Do you have what it takes to be the best pilot in the galaxy? Do you value order over chaos? The rule of law over anarchy? Do you want to protect your family from vile terrorists?

Join the Imperial Navy today citizen! At an Imperial flight academy you can learn from the best worst starfighter instructors in the galaxy.

If you work hard you too could end up as one of the great heroes of the Empire. Would you like to learn more?

Imperial Heroes Spotlight Squadron

TIE Bomber “Major Rhymer” (TIE Bomber Expansion) (35 pts) (PS 7)

When attacking with a secondary weapon, you may increase or decrease the weapon range by 1 to a limit of Range 1-3.

Elite Pilot Talent- Deadeye (A-Wing/Inquisitor’s TIE Expansion): You may treat the Attack (target lock): header as Attack (focus):. When an attack instructs you to spend a target lock, you may spend a focus token instead.

Deadeye (A-Wing/Inquisitor’s TIE Expansion): You may treat the header as When an attack instructs you to spend a target lock, you may spend a focus token instead. Torpedo- Extra Munitions (K-Wing/TIE Punisher Expansion): When you equip this card, place 1 ordnance token on each equipped Torpedo, Missile, and Bomb Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.

Extra Munitions (K-Wing/TIE Punisher Expansion): When you equip this card, place 1 ordnance token on each equipped Torpedo, Missile, and Bomb Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead. Missile- Advanced Homing Missile (K-Wing/TIE Punisher Expansions): Attack (target lock, Range 2, 3 Dice): Discard this card to perform this attack. If this attack hits, deal 1 faceup Damage card to the defender. Then cancel all dice results.

Advanced Homing Missile (K-Wing/TIE Punisher Expansions): Discard this card to perform this attack. If this attack hits, deal 1 faceup Damage card to the defender. Then cancel dice results. Missile- Advanced Homing Missile (K-Wing/TIE Punisher Expansions): Attack (target lock, Range 2, 3 Dice): Discard this card to perform this attack. If this attack hits, deal 1 faceup Damage card to the defender. Then cancel all dice results.

Advanced Homing Missile (K-Wing/TIE Punisher Expansions): Discard this card to perform this attack. If this attack hits, deal 1 faceup Damage card to the defender. Then cancel dice results. Modification- Guidance Chip (Inquisitor’s TIE/Punishing One Expansions): Once per round, when attacking with a Torpedo or Missile secondary weapon, you may change 1 die result to a Hit result (or a Crit result if your primary weapon value is “3” or higher).

TIE Interceptor “Fel’s Wrath” (TIE Interceptor Expansion) (25 pts) (PS 5)

When the number of Damage cards assigned to you equals or exceeds your hull value, you are not destroyed until the end of the Combat phase.

Modification- Autothrusters (Starviper Expansion): When defending, if you are beyond Range 2 or outside the attacker’s firing arc, you may change 1 of your blank results to an Evade result. You can equip this card only if you have the Boost action icon.

TIE Interceptor “Lieutenant Lorrir” (TIE Intercptor Expansion) (25 pts) (PS 5)

When performing a barrel roll action, you may receive 1 stress token to use the (1 Bank) template instead of the ( 1 straight) template.

Modification- Autothrusters (Starviper Expansion): When defending, if you are beyond Range 2 or outside the attacker’s firing arc, you may change 1 of your blank results to an Evade result. You can equip this card only if you have the Boost action icon.

TIE Fighter “Winged Gundark” (TIE Fighter Expansion) (15 pts) (PS 5)

When attacking at Range 1, you may change 1 of your Hit results to a Critical result.

None

Lock S-Foils in Attack Position

This brave squadron features some of the Empires most esteemed pilots. Led by the well respected Major Rhymer, this unit will put fear in the hearts of the rebel terrorists. They will be crushed under the heel of the mighty Empire!

Major Rhymer is a master at getting the most out of his munitions. Able to bypass the normal range restrictions built into the weapons he can fire his Advanced Homing Missiles from range 1-3 instead of the normal range 2. Combined with Deadeye he can fire off a missile at any target in his arc. He can even bypass those shields the fearful terrorists pilots insist on equipping to all of their ships, killing them while they still feel safe.

Meanwhile, his escorts can get in range to vaporize the rest of the enemy squadron. Winged Gundark is one of the most elite TIE Fighter pilots around. He bravely flies in to point blank range to engage the enemy. When he does so he can cause critical damage.

Lieutenant Lorrir flies the fastest fighter in the Imperial arsenal, the TIE Interceptor. Interceptor pilots are known for their elusiveness and Lorrir takes it to a whole other level. Able to barrel roll in ways no other pilot in the galaxy can manage he can slip into positions no one else can reach. This allows him to avoid enemy fire while keeping his guns on target.

Finally, the epic hero of the Empire, Fel’s Wrath rounds out this squadron. Feared across the a galaxy, Fel’s Wrath is unkillable (for one round). Many pilots have thought they had defeated this master pilot only to have him refuse to die. Surprised, all who have opposed him have been vanquished after thinking him dead.

Variations

There’s no variations when you’ve achieved perfection. This is the ultimate squadron. The best squadron. Everyone says so. You can’t fly anything better.

Long live the Empire!

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