Article taken from GamingOnLinux.com.

This isn't exactly related to gaming, but Pixar Film Production have shown off their work using Linux + OpenGL in animating films. They say it can be used for games too and it's now open source.If you're wondering, this was done using the System76 Bonobo WS available here I was pretty amazed by the speed of it, the guy himself said "3 seconds for 52 million polygons" as he demonstrated it directly.See the full info on their now opened up Universal Scene Description right here The code is available on Github Hopefully if any developers follow us they might find it interesting, and general users might like to know about this open source effort by Pixar.