WARLOCK

The Starting Basics

Magic

Spoiler: Most of the Magic Show Pact Magic, which counts as Arcane. They get access to cantrips and spells, but in a very different nature then most casters. Cantrips is also where the eldritch blast functions, doing the class function of unlimited blasting that it is traditionally known for.



Warlocks gain knowledge of spells much like a sorcerer, but instead of actual spell slots those are just the spells you can use. You can cast 3 mage hands or 3 charm monsters, it doesn't care what level the spell is just that you qualify for the slot level and that you have spell slots left to use.



If you cast a a level 1 thunderwave , but count as being able to use 3rd level spells, thunder wave gets caste as a third level spell instantly.





Eldritch Invocations, tend to be varied but not as powerful as 3.5 version was. Warlocks use, which counts as Arcane. They get access to cantrips and spells, but in a very different nature then most casters. Cantrips is also where the eldritch blast functions, doing the class function of unlimited blasting that it is traditionally known for.Warlocks gain knowledge of spells much like a sorcerer, but instead of actual spell slots those are just the spells you can use. You can cast 3 mage hands or 3 charm monsters, it doesn't care what level the spell is just that you qualify for the slot level and that you have spell slots left to use.If you cast a a level 1 thunderwave , but count as being able to use 3rd level spells, thunder wave gets caste as a third level spell instantly., tend to be varied but not as powerful as 3.5 version was. List Link , they are varied and have some restriction having access to them when you have a certain level, or a member of certain Otherwordly patrons.

Class Features

Spoiler: Class Features Show

The big choice is also Pact Boon, which grants you access to one of three possible items. You only get access to these once and cannot change in the future.



Pact of the chain : You gain a familiar of your choice imp, pseudodragon, quasit or sprite. These creatures can't make attacks unless you give up your own attack action.



Pact of the blade: You bind yourself to a weapon, it counts as magical and is immune to nonmagical attacks or damages.



Pact of the tomb: You gain a book of shadows; choose three cantrips from any spell list.





Another class device is Mystic Arcanum, The warlock spell list gets up to level 9, but this is the class device that lets them access slots 7th and above. These spells you gain access too much higher level spells that do not go against your class slots, but you can only use them once each and cannot be switched out. This mechanic refreshed after each long rest.



Eldritch Master: Is the hard reset button once you hit level 20, once you expend your pact magic spell slots, this will refresh it instantly. Can only be used once per long rest.

Sub-Classes

Spoiler: OtherWordly Patrons Show

Now the Major Sub Class decisions: Otherwordly Patrons



You gain access to theses at level 1, and each of the three gain very different play styles. The choices you have are , The Fiend, The Archfey, and The Great old One. I will break these up into each their own style. Each include a expanded spell list, which let you chose from spells, but do not add it to your list instantly.





ArchFey:



Expanded Spell list focuses mostly on nature/fey oriented magic, very powerful options to chose from that the warlock already has options to though.



Fey Presence: In a 10 foot radius you cause a charm or frightened status on all those who fail the save until the end of your next turn. Once per short or long rest.



Misty Escape: When you take damage, you turn invisible and teleport 60 feet away, as a reaction . You remain invisible until the start of your next turn or if you attack or cast a spell. Once per short or long rest.



Beguiling Defenses: You are immune from being charmed, any time a creature tries to charm you, you may reflect the spell and if they fail, they are charmed for one minute.



Dark Delirium: Charmed or frightened on a failed wisdom save. For one minute until they take damage or warlock loses concentration. They are plunged into an illusion realm with no clue or input of what is going around them.Once per short or long rest.





The Fiend:



Expanded Spell List: Very much the AOE damage caster spell list with several flame based magic that included fire wall, fireball, and flame strike.





Dark Ones Blessing: When you reduce a hostile creature to 0 hit points you gain temp HP



Dark Ones Own Luck : Add a d10 result to your roll, once per short or long rest.



Fiendish Resilience : Chose a damage type, you gain resistance to this damage type. Magic weapons or silver weapons ignores this class feature. Can chose a different damage type per short or long rest.



Hurl Through Hell :10d10 damage No Save action , The target is teleported through hell when you hit it with an attack, and shows back up at the location at the end of your next turn. Once per short or long rest.



The Great Old One:



Expanded Spell list: Mix of Damage, Control, divination.



Awakened Mind: One way telepathy within a 30ft radius.



Entropic Ward : You can force an attack to have disadvantage status, and you gain advantage status on the next turn you attack , can be used once per short or long rest.



Thought Shield: Immunity to Telepathy and thought reading, resistance to psychic damage , any psychic damage you gain the creature gets in return (no save)



Create Thrall : Target is charmed until remove curse spell is cast on it. You can communicate telepathically with the charmed target while on the same plane.

List of Invocations : Some Invocations are restricted by class level or patron choice

Spoiler: Invocation Show

Add cha to eldritch blast.



Mage armor self at will



9th Level: Levitate at will



Speak with animals at will



Proficiency with deception and persuasions



7th level :Compulsion once using a spell slot per long rest



Pact of Tomb: Chose two 1st level spells that have ritual tag features from any class list. If you know any warlock spell that has a ritual tag you can also now cast it as a ritual spell. On your adventures if you find other ritual spells you can add them to your book of shadows, at 1/2 your warlock level. (Various rules on cost of adding it GP and time no XP )



15th level, pact of chain : hold monster at will against celestial fiend or elemental , can only be used against the same creature once per long rest



see in darkness magical and nonmagical, 120 feet



7th level: Cast confusion once using warlock spell slot once per long rest



detect magic at will



eldritch blast 300 ft





read all writing



false life at will



see through another willing creatures sense at will until the end of the next turn comes with some drawbacks and advatages



12th level , pact of the blade : cha mod damage while using pact weapon



disguise self at will



15th level :alter self at will



9th level :conjure elemental one using spell slot per long rest



5th level :slow using warlock spell slot once per long rest



silent image at will



5th level : become invisiable in dim light or darkness as long as you do nothing



9th level : cast jump at will



hit a creature with eldritch blast, they move back 10 ft



7th level : polymorph once per long rest



5th level :bestow curse once per long rest



bane once per long rest



5th level Pact of the Blade:attack with pact weapon twice instead of once per attack action



15th level :arcane eye at will



Pact of the Chain :telepathic chat with familer also can speak through them as long as on same plane



9th level :speak with the dead at will



15th level :True seeing always on for those within 30 feet of you and line of sight

Feat Options

Spoiler: Feats Show Warlocks Gain Stat Bonus, at every 4th level. this segment I will take time to point out a few feat options you could take instead.



Alert:

Never Be Surprised again while awake, +5 bonus to initiative , No advantage on attack rolls against you from a result of being hidden



Actor:



+1 Cha, Advantage on Performance and deception checks, mimic sounds or speech of another person or creature.



Elemental Adapt : If your Fiend Pact

Lets you get all that fire damage past the resistance and some extra damage.



Mage Slayer: Pact of blade ?



Spell Sniper : Eldritch Blast and other spell benefits

Double the range of spells that require a attack roll

Ignore Half or 3/4 cover

Gain a cantrip that requires an attack roll

Warlock Spell List (WIP)