Did you notice something new on the battlefield? Maybe you might have noticed a wheeled French vehicle in Random Battles, the Panhard EBR 75 FL 10. The armoured card was given out to Community Contributors we gave out codes to their followers, as rentals, so Wargaming could conduct a live server test.

The results are in and after a few weeks of testing, there is already some change aligned to be implemented for further testing.

Brief Changelog

Engine power increased by 5%.

Braking effectiveness improved.

Switch time between driving modes reduced from 0.2 to 0.1 s.

Debuff from wheel damage reduced.

Manoeuvrability in the Cruise mode at slow speed improved.

Magazine reload time reduced from 10.3 s to 9.5 s.

Detailed Changelog

Dynamics

Changed the engine power from 500 h.p. to 525 h.p. (+5%).

Braking effectiveness and, to some extent, acceleration effectiveness (as a side-effect) were improved.

Switch time between driving modes reduced from 0.2 to 0.1 s.

Players complained that the vehicle lacked dynamics in certain cases. At the same time, many of them also mentioned high momentum of the vehicle (insufficient effectiveness of braking).

The increase in engine power has a rather cosmetic effect, while the braking effectiveness was improved considerably.

Reduced time of switching between the modes enables the vehicle to drive without losing that much speed when changing the mode.

Wheel Damage

Debuff (increased terrain resistance) from a damaged wheel was reduced.

The level, to which wheel durability is restored automatically, was fixed at 100%.

The speed of automatic restoration of wheel durability was reduced.

Players complained about a drastic drop in vehicle dynamics even if only one or two of its wheels were damaged. As a matter of fact, damage to one or two wheels was negligible for high-speed driving. At the same time, acceleration with even a single wheel damaged dropped too much. The reduction of the debuff from damage to a single wheel had a barely noticeable effect on vehicle behaviour at high speed while granting a considerable boost to acceleration with one or two damaged wheels.

The setting of automatic restoration of wheel durability reduces the probability of a damaged wheel to a certain extent, at the same time increasing the gameplay value of damaging each separate wheel.

Manoeuvrability

Wheel turning speed increased.

The maximum angle of turning the wheels when the Forward key is released was increased.

Throttle level when turning at low speed was increased (when the Forward key is released).

Maximum speed, up to which the turning throttle is effective, was set at 20 km/h.

The vehicle needed better manoeuvrability at low speed in the Cruise mode. At a speed higher than 20 km/h in the Cruise mode, the base manoeuvrability remained approximately the same, except for the improved responsiveness of the vehicles when turning (because of the increased wheel turning speed) and the possibility to turn the wheels at a greater angle when the Forward key is released. Manoeuvrability in the Rapid mode mostly remained unchanged. At the same time, we have achieved a more meaningful separation of the drive modes than before.

Battle Performance

Magazine reload time reduced from 10.3 s to 9.5 s (-8%).

Adding an extra round to the magazine, as many players had asked us, was deemed inappropriate. The current magazine configuration encourages the player to play all-in, shooting all they can at a time and retreating to safety for a reload. Instead, the effectiveness of the current magazine was slightly improved via a reduction in its reload time.

Increasing the view range was also considered unreasonable, because the potential battle performance of the vehicle is rather high as it is, and it demonstrates a happy blend of characteristics for an active gameplay.

These changes are already lined up to implemented with World of Tanks Update 1.4 Common Test, so we might see these vehicles out to be tested soon enough. I personally found the vehicle very skill based, very hard to play if you aren’t used to playing Light Tanks and with a massive learning curve to master.

While these changes are appreciated, I still believe some of the changes were missed and the vehicle does require a bit of view range increase. What do you think? Are you looking forward to playing Armoured Cars in World of Tanks or should they not be implemented at all?

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