What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

The Story Mode has 115 levels and a large overworld to explore with boss fights and cutscenes to weave you through the story of the Slime King.



The Level editor and allows users to quickly build levels.



The in-game online level exchange allows for the sharing and playing community-made levels.



The game has partial controller support, allowing for full Story Mode play and menu navigation using the controller. Controller support still needs to be added for the level editor and level exchange areas.

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“As a single player game, I wanted to wait to sell the game until the player could have an essentially complete experience when playing through the Story Mode. As such, the game is nearly complete and all that's needed is to polish things up a bit and get some feedback on certain areas of the game. I want to take my time making everything as perfect as I can make it, but I also want to get the game into the hands of hardcore platformer fans so that they can enjoy playing the game. There are several aspects of the game that I feel will benefit from more community feedback as I continue to polish the game. I look forward to engaging with the community to build The True Slime King into the best game it can be.”“I'm aiming for The True Slime King to leave early access sometime in 2021. I originally planned to release it sooner, but have ended up adding some bigger features and taken time trying to really polish things up. I'd say over 95% of the game is complete at this point, it's just a matter of polishing up a few graphics here and there and adding a few more features that will make for truly complete experience.”“As far as the content of the Story Mode, there isn't much (if anything) to add. Based on community feedback, I would like to make small tweaks to some of the Story Mode levels and overworld to improve the entire Story Mode experience. Most of the artwork in the game is complete, but there are some things here and there that I'd like to add or adjust. The majority of what I'll be working on in Early Access are improvements to the user interface and adding in extra goodies to make the world of The True Slime King feel more alive. And of course I'll be looking to squash all the bugs that pop up!”“Throughout Early Access, you might encounter a few bugs, but for the most part, nearly everything in the game is in a complete form. That said, I'm very open to community feedback and will do what I can to improve the game experience for players throughout Early Access.“As the game is nearly complete, I do not plan to change the price after Early Access.”“I want to hear the community's thoughts on where The True Slime King shines and where it can be improved upon so that as a developer I can help nudge the game closer and closer to being as awesome of an experience as possible. I'll be keeping an eye on the Steam Discussion forums, subreddit, facebook, and twitter for feedback on the game. Players can help mold the game by sharing what they like and dislike about the user interface, level design, graphics, and audio, as well as any ideas for new features or content.”