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It is absolutely necessary for the peace and safety of mankind, that some of earth’s dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm out of their black lairs to newer and wider conquests.

–H.P. Lovecraft, At the Mountains of Madness

Your scientific expedition in The Forgotten Age led you to the rainforests of southern Mexico, where you sought the remains of an ancient Aztec city-state that many doubted even existed. What you uncovered may be one of the greatest scientific discoveries of your time, one that has the potential to change the course of history, but your interference has set events into motion that may have horrific consequences. You must set it right.

Threads of Fate, the first Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game is now available at your local retailer or online through our website!

Three Fates

Marking the third scenario in The Forgotten Age cycle, Threads of Fate begins on a peaceful evening at your home. You have returned to Arkham, relinquished control of the discovery, and now nothing stands between you and a well-deserved rest. That is, until there’s a knock at the door.

A forgotten guardian of the Aztec city has followed you all the way back to Massachusetts, and she now declares that your foolish actions have put the entire Earth in danger. As much as you may wish to dismiss her claims as nothing more than wild accusations, the sudden onset of strange events across the city leaves you little choice but to believe her. Yet belief does not necessarily equate trust. Is this warrior an enemy or an ally? Might she be misleading you for her own goals?

In this immersive investigation, you must trust your instincts and weigh the evidence before you to choose which path to follow. Three simultaneous Act decks, consisting of a jaw-dropping twenty-four potential Act cards, weave your story as you race through the streets of Arkham in pursuit of answers. Should you head to the museum to check on the artifact, or track down your expedition companion to gain further insight? And do you dare to leave your unexpected and unwelcome guest unattended? Time is limited, as are your leads. Which path will you choose?

Take the Lead

In addition to the scenario itself, Threads of Fate provides you with a collection of player cards to fortify your investigator decks and prepare you for the trials ahead. As the first Mythos Pack in The Forgotten Age cycle, the cards you find in here reward you for jumping headfirst into your investigation and help you lead the way through your team’s campaign. Guardians can fearlessly march forward to investigate the Scene of the Crime (Threads of Fate, 103) as their first action. This event allows you to immediately discover one clue at your location, or two clues if there is an enemy present, all without provoking attacks of opportunity from any monsters that may remain at the location!

Yet perhaps the greatest boon to your investigative team comes in the form of a new Survivor card, Perseverance (Threads of Fate, 111). When you're brought to the brink, you can play this Spirit card when you're assigned damage or horror that would defeat you to cancel much of that damage or horror. Whether you are facing a powerful enemy, or your endurance is wearing thin, this brief reprieve may prove absolutely invaluable. In a single turn, you may find a much-needed Ally to soak further damage or discover the final clue you need to advance the Act. In a game that constantly challenges you and pushes you to the edge of sanity, this can buy you the extra time that may mean the difference between victory and defeat.

Face Your Fate

You cannot reverse time to undo your mistake. All you can do now is try to prevent any further harm. The pressure is on with the three tasks before you and your choices here will irrevocably shape the rest of your campaign. Choose wisely.