Greetings PTS Players!

There is a new build live on PTS is being pushed out live right now with just a few balance changes (SEE SHORT LIST BELOW) ! Please let us know what you think of these changes (and if you encounter any issues) here on the PTS forum.

Please note that this build is not representative of the final build coming in the next official Live Build update. There may be further features added/removed/shifted as well as additional PTS builds to test these. Also, the patch notes below will always be abridged versions compared to the Live Build. Understanding this is paramount.

Noobs to the PTS Mini-FAQ:

I’ve never been in the PTS before. How do I gain access? Great question Champ! Owning the Champions Pack grants you access! So whether you purchased it on Bethesda Launcher or on Steam you should now have access. It’ll look a little different on each client. On Bethesda Launcher , you should now have a whole different icon for Quake Champions PTS – it’s Black and White (and probably at the bottom of your list of games – so you’ll likely have to scroll down to find it). You can click and drag it up your list to make it easier to find in the future, at which point it’ll look like this:

On Steam , in your Library, you should now have what looks like a whole new listing for a game called “Quake Champions PTS” that should be right under “Quake Champions” in your list of games. Should look like this:





If you are a Champions Pack owner (from either Bethesda Launcher or Steam and you don’t see the “Quake Champions PTS” as above, please contact one of our lovely CS team and they can sort you out: https://help.bethesda.net/



I was already in previous PTS builds, what’s changed for me?

Only thing that’s changed is your heart; as your love has yet again deepened for this game and for the people in it. EVERYTHING ELSE STAYS THE SAME FOR YOU.

How does the ‘limited to 500 Users’ at a time work?

There is a soft cap of 500 Users on the PTS server, after the limit is reached, it’s a one-out-one-in queue system – like a super-hot Quake dance club that has a digital bouncer! So, if you launch and can’t get right in there right away, that means there’s already 500 Users playing, but it will let you know what number you are in line as you form a perfect line in the digital queue! Technology.

In the chance that you got into the game and you’re searching for a public match, but can’t find a game…

Due to the smaller population of players on PTS, there’s a chance you won’t be able to easily find a public match quickly; but you can also use the official Public Test Server forum (exactly where you're reading this) to add your fellow PTS players to your friends list and organize matches in Custom.

This is all awesome, but WHERE IS CTF?!?

It's actually here fam. It's in this build.

Hey guys – I have some feedback!

Great news! Please keep all Feedback right here on these forums , cause the internet is a dark and full of terrors! And really, it’s just easier to keep the PTS conversation here. Look for a Feedback MEGATHREAD on whichever build we’re on.

Enough w/ all these Quakestions! Get to the super light abridged Patch Notes already! Fair enough. Here goes…

Content

New Map: Citadel

New Maps Insomnia & TP_01 (BLOCKOUT MAPS): For the first time ever in Quake Champions, we're happy to be able to share with you maps we're working on before they're even textured for you to frag out with your friends on and give us feedback! – Available in Arcade Mode & Custom Game

New game mode: Capture the Flag

New premium weapon shaders

New vanity items

Features

Battle Pass Beta version in this build, will have updates soon to add some more items and functionality. Items in this build are not reflective of what will be on live, so no need to provide feedback on offerings. New Challenge system Removal of Favor Removal of Backpacks and Chests Removal of Daily Rewards Read FAQ here .

Beta version in this build, will have updates soon to add some more items and functionality. Items in this build are not reflective of what will be on live, so no need to provide feedback on offerings. New Champion progression system

New arcade modes

Capture the Flag

Two teams face off in a match of Capture the Flag

Steal your enemy’s flag and return it to your base to score a capture

Your team’s flag needs to be in your base in order to capture

A match is divided into two halves, with teams switching sides of the map at halftime

The team with the most captures at the end of the match wins

If teams are tied at the end of the match, the team that has the highest cumulative score is the winner

How ties are calculated: There are three score values to understand: 1) Team Score (captures) 2) Team XP (aggregate of player XP) 3) Player XP A player's SCORE is the XP they have earned in the event. You can XP/SCORE from Frags, but you also earn them from Impressives, Captures, Defends, Assists, etc. All medals are positive actions that give you XP. The player's score is added to the Team XP, so that if a player leaves the match (quits, disconnects, what have you), they don't take their contributions to the team with them. At the end of the match, if the teams are tied in caps, then it compares Team XP. The team that played the match "better" by earning more XP, ie more rewarding positive actions, that team wins.



Arcade Modes

Blockout Maps

TWO never before seen maps (Insomnia & TP_01) currently in development available for you and your friends to frag out out in via TDM in Arcade & Custom

AAArena

BJ only. Infinite Ammo. LG only. Ability available on respawn. AAAAAAhhhhhHHHHHH!

Slide And Slash

Slash and gauntlet only, trails insta-kill. Ability available on respawn

Slipgate

Good olde fashioned Attack + Defend to Open / Close the Slipgate - change sides every round - single elimination per round - best of 9 rounds

Sacrafice

Single skull brought to one of two obelisks to defend until meter is full - best of 5 rounds

Fixes

Champions

Fixed an issue where Galena's totems that were detonated by enemies could also damage teammates

Fixed an issue where Nyx could become invincible and unable to fire after using Ghostwalk

Maps

Fixed an issue of the Souls and Major Pickups spawning inside geometry in maps

Weapons

Fixed an issue where the Tri-bolt was missing glow effects when seen from 3rd person

UI

Fixed an issue where Death Knight's Volkerh Shang rune did not match in-game behavior

Gameplay

Fixed several issues where spectators in Slipgate would become de-synced from the match

Fixed an issue where the Gauntlet blades would not appear if the weapon was selected during the Champion spawn animation

Tech

Fixed a crash that could occur when loading into a match with spectators

Fixed a crash that could occur when alt-tabbing on a loading screen

Fixed an issue where performance could drop for a player being killed and the attacker

Localization

Fixed an issue where some medals were not localized

Bots

Fixed an issue in Lockbox where the Slipgate trigger was too high off the ground

Fixed an issue where Slash and Nyx were unable to be killed by bots with Railguns

Backend