Aww I was hoping for different ammo types.

Maybe they will add in special slug "ammo types" chips into the game that you can install into guns to specialize the bullet types of the guns.

Example: Gun A shoots a normal type bullet normally. Installing an "Piercing Slug Chip" would give that gun a slight piercing effect (such as 50% chance to pierce through 1 enemy and 50% of previous pierce chance to go through each additional enemy at the cost of more energy use per shot.)

Example2: Gun B shoots a thin laser shot that deals light/heat damage effects. Installing a Wide Beam chip would make the laser beam thicker and eat up more energy per shot or installing a repeater chip would shoot smaller shots in X round bursts dealing less damage initially but more with each hit? Installing a Sustained Shot Chip would make the laser keep firing while eating up energy but deal X more damage per Y units of sustained time the laser is hitting an enemy.

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