Artificer: Augmented

They say your body is a temple. Yours is more of a workshop, and you spend most of your free time fine tuning every aspect of it. Perhaps were you created rather than born, or maybe you use prosthetics and exoskeletons to overcome a physical disability. Or perhaps it is simply that body modifications are an art form you are a connoisseur of.

Augmented Spells Artificer Level Spells 3rd Jump, Thunderous Smite 5th Enhance Ability, Pyrotechnics 9th Conjure Barrage, Thunder Step 13th Resilient Sphere, Secret Chest 17th Swift Quiver, Telepathic Bond

Body Builder At 3rd level, you undergo a surgical procedure and integrate tools and weapons within your body. At the end of a long rest, you can choose any two artificer infusions you know and apply them to your body as though it was an item, ignoring item type restrictions. They don't count against your maximum number of infusions. If two or more infusions on your body provide a magical bonus to your armor class or to your attack and damage rolls, only the greater one applies. If two or more infusions on your body require attunement, your body only requires one attunement slot. You can apply an extra infusion in this way when to use in this way when you reach 11th level and 17th level in this class. Your body counts as a weapon with the finesse property. Attacks made with it deal 1d6 bludgeoning, piercing, or slashing damage (your choice). Using this weapon doesn't require a free hand. Your body also counts as a suit of armor, and while using it as such, your armor class is equal to 13 + your Intelligence modifier. You can use a shield and still gain this benefit.

Extra Attack Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.

Arcane Overdrive At 9th level, as an action, you can activate magical capacity boosters, which greatly enhance one of your augmentations for one minute, or until you lose concentration, as if concentrating on a spell. Choose one artificer cantrip you know or one artificer spell of 1st level that you have prepared, with a casting time of 1 action or 1 bonus action. For the duration, the chosen spell has a casting time of one bonus action for you, and you can cast it without expanding a spell slot. If the spell requires concentration, it doesn't, but the spell ends when Arcane Overdrive ends, or if you cast it again. Once you use this feature, you can't use it again until you finish a long rest.