HEX Update – Patches, Apprentices, and Panoramas

Hi HEXers. Welcome to your weekly project update. In case you missed yesterday’s stream, you can see it on our Twitch.TV page. The current streaming community organized a tournament and Cory Jones battled the winner of their first event, John Tatta. Thank you to Soldack and all the other participants for bringing people together and growing the HEX community.

Tournaments and Reserves Patch

Thank you for helping make our Tournament testing such a success. In less than 24 hours, you all have played in over 139 tournaments. Users who jumped in right away were able to help us identify a few fixes that we were able to implement with a patch late Thursday evening. That’s you, our community, collectively coming together and improving the game. Give yourself a round of applause. Besides Tournaments and Reserves functionality, we’ve also continued to work on the chat window, the deck editor, UI buttons, and the lobby. So, if you haven’t yet downloaded Thursday’s patch, you’ll definitely want to see the latest changes. Our engineering team is currently looking at tournament load and scaling and that will continue over the weekend.

On the Chain

About a month ago, we implemented some game changes in order to make the gaming experience more fluid, smooth. We observed players, tested with our own internal teams, and took in feedback posted on our HEX forums. With this latest patch, you’ll find that any triggered effects that target going on the chain. So, triggered effects like Wild Root Dancer and Bombsmith now use the chain whereas Fang of the Mountain God does not. Inspire effects continue to function as they always have, not using the chain.

Cryptozoic Apprentice

Thank you again to everyone who made Cryptozoic Apprentice an overwhelming success. Really, overwhelming. Hundreds of applications. We’re nearly through all the submitted tests and our team has conducted many interviews. We’d take you all if we could, but we only have so many slots available for this first group of Apprentices since it is a paid position. We are going to soon close the application process. If you’ve waited until now, you must have your resume sent to Jobs@Cryptozoic.com with the subject “HEX Apprentice” by 12:01 AM Pacific on Monday, December 16th. You’ll be sent the two tests by end of day Monday, and we need those tests returned to us by 5 PM Pacific on that Friday. Thank you again for making this such a success.

Mac Update

The OSX patch isn’t ready for public distribution, but we continue to make progress on the client.

More Panoramas

As the R&D team focuses on dungeon testing, we were able to spend some time importing new city locations into the game. These aren’t yet accessible in game, but we’re recording the city panoramas and we’ll have some videos of those up for next week. We’ve also taken this time and hired an incredible environment artist, Henry Peters, to help us improve our locations that were done earlier this year by SkySoul art house. To give you PVE fans a little something until next week, check out his work on the Hatchery below.

Thank you again for all your support during alpha, and please let us know if you have any questions either in the Kickstarter update or in our forums. Enjoy your weekend!