how far the dev/modding tool will be able to edit? Is it close to Zanoza Modeler functions?

- edit vertex, edge, polys?

- rotate, move, scale?

- edit UV maping?

- edit materials?

- calculate normals?



Is there free asset like trees, and other stuffs?



Is there mod sample? A real example of the basic structure or can we open Kunos's files to spy how it made?



Is the grass made with a tool wich is like to paint something in the map and 3D grass appear (like the Cry Engine does)?



Then, can we create new object managed like the grass (example : corn, wheat)?



Then how many object like that can we create if there is a limit?







About one only car like the Abarth, what is the amount of memory of full ingame 3D file size, the amount of memory of full ingame 2D file size, and the amount of full ingame soud file size?



Can I ask the same for tracks, 3D and 2D full memory size?







And what is the environnement size limits? 16km x 16km or something around?



Another different thing, GPbikes have a distance limit to show polys/object, like a sphere around the camera wich seems to do not allow a very long distance view on a large map. Is AC the same? It can affect the way I'll choose to create and manage ressources.



By the way, is there any limits that you could see with the 3D engine or in creating script for new features?



Is there a way to add new input for new features in the game option?



If I have the same rim for all 4 wheels, Can I give only 1 rim file to load and let a dummy where the rims should be into the body file?