Hello everyone! Today we will be looking at a new scenario type called “Hired Help”. I originally came up with this idea because I needed a justification for buying some of the Scum Ships since I am not an avid Scum Player (personally I prefer keeping my battles between the Empire and the Rebels).

In essence, this game mode allows you to have a hired mercenary in your squadron. This means you can field a 100 Point Imperial build with the Scum Version of Boba Fett or even characters like Dengar or IG-88.

There are two ways you can play Hired Help either you can:

You can have a straight-up 100-150 point death match where both Imperial and Rebel Factions can use 1 Unique Scum Pilot in their build. A faction hires a Bounty Hunter that must capture/destroy a specific target.

We will go over the specifics of these scenarios a little later.

Basic Rules

You must have only 1 Unique scum pilot in your squadron. For example, you cannot use a generic Starviper in your Imperial Squadron.

You cannot use any non unique scum crew cards on a separate faction ship. For example, you cannot use an Outlaw Tech on an ARC-170.

You cannot put a scum crew on one of your faction’s ship. For example, Zuckuss on a Wookie Gunship.

You cannot put any of your faction’s crew cards onto the mercenary’s ship. For example, Agent Kallus on Dengar.

Each faction is still restricted to their own upgrade cards.

These are the Mercenaries that both factions can have access to:

N’Dru Suhlack

Drea Renthal

Dace Bonearm

Torkil Mux

Latts Razzi

Moralo Eval

Torani Kulda

Graz the Hunter

Viktor Hel

Dalan Oberos

The following Mercenaries can only be used by the Empire:

Boba Fett

Kavil

Kath Scarlet

Dengar

Bossk

All Versions of IG-88s

Prince Xizor

The following Mercenaries can only be used by the Rebel Alliance:

Emon Azzameen

Palob Godalhi

Ketsu Onyo

Sabine Wren

Fenn Rau

Kad Solus

Zuckuss

4-LOM

Scenario 1: Death Match

This is just a simple death match, you play this as you normally would with either 100 or 150 points. If you want a challenge, you can limit yourself to only 50 points for your Mercenary!

The Scum Player must be placed within Range 1-2 of all your other ships. The game is over when you have reached the maximum amount of rounds or when of the enemy ships are destroyed.

Scenario 2: Bounty Hunter

This scenario is like a standard 100 point match with the exception of only 1 squadron utilizing a scum ship. Once the bounty hunter has been assigned to a player, the other player must choose the ship that becomes the bounty. When doing so, they must mark it with either a token or ID number.

When setting up the play area, the bounty may be placed within range 1 of other friendly ships and the bounty hunter must be placed within Range 2 or beyond of the other friendly ships.

When the bounty is being attacked, if they are not stressed, the defender may change 1 die result into an evade result. If it is being attacked by the bounty hunter and that attack hits, the defender is assigned a stress token. Friendly ships within Range 1 of the bounty may perform a Protect Action where they must suffer 1 un-cancelled hit or critical hit result.

The match ends when either the bounty has been destroyed or the squadron along with the bounty hunter have been destroyed.

The Bounty Hunter scenario is usually quite tough and requires some focused attention when building lists for both sides, especially the Bounty. Let me know what you guys think of this, if you’ve tried this out, and share your thoughts in the comments!