Greetings my dearest Chirpies!

Mod compatibility in 1.1.1b

Traffic++ (mod creators are notified)

Patch notes

Added 30 new buildings (growables)

Added tunnels for Pedestrian path



Improved error handling for when a mod does unholy operations

Added "unsubscribe all" button in the Steam Workshop category in Content Manager

Fixed De-zoning areas sometimes results in zoned tiles reappearing

Fixed trains stuck to map borders Important note: This takes a few minutes to go into effect on old saves experiencing this issue. Please let it work its magic!

New option panel layout

Auto-save option added for games

Graphics: visual glitches with pavement on steep slopes fixed

Fixed polish UI audio volume not fitting the Options panel

Fixed the keymapping in all languages not fitting to fit on 2 lines

Fixed missing info tooltips for markers (smoke, large smoke, info tooltip shot, invisible parking space and steam)

Fixed the "-noWorkshop" toggle to completely disable the Steam workshop integration

Fixed mouse wheel to scroll the build toolbar

Added shutter sound to snapshots in map editor

Fixed left and right mouse button references in all languages

Ability to reset keybindings to default without losing all other settings

Installing multiple workshop items at once should not freeze the game anymore

Dedicated options space for mod settings (IUserMod.OnSettingsUI(), added checkbox, button, slider and dropdown support) - http://www.skylineswiki.com/Mod_Options_Panel

Asset editor: Added new thumbshot and infoshot tools for capturing thumbnail and infotooltip images, respectively

Asset editor: Automatic snapshot, thumbshot, and infoshot are taken when opening the save panel for an asset (unless the user already took them)

Asset editor: Save asset panel now has the ability to select which to use of available thumbnails and infotooltips

Asset editor: Trailer and LOD colors show correctly in the editor when editing color variations

Asset editor: Removed color variation property from trees since it is not used by the game

Asset editor: Optimizations on saving/loading custom assets

Asset editor: Fixed a bug where creating several new assets during the same session would get the same ID, resulting in e.g. snapshots going to the same folder

Asset editor: Fixed additional polygons sometimes appearing in the models when scaling and/or rotating models

Asset editor: Scaling the model larger no longer makes it vanish from the preview camera

Asset editor: Overriding only some of the lod textures (e.g. assetname_lod_d) now works again without having to override any of the others

Asset Editor: Railtracks now available in Intersection editor

Asset Editor: Loading an asset does not reset the previously entered description

Asset Editor: Level 2 specialized industrial buildings can now be imported and edited

Design: Now possible to see what all future milestones unlock

RUS/GER: Fixed the "View on steam workshop" text cut-off in Content Manager.

Fixed trucks stop and wait outside cargo train station, blocking traffic

Added population info in the load panel for new save games

Today we are very happy to bring you a bug-fixing oriented patch aimed to address some of the most common issues and points of feedback. Of course, as with any patch, not every problem has been solved - yet we're satisfied with the list of fixes that has been achieved.Once again we would like to give you all our most heartfelt thanks for the amazing amount of feedback, bug reports and support you've been giving us. It helps us greatly not only with information but also motivation.Due to some improvements with how mod-specific options are displayed in-game a fair amount of popular mods will be incompatible with 1.1.1b. We recommend using the steam launch optionsanduntil the mod creators have done the necessary, albeit very small, changes. More info on what needs to be done by our modders can be found here Meanwhile we'll be doing our best to list the known incompatible popular mods below.As per usual, please let us know if you experience any new issues with this patch.