I know that six star mods are a long ways off. Perhaps they are not even on the radar for the devs.



That being said, I still feel that it is worthwhile to "future-proof" this. The CG devs are doing a great job in general, but this is a complicated game. More feedback is never bad.



6* Mods - When 6* mods are introduced, please do not change the speed caps. That is to say, +30 primary speed stats on arrows and +28 or so secondary Speed Stat maximum on mods is more than sufficient.



If the speed is capped at current levels on future mods, it will force people to adapt to a meta that is more than just "Speed Kills". Right now, the characters who get more turns end up winning in a large percentage of fights, which is why EP's stuns and shocks are so brutal insomuch that they deny enemy turns and enable Palpatine and his team to take more turns.



A meta that keeps 30/28 speeds as the maximums will put more importance on the increased scaling of health, protection, offense, defense, and crit abilities and would make for a more dynamic meta that is more than just making the fast faster and throwing the slow into the trash can.

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