Welcome to the latest Unvanquished monthly alpha release! In this release, we have a new model, more coding infrastructure work, and an updated map editor package.

Our new model is for the leech, which replaces the old hovel placeholder that we were using. Now that the leech is in, we have only one model left to finish for the alien base, and that’s the egg, which is presently being worked on. Meanwhile, the dragoon is almost done too, and once that’s in we’ll be done with alien player models as well, leaving us with only the human models and their weapons. It won’t take much longer to finish our artwork!

Code-side, we’ve moved our libRocket implementation into the new NaCl cgame VM. This is necessary so that we can use proper libRocket elements instead of the C wrapper that was in use back when we were on QVMs. Also, this will lead into using Lua scripting for interface elements, as well as increased flexibility for HUD and menu designers, since they will no longer need to edit any code. Please let us know if you find any bugs!

You can find the latest NetRadiant builds in this forum thread. If you have any questions or find any weirdness, please post in that thread.

Commits