Zoltun Kulle was one of the founders of the Horadrim, but turned towards the side of darkness after the creation of the Black Soulstone. He was the most powerful mage in all of Sanctuary, and the Horadrim realized this. The forces of Sanctuary then banded together and severed Kulle's body into two jars of blood, his head, and his body.During the Events of Diablo 3, Kulle gives the appearance of meaning to assist the Nephalem in seeking out the Black Soulstone. After reassembling Kulle's body, he betrays them and attempts to use the power of the Soulstone for his own ends.In the Nexus, Zoltun surprises his enemies with his durability, sustainability, and control. His trait allows him to shrug off damage that would destroy lesser mortals outright, staggering it over time and giving his foolish supporters time to adequately prevent his death.Wielding the powers of his sandy tomb, Kulle controls his enemies with an array of roots, slows, and the utility provided by his spellbooks. If he so desires, he can keep his backline safe with his ability to deflect spells. His ability to move through the Ether allows him to reposition quickly and avoid damage, and his ranged attacks allow him to exert a large area of influence.AUTHOR'S NOTE:Zoltun Kulle is designed to function as a solo tank. He has a below average health pool for a solo-warrior, but high regen. His kit makes him very resilient to burst damage, with sustain being a weakness. Armed with competent support, Kulle is hard to kill. He should also function well in the solo lane, though not at the level of Dehaka. Because he has mobility, cc, peel, and sustain, he can reliably solo-tank, but has flexibility in build to allow him to perform well in dual-warrior compositions. He lacks the hard-engage of some tanks, but because he is ranged has the unique option to continually poke and not be kited. He should excel on maps that have set encounters, and less so in maps that have more fluid engagements.