Greetings Adventurers,

Our 3rd Anniversary continues with Special Attendance rewards. Additionally, we know you have all been waiting and we are excited to announce that the Glimmering Old Moon event, also known as the “Tri Accessory” event, is beginning!

The highly requested Black Spirit’s Rage has been added to certain skills! Enjoy battling with these new abilities that are sure to give you a tactical advantage. As always, thank you for your continued support and we look forward to hearing what you think!





[New Events]

Glimmering Old Moon event will start. Event Period: Mar. 14 00:00 UTC - Apr. 10 23:59 UTC Complete special quests from the Old Moon Guild to get TRI accessories! Click <Here> to find out more about this surprise event!



Cron Collector event will start. Event Period: Mar. 13 after maintenance - Mar. 27 before maintenance During the event period, collect [Event] Sky Blue Lollipop item through defeating monsters, gathering, and fishing. Depending on the amount of lollipops you collect, you can exchange them for the [Event] Cron Stone Box I, II, and III from certain NPCs and open them for Cron Stones! Click <Here> to find out more about this event!



3rd Anniversary Special Attendance will be held. The 3-week attendance special rewards to celebrate the 3rd anniversary is available! Check daily under the Special tab from your attendance rewards UI window. Event Period: Mar. 14 00:00 UTC - Apr. 10 23:59 UTC



[Ongoing Events]

Get a +15 Cliff's Weapon!: Feb.27 - Mar. 20 before maintenance

Gratitude of Black Spirit: Mar. 6 - Mar. 20 before maintenance

Black Spirit’s Adventure 1: Mar. 6 - Mar. 27 before maintenance

[Ended Events]

A Box of Wonders

[Reward Distribution]

Shadow Arena Countdown Rewards We have sent out all missing rewards for Shadow Arena Countdown rewards. We apologize for the inconvenience and thank you once again for your understanding.

Shadow Arena Bonus Mission Event Rewards Reward for completing Bonus Mission twice: Advice of Valks (35-45) x1 Reward for completing Bonus Mission once: [Event] Lauren Family Gift Box x3 You can obtain both rewards if you complete Bonus Mission twice.



[Content]

A “Black Spirit’s Safe” feature has been added. You can receive Shadow Arena rewards and Family Fame Funds through the Black Spirit’s Safe. You can access Black Spirit’s Safe through an icon in the bottom right. The Family Fame Fund will now be distributed to the Black Spirit’s Safe. The amount distributed will be notified via mail.

Added the Arsha's Chest exclusive for Trial Characters. The item can be purchased from NPC Haz (exclusive for Trial Characters) at the Battle Arena. You can obtain equipment for your class when opening Arsha's Chest.

Added a feature which allows you to extract materials used when crafting the Fiery Nouver and Fiery Kutum Sub-weapon. The Mirror of Equilibrium is required in order to use the extraction feature. You can obtain the Inverted Heart of Garmoth and Nouver/Kutum Sub-weapon when extracting the Fiery Nouver and Fiery Kutum Sub-weapon. The Inverted Heart of Garmoth can be registered at the Central Market. The Mirror of Equilibrium can be purchased from NPC Hughol at Duvencrune. The Extraction feature is available through the Blacksmith NPC's of each town.



[System]

Fixed the issue where the chat would not be displayed on the top center area when using the ! prefix on the Guild/Arsha chat window.

When extracting materials from the Fiery Nouver and Fiery Kutum Sub-weapon while their durability is depleted, the weapon's durability will not recover.

The limitations to the amount of Silver you can have has been removed. Now you can have more than 100,000,000 Silver.

Fixed the issue where the War Hero title would reset during maintenance.

You can now whisper to the Game Masters even when you are playing in Privacy Mode.

Fixed the issue where the search results were not matching the type of search when you search without ever changing the search type (All, By Category) at the Central Market.

Fixed the issue where the [Register] button at the Sell window would not be displayed normally in certain languages for the Central Market.

Fixed the issue where the prices in the graphs of the Central Market's Orders/Sell window would be negative numbers.

The default search settings when searching for items at the Central Market has been set to “All” instead of “By Category”.

The damage dealt by the following skills has been changed, due to the skills also being changed in main gameplay. Please refer to the rest of the Patch Notes for more details on the skill changes of individual classes. Warrior Kick Sorceress High Kick Low Kick Musa, Maehwa Upper Kick Valkyrie Flurry of Kicks Striker Taeback Kick Mystic Soul Basher

Fixed the issue where the Black Spirit navigational guide and possess guide would be displayed when you had ranking points (the guides should not appear when you have points).

The Bonus Missions window will expand when the descriptions for the missions are long.

Fixed the issue where the time remaining and skill descriptions would overlap in resolutions lower than 1600 * 900.

Added a sound effect which plays when the Boss Red Nose appears and dies in the Shadow Arena.

When the screen occasionally freezes on the loading screen (where a black screen appears and displays a "Please wait" text), the loading screen will now close after a certain period of time.

Fixed the issue where the Silver rewards were not displayed properly in the rewards menu within the Shadow Arena lobby.

The notification icon which appears at the top right while in Shadow Arena will continue to be displayed when Shadow Arena is opened or when you reconnect.

The Shadow Arena banner on the bottom right side of the screen will no longer be displayed when you cannot enter Shadow Arena.





[Game World]

A giant mysterious object appeared near the Ancient Stone Chamber. Jarette Domongatt is now the Stone Chamber Excavation lead. The knowledge entry for Jarette Domongatt has been changed accordingly. You will not consume Energy when obtaining the Ancient Stone Chamber knowledge from the Stone Chamber Excavation Lead.



A giant mysterious object appeared near the Ancient Stone Chamber.

The background visuals for the beginning stages of the main quests have been improved.

Fixed the issue where the temperature and humidity information would be displayed incorrectly in the World Map.

Removed a floating bush from the Forest of Seclusion area.

The message that appears when a Horse Flute is used too far away from the horse it is trying to call has been changed. Before: Mount is too far away.(You can call your mount even farther away using the Horse Flute) Now: Mount is too far away.



[All Classes]

Black Spirit's Rage Skill Expansion has been added for all classes.

【Warrior】

Black Spirit's Rage can now be used for Pulverize, Merciless, Slashing the Dead, Absolute: Spinning Slash, and Absolute: Ground Smash. Black Spirit: Pulverize, Black Spirit: Merciless, and Black Spirit: Slashing the Dead have been added to the skill window.

Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.

Black Spirit skill descriptions have been added to the right side of the descriptions for the skills below. Spinning Slash Ground Smash Solar Flare You can check the damage and effects of each skill which uses Black Spirit's Rage.



【Ranger】

Black Spirit's Rage can now be used for Elven Rage, Waltz of Wind, and Regeneration. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Sorceress】

Black Spirit's Rage can now be used for Turn-back Slash, Violation, and Grim Reaper's Judgment. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Berserker】

Black Spirit's Rage can now be used for Devastation, Titan Blow, and Flow: Slugfest. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Tamer】

Black Spirit's Rage can now be used for Moonlight Strike, Echo Pierce, and Garuda. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Valkyrie】

Black Spirit's Rage can now be used for Verdict: Lancia Iustitiae, Terra Sancta, and Promptness. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Witch】

Black Spirit's Rage can now be used for Equilibrium Break, Detonative Flow, and Thunder Storm. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Wizard】

Black Spirit's Rage can now be used for Cataclysm, Water Sphere, and Hellfire. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Musa】

Black Spirit's Rage can now be used for Below the Belt, Flow: Dash Slash, and Fiery Angel. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Maehwa】

Black Spirit's Rage can now be used for Sticky Snowflake, Flow: Cloud Stab, and Moonrise. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Kunoichi】

Black Spirit's Rage can now be used for Lunar Dash, Sah Spree of Sonan, and Chain Crash: Sah Chakram. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Ninja】

Black Spirit's Rage can now be used for Sudden Decapitation, Sura ChaoSpree, and Bloodthirst: Katana Shower. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Dark Knight】

Black Spirit's Rage can now be used for Grip of Grudge, Spirit Hunt, and Shattering Darkness. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Striker】

Black Spirit's Rage can now be used for Ferocious Assault, Ultimate Crush, and Skull Crusher. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Mystic】

Black Spirit's Rage can now be used for Hurricane Sweep, Spiral Torpedo, and Sea Burial. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Lahn】

Black Spirit's Rage can now be used for Eradication, Bleeding Hearts, and Flow: Mangler. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





【Archer】

Black Spirit's Rage can now be used for Full Bloom, Ultimate: Zephyr Leap, and Righteous Smite. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.





The ability to lock Black Spirit's Rage skills by level has been added.

Fixed the graphical issue where the blood splatter effect would occur towards the top instead of the middle when attacking from the front.

Improved the hit graphics for the movement and effects of certain skills.

The thrust and forward attack skill hit effects have been improved.

Fixed the issue where the hit effect would not be properly displayed on monsters when using certain skills while on a mount. Warrior Basic attack Heavy Strike Deep Thrust Piercing Spear Spinning Slash Scars of Dusk Sorceress Bloody Calamity Sinister Energy Ranger Will of the Wind Tearing Arrow Basic attack Berserker Raging Thunder Fearsome Tyrant Frenzied Destroyer Fierce Strike Basic attack Tamer Basic attack Valkyrie Just Counter Shield Throw Basic attack Musa Charged Stub Arrow Stub Arrow Divider Basic attack Maehwa Charged Stub Arrow Stub Arrow Divider Basic attack Ninja Fox Claw Shuriken Throw Kunai Throw Basic attack Kunoichi Fox Claw Shuriken Throw Kunai Throw Basic attack Wizard Blizzard Fireball Concentrated Magic Arrow Magic Arrow Witch Blizzard Fireball Concentrated Magic Arrow Magic Arrow Dark Knight Basic Attack Striker Basic attack Mystic Basic attack Lahn Blooming Nether Flower Soul Ascent Catasetum Basic attack

The brightness for the effects which appear when hitting characters and monsters have been adjusted.

[By Class]

The skill Counter should now work normally even when the RMB is held while using the skill.

Improved the graphics of the impact effect and direction of blood splatter of the downward swing of the skill Merciless when used with Black Spirit's Rage.

Improved the graphics for the direction of sword swings for the skill Slash when used on horseback.

The hit damage dealt by the following skills have been increased.

Skill Before Adjustment After Adjustment Shield Strike I Hit Damage 442% Hit Damage 575% Shield Strike II Hit Damage 563% x1, Max 2 Hits Hit Damage 732% x1, Max 2 Hits

The hit damage and number of hits dealt by the following skill have been increased. However, the skill will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Kick Hit Damage 130% Hit Damage 225% x2

Fixed the issue where the character could not land the 2nd hit due to the 1st hit for the Kick skill pushing away the target too far.

Fixed the issue where holding F + LMB while using the Kick skill would not produce the flying forwards motion.

The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Chopping Kick I 96% x2 144% x2 Chopping Kick II 121% x2 182% x2 Chopping Kick III 148% x2 222% x2 Absolute: Chopping Kick 454% x2 568% x2

The hit damage dealt by the following skills have been increased. However, the skills will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Dash Kick I Hit Damage 78% x2 Hit Damage 312% x2 Dash Kick II Hit Damage 96% x2 Hit Damage 365% x2 Dash Kick III Hit Damage 121% x2 Extra Hit Damage 121% x 1 Hit Damage 424% x2 Extra Hit Damage 424% x 1

The hit damage dealt by the following skills have been increased. However, the skills will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Crescent Kick I Hit Damage 99% x 2 Hit Damage 346% x 2 Crescent Kick II Hit Damage 130% x 2 Hit Damage 455% x 2 Crescent Kick III Hit Damage 145% x 3 Extra Hit Damage 320% x 1 Hit Damage 392% x 3 Extra Hit Damage 480% x 1 Crescent Kick IV Hit Damage 160% x 3 Extra Hit Damage 435% x 1 Hit Damage 432% x 3 Extra Hit Damage 650% x 1

The hit damage dealt by the following skills have been increased. However, the skills will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Round Kick I 1st Hit Damage 84% 2nd Hit Damage 84% 1st Hit Damage 420% 2nd Hit Damage 420% Round Kick II 1st Hit Damage 100% x2 2nd Hit Damage 100% 1st Hit Damage 400% x2 2nd Hit Damage 400% Round Kick III 1st Hit Damage 120% x2 2nd Hit Damage 120% 3rd Hit Damage 120% 1st Hit Damage 456% x2 2nd Hit Damage 456% 3rd Hit Damage 456% Round Kick IV 1st Hit Damage 223% x2 2nd Hit Damage 223% 3rd Hit Damage 223% 1st Hit Damage 558% x2 2nd Hit Damage 558% 3rd Hit Damage 558%

Fixed the issue where the hit effect would not be properly displayed on monsters when using the following skills. Dagger of Protection Pinpoint Spin Kick







The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Low Kick I Hit Damage 110% x 1 Hit Damage 396% x 1 Low Kick II Hit Damage 160% x 1 Hit Damage 512% x 1

The hit damage and number of hits dealt by the following skill have been increased. However, the skill will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Shadow Kick Hit Damage 231% x 1 Hit Damage 416% x2

The hit damage and number of hits dealt by the following skill have been increased.

Skill Before Adjustment After Adjustment Shadow Riot Hit Damage 415% x 1 Hit Damage 622% x 1

The hit damage dealt by the following skill has been increased. However, the skill will now deal less damage during PvP.

Skill Before Adjustment After Adjustment High Kick Hit Damage 120% x2 Hit Damage 216% x2

The hit damage dealt by the following skill has been increased. However, the skill will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Scattering Shadow Hit Damage 214% x2 Hit Damage 589% x2

Fixed the issue where the hit effect would not be properly displayed on monsters when using the following skills. Sharp Nails Beak Kick Dream of Doom Sinister Energy



Improved the graphics for the direction of blood splatter for the skill Flow: Slugfest.

The Durandal outfit set descriptions will now display the following effects. Outfit Slot Equip Effect (4 Parts) Combat EXP +10% Outfit Slot Equip Effect (6 Parts) Skill EXP +10% Outfit Slot Equip Effect (8 Parts) Equipment Durability Consumption, Death Penalty -10%



Improved the graphics for the skill Absolute: Bolt Wave when it is used after Legendary Beast’s Power via Quick Slot with a Celestial Bo Staff.

The hit damage dealt by the following skills have been increased. However, the skills will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Flurry of Kicks I 1st, 2nd Hit Damage 113% 1st, 2nd Hit Damage 286% Flurry of Kicks II 1st, 2nd Hit Damage 137% 3rd Hit Damage 137% x2 1st, 2nd Hit Damage 301% 3rd Hit Damage 301% x2 Flurry of Kicks III 1st, 2nd Hit Damage 176% 3rd Hit Damage 176% x2 1st, 2nd Hit Damage 352% 3rd Hit Damage 352% x2 Flurry of Kicks IV 1st, 2nd Hit Damage 240% 3rd Hit Damage 240% x2 1st, 2nd Hit Damage 480% 3rd Hit Damage 480% x2

The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Tree Climb I Hit Damage 63% x2 Extra Hit Damage 135% Hit Damage 139% x2 Extra Hit Damage 338% Tree Climb II Hit Damage 84% x2 Extra Hit Damage 155% Hit Damage 185% x2 Extra Hit Damage 434% Tree Climb III Hit Damage 122% x3 Extra Hit Damage 189% Hit Damage 220% x3 Extra Hit Damage 473%

Improved the graphics such as the impact effect, direction of blood splatter, and attacking directions when hitting targets with the following skills. Flash: Stance Shift Heilang: Lightning of Earth Heilang: Scratch Heilang: Throat-Burn Celestial Bo Staff Training Beast Rampage Legendary Beast Dance Allround Spinner Flow: Ascension Flow: Soaring Strike



The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Flurry of Kicks I Hit Damage 120% Hit Damage 300% Flurry of Kicks II Hit Damage 167% Hit Damage 418% Flurry of Kicks III Hit Damage 255% Hit Damage 638% Ultimate: Flurry of Kicks Hit Damage 317% Hit Damage 793% Absolute: Flurry of Kicks Hit Damage 582% Hit Damage 1455%

The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Flying Kick I Hit Damage 120% x2 Hit Damage 252% x2 Flying Kick II Hit Damage 157% x2 Hit Damage 329% x2 Absolute: Flying Kick Hit Damage 624% x2 Hit Damage 1311% x2

The hit damage dealt by the following skills have been increased. However, the skills will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Flow: Double Flying Kick Hit Damage 207% x2 Hit Damage 518% x2 Absolute: Double Flying Kick Hit Damage 660% x2 Hit Damage 1254% x2

Improved the graphics such as the impact effect, direction of blood splatter, and attacking directions when hitting targets with the following skills. Valkyrie Slash Forward Slash Sideways Cut Sword of Judgment Counter Shining Dash Judgment of Light Awakening: Holy Lancia Sanctitas de Enslar Flow: Revelation Sanctus



The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Upper Kick Hit Damage 130% Hit Damage 325% Ultimate: Upper Kick Hit Damage 195% Hit Damage 585% Absolute: Upper Kick Hit Damage 425% x2 Hit Damage 638% x2

The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Blunt Kick Hit Damage 140% Hit Damage 350% Ultimate: Blunt Kick Hit Damage 210% Hit Damage 630% Absolute: Blunt Kick Hit Damage 480% x2 Hit Damage 720% x2

The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Sweep Kick Hit Damage 130% x2 Hit Damage 195% x2 Ultimate: Sweep Kick Hit Damage 195% x2 Hit Damage 390% x2 Absolute: Sweep Kick Hit Damage 430% x3 Hit Damage 645% x3

The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Roundhouse Kick Hit Damage 200% x2 Hit Damage 400% x2 Ultimate: Roundhouse Kick Hit Damage 155% x3 Hit Damage 341% x3 Absolute: Roundhouse Kick Hit Damage 552% x4 Hit Damage 662% x4

Improved the graphics such as the impact effect, direction of blood splatter, and attacking directions when hitting targets with the following skills. Slice Retaliation Backstep Slash Divider Carver Dragon Claw Ultimate: Dragon Claw Dragon Bite (with Tiger Blade) One Step Back Flow: Extra Credit



The forward attack damage for Tiger Blade will now apply properly in PvP.

The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Upper Kick Hit Damage 130% Hit Damage 325% Ultimate: Upper Kick Hit Damage 195% Hit Damage 585% Absolute: Upper Kick Hit Damage 425% x2 Hit Damage 638% x2

The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Blunt Kick Hit Damage 140% Hit Damage 350% Ultimate: Blunt Kick Hit Damage 210% Hit Damage 630% Absolute: Blunt Kick Hit Damage 480% x2 Hit Damage 720% x2

The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Sweep Kick Hit Damage 130% x2 Hit Damage 195% x2 Ultimate: Sweep Kick Hit Damage 195% x2 Hit Damage 390% x2 Absolute: Sweep Kick Hit Damage 430% x3 Hit Damage 645% x3

The hit damage dealt by the following skills have been increased. However, these skills will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Roundhouse Kick Hit Damage 200% x2 Hit Damage 400% x2 Ultimate: Roundhouse Kick Hit Damage 155% x3 Hit Damage 341% x3 Absolute: Roundhouse Kick Hit Damage 552% x4 Hit Damage 662% x4

Improved the graphics such as the impact effect, direction of blood splatter, and attacking directions when hitting targets with the following skills. Slice Retaliation Backstep Slash Divider Carver Dragon Claw Ultimate: Dragon Claw Dragon Bite (with Tiger Blade)



Improved the graphics such as the impact effect, direction of blood splatter, and attacking directions when hitting targets with the following skills. Wind Slash Crescent Slash Kunai Throw Shuriken Throw Shadow Slash Ghost Greeting Fox Claw Ninjutsu: Block Jump Shuriken: Malice Boss Slaughter Sura Katana Training Drastic Measure Sura ChaoSpree Flow: Mach Explosion



The damage for Flow: Kick Down will now be properly applied.

The hit damage dealt by the Throwing Kick skill has been increased. However, the skill will now deal less damage during PvP and cooldown.

The PvP damage for the 2nd hit for the Throwing Kick II skill has increased.

Skill Before Adjustment After Adjustment Throwing Kick I 1st Hit Damage 262% 1st Hit Damage 393% Throwing Kick II 1st Hit Damage 470% 2nd Hit Damage 470% x 2 1st Hit Damage 635% 2nd Hit Damage 635% x 2

The hit damage dealt by the Floor Sweeping skill has been increased, and the damage dealt when used during cooldown has decreased.

Skill Before Adjustment After Adjustment Floor Sweeping I Hit Damage 230% x 1 Hit Damage 414% x 1 Floor Sweeping II Hit Damage 489% x 1 Hit Damage 880% x 1

The damage for the Flow: Kick Down skill has increased to the following.

Skill Before Adjustment After Adjustment Flow: Kick Down Hit Damage 733% x 1 Hit Damage 953% x 1

Improved the graphics such as the impact effect, direction of blood splatter, and attacking directions when hitting targets with the following skills.\ Wind Slash Crescent Slash Kunai Throw Shuriken Throw Shadow Slash Ghost Greeting Fox Claw Tragic Blade Ground Thrust Ninjutsu: Oni Shadow Ninjutsu: Block Jump Flow: Indignation



The damage for Flow: Kick Down will now be properly applied.

The hit damage dealt by the Throwing Kick skill has been increased. However, the skill will now deal less damage during PvP and cooldown.

The PvP damage for the 2nd hit for the Throwing Kick II skill has increased.

Skill Before Adjustment After Adjustment Throwing Kick I 1st Hit Damage 262% 1st Hit Damage 393% Throwing Kick II 1st Hit Damage 470% 2nd Hit Damage 470% x 2 1st Hit Damage 635% 2nd Hit Damage 635% x 2

The hit damage dealt by the Floor Sweeping skill has been increased, and the damage dealt when used during cooldown has decreased.

Skill Before Adjustment After Adjustment Floor Sweeping I Hit Damage 230% x 1 Hit Damage 414% x 1 Floor Sweeping II Hit Damage 489% x 1 Hit Damage 880% x 1

The damage for the Flow: Kick Down skill has increased like the following.

Skill Before Adjustment After Adjustment Flow: Kick Down Hit Damage 733% x 1 Hit Damage 953% x 1





When using the Unveiled Dagger II skill during cooldown, the damage will now be properly applied.

The hit damage dealt by the Unveiled Dagger skill has been increased. However, the skill will now deal less damage during PvP and cooldown.

Skill Before Adjustment After Adjustment Unveiled Dagger I Hit Damage 125% x 2 Extra Hit Damage 125% x 2 Hit Damage 275% x 2 Extra Hit Damage 275% x 2 Unveiled Dagger II Hit Damage 218% x 2 Extra Hit Damage 218% x 2 Hit Damage 436% x 2 Extra Hit Damage 436% x 2 Unveiled Dagger III Hit Damage 311% x 2 Extra Hit Damage 311% x 2 Hit Damage 560% x 2 Extra Hit Damage 560% x 2

The hit damage dealt by the Hidden Strike skill has been increased. However, the skill will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Hidden Strike I Hit Damage 220% x 2 Hit Damage 319% x 2 Hidden Strike II Hit Damage 358% x 2 Hit Damage 519% x 2 Hidden Strike III Hit Damage 496% x 2 Hit Damage 719% x 2





The hit damage dealt by the Taeback Kick skill has been increased. However, the skill will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Taeback Kick I 1st Hit Damage 175% x 4 2nd Hit Damage 175% x 2 3rd Hit Damage 236% x 4 1st Hit Damage 306% x 4 2nd Hit Damage 306% x 2 3rd Hit Damage 413% x 4 Taeback Kick II 1st Hit Damage 262% x 4 2nd Hit Damage 262% x 2 3rd Hit Damage 353% x 4 1st Hit Damage 458% x 4 2nd Hit Damage 458% x 2 3rd Hit Damage 618% x 4 Taeback Kick III 1st Hit Damage 350% x 4 2nd Hit Damage 350% x 2 3rd Hit Damage 472% x 4 1st Hit Damage 473% x 4 2nd Hit Damage 473% x 2 3rd Hit Damage 638% x 4





The damage for the Soul Basher has increased like the following, and the PvP damage has been decreased.

The damage for the Flow: Blowdrive skill has increased to the following, and the PvP damage has decreased.

Skill Before Adjustment After Adjustment Flow: Blowdrive Hit Damage 318% x 4 Hit Damage 398% x 4

The hit damage dealt by the Soul Basher skill has increased. However, the skill will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Soul Basher I Hit Damage 210% x 2 Combo Damage 210% x 4 Hit Damage 263% x 2 Combo Damage 263% x 4 Soul Basher II Hit Damage 264% x 2 Combo Damage 264% x 5 Hit Damage 330% x 2 Combo Damage 330% x 5 Soul Basher III Hit Damage 318% x 2 Combo Damage 318% x 6 Hit Damage 398% x 2 Combo Damage 398% x 6





The damage for the Pendulum Kick skill has increased to the following.

Skill Before Adjustment After Adjustment Pendulum Kick I Hit Damage 281% x 3 Hit Damage 351% x 3 Pendulum Kick II Hit Damage 352% x 3 Hit Damage 440% x 3 Pendulum Kick III Hit Damage 423% x 3 Hit Damage 529% x 3

The damage for the Flow: Pendulum Kick has increased to the following.

Skill Before Adjustment After Adjustment Flow: Pendulum Kick I Hit Damage 434% x 3 Hit Damage 521% x 3 Flow: Pendulum Kick II Hit Damage 546% x 4 Hit Damage 655% x 4





The starting point and conditions for the Forgotten Brothers quest (which was obtainable in the beginning through Orwen when playing as an Archer character) has been changed. Before: Obtained through Orwen at the Western Guard Camp Now: Obtained through Kamasylve during the Archer Ascension quest

The damage for Spirit Arrow has been adjusted like the following.

Skill Before Adjustment After Adjustment Spirit Arrow I Hit Damage 44% Hit Damage 233% Spirit Arrow II Hit Damage 61% Hit Damage 279% Spirit Arrow III Hit Damage 82% Hit Damage 325% Spirit Arrow IV Hit Damage 93% Hit Damage 368% Spirit Arrow V Hit Damage 153% Hit Damage 410% Spirit Arrow VI Hit Damage 220% Hit Damage 451% Spirit Arrow VII Hit Damage 316% Hit Damage 487% Spirit Arrow VIII Hit Damage 449% Hit Damage 530%

The level at which you acquire Spirit Arrow has been adjusted like the following.

Skill Before Adjustment After Adjustment Spirit Arrow II Lv. 5 Lv. 16 Spirit Arrow III Lv. 15 Lv. 24 Spirit Arrow IV Lv. 25 Lv. 32 Spirit Arrow V Lv. 28 Lv. 40 Spirit Arrow VI Lv. 33 Lv. 46 Spirit Arrow VII Lv. 38 Lv. 48 Spirit Arrow VIII Lv. 43 Lv. 50

The damage for Ra'ghon's Spirit has been adjusted like the following.

Skill Before Adjustment After Adjustment Ra'ghon's Spirit I 1st Hit Damage 78% x 2 2nd Hit Damage 78% x 2 1st Hit Damage 223% x 2 2nd Hit Damage 223% x 2 Ra'ghon's Spirit II 1st Hit Damage 163% x 2 2nd Hit Damage 163% x 2 1st Hit Damage 388% x 2 2nd Hit Damage 388% x 2 Ra'ghon's Spirit III 1st Hit Damage 399% x 2 2nd Hit Damage 399% x 2 1st Hit Damage 608% x 2 2nd Hit Damage 608% x 2

The damage for Gaping Darkness has been adjusted like the following.

Skill Before Adjustment After Adjustment Gaping Darkness I Hit Damage 95% x 2 Hit Damage 228% x 2 Gaping Darkness II Hit Damage 206% x 2 Hit Damage 258% x 2

The damage for Winged Strike has been adjusted like the following.

Skill Before Adjustment After Adjustment Winged Strike I 1st Hit Damage 66% x 2 2nd Hit Damage 66% x 2 1st Hit Damage 119% x 2 2nd Hit Damage 119% x 2

The skill needed to learn Piercing Cry has been changed from Spirit Arrow III to Spirit Arrow II.

The hit damage dealt by the Volant Kick skill has been increased. However, the skill will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Volant Kick I Hit Damage 58% x 2 Hit Damage 174% x 2 Volant Kick II Hit Damage 203% x 2 Hit Damage 356% x 2

Due to the increase in damage for the Volant Kick skill, the damage for the Purging Shot I and II skill has also increased.

The hit damage dealt by the Earth Kick skill has been increased. However, the skill will now deal less damage during PvP.

Skill Before Adjustment After Adjustment Earth Kick I Hit Damage 102% x 1 Hit Damage 275% x 1 Earth Kick II Hit Damage 297% x 2 Hit Damage 356% x 2

The hit damage for the Ascending Spirit I skill has been increased.

Skill Before Adjustment After Adjustment Ascending Spirit I Hit Damage 107% x 2 Hit Damage 161% x 2





Fixed the issue where you could not sell the Desert Tent Tool to the NPC.

Accuracy +10 has been added to the following items. Militia Longsword Militia Longbow Militia Amulet Militia Axe Militia Shortsword Militia Blade Militia Kriegsmesser Militia Gauntlet Militia Crescent Pendulum Strong Staff Militia Crossbow Rusty Longsword Wooden Longbow Paper Amulet Rusty Crescent Pendulum Rusty Axe Rusty Shortsword Rusty Gauntlet Rusty Blade Old Kriegsmesser Old Staff Wooden Crossbow

Fixed the issue where the guide for the location for using the Awakened Black Spirit Summon Scroll was incorrect.

For details on newly added Pearl Shop Update, please click < Here > !

There is no longer a 1,000,000 Silver restriction when using the "Get All" function to collect in-game mail.

Fixed the issue with the sound effect that plays when accepting one of Rulupee's Travel Log quests so it would sound in a more timely manner.

You can now have a certain chance to obtain the Ancient Magic Crystal of Nature - Adamantine item when defeating monsters at the following Monster Zones: Wandering Rogue Den Soldier's Grave Pirate Island



Changed the chance of obtaining the Stuffed Gray Wolf Head from the Gray Wolf monsters you encounter at low-level areas. This is to reduce the amount of inventory space the item takes up in characters leveling up.

Improved the attack patterns of the following boss monsters to make the Dark Rift more unique: Ancient Puturum Ferrid Moghulis Gehaku Dastard Bheg

The times for world boss monsters appearing for NA region have been changed to be an hour earlier than before due to the Daylight Savings time change.

Changed certain attack skill effects for the boss monster Moghulis.

Changed the summon location of [Boss] Prince of Invaders.

Reduced the difficulty level of the Ritual quest. The HP and AP for the Calpheon Shrine Warrior, Calpheon Shrine Priestess, and Calpheon Shrine Elite Warrior have decreased by 50%.



Fixed the issue where you were unable to accept side quests related to Jordine NPC due to Jordine disappearing with the introduction of the quest renewals. Characters who accept the Troublemaker at Heidel quest after completing the The Secret Deal quest can accept the relevant quest from NPC Carolin (Lord of Heidel's Handmaid) instead of Jordine.



Since the character creation location has changed to now be near the Ancient Stone Chamber area, the background of the area has changed to appear more lively.

Characters going through the renewed quests can obtain knowledge through the following quests. Ancient Stone Chamber, Mural of Experience I Ancient Stone Chamber, Mural of Experience II Ancient Stone Chamber, Mural of Experience III Ancient Stone Chamber, Mural of Experience IV Ancient Stone Chamber, Mural of Experience V *You can receive the relevant quests through Igor Bartali right before you go to Heidel from Velia while going through the main quests. *Characters who begin their adventures from the Western Guard Camp (not the Ancient Stone Chamber) cannot accept the above quests.



Fixed the issue where you could not obtain the <Reanimated Ancient Puturum> knowledge when defeating the Ancient Puturum boss summoned from the Ancient Puturum Summon Scroll.

Improved the quest auto-navigation for the Eileen's Request quest.

Fixed the issue where the Dark Portal would appear at the [Co-op] Awakened Black Spirit summon location. [Co-op] Awakened Black Spirit can be done by using a summon scroll at the summon location.



The Black Spirit's guide about how to use the summon scroll will no longer appear when going through the [Co-op] Stop Illezra's Plot quest.





The UI which appears when you attempt to reconnect to the game will now be the same as the UI which appears when you change servers.

Improved the issue where the War Hero list would refresh slowly when the list generated a scrollbar due to the length of the list.

Improved the auto-path navigation around the Forest of Seclusion.

A blinking effect has been added when there is a change in the enemy's HP bar. Also, question marks (???) will appear on the HP bar of monsters you do not have knowledge of yet.

The monster HP bar color will change depending on its HP even when you do not yet have the monster's knowledge yet. 100 - 75% Yellow 75 - 50% Purple 50 - 25% Red 25 - 10% Green 10 - 5% Light Green 5 - 0% Gray



Fixed the issue where the scrollbar would not be displayed in the Guild Window's War Hero list.

The customization (F4) Edit History button will now be properly displayed.

Fixed the way prices are displayed in the graphs of the Orders/Sell window in a divided manner so that it is easier to read/recognize.

Fixed the issue where the amount of Silver in possession was incorrectly displayed when trying to purchase a house while having more than 2,100,000,000 Silver.





[System]

Fixed the issue where the screen would occasionally turn black.

[Class Changes]



[All Classes]

Fixed the issue where characters would get stuck on obstacles when jumping over obstacles from certain locations.



[Warrior]

Fixed the issue where the 2nd hit for the Kick skill would not play the sound effect when used during its cooldown.

[Berserker]

Fixed the issue where the Tackling Rock sound effect would be unnatural during its cooldown.

Added a missing description to the BD9 set. Added a description about being able to obtain shoes for the BD9 set.



[Valkyrie]

Fixed the issue where an unnatural sound effect would play when using the Flurry of Kicks skill.

Fixed the issue where an unnatural sound effect would play when dealing the final hit when attacking with the Flurry of Kicks skill.

Fixed the issue where an unnatural sound effect would play when using the Punishment skill.



[Kunoichi]

Fixed the issue where an unnatural sound effect would play when using the Smokescreen skill.

Fixed the typo in the skill tooltips of the skills Ninjutsu: Sinew Cut and Absolute: Tendon Cutter.

[Ninja]

Fixed the issue where an unnatural sound effect would play when using the Smokescreen skill.

[Witch]

Fixed the issue where the hit sound effect would not play properly when changing from regular combat mode to Awakening combat mode while sprinting.

[Wizard]

Fixed the issue where the hit sound effect would not play properly when changing from regular combat mode to Awakening combat mode while sprinting.

[Striker]

Fixed the issue where the sound effect would be unnatural when using the skills below when equipped with Gauntlets on a mount. Basic attack Wolf's Fang Fist Fury Rage Hammer Adamantine



[Item Changes]

Fixed the issue where the image for the Ring of Crescent Guardian would not look natural.

[Monster Changes]

Fixed the issue where the <Violent> title would not be displayed in certain Violent Goblin Elite Soldiers at Cron Castle.

[Quest & Knowledge]

Fixed a typo in the knowledge for Ostra Island.

[Interface Changes]

Fixed the issue where the Caphras enhancement UI would overlap with the equipment enhancement UI when you press the "Extract Chance" button and then exit (the button appears when you have the Blacksmith’s Secret Book while using Caphras Enhancement).

Fixed the issue where the beam of light for auto-navigation would not disappear when moving to the desert area.

Fixed the issue where a button would be displayed when it should not appear in the Friend list window (when the Sticker UI feature is not activated).

Fixed the issue where emojis would overlap with the Guild text in the chat window.

Fixed the issue where you could not close the World Map when attempting to craft a Fishing Boat from the World Map's Housing menu.

We are aware of the issue where Combat Fame, Life Fame, Special Fame, and Family Fame are being displayed as ‘0' (zero). The visual bug affects also the total count displayed in the Market Silver Collection benefit. Both are display issues and your Fame points are unaffected and all effects from them are being normally applied, taxes benefits included. This issue will be resolved for the next maintenance on March 20th. We apologize for the inconvenience.

[Updated 15/03/2019]

We are aware of the issue where the Frightening Witch Summon Scroll, which you can obtain as a reward through the Tears of the Wind quest, does not function properly.

We are aware of the issue where the AP buff which you can obtain through the Adventure Journal and when reaching Lv. 60 is not being apply as intended. This will be fixed next week.

[Updated 18/03/2019]

We are aware of the issue where a quest you cannot accept (The Story of the Hero Borne Upon the Winds) is being displayed on the quest widget while going through the main quests.

[Updated 19/03/2019]

We are aware of the issue where bosses like Giath and Degraded Old Tree Treant are spawning in abnormal locations. We will try to resolve this issue as soon as possible, and we apologize for the inconvenience.

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