Screenshot by DIGITAL FRONTIERS

HI!



This mod aims to improve the graphics and realism of Prey, the general changes are:

All the lights cast shadows, incl flashlight!

Corrected shadows for the original light sources.

Ultra view distance for everything, incl space station!

Improved particles effects.

New particles effects.

Improved AO+IL (Via Engine and Reshade)

No more pop-in! for textures, shadows, objects, and particles.

Improved reflections.

Prevents medium size objects become transparent when carrying.

All decals (blood, gloo, bullet holes, broken papers, broken glasses, etc) stay almost forever, only disappears when you leave the level.

Adds Breakable lights.

Adds Volumetric effects to lights.

Adds New advanced video settings -Sharpness slider, Weapon FOV slider, Chromatic aberration toggle, Film grain toggle, Supersampling-

Adds POM to specifics floors and walls, improves the effects on the ones they already have.

Tweaks differents materials for greater detail.

Uses only high poly lods and textures for more than 350 environmental and main objects (vegetation, rocks, exterior stations details, npcs, props)

Comes with 2 presets: Default (vanilla environment "feel", only Reshade's AO and DOF enabled) and "Darker Atmosphere"

Optional file that maintains vanilla style flashlight that cast shadows. ﻿

﻿ Optional download without Reshade for fps gain (No AO+IL and DOF)

Optional download of a lighter version of the mod for a near to vanilla performance

INSTALLATION INSTRUCTIONS AND MORE AT THE BOTTOM OF THE PAGE!



﻿





Updated info about others mods compatibility:

See notes section at the bottom of the page.

1.00:

Fixed black paint bug, big thanks to jlbiggs for find the solution ! Now the game is 100% free of this annoying bug, but TSAA is now cut from the mod.

! Now the game is 100% free of this annoying bug, but TSAA is now cut from the mod. Deactivated glitch shadows for psychoscope (thanks to rattkin for feedback).

Fixed weird blood behavior when hitting mimics whit the wrench (thanks to IamMrSniffles for feedback).

Improves blood physic on all types of Thypons on death.

99.99% free of shadows flickering but may appear some at very higher res, due limitations on the engine on the added shadows.

More low poly lods models deactivations!

Adds high res textures for doors and sofa chairs (unused mips for the vanilla ones).

Adds an unused high poly model and textures for the microscope﻿, and Psicotronics containment door.

Adds an unused high poly model for the good health turret state.

Adds a Weapon FOV slider﻿ on video options, unfortunately, needs to be set after the level is loaded and the engine retest to default on a new level load, but for some it will be useful.

More perf gains, up to 4-7fps depending on the scene.

Lighter Version update:

Tweaked more some variables for lighter CPU utilization.

Now Lighter version comes with vanilla AO and SSR, that results in nearly 5 to 10 fps increase depending on the scene.

0.99

:

Deactivated low poly lods and textures for several specific objects. Includes all vegetation, arboretums rocks﻿, electrical objects, chairs, all exterior station modules, station antennas,﻿﻿ panels﻿ and many other props and details (more than 300!)

Deactivated low poly lods and textures for mimics and all type of phantoms.

Added More parts of operators when they explode﻿.

Replaced textures for male arms for ones splattered with blood for more realism (unused ones, as good as vanilla arms textures. Unfortunately they aren't available for the woman model)

Cleaned and optimized mod variables for more perf (5-10 fps depending on the setup) without any visual difference to the last ver of the mod.

Increased a little the shadows resolution. This is something that I'm still working to get the maximum res without introducing flickering but it's heavily limited by the engine.

Removed unwanted folders from optional No Reshade download.

New optional download of a lighter version of the mod that contains all the mod tweaks and addons except: -vanilla v.high view distance (except for lights raised from 75 to 125)

-vanilla lods for specific props, npcs, and station elements

-without Reshade

-without level specific shadows

-without denser global fog

-without volumetric shafts for sun

All that ensures an almost near to vanilla perf for those with limited setups.



0.98 Special thanks to JLBiggs for the great feedback and the awesome screenshots!

:

By now almost all shadow flickering is gone!

Added new effects to lights when breaking

Added a new step on installation instructions to ensure more stability and better texture streaming.

Lost of finetuning on lights parameters per level.

0.97fix

Thanks to all the users who provided feedback!

:

Fix Crash on game start due to missing lines on system.cfg.

Fix low fps on 8gb VRAM cards.

Fix some shadows flickering on specific areas, introduced in the latest version.



0.97

:

Sharpness slider (mod default 0,35) TSAA (mod default on) Chromatic aberration (mod default off) Film grain (mod default off) Supersampling 2x2 (mod default off) keep in mind that using supersampling will break Reshade AO and DOF, the others reshade effects will work

ATTENTION! These added options need to be set every time the game loads, this is needed cause if the game can write the file to save the changes also will change other mod related settings resulting in undesired IQ and others issues.

Leverage III objects are transparent again when carrying in order to don't affect gameplay.

Change optional file implementation: Now if you use vanilla flashlight optional file keep in mind that works in companion with the main file to save download space.



0.8c (Only apply for Reshade ver): Speedup Reshade initialization and helps with compatibility problems



0.8b :

Fix Shadows flickering in some areas

Stabilized fps in large areas.

Added optional file to become leverage III objects transparent again in order to don't affect gameplay (in the next number update this will be included in the main file)



0.8 :

Breakable lights!: now lights also reacts to impacts such as bullets and collisions

Light fixtures can be carried

Added slight DOF only for up closes (1-2 fps cost), can be deactivated pressing "numpad -"

Reshade AO+IL finetuned and improved (now cost fewer fps and is equally effective)

Added physics ability to Industrial lathe, drill press, crafting plans, Transtar hanging wall logo, workbench vice, board eraser, cigarettes, kitchen knife, lockers.

Amplified shadows view distance to avoid shadows pop-in on large rooms without fps cost.

More shattered parts when breaking goo

Fixed some burn decals disappearing before time

Added an extra file for those that have issues whit Reshade on game startup, this is to avoid further search and downloading files cause is a known compatibility problem on some setups. (see installation notes)



0.7 :



Increased view distance for environment decals

Ad collision for various types of particles

Increase collision for particles that already have

Increased particles view distance

Fix paper pieces decals disappearing before time

Deactivated fake lights in some areas

Burns decals for explosions and voltaic strikes on floor stay almost forever

Added shadows (cast and receive) for gloo shattered parts and augmented screen lifetime

Added physics (movement and carrying ability) to apartment nightstand, locker drawer, and fertilizer dispenser

Optional file without Reshade that maintains vanilla environment "feel", and fps gain (No added AO+IL)



0.6b : Fixes some decals disappearing before time, added an optional file for vanilla flashlight.



And much more to come!



Installation:



ALWAYS REPLACE ALL THE FILES IF YOU ARE INSTALLING AN UPDATE

Extract the zip file, inside there are 6 folders each one has a name that explains where to put the files for the correct functionality of the mod. Don't forget to make a backup of the files before overwrite! Open game.cfg (%yourusername%\Saved Games\Arkane Studios\Prey) with notepad and set your preferred resolution, make sure to set as read only after. Open autoexec.cfg (Prey main folder) and on the very bottom line (r_TexturesStreamPoolSize=XXXX) set the size of your VRAM in MB. e.g for 4gb=4096 for 6gb=6144 and so on, you need to repeat the same on system.cfg. If you want the "Darker Atmosphere" preset follow the instructions of the folder that contains the file and DON'T use any of the reshade files of the defaul preset the darker version uses and old reshade implementation, also set the in-game brightness to -5 (Don't worry, otherwise you'll get overexposed whites) Enjoy!





***********IF YOU HAVE PROBLEMS WITH THE GAME CRASHING ON STARTUP USE THE ALTERNATIVE DXGI.DLL THAT COMES IN A SEPARATE FOLDER***************





Important Notes:



Others mod compatibility :

Fully compatible with immersion mods (very recommended), easy haking, better scopes , mimic sounds and Undarken.

For recycle more add a "zzz" in front of the name of .pak file of recycle more mod.

For Re-engineered add a "zzz" in front of the name of the .pak file of such mod (using this mod you will have lod and shadows pop-in on all the pickable items)

For Scarcity add a "zzz" in front of the name of the .pak file of such mod (using this mod you will have lod and shadows pop-in on all the pickable items, gameplay objects, and some environmental objects)

For swift and easy play add a "zzz" in front of the name of the .pak file of such mod (using this mod you will have lod and shadows pop-in on all the pickable items, gameplay objects, and some environmental objects)

It isn't fully compatible with hardcore/survival mods. A

if you are using these mods keep in mind that maybe will break some functionalities of this mod



Breakable lights don't affect normal gameplay

Warning!

Know bugs:

Screenshot by DIGITAL FRONTIERS

Note that this list of changes applies only to the complete and no Reshade versions. The lighter version packs only the particles effects fixes, flashlight changes and the new save/load images.MAIN VERSIONNO RESHADE VERSION1. Extract the zip file, inside there are 4 folders each one has a name that explains where to put the files for the correct functionality of the mod.Don't forget to make a backup of the files before overwrite!2. Open game.cfg (%yourusername%\Saved Games\Arkane Studios\Prey) with notepad and set your preferred resolution, make sure to set as read only after.3. Open autoexec.cfg (Prey main folder) and on the very bottom line (r_TexturesStreamPoolSize=XXXX) set the size of your VRAM in MB. e.g for 4gb=4096 for 6gb=6144 and so on, you need to repeat the same on system.cfg.4. Enjoy!LIGHTER VERSION: follow the same steps of no reshade version.: Open autoexec.cfg and ad this line at the end: r_multigpu = 1TO UNINSTALL DELETE THE ADDED FILES AND REVERT THE BACKUP OF THE ONES THAT NEED ITdd a "zzz" in front of the name of the .pak file of such mod,, only powerful direct hits can break them (bullets, leverage II and III objects) and if you are in a room and destroy all ( before and after ) the lights and shadows produced by them will disappear but there are plenty others lights sources such as screens, lights on the highs that are unreachables and signs that will illuminate the rooms and guide you thru only a few small rooms will become very dark (like the one on the video) but they are specific ones and the flashlight do the job if you accidentally destroy all the lightscan be very taxing on some setups, on a GTX 1070 8gb, i5 3570k, 16gb ram and SSD, 1080p VSYNC ON I get 60fps (with some dips to 55 only on exterior, center of the lobby and Arboretum w/many Thypons around) you can gain fps disabling Resahde's AO+IL hitting "Numpad +" or using the version without Reshade, less powerful setups can opt for the lighter version.In the first mission, the sun looks oversaturated when using the "darker Atmosphere" preset.﻿