Shaco – the Demon Jester Secondary Bar Mana Author author missing Latest Revision April 1, 2016 Role(s) Slayer Controller 70 40 70 90

Shaco, the Demon Jester is a melee assassin - support in League of Legends. Adept at sowing confusion and creating chaos on the battlefield, Shaco's mix of disables combined with his elusive nature are prefect for longer fights and drawn out skirmishes. Capable of spying on and approaching enemies while undetected, he has superb ganks and map control. While Shaco lacks the raw burst damage of other assassins, his tricks let him pick and choose his fights, escaping situations that would otherwise prove fatal while securing kills for his team through coordination and foresight. He is especially deadly when chasing anyone foolish enough to run. ;)

Abilities

Killing Joke On-Target Cooldown : 11 seconds Innate: Shaco’s basic attack will stun enemy champions for 1. 25 / 1. 5 / 1. 75 (based on level) seconds - forcing them to laugh uncontrollably - if it drops them below 10 / 12. 5 / 15 (based on level)% of their maximum health.

Info

Targeting input Killing Joke is a is a conditional on-hit triggered ability Notes No additional details.

Deceive RANGE: 400 COST: 75 mana COOLDOWN: 11 SECONDS Active: Shaco instantly blinks a short distance away to target location in a puff of smoke, becoming invisible for 3.5 seconds. His next ability will not break his stealth. Modified Critical Damage: 140 / 160 / 180 / 200 / 220% (+5% per 100 AD) (+25% per 100 AP) A successful basic attack from stealth reveals Shaco, interrupts his opponent's attack, and marks his target as vulnerable, guaranteeing the next allied basic attack within 1.5 seconds strikes critically for modified damage.

Info

Targeting input Deceive is a is a ground targeted blink ability Notes No additional details.

Jack in the Box RANGE: 425 / 300 COST: 50 mana COOLDOWN: 15 SECONDS Active: Shaco conjures a box at target location which fades after 1 second. It remains hidden for 50 / 60 / 70 / 80 / 90 seconds granting vision in a small area around it. Fear Duration: 0. 5 / 0. 75 / 1 / 1. 25 / 1. 5 Enemies that come too close will trigger the JitB’s countdown, causing it to spring after 3 seconds, fearing nearby enemies and attacking the closest for 5 seconds. Enemy champions will hear a faint music upon entering the vision range of a box. Total Magic Damage Per Box: 315 / 450 / 585 / 720 / 855 (+200% AP)

Info

Targeting input Jack in the Box is a ground targeted ability that places a is a ground targeted ability that places a pet at the target location. Damage type Type Sub-type

Non-Damaging Non-Damaging

Magic Notes No additional details.

Two-Shiv Poison RANGE: 625 COST: 50 / 60 / 70 / 80 / 90 COOLDOWN: 7 Passive: Two consecutive basic attacks and / or thrown daggers from behind will cause subsequent basic attacks and / or thrown daggers from behind to deal 20% +2% of the target's current health bonus damage and slow Shaco’s target by 20% for 2 seconds. Magic Damage: 40 / 80 / 120 / 160 / 200 (+50% AD) (+50% AP) Active: Shaco throws his dagger at target enemy, dealing damage and slowing them by 20% for 2 seconds. Shaco can reactivate this ability within 4 seconds to throw a second dagger dealing the same damage with the same effects.

Info

Targeting input Two-Shiv Poison's passive grants an Two-Shiv Poison becomes a targeted ability that applies the on-hit effect. passive grants an on-hit effect . When activated,becomes a targeted ability that applies the on-hit effect. Damage type Type Sub-type

Spell damage physical and magic Counters Projectile

Blocked Blocked Notes No additional details.

Hallucinate COST: 100 mana COOLDOWN: 100 / 90 / 80 SECONDS Active: After a short delay Shaco disappears momentarily and then reappears with his double. It lasts for 22 seconds, but expires twice as fast while under True Sight. Magic Damage: 300 / 450 / 600 (+100% AP) While Shaco is not visible to the enemy team, the clone deals 100% of Shaco’s damage with its basic attacks. If Shaco and his double are both visible to the enemy team, the double deals 25% less damage and takes 50% more damage. It deals 50% less damage to structures in both cases. At the end of its duration or upon dying, the double explodes, dealing magic damage to enemies within 250-range. Upon reaching maximum leash distance, it will blink back to Shaco in a puff of smoke.

Info

Targeting input Hallucinate is a self-targeted ability. Leash Radius: 1125 is a self-targeted ability. Damage type Sub-type

Magic Notes No additional details.

Pets



