Limbo developer PlayDead’s second game isn’t coming any time soon. In an interview with IGN, game director Arnt Jensen said that Project 2 is “at least two years away” and that PlayDead is taking the time it needs to get it right.

This image is all we've seen of Project 2 so far.

“We took a lot of financial risk to release Limbo only when we felt it was ready and we are prepared to do so again,” Jensen said. According to PlayDead boss Dino Patti, while the developer acknowledges that financial risk, it isn’t something that impacts PlayDead’s actions. “Money is never the primary factor when we make decisions,” Patti told IGN.While Project 2 won’t be available in the near future, when it does go on sale it won’t be hard to release on multiple platforms. According to PlayDead, the game is built on the Unity engine, which allows it to be extremely flexible as far as porting. Does this mean the game will also be available for next-gen systems? “We always want as many people as possible to play and Unity makes it easy to come out on different platforms,” Jensen said. “With our own technology, we spent a lot of time and money porting Limbo. With Unity this will be easier.”As the codename implies, Project 2 is PlayDead’s second game, following the successful Limbo, which sold more than one million copies worldwide . While we don’t know much about the game so far, a listing for Project 2 on the Danish government’s website last month revealed that the game is a “puzzle platform/adventure” and is currently listed as coming to PlayStation 3, Xbox 360, PC and Mac.According to a description in that listing, Project 2 "tells the story of a boy's struggle against evil forces trying to take over the world through questionable experiments on human bodies." Few details are available, but in the past Patti said that Project 2 is “ more crazy ” than Limbo as well as “more 3D than you would think,” and that it’s “more weird” than Limbo in “many ways.”Despite that comment, Jensen noted that some elements from Project 2 may come from ideas cut from Limbo. "We always experiment with ideas," he said. "Many ideas were cut [from Limbo], right up until the very end. We're still working with some of the ideas that didn't make it into Limbo."Keep checking back to IGN for more information on PlayDead’s Project 2 as it’s released. For more information about the Unity engine’s scalable possibilities, check out our rundown of Unity’s possibilities

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN