It's safe to say the puzzles are great, well thought out and fun to solve. It's a good thing these are the majority of the game because the rest isn't as up to scratch, especially the combat. The combat usually involves hitting the same headbutt button over and over again till they die. Most take 3 and others will take 4-5. It definitely felt like a chore whenever you saw enemies but luckily there isn't too much of it so it wasn't a huge complaint.



The only reason I bring it up is because the boss fights are pretty brilliant and essentially puzzles in their own right. They never resolve to just headbutting over and over again but instead they use your abilities and your environment. I wish general combat went through the same care and that different enemies required certain abilities, instead of just headbutts. It's not a huge complaint as combat is probably 5-10% of the game.





The rest of the game is travelling throughout the town, completing side quests and taking in the rest of the story. Each character has bundles of dialogue and a joy to talk to at times. Side quests generally are the standard fetch quests, which lets you receive another time to give to another character and so on. The lack of an inventory system is an annoyance here but not that big of a deal.

In terms of collectables, there are coins, health tokens and letters to collect. The only use for coins I found were outfits (one of them is a green tunic and hood!). Health tokens can be found in chests and your health can be upgraded when you find 4. However, I didn't really die in this game but finding them rarely took you off the beaten path so no harm there. The letters allow you to fill out books to flesh out the story so if finding all the lore and fleshing out the world is your cup of tea, this will be right up your alley.