Remembrance





Legends claim that when Saint Aristion rode to oppose the Ebony Hord, the stoneforgers granted him a blade of marble, so finely polished that the sun would dance upon its edge and blind his foes. Since that day, the blade has been passed from hand to hand, generation to generation, always granted to one who aspires to the deeds of hero's past.

The feats of each wielder are recorded upon the blade in scratches, nicks, and cracks, until after a thousand years its former radiance has long since been extinguished. Instead, it stands as a testament to the deeds of long-gone heroes, a proof that legends hold a grain of truth.



Weapon (any sword), very rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The fighting prowess of former wielders is ingrained within this weapon, and re-emerges in your hand. Whenever you roll initiative, you gain a superiority die, which is a d10. Roll a d12 twice; you gain access to two maneuvers from the Battle Master archetype according to the maneuver table below. If a maneouver requires your target to make a saving throw, the DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier.

Once combat ends, you lose the superiority die and access to the maneuvers.

Maneuvers