Poison

• Crouching light punch startup changed from 4 frames to 3 frames

• Crouching heavy kick no longer cancellable

• Angled jumping heavy kick active frames reduced from 10 frames to 5 frames

• All manner of focus attacks have had their forward hurtbox reduced

• Backflip backwards distance decreased

• Light, Medium and Heavy Kissed by a Goddess forward FADC are now -5 frames

• EX Kissed by a Goddess hitbox increased upwards on its first hit, making it easier to anti-air with

• Light, Medium, Heavy and EX Whip of Love can now be focus-cancelled, red focus-cancelled or super-cancelled on first and second hit even if blocked

• EX Whip of Love's fourth hit can no longer be jump cancelled on block

• EX Whip of Love's fourth hit can now be jump cancelled on hit, to follow up with an air attack

• Light, Medium and Heavy Aeolus' Edge all have 1 frame less recovery. The current advantages are as follows:

Light: ±0 on hit, -3 on block

Medium: +3 on hit, ±0 on block

Heavy: +10 on hit, +7 on block

• Light, Medium, Heavy and EX Aelous' Edge, if done on opponents' wakeup, would not hit them meaty. This issue has been fixed.



• Crouching light punch startup changed from 4 frames to 3 frames• Crouching heavy kick no longer cancellable• Angled jumping heavy kick active frames reduced from 10 frames to 5 frames• All manner of focus attacks have had their forward hurtbox reduced• Backflip backwards distance decreased• Light, Medium and Heavy Kissed by a Goddess forward FADC are now -5 frames• EX Kissed by a Goddess hitbox increased upwards on its first hit, making it easier to anti-air with• Light, Medium, Heavy and EX Whip of Love can now be focus-cancelled, red focus-cancelled or super-cancelled on first and second hit even if blocked• EX Whip of Love's fourth hit can no longer be jump cancelled on block• EX Whip of Love's fourth hit can now be jump cancelled on hit, to follow up with an air attack• Light, Medium and Heavy Aeolus' Edge all have 1 frame less recovery. The current advantages are as follows:Light: ±0 on hit, -3 on blockMedium: +3 on hit, ±0 on blockHeavy: +10 on hit, +7 on block• Light, Medium, Heavy and EX Aelous' Edge, if done on opponents' wakeup, would not hit them meaty. This issue has been fixed.

Hugo

• Standing medium punch now does 120 damage, up from 100 damage

• Crouching medium punch now does 110 damage, up from 80 damage

• Hammer Hook is now an overhead

• Light, Medium and Heavy Shootdown Backbreaker now give 80 meter instead of 110 on hit

• Light, Medium and Heavy Shootdown Backbreaker, only when used at the end of Hammer Mountain, now do 100 damage and stun

• EX Shootdown Backbreaker has invincibility on frames 1~5, up from 1~4

• Light, Medium and Heavy Moonsault Press startup decreased to 2 frames, from 3 frames

• Medium Giant Palm Bomber startup decreased to 19 frames, from 21 frames

• Light, Medium and Heavy Ultra Throw range reduced to the same as Heavy Moonsault Press

• EX Ultra Throw range reduced to the same as Light Moonsault Press

• Light Monster Lariat can now release the attack without going into the running animation first

• Light Monster Lariat now does 100 damage, down from 120

• EX Monster Lariat now has armor properties up until 3 frames before the attack hits, this armor can absorb any amount of hits (similar to Red Focus)

• EX Monster Lariat can be focus-cancelled, red focus-cancelled and super-cancelled regardless of whether it hits or is blocked

• Hammer Mountain now has invincibility during frames 3-11 when Hugo is running towards his opponent

• Hammer Mountain can now hit airborne opponents without them falling out

• Hammer Mountain can no longer be cancelled into Shootdown Backbreaker on block

• Hammer Mountain now does 300 damage, down from 360

• Gigas Breaker full move duration increased to 49 frames, up from 39 (increased recovery, supposedly?)

• Lvl1 Red Focus Attack could previously be followed up against airborne opponents with moves that do not normally combo airborne opponents - this bug has been fixed



• Standing medium punch now does 120 damage, up from 100 damage• Crouching medium punch now does 110 damage, up from 80 damage• Hammer Hook is now an overhead• Light, Medium and Heavy Shootdown Backbreaker now give 80 meter instead of 110 on hit• Light, Medium and Heavy Shootdown Backbreaker, only when used at the end of Hammer Mountain, now do 100 damage and stun• EX Shootdown Backbreaker has invincibility on frames 1~5, up from 1~4• Light, Medium and Heavy Moonsault Press startup decreased to 2 frames, from 3 frames• Medium Giant Palm Bomber startup decreased to 19 frames, from 21 frames• Light, Medium and Heavy Ultra Throw range reduced to the same as Heavy Moonsault Press• EX Ultra Throw range reduced to the same as Light Moonsault Press• Light Monster Lariat can now release the attack without going into the running animation first• Light Monster Lariat now does 100 damage, down from 120• EX Monster Lariat now has armor properties up until 3 frames before the attack hits, this armor can absorb any amount of hits (similar to Red Focus)• EX Monster Lariat can be focus-cancelled, red focus-cancelled and super-cancelled regardless of whether it hits or is blocked• Hammer Mountain now has invincibility during frames 3-11 when Hugo is running towards his opponent• Hammer Mountain can now hit airborne opponents without them falling out• Hammer Mountain can no longer be cancelled into Shootdown Backbreaker on block• Hammer Mountain now does 300 damage, down from 360• Gigas Breaker full move duration increased to 49 frames, up from 39 (increased recovery, supposedly?)• Lvl1 Red Focus Attack could previously be followed up against airborne opponents with moves that do not normally combo airborne opponents - this bug has been fixed

Rolento

• Close standing medium kick startup reduced to 5 frames, from 6 frames

• Close standing medium kick range slightly increased

• Far standing medium punch active frames reduced to 3 frames, from 6 frames

• Far standing medium kick hurtbox around the feet reduced

• Crouching medium kick startup reduced to 5 frames, from 6 frames

• Hit advantage changed to ±0 frames, from -2 frames

• Neutral jump heavy punch active frames reduced to 4 frames, from 6 frames

• Angled jump heavy punch active frames reduced to 3 frames, from 6 frames

• All manner of focus attacks have had their active frames reduced to 2 frames, from 4 frames

• During Stinger, the knife can be thrown quicker than before

• EX Stinger now does 30x3 damage instead of 40x3

• Light Patriot Circle is now -3 on block instead of -2

• The third hit of Medium Patriot Circle now grants 6 meter instead of 12

• EX Patriot Circle no longer has invincibility

• EX Patriot Circle now does 100 damage instead of 70

• Mekong Delta Attack now only goes back half as far after being blocked

• Mekong Delta Attack can now be focus cancelled, red focus cancelled and super cancelled both on hit and on block

• EX Mekong Delta Attack is now -10 on block instead of -2

• EX Mekong Delta Air Raid now has projectile invincibility during frames 1~10 instead of full invincibility

• EX Mekong Delta Air Raid is now +8 on hit instead of +5

• EX Mekong Delta Air Raid is now -3 on block instead of ±0

• During EX Mekong Delta Air Raid, Rolento can now be pushed, reducing the chance of him being "glued" to his opponent

• During EX Mekong Delta Escape, the player can now control Rolento's fall

• Mine Sweeper now does 350 damage instead of 300

• Take no Prisoners startup increased to 7 frames, from 6 frames



• Close standing medium kick startup reduced to 5 frames, from 6 frames• Close standing medium kick range slightly increased• Far standing medium punch active frames reduced to 3 frames, from 6 frames• Far standing medium kick hurtbox around the feet reduced• Crouching medium kick startup reduced to 5 frames, from 6 frames• Hit advantage changed to ±0 frames, from -2 frames• Neutral jump heavy punch active frames reduced to 4 frames, from 6 frames• Angled jump heavy punch active frames reduced to 3 frames, from 6 frames• All manner of focus attacks have had their active frames reduced to 2 frames, from 4 frames• During Stinger, the knife can be thrown quicker than before• EX Stinger now does 30x3 damage instead of 40x3• Light Patriot Circle is now -3 on block instead of -2• The third hit of Medium Patriot Circle now grants 6 meter instead of 12• EX Patriot Circle no longer has invincibility• EX Patriot Circle now does 100 damage instead of 70• Mekong Delta Attack now only goes back half as far after being blocked• Mekong Delta Attack can now be focus cancelled, red focus cancelled and super cancelled both on hit and on block• EX Mekong Delta Attack is now -10 on block instead of -2• EX Mekong Delta Air Raid now has projectile invincibility during frames 1~10 instead of full invincibility• EX Mekong Delta Air Raid is now +8 on hit instead of +5• EX Mekong Delta Air Raid is now -3 on block instead of ±0• During EX Mekong Delta Air Raid, Rolento can now be pushed, reducing the chance of him being "glued" to his opponent• During EX Mekong Delta Escape, the player can now control Rolento's fall• Mine Sweeper now does 350 damage instead of 300• Take no Prisoners startup increased to 7 frames, from 6 frames