Quote fushnchips Quote: Originally Posted by I have seen in a few other games you actually can turn off the XP 100% there is a switch in preferences in these other MMOs and I think this would be a good option for people that just like to play low pvp that way they will never leave the bracket they intend to compete in even though it's just regs.



As for "Switches and sliders," adding them increases QA difficulty. I've been wrong before about how much of that they want to put in (I was fairly vocal that they'd never put in difficulty levels for solo story content, and here we are; but note they only put it in for the KotFE+ chapters). I won't say they won't do it, but it's more than just "turn the White Acute Modules back on." They have to consider the upkeep costs as well.



(And, depending on how those were implemented, and all the other 4.x+ changes to XP etc were done, they may have to do more work than just putting those back into vendors and turning on flags to enable them. )



I don't care enough about PvP to care one way or another (despite my personal views on the subject), and there's clearly a demand for slower XP gains. So I hope they can and will do it. And maybe while they're at it, they;ll look into moving the handful of story bosses who are on low-level planets to a higher-level zone so they're at the same level of difficulty as the rest of the end-story bosses. (Which isn't high, but it's at least 45-50 vs 12 or so). Deliberately smashing your XP gains flat to lurk in low-bracket PvP is .. well, I'll call it ungentlemanly and leave it at that. I don't suppose I'd call it an exploit, but it's not "fair."As for "Switches and sliders," adding them increases QA difficulty. I've been wrong before about how much of that they want to put in (I was fairly vocal that they'd never put in difficulty levels for solo story content, and here we are; but note they only put it in for the KotFE+ chapters). I won't say theydo it, but it's more than just "turn the White Acute Modules back on." They have to consider the upkeep costs as well.(And, depending on how those were implemented, and all the other 4.x+ changes to XP etc were done, they may have to do more work than just putting those back into vendors and turning on flags to enable them. )I don't care enough about PvP to care one way or another (despite my personal views on the subject), and there's clearly a demand for slower XP gains. So I hope they can and will do it. And maybe while they're at it, they;ll look into moving the handful of story bosses who are on low-level planets to a higher-level zone so they're at the same level of difficulty as the rest of the end-story bosses. (Which isn't high, but it's at least 45-50 vs 12 or so).

TUXs Quote: Originally Posted by that doesn't mean I want anyone else punished or shunned...we ALL matter. You want Things? Do some Work. Find me on Star Forge Referral link - click it, or don't