Arondight, The Unfading Light of The Lake

A Light that shines from the lake. A creature standing, meditating on the surface of the water, waiting for the "perfect knight" to appear before her to share her ideals and happiness with. Those who have met this Celestial woman and gained her trust will feel fufilled with this strange but fateful encounter. To the average man it would seem quite a bizzare encounter, however there is a purpose to these encounters for the Celestial, for she seeks a worthy soul, a vassel in other words, to carry out her ideals to those who would ruin the beauty of a peaceful world. Only one such person can gain the Celestials true love and ideals for the world. That one person, preferrably a knight of some form, will be blessed and rewarded with a sword forged alongside an even migthier sword, by the beings "above". A golden and white sword, its crossguard is forged with gold. A cross emblazoned onto the golden crossguard and fuller that seems to be perfectly merged, and above the cross, a script that glows royal blue that describe the swords current legacy and an unreadable chant. The grip wrapped in royal blue with gold stichings, and the constuction of the blade ends with a golden spiked pommel. This sword is a perfect representation of the peacefulness and ferociousness of water. This sword is to become an extension of a proud knights honor or a proud adventurer's best friend. When the name of this sword is heard, a calm occurs before a mighty storm. When the chant is discoverd, an everglowing light shall shine the user's darkest hour. It is a sword of radiant good. It is the sword of the lake. This is Arondight.

Arondight

Weapon: +1 Greatsword, Legendary, considerd magical, Requires attunement.

Arondight is a Weapon of Legacy with abilities that can be unlocked as its wielder completes certain tasks. Arondight has a Minor Legacy, a Mdorate Legacy, and a Greater Legacy. The Minor Legacy must be completed before the Moderate, and the Moderate before the Greater if the wielder is to unlock Arondight's full potential.

Minor Legacy

The proud user sets off to explore the world to protect an everlasting or everfading peace while still contemplating about their conflicting feelings for such a heavy responsibility. Upon searching to get their feelings sorted out, enemies will try to oppose the user and their job. If the user helps to defeat an opposing creature who visibly disrupts the peace, whitout a shodow of a doubt, of a challenge rating of CR7 or higher, the user will not only find a new found courage to fight for peace, Arondight will start acending towards new heights.

As long as the sword is on the user's person, Arondight will bestow the user the ability to walk on water as if it were a solid surface. The user can walk, run, or even climb on water-like surfaces as a normal person would do the same activities on stone structures or trees. The sword also grants the user the ability to breath underwater and a swim speed equal to their movement speed.

Moderate Legacy

With an ideal in tow, the user sets of with his allies to new lands and cultures to distribute or enforce the peace. Eventually however, your actions will lead you to dark and foreign lands that the concept of peace can no longer reach. While in these lands of dark or unholy lands, if the user helps to eliminate an opposing group that plan to invade peaceful and civilized lands on the material plane with a challenge rating of 13 or higher, Arondight shall start releasing it's chains in reaction to the users accomplishments and realizations.

Arondight becomes a +2 Greatsword and grants the user resistance to slashing damage. Once per turn, when you score a critical hit with Arondight, you can roll one additional weapon damage die when determining the extra damage for a critical hit with Arondight.

Greater Legacy

After many ordeals,conflict after conflict for the sake of a Celestial's ideals, the user is backed up against a corner. The user questions wether or not he may have stepped into a boundry that he/she shouldnt have with no way back. However, when things seem at their worst, the light of the lake will glow ever brighter in the user's darkest hour. The user must find and defeat his "Alter-self"of a CR of 20 or higher, with or without the help of his/her allies. By successfully slaying the doubts and sorrow of the Alter in battle, the user has finally reached their conclusion, and in realization Arondight's Chant becomes readable to the user and Arondight true radiance can finally be reached, Ascending to become the Exalted Arondight.