We had a great play testing session. It’s getting down to little tiny bugs and polish issues. Here are some shots from our playtest. I love the new mining, its finally how I envisioned it! You look for caves and then there is gravel you can clear out which leads to ore. It’s also dangerous as gravel collapses you can fall down to a cave below you or have it collapse on your head.



Zombies are so much more dangerous. Our animators got all the reload animations done and Eric got new sounds in, wow is all I can say. Shooting that blunderbuss for the first time after struggling with a wooden bow and crude stuff is very rewarding. You have to be point blank to kill a z but that makes it dangerous because they don’t get stunned easily any more so you can’t kite punch one to death.



The game is harder on day one, but as you level up you can craft better tools and weapons and its very rewarding to be making better equipment.

Gore blocks will bring something new to veterans. Zombies use their fallen as bridges to tear at ceilings they couldn’t reach before or make human bridge to get over walls like in world war z and you really have to be on your feet. No base is safe!

