Path of the Focused (V 1.0)

Most barbarians rely on brute strength and raw emotion to gain their superhuman abilities. Those following the Path of the Focused gain their prowess from intensive training and conditioning, thousands of hours of experience culminating into flawless combat that lies beyond the realm of what others deem possible.

Student of War

At 3rd level, when you adopt this path, you gain proficiency with one type of artisan's tools of your choice.

Combat High

At 3rd level you also enter a combat high while raging. In this state, your study and experience take control leaving thought behind. When you use your action to Disengage or Dash, you may make one melee attack as a bonus action.

Resolute Mind

At 6th level, your focus on the destruction of your enemies grants you an unwavering will. You gain proficiency in Wisdom saving throws.

Eerie Gaze

At 10th level you may attempt to unnerve an opponent with a piercing glare as an action. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier) or be stunned until the end of your next turn. If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 1 hour.

You may use this ability a number of times equal to your proficiency bonus. You regain all expended uses on a long rest.

Improved Combat High

At 14th level, your experience to this point culminates while raging, ascending further during your combat high. In addition to the features granted at 3rd level, when you use your action to Help, Search, or Use Object, or use your Eerie Gaze feature, you may make one melee attack as a bonus action.

Written by /u/BabushkaSlayer