Example 1

Let’s start with economy and let’s ask some questions:

Who does it affect?



How does it work?

This is pretty good starting point. So let’s consider:

If you win a round, you shall receive 3400$.



If you lose a round, you shall receive 1400$.



If you lose another round, you shall receive 1900$.



Each time you lose a consecutive round, you shall receive 1400$ + 500$ for every extra round up till 5 rounds, where the maximum loss money will be 3400$ + anything extra.

How do the costs differentiate?

Knife kill will net you 1500$.



Shotgun kill will net you 900$.



Submachine gun kill will net you 600$.



A pistol kill will net you 300$.



And finally there are the 2 exceptions AWP and CZ, that will net you 100$.



Oh, and if you plant a bomb, you net 300$ and respectively if you defuse a bomb, you net 300$.

How do I apply it?

How is the damage?



How is the armor penetration?



What will I choose?





You buy nothing at all. (0$)



You buy the cheapest pistol. (300$)



You buy pistol + Kevlar AND helmet. (1300$ - 1700$)



You buy your main rifle + Kevlar AND helmet + grenades and or kits. (T 4900$, CT 5900$ IF RIFLE)



You buy AWP + Kevlar AND helmet + grenades and or kits. (T 6950$, CT 7550$)

When will you choose what?

Why?

Your options on deciding what to buy are pretty much endless, so I will give 2 applied examples that aren’t that typical:

It will affect everyone. My team. Enemy team. Hmm, if I only knew how it works, I would probably know what I should buy (and as an extension, what my team should buy) and I would probably know how much the enemy has money (and as an extension what they might buy).Oh geez it’s very complicated at first look and both teams have their own rules! Let’s break it down:We’re just getting started!If you are on T-side, and you should get a bomb plant, but end up losing the round, you shall receive extra 800$ for the bomb plant. How-ever if you win the round, you shall not receive the extra money.And if counter-terrorists defuse the bomb, they shall receive extra 800$ as well.There is also special difference with the teams. If you lose a round as a terrorist, and should you survive, you shall receive 0$. Harsh. Unless you get the bomb plant? (Not sure). So consider if it is worth saving whatever it is that you have. Because if the round time runs out and should you die after, you still receive 0$.Should counter-terrorist survive the round without dying, they get to keep what they are holding and receive the relevant money.Are we done?We also have to realize, that counter-terrorists have more equipment to worry about and some of the core items are more expensive. So I suppose this will balance out the stay-alive difference.Well, counter-terrorists might want to buy defuse-kits. They cost 400$. Their Molotov will cost 200$ more than respective terrorist grenade. Their core weapon (m4a1/m4a1-s) also costs 400$ more than the terrorists respective ak-47. On top of that, it is not even as strong as the ak-47 and doesn’t kill with 1 bullet headshot.Not exactly. We still have something to consider. The personal bonus. It is quite straight forward:That pretty much covers how it works. So much text just to answer these 2 simple questions. Understanding something well is the first step for you to be able to apply it to your game play. So, I didn’t really say anything yet that isn’t publicly available for you to read anytime you want. Maybe we go finally get into business then? Let’s ask some MORE questions!You have to understand what each gun will do.You will choose something that exploits your enemy’s choice of purchase. Or you will choose something that supplements your future rounds. Do I save some money for later or put it all in? These are questions you know the answer to when you think about it. Generally, your buys will be 1 of these five:You probably are going to want to get the best buy as often as possible, so if you are not winning every round, you need to consider using the less costly options in between of the full buy rounds. Most typical course of action after losing first round and receiving 1400$ is going for the 1500$ pistol + Kevlar buy.You see, you will gain only 1400$ and if you save, you are very likely to lose the round with only the weakest pistol. So you lost again and received 1900$ so you will total to 3400$. This will not be enough to buy rifle + Kevlar. (T 3700$, CT 4100$). So you will have to wait one more round to get enough money to buy a rifle + Kevlar.So if you lose first round and gain 1400$ you will be able to afford the upgraded pistol and Kevlar. If you lose this round, you will save next round just the same if you saved. So you gain 1900$ and you lose the next round because you have only the weakest pistol, you will gain 2400$, which on top of the 1900$ will be enough to get you a rifle + Kevlar on either team.So you get a “proper” buy on same round, but have much higher chance to turn the second round with better equipment. Low risk, high reward.1. You win first round, and you die or take damage, so that your helmet + Kevlar will cost 1000$. You are on the CT-side, and the terrorists managed to get a plant. They will save 99% of times and play with glocks only. You may choose to buy just Kevlar and keep playing USP, with Kevlar, you have huge advantage, where they need to hit your head 3 times, you only need to hit their once. And if you die, you did not lose much money, on top of that, you know they will buy on the next round so you will be able to afford rifle and not waste the SMG. You can also do this on the third round if T’s did not get a plant on first and you died against their buy on second round. Will also work on T-side if the conditions are met.2. Your team has 2000$ on average and you decide to eco, but you have 3200$ because you have managed to kill people. At this point on certain maps you might consider purchasing nova on CT-side. If you have close angles to hold, the kill reward of just one kill almost covers the whole gun price and is lot more reliant than pistol, if you know how to shoot with it.These are bit more advanced level play decisions, I would not consider doing something like this if you aren’t confident into your aiming skills, because it might net a lot of flame from your team mates who’d rather have you buy them pistols.If you are on a lose streak, remember what your best buy will cost. If you add your loss bonus + what you leave in your hand, you can use all the extra money on extra utility to have decent chance to win a round.