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Cause more damage to enemy vehicles than the hit points of your vehicle. • Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only.

Destroy at least two enemy vehicles that caused damage to your vehicle in the battle. • Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only.

Replay description

Quote from WG 1.0 update page:



"Trees are baked into billboards with all the information including depth and lighting data. Thanks to it, we can switch trees to billboards much closer to the viewer (and you won’t notice a slightest difference!)."



When battle starts and I go on hill, you can clearly see difference. Optimization gone too far? I want to disable this. I already get 120+ fps!