2015-07-17 v2.4.2

---------------------------



MAJOR:

- Fixed a bug that could lead to game crashing on resigning.

- Fixed a bug where many coats of arms were black when running the game without CoA DLCs.

- Old mongol face pack no longer overrides the mongol unit pack.

- Byzantine portraits now show correctly with the dlc



MINOR:

- Fixed province occupation logic which sometimes incorrectly prevented some clan interaction from being valid.

- The occupation condition for the split clan interaction and the absorb clan interaction now apply only to the directly owned provinces.

- Fixed an issue where combat events could fire for the wrong characters.

- AI controlled Golden Horde, Chagatai or Mongol Empire will no longer take the decision to change government from Nomadic Government.

- Added crusade weights for Reformed Norse in their homeland kingdoms.

- Added console command set_government <government tag> <optional character id>.

- Added console command max_tech <optional province id>.

- Added console command remove_settlement <barony or county key>.

- Fixed bug where the call to arms alert was visible when no ally could be called to war.

- Nomads can no longer use the 'Make Primary Settlement' decision in their capital.

- Nomads can now always use the change government decisions in minor holdings if they own the county.

- It is now possible to move capital if being merchant republic if moving from a province without a port to a city in a province with a port.

- Unplayable religious heads will now properly be theocracies.

- Fixed bug where duplicate family palaces were generated when forming a merchant republic and having merchant republic vassals.

- Patricians are no longer spawned from your vassals when becoming a merchant republic if there is already an existing merchant republic in your realm.

- Family palaces of vassals patricians are now properly removed when the liege of the doge becomes a merchant republic.

- Added trigger num_of_government_vassals.

- It is now possible to access the splash screen with culture, religion and government features in the interface by clicking the Features button just to the right of the character portrait.

- Removed the "part of continent" tooltip when hovering provinces in the British isles.

- Fixed bug where republics could build tribal holdings.

- The observe button is now always shown when being an observer and having a character selected.

- It no longer costs prestige to attack your suzerain.

- The government splash screen now also mentions the governments tribals and nomads can change to, and that nomads can pillage settlements and abandon provinces.

- Fixed bug where technology locked laws where shown twice in the technology tooltip.

- Added missing localisation for technology locked governments.

- "s" and "g" will no longer change mapmodes if there is a unit selected.

- Blocked trade route graphical glitch fixed.

- Unlanded characters getting a title due to wars or inheritance will now try to preserve previous holder's government.

- Attrition information is no longer obscured by other interface elements when the unit is sieged.

- Customized nomads won't start with an extra army in an invalid province anymore.

- Nomads created by splitting a clan have larger map color variety now.

- Fixed a bug when the top menu would hide after disbanding troops and opening the law view.

- "Become Genghis Khan" decision can't cause some vassals to go independent anymore.

- Doge's heir respect value is now shown correctly in the repulic view.

- Fixed a bug that prevented multiplayer games from being started when observers were present.

- The host can be an observer in multiplayer games now.

- Fixed a bug that sometimes caused capitals to move on inheritance.

- Patricians don't give their newly built trade posts to their vassals anymore.

- It's no longer possible to start an invalid trade post construction.

- Provinces that only contain third-party holdings can be now occupied the same way as empty provinces.

- Reinforcement cost of prestige-based retinues is now set to zero if the owner doesn't have any prestige.

- Various event fixes.

- fixed bug where army movement arrow would stop showing progress

- Nomad clans now get their empire title immediately when going independent (previously on daily tick)

- Shia title now properly claimed from the uprising

- Fixed bug where european merchant republics could build trade posts in india.

- Fixed double nomad capital bug

- A lot of tweaks to diseases to try and naturally clean up overpopulated courts

- Improved some stuttering issues when running at pseed 5

- Will generate a character for the reformed religion if there are no legible religious heads.

- Fixed the trigger for building trade posts

- Should now properly call in nomads into a faction war

- Given kingdoms in Scandinavia some crusader weights for norse pagan reformed

- Should now only lower the music if background sound is high enough and not by as much as it was before

- No longer plays a sound when you get money from tributaries

- Nerfed pillaging holdings

- The context music can now be controlled in the settings menu



MODDING:

- Historical setup errors are now shown in historical_setup_errors.log instead of error.log.

- Using the launch command fullhistoricalsetuplog will show all the historical setup errors and not just the important ones.

- The Missing scripted successor will no longer show up in the historical setup log if the history entry is before 1066.9.7. (MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF in defines.lua)

- The uses_prestige_for_law_change government effect now works the same way as uses_piety_for_law_change.

- Added government effect builds_with_piety.

- free_revoke_on_tiers will no longer always state that revocation is allowed on emirates.

- Cultures are now scripted with a list of graphical cultures instead of just allowing two.