All the Governor missions in one section

No seperate sections for governor missions (there just isn't as much to say about them). Here they are:I'll say the easieast governor mission is "burning sails" destroy ships--even if you only have starting character type equipment, you can win that missions and get the 15k with no real risk. Just kill all starting enemies first, then start with the farthest away ship as your first one to burn, kill all spawned enemies before burning the second ship, and slowly work your way backwards. The idea is you want your thugs to kill the mounted opponents by swarming them when all your thugs are still alive, and the mounted opponents spawn on the farthest ship, so you go reverse order. By not burning any ships until all currently spawned enemies are dead, your thugs always vastly outnumber the opponents. Do it this way, and you and a couple of thugs will survive the battle with all opponents dead. Remember, new enemies are triggered when you burn a ship, so one at a time, and make sure to hunt every last spawned enemy before the next.Alternatively, if that takes too long, burn the farthest ship, steal one of the horses from one of the mounted enemies, and then burn the remaining 6 one after the other and ride away. You can even do that without a horse, as long as you burn the farthest ship first, and kill that group of enemies, you can burn the remaining 6 and run away while the guards are busy killing your thugs. I run backwards through town and exit through the gate, and guards seem confused and often run right past me.In the "deliverance" rescue a ship and cargo mission for governors, you need a decent army sure, but also make sure your own character has a slot of medium bombs equiped. Toss all 5 into the starting cluster of enemy troops (they all start clustered up), and your troops will kill the survivors no problem, almost no casulties. Only costs like 2.5k for the bombs, and the quest reward is 15k.For the native treasure mission, just follow common sense and the above discussed principle that spawns happen each time you trigger something (ie, open a chest). As with fighting natives in general, this mission can be made pretty easy by wearing high quality full plate (which will make you nearly invulnerable to many of the melee attackers) and using a shield (to block their throwing weapons and such). A blunderbuss pistol or a set of small bombs is useful to deal with clusters that might otherwise overwhelm you, especially if you are low on troops. You will be dismounting at times to climb up the temples, so be ready for some ground combat.For the dress as natives and attack a camp mission, do everything you can to distract enemies into focussing on you. Your troops will be unarmored practically in their native gear, and you really want to keep the focus away from them lest too many get wounded or killed.The rescue an artilery barrage mission. Yep, this mission is hard. I like the idea of riding around in armor with 3 slots of small bombs and a long sword for swinging from horseback, keeping the enemies focussed on me but missing the fast horse target, rather than slaughtering your own limited men, while throwing bombs to kill their little packed up groups. I wish I could say I knew how to beat up by playing as intended (using the cannon you start with), but I never can get the aiming down well enough, probably because the only chance to practice it early game is this mission, and there is little margin for error in this one. So I usually go with bombs and a fast horse to distract them.For the kill 3 officers with a bow missions, first make sure you have invested some of your levelup weapon points into archery (should be cheap to get an 60-80 skill or so, which is enough). The guards seem to detect you based on distance, rather than anything else. Just stride into camp without worrying too much, as long as you keep walking and stay a little bit away from the guards. When you find one of the three targets, just stand in the middle of camp away from the guards (really, don't worry about them much at all), and fire your bow several times until the guy dies. You will probably need 3 shots, but that is fast enough and he won't have enough time for the alarm counter to run out. And since the targets generally don't run, but instead stand still and try to fire (but slower than your bow), and you only trigger their activity when the first arrow connects, then you just keep firing at whatever aiming first hit them, and you will keep hitting them until they are dead. If they shoot faster than you draw the bow, sidestep. Really, very easy. But escape across the bridge, killing the guard with the arrows if needed (but at this point best to have picked up a backup melee weapon from one of the dead targets as well). Don't try to run away across the canyon...I tried that, and ended up so far in the distance looking down on the camp. It is a much quicker exit across the bridge.