Ninja-changes discovered/fixed

Fixed an issue where the Assault grenadier throw speed improvement did not apply properly



Fixed an issue where the AEC area of effect changes did not apply properly (was still using live-version AoE)



Fixed an issue where Luchâs Vet2 new moving accuracy modifier did not apply properly (was still 40%)



Fixed an issue where the Airlanding Officer Heroic Charge ability was different from the live version



Soviets

Removed access to the flamethrower upgrade



Penals now gain access to a 2x PTRS upgrade



Veterancy requirement changes reverted (due to an error, veterancy requirement changes were never implemented in the WBP in the first place)



Accuracy lowered from 0.69/0.575/0.253 to 0.15/0.105/0.06



Has 0.33 drop-rate (as opposed to 0.1 droprate)



If Elite Units (e.g., Guards) pick up any PTRS (Guards/Penals) -> they get Guards PTRS version



If anything else picks up a dropped PTRS rifle -> they get Penal PTRS version



Bugfixes/QoL changes

Added prioritise vehicle to Greyhound



Can no longer use Paratrooper paradrops in the enemy base sector



Vehicle blind critical (Stuart/Stug-E/OST Puma) now also disables the secondary weapon of the - affected vehicle to bypass issues that arise with certain vehicles



Reversed the icons for the handbrake mode so that it shows the current state of the ability



Fixed an issue where certain types of mines (most infamously, Teller mines) would trigger too early, thus failing to cause damage on enemy targets (Fix provided by NachoCheese)



We have carried out a thorough recheck of the mod files to check for inconsistencies. Our scan has revealed that the following items had different values from the one intended/advertised:We have integrated the feedback we received from the latest survey. As a result of this, Penals will now have access to a 2x PTRS upgrade as opposed to a flamethrower. This will allow Penals to perform better in a soft-AT role vs vehicles and potentially allow Penal Battalions to synergise with non-Guards builds.The PTRS rifles Penals receive have the following differences from Guards PTRS(Luchs/FapHT damage all in hold to true was always in since v1.0. It just didn't get communicated properly in the patchnotes)