Notable Changes

All items drop again

No respawn timers

Wither Boss buff changed

Potion Creation

Glowstone and Gunpowder have been removed from the gold store. To acquire those two materials you will need to kill a witch in a witch camp. Witch Camps will be discussed further into the patch notes.

MAP CHANGES TO ANNIHILATION

Wither Boss

Available: Phase 4

Respawn Time: 5 Minutes

Reward:

Upon killing the Wither Boss you will receive a nether star that can be used to purchase legendary items, gear, potions, and other items. Everybody inside the arena of the team that killed the boss gets the reward.

Witch Camp

A new objective that offers a new way to acquire materials for making potions.

Available: Phase 3

Respawn Time: 30 Seconds

Reward:

Glowstone

Gunpowder

There will be a total of four witch camps that will be located near a teams base. Specific spots will be outlined in map updates further into the patch.

CLASSES

Acrobat

Soar through the air with a graceful double jump, shoot from the skies with your bow, and run for longer than others with increased stamina.

Passive: Immune to fall damage and increased Stamina

Activatable Abilities: Double Jump

Archer

The last word in ranged combat, deal +1 damage with any bow. Make 3 arrows for the price of one! Activate your special ability to get 16 arrows once a minute.

Passive: +1 Power added to any bow.

Activatable Abilities: Re-Supply (Activate this to get 16 arrows.)

Assassin

A master of disguise, you fool your enemies using a clone and finish them off with critical backstab damage.

Passive: 25% extra damage from behind or when stealthed.

Activatable Abilities: Blend (Spawn a clone and make yourself invisible with a speed increase for X seconds.)

Berserker

A master of controlled aggression, you charge into the fight. Your Berserk ability makes you resistant to knockback, but you pay for that with an increase in the damage you take. You deal more damage to players with better gear than you.

Passive: Start at 7 hearts and with each kill gain one heart up to 13 hearts. Upon death you start back at 7.

Activatable Abilities: Berserk (Temporarily makes you immune to knockback but increased damage taken.)

BloodMage

You may not punch people to death, but that doesn't make you any less potent. Support your teammates by poisoning enemies and reducing their maximum health with your Corrupt ability.

Passive: % Chance to inflict poison

Activatable Abilities: Wither (Reduce enemy health by withered effect for 30% for X seconds)

Builder

The backbone of any good defense, your supply kits enable you to quickly build defensive walls and structures to guard your Nexus.

Passive: Can place cobblestone as smoothstone. Gain exp from placing blocks.

Activatable Abilities: Resource Drop (You can now get Wool, Wood, Stone, Brick, and Obsidian) (Also lowered the cooldown for the resource drop)

Civilian

You may not have the special abilities of the other classes, but don't worry! Civilians fuel the war effort with their set of wooden tools. Get to work!

No changes

Defender

You are the last line of defense. When all else fails, you are the only thing standing between the enemy and your Nexus. You gain more health as your Nexus health decreases, and activate Guardian's Peral to be instantly teleported back to your Nexus.

Passive: 10% of missing nexus health added to max hearts. When not in combat regen added. (Only around nexus)

Activatable Abilities: Guardian’s Pearl (Activate this while in your base to be TP’d close to your nexus.)

Enchanter

You upgrade your team's gear with your advanced knowledge of enchantments. You gain extra XP from gathering resources, and your special ability buffs your teammates XP gain as well.

Passive: Extra XP from resources. Possible chance for XP bottle. When at half a heart xp will be consumed as hearts but as true damage. (Example: If you have 30 levels of exp and you are attacked; when you get to half a heart each attack after takes away levels of exp as though you are taking true damage.) (This only works to a maximum number of levels so somebody can't farm 100000000 levels.)

Activatable Abilities: Intensifier (Activate to give teammates within 10 blocks a 1.35 exp multiplier for X seconds)

Engineer

An expert in controlled demolitions, you are responsible for the destruction of enemy defenses. Use your Bunker Buster to destroy blocks placed by enemies. If you are killed, have the last laugh with Martyrdom.

Passive: Martyrdom (When killed you will explode dealing 1 heart of true damage to nearby enemies.)

Activatable Abilities: Bunker Buster (Break through enemy defenses with TNT that destroys enemy placed blocks!)

Farmer

Keep your team fed and at maximum health. Your Feast ability instantly replenishes 2 hunger of any allies near you. You also find items while breaking grass.

Passive: Find items when breaking down grass. Crops instantly grow back when removed.

Activatable Abilities: Feast (When activated the hunger of nearby allies is instantly replenished.)

Handyman

You are the fixer. Every hit you get on an opposing team's nexus has a chance of repairing your nexus! Phase 2: 20%. Phase 3: 15%. Phase 4: 10%. Phase 5: 7%

Passive: Chance to repair your own nexus. Phase 2 - 20% Phase 3 - 15% Phase 4 - 10% Phase 5 - 7%



Healer

You keep your teammates alive in the heat of battle. The longer you survive, the more maximum health you get. Use Health Infusion to transfer some of your health to your allies.

Passive: Every minute alive the healer will gain 1 heart (max of 5). When out of combat the healer will have increased regen.

Activatable Abilities: Health Infusion (Healer sacrifices a portion of their own health to heal a teammate. (Max 10 hearts)

Hunter

An experienced outdoorsman, you command a pack of wolves that seek out your enemies!

Passive: Upon killing someone you gain 1 wolf to a max of 6. If you die all of the wolves die.

Activatable Abilities: Hunt (Wolves will sniff out nearby enemies and give a temporary speed buff while in pursuit of them)

IceMan

You really hate things that move quickly. When your enemies hit you it slows them down. You also freeze water or lava when you walk on it.

Passive: When hit the attacker is slowed.

Activatable Abilities: Toggle Freeze (Ability to freeze water and lava to walk on it)

Immobilizer

Some people like to move. The Immobilizer doesn't. Stop an enemy dead in their tracks for 2.5 seconds.

Passive: If the person immobilized is killed within 10 seconds after being stunned the cooldown is reset.

Activatable Abilities: Immobilizer (Immobilize players for X seconds. Stun will be broken after time is up or immobilizer is killed.)

Note: The stun effect is NOT broken when the person being stunned is attacked. It is ONLY broken when the immobilizer takes damage.

Lumberjack

Passive: Double chance for wood

Active: Activate to deal additional damage on enemy ARMOR DURABILITY.

Miner

Your support the war effort by gathering the raw materials your soldiers' gear needs. You get a chance for double ore and a special ability that makes ore respawn faster!

Passive: 30% chance for double ore. (This % was not changed between old anni and this anni)

Activatable Abilities: Gold Rush (Resource Nodes respawn 20% faster for ores within 10 blocks.)

Pyro

A psychopath obsessed with fire, you are immune to the burning effects of fire and lava. You have a chance of setting your enemies on fire. Use Firestorm to watch nearby enemies burn!

Passive: Immune to fire damage and lava. On every hit there is a chance the enemy will be ignited.

Activatable Abilities: Firestorm (Ignite nearby enemies dealing additional damage if player is already on fire.)

RiftWalker

Interdimensional travel is a cakewalk for you. You have the ability to teleport to any teammates not near an enemy Nexus and bring up to 2 other allies with you. You'll be weak after rifting, but any potions you consume will be applied to the 2 allies that Rift with you.

Passive: After rifting if rifter consumes potion effects the effects are added to the riftees.

Activatable Abilities: Rift (Teleport to a teammate and bring two allies. Receive debuff for X seconds after rift.)

Scorpio

Use your hook to quickly reach allies by pulling yourself to them, or use it on enemies to pull the enemy to you.

Passive: After three successful consecutive hooks on an enemy the next hook will apply weakness for two seconds.

Activatable Abilities: Hook (TP an enemy on impact to you.)

Scout

You are the feet. Use your permanent speed boost to maneuver around the battlefield, and your grapple to ascend to new heights and gain perspective on the battlefield!

Passive: Gain additional movement speed.

Ability: Grapple

Spy

You are the Deceiver. Vanish into thin air when still and sneaking!

Passive: While shifting and standing still you gain invisibility.

Succubus

Passive: 30% chance to drain health from enemies.

Activatable Abilities: Same as old Succubus

Swapper

Passive: Absorption for both swapper and swappee after being swapped.

Activatable Abilities: Swapper (Every X seconds swap places with an enemy.) (When you swap places with a player both you and the enemy are given absorption for a few seconds)

Thor

You are the Hammer. Once every X minutes, unleash the power of the heavens upon your enemies, dealing 4 true damage. You are most resilient when surrounded by enemies.

Passive: Increased resistance based on some math relating to # of allies to # of enemies around him.

Activatable Abilities: Hammer (Deal an area of effect lightning strike dealing 4 true damage.)

Tinkerer - Adam will fill in info in the morning

Transporter

You are the Snake.

Link two parts of the battlefield with portals that your team can use to traverse the map. Your portals are weak so they disintegrate after X minutes, regardless if you die or not. The portals become stronger the more they are used.

Passive: As people use the teleporter the transporter acquires stacks. 50 Stacks = 10% Additional Teleporter Existence Time 100 Stacks = 20% ^ 200 Stacks = 40% ^

Activatable Abilities: Portal Maker (Place a portal down in two areas to tp between the two. Portals last X minutes * Additional Stack % or until destroyed by an enemy.)

Vampire

You are the Night. Your resistance make you a feared opponent, as long as you stay out of the light. Transform into a bat for a sneak attack or escape a stake!!

Passive: Perm Nightvision. During daytime you get weakness 1 and in dark areas or nighttime you get resistance 1.

Activatable Abilities: Transform (Transform into a bat for X seconds allowing you to fly, take damage, not deal damage, during nighttime or in dark areas.) (When changing into a bat you are reduced to three hearts and upon leaving transformation you need to then regenerate those hearts.) (You can only transform if you are in darkness which depends on light level not the night / day cycle) (Yes. You are supposed to take fall damage after coming out of bat form.)

Warrior

You are the Sword. You do +1 damage with any melee weapon and an additional +1 when you go into a Frenzy!