Can you believe it's already round two for all you Maya fanatics out there! And this time the hard-hitting heavyweight list of Maya scene files, MEL Scripts, and pretty much anything else you can think of, is sure to put you down for the count!

Warning: Some tutorials may contain some mild artistic nudity

Cartoon Dog

Check out this four part tutorial on modeling a dog using nurbs, polygons, and sub-D.

Hair With History

Mike Fudge walks you through Maya's hair dynamics and styling.

Rigging 101's Free Rigs

Here is a collection of a bunch of free rigs and MEL scripts from Rigging 101.

Solid Knee in IK Leg

Learn how to make a solid knee in an IK leg. Maya files available.

Working With Expressions & Constraints

This is a must know if you are working in rigging within Maya, this tutorial introduces expression and shows how to use constraints to help your rigging. Maya files available.

Reverse Foot Lock

This is an external set of bones that drives the foot of a character. It's called this because it is constructed going backwards from the heel up the foot to the ankle. Maya files available.

Make a Photorealistic Actress

Max Wahyudi shows you how to make a Photorealistic Actress in Maya using reference imagery.

Various MEL Scripts

CGIndia has a nice list of MEL Scripts locations with tons of MEL scripts for download.

Create a Flowing Water Effect

Using particles learn how to manipulate the flow of them from a shower head into a tub as particles collide with the surface of the tub in a water-ish motion.

Missile Animation

Create a missile animation in Maya using instancers to create a group of missiles.

Create a Stormy Ocean

Use the fluid effects inside of Maya to create an awesome Stormy ocean animation.

Model and LCD Screen

Learn how to model a basic LCD screen in Maya. Very basic tutorial.

Making a Blizzard

Learn how to make a simple blizzard using the particle instancer.

Making Tank Treads

Using a MEL script called AS_TreadsCreation, create tank treads with just a few clicks, and apply that to your tank models.

Fast Puffy Explosions

Learn how to make simple puffy explosions using fluids.

Vector Pass and Composite Workflow

Learn how to utilize Maya render pass system to output motion vectors as your main render pass, then use that pass into Maya composite (Toxik) to get the motion blur without having to render it within Maya.

Rigging Dosch 3D: Humans V2

Learn how to use Maya to rig the Dosch 3D Humans products. Even if you don't have the product it's still a good watch.

Troubleshooting Mental Ray Rendering

Simple video from the Autodesk Channel on troubleshooting the Mental Ray rendering process.

Building Dynamic Curves

Learn how to use Maya's Dynamic Curve Feature to create animation such as curtains, chains, ropes or wires.

Maya 2010 New Feature: Matchmover

A quick look at the basic Matchmover feature included with Maya 2010.

Gaseous Effects

Learn how to create some gaseous effects in this two part episode on the Autodesk channel with Duncan Brinsmead and Neehar Karniks: Part 1 Part 2

Water Wakes

Learn how to create some water wakes in this two part episode on the Autodesk channel with Duncan Brinsmead and Neehar Karniks: Part 1 Part 2

Water, Spray and Foam

Following the last two tutorials, learn how to create water spray and foam in this episode on the Autodesk channel with Duncan Brinsmead and Neehar Karniks.

Oceans and the Hieght Field Node

Learn how to create some water wakes in this two part episode on the Autodesk channel with Duncan Brinsmead and Neehar Karniks: Part 1 Part 2

Hyper-Real Hand Modeling

This tutorial series, hosted by Jeff Unay, shows you how to model a realistic hand using Mudbox and Maya. 4-parter: Part 1 Part 2 Part 3 Part 4

Sublimating Objects

Follow Sergey Tsyptyn as he shows some magic tricks on using dynamics in Maya to sublimate an object: Part 1 Part 2

Modeling With Dynamics

Part 1 Part 2

Third Floor Using Maya for PreViz

Chris Edwards, CEO of Third Floor Studio walk us through the process of previz they utilize Maya for.

Ambient Occlusion

Learn how to set up good ambient occlusion using the mib_amb_occlusion node.

Making Blendshapes

Read some background and get some beginner tips on making Blendshapes.

Combining Toon Wireframe and Ambient Occlusion

Pretty obvious, this is a tutorial on getting the effect of rendering a wireframe over the ambient occlusion.

Rendering Wireframe Using ToonShader

Quite simple, learn how to render wireframe with the Toon Shader.

Scripts From Crunk

Here is a collection of scripts from artbycrunk.com. Very useful stuff.

Modeling Landscape

You will learn how to model a scenery or landscape with maya NURBS plane and Paint Brush Effects.

Making of Gordon Ramsay

Jason Edwards walks you through his 3d caricature creation of chef Gordon Ramsay.

Making of The Rider

Christopher Adajar shows you how he created his challenge winner, "The Rider" within Maya.

Making Snow

Niklas Brandin shows you how he made snow on top of his model in Maya 2010.

Making of Kid

Rakesh Sandhu explains how he created his amazingly realistic work, Kid.

Vray For Maya Demo

Dennis Holmboe shows you how to use the plugin, Vray for Maya.

Flying Arrows

Sketchy Pictures shows you how to make a cool flying arrows effect in Maya.

Animated Arrows

A lot different and more wild than the last tutorial, this one shows you how to make animated arrow that just aren't flying forward wildly, but all over the place.

Creating a Lava Lamp

Here is a step by step project for the modeling, shading, lighting, and rendering of a realistic looking lava lamp.

Model a Coke Bottle

Using Photoshop along with Maya, Hamed Sabri shows you how to model a coke bottle including all the little details.

Making of 'Jean-Luc Picard'

Miriam Bonetti shows you how she created this awesome portrait of Captain Jean-Luc Picard from Star Trek using Mudbox, Photoshop and Maya.

Making of the Joker

Mohammadtaghi Aibaghi Esfehani shows you how he used Maya, ZBrush, and Photoshop to create this amazing rendition of the Joker.

making of "Snapshot of a Zombie"

Using Modo, Maya, ZBrush and 3D-Coat, Jelle Van de Weghe shows you how this creepy character head was created.

Making of the Prince

Robert Vari takes you through the steps he took to create his cute little frog prince concept.

Making of Male Green Frog

Massimo Righi shows you how he created this very realistic work, "Male Green Frog."

Making of TigerZoo

Another making of from Massimo, this one is on his work "Tiger Zoo."

Making of The Last Elf

This is an interesting making of, it is in the form of an interview, complete with screenshots of the process as well.

Making of Quiet Room

Learn how this creepy, scary type of scene was made completely with Maya and Photoshop.

Making of the Fruit Tarts

Hau Ming Li created this awesome making of tutorial on making these delectable foodies by using Maya, Photoshop, and Mental Ray.

Making of the Standing Beauty

Warning, this contains CG Nudity: NSFW! Moving on... this is an absolutely gorgeous piece of art, and Asan Umerov takes you from concept sketches to the final stages of the project.

Making of the Steam Master

This actually more of a project overview of how to create this Next Gen game head by Sorin Lupu.

Making of Gladiator

This piece actually won second prize in a CGArena 3D Challenge. This uses mostly Maya and Photoshop to create this epic gladiator battle scene.

Facial Animation Rig for Delgo

Warren Grubb, the Animation Director for Fathom Studios on the film Delgo, explains how the facial animation rig was created and how it works.

High Polygon Realistic Character Creation

This is exactly what the title says. You will check out the modeling, UV Map and Texturing, Rigging, Pose/Animating processes as well as applying polygon smooth nodes, and finally rendering.

Revolution

Check out the making of by Zhang Yand and how this Matrix-esque piece was created.

Lava Shader Effect

Learn how to create a realistic looking lava shader effect.

Using nCloth with Character Animation

Learn the basics of nCloth and a ton of its many uses along with character animation.

In Case You Missed It On CGtuts+...

Build a Reusable Light Rig

In this tutorial you will learn how to setup a basic lighting rig in Maya. Specifically, this tutorial covers Lighting, Cameras, Render Settings, and some basic touch-up techniques in Photoshop. Once you've completed this tutorial, you will have a light rig that you can use to quickly render out professional quality images of your model.

Create a Spectacular Crash Animation With Maya Dynamics

It is always great to learn new animation tools and techniques that can help you to bring your creations to life. In this tutorial we will learn how to use Maya's powerful animation, dynamics, and camera tools to create an explosive crash effect between two vehicles. Part 1 Part 2

Model and Texture a Photorealistic USB Cable with Maya and Mental Ray

In this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field.

Part 1 Part 2

Advanced Lighting and Caustics with Mental Ray and Maya

In this tutorial you will learn how to use the 3 indirect lighting systems in Maya (Global Illumination, Final Gathering, and Irradiance Particles) and caustics. You will learn how to solve common problems and reduce rendering times while creating hi-quality images. At the end of this tutorial, you will have gained enough experience to decide which of the 3 indirect lighting systems is the most convenient for any situation.

Create a New York Subway Entrance

In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.

Part 1 Part 2

How to Create an Awesome Fire Effect Using Maya Fluids

In this tutorial you will learn how to create a fire animation inside Maya, and adjust the settings for your own projects. We will create the fire from scratch using Maya Dynamics and Fluids. The fire animation we will create can be rendered using both Maya software and Mental Ray.

Model and Texture a Posh Living Room Scene

In this tutorial you will go through the process of modeling and rendering a Living Room in Autodesk Maya. You will also learn to use Mental Ray (along with the new architectural materials), create realistic fur, and implement studio lighting to create nice and soft shadows and highlights.

Part 1 Part 2

Create a Cool Looking Molecule Effect in Maya and After Effects

This tutorial will focus on creating a cool molecule type object with Maya and finish the project off in After Effects. We will begin by modeling the molecule in maya, then create a shader via the hypershade panel and assign it to the object, and render out a still image. Lastly we will take it into After Effects, and create a camera that drifts and zooms towards the molecule. We will also add a few particles to the scene and comp it all together.

Making of “The Tunnel” in Maya and Photoshop

In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.

Part 1 Part 2 Part 3

How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps

When attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard. In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Maya, but this technique can be used on almost any 3d model, and can easily be acieved in all of the major 3d packages on the market.

Create Awesome Cloth Simulations using nDynamics

Dynamics simulations can be a powerful tool when trying to generate realistic looking effects that would be very difficult to achieve manually. In this tutorial you will learn how to use nDynamics' passive colliders and ncloth objects, in conjunction with fields like air and gravity, to easily simulate realistic dynamic objects such as a windy flag or a water container.

Effectively use Constraints to Rig Non-Spherical Eyes

In this tutorial you will learn how to effectively use constraints to rig any misshapen, non-spherical, cartoon eye. Not every model has a circular eye, and the shape of your eye shouldn't stand in your way. The tutorial is written for Autodesk Maya 2009.

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