Cybertech Crew Skill Guide

Cybertech allows players to craft upgrades for droids as well as earpieces which can be used by players. Players with Cybertech are also able to create modifications for harnesses, overlays, underlays, gadgets, generators and circutry. As with all other crafting skills, players with Cybertech are also able to Reverse Engineer their creations. The best gathering skill to have if you're looking to gather raw materials for Cybertech is Scavenging, also the mission skill Underworld Trading also provides crafting resources for Cybertech.

Crew Skills That Go Well With Cybertech

Scavenging Guide

Underworld Trading Guide

Cybertech is recommended for Smugglers, Troopers, Imperial Agents and Bounty Hunters.

Misc Info About Crew Skills

Reverse Engineering Guide

Running Missions To Gather Materials

Cybertech 1 - 40

Make 20 of Might, Reflex, Resolve, Skill Mod 2

Materials Required:

Desh

Or

Silica

Leveling up Cybertech for the first 40 points is quite easy, all you will be making is Might, Reflex, Resolve or Skill Mods which require either Desh or Silica to make. Desh and Silica can be acquired through low level Scavenging nodes or through Scavenging Missions. Any left over Mods that you have you can use Reverse Engineering on to get back some of your materials.

Cybertech 40 - 80

Make 20 of Might, Reflex, Resolve, Skill Mod 4

Materials Required:

Laminoid

Aluminium

To level Cybertech through these 40 points you will be making Mods just like the previous 40 levels. These two mods require both Laminoid or Aluminium to make, both metals common yields from low level Scavenging missions and Scavenging nodes. Any left over Mods that you have you can use Reverse Engineering on to get back some of your materials. These combines will take roughly 45 seconds to a minute each.

Cybertech 80 - 100

Make 10 of Might, Reflex, Resolve, Skill Mod 6

Materials Required:

Plastoid

Bronzium

Conductive Flux

To level Cybertech through these 20 points you will be making Mods just like the previous 20 levels. These two mods require Plastoid, Bronzium and Conductive Fluxs to make, both metals common yields from low level Scavenging missions and Scavenging nodes. The Conductive Fluxs on the other hand can be purchased from any Crew Skill Vendor. Any left over Mods that you have you can use Reverse Engineering on to get back some of your materials. These combines will take roughly 45 seconds to a minute each.

Cybertech 100 - 140

Energy Feedback Device

Force Sensitive Relay

Initiative Adaptor

Materials Required:

Plastoid

Bronzium

Conductive Flux

These 40 points you'll be making any of three different types of earrings. It doesn't matter which of the three you make since they all require the same base materials, Plastoid, Bronzium and Conductive Fluxs. The Plastoid and Bronzium can be gathered through low level Scavenging missions or through Scavenging nodes. As for the Conductive Fluxs they can be gathered via low level Scavenging missions or purchased through a Crew Skills Vendor.

Any left over earrings that you have you will want to use Reverse Engineering on to get some of the base materials back. Crafting these items will take roughly a minute to do.

Cybertech 140 - 180

Combat Mastery Device

Memory Augmentation Relay

Powered Assault Device

Materials Required:

Chanlon

Plasteel

Conductive Flux

These 40 points you'll be making any of three different types of earrings. It doesn't matter which of the three you make since they all require the same base materials, Chanlon, Plasteel and Conductive Fluxs. The Chanlon and Plasteel can be gathered through low level Scavenging missions or through Scavenging nodes. As for the Conductive Fluxs they can be gathered via low level Scavenging missions or purchased through a Crew Skills Vendor.

Any left over earrings that you have you will want to use Reverse Engineering on to get some of the base materials back. Crafting these items will take roughly a minute to do.

Cybertech 180 - 200

Make 10 of Might, Reflex, Resolve and Skill Armoring 11

Materials Required:

Lacqerous

Phobium

Insulating Flux

This short range for Cybertech will be filled with making Might, Reflex, Resolve and Skill Armoring items. The Phobium and Lacqerous items can be gathered through Scavenging missions or nodes. The Insulating Flux can be purchased from Crew Skills vendors or can be acquired through specific Scavenging Missions. Any left over Armors you have you'll want to use Reverse Engineering on to get some of the materials back. Crafting these items takes roughly two minutes to do.

Cybertech 200 - 240

Make 20 of Might, Reflex, Resolve, Skill Mod 12

Materials Required:

Lacqerous

Phobium

Insulating Flux

This short range for Cybertech will be filled with making Might, Reflex, Resolve and Skill Mod items. The Phobium and Lacqerous items can be gathered through Scavenging missions or nodes. The Insulating Flux can be purchased from Crew Skills vendors or can be acquired through specific Scavenging Missions. Any left over Armors you have you'll want to use Reverse Engineering on to get some of the materials back. Crafting these items takes roughly two minutes to do.

Cybertech 240 - 280

Make 20 of Might, Reflex, Resolve, Skill Mod 14

Materials Required:

Bondite

Fibermesh

Brazing Flux

This short range for Cybertech will be filled with making Might, Reflex, Resolve and Skill Mod items. The Bondite and Fibermesh items can be gathered through Scavenging missions or nodes. The Brazing Flux can be purchased from Crew Skills vendors or can be acquired through specific Scavenging Missions. Any left over Mods you have you'll want to use Reverse Engineering on to get some of the materials back. Crafting these items takes roughly three minutes to do.

Cybertech 280 - 320

Make 20 of Might, Reflex, Resolve, Skill Mod 16

Materials Required:

Resinite

Diatium

Brazing Flux

This short range for Cybertech will be filled with making Might, Reflex, Resolve and Skill Mod items. The Bondite and Fibermesh items can be gathered through Scavenging missions or nodes. The Brazing Flux can be purchased from Crew Skills vendors or can be acquired through specific Scavenging Missions. Any left over Mods you have you'll want to use Reverse Engineering on to get some of the materials back. Crafting these items takes roughly three minutes to do.

Cybertech 320 - 360

Make 20 of Might, Reflex, Resolve, Skill Mod 18

Materials Required:

Electrum

Polyplast

Thermoplast Flux

This short range for Cybertech will be filled with making Might, Reflex, Resolve and Skill Mods. The Electrum and Polyplast items can be gathered through Scavenging missions or nodes. The Thermoplast Flux can be purchased from Crew Skills vendors or can be acquired through specific Scavenging Missions. Any left over Mods you have you'll want to use Reverse Engineering on to get some of the materials back. Crafting these items takes roughly three minutes to do.

Cybertech 360 - 400

Make 20 of Might, Reflex, Resolve, Skill Mod 20

Materials Required:

Electrum

Polyplast

Thermoplast Flux

This short range for Cybertech will be filled with making Might, Reflex, Resolve and Skill Mods. The Electrum and Polyplast items can be gathered through Scavenging missions or nodes. The Thermoplast Flux can be purchased from Crew Skills vendors or can be acquired through specific Scavenging Missions. Any left over Mods you have you'll want to use Reverse Engineering on to get some of the materials back. Crafting these items takes roughly three minutes to do.