Room Builder is a grid based room spaces generator. It allows you to quickly create and iterate gameplay spaces. It can speed up prototyping stages when you are still figuring out how big gameplay spaces should be.





[Showcase]

[Documentation]

[Forum]





Features:

Grid based room generation,

Using instanced static meshes to improve performance,

Customize grid size,

Add empty spaces,

Add platforms,

Change walls scale,

Create predefined children for reuse,

Separate materials for walls, ground, ceiling and platforms,

Customizable world based grid material,

Automatic room info text generation,

Room Builder is still in development. If you have any feedback or feature request just let me know!