Posted 29 December 2014 - 02:59 PM

If I were hazard a guess, there's a radius where objects shouldn't be seen (dependent on a particular graphics option, probably Object Detail, to save on CPU/GPU). This would include mechs and basically it comes back to the old "why can't I see the mechs shooting at me, but they can see me?" question.That's why we can see mechs @ long range, despite the options selected. However, that would be somewhat confused by the terrain which does not render at the specific range and becomes problematic... this issue becomes a bit more "obvious" on like Alpine when you're climbing H9-H10 and try to shoot a mech but it's actually behind some terrain.

Edited by Deathlike, 29 December 2014 - 03:02 PM.