Updated 2/13/2014 @ 6:30 p.m. PT

Patch notes are listed below for the next phase of our PTR and Closed Beta for Diablo III: Reaper of Souls. Please note that changes that apply to the PTR environment also apply to the Closed Beta.

Below you will find the most current PTR patch notes for 2.0.1. Please note that this is not the final version of the 2.0.1 patch notes and that many changes may not have been documented or described in full detail.

To provide feedback on these changes or report new bugs, please visit the appropriate PTR forum:

To report any issues you may experience while playing, please visit the PTR Bug Report forum.

Table of Contents

Damage from monsters has been increased slightly per Difficulty level increase

Bug Fix: Resolved several issues that caused the client to crash when viewing the tooltips for items with certain Legacy affixes

Bug Fix: Resolved an issue where many Rare items would not properly display their name

Barbarian Active Skills Bash Increased base skill damage from 165% to 170% weapon damage Skill Rune - Instigation Reduced bonus Fury generation from 3 to 2 Cleave Reduced base skill damage from 160% to 150% weapon damage Skill Rune - Reaping Swing Reduced bonus Fury per enemy hit from 2 to 1 Skill Rune - Broad Sweep Reduced damage from 230% to 210% weapon damage Weapon Throw Increased base skill damage from 135% to 150% weapon damage Skill Rune - Mighty Throw Increased damage from 200% to 210% weapon damage Skill Rune - Balanced Weapon Reduced bonus Fury generation from 3 to 2 Hammer of the Ancients Skill Rune - Smash Reduced damage from 680% to 640% weapon damage Earthquake Skill Rune - Mountain's Call Increased the cooldown from 45 to 50 seconds Passive Skills Animosity Reduced increased Fury generation from 20% to 15% Superstition Reduced Fury granted on taking damage from 3 to 2 No Escape Increased damage bonus from 20% to 25% Reduced range required from 25 to 20 yards Relentless Increased health threshold from 30% to 35% Juggernaut Increased healing received when Stunned, Feared, Immobilized, or Charmed from 15% to 20% of maximum Life

Demon Hunter Active Skills Preparation Skill Rune - Invigoration Increased max Discipline increase from 10 to 15. Skill Rune - Punishment Reduced Hatred gain from 100 to 75. Skill Rune - Battle Scars Increased Life gain from 35% to 40%.

Monk Active Skills Deadly Reach Increased base skill damage to 109% Increased third hit knock up chance to 50% Skill Rune - Scattered Blows Increased damage to 156% Sweeping Wind Increased base skill damage to 30% Skill Rune - Cyclone Reduced Cyclone damage to 23% Inner Sanctuary Increased base skill duration to 6 seconds Skill Rune - Sanctified Ground Increased duration to 8 seconds

Witch Doctor Active Skills Spirit Walk Skill Rune - Honored Guest Reduced amount of Maximum Mana gained from 30% to 20% Zombie Charger Skill Rune - Lumbering Cold Damage reduced to 196% per bear Zombie Bears now spawn 4 yards away from the player Firebats Skill Rune - Cloud of Bats Damage reduced to 425% Poison Dart Base skill damage increased from 140% to 155% Skill Rune - Splinters Damage increased from 60% to 65% Skill Rune - Flaming Dart Damage increased from 240% to 275% Corpse Spiders Base damage increased to 216% weapon damage Skill Rune - Blazing Spiders Damage increased from 230% to 259% weapon damage Skill Rune - Leaping Spiders Damage increased from 210% to 238% weapon damage Plague of Toads Base damage increased from 175% to 190% weapon damage Firebomb Damage increased from 140% to 155% Skill Rune - Pyrogeist Damage increased from 26% to 28% (560% over 6 seconds) Passive Skills Blood Ritual Mana costs reduction reduced from 15% to 10% Spiritual Attunement Mana maximum reduced from 20% to 10%

Wizard Active Skills Energy Twister Increased base skill damage to 1000% Skill Rune - Raging Storm Increased combined twister damage to 1935% Skill Rune - Wicked Wind Increased damage to 743% Skill Rune - Storm Chaser Increased damage per stack to 196% Ray of Frost Increased base skill damage to 510% Skill Rune - Black Ice Increased damage to 1204% Disintegrate Increased base skill damage to 511% Skill Rune - Volatility Increased damage to 750% Skill Rune - Entropy Increased damage to 649% Skill Rune - Chaos Nexus Increased damage to 115% Arcane Torrent Increased base skill damage to 573% Skill Rune - Death Blossom Increased damage to 1452% Skill Rune - Arcane Mines Increased damage to 688% Skill Rune - Cascade Increased damage to 582%



Reduced the amount of Critical Hit Chance per point of Paragon from 0.2% to 0.1% This is to better match power per point spent compared to other choices in the same tab



Chests now have a higher chance to drop a blue item in addition to previous loot

Blacksmithing Low level blue crafted items now cost additional blue crafting materials Bug Fix: Crafted Legendary items with fixed stats now correctly roll higher values and should feel less like rares Bug Fix: Fixed an issue where crafted Legendary items rolled lower stats than intended Bug Fix: Fixed an issue where crafted items could only roll Min/Max damage affixes



Back to Top of PTR Patch Notes

Below you will find the most current Closed Beta patch notes for Reaper of Souls.

To provide feedback on these changes or report new bugs, please visit the appropriate Closed Beta forum:

To report any issues you experience while playing, please visit the Reaper of Souls Bug Report forum.

Table of Contents

ATTENTION: Please note that the Closed Beta also includes all changes from the PTR.

Bug Fix: Quest rewards are now properly provided when completing key quests in Act V

Horadric Scrolls have been removed from the game We were not happy with the current implementation and functionality of scrolls and would like to revisit this mechanic in a future patch

Gold rewards have been reduced for all bounties Experience and gold rewards for Dungeon Clear bounties were reduced by a greater value

Bug Fix: Resolved an issue where accepting a placeholder message that popped up when interacting with Asheara in Act II would cause the client to disconnect

Barbarian Passive Skills Earthen Might Reduced Fury generation from 40 to 35

Crusader Active Skills Steed Charge Base ability cooldown increased from 20 to 25 seconds Skill Rune - Ramming Speed Damage increased from 350% to 475% weapon damage per second Skill Rune - Nightmare Damage increased from 150% to 550% weapon damage per second Skill Rune - Draw and Quarter Damage increased from 20% to 125% weapon damage per second Shield Glare Skill Rune - Zealous Glare Wrath per target reduced from 12 to 9 Fist of the Heavens Skill Rune - Divine Well Damage for subsidiary bolts reduced from 32% to 20% Damage ticks more consistently with less random variance Skill Rune - Heaven's Tempest Damage increased from 65% to 150% damage per second in the pool area Blessed Hammer Skill Rune - Thunderstruck Damage reduced from 50% to 40% Skill Rune - Burning Wrath Damage increased from 85% to 95% Akarat's Champion Base ability cooldown reduced from 120 seconds to 90 seconds Passive Skills Heavenly Strength Movement speed penalty increased from 10% to 15%

Demon Hunter Active Skills Vengeance Increased base skill damage of the rockets from 30% to 40% weapon damage Skill Rune - Personal Mortar Increased damage of mortars from 135% to 150% weapon damage Skill Rune - Seethe Reduced Hatred gain per second from 15 to 10 Skill Rune - From the Shadows Increased the damage of the shadows from 80% to 120% weapon damage

Monk Active Skills Epiphany All Runes Reduced cooldown to 60 seconds Reduced Spirit Regeneration per Second to 20



Life per Wrath Spent and Wrath Regen now roll at double the amount on a 2-Handed Flail as on a 1-handed Flail or Crusader Shield

Imperial Gems should now properly drop in Master and above difficulty settings

Mystic Enchanting Enchanting costs for all items have received a tuning pass to better match income rates The gem cost to enchant Legendary Rings or Amulets has been reduced from a Royal to a Flawless Imperial gem Bug Fix: Fixed an issue where the base gold cost of enchanting rare items was being multiplied twice by the level of the item Transmogrification The cost to transmogrify an item to look like a Legendary has been reduced from 500,000 gold to 50,000 gold



Back to Top of Closed Beta Patch Notes