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After the release of DCS version 1.2.4, we released multiple updates using our automatic updater. We are now moving forward on the next major update, version 1.2.5. Our primary focus will be on improving game performance, addressing game play issues, and setting the stage for further modules. Key features planned for version 1.2.5 include:



DCS World



Further improvements to game stability.

Corrected module installation issues.

Resource manager: Corrected logistic links.

Resource manager: The value, speed and periodically have been adjusted. Default supply speed is now 60 rm/h.

Anti-radiation missiles: Added proximity fuses and adjusted accuracy.

Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.

When a target is no longer visible, the AI aircraft will use the target�s last known position and velocity to search for it.

Added "STOP TRANSMISSION" trigger action.

AI behavior option "DISPERCE UNDER FIRE" now has new parameter - dispersion delay.

Added new AI behavior option - "RTB ON OUT OF AMMO".

Added more tooltips to the Mission Editor.

Message filter for Lock On aircraft: RShift+\.

Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).

Detection of radars by RWR have been reworked to make player and AI systems equal.

The parking spaces for Anapa and Krymsk airbases have been corrected.

Su-25T: The gun funnel has been adjusted.

Added new Su-27 skins.

The several air to air missile factors have been adjusted.

Updated airbase charts by

Fixed input deadlock.

M256 HEAT ballistics corrected.

Improved fire and smoke of aircraft fragments.

Improved material of flares.

Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.

Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.

The broken input after exporting to HTML is fixed.



DCS: UH-1H Huey



Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.

The UH-1H manuals and readme have been updated.

Fixed UH-1H training files.

Sound samples path has been updated.



Lock On: Flaming Cliffs 3



Su-25: Bombs falling short when using CCRP has been fixed.

Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight.

F-15: Crash or freeze in the F-15C when on the ramp when changing HUD Modes are fixed.

F-15: Negative airspeed values should are now correctly displayed on the HUD airspeed tape.

The FC3 installation check has been fixed.

�Betty� voice warnings now use native language.

The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.



DCS: Black Shark 2



Ka-50 EKRAN refactoring.



DCS: Combined Arms



Adjusted the machine gun sights for several vehicles.



Updated and New Units



As we improve DCS World, we are giving a face lift to many older objects and adding a few new ones. Current object work includes improved models for several Russian air-to-air missiles, Tu-22M3 and a new MQ-9 "Reaper" UCAV unit.



DCS: Mi-8MTV2



As Belsimtek works on the final release of DCS: UH-1H Huey, they are already hard at work on their next DCS module: the work horse Mi-8MTV2. This will be modeled to the same level of detail as the UH-1H, meaning, you will not find a more accurate and detailed simulation of this helicopter.



Improving the DCS GUI



In parallel with improving the simulation aspects of DCS, we are also updating some of the GUI to make it much more intuitive to select missions, campaigns and training missions. All of these screens will use a new, common interface.



The Next Eagle Dynamics DCS Modules



Later this year, we will offer:



A-10A: DCS Flaming Cliffs

Su-25: DCS Flaming Cliffs

F-15C: DCS Flaming Cliffs

Su-27: DCS Flaming Cliffs



This modules will feature:



1- Detailed 3D model (high polygon / high res textures)

2- 6 DOF cockpit

3- AFM

4- Lock On level cockpit systems From the DCS newsletter:After the release of DCS version 1.2.4, we released multiple updates using our automatic updater. We are now moving forward on the next major update, version 1.2.5. Our primary focus will be on improving game performance, addressing game play issues, and setting the stage for further modules. Key features planned for version 1.2.5 include:Further improvements to game stability.Corrected module installation issues.Resource manager: Corrected logistic links.Resource manager: The value, speed and periodically have been adjusted. Default supply speed is now 60 rm/h.Anti-radiation missiles: Added proximity fuses and adjusted accuracy.Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.When a target is no longer visible, the AI aircraft will use the target�s last known position and velocity to search for it.Added "STOP TRANSMISSION" trigger action.AI behavior option "DISPERCE UNDER FIRE" now has new parameter - dispersion delay.Added new AI behavior option - "RTB ON OUT OF AMMO".Added more tooltips to the Mission Editor.Message filter for Lock On aircraft: RShift+\.Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).Detection of radars by RWR have been reworked to make player and AI systems equal.The parking spaces for Anapa and Krymsk airbases have been corrected.Su-25T: The gun funnel has been adjusted.Added new Su-27 skins.The several air to air missile factors have been adjusted.Updated airbase charts by www.10thGunfighters.de and www.ariescon.com Fixed input deadlock.M256 HEAT ballistics corrected.Improved fire and smoke of aircraft fragments.Improved material of flares.Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.The broken input after exporting to HTML is fixed.Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.The UH-1H manuals and readme have been updated.Fixed UH-1H training files.Sound samples path has been updated.Su-25: Bombs falling short when using CCRP has been fixed.Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight.F-15: Crash or freeze in the F-15C when on the ramp when changing HUD Modes are fixed.F-15: Negative airspeed values should are now correctly displayed on the HUD airspeed tape.The FC3 installation check has been fixed.�Betty� voice warnings now use native language.The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.Ka-50 EKRAN refactoring.Adjusted the machine gun sights for several vehicles.Updated and New UnitsAs we improve DCS World, we are giving a face lift to many older objects and adding a few new ones. Current object work includes improved models for several Russian air-to-air missiles, Tu-22M3 and a new MQ-9 "Reaper" UCAV unit.As Belsimtek works on the final release of DCS: UH-1H Huey, they are already hard at work on their next DCS module: the work horse Mi-8MTV2. This will be modeled to the same level of detail as the UH-1H, meaning, you will not find a more accurate and detailed simulation of this helicopter.In parallel with improving the simulation aspects of DCS, we are also updating some of the GUI to make it much more intuitive to select missions, campaigns and training missions. All of these screens will use a new, common interface.Later this year, we will offer:A-10A: DCS Flaming CliffsSu-25: DCS Flaming CliffsF-15C: DCS Flaming CliffsSu-27: DCS Flaming Cliffs1- Detailed 3D model (high polygon / high res textures)2- 6 DOF cockpit3- AFM4- Lock On level cockpit systems

#3799407 - 02:30 PM Re: DCS Version 1.2.5 Coming Soon Re: citizen guod] Joined:

Posts: 5,481 Pooch

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Orlando, FL HotshotJoined:Posts: 5,481 I would love to have seen, "Fixed P-51 flight model," but I suppose they feel its fine. Its not , of course, but since I only paid 9.99 for it, what the hell. If I paid fifty bucks I'd be pissed.

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#3800715 - 07:03 PM Re: DCS Version 1.2.5 Coming Soon Re: citizen guod] Joined:

Posts: 112 sp00k

Where the Phantoms are.. sp00k



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Amersfoort, Netherlands, Europ... Where the Phantoms are..MemberJoined:Posts: 112 All very cool, i notice that Nevada is still missing in the updates..

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Case: Corsair 750D - Ssd: Samsung 840 Pro 256gb #3801556 - 10:32 PM Re: DCS Version 1.2.5 Coming Soon Re: citizen guod] Joined:

Posts: 8,238 Timothy

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Phoenix - Ft. Carson HotshotJoined:Posts: 8,238 So we will get detailed flight models for the modules, but the avionics will be dumbed down?

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Carthago delenda est Learn Economics at: #3801742 - 11:59 AM Re: DCS Version 1.2.5 Coming Soon Re: citizen guod] Joined:

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Devs said there was stuff there, but you just couldn't see it. #3802257 - 07:07 PM Re: DCS Version 1.2.5 Coming Soon Re: Pooch] Joined:

Posts: 2,167 MigBuster

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UK MemberJoined:Posts: 2,167 Originally Posted By: Pooch I would love to have seen, "Fixed P-51 flight model," but I suppose they feel its fine. Its not , of course, but since I only paid 9.99 for it, what the hell. If I paid fifty bucks I'd be pissed.



What's wrong with the FM specifically? What's wrong with the FM specifically?

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