1

Rocket Punch

Active

Cooldown: 8 Seconds



Upon activation, Doomfist becomes Slowed by 50% and he starts Charging up his Fist for up to 4 Seconds, Doomfist is slowed for as long as he is Charging. Upon another Activation, Doomfist launches him self on chosen Direction. If he collides with an Enemy, he stops his launch, Deals 100 ( +4% per Level) Damage and Knockbacks the collided enemy by 2 Units. If the Knockbacked enemy collides with Wall/Terrain/Hero, they are Stunned for 1 Second and they take an additional 150 ( +4% per Level) Damage, as well as any nearby enemies. If no Enemies or Wall/Terrain is on Rocket Punch's way, Doomfist will propel himself for up to 2.5 Units. Every Second of Charging increases [Q] Rocket Punch's Damage, Knockback and Distance by 50%, this Effect is Maxed out at 2 Seconds.



*When Charging Up, Direction of Punch follows your Cursor and so does the Slowed Doomfist.