Thanks to PC Gamer, we’ve been given a look at some grotesque box art for Ebb Software’s upcoming fantasy horror game Scorn. In their article, they spoke to the game’s project lead Ljubomir Peklar, who describes how he wanted the game’s biomechanical world to literally feel alive, which explains why it looks like you’ll be walking through giant internal organs. Kind of gives a new meaning to describing a story’s setting as a character in itself. Peklar had the following to say about the Scorn’s living and breathing world:

“It deals with human anatomy in a utilitarian way, how our organs and flesh work as a cohesive system. Every part of human anatomy interests me as part of a greater system.”

As you may have noticed, the visual aesthetics of Scorn were also heavily inspired by the works of Oscar winner H. R. Giger, with Peklar going on to describe how he was influenced by the legendary painter and set designer by saying:

“Alien is one of my favorite movies. I don’t really care for the sequels or the rubbish Ridley is doing now. Thematically, it’s not that similar. I would say the mystery and sense of unknown in the scene with the Space Jockey shares the most with Scorn.”

We reported earlier this month that Scorn was raising funds on Kickstarter, and with over twenty days left, it’s bound to smash its goal. Until then, you can enjoy gazing at the vomit-inducing concept art below, along with last year’s reveal trailer, which has now accumulated an incredible 22 million views.