Our decision to move to the Caldari Militia is something we’ve been keeping eyes on for some time now. After we cashed out what LP we had from the Nulli Secunda thing, and whoring onto a couple of Minmatar Dread kills we decided it was time to fix some of the mistakes we made when Fweddit first joined the Amarr Militia. Please understand through all of this, that Fweddit is more about Redditors playing around in Faction Warfare and other games than it is about the Amarr Militia. The Corporation was made with little regard to a particular faction, and it wasn’t even decided where we would go until it was close to a week old.

The main reason we left the Amarr Milita was for our New Players; Fweddit has been focused on pretty much one thing exclusively (aside from local spam and welping thrashers) and that is dispelling all the hurf blurf about PvP that bitter vets continuously spout off about. Skillpoint requirements, that ship is bad, t1 fittings have no place in pvp, etc.

When we first joined Amarr, we made a few judgement errors. Where we made our home, how we handled our free ship program, External Services, how new players were expected to make isk, what activities were available to new players in the absence of fleets… Our move to Caldari was primarily designed to remedy alot of the leadership mistakes and bring back a healthy environment for our nerds to feel like they have things to do when there isn’t a fleet up.

Some of the benefits to swaying our decision:

Firstly, our new home is 9 jumps from Jita- so our Free Ship program won’t be nearly as expensive to keep running. Plus it relieves us of the necessity to seed a market in our home system.

There are 5 entrances to 4 different NullSec regions, I know you guys think we are all TEST alts, but aside from a start up donation, we are noway affiliated and neutral to them. Yes, that means we can shoot at them, and roam in their space.

The ‘front lines’ are not that far away from where we are basing out of, and we still have unadulturated access to most of the battlezone without limiting access similar to ‘Hofredacted’ limited access to Heimatar/Metropolis.

The Loyalty Point store doesn’t suck. It really doesn’t. Navy Caracals will once again be a thing’.

Guristas Exploration Sites can be wickedly profitable and soloed in a Drake. Since most of our guys are either just getting into one, or are working towards the T2 Drake in Corp Doctrines this is also a HUGE incentive to standardize skill training to corp plans to effectively make ISK and join fleets so we can finally escalate to something bigger than Ruptures.

Plenty of Access to State Protectorate Agents, so our soloists can have yet another way to accumulate LP, and even buy faction variants of common modules from the LP Store cheaply.

This change also gives the directors time to examine the corp leadership, see who’s active and who’s interested in leading a variety of activities that were just not a viable option in Amarr FW Land. I know some of our guys have said that this is a quasi-temporary move, but it couldn’t have come at a better time, and we are already enjoying triple the activity that we have had in the last month or so.

Looking to the past- I understand that there is going to be a ton of ‘spin’ thrown at us about the ‘who and why’ but collectively as a corp, and a new coalition; we are all pretty excited for the new changes, scenery and challenges (and potentially getting hot dropped by Wolfsbrigade or awoxed by 7th Fleet).

For The State!

Side Note- I did however enjoy a rather hilarious conversation with a very, very confused IRC Executor this morning. Riverini 0, Xolve 1.