If you thought that video games was out of the danger zone after feminist critic Anita Sarkeesian decided to hang up her boots in producing a series lambasting and denigrating the gaming industry over the portrayal of females in interactive entertainment, you thought wrong. A new exhibit set to open at the Victoria & Albert Museum in London, England.

According to the Telegraph, the exhibit will open in September of 2018 next year. The focus? Sexism and violence in video games.

The exhibit will feature Tomb Raider, Grand Theft Auto and Dead or Alive to name a few of the franchises where women are stated as being represented as “highly sexualized” or designed for the “gratification of men”.

Former Labor MP and the current Victoria & Albert Museum director, Tristram Hunt, explained that this was something they wanted to explore and not “shy away from”, telling the Telegraph…

“Gender, misogyny, violence – we are not moving away from any of that. You have to understand the design component, but you can’t remove that entirely from some of the social political context in which it is placed. “We are going to address all of those issues. We are not going to shy away from any of that.”

The curator of the exhibit set to display at the museum next year, Marie Foulston, added on to what Hunt had told the Telegraph, explaining…

“The exhibition will consider the development in the social and political discussions around videogames. A new wave of critics and designers are engaging directly with subjects from sexuality, violence to geo-politics and these topics will feature within the show. “Our aim is to engage with such subjects in a nuanced and sensitive way that provokes discussion.”

The topic of sexism in games has been an ongoing onslaught from the media since 2012. Gamers have become burned out with constantly being pelted from every angle of the media – including their own enthusiast media outlets – telling them that their sexist, misogynistic, racist, transphobic Nazis. It’s a cavalcade of name-calling that graduated from the inner enthusiast press circuits covering video games to the broader culture war, where Left-leaning outlets have now branded anyone who doesn’t adopt so-called “Progressive” views as a sexist, racist, Trump-supporting Nazi.

Comic book fans have also been hit hard with those labels as well, especially after they decided to stop buying Marvel comics that have become notoriously bad for pandering to SJWs, resulting in sales tanking hard. One of Marvel’s executives tried further shaming comic book readers for not supporting the SJW comics as being sexist and racist.

In the realm of gaming, sales have also been down across traditional gaming brands that have also followed the comic book industry down the road of being more politically correct and attempting to cater to Social Justice Warriors. Smaller games and independent titles, however, have seen a major surge, such as Playerunknown’s Battlegrounds, which is the best-selling game of 2017 so far, despite not being published by a major AAA studio and not having a multi-million dollar marketing budget.

It should also be pointed out that games like Playerunknown’s Battlegrounds is an equal opportunity game with male and female avatars available and customizable to the player’s desires, without it fitting into the “sexist” or “misogynist” category that so many websites and journalists throw around.

Of course, talking about top-selling games that aren’t sexist – such as StarBound, Stellaris or Dream Daddy – is not as alluring for outlets, academia, and the media at large to cover because it’s a lot sexier to cherry-pick rare examples of sexualized females in games to in order to further along the identity politics debate and create division amongst readers and gamers alike.

(Main image courtesy of IrresponsibleCaptNathan)