Hi there,



The "Basic" variant of the shader, being a lot simpler, may not work correctly with depth-dependent post process effects (SSAO & DOF) since these work better on Deferred rendering and this is also not available in most phones. The Full version in deferred mode is basically a simplified "Low Quality" variant of XFur for desktop



Both the desktop and mobile versions of XFur do not render any additional motion vectors pass for the fur strands, and thus may produce some ghosting when used with effects that depend on them (though many projects have not had much trouble with this)



The post process stack (v1) has been deprecated for a while and is not really recommended for mobile development but depending on which effects you are using and if you tweak them carefully, they will work with XFur Mobile. Again, the most important glitches you may find are slight ghosting with motion vector based effects and incorrect depth testing with some depth based effects in forward rendering.



Hope this helps!

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