Regeneration

Zamasu/Piccolo/DKP is a standard battle choice.

Regen teams were good a few months back, got pushed out of the meta somehow, and are all of a sudden back in the meta due to the buffs to Green Piccolo and the power of Zamasu. And now, with the arrival of EX Evil Buu, Regeneration type teams are kept in check. Without SS3 Goku or EX Evil Buu, regeneration teams are very difficult to keep in check.They boast great z ability synergy, multiple cover damage mitigation, and tons of heals. They also have two strong yellow options in DKP and EX yellow Piccolo, which both add great utility to the regeneration squad.

Pros

Great z ability synergy

Great color wheel

Multiple color options

Multiple heals

Multiple covers

Good stats all around

Units with unique characteristics which can be difficult to play around

Cons

Weak to EX Evil Buu and SS3 Goku

Can lack damage in some cases

Zamasu

Zamasu is the backbone of the regeneration squad. He has 25% team heal that cures debuffs, a 40% cover damage mitigation, and he restores 10% of damage after being hit by a combo. He also survives lethal damage with endurance. But he isn’t just defensive. He also deals 30% more damage vs Saiyan and Hybrids. His green adds damage and improves slice damage for Janemba, but is likely better used with the other regeneration units. He offers so much sustain and really lengthens fights.

Piccolo

This was one of the best units when the game first came out, and with his recent buffs, he’s back towards the top of the list. He boasts top 3 defenses in both ki and strike, he’s in the top 10 in health, he has cover and he has a group heal. He also now, has extra blast damage vs saiyans. The guy is an awesome option for your regeneration squad and he is a unit that seasoned players likely have at a high star rank.

DKP

Demon King Piccolo is one of two yellow options for the regen squad. He is a great option for a battle unit because of his main ability, which steals 2 of your opponent’s dragon balls and gives you two. Meaning you likely will always reach rising rush before your opponent, sometimes getting 2. Additionally, with multiple cover and heal options on your team, you have so much defense to protect this relatively weak melee unit. He brings 2 strike cards to your deck, 1 of which has poison attached to it. Unbeknownst to some players, his green card destroys your hand, giving you 4 new cards. This is a great thing if you have a bunch of ki but don’t like your card options. You can use the green and dig deeper into the deck or for dragon balls.

Janemba

Janemba is a bench unit that can often be brought into a battle if the opponent goes heavy green or if you just want to switch it up. He’s got solid alll around stats but his true power comes from his green card. His green card immediately counters any ki blast or tap blast, giving you a free combo right after. This is strongest ability, but he also restores 50% vanishing gauge if he hits you with his blue card, giving him some pretty nice effects that opponents may forget about. I typically think, that in most situations you will want to keep him on bench though.

EX Evil Buu

EX Evil Buu is the best EX unit in the game. Multiple starred Buus have stats comparable to top level sparkings. He has the second best blast in the game. Yup. Also he has great abilities to completely shut down regeneration and healing centric teams. He is not vital to a regen team, but a great option on the side to counter the mirror.

EX Piccolo

I don’t really like to show EX units as battle options, but this one is pretty viable. He has 40% cover, has a big team heal as well, providing you with a good substitute should you not have Janemba or DKP. He also was buffed in the most recent patch so although he may not buff regeneration units, he still brings a lot of utility to a squad as a battle unit.