Leonard shows you how to set up your keyboard and mouse properly and fit for the brutal aerial combat in Strike Vector.

♠

Strike Vector is a brutally competitive game, yet its messy default control scheme isn’t up to the task of supplementing this core aspect of the game. Fortunately, with a few modifications to the game’s controls, this issue can be solved entirely.

For starters, the mouse sensitivity is set way too high by default even for veteran FPS gamers.

My gameplay style in Strike Vector is primarily aim-based as I’m using Gatling Guns all the time. Using a 2400DPI mouse, I lowered my in-game mouse sensitivity to a comfortable:

I believe that you can’t compete on any decent level in Strike Vector using the default keyboard controls.

In hover dogfights, for instance, you need to constantly alternate between moving up and down (more so than mere dashing) in order to evade incoming fire, but you can’t do that if those functions are mapped to the mouse wheel or to some other obscure key on the keyboard that you’ll never comfortably reach nor use in heart-pounding dogfights.

Let me therefore propose a custom control layout for Strike Vector that maps movement (green) and camera (blue) options, as well as weapon and other special functions (red) of your Vector to easy-to-reach keys and buttons on your keyboard and mouse.

Please see the color-coded illustration and the notes to it below:

Notes

Despite the game’s horrendous use of English, I have kept the game’s messy terms for each of the keybindings so that you have an easier time remapping your keys.

(Bug) If you’re using one and the same weapon on your left and right wing mount, it’s sometimes beneficial to map both Shoot Left and Shoot Right to the left mouse button alone. Note, however, that in doing so you can’t enter the hangar anymore to re-spec your Vector in a match between spawns because entering the hangar is for some reason now also mapped to the left mouse button, the same being the case with respawning. (It’s a bug)

If you’re using one and the same weapon on your left and right wing mount, it’s sometimes beneficial to map both Shoot Left and Shoot Right to the left mouse button alone. Note, however, that in doing so you can’t enter the hangar anymore to re-spec your Vector in a match between spawns because entering the hangar is for some reason now also mapped to the left mouse button, the same being the case with respawning. (It’s a bug) This control layout is in part based on the MMOFPS PlanetSide 2 which has VTOL hover dogfighting as gameplay component.

Happy flying!

—Leonard