// Start of Random Tutorial Script - all thanks to /u/kapit0 for the Cat Facts script this is based off.

alias "randomtut" "tut1"

alias "tut1" "alias randomtut tut2; say As a Scout, jump while in mid-air to change direction and avoid enemy fire."

alias "tut2" "alias randomtut tut3; say As a Soldier, you can rocket jump to great heights or distances by simultaneously jumping and firing a rocket on nearby surfaces; crouching as you jump will increase the momentum you gain from the rocket."

alias "tut3" "alias randomtut tut4; say As a Pyro, your Flamethrower does more damage the closer you are to the enemy."

alias "tut4" "alias randomtut tut5; say As a Demoman, when using the Stickybomb Launcher hit MOUSE1 to fire Stickybombs and then use MOUSE2 to detonate them later."

alias "tut5" "alias randomtut tut6; say As a Demoman, when you use the Stickybomb Launcher or Scottish Resistance, note that the longer you hold down the fire button the further the shot will go."

alias "tut6" "alias randomtut tut7; say As a Heavy, hold MOUSE2 in order to keep your Minigun spinning, ready for approaching enemies."

alias "tut7" "alias randomtut tut8; say As an Engineer, use the build tool to place Sentry Guns, Dispensers, and Teleporters."

alias "tut8" "alias randomtut tut9; say As a Medic, use your Medi Gun to heal teammates, and buff them up to 150% of their normal health."

alias "tut9" "alias randomtut tut10; say As a Sniper, the longer you spend zoomed while scoped, the more damage the shot will do."

alias "tut10" "alias randomtut tut11; say As a Scout, you capture Control Points and push Payload carts twice as fast as other classes."

alias "tut11" "alias randomtut tut12; say As a Soldier, aim rockets at an enemy's feet in order to ensure that they can't avoid the explosion damage."

alias "tut12" "alias randomtut tut13; say As a Pyro, ambush enemies in order to ensure that you engage them at close range so that your Flamethrower will inflict maximum damage. Use corners and alcoves to your advantage."

alias "tut13" "alias randomtut tut14; say As a Demoman, time the detonation of your Stickybombs as you jump over them to propel yourself in the desired direction!"

alias "tut14" "alias randomtut tut15; say As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medi Gun on you."

alias "tut15" "alias randomtut tut16; say As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen ammo pickups to replenish your supply."

alias "tut16" "alias randomtut tut17; say As a Medic, fill your UberCharge by healing teammates and then hit MOUSE2 to become invulnerable for a short time."

alias "tut17" "alias randomtut tut18; say As a Sniper, aim for the head in order to inflict critical damage."

alias "tut18" "alias randomtut tut19; say As a Spy, use your Knife to backstab enemies from behind, killing them instantly."

alias "tut19" "alias randomtut tut20; say As a Scout, you're most effective when you stay moving and use your speed to your advantage."

alias "tut20" "alias randomtut tut21; say As a Soldier, make sure you keep your Rocket Launcher loaded. Press R to reload manually or enable auto-reloading in Advanced Multiplayer Options."

alias "tut21" "alias randomtut tut22; say As a Pyro, your Flamethrower chews up a lot of ammo. Pick up fallen ammo pickups to refill your supply."

alias "tut22" "alias randomtut tut23; say As a Demoman, shoot Stickybombs onto walls and ceilings where they're hard to spot."

alias "tut23" "alias randomtut tut24; say As a Heavy, your Minigun chews up a lot of ammo. Pick up fallen ammo pickups to refill your supply."

alias "tut24" "alias randomtut tut25; say As an Engineer, hit your Sentry Gun with your Wrench in order to upgrade it with metal. Each level adds more health and firepower."

alias "tut25" "alias randomtut tut26; say As a Medic, your UberCharge makes both you and your Medi Gun target invulnerable for a short time."

alias "tut26" "alias randomtut tut27; say As a Sniper, zoom with the Sniper Rifle by hitting MOUSE2."

alias "tut27" "alias randomtut tut28; say As a Spy, disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise."

alias "tut28" "alias randomtut tut29; say As a Scout, your Pistol is great for picking off enemies at a distance."

alias "tut29" "alias randomtut tut30; say As a Soldier, you risk taking splash damage when firing rockets at nearby enemies. Try switching weapons to avoid hurting yourself."

alias "tut30" "alias randomtut tut31; say As a Pyro, switch to your Shotgun or Flare Gun if enemies retreat beyond the short range of your Flamethrower."

alias "tut31" "alias randomtut tut32; say As a Demoman, you can detonate Stickybombs with MOUSE2 at any time, regardless of which weapon you're currently using."

alias "tut32" "alias randomtut tut33; say As a Heavy, your Sandvich can be a lifesaver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted."

alias "tut33" "alias randomtut tut34; say As an Engineer, build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use."

alias "tut34" "alias randomtut tut35; say As a Medic, you can fill your UberCharge faster by healing teammates who are more injured."

alias "tut35" "alias randomtut tut36; say As a Sniper, use your secondary Submachine Gun to deal with nearby enemies."

alias "tut36" "alias randomtut tut37; say As a Spy, hit MOUSE2 to Cloak and become fully invisible for a short period of time."

alias "tut37" "alias randomtut tut38; say As a Scout, your Scattergun deals high-damage at point-blank range, killing most classes with 2 hits."

alias "tut38" "alias randomtut tut39; say As a Soldier, consider damaging yourself in safe situations if a Medic is healing you. UberCharge builds slower while you're overhealed (except during setup time)."

alias "tut39" "alias randomtut tut40; say As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning."

alias "tut40" "alias randomtut tut41; say As a Demoman, crouch when preparing for a Stickybomb jump in order to achieve maximum height."

alias "tut41" "alias randomtut tut42; say As a Heavy, you have more health than any other class on your team. Use this to your advantage by drawing enemy fire and allowing the other classes to flank the enemy."

alias "tut42" "alias randomtut tut43; say As an Engineer, build Teleporters to help your team reach the frontlines faster."

alias "tut43" "alias randomtut tut44; say As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them."

alias "tut44" "alias randomtut tut45; say As a Sniper, a fully charged Sniper Rifle head shot can kill most classes instantly."

alias "tut45" "alias randomtut tut46; say As a Spy, use your Cloak to get behind enemy lines, and your disguise to move around amongst them."

alias "tut46" "alias randomtut tut47; say As a Scout, firing the Force-A-Nature in mid-air will knock you back away from the direction you're aiming; you can use this to extend the range of your jumps."

alias "tut47" "alias randomtut tut48; say As a Soldier, the Direct Hit's rockets have a very small blast radius. Aim directly at your enemies to maximize damage!"

alias "tut48" "alias randomtut tut49; say As a Pyro, your Flamethrower can ignite an enemy Spy if he is cloaked, or is disguised as a member of your team. Spy check teammates that look or act suspicious!"

alias "tut49" "alias randomtut tut50; say As a Demoman, use your Grenade Launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first."

alias "tut50" "alias randomtut tut51; say As a Heavy, you don't lose momentum while spinning up your Minigun in the air. Use this to surprise enemies around corners!"

alias "tut51" "alias randomtut tut52; say As an Engineer, keep an eye out for enemy Spies attaching Electro Sappers to your buildings. Use your Wrench to remove Sappers."

alias "tut52" "alias randomtut tut53; say As a Medic, your UberCharge will build much faster during setup time."

alias "tut53" "alias randomtut tut54; say As a Sniper, your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting MOUSE2."

alias "tut54" "alias randomtut tut55; say As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them."

alias "tut55" "alias randomtut tut56; say As a Scout, take advantage of alternative routes to flank enemies for surprise attacks."

alias "tut56" "alias randomtut tut57; say As a Soldier, your rockets have strong knock back. Use this to jostle enemies or knock them airborne."

alias "tut57" "alias randomtut tut58; say As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes before attacking."

alias "tut58" "alias randomtut tut59; say As a Heavy, use your Sandvich to heal up! Use MOUSE2 to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean."

alias "tut59" "alias randomtut tut60; say As an Engineer, help your fellow Engineers! Your Wrench can upgrade or repair their buildings as well as your own."

alias "tut60" "alias randomtut tut61; say As a Medic, you cannot capture a Control Point or pick up the Intelligence while invulnerable."

alias "tut61" "alias randomtut tut62; say As a Sniper, Jarate can reveal hidden Spies."

alias "tut62" "alias randomtut tut63; say As a Spy, place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises aren't lost when placing Sappers."

alias "tut63" "alias randomtut tut64; say As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker."

alias "tut64" "alias randomtut tut65; say As a Scout, when wielding the Sandman, use MOUSE2 to launch a baseball at distant enemies to disable them."

alias "tut65" "alias randomtut tut66; say As a Soldier, use your Shotgun to conserve rockets and avoid waiting for your Rocket Launcher to reload in the middle of combat."

alias "tut66" "alias randomtut tut67; say As a Pyro, help protect an Engineer's Sentry Gun by using the Flamethrower's compression blast (MOUSE2) to reflect explosive projectiles and check for enemy Spies."

alias "tut67" "alias randomtut tut68; say As a Demoman, your Bottle does the same amount of damage whether it is smashed open or not."

alias "tut68" "alias randomtut tut69; say As a Heavy, your fists swing faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers."

alias "tut69" "alias randomtut tut70; say As an Engineer, hit your buildings with your Wrench while they are constructing in order to make them build faster."

alias "tut70" "alias randomtut tut71; say As a Medic, you can UberCharge without a heal target in order to save yourself in dire situations."

alias "tut71" "alias randomtut tut72; say As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!"

alias "tut72" "alias randomtut tut73; say As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer."

alias "tut73" "alias randomtut tut74; say As a Scout, equipping the Sandman will reduce your maximum health. Stick with your bat if survival is a top priority."

alias "tut74" "alias randomtut tut75; say As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it for yourself if you need to make a push or escape!"

alias "tut75" "alias randomtut tut76; say As a Pyro, you can neutralize an UberCharge by pushing the Medic and his heal target away from each other by using the Flamethrower's compression blast (MOUSE2)."

alias "tut76" "alias randomtut tut77; say As a Demoman, the Scottish Resistance is great for defense. Place multiple groups of Stickybombs in order to defend a lot of territory. Your Stickybombs can also destroy enemy Stickybombs!"

alias "tut77" "alias randomtut tut78; say As a Heavy, the Sandvich can be dropped by hitting MOUSE2. A dropped Sandvich can heal a teammate similarly to a health kit."

alias "tut78" "alias randomtut tut79; say As an Engineer, it can be useful to move your buildings forward in order to support your team. Use MOUSE2 to pick up your buildings and carry them."

alias "tut79" "alias randomtut tut80; say As a Medic, heal Soldiers and Demomen at the beginning of a round in order that they can use the extra health to rocket or sticky jump across the map."

alias "tut80" "alias randomtut tut81; say As a Spy, call for enemy Medics by hitting E while disguised."

alias "tut81" "alias randomtut tut82; say As a Sniper, use Jarate to douse flames on yourself and on teammates."

alias "tut82" "alias randomtut tut83; say As a Scout, hitting nearby foes with the Force-A-Nature will push them away from you."

alias "tut83" "alias randomtut tut84; say As a Soldier, activating the Buff Banner provides mini-crits to you and nearby teammates, which can swiftly turn the tide of a difficult battle."

alias "tut84" "alias randomtut tut85; say As a Pyro, push enemies out of your way using the Flamethrower's compression blast with MOUSE2."

alias "tut85" "alias randomtut tut86; say As a Demoman, when using the Scottish Resistance keep a line of sight to your Stickybombs so you can detonate them when needed."

alias "tut86" "alias randomtut tut87; say As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full."

alias "tut87" "alias randomtut tut88; say As an Engineer, remember to upgrade your buildings. Level 3 Teleporters recharge much faster, allowing your team to keep the pressure on."

alias "tut88" "alias randomtut tut89; say As a Medic, it's better to use an UberCharge too early than lose it by being killed."

alias "tut89" "alias randomtut tut90; say As a Sniper, all hits on enemies who have been doused with Jarate are mini-crits."

alias "tut90" "alias randomtut tut91; say As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whomever you're disguised as."

alias "tut91" "alias randomtut tut92; say As a Scout, the further your Sandman baseball travels, the longer it will stun any enemy it hits - up to a maximum of 7 seconds."

alias "tut92" "alias randomtut tut93; say As a Soldier, the Escape Plan provides a speed bonus when your health is low. Use it to escape dangerous areas and dodge enemy fire!"

alias "tut93" "alias randomtut tut94; say As a Pyro, the Flamethrower's compression blast (MOUSE2) can extinguish burning teammates."

alias "tut94" "alias randomtut tut95; say As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability complement the Eyelander's lower max health and inability to cause random critical hits."

alias "tut95" "alias randomtut tut96; say As a Heavy, your Minigun's spin-up time can waste the Killing Gloves of Boxing's five-second critical buff. Carry your Shotgun with the K.G.B. in order to maximize the critical boost!"

alias "tut96" "alias randomtut tut97; say As an Engineer, hit either the entrance or the exit of your Teleporter with your Wrench in order to repair and upgrade both sides."

alias "tut97" "alias randomtut tut98; say As a Medic, fool the enemy by using the \UberCharge ready!\ voice command in order to pretend you have an UberCharge prepared."

alias "tut98" "alias randomtut tut99; say As a Sniper, the Tribalman's Shiv causes your target to bleed when hit. This can be useful for tracking down Spies."

alias "tut99" "alias randomtut tut100; say As a Spy, the Ambassador does not inflict critical headshots when cooling down. Make each shot precise and timed in order to inflict maximum damage."

alias "tut100" "alias randomtut tut101; say As a Scout, the Sandman's baseball cannot stun foes at close range, but it will completely stun an enemy at max range."

alias "tut101" "alias randomtut tut102; say As a Soldier, the Equalizer does a lot of damage when you're at very low health, but it deals less than the Shovel when you're at high health."

alias "tut102" "alias randomtut tut103; say As a Pyro, you cannot be ignited by fire-based weapons. Use your Shotgun or melee weapons against enemy Pyros in order to counter this."

alias "tut103" "alias randomtut tut104; say As a Demoman, the Chargin' Targe's charge ability doesn't grant a critical hit until near the end of the charge. Your weapon will glow when the time is right!"

alias "tut104" "alias randomtut tut105; say As a Heavy, the Sandvich and the Buffalo Steak Sandvich can be dropped by hitting MOUSE2 and can extinguish burning teammates. Use this to save your Medic."

alias "tut105" "alias randomtut tut106; say As an Engineer, hit MOUSE2 to rotate building blueprints before you hit MOUSE1 to build. Use this in order to orient Teleporters away from walls."

alias "tut106" "alias randomtut tut107; say As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage."

alias "tut107" "alias randomtut tut108; say As a Sniper, the Sydney Sleeper only applies Jarate to enemies. Do not waste your ammo trying to extinguish burning teammates as you would with normal Jarate."

alias "tut108" "alias randomtut tut109; say As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location."

alias "tut109" "alias randomtut tut110; say As a Scout, use the Bonk! Atomic Punch energy drink to traverse dangerous terrain and absorb Sentry Gun fire for teammates."

alias "tut110" "alias randomtut tut111; say As a Soldier, Medics heal you at a significantly reduced rate while you actively wield the Equalizer or Escape Plan."

alias "tut111" "alias randomtut tut112; say As a Pyro, the Backburner very effective when ambushing the enemy as it inflicts critical hits when attacking from behind."

alias "tut112" "alias randomtut tut113; say As a Demoman, when using the Chargin' Targe you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is."

alias "tut113" "alias randomtut tut114; say As a Heavy, the Gloves of Running Urgently increase your speed dramatically but you take mini-crits while using them. Use the speed bonus to quickly reach the frontlines or to ambush enemies."

alias "tut114" "alias randomtut tut115; say As an Engineer, you can do more than just maintain your buildings. Use your Shotgun and your Pistol to assist in fights and to defend your buildings."

alias "tut115" "alias randomtut tut116; say As a Medic, your Bonesaw swings 25% faster than the Ubersaw. Use the Bonesaw in defensive situations in which an UberCharge isn't as important."

alias "tut116" "alias randomtut tut117; say As a Sniper, your Jarate and Bushwacka make the perfect combo. Soak the enemy in Jarate and hit them with the Bushwacka for an automatic critical hit."

alias "tut117" "alias randomtut tut118; say As a Spy, cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies for the first few seconds after cloaking."

alias "tut118" "alias randomtut tut119; say As a Scout, use Mad Milk to douse flames on yourself and on your teammates."

alias "tut119" "alias randomtut tut120; say As a Soldier, remember that the Half-Zatoichi attacks instantly kill any enemy that is also wielding one!"

alias "tut120" "alias randomtut tut121; say As a Pyro, the Flare Gun can cause critical hits if fired at enemies who are already burning."

alias "tut121" "alias randomtut tut122; say As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!"

alias "tut122" "alias randomtut tut123; say As a Heavy, the Brass Beast inflicts additional damage but decreases your mobility while in use. Use it when playing defensively, as you will find it more difficult to successfully pursue fleeing enemies."

alias "tut123" "alias randomtut tut124; say As an Engineer, Sentry Guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push."

alias "tut124" "alias randomtut tut125; say As a Medic, remember that syringes travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits."

alias "tut125" "alias randomtut tut126; say As a Sniper, the Sydney Sleeper can kill most classes in one shot at 100% charge."

alias "tut126" "alias randomtut tut127; say As a Spy, pick up ammo to recharge your Cloak. You can even pick up ammo while cloaked with the default Invisibility Watch!"

alias "tut127" "alias randomtut tut128; say As a Scout, the Shortstop deals more damage than the Scattergun at mid-range."

alias "tut128" "alias randomtut tut129; say As a Soldier, the Black Box heals you whenever you damage an enemy with a rocket. Use it when friendly Medics and health kits are scarce."

alias "tut129" "alias randomtut tut130; say As a Pyro, your Flamethrower or Flare Gun will not work underwater, so rely upon your Shotgun or melee weapon."

alias "tut130" "alias randomtut tut131; say As a Demoman, your Bottle has no negative attributes when compared to the health reduction penalty of the Eyelander. Use your Bottle if survival is a priority."

alias "tut131" "alias randomtut tut132; say As a Heavy, the Dalokohs Bar's temporary health increase can be a powerful advantage in battle."

alias "tut132" "alias randomtut tut133; say As an Engineer, remember that disguised enemy Spies can use your Teleporter. Try not to stand on top of your Teleporter exit, especially when upgrading or repairing it."

alias "tut133" "alias randomtut tut134; say As a Medic, remember that critical hits have no effect on Sentry Guns. Use the Kritzkrieg in areas full of players instead."

alias "tut134" "alias randomtut tut135; say As a Sniper, Darwin's Danger Shield adds an additional 25 health. Use it when survival is a top priority."

alias "tut135" "alias randomtut tut136; say As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak in order to regain lost charge."

alias "tut136" "alias randomtut tut137; say As a Scout, if you have the Candy Cane equipped, killed foes will always drop free health kits, regardless of which weapon you used."

alias "tut137" "alias randomtut tut138; say As a Soldier, the Gunboats greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important."

alias "tut138" "alias randomtut tut139; say As a Pyro, use MOUSE2 when using the Flamethrower in order to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, or push enemies back!"

alias "tut139" "alias randomtut tut140; say As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health and also gives you a speed boost!"

alias "tut140" "alias randomtut tut141; say As a Heavy, the Fists of Steel's ranged weapon damage reduction helps to counter the threat of enemy Snipers. Use them to protect yourself while moving through open areas!"

alias "tut141" "alias randomtut tut142; say As an Engineer, check for Spies with your weapons if someone suspicious approaches."

alias "tut142" "alias randomtut tut143; say As a Medic, the Ubersaw will still increase your UberCharge meter if the enemy being hit is a Scout phasing with Bonk! Atomic Punch."

alias "tut143" "alias randomtut tut144; say As a Sniper, the Huntsman is very effective at short to medium range despite its inability to zoom in."

alias "tut144" "alias randomtut tut145; say As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge."

alias "tut145" "alias randomtut tut146; say As a Scout, be careful when using Crit-a-Cola. Saving it for surprise attacks and taking advantage of your speed can help you avoid taking extra damage."

alias "tut146" "alias randomtut tut147; say As a Soldier, activating the Battalion's Backup provides damage reduction and crit immunity to yourself and nearby teammates. Be mindful of the effect radius when protecting teammates!"

alias "tut147" "alias randomtut tut148; say As a Pyro, use your Flamethrower on friendly Snipers in order to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy and inflict additional damage."

alias "tut148" "alias randomtut tut149; say As a Demoman, the only way to recharge your Ullapool Caber is to visit a resupply locker. Make every hit with it count!"

alias "tut149" "alias randomtut tut150; say As a Heavy, the Warrior's Spirit will inflict additional damage, which makes them very effective in combat. The penalty is a slight reduction in health however, which may affect your longevity."

alias "tut150" "alias randomtut tut151; say As an Engineer, the Short Circuit lets you protect your buildings by eliminating incoming enemy projectiles."

alias "tut151" "alias randomtut tut152; say As a Medic, using UberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for the Pyro's compression blast and explosive knock back."

alias "tut152" "alias randomtut tut153; say As a Sniper, the Sydney Sleeper will apply a Jarate effect to an enemy based on how long you've been scoped, so take your time when shooting."

alias "tut153" "alias randomtut tut154; say As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak."

alias "tut154" "alias randomtut tut155; say As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Initiate fights with it to improve your team's survivability."

alias "tut155" "alias randomtut tut156; say As a Soldier, activating the Concheror lets you and your teammates heal themselves by damaging enemies. Use it to improve your team's survivability in fights."

alias "tut156" "alias randomtut tut157; say As a Pyro, use MOUSE2 to reflect projectiles back at the enemy team! This includes rockets, grenades, Huntsman arrows, Jarate and more!"

alias "tut157" "alias randomtut tut158; say As a Demoman, when using the Scottish Resistance remember that you can see your Stickybombs through walls and floors and can detonate them from any range. Use this to your advantage."

alias "tut158" "alias randomtut tut159; say As a Heavy, the Fists of Steel will dramatically reduce the amount of damage taken from ranged sources while increasing the amount of damage from melee weapons. Use them to push through enemy lines or to close the distance with the enemy."

alias "tut159" "alias randomtut tut160; say As an Engineer, the Gunslinger's Combat Mini-Sentry Guns build much faster than normal Sentry Guns and require less metal to build. This makes Combat Mini-Sentry Guns the perfect offensive tool."

alias "tut160" "alias randomtut tut161; say As a Medic, when attacking with an UberCharge, try to get Sentry Guns to target you so that your teammates can get close enough to destroy them."

alias "tut161" "alias randomtut tut162; say As a Sniper, the Sydney Sleeper can coat an enemy with Jarate upon a successful hit. This makes it an effective weapon when supporting your team from afar even if you do not kill the enemy with your first shot."

alias "tut162" "alias randomtut tut163; say As a Spy, disguise as your own team by hitting the - key. Use this in friendly areas or with the Dead Ringer in order to hide your presence from the enemy."

alias "tut163" "alias randomtut tut164; say As a Scout, the Boston Basher causes foes to bleed when struck, but missing will cause self-inflicted bleeding. Bleeding can be quickly cured with health kits."

alias "tut164" "alias randomtut tut165; say As a Soldier, the Frying Pan does identical damage as the Shovel, but is a lot louder. Don't use it when you are trying to stay hidden, as the distinct sound will give your position away!"

alias "tut165" "alias randomtut tut166; say As a Pyro, remember that the Flamethrower's compression blast (MOUSE2) can use up a lot of ammo. Use it only when you need to!"

alias "tut166" "alias randomtut tut167; say As a Demoman, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill."

alias "tut167" "alias randomtut tut168; say As a Heavy, the Natascha will slow down enemies it hits. Use it to support your teammates and increase their damage output."

alias "tut168" "alias randomtut tut169; say As a Medic, your default Syringe Gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second. Use the Syringe Gun when playing defensively, as the passive healing rate will provide you with an advantage."

alias "tut169" "alias randomtut tut170; say As a Sniper, missing will only deduct a headshot from the Bazaar Bargain's counter if the shot was taken while scoped. Consider No-Scoping risky targets to preserve accumulated heads."

alias "tut170" "alias randomtut tut171; say As a Spy, hit B while already disguised to change the weapon your disguise is holding."

alias "tut171" "alias randomtut tut172; say As a Sniper with the Machina, consider equipping the Submachine Gun to handle enemies in situations where scoping in for a shot is too difficult."

alias "tut172" "alias randomtut tut173; say As a Scout, the Sun-on-a-Stick deals critical damage to burning foes, but is otherwise weaker than the Bat. Work with friendly Pyros to make full use of it."

alias "tut173" "alias randomtut tut174; say As a Soldier, the Righteous Bison can hit the same enemy multiple times, and will hit the most times on enemies who are moving away from the projectile. Use it to punish retreating enemies!"

alias "tut174" "alias randomtut tut175; say As a Pyro, utilize the Flamethrower's compression blast (MOUSE2) to push Stickybombs out of the way. Help out your Engineers or clear a Control Point!"

alias "tut175" "alias randomtut tut176; say As a Demoman, use the Ullapool Caber when surrounded by enemies. The resulting explosion will inflict heavy damage on all nearby opponents."

alias "tut176" "alias randomtut tut177; say As a Heavy, the Tomislav not only spins up more quickly than the Minigun, it does so silently! Use it to ambush enemies and take them by surprise!"

alias "tut177" "alias randomtut tut178; say As an Engineer, your Wrangler can be used to greatly extend the range of your Sentry Gun."

alias "tut178" "alias randomtut tut179; say As a Medic, the Ubersaw will not increase your UberCharge meter if the enemy being hit is a disguised Spy."

alias "tut179" "alias randomtut tut180; say As a Spy, hit B in order to automatically assume the last disguise you previously used."

alias "tut180" "alias randomtut tut181; say As a Spy, you can take enemy Teleporters while disguised. Surprise!"

alias "tut181" "alias randomtut tut182; say As a Scout, a Fan O'War hit turns subsequent attacks against the target into mini-crits. Use allies and other weapons to get the most from the damage boost."

alias "tut182" "alias randomtut tut183; say As a Soldier, hitting a teammate with the Disciplinary Action will increase both your and your ally's speed dramatically for a few seconds! Use it on slower classes like other Soldiers and Heavies in order to reach the front lines faster!"

alias "tut183" "alias randomtut tut184; say As a Pyro, the Homewrecker, Maul, and Neon Annihilator can be used to remove enemy Sappers from buildings."

alias "tut184" "alias randomtut tut185; say As a Demoman, use the Loch-and-Load to inflict additional damage against slower moving classes and buildings. Aim carefully however! You only have two shots before you must reload, and you will only inflict damage on a direct hit."

alias "tut185" "alias randomtut tut186; say As a Heavy, the Eviction Notice increases your melee attack speed and gives you a speed boost when you hit an enemy. Use them for more opportunities to hit faster moving classes!"

alias "tut186" "alias randomtut tut187; say As an Engineer, try to keep your keep your metal reserves full - it can help to save your buildings later on."

alias "tut187" "alias randomtut tut188; say As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby."

alias "tut188" "alias randomtut tut189; say As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone."

alias "tut189" "alias randomtut tut190; say As a Spy, if you're set on fire while cloaked, the enemy can see you!"

alias "tut190" "alias randomtut tut191; say As a Scout, watch your health when using the Atomizer. A poorly-timed triple jump could cost you your life!"

alias "tut191" "alias randomtut tut192; say As a Soldier, you can use MOUSE2 when wielding the Cow Mangler 5000 to fire a charged shot, dealing additional damage and setting the enemy briefly on fire. Be careful however, as a charged shot entirely depletes the Cow Mangler 5000's ammunition."

alias "tut192" "alias randomtut tut193; say As a Pyro, your Sharpened Volcano Fragment sets enemies on fire upon a successful hit. Use in combination with the Flare Gun in order to inflict substantial damage!"

alias "tut193" "alias randomtut tut194; say As a Demoman, use the Claidheamh Mòr to maximize the effectiveness of your Chargin' Targe. You won't inflict critical hits or collect heads, but the extra duration of your charge will allow you to cover more distance, or make a quick escape!"

alias "tut194" "alias randomtut tut195; say As a Heavy, the Holiday Punch's critical hits will cause the enemy to burst into laughter, thereby leaving them defenseless! Use them in order to incapacitate enemies and assist your team to eliminate key threats."

alias "tut195" "alias randomtut tut196; say As an Engineer, the Southern Hospitality can be very useful for Spy checking. If you hit an enemy and they start bleeding, you have discovered an enemy Spy."

alias "tut196" "alias randomtut tut197; say As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive, too."

alias "tut197" "alias randomtut tut198; say As a Sniper, the Shahanshah has increased damage when your health is below 50%. Use it to counter enemies harassing you once you've taken damage."

alias "tut198" "alias randomtut tut199; say As a Spy, use your Revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros."

alias "tut199" "alias randomtut tut200; say As a Scout, you can utilize both the Force-A-Nature's knockback and Atomizer's triple jump for a quadruple jump combination!"

alias "tut200" "alias randomtut tut201; say As a Soldier, the Mantreads dramatically reduce weapon knock back. Use them in order to avoid being pushed back by the Force-A-Nature, explosives or Sentry Guns!"

alias "tut201" "alias randomtut tut202; say As a Pyro, you can use the Back Scratcher in order to help a Medic build their UberCharge more quickly."

alias "tut202" "alias randomtut tut203; say As a Demoman, if you're paired with a Medic, take advantage of safe opportunities to damage yourself in order to build an UberCharge faster."

alias "tut203" "alias randomtut tut204; say As an Engineer, the Jag allows you to construct buildings considerably faster if you hit them while they are under construction. Use the Jag when you need to construct buildings quickly in order to close a hole in your team's defensive line."

alias "tut204" "alias randomtut tut205; say As a Medic, taunting with the Amputator will heal all nearby teammates."

alias "tut205" "alias randomtut tut206; say As a Spy, if you are quick, you can stab an Engineer and then sap his Sentry Gun before it turns around and shoots you."

alias "tut206" "alias randomtut tut207; say As a Spy, the Dead Ringer significantly reduces the amount of damage taken from all attacks while you are invisible."

alias "tut207" "alias randomtut tut208; say As a Medic, the Vita-Saw will retain up to 20% of your UberCharge meter if you die before activating it. This can be very useful when attempting to assault a strongly-fortified position with only a small amount of time remaining."

alias "tut208" "alias randomtut tut209; say As a Scout, the Atomizer will allow you to perform a triple jump! Use it to outmaneuver enemies and access hard-to-reach areas!"

alias "tut209" "alias randomtut tut210; say As a Soldier, the Black Box only loads three rockets at any time. Be sure to make each shot count, or you may be left vulnerable."

alias "tut210" "alias randomtut tut211; say As a Pyro, the Powerjack is able to overheal you if you make a kill at full health."

alias "tut211" "alias randomtut tut212; say As a Demoman, your Eyelander will collect the stored heads from a slain enemy Demoman."

alias "tut212" "alias randomtut tut213; say As an Engineer, the Frontier Justice will gain revenge crits for every assist and every enemy killed by your Sentry Gun. Use it to quickly deal with enemies when your Sentry Gun has been destroyed."

alias "tut213" "alias randomtut tut214; say As a Medic, your Crusader's Crossbow does damage to enemies or heals teammates upon a successful hit."

alias "tut214" "alias randomtut tut215; say As a Spy, avoid taking fall damage while cloaked as it will give away your location!"

alias "tut215" "alias randomtut tut216; say As a Spy, your Electro Sappers sap both ends of a Teleporter. Try sapping the end that the Engineer isn't guarding."

alias "tut216" "alias randomtut tut217; say As a Medic, a successful hit with the Blutsauger will restore three health as well as damage the enemy. Use it when injured, when retreating, when on fire or when playing offensively."

alias "tut217" "alias randomtut tut218; say As a Scout, the Winger inflicts more damage than the Pistol, but this is offset by its reduced magazine size. Use the Winger at close range in order to ensure that you hit your target!"

alias "tut218" "alias randomtut tut219; say As a Soldier, rocket jump to quickly close the distance between you and your enemies, and then use the Market Gardener to finish them off as you land."

alias "tut219" "alias randomtut tut220; say As a Pyro, the Flamethrower's compression blast (MOUSE2) is a very useful tool. Use it to push enemies, even invulnerable Medics and their buddies, off cliffs or into other environmental hazards."

alias "tut220" "alias randomtut tut221; say As a Demoman, a successful taunt kill with the Half-Zatoichi will allow you to sheath the sword."

alias "tut221" "alias randomtut tut222; say As an Engineer, if you perform three hits successive hits with the Gunslinger, the final blow will be an automatic critical hit. Use this technique to ambush and eliminate stronger classes when you lack support from your team or your Sentry Gun."

alias "tut222" "alias randomtut tut223; say As a Medic, timing is everything. If it is safe to do so, withhold your UberCharge until just the right moment in order to maximize its effectiveness."

alias "tut223" "alias randomtut tut224; say As a Spy, your Dead Ringer can be used to fake your own death. Try to use it when you're weak, otherwise it may be wasted or too obvious."

alias "tut224" "alias randomtut tut225; say As an Engineer, be aware that your building will be destroyed if you are killed while carrying it. Only move your buildings when you are guarded by your team, or it is safe to do so!"

alias "tut225" "alias randomtut tut226; say As a Spy, reloading your Revolver will mimic the reload action of the weapon carried by your current disguise."

alias "tut226" "alias randomtut tut227; say As a Scout, the Shortstop is very effective at medium to long range, allowing you to maintain your distance from dangerous enemies."

alias "tut227" "alias randomtut tut228; say As a Soldier, consider using your Shotgun against enemy Pyros that are reflecting your rockets."

alias "tut228" "alias randomtut tut229; say As a Pyro, the Degreaser inflicts less afterburn damage but allows you to switch weapons almost instantly. This allows you to more easily perform deadly combination attacks, such as setting the enemy on fire and then using the Axtinguisher in order to inflict a critical hit!"

alias "tut229" "alias randomtut tut230; say As a Demoman, you can use the Chargin' Targe or Splendid Screen to launch off small ramps and go flying! Use it to surprise enemies by charging over their heads."

alias "tut230" "alias randomtut tut231; say As an Engineer, you can use MOUSE2 in order to pick up your buildings and carry them. Remember that you will move more slowly and be unable to attack when carrying a building however, so be careful!"

alias "tut231" "alias randomtut tut232; say As a Medic, the Solemn Vow allows you to see the health of enemies; use this information to identify weakened enemies to your team."

alias "tut232" "alias randomtut tut233; say As a Spy, if you're too slow to sap a Sentry Gun after backstabbing an Engineer, you can Cloak or hide behind his Dispenser."

alias "tut233" "alias randomtut tut234; say As a Spy, Your Eternal Reward automatically disguises you as the person you most recently backstabbed. Be aware that you will lose your disguise upon death or when attacking, however."

alias "tut234" "alias randomtut tut235; say As a Medic, the Quick-Fix heals damage rapidly, making it useful for healing multiple teammates quickly."

alias "tut235" "alias randomtut tut236; say As a Scout, the Wrap Assassin's secondary attack (MOUSE2) can be used to inflict bleeding damage on enemies! Use it to damage enemies from a distance."

alias "tut236" "alias randomtut tut237; say As a Pyro, the Backscratcher inflicts additional damage, but Medics and Dispensers will heal you more slowly. Healthpacks will provide you with more health than normal however, so note their locations on the map!"

alias "tut237" "alias randomtut tut238; say As a Demoman, the amount of heads you collect with your Eyelander will increase the damage your shield bash does."

alias "tut238" "alias randomtut tut239; say As an Engineer, be careful when switching your melee weapon loadout as doing so will destroy all placed buildings!"

alias "tut239" "alias randomtut tut240; say As a Spy, you can see enemies' health. Use this information to target weakened enemies with your Revolver."

alias "tut240" "alias randomtut tut241; say As a Spy, the L'Etranger passively increases your maximum cloak battery and recharges it when you successfully hit an enemy."

alias "tut241" "alias randomtut tut242; say As a Medic, if you have been separated from your team, call out for a Medic yourself by pressing E to alert nearby teammates to your position."

alias "tut242" "alias randomtut tut243; say As a Pyro, the Backscratcher inflicts additional damage, but Medics and Dispensers will heal you more slowly. Healthpacks will provide you with more health than normal however, so note their locations on the map!"

alias "tut243" "alias randomtut tut244; say As a Demoman, you can use the Sticky Jumper to get to the front lines quickly. Be careful however, as it inflicts no damage at all, requiring you to rely on your primary and melee weapons!"

alias "tut244" "alias randomtut tut245; say As an Engineer, consider defensive locations that are hard to assault, and use them as staging areas when constructing buildings. Sentry Guns in particular are most effective when placed in the right location."

alias "tut245" "alias randomtut tut246; say As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Communicate with your team, and sap a Sentry Gun just before your teammates attack. This will prevent the Sentry from firing, and also make it more difficult for an Engineer to repair it."

alias "tut246" "alias randomtut tut247; say As an Engineer, activating the Eureka Effect's reload (R) will teleport you back to spawn and replenish both your health and metal reserves! Use it in conjunction with a Teleporter in order to quickly upgrade and repair buildings on the frontline."

alias "tut247" "alias randomtut tut248; say As a Spy, the Conniver's Kunai allows you to absorb the current health of your victim upon a successful backstab. Be wary however, as your base health will be drastically reduced when using this weapon, so be sure to remain undetected!"

alias "tut248" "alias randomtut tut249; say As a Spy, a good technique is to backstab enemies that are alone or are otherwise vulnerable. Always check your surroundings before backstabbing an enemy in order to ensure that you remain undetected."

alias "tut249" "alias randomtut tut250; say As a Pyro, the Flamethrower's compression blast can be used to counter Demomen using the Chargin' Targe! Time your compression blast correctly, and you can push the Demoman back before he can strike, and then counter-attack!"

alias "tut250" "alias randomtut tut251; say As a Demoman, the Scotsman's Skullcutter will reduce your speed. Consider pairing it with the Chargin' Targe or Splendid Screen in order to offset the speed reduction."

alias "tut251" "alias randomtut tut252; say As an Engineer, the Widowmaker draws from your limited metal reserves for each shot. Make sure that you take note of ammo box locations and friendly Dispensers to quickly resupply when you need to; also consider equipping the Pistol to be able to deal damage when you can't."

alias "tut252" "alias randomtut tut253; say As a Spy, you can activate your Dead Ringer with fall damage. Feign a careless death!"

alias "tut253" "alias randomtut tut254; say As a Spy, Bleeding, Jarate, Mad Milk, and emerging from water will reveal you while you're cloaked."

alias "tut254" "alias randomtut tut255; say As a Medic, the Overdose increases your speed proportionally to the amount in your UberCharge meter! Equip the Overdose when you need to reach the front lines or make a quick escape!"

alias "tut255" "alias randomtut tut256; say As a Pyro, the Reserve Shooter will mini-crit enemies that are airborne. Use your compression blast (MOUSE2) to push an enemy into the air, and then switch to the Reserve Shooter in order to inflict additional damage!"

alias "tut256" "alias randomtut tut257; say As a Demoman, the Persian Persuader converts all ammo pickups into health packs, preventing you from acquiring ammo for your primary and secondary weapons. Make every shot count!"

alias "tut257" "alias randomtut tut258; say As a Pyro, you can use the Manmelter's secondary fire (MOUSE2) to extinguish teammates that are on fire. For each teammate extinguished you store a critical hit, so save the crits until the opportune moment!"

alias "tut258" "alias randomtut tut259; say As an Engineer, the Pomson 6000's projectiles drain the UberCharge meter of enemy Medics and the Cloak meter of enemy Spies."

alias "tut259" "alias randomtut tut260; say As a Pyro, the Detonator's flares can be detonated at any time using MOUSE2. Use the blast radius to hit enemies behind cover, or to set multiple enemies on fire!"

alias "tut260" "alias randomtut tut261; say As a Spy, the Diamondback inflicts less damage, but will store a guaranteed Critical Hit for every building destroyed by your Electro Sappers. Destroy an Engineer's buildings before confronting him, and you will have a significant advantage!"

alias "tut261" "alias randomtut tut262; say As a Pyro, inflicting damage with the Phlogistinator fills the 'Mmmph' meter. Once it is full, activate it using you(sic) secondary attack (MOUSE2) in order to completely refill your health and inflict crits for a short time!"

alias "tut262" "alias randomtut tut1; say As a Spy, taking any fire damage when using the Spy-cicle will melt the weapon, requiring you to wait before you can use it again."

bind UPARROW randomtut // Change UPARROW to whatever key you want this bound to