crocodile

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Moderator crocodile inherit Male Moderator 205 0 1 1,635 crocodile 1,088 Shardbinder June 2015 crocodile Bloodstained aims for a Staggered Content Release! JoJo cecil-kain , and 13 more like this Tag Quote Select Post

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Link to Post Back to Top Post by crocodile on Bloodstained is going to be a huge game. As such, there have been questions as to how all the content will be released. Some indie games, such as Shovel Knight, have opted for a staggered content release - the main game launches first and then over the months new content follows (the Plague of Shadows DLC from late last year being a prime example). Azure Striker Gunvolt for Steam was similar in that Inticreates made 6 months of additional content for the game after the initial release. Another Inticreates project, Mighty No. 9, has opted to not release the game at all until ALL the planned content is ready to go. So which path is Bloodstained set to go?







Following a recent conversation in the shoutbox with our community manager Mana Mighty No. 9. We are still a longs way off from the game being done so of course anything could change.

is going to be a huge game. As such, there have been questions as to how all the content will be released. Some indie games, such as, have opted for a staggered content release - the main game launches first and then over the months new content follows (theDLC from late last year being a prime example).for Steam was similar in that Inticreates made 6 months of additional content for the game after the initial release. Another Inticreates project,, has opted to not release the game at all until ALL the planned content is ready to go. So which path is Bloodstained set to go?Following a recent conversation in the shoutbox with our community manager(thanks as always for your hard work and attentiveness), it can be confirmed that Bloodstained will follow a staggered content release. Some portion of the game will release first and then additional content (as outlined by the Kickstarter) will follow in the months to come. How much of the game will be there at launch day (Just the main game? More?) is unclear and probably hasn't been decided yet but at the very least we should be able to avoid an extremely protracted release as with. We are still a longs way off from the game being done so of course anything could change.

Galamoth

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Eternal Guardian Galamoth inherit Ancient Legion Male 195 Obligatory Custom Class 0 2,620 Galamoth [TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet. 3,402 Eternal Guardian June 2015 Facebook galamoth Bloodstained aims for a Staggered Content Release! Goobsausage likes this Tag Quote Select Post

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Link to Post Back to Top Post by Galamoth on



Even without the planned extra modes, I have no doubt that Bloodstained will still feel like a finished product. We're already going to get IGA's Biggest Castle yet! At the very least, we will indeed get these extra modes at some point after release, giving most of us time to focus on the main story (and any other modes already in the game).Even without the planned extra modes, I have no doubt that Bloodstained will still feel like a finished product. We're already going to get IGA's Biggest Castle yet!

JoJo

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Master Alchemist JoJo inherit Most Bizarre Adventurer Male 3 0 342 JoJo [TI1] I'm Fabulous!! 693 Master Alchemist May 2015 maximusz09 Bloodstained aims for a Staggered Content Release! Tag Quote Select Post

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Link to Post Back to Top Post by JoJo on And I still remember how IGA says that the game will be barely funded when he started the campaign, with the highest stretch goals of having David Hayter as Gebel

and I'm sure most of us can already see how much of the content he is planning if the game got barely funded, with as much as content as SotN, with more features and stuff

Astaroth

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Fifty Storms Astaroth inherit Female Fifty Storms 57 0 1,367 Astaroth What a wonderful night to have a curse... 1,212 Shardbinder June 2015 astaroth Bloodstained aims for a Staggered Content Release! Galamoth likes this Tag Quote Select Post

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Link to Post Back to Top Post by Astaroth on yeah, basically my points in the shoutbox were if all the modes feed off the main game, then it would make perfect sense to put like 95% focus on making the main game absolutely awesome, while using the other 5% for things like setting up a prelim 'extra mode' for testing with all kinds of flags, optimizing asset frameworks for ease of future developement, putting in the markers needed for roguelike while the databases are being written, being mindful of future content and programming in anticipation of that rather than going back later and having to add in extra testing to make sure adding a new column to an existing table didnt break things elsewhere in the programming or have to copy a database and assets multiple times for editing to fit each mode, headache avoidance type stuff



as for modes i can see ng+ and speedrun being available at launch, inti already has a framework for speedrun done with gunvolt, so the knowledge and some programming work is there already, and ng+ primarily deals with save data, and agreed that since other modes will likely be post main game anyway youd still have a built in grace period where people are focused on exploration and finding out all the cool stuff through a few playthroughs before they dive in to the extra modes ^_^



a little off topic but part of a thought i had regarding the pixquel when it was brought up during the discussion of release dates, inti has the gunvolt engine already made to run on 3ds, i wouldnt be surprised if they used that as a launching point



in any case, good info to know that it will be staggered, means we can move over to the familiar debate >P d^_^b



crocodile

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Moderator crocodile inherit Male Moderator 205 0 1 1,635 crocodile 1,088 Shardbinder June 2015 crocodile Bloodstained aims for a Staggered Content Release! Tag Quote Select Post

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Link to Post Back to Top Post by crocodile on XombieMike said:



What stretch goals fit into only online features? Interesting. Physical copies are a big selling point for some backers. I wonder if they will feel their physical copy is worth less than the entirety of what they expected. Offline play content should all be included upon release to avoid that. Anything online makes sense to just patch in after the physical release, but to miss out on things just because you want this to be a personal experience would lead to disappointment.What stretch goals fit into only online features?

In terms of archiving material years down the line (when online servers for a game might be gone or DLC unavailable) having all the content on the disc is useful. In all other circumstances though does it matter? The physical version of Shovel Knight include the Plague of Shadows DLC since it was done by then but all the future single-player DLC is something you'll have to download later on and that was all content promised through the Kickstarter (though funded primarily by post launch sales). I haven't heard a single person complain about it and I imagine the people who would have an issue here are very small in number.

In terms of archiving material years down the line (when online servers for a game might be gone or DLC unavailable) having all the content on the disc is useful. In all other circumstances though does it matter? The physical version of Shovel Knight include the Plague of Shadows DLC since it was done by then but all the future single-player DLC is something you'll have to download later on and that was all content promised through the Kickstarter (though funded primarily by post launch sales). I haven't heard a single person complain about it and I imagine the people who would have an issue here are very small in number.