Success as Thérèse hinders on the player's ability to read and understand the enemy team.



Firstly, because her healing is dependent on exploiting the enemy's positioning and actions, Thérèse's health consists mostly of shields . Since she cannot always reliably heal herself she needs a health pool that is regenerative.



The central aspect of her kit lies in a passive aura that surrounds her at all times called " Translate ". Any enemy within this aura emits a healing pulse around themselves every 3 seconds. This pulse heals Thérèse and her allies for a small amount. When the situation becomes dire Thérèse can empower this ability to cause enemies to emit an even stronger healing pulse each time they use an ability.



Since this aura is so position dependent and Thérèse has no movement abilities, we're able to tie it in with her primary fire. Her weapon, an " Intonation Pulse " gun, deals damage over time. While taking damage this way enemies are treated as though they are within the area of Translate , allowing Thérèse to essentially project her healing abilities over a long range.



An important aspect of Thérèse's support capabilities lies in her ability to pre-emptively reduce the damage an enemy can deal by marking them with her E ability, Diplomacy . Enemies marked this way have the damage they deal reduced by 35% for a short period of time. The flavor of this skill comes from the fact that enemies can cause it to drop off sooner by simply refraining from dealing damage.



Diplomacy and the active component of Translate are both cooldown based, and as such Thérèse benefits from her right-click ability: Trade Agreement . Used in a similar way to Sombra's Hack, Thérèse performs a short channel on an enemy and pauses their cooldowns for 4 seconds. During this pause, Thérèse's abilities refresh 100% faster. The enemy can still use any abilities they have up during this duration, but they'll need to wait longer for any that enter a cooldown. This allows Thérèse to use her abilities more frequently, and to bottle-neck the enemy hero's cooldowns into a more predictive moment -- an enemy who was waiting for their cooldowns may use them in a panic when they become available. In tandem with Translate this action essentially becomes Thérèse's version of burst healing.



Lastly, her ultimate ability " Asylum " punishes enemy players for attacking a designated target. For a few seconds Thérèse grants an ally protection through an empowered shield . Enemies that deal damage to this shield will find a portion of it redirected back to them as punishment.

