Hey again.

First off, I had to change the blog title. I won't be working on the 3d platformer anymore because my computer crashed. Short story: I was working on the physics in Unity and I was having trouble, so I tried to stream my work on Twitch. Well, with OBS, Unity, Blender, and the internet running, the motherboard on my Asus overloaded... or something. My screen went black and when I googled it on another computer, I got a few ideas as to how to fix the problem. Basically, I need to take my computer to the geek squad and see what they can do for me. Additionally, however, I just moved to a new place. I'm transitioning between jobs, and I haven't had the time or money to get my computer fix. Which brings me to my "new" project....

A while ago I was working on a 2D platformer that was in the style of Castlevania and Spelunky, but with a more interactive story line. This project was a way for me to practice pixel art. I was inspired by Mort Mort who is a great pixel art guru that I follow on Youtube, Twitch, and Twitter.(@MortMort) He posed a challenge for beginning artists: choose 4 colors to be the color palette and design pixel art for a small scaled project - like 16x16 or 24x24. So, this is how my 2D platformer came to be. During the creation process, however, I lost enthusiasm, and I eventually thought that my game was boring, uninteresting, and contained poor art, but since my computer crashed, I revisited my old project on my older computer and I think I could make it work.

Now, the project that I will be blogging about it called Zero. It follows the journey of Marcus who must collect "orbs", or zeros, from undead creatures for Professor Fyle's experiments. Marcus must collect a certain amount of zeros per level to advance.

Here is a devlog that I started in 2017 when I started this game.

Video 1

Video 2

And here are some visual updates:

Currently, I am working on giving the first levels a soundtrack as well as creating sound effects. So this upcoming week's focus will be sound and when I need to shift focus from FL Studio, I will continue on working on art for the game.

The next blog will be more detailed. Because this is a project I am picking up on from the past, I didn't want to go through everything that I did in terms of development process, but if anyone has any specific questions, I would be glad to provide more information.

Until next week!

Happy Mother's Day!