Eldritch Knight Variants Power from another source Not every eldritch knight studies to cast their spells, some fighters find their power in song, playing tunes of steel and song on the battlefield, some fighters spend more of their time in the outerlands, becoming one with the nature that provides for them, some swear alleigence to a god, but dont have the commitment to walk the path of a paladin. Some make pacts with dark beings, and some are simply born into it. Whatever your story, one of these eldritch knight variants may be right for you and your campaign. Each of these variants changes the spellcasting modifier, the spell list, and the 7th and 18th level abilities to reflect on the chosen class. Eldritch Knight Some knights find themselves in the web of a dark being, one that blesses them with magic in exchange for their services. While not held to the same standards as warlocks, these knights often carry out menial tasks for their patrons, and in exchange the patron provides them with a small measure of their power. Cantrips You know eldritch blast and one cantrip of your choice from the warlock spell list. You learn additional warlock Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the eldritch knight table. Spell Slots The pact magic table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st through 4th level, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. Spells Known of 1st Level and Higher At 1st level, you know two 1st-level spells of your choice from the warlock spell list. The Spells Known column of the Eldritch Knight table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Charisma modifier. Spell Attack modifier = your proficiency bonus + your Charisma modifier. Pact Magic Fighter Level Spell Slot Level Number of Slots 1 1st 1 2 1st 1 3 1st 1 4 1st 1 5 1st 1 6 1st 1 7 2nd 1 8 2nd 1 9 2nd 2 10 2nd 2 11 2nd 2 12 2nd 2 13 3rd 2 14 3rd 2 15 3rd 2 16 3rd 2 17 4th 2 18 4th 2 19 4th 3 20 4th 3 Agonizing Assault Starting at 7th level, youve increased the lethality of your eldritch blast. When you cast eldritch blast on your turn, you can add your charisma modifier to one of the damage rolls. Additionally, when you cast eldritch blast on your turn you can make one melee weapon attack as a bonus action. Mystic Knowledge Starting at 18th level, your patron blesses you with an extended measure of their power. You can choose one warlock spell of 5th level, and you can cast that spell without expending a spell slot or material components. Once you have cast this spell in this way you cannot do so again until you finish a long rest.

Bardic Knight These eldritch knights are often performers or musicians who set out on an adventerous life, but dont have the gift to become a bard. They can be found weaving and singing their way through battles, charming and wooing those who can appreciate their tequnique, while striking fear into those who find themselves at the wrong end of their blade. Cantrips. You learn two cantrips of your choice from the bard spell list. You learn an additional bard cantrip of your choice at 10th level. Spell Slots. The Eldritch Knight Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot. Spells Known of 1st-Level and Higher. You know three 1st-level bard spells of your choice, two of which you must choose from the enchantment and evocation spells on the bard spell list The Spells Known column of the Eldritch Knight Spellcasting table shows when you learn more bard spells of 1st level or higher. Each of these spells must be an enchantment or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the bard spells you know with another spell of your choice from the bard spell list. The new spell must be of a level for which you have spell slots, and it must be an enchantment or evocation spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th level. Spellcasting Ability. Charisma is your spellcasting ability for your bard spells, since you learn your spells through song and emotions in battle. You use your charisma whenever a spell refers to your spellcasting ability. In addition, you use your charismaa\ modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your charisma modifier Spell attack modifier = your proficiency bonus + your charisma modifier Inspiring Evocation Starting at 7th level when you cast an evocation spell of 1st level or higher on a creature that is friendly to you, they have advantage on the next attack roll or saving throw they make within the next minute. When you cast an evocation spell at 2nd level or higher using this feature, they gain this advantage on a number of rolls equal to the level of the spell cast. I.E. cure wounds at 3rd level would give a creature advantage on the next 3 attack rolls or saving throws it makes within the next minute. If you cast a spell that targets multiple creatures, such as mass healing word, you choose only one creature to recieve this benefit. Inspired Surge Starting at 18th level, you can use your limit breaking strength to inspire that same vigor in others. On your turn you can use a bonus action to grant a creature within 30ft of you a use of your action surge, expending it in the process. A creature can expend this action surge on their turn to immediately take an additional action. Once you use this ability on a creature, they cannot benefit from this ability again until they finish a long rest.