Patch notes (May 17)

Major changes due to player feedback include:



*Tower Cap has been changed to 15

*Tower Resources now drop for all players in a co-op game! (other parts of the game have been re-balanced to accommodate this)

*More tower-bases now drop in earlier waves





Minor changes include:



* Removed welcome messages for other players

* Updated a GameInAGame

* Playing GameInAGame will prevent the player rotation camera

* Towers don't make connections other towers over ledges

* Font won't go haywire if you rebind your keys anymore (However, you will need to reset your keybindings to default to flush them. After you've reset them, you can re-bind to whatever bindings you want afterwards)

* Gatlings shoots slower but do more damage

* A lot of Easter eggs fixed for the client, gotta catch ‘em all!

* Fixed door on Bio Lab



We want to thank our players that have given us constructive feedback on what improvements they would like to see in our game. We’ve been working overtime to deliver these changes before the weekend to make sure everyone can enjoy Sanctum 2 during their days off. However, this is just the start. We want you to rest assured knowing that we’ll keep on updating and patching Sanctum 2 based on feedback from our amazing community!

