You start with the following equipment, in addition to the equipment granted by your background:

Spellcasting

Beginning at 1st level you can tap into the secrets of the forces of nature and bolster yourself with the might of the storm, earth, and fire.

Cantrips

At 1st level you know two cantrips of your choice from the shaman spell list. You learn additional shaman cantrips of your choice at higher level, as shown on the Cantrips Known column of the Shaman table.

Spell Slots

The Shaman table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

Spells Known of 1st Level and Higher

You know four 1st-level spells of your choice from the shaman spell list. The Spells Known column of the Shaman table shows when you learn more shaman spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. Additionally, when you gain a level in this class, you can choose one of the shamans spells you know and replace it with another spell from the shaman spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Wisdom is your spellcasting ability for your shaman spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a shaman spell you cast and when making an attack roll with one.

Spell Save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ritual Casting

You can cast any shaman spell you know as a ritual if that spell has the ritual tag.

Spellcasting Focus

You can use a shamanistic totem as a spellcasting focus for shaman spells.

Master of Rituals

Starting at 2nd level your knowledge of shamanistic rituals increases. You learn three ritual spells of your choice from either the Druid, Ranger, or Shaman spell tables. These spells must be of a level you have spell slots for. These ritual spells do not count against the total number of spells you know. You gain two additional ritual spells at 4th and 8th level.

Shamanistic Focus

At 3rd level you choose a shamanistic focus; Totem Warrior, Elementalist, or Witch Doctor.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Storm, Earth, and Fire

Beginning at 5th level, whenever you roll damage that deals lightning, thunder, or fire damage and you roll a 1 on a damage die, you can reroll the die and you must use the new result even if it is another 1.

Guardians of the Earth

At 18th level you can call upon the guardians of the earth to aid you. As an action you cause two Galeb-Duhr to rise from the ground. These Galeb-Duhr last for one minute or until they are destroyed. The Galeb-Duhr obey your mental commands to the best of their ability, or defend themselves if no commands are given. Once you use this ability you cannot use it again until you finish a long rest.

Cycle of Life

At 20th level you gain the ability to quickly reconstruct your fallen body using the power of an ankh. If you are slain you are instantly reincarnated. Your new body returns with current hit points equal to half your hit point maximum. The process to create an ankh takes ten days and materials worth 5,000 gold pieces. You can only have one ankh created at a time.

Art Credit: Shaman