Income



For most of Rise of the Elements, there has just been too much gold in the system. Your first and second shops were basically no decision (you just buy everything) and it was possible to hit 30 gold before the first PVP round. We’re going to be toning that down a lot.

Passive Income (by stage): 1-2-5-4-5-5… >>> 0-2-2-3-4-5-5…

Gold & Champions Medium boxes can’t drop in the first two PVE rounds.

This leads to tough decisions in the early game. When you only have a 1-gold champ from the first carousel and 2 gold from passive income, you actually have to think about your first shop. We believe this will lead to more strategic decision-making and interesting gameplay. But to make sure you don’t get put into a bad situation with the smaller amounts of gold, we’re making one more change:

Level 3 Champion drop buckets (by Tier): (70%/25%/5%/0%/0%) >>> (70%/30%/0%/0%/0%)

Now at Level 3, you won’t get put in a bad situation when you roll one or more Tier 3 champions and can’t afford them.

Another change we're making is to increase the viability of aiming for a win or loss streak rather than just backing into it.

Streak Breakpoints: 2-3(1g), 4-6(2g), 7+(3g) >>> 2-3(1g), 4-5(2g), 6+(3g)

Streak gold is now paid during PVE rounds.

Finally, the last change is one we’re making to even the playing field a bit. There's been an unintended (and frankly not well known) trick where you can sell your carousel champion during the transition to the next stage to hit a higher-than-intended gold breakpoint. So we're removing the ability to sell champions during the carousel stage.