Hi everyone,

Let’s start this update with something cool for all of your AoF fans! :D

Ok, now that that’s out the way…

Next week we are going to be releasing a very important patch with a lot of changes to the games and armies, as well as some other big updates.

In order to not completely overwhelm you we decided that it would be best to release some of the patch notes early which are basically some small fixes and additional units for some of the armies.

The biggest change here is the update to the daemon armies, which have been bolstered with a couple of new units, as well as a ton of new upgrades in order to give them more versatility and some ranged firepower too.

We have also reversed the order of the Change and Plague abilities, meaning that now Change gives units Stealth whilst Plague gives units Regeneration. With all of these changes we hope that daemons will be able to compete with ranged armies better and be an overall more interesting faction to play.

Here the full patch notes preview:

Grimdark Future

Battle Brothers

Fixed point cost of Advanced Tactics, Veteran Infantry and Veteran Walker

Prime Brothers

Re-worked weapon upgrades for all heroes

Dark Elf Raiders

Re-worked Razor Talon and Razor Caltrops

Havoc Brothers

Fixed point cost of Veteran Infantry

Havoc Brother Disciples

Change God now gives Stealth and Plague God now gives Regeneration

Wormhole Daemons

New units: Daemon Champions and Crab Walkers

Increased the Defense value of all units

Change now gives Stealth and Plague now gives Regeneration

Heroes now have extra melee weapon options

Heroes now have ranged weapon options

Heroes can now take Symbols of Havoc at 3 different strengths and ranges

The standard Warriors of each havoc god now have extra melee weapon options

Blood Warriors now have AP(2) and Blood Hounds now have AP(1)

Change Warriors have been completely re-worked

Lust Fiends now have A6

Age of Fantasy

Eternal Wardens

Added a new Great Gryph mount for the Arcane Lord

Goblins

New units: Giant Cave-Beast and Pair of Giant Cave-Beasts

The Boss and Cave Boss can now mount on a Pair of Giant Cave-Beasts

Cave-Beast Herds can now be upgraded with Herders

Cave-Beast Riders may now use Hand Weapons or Spears

Havoc Warriors

Fixed point cost of Mutated Warriors in Skirmish

Havoc Warrior Disciples

Change God now gives Stealth and Plague God now gives Regeneration

Ratmen

Warlocks can now take Rocket Launchers

Rift Daemons

New units: Daemon Champions and Crab Walkers

Increased the Defense value of all units

Change now gives Stealth and Plague now gives Regeneration

Heroes now have extra melee weapon options

Heroes now have ranged weapon options

Heroes can now take Symbols of Havoc at 3 different strengths and ranges

The standard Warriors of each havoc god now have extra melee weapon options

Blood Warriors now have AP(2) and Blood Hounds now have AP(1)

Change Warriors have been completely re-worked

Lust Fiends now have A6

Undead

New unit: Supreme Skeleton Lord

Skeleton Kings can now be Wizards and can be mounted on Abyssal Beasts

Re-worked upgrades for the Ghost Knight

Ethereal was re-worked to make it simpler and clearer

Wood Elves

Re-worked upgrades for the Revenant Elder

*****

That’s all for now, but there’s a lot more stuff coming with next week’s update, so keep your eyes peeled for more…

Happy Wargaming!

– Gaetano

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