I compiled a list of suggestions I really liked from reading the forums and my own experience playing. Sometimes a suggestion gets buried quickly and I hope I can bring them more attention this way. This thread is strictly for things GGG has not commented on. For suggestions GGG has commented on see here: http://www.pathofexile.com/forum/view-thread/36080





1) Label player indicators on the minimap

-nothing fancy, just text name under their X



2) Add directional indicators for party members outside the visible minimap

-a named indicator showing you which way your party member is



3) Overhead name for party members (toggle)

-optional toggle because I know some people wouldn't like this

-it would make chasing people down in town easier though



4) Overhead health/shield bars for enemies/summons (toggle)

-I know a lot of people would not like this so it should be optional

-it would convey a lot of combat information quickly



5) Allow Return to Character Selection from Menu

-as opposed to logging off



6) Custom/moderated/private/guild chat channels



7) Allow scaling of chat window

-this might be harder than it sounds

-an alternative would be changing to size of text in chat



8) More Segmented Chat Channels

-allow players to join chats as they please

-e.g. low level trading, orb trading

-e.g. 1-40 general chat, 40-70 general chat, 70+ general chat



9) A more noticeable mouse indicator that can be seen over lots of skill effects



10) Allow the party leader to set the party player cap below 6



11) Always show party player icons, gray out players in other zones

-indicate what zone grayed out players are in under their name/health bar

-indicate what difficulty and zone players are in in the social options menu



12) I love implicit mods, add more

-e.g. small implicit movespeed on boots

--some immediate (if small) movespeed increase on crude boots in the twilight strand is a great introduction into the game's itemization

-the implicit attributes on non-onyx amulets feel a bit low and may need a boost

-this would increase the value of blessed orbs by proxy



13) Golems, Skeletal Archers, Werewolf/bear/panther skills, small nerf to auras

http://www.pathofexile.com/forum/view-thread/83641/

-Auras can be fit into most builds and may be too prolific at the moment



14) Diablo 1&2 style Shrines

http://www.pathofexile.com/forum/view-thread/66522/highlight/

http://extreme-gamerz.org/diablo/viewdiablo/d1shrines

-a PoE twist on shrines could be interesting and could definitely make the early game less monotonous

-e.g. Increased Attack/Cast Speed/, All Skill Gems levels +2, Increased Resistance/Armor, Increased Movespeed/Life Regen/Mana Regen, et cetera

--maybe some negative shrines as well, decreased resistance/armor, life degeneration



15) Address Combat Visibility

-skill effects, minions, etc. can cover up already difficult to see monsters

-make combat easier to read



16) A separate bind just for movement

http://www.pathofexile.com/forum/view-thread/85042

-space bar is a common suggestion



17) Allow the TAB minimap to zoom out or increase the arrow movespeed

-The TAB minimap does zoomout with the rest of the screen

--perhaps "+" "-" could be used to zoom it out independently of the camera



18) Unsure on this, but maybe allow players to see what teammates have explored

-Pros include quicker assimilation into new parties/zones and team synergy

-Cons include a possible loss of ambience



19) Allow us to inspect/view the gear/passive tree of other players ingame or from the website

-this should be a toggle option so private players don't have to reveal their gear or build



20) Consider improving trade with a forum item filter, like this one: http://poe.xyz.is/



21) Change Regals to act like Alchemy Orbs on blue items, or add a new orb that adds more than 1 property to a magic item

-This would be invaluable to players looking to craft magic items without a lot of exalted orbs to spare



22) Decrease the socket color bias on items a little bit

-I have heard it's already been decreased recently, hopefully there's room for more RNG here



23) Have a NPC sell a lvl 66 maps for 1 chaos

-this has been suggested so that lvl 70+ players don't need to farm lvl 60 content for map

-increasing the drop rate of maps would probably solve this problem as well

-the lady in the solaris temple would be a reasonable NPC for this

-item quantity does help, if you're having problems finding maps



24) Maybe a 1-2 week race league with a cap on character play time

-this would allow you to play out your time whenever you want over 1-2 weeks



25) Right now players can body block you from loot, the pickup range could be increased to abate this or you could just move through players like in town

-e.g. narrow pathways in lunaris temple lvl 3



26) Allow a FFA or long (20 seconds) timer loot set by the party leader of the created instance, the loot rules don't change once an instance is created

-Paying full attention to the game is fun and I love fighting for good loot but I sometimes want to see what's happening in trade chat at the same time

-In the above scenario and anytime you don't want to devote your full attention to the drops a long timer system is preferable



27) Increase relationship between Required Level & Item Level

-At the moment buying high item level items with a low required level undermines itemization

--why craft or use any gear you find when you can trade for higher ilvl gear

---Marrying Required Level to Item Level would abate the aforementioned and would restore the steady item progression

-Exceptions to this mechanic would include low level uniques



28) An option to reduce skill/effect graphics (toggle)

-this is especially a problem with summons and particle effects, maybe an opacity filter could help

-an option to completely hide friendly spells and/or summons



29) Bring back Diablo 2 style hostile

-Party leader can enable or disable hostiling

--Allows dueling games in the same vein as D2

--Dueling parties can be named as such

-Serves all the same purposes as Diablo 2 hostile



30) Guided Projectile/Seeker Projectile Support Gem

http://www.pathofexile.com/forum/view-thread/140833



31) Single Player Pause

-Not super necessary but a popular suggestion



32) Readily visible item level



33) Inventory Item Hue - to make the inventory easier to read

http://www.pathofexile.com/forum/view-thread/135830/highlight/

-magic items have a slight blue hue

-rare items have a slight yellow hue

-unique items have a slight orange hue

-gems could be given a different rarity hue depending on their quality

--1-10% magic blue hue, 11-17% rare yellow hue, 18-20% unique brown hue

---this would make reading your inventory gem quality much easier



34) Make misses, dodges, blocks, etc more noticeable and distinct

-Looks like the devs are against floating combat text FCT

--there's still room to make things like misses, blocks and such easy to read though



35) Set Items (but nothing like that other game)

-It has been suggested that soft semi-sets could be a viable

-4-6 piece sets that are viable are a bad idea

-Some low level 2-3 piece sets with unique mods could be interesting

--e.g. +%experience low level set



36) Prioritize Rare Item Text over Magic and White Text



37) More cooldown skills to encourage deliberated combat



38) Automatically Close Map Portals when a new map is activated



39) Mail system



40) Toggle for Friendly Player Targetting

-when toggled still allow player options & trade via their portrait or chat name



41) Recolor Support Gem Settings to Silver

http://www.pathofexile.com/forum/view-thread/145533

-this would help player distinguish between support and active gems that much more quickly

-it probably wouldn't take much effort and would maintain all the well done artwork



42) A setting to abate picking up garbage while clicking in combat

-something like a ctrl+click option to pick up items

-or a setting where you can't pick up items whose text you can't see



43) Time-Stamp public party names

-This would stop people from joining very old games or games whose named objective was completed long ago



I'll add more suggestions as I see/think of them Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056

Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434

Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321 on Feb 16, 2013, 2:19:34 PM