Thanks to Maiorboltach for the transcript.

Hello everyone,

the faster of you noticed that there was a video published, containing some information about the upcoming game changes. Then it was taken down and apparently, it will appear tomorrow. It’s nothing really new, it’s just a summary of the stream with Storm, which I already covered before. Just to sum up what was said in this video then:

- a definition of Havok: it will be used to model client-side beautiful destruction

- Havok will use a separate core thread, which will satisfy multicore PC owners, it will be optional

- the technology is ready, but now maps and objects have to be reworked for it, it’s a lot of work and it will take some time

- multicore support: right now, developers are working on transferring some client and graphic calculations to separate threads. It takes a lot of work, devs are working on it for quite some time and the work will not be finished anytime soon.

- multicore support will not be a magical solution to all performance problems, even though it might increase the performance by dozens of percent

- FV4202 will be made premium, it is not yet decided whether players will get it for free

- new motion physics will bring realistic tank movement, tanks will be able to perform “controlled drift”, it will be possible either to turn like now, or to make an U turn, but by doing that, you will lose speed

- tank “swinging” (when stopping or starting) was moved serverside and now it will be possible to shoot below or above your depression/elevation by sharply braking or accelerating (the gun will “jerk” upwards above the elevation for example)

- tanks will lose much less speed when going over small obstacles such as stones

- no ETA (when it’s done it’s done), but much of the work was finished already, currently the developers are actively testing, fixing bugs and polishing the model

- there will be a SD and HD texture split in the future the way it was made in 9.3 – SD textures have half the resolution and will be supplied as “standard” for everyone, while HD textures will be available for optional download. This was decided because there is very little difference between the ways HD and SD textures look.

- in the future, not only tanks, but maps as well will be reworked to HD model, for them, the HD textures will also be optional like for tanks

- crew skills/perks will be reworked in order to make all of them attractive, so players don’t have such an easy choice

- sixth sense will be removed as a perk and everyone will get it automatically, it will be tied to the radioman (or crewman with radioman’s role)

- it will be possible to retrain crewmen from one role to another