Today was very successful. I stuck to my goal of getting the Lumberjack and the Miner working as select-able jobs. The lumberjack requires an axe, the miner requires a pickaxe and a turtle shell (which it is wearing as a helmet). Here’s a bit about the both;

Miner – The Miner will go to where the rocks are. He’s also got a 100% chance of finding iron when he digs it. Rather than a 1 in 8 chance the regular villager has. The Miner will not fight anyone and I think there’s still a glitch right now that he won’t run until his HP is at 25% – I’ll get to that tomorrow.

Lumberjack – The Lumberjack will go to the nearest tree for wood – no searching. It also has a 100% chance to replant at least 1 sprout every time it gets a tree and a 50% chance for 2 sprouts. The Lumberjack is fearless when it comes to Tree Mimics and will hit with 75-100x the power of a regular hit when fighting – it’s generally a 1 hit kill. But be sure to collect the Tree Hearts because they plant a Tree Mimic (unless you want to farm them for trinkets)

Also accomplished today – Goblin Houses – The goblins will hover around them when they’re not out doing goblin things. I also gave them the behavior to randomly (1 time every 5 minutes give or take) go for a long walk. There’s still some bugs to work out for them but it seems to be pretty functional. I attempted to make random units spawn out of view but it didn’t wind up working out. I have some ideas on that to play with tomorrow. Next big goal I think will be to make a start menu.

Download – So at the end of the day, I have this demo for you to try. I urge that you keep in mind that there really is no point but there will eventually be Island selection, population limits, wizards, some boss units, rare units, etc. It’ll all come together. We’re definitely a step closer today with 2 more jobs worked out.

Tomorrow there’ll be more for sure, I have no plan though so you never know what will come of it! Thanks for reading!