This topic contains spoilers - you can click, tap, or highlight to reveal them

User Info: xeno_x-blade20 xeno_x-blade20 4 years ago #1



Combat Styles

First off, XV features two combat styles: Active and Wait. This doesn’t act like the turn-based gameplay of previous titles, however these styles will help you in the heat of battle. First off is Active Mode, the style that you’ll probably be using for a lot of the game. Here, everything will move in real-time, even when Noctis is standing in place, making for intense and on-the-fly battles. In Wait Mode, letting go of all inputs, including running, pauses the combat for a long period of time, indicated by the bar that appears across the screen. While paused, Noctis will have access to all of his abilities and be able to target specific enemies without the rush of battle, allowing for more precise Magic and Warp-Striking targeting.



While in battle, your basic actions come down to either attacking or defending. First off is the attacking section.



Attacking

There are a variety of ways to inflict damage on your opponents, whether it’s by way of weapons, magic, summons, or the Armiger weapons.



First off, you’ve got your standard attack. Continue holding or continuously pressing the button to do combos. For some weapons, if you press attack just once, you’ll then see a prompt to hold the button. Doing so will initiate a charged attack that does major damage. This attack will continue charging until the blue particles surrounding Noctis begin to disappear, indicating the time to strike for maximum damage.



Each weapon also has attacks you can initiate by holding both a direction on the Analog Stick and attack. These attacks are known as your techniques and differ from weapon to weapon. In addition, certain techniques become available depending on whether Noctis is close to the enemy or far away.



Beyond this, certain weapons can also be used on the ground and/or in the air. With aerial combat, some attacks will become unavailable while others will behave a bit differently than on the ground. Combined with the warp-strike, there are a variety of combos you can pull off with all these attacks, so experimenting is key.



Now onto Noctis’s signature move, the Warp-Strike. When not locked onto an enemy, the screen will identify specific locations to which you may warp by holding the button, such as a lamp post. Warp-striking also has the possibility of “breaking” the enemy, temporarily stunning it and leaving it vulnerable to attacks. From these locations, you can then choose to warp-strike directly to an enemy to attack, which will do multiplied damage depending on the distance and weapon used, or simply drop. Fall damage exists in this game and it is as brutal as ever, so pay attention to your height and how far you’ll fall down.



In addition to warp-striking, there’s also point warping, which can be initiated by simply pressing the warp button and allows you to warp ahead a specific distance. This move can be useful when trying to get away quickly or moving around the enemy for cinematic combos. Roman titles, Latin names, Japanese characters, Western vehicles, and Arthurian weapons. - Final Fantasy ...or 20/8/16 depending on where you live. So a friend of mine was getting interested into XV and wanted to know about its combat system without having to deal with all the interviews and trailers, so I decided to compose an in-depth summary of the battle mechanics. After I finished it, I decided, "Hey, why not throw it on Gamefaqs? Maybe it'll help some new followers out," and so here it is. Now that we've seen the Master Version Gameplay video and it's probably safe to assume that we know about most, if not, all battle mechanics, I think the info that's provided qualifies as final. Most of the info here is from something I did previously, but there are some corrections and new aspects in it. Feel free to point out anything that's wrong, that way I can correct it. Here goes...First off, XV features two combat styles:. This doesn’t act like the turn-based gameplay of previous titles, however these styles will help you in the heat of battle. First off is, the style that you’ll probably be using for a lot of the game. Here, everything will move in real-time, even when Noctis is standing in place, making for intense and on-the-fly battles. In, letting go of all inputs, including running, pauses the combat for a long period of time, indicated by the bar that appears across the screen. While paused, Noctis will have access to all of his abilities and be able to target specific enemies without the rush of battle, allowing for more precise Magic and Warp-Striking targeting.While in battle, your basic actions come down to either attacking or defending. First off is the attacking section.There are a variety of ways to inflict damage on your opponents, whether it’s by way of weapons, magic, summons, or the Armiger weapons.First off, you’ve got your. Continue holding or continuously pressing the button to do combos. For some weapons, if you press attack just once, you’ll then see a prompt to hold the button. Doing so will initiate athat does major damage. This attack will continue charging until the blue particles surrounding Noctis begin to disappear, indicating the time to strike for maximum damage.Each weapon also has attacks you can initiate by holding both a direction on the Analog Stick and attack. These attacks are known as yourand differ from weapon to weapon. In addition, certain techniques become available depending on whether Noctis is close to the enemy or far away.Beyond this, certain weapons can also be used on the ground and/or in the air. With, some attacks will become unavailable while others will behave a bit differently than on the ground. Combined with the warp-strike, there are a variety of combos you can pull off with all these attacks, so experimenting is key.Now onto Noctis’s signature move, the. When not locked onto an enemy, the screen will identify specific locations to which you may warp by holding the button, such as a lamp post. Warp-striking also has the possibility ofthe enemy, temporarily stunning it and leaving it vulnerable to attacks. From these locations, you can then choose to warp-strike directly to an enemy to attack, which will do multiplied damage depending on the distance and weapon used, or simply drop.exists in this game and it is as brutal as ever, so pay attention to your height and how far you’ll fall down.In addition to warp-striking, there’s also, which can be initiated by simply pressing the warp button and allows you to warp ahead a specific distance. This move can be useful when trying to get away quickly or moving around the enemy for cinematic combos.

User Info: xeno_x-blade20 xeno_x-blade20 (Topic Creator) 4 years ago #2 team attacks, which allow you to command one of your party members for a brief period to use a special attack. Each team attack has a variety of different effects and will consume varying amounts of the Team Attack Bar located on the left side of the screen, such as Cor's Lion's Roar which consumes all three, as Mr. Abacus pointed out.



For some enemies, positioning is also key. If you attack an enemy from the back, you'll do a blindside strike, dealing extra damage and potentially stunning the enemy. Beyond this, simply attacking an enemy with a party member around will activate a Link attack that does bonus damage. This can be joined in conjunction with the blindside attacks in order to dish out even more damage.



Defending

In order to play effectively and efficiently, defending or evading the enemy will be a necessity.



Defending takes its form in four different methods: Roll dodging, warp-dodging, shielding, and parrying.



First off is roll dodging. By pressing its button, Noctis will perform a roll that can dodge the enemy. This method consumes MP, but doesn’t evade all attacks, so pay attention to your positioning and where you’re dodging to. If MP runs out, Noctis falls into stasis.



Second is warp-dodging. By holding the dodge button, Noctis will go into a defensive stance, and when an enemy tries to attack him, he will automatically dodge the attack. As with roll dodging, it consumes MP, although dependent on how long the button has been held, so the same rules apply. If MP runs out, Noctis falls into stasis. There’s also the perfect dodge, in which pressing the dodge button just before the attack hits allows you to avoid it while consuming no MP.



Next is shielding. As based off of the name, you’ll need a shield to perform this method of defending. It works in the same way as warp-dodging, except that it doesn’t consume MP and can interrupt other animations such as attacking, making it the best form of defending. That said, it does use one of your slots, so it’s up to you whether or not you’ll go for the defensive route over a different weapon.



Finally, we have parrying. In certain situations, enemies have specific attacks that will give Noctis a prompt that shows up on screen. By pressing the guard button at the right time, the game will temporarily slow down and Noctis will be given another prompt to counter the enemy. Depending on the weapon used for parrying, different attacks and events will play out, so try different weapons when given the opportunity to parry. This method also consumes MP, and if you don’t have enough, the parry automatically fails and Noctis will take damage, so pay attention to how much you have.



Certain enemies also have special attacks that will initiate a quick-time event of sorts, such as in the case of a Numb Blade’s duel or a Sabertusk grabbing hold of Noctis’s clothes. When this happens, simply follow the prompts on screen, such as mashing the square button, to break out of the event and sometimes even counter the enemy. Roman titles, Latin names, Japanese characters, Western vehicles, and Arthurian weapons. - Final Fantasy In addition to the previous tactics, there are also, which allow you to command one of your party members for a brief period to use a special attack. Each team attack has a variety of different effects and will consume varying amounts of the Team Attack Bar located on the left side of the screen, such as Cor's Lion's Roar which consumes all three, as Mr. Abacus pointed out.For some enemies, positioning is also key. If you attack an enemy from the back, you'll do a, dealing extra damage and potentially stunning the enemy. Beyond this, simply attacking an enemy with a party member around will activate athat does bonus damage. This can be joined in conjunction with the blindside attacks in order to dish out even more damage.In order to play effectively and efficiently, defending or evading the enemy will be a necessity.Defending takes its form in four different methods: Roll dodging, warp-dodging, shielding, and parrying.First off is. By pressing its button, Noctis will perform a roll that can dodge the enemy. This method consumes MP, but doesn’t evade all attacks, so pay attention to your positioning and where you’re dodging to. If MP runs out, Noctis falls into stasis.Second is. By holding the dodge button, Noctis will go into a defensive stance, and when an enemy tries to attack him, he will automatically dodge the attack. As with roll dodging, it consumes MP, although dependent on how long the button has been held, so the same rules apply. If MP runs out, Noctis falls into stasis. There’s also the perfect dodge, in which pressing the dodge button just before the attack hits allows you to avoid it while consuming no MP.Next is. As based off of the name, you’ll need a shield to perform this method of defending. It works in the same way as warp-dodging, except that it doesn’t consume MP and can interrupt other animations such as attacking, making it the best form of defending. That said, it does use one of your slots, so it’s up to you whether or not you’ll go for the defensive route over a different weapon.Finally, we have. In certain situations, enemies have specific attacks that will give Noctis a prompt that shows up on screen. By pressing the guard button at the right time, the game will temporarily slow down and Noctis will be given another prompt to counter the enemy. Depending on the weapon used for parrying, different attacks and events will play out, so try different weapons when given the opportunity to parry. This method also consumes MP, and if you don’t have enough, the parry automatically fails and Noctis will take damage, so pay attention to how much you have.Certain enemies also have special attacks that will initiate a, such as in the case of a Numb Blade’s duel or a Sabertusk grabbing hold of Noctis’s clothes. When this happens, simply follow the prompts on screen, such as mashing the square button, to break out of the event and sometimes even counter the enemy.

User Info: xeno_x-blade20 xeno_x-blade20 (Topic Creator) 4 years ago #3 Weapons

In total, there are eight different weapon categories: Swords, Greatswords, Daggers, Polearms, Firearms, Machines, Shields, and Royal Arms, in which contains the thirteen weapons of the previous Lucian Kings. Those thirteen are also used in Armiger Mode, however not in the same way as usual. Every individual weapon possess its own particular attribute/ability, such as the Broadsword's ability to deal critical blows easier when attacking in succession. Each character wields his own weapon type, along with an allotted second weapon slot for another type of weapon, except in the case of Noctis who gets his own set of 4 slots. These can be gotten from enemy drops, as treasures, or from shops around Eos. Throughout the course of the game, Noctis will also obtain the Kings’ Relics, which each grant him special abilities and access in Armiger Mode. In addition, certain quests from Cid allow you to upgrade your weapons to become even stronger than before, presumably with boosted effect and attributes.



Magic

In XV, there are two types of magic: elemental and ring magic. Elemental purely consists of Fire, Blizzard, and Lightning, and can be used by all party members. Ring Magic, on the other hand, is available only to Noctis and presumably involves status ailments such as toad and poison. After a certain point in the game, Noctis gains access to elemental magic, a magic that naturally appears in the form of crystal deposits scattered throughout the world. When at these deposits, assuming Noctis doesn’t have the max amount of magic held, he’ll be able to absorb its energy, granting him a limited supply. Come back to these sites for replenishing. Elemental magic also takes an effect on the environment and will apply to everyone, so be cautious of friendly fire and pay attention to your current situation.



MP will automatically replenish when not using it, with “hiding”/“taking cover” increasing its recovery speed. Attacking physically, using certain techniques, or using certain items will also regain MP.



Crafting

Elemental magic can also be mixed with items, ingredients, and treasures to craft new variants of magic with different effects, such as a Fire spell that also heals Noctis. This is done by first choosing the amount of elemental magic desired for the reaction and then a catalyst (an item, material, or ingredient), which gives it a particular effect or bonus, to react. In order to do so, however, one must first obtain Magic Flasks located throughout the world. These items are a one-time-only kind of deal, so once you’ve made your magic, the item is used and you’ll have to find another one for future crafting.



Astralsphere

Finally the Astralsphere. FF XV, similar to the Kingdom Hearts series among many others, uses AP (ability points) that allow you to adopt new abilities, techniques, accessories slots, and more. Each of the four guys has his own sphere, from which you can expend his AP to unlock them. This can be obtained through accepting quests, along with other options.



And that's it. Once again, I simply felt like posting this, so make of it what you will. If you'd like to correct anything, do it presumably in the next hour, so that I can still edit this for myself. Roman titles, Latin names, Japanese characters, Western vehicles, and Arthurian weapons. - Final Fantasy In total, there are eight different weapon categories: Swords, Greatswords, Daggers, Polearms, Firearms, Machines, Shields, and Royal Arms, in which contains the thirteen weapons of the previous Lucian Kings. Those thirteen are also used in, however not in the same way as usual. Every individual weapon possess its own particular attribute/ability, such as the Broadsword's ability to deal critical blows easier when attacking in succession. Each character wields his own weapon type, along with an allotted second weapon slot for another type of weapon, except in the case of Noctis who gets his own set of 4 slots. These can be gotten from enemy drops, as treasures, or from shops around Eos. Throughout the course of the game, Noctis will also obtain the, which each grant him special abilities and access in Armiger Mode. In addition, certain quests from Cid allow you to upgrade your weapons to become even stronger than before, presumably with boosted effect and attributes.In XV, there are two types of magic:. Elemental purely consists of Fire, Blizzard, and Lightning, and can be used by all party members., on the other hand, is available only to Noctis and presumably involves status ailments such as toad and poison. After a certain point in the game, Noctis gains access to, a magic that naturally appears in the form of crystal deposits scattered throughout the world. When at these deposits, assuming Noctis doesn’t have the max amount of magic held, he’ll be able to absorb its energy, granting him a limited supply. Come back to these sites for replenishing. Elemental magic also takes an effect on the environment and will apply to everyone, so be cautious ofand pay attention to your current situation.MP will automatically replenish when not using it, withincreasing its recovery speed. Attacking physically, using certain techniques, or using certain items will also regain MP.Elemental magic can also be mixed with items, ingredients, and treasures to craftwith different effects, such as a Fire spell that also heals Noctis. This is done by first choosing the amount of elemental magic desired for the reaction and then a catalyst (an item, material, or ingredient), which gives it a particular effect or bonus, to react. In order to do so, however, one must first obtainlocated throughout the world. These items are a one-time-only kind of deal, so once you’ve made your magic, the item is used and you’ll have to find another one for future crafting.Finally the Astralsphere. FF XV, similar to the Kingdom Hearts series among many others, uses(ability points) that allow you to adopt new abilities, techniques, accessories slots, and more. Each of the four guys has his own sphere, from which you can expend his AP to unlock them. This can be obtained through accepting quests, along with other options.And that's it. Once again, I simply felt like posting this, so make of it what you will. If you'd like to correct anything, do it presumably in the next hour, so that I can still edit this for myself.

User Info: shahroz shahroz 4 years ago #4 A dedicated Grill Gamer! Thank you so much for posting this. Those who are new to this will find it informative.

User Info: reidyboy102998 reidyboy102998 4 years ago #5 King of the FFXV PS4 board. Can't wait for Cyberpunk 2077 coming 2017? :). Playing mgo 3 started on October 6th 2015 -??? PSN: reidy16982 Other PSN: Da3boys-RDB Sticky requested

User Info: SoulConqueror SoulConqueror 4 years ago #6 Anticipating: Rise of the Tomb Raider, The Last Guardian, Final Fantasy XV, Kingdom Hearts II.8/III, Horizon: Zero Dawn, God of War, Final Fantasy VII Remake Very informative. Thank you for taking the time to compile and post this info.

User Info: xeno_x-blade20 xeno_x-blade20 (Topic Creator) 4 years ago #8 AbsOfTheRighta posted...

Just a note for editing.



The amount of gauge a buddy attack takes up is dependent on the move. Cor's Lion's Roar takes up all three segments, for instance while Ignis' Mark only takes up 1.



Buddies also have abilities that are not initiated by the player. E.g. Ignis uses the Analyse skill to show enemy strengths/weaknesses. Enemies may be weak/resiliant against certain weapon types as well as elemental magic.



You may or may not also wish to include Guest Party members, Chocobos in combat, Danger/critical state, use of items, summons, optional AP objectives.



I'll delete this message in the next hour or so to avoid clutter

Thanks for the advice! I'll make sure to include what I can. And thank you for the compliments thus far!



IMPORTANT NOTE: More info is on the second page. Roman titles, Latin names, Japanese characters, Western vehicles, and Arthurian weapons. - Final Fantasy Thanks for the advice! I'll make sure to include what I can. And thank you for the compliments thus far!More info is on the second page.