College of Wordsmithing

Bards are known to be good with words, telling riveting stories, and for singing heart-warming and soul-wrenching songs. There are however some bards who perfect the art of weaving magical force into their words with ever greater fluency and potency. Bards who’s tongues can slice a man’s soul in two; who’s words can enchant the hearts of any creature; bards with a voice powerful enough to seize a raving beast in its tracks. These are the Wordsmiths.

Bonus Proficiency

When you join the College of Wordsmithing at 3rd level you gain proficiency in 3 of the following skills, any 3 languages, or a combination; Persuasion, Deception, Intimidation, Performance.

For example, one may choose proficiency with Persuasion, Performance & Elven, or Intimidation, Dwarven & Draconic.

Quill and Forge

Also at 3rd level, you begin to learn how sublte changes in phrasing and word choice can have huge impacts on spellcasting. You gain one of the following features of your choice.

Malicious Mockery

You learn the Vicious Mockery cantrip, if you haven’t already learned it. When you cast this cantrip, you may use the following changes:

The damage die is changes from a d4 to your Bardic Inspiration die.

Additionally, when you cast this cantrip, you can expend one use of your Bardic Inspiration to target an additional creature.

You can target a number of creatures up to your remaining uses of Bardic Inspiration.

Best Friends

You learn the Friends cantrip, if you haven’t already learned it. When you cast this cantrip, you may use the following changes:

The duration increases from up to 1 minute to up to 10 minutes.

The number of creatures you can affect by this cantrip increase to two, further increases to three at 6th level, and to six at 14th level.

Additionally, when you cast this cantrip, you can expend one use of your Bardic Inspiration to prevent one creature from realizing you used magic on them from this cantrip.

You can use this on a number of creatures up to the number of creatures you can affect with this cantrip, or up to your remaining uses of Bardic Inspiration, whichever is lower.

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Entrance

You learn the Distraction cantrip, if you haven’t already learned it. When you cast this cantrip, you may use the following changes:

The duration increases from 1 round to 1 minute, and the targets repeat their saving throw every round at the end of their turn.

Additionally, when you cast this cantrip you can expend one use of your Bardic Inspiration to attempt to stun one of the targets for one round instead.

You can use this on a number of creatures up to the number of creatures you can affect with this cantrip, or up your remaining uses of Bardic Inspiration, whichever is lower.

Pen Into Sword

Starting at 6th level, you learn how to more potently weave magic into your words. You gain one of the following features of your choice.

Razor Tongue

You learn to throw ferocious insults when trying to cast harmful spells. Once per turn, when you damage a creature with a spell or cantrip, you may as a bonus action deal extra psychic damage to one target affected by that spell within 60 feet of you. The damage die for this feature is your Bardic Inspiration die, and the number of die is equal to your Charisma modifier.

You can use this feature three times, and you regain all expended uses after you finish a short or long rest.

Artist's Appeal

Your charming words become ever harder to resist. When you cast an Enchantment spell that targets a single creature and requires a saving throw, you may impose disadvantage on the saving throw to resist the effect.

You can use this feature three times, and you regain all your expended uses after you finish a short or long rest.

Evocative Performance

You learn to evoke powerful emotions in those around you. As an action, choose a creature within 60 feet of you. An unwilling creature must make a Wisdom saving throw to avoid the effect. Creatures that can't be charmed are immune to this feature. On a failure, they gain one of the following effects of your choice: