Mutants.

About Mutants

Mutants are born from humans, and in fact can sometimes have human children. Because humans are a race that can breed with various other races, sometimes latent traits manifest. Some mutants are born clearly mutated, while others manifest their mutation when they reach puberty.

Racial Traits

As a Mutant, you gain the following abilities.

Size. Medium.

Speed. 30 feet.

Feared and Misunderstood. You have disadvantage on Charisma ability checks against humans.

Languages. You can read and write Common.

Mutation. Choose one of the Mutations listed below.

Flawed Mutation. You can choose to pick a mutation from the Flawed Mutation list, and in return choose one of the following mutations as an extra mutation: Amphibious, Beastborn, Blaster or Superior.

Exceptions: you can't pick Amphibious if you've chosen Airborn, Fireborn, Iceborn, or Stoneborn as your main mutation.

Airborn

As an Airborn, you have the following abilities.

Twinkle-Toed. Your speed increases by 5 feet. You are proficient in Stealth.

Strong Lungs. You know the Gust cantrip. Constitution is your Spellcasting Ability for it, which you can cast with no components as long as you can breath. You have advantage on ability checks or saving throws that involve holding your breath.

Amphibious

As an amphibious mutant, you have gills and webbing between your fingeYou rs. You can breathe underwater and gain a swimming speed equal to your walking speed.

Beastborn

As a Beastborn, you have the following abilities.

Beast Build. You gain a +2 modifier to all Athletics and Acrobatics ability checks.

Natural Weapon. You have claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

Blaster

As a blaster, you know the Eldtritch Blast cantrip, which you can cast without using any components from your hands, mouth, or eyes (you choose which one when creating the character).

Before you attack with it, you can choose to make it a beam instead of a burst: on a hit, the attack only deals half damage, but on future turns you can use your action to keep dealing damage (also halved) without rolling an attack, or you can use a bonus action to attack another target with it. If you use the cantrip in this way, it is considered a concentration spell.

Fireborn

As a Fireborn, you have the following abilities.

Speed. 30 feet.

Fiery Nature. Your skin is hot to the touch and your hair and eyes are made out of fire. You shed bright light in a 10-foot radius and dim light for an additional 10 feet. Anyone touching you takes 1 point of fire damage per round. You are immune to Fire damage and know the Produce Flame cantrip. Constitution is your spellcasting ability for it.

Iceborn

As an Iceporn, you have the following abilities.

Cold Blooded. Your skin white and is cold to the touch, and your hair is made of ice. Anyone touching you takes 1 point of cold damage per round. You are immune to Cold damage and know the Frostbite and Ray of Frost cantrips. Constitution is your spellcasting ability for them.

Shapeshifter

As a Shapeshifter, you have the following abilities.

Flawed Mutation. Choose a mutation from the Flawed Mutation lists.

Shapeshifter. As an action, you can transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can’t become quadrupedal, for instance.

Speedster

As a Speedster, you have the following abilities.

Flawed Mutation. Choose a mutation from the Flawed Mutation lists.

Speedster. You double your base speed, gain a +2 bonus to AC, have advantage on Dexterity saving throws, and have an additional action on each of its turns. That action can be used only to take the Dash, Disengage, Hide, or Use an Object action.

Stoneborn

As a Stoneborn, you have the following abilities.

Thick-Skinned. Your skin is made out of stone. You have resistance to non-magical bludgeoning, slashing, and piercing damage. Your Speed decreases is by 5 feet.

Superior

One ability score of your choice increases by 4, and the maximum score for that ability is 24.