2016-03-04 21:01:00 +0000 UTC by Luxsidus

Hi everyone and welcome to AvatarMC's Got Talent! Now dance!

No wait, welcome to the Weekly SoonTM. It's that Lux guy again with more fresh news from the team!

This week a lot of things have, as usual, been done by many awesome people in our team. So let's get going on the updates and progress so far.

That pesky bending plugin

The last few weeks have been a bit of a rollercoaster for our developers working on the new bending plugin. This week I let you guys know that some big changes regarding bending were to be pushed, and well, big they were. Unfortunately not everything went as smooth as we thought they would. The reason for this is that while our new bending plugin has enormous potential, it is still new and a process of trial and (this week mostly) error.

However, we are continually making small changes, testing these and discussing what to do next. So if you log in one day and find that your Fireslash became self-aware and is now hunting down the leader of the Human resistance, just give us a shout, some time and things will be back to normal in no time.

The noodliest bending plugin

On the other side of fixing bugs and balancing moves, we are actually working hard to push our plugin even further. As you may have noticed, upgrading bending moves above level 3 required some divine mod or admin intervention this week. This is because we intend to create a branched upgrade path. Some of you might know what this is, but I'll tell you what it is in a nutshell because I'm a nice guy. Right now you can just upgrade a move level by level. But we are planning on making a sort of "tech tree" that requires you to unlock several moves first before you can advance to higher upgrades of those moves. Overall this is a more rewarding and fun system to learn and advance your bending and we will keep you posted on new developments regarding this system.

Gotta go Fast Travel

Our famous word "SoonTM" still applies to this, but Soon has just become very Soon. We've been working our butts off to get this enormous new fast travel network in place. We've been building "nodes", stations of you will, placing these, noting down the coordinates and are getting ready to link all of these nodes to eachother. I'm glad to announce we've finished placing these dozens of nodes, ships, cars and airships, on the server. All that's left now is putting these nodes into the plugin our developers have cooked up. After that, we'll be ready to give you a way to travel the entire Avatar world in style! So have a little patience: it's almost here.

So that's all the news for this week's Weekly SoonTM. As always I hope you're happy with the work we do and the progress we make. I wish you all a nice weekend and hopefully until next week!