Sony’s upcoming PlayStation VR headset will require about 60-square-feet of cleared space to use and asks that players remain seated whenever possible while playing, according to new documentation released by the company.

The PlayStation Camera, which is required to use the VR headset, needs a cleared play area of about 9.8 feet by 6.2 feet, according to a sales brochure for the device.

"Limit your use of PS VR to within the Play Area," according to the brochure. "Clear an area larger than the Play Area of all obstacles before using PS VR and remain seated whenever possible. If the application requires you to stand while wearing the VR headset, follow the application instructions carefully, and maintain awareness of your surroundings."

The height of the play area will be dependent on how high up the camera is set, according to the official PlayStation Asia site.

The site also urges potential customers to try the PS VR at a store or a trial event before purchasing one.

"PS VR uses 3D vision technology," according to the site. "As there are individual difference in viewing 3D graphics and feeling of wearing VR headset, please try PS VR at shops or trial events before purchase."

The PlayStation VR will feature both a social screen mode which allows people not wearing the headset to play along or just watch what the player is doing via the television.

A cinematic mode allows users to watch various movies and PS4 games on a big screen in a virtual space. The headset can also be used to explore 360-degree photos and videos taken by devices such as an omnidirectional camera, according to the site.

As with all virtual reality headsets, PlayStation says children under 12 should not use the device.

As we reported earlier this year, the PlayStation VR headset also comes with a separate processor unit. The unit is about 5.6 inches wide by 1.5 inches tall by 5.6 inches tall. By comparison, the Wii is about 6 inches by 1.75 inches by 8.5 inches.

The headset, due out on Oct. 13, delivers 960x1080 resolution to each eye at a refresh rate of 120Hz or 90Hz. The field of view is about 100 degrees. A person’s natural field of view is 180 degrees by 150 degrees.

For more about Sony’s approach to virtual reality, check out our interviews with Shuhei Yoshida, head of Sony Computer Entertainment Worldwide Studios.

Update: Added the full quote from the brochure about the Play Area requirements.