“Join us for the unveiling of Khronos’ glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.”

Speakers:

Johan Andersson – Technical Fellow, Electronic Arts, Frostbite Engine Team

– Technical Fellow, Electronic Arts, Frostbite Engine Team Pierre-Loup Griffais – Developer, Valve Software

– Developer, Valve Software John McDonald – Developer, Valve Software

– Developer, Valve Software Niklas Smedberg – Senior Engine Programmer, Epic Games

– Senior Engine Programmer, Epic Games Dan Baker – Graphics Architect, Oxide Games

– Graphics Architect, Oxide Games Aras Pranckevicius – Graphics Architect, Unity Technologies

– Graphics Architect, Unity Technologies Tom Olson – Chair of the Working Group, Khronos

Ben Lang and Scott Hayden are Live Blogging this event which starts at 10am PST. Updates should appear automatically below, no need to refresh.