Card Choices:

Wrenn and Six - Cheap value engine that does everything I need.

Signature Spell - Comet Storm - Gives the deck inevitability. Once I get a lot of mana I can burn everyone at the table.

Creatures

Akoum Firebird - Hasty flying beater that I can easily recur

Avenger - Too good not to run

Bogardan Hellkite - Big flying beater that can remove planes walkers

Borborygmos Enraged - Can pitch excess lands to bolt something

Burning Tree Emissary - ensures you can get a turn two Wrenn and gives you a body to protect it

Centaur Vinecrasher - A blocker that keeps coming back for more and gets bigger the longer the game lasts

Courser of Kruphix - Gain life and ensure you draw more than just lands

Elvish Mystic/Llanowar Elves - Allows for more explosive starts

Eternal Witness - Graveyard Recursion

Goblin Razerunners - Can easily grow him and he can EoT deal with pesky planes walkers or burn people

Meteor Golem - Unconditional Removal on a 3/3

Mina and Denn - additional land per turn. They also can ensure I get landfall triggers each turn. Trample is nice to make sure my bigger beaters get through

Oblivion Sower - Big body that can get some lands from my opponent

Omnath Locus of Rage/Rampaging Baloths - This deck gets lots of landfall triggers a big token is nice

Ramunap Excavator - I don't have Crucible and this guy is a creature

Savageborn Hydra - Make him huge and start one-shoting people. I can also pay into to make him bigger

Tireless Tracker - A big body that gets me card draw

Wood elves - Ramp with a body. Ill probably replace him with the harrow elf when he comes out

Zhur-taa Druid - Ramp and damage

Enchantments

Burgeoning - Ensures I can quickly ramp and maybe get a few more landfall triggers in

Exploration - Ramp and double landfall triggers

Instants

Atarka's Command - Jack of all trades but mainly ramp and damage

Chaos Warp - Unconditional removal

Heroic Intervention - Board protection

Magmaquake - Removes planes walkers and creatures

Titanic Growth - A flex spot but I can use it to hit a little harder and with WaS emblem I can cast it multiple times a turn

Sorceries

Boundless Realms - Might as well read "Go get all my basics and about 8 landfall triggers too"

Broken Bond - Ramp and artifact/enchantment hate

Desert Twister - Unconditional removal

Explosive Vegetation - Ramp

Sylvan Scrying - Tutor for one of my cycling lands

Treacherous Terrain - Burns the entire table for a decent amount

Lands

Forest/Mountain - Duh

Forgotten Cave/Slippery Karst/Sheltered Thicket/Tranquil Thicket - These aren't lands these are repeatable card draw with WaS

Terramorphic Expanse/EWilds - Double landfall triggers and deck thinning

Ghost Quarter - land destruction if I want to go that route

Temple of Abandon - Scry and a dual land

Rugged Highlands/Kazandu Refuge - Life and dual lands

Gruul Turf - Landfall triggers

Treetop Village - Land that can attack

Wincons

Either burn them to death with comet storm and others or beat them to death with tokens and big creatures. Retrace allows us to reuse all our removal and burn spells so we should always have something to do.