posted in Projects Of Some Degree Of Interest

Last week, there was a lot of thinking going on...

There's still is least one new room plus many different refactoring.

The Spa

Firstly, there's a new room: the spa.

This is a relaxing and zen room filled with classical Ｖａｐｏｒｗａｖｅ ａｅｓｔｈｅｔｉｃｓ.

I've based it on really generic Vaporwave images around the internet.

The gist is that the player can cure its status effect by interacting with either massage table in the back.

You may or may not have seen the fountain in the middle of the room. Its water is purely refractive with a solid, almost emissive colour when perpendicularly facing its surface (like some kind of Fresnel).

This shader is part of Unity's Standard Asset, so it wasn't a hassle to get it up and running.

The water is also being used in the restroom's toilet.

There might be other places where it might pop up in future rooms.

Minor Changes

Next Week

Most significant rooms are now in the game. There are still some minor rooms left, but these can wait: those might not even make it into the game so my energy could be better used on more critical stuff.

Right now, normal rooms are in dire need of polish. Like in The Binding of Isaac, there will be different types of regular rooms. Each room would have different types of decoration in them. For example, some might have loads of rocks while others won't. There are currently only two placeholders kind of regular room... I do not know how many kinds of disposition there'll be: all of this needs research, sketches and design...

There's a lot of work ahead.

The good news is that heavy modelling is momentarily stopped.

The following week will be fundamentally a coding one...