Playoff Rules

7/68 Format

Battles will last 10 minutes max.

All maps are dual cap attack/defense mode.

There are two sides on each map: attacker and defender: Attacker wins if their team is able to 1) cap one enemy base or 2) destroy all enemy tanks with at least one attacking tank left Defender wins if their team is able to 1) successfully defend both capture points from the attacker and survive for the full 10 minute timer or 2) kill all enemy tanks

The order of battle for non-broadcast and broadcast matches are: Map 1: attack, defend Map 2: attack, defend Map 3 Attack, defend Map 4: attack, defend

All matches will be best of 9.

If teams are tied after 8 battles, there will be a sudden death tiebreaker match. Please see Tiebreaker below for tiebreaker rules.

Playoff Map Selection

Non-broadcast matches and Broadcast matches:

Once brackets are created, the admin will contact the two team captains via forum PM to arrange for a coin flip time to take place to determine seeding. Top Seed (winner of the flip) will be Team A, non winner of the flip will be Team B. Team listed on top of bracket will call the coin flip.

Note that if a team does not reply to the admin with any issues with the coin flip time or does not show at the designated coin flip time then the opposing team will win the flip automatically. If both teams do not show a default flip will be made and determination of winner will be based on that flip at the admins discretion.

Winner of the coin flip has the option of first ban (Team A) or role choice (Team B).

Team A will ban one map from the pool of 8. Team B will ban second map, Team A will ban third map, Team B will ban fourth map.

Team A will then chose the first starting map of the 4 remaining, while Team B will chose the role they will play first on that map.

Team B then picks the second map from the 3 remaining, and Team A picks its role for this map

Team A then picks the 3rd map to play from the remaining 2, Team B picks their role on map 3

Team B by default has picked the last map as only one remains, Team A picks the role for the last map.

Map Pool: Himmelsdorf, Steppes, Ruinberg, Mines, Ghost Town, Prokhorovka, Cliff, Murovanka

Playoff Tank Selection

Non-broadcast matches: The team selecting the side picks the first two tanks. The other team then picks two tanks. Teams alternate picking until all tanks are selected. Once a tank is selected that tank selection is then permanent Once all tanks are selected the match begins



Broadcast matches: Tank selection begins once both team captains confirm with the admin that their sides and map are correct. Teams will have 30 seconds to confirm sides with the Admin of the match, after which the sides are considered correct and the 60 second countdown begins. Teams will have 60 seconds to pick their tanks At the conclusion of the battle and before the 60 second countdown timer begins, a captain may declare a timeout and must communicate the request to the admin. A timeout will last 60 seconds. Teams have 1 timout per match.



Playoff Tiebreaker

Non Broadcast matches:

The captains of teams that tie after 8 battles (4 - 4) are required to send in the screenshots of the after battle screens from all battles showing the attack times as well as the replays immediately (within 15 min of battle end time) to the admin (WGLNA@eslgaming.com) Failure of a captain to send this in will result in automatic win for opponent. If both teams do not submit the information then both teams will be considered disqualified and neither will move forward.

There will be one sudden death tiebreaker match to determine the winner.

The team that wins the fastest battle win from attack side picks the role for the tiebreaker match.

If no team wins in attack, the team with greater cumulative amount of damage dealt in attack picks the role for the tiebreaker match.

The tiebreaker map is predetermined for each day, in the following order: Monday July 18th: Himmelsdorf Tuesday July 19th: Cliff Wed July 20th: No Matches Thursday July 21st: Steppes Friday July 22nd: Ghost Town Saturday July 23rd: Murovanka



Broadcast Matches:

There will be one sudden death tiebreaker match to determine the winner.

The team that wins the fastest battle win from attack side picks the role for the tiebreaker match.

If no team wins in attack, the team with more cumulative amount of damage dealt in attack picks the role for the tiebreaker match.

The tiebreaker map is pre-determined for each day, in the following order: