Before co-founding Blizzard North, David Brevik worked on the Sega Genesis version of Justice League Task Force, which ultimately led him to the studio where he'd go on to create Diablo

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On the latest episode of our monthly interview show IGN Unfiltered , Brevik shared the story behind how the 16-bit DC fighting game led him to Blizzard. His studio at the time, Condor, was tasked with making the Genesis version of Justice League Task Force. Meanwhile, the studio that would later become Blizzard, Silicon & Synapse, was working on the Super Nintendo version.Brevik thought Condor was the only studio working on the game, but when he went to CES during the project's development, he was surprised to learn Silicon & Synapse was working on a Super Nintendo version. "We had never met, we had never discussed anything, we had never shared ideas, we never knew that there was another version or another developer working on the Super Nintendo version of the product at the time," he said.He went on to note that, despite the fact that he had no knowledge of the other version, "the games were oddly similar" and "had nearly identical settings." The two studios got to know each other and quickly became friends, and when Brevik heard that Silicon & Synapse was working on a PC game, he expressed interest, as PC game development is direction in which he wanted to take his career. So the studio invited Brevik into a room in their booth, showed him Warcraft 1, and the rest is history.Don't miss this month's full episode of IGN Unfiltered for even more from Brevik, including why he's responsible for the cancelation of Warcraft Adventures, as well as his thoughts on bringing Diablo II to modern PCs.

Alex Osborn is a freelance writer for IGN. Find him on Twitter at @alexcosborn