Hey, everyone!

In addition to a new map, we’ve been hard at work on a ton of new skins to provide better customization options for the Elites you bring onto the battlefield. Some of these we announced last week, but there are a couple new skins as well! Four additional Custom skins have been added, as well as the new Chaplain Venerable Dreadnought skin.

Patch Overview

New

New map: Manufactorum (2v2) and (3v3)

New Custom skins: Gabriel Angelos, Jonah Orion, Chaplain Diomedes,

Imperial Knight Solaria, Macha, Jain Zar, Ranger Ronahn, Wraithknight Taldeer, Warp Spiders, Striking Scorpions, Warboss Gorgutz, and Beauty da Morkanaut

New skin: Chaplain Venerable Dreadnought

Improved

Added campaign completion rewards: Kustom Stormboyz skin and player portrait (Mission 1), Helmeted Jonah Orion skin and player portrait (Mission 4), Codex Macha skin and player portrait (Mission 8), Tartaros Gabriel Angelos skin and player portrait (Mission 17)

Updated the visuals of the Imperial Knight Paladin mastery skin

General Changes

Maps

Manufactorum (2v2) has been added into the Custom match and Quick-Match map lists

Manufactorum (3v3) has been added into the Custom match and Quick-Match map lists

Campaign

Various health packs were added in Mission 2 to decrease difficulty

Amount of scrap generated in Mission 2 increased

Encounters tuned in Mission 2 for Normal and Hard difficulties

The maximum population cap in Mission 2 has been decreased from 270 to 160

Final encounter in Mission 2 tweaked to reduce enemy spawn timers, increase the amount of melee units faced, and lessened the time it takes to progress in this encounter

Resource rates and starting resources increased in Mission 3 based on difficulty

Removed some Tankbustas on Easy and Normal difficulty for Mission 3

In Mission 3, only 4 of the 5 towers need to be destroyed in order to complete an objective

Bug Fixes

Campaign

Fixed a bug in Mission 6 where you could no longer progress if the communication array was recaptured by enemy units

Fixed a bug in Mission 12 where using the Tireless doctrine caused Tactical Marines acquired through mission objectives to move unusually fast

User Interface

Fixed a bug where changing Image Quality settings would affect Texture Detail as well

Fixed a bug where changes to Window Settings were not reverted when changes were canceled

Fixed a bug that occurred when the Use Suggested function increased the Image Quality, causing the Texture Detail boz to become blank and limit the available options

The Surrender option is now disabled in Tutorial missions

Fixed a bug where the Surrender button was locked in the Pause menu while playing Campaign

Fixed a display bug where Skulls are shown in two different places when using an ultra-wide screen

Fixed a bug where creating a Relic Account for the first time would not complete correctly

Fixed a bug where Manufactorum (Nocturne’s Anvil?) was missing the minimap icon in the Match History tab

Fixed a bug where match times in the Match History tab were not displayed correctly

Fixed a bug where hovering over the player portrait on the Collection tab of the player profile could cause various portraits to pop in and out

Fixed a bug where using the Stormboyz’ Kamakazee doctrine would cause the location of the Big Trakk’s artillery mode and self-destruct ability icons to switch places

Multiplayer

Fixed a bug where loading a save that was created after opening the gate on Mortis Vale caused the gate to appear closed

Fixed a bug where the Wraithknight would start to shoot extremely fast if Jump was canceled in the first second of the ability

Fixed a bug where Jain Zar’s Dash visual effects would become permanently stuck on enemy heavy cover

Gameplay

Fixed a bug where on Casual difficulty, the AI was not attacking a second HQ

Fixed a bug where allied AI was not building resource generators or resource upgrades on resource points captured by the player

Fixed a bug where the AI was not continuing or rebuilding a structure if the worker was killed mid-construction and the in-progress structure was not destroyed

We’d love to hear your feedback on the new Elite colour customization, so please be sure to comment and share your opinions!