Joachim Ante said:

We used to have a very big feature delta between free & pro. It was always very difficult to balance what features should be in pro / free. For different customers different features were important.



On the one hand hand customers who are actually making money, paying employees full-time salaries find the value of Unity pro easily $125/mo.



For this reason with Unity 5 we introduced the free license. And put all features in it, the only differentiator being that if you are in fact making money, you are not allowed to use the free license. This way anyone can get started with Unity, without being held back by arbitrary feature limitations.



We also needed at least some differentiation, and we really didn’t want it to be features. Thus we chose the splashscreen + dark skin, on top of the $100k revenue limit.



So yes, you could look at it as “splashscreen + dark skin” costs $35. Thats crazy. But that is not the intent here.

The intent is that customers who can afford it, pay the cost of Unity Pro. For those who can’t it is important for the eocsystem that they can use the same features.

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