Boomerangs

Boomerangs are martial ranged weapons. This document details their stats for 5e, some magical boomerangs and a feat for those who master their use in combat.

Made by Inanotherextraverse

Special. After you miss an attack roll with a boomerang, if you are proficient with it, it will fly back to you immediately after. You can catch it when it does this if you are still standing where you threw it from and have a hand free. Otherwise, it lands on the floor where it was thrown from. This weapon ignores half-cover from any object or creature that is Medium or smaller. When you make an attack with a boomerang, you can make only one attack regardless of the number of attacks you can normally make, as you must wait for the boomerang to return to you.

Boomerangs Name Cost Damage Weight Properties Boomerang 5 gp 1d6 Bludgeoning 1 lb thrown (range 15/45), special Bladed Boomerang 25 gp 1d6 Slashing 3 lb thrown (range 15/45), special

Boomerang of Gales

Weapon (boomerang), rare (requires attunement)

This boomerang is designed like a feathered wing. When you hit a creature on your turn using this boomerang you can cause wind to swirl around the creature. If it is medium or smaller, it must make a DC13 Strength saving throw or become restrained by swirling wind until the end of its next turn, when it will fall prone. Once you have used this property of the boomerang, you cannot do so again until the next dawn.

Boomerang of Snatching

Weapon (boomerang), uncommon (requires attunement)

When you hit a small or smaller object that weighs 15 lbs or less with an attack from this boomerang, you can choose to deal no damage to it and instead cause it to be picked up by the boomerang, which then flies back to you. If you catch the boomerang and your other hand is free, you can catch the item carried too.

Feat: Boomerang Master

You have mastered the use of the boomerang as a weapon, and gain the following benefits when using it: