Hey Ken, thanks a lot for taking the time to answer our questions! Before we start, could you introduce yourself to the community?

Thank you, my name is Ken Jiang, and I’m a senior technical artist at Eidos Montreal. I worked on our Substance workflow for Shadow of the Tomb Raider.

At the time of writing, most of the production work is done, but the game isn’t yet available to the public. How are you feeling right now?

It’s been an exciting journey since I came on board three years ago. Every day the team has striven to do the best they can, overcoming challenges and creating Shadow of the Tomb Raider together. It’s a pleasure working with such a talented team at Eidos. I’m really excited to see how the players react when they finally experience the game!