Zeus67 3rd Party Developer



Join Date: Jun 2012 Location: Ecuador Posts: 3,111





These are the active features at this time:



Missiles:

MAGIC IIs now have a lifetime of 90 minutes since start of flight on the ground, 80 minutes if you start in the air.

MAGIC IIs can be placed in STANDBY mode in order to increase their lifetime.

Activating the MAGIC IIs take 30 seconds and decrease the lifetime by 10 minutes.

If the MAGIC II lifetime reaches 0, the missile becomes inert and cannot be launched.

Super 530Ds also have a lifetime but this one is counted in hours so there is no immediate effect in DCS.

Super 530Ds can be placed in STANDBY mode. STANDBY mode is SOP for ferry flights and AAR.

Activating the Super 530Ds take 45 seconds.

Missiles that are in STANDBY cannot be launched .

. All missiles will be active from the beginning when you start in the air. Otherwise they will go thru the activation process.

Bombs:

Bombs now require fuze selection.

By default, in both ground and air starts, the bombs are in SAFE (INT, meaning INERTE, which is French for INERT) mode. In this mode the bombs will NOT explode under any circumstances .

. You MUST select a fuze option before release , either RET, meaning RETARD, which is French for DELAY, in this mode the bomb will penetrate before exploding; or INST, meaning INSTANTANÉ, French for INSTANTANEOUS, in this mode the bomb will explode on contact.

The other PPA options will also be enabled in due time, but these ones are going to be available in the next release. Folks, the PPA is now active and will be included in the next update.These are the active features at this time:The other PPA options will also be enabled in due time, but these ones are going to be available in the next release. __________________

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