While Ultra Street Fighter IV has been on PC for just about a day, some users are already experiencing issues, more specifically with the update’s netplay. Numerous reports of problems have landed on our forums as well as communities on sites like Reddit, NeoGAF, and even Steam itself, with players complaining of choppy service and other bugs (possibly holdovers from the game’s initial transition from Games for Windows Live) that have hampered their gameplay experience.

A Reddit poster by the name of poke133 provided some quick analysis earlier today as to what may be causing these issues. They surmise that the abundance of UDP binding packets being sent along with the actual game data could be slowing things down, something that wasn’t present in earlier iterations on GFWL. That being said, a clear consensus has yet to be made on what exactly is happening.

Fortunately, whatever’s going on is being very closely watched by the folks over at Capcom. According to a string of tweets sent out by Capcom Fighters this afternoon, they are aware of the problems plaguing online connectivity and have been keeping their eyes on the Steam forums for feedback.

Company representative wbacon says the PC team is currently in the process of reproducing the issues players are experiencing, and reassured the user who contacted them on Steam by saying this won’t be swept under the rug.

That’s all the information we have for now, but we’ll be sure to keep you updated as more details are provided. If you are currently seeing bugs pop up during your time playing Ultra online, it would be wise to keep Capcom informed of the problems you are having through Steam.

Sources: Reddit (via anonymous tip), Capcom Fighters, Steam