Yes, they said their goal was to run 60fps on consoles and the Beginning Hour demo did indeed run at 60fps. Someone probably noticed this as well, but certain doors load up the area when you open them, everything for a split second looks super low quality, then it forms it details before the door is fully open. I think what the RE Engine does is it tries to optimize at 60fps with the hardware its working on while maintaining that frame rate. So this is a case for consoles where some graphical niceness is sacrificed for performance, but it still looks pretty good all things considered.



But if I understand how the RE Engine handles optimization and loading correctly, then that would mean on a good PC the game could look potentially amazing, especially as Capcom keeps on releasing really nice looking shots of everything they show off, but it looks a bit worse in gameplay, but all the gameplay we've seen so far is running on the PS4, so I think what we see is what it'll look like on PS4, but to keep in mind it's also running at 60fps on PS4.







Well, one thing to keep in mind is the Beginning Hour was made earlieri n development of RE7, so it wasn't the final version of the game they were working with. The second thing is what I'm talking about above, the RE Engine I think optimizes its graphics to push 60fps performance.