-------------=Out of Shield Options=-------------

Comment: This text explains how many frames it takes for hitboxes to come out for the most commonly used moves out of shield. I have not been able to test shield dropping, but according to other sources

it would let you use an aerial after 2 frames, which allows you to shave off a few frames on such moves. As I began working on this on the 25th of December, you could supposedly call it a Christmas present from me.



All sidesteps give you invincibility on frame 2.

All rolls give you invincibility on frame 4.



Samus

Dair: 21 frames

DownB: 13 frames (partially invincible on frames 13-31 and 33-46)

UpB: 5 frames (invincible on frames 2-6)

Uair: 8 frames

Usmash: 13 frames

Grab: 18 frames

Nair: 8 frames

Bair: 12 frames

Fair: 7 frames



Yoshi

Grab: 18 frames



Link

Grab: 11 frames

UpB: 9 frames

Nair: 10 frames

Uair: 11 frames

Bair: 12 frames

Usmash: 12 frames

Fair: 20 frames

Bomb toss: 7 frames

Dair: 19 frames



Fox

Nair: 7 frames

Bair: 7 frames

Grab: 7 frames

Fair: 9 frames

Shine: 4 frames (invincible on frame 4)

Usmash: 8 frames (head is invincible on frames 2-10)

Uair: 11 frames (first hit) 14 (second hit)

Dair: 8 frames



Falco

Nair: 9 frames

Bair: 9 frames

Fair: 11 frames

Shine: 6 frames (invincible on frame 6)

Grab: 7 frames

Dair: 10 frames

Uair: 13 frames (first hit) 16 (second hit)

Usmash: 8 frames (head is invincible on frames 2-11)



Luigi

UpB: 7 frames (invincible on frames 6-9)

Grab: 7 frames

Nair: 7 frames

Usmash: 10 frames (head is invincible on frames 10-12)

Dair: 14 frames

Uair: 9 frames

Bair: 10 frames

Fair: 11 frames



Sheik

Usmash: 13 frames (first hit) 15 (second hit) (arms are invincible on frames 13-17)

Grab: 7 frames

Nair: 6 frames

Bair: 7 frames

Fair: 8 frames

Uair: 8 frames

Dair: 18 frames



Dr. Mario

UpB: 4 frames (invincible on frame 4)

Grab: 7 frames

Usmash: 10 frames (head is invincible on frames 10-12)

Nair: 7 frames

Bair: 10 frames

Dair: 14 frames

Uair: 8 frames

Fair: 22 frames



Marth

UpB: 6 frames (invincible on frame 6)

Grab: 7 frames

Usmash: 14 frames

Dair: 10 frames

Uair: 9 frames

Fair: 8 frames

Nair: 10 frames (first hit) 19 (second hit)

Bair: 11 frames

DownB: 9 frames



Mr. Game & Watch

UpB: 2 frames

Grab: 7 frames

Usmash: 25 frames (head is invincible on frames 25-29)

Nair: 24 frames

Dair: 16 frames

Bair: 14 frames

Uair: 11 frames (first hit) 25 (second hit)

Fair: 14 frames



Captain Falcon

UpB: 14 frames

Grab: 7 frames

Usmash: 22 frames (first hit) 28 (second hit)

Uair: 10 frames

Nair: 11 frames

Dair: 20 frames

Bair: 14 frames

Fair: 18 frames



Donkey Kong

UpB: 4 frames (invincible on frames 4-6)

Grab: 8 frames

Usmash: 15 frames (arms and head are invincible on frames 13-17)

Uair: 11 frames

Dair: 23 frames

Bair: 12 frames

Nair: 15 frames

Fair: 30 frames



Mario

UpB: 4 frames (invincible on frames 4-7)

Grab: 7 frames

Usmash: 10 frames (head is invincible on frames 10-12)

Nair: 7 frames

Bair: 10 frames

Fair: 22 frames

Uair: 8 frames

Dair: 14 frames



Bowser

UpB: 6 frames (fully invincible on frames 2-5, stomach is invincible on frames 7-50)

Grab: 9 frames

Usmash: 17 frames (invincible on frames 17-18)

Dair: 22 frames

Fair: 16 frames

Bair: 17 frames

Nair: 16 frames

Uair: 30 frames



Peach

UpB: 7 frames (invincible on frame 4)

Grab: 7 frames

Usmash: 14 frames (arms are invincible on frames 14-23)

Dair: 17 frames

Fair: 21 frames

Bair: 11 frames

Nair: 8 frames

Uair: 12 frames

Turnip toss: 10 frames



Jigglypuff

Usmash: 8 frames

Grab: 7 frames

Uair: 14 frames

Nair: 11 frames

Fair: 12 frames

Bair: 14 frames

Dair: 10 frames

Rest: 6 frames (invincible on frames 6-31)



Ganondorf

UpB: 14 frames

Grab: 7 frames

Usmash: 22 frames (first hit) 27 (second hit)

Uair: 12 frames

Nair: 13 frames

Bair: 16 frames

Fair: 20 frames

Dair: 22 frames



Ice Climbers

UpB: 26 frames (other climber is invincible on frames 14-25)

Bair: 11 frames

Dair: 6 frames

Fair: 22 frames

Nair: 9 frames

Uair: 9 frames

Usmash: 15 frames

Grab: 7 frames



Kirby

UpB: 24 frames

Usmash: 14 frames

Grab: 7 frames

Nair: 13 frames

Fair: 13 frames

Bair: 9 frames

Uair: 14 frames

Dair: 21 frames



Pikachu

Usmash: 9 frames

Grab: 7 frames

Nair: 6 frames

Bair: 7 frames

Fair: 13 frames

Uair: 6 frames

Dair: 17 frames



Young Link

UpB: 9 frames

Usmash: 12 frames

Grab: 11 frames

Nair: 8 frames

Fair: 18 frames

Bair: 10 frames

Uair: 9 frames

Dair: 17 frames

Bomb toss: 7 frames



Roy

UpB: 10 frames (invincible on frame 10)

Usmash: 16 frames

Grab: 7 frames

Fair: 10 frames

Dair: 12 frames

Bair: 13 frames

Nair: 12 frames (first hit) 22 (second hit)

Uair: 10 frames

DownB: 13 frames



Ness

Usmash: 13 frames

Grab: 8 frames

Fair: 12 frames

Dair: 24 frames

Nair: 9 frames

Uair: 12 frames

Bair: 14 frames



Pichu

Usmash: 10 frames

Grab: 7 frames

Nair: 6 frames

Fair: 13 frames

Bair: 7 frames

Uair: 7 frames

Dair: 17 frames



Zelda

Usmash: 6 frames

Grab: 12 frames

Nair: 12 frames

Fair: 14 frames

Bair: 11 frames

Uair: 20 frames

Dair: 20 frames



Mewtwo

Grab: 7 frames

Usmash: 10 frames

Nair: 10 frames

Fair: 10 frames

Dair: 23 frames

Bair: 17 frames

Uair: 14 frames