After doing almost all there is to do with Brutal DOOM, which had its version 21 released earlier this year, modder Sargeant Mark IV has gone back and created a newish mod called “Meatgrinder”. The mod is “newish” because it’s “meant to bring the dismemberments and explosions of Brutal Doom to a slaughterfest-friendly setting, in a better and more optimized manner.”

Unlike Brutal DOOM, the “Meatgrinder” mod contains no locational damage, no advanced enemy behavior, destroyable dead bodies or advanced enemy behaviour. Instead, it’s a gameplay enhancement mod for the GZDoom engine. “The gameplay is designed to make things easier for people that don`t have the time to learn how to play hardcore mods or are playing with shitty controls such as a touchscreen phone.” The weapons have been rebalanced, “[b]ut remain balanced in a way that they only increase the player`s damage output speed, but barely touches the total damage given so you aren`t really overpowered.”

“Meatgrinder” is meant to be played with “very hard mods” such as Speed of Doom and Slaughterfest 2012. If you decide to play plain DOOM with this mod, Sargeant Mark IV recommends playing the game on Nightmare difficulty to keep the difficulty balanced.

As a bonus, you can use the sv_corpsequeuesize cvar to control the amount of gibs you want to stay in the floor forever.