



Hey guys, Imaginary stepping in to keep this week under control. Don't mind me.﻿





Working for shit often sucks, but it’s also often necessary to obtain a… sense of pride and accomplishment. If you never have to work to acquire rare items or powerful abilities in video games, then those accomplishments don’t feel very rewarding. I know this because Action Replay was my best friend in Pokémon games. However, that’s not to suggest that tacking on a reward for something automatically makes it worthwhile. Imagine grinding 10 hours to receive an item that boosts your HP by 2 points. In most games, that’s a pitiful reward for such a long amount of time required. And that brings me into my two points for this article: lame rewards, and lame grinds.





Let’s start with the former which is where I believe HuniePop rests. Based on the massive success of the game there is clearly a market for people who want to play a Bejeweled-esque minigame before getting to be with their waifus. I’ve got nothing against that part. I’ve never heard anyone complaining about having to solve a million puzzles before unlocking their next target girl. I’ve just heard that when you do, you unlock some hot art. What the fuck? That’s it!? I played through all these levels and dating requirements to… get some art? Maybe a few moans during the minigame? Back in 2005 I could see the appeal of this structure, but its Big Boy 2019 now. We got english voice-acted visual novels releasing nowadays. I simply can’t see the point of investing time playing the levels to get to your waifu art. What’s the motivation at that point unless HuniePop has some godlike Bejewled innovations that I don't know about?



