Horrific Resistance (3/day). If Garfield fails a saving throw, he can choose to succeed instead.

Owner. If a creature named "Jon" is on the same plane as Garfield, Garfield will know their exact location and physical state.

Maddening Visage. A creature that starts its turn and is able to see Garfield must succeed on a DC 20 Wisdom saving throw or become frightened until the beginning of their next turn. If a creature's saving throw is successful, the creature is immune to this ability for the next 24 hours.

Soulless Husk. If Garfield is reduced to 0 hit points or killed, only his physical shell is destroyed. It will reform in 200 years.

Regeneration. Garfield regains 40 hit points at the beginning of each of his turns.

Siege Monster. Garfield deals double damage to objects and structures.

Dense Fur. Any time Garfield is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, Garfield is unaffected. On a 6, Garfield is unaffected, and the effect is reflected back at the caster as though it originated from Garfield, turning the caster into the target.

Innate Spellcasting. Garfield's innate spellcasting ability is Charisma (spell save DC 22). It can cast the following spells, requiring no material components:

At Will: dream, telekinesis, plane shift, teleport

Once/day: weird

Weaknesses. If lasagne is present within 120 feet of Garfield, he will spend his action eating it on his next turn.