UPDATE:

The developers have chosen and answered your questions! See below.

Philofax asks: What, if any, are the significant changes being made after player feedback from the open beta?

Shaqfoo33 asks: Will there be any objectives within the Dark Zone?

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Hunter3x7 asks: Why is there no stash in the DZ? It's very time consuming to keep going back to the base, would it not make sense to keep it by the DZ Vendors?

ONE2THR asks: Will there be a reputation system in the final product, would like to know which players are high risk and likely to go rogue? If not, would you consider adding one?

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Unholygamemaster asks: Have you guys considered allowing players to use melee weapons/takedowns?

ray2608 asks: The Division is often compared to Destiny. In my opinion Destiny suffered from doing the same missions /strikes over and over again. What are you going to do to keep players entertained and feel rewarded for the amount of hours they are playing?

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All month long we've been bringing you special coverage of our IGN First game of the month, Tom Clancy's The Division Player feedback is important to us. Based on the closed and open beta feedback, we did, for example, make some adjustments in the Darkzone. - Petter Mannerfelt, Game DirectorWe have landmarks that indicate locations with challenging encounters. - Petter Mannerfelt, Game DirectorWhen you extract a contaminated item in the Darkzone the helicopter takes it to your Base of Operations where it gets decontaminated. The stash isn't only available in the base, you can also find your stash in safe houses that you unlock in the world. - Petter Mannerfelt, Game DirectorThere is no mechanic like this in the Darkzone. I think the excitement of the Darkzone is created by the fact that you don't really know if other players are good or bad. - Petter Mannerfelt, Game DirectorWe have experimented with it. But being an RPG with a focus on stats, this wouldn't gel with players expectations that a takedown would be a guaranteed kill. - Petter Mannerfelt, Game DirectorOne of the best things about the Darkzone is just how unpredictable it is. Human behavior is never the same twice and that keeps the Darkzone experience fresh. For the missions outside the Darkzone we offer several difficulty modes (something you haven't seen in the Beta) with varying rewards. And, finally, we are naturally looking to continuously add fresh content for players to tackle. - Magnus Jansen, Creative Director