Recently FFG have been giving further information on the rules of Star Wars Legion, with articles on the command phase and briefing us on the movement phase. Now if you have been keeping up with leaks and finding information from their demo games, there is not much new in these articles. However, the titbits of additional information are very interesting and give us more of the picture of how a game of Legion will play out.

Actions

Aim – Place an Aim token next to the unit this token can be spent during an attack to allow the attacker to reroll two attack dice.

As a side note, aim is very good when using it on a special weapon. I wouldn’t use it on regular troopers unless there is nothing else for them to do.

Dodge – Place a Dodge Token next to the unit. This token can be spent during combat to negate a single hit placed on your unit.

Very good to use on a unit in heavy cover meaning you can negate 3 hits.

Recover- This Action allows you to remove all suppression Tokens from your unit and ready all Exhausted Upgrade Cards.

Standby- Place a standby token next to your Trooper unit, That Trooper Unit can move or attack when it’s not their activation, reacting to any enemy unit within Range 1-2 taking an action.

Suppression

Until now we knew that Suppression existed, but we didn’t fully understand how it worked. With information from a few videos and these articles we now know how it works.

You can see Suppression used a lot in this video https://www.youtube.com/watch?v=2UA6oUyLPrk .

How Suppression works

When a unit is chosen for the target of an attack and suffers a hit or a crit you assign one suppression token to it if it can be suppressed (Some units are unable to be suppressed, such as vehicles or Vader).

Every trooper unit has a yellow courage value, listed directly below its wound threshold

If the number of suppression tokens on a unit is higher or equal to the unit’s suppression value (the Yellow icon on the right of the unit card) then when it activates it can only do one action

while a unit has at least one suppression token, it benefits from increased cover against ranged attacks

If a unit has more suppression tokens than twice its courage value, it becomes panicked, unable to perform actions other than a single move towards the closest battlefield edge. If the unit retreats past the edge of the battlefield, it’s defeated

So long as a commander like Darth Vader is nearby, your troopers can use the commander’s courage value instead of their own when they would become panicked, letting you use your commanders to keep your troops in the fight.

At the end of the round you remove 1 Suppression token from each unit. Unless the condition of the battlefield is Hostile Environment (only Trooper units whose leader is in base contact with a piece of terrain may remove suppression in the end phase).

Merely targeting and hitting units will be a big part in this game whether or not anything dies, due to the suppression token, as you are limiting your opponent’s options. At first glance, I think it will be the key to winning and losing games.

Extra Bits

If a unit cannot complete its Compulsory move it takes 3 damage (this was showcased in more than dice video down at the bottom).

This next bit about vehicle damage Is from a Spanish video and translated to English so take it with a pinch of salt. We already knew that some damage elements happen to vehicles when they are damaged and personally I would take this as 95% true.

Vehicle damage

After a vehicle model has received as many Wounds as its Resistance, the player who controls it rolls a red defence die and applies one of the following results:

If the result is a block, the model is damaged and receives a Damage token. When a player activates a damaged unit, he must roll a white defence die.

If the result is a blank face, the model is disabled and receives a Disabled token. A Disabled unit cannot move backwards and must spend two actions in order to make a single movement.

If the result is a surge, one of the weapons of the model has been destroyed. The opponent of the player chooses one of these weapons and places a Destroyed Weapon token on the corresponding card; that weapon can no longer be used.

More Than Dice video https://www.youtube.com/watch?v=2UA6oUyLPrk