The problem with that is that the new game completely contradicts the whole storyline of the "Tomb Raider" saga that Core Design has created.

The booklet of the first game says that adventures began for Lara very early in her life already, when she and her mother had a plane crash somewhere in the Himalayan Mountains, which led to it that she had to make her way back into civilization, alone, hinting at it that her mother died after or during the crash, until she reached a small village. She was, if I remember correctly, six or seven years old at this time.

Then Core Design added her first, actual adventure with Werner von Croy when she was a teenager to the storyline with "Tomb Raider: The Last Revelation". This was officially named as the point in her life where she got really familiar with adventures like this and developed an interest in that.

Later on, Crystal Dynamics took over as development team after Eidos wasn't satisfied with the sales success of "Tomb Raider: The Angel of Darkness" (which was even completely their fault, because they wanted to get the game on the market two months too early, ignoring that Core Design said they need more time to polish the game, so it forced Core Design to release an unfinished game) and took "Tomb Raider" away from them by some contract bullshit because of that.

They still did it somewhat good and in Core Design's spirit, even nailed the atmosphere of the first two Tomb Raider games again, and they told the story about what exactly happened after the plane crash when Lara was a little child in an interesting way. But they also gave the story of "Tomb Raider: Legend" a rather clichéd Hollywood feel and they added those sequences where you just have to push a button during a cutscene to survive something, instead of having to apply gameplay skill, and generally simplified the game a lot for those dreaded casual gamers of nowadays to grab more money, especially with the new "feature" that Lara automatically grabs the edge of a cliff without you being required to do anything for that.

I have never played "Underworld" after that, but obviously it got worse then when Eidos was bought up by Square Enix, together with all their games and development studios, which led to the atrocity that is "Tomb Raider 2013", Square Enix's poor attempt to get a piece of the "Far Cry" cake by slapping the brand name "Tomb Raider" on it to make it more popular because it didn't wanted to take the risk of starting up a new franchise.

The way Square Enix was marketing this game was that this is supposed to be Lara's first adventure, while Core Design had set up two more "first adventures" of her already at this point, which is where it interferes with Core Design's storyline.

So basically, Eidos not only stole a dedicated team of artists their creation by some law and contract bullshit, but also ultimately ended up ruining the whole Tomb Raider franchise.

Even though I don't play non-pony games anymore, it still sickens me to think about that stuff like that is even legal. The sole judicial right for artistic decisions should always be at the artists/developers only, not some greedy corporation.