Path of the Strongarm

the Path of the Strongarm is one of fierce pride, independence, and physical prowess. Shirking the weapons of most warriors, you consider it a point of pride that you beat your enemies into submission with nothing but your fists.

One-two Punch

Beginning when you choose this path at 3rd level, your rage manifests your weapons of destruction. When you enter your rage, a pair of glowing red gauntlets materialize around your hands. These gauntlets make your unarmed strikes deal 1d6 damage. This damage increases to 1d8 at 11th level and 1d12 at 17th level. Additionally, whenever you hit with an unarmed strike while raging, you may make an additional unarmed strike as a bonus action, and unarmed strikes gain the benefits of your Rage Damage bonus.

Roll with the Punches

Beginning at 6th level, you've discovered how to hit hard and still keep your guard up in battle. When you are attacked while raging, you can use your reaction to cover your vital areas with your gauntlets. Until the start of your next turn, add your Rage Damage bonus to your AC, including against the triggering attack. You cannot use this feature if you used Reckless Attack, Jawbreaker, or Knockout Combo on your most recent turn. In addition, your unarmed strikes while raging are considered magical.

Jawbreaker

Beginning at 10th level, you learn a technique that allows you to gather your strength for one very powerful strike. As an action, you draw your fist back and focus, during which that gauntlet grows larger and brighter as the other shrinks and dims. Then, make an unarmed attack. If you hit, the attack deals double damage. The target then makes a Constitution saving throw, becoming stunned for one round on a failure. You may use this feature a number of times equal to your Strength modifier, regaining expended uses on a long rest.

Knockout Combo

Beginning at 14th level, you achieve the pinnacle mastery of chaining your punches together into devastating combos. As an action, make an unarmed attack with an additional plus to hit equal to your Rage Damage bonus. If you hit, make another unarmed attack against the same target with the previous bonus minus one. Repeat this process until you miss. Then, roll damage for all the successful attacks. Your Rage Damage applies to each separately, but your Strength damage bonus applies only once. Additionally, pushing yourself to this level taxes your body heavily. For each 3 consecutive hits, roll a Constitution saving throw. The DC is your barbarian level. For each failure, your exhaustion level increases by one. You may use this feature once per long rest.