{ Merge Plugins Standalone }

Video Tutorial

News

FALLOUT 4 SUPPORT

Description

Documentation

Also note that while you're running Merge Plugins you can press F1 and click

on any part of the application to access documentation on it.



Additionally, most components in Merge Plugins have mouse-over hints which

vary in length from a single sentence to a full paragraph.

Features

MERGE PROFILES:

MERGE TRACKING:

INFORMATIVE GUI:

ASSET HANDLING:

SCRIPT FRAGMENT HANDLING:

BSA HANDLING:

MOD ORGANIZER INTEGRATION:

USER REPORT SYSTEM:

DICTIONARY VIEWER

INTEGRATED UPDATES:

FILTERABLE LOG:

EXTENSIVE OPTIONS:

INTEGRATED HELP:

ABUNDANT DOCUMENTATION:

Setup

Configuration

(1) configure integrations

(2) set your asset destination directory

(3) set merging options

(4) register a username

Common Issues

Thanks

Frequently Asked Questions

Q: <Something to do with the Merge Plugins Script>

Q: What plugins should I load?

Q: What should I merge?



Q: Will there be a tutorial video?

License

[size=7][/size]- v2.3.1 Hotfix release 12/29/2016, 12:25AM (PST)- Added SSE Support, v2.3 release 12/28/2016, 11:45PM (PST)- v2.2.3 Hotfix release 9/28/2016, 10:31AM (PST)- v2.2.2 Hotfix release 9/27/2016, 10:22AM (PST)- v2.2.1 Hotfix release 9/27/2016, 12:20AM (PST)- v2.2 release () 9/25/2016, 11:18AM (PST)- Gamer Poets Video Tutorial Released 1/27/2016, 12:10PM (PST)- v2.1.3 Hotfix release 1/5/2016, 12:30AM (PST)- proter shared a Simplified Chinese translation 1/4/2016 11:30PM (PST)- v2.1.2 Hotfix release 12/28/2015, 9:50PM (PST)- Official public release 12/23/2015, 5:30PM (PST)- Public beta made available, 09/22/2015, 11:59PM (PST)- Alpha made available 05/23/2015- Development started 04/29/2015Merge Plugins Standalone (or just Merge Plugins), is a tool for combining modsfrom Bethesda games which have .ESP/.ESM files. It uses the xEdit codebase asan API, and can be used with Skyrim, Oblivion, Fallout New Vegas, Fallout 3, andFallout 4. Merge Plugins Standalone is the successor to my Merge Plugins xEdit

Script Documentation for Merge Plugins is provided in the "doc" folder in CHM andPDF format. The provided documentation is extremely thorough, I highlyrecommend you at least skim it so you know what is provided. If you post aquestion that is answered in the documentation, I will not answer it. Instead,I will refer you to the section of the documentation where your question isanswered.Merge Plugins Standalone is a feature rich application that offers numerousadvantages over my Merge Plugins Script, let alone manual merging. Below is alist of some of the most notable features:Create profiles to manage different games or load orders. Each profile has itsown settings and merges.Merges are tracked. When you update a mod, any merges that mod is a part ofwill be classified as needing to be rebuilt.A rich, extensive GUI gives you all of the information you need to know to makemerging decisions on the fly.Merging manually will break the association of your source plugins with certainassets, leading to bugs. E.g. the grey face bug, voiceless NPCs, and garbledMCMs. Merge Plugins handles all of these assets for you, moving them to correctpaths so they can be found by your new merged plugin, preventing these bugs fromoccurring.Papyrus script fragments are used in Bethesda games to handle crucial logic inDialog Topics, Quests, and Scenes. When merging the FormIDs of certain recordshave to be changed due to conflicts, which can break the association betweenscript fragments and their associated records. This leads to bugs such asdialog not triggering events, quests freezing, and broken scenes. Merge PluginsStandalone locates broken script fragments, decompiles them, adjusts theirsource code, renames them, and then recompiles them.The program detects BSAs associated with plugins being merged, and accesses theassets in them as necessary for asset handling purposes. It can also fullyextract BSAs for plugins being merged, or create a merged BSA from the BSAsassociated with the plugins being merged.Merge Plugins integrates with Mod Organizer even better than the Merge PluginsScript. Merged mods produced by Merge Plugins become mods in Mod Organizerwithout any post-merge steps. Just merge and go!Merge Plugins Standalone connects to a server which has a database of usersubmitted reports on the merge-ability of plugins. Unlike the Merge PluginsScript, you can easily create and submit reports on plugins you've mergeddirectly from the application. Once submitted to the backend, reports will bereviewed and added to the dictionary file if approved. There is a separatedictionary file for each game supported by Merge Plugins. Reports associatedwith plugins are displayed directly in the GUI, allowing you to make decisionson what to merge based on the experiences of other users.Merge Plugins Standalone has a Dictionary Viewer, which allows you to view thedictionary. The viewer supports both sorting and filtering.You can update the dictionary or the program directly from the program itself.Heck, if you want, you can even elect to have the program download and installupdates automatically!Trying to troubleshoot? A filterable log with messages grouped and labeledaccording to what part of the program's functionality they correspond makes iteasy.Tweak the program to your liking, tapping into integrations, asset handling, theGUI, etc.You can press F1 and click on any component in the program to instantly accessdocumentation on that component.With over 60 pages of documentation, Merge Plugins is one of the best documentedmodding programs currently available. Help yourself by referring to thedocumentation when you have a question.1. Unpack Merge Plugins somewhere. E.g. C:\Program Files\Merge Plugins.2. Start Merge Plugins.3. If you don't see a profile for your game, right-click in the box and choose"New profile", then specify a profile name, game mode, and game path. You canbrowse for your game path by clicking on the browse icon.4. If your profile is valid, its background color will turn a shade of lightgreen. You can then select the profile by clicking the game icon (or any otherpart of the panel).5. Once you've selected a profile, click "OK".When you first start Merge Plugins you should do some initial configuration.Go to the Integrations Tab. If you're using Mod Organizer, checkthe "I'm using Mod Organizer" checkbox. Then click DetectIntegrations. If any integrations aren't found, you'll want toinstall them or browse to find them on your system. Make sureyou verify the paths found by Merge Plugins, especially forMod Organizer if you have multiple installations.Go to the Merging Tab and click the browse icon by the text box.The folder you choose here will be where merges are placed. Ifyou're using Mod Organizer this should be your Mod Organizermods folder.Go to the Merging Tab and check the boxes corresponding to theoptions you want to use. You'll want to use "Extract BSAs" or"Build Merged BSA" if you aren't using Mod Organizer. You canleave everything else as the defaults.Go to the General Tab and enter a username in the usernametext box. Click "Check" to verify the username is available.Once you have a username that's available, click "Register".This username is put on reports submitted to the backend.A username is required if you want to submit reports onplugins you've merged.- Avast and some other Antiviruses may interfere with Merge Plugins.If you have trouble running the application, you may need to add it as anexception to your antivirus.- If you receive an error message saying "Navigation to the webpage wascanceled" when opening the CHM documentation, you need to tell Windowsto unblock it. Find the file at "doc\Merge Plugins Documentation.chm",right-click it, choose properties, and then click Unblock.superobject, TurboPower Abbrevia, ZeosDBO, xEditzilav, hlp, Sharlikran, ElminsterAUbla08, hishy, Kesta, EphemeralSagacitydhxxqk2010, Oaristys, Ganda, Martinezer, EHPDJFrANKy, proterGamerPoetsDon't post that here.The ones you want to merge? All of them? RTFM?I like to merge categories.Some people like to merge patches.A: Yes, I want to do it really well so I'm taking my time. Be patient.Merge Plugins is open source, and released under the MPL. You canview the source code on GitHub