This week was all about coasters/tracked rides. Building track segments costs money now. Demolishing a segment refunds a part of the building costs depending on the age of the segment: within the first couple minutes of building it restores the entire costs, so you can experiment with the track layout without having to worry about wasting money. Afterwards it very slowly refunds less and less.

Some janky seams between track segments got smoothened:

We added half loops!

And vertical tracks!

Both were kind of tricky, so I’m glad they’re finally done and seem to work.

I’ve been thinking about how to display height marks on tracks in the least confusing way. The problem is that you can easily get multiple markers occupying roughly the same space on screen, making them hard to read:

I tried scaling them by mouse distance:

Helps!