Time for another status update! Last weekend we had 233 games played, across 20 different maps. Defenders were once again victorious, racking up 147 wins. The Alpha didn’t truly start until early Saturday morning as our new Audio system introduced some show stopping bugs. Lowering C-Store shutters triggered cascading errors that caused framerates to get worse and worse as rounds progressed. Fixing this issue wound up being a larger task than expected, but eventually we got the ball rolling.

The lighting changes we implemented last week were successful in improving framerates, but there were some clear cases where shadows were acting strangely or were seemingly non-existent. Upon further inspection, we forgot to include shadowmap data! Woops. We clicked the elusive “include shadowmaps” checkbox and rejoiced as our levels magically became dark again.