The Raven Queen Patron, Redone Dom, If you're reading this letter, then everything went to plan and you've forgotten pretty much everything about who you were and what you did. The person you were is dead now - at least, dead as far as the world is concerned - and you're free to start again and make something better of yourself than you did before. You've probably got a new raven friend looking at you - that's a gift from The Raven Queen, the person you sold our life to in exchange for a service that needed to be done and that you don't need to know about. It's a friend, so trust it. I'm being serious about the "service you don't need to know" part. I cannot emphasise this point enough - don't go looking for who you were. If you try and figure out who you were and why you did what you did, everything will go to shit and the people that should think you're dead will track you down to finish the job. And trust me, there are way too many of those people for comfort. Lie low, start again, and don't be a shithead this time. The Raven Queen is many things, but She's given you a better deal than you ever could've gotten from anyone else. Go explore, don't look for who you were, and make things better. This is just the start of making up for what you did. One last thing: always wish someone intelligence on their journeys. Luck runs out faster than that does. Good intelligence, Dom A letter found on the unconscious body of a changeling in an alley on the Rock of Bral.

The Raven Queen isn't just limited to her own powers and her shadar-kai servants. Every so often, others will enter into her service, be it by choice or by circumstance. Being fractured and desperately trying to become whole again, The Raven Queen is always willing to accept the help from those who come to the Fortress of Memories. You are one such person. Perhaps you chose this path through an obsession with her power; perhaps you found yourself here in desparate circumstances; perhaps you have no memory of what you did and woke up with a raven on your shoulder. No matter how, you chose to serve The Raven Queen and help her on her enigmatic quest, though how exactly you're going to be of use may remain a mystery... Expanded Spell List The Raven Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. The Raven Queen Expanded Spells Spell Level Spells 1st Fog Cloud, Sanctuary 2nd Silence, Spiritual Weapon 3rd Nondetection, Speak With Dead 4th Hallucinatory Terrain, Locate Creature 5th Commune, Legend Lore Archivist Training At 1st level, you glean the tiniest of insights into the Raven Queen, and a small modicum of her power. You gain proficiency with Insight, Investigation, and Perception; you double your proficiency bonus with one of these skills at 6th level. You also learn one additional cantrip, which can come from any spell list. The chosen cantrip counts as a warlock cantrip for you, but doesn't count towards the number of cantrips that you know. Finally, if you know the Eldritch Blast cantrip, you can choose to deal force or psychic damage when you cast it. Always Watching Also at 1st level, you gain the service of a spirit sent by the Raven Queen to watch over you. The spirit assumes the form and game statistics of a raven, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you. While the raven is perched on your shoulder, you gain darkvision with a range of 30 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated. You can see through the raven’s eyes and hear what it hears while it is within 100 feet of you. In combat, you roll initiative for the raven and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer until the end of your next long rest. The raven doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action. The raven vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles. At the end of a short or long rest, you can call the raven back to you — no matter where it is or whether it died — and it reappears within 5 feet of you. If you take the Pact of the Chain feature at 3rd level, your second familiar doesn't have to be another raven. Both your familiar and the raven have the same initiative in combat. Extract Memory At 6th level, you gain the ability to harvest the memories of the deceased. When you are not in combat, you can command your raven to consume the eye of a corpse over a minute, gaining one memory associated with it. You can choose from one of the following memories to extract: The memory of the creature's death

The identity of the person most important to it in life

An event in the creature's life that brought the creature the most happiness

A traumatic experience that strongly shaped the creature's life

You may only extract one memory per corpse, no matter how many eyes it has. You may freely recall the memory with perfect clarity and with all context necessary to understand it until you finish a long rest, whereupon the memory is sent to the Fortress of Memories to add to the Raven Queen's collection. The corpse you use this ability on cannot be targeted with Speak With Dead for ten days. If the corpse is successfully targeted with Speak With Dead or resurrected, the creature will not have access to the memory you extracted, and will need Regenerate cast on them to regain their missing eye. Raven Queen's Ward At 10th level, you gain a protective blessing from your patron. You gain advantage on death saving throws, and resistance to necrotic and psychic damage. You also gain immunity to the frightened condition as well as any effect that would modify your memories or reduce your mental ability scores. Searching the Menagerie At 14th level, you are granted the highest level of trust The Raven Queen can offer - access to her menagerie of memories. During a long rest, you can dream yourself into The Fortress of Memories and sift through the menagerie looking for something, emerging with what you sought (or something close to it) when you finish your long rest. You can go searching for one of the following: Knowledge: Ask one question and make an Intelligence (Investigation) check. You gain the answer to your question when you finish your long rest; the higher you rolled on the Intelligence (Investigation) check, the more detailed your answer is.

Ask one question and make an Intelligence (Investigation) check. You gain the answer to your question when you finish your long rest; the higher you rolled on the Intelligence (Investigation) check, the more detailed your answer is. Memory: You can search for a specific memory from a creature that has died. If it's a memory you added to the collection from your Extract Memory ability, you find it automatically; otherwise, make a DC 20 Wisdom (Inisight) check. On a success, you find the memory and can freely recall it with perfect clarity.

You can search for a specific memory from a creature that has died. If it's a memory you added to the collection from your Extract Memory ability, you find it automatically; otherwise, make a DC 20 Wisdom (Inisight) check. On a success, you find the memory and can freely recall it with perfect clarity. Power: Choose one spell of up to 5th level from any spell list. You temporarily add that spell to your list of spells known, and can cast it once without expending a spell slot.

Choose one spell of up to 5th level from any spell list. You temporarily add that spell to your list of spells known, and can cast it once without expending a spell slot. Skill: Choose any combination of three skills or tools. You gain proficiency with the selected skills and/or tools.

Choose any combination of three skills or tools. You gain proficiency with the selected skills and/or tools. Tricks: Choose one cantrip from any spell list. You temporarily add it to the cantrips that you know, and it counts as a warlock cantrip for you.

Choose one cantrip from any spell list. You temporarily add it to the cantrips that you know, and it counts as a warlock cantrip for you. Whispers: Choose any three languages. You gain proficiency with the chosen languages, including full literacy. This can include secret languages, such as Druidic. When you search for anything but Knowledge, the benefits you gain last until the start of your next long rest. New Invocations Betraying Whispers Pre-requisite: 9th level

You can cast Detect Thoughts at will, without expending a spell slot or material components. Book of Memories Pre-requisite: Pact of the Tome, 7th level

Whenever you use Extract Memory, a copy of the memory is recorded in your Book of Shadows, allowing you to recall it at any time. If a creature whose memory you have extracted finds your Book, they can tear out the page the memory is recorded on and regain the lost memory. The memory is removed from your Book and the Raven Queen's collection, an act which will not go unnoticed. Deep Dive Pre-requisite: 17th level

Whenever you go Searching the Menagerie during a long rest, you may search for two items on the list available to you (either two different choices, or the same choice twice). Double Draught Pre-requisite: 11th level

When you use your Extract Memory ability, you may extract a second memory on the list, provided the corpse has a second eye for your raven to consume. Ears of the Queen You understand all languages spoken around you. False Memory Pre-requisite: 15th level

You can cast Modify Memory once by expending a warlock spell slot, and can do so again when you finish a long rest. Lacunal Curse You can choose one creature you can see and force it to make an Intelligence saving throw against your spell save DC. On a failure, the target loses the ability to form new memories from that moment on until they finish a long rest. The target creature doesn't regain any memories after the curse ends, as it never made them in the first place. You can use this ability once, and can use it again after you finish a long rest. Lucky Charm Pre-requisite: Pact of the Talisman

You learn the Spare the Dying cantrip. When you cast it, the creature you target also gains hit points equal to 1d4 plus your Charisma modifier. Painted Recall You gain proficiency with painter's supplies and you double your proficiency bonus with checks involving them. You can also paint people, items, or scenes from any memory you can access (such as your own, or gained from your Extract Memory or Searching the Menagerie abilities), depicting them with perfect clarity as if it were happening in front of you. Other people involved in the memory will immediately recall it when they see your work. Rasp Pre-requisite: Pact of the Blade

You may choose to deal psychic damage with your pact weapon instead of its usual damage type.