a bit more info on this:.xp3 is the proprietary archive format used by kirikiri, probably the most widely-used VN engine out there. Nekopara uses a variant of it called KiriKiriZ. Furthermore, nearly every modern krkr game uses some form of unique (but simple) encryption on its xp3 archives, but tools are available which can extract them despite that.For example, the immediate contents of data.xp3:The Switch version does indeed look like it has been repackaged to some degree. it looks like there are pairs of files, *_body.bin being the archives and *_info.psb.m perhaps containing metadata of some kind.It's worth noting that .psb is the extension used by Nekopara's e-mote (the Live2d-ish animated emotive character engine) system for its character files, though as far as I am aware these files are simply packaged .tga texturemaps (containing all the individual 'pieces' of an animated character, laid out in a single image). At first glance I would not expect the .psb files to have anything to do with these .psb.m files, unless psb is really just a container format of some kind regardless of content.