GAMEPLAY IMPROVEMENTS

Fixed morale being too fragile in some cases. Solid lines will be kept more easily now for more realistic and enjoying battles.

Fixed AI being too cautious, especially the “Determined” AI. AI should be much more active overall in all characters when it has to be.

Increased and noticeable differentiation per AI character, for example the Balanced AI will desire to make wider flanking attacks than before.

Fixed AI merging its units too much in some cases. AI should make now much more tidy lines and formations.

Increased projectile range of cavalry so to keep more distance from enemy.

Reduced firepower of 24pdr howitzers of Confederate “Moody” battery because it was able to inflict in average 500+ casualties to enemies very easily.

Improved melee mechanics and damage, especially cases in which soldiers were slowed down too much.

Balanced overall gameplay mechanics and US/CS combat power for increased challenge and realism.

Fixed retreat direction issues. Also retreated units are not having so much self-defense so will not rout other units or may do with much less probability.