mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [Dark, combat focused ARPG, Pixel Art, Berserk Inspired] « Reply #40 on: June 05, 2015, 10:30:02 AM » Quote from: BarelyHuman on June 04, 2015, 10:55:58 PM Quote Hello BarelyHuman, thank you so much for the tip! You brought up a very interesting concept, I seriously thought about doing this, but it is hard since this is an ARPG and I want the player to clearly see the numbers to make strategic decisions. Since the health does not restore automatically, doing something like the Metal Warriors will probably introduce a lot more complications (plus there's at least 31 playable vocations in this game, so I don't even want to start mentioning the additionally animations...).



I am a huge fan of SOTN, therefore I will probably try something like that by putting the number on top of the health bar...? What do you think?



Cheers

Oh yes I could imagine the metal warriors way would be way too much work with additional animations and what not. I think you should definately try it out and see if you like having the numbers for health! If you don't like it, it could always be reverted back to how it was. I think on the health bar at the far left end that is rounded would be a good place to put the numbers:)

Oh yes I could imagine the metal warriors way would be way too much work with additional animations and what not. I think you should definately try it out and see if you like having the numbers for health! If you don't like it, it could always be reverted back to how it was. I think on the health bar at the far left end that is rounded would be a good place to put the numbers:)

Yep, I think I will set it as one of the options, you know, whether to show your hp/stamina numbers or not. That can be easily implemented lol. Thanks for the tip BarelyHuman!



Quote from: bakkusa on June 05, 2015, 04:48:29 AM



there's an interesting mechanism that allows you to possess normal enemies.

4:33body shift

you should check this game : Shadow Force - Arcade (1993)there's an interesting mechanism that allows you to possess normal enemies.



Holy shit that looks sick, tahnks for the video man. I will see if I will be able to implement this skill, this implies a ton of work though lol. And if the player can control any enemy then it will be way too overpowered (controlling bad ass giant grunt type enemy).



A variation I can think of is simply turn enemy into your ally for a period of time... hmmm Yep, I think I will set it as one of the options, you know, whether to show your hp/stamina numbers or not. That can be easily implemented lol. Thanks for the tip BarelyHuman!Holy shit that looks sick, tahnks for the video man. I will see if I will be able to implement this skill, this implies a ton of work though lol. And if the player can control any enemy then it will be way too overpowered (controlling bad ass giant grunt type enemy).A variation I can think of is simply turn enemy into your ally for a period of time... hmmm Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [Dark, combat focused ARPG, Pixel Art, Berserk Inspired] « Reply #44 on: June 05, 2015, 06:03:25 PM »



I spent sometime and redid the transformation animation, so now instead of having armor grow on him, the knight has a smoother transformation.



Let me know what you think!! 06/05 update: New transformation animationI spent sometime and redid the transformation animation, so now instead of having armor grow on him, the knight has a smoother transformation.Let me know what you think!! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [Dark, combat focused ARPG(latest update: cool transformation)] « Reply #47 on: August 01, 2015, 01:46:18 PM » Quote from: marcgfx on June 10, 2015, 10:43:31 PM just came to say: I really dislike your signature. one gif is bad enough but two? the animation looks good, but it's very invasive everywhere you post. just imagine if everyone did this?



Hey man sorry just got back and saw this. Thanks for the honest feedback! Being a noob I was way too eager to show off my creation to everyone and sometimes I forget about the consequences.



Anyway, thanks for the reminder and it has been removed! Have a great day! Hey man sorry just got back and saw this. Thanks for the honest feedback! Being a noob I was way too eager to show off my creation to everyone and sometimes I forget about the consequences.Anyway, thanks for the reminder and it has been removed! Have a great day! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [Dark, combat and story focused ARPG] « Reply #48 on: August 01, 2015, 02:00:03 PM »

Melee:



Range:





Basic soldier design, player will likely to encounter them in the memories of great warriors. 08/01 Update: New Enemy Design (Human Soldiers)Melee:Range:Basic soldier design, player will likely to encounter them in the memories of great warriors. Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [Dark, combat and story focused ARPG] « Reply #50 on: August 03, 2015, 09:36:08 PM » Quote from: Pixel Noise on August 01, 2015, 05:44:39 PM



Archer just lacks the swooshy flash effects. And the leg also bends a bit awkwardly





Nice - I think the melee soldier is particularly good, just needs a bit of tweaking. The knees/legs move a bit too far on some of the turns. Upper body looks good I think.Archer just lacks the swooshy flash effects. And the leg also bends a bit awkwardly

Thanks for the good word Pixel Noise!!! I know haha these are just the first draft, there will be a lot of changes waiting for them. I've staring at them for too long... will get back to them once I cleanse my palate.



Thanks for the good word Pixel Noise!!! I know haha these are just the first draft, there will be a lot of changes waiting for them. I've staring at them for too long... will get back to them once I cleanse my palate. Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

jaharley94









Level 0 Re: Soul Appeaser [Dark, combat and story focused ARPG] « Reply #53 on: September 18, 2015, 04:06:13 PM »



The animations are so good! And the combat looks like it will be really fluid.

I'm liking what I see.



Any chance you're currently looking for a composer/sound designer for this?

I'd love to talk about that possibility!!



Regards,



Jake Guys. This looks sick.The animations are so good! And the combat looks like it will be really fluid.I'm liking what I see.Any chance you're currently looking for a composer/sound designer for this?I'd love to talk about that possibility!!Regards,Jake Logged

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [Dark, combat and story focused ARPG] « Reply #55 on: September 18, 2015, 10:08:40 PM »



It's been a while...Been working full time while working on drawing the entire forest from scratch. And also in the process of redesigning the three beginning characters, which implies more than 100 frame per character.



Anyways, here's the update for today haha.



Mercenary Redesign:





Here's a tree from the forest (don't want to spam you guys with all the different components):





That's it for today, thank you guys very much and please share any feedback you have! Have a wonderful night.

09/18 Update: Character Redesign & Environment DesignIt's been a while...Been working full time while working on drawing the entire forest from scratch. And also in the process of redesigning the three beginning characters, which implies more than 100 frame per character.Anyways, here's the update for today haha.Mercenary Redesign:Here's a tree from the forest (don't want to spam you guys with all the different components):That's it for today, thank you guys very much and please share any feedback you have! Have a wonderful night. Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

jaharley94









Level 0 Re: Soul Appeaser [Dark, combat and story focused ARPG] « Reply #56 on: September 19, 2015, 05:17:01 AM »

He looks much tougher' almost like a leveled up version of the starting mercenary.



And that's cool, keep iterating things and I'll keep following your progress.



It looks like it will be a fun game I like the new mercenary redesign!He looks much tougher' almost like a leveled up version of the starting mercenary.And that's cool, keep iterating things and I'll keep following your progress.It looks like it will be a fun game Logged

aamatniekss







hiya





Level 4hiya Re: Soul Appeaser [Dark, combat and story focused ARPG] « Reply #57 on: September 21, 2015, 12:44:26 AM » Looks more badass and kinda evil, because of the dark armor.



The tree is weird though. It looks like it's leaning backwards. I think that's because the back leaves can be seen on the bottom. I think the frontal leaves should be lower, and the back leaves shouldn't be seen. Oh yes, the new character design is definitely much cooler looking.Looks more badass and kinda evil, because of the dark armor.The tree is weird though. It looks like it's leaning backwards. I think that's because the back leaves can be seen on the bottom. I think the frontal leaves should be lower, and the back leaves shouldn't be seen. Logged Twitter - @Namatnieks

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [Dark, combat and story focused ARPG] « Reply #58 on: September 22, 2015, 09:32:29 PM » Quote from: jaharley94 on September 19, 2015, 05:17:01 AM

He looks much tougher' almost like a leveled up version of the starting mercenary.



And that's cool, keep iterating things and I'll keep following your progress.



It looks like it will be a fun game

I like the new mercenary redesign!He looks much tougher' almost like a leveled up version of the starting mercenary.And that's cool, keep iterating things and I'll keep following your progress.It looks like it will be a fun game



It will be a fun/frustrating game lol, come back in the future for more!



Quote from: aamatniekss on September 21, 2015, 12:44:26 AM Looks more badass and kinda evil, because of the dark armor.



The tree is weird though. It looks like it's leaning backwards. I think that's because the back leaves can be seen on the bottom. I think the frontal leaves should be lower, and the back leaves shouldn't be seen.

Oh yes, the new character design is definitely much cooler looking.Looks more badass and kinda evil, because of the dark armor.The tree is weird though. It looks like it's leaning backwards. I think that's because the back leaves can be seen on the bottom. I think the frontal leaves should be lower, and the back leaves shouldn't be seen.

Thanks aamatniekss! This character represents rage and overall badassery, that's why I gave him the dark armor and red cape haha.



As for the tree, yeah I know it looks a bit odd now, it is still WIP and I will try to get it fixed. Thanks for the tips! I will apply them and see how it looks! Gracias Jaharley94! Before he looked a bit generic, but each of the starting character represents an emotion/playstyle and they are all linked to certain aspects of the story, therefore I had to redesign them to fit the theme and make them look better lol.It will be a fun/frustrating game lol, come back in the future for more!Thanks aamatniekss! This character represents rage and overall badassery, that's why I gave him the dark armor and red cape haha.As for the tree, yeah I know it looks a bit odd now, it is still WIP and I will try to get it fixed. Thanks for the tips! I will apply them and see how it looks! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG