From Bulbapedia, the community-driven Pokémon encyclopedia.

Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. It was TM20 in Generation I.

Effect

Generation I

Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its rage will build, causing its Attack stat to increase by one stage. Being hit by a multi-hit move will raise the user's Attack once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.

Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.

In Stadium, Disable will cause a Pokémon's rage to build if it is successful.

Generation II

Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack, but is reset when the user ceases to use Rage (but not when Rage misses).

The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.

Generation III

When Rage is used consecutively, the user's Attack stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.

Rage can be used as part of a Pokémon Contest combination, causing Leer, Scary Face, and Thrash to have their base appeal points doubled.

Generations IV to VII

A Pokémon's rage will now only start to build after it successfully used Rage.

Generation VIII

Rage cannot be selected in a battle.

Description

Learnset

















In other games

In the Rescue Team and Explorers games, Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage. The move has 22PP and being a non-damaging move, is affected by Taunt.

In Pokémon Mystery Dungeon: Gates to Infinity, Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.

Description

Games Description MD R B The user gains the Enraged status. Its Attack rises by one level every time the user takes damage. MD T D S Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage. B S L じぶんを いかりじょうたいにかえる ダメージをうけるたびに こうげきが １だんかいあがる MD GtI You'll get the Enraged status, which boosts your Attack every time you take damage. (The stat change returns to normal when you go to the next floor or step on a Wonder Tile.) S MD You'll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a Wonder Tile.

In the anime

Pokédex entries

Episode Subject Source Entry EP025 Rage Ash's Pokédex Charmander's special attack, Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.

In the manga

In the Aim to Be a Card Master!! manga

In the Pokémon Adventures manga

Pikachu The user gains attack power when it is hit by an attack. Pokémon Method User First Chapter Used In Notes Pikachu Pikachu gains attack power each time it is hit by an attack. Red's Pika The Legend Debut

In the Pokémon Gold & Silver: The Golden Boys manga

In the Pokémon Pocket Monsters manga

In other generations

Core series games

Side series games

Spin-off series games

Trivia

In Generation IV, there is a glitch which can occur after a Pokémon uses Transform, even via Mimic, then uses Rage while transformed.

Prior to Generation VI, if the last opposing Pokémon successfully used Self-Destruct or Explosion on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.

In other languages

Language Title Chinese Cantonese 憤怒 Fáhnnouh Mandarin 憤怒 / 愤怒 Fènnù Czech Zuřivý útok Danish Raseri Dutch Razernij Finnish Vimma French Frénésie German Raserei Greek Οργή Indonesian Marah Italian Ira Korean 분노 Bunno Norwegian Sinne Polish Dziki Atak/Dzika Furia (EP099)

Wściekłość (EP025) Portuguese Brazil Ira (TCG, manga)

Raiva

Fúria (The Official Pokémon Handbook) Portugal Fúria Serbian Bes Spanish Furia Swedish Raseri Vietnamese Phẫn Nộ







