I think I forgot to post last weeks update but here’s #5 anyway :

Hey all time for another weekly update. On the engineering side we’ve primarily been focused on bug fixing, more website improvements, and working on our new installation/deployment platform - none of which is particularly exciting to talk about unless you’re a programmer. What is exciting to talk about however is ships and weapons! The art team has been hard at work concepting and creating rough 3D mockups for all of our new ships as well as their fixed direction and turret based weapons. The first revision of these will be completed on Wednesday.

As I mentioned a bit last week our goal is to get rough un-textured meshes into the game as soon as possible so we can begin iterating on major gameplay systems. Sometime shortly after this coming Wednesday we’ll begin integrating these 3D mockups into the prototype starting with the smaller ships, like the interceptor, and working our way up to the capital ships. While it won’t be pretty we want to begin getting a feel for the mass/controls of the ships, cockpit visibility, weapon placement, balancing, and relative sizes.

Currently capital ships haven’t been implemented in any playable form so there will be some amount of extra work to get our first capital ship up and running. Once that’s complete we’ll begin integrating 3D mockups for our weapon systems. This will also be quite a bit of work to implement in its first iteration as we only have a simple fixed-direction blaster type weapon currently implemented and both turrets and missiles will require their own targeting AI. That being said it’s going to be a lot of fun to watch as the game starts taking shape!