Welcome to our guide for Anduin, a Healer in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.

1. Anduin's Overview

Anduin is a ranged Healer that excels at protecting himself and his allies at the same time using shields and heals. Unlike some of the other Healers, Anduin possesses quite some play-making potential utilizing various crowd control and utility effects. He can, for instance, save allies in need by using Leap of Faith ability, which grants them immunity against crowd control effects and pulls them towards Anduin. Mastering Anduin's arsenal of protective and offensive tools provides your team with a powerful Healer in the backline that can contribute a great deal during team fights.

2. Anduin's Strengths and Weaknesses

Strengths Strong burst healing

Can protect himself quite well

Both Heroic Abilites are viable choices

Powerful late game

Leap of Faith counters crowd control Weaknesses Low area of effect healing

3. Anduin's Talent Build Cheatsheet

4. Anduin's Synergies and Counters

5. Anduin's Maps

Anduin's stronger maps Anduin's average maps Anduin's weaker maps None Anduin excels on Maps that feature static Objectives, such as Shrines on Dragon Shire or Prison Camps on Alterac Pass. Furthermore, choke points can make for great locations for Divine Star to get value from. All in all, Anduin's well-rounded kit leaves him with no real map vulnerabilities.

6. Anduin's Tips and Tricks

7.

As most Healers, Anduin is not really impacted by the introduction of Experience Globe Anomaly, as it is usually not the responsibility of the Healer to pick them up in the first place. He remains a neutral pick in the current Anomaly that does neither over- nor underperform.

Anduin is a healing powerhouse that combines AoE healing and single target protection. As such, he is a decent pick against all sorts of damage types on the enemy team. Since he lacks any form of escape mechanism, positioning is key when playing Anduin. Keep an eye out for engaging Tanks and Bruisers that can use Stuns and Roots to lock him down.

At Level 10, both Heroic Abilities can be used with great effect. Lightbomb is particularly strong with melee Heroes who will likely be surrounded by several enemies. Its relatively short cooldown also makes it quite forgiving if the ability does not provide the desired efficiency. Holy Word: Salvation, on the other hand, requires precise timing and game sense. Thus, counting cooldowns on enemy abilities that could easily interrupt Anduin's channeling process is often vital to guarantee success.

8. Changelog