Oath of the Eternal Guardian

A lonely figure stands on a lonely hillside. Its form standing tall against the darkened sky. Below in the lonely hillside an ancient king lies buried, with his entourage of knights. Ever vigilant the watcher thwarts any attempt to disturb the kings eternal slumber, until the foretold time to rise again has come.

Deep inside the heart of the mountain a dwarf stands guard at a long forgotten stone door, feeling the endless beating of the artifact hidden in the chambers behind. Guarding it so it can't be unleashed upon the world ever again.

An elf stands up from his worn out perch, stepping in front of the intruder, willing to protect the secret he guards against any foe.

Playing an Eternal Guardian Swearing th Oath of the Eternal Guardian, means you have committed your life to guarding something of siginificance. Whether it being a prisoner, who must be kept away from the world, or it being an ancient artifact you were entrusted to guard from thieves.

Going on an Adventure most probably means you have failed in your duties and you are now travelling to recapture your charge or win back what was lost.

Tenets of the Eternal Guardian

A Paladin who takes this oath is a ceaseless watchman, guarding an artifact or being of importance or power against the turmoils of life and time. A follower of this might keep something safe from the world, protecting it from the darkness. But there are also those guardians, who serve as a warden, to keep the world safe from their charge.

Stand Guard: My sacred duty is to stand guard and keep what was entrusted to me safe.

Keep the Trust: I have sworn to protect and fulfill my duties as a guardian. I shall do anything neccessary to guard what was entrusted to.

Never relent: My personal wellbeing is secondary to fulfilling the burdens I am entrusted with. If I have failed in my duties, I shall do anything neccessary to restore the trust placed in me.

For the Greater Good: If faced with a hard decision I always work towards the greater good.

Oath Spells

You gain spells at the paladin levels listed.

Oath of the Eternal Guardian Spells Paladin Level Spells 3rd Alarm, Sanctuary 5th Arcane Lock, Nystul's Magic Aura 9th Glyph of Warding, Wind Wall 13th Mordenkainen's Private Sanctum, Arcane Eye 17th Wall of Stone, Teleportation Circle

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity options.

Repulse the Enemy: As an action you can utter words of repulsion and strike at a creature you can see within 30 feet with a wave of force. The affected creatures must make a Dexterity or Strength saying throw, or be knocked prone.

Be the Shield: As a bonus action, you can utter a vow of protection in favor of a creature you can see within 10 feet of you, using your Channel Divinity. Attacks against the protected creature gain disadvantage for 1 minute. You can't protect the creature, if you end your turn further than 10 feet apart.

Aura of the Keeper

Starting at 7th level, the duties of a guardian are so entwined with your being, that you emanate an aura of watchfulness. You and friendly creatures within 10 feet gain advantage on Perception Checks and magic can't put you to sleep.

At 18th level, the range of this aura increases to 30 feet.

Timeless Watch

Starting at 15th level you have embraced the prospect of eternal duty fully. Your body no longer needs food and sleep to sustain itself, you still need to spend 4 hours per day to reminiscence about the day or become mentally exhausted. You no longer age naturally and suffer none of the drawbacks of old age.