starting at 3rd level your mastery with your blade of light increases and now you can perform special skills called Blitz, number of blitz you have is equal to your blitz table.

slashing blitz. you expend one blitz to make an precise cut threw your enemy you deal extra 1d8 slashing damage and roll for a 1d6 for the chart table listed below:

d6 effects 1 takes no effect 2 extra 1d4 slashing damage 3 the creature is stunned for 1 turn 4 takes no effect 5 the creature takes 1d4 bleeding damage every turn until heal 6 takes an extra 2d6 slashing damage

leap strike. you expend one blitz to roll DC dexterity saving throw (DC for your leap depends on there height if small has no DC, medium 13, large 18) to leap over the enemy and be granted attack of opportunity or you can automatically grapple the enemy, enemy must make a DC 10 + templar strength to escape grapple at the end of there turn.

one strike many foes. you can expend one blitz to make a melee attack against any number of creatures within 5ft of you, with a separate attack roll for each target

rushing blitz. you can expend one blitz If you move at least 10 feet straight toward a creature and then hit the creature with a weapon attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, you can make one weapon attack against it as a bonus action.

blasting blitz. when you attack a creature with a weapon attack you can expend one blitz to deal an extra 1d8 thunder damage and you can expend more than just one for example (you spend 4 blitz and use blasting blitz your damage will be 4d8 thunder damage)

disarming strike. When you hit a creature with a weapon attack, you can expend one blitz to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. the target must make a DC 14 Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.

karmic strike. When a creature misses you with a melee attack, you can use your reaction and expend one blitz to make a melee weapon attack against the creature. If you hit, you add your wisdom to the attack's damage roll.

penetrating blitz. requires counter striker. when you attack a creature you can expend two blitz to pierce a vain dealing 6 bleeding damage every round until healed

roaring rage. requires 4th level slayer, withered: you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls plus your wisdom on damage rolls using dexterity during this turn, but attack rolls against you have advantage until your next turn.

withered touched. requires 10th level withered: you expend one of your blitz to wither it's soul away. choose one target to be choosen that creature needs to roll a constitution save DC 17 if failed he gets blight wraith and one point of exhaustion. you can only do this ones every long rest

perfect strike. requires 7th level slayer: when you attack a creature you can expend one blitz to deal an extra 2d8 slashing and creature must make a constitution DC 14 saving throw or be stunned for a minute. creature can roll again at the end of it's turn

ground smiter. requires 7th level defense, slayer: if your touching the ground you preform a ground breaking strike. you can expend two blitz to have 30ft around you to become difficult terrain.

cyclone throw. requires 4th level defense: you can expend one blitz to throw your tower shield at your enemy. to throw your shield roll a range attack, your plus is strength + proficiency and damage is strength, if a creature is small or medium they automatically fall prone but if large must make DC 14 strength saving throw if fail becomes prone

exploit weakness. requires 8th level slayer: after 5 turns in combat you can expend one blitz to know your enemy's weakness. you can now know the creatures : health points, armor class and what it immune to, plus you do extra 1d6 + templar wisdom, damage to that creature

crippling strike. requires 15th level: when you attack a target and hit you can expend one blitz to make him roll DC 16 constitution saving throw or be paralyzed in a body part of choice