Duskers Update #10: Spooky Halloween! (v0.282) Halloween surprises and some commandeering variety...

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[docs.google.com]

Halloween surprises!



Statistics menu which shows an initial pass of your stats (main & pause menus). Note: this will change, future updates will likely reset stats, and your existing best “days alive” will not import. We’ll start a post about stats you want to see here.



Ship Upgrades now break using similar logic as Drone Upgrades (therefore repair-able in Modifications menu). Use ‘info’ when considering towing a Ship Upgrade to see how worn down it is to start with.



Ships now have a maximum scrap capacity, which limits how much scrap you can carry with you at any given time! Check ‘status’ while on a ship to see it’s capacity when considering commandeering it (the Commander UI will change in a future update to make this easier to determine). Note: If you have a current run on an earlier version, your current ship will have 999 capacity, as well as all commandeered ships. Capacity won’t actually be limited until you [R]eset or [C]lear to generate a new Universe.



Ships can now hold a maximum of 9 Ship Upgrades in the inventory (not including any slots, which can add up to 5 more, depending on the ship). Note: If you are on a run from a previous version, you will likely lose access on the Ship Upgrade UI to any upgrades you have above and beyond the 9th, however you will still see in the Modifications and Trading Post UIs.



Slime now animates & changes color when receding



Shortcuts for clearing the command line: Ctrl + Down, Ctrl + C, Ctrl + U (in addition to Esc)



Change: Added argument to ‘flag’ to clear all flags (‘flag clear’)



Change: New probe model



Fix: Change sort order of Drones in the Modification UI so that they are shown in installed order rather than the order in which they were acquired



Added: Drone Upgrade breaking % to the trading post



Added: Tooltip to Swap UI to indicate functionality of highlighted drone upgrade



Change: On Macs, anywhere that CTRL is used on Windows and Linux, changed to be CMD. Same for all UI elements. (conflicted with an OS level event)



Motion command issued during navigation will stop the drone and activate the motion



When leaving a modification in the queue a dialog will popup to confirm you want to leave



Added: Ability to remap drone selection numbers (1 - 4) on the Unity launcher window (see ‘Input’ tab)



Added: Sound indicator when the Turret fires and when Mine, Trap, and Stun triggered



Minor Add: help for the Speedboost Drone Upgrade



Change: Auto-collect alive probes when Commandeering



Change: Menus now say ack instead of [C]ancel



Change: In the Console, using CTRL-Down no longer wraps back to the top of the history when it reaches the end. Instead, it shows a blank line, ready for new input.



Minor Change: Relocate the Schematic View tips for using the single-quote, etc, to the left side of the screen so that they don’t overlay the Console when it’s maximized



Minor Change: Change shortcut keys for the Commandeer UI so that ‘C’ = [C]ancel and ‘O’ = C[o]mmandeer



Minor Change: Add color to ‘gather list’ output in the console



Minor Change: Help Menu now only shows “ENTER” option when actually opened from the console



Fix: Exiting to the [M]ain menu from inside a game, then entering the galaxy through [P]lay caused player to be moved to a different system and/or galaxy



Fix: Show coloring for Ship Upgrade state in the Trading Posts



Fix: Can no longer queue mutually exclusive “Repair 10 HP” and “Repair Full HP” mods at the same time for a single Drone



Fix: Executing ‘interface’ while already moving to another location would turn on/off interface as it passed by and keep moving to the old destination, rather than stopping at the interface.



Fix: When dying in the tutorial, removed the option to close ( ack) the menu, which caused the game to freeze.



Fix: When commandeering, was not picking up any scrap that was not hidden (that didn’t require a scan to see) in the ship



Fix: Ship icon was disappearing after viewing a trading post (requiring toggling views for it to return)



Fix: Broken ship upgrades were disappearing if using the slot letter to (incorrectly) attempt to install them



Fix: In v271 or 272, we introduced a bug on SOME systems where the Boot and Main Menu screens were not visible (had to navigate menus blind). This version should correct that.



Fix: On the new drone overlays (in v271), one of them was defaulting to the wrong image (damaged or destroyed)



Fix: In v271 a bug was introduced that caused 1 item of scrap to be missing from the ship (so 1 fewer overall per ship)



Fix: When traveling between galaxies, the galaxy names were all over the place



Minor Fix: Removed old “Travel Mode” text from the Universe View when traveling between galaxies



Minor Fix: Some multi-option difficulty menu items were moving through the options in the same order whether using left or right arrows.



Minor Fix: Drone Turret (previously Gatling) overlay was under the door overlays. Moved to be above.



Minor Fix: If moving cursor in system view (so that button changes from oard to [T]ravel) then switching to galaxy view and back to system view, the button was mistakenly changing back to read oard though still in [T]ravel mode.



Minor Fix: An airlock could show it’s label before being discovered when first boarding a ship (before the mission started) if very near the initial docking airlock.



Minor Fix: Added missing sound when probe destroyed by a ship defense



Minor Fix: Not all items in the Help menu were printing out the results in the Console when pressing ENTER (ex: open/close all, etc)



Minor Fix: In v272, there were still a couple references to ‘gatling’ in some of the text. Changed to the new ‘turret’.



Minor Fix: Several hint warnings and messages were shown when with “help and hints” disabled in Options

Video explaining the update HERE This update makes Duskers 400% spookier than all past updates combined!! OK, it's probably less scary actually but hey, we were having fun. We also got half way through the ship updates that make commandeering and ship upgrades more interesting, plus 30 or so other things listed below :)We're also doing a Halloween Costume Contest and on Thursday & Friday we'll be combining with Let's Robot to play Duskers in real life. Lots of Halloween fun :)Finally, I'll be streaming the new build Friday @2pm PT and answering questions HERE If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.282]" at the beginning of the title.(WARNING: things are most stable if you start a new run (Reset) after updating. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)Please let us know your thoughts/feedback on any of these things below!Thanks!-Tim (Duskers creator guy)