Here’s my “final” on Darknut (Spoiler Alert: Nothing is ever final).

This took longer than I’d like, but I was tinkering with the rendering style which will be extended to other characters. This reminds me, I never like designing the main character first on a project. The player’s character is such a reflection of entire game style and that’s something that evolves over the course of a project. The pressure of “getting it right” this early tends to muddy the process.

So instead, I choose a character that is a good representative of the game and has enough design elements to communicate style cues. Darknut was a prime choice because he’s a familiar enemy but not the crux of the story.



Click image for hi-res version.

Concept Notes:

I’m not in love with that shield anymore. I’ll need to address that later.

More from “Project Z”: