Originally Posted by hectoring Go to original post Originally Posted by

(I know, many people have posted before "Oh no JP players are down everything is doomed!" but here I am consolidating several things into one thread.



1) As mentioned before JP attendance is down. This may be due to several factors, people tired of the meta, people waiting for BS2... also as pointed out before, if 70% aren't getting prizes, maybe they will become increasingly disenfranchised. Then more and more people get tired of not getting prizes, and it spirals down. There is perhaps some need of revamping the system. For top players, getting T1 to get some gold is nice, but there isn't much motivation to go for, say, the top 10 places or something. Maybe if there was some sort of points or league system that you could work towards (like qualifying for Beat the Jack (more on that below)).



2) I run a tournament on the MMDOC subreddit and attendance has been declining. Even people who played one or two weeks ago now disappear without playing their matches.



3) Most worrying of all - some big names are dropping out of Uraxor's Beat the Jack. This is supposed to be a big premier event (only the top 40-50 make 0.5% per JP, and you have to do 4/5 consecutive JPs, only the top 100-200 active players can qualify). So the people who qualified had both skill and, relevantly, activity, and now less than a month later they are not motivated to play. I'm not blaming them at all, (or Uraxor's organization), I'm blaming the game for not providing enough incentive for people to want to compete. (It says something that the biggest events are actually player run!) Good players and high levels of competition are important for providing streamers and decklists and strategy articles and publicity.



4) Business model and hearthstone. There are millions of threads saying how bad the business model is. There are a lot of players (like me) who don't pay any money, while those who pay money often complain that packs are too random and don't provide what they want -> get fed up of spending money. I would probably have paid £5-10 to support the game for an alt-art hero or something but the Ishuma was way too steep and I don't want to buy seals because I don't need them at the moment. Now there is a direct competitor Hearthstone with a much better business model for its Arena (£1.50 per draft where you play until you get 3 losses and are guaranteed a pack + rewards based on your win record at the end). It doesn't take a genius to tell you that a casual is much more likely to pay £1.5 for an evening's entertainment than spend £10 or £20 on a bunch of seals... Actually I have played some Hearthstone myself and I think it is pretty fun (and probably has more casual appeal) but the strategic depth in MMDOC is IMO way better. For example Hearthstone has so many random based effects, even some top players admit that Hearthstone is "for the lulz" rather than a serious competitive game. I hope MMDOC can improve and survive! It's one of the best card games I have played so far.



(Sorry for long post)