One Year of KSP!

On January 17th, 2011, KSP was officially started. The project was already written at that point, but that was the day the first assets were produced, and the first lines of code set down.

I think completing a full year of KSP Development is something worth celebrating, and also, we should take a moment and look back on how far KSP has come in this time.

I give you then, a screenshot of the very first build of the game:

This here was the very first test prototype we did, just to prove the concept was possible. There were no controls, no camera work. A few static values had been set to make the rocket go up, and the joints (there were joints already) carefully set so that they would shear off while the rocket was still in the frame.

The ground you see was just a green plane, and the sky is a default Unity skybox.

Tomorrow I’ll post another screenshot, of KSP v0.1. Things were starting to shape up a little more after a couple of weeks of work, but that I’ll tell tomorrow.

Until then, happy launching!

Cheers