Rating +3 Support Group Healomancer (zDPS) Regular Group BBCode Link Edit Delete

Skills Siphon Blood Blood Sucker Siphon Blood Generate: 15 Essence each time damage is dealt



Siphon the blood from the targeted enemy dealing 300% weapon damage as Physical.



Siphon Blood heals you for 2% of your total health every second while channeled. Blood Sucker You pull in all health globes within 40 yards while siphoning.

Corpse Lance Brittle Touch Corpse Lance Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target. Brittle Touch Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.



Corpse Lance's damage turns into Cold.

Blood Rush Hemostasis Blood Rush Cost: 5% Health

Cooldown: 5 seconds



Shed your mortal flesh and reappear up to 50 yards away. Hemostasis Removes the health cost.

Bone Armor Dislocation Bone Armor Cost: 10 Essence

Cooldown: 10 seconds



Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs. Dislocation Enemies hit are also stunned for 2 seconds.



Bone Armor's damage is turned into Poison.

Frailty Aura of Frailty Frailty Cost: 10 Essence



A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds. Aura of Frailty Becomes an aura that curses all enemies within 15 yards.



The range of this effect is increased by 50% of your gold pickup radius.

Decrepify Dizzying Curse Decrepify Cost: 10 Essence



A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds. Dizzying Curse Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.

Stand Alone Stand Alone Increase armor by 100%, reduced by 10% for each active minion.



Life from Death Life from Death Consuming a corpse has a 20% chance to spawn a health globe.

Final Service Final Service When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, all minions are consumed to heal you for 10% of your Life. This effect cannot occur more than once every 60 seconds.

Rigor Mortis Rigor Mortis Poison abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds.



Kanai's Cube

Solanium Legendary Mace 5.4 Damage Per Second Primary Stats Sockets ( 1 ) Secondary Stats Critical Hits have a 3 - 4% chance to spawn a health globe. One of 7 Magic Properties (varies) +(1199 - 1490) Physical Damage +(1199 - 1490) Fire Damage +(1199 - 1490) Lightning Damage +(1199 - 1490) Cold Damage +(1199 - 1490) Poison Damage +(1199 - 1490) Arcane Damage +(1199 - 1490) Holy Damage + 3 Random Magic Properties Solanium

Aquila Cuirass Legendary Chest Armor 51 - 68 Armor Primary Stats +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Sockets ( 1 ) Secondary Stats While above 90 - 95% primary resource, all damage taken is reduced by 50% . + 3 Random Magic Properties Aquila Cuirass

Ring of Royal Grandeur Legendary Ring Primary Stats +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Attack Speed Increased by 5 - 6% +7737 - 9214 Life per Hit Secondary Stats Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). + 2 Random Magic Properties Ring of Royal Grandeur



Your focus with this build is going to be on utility since you get so much survivability from your skills, so aim for CDR, Armor, a few pieces with Life%, and Globe Pickup Radius. You aren't going to be hurting enemies, just clumping them, debuffing them, and becoming a health globe generating machine for your team.



Trag'oul's 2 piece is a movement boon for you, and the 4 piece set will give you an enormous health pool to keep you alive.



Your funerary pick is going to be hitting more mobs with Siphon Blood which will in turn suck more orbs in to you and heal you quicker, as well as giving more opportunities for Solanium to proc.

Paragon Priorities

Core Movement Speed Maximum Resource Primary Stat Vitality Offense Cooldown Reduction Attack Speed Critical Hit Chance Critical Hit Damage Defense Resist All Armor Life Life Regeneration Utility Life on Hit Area Damage Resource Cost Reduction Gold Find