Hotfix 1.74 Release

Patch Notes:

Teammate AI Behavior Fix : They will no longer use the wrong range to attack enemies



Multiple Fixes to the Order Wheel



Fixed Purgatory Sword range



Fixed Zealot not working as intended for the Assault Class



Attempt to fix the issue where guest players were using ammo without it being counted by the host



Fixed the password filter for searching lobbies



Fixed multiple display issue for guest players on calculation bar and skill widgets.



More controller fix (mostly overlapping element and wrong input being displayed)



Fixed guest players not having their experience bar on the second map or during a jump-in (only happened when playing without codex rules)



Fixed multiple issues linked to teammate and loading a save (includes possible block on chapter 6 and graphical issues)



Fixed Nahum saying “Medkit is reloading” when ordered to heal



Fixed some truncated texts



Fixed Psygate portal indicator would sometimes stay displayed while the portal is gone.



The skeleton on the first random special missions in Chapter 6 is no longer blocked by the doors



Fixed fervour gauge being displayed in special missions (no longer in use with the new psygate portal)



Fixed overlapping menu options or pause screen if they were displayed at the same time as a game over



Fixed a rare case of Scythe-strain Genestealers and Broodlords being stuck in some cases in Chapter 6 after a plasma cannon shot



Multiple fixes to the proximity mine, mostly related to controller usage and guest display issue.



Fixed if the chat window was open in the lobby it was displayed all the time in the game



Possibly fixed some rare cases of teleporting through walls with the Deep Strike Skill



Fixed weaponry statistics were not properly localized



Fixed a bug in Special Missions Chapter 6 where the host could arrive in-game with the inventory open



Fixed a bug in Special Missions Chapter 7 where assets would not load properly when hacking turrets



Fixed the weaponry of your teammates not being properly saved when loading a save



Fixed an issue where loading a save could cause the player to die before arriving in-game

Greetins, Librarians!We're pleased to announce that the latest hotfix is now live!We'd like to thank every member of the Space Hulk: Deathwing community that has contributed to this hotfix, by providing us with useful feedback, as well as reporting bugs and helping us discover issues. This is very much appreciated, and will help us deliver the best Space Hulk: Deathwing Enhanced Edition possible, so please keep it up!Thank you so much,The Deathwing Team