similar

The concept is pretty simple - each person makes a room that has a certain number of portals in it to connect it to other rooms. This will only work for Combat (ask me why!).Thewould be as diagrammed belowBut the actualwould beto below:Why? Chaos is fun! Screw your minimap dependency!The signup list by room number:1. RitualSacrafice2. xtcmen3.4.5. Rudy.cz6.7. Howser8. Pandademic (?)9. Flaterectomyrr. CabooseI can pick up a room if we don't have enough volunteers. I'd also like for the ready room to incorporate the portals somehow, even if those are just the team joins.Here is the working file: My Dropbox - ns2_co_portals.level Find your location and create your room there - if you do it elsewhere the textures will be misaligned!Mappers of ALL levels are welcome. BE CREATIVE. Any room shape, move the portals anywhere, etc. just make sure you follow the usual scale and Line of Sight guides of gameplay. Ask if you aren't sure!Mapping notes: Don't put an enemy portal facing another one (in immediate Line of Sight). Make sure your portals are the right color - the alien circle when heading towards #9 and the marine when heading towards #1 - yes this means running towards blue means running towards marine base and vice versa. Name your portal the same letter as on the flow chart. You don't have to map with Extra Entities Mod but I won't know which portal is which letter unless you screenshot it for me and then I can add it. I've picked the Descent skybox - we're in space now (not on planet surface). The tech points & room #5 will be slightly larger than the rest. My initial size estimate is that you want a marine to be able to walk from portal to portal in ~5-6 seconds. Keep Line of Sight and camping in mind when designing the portal entrance/exit area; maybe a vent near exits from alien side - excluding the two tech points.Everyone should do something to make their room memorable! The landmark in #5 is just important because it is the center and we need to block some Line of Sight in a 4 portal room, but you're welcome to solve the LoS issue any way you'd like.All thanks go to @JimWest for having already programmed all this stuff.Added minimap: