What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

An expansive world to explore, with 3 different regions: A lush forest, a dry savannah, and a dark volcanic land.



A few large dungeons and several small ones



A complete story arc



A plethora of quests (many designed from player feedback)



A wide array of weapons and armor: melee, ranged, two-handed, and magical

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“During development, I often find myself playing my own game. It is relaxing and therapeutic to explore the world and kill the occasional monster. So even though the game isn't done and not all the assets are in place, it was so fun that I wanted to share it with everyone I knew. With early access, I can share my game with the world, and also acquire the assets I need to make a good game even better.”“I expect to be adding new content for about a year, but it will be in development until we have enough content and features that we can confidently launch with about 10-12 hours of play time.”“By the time the game is finished, we aim to have the following:“After a year in Early Access, accompanied by many updates, the game is in a very good state and can be enjoyed for over 3 hours. Most of the features and programming are done, but the story arc is still under development. We just need a few more months of help from the community with completing the story and more side-quests, as well as expanding the main dungeons.”“We are offering a substantial discount to our early adopters. The price may change as we build new content, but it will always be a great value.”“We plan to listen to each player's concerns and act upon it. We will not be able to implement all features, quests, and NPCs requested, but we will do our best to make the game the community wants and deserves.”