MAIN BUG FIXES

GAMEPLAY

Fixed – Character model and hit box are desynced after a series of movements while prone.

Fixed – Kill cam replays while leaning are not accurate.

Fixed – Kill cam replays when latency is present are not in sync with actual events.

Fixed – Discrepancy between 1st and 3rd person perspectives when rotating with a shield.

Fixed – Noise is generated when slowly turning as a Shield Operator.

Fixed – Shield Operators can abuse the lean feature to avoid damage from bullets.

Fixed – Players can use macro inputs or hold crouch to change quickly between prone/standing stances on high FPS.

Fixed – FPS drops for players in session if a Defender starts and interrupts the Reinforcement action repeatedly.

Fixed – Shotguns do not reliably destroy wooden beams in walls.

Fixed – Breach Charges placed on the floor will kill the player under it.

Fixed – Sprinting right after triggering the weapon switch animation cancels the switch.

Fixed – Rappelling upside down can give an advantageous angle to the attacker.

Fixed – Attackers do not receive electric damage if they stay near an electrified surface after gadget has been destroyed and the redeployed.

Fixed – Electricity VFX clips in indestructible walls and deals damage.

Fixed – Operator gadgets that deploy onto walls can be destroyed through the wall by electrified barbed wire.

Fixed – Missing dynamic clipping when deployable shield is electrified.

Fixed – Player who are DBNO’d while holding a gadget and then revived cannot fire until going into ADS.

Fixed – Players with high ping can sometimes move while counter defusing or picking up armor.

Fixed – When a player throws a frag grenade and cancels the throw mid-animation, the frag grenade sometimes still explodes.

Fixed – Death from a DBNO bleed out will activate RFF but without the TK validation prompt.

Fixed – Gadgets that cannot be controlled (Smoke, Ash, etc.) Do not do reverse damage when RFF is active.

Fixed – RFF can be switched on for custom online games via match settings.

OPERATORS

ALIBI

Fixed – Deployable gadgets can be deployed on Alibi’s Prisma Hologram.

Fixed – Alibi's Hologram disappears in various places when prone near elevated structures on certain maps.

ASH

Fixed – Breaching round does no damage after ricocheting off Kaid's Rtilla claw.

BANDIT

Fixed – When placing a Bandit gadget on a reinforced wall that's being destroyed, electricity effect will appear in the air where the wall used to be.

Fixed – Bandit unable to electrify the reinforced Northern wall of Strip Club in Clubhouse.

BUCK

Fixed – Wooden studs are hard to destroy on Hereford basement walls with Buck’s Skeleton Key.

CLASH

Fixed – Attackers can deploy claymores inside of Clash’s shield.

ELA

Fixed – Attackers are not hit by the Grzmot Mines when placed above a hole created by another Operator.

FINKA

Fixed – There is no Adrenal Surge effect if player connects during boost usage.

GLAZ

Fixed – Glaz's thermal scope is present on bulletproof camera after watching the kill replay.

GRIDLOCK

Fixed – Several areas where Gridlock’s Trax Stingers float after the object on which it was deployed if destroyed.

Fixed – Instead of being destroyed, Gridlock's gadget bounces back when it is thrown towards the out of bounds areas in some maps.

MIRA

Fixed – Players can vault onto a Black Mirror.

Fixed – Black mirrors can be placed at the top of walls.

LESION

Fixed – The hostage goes into Prevent Revive mode if downed by a GU mine from a disconnected Lesion.

Fixed – Attackers can remove Gu needles while accessing drones or using observation tools.

MAVERICK

Fixed – The breaching torch stop the electric damage from an electrified reinforced wall while rappelling.

Fixed – The Suri blowtorch makes no visible holes on the hatches of some maps.

MOZZIE

Fixed – Pest-controlled drones lose signal in various locations on maps.

Fixed – Pest deployment AOE effect remains visible even if Pest/surface is destroyed.

Fixed – The first drone stolen by Mozzie may go dead after the Attacker whose drone was stolen deploys a second a second drone.

Fixed – Invisible drones after being hacked by Mozzie’s Pest.

Fixed – The drone outline for a Pest hacked drone is not visible from behind a Black Mirror or from Maestro’s Evil Eye.

Fixed – Mozzie controlled Drone light FX displays wrong color after JIP.

NOMAD

Fixed – The pushback effect does not trigger when Airjabs are deployed on the EXT Back Porch and EXT Front Porch ceiling of House.

SLEDGE

Fixed – Sledge hammer cannot break the windows of any vehicles. Now he is free to vandalize all the cars in the game.

VIGIL

Fixed – Drone detection light appears white on attacker drones even when Vigil’s gadget is no longer activated.

YING

Fixed – Throwing a Candela can cause the gadget to explode mid-air if it doesn’t reach the ground quickly.

Fixed – Inability to throw the Candela while falling or vaulting.

LEVEL DESIGN

Fixed – The window glass material used on all maps prior to Villa have no reflective properties. We updated the windows for all maps for consistency. Feel free to preen.

Fixed – Lighting issues across maps.

Fixed – Various LOD issues across all maps.

Fixed – Clipping issues for various Operators, gadgets, drones and objects on all maps.

Fixed – Various map areas where Nitro Cell/explosives do not deal damage when detonated or damage is blocked.

BANK

Fixed – Drones can be placed into the wall through the window of EXT Plaza in Bank.

Fixed – Drones can be placed between the pillars of Bank Lobby.

Fixed – No rappel prompt on the right side wall of EXT Garage Roof area on Bank.

BORDER

Fixed – Player are able to go on the scaffold at Central Stairs of Border.

Fixed – Players can fall through map at EXT Valley location of Border.

CHALET

Fixed – Mismatched EXT rock and tree hit boxes can block damage and bounce back gadgets on Chalet.

Fixed – Drones can hide in some of the beams on Chalet.

Fixed – Drones can hide inside the Fire of 1F Great room on Chalet.

Fixed – Players can vault into the fireplace in 2F Master Bedroom.

Fixed – Some gadgets can be deployed above an inaccessible area at 1F Trophy Room of Chalet.

CLUBHOUSE

Fixed – Drones can clip through metal beam in basement of Clubhouse and cannot be destroyed.

Fixed – Players can vault on top of the weapons locker in B Arsenal Room and plant on Clubhouse.

Fixed – Bulletproof cameras cannot be picked up when placed on the wooden beams of 2F Construction in Clubhouse.

Fixed – Some objects on Clubhouse block grenade damage and indicators.

Fixed – Destroying the floor of 1F kitchen of Clubhouse reveals a LOS into B Escape Tunnel.

Fixed – Blood VFX can be noticed when shooting the chains that holds the pork bodies. Chains do not bleed, just pork.

CONSULATE

Fixed – Drones can see through the wall of 2F Balcony on Consulate.

Fixed – Players experience rubber banding while trying to sprint on top of the concrete square block in Riot Barricade on Consulate.

Fixed – A wall can be reinforced from the other side of another wall at 2F Administration Office in Consulate.

Fixed – Players can use a deployable shield to vault and spawn kill on Consulate.

Fixed – Defenders can see EXT gas station spawn from 2F main stairs on Consulate.

Fixed – Players can see through the roof while in the 2F Bathroom on Consulate.

Fixed – Invisible collision on the back of the white van from B Garage of Consulate.

Fixed – Players can throw a drone inside the ceiling of 1F Main Stairs on Consulate.

FAVELA

Fixed – Hitbox mismatch with food containers in INT Kitchen in Favela.

FORTRESS

Fixed – Players can vault and then plant on top of the fireplace in 1F Sitting Room on Fortress.

Fixed – Players can plant the Defuser on top of a bunk bed in 2F Dormitory on Fortress.

Fixed – Explosive damage can pass through the indestructible East wall of 2F Bathroom on Fortress.

HEREFORD BASE

Fixed – Players can’t pick up the Defuser when its dropped between sandbags at the EXT Shooting Range in Hereford.

HOUSE

Fixed – Defenders can hide between the chair and a nightstand at 1F Dining Room in House.

Fixed – Operators can clip through the platform at EXT Side Street of House and take damage.

KAFE

Fixed – Lots of things. See Kafe Rework.

KANAL

Fixed – Drones are destroyed when hugging the south-east fence in the construction site of Kanal.

OREGON

Fixed – Sound propagation issue in Oregon Boiler Room.

Fixed – Collision issues on Oregon causing Operators to get stuck.

Fixed – Defenders can be detected outside in specific area of basement of Oregon.

OUTBACK

Fixed – Pixel LOS from vending machines to EXT Motel Balcony on Outback.

PLANE

Fixed – Player can climb on top of Plane by forcing and vaulting the collisions at EXT Caterer.

SKYSCRAPER

Fixed – Players can climb up the tower on Skyscraper.

THEMEPARK

Fixed – Players can vault onto the top of the train in 2F Rail Area of Themepark.

TOWER

Fixed – The explosion SFX of some gadgets is muffled when detonated on the walls of 1F Center Hallway of Tower.

VILLA

Fixed – A gap in B Old Office of Villa gives sight to the objective through the arch.

GAME MODES

Fixed – The connection to server is lost after completing a Terrorist Hunt match.

Fixed – AI will prioritize Alibi Prisma even when engaged in combat in pve.

Fixed – New players are able to access Custom Games while offline but the Local button will not work.

USER EXPERIENCE

Fixed – Voice chat will not work consistently for some teams and no microphone output is shown on the scoreboard.

Fixed – Change the TAN Holographic to a BLACK Holographic for all weapons.

Fixed – Change the color of Recruits gloves, increased seam visibility. Recruit found a better tailor.

Fixed – Switching to full screen from windowed mode in a 4K screen can break the ADS in-game and also the menu UI.

Fixed – The Ubisoft club button doesn't open the Uplay UI challenge section.

Fixed – Outbreak collection tag will stay on every uniform if you pick an Outbreak item then switch back to a normal one.

Fixed – Global announcements have orange color instead of white.

Fixed – The green light on weapon sights appears corrupted.

Fixed – Shields will clip with the operator after dropping while crouching.

Fixed – Attackers clip through the walls when rappelling from the inside near a Deployable Shield.

Fixed – In first person view, players clip in the top of doorframes when vaulting a deployable shield.

Fixed – Claymore lasers disappear when looking at them from a certain angle.

Fixed – When the user tries to put a barricade while spamming the prone action, the barricade will start the animation but there is no progress bar and it cannot be interrupted.

Fixed – Various areas on maps where Nitro cell explosion SFX is muffled when detonated on metallic or blocked windows.

Fixed – Drone audio sounds are silent for other players in the session.

Fixed – Running and walking footsteps SFX sound the same.

Fixed – Drone fall SFX plays even though the drone was destroyed mid air.

Fixed – When performing specific gadget swaps the sound will not play.

Fixed – Shield unequip SFX is distorted when starting to climb a ladder.

Fixed – The music remains on the main menu for several seconds with the Elite skins.

Fixed – After JIP is done operators will hold the drone in their hands while operating them.

Fixed – Different animations are played between 1st and 3rd person when quickly going in and out of prone.

Fixed – Breach charge animation transition misses during deployment.

Fixed – Operators have broken wrists when prone and looking down.

Fixed – Both arms disappear when sliding down a ladder.

Fixed – Randomly assigned Defuser icon is shown during loading screen before round.

PATCH NOTES ADDENDUM