Governor Policies

Acquisition of Wealth - Reduces tax and commerce income by about 10% of the province, while enriching the governor.

Religious Conversion - Adds some minor unrest, but the governor have a chance to convert the religion of a pop each month, depending on his zeal.

Cultural Assimilation - Adds some minor unrest, but the governor have a chance to convert the culture of a pop each month, depending on his finesse.

Bleed Them Dry - increases unrest and reduces population growth dramatically, while increasing income from the province, and also give some to the governor.

Borderlands - Increases Manpower and Defensiveness of the province.

Encourage Trade - Allows another import route to the province and increases commerce income, for a small decrease in loyalty.

Social Mobility - Reduces output of citizens by 20%, while there is a chance for the governor to change the type of a pop towards a balance of citizens, slaves & freemen, depending on the governors charisma.

Local Autonomy - Increases Happiness of pops, while reducing their output.

Civilization Effort - Increase civilization in the province.

North African Military Traditions

Born in the Saddle +15% Light Cavalry Discipline

Man and Horse +15% Combat Bonus on Plains for Cavalry

Sure-footed, as Wild Horses 25% Cheaper Light Cavalry

Wild Charge Enables Cavalry Skirmish Stance

Local Knowledge 25% less attrition.

Call to Arms +15% Manpower

Ululating Cry +15% Light Cavalry Offensive

Phoenician Heritage +15% Offensive for Triremes

Iberian Draft +15% Defensive for Light Infantry

Naval Dominance +15% Defensive for Triremes

A Life at Sea Allows Repair at Sea ability

Noble Warlords +2.5% Loyalty for Generals

Imposing Edifices +15% Defensiveness

Putting our People to Work -25% Trireme Maintenance

Skilled Recruiters 15% cheaper mercenary maintenance

Professional Marines +15% Trireme Morale

The Sacred Band +15% Heavy Infantry Discipline

Uneasy Relations More Manpower from Subjects

The African Elephant +15% Warelephant Discipline

Numidian Cavalry 25% Cheaper Heavy Cavalry

Devastating Charge +15% Warelephant Morale

Hello everyone and welcome to the 20th development diary for Imperator. This time it is almost two development diaries in one. First we’ll talk about governor policies, and then we’ll delve into the north african military traditions.Every governor will when he is assigned to a province, select a policy he wants to pursue for his reign. The policy picked depend on the personality of the governor, but also on the setup of the province. Not all policies are necessarily beneficial to you as a player, so you can always overrule what policy the governor should have, but that comes at a cost in loyalty of the governor.You can of course change policy as many times as you want in a province, as long as the governor is loyal enough before changing it, but a disloyal governor will change it to benefit himself.Here are the current policies we have in the game.Governor policies are designed to get indirect influence over provinces, while having a trade off, where constantly micro-managing it is not beneficial.Of course, all are moddable, and you can make as many of these as you’d like.So, time to take a look at another military tradition tree, and this time the North African one, which is available to the north african & numidian culture groups, and the carthaginian culture.They all start with the ‘Seafaring People’ tradition which gives 25% cheaper Triremes.The first path is the ‘’Tribal Path”.End bonus for this path is ‘To Each, Their Own’, which gives +10% output from tribesmen.The second path is the “Naval Path”.End bonus for this path is ‘Maneuverability Above All’, which gives +15% Discipline for Triremes.The third path is the “Army Path”.End bonus for this path is ‘A Hard Bargain’, which gives 25% cheaper mercenaries to recruit.Next week, we’ll talk a bit more about combat!