All 2nd Generation Implants All in-game implants with their highest level effects. Source: census.daybreakgames.com

https://www.youtube.com/watch?v=TjbC23QScKM Aerial Combatant (5 levels) 6003104

Killing an enemy player restores 30% jump jet fuel, and vehicle kills now trigger this bonus as well. Light Assault only. Ammo Printer (5 levels) 6003106

Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 60 seconds. Works in vehicles. MAX units can equip. Anti-Vehicle Grenade Access (1 levels) 6004320

Unlocks access to Anti-Vehicle Grenades. Engineer only. Assassin (5 levels) 6003840

Kills from greater than 50 meters, or headshot kills, will clear spot checks on you, and prevent spotting attempts on you for one second. In addition, dealing damage to enemies will now automatically spots them for you and nearby allies. Does not clear spot checks on vehicles. Assault Rifle Access (1 levels) 6004318

Unlocks access to Assault Rifles. Does not include Directive reward weapons. Engineer only. Assimilate (5 levels) 6003102

On a headshot kill, instantly restore 200 shield and 10% of your maximum ability energy. Athlete (5 levels) 6004818

Passively increases sprint acceleration, deceleration, and recovery speed by 20%, and your hold-breath time recharges 100% faster. Additionally, you gain 10% increased sprint speed whenever you've been moving for longer than 6 seconds. This bonus is removed if you stop moving or fire a weapon. Avoidance (1 levels) 6004928

Your movements no longer trigger Claymores, Proximity Mines, or Bouncing Betty, and the range at which Spitfire Turrets can acquire you is reduced by 50%. Awareness (2 levels) 802511

Auto-spots enemies who damage or kill you if they are not using a suppressed weapon.Tier 4 implant.Works in vehicles.MAX units can equip. Battle Hardened (5 levels) 6003474

Reduces camera shake and flinch from explosions and bullet impacts by 50%, and killing a target will double this bonus for the next 10 seconds. MAX units can equip. Battle Rifle Secondary (1 levels) 6004339

Allows use of Battle Rifles in the secondary weapon slot. Does not include Directive reward weapons. Combat Medic only. Bionics (1 levels) 6004819

Your personal shield health is increased by 400, and 400 health is removed from your health pool. Bionics [Perfect] (1 levels) 6008682

Your personal shield health is increased by 400, and 400 health is removed from your health pool.Perfect implants cannot be broken down. Carapace (1 levels) 6003570

Your personal shield is removed and replaced with 500 additional health. Equipment that adds or modifies shield health does not stack with this implant. Carapace [Perfect] (1 levels) 6008683

Your personal shield is removed and replaced with 500 additional health. Equipment that adds or modifies shield health does not stack with this implant.Perfect implants cannot be broken down. Carbine Access (1 levels) 6004341

Unlocks access to Carbines. Does not include Directive reward weapons. Combat Medic only. Carbine Secondary (1 levels) 6004321

Allows Carbines to be equipped in the secondary weapon slot. Light Assault only. Catlike (5 levels) 6003101

Reduces the movement speed penalty for crouching by 75%, and you gain increased jumping height. Cold Heart (1 levels) 6004856

When killing an enemy with a headshot, your heat weapons receive 20% faster recovery delay and cooldown rates for 3 seconds. Additionally, heat-based Tools receive this benefit passively at all times. Combat Armor Discount (1 levels) 6004313

Reduces the nanite cost of Lightning and Main Battle Tank by 20%. Combat Medic Nano-Repair Grenade Access (1 levels) 6004342

Unlocks access to Nano-Repair Grenades. Combat Medic only. Combat Medic Scout Rifle Access (1 levels) 6004340

Unlocks access to Scout Rifles. Combat Medic only. Combat Surgeon (5 levels) 6003100

Kills and revives restore 30% of your Nano-Regen Device energy, and reviving an ally increases your resistance to small arms damage by 25% for 3.5 seconds. Combat Medic only. Concussion Grenade Access (1 levels) 6004343

Unlocks access to Concussion Grenades. Combat Medic only. Counter-Intelligence (1 levels) 6003455

You automatically spot targets who damage you, and while not inside a vehicle, you are also notified on the HUD when spotted by an enemy. Works in vehicles. MAX units can equip. Counter-Intelligence [Perfect] (1 levels) 6008681

You automatically spot targets who damage you, and while not inside a vehicle, you are also notified on the HUD when spotted by an enemy. Works in vehicles. MAX units can equip.Perfect implants cannot be broken down. Covert Drop (5 levels) 6004886

Taking fall damage will cloak you for 2.5 seconds. Additionally, bailing from an ejection seat aircraft will cloak you for 6 seconds upon hitting the ground. Firing a weapon will reveal you. Critical Chain (5 levels) 6004850

Headshot kills grant 50% faster weapon rechamber speed for 3 seconds; chaining headshots can store a maximum of 8 seconds worth of rechamber speed. Additionally, kills beyond 70 meters will also trigger this benefit. Only useable with Sniper Rifles. Deep Operative (5 levels) 6003633

Whenever you spend longer than a total of 12 seconds outside of cloak without taking damage, your cloak's visibility will be reduced by 75%. Additionally, killing an enemy will reduce this countdown by 3 seconds. Dying or taking damage from enemy sources will reset the benefit countdown. Infiltrator only. Disengage (1 levels) 6004552

Activating Emergency Repair will also create an impulse wave that throws enemy infantry a short distance and increases your sprint acceleration speed by 25% for 3 seconds. MAX only. EMP Grenade Access (1 levels) 6004319

Unlocks access to EMP Grenades. Engineer only. Electrotech (5 levels) 6004476

When your shield breaks, it releases a pulse of repairing nanites that heal allied mechanical objects within 10m for 300 health over 4 seconds, short circuits small enemy deployables within range of the pulse. Engineer only. Engineer AMR Secondary (1 levels) 6004307

Allows Anti-Materiel Rifles to be equipped in the secondary weapon slot. Engineer only. Experimental Stims (1 levels) 6004851

When using a Medical Kit or Restoration Kit, you receive a random increase to sprint speed, reload speed, or small arms resistance for a short time. Failsafe (5 levels) 6004861

When your shield is broken, you gain 20% of your maximum ability energy. This action can only occur once every 12 seconds. Additionally, whenever Failsafe is on cooldown, receiving melee damage will shock the attacker for 150 non-lethal damage. Firestorm (5 levels) 6003825

Killing an enemy increases rate of fire by 8% for 3 seconds, and a headshot kill will increase this duration to 5 seconds. While this effect is active, your recoil and cone of fire bloom suffer significantly. Firewall (1 levels) 6004495

Interacting with allied base turrets or spitfire turrets embed them with firewalls which must be disarmed by enemy infiltrators before hacking. Firewalls last 360 seconds and grant turrets an additional 25% maximum health. Infiltrator only. Flash Grenade Access (1 levels) 6004336

Unlocks access to Flash Grenades. Infiltrator only. Fortify (5 levels) 6004901

Interacting with a control point will increase your maximum shield health by 200 for 15 seconds. Additionally, your shields regenerate 13.33 health per second for the duration of the buff. 15 second cooldown on interaction. Ground Transport Discount (1 levels) 6004312

Reduces the nanite cost of ANT and Sunderer by 20%. Gunslinger (5 levels) 6004460

Kills while wielding a sidearm increase reload speed by 25% for 3.5 seconds, and your weapon swap times are reduced by 50% for the same duration. Heavy Air Discount (1 levels) 6004315

Reduces the nanite cost of Liberator and Galaxy by 20%. Heavy Assault Anti-Materiel Rifle Access (1 levels) 6004328

Unlocks access to Anti-Materiel Rifles. Heavy Assault only. Heavy Assault Hardlight Barrier Access (1 levels) 6004332

Unlocks access to Hardlight Barrier. Heavy Assault only. Heavy Assault Sticky Grenade Access (1 levels) 6004330

Unlocks access to Sticky Grenades. Heavy Assault only. Heavy Weapon Secondary (1 levels) 6004327

Allows Heavy Weapons to be used in the secondary weapon slot. Does not include Directive reward weapons. Heavy Assault only. Heavyweight (5 levels) 6004845

Reduces the amount of flinch you receive when being struck by a projectile by 80%, but your maximum movement speed is passively reduced by 10% at all times. Additionally, whenever you take fall damage, you will emit an impulse that knocks back enemy infantry. MAX units can equip. Infiltrator SMG Secondary (1 levels) 6004333

Allows SMGs to be used in the secondary weapon slot. Infiltrator only. Infiltrator Spitfire Turret Access (1 levels) 6004338

Unlocks access to Spitfire Turrets. Infiltrator only. Infiltrator Tank Mine Access (1 levels) 6004337

Unlocks access to Tank Mines. Infiltrator only. Infravision (1 levels) 6003109

While equipped, the player will highlight infantry and vehicles within 125 meters at all times, while reducing vision at long range. MAX units can equip. Does not work in vehicles. Jockey (5 levels) 6004838

While riding in an exposed vehicle seat or gunning an Engineer MANA Turret, you receive an additional 50% maximum shield health. Additionally, squadmates in vehicles within 50 meters of you also receive this benefit at 20% shield strength. LMG Access (1 levels) 6004317

Unlocks access to LMGs. Does not include Directive reward weapons. Engineer only. LMG Secondary (1 levels) 6004326

Allows LMGs to be used in the secondary weapon slot. Does not include Directive reward weapons. Heavy Assault only. Light Air Discount (1 levels) 6004314

Reduces the nanite cost of ESF and Valkyrie by 20%. Light Assault Proximity Mine Access (1 levels) 6004324

Unlocks access to Anti-Personnel Mines. Light Assault only. Light Assault Scout Rifle Access (1 levels) 6004325

Unlocks access to Scout Rifles. Light Assault only. Light Ground Discount (1 levels) 6004311

Reduces the nanite cost of Flash by 50% and Harasser by 20%. Logistics Specialist (1 levels) 6003748

While piloting a vehicle, that vehicle becomes capable of spawning squadmates directly into it if there is an open seat. Does not apply to Bastion Fleet Carriers. Mending Field (5 levels) 6004489

Allies who are below 300 health passively heal for 15 health per second while you are within 7 meters. Your deployed Shield Recharging Fields now also carry this effect. Combat Medic only. Minor Cloak (1 levels) 6003434

Remaining stationary for 8 seconds will cloak the user. Movement will break this cloak, though short bouts of movement will let you return to cloak more quickly after breaking it. Firing a weapon will reset the 8 second recharge countdown. Mobility Mesh (5 levels) 6004494

Reduces the movement speed penalty while your overshield is active by 25%. Additionally, while your overshield is active, your base sprint speed is increased by 10%. Heavy Assault only. Nanomesh Specialist (5 levels) 6003103

Reduces the rate of decay on your overshield by 80% while stationary, and 40% while moving. Additionally, your depleted overshield no longer has a delay before it begins recharging. Heavy Assault only. Nightmare (5 levels) 6003108

Killing an enemy while wielding a melee weapon, or while within 5 meters of your target will cloak you for 2 seconds. Firing your weapon will immediately decloak you. Ocular Shield (5 levels) 6003460

Reduces the duration and effectiveness of Concussion, Flash, and EMP Grenades used against you 30%; and using a Medical or Restoration Kit provides immunity to these effects for the next 5 seconds, but does not clear effects already applied. MAX units can equip. Overdrive (5 levels) 6003803

Roadkills with a Flash, Harasser, ESF, or Liberator will restore 40% base turbo energy. Paratrooper (5 levels) 6004481

Whenever you receive damage, 8% of your maximum jump jet fuel is restored. Additionally, reloading your tool slot will drastically reduce fall damage for 6 seconds. Light Assault only. Phylactery (1 levels) 6003848

Each time experience is gained, your phylactery receives a charge. At 50 charges, your next death will allow you to self-revive once at 50% health. Charges cannot be gained while in a vehicle or while dead. Ransack (5 levels) 6004824

Killing a vehicle within 50 meters restores one tick of ammunition for you or your vehicle, and heals your vehicle for 10% max health. Works in vehicles. Regeneration (5 levels) 6003427

Regenerates 35 health per second when out of combat for 10 seconds, and headshot kills restore 50 health immediately. Reserve Hardlight Barrier Access (1 levels) 6004331

Unlocks access to the Reserve Hardlight Barrier. Heavy Assault only. Response Jacket (5 levels) 6004933

Receiving damage from a standard explosive, light anti-vehicle, C4, or infantry launcher will trigger a shield that reduces damage from all of those resistance types by 50% for 20 seconds. Revenant (5 levels) 6008518

Upon being revived or when reviving another player, you or your target become cloaked for the next 3 seconds. Firing your weapon will remove this effect. Robotics Technician (5 levels) 6003110

Non-mine deployables you own within 15m have a 25% resistance to incoming damage and will repair themselves for 25 health per second, even while under fire. The damage resistance also applies to the Engineer when mounting a deployed MANA turret. Engineer only. SMG Secondary (1 levels) 6004322

Allows SMGs to be equipped in the secondary weapon slot. Does not include Directive reward weapons. Light Assault only. Safe Fall (5 levels) 6003432

Normal fall damage now starts at 75 meters, lethal fall damage starts near 230 meters, and you take reduced damage when vehicles collide with you. MAX units can equip. Safeguard (5 levels) 6003105

Upon being revived, damage taken is reduced by 20% for 3.5 seconds, and you instantly restore 200 shield health as infantry, or an extra 500 health while in a MAX suit. MAX units can equip. Salvage (5 levels) 6004465

Killing enemy MAX units will restore 800 health, and killing a MAX within 5 meters of you will restore an additional 200 health. MAX only. Sensor Shield (5 levels) 6003686

Your radar signature no longer appears on detection devices outside of 10 meters, and while walking, you cannot be detected by recon devices at all. Shotgun Secondary (1 levels) 6004316

Allows Shotguns to be equipped in the secondary weapon slot. Does not include Directive reward weapons. Engineer only. Sidearm Primaries (1 levels) 6004308

Allows characters to equip sidearms in their primary weapon slot. Does not include Directive reward weapons. Sidewinder (5 levels) 6004813

Your strafe speed is increased by 35%, but accelerating and decelerating while strafing takes twice as long. In addition, you no longer appear highlighted on IRNV optics. Sticky Grenade Access (1 levels) 6004335

Unlocks access to Sticky Grenades. Infiltrator only. Survivalist (5 levels) 6003845

Reduces your passive shield recharge delay by 1 second, and whenever your shield breaks, your sprint speed is increased by 20% for 6 seconds and you heal for 150 health over the same duration. Taking damage will remove the added sprint speed. 12 second cooldown after triggering. Sweeper HUD (5 levels) 6003465

Target range is displayed on your crosshair, and enemy explosives within 35 meters are automatically spotted. Works in ground vehicles. MAX units can equip. Symbiote (5 levels) 6004528

Passively receive 20% small arms resistance. This does not stack with Nanoweave Armor. Any time you are alive for longer than 30 seconds without taking small arms damage or killing an enemy player, the symbiote will gnaw at your health pool. Target Focus (5 levels) 6003479

Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 300%. MAX units can equip. Works in vehicles. Universal Decoy Grenades (1 levels) 6004310

Unlocks access to Decoy Grenades for ALL classes. Universal Smoke Grenades (1 levels) 6004309

Unlocks access to Smoke Grenades for ALL classes. Vampire (5 levels) 6003107

Killing an enemy while wielding a melee weapon or sidearm restores 325 health. This effect does not trigger on quick melee attacks.