following all the fan feedback that was provided for the Episode Duscae demo.

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In a special episode of Active Time Report, Tabata and marketing manager Akio Ofuji explained what many people found troubling, and how the developer is taking steps to make the end product more palatable.Tabata acknowledged the game's controls received the lowest score, with the camera, lock-on and a general feeling of chaos in combat all coming under scrutiny. He's acknowledged this and has promised the team are "thoroughly" addressing it. Tabata also promised your team's AI would be bumped up, while a minimap and difficulty option will be added.As for complaints about performance, the director explained the demo didn't have anti-aliasing, while the finished game will have. Similarly, frame rate optimisation will be an absolute priority going further, and everyone feels frame rate is more important than resolution.Tabata also revealed the top complaints for North American and European players differed, with those from the US complaining Noctis' voice sounds weirdly like Batman, while Europeans weren't comfortable with the sexualised depiction of Cindy.In relation to the voice, Tabata explained the lines were done quite last minute and by the time he realised it didn't work, it was too late. Thankfully, Square has already re-recorded the lines to make Noct seem younger, and this is the direction that will be taken for the rest of the game.With regards to Cindy's portrayal, Tabata emphasised she isn't meant to be a sexy character and, if that's the problem, it could be because she was created by male devs and so they'll rein it. The touchstone for him is apparently a character you wouldn't be embarrassed with your parents seeing while you're playing in the living room. He also said again some female characters may appear as guest party members , and the men in the party will change their behaviour accordingly when that happens.After nearly a decade-long wait, we finally got a chance to go hands-on with Final Fantasy XV at PAX East 2015, and we're happy to say that it looks like the wait was worth it. Mitch Dyer and Marty Sliva went back and forth on how much we loved the new action-oriented combat system , while Luke Karmali dove into what makes Episode Duscae so special.

Luke Karmali is IGN's UK News Editor. You too can revel in mediocrity by following him on Twitter