I'm honestly not particularly surprised at this. I'm not saying because it's a bad game, because it's not. Honestly, I've enjoyed it a whole lot since I got it. I admit, the preliminary comments about the gyro controls being always on was scary to me, because I don't really like them in most games. (I always play Splatoon with them off, I don't find it intuitive at all in that game.)

However, in Star Fox Zero, it totally works, and it's pretty much second nature once you get used to it. The gameplay is "intense", but in the good way. And I do know there was a certain level of "Why did they make 64 AGAIN?" going on, but I honestly feel like they added enough to make it a new experience.

I know they say no press is bad press, but in this case, the apprehensive previewers really did throw a wrench in the works. (I frankly never care about reviews, so I'd have gotten it even if they gave the game a bad rating.) Honestly, I admit the game is probably a bit much for some folks. This isn't gonna be a good game for the people that only play Angry Birds and Minecraft, but it's definitely just what the "hardcore" doctor ordered.

I admit that I hope SFZ becomes something of an "evergreen" title for them, and continues to sell over time. Of course, sales COULD pick up a bit now that folks know NX isn't coming out in 4 months like was rumored a few times.