Release notes for 8/23 Update[ Gameplay ]- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.- Increased amount of tagging that results from hits.[ Bugs ]- Fixed the scoreboard turning toggleable in the end match state.- fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.- Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.[ Community ]- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.- Exposed mp_forcecamera convar.- Exposed set of server hibernate convars.- Fixed code that was preventing mapper-placed weapons.