None.

I don�t know if you are able to map with this program at this point but I think that a good thing to add would be to allow cliff merging and cliff stacking.With Cliff stacking it would be useful if you could specify the Terrain on the higher ground, like if you are mapping with ISOMETRIC terrain but choose to have double cliffs like some added thing.Cliff merging with be in example of jungle tilesets that Temple and High dirt could be merged by the cliff, SC2s solution to this is having fillers, something that covers the part where the cliffs merges because there�s no transition, in SC2 any texture can blend into the other so no fillers are needed there but in SC1 if Cliff merging would be introduced, somehow there ust be something between the two tilesets.You could also add a mod that would allow some extra features with your mapping program like introducing Fillers and some tiles that would allow the transition of Temple to High ground/Temple or something.Thinking about Terrain it could be very useful to read a mod file and update the data the map uses, whatever a mod replaces or adds would be visible in the program, it would also be useful if you could apply the plugins of a mod to other units troufgh the mapping program, the thing is that once you you work with mod content the map would need the mod.Might also be useful if you were allowed to modify plugins of the mod but that the changes would only be applied within the map when you run with the mod.