The mood system (which was mainly for training) has been completely reworked. This mood system should be the final version of mood, but I may add some things to it in the future.

There are four different mood scales; Happiness, Serenity, Anxiety and Sanity. These moods all share the same value, but depending on a slave’s nature, recent punishments or events a slave may change from one scale to another. Sanity works a little different from other moods. Different personalities will affect the rate at which a slave has their mood increased/decreased. For example a tsundere will switch pretty frequently between happy/angry moods, a kuudere will be quick to anger and danderes are pretty easy to make happy.

A slave will only shift into the sanity scale when their mood drops to 0. Once that happens all positive affects to a slave’s mood will increase their sanity and all negative affects will decrease it. If a slave’s sanity reaches too low, a slave will enter a “mindbroken” state. Slaves who are mindbroken will be obedient but will very scared and self-preserving. They also will not be able to learn any new skills or improve upon the ones they already have. Hypnotism will still work on mindbroken slaves. Mindbroken slaves take much longer to raise their insanity than normal slaves but its not impossible. Once a slave becomes completely sane again, their mood scale will return to being either happiness, serenity or anxiety.

Each scale will now affect slave values (obedience, pride & fear). Slaves in a good mood get increased stats depending on which scale they are on. Happiness affects obedience/fear, serenity affects pride/obedience and anxiety affects fear/pride. Low sanity decreases all values until slaves become sane again or they become mindbroken.

Slave values now have two extra tiers above max. The tier that used to be max will still be as strong as it was before, but the two tiers above it will grant better bonuses during things like training.

A new standardized color scheme was also added to everything. It should be easier to differentiate between how good or bad something is.

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Changes

slave values (obedience, pride, fear) 2 new tiers after getting a slave value to MAX slave values affected by fear

mood mood descriptions added four new mood scales added; happiness, serenity, anxiety, sanity happiness affect obedience/fear serenity affect pride/obedience anxiety affect fear/pride detailed slave description shows obedience/pride/fear stat numbers different personalities increase/decrease mood at different rates mindbroken slaves get max obedience, min pride/fear mindbroken slaves can’t learn new skills (hypnotism still works) training now properly affected by new mood system events now properly affected by new mood system mood decay/grow at end of week

miscellaneous color scheme updated

Bug Fixes anal virgins have unused anus fixed sex text for female sex characters fixed sex options to accommodate players better



Download Link

Version 0.5.3.0 [Patreon]

Version 0.5.2.0 [Public]

When Does This Version Go Public?

This version will go public when the next major update is released.