How does it work?

Attacker's Weapon # Hits Target's Held Weapon New Speed

Glock Glock >

M4A4 M4A4 40.6%

Bizon Bizon >

M4A4 M4A4 38.4%

AK47 AK47 >

M4A4 M4A4 31.9%

AWP AWP >

M4A4 M4A4 28.3%

Attacker's Weapon # Hits Target's Held Weapon New Speed

AK47 AK47 >

Glock Glock 36.0%

AK47 AK47 >

M4A4 M4A4 31.9%

AK47 AK47 >

AK47 AK47 29.2%

AK47 AK47 >

AWP AWP 25.1%

Attacker's Weapon # Hits Target's Held Weapon Hit #1 Hit #2 Hit #3 Hit #4

Bizon Bizon >>>>

Knife Knife 46.6% 35.0% 31.4% 30.4%

Bizon Bizon >>>>

M4A4 M4A4 38.4% 28.9% 25.9% 25.0%

Bizon Bizon >>>>

AWP AWP 30.3% 22.8% 20.4% 20.0%

For a player to be tagged, they need to take damage. The most common way to take damage is when one player shoots another player. For the explanation below, we will call the player shooting the "Attacker" and the player being shot, the "Target".The amount of tagging that the Target receives is defined by the Attacker's currently held weapon in combination with how many times in quick succession the Target was shot. The more powerful a weapon is, the more tagging it will do to its target.The Target also has a minor amount of control over how much they are tagged. When the Target is tagged, the tagging amount is modified slightly and "capped" by the "Mobility" value of weapon that they are currently holding.Here are some examples of how much the Target's movement is modified by being shot with different weapons. If a player is running at 100% (top speed) and they are shot, we display what their new (temporary) movement speed percent would be as "New Speed". This number is a percentage of their held weapons "Mobility" value.Powerful weapons tag more.The weapon you're holding matters.Hitting a Target multiple times insuccession will slow them down more.