Game Basics

The game will run for turns of 15 minutes which means a day in the game. Game mechanics like sales and others run every Monday, construction will progress each day.

All players start with the same amount of cash in their accounts, you will have to manage for a year (product releases are blocked on the first year of the game) to make the necessary developments to release a product after that first year. After that year, market is open and you will have to compete on sales with other players, taking care of the quality of your products, distribution and marketing to improve your sales.

Gameplay Flow

Offices are where your teams are going to be, without offices you can’t have any teams. You can build offices, upgrade them anytime you want. Offices will also have maintenance depending on how big they are.

HR is where you manage your teams, select the number of employees you want for that team. Employees cost is based on the leader’s experience, the more he/she has the more wages cost are going to be.

Development is where you assign your teams to a product type development. At first, the game product types will be based on robots but this will change as the game development progress. You will have to balance TP (Tech points) and DP (Design points), TP will affect the product score in the market, and DP affects the production, having a low DP will make the production lines less efficient on this product.

Production is where you handle product creation and units production. You’ll need to construct factories in order to get ready your production lines for your products. Be careful to have your product production under your sales, that will make you lose sales which other players can take advantage of.

Ok, that’s it for now, I’ll show you more of the game in the next blog and discuss future features in the next blogs. Have a great day! and ask any questions you want.