Crack those knuckles: JUNKPUNCHER is coming!

Jeeze, it’s been about four years since we released Shutshimi: Seriously Swole. Time flies! Surely we’re up to something new… right? Well, turns out we are! JUNKPUNCHER is Neon Deity Games’ newest project! It’s a 2D robo-smashing punch ‘em up in the vein of classic NES action titles.

We’re all huge fans of NES-era action games here at Neon Deity Games, and we thought it would be fun to take a crack at making one of our own. Our objective is simple: Make a 2D action-platformer that stands shoulder-to-shoulder with the classics. You’ll certainly find influence from companies like Konami, Tecmo, Natsume and Capcom, but we want to pack this with our unique essence and style as well.

While JUNKPUNCHER is cut from that 80s-era cloth, we don’t want players to suffer that familiar 80s-era frustration. We’re paying special attention to modernizing some of the more outdated or frustrating elements found in many beloved entries in this style. That said, the plan is to include a variety of difficulty levels, so those who prefer a more era-accurate experience will feel at home as well.

We don’t know when JUNKPUNCHER is coming (expect a hearty “When it’s done” if you ask!) but we’re targeting Nintendo Switch as a platform with others under consideration. Development is already underway so we’ll be sure to keep you updated here, or on our Twitter, or our Instagram.



- Anthony



PS. Some of you may remember or have even played builds of another project we were working on called Bruisin’ Cruisers. Don’t worry, it’s not cancelled – It’s currently on hold, though we hope to pick back up on it after Junk Puncher is finished and released.