Divine Domain: Horror

The gods of horror lord over the dread and dismay mortals have with the unknown. Examples of these gods include: Leira, Shar, Ralishaz, Tharizdun, The Shadow, Manannan mac Lir, Hectate, and Apep, Some deities see fear as a necessity for survival, while others view it as a form of manipulation. Clerics that follow these gods of horror are taught to conquer their own fears and use the phobias of others to their advantage when fighting in their deity's name.

Horror Domain Spells Cleric Level Spells 1st dissonant whispers, silent image 3rd blindness/deafness, darkness 5th bestow curse, fear 7th Evard's black tentacles, giant insect 9th danse macabre, dream

Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with martial weapons.

Eerie Existence Also at 1st level, you gain proficiency in the Intimidation or Deception skill (your choice) and your proficiency bonus is doubled for any check you make with that skill.

Channel Divinity: Shroud of Darkness At 2nd level, you can use your Channel Divinity to draw from the surrounding shadows and shroud yourself in them, taking the illusory form of a horrifying creature for one minute, or until you lose your concentration (as if you were concentrating on a spell). When this shroud is activated, a number of creatures equal to your Wisdom modifier (minimum of 1) within 30 feet of you, that can also see or hear you, must succeed on a Wisdom saving throw. On a failure, targeted creatures become frightened of you for 1 minute, or until it takes damage. Also, while your shroud is active, you are immune to the frightened condition.