When I inititally approached building this, I knew I wanted to create an abandoned kindergarten scene. I quickly scrubbed togeather a moodboard containing images of abandoned school and hosptial hallways along with a bunch of silent hill gameplay shots from the previous titles. I then created a small color palette based off this moodboard. In doing this, it was easier for me to nail the over-all atmosphere and mood of an Silent Hill scene.

I began to block out a scene in Unreal Engine 4 using the basic geometry cube based off the reference I collated on the initial moodboard while throwing a few lights in to get a feel for how it would look lit. I then slowly started to replace the cube geometry with modular assets.

Material Design

When I started to work on the scene’s materials, I knew my goal to achieve was to create an abandoned hallway with alot of damp/dirt and grime. I decided to collate another moodboard focusing solely on these kind of materials and how they would appear in the real world. As I was using Unreal Engine 4, I focused on getting the same realistic values for each material as they would appear in the real world. I achieved this by adjusting the specular and gloss values for each material within the scene along with using sphere reflection capture actor’s to capture and define the more wetter materials and how they appeared within the lighting setup for the scene. I also used a Box Reflection Capture actor to really tie everything togeather.