Despite being an open-world game that shares many similarities with titles such as The Elder Scrolls V: Skyrim and The Witcher, The Legend of Zelda: Breath of the Wild wasn’t inspired by either of them. This is according to Nintendo producer Eiji Aonuma, who says the upcoming Zelda game is instead building upon the world that was established in The Legend of Zelda: Skyward Sword. Aonuma revealed this tidbit during a recent interview with Game Informer, which you can read a portion of below:

Game Informer: Did you guys look at any other games to see what they were doing? For example, Skyrim or Witcher feel reminiscent of what you guys are doing with the open world.

Aonuma: First of all I think that many of the staff members do play many different kinds of games, open-world games like you mentioned, but I don’t think there was one game that we really looked at and said we want to make a game like this. Instead like I mentioned earlier we wanted to really expand on the world of Skyward Sword and we kind of tried to think about what kind of cycle can we create in the game that really encourages continuous exploration so that what came up was things like needing to cook and gather ingredients to eat, needing to procure weapons from enemies because they break, things that like there’s a cycle of expending something and then procuring something, that’s like a main important part of this game and it was kind of drawn more from that than any singular inspiration.