0.3.3 released: Crash to desktop fixed, vehicle spawning fixed



The “Spawn new” Button works better now, just don’t press it too quickly, or this happens 😉

Changelog 0.3.2 > 0.3.3:

Fixed game crash (lua stackoverflow) when running the game for a bit longer

Fixed resource error when loading DRI

Fixed “spawn new vehicle” function: not spawning inside the other car anymore

Improved world editor: now using window resolution correctly: right windows will be correctly on the right side of the screen now (side effect: saves your windowed resolution)

Improved player spawning: thePlayer is now visible in the scene tree and will not be saved when saving the level

Fixed crash reporting up: updated crashreport tool, improved the way it works, fixed ability to use/run the game even if the system is missing

Fixed some app minimal size bugs on persistence saving

Fixed DirectX: proper offline installation now

Rewrote level saving a bit

Improved bananabech: improved output formatting, added RAM and OS info

Beam break debug working again: if in debug mode, broken beamns will print to the message app

Fixed part manager when no props are present

Lua instances have log names now. S0 = system lua, V0 = first vehicle lua, V1 = second vehicle, etc

Increased accuracy of friction

Improved tiremarks: now with better placement and sizing

Fixed bug in slidenodes: now resetting correctly

Added new lua function: setNodeMass(nodeid, mass)

New 3D feature: decal roads have fading now, reducing the visible tri count a lot

Fixed 3D feature: re-added mieScattering setting for scattersky

Improved 3D feature: decal sorting now faster using two lists: one sorted, one unsorted

New 3D feature: Add DecalRoad TS interface to get its nodes

Doubled vehicle render distance from 250m to 500m

How to update: Start menu > BeamNG > Update