Did GC get to take down a AT-AT (or witness one being felled?) while playing Battlefront at E3? I only ask because I’ve heard a nasty rumour that once you grapple onto a walker it’s some silly mini game instead of flying around it. Do games really have to be so dumbed down these days? I find this decision baffling and I really don’t care how good the mini-game is, it sounds like an immersion breaker to me. I was flying around walkers in Shadows Of The Empire on N64!

I’m getting so fed up with this approach. The abysmal combat system in The Witcher 3 is typical, as is the skill-less combat in Batman: Arkham Knight, which is virtually automated once you spam the buttons. It’s little wonder games like Dark Souls and Bloodborne are so celebrated.

What’s it come to when a developer thinks flying around in a circle several times is too complicated. Who started all of this I want to know, which dev woke up one morning and thought gamers can no longer cope with a challenge?

Forget petitions over a Metroid Prime game nobody wants, we should be demanding developers stop treating us like idiots and give back some control. A walker on rails I get, but not a snowspeeder at a critical moment. They’re going to have to rename controllers at this rate, otherwise trading standards will be onto them for misleading customers!

Anon

GC: We didn’t see a walker brought down, it’s pretty difficult to get close to them. We don’t know what the mini-game is in Battlefront but Shadows Of The Empire changed the camera when you grappled and that could been construed as a mini-game in itself. The flight controls are quite tricky in Battlefront so we can imagine them having to do something different. Besides, it’s not what gamers can cope with, from a publisher’s point of view, it’s what will be too complex for mainstream and casual gamers.