A Tribute to the Doom-Guy and the Berserk Mode by ValentrisRRock

Quake II by Id software was my first shooter when I just got my own PC, and since as a kid I was fond of cewl graphic, I wasn’t interested in old pseudo-three-dimensional shooters in that time. But what was really catch my interest was a first E3 anounce of DooM 3 that looked very promising.

And despite many people who appeared to be dissapointed when game was released, for me DooM 3 still one of the best FPS of all time: well-crafted setting, solid story (and it’s pretty rare thing for Id software games), gorgeous stages and monsters designs and dynamic battles made this game one of the brightest, most memorable and high-quality FPS of all time. I finally dig into first DooM games (and some other Id’s classics like Dangerous Dave) two years after DooM 3, when my videocard was burned, so I had problems playing modern games. And since I already wasn’t obsessed with graphics in those days, I could clearly see, why original Doom was so popular when it was released: pure fun, classy enemies and, of course, chainsaw, that made you forgot useless Wolfenstein’s shiv like it was a bad dream. There is nothing new I can say about original Doom games legacy, since in those days doomguy could be considered as an PC-gaming mascot: Nintendo had Mario, Sega had Sonic, and PC got space marine with chainsaw, shotgun an serious intentions to clean the Earth from Hell’s demons all by his own hands. ~