Having just started playing X-wing during the fall of 2014 with my little gaming community in our friend’s basement that I was a hotshot pilot for being able to fly around asteroids pretty successfully and I was content with that. My good friend convinced me the night before the X-wing tournament at Adepticon that I should also play (I didn’t bring any of my x-wing stuff to Adepticon) so I built a list with my friends other stuff. It was a scum list since I really like the appeal of S&V. My list below:

Y-wing – Kavil with Blaster Turret and Unhinged Astromech

2 Z-95 Headhunters – Black Sun Soldiers

Firespray-31 – Kath Scarlet with Gunner and Seismic Charge

So ya it definitely wasn’t going to be top list and looking back now I have no idea why I had gunner on Kath but hey it happened. And since everyone loves backward stories I will start with how I ended. I had 3 losses and 2 byes one of which came in the last round because my opponent dropped out. This ended up giving me time to do other fun things at the convention but because I didn’t wait around for another hour and thirty minutes I didn’t receive that awesome PTL card which I am really craving now! So onto the 2nd battle which really hurt the most and taught me the importance of thinking for an extra 2 seconds before dropping that maneuver dial.

Opponent was running:

VT-49 – Captain Oicunn with Expose, Dauntless, Mara Jade, and Rebel Captive

TIE Fighter – Academy Pilot

TIE Fighter – Backstabber

TIE Fighter – Howlrunner

Also not a net list so I felt pretty good going against it and I have run Oicunn before so I kinda knew the game plan going in. Ignore Oicunn as much as possible and take out the TIE and then work on Oicunn. We both setup basically a standard mix of pure asteroids in the middle of the board. And we both deployed near the middle of our respective starting areas. Initiative didn’t matter without overlapping PS. I lined up Kath so she could fly through the right side of the asteroids and get shots through most of the map without having to bank etc. The 2 Z95 were on the left with Kavil behind them on flank patrol. Oicunn was lined up basically same as Kath and he put the TIE against my Z-95 and Kavil. 1st turn we both went 3 forward. 2nd turn I really slowed down with the Z95 and Kavil and stayed at range 3 from the TIE. Kath went 2 and got a range 2 of Oicunn and was at range 3 of Howlrunner. Light shooting and I was able to evade all the shots on me and even take a hull off of Howlrunner. Turn 3 I let Kavil go crazy and start his endless 3 turns to the right (he started on the left so he was now going clockwise back around the board) Kath now banks right hoping to get Oicunn or a TIE in the rear arc. Both Z95 pull a K-Turn which worked great as the TIEs tried to guess on a bank. Oicunn moved to my left towards my Z95 and Kavil. Kavil was at range 2 on Howlrunner and got all 4 hits and took Howlrunner out. Oicunn had a good expose shot and took both shield off a range 3 Z-95. Kath had cold dice and did 1 shield to Oicunn at range 2 and took a stress. The other TIE were out of arc. Now both TIE started turning and barrel rolling into position against the Z95s. Oicunn made a great move and banked into my already damaged Z95 taking away a hull. He used dauntless and expose to get a big shot off against my other Z95 but I rolled hot and saved 2 so I only lost 2 shield. Backstabber whiffed but baby Academy pilot was able to take out the badly damaged Z95. Kath was out of arc as I had her banking right to shed that stress (this was a mistake as it would take me 3 turns to get Kath back into it). Kavil was able to do a single hull on Backstabber. Oicunn was able to ram my remaining Z95 for another hull but it was out of position for the TIEs and it was able to take out Backstabber with support from Kavil (he is now about 2/3 of the board towards me with almost perfect line up facing my board edge). Oicunn whiffed on range 3 shots through asteroid against Kavil. Kath is still turning around on the right side of the board. Kavil take a 3 bank to get close to the last TIE. Oicunn predicted my Z95 and banks left into him crushing him. The TIE is way out of arc and position so Kavil is able to take him out in a single round of shooting. And now the bad part (so far a decent game with a bad choice on Kath). Kavil takes a 2 forward to avoid bumping Oicunn and for those shots. Kavil is now in my left board corner with enough space for a 2 bank to crawl up the edge again. Kavil strips the shield of Oicunn and takes the stress. Kavil takes a single shield in return (Oicunn went cold here). Kath is now at range 3 and takes some pot shots for 2 hull off Oicunn. Now being a cocky pilot with Kavil I decide to try a 3 bank right. Kavil’s back left corner is a millimeter off the edge and so poof there goes my high damage arc dodger. Oicunn starts turning on Kath who takes 2 asteroid hits on the way back and is now getting pummeled by Oicunn. 3 more turn of trying to strip off 10 hull from Oicunn leaves me with Kath suffering another asteroid mishap and a wallop of a hit from Oicunn to end the game. I got Oicunn down to 3 hull from 10 with just Kath and I tried not to show it but was so bitter about losing Kavil to the great beyond. Not sure if I would have been able to win with Kavil but I really feel like I could have (as we all do when we lose!!!)

So that is my batrep from Adepticon. Great opponent and I really learned to respect that board edge from this game! I am definitely looking forward to regionals but I am going back to the great Galactic Empire!!!!