Killing an enemy creature leaves a shattered fragment of his soul, which empowers you temporarily. Every time you reduce an enemies hit points to 0, you gain half the damage you dealt as temporary hitpoints for the reminder of the fight.

When you engage in Two-Weapon Fighting, you can add your ability modifier to the damage of your second attack.

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Constitution modifier

You start with the following equipment, in addition to the equipment granted by your background:

Demon Hunters tap into their anger to channel their fel energy. Their primary resource are Fury Points, which fuel their attacks. Every time you spend a Fury Point it is unavailable until you finish a short or long rest.

Fury of the Illidari

Beginning at 2nd level, you can spend two Fury Points to gain an extra action this turn.

Demonic Fighting Style

When you reach 3rd level, you commit yourself to a style of overpowering your enemies: Vengeance or Havoc, all detailed at the end of the class description. Your Specialization grants you features at 3rd level and again at 6th, 10th, 14th and 17th level.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2 or you can increase two ability scores by one. As normal you can't increase an ability score above 20 using this feature.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn

Unworldly Presence

Starting at 7th level, you turn more and more into a demon-like being and your mere presence strikes fear into everyone surrounding you. You gain expertise in the intimidation skill.

Sharpened Mind

At 9th level your demonic senses ascend to another level. You gain expertise in the perception skill.

Swift Defense

At 11th level your agility has reached new heights. If you are being attacked, you can expend any number of Fury Points as a reaction to increase your AC by the same amount.

Unworldly Speed

Your speed increases, as you become a better hunter. At 13th level you gain +20 movement speed

Consumed by Fury

At 15th level, when you roll initiative and have no Fury Points remaining, you regain 2 FuryPoints.

Unworldly Agility

Your Dexterity increases by 4. Your maximum amount of dexterity is now 24.

Demonic Styles

Havoc

A Havoc Demon Hunter destroys his prey quickly, using his great speed and agility.

Fel Rush

Starting at 3rd level, you can spend a Fury Point to avoid provoking opportunity attacks until the end of your turn. Additionally, whenever you move within 5 feet of a creature this turn, you can make a single weapon attack against that creature. You can't make more than one attack against the same creature that way until the end of your turn.

Eye Beam

Starting at 6th level, you can channel demonic energy through your eyes. You can expend 2 Fury Points to make a ranged weapon attack. On a hit the target suffers 8d6 damage.

Chaos Blades

Starting at 10th level, you can expend 1 additional Fury Point while using Fel Rush, to make a melee weapon attack against any number of creatures within 5 feet of you, with a seperate attack roll for each target.

Death Sentence

Starting at 14th level, you can use 2 Fury Points and a bonus action to sentence a creature to death. You can roll an additional damage die when dealing damage with your main-hand weapon to the chosen target for 3 rounds.

Havoc Metamorphosis

You give in to your demonic heritage and transform into a powerful demon. Beginning at 17th level you can spend 4 Fury Points to turn into your demon form as a bonus action. This also consumes 2 Fury Points at the start of each of the following turns. In demon form you gain the following features:

Your Eye Beam deals it's damage in a 15 feet cone

Your weapon attacks use d12

Your weapon attacks heal you for half the damage dealt

This lasts until you run out of Fury Points, are knocked unconcious or end it as a bonus action.

Vengeance

A Vengeance Demon Hunter chases his target mercilessly, and wins every battle of attrition, using his high self-sustain.

Soul Cleave

Starting at 3rd level, you can spend 2 Fury Points to make a melee weapon attack against every creature within 5 feet of you. Additionally you heal yourself for 1d6 for every enemy hit. This increases to 1d10 at level 11.

Demonic Spikes

Starting at 6th level, whenever you are hit by a melee attack, you can spend 2 Fury Points as a reaction to make the attacker suffer 3d6 piercing damage, and decrease the damage you suffered by half of that amount.