



Two demos showing two different workflows allowed for seamless texturing from one UV tile to another: yes, native UDIM support is coming to Substance Painter.​ In the first workflow, a project file is imported from The Foundry’s Mari, and in the second workflow, a totally new project is created in Substance Painter with UDIMs!



Painting across UV tiles is still actively in development, now in closed beta with selected users - we will share more news about a release later this year!





Project Anorigami Unwraps Your UVs





UDIMs allow artists to get rid of the texture set and resolution barrier, but there is still one hurdle and it’s a significant one: UVs.​ Project anorigami is our shot at automating UV creation to break down that final barrier.​ We’ve developed APIs which allow to ensure an uncompromisingly qualitative UV creation. Project anorigami also automates all 3 parts of the UV process: segmentation, unwrapping, and packing.​



