Advertisement WIP Report - Cold War Rearmed² development stops at Arma 2 News / Operation Arrowhead / Work in progress

W0lle sent us an update about the current status of the Cold War Rearmed² project together with some screens showing the wip Desert Island 2013.

Also he announced CWR² development will stop with Arma 2 (the project will be finsihed), so we will not see any CWR in Arma 3!



Quote W0lle :

With 'Full Steam ahead' announced some days ago we think it's time to inform you, our fans about the future of Cold War Rearmed.

I will get straight to the point: Cold War Rearmed development stops at ARMA 2, we will not move on to ARMA 3.



While this are bad news for some of our fans, let me explain you the decision - which was made almost a year ago already.

We believe that modding for ARMA 3 will not be as trivial as it was for ARMA 2, and even there it is hard work already. Before I proceed, let me give you some details. Currently our Mod has: - 12 Helicopters/Planes

- 15 Armored vehicles

- 39 Wheeled vehicles

- 61 Weapons

- 44 Human models

- 5 Terrains plus several bonus ones

In Arma 3, rvmats and configs will probably be more complex than they are now; vehicles will require inverse kinematics for hand steering and also PhysX support. We need physically accurate cars and tanks. Infantry will need to be able to change clothes, roll around on the ground, and shoot from their backs (which means new models and new rigs). Weapons will require support for the customization system (where available). The Helicopters will require rotorlib flight models and inverse kinematic animations like in Take On Helicopters. And, let's face it, so far Take on Helicopters has not seen a single new helicopter model added since it was released.



From the perspective of an addon maker, this is adding yet more layers of complexity which requires even more time and effort. Currently, we have only one guy in the team who is able to do all that work. How much work the terrains will be no one can tell. But, as many of you may know, we were only able to deliver all of them last year. We started the Mod after the ARMA 2 release in 2009, in all the years we had great help from skilled and dedicated people; we also received a lot of model donations from very kind supporters and Bohemia Interactive. Nevertheless, we are still not done 4 years later. If we would move to ARMA 3 with the current team the estimated development time would be around 8 years or even more. By then, no one would even remember ARMA 3.



Besides the time and workload affect, I also have no interest in spending the entire lifetime of another game creating a Mod which only gets done when the next game is released. I'm also tired of constantly running after people, begging them to help us out, only to receive broken promises. I joined the original team shortly after the ArmA release in 2006 and spent 7 years of my life on this Mod already. Enough is enough, it's time for me to draw a line and finally enjoy ARMA 2 while it lives.



What are our future plans:

We will finish this Mod as promised. We will not give up and leave you back with a half-finished Mod. Now we may not be able to deliver everything we had in mind, and some vehicles must be replaced with alternatives but you will be able to play the Campaigns and Missions a better Bohemia Interactive once made.

We are currently waiting for some external developers to finish their work, we need a face texture for Guba, we need a proper Angelina and the OH-58 model need some love. Both campaigns are finished as in they are ready to test.

As soon as the aforementioned problems are solved we will release a public beta available to everyone for reviewing and testing. Should this take longer than expected we will continue to release single addons which are already done as we did in the past.



Long term plans:

What happens after the release depends a lot on how many of the current team is left then (or if new people join us). I hope that you will see at least some decent missions after the Mod is released. Eventually, we may be able to produce even more Addons or terrains. But everything is open right now. Bug Fixes and improvements will be done as long as possible.

I personally will use ARMA 2/CWR² until I have enough of it and then finally leave and move on.



Please, if you can help us with any of the above problems: Face texture, Models, textures then get in touch with me. The more people help us, the faster we can release the Mod.



The decision wasn't really an easy one especially with the stupid SciFi Setting in Arma 3 which needs proper units, weapons and vehicles. I'm sure someone else might pick up the idea and comes up with something similar.



Now I have some sort of WIP screens for you, really boring ones actually.

This is Desert Island in 2013, complete new textures and the Western part is as flat as it was in 2001. It maybe makes the place even more boring but the bumpy terrain the current island has makes converting missions even harder; especially when lots of buildings are placed there.



I'm also happy to say that we already found someone able to help us with Angelina. Thanks LODU, we're looking forward to see the girl in this 'little' Mod.





You can find more info and leave your feedback in the Cold War Rearmed² : Demo 4 topic. sent us an update about the current status of thetogether with some screens showing the wip Desert Island 2013.Also he announced CWR² development will stop with Arma 2 (the project will be finsihed), so we will not see any CWR in Arma 3!



Written on 2013-02-28 16:39 by CWR2 PR User submissions Submit News Submit Files Information Armaholic Subscription Donation links for authors Advertisement

