Downloads / Operation Arrowhead / Scenario / Co-op missions / Dynamic Zombie Sandbox

Author: bobtom

Author Website:



Requirements: Arma 2

Island(s): Chernarus

Playable options: N/A



Version: 1.25



Arma 2ChernarusN/A1.25 Date: 2012-09-14 09:03





Comments:

Rating: 1 2 3 4 5 6 7 8 9 10 2012-09-14 09:03







Dynamic Zombie Sandbox by

Craig/bobtom byCraig/bobtom



Description:

This mission was made to accomplish a couple things I wanted to see in zombie missions. The first being island independence. You can change the .chernarus on the pbo file to any other island and the mission will work. The only thing on the map is the playable characters. Everything else is generated via scripts.

Along with map independence I wanted as much randomness as possible. The player will be spawned at a random town or position on the map. Vehicles spawn next to buildings with random vehicle types with random weapons inside. Military vehicles spawn by military buildings, civilian with civilian. The players weapon, if he chooses to start with one, will be randomly chosen also. A lot of things are also choose-able in the parameters screen.



This comes in 3 versions: CO version (Flagship version): Requires patch 1.62 of ArmA 2 Combined Operations. No other mods/addons required.

OA version: Requires patch 1.60 of ArmA 2 Operation Arrowhead . No other mods/addons required

A2 version: Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required

Parameter options:

Terrain detail

Friendly fire damage

Debug Mode (shows position of zombies and vehicles)

Building Destruction

Volumetric Fog

Time of Day

Multiple Tasks

Game Modes (Change the mission completely from default) - wip

Bandages

Player Start Position

Player Start Weapons

Player Start Items

Ambient Animals Sheep don't go away when zombies come.

Super Zombies (horde variable)

Maximum Aggro distance

Zombie density per km

Minimum Spawn Distance

Type of weapons to be spawned in vehicles

Whether zombies spawn all over the map or just in towns

Vehicle types (civilian, trucks, all, military, dependent on building)

Amount of vehicles (want 40fps or 10?





Installation:

Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.





Media:

Images



Note about mapscreen:

Once you load (if you are server) a loadscreen will appear. Wait until that is done, then wait until the task appears in your list. The longer you wait in the mapscreen the less chance of anything getting messed up, but that chance is a lot less likely now. Fasttime was added so you can experience the whole day in a shorter time. Its a parameter if you don't like it.





Author notes:

As you know we don't get paid for this mod, I've put a lot of my free time into it. If you want to keep DZS going and promote future features feel free to donate as much as you wish. Also for any donation over 10 USD we will send a DZS wristband to you home. Just include your address when you donate.





Credits & Thanks:

Dethorath - Helped a lot with sounds and testing

Tonic - As usual, being great.

VVC team

Loyal players

Everyone who hosts the mission

Celery for making the zombies!! (and ArmA 3 MP)



And a shoutout to all the people who make fan art and custom loading screens! They are great! Thank you!





Changelog:

v1.25

Bug #38458: Zombies stop spawning.

Bug #38459: FPS drops for everyone

Bug #38461: Side missions and markers don't update on Jip

Bug #38466: Base sidemission spawn on already existing base

Bug #39635: Zombies with loot would stay on the map indefinately

Bug #39637: Players lost NVGs on respawn

Bug #39648: Disable "E" parameter was broken.

Bug #39649: Dead players clog up mission.

Bug #39783: Entering Searchlights Kill Nearby Zombies

Bug #40008: Markers wouldn't work if the sidemission was called twice.

Bug #40009: On zargabad, people spawn at bottom corner of map.

Bug #40028: Sidemission Marker Variable Error

Bug #40166: Vehicle damage at start is messed up

Bug #40167: With new zombie scripts, zombies attack too fast.

Bug #40216: Mission marker was not deleted for JIP

Bug #40738: Changing weapons spawning parameter didn't work.

Feature #41869: Added Helicopters

Feature #41870: Bandage Counter on the bottom of screen.

Feature #46235: New GameMode: Infected

Feature #46282: New GameMode: Clear out a town (Beta)

Feature #46338: Random Hordes

Feature #46717: Repair, Refuel and Ammunition vehicles

Task #39633: Convert Celery's zombie scripts to .FSM format

Task #39636: Create a new spawning system, and make it .FSM



v1.0 Hotfix2

N/A

v1.0 Hotfix

Fixed error in the mission.sqm of the OA version

v1.0

Roadmap found at Devheaven Bug #30290: Ammobox Sidemission Bug #30291: Time doesn't sync to JIP Bug #30292: Markers do not update to JIP Bug #30293: Helicopter crash is still bugged Bug #30307: Refresher.sqf kills off all units that are not players Bug #30313: Picking up objects (To put in cars) Bug #30352: Sometimes players spawned in a mob of zombies Bug #30359: Long trains of cars can be made! Bug #30362: Car/object list doesn't get updated on dedicated sometimes. Bug #30374: Massive Lag Bug #32855: Objects get placed floating Bug #35643: Start with no map and no weapons parameter sometimes doesn't work. Feature #30314: Parameter to choose how many weapons will spawn in side missions. (Ammo cache's) Feature #30364: Apocalypse Siren on siren poles Feature #32590: Weapons in buildings Feature #32628: Parameter to get rid of sidemission markers Feature #32725: Random Weather Option Feature #32805: Sidemissions loop Feature #32806: Increase Respawn timer Feature #32808: More robust player position finder script Feature #32809: Make weapon finding script more efficient and with more features. Feature #36039: Spawn just outside of towns Task #30353: Remove GPS -- Allows cheating Task #35603: Expand the "Players start together" parameter



Roadmap found at

Bug #28817: (Dedicated) Escape helicopter task: missing location marker on all but 1 player

Bug #28836: (Dedicated) Escape helicopter task: ending doesn't trigger

Bug #28975: (Dedicated) Start with other players-parameter: players spawn inside wall

Bug #29104: Arma2 Standard Edition Zombie Bug

Bug #29110: Massive lag at horde task and base task

Bug #29681: Players started in a building in chernarus

Feature #28991: Flush the mission of zombies

Feature #29143: New sound files

Feature #29677: R3F logistics - Movable objects and towable vehicles

Feature #29678: Add NVGs

Task #28990: Construction module removed.



v0.90

Roadmap found at DevHeaven

Bug #27606: Players did not respawn at the right place.

Bug #27670: Zombies Spawn in Towns = No Zombies

Bug #27871: Chopper Doesn't Spawn

Bug #28021: Ammo Cache Sidemission

Bug #28204: Zombies spawn in the safe zone (introduced .90)

Bug #28205: Start together option spawns people in the air

Bug #28222: Vehicles burning on start (introduced in .90)

Feature #27563: Every paramter should be random

Feature #27564: Respawn

Feature #27872: Enable Saving

Feature #27873: Tweak amount of zombies in country and in towns.

Feature #27874: Enable ACE backpacks

Feature #27896: Players Spawn together.

Feature #27898: SideMissions!

Feature #27899: OA only version

Feature #27900: A2 only version

Feature #27901: A2 free version (if different than just a2)

Feature #27912: Ammo Caches

Feature #27919: Horde Sidemission

Feature #28042: Add M&M's ideas.

Feature #28055: Safe Zone

Feature #28073: Aircraft crash

Feature #28200: Spawn zombies everywhere, but have larger amounts in towns.

Feature #28299: Parameter to disable Sidemissions

Survivors (Spawn at a town and defend their position, WIP)

Plus many more



v0.85 hotfix

It seems as if I let some major task and JIP bugs slip through... They have been fixed, and the link is at the end of the post. The version remains .85.



v0.85

Bug #27532: Weapons were not selected at mission start

Bug #27534: The helicopter's location was not clarified

Bug #27538: Players were not spawning in the right town

Bug #27540: JIP players spawned right next to players already ingame

Feature #27530: Weather Options

Feature #27531: View distance options

Feature #27533: Fastime option

Feature #27535: Option to remove task location

Feature #27536: A task that provides no escape, open ended

Feature #27539: Redid weapon spawning

Feature #27559: Added amount of weapons paramter

Feature #27560: Create a condition of vehicles paramter

Feature #27565: Weapons based on type

Task #27537: Added more shotguns

Task #27541: OA weapons added

Default Island is now takistan, but that can be changed by just changing the .takistan to another mapname



v0.80

[Fixed] Tasks did not show up for clients or JIP

[Improved] Zombie Behavior with large number of clients

[Fixed] The base did not spawn for clients

[Fixed] Loading Screen would fail to complete

[Removed] Loading Screen for tasks

[Added] Parameters for less vehicles

[Improved] Strain of server for tasks

[Improved] Removed chance of a launcher being given to a player on start

[Improved] Reduced download size

[Improved] Optimized many scripts

[Improved] Scripts are fully commented

Plus many more (That I forgot) v0.95Roadmap found at Devheaven Bug #28817: (Dedicated) Escape helicopter task: missing location marker on all but 1 playerBug #28836: (Dedicated) Escape helicopter task: ending doesn't triggerBug #28975: (Dedicated) Start with other players-parameter: players spawn inside wallBug #29104: Arma2 Standard Edition Zombie BugBug #29110: Massive lag at horde task and base taskBug #29681: Players started in a building in chernarusFeature #28991: Flush the mission of zombiesFeature #29143: New sound filesFeature #29677: R3F logistics - Movable objects and towable vehiclesFeature #29678: Add NVGsTask #28990: Construction module removed.v0.90Roadmap found at DevHeavenBug #27606: Players did not respawn at the right place.Bug #27670: Zombies Spawn in Towns = No ZombiesBug #27871: Chopper Doesn't SpawnBug #28021: Ammo Cache SidemissionBug #28204: Zombies spawn in the safe zone (introduced .90)Bug #28205: Start together option spawns people in the airBug #28222: Vehicles burning on start (introduced in .90)Feature #27563: Every paramter should be randomFeature #27564: RespawnFeature #27872: Enable SavingFeature #27873: Tweak amount of zombies in country and in towns.Feature #27874: Enable ACE backpacksFeature #27896: Players Spawn together.Feature #27898: SideMissions!Feature #27899: OA only versionFeature #27900: A2 only versionFeature #27901: A2 free version (if different than just a2)Feature #27912: Ammo CachesFeature #27919: Horde SidemissionFeature #28042: Add M&M's ideas.Feature #28055: Safe ZoneFeature #28073: Aircraft crashFeature #28200: Spawn zombies everywhere, but have larger amounts in towns.Feature #28299: Parameter to disable SidemissionsSurvivors (Spawn at a town and defend their position, WIP)Plus many morev0.85 hotfixIt seems as if I let some major task and JIP bugs slip through... They have been fixed, and the link is at the end of the post. The version remains .85.v0.85Bug #27532: Weapons were not selected at mission startBug #27534: The helicopter's location was not clarifiedBug #27538: Players were not spawning in the right townBug #27540: JIP players spawned right next to players already ingameFeature #27530: Weather OptionsFeature #27531: View distance optionsFeature #27533: Fastime optionFeature #27535: Option to remove task locationFeature #27536: A task that provides no escape, open endedFeature #27539: Redid weapon spawningFeature #27559: Added amount of weapons paramterFeature #27560: Create a condition of vehicles paramterFeature #27565: Weapons based on typeTask #27537: Added more shotgunsTask #27541: OA weapons addedDefault Island is now takistan, but that can be changed by just changing the .takistan to another mapnamev0.80[Fixed] Tasks did not show up for clients or JIP[Improved] Zombie Behavior with large number of clients[Fixed] The base did not spawn for clients[Fixed] Loading Screen would fail to complete[Removed] Loading Screen for tasks[Added] Parameters for less vehicles[Improved] Strain of server for tasks[Improved] Removed chance of a launcher being given to a player on start[Improved] Reduced download size[Improved] Optimized many scripts[Improved] Scripts are fully commentedPlus many more (That I forgot)



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Enable javascript to be able to download from Armaholic please! This mission was made to accomplish a couple things I wanted to see in zombie missions. The first being island independence. You can change the .chernarus on the pbo file to any other island and the mission will work. The only thing on the map is the playable characters. Everything else is generated via scripts.Along with map independence I wanted as much randomness as possible. The player will be spawned at a random town or position on the map. Vehicles spawn next to buildings with random vehicle types with random weapons inside. Military vehicles spawn by military buildings, civilian with civilian. The players weapon, if he chooses to start with one, will be randomly chosen also. A lot of things are also choose-able in the parameters screen.This comes in 3 versions:Terrain detailFriendly fire damageDebug Mode (shows position of zombies and vehicles)Building DestructionVolumetric FogTime of DayMultiple TasksGame Modes (Change the mission completely from default) - wipBandagesPlayer Start PositionPlayer Start WeaponsPlayer Start ItemsAmbient Animals Sheep don't go away when zombies come.Super Zombies (horde variable)Maximum Aggro distanceZombie density per kmMinimum Spawn DistanceType of weapons to be spawned in vehiclesWhether zombies spawn all over the map or just in townsVehicle types (civilian, trucks, all, military, dependent on building)Amount of vehicles (want 40fps or 10?Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.Once you load (if you are server) a loadscreen will appear. Wait until that is done, then wait until the task appears in your list. The longer you wait in the mapscreen the less chance of anything getting messed up, but that chance is a lot less likely now. Fasttime was added so you can experience the whole day in a shorter time. Its a parameter if you don't like it.As you know we don't get paid for this mod, I've put a lot of my free time into it. If you want to keep DZS going and promote future features feel free to donate as much as you wish. Also for any donation over 10 USD we will send a DZS wristband to you home. Just include your address when you donate.Dethorath - Helped a lot with sounds and testingTonic - As usual, being great.VVC teamLoyal playersEveryone who hosts the missionCelery for making the zombies!! (and ArmA 3 MP)And a shoutout to all the people who make fan art and custom loading screens! They are great! Thank you!v1.25Bug #38458: Zombies stop spawning.Bug #38459: FPS drops for everyoneBug #38461: Side missions and markers don't update on JipBug #38466: Base sidemission spawn on already existing baseBug #39635: Zombies with loot would stay on the map indefinatelyBug #39637: Players lost NVGs on respawnBug #39648: Disable "E" parameter was broken.Bug #39649: Dead players clog up mission.Bug #39783: Entering Searchlights Kill Nearby ZombiesBug #40008: Markers wouldn't work if the sidemission was called twice.Bug #40009: On zargabad, people spawn at bottom corner of map.Bug #40028: Sidemission Marker Variable ErrorBug #40166: Vehicle damage at start is messed upBug #40167: With new zombie scripts, zombies attack too fast.Bug #40216: Mission marker was not deleted for JIPBug #40738: Changing weapons spawning parameter didn't work.Feature #41869: Added HelicoptersFeature #41870: Bandage Counter on the bottom of screen.Feature #46235: New GameMode: InfectedFeature #46282: New GameMode: Clear out a town (Beta)Feature #46338: Random HordesFeature #46717: Repair, Refuel and Ammunition vehiclesTask #39633: Convert Celery's zombie scripts to .FSM formatTask #39636: Create a new spawning system, and make it .FSMv1.0 Hotfix2v1.0 Hotfixv1.0- Arma 2

Tags: Dynamic, Dzs, Sandbox, Zombies