Path of the Primal Soul

Deep in the jungle of Arathia they say one will hear the beating of drums, rhythmic and powerful, unnaturally loud. The locals call it "Aranda Nahatu," 'The Heart of the Island." The men who live with the heart are said to be powerful and primal warriors, with fangs as sharp as any beast. How much of this is superstition remains to be seen, but it is true that there are strange magics at work here.

Natures Fury

The Path of the Primal Soul embraces the inherent instinct of man. By swearing allegience to the Gods of the Island these brutal warriors utilise the magics of the Aranda Nahatu to transform into fearsome beasts.

Skin Deep

At 3rd level, when you adopt this path, you choose an Aspect of Nature and gain its feature. In doing so you promise the Aspect that you will use its power to aid Nature.





While Raging you transform into an aspect of Aranda Nahatu. You become beastlike, perhaps growing long claws, sharp teeth, or taking on physical features of the creatures of Arathia. Choose an aspect of nature and gain its feature:



Monkey - You grow a tail, which can perform simple acts, such as picking up small objects. While raging you have advantage on Dexterity (Acrobatics) checks, and enemies have disadvantage when attempting to grapple you.

Turtle - The skin on your torso hardens, becoming shell like in places. Gain a +1 AC bonus while Raging.

Dragon - Your claws become toughened, talon-like. Your hands now count as weapons which deal 2d4 slashing damage. While Raging they are also considered to have the Light property.

Call of the Wild

You further adopt the path you chose, becoming closer to your chosen Aspect of Nature:

Monkey - You have a climb speed equal to your walking speed, and may use your tail for Dexterity (Sleight of Hand) checks.

Turtle - You have a swim speed equal to your walking speed, and can breath underwater.

Dragon - You gain proficiency in Wisdom (Insight) and Charisma (Intimidation). If you are already proficient with either of these select another skill which uses Intelligence, Wisdom or Charisma for each instead.

Kinship

You may communicate in a rudimentary manner with any beast whose attention you can hold. You can understand and be understood by these beasts, but communication is limited to simple ideas. Additionally, your claws now count as magical weapons for the purposes of overcoming resistances.

One with the Heart

You attune fully with the powers of Aranda Nahatu, your chosen Aspect of Nature grants you a final feature:

Monkey - You become proficient with Charisma (Performance). Your tail allows you to balance yourself so well that you may now wield a two-handed weapon in one hand, but only one such weapon at a time, leaving a hand free for grappling, a shield, or another, smaller, weapon.

Turtle - Your AC bonus while raging increases to +2. Your ability to defend yourself is unparalleled. When you use your Danger Sense feature and would take half damage on a success you instead take no damage, and only half damage on a failure.