David S. Pumpkins Medium humanoid, chaotic neutral Armor Class 16 (natural armor)

16 (natural armor) Hit Points 78 (12d8 + 24)

78 (12d8 + 24) Speed 50 ft. STR DEX CON INT WIS CHA 12 (+1) 19 (+4) 14 (+2) 18 (+4) 19 (+4) 20 (+5) Skills Insight +6, Performance +9, Stealth +8

Insight +6, Performance +9, Stealth +8 Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks

cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities charmed, frightened

charmed, frightened Senses passive Perception 14

passive Perception 14 Languages Common, Deep Speech, Undercommon

Common, Deep Speech, Undercommon Challenge 4 (1,100 XP) Circular Aura. Each creature of David S. Pumpkins' choice that is within 120 feet of him and aware of him must succeed on a DC 15 Wisdom saving throw or become confused (as the spell) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to David S. Pumpkins' Circular Aura for the next 10 minutes.

Innate Spellcasting. David S. Pumpkins' innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: invisibility, levitate, mage hand, prestidigitation, unseen servant, vicious mockery

3/day: misty step, plant growth

2/day: awaken (plants only), scrying, teleport

Magic Resistance. David S. Pumpkins has advantage on saving throws against spells and other magical effects.

Skeleton Dancers. David S. Pumpkins is accompanied at all times by skeleton backup dancers . Each turn that they dance, a strange but kind of alright and slightly spooky melody plays as they make a DC 15 Charisma (Performance) check with a +5 bonus. On a success, David S. Pumpkins has advantage on Charisma checks until the beginning of his next turn. A destroyed skeleton dancer reappears after 1 minute. Actions Slap. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. Floating Pumpkin. Ranged Weapon Attack: +6 to hit, range 50/150 ft., one target. Hit 9 (1d8 + 4) magical bludgeoning damage.

David S. Pumpkins

I'm David Pumpkins! And I'm gonna scare the hell out of you.

DANCES

Any questions?

What does that mean?

I'm my own thang!