The mesmerizing Verhoeven flick based on Philip K. Dick's short story, "We Can Remember It For You Wholesale," coupled with Irrational's -shock series gameplay, interface, and puzzles, would make for an amazing game.

Ken Levine has already harnessed the "spirit" of System Shock in Bioshock and Bioshock: Infinite, providing us with sensational worlds fleshed-out by compelling stories, powers, and tech. If he was to lend that same spirit to Total Recall, detailing Mars with a rich economy of colours, stories, and characters, we could have an extraterrestial game of the year.

So far as first and third person games go, psychological impairment and delusional realities are a great way of keeping the player on her feet. Think Remember Me, Deux Ex: Human Revolution; FEAR, and S.T.A.L.K.E.R. Quaid/Hauser's ego death and moral polarization could provide a spectrum on which to oscillate--from revolutionary to corporate stooge. I'm thinking: alternate endings!