(6s)Heal Order , Rollouts and Midfights

It goes without saying that any class that is hurt needs to go to the medic for healing.Always heal the demo first. He and you are known as the combo. However, do not pocket him. He should be getting around 25-30% of total heals.Heal the pocket soldier next. Captain Obvious says that he should be pocketed. He should be getting around 40% of the total heals.Passive scout 3rd. Passive scouts are the “clean up” class and should be used to help build uber and look out for you. Passive scouts get around 15% of total heals. Also, you should flash uber onto him.Aggro scout should not get too many heals. Aggro scouts control the flank, similar to a roamer. Therefore, he should be picking up health kits.The roamer is least important, and is a suicide bomber/ pick class. He controls the flank as well. A good roamer always ensures that a scout does not gank the combo. The two flank classes get around 15% to 20% in total.On a rollout, use crit heals to buff the demo to full health. Until he is out of range, keep healing him. Then heal the roamer until “choke” on most 5cp maps, and heal the pocket. I see many medics trying to crossbow their pocket, but it’s silly. The crit heals* are enough (unless they were stupid enough to do the roamer rollout). Finally, before coming up to a choke or fight, remember to buff the scouts. They are the squishiest of classes and therefore need healing and buffing.NOTE: BUFFING ALL CLASSES BEFORE A MID/ TEAM FIGHT IS CRUCIAL TO DECIDING THE OUTCOME OF THE FIGHT!During the midfight, the most important thing is to STAY ALIVE (Captain Obvious strikes again). Even if there is only 1 member of the enemy team alive, s/he will bomb you no matter what to even out uber advantages.*Crit heals are when a class has not taken damage for 10 or 15 seconds, they will heal at double and triple the rate respectively.