Finally! The patch containing the reorganized Soul Master (Dawn Warrior) has been released! It also includes a newly updated chat system as well as a visual remake of Henesys! There are a lot of Monster Life additions but I won’t be going over them because Monster Life sucks. Read on for more information~

Oh yeah, the 10th anniversary patch will be coming soon! They added some preview events in the real server so I’ll talk about those too!

An Easy Mode has been added for the boss Arkarium. To enter, you can choose which mode you want at the entrance of the existing boss. If you can clear Easy Mode Arkarium, you will receive random prizes of some of the items that Normal Mode would give you.

Note, the one per day limit is shared between Easy Mode and Normal Mode. You cannot enter both in one day.

They also added the Makinator Pendant, as a prize from both Easy and Normal Arkarium. It gives 10 to all stats, 250 HP and MP, 1 attack and magic attack, with 2 slots. It can be traded with the Platinum Scissors of Karma.

Henesys has been visually reworked! I think it looks great, but I definitely will miss the old version, just because of nostalgia, haha. They even updated the NPCs!

The messenger system has been revamped into the Chat system! There are three options now, 1:1 chat, buzz chat, and friend chat. 1:1 is where you are paired with a random person to talk one on one, buzz chat is a chatroom with a large number of users to talk about anything, and friend chat lets you talk to a group of friends you choose.

There’s also a like system for the chat now, you can receive it from others. There’s even a ranking, it gets reset once a week. A new NPC has been added called Irene in Henesys, for the new chat system.

Cygnus, Xerxes, and Zakum souls have been added for the Soul Weapon system.

Two new sets of pets have been released, the first consists of the Petite Red, Blue, and Purple pets. The second is based on the Root Abyss sealing guardians!

Oh yeah, today the MapleStory homepage updated its design because of the upcoming 10th anniversary! I think it looks really nice, way better than before, haha.

The MapleStory 10th Anniversary Public event has begun and will run until May 6. Basically, this is just a precursor event, you can send in your fanart of MapleStory to show off to others! If you get enough votes, you can even win Maple Points!

Everyone who sends something in receives a Public Participant medal which gives 3 attack and magic attack (permanent!).

There’s also the 10th Anniversary Advertising Model Selection event! Basically they’re looking for people with great quotes to celebrate the 10th anniversary. Those who get chosen will get a Model Participant medal (5 attack and magic attack, permanent!) and Maple Points!

The MapleStory Black Day Couple Heart Breaker event has begun and will run until April 30!

Hunt down those dumb Couple Monsters (because obviously you’re single and you hate anyone in love) to collect some drops.

They’ll drop Black Day Solo Food (this gives you Solo Points), Pendants, Couple Rings, and if you’re lucky, a Love Letter or a Black Day Iron Bag (which can give you Solo Pendant or Solo Ring scrolls or potions).

As you collect Solo Points from Couple Monsters, you’ll be eligible for prizes! 30,000 points gets you the Maple Always Solo medal (3 attack and magic attack, 4 all stats) and 80,000 gets you the Maple Heart Breaker medal (6 attack and magic attack, 8 all stats).

However, they expire in 30 days…

Collect 10 Pendants or Couple Rings from Couple Monsters and you’ll be able to trade them in for real equipment! The Great Solo Ring gives 1 all stats with 3 slots, and the Great Solo Pendant gives 1 attack and magic attack with 5 slots.

However, these too expire in 30 days…

The Soul Master, having stronger souls than anyone else, have been reborn to use the strength of the sun and the moon. By borrowing the power of the Falling Moon and Rising Sun, they bring them together with Solunar Time. Some skills might become different based on this mechanic.

In non-Nexon terms, the new Soul Master uses two ‘stances’ (not really, but that’s a good way of putting it). One is Falling Moon and the other is Rising Sun. Some skills will be different based on which mode you’re in, you’ll notice this when the two skills have the same icon. There is also the Solunar Time state in fourth job that lets you have the benefits of both!

Note: You won’t be able to use the Rising Sun versions of skills in second job until third job. Also, the two skills share one icon I believe, so you don’t have to level them up separately.

Soul Master Skills

Beginner

Elemental Slash: Strike up to 3 enemies in front of you with a slash of unrefined elemental power dealing 130% damage.

Journey Home: Borrow Shinsoo’s aura to return to the side of the Empress. There is a cooldown of 30 minutes.

Borrow Shinsoo’s aura to return to the side of the Empress. There is a cooldown of 30 minutes. Elemental Harmony: Learn the harmony between the elements and increase your affinity for them, increasing your STR by 1 for every 2 character levels.

Learn the harmony between the elements and increase your affinity for them, increasing your STR by 1 for every 2 character levels. Elemental Expert: Your mastery over the elements decreases all your attacking skills’ elemental properties by 100%. This skill is unlocked after your fourth job advancement.

Elemental Shift: Jump once again while in the air by pressing the jump key with an arrow key.

Jump once again while in the air by pressing the jump key with an arrow key. Cygnus Blessing: The awakened Empress’ blessing protects you from enemies’ attacks, increasing your resistance to states and elements by 5% (10% for level 2). If other Cygnus jobs exist within your account, you can stack this Link Skill up to 5 times. If linked, this skill’s effects will be reduced to 2% (5% for level 2). (Link Skill)

First Job

Triple Slash: Quickly slash up and down in front of you, dealing 110% damage 3 times on up to 4 enemies. (max level: 20)

Sword of Light: Imbue your sword with your soul, increasing your attack by 20 and your accuracy by 20% for 180 seconds. (max level: 15)

Element: Soul: Summon the element Soul to give all your attacks an 80% chance to inflict a stun debuff on your enemies for 2 seconds. Passive effect: increase your defense ignored by 10%. (max level: 10)

Summon the element Soul to give all your attacks an 80% chance to inflict a stun debuff on your enemies for 2 seconds. Passive effect: increase your defense ignored by 10%. (max level: 10) Inner Voice: By tempering your soul, listen to its voice, increasing your HP by 20%, defense and magic defense by 1000, speed by 40, jump by 20, and maximum speed by 20. (max level: 20)

Second Job

Silent Move: Instantly move past up to 7 enemies and cut them, dealing 245% damage 2 times. (required skill: 1 Falling Moon) (max level: 20)

Instantly move past up to 7 enemies and cut them, dealing 245% damage 2 times. (required skill: 1 Falling Moon) (max level: 20)

Loud Rush: Rush through up to 7 enemies in front of you, dealing 245% damage 2 times. (required skill: 1 Rising Sun) (max level: 20)

Trace Cut: Create afterimages of your sword to cut up to 7 enemies, dealing 170% damage 3 times. (required skill: 1 Falling Moon) (max level: 20)

Shadow Burn: Burn up to 7 enemies in front of you with the sun’s shadows, dealing 170% damage 3 times. (required skill: 1 Rising Sun) (max level: 20)

Falling Moon: Receive the power of the moon within your sword, increasing your critical chance by 20% and the hit count of all your skills by 2x while reducing your damage to 55%. Rising Sun skills cannot be used while this skill is active. (max level: 20)

Inner Trust: Strike with unwavering belief, increasing your attack by 20 for 180 seconds. (max level: 10)

Nimble Finger: Through your will, your reaction speed is boosted, increasing your attack speed by 2 stages for 180 seconds. (required skill: 5 Two-Handed Sword Mastery) (max level: 10)

Through your will, your reaction speed is boosted, increasing your attack speed by 2 stages for 180 seconds. (required skill: 5 Two-Handed Sword Mastery) (max level: 10) Two-Handed Sword Mastery: Your mastery over the two-handed sword is increased to 50% as well as your accuracy by 120. (max level: 10)

Your mastery over the two-handed sword is increased to 50% as well as your accuracy by 120. (max level: 10) Body and Soul: Train your body and mind, increasing your STR by 40 and your DEX by 20.

Third Job

Moon Shadow: Rapidly swing your sword around you, dealing 265% damage 5 times on up to 6 enemies. (required skill: 1 Falling Moon) (max level: 20) Rapidly swing your sword around you, dealing 265% damage 5 times on up to 6 enemies. (required skill: 1 Falling Moon) (max level: 20)

Light Flux: Cut down 1 enemy in front of you with your sword and light, dealing 350% damage 3 times. (required skill: 1 Rising Sun) (max level: 20)

Moon Cross: Cut diagonally while pulling up to 6 enemies in front of you towards you, dealing 205% damage 4 times. (required skill: 1 Falling Moon) (max level: 20)

Sun Cross: Cut a cross while pushing up to 6 enemies away, dealing 350% damage 2 times. (required skill: 1 Rising Sun) (max level: 20)

Rising Sun: Receive the power of the sun within your sword, increasing your damage by 20% and your attack speed by 1 stage. Falling Moon skills cannot be used while this skill is active. (max level: 20)

True Sight: See through all your enemies with the soul’s eye, giving your attacks a 100% chance to reduce your opponents’ defense by 20% and their elemental resistance by 20% for 30 seconds. (max level: 10)

Soul Guardian: Borrow the power of an ancient soul, increasing your HP by 2000 and your defense and magic defense by 1500 for 180 seconds. (max level: 20)

Borrow the power of an ancient soul, increasing your HP by 2000 and your defense and magic defense by 1500 for 180 seconds. (max level: 20) Will of Steel: Overcome adversity with a soul stronger than any other, increasing your resistance to states and elements by 20% and reducing damage taken by 25%, while healing 5% of your HP every 4 seconds. (max level: 20)

Overcome adversity with a soul stronger than any other, increasing your resistance to states and elements by 20% and reducing damage taken by 25%, while healing 5% of your HP every 4 seconds. (max level: 20) Inner Shout: Concentrate on your mind and energize your body, increasing your attack by 30 and your STR by 40. (max level: 20)

Fourth Job

Cygnus Knights: Receive the blessing of the awakened Empress, increasing the stats of all party members by 15% for 900 seconds. (max level: 30)

Dance of Moon: Cut 1 enemy in front of you with a sword that contains the power of the full moon, dealing 600% damage 4 times. (required skill: 1 Falling Moon) (max level: 30)

Note: When used in the air, Dance of Moon will have a different effect.

Speeding Sunset: Split 1 enemy in half with a blade that cuts through the sun, dealing 600% damage 4 times. (required skill: 1 Rising Sun) (max level: 30)

Note: When used in the air, Speeding Sunset will have a different effect.

Crescent Divide: Like the waves of the moon, swing your sword around you with a blue colour, dealing 395% damage on up to 7 enemies. (required skill: 1 Falling Moon) (max level: 30)

Solar Pierce: Unleash a brilliant ray of red coloured sunlight, dealing 395% damage on up to 7 enemies. (required skill: 1 Rising Sun) (max level: 30)

Soul Penetration: With the power of Soul, summon swords with the strength of falling stars that fall to the ground, hitting up to 15 enemies for 850% damage. Enemies hit will be paralyzed for 20 seconds. After 20 seconds, they will take another 850% damage. There is a cooldown of 120 seconds. (max level: 30)

Solunar Time: Depending on the cycle of the sun or moon, accept the flow of time, combining the effects of the Falling Moon and Rising Sun states for 200 seconds. Each time you use a Falling Moon/Rising Sun skill, the next one you use will be the opposite state (this does not affect the stat boosts from Falling Moon and Rising Sun, you will always have both active). (max level: 20)

Soul Pledge: Never back down in a battle due to the contract made with an ancient soul, increasing all of your stats by 30, critical chance by 10%, and stance by 100% for 180 seconds. (max level: 30)

Never back down in a battle due to the contract made with an ancient soul, increasing all of your stats by 30, critical chance by 10%, and stance by 100% for 180 seconds. (max level: 30) Two-Handed Sword Expert: Your mastery over the two-handed sword is increased to 70%, as well as your attack by 30 and minimum critical damage by 15%. (max level: 30)

Your mastery over the two-handed sword is increased to 70%, as well as your attack by 30 and minimum critical damage by 15%. (max level: 30) Unforeseeable: Break past your enemies’ defenses using unpredictable attacks, increasing your defense ignored by 50%. (max level: 10)

Break past your enemies’ defenses using unpredictable attacks, increasing your defense ignored by 50%. (max level: 10) Master of the Sword: Completely master the sword and enhance your technique. In the Falling Moon state, increase your critical chance by 35% and increase your skills’ attack counts by 2x while decreasing your damage to 60%. In the Rising Sun state, increase your damage by 40% and your attack speed by 2 stages. (max level: 30) Note: these effects replace the effects of Falling Moon/Rising Sun, they do not ‘stack’.

Completely master the sword and enhance your technique. In the Falling Moon state, increase your critical chance by 35% and increase your skills’ attack counts by 2x while decreasing your damage to 60%. In the Rising Sun state, increase your damage by 40% and your attack speed by 2 stages. (max level: 30)

Hyper

True Sight – Persist: True Sight’s duration is increased by 20 seconds. [required level: 143]

True Sight’s duration is increased by 20 seconds. [required level: 143] True Sight – Enhance: True Sight’s elemental resistance reduction is increased by 10%. [required level: 162]

True Sight’s elemental resistance reduction is increased by 10%. [required level: 162] True Sight – Ignore Guard: True Sight’s defense reduction is increased by 10%. [required level: 183]

True Sight’s defense reduction is increased by 10%. [required level: 183] Divide and Pierce – Reinforce: Crescent Divide and Solar Pierce’s damage is increased by 20%. [required level: 149]

Crescent Divide and Solar Pierce’s damage is increased by 20%. [required level: 149] Divide and Pierce – Extra Target: Crescent Divide and Solar Pierce’s number of enemies hit is increased by 2. [required level: 168]

Crescent Divide and Solar Pierce’s number of enemies hit is increased by 2. [required level: 168] Divide and Pierce – Bonus Attack: Crescent Divide and Solar Pierce’s number of hits is increased by 1. [required level: 189]

Crescent Divide and Solar Pierce’s number of hits is increased by 1. [required level: 189] Speeding Dance – Reinforce: Dance of Moon and Speeding Sunset’s damage is increased by 20%. [required level: 155]

Dance of Moon and Speeding Sunset’s damage is increased by 20%. [required level: 155] Speeding Dance – Ignore Guard: Dance of Moon and Speeding Sunset’s defense ignored is increased by 20%. [required level: 177]

Dance of Moon and Speeding Sunset’s defense ignored is increased by 20%. [required level: 177] Speeding Dance – Boss Killer: Dance of Moon and Speeding Sunset’s damage to bosses is increased by 20%. [required level: 195]

Soul Forge: Forge your sword with the power of your soul, increasing your attack by 50, accuracy by 30%, and your maximum damage by 10,000,000 for 200 seconds. [required level: 150]

Forge your sword with the power of your soul, increasing your attack by 50, accuracy by 30%, and your maximum damage by 10,000,000 for 200 seconds. [required level: 150]

Cross the Styx: Use the power of your soul to near the border of life and death to unleash a powerful blow, dealing 600% damage 5 times on up to 15 enemies (or 1000% damage 6 times if you charge it up fully). There is a cooldown of 90 seconds. [required level: 170]

Glory of Guardians: The knights who swore to protect Empress Cygnus undergo a sense of honor, increasing their damage by 10% and maximum damage by 5,000,000 for 60 seconds. This effect only applies to Knights of Cygnus in the party. There is a cooldown of 120 seconds. [required level: 200]

Thanks to Locked of Southperry for the skill icons and effects!