Audio device discussion will follow shortly. Helmets may be required.

Blog of helios isn't a game review blog...it's a blog to discuss Linux-related stuff and to keep you posted on The HeliOS Project goings-on. Some have asked why we cover games as much as we do. Some have complained loudly.It's simple. When a game developer ports their work to Linux, it's news. At least in the Linux World. Linux users are hungry for games. The slashdotting of our coverage of the Linux port of World of Goo and Penumbra should be an indication of the importance placed on Linux ports.Or not...slow news days happen.Regardless, one of those game companies had to resort to bit torrent downloads due to their servers cratering under the assault of downloads from the /. article.No market for Linux games....yeah right.But to quote Yoda, "Short of native game choices we are."There's a reason for that...I mean aside from the myth that the Linux market is too small to support game development.We've spent some time talking with Dave Burke. Dave is the originating author of Osmos. As we announced albeit a bit late Osmos is now ported to Linux and it's quite an entertaining game. Dave speaks with us about some of his history in gaming and why he ported it to Linux.And possibly why others do or will not.This isn't news to most people who write game code for a living. The 2d boy folks lamented the fact that the latency problems in Pulse Audio was a bugger to work around. Even desktop users who enjoy Linux have had to throw cold water on two audio devices fighting different audio modes .I don't have the answers...I'm a hack blogger...Maybe you do.All-Righty Then...