Hello!

I`m learning godot for 3D multiplayer games and want to exchange knowledge (for free).

Feel free to contact me https://github.com/blockspacer if you are:

interested in 3D games, preferably FPS shooters

interested in C++ game server dev. For example, lag compensation, UDP, client-server WebRTC datachannels

interested in C++ web server dev. For example, grpc C++ microservice

What i offer:

Knowledge exchange. For example - we both need multiplayer inventory system - i can contribute, fix some bugs e.t.c.

Help with glsl shaders. For example: sky shader, animated health bar, animated progress bars, e.t.c.

Help with C++ godot modules.

Help with gdscript

Help with client-server WebRTC datachannels, boost.asio, boost.beast, e.t.c.

What i can't or don't want to do:

3D modelling

music or sound effects

C#

What i want to know better:

multiplayer: object collisions, lag compensation, e.t.c.

path-finding in modifiable 3D word (players can move, build barricades e.t.c.) For example, https://twvideo01.ubm-us.net/o1/vault/gdc2018/presentations/Alain_Benoit_HierarchicalDynamicPathfinding.pdf

open-world game illumination ( think about https://github.com/Zylann/godot_voxel )

occlusion culling in godot, for open-world games

DMC terrain https://github.com/Zylann/godot_voxel/issues/109

How i see knowledge exchange: