Class Roles

The Scout is actually quite important on Defense as well, as he can sneak far behind enemy lines and just be an overall nuisance. Like previously mentioned,is a viable weapon here. On Offense, you can Bonk out to scout ahead on the first point so that you can easily relay the position of the Sentry Gun to the rest of the team. On Defense, watching the flank and being behind the enemy can really break them down. As long as you are behind enemy lines, it will cause players to either chase you or slow down their pushes.Borneo being the large map it is, requires strong area denial. Soldier really shows its capability on Defense. Your sole role on Defense is bombing into the enemy team and getting the enemy Medic to pop their Uber before your team does. This can be crucial as it forces the enemy team to quickly make an unplanned move.As a large Pyro player, there's many things to cover. On Offense, the only thing you need to worry about are Spies on your buddies. Developing a strong Spy sense is crucial. It's obvious that Spies will be behind you, but more experienced Spies realize to stay just out of Pyros' peripherals. What this means is your field of view. Check where you can no longer see left and right. Also,for decloaks. Puff and sting. As for Defense, running the Homewrecker can be advised for more support for your Engi. Another role is delaying and pushing back Ubers to prevent the enemy from pushing too far into you. Know if you are Ubered as a Pyro, you are essentially a sacrifice.With strong damage output and area denial, the Demoman is a vital class on Borneo. Keep him alive on Defense at all times. On Defense, don't focus on spamming pipes or stickies, more placing traps and waiting for someone to cross it. Putting sticky traps in plain sight can be a smart psychological move, as it'll force the enemy team to shoot them or rotate positions. On Offense, beware of all sticky traps that may be hidden around corners and the numerous pieces of foliage. You are slightly less important than the Heavy in pushes; in Payload, the Demo is more of a cleanup or pick class. Coordinate with your Heavy to focus fire the Sentry Guns and then start spamming sticks to clean the floor.You are an extremely important class on Payload as you'll be the main force in Ubers. Protect your Medic with your life, handing out Sandviches when needed. Be aware of Spies as they have a lot of freedom on this map.The most important class of Payload. You have the power to stop pushes and hold for several minutes. On Defense, coordinate with your team as much as possible. Tell them to give you a distraction while you back up and set up your buildings; I recommend that the flank escorts the Engineer as he backs up. Play this map with the defense of Badwater, but the rotation and safety of Upward. On Offense, prioritize Teleporters; Borneo is a long map and every second counts.Of course you are another essential class. Be wary of all your surroundings, whether it be bombing Soldiers, flanking Scouts, or pesky Spies. Coordinate with your combo and the Spy for a strong and effective push. Defensively, Kritz may be a viable option if your Demo or pocket can work around the various corners. Otherwise, run with stock Uber all the way.Borneo has very long sightlines. Call out position of the enemy Sniper and tell your teammates to get out of sightlines. It may be recommended that the Sniper is prioritzed over the Medic so that you can the team have the freedom to move around.Borneo is wide open and can be the Spy's playground. There are many boxes, crates, and railings that you can run around and sneak through. Use the openness to your advantage and be ready to stab and sap. Coordinate with your combo during offensive pushes and get those picks on Defense.