Karaoke? Movies? Suzuhito Yasuda, Shin Megami Tensei: Devil Survivor’s character designer and Durarara!! artist, doesn’t have time for that. He’s too busy playing Devil Survivor on his DS. Or I should say was because he’s done playing the game.

In an interview on the Devil Survivor blog, Yasuda said he plays games to take breaks from drawing comics at home. Yasuda admits he gets into games too much, so he cuts himself off after ten minutes of playing. In his opinion, Devil Survivor feels just right because one map takes roughly fifteen minutes to complete. He defeated the last boss and the secret boss, which Yasuda said is "absolutely unreasonable." Yasuda cleared the fight by using quick saves.

Yasuda played through every route too except for Jin’s route . His overall thoughts are the game flow, tempo, and interface are excellent and there are only a few stressful parts he overlooked. Even though he always stopped at decision points, Yasuda rapidly tapped buttons to flip through event conversations. Yasuda feels that if you lose a battle there is a reason why and after playing it several times you can beat it.

As a Shin Megami Tensei fan, Yasuda is familiar with the devil communication system. When he heard Devil Survivor had auctions his reaction was "OK…". The interviewer says this was a hot topic of discussion among the development team when the game was being made. Yasuda says while previous Megami Tensei games brought historic demons to life, but he designed lead characters that have a pop feel to them. This was because designer Shinjiro Takada was flexible with the Megami Tensei series and Yasuda thinks this is why Shin Megami Tensei: Devil Survivor was well received by new and old fans.

Yasuda was not involved with the content in Shin Megami Tensei: Devil Survivor Overclocked, an expanded version of the game for Nintendo 3DS. Purely as a fan, he’s looking forward to voice acting and the 8th day. Just like everyone he reads magazines to check for news about it.