Posted 10 April 2013 - 04:51 PM

Gerbilattack, it's a little hard for me to respond, as I'm afraid your post is a little hard to understand. However, I think I should clarify one or two things:The program I discussed in my suggestion does not currently exist (as far as I know.) I wrote a little proof-of-concept for my own amusement and edification which does nothing more than print (as text) the co-ordinates of my mech, the same ones you see if you press F9. Getting more information is probably possible, but it is not a trivial exercise. I have plenty of other things to keep me busy, so at the moment it is little more than an idea, and even if I devoted significant time to it would probably take months to complete.I'm not sure what other information could be obtained - as MWO is server-authoritative, the client generally shouldn't even have much information about the enemy team. As for information about your own team, I doubt you could get much more than is currently on the HUD anyway (or will be soon when Lances are implemented.)I don't normally like security-by-obscurity, but in this case I don''t think I would release the source code (although a "safe" API would probably be included.) However, I am far from expert in this kind of "hacking", and if I have been able to do it (it took me a few hours to achieve what I have) then the kind of people who make and sell aimbots can certainly do it, and they are likely to be less scrupulous about what data they expose.If someone from PGI tells me definitively not to do it, then I won't, though I hope they will include a feature like this themselves. But even if I don't write it, it doesn't mean somebody else won't.

Neolisk, on 10 April 2013 - 04:14 PM, said:

I was referring to memory hacking in general. If you allow this to happen, people would be creative enough to get much more useful information from it, rather than just your team's mech locations. Now at this point it becomes easier to catch. My thought was that it should not be encouraged.



This is already occurring, it is most likely how the aimbots work. If there is a slippery slope, the project I am proposing is a lot higher up that slope than where we are now.