Hey guys! It has been a while since I posted anything on my blog, and I’ve been very busy winning and losing local tournaments and just dealing with school and work. I got the urge to post again after seeing the Anti-heal PR cards that have been recently released.

GG/S23-P03

【A】RECOLLECTION If this Card is in your Memory, whenever you or your Opponent place a card from their respective Clock into Waiting Room via their own card Ability, the Player may place the top 2 cards of their Stock into Waiting Room. If they do not do so, the player must place the top 1 card of their Deck to Clock.

【A】［① Place 1 card from Hand into Waiting Room, send this card to Memory］When this Card is REVERSED in battle, you may pay the cost. If you did, search your deck for up to 1 《Letter//手紙》 or 《Pilot//パイロット》 Character, show it to your Opponent and add it to your Hand. Shuffle your Deck afterwards.

VR/W22-P06

【A】RECOLLECTION If this Card is in your Memory, whenever you or your Opponent place a card from their respective Clock into Waiting Room via their own card Ability, the Player may place the top 2 cards of their Stock into Waiting Room. If they do not do so, the player must place the top 1 card of their Deck to Clock.

【A】[①, put this card to memory] When this card is reversed in battle, if you have 2 or more other 《KEY/鍵》 characters, you may pay the cost. If you do, draw 2 and discard 2.

Th announcement of these PR cards hard a pretty big impact on the people of the Weiss Schwarz foreign group on Facebook. We have cries of joy and cries of OP all over the place with the general consensus I got was these cards are going to be ridiculous, but is this true? Rewrite is infamously known for the Anti-heal , it’s game ending level 3 Chihaya, and it’s 1/1 change into a level 2 beater. What makes rewrite so strong especially before the restriction list hit was the cards crazy synergy. Rewrite has access to an early 2 soul beater which pushes your opponents clock faster then they can unless they are dropping a climax every turn, Then when your opponent is in range to heal access to a card that limits how much your opponent can heal if at all tightens the grip of death you have on your opponent and to finish it off if you hit level 3 you can just burn and control soul output with the level 3. At the end of the day Rewrite is a stable “soul rush” deck. The thing about Rewrite’s Anti healer is both players can have answers to it or play around it’s ability. These new anti-healers become permanent anti-heal for both players and currently involves no way to play around it or interact with it. If the rewrite player wants to heal they can play over their anti-heal and heal, opponents can kill off the support or use a tornado or bounce effect in combination with an encore change healer. Though Weiss isn’t a game about interactions vs your opponent normally, there were at least ways to deal with some effects like Anti-heal.

With the above in mind, it seems like these cards will be played differently compared to normal level 0 searchers or drawing ability cards. These cards, in my opinion, will be most effective played later in the game to try to close out a game more than early game utility. Due to the inability to interact with the anti-heal effect, players must decide when to drop these anti-healers to make sure their effect is active when it will be most optimal. Players that carelessly drop their memory anti-healers could potentially hurt their game in the coming turns. There have been many games where I would be player Rewrite randomly take 8 then have to play over my anti-healer to make sure I don’t die to refresh or next turn because my opponent is still at level 2.

Gargantia’s anti-heal is probably the best of the 2 available due to multiple reasons. Being a searcher is a million times better than a draw 2 discard 2 card like the Vividred anti-healer is. This is the type of anti-heal I would love to see in other sets because of how optimal the set up can be with it’s search ability. Running these in at level 2 and using the search to find your clock sender level 3 (come to my attention that the clock sender doesn’t have pilot trait orz sorry Gargantia players) to prepare for your opponents soon death. The only down side to this would potentially giving your opponent a heads up to avoid keeping their characters alive when you hit 3, but then that just gives you more access to potential damage. Gargantia as a set lacked healing level 3s which is very common for competitive decks, but they got a solid level 3 clock sender which made gargantia an OK set, though not anything amazing. The clock sender in combination with the new PR will make this deck something to watch out for in the coming months as players get a hold of them.

Vividred gives me mixed feelings with the addition of their anti-healer. Vividred was already a super solid set (my previous tier list had the set at Tier 1) that has been seen in a lot of trio survival teams. The most common build had you run a change to a 2/1 9K beater that had a way to plus you hand advantage. When it came to end game cards Vividred was already amazing, you had access to a red level 3 that heals and can cause your opponent to burn 5, a blue healer that CX combos with book CX which gave all your characters the power they needed, another red level 3 that burns 1 when it comes into play if you pay 1 extra, a yellow CX combo level 3 that could plus your hand by paying 1 with the tornado CX, and finally a green level 3 that can top check the top 2 cards of your opponents deck and rearrange them. Vividred’s level 3 game and level 1 game is in a position to gain a lot form an anti-heal. The set has the potential to become the 2nd coming of Rewrite. Though this anti-healer, in my opinion, is fairly shit compared to Gragantia’s it’s still a nice addition to the series. Though the focus of Vividred decks can potentially change with the addition of it. Unlike Gargantia, Vivdred has access to great healers for their end game, yes the set does have some really strong game ending level 3s in the combination of Rei and Wakaba, but they have always been out classed by the healers (though Wakaba has seen play and imo is one of the best level 3s in the set). The deck is built around a level 2 that can kill you if you’re using the ability wrong to get hand size, so the healers usually off set that early damage you take for the advantage you gain early.

At the end of all this I really think Gargantia got a great card ability to bring the deck inline with the resent power creep, on the other hand I want to say Vividred is going to be insane, but at the same time I’m not completely sure it will be the new “Rewrite” though it has the potential to be something crazy if not better than the old Rewrite.

I have a set of anti-healers coming in and I’ll be sure to do a deck profile on it after I’ve had some time to play with it and share my experience with you guys.