Lighting and texture artist Michael Eurek has recreated the Temple of Time from the Legend of Zelda series using Unreal Engine 4 and other digital tools. The results are pretty awesome.

On his blog , Eurek says it was suggested by a friend that a fun, challenging exercise would be to recreate an old game environment using new graphical techniques.[vimeo clip_id="93897087"]

"I thought this was a great idea," he said. "It is based off of Ocarina of Time, but I brought in elements of my own, as well as from the Temple of Light from Twilight Princess."



Eurek used Unreal Engine 4, Photoshop, ZBrush, and Maya to create the model.



The Temple of Time first appeared in the N64's Ocarnia of Time, then in Twilight Princess and Skyward Sword. Deciphering the history of the temple using Nintendo's official Hyrule Historia timeline may be a bit overwhelming, but Eurek's rendering stands timelessly on its own.



Now if someone would just hurry up and do the first Legend of Zelda game in high quality 3D textures. Temple of Time 7 IMAGES

Seth Macy is a freelance writer and podcaster. Follow him on Twitter @sethmacy and MyIGN at sethgmacy