(I originally posted this on the Steam forums for our game, thought it seemed useful to re-post it here too).

I wanted to take a moment and give everyone an update on our development plan for getting this game released (yay!).



As you may (or may not) know, we are a very small team of indie developers, making this game because we love making games, and we think we have a concept here that people enjoy and is worth making.



The first lines of code for this game were written over 5 years ago for the annual 7-day roguelike competition. For the last 3 years, we have spent many nights and weekends working to get this game to a release-worthy state. We chose to go into early access so that we could build a community of folks that cared about the game and could help guide and advise us in the process of building this thing.



One of the hardest things to do in game development is to constrain your imagination. We have a million ideas about things we’d like to get into the game, but at the end of the day we have to make some hard decisions about what should be included and what shouldn’t. We’re at one of those points right now, trying to decided what features should be included for a “1.0” release of the game. We know that even once we reach a “feature complete” state, we’re going to need to spend some time on balance and polish, so the sooner we can determine our feature list for the game, the sooner we can get this thing pushed over the finish line.



One decision we have made is to include three playable professions in our 1.0 version instead of four. Adding a new profession, with the associated cards and abilities is one of the most time consuming things we can do, in addition to the work entailed to make sure each profession is balanced (and fun to play!). We have been working on the Rogue for about a month now, and hope to release it soon, but the process has really brought home the need to focus on what we can do to get this game done.



We are 100% committed to finishing the game, and 100% committed to continuing to develop and provide content updates and fixes after the game is released. The planned fourth profession (Cleric) will be made available in a 1.1 or 1.2 content patch, so we’re still planning on adding it, just not for the initial release.



Once we get the Rogue complete, our attention will turn to the campaign mode, and adding the rest of the monsters to the game, as well as continuing to evolve the user experience, and of course Steam integration.



Thanks to everyone who has played our game and shared their feedback here. We really do read everything and try our best to incorporate people’s ideas into the game where we can. This game would be nothing without all of you, and we appreciate the continued support!

