On May 26, Cocos-BCX and Ontology jointly held Blockchain game salon in Chengdu. Reed Hong, CTO of Cocos-BCX, analyzed the influence of the game Catch The Demon Together (produced by Tencent ); Joy Zhang, DApp development consultant at Cocos-BCX, shared the idea of​ the monetization of blockchain games. Hua Zhenghao, Head of Ontology game ecology, described DApp incentive plan in detail.

Cocos-BCX is the next-generation digital game economy platform that provides comprehensive game development tools while being equipped with more improved public chain ecosystem. Cocos-BCX is committed to creating a more user-friendly and convenient blockchain technology application solution in the games.

Reed Hong: In future blockchain game ecosystem it’s possible that large companies produce mega size games, while small and medium CP develop tools and side-line range of products.

In the white paper, Cocos-BCX has described four phases of blockchain game development: fungible token as a settlement measure of in-game economy, exchange and inter-conversion of game assets, key game algorithms on blockchains and whole games on blockchains.

At present, most blockchain games remain within the first three phases of development.

For example, CocosShooting, released on the test net of Cocos-BCX, comes with trustable randomness on chain which entered the third phase mentioned above.

The game Catch The Demon Together, which is a recent hit produced by Tencent and launched on wechat, is similar to the combination of PokemonGo and CryptoKitties.

According to Reed Hong, the hunting system of Catch The Demon Together still follows the traditional model which is similar to that of CryptoKitties but requires manual storage. The game assets are registered on private chain of which interface is yet to be announced.

Reed Hong, CTO of Cocos-BCX

However, Catch The Demon Together, as a successful blockchain concept game, Reed Hong believes, offers much room for imagination, including linking the online game to the offline and developing social functions. He mainly analyzes this from the perspective of blockchain.

“The most important thing to do now for the game is to open the interface of private chain to the public. This will have two advantages. First, open and transparent data allows player a better perception of the ownership of on-chain assets. Second, players and developers can join the game. Developers, in particular, can develop small auxiliary tools to speed up the flow of assets, or create UGC. New games can be developed based on existing assets to form a small ecosystem. ”

“Catch The Demon Together is a successful game. It has successfully acquainted a large number of users of blockchain games with lowered entry bar and delivered blockchain education to users. It has drawn attention from masses and will foreseeably attract more capital,” Reed Hong added.

Reed Hong, CTO of Cocos-BCX

However, the development of blockchain games takes a certain period of time.

Cocos-BCX, the next-generation digital economy platform for games, is promoting this process by providing complete and easy-to-use tools for developing blockchain games, formulating industrial standards for non-homogeneous digital assets (NHAS-1808 standard), launching a global developer program (supported so far 30 teams of developers with funds and technologies) and holding blockchain game events around the world.

Joy Zhang: The ways of monetization for giants and small and medium-sized CP in blockchain games

Joy Zhang is a DApp development consultant at Cocos-BCX, and co-founder and product operations director of Team Joy. Joy graduated from Renmin University. He’s got rich experience in the design and operation of blockchain games.

As Joy Zhang shared, DApp features on-chain back-end running, core logic or data stored on chain, decentralized control and open source applications. If App is frontend+server, then DApp is frontend+contracts. DApp executes the back-end core logic and stores core data on chain via smart contract.

Joy Zhang, Co-Founder of Team Joy

One of the best landing directions for DApp is blockchain games. Joy Zhang used three blockchain games as examples, namely SatoshiDice, CryptoKitties, and Fomo 3D.

Fomo 3D brings blockchain gambling games to the pinnacle. “Current blockchain games adopt one or more gameplays of these three games. Digital currency, prop asset and economic model are the three major directions for games to be integrated with blockchain technologies,” Joy Zhang concluded.

At present, there are three main profit models for blockchain games, namely, payment for browser and props and transaction of props (including pre-sale of props and gifts), participation in the DApp development plan for financial incentives and in the nodes of public chains for rights and interests from the elected nodes.

Joy Zhang, Co-Founder of Team Joy

Hua Zhanghao, Head of Game Ecosystem at Ontology: DApp incentive plan has been live on Ontology network, providing developers with full support.

According to the introduction by Hua Zhenghao at the salon, Ontology started entering gaming in early last year, and launched DApp incentive program worth $20,000. The incentive program is made up of Early Bird Program, Angel Program, Oxygen Program and Worker Ant Program, providing DApp developers with full support in funds, technology, marketing and operations.