Job Opportunities

Working at System Era

System Era Softworks is an independent game development studio located in Seattle, WA. We are always looking for talented and passionate people to join our team as we build Astroneer and beyond.



System Era is an equal opportunity employer and we value diversity at our studio. We do not discriminate on the basis of race, religion, color, national origin, gender identity or expression, sexual orientation, age, marital status, veteran status, or disability status. We look for candidates who are eager to join a team with a varied set of backgrounds, experiences, interests, and viewpoints.

Current Open Positions

Gameplay Engineer As a gameplay engineer at System Era, you build the technology which brings game mechanics and systems to life. The team will rely on your ability to translate designs into effective, high performance code which stands up to the stresses of a multiplayer environment. You enjoy building relationships within an interdisciplinary gameplay team and participating in a collaborative design process. The partnerships you establish with your teammates combined with your technical knowledge will allow you to serve as an advocate and educator for the potential of the tools available to them. Working together, you identify ways to maximize existing technology to meet design goals. As new features are required, you work hard to build a deep understanding of the team’s needs so you can construct gameplay systems which serve as evergreen pipelines for content. Throughout your work you must keep one eye on the many performance and networking considerations which are critical to the success of a procedural, open-world multiplayer game. In addition to collaborating across disciplines, you will work together with your fellow engineers to find creative technical solutions which achieve the team’s ambitions without sacrificing stability or frame rate. You strive to push the quality bar of the team as high as possible, approaching bug fixing with determination and lending a helping hand to your teammates as needed. Due to COVID-19, the System Era team is currently working remotely. This position will begin with remote work, with the expectation of co-location with the team in Seattle as soon as it is safe and reasonable to do so. Compensation includes salary, benefits with full medical and dental coverage, 401k with company match, participation in profit sharing, and may include relocation assistance. We look for candidates who value joining a team with a diverse set of backgrounds, experiences, interests, and viewpoints. Click here to apply



Responsibilities include: Design, develop, and maintain the technology needed to create novel gameplay mechanics and content.

Collaborate with other members of a multi-disciplinary gameplay team to maximize the impact of designs through efficient use of available technology.

Implement gameplay mechanics which function correctly in an online multiplayer environment.

Write gameplay code which operates within established performance budgets.

Contribute to System Era’s overall engineering excellence by participating in code reviews, technical design discussions, and regular engineering team meetings. Qualifications: 4+ years of professional experience as a gameplay engineer with at least one shipped title.

Strong C/C++ programming and debugging skills.

Deep understanding of game engine components and architecture.

Strong 3D math skills, especially linear algebra.

Experience optimizing gameplay systems for maximum performance.

Excellent written and verbal communication skills. Nice to have: Unreal Engine 4 experience.

Experience using the PhysX physics engine.

Experience using the Wwise audio engine.

Experience programming and debugging gameplay features for an online multiplayer game.

Experience integrating game code with backend services.

Familiarity with data-oriented design paradigms.

One or more shipped titles on a modern console platform. Click here to apply

Senior Systems Engineer, Platform As Senior Systems Engineer, Platform at System Era, you are responsible for making sure that our players have a smooth experience no matter what platform they play on. It is up to you to design and implement integrations of platform-specific features required by each of our target platforms. As a part of this process you are able to effectively navigate the development portals for each platform, communicate with their support staffs to resolve issues as necessary, and build a strong relationship with our QA team to ensure that platform requirements are well understood, thoroughly tested, and maintained over time. You see meeting platform requirements as a minimum bar and look for opportunities to collaborate with other team members to further leverage platform features in ways that enhance the player experience. In addition to ensuring that the requirements of each target platform are met, you will build an understanding of the performance characteristics of our target hardware and how to optimize for each target. Achieving high performance across a wide range of hardware is a team effort, so you take the initiative to share your understanding of the hardware, profiling tools, and optimization strategies for each platform with the rest of the engineering team. These educational efforts along with the strong example you set in designing, implementing, and maintaining highly optimized performance-critical systems will be key in building a strong culture of high-performance coding across the engineering team. Since initial implementations are only half the battle, you work with other members of the team to put infrastructure and processes in place to ensure that performance metrics are maintained. You value strong teamwork and use your excellent written and verbal communication skills to be a force multiplier for the team. Due to COVID-19, the System Era team is currently working remotely. This position will begin with remote work, with the expectation of co-location with the team in Seattle as soon as it is safe and reasonable to do so. Compensation includes salary, benefits with full medical and dental coverage, 401k with company match, and may include relocation assistance. We look for candidates who value joining a team with a diverse set of backgrounds, experiences, interests, and viewpoints. Click here to apply



Responsibilities include: Integrate required platform-specific features with game code for each target platform

Help set up and manage products on console manufacturers’ development portals

Act as a point of contact for technical issues regarding specific target platforms

Design and implement optimizations specific to individual target platforms as necessary

Ensure that middleware used by the studio is properly integrated for each target platform

Develop, implement, and teach best practices for use of platform-specific features and optimizations

When not working on console-specific features, design, implement, and maintain performance-critical low-level game systems, with a focus on maximizing performance for min-spec PC hardware and console targets

Work with the engineering and QA teams to implement tools, infrastructure, and process to monitor game performance during development on all target platforms Qualifications: 5+ years of experience as an engineer in the games industry

At least one shipped title on a modern console platform for which you worked on at least one performance-critical system

Excellent C/C++ programming and debugging skills

Experience working with modern performance profiling tools

Strong understanding of game engine components and architecture

Strong understanding of hardware architecture and optimization tradeoffs

Excellent written and verbal communication skills Nice to have: Experience working with Unreal Engine 4

Deep understanding of modern console build pipelines

Experience working with platform features and toolsets on multiple different modern console platforms

Familiarity with console manufacturer development portals and certification procedures

Experience working on networked multiplayer games and/or games with a significant live service component

Experience writing automated tests for games/game engines Click here to apply