Then, next on the list is more content for UCH which we didn’t manage to pack into this update. The timing and the content of the update is still being determined, but we expect the gap between updates to be significantly shorter than the last time (since we don’t have another console to port to).

We also have plans brewing for some new merchandise,we’ll announce that soon. Keep an eye on our Twitter to make sure you get notified when we launch it…

Beyond that, we’re going to start taking some time to learn, to hone our skills, and to develop new ones. This learning period will be somewhat freeform, but we want everyone on the team to take some time to develop as a craftsperson in their field, and we think that some cool ideas could come from it, so it’s really a win-win.



What’s the team most excited about in the new update?

Rich: I’m most excited about the fact that the game is finally on Switch, and that we can move on to a production that is less focused on bug fixing and more focused on new, fun things. If I have to choose one thing specifically from the update though, I’d say the punching block. Being the first user-triggered block gives it a ton of possibilities for cool gameplay.

Ben: Probably the music for the new Mainframe level! Platform jumping, arrow dodging, bomb exploding … pregnant cheering? I’m not sure what the lyrics really are, but it’s a pretty awesome track.