Not to be confused with Ice Sickle or Sickle

The Death Sickle's animation.

The Death Sickle is a Hardmode auto-swinging melee weapon that fires a large, short-range, spinning sickle projectile at no mana or ammo cost, which travels through blocks. The projectile travels approximately 12 tiles, emits a small amount of light, and can pierce 4 enemies. It is dropped by Reapers during the Solar Eclipse event with a 2.5* 1/40 (2.5%) / 3.7* 1/27 (3.7%) / 0.4* 1/250 (0.4%) chance.

Its best modifier is Legendary.

On Desktop, Console, and Mobile, Reapers only appear after defeating all three mechanical bosses, while on Old-gen console and 3DS , they appear after only one mechanical boss has been defeated.

Desktop, Console, and Mobile, Reapers only appear after defeating all three mechanical bosses, while on Old-gen console and , they appear after only one mechanical boss has been defeated. The Death Sickle's projectile can apply melee debuffs, like flasks or Frost armor's Frostburn.

Melee speed bonuses extend its projectile's range.

The Death Sickle has no projectile cooldown, firing one every swing. However, with a high enough melee speed, it may only fire once every other swing.

The Death Sickle can be considered a direct upgrade to the Ice Sickle, a weapon obtainable earlier in Hardmode with inferior range, lack of autoswing, and projectiles that do not travel through blocks.

The Death Sickle's projectile is one of the few player-fired projectiles that consistently travels through blocks.

The weapon's design originates from classic depictions of the Grim Reaper, generally shown wielding a scythe.

Despite its name, the Death Sickle more closely resembles a real-life scythe than a sickle.

Desktop 1.3.0.1 Added a new sound effect when swinging. Increased drop rate.



Desktop 1.2.4 Vampire Knives would not animate properly on other players in multiplayer.

Console 1.0.750.0 ) Changed swinging sound effect to match Desktop 1.3.0.1. Increased drop rate.

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