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Age of Mythology: Expanded v1.3 (The Titans) Author File Description TheBronyKing11 Posted on 07/01/15 @ 12:17 AM (updated 10/10/16) Posted on 07/01/15 @ 12:17 AM (updated File Details Version: AoM: The Titans FACEBOOK PAGE HERE!:

https://www.facebook.com/aomimprove



The Aim of AoM: Expanded is to give a new look and feel to AoM, while keeping it's concept, and features intact, don't expect much to be taken away.



The Improvement mod is an Unofficial Age of Mythology: The Titans version of the Age of Empires III Mod:

http://aoe3.heavengames.com/downloads/showfile.php?fileid=3222



The New units, techs, and changes in the AoM Improvement Mod are based on various sources, such as the Beta, AoE:Online, AoEROR, AoKTC, The African Kingdoms, Empire Earth, Alpha Beta, Community feedback on AoM itself etc



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How to Install:

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You must own Age of Mythology, and It's expansion, The Titans (Gold Edition or Ubisoft-distributed etc) will work fine, THIS DOES NOT WORK WITH EXTENDED EDITION, AND DO NOT COMPLAIN ABOUT LACK OF EE/TOTD SUPPORT

Everything in the "Age of Mythology" Folder should be put in your Age of Mythology directory (i.e /Program Files/Microsoft Games/Age of Mythology.



FOR BEST RESULTS INSTALL OVER A CLEAN INSTALLATION



To uninstall, just uninstall and reinstall the game, and delete left-over folders, legit the best advice I can give you since how large scale Expanded Mod is.

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Credits:

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- More Embellishment Objects - EmerjR

- AoE Units - Therog

- Agrinian Scout - SkyllNH

- Cretan Arcus - SkyllNH

- Spartan and Immortal from 300 Modpack 2.1 - Leto II

- Mods Compilamation - Leto II

- Centaur Wars - Leto II

- Cataphract - Tarion_31

- Greek Commander - Dan_Swordsman

- Cataphract - Dan_Swordsman

- Celt Chariot Archer from the Age of Celts - Skystrider

- New Editor Objects Mod - Cheezy_Monkey

- SPQR - Master Foozle

- Horse - The_Modsmith

- 3D Farm - The Modsmith

- Back-To-Beta Modpack - Fire Giant

- Mameluke - C_J

- Phalangite - Andriod GRR

- Improved Priest Projectile - WarriorMario

- Light Beam Variations - WarriorMario

- Ancient Units Modpack - Cerberus013

- UPDATED: Two New Citadel Styles - Ben42

- Nubian Elite - By Karpunk

- Praetorians Peltast - Falconian

- Wildlife Variety Mod - Enki

- New Outpost Textures - RoMu84

- Sun Temple - Sepreath

- Improved Wrath of the Gods Mod - Captain Obvious (aom expert)

- Unit Textures from Improved Egyptians - TwistedMercy

- 11 Relics Modpack - Larmir

- Numerous Nick3069 Texture packs and of the related (and egyptian shrine model) some converted other from EE

- Misc Objects and Improved Greeks - ind10s

- Probably some other s*** that I forgot about

- and Finally Microsoft Studios, Forgotten Empires, Ensemble Studios and the many fans of Expanded Mod.



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v1.3 Changelog

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Added many new units and technologies

(Attempted to) Balance(d) a bunch of units

Fixed Various Issues.

Other new features are not disclosed for spoiler reasons (Spoiler: I'm not giving spoilers so ping off)

Issues

Norse and Atlantean AI will refuse to advance beyond Classical, beats me why, I don't study the AI, although you could force the AI to advance using Nottud's Super Editor Pack (although this breaks compatibility with Ekantra UI stuff, and by extention Caravan Trading)

Several units and Techs lack icons, and simply use blank icons, others

Since the Scen. Editor has a load of units that aren't used in RM/Campaign, many of them aren't supported and thus will be under/overpowered, may lack textures, and lack names.

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Bug Fixes

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Fixed an Issue where the Siege Catapult's Boulder wouldn't render.

Fixed an Issue where Winged Messager didn't affect Scout Harpies

Fixed the Hirdman and Heavy Cavalry not correctly having their proper bonuses.

Fixed a texture bug with various crappy shield textures

Fixed a issue where Baskilon Guards texture would change to Champion Hoplites on secondary attacks (shield bumps)

Removed Useless code from a bunch of techtree and proto related stuff. Pages: [1] 2 3 4 » Last » Author Comments & Reviews ( All | Comments Only | Reviews Only ) armanrahman Posted on 07/14/15 @ 02:53 AM Posted on 07/14/15 @ 02:53 AM Kadhel Posted on 07/15/15 @ 12:32 PM Posted on 07/15/15 @ 12:32 PM TheGreatTomboski Posted on 07/15/15 @ 07:22 PM Posted on 07/15/15 @ 07:22 PM Kadhel Posted on 07/16/15 @ 10:12 AM Posted on 07/16/15 @ 10:12 AM



So it will dun work on AOM:EE. (probably because of 3D models / materials change). TheBronyKing11

File Author Posted on 07/16/15 @ 07:49 PM Posted on 07/16/15 @ 07:49 PM



Also, I suggest you start the AoMXMod.exe that you extracted to your aom folder, because this uses the BAR Mod thing, so yeah



Go to your Age of Mythology folder and start AoMXMod.exe GhostWing Posted on 08/30/15 @ 10:22 AM Posted on 08/30/15 @ 10:22 AM



Please help me!! [Edited on 04/06/17 @ 09:47 PM] jamesbeachen Posted on 10/12/15 @ 01:55 AM Posted on 10/12/15 @ 01:55 AM

Step. 1: Instructions on how to install the mod...



Multiple attempts but all ending in "Error: Unable to find splash resources".



Additional Comments:

[Edited on 04/06/17 @ 09:47 PM] TheBronyKing11

File Author Posted on 10/12/15 @ 05:47 AM Posted on 10/12/15 @ 05:47 AM jamesbeachen Posted on 10/13/15 @ 05:13 PM Posted on 10/13/15 @ 05:13 PM



But... same thing happened where I got an "Initialization Failed" message after the videos. TheBronyKing11

File Author Posted on 10/16/15 @ 02:44 AM Posted on 10/16/15 @ 02:44 AM



HOW TERRIBLE AOMXMOD/AOMZMOD IS, IMPMOD WILL BE THE TITANS BASED! [Edited on 10/16/15 @ 02:46 AM] Pages: [1] 2 3 4 » Last »

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