A new version of Save the Light, version 1.02, is now available on PS4 and is expected to go live on Xbox within the next few days [11/16/17 EDIT: Now live on Xbox!] This update brings a very large list of improvements, fixes, and increased stability to the game. You can read about most of the changes in the below patch notes.

We’d like to offer our sincere apologies to anyone who’s experienced technical issues with the launch version of Save the Light. We take these problems very seriously, and we’re extremely passionate about this game, Steven Universe, and the SU fan community, so we want to do everything we can to continue to support STL and make it the best it can be. Our small team will continue to be very hard at work doing just that for the foreseeable future.

If you are still experiencing issues after this update, please feel free to contact support@grumpyface.net and we’ll be happy to help you. Thanks to all our fans and players for your patience on these matters and the continued support.



SAVE THE LIGHT v1.02 PATCH NOTES

11/10/17

BUG FIXES:

Fixed issues causing possible freezes or “soft locks” that could occur in battles throughout the entire game. Most were related to an error involving collider calculations directly after either enemies or players were knocked back. Players who were experiencing these freezes should now notice drastically improved stability in battle



Fixed many instances of team attacks and fusions sometimes causing “soft locks” or freezes in battle



Fixed several achievements not triggering, especially “team building exercise” and the three achievements awarded after completing the game’s various endings

Improved prevention of party members/followers getting stuck in the world, and also improved their ability to auto-teleport themselves to catch up to the player character

Fixed “Snowballio” the snowball enemy often “peacing out” and deciding to leave the battlefield mid-battle

Fixed wackiness with party members/followers not resetting properly sometimes when falling off cliffs, especially when moveable metal blocks were involved

Fixed Amethyst’s shock whip not functioning properly in some instances/against some enemies

Fixed an issue with Sour Cream wanting 11 total glowsticks instead of 10. (Note: for players who already started this quest before this update, it will still be possible to collect and deliver 11. New save files will only need to/be able to collect 10.)



Fixed an outdated description of Garnet’s “Ironhide” perk, and adjusted the order of her defense perks

Connie’s “protect” ability has received improved stability to prevent specific circumstances that could cause it to get stuck or behave improperly

Fixed corrupted animations during the surprise ‘phone call’ in the Great North

Boss fixes: fixed various issues that could cause some of the bosses in the game to get stuck. Fixed a bug with the Forest Boss where, upon defeating it, a sound effect could get stuck looping. Fixed a bug with the Strawberry boss involving the Tablet throwing ability not properly damaging its armor. Fixed an issue with last boss where it was possible to have game get stuck in slow motion upon final blow.

Fixed various other bugs and issues across the game

CHANGES AND IMPROVEMENTS:

Some general performance improvements

Relationship meters now fill 5% faster, leading to slightly more frequent team attacks and fusions

During the “Kudos” moment, now displaying the corresponding button icon next to each relationship meter in the top right corner of the screen

Added some new environment animation and polish to the Barn scene

Quest items in the backpack that are “completed” now show a green checkmark

Added new messages for landing your star taps in battle other than just NEATO BURRITO

When using Sugilite’s Fire Punch, it’s now easier to fill the ability meter

Connie’s “Study” ability has seen an increase in power

Peridot’s “Repair” ability star cost decreased from 2 to 1

All “secret” stages have had their difficulty bumped up somewhat, especially for the final two chapters

Added some new polish and various improvements to the game’s ending sequences and epilogue

A new jam now plays inside the Big Donut

Fixed an oversight with in-game text referring to Smoky Quartz as female. Fixed several typos in various spots across the game

Added some new, previously missing VO and sound effects to various parts of the game



KNOWN ISSUES:

Currently investigating reports of the “CBF” achievement not always triggering

[XBOX ONLY]: We are aware of the “Believe in Steven” achievement (for collecting all other achievements) not triggering on Xbox and will be providing a fix soon