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Sometimes the PCs loot a house or check the pockets or bag of some random NPC. Don’t just give them a few coins, make it interesting and give them some some basic, mundane items using these tables! They are broken up into wealth categories, from Destitute all the way up to Filthy Rich. Choose how rich/fancy the targeted NPC or NPC’s house is, and roll a d100 on the appropriate table below.

The Value column is in copper pieces, though it won’t necessarily transfer to a D&D game, as I created these tables for a homebrew system called Wretched (which I’ll probably post on this blog at some point). So feel free to use the Value as a reference or ignore it.

Destitute

Goods – Destitute d100 Value Item of Sentimental Value (Re-Roll) 1-8 – Bone 9-15 – Cloth Scrap 16-22 – Unreadable Note 23-29 – River Stone 30-36 – Dried Flower 37-43 – Hardtack 44-50 – Iron Nail 51-55 3 Piece of Food 56-60 3 Iron Buckle 61-64 5 Chalk 65-66 10 Crude Holy Symbol 67-68 10 Hat 69-70 10 Iron Earring 71-72 10 Tin Cup 73-74 10 Walking Stick 75-76 10 Belt 77-78 15 Candle 79-80 15 Crude Box 81-82 15 Crude Pipe 83-84 15 Die (6 Sided) 85-86 15 Pouch 87-88 15 Soap 89-90 15 Spike, Wood 91-92 15 Tinderbox 93-94 15 Tobacco 95-96 15 Whetstone 97 15 Comb 98 20 Crafting Scrap, Poor [d4] 99 20 Torch 100 20

Poor

Goods – Poor d100 Worth Item of Sentimental Value (Re-Roll) 1-6 – Bone 7-9 – Cloth Scrap 10-12 – Unreadable Note 13-15 – River Stone 16-18 – Dried Flower 19-21 – Hardtack 22-24 – Iron Nail 25-26 3 Piece of Food 27-28 3 Iron Buckle 29-30 5 Chalk 31-32 10 Hat 33-34 10 Iron Earring 35-36 10 Tin Cup 37-38 10 Belt 39-40 15 Candle 41-42 15 Die (6 Sided) 43-44 15 Pouch 45-46 15 Soap 47-48 15 Spike, Wood 49-50 15 Tinderbox 51-52 15 Tobacco 53-54 15 Whetstone 55-56 15 Comb 57-58 20 Crafting Scrap, Poor [d6] 59-60 20 Torch 61-62 20 Walking Stick 63-64 20 Crude Box 65-66 25 Holy Symbol 67-68 25 Needle, Bone 69-70 25 Tobacco Pipe 71-72 25 Flint and Steel 73-74 30 Nails x10 75-76 30 Blanket 77-78 35 Holy Water 79-80 35 Parchment 81-82 35 Spike, Iron 83-84 35 Vial, Empty 85 35 Animal Skin, Common 86 50 Crafting Scrap, Standard [d4] 87 50 Die, weighted (R) 88 50 Drill 89 50 Fishing Gear 90 50 Mallet 91 50 Playing Cards 92 50 Scroll, blank 93 50 Smoking Pipe 94 50 Spike, Steel 95 50 Waterskin 96 50 Whistle 97 50 Drugs 98 50 Bedroll 99 60 Crafting Scrap, Fine 100 75

Stable

Goods – Stable d100 Worth Item of Sentimental Value (Re-Roll) 1-6 – Dried Flower 7-9 – Bread 10-12 – Piece of Food 13-15 3 Chalk 16-18 10 Hat 19-21 10 Iron Earring 22-24 10 Tin Cup 25-27 10 Belt 28-30 15 Candle 31-32 15 Die (6 Sided) 33-34 15 Pouch 35-36 15 Soap 37-38 15 Spike, Wood 39-40 15 Tinderbox 41-42 15 Tobacco 43-44 15 Whetstone 45-46 15 Comb 47-48 20 Crafting Scrap, Poor [d8] 49-50 20 Torch 51-52 20 Needle, Bone 53-54 25 Flint and Steel 55-56 30 Nails x10 57-58 30 Walking Stick 59 30 Blanket 60 35 Box 61 35 Parchment 62 35 Spike, Iron 63 35 Tobacco Pipe 64 35 Vial, Empty 65 35 Holy Symbol 66 45 Holy Water 67 45 Animal Skin, Common 68 50 Crafting Scrap, Standard [d6] 69 50 Drill 70 50 Fishing Gear 71 50 Gem 72 50 Mallet 73 50 Playing Cards 74 50 Scroll, blank 75 50 Spike, Steel 76 50 Waterskin 77 50 Whistle 78 50 Drugs 79 50 Bedroll 80 60 Chain, Steel x1 foot 81 75 Crafting Scrap, Fine [d4] 82 75 Crowbar 83 75 Hammer 84 75 Ink 85 75 Oil (for lantern; 1 pint, lasts 48 hours) 86 75 Saw 87 75 Leather satchel (waterproof) 88 100 Quiver (20 arrows or bolts) 89 100 Scroll case 90 100 Wormrose Incense 91 100 Anti-Venom 92 150 Cooking Pots 93 150 Healing Kit, Poor (-5) 94 150 Lantern 95 150 Net 96 150 Pick 97 150 Crafting Tools, Poor (-5) 98 200 Healing Kit, Standard (+0) 99 300 Instrument 100 300

Rich

Goods – Rich d100 Worth Item of Sentimental Value (Re-Roll) 1-5 – Bread – Die (6 Sided) 25 Pouch 25 Tobacco 25 Comb 30 Flint and Steel 26-28 30 Parchment 29-31 35 Box 32-34 50 Crafting Scrap, Standard [d8] 35-37 50 Playing Cards 38-40 50 Scroll, blank 41-43 50 Tobacco Pipe 44-46 50 Walking Stick 47-49 50 Holy Symbol 50-52 60 Holy Water 53-55 60 Crafting Scrap, Fine [d6] 56-58 75 Ink 59-61 75 Drugs 62-64 75 Key 65-67 100 Leather satchel (waterproof) 68-70 100 Quiver (20 arrows or bolts) 71-73 100 Scroll case 74-76 100 Wormrose Incense 77-79 100 Anti-Venom 80-81 150 Healing Kit, Poor (-5) 82-83 150 Crafting Tools, Poor (-5) 84-85 200 Gem 86-87 d20 * 10 + 80 Lantern 88-89 200 Magnifying Glass 90-91 250 Healing Kit, Standard (+0) 92-93 300 Holy Book 94 350 Crafting Tools, Standard (+0) 95 400 Mirror, Hand 96 400 Healing Kit, Fine (+5) 97 500 Instrument 98 500 Crafting Tools, Fine (+5) 99 650 Lockbox, Steel 100 750

Filthy Rich

Goods – Filthy Rich d100 Worth Item of Sentimental Value (Re-Roll) 1-5 – Bread 6-9 – Die (6 Sided) 10-13 35 Pouch 14-17 40 Tobacco 18-21 40 Comb 22-25 50 Flint and Steel 26-29 50 Parchment 30-33 50 Box 34-37 75 Crafting Scrap, Fine [d8] 38-40 75 Playing Cards 41-43 75 Scroll, blank 44-46 75 Tobacco Pipe 47-49 75 Walking Stick 50-52 75 Holy Symbol 53-55 100 Holy Water 56-58 100 Ink 59-61 100 Drugs 62-64 100 Anti-Venom 65-67 150 Healing Kit, Poor (-5) 68-70 150 Crafting Tools, Poor (-5) 71-72 200 Gem 73-74 d20 * 20 + 200 Key 75-76 200 Leather satchel (waterproof) 77-78 200 Quiver (20 arrows or bolts) 79-80 200 Scroll case 81-82 200 Wormrose Incense 83-84 200 Healing Kit, Standard (+0) 85-86 300 Lantern 87-88 350 Magnifying Glass 89-90 350 Crafting Tools, Standard (+0) 91-92 400 Healing Kit, Fine (+5) 93-94 500 Holy Book 95-96 500 Mirror, Hand 97 600 Crafting Tools, Fine (+5) 98 650 Instrument 99 850 Lockbox, Steel 100 1000