Pawn

History in Evaria

Pawns have never made a big impact in the world, but ever since their discovery and creation, they have become an essential part of the Arcanum and living as a powerful wizard. Though many prefer to create full-sized golems, many like to raise their own pawns from scrap, since it is well known that a raised Pawn is stronger than most regular construct.

Pawn's Appearance

Pawns are 3 and a half feet tall, made of a material similar to earth and molded into shape. They have small legs, long arms and a harmless flame floating over their head. This flame is actually a type of magical illusion that lets the creator know the status of the Pawn. As they grow weaker, so does the flame.

Racial Traits

Your Pawn character has the following racial traits.

Ability Score Increase. One ability score of your choice increases by 1.

Age. Pawns do not age and exist in their current form from beginning to end.

Alignment. Pawn are always lawful to those who created them, though they might show discontent and annoyance. They have their own beliefs of good and evil, which is independant from their creator's.

Size. Pawns are never taller than 3 and a half feet tall in their original form. Your size is small.

Speed. Your base speed is 25.

Armored Body. Your body is small and often not shaped the way most armors would fit. When given an armor by your master, you can eat the armor and store it within your stomach. While the armor remains within your body, you gain its AC as long as you are proficient with it.

Purpose. You were created with a purpose. Choose one, this can be changed by your master as a ritual that costs 100 gold pieces and takes 8 hours. A Pawn's purpose is something they will be able to do no matter their class and is often modified based on the situation at hand.

Warrior.

Your Strength and Dexterity ability scores increases by 1.

You gain proficiency with Martial Weapons.

You can use weapons with the Heavy property without penalty for being small sized.

Scout.

Your Dexterity and Wisdom ability scores increase by 1.

Your base speed increases to 35.

You have proficiency in the Stealth and Perception skills.

Knight.

Your Constitution and Charisma ability scores increase by 1.

You gain proficiency in light, medium, heavy armors and shields.

You gain 1 additional hit point per level. You lose and gain these HP if you change out of or into this Purpose)

Sage.

Your Intelligence and Wisdom ability scores increase by 1.

You know one cantrip from the wizard or cleric spell list. Choose Intelligence or Wisdom as your spellcasting ability for it.

You can read, write and speak one additional language.

You can cast Detect Magic once per day.

Minstrel.

Your Charisma and Intelligence ability scores increase by 1.

You gain proficiency in 2 skills of your choice.

You are proficient in 2 musical instruments of your choice.

You know the Vicious Mockery cantrip.

You can memorize and mimic up to one minute of dialogue, music, or sound. You can at-will play this recording as if you were saying, singing or mimicking it. The sounds come from your mouth, but are a perfect recreation of the voice of sound you heard. You must always start the recording from the beginning.

Empty Stomach. Your stomach is an interdimensional space where you can store items and retrieve them later. You can store up to 100 pounds of weight in your stomach and retriving them is an action.

Languague. You can read, write and speak common, plus one language your creator speaks.