Average $ per second:

Current Gain:



Gain from Shoes:

Gain from Bat:

Gain from Spade:

Gain from Bingo:

Gain from Ship:

Gain from Magic:

Gain from Ice:

Gain from Garb:

Gain from Crit:

Gain from YAHTZEE:

Gain from MELT:

Total Gain:





Total Ticks:

Total Money:

Money Spent on Shoes:

Money Spent on Spade:

Money Spent on Bingo:

Money Spent on Spaceship:

Money Spent on Magic:

Money Spent on Bat:

Money Spent on Ice Cubes:

Money Spent on Garbage:



Sacrifice all of your ∞ to gain x4 $, φ, ☺, and ♠. This effect lasts for ticks. (Increased by more ∞)

A single red paper clip. The potential for this baby is infinite! The more money that has been spent on other buildings increase the value of this one! Better get trading. Gives ∞! Each gives $ a tick for a total of $ each tick. Buying one now has a worth of

Trading: Currently owned: Trade Duration: Cost: $ A single red paper clip. The potential for this baby is infinite! The more money that has been spent on other buildings increase the value of this one! Better get trading. Gives ∞! Each gives $ a tick for a total of $ each tick. Buying one now has a worth of

A peacefully sleeping Giant. It is said that this giant only awakens once every 50 ticks. If you listen closely you can hear faint whispers echoing "wake me up (CAN'T WAKE UP)". When awake giants can produce ∞. Each gives $ a tick when awake for a total of $ each tick when awake. Buying one now has a worth of

Ticks left to sleep: Currently owned: Awake: Cost: $ A peacefully sleeping Giant. It is said that this giant only awakens once every 50 ticks. If you listen closely you can hear faint whispers echoing "wake me up (CAN'T WAKE UP)". When awake giants can produce ∞. Each gives $ a tick when awake for a total of $ each tick when awake. Buying one now has a worth of

The once forgotten Pi(e). The sweet aroma fills you with money and reminds you of a better place. The smell has a 5% chance to condense into a physical form granting you ∞. Each gives $ a tick for a total of $ each tick. Buying one now has a worth of

Bonus Gain: % Currently owned: Cost: $ The once forgotten Pi(e). The sweet aroma fills you with money and reminds you of a better place. The smell has a 5% chance to condense into a physical form granting you ∞. Each gives $ a tick for a total of $ each tick. Buying one now has a worth of

Stinky smelly garbage. Different amounts of garbage produce different effects. When at an odd number of garbage they have a chance to give ♠. When at an even number, Time Warp is active and tick rate is greatly increased. Each gives $ a tick for a total of $ each tick. Buying one now has a worth of

Currently owned: Cost: $ Stinky smelly garbage. Different amounts of garbage produce different effects. When at an odd number of garbage they have a chance to give ♠. When at an even number, Time Warp is active and tick rate is greatly increased. Each gives $ a tick for a total of $ each tick. Buying one now has a worth of

Water frozen by magic and enchanted to give you money. Ice Cubes melt over ticks. When a cube melts it produces bonus money and ☺. Ice Cubes have a 10% chance to reform when melted. Each give $ a tick for a total of $ each tick. Buying one now has a Gain/Cost Ratio of

Time Till Next Melt: Currently owned: Melt Value: Cost: $ Water frozen by magic and enchanted to give you money. Ice Cubes melt over ticks. When a cube melts it produces bonus money and ☺. Ice Cubes have a 10% chance to reform when melted. Each give $ a tick for a total of $ each tick. Buying one now has a Gain/Cost Ratio of

The Gold Bat 9000© is the 10th world wonder. Reaching insane speeds this baby out paces the Spookydook! However it's prone to failure but Ice Cubes help reduce the chance that it'll fail! Each gives $ a tick for a total of $ each tick. Buying one now has a worth of

Batsplode Chance: Currently owned: Baterest Value: % Cost: $ Batsplode Immunity: The Gold Bat 9000© is the 10th world wonder. Reaching insane speeds this baby out paces the Spookydook! However it's prone to failure but Ice Cubes help reduce the chance that it'll fail! Each gives $ a tick for a total of $ each tick. Buying one now has a worth of

Magic magically gives you magic money with a magical chance of producing φ. Magic! Each magically give $ a tick for a magical total of $ each tick. Magically buying one now has a magical worth of

Timewarp Remaining: Currently owned: Conjure Money: Cost: $ Magic magically gives you magic money with a magical chance of producing φ. Magic! Each magically give $ a tick for a magical total of $ each tick. Magically buying one now has a magical worth of

VROOOOOOOOM. Spaceships bring in a lot of money but are really expensive. Each spaceship you own makes the next one exponentially better. Your current Spaceship gives $ a tick. Your next Spaceship gives $ a tick and you gain a total of $ each tick. Buying one now has a worth of

Lift Off T-minus: Currently owned: OVERDRIVE: Cost: $ Rocket Discount: % VROOOOOOOOM. Spaceships bring in a lot of money but are really expensive. Each spaceship you own makes the next one exponentially better. Your current Spaceship gives $ a tick. Your next Spaceship gives $ a tick and you gain a total of $ each tick. Buying one now has a worth of

A card game for parties and old people homes. Every ticks BINGO ball will be called out. The more bingo cards you have the better the payout! Each give $ a tick for a total of $ each tick. Buying one now has a worth of

Bingo Bucks: Currently owned: Bingo Chain: Cost: $ A card game for parties and old people homes. Every ticks BINGO ball will be called out. The more bingo cards you have the better the payout! Each give $ a tick for a total of $ each tick. Buying one now has a worth of

A tool typically used for digging up money. Each Spade has a chance of letting you dig a mile to earn bonus Shoe production for a tick! Each dig has a reduced chance to dig again! Each give $ a tick for a total of $ each tick. Buying one now has a worth of

Dig Chance: Currently owned: Dig Multiplier: Cost: $ Dig Value: A tool typically used for digging up money. Each Spade has a chance of letting you dig a mile to earn bonus Shoe production for a tick! Each dig has a reduced chance to dig again! Each give $ a tick for a total of $ each tick. Buying one now has a worth of

Your standard pair of shoes. Each pair lets you walk a mile in someone else's shoe! Each give $ a tick for a total of $ each tick. Buying one now has a worth of

Run Chance: Currently owned: Multiplier Duration: Cost: $ Multistep: Your standard pair of shoes. Each pair lets you walk a mile in someone else's shoe! Each give $ a tick for a total of $ each tick. Buying one now has a worth of

Allows you to unlock the hidden potential of Garbage. Doing so leads to more powerful bonuses based on the number of Garbage

Allows you to unlock the hidden potential of Garbage. Doing so leads to more powerful bonuses based on the number of Garbage

Allows you to unlock the hidden potential of Ice Cubes. Doing so leads to strong faster better and permanent Ice Cubes

Allows you to unlock the hidden potential of Ice Cubes. Doing so leads to strong faster better and permanent Ice Cubes

Allows you to unlock the hidden potential of Gold Bat 9000. Doing so leads to reduced Batsplosions and cumulative Gold Bat 9000 gains

Allows you to unlock the hidden potential of Gold Bat 9000. Doing so leads to reduced Batsplosions and cumulative Gold Bat 9000 gains

Allows you to unlock the hidden potential of Magic. Doing so leads to improved φ generation and time altering magic

Allows you to unlock the hidden potential of Magic. Doing so leads to improved φ generation and time altering magic

Allows you to unlock the hidden potential of Spaceships. Doing so leads to vastly increased Spaceship production and reduced costs

Allows you to unlock the hidden potential of Spaceships. Doing so leads to vastly increased Spaceship production and reduced costs

Allows you to unlock the hidden potential of Bingos. Doing so leads to easier Bingos and stronger Bingo Bucks

Allows you to unlock the hidden potential of Bingos. Doing so leads to easier Bingos and stronger Bingo Bucks

Allows you to unlock the hidden potential of Spades. Doing so leads to Dig multiplier bonuses and stronger Digs

Allows you to unlock the hidden potential of Spades. Doing so leads to Dig multiplier bonuses and stronger Digs

Allows you to unlock the hidden potential of Shoes. Doing so leads to a drastic increase to shoe production and the ability to run through time

Allows you to unlock the hidden potential of Shoes. Doing so leads to a drastic increase to shoe production and the ability to run through time

Turn in your ☺ to unlock ONE buildings hidden potential! It currently costs ☺ to unlock the next building. Fully unlocking a buildings potential gives that building a 10% chance to produce ♠

Turn in your ☺ to unlock ONE buildings hidden potential! It currently costs ☺ to unlock the next building. Fully unlocking a buildings potential gives that building a 10% chance to produce ♠

Your Moana pool is 0 % full. You have sacrificed a total of $ 0 for this cause. You need $ 0 more to fill it up

Dump all of your $ into your Moana pool. Your Moana is channelled for a mysterious effect that is not yet known.

Your Manna pool is 0 % full. It currently increases all of the ♠ you earn by 0 %! You have sacrificed a total of 0 ♠s for this cause

Dump all of your ♠ into your Manna pool. Your Manna is channelled to increase all of the ♠ you earn.

Your Mana pool is 0 % full. It currently increases all of the $ you earn by 0 %! You have sacrificed a total of 0 ♠s for this cause

Dump all of your ♠ into your Mana pool. Your Mana is channelled to increase all of the $ you earn.

φ for next upgrade:

Head Start

Increases the base income of Shoes by 1 Foreign Production

Reduces the cost multiplier of Shoes by 0.2% Dirty Digs

Reduces the base cost of Spades by 5% Time's my name. Speed's my game

Time between ticks is reduced by 0.01 seconds Multistep

Increases Shoe Gain by 100% per Shoe owned. This increase does not count towards dig bonuses Tie the Knot

Increases the base income of Shoes by 1 Sharp Digger

Increases chance to dig by 0.5% GOLD STRUCK

Digs have a 20% chance to increase Shoe production by 70000% for 10 ticks. This bonus does not count towards dig bonuses Running Friction

Reduces the number of ticks for Ice Cubes to melt by 15 RUN!

Your Shoes have a 5% chance to run giving 5 ticks insead of 1 Faster Feet

Your Shoes now have an additional 5% chance to run

Dig Dug

Increases the base income of Spades by 8 Digging Frenzy

Increase dig multiplier by 10% for each consecutive dig Exploding Spades

Increases the bonus of Digging Frenzy by 5% Cloned Spades

Reduces the cost multiplier of Spades by 0.2% No Breaks

Increases the chance for consecutive digs by 7% Elevator Shoes

Digs now use 150% of Shoe production Bagger 288

Getting 5 consecutive digs will triple dig multiplier for the next dig Fiery Spades

Digs have a 5% chance to reduce the remaining ticks on Ice Cubes by 1 Bladed Shoes

Every 25 shoes give 1% dig chance The Weight of Many

Increases your dig multiplier by 0.1 for each non-Spade building you own Stab the ground

Increases dig chance by 2%

Up the Ante

Increases the base income of Bingos by 3 Bigger Gains

Increases the scaling on the Bingo Bucks reward by 6% Chain Reaction

Each BINGO within the same tick increase the Bingo Bucks reward by 5% BINGO Balls

Increases the number of BINGO balls called out by 1 Senior Discount

Reduces the cost multiplier for Bingos by 0.15% Getting Old Fast

Time between ticks is reduced by 0.05 seconds Handicapped

Bingo cards now start with a free space in the middle Bribe the Caller

Reduces the number of ticks needed to call out a BINGO ball by 10 Heating up the Competition

BINGOs have a 15% chance to reduce the remaining time on Ice Cubes by 1 Extra Balls

Increases the number of BINGO balls called out by 1 BINGO²

Every BINGO has a 15% chance to grant an extra BINGO

Rocket Fleet

Increases the bonus gain of Spaceships by 1% Engage Thrusters

Reduces the number of ticks for Ice Cubes to melt by 15 Warp Speed

Time between ticks is reduced by .1 seconds Exotic Goods

Increases the base income of Spaceships by 25 Lift Off

Every 40 ticks Spaceships give % increased production for 10 ticks. (Based on amount of Spaceships owned) Challenger

Ice Cubes have a 25% chance to reduce their remaining tick duration by 1 during Lift Off Efficient Engineering

Reduces the cost multiplier for Spaceships by 0.5% Scrap Metal

Every 10 Spaceships gives a free Spaceship Lighter Material

Reduces the base cost of Spaceships by 5% Rocket Fuel Leak

Spaceships recycle rocket fuel over time. Rocket fuel is used to negotiate discounts on Spaceship purchases (up to 20% off) Columbia

Increases Rocket Fuel discount by 10%

Free Rabbits

Reduces the base cost of Magic by 20% Brighter Lights

Increases the base gain of Magic by 40% Better Equipment

Increases the chance to gain φ by 15% Duplicate Trick

When you gain a φ you have a 25% chance to gain another Conjure Money

You gain $ x when you gain a φ Faster Illusions

Reduces the time between ticks by .02 seconds Plastic Rabbits

Reduces the cost multiplier of Magic by 0.2% Alter Time

Gaining 10 φ in a single tick has a 30% chance to reduce tick rate by .7 seconds for 20 ticks Pyrokinesis

Reduces the number of ticks for Ice Cubes to melt by 20 Hidden Value

When an Ice Cube melts you gain up to x φ Feedback Loop

Gaining a φ has a 10% chance to reduce the remaining ticks on Ice Cubes by 1

Silver Bat 100

Reduces the cost multiplier of Gold Bat 9000s by 10% 24 Carrot Bats

Increases the base gain of Gold Bat 9000s by 75% Stronger Bats

Reduces the increasing Batsplode chance by 10% Gold Bat 9001

Reduces the Batsplode chance by 10% Gold Bat Fail Safe

Reduces the Critical Batsplode chance by 20% Contained Batsplosions

Batsplosions are 10% less effective Bat Chains

Batsplosions can no longer happen more than twice in a row Compounding Baterest

Gold Bat 9000s have % more gain every tick. This bonus is reduced by 70% when a Batsplosion occurs Colder Cubes

Increases the Ice Cube Batsplosion reduction by 10% Blast Wave

Batsplosions reduce the remaining time on Ice Cubes by 1 ticks Cold Bat 9000

When an Ice Cube Melts Gold Bat 9000s cannot fail for 4 ticks

Pristine Water

Increases the base gain of Ice Cubes by 10% Thawing

Reduces the number of ticks for Ice Cubes to melt by 10 Special Snowflakes

Increases the amount of money you gain from ice melting by about 5% Reverse Melting

Ice Cubes have a 50% chance to reform when they melt Frozen Forever

Ice Cubes always reform when they melt Chilled Time

Reduces the time between ticks by .05 seconds Brittle Ice

Reduces the number of ticks for Ice Cubes to melt by 10 Free Water

Reduces the cost multiplier of Ice Cubes by 10% Shatter

Reduces the number of ticks for Ice Cubes to melt by 10 Unstable Elements

Ice Cubes have a 3% chance to instantly melt when below 50 ticks remaining Snow Day

Ice Cubes give an extra ☺ when they melt