There’s a handful of concerns players are having. In my opinion, most of them are because since we know there are more ranks, classes and maps to follow up, we have no idea what to look forward to. But I guess that falls under endgame in the end.

Personally, two things come on the top of my head:

Skill’s Scaling and Class Choices:

Let’s face it, most lower rank skills are nearly completely useless save for a few exceptions later in the game.

In most cases, this is because said skills simply don’t have a decent scaling and have their damage fall off very quickly with a few levels. Skills like Earthquake, High Anchoring or Flare/Ice Blast are simply bad. I think that every skill, no matter what level you get them, should scale well enough to be used in any level.

It’s quite ironic to be honest, because while the skills I mentioned are quite bad later on, Cleric skills such as Heal or Cure have pretty great damage scaling, and actually are worth using be it on level 20 or 200.

Another point of the scaling I hate is how leveling some skills does nothing more than add damage and nothing else.

A good example of good scaling is with Pyromancers for example. When you level Fireball, the skill deals more damage and hits more times. That is good scaling, because if you become a Pyro 2, you will know that your level 10 Fireball will be more meaningful than a level 5 one.

Now when it comes to bad scaling, there’s skills like Critical Shot. It doesn’t matter if you have a level 1, 5 or 15 Critical Shot, the skill will do the very same thing in every level: Do a single hit with 50% Crit Chance. The only difference is, of course, that on Lvl. 15 it will deal a bit more damage.

But even then, it’s demotivating to level it. “Why would I want to put points on a skill that will just deal more damage when I can level things like Steady Aim that actually have a proper scaling?”

Skills like these are usually left on level 1, if not 0. They’re just not attractive.

I think every skill ingame should be attractive one way or another. It sucks that in a game with so many cool skills, so many of them are ignored because they’re just poorly designed. They should give those skills cool, additional effects to actually make players mix and match with those.

tl;dr: We need to have every skill feel meaningful, and to have every level put on them to feel meaningful as well. To have a level 10 skill, no matter which, feel cooler/stronger/more impactful than when it’s just on level 1.

And the second thing that comes in my head is:

Monster/Boss Variety and Dynamism:

I think that we have so many diverse, interesting monsters and bosses, but so many of them are so linear and straightforward. Sure they have cool skills and such, but there is so much more that could be explored.

There’s plenty of games out there with amazing monsters and boss battles that IMC could get inspiration from. Games such as Legend of Zelda have very creative monsters/bosses. To get a closer example from another MMORPG, look at World of Warcraft.

Some boss battles on WoW are just fun to do because the bosses aren’t just about dodging attacks and hitting them.

There are bosses who in the middle of the fight split in a ton of small minions which you have to kill in order to weaken the boss before it reforms.

There are bosses who can only be damaged while you’re inside a certain area of the boss room, or that can only be damaged from their sides or from behind.

Hell, there are bosses who steal/mimic the player’s skills even!

I think that in a game with hundreds of bosses like Tree of Savior, it would be very captivating to have quirky bosses here and there, rather than just having to fight the same straightforward Necroventer/Chapparition/Harpeia everytime.

tl;dr: We need to fight bosses and monsters that are fun and challenging to fight, and not just some ‘HP sponges’.

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Whew, what a long post! Sorry for making it so big, I guess I really got carried away heh.

But nonetheless these are just a few of my concerns regarding the game. I’m sure there’s at least a few other players out there who can agree with me with a point or two with it. Thanks for listening!