What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Planned Features

Singleplayer



A.I in Singleplayer mode



Usable Items like: Shovel, Jetpack, Grappling hook, etc.



More maximum players, 16, 32? or even more with bigger levels



More game modes: Capture of the flag, Team Dm, Last Man Standing etc.



Customizable game rules



Better and more fluid movement: Wall jump, Diving, Sliding



Melee weapons / hits.

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Piston Media is one man indie company. I have my plans, visions and ideas of the direction to develop Scatteria. But I sometimes one person can be wrong. I think Early access is a good place to bring players into the game as early as possible and bring important feedback and that may even change the direction of the development.Main importance for me is that the final game will be as best and fun experience as it could be. To make that happen, I think early access can be great resource to do it!”“Plan is the finish Scatteria in one year after its first initial early access release.”“Final version will include single player mode. Plan is to add a lot more content like weapons, levels and game modes. Finally polish the game and fix the bugs it may contain.“Scatteria is currently very raw alpha stage. It has only few game modes with closed types of levels and it is mostly aimed for multiplayer gameplay. Currently best played locally with split screen.”“The price might go up, but the current price is pretty close to the planned final one.”“As solo developer, I am keen to listen the ideas and feedback from community. Because the game its still so early stage, there is many possibilities ideas from community will be made into the game.”