tomratboy Profile Joined December 2015 2 Posts Last Edited: 2016-04-24 20:00:05 #1 Khalai Space Grounds



TLMC Category - 1 (Macro Game)



Published on EU and NA







Details/Features:

+ Show Spoiler +

A pocket natural that is vulnerable for drops but weak vs liberator

Pathway to 4th made by destroying rocks.

4th/5th bases close to each other.

Only 2 paths for ground units to go around both visible through Xel-Naga towers.

Gold base blocked by destructible rocks.

Expansions taken clockwise.











A pocket natural that is vulnerable for drops but weak vs liberatorPathway to 4th made by destroying rocks.4th/5th bases close to each other.Only 2 paths for ground units to go around both visible through Xel-Naga towers.Gold base blocked by destructible rocks.Expansions taken clockwise.



Thanks to Spacemarine, Rewardedfool, Aggression1, Djorjx, Ymakzy, Ejozl, DjigaliDippson, Lompe12, Ecnahc, Swagger, Pakt and Morrow for playtesting the map. TLMC Category - 1 (Macro Game)Published on EU and NADetails/Features:Thanks to Spacemarine, Rewardedfool, Aggression1, Djorjx, Ymakzy, Ejozl, DjigaliDippson, Lompe12, Ecnahc, Swagger, Pakt and Morrow for playtesting the map.

EatThePath Profile Blog Joined September 2009 United States 3939 Posts #2



Here's a bunch of random ideas in a picture just for inspiration:







Basically just some terrain adjustments to add more positioning shape and the XNT are moved inward to isolate them more and provide some room to go outside vision.



I think this has potential but needs something. Kind of a Belshir Beach with center gold bases? There's a ton of flat space that could be shaped into more tactical terrain imo. Also the XNT watch all (both) ground routes...? That seems too far on the side of sedentary, though I get why you'd want to provide some security on map for the huge split path setup. I do love the concept of center blocked gold bases on opposing sides of the ridge.Here's a bunch of random ideas in a picture just for inspiration:Basically just some terrain adjustments to add more positioning shape and the XNT are moved inward to isolate them more and provide some room to go outside vision.I think this has potential but needs something. Comprehensive strategic intention: DNE

ecnahc Profile Joined January 2010 United States 395 Posts #3 I thought of something amazing while I was sitting on the toilet eating mushrooms, but by the time I sat down at my keyboard I already forgot what it was. Regardless of my own personal failings I personally feel that a map such as this would be a great addition to the WC3 ladder circuit. Thank you Tomrat for putting the time and effort in to design such a creative and disarmingly beautiful map. inside a cloud of resentment and vanity

tomratboy Profile Joined December 2015 2 Posts #4



Thanks for the feedback. I quite liked the idea of a path between the two bases and the extra high ground base. So I've implemented them as seen below.

EatThePath Profile Blog Joined September 2009 United States 3939 Posts #5 Cool, I like em Comprehensive strategic intention: DNE