Game designer Keiji Inafune has spoken about the reaction to Mighty No. 9

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"'You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on multiple platforms [...] I'm kind of loath to say this because it's going to sound like an excuse and I don't want to make any excuses. I own all the problems that came with this game and if you want to hurl insults at me, it's totally my fault. I'm the key creator. I will own that responsibility.'"

During a live stream yesterday, there was some confusion when Inafune appeared to say the release of Mighty No. 9 is "better than nothing." However, it has now come to light he said nothing of the sort.According to Kotaku , former Capcom employee Ben Judd was translating on the stream, and adds his own commentary as well as the translation. The "better than nothing" line was added by Judd.Mighty No. 9 suffered a series of delays, and the final game has not been received well by critics. IGN's own review says it's "charmless and full of poorly-executed ideas."Here's the full translation of Inafune's comments about players being upset with the game:Judd also talks about how the $4 million in Kickstarter money was only around 60 percent of the game's budget, and how creating the game for so many platforms was detrimental to the quality of the game. Yesterday we learned the Xbox 360 version has been delayed even further.

Matt Porter is a freelance writer based in London. Make sure to visit what he thinks is the best website in the world , but is actually just his Twitter page