Got reqs with these (and a couple others that i only used for like 5 games at most). Laddering with these was a painful experience as the shed is what i've been using since the start of the gen and rain is rain. Reqs were also too long but w/e.Definitely voting ban on this thing. At the very least I find Shed unhealthy in the way it forces teambuilding, but honestly even when running specific prep for it you're relying on a few things being in your favour especially with the item choice. Having played about 50 games with Shed myself I can definitely say that a lot needs to go wrong to be in a real losing position - generally something along the lines of having a solid wall for whatever you bring along as an attacker and some means of consistent pressure (something that actually makes progress). This is pretty dumb because you're basically putting in more prep than you would for any other mon with less consistency in actually accounting for the thing you're prepping for.The main thing that annoys me though is the lack of variety/creativity in builds. Due to the amount of effort you have to put into prepping for Shed with your individual mons, you tend to end up with either the most obvious offensive threats (Mold GDZ, Lunala, Zac-C) or suboptimal offensive threats, both of which risk just getting walled, so you then have to continue the prep into the rest of your team by running stuff like Wisp on defensive mons etc. While these moves are some of the best options available in the meta, this doesn't really mean you should be forced into them so often. I played multiple games on the ladder where the fact that my Melmetal was capable of 1v1ing the Wisp Melmetal variants was a huge factor, and weaknesses get opened up all over the place if you prep "too hard" for Shed. As a result of people running such heavy prep for Shed on their individual mons, tons of structures end up being built around pivoting crazy breakers in safely to see whether they can pull something out of their ass, while using the fat mons to wait around until the breakers can do their thing. In order to escape these teams being optimal you pretty much have to find a way of removing Shed from the game without your mons directly engaging it, and we just don't really have options for that anymore - the best one is weather, and the funny thing is even that needs some extra support in case it faces goggles. I'm not going to pretend that Shed is the only thing locking the meta in place like this, but I do think it's a large factor and a ban would be important to let the meta develop without something like this looming in the builder. I'm pretty sure there's a few things that will have to go and while Shed teams do tend to both abuse and handle them better than most teams, I still don't see this as a reason to leave it unbanned.Lastly, I've noticed that some people's expectations for Shed seem to be skewed slightly. It's worth remembering that there's a lot of sides to Shed and obviously quite a few items - Heavy-Duty Boots does not have to be a godly unbeatable item choice for Shed to be broken, Shed doesn't necessarily have to be the most consistent thing available in the meta to be banworthy, and Shed definitely isn't confined to the same set of rules as last gen when it comes to choosing sets, as the gen 7 meta and gen 8 meta are just way too different for the exact same sets/team structures to be optimal. I haven't gotten Rocks up with Shed once this gen despite the fact that its ability to set hazards was a major reason for its suspect last gen, and yet here we are.