Greetings, Saviors!



In today’s post, we’re going to talk about a few changes to the golden stat plans we mentioned in a previous blog and introduce the new attributes we’re developing for dealer classes in Ranks 6 and 7, as well as a couple of additional balancing adjustments.



Remember that the final version of the contents we discuss here can look different when the patch is finally applied to the game. With that in mind, let’s get started.





ENCHANT STAT SYSTEM



Enchant Jewels



We’re introducing a new item called the Enchant Jewel.







Enchant Jewels will drop at a low rate from gear items of Rare or higher grades when those items are dismantled. The Enchant Jewel produced will match the grade of the item it dropped from. This will apply to all level 75+ Rare, Unique and Legend equipment items.

Note: Any eligible gear items you may have in your possession before the update will also have a chance of dropping Enchant Jewels when dismantled after this patch is applied.







Applying Enchant Stats



Enchant Jewels will be used to create new Enchant Stats for your equipment.



On average, higher-grade Jewels (Legend > Unique > Rare) produce higher stat values. However, the only difference between each grade will be their chance of applying said values, which means it will be possible for Unique and Rare Jewels to generate maximum stat values as well.



Stats added through these Enchant Jewels will not affect the item’s original stats, and will instead be applied independently.



Enchant Jewels can be added to equipment of up to 10 levels above the level of the item from which they dropped.



E.g.: When dismantled, a Lv 350 Masinios item will drop a Lv 360 Unique Enchant Jewel, which can then be added to any equipment of Lv 360 and below.







Enchant Jewels can be added to any eligible piece of equipment but, as mentioned earlier, their stats will apply independently from the item’s other stats (random stats, fixed stats, etc.). On the other hand, extracting and adding Enchanted Jewels comes at no cost to your characters (no Silver or consumables required, no Potential loss, etc.).



Other Features







Any item can only have a maximum of one Enchant Stat applied to it at any time. This means that, if you use a second Enchant Jewel on the same item, the latter stat and values will override the ones applied by the first Jewel. Also, having multiple items with the same Enchant Stat will not stack the corresponding effects. Instead, only the stat with the highest value will apply.

E.g.: If you have [Enchant Stat] Critical Rate +12% on your weapon and [Enchant Stat] Critical Rate +8% on your boots, the total Critical Rate bonus applied from both your Enchant Stats will be +12%.



As Enchant Stats are completely independent from random stats, they are not affected when an item is re-identified. Enchant Stats will also not transfer onto Ichors when they are extracted.





RANK 10 ATTRIBUTES



Doppelsoeldner



NEW! [C3 Attribute] Doppelsoeldner: Tough (Character Rank 10+)



Reduces Stamina by 5, but increases the Minimum Critical Chance and AoE Attack Ratio of all Doppelsoeldner skills in proportion to attribute level. When using any Doppelsoeldner skill: Lv 1 Minimum Critical Chance +1%, AoE Attack Ratio +1 Lv 5 Minimum Critical Chance +5%, AoE Attack Ratio +5 Lv 10 (max.) Minimum Critical Chance +10%, AoE Attack Ratio +10 [C1 Attribute] Deeds of Valor



Duration is fixed to 120 seconds regardless of skill level, and cooldown is slightly reduced. [C1 Attribute] Cyclone



Cooldown is reduced from 45 to 30 seconds. NEW! [C3 Attribute] Cyclone: Ravage (Cyclone Lv 11+)



Doubles the radius of Cyclone and extends its cooldown by 5 seconds.



Fencer



NEW! [C3 Attribute] Fencer: Offensive Rapide (Character Rank 10+)



Removes your ability to block regardless of shield use, but applies all Fencer skills as two consecutive hits. When using any Fencer skill: Lv 1 Fencer skill damage 52% x 2 (104%) Lv 5 Fencer skill damage 60% x 2 (120%) Lv 10 (max.) Fencer skill damage 70% x 2 (140%) The consecutive hits do not apply as two different attacks. They apply as one attack that is displayed in-game as the total damage divided into two hits.



Dragoon



NEW! [C3 Attribute] Dragoon: Courage (Character Rank 10+)



Increases the damage of all spear skills in proportion to attribute damage. Applies to all skills casted with a spear, regardless of class. When using any spear skill: Lv 1 Skill damage +1% Lv 5 Skill damage +5% Lv 10 (max.) Skill damage +10% This attribute applies to both one-handed and two-handed spear skills. Basically, any skill that can be performed by a Dragoon with a spear.



Warlock



NEW! [C3 Attribute] Warlock: Darkness (Character Rank 10+)



When using Dark property skills, generates additional Dark property damage in a value equal to a percentage (proportional to attribute level) of the caster’s maximum magic attack. Applies to all Dark property skills, regardless of class. When using any Dark property skill: Lv 1 Added Dark damage equal to 2% of max. magic attack Lv 5 Added Dark damage equal to 10% of max. magic attack Lv 10 (max.) Added Dark damage equal to 20% of max. magic attack Magic attack weapons don’t normally have random damage deviations, but equipping Red Gems can increase their maximum attack.



Featherfoot



NEW! [C3 Attribute] Featherfoot: Witch Doctor (Character Rank 10+)



Increases the damage of all Featherfoot skills on enemies affected by debuffs in proportion to attribute level. When using any Featherfoot skill against enemies with debuffs: Lv 1 Skill damage +1.5% Lv 5 Skill damage +7.5% Lv 10 (max.) Skill damage +15% This attribute applies to enemy debuffs under the same conditions as skills like Blood Bath, Blood Sucking or Kundela Slash.



Schwarzer Reiter



NEW! [C3 Attribute] Schwarzer Reiter: Markmanship (Character Rank 10+)



Increases the damage of Schwarzer Reiter skills in proportion to attribute level. When using any Schwarzer Reiter skill: Lv 1 Skill damage +1% Lv 5 Skill damage +5% Lv 10 (max.) Skill damage +10% Applies to Concentrated Fire, Caracole, Retreat Shot, Wild Shot and Marching Fire with no additional requirements. Does not apply to basic attacks.



Falconer



NEW! [C3 Attribute] Falconer: Hawk Eye (Character Rank 10+)



Increases the minimum critical chance of all Falconer skills in proportion to attribute level. When using any Falconer skill: Lv 1 Minimum critical chance +3% Lv 5 Minimum critical chance +15% Lv 10 (max.) Minimum critical chance +30% Minimum Critical Chance is a value that works to apply critical when an attack fails to be considered as such.



Cannoneer



NEW! [C3 Attribute] Cannoneer: Detonate (Character Rank 10+)



Allows all Cannoneer skills to ignore part of the enemy’s defense in proportion to attribute level. Increases SP consumption. When using any Cannoneer skill: Lv 1 Ignores 2% Cloth/Leather armor, 4% Plate armor Lv 5 Ignores 10% Cloth/Leather armor, 20% Plate armor Lv 10 (max.) Ignores 20% Cloth/Leather armor, 40% Plate armor Minimum Critical Chance is a value that works to apply critical when an attack fails to be considered as such.



Musketeer



NEW! [C3 Attribute] Musketeer: Ready for Battle (Character Rank 10+)



Reduces movement speed by 1, but increases the attack values of musket attacks in proportion to attribute level. When using any musket attack (skills, basic attacks): Lv 1 Attack +1%, movement speed -1 Lv 5 Attack +5%, movement speed -1 Lv 10 (max.) Attack +10%, movement speed -1 Unlike Damage increases, Attack increases work to reduce the effects of the target’s Defense (which is also different from ignoring Defense) in combat calculation formulas. Because of this, even at similar values, Attack increases are much more effective.



Druid



NEW! [C3 Attribute] Druid: Wolf Spirit (Character Rank 10+)



Extends the duration of Lycanthropy (including Human Form) in proportion to attribute level. Increases SP consumption. When using Lycanthropy: Lv 1 Duration +3 seconds Lv 5 Duration +15 seconds Lv 10 (max.) Duration +30 seconds







SUMMON CLASS CHANGES



Summon Maximum HP



We will be changing the maximum HP of some summons to reflect a proportion of the caster’s own maximum HP. The exact ratio varies from summon to summon, but this change applies to the following:



Sorcerer

- Bosses summoned by Summoning (Morph included)

- Salamion



Necromancer

- Shoggoth

- Skeleton Soldier

- Skeleton Archer



Bokor

- Zombie



Sorcerer



[C1 Skill] Summon Familiar



The effects of bats self-destructing will now count as summon attacks. The current skill factor is removed, and instead the bats gain an attack value which is proportional to the caster’s SPR stat, as what happens for other summons.



The skill will summon a fixed number of 5 creatures. Skill cooldown is reduced in proportion to skill level, and Familiar duration is set to 1 minute. [C1 Attribute] Summon Servant: Quick Order



Attribute effects change to casting all Servant buffs at once. NEW! [C3 Attribute] Summon Salamion: Heat



The Salamion steadily restores the HP of itself and its owner’s other summons. The cycle accelerates in proportion to attribute level. [C3 Skill] Evocation



The caster will be able to select a spot to attack, and damage will increase in proportion to SPR. [C3 Skill] Desmodus



Targets hit by Desmodus become afflicted with the Blood Sucking debuff. Enemies with the debuff receive increased damage from the caster’s summons in proportion to skill level.

In this update, the change to summon attack includes not only Familiar summons but Necromancer Skeletons and Corpse Tower as well.



Necromancer



NEW! [Debuff] Necromancer Bane



Enemies hit by skills that attack using corpse parts become afflicted with the Necromancer Bane debuff, which stacks in different values according to the type of skill and resets its 15-second duration whenever a new stack is applied.



Necromancer Bane increases the damage dealt by Skeleton Soldiers and Skeleton Archers in proportion to the number of stacks. It also slightly decreases movement speed regardless of the number of stacks. [C1 Skill] Flesh Cannon



Enemies hit by this skill have a chance of becoming afflicted with the Necromancer Bane debuff. The number of stacks applied is fixed. [C1 Skill] Flesh Hoop



Enemies hit by this skill become afflicted with the Necromancer Bane debuff. The number of stacks applied is proportional to skill level. [C3 Skill] Flesh Strike



Casting time is changed from skill level x 1 seconds to 3 seconds, while cooldown is reduced from 54 to 30 seconds.



Enemies hit by Flesh Strike become afflicted with the Necromancer Bane debuff. The number of stacks applied is proportional to skill level.



Stay tuned for more news and updates on upcoming content!