Current Work / Finishing Up

I recently started working on the inventory along with some items and equipment. The inventory UI is mostly functional, just need to polish it up a little, make some new UI graphics, change the design a bit and fix a little bug at the moment when trying to crouch, after closing the menu.

I made a quick implementation of the axe swing, since everything character model and animation related will be overhauled when we get our new character and motion capture tools. For now I’m just going to add some impact particles and sound effects to the axe soon, then a little later make a few more pieces of equipment and weapons.

I’m finally making items for the game, starting with basic food, water and items for pain and injuries. Also resources, I’m just now setting up acquiring wood from trees with the axe so I can plug them into the crafting system next.

Other than those I’ve just added some functionality to the bear so it can now deal damage to you, still have a simple little bug with it’s navigation, but relatively soon I’ll come back to it and finish up the Bear’s AI and stats, along with a supernatural enemy type.