Postby GreatEmerald » Jul 29 2009, 6:56

Ooh, that's good to knowWhen I think about it, it is actually even better to limit scrolls to active players, because in combat spellcasters are not as useful as other party members if they don't cast spells, and usually they don't to save SP, so if they use scrolls, they save their SP and don't waste the turn of other party members.1. Obviously, because when it stops playing you hear nothing, which is never a good thing. All other games have looping menu music. Though there is so little to do in the menu that I guess nobody will ever notice2. Oh, that's what... Hmm, selected units aren't quite "active", they are both active and selected. Other units who are active but not selected could also use scrolls...3. No, that's not what Show Hits does. What you described is "Blood splats". Show Hits is intended to show a sprite blood splat for a second on the enemy, when you hit an enemy with an arrow or a weapon. You can see a good example of that in earlier MM games, notably World of XEEN.4. Yay! As for big monsters, why don't you use the auto attack key (a)? It automatically selects the monster and hits with melee if in range or arrows if out of range.