1st-level Necromancy

Casting time: 1 action

Range: Touch

Components: V, M (an ounce of blood)

Duration: Concentration, up to one minute

You enchant a slashing or piercing weapon with necromantic energy, drawing the blood out of wounds it creates and restoring vitality to its wielder. For one minute, whenever you make a successful attack with the enchanted weapon, the target must make a constitution saving throw. The target takes an additional 1d8 necrotic damage from the attack on a failed save, or half as much damage on a successful save. You regain hit points equal to half the damage dealt in this way.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage of this spell increases by 1d8 for each slot level above 1st.