cody8200 Hall Of Famer



Join Date: Jan 2003 Location: Indianapolis Posts: 2,392 Thanks: 1,860 Thanked 1,170x in 476 posts

Quote: gehrig38 Originally Posted by

I absolutely love this game and am impressed as hell as someone that now owns a game development company (38 Studios

That being said, I need some tips

I love fictional leagues, and on the hard drive I have being put into a new machine is my first and favorite league with OOTP 11, in season 20 something now, and it's a blast.

OOTP 12 has come out so while I wait, I have started a new league. Fictional, and need some help.

How do feeder leagues work?

I wanted to start my new league with max player age being mid 20's to allow all players a chance to play lengthy careers (Hated fictional leagues with 39 year old first year guys).

My issues are few, but I have questions.

In my June draft all my players are 17-19, no older, where did I mix that up?

I put 2 large HS and College Feeder leagues in after a few weeks into the season (after reading threads here!) and can't seem to get their schedules for this year to work, both seem to not want to start until next year.

My comments on this version, compared to 11.

Computer controlled teams have pitching staffs that are too small, many are 9, whereas I usually end up with 11, at least, sometimes 12 early in fictional team careers due to sucky starters.

I fire my personnel to make sure I hire the best of the best for fictional teams, and would LOVE a button to create a large amount of coaches/scouts etc., instead of having to make them 1 at a time. Since I'll create until I get real good people in every position.

I hate that my first day of a new league I usually have a sucky scout I cannot replace until after the draft, since if I fire him I go into the draft with OSA ratings only. I should have a few days to get my organization in shape before drafting.

Still can't seem to get the injury and trading pace to my liking (though it's early and 12 seems to be much more cautious and realistic about injuries and trades so far).



I know i have more but this is a really good game guys, well done.

Curt So I'll preface my post by saying I spent about 22 years playing the real thing, and have been a gamer my whole life, but not sports games for the most part (I was addicted to APBA as a kid).I absolutely love this game and am impressed as hell as someone that now owns a game development company (38 Studios Frontpage | 38 Studios btw!) at the quality of the software this team has made.That being said, I need some tipsI love fictional leagues, and on the hard drive I have being put into a new machine is my first and favorite league with OOTP 11, in season 20 something now, and it's a blast.OOTP 12 has come out so while I wait, I have started a new league. Fictional, and need some help.How do feeder leagues work?I wanted to start my new league with max player age being mid 20's to allow all players a chance to play lengthy careers (Hated fictional leagues with 39 year old first year guys).My issues are few, but I have questions.In my June draft all my players are 17-19, no older, where did I mix that up?I put 2 large HS and College Feeder leagues in after a few weeks into the season (after reading threads here!) and can't seem to get their schedules for this year to work, both seem to not want to start until next year.My comments on this version, compared to 11.Computer controlled teams have pitching staffs that are too small, many are 9, whereas I usually end up with 11, at least, sometimes 12 early in fictional team careers due to sucky starters.I fire my personnel to make sure I hire the best of the best for fictional teams, and would LOVE a button to create a large amount of coaches/scouts etc., instead of having to make them 1 at a time. Since I'll create until I get real good people in every position.I hate that my first day of a new league I usually have a sucky scout I cannot replace until after the draft, since if I fire him I go into the draft with OSA ratings only. I should have a few days to get my organization in shape before drafting.Still can't seem to get the injury and trading pace to my liking (though it's early and 12 seems to be much more cautious and realistic about injuries and trades so far).I know i have more but this is a really good game guys, well done.Curt Curt? As in Curt Schilling? No way! That's awesome!

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