Zen Archer

The way of the bow is considered by many to be the purest of all the martial ways. They combine spiritual and physical prowess with deadly effect, eventually learning to focus their ki to see into other realms and manipulate manipulate the outcomes of their strikes.

Zen Archery

Starting when you choose this tradition at 3rd level, Longbows count as monk weapons.

Additionally immediately after you take the attack action with a ranged weapon on your turn, you can spend 1 ki point to make two additional ranged attacks. Each attack beyond the first must target a separate creature that is within 5 ft. of the original target.

Precise Aim

At 6th level when you use the attack action with a ranged monk weapon on your turn, you can take the help action as a bonus action, targeting any creature within 5 ft of your original target.

Additionally you may now perform the Stunning Strike class ability with a ranged weapon attack.

Pierce the Veil

Starting at 11th level, you an use your action to focus your ki and gain enhanced powers of perception. When you do so choose on of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can't use this feature again until you finish a long rest.

Darkvision. You gain darkvision out to a range of 60 feet.

You gain darkvision out to a range of 60 feet. Ethereal Sight You can see into the Ethereal Plane within 60 feet of you.

You can see into the Ethereal Plane within 60 feet of you. See Invisibility You can see invisible creatures an objects within 20 feet of you that are within line of sight.

You can see invisible creatures an objects within 20 feet of you that are within line of sight. Eyes of the Eagle Your ranged weapon attacks ignore half cover and three-quarters cover.

Manipulate the Way

Starting at 17th level, when you take the attack action on your turn you can spend 1 ki. Roll 1d10 and add the number rolled to all ranged weapon attacks you make until the start of your next turn. You can choose to do so after you roll the die for the attack action, but before the DM tells you whether you hit or miss.

Design Notes I really wanted to make an archery based monk. Something about the idea behind a monk with powerful ranged abilities is compelling. I tried to channel what I thought a tactical sniper would do... in the DnD setting, incorporating control aspects as well as buffs, and the use of uncanny sight.

Zen Archery is meant to replace Flurry of blows. Its meant to target a small area. If there aren't enough targets per arrows, the excess arrows would never be fired.

Precise Aim My introduction of control. It gives you the option to stun targets as well as aid other with distracting blows.

Pierce the Veil aims to include the spiritual aspect of Zen archery. Its purpose is to provide a bit of utility.

Manipulate the Way This is how the Zen archer makes extremely precise attacks. Ki is a resource and should be used regularly.