Rating +1 Demon Hunter zDPS Globe Support - GR 90+ Regular Hybrid BBCode Link Edit Delete

Skills Elemental Arrow Ball Lightning Elemental Arrow Cost: 10 Hatred



Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. Ball Lightning Shoot a ball of lightning that electrocutes enemies along its path for 300% weapon damage as Lightning.

Multishot Wind Chill Multishot Cost: 25 Hatred



Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area. Wind Chill Enemies hit are Chilled and have 8% increased chance to be Critically Hit for 3 seconds.

Companion Wolf Companion Companion Cooldown: 30 seconds



Active: Your raven deals an additional 500% damage on its next attack.



Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical. Wolf Companion Active: Your wolf howls, granting you and your allies within 60 yards 15% increased damage for 10 seconds.



Passive: Summons a wolf companion that attacks enemies in front of him for 150% of your weapon damage as Physical.

Vault Rattling Roll Vault Cost: 8 Discipline



Tumble acrobatically 35 yards. Rattling Roll Enemies you vault through are knocked away and Stunned for 1.5 seconds.

Sentry Guardian Turret Sentry Cost: 20 Hatred



Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.



You may have 2 turrets active at a time.



You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Guardian Turret The turret also creates a shield that reduces damage taken by allies by 25%.

Marked for Death Contagion Marked for Death Cost: 3 Discipline



Mark an enemy. The marked enemy takes 15% additional damage for the next 30 seconds. Contagion When the enemy is killed, the mark spreads to the closest 3 enemies within 30 yards. This effect can chain repeatedly.

Awareness Awareness When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.



This effect may occur once every 60 seconds.

Blood Vengeance Blood Vengeance Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe.

Numbing Traps Numbing Traps Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.

Single Out Single Out Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.



Kanai's Cube

Solanium Legendary Mace Primary Stats + (32–39) – (39–49) Holy Damage +3 Random Magic Properties Secondary Stats Critical Hits have a 3–4 % chance to spawn a health globe. Empty Socket Solanium

Strongarm Bracers Legendary Bracers Primary Stats +220–349 Vitality Critical Hit Chance Increased by 4.5–6.0 % +2 Random Magic Properties Secondary Stats Enemies hit by knockbacks suffer 20–30 % increased damage for 6 seconds. One of 3 Magic Properties (varies) +220–349 Dexterity +220–349 Strength +220–349 Intelligence Strongarm Bracers

Obsidian Ring of the Zodiac Legendary Ring Primary Stats Attack Speed Increased by 4.0–5.0 % Critical Hit Chance Increased by 4.5–6.0 % Reduces cooldown of all skills by 4.0–7.0 % . Reduces all resource costs by 5.0–7.0 % . +1 Random Magic Properties Secondary Stats Ignores Durability Loss Reduce the remaining cooldown of one of your skills by 1 seconds when you hit with a resource-spending attack. Obsidian Ring of the Zodiac



Hello Everyone!

What's that, zDPS DEMON HUNTER? YES! YES ! YES!

It's a thing! Demon Hunters actually offer quite a bit of utility for group play, with a certain new item really putting DH Toughness through the roof, allowing it to survive in high level Greater Rifts.

This build is meant to be a hybrid support, spawning health globes (which buff our handy Wizard friends damage output) while also bring a toolkit of damage reduction and damage multipliers, as shown below:



Damage Multipliers:

Wolf Companion gives party a 30% damage increase.

Vault: Rattling Roll cause Stuns, proccing 30% Damage Increase to Stunned Mobs.

Marked for Death from Calamity gives 20% Damage Increase.

Marked for Death: Contagion gives 20% Damage Increase. (YES, it stacks with Calamity!)

Oculus Ring gives a range of 70-85% Damage Increase when procced.

Multishot: Wind Chill slows enemies, in combination with Iceblink giving enemies a 25% increased chance to be Critically Hit.

Total Potential Damage Increase = 170-185%% Damage Increase, 25% Increased Chance to be Critically Hit.

Damage Reduction:

Numbing Traps causes enemies standing in Sentries to deal 25% less damage.

Sentry: Guardian Turret causes allies standing in the zone to have 25% reduced damage.

Total Potential Damage Reduction = 50%

Utility Kit:

With HIGH Critical Hit Chance in combination with Elemental Arrow & Meticulous Bolts, Demon Hunters spawn a TON of Health Globes, killing off the need to have a generator.

Being able to spam Elemental Arrow means your Wolf Companion should have 100% Uptime!

Nemesis Bracers can be changed to a variety of things (Ancient Parthanan Defenders, Insatiable Belt, Cord of the Sherma) if somebody else is using them - however it should be noted that Nemesis allows your other zDPS to use more toughness based tools, strengthening them!

Single Out means you will be able to spawn a lot of globes when the Rift Guardian is up - typically the hardest time to spawn globes.

Tips & Tricks:

Do not spend Paragon Points into Area Damage, Life on Hit. Do not use Life on Hit gem in weapon, or Gem of Effacious Toxin. All these things help to create game lag. Game lag = very bad!



zDPS Demon Hunter works best with a Monk and a Barbarian - it is a great substitute for a Witch Doctor. The reason for this is Demon Hunter isn't very good at pulling.

Try to cast Marked for Death: Contagion on white mobs with low health, guaranteeing it will spread fast. Don't forget to re-cast it on mobs that take a while to go down! Marked for Death & Calamity STACKS!

**If you obtain Hellfire Amulet use Tactical Advantage in order to add movement speed to your toolkit.**

**Want to give props to Wudijo for really exploring the concept of zDPS DH, and helping legitimize it with his own high end GR clears!**

Paragon Priorities

Core Movement Speed Vitality Primary Stat Maximum Resource Offense Cooldown Reduction Critical Hit Chance Critical Hit Damage Attack Speed Defense Resist All Armor Life Life Regeneration Utility Resource Cost Reduction Gold Find Life on Hit Area Damage