A Power is a powerful individual or organization who strive to control inhabited space for their own agendas in Powerplay. Each power attempts to expand into systems, extracting resources from them in order to pay for continued expansion and protect systems already being exploited.

Powers are distinct entities compared to minor and major factions. Each Power can control a vast amount of systems that is aligned to both major and minor factions.

While many powers are aligned directly with major factions, it is not necessary to be a Power and some are independent entities. More importantly, even when a Power is aligned with a major faction this does not prevent them from scheming against its fellow allies within the same faction, ultimately every Power stands alone.

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List of Powers

Table of Rating Rewards

In the table below "P.N." are preparation nominations; "P.C." are power commodities. Ship components, awarded at rating 3 can be obtained after being pledged to the respective power for 4 weeks.

You can gain multiple levels per week however, Merits are halved each week after Powerplay cycle.

You only have access to power-specific modules that the powers offer so long as you’re actively pledged to them.

Tables of Exploitation Effects

Possibly due to a bug in the 1.3 release, the exploitation effects of several powers are blank or missing in game and thus not produced below.

Effects on minor faction influence and control systems

Effects on exploited systems

The following effects are applied in the exploited systems of each power, and affect all players (not just those at rating 2 or higher).

Power Empire Federation Independent Alliance A Lavigny-Duval Bounty payout +20%



Black market profit -20% Bounty payout +20%



Black market profit -20% Bounty payout +20%



Black market profit -20% Bounty payout +20%



Black market profit -20% Aisling Duval Archon Delaine Denton Patreus Edmund Mahon Agricultural goods consumption/production -50% Agricultural goods price +10% Agricultural goods consumption/production -50% Agricultural goods price +10% Agricultural goods consumption/production x4 Agricultural goods price -10% Agricultural equipment price -10% Agricultural goods consumption/production x4 Agricultural goods price -10% Agricultural equipment price -10% Felicia Winters Imperial slave cost +10% Basic foods and medicine consumption and production x2 Security +20% Basic foods and medicine consumption and production x2 Basic foods and medicine consumption and production x2 Li Yong-Rui Pranav Antal Zachary Hudson Security -40% Weapon cost -10%



Security +20% Security -40% Security -40% Zemina Torval Imperial slave production/consumption x2 Mined materials price -10% Mined materials price -10% Yuri Grom Bounty payouts increased by 20% Gold price reduced by 5% Bounty payouts increased by 20% Gold price reduced by 5% Bounty payouts increased by 20% Gold price reduced by 5% Bounty payouts increased by 20% Gold price reduced by 5%

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