WaiHo said: ↑ So how did the testing go guys? Really curious to the overall thoughts on the maps! Read More ...

[edit] Bases should run North - South so the lighting is more equal.



Third. Symmetrical for now, but they may be looking for asyms later.

It was brutal!WARHOLIC nearly got into a fistfight defending you guys. Just kidding, of course, but it was pretty intense at one point. I will post first so you can direct your anger at me instead of WARHOLIC if need be.I , or he, will go into details but firstly i should say that none of the maps we provided will be sent upstream at this point. Simply put, it seems to be a case of their expectations being higher than what we are able to provide due to the limitations of the the Halo H2A game engine. This is not the fault of you forgers or this community, who can only work with what you are given. Our concerns on the matter were noted and he promised to take the mater up with his team.We were able to have them further define their requirements so we know what direction to go from here, and into the next round.First, they want fresh content. No remakes of dev maps, remakes/iterations of prior MM forge maps, and no Midship clones. This eliminates most of the submissions right off the top. Of the remaining maps most had some of the qualities they were looking for but no single map stood out and had it all.Second, and i know you are not going to like this, It's a given that game play must be paramount, you know this, but the map must also translate well to the viewing audience as streaming compatibility has now become a requirement we didn't have to build for in the past. Twitch viewers watching high end game play from a 5 inch screen must be able to understand what they are seeing. This is unfortunately impossible on 2 of the canvases. Skyward only from this point on.