I am a user-interface designer, artist, and developer currently working in the gaming industry, with an interest in building AR applications and experiences.

From a very young age, I've always held a keen interest in forward-thinking design and digital experiences. It's with this interest that over time, I've crafted a unique aesthetic in my work as a designer, as well as self-taught a wide-ranging skillset which has afforded me a strong technical foundation necessary to help implement my vision. Professionally, I am involved in all facets of the development process — from high-level planning to engineering features to completion.



I'm currently working as the Global UI Creative Director at Cloud Imperium Games, where we are developing the ground-breaking PC space-sim, Star Citizen — a game which presents a very unique and difficult set of challenges from a user-interface standpoint, all of which have been rewarding to work through to help facilitate the most immersive game-world imaginable.