It’s the final week to earn your Blob World seasonal challenge foil. I’ve got 16 stars this season, 9 stars left to go, and this week I am tasked to navigate a Tech Boom. We’re building up a fleet like there’s no tomorrow — because there isn’t! Games are fast and deadly, leaving little space for misplays or missed opportunities.

I’ve had a fantastic week so far, going 0-2, 6-1, 1-2, 6-0. Unlocking this format involved losing to a Legends Series winner, and learning to buy cards I would never buy.

Format Rules and Technical Data

The scenario rule for Tech Boom leads one to think of a certain cartoon hedgehog. Gotta go fast!

When a player plays a non-starter ship, they gain +1 combat. When they play a base, they draw a card. We’re playing with the Colony Wars starter, along with Promo Packs 1 and 2. Trade decks begin with 111 cards this week, including both Mercenary ships (Merc Cruiser and Merc Battlecruiser). With the base-heavy theme of Promo Pack 1 and the cheap bases of Colony Wars, you are heavily incentivised to buy bases.