Diamond Profile Blog Joined May 2009 United States 9882 Posts #2 Cool stuff, I know I'll be tuning in so I feel like less of an idiot when talking to the map team. Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond

Ruscour Profile Blog Joined April 2011 5116 Posts #3 I like playing on community maps and I've always wanted to make a map, but the editor is damn intimidating. I'll watch for sure.

Kelmqtlol Profile Blog Joined November 2010 United States 90 Posts #4 If I watch the show, will Versailles send me a postcard with one of her maps on it? ;P L'est en faisant n'importe quoi, qu'on devient n'importe qui.

TheAldo Profile Blog Joined June 2008 United States 194 Posts #5 This is legit! I am really looking forward to become a map snob through this show.









Thrombozyt Profile Blog Joined June 2010 Germany 1262 Posts #6 Hmm... maybe this is the right place to voice a question/idea for public map discussion:

Why are vision blockers not used on larger areas?



And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.



Just an element, that I hope will be picked up in the future.

IronManSC Profile Blog Joined November 2010 United States 2119 Posts #7 This is excellent! With community maps being used in NASL S3, there needs to be more for map-making in general! A community broadcast for discussing only maps is a tremendous way to bring us in the light. SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream

Darthozzan Profile Blog Joined December 2010 Sweden 132 Posts #8 I have no idea about anything in the vast area that is map making, so I'm excited for this =D http://complexitygaming.com ° @Darthozzan on twitter

Bswhunter Profile Blog Joined May 2010 Australia 815 Posts #9 Baller idea for a podcastesq type show.

My only question is will you be able to release a mp3 format of it? I would love more sc2 podcasts happening. Maybe if you rely on the visuals to explain the more technical aspects of the editor, you could release the balance related talk as a podcast? I woul love to hear how mappers can manipulate maps to achive certain things in games. Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back

Kaelaris Profile Blog Joined September 2010 United Kingdom 786 Posts Last Edited: 2011-09-22 08:09:23 #10 On September 22 2011 16:29 Thrombozyt wrote:

Hmm... maybe this is the right place to voice a question/idea for public map discussion:

Why are vision blockers not used on larger areas?



And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.



Just an element, that I hope will be picked up in the future.



EDIT: Read wrong my apologies. EDIT: Read wrongmy apologies. Commentator ESL Commentator ♞ Facebook.com/Kaelaris ♞ Twitter.com/Kaelaris ♞ Youtube.com/Kaelaris ♞ Twitch.tv/Kaelaris

legatus legionis Profile Joined October 2010 Netherlands 557 Posts #11 Hey this is awesome! Definitely gonna check it out. I'm sure we've all opened the editor once and then closed it shortly there after. It goes really deep, very hard. But on the other side it is really fun to make a map idea a reality or realize it wasn't as brilliant as you had first imaged.

Looking forward to this!

burne- Profile Joined November 2010 71 Posts #12 lol change the name! sc2 mapcraft is already awesome, but its nice to have something like this I guess

Duckvillelol Profile Blog Joined July 2009 Australia 1207 Posts #13 This is a great idea! Long have I been afraid of the map editor due to the seeming complexity of it all. I gave it a small go during SCBW but again to no avail, especially considering how difficult things were without using the custom map editors!



I'd love to tune in but you'll be airing at 4am my time - I'll definitely be checking out the vods though!



Versailles clearly is the hottest female to join the map making team too - fyi. Former SC2 commentator: facebook.com/duckville.casting || youtube.com/duckvillelol || twitter.com/duckvillelol

skirmisheR Profile Joined August 2010 Sweden 388 Posts #14 Awesome! Really looking forward to see this! I can jungle Pudge, can you?

Thrombozyt Profile Blog Joined June 2010 Germany 1262 Posts #15 On September 22 2011 17:08 CSN_Kaelaris wrote:

Show nested quote +

On September 22 2011 16:29 Thrombozyt wrote:

Hmm... maybe this is the right place to voice a question/idea for public map discussion:

Why are vision blockers not used on larger areas?



And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.



Just an element, that I hope will be picked up in the future.



EDIT: Read wrong my apologies. EDIT: Read wrongmy apologies.



Now I wonder.. what did you read? And why did you apologize? Now I wonder.. what did you read? And why did you apologize?

RyanRushia Profile Blog Joined April 2010 United States 2626 Posts #16 great jacq! looking forward to it



jacq and prodig fightinggggggggggggggg I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR

Kaelaris Profile Blog Joined September 2010 United Kingdom 786 Posts #17 On September 22 2011 18:06 Thrombozyt wrote:

Show nested quote +

On September 22 2011 17:08 CSN_Kaelaris wrote:

On September 22 2011 16:29 Thrombozyt wrote:

Hmm... maybe this is the right place to voice a question/idea for public map discussion:

Why are vision blockers not used on larger areas?



And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.



Just an element, that I hope will be picked up in the future.



EDIT: Read wrong my apologies. EDIT: Read wrongmy apologies.



Now I wonder.. what did you read? And why did you apologize? Now I wonder.. what did you read? And why did you apologize?



I read it as "larger maps" instead of "larger areas" haha xD I read it as "larger maps" instead of "larger areas" haha xD Commentator ESL Commentator ♞ Facebook.com/Kaelaris ♞ Twitter.com/Kaelaris ♞ Youtube.com/Kaelaris ♞ Twitch.tv/Kaelaris

Mozared Profile Joined March 2011 Netherlands 3 Posts #18



Wait, what did he just say?



Allow me to explain; Mapcraft isn't the most original name, and there happens to already be a podcast about Sc2 Mapping about it, like burne pointed out. Now don't worry - I'm not here to pick a fight or complain about the name or such; I'm happy with any incentive that gets mapping or custom mapping known in the melee world. The reason our Mapcraft (an initiative hosted by sc2mapster.com, a SC2 custom mapping site) hasn't advertised here yet is because we've been busy setting it up and perfecting all the rough edges before we wanted to open up to more general public.



Our Mapcraft is a podcast that we host every sunday evening (EU time) where we get in higher-profile mappers with promising projects (example: DarkRevenant who made Mafia) and interview them. Once we get all our business sorted out straight, we also plan on advertising on TL; we'll advertise 'Sc2Streamster', which is our complete Stream - Mapcraft is just one of the three weekly casts we have.



That said, I welcome you to visit our website where you can also find the information thread about our stream. I came over here just to make you aware of our own project (which has been running for a couple of months now), and to keep you up to date. Good luck with your own Mapcraft, though Hello there you two, I am Mozared, one of the two hosts of Mapcraft.Wait, what did he just say?Allow me to explain; Mapcraft isn't the most original name, and there happens to already be a podcast about Sc2 Mapping about it, like burne pointed out. Now don't worry - I'm not here to pick a fight or complain about the name or such; I'm happy with any incentive that gets mapping or custom mapping known in the melee world. The reason our Mapcraft (an initiative hosted by sc2mapster.com, a SC2 custom mapping site) hasn't advertised here yet is because we've been busy setting it up and perfecting all the rough edges before we wanted to open up to more general public.Our Mapcraft is a podcast that we host every sunday evening (EU time) where we get in higher-profile mappers with promising projects (example: DarkRevenant who made Mafia) and interview them. Once we get all our business sorted out straight, we also plan on advertising on TL; we'll advertise 'Sc2Streamster', which is our complete Stream - Mapcraft is just one of the three weekly casts we have.That said, I welcome you to visit our website where you can also find the information thread about our stream. I came over here just to make you aware of our own project (which has been running for a couple of months now), and to keep you up to date. Good luck with your own Mapcraft, though

prodiG Profile Blog Joined January 2010 Canada 2015 Posts Last Edited: 2011-09-22 16:38:21 #19 On September 22 2011 20:47 Mozared wrote:

Hello there you two, I am Mozared, one of the two hosts of Mapcraft.



Wait, what did he just say?



Allow me to explain; Mapcraft isn't the most original name, and there happens to already be a podcast about Sc2 Mapping about it, like burne pointed out. Now don't worry - I'm not here to pick a fight or complain about the name or such; I'm happy with any incentive that gets mapping or custom mapping known in the melee world. The reason our Mapcraft (an initiative hosted by sc2mapster.com, a SC2 custom mapping site) hasn't advertised here yet is because we've been busy setting it up and perfecting all the rough edges before we wanted to open up to more general public.



Our Mapcraft is a podcast that we host every sunday evening (EU time) where we get in higher-profile mappers with promising projects (example: DarkRevenant who made Mafia) and interview them. Once we get all our business sorted out straight, we also plan on advertising on TL; we'll advertise 'Sc2Streamster', which is our complete Stream - Mapcraft is just one of the three weekly casts we have.



That said, I welcome you to visit our website where you can also find the information thread about our stream. I came over here just to make you aware of our own project (which has been running for a couple of months now), and to keep you up to date. Good luck with your own Mapcraft, though Hello there you two, I am Mozared, one of the two hosts of Mapcraft.Wait, what did he just say?Allow me to explain; Mapcraft isn't the most original name, and there happens to already be a podcast about Sc2 Mapping about it, like burne pointed out. Now don't worry - I'm not here to pick a fight or complain about the name or such; I'm happy with any incentive that gets mapping or custom mapping known in the melee world. The reason our Mapcraft (an initiative hosted by sc2mapster.com, a SC2 custom mapping site) hasn't advertised here yet is because we've been busy setting it up and perfecting all the rough edges before we wanted to open up to more general public.Our Mapcraft is a podcast that we host every sunday evening (EU time) where we get in higher-profile mappers with promising projects (example: DarkRevenant who made Mafia) and interview them. Once we get all our business sorted out straight, we also plan on advertising on TL; we'll advertise 'Sc2Streamster', which is our complete Stream - Mapcraft is just one of the three weekly casts we have.That said, I welcome you to visit our website where you can also find the information thread about our stream. I came over here just to make you aware of our own project (which has been running for a couple of months now), and to keep you up to date. Good luck with your own Mapcraft, though

Hopefully with the "State of the Terrain"suffix, people will be able to distinguish the two easily. Our show will be focused on melee mapmaking as well. Hopefully with the "State of the Terrain"suffix, people will be able to distinguish the two easily. Our show will be focused on melee mapmaking as well. ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

Adventurekid Profile Blog Joined April 2011 Sweden 505 Posts #20 This seems really awesome :D! You should build a turtle fence!

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