Early Access Patch #13

Oreo (QA, master of ceremonies and of the streams)

Cam (QA, community manager, knower of things, just went to japan and we're all jealous)

MPK (community manager, now an official staff member, let the hazing begin)

Aaron (production manager, the floggings will continue until morale improves)

Nappy (lead designer, responsible for all of... this)

Gameplay

Temporary Fix

Some folks have been experiencing performance issues in Pom's stage, and we believe we've finally found the culprit: the flowers. Yes, the flowers. As a temporary measure, we've removed all of the flowers from Pom's stage until we can find a way to prevent them from causing unusually high CPU activity in certain computers.

General

Reduced meter gain both given and received on multi-hit attacks (per hit) across all characters.

Attacks that force standing on hit no longer cause stand blocking. (The previous change to this presented too many underlying problems that would have ballooned later on.)

Fixed pushblocks still allowing chip kills.

Fixed situations that allowed players to block while still running straight towards their opponent.

Arizona

Can no longer whiff-cancel launcher into everything on the planet.

Velvet

j. recovery animation frames fixed.

recovery animation frames fixed. Air throw now properly counts each hit of damage ingame and in training mode info.

Fixed the cancel windows across all snowballs. (The previous animation update shifted them around, our b).

snowballs. (The previous animation update shifted them around, our b). j. animation effect is no longer cardboard.

animation effect is no longer cardboard. j. animation effect is no longer cardboard.

animation effect is no longer cardboard. (Anti-Air) animation effect is no longer cardboard.

(Anti-Air) animation effect is no longer cardboard. (Launcher) animation effect is no longer cardboard.

(Launcher) animation effect is no longer cardboard. + (Shatter) fixed crumble animation effect.

+ (Shatter) fixed crumble animation effect. + (Shatter) ice cracks on animation effect no longer show up on top of players.

Oleander

Cleaned up page flip animations.

New character select animation.

Fixed incorrect book coloring on 'Mecha' and 'Eastern' palettes.

Paprika

The second hit of , , (Free T-Shirt) now pulls significantly harder towards Paprika.

, , (Free T-Shirt) now pulls significantly harder towards Paprika. Can now cancel , , (Free T-shirt, all hits) into + (Kiss) on contact.

, , (Free T-shirt, all hits) into + (Kiss) on contact. and are now active for longer.

and are now active for longer. now slides forward a bit.

now slides forward a bit. , + (Teleport) now has paprika more closely fitting the hitbox area

, + (Teleport) now has paprika more closely fitting the hitbox area , + (Teleport) gets closer to the ground before Paprika lands, so it now hits opponents more reliably.

, + (Teleport) gets closer to the ground before Paprika lands, so it now hits opponents more reliably. Eating a gift you created now locks you into the eating animation for less time, with no penalty to the total bonus health/meter.

Fixed weird eye color bleeding, missing leg colors, and various other artifacts during several animations.

+ (Smother) no longer triggers off of Arizona's + (Magic Counter). It's now treated as a blocked attack.

+ (Smother) no longer triggers off of Arizona's + (Magic Counter). It's now treated as a blocked attack. (Cinnamon Roll) no longer self destructs if Paprika blocked an attack before the roll touched the ground.

(Cinnamon Roll) no longer self destructs if Paprika blocked an attack before the roll touched the ground. Fixed a situation where if Paprika's super is performed after being pushed blocked into a corner, the superflash disappeared entirely.

Paprika now breathes heavily during her "selected" idle in character select.

Pom

Fixed minor artifacting during (Launcher) animation.

(Launcher) animation. Fixed specific situation that caused Pilot Pup to groundbounce unusually high.

Tianhuo

has a new animation.

has a new animation. j. has a new animation (during Ran Shao Feng).

has a new animation (during Ran Shao Feng). Stand Throw has a new animation.

+ (Volcanic Ash) animation has been updated.

+ (Volcanic Ash) animation has been updated. + (Volcanic Bash) animation has been updated (ground version).

+ (Volcanic Bash) animation has been updated (ground version). Fixed being unable to do Volcanic Ash during Ran Shao Feng.

Tianhuo no longer loses her ears during character select and victory poses (whups).

Ouris now live on Steam. If you haven't yet,to receive it.to get the update instantly.Oh boy! We've got another round of animation updates, bugfixes, and balance changes for ya'll, but unfortunately, not everything we wanted for this patch made it in by the deadline. Here's the situation:In our most recent development update , we promised the return of Arizona's pixel lobby and the overhauled AI system. Regrettably, neither of those features are included in this patch. Long story short: they're not ready to ship yet. They need more time in the oven.This is no doubt disappointing, but even though the flagship feature of this update wasn't ready in time, there's still plenty of tasty stuff to dig into today. We will continue working on AI improvements to accompany the release of ourinWe want to do more for you guys in exchange for more time to work on AI. Arizona and Paprika's lobbies areclose to being finished, so we're gonna bump things up and do an intermediate patchfor a. Arizona's lobby will be reopened, Velvet's lobby will be receiving some small upgrades, andfor the first time ever! The Alpake Highlands could certainly use some livening up.As promised, we're doing aSame time, same placeDuring the post-patch stream, we'll be reviewing the thought process behind the changes we made, responding to feebdack, and answering your questions. Here's who will be there:Hope to see you there! If you can't make it, no worries. You'll be able to catch the VOD archived on Twitch and on YouTube.Okay. That said, let's get into the patch notes!