Custom servers now available [GUIDE]

This was just supported, so please let us know if you have any issuesUpdate: RadSquirrel has made an excellent guide here that is slightly more in depth: http://steamcommunity.com/sharedfiles/filedetails/?id=873816561 Hosting a Blackwake server is relatively simple. In this short guide we will walk you through quickly configuring your server for play.Blackwake currently only supports Windows servers. We hope to support Linux in the near future. We won't be going over the process of obtaining a dedicated server, just what is required for Blackwake.To start, you will need to download SteamCMD onto the machine: https://developer.valvesoftware.com/wiki/SteamCMD#Windows Once downloaded, run SteamCMD and allow it to update: https://developer.valvesoftware.com/wiki/SteamCMD#Windows_2 When SteamCMD is finished setting up, you can now download the server.This is how we set up our servers:First, create a new batch file titled "server update.bat" with the following line inside:"C:\steamcmd\steamcmd.exe" +login anonymous +force_install_dir ./blackwake_server/ +app_update 423410 validate +quitRun this file and allow the server to download.Once downloaded, move the batch file we've just created into C:\steamcmd\blackwake_server\, as we will be using it for both auto restarting and updating later.Edit the "server update.bat" file we just moved, and add this to the bottom:start "" "BlackwakeServer.exe" -batchmode -nographicsRun the bat again, the server will validate, start, and then generate a CFG file and close. You're now ready to configure your server.Inside the server directory you'll see Server.cfg, this will configure your server.serverName - Name of the server as seen on the server listport - Game server portsport - Steam game server porthideFromList - Hide this server from the server listrestartHour - The hour of the day (0-23) when the server should auto restart to prevent time inaccuracies. -1 to not restart (not advised)password - Passwordgamemode - Game mode to run, 1 TDM 16, 2 TDM 32, 3 -, 4 -, 5 TDM Hoy 2v2, 6 TDM Galleon 2v2, 7 FleetfriendlyPlayerCollision - Friendly players bump into each other, this can sometimes launch playersfriendlySpreadFires - Requies the above setting to be on, and will spread fires between friendly players that bump into eachotherfriendlyFire - Friendly firefriendlyShipDamage - Cause damage to friendly shipsforceEqualFactions - Will only give new players the option to join the faction with less playersshipSpeedFactor - Speed of the ships, 1 is default, 0.5 is 50%, 2 is 200% etcplayerUpdateRate - Times per second player positions are updated. Minimum of 10. Increasing this uses more network usage but will reduce sliding/delay during melee fightingallowGlobalVoice - by default players can only use global during voting and the win screen (0) changing this to (1) will allow it during the roundOnce we've configured the server, we can now run it.You should be good to go! Be sure the network of your dedicated server is configured properly and you can now update and start the server by running "server update.bat".Keep in mind as we continue to add content to Blackwake the server configurables will change and more things will be able to be customized!Making yourself admin:To make yourself admin you'll first need to get your SteamID 64 from your Steam profile url. There are many websites that can do this conversion for you if you have a custom id url set. If not, you should see your ID in your profile url.Once you have your id, you can make yourself admin by adding these two lines to Admin.txt:name=idName is not important, just for record, be sure to omit = as a character (if it's in the name) or the entry will be ignored.id is your steam 64 idSo, for example:CaptainKidd=763655178835125746You can add more admins by continuing to add lines to this file in this format.Appointing moderators:Unlike admins, moderators can be made while ingame. If you correctly made yourself admin you should now be able to see additional options when you click a player on the scoreboard. One of these will be "Make mod". You can un-mod a player through the same interface, or delete their entry from Mod.txt in the root of the server files.