



The data in this post is up-to-date as of around 2pm Thursday, NZ time.



Overall Usage:

Here's a general idea of what people are focusing on with Beastcrafting (along with some notes):

Create a Unique: 2,878,331

Create a Levelling Item: 1,181,415

Create a Rare with a Specific Mod: 909,036 (this will increase after 3.2.1)

Convert this Unique Item to another: 311,442

Create an Item (Misc): 274,183 (see below for a breakdown of this category)

Create an Unidentified Rare Armour: 461,204

Gain Prophecies: 200,668 (that's up to a million Prophecies!)

Add a Mod to a Flask: 79,801 (with "of Staunching" representing 38,932 of these)

Create a Unique Map: 51,765

Open a Portal: 41,361 (see below for breakdown)

Link four sockets together: 30,081

Create a Corrupted Rare Map with 8 Mods: 25,562

Reroll the Colours of Sockets on this item: 23,216

Seal all Prophecies: 19,322

Craft an Aspect Skill onto an Item: 3,180 (see below for breakdown)

Reroll Mod Values: 2,853

Add a Mod: 2,703

Modify Mods on an Item: 2,634

Corrupt an Armour or Weapon to 30% Quality: 1,657

Split an Item Into Two: 1,547

Create a Mirrored Copy of an item: 1,481

Reroll the Sockets on this item to White: 81 (59x1 socket, 7x2 sockets, 15x3 sockets)

Create an Imprint: 25 (we expect usage of this to increase later in the league)

Breakdown of Misc "Create an Item" choices from above:

Create a Level 21 Corrupted Gem: 91,161

Create a Stack of 10 Random Currency: 62,718

Create a Stacked Deck Currency: 50,845

Create a Random Atziri Fragment: 29,894

Create a Random Gem With 15-20% Quality: 14,544

Create a Random Flask With 15-20% Quality: 11,441

Create a Shaper or Elder Rare: 8,202

Create a Fully-linked Six-socket Rare: 2,992

Create a 23% Quality Corrupted Gem: 2,386

Create a Unique Item:

A total of 2,878,331 unique items have been made using the recipes that involve Legendary Beasts (and 311,442 have been made from the "Convert this Unique Item Into Another Random Unique Item" recipe). Here's a breakdown of the top 10 most popular uniques to make:

Belt: 230,348

Armour Piece: 190,101

Body Armour: 164,079

Gloves: 156,439

Helmet: 151,659

Weapon: 148,777

Boots: 143,493

Amulet: 139,315

Flask: 135,938

Item: 130,879

Top Ten Rare (with Mod) Recipes:

Create a Rare Ring with Maximum Life: 39,741

Create a Rare Amulet with All Resistances: 35,786

Create a Rare Belt with Maximum Life: 35,223

Create a Rare Ring with All Resistances: 27,738

Create Rare Str Boots with Movement Speed: 27,587

Create a Rare One-Hand Sword with Increased Physical Damage: 23,197

Create a Rare One-Hand Axe with Increased Physical Damage: 15,884

Create a Rare Wand with Spell Damage: 15,721

Create a Rare Amulet with Maximum Life: 15,445

Create a Rare Sceptre with Spell Damage: 14,556

And of course, the least-popular rare recipe:

Create a Rare Two-Hand Mace with No Physical Damage Mods: 147

This recipe has been changed in 3.2.1 to let you use a base item that you provide in the window. It'll even scour it for you too.



Opening a Portal to Spirit Beast Fight:

41,361 portals have been opened to the Spirit Realm, with the following breakdown:

Saqawal's Roost: 22,136

Craiceann's Cove: 12,785

Fenumus' Lair: 5,025

Farrul's Den: 1,415

If you can capture the Spirit Beast in these fights, you can craft its Aspect onto an item. So far this has been done 3,180 times:

Aspect of the Avian: 1,984

Aspect of the Crab: 849

Aspect of the Spider: 224

Aspect of the Cat: 123

New Recipes in 3.2.1:

In addition to changing how the "Rare with mod" recipe works (so that you can control the base type of the item), we have added some more recipes in today's patch.



One set of recipes allows you to craft end-game six-link armour types with high item levels. While an expensive recipe to do, it lets people craft for high trade value or make an item that can then be further refined into the final armour they need for their build. It's also a great part of our "what if six-links were more plentiful?" experiment.



The other set of recipes provides cheap access to random but corrupted Talismans of various tiers. We're very excited to see what you get.



We're very pleased with the high engagement with Beastcrafting. It was a risky system because of the difficulty pricing stuff, so was sure to disrupt the economy. So far, people are using it pretty heavily and we expect this to continue throughout the league as we add more recipes over time. The Bestiary League introduced the concept of Beastcrafting, where you can fight your captured beasts to craft items. Since release almost two weeks ago, engagement with the Beastcrafting system has been strong, with over 6.7 million items crafted so far. Today's news post goes into more detail about what the community have been crafting and which recipes are the most popular.The data in this post is up-to-date as of around 2pm Thursday, NZ time.Here's a general idea of what people are focusing on with Beastcrafting (along with some notes):A total of 2,878,331 unique items have been made using the recipes that involve Legendary Beasts (and 311,442 have been made from the "Convert this Unique Item Into Another Random Unique Item" recipe). Here's a breakdown of the top 10 most popular uniques to make:And of course, the least-popular rare recipe:This recipe has been changed in 3.2.1 to let you use a base item that you provide in the window. It'll even scour it for you too.41,361 portals have been opened to the Spirit Realm, with the following breakdown:If you can capture the Spirit Beast in these fights, you can craft its Aspect onto an item. So far this has been done 3,180 times:In addition to changing how the "Rare with mod" recipe works (so that you can control the base type of the item), we have added some more recipes in today's patch.One set of recipes allows you to craft end-game six-link armour types with high item levels. While an expensive recipe to do, it lets people craft for high trade value or make an item that can then be further refined into the final armour they need for their build. It's also a great part of our "what if six-links were more plentiful?" experiment.The other set of recipes provides cheap access to random but corrupted Talismans of various tiers. We're very excited to see what you get.We're very pleased with the high engagement with Beastcrafting. It was a risky system because of the difficulty pricing stuff, so was sure to disrupt the economy. So far, people are using it pretty heavily and we expect this to continue throughout the league as we add more recipes over time.