Introducing the Heavy Turret & Heavy Platform

Feb.21.2018 BY KIXEYE_Chris

A brand new type of platform and turret is being enabled in bases at CC6+. Check it out!

HEAVY PLATFORM

The Heavy Platform is a unique building that has similar functionality to existing platforms, with a few notable exceptions:

You can only build one Heavy Platform Only the Heavy Platform can mount a Heavy Turret The Heavy Platform has a larger base footprint than normal platforms. Transformers do NOT affect the Heavy Platform.



Level 1 Level 2 Level 3 Level 4 CC Required CC6 CC7 CC8 CC9 Health Points 44,000 70,000 140,000 240,000 Metal to Unlock 1,440,000 2,910,000 7,500,000 20,000,000 Thorium to Unlock 300,000 600,000 800,000 4,000,000

The Heavy Platform will likely see additional functionality in the future, but for now it exists solely as the pedestal from which the mighty Heavy Turret reigns supreme.

HEAVY TURRET

The Heavy Turret is a larger, more powerful turret that can only be mounted on Heavy Platforms. It is the focal point of tremendous power in your base, so protect it at all costs.

Level 1 Level 2 CC Required CC6 CC8 DPS 5,900 13,280 Range Min/Max 0/360 0/360 AoE 25 25 Fire Rate 1.5 sec 1.5 sec Rounds per Burst 1 1 Armor Points 44,000 140,000 Metal to Unlock 400,000 3,000,000 Thorium to Unlock 40,625 150,000

For now, there is only one type of Heavy Turret, but more will be released in the future.

CORRECTING TRANSFORMERS

Currently, base defense is experiencing a significant imbalance in its distribution of power. Transformers do a 5x boost at max, making the platforms they boost account for 20 turrets worth of power (plus 6 normal turrets, putting base power at 26 turrets at max). However, Transformers are also very fragile, so that boost in power can swing wildly when they’re destroyed (from 26 turrets down to 10 turrets almost instantly).

This makes the entirety of base combat come down to destroying Transformers, which doesn’t make for engaging combat over a sustained amount of time. Once the Transformers are destroyed, a base can be rolled almost no matter what.

In light of this, we are decreasing the power of Transformers and redistributing that power across several other places. This should provide a more sustained challenge as you tackle different areas of a base.

WHAT’S CHANGING

To start, Transformers’ boosts are lowering so that it’s not as much of a power swing when they’re destroyed. The power originally centralized in Transformers is being redistributed across the rest of the base in the form of health for Defense Support buildings and turret strength.

BUILDINGS

TRANSFORMERS OLD Fire-rate Boost NEW Fire-rate Boost OLD Health Points NEW Health Points Level 1 50 (2x) 40 (1.7x) 2,750 3,500 Level 2 55 (2.2x) 45 (1.8x) 3,750 5,000 Level 3 60 (2.5x) 50 (2x) 5,000 8,000 Level 4 65 (2.8x) 55 (2.2x) 7,000 12,000 Level 5 70 (3.3x) 60 (2.5x) 9,000 18,000 Level 6 75 (4x) 65 (2.8x) 12,000 27,000 Level 7 80 (5x) 70 (3.3x) 15,000 41,000

POWER PLANT OLD Health Points NEW Health Points Level 1 3,000 3,000 Level 2 4,000 4,000 Level 3 5,000 6,000 Level 4 6,500 9,600 Level 5 9,500 16,300 Level 6 13,500 26,100 Level 7 20,000 41,800 Level 8 30,000 58,500

BARRACKS OLD Health Points NEW Health Points Level 1 3,000 3,000 Level 2 4,000 4,000 Level 3 5,500 5,600 Level 4 8,000 9,500 Level 5 10,500 16,200 Level 6 15,500 27,500 Level 7 22,500 46,800 Level 8 33,000 79,600

WAR FACTORY OLD Health Points NEW Health Points Level 1 3,000 3,000 Level 2 4,000 4,000 Level 3 5,500 6,800 Level 4 8,000 11,600 Level 5 10,500 19,700 Level 6 15,500 33,500 Level 7 22,500 57,000 Level 8 33,000 96,900

HELIPAD OLD Health Points NEW Health Points Level 1 8,000 11,200 Level 2 10,500 19,000 Level 3 15,500 32,300 Level 4 22,500 54,900 Level 5 33,000 93,300 Level 6 48,000 158,600

COMMAND CENTER OLD Health Points NEW Health Points Level 1 3,000 3,000 Level 2 4,000 4,000 Level 3 6,000 6,000 Level 4 8,000 9,000 Level 5 12,000 14,000 Level 6 17,000 22,000 Level 7 25,000 35,000 Level 8 38,000 56,000 Level 9 58,000 90,000

TURRETS

MACHINE GUN OLD Dmg vs Vehicle NEW Dmg vs Vehicle OLD DPS NEW DPS OLD Health Points NEW Health Points Level 1 .66x 1x 220 220 0 0 Level 2 .66x 1x 301 300 0 0 Level 3 .66x 1x 413 410 0 0 Level 4 .66x 1x 566 560 0 2,500 Level 5 .66x 1x 775 765 0 5,000 Level 6 .66x 1x 1,062 1,050 0 11,000 Level 7 .66x 1x 1,455 1,440 0 17,500 Level 8 .66x 1x 2,051 2,030 0 35,000 Level 9 .66x 1x 2,892 2,860 0 60,000

MORTAR OLD Dmg vs Vehicle NEW Dmg vs Vehicle OLD DPS NEW DPS OLD Reload Time NEW Reload Time Level 1 2x 1x 43 80 3.5 3.5 Level 2 2x 1x 63 120 3.5 3.5 Level 3 2x 1x 94 180 3.5 3.3 Level 4 2x 1x 145 290 3.5 3.0 Level 5 2x 1x 237 465 3.5 2.7 Level 6 2x 1x 400 745 3.5 2.5 Level 7 2x 1x 714 1,190 3.5 2.5 Level 8 2x 1x 914 1,665 3.5 2.5 Level 9 2x 1x 1,200 2,330 3.5 2.5

SALVO OLD Reload Time NEW Reload Time OLD Rocket Count NEW Rocket Count Level 1 4.5 3 4 6 Level 2 4.5 3 4 6 Level 3 4.5 3 4 6 Level 4 4.5 3 4 6 Level 5 4.5 3 4 6 Level 6 4.5 3 4 6 Level 7 4.5 3 4 6

MISSILE OLD DPS NEW DPS OLD Reload Time NEW Reload Time OLD Max Velocity NEW Max Velocity OLD Missile Count NEW Missile Count Level 1 850 1,000 7 5 600 1,200 2 2 Level 2 1,280 1,500 8 5 600 1,200 2 2 Level 3 1,920 2,250 9 5 600 1,200 2 2 Level 4 2,880 3,380 10 5 600 1,200 2 4 Level 5 4,320 5,070 10 5 600 1,200 2 4

RAILGUN OLD DPS NEW DPS OLD Charge Time NEW Charge Time OLD Reload NEW Reload OLD Health Points NEW Health Points Level 1 850 850 7.5 7 0 0 0 7,100 Level 2 1,060 1,190 7.5 7 0 0 0 8,400 Level 3 1,380 1,670 7 6 0 1 0 14,000 Level 4 1,860 2,340 6.5 5.5 0 1 0 22,000 Level 5 2,600 3,280 6 5 0 1 0 35,000 Level 6 3,900 4,590 5.5 4.5 0 1 0 70,000 Level 7 6,240 6,430 5 4 0 1 0 120,000

FLAK OLD DPS NEW DPS Level 1 707 707 Level 2 886 890 Level 3 1,121 1,130 Level 4 1,443 1,580 Level 5 1,977 2,370

These changes may prompt a few changes to your base defense setup, but overall this should more evenly distribute Defense power across an entire base, and subsequently make base combat more engaging for the entire battle. Good luck!