Unlike the black box approach of the past, PC game developers now have unprecedented, in-depth access to a GPU and can easily analyze graphics, async compute usage, event timing, pipeline stalls, barriers, bottlenecks, and other performance inefficiencies.

This unique tool generates easy to understand visualizations of how your DirectX®12, Vulkan®, and OpenCL™ applications interact with the GPU at the hardware level. Profiling a game is both a quick and simple process using the Radeon™ Developer Panel and our public GPU driver.