Hey everyone, hope summer treats you well. So here’s the state of development now:

First, players found some rare but game-killing bugs in Alpha 11b. As in, they can actually kill your save game and make it unloadable. I’ll probably be releasing a small, non-essential hotfix to Alpha11 to fix these. This will be a minimal fix with no new content or changes to compatibility.

Second, Alpha 12’s key feature will be animal husbandry and related features. It’s an ambitious update: new animals, animal mating, reproduction, egg laying, species life stages with different labels, appearances, and statistics, perhaps animal training, attack animals, and so on. Piotr is also working on some other juicy features: new varieties of one-use ancient artifacts for psychic attacks and control, a new room stats system so pawns get happier when they have impressive rooms and heal better in sterile hospitals, and passive ‘facility’ buildings that enhance the function of other nearby buildings.

So I think Alpha 12 will be an important update, but it will take some time. It might not be finished before the end of August, in which case it’ll have to wait until 2016 (since I’m taking a break starting in September). I considered just releasing what we have but I really don’t want to release animal husbandry in a half-done state. I want you to experience the glory of it all at once.

In general everything’s been going great, and work is progressing rapidly. Currently I, Piotr, Rhopunzel, and Al are all working on RimWorld, so great new stuff is getting slammed in every day. It’s fun!

And now, a picture of wargs and Yorkies next to a pile of corpses.