This deck has come a fair ways from its first imagining. Initially planning to be a gearhulk central deck- utilizing the power of Nahiri, the Harbinger to great effect- it has instead turned into a heavy control base with the angel package of card:Bruna, the Fading Light and card:Gisela, the Broken Blade. To that effect, I removed the single copy of Goblin Dark-Dwellers and exchanged it for an Emrakul. I also removed the Cataclysmic Gearhulk since, quite honestly, it never seemed to do much.

Firstly, a note on my local metagame. It's primarily control based. I'd say about 30-40% BG delirium variants, 10-20% WR Vehicle variants, 25% Uxx control like Grixis or UW flash, and the remainder a mix of homebrews or UBx graveyard decks using Prized Amalgam. My deck is already fairly slated towards playing against control as a result, with the notable sideboard cards being Ever After, To the Slaughter/Ruinous Path, and Lost Legacy. As is also apparent, much of the deck features , so there's a skewing towards black sources, and I consider the deck a BWr mardu.

Matchups: 1. Vehicle Variants. This includes Mardu Vehicles, RW Vehicles, and some hybrid human/dwarf tribal decks. As a control deck, these are a big threat to me so much of the sideboard is to combat them. Game 1 I expect something like a 40% chance to win, tops. Post-board that jumps up considerably, and I'll usually anticipate their inclusion of Gideon. Boarding out Sorin, Ob Nixilis, Painful Truths, and other control matchup cards happens to make way for the sometimes 10 cards from the board to come in. The goal is to spot removal whenever possible, and then look for a big swing play with Radiant Flames or Flaying Tendrils from the board. Once you've accomplished a tempo swing like that, it's very difficult for them to build back up.