Raelcun Profile Blog Joined March 2008 United States 3714 Posts Last Edited: 2010-09-17 06:27:18 #1



The Beta

Patch 1

+ Show Spoiler + StarCraft II Beta - Patch 1 (version 0.3.0.14093)

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StarCraft II Beta - Patch 1 (version 0.3.0.14093)



BALANCE CHANGES



TERRAN

Viking

The armor value for this unit in Fighter Mode has decreased from 1 to 0.

The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).

Reaper

The damage done from D-8 Charges has decreased from 40 to 30.

The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.

Orbital Command

The build time for this upgrade has decreased from 50 to 35.

PROTOSS

Observer

Gravitic Boosters: The cost of this research has decreased from 150 minerals and 150 vespene gas to 100 minerals and 100 vespene gas.

High Templar

Phase Shift: This ability has been removed from the game.

New ability: Feedback - Drains all energy from the target unit and causes damage equal to the amount of energy drained.

Colossus

The building pathing radius for this unit has decreased from .75 to .5625.

Mothership

Vortex: The energy cost of this ability has increased from 75 to 100.

Vortex: The target radius of this ability has decreased from 3.0 to 2.5.

Temporal Rift: This ability has been removed from the game.

Wormhole Transit: This ability has been removed from the game.

New ability: Mass Recall - Teleports all of the player's units in the target area to the Mothership.

Nexus

Chrono Boost can no longer target allies.

Gateway

The build time of this building has increased from 50 to 65.

ZERG

Infestor

Fungal Growth: The damage done by this ability has decreased from 48 to 36.

Fungal Growth: This ability now prevents affected units from burrowing.

Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.

Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.



BUG FIXES



Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.

Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.

Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.

The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.

Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.



massive changes all around nothing is set is stone yet as to be expected with the first patch of the game.



TL's Response

+ Show Spoiler + I've never seen a unit get so destroyed like the mothership with a single patch lol.

Interesting the Roach didn't change.



Protoss got nerfed hard lol.

These are some serious changes, with more sure to come. They should just release it, let us guinea pigs 'playest' it for a year, then come out with an expansion so we all forget about the horrible first release.... Didn't they do that before?





Spoiler massive changes all around nothing is set is stone yet as to be expected with the first patch of the game. Spoiler Patch 2

+ Show Spoiler + StarCraft II Beta Patch 2 (version 0.4.0.14133)



The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.



Balance Changes



Terran



Banshee

Cloak: This ability no longer requires Fusion Core to research.



Barracks

The build time for this building has decreased from 65 to 60.



Factory

The build time for this building has decreased from 65 to 60.



Reactor

The build time for this building has decreased from 40 to 25.



Reaper

The build time for this unit has increased from 30 to 40.

Nitro Boost: The build time for this upgrade has increased from 90 to 100.



Starport

The build time for this building has decreased from 55 to 50.



Tech Lab

The build time for this building has decreased from 30 to 25.





Protoss

Mothership

The build time for this unit has increased from 120 to 160.

The food cost of this unit has increased from 6 to 8.

The number of shots fired by this unit has decreased from 8 to 6.

The shield of this unit has decreased from 400 to 350.

The health of this unit has decreased from 400 to 350.

The acceleration of this unit has decreased from 1.3125 to 0.3125.

The deceleration of this unit has increased from 0 to 1.



Nexus

Chrono Boost: The duration of this ability has decreased from 30 to 20.



Zerg



Corruptor

The damage done by this unit has increased from 12 (+8 massive) to 12 (+10 massive).



Basically the build times on every Terran structure changes reaper build time changes because they were super easy to mass. Mothership gets blown out of the water compared to where it used to be, chrono boost gets a slap to the face and a slight Corruptor buff. You can see Blizzard is narrowing down their changes to more specific issues already in patch 2



TL's response

+ Show Spoiler + As a terran player I approve of this message.

What are they smoking? Nerfing chrono boost but leaving spawn larva alone? -_-

I'll be picking up terran for a bit until they make Protoss playable again.

Wow. That mothership nerf might actually be too much? And I play terran. I feel sorry for toss users tho, PvZ is already hard and now chrono boost gets nerfed after your gates got nerfed? Fun fun.



I'm still not gonna open fucking banshee TvP. Fuck banshees. Real men slug it out on the ground TvP - no wimpy carriers or starport openings.

NOOOOOOOO CHRONO BOOST!!!



AND NOW MOTHERSHIP IS DEAD..





Spoiler Basically the build times on every Terran structure changes reaper build time changes because they were super easy to mass. Mothership gets blown out of the water compared to where it used to be, chrono boost gets a slap to the face and a slight Corruptor buff. You can see Blizzard is narrowing down their changes to more specific issues already in patch 2 Spoiler Patch 3

+ Show Spoiler + StarCraft II Beta - Patch 3 (version 0.5.0.14219B)



Balance Changes





* TERRAN



o Engineering Bay



+ Infantry Armor: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.

+ Infantry Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.



o Armory



+ Vehicle Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.

+ Vehicle Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.

+ Ship Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.

+ Ship Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.



* PROTOSS



o Zealot



+ The maximum shield capacity of this unit has been decreased from 60 to 50.





Bug Fixes





* Fixed a bug where the Infestor's Neural Parasite ability could cause Reapers to lose the ability to move.

* Fixed an issue that could use an incorrect HDR format on some ATI cards.

* Fixed a crash that could happen on some ATI cards.

More sweeping changes on Terran build times specifically to upgrades this time around. Zealots get a shield nerf and Zerg is left on the side going "wut?" Again more specific aimed changes by Blizzard leaving people wondering what they're planning but it seems to match well with the previous patch.



TL's Response

+ Show Spoiler + not gonna lie, I came



lol

terran isnt imba enough lol



and zealot can die to anything now lol

Terrans always welcome buffs

maybe Protoss should just not have shields, no warp gates, cybernetics core should cost 1000 minerals, and zealots can't attack anythin.

lol zealots should be removed from the game at this point xD

Blizz just said 'F U' to every Protoss player. Why did Zealots get nerfed again?





Spoiler More sweeping changes on Terran build times specifically to upgrades this time around. Zealots get a shield nerf and Zerg is left on the side going "wut?" Again more specific aimed changes by Blizzard leaving people wondering what they're planning but it seems to match well with the previous patch. Spoiler Patch 4

General







* Korea



o Added support to display the game rating information on the F10 in-game menu within the beta.



Yes thats literally all patch 4 was.



TL's Response

Yeah that Korean menu was in bad need of a buff.





Yes thats literally all patch 4 was. Patch 5

+ Show Spoiler + Balance Changes



* PROTOSS

o Cybernetics Core

+ Warp Gate research time increased from 60 seconds to 140 seconds.



* ZERG

o Hatchery/Lair/Hive

+ Burrow research time increased from 50 seconds to 100 seconds.

+ Burrow research cost increased from 50 Minerals and 50 Vespene Gas to 100 Minerals and

100 Vespene Gas. (Note: despite saying Hatchery/Lair/Hive, Burrow still requires Lair. but can be researched by a different Hatchery after having Lair/Hive)

o Nydus Network

+ Nydus Worm build time increased from 10 seconds to 20 seconds.

o Hydralisk

+ The delay between attacks has been increased from 0.75 seconds to 0.83 seconds.

o Infestor

+ Neural Parasite has been redesigned:

# The limited duration of 10 seconds has been removed.

# Can no longer target air units.

# Cast range decreased from 9 to 7.

+ Burrowed Infestor move speed decreased from 1.5 to 1.

+ Infestor life decreased from 120 to 90.

+ Infestors that are burrowed now have the same threat level as above-ground units for the purposes of automatically acquiring targets.



Bug Fixes



* Fixed an issue with High graphics settings that could cause particles not to render.



Warp gates are no longer the hand of god themselves able to destroy everything everywhere and the first sweeping Zerg changes including the first of MANY infestor changes. Hydralisks no longer kill everything by themselves and Nydus worms become stoppable.



TL's Response

+ Show Spoiler + HALLEFUCKINGLUJAH THANK YOU BLIZZARD

This patch is truly excellent all around. Warp gates getting a nerf and Zerg overall. Good patch.

Rofl. Just played a match and couldn't figure out why I had to blow 3-4 charges on my Warp Gate research :o



That would've been nice to know before losing to a Silver player ~_~

BEST PATCH EVER

terran actually has a chance now

or well we'll see a lot more terrans in ladders

Great patch. Nerf everyone but Terran . The Warp Gate change was extremely necessary

By the time we get to release Zealots will attack with wiffle bats....

(lol u mad?)

As long as they don't touch my overlord speed upgrade I'm happy.

My favorite part of this patch is that its a lot easier to keep my Colossi safe from the evil bastard infestors. (lol u mad?)





Spoiler Warp gates are no longer the hand of god themselves able to destroy everything everywhere and the first sweeping Zerg changes including the first of MANY infestor changes. Hydralisks no longer kill everything by themselves and Nydus worms become stoppable. Spoiler Patch 6

+ Show Spoiler +

General





* You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player's name in the score screen and choosing Report Abuse or Block Communication.

* You can now view any player's profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.

* Updated unit and ability tooltips to be accurate in all regions.

* Improved the visibility of units on zerg creep.

* Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.

* Improved the system that handles promotion and relegation between Leagues.

* Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.

* Improved 2v2 arranged team matchmaking so games are found more quickly.

* Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.

* Korea: Improved the logic for the age gate functionality.





Balance Changes





* GENERAL



o Pathing has been improved so units can now properly block ramps and choke points.

o Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.



* TERRAN



o Viking



+ Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.



o Ghost



+ Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.

+ EMP Round radius decreased from 3 to 2.



o Factory



+ Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.



o Tech Lab



+ Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.



o Reactor



+ Build time increased from 25 seconds to 50 seconds.



o SCV



+ Life decreased from 60 to 45.



o Bunker



+ Build time decreased from 40 seconds to 30 seconds.



o Marine



+ Build time increased from 20 seconds to 25 seconds.



* PROTOSS



o Colossus



+ Thermal Lances damage decreased from 23 to 20.



o Observer



+ Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.

+ Build time increased from 33 seconds to 40 seconds.



o Stalker



+ Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).

+ Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).



o Dark Templar



+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.



o High Templar



+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.



o Dark Shrine



+ Build time increased from 80 seconds to 100 seconds.

+ Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.



* ZERG



o Baneling



+ Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).



o Roach



+ Burrowed regeneration rate decreased from 10 to 5.

+ Upgraded burrowed regeneration bonus decreased from +20 to +10.





Bug Fixes





* Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.

* Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certain situations.

* Fixed an issue involving the Bonus Pool display on the Quick Match and Leagues & Ladders pages.

* Korean client: Fixed an issue affecting the ability for Korean players to properly view profiles. They can now see their League ranking on their profile page.

* Fixed an intermittent UI crash on game shutdown.

* Polish client: Fixed a crash which would happen any time a "Player is no longer being revealed!" message was displayed.



MASSIVE changes everywhere more sweeping changes on Terran changing the cost on many units and the long vaunted Reactor nerf plus the scv nerf to stop that pesky marine scv allin. Protoss gets a mix of changes Colossus can no longer one shot workers and marines, observer nerf paired with Stalker buff and changes to make HTs and DTs easier to kill paired with nerf on dark shrine.



Also note... the roach nerfs have begun, it is now possible to kill burrowed roaches (it wasnt previously if you got the regen upgrade)



TL's Response

+ Show Spoiler + WTF IS WRONG WITH BLIZZARD? THEY NERFED TOSS AGAIN? Okay its not that bad but still.

this one is @ scv life change

nnnnnnnnNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO



I'm not sure exactly why, but this makes me really really sad.

SCVs...

I find your lack of hitpoints... disturbing.

Same. The reactor nerf also makes me cry, that totally raped one of my builds.

Like the bunker buff, they took too long completely.

MARINE + REACTOR NERF WTF NOOOOOOO T_T!!!

wtf would they make observers more expensive

This is a little bit confusing .

They just nerfed Terran and Protoss but BUFFED baneling damage.



Oh well I guess there's plenty of patches to go yet. this one is @ scv life change





Spoiler MASSIVE changes everywhere more sweeping changes on Terran changing the cost on many units and the long vaunted Reactor nerf plus the scv nerf to stop that pesky marine scv allin. Protoss gets a mix of changes Colossus can no longer one shot workers and marines, observer nerf paired with Stalker buff and changes to make HTs and DTs easier to kill paired with nerf on dark shrine. Also note... the roach nerfs have begun, it is now possible to kill burrowed roaches (it wasnt previously if you got the regen upgrade) Spoiler Patch 7

+ Show Spoiler +

* TERRAN

o Banshee

+ The health has been increased from 130 to 140.



o Missile Turret

+ The damage has been changed from 7+7 armored to 12.



o Thor

+ Anti-Air damage has been decreased from 10+6 light to 8+4 light.

+ Anti-Air attack now deals splash damage in a 0.5 radius.





* PROTOSS

o High Templar

+ The Psi Storm radius has been decreased from 2 to 1.5.



o Photon Cannon

+ Life and Shield values have been increased from 125/125 to 150/150.





* ZERG

o Broodlord

+ Damage has been decreased from 25 to 20.



o Roach

+ Organic Carapace no longer grants bonus regeneration to unburrowed roaches.



o Spine Crawler

+ Damage has been increased from 20+10 armored to 25+5 armored.

+ Attack period decreased from 2.2 to 1.6.



o Spore Crawler

+ The cost has been decreased from 100 to 75.







Bug Fixes

* Fixed an issue in which players would desync when matched against others with certain CPUs.



Terran gets much better anti air plus the ability to deal with Mutalisks. Protoss storm nerf created many many tears that day and a MASSIVE spine crawler buff in general static D as a whole got stronger on this patch.



And again more roach nerfs chipping away.



TL's Response

+ Show Spoiler + Nerf high templars........?



Okay then i will never use that unit again

Now if only Thors weren't so large, expensive, bulky and weak!

As if Psi storm hasn't been nerfed enough as it is. :/

It's nice to see an improvement in the static defenses. The missile turret still seems kinda weak to me compared to the others. That is unless it's 12x2.



I can't download the patch yet though, so it must not have hit the US yet.wow- really not liking this trend. They keep nerfing casters! First ghosts now HTs, whats next? Infestor HP reduced again?



They nerf roaches... again... but idk why...



Im ok with static D buffs, they needed it.



Thor change is LAME! it will make them better vs mutalisks but worse vs other air units. I dont like it.

Storm Nerf won't fix lategame TvP though :X

Noooooo I was just getting good with high templars!



Bah!

Nice... maybe a bit more spine crawler use



Maybe less "AHMG GOTTA SPAM ROACHES AR:KLJAD:LKRJS:ADJR"

wtf is blizz doing to protoss?



P gets nerfed with each patch and we lose more and more games..



At least they didn't randomly make the DT more obsolete lol





Spoiler Terran gets much better anti air plus the ability to deal with Mutalisks. Protoss storm nerf created many many tears that day and a MASSIVE spine crawler buff in general static D as a whole got stronger on this patch. And again more roach nerfs chipping away. Spoiler Patch 8

+ Show Spoiler +

StarCraft II Beta � Patch 8 (version 0.10.0.14803)



The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.



General



Korea

Added support to display the game rating information on the login screen.





Balance Changes



TERRAN

Thor

Build time decreased from 75 seconds to 60 seconds.

Siege Tank

Build time decreased from 50 seconds to 45 seconds.

Marauder

Concussive Shells now require an upgrade.

Barracks Tech Lab

Concussive Shells upgrade added.

Concussive Shells upgrade costs 100/100 and takes 80 seconds to complete.





PROTOSS

Void Ray

Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.

Base damage changed from 2 (+4 armored) to 5.

Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).

Armor value decreased from 1 to 0.

Cost increased from 200/150 to 250/150.





ZERG

Roach

Burrowed move speed decreased from 2 to 1.4.

Armor value decreased from 2 to 1.

Hydralisk

Life decreased from 90 to 80.



Hellllo mech, Void ray damage buff/price increase, hydra QQs at storms now and Roaches yet again feel the nerfbat but are hit much harder this time. Confusing patch a bit as there was much arguing about if the void ray changes were a buff or a nerf in the thread.



TL's Response

+ Show Spoiler + MECH HERE I COME. I think..

Whoop whoop great nerfs (...i think)!

Roach armor nerf means that zerglings will now be the main opening in ZvZ, no?

The hydra nerf also makes me believe they're trying to bring back ling/muta in to zvz, nice imo.

ZvZ now will be played banelings / lings

Yeah... definitely the right time to switch to mech TvZ.

HI GUYS



my PvT loss streak is over lolol

Maybe now P can leave their base.





Spoiler Hellllo mech, Void ray damage buff/price increase, hydra QQs at storms now and Roaches yet again feel the nerfbat but are hit much harder this time. Confusing patch a bit as there was much arguing about if the void ray changes were a buff or a nerf in the thread. Spoiler Patch 9



+ Show Spoiler + StarCraft II Beta - Patch 9 (version 0.11.0.15097)



StarCraft II Beta – Patch 9 (0.11.0.15097)



The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.



General



The StarCraft II Editor is now available!

Players will now be able to begin creating trigger maps in preparation for map publishing which will be made available in an upcoming beta patch.

Achievements & Decals are now live!

Players will now be able to earn achievements, browse the list of available achievements, and view achievements earned by friends.

Players will be able to highlight favorite achievements in their Showcase.

Earning certain achievements will unlock portrait and decal rewards.

The updated Homepage now includes a Recent Broadcasts panel and a News & Community panel.

A new Match History page is now available which will allow players to browse and filter their last 1,000 games played.

A new Community page is now available which features an in-game version of RSS news feeds.

A new Friends-of-Friends feature has been added, which allows players to easily find and connect with more real life friends on Battle.net through existing friends.

Additional friends’ presence details are now available from the Friends’ list.

Improvements have been made on the Voice Chat system in game.

Please use the new voice chat and provide feedback via the StarCraft II beta forums.

The score screen now features a new graph tab.

The art for many parts of the user interface has been updated.

Hotkey templates have been added.

In the gameplay options menu select from standard name based hotkeys for right and left-handed players, grid based hotkeys for right, and left-handed players, and classic StarCraft keys.

Several hotkeys have been changed to avoid conflicts with the "Select All Warpgates" UI button:

The Set Worker Rally Point has been changed from W to R.

Build Sensor Tower has been changed from W to N.

Terran Infantry Weapons have been changed from W to E.

Terran Vehicle Weapons have been changed from W to E.

Weapon Refit has been changed from W to R.

Burrow has been changed from W to R.

Spawn Larva has been changed from R to V.

Neural Parasite has been changed from R to E.





Balance Changes



TERRAN

Marauder

Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.





PROTOSS

Immortal

Build time increased from 40 to 55.



ZERG

Infested Terran

Damage increased from 5 to 8.

Speed decreased from 1.5 to 0.9375.

Queen

Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.)

Spine Crawler

Attack period decreased from 1.6 to 1.85.

Infestor

Neural Parasite range increased from 7 to 9.

Fungal Growth projectile removed; Units in the target area are now instantly hit.



Maps



We've made a change to the (2)ScrapStation map to make the natural expansion easier to defend.

New maps have been added to the ladder rotation while others have been removed as follows:

1v1

Added (2)IncinerationZone

2v2

Removed (4)LostTemple

Removed (4)Metalopolis

Added (4)AridWastes

Added (4)Coalition

Added (4)Decena

Added (4)ScorchedHaven

1v1(Novice)

Removed (4)NoviceKulasRavine

2v2(Novice)

Removed (4)NoviceKulasRavine

Removed (4)NoviceShakurasPlateau

Added (4)NoviceDecena

Added (4)NoviceScorchedHaven

Added (4)NoviceTwilightFortress



MAPS! Hotkey changes that made people rage for a little bit, concussive shells research becomes more reasonable. Immortal Nerf, and Blizz says NO AGGRESSIVE QUEENS! Heres a few more of these Infestor changes I told you to look out for Blizzard keeps changing their mind on these ones.



Also time to note that this was the patch with the broken larva that required an entirely new patch just to fix.



And ladder map changes.



TL's Response

+ Show Spoiler + ok I wanted to make this post



FUUUUUUUUuu

no way

any source ? won't beleive any patch w/o source sry



LOL i just saw the post on bnet.



i can't beleive you beleive this guys



this isnt even blizzard



Edit ok you have right but i really dont like this patch

Worst. Patch. Ever.

epic prediction

Oh boy, Orb is going to be sooooooooooooo mad.



Back to abusing marauders ^____^

On April 23 2010 03:35 -orb- wrote:

sigh



+ Show Spoiler + fucking morons sigh epic prediction





Spoiler MAPS! Hotkey changes that made people rage for a little bit, concussive shells research becomes more reasonable. Immortal Nerf, and Blizz says NO AGGRESSIVE QUEENS! Heres a few more of these Infestor changes I told you to look out for Blizzard keeps changing their mind on these ones. Also time to note that this was the patch with the broken larva that required an entirely new patch just to fix. And ladder map changes. Spoiler Patch 10

* Fixed an issue where Larva were not dying after being cancelled.

* Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.



Theres no TL discussion on this that I could find as it's most likely buried in the many QQ threads about the broken zergling rushes from Patch 10. An entire patch devoted to fixing bugs from patch 10.





* Fixed an issue where Larva were not dying after being cancelled. * Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point. Theres no TL discussion on this that I could find as it's most likely buried in the many QQ threads about the broken zergling rushes from Patch 10. An entire patch devoted to fixing bugs from patch 10. Patch 11



+ Show Spoiler + StarCraft II Beta – Patch 11 (version 0.13.0.15250)



The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.



Balance Changes



TERRAN

Battlecruiser

-The build time has been decreased from 110 to 90.



Fusion Core

-The build time has been decreased from 80 to 65.



Hellion

-The range has been increased from 5 to 6.



Planetary Fortress

-The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.



Raven

-Seeker Missile range has been decreased from 9 to 6.

-Seeker Missile splash radius has been decreased from 2.4 to 2.

-Seeker Missile upgrade no longer requires Fusion Core.



Siege Tank

-Life increased from 150 to 160.

-Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.



Thor

-Ground damage decreased from 45 to 30.

-Ground rate of fire improved from 1.93 to 1.28.

-Air damage changed from 8 (+4 Light) to 6 (+6 Light).

-250mm Strike Cannons are now an upgrade at the Factory Tech Lab.

-250mm Strike Cannons research now costs 150/150 and 110 seconds.

-250mm Strike Cannons energy cost increased from 100 to 150.

-Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.





PROTOSS

Archon

-The splash radius has been increased from 0.8 to 1.

-Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.



Colossus

-The damage has been decreased from 20 to 15.

-The rate of fire has been improved from 2.2 to 1.65.



Phoenix

-Can now attack while moving.



Sentry

-The damage has been decreased from 8 to 6.



ZERG

Brood Lord

-Life has been decreased from 275 to 225.

-Armor has been decreased from 2 to 1.



Corruptor

-Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive).

-Corruptor speed increased from 2.75 to 2.9531

-Corruption ability redesigned:

-Single target.

-Increases damage taken by 20%.

-Lasts 30 seconds.

-Costs 100 energy.

-Range 6.

-Cannot target structures.



Infestor

-Neural Parasite is now an upgrade at the Infestation Pit.

-Neural Parasite research costs 150/150 and 110 seconds.

-Neural Parasite can now target Air units.

-Neural Parasite energy cost increased from 50 to 100.



Spine Crawler

-The root time has been increased from 6 to 12.



Spore Crawler

-The root time has been increased from 6 to 12.



Ultralisk

-Damage has been increased from 18 to 25.





Hotkey Changes



General

-In order to resolve a conflict with building multiple Forges with the Shift Key we have made the following changes:

-Changed Center Camera from Shift+F to Ctrl+F.



Standard

-To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E.

-View Own Health Bars functionality added to the Backslash key



Standard for Lefties

-Due to a conflict with research Banshee Cloak, research Seeker Missile has been changed from L to K.

-To correct a conflict with the Attack command on Planetary Fortress, train SCV has been changed from K to J.

-In order to prevent the accidental training of Zerglings when using the Select Larva hotkey,train Zergling has been changed from L to J.

-To prevent the accidental training of a Queen, train Ultralisk has been changed from U to T.

-To prevent the accidental research of Pneumatized Carapace when trying to train a corruptor with -no Larva available, research Pneumatized Carapace has been changed from P to C.

-View All Status Bars has been changed from Q to the Alt key.

-View own Status Bars functionality has been added to the Q key.



Grid for Lefties

-Attack Move and all other buttons in the 0,4 position should now function correctly.

-View Own Status Bars functionality added to Q.

-View Enemy Status Bars moved to W.

-View Ally Status Bars moved to E.



Classic

-Changed build Nydus Canal from P to N.

-Changed Place Nydus Canal ability from P to N.

-Terran Infantry Weapon researches have been changed from E to W.

-Terran Vehicle Weapon researches have been changed from E to W.

-Train Thor hotkey has been changed from O to G.

-Train Viking hotkey has been changed from Y to W.

-View Own Status Bars functionality has been added to the Backslash key.





Icon Position Changes



To put all race gas extractors in the same icon position, the positions of the Supply Depot/Refinery and Pylon/Assimilator have been swapped.



In order to make transforming multiple Gateways easier for players using Grid key sets, Transform to Gateway has been moved to a separate icon position (2,1).



Bug Fixes



Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed” message.



Corrected incorrect battle.net links on multiple language clients pages.



Corrected an issue where the Zealot was using an US English voice over in the Korean language client.



Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves.



Units can no longer be healed or repaired while in transports.



Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War.



Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot.



Corrected the Broodling weapon icon.



You thought you knew which direction Blizzard was going with this game... you were wrong. Admit it, Terran gets more sweeping mech changes, Archon gets a buff... what? Colossus gets a slight buff, phoenix change is HUUUUUGE.



Goodbye corruption, FUUU at root times by every zerg out there. And more infestor changes Blizzard is still having troubles with this unit. Plus the foreshadowing of upcoming Ultralisk changes.



TL's Response

+ Show Spoiler + holy crap its a new game

the next few days are gonna be exciting

Crazy changes.



This is going to take a bit to understand fully.

can't wait for the "blizzard is out to destroy race X, i'm quitting, or changing race"

someone tell me this is a joke

all I get from this is blizzard wants to make games even shorter



because 15 minutes was too long........

Oh.

My.

God.

GOOD patch.

I might actually play now.

MY THORS NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. Oh wait, tankuu got upd and infestors got nerfed. Ok life is better now.

Everything is just I think! Except voidrays still have retard strength.





Spoiler You thought you knew which direction Blizzard was going with this game... you were wrong. Admit it, Terran gets more sweeping mech changes, Archon gets a buff... what? Colossus gets a slight buff, phoenix change is HUUUUUGE. Goodbye corruption, FUUU at root times by every zerg out there. And more infestor changes Blizzard is still having troubles with this unit. Plus the foreshadowing of upcoming Ultralisk changes. Spoiler Patch 12

+ Show Spoiler +

StarCraft II Beta -- Patch 12 (version 0.14.0.15343)



The latest patch notes can always be found on our StarCraft II Beta General Discussion forum.



Balance Changes





* PROTOSS



o Forge



+ Build time increased from 35 to 45.

+ Life and shield values decreased from 550/550 to 400/400.



o Mothership



+ Vortex now removes Force Fields within its area of effect.





* TERRAN



o Thor



+ Radius decreased from 1.375 to 0.8125.

+ Model size reduced to match new radius.





* ZERG



o Roach



+ Supply count increased from 1 to 2.







User Interface





* Several Hotkey changes have been made (German client only).





Bug Fixes





* Fixed a crash which sometimes occurred when quitting the program.



Fooorge nerf, no more vortex + forcefields. Thor pathing buff and the epic...



ROACH NERF OMG WTF BBQ EVERYONE FREAK OUT!



TL's Response

+ Show Spoiler + welp, there goes roach rush

There goes roaches being useful*

lol forge nerf wtf

so much more massing roaches.

Rofl Zerg...

..............



What the fuck, I feel bad for Zerg.

roaches nerf is huge.. as if that unit didnt had enough counters..

ZvZ went from roachfest to baneling/zergling fest, yay. Did I miss something or was the cannonrush overpowered on some level of play? I just don't get the forge nerf...

idra's crying -.-

uhhh, wtf happened to the roach?

Stop whining about the roach change, a unit more expensive than a zealot should take more than 1 food..

Theres 70 more pages of this you get the idea...





Spoiler Fooorge nerf, no more vortex + forcefields. Thor pathing buff and the epic... ROACH NERF OMG WTF BBQ EVERYONE FREAK OUT! Spoiler Theres 70 more pages of this you get the idea... Patch 13

+ Show Spoiler + General





* Map Publishing is now enabled: Using the map editor, you can upload your custom maps to share with the Battle.net community.

* Facebook feature is integrated: Here’s a quick way to expand your social network by seeing who among your existing Facebook friends also has a Battle.net account.

* 3v3 and 4v4 formats are now enabled.

* Numerous updates have been made to the Leagues & Ladders system:



o Removed Copper League and added Diamond League above Platinum League.

o Player ratings start at 0, rather than 1000.

o No longer displays loading screen odds in placement or practice league matches.

o Matchmaking system logic updated.



* UDP is enabled to help improve game performance.

* Numerous performance and stability improvements.





Balance Changes





* PROTOSS



o Sentry



+ Force Fields can now be destroyed by Massive ground units walking over them.



o Void Ray



+ Range decreased from 7 to 6.



o Warp Gate



+ Subgroup selection priority changed from 2 to 3 so that it takes priority over Gateways when selected.



* TERRAN



o Marine



+ Stimpack research cost decreased from 150/150 to 100/100.

+ Combat Shield research cost decreased from 150/150 to 100/100.



* ZERG



o Infestor



+ Infested Terran spell removed.

+ Frenzy spell added:



# Costs 25 energy.

# Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.



o Overseer



+ Contaminate spell added:



# Costs 75 energy.

# Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.



+ Infested Terran spell added:



# Costs 125 energy.

# Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.



o Ultralisk



+ Life decreased from 600 to 450.

+ Damage changed from 25 to 15 (+25 Armored).

+ Damage versus structures increased from 60 to 75.





Hotkey Changes (English Only):





* Zerg Set Worker Rally Point changed from R to G.

* Zerg Spore Crawler changed from W to A to avoid conflict with the Select All Warp Gates hotkey.





Battle.net Interface





* Revamped summary pages for player Profiles and Leagues & Ladders.

* Added a Help system with tech trees and other tips and tricks.

* Removed identifier from the character naming process and added the ability to refer friends for invitation into your party or lobby.

* Updated the Battle.net user interface to consistently use a nested menu system.

* Added in-game blocking and player muting.



Map publishing devours the souls of many beta testers as they stop playing melee, facebook integration makes us all laugh but little did we know...



More targetted changes at protoss, void ray nerf making all the terrans cry "FINALLY!" more targetted changes at Terran and some random shit Zerg changes Blizzard still cannot figure out Infestors and Ultralisks.



Epic TL Rage



TL's Response

+ Show Spoiler + Bad news for Protoss players. Oh well.

Damage changed from 25 to 15 (+25 Armored). ...



really??? this is precisely what we don't want

Terran Upgrades - Marine - Stimpack research cost decreased from 150/150 to 100/100. Combat Shield research cost decreased from 150/150 to 100/100.





are you joking?



Im sorry but i refuse to play protoss with bullshit like that, i mean lets buff terran even more?



now not only will marauders have concussive but cheap ass stim too.



blizzard takes the absolute worst possible routes in terms of balancing

This is the worst patch I've ever seen in my entire life by far



DEAR FUCKING GOD ARE YOU SERIUOS

fuckkkkkkk yeah void ray nerf!!!!



now my vikings can kite them

i dont understand why blizz still buffs terran o.O





Spoiler Map publishing devours the souls of many beta testers as they stop playing melee, facebook integration makes us all laugh but little did we know... More targetted changes at protoss, void ray nerf making all the terrans cry "FINALLY!" more targetted changes at Terran and some random shit Zerg changes Blizzard still cannot figure out Infestors and Ultralisks. Epic TL Rage Spoiler Patch 14

+ Show Spoiler + StarCraft II Beta -- Patch 14 (version 0.16.0.15580)



The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Balance Changes



PROTOSS



Archon

Build time decreased from 17 to 12.





TERRAN



Viking

Ground damage decreased from 14 to 12.





ZERG



Corruptor

Corruption energy cost decreased from 100 to 75.



Infestor

Burrowed move speed increased from 1 to 2.

Peristalsis upgrade removed.



Overlord/Overseer

Pneumatized Carapace cost increased from 50/50 to 100/100.



Overseer

Infested Terran energy cost decreased from 125 to 100.



Roach

Organic Carapace upgrade removed.

Tunneling Claws now also increases burrowed regeneration rate from 5 to 10.



Ultralisk

Anabolic Synthesis upgrade removed.

Health increased from 450 to 500.

Speed increased from 2.25 to 2.9531.





Bug Fixes





Map Publishing: the default Battle.net host now points to the correct server.

Time Expiration notices that were added for testing of the Guest Pass functionality have been removed.

Fixed a crash when trying to open an old replay by double-clicking it in Explorer.

Fixed a bug where Ultralisk splash damage was not being properly reduced against armored units



Another slight Archon buff people still dont realize they're useful preferring to let their templars die in most situations. Viking damage nerf on the ground, slight buff to roaches by simplifying upgrades and more infestor Ultra changes again buffs for the most part. And changes to overlords/overseers with the speed upgrade being changed finally.



This patch seems a bit more targetted but Blizzard has at this point ceased to be predictable.



TL's Response

+ Show Spoiler +

Awful patch from a Protoss perspective. There are problems with PvT, and they were not addressed at all. Oh well.

Nothing too out there with this patch, on the whole I think they're good changes. But yeah, everything is fairly minor.

The archon needs a lot more than just a build time decrease.

Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?

I'm satisfied with this patch. Thank you, Blizzard. Last patches were so strange, this one seems very sensible!

14 patches: 1st time ever there is a buff for Protoss....







Spoiler Another slight Archon buff people still dont realize they're useful preferring to let their templars die in most situations. Viking damage nerf on the ground, slight buff to roaches by simplifying upgrades and more infestor Ultra changes again buffs for the most part. And changes to overlords/overseers with the speed upgrade being changed finally. This patch seems a bit more targetted but Blizzard has at this point ceased to be predictable. Spoiler Patch 15

+ Show Spoiler +

StarCraft II Beta – Patch 15 (version 0.17.0.15623)



The latest patch notes can always be found at

http://forums.battle.net/thread.html?topicId=23094049316&sid=5000



General



Improved the system that handles initial placement and promotion/relegation between Leagues & Ladders.



Balance Changes



TERRAN



Hellion



Weapon upgrade bonus decreased from 1(+1 Light) to 1.



Reaper



Nitro Packs research cost decreased from 100/100 to 50/50.



Siege Tank



Siege Mode damage decreased from 60 to 50.



Thor



Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.



ZERG



Brood Lord



Weapon upgrade bonus decreased from 3 to 2.



Bug Fixes



Resolved an issue with publishing maps in non-English locales. StarCraft II Beta – Patch 15 (version 0.17.0.15623)The latest patch notes can always be found atGeneralImproved the system that handles initial placement and promotion/relegation between Leagues & Ladders.Balance ChangesTERRANHellionWeapon upgrade bonus decreased from 1(+1 Light) to 1.ReaperNitro Packs research cost decreased from 100/100 to 50/50.Siege TankSiege Mode damage decreased from 60 to 50.ThorAnti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.ZERGBrood LordWeapon upgrade bonus decreased from 3 to 2.Bug FixesResolved an issue with publishing maps in non-English locales.



More targetted changes most of the sweeping changes appear to be gone at this point, release date has been official for a while and Blizzard appears to be trying to fine tune. Bunch of minor changes to Terrans, say hello to the reaper opening, siege tank damage dropped to allow roaches to take an extra shot before weapons upgrades. And a slight damage reduction on Brood Lords



TL's Response

+ Show Spoiler +

TANKS NERFED

not sure about the siege tanks nerf, was it really a problem?

They gave up on protoss nerfing

Tanks a lot Blizzard T_T

50dmg seems shitty but we will see

oh god, it burns. Scared it hurt tvp too much, damn.

This one sums up a lot of the previous patches

so many changes made over a period of time and people are still unhappy...wow This one sums up a lot of the previous patches





Spoiler More targetted changes most of the sweeping changes appear to be gone at this point, release date has been official for a while and Blizzard appears to be trying to fine tune. Bunch of minor changes to Terrans, say hello to the reaper opening, siege tank damage dropped to allow roaches to take an extra shot before weapons upgrades. And a slight damage reduction on Brood Lords Spoiler Patch 16

The end is Nigh!

+ Show Spoiler + StarCraft II Beta – Patch 16 (version 0.19.0.15976)



The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.



General



Rally points now behave as a move command, instead of an attack move command.

Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.

Battle.net Achievements & Rewards have been updated.

All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.

All A.I. difficulties are now available for play.

Cooperative matchmaking versus A.I. players is now available as a play mode.

Enabled cross-game social features between World of Warcraft and StarCraft II.





Balance Changes



ZERG



Infestor



Frenzy spell removed.

Infested Terran spell added.





Overseer



Infested Terran spell removed.





Ultralisk



Now immune to stuns and mind control.



Ultra changes and Infestor changes reverted ending the epic Blizzard wishy washy list of Ultra/infestor changes. Plus the HUGE rally point change, the days real ID friends ONLY are OVER rejoice!



TL's Response

+ Show Spoiler +

FINALLY rally points are move instead of attack move. Thank you, Blizzard

Where is the lurker ?

Oh hell yeah finally the buff zerg needs!

This is great! :D

rofl infested terran back on infestor..... but still super sucky! =X



oh well... where is the damage buff from frenzy on the ultras?

Ultralisk change is . Really sad to see such an exception made for a unit. Ultra would be fine even if you just removed frenzy outright.

Wicked changes here.

Frenzy was a boring spell.

Love mah spawned terranz.

Holy crap!!!





The end is Nigh! Spoiler Ultra changes and Infestor changes reverted ending the epic Blizzard wishy washy list of Ultra/infestor changes. Plus the HUGE rally point change, the days real ID friends ONLY are OVER rejoice! Spoiler Patch 17



+ Show Spoiler + Many of the following bug fixes were intended for internal testing only, and are now being reverted.



250mm Strike Cannons can no longer deal damage to hidden targets.

Barracks build time decreased from 65 to 60 seconds.

Bunker build time decreased from 40 to 30 seconds.

Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units.

Hellion range reverted from 6 to 5.

Reaper build time decreased from 45 to 40 seconds.

Zealot build time decreased from 38 to 33 seconds.



Blizzard fixes a few accidental undocumented changes they never meant to release to the public version in Version 16



TL's Resposne

Zealot build time back down to 33



Warpgate cooldown back to 23 as well



Conclusions

The names were mostly removed from the quotes to protect the overly emotional, it was a long road for those of us who went along the entire duration. Many joined us partway through and helped us rage as we had no idea what Blizzard was doing. Like I said I wanted to provide a better thread than the one listed at the top and linking the patch notes with quotes from the TL discussion thread seemed like a fun way to do it. Looking back it seems like the Beta was fun partly because we had no FUCKING idea what Blizzard was doing and we liked to pretend that they didn't either. On a few issues it was clear they didn't and we had fun raging at them.



But as a whole the game is still being balanced so maybe those who are taking things a little too seriously could use a look back at the way things were and say a little thankful message they didn't have to put up with this during the live game.



Yes theres already a topic for this but he did it wrong I figured I'd open up a more of a look back at all the changes in the beta instead of summarizing it in a way that will result in it being closed due to causing balance whining. So without much further ado I give youThe names were mostly removed from the quotes to protect the overly emotional, it was a long road for those of us who went along the entire duration. Many joined us partway through and helped us rage as we had no idea what Blizzard was doing. Like I said I wanted to provide a better thread than the one listed at the top and linking the patch notes with quotes from the TL discussion thread seemed like a fun way to do it. Looking back it seems like the Beta was fun partly because we had no FUCKING idea what Blizzard was doing and we liked to pretend that they didn't either. On a few issues it was clear they didn't and we had fun raging at them.But as a whole the game is still being balanced so maybe those who are taking things a little too seriously could use a look back at the way things were and say a little thankful message they didn't have to put up with this during the live game. Don't even think of turning this into a balance whine thread