Early Game

Mid Game

Defend ADC in lane so they can CS, and you can get experience / gold yourself

Move with Jungler to start plays

Watch the map to respond to plays being made

Take objectives such as Dragon or Rift Herald with your Jungler when you have control of the map.

Start fights with ULT The Quickness

Late Game

GENERAL GAMEPLAY

Roaming

When the Bot Lane wave is pushed into the enemy tower

When you have recalled and can move to any lane

When your ADC is dead / recalling and you would be alone bot lane

When the enemy laners are pushed up

ADC's ability to follow up.

Warding

Defensive

Neutral

Offensive

The Laning phase is easy forin most matchups you will spend a majority of the time idle and trying to get into position to land Q. Ideally you hit a Q without taking any damage. Don't force W's, if you are moving forward towards the enemy with the intion of, they will naturally move away from you.has a travel and cast time so enemies moving away will likely avoid it. Use Wto punish enemies misstepping to far forward in the lane, keep a constant eye out for them and be ready.Early in the laning phase you don't have to go out of your way to have an impact, so long that you are farmingeffectively and not dying you are scaling.'s level 6 power spike is very strong and that should be around the time you start to look to punish your lane.If your ally has taken damage or is about too, casting Eon them will instantly procblocking a good amount of the incoming damage and keeping them safe to CS in lane. Keep track of your owncooldown during the laning phase as it can be very important during fights and all ins.If you are in a pushing lane be mindful of where the jungler could be, warding beforehand will obviously keep you safer than not. You don't have to be super smart to simple put a ward in river and literally any time to keep yourself and your ADC safe.The better you perform in lane the more gold you can earn and the better items you can come back to lane with giving you more advantage.On any champion it's obviously important to not die in lane, if you can't kill your opponent don't put yourself in risky positions in which the enemy can kill you. Dying in lane as Support is negative for you, your ADC for the duration of the laning phase, and your entire team as you lose effectiveness Mid - Late Game. It's fundamental League of Legends to not feed early as losses in League of Legends compound throughout the game, a death at 4 minutes will be felt at 40 minutes into a match.Mid game is when multiple towers go down on the map, or champions start moving around the map.can gain value from staying in the lane that his ADC is farming, and by moving with his jungler since he offers both protection and engage. Unlike other Tank Supports such asthat can be caught out and ULT to get away,can be caught out and bursted before he can get away especially mid game, so don't go into the fog of war without allies around you, especially if you are moving into the enemies side of the map.Your Macro skill will allow you to perform in the Mid Game as vision and map movements are how you gain advantages at this stage in the game. Watch the Minimap, watch the minimap, watch the minimap. Move your camera to see where enemies are moving. Keep the enemy jungler potential location in mind.When you are moving around the fog of war play mindfully, think about who can be where you are going, understand the risk, and don't take the risk when it is too high. Would you walk in the enemy jungle when you have no wards in the river, the entire enemy team is missing and your allies won't be behind you? Of course not.You should look to start fights with ULTwhen you have a numbers advantage on the enemy, it also helps if the enemy is mispositioned and weak.is on a fairly short cooldown so it can be wiffed or used just to get the enemieswithout much reracution other than your team forcing fights while it is still on cooldown. Even if the enemy starts fights against your team whileis down you can still peel for your allies effectively with basic abilities, again the biggest problem you will likely run into is your allies playing incorrectly so ping them back as many time as possible and peel for your ADC.So some basic goals for Mid game are:'s job Late Game is the same as early - Mid game, to get good engages and CC the enemy properly, but Late Game it is WAY more important to do this properly, messing up one fight could mean the game.Be mindful of how strong you and your allies are, you can or can't take fights depending on items. You don't have to start a fight every time you see the enemy, your allies may need time to farm, but when your team has the advantage you should be in position to force the fights. Once you get a good feel for this you will understand how polzerizing it can feel to play Support depending on the game state, you are doing a lot or nothing at all, waiting for your allies to scale and for the enemy to push in.If you aren't the only Engage for your team consider staying back in fights and peeling for your ADC. Say if both you and aCC the enemy back line, but the enemysolo dives your ADC there is nothing your ADC can likely do to deal with it themselvescan be used to instantly charm enemies diving onto your carries.When engaging you really have to make sure that your entire team is on the same page, and the only way to do this is through pinging, and pinging a lot. Pings are loud, quick, and everyone understand them. You can't be pushing down Mid Lane then take 5-10 seconds to type out " Hey guys i'm going to go in here pls follow up". By that time the wave has hit the tower and you are way to far away. Instead be in position to punish the enemy, and ping on the way or for assistance as many times as you can as you are engaging.Don't be ARAMing the entire late game either, if you aren't warding or playing around the fog of war you are just showing yourself to the enemy and hoping they walk into you. It's a lot more valuable to make the enemy miss position when trying to ward the area you would be in, than it is to move at them down the mid lane because they showed up on your screen.can be useful regardless of the game state because of his ULT+ Walways offering immediate and very hard for the enemy to avoid CC. The more items you have the tankier you can be during initial engages the enemy will likely get a lot of damage off on you, so without and item advantage you will have to play differently. Getting high value enganges is best, same concept that I covered during the laning phase forcing onto the enemy is harder than punishing them when they misstep the same is true for late game. Late game you can make use ofs to deny the enemy vision around objectives and then catch them out or punish enemies when they have members farming side lanes or dead. Always be looking to see if you have the green light to engage.Roaming on any support is pretty simple, it's when you take a timing window in which your ADC is safe to have an impact somewhere else on the map.So when should you roam is very, very easy don't over think it, and don't over do it.These are all good times to roam, how effective that particular roam will be is affect by literally everything on the map, the minion wave positions in Bot lane & the lane you are ganking, the likelyhood of the gank, the HP, Mana, level values of your ally laner compared to the enemy laner. Moving with your Jungler also helps pull off a gank. Some ADC champions such ashave abilities to farm the minion wave from long range safely, others such aswill be zoned completely if you leave.When you do get a roam off, look to either recall and reset bot, or to immediately walk back to the bot lane. Do NOT overstay doing pointless things.When you leave lane you will also be missing out on gold and experience. The longer you stay in Bot Lane the more levels and gold you will have.Different ADCs will be able to follow up on's engage to different degrees, understanding which champions are good and not good at different stages of the lane withwill come with time.What's more important for you to practice is not only watching the enemy bot laners and trying to punish their mispositioning with an engage, but also watch your Ally ADC to see if they will be near you to follow up on yourWith anychampion, if you CC'd a target and got not follow up, you didn'tthem. If you got a 5 manULT and your entire team was in another lane, what happens? Nobody dies and they all turn on you and you die.The power ofin League of Legends is that it enables your ally champions that otherwise don't have good options of dealing their damage to be given brief timing windows to deal their damage without any counter play from the enemy.So simply put, don't ULT+ Wwhen your ADC in a million miles away from you in lane or you will be wasting your time.Defensive warding is warding on your side of the mapNeutral Warding is in the river / lane bushes.Offensive warding is warding into the enemies side of the map (past the river).When you should or shouldn't ward depends on your allies location and the enemies location / potential location. Look at the map and think., Control wards are to deny the enemy vision, not to give yourself extra vision. Especially on a champion such asyou can abuse the fog of war to surprise the enemies and engage on them unexpectedly.Throughout the Mid - Late game there will be moments of no action in which it is optimal for you to drop 3 wards around an objective, then recall to refresh the ward count on yourand return to your team.