3.14159: revising CRs

Quote: Originally Posted by tussock I'm just going to go out on a limb here and suggest you're not using the appropriate CR at all. Characters are supposed to face Encounters made up of CR's predominantly 0 to 7 less than their own level in groups of up to 12 monsters.

much less deadly to grunts

more frequent per day

makes going nova the wrong tactic most of the time

A while back during Stylean's postings about her "D&D 3.75" classes (e.g. Fighter ) I decided to post a few of my own, e.g. on # attributes on which classes depend . I stopped posting because of one problem I didn't know how to address: several respondents pointed out that if you rebalance fighters vs spellcasters, you're inherently rebalancing them vs monsters, too, and at high levels they said only the spellcasters keep up with monsters in effectiveness. So it seemed to me there wasn't much point in my going ahead unless I figured out how I was going to deal with that problem.IIRC a party is suppsed to face a mix of encounters with Encounter Level (EL) from Average Party Level (APL) to APL+3 or so, with the former being fairly easy, though draining in resources, and the latter being deadly. Imagine my surprise when, after posting in a USENET newsgroup, rec.games.frp.dnd, that one moderately well respected participant said I was handling encounter level all wrong: that ifIt's probably best if you read his whole argument or perhaps the whole thread I personally don't mind if an APL+2 encounter is very rare and very deadly, ifthe average encounter isEspecially if that means I don't need much revision to the whole CR concept to do it! So, do people think his approach would "solve" my problem for me, or are there "gotchas" that I haven't thought of yet?