Downloads / Arma 3 / Scenarios / Co-op missions / BMR Insurgency Co-30

Author: Jigsor

Author Website:



Requirements: No addons required

Island(s): Altis, Fallujah, F.A.T.A. - Federally Administred Tribal Areas, Pakistán, Kunduz, Afghanistan, Bornholm, N'Ziwasogo, SMD Sahrani A3, Stratis, Takistan, Zargabad

Playable options: N/A



Version: 1.44



No addons requiredAltis, Fallujah, F.A.T.A. - Federally Administred Tribal Areas, Pakistán, Kunduz, Afghanistan, Bornholm, N'Ziwasogo, SMD Sahrani A3, Stratis, Takistan, ZargabadN/A1.44 Date: 2015-12-04 19:24





Comments:

Rating: 1 2 3 4 5 6 7 8 9 10 2015-12-04 19:24



BMR Insurgency by

Jigsor



Description:

What is the different from this Insurgency compared to traditional Insurgency?

The primary difference is that Intel is not dropped when killing certain Insurgents. Rather, It is spawned in random buildings.

Small black markers indicate Intel Locations on the map. You can choose hide the markers with lobby parameter.



Situation : Eliminate Armed rebellion against NATO forces.

Gather Intel on Ammo Cache location by picking up suitcases spawned in random buildings.

Destroy Ammo Caches with satchel or demo charges.

Complete Random Objectives.

Clear all red zones of enemy forces.



Features:

Mods are optional with exception of Islands. Play as Opfor or Blufor. Start Time parameter. Choose between Random Weather or Real Weather JIP scripts in parameters. Predetermined Blufor lobby groups and in game dynamic group alteration. Enable/Disable Ambient Civilians. Choose opposing factions and civilians: Csat, AAF, or moded. Don't like the new fatigue system? Then disable it in parameters. Adjust Damage multiplier in params to make 1 or 2 shot kills a reality. ASR AI friendly. Custom Air Patrol Script and functions with lobby parameters. Aircraft will engage infantry and can be shot down with 1 missle or rocket. Rooftop Static defenses in Task/Objectives. Group Heli Extraction requestable by last playable slot in lobby. (Team leader CAS1) Civilian Suicide Bombers keep you on your toes. Dying has never been so much fun! Ambient vehicle radio chatter. Randomly generated roadside IED's. Virtual Arsenal and VAS available at main ammo crate in base. Built in Testing/Debug mode param. (Not available in MultiPlayer) Killed by whom, with what weapon and distance displayed at death. Recruitable AI option in lobby parameters



Installation:

Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.





Ingame Game Settings:

Press U key for View Distance Settings, Digital Heading and Hud.

Squads are set in lobby but can be dynamically altered ingame by pressing and holding T.

Use target cursor to select players.

Supported PIP livefeeds from the helmet-cameras of their fellow groupmembers. Requires Tactical Glasses.

* - Activates camera / switches to next groupmember.

Alt+* - Deactivates camera. Shift+* - Toggles size of the display.

Blufor: To have a fully restored kit on respawn, at main ammo box select "Virtual AmmoBox" from scroll, then click "Load Gear" button, select a saved profile (save one first if you haven't yet), click "Load" button, then click "Load on Respawn Button".

Opfor: Is limited to CSAT weapons crates and scavenging. They can save one kit and their main ammo box or use default scripted kit. Kit is restored on respawn.





Support:

JTAC slots and Team leader CAS1 can call for Close Air Support.

UAV Operators can call for air dropped UGV and launch parachute camera by firing a white flare from 203 grenade launcher.

Engineer can build a FARP to repair and rearm vehicles if he has a Bobcat or Repair Truck close by.

Medics can buid a small sandbag wall to provide cover.

Team Leader CAS1 can call for group heli evac.

Bullet Cam option for Marksman/Spotter Sniper classes.

EOD and Engineers have scroll option for visible mine detector with proximity sound.





Vehicles:

Vehicles will respawn if destroyed.

MHQs consist of 2 Covered Transport Trucks and 1 Mohawk.

All MHQs have VAS quick profile loader.

Bobcat Tows other vehicles.

GhostHawks lift light vehicles.

Mohawks can lift heavy and light vehicles.





Respawn:

If you die you can choose to respawn at BASE, MHQ_1, MHQ_2, MHQ_3 or wait for revive.

You may also choose to teleport to MHQs or Halo from Flag Pole at base.

While waiting for a revive you can spectate and control camera with usual movement controls.

MHQs can be disabled in params.

Revive systems can be disabled in params to accommodate for moded a revive system such as AGM.





Objectives:

Though Destroying Ammo Caches is a primary objective, It is not a listed Task/Objective.

Ammo Caches regenerate throughout the city one at a time usually in random building positions and in red zones.

Gathering Intel will generate random marker clues on the map referencing distance in radius to ammo cache location.

Intel usually spawns in random building positions and in red zones.

Once Ammo Cache is destroyed all Intel and markers are deleted. New Intel and Ammo Cache is spawned.

There are however, actual Task/Objectives viewable through Map -- Tasks.

Currently 10 Task/Objectives exist.

All Task/Objectives are generated one at a time in random order and random locations.

Current Task/Objectives include: 1. Rescue the downed pilot

2. Destroy Communications Tower

3. Eliminate Insurgent Leader

4. Cut Power

5. Mine Field

6. Deliver Supplies

7. Destroy Support Convoy

8. Destroy Armed Convoy

9. Destroy Mortar Squad

10. Capture and Hold Outpost



Todo:

Kunduz?





Mod variants:

1. BMR_Insurgency_v1_44.Altis

Required mods:

None



2. BMR_Insurgency_v1.44.Stratis

Required mods:

None



3. BMR_Insurgency_v1_44.Kunduz

Required mods:

-mod=@prkz



4. BMR_Insurgency_v1.44.Bornholm

Required mods:

-mod=@Bornholm



5. BMR_Insurgency_v1.44.Zargabad

Required mods:

-mod=@CBA_A3;@AllInArmaTerrainPack



6. BMR_Insurgency_v1.44.Takistan

Required mods:

-mod=@CBA_A3;@AllInArmaTerrainPack



7. BMR_Insurgency_v1.44.Fata

Required mods:

-mod=@CBA_A3;@AllInArmaTerrainPack;@fata_a3



8. BMR_Insurgency_v1_44.smd_sahrani_a3

Required mods:

-mod=@CBA_A3;@AllInArmaTerrainPack;@smd_a3



9. BMR_Insurgency_v1.44_a3mp.fallujah

Required mods:

-mod=@CBA_A3;@A3MP;@a3mp_ap;@fallujah1_2



10. BMR_Insurgency_v1.44_aia.fallujah

Required mods:

-mod=@CBA_A3;@AllInArmaTerrainPack@fallujah1_2



11. BMR_Insurgency_v1.44.pja305

Required mods:

-mod=@CBA_A3;@AllInArmaTerrainPack;@nziwasogo



12. BMR_Insurgency_v1.44.pja310

Required mods:

-mod=@CBA_A3;@AllInArmaTerrainPack;@fsf_al_rayak



13. BMR_Insurgency_v1_44.Mog

Required mods:

-mod=@mog



14. BMR_Insurgency_v1_44.clafghan

Required mods:

-mod=@CBA_A3;@AllInArmaTerrainPack;@Clafghan



The following optional mod combinations are detected and activated in mission depending on loby parameter

"Opposing Army/Mod Initialization" and Arma 3 Startup parameter -mod= to activate:



CSAT - Requirements : None.

AAF - Requirements : None.

Africian Rebel Army and Armed African Civilian Rebel supporters - Requirements : @african_conflict;@nato_russian_sf_weapons.

CAF Aggressors - Requirements : @caf_ag1.5.

Islamic State of Takistan/Sahrani and Afghan Militia - Requirements : @rhs_afrf3;@rhs_usf3;@leights_opfor.

Syrian Arab Army and Al Qaida - Requirements :@mec;@cup;@asdg_jr;@rds;@rds_tank;@cha_mi24.

Taliban and Islamic State - Requirements :@mec;@cup;@asdg_jr;@rds;@rds_tank;@cha_mi24.

Hamas and Hezbollah - Requirements :@mec;@cup;@asdg_jr;@rds;@rds_tank;@cha_mi24.

Sud Russians - Requirements :@evw;@rds,

RHS Armed Forces of the Russian Federation - Requirements : @rhs_afrf3.

Syrian Arab Army and Islamic State - Requirements : @iraqi_syrian_conflict;@cup_weapons;@mas_nato_rus_sf_veh;@rhs_afrf3;@rhs_afrf3.



All mods require Community Base addons A3



Recommended additional mods for head dress variation:@hiddenidentitypack

Recommended additional mods for AI behavior: @asr_ai3; This mod can run server side only to keep dependencies down.



Known issues:

Adding the PVP component broke BTC drag/carry

Note to players: Its best to wait a few seconds before clicking continue once breifing screen appears to allow loading and activation of scripts.Although there is code provisioned to delay continuing, sometime there is a delay in activation of this code. The effective delay is more apparent in Fallujah versions.

Bug if Heli Extraction caller switches in or out of his group leadership role after extraction called and before cancelled or completed.

Recruitable AI not playing well with Heli Extraction

Mobile Civilians option does not work on Stratis version.





Changelog:

v1.44

Fixed: Updated Iraqi Syrian Conflict V.5 mod support. Requirements : @iraqi_syrian_conflict;@cup_weapons;@mas_nato_rus_sf_veh;@rhs_afrf3;@rhs_usf3 Fixed: Was possible for medic's placeable sandbag to be placed underground and loose ability to remove and create another. Fixed: Bail from chopper not available after CBA update. Fixed: TAW view distance popup error on first use. Started with A3 patch 1.50. Fixed: ATM Halo Bad Vehicle Type popup error occurred when HALO jumper did not have a backpack. Fixed: Group leader of blufor AI freezing when his AI halo. Fixed: BTC revive flickering message who is near to revive. Fixed: Recruited AI now can be transported with with Evac Heli. Fixed: Blufor's deployed farp marker was visible to opfor when JIP. Fixed: On some terrains bug prevents UGV engine from starting after UAV operator calls in UGV air drop. Fixed: Fast Rope from choppers. Added: Support for 1 headless client. If HC crashes/disconnects then all remaining spawned grid AI will reside on server. If Headless Client JIP or rejoins then future spawned grid AI will reside on Headless Client. Added: Mogadishu Map version. Added: Clafghan Map version. Added: Helipad lights on blufor and opfor bases. Added: Unique layer to killed info message when playing in multiplayer. Added: Some 1x and 2x optics to Op4 supply crate. Added: additional Server cleanup/maintenance performed server has 0 players. Added: New mission - Clear Road Block. Added: Measure to prevent ammo cache from getting buried/hidden by building ruins before cache is destroyed. Added: ACE parachute HALO compatibility. Added: Mission ends for player exceeding team kill punishment limiter defined by variable BTC_tk_last_warning in INS_Definitions.sqm. Default : 3 Added: Lobby parameter to disable play as Opfor. If disabled, Mission will end for Opfor player and will be asked to join a Blufor slot. Added: Lobby parameter to disable audible friendly AI radio.(adversely disables missile lock tone). Added: Lobby parameter to enable scripted poisonous gas grenades. Yellow hand and GL smoke grenades are Toxic. For immunity wear A3 Heli Crew or Pilot Helmet. Also supports gas masks from Hidden Identity Pack v2 and NATO SF and Russian Spetsnaz Weapons mods. Added: Clause to AI Halo which delays drop start until recruitment que is empty and clause to exclude AI in vehicles. Added: UAV service repair/refuel/rearm on marker with description "Fixed Wing Repair". Added: Ability/action to transfer loadouts to other players and recruited AI at blufor base main ammo box. Added: Russian localization translation. Thanks to macmillan11. Added: German localization translation. Thanks to Mr.Ripley. Added: Functionality to delay deactivation of zones when player leaves or dies in trigger area. Modifiable by lobby parameter Thanks to Mr.Ripley and son. Added: Functionality to limit the number of grid zones simultaneously activated. Modifiable through lobby parameter. Zones with completed activation before limiter was reached will stay activated if using deactivation delay. Change: Default maximum infantry per zone doubled. Higher concentration within fewer zones possible. With the new simultaneous zone limiter it is possible to avoid bog or crash because of to many AI on server or headless client. Change: Exchanged an Ammo Bearer slot for additional Engineer slot. Multiple engineers supported now though only one FARP can exist. Change: Decreased intensity of ambient combat sounds. Change: Removed VA Preloader. Change: Removed all Arsenal actions for opfor players. Change: Improved less desync on player JIP. Change: Removed lightning bolt on intro. Change: Increased Font size of mission added actions on Flag Pole, Main Ammo Crates and FARP. Change: Removed original music clip. Ending now plays nostalgic native quote videos and displays intro banner image to reduce mission size. Change: Suicide bomber average recurrence frequency slightly reduced. Change: Reduced network traffic in handling of JIP intel actions. Change: Opfor no longer receive score for picking up intel. Change: Once all objective missions are complete objective pool is recycled. Change: Replaced option to disable fatige with option to disable new stamina sytem. Change: Replaced the Sahrani version dependancies from @AllInArmaTerrainPack;@smd_a3 to @CUP_Terrains;@CUP_Sahrani

v1.43

Added: Bornholm version. Added: F.S.F. Al Rayak version. Added: Flip vehicle ability/action to FARP. Added: AI Halo ability/action to blufor base flag pole. Added: Status hud and digital heading are automatically reactivated on respawn if they were activated before death respectively. Added: "Save Loadout" action now uses native BIS functions and generates confirmation sound. Added: Optional Bail from chopper ability/Extended EventHandler. Requires CBA mod Added: Support for Iraqi Syrian Conflict mod. Added: Support for Leight's Opfor Pack mod. Added: Functionality to restrict aircraft piloting to only specified classes in array INS_PlayerPilot located in INS_definitions.sqf. (Default no restriction) Added: Boats now have push action as recourse for stuck/beached craft. Added: Stand alone MHQ system. Added: Recruited AI skills function. Added: Fog effect to objective areas before dawn. (Requires lobby parameter "Environment effects" Enabled.) Added: Civilian vehicles from supported mod sets. Added: Began adding string-table multi-language support for in game messages. So Far English, French, Russian and Spanish added (WIP). Added: Suicide bomber script will try to recruit/draft nearby civilian, has chance of deadMan switch, and will have grenade in his clothes as bomber evidence. Thanks to SupahG33K for these additions. Fixed: Stringtable.xml errors. Fixed: Virtual Arsenal quick loadout error on MHQs. Fixed: FARP deployment related script errors. Fixed: Assigned intro banner unique rsclayer to avoid infinite black screen. Fixed: Exploding choppers on pilot seat entry again. Fixed: Team Kill punishment option is now working. Fixed: Helicopter extraction will now fly away after drop off. Improved repeatability. Fixed: Possible CAS called aircraft never completes and does not delete. Change: Replaced my version of Ambient Combat Sound with Mickey74's improved Ambient battle sounds script version. Change: Replaced aeroson's group manager with BIS's group manager. Change: Removed support for discontinued Middle Eastern Conflict mod.(WIP) Change: Replaced Vehicle System (vSys) with ASOR Vehicle Selector v1.4 by Lecks which will spawn moded and unmoded vehicles (used for vehicle rewards). Change: All map click functions now use Stacked EventHandlers for universal mod compatibility. Change: Capture and hold task will dynamically extend hold timer based on number of Blufor defenders present within 200 meters of objective once captured. Change: Removed recruited AI radio chatter. Change: Re-added Virtual Arsenal Preloader. Change: Less chance a hunting chopper will stop and hover near player position without engaging. Change: Several minor script optimizations.

v1.42

Fixed: Takistan version missing digital heading script update. Fixed: Possibility for mission stuck on black screen. Added: Mobile civilians will no longer spawn on Blufor base.

v1.4

Added: Altis, Fata, Kunduz, and SMD Sahrani versions. Added: Virtual Arsenal Preloader Added: Virtual Arsenal quick loadout. Added: Static Weather Overcast options. Added: Support for "Hamas and Hezbollah" factions from MEC mod. Added: "Save Loadout" action to main Blufor ammo box. This will restore loadout on respawn/revive. Added: More zones to coastlines in N'ziwasogo version. Added: Marksman DLC content. Fixed: @MEC related errors. Removed all "MEC_XXX_RPG7Grenadier" units. Missing rpg.p3d caused popup errors. Fixed: Digital Heading activation only requires 1 button press now after respawn/revive. Fixed: High bandwidth usage and latency for all players when JIP occured. Fixed: Exploding helis upon driver entry on all helis. Fixed: Civilians can no longer trigger mine filed objective failure. Change: Default RHS Opfor player loadout has 9 rifle mags. Change: Removed useless "Load Cargo" action from Opfor players. Change: Delivery objective will utilize anti-air vehicles from one of the optionally activated mod sets. Change: Removed VAS.

v1.3

Added: Lobby parameter "Maximum possible intel per occupied grid zone ratio" Possible ratios are "1 intel : 2 zones" to "1 intel : 6 zones". Added: Mine Detector Script by Lala14. Added: Modified-Fatigue by Quiksilver selectable in lobby parameter "Fatigue System". Added: Recruited Ai will now revive player if at least one other player exists in group and BTC Quick Revive is enabled in lobby parameters. Added: Rocket munitions fire from exploded ammo cache in random directions. Added: Improved handling of intel actions for JIP. Fixed: Start time lobby parameter was broken in last version when used in combination with Random Weather. Fixed: Opfor intro would fade to black screen until first respawn. Fixed: Intel generation script hang. Added redundant fail safes for valid and compatible building positions. Fixed: Exploding AH-99 Blackfoot on respawn/entry in Stratis base. Change: CAS aircraft from Buzzard to Wipeout. Change: Shortened que time length in AI recruitment. Change: Added RHS_A10 to air field when @rhs_usf3 mod detected and air field is used by blufor (defaults to Wipeout as in previous version). Change: Intel object count is dynamically adjusted upon Ammo Cache spawning based on uncaptured zones and maximum intel lobby param ratio.

v1.10

Fixed: bugs in implementation of optional BTC Quick Revive Fixed: On hilly terrain like Stratis it was possible for objectives to not find a suitable clear area. Fixed: Could not Diasable AI recuitment. Changed: replaced Bon's Infantry Recruitment background UI graphic with transparent black box reducing mission size.

v1.00

Added: Stratis Version. No mods required. Added: Ability to save loadout to Op4's weapons crate. Added: Optional BTC Quick Revive Support. Added: MHQ option in Revive Sytem MP lobby parameters. Added: Partial fix for AGM explosives compatibility. Added: Bon's Infantry Recruitment Redux -- by Moser. Changed: Vehicle Air Drop Reward position uses new mapclick function instead of player position. Changed: Delivery mission to make compatible with no MHQ in revive system. Changed: Blufor Base/Zone protection from BIS module to a more consistant scripted function. All enemy intruders are intrinsically killed. Changed: Assigned Status Hud a toggle button in UI. Changed: Add MP lobby Parameter Logistics. Changed: Updated real_weather.sqf v1.2 to v1.3 Changed: Updated MEC to support CUP instead of Massi's weapons Changed: Consolidated heli paint functions into one "paint_heli_fnc" based on terrain. Changed: Many minor optimizations to scripts. Fixed: VAS weapons blacked out caused by A3 update. Added VAS support for AGM items. Fixed: Script error in deployOpforMHQ.sqf. Fixed: Respawned ammo cache debug marker. Fixed: Some intel didn't have grab action. Fixed: Heli Extraction was broken 1 or 2 versions previous.

v0.99

Fixed :Clean up errors in objectives

Changed: some enemy presence default lobby parameters for each map.



v0.98

Added: CAF Agressors support

Added: RHS support

Added: Taliban and ISIS factions from Middle Eastern Conclict mod.

Added: Consolidated mod support into 1 version per island. (Choose mod support in parameter "Opposing Army/Mod Initialization")

Added: New mission Destroy mortar squad. Good Luck!

Added: New mission Destroy armed convoy.

Added: New mission Capture n Hold.

Added: Ambient combat sounds 3d.

Added: CH-67 Huron to base and Mi-290 Taron to AI scripts.

Added: New objects from Helicoptor DLC.

Added: Flares to little birds.

Added: Option in lobby parameter "Revive system" allowing only medics to revive.

Added: Lobby parameter "Grass Option None" : "Disable", "Enable" for TAW View Distance.

Added: ZBE_Cache v4.4b by zorrobyte. Adds AI caching to Objective infantry.

Added: CH67 Huron to Logistics script.

Added: Better Joint Rail mod support by Robalo to VAS.

Added: "Restore Loadout" action to Op4_MHQ

Added: Damage protection to Op4 weapon crates

Fixed: Buged wheels stuck in ground in supply convoy mission.

Fixed: Suicide bomber script rpt spam.

Fixed: EOS nvg_gogles error. Factions now spawn with correct Night Vision Goggles.

Fixed: Possible script hang in delivery mission.

Change: Optimized many script operations using newer commands pushBack and isEqualTo.

Change: Initialization order of tasks/ammo cache scripts.

Change: Opfor AAF players have magnified scope "optic_Hamr" on default loadout.

Change: Updated TAW view Distance script to v1.4.

Change: Advanced flight controlls set to options based.

Change: Removed Opfor vehicle reward for ammo cache destroyed.

Change: Adjusted layout of Lobby MP Parameters.

Change: Updated MEC mod support to v0172.

Change: Aircraft no longer activate zones.



v0.97 Hotfix

Hotfixed all missions. Fixed: animation bug found in Delivery mission due to BIS command change Fixed: Script errors in rewarded vehicle paradrop. Removed Weapons marker created when deploying Opfor MHQ.

v0.97

Added Fallujah mod variants Added: Opfor players can deploy MHQ truck which will set CSAT ammo, weapons and support boxes at OpforMHQ location. Added new Convoy mission. Summary: Blufor must destroy all 4 support vehicles and their crew. Added modified BIS_fnc_taskPatrol "Veh_taskPatrol_mod" function code by Demonized to fix some vehicle bugs not moving when speed or beheaviour was not defined for each waypoint. Added based protection to Blufor bases. Opfor players have 10 seconds to leave the zone or will be killed. Added loby parameter to dissable environmental effects (ambient life + sound) for minor performance increase. Added function to set array of markers to alpha 0 for those created/moved by opposing side. Fixed: Respawn and spectate button moved down away from screen edge. Should resolve issue for laptop users who can't see the buttons. Fixed: Starting time parameter now working with both weather scripts. Fixed: Buttons and dialog text on Halo interface Change: Merged all OpenMe.sqf variant scripts from EOS to one file in effort to reduce mission and add easier modding flexibility. Change: Faster scripts handling factions and classes Change: Suicide bomber target tracking to realtime tracking. Change: Doubled number of maximum foot civilians spawned. Previous max number equivilant can be achieved by setting foot civilian probability lobby parameter to 50%. Change: Streamlined Opfor player default loadout script. Change: TK punishment time increased to 60 seconds. Added sound fx.(needs testing) Change: minor script optimization in handling of moded/unmoded factions and classnames. Improved: Less intel and ammo cache stuck in floors and walls of buildings. Fixed: intel and ammo cache stuck in floors and walls of buildings Added remove_charge function code by Iceman77. Removes mine base from Ammo cache object. Added ammo cache Bo_Air_LGB explosion effect from original Insurgency by Pogoman & Fireball & Kol9yN. Changed: spectate camera stutter removed

v0.96

Added new mission Delivery. Summary: Blufor must load supply box into MHQ_3 Mohawk and deliver to task marker via air drop or landed unload without dying or loosing MHQ_3. Added UI for view settings and digital heading and removed player actions previously used this. Thanks to Diry Haz. Added Enemy Armor probability lobby parameter. Added Vehicle rewarded action para dropped to player who destroys ammo cache. (Known Issue ,Dialog error on first use. Just click through it. Functionally working Added SimpleCrateRefill to ammo boxes at blufor base. Added black listing of objects to prevent moving by logistics script. Array name INS_log_blacklist. Ammo boxes, flag poles at base etc. can no longer be moved. Added A3 music to intro. Don't forget to make sure music is turned up in audio settings. Fixed infinite loop in Heli Extraction Added friendly player markers All UAVs are useable now. Added more zones to NZiwasago Version. Takistan and Zargabad versions ported to AllInArmaTerrainPack Fixed infinite loop in Heli Extraction Fixed: removed unkown file type in mission. Was causing mission not to run on servers utilizing these security measures in server.cfg "allowedLoadFileExtensions[] and allowedPreprocessFileExtensions[]". Added Infantry probability parameter. Extended Suicide Bomber spawn distance. Fixed bug in Deliver Supplies mission that occurred on dedicated server. Few minor performance tweaks. Added Marine Dock to N'zwasogo version.

v0.95

Fixed error in air patrol functions change in v0_94 causing server crash. Fixed bug -- it was occasionally possible for tasks not to start on mission start. Added Anti Blufor base sabotage mines and explosive removal Added Drag Body Script v1.2 by Bangabob added//needs testing and feed back Added flashlights to Enemy AI weapons. They are more engaging at night now. Added mines and explosives to Opfor players

v0.94

Takistan version added. Added new mission Mine Field. Summary: Blufor deactivate or detonate random number of mines between 5 -15 in cross hatched marked mine field. If any blufor in minefield dies opfor/resistance wins objective. Added visual effects to Cut Power mission. Added Bullet Cam option for Marksman/Spotter Sniper classes. Thanks to Killzonekid Added Enemy AI spawn distance parameter. Added debugging markers for air patrol and objective infantry. Fixed Ending. Fixed add diary entry error in zlt fastrope. Reworked base furniture in vehicle service point. Performance monitor now accessible by any local server host. Converted all playable Blufor units in N'ziwasogo to Masi USMC wooded cammo variants.

v0.93

N'Ziwasogo version added Two playable OpFor slots added. Opfor players respawn 250-500 meters of Blufor Players if spawning at base. Opfor players have 1 mobile HQ and are kited based on Opfor faction selected in parameters. Ending added with original music. New objective Cut Power with sound effects added. Summary: Destroy High Voltage Tower to turn off all city lights within 1000 meter radius (good affect at night) Fixed Rescue the downed pilot mission. Removed BTC revive restore player loadout because of bug not restoring any rockets to backpack. As a result, players now respawn with full loadout if "Load on Respawn" in VAS chosen. Added air raid siren on Blufor base when Opfor near.



v0.91

Civilians spawn in buildings and nearby buildings. Civilians are not Vanilla if you choose moded op4 faction. They will be African Masi instead. 1. Parameter for Enabling/Disabling Mobile Civilians 2. Parameter for Enabling/Disabling Foot Civilians. 3. Parameter for adjusting spawn chance of foot Civilians. As is now, the civilian count is very low but still very noticeable.



Credits & thanks:

Thanks to BIS, the community, mod makers and all the script writers who submit their material for this great sandbox platform.

All credits given in game under Map -- Credits and Third party credits.



Many original functions and scripts by Jigsor

Several functions/scripts by BTC and Ghost were modified by Jigsor



Original insurgency by Pogoman & Fireball & Kol9yN



3rd party contributions/credits:



Scripts:

EOS v1.98 by BangaBob (H8erMaker)

=BTC=_revive v.98, =BTC= Logistics,

=BTC= Quick Revive and =BTC=_TK_punishment

by =BTC= Giallustio

VAS v2.6 and TAW view Distance v1.4 by Tonic

randomWeather2.sqf by Meatball.

real_weather.sqf v1.3 Original Release by team code34

vehRespawn.sqf, ICE_HUD and Vehicle System (vSys) by Iceman77

repetitive_cleanup.sqf v1.7, group_manager.sqf v1.6, player_markers.sqf v2.6,

set_loadout.sqf and get_loadout.sqf by aeroson.

JW Custom Close Air Support v0.1b.by JW Custom

Display Heading Script v3 by GeneralCarver.

Halo =ATM= Airdrop v3.0 by pokertour.

Traffic by MAD T.

Randomly generated roadside IED's by brians200

v1g Fast Rope by [STELS]Zealot

x_reload by Xeno

ghst_PutinBuild.sqf and ghst_PutinBuildIntel.sqf cores by Ghost

ghst_ugvsupport.sqf by Ghost

T-Helmetcam by Tajin

HuntIR script v1.0 by Bardosy

tky_evo_performance report by GITS Tankbuster

SHK_buildingpos.sqf v0.12 and shk_taskmaster by Shuko

BTK Cargo Drop v1.92 by sxp2high

zbe_cache_script_version_v3.7 by zorrobyte

Bon's Infantry Recruitment Redux -- by Moser

Mine Detector Script version alpha 0.6 by Lala14

Modified-Fatigue-v100 by Quiksilver



Functions:

remove_carcass_fnc code by BIS

Ambient radio chatter code by TPW

BTC_m_fnc_only_server, BTC_AI_init, BTC_repair_wreck,

BTC_main_load_VAS, BTC_load_VAS by BTC Giallustio

fnc_ghst_build_positions, fnc_ghst_rand_position, by Ghost

X_fnc_returnVehicleTurrets by Joris-Jan van 't Land

find_west_target_fnc based on example by Mattar_Tharkari in

BIS Community Forums

Dialog U.I. by Dirty Haz

rej_fnc_bezier by Rejenorst



Ajax and Onion Gamers for hosting and testing/feedback.

Black Mamba Rangers





Forum topic:

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Enable javascript to be able to download from Armaholic please! What is the different from this Insurgency compared to traditional Insurgency?The primary difference is that Intel is not dropped when killing certain Insurgents. Rather, It is spawned in random buildings.Small black markers indicate Intel Locations on the map. You can choose hide the markers with lobby parameter.Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.Press U key for View Distance Settings, Digital Heading and Hud.Squads are set in lobby but can be dynamically altered ingame by pressing and holding T.Use target cursor to select players.Supported PIP livefeeds from the helmet-cameras of their fellow groupmembers. Requires Tactical Glasses.* - Activates camera / switches to next groupmember.Alt+* - Deactivates camera. Shift+* - Toggles size of the display.Blufor: To have a fully restored kit on respawn, at main ammo box select "Virtual AmmoBox" from scroll, then click "Load Gear" button, select a saved profile (save one first if you haven't yet), click "Load" button, then click "Load on Respawn Button".Opfor: Is limited to CSAT weapons crates and scavenging. They can save one kit and their main ammo box or use default scripted kit. Kit is restored on respawn.JTAC slots and Team leader CAS1 can call for Close Air Support.UAV Operators can call for air dropped UGV and launch parachute camera by firing a white flare from 203 grenade launcher.Engineer can build a FARP to repair and rearm vehicles if he has a Bobcat or Repair Truck close by.Medics can buid a small sandbag wall to provide cover.Team Leader CAS1 can call for group heli evac.Bullet Cam option for Marksman/Spotter Sniper classes.EOD and Engineers have scroll option for visible mine detector with proximity sound.Vehicles will respawn if destroyed.MHQs consist of 2 Covered Transport Trucks and 1 Mohawk.All MHQs have VAS quick profile loader.Bobcat Tows other vehicles.GhostHawks lift light vehicles.Mohawks can lift heavy and light vehicles.If you die you can choose to respawn at BASE, MHQ_1, MHQ_2, MHQ_3 or wait for revive.You may also choose to teleport to MHQs or Halo from Flag Pole at base.While waiting for a revive you can spectate and control camera with usual movement controls.MHQs can be disabled in params.Revive systems can be disabled in params to accommodate for moded a revive system such as AGM.Though Destroying Ammo Caches is a primary objective, It is not a listed Task/Objective.Ammo Caches regenerate throughout the city one at a time usually in random building positions and in red zones.Gathering Intel will generate random marker clues on the map referencing distance in radius to ammo cache location.Intel usually spawns in random building positions and in red zones.Once Ammo Cache is destroyed all Intel and markers are deleted. New Intel and Ammo Cache is spawned.There are however, actual Task/Objectives viewable through Map -- Tasks.Currently 10 Task/Objectives exist.All Task/Objectives are generated one at a time in random order and random locations.Current Task/Objectives include:Kunduz?Adding the PVP component broke BTC drag/carryNote to players: Its best to wait a few seconds before clicking continue once breifing screen appears to allow loading and activation of scripts.Although there is code provisioned to delay continuing, sometime there is a delay in activation of this code. The effective delay is more apparent in Fallujah versions.Bug if Heli Extraction caller switches in or out of his group leadership role after extraction called and before cancelled or completed.Recruitable AI not playing well with Heli ExtractionMobile Civilians option does not work on Stratis version.v1.44Thanks to BIS, the community, mod makers and all the script writers who submit their material for this great sandbox platform.All credits given in game under Map -- Credits and Third party credits.Many original functions and scripts by JigsorSeveral functions/scripts by BTC and Ghost were modified by JigsorOriginal insurgency by Pogoman & Fireball & Kol9yN3rd party contributions/credits:Scripts:EOS v1.98 by BangaBob (H8erMaker)=BTC=_revive v.98, =BTC= Logistics,=BTC= Quick Revive and =BTC=_TK_punishmentby =BTC= GiallustioVAS v2.6 and TAW view Distance v1.4 by TonicrandomWeather2.sqf by Meatball.real_weather.sqf v1.3 Original Release by team code34vehRespawn.sqf, ICE_HUD and Vehicle System (vSys) by Iceman77repetitive_cleanup.sqf v1.7, group_manager.sqf v1.6, player_markers.sqf v2.6,set_loadout.sqf and get_loadout.sqf by aeroson.JW Custom Close Air Support v0.1b.by JW CustomDisplay Heading Script v3 by GeneralCarver.Halo =ATM= Airdrop v3.0 by pokertour.Traffic by MAD T.Randomly generated roadside IED's by brians200v1g Fast Rope by [STELS]Zealotx_reload by Xenoghst_PutinBuild.sqf and ghst_PutinBuildIntel.sqf cores by Ghostghst_ugvsupport.sqf by GhostT-Helmetcam by TajinHuntIR script v1.0 by Bardosytky_evo_performance report by GITS TankbusterSHK_buildingpos.sqf v0.12 and shk_taskmaster by ShukoBTK Cargo Drop v1.92 by sxp2highzbe_cache_script_version_v3.7 by zorrobyteBon's Infantry Recruitment Redux -- by MoserMine Detector Script version alpha 0.6 by Lala14Modified-Fatigue-v100 by QuiksilverFunctions:remove_carcass_fnc code by BISAmbient radio chatter code by TPWBTC_m_fnc_only_server, BTC_AI_init, BTC_repair_wreck,BTC_main_load_VAS, BTC_load_VAS by BTC Giallustiofnc_ghst_build_positions, fnc_ghst_rand_position, by GhostX_fnc_returnVehicleTurrets by Joris-Jan van 't Landfind_west_target_fnc based on example by Mattar_Tharkari inBIS Community ForumsDialog U.I. by Dirty Hazrej_fnc_bezier by RejenorstAjax and Onion Gamers for hosting and testing/feedback.Black Mamba Rangers ArmA 3 Map Pack - A3MP (Optional) All in Arma Terrain Pack (AiA TP) (Optional) Community Base addons A3 (Optional) US Marine Corp and MARSOC units (Optional) African Conflict (Optional) NATO SF and Russian Spetsnaz Weapons (Optional) N'Ziwasogo (Optional) Fallujah (Optional) F.A.T.A. - Federally Administred Tribal Areas, Pakistán (Optional) Kunduz, Afghanistan (Optional) SMD Sahrani A3 (Optional) Bornholm (Optional)

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