Fleet in being: -15% ship maintenance

Free Oarsmen: + 15% Galley Combat Ability

Merchant Navy: +33% ship tradepower

Ship Boarding: + 33% capture ship chance

Friesland

Utrecht

Gelre

Flanders

Brabant

East Frisia

Liege

Aachen

Massive support for Flanders and Brabant ideas, so here we go.



FLA_ideas = {

start = {

global_trade_goods_size_modifier = 0.1

embracement_cost = -0.1

}

bonus = {

trade_efficiency = 0.10

}

fla_cloth = {

production_efficiency = 0.15

"The Flemish cloth industry is the envy of the world. Merchants come from far away to sell their wool in Flanders, where we manufacture the best quality cloth."

}

fla_land_reclamation = {

development_cost = -0.1

"The Low Countries are highly susceptible to flooding, but we now have the technology to reclaim this land from the ocean."

}

fla_beeldenstorm = {

global_heretic_missionary_strength = 0.02

"New ideas inspire an iconoclastic fury among the people of Flanders. A 'statue storm' is underway, as reformers destroy heretical icons and imagery."

}

fla_painters = {

global_institution_spread = 0.1

"Flanders has become famed for its painters. Van Dyke, Rubens, Ensor, and many more are renowned throughout Europe as geniuses."

}

fla_ship_building = {

light_ship_cost = -0.20

"As Flanders has some of Europe's greatest port cities, it is only fitting that it should have some of Europe's greatest shipyards. Being able to use local craftsmen dramatically reduces the costs of acquiring new merchant fleets."

}

fla_university = {

technology_cost = -0.05

"Leuven is home to Flander's foremost institution of academic learning. With students and professors such as Erasmus, Mercator, and Vesalius, Flanders leads the way in the field of natural philosophy."

}

fla_noose_bearers = {

hostile_attrition = 1

"We have suffered great humiliation under foreign overlords. Forced to publicly swear fealty with nooses around their necks, our brave patriots crossed their fingers and vowed never to allow Flanders to be humiliated again."





BRB_ideas = {

start = {

global_tax_modifier = 0.10

stability_cost_modifier = -0.1

}

bonus = {

land_morale = 0.10

}

brb_charter_of_liberty = {

global_unrest = -1

"In 1354 Duke John III of Brabant granted a Joyous Entry to the citizens of Brabant. The six specific freedoms detailed the exact powers that the church, the towns and nobles have."

}

brb_marsh_warfare = {

leader_land_manuever = 1

"The terrain in the Low Countries is dominated by marshes and other unfavourable terrain. By training our generals to better adapt to the hostile terrain we can have more success in the battlefield."

}

brb_palace_coudenberg = {

prestige = 1

"The old castle at Coudenberg has become obsolete. In its place we should construct a grand palace that will be the envy of the Low Countries. It will have vast wings, lavish decorations, and be fitted for even royal receptions."

}

brb_sugar_capital = {

trade_steering = 0.2

"Antwerp has become the sugar capital of Europe; importing most of the continent’s supply and containing one of the largest populations of able refiners to make and ship it."

}

brb_antwerp_banking = {

interest = -0.5

"Antwerp is home to the richest and most influential banks outside of Italy. We lend not only to merchants and nobles but to the governments of great states."

}

brb_religious_tolerance = {

tolerance_heretic = 2

tolerance_heathen = 1

"Religious tolerance is a tradition in the Duchy of Brabant. Crypto-Jews are welcome here, as are the many emerging sects of the Reformation."

}

brb_generality_lands = {

state_maintenance_modifier = -0.15

"If Brabant is to be part of something greater, it must be administered directly by the state as Generality lands rather than being ruled by local nobles or burghers."

Click to expand...

Good day all and welcome back to another Development Diary for Europa Universalis IV. We've already announced that the Rule Britannia Immersion Pack will be coming soon for $9.99 or your local equivalent, as well as that the 1.25 England Update will accompany it for free. To that end, let's talk about a couple of the upcoming Rule Britannia features, as well as the new National Ideas for low Countries from the Update.Firstly, a couple small features from Rule Britannia. We have added in a new Peace Deal and Diplomatic offer toThis will cost 60% War Score and will be tricky to get diplomatically, but will force the target nation to have their merchants automatically placed so that they steer trade towards the victor's trade capital. This arrangement will be enforced for the duration of the truce and is an effective way to hijack an enemy nation's finances without taking territory or otherwise accruing Aggressive Expansion.In this example, Venice have forced Mamluks to steer trade, so manually control over Mamluk merchants has been revoked and they are automatically placed to maximum profit for Venice: steering from Aleppo into Alexandria, and Alexandria+Ragusa into Venice. This arrangement allows merchants to even steer trade away from home nodes into the beneficiary's nodes.As this is often (but not always) more beneficial than Transfer Trade Power, Steer Trade costs 60% Warscore while Transfer Trade Power is set to 30%.Next up, we have the addition ofFor all nations with a naval force limit surpassing 20 ships, they can set their naval doctrine from the following:Naval Doctrines are not, however, free to set. The cost of setting your doctrine is dependant on the sailor capacity of your current navy, currently 0.1 ducats per sailor that is needed for your fleet. Your Doctrine can be set at any point at this cost and will be visible in the Military UI TabHowever, specially for nations in the British culture group, there is a fifth Doctrine option:, which will grant a +1 to all naval combat rolls in sea provinces adjacent to any of their owned provinces. This should allow a British nation both to better defend their home island as well as project power abroad where they seize land.Steer Trade and Naval Doctrines are both features of the upcoming Rule Britannia Immersion pack. Let's also take a look at the Low Countries National Ideas added freely in the accompanying England Update.We have been hard at work adding National Ideas for the Dutch and surrounding nations who for a long time have been abusively coupled under the wide-reaching "German Ideas". As such, the following nations have received their own unique National Ideas:I'll spoil 2 of the idea sets here and now, and the 2 next most requested in this thread shall be later unveiled. Personally I'm quite fond ofandEDIT: adding Brabant and Flanders ideas by requestAnd that's our lot for today. What'll we check out next week? How about a dev diary on the love the Naval AI has seen for 1.25? That sounds good. See you then!