

Basics This section is to guide players to navigate the game while understanding what they are looking at. Because as we all know, tutorials are there to be skipped, and common sense is at an all-time low every hour of the day. Disclaimer: I'm using my own account to take these screenshots. Once you've played for a while, you will also have 8k crystallites and 50m+ Zell. It accumulates. Table of contents Explaining gacha

Explaining currencies and stamina

Changing your in-combat settings

Changing your support unit

Adding friends and Friend Points

Explaining skill cost (SC)

Explaining unit ability trees

Unlocking units with souls

Explaining Arks and Ark skills Explaining gacha Gachas use paid crystals or free crystals. The rates are the same, but paid crystals can be discounted, such as the "Daily Gacha" here. The pick-up details shows the details of the featured unit/arks at max level. Gacha details and probability show the details of the gacha banner, and the drop rate of all the possible units/arks in the banner respectively. This is an example of a "featured gacha banner". There are multiple types of gacha in this game. Permanent gacha: Features permanent units and arks. These units and arks will be available in all banners, including semi-limited and limited banners. They can also be obtained through gacha tickets. Semi-limited gacha: Banners that return every so often, such as monthly Descent of Heroes banners. Limited gacha: Seasonal banners such as the Christmas banner, and banners that feature collaboration units and arks, such as Secret of Mana units and Arks. These banners are the rarest and only rerun at the developer's discretion. Free players and low spenders should avoid pulling on permanent banners. The Ticket gacha is for spending gacha tickets that are obtained through achievements, events, and shop packages. You can only obtain permanent units and arks from tickets. Some tickets have expiry dates, so be careful if you don't plan on using these tickets immediately. The Friend gacha uses Friend points obtained by using Support units, and gifting friends/being gifted by your friends. Do not pull on the regular Friend point gacha. Friend Gacha campaigns add Mother Souls (in quantities of 1,3,5...) to the pool. Mother Souls are an extremely rare resource for increasing any unit's SC – the Friend Gacha campaign is one of the few guaranteed sources of Mother Souls. Explaining stamina Last Cloudia is generally known as a "no stamina" game. The "no stamina" means that you can run stages an infinite amount of times without being gated by "stamina". This is only half true. There is a "soft stamina" system in Last Cloudia where, if you plan on equipping Arks while entering combat, you will require a number of souls as an entry cost.

In the above screenshot, we have an Ark equipped. That Ark costs 2,640 blue souls to use, which is also shown as Required Souls below the Start Quest button. 90% of the time, you will want to equip Arks when entering battle. The only times when you don't want to equip Arks is when you are farming stages for souls (they drop in minuscule amounts per stage clear), or when you are out of souls. Explaining currencies



The gold coin is Zell, the main game currency. Zell is used to enhance units, purchase equipment and upgrade soul tanks and soul spots. Crystals are the premium currency in this game. They are used for pulling on gacha and increasing friend slots. Blue orbs are known as "blue souls". Blue souls are obtained from unlocking and leveling soul spots dotted through the world map. You obtain a set amount each day, and sometimes, paid boosters are available to make them generate faster. Blue souls are used to level arks, learn ark skills, and level red soul spots and red soul tanks. Red orbs are known as "red souls", and generate at a much lower rate than blue souls. Red souls are used to level arks and learn ark skills. Changing your in-combat settings These are the in-combat settings that I use. You can copy these as recommended settings, or you can read the giant explanation below. Auto attack means that your units will automatically target enemies and use regular attacks. This applies to all units that are not selected, or all units if Auto Drive is on Semi/Full.

means that your units will automatically target enemies and use regular attacks. This applies to all units that are not selected, or all units if Auto Drive is on Semi/Full. NPC uses Specials automatically means that the bottom right skill, known as the "Ultimate" or "Special", will automatically be used when it is ready to be used (charged). Turn this off when you aren't farming.

means that the bottom right skill, known as the "Ultimate" or "Special", will automatically be used when it is ready to be used (charged). Turn this off when you aren't farming. Confirmation screens for magic – does what it says. Keep this on since there's no downside to it.

– does what it says. Keep this on since there's no downside to it. Special Cut-In refers to the brief pop-up at the start of each unit's Special. Visual flair only.

refers to the brief pop-up at the start of each unit's Special. Visual flair only. Summons Movie refers to the 10 second or so animation when you use a Summon (i.e. Yggdrasil). Most players have these off after watching these movies once, because they can waste a lot of time.

refers to the 10 second or so animation when you use a Summon (i.e. Yggdrasil). Most players have these off after watching these movies once, because they can waste a lot of time. Camera shake refers to the screen shaking during combat. Turn this off ASAP if you are easily motion-sick. I have it off because I cannot stand camera-shake in most games.

refers to the screen shaking during combat. Turn this off ASAP if you are easily motion-sick. I have it off because I cannot stand camera-shake in most games. Manual Drive refers to being able to control your unit manually. You can use the giant red Attack button as a thumbstick to move your unit around when you have Manual Drive on. Manual Drive does not conflict with Auto Drive.

refers to being able to control your unit manually. Manual Drive does not conflict with Auto Drive. Auto Drive refers to the "AUTO" below the Settings icon in combat. You can turn Auto off without needing to turn Auto Drive off. Full = all units are under Auto. Semi = your selected unit will be on Auto (using spells, skills and Ultimate) but you are able to take control whenever.

refers to the "AUTO" below the Settings icon in combat. You can turn Auto off without needing to turn Auto Drive off. Rematch confirmation refers to the pop-up screen when you clear a stage you've already cleared prior. It prompts you to repeat the stage. Keep this on if you plan on manually farming a stage.

refers to the pop-up screen when you clear a stage you've already cleared prior. It prompts you to repeat the stage. Keep this on if you plan on manually farming a stage. Rematch support refers to setting a support unit on the rematch. Full = the game automatically selects a support unit for you. Semi = you're prompted to choose from a list of support units. None = Skip support unit entirely on rematch. Some players prefer not bringing support units for certain stages.

refers to setting a support unit on the rematch. Some players prefer not bringing support units for certain stages. Changing your support unit



Tap on Party from the bottom bar, then tap the Unit and Ark above the party name to change your support Unit and Ark. Adding friends Playing a gacha is a lonely endeavour. No, really, I totally understand your plight – otherwise you'd be playing on a Switch or FFXIV. To lessen your ongoing grief, you can add "friends" in this game. In this game, all "friends" are friends with benefits. Ergo, you should add as many "friends" as you can. There is no downside to having more "friends". Obtaining friend points First, add some "friends". Then, follow the instructions below. When you tap on the pink box in the right image, you are shown this popup. To play smart, you will want to change to Friend Points and stay on it forever. Sometimes event currencies are obtainable in friend gifts. The Ceremonial Badge shown below is an event currency. Remember to switch back to friend points when the event ends. The game will not do it automatically for you.

Explaining skill cost (SC) Skill cost, or SC for short, is the main measurement of how strong your unit is. The most unique aspect of Last Cloudia's progression system is allowing any unit to learn any Ark skill as long as they have the right Arks and the enough souls. To balance these Ark skills, each skill has a "cost" to equip. More skills = more SC required.

You will need to increase SC to equip more Ark skills. First, enter the Unit screen.

Then tap on the green button next to the SC counter. Unit souls are souls specific to the unit, such as Kyle's souls. These souls can only be used on Kyle.

are souls specific to the unit, such as Kyle's souls. These souls can only be used on Kyle. Mother souls can be used on any unit to increase their SC. Save those souls for limited units because it's much harder to obtain a limited unit's souls once their banner ends. Shift units share SC up to the first 50 SC. For example, if you have 60 SC on Master Thief Robin, Phantom Thief Robin will have 50 SC unlocked – the remaining SC needs souls. Monster units start at 10 SC, not 20 SC. Plan first before using a monster unit. Once you're done increasing SC, you need to equip skills. Because I have no skills on Kyle, let's move to Saintly Theria.

From top to bottom: The Reset button lets you reset all your equipped skills on that page. So if you are on the Magic page, all your spells will be unequipped, but your passives will still be equipped. It's useful for restarting a build.

lets you reset all your equipped skills on that page. So if you are on the Magic page, all your spells will be unequipped, but your passives will still be equipped. It's useful for restarting a build. The Sorting and Filtering options is for when you have a few dozen skills learned and all the icons are painful to look at.

is for when you have a few dozen skills learned and all the icons are painful to look at. The SC 0 spells indicate that the unit has learned these spells from their ability tree. That means that the unit can equip them at no cost, and doesn't need the relevant Ark either. STheria learns Galaxy and Shining Zok from her ability tree, so she can equip them at no cost.

spells indicate that the unit has learned these spells from their ability tree. That means that the unit can equip them at no cost, and doesn't need the relevant Ark either. STheria learns Galaxy and Shining Zok from her ability tree, so she can equip them at no cost. The Browse Skill Set shows all the skills you have currently equipped. See below.

To view all the skills you have mastered, tap the Skills button on Kyle's main page.

And once again, because I have no skills on Kyle, I'll show you how this page looks like on Saintly Theria.

This page monitors all the Ark skills you have learned or are in the progress of learning. It is very useful for forgetful people. Like me, who forgot I was making STheria learn Proud Force until I took this screenshot for this guide. By the time you're reading this, I probably forgot again. For further information on Ark skills, see the skill guide Explaining unit ability trees The most important upgrade path for your units is to max out their ability tree. It doesn't matter which nodes you unlock, because you should unlock them all (other than the 15SC node on 4th enhance, unless you need 80SC). Important: The SC nodes on the ability tree unlock the SC cap – not the SC itself. You need unit souls or mother souls to increase usable SC. Navigate to your unit screen, then press the Ability button.

You need crystallites, crystals and crystal clusters to unlock ability tree nodes. See the images below as an example. Unlocking units with souls Permanent units can be unlocked by amassing souls from Friend point gacha or unit story stages (i.e. unlocking Robin by beating Robin in Gorm's unit story stage). Monster units are also unlocked via souls, albeit they need 50 instead of 30. To unlock a unit, navigate to the Unit screen and scroll to the bottom. Then tap on the greyed out unit. Explaining Arks and Ark skills Skills are not shared between different characters. If you learn Healing Wind on Phantom Thief Robin, you will not have it automatically unlocked for Zekus.

However, Shift units do share learned skills, such as Master Thief Robin and Phantom Thief Robin (different versions of the same character). Arks are self-explanatory to a point. When you equip an Ark, you gain the Ark's stats and Ark passives (shown here as Ark attributes) on your unit. Some Ark passives are party-wide, so they will affect every Unit in your party. I've highlighted the remaining parts in the screenshot below. From top to bottom: The required souls is the soul cost for equipping and using this Ark in a single stage. Soul costs will increase with Ark level.

Some Arks change from Blue souls to Red souls at level 6, so check before leveling. An early example is Sorcerer's Eden. The library leads the player to the "lore" for the Ark, which is unlocked at Ark levels 2, 4, 7 and 10. You will also obtain crystals and sometimes Etherions for leveling an Ark.

See the Lore page to read the lore for Arks and Units outside the game. The view button lets the player view the Ark's animated art with the interface removed. You can pinch and zoom in/out.

If you see golden sparkles, enter View mode and tap on the sparkles for free items. The Ark Ether bottle represents how much Ether you have obtained on the Ark. You have a chance to increase Ether by 0.1% with each stage clear, and some Ark ether rewards are game-changing. See the Ark ether guide for more information. The AP rate refers to the number of AP you gain per stage clear.

The AP gained refers to the amount of AP needed to learn the skill.

For example, the Heal skill needs 120 AP, and you gain 18 AP per stage clear, so you need to repeat a stage 7 times to learn Heal. If you are midway through learning Heal on a different Ark, the progress will be carried over to this Ark. 100% Ether Arks increase AP rate by 3x, effectively reducing the soul cost needed to learn a skill to a third.



Why reroll? A recent update added infinite reroll at the start of the game. This pool is sporadically updated with the latest permanent Units and Arks (i.e. all permanent Units and Arks that are older than 2-4 weeks). The reroll screen will look like this:

(I stole this screenshot from #gl-reroll on Discord because the poster lucksacked. Your roll will probably not look this good on your first few tries.) How to reroll A good reroll should have a meta Unit + several meta SSR arks. The Unit can be used immediately, while the SSR arks can be used in midgame to endgame. The reasoning is simple: you are not guaranteed to obtain these SSRs in a sea of RNG. Unit of choice tickets do not exist in Global (yet). Aim for 2-3+ SSR arks in your final roll. Arks take priority over Units because many of the best Units are limited.

If there is a limited banner ongoing, you want 2+ SSR arks on the tutorial roll before pulling for your preferred limited unit on their banner. For detailed information on all units and Arks, see the tier list. Keep in mind that the tier list isn't written for new players. Keep in mind that the tier list isn't written for new players. Units to reroll for Phantom Thief Robin Farmer – Important for farming high rarity materials such as level 60 enhance materials, rainbow crystal clusters, and level 80 enhance materials such as Light of the World and Foreign Light.

– Important for farming high rarity materials such as level 60 enhance materials, rainbow crystal clusters, and level 80 enhance materials such as Light of the World and Foreign Light. Strong melee physical DPS – All of PTRobin's skills activate fast and he has high innate movement speed. Two of his skills are also neutral element damage, allowing him to clear most content without worrying about element resistances.

– All of PTRobin's skills activate fast and he has high innate movement speed. Two of his skills are also neutral element damage, allowing him to clear most content without worrying about element resistances. Usable in all modes – Strong for Story and Tower, and a meta unit in Arena. Ice Princess Sevia Strong melee physical DPS – Sevia has high innate movement speed and extremely fast skills. Sevia's main damage-dealing skills are also Neutral element, allowing her to ignore element resistances for Story and Tower.

– Sevia has high innate movement speed and extremely fast skills. Sevia's main damage-dealing skills are also Neutral element, allowing her to ignore element resistances for Story and Tower. Incredibly strong defensive Ultimate – Sevia's Ultimate buffs her allies with 50% reduction to physical and magic damage taken. The buff is invaluable in endgame and Tower of Trials, where your party regularly takes chunks of damage from bosses and tough mobs.

– Sevia's Ultimate buffs her allies with 50% reduction to physical and magic damage taken. The buff is invaluable in endgame and Tower of Trials, where your party regularly takes chunks of damage from bosses and tough mobs. Usable in all modes – Meta for Story and Tower, and strong in Arena.

Best arks to reroll for Foreign Land Megrona (SSR) Fast Critical (skill) – +15% Critical rate for 40 seconds at the start of each wave. Important for all physical DPS units, but especially Phantom Thief Robin.

– +15% Critical rate for 40 seconds at the start of each wave. Important for all physical DPS units, but especially Phantom Thief Robin. Sharp Eyes (skill) – +50% physical skill damage at the cost of 3% MP. The biggest game-changing skill for all physical DPS units. Equivalent to Magic Aura for mages. Skyship Lonvalion (SSR) Lightning Gauge (skill) – The best tier 2 spell. Can sweep most of early Story mode, available at level 1 on this Ark. It doesn't get much better than this for mages.

– The best tier 2 spell. Can sweep most of early Story mode, available at level 1 on this Ark. It doesn't get much better than this for mages. Attack Up III (skill) – One of the core stat passives for any physical DPS. +8% STR.

– One of the core stat passives for any physical DPS. +8% STR. Magic Aura (skill) – +75% magic damage at the cost of 50% increased MP cost. The biggest game-changing passive for mages. Equivalent to Sharp Eyes for physical DPS units.

Second-best arks to reroll for Pirate Ship Legnis (SSR) Restores party's SCT by 15 seconds each wave (Ark passive) – reduces skill charge time (the time needed for skills to be usable) for all allies every wave. Extremely useful in all content.

– reduces skill charge time (the time needed for skills to be usable) for all allies every wave. Extremely useful in all content. Grants party Flinch resistance for first 10 seconds of battle (Ark passive) – the only Ark passive to grant party-wide anti-flinch. Game-changing for physical DPS units in harder content.

– the only Ark passive to grant party-wide anti-flinch. Game-changing for physical DPS units in harder content. Determination (skill) – The best auto-revive passive. Keeps you alive with some HP after taking lethal damage. You won't actually "die", so you'll retain all your buffs.

– The best auto-revive passive. Keeps you alive with some HP after taking lethal damage. You won't actually "die", so you'll retain all your buffs. Pirate's Feast (skill) – Maxes out all your physical skills' charges after a wave ends. Excellent for farming and harder multi-wave stages, because you'll be able to spam all of your skills as soon as the fight starts. Useless in 1-wave stages or Arena. Sandwyrm (SSR) Tornado Storm (skill) – The best juggling Tier 2 spell available at level 1. Allows you to cheese most enemies as long as they don't have anti-flinch/super armor. Follow this spell with Lightning Gauge for unprecedented crowd control.

– The best juggling Tier 2 spell available at level 1. Allows you to cheese most enemies as long as they don't have anti-flinch/super armor. Follow this spell with Lightning Gauge for unprecedented crowd control. Dual Wield (skill) – Lets your physical DPS units bypass the damage cap (9999 damage) by splitting their damage across all of their regular attacks and physical attacks into double hits.

Really good Arks to have Archangel Smile (SSR) 50% chance of surviving a fatal blow with 1 HP (Ark passive) – Meta for any unit in Tower of Trials and harder content, but usually equipped on a tank.

– Meta for any unit in Tower of Trials and harder content, but usually equipped on a tank. Battle start: Give Regenerate to all allies (Ark passive) – Whole party gets 40 seconds of HP regeneration at the start of each wave. One of the best Ark passives for keeping your units alive.

– Whole party gets 40 seconds of HP regeneration at the start of each wave. One of the best Ark passives for keeping your units alive. Spirit Breath (skill) – Recovers SCT with direct healing (and Gorm's Ultimate, which is a party-wide heal). Meta for any roll with Prince Gorm.

– Recovers SCT with direct healing (and Gorm's Ultimate, which is a party-wide heal). Meta for any roll with Prince Gorm. Archangel Blessing (skill) – The best MP recovery passive, usually used in combination with Magic Aura for endgame. 30% MP recovery at the end of each wave.

– The best MP recovery passive, usually used in combination with Magic Aura for endgame. 30% MP recovery at the end of each wave. Shining Zok (skill) – Tier 3 Light attack magic. The best spell in the game.

– Tier 3 Light attack magic. The best spell in the game. Wings of the Archangel (Ark ether reward) – A meta accessory that boosts skill charge time regeneration by 10%. Combine with other buffs to create a monster of a physical DPS unit for Arena or one-wave boss fights. Kaldina the Great (SSR) Skill Charge 2 (skill) – Lets you start each wave with some charges on your second (top-right) skill. Meta for Arena and any high difficulty fight. Synergises really well with Sevia.

– Lets you start each wave with some charges on your second (top-right) skill. Meta for Arena and any high difficulty fight. Synergises really well with Sevia. God Heal (skill) – The single best healing spell in the game. Required for any support unit that isn't Lilah.

– The single best healing spell in the game. Required for any support unit that isn't Lilah. Covert Gun Trishula (Ark ether reward) – The sole ether reward that lets a unit ignore element resistance (and consequently, element meta) entirely. Highly recommended for any element-locked physical DPS unit, like Seilios. Terror of the Grana Seas (SSR) Break level +120% (Ark passive) – The single best buff for Break/Faint units in the game. Helps cheese a number of bosses by melting their Break bars instantly with the right units (i.e. Zekus or Vaughn)

– The single best buff for Break/Faint units in the game. Helps cheese a number of bosses by melting their Break bars instantly with the right units (i.e. Zekus or Vaughn) Skill Charge 1 (skill) – Lets you start each wave with some charges on your first (top-left) skill. Meta for Arena and any high difficulty fight. Synergises really well with Zekus.

– Lets you start each wave with some charges on your first (top-left) skill. Meta for Arena and any high difficulty fight. Synergises really well with Zekus. Axe High Boost (skill) – Boosts physical attack by +25% and increases Break value for Break/Faint physical DPS units (breaking/fainting bosses/mobs respectively). One of the best physical DPS passives in the game.

– Boosts physical attack by +25% and increases Break value for Break/Faint physical DPS units (breaking/fainting bosses/mobs respectively). One of the best physical DPS passives in the game. Lapis Axe Jilven (Ark ether reward) – The highest STR weapon in the game, and also increases Counter damage by +100%. Counter is a rarely used mechanic in the game, but it's still something. Great Temple Maja (SSR) Fast Metis (skill) – Start each wave with +20% MND. Great for healers, since healing spells scale off MND.

– Start each wave with +20% MND. Great for healers, since healing spells scale off MND. Light High Boost (skill) – Boosts light damage by +30%. Because Light mages are the most popular in the game (half the game is Light weak), this is one of the best mage passives.

– Boosts light damage by +30%. Because Light mages are the most popular in the game (half the game is Light weak), this is one of the best mage passives. Maja's Wand (Ark ether reward) – The single best staff for any Light mage that also increases Light magic damage by +30%. Stacks with Light High Boost, because we definitely needed more Light damage inflation.



What are crystals? Crystals are the premium currency in Last Cloudia. Crystals are divided between paid crystals and free crystals. You can view your number of paid and free crystals by navigating to Settings > Other > Purchase Information from the Home screen.

How to obtain free crystals There are a number of methods to obtain Crystals in the game. There is no guaranteed daily income of crystals. However, you can obtain a sizeable number of crystals by pursuing non-renewable sources of crystals. Non-renewable sources of free crystals: Normal missions – especially the "Log in x number of days" missions. Leveling up Arks (levels 2, 4, 7, 10) Leveling up Units (levels 10, 30, 50, 80) Clearing stage missions Clearing stages for the first time Fluctuating (semi-renewable) sources of free crystals: Event missions. Clearing event stage missions Clearing event stages for the first time Monthly login rewards Event login rewards Extended maintenance compensation rewards Bug compensation rewards Renewable sources of premium currency usually refers to daily and weekly missions in other mobile games. Last Cloudia has no dailies or weeklies, so Last Cloudia has no renewable sources of premium currency.

Advice for light spenders Every so often, the developers will come out with special crystal packages that include Mother Souls that cost roughly $80 USD each. If you are keen to support the game and are not so keen on the high prices, these special packages offer the most value for your dollar. Do NOT buy the level up packs or the guaranteed SSR ticket packs. There are very few worse things you can throw your paid crystals onto. The SSR pool is already too large to hope for specific Arks or Units, and the level up packs are redundant if you've played longer than a month. The developer has confirmed that a monthly subscription deal will come soon. No further details have been provided. Purchase the boosters Every month or two, boosters will be made available for 2 weeks. These boosters will always expire at the specified time, so the sooner you purchase them, the longer you benefit. The soul gain booster is the best value for money in terms of anything you can purchase. It doubles soul regeneration rate, effectively allowing newer players to catch up to older players in half the time. The EXP gain booster and AP gain booster are only recommended for newer players so that they can reach endgame in less time. Further advice Not all paid equipment are worthwhile. Always check the equipment passives and community consensus before deciding to spend for them. For example, very few equipment are as game-breaking as Davan's paid Axe. You don't need to pay to keep up with the latest meta. As long as you have a built team, you can still clear the hardest content in the game with launch Units and Arks. Most crystals in this game are obtained by playing the game. Last Cloudia is not a pull simulator. Play Dragalia Lost or Destiny Child if all you care about is pulling on the gacha. Always check the featured Unit and Ark banner rates before pulling. It's become a recent trend for AIDIS to screw around with the rates. Some banners will have 1% featured rate, others will have 1.5%, and a few select banners (with multiple units) will have 0.5% rate up. Checking before pulling will help you make informed decisions as to whether a banner is worth your time. For further enquiries, ask other players in Reddit or Discord.