Judges





Alitt Khaliq



Alitt began his career 12 years ago as a game artist at Codemasters (KL), soon becoming Lead Artist at Ubisoft (Singapore) in 2009, and Art Director with EA (Sweden) in 2014. He has worked alongside awesome teams on franchises such as DiRT, Assassin’s Creed and Need for Speed, and has recently joined Unity (Denmark) as Creative Director for the Asset Store. His mission is to explore and envision new creative projects and partnerships to focus on quality, engagement and growth for the community of Unity developers. Buried Memories was crafted through his vision and direction, and brought to life by the amazing talents of the Icon Collective.

Vincent Gault



Vincent Gault is a technical artist living in Barcelona, Spain. Before joining Allegorithmic in 2016 as Community Manager, Vincent had been assuming different tech art positions with Ubisoft (Montreal, Barcelona & Montpellier studios), and with the mobile game studio Social Point. Vincent has previously worked on games including Far Cry 2 & 3, James Cameron's Avatar, and Assassin’s Creed Unity: Dead Kings.

Johnson Ting



A full-time freelance concept artist and art director with a focus on the games industry, Johnson’s experience includes working with companies such as Sony, Legendary, NCsoft, NetEase, Tencent, Activision, and creating concept art and designing collectibles for titles such as Gears of War 4 & 5, Mortal Kombat X, Paragon, the Call of Duty franchise, Halo 5, Resident Evil VII, Tom Clancy’s Ghost Recon: Wildlands, and Horizon: Zero Dawn.

Nikola Damjanov



Nikola is a 3D game artist with over ten years of versatile experience. Working at Nordeus, he has been actively improving his artistic skills, exploring new tools and adopting them as early as possible. His work at Nordeus has allowed him to develop a broad skill set, and he is currently channeling his passion and focus Lead Artist on soft-launched mobile game - Heroic: Magic Duel. Also, he loves everything procedural.