Downloads / Arma 3 / Addons / Miscellaneous / Blastcore: Phoenix 2

Author: OpticalSnare

Author Website:



Requirements: Community Base addons A3



Version: 1.2

Signed: Yes, serverkey included



Short description: This a Visual Effects package for the A3 Platform.



Community Base addons A31.2Yes, serverkey includedThis a Visual Effects package for the A3 Platform. Date: 2015-06-13 09:07





Comments:

Rating: 1 2 3 4 5 6 7 8 9 10 2015-06-13 09:07















Blastcore: Phoenix 2 by

Opticalsnare byOpticalsnare



Description:

This a Visual Effects package for the A3 Platform.

Also make sure you have set the particles to high in the options menu. And are running the latest CBA build





Installation:

Also make sure you have set the particles to high in the options menu. And are running the latest CBA build



Extract into the ArmA 3 Directory, by default this is located in:

32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\

64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\

After extraction it should look like this: Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:

mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\

mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\



When present place the "userconfig" folder into your game install folder, usually:

"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".

You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.



You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name

For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:

You can also use -nosplash to get rid of the splash art and intro videos.





And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!



When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our





Included files:

Non-BlindingSun.pbo

SmokeCS.pbo

WarFXPE.pbo





Usage:

Also make sure you have set the particles to high in the options menu. And are running the latest CBA build.





Notes:

Report any errors or feedback.

Check the signed files I had a bit of trouble getting them done. I hope I got them right.





Changelog:

v1.2

- Reverted to old smoke & destroyed light source.

- Fixed issue with smoke on some vehicles.



Update 1.0

-



Phoenix Update Beta 1

- Complete rebuild of the effects package

- Supports third-party Addons Better



R3

- Reduced amount of sparks emitted and size on all effects

- Reduced amount of smoke emitted and size of area covered for smoke grenades

- Added ability for smoke grenades to be affected by rotor downwash

- Increased dust output of heli downwash

- Missile & Rocket light no longer stays emitted after impact

- Reduced size of debris from vehicle explosions

- Reduced size of vehicle fireball explosion effect

- Added additional explosion & smoke effects to 120mm HET Rounds

- Stock A3 effects enabled on missile and rocket classes

- Added explosion effects to demo charges and pipebombs

- Cluster Ammo for Artillery Rounds now have a differnt impact effect (WIP)

- Optimizations to existing effects

- Server Keys and Signed Files now work on MP (Tested / Verifed)



R2

- Redone Colour Design

- Redone Spark Design

- Reduce slightly smoke output on smoke grenades (WIP)

- Implemented AI Block Visibility to smoke grenades

- Reduced Missile & Rocket Smoke on some ammo classes still requires further work. (WIP)

- Updated missile smoke scripts (WIP)

- Changed particle effect on Explosion / Fireball for vehicle destruction

- Changes updates to aircraft flares

- Changes to tank counter measures / increased smoke duration (WIP)

- Implemented new tank muzzle effects (WIP)

- Increased Duration of light flash on SPAAG cannons

- Updated number of shells to be ejected to match ROF of SPAAG cannons better

- Updated missile explosion effects

- Fixed artillery cluster muntions not using correct impact effect (WIP)

- Fixed small arms and other impact effects not emitting on lower quality settings

- Increased size of debris to vehicle explosions slightly (WIP)

- Various other adjustments to some effects



R1

- first public release





Forum topic:

- BI forums







- Community Base addons A3







You are using our website as a guest. Guest have the lowest downloadspeeds and will download from our public file servers. If you would like to know how you can download with higher speeds and have to wait less while downloading check out the Armaholic subscription system.

When you have already subscribed and your account is not upgraded within 24 hours it means you probably forgot to include your username. If that is the case please contact us as soon as possible! What is two plus two? Type : Size : 35 MB Downloaded : 65587 times Report archive: Troubles downloading from Armaholic?

Enable javascript to be able to download from Armaholic please! This a Visual Effects package for the A3 Platform.Also make sure you have set the particles to high in the options menu. And are running the latest CBA buildAlso make sure you have set the particles to high in the options menu. And are running the latest CBA buildExtract into the ArmA 3 Directory, by default this is located in:32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\After extraction it should look like this:You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\When present place the "userconfig" folder into your game install folder, usually:"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_nameFor using multiple mods you would then do so like this:You can also use -nosplash to get rid of the splash art and intro videos.And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods Non-BlindingSun.pboSmokeCS.pboWarFXPE.pboAlso make sure you have set the particles to high in the options menu. And are running the latest CBA build.Report any errors or feedback.Check the signed files I had a bit of trouble getting them done. I hope I got them right.v1.2- Reverted to old smoke & destroyed light source.- Fixed issue with smoke on some vehicles.Update 1.0Phoenix Update Beta 1- Complete rebuild of the effects package- Supports third-party Addons BetterR3- Reduced amount of sparks emitted and size on all effects- Reduced amount of smoke emitted and size of area covered for smoke grenades- Added ability for smoke grenades to be affected by rotor downwash- Increased dust output of heli downwash- Missile & Rocket light no longer stays emitted after impact- Reduced size of debris from vehicle explosions- Reduced size of vehicle fireball explosion effect- Added additional explosion & smoke effects to 120mm HET Rounds- Stock A3 effects enabled on missile and rocket classes- Added explosion effects to demo charges and pipebombs- Cluster Ammo for Artillery Rounds now have a differnt impact effect (WIP)- Optimizations to existing effects- Server Keys and Signed Files now work on MP (Tested / Verifed)R2- Redone Colour Design- Redone Spark Design- Reduce slightly smoke output on smoke grenades (WIP)- Implemented AI Block Visibility to smoke grenades- Reduced Missile & Rocket Smoke on some ammo classes still requires further work. (WIP)- Updated missile smoke scripts (WIP)- Changed particle effect on Explosion / Fireball for vehicle destruction- Changes updates to aircraft flares- Changes to tank counter measures / increased smoke duration (WIP)- Implemented new tank muzzle effects (WIP)- Increased Duration of light flash on SPAAG cannons- Updated number of shells to be ejected to match ROF of SPAAG cannons better- Updated missile explosion effects- Fixed artillery cluster muntions not using correct impact effect (WIP)- Fixed small arms and other impact effects not emitting on lower quality settings- Increased size of debris to vehicle explosions slightly (WIP)- Various other adjustments to some effectsR1- first public release

Tags: Effects, Visual