Disclaimer

Congestion Control

H264 Error Concealment (FEC and active error recovery however are implemented)

Make the console send in higher Bitrate (if possible)

Touchpad support (Triggering the Touchpad Button is currently possible by pressing T on the keyboard)

Configurable Keybindings

Linux : The provided file is an AppImage. Simply make it executable (chmod +x <file>.AppImage) and run it.

: The provided file is an AppImage. Simply make it executable (chmod +x <file>.AppImage) and run it. macOS : Drag the application from the .dmg into your Applications folder.

: Drag the application from the .dmg into your Applications folder. Windows: Extract the .zip file and execute chiaki.exe.

Code: mkdir build && cd build cmake .. make

Last month we reported on a PS4 Remote Play open source client in development by thestr4ng3r , and today he released... the first free and open source PS4 Remote Play client software for Android, Linux, macOS, Windows and potentially even more platforms!Download: Chiaki-Android.aab From the README.md , to quote:: This project is not endorsed or certified by Sony Interactive Entertainment LLC.Chiaki is a Free and Open Source Software Client for PlayStation 4 Remote Play for Linux, macOS, Windows and potentially even more platforms.Everything necessary for a full streaming session, including the initial registration and wakeup of the console, is supported. The following features however are yet to be implemented:Builds are provided for Linux, macOS and Windows. You can find them here Dependencies are CMake, Qt 5 with QtMultimedia, QtOpenGL and QtSvg, FFMPEG (libavcodec with H264 is enough), libopus, OpenSSL 1.1, protoc and the protobuf Python library (only used during compilation for Nanopb). Then, Chiaki builds just like any other CMake project:Starting with PS4 7.0, it is necessary to use a so-called "AccountID" as opposed to the "Online-ID" for registration (streaming itself did not change). This ID seems to be a unique identifier for a PSN Account and it can be obtained from the PSN after logging in using OAuth. A Python 3 script which does this is provided in scripts/psn-account-id.py . Simply run it in a terminal and follow the instructions. Once you know your ID, write it down. You will likely never have to do this process again.This project has only been made possible because of the following Open Source projects: radare2 Frida and x64dbg Also thanks to delroth for analyzing the registration and wakeup protocol, as well as a huge thank you to FioraAeterna for giving me some extremely helpful information about FEC and error correction.Created by Florian Markl.This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/