“Twilight is upon me, and soon night must fall. That is the way of things… the way of the Force.”

–Yoda, Star Wars: Return of the Jedi

Though the history of the galaxy has seen many different factions in power, the legacy of the Force has remained constant; a balance between the light and the dark, a living entity that guides and binds. And through it all, powerful characters have harnessed these powers for good or evil.

Today we’re previewing the Blue cards found in Star Wars™: Destiny Legacies. These heroes and villains exemplify the legacy of the Force with powerful abilities and dice to overwhelm any foe.

Phantoms in the Shadows

Of all the Sith in the Star Wars universe, few are as dangerous as the legendary Maul (Legacies, 2). A former pupil of Palpatine, Maul announced the return of the Sith to the galaxy when he battled Qui-Gon Jinn and Obi-Wan Kenobi on Naboo. Now, unfettered from the ways of the Sith, Maul enters Destiny as a powerful Blue villain. Maul’s thirst for vengeance allows you to remove one of your opponent’s dice every time they remove one of Maul’s, making Maul a dangerous target to focus removal cards on. At twelve points for a normal version or sixteen for an elite, an elite Maul is the perfect partner for Thrawn (Empire at War, 4), who can control your opponent's hand while Maul deals damage and delivers swift retribution to his opponents.

Maul and other Blue villains' damage can be increased by the Maul's Lightsaber (Legacies, 8) upgrade. Not only does this lightsaber provide plenty of melee damage, including a rare +4 melee damage modifier, but the double-bladed nature of the lightsaber allows it to be used twice in a round. As a Power Action if your opponent has no shields on any of their characters, you may roll Maul’s Lightsaber into your pool. If you’re playing aggressively, you can quickly resolve your original activation before using the Power Action to roll Maul's Lightsaber a second time and inflict additional damage on all who stand in your way.

Legacies also features a new version of Maul's former master, Palpatine (Legacies, 4). A master manipulator, Palpatine pulled the strings tying the galaxy together for years, and this new version exemplifies that, allowing you to play events with ease. As a Power Action, you may play an event from your hand, decreasing its cost by one for every different type of damage you have showing on your dice. Since Palpatine’s die features all three different types of damage, an elite Palpatine can fuel his own ability without any additional upgrades. Ultimately, this discount can allow you to play powerful events like Rise Again (Spirit of Rebellion, 76) much more easily, all thanks to the Sith Lord who brought the galaxy to its knees.

Another target for Palpatine is the new event Double Strike (Legacies, 77), which allows you to resolve a melee damage die without removing it. With a wide variety of Blue weapons and characters that focus on melee damage, the number of targets for Double Strike is nearly endless.



Of course, Blue villains also use more sinister methods to take care of their foes. Snare (Legacies, 80) may be expensive, but gives you a major advantage once you've activated a character. Exhausting one of your opponent’s characters essentially eliminates them for a turn, allowing you to dish out damage without having to worry about that character’s dice. As a game continues, Snare becomes even more useful as your targets become loaded with upgrades that can be negated for an entire turn.

Guardians of Peace

There are few in the galaxy as strong in the Force as Yoda (Legacies, 33), the former Jedi Master living in exile on Dagobah. Not only does the wizened master’s die feature no blank sides, his special symbol gives you a range of abilities to choose from, making him one of the most versatile characters in the game. Due to his low point cost, Yoda works best as a support character, buffing a higher-cost character like Luke Skywalker (Awakenings, 35) and providing them with useful tools to defeat your opponent such as a double focus symbol and plenty of shields.

Yoda (or any Blue character) also gives you access to Force Meditation (Legacies, 36), a two-cost upgrade that can support your characters, while also featuring two special sides that discard the top two cards of a deck. While this effect does not directly damage your opponent, it can drastically cut into their deck, lowering your opponent's options while inching them ever closer to running out of cards completely.

During the Clone Wars, Jedi acted as generals, commanding units of clone troopers while maintaining the Jedi code. New Blue hero Aayla Secura (Legacies, 29) represents the dual role of Jedi during the time of war—her special symbol gives her a level of command over your own forces while simultaneously interfering with your opponent's plans. With three die faces showing damage, Aayla Secura can fill a supporting role while still maintaining the ability to deal damage, making her versatile and a natural partner for Red characters like Baze Malbus (Spirit of Rebellion, 26).

Legacies also sees Blue heroes continue to build on the ideas of stockpiling shields for powerful effects. Defensive Teaching (Legacies, 106) allows each of your Blue characters to have one additional shield, and can be used in a combo with Ataru Strike (Legacies, 101) to deal serious damage to an enemy. Or, if you find yourself short on resources, the new Blue event Adapt is a near-sure way to gain additional resources in a deck focusing on shields, and will likely see plenty of play from Blue heroes.

The Legacy of the Force

Regimes have risen and fallen, but through it all the Force has remained constant as the legacies of the Jedi and the Sith continue through all eras. Which side will you choose?