Teleforce At 3rd level, you learn how to generate an arcane transducer as a floating electric sphere within 30 feet of you, it is immovable and can't suffer damage, only a dispel magic or disintegrate can destroy it. You can summon the sphere once for free and must finish a long rest before doing so again. You can also summon the sphere by expending a spell slot of 1st level or higher. If you summon a second sphere, the first sphere disappears, it disappears after 10 minutes and you can dismiss it early as an action. You can cast hit roll spells through the sphere and add 1d8 as extra lightning damage on hit. When you reach 14th level, the extra damage increases to 2d8.

Also, at 6th you add your Intelligence modifier to the damage roll of any spell that deal only lighting or thunder damage if cast through the sphere.

Controlled Induction At level 6th you are able to create and exploit radio frequency to amplify your senses. After casting a spell with your cartographer's supplies or a stringed instrument as spellcasting focus, you gain blindsight 120 feet and as bonus action you can make an Intelligence (Perception) check. These benefits last for 10 minutes.

In addition, you can cast once per long rest Find Traps without expending a spell slot, provided you use cartographer’s supplies as the spellcasting focus.