While the Riktus are getting ready to sweep the World of Twelve, it is also the turn of the Srams! It is important that this class of thieves and assassins can live up to the challenge, right? Therefore the September Game Update is arriving with brand new shiny Srams.

Invisibility

Makes the target Invisible

The target gains 30% Dodge total

The target can no longer Lock

The target cannot be made ​​invisible at the next turn

When the target is causing damage, it will become visible

Trap system

Fog Trap (Air): Air damage + teleports the targeted character on another Fog Trap.

Laceration Trap (Fire): AoE Fire damage + applies the Hemorrhage state (DOT).

Trap of Silence (Water): AoE Water damage + loss of 2 AP.

Double

Loot System

A Weak Points state

Water branch: heals

Fire branch: additional damage on target

Air branch: extra damage (boosted if from the back)

The Sram revamp has found its place in the Game Update of September and here are the main points.The new system will be much simpler and easier to understand.A trap system will be added. Each individual elemental branch will have a spell that will apply a buff on the player necessary to cast a trap. And the placed trap will be of the same element than the buff, each element having different effects.Double will have four specific spells: Lethal Contact, Fear, Chakra and Scathing Blow.Therefore the Double will have a higher use in ground control and tanking.A new “Loot” system will be added. There will be 3 types of loots: Lock-Dodge loot, damage loot and MP loot.The water branch will have 3 spells increasing each one of these loots. The last spell of the Water branch will allow you to consume these loots and give a bonus to the character as well as a penalty to its target based on the level of the loot and type: for example, the “damage” loot " will give a damage bonus to the character and apply a damage penalty to the target of the spell.A new state will be introduced: the Weak Points.Some Sram spells (from each of the elemental branch) will increase the "Sram’s Weak Points" state.Each individual elemental branch will have a spell that consumes the Weak Points when dealing damage to a target, while also triggering an additional effect if the Sram has a Weak Points level quite high.If a spell is cast with enough Weak Points, the state will restart at level 0 and the player will get 1 WP back.Additional effects based on branches:This Sram revamp is already available for test on the Beta server, so do not hesitate to give us your feedback!