Gentlemen and women. errm, and others!Here is a game I have been following for some time. I may or may not have posted on it before. It's in development and is by the Darthmod guy who did ultimate general gettysburg and civil war. They seem to be progressing well and the below was posted 15 hours ago. I should explain that not much is known about the game. But here is what we do know;"This is a topic for work in progress shots and stories about the game we have been tinkering with for the last 3-4 monthsThese are very very early WIP on the images that are generated for the ship recognition books from the 3d ship designer, that will give players full control over the ship design and visualize it all in 3d.Player will be able to place main turrets, secondary turrets, casemate turrets, superstructures, masts, funnels, and decide on the shape of the hull, armor, barbette placement All having historical constraints naturally limiting the players from creating strange and impossible monsters. All affecting ship performance in combat and movement.If we are able to achieve even 50% of what we want this will be a revolution in battleship games.Hope you enjoy it. Sorry for lower quality of the recognition book drafts but we can't show the rest. "" On 2/9/2018 at 8:56 AM, Sento de Benimaclet said:Beautiful ship!!!!!!. I imagine a battle with these ships in the North Sea, Coronel or Falklands waters ...... A dream come true. o7Yes, it would be possible to fight at those waters and more!On 2/10/2018 at 7:44 PM, Mirrec said:make this openworld like Naval Action and have biiig suces (i hope :-P )There is going to be a campaign with much freedom to do various actions.On 2/19/2018 at 12:54 PM, Alex Connor said:Based on the Cressy and Drake classes? Very nice model and I love how you are using variations of similar ships to build more visual variety.Indeed. Cressy and Drake classesOn 2/20/2018 at 8:38 PM, Sento de Benimaclet said:Precisely the beautiful naval action is to move around the map to your free will. If you do not do the same with this project, then as you say it stays in a world of warships, and we would not be interested. What would be amazing is to be able to go from naval base to naval base, loading coal for the ship, supplies, ammunition, getting as close as possible to the reality of those ships. An excellent book that I recommend to know how everything worked is "The Tzar's Last Armada". (Constantine Pleshakov).It is too early to say exactly what we are making but it is safe to announce that we are not making a World of Warships style of gameplay, in which you only fight vs enemy ships. There is going to be a much more involved gameplay with tactical and strategic factors""It is a completely different project entity, not having any similarity to the previous Ultimate General games which were about land combat. It is a bold project that we finally decided to make, after years of interest on this time period and the corresponding naval genre﻿.""yes, the battles focus on realism. The damage model is very much detailed to simulate almost every aspect of naval warfare. For example, in WoW the ships can receive devastating damage and still sail on maximum speed. In our game you will notice a serious impact on ship performance because of damage and many other realism factors.Our internal dev teams from time to time can join forces for helping in parallel projects, but at the moment is not needed.""It is going to be an RTS game, you will control multiple ships, that you design them and bring them to combat. A naval arms race begins from 1890 and you aim to create the most powerful fleet in the world. It is a game that I will personally enjoy very much to play for ages when it becomes completeThank you for the wishes and I hope we can deliver the project in early access within this year.""The problem with all those games that you are referencing is that they are too complex to play, even for very hard core players. We cannot share something yet more specific but it is safe to say that our main idea is to offer a unique game that will please all naval warfare fans with deep gameplay on strategic and tactical level and without so much micromanagement.""Hello again all,I would like to mention the progress we have so far with Ultimate Admiral: Dreadnoughts. The game is mostly finalized in its innovative ship design mechanics and more features will make it deeper the coming months. The Ship Designer will allow players to construct and customize their own ships and will influence greatly the outcome of battles. During the campaign you will feel the tension of the Naval Arms race in a continuous struggle to construct the most powerful ships against major nations. The combat model is about 60% ready and needs more technology effects to become even more interesting, and this where we will focus in the next 1-2 months. We shall finalize all possible technologies related with ship designer and polish all the tech mechanics in the interface.After all that, we will concentrate our efforts in the campaign map were players must have many interesting choices, blended with numerous historical events and what ifs. To answer the question of @JagEngland, the player so far does not have the option to move his fleet freely on the map, but we plan to implement a wide battle map interface where tactically he will have large freedom to maneuver during a tactical battle.As we add more and more features to the game, 3D modelling progresses steadily. Here are two more art teasers, showing two Pre-Dreadnought Models that are a work in progress."