Boston USA Summer Camps for Kids

Do you enjoy: SURFING the Web, WATCHING Videos? PLAYING Video Games? Would you like to CREATE this content instead of just consuming it? Learn how in our Boston "Creative Computing" Summer Camps! Hosted by Boston College High School, and taught by Boston College faculty, the "Creative Computing" Summer Camps summer camps are open to all boys and girls ages 9 to 14. Students from all schools, including home schools, are welcome. During these Immersive Education summer camps students will: 1) Use fun and easy visual programming tools to learn the fundamentals of coding as they explore logic and reasoning, mathematical thinking, and creative computing concepts, 2) Use Minecraft to develop logical thinking and problem solving skills while creatively expressing themselves through 3D artistry, design and architecture, 3) Design and develop (code) their own video games and Virtual Reality (VR) environments, and 4) Create their very own Virtual Reality headset as they explore the fundamentals of VR and 3D computer graphics. Take one, two, or all three weeks of the camp this summer! Boston Summer Camp Details + Registration Want more? Follow Immersive Education on Twitter or Facebook: twitter.com/Immersive facebook.com/ImmersiveEducation

Immersive Italy and 7th European Immersive Education Summit (EiED 2017) Lucca and Pisa have been selected as the official sites for Immersive Italy 2017, which will run in parallel with the prestigious European Immersive Education Summit (EiED) this November 16 to November 19. Immersive Italy 2017 and the 7th European Immersive Education Summit (EiED 2017) will address the personal, cultural and educational impact of immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), virtual worlds, telepresence, simulations, learning games, 3D printing, personal robotics, immersive teaching and immersive learning systems, and fully immersive environments such as caves, domes and planetariums. The international conferences will take place in Lucca, Italy, from 16 to 18 November (November 16-18) and conclude on November 19 with special hands-on Virtual Reality and Augmented Reality workshops and social activities at the world-famous Leaning Tower Of Pisa in nearby Pisa, Italy. The academic and technical conferences, which are open to the public, will feature cutting-edge technology and research from around the world along with related presentations, exhibits, tools, techniques, standards and best practices. Located in Italy's Tuscany region, and in close proximity to both Pisa and Florence, Lucca is known for the well-preserved Renaissance walls that encircle the city's historic center. Conference attendees will walk together down the historic cobblestone streets and broad, tree-lined pathways that run along the tops of Lucca's massive 16th- and 17th-century ramparts as they take part in unique hands-on outdoor workshops. Speakers at previous Immersive Education conferences have included United Nations, NASA, Harvard University, Smithsonian Institution, Massachusetts Institute of Technology (MIT), Walt Disney Animation Studios, Google, Microsoft, Intel, United States Department of the Interior (DOI) National Park Service, Stanford University, USC, UCLA, and other world-class organizations and academic institutions. Details and Registration For details and to register for the event please visit the official Immersive Italy website at http://summit.immersiveeducation.org/Italy Call for Participation (CfP) The official Call for Participation (CfP) has been issued and is available in PDF format. Download the CfP in PDF format for important dates (deadlines) and detailed instructions about how to respond to the CfP. Please note also the corresponding Special Call for Art, Culture and History (see "Special Call for Art, Culture and History" below). Download Call for Participation (CfP) in PDF Format [1.2MB]

Speakers, researchers, teachers, trainers, students, exhibitors, sponsors and other respondents are invited to review the previous 11 years of iED Summits at http://summit.ImmersiveEducation.org and sign up to respond to the main CfP or the corresponding Special Call for Art, Culture and History at http://ImmersiveEducation.org/signup/Italy. Special Call for Art, Culture and History

Speakers, researchers, teachers, trainers, students, exhibitors, sponsors and other respondents are invited to respond to this Special Call for Art, Culture and History. Note that respondents to this special call must follow the registration process and manuscript preparation instructions found in the main CfP (for deadlines and instructions download the main CfP in PDF format from the above "Call for Participation"). Special Call Deadlines September 15 is the deadline for draft (non-final) papers, posters, workshops, panels, general presentations, demos and outliers (novel late-breaking research and technology) submitted in response to this special call. October 16 is the final manuscript deadline for this special call, and November 1 is the presentation (slides) deadline for this special call. Special Call Focus and Topics of Interest Building on the success of the previous 11 years of Immersive Education Summits (iED Summits), Immersive Italy 2017 and EiED 2017 will include a focus on arts and cultural institutions and the creative organizations that support them, addressing their use of immersive technologies to expand their audience, enrich their offerings, and fulfill their production needs. Virtual Reality (VR), Augmented Reality (AR), virtual worlds, telepresence, simulations, learning games, 3D printing, personal robotics, immersive teaching and immersive learning systems, and fully immersive environments such as caves and domes are among the technologies of interest. Arts and cultural institutions developing or employing such technologies to deliver or produce their works include libraries, museums, archives, aquariums, zoos, planetariums, theaters, opera houses, concert venues, art and performance spaces, cinemas and movie production studios. Topics of interest for this special call include, but are not limited to, the following: Museum and art gallery exhibition

Theater and opera costume and set production

Library and archive access, preservation and display

Cultural and educational outreach

Dance and theatrical production, performance and preservation

Historical interpretation, presentation and preservation

Using immersive technology and/or techniques to teach art, culture and/or history

Creating immersive experiences (technologies, techniques, and processes)

Immersive film and movie experiences (such as 360° video and Virtual Reality movies)

3D Printing as a means to preserve art, culture and/or history

Video games as an art form

Virtual Reality and/or Augmented Reality as an emerging art form Not sure what to expect? New to Immersive Education events? Not sure what to expect? New to Immersive Education events? Review previous European Immersive Education Summits and also the past 11 years of Immersive Education summits. Get exclusive Immersive Italy updates, alerts and breaking news in your email inbox: Sign up for Immersive Italy updates Want more? Follow Immersive Education on Twitter or Facebook: twitter.com/Immersive facebook.com/ImmersiveEducation

IMMERSION 2015

Paris, France, was the official site for IMMERSION 2015 and the 5th European Immersive Education Summit (EiED) two day academic and technical conference. Visit the official IMMERSION 2015 website for details. Get exclusive Immersive Education updates, alerts and breaking news in your email inbox: Sign up for Immersive Education updates Want more? Follow Immersive Education on Twitter or Facebook: twitter.com/Immersive facebook.com/ImmersiveEducation

4th European Immersive Education Summit

Vienna, Austria 24th - 26th November 2014

Continuing the success of the Immersive Education conference series, the fourth European Immersive Education (E-iED) Summit theme is:

"Science meets Business - From Innovative Research to Successful Services and Products”

The objective of the E-iED Summit is to bring together researchers, developers, educators, decision makers, and industry from all over the world. It covers broad aspects from emerging trends and technologies, sound research and best practices, to successful products and services. E-iED Summits feature virtual worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards in the field of immersive learning.

The E-iED Summit consists of scientific presentations, poster sessions, panel discussions, and break-out sessions. A newly introduced hands-on demo stream combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up approach, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way. The summit will also offer a platform to explore research collaborations and give international research consortiums room to share their results.

Join us at IMMERSION 2014 this June!

Building on the success of the previous 8 years of Immersive Education (iED) conferences, the world's leading experts in immersion convene June 6-8 in Los Angeles California for IMMERSION 2014. Hosted by The Getty (J. Paul Getty Museum) and Loyola Marymount University (LMU) in collaboration with the Smithsonian Institution and the Western USA Chapter of the Immersive Education Initiative (iED West), IMMERSION 2014 is open to the global academic and business communities, the general public, and experts in immersion, immersive technologies and immersive learning.

IMMERSION 2014 addresses the personal and cultural impact of digital technologies such as wearable computing (e.g., Google Glass and Samsung Gear), virtual reality (VR), augmented reality (AR), mixed reality (MXR), mechanical and neural interfaces, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies (that are used to create adaptive and radically compelling game experiences), 3D printing, personal robotics, virtual currencies and economies (universal digital micropayments, Bitcoin and related cryptocurrencies), telepresence, virtual worlds, simulations, game-based learning and training systems, immersive MOOCs (Massive Open Online Courses), and fully immersive environments such as caves and domes.

For the first time since its inception the global iED Summit features an exciting new module-based conference format and price structure. IMMERSION 2014 modules include Arts & Culture, Mechanizing Humans, Humanizing Machines, a screening and panel discussion of the movie HER, Immersive Teaching & Learning, and Business and Economics.