The Albatross

The Phoenix

SRTF

Want something more modern?

WARNING:

You must have a pilot in the caravan. At least one person must go on the caravan. If you don't, you will lose the shuttle and it will act like a drop pod.

If you choose the "Gift" option when launching your shuttle, you will give the faction your shuttle and EVERYTHING inside. Just like a drop pod.

If you try to land too close to the edge of the map your shuttle may vanish. Leave a few blocks around your landing point to avoid this.

Do the ships seem too cheap?

FAQ

Conflicts

Huge Thanks & Credits

Thanks to TechnoFox for creating SRTS, originally based on work by AKreedz风影!



for creating SRTS, originally based on work by Thank you to Aquamarine for ship graphics!



for ship graphics! Thank you to the Rimworld Discord community, especially Jamaican Castle, Pelador, and dninemfive.

Proxyer for Japanese translation

These are flying caravans, meant to load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. These act like drop pods, but are not one use -- when you bring it back home you choose where to land and disembark.Great for hauling cargo, trading with factions, assaulting points of interest on your world map, and so much more. Acts as both a caravan and a drop pod.Three additional short range transport shuttles (or SRTS) so you really can fly across the whole world and back again. Both ships require their own research project, and they're not cheap. Want to add your own? No problem! Support for unlimited types of ships.Add it to a save.SRTS is not required, but works well with SRTS Expanded!Originally designed for exoplanetary exploration, a stripped down Albatross X-11 makes for a perfect SRTS replacement.Carry weight: 4,000Fuel tank: 1,600LFuel Efficiency: 20% better than SRTSTotal HP: 2,000Work to build: 15,000Recipe: 1200 steel, 240 plasteel, 150 gold, 16 components, 5 advanced components.This design washed up in our databanks a long time ago, but it wasn't until recently that we understood what it meant. This new ship design uses an intricate chemical process to infuse the building materials with a mesh-network, effectively removing the need for many ship-components we use today.Carry weight: 6,000Fuel tank: 2,000LFuel Efficiency: 25% better than SRTSTotal HP: 3,500Work to build: 32,000Recipe: 800 steel, 450 plasteel, 150 gold, 100 neutroamine, 20 components, 10 advanced components.A simple freighter design used across nearly every homeworld. It's very large.Carry weight: 15,000Fuel tank: 5,000LFuel Efficiency: 10% worse than SRTSTotal HP: 6,000Work to build: 32,000Recipe: 2000 steel, 150 plasteel, 350 gold, 18 components, 2 advanced components.Try out CP's Get To The Chopper! Immersive helicopters instead of ships!You may like my Realism Patch for this mod. It increases the build cost substantially.A: Check the inventories of the pawns that went on the trip. I bet you they have it.A: Yes. I'm sorry. As far as I can tell there's no way to save the orientation of the ships once they launch. I tried to make up for this by making the building sizes square, even though the ships clearly aren't. A small give and take for having something like this in RimWorld.A: Yes. Look in the mod's folder (SteamLibrary\steamapps\workshop\content\294100\1845423808) and find the Textures folder.You will find a bunch of sprites. Rename the one you like to the name it should be "Albatross", "Phoenix", and "SRTF" are looked for by the code (with the _north, _south, _east added). Change whatever you want to look like whatever you want, even outside graphics not included here.Make sure your sprites are 500x500 pixels.: You will not be able to actually load anything into the ship. It won't work. Sorry.: If you build a ship and it instantly vanished, then you have a conflict. The Dev console may tell you why or how, but until we figure out why this is happening just move SRTS Expanded and SRTS above the HugsLib mod, so it loads before it.