The basics of this deck is to throw down cheap monsters and control the board via fight spells. The fight spells being Domri, pit fight, etc... The things that need work is the side board and possibly better creatures that I may have over looked. I am open to new ideas so ley'em on me.

As for the sideboard I have the Hunt card for the mirror match. The Hydra of course is for blue, the dragon for white. The skullcrack is my answer to the whip. Plummet gets stuff out of the air like the demonds and dragons. Last is the unravel the aether is for gods and other problems like the new o-ring.