MAJOR:- Fixed false positive OOS- Fixed auto-selection of characters in multiplayer problem when loading saves- Vassals called to war now respond in the message ticker, not a pop-up event- The Call Allies alert no longer lists all vassals you can call, and takes you to the military view if you click the "All of our Vassals" entry- AI: Fixed bug with trying to raise ships in provinces with no ships (0 size fleets appeared and disappeared)- No longer possible to nominate heirs for secondary Elective Gavelkind kingdoms and empires (it has no effect anyway - only the first Gavelkind type title has an effect)- Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10% of tax for Popes, 20% to 5% for Anti-Popes )- Added a whole event system for husbands to find out if their wife/concubine has been unfaithful (after "Doubt besets me...")- Multithreaded startup of the game- Fixed crash caused by destroyed settlements by Viking looters- Fixed probable OOS- Fixed crash when missing certain Unit Pack DLC's- Fixed memory leak when calculating subunits monthly cost.- Fixed crash when resigning characters from various appointments ( councillors, army leaders etc. )MINOR:- Fixed so laws are copied when you change primary title- Fixed so history laws are enforced, france in 1066 should no longer be gavelkind- Support to show the combat rating of a character together with combat modifiers- Fixed broken culture effect, now you can convert to local culture of a province again- Fixed problem with trait generation for random characters was done with not fully constructed characters, fixes the problem with females getting male traits.- Fixed not being able to raise ships from demesne- Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" buttons to the Diplomacy view.- Improved positioning of the Diplomacy View.- Fixed bug where autoselected interactions in the Diplomacy View were not properly selected.- The Diplomacy View no longer closes automatically in some cases when opened along with a character view.- Pressing the middle mouse button no longer closes the Diplomacy View.- Fixed bug where portraits in Claimants view and Opposed to Law view were not clickable.- Fixed bug where the Diplomacy View ended up outside of the screen.- Character selection view left and right click behaviour is now consistent.- Fixed bug where landless characters gaining tribal provinces with holy sites through revolts became theocracies instead of becoming tribal.- Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag, clr_prov_flag, clr_char_flag and clear_focus.- Fixed a number of minor text issues.- The capital of Duchy of Ugra is now Ugra.- Powys, Man and Kola now have their de jure capitals set correctly.- Jews no longer want boar meat for their feasts.- No longer possible for non-Muslims to have the 'Decadent' trait.- Fixed a broken option trigger for declining some pagan feast invitations.- Fixed a new bug where the portrait of the sender would not be shown in letter and diplomacy response events- Fixed a serious bug where Prepared Invasions would always be disable on reload- Fixed a problem with event 3026, where the children of an unmarried female courtier would get an unknown father- Fixed some issues with event 3520 (incorrect use of impregnate_cuckoo, and added fertility checks)- All modifiers can now be set and used correctly in Ambitions (not just Fertility)- Better shield for the Emichid dynasty- Added GetHighGodName and GetHighGodNameCap to religions and texts- Fixed an issue with heretical count tier bishops and above being called "counts", etc- Character View: Removed a double colon- Fixed a new bug with scope switching to specific character IDs- Fixed a bug with the 'is_married' trigger when not taking a bool- Fixed bug where the same character portrait found in both the immediate effect and an event option would be shown twice- Christians with Elective Gavelkind can no longer vote for bishops and mayors- Cut an inappropriate event option in old event 4115- Character View: Fixed an old bug with being able to cancel an Ambition when you should not- Character View: Added better tooltip saying _when_ you can cancel the current Ambition- Character View: Added better tooltip about cancelling plots- Intrigue View: Fixed cancel current plot button issues- Removed decimals from attribute modifier descriptions- Removed decimals from attribute change effects- Dynasty View: Fixed a bug with succession marriage status not being shown correctly anymore for dead characters- Fixed a bug with the 'repeat_event' effect and namespaces- Fixed event 55000 and 55001 so that they now properly changes culture on the province and doesn't try to change the culture of the holder to the holder's culture.- Fixed a serious bug with targetted decisions that target yourself showing up for others- The "Doubt besets me" event chain now correctly reveals the real father of the unborn child- Fixed various text issues with certain targetted decisions- Added a few missing event window borders- AI: Fixed a bug that limited the amount of potential target characters for ai target filters 'realm' and 'sub_realm' too much- Added trait loss notification events for Stressed and Depressed- Fixed a minor typo in birth event 457- Bastards born to lovers through the code now get a known father if the woman is unmarried- Moved the "RIGHT-CLICK TO INTERACT" tooltip on portraits to the instant part and made it all capital letters- Cut the "Special interest" button from the character view- Improved the tooltips for the three special buttons in the new Diplo Menu- Fixed bug where retinues were calculated into the fleet levies in dynastic view.- Reverse relations now looks at the character's religion, culture and realm instead of the player's.- Executing interactions in diplomacy view will now update the yes/no icons indicating if characters will join your plot or accept being invited to your court.- Opening reverse relations now closes the diplomacy view.- Fixed bug where the spouse finder did not properly select bethrothal for minors.- Clicking on special interest entries in the outliner now works the same as clicking on portraits.- Added alert for high-prio targetted decisions.- Character tooltips for buttons who opens diplomacy view with pre-selected interactions now say "Right-click to select" instead of "Right-click to interact".- Targetted decisions no longer shows the target character name (except in the targetted decision alert).- Fixed bug where historical nicknames were not removed properly when moving backwards through history.- Troops number in dynastic view now takes event troops into consideration.- The Diplomacy View is now properly positioned.- Fixed death effect in zunist torture event chain- Founding the HRE is now no longer possible if the Byzantines have restored the Roman Empire.- English culture can no longer spawn unintentionally through a minor Muslim random event.- Event triggering notification of someone coming out of hiding should now work correctly.- Adjusted the 'culture' text field in the character view- Raising runestones now also gives Piety- Reverted to previous version of v1_092.csv to correct a lot of broken special letters- Added 'is_foe' trigger and 'crime' flag to opinion modifiers- Converting Tribal Holdings no longer depletes the levy- Winning and losing wars now tends to give more nicknames- Decadence Revolts: Boosted troop strengths- Decadence Revolts: Vassals more likely to go independent- Decadence Revolts: the revolt winner no longer gets any claims on vassals that go independent- Expanded on the Lunatic gained event (6020). Now more common, and with different texts depending on your situation- Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness- Fixed a bug with the 'holy_war' acquisition method not showing up in title history- Added some missing acquisition types to the CBs- Fixed a bug with elective gavelkind in empires with secondary kingdoms where your de facto capital and kingdom did not go to your primary heir- Winning claim wars on the liege (or when a liege folds to a claimant demand) will no longer incorrectly try to even out the de jure kingdom borders- Optimized and fixed many bugs in the health events- Fixed broken dynasty 8601 "de Cantabria"- Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a claim on whoever shelters Carloman's wife and children- Fixed a bug in event 63100 causing issues when vassals change liege on succession due to being over the vassal limit- Fixed a rare bug where landless title courts could contain random characters with no culture or religion- Corrected some event border colors- Tooltips on dead characters now list their primary tier titles- Spouses now always only have personal opinions of each other- All non-Muslims can now legitimize bastards- All religions can now divorce their spouse if there is currently no religious head- Added divorce reasons to character opinions and to the divorce interactions- Tweaked the main bastard conception and lover gained events (450 and 456)- Optimized the lookup of database files- History province files will now only be loaded if they have correct name. The name need to be put in to the map definition file.- The character screen no longer shows the score of the player.- The character screen now shows how many troops that character can raise.- It is now possible to cancel your own plot in your character screen.- Demesne size and vassal limit is now visible in the character screen.- The loading screen for the most recent dlc is now always shown first when loading the game.- Tengri no longer get pagan homeland attrition penalty against other pagans.- Reformed Zunists no longer have pagan defensive homeland attrition.- Fixed CTD when resigning from games.- Fixed broken options in events which used the religion = christian trigger.- Fixed bug where the cost of vassal mercenaries were not calculated properly.- Fixed bug where ironman saves became broken when creating a new save after loading an old one.- AI will now prefer using CB's without piety and prestige costs.- Fixed bug where elective gavelkind in some cases stole provinces from other realms on succession.- Fixed crash when trying to host a save stored in a sub-directory.- Viceroyalties can no longer be granted to characters outside your realm.- Fixed crash when finishing constructions in settlements without a holder.- Fixed issue where both tribal settlement conversion decisions were avaliable for republics.- The decisions for forming the kingdom of Leon and Hungary is no longer allowed if the required kingdoms are viceroyalties.- Fixed bug where the king-tier crown was used for all characters in the lobby regardless of their tier.- Viceroys becoming unlanded will now hand back their viceroy title to their liege.- Wars and truces are now visible in the character view.- Fixed bug where the Assassin Resurface-event did not activate the title.- Decadence tooltip now uses a consistent amount of decimals.- Opening the chronicle now pauses the game if not in multiplayer.- Fixed bug where Empires could be granted as viceroyalties (but did not do anything).- Fixed bug where the family of Carloman sometimes fled to a revolt.- Clarified the negative effects for tribal job troops if not used in the job action tooltip.- Fixed bug where provinces where unselectable after resigning and starting a new game if that province was selected before resigning.- Fixed issue where De Jure Region modifiers were clamped with Owner Martial Skill in the levy tooltip.- Fixed history bug where character 30829 (Simone Drengot) had the wrong father.- Fixed broken allow-trigger in landed_titles.- Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT- Fixed bug where prepared invasion troops were not properly dismissed when the invader died before declaring war.- Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin Empire.- Tweaked the stats of some early Norse characters.- Isle of Man is now its own de jure duchy.- Tweaks to Manx title names.- Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya caste trait to to any unlanded spouses or children in the ruler's court.- Muslim rulers now correctly get a negative opinion against Byzantine emperor who renounces iconoclasm.- Saxon Wars event can no longer trigger for non-feudal rulers.- Added target list for great holy wars for reformed Zunists.- Tweaked triggers for unlocking crusades and jihads (France and North Africa).- Tweaked the chances for some ruler nicknames.- Fixed the names for Church of Zun and West African Church (was wrong format).- Fixed a bug where a coincillor could sometimes complain to liege about herself.- Fixed the localisation for the Seljuk Turks title.- Melitene province in Armenia is now properly considered mountainous terrain.- Fixed a crash when selecting a lowborn theocracy at startup.- Fixed bug where the dismiss vassal levies button in military view dismissed all vassal levies and was not always enabled.- Updated tutorial and learning scenario to work with the new diplomacy menu.- Added pagan and republic diplomatic menu buttons.- Fixed bug where republics with no vassals did not automatically generate patricians.- The extra prestige and piety bonuses for creating Kingdom of Jerusalem are now only given once per game.- added frames for business and war focus events.- The empty holding modifier for tribal settlements now applies for non-tribals as well.- Removed the wrong government type penalty for tribal settlements (they have the wrong culture/religion penalties instead).- The diplomacy menu is now positioned correctly when not opened from portraits.- Fixed bug where the drunkard trait were required for lowering decadence in some events where diligent and charitable was intended.- Added missing event localisation for revolt event in learning scenario.- Vassal opinion modifiers from focuses are now properly calculated into vassal opinions.- WOL - Lowered the duration on the trade route modifier from 50 to 30 years.- WOL - Lowered the ai chance to refresh a trade route.MODDING:- Title variables are now correctly saved- In order to show character names properly in the targetted decision alert, use the localisation [decision_name]_named.- Added a new insult and compliment system based on strings scripted into the traits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc- Added 'modifier' fields to effects 'random_list' and 'random'- The 'is_married' trigger can now take a target as well as a bool (like 'is_lover' and 'is_consort')- Added many new nicknames- Added possibility to set a specific discoverer to the 'reveal_plot' effect (reveal_plot = ROOT, etc)- Added trigger 'plot_is_known_by'- Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_no_adj'- Added trigger 'any_opinion_modifier_target'- Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_target'- Added combat rating modifier with triggers 'combat_rating' and 'combat_rating_diff'- Added fromfromfromfrom scope targets- Added optional 'as_if_liege' parameter to opinion triggers- Added triggers 'personal_opinion', 'reverse_personal_opinion', 'personal_opinion_diff' and 'reverse_personal_opinion_diff'(These do not take state diplomacy, laws or any other such state concerns into account)- Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATTRACTION_CUTOFF- Added 'capital' console command- Added event effect 'log'- Added trigger 'has_polygamy'- Added trigger 'has_concubinage'- Character modifier descriptions now support text variables- Added is_holy_site trigger- Fixed a bug with effect scope any_allied_character- Fixed a bug with effect scope random_allied_character- All any-triggers now support the use of count = x- Added variables to titles- All variable trigger and effects now work with title variables- Variables can be displayed with localization system- Variable triggers and effects can compare variables between types of scopes (country/province)- Fixed problems with the variable triggers check_variable and is_variable_equal- Added cal_true_if trigger- Added set_title_flag effect- Added clr_title_flag effect- Added has_title_flag trigger- Added had_title_flag trigger- Added save_event_target_as effect- Added save_global_event_target_as effect- Added clear_event_target effect- Added clear_global_event_target effect- Added clear_global_event_targets effect- Added support for weighted cultural names- Added support for weighted regnal names- Added an on_startup on action- Exported MAX_CROWN_LAW_CHANGES to defines- Added support for localized nicknames- Added effects convert_to_temple and convert_to_tribal- Renamed effects convert_to_feudal and convert_to_republic to convert_to_castle and convert_to_city- set_allow_free_duchy_revokation no longer only works for viceroyalties when Charlemagne is enabled- Added a set_allow_free_vice_royalty_revokation effect- Fixed bug where the any_independent_ruler and random_independent_ruler could target revolts.- Added ignores_defensive_attrition effect for religions, used for religions that do not have defensive attrition but will still not get the penalty towards such religions.AI:- Tweaked release from prison and execution logic- Added AI choice scripts to the bastard is born event (301)CONVERTER:- Made converter province mapping up to date with EU4 patch 1.8- Fixed missing cultures for converter- Buffed Jerusalem ideas- Tweaked Aztec and Incan ideas- Rebalanced hashashin, jerusalem, jewish, kinghts templar and roman ideas to accomodate new values in eu4- Version compliance with eu4 1.8 patch in the generated mod file- Gave cathar, fraticelli and waldensian new modifiers to their religion if you have SoA.- Tech groups should now be up to date with EU4 patch 1.8- Fixed crash bug when converting a game that has custom titles- Fixed now so converter mod's no longer changes checksum- Switched so Miaphysite is not dependent on SoA to become coptic- Added Karling ideas