Frog Cleric:

Constructed:

A standard 2/2 for 2 that is in a craft that has plenty of options. This clearly won’t be a fit in garuda type builds cause your trying to kill them (you also get a new 2 option drop in expansion) and for standard control stall you have other tools. Namely your doggy, unica and even mainyu to fight vs removals. It looks a lot better late game than something like unica with a instant heal with a bit of pp tax but early game is a lot weaker than heaven’s other defensive 2 drop options. So small payoff late and sacrificing benefits early game I expect it to be not played and if anything extremely niche tech in some heal haven list/standard haven as like the 7th 2 drop but probably not even that. (Bonus if you have 2 in hand on turn 4 and you want to dump :3)

D/C-.



Arena:

Here you get vanilla stats and can control the fanfare for when you want/need it. Haven cares about not dying at times and this is just a fighter with some upside for the most part when you want the enhance to trigger.



C/C+.

Master Sage:

Constructed:

This would look a lot nicer with ambush potentially enabling some other countdown amulet combos to be played (who are we kidding it be just abused with arias and the aggressive ones). Your are playing goblin level stats for a 3 drop that in constructed will just be having an aoe sister initiate. It’s auto removed if threatening and when it whiffs you miss out on having a real 3 drop. The early turns are generally low on amulets however on board to proc and this might hit one or 2 but sister is the better body for contesting board and not dying to 2 drops and for later game amulet procs the effects have to be strong to warrant this to be a ‘combo’ enabler. In the family of Pinion Prince and Skullfanes without some non blow out amulet combos.To be fair it is a healing prayer without the heal on a body but it’s not enabling anything more unfair for haven to do at least not yet.

C-.

Arena:

This will never proc on more than 1 without a dream situation and even then it ends up being a sister initiate like effect. Similar to how Pinion prince makes blow out boards, it has more to do with good draw from your inconsistent amulets than prince being a good card(though he is :3). Again it’s not super hard to draft amulets but this has to be good on curve(which it gets eaten for free) and when comboing it should end up being a goblin more than half the time. Sacrificing a card to get 1 cool down reduce isn’t worth it unless your deck is drafted that synergistically.

D.



Veteran Tamer:

Constructed:

It looks pretty average but it’s something very interesting for haven to consider. You get a body and an amulet on board as well as something you don’t hate playing on 4 defensively. Seems a little fair but a 4 drop prism that draws and plays a beastly vow isn’t a world away from pulling an Aria. An expansion ago we lived in a world where you would prism priest into a Beastly Vow Pre darkness evolved in some amulet haven deck that wouldn’t work. Feels very akin to a thematic Hell’s Unleasher for Haven. Garuda would look into this a generator and a solid body on 4 when going first. Imagine the dream Aria -> Birdsong -> This -> Sister’s or some variation of those plays (yum but u’d actually win against most things anyway but urd is a tad awkward on these heavy pre broken-amulet boards). Less aggressive as something like Urd in the deck but I can see it Incorporated beside it or over it as a more board centric Garuda/Amulet haven build. It is worth noting for control builds that want this as a 4 drop they can slap going first it does proc on your themis which can be a tad awkward.

B+/A

Arena:

This is going to be one of the best 4 drops for Haven since it is one of the few feel bad cards to draft for your firsts. You can safely drop this with a board early and have a free amulet proc in 2 turns. Going second it has just enough stats to contest 4/3’s and tell the tale which is all you really need when going second. Very nice card should feel and play like a hell unleasher which is a very premium drop in shadow.

A/A+



Manifestation of Faith:

Constructed:

this card is waiting for something broken. Or maybe it’s the Eidelon+this with Noble fangs t3 meme deck. Unfortunately its 2 PP or less and not 2 CD or less but pulling stuff like Seraph would be insane(SV doesn’t like lower PP costs pulling higher ones, Oh speaking of which remind me of this post in 3 years when Dragon is getting a 4-5? PP Show and Tell). Currently everything this pulls.

Summon Pegasus



Sacred Plea



Pinion Prayer



Hare



Beastly Vow



Whatever that murder spell is called Heiretic something



Aria



Noble Fangs



Holy Sentinal



Devourer of heavens



Godsteel wings



Nothing quite broken enough to want to be playing a 7 PP tutor spell for and it’s delayed without any cooldown triggers so you need some reducer to get immediate effect a turn or 2 later. Most of the stuff that pops up has no immediate impact until it attacks meaning you have to be pretty good control over the board before playing this do nothing 'combo’ piece. Value wise its a slam duck and in a control shell that keeps life totals high and clears board constantly (#themis master race) it’s a neat card. Very Very niche card like Chorus of the Prayer as a tech engine atm but has potential in the future.

C- atm C+ or more when this is buffed to pull seraph jk :3.

Arena:

What a joke in a sense since you really want to be getting your low cost amulets early. You have to run a do nothing card that forces you to wait for your reward. If you have the cool down enablers and enough amulets that would mean ur draft is super godly to be playing this and comboing off for quick value or your early midgame amulet plan didn’t fall through due to inconsistent draws. Anyway this is a very inconsistent card that is another slow card for haven’s amulet arsenal. Note pulling 2 is like a 4PP draw 2 that forced you to play them. So it’s super conditional to pick it early but late game 10 2 drop or under amulet.dek would make this even or a bit above the filler line.

D.



Soul Collector:

(O3O No pic)

Constructed:

The big sister of Beast Tamer girl cares more about killing stuff than giving you value. Funny how Haven actually doesn’t have a board focused 7 drop yet. Death sentance is a very playable card in control and garudu but is a 3PP 4/3 body attached with one worthwile? Probably not. This is one of your endgame slots where if your playing control you have curate heals, themis, insert win condition here and even removals like Luxhorn and Moon to consider. This should come out most of the time and be delayed so it only hurts those who haven’t made a board against you and when your healthy. For aggro you want all your late game to be damage based and you tend to deticate those slots along with most of ur deck picks to killing ur opponent quickly. If you want this effect just run normal death sentance. Still an interesting pick for control/amulet style control but nothing to be too excited to play.

C-/C.

Arena: This is exactly what it is on face value a 7 drop play a 4/3 and death sentence. 2 in 1 cards are quite valuable in arena and this one doesn’t sacrifice much other than being a 7 drop. This threatens board on it’s own when neutral and you get your free double kill from the sentence which forces them to make awkward plays. Will be one of those 7 drops you always underappreciated but love to see.

B+/A-



Luxwing Reno:

Constructed:

Here is another beloved loli? 2 drop and one that has potential implications in Garuda. Again like any other 2 drop fighting for slots in a haven deck control has a pretty competitive roster of options but for garuda it’s mainly the Doggy and Mainyu. Mainyu obviously has it’s strengths as being a 2/2 and 4/4 beatstick on evo to kill smack D shift and stick on board vs opponents that mulled into or kept targeted removals like swing, scripture etc. Doggy gives you a premium body when evolving and pushing or just with random things during your turn. This doesn’t do anything to protect you or itself board wise but is the most aggressive of the 3. Right now garuda tends to switch into tempo board fill against some crafts so I wouldn’t be too quick to replace my 2 drops with this but for the times where you want to straight up go for their face this connects for 1-2 points of bonus damage at times. I’m gonna say the strength of the other 2’s keep this one away since clash doesn’t work on removal and smorcing face which is what mainyus and doggys do half the time when there isn’t a 1/x to trade favorably with since your being the aggressor.

C+/B-.

Arena: She’s super vanilla and just gives you 1 point of damage most of the time. When she evolves are the times you’d evolve a fighter so your double drops on early turns or in panic situations. Nothing special just fighter with tiny upside.

C.



Pegasus Sculpture:

Constructed:

Someone must have accidentally move aria to D/E and the director decide that ok haven’s next uncommon amulet will be bad to compensate. At least you get 4 Elena procs amirite :3. Still that combo is obviously inconsistent in draw and you had to play 2 3 PP do nothings while your opponent builds board. Yah this card is very bad. Control or Elena want instant healing and can’t afford to play something so slow and with some slight gain. Elena can’t play this cause of the games where you just play heal/stall haven and miss out on elena draws and control well needs every tool they can get early game to control board and healing can come from other places at a better rate than this.

D-.

Arena:

Basically everything in constructed except this is a complete do nothing without an Elena. Not even too useful as a trading tool since it’s not immediate like a well which means your opponent can just make good trades and force health totals to be similar.

D-



Damus Oracle of Iniquity:

Constructed:

Dark Priest with a sort of Incandescent dragon proc to it. Unfortunately he is aggressively stated meaning he dies to 2 drop removal and most 2 drops that ram into it. Early game this ends up being a 3/2 pseudo bane pseudo wardish and late game it’s only annoying behind Temple defenders, Cleric lancers vs non removal or even when your facing fatties and this is on board but your either aggro which you lost by then or control where this could be a better tool. Seems like a cool concept like runes follower to build a sort of protect the castle type deck but alone and with what we have available I don’t think it makes it for it’s vanilla ness early to mid game. The only place I see it is in controlling builds but cards like temple defender and prism priest are better for the deck.

C.

Arena:

Another 3 drop with bane is great. This thing deters almost all evos from crashing into it for a value trade and even protects your other followers as well. Still trades with 2 drops but it’s just a 3/2 with a bonus effect which deterred trades. That’s very strong impact for a 3 drop. It dies to premium removal evo’s but you can make that argument for every non 2/3, ¼ 3 drop. This card will be a premium pick for haven drafts for their 3 drops.

B/B+.

Ancient Lion Spirit:

Constructed:

One of the problems Humpty dumpty had for haven or dragon (decks that would want this kind of aoe) was it made both boards empty since it can hurt your low drops which all mostly die and cost an evo to do so. This costs an evo but leaves you with stuff on board at the very least itself most of the time. The list of board states is the usual. Otohime/alwida boards, Banner or Floral Fencer, Non liza Elven Princess/Tia/Cynth, some aria board + mainyu boards etc. Also obligatory fafnir cries in a corner. The fact this comes out on 5 before themis is huge since it contests go wide aggro. You tend to see them play as much as they can when pushing to limit cudgel’s clearing and this one can wipe an aggro board clean. Lancer ended up being danced too often but it’s still a nice card and Radiance angel will always be useful for its cycle and healing in both elena and control lists but I expect this to be a good tech card that finds it’s way as being the primary 5 drop in some haven deck.

B/B+.

Arena:

Darn I think I’ll have to play haven more in this expansion. This card ends off pinging off post evo followers quite often and can snipe out random 2 drops the opponent tries to outtempo you with. The evolved statline actually will be unfortunate when facing an 5+/3+ and some 2 drop(s) since this has to crash in to clear but it’s an early Jeanne/Fafnir effect for a craft that plays defensive good stuff early before it takes over board so this will be a solid pick.

A-.

Tribunal of Good and Evil:

Constructed:

Like a Weird love child of Death sentence and the haven 2 drop kill card. This one has immediate effect(a prime application is sniping off a ancient elf or Aurelia on board) and a delayed one. Without reduces the wait is pretty painful unless your vs a midrange deck. A haven deck that wants this has to be pretty board focused early game cause this thing has to be played as a 4 drop on curve at times. It’s very well possible to play that control game now and hit something decently sized with the card however you can’t always end up with a situation where you clear/trade off board for this to land on a value target. It’s like a value card with random it’s payoff and it’s inconsistency will hurt when it misses. The card is stupidly strong when it’s good but fair midrange is hard to see itself propping it’s head up anytime soon. For now it’s relegated nice tech like death sentence that does slightly different things.

C+.

Arena:

Trades always happen early game. You trade off, they trade off everyone is preparing or scared of the turn 4 evo swing. This is a defensive or aggressive play you can make on turn 4+ that should clear off their biggest threat after you trade some/all of your board away. Then everything left is upside. So you have to work a little to build a 4 PP execute on a follower and get a nice bonus later in the game that you can use to your advantage. A very solid card for how much follower on follower combat that happens in arena.

A.



Vahallan General:

Constructed:

People will look over this cause you know garuda and moon are a thing for aggro and the Sky Sprite effect is situational on a spawned tiger. Really all she(he :3) is, is a 6 PP Gabriel(as good as one could be anyway). Control might not want a buff and rush effect over straight up removal tools but garuda has played gabriel before and a clogged 6 drop is similar to just a discounted 7 drop slot. This thing doesn’t punch on it’s own like moon or garuda but helps you build better boards when ur amulets are cracked. I doubt it will be run as your premier 6 drop but it has some ups and downs compared to Gabriel and can always be a consideration in that sense.

C+/B-.



Arena:

Well for basically all purposes this is a 6 drop gabriel with the rush bonus. If you hit anything that was freshly popped from an amulet or even a 2 drop that was played you can get a pretty nice trade with it and other cases you just play it as a super “Fencer” that helps you trade favorably into something and have your follower life. Really solid rare card for haven to get.

B+/A.



Luxhorn Sarissa:

Constructed:

Obligatory Luxhorn in streets, Bunny girl in the sheets comment. You get nothing out of this to consider playing this over moon if you kinda care about board in garuda but control always had room to put a moon in just cause. This trades better at the cost of being less offensive vs crafts you want to be bursting down. Still some haven builds can’t just play moons and have positive matchups vs something like D shift. You use her and can trade up into something and have the opponent blow another follower or 2/removal into it. That’s the most you can hope for out of it and it will be solid in just that role. Haven currently has pretty refined themed decks for what you want to be doing but in a standard control shell this will always be there with moon as a option that contests board and sticks.

C+.

Arena:

This card will be very good in arena just like moon but in the rare slot. You get a free trade out of it guaranteed and if you don’t care about face damage your playing a 7 drop Gilgamesh that trades into things and lives to tell the tale. On the Evo side this soaks up 2 more threats before dying minus hard removals and can’t even be fully killed by large damage removals as well.

A/A+.



Eidelon of Madness:

Constructed:

Just like shadowcraft haven gets a build around card around it’s theme. Face value you get a 0/5 body even on evo and it has super unattackable. Side note I don’t think you get a board lock when you guardian sun since it should work like it does in ambush otherwise it be way too good vs something that doesn’t run hard removals/wrath effects. Haven has some Giant things it can play on large cool downs and this can make massive boards by itself on turn 4. Something like Devourer, Wrym(yes its a bad card), Cudgel to reduce board and then this to Evo and break everything is quite powerful. Nothing outside hard aoe can clear double dragon and this at the same time on 5-6. The main issue is not dying and having a mix of power cards and cards that control board for this to go off with mostly vanilla fatties (since storms 'fail’ with this). I don’t think we will be seeing this drop in non evoed most of the time unless ur pretty stable on board or have nothing to do. Themis is also a problem not from opponents but for you since it’s bad to run it in a combo-esque deck that want’s to go off on turn 5. Should a proper deck recipe be made for this deck I would see it beating other slower decks maybe even Dshift(I would love to see this matchup Eidelon memes vs Dshift) since u nullify all removal until the combo turn and don’t need to control board. This gets stomped by insert aggro deck here though and the only reason’s a deck like this would win is the control tools that haven gets. (Devourer looks like a sick 2 drop for the combo though that is the highest stated on 2 and has an aoe, devs u so smart :o).



D :3. For it’s own deck it’s the most important card A and can possibly make a combo deck viable but I don’t think it will see play and this won’t be a splashable into anything. I am cautiously optimistic and will be brewing with it for fun.

Arena:

Ung… uh it’s a pinion prince that … nope I refuse to give this card anything other than a D. You win games with it cause ur deck is broken on curve anyway or you would lose random games by drafting 15 amulets and trying to have this every game. This could be something so much better in draft haven has so few duds that this can’t possibly be ur pick.

D.

