The Creation of Assassin’s Creed Odyssey’s World Was a Multi-Step Process

The game world of Assassin’s Creed Odyssey is famous (or infamous, depending on your opinion of the game) for being one of the biggest game worlds ever made. The mind boggles at how Ubisoft was able to make a world of this size and luckily one of the game’s directors explained how the studio went about putting this world together in a recent interview.

Ubisoft Quebec’s former world director, Benjamin Hall, said that the process began with considering how players will explore the game world and what locations would be interesting for them to explore. Hall further explained that the developer team considered which parts of the time period they were trying to recreate were “most historically necessary to create an authentic ancient world.”

“Greece is renowned for its islands, so we wanted to make sure that we captured that in the world,” Hall said. “We knew from early on that we wanted to bring naval back to Assassin’s Creed so we needed to build that space to explore the world on our boat.”

“We started creating maps on paper, and we went out to visit Greece so we could see how it feels to be in and around the Greek islands,” he continued. “Then we started building out which islands are interesting and which parts of the mainland are interesting and then tried to create a space that fits both for the game.”

“When it came to physically building the islands in a game world, we didn’t have the same space that the islands have in real life,” he also explained. “It became a process of picking and choosing the parts of the islands that were most important and the parts that we wanted to recreate, and then removing and trimming some of the landscape that was less necessary so that the journey across the islands was more fun.”

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