III. Intellectual Property Policy

A. Intellectual Property Rights

Any submission to the hackathon remains the intellectual property of the individual or organizations that developed it. We encourage participants to open source their projects to both share their hacks with the greater community and promote innovation in this space.

B. Protection of Intellectual Property

By submitting a hackathon entry or accepting any prize, participants represent and warrant the following: 1) participants will not submit content that is copyrighted, protected by trade secret, or otherwise subject to third-party intellectual property rights or other proprietary rights, including privacy and publicity rights, unless the participant is the owner of such rights or has permission from the rightful owner to post the content and to grant the hackathon all of the rights granted herein; 2) the participant will not publish falsehoods or misrepresentations that could damage the hackathon, its sponsors, or any third party; 3) the participant will not submit content that is unlawful, obscene, defamatory, libelous, threatening, pornographic, harassing, hateful, racially or ethnically offensive, encourages criminal activity, gives rise to civil liability, or is otherwise inappropriate or destructive to the hackathon’s or sponsors’ brand image or goodwill; 4) the participant will not post advertisements or solicitations of business; 5) the hackathon will not be obligated to pay any compensation to, or permit any participation by, any third party in connection with the use, reproduction, modification, publication, display, or other exploitation of any of the content that the participant submits; and 6) the content the participant submits does not contain any viruses, Trojan horses, worms, or other disabling devices or harmful code.

By posting or submitting a hackathon entry to the Contest (regardless of the form or medium of such content), the participant hereby grants the hackathon and its sponsors, their respective affiliates, their affiliates’ agents, and third-party contractors a worldwide, perpetual, irrevocable, non-exclusive right and license, with the right to sublicense, discuss, publicize, market, and otherwise display content derived from or relating to the hackathon entry (“Marketing Content”), and to distribute and use such Marketing Content for promotional and marketing purposes either in the form submitted or in the form of a derivative or adapted work. The participant understands that he or she will not receive any compensation or credit for use of your hackathon entry, other than what is described in these Official Contest Rules.

C. Copyright

The participant represents and warrants that he or she is the sole author and copyright owner of the submission, and that the submission is the participant’s original work. If the submission is a work based on an existing application, the participant warrants: 1) that he or she has acquired sufficient rights to use and to authorize others to use the submission as specified in the “Intellectual Property Rights” section of the Rules, 2) that the Submission does not infringe upon any copyright or upon any other third-party rights of which the participant is aware, and 3) that the submission is free of malware.