D&D 5e Ranger Remix 0.4

by RanAngel

Class Features

The following replace existing Ranger class features from the Player's Handbook.

Hide in Plain Sight

Starting at 10th level, you can take the Hide action as a bonus action on your turn.

Additionally, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, or other naturally occurring materials with which to create your camouflage.

Once you are camouflaged you can hide by pressing yourself against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. While you are hiding in this manner, you are invisible until you move or take an action. Once you move or take an action, you must camouflage yourself again to gain this benefit.

Limitless Explorer (replaces Vanish)

Starting at 14th level, you gain a climb speed and a swim speed equal to half your normal movement speed. Additionally, you automatically succeed Wisdom (Survival) checks to track creatures that have not made an attempt to conceal their trail, and you cannot be tracked by nonmagical means unless you choose to leave a trail.

Master of the Wilds (replaces Foe Slayer)

At 20th level, whenever you hit one of your favoured enemies with a weapon attack you may add your Wisdom modifier to the damage roll.

In addition, while travelling for an hour or more in one of your favoured terrains you and a number of your companions equal to your Wisdom bonus can move stealthily at a normal pace and have advantage on Wisdom (Perception) and Dexterity (Stealth) checks.

Hunter Archetype

Hunter's Prey

At 3rd level, you gain one of the following features of your choice.

Giant Slayer. The Bigger They Are - When you hit a Large creature with a weapon attack, your attack deals an extra 1d8 damage. This extra damage increases to 1d10 if the creature is Huge, or 1d12 if it’s Gargantuan. You can deal this extra damage only once each turn.

Horde Breaker. More of Them to Fight - When you hit a Medium or smaller creature with a weapon attack you may choose one of that creature's allies that is also Medium or smaller, is within 5 feet of the original target, and is within your reach. If your original attack roll would hit the second creature, it takes 1d8 damage. This extra damage increases to 1d10 if two of the original target's allies are within 5 feet of it and within your reach, or 1d12 if three or more of the original target's allies are within 5 feet of it and within your reach. You can deal this extra damage only once each turn.

Hunter's Defence

At 7th level, you gain one of the following features of your choice.

Giant Slayer. Stand Before the Beast - When a creature attacks you, you gain a +4 bonus to AC against all subsequent attacks made by that creature until the start of your next turn.

Horde Breaker. Stand Against the Tide - When a creature attacks you, you gain a +4 bonus to AC against the first attack by each subsequent creature until the start of your next turn.

Hunter's Fury

At 11th level, you gain one of the following features of your choice.

Giant Slayer. Vital Strike - When you roll damage for a weapon attack against a Large or larger creature, you may reroll any of the damage dice. You must use the new rolls. You can benefit from this ability only once each turn.

Horde Breaker. Whirlwind Attack - As an action, you may make a weapon attack against any number of Medium or smaller creatures within 10 feet of a point that you can see. You may make these attacks in any order that you choose, and may use any of your normal movement before or after each attack. You may only attack a target if it is within your weapon's reach, and if you are using a ranged weapon you must have ammunition for each attack. When you hit a creature with an attack this turn, you don't provoke opportunity attacks from that creature for the rest of the turn.

Hunter's Cunning

At 15th level, you gain one of the following features of your choice.

Giant Slayer. The Harder They Fall - When a Large or larger creature misses you with a melee attack, you may use your reaction to force that creature to repeat the same attack against itself.

Horde Breaker. More of Them to Kill - When a Medium or smaller creature misses you with a melee attack, you may use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.