PAYDAY 2 Weapon Design Needs to Change

Potential solutions to the problems[/b]

I decided to take some time and put together a comparison of some of the best assault rifles in PAYDAY 2. While doing so, I had come to several conclusions on how I feel weapons are presently within the game and how they should be changed for the future.In this comparison, I modded weapons accordingly to the highest Accuracy (18) and Stability (25 cap) possible, then appropriately made sure they did enough damage for a given task (killing Tans on Overkill and DW).The goal was to find out how many kills each weapon could gain per magazine and per total capacity when fighting Tan FBI on Overkill and Death Wish, the standard enemies that take the most headshots to kill. Kill numbers imply zero ammo pickups at any time.Based on the answers found within this spreadsheet, this is what I can conclude for fact.1. Weapon builds are far too dependent on DLC items or the weapons themselves being unlocked via DLC2. Higher ammo capacity but slightly less damage > lower ammo capacity but more damage, when considering kills per capacity.3. Based on #2, the Damage stat is irrelevant, provided you have enough bullets per magazine/in total to overcome that damage.4. Technician Headshot bonus increases weapon efficiency against Tans by up to 50% on Overkill and up to 25% on Death Wish. Some weapons must sacrifice so much on Overkill and Death Wish to accomodate 50 Damage, that the lack of this tier bonus cripples the efficiency of any weapon that can do 40 Damage but not 50 without considerable loss.5. Aside from minor fire rate alterations, there is often little reason to use any assault rifle other than a CAR-4/Commando 553, even on Death Wish when considering Accuracy, Stability, and killing efficiency.6. Based on #5, this seems counterproductive to the idea that more powerful weapons of the same type can be obtained at higher levels, when in reality, some weapons at incredibly low reputation level are far too efficient.7. The CAR-4 and Commando 553 are virtually the same weapon, with the latter requiring slightly less mods and reputation level to accomplish the same intentions. The former still coming out ahead due to additional clip size.8. The Eagle Heavy, G3, and Falcon Rifle are far too similar to warrant the use of any specific one, provided you have access to the others, almost eliminating the justification of buying Gage Assaul Pack, if not for the DMR G3 being the direct successor and superior to the M308. All three of these weapons are still far too inefficient compared to lower level weapons with less damage and more ammo.9. Fire rate, concealment, and threat are NOT sufficient enough stat differentiation to warrant using one weapon over another, in terms of a loud confrontation.10. It does not appear that having perfect Accuracy and Stability simultaneously on the same weapon is intended by the game design, but is in fact possible via the appropriate DLC.More conclusions will come as they are discovered, but the weapon system in the game needs to change drastically. Weapons released with each DLC are far too similar to others already in the game. Granted, all these conclusions are provided on the basis that perfect Accuracy and Stability, as well as adequate damage, should be what an intelligent player seeks.TL;DR - Weapons are too similiar to one another or direct replacements. Why use anything but CAR-4/Commando 553 because of ammo capacity and by proxy, killing efficiency?