If the HD rendering pipeline is going to be targeting high end PCs and consoles, wouldn't that mean that a good other chunk of games like VR, mobile and web games be "forced" to use the LW rendering pipeline?



That worries me a lot, as the LW pipeline is said to be a subset of the current Unity renderer. Being a VR developer, I'm not sure that I would want to upgrade, if upgrading will essentially be a downgrade instead, especially since I'm already doing fine with the current renderer. I have to say, looking at the new HD features (like decals? not sure if it's in LW) while not being able to use them in my VR project does make me a bit envious.



Are my worries justified? It just seems like the LW rendering pipeline will put people off upgrading because no one wants to downgrade their project, especially with HD being supposedly restrictive in its target platforms. I don't think scripting the LW pipeline will work either, since most people probably can't plug HD features into LW by themselves without some graphics programming knowledge.



Edit: Just seen that VR is on the roadmap for HD, that's great! I'm still not sure how one would convince mobile devs to downgrade their graphics though.

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