Destruction

Fire Storm

Blizzard

Lightning Storm

Fierce Flames

Chilling Cry

Sky's Wrath

Alteration

Dragonhide



Advanced Telekinesis

Long Fall

Water Walking

Feather

Restoration

Grand Healing

Guardian Circle

Mending Ward

Unparagoned Ward

Never Surrender

Perk Changes

The Mage Armor perk now allows any use of armor, I found it odd that you could not use dragon priest masks without losing the benefit or any other armor for that matter.

Mage armor now works with Cloth, Light, or Heavy.

Impact



Intense Flames

Deep Freeze

Silence

Spell Locations

I felt that the master destruction spells were a little disappointing when you finally got them, especially if you play on legendary. This mod aims to make the spells give a little more damage, but not be overpowered. Update 2.0 adds 9 new spells and changes a few more Master spells.100 >75 >50 >Area remains the same at 100, 50, and 25 feet.20 >Duration remains the same at 10 seconds.75 >Changed to a one handed spell. Charge time is 1 second instead of 3 seconds.100 damage per second.100 damage per second, half to stamina.60 damage primer, lighting strike for 100 damage + stun.(primer is same as Thunderbolt, lightning strike can only be used outside)The spell is now one handed and acts like Ebonyflesh except it's base armor value has been increased. Dual cast bonuses apply, and the effects (light and sound) are the same as the original spell but will not use the master spell animation. Update 2.0 adds a 20% damage reduction from physical and elemental damage.80% Physical mitigation >Grab and throw creatures and NPCs.Allows you to withstand really long falls. Inspired by Slowfall from previous Elder Scrolls.Always thought this spell was missing.+100 points carry weight for 60 seconds.Added heal over time effect:200 +Undead up to level 35 flee the circle + heals 20 points per second +100 points + 20 points per second for 30 seconds + 10% Physical and Elemental mitigation.120 points armor + negates 120 of spell damage + 10% Physical and Elemental mitigation.If you fall bellow 25% health, instantly recover 50% health and the same amount in magicka.Some inspiration for the below changes come from the Minimalist Magic Overhaul for oldrim.Will only stagger half the time instead of all the time.No longer makes enemies flee when their health is low. Fire spells have a 20% chance to make the target more susceptible to fire for 5 seconds.Will freeze enemies 10% of the time for 3 seconds, not when their health is low.Replaces Disintegrate. It gives shock spells a 5% chance to silence magic users for 10 seconds.All new spell tomes can be found in the Hall of Countenance at the College of Winterhold on barrels. Destruction spells in Faralda's room. Restoration, Colette's room. Alteration in the storage room next to Colette's room.Other magic mods that I use and highly recommend: Enhanced Vanilla Magic by Emberwake , still a great mod, but with the newer master spells released here, the damage becomes... overkill.