





Hello, Raiders.

This is GM Luna.



Our Chief Developer in the KIng's Raid Studio has reached our community to introduce some of the plans for King's Raid 2019 Development!



Please read through the letter below.

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Dearest Raiders,



I am Kri, the Chief Developer in King’s Raid Studio.



In the last week of February, we had a very meaningful event here in Seoul, South Korea to celebrate the 2nd Anniversary of King’s Raid’s launch. After the event, we anticipated that a lot of Raiders worldwide were expecting to hear some more details regarding future updates. So, we have decided to provide you with some news regarding upcoming updates through this Dev. Note.



We always try our best to come up with various and entertaining ideas that can satisfy all Raiders, but it is also not always easy to find the right answers for that. As an employee of Vespa, I am not only a part of content development, planning, and operations management, but I myself am also a passionate King’s Raid lover.



We have always tried to think outside of the box and to see things from a Raider’s perspective, but we should still try improving communication with our players. So, this year, we are planning to put everything we have into improving King’s Raid. That’s why we started to write this ‘Dev. Note’ to introduce 2019 update plans and to listen to your feedback.



Although Chapter 9 was introduced earlier this year, there is still more new content slated for release in 2019. We truly hope that you enjoy King’s Raid even more with the upcoming content.



There may be some changes during the development process and it cannot be 100% certain when we will introduce this content, but please take a look at the following update details and development direction for the 2nd quarter and the rest of the year.





[2nd Quarter]



▶ Class Buff System



☞ A new system which will enable you to enhance various abilities and stats for each ‘Class’ through hero’s Transcendence / Awakening / Level Ups.



One of the best aspects of King’s Raid is its diversity of heroes. There is a total of 75 different types of heroes, and upgrading these heroes enhances the enjoyment of the game. However, it is true that not all heroes are used throughout the content, which ironically causes you to lose interest in them. So, in the long term, we are planning to make new content which will allow you to have more fun collecting more heroes: the more, the merrier.



In this sense, we are planning to develop a new system called ‘Class Buff’ for both Raiders who have many heroes, as well as for those who don’t. With the ‘Class Buff’ system, we will ensure that Raiders will acquire something valuable while upgrading your chosen class, based on how many heroes you have invested in.



If you were satisfied with the number of heroes you owned until now, it is time for you to utilize those heroes for your team – even heroes who are not used in battle.



▶ Plan to Reduce the Number of ‘Repeats’.



☞ We will reduce the number of ‘repeats’ for certain content to 3 times, such as Conquests and Upper Dungeons, in order to ease the gameplay.



It has already been two years since King’s Raid has started its journey. Ever since, a lot of daily and weekly content was added, and it might have been difficult to complete all the tasks without spending some time. We understand that these assignments have put pressure on you to complete them, even when you did not have enough time.



Therefore, our plan is to reduce some sections and make the hero upgrade process much faster. This will also help new Raiders catch up. Even after reducing the total ‘repeats’ of the content, daily obtainable rewards will remain the same. That means you will be able to acquire almost twice the number of rewards for each stage.



▶ Chapter Difficulty Simplification



☞ Chapter. 1 – Chapter. 9 difficulty will be united and stage gameplay will be much more horizontal.



We are also planning to remove the ‘Stage Difficulty’ system from Chapters 1 through 9 and instead make each stage more challenging. It must not have been easy for new Raiders to repeat the stages in Easy / Normal / Hard / Hell modes.



At the beginning of King’s Raid’s service, there wasn’t much content and we felt it necessary to subdivide the chapter stages into many levels of difficulty. Now we have released up to Chapter 9, and came to the conclusion that there is no longer any need to divide the stages into multiple difficulty levels. We plan to revamp the stages into a more ‘horizontal’ gameplay so that Raiders can focus on enjoying the King’s Raid storyline. In addition, we will ease the progression in difficulty when moving from one chapter to the next.



Even after simplifying the difficulty, the total amount of clear rewards will be similar when compared to the current rewards, so you don’t have to worry. The GMs are currently preparing more details, and you will be able to find out more information soon.





▶Fairy System



☞ A Fairy System will allow you to create hunting parties and acquire loot automatically without controlling



them manually.



Did you ever find it uncomfortable to surf the Internet or leave comments on social media networks while playing King’s Raid? As you know, King’s Raid is originally a mobile game but there are many Raiders playing the game via app players, which makes doing Dragon Raid [Auto Repeat] mode more comfortable.



Of course, we neither want to limit the usage of app players nor to make the game play more uncomfortable. We think a mobile game has to be a ‘Mobile Game’, so that anyone can enjoy it at any place and at any time. We want to make King’s Raid much more fun when you play, allows you do something else when you are not playing, and then come back to the game again. So, we came up with an idea called the ‘Fairy System’.



How about recruiting a fairy and forming an expedition party for Dragon Raids? After that, how about recruiting another fairy for chapter stage battles to obtain Magic Powder so that you can focus more on PvP content manually? This system will enable you to dispatch non-playable heroes for adventures, thereby allowing you to focus on the content you’d like to play. This will give you more chances to find out more details about your heroes.



If you bring your fairy to a battle, it can be helpful, too!



▶Guild War (Guild PvP)



☞ The war between guilds! Be the best one!

It’s already been 10 months since we introduced Guild Conquest.

A lot of users gave us various ideas about Guild PvP in the communities and offline events.



A few months back, we wondered, ‘What content would Raiders enjoy in their guilds?’ and ‘Is there anything we don’t have in our current guild system?’. As a result, we introduced content called ‘Guild Conquest’, in which all guild members help each other defeat the monsters.



Now, we started to think, ‘Is there anything we can add for more fun in the guild?’ We came to the conclusion to add ‘Guild PvP’, where guild members can assist each other and fight against other guilds.



The rule of the Guild War is pretty simple. Your guild’s task is to destroy the enemy’s guild as thoroughly as possible during a set period of time. Basically, each one of your guild members will choose 3 heroes for a battle against an enemy guild, and the battle will be fought in 3 vs. 3 mode.



This will be our first Guild PvP content. It won’t be hard so all Raiders can enjoy the content, and you will be able to utilize all your heroes through the Guild Wars.







[More to Come in 2019]



▶Summer Season Events & Mini games



☞ Special events and mini games to enjoy Summer!



Since the beginning of King’s Raid, we have tried our best to create enjoyable content, even if it was just by upgrading your heroes. However, you were able to see your heroes only through battles, and to view details such as a hero’s emotions or skill animations, you had to press the ‘Hero Info’ tab.



Therefore, we are planning to create various events that will provide you with more opportunities to see your heroes—events that will allow you to, for example, enjoy playing a ball game, rather than fighting against enemies.



We are still holding meetings to come up with ideas for creative events and mini games, and we are trying our best to make them by this summer.



▶ Hero Customization System



☞ A system which will enable you to customize your hero’s hair style / eyes / skin color, and also add more colors to the costumes.



A lot of Raiders have been requesting a ‘Hero Customization System’, and finally the dream will come true. Hair, eyes, and skin tone are all characteristics that can emphasize each hero’s individuality. The most important thing is how you can customize your heroes to suit your preferences. Through the customization system, you will be able to alter your hero’s hair color and wear different contact lenses to change eye color, just like in real life.



In addition, we are considering adding a color change system that would allow you to alter the color of the costumes. It would be difficult to change the color of the entire costume, but you will be able to select a costume that you own and customize the color as you’d like.



However, there is something we would like you to understand regarding this matter. It takes quite a long time to develop such an elaborate customization system. We really want to create more content that Raiders can enjoy, but the content mentioned above will take a considerable amount of time until we can introduce it. Some of the content will be introduced in the near future, and more content will be introduced later on, as well. We hope you understand if we cannot bring the aforementioned content at once.



▶ Housing System



☞ A customizable hero hideout where you can observe a hero’s normal life.



We had an idea: “How about creating a space where you can observe your heroes being more ‘human’?”



We are sure that many Raiders would like to see this, as well. Wouldn’t you like to see your heroes doing something more than just casting skills in battle?



We are planning to develop a ‘Housing System’ that will allow you to customize the environment and interact with your heroes in various ways.



Through the housing system, you will be able to see that your heroes are more than just heroes who are powerful only in battles.



▶ Living Weapons



☞ The Hero’s Avatar interacts with them to give them more power!



We never cease in our efforts to come up with fresh ideas for hero upgrade systems.



There are easier ways to introduce upgrade systems, such as a higher grade of weapons, higher hero level caps, or higher awakening caps. However, we are trying our best to create more innovative ways to upgrade and boost your heroes. Details are still under discussion, but we would like to introduce our direction briefly.



In King’s Raid, every hero has their own unique qualities, appearance, skills, and story. These points cause all Raiders to become more attached to their heroes. Wouldn’t it be nice to grow even more attached to your heroes through content that allows you to invest to your heroes further? So, we thought of this idea in which Raiders can discover the hero’s hidden points and abilities-- it’s called ‘Living Weapon’.



Raiders will be able to acquire Living Weapons via traveling to new areas, exploring the stories, defeating powerful bosses, and hunting huge bosses with all Raiders throughout all servers. We are currently developing content which will be helpful in making your hero much more unique.



Since we know that all Raiders really love their heroes, we will be happy to assist you in having fun while discovering your hero’s unique qualities.



We are planning to develop a variety of content in 2019 in an effort to make King’s Raid even more enjoyable. It is not just about upgrading systems, but it is also about implementing various ideas that will enable you to enjoy the game even after setting ‘Auto Battle’.



Apart from the development plans stated above, below are the opinions of attendees from the ‘King’s Raid 2nd Anniversary Event’ that took place in Korea in February 2019.



- After a certain level, the compensation for raising ‘Team Level’ is unsatisfactory.



- There are currently two groups in King’s Raid: beginners & high-level players, and the gap between the two makes it difficult for beginners to catch up with higher level players.



- The artifact ‘Ring of Spirit Morph causes attack-based parties to have an unfair advantage in the Arena.



-Based on recent balance patches, some users had the feeling we are nerfing certain heroes too harshly.



-The Enchant and Reforge results are too random and repetitive, creating a certain frustration for the users.



The points stated above are also ideas that we are currently discussing. We will make sure to revamp and develop the content so that it is more enjoyable and offers a more comfortable play style. During this process, we will do our best to find methods to improve the content as per the valuable opinions Raiders have given us.



As for the hero balance patches, we will analyze the matter much more cautiously. We have plans to buff less commonly used heroes rather than nerf powerful heroes. Nerfs can be made when necessary, but we want to ensure that adjustments won’t render the time and currency you’ve invested in your heroes useless. When nerfs do happen, we will make sure to discuss this with Raiders in advance, and also come up with a rewards system.



Furthermore, we are thinking of various ways to improve communication with our Raiders. We will try our best to be open to your opinions and feedback more often. We admit that it will be hard to find answers to every suggestion, but we will make sure not to stop our endeavors to provide better and more fun game service.



We would like to thank you for the endless love and interest towards King’s Raid. If it wasn’t for your support, we wouldn’t be the King’s Raid we are now. We promise to improve our service - even 10 years and 20 years from now.







Thank you very much.







King’s Raid



