Hello, Adventurers.

This is The MMORPG, Black Desert.

We’d like to announce the updates made to the Black Desert as of 2018, May 17 (Thursday).

During today’s maintenance, the long awaited 3 new classes “Dark Knight, Striker, and Mystic” has been added and a lot more ! … (Patch volume approx. 445 MB)

※ For the details, please refer to the contents below.



● Level up event to celebrate the launch of 3 classes has been added.

- Event Period : May 17 ~ June 7 (After ~ Before weekly maintenance)

[ Click here for more details ]

● Scattered Star Pieces and Lunar Fragments event has been added.

- Event Period : May 17 ~ June 7 (After ~ Before weekly maintenance)

[ Click here for more details ]

● It’s Raining Enhancements Drop Event!

- Thanks to all your support and feedback, the enhanced gear drop event will become a regular event. However, the drop rate has been decreased by 50% compared to the event period.

- Defeat monsters of each region and have a chance to loot up to +15 gear (Main/Sub/Defense gear) as well as up to DUO accessories (earrings, rings, necklaces, belts) of Green and higher grade.

- Enhanced gear can only be obtainable by defeating monsters in the normal field and these gear items will not be obtainable from World/Field or Bosses summoned from Boss scrolls.

● Roses will be in bloom, and a crescent moon will shine over the night skies of BDO

- Event Period : May 17 ~ June 14 (After ~ Before weekly maintenance)

【 WARRIOR 】

● Forward Guard effect for the skill Frenzied Spear has been removed.

● Resource consumption has been changed to Stamina for the skill Head Chase.

- Head Chase I -> 200

- Head Chase II -> 200

- Head Chase III -> 150

● Fixed the issue where the Striker struck a kick pose even when there were no targets around upon using the skill Charging Thrust.

【 SORCERESS 】

● Invincible effect for the skill Storming Crow has been removed.

● Invincible effect has been changed to Super Armor effect for the skill Storming Crow.

● Stiffness effect will now be applied when the skill Dream of Doom is used instantly upon learning the skill Imminent Doom.

● Stamina will no longer recover when the skill Nightmare is in effect.

● Stamina will no longer be recovered during the skill Darkness Released.

【 BERSERKER 】

● The following has change for the skill Shake Off.

- Invincible effect has changed to Super Armor effect.

- Moving distance has increased when skill level goes up even in Iron Buster mode.

● Knockdown effect will only be applied in PvE now for the skill Flow: Shooting Mobility.

● The skill Ground Lifting will now activate at the same speed, not depending on the moving distance, after using the skill Lava Piercer.

【 RANGER 】

● Forward Guard effects for the skills Extreme: Charging Wind, Ultimate: Charging Wind, and have been removed.

● Super Armor effect for the skill Roaring Arrow has been removed.

● Super Armor effect for all levels of the skill Blasting Gust has been removed.

● Invincible effect has been changed to Super Armor effect for the skill Flow: Call from Sky.

● Fixed the issue where the skill Blasting Gust would be activated after a successful hit of Pinpoint or Dash Kick even when Flow: Pinpointing Gust I and Flow: Pinpointing Gust II were not learned.

● Description of the skill Ultimate: Blasting Gust has been edited.

Knockdown on a good hit (Effect nullified during cooldown) → Knockdown on a good last hit (Effect nullified during cooldown)

● Fixed the issue where Evasive Shot would not be activated upon using the skill Razor Wind if Ultimate: Evasive Shot was learned, and Evasive Shot will also be activated faster now.

● Resource consumption has been changed to Stamina for the skill Wind Step. (100 Stamina consumed)

● Stamina consumption for the skill Evasive Shot has been changed.

- Evasive Shot I: 300 → 300

- Evasive Shot II: 230 → 250

- Evasive Shot III: 180 → 200

- Ultimate Evasive Shot: 100 → 150

● Damage reduction effect in PvE and PvP has been applied during cooldown of the skills Will of the Wind (A/D + F) I ~ V activated with Ultimate: Evasive Shot.

【 WIZARD 】

● The Moving Speed, Attack Speed, Casting Speed reduction effect will be applied in longer intervals for the skill Blizzard.

- The debuff effect applied for each hit will only be applied when a certain motion effect during the skill is occurring.

● Cooldown of the skill Spellbound Heart has decreased.

- 600 sec. → 60 sec.

● Fixed the phenomenon where party members in non-combat mode went into hit motion when using the skill Protected Area.

● Super Armor effect for the skill Sage’s Light has been removed.

● Cooldown for the skill Protected Area has been increased.

- Protected Area I: 180 sec. → 240 sec.

- Protected Area II: 160 sec. → 220 sec.

- Protected Area III: 140 sec. → 200 sec.

- Protected Area IV: 120 sec. → 180 sec.

- Protected Area V: 100 sec. → 150 sec.

● Damage will be distributed depending on the number of targets that are inflicted hit, if inflicted to more than 2 targets, for the following skill:

- Blizzard

● Damage of the skills Water Sphere and Flow: Aqua Bomb when inflicting hit on a target will be decreased by 5% per target, meaning the first target will receive full damage whereas the next targets would receive 5% less that of the previous target. This will only apply if the skill inflicts hit on more than 2 targets and the damage will be reduced down to 70% as the limit.

- For example, if 7 or more targets are inflicted hit, the first target would receive 100% of the damage, the second 95%, third 90%, fourth 85%, fifth 80%, sixth 75%, and seventh and next targets would receive 70% of the damage (Only in PvP).





【 WITCH 】

● The Moving Speed, Attack Speed, Casting Speed reduction effect will be applied in longer intervals for the skill Blizzard.

- The debuff effect applied for each hit will only be applied when a certain motion effect during the skill is occurring.

● Cooldown of the skill Spellbound Heart has decreased.

- 600 sec. → 60 sec.

● Fixed the phenomenon where party members in non-combat mode went into hit motion when using the skill Protected Area.

● Super Armor effect for the skill Sage’s Light has been removed.

● Cooldown for the skill Protected Area has been increased.

- Protected Area I: 180 sec. → 240 sec.

- Protected Area II: 160 sec. → 220 sec.

- Protected Area III: 140 sec. → 200 sec.

- Protected Area IV: 120 sec. → 180 sec.

- Protected Area V: 100 sec. → 150 sec.

● Damage will be distributed depending on the number of targets that are inflicted hit, if inflicted to more than 2 targets, for the following skill:

- Blizzard

● Damage of the skill Detonative Flow when inflicting hit on a target will be decreased by 5% per target, meaning the first target will receive full damage whereas the next targets would receive 5% less that of the previous target. This will only apply if the skill inflicts hit on more than 2 targets and the damage will be reduced down to 70% as the limit.

- For example, if 7 or more targets are inflicted hit, the first target would receive 100% of the damage, the second 95%, third 90%, fourth 85%, fifth 80%, sixth 75%, and seventh and next targets would receive 70% of the damage (Only in PvP).

【 TAMER 】

● The skill Rain Curtain will now be auto-activated when attacked while moving backwards in Celestial Bo Staff mode.

【 VALKYRIE 】

● Super Armor for the skill Celestial Spear has been removed.

● Super Armor for the skill Celestial Smite has been removed.

● Stamina will now be reduced instead of MP for the skill Death Line Chase:

- SP 35 → Stamina 150

● Stamina will no longer be recovered during the skill motion of the skill Promptness.

● Stamina consumption has increased to 200 for the skill Promptness.

● Cooldown for the skill Celestial Cry has increased from 40 sec. to 60 sec.

● Cooldown for the skill Elion's Blessing has increased from 150 sec. to 240 sec.

● Attack damage in PvP has decreased by 6.6%.

- Valkyrie utilizes its fierce sword and shield in Black Desert Online. With her expertise in wielding the shield, Valkyrie is immune to all CC effects from all directions once she is on guard. Besides this advantage, Valkyrie has had an even greater increase in DP when on Forward Guard which makes her sturdier than the Warrior. However, her AP had to be adjusted by lowering damage in PvP only in order to balance the class out.

【 NINJA 】

● It’s been adjusted that only Floating effect can be applied when performing the skill Ninjutsu: Block Jump in a combo using the left directional key whereas before, it was troublesome before as both Stiffness and Floating can be applied.

● Resource consumption has been changed to Stamina for the skill Ghost Step.

- Ghost Step I -> 200

- Ghost Step II -> 200

- Ghost Step III -> 200

● The skill description of the skill Seamless will now correctly show the actual effect taking into effect.

- 'Bound on good hits' → 'Bound on good 1 hit '

● Fixed the issue where Stiffness effect did not take into effect intermittently when using the skill Murderous Intent.

【 KUNOICHI 】

● It’s been adjusted that only Floating effect can be applied when performing the skill Ninjutsu: Block Jump in a combo using the left directional key whereas before, it was troublesome before as both Stiffness and Floating can be applied.

● The text “All effects of Fatal Blow, including damage, will be applied.” has been added to the description of the skill Flow: Fatal Blow Combo as the skill description was lacking in detail of the skill damage and effects.

● Resource consumption has been changed to Stamina for the skill Ghost Step.

- Ghost Step I -> 200

- Ghost Step II -> 200

- Ghost Step III -> 200

【 MUSA 】

● Stamina consumed has changed from 50 to 100 during cooldown of the skill Chase.

● The text ‘nullified during cooldown’ has been added to the skill description regarding Floating effect for the skill Spinner.



【 MAEHWA 】

● Stamina consumed has changed from 50 to 100 during cooldown of the skill Chase.

● Invincible effect has been changed to Forward Guard effect for the skill Sleet Steps.

● Three new classes such as Striker , Mystic and Dark Knight has been added. (Click for details)

● The number of server which Filed Boss appeared has been increased.

- Red Nose

- Dastard Bheg

- Dim Tree Spirit

- Giant Mudster

● Maid registration (to Storage and Marketplace) has been changed.

- Before, the Maid could be placed only inside a residence but now, you can simply register the Maid with by right-clicking the maid contract.

- In addition, number of maids can now be controlled through Settings > General Settings > Show/Hide > Maid

- Maid contracts purchased before the update can also be registered with a right-click.

● Fixed the issue where it was possible to attack and be attacked from inside and outside the castle Gate in Conquest War.

However, cannon attacks can inflict damage through the castle Gates.

● Fixed the intermittent issue where Guild Bonus was not being distributed properly in Extra Large guilds.

● Fixed the issue where desert merchant NPCs could be attack by summoned creatures even when Force PvP mode was off.

● Construction Knowledge, a worker skill, has been changed to Adept Worker.

Obtained Construction Knowledge of the worker has changed as well.

Construction Knowledge: Fort/Command Post Construction Speed +5 →Adept Worker: Work Speed +2, Movement Speed +7%

● The special talent of each Pet will now be displayed on their item descriptions.

【 ITEM 】

● The item description for the following crystal items has changed where the ‘level increase’ are now labeled with ‘statistic increase’ for the following effects of the item.

- Magic Crystal of Infinity - Back Attack

- Magic Crystal of Infinity - Down Attack

- Magic Crystal of Infinity - Air Attack

- Magic Crystal of Infinity - Critical

- Magic Crystal of Infinity - Speed Attack

- Magic Crystal of Infinity - Counter Attack

- Additional Damage Level Increase - Additional Damage +10%

【 MONSTER 】

● Some of the attacks of the following monsters will no longer inflict a debuff.

1. In Mediah:

- Helm Golem

2. In Valencia:

- Cadry Chief Gatekeeper

- Desert Fogan Chief Gatekeeper

- Desert Naga Chief Gatekeeper

- Crescent Guard

- Laytenn

- Cadry Commander

- Shadow of Gahaz

- Centaurus

【 QUEST & KNOWLEDGE 】

● Filled in the missing brackets in the quest title ‘Unstoppable Thirst for Power.’

● The movement of the Goblin Worker escapee in the quest ‘Why Did the Goblins Run Away?’ has been made more natural now.

● Navigation to the completion target NPC will be activated properly during cart transport of the quest ‘The Shen Merchants Guild’s Resources.’

● Description that the Quest Target Ghost will appear only at night has been added to the quest summary of the quest ‘Life-risking Infiltration.’

● Fixed the issue where HP was not recovered properly upon using Instant HP Potion when immobilized from CC attacks.

【 UI 】

● When using Recharge Alchemy Stone, the amount needed to recharge can now be previewed upon registering the materials.

● Fixed the issue where a misleading message stating ‘Guild Bonus can only be claimed when a region is occupied’ would be shown when a character not registered to a guild pressed Hotkey (G).

【 KNOWN ISSUE 】

● We are aware that the text of Super Armor appears for the skill Rising Wolf Fang of the Striker and working on a fix.

【 NOTES 】

• The distance a character moves when hit by Knockdown or Knockback has been reduced.



o There has been instances where, depending on internet connection, there was a discrepancy in how the game server and client registered the location of characters. This was especially noticeable when a character was hit by knockdown or knockback and got up rapidly. We have confirmed that if we reduced the distance the character moves in these situations, the fluidity of movement greatly improved.



• Only the first hit of a skill will now give CC effects (Knockdown, Floating, Bound, Knockback, Stiffness, Stun, Freeze). These effects will not be influenced by evasion.



o Until now it was inevitable that no matter how high your CC effect stats were you felt that they were not as effective they should be. This was because CC effects were being repeatedly triggered for every hit from an attack skill. For example, if your Knockdown Resistance was 60%, after five hits your effective resistance could be as low as approximately 12%. On the other hand, all Grapple skills had CC effects only applied once, at the first hit. Therefore, Grapple Resistance was applied as you would expect. This was a reason why there was a gap between those who played classes with mainly Grapple skills and those who didn't.



o In the current system, if a character successfully evades an attack, then all damage related to CC effects will not be applied. Therefore, back when high accuracy was harder to get, if you had high evasion you could move around freely almost as if it was a bug, even when battling many opponents at once. To mitigate this situation, we have made all CC effects be visualized for each hit individually and have reduced the resistance chances. Therefore, when you are the attacker you should get a clear feedback on the attacks, which should a positive effect on improving the impact feel of the game.



o Even if the existing rules of evasion stats remain the same, as we have explained earlier, we predict that the efficiency will increase. Therefore, we are looking to change the rules of evasion. From now on, attack damage will only be affected in evasion stats, and CC effects will only be affected in CC resistance effects. That is, when a target is inflicted a hit, both damage and CC may be applied, only damage or CC may be applied, or none of the damage and CC may be applied. For those of you who worked to increase both CC resistance and evasion, we predict that you won't feel a big difference from before.



• In addition, now when hit by the CC effect and additional attack effect (e.g. Down Smash) of the same skill, only one effect, suitable for that situation, will be applied. For example, when using Warrior’s Ground Smash on a standing enemy Bound effect will be applied but not Down Smash. If the enemy is down on the ground, Down Smash will be applied, not Bound and the word “Immune” will appear on the screen.



• Last week, all classes had defense effects (Forward Guard, Super Armor, Invincible) removed from some of their skills. It has become harder for melee classes to get through the attacks of ranged classes. To mitigate this issue, we have changed the defense effects or CC effects of some ranged attack skills and movement Main skills. Also, some skills that greatly influence large-scale PvP have been adjusted.



Upcoming Changes



• The AP of all summoned beings will be increased. This is to bring back relevance for summoned beings after all the class specs were increased in general and summoned beings became relatively weaker.



• Currently, the duration and damage of Black Spirit skills are different per class. To reduce the influence of the difference in such skills’ efficiency that affected class balance, we plan to adjust the damage of Black Spirit skills. In the process, some classes’ PvP damage will be lowered to some extent. Together with that change, the rules for gaining Black Spirit's Rage will be changed. Currently, every time you are attacked there will be a 50% chance of gaining 1%. You will also get 1% for each enemy defeated. We are planning on a new change which will make accumulating Black Spirit’s Rage slower, but in return, the skill will be applied with a special defense effect which will make your character gain the upper hand even when you are attacked with CC skills. We will be giving further details in future announcements.



• On the May 10th balance patch, the defense effects from certain skills were removed. In response, many adventurers felt that this meant that PvP battles would end too fast. Therefore, in order to prolong PvP battles so you have more time to enjoy them, we plan to reduce the PVP damage of all classes by an identical rate.



• We are planning to add a new Black Spirit's Rage Absorption (Common) skill. The existing Black Spirit's Rage Absorption skill will be maintained as each classes’ unique skill. The new Rage Absorption (Common) skill will increase AP and Attack/Casting Speed. You can choose which Rage Absorption skill you want in the Skill window (K) and lock the one you do not want to use. If you do not choose, the new Rage Absorption (Common) will be used by default.



• After internal testing, we have decided to that implementing the rule “One skill cannot have both a CC effect (Stiffness, Stun, Knockdown, etc.) and defense effect (Front Guard, Super Armor, Invincible) simultaneously" should be put on hold. This was because we have decided that this would make the game significantly harder. We will continue to test and brainstorm to bring you all a set of combat rules that would be enjoyable for you.



• We want to extend our thanks to all adventurers who have stood by us in the past 4 weeks of changes made to Black Desert Online. We will endeavor to create a much more enjoyable Black Desert Online and starting next week, we will focus on polishing on each class in a more sequential manner to elaborate the class balance in detail.