Way of the Bolt Level Proficiency Bonus Features 3rd +2 Sparking Plug, Fulmination 6th +3 Crack of Lightning 11th +4 Grounding 17th +6 Bolt from the Blue

Sparking Plug

At level 3, you can use spend a ki point on your bonus action to gain a +1 bonus to all attacks with proficient weapons for the next minute. If an attack lands, it deals extra lightning damage equal to your proficiency modifier.

Fulmination

At level 3, if you make a successful attack with a weapon you are proficient with, you can spend a ki point to have all creatures, besides yourself and the creature just attacked, within a 10-foot radius of the attack to make a Dexterity saving throw. On a failure, they take lightning damage equal to half your monk level, rounded down.

Crack of Lightning

At level 6, when you use Sparking Plug, any creature targeted by a Stunning Strike has disadvantage on the saving throw.

Grounding

At level 11, if you are take the dodge action, any creature who melee attacks you must make a Constitution saving throw. On a failure, they take 2d4 lightning damage and are stunned until the start of your turn. On a success, they take half damage and are not stunned.

Bolt from the Blue

At level 17, when you succeed on an unarmed strike, you can spend 4 ki points to magically charge the target. You can may only have one target charged at a time. At the end of the target's next turn, they must make a Dexterity saving throw. On a failure, the target takes 8d10 lightning damage and are stunned for 1 minute. On a success they take half damage and are not stunned.