Week 4 & 5

February 24, 2020

Development

We’re back for another weekly update! A touch of A.I. and some summon actions were introduced in the latest test build and so far it’s going great. While the battle system continues its rapid development, we thought it’s necessary to prepare a welcoming environment to test out the system and to get a look at the gameplay appearance. Here is a screenshot of many variants of a “Forest” scene.

We are very optimistic about its development and eager to integrate it with the other main subsystems.

Art Development

In this update, we've added a handful of items. Jrpgs heavily influence the designs.

We've also revamped the card design to a much more minimalistic look. The HP cost and Gold cost of the cards have transferred to the tooltip. We've also conceptualized different designs for the card's border that adds cosmetic customization for the players. Similarly, the UI also received a facelift. It lies more towards the minimal look.

New Card - Clynx, joins the fray! A lovable companion that you can obtain in your journey and fight alongside you!

Card Concept - Hunting Dog! More from this concept-art design will be revealed!

Music Development

"I try to feel out my music a little bit at a time. I first find the feeling I want to accentuate with my music, and that usually starts with the specific sounds I want to highlight. I then orchestrate around maybe two or three core sounds/melodies and build off of those. I try to keep in mind that with game music, especially tracks that run during gameplay, they won't be the forefront of the experience. I try to find a happy medium between progressive film score and monotonous drone music. My favorite soundtracks from games are the ones that don't feel rushed, so I try to reflect that in my work as well." - Tyler