Math can be tricky, especially in mobile games and all those random number generators (RNG) they are based on. Happily, in Star Wars Galaxy of Heroes’ new Territory Battles – Hoth Invasion you can precalculate a probability of your guilds’ success in new event. How so?

Thanks to info datamined from the game before releasing this new feature, in-depth overview videos (Warrior’s Complete TB Strategy Guide & AhnaldT101’s Hoth Invasion In-Depth Overview), known mechanics and galactic power already implemented we know some exact numbers. So just let’s do some simple math. But beware – this is not and exact calculator, but more of guide how to think about your strength and chances for rewards so you may choose to adjust your strategy.

First – Galactic Power (GP) = Territory Points (TP). If your unit has 10,000 GP, it will add same amount of TP to any phase of Hoth Invasion. If you have played for some time, you are probably registered at swgoh.gg where you can find some useful statistics about your collection. If not, register there and have every member of your guild get on there too – it will be really useful for better results in this event.

Second – Try to gain galactic power of your entire collection, even lower starred units. Every point can decide if you gain another star in that territory and if you will progress to next phase, especially if you are in small or free-to-play (FTP) guild.

Third – You earn Territory Points in four types of missions – special, combat, platoon and deployment – plus you get bonuses from completing them. Also assigning units to these missions brings Territory Points to that specific territory. You cannot use same characters repeatedly in one phase. Once you use it in any mission, it is gone, so strategic planning is needed.

The reward system in Territory Battles is based on earned stars. You can get a maximum of 45 stars, and rewards are connected to their final count. Here is a detailed look a the Territory Battles – Hoth reward system.

One more thing – I don’t have it confirmed, but looking at datamine info, once you reach 1 star, Territory Points from combat missions will increase and another gain will come when you hit a second star. This deduction is based on a tier system implemented into the code. Numbers mentioned below are per wave, so you need to claculate 6x for total gain if you successfuly complete it.

What Does it all Mean?

What does it mean for gameplay? If you reach for 3 stars on a specific territory, especially in late phases, separate your guild into three groups who will fight for individual stars there, based on strength of needed units. I hope I am right on this! 🙂

Now let’s have a look at specific phases which are designed to be progressively harder. Right now we don’t have complete numbers for all territories, but I will try to update things when the event is live.

As mentioned earlier, you will also gain bonus Territory Points from completing squads in platoon missions. I don’t know yet if these bonuses, but it will help you somehow. I am also not mentioning deployment missions where you dump your unused units (characters) – it should be easy for you to get a picture how many units, especially Dark Side, will go there to increase total Territory Points for your guild. Special Missions don’t award additional TPs (you get shards and Guild Event Tokens here).

To get clearer picture, I will use data of our guild SithHappens2EU (82+ million GP total – regular top 150 in guild ranking) as an example (thank you bosses for letting me!). From time to time I will mention some key units required in Territory Battles – Hoth Invasion.





PHASE ONE

Rebel Base territory

1 star = 885k TPs (minimum to progress to Phase 2)

2 star = 6.7 million TPs

This phase should be do-able at 1 star, maybe even at 2 star, for everybody. There is not much to say. Get a feel for this event here, think twice before you do anything to optimize your gameplay in further phases. For our guild it is a must to reach three stars here.

Combat Missions – Sector 12 datamine (don’t forget 6x)

Tier 1: 14700 GP (2200 GP on failure)

Tier 2: 140000 GP (9400 GP on failure)

Tier 3: 233000 GP (11800 GP on failure)

PHASE TWO

Get 1 star on both territories to progress = between 3-4 million Territory Points total

Ion Cannon territory: 1 star = TPs unknown / 2 star = 20.1m

Overlook territory: 1 star = 1.9 million TPs

We dont have complete numbers here but due to the progressive challenge style of the event we can expect something between 1.5 to 2 million Territory Points to get 1 star on each territory. As for our guild, we should be good for three stars on both territories here too.

Combat Missions – Sector 10 and Sector 9 datamine

Tier 1: 25800 GP (3900 GP on failure)

Tier 2: 177000 GP (16500 GP on failure)

Tier 3: 238000 GP (20600 GP on failure)

PHASE THREE

Get 1 star on all 3 territories to progress = between 8.92 million Territory Points total

Rear Airspace territory: 1 star = 1.92 million TPs / 2 star = 16.5m

Trench territory: 1 star = 3.5 million TPs

Power Generator territory: 1 star = 3.5 million TPs

Another somewhat easy phase for our guild, we could even reach three stars. We should have enough Hoth Rebel brothers, but the tricky part will be the special mission for Rebel Officer Leia Organa (ROLO) shards where new Captain Han Solo is a required unit. We will need to farm him ASAP.

Combat Missions – Rear Trench Perimeter (ships) datamine

Tier 1: 27000 GP (4000 GP on failure)

Tier 2: 128000 GP (10000 GP on failure)

Tier 3: n157000 GP (17000 GP on failure)

Combat Missions – Sector 8 and Sector 7 datamine

Tier 1: 39100 GP (5900 GP on failure)

Tier 2: 182000 GP (27300 GP on failure)

Tier 3: 245000 GP (36800 GP on failure)

PHASE FOUR

Get 1 star on all 3 territories to progress = 12.66 million Territory Points total

No numbers were shown in pre-release videos for this phase. (Or did I miss it? Let me know.) Therefore, here is my educated guess looking at the previous phase as well as future phases.

Forward Airspace territory: 1 star = 2.176 million TPs

Forward Trench territory: 1 star = 5.22 million TPs

Outer Pass territory: 1 star = 5.22 million TPs

Hard times they are coming on Hoth, but I thought Phase 4 would be harder. Our guild should be OK to 2-star each territory because bunch of us has the required Hoth Rebel Soldier. That third star will be doable too.

Combat Missions – Ion Cannon Deep Strike (ships) datamine

Tier 1: 53900 GP (8100 GP on failure)

Tier 2: 186000 GP (27900 GP on failure)

Tier 3: 251000 GP (37700 GP on failure)

Combat Missions – Sector 6 and Sector 5 datamine

Tier 1: 53900 GP (8100 GP on failure)

Tier 2: 186000 GP (27900 GP on failure)

Tier 3: 251000 GP (37700 GP on failure)

PHASE FIVE

Get 1 star on all 3 territories to progress = 43 million TPs

Contested Airspace territory: 1 star = 18 million TPs

Snowfields territory: 1 star = 14 million TPs

Forward Stronghold territory: 1 star = 11 million TPs

One star everywhere is the plan for our guild, a second star would be great. We will definitely go to the Snowfields as there is special mission, and for the 6-star Phoenix squad is required, that will take prayers as we have slacked on them a little.

Combat Mission Forward Air Perimeter (ships) datamine

Tier 1: 86000 GP (12000 GP on failure)

Tier 2: 175000 GP (25000 GP on failure)

Tier 3: 240000 GP (40000 GP on failure)

Combat Missions Sector 4 and Sector 3 datamine

Tier 1: 90900 GP (13600 GP on failure)

Tier 2: 191000 GP (28700 GP on failure

Tier 3: 254000 GP (38100 GP on failure)

PHASE SIX

Get 1 star on all 3 territories to progress = 81.1 million Territory Points

Imperial Fleet Staging Area territory: 1 star = 21.6 million Territory Points

Imperial Flank territory: 1 star = 31 million Territory Points

Imperial Landing territory: 1 star = 28.5 million Territory Points

We should be good to get 1 star on all territories just with our raw galactic power. The second star is in question, maybe somewhere. Imperial Landing is a must with a special mission, but there is also combat requiring a 7-star Rogue One team. That will be real challenge for us!

Combat Missions – Imperial Landing Deep Strike (ships) datamine

Tier 1: 140000 GP (21000 GP on failure)

Tier 2: 196000 GP (29400 GP on failure)

Tier 3: 264000 GP (39600 GP on failure)

Combat Missions – Sector 2 and Sector 1 datamine:

Tier 1: 140000 GP (21000 GP on failure)

Tier 2: 196000 GP (29400 GP on failure)

Tier 3: 264000 GP (39600 GP on failure)

I hope you will find this useful. If my calculations and deductions are right our guild should attack 36-40 stars rewards in first attempts in Territory Battle – Hoth Invasion 🙂

Written by BluesOneCZ / SithHappens2EU

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