Patch #19 Changelog 21/09/2020

Added Teamfight mode - 3v3 Ranked



Ranked servers are now 120 tick (previously 60 tick)



Added Brawl mixed playlist consisting of 16-player Deathmatch, Team Deathmatch and Skirmish, which replaces Battle Royale on the quick play screen



Added new map: Arena



Added new map: Truce



Added new weapon: Falx



Added 60+ new cosmetics



Added 6 new perks: Mule, Butcher, Stun, Supplied, Tank, Dwarf

Implemented new look smoothing for characters which significantly reduces spinning and janky looking movements



Implemented backparry reduction - reduces parries from the back and makes hitting backs and sides easier (also affects chambers and active parry)



Parry window increased 15ms (Recovery reduced 15ms, same total time)



Improved stab animations & values to be more readable and less instant



Lunge reduced globally & is now the same for all weapons



Global knockback reduced 5%



Global movement speed reduced 3%



Reduced maximum undercut and lower stab angle by 12 degrees



Miss detector range increased



Hitting the world environment now drains stamina, half of a normal miss



Kicks no longer have active parry (fixes kicks out of shield wall overpowering regular kicks)



Ripostes can no longer chamber



Ripostes no longer clash with other ripostes (rare case that messed up target switches)



Nobles no longer hitstop when they hit teammates



Crouch slowed down by 50ms



Crouch slight cooldown added to prevent spam and macros



Parry into parry stamina gain window increased 100ms



Couch chip damage on parry removed



Experimental CombatTest map: Added new mechanic to nerf chamber FTP



Experimental CombatTest map: Added scimitar prototype

Firepot duration reduced 2 seconds to 8 total, wood damage slightly buffed to compensate



Zweihander main mode strike damage vs tier 3 helmet increased to 50



Zweihander main mode strike damage vs tier 1 torso and legs increased



Zweihander now costs 24 points



Eveningstar alt mode reduced stab release



War Axe range increased 5cm



War Axe can now be thrown



Maul throw reworked, now uses same throw as War Axe



Pickaxe, Sledgehammer and 2H Club can now be thrown



Estoc main mode stab windup slowed down 25ms



Estoc main mode stab release reduced 15ms



Estoc main mode stab turncap now slightly more strict



Greatsword main mode stab turncap now slightly more strict



Reduced stamina drain very slightly on Arming sword, 1H Axe, Bastard sword, Dagger, Rapier, Shortsword, 1H Messer and Shortspear



Shortspear miss recoveries increased 50ms



Longsword main mode strike windup slowed down 25ms



Longsword main mode turncaps more strict



Messer strike windups slowed down 15ms



Messer “phantom” range fixed



Poleaxe alt mode strike windup slowed down 25ms



Cleaver strike windup slowed down 25ms



Polehammer range increased 10cm



Polehammer damage buffed slightly across the board



Polehammer strike windups now 25ms faster



Polehammer miss recoveries reduced 100ms



Polehammer now costs 24 points



Polehammer now has very heavy weight when equipped in hands, slowing down more than any other equipment in the game (~ -9.5%)



Removed knockback from 2H throwable rocks, fixing the case of players being pushed away several meters



Reduced shield wall movement speed reduction



Round shield extra parry window reduced very slightly by 15ms (115ms -> 100ms)



Round shield stamina negation nerfed to 10



Round shield now has heavy weight when equipped in hands (- ~6.3%)



Kite shield reworked - now has 12 stamina negation, medium weight when equipped in hands (- ~3.15%) and 50ms increased parry window (instead of 100ms previously)



Heater shield reworked - now has great stamina negation (13) but no more increased parry window, making it work similar to the Targe but with a shield wall instead of the throw



Targe now cheaper, cost reduced to 5



Buffed shield throw damage slightly



Shield wall now has the same stamina drain as regular shield parries



Shield wall now has parry into parry stamina gain enabled, overall making it weaker in 1v1 but buffed for 1vX



No quiver ammo increased across the board



Disabled emoting with objective equipment



Fixed couch being too fast on certain weapons

10 bascinet helmets & variations including 3 different styles and plumes



New black sallet helmet with 9 variations



Valsgarde vendel era helmet with 5 variations



Bag hat



New coif options: Fringed hood & lined aventail



3 new Italian pauldron options & brigandine spaulders shoulder options



Corazzina T2 torso



4 new T3 chest plates including breastplate over jupon, burgundian cuirasses and kasten brust with 3 unique skirt options



5 new arm cosmetics: jupon arms, jack chains, 2 italian plate arm variations and short maille sleeve over plate



New italian gauntlets with 3 different configurations



New set of legs with 3 variations for T2 and 2 versions for T3



Scale sabatons with and without spurs



Shortsword skin: Seax and its decorated version



Throwing axe skin: Francisca



Spear skin: Swordstaff

Updated & improved matchmaking system



Emblems are now forced to team colors when in team modes



Updated tutorial to fix outdated information



Adjustments to the logic for toolbox buildings and beartraps placement inside no-build zones



Fixed Pickaxe finger clipping



Engineer Ballista no longer kills the person using it if the engineer respawns without a toolbox



Fixed a bug that was causing invisible equipment sticky in 1p causing a failed pickup action



Fixed head tracking not working in game



Fixed spectator cam going to armory/map screen location if you died while there or went there during deathcam



Various map optimizations and improvements



Various backend improvements



New lighting on contraband



Improved how mod downloads work which now ensures even already installed mods will update correctly and removes the need for players to wipe the downloaded mods themselves



Fixed Baron’s cutter color tables



Fixed up various physics assets to prevent weapons clipping into the ground



Significantly improved start-up loading time

Increased volume of enemy footsteps slightly



Cruel Knight voice volume adjusted



Fixed a bug that allowed players to bypass the voice command cooldown

Updated matchmaking screen



Updated scoreboard



Updated ranked modes HUD



Players can now choose to display 1v1 or 3v3 rank



Server browser now supports sorting by ping, player count, server name and map name



Server browser favoriting now works



Modded servers can now be filtered and have a marker in the server browser



Delivery spots no longer hide UI widgets until you have a deliverable, making it easier to see what needs burning etc.



Duel/3v3 will now spawn as 1st default class if nothing is selected

With this update we’re releasing- work your way up the leaderboards in a fast paced 3v3 mode! Face off against similarly skilled opponents with your friends, or queue in solo if you prefer.Alongside the new mode,, which will be the maps used in both Teamfight and Duel, and will also be available in the Deathmatch, Team Deathmatch and Skirmish modes.Many players have been asking for a smaller scale, faster paced game mode; to address this feedback, we've decided to release the Brawl! This matchmaking option features 16-player Deathmatch, Team Deathmatch, and Skirmish on smaller maps.To ensure player populations remain at an acceptable level, the Brawl playlist will be replacing Battle Royale. Unfortunately, BR has been sparsely populated, with about 0.3% of our players participating in matches. This being said, Battle Royale will be available for community servers to host.This update also contains over, a new weapon the, andthat will let you mix up your playstyle.As always, a plethora of bug fixes, improvements and combat balance changes are also included in this patch. Of particular notability are improvements to the time needed to start up the game, the server browser and the mod downloading process. We have also taken further steps to reduce the issue of erratic spinning outside of combat actions and the readability of stab attacks.