If you loved the Dungeon Runs from Kobolds & Catacombs then I think you are going to like the Monster Hunt in The Witchwood! Our Monster Hunt guide covers all of the ins-and-outs of this single-player mode for the new expansion and features a heroes, bosses, and equipment list as well as some tips and tricks!

Release Date: April 26th, 2018 – 10am PST!

The Monster Hunt Lore

“Deep within the woods, an evil presence stirs. A curse has fallen on the Witchwood. You must venture into the forest and root out this foul darkness once and for all. But, beware; strange howls pierce the moonlit night, and fearsome creatures prowl the gloom among the ancient trees and gnarled firs. Hold fast, and let courage see you through this night!”

As I mentioned this is very similar to the Dungeon Runs from Kobolds and Catacombs. You will face down 8 bosses and along the way you will grab some new equipment and get cards that upgrade your hero power or synergize with your hero!

Monster Hunt Heroes (Monster Hunters) List

When you start a Monster Hunt you will get your choice of 1 of 4 unique heroes (monster hunters) that are based off of a current Hearthstone class. These heroes have a special hero power and cards that create new playstyles and strategies!

Monster Hunter Hero Guides

We’ve got some basic info below, but we’ve compiled full guides for each of the monster hunters in the following links!

Houndmaster Shaw (Houndmaster)

You might recognize him from the Hunter Legendary, Houndmaster Shaw.

Hero Power: Dog Whistle (2 Mana) – Summon a 1/1 Bloodhound with Rush.

Tess Greymane (Tracker)

You might recognize her from the Rogue Legendary, Tess Greymane.

Hero Power: Scavenge (2 Mana) – Discover a class spell that has been played this game.

Darius Crowley (Cannoneer)

You might recognize him from the Warrior Legendary, Darius Crowley.

Hero Power: Fire! (2 Mana) – Fire your Cannons! If they kill any minions, refresh this.

Toki, Time-Tinker (Time-Tinker)

You might recognize her from the Mage Legendary, Toki, Time-Tinker.

Hero Power: Temporal Loop (0 Mana) – Start your turn over.

Nemesis Boss List

Each monster hunter is after their nemesis and will occasionally face off against them at the end of your run. If you defeat a final boss with each different monster, that is when you will face off against Hagatha the Witch!

Darius Crowley (Cannoneer) Nemesis: Lord Godfrey

Health: 60

60 Hero Power: Pistol Barrage (1 Mana) – Deal 2 damage to a minion and the minions next to it.

Pistol Barrage (1 Mana) – Deal 2 damage to a minion and the minions next to it. Flavor: The Lord of Shadowfang Keep has a bullet to pick with Crowley.

Houndmaster Shaw (Houndmaster) Nemesis: Glinda Crowskin

Health: 50

50 Hero Power: False Heart (Passive) – While you control a minion, your hero is Immune.

False Heart (Passive) – While you control a minion, your hero is Flavor: The leader of Hagatha’s dark cult hides behind her loyal minions.

The Final Boss: Hagatha the Witch

We have a full guide on the fight with Hagatha the Witch right here: How-to Defeat Hagatha the Witch Guide!

Hagatha is unlocked when you complete the dungeon run with all four monster hunters.

Health: 100

100 Hero Power: Bewitch (Passive) – After you play a minion, add a random Shaman spell to your hand.

Monster Hunt Bosses List

During each Monster Hunt run, you will face eight different encounters. Based on the similarities between this mode and Dungeon Run, first encounters should be very easy, and the difficulty is going to ramp up the higher you get. As for the final challenge, you will encounter your nemesis based on which monster hunter you are playing. Once you’ve complete each of the four classes, you will then unlock the chance to battle Hagatha the Witch!

A Mangy Wolf

Health: 15

15 Hero Power: Guttural Howl (1 Mana) – Give a random minion in your hand +1/+1.

Guttural Howl (1 Mana) – Give a random minion in your hand +1/+1. Flavor: Unearthly howls drive the wildlife mad.

Azalina Soulthief

Health: 50

50 Hero Power: Unfinished Business (2 Mana) – Summon three 1/1 Wisps.

Unfinished Business (2 Mana) – Summon three 1/1 Wisps. Flavor: Her children’s safety is her top priority. At any cost.

Baran the Blind

Health: 30

30 Hero Power: Bulldoze (1 Mana) – Spend all your armor. Deal that much damage to a random minion.

Bulldoze (1 Mana) – Spend all your armor. Deal that much damage to a random minion. Flavor: Poor vision doesn’t matter with strength like his.

Blood Witch Gretta

Health: 30

30 Hero Power: Blood Red Apple (Passive) – Spells cost Health instead of Mana.

Blood Red Apple (Passive) – Spells cost Health instead of Mana. Flavor: Magic is powerful in her grove… but it comes at a cost.

Brushwood Centurion

Health: 60

60 Hero Power: Survival of the Fittest (3 Mana) – All minions attack random enemy minions.

Survival of the Fittest (3 Mana) – All minions attack random enemy minions. Flavor: This once-stalwart defender of the woods now sows chaos.

Captain Shivers

Health: 75

75 Hero Power: Plunder (0 Mana) – Draw a weapon from your deck.

Plunder (0 Mana) – Draw a weapon from your deck. Flavor: Vowing vengeance, his cursed crew haunts Gilnean shores.

Chupacabran

Health: 30

30 Hero Power: Bloodthirst (1 Mana) – Give a friendly minion Lifesteal.

Bloodthirst (1 Mana) – Give a friendly minion Lifesteal. Flavor: It used to feed on local livestock. Now it hungers for more.

Crooked Pete/Beastly Pete

Health: 40

40 Hero Power: Bloodthirst (1 Mana) – Give a friendly minion Lifesteal.

Bloodthirst (1 Mana) – Give a friendly minion Lifesteal. Flavor: The locals report that Pete is up to no good again.

Health: 50

50 Hero Power: Beast Within (1 Mana) – Give your minions +1 Attack.

Cragtorr

Health: 40

40 Hero Power: One with the Trees (2 Mana) – Reduce the cost of minions in your hand by (1).

One with the Trees (2 Mana) – Reduce the cost of minions in your hand by (1). Flavor: Seeds sewn from hatred, sustained by dark magic.

Cultist S’thara

Health: 40

40 Hero Power: Poisoned Drink (Passive) – Whenever a player draws a card, deal 1 damage to them.

Poisoned Drink (Passive) – Whenever a player draws a card, deal 1 damage to them. Flavor: A silver tongue to accompany her silver daggers.

Cutthroat Willie

Health: 25

25 Hero Power: Shank (2 Mana) – Deal 1 damage to a minion. Draw a card.

Shank (2 Mana) – Deal 1 damage to a minion. Draw a card. Flavor: WANTED: For doing exactly what his name suggests.

Doctor Sezavo

Health: 20

20 Hero Power: Hollow Needle (2 Mana) – Deal 1 damage to a minion. If it dies, restore 3 Health to your hero.

Hollow Needle (2 Mana) – Deal 1 damage to a minion. If it dies, restore 3 Health to your hero. Flavor: It’s good to give blood. But not to him. He’s not a real doctor.

Experiment 3C

Health: 60

60 Hero Power: Consume – Destroy a friendly minion, then draw 3 cards.

Consume – Destroy a friendly minion, then draw 3 cards. Flavor: It’s a Murloc! It’s a Dragon! It’s… everything?

Face Collector

Health: 60

60 Hero Power: A New Face – Transform a minion into a random one that costs (2) more.

A New Face – Transform a minion into a random one that costs (2) more. Flavor: Beware his terrible minions and their ever-shifting faces.

Forlorn Lovers

Health: 70

70 Hero Power: Together Forever (Passive) – Whenever a friendly minion dies, shuffle a copy into your deck.

Together Forever (Passive) – Whenever a friendly minion dies, shuffle a copy into your deck. Flavor: Bound by vows, she just won’t let go.

Garrow, the Rancorous

Health: 40

40 Hero Power: Death and Taxes (1 Mana) – Deal 1 damage to your opponent for each minion they control.

Death and Taxes (1 Mana) – Deal 1 damage to your opponent for each minion they control. Flavor: Missing? Dead? He’ll still collect.

Gnarlroot

Health: 30

30 Hero Power: Splinter (1 Mana) – Take 2 damage. Summon a 2/2 Treant.

Splinter (1 Mana) – Take 2 damage. Summon a 2/2 Treant. Flavor: Gnarled, twisting roots, splintering to life.

Gnomenapper

The Gnomenapper puts your minions into a sack. Once in the sack, they go to his side of the board with a card called “Stuffed Sack” and has 3 health and 0 attack with a deathrattle of “Return your stolen minion!”.

Health: 40

40 Hero Power: Nab (2 Mana) – Put an enemy minion into a sack.

Nab (2 Mana) – Put an enemy minion into a sack. Flavor: A collector of gnomes. Real ones.

Groddo the Bogwarden

Health: 30

30 Hero Power: From the Swamp (Passive) – Whenever an enemy dies, raise a 1/3 Bloated Zombie.

From the Swamp (Passive) – Whenever an enemy dies, raise a 1/3 Bloated Zombie. Flavor: Dead emerge from the swamp. It’s not a pleasant scent.

Gobbles

Gobbles is going to be one of the first monsters you challenge!

Health: 10

10 Hero Power: Starving (Passive) – Whenever a friendly Beast dies, draw a card.

Starving (Passive) – Whenever a friendly Beast dies, draw a card. Flavor: Every dying beast makes this dreaded carrion bird stronger.

Gravekeeper Damph

Health: 35

35 Hero Power: Grave Mistake (3 Mana) – Trigger all minions’ Deathrattles twice.

Grave Mistake (3 Mana) – Trigger all minions’ twice. Flavor: The rattle of bones remain a comfort to him.

Griselda

Health: 30

30 Hero Power: Witch’s Kiss (2 Mana) – Tranform a random minion into a 0/1 Frog with Taunt.

Witch’s Kiss (2 Mana) – Tranform a random minion into a 0/1 Frog with Taunt. Flavor: Watch those lips, she’ll kiss just about anything.

Grubb the Swampdrinker

If you defeat Grubb the Swampdrinker, you will be offered his hero power as a card reward: Chuck (6 Mana) – Discard all minions from your hand and deal their Attack to the enemy hero.

Health: 50

50 Hero Power: Chuck (1 Mana) – Destroy a friendly minion and deal its Attack to the enemy hero.

Chuck (1 Mana) – Destroy a friendly minion and deal its Attack to the enemy hero. Flavor: An iron gut, and quite the throwing arm.

Grum

Health: 40

40 Hero Power: Terrify (4 Mana) – Shuffle a minion into its owner’s deck. It costs (4) less.

Terrify (4 Mana) – Shuffle a minion into its owner’s deck. It costs (4) less. Flavor: Grum likes to smash. He also likes to bash. And crash.

Gustave, the Gutripper

Health: 50

50 Hero Power: Cull the Meek (1 Mana) – Destroy a minion with the lowest Attack.

Cull the Meek (1 Mana) – Destroy a minion with the lowest Attack. Flavor: Hagatha’s pet eats his way from the bottom of the food chain up.

Infinite Toki

Health: 60

60 Hero Power: Chronoacceleration (2 Mana) – Give a friendly minion Mega-Windfury. At the end of your turn, it dies.

Chronoacceleration (2 Mana) – Give a friendly minion Mega-Windfury. At the end of your turn, it dies. Flavor: One either dies a hero or mangles time enough to become a villain.

Inquisitor Hav’nixx

Health: 40

40 Hero Power: Devour Soul (4 Mana) – Halve the enemy hero’s Health.

Devour Soul (4 Mana) – Halve the enemy hero’s Health. Flavor: A mind is a terrible thing to waste. It’s far too delicious.

Manhunter Ivan

Health: 25

25 Hero Power: Trap Preparation (2 Mana) – Put a random Secret from your deck into the battlefield.

Trap Preparation (2 Mana) – Put a random from your deck into the battlefield. Flavor: Watch your step, this traitor is an expert trapper.

Niira the Trickster

Health: 25

25 Hero Power: Unstable Growth (1 Mana) – Give all minions +1/+1.

Unstable Growth (1 Mana) – Give all minions +1/+1. Flavor: She plays with wee critters… until they’re big critters.

Plaguemaster Rancel

Health: 40

40 Hero Power: Poison Flask (2 Mana) – Deal 2 damage to a minion. If it survives, give it Poisonous .

Poison Flask (2 Mana) – Deal 2 damage to a minion. If it survives, give it . Flavor: Dying to his touch is terrible. Living is even worse.

Raeth Ghostsong

Health: 60

60 Hero Power: Desecrate (1 Mana) – Deal 1 damage to all minions. If any die, refresh this.

Desecrate (1 Mana) – Deal 1 damage to all minions. If any die, refresh this. Flavor: There’s a reason you should burn the dead.

Ratcatcher Hannigul

Health: 40

40 Hero Power: Cannibalism (Passive) – Whenever a minion dies, give the adjacent minions +1 Attack.

Cannibalism (Passive) – Whenever a minion dies, give the adjacent minions +1 Attack. Flavor: Rats aren’t always the most loyal pets.

Ravencaller Cozzlewurt

Health: 15

15 Hero Power: Call of the Raven (1 Mana) – Add a random 1-Cost minion to your hand.

Call of the Raven (1 Mana) – Add a random 1-Cost minion to your hand. Flavor: The feathered fiends of Gilneas flock to his sinister call.

Rottooth

Health: 15

15 Hero Power: Fading Bite (2 Mana) – Gain +2 Attack this turn.

Fading Bite (2 Mana) – Gain +2 Attack this turn. Flavor: Incorporeal or not, those claws hurt!

Sazzmi Gentlehorn

If you defeat Sazzmi Gentlehorn you get the option to take the card: Enchanting Tune (4 Mana) – Gain control of all enemy minions. Set their Attack and Health to 1.

Health: 35

35 Hero Power: Infatuation (1 Mana) – Gain control of enemy minions with 1 or less Attack.

Infatuation (1 Mana) – Gain control of enemy minions with 1 or less Attack. Flavor: This satyr has a tendency to attract more than just rats.

Sephira Dusktalon

Health: 40

40 Hero Power: Tangled Wrath (Passive) – Whenever your opponent casts a spell, draw a spell from your deck.

Tangled Wrath (Passive) – Whenever your opponent casts a spell, draw a spell from your deck. Flavor: Even your own magic can be twisted by these woods.

Shudderwock

Health: 50

50 Hero Power: Frumiousity (Passive) – All Battlecries trigger twice.

Frumiousity (Passive) – All trigger twice. Flavor: And ‘lo in uffish thought he stood, crying “Battle” in the wood.

Splintergraft

Health: 40

40 Hero Power: Grafted Bark (2 Mana) – Choose a minion. Add a 2/2 copy to your hand that costs (2).

Grafted Bark (2 Mana) – Choose a minion. Add a 2/2 copy to your hand that costs (2). Flavor: She’ll take a piece of you and make it her own.

The Mute

Health: 25

25 Hero Power: … – Silence a minion.

… – a minion. Flavor: …

The Scarecrow

If you defeat The Scarecrow before your final battle, you will get the option to get the Scythe which is a 3 Mana 1/1 Weapon that reads: Doesn’t lose Durability. When you kill a minion with this weapon, gain +1 Attack.

Health: 40

40 Hero Power: Harvest (1 Mana) – Destroy a friendly minion. Restore 8 Health to your hero.

Harvest (1 Mana) – Destroy a friendly minion. Restore 8 Health to your hero. Flavor: His enchanted scythe drinks deep from every harvest.

The Whisperer

Health: 25

25 Hero Power: Echoes of the Witchwood (Passive) – All spells have Echo.

Echoes of the Witchwood (Passive) – All spells have Flavor: Do you hear the echoes of his whispers?

Vitus the Exiled

Health: 40

40 Hero Power: Monstrous Aura (Passive) – Your minions have +1/+1.

Monstrous Aura (Passive) – Your minions have +1/+1. Flavor: Corrupted. Banished. Hungry.

Wharrgarbl

Health: 30

30 Hero Power: It’s Raining Fin (2 Mana) – Draw 3 Murlocs from your deck.

It’s Raining Fin (2 Mana) – Draw 3 Murlocs from your deck. Flavor: The Witchwood’s curse has not been kind to the local Murlocs.

Winslow Tobtock

Health: 40

40 Hero Power: Hypnotize (2 Mana) – Each player shuffles their hand into their deck and draws that many cards.

Hypnotize (2 Mana) – Each player shuffles their hand into their deck and draws that many cards. Flavor: His tricks will leave you both in a daze.

Monster Hunt Treasure List

Treasures largely operate the same as they did in the Dungeon Run. However, while there is some treasures that are the same, there are a lot of new ones. Including some that are unique to each monster hunter!

Passive Treasures List

Passive treasures trigger at the beginning of each match and last throughout the game.

Caltrops – After your opponent plays a minion, deal 1 damage to it.

– After your opponent plays a minion, deal 1 damage to it. Crystal Gem – Start with an extra Mana Crystal.

– Start with an extra Mana Crystal. Entrenchment – Your minions have +2 Health.

– Your minions have +2 Health. Expedite – Passive Your minions cost (1) less.

– Passive Your minions cost (1) less. First Aid Kit – At the end of your turn, restore 2 Health to all friendly characters.

– At the end of your turn, restore 2 Health to all friendly characters. Glyph of Warding – Enemy minions cost (1) more.

– Enemy minions cost (1) more. Lunar Signet – After you play a minion, trigger its Deathrattle effect.

– After you play a minion, trigger its effect. Pillage of the Fallen – Whenever your weapon is destroyed, equip a random weapon.

– Whenever your weapon is destroyed, equip a random weapon. Potion of Vitality – Double your starting Health.

– Double your starting Health. Scepter of Summoning – Your minions that cost (5) or more cost (5).

– Your minions that cost (5) or more cost (5). Small Backpacks – At the start of the game, draw 2 cards.

Cannoneer Passive Exclusives

Dragonfire Ammo – Your Cannons do 1 extra damage.

– Your Cannons do 1 extra damage. Tactical Reinforcements – Whenever you fire your Cannons, reduce the cost of a card in your hand by (2).

– Whenever you fire your Cannons, reduce the cost of a card in your hand by (2). Victorious Rally – When you fire your Cannons, give your minions +1 Attack this turn.

Houndmaster Passive Exclusives

Companionship – Your Bloodhounds have +2 Attack.

Time-Tinker Exclusives

Rewind – When your hero dies, restart the game and remove this from your Dungeon Deck.

– When your hero dies, restart the game and remove this from your Dungeon Deck. Double Time – After you cast your first spell in a turn, cast a copy of it (targets chosen randomly).

Tracker Passive Exclusives

Cult of the Wolf – You can use your Hero Power twice each turn. It costs (1) less.

– You can use your Hero Power twice each turn. It costs (1) less. Sticky Fingers – Cards that didn’t start in your deck cost (1) less.

Active Treasures List

Angry Mob (2 Mana) – Destroy 2 random enemy minions. Upgrade this and shuffle it into your deck.

(2 Mana) – Destroy 2 random enemy minions. Upgrade this and shuffle it into your deck. Bandage (2 Mana) – Restore all friendly minions to full Health. They can attack again this turn.

(2 Mana) – Restore all friendly minions to full Health. They can attack again this turn. Beastiary (8 Mana) – Fill your board with copies of random minions from your opponent’s deck.

(8 Mana) – Fill your board with copies of random minions from your opponent’s deck. Beastly Beauty (2 Mana) 2/5 – Rush After this attacks a minion and survives, transform this into an 8/8.

(2 Mana) 2/5 – Rush After this attacks a minion and survives, transform this into an 8/8. Brass Lantern (1 Mana) – Discover a coopy of a card in your deck. Repeat this 2 more times.

(1 Mana) – Discover a coopy of a card in your deck. Repeat this 2 more times. Butch (4 Mana) 1/1 – Has +1/+1 for each friendly Beast that died this game.

(4 Mana) 1/1 – Has +1/+1 for each friendly Beast that died this game. Chaos Theory (2 Mana) – Both players cast all spells in their hand (targets chosen randomly).

(2 Mana) – Both players cast all spells in their hand (targets chosen randomly). Coin Pouch (2 Mana) – Summon a random 3-Cost minion. Upgrade this and shuffle it into your deck.

(2 Mana) – Summon a random 3-Cost minion. Upgrade this and shuffle it into your deck. Creepy Curio (1 Mana) – Summon three 1/1 Ghosts. Upgrade this and shuffle it into your deck.

(1 Mana) – Summon three 1/1 Ghosts. Upgrade this and shuffle it into your deck. Frenzied Trapper (5 mana) 5/5 – Battlecry: Put 5 random Hunter Secrets into the battlefield.

(5 mana) 5/5 – Put 5 random Hunter into the battlefield. Gattling Gunner (4 Mana) 5/3 – Whenever you play a card, deal damage equal to its Cost to a random enemy minion.

(4 Mana) 5/3 – Whenever you play a card, deal damage equal to its Cost to a random enemy minion. Gentleman’s Top Hat (1 Mana) – Give a minion +2/+2 and “Deathrattle: Give your Top Hat to another random friendly minion.”

(1 Mana) – Give a minion +2/+2 and “Deathrattle: Give your Top Hat to another random friendly minion.” Grave Mistake (0 Mana) – Trigger all minions’ Deathrattles twice.

(0 Mana) – Trigger all minions’ Deathrattles twice. Grizzled Reinforcement (3 Mana) 4/3 – Battlecry: Summon an extra Cannon.

(3 Mana) 4/3 – Battlecry: Summon an extra Cannon. Holy Book (6 Mana) – Silence and destroy a minion. Summon a 10/10 copy of it.

(6 Mana) – Silence and destroy a minion. Summon a 10/10 copy of it. Hunter of Old (3 mana) 3/6 – Whenever you cast a spell, gain Spell Damage +2.

(3 mana) 3/6 – Whenever you cast a spell, gain Hunter’s Insight (3 Mana) – Reduce the cost of all cards in your hand by (3).

(3 Mana) – Reduce the cost of all cards in your hand by (3). Impetuous Companion (3 Mana) 5/5 – Battlecry: Swap hands with your opponent.

(3 Mana) 5/5 – Swap hands with your opponent. Nalaa the Redeemer (6 Mana) 9/9 – Divine Shield. Taunt. After this minion survives damage, gain Divine Shield.

(6 Mana) 9/9 – After this minion survives damage, gain Divine Shield. Old Militia Horn (2 Mana) – Give your minions +1/+1 and Taunt. Upgrade this and shuffle it into your deck.

(2 Mana) – Give your minions +1/+1 and Taunt. Upgrade this and shuffle it into your deck. Plague of Murlocs (3 Mana) – Give your minions: “Deathrattle: Summon a random Murloc.”

(3 Mana) – Give your minions: “Deathrattle: Summon a random Murloc.” Pristine Compass (3 mana) – Draw a card and add 2 extra copies of it to your hand. They cost (0).

(3 mana) – Draw a card and add 2 extra copies of it to your hand. They cost (0). Sack of Coins (2 Mana) – Summon a random 6-Cost minion. Upgrade this and shuffle it into your deck.

(2 Mana) – Summon a random 6-Cost minion. Upgrade this and shuffle it into your deck. Sack of Gnomes (4 Mana) – Fill your board with random Gnomes.

(4 Mana) – Fill your board with random Gnomes. Safe Harbor (2 Mana) – Choose a minion and put it into your hand. It costs (0).

(2 Mana) – Choose a minion and put it into your hand. It costs (0). Shallow Graves (9 Mana) – Summon 7 random minions that died this game.

Cannoneer Active Exclusives

Seabreaker Goliath (10 Mana) 15/15 Pirate – Costs (1) less for each time you’ve fired your Cannons.

(10 Mana) 15/15 Pirate – Costs (1) less for each time you’ve fired your Cannons. Tuskarr Raider (4 Mana) 3/9 Pirate – Rush After this minion attacks, fire your Cannons.

Houndmaster Active Exclusives

Bubba (7 Mana) 9/9 Beast – Battlecry: Summon six 1/1 Bloodhounds to attack an enemy minion.

(7 Mana) 9/9 Beast – Summon six 1/1 Bloodhounds to attack an enemy minion. Princess (5 Mana) 5/5 Beast – Battlecry: Gain the Deathrattles of 3 random minions in your deck.

(5 Mana) 5/5 Beast – Gain the Deathrattles of 3 random minions in your deck. Sic ‘Em (6 Mana) – Summon 3 minions from your deck with the highest attack.

Tracker Active Exclusives

Tools of the Trade (2 Mana) – Discover one of Tess’s weapons and equip it. Return this to your hand.

Monster Hunt Card Back

We’re assuming that you can earn this card back by defeating all of the bosses with each of the new heroes, but there’s no official word on this!