The difficulty settings are extremely inconsistent. There should be a progression based on the difficulty of every diff (since you have many of them, a linear progression would be good), but instead, it feels like the difficulty settings were scrambled and assigned to the wrong diff. I understand that you were trying to achieve something by changing the difficulty settings per diff (for example, for the AR8 one), but it backfires because of how many difficulties you've mapped and how they relate to one another and gets lost in the sheer number of difficulties there are. I won't comment on each difficulty's settings (except one), so keep this in mind when going through the diff-specific mods.

The beginning is inconsistent. I like that you used two circles instead of a slider every measure for variety and highlighting the song's structure, but the spacing should follow, and it doesn't. You start off with jumps 00:00:937 (1,2,3) - but immediately switch to regular spacing 00:02:137 (1,2,3) - 00:02:137 (1,2,3) - then back to jumps 00:04:537 (1,2,1) - although the song doesn't change on these objects. Stick to either the jumps or the regular spacing for this structure to have better effect. 00:04:537 (1,2) - I assume you spaced these out more to follow the guitar going into higher pitch, but if that's the case, 00:04:237 (5) - should also be spaced out more, and the jump should be on 00:04:237 (5,1) - to follow the pitch change while 00:04:537 (1,2) - remains at a regular spacing to keep following the structure you introduced. Right now, the biggest emphasis in this pattern is on 00:04:687 (2) - which corresponds to absolutely nothing in the song - it's a structure tool you added, and it should not be emphasized like this. 00:04:837 (1) - Should be a simple circle. The guitar does not appear until 00:04:987 (2) - where a 1/4 slider does fit, so by introducing the other 1/4 slider too early, you're ruining the effect this would have had and I assume was intended for the guitar. 00:05:137 (1,2) - I like this movement. It goes really well with the guitar and it feels properly spaced. The only beef I have with this is the blanket is very imperfect and you are more than capable of fixing it. However, this spacing 00:05:437 (2,1) - is massively exaggerated and doesn't have the same cool effect as 00:05:137 (1,2) - . The other problem is how fast the slider is and the absolute antiflow of these two. I'm not too sure why the slider is so fast but you probably do have a reason for it, but the spacing should definitely not be this large. You should keep the spacing around the same as 00:05:137 (1,2) - because the guitar riff doesn't change between them. The addition of the drums doesn't justify this big a change in spacing. 00:08:437 (2,3,4,5) - This spacing is rather confusing (also 3,4,5 aren't equally spaced, I'm not sure that was intended). It would make more sense to space 00:08:437 (2,3) - out to make this less confusing and separate the 1/2 jump from the 1/4 sliderjumps more carefully. 00:08:887 (4,1) - Are completely overlapping each other. 00:09:487 (1,2,1,2) - This movement is cool, but 00:09:937 (2,1) - completely ruins it. The guitar doesn't change its phrase or anything at this point, so why change the spacing and introduce this big flow killer ? 00:10:087 (1) - would be much better reversed to keep the flow straight as it was during the sliderjumps. Also, the sudden speedup you introduce with 00:10:537 (1) - would work much better if it starts from a stack instead of a jump. 00:10:987 (3,5,3,5) - There's no reason for these to be 1/4 sliders. 00:11:287 (5,6,5,6) - You contradict yourself with your flow again. 00:16:087 (4,3,5,7) - Again, there's no reason for these to be 1/4 sliders. They should be regular circles. 00:18:037 (3) - Highlighting this one in particular because again, you're not following your own structure. 00:18:037 (3,4,5) - is clearly an antijump pattern but you decided to make the first object a 1/4 slider when it bears no difference with the other ones. Either make them all 1/4 sliders, or all circles, but you need to stay consistent. 00:18:787 (1,2) - This is very confusing. It looks like (1) is a 3/4 sped up slider and (2) is on the red tick, and the spacing really reads like that. In the previous occurence of this short bout of melody 00:09:487 (1,2,1,2) - you had 4 clicks going with the guitar but here you decided to ignore one, which is inconsistent and confusing. I understand why you decided not to use 1/4 sliders again considering the slider speed here, but at least make sure that all four guitar notes are properly hit. 00:20:137 (1,2,3,4,1,2,3,4,1,2,3,4) - Why are you ignoring the song here? Your spacing does not follow the guitar in any way and you even undermapped it. There are no other instruments there, so try to change this to better reflect it. 00:22:087 (2) - Thank you for not using a 1/8 kickslider. 00:23:737 (1,2) - These are really not following anything. If you want to follow the drums, continue the 1/1, otherwise try to follow the vocals, but this rhythm feels very off. The spacing feels very odd too and it's pretty clear that you only spaced them this way for the sake of the pattern. 00:25:237 (2,3,4,5,6,7,1,2,3,4) - This insane increase in density is very random and unexpected. I get that you were trying to follow the bass, but it feels wrong. This is a slow part of the song and your first patterns 00:22:537 (1,2,3,4,1,2,3) - did indicate this, but you decide to completely go against that and add these. It'd be much better to keep the density low here. Even if you were following the bass, you should have made them all 1/4 sliders for the sake of consistency. Again, this feels like you only did this for the pattern and it doesn't fit. See, what you did at 00:27:637 (2,3,4,5,6,7) - works very well with the bass and the switch from vocals to bass fits a lot because the vocals become too scarce, but there's no reason to switch beforehand. 00:29:737 (1,2,3,4,1,2,3,1,2,1) - This was cool. 00:32:437 (2,3,4,5,6,7,1,2,3,4) - Again, these 1/4 sliders are out of place and only exist for the pattern. 00:37:387 (3,4,5,6,7,1) - ^ 00:40:237 (6,3) - This should be a jump, just like you did for 00:38:887 (4,5) - 00:40:687 (2,3) - This fits but why are 00:40:837 (3,4,5,6,7) - spaced so low ? You should have kept the jump pattern going, it would have been more pleasant to play and more fitting. 00:41:737 (1,2,3,4,1,2,3) - I would just like to point out that the least dense part of the map here, which corresponds to a fairly slow part of the song in terms of instrumentation (which you followed), has higher spacing than the whole verse before. 00:45:337 (1,2,3) - This is severely undermapped and very confusing. They look like they're 1/4 apart but there's a big gap between them. At least make them repeat sliders to fit the song better and be less confusing. 00:47:437 (5,6) - Should be two circles. At no other point during this part of the song you ever repeat that, so this feels very much out of place. Also, this might be my personal preference but why are you following the drums when the vocals at 00:46:537 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - are so much more interesting ? 00:50:137 (1,1,1) - This was cool but I think the second one should be 1/2. I see what you did with the rhythm progression (1/2 -> 3/4 -> 1/1), so this is up to you. 00:52:537 (1,2,3,4,5,6,7) - The spacing and density of these completely contradict what you seemed to be introducing with 00:51:337 (1,3) - . These two sliders pretty much show that you're going to follow the vocals and play on a very stop-and-go motion using extremely slow sliders jumping into one another, but you instantly ruin this effect with these circles. 00:54:937 (1,2,3,4,5) - Same! 01:02:137 (3) - That was surprising but it's fun. Also 01:02:137 (3,1) - plz fix stack thx u 01:03:337 (1) - That was surprising but not fun. 01:03:787 (3,5) - 01:06:187 (3,5) - 01:08:737 (4,5) - 01:09:937 (4,5) - 01:11:137 (4,5) - 01:11:887 (2,4) - 01:15:787 (2) - 01:18:037 (2,3) - 01:19:387 (3,5) - 01:22:987 (3,5) - 01:25:387 (3,5) - Again, those 1/4 sliders should be replaced with 1/2s. The entire chorus is chaotic. I have no idea what you're trying to follow. Neither the rhythms nor the spacing seem to be following anything the song does. 01:07:837 (6,7,8,9,1) - There's absolutely no reason to space these like you did, especially when you space them differently right after 01:17:437 (1,2,3,4,1) - 01:21:337 (1) - You're ignoring a very important beat in the song on the red tick after this. 01:21:937 (3) - Should be a circle too, to stay consistent with 01:21:637 (2,4) - 01:23:437 (6,1) - I don't see the reason why this has to be antiflow. (1) is not emphasized in any way in the song - in fact you even chose to make it a repeat slider. You should reverse this to keep the flow consistent here.

You lied, this wasn't mapped by you, it was mapped by AngelHoney. Okay so overall, I understand that you were trying to make this difficulty hard to read with the overlaps and AR8, but this is... overdone. If you want to make it hard to read, make the patterns confusing, mix back and forths and straight jumps, antijumps and jumps, etc. but overlapping everything this way just won't work. This sort of stuff works 00:08:737 (1,2,3,4,1,2,3,4,5) - and doesn't even need AR8 to be difficult to read. I don't have much to say about this apart from the fact that it's completely cramped and, in my opinion, really unfit for this mapset. You're also breaking the rules many times with your fully overlapping sliders like 01:02:137 (8,1) - . I don't think this difficulty is rankable at all.

You lied, this wasn't mapped by you, it was mapped by Hollow Wings. Circle size is... yeah. You know. Also, the entire difficulty has vastly inflated spacing - using big circles is not an excuse for doing this. This could very easily be made better by choosing a more appropriate circle size and fitting spacing. Overall this is much better than the first diff in terms of structure and consistency ! 00:26:137 (1,1,1) - I found these three very confusing because they end on a strong vocal, when you had spent the entire beginning of the diff focusing heavily on them. Replace them with 3/4+circle, I think it'd fit, and you'd keep the effect you were going for. 00:58:537 (1,2,3,1,2,3,1,2,3,1,2,3) - TENGAKU WOOOOOOOOOOOOOOOO I liked this pattern 01:12:937 (1,3) - Again these two sliders feel very unfitting because they go over strong vocals when you've made a point to follow the vocals mostly in this diff.

You lied, this wasn't mapped by you, it was mapped by Priti. This entire diff is heavily overmapped. My guess is you were trying to make it using as few circles as possible, but replacing 1/2 circles with 1/4 sliders doesn't work. Even if we replaced 1/4 sliders with circles, it would be overmapped, like for 00:10:837 (2,3,4,5,6,7) - where you're basically following nothing. The guitar and the drums both keep a steady 1/1 rhythm. Also, the spacing overall is very inflated, like 00:29:737 (1,2,3,4,5,6,7,8,1,2) - where you have nearly fullscreen jumps in a fairly neutral part of the song. It's not the chorus, it's not a solo, it's just the middle of the verse, or 00:34:837 (2,3,4,5,6,7,1) - which follow nothing in the song. The abuse of 1/4 sliderstreams make the actually fitting ones feel completely irrelevant and that's a big problem. 00:01:237 (2,3,4,5) - Why the circles with this odd spacing ? You should have made them 1/2 sliders like you did for the entire introduction.

You lied, this wasn't mapped by you, it was mapped by Andrea. And it shares the same issue as a lot of his maps: the spacing and rhythms feel off because they're forced for the sake of symmetry while not actually following the song. The difference is yours is heavily overspaced, while Andrea's maps tend to be monotonous and with low spacing.

You lied, this wasn't mapped by you, it was mapped by Irreversible. AR9.3 OD10 is an insult to all creation.

You lied, this wasn't mapped by you, it was mapped by Taeyang.

Hey there,This map has been brought up to me for a few reasons, and apart from the confusing difficulty naming (as Loctav pointed out), there are many things I'd like to address. I'll be focusing on the Extra difficulties here.Okay, honestly, I don't have the patience to point out everything wrong with all these diffs, so I'll summarize: every difficulty save from the first two ones suffer from a severe case of overspacing and blandness. I don't know the anime and I don't know if there's a sort of power ranking between the characters whose names you took, but it very much feels like you tried very hard to force star rating to establish one. I get that you were trying to make each difficulty fit the character's specific skill in the anime (as do the backgrounds) but that's too obscure. It doesn't work and it makes most of these difficulty play really badly and be unfitting. The rhythms you chose are very generic and barely fit the song (if at all sometimes), and because of that, playing through all diffs was a chore. I felt like I was playing the exact same difficulty under the influence or different illegal substances.I understand that you were trying to give each difficulty its own theme based around a central mapping (the first difficulty) and using very similar rhythms and patterns, and I like the idea, but it's executed poorly and it just feels like a cheap excuse at mapping random things to the same song. It would work on a more complex song, but this is unfortunately very shallow, and what you did with the extra Extra diffs is out of place and very intrusive. All the difficulties feel the same, and I don't think they add anything good to the mapset. You'd be better off keeping the first difficulty, which I think is the best one, and adding the other ones as extra download to the description.The first diff is salvageable if you take time to correct the structure and consistency issues. The rest of them I think would be better off removed and added as an external download for fun. This is a good idea, and it can be fun, but I don't think it should be ranked. Centering your map around a given gimmick is not a bad choice - in fact it often is a good one. It helps pin down the structure, gives the map a backbone and makes it more cohesive as a whole. However, this only works if the gimmick you chose reflects the song. In your case, none of the gimmicks you build your diffs around is part of the song. They're external factors taken from something that has no actual relation to the song itself. That's why they don't work.Good luck with this set !