Outlandish Adventure Productions and David Adams present:

Honor & Devotions: Traditions and Legends of the Far East

Honor & Devotions is five chapters of Kara-Tur character options and magic items inspired by the cultures, myths, and history of the real-world Eastern continent!

Chapter 1: The Races of Kara-Tur

- The Korobokuru Subrace for Dwarf - A subrace of swamp-dwelling dwarves with a penchant for anger in the face of fear

- Hengeyokai - A transformative race of both animal and humanoid forms, containing 12 subraces, such as the Usagi (Rabbit) and Tanuki (Raccoon)

- Kuo-Toa - A zealously insane race of fish-humanoids with the ability to pierce the veil between the Material and Ethereal Planes

- Pandaren - A jolly, rotund, and surprisingly agile race of humanoid pandas

- Spirit Folk - A race of humans born with a strange and wondrous connection to the yokai nature spirits, as well as their surrounding environment

Chapter 2: The Archetypes of Kara-Tur

- Path of Sumo - An unarmed and unarmored option for barbarians that loves to grapple and shove

- College of Heikyoku - A spiritual option for bards that blinds itself to achieve enlightenment and combat extraplanar invaders

- Godai Domain - A flexible spellslinging option for clerics that channels the powers of the Elemental Chaos to maintain balance in the multiverse

- Bond of the Spirit - A zen option for dracoknights that shares a pool of ki points with its dragon companion

- Circle of Onmyoji - A shamanistic option for druids that summons a shikigami familiar and utilizes divination magic to discover the secrets of the multiverse and help violent spirits to pass on

- Uruwashii - A tactical option for fighters that utilizes its extra attacks as a resource to command their allies for strategic advantage

- Way of the Sohei - A mounted option for monks that utilizes militaristic techniques and masters the use of polearms

- Oath of the Mountain - A stubborn and resolute option for paladins that, like a mountain, refuses to be moved or give in to exhaustion

- Ashigaru - A gun-fu option for rangers that loves to use firearms and other ranged weapons in close quarters alongside martial techniques

- Shinobi - A highly-trained option for rogues that utilizes special weaponry and sacred seals to infiltrate enemy strongholds and silence the evils of the world

- Kitsunetsuki - A mischievous option for sorcerers that derives its power from a kitsune's obsession, learning to adopt a many-tailed fox form and utilize a kitsune's unique magic

- The Jorogumo Queen - a seductive and poisonous option for warlocks that gains the ability to transform into a jorogumo and enrapture its prey

- Brahmin - A scholarly option for wizards that focuses on the creation and use of spell scrolls to teach magic and lessons to its allies

Chapter 3: The Yojimbo Class

Heavily armored wandering warriors that are masters of martial techniques and the spiritual powers of harmony and violence, yojimbo learn stances that they can dynamically enter to combat a great range of foes and situations. Yojimbo have seven subclasses, called Bushido Codes:

- Code of Kyudo - These yojimbo learn to apply their spiritual and martial techniques to yumi, a special type of bow with such incredible draw strength that it uses Strength, instead of Dexterity, for its attack and damage rolls

- Code of the Hebi - These yojimbo learn to master negative spirituality from a dragon teacher, gaining the ability to use the positive energies within them as forces of violence, and harnessing the elemental powers of chromatic dragons

- Code of the Ki-rin - These yojimbo learn Spiritual Disciplines from a ki-rin teacher, gaining the ability to use their balance points to fuel spells

- Code of the Oni - These yojimbo become prisons for a vile fiend, and can utilize the fiend's dark powers for themselves

- Code of the Ronin - These yojimbo focus less on their spiritual powers and more on their own physical abilities, embracing an ideal of self-reliance

- Code of Tosotsu - These yojimbo train to become leaders of a lord's army, learning to use their spiritual energies to empower their forces and enfeeble their enemies

- Code of Yosa - These yojimbo use violence as a last resort, cultivating their spirituality in a way that allows them to use the negative energies within them to heal and mend

Chapter 4: The Feats of Kara-Tur

A collection of 11 feats for the peoples and disciples of the region!

Chapter 5: The Treasures of Kara-Tur

A collection of 18 magic items that can be found in or near the region, including a set of 9 legendary weapons that can be brought together to forge a powerful artifact katana that is said to allow its wielder to conquer the world!

Also with your purchase of Honor & Devotions, you'll receive a PDF character sheet for the Yojimbo, inspired by Emmet Byrne's phenomenal class-specific character sheets!

David Adams, the OAP team, and I hope you enjoy Honor & Devotions, and exploring Kara-Tur through the lens of real-world cultures, as much as we and our players do! We'd love to hear your feedback, so please send us any questions or comments you have.





Updates

5/25/2018 - In response to concerns that people may not have seen or heard of the Dracoknight class, which was not included in HnD other than in Bond of the Spirit because of its Western themes, we've included a copy of the class with every purchase of HnD.







This is the Outlandish Adventure Productions philosophy: We are committed to the ideology that everyone who wants to play our products, regardless of financial means, should be able to do so. To that effect, if you'd like to play any of our products, you can message BossLeiser through OAP's Subreddit, contact us on Twitter or Facebook, or email RossLeiser@gmail.com to get a Printer Friendly copy at no cost to you. This copy won't include any of the art assets, but it will contain everything you need to utilize the product in your games. We look forward to hearing from you!