QUAKECON TOURNAMENT FORMAT?

<syncerror> [swiss brackets] was a one time thing.

<syncerror> Next year will most likely be Quad Damage Duel with a double elim format.

<syncerror> Q1, Q2, QL, Q4





NEXT UPDATE, WHEN?

<syncerror> fall, septemberish

<syncerror> [...] this is the apology update.

<syncerror> Hope you accept it.





STEAM ONLY?

<syncerror> We'll be leveraging Steam accounts instead of QL accounts.

<syncerror> How we're doing that, will be explained later.





SERVERS?

<syncerror> While we're still profitable, I don't think enough people subscribe to justify keeping that system in place forever. It requires too much time and money to maintain the infrastructure.

<syncerror> I'm told all of our servers are crap, which is why we look forward to turning most of them off.

<syncerror> Let the community run their own and sort it out.

<syncerror> We will keep running our own, but not sure for how long.

<syncerror> But I imagine that the majority of the servers in the future will be hosted by players/community.

<syncerror> End of our reign, beginning of the communities.

<syncerror> :p

<syncerror> Besides, freeing us up isn't a bad thing.

<syncerror> There are better things we could be doing than maintaining a fragile infrastructure for a 16 year old game.





DOES THAT MEAN... LAN SUPPORT?

<syncerror> Yes, there will be LAN support.

<syncerror> Both dedicated and listen servers.

<syncerror> Listen servers are also improved and nothing to be scared of in LAN situations.

<syncerror> Although by improved, I mean more the experience of joining/browsers, etc. Nothing overly technical.

<syncerror> You can just launch a map and people can connect to you.





LOADOUTS?

<syncerror> Loadouts are mostly being made optional, defaulted off, and easily enabled by either the server owner or via callvote.





RANKINGS?

<syncerror> QLRanks could be rebuilt using our new Stats API

<syncerror> But they probably won't, instead some other community group will most likely create something similar.

<syncerror> No reason they couldn't.

<syncerror> And now servers can opt-in.

<syncerror> I've always wanted transparent rankings.

<syncerror> Even from the early design.

<syncerror> Servers would have to opt into a stats collector.

<syncerror> So you can run servers that are off-the-record.

<syncerror> Basically you can run stats just for small leagues, or the community could create a hugely popular one that everyone joins into.





GRAPPLING HOOK?

<syncerror> Dunno, I hope





REMOVED MAPS?

<syncerror> They will be back.

<syncerror> Removed maps will be in officially.

<syncerror> Oddball maps like Space Camp or Campgrounds Intel [without branding] will be official workshop items that players/servers can opt into.

<syncerror> Private servers can run custom maps, via Steam Workshop.





GIBS?

<syncerror> Gibs coming in an 18+ DLC

<syncerror> But we're not allowed to sell it in Germany due to the current rating of QL.

<syncerror> We're not using the Q3 blood.

<syncerror> It's Q3 gibs + new blood effects.

<syncerror> It's jibs.





LG DMG BACK TO 7?

<syncerror> Not clear yet. I personally like the idea of 7 again.

<syncerror> I think our lower damages are worse for pubs, but 6dmg is better for competition.





GTV?

<syncerror> Not happening

<syncerror> We don't have the time, resources, for either the development or QA.





ANTICHEAT?

<syncerror> We already have VAC in the beta build.





LAST WORDS?

<syncerror> Yeah, most F2P games just close and vanish.

<syncerror> We don't want that to happen to QL.

was in a chatty mood today in ZLive chat, I tried to sum everything in a clear post, in case you missed it. Sounds good to me.