Unturned 3.0 BETA Changleogs

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3.0.0:

Addition:

- An early version of the map editor

- Added orange hoodie

- Added Jeans

- Added Ushanka

- Added water bottle

- Added canned beans

- Added AR23

- Added a new inventory system

- Added axe

- Added Devtest map

- Increased general quality of graphics from 2.5

- Added first aid kit

- Added daypack

- Added sunglasses

- Changed way multiplayer works

- Added ragdoll physics

- Added really basic character customisation

3.0.1.0:

Additions:

Added all new brush system to allow painting/terraforming along the edges of the map.

Added messages for short name, long name and number name.

Added messages for issues pre-joining a server.

Added information about the server on the loading screen.

Added password icon on the server list.

Added support for all numeric hotkeys.

Added item names to item tooltips.

Added a safeguard against spawning under the map after a terrain height change.

Added Detective Riley billboard.

Tweaks:

Increased mesh quality at longer ranges.

Changed the default mesh quality to medium.

Map command is case sensitive.

Fixes:

Fixed servers not showing up on the in-game list.

Fixed clicking edit on maps made by other people.

Fixed the most likely cause of items sometimes stacking on top of one another.

Fixed virus showing up as 100%.

Fixed the most likely cause of the D3D handle loss.

Fixed the roads to show up in large objects category.

2.0.2.0:

Additions:

Added singleplayer into 3.0. - Much testing needed.

Added default settings to new maps.

Added invisible barriers around the map.

Added random scaling to resources.

Added icons to level buttons.

Added filters for passworded and dedicated servers.

Added ping info to in-game server list.

Improvements:

Improved the way that clouds are drawn.

Split apart road and path savedata.

Tweaks:

Increased maximum player fall speed.

Increased spawn rate of all items on Devtest map.

Increased foliage quality on high and reduced quality on low.

Increased physical recoil on AR32.

Reduced max players to 24 for the mean time.

Fixes:

Fixed server filters in-game to use 100% master server. Thanks Riley!

Fixed black texture borders around the map.

Fixed connecting to dot decimal notation IPs outside of the game.

Fixed IP field to accept only 4 bytes.

Fixed crashes with connect button.

Fixed major rubberbanding, some fixes still needed.

Fixed spawning in levels with no player spawnpoints.

Fixed item drag offset when scrolled down.

3.0.3.0:

Additions:

Added new water shader and configuration.

Added FOV slider.

Added FPS counter.

Added steam cloud savedata output to help debug some reported issues.

Added DNS support to the connect field.

Tweaks:

Decreased max level height.

Swapped singleplayer listen port to 25000.

Fixes:

Fixed several UI issues caused by clearing maps.

Fixed resource baking putting inside buildings.

Fixed singleplayer showing up on the internet list.

Fixed closing inventory when clicking equip.

Fixed stars with low draw distance.

Fixed collision in store coolers.

Fixed failed to find a server message.

Fixed connection info through exterior master server.

Fixed missing map message.

3.0.4.0:

Additions:

Added message when the server shuts down.

Added mouse invert toggle.

Added increased FOV when sprinting.

Added start of gesture system with inventory and pickup animations.

Improvements:

Improved server side anti-piracy.

Improved flatten tool to use a height slider. You can still use E to sample height.

Fixes:

Fixed suicide button not working.

Fixed pine bark darkness.

Fixed stamina to only go down when moving and sprinting.

Fixed the server receiving old packets after death.

Fixed another bug related to rubberbanding.

3.0.5.0/3.0.5.5:

Additions:

Added first basis for server side input.

Added silencer audio.

Added recoil multipliers to the vertical grip.

Added localization support for Equip and Drop buttons.

Added jump key binding.

Added new higher accuracy server time syncing system.

Added ping information to clients and investigate commands.

Added timeout command to server. (Ping threshhold.)

Improvements:

Removed unnecessary information from various player commands. All information for a player is available with the investigate command.

Hotkeys no longer show on unequipable items.

Equip button no longer shows up in inventory when selecting inequipable items.

Tweaks:

Increased networking precision of look direction to allow proper aim calculation server side.

Fixes:

Fixed playerlist savedata overflowing the buffer.

Fixed dragged item getting selected.

Fixed UI to rebuild 0.1s after the screen resizes.

Fixed firemode swapping after changing state.

Fixed some display issues with the investigate command.

3.0.6.0/3.0.6.1:

Additions:

Added new tree and bush models.

Added new rocks and flowers.

Added region system to items.

Added item respawning.

Improvements:

Improved movement adjustment.

Improved tree rotation distinction.

Improved tree file storage.

Tweaks:

Reduced silencer volume.

Changed height/steepness to sliders.

Raised max level height due to popular demand.

Fixes:

Fixed inventory when prone.

Fixed standing up area check.

Fixed details appearing under the ocean.

Fixed a crash related to attachments.

Fixed controls not saving.

Fixed a singleplayer kick issue.

Fixed items not spawning when there was an empty table.

Fixed a bug causing poor performance. (3.0.6.1)

3.0.7.0:

Additions:

ENTIRELY SERVER-SIDE INPUT PROCESSING!

Added drum magazine.

Added firerate property to guns.

Added parking line model for lots.

Added ping to FPS debug.

Added black and white near death effect.

Improvements:

Improved style of inventory icons.

Resources are saved with higher position position which fixes a tree position bug and opens the possibility for tree placement tools.

Resource placement is now affected by material chance and overgrowth.

The most full magazine is chosen to reload.

Empty magazines don't show up in the attachment list.

Tweaks:

Reduced default ping kick to 750ms.

Removed tickrate command.

Fixes:

Fixed a crash on maps with no item spawns.

Fixed an inventory loading bug.

Fixed inventory open animation.

3.0.8.0:

Additions:

Added new positiontal correction system to reduce wrongful checks.

Added better clientside view interpolation to fix jittery movement.

Added seaside and cliffside audio.

Improvements:

Improved max quality water performance.

Improved simulation performance.

Improved ping display to take more than one sample.

Tweaks:

Swapped input packets to send instantly as UDP. - 3.0.8.1

Reduced volume of silencer.

Increased width of filing cabinet.

Fixes:

Fixed inventory state updating, such as reload not applying in singleplayer.

Fixed removing items from the inventory.

Fixed using items after already starting using them.

Fixed a copy paste bug in the editor.

Fixed most likely cause of slow motion bug.

Fixed most likely cause of "teleporting to other players" bug.

Fixed hashing of SDG namespace.

Fixed clouds clipping into the sun and moon.

3.0.9.0:

Additions:

Added Timberwolf.

Added teleport command.

Added say command.

Added chat.

Added running commands as admin by prefixing with @.

Added player list.

Added bolt action rifle category.

Added caliber system to attachments.

Added dual-render scope system.

Added sensitivity adjustment when aiming.

Added more server-side filters to keep out odd names.

Added muzzle parameter to guns.

Improvements:

Gun audio range is equivelant to damage range.

Improved viewmodel rotation system.

Moved hitmarkers to client side.

Improved the rest of commands to use all types of player.

Tweaks:

Increased physics update rate.

Renamed AR32 to Eaglefire.

Increased tooltip box size.

Increased respawn rate.

Decreased cloud and star movement speed.

Fixes:

Fixed updating the inventory player with attachment updates.

Fixed duplicating attachments.

Fixed big magazines unloading into small magazines.

Fixed a savedata crash when odd letters were used.

Fixed a server crash caused by odd names.

Fixed lights flashing.

Fixed reloading when already reloading due to lag.

Fixed a bug with picking up items.

Fixed item drop position on dead player when rejoining region.

Fixed pickup animation when prone and crouched.

Fixed clothing to draw at long ranges of player.

Fixed base of street light being red.

Fixed aiming with no sights.

Fixed beard and hair draw distance.

Fixed server character name.

Fixed sprinting when pressing sprint before moving.

Fixed attachments screen getting stuck on display after death.

Fixed firing with safety on when shooting.

Fixed inventory crash caused by changed item sizes.

Fixed car lift collision.

Fixed all menu map lists to stay in sync.

Fixed a bug when a localization file didn't exist.

Fixed UI replacements for Gold members only.

Fixed flickering muzzle flash.

Fixed text field label offset issues.

Fixed a crash loading the server playerlist.

Updated to a Unity 4.5.4p3 to fix some Unity related issues. (Losing connection when tabbing out of fullscreen.)

3.1.0.0:

Additions:

Added far superior hit detection system.

Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.*

Added all new packet routing system to resolve crazy multiplayer issues.

Added graphics option for scope quality. (Recommend high.)

Added temporary lock when a prediction error occurs.

Improvements:

Added more letters to the valid set.

Changed hashing to require less performance.

Players don't show up until they're fully loaded.

Tweaks:

Increased draw distance of roads significantly.

Decreased buffer size of network/smaller writes.

Decreased ping samples and increased sample rate.

Fixes:

Fixed fog to draw in the dual render scope.

Fixed swapping stance insanely fast.

Fixed movement jitter when changing stance.

Fixed a crash loading lists.

Fixed a method relay issue in singleplayer.

Fixed using commands on the server.

Fixed singleplayer inventory UI updating on death.

Fixed a bug with equipping items.

Fixed position interpolation for other clients.

Fixed a performance issue with scopes.

Fixed another inventory UI bug.

Fixed equipping items when the server finished an action first.

Fixed default water height. (Keep in mind you can change it in Lighting.)

3.1.1.0:

Additions:

Added pathfinding tab to the editor.

Added zombies tab to the editor.

Added visibility tab to the editor.

Added bind command to assign an internal IP to the server.

Added viewmodel shake when dropping from up high.

Added explanation to all commands that can be viewed with Help [CommandName].

Improvements:

Removed staying scoped in when firing a bolt rifle due to popular demand.

Unlimited roads can now be placed.

All the move keys are tool_2 rather than a mix.

Tweaks:

Increased reflection resolution slightly.

Fixes:

Fixed a crash that kicked all players.

Fixed hitbox when a player respawned.

Fixed aiming movement multiplier.

Fixed a bug when spawning objects in the editor.

3.1.2.0:

Additions:

Added new visualizations of the map borders and navigation.

Added moon cycles updating in-game.

Added blood option.

Added options for zombie loot table and chance of clothing.

Improvements:

Improved navmesh saving system to take less time and only save when a change is made.

Improved navmesh generation quality.

Tweaks:

Increased IP field max limit to 64.

Increased length of hitmarker.

Tweaked amount of recoil.

Increased nighttime brightness to make it more fun.

Increased map border width.

Fixes:

Fixed a silly bug that broke hit detection in some situations especially with melee.

Fixed timing of damage with strong melee swing.

Fixed player to only be visible after clothing is loaded.

Fixed being able to chance stances while midair. (Sprint jumping is still allowed.)

Fixed getting locked when respawning or teleporting.

Fixed some cases where the loading screen would disappear before loading was done.

Fixed death screen to be black and white.

Fixed gun audio to not play only in the right speaker.

Fixed Steam name to update when on the menu and editing externally.

Fixed road textures stretching out at long range.

Fixed server and client stance getting out of sync when respawning.

Fixed scopes to spawn.

Fixed flickering of bullet holes.

Fixed scope sensitivity when dequipping while aiming.

Fixed time and cycle commands to take immediate effect in singleplayer.

Fixed spelling of suppressor.

3.1.3.0:

Additions:

Added PvP command.

Added PvE command.

Added entirely new zombie spawning system for singleplayer that dramatically improves performance (especially on large maps) and doesn't respawn zombies near the player.

Zombies wander away when a player leaves them behind.

Added the Red Dot Scope.

Added new death screen.

Added cause of death information.

Added extra fallbacks in case of missing files.

Improvements:

Seperated input simulation from physics update rate.

Improved physics and ragdoll quality.

Improved zombie performance and ability to move around the environment.

Improved zombie clothing generator to allow shirt/pants chance parameter.

Improved editor painting tools especially when painting in areas with objects.

Blood splatters in the same direction as the damage applied.

Tweaks:

Increased navigation graph accuracy.

Increased zombie spawn and respawn rate.

Increased distance between 8x scope and camera.

Reduced amount of blur.

Reduced volume of menu music.

Fixes:

Fixed desync caused by going prone and out quickly.

Fixed the server-side aim not syncing with the dual render scopes.

Fixed a bug that submerged the map in water.

Fixed zombie loot table field.

Fixed zombies walking down slopes.

Fixed editing bounds area of maps.

Fixed breaking tables buttons when no table exists.

Fixed ragdoll when mauled by a zombie.

Fixed a crash caused by dead zombies.

Fixed dryer hitbox.

Fixed spelling of successfully in a ton of files.

Fixed savedata getting included in the Shared depot.

(NOTE: the 3.1.4.0 changleogs were accidently erased and I forgot what they added in, but they added voice chat.)

3.1.5.0:

Additions:

Added some new tools to profile the server which will allow some crazy optimizations!

Added new systems to make zombies not congo-line quite as much.

Added new singleplayer item respawn system that functions similarly to the singleplayer zombie respawns.

Added volume propety to barrels.

Improvements:

Optimized animation performance.

Optimized server-side hitboxes.

Optimized server-side physics.

Optimized some performance issues caused by lag compensation.

Tweaks:

Reduced volume of silencer.

Fixes:

Fixed zombie respawning system going way too fast.

Fixed zombies respawning near other zombies in multiplayer.

Fixed zombies not damaging players due to a quick patch from last night.

Fixed zombies sometimes wandering away and then becoming impossible to alert.

Fixed dedicated servers not correctly loading zombie data.

Fixed a crash with the chat.

Fixed a crash related to zombie movement.

3.1.6.0:

Additions:

Added grouping functionality. Join a group in the survivors tab to benefit.

Added ability to take clothes off by clicking on player. (Way better than 2.0!)

Added ability to put clothes on by dragging onto player.

Added ability to dequip items by clicking on player.

Added ability to equip items by dragging onto player.

Added ability to drop items by clicking out the grid.

Added ability to hold control while clicking on an item to equip, dequip or drop it.

Added some new connection cleanup features to hopefully increase server performance.

Added day and night commands. (Easy shortcut to Time command.)

Added basic boulder and tunnel models.

Added caved-in tunnel to the Devtest map.

Added new character customization retrival system that fixes several loading issues, improves performance and opens loads of new future possibilites.

Improvements:

Improved appearance of inventory items by removing button backdrop.

Replaced kill command with slay. (Kills and permanently bans.)

Items can be dequipped by clicking dequip when an item is selected in the inventory.

Selected items are no longer dequipped when dragging into the same slot.

The map borders are scaled with map size so that 512x512 maps are not really impacted, however the border exists so that when skyboxes are implemented there is a nice transition between the inside and outside of the level.

Tweaks:

Increased crate draw distance.

Fixes:

Fixed stamina to remain synced between server and client.

Fixed one of the major causes of the remaining rubberbanding in multiplayer.

Fixed stance changes to be handled on the server properly fixing infinite stamina exploits.

Fixed voice chatting after tabbing out.

Fixed being able to voice chat while dead.

Fixed all zombie spawnspoints changing color when editing one.

Fixed a bug with old clothing being duplicated.

Fixed a performance issue with the player skeleton.

Fixed a bug with physics related to clothing.

Fixed several bugs with the inventory system.

Fixed asking the server to dequip.

Fixed a crash when pressing road keys with no road selected.

3.1.7.0:

Additions:

Added new AI systems to allow zombies to jump through windows.

Added collision and navigation version of every model to improve performance and allow areas to be cut off the navmesh.

Added some new measures to prevent ESP hacks.

Added the ability to swap items places in inventory.

Added the ability to equip an item to replace existing primary/secondary item.

Added wraparound snapping to the inventory.

Added warnings when an object is missing navigation or collision data.

Added support for bullet penetrable objects such as wire fences.

Improvements:

Heavily optimized what the server loads to maximize memory useage and performance.

Improved pickup animation.

Improved bandwidth.

Tweaks:

Reduced fall speed.

Increased hitbox size of small items to make them easier to pick up.

Increased width of navmesh to make it easier for zombies to move around.

Increased all LOD distances.

Increased server physics rate in preperation for vehicles.

Decreased rate of starvation and dehydration.

Fixes:

Fixed a hit detection issue when moving and firing.

Fixed clicking on primary/secondary on character dequiping an item.

Fixed a bug where primary and secondary would still show up on character after dieing.

Fixed a performance issue with the server repeating itself with zombies.

Fixed a bug where the primary would not be updated when dragging out.

Fixed animation jitter on client when players/zombies started and stopped moving.

Fixed a bug with the menu clothing.

Fixed objects that did not have a numerical suffix.

Fixed a crash when joining servers.

3.1.8.0:

Additions:

Added tons of new customization options.

Added left handed characters and animations.

Added Gold suit.

Added clothing tab.

Added hair property to masks, glasses and hats.

Added ability for zombies to jump fences.

Improvements:

Ragdolls replicate the skeleton's animation state.

Optimized clothing bandwidth.

Fixes:

Fixed hit detection when standing still.

Fixed navigation on several objects.

3.1.9.0:

Additions:

Added audio to everything in the game.

Added punching.

Added climbing.

Added swimming above and underwater.

Added leaning.

Added footsteps.

Added damage impacts.

Added infection when hit by zombies.

Added ability to change visiblity of map borders.

Added undo/redo for objects and terrain. (Ctrl-Z to undo and Ctrl-X to redo.)

Added all new packet batching system and implemented with some parts of the item and zombie systems. This should really improve networking performance once it is fully integrated.

Improvements:

Zombies now detect players when sprinting regardless of whether they're behind them.

Improved water appearance.

Improved format welcome message to display player name. {0} will be replaced with their name now.

Fixes:

Fixed hotkeys accidentally displaying past nine.

Fixed green couch being replaced by red couch.

Fixed birch tree hitbox.

Fixed slay command help text.

Fixed one of the causes of connection loss.

Fixed a crash when damaging the ground.

3.2.0.0:

Additions:

Added half-finished vehicles.

Added way better object tools in the editor.

Added support for randomly colored props. Simply add the Painted attribute to an object.

Added imperial/metric option.

Added packet debug information in-game and with the debug command

Added system to allow firerates higher than the tickrate.

Added food spawn table to Devtest grocery store.

Improvements:

Improved appearance of fog especially at night.

Improved appearance of all physics related objects.

Improved mouse input sampling to not miss a click.

Improved movement to slow down when climbing slopes.

Improved efficiency of input packets.

Improved the impact effects.

Improved audio balancing and playback to be more spatially logical.

Improved copy/paste system.

Fixes:

Fixed leaning through walls.

Fixed a bug with copy and pasting.

Fixed a bug with moving objects in the editor.

Fixed viewmodel loading in before clothing.

Fixed a hit detection issue.

Fixed swapping equipped item to force equip.

Fixed equipping item causing a shot to fire or punching.

Fixed a collision issue with ladders.

Fixed a redundancy in the look angle networking.

Fixed a bug with the help command.

Fixed attachments not updating on the back.

Fixed lighting to only update after fully loading.

Fixed a packet conflict.

Fixed ping showing incorrect values in singleplayer after multiplayer.

Fixed a bug allowing to put primary into secondary slot and vice versa.

Fixed an animation error.

Fixed a bug with movement of far away players.

Fixed a crash when loading the menu after editing water.

Fixed a pointless dependancy with the water.

Fixed some spots where zombies could get stuck.

Fixed server loophole with primary and secondary items.

Fixed one of the bugs that prevented equipping items after dieing.

Fixed edge of water appearance.

3.2.1.0:

Additions:

Added vehicles. (ID 1)

Added gas cans. (ID 28)

Fixes:

Fixed respawning resulting in player flying around.

Fixed movement slowing down when walking down short slopes.

Fixed being unable to take pants off.

Fixed getting out of turned vehicles putting players underground.

Fixed cars not moving on the server.

Fixed some issues with audio distance.

Fixed a bug with unscoping constantly when low framerate.

Fixed a bug with the screen resizing to no size.

Fixed locked items being spawned with the give command and editor.

Fixed adding invalid clothing to zombies in the editor.

Fixed zombie loot after removing an item table.

3.2.2.0:

Additions:

Added support for navmesh cutting on multiple navmeshes allowing really cool new features regarding zombies and barricades.

Added large, medium and small filters in the objects tab.

Added ability to open inventory when swimming.

Added logging for editor saving to help narrow down issues.

Improvements:

Improved performance significantly when dragging-selecting in the editor.

Improved default map lighting conditions.

Tweaks:

Removed dependencies that prevented 3.0 servers from working on Linux. For now Mac/Linux servers are missing the ability to use the console, but this will be resolved with the addition of remote console support.

Removed extra click sampling since it was just trouble.

Fixes:

Fixed dequipping a gun right after firing.

Fixed vehicle savedata transfering between maps.

Fixed several cases where the movement could get out of sync.

Fixed location of player savedata.

Fixed looking around serverside in the vehicle.

Fixed grayscale effect in the character screen.

Fixed a bug where the items would get out of sync.

Fixed hitbox in vehicle.

Fixed not being able to move after respawning in a vehicle.

Fixed running over players.

Fixed idle animation when climbing.

Fixed a bug with saving huge numbers of extra long roads.

Fixed a spelling error making vehicles unable to fill with fuel to the max.

Fixed vehicles sliding all over the place when nobody is inside.

Fixed flicker when asking to equip an item and not allowed.

Fixed engine noise when out of fuel.

Fixed hit detection breaking when shooting out of a car.

Fixed swimming backwards when facing downwards into the water.

Fixed water being really dark at midnight.

3.2.3.0:

Additions:

Added barricade system and two types of barricades.

Added chatrate command to limit speed of chat.

Added new file saving systems for the level for faster saving/loading, old levels are converted when saved.

Added dynamic versions of impacts for vehicles and buildables.

Improvements:

Improved hitmarker images and added vehicle/building hitmarker.

Improved vehicle running over hit detection and added the ability to run over backwards.

Improved server responding to region requests to hopefully fix some desync issues.

Tweaks:

Renamed ammunition to just its caliber to avoid confusion.

Reduced max players to 12 to provide a smoother experience until more optimizations are put in place.

Increased vehicle audio range.

Fixes:

Fixed hands being sticky not letting go of items after use.

Fixed angles breaking in some situations.

Fixed some mishaps that occured when an item was deleted.

Fixed running players over in PvP.

Fixed manipulating objects outside the objects tab.

Fixed an object saving issue.

Fixed (hopefully) the cause of floating alongside the vehicle.

Fixed serverside calculation of vehicle speed.

Fixed ignition playing when a passenger got in or out.

Fixed console text encoding being different from game.

Fixed (hopefully) Valve's output showing up in standard output such as TCP socket creation.

3.2.4.0:

Additions:

Added structure building.

Added new systems to help improve hit detection.

Added ability for zombies to trap players.

Improvements:

Improved responsiveness and multiplayer movement to be less jittery.

Improved picking up items syncing to hopefully eliminate any cases of wrongful pickup or unable to pickup.

Improved car idle sitting animation.

Tweaks:

Reduced volume of zombie idle audio.

Fixes:

Fixed zombies not reacting to shots.

Fixed fuel/barricades not getting the same ray direction.

Fixed a bug with the hit detection.

Fixed zombies playing audio when dieing.

Fixed ignition audio when the vehicle is out of fuel.

Fixed zombies getting lost when standing near a wall.

Fixed axes and fuel cans not being visibily useable.

Fixed refilling vehicles that were already full.

Fixed zombies having bad barricade attention spans.

Fixed a swimming bug.

Fixed a region updating issue.

Fixed crash when run over car with no driver.

Fixed editor selection resetting when searching.

3.2.5.0:

Additions:

Added vehicle destruction.

Added ability to stack on top of other players.

Added armor multipliers to clothing for players and zombies.

Improvements:

Improved speed syncing.

Tweaks:

Increased rate of breathing after exiting water.

Going underwater in a vehicle no longer forces all players out.

Fixes:

Fixed hitbox bounds not getting shifted while driving.

Fixed damaging structures.

Fixed a packet owner issue.

Fixed baking details.

Fixed some bugs with zombies.

3.2.6.0:

You can now harvest resources in 3.0! They're significantly improved from 2.0:

The health system is dramatically different allowing stronger trees like pines to have higher durability, and all weapons can damage them. Use explosives to quickly blow up a tree, or punch it repeatedly (literally) 50 times. Obviously the axe is currently the best for chopping them down.

The trunk falls over with physics.

Logs fall in the direction of the trunk, and sticks fall around the base.

Item drops are guaranteed, and there are multiple types of logs and sticks.

Resources re-spawn steadily.

Additions:

Added the ability to harvest trees.

Added some glass models to the editor.

Improvements:

Improved memory useage significantly between client/server.

Improved collider performance by only loading navigation inside navigation areas on server.

Bug reports leads to a post about how to report properly.

Improved networking performance for effects.

Improved all respawn systems.

Tweaks:

Removed render cap on roads, although it is still recommended to not make them too long.

Brought info label up to date.

Fixes:

Fixed player collision.

Fixed driving dead vehicles.

Fixed a loading screen bug.

Fixed a bug standing near the edge.

Fixed engine not updating when swapping seats.

Fixed headlights staying on when exploded.

Fixed vehicles getting misreferenced.

Fixed not being allowed into underwater vehicles.

Fixed turning feeling slugish.

3.2.7.0:

Additions:

Added nodes tab to editor, which for now is just locations. In the future it will contain other types of special events/spawns/etc.

Added ability as server admin to teleport to location by name. For example: @teleport playername/town or @teleport playername/farm

Added easy and hard mode to server filters and singleplayer menu.

Added player dashboard with inventory and information tabs. Information tab shows player list and map.

Added map interface that shows you and your group mates. This DOES NOT show up in hardcore mode.

Added server-side death messages. (for now)

Added ability to take map-wide orthographic picture in editor pause menu. (Saves to Map.png in level folder.)

Added ability to access inventory regardless of current action.

Added any mode filter to server list.

Improvements:

Improved underwater vehicle respawning.

Tweaks:

Disabled skills on menu until they're implemented to avoid confusion.

Reduced footstep volume slightly.

Menu music doesn't play if it's already played.

Modified Unity's terrain shader to disable annoying black shading on grass.

The server console shows chat commands as well.

Water extends to the skybox limit.

Map size labels are descriptive rather than measurements.

Reduced vertical offset for exiting surrounded vehicles.

Fixes:

Fixed getting into a vehicle freezing the player.

Fixed inventory animation when sitting.

Fixed some file storage issues.

Fixed navigation sticking to water.

Fixed attempting to swap stance when standing in water.

Fixed entering water in a non-standing stance.

Fixed game mode on loading screen.

Fixed ping box color on the server list.

Fixed navigation flag editor colliding with itself.

Fixed impact effects being ridiculously large.

Fixed bottom of chopped tree on highest level of detail.

Fixed (hopefully) the crazy rubberbanding issue caused by the last update.

Fixed resources spawning underground.

3.2.8.0:

Additions:

Added crafting.

Added ammo boxes for refilling magazines.

Added material variants of every barricade and structure.

Added several crafting items.

Added slight physics movement when hitting items and corpses.

Improvements:

Zombies get bored of players who swim underwater.

Improved editor selection interface visibility.

Tweaks:

Increased head swivel distance when looking out vehicle window.

Increased zombie damage on hard, reduced on easy.

Increased weapon damage on hard, reduced on easy.

Increased detection radius on hard, reduced on easy.

Changed the way game tags are requested. Might break server browser?

Fixes:

Fixed invisible inventory when equipping.

Fixed km/h spelling.

Fixed a server error with headlights.

Fixed teleporting players while in vehicles.

Fixed death messages in dedicated server.

3.2.9.0:

Additions:

Added all new wooden structure models to give a really authentic feel to your base.

Added height numeric values beside sliders.

Added physics destruction effects to structures.

Added physics destruction effects to wheels.

Added sound for crafting magazines.

Improvements:

Improved several server commands to use the recent list rather than the overall histroy.

Improved singleplayer gold mode option to show a lock.

Improved serverside player movement collision.

Improved vehicle death effects and fire only shows up at health = 0, not health < 10.

Tweaks:

Disabled tree physics with physics option turned off.

Each buildable reflects the health of the resource it's made of.

Recipes that at least an element aren't present don't show up.

Removed fuel influence on explosion to avoid confusion.

Renamed to kph and mph.

Increased crafting volume.

Removed physics damage on non-items.

Fixes:

Fixed not being able to refill second magazine.

Fixed items regenerating multiple times without clearing old items.

Fixed most likely cause of vehicle underwater crash.

Fixed weapon attachments updating.

Fixed barricade outline while equipping.

Fixed empty magazines not coming back from search.

Fixed a bug when crafting items that didn't require tools.

Fixed a bug with rotated structures blocking zombies.

Fixed debris blocking bullets.

Fixed refilling empty magazines.

Fixed pine fortification name and description.

Fixed vehicles to use map max vehicles or spawn count, whichever is lower.

Fixed a crashing issue when refreshing bundles.

3.3.0.0

Additions:

Added ability to repair items by crafting them with pants.

Added ability to combine magazines.

Added ability to control click blueprints to craft as many times as possible.

Added several more valid letters to the name filter such as {} [] ().

Added quality to guns and melees.

Added quality saving to clothing.

Added tooltips to blueprints.

Improvements:

Improved item pickup precision.

Tweaks:

Reduced axe melee range.

Reduced draw distance of some objects.

Renamed silencer to supressor and slightly boosted volume to make room for future internally supressed weapons.

Fixes:

Fixed blueprints showing up when only a tool was present.

Fixed order of damage applied onto zombies.

Fixed putting barricades inside vehicles.

Fixed scopes using the wrong draw distances.

Fixed a vehicle flying bug.

Fixed melee death saying shot.

Fixed selecting materials painting black.

3.3.1.0:

Additions:

Added grip slot for attachments.

Added weapon spread. Once a gun has < 50% quality it begins losing accuracy up to 0.5x as much accuracy.

Added force loss for melees. Once a melee has < 50% quality it begins losing damage up to 0.5x as much damage.

Added ability to configure durability per item.

Improvements:

Improved random numbers to generate the same on server and client.

Improved zombies to not falsely attack as easily.

Tweaks:

Disabled durability on Easy mode.

Fixes:

Fixed dying with gold suit on.

Fixed stamina issue after jumping on server.

Fixed windows and doorways falling through ground.

Fixed some actions that could be performed while dead.

Fixed vehicles spawning when loading next to existing vehicles.

Fixed a crash when hosting maps with no navigation, vehicles or zombies.

3.3.2.0:

Additions:

Added ability to bake resources in a local area.

Added rope. (ID 64)

Added wire. (ID 65)

Added cloth. (ID 66)

Added metal scrap. (ID 67)

Added metal sheet. (ID 68)

Added tape. (ID 69)

Added glue. (ID 70)

Added nails. (ID 71)

Added can. (ID 72)

Added explosives. (ID 73)

Added bricks. (ID 74)

Added chemicals. (ID 75)

Added blowtorch. (ID 76)

Added metal scrap drops when a vehicle explodes.

Added a thread for the server console.

Added loading bar to the loading screen.

Improvements:

Improved loading screen to not freeze as much.

Improved material baking.

Improved caliber system and renamed all ammunition items.

Improved foundation model to stick less through stuff below it and seam better with floors underneat it.

Tweaks:

Decreased capacity of ammunition boxes.

Disabled deleting Devtest map.

Disabled ability to build structures onto existing buildings.

Increased physical item vertical offset to help some collision issues.

Disabled ability to create insane size maps for now because they're too insane.

Fixes:

Fixed resources generating inside player spawns.

Fixed large brush draw distance in the editor.

Fixed loading the editor brush size.

Fixed repairing an item while having that item equipped.

Fixed taking off grips.

Fixed some items that had non-standard levels of detail.

Fixed the sun impacting the color of inventory icons.

Fixed receiver calls length error.

Fixed crafting while using an item.

Fixed an ammo bug when equipping guns.

Fixed server console saying player ran themself over.

Fixed (potentially) an issue with vehicle/explosion hit detection.

Fixed buildable window and doorway barricade width.

3.3.3.0:

Additions:

Added tools to the editor for placing individual trees.

Added canned tomato soup. (ID 77)

Added canned chicken soup. (ID 78)

Added canned tuna. (ID 79)

Added canned cola. (ID 80)

Added MRE. (ID 81)

Added chips. (ID 82)

Added chocolate bar. (ID 83)

Added candy bar. (ID 84)

Added granola bar. (ID 85)

Added energy bar. (ID 86)

Added canned pasta. (ID 87)

Added canned bacon. (ID 88)

Added canned beef. (ID 89)

Added canned sardines. (ID 90)

Added apple juice. (ID 91)

Added grape juice. (ID 92)

Added bottled energy. (ID 93)

Added bottled coconut. (ID 94)

Added bandage. (ID 95)

Added splint. (ID 96)

Added bleeding when damaged by more than 25.

Added broken bones when falling more than 5.

Added spread reduction to grip.

Added a winter festive tree.

Added support for a different product from the source item's ID in blueprints.

Added ability to heal others again which was broken a while ago as part of the serverside stuff.

Improvements:

Improved chemicals model.

Tweaks:

Disabled graduated recoil to give firearms more of a kick.

Decreased ADS spread with the Eaglefire.

Increased suppressor volume slightly.

Replaced muzzle flash with 2.0's due to popular request.

Fixes:

Fixed metal sheet looking like cloth.

Fixed "largetest" map included in last version, sorry it was meant to be deleted.

Fixed blowtorch on hip.

Fixed ammunition box amount.

Fixed mechanic shop made of metal.

Fixed glue name.

Fixed clientside removing wrong item.

Fixed some issues with clientside/serverside equipment syncing.

Fixed zombie collision with structure debris.

Fixed zombie detection with buildables.

Fixed zombie target direction when attacking buildables.

Fixed NATO supressor using wrong caliber.

Fixed an issue when attaching while performing an action.

Fixed bottom of water bottle.

Fixed firemode clicks playing across whole map.

Fixed a bug when selecting maps.

3.3.4.0:

Additions:

Added oakbear. (ID 97)

Added oakbear magazine. (ID 98)

Added cobra. (ID 99)

Added cobra magazine. (ID 100)

Added schofield. (ID 101)

Added schofield iron sights. (ID 102)

Added schofield clip. (ID 103)

Added fire axe. (ID 104)

Added baseball bat. (ID 105)

Added hockey stick. (ID 106)

Added critical hitmarker noise.

Added ability to craft clothing into cloth, even backpacks.

Added ability to craft bandages and splints.

Added alleyway firestation roof access on Devtest.

Improvements:

Bleeding and broken legs are healed after 60 seconds in non-hard mode.

Improved wheel flight direction.

Tweaks:

Reduced size of several crafting items.

Zombies cause bleeding damage in hard mode.

Repair blueprints are now more logical.

Fixes:

Fixed floating vehicles.

Fixed blood splats on resources.

Fixed muzzle flash position.

3.3.5.0:

Additions:

Added ace. (ID 107)

Added ace clip. (ID 108)

Added hawkhound. (ID 109)

Added hawkhound iron sights. (ID 110)

Added hawkhound magazine. (ID 111)

Added bluntforce. (ID 112)

Added shells. (ID 113)

Added bluntforce iron sights. (ID 114)

Added pink berry. (ID 115)

Added ranger ammunition box. (ID 119)

Added kitchen knife. (ID 120)

Added military knife. (ID 121)

Added pink berry bushes next to farm road.

Added randomized visions so every hallucination is different.

Added death music when music is enabled in menu.

Improvements:

Zombies take 1.25x more damage from behind.

Medium size objects block zombie vision.

Improved civilian ammunition box model.

Zombies investigate the source of an explosion.

Magazines no longer show up while reloading.

Improved item hitbox sizes to reduce physics issues.

Improved bat and hockey stick animations.

Bolt action rifles emit the casing when hammering the next round.

Tweaks:

Removed buildables from Devtest loot.

Increased volume of internal suppressor.

Increased spread on honeybadger, reduced inventory size and brought into normal ID range.

No bleeding or broken bones on Easy mode.

Decreased critical sound volume slightly.

Fixes:

Fixed cancelling equip.

Fixed getting out of vehicle into map boundry.

Fixed magazine getting deleted when refilling other type.

Fixed double shooting with low firerate weapons.

Fixed chambering a bullet when no ammo was present.

Fixed schofield bullets poking out the bottom.

Fixed breaking legs when climbing on server.

Fixed music not disabling instantly on menu.

Fixed a server crash when blowing up vehicles.

Fixed empty objects getting registered as repairable.

Fixed a hotkey bug.

3.3.6.0:

Additions:

Added zubeknakov. (ID 122)

Added ranger magazine. (ID 123)

Added zubeknakov iron sights. (ID 124)

Added ranger drum. (ID 125)

Added nykorev. (ID 126)

Added nykorev box. (ID 127)

Added nykorev iron sights. (ID 128)

Added snayperskya. (ID 129)

Added snayperskya magazine. (ID 130)

Added snayperskya sights. (ID 131)

Added metal ladders.

Added recoil reduction when crouched and prone.

Added shake reduction to grips.

Added message when no blueprints are available.

Added tons more info to the debug command in console which will be retrieved from big server owners over the next few days to really help find what needs to be optimized.

Improvements:

Improved zombie structure interactions.

Death music only plays when it wasn't a suicide.

Blueprints show up if it's repair or ammo when the item is present or if any ingredient is present when it's not that.

Tweaks:

Decreased duration of visions.

Disabled building foundations on second floor.

Fixes:

Fixed inventory scrollbar.

Fixed hawkhound ammunition refilling.

Fixed several performance issues with zombies on client.

Fixed vehicle and player interpolation performance on client.

Fixed a performance issue with player movement on the server.

Fixed a performance issue with vehicles and zombies on the server.

Fixed serverside foundation.

Fixed hitmarker on vehicle when dead.

Fixed bush floating through loading screen.

3.3.7.0:

Additions:

Added dragonfang. (ID 132)

Added dragonfang box. (ID 133)

Added dragonfang iron sights. (ID 134)

Added golf club. (ID 135)

Added sledgehammer. (ID 136)

Added butcher knife. (ID 137)

Added hammer. (ID 138)

Added swiss knife. (ID 139)

Added butterfly knife. (ID 140)

Added saw. (ID 141)

Added rake. (ID 142)

Added recoil increase when a gun is more than 50% damaged.

Improvements:

Improved punchyness of secondary bat attack.

Tweaks:

Replaced axe in recipes with saw.

Slightly reduced vehicle and log drops.

Fixes:

Fixed moving things walking in place.

Fixed zombies not detecting vehicles behind them.

Fixed reloading/attaching while in the inventory.

Fixed a clothing related crash.

Fixed a missing polygon on the inside of the Nykorev iron sights.

3.3.8.0:

Additions:

Added bipod. (ID 143)

Added ranger suppressor. (ID 144)

Added horizontal grip. (ID 145)

Added red dot sight. (ID 146)

Added red halo sight. (ID 147)

Added red chevron scope. (ID 148)

Added military barrel. (ID 149)

Added military muzzle. (ID 150)

Added support for all attachments to affect things like spread, recoil and damage.

Added support for multi-caliber attachments, for example military silencer works on dragonfang.

Improvements:

Improved performance of initial inventory syncing significantly.

Improved appearance of red dot scope.

Tweaks:

Increased zoom of red dot scope.

Decreased hunger/thirst rate slightly.

Reduced damage when using a silencer.

Fixes:

Fixed long range butterfly knife coloring.

Fixed some formatting issues with item amount.

Fixed fall damage with broken legs.

Fixed blocking objects such as hedges not being selectable in the editor.

Fixed networking being extra broken.

3.3.9.0:

dditions:

Added tactical laser. (ID 151)

Added tactical light. (ID 152)

Added 7x scope. (ID 153)

Added systems to support flashlights, lasers, other items like that.

Added new filters to the in-game server list.

Added server security mode info.

Added max distance to player group tag.

Added auto-movement from backpack to primary/secondary slot when picking up a weapon.

Added auto-equip to useables when picking up items without anything selected.

Added auto-wear to clothing when not wearing an item of that type.

Added red dot to halo sight.

Added accuracy improvement to scopes.

Improvements:

Improved in-game server list performance.

Tweaks:

Disabled barrel hooks on some guns.

Fixes:

Fixed in-game server list showing servers outside the valid player range.

Fixed inventory losing track of current equipment.

Fixed collision existing on viewmodel.

Fixed a shotgun firing bug.

3.4.0.0:

Additions:

Added orange shirt. (ID 154)

Added orange tee. (ID 155)

Added orange parka. (ID 156)

Added purple hoodie. (ID 157)

Added purple shirt. (ID 158)

Added purple tee. (ID 159)

Added purple parka. (ID 160)

Added green hoodie. (ID 161)

Added green parka. (ID 162)

Added green shirt. (ID 163)

Added green tee. (ID 164)

Added red hoodie. (ID 165)

Added red parka. (ID 166)

Added red shirt. (ID 167)

Added red tee. (ID 168)

Added yellow hoodie. (ID 169)

Added yellow parka. (ID 170)

Added yellow shirt. (ID 171)

Added yellow tee. (ID 172)

Added blue hoodie. (ID 173)

Added blue parka. (ID 174)

Added blue shirt. (ID 175)

Added blue tee. (ID 176)

Added white hoodie. (ID 177)

Added white parka. (ID 178)

Added white shirt. (ID 179)

Added white tee. (ID 180)

Added black hoodie. (ID 181)

Added black parka. (ID 182)

Added black shirt. (ID 183)

Added black tee. (ID 184)

Added black bandana. (ID 185)

Added blue bandana. (ID 186)

Added green bandana. (ID 187)

Added orange bandana. (ID 188)

Added purple bandana. (ID 189)

Added white bandana. (ID 190)

Added yellow bandana. (ID 191)

Added black toque. (ID 192)

Added blue toque. (ID 193)

Added green toque. (ID 194)

Added orange toque. (ID 195)

Added purple toque. (ID 196)

Added red toque. (ID 197)

Added white toque. (ID 198)

Added yellow toque. (ID 199)

Added black daypack. (ID 200)

Added blue daypack. (ID 201)

Added green daypack. (ID 202)

Added orange daypack. (ID 203)

Added purple daypack. (ID 204)

Added white daypack. (ID 205)

Added yellow daypack. (ID 206)

Added designer jeans. (ID 207)

Added cowboy jeans. (ID 208)

Added cargo pants. (ID 209)

Added buds. (ID 210)

Added plaid shirt. (ID 211)

Added kahki pants. (ID 212)

Added corduroy pants. (ID 213)

Added trouser pants. (ID 214)

Added black sweatervest. (ID 215)

Added blue sweatervest. (ID 216)

Added green sweatervest. (ID 217)

Added orange sweatervest. (ID 218)

Added purple sweatervest. (ID 219)

Added red sweatervest. (ID 220)

Added white sweatervest. (ID 221)

Added yellow sweatervest. (ID 222)

Added police top. (ID 223)

Added police bottom. (ID 224)

Added police cap. (ID 225)

Added khaki shorts. (ID 226)

Added cargo shorts. (ID 227)

Added corduroy shorts. (ID 228)

Added trouser shorts. (ID 229)

Added chef top. (ID 230)

Added chef bottom. (ID 231)

Added construction top. (ID 232)

Added firefighter top. (ID 233)

Added firefighter bottom. (ID 234)

Added ghillie top. (ID 235)

Added ghillie bottom. (ID 236)

Added ghillie hood. (ID 237)

Added ghillie vest. (ID 238)

Added chef hat. (ID 239)

Added construction helmet. (ID 240)

Added firefighter helmet. (ID 241)

Added farmer top. (ID 242)

Added farmer bottom. (ID 243)

Added farmer hat. (ID 244)

Added Canadian flag.

Added all clothing types to zombies on Devtest.

Added ability for zombies to wear backpacks, masks and glasses.

Added ability to equip secondary items in the primary slot.

Improvements:

Improved editor spawn lists to default to the bottom after operations.

Gold members get shades instead of monocle.

Improved police vest model.

Melee weapons show up handle first on character.

Tweaks:

Increased accuracy of Dragonfang.

Increased accuracy of Nykorev.

Disabled skeleton state replication.

Fixes:

Fixed a left handed gun crash.

Fixed taking bleeding damage immediately after getting hit.

Fixed planks not using saw.

Fixed crafting not updating when an item is removed.

Fixed pressing return when not in chat screen.

Fixed crash when picking up slot item when filled.

Fixed fire axe not being repairable.

Fixed long range monocle.

Fixed bug deleting zombie tables.

Fixed other players movement not resetting on client.

Fixed tactical light on minimum graphic quality.

3.4.2.0:

Additions:

Added grenade. (ID 254)

Added blue flare. (ID 255)

Added green flare. (ID 256)

Added orange flare. (ID 257)

Added purple flare. (ID 258)

Added red flare. (ID 259)

Added yellow flare. (ID 260)

Added black smoke. (ID 261)

Added blue smoke. (ID 262)

Added green smoke. (ID 263)

Added orange smoke. (ID 264)

Added purple smoke. (ID 265)

Added red smoke. (ID 266)

Added white smoke. (ID 267)

Added yellow smoke. (ID 268)

Improvements:

Improved server performance.

Tweaks:

Mega zombie has a more distinctive color.

Decreased health of mega zombies on Devtest.

Disabled zombies getting alerted when punching.

Fixes:

Fixed time packets forcing the queue to leave.

Fixed crafting packet arriving early.

Fixed an armor crash.

Fixed foliage impact.

Fixed loading in before structures.

Fixed explosions not having blood splatters.

Fixed unfocusing causing player to stand up.

Fixed exiting prone when opening inventory.

Fixed game crashing while loading bundles.

3.4.3.0:

Additions:

Added vaccine. (ID 269)

Added amber berry. (ID 270)

Added indigo berry. (ID 271)

Added jade berry. (ID 272)

Added russet berry. (ID 273)

Added teal berry. (ID 274)

Added vermillion berry. (ID 275)

Added flashlight. (ID 276)

Added carjack. (ID 277)

Added spread reduction when prone and crouched.

Added dynamic crosshair in non-hard modes.

Improvements:

Improved berry bush model.

Flares and smokes attract zombies.

Tweaks:

Increased speed of megazombie.

Fixes:

Fixed hotkeys while in inventory screen.

Fixed no impact sounds with gore disabled.

Fixed running non-server commands in singleplayer.

Fixed bumper splatter direction.

Fixed gas icon.

Fixed gun interact request not disabling.

Fixed smoke scale in secondary render.

Fixed reloading bundles broken after throwables.

3.4.4.0:

Additions:

Added sirens and horns. (Ctrl for sirens, left click for horn.)

Added hatchback. (IDs 9-16)

Added truck. (IDs 17-24)

Added sedan. (IDs 25-32)

Added police car. (ID 33)

Added firetruck. (ID 34)

Added van. (IDs 35-42)

Added roadster. (IDs 43-50)

Added wrecked variants of literally every car and color to the editor.

Added santa hat. (ID 278)

Added santa top. (ID 279)

Added santa bottom. (ID 280)

Added player agro tracking so that zombies only take sideways routes when other zombies are already rushing.

Added noise when toggling vehicle headlights.

Improvements:

Improved clientside movement interpolation.

Improved serverside vehicles to maintain velocity after exit.

Zombie detection versus vehicles is determined by how fast the vehicle is going.

Improved vehicle traction when reversing.

Fires and smoke stick around after a vehicle explodes.

Tweaks:

Increased max players to 18. Each time the server is more optimized the max players goes up.

Increased base and decreased treble of offroader engine.

Increased height of flashlight.

Increase visibility of pain flashes.

Increased mega zombie damage.

Removed a couple mega zombie spawns on Devtest.

Fixes:

Fixed physical clothing on characters literally stopping bullets.

Fixed cover against explosions.

Fixed vehicles going too fast healing zombies.

Fixed group name showing up in top left.

Fixed clicking on head taking off shirt.

Fixed picking up items while dead.

Fixed explosions killing players in PvE.

Fixed offset of mouse clicks on the inventory character screen.

Fixed vehicle navigation getting out of sync.

Fixed vehicle tier reset.

Fixed running over friends in a group.

Fixed crosshair enabling after swapping stance while aiming.

3.4.5.0:

Additions:

Added backdrop editor to create some vistas surrounding your map. This is basically a 1/4 resolution version of the terrain without details to help make the world seem bigger, such as the mainland on PEI. All terrain tools should work with this, so let me know if something doesn't.

Added world chat. (J)

Added area chat inside 128. (K)

Added group chat. (L)

Added gestures menu. (C) Perform an action or click surrender again to stop surrendering.

Added ability to scroll through chat.

Added auto search through inventory to find a replacement item when done using a consumeable item such as a grenade or barricade.

Added hints for controls and interactions.

Added option to disable hints.

Added information at bottom of screen in editor about hotkeys and current object.

Added hotkey labels to buttons for tools.

Improvements:

Moved hitmarker onto server to prevent false positives.

Improved placement of vehicle information.

Improved gun information.

Improved support for mixed animations.

Underwater vehicles are deleted when leaving the game so you don't have to wait for it to respawn.

Tweaks:

Increased firetruck speed.

Raised max players to 32 just to see how well it works.

Fixes:

Fixed moving objects outside map border.

Fixed headlights and sirens disabled on server.

Fixed not being able to put resources near map border.

Fixed top and bottom range of material baking.

Fixed importance of other player flashlights.

Fixed pickup cancelling out equip.

Fixed vehicle ignition when underwater.

Fixed starting chatting while performing another action.

Fixed melee/gun interact request getting muddled up.

Fixed quality update with using items not applying.

Fixed crash when number of zombie regions and navigation regions differed.

Fixed vehicle blocking explosion.

3.4.6.0:

Additions:

Added maple, birch and pine doors. (IDs 281-283)

Added jail door. (ID 284)

Added door slots to all existing models and structures.

Added barricade and structure blocking messages.

Added option to swap between primary and secondary terrains, beforehand it was based on whether the editor was in or out of bounds.

Improvements:

Improved turnaround time on new player related information.

Improved main game interface layout, however still looking for feedback on this.

Improved feeling of forest density.

Safety alert goes away right after turning it off or 2 seconds.

Tweaks:

Increased number of vehicles per map.

Disabled motion on hint box since it was distracting.

Wrecked up the old jail door model.

Fixes:

Fixed saving destroyed vehicles.

Fixed crash when deleting navigation flag.

Fixed wrong color returned in ligthing.

Fixed gold chat field without gold.

Fixed getting into vehicles as passenger.

Fixed crash when adding/removing from a nonexistant tier.

Fixed a bug with stopping inventory and surrender animations.

Fixed vehicles loading into eachother when starting up the server.

Fixed main undo with border.

3.4.7.0:

Additions:

Added bedrolls. (IDs 288-295)

Added metal bar. (ID 285)

Added vault door. (ID 286)

Added bars fortification. (ID 287)

Added ability to drag map when zoomed in.

Added icons when starving, dehydrating, toxic and drowning.

Added property to resources to choose amount of scaling.

Improvements:

Chat uses nicknames if the player is in your group.

If a player doesn't have a nickname any group information will use their character name.

Tweaks:

Increased spawnrate of vaccine.

Increased width of magazine label.

Fixes:

Fixed top floor of mansion missing a door slot.

Fixed group tags staying up while scoped in.

Fixed a player collision issue when inside vehicles.

Fixed barricade related crash on dedicated servers.

Fixed a random number issue with guns on client.

Fixed dynamic variant of concrete impact.

Fixed fortifications getting stuck on requiring a window.

Fixed a crash when loading maps with incorrectly configured navigation.

3.4.8.0:

Additions:

Added snow drift and ice models. To disable snow on a map set its height to 0.

Added snow texture in updated alphamaps bundle. Copy the new version from Bundles/Level if you want to use snow textures on your map.

Added freezing in snow when not wearing at least a hat or mask, shirt or vest and pants. Wearing at least some clothes decreases freezing damage.

Added temporary Devtest 2 map.

Added new terrain heightmap system for higher precision and double the height. If you delete Heights.dat it will still be able to convert black and white heightmaps to the new format.

Added ability to disable water on a map by setting its height to 1.

Added ability to microwave (local button) the materials in a level to get a quick preview without blurring, object detection or secondary generation.

Added blur when underwater in-game.

Added numeric input to sea and snow level.

Added 16x scope. (ID 296)

Added nifty new gun. (ID 297)

Improvements:

Improved editor camera on massive map sizes.

Improved a performance issue when interacting with objects.

Improved visual differentiation between floors and roofs items.

Bleeding, bones and freezing icons shift furthest left.

Tweaks:

Decreased number of moon cycles to 5 from 12 so that full moons occur more frequently.

Adjusted Devtest map lighting in accordance with popular request.

Disabled the fix for zombie space program since it's too funny.

Adjusted spawn rates.

Increased density of foliage on trees.

Raised maximum world height.

Removed the holiday tree from the Devtest map.

Fixes:

Fixed blue bedroll showing up black.

Fixed default flowers and wheat edge case.

Fixed pebbles texture sneaking into top corner of grass texture atlas.

Fixed tiny changes in position not getting sent across the network.

Fixed jail and vault icons looking bad.

Fixed stick drop radius.

Fixed sun streaks showing up underwater.

Fixed metal bar icon.

Fixed closing inventory playing open inventory animation.

Fixed secondary height brush radius.

Fixed vault door blueprint.

Fixed gesture cancels stopping when quickly sent.

Fixed building out of bounds.

Fixed vehicle movement state getting constantly re-sent.

Fixed interact messages showing while dead.

Fixed a server side crash with drowning.

Fixed non-admin players getting highlighted as gold.

Fixed secondary terrain getting included in navmesh generation.

3.4.9.0:

Additions:

Added ability to slide on ice.

Added traction to off roaders, trucks, vans, fire trucks and police cars.

Added reduced handling and brake effectiveness when driving bad traction vehicles in blizzardy conditions.

Added new structure placement system to snap buildables based on look direction as oppposed to looking at the floor.

Added ability to press F1-F8 keys in editor to toggle visibility.

Improvements:

Turning sirens on alerts all zombies regardless of speed.

Improved 16x scope model.

Scope accuracy improvement only applies when aiming.

Structures scale down a bit when destroyed to pop out better.

Improved level ownership enforcement slightly.

Tweaks:

Increased all vehicle speeds.

Increased firetruck turning rate.

Decreased default midnight brightness.

Increased Grizzly damage multiplier on chest and recoil recovery.

Disabled masks protecting against freezing.

Increased upward vehicle explosion force.

Renamed Oakbear to Colt because Grizzly is more specific than bear.

Menu graphics shows a bit more info.

Decreased the rate at which freezing occurs.

Fixes:

Fixed tree stump height.

Fixed snow particles showing up in map overview.

Fixed missing space message when swapping items.

Fixed water icon missing.

Fixed forward and backward detection radius flipped.

Fixed misaligned road on Devtest.

Fixed default water height.

Fixed no doorway/window message when unfocused.

Fixed zombie clothing models not properly scaling.

Fixed serverlist map filter not updating when loading.

3.4.9.1:

Fixed ping system getting the wrong information.

Fixed new structure system misbehaving with birch/pine on servers.