- importing teams

- seeing the outputs for all moves at once / not having to change the active move for a new temtem you want to calc against

- having to click a "calculate" button

- generally the damage done not being as obvious as it might have been, I guess? I realise this isn't a concrete statement really, but while the whole "here's what happens if the two battle" is great, in a 2v2 situation the thing I'm looking for is more realistically "how much do I do" (or maybe "what %age of the whole HP do I do") rather than seeing what a 1v1 situation would look like

- being able to put in whatever moves you want (especially when the game's in active development - I noticed e.g. that "Haito Uchi" isn't an option for Gyalis right now, but is available in-game via egg move. I see the OP states that a version for 0.5.2 is available, but the download link is labeled 0.5.1 - maybe it's just a little out-dated? And it's possible I could fix this if I went digging in the TesTem.pck file, which looks like where all the data's stored, but I'd rather not try to decode the format it's in if I can help it.)

- being able to set statuses manually e.g. setting the opponent poisoned if you expect it to be already poisoned from an ally - this hasn't been a huge issue for me yet, but I imagine "regenerating" would be important to factor in, in some situations



Reading through this again I see it might read like I'm making a big complaint about a bunch of things - sorry if it seems that way! I just wanted to put out a few examples that I thought would do a good job of backing the request I'm making, I definitely don't want to go bashing this tool which is very helpful as it is!