The Storm Breaker

A human, dressed in scale armour stands at the peak of a mountain, while a storm rages on. Biting cold, lashing rain and cutting winds, but he is unmoved. With a swift and practised slash of his sword, lightning arcs and strikes the ground with nature's fury.

A muttering voice in an empty field, gray skies gather. Within minutes, what was once a sunny and peaceful day, is transformed in a nightmarish storm. Arcane sigils and symbols swarm around when a bolt of lightning strikes the speaker, and with a flash of light, he's no longer there. The clouds disperse, only to reform elsewhere, as a second brings the warrior back to the earth.

Battle-worn and weary, an elf casts a tired eye over the oncoming hordes. Resigning herself to her fate, electricity begins to crackle and flow from her pauldrons, a lightning mantle. Her eyes glow blue, as she raises her blade and cries, as thunder booms. A moment before she swung her blade a rampaging horde approaches, now only ashes remain.

As a Storm Breaker, through nobility of blood, divinity of the Gods, or through sheer elemental training, you've been able to bend the elements of thunder and lightning to your whim. Lightning can crackle, thunder booms, as they herald your approach. Reaching the peak of mortal potential will allow you to become nature's fury incarnate.

Temperate Beginnings

When you reach 3rd level, you begin to tap into the powers of the very elements themselves, naturally attuning yourself to lightning and thunder. You gain both of the following abilities:

Storm's Fury

As a bonus action, you can call and harness the power of thunder or lightning to imbue your attacks with the elemental forces of nature. For the next minute, your weapon is considered a magical weapon, and instead deals lightning or thunder damage. This ability can only be used Charisma modifier (min. 1), which resets upon a short rest.

Falling unconscious or if your weapon is removed from your grasp dispels this effect.

Whispering's of the Wind

As an action, call upon the very winds of the storms themselves. Send a message no longer than 20 words to a target that resides within 6 miles of your location that you know of, and the winds will carry it for you. This can only be used while outside, and cannot be used where the wind cannot reach you.

The Biting Squall

At 7th level, you gain both of the following abilities:

Storm's End

When you prematurely end Storm's Fury as a bonus action, any creature within 5 feet of you must make a Dex saving throw (8 + prof + Cha for the DC) or suffer 1d10 thunder damage, as you cause thunder to explode outward from your weapon.

The Gathering Storm

As an action, you can command the very forces of nature within 100 feet to bend to your anger. What was once a clear sky, within one turn, clouds darken. After 1 minute, heavy rainfall and frost builds, slowing movement speed of any hostile creature by 10ft. After 2 minutes, a hail of ice, snow and frost bombard your enemies, and any enemy caught within the radius of this attack and in the open air must make a Constitution saving throw. Any enemy that fails this save, suffers 1d10 cold and 1d10 bludgeoning damage, half on a success every turn.

The storm itself can only last up to 3 minutes from activating this ability. Concentration must be maintained for the full duration of the storm. Resets on a short/long rest.

The Fleeting Typhoon

At 15th level, you learn how to summon storms that transport you to locations with which you are familiar. By spending 8 hours within one location, you place sigils that will allow you to form a bond with that location. You can maintain a number of bonded locations equal to your Charisma modifier. You can sever this bond at any time.

In addition, by spending 10 minutes concentrating you can summon a storm that will transport you and up to 6 willing medium creatures within 30 feet to that location. When you use this feature to travel, a small storm appears and transports both you and your companions to your target destination. Transport is instant, as when you begin using this feature, a second storm appears in the targeted location.

Once you have used this feature, you cannot use it again until you finish a long rest.

One with the Lightning

At 15th level, you also gain a resistance to lightning damage, as your training with the elements have attuned you more to it.

Additionally, as a reaction, if you are hit with an lightning-based attack, you can use your reaction to discharge half the damage you've taken to a target within 10 feet.

Eye of the Storm

At 18th level, you gain the following ability:

As a bonus action, you are the storm personified. Electricity crackles and forms a mantle around you, allowing you flight for the next minute, granting you a flying speed of 45 feet.

Additionally, for the next minute, whenever an enemy creature begins their turn within 20 feet of you, you deal 15 lightning damage.