My attempt to make Dragonshift work. Very satisfying to dunk on turn 7 or 8 with a board full of dragons.

Ultimately the plan is to buy time with tricks from the very versatile Blistercoil Weird + Turn / Burn or Magma Jet until you can stick a Young Pyromancer and protect it. Then its a game of making as many tokens as you can to set up for an overloaded Dragonshift or Teleportal. Spellheart Chimera is there as the late game savior if the plans go awry, feeding off your past instants and Steam Augury's as a back up win con.

Has worked relatively well on MTGO and FNM. Local meta is tons of spot removal, so thats the reason for the mainboard Mizzuim Skin and Syncopate . Against control decks I like to switch Blistercoil Weird with Nivmagus Elemental and slip in some Hidden Strings and Izzet Charms to switch up the gameplay a bit.

Currently testing still. Also contemplating splashing white for Boros Charm or switching into a more Heroic based strategy with Akroan Crusader.

Let me know your thoughts, comments, and any ideas you have to improve this model or make Dragonshift more viable!