Quote KeithKanneg Quote: Originally Posted by Not quite as old as Yoda, but suspect I'd give Obiwan...



It looks like we've completely hijacked this thread, but let me address your questions and then just know I'll update the Roadmap/start a new thread that provides details about the next 90 days. Keep in mind, I've learned from last time not to commit to a date of availability!



Big picture wise is re-engaging all of our systems (Ops, FPs, PvP, Story, GSF, Strongholds), and yes, QoL which means bugs or changes with a specific focus in mind (e.g., Group Finder, performance related-both server and client, gameplay experience - removing steps - like auto-completing quests, and more). Even though we will also add or extend story content, our primary focus is on Multi-player and repeatable content.



We absolutely have a Master List of bugs in our internal database and virtually every day, we triage the list to determine what's included in the next patch. When we do QoL changes, we review areas that will be changed and see if there are bugs or enhancements we can make within those same areas. With all the recent issues, I can see why we get hammered when problems arise, but I think everyone also knows anytime you change something, you increase the risk of breaking something else. We test extensively, yet, stuff still happens.



We have a bug forum and that's reviewed every day, too. Issues are provided to our QA team, so if you have something specific, especially something game-breaking report it there. If you discover an exploit, PM Musco right away.



I'm not sure what we're doing about DX11 or DX12, but, just like how this thread started, I'll definitely have it looked into.



---Keith



HEROENGINE Mainline supports DX11 and since 2012 swtor players are asking for it. I called Hero's COO to confirm they will soon support DX11.1 and DX12. ( SWTOR may be on a differenct Hero branch but it's doable)



DX11 or DX12, to summarize there exists alot of consultancies, and DX9 to DX12 migration software, some off shore low cost that can help BW rapidly migrate the game mapping points from DX9 to DX12--> This will allow a path for the game to play on PS4/XBONE/MAC/AOS clients and more. IMAGINE 4M subs on SWTOR. Plus the main benefit will be to get all cores on your home AMD/INTEL CPU and GPU cores to be active in the game with highest frame rates and 4K graphics. Yes Battlefront and dozens of Dice EA games use this including Dolby Vision to compresss the graphics. Also Microsoft has a BITS video optimizer to compress the game play moving images in the background to quickly to get the best frame rates and on and on it's native for Windows 10 CU the last OS that Microsoft will release. There is no Windows 11 so BW would be set until 2023.



Windows 7 is officially EOL and support ends 2019 December. That being said if 33% of users today run it. it needs DX11. That being said DX11 is 60% of DX12. Also if you think big picture and have PS4/XBONE/MAC/AOS playing the a DX12 version of the game using the USB Keyboards (perhaps not the game controller at first-to speed up deployments) then the percentage of Windows 7 would drop to less than 10% and perhaps 5% by the time BW refreshes the game client and installer pulls it down to our consoles or pc's. (So a sub with an old w7 pc could opt for a $199 xbone/ps4 console and play the game better with dx12, if you go pure DX12/64bit only.Plus you could keep 32 bit servers online for the old w7 players.)



dated 3 yr old thread on why fps needs a new game client:

https://www.reddit.com/r/swtor/comme...ngine_rebuild/



In 2012 it was recommended here to use DX11

http://www.swtor.com/community/showp...71&postcount=3



BW MEA supports DX12 Dolby Vision or will soon:

http://wccftech.com/mass-effect-andr...0-game-rushed/



Win 7 & DX11:

https://www.microsoft.com/en-us/down....aspx?id=17431 OKHEROENGINE Mainline supports DX11 and since 2012 swtor players are asking for it. I called Hero's COO to confirm they will soon support DX11.1 and DX12. ( SWTOR may be on a differenct Hero branch but it's doable)DX11 or DX12, to summarize there exists alot of consultancies, and DX9 to DX12 migration software, some off shore low cost that can help BW rapidly migrate the game mapping points from DX9 to DX12--> This will allow a path for the game to play on PS4/XBONE/MAC/AOS clients and more.. Plus the main benefit will be to get all cores on your home AMD/INTEL CPU and GPU cores to be active in the game with highest frame rates and 4K graphics. Yes Battlefront and dozens of Dice EA games use this including Dolby Vision to compresss the graphics. Also Microsoft has a BITS video optimizer to compress the game play moving images in the background to quickly to get the best frame rates and on and on it's native for Windows 10 CU the last OS that Microsoft will release. There is no Windows 11 so BW would be set until 2023.Windows 7 is officially EOL and support ends 2019 December. That being said if 33% of users today run it. it needs DX11. That being said DX11 is 60% of DX12. Also if you think big picture and have PS4/XBONE/MAC/AOS playing the a DX12 version of the game using the USB Keyboards (perhaps not the game controller at first-to speed up deployments) then the percentage of Windows 7 would drop to less than 10% and perhaps 5% by the time BW refreshes the game client and installer pulls it down to our consoles or pc's. (So a sub with an old w7 pc could opt for a $199 xbone/ps4 console and play the game better with dx12, if you go pure DX12/64bit only.Plus you could keep 32 bit servers online for the old w7 players.)dated 3 yr old thread on why fps needs a new game client:In 2012 it was recommended here to use DX11BW MEA supports DX12 Dolby Vision or will soon:Win 7 & DX11: