5/4 12:15 AM PST EDIT: Wow, my latest video project took a looooot longer than expected! It’s almost finished, though. I’ll upload the first part later today, and the second part tomorrow. I’m very sorry for the long wait!

5/2 7:10 PM PST EDIT: Part 1 is finished. It’s 13 minutes and 45 seconds long! I could upload it right now…but I feel like I shouldn’t upload Part 1 unless I can guarantee that Part 2 will be ready within 24 hours of Part 1’s release. So, I’m going to work on Part 2 and release Part 1 once I feel certain that Part 2 is almost finished. I’m sorry for the wait!



5/1 9:15 PM PST EDIT: Sorry, the video definitely won’t be coming out tonight. It’s now pretty much guaranteed to be a two-part video. Part 1 will either be released on May 2nd or May 3rd.

4/30 11:15 PM PST EDIT: I forgot to mention something! I updated this blog post as soon as I remembered. If the game has been crashing for you when trying to load the school environment, please scroll down to the bottom of this post to read some important information that should help solve the problem.

Hi! My next YouTube video isn’t quite ready yet. It’ll take another 24~48 hours to prepare. It’s turning out to be a really long video…it might actually be split into two parts.

I don’t want to keep you waiting any longer for an update, so I’m going to upload a new build now and upload the new video(s) later.

To see a list of everything that is new, fixed, or changed in the latest build of the game, scroll down beneath this breath-takingly beautiful artwork by Haokkui!

Wow – that is such a gorgeous illustration! I really love it! Click here for a full-size, 23 megabyte version. The artist also produced another drawing that is just as beautiful, if not even more so; you can check it out here!

This build actually contains around 32 differences from the previous build. This might actually be the longest changelog I’ve ever written! Click “Continue Reading” if you’d like to see it.

Fixes, Changes, Additions

Fixed bug that would prevent the player from being able to quit the Drama Club if the player joined the club, destroyed one of the masks, and then attempted to quit the club.

Fixed bug that would prevent Yandere-chan from being able to interact with a corpse that had been dragged into the flowerbed in the center of the gardening club.

Students have new “social interaction” animations, and will no longer perform weird saluting/winking/kissing animations when interacting with other students.

Fixed bug that would prevent Yandere-chan from being able to interact with a corpse or object that had been dropped into an invisible pathfinding collider.

Replaced the old credits theme with a new, original theme that was composed with Yandere Simulator in mind. (I’ll talk about it more in a future blog post!)

Fixed bug that would make Pippi’s hair appear on Yandere-chan’s head in the Befriend/Betray cutscene. (This bug should never occur again.)

Added a few new accessories for Yandere-chan. (Some of them have slight functionality if you press the spacebar while they are active.)

Fixed bug that would make the woodchipper and some doors in the gardening club area become bloody if a bloody weapon was nearby.

Added a new easter egg; open the debug menu and press the “I” key to disable gravity for corpses (and dismembered limbs).

Removed the flowers around the mythical tree. They were negatively impacting the performance / framerate too much.

Students and teachers now have “chatter” visual effects coming out of their heads when socializing/teaching.

Fixed bug that was preventing blood splashes from spawning when Yandere-chan stepped into a blood pool.

Fixed bug that was preventing the school from hiring a new gym teacher after the old one had died.

Added new sound effects for the axe so that it doesn’t use the exact same sounds as the baseball bat.

Added new crouching, crouch-walking, prone, and crawling animations for Yandere-chan.

Teachers now perform a “teaching class” animation when they are teaching class.

Removed / compressed a lot of files that were increasing the game’s file size.

Replaced a hairstyle that had an unacceptably large file size and poly count.

Students now take out pens and write on paper when they are in class.

Fixed a couple of Yandere-chan’s hairstyles that had physics problems.

A girl’s eyes will now slowly close when she is being tranquilized.

Added some new props to the Drama Club. (It’s not finished yet.)

Added sound effects when Yandere-chan steps in a blood pool.

Updated the environment that is visible from the title screen.

Added a tiny easter egg to one of the school storage rooms.

Replaced Sora Sosuke’s old hair model with a new one.

Added a few more new props to the Martial Arts Club.

Added ambience when peeking into the Info Club.

Updated the “Huntress” easter egg music.

Fixed a typo on the katana texture.

Added new quality settings.

Removed the town.

Osana Progress?

You’d probably like to hear an update on Osana. Actually, I’d like to write an entire blog post about that exact subject. I think it’s important to do it soon, but I think that getting a new video out in a timely fashion is even higher in priority. So I’ll work on the video now, and write up an Osana-focused blog post sometime afterwards.

Thank you for following the development of Yandere Simulator!

EDIT: Oops! I forgot to mention something really important…

Potential Fix for Crashing Problems

Recently, I’ve been receiving a lot of reports that the game will sometimes crash when leaving or entering the school map. The crash logs all say the same thing; the game is taking up too much RAM, causing the user’s computer to run out of available memory. The game’s models, animations, and audio don’t take up very much memory…but all of the textures in the school scene take up more than a gigabyte of RAM.

In short, the problem is that the game contains a very high number of high-resolution images, which eats up all of your computer’s available memory. The solution is to lower the file size of these images by lowering their resolution. Unfortunately, shrinking the textures would have a strong negative impact on the visual quality of the game.

Each player’s computer is different; some players have a lot of RAM in their computers, and aren’t encountering any crashes at all. Shrinking the textures would help out the users who are experiencing crashes, but this would be unfair for the users who are NOT experiencing crashes. So, I’ve decided to give players the option of lowering the texture resolutions. The users who are experiencing crashes will have a fix, and the users who don’t experience crashes won’t have to look at low-res textures.

This option is available here, in the game’s launch window:

Max Quality – The maximum possible graphics quality for the game. If you have a powerful computer, you should be able to play the game at this graphics setting with no problem. But, if you have a weak computer, you may experience a low framerate at this graphics setting.

– The maximum possible graphics quality for the game. If you have a powerful computer, you should be able to play the game at this graphics setting with no problem. But, if you have a weak computer, you may experience a low framerate at this graphics setting. Max (No Shadows) – Identical to Max Quality, but with one change: no shadows. This drastically increase the framerate. Use this graphics setting if you encounter a low framerate at Max Quality.

– Identical to Max Quality, but with one change: no shadows. This drastically increase the framerate. Use this graphics setting if you encounter a low framerate at Max Quality. Max (1/2 Res Textures) – Identical to Max (No Shadows), but with all textures at 1/2 resolution. Use this graphics setting if you encounter crashes with either of the above two graphics settings.

– Identical to Max (No Shadows), but with all textures at 1/2 resolution. Use this graphics setting if you encounter crashes with either of the above two graphics settings. Low Quality – The lowest possible graphics quality for the game (but with full-resolution textures). Use this graphics setting if you can’t get a good framerate with any of the above graphics settings.

– The lowest possible graphics quality for the game (but with full-resolution textures). Use this graphics setting if you can’t get a good framerate with any of the above graphics settings. Low (1/2 Res Textures) – Identical to Low Quality, but with all textures at 1/2 resolution. Use this graphics setting if you encounter crashes with any of the above graphics settings.

– Identical to Low Quality, but with all textures at 1/2 resolution. Use this graphics setting if you encounter crashes with any of the above graphics settings. Low (1/4) Res Textures – If the game is still crashing at 1/2 Res Textures, use this setting.

– If the game is still crashing at 1/2 Res Textures, use this setting. Low (1/8) Res Textures – If the game is still crashing at 1/4 Res Textures, use this setting.