FrostedMiniWeet Profile Joined July 2009 United States 636 Posts #1



1) Bunker build time reduction removed as previously noted



2) Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units



3) It will once again be possible to hold down a key to repeat a hotkey command



Post can be found here:

http://us.battle.net/sc2/en/forum/topic/1306100875





This information is on page 144 of the PTR thread, but I figured it would be good to make a separate thread just to announce it as that thread is somewhat old, and I doubt a lot of people have read it. To be concise, Blizzard is reverting the following changes in the 1.2 patch based on the feedback from the PTR:1) Bunker build time reduction removed as previously noted2) Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units3) It will once again be possible to hold down a key to repeat a hotkey commandPost can be found here:

_KiM_ Profile Blog Joined May 2010 Canada 498 Posts #2 good.

Selith Profile Joined September 2010 United States 238 Posts #3 What? Blizzard actually changing back stuff due to feedback?

How come this never happened with WoW PTR unless if it was game-breaking?!

People_0f_Color Profile Joined August 2010 177 Posts #4 thank the Lohd!

JotunShagrath Profile Joined April 2009 United States 23 Posts #5 Haha, all the people who panicked about fungal growth panicked for nothing. Not their fault, it's just funny to me that Blizz would scare the crap out of zergs only to decide not to nerf it.

SharkSpider Profile Joined May 2010 Canada 606 Posts #6 It was a test, and not a full patch for a reason. Good moves IMO, I'm glad they're leaving the phoenix buff and the observer cost though. (for now)

Headshot Profile Blog Joined May 2010 United States 1316 Posts #7 Thank. God. -

MusiK Profile Joined August 2010 United States 302 Posts #8 Maybe that'll slow down the incessant blizzard bashing for a bit.



Glad that they hear what we have to say. =D BOOM!!! ~ Tasteless

italiangymnast Profile Joined December 2009 United States 239 Posts #9 On December 07 2010 15:14 Selith wrote:

What? Blizzard actually changing back stuff due to feedback?

How come this never happened with WoW PTR unless if it was game-breaking?!



because these were potentially gamebreaking.



glad to see blizz taking people's feedback seriously =D <3 because these were potentially gamebreaking.glad to see blizz taking people's feedback seriously =D <3 SCII ID: Sanctuary LoL ID: erzin

pieisamazing Profile Joined May 2009 United States 1231 Posts #10 So there is a God... connoisseur

theherder2 Profile Joined September 2010 United States 538 Posts #11 i think the key to that whole PTR was the air fungal. If that wasn't in the original notes then everything else everyone could take in stride for the most part.

FrostedMiniWeet Profile Joined July 2009 United States 636 Posts #12 Now they just need to give us some balanced maps and make this a truly great patch.

QuothTheRaven Profile Joined December 2008 United States 5512 Posts #13 Excellent! . . . nevermore

greycubed Profile Joined May 2010 United States 615 Posts #14 Nice. Was dreading all three of those. http://i.imgur.com/N3ujB.png

Msrobinson Profile Joined October 2010 United States 138 Posts #15 The steps that the Blizzard Development team has taken today will be seen as a standard for all future Development Teams to follow.



Thou shalt listen to thy players, and then thou shalt act accordingly to their whims, lest be flamed.



Being as such, us, the players, may look forward to a game in which is made fun by the players, for the players. The IQ and the life expectancy of the average American recently passed each other in opposite directions.

-orb- Profile Blog Joined September 2007 United States 5718 Posts #16 Huh.



I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo 'life of lively to live to life of full life thx to shield battery'

how sad that sc2 has no shield battery :(

aka_star Profile Blog Joined July 2007 United Kingdom 1543 Posts #17 great call blizzard, 100% of players I spoke too felt these were bad changes but now they've been reverted, I'm pretty happy with seeing the patch come to light FlashDave.999 aka Star

imyzhang Profile Blog Joined March 2010 Canada 809 Posts #18 On December 07 2010 15:20 theherder2 wrote:

i think the key to that whole PTR was the air fungal. If that wasn't in the original notes then everything else everyone could take in stride for the most part.



yeah i think so too. yeah i think so too. bleh

Zim23 Profile Joined August 2010 United States 1650 Posts #19 I mean I just assumed that this was the entire point of a PTR. Why make it if you aren't testing things out and taking feedback. My hope is that PTR will be the place where Blizz tests the craziest shit to see how it affects the game. I think the more they do this the less people will FREAK out every time they test something. Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.

Sprouter Profile Joined December 2009 United States 1337 Posts #20 that zerg qq gets something done for once

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