Conjure Greater Caprine

2nd-level conjuration

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, S, M (a crystal orb the size of a fist)

V, S, M (a crystal orb the size of a fist) Duration: Concentration, up to 1 hour

You can cause the magic in your vicinity to materialize into the shape of a goat in a point within range. It uses the giant goat’s statistics (see the Monster Manual), with the following changes:

• The goat is a construct instead of a beast.

• It is immune to poison damage, along with the poisoned, frightened and charmed conditions.

• Its attacks are considered magical for the purpose of overcoming resistance.

The goat is friendly to you and your companions. It takes its turn right after yours in the initiative order. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to it, it defends itself from hostile creatures, but otherwise takes no actions.

Additionally, if the goat is within 5 feet of you, it provides you with half cover.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the goat gains an additional hit dice for each slot level above 2nd.