This deck has been updated a bit, because Abagnale is awesome. New list is here: https://netrunnerdb.com/en/decklist/42351/siege-engine-geist-v-1-2-sc-2016-9-1-

This is an update to my Gencon Geist build, much of which is detailed here: https://netrunnerdb.com/en/decklist/36964/siege-engine-geist-gencon-2016-8-3-top-30-

A friend of mine and I took this build to a Store Championship in Detroit, and the only game either deck lost all day long was when my buddy got paired against me. It took down three different CTMs (one of which I played again in the finals, for four total CTM wins), a Silver Sun variant, a Gagarin museum, Hasty CI, traditional HB, Jinteki, and one last deck my buddy played which I've since forgotten.

In other words, Geist has game against the field, and a touch of Temujin seems to have been just enough to push him up to a solidly favorable matchup against CTM.

Much of what I've felt about Geist for some time remains to be true: he's a strong, tricky runner, and no other deck out there rewards clever play and careful forethought quite as much as Geist does right now. If you know your deck and have an idea of what your opponent wants to do, you can drop massive body plows to just about any corp deck in the meta. Since I've detailed most of my thoughts about each unusual card in the original siege engine writeup, I'll detail my changes here.

-2 Political Operative: Polop is a final way to shut the door on Caprice and Ash... neither of which see much play at all anymore. It's got utility elsewise, and enables tricky play, but it just isn't as critical as it once was. If you need both Temu and Polop in the deck, I'd cut a Spy Camera and a Same Old Thing

1- Spy Camera: A tough cut, but the deck is becoming pretty much drum-tight. You could probably swap a Crescentus out for this, but I really feel that's the wrong move.

+1 Same Old Thing: There are two reasons for this: Once in a while, you'll get levys and Same Old Things sniped out of your hand. In those situations, you probably lose. More commonly, though, a second Same Old Thing gives you the flex you need to recur Legwork more often, or double down on a Hostage if the Tech Traders just aren't coming.

+2 Temujin Contract: 3 is too many. You draw too fast, and they clog up in your hand. Also, there's nothing more satisfying in the world than, at the 4.2 window, popping out a Temujin from under a Street Peddler for free and drawing a card for the privilege. Temujin turning a 16 profit is fantastic. It turning a 20 profit is astonishing.

Seriously, though, you should probably give this guy a try sometime. It feels like playing lightning.