Personally I'm really loving this mod. If you want my suggestion on what to do I think Kobolds need some way to get small quantities of stone for use in headbashers and things. Additionally I think they need to be able to make mechanisms of some form or another. Not for big traps and such but for cage traps mostly seeing as they should be capable of capturing larger animals for training. As it stands all they have are the dinosaurs. Additionally they shouldn't really complain about lack of wells and shoes, seeing as given the materials we're allowed they can't really make those. That's just my opinion though as right now it makes it rather silly to have all my kobolds embarassed by the lack of shoes when no one owns any shoes whatsoever.



Also loving the raptors, they do well to offset the Kobold's weaknesses by making a bunch trained for war.



Speaking of which how long do hatchlings of all the dinos take to mature? Right now I have sixty something baby rat catchers milling about and I'd like to know when I can start training them since my hunter won't go out to actually hunt anything I feel I'm better off getting a small military with lots of raptors to hunt instead. Right now I'm surviving off of the simple fact that every third migrant is a fisherbold and we're swimming in unfertilized eggs. <.<



EDIT: Just realized they can make mechanisms out of metal. So That works for making cage traps if you can get the metal. Though they need some equivelant to a broker. My only kobold with appraisal is never the one to trade, so I have no idea what the value of anything I'm trading for is.