I love to explore the relationship between the fictional worlds we create for movies, books, games, etc. and the real world.

Creating original characters isn't difficult and can be very rewarding.

Many of us (especially those of us who are new to role-playing games) have difficulty devising interesting characters that we can enjoy playing with for an extended period of time. This guide aims to provide you with some essential pointers in creating cool characters and making memorable role-playing experiences.

This is not a strategy guide. There are plenty of good resources available already that can help you create powerful and effective character builds. This article is intended specifically to help you fashion interesting characters from a role-playing perspective—characters that you can be proud of and look forward to playing with for a long time.

Tips for "Skyrim" Character Builds

I've found these game elements to be the most important when creating a Skyrim character:

Family

History

Motivations and Ambitions

Habits and Quirks

Phobias

Prejudices

Idiosyncrasies

Gimping

Perks

Heavily Optimized Skyrim Characters and Superheroes

I like to compare heavily optimized Skyrim character builds to superheroes: they look great, kick ass and never shy away from danger. These kinds of characters are great for a few hours of button-mashing, but spending a lot of time with them will begin to reveal how thin and two-dimensional they are. You'll grow bored of being unbeatable and always doing the right (or the wrong) thing. The game eventually starts to become dull.

When players get to this point, they usually devise a new character and repeat the same experience with a different build. They look and play different, but it's the same kind of experience—you're still playing a superhero. Players often get stuck in a cycle where they can't seem to stick to any one character they create for more than a few levels (a terrible affliction called restartitis, which cure disease potions and praying at alters doesn't seem to cure). It doesn't have to be this way.

By contrast, there are players who do such an effective job creating a character that not only do they play through an entire game without ever creating a new one, but they end up recreating the same character-type when a new version of the Elder Scrolls is released. They succeed at creating that same character in a new setting. It's astonishing when you think about it. These players have created characters that have literally hundreds or thousands of hours worth of memories and histories. What's their secret?

The Secret to Creating Memorable Characters in "Skyrim"

The secret to a great character is that there really is no secret at all. The same techniques that go into crafting good characters for novels and short stories applies to creating good characters for RPGs.

Good characters possess a mixture of positive and negative qualities. They have families, histories, motivations, ambitions, habits, quirks, phobias and prejudices. In role-playing games, characters have the potential to possess an additional attribute or ability that sets them apart from the common man or woman. Let's take a look at each of these elements.

Typical, everyday routine.

Why Family Matters in "Skyrim" Character Development

It might seem like overkill to think about your character's family history since you never get to meet them in the game's storyline. Despite that, thinking about your character's family is one of the best ways to generate ideas for your character.

Families have a tremendous impact on how we develop in the real world, and imaginary characters are no different. Was your character's father a jealous and abusive drunk? Was he a stern, principled and hard-working man? An undisciplined, but well-meaning clown? An unfaithful, absentee parent with a skooma addiction? A wealthy and respected merchant overly concerned with social status? Each of these fathers will have a profoundly different impact on your character. That impact will be different based on your character's gender and how they feel about their father. Does your character respect or reject what his or her father represents? How has your character's father's attitudes toward work, money, religion and family shaped your character's attitudes?

This same exploration can be applied to your character's mother, siblings and other guardians or influential people in their life. There is no need to go into extensive detail. Usually a few minutes of speculation is all it takes to come up with some interesting, new perspectives on your character.

My character, Elsbet, never knew her mother (Carienna) who died during childbirth. Based on how Elsbet's father spoke of her mother, Elsbet assumed that Carienna had been a prostitute. Her father was a cruel and self-obsessed man. He was often drunk, and preferred inflicting mental anguish on Elsbet over physical abuse. He was a fence for the Thieves' Guild in the Imperial City, and he was also a skilled alchemist and inventor. Elsbet spent her childhood being mentally tortured by this man and wanted to hate him with all her being. Of course, she couldn't escape the fact that he had raised her and was his own flesh and blood. This blend of hatred and obligation lends a unique flavor to Elsbet's character.

A little off the top . . .

The Significance of Your "Skyrim" Character's History

History is a sort of catch-all category for questions surrounding where your character grew up, what his family did to make ends meet, and what sort of memorable or unusual events befell him. If you've thought through your character's family relationships, you've probably already come up with some interesting details about their history.

The only event in the game that really forces you to explain your history is when you cross the border and end up captured by Imperial soldiers. Skyrim does a good job of implying that your arrest was probably a mistake. That means anything could have led up to this moment. Maybe you were taking medicine to a sick relative across the border or escaping from a gang of criminals that your character owes money to. Maybe you heard about the civil war and were actually planning on supporting your kinsmen by joining the Stormcloak Rebellion. This is the defining moment in your character's history, and the explanation that you come up with will have a monumental impact on how you role-play for the remainder of the game. Be sure to give it a bit of thought.

I decided that Elsbet was caught trying to steal a merchant's wagon, his horses and all of his wares after creating a distraction in a border tavern. This history shows that her apprehension probably was not a mistake, and that a trip to the headsman's block was justified. It also says a lot about her character and the kinds of mishaps that she was getting into before the game began. It was clear from the start that the Thieves' Guild was going to play an influential role in Elsbet's story.

The second pivotal moment in your character's history comes almost immediately after the opening credits. You must decide who you will follow into Helgen Keep. Do you overlook your near-execution at the hands of the Imperials and follow Hadvar? Do you throw your lot in with the Stormcloaks and follow Ralof? Both of these characters are portrayed very sympathetically in the game, and you spend about the same amount of time with each of them before making your decision. It's not necessarily an easy choice to make with an executioner's axe hanging over your head.

Choosing to pursue the civil war questline is a decision that is obviously going to have an immense effect on your subsequent choices. Thankfully, the game does leave you with the option of changing your mind once you escape the keep. Elsbet chose to follow Hadvar, a Nord who supports the Empire. Since Elsbet is an Imperial herself and knows nothing about the Stormcloaks beyond their nationalistic pride, she figured it would be safer to stick with the enemy she is familiar with.

The Role of Your Character's Motivations and Ambitions

Whether you realize it or not, your character is motivated to behave in certain ways. Typically, when we don't really plan out our character's personality, their motivations tend to mirror our own. In other words, our characters will possess motivations we would have if we were a more powerful version of ourselves.

If you're a helpful and good-natured person, then your alter ego in Skyrim is probably a do-gooder who accepts every virtuous quest that comes her way. If, in real life, you derive your greatest satisfaction from achieving your goals, then your character is probably highly motivated to be the very best at what he does. Your primary focus in the game will probably revolve around gaining experience and improving his skills.

Unfortunately, since these are our own motivations, they don't create a lot of interesting characters. They fail to create a role-playing experience that is unique and captivating. If you had to watch a movie about yourself, you'd probably become bored rather quickly despite other people potentially finding it interesting.

When playing a game like Skyrim, you have the unique opportunity to direct a movie about someone else's life. I'm nothing like Elsbet. She is a disturbed, amoral, unprincipled and borderline psychotic thief. Elsbet prefers to murder the competition rather than engage in some good-natured ribbing. I find her tremendously engaging to play with because she is nothing like me.

Don't be afraid to give your character goals and aspirations that are different from your own. If you are, by nature, a liberal and open-minded person, try role-playing a character who is straight-laced and brimming over with prejudice. If you're the naturally shy, reclusive type, try role-playing a loud-mouthed, mead-swilling, bar-brawling ruffian. You might be surprised to discover just how good it feels to get out of your own skin and be a different kind of person—even if it is only a video game.

Elsbet's ambition is to become the most powerful woman in Skyrim, and she'll do anything to attain that goal. Although she doesn't realize it on a conscious level, Elsbet's desperately trying to reverse the roles that she played out with her father. He was the cruel and despotic ruler of the household, while she the powerless servant. Now she wants to rule others and to treat them cruelly and with impunity. Elsbet yearns to be admired for her cunning ways and feared for her ruthlessness. This long-term objective influences every thing that she does, from which quests she accepts to how she deals with her enemies. It's a powerful motivation that gives her character weight and that makes role-playing her engaging and memorable.

Bling always complements your character's quirks nicely.

Attributing Habits and Quirks to Your "Skyrim" Character

Habits and quirks are distinctive behaviors that characters engage. Perhaps your character collects books or likes to dump all of their unnecessary loot on the floor of their house. It could be that they always eat a certain kind of food (I have a character that is constantly eating apples).

Skyrim gives you a few tools that you can use to establish these kinds of characteristics. It's your choice whether your character chops wood to release tension, goes hunting on the weekends, sells talismans or collects bugs. Maybe they refuse to use weapons and armor crafted by Orcs or Elves, enjoy cooking, carry a lucky bear claw, refrain from robbing corpses in tombs or always sleep in until noon. Engaging in these activities won't have much of an effect on your character's stats or the world around him, but they are all activities you can engage in to make your role-playing experience richer. My general rule of thumb is to give each character two or three of these habits or quirks. I would also recommend the traits be different from the habits or quirks you have attributed to any of your other characters.

I gave Elsbet one very distinctive (and deplorable) habit: after clearing a dungeon,

she likes to gorge herself on the food and get drunk on the bottles of wine lying about (almost every dungeon has wine and food lying around). It's weird, and I don't know how it started (though I suspect it was a response to a particularly prolonged and challenging boss battle), but for some reason she's always been this way. Elsbet also has a fascination for Dwemer ruins. She goes out of her way to explore them and collect strange and rare artifacts.

Phobias—Why Did It Have to Be Snakes?!

People are afraid of all sorts of things: failure, public speaking, needles and the number 13. It's hard to role-play many of these kinds of experiences because there is no connection to the gameplay. However, there are a few phobias that can be role-played.

Rats, spiders, bears, the undead and just about any other creature in the game can become a source of terror and loathing for your character. (If you're a 'Buffy the Vampire Slayer', fan you'll probably remember Anya's adorable fear of bunnies.)

It's hard to be an adventurer in Skyrim if you're paralyzed with fear at the sight of these creatures and critters since you tend to encounter the same ones over and over again. A simple way to role-play the fear without making your character unplayable is to simply change your strategy when fighting these creatures.

Elsbet is an extremely cautious and calculated killer. She prefers to sneak in from the shadows, and she always uses the best strategy she can come up with for defeating her foes (this typically involves incorporating copious amounts of poison). Although, when it comes to spiders, she has one clear approach: kill it with fire! Spiders drive her crazy! They force her to stop sneaking before compelling her to dual-flame the nasty critters with everything she has. After all, a flaming spider isn't something to be scared of, it's an Argonian treat! Okay, so I made that last part up. The point is by using a less optimal combat strategy when dealing with a specific kind of foe, you expose your character to more risks and atypical combat experiences. Elsbet is used to dealing with foes one or two at a time. That is unless she's attracting a lot more attention chasing after spiders with flames shooting out of her hands. Her phobia creates a limitation which makes her more interesting to play.

You can apply the same reasoning to other kinds of fears. For example, a fear of the dark may force your character to equip a torch or cast a candlelight spell even if you don't really need one to see. Your character may take long detours around lakes and along rivers looking for bridges if they dread water. A fear of heights may compel them to walk slowly across stone bridges in Nordic tombs or avoid climbing in the mountains. Use your imagination to see what you can come up with. Be sure to consider how the phobia can be applied to your game to create unforgettable experiences.

Still considered the most effective way to kill the things you hate.

It's Either Prejudices or Everyone Hates Mudcrabs

Prejudices are unfavorable dispositions toward certain types of characters. Typically, when you hear the word prejudice, you're most likely to think of racial prejudice, but characters can be prejudiced about more than the genetic makeup of other characters in the game. For example, you may be prejudiced toward children, old people, poor people, rich people, spell-casters, meat-heads (non-spell-casters), criminals, authority figures, people of the opposite sex or even people wearing the color red. The real world is filled with a rich diversity of prejudices, so there's no reason Skyrim can't be filled with them, too.

There aren't a lot of ways to give your prejudice impact in the game, but there are a couple: don't accept quests from characters you're prejudiced against; don't buy from or sell items to them; don't take them as followers; steal from them, even if you're not a thief-class; exit conversations with them without answering their questions and walk away. You may be inclined to pick fights with them in taverns, but be careful: these brawls often lead to wholesale slaughter. If you can get away with an assault and pay a fine, though, it's a great character-building skill.

Elsbet has a real hatred for rich and powerful people. The Jarls, the wealthy people who hang out in the courts, and people like Olfrid Battle-Born and Maven Black-Briar really get under her skin. They're arrogant and self-important and deserve to be put in their place. It's a good thing Elsbet isn't consciously aware of the fact that she is exactly like them.

It's not cheating if they don't live long enough to catch you.

Instilling Special Idiosyncrasies in Your Character

Everyone, whether they know it or not, has some sort of special quality or skill. Mine happens to be taking small ideas and turning them into monstrous abominations and then writing copiously about them. Because Skyrim is an epic fantasy adventure, your character should be no different.

So what sets your character apart? What is it about them that makes them special or even epic? Perhaps its unflinching courage in the face of danger or an uncompromising nobility of character, a relentless thirst for occult power, or a completely unpredictable and chaotic personality. Courage, nobility, ambition and unpredictability are all traits that most people possess to some degree or other. In your character's case, it should be of epic proportions.

If your defining characteristic is courage, then be courageous: never sneak, always stride (or preferably, charge) into battle. If it's nobility of character, never attack someone first, never sneak attack and if they want to fight bare-fisted with you, fight without a weapon. If your character only cares about occult power, only use spells (or staffs) for attack and defense and don't wear armor. If your character is unpredictable, use different weapons and armor in every dungeon. Use different potions, rings and amulet combinations. Cast different spells, and never repeat the same tactic twice. Try to surprise your foes by doing something unusual and unexpected.

Elsbet's defining characteristic is her sense of entitlement, which is truly of epic proportions. Because she is not a particularly powerful warrior or spell-caster, her unchecked, self-serving avarice and desire to dominate manifest in a very calculated approach to using NPCs and eliminating enemies.

She either tries to avoid combat or to end it swiftly, striking from the shadows, using poison or Fus Ro Da'ing enemies over cliffs and balconies. If traps or other enemies are nearby, she'll use them to whittle down her opponents to a manageable size. When pressed into combat, she uses her followers as human shields. The distraction they create helps her to avoid danger or gain some sort of advantage. Sometimes she'll just avoid enemies entirely, letting her followers deal with them so she can go after what she came for. Outside of combat, she has no qualms about stealing from her employers and friends, nor about manipulating factions to work against one another.

How to Effectively Gimp Your Character

When designing your character, you tend to think about ways to optimize them for combat, magic or stealth. This is a good strategy if your goal is to 'beat' the game, but it isn't always the best approach if your goal is to role-play. It's usually the parts of your build that aren't specialized that make the character interesting and challenging to play with. The previous sections in this article have talked a bit about various ways you can create interesting handicaps for your character, and now I'd like to discuss the concept of gimping in a little more detail.

There are really two kinds of gimping that can occur: gimping to make the game more challenging and gimping because it fits your character's persona. Although a lot of players start out gimping their characters for the former reason, it often turns into a good role-playing hook.

You might start out by limiting yourself to only iron weapons and armor to make the game more challenging, but what if your character actually had a reason for only using and wearing iron? Maybe they are a part of a clan of warriors that actually do spurn stronger metals and materials? Maybe their religious views forbid it? Maybe their family suffers a curse and they turn into a hideous, deformed monster if they don't wear iron? When you feel a need to impose a handicap on your character to enhance gameplay, take the extra step and come up with a good role-playing reason to support it. Making this one little change can take something you do grudgingly into something you welcome and enjoy.

In order to make my own game a little more challenging on lower levels, I created a rule for myself at the start of the game. I decided that my character wasn't allowed to wear clothing and armor taken from corpses (with the exception of shields). I did this to make it harder for Elsbet to acquire quality gear and to intensify the difficulty of the game. In order to make the rule more palatable, I thought about why she wouldn't take a sweet suit of armor from a corpse and came up with two reasons: most armor is custom-built for the person who wears it so it likely wouldn't fit her anyway, and because the armor was icky. Who wants to wear something covered in blood, guts, sweat, lice and who knows what else? What started out as a gimp to make the game more challenging, turned into a gimp that enhances my role-playing experience.

Mom, why is there a giant glowing hand in the sky?

Selecting Perks Based Off Your Character's Personality

Skyrim is not a difficult game, so there is absolutely no reason for you to worry about building the most powerful character that you can. Elsbet is intentionally non-optimized in many important ways in order to increase the difficulty of the game. Investing a perk in a skill that you're interested in, but that is not part of your optimal build, will not make a noticeable impact on your ability to succeed. Spending points willy-nilly is also not a good way to build a solid and distinctive character. When selecting perks and attributes to improve when you level up, be sure to think about the things that your character wants, not what you want for your character. (That's a bit of a mind-bender, I know, but stay with me.)

When I started playing with Elsbet, I used alchemy a fair bit to create poisons to keep with her build. I realized fairly early on that it wasn't a good skill to invest in for role-playing reasons. Although her father earned most of his money fencing items, he spent most of his time tinkering with potions in the cellar. Elsbet really doesn't like to be reminded of her childhood or to be associated with her father (although she, like him, turned out to be a criminal), so I stopped using alchemy except in the rare instances when I needed a specific potion. I thought this would be difficult at first. I quickly discovered that I could either steal just about any potion I needed, find it in a dungeon or buy it from a merchant. Fortunately (or unfortunately) for Elsbet, frost spiders are a common nuisance in Skyrim, so cheap poisons are easy to come by.

I've also purchased every pickpocketing, lock-picking and speech perk that I've unlocked. These aren't necessarily the best perks in the game, but they are three of the skills she uses the most. Manipulating people and stealing from right under their noses gives her an adrenaline rush and a feeling of superiority. I've also invested a few of my perks in smithing and enchanting. Elsbet inherited her interest in creating things from her father, but she doesn't possess the same strong, negative associations with these skills as she does for alchemy. I don't use these skills often, but having them reinforces my concept of her character and gives her something to do when she's not out adventuring. In spite of what you may have heard about the negative impact of leveling up non-combative skills, investing my perks in these skills has not made the game that much more difficult. If you have to choose between role-playing and optimizing your character, just be aware that your role-play is going to suffer if you worry too much about creating the perfect build.

Elevating Your Role-Playing Experience to the Next Level

Even after implementing all of the previously mentioned peculiarities, there is still more that you can do. While I don't engage in these activities myself, there are plenty of players out there who like to write stories, keep journals, blog, record videos, create webcomics and draw pictures of their characters.

By the time you've created a rich and complex character, it isn't hard to create a story around them. Try writing your encounters down and sharing your experiences with other players in the fan fiction sections of popular forums. If this sort of thing appeals to you then go for it. It could very well put your feet on the path toward an enjoyable (and hopefully remunerative) career.

The Endgame and Your Return on Investment

I have recorded all the tricks that I can think of to create captivating characters in Skyrim. This is by no means an exhaustive list. I didn't touch on race, 'class' or standing stones. All of the aforementioned features are typically considered to be the key elements in character creation, but that's because you already know how to use those elements to your advantage (and if you don't, then you can find plenty of help online about them). There are probably plenty of players who can suggest additional tricks that I didn't include here that they use to create compelling gameplay. I'd be happy to read about them in the comments section.

Ultimately, the quality of your role-play experience in Skyrim is going to depend on how much you are willing to invest in your character. Up until now, you may have had the desire, but did not know how to ask the right questions to execute the concept. With these tools at your disposal, you will be able to build a character that is every bit as interesting and complex as the characters you read about in stories and novels. Now stop reading about my character, and go make your own!

The journey of a thousands miles begins with the first . . . what the heck is that?!

Helpful Links

Check the links on these pages for more great tips to help you get the most out of Skyrim:

SirAmacus on September 25, 2017:

This and the 10 tips for better role playing really helped me alot.

I‘ve never tought restricting my character from certain skills for example, but it makes it so much more enjoyable!

I‘m still a „noob“ with role playing but it gets better.

Thanks!

an123456 on June 11, 2016:

I forgot to add the Cnut Longsword is a werewolf as is his lover and husband. He worships Hircine, Kyne, Shor, Tsun and Talos. He also hated vampires and at any mention starts going crazy.

Originally Cnut Ranulfson (Longsword) was an antagonist in my favorite book that was killed and has become my favorite antagonist yet. He's mentioned in the book, Death of kings by Bernard Cornwell yet is a key player in one of my favorite books The Pagan Lord by Bernard Cornwell.

an123456 on June 11, 2016:

Name: Cnut Longsword (Ranulfson)

Race: Male Nord, 24 born in the heart of winter

Personality: Once known to him he's a great drinker and friend who will back you up. Everyone else see's he as a complete ass who's very prejudiced about every other race except nords. Hates other races especially elves and thalmor. Hatred of the empire lies just under those. Will not use elven made armor or weapons although he might have elven weapons for display in his home only. Enjoys getting drunk then having a good lay afterwards. Been known to only drink ale and mead, yet not fond of black-briar stuff. Hates the black-briars and any others who thinks themselves too high and mighty then regular people. When a khajit caravan is outside, will sneak out at night to buy aphrodisiacs, skooma, moon sugar, heroin, acid, speed, pot and condoms. Secretly does drugs, has sex then gets drunk so he's drunk and high while dragon fighting. Only a few casualties related to this has happened. Wields both one handed and two yet will never use maces or Warhammers. Prefers the agility of light armor and sometimes will wield sword and axe at the same time. Builds shacks for multiple lovers of his. Only ambition is to kill all elves. Fears elves, thalmor, spiders, cougars (both animal and human type), skeevers, mudcrabs and Haelga. Bad scarring across his back which leads to problems at times when twisting.

Appearance: Tall, Very Fair hair kept Mohawk type yet long to one side. Very ice blue eyes. Regular handsome nord. Enjoys wearing sthalrim armor. Giant dragon tattoo down his back, wings across shoulders and body following spine. Odin's horn on right peck and serpents around groin. Nose piercing, lip piercing and two ear piercing together on upper right ear.

Keeps weapons as trophy's at house along with dragon skulls and other skulls. Mead and ale bottles are everywhere with empty flagons of ale with tankard about. Keeps a throne in bedroom with a few leather strips and some revealing fur and hide armor. Bottles of drink here and bottles of lubricant, small chest full of acid and heroin with pot.

Quirks: How he keeps his bedroom as well as the drugs and the drinking, mostly prefers to get drunk over high but will get stoned. Many different bed partners. Married yet has bunch of other lovers as well, spouse knows and both sleeps with the lovers. Will only take nords to bed.

Past: (Empire and Thalmor are very strict aginst same-sex relationships which are forbidden. Only race this isn't is nords and there more likely to engage in this type of behavior, especially the male hunters, male warriors; basically the males. Very few reports of lesbians yet can be found as guards most of the time.) Grew up in small hunting/logging camp in the northern part of Eastmarch. Was only two days walk from sea of ghosts. Mother died in childbirth so was raised by his father Ranulf, therefore called Ranulfson. Father was too harsh on him and he had a good life logging with the rest. His Father was well respected that an marriage was arranged between Cnut and some noble girl from Windhelm. At the age of fifteen, Cnut found that the hunters who would pass through would sometimes sneak off to a abondened shack on the edges of the camp. He asked his father and found out that's where they took their women. After learning this Cnut was sitting in the steam room during the men's time and noticed a hunter was there as well. The hunter named Ralla was 19 and came here with and older one by accident. From this moment on Cnut knew he couldn't married the girl for Ralla stirred within him something he hadn't felt. Cnut for the next years kept this secret from his father knowing what would happen. One thing Ranulf couldn't abide was gay men in his camp. Whenever they were in, he always acted very strongly against them and calling names. At 17 Ralla appeared in the camp once more, Ranulf was gone on a trip and wouldn't be back for two weeks. It was at this time Ralla became Cnut's first lover. For three years all was good, Cnut got the dragon, Odin's horn, serpents tattoo's done; he even got Ralla's name on the inside of his thigh on the skin between the torso and thigh. That way his father couldn't see it even if he was naked. Time came for Cnut's marriage to happen when he was twenty-one, Ranulf heard from Cnut that he was marrying Ralla. Soon after Ralla became very sick and died and Cnut knew his father did this, after being disowned as his son, Cnut left for Cyrodil since everything in Skyrim reminded him of his failures against Ralla. During this time he met three worth male nords that cared for him. After becoming very proficient in wielding a longsword he was called Cnut Longsword. Since one of the nords were married, their wife found out and alerted the imperial guard. Cnut was arrested for sodomy and to be executed within a month. Stuff happened and the execution kept being delayed. During this time he was whipped by the guard and once in a while tortured by the thalmor. A guard took pity on him and helped him to escape to Skyrim. This wasn't too hard since he lived in Bruma and was imprisoned there.

He joined the stormcloaks the first chance he got. The only thing he wants is revenge against the empire and thalmor. As well if he meets his father along the way he wouldn't hesitate to kill he like he should of. The drinking, drugs and sex are a way for him to cope with his problems though sometimes they aren't enough. Only people now of Ralla and Cnut's history; one is his lover Bronrod and the other is his loving husband Ralof. Both wont die before he, and if they are killed it won't be Alduin who will destroy the world.

D-Dog1404 on April 26, 2016:

Am I the only one who uses this for morrowind?

Anderson Luis on September 14, 2015:

Looks like this was posted a long while ago, so I hope someone will read my comment anyway. I'm seeing some similarities with what I have done with Sagan, my Khajiit fist-fighter. I mean, he don't sneak or anything because of the heavy armor, he wears heavy armor because he feels like he can do what he wants with the enemy thanks to all that metal protecting him and that also made him realize how much of a help those heavy gauntlets can be to someone who fights with fists. He was a fighter, a bare-claw fighter, before traveling to Skyrim so for quite a while the only weapon those paws touched was an iron dagger he used to skin and cut animals for pelt and meat. Thing is, the more he enjoyed hunting for food and resources, the more he realized how animals can outrun him and eventually he decided to try being a hunter and became adept of the bow which he will use for combat as well if needed, but, in words he said many times: "only if running in face-first and fisting everything to death is not an option". So, yeah, at the core he is very different from what you described of your character, but the most important similarities I found were on the behavior. First with the spiders: if he is far enough to shoot then he will not even try to retrieve the arrows from their bodies, but if they come at close hands he will use fire like crazy if there's no other enemy around, if there is he will just run away and shoot after gaining some distance, anything but touching then. Second with dungeons: Sagan always have a few bottles of wine and Skooma (after all, he is a Khajiit) in case he can't find anything alcoholic in a dungeon because, for him, drinking as much as he can while still being able to walk is a must after finishing any dungeon. Lastly, the armor: he absolutely does not use armor picked from corpses. He cares for the "icky" factor even less than myself, but even though not all armor is custom-made, metal armor can have a general shape to fit most bodies, an armor taken from someone Sagan killed wouldn't fit anyone, after all he just punches people to death so by the time he kills an enemy, said enemy's armor is completely deformed by the nonstop flow of punches.

Adrian Cloute from Cedartown, GA on May 21, 2015:

Skyrim is still such an immersive game. Right now I'm playing the Witcher 3 but I'll be coming right back - The story is the best part

Whitney Rose Wood on May 20, 2015:

Glad to see there are others who spend hours on character build. It really makes the game. I start over if I am "not feeling" my character. The "I hate mud-crabs" thing is great because it really is all about the little things. For me it's a snow-berry obsession. This article does great to encourage people to get lost in the game. Voted up.

nerdy skyrim player on March 21, 2015:

give me a backstory plz

a warrior i don't care if 1 or 2 handed with heavy armor

don't care what race as long as not kajiit, any elf, breton ,or atgonian

Epaddy on February 20, 2015:

This has improved my Skyrim experience so much! Thank you!

Nordlys on January 09, 2015:

The one I always create was really created for a comic settled in modern days.

I created him in all Saints Row games I have, in WWE games (since 2005 - he's meant to be a pro wrestler), and even in Sims games, and in Skyrim (in particular, he suits Skyrim because he is a Norwegian, and I created him as Nord), and I hardly grow sick with him.

Merkur@ I'm almost like you. I don't mind killing enemies, but I don't like killing innocents (I follow this thing even in Saints Row games), and I like to enjoy games for very long time (my favourite thing is exploring worlds)

I use a mod to add some hairstyles, but I don't like beautiful skin very much. I would like my character with a younger looking skin type, but with the default graphic. In order to making his face looking close to the one he has in Saints Row, I downloaded a mod that allow me to edit faces further.

KW on January 04, 2015:

Name: Alexiene (Alex) Facinia

Gender: Female

Age: 22

Race: Imperial

Birthday: 11th of Rain's Hand

Birth Place: A cottage in the woods, east of Chorrol, in Cyrodill

Along with a twin sister and older brother, Alex was born to a former member of the thieves guild in a single room cabin built by her woodcutter father. They were a very poor family, and lived off of what they could find in the woods, and the meager pay her father earned by selling firewood in Chorrol. The infrequent trips into town were the kids' favorite. They were mesmerized by all the people and buildings. They were each told they could pick out one treat from a merchant, and Alex always chose a taffy treat, leading to a lifelong love of them.

Her older brother, Marcurio, began apprenticing with a local mage, until the day he learned that his teacher had dropped out of the College in Winterhold, declared him unfit to teach him, and promptly departed for the college. The family stopped receiving letters when he arrived in Skyrim, and became unsure of his fate. Four years later, Alex began apprenticing magic in his stead. After a year of that she considered herself very adept at magic, and became overconfident. She was juggling fireballs in her hands outside of the cottage one day, when one became out of control, and flew out of her hand and onto the roof of the cottage. The place was consumed in flames in minutes, her parents and sister inside. Filled with guilt, she took off, planning to run to her brother in Skyrim. Already possessing survival skills, she manages to make it to the Skyrim border, and right into an Imperial trap...

Because of the accident, she had gained a deep-seated fear of magic, mages, and even some religions because of their association with magic. Because of this, she'll only use magic when backed into a corner, and won't take quests from mages, or ones involving magic. (The main quest from the mage guy in Dragonsreach doesn't count because its a demand from a jarl) She even is planning on convincing her brother to give up magic. She isn't crazy about being Dragonborn, because, well, its more magicky weird stuff. But after she finishes the main story questline and meets with Marcurio, her fear of magic will be cured. She's on the Imperials' side in the Civil War because they're her people.

She eats taffy whenever she finds it, and only eats food she makes herself. She makes her own leather and hide armor, and she starts out only knowing how to use daggers and her fists. Because her mother used to be in the thieves guild, she has had minor training in stealth and lockpicking. She's not going to have in perks that help her persuasiveness, because she's not very skilled in social matters, and is more interested in saying what's on her mind than trying to say what people want to hear. She's not going to dabble in alchemy or enchanting until after the main questline.

She is what could be considered chaotic good. She has her own rules of what 'good' and what's 'bad' and how to deal with it. She joins the Thieves Guild, not only to follow in her mother's footsteps, but also because she actually believes she's providing a service to the poor by stealing from the rich. Even if it doesn't always go down that way. She destroys the Dark Brotherhood because, even though she agrees that some people simply need killing, the Brotherhood is just too dangerous. She joins the companions, but leaves once she realizes that they're werewolves. After the main questline, she embraces her magic and joins the College at Winterhold.

TheWolf on December 14, 2014:

Father and Mother are both a ranger inspire Araleathriel to becoming a valenwood ranger they took him in the the ranks of the acadamy and so he grew up basically with a bow and living in the nature at the age of 12

He was already skilled in archery,sneaking,light armor but alchemy was later on as because he is a bosmer He had to follow the green pact so that complicated alchemy

Several years later he learned that his parents had perished while on a mission during the great war against the aldmeri dominion that required their presence he was 70 years old (young for bosmers) 30 years past and he finished his training he had become a full Valenwood ranger and the council decided to send him to skyrim because it was in turnoil so the unbalance of magic had become increasingly dangerous he needed to go there and restore order : his missions where

-Make the civil war end

-Kill all necromancer,apostates(rogue mages )

-restore balance in magic

So he left the following day leaving behind all he had known and loved still affected about his parents death he had taken the route from Arenthia to Skingrad on carrier then from skingrad to bruma by carrier than bruma to the pale pass by foot where you got caught by imperials who saw himand thought he was going to free ulfric Stormcloak and that's when he is taken to helgen....

Motivations,characteristics

His motivations are simple fufill his missions and keep balance

He was known to be kind with people he liked and ruthless with people he disliked he would always speak his mind but wouldn't hesitate to bash a skull in for bad talking he is very serious but doesn't like to be in a boring conversation he gets angry quickly and can be cold , he is quick to enter fights and leaves victorious during combat he strategies he doesn't go in without thinking but because the thalmor killed his parents he loses all control when he sees them and charges in without thinking.

He likes reading and hopes to collect all the books in Skyrim. One day he will set up a base and put all his books that he found during his adventures.Every sundas he goes hunting for the hole day and every bug he sees he will catch or try cos he needs them for alchemy same goes for fungi.He refuses to loot from draugr corpses and burial urns but will loot from chests.When he has the occasion he will study the dwemer and try to understand what happened to them.He has phobias of ice wraiths as they are anomalies whenever he sees them he starts attacking them with a dagger without thinking .He likes trolls and wolves so he will try to not kill them by calming them if he can.He has a fear of fire when he sees someone using fire he will run and he keeps his distance from torches and campfires.He hates spell casters ,rascist,thalmor ,vigilants of stendarr(he finds them annoying and useless),outlaws he will do his best to avoid contact with mages,vigilants of stendarr and kill rogue mages,thalmor and outlaws

His defining characteristic is being stubborn he will always do what he thinks he needs to do he never changes his mind (if he was paid to kill someone he will do it with no second thoughts).He only uses armor made with leather and only uses steel level weapons because he was only trained to be able to smith steel and enhance leather equipment

What do you guys think (its my first time and try)?

schmo on September 17, 2014:

In ways I kind of deviate from the advice but whatever. I love my character.

Name: Iain O'Gradaigh

Race: Breton

Age: 25

Home: Castle Gradach a (fictitious) castle outside Camlorn, High Rock.

Iain is the son of a Nord father and Reachwoman mother. His mother's family was involved in the sacking of Camlorn with the Black Drake in the mid Second Era, during which his ancestor Gradach was taken prisoner and eventually became a trusted citizen of Daggerfall. His son would later aquire land and build a castle in honor of his father. Iain's father was a priest of Akatosh who believed he received a divine revelation from Akatosh saying that Talos was in fact Akatosh incarnate- explaining how Talos was able to assend to godhood. Over time, his father claimed that Akatosh was the one true God and Talos was his human form come to unite the world. This belief gathered mich criticism and eventually his father was executed for crimes of heresy. His mother, of Reachman descend and secret prophetess of the Old Gods, promptly began receiving revelations at the moment of her husband's death, though she never told anyone but her eldest son when she received a viaion of him traveling to meet a moth priest in the Imperial City. Assuming that his destiny was to become a moth priest, she sent her son to the Imperial City to begin training to read Elder Scrolls. After spendong five years with the Priests, Iain began to lose intereat in the Elder Scrolls and gathered an affinity for the arcane arts. Turned off by the political entanglements of the Mages Guild, Iain sought out the College of Winterhold in Skyrim. Upon leaving, though, a curior gave Iain a message from his mother saying that she had received a vision that his true destiny was in Skyrim.

Iain comes from a family with deep prejudice roots against Orcs. Despite this, after being taught to smith by an Orc in the Imperial City, Iain out grew his prejudice. However, the Great War has left Iain with a distrust for High Elves. Iain is a proficient hunter and tracker and is proficient with a bow, though he is just as proficient with a sword. He has a basic grasp of destruction magic and makes good use of fire spells due to his fear of spiders. Iain has a great respect for the dead and will even go as far as preparing a respectful grave for his fallen enemies. Iain feels obligated to help the needy and less fortunate, has a thirst for knowledge, and thinks little of his own desires. The latter, however, makes Iain almost selfless on a dangerous level. He will defend anyone from anything no matter what the odds. He has a fierce faith in Akatosh and Talos, and will not worship any other divines (though sometimes he questions whether or not Stendarr is legitimate or not and will time to time worship him). Knowledgeable of current eventa he ia well aware of the civil war in Skyrim, but does not want to be involved because, though he feels compelled to defend his faith in Talos, he feels Ulfric is using Talos as a front for more devious aspirations. He also believes that tactically a unified empire is the only way to defeat the Thalmore; and in extension, preserve the empire Akatosh/Talos worked so hard to create.

Samuel Franklin on August 22, 2014:

Very in depth, really made me think about Skyrim in a whole different light. It can add a lot to the whole experience if you take the time to take immersion to a whole new level like you describe here.

cyberius on August 09, 2014:

Name: Hrormir Sun-Sword

Race: Nord

Gender: Male

Age: 34

Birthday: 21st of Frostfall

Likes: Priests of Arkay, Vigilants of Stendarr, the Empire, Having a good drink before bed, Friends and Family

Dislikes: Stormcloaks, Daedra (Though he does also worship Meridia a bit), beggars (thinks their too lazy to do anything), drunks, racists, bandits. And he ABSOLUTELY HATES Vampires and other undead. He also hates corruption, as well as a deep hatred for the Silver Bloods.

Personality: A little humorous, but is very serious when it comes to daedra or undead.

Prejudices: Doesn't trust stealthy people, hates corrupted people.

Skills: One handed, smithing, enchant.

Profession: Smith, but he is secretly a Vampire Hunter.

Family: His family was a famous clan in Markarth, named Clan Sun-Sword. There is a legend of sorts that states that the Sun-Swords were some of the first Paladins in Skyrim. The very first Sun-Sword was in fact a Paladin of Arkay and a worshiper of Meridia. He fought against undead, and he wielded an even more legendary blade called "Sunsweeper" because it had the power of light and fire, and it could easily kill enemies, even if they were in crowds. Legend says that the Sword was passed down from generation to Generation. Legends aside, Clan Sun-Sword has lived in Markarth for ages, and was a well respected family. They were not corrupt, unlike their Silver Blood enemies, and were very much liked. Hrormir's parents were mostly seen as typical nords, both worked as smiths in their youth. The Father's name was Wulfgar, an honorable man who could still forge a cuirass, even in his old age. The mother's name was Helga, a nord smith who was born to two farmers. Hrormir had three brothers, Hrofnar, his oldest little brother, Lokir (not the one from the beginning) and Asmund. He also had a younger sister, named Ysra. They were a very happy family.

History: Hrormir had a great life. He was a noble, and was respected by many. He was trained as a smith and swordsman ever since he could hold a dagger. His life was mainly the same. Until Hrormir was 33. It was nighttime, and Thonar Silver Blood as well as his friends got drunk. In their drunk stupidity, they decided to murder the Sun-Swords. Around Midnight, they sneaked to the Sun-Swords' house, and killed the Patriarch of the Clan, Wulfgar, and in his last words, he yelled out a curse word, which awoke the others. There was a huge fight, and it soon spilled into the streets. Although it took a long time, the Sun-Swords were defeated. Most of them were killed, including the Matriarch of the Clan, Lokir, Ysra, and Hrofnar. Hrormir and Asmund managed to escape, but quickly found out that the Silver Bloods claimed that it was the Sun-Swords that drunkenly attempted to kill them. They weren't banished, but they left because they didn't want to be shunned, even though the Silver Bloods lied. The two brothers shortly moved to Whiterun, and became merchants. No one in Whiterun really knew about the clan, except for their cousins, the Battleborns. The Battleborns did help them a bit, but it didn't really make much of a difference. Life was hard for the two, until Hrormir was 34. His brother just turned 30, and they went out for their usual hunting trip. The Hunting trip ended when they were spotted by a group of people. The people looked normal, but as they got closer, they took out their weapons. It was clear. They were vampires. The Vampires put up a good fight, but they were eventually defeated. But not without one last thing. Asmund was seriously injured, and Hrormir was sure that he was infected by the Vampire Disease. But Asmund denied it, and even though Hrormir persistently asked him to go to a Temple just to be safe, Asmund kept denying. But Hrormir was right. Asmund disappeared one night. No note, no blood, no nothing. Just disappeared. Hrormir was shocked, since Asmund always told him when he was going to do something. Hrormir searched for a month, but he found nothing. Finally, he came to the Border between Skyrim and Cyrodiil, and was arrested by Imperials. He found out that Stormcloak soldiers were spotted nearby, and that the Imperials thought he was one too. There he escaped because of a dragon. After that, he decided that he would reclaim his nearly non-existent clan, as well as get Revenge on the Silver Bloods.

Special (Good): He is a very talented smith, and works towards being the best in all of Skyrim.

Special (Bad): Mentioning the Silver Bloods will enrage him, and he may even attack someone.

Corinne on August 08, 2014:

Name: Aintzane (name means 'glory' or 'glorious').

Race: Bosmer (a vampire lord and a cannibal also).

Age: When I began the game she was eighteen.

Family Matters and Backstory:

For the early part of her life Aintzane lived humbly in Valenwood with her family. Her mother was a bard and her father was a hunter who made a living selling hides and meat. Her family was kind to her and she loved them dearly; she especially loved her mother who would sing to her and play songs for her. However, she was the youngest and always felt isolated by her four older siblings, bothered by a slight sense of inferiority - this hasn't had a huge impact on her disposition and likely she would have grown out of it, but it is one of the things that made her desire dominance and power. When she was eight years old the Thalmor slaughtered her entire family during one of their purges - Aintzane fled through the forest and wandered for days, starving, distressed and delusional. Blathnaid, a Nordic witch and my character in Oblivion, was travelling through Valenwood looking for ingredients when she stumbled across the dying child. The witch, who had grown lonesome in her old age, took the child under her wing and brought her with her to her home in Elsweyr to raise her. Blathnaid spent most of her time studying the properties of moon sugar and worshiping the Daedra; she taught Aintzane about magic, alchemy, enchanting and the occult. Aintzane discovered her thirst for knowledge here and reveled in the power it gave her, she became an avid reader. The Khajiit whom she grew up around taught her to fight and to steal - Aintzane loved competition and she loved to win, to come out on top. She was a manipulative creature, cunning and nimble in conflict. Aintzane was bitter with a hatred for the Thalmor and high elves - she became hedonistic and cold-hearted; despite living in the heat of Elsweyr her skin was always pale and she mastered frost spells incredibly fast. When she was sixteen/seventeen Blathnaid died when one of her experiments went awry. At the loss of her guardian and teacher, Aintzane left with a group of Khajiit thieves on their way to Cyrodiil. As she became more adept at thievery she started moving North and began working with a man named Lokir. About a month after Aintzane had turned eighteen the pair were stealing horses when they got caught between Imperial soldiers and Stormcloak rebels. They were brought to Helgen to be executed and this is where the plot line for Skyrim begins.

Motivations/Ambitions:

•She did the main quest line because she wanted to learn more about the dragons and about her own power - Alduin was also a challenge she was unable to resist. She did the Bards quest line to uphold the memory of her mother. She did the Thieves Guild quest line because thievery was apart of her nature. She did the Mages Guild quest line thirsting for more knowledge. The Dark Brotherhood quest line because she's a bit of a sadist. She wanted to work alongside Miraak, whom she admired for his power, influence and knowledge. She became a Vampire Lord looking for even greater power. She did the Daedric quests because she had been taught to serve them growing up, except she has distaste for Meridia and Hircine, being a vampire and indulging in necromancy. Her favourite Daedric prince whom she reveres excessively is Hermaeus Mora because he provides her with knowledge of the unknown. She sided with the Blades instead of the Greybeards because she connected with their suffering at the hands of the Thalmor and for their eagerness to destroy the dragons. She does not do the Companions quest line because she thinks their sense of honour is petty and pathetic.

Habits/Quirks:

She loves Khajiits; J'Zargo is her favourite follower.

She also thrives in the cold and spends much of her time in the colder regions of Skyrim such as her home, Hjerim, in Windhelm.

Phobias:

Hates Dwarven automatons (spiders, spheres and centurions) and Dwarven ruins; she still travels to these places looking for the lost knowledge and artifacts of the Dwarves but she is constantly on edge. The robotic creatures make her uncomfortable because she can not distinguish their existence; are they living or dead? She becomes very irrational when fighting them because she can not understand them.

Prejudices:

Immense hatred for Thalmor and High Elves; she will either avoid them altogether, attack them, or be very blunt.

FUS RO DAH on July 31, 2014:

Name: Carmen

Race: Nord

Family Matters:

Father: Was a Stormcloak Soldier he killed Carmen's twin sister for being a supporter of the Empire then Carmen cut his throat and her mother saw it al happen but she knew Carmen was right

Mother: neutral alchemist she owns a alchemy store in Cyrodiil and she is a bit naïve about the civil war. First Carmen was also neutral but then she discovered her death sister and so she now wants to join the Imperial Legion

Annette: twin sister of Carmen she was killed by their own father because they're enemies in the Civil War

Past: her father was Stormcloak and her sister Imperial supporter. Her father always called her a traitor and he killed her. Carmen saw her get killed and she cut her father's throat.

Her mother also was seeing it all so she embraced Carmen. She said she wanted to fight in the Civil War for Annette. Then she tried to cross the border and was mistaken for a Stormcloak and taken captive to Helgen. she was almost executed but then a dragon came she took the chance to escape then she decided there is much more than a civil war...

Motivations and ambitions: Of course, doing what her sister wanted, but when she killes more people, she began liking the killing, so she will carry out any tasks of murder. She wont kill people who are just walking past her, only if she really hates the fuckers

Likes: bards, killing, followers, Reading, shouts

Hates: Stormcloaks (only if in combat, supporters are ok), undead, Corrupt guards

Ryraptor on July 23, 2014:

Family: As a child his dad trained him to be a monster on the battlefield and his brother was a well known man that his presence on the battlefield struck fear into the enemy. Biarious has no knowledge of his mom because she died when giving birth to biarious. His dad and brother were killed by a group of bandits that came to murder his brother.

History:Since then he has honed his expertise of the great sword and helped the empire in any way that he can. On his travels he discovered that he liked the company of dead servants more than having a squad of soldiers so he became a powerful necromancer. The last he learned to do in his travels is make the ennemy cower in fear in his presence. After many years of roaming tamriel he abandoned the empire and went along on his own travels. He came to skyrim when he heard about the war between the empire and the stromcloaks he thought he would help them one more time for old times sake.

Ambition: Become the most feared army in tamriel and to kill off every single elf that he can find. Eventualy become an overlord to everybody and make everyone think like his father.

Habits:eat tremendous amounts of food on sundays, clear castle of bandits and mages and take over a village on saturday.

Fear:machines because they do not feel emotion or run in fear when losing.

Prejudices: That all kajit, argonians and orcs are brutish creatures that shouldn't exist and that the elves are a race that want to wipe out humanity so we need to exterminate them first.

Special feature: He feeds his undead as if they were alive and he will only drink wine.

Gimping:helmet has to be a hood and only fear and reanimation spells, no enchanting

Perks:all t-h, right side block, conjuration necro n-m, illusion fear n-m, heavy armour and smithing

Guild :thieves

Hobby : sitting on a throne while eating horker meat and drinking wine

Aryana on July 20, 2014:

Does anyone agree

Aryana on July 20, 2014:

Ive played Oblivion all questlines 3 times without roleplaying. Including shivering isles and knights of the nine. In Oblivion just create a pretty character and get a life. in skyrim its indeed harder to play as a 'normal' person. My farest character was a nord named kishana. i have not jet played aryana since im busy with this. I prefer nords because the preset is the most pretty. In oblivion i prefer high elves because 2 of my best characters were pretty high elves. My very first character was a wood elf named aylin my second was a high elf named after my own name. My therd was a high elf named Aryana (yes, Aryana) in skyrim all elves are ugly and argonians and khajiit creepy. The human races are okay. Redguards are pretty but you just don't play them much. Bretons are pretty but also you don't fall in love. Imperials are pretty but just you have to really change all presets before they look hot. Nords are the only atractive race because you really think they're hot. Change a little bit things and you fall in love. All males are ugly but the imperials and redguars are okey.

Aryana on July 20, 2014:

Im but 12 but everyone think im 15 lol so my character is 15 years old. Also more realistic xd i always wanted Aryana to be my name im not yet in highschool i had been if i did not had to do a class again

Im the only teenager and im happy about it. No one can respect that so they all ruin my life. I wish i was death so i was free from school. Ive met another girl, she is almost a teenager xd i only know children and adults but she will make a difference soon...

Aryana on July 20, 2014:

Yeah, im a teenager myself but not as dramatic xd shes actually like me but much more confident im myself even younger than 15 but im free to play skyrim and whatch any movie i want. Im really afraid of fish even if its not real. I had such a boyfriend and i still hate him and now im anti romantic but i do really love friends xd i love my parents my relationship with them was much better but Aryana DON'T did the black sacrament , i have no brother or sister so im lonely i only have one friend because on school everyone is against?me i hate my class just like every teenager im the only teenager of my class (i had to do a class again)

Aryana on July 19, 2014:

Perks: im preferring the one handed two handed and destruction skills and other perks if it really is worth it

Aryana on July 19, 2014:

Gimping: she wont wear anything ugly and always a circlet she only uses special weapons and if she has a bow and not sold it then she will use it only if the enemies are very far away.

Aryana on July 19, 2014:

Personality: She's looking for fight, after a dull life. But she doesn't like it when an ally is death, or when there are too many enemies near her so then she will accidentally shout. She only wears beautyful clothing and armor and she prefers deadric artifacts as weapon. She's also good with spells but when she falls in loer with her artifacts she will use less magic if she gets in a dull fight she may flee from the deadly dullness

Aryana on July 19, 2014:

Hate: she hates the dark brotherhood because they killed her parents and she hates any fish without reason and she hates 'perfect' people because she was in Cyrodiil always bullied because she is weird but she really likes sheogoraths's blessing xd she will always be nice to kids because she then remembers herself and her brother

Aryana on July 19, 2014:

Fear: She fears fish, so she wont swim soon in water outside cities. If she sees a fish, she runs far away and she wont get back for long

Aryana on July 19, 2014:

Quirks: she hates fish, loves circlet, was born with a strange, bloody mark, what could have something to do with her touch with the deadra. She is a teenager so she is also not such a 'goodie' but she still respects the divines but wants just her own will but likes quests.

Aryana on July 19, 2014:

Ambitions: She seeks adventure and is not desperate for romantic love. She before had a boyfriend who tried 'things' she only obeyed him so she was not lonely. When he really tried things, Aryana had enough. Then, it was her first time she Shouted. All her family came look what happened and she explained and they understood. Her brother, by the way, was before she was captured by the Empire, given to an adventurer

Aryana on July 19, 2014:

Past: On her way, she saw a fight between the Imperials and the Stormcloaks so she joined because she wanted something interesting in her life. She was also taken captive.

Aryana on July 19, 2014:

Name:Aryana

Race:Nord

Age:15

Family: She lived with her father, mother, and little brother in Cyrodil in Bruma. Aryana is a teenager, so she had a bit problems with her family. So she once again escaped from home, to an abandoned house she discovered.she came back and her parents were DEATH! there were Dark Brotherhood asassins in her house and she accidentally did a shout and they all died. she ran upstairs to go find her brother and he hid under the bed. Then Aryana know that the only safe place was that abandoned house.

stubersh on July 16, 2014:

Name. Molag bal

Race. Orc

Age 19

His mother was an schooma addict so when he was born she named him Molag Bal because she was in a schooma rage and couldn't think of anything else. He ran away when he was eight and found himself in winter hold almost dead from the cold. But foralda the mage took him in and healed him he liked it there so he decided to stay he learned all that he could from the mages but was especially gifted in conjuration there he met Brelyna

Marion they would eventually marry and move to white run . He ventured off in search of his father who was somewhere in wind helm it turned out it was the chief of the tribe narzalbur where he met two young or cs who happened to be his siblings. When he returned to Brylina she had bared 2 sons of molagbals.

Thehaloguy3222 on July 14, 2014:

Here's my character it's not the best though

Name:Anna

Age: 24

History: Anna grew up in high rock way up in the mountains (I don't know if high rock has mountains) her mother died giving birth to her they said she was lucky (she always had a thing with luck like 99% of the time she was lucky but that small 1% of unlucky ness was what she called 'the chain of events' but I'll get to that later)

Anyway her dad was a caring,funny type of guy that when ever she was

Sad he'd cheer her up. They worshiped every single divine except Talos .

Every night before she went to bed her father would would tell her why we worshiped the divines he would say" we worshipe dibella because my little girl is so beautiful" or " we worshipe kinareth because my little girl and her father are loud mouths (she used to be a loudmouth tough she is a loud mouth around her friends or' Followers') and" we worshipe Mara because my little girl will make every man fall for her" any ways the chain of events started when they were siting by there cabin when suddenly an arrow peireced her fathers neck she screamed and ran away quickly climbing a tree in the forest she stayed there for the night then in the morning she went back to the cabin and got her supplies she cried when she saw her dad. She then was running away from the house when she tripped over a rock and hit her head in another rock and that's were I come in (by the way she's a bit insane but she's VERY loyal to her friends)

Anyway for years she lived in the forest hunting with her bow and sleeping in bushes but did I say that she survived on her own no she had some help along the way.she was walking through the town(the Bretons were very racist against nords) when she met a theif at first he tried to rob her earning a punch to the face then he stole supplies for the girl

He gave her some new clothes food and a little diwarven shpear for luck (though sadly it was taken away from her when she crossed the border

She finally found skyrim she started crying she could finally have a bed at the inn but all those dreams came crashing down when she saw the stormcloakes suddenly a hilt of a sword came crashing against her head she then blacked out....

Personality: Anna is a very quiet girl but when she was younger she was a loud mouth though when with her friends mostly Lydia she tends to joke around she also a bit insane.

Fear: Anna fears 2 main things skeevers and the water.when she was young her cabin had a skeever infestation when she was sleeping a skeever was curled up on her back resting she quickly got up screaming then her dad killed it

And for water Anna and her father were swimming when suddenly a slaughter fish bit her dad in the leg he yelled in agony while grabbing Anna. At home he patched the wound and grabbed Anna saying "shh it's okay daddy's okay,you're okay" but she wouldent stop whimpering

She likes to sneak but when she has to she'll take out her sword and start fight ing and when she sees a skeever she runs away until she gets enuough courage to kill it

This is my character Anna

Matt on June 10, 2014:

Beriothien (Bear-ee-oh-thee-ehn)

High elf

Male

Age 24

History:

Coming from a very well off family in the summerset Isles he had the childhood that everyone had dreamed of. He lived in a big house full of servants and his mom and dad were famous sorcerers. They hunted the undead and the daedra of the world and brought them down to size using their incredible magic powers. Practically born into power and fortune there was only one problem with him, he could perform no magic at all! His parents at first just thought that he was a late bloomer and that one day his magical powers would come to him then he would be a powerful magician. But nothing came of his powers. He tried and tried to produce a spark in his figures but he just could not do it. Not even the most powerful parents could give him their magical powers. Soon other kids his age found out about him having no powers and they started to bag him for it. The society that he lived in was purely based off magic. Everything from farming to even picking up girls was in the form of magic. All the girls loved to see high displays of magic and would fall for all the powerful guys that could produce red mountain flowers from nothing! Having no magical ability he had no friends and was destined to be miserable forever….

Like everything was not bad enough, one day his parents thought it would be a good idea to get him out of the house and actually go on the hunt for a daedra with them so he could see their power and that he was born into it. But everything turned south in the matter of an instant. His parents had heard that the daedric prince Mehrunes Dagon had been terrorizing a small village outside the city and was toying with the farmers while murdering them in flames. His parents rushed to the scene and decided to fight fire with fire (literally). They performed a mystical move called the ‘Flaming Spiral’ in which they both poured their powers and flames into a giant flaming twister. Watching from a distance he saw them let lose the tornado straight for Mehrunes Dagon. However he saw it coming and using his unbreakable power sent the twister back on its way and in a matter of seconds his parents were nothing but a pile of ash…

The years had gone by and he now lived with a hunter in a small hut on the outsides of the city. He was taught how to hunt the traditional bosmer way by not sneaking (considered cowardly as all high elves should stand up tall and be proud) but by using deadly poisons. While he was out hunting an assassin snuck into the hut and killed the old hunter who was resting, she also stole the hunters bow, ‘The bow of the stag prince’. When he came back to the hut he could see the thief/assassin sprinting off into the other direction with her golden hair flailing behind her. He could tell that she was a nord and that she was heading off to skyrim because of the direction she was going and the colour of her hair.

With no-where to go and nothing to do, he started to research skyrim using the old library in the city. That’s when he read about the ‘College of Winterhold’. If anyone could teach him magic, it would be the most powerful sorcerers in all of Tamriel which were located in the college. So he headed off to Skyrim, having no gold but a bow, sword and the memory of his father’s last words to him. “Don’t worry son, stay on the right path and your skills and talents would shape your own destiny.” When trying to cross the border he ran into the storm cloaks that saw that he was a high elf and they asked him to use his powers to heal them. When he said that he could not do it, they thought that he was just a stubborn highlander who did not help the needy (the complete opposite of what he was). So they made him scout ahead to look for any imperials. Seizing this opportunity he tried to make a run for it but accidentally stumbled into an imperial camp. He tried to plead his case with them and he even told them where the stormcloakes were but in their eyes he was still trying to illegally cross the border. And that was punishable by death. So they bound him and knocked him over his head with a bat in case he tried to run. Next thing he knew he was waking up on a cart with a thief and two of the stormcloakes that had kept him prisoner. He now had no bow or sword. His skills with the bow were also poor as he had no real expert training. If he survived this experience, he would have to start from the bottom and make his way up in this foreign environment until he was the man his father always believed that he could be.

Appearance:

He is of Bosmer appearance but instead of having golden hair like majority of the elves had, he had black hair and grew facial hair in which no one else in the city could grow. Having strong arms that paid off from all the farming and hunting he had done had done. Unlike the more common green eyes which was a sign of wealth and power he had the eyes of orange which was not nearly as attractive to the opposite sex.

Equipment:

He prefers to wear heavy armour because it gives him a sense of safety and security. He also uses a bow for his main source of attack but when the enemies get too close he will pull out his sword.

Perks:

When he finds out that his powers may never come to him he moves on to enchanting and he reads and researches about enchanting his armour and weapons (majority).

He wears Heavy armour because he wants to feel secure and safe (majority).

He uses archery because that is his best skill (get everything).

One handed is for when people get too close and he needs to fight them off in close combat (only go into the first 5 points for one handed because he is NOT a swordsman)

He uses alchemy a bit at first for his poisons but then he realises it that it will help with his enchanting.

Goals:

He inspires to be like his father and hunt down the evils and injustices of the world trying to learn magic as he goes along but uses the talents that he has.

Fears:

He is petrified of fire because of the memories that the sight of it brings up.

Habits:

Because he is still highborn he likes to keep everything neat and tidy. He will always dress for the occasion and enjoys reading magic books when he can (actually read every magic skill book). However being in a new land with people he does not know he finds it very hard to trust anyone and prefers to act as sell sword where he just does his job and gets paid with no strings attached

Prejudices:

He hates thieves/assassins because of what they did to his best friend that took him in when he was orphaned and helpless. He intends to hunt down and kill the assassins and thieves that he comes across. He hates injustice. He also hats the undead and daedra and intends to hunt down and destroy them.

Something special:

He will never sneak because his father always told him to stand up tall and be proud of whom he is. He will never have someone follow him trying to ‘help’ him unless he knows them and he trusts them (hardly anyone).

Rules to play by:

Never sneak

Never steal (unless has to)

Can’t fast travel or wait (must use carriage, horse of walk and sleep in beds to pass time)

Must stay in character and stick to habits and fears until the character fully evolves

Don’t equip other peoples armour until you upgrade it to suit your body

Remove some elements form the screen so you are not focussing on them

Ryan on May 23, 2014:

Name: Synraz

Race: Nord

Age: 26

Appearance: Well built, not overly strong, good looking warrior.

Family: Bastard. Father was a King of a distant land. Mother kept his Father level-headed. Mom was very influential on him. Was not inline for the throne b/c bastard. Father never quite treated him with respect b/c of it. Always striving to make his father proud. Youngest of three. Older brother never noble, too self-righteous. Never got along great. Older sister very sweet and smart. Very close with her. She took him under her wing.

Past/Motivation: Being sent with his older sister by sea to oversea a struggling city, storm took the ship out to sea where it crashed. Somehow, Synraz washed ashore south of Skyrim. Brought to Skyrim to be sold as slave when imperials attacked, took him prisoner. He was the only survivor of his shipwreck. Lives and strives to make his father proud and hopes to one day find sister alive.

Phobias: Terrified of ships and open sea as well as anything that lives in the water.

Quirk: Always removes helmet when in towns unless possible threat. Likes to dress to the occasion. Won't deliver the first blow if melee combat.

Prejudices: Very fond to other Nords and large interest in Elves. Hates Orcs and Argonians, huge distrust for them. Prejudice against sorcerers (or any dominate magic user, sees cowardly) as well as criminals.

Gimps: Can only wear crafted armor or armor that has been enhanced at the workbench (by doing so the armor is "fitted" to my character).

Preffered Skills: Two handed greatswords as well as archery. Smithing enthusiast as well as speech and heavy armor.

Alliance: Stormcloaks. That is all.

Amroth on April 23, 2014:

Race: High Elf

Name: Amroth Anwamane (Seeker of Justice)

Family: Is the son of Gamril & Amriala, a family living in middle class, who stick to the traditions of the elven race. Both his parents taught him to always be honorable and respect the heritage of the elves. He was brought up to believe other races were not necessarily trustworthy, though to not prejudice against anyone as their people had dealt with that for much of their history. This prejudice would become impossible to overcome on Amroth's wedding day, as he was set to marry a Nord, something frowned upon by the Nord race and to an extent the elven race as well. Though his parents wanted and preferred their only son to wed a high elf, they were loving understandable and accepting people who only wanted their son to be happy. During the wedding ceremony a group of Nords and a few Stormcloaks attacked the ceremony, killing both Amroth's parents and kidnapping his soon to be wife, Njada stonearm. Amroth barely made it out alive, having to do something he never wanted to do and taking a few lives in self defense. Though wounded he chased the intruders desperately trying to save his love, though they were far too fast on horseback and escaped. Completely distraught, he walked for miles in the direction of the kidnappers. Arriving at a small town he decided he must take refuge and rest, to figure out what his next move would be.... and to grieve for his beloved parents. The next morning he was awoken by an Imperial raid on the town, and apprehended as he was thought to be a spy.

Ambition: Find his wife, bring justice to the Stormcloaks

Quirk: Leaves a tribute to his parents each and every night

Prejudices: Hates Stormcloaks, distrusts Nords.

Fond of other Elven kind, will help Imperials

Gimps: Will not loot armor from the dead, if not wearing

robes will only wear armor he creates himself from hunting.

Can not fast travel, can only wield self protection weapons such as a staff or daggers.

Phobias: Fire, always been afraid of it as a child. Fear grew even bigger during the Wedding attack, when half the homes were burnt to the ground. His father always tried to teach him the spell of flame but he refused to learn it, even though he knew it would help him in any battles.

Preferred Skills: Conjuration, Illusion mostly. He prefers not to kill, but if need be he will do so in a way where he doesn't have to risk injury to himself by confusing and/or tricking the target(s) and/or having his conjured minions dish out the punishment while he watches at a safe distance. He will use destruction magic when it is necessary, but prefers not to do so, as he believes it's a pathway to evil.

Alliance: College Of Winterhold, Imperials.

Dusty Sea Land on April 15, 2014:

Not the best, but it's still just a rough outline/plan.

Name: Garlief III

Race: Nord

Age: 68

Appearance: Thin, weak old man with a bushy gray beard. Slightly balding.

Family: Son of Garlief II and Luarha, he was abused physically by his father. His mother is dying of a disease spreading in his home of High Rock. His brother, Calcelmo (court wizard of markarth) got amnesia a few years before Garlief III came to Skyrim, and has forgotten his brother.

Past/Motivation: His Father died in the early stages of the Civil War, Thus motivating him to come to Skyrim and fight in the war. Every Garlief has been an experienced Wizard, and Garlief III is no exception. His father was the most rude, unhelpful drunk he ever knew, and Garlief III tries to help everone he can.

Phobias: Deathly afraid of spiders, and has trouble casting when facing them, as well as being afraid of Skeevers.

Quirk: His first choice when trying to manipulate people is to intimidate them, and if that fails, he gives up.

Prejudices: Hates Imperials and High Elves, while Fond of Bretons and other Nords

Gimps: Garlief III is too weak to use melee weapons that aren't enchanted or wear ANY armor, even light, restricting him to robes and spells. Also gets tired after completing a quest, and goes home to sleep for 8-12 hours afterward

Preffered Skills: Restoration since he hates not being able to save people, Destruction for self defense and the defense of others, Alteration, for Armor spells, Conjuration for Atronachs and the like and Enchanting, so he can use daggers (invisble light weight enchantment)

Alliance: College of Winterhold, Stormcloaks.

That took a while to write. now to make it an actual character.

carl on March 01, 2014:

Race: orc

Name: Passface

Family: Only child his father died before he was born. His mother physicaly abused him all childhood until one He stole a paralyzing scroll and used it on her when she was taking a swim in the lake. she drowned and died.

Ambition: is not sain of mind will cause choas in a weird way.

Quirk. Will pickpocket people's weapons So they can unarme fight him so he can remember his only family before murdering his victim,

Hitory: Walks around the land tourmenting people and slaughtering peacefull animals with warhammers.

Phobia: Afraide of trolls. will run away as far as possible.

Hates Cat people and agorians and orcs.

Does not understand what elves are and is afraide of trusting them

Karliah on January 22, 2014:

Name:Krystalus Mallory

Race:Breton

Age:18

Armor:Thieves Guild Master Armor & Amulet Of Articulation.

Backstory:Krystalus has a big brother called Delvin and one called Glover.

she is the bff of Karliah

is an thieve & assaisian

Adam Black on December 24, 2013:

I greatly enjoy roleplaying and forming interesting characters. I normally like to have some sort of evolution or change in my characters. One of my favorite characters actually started as just a Breaking Bad reference. He was a Nord named Wulther Snow who ran a failing alchemy shop, found out he was terminally ill, and began mixing deadly poisons and used them to complete mercenary jobs, eventually getting involved with the Dark Brotherhood in a desperate attempt to leave his family with some money (since you can't make your own skooma in Skyrim to my knowledge). Obviously, he goes through a change similar to Walter White, going from an innocent pushover to a hardened criminal. Another of my favorites is a Nord named Andur. Andur was a young boy during the Great War, which his mother, father, and older brother all fought in. He looked up to his older brother as an almost god-like superhero, but he was killed during the war. He despised the Thalmor with all his passion for this, but began to believe that magic was the greatest weapon one could yield from their victory. He began studying magic, but his parents, who were very traditional, "Skyrim for the Nords" types, hated this and forced him to learn to use a blade. As soon as he was old enough, he left home and went on a journey across Tamriel searching for magical knowledge. He eventually headed back towards Skyrim to attend the College of Winterhold, where he was arrested with the Stormcloaks and sent to Helgen, then you know the rest. Because of his parents forced training, he used a greatsword as well as his magic and wore heavy armor in combat. Also due to his parents, he was a little repulsed by the barbaric Stormcloaks, but was also a worshiper of Talos, making the civil war a huge inner conflict for him. He also desired a wife and family so he could be a better father than his own. He wanted to right the wrong his father had done to him by effectively and openmindedly raising a child of his own (basically an excuse for me to try out Hearthfire). He was powerful, yet noble Intelligent, yet a fierce warrior. Civilized, yet had some barbaric traits left over from his parents. He ended up an interesting combination between a scholarly mage and some traits of a traditional Nord. A more comical one I will always remember was the Khajiit Utheir ( I named him such because I was tired of no one saying my characters' names, so I figured I would make it sound like "You there" to make it seem like my name was said every so often). He was a descendant of one of my characters in Oblivion, and so always felt a need to live up to the Champion of Cyrodiil. He was more than a little deranged, seeking glory wherever it may lie, and also had a greedy side, willing to do anything for money. In addition to his eccentric attitude, he had quite a skooma problem that had been an issue in many members of his family. Between these two traits and some very odd glitches that seemed to only happen to this particular character, I had some pretty damned good times with him

DeepBlueDemon13 on December 23, 2013:

Here's my character

Race: Nord

Name: Odin

Family:Her farther was a drunk who made all of his money through gambling. Her mother works with the stormscloaks and is barely at home.Her brother goes to the mages guild in the imperial city.

Motivation: The blood on his Mace.

Ambition: To kill all imperials.

Habit: Getting as drunk as possible before sleep

Quirk: Kill to release tension

History: All his family was arrested for acts against the imperials. He managed to escape and took his own carrige to the imperial city's prison. But got caught up in that ambush on the Stormcloaks. He chose to go with Ralof at the start of the game

Phobia: He is scared of foxs.

Gimps: He can't buy items. Can't fast travel and Can't use the carridge

carl taylor on October 21, 2013:

name: carl smither

race: orc

age: 35

weopen of choice: ebony blade and dawn breaker, staff: wabbajack

armor: dragon scale, or elven when using dawnbreaker and the deadric shield

background story. his farther a beastly orc who was a chief of a tribe was the greatest smith in all the tribes until he reliesed he wanted more power. he paid to malacath and tried a ritual to asorb his power. his plan failed and they were band from the lands. his mother started to take skooma and died soon later. hating his farther carl ran for years learning the ways to suvirve by himself. he enterd skyrim and soon found he was dragon born. however he never visted the greybeard instead he learnt to smith. soon he was low in money and visited riften. he joind the thieves guild and soon became leader found the 24 stones and had the cuberd to its full power. he spoke to maven and the snowshod and learnt of the war. however somethink made him visit the grey beards, as soon as he knew it he was going undercover in the thalmor emmbasy. he hated the thalmor, as he hated the dark elves and argonions. however learnt the thalmore wanted ufric to win so they could ivade skyrim. in a few years he now leads all groups has all deadric artifacts and is a master pickpocket smith one handed wepon master and a alchemy king.

Preston on September 21, 2013:

My character is the descendent of the poorest of the poor. He grew up in Markarth living in the warrens and finding work wherever he could. When he was fifteen he set out on his own his parents died only weeks after he left from rockjoint. Though he mourned for them he kept adventuring making more than double the average nord. One day he had been catching samon near Whiterun when a dragon attacked. Over half the gaurds died but he didn't . He abosbed its soul and heard his calling. He trains with the Greybeards and is prepairing to set off again in a few weeks

Nuala on September 13, 2013:

Name: Nadia Snow-Strider

Gender: Female

Race: Nord

Age: 24

Weapons of choice: Daedric bow, dual wielding ebony swords

Titles: Harbinger of the companions, Dragonborn, Stormblade (Stormcloak), Lady of Lakeview manor.

Phobias: Falmer - not really scared of them, but she loses her common sense and attacks them without thinking.

Family: Daughter of Jorn and Nil Snow-Strider. Jorn was killed in the Great War, and Nil died of a plague not long after. Her only sibling is Orla, a woman who is a priestess of Dibella (found in Markarth). She and her sister lost contact when Nadia left for Cyrodiil to escape her parents death. She received a letter from her sister requesting to see her and she was captured accidentally in a trap laid for the Stormcloaks by the Imperials.

She joined the Companions and was later appointed Harbinger. She left Whiterun to visit her sister who revealed her decision to join the Stormcloaks.

She joined the Stormcloaks in the rebellion alongside her sisterand helped lead them to victory. She was labelled Stormblade whereas Orla was titled Iceveins in their honour.

Appearance: fair skin and long blonde hair - typical of a nord. Silvery blue eyes. Halfway between stocky and slender.

Kaleb on August 26, 2013:

Mine is simpliefied here because i didn't really start role-playing my character until later in the game. I'd done it before in Morrowind and I decided I wouldn't in Skyrim, but after a few boring characters and finally making the right one, halfway through I decided to clean it all up and go for it. So here you go.

Ulfjack

Age: 48

Race: Nord

Profession: Smith

Appearance: Thin, but not skinny. White hair in a mohawk and full, long beard. Once had white-blonde hair. Went full white quickly in life, around 28.

Preferred fighting style: One-handed with shield

Armor: Any, strong enough to sometimes choose simply for aesthetics. Tends to use heavy, was introduced to light armour as an effective option during the civil war.

Ulfjack, once called Jack, is the descendant of Buliwyf, the Nerevarine of legend, and has a brother, Ceolwulf, and a sister, Aethelwyn. He was born in Skyrim and grew up learning to smith crude weaponry. At age 16 he set out to become an adventurer, as did his brother. His sister is an mage in Cyrodiil.

At age 48 he returned to Skyrim destitute. Knowing his parents had both died long ago, he had hoped to begin smithing as a profession. Upon being captured, and thrust into the situation he found himself in, he followed his destiny as Dragonborn, but continued his craft, becoming the best smith Skyrim had to offer.

While he fought for the Stormcloaks in the civil war and cared for the reasoning behind it, he loathed the racism involved. Regardless of how backwards the mind-set of some of the Stormcloaks tended to be, he could not stand the idea of an Aldmeri dominion. Not because of the racial card, but because of how deeply untrustworthy and outright sinister it was. He had to do what he could to run it out, and became instrumental in ridding Skyrim of the Empire. He was always bittersweet about this, but his principals are paramount.

He is beyond a fine warrior, and is extremely capable of defending himself in almost any situation. He is hardened by battle and comes from a long line of warrior-smiths.

He is not very good at treasure-hunting, and although very wealthy and owning several extensive properties, this was gained through smithing. He uses magic only when absolutely needing to, and this can hamper his progress sometimes. He uses shouts and will dabble in enchantments, which to him go hand-in-hand with smithing and make that special difference. He is, indeed, very wealthy, enough so that he no longer has to mine or hunt for smithing supplies.

Ulfjack is married to Ysolda and have one child (soon to be two) and a dog, Meeko. He also has under his command 3 housecarls, two stewards (one housecarl is also a steward) two horse-drawn carriages, two horses, gardens, livestock, 2 great halls, one home in Whiterun and a vacation home near the Throat of the World. This is sure to expand.

While married to Ysolda and happy, he fell in love with an adventurer named Mjoll. He knew as much as he would like it to, it could never amount to anything, because he had sworn to be with Ysolda. They have a good friendship, however, and even after Mjoll was recruited to the Blades after Alduin’s defeat, they travel together frequently. They have been in many battles and on many adventures, and Ulfjack considers Mjoll as much a dragon slayer as he. Together fighting Alduin, other dragons, the Thalmor, and the Empire, they wore Ulfjack’s own reproductions of ancient Akaviri armour, the predecessors to the Blades.

Juan on August 13, 2013:

My Character is just the Dragonborn I'm playing like the Dragonborn is trying to make his own empire in Skyrim much like the Stormcloaks and bad guys are actually another kingdom which the Dragonborn needs to face the problem is that Blaise will be the next line in the throne and I have many money and perks (no cheats) so when I made Blaise as the next king should I restart the whole thing or just stick with Dragonborn while changing the face with the face sculptor by the way I play in Ps3 no console commands

Matt on August 13, 2013:

Very long but if you want a story worth playing read this!!!!!!!!!!

Genevieve (Female)

Imperial

16 years old

Back story (past):

Genevieve was born into a rich family with everything a little girl could want. She had all the dolls she could possibly play with and a different outfit for every second day. When she was a young girl she thought this was the best life to live and that she was very fortunate to be rich, downright gorgeous, and have a loving family with a big house for her to live in. Her father was a very successful merchant who could barter even the most expensive goods down to a very reasonable price (for him). Her mother was a very skilled mage who always talked about going to the college of Winterhold; it was a dream of hers to explore her magical power to her fullest capacity. When Genevieve was at the early age of 12 her mother decided the time was right to go after her dream to visit and learn from some of the best sorcerers in Tamriel. This could not have come at a worst time in Genevieve’s life because she was just entering womanhood. At the age of 12 her body began to change and she started to get unwanted attention from the boys her age. The other girls who were 12 still had children’s bodies and their breasts had not grown yet. Genevieve was becoming well known around the neighbourhood as the girl with “big tits” and she did not like it one bit. Coming from a rich family she was already being called a ‘snob’ and a ‘spoiled brat’ because of her family’s wealth. Her father appointed her body guards because he was worried that she might get kidnapped and having the kidnapper ask for a handsome ransom. As time went on though she didn’t want body guards because that made the other kids her age dislike her even more for being ‘too good to walk by herself’. So one day she went for a walk in the woods alone, not telling the body guards that she was going. She had a male friend in the woods who was well above her age but was a kind and gentle man to talk to about her feelings and problems. He was an old man who had a cottage in the woods. At this time in her life she really needed a friend and this man was being that exactly. This time when she snuck out of her manor and into the woods something was different, something was not right. As she crept deeper and deeper into the woods she felt as though she was being followed. Eventually she heard a twig snap behind her and she wheeled around to face her stalker. It was two Orc boys her age. She asked them why they were following her; they didn’t answer. They were just staring at her long blonde hair and her irresistible curves. As she started to back up the boys started walking towards her, practically drooling. Her hand was behind her as she was walking backwards trying to find a weapon; she found something else. It was bony and firm. It was a hand. She turned around to find a third Orc boy standing there. He leant in and whispered in her ear, “Run and I’ll kill you”. Those words triggered panic in her mind, but they also triggered the boys to bind her hands and feet and shove wool into her mouth so she couldn’t scream. She was tied up on the ground and was completely helpless. The boys started to rip off her clothes as she lay there helpless on the ground. The next 20 minutes were the longest 20 minutes of her life as she was sexually assaulted in every way possible. When they were finished with her they left her a beaten, assaulted, bloody mess. She lay there for what seemed days before her father came and found her with a group of body guards. They unbound her and rapped a blanket around her, her long beautiful blonde her was lying in balls around her. She now had short ugly hair with strands going everywhere. She wanted to die. She was raped and beaten at the age of 12 by young Orcish boys.

Worse yet over the next few days her father had informed her to say that her mother had never made it to Skyrim. Her band of men and her were shot down and killed by bandits by a barrage of arrows.

The next four years found Genevieve staying in-doors at all times, never leaving the house for anything. She was still spooked by the memory of her being raped. She started to occupy most of her time reading over her mother’s old books about magic. Realising that as she would get older a lot of men would find her sexually attractive and having no way of defending herself because she had no muscle; she had to do something! What would be perfect for her would be for males to lose all interest in her at her will. This is when she found the perfect book for her problem. It was her mother’s old book ‘Illusion for beginners’. She would spend hours a day looking over every detail of illusion magic trying to get the hang of the spell. Magic being almost impossible to just pick up she began to wonder if she had the gift. She kept reminding herself that it was in her blood because her mother was such a promising magician. After months and months of trying