Otherworldly Patron:

The Cosmic Gems

The patron that you are beholden to is highly unusual in nature. Rather than a specific entity, you are granted power from a cluster of sentient cosmic crystals that travels throughout the universe. These cosmic gems embody the forces that drive the very fabric of the universe such as space, time, reality, power, etc.

Cosmic Gems Expanded Spell List Spell Level Spells 1st Absorb Elements, Burning Hands 2nd Scorching Ray, Moonbeam 3rd Protection from Energy, Lightning Bolt 4th Fabricate, Dimension Door 5th Teleportation Circle, Seeming

Universal Channel Starting at 1st level, the cosmic gems allow you tap into a fraction of a fraction of their immense power. Whenever you expend a spell slot, you deal force damage equal to the spell slots level on your next attack. Additionally, when you reach 10th level you may add your Charisma modifier to the additional force damage.

Celestial Retribution Starting at 6th level, whenever a creature succeeds on a saving throw against a spell you cast using a warlock spell slot, you can as a reaction cause that creature to take force damage equal to your level and be pushed back 15 feet.

Instrument of the Cosmos Starting at 10th level, as you come closer and closer to becoming a conduit of the cosmic energy of the gems. Your body strengthens and is better able to withstand their power. You gain resistance to force damage and are immune to the ill effects of extreme environmental cold and heat, and the vacuum of space.

Cosmic Overlord Finally upon reaching 14th level, you have finally become a perfect channel for the great power that the cosmic gems have bestowed upon you. You no longer age and cannot be magically aged. Additionally, as an action you can summon forth a meteor shower to strike a 25 foot radius centered on a point you can see within 120 feet of you. All creatures within this radius must make a Dexterity saving throw taking 15d6 magical bludgeoning damage and being knocked prone on a failed save, and taking half as much and not being knocked prone on a successful save. This ability also damages objects and such in the area. Once you use this feature, you can’t do so again until you finish a long rest.