Thanks to the Switch news section, we now know that Shape of the World is planned for the console. The game has its own channel, meaning a release should be planned for the near future.

Shape of the World was funded on Kickstarter a few years ago by Stu Maxwell, a senior VFX artist who worked on Gears of War 4. Plug In Digital and Seaven Studios were later brought in to finish development. It’s a first-person exploration game “where you’re cast as an outsider in a surreal organic world that reacts to your presence.” Players will experience “a psychedelically colorful ecosystem of flourishing flora, rambling waterfalls, burgeoning mountains, glowing monoliths and graceful creatures.”

Here’s more information about Shape of the World plus a trailer:

First person exploration: Shape of the World casts you as an outsider experiencing a surreal world that reacts to your presence. Journey through vibrant ecosystems that spring to life with psychedelic colors, splashing waterfalls, luminous monoliths and graceful creatures. A realm that leaves you free to progress at your own pace, without the incessant ticking of the clock. Find yourself pleasantly lost as you summit mountains, fly with whales, raise precipitous boardwalks and slide swiftly to new and ever stranger environments. Features – Experiment with an organic and mysterious ecosystem: Play with mystical animals, ephemeral vegetation and intriguing monoliths. – A dynamic soundtrack that responds to the player’s travels: The audio environment is a central component of the game, amplifying your experience of the world. – Procedural Population: The forest only materializes around you when you get close, regrowing in a new way each time you pass. Will you find your way back? – First Person Exploration: More than just a walking simulator. Slide, soar and dive through a living world, at once familiar and alien.

Source: Switch news

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