Partner with the production team to design complimentary retention features

Propose/execute strategies that successfully and measurably improve retention

Passionate about developing new mechanics and systems that delight and drives retention

Write design specifications, review with stakeholders and gain consensus

Create models of complex game systems, player behavior, engagement, and retention

Establish meaningful insights from large data sets and analyze campaign efficacy through quality data analysis and reporting in coordination with Business Intelligence

Stay up to date with industry trends and business models across console, pc, and mobile

Partner with production and Service teams to understand product designs and devise compelling programs leveraging features, tools, and channels to manage or drive community, social, and viral activities

A month out from E3, Rare has still not provided very much information on what their newest franchise Sea of Thieves will be like. From the gameplay trailer showed during the Microsoft E3 press conference last month, we know that Sea of Thieves is an online multiplayer pirate game, but recent job postings from the Twycross developer noted by Steverulez points to a possible free-to-play future.A June 18th job posting for a "Retention Designer" lists the following responsibilities:If there was any doubt that this is relating to Sea of Thieves, Microsoft lays it right out for you.