Overview:

Acclaimed 'rhythm violence' game 'Thumper' was created by a two-person team lacking significant experience in engine programming, graphics, audio, and game design. This talk will show how strong art direction, constant experimentation, and commitment to simplicity made the game possible. It will focus on Thumper's custom engine, tools, and the development of a unique and modern look without advanced shader tools, particle systems, or sophisticated lighting techniques. Thumper co-creator and programmer Marc Flury will highlight major design problems and solutions, including the challenges adapting the game for VR.