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We are happy to announce Unity 5.3.7p1. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

As always, patch releases are recommended only for users affected by those bugs fixed in that patch.

Fixes

(818174) - Android: Fixed case of audio stutter when launching Android player from a notification on the lockscreen.

(807983) - Android: Fixed an issue whereby the projects without audio stopping the external audio sources.

(824009) - Asset Bundles: Fixed the assetBundle property of AssetBundleCreateRequest so that it stalls instead of returning null when the bundle is not yet ready.

(829898) - Build player: Reverted the change, which saved relative paths for build target but introduced issues for targets that needed to browse for folders instead of files (webGL, etc).

(837783) - Graphics: Fixed potential lock when in fullscreen exclusive mode and minimising/maximising screen.

(840596) - IL2CPP: A call to GetCurrentMethod in a generic method should return the generic method definition, not the inflated generic instance method.

(845666) - IL2CPP: Fixed stacktraces on iOS when Link Time Optimization (LTO) was enabled in the build.

(838259) - IL2CPP: Return an empty array from GetGenericArguments when it is called on a MethodInfo object from a non-generic method. Previously the runtime incorrectly threw an assert in this case.

(836165) - Mac Editor: Fixed a crash when using Build and Run for iOS projects.

(843181) - Mac Editor: Fixed editor hanging if app was already running in Xcode 7.x when using Build and Run.

(840534) - Mono: Prevent GetHostEntry from throwing a SocketException on Windows when the machine is not connected to any network.

(821570) - Windows Store: Fixed a crash in multi scene system caused by internal managers being garbage collected.

Revision: a26d44cae81c