It was a close fight but, in the end, the Magus class received the majority of votes from the Sterling Vermin Adventuring Co.’s Patreon backers! Hot on the heels of winning the vote I’ve drafted up a new version of the class just in time for the weekend – if you get the chance to play it, be sure to let us know here, at our subreddit, or by tweeting us!

In the full version of the Magus we took the Mystic Mark feature a bit further and used it to define what the class is. We also considered what unifying mechanics or themes the Magus should have given how different it’s archetypes were and settled on the Magus as THE spellcasting class amongst the half-caster classes – almost more like a three-quarters caster as realized by the Lesser and Greater Eldritch Surge features.

Whether you get the chance to test the Magus in play this weekend or just have some thoughts based on the document, I am in particular interested in hearing about the following features of the class.

How do you feel about the options presented in the Eldritch Armament feature? Are there any more you’d like to see? Are there any you think need revising – and if so, do you have suggestions regarding those revisions?

Which Eldritch Society is your favorite? Which is your least favorite? Why?

How do you feel about the current state of the Eldritch Society’s spell lists? Do any of the spells on the list worry you for balance or thematic reasons? Are there any spells you feel should be on the list but aren’t?

Thanks in advance for all your thoughts and I hope you enjoy the first full draft of the Magus!

the Magus, First Draft

UPDATE: the Magus Class Now Available on the DM’s Guild