Duskers v0.30 is now in the "Future" branch. The story begins...

[docs.google.com]

Initial story redesign. (Note: we’ve only added a few storylines and most do not conclude, or indicate they are incomplete)



Added: Possible condition limiting docking to some Outposts by certain Ship Types



Added: New Ship Type (Station). Really this is a rework of Derelicts to separate Fuel and Space Stations from the rest of the ships. Includes different icons, names, etc.



Added: New logs and complete replacement of old Objectives



Added: Some ships and outposts might be “quarantined” and can only be boarded with a new ship upgrade. These ships cannot be commandeered.



Added: A “veer” trait so that some drones might drift a little to one-side or the other while manually navigating. Think of it as personality ;)



Added: Chance of a door breaking when a room is exposed to a vacuum



Added: New airlock seal fail event where airlocks will break open (with warning!)



Added: New types of ships



Change: All new loading screen with a progress bar



Change: Objective and Log UIs merged into a single UI



Change: All logs have been cleaned up, headers standardized, colorized, etc



Change: Always show the message that an Outpost requires a Transporter and change color based on state (Transporter Installed/Not)



Minor Change: Logs are wider to display more information



Fixed: Fuel Accesses were sometimes missing from ships



Fixed: The stats for the Total Visited Systems and the Best Visited Systems were using the same key (so Best always the same value as Total). There may be some slight data loss on this - your Best value might not actually be your actual Best for that item.



Fixed: A slot with an installed ship upgrade would become unusable after selling the upgrade that was in that slot at an Auto Trader.



Minor Fix: If the ship was redocking, it did not pause if the pause menu was open



Minor Fix: Removed “Age” from stargates on the galaxy view side-bar



As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). Sadly this wont make it into the default branch before the holidays, we just don't have time enough to test it.This update is mostly about us reworking the way the story will be told. As such there are still a lot of story paths missing, and those that are there will trail off at various points, but we'd love to hear your thoughts on what you find! Most of the logs can be found in random order affecting the way you experience the story and objectives.We've also added in a few new dangers, because what would a Duskers update be without new ways for drones to die, the full list below :)If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.30]" at the beginning of the title.(WARNING: THIS UPDATE WILL RESET YOUR DATA. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)Please let us know your thoughts/feedback on any of these things below!Thanks!-Tim Keenan (Duskers creator guy)