UPDATE FOR 40.5 BY DOREN!

Doren made a DF2014 version of this, including new bugfixes and balancing for the added content: http://www.bay12forums.com/smf/index.php?topic=141715.0





Accelerated DF - only FPS improvements. Nothing more, nothing less.

>>> DOWNLOAD ::: Windows (V.1.1 for DF 34.11) <<

>>> DOWNLOAD ::: Raw-Only (V.1.1 for DF 34.11) <<

Mac/Linux users please download the raw-only version and copy+replace all files in your dwarf fortress folder





Accelerated Modest Mod - FPS improvements, bugfixes and balancing.

>>> DOWNLOAD ::: Windows (V.1.1 for DF 34.11) <<

>>> DOWNLOAD ::: Raw-Only (V.1.1 for DF 34.11) <<

Mac/Linux users please download the raw-only version and copy+replace all files in your dwarf fortress folder

Includes a GUI based on the LNP

Spoiler (click to show/hide) Accelerated DF - V.1.1



- Added utilities. A lot of them.

- Fixed missing yarn token

- Fixed wool using silk template

- Lowered amount of available material types for mandates, to avoid nobles demanding materials that dont exist.

- Renamed standard creature materials to "animal material" instead of " material".

- Added [LEATHER] to gauntlets. Since gloves have been removed leather armor was incomplete.

- Reduced all stone/gem cut shaped to one. Oval Cachobon.

- Red beryl no longer asks for non-existing schist rock.

- Nether Caps give netherwood again, instead of standardized wood (temp immune)

- Bauxite can now be used for porcelain. (I removed Kaolinite, which was the only source for it)

- Fixed double keypresses (init setting key_hold_ms and key_repeat_ms was too low)

- Engravings are now obsucred (d_init setting)

- Ground tiles are standardized (d_init setting)

- Removed low boots

- Added optional decorational buildings: Display stand, potted plant, potted tree, planted grass

- Added GUI based on LNP

Accelerated Dwarf Fortress is a small mod that allows people with slower PCs to get the maximum out of their game, or for people who dislike low FPS in high-end fortresses. An educated guess by me is a FPS improvement of at least ~25%, based on reports about MasterworkDF.- A faster DF- Shorter lists of build materials to scroll through- Shorter lists of tradegoods for nice trading- Less clutter left over from invasions and ambushes- More similar colored rocks to build your fortress in- Wide open caverns- All vanilla features still work. No worries, it is still the good old Dwarf Fortress- A GUI change graphics and init settings, even on running fortresses. Based on the LNP source code (written by LucasUP)- All the bugfixes and balancing done by the Modest Mod (written by Igfig)- This mod is pre-installed. You just need to unpack the .rar and run the game as always- No changes in gameplay, tactics or balancing have been done- Standardized grass- Pandas eat grass instead of bamboo- Standardized wood- Less stones types- Several stone types leave only dust, no solid stone- Only one type of sand, soil and two clays (one earthenware, a second one for stoneware)- Aquifers removed- Reduntant domestic animals removed- Reduntant gems removes, about 70% less- Less clothing types- Less clothing worn by traders and invaders- Standardized toys and instruments- Standardized animal materials, including bones, leather and meat- All adv worldgens produce wide, open caverns to help pathfinding (no more mazelike caverns)- Removed billon, electrum, and the 3 pewters versions- Init tweaks for more FPS- Initial FPS cap set to 150- Weather and Temperature OFF by default- Embark rectangle reduced to 3x3- If people are interested in this, I might be willing to do versions for different tilesets, change some features and do a Mac/Linux version.- I think it would be a good idea to merge the modest mod into this, with bugfixes and balancing.- The biggest FPS boost comes from standardized animal materials and less clothing on invaders.- Standardized instruments, toys and less clothing helps trading.- The reduction of the inorganic materials (gems, stones, minerals, metals) is mostly for shorter lists of buildmats and menus (forge, gemcutter, etc.)- The GUI needs .NET-framework to work and is only available for Windows. You can use Mono+Wine to emulate it on Mac/Linux if you really, really want to.- Default tileset active is Phoebus.