Astral craft

These statblocks use the rules presented in Ghosts Of Saltmarsh to depict two astral traversal craft: the Valkeesh Warship and the Zailan Battleskiff.

The Valkeesh, cephalopod-headed beings with powerful psychic abilities, deploy their warships from the infinite city across the astral plane to conquer intelligent life. The Zailan, golden-skinned psions dedicated to preserving the ways of the past, hide in quasiplanes such as Limbo and use hit-and-run tactics to thwart the Valkeesh.

Zailan Battleskiff Huge vehicle (15 ft. by 5 ft.) Creature capacity 1 crew, 1 passenger

1 crew, 1 passenger Cargo Capacity 0.1 tonnes

0.1 tonnes Travel Pace special psychic drive STR DEX CON INT WIS CHA 15 (+2) 21 (+5) 13 (+1) 0 0 0 Damage Immunities poison, psychic

poison, psychic Condition immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Actions On its turn, the Zailan battleskiff can take 2 actions, choosing from the options below. It can't take any actions if it has no crew.

blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious On its turn, the Zailan battleskiff can take 2 actions, choosing from the options below. It can't take any actions if it has no crew. Fire Arcane Cannon. The Zainlan battleskiff fires its arcane cannon.

The Zainlan battleskiff fires its arcane cannon. Move. The Zailan battleskiff can move with its propulsion engines, or its psychic drive if it is in the astral plane.

The Zailan battleskiff can move with its propulsion engines, or its psychic drive if it is in the astral plane. Plane Phase. (1/Hour) The Zailan battleskiff enters an intermediary plane bordering its current one, or returns to the plane it phased from. Hull Armour Class 19 Hit Points 150 Control and Movement: Propulsion Engines Armour Class 15 Hit Points 50 Speed (air) 120 ft. Control and Movement: Psychic Drive Armour Class 15 Hit Points 50 Speed (astral) feet equal to 10 times the captain's Intelligence score. Move up to the ship's speed, with one 90-degree turn. If the psychic drive is destroyed, the Zailan battleskiff's speed is 0. Weapon: Arcane Cannon Armour Class 20 Hit Points 25 Ranged Weapon Attack: +6 to hit, range 120/240 ft., one target in the direction the ship is facing. Hit: 18 (4d8) radiant damage.

Art credit: Me, until someone tells me it sux. Then it's probably made by someone else, IDK who, but it definitely wasn't me, what you talking about i'm not insecure at all