Arcane Archer

An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.

Arcane Archer Magic

You learn an additional spell when you reach certain levels in this class. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level Spell 3rd charm person 5th shatter 9th bestow curse 13th banishment 17th scrying

Arcane Archer Lore

At 3rd level, you learn magical theory or some of the secrets of nature — typical for practitioners of this elven martial tradition. You choose to gain proficiency in either the Arcana or the Nature skill, and you choose to learn either the prestidigitation or the druidcraft cantrip.

Arcane Shot

At 3rd level, you learn to unleash special magical effects with some of your shots. Whenever you fire a nonmagical arrow or bolt from a shortbow, longbow, or crossbow, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the arrow immediately after it hits or misses its target.

In addition, when you gain this feature, you learn two Arcane Shot options of your choice (see “Arcane Shot Options” below). Once per turn when you fire a magical arrow or bolt as part of the Attack action, you can apply one of your Arcane Shot options to that shot. You decide to use the option when the shot hits a creature, unless the option doesn’t involve an attack roll. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a short or long rest. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 11th, and 15th level.

Mana Clash

At 7th level the magical energy you infuse into your arrows becomes anathema to that of others. When you damage an enemy with a magical ranged weapon attack, they have disadvantage on any Constitution saving throw they must then make to maintian concentration on a spell.

Curving Shot

At 11th level you learn how to infuse more magic into your attacks. Your attacks with magical arrows and bolts gain a +1 bonus to attack and damage rolls. When you make an attack roll with a magic arrow or bolt and miss, you can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target.

Empowered Shots

Starting at 15th level, your magical archery has grown in power. The extra damage inflicted by your Arcane Shots is doubled.

Art by Ekaterina Burmak