That's not really a valid argument except if the cost of supporting 100 customers is the same as the cost of supporting 1 customer, and it isn't. But yea i don't think he'll get a lot of sales out of the unity market at that price point, he's basically limiting himself to the segment of people who actually need (outside of toying around) a voxel renderer in a game engine, that segment is low in itself, in that he's limiting himself to studio budgets, and then he's further limiting to low end studio budget who'd be fine with purchasing something with 6 month support included only, i'm not sure he'll even sell 1 licence which is too bad because it "does" look like it was quite some work and there's a real (lower budget, probably willing to do with very low support) market for voxels just seeing how well voxelform was doing.

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