Whitestone Luck - Stage 1

Drug

Casting Time: 1 action

1 action Range: Self

Self Components: M (the pill)

M (the pill) Duration: 1 hour

Once the creature swallows the experimental drug the effects start to take over the body.

Saving Throw - Wisdom Save vs DC

Effects

DC 1, Drug knocks you out with 1 failed death save.

DC 2-4, Disadvantage on WIS checks and saves. You also start to hallucinate. If you get hit make a WIS save to see if anyone around you turns into an enemy.

DC 5-8, Drug makes you feel lethargic, -10 speed

DC 9-12, reduced effects, +1 STR, -10 speed

DC 13-16, normal effects, +1 STR, +1 DEX, advantage on initiative rolls, -10 speed

DC 17-19, normal effects, no speed penalty

DC 20, normal effects, double speed, +2 AC

Unknown side effects

The drug appears to be imperfect. Some small creatures tend to mutate due to the effects.

Overdose For each pill you take a -1 penalty to the roll ( 1d20 -1).

Cure The effect of one pill can be cured with a Lesser Restoration spell or similar magic. If you took 2 pills or more a cure takes away the Overdose first. After every long rest the Overdose effect fades.

Tolerance Once the effects wear off you gain 1 point of tolerance. For every 5 points of tolerance you get +1 to the saving throw. If you dont take a pill for 24 hours you loose 1 point of tolerance.

Multiple Pills If you take more than one pill at once the duration increases by 1 hour per pill, and you gain +1 point of tolerence for each pill after the duration ends. On the other hand you have to roll a WIS Save with the appropriate penatly.