3D scanning aims to capture the geometry of the 3D world. However, most existing solutions require a complicated setup, are often hard to use and might not always work outdoors. Marc Pollefeys, professor at the Institute for Visual Computing and his group found a way to develop a software that works with existing smartphone technology that allows the user to scan a 3D model almost as easy as taking a photograph. The technology was demonstrated publicly for the first time today at the International Conference on Computer Vision in Sydney, Australia.

Instead of taking a normal photograph, a user simply moves the phone around the object of interest and after a few motions, a 3D model appears on the screen. As the user keeps moving, additional images are recorded automatically and used to extend the 3D model. As all calculations are performed directly on the phone, the user gets immediate feedback and can select additional viewpoints to cover missing parts of the 3D model. “This is an important advantage compared to solutions that batch process all the images in the cloud at a later time”, explains Marc Pollefeys.

Approach works in a wide variety of settings

The app also makes it possible to visualise the state of the 3D scan from different viewing angles, allowing the user to cover all the areas of the object he is interested in. Having a solution on a mobile phone enables the acquisition of 3D scans on-the-fly anywhere. The approach works in a wide variety of settings, including low-light conditions such as inside a museum. A user can capture a 3D model of a museum piece and interactively study it at home later. After reviewing the model, a user might decide to upload his 3D data to a cloud service to further refine the results.

By using the inertial sensors of the phone, the scanning process can be made simple, intuitive and robust. After the 3D capture is started, the system automatically determines the correct moments to extract camera images based on the user motion. “Only two years ago, such a software only run on massive computers. We were able to shrink processes down on smartphone level and make them highly efficient”, says Marc Pollefeys.

Increased interactivity for the user

Contrary to image-only 3D capture solutions the app is able to determine the absolute size of the scanned 3D object, as well as the vertical direction. Because of the complexity of the calculations needed to reconstruct hundreds of thousands of points, the graphics co-processor (GPU) of the phone is used to enable a faster reconstruction and increase interactivity for the user.

The technology also allows the 3D capture of faces, giving a third dimension to portraits, profile pictures or images of loved ones. Having a convenient way of getting 3D models of everyday objects, users will now be able to copy real-world objects by scanning a full 360 degree model of an object. The resulting 3D model can be used for visualisation or augmented reality applications, or even be used for 3D printing, potentially at a remote location, effectively enabling the user to replicate an object.

The patent pending technology was developed exclusively by ETH Zurich and can run on a wide range of current smartphones.

Addendum of 24 April 2014: While the scientists are not yet ready to release the App publicly, they are working hard towards this. If you would like to remain informed of their progress, please complete the following form: cvg.ethz.ch/mobile/contact.php

Addendum of 2 February 2015: Marc Pollefeys received 150,000 euros in ERC Proof of Concept funding in February 2015. This grant allows scientists to take one year to investigate the possibility of commercialising their research. Pollefeys and his team will use this funding to continue developing their 3D-scanner app. If they succeed, users could download the app as early as autumn 2015. You can register online to receive updates on their progress: cvg.ethz.ch/mobile/contact.php