Crowbar Collective is yet to develop that game as Valve being the developer left it on hiatus, in the same way Hidden Path developed Counter-Strike: Global Offensive.Coke or Dr. Pepper products may be used as tie-ins for HλLF-LIF3 as PepsiCo. products including Mountain Dew are done to death/overdone as a marketing style for Video game franchises such as Call of Duty by Activision.Features:- Dual-Wielding (Reserved for HEV suit wearing playables)- Story Co-op/Splitscreen- Halo 3-style MP Customization- Sven Co-op style Co-op Mode- Clamber- Different Reticles for each weapon- Co-Op Characters (Are all able to speak even when playable except for Gordon Freeman)- Tertiary Attack Mechanic (from Sven Co-Op)- Long Jump Module (Reserved for HEV suit wearing playables)- ASL Mechanic (Reserved for Gordon Freeman)- A new soundtrack plus a remix of the old tracks or BLλCK MESA soundtracks- Xen- Auxiliary power source only applies to Oxygen, Blocking Attacks, and Iron Sights.- Gibbing for nearly each enemy in the game- Full Body Awareness- References and callbacks to the past games- Cinematic intro for a brief summary for the people who have not played Half Life before with Alyx narrating ala HL2- Pushing the limits of the Source 2 engine- New Enemies as well as Return of old enemies- New Weapons as well as Return of old weapons- Workshop Support- OBLIGE-style procedurally generated levels for Sven Co-Op-style gamemode.Weapons:(Sven-style Exclusive) Supply Crate(Sven-style Exclusive) MedkitPheropod (Not only sends in more antlions but also Blinds Enemies in Melee Combat)CrowbarDesc: Gordon Freeman's Mighty buddy of his lifePrimary Attack - SwingSecondary Attack - Block/Parry(When Dual-Wielding or Triple-Wielding lol) Tertiary Attack - Block/ParryStun BatonDesc: Law Enforcement weapon, that will prepare your feast of variety in melee combat.Primary Attack - Swing (can also stun vehicles or machinery)Secondary Attack - Block/ParryTertiary Attack - ParalyzeFlaymore (Xenian Melee Weapon)Desc: An Alien Organic Chainsaw, or more organically, a blocky creature portruding a flat 4 foot long fish-like jaws in the middle with lots of fangs and small horns on the top. This beast is combat ready for lunch.Primary Attack - SwingSecondary Attack - Block/Parry(When Dual-Wielding) Tertiary Attack - Block/Parry(Exclusive Weapon) "Iota"Desc: As it suggests it looks like the Greek letter Iota but it's actually a sword hidden inside a crowbar, owned and favored by Gina Cross.Primary Attack - Swing (can also stun vehicles or machinery)Secondary Attack - Block/ParryTertiary Attack - Sword/Crowbar Mode(Exclusive Weapon) Gravity GunSame Thing except it could pick up liquidFive Seven (9MM Pistol)Desc: A Gun to start with that has an accurate side.Primary Attack - ShootSecondary Attack - Iron Sights (better fits stealth operations with suppressed pistols)Tertiary Attack - Silencer(Exclusive Weapon) Beretta (meant for Barney Calhoun)Desc: Feel the Nostalgia of Berett-tastic guard duty as Barney CalhounPrimary Attack - ShootSecondary Attack - Iron Sights (better fits stealth operations with suppressed pistols)Tertiary Attack - Full-Auto/Semi-Auto Mode(Exclusive Weapon) Alyx's Gun + Socket WrenchDesc: Prototype utility handgun stolen from the Combine and claimed by Alyx Vance as her own type of weapon.Primary Attack - ShootSecondary Attack - Iron SightsTertiary Attack - SMG Mode (ala Half-Life 2: Capture The Flag)357. MagnumDesc: Precision gibbing handgun. You're no ordinary cowboy when you use that thing.Primary Attack - ShootSecondary Attack - Iron Sights (Limited by aux. power like sprint or flashlight from HL2)Tertiary Attack - Backup CrowbarFlare GunDesc: Damnably Hot and spicy sidearm, especially in the feisty hands of semi-mythical heroesPrimary Attack - Shoot (also sends in reinforcements when you shoot at the sky)Secondary Attack - Iron Sights (no other choice)SPAS-12Desc: Recycled from humans, now redesigned by the Combine to meet their needs in combatTraditionalSMG/Grenade Launcher MixDesc: Still a grand-traditionPrimary Fire - ShootSecondary Fire - GrenadeTertiary Attack - N/APulse RifleDesc: The middle child of auto weapons that possess destructive secondary actions.Primary Fire - ShootSecondary Fire - EMP BallTertiary Fire - N/AAK-47 (Mixes role of shooting and melee combat)Desc: A Good choice for everyone around the world, blending shooting with melee combat in a detailed manner, if you don't give someone an AK-47, you're quite mean as f# #k Primary Attack - Shoot(While Sprinting or using Long Jump Module) Secondary Attack - Bayonet ChargeSecondary Attack - Bayonet AttackTertiary Attack - Bayonet Parry(Exclusive Weapon) "Annabelle"Desc: A weapon now under possession of Colette Green as a memento of her husband, "Father Grigori".Primary Attack - ShootSecondary Attack - Iron SightsTertiary Attack - Quick Melee ModeOICWDesc: Weapon used by the Second Half of the Combine in the Combine Civil War.Primary Attack - ShootSecondary Attack - ScopeTertiary Attack - Masterkey/ShotgunCrossbowDesc: Magazine fed plus explosive bolts just like day one, mostly a repeating crossbow compared to it's past iteration, also self-stringing (uses robotic automation) instead of crank or stirrup based to better suit dual-wielding.Primary Attack - ShootSecondary Attack - ScopeTertiary Attack - Quick Melee Mode (Combine will Block your attack, tertiary action should be in line with what the Combine will do in melee combat)Tau CannonDesc: Tradition is golden, never to be opposed no matter what.Primary Attack - ShootSecondary Attack - ChargeTertiary Attack - Static LaserRPGDesc: Every tough bastard on the planet needs to be blown to bits.Priamry Attack - ShootSecondary Attack - Switch LaserTertiary Attack - DetonateImmolatorDesc: Solution and repellent to everyday annoyances in your life at war.Priamry Attack - BurnSecondary Attack - ExtinguishEgon/Gluon GunDesc: Once an Experimental Weapon back in the Black Mesa Incident, now a standard mass-produced weapon used by the Overwatch "Brainboy" TroopsPrimary Fire - Corkscrew/ShootSecondary Fire - Blackhole (from the cut Combine Guard Gun)HivehandDesc: A piece of Alien Weaponry that looks good in your arsenal if you're one of the badasses.Primary Fire - ShootSecondary Fire - Iron SightsTertiary Fire - Shotgun BlastS.L.A.M.Desc: "Don't S.L.A.M. the door!"Prirmary Attack - Throw(On Wall) Primary Attack - PlantSecondary Attack - DetonateTertiary Attack - Auto-RC WheelFrag GrenadeDesc: Everyday explosives in your arsenal.Primary Attack - ThrowSecondary Attack - TossChumtoadDesc: Covert body switching throwable piece of equipment from Xen.Primary Attack - TossSecondary Attack - Switch Bodies with yourselfHopwire GrenadeDesc: "My mom wants me to hop off so i'll see you next time,"Primary Attack - ThrowSecondary Attack - TossMolotov CocktailDesc: A popular grenade type with rebels and lower class nations.Primary Attack - ThrowSecondary Attack - TossSnarkDesc: Used back in the Black Mesa Incident as weaponry, now bred more often for tactical use in modern warfare.Primary Attack - Throw OneSecondary Attack - Throw FiveHeadcrabDesc: Despite being prominent enemies, you can also get to breed one to obey you like a domestic dog.Primary Attack - ThrowDeployable SentryDesc: Fear the utility of automated guns.Primary Attack - ThrowHarpoonDesc: If only you could beat the game in 10 minutes.Primary Attack - ThrowHeavy Weaponry ala Sven Co-op (plus obtainable by right clicking on manned turrets):Emplacement GunSniper RifleEnergy Cannon (from Half-Life 1)Prologue: Trip to BorealisBasically Half-Life 2: Episode Three, You try to fight the Advisor then you get in a coma after you're defeated by the Advisor, resulting in having long dreams of what the multiverse is like. G-Man takes Alyx away from you as part of your dreams and you are trapped in the control panel for a ling time, After the prologue ends, the Title, "HλLF-LIF3" appears.Chapter 1: The New BeginningYou're taken to a 10 Year Timeskip after being knocked out by one of the advisors and taken to the hospital by the vortigaunts, R-4913 and X-8973. A holographic AI replica of Eli Vance nears completion and you are yet to be equipped in a brand new model of the HEV suit.Chapter 2: Old Memories Part 1: Back in Black MesaYou dreamed of what happened, not %100 accurate to Half-Life 1 events though but rather close, it will play exactly like the first Half-Life game in terms of design.Chapter 3: You're not alone!You're now equiped with HEV Mark VI suit with new abilities such as Dual-Wielding, Robo-voiced Sign Language, and Clambering. R-4913 and X-8973 (now get to wear them thanks to special vortigaunt HEV suits being produced), Gina Cross and Colette Green also don HEV suits and join you on your journey back to Xen, the (Pre-Civil War) Overwatch Human Soldiers try to stop you from entering the Xenian portal.Chapter 4: Return to XenYou, the HEV ladies and D0G try to obtain information about the Combine recruitment of certain Xenian species into their military ranks. Chumtoads are needed for covert suppression of excessive assailants present in otherwise well guarded areas. You come across a Gargantua which you three plus D0G must deal with until the arrival of the HEV suit-donning vortigaunt duo.Chapter 5: Combine Civil WarR-4913 and X-8973 find you guys and report that the Advisors began to betray the left-over humans (Homo Sapiens Combinus) including Stalkers in favor of the Xenian Kingpin Troops as the former are too incompetent to crush any rebellion, The Kingpins will still use human weapons. You come across dead Transhuman soldiers and try to take their weaponry as you try to make your way out of Xen.Chapter 6: Black Mesa ReunionYou meet with Kleiner, Barney Calhoun, Rosenberg, Otis Laurey, and Magnusson again plus Adrian Shephard. The Teleporters are nearly perfect so far, it is needed to travel to America, now under Combine-control. The Teleporters will activate as long as you could fend off the sneaky intruders being the Combine Prowlers (Alien Assassins)Chapter 7: New American RevolutionYou revisit your home nation as an American, it is occupied by the Advisor's own half of the Combine Empire known as the "Imperialists". Charge your horses or large bullsquids into battle against the Imperialists. Get your RPG loaded because that giant humanoid mech came to tear down the Combine Republican reinforcementsChapter 8: The HERDThe Hazardous Enviornment Resistance Division came to be thanked by the re-established American government that is now liberated by the Overwatch Soldiers including Dwight T. Barnes, The Combine Republicans are still here to help. The Hydras attack.Chapter 9: New RenaissanceHumanity is yet to return to it's roots for the better, you, Alyx, Barney, and Shephard go xenian life hunting to further safen the homes of humanity and also collect Snark nests for the Rebel armory.Chapter 10: Headcrab Shell FactoryYou find some of the Gonarchs plus Headcrab Kings, they have to be destroyed before a certain zombie apocalypse starts to happen. D0G comes to save your life from the Gonarch before you nuke the headcrab shell factory with a Surplus HECU Mininuke.Chapter 11: Kleiner Dies (Taken from Half-Life 2 story drafts)Three HEV wearers return to the lab and talk with Kleiner and Magnusson about how to easily beat the Combine Advisors, one of the Advisors broke into the lab and tried to kill Kleiner. You and the ladies bring D0G will keep chasing the Advisors and try to use the Gluon Gun as it's theortically effective against the Advisors.Chapter 12: Finally, Advisors are DeadBarney mourns the death of Kleiner, The Death of the Advisors still mean the Combine Empire will be gradually weaker by the day, Three HEV wearing heroes head to the spaceport and take a rocket due to how much power a teleporter needs, Gordon falls asleep aboard the rocket.Chapter 13: Old Memories Part 2: Remembering the CombineYou remember shooting down Metrocops and Overwatch Soldiers and also the destruction of the citadel. Still not Faithful to the HL2-Era.Chapter 14: Space StationYou are at the space station. Before you engage loudly, you have to go on a stealth mission with Chumtoads in handy to secretly gain access to the Portal Library of the Multiverse that the Combine has taken over prior to the Seven Hour War.Chapter 15: Stranger LandGordon visits a strange world he's never been before, The Home world of the Resistance-X or Shock Troopers, now taken over by the Combine. Battle the Combine Kingpin and Myrmexian (Alien Grunts) Troops in order to liberate the Shock Troopers and allow them to reclaim their home world.Chapter 16: Gordon Freeman?A mysterious entity managed to cleverly replicate Gordon Freeman yet has evil in his heart. You find out it was not you but an evil clone on Television, you and Gina and Colette find clues on who's behind this sneaky business then teleport back to earth to finally fight the malicious clone of yourself.Chapter 17: Sacrifice!The Combine Imperialists have brought in the nuke as a last resort weapon against the Resistance and the Combine Republicans, you have to risk the death of carrying the bomb and transporting it to the Capital of the Combine Empire. G-Man appears after your successful move to abolish the Combine.Epilogue: Multiversal Peace