My latest battle was a triple threat match! We played 2,000 points each in the ‘Deadlock’ mission. This is where as each turn goes on you get less objective cards, and from turn 3 stratagems cost double. We each decided to bring a LoW!

World Eaters (WE):

Daemon Prince with Wings, Daemon Sword, and relic for advance and Charging.

Chaos Lord in Terminator Armour – Power fist, Melta, Anti Psyker Relic.

Exalted Champion – Plasma, Powerfist.

5 Terminators – Melta, Powerfists

Predator – Quad lascannon

12 Cultists

2 Squads (9 & 10) of Beserkers with Chain Axes and Chainswords, champion has a powerfist and chain sword.

and Kytan Ravager!

Grey Knights (GK):

Shadowsword – 2 Lascannon & Twin Heavy Bolter

Grand Master Voldus – Gate of Infinity, Purge Soul, Sanctuary

2 Strike Squads

2 Apothecaries

Paladin Ancient

2 Paladin Squads

Stormraven Gunship – 2x Stormstrike Missile Launcher, Twin Lascannon, Twin multi-melta

Ad Mech (AM):

Knight Crusader – Avenger gatling cannon, Thermal cannon

Forge World: Mars

Belisarius Cawl

Tech-Priest Enginseer

Skitarii Rangers

9 Skitarii Vanguard

5 Skitarii Vanguards – 2x Vanguard (Plasma caliver)

5 Sicarian Infiltrators – Stubcarbine & Power sword

Forge World: Stygies VIII

Tech-Priest Dominus

3 Kastelan Robot: Incendine Combustor, Kastelan Fists

Onager Dunecrawler – Icarus Array

Onager Dunecrawler – Neutron Laser

The Game!

We rolled for areas of deployment, 2 in the corners and one in the middle on the opposite side, I was in the middle.

The main aim for my and AM deployments was to stay out of line of sight of the Shadowsword with the Knight and Kytan as it could melt them in a single turn, especially since GK was going first.

GK Turn 1!

The Strike squads moved forward towards some of the side objectives, the Storm Raven with of Voldus, an apothecary and some Paladins inside, flew up the middle. The Shadowsword moved forward to get eyes on the Knight! The other paladins stayed in reserve.

The Stormraven took some shots at the Icarus Array but failed to do any major damage. The Shadowsword sponsors took some shots at my tanks and did some minor damage, the Volcano cannon opened hell upon the Knight, but with a quick stratagem bringing his invulnerable save to 4++ the Knight managed to only take about half wounds. That gun is brutal as it has 3d3 shots at S16, and does 2d6 damage per shot vs titanic! Possible 9 shots doing up 12 damage each…

Unlucky draw for GK cards, scoring no points.

WE Turn 1!

Having a few nice objective cards, including getting out of my spawn, I advanced my army forward as any good follower of Khorne should do! One rhino full of Zerkers toward each opponent, popping smoke, and moving Kytan forwards but behind a building in preparation for getting close to either the Knight or the big tank. The cultists moved to claim an objective, and my Daemon Prince moved and advanced ready for any charge on the Stormraven! He was the only other unit with fly on the board.

Not alot of shooting to go around. Kytan knocked a couple of wounds from the Stormraven, as did the predator, to weaken it down a bit. It was taken down to half all ready for the Daemon Prince to smash it out of the sky and drop his warlord and Paladins in the middle. Not great for my prince though being so close to GK… First blood to Khorne!

Ad Mech Turn 1!

The troops opened up with a load of shots and plasma at my Rhino and took it down to a single wound, which was only saved by a re roll! The Beserkers stay safe! All eyes were on the Shadowsword seeking vengeance for the damage to their Knight! The Onager and Knight opened fire and chipped off a few more wounds, it had around 19 left now. Some of the troops moved forwards.

Using his stratagem (used during deployment), the punchy bots appeared behind the Shadowsword and they moved nice and close ready for the charge.

The Kastellan made their charge and took a little bit of damage from over watch. They bulldozed into the tank and took it down to a single wound. The tank retaliated and crushed a robot under its iron treads. Remembering his canticle, AM rolled for a mortal wound in melee, and a 6 was rolled! The final wound taken from the Shadowsword reducing it to a smoking husk. (The canticle ordering may have been incorrect, but the loss of his robot made up for his forgetfulness).

Grey Knights Turn 2!

The Strike squads moved up the side some more. One of them them shot into the ruins to kill off most of the Cultists. A squad of Paladins dropped behind AM lines seeking revenge, reinforced by the ancient who used Gate of Infinity.

Voldus and his retinue focused down the daemon prince with some psychic shots. Voldus and his Paladins tried to get out of the way of Kytan by charging the Cultists, the Paladins made the charge but Voldus failed, leaving him in the open.

World Eaters Turn 2!

The Beserkers on the right disembarked and charged the Strike squad, losing two to the flamer! They then butchered the unit. The Terminators dropped in front of the Knight with the Lord and melted it down to slag. They then charged Voldus’ Apothecary and pulverized him.

Kytan charged into Voldus but even with 15 S10 attacks, only 1 got through his 3+ (Sanctuary) invulnerable save, dealing 3 damage, he then hit back and did a whooping 9 damage!

The Predator got a clean volley on an Onager with the Neutron Laser and destroyed it in one go! This cleared some space for the Beserkers on that side to charge into Cawl and the second Onager; he is a tough nut, so he went down to 2 wounds, with a few also on the Onager.

Ad Mech Turn 2!

Cawl and the Onager withdrew from the Beserkers, and healed a few wounds. The Infiltrators dropped behind the Beserkers and shot a few down, but due to this the charge was too far. The Kastellan advanced and charged the Beserkers on the other side, killing a few but were cut down by the furious chain axes!

The Rhino was finished off and the Paladins were shot down. He rolled off to see who would fight first in melee, and the Grey Knights won… Voldus struck and took Kytan down to a single wound, Kytan raised his mighty axe high and sliced him in half. Slay the Warlord.

Grey Knights Turn 3!

Numbers were looking a little thin for these guys. The Paladins went around the corner and smite Kytan off his last wound, a great loss. They then charged the Terminators, and killed 1, the Terminators retaliated and slew one also.

The remaining strike squad shot and killed the few remaining Beserkers, then charged the Exalted champion taking him to 1 wound. He struck back and took few down. The remaining Paladins over near the Ad Mech charged and killed some infantry.

World Eaters Turn 3!

The Beserkers moved around close to the cowardly Onager, which was annihilated by the Predator, his aim was true today. This cleared up a nice space to charge into Cawl! No escape! Cawl was slain. The Exalted Champion killed a few more Grey Knights before dying, and the Terminators continued their dual with the Paladins.

Ad Mech Turn 3!

The remaining shots went towards the Grey Knights to try and aim for a character kill, but their armour was too thick. The last few Beserkers were slain.

Results!

At the end of turn 3 we called it since we ran out of time. Bodies were scattered across the battlefield, and the few remaining limped away. Khorne was pleased with the bloodshed and his favour was clear throughout as my dice rolls were something to behold.

World Eaters – 9

Ad Mech – 7

Grey Knights – 4

Grey Knight drew some poor objectives compared to me and Ad Mech, but what clenched it in the end was the bonus points from first blood, and slaying both warlords.

Very long game, but lots of fun. Playing 1v1v1 can be difficult and is time consuming. Next time we plan to do a 2v1 game.

Thanks for reading!

J