In my own, very quiet, version of the Unity NinjaCamp (just me) I added a new modifier to the MegaFiers suite, this one is a Curve Sculpt modifier which gives a lot of control to the artist. This video is a first look at the WIP modifier that will be in the next update of MegaFiers, this allows you to sculpt the entire mesh or regions of it with curves, this allows for complete control over the deformation and an easy way to deform just parts of a mesh. This would be the ideal base for say an Avatar customizing system or vehicle upgrades such as flared arches or bonnet bulges. The system works of a layer based approach and each layer can be disabled and also its contribution to the end result can be weighted so allowing even finer control over customizing a mesh in a game.

Curve Sculpt Video

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