This is a very simple First Person Shooter game that allows you to simulate any given amount of milliseconds of input lag, as well as framerate caps. It can be used to get a general idea of what it would be like to play streamed games with a certain latency, for example

We have yet to know what the typical network latencies will be like for game streaming platforms, but around 80-120ms would be a good initial guess. So you can start by entering 100 in the "InputLagMs" field and see the difference it makes.

Note: "InputLagMs" is meant to represent only the network latencies. By default, you will still experience regular hardware/display/game code latencies even if the lag milliseconds is set to 0.

Directions:

Press Escape key to toggle mouse cursor activation and game controls activation

With mouse cursor activated click on the input fields in the top left to set desired input lag milliseconds value and framerate cap value (0 is unlocked framerate)

Press enter to make sure the value you entered is applied

When values are set, press Escape again to return to game

During the game you can shoot at the red spheres

Controls: