+# to maximum Life 100 Boots, Helmets, Gloves, Body Armours

Shields +(8–10) to maximum Life

+# to maximum Life 175 Boots, Helmets, Gloves, Body Armours

Shields +(11–14) to maximum Life

+# to maximum Life 250 Boots, Helmets, Gloves, Body Armours

Shields +(15–19) to maximum Life

+# to maximum Life 325 Boots, Helmets, Gloves, Body Armours

Shields +(20–24) to maximum Life

+# to maximum Life 400 Boots, Helmets, Gloves, Body Armours

Shields +(25–30) to maximum Life 4 % increased maximum Life

+# to maximum Life 1000 Boots, Helmets, Gloves, Shields (5–6) % increased maximum Life

+# to maximum Life 475 Body Armours (5–6) % increased maximum Life

+# to maximum Life 1000 Body Armours (8–10) % increased maximum Life

+# to maximum Life 200 Quivers, Belts, Amulets, Rings 4 % increased maximum Life

+# to maximum Life 280 Quivers, Belts (5–6) % increased maximum Life

+# to maximum Life 1000 Quivers, Belts (7–8) % increased maximum Life

+# to maximum Life 230 Amulets, Rings (5–6) % increased maximum Life

+# to maximum Life 1000 Amulets, Rings (7–8) % increased maximum Life

+# to maximum Life 130 Abyss Jewel +(3–4) to maximum Life

+# to maximum Life 500 Abyss Jewel +(5–6) to maximum Life

# % increased maximum Life 17 Jewel +(3–4) to maximum Life

# % increased maximum Life 100 Jewel +(5–6) to maximum Life

# Life Regenerated per second 1000 Boots, Helmets, Gloves, Body Armours

Shields, Belts, Rings (5–7) Life Regenerated per second

# Life Regenerated per second 1750 Boots, Helmets, Gloves, Body Armours

Shields, Belts, Rings (7–11.7) Life Regenerated per second

# Life Regenerated per second 2500 Boots, Helmets, Gloves, Body Armours

Shields, Belts, Rings (11.7–18.3) Life Regenerated per second

# Life Regenerated per second 3000 Boots, Helmets, Gloves, Body Armours

Shields, Belts, Rings (18.4–26.7) Life Regenerated per second

# Life Regenerated per second 3250 Boots, Helmets, Gloves, Body Armours

Shields, Belts, Rings (26.7–40) Life Regenerated per second (0.6–0.7) % of Life Regenerated per second

# Life Regenerated per second 3500 Boots, Helmets, Gloves, Body Armours

Shields, Belts, Rings (26.7–40) Life Regenerated per second (0.8–0.93) % of Life Regenerated per second

# Life Regenerated per second 5000 Boots, Helmets, Gloves, Body Armours

Shields, Belts, Rings (26.7–40) Life Regenerated per second 1 % of Life Regenerated per second

# Life Regenerated per second 1500 Amulets (0.6–0.7) % of Life Regenerated per second

# Life Regenerated per second 2500 Amulets (0.8–0.93) % of Life Regenerated per second

# Life Regenerated per second 3500 Amulets 1 % of Life Regenerated per second

# Life Regenerated per second 5000 Amulets 1 % of Life Regenerated per second (80–100) Life Regenerated per second

# Life Regenerated per second 1620 Abyss Jewel +(3–4) to maximum Life

# Life Regenerated per second 5000 Abyss Jewel 0.2 % of Life Regenerated per second

# % of Life Regenerated per second while moving 100 Abyss Jewel +(3–4) to maximum Life

# % of Life Regenerated per second while moving 500 Abyss Jewel 0.2 % of Life Regenerated per second

# % of Life Regenerated per second 70 Boots, Gloves, Helmets, Body Armours

Shields, Quivers, Amulets (11.7–18.3) Life Regenerated per second

# % of Life Regenerated per second 140 Boots, Gloves, Helmets, Body Armours

Shields, Quivers, Amulets (18.4–26.7) Life Regenerated per second

# % of Life Regenerated per second 300 Boots, Gloves, Helmets, Body Armours

Shields, Quivers, Amulets (26.7–40) Life Regenerated per second (0.6–0.7) % of Life Regenerated per second

# % of Life Regenerated per second 48 Jewel, Abyss Jewel +(3–4) to maximum Life

# % of Life Regenerated per second 100 Jewel, Abyss Jewel 0.2 % of Life Regenerated per second

# % of Physical Attack Damage Leeched as Life 40 Gloves, Amulets 0.2 % of Physical Attack Damage Leeched as Life

# % of Physical Attack Damage Leeched as Life 70 Gloves, Amulets 0.3 % of Physical Attack Damage Leeched as Life

# % of Physical Attack Damage Leeched as Life 100 Gloves, Amulets 0.4 % of Physical Attack Damage Leeched as Life

# % of Physical Attack Damage Leeched as Life 400 Gloves, Amulets 0.4 % of Physical Attack Damage Leeched as Life 10 % increased Maximum total Recovery per second from Life Leech

# % of Physical Attack Damage Leeched as Life 70 Quivers, Rings (13–16) % increased Damage while Leeching Life

# % of Physical Attack Damage Leeched as Life 100 Quivers, Rings (17–21) % increased Damage while Leeching Life

# % of Physical Attack Damage Leeched as Life 400 Quivers, Rings (22–25) % increased Damage while Leeching Life

# % of Physical Attack Damage Leeched as Life 100 Jewel +(3–4) to maximum Life

# % of Physical Attack Damage Leeched as Life 500 Jewel 0.2 % of Physical Attack Damage Leeched as Life

# % of Attack Damage Leeched as Life 80 Jewel, Abyss Jewel +(3–4) to maximum Life

# % of Attack Damage Leeched as Life 150 Jewel, Abyss Jewel 0.2 % of Attack Damage Leeched as Life

+# Life gained for each Enemy hit by your Attacks 4 Gloves +(4–5) Life gained for each Enemy hit by your Attacks

+# Life gained for each Enemy hit by your Attacks 6 Gloves +(6–8) Life gained for each Enemy hit by your Attacks

+# Life gained for each Enemy hit by your Attacks 4 Rings +(6–8) Life gained for each Enemy hit by your Attacks

+# Life gained for each Enemy hit by your Attacks 6 Rings +(9–15) Life gained for each Enemy hit by your Attacks

+# Life gained for each Enemy hit by your Attacks 4 Amulets +(4–5) Life gained for each Enemy hit by your Attacks

+# Life gained for each Enemy hit by your Attacks 7 Amulets +(6–8) Life gained for each Enemy hit by your Attacks

+# Life gained for each Enemy hit by your Attacks 10 Amulets +(9–15) Life gained for each Enemy hit by your Attacks

+# Life gained for each Enemy hit by your Attacks 15 Amulets +(9–15) Life gained for each Enemy hit by your Attacks

+# Life gained for each Enemy hit by your Attacks 7 Jewel +(3–4) to maximum Life

+# Life gained for each Enemy hit by your Attacks 50 Jewel +(1–2) Life gained for each Enemy hit by your Attacks

# % increased Flask Life Recovery rate 25 Belts (5–7) Life Regenerated per second

# % increased Flask Life Recovery rate 50 Belts (7–11.7) Life Regenerated per second

# % increased Flask Life Recovery rate 75 Belts (11.7–18.3) Life Regenerated per second

# % increased Flask Life Recovery rate 150 Belts (11.7–18.3) Life Regenerated per second (10–15) % increased Life Recovery rate

+# to maximum Mana 50 Body Armours, Shields, Claws +(8–10) to maximum Mana

+# to maximum Mana 100 Body Armours, Shields, Claws +(11–14) to maximum Mana

+# to maximum Mana 150 Body Armours, Shields, Claws +(15–19) to maximum Mana

+# to maximum Mana 175 Body Armours, Shields, Claws +(20–24) to maximum Mana

+# to maximum Mana 200 Body Armours +(25–30) to maximum Mana 6 % increased maximum Mana

+# to maximum Mana 200 Shields (7–8) % increased maximum Mana (6–8) % increased Attack Damage per 500 Maximum Mana (6–8) % increased Spell Damage per 500 Maximum Mana

+# to maximum Mana 500 Body Armours, Shields (7–8) % increased maximum Mana

+# to maximum Mana 200 Claws +(25–30) to maximum Mana

+# to maximum Mana 500 Claws (6–8) % increased Attack Damage per 500 Maximum Mana

+# to maximum Mana 70 Boots, Helmets, Gloves, Sceptres

Daggers, Wands, Staves +(8–10) to maximum Mana

+# to maximum Mana 125 Boots, Helmets, Gloves, Sceptres

Daggers, Wands, Staves +(11–14) to maximum Mana

+# to maximum Mana 175 Boots, Helmets, Gloves, Sceptres

Daggers, Wands, Staves +(15–19) to maximum Mana

+# to maximum Mana 230 Boots, Helmets, Gloves, Sceptres

Daggers, Wands, Staves +(20–24) to maximum Mana

+# to maximum Mana 280 Boots, Helmets, Gloves +(25–30) to maximum Mana 6 % increased maximum Mana

+# to maximum Mana 335 Boots, Helmets, Gloves (7–8) % increased maximum Mana

+# to maximum Mana 500 Boots, Helmets, Gloves (9–10) % increased maximum Mana

+# to maximum Mana 280 Sceptres, Daggers, Wands, Staves +(25–30) to maximum Mana

+# to maximum Mana 500 Sceptres, Daggers, Wands (6–8) % increased Attack Damage per 500 Maximum Mana (6–8) % increased Spell Damage per 500 Maximum Mana

+# to maximum Mana 500 Staves (12–14) % increased Attack Damage per 500 Maximum Mana (12–14) % increased Spell Damage per 500 Maximum Mana

+# to maximum Mana 100 Amulets, Rings 6 % increased maximum Mana

+# to maximum Mana 200 Amulets, Rings (7–8) % increased maximum Mana

+# to maximum Mana 500 Amulets, Rings (9–10) % increased maximum Mana

+# to maximum Mana 130 Abyss Jewel +(2–3) to maximum Mana

+# to maximum Mana 500 Abyss Jewel +(4–5) to maximum Mana

# % increased maximum Mana 35 Quivers +(15–19) to maximum Mana

# % increased maximum Mana 70 Quivers +(20–24) to maximum Mana

# % increased maximum Mana 150 Quivers +(25–30) to maximum Mana (7–8) % increased maximum Mana

# % increased maximum Mana 20 Jewel +(2–3) to maximum Mana

# % increased maximum Mana 50 Jewel +(4–5) to maximum Mana

# % increased Mana Regeneration Rate 50 Rings, Shields, Claws, Sceptres

Daggers, Wands, Staves (16–18) % increased Mana Regeneration Rate

# % increased Mana Regeneration Rate 90 Rings, Shields, Claws, Sceptres

Daggers, Wands, Staves (19–21) % increased Mana Regeneration Rate

# % increased Mana Regeneration Rate 130 Rings, Shields, Claws, Sceptres

Daggers, Wands, Staves (22–24) % increased Mana Regeneration Rate

# % increased Mana Regeneration Rate 170 Rings, Shields, Claws, Sceptres

Daggers, Wands, Staves (25–27) % increased Mana Regeneration Rate

# % increased Mana Regeneration Rate 190 Rings, Shields, Claws, Sceptres

Daggers, Wands, Staves (28–30) % increased Mana Regeneration Rate

# % increased Mana Regeneration Rate 500 Rings (28–30) % increased Mana Regeneration Rate (3–4) Mana Regenerated per second

# % increased Mana Regeneration Rate 500 Shields (28–30) % increased Mana Regeneration Rate 0.3 % of Mana Regenerated per second

# % increased Mana Regeneration Rate 500 Claws (28–30) % increased Mana Regeneration Rate 0.4 % of Attack Damage Leeched as Mana

# % increased Mana Regeneration Rate 500 Sceptres, Daggers, Wands (28–30) % increased Mana Regeneration Rate 0.3 % of Mana Regenerated per second

# % increased Mana Regeneration Rate 500 Staves (28–30) % increased Mana Regeneration Rate 0.6 % of Mana Regenerated per second

# % increased Mana Regeneration Rate 75 Amulets (2–2.5) Mana Regenerated per second

# % increased Mana Regeneration Rate 150 Amulets (2.5–3) Mana Regenerated per second

# % increased Mana Regeneration Rate 190 Amulets (3–4) Mana Regenerated per second

# % increased Mana Regeneration Rate 500 Amulets (3–4) Mana Regenerated per second 0.5 % of Mana Regenerated per second

# % increased Mana Regeneration Rate 35 Jewel +(2–3) to maximum Mana

# % increased Mana Regeneration Rate 100 Jewel (5–7) % increased Mana Regeneration Rate

# Mana Regenerated per second 420 Abyss Jewel +(2–3) to maximum Mana

# Mana Regenerated per second 1000 Abyss Jewel (5–7) % increased Mana Regeneration Rate

# % of Mana Regenerated per second 32 Helmets (22–24) % increased Mana Regeneration Rate

# % of Mana Regenerated per second 64 Helmets (25–27) % increased Mana Regeneration Rate

# % of Mana Regenerated per second 200 Helmets (28–30) % increased Mana Regeneration Rate

# % increased Mana Regeneration Rate while moving 100 Boots (22–24) % increased Mana Regeneration Rate

# % increased Mana Regeneration Rate while moving 180 Boots (25–27) % increased Mana Regeneration Rate

# % increased Mana Regeneration Rate while moving 500 Boots (28–30) % increased Mana Regeneration Rate (2.5–3) Mana Regenerated per second

# % increased Mana Regeneration Rate while moving 60 Abyss Jewel +(2–3) to maximum Mana

# % increased Mana Regeneration Rate while moving 100 Abyss Jewel (5–7) % increased Mana Regeneration Rate

# % of Damage taken gained as Mana over 4 seconds when Hit 7 Jewel, Abyss Jewel +(2–3) to maximum Mana

# % of Damage taken gained as Mana over 4 seconds when Hit 20 Jewel, Abyss Jewel (5–7) % increased Mana Regeneration Rate

# % of Physical Attack Damage Leeched as Mana 40 Gloves, Amulets 0.1 % of Physical Attack Damage Leeched as Mana

# % of Physical Attack Damage Leeched as Mana 70 Gloves, Amulets 0.2 % of Physical Attack Damage Leeched as Mana

# % of Physical Attack Damage Leeched as Mana 100 Gloves, Amulets 0.3 % of Physical Attack Damage Leeched as Mana

# % of Physical Attack Damage Leeched as Mana 400 Gloves, Amulets 0.3 % of Physical Attack Damage Leeched as Mana 10 % increased Maximum total Recovery per second from Mana Leech

# % of Physical Attack Damage Leeched as Mana 70 Quivers, Rings (13–16) % increased Damage while Leeching Mana

# % of Physical Attack Damage Leeched as Mana 100 Quivers, Rings (17–21) % increased Damage while Leeching Mana

# % of Physical Attack Damage Leeched as Mana 400 Quivers, Rings (22–25) % increased Damage while Leeching Mana

# % of Physical Attack Damage Leeched as Mana 100 Jewel +(2–3) to maximum Mana

# % of Physical Attack Damage Leeched as Mana 500 Jewel 0.1 % of Physical Attack Damage Leeched as Mana

+# Mana gained for each Enemy hit by your Attacks 5 Gloves +2 Mana gained for each Enemy hit by your Attacks

+# Mana gained for each Enemy hit by your Attacks 10 Gloves +3 Mana gained for each Enemy hit by your Attacks

+# Mana gained for each Enemy hit by your Attacks 50 Gloves +4 Mana gained for each Enemy hit by your Attacks

+# Mana gained for each Enemy hit by your Attacks 5 Jewel +(2–3) to maximum Mana

+# Mana gained for each Enemy hit by your Attacks 20 Jewel +1 Mana gained for each Enemy hit by your Attacks

# % reduced Mana Cost of Skills 11 Jewel +(2–3) to maximum Mana

# % reduced Mana Cost of Skills 50 Jewel 2 % reduced Mana Cost of Skills

# % increased Flask Mana Recovery rate 25 Belts (16–18) % increased Mana Regeneration Rate

# % increased Flask Mana Recovery rate 50 Belts (19–21) % increased Mana Regeneration Rate

# % increased Flask Mana Recovery rate 70 Belts (22–24) % increased Mana Regeneration Rate

# % increased Flask Mana Recovery rate 100 Belts (22–24) % increased Mana Regeneration Rate (10–15) % increased Mana Recovery rate

+# % to Fire Resistance 140 Boots, Helmets, Gloves, Body Armours

Shields, Quivers +(15–16) % to Fire Resistance

+# % to Fire Resistance 150 Boots, Helmets, Gloves, Quivers +(15–16) % to Fire Resistance +1 % to maximum Fire Resistance

+# % to Fire Resistance 150 Shields +(15–16) % to Fire Resistance +3 % to maximum Fire Resistance

+# % to Fire Resistance 150 Body Armours +(15–16) % to Fire Resistance (7–10) % of Physical Damage from Hits taken as Fire Damage

+# % to Fire Resistance 50 Rings (-15–-10) Fire Damage taken when Hit

+# % to Fire Resistance 100 Rings (-40–-16) Fire Damage taken when Hit

+# % to Fire Resistance 150 Rings (-80–-40) Fire Damage taken when Hit

+# % to Fire Resistance 50 Belts, Amulets +(11–12) % to Fire Resistance

+# % to Fire Resistance 100 Belts, Amulets +(13–14) % to Fire Resistance

+# % to Fire Resistance 140 Belts, Amulets +(15–16) % to Fire Resistance

+# % to Fire Resistance 150 Belts +(15–16) % to Fire Resistance Cannot be Ignited

+# % to Fire Resistance 150 Amulets +(15–16) % to Fire Resistance Purity of Fire has (30–40) % reduced Mana Reservation

+# % to Fire Resistance 35 Jewel, Abyss Jewel +(2–3) % to Fire Resistance

+# % to Fire Resistance 100 Jewel, Abyss Jewel +(4–5) % to Fire Resistance

+# % to Cold Resistance 140 Boots, Helmets, Gloves, Body Armours

Shields, Quivers +(15–16) % to Cold Resistance

+# % to Cold Resistance 150 Boots, Helmets, Gloves, Quivers +(15–16) % to Cold Resistance +1 % to maximum Cold Resistance

+# % to Cold Resistance 150 Shields +(15–16) % to Cold Resistance +3 % to maximum Cold Resistance

+# % to Cold Resistance 150 Body Armours +(15–16) % to Cold Resistance (7–10) % of Physical Damage from Hits taken as Cold Damage

+# % to Cold Resistance 50 Rings (-15–-10) Cold Damage taken when Hit

+# % to Cold Resistance 100 Rings (-40–-16) Cold Damage taken when Hit

+# % to Cold Resistance 150 Rings (-80–-40) Cold Damage taken when Hit

+# % to Cold Resistance 50 Belts, Amulets +(11–12) % to Cold Resistance

+# % to Cold Resistance 100 Belts, Amulets +(13–14) % to Cold Resistance

+# % to Cold Resistance 140 Belts, Amulets +(15–16) % to Cold Resistance

+# % to Cold Resistance 150 Belts +(15–16) % to Cold Resistance Cannot be Frozen

+# % to Cold Resistance 150 Amulets +(15–16) % to Cold Resistance Purity of Ice has (30–40) % reduced Mana Reservation

+# % to Cold Resistance 35 Jewel, Abyss Jewel +(2–3) % to Cold Resistance

+# % to Cold Resistance 100 Jewel, Abyss Jewel +(4–5) % to Cold Resistance

+# % to Lightning Resistance 140 Boots, Helmets, Gloves, Body Armours

Shields, Quivers +(15–16) % to Lightning Resistance

+# % to Lightning Resistance 150 Boots, Helmets, Gloves, Quivers +(15–16) % to Lightning Resistance +1 % to maximum Lightning Resistance

+# % to Lightning Resistance 150 Shields +(15–16) % to Lightning Resistance +3 % to maximum Lightning Resistance

+# % to Lightning Resistance 150 Body Armours +(15–16) % to Lightning Resistance (7–10) % of Physical Damage from Hits taken as Lightning Damage

+# % to Lightning Resistance 50 Rings (-15–-10) Lightning Damage taken when Hit

+# % to Lightning Resistance 100 Rings (-40–-16) Lightning Damage taken when Hit

+# % to Lightning Resistance 150 Rings (-80–-40) Lightning Damage taken when Hit

+# % to Lightning Resistance 50 Belts, Amulets +(11–12) % to Lightning Resistance

+# % to Lightning Resistance 100 Belts, Amulets +(13–14) % to Lightning Resistance

+# % to Lightning Resistance 140 Belts, Amulets +(15–16) % to Lightning Resistance

+# % to Lightning Resistance 150 Belts +(15–16) % to Lightning Resistance Cannot be Shocked

+# % to Lightning Resistance 150 Amulets +(15–16) % to Lightning Resistance Purity of Lightning has (30–40) % reduced Mana Reservation

+# % to Lightning Resistance 35 Jewel, Abyss Jewel +(2–3) % to Lightning Resistance

+# % to Lightning Resistance 100 Jewel, Abyss Jewel +(4–5) % to Lightning Resistance

+# % to Chaos Resistance 70 Rings (-17–-13) Chaos Damage taken

+# % to Chaos Resistance 100 Boots, Helmets, Gloves, Body Armours

Shields, Quivers +(9–10) % to Chaos Resistance

+# % to Chaos Resistance 120 Boots, Helmets, Gloves, Quivers +(9–10) % to Chaos Resistance +1 % to maximum Chaos Resistance

+# % to Chaos Resistance 120 Shields +(9–10) % to Chaos Resistance +2 % to maximum Chaos Resistance

+# % to Chaos Resistance 120 Body Armours +(9–10) % to Chaos Resistance (5–8) % of Physical Damage from Hits taken as Chaos Damage

+# % to Chaos Resistance 120 Rings (-31–-18) Chaos Damage taken

+# % to Chaos Resistance 100 Belts, Amulets +(9–10) % to Chaos Resistance

+# % to Chaos Resistance 120 Belts +(9–10) % to Chaos Resistance Cannot be Poisoned

+# % to Chaos Resistance 120 Amulets +(9–10) % to Chaos Resistance 3 % reduced Damage taken from Damage Over Time

+# % to Chaos Resistance 100 Jewel, Abyss Jewel +(2–3) % to Chaos Resistance

+# % to Fire and Cold Resistances 34 Jewel, Abyss Jewel +(2–3) % to Fire Resistance +(2–3) % to Cold Resistance

+# % to Fire and Cold Resistances 100 Jewel, Abyss Jewel +(4–5) % to Fire Resistance +(4–5) % to Cold Resistance

+# % to Fire and Lightning Resistances 34 Jewel, Abyss Jewel +(2–3) % to Fire Resistance +(2–3) % to Lightning Resistance

+# % to Fire and Lightning Resistances 100 Jewel, Abyss Jewel +(4–5) % to Fire Resistance +(4–5) % to Lightning Resistance

+# % to Cold and Lightning Resistances 34 Jewel, Abyss Jewel +(2–3) % to Cold Resistance +(2–3) % to Lightning Resistance

+# % to Cold and Lightning Resistances 100 Jewel, Abyss Jewel +(4–5) % to Cold Resistance +(4–5) % to Lightning Resistance

+# % to all Elemental Resistances 15 Rings (-15–-10) Fire Damage taken when Hit (-15–-10) Cold Damage taken when Hit (-15–-10) Lightning Damage taken when Hit

+# % to all Elemental Resistances 30 Rings (-40–-16) Fire Damage taken when Hit (-40–-16) Cold Damage taken when Hit (-40–-16) Lightning Damage taken when Hit

+# % to all Elemental Resistances 45 Rings (-80–-40) Fire Damage taken when Hit (-80–-40) Cold Damage taken when Hit (-80–-40) Lightning Damage taken when Hit

+# % to all Elemental Resistances 100 Rings (-80–-40) Fire Damage taken when Hit (-80–-40) Cold Damage taken when Hit (-80–-40) Lightning Damage taken when Hit Grants Level 25 Purity of Fire Skill Grants Level 25 Purity of Ice Skill Grants Level 25 Purity of Lightning Skill

+# % to all Elemental Resistances 15 Amulets +(11–12) % to Fire Resistance +(11–12) % to Cold Resistance +(11–12) % to Lightning Resistance

+# % to all Elemental Resistances 30 Amulets +(13–14) % to Fire Resistance +(13–14) % to Cold Resistance +(13–14) % to Lightning Resistance

+# % to all Elemental Resistances 45 Amulets +(15–16) % to Fire Resistance +(15–16) % to Cold Resistance +(15–16) % to Lightning Resistance

+# % to all Elemental Resistances 100 Amulets +(15–16) % to Fire Resistance +(15–16) % to Cold Resistance +(15–16) % to Lightning Resistance +1 % to all maximum Resistances

+# % to all Elemental Resistances 15 Shields +(11–12) % to Fire Resistance +(11–12) % to Cold Resistance +(11–12) % to Lightning Resistance

+# % to all Elemental Resistances 30 Shields +(13–14) % to Fire Resistance +(13–14) % to Cold Resistance +(13–14) % to Lightning Resistance

+# % to all Elemental Resistances 45 Shields +(15–16) % to Fire Resistance +(15–16) % to Cold Resistance +(15–16) % to Lightning Resistance

+# % to all Elemental Resistances 100 Shields +(15–16) % to Fire Resistance +(15–16) % to Cold Resistance +(15–16) % to Lightning Resistance +2 % to all maximum Resistances

+# % to all Elemental Resistances 28 Jewel, Abyss Jewel +(2–3) % to Fire Resistance +(2–3) % to Cold Resistance +(2–3) % to Lightning Resistance

+# % to all Elemental Resistances 100 Jewel, Abyss Jewel +(4–5) % to Fire Resistance +(4–5) % to Cold Resistance +(4–5) % to Lightning Resistance

# % increased Stun and Block Recovery 30 Boots, Helmets, Gloves, Body Armours

Shields (10–12) % increased Stun and Block Recovery

# % increased Stun and Block Recovery 60 Boots, Helmets, Gloves, Body Armours

Shields (13–15) % increased Stun and Block Recovery

# % increased Stun and Block Recovery 90 Boots, Helmets, Gloves, Body Armours

Shields (16–18) % increased Stun and Block Recovery

# % increased Stun and Block Recovery 110 Boots, Helmets, Gloves, Body Armours

Shields (19–21) % increased Stun and Block Recovery

# % increased Stun and Block Recovery 130 Boots, Helmets, Gloves, Body Armours

Shields (22–25) % increased Stun and Block Recovery

# % increased Stun and Block Recovery 160 Helmets, Gloves, Body Armours (14–15) % chance to Avoid being Stunned

# % increased Stun and Block Recovery 160 Shields, Boots (22–25) % increased Stun and Block Recovery Unwavering Stance

# % increased Stun and Block Recovery 50 Belts (10–11) % chance to Avoid being Stunned

# % increased Stun and Block Recovery 80 Belts (12–13) % chance to Avoid being Stunned

# % increased Stun and Block Recovery 150 Belts (14–15) % chance to Avoid being Stunned Bleeding cannot be inflicted on you

# % increased Stun and Block Recovery 28 Jewel (6–7) % increased Stun and Block Recovery

# % increased Stun and Block Recovery 100 Jewel (3–5) % chance to Avoid being Stunned

# % chance to Avoid interruption from Stuns while Casting 55 Jewel, Abyss Jewel (6–7) % increased Stun and Block Recovery

# % chance to Avoid interruption from Stuns while Casting 100 Jewel, Abyss Jewel (8–10) % chance to Avoid interruption from Stuns while Casting

# % increased Stun Duration on Enemies 300 Quivers, Belts (18–25) % increased Stun Duration on Enemies (20–25) % increased Area of Effect if you have Stunned an Enemy Recently

# % increased Stun Duration on Enemies 28 Jewel (2–3) % increased Stun Duration on Enemies

# % increased Stun Duration on Enemies 100 Jewel (4–5) % increased Stun Duration on Enemies

# % chance to Knock Enemies Back on hit 12 Jewel (2–3) % increased Stun Duration on Enemies

# % chance to Knock Enemies Back on hit 50 Jewel (2–3) % chance to Knock Enemies Back on hit

# % chance to Avoid being Stunned 20 Shields (10–11) % chance to Avoid being Stunned

# % chance to Avoid being Stunned 40 Shields (12–13) % chance to Avoid being Stunned

# % chance to Avoid being Stunned 55 Shields (14–15) % chance to Avoid being Stunned

# % chance to Avoid being Stunned 150 Shields (14–15) % chance to Avoid being Stunned Bleeding cannot be inflicted on you

# % chance to Avoid being Stunned 40 Gloves, Helmets (10–11) % chance to Avoid being Stunned

# % chance to Avoid being Stunned 80 Gloves, Helmets (12–13) % chance to Avoid being Stunned

# % chance to Avoid being Stunned 200 Gloves, Helmets (14–15) % chance to Avoid being Stunned

# % chance to Avoid being Stunned 25 Abyss Jewel (6–7) % increased Stun and Block Recovery

# % chance to Avoid being Stunned 100 Abyss Jewel (3–5) % chance to Avoid being Stunned

+# to Strength 200 Helmets, Gloves, Quivers +(18–20) to Strength 5 % increased Strength

+# to Strength 200 Boots +(18–20) to Strength +1 to Maximum Endurance Charges

+# to Strength 200 Body Armours +(18–20) to Strength Gain an Endurance Charge every second if you've been Hit Recently

+# to Strength 200 Wands, Sceptres, Daggers 1 % increased Spell Damage per 16 Strength Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength

+# to Strength 200 Staves 1 % increased Spell Damage per 10 Strength Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength

+# to Strength 100 Rings +(12–14) to Strength

+# to Strength 130 Rings +(15–17) to Strength

+# to Strength 160 Rings +(18–20) to Strength

+# to Strength 100 Belts, Amulets (7–9) % increased Strength

+# to Strength 130 Belts, Amulets (10–12) % increased Strength

+# to Strength 160 Belts, Amulets (13–15) % increased Strength

+# to Strength 200 Belts (13–15) % increased Strength 0.3 % of maximum Life Regenerated per second per Endurance Charge

+# to Strength 200 Shields 6 % increased Strength +1 to Maximum Endurance Charges

+# to Strength 200 Amulets (13–15) % increased Strength 1 % increased Damage per 15 Strength

+# to Strength 200 Rings 6 % increased Strength Intimidate Enemies for 4 seconds on Hit with Attacks

+# to Strength 42 Jewel, Abyss Jewel +(2–3) to Strength

+# to Strength 100 Jewel, Abyss Jewel +(4–5) to Strength

+# to Dexterity 200 Boots, Helmets +(18–20) to Dexterity 5 % increased Dexterity

+# to Dexterity 200 Quivers +(18–20) to Dexterity (5–10) % chance to gain a Frenzy Charge on Kill

+# to Dexterity 200 Gloves +(18–20) to Dexterity +1 to Maximum Frenzy Charges

+# to Dexterity 200 Body Armours +(18–20) to Dexterity 10 % chance to gain a Frenzy Charge on Hit

+# to Dexterity 200 Wands, Sceptres, Daggers 1 % increased Spell Damage per 16 Dexterity Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity

+# to Dexterity 100 Rings +(12–14) to Dexterity

+# to Dexterity 130 Rings +(15–17) to Dexterity

+# to Dexterity 160 Rings +(18–20) to Dexterity

+# to Dexterity 100 Belts, Amulets (7–9) % increased Dexterity

+# to Dexterity 130 Belts, Amulets (10–12) % increased Dexterity

+# to Dexterity 160 Belts, Amulets (13–15) % increased Dexterity

+# to Dexterity 200 Belts (13–15) % increased Dexterity 6 % increased Evasion Rating per Frenzy Charge

+# to Dexterity 200 Shields 6 % increased Dexterity +1 to Maximum Frenzy Charges

+# to Dexterity 200 Amulets (13–15) % increased Dexterity 1 % increased Damage per 15 Dexterity

+# to Dexterity 200 Rings 6 % increased Dexterity You gain Onslaught for 4 seconds on Hit

+# to Dexterity 42 Jewel, Abyss Jewel +(2–3) to Dexterity

+# to Dexterity 100 Jewel, Abyss Jewel +(4–5) to Dexterity

+# to Intelligence 200 Boots, Gloves, Quivers +(18–20) to Intelligence 5 % increased Intelligence

+# to Intelligence 200 Helmets +(18–20) to Intelligence +1 to Maximum Power Charges

+# to Intelligence 200 Body Armours +(18–20) to Intelligence 15 % chance to gain a Power Charge on Critical Strike

+# to Intelligence 200 Wands, Sceptres, Daggers 1 % increased Spell Damage per 16 Intelligence Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence

+# to Intelligence 200 Staves 1 % increased Spell Damage per 10 Intelligence Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence

+# to Intelligence 100 Rings +(12–14) to Intelligence

+# to Intelligence 130 Rings +(15–17) to Intelligence

+# to Intelligence 160 Rings +(18–20) to Intelligence

+# to Intelligence 100 Belts, Amulets (7–9) % increased Intelligence

+# to Intelligence 130 Belts, Amulets (10–12) % increased Intelligence

+# to Intelligence 160 Belts, Amulets (13–15) % increased Intelligence

+# to Intelligence 200 Belts (13–15) % increased Intelligence 6 % increased Spell Damage per Power Charge

+# to Intelligence 200 Shields 6 % increased Intelligence +1 to Maximum Power Charges

+# to Intelligence 200 Amulets (13–15) % increased Intelligence 1 % increased Damage per 15 Intelligence

+# to Intelligence 200 Rings 6 % increased Intelligence Gain Arcane Surge on Hit with Spells

+# to Intelligence 42 Jewel, Abyss Jewel +(2–3) to Intelligence

+# to Intelligence 100 Jewel, Abyss Jewel +(4–5) to Intelligence

+# to Strength and Dexterity 27 Jewel, Abyss Jewel +(2–3) to Strength +(2–3) to Dexterity

+# to Strength and Dexterity 100 Jewel, Abyss Jewel +(4–5) to Strength +(4–5) to Dexterity

+# to Strength and Intelligence 27 Jewel, Abyss Jewel +(2–3) to Strength +(2–3) to Intelligence

+# to Strength and Intelligence 100 Jewel, Abyss Jewel +(4–5) to Strength +(4–5) to Intelligence

+# to Dexterity and Intelligence 27 Jewel, Abyss Jewel +(2–3) to Dexterity +(2–3) to Intelligence

+# to Dexterity and Intelligence 100 Jewel, Abyss Jewel +(4–5) to Dexterity +(4–5) to Intelligence

+# to all Attributes 30 Amulets 4 % increased Strength 4 % increased Dexterity 4 % increased Intelligence

+# to all Attributes 60 Amulets 5 % increased Strength 5 % increased Dexterity 5 % increased Intelligence

+# to all Attributes 95 Amulets 6 % increased Strength 6 % increased Dexterity 6 % increased Intelligence

+# to all Attributes 200 Amulets 6 % increased Strength 6 % increased Dexterity 6 % increased Intelligence (4–5) % increased Damage per Endurance Charge (4–5) % increased Damage per Frenzy Charge (4–5) % increased Damage per Power Charge

+# to all Attributes 15 Rings +(6–7) to all Attributes

+# to all Attributes 30 Rings +(8–9) to all Attributes

+# to all Attributes 45 Rings +(10–12) to all Attributes

+# to all Attributes 100 Rings 6 % increased Strength 6 % increased Dexterity 6 % increased Intelligence +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges

+# to all Attributes 20 Jewel, Abyss Jewel +(2–3) to Strength +(2–3) to Dexterity +(2–3) to Intelligence

+# to all Attributes 50 Jewel, Abyss Jewel +(4–5) to Strength +(4–5) to Dexterity +(4–5) to Intelligence

# % increased Attribute Requirements -100 Body Armours 1 % reduced Damage taken per 250 Strength 1 % reduced Damage taken per 250 Dexterity 1 % reduced Damage taken per 250 Intelligence

# % increased Attribute Requirements -100 Boots, One Hand Maces (5–10) % chance to gain an Endurance Charge on Kill

# % increased Attribute Requirements -100 One Hand Swords, One Hand Axes (5–10) % chance to gain an Endurance Charge on Kill (5–10) % chance to gain a Frenzy Charge on Kill

# % increased Attribute Requirements -100 Gloves, Thrusting One Hand Swords (5–10) % chance to gain a Frenzy Charge on Kill

# % increased Attribute Requirements -100 Claws, Daggers (5–10) % chance to gain a Frenzy Charge on Kill (5–10) % chance to gain a Power Charge on Kill

# % increased Attribute Requirements -100 Helmets, Wands (5–10) % chance to gain a Power Charge on Kill

# % increased Attribute Requirements -100 Sceptres (5–10) % chance to gain a Power Charge on Kill (5–10) % chance to gain an Endurance Charge on Kill

# % increased Attribute Requirements -100 Bows +1 to Maximum Frenzy Charges

# % increased Attribute Requirements -100 Staves +1 to Maximum Endurance Charges +1 to Maximum Power Charges

# % increased Attribute Requirements -100 Shields +(1–2) to Minimum Endurance Charges +(1–2) to Minimum Frenzy Charges +(1–2) to Minimum Power Charges

# % increased Attributes 17 Body Armours 2 % increased Attributes

# % increased Attributes 50 Body Armours 3 % increased Attributes

+# to Armour 40 Boots, Helmets, Gloves +(15–20) to Armour

+# to Armour 80 Boots, Helmets, Gloves +(21–30) to Armour

+# to Armour 110 Boots, Helmets, Gloves +(31–40) to Armour

+# to Armour 150 Boots, Helmets, Gloves +(41–55) to Armour

+# to Armour 200 Boots, Helmets, Gloves +(56–70) to Armour

+# to Armour 250 Boots, Helmets, Gloves +(56–70) to Armour 2 % additional Physical Damage Reduction

+# to Armour 1000 Boots, Helmets, Gloves +(56–70) to Armour 3 % additional Physical Damage Reduction

+# to Armour 200 Body Armours, Shields +(15–20) to Armour

+# to Armour 400 Body Armours, Shields +(21–30) to Armour

+# to Armour 600 Body Armours, Shields +(31–40) to Armour

+# to Armour 800 Body Armours, Shields +(41–55) to Armour

+# to Armour 1100 Body Armours, Shields +(56–70) to Armour 2 % additional Physical Damage Reduction

+# to Armour 1450 Body Armours, Shields +(56–70) to Armour 3 % additional Physical Damage Reduction

+# to Armour 2000 Body Armours, Shields +(56–70) to Armour 4 % additional Physical Damage Reduction

+# to Armour 500 Belts (7–9) % increased Armour

+# to Armour 1000 Belts (10–12) % increased Armour

+# to Armour 1500 Belts (13–15) % increased Armour

+# to Armour 2000 Belts (13–15) % increased Armour (4–6) % additional Physical Damage Reduction while affected by Determination

+# to Armour 400 Rings (7–9) % increased Armour

+# to Armour 700 Rings (10–12) % increased Armour

+# to Armour 1500 Rings (13–15) % increased Armour

+# to Armour 450 Abyss Jewel (3–4) % increased Armour

+# to Armour 1000 Abyss Jewel (5–6) % increased Armour

# % increased Armour 20 Amulets (7–9) % increased Armour

# % increased Armour 40 Amulets (10–12) % increased Armour

# % increased Armour 55 Amulets (13–15) % increased Armour

# % increased Armour 100 Amulets (13–15) % increased Armour +(1–2) % to maximum Chance to Block Attack Damage +(1–2) % to maximum Chance to Block Spell Damage

# % increased Armour 45 Jewel (3–4) % increased Armour

# % increased Armour 100 Jewel (5–6) % increased Armour

# % increased Armour if you haven't Killed Recently 80 Abyss Jewel (3–4) % increased Armour

# % increased Armour if you haven't Killed Recently 150 Abyss Jewel (5–6) % increased Armour

+# to Evasion Rating 35 Boots, Helmets, Gloves +(15–20) to Evasion Rating

+# to Evasion Rating 75 Boots, Helmets, Gloves +(21–30) to Evasion Rating

+# to Evasion Rating 105 Boots, Helmets, Gloves +(31–40) to Evasion Rating

+# to Evasion Rating 145 Boots, Helmets, Gloves +(41–55) to Evasion Rating

+# to Evasion Rating 195 Boots, Helmets, Gloves +(56–70) to Evasion Rating

+# to Evasion Rating 245 Boots, Helmets, Gloves +(56–70) to Evasion Rating +2 % chance to Evade Attacks

+# to Evasion Rating 1000 Boots, Helmets, Gloves +(56–70) to Evasion Rating +3 % chance to Evade Attacks

+# to Evasion Rating 175 Body Armours, Shields +(15–20) to Evasion Rating

+# to Evasion Rating 375 Body Armours, Shields +(21–30) to Evasion Rating

+# to Evasion Rating 575 Body Armours, Shields +(31–40) to Evasion Rating

+# to Evasion Rating 775 Body Armours, Shields +(41–55) to Evasion Rating

+# to Evasion Rating 1050 Body Armours, Shields +(56–70) to Evasion Rating +2 % chance to Evade Attacks

+# to Evasion Rating 1400 Body Armours, Shields +(56–70) to Evasion Rating +3 % chance to Evade Attacks

+# to Evasion Rating 2000 Body Armours, Shields +(56–70) to Evasion Rating +4 % chance to Evade Attacks

+# to Evasion Rating 150 Rings, Belts, Quivers (7–9) % increased Evasion Rating

+# to Evasion Rating 300 Rings, Belts, Quivers (10–12) % increased Evasion Rating

+# to Evasion Rating 450 Rings, Belts, Quivers (13–15) % increased Evasion Rating

+# to Evasion Rating 1000 Rings, Quivers (13–15) % increased Evasion Rating (16–25) % chance to Avoid Elemental Ailments

+# to Evasion Rating 1000 Belts (13–15) % increased Evasion Rating +(4–6) % chance to Evade Attacks while affected by Grace

+# to Evasion Rating 450 Abyss Jewel (3–4) % increased Evasion Rating

+# to Evasion Rating 1000 Abyss Jewel (5–6) % increased Evasion Rating

# % increased Evasion Rating 20 Amulets (7–9) % increased Evasion Rating

# % increased Evasion Rating 40 Amulets (10–12) % increased Evasion Rating

# % increased Evasion Rating 55 Amulets (13–15) % increased Evasion Rating

# % increased Evasion Rating 100 Amulets (13–15) % increased Evasion Rating +(1–2) % to maximum Chance to Dodge Attack Hits +(1–2) % to maximum Chance to Dodge Spell Hits

# % increased Evasion Rating 45 Jewel (3–4) % increased Evasion Rating

# % increased Evasion Rating 100 Jewel (5–6) % increased Evasion Rating

# % increased Evasion Rating while moving 100 Abyss Jewel (3–4) % increased Evasion Rating

# % increased Evasion Rating while moving 500 Abyss Jewel (5–6) % increased Evasion Rating

+# to maximum Energy Shield 50 Boots, Helmets, Gloves +(8–10) to maximum Energy Shield

+# to maximum Energy Shield 75 Boots, Helmets, Gloves +(11–14) to maximum Energy Shield

+# to maximum Energy Shield 100 Boots, Helmets, Gloves +(15–18) to maximum Energy Shield

+# to maximum Energy Shield 125 Boots, Helmets, Gloves +(19–23) to maximum Energy Shield

+# to maximum Energy Shield 150 Boots, Helmets, Gloves +(24–30) to maximum Energy Shield

+# to maximum Energy Shield 175 Boots, Helmets, Gloves +(24–30) to maximum Energy Shield (0.6–0.7) % of Energy Shield Regenerated per second

+# to maximum Energy Shield 500 Boots, Helmets, Gloves +(24–30) to maximum Energy Shield (0.8–0.9) % of Energy Shield Regenerated per second

+# to maximum Energy Shield 50 Body Armours, Shields +(8–10) to maximum Energy Shield

+# to maximum Energy Shield 100 Body Armours, Shields +(11–14) to maximum Energy Shield

+# to maximum Energy Shield 150 Body Armours, Shields +(15–18) to maximum Energy Shield

+# to maximum Energy Shield 200 Body Armours, Shields +(19–23) to maximum Energy Shield

+# to maximum Energy Shield 300 Body Armours, Shields +(24–30) to maximum Energy Shield (0.6–0.7) % of Energy Shield Regenerated per second

+# to maximum Energy Shield 370 Body Armours, Shields +(24–30) to maximum Energy Shield (0.8–0.9) % of Energy Shield Regenerated per second

+# to maximum Energy Shield 500 Body Armours, Shields +(24–30) to maximum Energy Shield 1 % of Energy Shield Regenerated per second

+# to maximum Energy Shield 50 Belts (7–9) % increased maximum Energy Shield

+# to maximum Energy Shield 100 Belts (10–13) % increased maximum Energy Shield

+# to maximum Energy Shield 130 Belts (14–16) % increased maximum Energy Shield

+# to maximum Energy Shield 500 Belts (14–16) % increased maximum Energy Shield (1.2–2.2) % of Maximum Energy Shield Regenerated per Second while affected by Discipline

+# to maximum Energy Shield 50 Amulets, Rings (4–5) % increased maximum Energy Shield

+# to maximum Energy Shield 100 Amulets, Rings (6–7) % increased maximum Energy Shield

+# to maximum Energy Shield 130 Amulets, Rings (8–10) % increased maximum Energy Shield

+# to maximum Energy Shield 500 Amulets (8–10) % increased maximum Energy Shield 10 % increased Maximum total Recovery per second from Energy Shield Leech

+# to maximum Energy Shield 500 Rings (8–10) % increased maximum Energy Shield (7–10) % faster start of Energy Shield Recharge

+# to maximum Energy Shield 50 Quivers (8–9) % increased Energy Shield Recharge Rate

+# to maximum Energy Shield 100 Quivers (10–11) % increased Energy Shield Recharge Rate

+# to maximum Energy Shield 130 Quivers (12–15) % increased Energy Shield Recharge Rate

+# to maximum Energy Shield 500 Quivers (12–15) % increased Energy Shield Recharge Rate 0.3 % of Spell Damage Leeched as Energy Shield

+# to maximum Energy Shield 135 Abyss Jewel +(3–4) to maximum Energy Shield

+# to maximum Energy Shield 500 Abyss Jewel +(5–6) to maximum Energy Shield

# % increased maximum Energy Shield 20 Amulets (8–9) % increased Energy Shield Recharge Rate

# % increased maximum Energy Shield 40 Amulets (10–11) % increased Energy Shield Recharge Rate

# % increased maximum Energy Shield 55 Amulets (12–15) % increased Energy Shield Recharge Rate

# % increased maximum Energy Shield 100 Amulets (12–15) % increased Energy Shield Recharge Rate (3–5) % reduced Mana Reserved

# % increased maximum Energy Shield 22 Jewel +(3–4) to maximum Energy Shield

# % increased maximum Energy Shield 50 Jewel +(5–6) to maximum Energy Shield

# % faster start of Energy Shield Recharge 65 Rings (8–9) % increased Energy Shield Recharge Rate

# % faster start of Energy Shield Recharge 100 Rings (10–11) % increased Energy Shield Recharge Rate (4–6) % faster start of Energy Shield Recharge

# % increased Energy Shield Recharge Rate 20 Jewel +(3–4) to maximum Energy Shield

# % increased Energy Shield Recharge Rate 50 Jewel 0.2 % of Spell Damage Leeched as Energy Shield

# % faster start of Energy Shield Recharge 15 Jewel +(3–4) to maximum Energy Shield

# % faster start of Energy Shield Recharge 50 Jewel 0.2 % of Energy Shield Regenerated per second

+# Energy Shield gained for each Enemy hit by your Attacks 5 Jewel +(3–4) to maximum Energy Shield

+# Energy Shield gained for each Enemy hit by your Attacks 20 Jewel +(1–2) Energy Shield gained for each Enemy hit by your Attacks

# Energy Shield Regenerated per second 30 Abyss Jewel +(3–4) to maximum Energy Shield

# Energy Shield Regenerated per second 100 Abyss Jewel 0.2 % of Energy Shield Regenerated per second

# % increased Armour 100 Boots, Helmets, Gloves, Body Armours

Shields (15–18) % increased Armour

# % increased Armour 175 Boots, Helmets, Gloves, Body Armours

Shields (19–22) % increased Armour

# % increased Armour 250 Boots, Helmets, Gloves, Body Armours

Shields (23–26) % increased Armour

# % increased Armour 325 Boots, Helmets, Gloves, Body Armours

Shields (27–30) % increased Armour

# % increased Armour 400 Boots, Helmets, Gloves, Body Armours

Shields (30–35) % increased Armour

# % increased Armour 1000 Body Armours (15–20) % chance when Hit for double Armour effect

# % increased Armour 1000 Boots 2 % Chance to Block Attack Damage 2 % Chance to Block Spell Damage

# % increased Armour 1000 Gloves (4–5) % Chance to Block Attack Damage 2 % Chance to Block Spell Damage

# % increased Armour 1000 Helmets 2 % Chance to Block Attack Damage (4–5) % Chance to Block Spell Damage

# % increased Armour 1000 Shields +(4–5) % Chance to Block Attack Damage (4–5) % Chance to Block Spell Damage

# % increased Evasion Rating 100 Boots, Helmets, Gloves, Body Armours

Shields (15–18) % increased Evasion Rating

# % increased Evasion Rating 175 Boots, Helmets, Gloves, Body Armours

Shields (19–22) % increased Evasion Rating

# % increased Evasion Rating 250 Boots, Helmets, Gloves, Body Armours

Shields (23–26) % increased Evasion Rating

# % increased Evasion Rating 325 Boots, Helmets, Gloves, Body Armours

Shields (27–30) % increased Evasion Rating

# % increased Evasion Rating 400 Boots, Helmets, Gloves, Body Armours

Shields (30–35) % increased Evasion Rating

# % increased Evasion Rating 1000 Body Armours (10–15) % Global chance to Blind Enemies on hit

# % increased Evasion Rating 1000 Helmets, Gloves 2 % chance to Dodge Attack Hits 2 % chance to Dodge Spell Hits

# % increased Evasion Rating 1000 Boots (4–5) % chance to Dodge Attack Hits (4–5) % chance to Dodge Spell Hits

# % increased Evasion Rating 1000 Shields (4–5) % chance to Dodge Attack Hits (4–5) % chance to Dodge Spell Hits

# % increased Energy Shield 100 Boots, Helmets, Gloves, Body Armours

Shields (15–16) % increased Energy Shield

# % increased Energy Shield 175 Boots, Helmets, Gloves, Body Armours

Shields (17–18) % increased Energy Shield

# % increased Energy Shield 250 Boots, Helmets, Gloves, Body Armours

Shields (19–20) % increased Energy Shield

# % increased Energy Shield 325 Boots, Helmets, Gloves, Body Armours

Shields (21–22) % increased Energy Shield

# % increased Energy Shield 400 Boots, Helmets, Gloves, Body Armours

Shields (23–25) % increased Energy Shield

# % increased Energy Shield 1000 Body Armours (10–15) % increased Energy Shield Recovery rate

# % increased Energy Shield 1000 Boots, Gloves Vitality has 10 % reduced Mana Reservation Determination has 10 % reduced Mana Reservation Grace has 10 % reduced Mana Reservation Discipline has 10 % reduced Mana Reservation Purity of Fire has 10 % reduced Mana Reservation Purity of Ice has 10 % reduced Mana Reservation Purity of Lightning has 10 % reduced Mana Reservation

# % increased Energy Shield 1000 Helmets (10–15) % increased Effect of Auras on you

# % increased Energy Shield 1000 Shields Socketed Gems have 10 % reduced Mana Reservation

# % increased Armour and Evasion 100 Boots, Helmets, Gloves, Body Armours

Shields (15–18) % increased Armour (15–18) % increased Evasion Rating

# % increased Armour and Evasion 175 Boots, Helmets, Gloves, Body Armours

Shields (19–22) % increased Armour (19–22) % increased Evasion Rating

# % increased Armour and Evasion 250 Boots, Helmets, Gloves, Body Armours

Shields (23–26) % increased Armour (23–26) % increased Evasion Rating

# % increased Armour and Evasion 325 Boots, Helmets, Gloves, Body Armours

Shields (27–30) % increased Armour (27–30) % increased Evasion Rating

# % increased Armour and Evasion 400 Boots, Helmets, Gloves, Body Armours

Shields (30–35) % increased Armour (30–35) % increased Evasion Rating

# % increased Armour and Evasion 1000 Body Armours (15–20) % chance when Hit for double Armour effect (10–15) % Global chance to Blind Enemies on hit

# % increased Armour and Evasion 1000 Shields +(4–5) % Chance to Block Attack Damage (4–5) % Chance to Block Spell Damage (4–5) % chance to Dodge Attack Hits (4–5) % chance to Dodge Spell Hits

# % increased Armour and Evasion 1000 Boots 2 % Chance to Block Attack Damage 2 % Chance to Block Spell Damage (4–5) % chance to Dodge Attack Hits (4–5) % chance to Dodge Spell Hits

# % increased Armour and Evasion 1000 Gloves (4–5) % Chance to Block Attack Damage 2 % Chance to Block Spell Damage 2 % chance to Dodge Attack Hits 2 % chance to Dodge Spell Hits

# % increased Armour and Evasion 1000 Helmets 2 % Chance to Block Attack Damage (4–5) % Chance to Block Spell Damage 2 % chance to Dodge Attack Hits 2 % chance to Dodge Spell Hits

# % increased Armour and Energy Shield 100 Boots, Helmets, Gloves, Body Armours

Shields (15–18) % increased Armour (15–16) % increased Energy Shield

# % increased Armour and Energy Shield 175 Boots, Helmets, Gloves, Body Armours

Shields (19–22) % increased Armour (17–18) % increased Energy Shield

# % increased Armour and Energy Shield 250 Boots, Helmets, Gloves, Body Armours

Shields (23–26) % increased Armour (19–20) % increased Energy Shield

# % increased Armour and Energy Shield 325 Boots, Helmets, Gloves, Body Armours

Shields (27–30) % increased Armour (21–22) % increased Energy Shield

# % increased Armour and Energy Shield 400 Boots, Helmets, Gloves, Body Armours

Shields (30–35) % increased Armour (23–25) % increased Energy Shield

# % increased Armour and Energy Shield 1000 Body Armours (15–20) % chance when Hit for double Armour effect (10–15) % increased Energy Shield Recovery rate

# % increased Armour and Energy Shield 1000 Boots 2 % Chance to Block Attack Damage 2 % Chance to Block Spell Damage Vitality has 10 % reduced Mana Reservation Determination has 10 % reduced Mana Reservation Grace has 10 % reduced Mana Reservation Discipline has 10 % reduced Mana Reservation Purity of Fire has 10 % reduced Mana Reservation Purity of Ice has 10 % reduced Mana Reservation Purity of Lightning has 10 % reduced Mana Reservation

# % increased Armour and Energy Shield 1000 Shields +(4–5) % Chance to Block Attack Damage (4–5) % Chance to Block Spell Damage Socketed Gems have 10 % reduced Mana Reservation

# % increased Armour and Energy Shield 1000 Helmets 2 % Chance to Block Attack Damage (4–5) % Chance to Block Spell Damage (10–15) % increased Effect of Auras on you

# % increased Armour and Energy Shield 1000 Gloves (4–5) % Chance to Block Attack Damage 2 % Chance to Block Spell Damage Vitality has 10 % reduced Mana Reservation Determination has 10 % reduced Mana Reservation Grace has 10 % reduced Mana Reservation Discipline has 10 % reduced Mana Reservation Purity of Fire has 10 % reduced Mana Reservation Purity of Ice has 10 % reduced Mana Reservation Purity of Lightning has 10 % reduced Mana Reservation

# % increased Evasion and Energy Shield 100 Boots, Helmets, Gloves, Body Armours

Shields (15–18) % increased Evasion Rating (15–16) % increased Energy Shield

# % increased Evasion and Energy Shield 175 Boots, Helmets, Gloves, Body Armours

Shields (19–22) % increased Evasion Rating (17–18) % increased Energy Shield

# % increased Evasion and Energy Shield 250 Boots, Helmets, Gloves, Body Armours

Shields (23–26) % increased Evasion Rating (19–20) % increased Energy Shield

# % increased Evasion and Energy Shield 325 Boots, Helmets, Gloves, Body Armours

Shields (27–30) % increased Evasion Rating (21–22) % increased Energy Shield

# % increased Evasion and Energy Shield 400 Boots, Helmets, Gloves, Body Armours

Shields (30–35) % increased Evasion Rating (23–25) % increased Energy Shield

# % increased Evasion and Energy Shield 1000 Body Armours (10–15) % Global chance to Blind Enemies on hit (10–15) % increased Energy Shield Recovery rate

# % increased Evasion and Energy Shield 1000 Gloves 2 % chance to Dodge Attack Hits 2 % chance to Dodge Spell Hits Vitality has 10 % reduced Mana Reservation Determination has 10 % reduced Mana Reservation Grace has 10 % reduced Mana Reservation Discipline has 10 % reduced Mana Reservation Purity of Fire has 10 % reduced Mana Reservation Purity of Ice has 10 % reduced Mana Reservation Purity of Lightning has 10 % reduced Mana Reservation

# % increased Evasion and Energy Shield 1000 Boots (4–5) % chance to Dodge Attack Hits (4–5) % chance to Dodge Spell Hits Vitality has 10 % reduced Mana Reservation Determination has 10 % reduced Mana Reservation Grace has 10 % reduced Mana Reservation Discipline has 10 % reduced Mana Reservation Purity of Fire has 10 % reduced Mana Reservation Purity of Ice has 10 % reduced Mana Reservation Purity of Lightning has 10 % reduced Mana Reservation

# % increased Evasion and Energy Shield 1000 Helmets 2 % chance to Dodge Attack Hits 2 % chance to Dodge Spell Hits (10–15) % increased Effect of Auras on you

# % increased Evasion and Energy Shield 1000 Shields (4–5) % chance to Dodge Attack Hits (4–5) % chance to Dodge Spell Hits Socketed Gems have 10 % reduced Mana Reservation

# % increased Armour, Evasion and Energy Shield 100 Boots, Helmets, Gloves, Body Armours

Shields (15–18) % increased Armour (15–18) % increased Evasion Rating (15–16) % increased Energy Shield

# % increased Armour, Evasion and Energy Shield 175 Boots, Helmets, Gloves, Body Armours

Shields (19–22) % increased Armour (19–22) % increased Evasion Rating (17–18) % increased Energy Shield

# % increased Armour, Evasion and Energy Shield 250 Boots, Helmets, Gloves, Body Armours

Shields (23–26) % increased Armour (23–26) % increased Evasion Rating (19–20) % increased Energy Shield

# % increased Armour, Evasion and Energy Shield 325 Boots, Helmets, Gloves, Body Armours

Shields (27–30) % increased Armour (27–30) % increased Evasion Rating (21–22) % increased Energy Shield

# % increased Armour, Evasion and Energy Shield 400 Boots, Helmets, Gloves, Body Armours

Shields (30–35) % increased Armour (30–35) % increased Evasion Rating (23–25) % increased Energy Shield

# % increased Armour, Evasion and Energy Shield 1000 Body Armours (15–20) % chance when Hit for double Armour effect (10–15) % Global chance to Blind Enemies on hit (10–15) % increased Energy Shield Recovery rate

# % increased Armour, Evasion and Energy Shield 1000 Shields +(4–5) % Chance to Block Attack Damage (4–5) % Chance to Block Spell Damage (4–5) % chance to Dodge Attack Hits (4–5) % chance to Dodge Spell Hits Socketed Gems have 10 % reduced Mana Reservation

# % increased Armour, Evasion and Energy Shield 1000 Boots 2 % Chance to Block Attack Damage 2 % Chance to Block Spell Damage (4–5) % chance to Dodge Attack Hits (4–5) % chance to Dodge Spell Hits Vitality has 10 % reduced Mana Reservation Determination has 10 % reduced Mana Reservation Grace has 10 % reduced Mana Reservation Discipline has 10 % reduced Mana Reservation Purity of Fire has 10 % reduced Mana Reservation Purity of Ice has 10 % reduced Mana Reservation Purity of Lightning has 10 % reduced Mana Reservation

# % increased Armour, Evasion and Energy Shield 1000 Gloves (4–5) % Chance to Block Attack Damage 2 % Chance to Block Spell Damage 2 % chance to Dodge Attack Hits 2 % chance to Dodge Spell Hits Vitality has 10 % reduced Mana Reservation Determination has 10 % reduced Mana Reservation Grace has 10 % reduced Mana Reservation Discipline has 10 % reduced Mana Reservation Purity of Fire has 10 % reduced Mana Reservation Purity of Ice has 10 % reduced Mana Reservation Purity of Lightning has 10 % reduced Mana Reservation

# % increased Armour, Evasion and Energy Shield 1000 Helmets 2 % Chance to Block Attack Damage (4–5) % Chance to Block Spell Damage 2 % chance to Dodge Attack Hits 2 % chance to Dodge Spell Hits (10–15) % increased Effect of Auras on you

# % additional Physical Damage Reduction 5 Body Armours 2 % additional Physical Damage Reduction

# % additional Physical Damage Reduction 9 Body Armours 3 % additional Physical Damage Reduction

# % additional Physical Damage Reduction 50 Body Armours 4 % additional Physical Damage Reduction

# % of Energy Shield Regenerated per second 80 Body Armours (0.6–0.7) % of Energy Shield Regenerated per second

# % of Energy Shield Regenerated per second 120 Body Armours (0.8–0.9) % of Energy Shield Regenerated per second

# % of Energy Shield Regenerated per second 500 Body Armours 1 % of Energy Shield Regenerated per second

# % increased Rarity of Items found 30 Boots, Gloves, Helmets (10–11) % increased Rarity of Items found

# % increased Rarity of Items found 60 Boots, Gloves, Helmets (12–13) % increased Rarity of Items found

# % increased Rarity of Items found 90 Boots, Gloves, Helmets (14–15) % increased Rarity of Items found

# % increased Rarity of Items found 120 Boots, Gloves, Helmets (16–17) % increased Rarity of Items found

# % increased Rarity of Items found 145 Boots, Gloves, Helmets (18–20) % increased Rarity of Items found

# % increased Rarity of Items found 200 Boots, Gloves, Helmets (1–3) % increased Quantity of Items found

# % increased Rarity of Items found 50 Rings, Amulets (19–20) % increased Rarity of Items found

# % increased Rarity of Items found 100 Rings, Amulets (21–22) % increased Rarity of Items found

# % increased Rarity of Items found 145 Rings, Amulets (23–25) % increased Rarity of Items found

# % increased Rarity of Items found 200 Rings, Amulets (4–5) % increased Movement Speed

# % increased Rarity of Items found 16 Jewel (1–2) % increased Rarity of Items found

# % increased Rarity of Items found 50 Jewel (3–4) % increased Rarity of Items found

# % increased Movement Speed 50 Boots 4 % increased Movement Speed

# % increased Movement Speed 70 Boots (5–6) % increased Movement Speed

# % increased Movement Speed 95 Boots (7–8) % increased Movement Speed

# % increased Movement Speed 120 Boots (7–8) % increased Movement Speed Onslaught

# % increased Movement Speed if you've Hit an Enemy Recently 12 Boots 4 % increased Movement Speed

# % increased Movement Speed if you've Hit an Enemy Recently 30 Boots (5–6) % increased Movement Speed

# % increased Movement Speed if you haven't taken Damage Recently 10 Abyss Jewel 1 % increased Movement Speed

# % increased Movement Speed if you haven't taken Damage Recently 20 Abyss Jewel 2 % increased Movement Speed

# % increased Movement Speed if you've Killed Recently 10 Abyss Jewel 1 % increased Movement Speed

# % increased Movement Speed if you've Killed Recently 20 Abyss Jewel 2 % increased Movement Speed

# % increased Attack Speed 30 Gloves, Quivers 3 % increased Attack Speed

# % increased Attack Speed 35 Quivers 4 % increased Attack Speed

# % increased Attack Speed 45 Gloves 4 % increased Attack Speed

# % increased Attack Speed 100 Gloves, Quivers 5 % increased Attack Speed

# % increased Attack Speed 15 Rings 4 % increased Attack Speed

# % increased Attack Speed 50 Rings 5 % increased Attack Speed

# % increased Attack Speed 20 Shields 3 % increased Attack Speed

# % increased Attack Speed 30 Shields 4 % increased Attack Speed

# % increased Attack Speed 100 Shields 5 % increased Attack Speed

# % increased Attack Speed 10 Jewel, Abyss Jewel 1 % increased Attack Speed

# % increased Attack Speed 50 Jewel, Abyss Jewel 2 % increased Attack Speed

# % increased Attack Speed if you've dealt a Critical Strike Recently 20 Abyss Jewel 1 % increased Attack Speed

# % increased Attack Speed if you've dealt a Critical Strike Recently 50 Abyss Jewel 2 % increased Attack Speed

# % increased Attack Speed while holding a Shield 16 Jewel (2–3) % increased Melee Damage

# % increased Attack Speed while holding a Shield 50 Jewel (4–5) % increased Melee Damage 2 % increased Attack Speed

# % increased Attack Speed while Dual Wielding 16 Jewel (2–3) % increased Melee Damage

# % increased Attack Speed while Dual Wielding 50 Jewel (4–5) % increased Melee Damage 2 % increased Attack Speed

# % increased Attack Speed with One Handed Melee Weapons 16 Jewel (2–3) % increased Melee Damage

# % increased Attack Speed with One Handed Melee Weapons 50 Jewel (4–5) % increased Melee Damage 2 % increased Attack Speed

# % increased Attack Speed with Two Handed Melee Weapons 16 Jewel (2–3) % increased Melee Damage

# % increased Attack Speed with Two Handed Melee Weapons 50 Jewel (4–5) % increased Melee Damage 2 % increased Attack Speed

# % increased Attack Speed with Maces 20 Jewel (1–2) % increased Attack Speed with Maces

# % increased Attack Speed with Maces 50 Jewel 3 % increased Attack Speed with Maces

# % increased Attack Speed with Axes 20 Jewel (1–2) % increased Attack Speed with Axes

# % increased Attack Speed with Axes 50 Jewel 3 % increased Attack Speed with Axes

# % increased Attack Speed with Swords 20 Jewel (1–2) % increased Attack Speed with Swords

# % increased Attack Speed with Swords 50 Jewel 3 % increased Attack Speed with Swords

# % increased Attack Speed with Bows 20 Jewel (1–2) % increased Attack Speed with Bows

# % increased Attack Speed with Bows 50 Jewel 3 % increased Attack Speed with Bows

# % increased Attack Speed with Claws 20 Jewel (1–2) % increased Attack Speed with Claws

# % increased Attack Speed with Claws 50 Jewel 3 % increased Attack Speed with Claws

# % increased Attack Speed with Daggers 20 Jewel (1–2) % increased Attack Speed with Daggers

# % increased Attack Speed with Daggers 50 Jewel 3 % increased Attack Speed with Daggers

# % increased Attack Speed with Wands 20 Jewel (1–2) % increased Attack Speed with Wands

# % increased Attack Speed with Wands 50 Jewel 3 % increased Attack Speed with Wands

# % increased Attack Speed with Staves 20 Jewel (1–2) % increased Attack Speed with Staves

# % increased Attack Speed with Staves 50 Jewel 3 % increased Attack Speed with Staves

# % increased Cast Speed 20 Amulets 3 % increased Cast Speed

# % increased Cast Speed 35 Amulets 4 % increased Cast Speed

# % increased Cast Speed 100 Amulets 5 % increased Cast Speed

# % increased Cast Speed 15 Rings 4 % increased Cast Speed

# % increased Cast Speed 50 Rings 5 % increased Cast Speed

# % increased Cast Speed 20 Shields 3 % increased Cast Speed

# % increased Cast Speed 30 Shields 4 % increased Cast Speed

# % increased Cast Speed 100 Shields 5 % increased Cast Speed

# % increased Cast Speed 40 Wands, Sceptres, Daggers (5–6) % increased Cast Speed

# % increased Cast Speed 65 Wands, Sceptres, Daggers (7–9) % increased Cast Speed

# % increased Cast Speed 200 Wands, Sceptres, Daggers (10–12) % increased Cast Speed

# % increased Cast Speed 50 Staves (11–12) % increased Cast Speed

# % increased Cast Speed 100 Staves (13–15) % increased Cast Speed

# % increased Cast Speed 200 Staves (16–18) % increased Cast Speed

# % increased Cast Speed 10 Jewel, Abyss Jewel 1 % increased Cast Speed

# % increased Cast Speed 50 Jewel, Abyss Jewel 2 % increased Cast Speed

# % increased Cast Speed if you've dealt a Critical Strike Recently 18 Abyss Jewel 1 % increased Cast Speed

# % increased Cast Speed if you've dealt a Critical Strike Recently 50 Abyss Jewel 2 % increased Cast Speed

# % increased Cast Speed while holding a Shield 11 Jewel (1–2) % increased Cast Speed while holding a Shield

# % increased Cast Speed while holding a Shield 50 Jewel 3 % increased Cast Speed while holding a Shield

# % increased Cast Speed while wielding a Staff 11 Jewel (1–2) % increased Cast Speed while wielding a Staff

# % increased Cast Speed while wielding a Staff 50 Jewel 3 % increased Cast Speed while wielding a Staff

# % increased Cast Speed while Dual Wielding 11 Jewel (1–2) % increased Cast Speed while Dual Wielding

# % increased Cast Speed while Dual Wielding 50 Jewel 3 % increased Cast Speed while Dual Wielding

# % increased Cast Speed with Fire Skills 11 Jewel (2–3) % increased Fire Damage

# % increased Cast Speed with Fire Skills 50 Jewel (4–5) % increased Fire Damage 2 % increased Cast Speed

# % increased Cast Speed with Cold Skills 11 Jewel (2–3) % increased Cold Damage

# % increased Cast Speed with Cold Skills 50 Jewel (4–5) % increased Cold Damage 2 % increased Cast Speed

# % increased Cast Speed with Lightning Skills 11 Jewel (2–3) % increased Lightning Damage

# % increased Cast Speed with Lightning Skills 50 Jewel (4–5) % increased Lightning Damage 2 % increased Cast Speed

# % increased Attack and Cast Speed 15 Shields, Amulets, Quivers 4 % increased Attack and Cast Speed

# % increased Attack and Cast Speed 50 Shields, Amulets, Quivers 5 % increased Attack and Cast Speed

# % increased Attack and Cast Speed 10 Jewel 1 % increased Attack Speed 1 % increased Cast Speed

# % increased Attack and Cast Speed 50 Jewel 2 % increased Attack Speed 2 % increased Cast Speed

# % increased Projectile Speed 40 Quivers, Bows, Wands (9–10) % increased Projectile Speed

# % increased Projectile Speed 80 Quivers, Bows, Wands (11–12) % increased Projectile Speed

# % increased Projectile Speed 115 Quivers, Bows, Wands (13–14) % increased Projectile Speed

# % increased Projectile Speed 135 Quivers, Bows, Wands (15–17) % increased Projectile Speed

# % increased Projectile Speed 200 Wands (18–20) % increased Projectile Speed Projectiles Pierce 2 additional Targets

# % increased Projectile Speed 200 Quivers, Bows (18–20) % increased Projectile Speed Bow Attacks fire an additional Arrow

# % increased Projectile Speed 20 Jewel (1–2) % increased Projectile Speed

# % increased Projectile Speed 50 Jewel (3–5) % increased Projectile Speed

# % increased Trap Throwing Speed 30 Belts, Amulets (2–3) % increased Trap Throwing Speed

# % increased Trap Throwing Speed 100 Belts, Amulets (4–5) % increased Trap Throwing Speed

# % increased Trap Throwing Speed 20 Jewel (1–2) % increased Trap Throwing Speed

# % increased Trap Throwing Speed 50 Jewel 3 % increased Trap Throwing Speed

# % increased Mine Laying Speed 30 Helmets, Amulets (2–3) % increased Mine Laying Speed

# % increased Mine Laying Speed 100 Helmets, Amulets (4–5) % increased Mine Laying Speed

# % increased Mine Laying Speed 20 Jewel (1–2) % increased Mine Laying Speed

# % increased Mine Laying Speed 50 Jewel 3 % increased Mine Laying Speed

# % increased Totem Placement speed 75 Boots, Amulets (2–3) % increased Totem Placement speed

# % increased Totem Placement speed 150 Boots, Amulets (4–5) % increased Totem Placement speed

# % increased Brand Attachment range 30 Gloves, Amulets (2–3) % increased Brand Attachment range

# % increased Brand Attachment range 100 Gloves, Amulets (4–5) % increased Brand Attachment range

+# to Accuracy Rating 250 Gloves, Helmets, Quivers, Rings

Amulets, Shields (10–11) % increased Global Accuracy Rating

+# to Accuracy Rating 500 Gloves, Helmets, Quivers, Rings

Amulets, Shields (12–13) % increased Global Accuracy Rating

+# to Accuracy Rating 750 Gloves, Helmets, Quivers, Rings

Amulets, Shields (14–15) % increased Global Accuracy Rating

+# to Accuracy Rating 1000 Gloves, Helmets, Quivers, Rings

Amulets, Shields (16–17) % increased Global Accuracy Rating

+# to Accuracy Rating 1400 Gloves, Helmets, Rings, Amulets (18–20) % increased Global Accuracy Rating

+# to Accuracy Rating 2000 Gloves, Helmets, Rings, Amulets (18–20) % increased Global Accuracy Rating +(150–250) to Accuracy Rating

+# to Accuracy Rating 2000 Shields +(251–350) to Accuracy Rating

+# to Accuracy Rating 2000 Quivers Arrows Pierce 3 additional Targets

+# to Accuracy Rating 600 Abyss Jewel +(21–35) to Accuracy Rating

+# to Accuracy Rating 2000 Abyss Jewel +(36–50) to Accuracy Rating

# % increased Global Accuracy Rating 32 Jewel +(21–35) to Accuracy Rating

# % increased Global Accuracy Rating 100 Jewel +(36–50) to Accuracy Rating

# % increased Accuracy Rating if you haven't Killed Recently 70 Abyss Jewel +(21–35) to Accuracy Rating

# % increased Accuracy Rating if you haven't Killed Recently 150 Abyss Jewel +(36–50) to Accuracy Rating

# % increased Damage 25 Belts, Rings (10–11) % increased Damage

# % increased Damage 55 Belts, Rings (12–13) % increased Damage

# % increased Damage 100 Belts, Rings (14–15) % increased Damage

# % increased Damage 27 Jewel 2 % increased Damage

# % increased Damage 100 Jewel (3–4) % increased Damage

# % increased Damage if you've Killed Recently 50 Abyss Jewel 2 % increased Damage

# % increased Damage if you've Killed Recently 100 Abyss Jewel (3–4) % increased Damage

Adds to # Physical Damage to Spells 45 Abyss Jewel (3–4) % increased Physical Damage with Spell Skills

Adds to # Physical Damage to Spells 100 Abyss Jewel (5–6) % increased Physical Damage with Spell Skills

Adds to # Physical Damage to Spells while holding a Shield 60 Abyss Jewel (3–4) % increased Spell Damage while holding a Shield

Adds to # Physical Damage to Spells while holding a Shield 200 Abyss Jewel (5–6) % increased Spell Damage while holding a Shield

Adds to # Physical Damage to Spells while wielding a Two Handed Weapon 60 Abyss Jewel (3–4) % increased Spell Damage while wielding a Staff

Adds to # Physical Damage to Spells while wielding a Two Handed Weapon 200 Abyss Jewel (5–6) % increased Spell Damage while wielding a Staff

Adds to # Physical Damage to Spells while Dual Wielding 60 Abyss Jewel (3–4) % increased Spell Damage while Dual Wielding

Adds to # Physical Damage to Spells while Dual Wielding 200 Abyss Jewel (5–6) % increased Spell Damage while Dual Wielding

Adds to # Physical Damage to Attacks 8 Gloves, Quivers 8 % increased Global Physical Damage

Adds to # Physical Damage to Attacks 16 Gloves, Quivers (9–10) % increased Global Physical Damage

Adds to # Physical Damage to Attacks 24 Gloves, Quivers (11–12) % increased Global Physical Damage

Adds to # Physical Damage to Attacks 28 Gloves, Quivers (13–14) % increased Global Physical Damage

Adds to # Physical Damage to Attacks 50 Quivers (15–16) % increased Global Physical Damage (9–10) % reduced Enemy Stun Threshold

Adds to # Physical Damage to Attacks 50 Gloves (15–16) % increased Global Physical Damage (6–10) % chance to Impale Enemies on Hit with Attacks Curse Enemies with Level 8 Vulnerability on Hit

Adds to # Physical Damage to Attacks 20 Rings, Amulets (11–12) % increased Global Physical Damage

Adds to # Physical Damage to Attacks 30 Rings, Amulets (13–14) % increased Global Physical Damage

Adds to # Physical Damage to Attacks 40 Rings (15–16) % increased Global Physical Damage

Adds to # Physical Damage to Attacks 70 Amulets (15–16) % increased Global Physical Damage

Adds to # Physical Damage to Attacks 100 Rings (15–16) % increased Global Physical Damage Curse Enemies with Level 5 Vulnerability on Hit

Adds to # Physical Damage to Attacks 100 Amulets (15–16) % increased Global Physical Damage 0.5 % of Physical Damage Leeched as Life

Adds to # Physical Damage to Attacks 16 Abyss Jewel (3–4) % increased Physical Damage with Attack Skills

Adds to # Physical Damage to Attacks 100 Abyss Jewel (5–6) % increased Physical Damage with Attack Skills

Adds to # Physical Damage to Dagger Attacks 27 Abyss Jewel (3–4) % increased Physical Damage with Daggers

Adds to # Physical Damage to Dagger Attacks 100 Abyss Jewel (3–4) % increased Physical Damage with Daggers

Adds to # Physical Damage to Claw Attacks 27 Abyss Jewel (3–4) % increased Physical Damage with Claws

Adds to # Physical Damage to Claw Attacks 100 Abyss Jewel (5–6) % increased Physical Damage with Claws

Adds to # Physical Damage to Sword Attacks 27 Abyss Jewel (3–4) % increased Physical Damage with Swords

Adds to # Physical Damage to Sword Attacks 100 Abyss Jewel (5–6) % increased Physical Damage with Swords

Adds to # Physical Damage to Axe Attacks 27 Abyss Jewel (3–4) % increased Physical Damage with Axes

Adds to # Physical Damage to Axe Attacks 100 Abyss Jewel (5–6) % increased Physical Damage with Axes

Adds to # Physical Damage to Mace Attacks 27 Abyss Jewel (3–4) % increased Physical Damage with Maces

Adds to # Physical Damage to Mace Attacks 100 Abyss Jewel (5–6) % increased Physical Damage with Maces

Adds to # Physical Damage to Staff Attacks 27 Abyss Jewel (3–4) % increased Physical Damage with Staves

Adds to # Physical Damage to Staff Attacks 100 Abyss Jewel (5–6) % increased Physical Damage with Staves

Adds to # Physical Damage to Wand Attacks 27 Abyss Jewel (3–4) % increased Physical Damage with Wands

Adds to # Physical Damage to Wand Attacks 100 Abyss Jewel (5–6) % increased Physical Damage with Wands

Adds to # Physical Damage to Bow Attacks 27 Abyss Jewel (3–4) % increased Physical Damage with Bows

Adds to # Physical Damage to Bow Attacks 100 Abyss Jewel (5–6) % increased Physical Damage with Bows

Adds to # Fire Damage to Spells 70 Abyss Jewel (3–4) % increased Fire Damage with Spell Skills

Adds to # Fire Damage to Spells 200 Abyss Jewel (5–6) % increased Fire Damage with Spell Skills

Adds to # Fire Damage to Spells while holding a Shield 80 Abyss Jewel +(2–3) % to Critical Strike Multiplier for Spells while holding a Shield

Adds to # Fire Damage to Spells while holding a Shield 200 Abyss Jewel +(4–5) % to Critical Strike Multiplier for Spells while holding a Shield

Adds to # Fire Damage to Spells while wielding a Two Handed Weapon 80 Abyss Jewel +(2–3) % to Critical Strike Multiplier for Spells while wielding a Staff

Adds to # Fire Damage to Spells while wielding a Two Handed Weapon 200 Abyss Jewel +(4–5) % to Critical Strike Multiplier for Spells while wielding a Staff

Adds to # Fire Damage to Spells while Dual Wielding 80 Abyss Jewel +(2–3) % to Critical Strike Multiplier for Spells while Dual Wielding

Adds to # Fire Damage to Spells while Dual Wielding 200 Abyss Jewel +(4–5) % to Critical Strike Multiplier for Spells while Dual Wielding

Adds to # Fire Damage to Attacks 15 Gloves, Quivers 8 % increased Fire Damage

Adds to # Fire Damage to Attacks 25 Gloves, Quivers (9–10) % increased Fire Damage

Adds to # Fire Damage to Attacks 35 Gloves, Quivers (11–12) % increased Fire Damage

Adds to # Fire Damage to Attacks 45 Gloves, Quivers (13–14) % increased Fire Damage

Adds to # Fire Damage to Attacks 100 Quivers (15–16) % increased Fire Damage (15–25) % of Physical Damage Converted to Fire Damage

Adds to # Fire Damage to Attacks 100 Gloves (15–16) % increased Fire Damage (15–25) % of Physical Damage Converted to Fire Damage Curse Enemies with Level 8 Flammability on Hit

Adds to # Fire Damage to Attacks 40 Rings, Amulets (11–12) % increased Fire Damage

Adds to # Fire Damage to Attacks 80 Rings, Amulets (13–14) % increased Fire Damage

Adds to # Fire Damage to Attacks 120 Rings, Amulets (15–16) % increased Fire Damage

Adds to # Fire Damage to Attacks 200 Rings (15–16) % increased Fire Damage Curse Enemies with Level 5 Flammability on Hit

Adds to # Fire Damage to Attacks 200 Amulets (15–16) % increased Fire Damage 0.5 % of Fire Damage Leeched as Life

Adds to # Fire Damage to Attacks 100 Abyss Jewel (3–4) % increased Fire Damage with Attack Skills

Adds to # Fire Damage to Attacks 200 Abyss Jewel (5–6) % increased Fire Damage with Attack Skills

Adds to # Fire Damage to Dagger Attacks 114 Abyss Jewel +(2–3) % to Critical Strike Multiplier with Daggers

Adds to # Fire Damage to Dagger Attacks 500 Abyss Jewel +(4–5) % to Critical Strike Multiplier with Daggers

Adds to # Fire Damage to Claw Attacks 114 Abyss Jewel +(2–3) % to Critical Strike Multiplier with Claws

Adds to # Fire Damage to Claw Attacks 500 Abyss Jewel +(4–5) % to Critical Strike Multiplier with Claws

Adds to # Fire Damage to Sword Attacks 114 Abyss Jewel +(2–3) % to Critical Strike Multiplier with Swords

Adds to # Fire Damage to Sword Attacks 500 Abyss Jewel +(4–5) % to Critical Strike Multiplier with Swords

Adds to # Fire Damage to Axe Attacks 114 Abyss Jewel +(2–3) % to Critical Strike Multiplier with Axes

Adds to # Fire Damage to Axe Attacks 500 Abyss Jewel +(4–5) % to Critical Strike Multiplier with Axes

Adds to # Fire Damage to Mace Attacks 114 Abyss Jewel +(2–3) % to Critical Strike Multiplier with Maces

Adds to # Fire Damage to Mace Attacks 500 Abyss Jewel +(4–5) % to Critical Strike Multiplier with Maces

Adds to # Fire Damage to Staff Attacks 114 Abyss Jewel +(2–3) % to Critical Strike Multiplier with Staves

Adds to # Fire Damage to Staff Attacks 500 Abyss Jewel +(4–5) % to Critical Strike Multiplier with Staves

Adds to # Fire Damage to Wand Attacks 114 Abyss Jewel +(2–3) % to Critical Strike Multiplier with Wands

Adds to # Fire Damage to Wand Attacks 500 Abyss Jewel +(4–5) % to Critical Strike Multiplier with Wands

Adds to # Fire Damage to Bow Attacks 114 Abyss Jewel +(2–3) % to Critical Strike Multiplier with Bows

Adds to # Fire Damage to Bow Attacks 500 Abyss Jewel +(4–5) % to Critical Strike Multiplier with Bows

# % of Physical Damage Converted to Fire Damage 35 Gloves 8 % increased Fire Damage

# % of Physical Damage Converted to Fire Damage 72 Gloves (9–10) % increased Fire Damage

# % of Physical Damage Converted to Fire Damage 100 Gloves (11–12) % increased Fire Damage (7–10) % of Physical Damage Converted to Fire Damage

Adds to # Cold Damage to Spells 70 Abyss Jewel (3–4) % increased Cold Damage with Spell Skills

Adds to # Cold Damage to Spells 200 Abyss Jewel (5–6) % increased Cold Damage with Spell Skills

Adds to # Cold Damage to Spells while holding a Shield 80 Abyss Jewel (0.5–0.7) Mana Regenerated per Second while holding a Shield

Adds to # Cold Damage to Spells while holding a Shield 200 Abyss Jewel (0.8–1) Mana Regenerated per Second while holding a Shield

Adds to # Cold Damage to Spells while wielding a Two Handed Weapon 80 Abyss Jewel (0.5–0.7) Mana Regenerated per Second while wielding a Staff

Adds to # Cold Damage to Spells while wielding a Two Handed Weapon 200 Abyss Jewel (0.8–1) Mana Regenerated per Second while wielding a Staff

Adds to # Cold Damage to Spells while Dual Wielding 80 Abyss Jewel (0.5–0.7) Mana Regenerated per Second while Dual Wielding

Adds to # Cold Damage to Spells while Dual Wielding 200 Abyss Jewel (0.8–1) Mana Regenerated per Second while Dual Wielding

Adds to # Cold Damage to Attacks 15 Gloves, Quivers 8 % increased Cold Damage

Adds to # Cold Damage to Attacks 22 Gloves, Quivers (9–10) % increased Cold Damage

Adds to # Cold Damage to Attacks 33 Gloves, Quivers (11–12) % increased Cold Damage

Adds to # Cold Damage to Attacks 42 Gloves, Quivers (13–14) % increased Cold Damage

Adds to # Cold Damage to Attacks 100 Quivers (15–16) % increased Cold Damage (15–25) % of Physical Damage Converted to Cold Damage

Adds to # Cold Damage to Attacks 100 Gloves (15–16) % increased Cold Damage (15–25) % of Physical Damage Converted to Cold Damage Curse Enemies with Level 8 Frostbite on Hit

Adds to # Cold Damage to Attacks 30 Rings, Amulets (11–12) % increased Cold Damage

Adds to # Cold Damage to Attacks 60 Rings, Amulets (13–14) % increased Cold Damage

Adds to # Cold Damage to Attacks 90 Rings, Amulets (15–16) % increased Cold Damage

Adds to # Cold Damage to Attacks 105 Rings (15–16) % increased Cold Damage Curse Enemies with Level 5 Frostbite on Hit

Adds to # Cold Damage to Attacks 105 Amulets (15–16) % increased Cold Damage 0.5 % of Cold Damage Leeched as Life

Adds to # Cold Damage to Attacks 95 Abyss Jewel (3–4) % increased Cold Damage with Attack Skills

Adds to # Cold Damage to Attacks 200 Abyss Jewel (5–6) % increased Cold Damage with Attack Skills

Adds to # Cold Damage to Dagger Attacks 102 Abyss Jewel (2–3) % increased Accuracy Rating with Daggers

Adds to # Cold Damage to Dagger Attacks 500 Abyss Jewel (4–5) % increased Accuracy Rating with Daggers

Adds to # Cold Damage to Claw Attacks 102 Abyss Jewel (2–3) % increased Accuracy Rating with Claws

Adds to # Cold Damage to Claw Attacks 500 Abyss Jewel (4–5) % increased Accuracy Rating with Claws

Adds to # Cold Damage to Sword Attacks 102 Abyss Jewel (2–3) % increased Accuracy Rating with Swords

Adds to # Cold Damage to Sword Attacks 500 Abyss Jewel (4–5) % increased Accuracy Rating with Swords

Adds to # Cold Damage to Axe Attacks 102 Abyss Jewel (2–3) % increased Accuracy Rating with Axes

Adds to # Cold Damage to Axe Attacks 500 Abyss Jewel (4–5) % increased Accuracy Rating with Axes

Adds to # Cold Damage to Mace Attacks 102 Abyss Jewel (2–3) % increased Accuracy Rating with Maces

Adds to # Cold Damage to Mace Attacks 500 Abyss Jewel (4–5) % increased Accuracy Rating with Maces

Adds to # Cold Damage to Staff Attacks 102 Abyss Jewel (2–3) % increased Accuracy Rating with Staves

Adds to # Cold Damage to Staff Attacks 500 Abyss Jewel (4–5) % increased Accuracy Rating with Staves

Adds to # Cold Damage to Wand Attacks 102 Abyss Jewel (2–3) % increased Accuracy Rating with Wands

Adds to # Cold Damage to Wand Attacks 500 Abyss Jewel (4–5) % increased Accuracy Rating with Wands

Adds to # Cold Damage to Bow Attacks 102 Abyss Jewel (2–3) % increased Accuracy Rating with Bows

Adds to # Cold Damage to Bow Attacks 500 Abyss Jewel (4–5) % increased Accuracy Rating with Bows

# % of Physical Damage Converted to Cold Damage 35 Gloves 8 % increased Cold Damage

# % of Physical Damage Converted to Cold Damage 72 Gloves (9–10) % increased Cold Damage

# % of Physical Damage Converted to Cold Damage 100 Gloves (11–12) % increased Cold Damage (7–10) % of Physical Damage Converted to Cold Damage

+# % to Cold Damage over Time Multiplier 45 Daggers, Wands, Sceptres +(9–10) % to Cold Damage over Time Multiplier

+# % to Cold Damage over Time Multiplier 90 Daggers, Wands, Sceptres +(11–12) % to Cold Damage over Time Multiplier

+# % to Cold Damage over Time Multiplier 500 Daggers, Wands, Sceptres +(13–15) % to Cold Damage over Time Multiplier

+# % to Cold Damage over Time Multiplier 100 Staves +(21–23) % to Cold Damage over Time Multiplier

+# % to Cold Damage over Time Multiplier 200 Staves +(24–26) % to Cold Damage over Time Multiplier

+# % to Cold Damage over Time Multiplier 500 Staves +(27–30) % to Cold Damage over Time Multiplier

+# % to Cold Damage over Time Multiplier 8 Jewel (2–3) % increased Cold Damage

+# % to Cold Damage over Time Multiplier 25 Jewel (4–5) % increased Cold Damage

Adds to # Lightning Damage to Spells 100 Abyss Jewel (3–4) % increased Lightning Damage with Spell Skills

Adds to # Lightning Damage to Spells 300 Abyss Jewel (5–6) % increased Lightning Damage with Spell Skills

Adds to # Lightning Damage to Spells while holding a Shield 130 Abyss Jewel (1–2) % increased Cast Speed while holding a Shield

Adds to # Lightning Damage to Spells while holding a Shield 200 Abyss Jewel 3 % increased Cast Speed while holding a Shield

Adds to # Lightning Damage to Spells while wielding a Two Handed Weapon 130 Abyss Jewel (1–2) % increased Cast Speed while wielding a Staff

Adds to # Lightning Damage to Spells while wielding a Two Handed Weapon 200 Abyss Jewel 3 % increased Cast Speed while wielding a Staff

Adds to # Lightning Damage to Spells while Dual Wielding 130 Abyss Jewel (1–2) % increased Cast Speed while Dual Wielding

Adds to # Lightning Damage to Spells while Dual Wielding 200 Abyss Jewel 3 % increased Cast Speed while Dual Wielding

Adds to # Lightning Damage to Attacks 30 Gloves, Quivers 8 % increased Lightning Damage

Adds to # Lightning Damage to Attacks 45 Gloves, Quivers (9–10) % increased Lightning Damage

Adds to # Lightning Damage to Attacks 60 Gloves, Quivers (11–12) % increased Lightning Damage

Adds to # Lightning Damage to Attacks 75 Gloves, Quivers (13–14) % increased Lightning Damage

Adds to # Lightning Damage to Attacks 100 Quivers (15–16) % increased Lightning Damage (15–25) % of Physical Damage Converted to Lightning Damage

Adds to # Lightning Damage to Attacks 100 Gloves (15–16) % increased Lightning Damage (15–25) % of Physical Damage Converted to Lightning Damage Curse Enemies with Level 8 Conductivity on Hit

Adds to # Lightning Damage to Attacks 75 Rings, Amulets (11–12) % increased Lightning Damage

Adds to # Lightning Damage to Attacks 150 Rings, Amulets (13–14) % increased Lightning Damage

Adds to # Lightning Damage to Attacks 190 Rings, Amulets (15–16) % increased Lightning Damage

Adds to # Lightning Damage to Attacks 300 Rings (15–16) % increased Lightning Damage Curse Enemies with Level 5 Conductivity on Hit

Adds to # Lightning Damage to Attacks 300 Amulets (15–16) % increased Lightning Damage 0.5 % of Lightning Damage Leeched as Life

Adds to # Lightning Damage to Attacks 160 Abyss Jewel (3–4) % increased Lightning Damage with Attack Skills

Adds to # Lightning Damage to Attacks 300 Abyss Jewel (5–6) % increased Lightning Damage with Attack Skills

Adds to # Lightning Damage to Dagger Attacks 183 Abyss Jewel (1–2) % increased Attack Speed with Daggers

Adds to # Lightning Damage to Dagger Attacks 500 Abyss Jewel 3 % increased Attack Speed with Daggers

Adds to # Lightning Damage to Claw Attacks 183 Abyss Jewel (1–2) % increased Attack Speed with Claws

Adds to # Lightning Damage to Claw Attacks 500 Abyss Jewel 3 % increased Attack Speed with Claws

Adds to # Lightning Damage to Sword Attacks 183 Abyss Jewel (1–2) % increased Attack Speed with Swords

Adds to # Lightning Damage to Sword Attacks 500 Abyss Jewel 3 % increased Attack Speed with Swords

Adds to # Lightning Damage to Axe Attacks 183 Abyss Jewel (1–2) % increased Attack Speed with Axes

Adds to # Lightning Damage to Axe Attacks 500 Abyss Jewel 3 % increased Attack Speed with Axes

Adds to # Lightning Damage to Mace Attacks 183 Abyss Jewel (1–2) % increased Attack Speed with Maces

Adds to # Lightning Damage to Mace Attacks 500 Abyss Jewel 3 % increased Attack Speed with Maces

Adds to # Lightning Damage to Staff Attacks 183 Abyss Jewel (1–2) % increased Attack Speed with Staves

Adds to # Lightning Damage to Staff Attacks 500 Abyss Jewel 3 % increased Attack Speed with Staves

Adds to # Lightning Damage to Wand Attacks 183 Abyss Jewel (1–2) % increased Attack Speed with Wands

Adds to # Lightning Damage to Wand Attacks 500 Abyss Jewel 3 % increased Attack Speed with Wands

Adds to # Lightning Damage to Bow Attacks 183 Abyss Jewel (1–2) % increased Attack Speed with Bows

Adds to # Lightning Damage to Bow Attacks 500 Abyss Jewel 3 % increased Attack Speed with Bows

# % of Physical Damage Converted to Lightning Damage 35 Gloves 8 % increased Lightning Damage

# % of Physical Damage Converted to Lightning Damage 72 Gloves (9–10) % increased Lightning Damage

# % of Physical Damage Converted to Lightning Damage 100 Gloves (11–12) % increased Lightning Damage (7–10) % of Physical Damage Converted to Lightning Damage

Adds to # Chaos Damage to Spells 45 Abyss Jewel (3–4) % increased Chaos Damage with Spell Skills

Adds to # Chaos Damage to Spells 100 Abyss Jewel (5–6) % increased Chaos Damage with Spell Skills

Adds to # Chaos Damage to Spells while holding a Shield 60 Abyss Jewel (2–3) % increased Critical Strike Chance for Spells while holding a Shield

Adds to # Chaos Damage to Spells while holding a Shield 200 Abyss Jewel (4–5) % increased Critical Strike Chance for Spells while holding a Shield

Adds to # Chaos Damage to Spells while wielding a Two Handed Weapon 60 Abyss Jewel (2–3) % increased Critical Strike Chance for Spells while wielding a Staff

Adds to # Chaos Damage to Spells while wielding a Two Handed Weapon 200 Abyss Jewel (4–5) % increased Critical Strike Chance for Spells while wielding a Staff

Adds to # Chaos Damage to Spells while Dual Wielding 60 Abyss Jewel (2–3) % increased Critical Strike Chance for Spells while Dual Wielding

Adds to # Chaos Damage to Spells while Dual Wielding 200 Abyss Jewel (4–5) % increased Critical Strike Chance for Spells while Dual Wielding

Adds to # Chaos Damage to Attacks 25 Gloves, Quivers 8 % increased Chaos Damage

Adds to # Chaos Damage to Attacks 45 Gloves, Quivers (9–10) % increased Chaos Damage

Adds to # Chaos Damage to Attacks 100 Gloves, Quivers (11–12) % increased Chaos Damage

Adds to # Chaos Damage to Attacks 40 Rings, Amulets (11–12) % increased Chaos Damage

Adds to # Chaos Damage to Attacks 75 Rings, Amulets (13–14) % increased Chaos Damage

Adds to # Chaos Damage to Attacks 200 Rings, Amulets (15–16) % increased Chaos Damage

Adds to # Chaos Damage to Attacks 16 Abyss Jewel (3–4) % increased Chaos Damage with Attack Skills

Adds to # Chaos Damage to Attacks 100 Abyss Jewel (5–6) % increased Chaos Damage with Attack Skills

+# % to Non-Ailment Chaos Damage over Time Multiplier 45 Wands +(9–10) % to Non-Ailment Chaos Damage over Time Multiplier

+# % to Non-Ailment Chaos Damage over Time Multiplier 90 Wands +(11–12) % to Non-Ailment Chaos Damage over Time Multiplier

+# % to Non-Ailment Chaos Damage over Time Multiplier 500 Wands +(13–15) % to Non-Ailment Chaos Damage over Time Multiplier

+# % to Non-Ailment Chaos Damage over Time Multiplier 100 Staves +(21–23) % to Non-Ailment Chaos Damage over Time Multiplier

+# % to Non-Ailment Chaos Damage over Time Multiplier 200 Staves +(24–26) % to Non-Ailment Chaos Damage over Time Multiplier

+# % to Non-Ailment Chaos Damage over Time Multiplier 500 Staves +(27–30) % to Non-Ailment Chaos Damage over Time Multiplier

+# % to Non-Ailment Chaos Damage over Time Multiplier 8 Jewel (2–3) % increased Chaos Damage

+# % to Non-Ailment Chaos Damage over Time Multiplier 25 Jewel (4–5) % increased Chaos Damage

Gain # % of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently 10 Abyss Jewel (2–3) % increased Fire Damage

Gain # % of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently 50 Abyss Jewel (4–5) % increased Fire Damage 3 % of Physical Damage Converted to Fire Damage

# % increased Fire Damage 20 Amulets, Rings 8 % increased Fire Damage

# % increased Fire Damage 40 Amulets, Rings (9–10) % increased Fire Damage

# % increased Fire Damage 60 Amulets, Rings (11–12) % increased Fire Damage

# % increased Fire Damage 80 Amulets, Rings (13–14) % increased Fire Damage

# % increased Fire Damage 20 Belts (9–10) % increased Fire Damage

# % increased Fire Damage 40 Belts (11–12) % increased Fire Damage

# % increased Fire Damage 60 Belts (13–14) % increased Fire Damage

# % increased Fire Damage 80 Belts (15–16) % increased Fire Damage

# % increased Fire Damage 200 Belts (17–20) % increased Fire Damage

# % increased Fire Damage 200 Amulets (15–16) % increased Fire Damage Damage Penetrates (3–5) % Fire Resistance

# % increased Fire Damage 200 Rings (15–16) % increased Fire Damage Adds (13–18) to (28–33) Fire Damage

# % increased Fire Damage 50 Shields 8 % increased Fire Damage

# % increased Fire Damage 100 Shields (9–10) % increased Fire Damage

# % increased Fire Damage 150 Shields (11–12) % increased Fire Damage

# % increased Fire Damage 200 Shields (13–14) % increased Fire Damage

# % increased Fire Damage 500 Shields (15–16) % increased Fire Damage (20–30) % increased Flammability Curse Effect

# % increased Fire Damage 42 Jewel (2–3) % increased Fire Damage

# % increased Fire Damage 100 Jewel (4–5) % increased Fire Damage

# % increased Cold Damage 20 Amulets, Rings 8 % increased Cold Damage

# % increased Cold Damage 40 Amulets, Rings (9–10) % increased Cold Damage

# % increased Cold Damage 60 Amulets, Rings (11–12) % increased Cold Damage

# % increased Cold Damage 80 Amulets, Rings (13–14) % increased Cold Damage

# % increased Cold Damage 20 Belts (9–10) % increased Cold Damage

# % increased Cold Damage 40 Belts (11–12) % increased Cold Damage

# % increased Cold Damage 60 Belts (13–14) % increased Cold Damage

# % increased Cold Damage 80 Belts (15–16) % increased Cold Damage

# % increased Cold Damage 200 Belts (17–20) % increased Cold Damage

# % increased Cold Damage 200 Amulets (15–16) % increased Cold Damage Damage Penetrates (3–5) % Cold Resistance

# % increased Cold Damage 200 Rings (15–16) % increased Cold Damage Adds (12–16) to (24–28) Cold Damage

# % increased Cold Damage 50 Shields 8 % increased Cold Damage

# % increased Cold Damage 100 Shields (9–10) % increased Cold Damage

# % increased Cold Damage 150 Shields (11–12) % increased Cold Damage

# % increased Cold Damage 200 Shields (13–14) % increased Cold Damage

# % increased Cold Damage 500 Shields (15–16) % increased Cold Damage (20–30) % increased Frostbite Curse Effect

# % increased Cold Damage 42 Jewel (2–3) % increased Cold Damage

# % increased Cold Damage 100 Jewel (4–5) % increased Cold Damage

# % increased Lightning Damage 20 Amulets, Rings 8 % increased Lightning Damage

# % increased Lightning Damage 40 Amulets, Rings (9–10) % increased Lightning Damage

# % increased Lightning Damage 60 Amulets, Rings (11–12) % increased Lightning Damage

# % increased Lightning Damage 80 Amulets, Rings (13–14) % increased Lightning Damage

# % increased Lightning Damage 20 Belts (9–10) % increased Lightning Damage

# % increased Lightning Damage 40 Belts (11–12) % increased Lightning Damage

# % increased Lightning Damage 60 Belts (13–14) % increased Lightning Damage

# % increased Lightning Damage 80 Belts (15–16) % increased Lightning Damage

# % increased Lightning Damage 200 Belts (17–20) % increased Lightning Damage

# % increased Lightning Damage 200 Amulets (15–16) % increased Lightning Damage Damage Penetrates (3–5) % Lightning Resistance

# % increased Lightning Damage 200 Rings (15–16) % increased Lightning Damage Adds (1–5) to (50–52) Lightning Damage

# % increased Lightning Damage 50 Shields 8 % increased Lightning Damage

# % increased Lightning Damage 100 Shields (9–10) % increased Lightning Damage

# % increased Lightning Damage 150 Shields (11–12) % increased Lightning Damage

# % increased Lightning Damage 200 Shields (13–14) % increased Lightning Damage

# % increased Lightning Damage 500 Shields (15–16) % increased Lightning Damage (20–30) % increased Conductivity Curse Effect

# % increased Lightning Damage 42 Jewel (2–3) % increased Lightning Damage

# % increased Lightning Damage 100 Jewel (4–5) % increased Lightning Damage

# % increased Global Physical Damage 20 Amulets 8 % increased Global Physical Damage

# % increased Global Physical Damage 40 Amulets (9–10) % increased Global Physical Damage

# % increased Global Physical Damage 60 Amulets (11–12) % increased Global Physical Damage

# % increased Global Physical Damage 80 Amulets (13–14) % increased Global Physical Damage

# % increased Global Physical Damage 200 Amulets (15–16) % increased Global Physical Damage

# % increased Global Physical Damage 20 Belts (9–10) % increased Global Physical Damage

# % increased Global Physical Damage 40 Belts (11–12) % increased Global Physical Damage

# % increased Global Physical Damage 60 Belts (13–14) % increased Global Physical Damage

# % increased Global Physical Damage 80 Belts (15–16) % increased Global Physical Damage

# % increased Global Physical Damage 200 Belts (17–20) % increased Global Physical Damage

# % increased Global Physical Damage 20 Shields 8 % increased Global Physical Damage

# % increased Global Physical Damage 40 Shields (9–10) % increased Global Physical Damage

# % increased Global Physical Damage 60 Shields (11–12) % increased Global Physical Damage

# % increased Global Physical Damage 80 Shields (13–14) % increased Global Physical Damage

# % increased Global Physical Damage 500 Shields (15–16) % increased Global Physical Damage (20–30) % increased Vulnerability Curse Effect

# % increased Global Physical Damage 42 Jewel (2–3) % increased Global Physical Damage

# % increased Global Physical Damage 100 Jewel (4–5) % increased Global Physical Damage

# % increased Chaos Damage 20 Rings, Amulets 8 % increased Chaos Damage

# % increased Chaos Damage 40 Rings, Amulets (9–10) % increased Chaos Damage

# % increased Chaos Damage 60 Rings, Amulets (11–12) % increased Chaos Damage

# % increased Chaos Damage 80 Rings, Amulets (13–14) % increased Chaos Damage

# % increased Chaos Damage 20 Belts (9–10) % increased Chaos Damage

# % increased Chaos Damage 40 Belts (11–12) % increased Chaos Damage

# % increased Chaos Damage 60 Belts (13–14) % increased Chaos Damage

# % increased Chaos Damage 80 Belts (15–16) % increased Chaos Damage

# % increased Chaos Damage 200 Belts (17–20) % increased Chaos Damage

# % increased Chaos Damage 200 Amulets (15–16) % increased Chaos Damage

# % increased Chaos Damage 200 Rings (15–16) % increased Chaos Damage Adds (11–13) to (19–23) Chaos Damage

# % increased Chaos Damage 35 Jewel (2–3) % increased Chaos Damage

# % increased Chaos Damage 100 Jewel (4–5) % increased Chaos Damage

# % increased Elemental Damage 20 Rings, Belts 8 % increased Elemental Damage

# % increased Elemental Damage 40 Rings, Belts (9–10) % increased Elemental Damage

# % increased Elemental Damage 60 Rings, Belts (11–12) % increased Elemental Damage

# % increased Elemental Damage 80 Rings, Belts (13–14) % increased Elemental Damage

# % increased Elemental Damage 200 Belts (15–16) % increased Elemental Damage

# % increased Elemental Damage 200 Rings (15–16) % increased Elemental Damage 0.2 % of Elemental Damage Leeched as Life

# % increased Elemental Damage 20 Shields 8 % increased Elemental Damage

# % increased Elemental Damage 40 Shields (9–10) % increased Elemental Damage

# % increased Elemental Damage 60 Shields (11–12) % increased Elemental Damage

# % increased Elemental Damage 80 Shields (13–14) % increased Elemental Damage

# % increased Elemental Damage 500 Shields (15–16) % increased Elemental Damage (20–30) % increased Elemental Weakness Curse Effect

# % increased Elemental Damage if you've dealt a Critical Strike Recently 30 Gloves, Quivers (11–12) % increased Elemental Damage

# % increased Elemental Damage if you've dealt a Critical Strike Recently 60 Gloves, Quivers (13–14) % increased Elemental Damage

# % increased Elemental Damage if you've dealt a Critical Strike Recently 100 Gloves, Quivers (15–16) % increased Elemental Damage

# % increased Elemental Damage with Attack Skills 40 Quivers, Belts, Amulets (12–13) % increased Elemental Damage with Attack Skills

# % increased Elemental Damage with Attack Skills 80 Quivers, Belts, Amulets (14–15) % increased Elemental Damage with Attack Skills

# % increased Elemental Damage with Attack Skills 115 Quivers, Belts, Amulets (16–18) % increased Elemental Damage with Attack Skills

# % increased Elemental Damage with Attack Skills 130 Quivers, Belts, Amulets (19–21) % increased Elemental Damage with Attack Skills

# % increased Elemental Damage with Attack Skills 200 Belts (22–24) % increased Elemental Damage with Attack Skills Damage with Weapons Penetrates (4–6) % Fire Resistance Damage with Weapons Penetrates (4–6) % Cold Resistance Damage with Weapons Penetrates (4–6) % Lightning Resistance

# % increased Elemental Damage with Attack Skills 200 Amulets (22–24) % increased Elemental Damage with Attack Skills Damage Penetrates (3–5) % Elemental Resistances

# % increased Elemental Damage with Attack Skills 200 Quivers (22–24) % increased Elemental Damage with Attack Skills Gain (8–10) % of Physical Damage as Extra Damage of a random Element

# % increased Elemental Damage with Attack Skills 30 Rings (12–13) % increased Elemental Damage with Attack Skills

# % increased Elemental Damage with Attack Skills 60 Rings (14–15) % increased Elemental Damage with Attack Skills

# % increased Elemental Damage with Attack Skills 90 Rings (16–18) % increased Elemental Damage with Attack Skills

# % increased Elemental Damage with Attack Skills 115 Rings (19–21) % increased Elemental Damage with Attack Skills

# % increased Elemental Damage with Attack Skills 200 Rings (22–24) % increased Elemental Damage with Attack Skills Curse Enemies with Level 5 Elemental Weakness on Hit

Damage Penetrates # % Elemental Resistance if you haven't Killed Recently 4 Abyss Jewel (2–3) % increased Elemental Damage

Damage Penetrates # % Elemental Resistance if you haven't Killed Recently 10 Abyss Jewel (4–5) % increased Elemental Damage

# % increased Melee Damage 32 Jewel (2–3) % increased Melee Damage

# % increased Melee Damage 100 Jewel (4–5) % increased Melee Damage

# % increased Melee Physical Damage while holding a Shield 36 Jewel (2–3) % increased Melee Damage

# % increased Melee Physical Damage while holding a Shield 100 Jewel (4–5) % increased Melee Damage

# % increased Physical Damage with One Handed Melee Weapons 36 Jewel (2–3) % increased Melee Damage

# % increased Physical Damage with One Handed Melee Weapons 100 Jewel (4–5) % increased Melee Damage

# % increased Physical Damage with Two Handed Melee Weapons 36 Jewel (2–3) % increased Melee Damage

# % increased Physical Damage with Two Handed Melee Weapons 100 Jewel (4–5) % increased Melee Damage

# % increased Physical Weapon Damage while Dual Wielding 36 Jewel (2–3) % increased Melee Damage

# % increased Physical Weapon Damage while Dual Wielding 100 Jewel (4–5) % increased Melee Damage

# % increased Physical Damage with Maces 42 Jewel (3–4) % increased Physical Damage with Maces

# % increased Physical Damage with Maces 100 Jewel (5–6) % increased Physical Damage with Maces

# % increased Physical Damage with Axes 42 Jewel (3–4) % increased Physical Damage with Axes

# % increased Physical Damage with Axes 100 Jewel (5–6) % increased Physical Damage with Axes

# % increased Physical Damage with Swords 42 Jewel (3–4) % increased Physical Damage with Swords

# % increased Physical Damage with Swords 100 Jewel (5–6) % increased Physical Damage with Swords

# % increased Physical Damage with Bows 42 Jewel (3–4) % increased Physical Damage with Bows

# % increased Physical Damage with Bows 100 Jewel (5–6) % increased Physical Damage with Bows

# % increased Physical Damage with Claws 42 Jewel (3–4) % increased Physical Damage with Claws

# % increased Physical Damage with Claws 100 Jewel (5–6) % increased Physical Damage with 