Primal Path:

Warchief

For some barbarians, it is their duty or birthright to lead their tribe and kin to battle and victory. The Path of the Warchief is one forged from alliances, bonds, and strategy. In combat, your rages are less mindless, and more focused, ignoring the distractions of unimportant events, your attention hones in on the battlefield and how best to direct and control it. You guide your allies' strikes, and your presence is enough to wash away their fatigue.

Savage Diplomat

Your path necessitates that you build relationships with others, for the betterment of your tribe or yourself. At 3rd level when you adopt this path, you gain proficiency in one of the following skills of your choice: Persuasion or Intimidation. You can choose to learn one language in place of the skill proficiency.

Commanding Rage

At 3rd level, when in your rage, you become more aware of your allies, and their intent when fighting at your side. While you are raging, you can use your bonus action to give an ally within 10ft of you advantage on their next attack roll, and add your rage bonus to that attack.

Inspiring Presence

Starting at 6th level your mere presence on the battlefield rallies your allies. When you rage, choose up to 3 allies that you can see within 30ft of you. Each gains temporary Hp equal to half your barbarian level(rounded down)+ your Charisma modifier(Minimum of 1)

Raid Planning

At 10th level, you learn to flare up your allies' drive for combat, urging them to follow you into the fray. During a Long Rest, you tell sagas, sing battle songs, and give inspiring speeches. At the end of the long rest choose up to 5 creatures that can hear and understand you(which can include yourself) to add your charisma modifier(minimum of 1) to their next initiative roll, and +10 bonus to their speed on their next turn of combat.

War Chant

By 14th level you have memorized the litanies, songs, and chants of your people and their dedication to war, and call upon them while you rage.

While raging, when an enemy within 10ft of you makes an attack roll against an ally, you can use your reaction to subtract your Charisma modifier from that attack roll.