Expansions: More than just vanilla gameplay

I found that I got bored quite easily, and wanted more...stuff to do? These are the top expansion packs I've found that add a bit more to the game.

Animal Related

Not Currently In Use

- If you're going to download any mod for expansion, I recommend this one, especially for players who have clocked in a bunch of hours. I absolutely LOVE Dubs Bad Hygiene. I found it really hard at first, but just look at the images provided, and it will make it easier. Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it! Medieval Times - Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armour and buildings. Brings tons of new production items. Also adds 2 new types of Medieval factions to the game.- Adds new crops. Almost like a core mod - other VGP Mods are dependent on this one to run correctly. Other ones include VGP Garden Gourmet VGP More Veggies , and VGP Xtra Trees and Flowers Sparkling Worlds - The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds Glitter Tech - This mod builds upon the existing information in the game that mentions "glitter worlds", which are presumably super high tech societies. Adds a bunch of factions and abilities to purchase more advanced items.- Adds new incidents to your gameplay that are more psychological than anything. Including quarrels, homesick, cliques, sabotage, and thieves. Works well with Psychology mod.- Adds a few new incidents to your gameplay, including Crashed Escape Capsule, Tactical Computer / Terminal, Battlefield, and Artefacts. Dependent on Misc 'CORE'.- This adds some training facilities, like shooting target, martial arts dummy, and archery target. These are all forms of recreation.- Build a fishing pier, and your colonists treat it like hunting. Alpha Animals - Was hesitant to download this at first because I like having realistic animals, but what's really great about this mod is that it provides animals that are useful. For instance, Groundrunners will mine for you once their trained up. I love this mod. AnimalCollabProj - Adds a ton of new animals to the Rim. Some will spawn in your terrain, others are only able to be traded. Right now I have a pack of lions, and I love them.: Adds prosthetics from A Dog Said recipes for animals from AnimalCollabProj. Genetic Rim - Extract DNA from animals and hybridize them to create new, exotic species!- Save your colonists the pain of walking everywhere, as it allows them to use mounts whenever it makes sense.- Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib.- Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal!!- This mod gives you the ability to craft your own prostheses and artificial organs. Jurassic Rimworld 1.0 - Adds dinosaurs, new pack animals, Jurassic World furniture and buildings, mineable Amber, and DNA reconstructing. Pretty fun to tame and train pack of dinosaurs and attack your enemies, but I find it becoming monotonous over time. Dinos also tend to attack quite frequently, so take that as you will.- "This mod adds classes with unique abilities. Additional features include over 10 unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, several events, a unique research tree, and a unique "magic" faction."- Spine-tingling cosmic horrors, themed objects and apparel from the late 18th until early 20th century, sacrificial cult gameplay, and horrific events. I've used this the "Cults" portion of this before, and it was pretty fun, but rather dark.- This is a community project to bring one of our favorite film and book series, Lord of the Rings to RimWorld. I don't personally use this one, but probably will eventually. UN Colony - This mod adds many things to build a new kind of colony. 12 generators and 3 solar panels, Walls, fences, doors, floors and paint. Also allows for new item production. Also see UN-Funiture RimQuest - "Adds quest givers to trader groups and caravans. This mod exists for those of us who feel that RimWorld could use a little more direction from time to time, and a good quest is just what we need!"