4ever Update Preview: New Classes and Balance Changes

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Hello, this is the Tree of Savior development team. In this post, we’ll provide a detailed guide, including descriptions, of the five new classes added with the upcoming 4ever update. (Enhancement attributes are omitted from this post.)

Blossom Blader

Flowering



Inflicts the [Flowering] debuff on enemies in front of you. The [Flowering] debuff gains stacks when hit with Blossom Blader skills, and enemies take additional damage from Blossom Blader skills based on the number of stacks.

Flowering: Flurry



Hitting an enemy under the effects of [Flowering] while wielding a One-Handed Sword will increase your critical strike chance, but reduce damage dealt.

Fallen Blossom



Instantly move to an enemy under the effects of the [Flowering] debuff and deal damage to enemies nearby. Enemies under the effects of [Flowering] have their debuff removed, but they will take extra damage.

Fallen Blossom: Blockade



Enemies with at least 3 stacks of [Flowering] will be silenced when hit by Fallen Blossom.

Start Up



Begin charging, taking 50% less damage while charging and gain increased critical strike damage based on how much of the charge was completed when finished. Taking a certain amount of damage while charging will cancel it and inflict a penalty.

Start Up: Control Blade



Using Control Blade immediately after Start Up will reduce its cooldown based on the attribute level.

Start Up: Fallen Blossom



Using Fallen Blossom immediately after Start Up will add 3 stacks of [Flowering] to enemies hit and trigger its effects.

Start Up: Flash



Using Flash immediately after Start Up will reduce your damage taken for 5 seconds.

Start Up: Blossom Slash



Using Blossom Slash immediately after Start Up will increase its damage dealt.

Control Blade



Summons multiple swords behind your back, which attack your targeted enemy.

[Arts] Control Blade: Flying Blade



While using Control Blade, multiple smaller blades cut quickly around the target, dealing a decreased amount of damage to enemies nearby your target.

Flash



Dash forward quickly and stab through enemies in your path.

Flash: Rush



If Flash critically strikes an enemy, its cooldown will be partially reduced. (There is a cooldown between triggering this effect.)

Blossom Slash



Hide and quickly cut a single target multiple times, then appear in front of them.