DeltaOne Profile Joined August 2011 Sweden 51 Posts #1



I hope some of you will have use of it. However to make it even better I could use your help to make Blizzard change a few things. In the 2.0.8 update they added tracker events to the replay file but it does have some particular limitations such as not including starting times of produced units. See my related post on the Battlenet forums:

. Until they add such features import will be limited especially for Protoss.



Anyway, I'm very thankful for bug reports. There should be many, with the new import system.

For more detailed information about how to use the planner click on the help tab.



This is an example output from an import (without any modifications):

+ Show Spoiler + http://www.sc2planner.com/?v=hots&name=TvZ:%20Xenien#Taaap4oEaaap2oFp1oDp1aacp1ajp3oCp12oHlp7oEp13ap10Kap8oIp12ap1fp4oQp13KoHp5aKjp2ap7oAp3oRp5fp1iZjp7ap9oEap17Klp2iZjp1qp2ap2aoAp5iZp1jp3fp2ap2oCp3qp3iZp3jp3ap14oDap2fp13acp3zp1np2ap2iKp3akp1oCp4fap12oGzp1noGp9ap4kp2fp1ap11oEp4oEp16fp3uAuJp4oOaiJiHp5Knp7oOp15kp1aap1fp6oFoFp4oFoFp1ap3oFp5iJiHp3aap2fp11ap2jp20oFp3oFp5oFp1oEp1oEa





Known import limitations: Resource count, chronoboosting, hallucinated units.



DeltaOne I'm not sure if this is the right place to post but I could use some help to test my new import feature of replay files. After some hard work, it's now possible to import .sc2replay into my build planner. Simply go to sc2planner.com, click import and choose a replay to lay out all the game events in a ordered timeline.I hope some of you will have use of it. However to make it even better I could use your help to make Blizzard change a few things. In the 2.0.8 update they added tracker events to the replay file but it does have some particular limitations such as not including starting times of produced units. See my related post on the Battlenet forums: http://eu.battle.net/sc2/en/forum/topic/7646654717 . Until they add such features import will be limited especially for Protoss.Anyway, I'm very thankful for bug reports. There should be many, with the new import system.For more detailed information about how to use the planner click on the help tab.This is an example output from an import (without any modifications):Known import limitations: Resource count, chronoboosting, hallucinated units.DeltaOne

StarGalaxy Profile Joined March 2011 Germany 743 Posts Last Edited: 2013-06-11 17:57:15 #2 @everyone, pls go to the link he provided and write a small note.

If enough people want that feature they probably add/fix it.



@DeltaOne

wow thx so much! That looks awesome, a really cool feature.

I am not sure how i can help you exactly. I can provide you with replays. I get error messages with a lot of them.

Not sure if it helps you if i copy paste them here.

I am a protoss player. for example: I get error messages like not enoug psi, phoenix: Stargate needed.

Maybe that's because of the missing chronoboost thing? Cj hero | Zest

DeltaOne Profile Joined August 2011 Sweden 51 Posts #3 The "Phoenix: Stargate needed" error could perhaps be a phoenix that has been hallucinated? Currently that is one of the limitations that I really would like to fix. Currently I have not found any good way to distinguish hallucinated units from normal ones.



Warning messages about missing times are expected but error messages such as missing psi is probably due to a logic error. One way of helping would be to load up the replay and check at what point sc2planner differ from the replay, do a little detective work and see at what point sc2planner lost that supply count.

StarGalaxy Profile Joined March 2011 Germany 743 Posts Last Edited: 2013-06-11 19:13:43 #4

canon is the first builing at the wrong time: real one 3:35, displayed as 3:43

cybercore finishes at 5:11, displayed as 5:26

...



http://www.sc2planner.com/?v=hots&name=PvZ: StarGalaxy#PaaaoCaaaaaaaoAaoEaoBoDoCcoGaaaaaoFauHaaagoCaCoCaauAoCaaoBaCoCaoCoBoBcaahacacaaoIoCoCoCauNaaoDzoDoDaoDoDaoOaaoDoDoCiZoCzoOoOoOoOoOoCoCoCqqqqnoCoCmoCoOoOKaqqqqqqqqKjqqKhqqqqKgKhqq





This is a build I made some time ago and did in the game i got this error:

"zealot: no buisy unit to cancel"

i guess that could be the chrono on the probs.

http://www.sc2planner.com/?v=hots&name=PvT 2x forge charge 3rd colosse#PaaaoCafaafaoDaaoBfaoCaoFaiGaiGaiGoAajauAoCoBajfacafaajfaafiZaoCaahoEoEfaafaoBoBaaauHuNfaoCccoOafap6oDoDanaaoCoGaaoHnaaoCoGaaoOoOqqqaaoCfffuDaanqqoCmmmffuIffuOoDoDoCmmmoAoCaaoJuCaaoOoOammmaoCaoCaaaoMoJftaafoBoBtaaaoDoDoDoDaoCoCoCciGuJuPxfxffxffxxx



What i do is get a zealot and cancel it right before i put down the nexus. (the cancel zealot is not in the build order listed because this feature wasn't available back then. )

when i import the replay i don't get a timeline.



i hope that helps.^^ plyon thing:canon is the first builing at the wrong time: real one 3:35, displayed as 3:43cybercore finishes at 5:11, displayed as 5:26...This is a build I made some time ago and did in the game i got this error:"zealot: no buisy unit to cancel"i guess that could be the chrono on the probs.What i do is get a zealot and cancel it right before i put down the nexus. (the cancel zealot is not in the build order listed because this feature wasn't available back then.when i import the replay i don't get a timeline.i hope that helps.^^ Cj hero | Zest

DeltaOne Profile Joined August 2011 Sweden 51 Posts #5 Times for protoss will be off, because of no chronoboosting so that is not strange. That second cancelled Pylon is delayed because the timings is off for the rest of the actions. Not simulating the chronoboosting of your probes will delay everything to the point it will eventually reach an error in most cases.



Until I figure out some way to handle chronoboosting or blizzard add it to the tracker file, I will concentrate develop and testing on the other races which does not have the same problem.

InfCereal Profile Joined December 2011 Canada 1555 Posts Last Edited: 2013-06-11 20:43:20 #6 Wow.



This is pretty sick for analyzing how off your timings were.



Doesn't seem to support putting drones from gas to minerals though. Cereal :: AllThingsZerg.com :: SC2Overwatch.com

DeltaOne Profile Joined August 2011 Sweden 51 Posts #7 Currently importing won't try to figure out where your workers spend their time. It simply assumes you put three workers into gas after a finished gas building and hope for the best. I hope to make a better approximation in the future. You can however manually insert these action by clicking on "Mineral Drone", "Gas Drone", "Go out with Drone" etc to clean up to build order after you have imported it.