with the view automatically. It's like magic

Some minor tweaks to existing plugins.

Some of the fix* plugins might not make sense anymore. Don't run them unless you think you need them. Changes:

DFHack for DF 0.31.25 (older):

Spoiler (click to show/hide) Windows version (with Stonesense and DFusion) r9a

Linux version (with Stonesense) r9b

Changes:

Massive internal overhaul of everything forever Seriously. It's just too much to type.

Seriously. It's just too much to type. New patterns for exploratory digger

prospector tool now works in the embark screen

Added commands/plugins: fixveins - fixes veins mangled by map editing fixwagons - adds wagons back into the game fixmerchants - adds guild representatives back to the game fixdiplomats - elves will come and demand cutting less wood showmood - lists materials required for the current strange mood regrass - fixes grass in pre-31.19 forts dwarfexport - export dwarves to RuneSmith-compatible XML (for use with dwarf guidance counsellor). mapexport - exports the currently loaded map into a file, which should be (eventually) loadable by various visualizers. copystock - copies the parameters of the currently selected stockpile to the custom stockpile settings. Copy&paste those stockpiles! job, job-material, job-duplicate - job query and modification tools, allowing setting what materials to use for jobs that normally don't allow such specificity (only obsidian mugs? YES.) workflow - tool similar in function to dwarf foreman, only with less GUI. You just have to set up repeat jobs in your buildings, set upper and lower limits on resources and let it manage the jobs for you. keybinding - allows binding any command to any key combo. For example, you can bind 'revtoggle' to a key and not bother with the console for reveal.

And plenty of other things I forgot Hotfix r9a:

Added keybind command to 'ls' output.

Fixed type error in DFusion. Hotfix r9b:

Fixed tidlers command Changes:

DFHack for DF 40dxx (ancient):

Bugs should be reported here:

DFHack is an attempt to unite the various ways hack tools access DF memory and allow for easier development of new tools (and of course, make the game more enjoyable for players). It comes with some useful tools that can fix your fort and make things easier to handle. DFHack integrates with Dwarf Fortress and extends it with plugins, a command console and a way to bind hotkeys to the commands.Continued development of DFHack would be impossible without its contributors and definitely isn't a one man show. Check this out! Some command examples:And many more...How to install DFHack:How to uninstall DFHack:See the thread for legacy DFHack: here There's an IRC channel on freenode: #dfhack ( irc://irc.freenode.net/dfhack or web client The source code is available from github , please read the Compile document before building.Full list of downloadable versions can be found here: http://dethware.org/dfhack/download/