What the developers have to say:

Why Early Access?

We want to create one more mini game - more info on this shortly; we already know what it is, and we're excited by it



We want to improve some of the gameplay on the other games - getting people's feedback on that will be great



We're toying with adding a multiplayer option.



We want to improve some of the graphics in some of the games



We want to improve the scoring - some level's have crazy high scores, and other's lower



We want to incorporate people's feedback - we've playtested our games with quite a few people and get conflicting feedback about what people like/don't like WE WANT MORE VOICES - so we can do more of what you guys like and less of what you don't.

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

One extra mini game



Have better scoring - with more consistent scores across the 10 games



Iron out a few bugs



Potentially a multiplayer version, if we can get it fun enough within our budget.

What is the current state of the Early Access version?

9 room scale mini games



Fully playable gameshow experience



Hot-seat multi player



Single player practice mode

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We want the Incredible VR Gameshow to be a great budget option for new VR headset purchasers to show off what their VR equipment can do to their friends and families. We feel like we're pretty close to where we want to be and that it already goes most of the way to fulfilling that goal. However, we want to improve a couple of aspects of the game.“2-3 months, although we expect most of the work to come in the next 6 weeks, and then after that just be doing improvements.”“yes. The price will increase slightly once we finish EA/ by 25-40%”“We will be reaching out for feedback on how we can improve the current playability of certain minigames and looking for ideas for new minigames.”