User Info: Thiefboy109 Thiefboy109 5 years ago #1

Example of Theathrythm Final Fantasy here: https://www.youtube.com/watch?v=veabPgxwryQ



This project is still very much a work in progress, but I think it's been coming along nicely.



Here is a title screen picture: http://i.imgur.com/EM97fW6.png

Here's some videos:

Chalky Woods - https://www.youtube.com/watch?v=KiB-1VbgAI4

Calling That Detestable Name - https://www.youtube.com/watch?v=k0GPtwJCwtU



Some basics:

1. Red Triggers are any key. I like to use W personally.

2. Yellow Arrow Triggers are just the arrow in the direction indicated.

3. Each note can either be Perfect, Great, Good, or Miss. This depends on how well timed the key input is.

4. Any input that isn't correct or within the range for Good (which is fairly generous) is an Error.

5. Score is calculated as follows: Score = Perfect*3 + Great*2 + Good*1 - Error*0.5. There is no penalty for missing a note.

6. Rank is based on the percentage given by Score/PerfectScore, where PerfectScore is just the number of notes*3 (basically the possible maximum with all perfects).

SSS = >92%

SS = >88%

S = >80%

A = >72%

B = >65%

C = >60%

D = >50%

F = <50%



---------------------------------------------------------

Here's a list of all the songs that are currently planned to be in the game: http://pastebin.com/gaZF0A8t

If I missed any particularly good tracks then just tell me, I can definitely add more.



17 from EO1.

18 from EO2.

16 from EO3.

20 from EO4.

21 from EOU1.

19 from EOU2.

17 from EMD.

For a total of 128. Pretty good!

---------------------------------------------------------

Todo list:

1. Visual indication of good/great/perfect when hitting a note.

2. Intro/outro. Less jerky transitions.

3. Fix up the back button. It's just something I took from a previous project which is why it doesn't fit at all with it's blue purple color.

4. Do something with the result screen. The font on the good/great/perfect ect are pretty bad, and there is a lot of dead space off to the side. Might try to put some sort of picture there but I am undecided on what yet.



Songs done:

6/17 EO1

0/18 EO2

16/16 EO3

0/20 EO4

0/21 EOU1

0/19 EOU2

0/17 EMD

---------------------------------------------------------



So yeah, just made this thread as a place for myself to post updates and such. IGN: Ben FC: 1993-9546-3122

I like Mudkips Hey! As I mentioned a few times in a recent thread, I am currently working on creating a game similar to Theathrhythm Final Fantasy that uses Etrian Odyssey music. The EO series has a fantastic soundtrack, so I wanted to highlight that in this game.Example of Theathrythm Final Fantasy here: https://www.youtube.com/watch?v=veabPgxwryQThis project is still very much a work in progress, but I think it's been coming along nicely.Here is a title screen picture: http://i.imgur.com/EM97fW6.pngHere's some videos:Chalky Woods - https://www.youtube.com/watch?v=KiB-1VbgAI4Calling That Detestable Name - https://www.youtube.com/watch?v=k0GPtwJCwtUSome basics:1. Red Triggers are any key. I like to use W personally.2. Yellow Arrow Triggers are just the arrow in the direction indicated.3. Each note can either be Perfect, Great, Good, or Miss. This depends on how well timed the key input is.4. Any input that isn't correct or within the range for Good (which is fairly generous) is an Error.5. Score is calculated as follows: Score = Perfect*3 + Great*2 + Good*1 - Error*0.5. There is no penalty for missing a note.6. Rank is based on the percentage given by Score/PerfectScore, where PerfectScore is just the number of notes*3 (basically the possible maximum with all perfects).SSS = >92%SS = >88%S = >80%A = >72%B = >65%C = >60%D = >50%F = <50%---------------------------------------------------------Here's a list of all the songs that are currently planned to be in the game: http://pastebin.com/gaZF0A8tIf I missed any particularly good tracks then just tell me, I can definitely add more.17 from EO1.18 from EO2.16 from EO3.20 from EO4.21 from EOU1.19 from EOU2.17 from EMD.For a total of 128. Pretty good!---------------------------------------------------------Todo list:1. Visual indication of good/great/perfect when hitting a note.2. Intro/outro. Less jerky transitions.3. Fix up the back button. It's just something I took from a previous project which is why it doesn't fit at all with it's blue purple color.4. Do something with the result screen. The font on the good/great/perfect ect are pretty bad, and there is a lot of dead space off to the side. Might try to put some sort of picture there but I am undecided on what yet.Songs done:6/17 EO10/18 EO216/16 EO30/20 EO40/21 EOU10/19 EOU20/17 EMD---------------------------------------------------------So yeah, just made this thread as a place for myself to post updates and such.

User Info: DapperEntity DapperEntity 5 years ago #2



When there were sections with the arrows, it would often be just > > > > > > > > > > as the notes. I would assume that the entire point of having the arrows is to mix things up and force the player to know what direction needs to be pressed instead of basically having it as a substitute for a red note?



Other than that, looks great, can't wait for the demo :D I want to put something witty and clever about procrastination here, but that would be too much work. I'll do it tomorrow. Just something I noticed:When there were sections with the arrows, it would often be just > > > > > > > > > > as the notes. I would assume that the entire point of having the arrows is to mix things up and force the player to know what direction needs to be pressed instead of basically having it as a substitute for a red note?Other than that, looks great, can't wait for the demo :D

User Info: Shadow Stalker X Shadow Stalker X 5 years ago #3 Stop reading my sig, you are wasting time doing so. Looking awesome! I know you mentioned in the other topic that it took you around 30 minutes to implement a song in the game. Around how many songs do you have in there at the moment?

User Info: fortressgirl100 fortressgirl100 5 years ago #4 love FF theatrhythm and EO. im surprised Atlus didnt think of this first.

Shouldn't the dots/arrows make a sound when you hit them on time?



DapperEntity posted...

Just something I noticed:



When there were sections with the arrows, it would often be just > > > > > > > > > > as the notes. I would assume that the entire point of having the arrows is to mix things up and force the player to know what direction needs to be pressed instead of basically having it as a substitute for a red note?



Other than that, looks great, can't wait for the demo :D



yea, i agree with the arrows. If its not too much effort, maybe you could make an easy and hard mode? Using one arrow direction could be used for easy, and mix them up for hard.

But again, wow! Cant wait to try this :D Whoa this looks fun! IFF theatrhythm and EO. im surprised Atlus didnt think of this first.Shouldn't the dots/arrows make a sound when you hit them on time?yea, i agree with the arrows. If its not too much effort, maybe you could make an easy and hard mode? Using one arrow direction could be used for easy, and mix them up for hard.But again, wow! Cant wait to try this :D

User Info: Groosetastic Groosetastic 5 years ago #5 "Someone's sneakin' about." TC is my hero

User Info: Thiefboy109 Thiefboy109 (Topic Creator) 5 years ago #6 When there were sections with the arrows, it would often be just > > > > > > > > > > as the notes. I would assume that the entire point of having the arrows is to mix things up and force the player to know what direction needs to be pressed instead of basically having it as a substitute for a red note?

In some cases I just wanted to break the monotony of pure red notes, so I would do something like (w as red)

w w w w w > > > > > w w w w w

or what-have-you, instead of just pure

w w w w w w w w w w w w w w w

The direction of the arrows doesn't change from play to play (so you can improve at a song by playing it multiple times and learning the sequences).



Most of the songs have more unique arrow patterns, I could try to upload some more. When I was designing the note patterns for Calling That Detestable Name I just wanted to make them fast paced and hectic, and honestly I think the song is one of my favorites to play. There is that segment of rotating arrows that is quite cool, around 1 min into the video I think.



yea, i agree with the arrows. If its not too much effort, maybe you could make an easy and hard mode? Using one arrow direction could be used for easy, and mix them up for hard.

I could probably do this.

How arrows are currently done is that they are the same direction each play of the song, the notes in the song never change from play to play (this is the same as TFF). But I could easily force them all to be in the same direction as an easy mode. Or I could have it randomize on each play as a challenge mode. Neither of these ideas are hard, I'll look into adding them.



Shouldn't the dots/arrows make a sound when you hit them on time?

Honestly I preferred to play with the note hitting sound off in TFF, but I could add this. I also plan on adding a visual cue when a note is perfect/great/good ect.



Looking awesome! I know you mentioned in the other topic that it took you around 30 minutes to implement a song in the game. Around how many songs do you have in there at the moment?

I have a section for that in the OP, here it is again:

6/17 EO1

0/18 EO2

16/16 EO3

0/20 EO4

0/21 EOU1

0/19 EOU2

0/17 EMD

I'll try to update it as I go along. 22/128 so far, so around 1/6th of the way there. If I release a demo it would probably be when I finish EO1 and EO2, so you'd have around half of the songs done.



The 30 minute estimate is actually proving to be less accurate as I move into the EO1 songs. Since I am less familiar with them than EO3 they're taking more time, 45-60 minutes for some of them that I really haven't heard much like the stratum themes. But they're fun to make so I'm not having too much trouble yet. IGN: Ben FC: 1993-9546-3122

I like Mudkips In some cases I just wanted to break the monotony of pure red notes, so I would do something like (w as red)w w w w w > > > > > w w w w wor what-have-you, instead of just purew w w w w w w w w w w w w w wThe direction of the arrows doesn't change from play to play (so you can improve at a song by playing it multiple times and learning the sequences).Most of the songs have more unique arrow patterns, I could try to upload some more. When I was designing the note patterns for Calling That Detestable Name I just wanted to make them fast paced and hectic, and honestly I think the song is one of my favorites to play. There is that segment of rotating arrows that is quite cool, around 1 min into the video I think.I could probably do this.How arrows are currently done is that they are the same direction each play of the song, the notes in the song never change from play to play (this is the same as TFF). But I could easily force them all to be in the same direction as an easy mode. Or I could have it randomize on each play as a challenge mode. Neither of these ideas are hard, I'll look into adding them.Honestly I preferred to play with the note hitting sound off in TFF, but I could add this. I also plan on adding a visual cue when a note is perfect/great/good ect.I have a section for that in the OP, here it is again:6/17 EO10/18 EO216/16 EO30/20 EO40/21 EOU10/19 EOU20/17 EMDI'll try to update it as I go along. 22/128 so far, so around 1/6th of the way there. If I release a demo it would probably be when I finish EO1 and EO2, so you'd have around half of the songs done.The 30 minute estimate is actually proving to be less accurate as I move into the EO1 songs. Since I am less familiar with them than EO3 they're taking more time, 45-60 minutes for some of them that I really haven't heard much like the stratum themes. But they're fun to make so I'm not having too much trouble yet.

User Info: Thiefboy109 Thiefboy109 (Topic Creator) 5 years ago #7

Added difficulty modes as suggested, 5 in fact:

Picnic - Every note is a red Tap Trigger. It's basically super easymode. Can't score above a B rank.

Easy - Every arrow is changed to UP. In this mode the only two note types are UP Arrow and the normal red (Tap). Can't score above an A rank.

Standard - The default and normal difficulty. No changes to the default note layout. Can score any rank.

Expert - Arrows are randomized on each play. Red triggers remain the same. Can score any rank, just for fun.

Lunatic - EVERY note is randomized every play. I tried to play Calling That Detestable Name with this and scored an F. Can score any rank, just for fun (and the crazy).



Added backgrounds for the EO1 songs. Every song has it's own unique background, I think it helps keep the look fresh.



Added a few more EO1 songs in, 7 left before I'm done with that game.



And on the more nerdy programming side of things, fixed a memory leak that would cause the game to crash after 50 songs or so. Fixed a weird bug that would get the game stuck on the results screen. And other misc things. IGN: Ben FC: 1993-9546-3122

I like Mudkips Quick update for the night.Added difficulty modes as suggested, 5 in fact:Picnic - Every note is a red Tap Trigger. It's basically super easymode. Can't score above a B rank.Easy - Every arrow is changed to UP. In this mode the only two note types are UP Arrow and the normal red (Tap). Can't score above an A rank.Standard - The default and normal difficulty. No changes to the default note layout. Can score any rank.Expert - Arrows are randomized on each play. Red triggers remain the same. Can score any rank, just for fun.Lunatic - EVERY note is randomized every play. I tried to play Calling That Detestable Name with this and scored an F. Can score any rank, just for fun (and the crazy).Added backgrounds for the EO1 songs. Every song has it's own unique background, I think it helps keep the look fresh.Added a few more EO1 songs in, 7 left before I'm done with that game.And on the more nerdy programming side of things, fixed a memory leak that would cause the game to crash after 50 songs or so. Fixed a weird bug that would get the game stuck on the results screen. And other misc things.

User Info: NE_OC NE_OC 5 years ago #8



Question. It is possible to use more pictures, or the game would lag?

What I mean is, if the numbers/font can have more style than just being a plain color font. In a future update, maybe…?



Edit: Oh my god. You included The Beggining of End in EOU! Is there any chance of including Reaching out to our Future, from EO2U?

https://www.youtube.com/watch?v=VdUURx0rdm0 I'm not always feeling it. But when I do, I'm really feeling it.

- Vote Isaac...? for Smash! http://imgur.com/eJ6zuhT Looking good so far.Question. It is possible to use more pictures, or the game would lag?What I mean is, if the numbers/font can have more style than just being a plain color font. In a future update, maybe…?Edit: Oh my god. You included The Beggining of End in EOU! Is there any chance of including Reaching out to our Future, from EO2U?https://www.youtube.com/watch?v=VdUURx0rdm0

User Info: Thiefboy109 Thiefboy109 (Topic Creator) 5 years ago #9



I can add that one in. I dismissed it originally because it is a lyric song and I wasn't sure how to create a good note pattern for that but I can give it a shot. IGN: Ben FC: 1993-9546-3122

I like Mudkips Fonts/numbers can definitely be updated without any lag issues. Just haven't gotten around to it yet/need some inspiration. Also planning to update those white circles indicating when to hit the notes (I think I'll call them the crosshairs) with a better image.I can add that one in. I dismissed it originally because it is a lyric song and I wasn't sure how to create a good note pattern for that but I can give it a shot.