The Path of the Intrinsic Flaw

Monks that follow the path of the Intrinsic Flaw dedicate themselves to the ideal that enlightenment and perfection can only be achieved by the act of knowing or removing the inherent imperfection in all things, whether that be a misstep in their opponents kata that leaves them open to attack, to the fatal miscalculation in a generals battle strategy, even extending to the imperfect nature of the composition of matter. A heavily cerebral tradition, these monks often spend more time meditating than training; a typical exercise for students of the Intrinsic Flaw is sitting deep in thought before massive stone slabs for days on end, eventually rising and the successful among them strike out and shatter the stone where it stands with a blow. In combat, excess damage taken or unnecessary blows struck are wasteful and imperfect. These monks prefer a reserved and careful approach, studying their opponent and striking only when they can deal the most damage with the least risk. Outside of combat these monks are typically training physically or meditating on lifes questions or other matters at hand according to their needs.

Active Meditation

Every obstacle has a weakness through which it may be overcome and combat is no more than a puzzle to be solved. You assume a defensive position from which you can observe your opponents technique, searching for the inevitable misstep that you can strike true against and punish their failings.

At 3rd level when you Dodge you can get uncanny insight about one humanoid you can see within 30 feet of you. Make a Wisdom (Insight) check contested by the target's Charisma (Deception) check. If your check succeeds, you have advantage on your first attack roll and ability check against that target until the end of your next turn. Additionally you can cast the spells identify or augury at no cost as ritual spells over a long rest.

Subject of study

With a moments study of an oppenents body language you can identify numerous points of failure and even predict their movements. With your growing understanding of the worlds imperfect nature comes the ability to expose it with greater precision.

At 6th level your unarmed strikes deal 2x damage and their critical range is extended to 19/20 against nonmagical objects. Additionally you can spend 1 Ki and cast the spell hunters mark as a 1st level spell.

Transparent Strategem

Thinking on your feet has become second nature. You can maintain your studies of an opponent and strike actively as openings present themselves.

At 11th level when you Dodge until the start of your next turn you can use your reaction to make an unarmed strike against any creature within 5 feet that fails an attack roll.

The Flaw In All Things

It is said there can never be a master on the Path of the Intrinsic Flaw, for to claim mastery implies one can see no way to improve their technique. You are not a master, but nobody is perfect.

At 17th level you can choose a target, if it remains within your sight for one round when you hit that target with an unarmed strike you can spend 3 Ki to exploit it's greatest flaw. When you use this action, the creature must make a Constitution saving throw. If it fails, it takes 5d10 + 50 bludgeoning damage and is stunned until the end of your next turn, or 5d10 and is stunned until the end of your next turn if it succeeds. This ability instantly destroys a large or smaller nonmagical object and if the target is a huge or larger nonmagical object, this ability destroys a 10-foot-cube portion of it.