Quote: t.o.t.s. Originally Posted by I've looked for genesis synths before with no luck... Mind pointing a couple out? I've saved my old one for just such an occasion!

Quote: LiveFromKyoto Originally Posted by No kidding? Huh, that simultaneously explains a lot and kind of astounds me. That must have meant a whole heck of a lot of talent, because back then teams were small and a lot of guys would have had to know how to code, compose and play, and a lot of them were straight out of school. What's more, Japanese companies would have multiple dev teams and they often weren't collaborative - meaning that the teams working on different games didn't share tools or code, because management wanted them to compete against one another to foster a competitive spirit within the company (this still commonly happens, too). The Capcom guys were clearly sharing tricks, but a lot of them wouldn't have been. Kind of puts everything in perspective while mere mortals are sitting around here all day trying to figure out Deadmau5 kicks.

Quote: LiveFromKyoto Originally Posted by I've always been really interested in the PC-Engine's sound, are there any AUs that emulate that?

At this time I'm only aware of a handful of music trackers for the Sega Genesis, and I do not know of any VST or AU plugins that emulate the sound of the Sega Genesis specifically, although the VOPM VST can likely achieve close results. VGM Music Maker is a music tracker for making music on the Sega Genesis/Mega Drive, Master System and Game Gear.On the same page you can find a music tracker called TFM Music Maker. I don't actually know what the difference is between TFM and VGM Music Maker, as they're both developed by a programmer named Shiru. While it would be reasonable to suggest they save in different formats (.TFM and .VGM), I am not certain of this, and I suspect one program is newer and more supported than the other. MVSTracker MD is based on a similar tracker for the Neo Geo arcade machine, which supported, among other things, FM synthesis similar to the Sega Genesis. I believe this was the first tracker for creating music for the Sega Genesis. Deflemask supports FM synthesis tracking on a variety of platforms, including the Sega Genesis. CWP is a Sega Genesis ROM image for playing custom waveforms in real time using the control pad.If you're using an actual Sega Genesis for playback of your music it's worth mentioning with a little hardware hacking you can drastically improve the audio quality. There's information about the modification here and here In order to run your own music or homebrew software on an actual Sega Genesis you'll need a compatible flashcart, which you can order from here or here . I haven't got very much information available on developing homebrew software for the Sega Genesis, or the process involved with running your own Sega Genesis songs on an actual console, but I would suspect the homebrew developer Super Fighter Team could help, or point you in the right direction, as they've developedSega Genesis games in the last few years and offer programming services as well.Previously Nintendo had developed a handful of arcade games, but for the most part their experience was in manufacturing card games. As such Nintendo wasnew to console development and the concept of working with third-parties, although their subsequent gaming consoles have provided third-parties with above-average development kits.As a side-remark the clock rate of the NES CPU isn't divisible by PC or Macintosh CPU clock rates. Development for the NES would be difficult enough for a variety of reasons, and I've heard from a few people involved in the emulation scene that writing a NES emulator from scratch is significantly more difficult than writing a PS3 emulator from scratch due to the unusual CPU clock rates and unstandard hardware components. In some respects I consider early third-party NES developers and NES emulator authors working from scratch as, in the true sense of the word.Unfortunatley options are severly limited for the PC Engine/TurboGrafX 16, and I do not know of any VST or AU plugins that specifically emulate the console's sound chip. I have a few suggestions that you may want to explore however.I've read here there is a PC Engine tracker called DamageX, but have yet to locate the actual website or download for the program due to the common usage of that name. The author of that page also mentions a program used to convert MOD/XM files to the PC Engine music format, but as far as I can tell they have not yet provided it to the public. It's worth keeping an eye on. MML , the script I had previously mentioned regarding the NES, can also be used to generate music for the PC Engine using a tool called XPMCK . Although it may seem tedious, I've heard some fantastic results on both the NES and PC Engine using this scripting language and its related tools. I would suggest for the time being this is your best option for obtaining the sound of the PC Engine.There's an interesting forum thread and collection of tools on the creation of music for the PC Engine here There was apparently a flashcart available for the PC Engine/Turbo GrafX 16 , but I believe it is no longer manufactured. If you require such a flashcart in order to play your music on an actual PC Engine/Turbo GrafX 16 console you may have to resort to e(vil)Bay.