Tempestuous Magic

Starting when you choose this origin at 1st level, your spells call forth elemental air. You learn the razor wind cantrip, which doesn't count against your number of sorcerer cantrips known.

Additionally, you can summon whirling gusts of elemental air to lift you above the ground, allowing you to soar through the sky. At the start of your turn, you can rise up to 20 feet vertically in the air. If this movement provokes opportunity attacks, they're made with disadvantage. While in the air, you gain a flying speed equal to your walking speed, but you can't fly upwards. At the end of your turn, you float gently to the ground if you are still aloft.

You can use this feature a number of times equal to your Charisma modifier (minimum of one), and regain all uses when you finish a long rest. If you cast a sorcerer spell of 1st-level or higher while in the air, you regain one use of this feature.