Balance-wise, this patch is focused on reducing lizard spam through a fairly major lizard nerf and nerfs to both Bullet Hive and Featherwire, which have been used to establish containment chokes. Also, there’s a major buff to Owl to bring her back into play.

On the single player side: Multiplayer stats have diverged significantly from single player stats since the game came out, so I moved the stat changes over to the single player campaign and rebalanced the whole darn thing in order to have a smoother difficulty curve.

New Features

Players can now burrow to allied bases in 2v2

Balance Changes

Lizard - 7 HP (from 8); 2 range only covers a diamond shape rather than a circle shape (slight reduction in attack range coverage at 2 range)

Chameleon - 38 HP (from 40)

Boar - Flamethrower Coverage of 6 tiles (from 10); Boar bomb 5 dmg (10 to structures), no longer hits air (was 7/14, hits air)

Owl - 1 mouse per second up to 3, 7 second reload, leading to 3 mice every 10 seconds (was 1 mouse per 5 seconds), they live for 30 seconds (was 60), mice have 7 HP (was 10)

Barbed Wire - 24 HP (from 30)

Landmine - 12 Damage, 6 AOE (from 18/6); 0.4 second trigger (from 0.5 seconds); Can target cloaked Chameleons

Machine Gun Turret - 28 HP (from 32)

Artillery - 60 HP (from 50)

Bug Fixes

Campfires no longer push back gristmill territory as if they had gristmill-sized range

Artillery shots no longer remove decor objects (like trees) when they miss

Lizard no longer hang out in back, waiting for a reservation position to open up

Story Mode