PocketScout Recruiting App



OVR: 12

Join Date: Jun 2010 Posts: 1,375



Recruiting and Overall Rating Breakdown - NCAA 2013 ANATOMY OF OVERALL RATING ATT QB HB FB WR TE OT OG OC SPD 1.5 3.9 1.6 3.7 1.8 0.4 0.4 0.6 AGL 0.2 1.0 0.8 1.5 1.0 0.5 0.5 0.6 ACC 0.2 1.9 0.4 2.2 0.5 0.5 0.5 0.6 STR

0.4 0.8

0.5 1.6 1.8 1.8 AWR 3.6 1.0 0.8 0.7 1.0 0.8 0.9 0.9 INJ 0.2 0.4 0.4 0.3 0.5 0.3 0.4 0.4 BTK 0.2 3.9 1.6 0.7 1.0





TRK 0.1 0.2 0.1 0.1 0.2





ELV 0.1 0.2 0.1 0.1 0.2





BCV

1.0 0.8 0.1 0.2





SFA

0.2 0.1 0.1 0.2





SPM

0.2 0.1 0.1 0.2





JKM

0.2 0.1 0.1 0.2





CAR

1.9 1.6 0.1 0.2





THP 5.3













THA 6.0













CAT

1.0 0.8 3.7 1.8





SPC





0.3







CIT





0.7 1.0





RTR





1.5 1.4





REL





0.7 0.2





JUM





0.3 0.2





PBK



1.6

2.8 5.8 5.2 5.4 RBK



7.1 0.2 4.7 5.8 6.0 6.3 IMB



0.8

0.5 0.8 0.9 0.9 ATT DE DT OLB MLB CB FS SS

SPD 1.5 1.0 2.2 1.6 4.1 2.6 2.4

AGL 1.1 1.0 0.5 0.3 0.8 0.8 0.8

ACC 1.5 1.0 0.9 0.8 1.6 0.8 0.8

STR 2.1 2.9 1.7 1.6 0.4 0.4 0.3

AWR 1.1 1.0 0.9 0.8 0.8 0.8 0.8

INJ 0.5 0.4 0.5 0.3 0.3 0.4 0.3

CAT



0.5 0.3 0.4 0.4 0.3

JMP







0.4 0.4 0.7

TCK 3.2 2.9 3.5 4.2 0.8 2.6 3.2

HPW 1.1 1.0 0.9 0.8

0.4 0.8

PMV 1.1 1.0 0.5 0.3







FMV 1.1 1.0 0.5 0.3







BSH 2.1 2.9 1.7 1.6

0.1 0.3

PUR 1.1 1.0 0.9 0.8 0.8 0.8 0.8

PRC 1.1 1.0 1.7 2.4 0.8 1.2 1.2

MCV



0.9 0.8 2.8 2.1 1.6

ZCV 0.5

0.9 0.8 2.8 2.6 2.4

PCV







0.8 0.4 0.3

ATT K P











AWR 0.4 0.4











KPW 4.5 4.9











KAC 4.9 4.5













HOW IT WORKS:

For each 10 point change in the listed stat it will change the Player's Overall rating by the amount seen in the chart.



EXAMPLE:

You have a HB who's OVR is 78 and his Break Tackle (BTK) goes from 79 to 90. His OVR will go up approximately 3.9 to 82. So to see which attributes have the biggest effect on the players overall rating just look for the biggest number.



OBSERVATION:

This year EA has slightly redone how players overall ratings are calculated again. They have also removed 4 blocking stats. It was said that these stats were used in determining animations so apparently they did do a little overhauling how animations and blocking are handled. Last year we had Run Blocking, Pass Blocking, Run Block Strength, Run Block Footwork, Pass Block Strength and Pass Block Footwork. They have now simply gone to Run Blocking and Pass Blocking.







RECRUITING INFO SPD STR BTK/TCK RB/TCK



40 Time BNCH SQT-S SQT-L RATE GRD 4.24 545 445 780 99 A 4.26 535 440 775 98 A 4.28 530 435 765 97 A 4.30 525 430 755 96 A 4.32 520 425 750 95 A 4.34 515 420 740 94 A 4.36 505 415 730 93 A 4.38 500 410 720 92 A SPD STR BTK/TCK RB/TCK



40 Time BNCH SQT-S SQT-L RATE GRD 4.40 495 405 715 91 B 4.42 490 400 705 90 B 4.44 485 395 695 89 B 4.46 480 390 690 88 B 4.48 470 385 680 87 B 4.50 465 380 670 86 B 4.52 460 375 665 85 B 4.54 455 370 655 84 B 4.56 450 365 645 83 B 4.58 440 360 640 82 B 4.60 435 355 630 81 B 4.62 430 350 620 80 B SPD STR BTK/TCK RB/TCK



40 Time BNCH SQT-S SQT-L RATE GRD 4.64 425 345 610 79 C 4.66 420 340 605 78 C 4.68 410 335 595 77 C 4.70 405 330 585 76 C 4.72 400 325 580 75 C 4.74 395 320 570 74 C 4.76 390 315 560 73 C 4.78 380 310 555 72 C 4.80 375 305 545 71 C 4.82 370 300 535 70 C 4.84 365 295 525 69 C SPD STR BTK/TCK RB/TCK



40 Time BNCH SQT-S SQT-L RATE GRD 4.86 360 290 520 68 D 4.88 350 285 510 67 D 4.90 345 280 500 66 D 4.92 340 275 495 65 D 4.94 335 270 485 64 D 4.96 330 265 475 63 D 4.98 325 260 470 62 D 5.00 315 255 460 61 D 5.02 310 250 450 60 D 5.04 305 240 445 59 D 5.06 300 235 435 58 D 5.08 295 230 425 57 D 5.10 285 225 415 56 D 5.12 280 220 410 55 D 5.14 275 215 400 54 D 5.16 270 210 390 53 D 5.18 265 205 385 52 D 5.20 255 200 375 51 D 5.22 250 195 365 50 D 5.24 245 190 360 49 D 5.26 240 185 350 48 D 5.28 235 180 340 47 D 5.30 225 175 330 46 D 5.32 220 170 325 45 D



HOW TO USE:

This chart shows what the skill number (be it 40-time, bench, Letter grade) equates to in the rating.



TWO SQUAT RATINGS:

The SQT-S rating is for skill players (QB, HB, FB, WR, TE, CB, FS, SS, K, P) while the SQT-L is for lineman and linebackers (T, G, C, DE, DT, OLB, MLB). This is handy when viewing ATH's as well since you can see by their SQT which group they would be better at (skill or lineman area)



SCOUTING:

Scouting will change the players 40-Time and BeNCH but not SQuatT. I think they probably just missed it while writing code and it is not by design. This is useful finding Gem's and Bust's. You know what all skill players Break Tackle or Tackle rating is (depending on if they are OFF or DEF) and you know what every linemans Run Block rating is and what all defensive linemen and linebackers Tackle rating is. If you see their letter grade does not match there squat number you probably have a Gem on your hands.



If you find a large disparity between a running backs BTK and the letter grade its pretty important as each 10 point change will add 3.9 to his OVR, while if you notice the same thing on a WR is is not that big of a deal as it will only change his OVR 0.7 per 10 points.



INTERACTION BETWEEN CHARTS:

As you know each player is given letter grades corresponding there the skills. These grades cover large ranges, this year B covers everything from 91-80. I have seen prospects with a C rated skill up to a 92 (A). The top chart gives you an idea of the most important skills to each positions overall rating so you know what to pay attention to and hope for while scouting. It will allow you to know why the prospects OVR changed and why it changed so little or so much.



LAW OF DIMINISHING RETURNS:

Also this is just a little tip for you guys. If you are playing with bad school (3* and under) they probably are lacking for quality pitches (B- and up). Because of this it might be better to only spend 40 to 50 minutes per recruit instead of the max 60 minutes. Your first 3 or 4 pitches can have a big impact (50+) but by the time you get to the last couple they might only be worth 12 points. This is the basic principle of Diminishing Returns. At a certain point the amount of time you are putting into recruiting the player is not getting you near the return you got at first. When this is the case it is probably better to just use that extra 20 minutes on a new recruit. If you are playing with a recruiting super power (Michigan, Nebraska, Florida, USC, Notre Dame, etc...) this is a moot point as you have enough quality pitches that you will not see an advantage in doing this.



OVR RATING BREAKDOWNS OVR SKILL_POS K/P 85 na 99.9 84 na 99.8 83 na 99.6 82 99.9 99.5 81 99.5 98.8 80 98.8 98.0 79 97.4 96.0 78 95.8 94.0 77 93.9 91.6 76 92.5 89.7 75 90.7 87.6 74 88.9 85.4 73 87.3 83.4 72 85.7 81.2 71 83.9 79.0 70 82.1 76.9 69 77.1 70.8 68 70.5 62.9 67 63.9 55.1 66 57.5 47.4 65 52.0 40.6 64 46.1 33.5 63 40.5 26.7 62 33.5 18.2 61 27.6 11.0 60 23.3 5.8 59 21.0 3.1 58 19.2 1.0 57 17.2 0.1 56 15.6 na 55 13.7 na 54 12.6 na 53 10.3 na 52 8.5 na 51 6.4 na 50 4.4 na



OVR RATING BREAKDOWNS:

This table was created by looking at just incoming freshman from 5 combined classes. This chart is simple to understand. If you recruit a player, who is not a kicker or punter, that comes in rated at 75 OVR he is better than 90.7% of incoming players. If he was a Kicker or Punter he would be better than 87.6% of incoming kickers and punters. This should help you in deciding if you need to keep looking for better recruits than you currently have scouted.



AVERAGE RECRUITS PER STATE STATE RECRUITS Texas 340 California 300 Florida 280 Ohio 180 Georgia 150 Alabama 115 Louisiana 112 Michigan 100 South Carolina 80 Pennsylvania 79 Illinois 74 North Carolina 65 New Jersey 62 Virginia 61 Mississippi 54 Oklahoma 54 Tennessee 45 Maryland 42 Arizona 36 Colorado 36 Washington 36 Indiana 33 Kentucky 32 Missouri 32 New York 30 Arkansas 27 Utah 24 Wisconsin 24 Hawaii 20 Iowa 17 Minnesota 17 Kansas 13 Oregon 13 Idaho 12 West Virginia 12 Connecticut 11 Nebraska 11 Nevada 11 New Mexico 7 Alaska 5 Deleware 5 Maine 5 Massachusetts 5 Montana 5 New Hampshire 5 North Dakota 5 Rhode Island 5 South Dakota 5 Vermont 5 Wyoming 5 Canada 5 DC 5

AVERAGE RECRUITS PER STATE:

I simply took three recruiting classes and counted the number of players from each state then divided it back down by three to get the average amount of recruits each state produces each year.



COACHING SLIDER DATA TABLE PB STYLE PF PA C% A C Y TD INT R Y TD T.YDS YDS.A T.Plays YPP P% R% PRO 55/50/15 38 0 0.344 11 32 206 1 0 50 324 4 530 180 82 6.5 0.390 0.610 PRO 55/50/15 34 3 0.513 20 39 350 3 2 40 174 1 524 196 79 6.6 0.494 0.506 PRO 55/50/15 38 3 0.560 14 25 192 2 0 48 240 3 432 211 73 5.9 0.342 0.658 PRO 55/50/15 63 14 0.688 11 16 260 3 1 41 215 4 475 339 57 8.3 0.281 0.719 PRO 55/50/15 35 14 0.556 20 36 245 3 0 32 236 2 481 268 68 7.1 0.529 0.471 PRO 55/50/15 31 10 0.625 20 32 328 3 0 30 170 1 498 335 62 8.0 0.516 0.484 AVG 55/50/15 40 7 0.533 16 30 264 2.5 0.5 40 227 2.5 490 255 70 7.0 0.428 0.572 PRO 85/50/15 38 10 0.596 34 57 441 3 1 15 71 1 512

72 7.1 0.792 0.208 PRO 85/50/15 37 17 0.595 25 42 324 4 1 20 85 1 409 294 62 6.6 0.677 0.323 PRO 85/50/15 21 7 0.577 30 52 280 1 3 23 105 1 385 221 75 5.1 0.693 0.307 PRO 85/50/15 38 10 0.563 27 48 312 3 0 19 60 2 372 309 67 5.6 0.716 0.284 PRO 85/50/15 41 14 0.515 17 33 326 3 0 19 70 1 396 354 52 7.6 0.635 0.365 PRO 85/50/15 41 14 0.566 30 53 416 3 1 22 98 1 514 274 75 6.9 0.707 0.293 AVG 85/50/15 36 12 0.572 27 48 350 2.8 1.0 20 82 1.2 431 290 67 6.4 0.707 0.293 PRO 15/50/15 41 25 0.438 7 16 79 3 1 51 316 2 395 258 67 5.9 0.239 0.761 PRO 15/50/15 42 14 0.538 7 13 71 1 0 59 344 5 415 204 72 5.8 0.181 0.819 PRO 15/50/15 49 14 0.600 9 15 166 0 0 57 386 6 552 211 72 7.7 0.208 0.792 PRO 15/50/15 52 7 0.533 8 15 251 1 0 50 308 5 559 193 65 8.6 0.231 0.769 PRO 15/50/15 38 13 0.611 11 18 219 2 0 54 264 3 483 177 72 6.7 0.250 0.750 PRO 15/50/15 31 3 0.588 10 17 172 3 1 60 305 1 477 139 77 6.2 0.221 0.779 AVG 15/50/15 42 13 0.553 9 16 160 1.7 0.3 55 321 3.7 480 197 71 6.8 0.221 0.779 PB STYLE PF PA C% A C Y TD INT R Y TD T.YDS YDS.A T.Plays YPP P% R% PRO 65/50/15 52 3 0.581 25 43 335 5 3 30 171 2 506 206 73 6.9 0.589 0.411 PRO 65/50/15 49 18 0.592 29 49 403 3 1 31 167 4 570 280 80 7.1 0.613 0.388 PRO 65/50/15 49 0 0.788 26 33 333 4 0 40 205 3 538 175 73 7.4 0.452 0.548 PRO 65/50/15 38 7 0.568 21 37 286 4 1 33 194 0 480 267 70 6.9 0.529 0.471 PRO 65/50/15 42 10 0.656 21 32 294 4 1 35 197 1 491 209 67 7.3 0.478 0.522 PRO 65/50/15 35 13 0.625 20 32 377 4 0 32 127 1 504 306 64 7.9 0.500 0.500 AVG 65/50/15 44 9 0.628 24 38 338 4.0 1.0 34 177 1.8 515 241 71 7.2 0.529 0.471 PRO 60/50/15 56 6 0.567 17 30 252 3 1 47 302 4 554 206 77 7.2 0.390 0.610 PRO 60/50/15 56 13 0.667 20 30 292 4 0 39 273 4 565 292 69 8.2 0.435 0.565 PRO 60/50/15 48 13 0.645 20 31 382 5 0 38 185 1 567 292 69 8.2 0.449 0.551 PRO 60/50/15 63 10 0.743 26 35 398 7 1 30 121 2 519 264 65 8.0 0.538 0.462 PRO 60/50/15 56 3 0.485 16 33 252 4 0 44 273 3 525 150 77 6.8 0.429 0.571 PRO 60/50/15 48 14 0.706 24 34 337 5 0 41 207 1 544 341 75 7.3 0.453 0.547 AVG 60/50/15 55 10 0.637 21 32 319 4.7 0.3 40 227 2.5 546 258 72 7.6 0.447 0.553 PRO 60/85/15 45 7 0.543 19 35 271 4 0 36 222 2 493 222 71 6.9 0.493 0.507 PRO 60/85/15 41 9 0.444 20 45 314 3 1 34 188 2 502 154 79 6.4 0.570 0.430 PRO 60/85/15 31 16 0.571 20 35 266 3 0 28 170 1 436 324 63 6.9 0.556 0.444 PRO 60/85/15 45 7 0.467 14 30 144 2 1 45 309 4 453 253 75 6.0 0.400 0.600 PRO 60/85/15 59 14 0.641 25 39 352 6 0 35 211 1 563 265 74 7.6 0.527 0.473 PRO 60/85/15 38 10 0.556 20 36 327 5 1 35 209 0 536 272 71 7.5 0.507 0.493 AVG 60/85/15 43 11 0.536 20 37 279 3.8 0.5 36 218 1.7 497 248 72 6.9 0.508 0.492 PB STYLE PF PA C% A C Y TD INT R Y TD T.YDS YDS.A T.Plays YPP P% R% PRO 60/15/15 41 14 0.571 24 42 306 2 0 31 173 2 479 351 73 6.6 0.575 0.425 PRO 60/15/15 44 3 0.647 22 34 357 1 1 36 250 4 607 263 70 8.7 0.486 0.514 PRO 60/15/15 49 10 0.719 23 32 350 2 1 37 181 5 531 215 69 7.7 0.464 0.536 PRO 60/15/15 56 10 0.611 22 36 391 3 1 33 140 4 531 207 69 7.7 0.522 0.478 PRO 60/15/15 49 0 0.545 18 33 267 3 1 46 209 2 476 141 79 6.0 0.418 0.582 PRO 60/15/15 45 21 0.605 23 38 363 4 0 28 155 2 518 316 66 7.8 0.576 0.424 AVG 60/15/15 47 10 0.614 22 36 339 2.5 0.7 35 185 3.2 524 249 71 7.4 0.505 0.495 PRO 60/55/15 49 9 0.733 22 30 320 4 0 31 173 3 493 288 61 8.1 0.492 0.508 PRO 60/55/15 59 10 0.625 20 32 303 3 0 38 237 4 540 287 70 7.7 0.457 0.543 PRO 60/55/15 45 10 0.531 17 32 339 1 0 42 214 5 553 246 74 7.5 0.432 0.568 PRO 60/55/15 31 0 0.594 19 32 296 2 2 34 223 2 519 277 66 7.9 0.485 0.515 PRO 60/55/15 42 10 0.634 26 41 363 4 1 35 195 2 558 261 76 7.3 0.539 0.461 PRO 60/55/15 41 0 0.633 19 30 296 2 0 47 252 3 548 176 77 7.1 0.390 0.610 AVG 60/55/15 45 7 0.624 21 33 320 2.7 0.5 38 216 3.2 535 256 71 7.6 0.465 0.535 PRO 60/45/15 35 9 0.528 19 36 272 2 1 33 183 3 455 237 69 6.6 0.522 0.478 PRO 60/45/15 52 26 0.649 24 37 253 5 1 39 189 2 442 257 76 5.8 0.487 0.513 PRO 60/45/15 70 24 0.824 28 34 413 6 0 36 329 4 742 340 70 10.6 0.486 0.514 PRO 60/45/15 37 14 0.618 21 34 415 3 1 31 120 1 535 297 65 8.2 0.523 0.477 PRO 60/45/15 55 0 0.714 20 28 299 4 0 41 239 2 538 269 69 7.8 0.406 0.594 PRO 60/45/15 48 13 0.742 23 31 356 3 0 35 155 2 511 237 66 7.7 0.470 0.530 AVG 60/45/15 50 14 0.675 23 33 335 3.8 0.5 36 203 2.3 537 273 69 7.8 0.482 0.518 PB STYLE PF PA C% A C Y TD INT R Y TD T.YDS YDS.A T.Plays YPP P% R% PRO 60/40/15 35 3 0.553 21 38 310 3 2 28 154 2 464 217 66 7.0 0.576 0.424 PRO 60/40/15 45 17 0.605 26 43 300 5 0 22 120 1 420 321 65 6.5 0.662 0.338 PRO 60/40/15 42 18 0.606 20 33 327 4 0 31 156 1 483 305 64 7.5 0.516 0.484 PRO 60/40/15 41 0 0.529 18 34 254 3 1 42 216 2 470 161 76 6.2 0.447 0.553 PRO 60/40/15 63 7 0.571 16 28 408 7 0 44 249 2 657 213 72 9.1 0.389 0.611 PRO 60/40/15 42 14 0.700 14 20 231 4 2 26 95 1 326 330 46 7.1 0.435 0.565 AVG 60/40/15 45 10 0.587 19 33 305 4.3 0.8 32 165 1.5 470 258 65 7.2 0.504 0.496 PRO 60/50/15 45 17 0.686 24 35 344 3 1 39 178 3 522 209 74 7.1 0.473 0.527 PRO 60/50/15 38 3 0.619 26 42 493 4 1 27 127 1 620 305 69 9.0 0.609 0.391 PRO 60/50/15 56 13 0.625 15 24 294 5 0 38 210 1 504 286 62 8.1 0.387 0.613 PRO 60/50/15 45 14 0.559 19 34 329 4 0 41 203 2 532 294 75 7.1 0.453 0.547 PRO 60/50/15 41 38 0.632 24 38 345 4 2 29 159 2 504 363 67 7.5 0.567 0.433 PRO 60/50/15 49 3 0.500 15 30 251 4 1 46 230 2 481 218 76 6.3 0.395 0.605 AVG 60/50/15 46 15 0.606 21 34 343 4.0 0.8 37 185 1.8 527 279 71 7.5 0.480 0.520 PRO 60/50/50 36 10

24 44 431 2 0 29 142 1 573 288 73 7.8 0.603 0.397 PRO 60/50/50 31 14

18 36 271 3 1 30 148 1 419 318 66 6.3 0.545 0.455 PRO 60/50/50 45 24

23 32 277 4 0 37 183 2 460 277 69 6.7 0.464 0.536 PRO 60/50/50 45 17

23 35 351 6 0 35 199 0 550 300 70 7.9 0.500 0.500 PRO 60/50/50 34 9

18 35 337 1 0 33 159 3 496 248 68 7.3 0.515 0.485 PRO 60/50/50 45 16

20 37 346 4 0 25 96 2 442 246 62 7.1 0.597 0.403 AVG 60/50/50 39 15 0.575 21 37 336 3.3 0.2 32 155 1.5 490 280 68 7.2 0.537 0.463 PRO 60/50/30 30 10

28 44 417 1 1 34 158 2 575 256 78 7.4 0.564 0.436 PRO 60/50/30 44 9

18 30 316 4 0 43 216 1 532 202 73 7.3 0.411 0.589 PRO 60/50/30 49 24

24 37 414 6 2 24 111 1 525 290 61 8.6 0.607 0.393 PRO 60/50/30 59 10

23 33 435 2 1 38 181 4 616 210 71 8.7 0.465 0.535 PRO 60/50/30 41 20

25 40 426 5 1 23 107 0 533 297 63 8.5 0.635 0.365 PRO 60/50/30 38 9

19 32 353 4 1 29 153 1 506 336 61 8.3 0.525 0.475 AVG 60/50/30 44 14 0.634 23 36 394 3.7 1.0 32 154 1.5 548 265 68 8.1 0.531 0.469

To develop this table I took North Carolina and simmed 5 to 6 games against UMass. The white rows are the individual data for each game, the gray "AVG" rows are the average of the results. I did not change any defensive sliders during this testing, it is interesting to see that with a run heavy offense you allow less yards on defense.



Table of contents for chart

Spoiler

PB (playbook)

STYLE (slider sets)

PF (points for)

PA (points against)

C% (completion percentage)

A (pass attempts)

C (completions)

Y (passing yards)

TD (passing touchdowns)

INT (interceptions)

R (rushes)

Y (rushing yards)

TD (rushing touchdowns)

T.YDS (total yards)

YDS.A (yards allowed)

T.Plays (total plays)

YPP (yards per play)

P% (percentage of pass plays)

R% (percentage of run plays)

For each 10 point change in the listed stat it will change the Player's Overall rating by the amount seen in the chart.You have a HB who's OVR is 78 and his Break Tackle (BTK) goes from 79 to 90. His OVR will go up approximately 3.9 to 82. So to see which attributes have the biggest effect on the players overall rating just look for the biggest number.This year EA has slightly redone how players overall ratings are calculated again. They have also removed 4 blocking stats. It was said that these stats were used in determining animations so apparently they did do a little overhauling how animations and blocking are handled. Last year we had Run Blocking, Pass Blocking, Run Block Strength, Run Block Footwork, Pass Block Strength and Pass Block Footwork. They have now simply gone to Run Blocking and Pass Blocking.This chart shows what the skill number (be it 40-time, bench, Letter grade) equates to in the rating.The SQT-S rating is for skill players (QB, HB, FB, WR, TE, CB, FS, SS, K, P) while the SQT-L is for lineman and linebackers (T, G, C, DE, DT, OLB, MLB). This is handy when viewing ATH's as well since you can see by their SQT which group they would be better at (skill or lineman area)Scouting will change the players 40-Time and BeNCH but not SQuatT. I think they probably just missed it while writing code and it is not by design. This is useful finding Gem's and Bust's. You know what all skill players Break Tackle or Tackle rating is (depending on if they are OFF or DEF) and you know what every linemans Run Block rating is and what all defensive linemen and linebackers Tackle rating is. If you see their letter grade does not match there squat number you probably have a Gem on your hands.If you find a large disparity between a running backs BTK and the letter grade its pretty important as each 10 point change will add 3.9 to his OVR, while if you notice the same thing on a WR is is not that big of a deal as it will only change his OVR 0.7 per 10 points.As you know each player is given letter grades corresponding there the skills. These grades cover large ranges, this year B covers everything from 91-80. I have seen prospects with a C rated skill up to a 92 (A). The top chart gives you an idea of the most important skills to each positions overall rating so you know what to pay attention to and hope for while scouting. It will allow you to know why the prospects OVR changed and why it changed so little or so much.Also this is just a little tip for you guys. If you are playing with bad school (3* and under) they probably are lacking for quality pitches (B- and up). Because of this it might be better to only spend 40 to 50 minutes per recruit instead of the max 60 minutes. Your first 3 or 4 pitches can have a big impact (50+) but by the time you get to the last couple they might only be worth 12 points. This is the basic principle of Diminishing Returns. At a certain point the amount of time you are putting into recruiting the player is not getting you near the return you got at first. When this is the case it is probably better to just use that extra 20 minutes on a new recruit. If you are playing with a recruiting super power (Michigan, Nebraska, Florida, USC, Notre Dame, etc...) this is a moot point as you have enough quality pitches that you will not see an advantage in doing this.This table was created by looking at just incoming freshman from 5 combined classes. This chart is simple to understand. If you recruit a player, who is not a kicker or punter, that comes in rated at 75 OVR he is better than 90.7% of incoming players. If he was a Kicker or Punter he would be better than 87.6% of incoming kickers and punters. This should help you in deciding if you need to keep looking for better recruits than you currently have scouted.I simply took three recruiting classes and counted the number of players from each state then divided it back down by three to get the average amount of recruits each state produces each year.To develop this table I took North Carolina and simmed 5 to 6 games against UMass. The white rows are the individual data for each game, the gray "AVG" rows are the average of the results. I did not change any defensive sliders during this testing, it is interesting to see that with a run heavy offense you allow less yards on defense.Table of contents for chart rdotbush, DIGGEMMS, UravenzownU and 40 others like this. Last edited by PocketScout; 10-20-2012 at 03:37 PM .