Remember last week when Jochen Leopold showed off his early work on the Jedi Outcast port? Well, it’s up and running. Check with the judge.

After 10 development days I present the first playable release of JK2 Linux. https://github.com/xLAva/JediOutcastLinux The current state is playable without any major problems.

– loading/saving and a lot of other open issues are fixed I only had time to test the first two levels, but everything looks fine. If there are questions, feel free to contact me. Just consider my time-zone (Vienna, Austria). It might take me a while to answer.

View the full post in the G+ Gaming On Linux (Discussion) community.

Screens:



More information about the Linux Port:

Development

I used Code:Blocks as starting point for this port.

The whole compile process is based on it, but I think it should be pretty easy to add Makefiles or other compiling structures.

The source code is compiled with GCC.

My development system: Ubuntu 12.10 64bit

I’m using a 64bit system, but this port is still a 32 bit program!

Binary

If you just want to play the game without compiling anything, the binary files are located here: “jedioutcast/code/Release/”.

The binary files are not build or tested to run on every Linux system, but they should work on Ubuntu 12.10.

I just wanted to add a little short cut.

The following files are needed to run the game:

jk2sp

jk2gamex86.so

In order to start Jedi Outcast, the “base” folder from your original game has to be copied into the folder of the Linux binary files.

Be sure to mark “jk2sp” as executable and start the game with it.

Example:

~/jedioutcast/Release/jk2sp

~/jedioutcast/Release/jk2gamex86.so

~/jedioutcast/Release/base/

Known Issues:

multi-monitor handling is still experimental

some font rendering issues with the Intel Mesa driver (on my test machine)

input handling in window mode is not perfect

Github: github.com/xLAva/JediOutcastLinux

Via Gaming On Linux (Discussion)