INTRO /

It's September 2010. You have decided to become a game developer. It's easy money. I mean, how hard can it be, right? They're just games. You set up your PC in your parents' basement, acquire the necessary game development software, and there you have it: Your company is born. Time to start making games.

Unfortunately, you never have any original ideas yourself, nor any imagination to speak of. After a lot of playing existing games "for research purposes", a thought pops up: Why create entirely new games when you can easily rip the core out of an existing one? Just alter its appearance a little bit and sell it for huge wads of cash under a different name! Suddenly, it's all so clear... Your destiny is to become a cloner of games. Now that's a business model you can master!