Hey guys! It’s been a while!

I’ve been hard at work on the Avian mission for our campaign for the past couple of weeks. There has been a bit of a learning and transition period in coming to grips with Tiled, the editor which you may recall we talked about a few weeks ago. It represents a significant change in how dungeons and missions are built, and while it’s got its quirks, it has made it a lot easier to build these larger missions, especially with regard to setting up wired contraptions and puzzles.

In the past couple of days, Metadept took the time to implement two very useful wire object types; a countdown timer and a projectile shooter.

The countdown timer works more or less how you would expect it to. You are able to set a duration from one to five seconds, and the moment it stops receiving input, the timer will start to count down and will deactivate on hitting zero. This will in turn disable any devices that were receiving input from it. For those worried that a one to five second timer is too limited a window, fear not, you can easily daisy chain them to form much longer durations.

With the addition of countdown timers I feel it is prudent to mention the changes that are coming to the standard timer in the next update. There are two key changes for your consideration: First, the timer now actively alternates when in the “on”, rather than the “off” state, bringing it in line with all the other wire objects. Secondly, when a timer is deactivated, it will no longer retain whatever state it was in at the time, but instead will go to the “off” state, as intended. This has facilitated us making some pretty cool obstacles using the new projectile traps.

In any case, that’s it from me for tonight. You fine folks enjoy the rest of your evening!