regizer239 Profile Joined March 2012 Guam 327 Posts Last Edited: 2013-09-30 21:28:23 #1

http://www.fomos.kr/board/board.php?mode=read&keyno=135851&db=issue



iloveoov talks about current state of SC2 in Korea and shares his thoughts on the game as a whole.



Credit for translation goes to Reddit user allmylifethereyougo







"The vibe of venues has changed a lot. I saw a girl wandering around in the venue so I thought she was a reporter but turned out to only be a fan. I once saw somebody who I thought was a fan walking around while scraping his slippers along the floor, not picking up his feet. He turned out to be a coach. Things seemed very amateurish(?) but during my two hear hiatus I just figured that these things will be fixed as time goes on."



Reporter: What are your thoughts on SC2?



"Before my military service, I played SC2 a lot. After a while of playing it, I felt nostalgic and loaded up SC1 and had more fun. This is me telling the truth. But after playing HOTS I have not loaded SC1 again. All in all, HOTS is better than WOL"



Reporter: what do you think is the biggest problem with SC2?



"I have played all blizzard games with the exception of WC3. In WoW, there was a character called the Warlock. He could win 2:1 and 3:1. But blizzard kept releasing balance patches. WoW has 10 classes but I saw as blizzard kept releasing buffs and nerfs. So what ended up happening was, people started playing Warlock when it was powerful but soon jumped to Hunter when that was proven to be powerful. One day I awoke to see that they were also doing the same thing to SC2."



Reporter: I think you're referring to something other than balance.



"Let's compare the two games; In SC1, they only released bug patches and was relatively untouched for ten years. We would do starleagues where at times there would only be one or two protosses. Terrans would occupy more than half the pool. If David Kim were there at that time he would have buffed protoss. That would have meant that we would have been without the exciting and awe-inspiring play of Bisu's prime. Protoss was the minority race and difficult. Thus, its play was given birth to by players like Reach and Nal_Ra. To be frank, I think it is David Kim who creates the winner when it is the gamer who must create the game. It doesn't matter what I say though; the truth is David Kim will keep on tweaking the game. I don't know what his true motives are. Is it to create a 5:5:5 of balance? I truly do not know."



How good would you say your players are at the moment?



"Honestly, about average. I asked them individually about this and they seemed to agree. If proleague were to open now, I don't think we would get very far. We're in a situation where we must try harder.



-You had a nickname as the old build cutter because of your prowess at making them. What about SC2?



"SC2 is an easier game so I think it is easier to make builds. I have made about two Terran strategies. I gathered the players and gave them a preview not too long ago telling them that it was only the first part of my return to the scene. But, what I have realized during this job is that it's not about making builds but making it so that the players will/can use them. Pro-gamers are surprisingly conservative. They'll stick to their winning ways. Of course, if a player is truly out of ideas and wins using a build the coach told them to do, they will become reliant on you. Coaches have to be careful while also forming strategies based on the current trend. That's my belief."



"It was just hard to do transitions in SC1 but in SC2, you can do them on a whim. Thus, it is easier to make builds until it is stopped by the balance patch. For example, I made a build with emphasis on the widow mine until it was nerfed. I have made one with the banshee in mind but I fear for it getting nerfed as well."



"In SC1, even builds had a history. It was on a course of innovation. If you look at PvZ, there was 2 Gate, 1 Gate, and they even came up with forge double nexus. Protosses were so bent on being safe from early lings until came the Bisu build. If you keep balancing a game saying that it's too hard without even going through these cycles then your game ends up being a never ending beta test. I even heard that Boxer had emailed David Kim about this. Judging from his skepticism, I don't think David Kim ever replied.

Full interview:iloveoov talks about current state of SC2 in Korea and shares his thoughts on the game as a whole.Credit for translation goes to Reddit user"The vibe of venues has changed a lot. I saw a girl wandering around in the venue so I thought she was a reporter but turned out to only be a fan. I once saw somebody who I thought was a fan walking around while scraping his slippers along the floor, not picking up his feet. He turned out to be a coach. Things seemed very amateurish(?) but during my two hear hiatus I just figured that these things will be fixed as time goes on.""Before my military service, I played SC2 a lot. After a while of playing it, I felt nostalgic and loaded up SC1 and had more fun. This is me telling the truth. But after playing HOTS I have not loaded SC1 again. All in all, HOTS is better than WOL""I have played all blizzard games with the exception of WC3. In WoW, there was a character called the Warlock. He could win 2:1 and 3:1. But blizzard kept releasing balance patches. WoW has 10 classes but I saw as blizzard kept releasing buffs and nerfs. So what ended up happening was, people started playing Warlock when it was powerful but soon jumped to Hunter when that was proven to be powerful. One day I awoke to see that they were also doing the same thing to SC2.""Let's compare the two games; In SC1, they only released bug patches and was relatively untouched for ten years. We would do starleagues where at times there would only be one or two protosses. Terrans would occupy more than half the pool. If David Kim were there at that time he would have buffed protoss. That would have meant that we would have been without the exciting and awe-inspiring play of Bisu's prime. Protoss was the minority race and difficult. Thus, its play was given birth to by players like Reach and Nal_Ra. To be frank, I think it is David Kim who creates the winner when it is the gamer who must create the game. It doesn't matter what I say though; the truth is David Kim will keep on tweaking the game. I don't know what his true motives are. Is it to create a 5:5:5 of balance? I truly do not know.""Honestly, about average. I asked them individually about this and they seemed to agree. If proleague were to open now, I don't think we would get very far. We're in a situation where we must try harder."SC2 is an easier game so I think it is easier to make builds. I have made about two Terran strategies. I gathered the players and gave them a preview not too long ago telling them that it was only the first part of my return to the scene. But, what I have realized during this job is that it's not about making builds but making it so that the players will/can use them. Pro-gamers are surprisingly conservative. They'll stick to their winning ways. Of course, if a player is truly out of ideas and wins using a build the coach told them to do, they will become reliant on you. Coaches have to be careful while also forming strategies based on the current trend. That's my belief.""It was just hard to do transitions in SC1 but in SC2, you can do them on a whim. Thus, it is easier to make builds until it is stopped by the balance patch. For example, I made a build with emphasis on the widow mine until it was nerfed. I have made one with the banshee in mind but I fear for it getting nerfed as well.""In SC1, even builds had a history. It was on a course of innovation. If you look at PvZ, there was 2 Gate, 1 Gate, and they even came up with forge double nexus. Protosses were so bent on being safe from early lings until came the Bisu build. If you keep balancing a game saying that it's too hard without even going through these cycles then your game ends up being a never ending beta test. I even heard that Boxer had emailed David Kim about this. Judging from his skepticism, I don't think David Kim ever replied.