We have finalized the third keynote for CppCon 2014:

Mike Acton: “Data-Oriented Design and C++“

The transformation of data is the only purpose of any program. Common approaches in C++ which are antithetical to this goal will be presented in the context of a performance-critical domain (console game development). Additionally, limitations inherent in any C++ compiler and how that affects the practical use of the language when transforming that data will be demonstrated.

Speaker’s bio: Mike Acton is Engine Director at Insomniac Games. When he’s not searching for new ways to optimize Insomniac’s engine, he dreams up new ways to help the development community. Mike can often be found extolling the virtues of understanding the data and hardware first along with programming for performance.