Divisions allow banners to matter at all GP levels towards Championship Score – enough to create a small amount of pressure to optimize attacks & defenses, but not too much pressure to take the focus off of winning the match. A 2M GP player and a 5M GP player are very different in terms of their ability to be flexible and optimized on earning the most banners – we need to be able to treat their banner scoring differently so that it doesn’t feel unbalanced on either end. (We’ll be paying close attention to this balance and will likely make adjustments after our first “exhibition” championships.) Players will get a set of rewards that are a better fit for their lifecycle needs. A long-term goal of ours to get players more relevant rewards based on how far along they are in the game and what specific grinds they are facing. We are starting to pursue this conservatively at first in our Promotion Feat Rewards (consisting of crystals and a set amount of gear), but over time the Division system allows us to begin executing against this long-term goal to create a better sense of progression through various resource management challenges. (E.G. those of you who are over the Holoprojector hump get less bogged down in rewards you can’t use.) Again, we are only just beginning to execute on this goal, and we’ll be able to share more in the future after this update is in players’ hands. Players should never feel incentivized to tank their GP before or during a Championship, since a higher GP division means better rewards. This, combined with the move away from raw GP in matchmaking, should result in less last-minute weirdness and closer, fairer matches. If the GP difference across players is great enough, the matchmaking will also default to the lowest-number of defenses required by division between the two players (Note: only the very best-performing low-GP players are likely to encounter this, however). Players who are good enough to end up getting matched with higher-GP players will be able to do so on a more level playing field. Most importantly, Divisions should create a long-term goal for players and their collections, so that we can reward elite GAC players regardless of the size of your collection, while still encouraging the newer players to build out more and more teams, chase PvE content, and master more characters/ships/squads. We don’t want the only players hitting Kyber League to be the ones with the biggest collections - younger players who consistently beat their opponents, complete Feats and optimize their play should have a shot at glory too.

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