Hi everyone,

I wanted to address some of your concerns from the Chaos Newsletter thread.

We are trying to be as transparent as we can, which means showing parts of the production that we don’t usually share. This is new for us but this is also new for you. We are used to letting a marketing department manage our communication and you are used to marketing messages which are half true. The natural reaction on your side is to try to decrypt our messages by removing the packaging to see the reality.

With our approach the need for us to be clear is essential and bits of information are sometimes misleading. So let me try to give you more context and details.

Our Prototype

During the prototyping phase of game development, the goal is to prove tech and gameplay- including mechanics such as outpost capture and core combat (which this prototype is about). In order to simulate the limited resources that any assault force will have to manage in the final game, we limited the number of respawns on the Space Marine side in our prototype. This helps us to understand the capture mechanic without thousands of players involved. So it sound like a competitive match and it actually feels like it. Since the experience is really good, we have been thinking about a potential e-sports avenue for the game in the future, as Steven has mentioned. But don't be afraid, this is something we will investigate as a very low priority.

Our focus at launch is on a compelling open world, territory-control based pvp system with instanced pve elements.

Chaos Classes

About the Chosen as a class, please forgive this shortcut, this is not actually the case. I wanted to show you more than just a Chaos Space Marine which obviously will be an available class. The Chosen will be in the game and he is more like a Veteran or an evolution of the CSM so technically it is not a class, it is more a specialization choice. But like Brent has said we are still working on the details and you will know more as soon as the design is completed. Again, this is part of our completely open communication strategy that means you get to see and hear about things before they’re final.

Chaos Legions

For the choice of the available Legions at launch this is the result of long meetings and difficult decisions. As a CSM player myself, I totally understand and share the concern about the absence of the noise marines (or should we say Cacophonies?), the Thousand Sons and the Berserkers of Khorne. The dark gods’ champions will join the Crusade sooner or later but they are not needed at launch and the story... well I am going to stop here or I might spoil it

That's about it. I am going back to the next newsletter and to my other duties – there’s plenty to get done, and we hope you’ll be there with us for all of it.

Cheers,

David Ghozland

Creative Director