Paranoid Productions, led by former Rainbow Six Patriots director Richard Rouse III, has revealed The Church in the Darkness . The stealth game about infiltrating a South American cult in the 1970s will release for PC, Xbox One, and PlayStation 4 in early 2017.

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The Church in the Darkness: First Screenshots 9 IMAGES

Actress Ellen McLain -- Portal’s GLaDOS -- and her real-life husband John Patrick Lowrie -- Team Fortress 2, Dota 2 -- play the the husband-and-wife cult leaders, whose roles may change when replaying The Church in the Darkness. The story hinges on the pair.“Isaac & Rebecca are always the same characters on some level, but as you're playing certain lines of dialog will change depending on their personality in that playthrough,” Writer/Director/Designer Rouse told IGN. “As you're infiltrating the town, you're constantly hearing them talking over the PA system. And in some playthroughs you may hear them get in a fight, because this time Isaac and Rebecca may not agree on the future path for the Mission.”The Church in the Darkness, which employs elements of permadeath, follows Vic, who infiltrates the upstart Freedom Town, home of the morally ambiguous Collective Justice Mission, led by the preacher couple Isaac and Rebecca Walker. Vic’s nephew has joined the South American cult -- and may or may not require rescue, depending on the tone of your particular run through The Church in the Darkness. Characters, including the Walkers, may have different beliefs or perspectives each time you play.Rouse wrote the roles specifically for McLain and Lowrie.“For a pair of preachers, a married couple who had been together a while made sense, and I thought how great it would be to have Ellen and John do those parts,” he said. “I knew I wanted two leaders to the group, and for them to be pretty different people, but to still be a team, though maybe a team that was on the brink of breaking apart…. Not that they're breaking apart in real life, but that as people who have been married a while they have a better understanding of how that can happen, and what it feels like.”As you learn more about the Walkers, their motivations, and their flock, the choices you make toward them throughout The Church in the Darkness’ malleable story have an effect on the world as well.“The subject matter is pretty intense, so I want to be able to make the real choices you would have to make if you were infiltrating somewhere like Freedom Town,” Rouse explained. “So you can avoid detection completely, or you can play tactically and use non-lethal methods, or you can kill everyone who crosses your path. It's still your choice. But I want the player to have to keep playing with the consequences of those choices.”

Mitch Dyer is an Editor at IGN. Talk to him about Dota 2, movies, books, and other stuff on Twitter at @MitchyD and subscribe to MitchyD on Twitch