What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We are going to make one of the best VR rhythm-based games ever. This is barely possible without the help of the Steam community. While we continue working on the improvements, we couldn't resist sharing the game with the players.”“We will monitor the players' reaction and will make a final decision on releasing the full version based on the feedback from the community. We don't want to hurry as the full version should be polished and perfect. So, we expect that the game will be in Early Access for at least 6 months.”“We are going to have more music and difficulty levels. We expect to add a full campaign with daily objectives and challenges for our players. We are going to add a sharing feature to make beat maps sharing easier. We will listen carefully to our players' comments and requests and try to implement them in the game while it's in Early Access.”“We have 17 music tracks from the start with three beat maps per track. We have all basic mechanics in place and LIV integration. Players can upload their favorite music, design own beat maps, and share it among their friends.”“We might raise the price once we leave Early Access, but the new price will reflect the added value of the new features and content. No price increase during Early Access is expected.”“We welcome every player to follow our Discord Channel and Twitter . We would love to see the feedback from the community and hear what players think about the game and how to make it better.”