The Drake Rider

Drakes are distant cousins of dragons, but where dragons are proud, solitary, and fiercely intelligent, drakes are social creatures closer in intelligence to a horse or a dog. Drake riders have learned how to tame these magical beasts, and even how to train them for combat.

You have raised a Drake from a hatchling and formed a special bond with it, to the point of being magically connected to it. Your Drake is now large enough to become your steed and well-trained enough to carry you into battle.

Note: This subclass is meant to be used with the Revised Ranger.

Draconic Mount

At 3rd level, your Drake is strong enough to enter combat with you. The stats for your Drake can be found in the Drake Companion stat block.

Choose a type for your Drake from the Drake Types table below. Your Drake gains resistance to its element type.

Drake Types

Drake Damage Type Breath Weapon Black Acid 5 by 30 ft. line (Dex. save) Blue Lightning 5 by 30 ft. line (Dex. save) Brass Fire 5 by 30 ft. line (Dex. save) Bronze Lightning 5 by 30 ft. line (Dex. save) Copper Acid 5 by 30 ft. line (Dex. save) Gold Fire 15 ft. cone (Dex. save) Green Poison 15 ft. cone (Con. save) Red Fire 15 ft. cone (Dex. save) Silver Cold 15 ft. cone (Con. save) White Cold 15 ft. cone (Con. save)

Whenever you gain a ranger level, your Drake gains a hit die and its maximum HP increases by 1d8 + its Constitution modifier. At levels 5, 9, 13, and 17, your Drake's saves, skills, and attack bonus increase by 1.

While mounted, your Drake can only be treated as a Controlled mount, meaning it acts on your turn and can only take the Dash, Disengage, and Dodge actions. If your Drake is not mounted, it still acts like a Controlled mount, but it can also take an action to shield you from harm, it's adjacent to you. When it does so, the next attack made against you before the beginning of your next turn is made with disadvantage.

You and your Drake can communicate clearly with each other, even if you don't speak the same language. Your Drake is solely devoted to you and will not willingly let anyone but you ride it. It follows your commands without question and will protect you with its life if necessary.

Drake Companion Large dragon, neutral Armor Class 17 (natural armor)

17 (natural armor) Hit Points 24 (3d8 + 9)

24 (3d8 + 9) Speed 30 ft., fly 40 ft. STR DEX CON INT WIS CHA 19 (+4) 10 (+0) 17 (+3) 6 (-2) 12 (+1) 8 (-1) Saves Dex +2, Con +5

Dex +2, Con +5 Skills Athletics +6, Perception +3

Athletics +6, Perception +3 Senses passive Perception 13

passive Perception 13 Languages Draconic Actions Bite Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit 7 (1d6 + 4)

If your Drake is ever slain, the magical bond you share allows you to return it to life. With 8 hours of work and the expenditure of 25 gp worth of rare herbs and fine food, you call forth your Drake's spirit and use your magic to create a new body for it. You can return a Drake to life in this manner even if you do not possess any part of its body.

Blazing Speed

While mounted on your Drake, you can use the Dash action to move your Drake up to its speed. This can be used alongside the Drake's own Dash action.

Combat Training

While mounted on your Drake, you can use a bonus action to command the Drake to use its Bite attack on any creature within its reach. Its Bite attack's damage dice increase as shown in the Damage Progression table.