Circle of the Swarm

Druids of the Circle of the Swarm have found strength in numbers above all else. They tend to see the world as a collective, and will often often choose the wellbeing of the majority over that of the indiviual. While not inherently evil, followers of the Swarm may come off as alien orvermin cruel, unable to or unwilling to understand indiviual concern and feelings, especially those that run contrary to the will of the group.

Swarm Shape

When you choose this circle at 2nd level, you have learned how to split your one concious into many. You gain the ability to Wild Shape as a bonus action into a swarm of beasts such as the swarm of rats found in the Monster Manual, you must still abide by the limitations of the Beasts Shapes table.

While in Swarm Form add your Wisdom modifier to your attack rolls and damage rolls. The hit point maximum of your swarm form is increased by your total druid level. This bonus increases to two times your druid level at 6th level, and further increases to three times your druid level at 12th level.

When you revert from or change the creature comprising your swarm form, any parts of the swarm not with the center mass (such as rot grubs infesting a host) are destroyed. Conditions such as poisoned and other effects caused by the swarm continue for thier normal duration.

Speech of the Many

At 2nd level you gain the ability to converse with inscects, rats, and other swarm vermin.

These creatures can understand your speech, and you gain the ability to decipher their noises and motions. Most vermin lack the intelligence to convey or understand sophisticated concepts, but a friendly vermin could relay what it has seen or heard in the recent past. This ability doesn’t grant you any special friendship with vermin, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character.

Greater Swarm

Starting at 6th level, you have discovered how to share your conciousness with and even greater number of creatures. Any swarm you transform into is now large if it wasn't already bigger. This increases to huge at 12th level.

While in Swarm Form you can make seperate attacks against each creature in your space of your choice, or you can make two attacks against one creature in your reach.

Primal Strike

Starting at 6th level, your attacks in swarm form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Mind of the Many

Starting at 10th level, you have discovered the secret of the hivemind and how to share it with others. Once per long rest you can cast Telepathic Bond requiring no material components. You must first touch each target and impart into them a part of your swarm, connecting them with you.

Form of the Many

Starting at 10th level you are never without your swarm, and can call upon it at a moments notice. When you take bludgeoning, piercing, or slashing damage you may as a reaction gain resistance to the damage using the fluid nature of the swarm within. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Additonally, as part of the same reaction you can expend a use of Wild Shape and transform into a swarm. Any damage from the trigger is dealt to your swarm form instead.

Plague Swarm

Starting at 14th level, you have learned how to call upon the power of a plague to consume your foes. The spell Insect Plague is added to your spell list, it is always prepared, and it does not count against the number of spells you can cast each day. In addition, when you cast Insect Plague it gains the following:

As a bonus action you can move the sphere up to 40 ft.

Only creatures of your choice have to make a save.

For each spell level above 5th, the radius increases by 5ft.

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Inspiration: /u/Pratini

Made With: Homebrewery.naturalcrit.com

Made By: /u/Bontallion

Illustraion: Couldn't figure out