ESL have changed a couple of important CS:GO rules in their ruleset that will affect all levels of gameplay across the company's platform of tournaments.

A new set of rule changes related to CS:GO were published by ESL today and they will come into effect for all ESL-related tournaments, from amateur online leagues such as Go4CS:GO or the ESL Open League to more prestigious tournaments such as the Intel Extreme Masters, ESL One events, and the ESL ESEA Pro League.

The German-based organisation arrived at a consensus to change these rules after apparent discussions with partners (which can be taken to include ESEA) as well as with an official players' union.



All ESL tournaments, big and small, will enforce the new rules

In particular, four changes have been made:

Round and bomb timers have been set to 1:55 and 0:40 respectively, in accordance with Valve's changes to these times for the game developers' Major and Minor events.

The deathcam has been shortened to two seconds after internal discussions and discussions with players.

The end of round delay (after a new round starts once a round has finished) has been shortened to three seconds.

Jumpthrow scripts have been forbidden after a vote from players was in favour of banning.

In particular, the banning of jumpthrow scripts and shortening of the deathcam will have a large impact on competitive play as these two issues were quite hot button topics in the community in regards to their respective, perceived unfairness.

Jumpthrow scripts are alias-based commands that players can add to their configs in order to jump and throw grenades with exact precision, rather than manual timing which relies on near frame-perfect execution.

ESL have added that the new rules have already come into effect for the IEM Katowice qualifiers currently taking place on ESEA's client, and remaining tournaments will begin to enforce the rules starting Monday, January 18th on 11:00 .

stich writes for HLTV.org and can be found on Twitter