Random Assortment of Races

the Dhampire

Dhampires are the spawn of human mothers and vamperic fathers. As a dhampire, you gain the following traits:

Ability Score Increase Your Charisma score increases by 2, and your Wisdom score increases by 1.

Size Dhampires are about the same size and build as humans. Your size is Medium.

Speed Your base walking speed is 30 feet. You have a climbing speed of 30 feet.

Darkvision Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Vampiric Resistance You have resistance to necrotic damage.

Blood Thirst You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target using either your Dexterity or Strength. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you gain temporary hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Languages You can speak, read, and write Common and Abyssal.

the Chitine

Chitine are horrid spiderfolk created by the drow to serve their every desire. As a chitine, you gain the following traits:

Ability Score Increase Your Dexterity score increases by 2, and your Constitution score increases by 1.

Size Your size is Small.

Speed Your base walking speed is 30 feet. You have a climbing speed of 30 feet.

Darkvision Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Web Walker Your spider like qualities let you ignore movement restrictions caused by webbing.

Sunlight Sensitivity You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Multi Limbed You have four fully independant arms. You can wield objects in any of the arms, and can take the Use Object Action twice rather than once as a free action on your turn, such as allowing you to draw or stow two weapons. This does not, however, increase the number of attacks you have.

Languages You can speak, read, and write Common and Undercommon

the Bullywug

Bullywug are nasty toad people who live deep in the swamps. As a bullywug, you gain the following traits:

Ability Score Increase Your Strength, Constitution, and Dexterity scores each increase by 1.

Size Your size is Medium.

Speed Your base walking speed is 25 feet, and you have a swimming speed of 30 feet.

Amphibious You can breathe air and water.

Standing Leap Your long jump is up to 20 feet and your high jump is up to 10 feet, with or without a running start.

Swamp Camouflage You have advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Bite Your toothy maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages You can speak, read and write Common and Bullywug. Bullywug is a primitive but beautiful language of croaks and whistles. Frogs and Toads can understand this language, and you can understand frogs and toads as if they spoke Bullywug.

the Toffee

Toffee are peaceful ooze from the planes of mud who live hidden within the marshes of the world. As a toffee, you gain the following traits:

Ability Score Increase Your Constitution score increases by 2, and your Dexterity score increases by 1.

Size Your size is Medium.

Speed Your base walking speed is 25 feet. You have a swimming speed of 25 feet. You may swim through mud as if water

Amorphus Your molding nature move through a space large enough for a tiny creature without squeezing. This does not apply when wearing medium or heavy armor.

Ooze Nature You are not like other humanoids. You do not need to breath, and you have two creature types: humanoid and ooze. You can be affected by a game effect if it works on either of your creature types.

Pseudopod When you make an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage instead of the normal damage.

Muddy Camouflage You have advantage on Dexterity (Stealth) checks made to hide in water or mud.

Languages You can speak, read and write common and primordial