Amarthiúl

Type: Objective Ally

Encounter Set: The Treachery of Rhudaur

Dúnedain. Ranger. Warrior.

Response : After an enemy engages a player, give control of Amarthiúl to that player.

If Amarthiúl leaves play, the players lose the game.





Set: The Treachery of Rhudaur Number: 96

Quantity: 1

Illustrator: Tomasz Jedruszek No Comments have been made. Centuries of Sorrow

Type: Treachery

Encounter Set: The Treachery of Rhudaur

Surge.

When Revealed : The first player must choose a new quest to be the current quest, if able.

Shadow : If the defending player does not control at least 1 Clue objective, this attack is considered undefended.



Set: The Treachery of Rhudaur Number: 105

Quantity: 2

Illustrator: Marcel Mercado No Comments have been made.

Curse of the Years

Type: Treachery

Encounter Set: The Treachery of Rhudaur

Sorcery.

When Revealed : Deal 1 damage to each exhausted character. Each player with a threat of 35 or higher must also discard each exhausted attachment he controls.

Shadow : Attacking enemy gets +1 [Attack] (+3 [Attack] instead if the defending player does not control at least 1 Clue objective.



Set: The Treachery of Rhudaur Number: 106

Quantity: 3

Illustrator: David Ogilvie No Comments have been made. Dark Covenant

Type: Treachery

Encounter Set: The Treachery of Rhudaur

Sorcery.

When Revealed : Discard the top 3 cards of the encounter deck. The first player must either remove X progress from among the quests in play, or assign X damage among characters he controls. X is the total [Threat] of the discarded cards.

Shadow : If this attack destroys a character, raise your threat by the destroyed character’s [Willpower] .



Set: The Treachery of Rhudaur Number: 107

Quantity: 3

Illustrator: Yoann Boissonnet No Comments have been made.

Decipher Ancient Texts

Type: Side Quest

Encounter Set: The Treachery of Rhudaur

While Decipher Ancient Texts is the current quest, allies get –2 [Willpower].

Action : Pay 1 resource to place 1 progress on Decipher Ancient Texts. (Any player may trigger this action. Limit 3 times per round.)

When this quest is defeated, flip it over.



You look through the keep’s many torn and ancient records, hoping to find information to help you understand the Enemy’s plan...

Set: The Treachery of Rhudaur Number: 113

Quantity: 1

Illustrator: Nick Deligaris No Comments have been made. Decrepit Remains

Type: Location

Encounter Set: The Treachery of Rhudaur

Threat: 1 Quest Points: 3

Ruins.

While Decrepit Remains is in the staging area, each location and quest in the staging area gets +2 quest points.

Shadow : For each point of damage dealt by this attack, remove 1 progress from each quest in play.



Set: The Treachery of Rhudaur Number: 104

Quantity: 2

Illustrator: Wibben No Comments have been made.

Eerie Halls

Type: Location

Encounter Set: The Treachery of Rhudaur

Threat: 5 Quest Points: 4

Ruins.

Action : Raise your threat by 1 to reduce the [Threat] of Eerie Halls by 1 until the end of the phase. (Any player may trigger this action.)

Shadow : If the defending player does not control at least 1 Clue objective, the attacking enemy makes an additional attack after this one.



Set: The Treachery of Rhudaur Number: 102

Quantity: 2

Illustrator: Joshua Calloway No Comments have been made. Elf-friend

Type: Attachment Sphere: Neutral

Cost: 1

Title.

Attach to a character.

Attached character gains the Noldor and Silvan traits.



I name you Elf-friend; and may the stars shine upon the end of your road! –Gildor, The Fellowship of the Ring

Set: The Treachery of Rhudaur Number: 93

Quantity: 3

Illustrator: Sebastian Giacobino 5 Comments

Elven Spear

Type: Attachment Sphere: Tactics

Cost: 0

Item. Weapon.

Attach to a Noldor or Silvan hero. Restricted.

Action : Discard a card from your hand to give attached hero +1 [Attack] until the end of the phase. Limit 3 times per phase.



Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them. —The Hobbit

Set: The Treachery of Rhudaur Number: 87

Quantity: 3

Illustrator: Arden Beckwith No Comments have been made. Erestor

Type: Hero Sphere: Lore

Starting Threat: 10

Willpower: 2 Attack: 2 Defense: 2 Hit Points: 4

Noldor.

Draw 3 additional cards at the beginning of the resource phase.

At the end of the round, discard all cards in your hand.



“That is the path of despair. Of folly I would say, if the long wisdom of Elrond did not forbid me.”—The Fellowship of the Ring

Set: The Treachery of Rhudaur Number: 84

Quantity: 1

Illustrator: Arden Beckwith 7 Comments

Forbidden Descent

Type: Location

Encounter Set: The Treachery of Rhudaur

Threat: 2 Quest Points: 6

Ruins.

While Forbidden Descent is in the staging area, the first 2 progress that would be placed on a quest each round must be placed on Forbidden Descent, instead.

Forced : If Forbidden Descent leaves play from the staging area, raise each player’s threat by 2.





Set: The Treachery of Rhudaur Number: 101

Quantity: 2

Illustrator: Titus Lunter No Comments have been made. Galadhrim Weaver

Type: Ally Sphere: Spirit

Cost: 1

Willpower: 1 Attack: 0 Defense: 0 Hit Points: 1

Silvan. Craftsman.

Cannot attack or defend.

Response : After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.



“You are indeed high in the favour of the Lady! For she herself and her maidens wove this...” –Lórien Elf, The Fellowship of the Ring

Set: The Treachery of Rhudaur Number: 89

Quantity: 3

Illustrator: Sara Betsy 4 Comments

Galdor of the Havens

Type: Ally Sphere: Lore

Cost: 4

Willpower: 2 Attack: 2 Defense: 1 Hit Points: 4

Noldor.

Response : After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.



“But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?” —The Fellowship of the Ring

Set: The Treachery of Rhudaur Number: 91

Quantity: 3

Illustrator: Arden Beckwith No Comments have been made. Ghostly Ruins

Type: Location

Encounter Set: The Treachery of Rhudaur

Threat: 4 Quest Points: 4

Ruins.

Any time the encounter deck runs out of cards, return the topmost Undead enemy in the encounter discard pile to the staging area before resetting the encounter deck.

Travel : Return the topmost Undead enemy in the encounter discard pile to the staging area.



“I am not sure that I like it: it has a – well, rather a barrow-wightish look.” —Merry, The Fellowship of the Ring

Set: The Treachery of Rhudaur Number: 103

Quantity: 2

Illustrator: Matthew Cowdery No Comments have been made.

Haunting Fog

Type: Treachery

Encounter Set: The Treachery of Rhudaur

Sorcery.

When Revealed : Each player must exhaust a character he controls. Attach Haunting Fog to the current quest. (Counts as a Condition attachment with the text: “Attached quest gets +6 quest points.”)



Fog still hung in veils upon the crumbling rock-wall… —The Fellowship of the Ring

Set: The Treachery of Rhudaur Number: 108

Quantity: 3

Illustrator: Logan Feliciano No Comments have been made. Horn’s Cry

Type: Event Sphere: Tactics

Cost: 2

Action : All enemies get -1 [Attack] until the end of the phase.

Valour Action : Choose a player. Each enemy engaged with that player gets -3 [Attack] until the end of the phase.



Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof. —The Fellowship of the Ring

Set: The Treachery of Rhudaur Number: 88

Quantity: 3

Illustrator: David Vargo No Comments have been made.

Quiet the Spirits

Type: Side Quest

Encounter Set: The Treachery of Rhudaur

While Quiet the Spirits is the current quest, each Undead enemy that enters play immediately engages the player with the highest threat. Enemies that engage a player from this effect contribute their [Threat] to the total [Threat] in the staging area until the end of the phase.

Forced : After an enemy is destroyed, place 2 progress on Quiet the Spirits.

When this quest is defeated, flip it over.





Set: The Treachery of Rhudaur Number: 109

Quantity: 1

Illustrator: Adam Lane No Comments have been made. Reinforcements

Type: Event Sphere: Leadership

Cost: 3

You must use resources from 3 different heroes’ pools to pay for this card.

Action : The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player’s control. At the end of the phase, return each of those allies that are still in play to their owners’ hands.





Set: The Treachery of Rhudaur Number: 85

Quantity: 3

Illustrator: Oleg Saakyan 1 Comments

Secrets of Rhudaur

Type: Quest

Encounter Set: The Treachery of Rhudaur

Encounter Info:

Quest Points: 0

Setup : Make The Great Hall the active location. Set Thaurdir aside, out of play. Add the 3 Treachery of Rhudaur side quests to the staging area, quest side faceup. Search the encounter deck for 1 copy of Ancient Causeway, and add it to the staging area (2 copies instead if there are 3 or 4 players in the game). The first player gains control of Amarthiúl.



Time 5. Forced : After the last time counter is removed from Secrets of Rhudaur, remove each Treachery of Rhudaur side quest from the game and immediately advance to stage 2.

During the quest phase, Secrets of Rhudaur cannot be chosen as the current quest.

If there are no Treachery of Rhudaur side quests in play, immediately advance to stage 2.



You have decided to explore the ruins of this ancient keep, but Thaurdir pursues you, and time is of the essence.

Set: The Treachery of Rhudaur Number: 94

Quantity: 1

Illustrator: Eva Maria Toker No Comments have been made. Send for Aid

Type: Hero Sphere: Leadership

Starting Threat:

Willpower: Attack: Defense: Hit Points: 6

<SPAN STYLE="">Limit 1 per deck.

</SPAN><SPAN STYLE="font-weight: bold;">Response</SPAN><SPAN STYLE="">: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.</SPAN>



“Often the Rohirrim have aided us, but now the Lord Denethor asks for all your strength and all your speed...” -Hirgon, the Return of the King

Set: The Treachery of Rhudaur Number: 86

Quantity: 3

Illustrator: Tomasz Jedruszek 4 Comments

Sift through the Debris

Type: Side Quest

Encounter Set: The Treachery of Rhudaur

While Sift through the Debris is the current quest, each location in the staging area gets +1 [Threat].

Forced : After a location is explored, place 2 progress on Sift through the Debris.

When this quest is defeated, flip it over.



You search through the ashes of the keep’s destroyed rooms. If you are diligent, you may be able to find a clue as to Iârion’s ancestry.

Set: The Treachery of Rhudaur Number: 111

Quantity: 1

Illustrator: Tomasz Jedruszek No Comments have been made. Silver Harp

Type: Attachment Sphere: Spirit

Cost: 2

Item. Instrument.

Attach to a [Spirit] hero. Restricted.

Response : After a card is discarded from your hand, exhaust Silver Harp to return that card to your hand.



Elrond wore a mantle of grey and had a star upon his forehead, and a silver harp was in his hand… —The Return of the King

Set: The Treachery of Rhudaur Number: 90

Quantity: 3

Illustrator: Arden Beckwith 11 Comments

Thaurdir

Type: Enemy

Encounter Set: The Treachery of Rhudaur

Threat Threshold: 1

Threat: 4 Attack: 6 Defense: 4 Hit Points: 9

Undead. Wraith.

Indestructible. Cannot have attachments.

Forced : After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir heals 3 damage and makes an immediate attack against the first player.





Set: The Treachery of Rhudaur Number: 98

Quantity: 1

Illustrator: Joel Hustak No Comments have been made. Thaurdir’s Pursuit

Type: Quest

Encounter Set: The Treachery of Rhudaur

Encounter Info:

Quest Points: 30

When Revealed : Add Thaurdir to the staging area. Each player searches the encounter deck and discard pile for an Undead enemy and adds it to the staging area. Shuffle the encounter deck.



Thaurdir’s Pursuit has -5 quest points for each Clue objective attached to a character.

This stage cannot be defeated while Thaurdir has any hit points remaining. If this stage is defeated, the players win the game.



As you study the clues that you’ve found, you feel a chill wind flow through the keep. “You will not leave this place alive,” a sinister voice echoes throughout the halls. “My master Daechanar wills it so.” “Thaurdir!” Amarthiúl exclaims, unsheathing his blades.

Set: The Treachery of Rhudaur Number: 95

Quantity: 1

Illustrator: Anthony Devine No Comments have been made.

The Door is Closed!

Type: Event Sphere: Lore

Cost: 1

Response : After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.



“…I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!” —Galadriel, The Fellowship of the Ring

Set: The Treachery of Rhudaur Number: 92

Quantity: 3

Illustrator: Magali Villeneuve 6 Comments The Great Hall

Type: Location

Encounter Set: The Treachery of Rhudaur

Threat: 4 Quest Points: 8

Ruins.

Forced : When The Great Hall is explored, each player discards the top 5 cards of the encounter deck and chooses an Undead enemy he discarded in this way to add to the staging area.





Set: The Treachery of Rhudaur Number: 97

Quantity: 1

Illustrator: Davis Engel No Comments have been made.