Myconid names sound nonsensical to outside ears, but are in fact derived from "softy" vocabulary. Myconids rarely use names within their circles, preferring rapport spores and the connections of melding to refer to each other in concept rather than word. They often take names from sounds that each myconid finds pleasing to the ear, borrowing from the world around them or from a wandering traveler offered hospitality in their groves. Others adopt mushroom-related vocabulary that they find pleasant.

Myconid Traits

Myconids possess a diverse variety of physical features, but they all share a few core traits.

Ability Score Increase. Your Constitution score increases by 2.

Age. Myconids grow quickly, reaching maturity by the age of four and living just under a quarter of a century. A myconid sovereign lives far longer, and their lifespan is unknown.

Size. Myconids vary incredibly in size, which is determined by their age and circle.

Speed. Your walking speed is 20 feet.

Darkvision. Raised in the dimmest forests and the depths of the Underdark, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fungal Form. You have advantage on saving throws against poison, and resistance to poison damage.

Hybrid Nature. You have two creature types: humanoid and plant. You can be affected by a game effect if it works on either of your creature types.

Rapport Spores. Myconids cannot speak, but you can communicate telepathically with all creatures within 30 ft. of you, provided you and the creature share a language.

You are not, however, nonverbal; myconids still hum, whistle, and grumble, which forms the verbal components for your spells if you cast them. If you are silenced by an effect, you can still communicate telepathically with your spores, but you cannot use spells with a Verbal component.

Sunlight Sensitivity. Though exposure to sunlight will not kill you like most myconids, you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Pheremone Spores. Myconid sprouts learn to bathe threats in scented spores on sight so older and stronger members of the circle can track and destroy them. You can use an action to cover one creature that you can see within 60 feet of you with those spores. For 1 minute, you and all other myconids and spore servants have advantage on attack rolls against that creature. You can fire those spores a number of times equal to your Constitution modifier (a minimum of once) and regain all expended uses when you complete a long rest.

Language. You can read, understand, and write Common. You cannot speak it.