January flew by so fast, but here’s to hoping that you guys had a great start to 2018! On our end, we’re happy to have ended the month with these exciting updates we carried out and launched:

We released two big updates: Soul Reaper: Unreap Commander 0.0.2 and 0.0.3!

2. One of our newest team members, Vanni, created eight masterpieces of new monsters!

3. It was also Kenneth’s first month with us, and much thanks to him, we were able to identify many key areas of improvement. We’re focusing on these to make the game better for all of us, and more importantly, for you fellow reapers.

4. Also, we would like to thank Toronto Game Devs for featuring one of Danny’s pieces as a guest blog on their site! You can read more of the stuff here.

What’s in store for February?

Just to make things a bit more exciting, here are a few sneak peek tidbits for this coming month:

*We’re looking forward to seeing some of Vanni’s newly-created animated monsters in action with the next prototype, which we will release in 0.0.4!

*You don’t have to wait that long: We’re pushing 0.0.4’s release for early this month.

*Teaser is also up for release early on, and we’re pushing hard to get our page on the Steam Store up by the first half of the month.

*Early Access for Soul Reaper: Unreap Commander is coming out February too; for updates on when exactly, feel free to check our social media posts!

*And last, but not the least, we’re welcoming another valuable team member: Mike, our music composer!

And on a final note, we look forward to your continued support of Power Level Studios and both Soul Reaper games. We wish everyone an even more productive and amazing February!

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