The whole team worked mainly on UI this week.

These are some of the mockups created by me, Victor.

We switched to using high res fonts instead of pixelated ones, mainly to allow for localization of languages using different alphabets than latin.

But they’re also much easier on the eyes, especially small text.

The actual font choices aren’t final yet.

I want to find a chunkier font that better suits the pixel aesthetic.

You can expect a lengthier post about the implementation of the UI next week, once we have everything up and running in-game.

Colonist Window

This is the window that will pop up when you select a colonist.

Here you can see Dimple Daniel, he’s our John Doe.