Monster Drops, Health, and Experience Reduced on PTR A new PTR build for patch 1.0.8 brings nerfs for some easy to farm monsters

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PTR Patch 1.0.8 — v.1.0.8.16256





PTR Specific Changes Certain areas in Act II and Act IV have received further adjustments to monster density General The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap



Achievements Bug Fixes The "Uncaged" achievement now requires the player to stay alive during the encounter The "Good Eye" achievement now requires the player to stay alive during the encounter Fixed an issue that caused the "Self Sufficient" achievement to sometimes not be awarded the first time a player killed Diablo Fixed an issue that caused the "Death Trap" achievement to not be awarded the first time a player completed the criteria





Classes Barbarian

Passive Skills Inspiring Presence Now regenerates 4% of maximum life per second (up from 2%)





Monsters General The health of normal Spiderlings has been reduced by approximately 68% The health of Elite Spiderlings has been reduced by approximately: 4.5% for Champions 3% for Rares 9% for Rare minions Poison damage dealt by Brood Hatchlings has been reduced by 40% Experience granted by the following monsters has been reduced: By 75%: Brood Hatchlings, Cavern Spiders, Spiderlings, Stygian Crawlers, and Tormented Stingers By 50%: Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers The chance for the following monsters to drop loot has been reduced: By 50%: Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers By 25%: Brood Hatchlings, Cavern Spiders, and Spiderlings

