Drifter: C+

This card is a bit of a trap; it looks really good and it has the potential to be busted, but the average case is really not. Most Limited boards just don’t line up that well for this – they have to play two specific high power creatures for you to get a blowout. On the vast majority of boards, it just won’t do what you want – there’ll be many spots where you have to use this as a 5 mana fight card or a 5 mana kill their second best creature (not even their best!), because you can’t afford to wait anymore. Really you should not be waiting that much with this card; it’s important not to fall too far behind. The most likely great scenario for this is you block their biggest creature with a smaller one and play this post-combat to fight that and their second best creature – and that’s good, but it requires a lot of set-up. The blowout potential is powerful enough to incur some risk, so this is still a high C+, but it’s an awkward situational card, leagues away from a bomb.