Replacing a Lost Limb with Ghost Magic

Spectral Limb

2nd-level necromancy

Casting Time: 10 minutes

10 minutes Range: Touch

Touch Components: V, S, M (a shrivelled limb of a corpse that matches the limb you wish to replace, which the spell consumes)

V, S, M (a shrivelled limb of a corpse that matches the limb you wish to replace, which the spell consumes) Duration: 8 hours

This spell creates a ghostly limb that replaces a limb the target creature has previously lost. The spell cannot be used to replace limbs a creature was not born with. The spell can be cast multiple times on the same target.

The ghostly limb can take the form of a leg, arm, hand, foot, or tail otherwise missing from the target creature, which the target can then control as easily as it would a limb it owns. It functions exactly like a regular version of that limb (for example, wielding weapons or interacting with objects) with the following changes:

The limb can look like a flesh and blood limb, or it can take the form of bone instead. Regardless, it is transparent with a ghostly black outline.

Unarmed strikes using the ghostly limb are magical.

As a bonus action, the target can transport the limb to the ethereal plane from the material plane, or vice versa. Although it is visible from both planes, it cannot interact with objects or creatures on a plane it isn't on. For example, a creature with a ghostly arm on the ethereal plane will see the sleeve of their shirt fall limply against their side. It is otherwise manipulated by the target as normal. Clothes and items worn or carried conform back to the limb when it is summoned back from the ethereal plane (for example, the shirt sleeve would drift back to cover the arm). If something would block the arm from moving from one plane to another, the bonus action fails.

The ghostly limb also automatically transports itself from one plane to the other if something would deal the limb bludgeoning, piercing, or slashing damage. Unless the source of the attack is magical, the target does not take damage if this happens.

The limb can be dismissed as an action by the target or by the caster.

At Higher Levels: When cast using a 4th level spell slot or higher, the limb persists for 24 hours instead of its normal duration. When cast using a 6th level spell slot or higher, the limb persists indefinitely.





Image: Hand of Ghost by inshoo1