Team compositions

Genji



Ix



Leon



Sentry



Skolldir



Swiggins



Yoolip

Ayla



Coco



Deadlift



Genji



Gnaw



Ix



Jimmy/Amy



Lonestar



Penny



Skolldir

Froggy



Clunk



Vinnie



Swiggins



Ksenia



Penny

Ayla



Voltar



Coco



Yuri



Ted



Skree



Nibbs



Max Focus

Scoop



Skolldir



Derpl



Sentry



Jimmy/Amy



Deadlift

Lonestar



Raelynn



Rocco



Ted



Chucho



Max Focus

Gnaw



Derpl



Ted



Yuri



Skree

Voltar



Genji



Yuri



Ix

Support, DPS, Tank



Initiator, DPS, Tank



Brawler, DPS, Initiator

Skolldir + Derpl + Penny



Skolldir + Yuri + Froggy



Swiggins + Ted + Vinnie

Leon + Swiggins + Vinnie



Penny + Swiggins + Ksenia



Coco + Swiggins + Vinnie

Genji + Skolldir + Froggy



Genji + Swiggins + Coco



Genji + Ix + Clunk

[discord.gg]

Forming team compositions in Awesomenauts can be very confusing if you don't know what you're doing. This is to help you pick your characters in the right scenarios. Combined with the character guides to know matchups and good/bad maps for each character, this should give you a right idea on what to use.There are no definite roles for Awesomenauts, but for the purpose of this guide I will categorize them into groups and rate them. As you will notice, a lot of characters will have multiple "roles" and are therefore easier to build around.These are the 'nauts that should be engaging first, fishing for setups for your team/yourself to kill. A lot of characters have good initiation, but these are the most characteristic:Brawlers are 'nauts that are constantly in the enemy's face, dealing damage while sustaining in fights, as opposed to being vulnerable after using abilities. Most of the brawlers will have some lifestealing items, making them able to stay in fights. Not to be confused with DPS-characters.They are referred to as "burst" because they inflict high damage in short succession as a quick follow up to setups. These are incredibly useful when combined with a potent initiator.This is true for most characters. Almost every 'naut can follow up on a good initiation with success, although I am more focusing high damage dealers that don't fit well as burst, but can also provide high damage out of an initiation. Note that most of these are vulnerable without their initiator.There aren't many true tanks in 'nauts, but some higher HP characters can easily stay in front and keep their damage dealers alive. Tanks are usually also either initiators or brawlers, giving them the role of a tank. Clunk for example is neither an initiator nor a brawler, and therefore doesn't have much success tanking for his team effectively.These are the most vulnerable characters in the current state of the game. They usually don't have many ways to escape, have low HP, mostly only single jumps, and don't have insane burst in the middle of teamfights to keep enemies from ganking you. Most of the time when an initiator and/or tank aren't present, they are forced to stay far back to avoid any contact.As the title explains, these characters are used for area denial. As of right now, they are only viable picks on Ribbit IV, Aiguillon and Starstorm Station, as there are a lot of small passages on those maps, making cutting rotations very useable.Supports are just referred to 'nauts, who's abilities have supporting effects such as shield, healing or speedups. Each one of these characters have secondary roles, as they would not be able to do well in the 3vs3 setting without them currently.This is very hard to explain, as there are many combinations to be discovered in Awesomenauts, but there are quite a few mistakes you can make. Just as in other games, there are certain characters that simply outclass others in a role. Characters that fit multiple roles (e.g. Penny, Ted) become more viable than others in their categories, thus making them easier to build around.Some good ways to start are making sure your ranged-DPS characters aren't vulnerable. They can all be used reliably if they are protected. Some good comps for ranged-DPS characters are:These are by no means strict rules, since so many characters have many different roles, you can find it easy to do well as some very vulnerable comps. It also always comes down to the enemy's skill level.The next thing you might want to avoid is to have 3 characters that aren't able to clear droids well, or properly push from a safe distance. Triple melee comps can go very bad especially on AI Station, since everybody has to get close to huge droidwaves full of flyers and are easily zoned out by ranged characters.From what I've listed earlier, we can easily form good combinations.Some of my favourite comps are Initiator + Area denial character + Burst/Brawler. When using initiators with Derpl or Yuri, it is recommended to pick a character that can place them into traps or mines, unlike Swiggins or Yoolip as an example.Examples:Another comp-style I like to use in my tournament games are triple burst comps. These are harder to pull off as they require more synergy to perform well, and mostly don't have as much clear, push, or general poke than most other comps. This is achieved with 1-2 initiators and 1-2 burst characters. Swiggins is a nearly perfect base for these comps, as he is very consistent and easy to follow up on. Combining the anchor drop with 2 high damage 'nauts will kill anyone that Swiggins initiates on.Examples:The most potent comps are currently revolving around Genji, as he has one of the best clears in the game, has a very good setup ability, can support his team, put on pressure from a safe distance and make the enemy unable to initiate with both of his abilities. This is why teams opt to ban Genji as one of their character bans in tournament games. Genji can be used with any high damage ability out of Cocoon, but is the most viable with high-HP characters on his team.Good comps would be:Listing every character's synergy with others would be endless and there is many comps you can try out. This is just a general idea of what you should avoid when picking your character.If you would like to know anything about a character's matchups or synergies, please ask me on my discord server . I'm always happy to help and usually respond within a few hours.