2018 was a year of growth and big games forand, with 2019 still shiny and new and their hiring spree happening , it’s a good time to discuss what’s next for the game publisher. This article came about because I write a jobs column on. In the comments of the January posting , Chris Birch, publisher and founder of, shared some of the jobshas open. Our conversation turned into an interview about their games, new jobs, new hires, and new opportunities in 2019.: It was an astounding year, it doesn’t seem long ago that Rita and I were working out of a one bed basement apartment, a few people joined us and we graduated to a two bedroom house before the chaos of running a business from home led us to take the risk of getting an office and that office has increased three times since then. Each time it’s a 'dive in' moment but also exciting to see our family spreading it’s wings. 2018 was very much the year ofas it grew from strength to strength and the newminiatures game has blown us away with its success.: We want to be able to deliver more product to support the big lines likeand our major RPGs and that means being able to turnaround releases much quicker. We have some other big new projects in the pipeline that will need more hands on deck to be able to cope with them. So it’s more support, more releases, quicker turnaround.: We’ve expanded all the departments hiring the following:Our big addition has been Cameron Dicks joining us fromas our managing director who’s helping us restructure the company for its growth, and is overseeing our licensing and third party publishing partners, and working under me as the chief creative officer.Our RPG team has grown considerably with more in-house resources under dept. head Sam Webb to manage the growing portfolio. Katya Thomas moved over from our boardgame dev team and is now working as assistant art director across all our RPG projects. Virginia Page has joined as publishing assistant to the RPG team and is currently working on a top secret new project. Federico Sohns has joined the RPG team as assistant line manager on another new project having moved up from the boardgame dev team. Finally, Matt Timm has just joined as assistant line manager working on theproduct line.We’ve expanded our operations team with Peter Grochulski joining as production and logistics manager and Shaun Hocking adding more helping hands to the Customer Service team. Add to that a growing resin production facility in Cornwall under Production Studio Manager Martin Jones (who was head of production at), which is letting us experiment with all kinds of exciting new production for our miniatures lines.Finally we’re recruiting heavily for the wargames team with the huge success of. Giles Nevill and Ethan Heywood are the first of our new junior developers and Gavin Dady joins us Senior Line Manager with a wealth of project management experience working under dept head Jon Webb.: We’re currently recruiting a number of developers for the wargames team to expand the department to support the massive growth ofand work on some other new projects, alongside that we’re building the marketing team up with a Marketing & Communication manager who’ll be across trade marketing and PR. I used to do this myself having run a PR agency myself however it’s time to hand over that responsibility so I can focus on the creative side of the business (which is why I started it in the first place). After our initial reviews of the departments needs in January, we’re now hiring a licensing assistant to help work with all our projects as well as a Community & Events manager and the final role, the Line Manager for theline which starts full development this spring for 2020 release. Phew….: Wellis a major project for us with lots of exciting releases ahead and we want to speed up our ability to bring new waves on a regular basis, with the production team we can also start expanding the accessories forand giving some love to theminiatures line. We’ve not forgotten our RPG roots - the RPG team currently have three secret projects in the works which are being completed prior to announcement and alongside that they now have the resources to dive in to, and the newalongside the on-going commitments toandThe growth has allowed us to be very proactive about future projects so we’re completing them before launch so even if we do a pre-order orthey’ll be 100% ready for production prior to the first pledge or the retail launch will be soon after announcement so we can get them out there in people’s hands without those painful delays. Lastly, it also allows us to dedicate resources to finally finishing up some of our own new IP’s we’ve been working on for some time.: Well I couldn’t have done it without the support of our CFO Rita Kokhna (and my wife). With her finance background and willingness to work the long hard hours alongside me, I had all the support and encouragement I needed to keep my head down and focus on building the company through very very long weeks and months as we pulled ourselves through several huge. Many of our backers and customers will attest to her dealing with their queries and orders at all times of the day, and I’ve found her post operation in hospital working through a list of backers who needed checking. She’s the one who pays all the bills and keeps our freelancers happy so literally the wheels of steel would not be moving without her hard work.: Not a lot I’m afraid yet, it’s very exciting though, it’s using some new concepts to get you playing quickly, and it’s an epic concept that should really excite long term fans ofand sci-fi players alike. It’s been a long process and we’ve been doing some unique product development in advance of the actual RPG’s work, which starts soon so fans should expect to see news through this year and then the first releases in 2020.: Taking over the publishing duties for such an iconic brand has been an amazing opportunity and with the love for thebrand internally we’re going to have a lot of fun. We’ve already announced theand we have a great deal more planned, especially as we’ll be coordinating the work of other partners likeand localisation partners to ensure the fans will be seeing plenty of easter eggs and plots lines running across the many different releases around the world.: All I can say is watch this space - we have some amazing releases forandthrough the spring, thearrives early summer, and the next wave ofis coming soon - but as usual it wouldn’t be possible without all those amazing GM’s who keep the gaming table fires burning and the people who bring their friends in to try a new game of