Gamedominator06





GP&B Posts: 51

Threads: 1

Joined: Apr 2014 On average, it seems to be about 3 to 4 times the original size.



And from what it looks like, elements in Training Mode and Subspace Emissary have not been touched much. Find Reply Layell





Junior Member Posts: 11

Threads: 1

Joined: May 2015 Considering the PM 3.6 update will add character stock icons rather than generic dots someone going through and making new icons for each character either as higher quality pixel art or from the renders would be a good idea for being 3.6 ready. I do a bit of smash texture modding myself and have already done some experiments on using the Smash 3 project to make higher quality character models (Smash 3 being a project to make brawl characters look more like Smash 4 artstyle). So far it's been promising. Find Reply Nomzr





Member Posts: 94

Threads: 29

Joined: Oct 2013 It feels like after I installed the pack there's some input latency or buffer? I made sure the 3-frame assist was off. Is this just placebo or can this happen? Find Reply iMichaelX13





Kart Racer and Casual Smasher Posts: 17

Threads: 2

Joined: Jun 2012



I don't mean to be noobish, but when is there going to be an easy-to-install version release for those who doesn't really know (like myself) know where each texture replaces...? [color=#6633ff]#ProjectM[/color]





[color=#3333ff]Meh...it's great when you have such an awesome mod in your hands...er...SD card.[/color]





Find Reply Winchester7314





Member Posts: 54

Threads: 6

Joined: Jul 2013 (05-17-2015, 04:04 AM) iMichaelX13 Wrote: I don't mean to be noobish, but when is there going to be an easy-to-install version release for those who doesn't really know (like myself) know where each texture replaces...?



You don't have to know where each individual texture goes :/ The texture pack comes in a folder labeled to the games id number, and you just put that folder into the user/load/textures folder and check the load custom textures option. You don't have to know where each individual texture goes :/ The texture pack comes in a folder labeled to the games id number, and you just put that folder into the user/load/textures folder and check the load custom textures option.

CPU: Intel Core 17 7820 HK 2.90 GHz

RAM: 16GB

GPU: Geforce GTX 1070 7GB





PC: Alienware 17CPU: Intel Core 17 7820 HK 2.90 GHzRAM: 16GBGPU: Geforce GTX 1070 7GB Website Find Reply iMichaelX13





Kart Racer and Casual Smasher Posts: 17

Threads: 2

Joined: Jun 2012 (05-17-2015, 11:43 AM) Winchester7314 Wrote:

You don't have to know where each individual texture goes :/ The texture pack comes in a folder labeled to the games id number, and you just put that folder into the user/load/textures folder and check the load custom textures option.

I meant into the actual hardware. I meant into the actual hardware. [color=#6633ff]#ProjectM[/color]





[color=#3333ff]Meh...it's great when you have such an awesome mod in your hands...er...SD card.[/color]





Find Reply DragonFireXY





Dank in the Bank Posts: 18

Threads: 0

Joined: Jun 2014 (05-27-2015, 10:54 AM) iMichaelX13 Wrote: (05-17-2015, 11:43 AM) Winchester7314 Wrote:

You don't have to know where each individual texture goes :/ The texture pack comes in a folder labeled to the games id number, and you just put that folder into the user/load/textures folder and check the load custom textures option.

I meant into the actual hardware.

It won't work on the actual hardware. If it did the PMDT would've made HD textures. It won't work on the actual hardware. If it did the PMDT would've made HD textures. Find Reply Winchester7314





Member Posts: 54

Threads: 6

Joined: Jul 2013

Not that this really contributes to the Official Project M textures, but I've whipped up a CSP and BP for HypnotizeOverdrive's JSRF Sonic . Being a huge fan of JSRF (JSRF>JSR) I had to have this character skin!

CPU: Intel Core 17 7820 HK 2.90 GHz

RAM: 16GB

GPU: Geforce GTX 1070 7GB





PC: Alienware 17CPU: Intel Core 17 7820 HK 2.90 GHzRAM: 16GBGPU: Geforce GTX 1070 7GB Website Find Reply Winchester7314





Member Posts: 54

Threads: 6

Joined: Jul 2013



I've Created a Background for Gecko OS. It has been designed with 16:9 in mind. It was made as a 16:9 image. In order to work correctly it had to be squished to a 4:3, so the game can read it, but since it stretches to 16:9 in-game, it goes back to normal. Set includes the original image, the 640x480 image that goes on the SD cards root, and the 1440x1080 version which dolphin uses in load.

I've also added a 4:3 ratio for purists, and a 21:9 ratio for myself, and anyone who uses said ratio (I love my 21:9 aspect ratios )

http://sta.sh/21dh0pe1vh7u

16:9



21:9







4:3 UPDATE: Initialy I had an image here that just wasn't pleasing me in terms of how it aligned with the text, so after a bit of work, I've removed the inital post and updated it.I've Created a Background for Gecko OS. It has been designed with 16:9 in mind. It was made as a 16:9 image. In order to work correctly it had to be squished to a 4:3, so the game can read it, but since it stretches to 16:9 in-game, it goes back to normal. Set includes the original image, the 640x480 image that goes on the SD cards root, and the 1440x1080 version which dolphin uses in load.I've also added a 4:3 ratio for purists, and a 21:9 ratio for myself, and anyone who uses said ratio (I love my 21:9 aspect ratios

CPU: Intel Core 17 7820 HK 2.90 GHz

RAM: 16GB

GPU: Geforce GTX 1070 7GB





PC: Alienware 17CPU: Intel Core 17 7820 HK 2.90 GHzRAM: 16GBGPU: Geforce GTX 1070 7GB Website Find Reply Yami 2b





Member Posts: 55

Threads: 2

Joined: Mar 2012 [color=#cc3333] Version 4.0.2 is out ! [/color]

Thanks for the wait everyone. Brawl packs have been merged into one successfully. It's now compatible with the 3 regions of the game.

The Project M pack has been updated as well, to be compatible with the 3.6 beta version.

Follow the ReadMe inside the zip to properly install your pack.



.DDS packs are not available yet, but don't worry, they are coming. ^^









Gallery: (Show Spoiler)



















































4.0.2 (06/29/2015) : (Show Spoiler)

- Star Fox series emblem not showed in battles. Now fixed.

- Project M 3.6 beta friendly! (ASL/Netplay Builds)

- Brawl Pack finally updated (works for each region PAL/US/JAP)

- GW/Wario alt/Giga Bowser CSPs/BPs for Brawl/PM revamped

- Brawl menus have been updated to stick to the original design

- Reworked on Brawl title screen, and it is much better. Japanese title screen is now completed!

- Japanese CSS and SSS fresh and clean.

- PAL : French menus/Css/Sss etc... done. Next updates will include the others languages

- The quest for fixing all aspect ratio' textures is harsh, but I keep on goin' forward!

- New Home Menu (fonts need to be corrected!!)

- Brawl : New strap loader is here!

- 2D textures from stages/assist trophies like 75m/Excitebike are upscaled (10 times)

- A bunch of minor fixes



Winchester > Nicely done. A shame I didn't figured out your work sooner. It will be added in the next update, if you allow me to proceed =p.

Keep up the good work mate !



I plan to keep working on Brawl for the moment, more particularly on the others languages of the PAL version. Feel free to contribute people, help is always useful. Thanks for the wait everyone. Brawl packs have been merged into one successfully. It's now compatible with the 3 regions of the game.The Project M pack has been updated as well, to be compatible with the 3.6 beta version.Follow the ReadMe inside the zip to properly install your pack..DDS packs are not available yet, but don't worry, they are coming. ^^Winchester > Nicely done.A shame I didn't figured out your work sooner. It will be added in the next update, if you allow me to proceed =p.Keep up the good work mate !I plan to keep working on Brawl for the moment, more particularly on the others languages of the PAL version. Feel free to contribute people, help is always useful. Find Reply