Hi Summoners,

This one will be short and sweet.

Yesterday we promised to give you some insight into how we’re adjusting quest content. One issue after the update was that end-game content got tougher. We’ve made a lot of adjustments to gameplay stats to address this, but decided to specifically bring down the relative difficulty of Act 4. You’ll see an overall reduction of direct damage effects in a variety of tough spots like Thorns, Slashed Tires, Venom, and Juggernaut.

Labyrinth of Legends and Realm of Legends will also see some changes, but we’re taking a different approach. There will be a reduction in the damage output of all opposing Champions in those quests.

Alliance Quests and Alliance Wars will see changes to a number of difficult nodes. A bunch of these changes were already planned with v12.0, but we’ve added a fresh round of revisions. Degeneration effects in Map 6 were made less severe. Thorns nodes in Alliance Wars have been either removed or had their defensive capabilities reduced.

On a different topic, expiry timers on your Alliance Potions and Revives will be extended and any of those items that expired after 12.0 have now been restored.

Talk to you again tomorrow.

-The Contest of Champions dev team