During the day today, I'll be posting excerpts from the 1.14 patch notes. Here is the first excerpt, covering a number of areas from the Game Balance part of the notes.



# Advisors

- Countries with incomes less than 10 ducats will no longer get level 2 advisors (except by event) and countries with incomes less than 50 ducats will no longer get level 3 advisors (except by event).



# Autonomy & Cores

- Development levels over 30 no longer contribute to higher coring and culture conversion costs.

- Refactored local autonomy to apply multiplicatively to manpower, tax and production rather than additively. This makes effects of LA more severe.

- Reduced impact of local autonomy on recruit and ship building times.



# Buildings

- Increased base number of buildings per province from 1 to 2.

- Removed build cost increase from tropical, arctic and arid (still has development cost penalties).

- Arctic provinces now have 1 less building slot.

- Farmlands now only has +1 building (down from +2) but is 5% cheaper to develop.



# Capital

- There is now a -5% per 100 country development bonus to development cost in the capital province.

- There is now an increased cost for moving your capital to a province with a lower development than your current capital, higher the more total development you have.



# Culture

- You now get a relation hit with every country that has the primary culture of the culture you are culture converting.

- Changing a province's culture is no longer blocked by primary tag of that culture existing (exported to defines, default 0).



# Diplomacy

- Removed opinion penalty for Competing Great Power as it has little effect and is frequently nonsensical in the early game.

- Increased opinion impacts of rivalry.

- Monarchies that are allied to revolutionary target now still get the penalty for a Revolution.

- Breaking an alliance now gives a truce for 5 years between the nations breaking it.

- Removed the 'Has Casus Belli' opinion modifier and increased opinion effects of having cores and claims, as the former did not mesh well with Imperialism CB in late game.

- There is now a +50 opinion bonus with a neighboring country if you both border a more advanced neighbor (advanced as in it fulfilling tech group requirement to protectorate you).

- Signing an alliance now removes the rejected alliance modifier between the countries.

- No longer possible to select peace treaties for allies that do not want them (ie, can no longer feed unwanted provinces to AI allies).