kartanes Profile Joined April 2014 Korea (South) 1 Post Last Edited: 2016-06-06 04:06:04 #1







(4)OVERWATCH_0.9







Of course this map is for sniping.



Ragnarok[Valkyrie]'s map is too old style.



I'm very disappointed because pros use he's map again.









DOWNLOAD - (4)OVERWATCH_0.9Of course this map is for sniping.Ragnarok[Valkyrie]'s map is too old style.I'm very disappointed because pros use he's map again.DOWNLOAD - http://www.panschk.de/mappage/comments.php?mapid=4836

BLinD-RawR Profile Blog Joined April 2010 ALLEYCAT BLUES 45555 Posts #2 this looks much more interesting than Ragnarok[Valkyrie]'s map, why did they not decided on this map? Moderator Woo Jung Ho, never forget.| Twitter: @BLinDRawR

Probemicro Profile Joined February 2014 3708 Posts Last Edited: 2016-06-06 04:41:43 #3 reputation.



also not surprised if this map was rejected by "muh product placement" Afreeca-Blizzard simply because of the smaller size of the Overwatch logo. sure this map has its own issues maybe but so does the official one (glaringly so...)





MarineCA1 Profile Joined June 2015 93 Posts #4 holy zerg map batman. The 3rd is close by , easy 3rd base. Easily can defend with lurkers. This map looks nice on the eye but needs some balancing tweak.

kogeT Profile Joined September 2013 Poland 1646 Posts #5



http://www.teamliquid.net/forum/brood-war/509887-new-ofiicial-map-overwatch-090 There is already a topic about this map: https://www.twitch.tv/kogetbw

Freakling Profile Joined October 2012 Germany 1317 Posts #6 It's sad how the people picking "official maps" for Korean tourneys keep ignoring talented map makers like this and all the meticulously crafted maps ready to be played out there and instead keep hiring alleged former "pro mappers" who all seem to lag behind the current state of Broodwar map making by at least ten years, seem to not even care and probably just deliver what they are paid for (which can't be much).



This map certainly has issues (abundance of gas, rather small middle), and balance is any one's guess, but even a brief glance at just the picture should make it blatantly obvious that this is several levels of quality above the "official" OVERWATCH map... Even the logo in the centre is much easier recognizable here. And most impressively, this was probably done almost overnight since the release of the "official" map...

Freakling Profile Joined October 2012 Germany 1317 Posts Last Edited: 2016-06-06 07:50:20 #7 On June 06 2016 16:34 kogeT wrote:

There is already a topic about this map:



http://www.teamliquid.net/forum/brood-war/509887-new-ofiicial-map-overwatch-090 There is already a topic about this map:

No, that topic is about the crappy "official" OVERWATCH.



This topic is about a Take That of a much ore skilled map maker to spark some discussion about the sourly lacking quality standards of Korean tourney staffs picking alleged "official" maps to torment players with. No, that topic is about the crappy "official" OVERWATCH.This topic is about a Take That of a much ore skilled map maker to spark some discussion about the sourly lacking quality standards of Korean tourney staffs picking alleged "official" maps to torment players with.

_Animus_ Profile Joined February 2011 Bulgaria 1064 Posts #8 this looks 10 times better than the other map Luv ya BroodWar!

LatiAs Profile Joined February 2016 22 Posts #9 p.s. kartanes = me(LatiAs)

I forgot my ID D:

outscar Profile Joined September 2014 1961 Posts #10 So many damn Overwatches, I'm getting sick of it, not going to play that shit since I'm Quake oldschooler. FPS is Valves, ID not Blizzards job. Also this map looks so nice compared to that joke of RagnarokValkyrie. Both his maps are joke. sunbeams are never made like me...

[sc1f]eonzerg Profile Blog Joined February 2010 Belgium 5926 Posts Last Edited: 2016-06-06 11:14:56 #11 Lets promote the real overwatch mb they actually care to use it(foreign overwatch). I actually cant believe how few people noticed the master piece it is,or mb its me in mad love with him :d

c3rberUs Profile Blog Joined December 2010 Japan 11276 Posts Last Edited: 2016-06-06 11:35:37 #12 <- me when I saw the map.



<- me when I saw this is not the official.



C'mon afreeca use this one instead. The aesthetics of the map alone looks better. Writer Movie, 진영화 : "StarCraft will never die".

-NegativeZero- Profile Joined August 2011 United States 2101 Posts #13 On June 06 2016 20:13 [sc1f]eonzerg wrote:

Lets promote the real overwatch mb they actually care to use it(foreign overwatch). I actually cant believe how few people noticed the master piece it is,or mb its me in mad love with him :d

i love you too :D



koreans probably don't even know it exists i love you too :Dkoreans probably don't even know it exists i maek map

Freakling Profile Joined October 2012 Germany 1317 Posts #14 I guess I'll need to start actually learning Korean, just to be able to give a few Korean guys some clues about quality standards for maps...

outscar Profile Joined September 2014 1961 Posts #15 Shinee plays on iCCup on smurf hyungssaeda. (Not EdgeGirl this season) Everyone whisper him about foreigner Overwatch if not afraid propose a game on it xD sunbeams are never made like me...

Noah2nd Profile Joined February 2016 59 Posts Last Edited: 2016-06-07 05:35:48 #16 On June 06 2016 20:45 Freakling wrote:

I guess I'll need to start actually learning Korean, just to be able to give a few Korean guys some clues about quality standards for maps...



If you are German, I can do.

I'm learning deutsch.



I mean I can teach korean and I learn deutsch.

If you want.. If you are German, I can do.I'm learning deutsch.I mean I can teach korean and I learn deutsch.If you want..

Jukado Profile Blog Joined May 2011 797 Posts #17



Its a very good map. And when you factor in that it was made in 24 hours, its a staggering feat. To make this map in that time is astoundingly impressive.



LatiAs is clearly a really passionate brood war fan who wants to see the best possible scene. He saw the situation and knew he could improve it. So he got to work and created this map. He has provided an opportunity. Now its up to us to take it.



To the people that can speak Korean; please do what you can to make sure this map gets noticed.



Freakling: The close base is only 2000 gas which is just fine. And the middle isnt small.



Changes: Id put a couple of 2x2 doodads outside the nats. And Id put a 6th mineral patch at the close 3rd base. And Id make pylon walling those bases consistent and a bit tidier in which ever way you see fit. Currently it looks like you want there to be a little backdoor path around the gas for harass units. I think it would be cool to try and keep that. But if it proves too fiddly then standard walls would work ok.



The only other things that need changing are to lose that logo and give the map a new name! (now the point has been made)

I propose (4)Overnight as a lasting reminder haha





Detail pics:

+ Show Spoiler +



This picture shows putting in a couple of 2x2 doodads. It also shows the current walling options and I really like them pretty much as they are. To get the other bases inline with this one is a bit tricky.

----------------------------------------------------------



The picture above shows that a wall might make workers travel the long way around the gas. It also is saying you can wall out vultures fully at this base currently which is inconsistent with the other 3 locations.

----------------------------------------------------------



This pic shows adding a 6th mineral patch. I also moved the gas up 1 tile and put a doodad under it. Its messy I know. But this should allow workers to mine the gas properly while still letting harass units have a backdoor that requires a 6th pylon to wall. This is the most problematic base of the 4.

----------------------------------------------------------



Ofcourse you could just opt for a simple solution instead. A 2 pylon wall that does not let vults in. But the gas maybe still mines properly (has been moved up 1 tile) (I didn’t test the mining in game though).

----------------------------------------------------------



Currently this base does allow harass units in the backdoor as shown. Could make a few small edits to make things faster.

----------------------------------------------------------



This base is a bit tricky. Don’t forget to continue accommodating the comsat if you make edits. There are 4 unbuildable tiles to clean up in the red circle.

----------------------------------------------------------



Again ofcourse you could just make it a full walloff with 2 pylons if you choose but that’s boring and easy way out. For this map I think it would be good to not do this.



This picture shows putting in a couple of 2x2 doodads. It also shows the current walling options and I really like them pretty much as they are. To get the other bases inline with this one is a bit tricky.----------------------------------------------------------The picture above shows that a wall might make workers travel the long way around the gas. It also is saying you can wall out vultures fully at this base currently which is inconsistent with the other 3 locations.----------------------------------------------------------This pic shows adding a 6th mineral patch. I also moved the gas up 1 tile and put a doodad under it. Its messy I know. But this should allow workers to mine the gas properly while still letting harass units have a backdoor that requires a 6th pylon to wall. This is the most problematic base of the 4.----------------------------------------------------------Ofcourse you could just opt for a simple solution instead. A 2 pylon wall that does not let vults in. But the gas maybe still mines properly (has been moved up 1 tile) (I didn’t test the mining in game though).----------------------------------------------------------Currently this base does allow harass units in the backdoor as shown. Could make a few small edits to make things faster.----------------------------------------------------------This base is a bit tricky. Don’t forget to continue accommodating the comsat if you make edits. There are 4 unbuildable tiles to clean up in the red circle.----------------------------------------------------------Again ofcourse you could just make it a full walloff with 2 pylons if you choose but that’s boring and easy way out. For this map I think it would be good to not do this.



LatiAs, you have put on quite a show.

Bravo!

This map has quality gameplay, excellent racial and positional balance (with a couple small tweaks), and it looks great to boot. On top of that, its been given a really decent lick of polish already. (walling the mains, walling the far away 3rds, etc)Its a very good map. And when you factor in that it was made in 24 hours, its a staggering feat. To make this map in that time is astoundingly impressive.LatiAs is clearly a really passionate brood war fan who wants to see the best possible scene. He saw the situation and knew he could improve it. So he got to work and created this map. He has provided an opportunity. Now its up to us to take it.please do what you can to make sure this map gets noticed.Freakling: The close base is only 2000 gas which is just fine. And the middle isnt small.Changes: Id put a couple of 2x2 doodads outside the nats. And Id put a 6th mineral patch at the close 3rd base. And Id make pylon walling those bases consistent and a bit tidier in which ever way you see fit. Currently it looks like you want there to be a little backdoor path around the gas for harass units. I think it would be cool to try and keep that. But if it proves too fiddly then standard walls would work ok.The only other things that need changing are to lose that logo and give the map a new name! (now the point has been made)I proposeas a lasting reminder hahaDetail pics: Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile

Freakling Profile Joined October 2012 Germany 1317 Posts Last Edited: 2016-06-07 10:16:32 #18 On June 07 2016 10:04 Noah2nd wrote:

Show nested quote +

On June 06 2016 20:45 Freakling wrote:

I guess I'll need to start actually learning Korean, just to be able to give a few Korean guys some clues about quality standards for maps...



If you are German, I can do.

I'm learning deutsch.



I mean I can teach korean and I learn deutsch.

If you want.. If you are German, I can do.I'm learning deutsch.I mean I can teach korean and I learn deutsch.If you want..

I think I'd actually like that. Have you got skype or something like that? I think I'd actually like that. Have you got skype or something like that?

LatiAs Profile Joined February 2016 22 Posts Last Edited: 2016-06-07 16:54:09 #19



+ Show Spoiler +



this is list of big changes.



- delete center gas(2000), add 1 mineral

- extend center ridge

- change nat resourses position





I don't think center gases is good idea because of siege problem. That can makes some racial and positional inequality.

It is too hard to solving the problem because of BW gas' size(4x2), and I don't want to wasting so many time because of my final exams I god some feedback from here and some koreans, and my this is my idea for changesthis is list of big changes.- delete center gas(2000), add 1 mineral- extend center ridge- change nat resourses positionI don't think center gases is good idea because of siege problem. That can makes some racial and positional inequality.It is too hard to solving the problem because of BW gas' size(4x2), and I don't want to wasting so many time because of my final exams

outscar Profile Joined September 2014 1961 Posts #20 On June 08 2016 01:48 LatiAs wrote:

I god some feedback from here and some koreans, and my this is my idea for changes



+ Show Spoiler +



this is list of big changes.



- delete center gas(2000), add 1 mineral

- extend center ridge

- change nat resourses position





I don't think center gases is good idea because of siege problem. That can makes some racial and positional inequality.

It is too hard to solving the problem because of BW gas' size(4x2), and I don't want to wasting so many time because of my final exams I god some feedback from here and some koreans, and my this is my idea for changesthis is list of big changes.- delete center gas(2000), add 1 mineral- extend center ridge- change nat resourses positionI don't think center gases is good idea because of siege problem. That can makes some racial and positional inequality.It is too hard to solving the problem because of BW gas' size(4x2), and I don't want to wasting so many time because of my final exams



I'm iin love with new version. You already did an excellent job. Hope they will choose this one instead of crap 5 min. made map , no offense RagnarokValkyrie but you did an awful job. I'm iin love with new version. You already did an excellent job. Hope they will choose this one instead of crap 5 min. made map , no offense RagnarokValkyrie but you did an awful job. sunbeams are never made like me...

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