Michael Sean McCarthy (one of Troika designers) said:

Tim, Leonard, and Jason really saw a lot of problems occur at Interplay regarding salary, royalties, and general team understanding of how and why decisions were made. They wanted to make sure nothing was in the dark at Troika Games. I don't think many people know this, but on Arcanum, everyone at the company made the same salary and had the same percentage of royalties. Anyone at the company could look through the books at any time and see exactly how much we cost to run. Even on the production side, anyone could question any decision made. There were pro's and con's to this, but in general I still hold a lot of that original Troika sentiment. If you hire a small group of intelligent, experienced people, you can keep everything in the open. It builds a level of trust and feeling of truly belonging to a family. You really feel like you are working together to create something.



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