Phew. We completed another build, so if you’re one of our $40 Kickstarter backers you should be able to download it from Humble soon. I’ve attached the change log to the end of this post.



As you see that’s a relatively long list including some bigger changes, so we’ll give our testers some time now to find the problems that we missed, while we work on a couple of new things in the meantime.



We had a super fun art livestream this week where Garret modeled this new Wave Swinger ride, and I’ve put it into the game since:

Really happy with how it turned out :)

$40 Backer Build Changelog v1.3

- added Blueprints (saving tracked ride designs)

- added Wave Swinger ride

- added new topiaries

- added a bunch of new build sfx

- added new Entertainer walk animation

- added shop and attraction satisfaction rates

- added Toilets getting dirty if used; Janitors clean them

- added some employee stats

- tweaked coaster physics (increased friction, so some old rides might not work anymore)

- did a balancing pass on flat ride and tracked ride stats

- did a balancing pass on guest happiness and ride preference

- made guests better at judging how much they liked a ride (Ferris Wheel and transport rides are still problematic)

- made terraforming tool and tower ride height changer feel more responsive

- shortened queue signs and lamps to fit into tunnels

- despawning derailed cars after a while; enabled collisions between cars

- increased max. support height on Suspended Coaster

- moved shops back a bit so guests don’t clip into them as badly

- made park visualizations (happiness, trash) respond faster

- guests: tweaked collision avoidance to look more natural, should also result in fewer collisions; better foot placement while walking

- increased attraction builder preview image sizes

- clamping number input fields to valid ranges

- improved the look of wooden supports on some terrain configurations

- fixed terraforming tool sometimes producing weird unexpected results with smoothing enabled

- fixed terraforming flatten tool not properly following the mouse cursor

- fixed cursor jumping around near vertical walls in terraforming tools

- fixed a case where guests would step onto employee paths

- fixed guests getting stuck if toilet they’re using is being deleted

- fixed tracked ride entrance/exit being deleted if adjacent station platform was removed

- fixed some problems with longitudinal G force calculation

- fixed a case where a path tile failed to delete and gave infinite refunds

- fixed park entrance being misaligned

- fixed newly hired employees appearing in the list of whatever employee tab is currently opened in the employee manager window

- fixed wooden supports clipping through the track

- fixed ghost train behaviour and stats for multi-station tracked rides

- fixed people getting confused on stairs (most notably guests on stair queues)

- fixed bench/lamp/bin-builder not previewing correct prices while multi-building objects using Shift key

- fixed fence builder not previewing building costs when dragging

- fixed park info window opened from sidebar menu being slightly different than when opened from clicking on park entrance

- fixed guests not receiving as much nausea on rides as intended

- might fix a bug that caused workers to stop working (blind fix, let me know if it still happens)