Red Sea Trade: +5% Trade Power & +10% Trade Range. Monument to Greatness: +1 Yearly Prestige Purchase of Mamelukes: +20% Manpower Recovery. Army Reform: +5% Discipline Reformed Fellah System: +20% Production Efficiency Reformed Succession: -20% Stability Costs Monopoly Ports: +10% Trade Efficiency

The Qizibash: +15% Manpower. Persian Rug Production: +10% Production Efficiency The Ghulams: +10% Discipline Improved Silk Road: +10% Trade Steering Encouraged Art: +1 Yearly Prestige & +5% Production Efficiency Promotion of Irrigation: +10% Manpower Recovery Increased Crown Lands: +10% Tax Income.

Timurid Architecture: 2% lower Prestige Decay Mantle of the Great Khan: +20% Cavalry Power Unleash the Tiger: -3 Max War Exhaustion Elephant Warfare: -25% Land Attrition Tolerate Idol Worshippers: +2 Tolerance for Heathens Salaries Officials: -20% Stability Cost Largest Mosque in the World: +1 Yearly Prestige

Local Merchant Preference: +33% Trade Steering Secured Timber Supplies: 10% Faster Ship Building Association with Unbelivers: +2% Tolerance of Heathern Port Security Improvements: +10% Trade Income. End of Shipbuilding Guilds: 20% cheaper Light Ships. Skilled Captains: +2 Naval Manuever. Expansion of Trade Contacts: +1 Merchant

Sunni

+1 Tolerance to Own

+100% Chance of new Heir

Shiite

+0.25 Land Morale

+100% Chance of new Heir

Steppe Horde

+100% Manpower

+100% Land Force Limit

-50% Relations Change

Iqta

+33% Vassal Income

+100% Chance of new Heir

Theocracy

Tolerance to Own +2

Tolerance to Heretic -2

+0.1 Papal Influence (if catholic)

Despotic Monarchy

10% Cheaper Core Creation

10% Cheaper Unjustified Demands

Welcome to the 30th development diary of Europa Universalis IV. Today we take a look at four rather different countries in the middle east.All of them are what we call tier3 nations, which means they have a unique set of ideas, and about a dozen historical events.This state controls Egypt and Syria at the start of the game, but was historically conquered by the Ottomans in the 16th century. They are Sunni and has an Iqta government. The Mamelukes sit on the main tradenodes directing trade from India and China to Europe.They start with +25% Trade Steering, and +10% Cavalry Power.When fully powered up, The Mamelukes get +25% Trade Income, turning them into a country with a big trade focus together with a strong military.The state of Persia was formed in the early 16th century. Persia is a Shiite Theocracy in the game.Persia starts with +10% Vassal Income, and an extra 5% in Army Morale Recovery.When they have all their ideas, Persia gets a 10% decrease of Cavalry Cost.In 1444 Timur Lenk is long dead, but the remnants of his empire still controls the persian heartland. They are a Sunni Steppe Horde. They share their ideagroup with the Mughal Empire which they can form when they have taken control of northern India.They start with 25% cheaper cores, and a significant +10% monthly morale recovery of armies.When they get all ideas, they get a +5% to discipline.Oman is the Portugal of the Muslim world. Positioned at the edge, and able to control the trade from India. They are a shiite despotic monarchy in 1444.Oman starts with +0.5 to Naval Morale, and a -50% to Naval Maintenance.When they have all their ideas, they get 33% Blockade Efficiency, making Oman into a formidable Naval and Trade power.Can switch to other monarchies freely.Hear our Call to Arms & sign up here: http://signup.europauniversalis4.com/ [video=youtube;PjPW6jRQAe4]http://www.youtube.com/watch?v=PjPW6jRQAe4[/video]