Star Conflict 1.4.0c

Cryptogram AIIM72-120854

From: United Mercenary Centre

To: all@star-conflict.com

Subject: Star Conflict turns 5!

Pilots! In these troubled but happy days United Mercenary Centre turns 5 years old, and we are very happy to celebrate the anniversary together with you! We thank you for these years, filled with amazing events and exciting stories of space battles. Without you, pilots, we would not have survived in a desperate battle with Aliens. Without you we would not have created exciting new ships and technologies. Without you space and fringe sectors would have remained a lifeless dead space. It's only fair to celebrate together! Celebrate Star Conflict's birthday with us!

UMC Administration

Star Conflict Universe turns 5!

Our game universe has turned 5 years old, and we are very happy to celebrate the anniversary together with you! Five years is a long time. Let's recall what happened in the universe of the game during that time.

Special festive offer!

In honour of the game's birthday, we have prepared presents:

The festive colouring scheme is once again available to all players.

Unique festive stickers are also back. The stickers will be available for a limited time!

New titles are now available to pilots. Titles depend on the pilot's date of registration in the UMC system.

New portraits for all pilots.

Special celebratory missiles.

Unique stickers and festive colouring scheme

During the festive events all pilots will be able to get unique stickers:

The golden five.

Miss Fortune.

Deadly celebration.

Five years of service.

Targem Games turns 15!

The dangerous five.

You can get the stickers and festive colouring scheme by completing special Broker tasks during the festivities. The tasks will be available for a limited time.

You can also get all the stickers and festive colouring scheme in a special container-bundle. To do this you need to open the ‘Bundles’ tab and select ‘Anniversary’.

New portraits

We have prepared new portraits for the anniversary. The portraits are available to all pilots in the ‘Pilot Profile’.

New titles

We have prepared new unique titles for all pilots to celebrate the anniversary. The titles you can get depend on the year you first logged into the game.

If you first logged into the game in 2012, you will receive the ‘Precursor’ title and all the titles below it.

If you first logged into the game in 2013, you will receive the ‘Advisor’ title and all the titles below it.

If you first logged into the game in 2014, you will receive the ‘Guardian’ title and all the titles below it.

If you first logged into the game in 2015, you will receive the ‘Strategist’ title and all the titles below it.

If you first entered the game in 2016 you will receive the title and the achievement of "Rink" and all below.

If you first logged into the game in 2017, you will receive the ‘Hopeful’.

Targem Games turns 15! Happy anniversary!

These are also the days when the videogame developer Targem Games, whose branches include Star Conflict developers Star Gem Inc., celebrates its 15th anniversary. In 2002, a small circle of like-minded people united by the idea of making videogames formed a company that has become the largest developer in the Urals region in Russia. We wish the company new heights and new games! Happy anniversary!

During the festive events all pilots will be able to get a unique sticker. A sticker to honour the 15th anniversary of the company ‘Targem Games’, developers of ‘Star Conflict’

You can get the stickers and festive colouring scheme by completing special Broker tasks during the festivities. The tasks will be available for a limited time.

You can also get all the stickers and festive colouring scheme in a special container-bundle. To do this you need to open the ‘Bundles’ tab and select ‘Anniversary’.

You can also get a discount for the Broker's missions.

Squads and Wings

Playing in a squad or a wing offers additional tactical possibilities in battle. It adds entertainment, pilots get more impressions from battles and they can use new and unexpected tactics. From now on forming a squad or a wing of pilots is going to be easier. You don't have to wait for a Squad invitation, and look for a suitable group yourself. And you can also open mass recruitment for your Squad or Wing.

New Squad recruitment system

The group leader can make it open by creating a public invitation to the group.

A solo pilot can also create a public invitation. Then he becomes the group leader.

The group leader can not apply for other groups.

The invitation specifies the task for which the group is created, and the minimum ship rank.

The invitation is valid until the group goes into battle or disbands.

Any pilot can respond to the invitation to apply for membership in the group.

Pilots can submit any number of applications at the same time.

Applications are not time-limited.

Applications are cancelled if the pilot joins any group.

Applications are cancelled if the pilot creates his own group or invitation.

The leader can accept or reject the application of any pilot.

The pilot, whose application was rejected, no longer sees the same invitation.

The pilot who was expelled from the group, does not see the invitations from this group.

The pilot who was expelled from the group may join it again the usual way via a personal invitation.

Interface

Added a special button.

Added an invitations screen where you can select the appropriate group.

Added an applications screen (for leaders), where you can receive/reject pilot applications.

Missions

Ellydium corporation contracts

Dr. Conrad Dimeni has prepared new special tasks 'Teamwork' for pilots in squads. Completion reward — 30 xenocrystals! New contracts are refreshed every week.

Rewards

Special container ‘Manufacturing pack’ obtained as a reward for 'Teamwork' missions now has a rare chance of yielding xenocrystals instead of Dart and Gargoyle ship components.

Changes in the mission system

‘Alien Technology’ missions can be refreshed once a day. Refresh timers are shared for missions in the open space and ‘Alien Tech’ contracts. The next contract will be available for execution 6 hours after accepting the previous one.

Faction loyalty contracts and ‘Teamwork’ missions are now completed on ships of the maximum available rank of the chosen sides of conflict. This ship must must be in a combat slot, but you don't have to use it in combat.

Ships

According to analysis of statistical data received from the pilots, we decided to amend important technical parameters of some ships.

Destroyers

We continue to analyze battles with destroyers and based on analysis of statistical data, we decided to make the following changes to improve combat balance with destroyers:

A ship that gets any closer than 750m to a destroyer, inflicts triple damage to its shield, hull, and modules.

Reduced damage done to destroyers on destruction of engines, special and active modules.

Procyon

Bonus to rotation speed reduced from 15% to 7%.

Antares

Bonus to rotation speed reduced from 15% to 7%.

Sirius

Bonus to rotation speed reduced from 15% to 7%.

Thar'Ga

Battle analysis of pilots with ‘Ellydium’ ships in their fleets showed the need to change the parameters of ‘Thar'ga’, as well as weapons and modules created with Alien technology:

Reduced growth of hull and shields after rank 12.

Weakened nodes responsible for hull and shields at higher ranks:

Reduced rank 15 shield boost from 15% to 10%.

Reduced rank 15 hull reinforcement from 15% to 10%.

Reduced rank 13 hull sealing from 800 pts. to 600 pts.

Reduced rank 11 shield boost from 800 pts. to 600 pts.

Reduced rank 9 hull reinforcement from 17% to 15%.

Reduced rank 7 shield boost from 17% to 15%.

‘Thar'kth’ Cannon

No longer deals double damage to destroyers.

Slightly increased minimum projectile spread from 2.5 to 6.5 deg.

Slightly reduced additional charge accumulation from 25% to 15%.

‘Thar'Ga'tok’ Launcher

No longer deals double damage to destroyers.

Reduced projectile speed by 8%.

Special module ‘Combat reconstructor’

Reduced duration from 8 to 6.5.

Increased module activation cost by 20%.

Hull Modifier "Matter absorber"

Reduced duration from 10 to 4.

Incresed hull repair by 100% per second.

Shield Modifier "Combat shield regenerator"

Reduced shield regeneration speed by 10%.

Weapons

There has been a major update of ship weapon models. Now all weapons models are more detailed and better match their characteristics.

Battle analysis also showed that several weapons required parameter tweaks. This will enable more balanced fighting.

Thermoactive weapon

Rate of fire increased by 5%.

Meson Cannon

Damage increased by 7%.

‘Halo’ launcher

Damage increased by 10%.

Time to overheat increased by 33%.

Shrapnel Cannon

Reduced spread from 4.5 to 3.5 deg.

‘Iridium SLugs’ ammunition

Now reduce spread of kinetic guns by 35%.

Modules

In order to further improve combat balance the following changes were made to parameters of active modules.

Special modules

Special module ‘Matter absorber’ was renamed to ‘Combat reconstructor’.

Empire energy router

Speed bonus reduced from 45% to 20%.

Federation energy router

Speed bonus reduced from 60% to 30%.

Jericho energy router

Speed bonus reduced from 45% to 20%.

Spatial stabilizer

Bonus to damage in a fixed position reduced from 80% to 50%.

Miscellaneous

Trophies

You can now collect trophies after losing in ‘Skirmish’ and ‘Co-op vs. AI’.

Interface

Item production window is now summoned with a single click.

When improving module, you can now press Enter to upgrade it.

Now the size of the window depends on the number of upgrades.

Improved camera behaviour in Hangar.

Other

Improved the look of some weapons.

Now a ship's production settings are not reset when manufacturing its parts.

Improved layout of stickers on Gargoyle.

Improved layout of weapons on a number of ships.

Voice chat is now enabled by default.

‘Prospector probe’ now replaces additional devices Autonomous Probe and Research Probe.

The number of destroyers in teams in the ‘Skirmish (PvP)’ game mode is now unlimited.

Bug fixes

Fixed ‘Tractor beam’ readiness display at distances greater than the maximum.

Fixed several map bugs.

Fixed an animation of the ship ‘Ronin’.

Fixed some ship weapon models.

Fixed a number of texts.

Vigilant destroyer mines now detonate when approaching a Cruiser, Destroyer, and Defiler.

Removed parameters with null values from weapon and module descriptions.

Improved game client stability when participating in tournaments.

Rank 15 ships can receive bonuses in combat.

Fixed a karma bug when killing smuggler guards.

Fixed messages getting stuck in game interface.

Fixed enemy ship icon bugs in PvE.

Fixed several bugs in mission mechanics.

Improved server stability.

Improved game client stability.

Sincerely,

Star Conflict Team