LMBv0.3:

Added: support .oa file (0x0001,0x0002)



Added: support for stationary shadow mask

Added: support for ambient color



Added: edge padding

fixed: ray not hitting some polygons





LMBv0.2:

Added: support .oa file (0x0001)(LMB.exe -oa path)

Added: support more than 4 threads

Added: support light baking





LMBv0.1:

for now it only bakes the ambient occlusion,only support obj file and exports the lightmap in bmp format.

support multithreading.

for help on how to use:

LMB.exe -help