

The Scout is a class featured in the Battlefield series. Its primary purpose is to engage enemy targets at long ranges while occasionally serving as a demolitions class. It is the equivalent to the Recon and Sniper kits.

Battlefield 1943 Edit Scout USMC

IJN Equipment Primary weapon Springfield (USMC)

Type 98 (IJN) Secondary weapon M1911 (USMC)

Type 14 Nambu (IJN) Gadgets Dynamite Equipment 1 M1 Bayonet (USMC)

Type 94 Shin Guntō (IJN)

"Lightly outfitted, the scout has supreme confidence in the power and accuracy of their M1903/Type 98 long distance rifle. Typically you'll find the scouts perched at vantage points concentrating on their next victim's demise. They also carry a pistol and ex-pack explosives which are more exciting than fireworks to set off!" — Battlefield 1943 Website Description

The Scout is a kit featured in Battlefield 1943. This kit fills the role of a long-range sniper, as well as that of a stealth infiltrator, similar to the Recon kit of other Battlefield installments. The Scout kit is equipped with a bolt-action sniper rifle as his primary weapon. These rifles are extremely accurate over any distance, and can kill an enemy in one or two shots, or one headshot. However, this weapon is very slow to aim, slow to cycle between shots, and has abysmal hipfire accuracy, making it unsuited for close-range engagements. For this reason, the Scout is also issued a pistol and a knife. The pistol takes five shots to kill an enemy, but can be fired very quickly with decent accuracy, even with unaimed fire. It is generally a good idea to equip the pistol while moving from one position to another, so that the player can engage enemies at close range. The knife is useful for stealth kills or as a last line of defense at point-blank range. It is the fastest of all melee weapons in the game, and always inflicts a one-hit kill. Lastly, the Scout is equipped with three Dynamite packs. It can be used to destroy enemy vehicles, to demolish buildings and bridges, or to lay traps for unsuspecting enemies. Like all other types of ammunition in the game, the player's Dynamite supply will recharge once all three packs are detonated. Unlike both other kits, the Scout does not have any hand grenades, putting him at a disadvantage in direct combat. It is advisable to stick to sharpshooting and sneaking behind enemy lines, rather than engaging infantry head-on.

