extremeconsiderationthemovie asked: I feel like what the creatuerless players (including me) are really saying is it feels like Magic is it feels like creatures are quite a bit more powerful than other spells at the moment and want the pendulum to swing back twards powerful spells or at least aggressively costed spells like for example, Doom blades and Last Gasp costing 2 instead of 4 and 6

Here’s what’s going on. Let’s assume there was no Reserved List and we could just reprint anything we wanted from Alpha. There are literally zero creatures that couldn’t be reprinted for power level reasons. Yes, some for complexity or color pie reasons but none for power level.

Now let’s look at noncreature spells. There are tons and tons that couldn’t be reprinted. So when you look at history, creatures keep going up and up and noncreature spells keep going down and down. And it creates this illusion that creatures are so strong and noncreature spells are so weak.

But it’s only contextual as tied to the gross mismatch of early Magic. Noncreature spells are doing just fine. As was pointed out in the comments, a noncreature deck won a Pro tour not too long ago.

I believe the disconnect is this. I’m promising we’ll make noncreature spells good enough to play in constructed. I’m not promising that we’ll return them to a previous power level which in many cases was simply stronger than they needed to be to be playable.

In other words “stop making them weaker” is not the same request as “make them playable”. We’ll honor the latter request but not necessarily the former.