Abstract

Here, I use autoethnography, media accounts, and work in sociology to consider the popular video game series Grand Theft Auto (GTA), its abstraction of violence and social relations, and the formation of my Self. I also consider the video game Super Columbine Massacre RPG! (or Role Playing Game) as a deconstruction of cause and effect arguments concerning links between video game violence and real-world violence. I consider such games as sites for ideological reproduction, particularly of sexism, racism, and homophobia, as well as for critical thinking about the social worlds we want.