Eidos Montreal, the developer behind Deus Ex: Human Revolution , has conceded that the game's boss fights were a "weakness for the game".

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Speaking in an interview with Edge, producer David Anfossi admitted the structured encounters are in conflict with the expansive, emergent style of the game.Anfossi highlights two weaknesses: "First, the boss fights were forced, which is not the Deus Ex The boss fights were outsourced to AI specialist Grip Entertainment, but Anfossi states that Eidos Montreal accepts full responsibility for how they came out.But Anfossi remains positive, with one eye on the next project, "There are two options: no boss fights, or do boss fights correctly," he said. "I'm pretty sure that now we have the knowledge to do it correctly."