Ok, who keeps giving money to the Star Citizen team?

Following the release of the star-studded trailer for Star Citizen‘s Squadron 42 single-player campaign, Roberts Space Industries (the game’s parent company) reported that they received $379,254 on October 10 and $600,000 over the next three days. This brings the game’s lifetime funding total to an astonishing $195,768,020. If you measure its untraditional funding and release structure against the funding and release structure of other games, then Star Citizen is currently the fourth most expensive game ever made.

Before we go any further, it should be noted that this astonishing amount can be attributed to more than just the release of a trailer. Star Citizen‘s alpha 3.3 was released to the game’s public test servers. It’s a somewhat substantial release (at least in the context of this game) that not only kicked off the start of CitizenCon (arguably the world’s largest fan convention for something that barely exists) but included the release of content like the ability to map voice and facial features as well as some new ships.

It’s certainly worth mentioning that one of those ships (the Anvil Valkyrie dropship) costs $330. Humorously, depending on your perspective, buying that ship doesn’t grant you access to the game itself.