As you'll see from the gameplay video, whether from monsters or your own impatience and stupidity, you'll die a lot in this game. Typically, that's something that pisses me off, but Slain does a good job at finding the balance in difficult and "f*** this game I'm done". Although I've died a lot in my experience so far, I've never felt trapped or upset enough to walk away from it. This is due in large part to the amount of check points the game sprawls out between it's 6 cursed realms. Even if you die at the end of the level, at worst it'll take you 3 minutes to reach that point again.

Ultimately, that's my favorite part of this game. There's a lot of games that focus too much on being hard to conquer and forget that sometimes being a middle of the road difficult game is completely fine...and more often more fun.

While this game has many homages to the 16 bit era (including the option to play with a CRT monitor looking display) there are plenty of aesthetics to be enjoyed in this game. As you'll see from the pictures (below), there's a lot of work put into this game's art. Each new area brings new scenery which is grotesquely beautiful in that old Gothic charm...