Updated #59 - 05/24/18

New Inventory UI

Updated theme/look



Now scales correctly based on the the screen resolution



Damage bar is displayed for items that have health



Tooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.



Scrollable inventory list



Mouse wheel works to scroll inventory and lists - can also scroll while dragging an icon



Tooltips will no longer go offscreen



Context menus and tooltips windows dynamically adjust their size as needed

Environmental Changes

Insides of houses and bases as well as areas partly inside



Ocean, rivers and seas you can dive into



Sewers, caves, cellars and bunkers



Vehicles

Physical (Tornado, Collisions, Fall damage)



Gas Smoke (Gas Grenades and areas)



Blindness (Flashbang)



Fire (Molotov, Fire areas)



Explosions (Grenades, Exploding vehicles)



Feet sharp (Punji traps)



Ray radiations (very little protection against that even with full hazmat gear; only reduced in sheltered areas if the area isn't causing the effect itself)

Additional radiation received after 100% gets converted to damage



Radiation slowly is healed (25% per hour), but only up to 40% of it



Radiation reduces now up to 25% of your max health until cured



While over 85% radiation you start to slowly lose health and can't heal until the radiation is cured first

Game

Many updates to the environmental effects in the game



Environmental effects will now damage and/or kill you - wear appropriate clothing



Tweaked visuals of bullet impact effects to improve visuals at a distance



Fixed apple, repair, and killing brute achievements



Items no longer get dropped in game until the drop is confirmed in the database



Slightly increase speech facial visibility/strength



Shorten radstorm peak, increase warning period



Fix Surviotron display appearing after being kicked from a server



Add time of day ("TOD") into damage log outputs so server admins can see what the in-game time was during events



Scale explosion bleed chance off of received damage, rather than base 50% chance



If a server loses connection to the backend database it will restart the server to prevent player progression loss



Changed underwater state detection for correct drowning/oxygen level processing



Some new hints and additions added to main menu



Decreased max penetration thickness on projectile ammo



Shader cache updated



Removed some EAC, and sound engine, spam from client logs



Made changes to code causing issues with vehicle controls - May cause issues typing in some clan names while driving



Include any placeable (tents, storage boxes, etc) in the base faction 2



Kythera major version update - performance improvements, bug fixes, updates to behavior trees

Items

Pistol flashlight added



Added flashlight support to AA12 shotgun



Updated/improved some item descriptions



Environmental protections added to majority of clothing - check tooltips for information



Fixed shoulder pads not being destroyable



Potassium iodide pills added



Potassium iodide pills offer resistance against radiation for some time and can be extended up to 3x, but with a 50% reduction from the original duration



Survivotron updated to display radiation and temperature



Add tritium sights to pistols and tactical shotgun



Fixed several issues with lug wrench damage processing



Increased spawn chance for anti-rad pills and anti-rad mushrooms



Geiger counter (on Surviotron) will sound and display radiation when present, all interactable objects and areas now. (This can also be muted)

Vehicles

Items that initially spawn in a vehicle are now correctly stored in the database - they would disappear on server restart before



Altered damage behavior on the bicycle



Updated damage configuration on sedans and several other tweaks



5-ton truck - fixed destroyed vehicle bugged wheel proxies, handling when < 100% wheel condition



Tweaked third person camera distance on dirt bike and removed roll suppression in first person when leaning



Armored trucks, sedans, and SUVs partially protect players from environmental effects (only enclosed seats)

AI

Spider AI buffed - be careful and observant!



Baby spiders added



Venom spit aim improved to sometimes hit unconscious players



Disable breakage effects on fish and the incorrect spawning of ice particles



Some mutants will take evasive action if a player stares directly at them



Fix for some animation updates not being sent over the network



Make bird boids invulnerable to prevent physicalized corpse from colliding with vehicles



Bear is more likely to chase if player runs away



Bear will move closer to the player instead of standing up occasionally



Mutants turn to face you more often for melee attacks



Reduced teleporting issues for mutants in close combat

Map

Above ground radiation areas have been revamped - they are also more noticeable as being dangerous



Added more mushroom spawns by in land water areas (i.e. swamps and rivers)



Added small sewer rooms to various towns on the map (for radiation storm shelter)



Revamped Radiation valley near center of map

Animations

Fixed mag orientation for M40A5 during reloading



Added faster strafing animations for the human spider mutant



Extra out of reach animation added for the human spider mutant



Altered setup for the crossbow ammunition to solve some issues during reloading - also added reload from empty animation



Altered no weapon falling loop to suit our SFP camera system

Models/Textures

Added missing physics proxy on the drying rack



Optimized massive trash piles



Fixed some incorrect surface types on ammo models

Feedback thread is located here: https://steamcommunity.com/app/299740/discussions/0/1694922345929316889/ The game is now aware of the area a player is in and evaluates a shelter value (how much protection you receive from the area from weather).The following types of areas are detected:The radstorm is deadly when you are not seeking shelter or have protective items equipped or consumed.Radiation areas are detectable with a Geiger counter or noticeable by a slightly blue glowStock up on anti-rad pills, anti-rad mushrooms or potassium-iodine pills before entering known radiation areas.You can check item details and differences in your inventory tooltips by hovering over them.Anti-rad pills, anti-rad mushrooms or potassium-iodine pills help against radiation.The environment protection effects scale with the health of the item, this can be checked in the UI.Other environmental stats on items include:Additional to the environmental stats which apply to the player in general, body part protection stats exist which are also be output in the UI.For relevant protective types there is differentiation of what is causing it (e.g. ground based, rain based, gas based).Future work: Temperature, Acid, Electricity, Wetness/Humidity, Rain, Fire area revamp.Changed behavior of radiation stats:Going underwater in the middle of a radiation storm protects against its negative effects.