View this email in your browser #3 – CAMPAIGN MODE Official Newsletter for the Upcoming ALIEN Tabletop RPG "This is commercial towing vehicle Nostromo out of the Solomons, calling Antarctica traffic control. Do you read me? Over."





This is the third official newsletter for the upcoming ALIEN tabletop RPG by Free League Publishing and Twentieth Century Fox. In these updates we will be giving you insights into the development process and various aspects of the game itself.



If you missed the first two newsletters from last week, you can find #1 here and #2 Free League website or follow us on Facebook.



This second issue will focus on Campaign gameplay, the second of the two game modes of the ALIEN RPG (the other being Cinematic mode, which we discussed last week). These two modes are each designed to create a different experience for you. Even some rules of the game only apply to one of the two game modes.



Please note that the information published in these newsletters is subject to change during the development process. Welcome!This is the third official newsletter for the upcomingby Free League Publishing and Twentieth Century Fox. In these updates we will be giving you insights into the development process and various aspects of the game itself.If you missed the first two newsletters from last week, you can find #1and #2 here . If you have questions, don't hesitate to visit our forums on theor follow us onThis second issue will focus on, the second of the two game modes of the ALIEN RPG (the other being Cinematic mode, which we discussed last week). These two modes are each designed to create a different experience for you. Even some rules of the game only apply to one of the two game modes.Please note that the information published in these newsletters is subject to change during the development process. EXPLORING THE STARS



While Cinematic mode lets you relive the intense drama och thrill of an ALIEN movie, Campaign play lets you go deeper, exploring the darkness of space over the course of a long campaign, spanning dozens of sessions. There is a lot more to do in the ALIEN universe than fighting xenomorphs!



The key tool for Campaign play is the starmap of known space in 2183 AD. You can see a work in progress above. The map is based on the work of Scott Middlebrook, with additional work by our main setting writer and ALIEN franchise consultant Andrew E. C. Gaska, and graphic design by our Art Director Christian Granath.



The star map is divided into broad sections such as the Core Systems, the Outer Veil and the Frontier. It also indicates which areas are under the general control of the main factions of human civilization, such as the United Americas and the Three World Empire, and includes many stars, planets and colonies from the ALIEN films as well as from video games, books and comics.



The locations and factions on the map are further described in the Governments & Corporations and Systems & Planets chapters in the core game book, both written by Drew Gaska. TOOLS FOR CAMPAIGN PLAY



Beyond the pure setting texts describing the world of 2183 AD, the ALIEN RPG core rulebook will also contain a powerful array of tools for the Gamemaster to use in Campaign play. These tools include extensive random tables to quickly create systems, planets, missions and encounters with a few dice rolls, turning the ALIEN RPG into an open-world, sandbox game. These tools are created by Free League co-founder Nils Karlén in cooperation with RPG designer Paul Elliott (Hostile, Zenobia).



Campaign play and the tools for it are built around three distinct campaign concepts, determined by the types of characters you will be playing in your campaign. The three concepts are described below. SPACE TRUCKERS



While not as lucrative a field as it was some fifty years ago, hauling refineries and cargo between Earth and the colonies is still big business. The advent of newer and faster FTL drives has significantly shortened the travel time between worlds, ensuring that starship crews don’t have to spend nearly as much time in stasis. Most companies compensate their crews not only for their work but for time lost in hypersleep as well.



While most space truckers work for one corporation or another, there are also independent trader captains, smugglers, salvage crews, and privateers. Space is big, and legally or off the books, people and things always need to get from one side of it to the other. COLONIAL MARINES



The United States Colonial Marine Corps represents the finest fighting force ever assembled. Technologically advanced and sporting all the latest in military hardware—a large amount of which is designed by Weyland-Yutani—the Colonial Marines are able to operate independently in nearly any environment. Combat teams are cross-trained and can be deployed at a moment’s notice to nearly any world without extensive briefing.



Military occupations include vehicle operators and pilots, combat technicians, heavy weapons specialists, medics, engineers, and career officers. Naval occupations are found in the USCM support service of warship and starfighter teams of the United Americas Outer Rim Defense Fleet, and there are special military R&D programs across the spectrum that require volunteers. On the Frontier, there is always something that needs defending and some planet that needs pacifying. FRONTIER COLONISTS



To most, becoming a colonist means you accept a hard life with little reward other than the satisfaction of a job well done. A colonist’s hands are always dirty and their feet are always tired. Living on the edge of civilization can have its benefits, however. Depending on your profession, the chance to strike it big could be right around the corner. Frontier Colonists are scouts and homesteaders, farmers and scientists, miners and doctors. Colonial Marshals keep the peace and Frontier journalists keep the colonies in the know. Colonists are the lifeblood of humanity.



ALIEN-RPG.COM!



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