DC fans, are you ready for your shining moment for 2019? We’ve gotten tons of sets themed after Superman and Batman, and it’s been quite a long time since we’ve had just a general DC set. That all changes with Rebirth! Let’s see how this set stacks up and which figures are worth your time.

Even as a Marvel guy, it’s starting to bum me out that we only get 1 DC set a year. With that consistency and the rumor that DC controls what happens and what doesn’t more than Marvel puts a huge damper on what figures we get for the other huge comic force out there. It’s basically boiled down to this for every DC set:

Must include Batman. No exceptions. Should include Superman/Wonder Woman. Every set should focus on Batman or Superman.

That gets really tiring. Sure, we had Harley Quinn and the Gotham Girls which was a breath of fresh air, but even that had Batman and some other big names for DC. The one caveat of being such a huge Marvel fan is that we do get to see more obscure characters because so much product gets released.

I digress; it’s time to look over our 2019 DC set. Until we hear differently, this is all we get from DC this year.

While looking over the set as pieces were spoiled, I got this huge feeling of mediocre about this set. Most of the dials feel like they were made two years ago with stats that feel low for the points (31 figures with a starting 10-attack or lower, 32 figures with a starting 17-defense or lower) compared to what we’ve been seeing in sets like Earth X and Secret Wars: Battleworld. It will be interesting to see how the final numbers come out. Remember that I write these reviews as the set is being spoiled rather than waiting for everything, so a feeling of lower numbers feels more realistic since that kept coming up throughout the weeks of reveals.

Like Earth X, I’ll be including both constructed and sealed reviews. I tried to trim things down a little bit so that it wasn’t as monumental as the Earth X set review, but it’s hard to do that when you have to give a decent amount of info for each figure.

At the end of the review, I’ll tally up each score like I normally do with some statistics so you can see how the set fairs overall. In addition, I ran some numbers to help with sealed decisions. I’ll just go ahead and get to those right now.

DC sets normally have a fair amount of Outwit as Batman is always in the set, and it’s a huge power in sealed. Along with Batman comes Stealth, and DC sets (especially Batman: The Animated Series) usually are crammed full of it. The last metric I wanted to track was snipers, or anyone with a printed range of 7 or more. Here’s the breakdown:

Outwit: 1 common, 4 uncommons, 1 rare, 2 super rares, 0 chases

Stealth: 3 commons, 2 uncommons, 4 rares, 2 super rares, 2 chases

Snipers (7 range or more PRINTED): 1 common, 1 uncommon, 0 rares, 2 super rares, 3 chases

This should give you a little more information if you’re looking at this review strictly for sealed, and if you’re consulting this DURING your sealed construction, this little section should be a nice cheat sheet while building.

Anyway, one last note: remember that these are my personal reviews and they aren’t the definitive ratings of figures. It’s okay if you disagree with me! Also, I don’t like to say that any figure is inherently bad (although there is my first 0 figure ever in this review!) as we’re looking at comic book characters that some people might really love.

Okay, enough of the intro – JUST GET ON WITH IT!

COMMONS

001 Deathstroke

Constructed – Well, this is certainly starting things off with a rather large bang. Deathstroke completely shatters expectations on what a 100-point common can do. Able to break through any reducers on any attack and engage any way he sees fit is already amazing but throw in absurd healing on KO’s and FOUR freaking 11-attack values with a final click of Regeneration and you have something that looks way better than a common. Seriously, once you see the rest of the set, you’ll ask why he is actually a common. Score: 5/5

Sealed – Out the gate, auto-play. Deathstroke has so much going on that he can deal with practically anything in the set and he’ll outlast almost everyone as well. Every click is glorious and you’ll never, EVER, find yourself wishing he was on a higher click. He will rule sealed games. Score: 5/5

002 Jericho

Constructed – So this is basically a dial from 2 years ago, right? 60 points for a Running Shot Mind Control/Psychic Blast character with only 10 attack and 2 damage? Stats are bad, his cost is high, and Jericho brings nothing to the table that someone else in the set or in Modern can’t do way better. Score: 1/5

Sealed – The only reason you should play Jericho is if you need Leadership and Mind Control. That’s it. He’s too expensive for a taxi, has no powers that will pull any weight on offense, and his stats are just atrocious. Score: 1/5

003 Rose Wilson

Constructed – A decent melee figure that has some nice crowd control. Empower with 3-damage and 11 attack is a great first click. Unfortunately Rose quickly drops to subpar. At 50 points, she might have been okay. Score: 2/5

Sealed – Quake is a nice power to have when lots of small figures tend to fill out teams, and the 3-damage will ensure she can hit through any reducers. There’s a decent amount of range in this set, so that Combat Reflexes doesn’t do too much. Score: 3/5

004 Terra

Constructed – A tad expensive, but I like this dial a lot. Terra starts out as a wonderful support figure with TK, Sidestep, Flight, and Empower, and pushes into one hell of a team support bringing Barrier and Toughness/+1 to defense for anyone next to her terrain markers. My only complaint is that she loses all protections other than her own Barrier granting Toughness after one click of Invulnerability. Score: 4/5

Sealed – Dials like this shine a lot in sealed games. Like Rose, Terra can punch through any reducer, and you get two different ways to play her which is always good with limited figures. She’s a little easy to hit, but her healing trait can make her surprisingly difficult to put down. Score: 4/5

005 Kid Flash

Constructed – These are the Hypersonic dials that I can’t stand. Aside from defense, his stats are bland, his dial is short, his attack plummets, and he has a trait that goes against how his whole dial works (whole dial being one power). His only good aspect is that he ignores elevated terrain. Just so sub-par. Score: 2/5

Sealed – 50-points is a lot to pay for this dial, and chances are Wally will make it to the enemy and have barely enough movement to get out of melee. With a decent amount of Outwit in this set, he’ll drop super quickly. The only way to make him good is to wait to engage with him as a cleanup figure, which isn’t horrible. Score: 3/5

006 Power Girl

Constructed – There’s nothing on this dial that wows me. Power Girl is the prime example of figures that look better because of Perplex but you realize you need it to make her worth her points as her stats aren’t very good. I can think of a lot better 50-point Super Strength pieces. Score: 2/5

Sealed – At least in sealed Power Girl can pull double duty as a taxi and a melee figure, and it should be nice dishing 5 damage with only 50 points. Hopefully she gets that one good hit in because she’s toast afterwards. Score: 3/5

007 Commander Steel

Constructed – Not bad for a JSA team, but we’re losing so many key figures for that force in rotation, so I can’t help but feel like Commander Steel is a wasted slot. Still, giving that team Leadership is really good, and he’s a decent tank for his points. Score: 3/5

Sealed – If you have 40 points open and no other options, sure, run the Commander. At least he’ll bring Leadership to the party. He could also pop in some surprisingly high damage thanks to Super Strength, but I wouldn’t prioritize him. Score: 3/5

008 Adeline Kane

Constructed – So this is an Enhancement figure with Stealth for 30 points because you’re never going to pull that trait off in constructed play. Like ever. So, 30 points for Enhancement and Stealth. No thanks. Score: 0/5

Sealed – You might, miiiiiight, pull this trait off in sealed, but the odds of it happening and the payoff you get for the positioning and action you’ll use to move her up isn’t worth it to simply counter two powers. The only reason she gets a 1 over a 0 is that Police + Enhancement is a nice combo to have if you pull a good ranged attacker. Score: 1/5

009 Deimos

Constructed – Realistically the only reason you’re playing this figure is for comic accuracy or you really want that -1 to all opposing characters attack values within 4 squares. Deimos is incredibly bloated in cost and doesn’t bring anything special to a team. He’ll quickly be dropped first by your opponent at which point you’ll wonder why you paid 55 points for a trait. Score: 1/5

Sealed – His trait gets a whole lot better in the sealed environment where it’s much harder to deal with a top click of Invulnerability and Shape Change. Depending on the team you’re facing, that -1 to attack can be game-changing. Still, you’re sinking 55 points to not have much offense once you’re off click 1. Score: 3/5

010 Nightwing

Constructed – This is perhaps my favorite Nightwing we’ve ever gotten. Playable at both point levels (although that 75-point line is WAY better once he pushes) and equipped with tons of ways to hurt the enemy. You most likely won’t use the Incap but it’s nice to have. Nightwing is deadly on every single click, and I’m stoked to make this my go-to version of him. Score: 5/5

Sealed – Extremely solid figure that can do a ton of damage at both his short range and melee. While you’ll want to stay at range, Nightwing will feel a lot stronger than he looks and brings so much utility to your team while also proving a fantastic primary or secondary attacker. What sealed dreams are made of. Score: 5/5

011a Duke Thomas

Constructed – We need clarification on the glaring error on the card, but this looks like a fantastic support figure. Assuming the trait simply left off the word “target” at the end, Duke piles on a mountain of stats for your allies if they dog pile. A melee team will love the addition of Duke. Unfortunately, his stats are miserable after a hit, so keep him safe. Score: 3/5

Sealed – Duke’s effectiveness depends on what you pull as he absolutely needs a team of a few melee figures to pull his weight. If you do pull a melee-heavy roster, he’ll be worth his weight in gold. Score: 3/5*

011b The Signal

Constructed – A very interesting approach to a dial. The Signal is an all or nothing figure either eliminating Stealth and/or pumping damage of anyone around him. He’s a large double-edged sword and unfortunately that double edge can end up slaying you. Probability Control and Hypersonic Speed are nice, but I don’t think he’s worth the points nor the Prime rank. “Empower and Enhancement” with Prob is very good, but if you play against a melee team, he’s going to hurt you. Score: 3/5

Sealed – This figure should be glorious with the right team. Probability Control is a power that you always want, especially in a set where 10-attack is the huge average. Adding +1 to all your damage and turning off Stealth (for you as well) can be a game changer in a vacuum. Just keep him safe. Score: 4/5

012 Aqualad

Constructed – This dial feels a bit like the Lizard dial from Earth X, but without the amazing trait to buff him. Jackson is pretty meh since he has Energy Shields to protect him on a melee dial which makes no sense, swapping to Combat Reflexes immediately after. Your best bet with him is to use TK first and then push him to Charge so that he lands on that decent Blades click. Even his 6 clicks of health can’t save this dial from mediocrity. Score: 2/5

Sealed – Another figure with a single click of TK. Jackson isn’t going to serve any specific roll for a team, but the clutch once-per-game massive Energy Explosion should come in handy as a lot of people will forget about it. His glass jaw will hurt him a lot: Score: 3/5

013 Cyborg

Constructed – Cyborg has had some rough outings in the past, and this dial finally looks to topple that. It’s a good dial with some nice reducers and damage potential for both himself and his allies, but it doesn’t blow me away, and he’s certainly not the best common in the set. His 50-point dial seems a tad expensive since he declines so fast. Score: 4/5

Sealed – This dude is a tank. Both point lines are good to go for Victor, although I do prefer the 75-point line for a dedicated ranged attacker that can actually take a hit. Lots of ranged attackers in this set means his Enhancement will go a long way. Score: 5/5

014 Prez Rickard

Constructed – Huh, what an interesting figure. He’s absolutely incredible for his point cost. 18-Defend with Leadership and a 50/50 shot of succeeding (even if he won’t pull tokens off of most characters) is pretty great for only 35-points. Rickard’s ability to pull tokens off of pretty much any team members within 6 squares is brutal and makes him have a huge presence. Oh yeah, and he pushes into Perplex. Seems like a must-have support figure. Leadership for every theme team! Score: 5/5

Sealed – The Prez is a must-run figure in sealed. Having the ability to pull tokens off of your entire team while giving them a (higher than average in this set) 18-defense value and pushing into Perplex is huge. Even if you’re giving your opponent more tempo, you can probably do a lot more damage before they get a chance to act. Score: 5/5

015 Wonder Woman

Constructed – This feels like a fantastic Wonder Woman dial. No crazy bells and whistles, easy to get, and pretty deadly. Her stats do drop off a bit for my liking at 100-points, but you can’t complain too much for a common. 20-defense from range and basically Impervious for melee gives her a wonderful kit to dish some damage. Score: 4/5

Sealed – A sealed masterpiece for a common slot. Wonder Woman easily pulls her weight and has some good damage mitigation. The flight goes a long way as she can serve two rolls, and with so many Empower figures in the set, she can slice for some good damage. Score: 5/5

016 Super-Man

Constructed – Not a bad Super-Man dial (yes I know it’s a different person). At 150 points he has some solid stats that just get so much better as per his own +2 to any value on the entire dial and at 75 points he opens with Hypersonic Speed. The attack values tank way too fast at his lower cost, but pushing him a single click actually works well to pick up Prob. I don’t know if he’s worth 150 points though, but a 20 defense that you can’t Outwit or Perplex down is pretty sweet. Score: 4/5

Sealed – A fantastic brick in a common slot rocks. At 150, you’ll feel like a god with a 20-defense in a set where 10-attack is everywhere. At 75 points, you can push him to basically keep the same stats and pick up Probability Control making him a flexible attacker. The Outwit protection will help a ton, too. Score: 5/5

UNCOMMONS

017 Deathstroke

Constructed – Not as good as the common but still amazing. 17-Defend isn’t all that amazing, but Deathstroke has some killer values once he pushes for his point cost. Paired with Defiance figures he’ll be much better. That healing trait will go a long way on this dial. Score: 5/5

Sealed – By himself he’s quite good for his cost. With a Defiance team or any other members, he’ll excel in sealed. Absolutely well-rounded and his values are damn good compared to the rest of the set. Score: 5/5

018 Jericho

Constructed – This is a great control dial that piles on the aggravation if he has a good turn, which he should thanks to so many clicks of Perplex and decent attack values. 8-range and Sidestep give him some amazing reach, and his Invincible against lower point characters is fantastic. I’m looking forward to granting an entire team Shape Change on a 4-6 66% of the time. Score: 5/5

Sealed – Play Jericho at 75 points. There are so many figures in this set that are low in cost, so most of the time you’ll have Invincible to protect you. Mind Control is a great power in sealed, especially with 8-range. Tack on Shape Change for your team afterwards and you have a stellar sealed figure. Score: 5/5

019 Ravager

Constructed – Fantastic melee dial with some decent range thrown in for when you need to shoot. Rose has everything she needs to be a threat, and her solid attack values and Blades leaves her open to use her Perplex more defensively. Ravager spits out a ton of damage and that free healing and Prob/Perplex are fantastic, although her dial length is a tad low for 75 points. Score: 4/5

Sealed – So much value in this dial and she can dish a ton of pain. Outwit will hurt her, but that’s okay because you’re only paying 75 points for so many ways to hurt your enemies. If she can start to KO some characters, she’ll easily pull her weight. Score: 5/5

020 Terra

Constructed – Very lackluster dial design. The traitor mechanic was much better on figures like Alex Wilder. Here, you’ll wonder why you paid 50 points to get average values with meh power combinations and inevitably give her to your opponent which will shift your focus during gameplay. Score: 1/5

Sealed – Unless you really want that Empower, there’s no reason to run Terra. TK isn’t as must-have for sealed as it used to be, and frankly this is way too many points for that purpose. Score: 1/5

021 Kid Flash

Constructed – As long as you can keep Kid Flash on his top click, you should be able to abuse him like crazy. However, 75 points seems like a lot for a figure with 5 clicks of health and stats that look like they’re 2 years old. You’ll absolutely need to bring Perplex to get that attack value up so you can take advantage of his free powers, but the potential is nice. Score: 3/5

Sealed – The decision to run Kid Flash depends on if you pull some Perplex to go with him as you’ll need it to bump that attack value up as you’ll most likely be running outside of Prob range for your team. However, if you can get some Speed Force tokens on Kid Flash, he’ll perform very well. Score: 3/5

022 Power Girl

Constructed – When I first looked at this dial, I thought “oh man, another figure with terrible values for the points.” Who wants to see 9-attack values on a 75 or 115-point figure? Luckily Tanya has the fantastic Larger Than Life trait that boosts ALL her combat values by +1 basically every turn if you grow in size. Now she’s much better! Taking on Outwit or Perplex with that larger size is awesome, too! Still a little overcosted though and she does become easy to hit. Score: 3/5

Sealed – Power Girl will absolutely shine in sealed play as her size and the Outwit she can pick up can swing a game in your favor big time. At either point level she’s very playable. If you pull her, I would probably find a way to fit her on the team. Score: 5/5

023a Steel

Constructed – I don’t like this dial at all. I get that his purpose is to get in the way and is a pain to take down, but his 10-attack up front is so horrid at 90 points that I don’t ever want to roll for Impervious on him. Steel is best suited as a tie-up figure that wants to take a good hit, so he lands on his third or maybe fourth click, and that’s not what I want to play for 90 points. Score: 3/5

Sealed – Longevity in a dial goes a longer way in sealed than constructed, so Steel should do extremely well. His numbers aren’t terrible in this environment and the Mystics-like trait will absolutely hurt if your opponent wants to try and take him down. With some Perplex he can be amazing. Score: 4/5

023b Citizen Steel

Constructed – Citizen is quite the anti-retaliation figure as he shuts down all but a few of them for just 35 points. I say that because there’s no reason to run him at 110 points as this dial is just bad as a Prime at that point level. But that 35-point line is fantastic and has some great damage potential as well. Score: 4/5

Sealed – He’s a silver bullet to colossal figures… which this set doesn’t have, so he’s not going to do much for you. At 110 points he’s a paper weight that might be able to pull his weight if he closes the gap without taking a solid hit. At 35 points he’s much better and can be a fantastic tertiary attacker. Score: 3/5 (110 Points) | 5/5 (35 Points)

024 Veronica Cale

Constructed – Let’s be completely honest; in constructed, you’re never going to get those bonuses, so Veronica is a 35-point figure with Sidestep, Smoke Cloud, Outwit, and Perplex. Uhh… where’s the downside here? Score: 5/5

Sealed – Mega support figures for a low cost are always worth playing, so absolutely run her if you pull her. You actually have a decent chance of pulling off her traits too, so bonus points! Score: 5/5

025 Phobos

Constructed – Just like Deimos, this dial doesn’t really do anything worth justifying his 55-point cost and unlike Deimos, his aura isn’t that good at all. If I had to pick between them, I’d pick the common 10/10 times. It would be nice if a tie-up piece actually had Plasticity… Score: 1/5

Sealed – Much worse than Deimos. There’s a lot of melee figures in this set, so they don’t really care too much about breakaway, especially from a figure that doesn’t have Plasticity. Just like his brother, you’re paying 55 points for a figure that doesn’t really do anything. Skip him. Score: 1/5

026 Billy Batson

Constructed – At 20 points, Billy is a Perplex figure that can shut down FREE actions and a STOP click. At 40 points, he also gains the ability to turn into a disgusting melee figure that is still only worth 40 points if you KO him. At either level, Billy is fantastic and redefines what cheap Perplexers are. Score: 5/5

Sealed – Chances are you aren’t going to pull Billy and Shazam, but Billy is still an incredible support figure. Shutting down FREE actions along with Perplex and STOP is superb value for 20 points. Score: 5/5

027 Colonel Poison

Constructed – A great team player for such a low cost. 40 points gets you Leadership, Battle Fury to counter Shape Change/Mind Control teams, and penetrating poison that absolutely drops ranged attackers. Stealth helps his approach and the Combat Reflexes will keep him safe once he’s engaged. Pushing to Perplex is fantastic as well. Score: 4/5

Sealed – Wonderful figure in sealed, especially since there aren’t a ton of reducers in this set and even less Invincible. Poison is always a gold-star power with DC sets because of all the Combat Reflexes and Super Senses, but tack on penetrating damage, Leadership, and pushing to Perplex and you get one hell of a valuable figure. Score: 5/5

028 Tempest

Constructed – The dial isn’t all that great, but Tempest can put out some serious hurt for free. Water terrain is terrible for a lot of figures and buffs a few fantastic ones (*COUGH* King Shark *COUGH*) and the fact that Tempest can throw 6 down for free is outstanding, not to mention the offense he can cause with them. The top-dial Perplex saves an otherwise mediocre dial though. Score: 4/5

Sealed – You know what really sucks when you’re playing sealed? When your characters don’t ignore hindering terrain for movement. Tempest will be an absolute pain to deal with, and the tempo control and Perplex he brings to your team will make him an all-around golden figure. Score: 5/5

029 Mr. Terrific

Constructed – What an interesting figure that can perform some wonderful tricks. Mr. Terrific is worth his points just for the fact that he can generate 3 autonomous Perplex figures that are amazing even with their highly specific version of the power. Wonderful support powers and a surprisingly good top dial once he sets up makes this an all-around great figure. I hope the next Reed Richards is like this. Score: 4/5

Sealed – This guy is going to rule sealed games. He’s tough to hit, can hit people anywhere within 6 squares, has Outwit, Prob, eats time from moving bystanders for free, has a surprisingly good opening click once he sets up; 70 points is going to be a bargain. Score: 5/5

030 Artemis

Constructed – Good god that’s a ton of damage potential on Artemis. My only gripe with Artemis is that she’s slow and she’s a tad expensive. That’s it. Everything else here is solid. The Perplex on her second click is a nice way to basically keep that 11-attack or have a 20-defense in melee. I also love how this dial doesn’t really change. It has three clicks span out over seven physical clicks. Score: 4/5

Sealed – Swarms are very common in sealed, so Artemis is a great option to play. You’ll just need to be careful as she can be gunned down rather quickly. The dial length and damage potential warrant the cost, and the Outsiders team ability will be a boon for her. But look over the other options you opened. A purely melee figure isn’t always the best, especially at 1/3rd of your build. Score: 4/5

031 Batman

Constructed – I suppose it’s the law that there has to be an incredibly strong Batman in every DC set. This guy is crazy-good for 85 points. Better-than-Stealth along with the typical support god complex make an annoying figure to deal with which is just so much better thanks to Outsiders and his ability to move you when he breaks away from you. His attack values are a tad low, but that’s finding something to complain about. Score: 5/5

Sealed – Look, not every figure needs a paragraph. If you open Bruce, just play him. He’ll feel WAY stronger than he looks and costs. Score: 5/5

032 The Flash

Constructed – An interesting run-and-gun speedster that can imbalance a fight incredibly easily, until her opponent is given a MOVE. With Prob up front, there’s a good chance she’ll be stealing speed and attack values. I have an issue with her point values though. At 100 points, she has some great values and powers, except for Defend. With just one hit, she’s going down hard. At 75 points, she has average values, loses Prob, but picks up Super Senses and Shape Change. It’s a tough dial to gauge, and pretty decent. Score: 3/5

Sealed – In a set where 10 seems to be the overwhelming average for attack values, opening a figure that will further reduce that while having Perplex and Prob protection AND Prob on her own dial is pretty amazing. The 18-Defend will be a lot better against this set, and I would automatically play her at 100 points. Score: 5/5

RARES

033 Superboy

Constructed – Incredibly meaty dial for 75 points. Pair him up with a Robin and Superboy will be swinging with values way above his cost. Great reducers and huge reach are quite nice as well. His wildcard within 4-squares isn’t bad either. Score: 5/5

Sealed – Compared to the overwhelming averages in this set, Superboy has one of the strongest opening clicks. The Indom and huge movement value will give you immense control over the board. Score: 5/5

034 Orphan

Constructed – I feel like Orphan isn’t getting the respect she deserves. This is one hell of a melee figure. Stealth allows her to stay safe while her gigantic 10-movement and improved movement will get her into the fight safely. Once she’s there, she can punch with a 13 attack and have a 20 defense for 75 points, while providing Empower for her allies. A simple boost to her damage or giving her equipment can sky rocket her value. Score: 5/5

Sealed – Not a bad click on this dial. Her worst stats are up front which is perfectly fine since she wants to get into the fray. Orphan will pull a ton of weight and she’ll be pretty well protected on the approach. Fantastic end clicks will give her a ton of damage potential. Score: 5/5

035 Superwoman

Constructed – Superwoman is a bit strange because you honestly cannot gauge her from her top click as she’s going to live in the middle of her dial with two different ways to heal up. This is a good dial except for one huge issue; her attack values are g a r b a g e for 125 points. There’s no reason she shouldn’t start with an 11-attack and dip to a 10 on click four at this point value, even as an uncommon. Score: 4/5 (because she’s very different and I like that)

Sealed – The protection from Energy Explosion and Pulse Wave aren’t going to be as big a deal in sealed, so you have to ask yourself if you’re willing to pay almost half your build for a figure with a starting 10-attack. If you pull some Perplex though, Superwoman should be terrific and quite difficult to KO. Score: 3/5*

036 Dolphin

Constructed – There seems to be a lot of dials in this set with low values for the cost, and then Dolphin comes along and throws that in the trash can. Two very good dials in one figure that lets you pick between super annoying Incap piece, or tie-up Blades piece with some nice defense. Either way, she’s fast. This is a good dial. Not a must-have by any means, but good. Score: 5/5

Sealed – Incapacitate is really strong in sealed, and it’s super annoying to deal with when the character has Super Senses and Shape Change. At 30 points, Dolphin is a good figure to throw into the fight and not worry if she goes down in one hit. She’ll generate a ton of headache for that cost. Best of all, she can shift to some big melee damage and tank if she needs to. Versatility is always a beast in sealed. Score: 5/5

037a Shazam

Constructed – 200 is a super-steep cost to play a figure that might have Outwit protection, but at least Shazam has the option to pick that up. I love his trait though as it can really screw your opponent over in dealing with this brick. At 200, if he had that 12 attack up front, he would be perfect. At 100, his 3 damage seems a tad low to be perfect. As-is, he’s a great figure that will play better than he looks. Score: 5/5

Sealed – When would you ever pass on a huge brick with fantastic mobility and Probability Control in sealed? Better yet, you can play Shazam as a secondary attacker that’s just solid if you really want to, although I would just stick with the bigger dial. Score: 5/5

037b Black Adam

Constructed – I have to say, I like Shazam a lot more than I like Black Adam. While Teth has Quintessence which does help a lot, he’s still just a gigantic brick that plays one way: get in and smash. His free moving is neat, but he still has to breakaway which hurts. However, he does have fantastic stats and powers everyone on the dial, and he’s very good at not being kited thanks to his free movement. But a Prime? No. This guy isn’t Prime good. Score: 4/5

Sealed – Still an auto-play if you get him, and I would only run him at 200 points. His 100-point line has some nice longevity thanks to all that Steal Energy and the top-dial Invincible is good, but it will be so much harder for your opponent to deal with his defense and dial length at 200 in sealed. Score: 5/5

038 Beast Boy

Constructed – I don’t like that Beast Boy has sub-par values on this dial. Other than that, this is an amazing click! So many options to morph Beast Boy into what you need without having to carry around a ton of different figures. No matter what type of opponent you’re running up against, chances are Beast Boy has a counter. But he does get dinged for these values. Score: 4/5

Sealed – Any figure that has this kind of versatility is an auto-play in my book. For only 60 points you get an awful lot of utility and different ways to deal with your opponent, no matter what they’re fielding. Score: 5/5

039 Bumblebee

Constructed –Bumblebee doesn’t serve any true purpose for her points. She can be a semi-low-cost Hypersonic Speed figure, but there’s not a terrible amount going on here. Your best bet is to push her so she picks up Outwit, but again she isn’t accomplishing much. You’re not getting any better at the 50-point line since she’s only going to hit for 1 damage in Hypersonic or 2 with Running Shot. Score: 2/5

Sealed – Not a rare I would want to pull. The same issues above hold true in sealed as well. Her 18-defense is nice, but in order to get more utility out of her, you have to push onto the average 17. It’s just not an efficient dial for the costs. Leave her in the booster. Score: 1/5

040 Raven

Constructed – Who wanted a new CW Scarlet Witch? I do! Raven is going to be one of the best taxi’s moving forward and perhaps of all time. That 50-point line is just gorgeous and has some fantastic damage capabilities as well. My favorite thing though? She picks up Regeneration after some damage which allows her to jump right back in whereas most taxi’s limp off to KO land. The 75-point line isn’t worth it at all though. Score: 5/5

Sealed – Support powers are even more important in sealed so when you pull a figure that brings two of the trinity, you play them. She should be able to be a great taxi as well since there are tons of Titans. Score: 5/5

041 Cyclone

Constructed – I’m not digging this dial at all for a rare. TK and Force Blast that can both be used is nifty, but TK is not a power that you use that often on an opposing character, so you’re almost never going to get this special power to work. Further, you can’t pair either with Running Shot, and her 10-attack means she’ll have some trouble even using TK on an opponent. The push into Pulse Wave is okay, but her stats start to tank. Score: 2/5

Sealed – If this dial was a common or an uncommon, it wouldn’t be bad, but as a rare it’s going to suck pulling Cyclone. She won’t be useless as a 50-point TK piece with Running Shot and an 18-defense for this set is still not bad, but I can’t help but feel gypped if I open her as my rare. Score: 2/5

042 Adrianna Tomaz

Constructed – This is essentially the same dial as Cyclone except that she doesn’t start with the TK/Force Blast ability instead using regular TK which doesn’t excite me. However, she does have Sidestep, Flight, and Ranged Combat Expert. That makes her slightly better as she can do more on that top click. The Charge feels a little easier to combo TK and Force Blast as well since she’ll be able to run into you, TK you where she wants, and then knock you back to get some damage in. Score: 3/5

Sealed – Leaps and bounds better than Cyclone. She’ll be an effective TK/ranged attacker early and then push to engage into vicious melee figure that can set up follow-up attacks for your allies. Unlike Cyclone, this is a rare I would like to pull. Score: 4/5

043 Lady Vic

Constructed – Only Six of Us boosts her heavily and makes this dial feel like it shouldn’t be in this set. Lady Vic has some strong values if you can keep 6 figures on your force. Thankfully she’s pretty cheap herself. Her values and powers are pretty decent, and she’ll be much better with the +1 to all stats and Stealth. I love her damage power; giving her the option to swing for 8 damage in a turn is easily worth 1 unavoidable damage. Score: 4/5

Sealed – Lady Vic’s inclusion will be based on whether you can run 6 figures or not. Unlike Earth X, you aren’t getting multiples of this trait, so it’ll be a lot less rewarding to build your team around her. However, if you do manage to get 6 figures on your team, Lady Vic can punch way above her weight. Score: 3/5*

044 Shade, The Changing Girl

Constructed – Shade is amazingly good, and she’s just short of being a competitive figure. Poofing over to unequipped items is huge and her Shape Change is remarkably good. A huge dial for her points and that extremely good Perplex at the end just makes her an annoying figure to deal with. I love the flavor this piece has and she truly feels like a new idea. Score: 5/5

Sealed – Porting to unheld objects won’t be as big of a deal in sealed, but she’s still not a bad figure. At her worst, she’s a Perplex/Poison figure that’s incredibly difficult to deal with. At best, she can make your opponents dish a ton of damage to themselves for such a low investment. Score: 5/5

045 Aquaman

Constructed – Hopefully you win map roll so you can get some water terrain on the map, otherwise Aquaman is just mediocre. There’s nothing special on this dial and he’s incredibly easy to hit and shred through. His Mind Control might as well not exist because it’s so rare to actually use. Score: 2/5

Sealed – Terrain will make all the difference on whether Aquaman is good or not. If you can play on a water map (or with at least some), he’ll be a highly-mobile melee figure with great threat range. If not, he’ll feel overcosted and bulky. Score: 2/5*

046 Red Hood

Constructed – Powers and stats are fantastic on this dial; not a bad click in the bunch, especially for 75 points. However, his strict rule for no killing does hurt. Thankfully Red Hood doesn’t put out a ton of damage and he’ll still most likely lower attack values and it keeps him in the game. Red Hood will be fantastic on a team that has some good finishers. Score: 4/5

Sealed – Jason will be a monster in sealed as his stats are completely reverse from the rest of the figures. Huge values and fantastic mobility with good powers rock, but the tipping point is that he lowers attack values in a set where 10-attack is overwhelming. So what that he doesn’t KO figures on his own. Let Jason do the heavy lifting and have your other 225 points finish them off. Score: 5/5

047 The Flash

Constructed – Barry is trading in the super speed for some phasing Flurry action. With Perplex up front and an 11-attack and 3-damage, you can do a ton of damage with this guy, and his Leading the Charge trait gives one hell of a bonus if he hits first. Unfortunately, he just doesn’t have the reach that most Flashes do, so you’ll need to be more careful with him. The last two clicks don’t do anything for me since he has low attack values even with the Probability Control. Score: 4/5

Sealed – Any time I see a figure that can get to his target no matter what’s on the board, I like them. Especially when they can hit for potentially 8 damage from that action, though I would highly recommend Perplexing that attack value to guarantee the hits. Flash is a hell of an alpha striker, and if you use that Perplex on his already set-high 18-defense with Combat Reflexes, he’s borderline unhittable. Score: 5/5

048 Bat-Man

Constructed – Bat-Man packs a lot more punch than he seems, but my problem with him is that he has no choice but to risk himself if he wants to pull that huge 100-point weight. Low range and a small Running Shot/Charge value means he’ll most likely have to Outwit after engaging in the fight, and his abilities at that point aren’t worth his value. He’s not a bad figure; I just don’t like his setup. Score: 3/5

Sealed – Certainly worth looking at as he brings a lot of powers for his cost and the huge shot he can take once per game can be a game changer. However, you should only play him at 100 which can be difficult to fit on your team. At 75 points, he doesn’t have that amazing damage power, and that’s the only reason I would use him over anyone else at this point range. Score: 3/5

SUPER RARES

049 Black Canary

Constructed – I’m biased because I love the Bombshells, but thankfully this is an excellent dial as most Black Canary’s are. Running Shot, Pulse Wave, and Knockback with two roll-outs for 65 points feels like one hell of a value figure. Pushing to Perplex is fantastic as well, and I love that she can amp up knockback and ignore Charge and Combat Reflexes. She’s a huge boon to the keyword. Score: 5/5

Sealed – Most people look for a Running Shot + Pulse Wave figure in a set and pray they pull them for sealed, and it’s easy to understand why. Even though Black Canary will only shoot for 2 out of the box, with some Perplex she can turn into an easy-bake KO machine with such a small cost of running her. Score: 5/5

050 Robin

Constructed – Robin is a bit too expensive for what you’re getting. His top dial at 125 is actually pretty good, especially with his trait, but one good hit knocks him into that lower dial which is a huge downgrade. That means you have to play him very carefully to make sure he keeps his value. At 75 points, Robin feels bloated and overcosted. The best thing about the dial aside from the trait is that he can help allies defense values, but with a 17-Invulnerability on that lower dial, odds are he goes down first. Score: 3/5

Sealed – This is a completely different story. Robin will be amazing in Sealed with his ability to use team abilities and buff your team’s defense values which means a lot in this set. His Outwit with 4 damage means he can hit quite hard, and the straight-line Charge is a lot better in this environment when people are trying to get as close to 300 points as possible and including too many figures to move. Score: 5/5

051 Lex Luthor

Constructed – Good reach and some solid reducers combined with amazing Outwit protection makes Lex beefy. In order to topple him, you have no choice but to plug multiple hits into him, but that’s my issue here. Lex is great against a tentpole but running him as his own tentpole makes her vulnerable to what he’s already weak against: being out-actioned. Swarms will be able to take him down rather quickly as his defense tanks quickly. At 100 points, Lex is quite a bit better as an incredibly strong ranged attacker with one hell of a starting click. He’ll be great in certain games, and okay in most. Score: 4/5

Sealed – In this environment, teams tend to be made up of a lot of characters, so Lex’s protection won’t be so solid. However, picking up Leadership and potentially two Outwit’s, as well as Outwit protection for your own team is massive and gives you a huge advantage. Unless you open up a ton of small characters, I would play him at 100 points rather than 200. Those first three clicks aren’t worth a third of your build. Score: 5/5

052 Mister Oz

Constructed – Get him. 100% get him. 12 range Prob that sees through literally everything. TK that gives you an additional 2 squares and pushes your opponent’s back 2 squares with a final space YOU get to choose (basically). Hypertime makes him a pain to base. At 40 points, this dial is just insane, and he has the Cosmic keyword! Holy cow! His 100-point line is amazing too! He’ll have extreme value. Score: 5/5

Sealed – Pretty much the same as above. He brings his own TK so you don’t have to worry about pulling another figure to turn him on. I would probably play him at 100 points in sealed because he turns into an amazing attacker in his own right unless you pull something that’s a must-play. Score: 5/5

053 Clayface

Constructed – Oh look, another Super Rare Clayface! Stealth certainly makes this dial feel a bit better for that huge 100-point cost, but I can’t help but feel this is a downgrade from the last Clayface in The Animated Series. He’s just not as good, but that doesn’t make him bad. I think this Clayface is more deadly the more damage he takes, so he should be a fun casual figure. Score: 4/5

Sealed – Yeah, I don’t see why you wouldn’t want to run a figure that’s so hard to actually hit and can dish out a lot of damage and tempo control. His attack values drop a bit for his cost, but he’s a gem in sealed play, as are most Clayfaces. A tad expensive though. Score: 4/5

054 Black Manta

Constructed – Wait, we actually got a decent Black Manta?! Wow! This is actually a good figure, but he’s not without flaws. Like most of this set, his values feel pretty weak and he takes a good amount of time to turn on, but if you can get his water to start flowing or you win map roll, Black Manta will feel like he’s way undercosted. The key to making Manta good is hitting as many targets as you can rather than chunking figures down, and that’s pretty nifty. Score: 4/5

Sealed – Like Aquaman, he’ll be dependent on the map you’re playing, but Manta does have a way to make himself work albeit slowly. He’s still a pretty solid figure that can deal with the hordes that typically see play in sealed and provides some nice lasting damage. Score: 4/5

055 Starfire

Constructed – Remarkably good Starfire as we’re very used to at this point. At both point values she provides a lot of damage, and the STOP click is very good as long as she isn’t stuck out in the middle of nowhere. Unlike most of the set, Starfire actually has good values which helps her a lot. I think her best starting line is 50 points as you get a Running Shot + Pulse Wave figure that you basically don’t care if she takes some risks as she’ll drop down and smack her target for 8 damage. Score: 5/5

Sealed – Two fantastic point values that give you two very different aggressive figures. Quintessence is a huge boon for her and will help to protect her Outwit. Great values and good threats at either value make her a solid figure at either point level depending on your pulls. Score: 5/5

056 Jessica Cruz

Constructed – Not a bad support figure but she does seem tremendously overcosted and easy to KO in a single hit (and also easy to hit). This doesn’t feel like a super rare at all. Sure, she gets to use TK at no cost after carrying someone and I’m sure that inflates her cost, but there won’t be too many times where that will seem like it was a game-changer or a major play. The anti-Battle Fury power is neat but I’d rather just run Outwit. Score: 3/5

Sealed – Seems like a pretty good figure for sealed. The Phasing + Green Lantern Team Ability alone make her a worthwhile inclusion, and the at no cost TK afterwards can either push a tie-up piece into place or move an ally into striking reach. Not outstanding but not bad either. Score: 4/5

057 Deathstroke

Constructed – I get that Deathtsroke can potentially do some really nasty things, but by himself he’s way overcosted. If this dial was 120 points, he would be fire. At 150, he’s way too much and it’s funny how 30 points makes a world of difference. Just one hit will knock Deathstroke into a place where he has to struggle to keep up, and that’s not something you want with a 150-point figure. Prob helps, but 18-Toughness at this cost doesn’t. Score: 2/5

Sealed – This is the environment that Deathstroke will thrive in. There’s a decent amount of Outwit, but so many choices that it’s not going to effect Deathstroke that much. The Energy Explosion during Hypersonic Speed is huge, as is the Prob, so he won’t feel as bulky as he is in constructed. Score: 4/5

058 Flex Mentallo

Constructed – Flex has an interesting dial, but there’s no clear direction he wants to go. TK seems very lackluster on a melee dial and the special damage power doesn’t do anything to help himself since you still can’t occupy the square. It’s neat that he can drop a wall and TK someone out though, but I feel that Sidestep would have been better up front. The healing is okay, but you can’t count on it. Score: 3/5

Sealed – All the staples of a good sealed piece are here; good reducers, a long dial via reducers/special powers/maybe free healing, and TK to help position your other figures. Depending on the release map, his damage power could make him your MVP. He also has some good defenses, something most of the set is lacking. Score: 5/5

059a Superman

Constructed – If you like your Supermen able to get to anything in the game, then this is a dial you’ll want. At his higher cost, Superman has two very efficient ways to get to targets and deal a decent amount of damage. His numbers are pretty strong, and his defenses are tough. At 100 points, he looses a little bit of engage distance, but his second turn will be brutal with Close Combat Expert. I love that his end dial has Sidestep, Charge, Flurry, and Ranged Combat Expert – he can pick how he engages and that’s fantastic, although range will be in demand to up his attack value. I like this Superman. He feels different and that’s good. Score: 4/5

Sealed – Either dial is a great option for Supes. At 175, he’s a brutal run and gun figure that can play very safe and ping in some good damage, and will take a lot of hits. At 100, he does even more damage and is a scary tie-up figure that can eat a lot of attacks while your team engages. Good versatility for a figure that’s usually point-and-hit. Any figure with stats like this and reducers this strong are a must in sealed. Score: 5/5

059b Bizarro

Constructed – Get ready to riot; I hate this dial for a Super Rare Prime. He sucks. Bizarro is a big hulking brick that is so easy to counterplay that I can’t stand him. Sure he has a big first strike but like most bricks he can easily be kited and a hit for 4 damage (or 2 Outwitting his defense) puts him on a click that makes you wonder why you slotted him as your Prime and why you paid his cost. From there, strategic hits will make him such an easy target. Look, he’s not a bad figure; I just don’t like him at all. Score: 3/5

Sealed – Now in sealed, Bizarro is a completely different story. That 5-damage is unlike almost anything in the set, and the Battle Fury will cut down all the damn Shape Change too. No matter the damage he takes, he’ll always be good in the Sealed environment and continue to be a terror to fight. Score: 5/5

060 Wonder Woman

Constructed – I want to love this dial so badly, but I just can’t. Paying 125 points for 17-defense, even if it’s basically protected from Outwit with Invincible and Prob to back her up, it’s just too easy to knock her down into her 75-point dial in a single hit. Her damage potential is good (although why would you ever use Blades with printed 4 damage?), and she has some good powers, but damn these values are just trash once she takes a hit. If you can keep her top-dial, she’ll be good but that’s a challenge. Score: 3/5

Sealed – Same issues; she’s easy picking for a majority of the set and at 75 points, her values are so mediocre that you’ll wonder why she isn’t 50 points. The problem is that sealed will be the most vulnerable she ever is as that’s probably the only time you’ll see Justice League of China figures making her first trait potentially useless. Score: 2/5

CHASES

061 The Red Death

Constructed – Are you crazy? Why in the world would I ever pay 200 points for a figure with 11 attack and 3 damage with only Precision Strike? Why wouldn’t I just drop 75 points off his cost and play Flash, God of Death? Hell, why wouldn’t I just play Super Rare Deathstroke from this same set for 50 points less? Yeah, both the Reckless Disregard for Life and We Will Not Hide in the Shadows Anymore are both fantastic traits, but this guy feels like a damn anchor in points. 100 points? Oh yeah, let me pay that to get a huge 10 attack from a chase. Score: 2/5

Sealed – Okay fine, I guess he’s pretty good in Sealed, but strictly because of the length of this dial. Reckless Disregard for Life is basically anti-sealed, so any of these chases are going to perform well in this environment. The problem is going to be having your opponent read any of their walls of text before the game starts. He’s still overcosted to hell though. Score: 3/5

062 The Murder Machine

Constructed – Unlike The Red Death, this is actually a very good figure that has some serious potential on that both the 200 and 100-point lines. The Murder Machine can throw out so much damage that you could destroy an enemy team under the right conditions with him alone. His values are pretty strong, and that damage power is gold. Of all the chases, I think he’s the strongest. Score: 5/5

Sealed – Absolutely play him if you pull him. The Murder Machine will 100% live up to his name and murder pretty much everyone on the board. 200 points buys you a good figure for sealed too as it’ll be difficult to chew through 4 clicks of Shape Change, Invincible, and Probability Control. Score: 5/5

063 The Dawnbreaker

Constructed – This dude is crazy-good. At 200 points, he’s almost impossible to hit from range and hits like a cannon. At 75 points, he drops off a little bit, but still holds extremely well, although the dial is short. The best thing about him though is that the meta game is overflowing with bystanders, and Dawnbreaker strictly makes your team better against them. Score: 5/5

Sealed – Not a lot of bystander generation this set, but that’s okay because Dawnbreaker will demolish teams by himself. Play him at 200 points and watch your opponent’s squeal as they just can’t land any hits on him. With attack values averaging around 10 in the set, you’ll basically be a god. Score: 5/5

064 The Drowned

Constructed – I don’t think she’s all that amazing, but I do like the dial a bit and the sculpt is just drop dead pretty. The Drowned needs water terrain to make her amazing, but either point level will still run pretty well since she does have Stealth. Poison on the entire dial is fantastic, especially paired with the Reckless trait. She’s a bit weak in power for a chase, but she isn’t The Red Death at least. Score: 3/5

Sealed – Yet another figure that their power depends on the map. Either way, a full dial of Poison is gold in sealed, especially in a set with lots of Super Senses and Shape Change, although the big bricks will laugh. Decent defenses at 150, but lackluster at 75. She’s a middle-of-the-road dial, but the traits alone make her worth playing at either level. Score: 4/5

065 The Merciless

Constructed – I really want to like this dial. His special damage power is insanely good and does a great job of offsetting playing a small team which Is exactly what The Merciless wants. You play him at 225 and never look back. That being said, it’s incredibly sad that his special powers (read: damage) are on every click except when he starts the game. That sucks. At 150 it’s even worse since you can’t push to those powers, and when you do get there, his stats dip so hard that it’s not worth it. If they had put his special damage power up top at 225, this would be an incredibly solid figure. He’s still good, just not as good as he could have been. Score: 4/5

Sealed – It’s pretty simple; do you like Mystics dials with 10 clicks and HUGE reducers on every click that also forces damage all over the place in sealed? You do?! Okay, play him. End of story. Score: 5/5

066 The Devastator

Constructed – No way to ignore terrain, slow movement values, no Outwit Protection, an extreme point cost (at either level); these are all reasons why I would not want The Devastator. The Virus trait is a headache to figure out, further adds to his wall of text, and it empowers your opponents figures while you’re trying to build up. Also, what’s with that 10-attack at 150 points? Are you for real? Thankfully The Devastator can hand out a TON of damage once he’s off his starting clicks at either point level. Score: 2/5

Sealed – Outwit being fairly present in the set makes life very risky for this brick. Even with that drawback, you can’t really argue with the damage potential this guy has. He’ll single-handedly KO figures in one hit which is pretty awesome. However, you have to compare him to an entire team that you can put together as you’ll absolutely want to run him full points or suffer that 10-attack. He’s a headache. Score: 3/5

067 The Batman Who Laughs

Constructed – This sure seems like a good figure with his trait to keep him from ever taking damage, but that’s so insanely easy to counter. Pulse Wave for 1 damage on Robin, Poison on Robin, or just Pulse Wave the big dude. On top of that, his dial is just trash for the points. You’re basically paying a ton of points for an Incapacitate figure which is not worth his points at either level. Score: 2/5

Sealed – There’s no reason to run him at 175 points; you aren’t getting nearly enough strength for that much of your team (unless you open all support). The dial length is nice, but you have almost no teeth to score points on your own. At 100 points, he’s a bit more playable and should be a little harder to deal with in the sealed environment, but not impossible by along shot. You’ll have to play him very carefully. Score: 3/5

068 Barbatos

Constructed – What a huge departure from the other chases, and in an amazing way. Barbatos looks to be a terrifying figure to make monster teams so much better (like they needed more help there). At 200 points and a primary attacker, he’s a bit slow on the engagements, but his defenses are strong. At 100 points, he’s a little softer and weaker, but still worth it because at either value you get his amazing powers and trait. Monster teams can now top into sharing Surtur’s 12-attack value. He can phase up to an entire enemy team and completely lock them down FOR FREE, and then Phase away with a MOVE action. He shuts down ranged attacks for anyone with Outwit, Perplex, or Support within 6 squares for your opponents. He has Quintessence. The list just goes on. Barbatos looks to be leaps and bounds ahead of the rest. Score: 5/5

Sealed – You pull him, you play him, end of story. Giving opponents immobile possibly every turn can pretty much single-handedly win you games. Unless you pull something else godly, play him at 200 points and be ready for a super easy day and a 1st place prize. Score: 5/5

Whew, all done! Let’s take a look at that breakdown of the set and see the overall scores. Again, I’m only gauging the constructed scores rather than sealed.

Score of 0: 1 Figure | 1C – 1% of the Set

Score of 1: 4 Figures | 2C, 2U – 5% of the Set

Score of 2: 11 Figures | 4C, 3R, 1SR, 3 Chase – 15% of the Set

Score of 3: 15 Figures | 3C, 4U, 2R, 5SR, 1 Chase – 20% of the Set

Score of 4: 21 Figures | 4C, 6U, 6R, 4SR, 1 Chase – 29% of the Set

Score of 5: 20 Figures | 3C, 5U, 6R, 3SR, 3 Chase – 27% of the Set

I feel that in order to give this set a proper round out, we need to compare it to Earth X. Since the overall feeling is that this set feels weak in comparison and that Earth X was surprisingly strong, let’s compare the numbers:

If we combine the 0 and 1 rated figures, both sets came out the same, or 7% of the set.

Rebirth has 11 figures with a rating of 2, while Earth X had 13.

Rebirth has 15 figures with a rating of 3, while Earth X had 11.

Rebirth has 21 figures with a rating of 4, while Earth X had 19.

Rebirth has 20 figures with a rating of 5, while Earth X had 23.

That’s considerably closer than I thought it would be when I was looking over reveals as they came out. The only place Earth X wins over Rebirth is it had 3 more 5-rated figures, otherwise Rebirth is better in pretty much every aspect since having a lower number of 2-rated figures is better. So those of you that were waiting to reserve product until you could see the entire set, this one isn’t as bad as people have been saying.

That being said, the Chases in this set aren’t all that grand. 3 of them are great while the others are very middle-of-the-road, so take that as you will.

So the eternal question: should you go for sealed or singles? Unlike Earth X or other Marvel sets, there’s no ID cards, equipment, colossi, or anything else that will pay off with mass random product. The odds of pulling a good chase are muddied with pulling one of three 2-star rated Chases, and the Primes aren’t all that amazing either with the best being the uncommon. That being said, once again WizKids has made a fantastic job making the lower-rarity figures really good and sealed could be a great way to get a bunch of them.

My advice is this; if you’re a DC fan, get yourself a brick. If not, grab some packs, hope you get some luck, and then resort to single purchases or trading with friends. I always encourage you to support your LGS, so make sure you order through them! The set is certainly good enough to get yourself a little sealed product.

How do you think this set stacked up against some of the others as of late? Do you still feel that the numbers on dials are lower than average? How do you feel about the Chases with how much anticipation there was for Batman: Metal? What figures do you think I judged incorrectly? Let me know in the comments section!

Thanks for joining me on another huge set review! I’ll see you guys next week over on Clix Fix, and here again in 2 weeks for Chase or Pass: Rebirth! Until then, remember that the real fun begins when you’re Two Clicks From KO!