Opt-in Beta for 0.73b

Hello our Dearest Engineers!

New Worlds: Snow Drift and Zen Gardens

Level Reorganization

Sandbox/Workshop

New Features

Improved Split Joints, you can now choose sides! Zoom in to access



Copy, Paste, and Flip Clipboard



Selection and Delete have been revamped to work with Copy/Paste



7 new tracks added to the in-game Soundtrack



Unlimited Budget Mode; unlocked by completing a world



Unlimited Materials Mode; unlocked by completing a world under budget



Delete Campaign Progress button, with ‘Are you sure?’ dialogue, included in Options



Level Progression Indicator; displays how many levels you have completed and completed under budget on the World Map



New vehicle: Wrecking Ball. Swinging ball of destruction paired with the heaviest vehicle yet! Weighing in at a staggering 16 Polygrams it’s sure to add a challenge to even the simplest bridges

Improvements

Correctly save your bridge designs when playing Workshop levels



Sandbox files are now paired with bridge design save-files in the Sandbox/Build modes



Boat outlines now display more accurately where a boat will be traveling



Upgraded game engine to Unity 5.2.2, this hopefully will resolve the known issue with switching windows as detailed in the previous patch notes



Sandbox UI brought in-line with other UI elements



Increased size of Hydraulic arrows making them easier to click on



Grid toggle unlocked once tutorial complete



Removed drawing restrictions on non-road materials; draw from far away for easy straight lines



Platforms have been adjusted to always be on grid; this makes them easier to align with red static joints. Existing platforms in Sandbox need to be resized or remade to snap to grid



Order of events displayed in ‘Level Info’ for each campaign level



Vehicles on the same phase will now display as A1, A2, etc...



Added a tooltip explaining Colourblind Mode



Removed warning about needing split joints



Budget on ‘Collision Course’ set to $200,000



Level numbers now displayed



Many typos fixed

Bug Fixes

You can now delete phases in Sandbox



Fixed a seemingly random break occurring on some hydraulic levels



Level transitions should now happen cleanly



Adjusted the default simulation angle on ‘Downward Tube’



Fixed Mac Retina Display resolution issues



Many small fixes, too many to mention

Next Update

Suggestions

Build 0.73b is now live on the "beta" branch, to find out more information on enabling the current beta for Poly Bridge, please visit this page Cut, Copy, and Paste commands are now available! Finally you can build that megastructure you've been dreaming about!There are two new worlds with 25 new Campaign levels! We've added some more traditional levels and a few unorthodox ones, all brought to you by our wonderful community level design team. We also snuck a new level into Ancient Ruins, more on that below.We did a complete rework of the order of the current campaign levels. This was to smooth out the difficulty curve, especially on the first two worlds. Alongside that we removed one duplicate level and replaced it with ‘Nice Landing’ in Ancient Ruins.We've streamlined the Steam Workshop submission process from the Sandbox, making it much more intuitive and easier to submit new levels and update your previous ones.We’ve also added an in-game Workshop Browser, so you never need to leave the game to find more levels to play.Next update we plan to include a New World even more difficult than Zen Gardens, look forward to that! We also plan to revamp and slightly expand the tutorial to include the newest features. Finally we’re going to implement Checkpoint Flags, increasing the flexibility of the level possibilities! Of course there will be plenty more new features and bug fixes, as always.Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, here on the Steam Forums, on our subreddit , or by email.