How to Krul in Solo Queue Top

This is my build I've been using with Krul while solo queuing in "pretty good" matches. It's worked very well. The reason I think it works is that Krul has innate survivability. Add defensive items to that and he's a bulldozer. If you rush a defensive item, it allows Krul to survive in the early-mid game when he is very squishy and allows you to build your weakness stacks. This is my first guide, so let me know if you have any suggestions or comments! Thanks!

Farming Rotation Top

Blazing Salvo Spectral Smite Dead Man's Rush Spectral Smite



I also kite the minions by tapping away from them between auto attacks so that I move towards the next minion. This allows you to farm faster. Just remember how far you can go before they leash (return to their spot).



After you get Blazing Salvo Before you get, build up your weakness stacks, then. On the bigger minions it's usually 6 stacks for a kill shot. On the double minions I usually open withfor the health barrier then just build stacks. Finish off the 2nd minion with aI also kite the minions by tapping away from them between auto attacks so that I move towards the next minion. This allows you to farm faster. Just remember how far you can go before they leash (return to their spot).After you getyou can just auto attack and save your energy for hero fights.

Ganking Rotation Top

Shadows Empower Me Dead Man's Rush Spectral Smite From Hell's Heart Open with. Start auto attacking and building stacks. If they are ranged and start to flee,to close and get a health barrier. Keep stacks up unless you're dying and need the health or if you're sure it's a kill shot with. I usually savefor emergencies or when fighting ranged heroes.

Start of Game Top

Ironguard Contract Halcyon Potion Scout Trap



Against 1v1 Jungler



I usually start with the Big/Small minion camp in the enemy jungle side then work my way back.



Against 1v2 Junglers



Play it safe and start with the Big/Small minion camp in your side and work your way back. Lay a mine in the bush between the gold mine and the green minion. After you kill the big/small minion go backwards towards the mine to the next minion.



Against 2v1 Jungler



Get your teammate to follow and push the enemy jungle. Don't chase unless it's a guaranteed kill. Farm their jungle as much as you can then retreat back to farm yours. Try and maintain jungle control as much as possible. I usually start withtwoand. IGC offers a small health regen buff and more gold while you Jungle. Krul takes a decent amount of gold to be good and can be hard to farm when there's two junglers on each team. I usually lay the trap near or behind the gold mine so you have vision there for most of the game.I usually start with the Big/Small minion camp in the enemy jungle side then work my way back.Play it safe and start with the Big/Small minion camp in your side and work your way back. Lay a mine in the bush between the gold mine and the green minion. After you kill the big/small minion go backwards towards the mine to the next minion.Get your teammate to follow and push the enemy jungle. Don't chase unless it's a guaranteed kill. Farm their jungle as much as you can then retreat back to farm yours. Try and maintain jungle control as much as possible.

Early Game and Next Step Top

Blazing Salvo Sprint Boots Light Armor



My next items up are Coat of Plates Travel Boots Dead Man's Rush Spectral Smite



Once you start having energy problems I buy an Energy Battery



Total Gold Cost to this point: 3150 (+ potions/mines) The first item I go for is. You need to be able to stack weakness. Once you have Blazing Salvo, you don't need to use any energy to kill Jungle Creeps and maintain full health. (Save your energy for ganks). Then I getsince Krul has little to no escapability. Then I buyMy next items up areand. Travel boots are a must with Krul since he's so slow at escaping. Coat of Plates helps you with the squishyness in the beginning. Damage-wise you're fine because you can outlast the opponents withshieldlife drain and you're either still farming or ganking at this point.Once you start having energy problems I buy anwhich is usually not until level 5 or 6 when you start hitting the lane for ganking or pushing a turret.Total Gold Cost to this point: 3150 (+ potions/mines)

Mid-Game and Mid-Late Top

Metal Jacket Kinetic Shield Metal Jacket Aegis Piercing Spear Breaking Point Ironguard Contract



Mid-Game Gold cost: 5200 - 125 = 5075 (+ potions/mines).



Breaking Point



Next items up are Void Battery Frostburn Kinetic Shield Aegis



Mid-Late Gold cost: 7400



Most solo queue games are decided around this point (depends how fast you've been farming and if you got the gold mines and how many turrets are down). If you have teammates that actually stick together, you really shine here because you can lead the charge and take a beating while your teammates pick off the enemies. The next item I go for is. Usually by this point you can see if the opponents are going Weapon or Crystal. 8/10 times they are heavy weapon in my Solo queue games. If they happen to be mostly Crystal I'd go forinstead ofand work towards. I then go foras I work towards. I usually sell myat this point for 125 gold back.Mid-Game Gold cost: 5200 - 125 = 5075 (+ potions/mines).is amazing synergy with a tanky build. DMR does 100% bonus weapon damage and if you get enough stacks with Breaking Point it can hurt real bad. The key here is prolonging fights. To do that you need to survive. Ranged characters 1v1 can give you trouble at this point if they get the jump on you, so I usually run away unless I'm at a huge level advantage or have my ultimate stun available.Next items up areas you work towardsandas you work towardsMid-Late Gold cost: 7400Most solo queue games are decided around this point (depends how fast you've been farming and if you got the gold mines and how many turrets are down). If you have teammates that actually stick together, you really shine here because you can lead the charge and take a beating while your teammates pick off the enemies.

Late Game and Final Builds Top

Frostburn Aegis



Late gold cost: 10250



The final item you build is up to you. I usually get Journey Boots Aftershock I like to buildfor higher Smites and the slow which helps in team fights. If I'm getting burned by lots of stuns or ultimates I'll go forbefore Frostburn.Late gold cost: 10250The final item you build is up to you. I usually getfor the added Shield/Armor and buildfor higher DPS or another defensive item if I'm carrying. Most games don't last this long anyway.

Soloing the Kraken Top





Yes and no. Taking the Kraken is not always a good idea. When it's a bad idea is if you're the only teammate alive. Usually two things will happen. You'll get the Kraken stolen. Or, you'll unleash him and the enemy will burn him down and get 500 gold each and you -maybe- kill 1 turret.



Also before attacking the Kraken always always have visibility on your opponent. Sometimes I'll wait until he's half dead before Flaring. It's OK if you have to run away from a Kraken, but just don't let the enemy steal it.



One thing I like to do with Krul is solo the Kraken when there's 1 or 2 enemies dead and your 2 teammates push the lane, leaving you to unleash the Kraken. Then you join your teammates and pound. Should I solo the Kraken or not?Yes and no. Taking the Kraken is not always a good idea. When it's a bad idea is if you're the only teammate alive. Usually two things will happen. You'll get the Kraken stolen. Or, you'll unleash him and the enemy will burn him down and get 500 gold each and you -maybe- kill 1 turret.Also before attacking the Kraken always always have visibility on your opponent. Sometimes I'll wait until he's half dead before Flaring. It's OK if you have to run away from a Kraken, but just don't let the enemy steal it.One thing I like to do with Krul is solo the Kraken when there's 1 or 2 enemies dead and your 2 teammates push the lane, leaving you to unleash the Kraken. Then you join your teammates and pound.

Other tips and tricks for Krul Top

Spectral Smite



You can hide in enemy bush in the beginning of game and wait for them to fight. Rush in with Shadows Empower Me



From Hell's Heart



You can pick off low health enemies near turrets with Dead Man's Rush Spectral Smite



Late game with this build, you can solo Turrets without any minion help. You just absorb the damage with Dead Man's Rush Spectral Smite



Know when to stand your ground and know when to run away.



Don't die after 20 minutes. Seriously. Stick to your teammates as much as possible and use flares. You can use the enemy's weakness stacks on a neutral enemy. I've'd a Kraken with full stacks to steal it. Also keep in mind the enemy Krul can use it against you, too.You can hide in enemy bush in the beginning of game and wait for them to fight. Rush in withand last hit the mob and run away.will slice straight through minions until it hits an enemy hero. I've used it for some quick gold when clearing lane minions after we lose a turret.You can pick off low health enemies near turrets withand. The health barrier will protect you from 1 or 2 turret fires.Late game with this build, you can solo Turrets without any minion help. You just absorb the damage withand heal yourself with 8 stackKnow when to stand your ground and know when to run away.Don't die after 20 minutes. Seriously. Stick to your teammates as much as possible and use flares.

Alternate Party Queue build Top