Avexyli Profile Blog Joined April 2014 United States 686 Posts #163 You posted RQMs banner for Gardens by the Bay rather than the map image. AVEX - 1st place TLMC8 & 9 (and 3rd and 4th, respectively), 2nd place TLMC11, 3x Finalist of TLMC7 (5th), 3x Finalist of TLMC10 (5th)

Ej_ Profile Blog Joined January 2013 47288 Posts Last Edited: 2017-09-07 18:11:19 #164 Would be nice if the maps posted here were available on EU btw :V "Technically the dictionary has zero authority on the meaning or words" - Rodya

Meltage Profile Joined October 2010 Germany 613 Posts #165 On September 06 2017 02:56 ZigguratOfUr wrote:

Show nested quote +

On September 06 2017 02:43 Kerdinand wrote:

On September 06 2017 00:35 Ej_ wrote:

Please stop making maps with in-base naturals.



Please dont stop making maps with in-base naturals. Its to always have one of those in the mappool, and people who dont like it can still ban it out. Were getting so many new rush-maps with each contest that I (and everyone else that doesnt want to rush every game) are banning anyways, it just feels fair to get some super-safe macro maps.

BTW, was there anyone except 6-pooling zergs that didnt ban Defender's Landing last map pool? Please dont stop making maps with in-base naturals. Its to always have one of those in the mappool, and people who dont like it can still ban it out. Were getting so many new rush-maps with each contest that I (and everyone else that doesnt want to rush every game) are banning anyways, it just feels fair to get some super-safe macro maps.BTW, was there anyone except 6-pooling zergs that didnt ban Defender's Landing last map pool?



There are a lot of ways to make good safe macro maps without resorting to in-base naturals. In fact some would say that the only way to make good safe macro maps is not to resort to in-base naturals. There are a lot of ways to make good safe macro maps without resorting to in-base naturals. In fact some would say that the only way to make good safe macro maps is not to resort to in-base naturals.



What do you suggest instead? Long rush distance ... very safe and given third, without making it inbase?

What do you suggest instead? Long rush distance ... very safe and given third, without making it inbase? http://mentalbalans.se/aggedesign

ZigguratOfUr Profile Blog Joined April 2012 Iraq 16046 Posts #166 On September 08 2017 03:21 Meltage wrote:

Show nested quote +

On September 06 2017 02:56 ZigguratOfUr wrote:

On September 06 2017 02:43 Kerdinand wrote:

On September 06 2017 00:35 Ej_ wrote:

Please stop making maps with in-base naturals.



Please dont stop making maps with in-base naturals. Its to always have one of those in the mappool, and people who dont like it can still ban it out. Were getting so many new rush-maps with each contest that I (and everyone else that doesnt want to rush every game) are banning anyways, it just feels fair to get some super-safe macro maps.

BTW, was there anyone except 6-pooling zergs that didnt ban Defender's Landing last map pool? Please dont stop making maps with in-base naturals. Its to always have one of those in the mappool, and people who dont like it can still ban it out. Were getting so many new rush-maps with each contest that I (and everyone else that doesnt want to rush every game) are banning anyways, it just feels fair to get some super-safe macro maps.BTW, was there anyone except 6-pooling zergs that didnt ban Defender's Landing last map pool?



There are a lot of ways to make good safe macro maps without resorting to in-base naturals. In fact some would say that the only way to make good safe macro maps is not to resort to in-base naturals. There are a lot of ways to make good safe macro maps without resorting to in-base naturals. In fact some would say that the only way to make good safe macro maps is not to resort to in-base naturals.



What do you suggest instead? Long rush distance ... very safe and given third, without making it inbase?

What do you suggest instead? Long rush distance ... very safe and given third, without making it inbase?



Yeah there's oodles of maps out there with very safe thirds that don't have an in-base natural. Look at Akilon Wastes for example--no in-base natural yet third and fourths so safe that it always turned into a turtlefest. Yeah there's oodles of maps out there with very safe thirds that don't have an in-base natural. Look at Akilon Wastes for example--no in-base natural yet third and fourths so safe that it always turned into a turtlefest. Maps I made recently: Nevermore: https://i.imgur.com/NiqR0Rj.jpg | Rubaiyat: https://i.imgur.com/XD3E3vd.jpg | Grand Canal: https://i.imgur.com/kNgyOCo.jpg

IeZaeL Profile Joined July 2012 Italy 967 Posts Last Edited: 2017-09-07 19:04:44 #167



Submitting this one into the new category. 150*150. No air blockers. Let the madness begin! Author of Coda and Eastwatch.

ZigguratOfUr Profile Blog Joined April 2012 Iraq 16046 Posts #168 Are there air blockers around the edges of the map? Maps I made recently: Nevermore: https://i.imgur.com/NiqR0Rj.jpg | Rubaiyat: https://i.imgur.com/XD3E3vd.jpg | Grand Canal: https://i.imgur.com/kNgyOCo.jpg

Meavis Profile Blog Joined September 2011 Netherlands 1296 Posts Last Edited: 2017-09-07 19:56:04 #169 On September 08 2017 03:56 IeZaeL wrote:

No air blockers. Let the madness begin!





On September 08 2017 03:59 ZigguratOfUr wrote:

Are there air blockers around the edges of the map?



and another map



and another map Ex organizer of Starcraft Mapmaking Association, currently retired.

octomologyst Profile Joined January 2015 12 Posts #170 On September 08 2017 03:11 Ej_ wrote:

Would be nice if the maps posted here were available on EU btw :V





good point, I'll throw mine up on all three. good point, I'll throw mine up on all three.

ZigguratOfUr Profile Blog Joined April 2012 Iraq 16046 Posts Last Edited: 2017-09-07 20:13:25 #171 On September 08 2017 04:48 Meavis wrote:

Show nested quote +

On September 08 2017 03:56 IeZaeL wrote:

No air blockers. Let the madness begin!





Show nested quote +

On September 08 2017 03:59 ZigguratOfUr wrote:

Are there air blockers around the edges of the map?





Not a fan of no air blockers here. I'm all for trying new things, but it just seems like a repeat of all the spawn asymmetry problems of Catallena. Not a fan of no air blockers here. I'm all for trying new things, but it just seems like a repeat of all the spawn asymmetry problems of Catallena. Maps I made recently: Nevermore: https://i.imgur.com/NiqR0Rj.jpg | Rubaiyat: https://i.imgur.com/XD3E3vd.jpg | Grand Canal: https://i.imgur.com/kNgyOCo.jpg

Samro225am Profile Joined August 2010 Germany 982 Posts #172 Verdure Island



Size: 148*148

Category: Standard

Author: Samro225am (Map Design by Samro225am, Map Art by DropBoy)

Thanks: DropBoy for decorating the map not only fast, but with lots of attention for detail (please don't be sad for i changed a few smaller things for visibility and readability) and everybody else in the friendly Mappers'Circle who commented during the process.







148*148StandardSamro225am (Map Design by Samro225am, Map Art by DropBoy)DropBoy for decorating the map not only fast, but with lots of attention for detail (please don't be sad for i changed a few smaller things for visibility and readability) and everybody else in the friendly Mappers'Circle who commented during the process.

Elentos Profile Blog Joined February 2015 52843 Posts Last Edited: 2017-09-08 11:03:53 #174

Could you provide a more accurate screenshot of Ancient Confines please? I didn't see what's supposed to be 'New' on the one you put in this thread, but in-game it was quite clear. On September 07 2017 21:22 Meltage wrote:

These are my submissions not yet submitted.



Two are WIPs. I think I only have time to finish either the space or desert one. Which is most interesting?



I personally really like Abandon All Hope more (even just the name is really cool), but having played 1 game on it... the version live on EU needs a lot of fixing. I personally really like Abandon All Hope more (even just the name is really cool), but having played 1 game on it... the version live on EU needs a lot of fixing. Every 60 seconds in Africa, a minute passes.

Elentos Profile Blog Joined February 2015 52843 Posts Last Edited: 2017-09-08 11:03:48 #175 E: Misclick Every 60 seconds in Africa, a minute passes.

The_Rusemaster Profile Joined September 2017 4 Posts Last Edited: 2017-09-08 12:50:02 #176



First map:

Overgrown Remnants, standard 148x140:



Designed to be an Aiur temple area that's being reclaimed by the jungle



Second map:

Nerazim Laboratory, rush 124x132:



Highly inspired by Dusk Towers LE as I love those Shakuras energy lines and dark tilesets



I looked a lot of ladder maps for inspiration. I'm an artist at heart and only Gold in game, so the maps may not be very high level in terms of strategy. Would love to get some input on these maps



Edit: Both maps are playable on EU under the same names.

Novice map maker here, submitted my two first maps ever. Not expecting to win anything in this contest but at least I'll give it a shotFirst map:, standardDesigned to be an Aiur temple area that's being reclaimed by the jungleSecond map:, rushHighly inspired by Dusk Towers LE as I love those Shakuras energy lines and dark tilesetsI looked a lot of ladder maps for inspiration. I'm an artist at heart and only Gold in game, so the maps may not be very high level in terms of strategy. Would love to get some input on these mapsEdit: Both maps are playable on EU under the same names.

-NegativeZero- Profile Joined August 2011 United States 2101 Posts #177 On September 08 2017 21:48 The_Rusemaster wrote:

Novice map maker here, submitted my two first maps ever. Not expecting to win anything in this contest but at least I'll give it a shot



First map:

Overgrown Remnants, standard 148x140:

+ Show Spoiler +

Designed to be an Aiur temple area that's being reclaimed by the jungle



Second map:

Nerazim Laboratory, rush 124x132:

+ Show Spoiler +

Highly inspired by Dusk Towers LE as I love those Shakuras energy lines and dark tilesets



I looked a lot of ladder maps for inspiration. I'm an artist at heart and only Gold in game, so the maps may not be very high level in terms of strategy. Would love to get some input on these maps



Edit: Both maps are playable on EU under the same names.

Novice map maker here, submitted my two first maps ever. Not expecting to win anything in this contest but at least I'll give it a shotFirst map:, standardDesigned to be an Aiur temple area that's being reclaimed by the jungleSecond map:, rushHighly inspired by Dusk Towers LE as I love those Shakuras energy lines and dark tilesetsI looked a lot of ladder maps for inspiration. I'm an artist at heart and only Gold in game, so the maps may not be very high level in terms of strategy. Would love to get some input on these mapsEdit: Both maps are playable on EU under the same names.

not bad for your first maps... both seem completely playable and usable for a standard game, which is more than you can say for most people's first lol. not bad for your first maps... both seem completely playable and usable for a standard game, which is more than you can say for most people's first lol. i maek map

Timmay Profile Joined April 2005 United States 107 Posts #178 Arbiters of the Apocalypse







Category: New





Hobgoblin







Category: Macro





Growl







Category: Rush





Electric Shock







Category: Rush Category: NewCategory: MacroCategory: RushCategory: Rush

Meltage Profile Joined October 2010 Germany 613 Posts #179



Abandon All Hope (Rush)

size: 134 x 142





Silver Sands SE (Rush)

size: 144 x 128







Swarm's End (Standard)

size: 146 x 152









Final submissions, sent.(Rush)size: 134 x 142(Rush)size: 144 x 128(Standard)size: 146 x 152 http://mentalbalans.se/aggedesign

IIEclipseII Profile Joined February 2016 Germany 128 Posts #180



Lost in the Temple:

My last submission (new map):Lost in the Temple:



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