Runes

Summon Aery

Manaflow Band

Celerity

Scorch

Zombie Ward

Ingenious Hunter

Alternative Primary Runes

Absolute Focus

Arcane Comet

Alternative Secondary Runes

Revitalize

Font of Life

Magical Footwear

Cosmic Insight

Biscuit Delivery

Future's Market

Also when the late game comes around, you essentially have no more use for this rune, since everyone will be finishing up their builds.

A solid and flexible rune keystone for Karma. Even with recent nerfs, the extra damage from Aery gives Karma not only a increased damage advantage, but doubles as a buff for herWith the old rune Ultimate Hat being removed, your next best option is going to be this rune. It gives you a nice bit of mana and mana regen for being aggressive, so it suits Karma's kit nicely!A solid roaming rune to increase Karma's roaming potential and her own AP. By usingon herself, she increases her damage output and allows her to zone/roam more effectively.Another amazing rune for Karma. Scorch makes any abilities you land on enemy champions burn them, thus improving your poke. Since Karma is a aggresive, poke orianted support, this makes this rune choice a easy one.Karma is all about dominating her opponents as support in the bot lane. A part of being dominant is having better vision than the other team or as I personally call it " winning the ward wars ". Part of this is completing your quest onas soon as possible to establish vision and deny vision with. This rune replaces your dying wards with friendly zombie wards, makes any enemy wards you kill into friendly zombie wards, and overall just massively increases your odds of winning the ward wars. It will give your team all the advantages that come with a strong vision game: tracking the enemy jungler, denying info to the enemy team, and keeps your team safe from fog of war ganks.This acts as the butter to the bread known as. Obtaining take downs helps CDR for your trinkets. If you are doing well in lane and are able to get stacks on this item, this means you can getmuch earlier, and with this rune make it more effective as an item. Doing some quick math:10% starting tricket CDR30% max stacks CDR ( 6% per tackdown * 5 stacks )10%+30% = 40% Tricket CDR at maxLVL.18 CDR for= 60 seconds24 is 40% of 6060-24 = 36 seconds for final cooldown.Combine this with, and you are looking at have some mad vision game. This would also be effective for invisible champions such asor ones with tons of traps such asWhen above 70% hp, this grants bonus adaptive damage, or in this case AP for Karma. It is less flexible than, since you have to be fairly high HP to make this work. In my opinion it is also a lot less effective than, since by the late game, the AP you will always have from the excess CDR from most Karma builds, for the most part outnumber the ones granted by, even at max rank. I would only take this run into a enemy support who can not poke back, such as, and. Even then I would still suggest taking95% of the time.This does more damage than Aery, which makes Karma even more deadly in the early game, but is countered with movement speed ( buildingis a good counter ). You force yourself to lose out on the defense and flexibility of, for the sake of more damage. This forces you to play more aggressively, but rewards those who do well more. I overall suggest you takein almost every case, but if one were to use it, it would be best versus tanky, immobile supports such as, andThis rune increases your shields and heals! This will makea bit more effective, and noticably more effective if combined with. While Karma has no natrual healing, besides her; she can heal others with, which makes taking this rune and builda rather good combo.This rune makes any enemy champion you slow or impair marked. When marked, any damage done by ally champions to the marked champion will heal them for 5+ 1% of your max health over 2 seconds. This is a modest rune on Karma, and is really only taken if one wishes to getas their secondary rune as well. It is made more effective withand since you should be taking these two runes if you go secondary into the resolve tree, it is a nice combo. You can further enhance the use of this rune by getting heal increasing items such asor building health withThis gives you free boots at 10 minutes! For each take down ( kills or assists ) you obtain, the boots are given to 30 seconds sooner. If you do well in lane and go 0/0/4, then you will get the boots at 8 minutes! This will allow you to delay getting upgraded boots for a bit, in order to save gold for other items such asor. The only problem I have with this rune is that it could give one incentive to delay getting, which is a great way to really punish a behind enemy team, since they will have little to no magic resist. It does however increase the movement speed of whatever boots you purchases later, so that is another pro in this rune's favor. Overall not a bad rune at all, but I prefer other runes more.This rune gives you a bunch of small bonus stats. It grants 5% CD, increases your CD cap to 45%, as well as reduces the cool down of both active items and summoner spells by 5%. This rune is particular great at increasing the rate of Karma'sspam and has nice synergy with.Overall it is a solid rune that can be taken into just about any match up. Safe, but does not have a huge impact.Karma lacks any in lane healing besides hercombo. This is where Biscuit delivery comes in. Every 3 minutes, for 4 times, ais put in your inventory. It restores 15% of your missing health and mana, and increases your maximum mana by 40. This is a great rune if you are facing a poke heavy bot lane and feel that you need something extra to keep you in lane. This acts more as a safety net than anything else, so treat it as a worst case scenario rune.This rune allows you to go into debt to buy items! You can borrow up to 150 gold, increasing the by 5 gold per minute. This rune is great for getting core items faster and getting stronger faster, but there is one major drawback. If you fail to create a lead or worse get behind with this rune you essentially become a support living check to check on welfare.If you decide to take this rune, do not hold back your aggression, and let fortune favor the bold.