Nert 3

Supposedly the promised return to the classic adventure genre of yore.. Couldn't have failed much harder than it did.



The two acts are Supposedly the promised return to the classic adventure genre of yore.. Couldn't have failed much harder than it did.



The two acts are poorly stitched together, the story isn't coherent and makes no sense on the small or grand scale. Character development is nil, revelations that should be mind-breaking are shrugged off with a "meh" time and time again. The ending doesn't even solve any of the problems!



Puzzles in act 1 are simplistic to the point of insulting, in act 2 they went the other way and just made them so vague and frustrating that they halted the entire game, not complex or difficult or requiring a bit of lateral thinking, just vague and goal-less. One could even get into an impossible glitched state, I ran into that one.



You can get dialogue options for things you've never seen, and many puzzles require the two characters to share knowledge they never can. One requires you to do the exact opposite of what all the signs tell you, or what common sense tells you, and be patient enough for the solution to happen by itself with no indication anywhere that it would, while another relies entirely on metagaming - you can only work out the answer because of the limitations of the game, not because the solution is in the setting.



Long story short, this is not the game we backed. We backed a promise for an old-school adventure game, the type we grew up with and wouldn't see again without a paid-up-front venture like this kickstarter, and we got a cookie-cutter click-to-continue mess with a terribly written story, late. and massively over budget. … Expand