Green boxes mean hurtbox (if they touch the green line with a red bar, you will get hit).Red boxes mean project invincible but not physical invincible.Yellow boxes are proximity blocking markers (if the yellow bar from a move reaches your character, you will go into block animation).The yellow in the character are collision blockers (also passing over will turn the character over).Blue is grab ranges.Purple/Orange is projectiles.And there might be some other things here and there -_-;^Not 100% accurate, just a quick run-through on what the boxes meanDownload the original if you want to see the hurtboxes betterAll credit should go to the creator of Frame Trapped. Don't know his name but: frametrapped.com/ I just screen capped >.>Please follow me here or on Twitter: FreestyleiSH for my next project: Commentator's Frame Data Handbook.