Yep, it’s certainly been taking some time. Sorry for the misleading information you keep finding, game developers are usually terrible at making time estimates and we are no exception.

We all honestly expected to have iOS out the door late last year, after the desktop release, but the fallout from the launch hit us so hard that since early November we’ve probably done about two weeks of actual development work.

I can tell you right now that we are spending 100% of our development time on the mobile version, and are measuring our time till iOS submission in weeks rather than months. Once we’ve got a couple of key features implemented and tested we’ll feel comfortable announcing a release date.