Otherworldly Patron: The Barista

Not many know of the Etheral Coffee Shop, The powers granted by this make one much more focused and dexterous. Your patron is a Barista at the Etheral Coffee shop who gives you the power granted coffee to fuel your day. The coffee shop might often ask you to promote their items, giving you samples to only give to other people, or ask for donations of certain items.

Barista Expended spell list

Spell level Spell 1st Alarm, Longstrider 2nd Blur, Pass without Trace 3rd Blink, Haste 4th Find greater Steed,Freedom of Movement 5th Awaken, Far step

Bonus Cantrips

You know the Acid Splash cantrip, it counts as a warlock cantrip for you, and it deals fire damage instead of acid damage. Call it Coffee Splash

Ethereal Coffee Shop

At 1st level, during a long rest you may go into a trance, and have your spirit go into the Ethereal Coffee shop. You may purchase a coffee to drink, choose from the table below, You may only gain one a short rest.

Coffee

Coffee Effect Mocha [15gp] you have advantage on your next concentration check, this effect wears off if you havent used it by your next short rest Dark [50gp] You are immune to being put to sleep by magical and nonmagical means for one day, but you have disadvantage on concentration checks as well French Vanilla [50gp] you gain poison resistance for one hour Iced [30gp] You gain resistance to cold damage for one hour Espresso [50gp] You gain an advantage on your next dexterity saving throw, this wears off if you havent used it by your next short rest

Pact of the Mug

You gain this as an option for a Pact Boon. You gain 4 cups that look like travel mugs. Once a short rest you may have these fill up with hot, or cold coffee. As an action, you may drink the coffee and regain 3+your warlock level HP and gain an extra 5ft of movement for 2 hours. If you brewed hot coffee, you may also use an action to splash the coffee in a creatures face, have them make a dexterity saving throw against your spell save DC or otherwise take 1d10 fire damage, and is knocked Prone. you must be withen 5ft to do this. If you brewed cold coffee, you may use an action to instead splash the coffe towards an enemy, have them make a Dexterity saving throw against your spell save DC. On a failed save, the target takes 1d10 cold damage and is considered Stunned As the coffee is that cold.

Coffee Physiology

At 6th level your dedication to coffee and your many drinks have given you a new way of being. You have resistance to fire damage and gain an additional 5ft of movement.

Brew master

At 10th level, the prices from Ethereal Coffee shop are halved, you also gain a Coffee Kit which contains coffee grounds, a kettle, and 3 small glass mugs. You may now brew the coffee's listed above, this will cost you the prices listed above, halved. You can share these with your party

Coffee Coffee Coffee

At 14th level you have gained "Customer of the Millenium" at the Ethereal Coffee shop, you gain a your choice of a cool t-shirt, cool hat, or cool fanny pack, branded with "Ethereal Coffee Shop! 'Best Coffee across the planes!',as well as immunity to fire damage and an extra 10 ft of movement.

Credit: Stock