10:00pm EST - Biggest point of contention after this update: Building placement is fucked. Foundation / floor placement requires you to move all over, you can't place things near each other, no more sleeping bags / furnaces / boxes close together, and good luck finishing parts of your base if you placed any deployables nearby. Thankfully, I talked to Andre and he confirmed most of these things are unintentional and will work on some fixes in the morning. In the mean time, prepare to be frustrated whilst building.

5:30pm EST - The update and devblog are out!

3:00pm EST - The update stream is live! twitch.tv/rustafied

2:45pm EST - The update stream goes live in 15! twitch.tv/rustafied

2:30pm EST - Some small changes to land mines: You can now disarm one, even if you didn't place it. This'll also put that land mine in your inventory.

Edit: You can only disarm mines if it's been activated, and there is a chance it'll explode when you do. So if you step on a mine and don't step off of it, another player can try to disarm it. If they do successfully, then they get the mine.

1:42pm EST - We just updated our dev branch server to the latest version. If you want to test everything out prior to the update fully launching, opt your client into the development branch and look for us on the official list.

1:00pm EST - It's that day again, time for an update! Between Garry still being on vacation and Helk keeping secrets, this hasn't been the most robust week as far as commits are concerned. That said, we have 2 awesome new melee weapons, some sorely needed performance enhancements, and various other changes. This update will not force a wipe, however, server owners may wipe at their discretion (see Rustafied wipe status at the bottom of this post).

As usual, our live update stream will start at 3 PM Eastern. We'll show off what's new, answer questions, and track the launch of the update (likely due out between 4pm and 6pm EST). Stay tuned to @Rustafied for updates throughout the day. Let's get into it…