Overkill intends to take full advantage of both PS4 and Xbox One with the upcoming re-release of Payday 2 - but if it can squeeze more performance out of the PS4 version, it will, producer Almir Listo has said. "They [PS4 and Xbox One] are both going to be... I don't know if I'm able to say 'identical', but basically we're going to cram in as much as we can," Listo said, discussing this summer's Crimewave Edition with VideoGamer.com. "It would be unfair of me to say that they're going to be identical, because if hypothetically speaking we can make the PS4 make better stuff than the Xbox One does, then why wouldn't we do that? If we can take it up a notch, improve the frame rate a bit or whatever, why wouldn't we do that?"

Listo's comments follow months after Assassin's Creed: Unity's producer Vincent Pontbriand revealed that Ubisoft had locked the performance of both the PS4 and Xbox One versions at the same frame rate and resolution to "avoid all the debates". Unsurprisingly, his comments were met by a considerable backlash from the community. Thanks to the improved performance, Listo hopes that the remaster will "feel completely different" to those who are used to the 720p/30fps outing of the Xbox 360 and PS3 versions, with the current-gen release boasting an improved frame rate and full 1080p visuals. "Obviously we're aiming for parity between the platforms, but then again each platform has its own challenges and improvements from the last-generation," he continued. "Since we have such a close connection to the community, we're aware there are a lot of last-generation players that are frustrated that we haven't released anything more. We've given the last-generation support, but we haven't given it as much support as the PC version. From our perspective, now when we finally talk about this, that's not a strange thing at all because, what people have to remember is, those consoles are 10 years old. That's decade old stuff, you know?