I think masterpyro46 ideas are a good starting point to expand the breadth and depth for criminal activities, after some fundamental changes to the current C&P systems in ED and the mechanical changes quite a few of which are outlined in the post above.



Anarchy systems should be the centres where the law dose not apply. You can sell all legal/illegal commodities, modules and ships, with perhaps a commission for hot/illegal goods (10%) .. you can ship your hot ships, modules here, again perhaps 10%.



Crimes are not reported, but armed with a KWS, these will show any bounties in any other system, so aiding bounty hunters in these systems, coz this is gonna be where the criminals are located.



Some of the factions in anarchy systems will be crime investors, so you can have missions tailored to these activities, we have them already in game, scan this illegal facility, murder these civvies etc, but increase the payouts, coz your in the anarchy system

and make these missions appear more frequently/exclusively.



This starts to give a reason, for both the good and bad guys to hang out in anarchy, or run to anarchy systems. Baby seals know not to go there, coz before jumping, it says they are anarchy systems, be warned. Career crims can hang out, buy and sell ships, modules etc with any amount of bounty/notoriety, but do run the risk that npc or cmdr bounty hunter's could also visit and try and claim the bounties. With these simple changes, you can then start to add more depth, such as the career ranking outlined in masterpyros first post to add more depth