Arcane Traditions: The Arcane Savant

Masters of the Nature of Magic Savants of the Arcane arts are those who go beyond the standard study of an arccane School, looking into the very mechanics of how the arcane functions, and gaining insight and understanding into the very basis of spells to the point of being able to augment Just how they can cast spells and magically augment themselves This arcane tradition draws many from all the reaches of the world, those who are drawn to not merely practically apply magic, but to innovate within it, and to understand its inner workings to the fullest of which they are capable. Wizards of this tradition are regarded as geniuses to their faces, but wizards of other traditions will often consider them to be 'theory obsessed' if not outright insane for delving into the kinds of magic that they do. Subclass Features Class Level Features 2nd Tools of the Inventor, Reckless Casting, Arcane Armor 6th Spell Modification 10th Arcane Improvisation 14th Advantageous Chaos 17th (optional) Reckless Surge

When you take this Arcane Tradition at 2nd level you gain proficiency in two tools of your choice

Reckless Casting

Starting at 2nd level, you can cast spells at random. When you use this ability, you roll 1d10 on the Reckless Casting table for cantrips and cast the resulting cantrip as your action, or you may expend a spell slot and roll 1d10 on the Reckless Casting table for the slot level and cast the resulting spell at the level of the slot expended as your action.

If you roll a 10 when using this feature, you may roll 2 dice to determine two spells to cast from the coresponding table, should either dice land on a 10 again, reroll it until it does not land on a 10, if the two spells cast are concentration spells, choose one to last only a turn before expiring.

If the spell you cast isn’t a prepared wizard spell, it is nonetheless a prepared wizard spell for you when you cast it with this feature. Spells cast with this feature do not require their normal material components.

Arcane Armor

At 2nd level you additionally gain the ability to augment your own defenses with the chaotic energies you unleash onto the battlefield. Whenever you use your Reckless Casting feature, you may additionally add +1 to your total Armor Class up to a maximum equal to half your proficiency modifier rounded down. This boost to your Armor Class lasts for a minute following the most recent charge of this feature being applied, or a minute following the maximum additional AC being reached if Reckless Casting is used further after that.

Spell Modification

At 6th level your masterful understanding of the Arcane allows you deep insight into the very composition of spells, to the point that you can alter them in a variety of ways

When you cast a spell which deals acid, cold, fire, force, lightning, poison, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it.

Additionally, when you cast a spell with a spell slot of 1st level or higher, you can expend one additional spell slot to augment its effects when casting it, mixing the raw stuff of magic into your spell to amplify it. The effect is dependent on the spell slot you expend.

An additional 1st-level spell slot can increase the spell’s raw force. Roll an additional 2d10 force damage with the damage the spell does immediately when cast.

An additional 2nd-level spell slot can increase the spell’s range. If the spell’s range is at least 30 feet, it becomes 1 mile.

An additional 3rd-level spell slot can increase the spell’s potency. Increase the spell’s save DC by 2.

Arcane Improvisation

At 10th level you attain a mastery of casting spells on the fly. A number of times per long rest equal to one plus your intelligence modifier (minimum of twice) you may cast a spell you have written in your spell book without having it prepared.

Advantageous Chaos

At 14th level, your prodigious control of Arcane chaos is honed to the point of allowing elevated casting ability. Whenever you expend a spell slot of 1st level or higher for your Reckless Casting feature, you may roll 2d10 instead of one and choose whichever result from the corresponding table you wish.

(Optional ability) Reckless Surge

At 17th level, you may have the option to learn how to truly weaponize the chaotic nature of your reckless casting, with the ability to cast 9th level spells you see the whole of magic itself at your fingertips, and understand how to unleash it onto the world through your hands.