Hero: Moon Knight (Marc Spector)

STR 3 STA 4 AGI 6 DEX 6 FGT 12 INT 3 AWA 3 PRE 3

Dodge: 12 (6 pts) Parry: 14 (2 pts) Fortitude: 8 (4 pts) Will: 8 (5 pts) Toughness: 8 / 6*

*without defensive roll

SKILLS

Acrobatics 6 (+10), Athletics 7 (+10), Close Combat [Escrima Stick] 2 (+20), Deception 4 (+7), Expertise [Military] 4 (+7), Expertise [Theology & Philosophy] 2 (+5), Expertise [Streetwise] 4 (+7), Insight 4 (+7), Intimidation 6 (+9), Investigation 8 (+11), Perception 2 (+5), Ranged Combat [Throwing] 6 (+16), Stealth 2 (+8), Technology 5 (+8), Vehicle 2 (+8),

ADVANTAGES

Accurate Attack, All-out Attack, Benefit 4 (Wealth 3 [millionaire], Multiple Identities), Chokehold, Close attack 6, Defensive Attack, Defensive Roll 2, Equipment 14, Improved Critical 3 (Escrima Stick 1, Throwing 1, Unarmed 1), Improved Defense, Improved Disarm, Improved Hold, Improved Initiative 1, Improved Trip, Improvised Weapons, Languages 1 (Egyptian, Arabic; Base: English), Power Attack, Quick Draw, Ranged Attack 4, Take-down, Weapon Bind

POWERS

Disassociation Identity Disorder: Enhanced Will 4, Limited to mental effects (2 points)

EQUIPMENT

Com-Link: Senses 2 (Communication Link, Radio) - (2 points)

Awesome Multi-Purpose Rod-things: Array 4 (5 points)

- Escrima Function: Bludgeoning Strength-Based Close Damage 3, Split - (4 pts)

- Glow-Stick: Environment 1 (Light) - (1 pt)

- Grapnel Gun: Movement 1 (Swinging) - (1 pt)

Arsenal: Array 12 (15 points)

- Bolos: Ranged Affliction 4 (Resisted by dodge; Hindered & Vulnerable, Defenseless and Immobile) - (12 pts)

- Crescent Darts: Ranged Piercing Damage 2, Multiattack - (1 pt)

Costumes: Array 4 (6 points)

- Bone Armor: Protection 1; Feature 1: Unarmed strikes and Protection 1 affect incorporeal targets - (2 pts)

- Moon Knight Costume: Protection 2; Movement 1 (safe fall) - (4 pts)

- Mr. Knight Suit: Protection 2 - (1 pt)

VEHICLES

Moon Drone: Size: Huge, Strength 8, Toughness: 9, Defense: 6; Navigation System; Autopilot 2 - (19 points)

SPCKTR Smart-Limo: Size: Huge, Strength: 8, Toughness: 9, Defense: 6; Navigation System; Autopilot, Secret - (11 points)

HEADQUARTERS

Abandoned Hostel: Size: Large, Toughness: 4; Garage/Hangar, Gym, Living Space, Power System, Secret - (7 points)



COMPLICATIONS

Foes: Raoul Bushman, Black Specter, the Profile, Shadow Knight

Public Identity: While Jake Lockley and Steven Grant's true identities remain secret, Marc Spector himself has been revealed to be both the Moon Knight and insane. Thus he has been forced into hiding.

Mentally Unstable: Though he has come to a sort of harmony with his other identities, Marc's mind remains unstable and vulnerable, and his D.I.D may at times cause problems.

Motivation: Justice and Vengeance, though he is no longer the fist of Khonshu, Spector remains the Moon's Knight of Vengeance.

That's the part I like: Marc marches into battle wearing all-white, completely forgoing stealth and inviting an onslaught from his foes. Though it may seem counter intuitive, this tactic somehow works.



BUILD NOTES

This build is based on how Moon Knight appeared at the end of his 2016 run. At this point, he remains in hiding with millions of dollars hidden across the globe and some pretty cool gadgets (including those awesome escrima stick-thingy's.) Of course, the best development at this point was Marc's coming to peace with Steven and Lockley (and that weird werewolf hunting astronaut) and purging Khonshu's toxic influence from his mind, effectively killing the jack@$$ of a god.



I may make a list of "alternate traits" and similar options to represent the other points in his career, such as his original gear and mansion, and having Frenchie help him from the relative safety of the moon-copter.