Path of the Demon Warrior

All Barbarians harbor a fury within, yours has found a home in the Abyss and is fueled by demonic energies. Barbarians who follow the path of the Demon Warrior have made a deal, be it short or long term, to help a demon and have been gifted with power in return. When in a fury, a Barbarian of this path taps into the forces of the Abyss to drag down their foes.

Demon Warriors are usually recruited during the lowest point in their lives and promised something they can never be given. Others seek out these dark powers in order to further their own cause, or are sought out by demons because of their already formiddable strength. Either way the physical changes and powers are permanent, making some folk fearful or angry with the demonic harbinger.

Path of the Demon Warrior Features

Barbarian Level Feature 3rd Abyssal Instrument 6th Corrupted Soul 10th Demon Skin 14th Abyssal Fury

Abyssal Instrument

Starting at 3rd level you emanate a dark, shadowy aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover. Your creature type is now considered fiend (demon).

Your aura has an effect that activates when you enter your rage and you can active the effect again on each of your turns as a bonus action. Choose Goristro, Shadow, or Yochlol. Your aura's effect depends on the demon you made your deal with, as detailed below. At your Dungeon Master's discretion, you can make a new deal with a different demon and change your aura's effects.

If your aura's effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Goristro. When this effect is activated all other creatures in your aura take bludgeoning damage equal to your rage damage, as shown on the Barbarian table, and a single creature you choose must make a Strength saving throw or be knocked prone as a shadowy horned head sweeps about you.

Shadow. When this effect is activated all other creatures in your aura see the shadows take shape as their worst nightmares, they take psychic damage equal to your rage damage, as shown on The Barbarian table, and must make a Constitution saving throw or be unable to heal until the beginning of your next turn.

Yochlol. When you activate your aura the shadows shift within it and change to become suddenly solid spider webs. All other creatures in your aura take poison damage equal to your rage damage, as shown on the Barbarian table and a creature you choose must make a Dexterity saving throw or become restrained while it remains in your aura. Restrained creatures may repeat their saving throw at the end of their turn.

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Corrupted Soul

At 6th level your soul has been affected by your Abyssal Instrument choice. Dark manifestations of this permanently change your physical form.

Goristro's Horned Soul Demonic storns that emanate a terrifying darkness. When a creature dies in your aura, creatures you choose within your aura must make wisdom saving throw or become frightened of you until the end of your next turn.

Shadow's Touch of Undeath The darkness within your soul is the same that raises the dead, your skin becomes very dry and loses the color of life. When a creature dies within your aura you may immediately animate it, as if by the animate dead spell, however the animated corpses expire when your rage ends. You may only have a number of corpses equal to half your Barbarian level animated at a time.

Yochlol's Soul of Consumption The oozing darkness of the abyss drives your soul to consume, your flesh becomes softer and slightly translucent. When a creature dies within your aura their body becomes sludge and is consumed by shadow. You gain temporary hit points equal to your Barbarian level, and you gain one of the creatures skill proficiencies until your rage ends.

Demon Skin

At 10th level your biology has been exposed to abyssal magic over such a long time that it has become hardier similar to the demons that grant you your power. You gain resistance to damage from spells while raging and gain advantage on saving throws against being poisoned.

Abyssal Fury

At 14th level your fury is more fervently fueled by the long term connection to the abyss and it's demon denizens. You gain power based on your chosen path, and your aura now extends to 15 feet.

Goristro's Rampage When you activate your aura all creatures in your aura must make a Strength saving throw or fall prone, the creatures are also grappled by the shadowy energy surrounding you. Additionally the damage dealt includes your Constitution modifier.

Shadow's Animosity When you hit a creature unable to heal due to your aura, you may reduce their maximum hit points by the damage done. When you reduce their hitpoints this way, you also reduce their strength score by 1. When either their strength score or maximum health is reduced to 0 in this way they die. This effect can only be reversed by Greater Restoration or similar magic.

Yochlol's Feasting Frenzy Creatures restrained by your aura are now also blind, and remain affected even if they leave your aura. Additionally when you activate your aura with a creature already restrained in it, that creature takes double damage equal to twice your Rage Damage, which is shown on the Barbarian Table.