User Info: Kain__Dragoon Kain__Dragoon 6 years ago #1



Why? Well, because I enjoy datadiving. I guess this board is about as dead as anything, but what's the use in compiling all this data if you don't at least share it when finished? If one person is interested, then that's good enough for me.



So as far as the data goes. I levelled every monster to 31 (using savestates now it became easier, I just opened any eggs I found at lv 31, and trained the evolving monsters organically. I could have duped roches- but half the fun in a project like this is the process).



With that data, I took their level 1 stats away from their lv 31 stats, and divided by 30 to give the average stat growths per level. For evolved monsters, I took their lv 21 stats away from their 31 stats to get the average.



HP is a little hazy because of the way it works, but the rest of the stats are pretty accurate. All evolved monsters showed a growth of some kind- some higher than others. Dragon and Battnel registered by far the highest growth. Once I've got a few more things compiled, I'm going to put forward a tier list of the monsters, including the intangibles such as inherent traits and such.



For the overall rating, I created a formula to try and weight everything equally, it's a little convoluted though. I took the HP growth/4, added the MP total/40, added the atk+def growths, the overall atk+def/30, +1.



The +1 was a vanity to make the average stat center around 10, to make it easier to visualise- Death has about the perfect average for stats from what I saw (80HP, 80MP, 54 ATK, 47 DEF). His rating was as close to 9 as you could get, so I added the 1 to make 10 a clean average. Any monster above 10 rating is above average, below 10 is below average.



The reason for the formula looking the way it does is because atk+def are weighted higher than anything in this game, so I wanted the rating to reflect that. HP should be considered, but at quite a low rate- and MP IS important, but it should be relatively marginal by comparison. As long as you have around 80MP, any monster is ok. I didn't include the dragon/battnell/pickets free MP regeneration, because that becomes a little too subjective- but they probably deserve a couple points added because of that alone.



So, here's the ratings in full, and a bunch of top 10's! Enjoy! Ok, so this is like 6 years late. But back around 2008 I started compiling a list of monster stats- their stat growth by level, and a whole heap of other stuff, but I never got round to finishing it. I'm hoping to type this up into a full FAQ soon.Why? Well, because I enjoy datadiving. I guess this board is about as dead as anything, but what's the use in compiling all this data if you don't at least share it when finished? If one person is interested, then that's good enough for me.So as far as the data goes. I levelled every monster to 31 (using savestates now it became easier, I just opened any eggs I found at lv 31, and trained the evolving monsters organically. I could have duped roches- but half the fun in a project like this is the process).With that data, I took their level 1 stats away from their lv 31 stats, and divided by 30 to give the average stat growths per level. For evolved monsters, I took their lv 21 stats away from their 31 stats to get the average.HP is a little hazy because of the way it works, but the rest of the stats are pretty accurate. All evolved monsters showed a growth of some kind- some higher than others. Dragon and Battnel registered by far the highest growth. Once I've got a few more things compiled, I'm going to put forward a tier list of the monsters, including the intangibles such as inherent traits and such.For the overall rating, I created a formula to try and weight everything equally, it's a little convoluted though. I took the HP growth/4, added the MP total/40, added the atk+def growths, the overall atk+def/30, +1.The +1 was a vanity to make the average stat center around 10, to make it easier to visualise- Death has about the perfect average for stats from what I saw (80HP, 80MP, 54 ATK, 47 DEF). His rating was as close to 9 as you could get, so I added the 1 to make 10 a clean average. Any monster above 10 rating is above average, below 10 is below average.The reason for the formula looking the way it does is because atk+def are weighted higher than anything in this game, so I wanted the rating to reflect that. HP should be considered, but at quite a low rate- and MP IS important, but it should be relatively marginal by comparison. As long as you have around 80MP, any monster is ok. I didn't include the dragon/battnell/pickets free MP regeneration, because that becomes a little too subjective- but they probably deserve a couple points added because of that alone.So, here's the ratings in full, and a bunch of top 10's! Enjoy!

User Info: Kain__Dragoon Kain__Dragoon (Topic Creator) 6 years ago #2 So, the formatting is terrible. Not sure how to fix that, but if I can- I will. Looks pretty ugly like this.



Ordered by rating



Metal 16.4 Wi

Block 16.17 Wi

Ashra 14.35 Wa

Hikewne 13.82 Tri

Arachne 13.55 Wa

Maximum 13 Fi

Golem 12.91 Wi

Dragon 12.35 Fi

Naplass 11.6 Fi

Battnel 11.27 Wa

Kid 10.94 Fi

Killer 10.96 Fi

Ifrit 10.93 Fi

Kewne 10.85 Fi

Kraken 10.77 Wa

Garuda 10.68 Wi

Grineut 10.6 Fi

Flame 10.38 Fi

Glacier 10.37 Wa

Griffon 10.37 Fi

Saber 10.35 Wa

Weadog 10.33 Fi

Viper 10.33 Wa

U-Boat 10.3 Wa

Snowman 10.25 Wa

Tyrant 10.19 Fi

Noise 10.18 Wi

Manoeva 10.09 Wa

Mandara 10.08 Wa

Death 9.97 Wi

Cyclone 9.93 Wi

Blume 9.9 Wa

Clown 9.88 Wi

Balloon 9.85 Fi

Univern 9.84 Wi

Volcano 9.81 Fi

Zu 9.73 Wi

Stealth 9.46 Wi

Unicorn 9.4 Wi

Nyuel 9.03 Wa

Troll 8.38 Fi

Dreamin 8.31 Wi

Koh 7.79 Tri

Barong 7.79 Fi

Pulunpa 7.425 Wa

Picket 6 Wi



Top 10 by attack



Maximum 79

Killer 75

Dragon 73

Hikewne 72

Golem 69

Ifrit 64

Kewne 63

Ashra 59 (118)

Kraken 59

Grineut 59

Viper 59

Noise 59



Top 10 by defence



Golem 85

Metal 76 (152)

Maximum 72

Hikewne 69

Dragon 59

Naplass 59

Garuda 59

Glacier 59

Kraken 56

Tyrant 56



Top 10 by HP



Barong 129

Blume 105

Kraken 98

Volcano 94

Naplass 91 (182)

Univern 91

Glacier 90

Saber 90

Grineut 89

Weadog 89

Cyclone 89



Top 10 by combined Atk+Def



Golem 154

Maximum 151

Hikewne 141

Dragon 132

Killer 124

Naplass 121

Kraken 115

Ifrit 115

Garuda 112

Noise 112



Top 10 by Atk growth



Dragon 2.4

Maximum 2.37

Battnel 2.3

Killer 2.23

Hikewne 2.17

Golem 2.07

Ifrit 2

Kewne 1.93

Grineut 1.87

Kraken 1.8



Top 10 by Def growth



Golem 2.5

Dragon 2.4

Metal 2.3 (4.6)

Maximum 2.1

Hikewne 2.07

Battnel 2

Garuda 1.8

Naplass 1.77

Glacier 1.77

Ashra 1.7

Ifrit 1.7

Grineut 1.7



Bottom 10 by HP



Mandara 62

Noise 65

Golem 70

Ashra 70

Metal 71

Battnel 71

U-Boat 73

Garuda 75

Troll 75

Maximum 76

Hikewne 79



Bottom 10 by Atk



Picket 14

Dreamin 29

Troll 35

Pulunpa 37

Stealth 41

Barong 42

Glacier 47

Univern 48

Battnel 50

Blume 51



Bottom 10 by Def



Barong 26

Picket 30

Pulunpa 39

Volcano 42

Zu 44

Cyclone 44

Blume 45

Kewne 45

Saber 46

Troll 47



Bottom 10 by Atk growth



Picket 0.37

Dreamin 0.87

Pulunpa 1.1

Troll 1.1

Stealth 1.23

Barong 1.23

Glacier 1.4

Blume 1.53

Zu 1.57

Balloon 1.57

Tyrant 1.57



Bottom 10 by Def growth



Barong 0.73

Picket 0.87

Pulunpa 1.17

Volcano 1.23

Zu 1.3

Cyclone 1.3

Kewne 1.33

Blume 1.37

Troll 1.4

Mandara 1.4

Univern 1.4

Death 1.4

User Info: Kain__Dragoon Kain__Dragoon (Topic Creator) 6 years ago #3 Tier listing- this is entirely subjective of course, feel free to disagree. But I feel like this is a pretty accurate representation of the order in which monsters should be seen as, when looking for what to train.



Uber Tier- Barong



In terms of broken-ness, the Barong is on its own. If you get a Barong and fuse with a Cyclone, the game is essentially broken. It gives easy access to as many red+blue sands as you want as well as trained wands and diamond/mirror shields aplenty, you get roche fruits for whatever monster you want, bunches of big pita+water crystals to make sure your monsters never run low on MP. Basically everything. There’s nothing that really compares to it, and it can’t be put together with any other monster. As a familiar however, it does suck. It has titanic HP- highest in the game next to a Naplass- but for stats, it’s lower than all bar the Picket.



One interesting observation- it as an identical rating to Koh, and the closest stat spread of any monster to Koh- huge HP, very weak atk+def with an emphasis on atk. Doesn’t mean anything, but interesting coincidence!

User Info: Kain__Dragoon Kain__Dragoon (Topic Creator) 6 years ago #4 Tier 1- Dragon, Nyuel, Picket, Arachne, Block



These are the true top tier guys, that provide a game-breaking ability to go up the tower. Some take more effort, but if you put in the effort- they are the true champions that stand over all the others for some reason.



The first 3 have the unique capability to restore MP without pita fruits/water crystals. In a game where MP is so valuable, this is a fantastic trait. Dragon just needs anything metal, Nyuel needs any herb, and Picket will eat almost anything. That’s pretty huge.



Dragon is probably the greatest monster in the game. Copper coins and crappy sword+bells are easy to find on any floor, he has the best overall stat growth of any monster outside of Arachne+Block, and he just looks awesome. He’s light enough to pick up, somehow, which makes confusion and blindness a non-issue. He has solid enough HP to get by, and a whole choice of fusions- Block, Arachne, Naplass and Picket are all equally viable, depending on what you want. I’d recommend a Block for perfect strength, he can 2 shot anything at lv 35+ and take 1 damage. Naplass is also a decent fusion, not as invincible but doesn’t lumber you with a crappy spell, and makes it more interesting. Arachne and Picket leave you a little more vulnerable, and quick is a frustrating trait at times.



Nyuel, when evolved into Battnel, is like a weaker version of the Dragon. It’s also heavy, so you can’t stop it if it’s confused, and herbs are less common than copper coins. That being said, it has deheal- which can come in handy. Definitely a good second choice, but statistically inferior. All the same fusions apply- I like Arachne personally to keep 2 water spells, though. Just the OCD in me.



Picket is an anomaly. Stastically, it’s the weakest monster by far- magnitudes worse than even Koh and the Barong. Quick is a useful trait, but not enough to make up for that. However, it’s ability to hold an item is what puts it at the top- it takes work to make your Picket worthwhile, but if you put in that work it’s one of the best you’ll find. Taking 6 items instead of 5 into the tower, and being able to carry 21 in the tower itself can be a real godsend. To make it worthwhile, even fusing with an Arachne only boosts its attack to a paltry 28 at lv 31, so you’ll need to get farming Hazak+Shomuro seeds. Once you get the attack past 70 or so though, Picket is a lethal attacker that can wander the floors murdering anything, at least up to floor 30. Simply throw him away and let him kill stuff. To make him truly viable though, you need to buff his attack close to 100 (needing 40 Hazak seeds!!) and get his defence over 60. A water genus is best for him, and you should probably spend a handful of trips to boost his HP well over 100 (120+ would be best). Once you have him set up though, you get a free item slot, and a familiar that will just wander around gaining XP for you and your fam of choice.



Arachne/Block is the standard combo. Alone they’re decent but flawed- Arachne gets killed easily still, whilst Block runs out of MP by not being able to hurt things. But fused, they are the unstoppable perfect combination. A little game-breaking and dull, and they suffer a bit from lack of MP recovery- but they will one shot literally anything by lv 30, and take 1 damage from everything. A Block lead fusion is a little stronger statistically, but Arachne has the benefit of being light, and the drop in stats really isn’t that important- by lv 35 or so Arachne is completely invulnerable, too. Generally Arachne would be the preferred lead.

User Info: Kain__Dragoon Kain__Dragoon (Topic Creator) 6 years ago #5 Tier 2- Hikewne, Maximum, Golem, Killer, Naplass, Cyclone



So, the second tier. It might be a little surprising to see Hikewne this low, and Cyclone this high, but bear with me.



Statistically the Hikewne is as good as it gets. Great atk+def, insanely high MP, acceptable HP. It also has the best magic in the game- totally broken, in fact. It’s also not weak to anything, which is fantastic. Where it breaks down is the fact that it can’t be fused- which is actually kind of a big deal. Fusions make or break your familiars in this game. Despite having great stats, even the most average of monsters will smoke it once fused with an Arachne or Block. Whilst having a great MP pool, it has no way of regenerating it like a Dragon. If you get a few water crystals then it’s not a worry, but pita fruits- even big pita- can’t fully restore it. And its magic cost is EXPENSIVE. The mix magic will set you back 8MP, and direct 20MP. Although that’s an insta-kil and invulnerability, you can’t use it much, making the Hikewne a nice luxury, but not the best.



Maximum, Golem and Killer suffer for the same reason. The first two use twice as much MP as any monster, so despite their great stats- they’re simply inferior to the Arachne and Block statistically, and inferior to the top 3 in MP terms. The Maximum, if it doesn’t move at all, is burnt out of MP in 40 attacks. You need a pita fruit almost every floor to keep him going. You have to fuse him with a Cyclone to use him at all, and then it’s the same deal as Hikewne- other monsters are simply better. Killer has a terrible MP pool and poor defences, but he has a sizeable attack boost. It’s not atrocious as I once thought (that, I think, just gives a boost to critical hit%) but an innate trait, I guess the axes. At lv 1 my Maximum hit for around 5 damage on a Pulunpa whilst the Killer hit for 16. I think it’s around a +10 hidden bonus, I don’t think it scales.



Naplass suffers from HP being inferior to stats in this game. Although it has double HP, it’s nothing like as awesome as Arachne or Block, and it likes to fall asleep which is irritating. But double HP is still a great trait to pass on, and it’s a solid monster statistically.

Cyclone is here purely because of its trait. Statistically it’s a little below average, but halving MP consumption? Massive. The synergy with Barong alone makes it a must-have.



Tier 3- Flame, Griffon, Clown, Snowman, Unicorn



These guys are the evolving monsters. I put them this high because of the fact they evolve, which makes them cool by default, but statistically they’re not necessarily all that. Flame and Griffon are exceptional by normal standards- they have great stats, and their growth once evolved is very solid. Clown has the doubled mix magic which is helpful, Snowman has reasonably rounded stats and huge HP+MP, Unicorn… doesn’t deserve to be here. If it didn’t evolve, it would be lounging at the bottom end of tier 5. Flame is probably the best ‘normal’ monster in the game, although it’s a very close battle with the Kraken.

User Info: Kain__Dragoon Kain__Dragoon (Topic Creator) 6 years ago #6 Tier 4- Kraken, Kewne, Garuda, Tyrant, Noise



These guys are the best of the ‘normal’ monsters, and it might be a little surprising. Kraken is easily the best statistically of any normal, non-evolving monster- it has huge HP, well rounded atk+def, and a great trait. There’s a reason they’re probably the worst monster to face in the tower. Kewne is also a well above average monster, solid atk+MP, decent MP, below average def. Not to mention you get him from the start, which is helpful. Garuda and Tyrant are extremely similar on every level- well rounded, unspectacular monsters with no traits to recommend them. Noise is a big surprise to find here though- statistically he is well above average, with solid atk. The eggs are pretty rare, but you find them on the early floors- if you can find one they’re well worth the effort. Not worth training ahead of a Flame/Griffon/Kraken, however.



Tier 5-Viper, Balloon, Weadog, U-Boat, Manoeva, Glacier, Zu, Mandara



There’s a whole bunch of monsters here, and this is averageville. Although the Viper is a terror when you find it, it’s nothing to write home about really. Viper, Weadog and U-boat are all virtually carbon copies of each other- decent HP+MP, slight emphasis on atk. U-boat has the most balanced and highest stats, but lowest HP- Viper and Weadog really are identical.

It’s worth noting that the U-boat has the cool ability to scout floors, which can be good if you’re trying to find the treasure+elevator quickly, but it’s expensive for MP. Viper’s atk delevelling is chronic in the tower, but as a familiar it’s not very useful- if you’re not killing the monster in 2 hits, that attack drop is not helping at all. And the Weadog has a neat little trick- the meat it can throw restores 10MP. So if his MP is 0, feed him a herb and throw meat- and you can get 10MP per herb. Super fiddly, but if you want to eke out as much as you can from a Weadog whilst looking for pitas- it’s an option.



Balloon is a small step below statistically, but has the huge benefit of flying to higher floors- this can be great to skip those first 20+floors if you want. It’s expensive, but fused with a Cyclone and using pita fruits you can skip a lot- and if you use leolams, you can really fly a good distance.



Manoeva and Glacier are two of the rare monsters that specialise more in defence- but they still aren’t that good. Transform for Manoeva is only really good to abuse the item duping glitch- although it can be fun shifting into a Maximum at higher floors. Glacier is an absolute joke for when you find it, there’s nothing to recommend it- if you don’t have a better monster by the time you get a Glacier egg, something’s wrong. It has the ability to push enemies away with an iceberg… yeah. It could come in handy I guess, but I mean- there are so many better ways to deal with enemies.



Mandara is highly disappointing- I expected much better from it. With base stats of 11/85/6/6, it looks better at lv 1 than all the normal monsters. Unfortunately, Mandara has THE worst HP in the game- HP isn’t a big deal, but when it’s that low, it can be. It has good MP, but its stats aren’t nearly as good as you’d expect- it’s even lower than Weadog. Weadog outclasses it on everything apart from a tiny 5MP.

User Info: Kain__Dragoon Kain__Dragoon (Topic Creator) 6 years ago #7 Tier 6- Troll, Volcano, Zu, Blume



These guys are the weak ones. They’re not good for much apart from fusion, but they can be used if you really wanted to. Their stats aren’t awful, but they’re significantly below the average tier.



Troll has poor stats, but it’s saved from the bottom tier by the fact it can use weapons- which is neat and cool. It’s not very practical, since he refuses to use the bow from range himself, but it’s a neat thing to play around with. Statistically of course he’s a nightmare, a long way down from average.



Volcano and Blume are pretty similar, high HP coupled with below average stats. Volcano errs slightly more towards attack, but they’re very similar. Volcano’s ability may have some utility, but it’s pretty niche. Blume’s is even more niche, neither are worth much.



Zu is just a big disappointment. They seem decent in the tower, but when you get one- their attack is below average, and their defence is really poor. The only monster it out-stats for attack above it is the Battnel (which would crush it within 10 levels) and the Univern, which realistically should be the same tier. For defence, it’s lower than everything bar Volcano. It’s ability to paralyse is nowhere near as reliable as it would need to be to make up for its shortcomings.



Tier 7- Pulunpa, Dreamin, Stealth



These guys are the real dross. They have literally no use outside of fusion. Pulunpa is obviously terrible statistically, and has nothing at all going for it, but Dreamin is barely any better, and it has a sucky trait to boot. Literally the only use for dreamin outside of unlocking spells is to fuse with a Naplass, which doesn’t really make anything great anyway. Stealth has the hyper niche ability to make your equipment rust-proof, but that requires a) actually using one, and b) having equipment that rusts. Trust me, just use a gold sword/diamond shield, and don’t touch these guys- they suck. Poor stats, poor ability- the only reason to use any of these three is for some kind of challenge.

User Info: DaemMkIV7 DaemMkIV7 6 years ago #8 - Put an unoriginal signature here I didn't know that bells count as metals for dragons. Pickets are also godsend, if you fuse them with clowns. Just go zap your enemies with mixture magic and you're good to go. And the mixture magic is ranged, which is very essential on this game.

User Info: darkflagrance darkflagrance 6 years ago #9 [This signature has been deleted due to the request of God.]

3DS Friend code: 3668-8578-3939 :: IGN: Marx This is epic work! Will you submit an faq with the data?