Psi Blade 2nd-level evocation Casting Time: 1 action

1 action Range: 5 feet

5 feet Components: S

S Duration: instantaneous You coalesce an aquamarine blade of distilled pain, having the unique property of phasing through armor and carapace. When you cast this spell, you make a melee spell attack at a creature within range. You treat your target as having AC of 10+their Dexterity modifier. On a hit you deal 2d12 psychic damage. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you deal an additional 1d12 damage for each slot level above second.

Concussive seed 2nd-level transmutation Casting Time: 1 action

1 action Range: touch

touch Components: V, S

V, S Duration: instantaneous You touch one nut, infuse it with crackling energy, and make a ranged attack with one of the nuts by by throwing it or hurling it with a sling. If thrown, a pebble has a range of 60 feet. On a hit, the target takes bludgeoning damage equal to 2d8 + your spellcasting ability modifier. Each creature within 5 feet of the target must succeed on a Dexterity saving throw or take 2d8 bludgeoning damage and be pushed 5 feet back from origin of the explosion. If the target is both hit with the attack and fails the saving throw, it is stunned until the beginning of its next turn.