The last time we sat down to play Behemoth's new turn-based strategy game, Pit People, they were still calling it Game 4. According to Behemoth co-founder John Baez, settling on a name can be one of the most divisive and strenuous parts of development. What seems to come easy to the studio (at least from our perspective) is creating over the top co-op experiences with charm and personality.

The Behemoth booth stands out at PAX, situated near the main entrance to the show floor. Each year they bring out arcade cabinets loaded with their previous games for anyone to try out. Pit People gets special treatment with custom built stations arranged in a circle, including in-house built controllers that we want to buy.

Last year's demo introduced us to the basic mechanics of Pit People and the colorful cast of characters like Horatio, the humble blueberry farmer. This year we jumped right into the main game to explore co-op combat and unit customization. Our motley crew set out into the wilds in a caravan lead by non other than our own Joey Davidson. Joey, take it away…