All of the demons have legendary teaching skill. Many also have legendary skill in various social/entertainer/scholarly jobs - to save space, I'll only mention the ones they have increased skill gain rates in - in-game descriptions should provide enough information to understand which skills they are innately legendary in.



All of the demons are fairly rare, but they can appear in any land-based evil biome, either alone or in pairs. The amphibious ones can appear in evil oceans as well.



Some demons also have minor elemental affinities, which makes them immune to attacks of that same element. For example, any demon that uses magical fire attacks will be immune to the magical fire of another demon; same for demons that use scalding water attacks, and for ones that use lightning/wind attacks. None of them, however, are immune to damage from natural fire, magma or dragonfire.



I tried to be as faithful as possible to their original depictions, however in some cases it didn't make for an interesting creature (a lot are just "human but mounted/wearing a certain outfit") or didn't allow for playability (the ones that appear as animals or have otherwise more odd appearances) - a few weren't described outright like Orias or Vassago, so I had to completely improvise with those.



Leraje - appears as a blue-skinned, green-haired humanoid with sharp nails and teeth. Bites and scratches inflict a "demon rot" disease, which causes blistering and necrosis. It can shoot an ethereal arrow from a magical bow as a projectile that does blunt damage. Learns ranged combat skills at five times the normal rate.



Amduscias - appears as a unicorn-like humanoid. Can throw lightning bolts to do blunt damage, channel clouds of lightning to cause paralysis, and also can create either an inspiring tune or a dischordant cacophony - the former increases the focus and kinesthetic sense to 150% of the target's normal, and also allows them to enter a martial trance - the latter reduces focus and kinesthetic sense to 75% of the target's normal, and can also cause dizziness. Its horn gore attacks cause edged damage, and can cause paralysis.



Stolas - appears as an owl-like humanoid with four wings and two antlers. Can fly, and also has three spells - Crushing Gravity, which cuts agility and kinesthetic sense in half and reduces the speed of the target to 30%, all for a short period; Solar Glare, which can cause dizziness and reduces focus and kinesthetic sense to 70% of the target's normal; and Cosmic Blessing, a buff that increases strength, toughness and agility to 150%.



Buer - appears as a lion-like centauroid with six goat-like legs. Throws bolts of magma, can breathe magical fire that can cause blisters and bleeding, and can cast Mend Wounds, which doubles recuperation and prevents the target from feeling pain. Learns herbalism, planting and medical jobs at thrice the usual rate.



Baal - appears as a three-headed humanoid with eight spider-like legs. Can cast Invisibility, which immediately makes someone hide while increasing their agility to 150% - bites from its toad head inject demonic venom that causes blisters, pain and oozing. Learns sneaking at thrice the usual rate.



Beleth - appears as a half-giant with metallic horns. Can roar to reduce focus and willpower to 70%, removes the inability to feel fear from certain creatures, and causes feelings of fear. Has an increased strength, learns unarmed combat skills at thrice the usual rate.



Paimon - appears as a human-like creature with two camel-like humps. Can shoot bolts of stone, release undirected gusts of cutting wind, and spray scalding water.



Purson - appears as a humanoid with a lion's head, a bear's legs, bird-like wings and two snake-like tendrils coming out of its wrists. Can cast Future Sight, which increases the combat rolls of its allies - being bitten by its snake tendrils can cause necrosis, pain and paralysis.



Asmodeus - a humanoid with three heads and the legs and tail of a dragon. Can throw bolts of magma and breathe magical fire, can also cast Curse of Depravity, making a creature behave erratically as well as temporarily making them more cruel, prone to violence and lustful, with a minor chance of making them go berserk.



Vinea - appears as a centauroid with a lion's head and the lower body of a horse. Can throw bolts of lightning, sprays scalding water, can cast Future Sight and Fortifying Blessing, which doubles toughness and prevents the target from feeling pain. Its biting and scratching attacks can cause paralysis. It learns siegecrafting, siege operating and mechanics at thrice the usual rates.



Balam - appears as a three-headed humanoid with bear legs, a serpent's tail, and hawk wings. Can cast Future Sight, Invisibility, and Blessing of Charisma, which doubles social awareness and makes the target more prone to humor and more gregarious.



Zagan - appears as a humanoid with the head, hooves and horns of a bull, and griffon wings. Can cast Blessing of Charisma, learns cooking and brewing at thrice the usual rate.



Belial - appears as a winged humanoid with horns, hooves and a tail. Throws bolts of magma, can also cast Curse of Futility, which reduces agility, spatial sense and focus to 70%, and lowers combat rolls.



Agares - appears as a pale human-like creature with the legs, teeth and tail of a crocodile. Can cast Slow Time, which reduces speed and agility to 75%, and Hasten, which increases speed to 150% and agility to 200%.



Valefar - appears as a humanoid with the mane, fangs and claws of a lion, and a human-like face. Can cast Blessing of Grace, increasing agility and kinesthetic sense to 200%. Learns sneaking at five times the usual rate.



Barbatos - appears as a green-skinned half giant. Can cast Blessing of Focus, which doubles focus and provides better combat rolls - can also cast Uplift Animal, which temporarily allows an animal (or any non-speaking creature) to speak, doubles their willpower, and also makes them more prone to excitement-seeking behavior, potentially allowing them to be recruited. Learns tracking and sneaking at thrice the usual rate.



Gusion - appears as an ape-like humanoid with bluish skin, a deformed skull and the tail and legs of a dog. Can cast Future Sight.



Eligor - appears as a centaur with metal-plated legs, an axe blade attached to its tail and a pair of metallic blades protruding from its wrists. Has increased natural strength, learns all combat skills at twice the usual rate.



Zepar - appears as a spirit inhabiting a suit of armor. Learns all combat skills at twice the usual rate. Leaves no body behind when killed, dissipating into mist.



Bathym - appears as a pale centaur with the tail of a serpent. Learns herbalism and planting at thrice the usual rate, can cast Hasten.



Saleos - appears as a humanoid with a metallic, crocodile-like tail, and metal-plated arms, legs, neck and head. Learns all combat skills at twice the usual rate.



Haborym - appears as a three-headed humanoid with the tail of a bull and viper-like fangs in all heads. Can throw bolts of magma, breathes magical fire, and can cast Blessing of Charisma. Being bitten by its serpent head can inject a venom that causes necrosis, blistering and pain.



Bune - appears as a centauroid with a human-like torso, the lower body of a dragon, and three heads. Can cast Blessing of Charisma, and can reanimate dead bodies as Hellslaves - zombified minions with sharp claws and teeth.



Berith - appears as a humanoid with plates of metal embedded into its flesh and metallic nails. Can cast Future Sight.



Astaroth - appears as a humanoid with two pairs of wings and serpent-like tendrils entwined with its wrists. Can cast Invisibility and Curse of Vanity, making a creature behave erratically, as well as making them more vain, proud, and less prone to excitement seeking behavior. Bites from its serpents can inject a venom that causes necrosis, a fever and nausea.



Focalor - appears as a human-like creature with the wings and legs of a griffon. Can release cutting gusts of wind and spray scalding water.



Vepar - appears as a scaly human-like creature with the tail of a fish and the fangs of an aquatic predator. Can spray scalding water, throw bolts of lightning, channel clouds of lightning, cast Mend Wounds and cast Festering Plague, which causes pain, blisters and feelings of disgust by opening festering, worm-filled wounds on the target's body. Its bites and scratches cause the same disease as the one caused by Leraje. Learns medical skills at thrice the usual rates. Amphibious.



Vual - appears as a camel-like humanoid. Can cast Future Sight.



Procell - appears as a scaly fish-like humanoid with a stinger-tipped tail. Can release both directed and undirected sprays of scalding water - its stings inject a venom that causes blistering, nausea and paralysis. Amphibious.



Allocer - appears as a humanoid with dragon-like legs, the mane of a lion, and a human-like face and torso. Can cast Curse of Depravity, Crushing Gravity and Cosmic Blessing.



Murmur - appears as a spirit inhabiting a suit of armor with a beaked helmet and a pair of decorational wings. Can reanimate dead bodies as Ghostly Apparitions - demonic, servile souls that attack by punching and scratching. Leaves no corpse on death, dissipating into mist.



Gremory - appears as a female human-like creature with camel-like hooves. Can cast Blessing of Foresight, increasing combat rolls and doubling kinesthetic sense.



Vapula - appears as a lion-like centauroid with the wings of a griffon. Learns mechanics, siegecrafting, siege operating at thrice the usual rate, and all combat skills at twice the usual rate.



Flauros - appears as a leopard-like humanoid. Can throw bolts of magma and cast Blessing of Willpower, increasing combat rolls and doubling willpower. Its strength is innately higher, and its bites and scratches cause burning wounds (blistering and increased bleeding).



Dantalion - appears as a hairless humanoid with a head made of skull and glass, nails of glass, and glassy shards embedded in parts of its body. Can cast Sleep, making a target drowsy, and Induce Fear, cutting willpower to 65% and causing feelings of fear and fright. Headbutts instead of biting.



Vassago - appears as a floating, humanoid torso with four arms and no legs. Can cast Future Sight and True Sight, which doubles focus and intuition, grants the creature extravision, and allows the target to see other creatures through walls (appearing as white circle symbols).



Sitri - appears as a leopard-like humanoid with griffon wings. Can cast Curse of Depravity.



Ipos - appears as a humanoid with bird-like legs and wings and the head of a lion. Can cast Future Sight and Blessing of Valor, doubling social awareness and focus, preventing the target from feeling fear, and making them more prone to humor, more brave, and more gregarious.



Goap - appears as a humanoid with wings and a single horn. Can spray scalding water, cast Invisibility, Hasten, Future Sight, and Deaden Mind, which cuts focus, kinesthetic sense and spatial sense to 50%, and temporarily removes the target's ability to learn skills, making them more like a wild animal.



Orobas - appears as a horse-like humanoid. Can cast Future Sight.



Seir - appears as a centaur with bird-like wings at its midsection. Can cast Hasten.



Gamigin - appears as a scaly, horse-like centauroid. Can spray both directed and undirected scalding water.



Amon - appears as a wolf-like humanoid with a toothy beak and the tail of a serpent. Can throw bolts of magma, breathe magical fire, and cast Future Sight.



Naberius - appears as a centauroid with three wolf-like heads and the legs and wings of a raven. Can throw bolts of magma, breathe magical fire, cast Hasten, and cast Blessing of Wit, which doubles focus and social awareness.



Ronove - appears as a monstrous humanoid with four horns and a long tail. Can cast Harvest Soul, which reduces endurance to 75% and causes drowsiness, and can also cast Animate Corpse, reanimating dead bodies as zombified minions.



Forneus - appears as a monstrous, scaly humanoid with several blowpipes on its back. Can spit bolts of frost to cause blunt damage, sprays both directed and undirected scalding water, and can cast Blessing of Charisma. Amphibious.



Marchosias - appears as a wolf-like humanoid with griffon wings and a serpent's tail. Learns combat skills at twice the usual rate, has a higher innate strength.



Phenex - appears as a bird-like humanoid with a fiery aura. Can throw bolts of magma and breathe magical fire, and can also use Maddening Song, which causes feelings of elation, but can also make the targets more violent and behave erratically.



Sabnock - appears as a metal-skinned, lion-like humanoid. Can cast Festering Plague and Fortifying Blessing - bites and scratches cause the "demon rot" disease. Learns building design, masonry, metalcrafting and forging weapons, armor and furniture at thrice the usual rate.



Shax - appears as a horned stork-like humanoid. Can cast Deaden Mind, Blind, which has a chance of inducing temporary blindness, and Hidden Sight, which grants extravision, doubles focus and kinesthetic sense, and allows the target to see other creatures through walls (shown as white circle symbols). Learns sneaking at thrice the usual rate.



Orias - appears as an eyeless humanoid with chitinous, plated skin and a tail with a pincer. Can cast Polymorph to temporarily turn a creature into a hen, can also cast Crushing Gravity and Cosmic Blessing.



Andras - appears as a humanoid with the head and wings of a raven and a human-like body. Throws magma bolts and can release magical fire in an undirected wave. Scratches, bites and pecks cause burning wounds, has innately higher strength, and learns all combat skills at twice the usual rates, with the exception of swords, which it learns at four times the usual rate.



Andrealphus - appears as a peacock-like humanoid with a toothy beak. Can cast Polymorph to temporarily turn a creature into a crow, and can use Grating Noise, which summons a horrible noise that reduces the focus and kinesthetic sense of its targets to 85%, causes dizziness and feelings of annoyance.



Kimaris - appears as a centauroid with the lower body of a dark horse, and the torso of a human-like rider fused to its midsection. Can cast True Sight, has a higher innate strength and learns all combat skills at twice the usual rates.



Decarabia - appears as a humanoid with a long tail and a head that is featureless save for a fanged mouth and five tentacles surrounding it, giving it a vague resemblance to a starfish. Can fire bolts of stone, and can summon Birdsong to calm its allies, causing feelings of elation as well as increasing focus and kinesthetic sense to 150%. Learns herbalism and planting at thrice the usual rates.



Furfur - appears as a humanoid with bird-like wings and the head, hooves and antlers of a deer. Can throw bolts of lightning as well as channel lightning in both a directed and undirected fashion - antler gores cause edged damage and can induce paralysis.



Malthus - appears as a stork-like humanoid with wings attached to its lower arms. Metallic plates cover its legs, arms and wings, and its talons are made of metal. Can cast Fortifying Blessing, learns all metalworking jobs and military tactics at thrice the usual rate.



Raim - appears as a feathered humanoid with the wings of a raven and a long, beak-like nose. Can cast Future Sight and Invisibility Cloak, a self-only buff that makes it hide immediately and increases its own agility to 150%. Learns sneaking at thrice the usual rate.



Bifrons - appears as a decrepit humanoid with burnt, soot-covered skin and a glowing protrusion made of melted flesh growing on its back that gives off a candle-like light. Throws bolts of magma, can release magical fire in both a directed and undirected fashion, and can reanimate the bodies of the dead as zombified minions. Learns herbalism and planting at thrice the usual rate.



Andromalius - appears as a human-like creature with snake-like scales and eyes. Has a pair of snake-like tendrils protruding from its wrists. Can cast Slow Time, and being bitten by it or its serpents injects a venom that causes nausea, dizziness and drowsiness. Learns tracking at thrice the usual rate.



Forcas - appears a pale half-giant with burning eyes. Throws bolts of magma, releases waves of magical fire, can cast Solar Glare and Cosmic Blessing, and can also throw ethereal tridents from a distance to do blunt damage. Learns sneaking and tracking at thrice the usual rate, has a higher innate strength.



Barbas - appears as a lion-like humanoid. Can cast Mend Wounds and Demonic Plague, which causes blisters, necrosis and a fever. Its bites and scratches cause the "demon rot", it learns siege crafting, siege operating, mechanics and all medical skills at thrice the usual rate.



Botis - appears as a monstrous, viper-like humanoid with a pair of horns. Can cast Future Sight, and its bites inject a venom that causes blisters, a fever and drowsiness.



Morax - appears as a centauroid with the horns and lower body of a bull and a human-like face and torso. Can cast Crushing Gravity and Solar Glare, learns herbalism and planting at thrice the usual rate.



Glasya-Labolas - appears as a dog-like centauroid with griffon wings at its midsection. Can cast Future Sight, Invisibility, and Curse of Rage, which can make a creature behave erratically, as well as make it more violent, cruel and prone to anger,

with a low chance of driving them berserk. Learns military tactics at thrice the usual rate.



Forrasis - appears as a half giant with antlers and vine lashes at its wrists. Can cast Invisibility and Blessing of Charisma. Learns herbalism and planting at thrice the usual rates.



Malphas - appears as a crow-like humanoid with a toothy beak. Can cast Deaden Mind, Fortifying Blessing, and Curse of Enfeeblement, which removes the inability to feel pain from creatures that have it, and reduces toughness to 75%. Learns architecture, masonry, siege crafting, siege operating and mechanics at thrice the usual rate.



Haagenti - appears as a centauroid with the lower body and head of a bull and the wings of a griffon. Can cast Blessing of Intuition, which doubles intuition, focus and kinesthetic sense. Learns cooking and brewing at thrice their usual rates.



Camio - appears as a thrush-like humanoid with wings at its lower arms. Can cast Future Sight and Uplift Animal.



Voso - appears as a leopard-like humanoid. Can cast True Sight and Curse of Madness, which can make the creature behave erratically, with a lower chance of making them berserk or opposed to life.



Avnas - appears as a burnt human-like creature with glowing, fiery veins. Can cast Solar Glare, Cosmic Blessing, throw magma bolts and release magical fire in an undirected fashion. Its bites and scratches cause burning wounds.



Valac - appears as a winged, two-headed dragon-like humanoid. Can cast True Sight and Uplift Animal, also learns animal training and animal care at thrice the usual rates.

