Skyrim VR | Update 1.4 Patch Notes

Map mode: Added the ability to hover over markers in the local map when using motion controllers



Added quick teleports for left/right/back when using motion controllers with analog sticks in teleport mode

Settings:



Settings: Increased the maximum value for the height offset slider



Added a new option, enabled by default, to "Show Hands When Sheathed"



Added option for HMD-relative direct movement instead of controller-relative direct movement. The existing INI setting has been changed to a Pref setting.

Fixed a crash on exit



Fixed an issue where the hitbox would not move correctly in room scale



Fixed some stuttering during smooth rotation



Fixed an issue where water would sometimes flicker



Fixed an issue where spell particles on hands and staves would not be rendered correctly



Fixed an issue where the button to unlock dragon shouts was mislabeled on some platforms.



Fixed an issue where the player could sink into the ground when turning



Fixed an issue with flickering held torches



Fixed an issue with certain particle effects not rendering correctly



Fixed an issue with power attacks happening twice with motion controllers



Fixed an issue where map markers would persist after leaving map mode



Fixed an issue where stamina could get stuck not regenerating when switching between direct movement and teleport modes



Fixed an issue with incorrect button labels in left handed mode on some platforms



Fixed an issue that allowed melee damage to occur during the initial cart ride



Adjusted bow arrow position when in realistic bow aiming mode



Adjusted physical sneaking to calibrate height only once at the "Press Any Button" screen



Adjusted direct movement to reduce the likelihood of moving backwards unintentionally



Fixed some control issues with dragon riding



Fixed an issue where sometimes there would be multiple models on the loading screen



Fixed an issue where the left/right d-pad favorites could not be selected when using a gamepad



Fixed HMD-relative direct movement when on horseback



Fixed an issue where the controllers would sometimes not display the correct custom SteamVR model



Fixed issues that resulted in incorrect shadow culling, particularly on the edges of the view area Other minor fixes and improvements

A new update is now available for Skyrim VR on PC. Please find patch notes below for what you can expect in this update.If you run into any issues from this update, please let us know here, or on our official forums.Thank you for your continued feedback!