There are farfillions of little treats hidden all over the game. There’s Odds & Ends, Flora & Fauna and Moar Magicks. And those are just 3 of the Sets of items one must find to call themselves Renowned (rather than Ensorcelled– you don’t want that). There are many more Sets, and not all are evident in Dungeoning at first.

These items drop in Quests, Dungeons, as rewards for Daily Rolls (D20, of course), and other, more mysterious ways. Here’s a sampling (guess which one is in the “Gore” set):

For you meta-hunters out there, there are tons of referential hat-tips in these items, from movies, to comics to tabletop RPGs to fine art and even sports. And the secrets of the magicky domination of the realm by the awful Lord Awful are strewn throughout these items in the form of Hunts. Hunts are chosen by the player in the form of a simple title (”Explore The Abandoned Citadel”) and a goal for finding certain collectible items (”10 Scepters & 1 Mysterious Tome”). The item details tell you generally where to find them and you’re off to farm the items.

Then it ramps up. These Hunts are very specifically worded to test your motivations. This is where the “why do we– why should we– why MUST we dungeon?” is answered. The game will keep track of your Party’s morality– from totally upright to totally depraved, the motivations are

Honor

Justice

Glory

Adventure

Revenge

Plunder

BLOOD

Take on the “Raze The Innocent Town” Hunt and your Party will be weighted toward BLOOD (primary) and Plunder (secondary). Finish the “Overthrow the Ensorcelled Council” Hunt and you’re headed toward Justice and Glory. As you progress, you’ll do 9 more of these Hunts on the way to the Tpwer.

(”What’s the Tpwer, Wizard?” Stay tuned.)

Another set of items to earn awaits the successful hunter, and these come into play later in the game.

In fact, it’s not even about completing Sets or the Collection (I mean– it is, but read on). You will find multiples of many of the items, and achieve thresholds of ownership for those items. This leads to rewards and delicious benefits.

Here, we see that you’ve found 1 “Rope” and that at 25 Ropes, 250 and 2,500 you will get other rewards (that’s placeholder text in the screenie, gang). These can include:

Permanent Party benefits

Keys to special dungeons

Help in certain dungeons (e.g., in a “Dark” dungeon, having 25 Ropes might give the Party a benefit for that dungeon run)

Drops

So we’re questing, we’re dungeoning, we’re upgrading, now we’re hunting. What next on the way to the Tpwer? Moar soon…



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Secret Passage: 04a