Hello everyone,

Prepare for Update #5, coming to live servers on June 27! This update features our new progression system called Weapon Mastery, Controller Preset Type C, the new Auto Equip feature, loot rebalancing on Erangel and Vikendi, and much more. Dive into the patch notes below!

Maintenance Schedule:

PDT: June 26 10PM – June 27 4AM

CEST: June 27 7AM – 1PM

Weapon Mastery



New Progression System Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use. It operates all the time without being affected by seasons. Weapon Mastery offers 100 levels for players to achieve per weapon. In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab.

Weapon Mastery Rewards There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement. Charms Charms are accessories that can be equipped to weapons. New charm can achieved at every five levels of progression per weapon. Charms can be used with any weapon skins. Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game.

Medals Medals highlight awesome accomplishments players perform with their weapons. Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved.

Tier Emblems Players can earn emblems equivalent to their level brackets achieved per each weapon. Up to 10 tiers can be achieved.

How to earn Weapon XP Weapon XP is earned when one or more of the following elements is satisfied during a match. Damage Headshots Defeats Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players. You can acquire extra weapon XP based on distance of defeats. When earning Weapon XP, the amount received will increase based on how long you survived. Defeats follow the existing judgment rules for DBNO/Kills currently used in the game. Additional information: Weapon Mastery does not count friendly fire/team damage. Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning). Weapon Mastery does not count throwables or melee damage. Total defeats for each weapon can be found on the Weapons tab under Mastery.

There is a maximum limit on each weapon that can be getting weapon XP.

Controller Preset: Type C

Added a new Controller preset, Type C Preset settings can be changed in the menus labeled Configuration – Control – Controller Preset The new preset is more suitable for thumb – index finger – middle finger control

Compared to Preset A or B, Preset C is for players that utilize leaning and combat strategies heavily Preset C does not have the Aim (over the shoulder) key Leaning can be used by pressing L1 or R1 key Leaning was separated from the analog sticks to avoid disrupting the aim or movement The key to equip sidearm has been changed to double tap Triangle for a quicker change in dynamic battles

For other changes, please see the in-game Controller Guide

A word from our dev team: Controller preset C is designed to make a battle focused preset, so players would have minimum difficulty when moving, aiming, leaning or firing during combat by making them all independent. Preset C omitted the less commonly used key (in this case, AIM down the shoulder) and tried to avoid the loss in response time of ADS or distraction to combat. We will be adding customization options to all presets (A, B and C) allowing some key settings to be added/altered. We’re looking forward to hearing your feedback.



Auto Equip Attachments

Added Auto Equip Attachments options to Configuration – Gameplay Three options available: Auto Equip Attachments, Auto Equip Scope and Auto Replace Attachments Auto Equip Attachments An attachment will be automatically equipped on an active weapon upon pick up, if equipable If unequipable, the attachment will be equipped to the next available weapon (Primary 1 → Primary 2 → Sidearm order) If none of the weapons can equip the picked up attachment it will go into the inventory Attachments cannot be picked up if there is no free space in the inventory

Auto Equip Scope Scope type attachments are given three different settings to reduce unexpected situations during combat Setting – Off Scope type attachments will not automatically equip and will go into the inventory instead Attachments cannot be picked up if there is no free space in the inventory

Setting – Sight Only Only sight type attachments (Red Dot, Hologram Sight, and Canted Sight) will be automatically equipped Attachments cannot be picked up if there is no free space in the inventory

Setting – All All scopes will be automatically equipped Attachments cannot be picked up if there is no free space in the inventory

Setting – Auto Replace Attachments When replacing the weapon you are holding onto a different weapon by pressing Square key, compatible attachments will automatically be equipped onto a new weapon Incompatible ones will go into the inventory Attachments will be dropped if there is no free space in the inventory



Gameplay

Featured Map

The Featured map has been rotated from Sanhok to Erangel

Erangel 2nd Loot Rebalance

The total amount of items spawned in Erangel has been increased by approximately 28%.

Increased the overall amount of items spawned, especially the spawn rates of those higher priority items. Spawn rate of AR has been increased by approx 64%. Spawn rate of DMR has been increased by approx 114%. Spawn rate of SR has been increased by approx 177%. Spawn rates of equipment and armor have been slightly increased, especially level 2. Spawn rates of healing items have been slightly increased.



Open/Close Doors Animation Improvement

Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing.

Mission List

You can no longer check your mission list while in the starting area or in the plane using L1

You can still check the mission list from the System Menu

New Parachute Gauge

The parachute UI has been improved with more visibility and divided into two gauges, one for current speed and the other a more detailed altitude reading.

Improved teammate status UI An icon has been added to show when teammates are freefalling from the plane. Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI.



Tactical Map Marker

Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle). To use the markers, open the world map and hold R3 to reveal the Tactical Map Marker wheel, then move to the desired icon then click R3. Clicking R3 without selecting any marker type will place a standard marker. Each player can only place one Tactical Map Marker or Standard marker at a time. Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers.



Throwables Crosshair Improvement

Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance.

Vikendi 2nd Loot Rebalance

With this update we made Vikendi a more balanced sniper haven with increased long guns and the addition of the MK47 Mutant for that extra burst of firepower. Getting through all those snipers will be a bit easier with better cover, which the extra 4-wheel drive vehicles will provide better than snowbikes. Read on for more details about the Vikendi rebalance.

Blue zone adjustments

To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced. Phase 1 safe zone now spawns in more varied locations. Waiting time between early and late blue zone phases has been decreased slightly. Overall match duration subsequently reduced by 1 minute and 30 seconds.

Vehicle spawn rate adjustment Vehicle spawn rate has been changed to facilitate the new blue zone settings. Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles.

Item spawn rate adjustment

We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options. Adjustments to item spawns on Vikendi: AR spawns increased by 1.4x DMR spawns increased by 2x SR spawns increased by 7x SMG, Shotgun, Pistol Crossbow and spawns have been decreased slightly. Attachment spawns have been increased slightly. High powered scope spawns have been increased slightly.

Cave balance adjustment

Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely to other areas of Vikendi to improve the gameplay experience, while still offering good loot. Care Packages will no-longer spawn in the cave. High quality non-crate loot will still spawn in this location. Increased variety of items spawned in the cave.

Item pool changes Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight. Removed Win94 and R45.

Increased Moonlight weather condition percentage.

UI/UX

Map Cursor Improvement

Increased default speed of the map cursor

Map cursor speed can be lowered by x0.5 for more accurate pinging

Team UI Overhaul

Teammates boost gauges are now in the team UI visible while playing to enhance team play.



Font Style Improvement

Changed the font style to make capital letters ‘I’ and ‘L’ more distinguishable

Flare Gun UI Improvement

Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ.

Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ. The green flashing light is now removed once the drop leaves the plane. Previously, it would remain until the drop had been on the ground for 30 seconds.



Minimap Improvements

Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates.

Weapon Preview Improvement

Improved the weapon preview animation in the lobby

UI Improvement to Prevent Potential Unfair Advantage while Spectating

If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen. Once loading is complete, the additional UI will be removed.



Spectator Screen Improvement

You can now report the spectating player by pressing Triangle button while on the spectator screen

Added instructions to the Key Guide that you can leave the match by pressing O button

Network Latency HUD

Added a Network Information function that can display Ping, connection speed, packets, and packet loss. This will be located in the top left of the screen. You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics



Performance

Optimized performance to decrease the time it takes to load into matches.

Improved the customization menu performance

Sound

Sound Improvements

We’ve now added more sounds for item interactions. Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items.

Added vehicle suspension sounds. Sounds of moving vehicles’ suspension working can now be heard. Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds. Suspension sound volume is different between TPP and FPP.



Bug Fixes

World

Fixed an issue with some barbed wire fences blocking bullets.

Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences.

Fixed an issue where items spawned in inaccessible locations of Docks on Sanhok

Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it.

Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok.

Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok.

Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok.

General