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Star Citizen Patch 3.6.0f

Alpha Patch 3.6.0f has been released to Evocati and is now available to test! Patch should now show: PTU-1980571.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Please monitor ptu test chat in spectrum for updates and testing instructions.

UPDATED USER.cfg settings:

r_displaySessionInfo = 1

The new setting will display a QR code that we can use to track down server information when looking at your bug reports and videos. Then can be disabled by setting it to "0".

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". In addition, not all ships are currently available and pledge copy is disabled. We will provide a small selection of ships for usage for now.

Testing Focus

Ship combat balance: Ship shields, missile damage, missile counter-measuring

Flight: Hover mode, acceleration control

Head tracking

P-72 Archimedes

Ship purchasing

Pip accuracy and ship flight jitter

Known Issues

ASOP terminals at Area18 are currently non-functional.

The updated criminality and law system is only partially implemented, with some missing behavior and needed elements. We will not be describing or taking feedback on this topic just yet.

Textures will display across the visor on some helmets.

Depending on ship, sometimes when attempting to file an insurance claim the timer will either start with a long delay or never start at all.

Feature Updates

Ships and Vehicles

Increased damage delay timer on size 1 shields.

Reduces ramp up time on size 3 shield regeneration.

Bug Fixes

Gladiator thruster VFX should now correctly play while in idle.

The elevator door should no longer appear to move through the environment when viewed while its moving toward a new destination.

Players should once again be able to jump while walking down stairs.

Enemy AI ships should now be able to engage Hammerheads in higher numbers.

There should no longer be a large patch of extra city tiles next to Lorville.

The P8-SC should no longer be missing iron sights.

Animations should now correctly play for the S71.

Hostile NPC dialogue should now player correctly.

Technical

Fixed 6 client crashes.

Fixed a server deadlock cause.