Passive crit slow is stronger but decays to normal faster. Q no longer fully resets Ashe’s attack timer.

With the last few tweaks to Ashe, we’ve delved pretty deep into the idea of what she should and shouldn’t be doing. Ashe should win fights by keeping opponents in the sweet spot between the range of her basic attacks and Volley, but not close enough to retaliate. When she can win stat-checks against opponents who get in range to fight back, much of that gameplay falls away.



Currently, Ashe’s opponents have few real options to deal with her. They can run (and be slowed until they die) or they can fight (and lose to her high dps). We’re upping Ashe's ability to keep opponents at a distance, but decreasing her damage so opponents have a little more time to close the gap and a fairer chance of winning the fight when they do.

Passive - Frost Shot

BASE SLOW 5-25% (at levels 1-18) ⇒ 10-20% (at levels 1-18)

SLOW ON CRITICAL HIT Double the base slow ⇒ Triple the base slow

CRITICAL SLOW DECAY Critical slows decay to the normal slow value over the full slow duration ⇒ the first half of the slow duration

Q - Ranger's Focus

NEW MINIMUM ATTACK DELAY Instead of fully resetting Ashe’s basic attack, casting Ranger’s Focus reduces her basic attack delay to 40% of the full value (no reduction if the delay is already below 40%).

FOR EXAMPLE If Ashe’s delay between basic attacks is 1 second, casting Ranger’s Focus brings that delay down to 0.40 seconds for the next attack