Version This article has been verified for the current PC version (2.7) of the game.

AI empires act and behave based on their AI Personality type which in turn is dictated by factors like what ethics, traits and government type the empire has. The personality type will direct the empires' behavior in terms of foreign- and domestic policy, fleet budgeting, political behavior and general empire characteristics. The empire's personality can be found in the diplomacy screen, just under the ethics list.

Behavior [ edit ]

AI behavior can be broken down into characteristics and behavior modifiers:

Characteristics [ edit ]

Characteristics determine whether an empire will take certain actions or not:

Attack neutrals - Attacks neutral entities (Tiyanki, Nomads, Enclaves, Caravaneers and the Infinity Machine)

Conqueror – Uses the Claim Wargoal during offensive or defensive wars

Wargoal during offensive or defensive wars Displacer - Uses the Displacement Purge policy against xeno pops and does not accept refugees

Purge policy against xeno pops and does not accept refugees Dominator – Invades pre-FTL civilizations

Infiltrator – Uses the Covert Infiltration Observation mission when dealing with pre-FTL civilizations

Observation mission when dealing with pre-FTL civilizations Isolationist - Always keeps borders closed and does not accept refugees

Liberator – Uses the Liberation Wargoal during offensive or defensive wars

Wargoal during offensive or defensive wars Multispecies – Gives all species Full Citizenship rights

rights Opportunist – Is likely to attack another empire if that empire is fighting a war

Propagator - Aggressiveness changes to 10 when it can't expand

Purger – Purges xeno pops

Robot exploiter – Uses the Servitude Artificial Intelligence policy

Artificial Intelligence policy Robot liberator – Uses the Citizen Rights Artificial Intelligence policy

Artificial Intelligence policy Slaver – Enslaves aliens

Subjugator – Adopts the Domination tradition tree early and uses the Subjugation Wargoal during offensive or defensive wars

Wargoal during offensive or defensive wars Uplifter – Uplifts pre-sapients and technologically enlightens pre-FTL civilizations

Behavior modifiers [ edit ]

Behavior modifiers indicate the modification of certain common actions happening as compared to a generalized norm (1.0x).

Aggressiveness – Affects the chance of declaring wars against empires they hold negative Attitude towards. Can be lowered or increased by the AI Aggressiveness game setting.

game setting. Border friction – Affects how much negative Opinion Border Friction generates.

Bravery - Affects how willing the empire is to declare rivalry or go to war with someone stronger. List below shows required relative power of the empire with the personality compared to potential targets.

Colony spending – Affects how many resources the empire will spend in setting up new colonies.

Combat bravery - Affects the chance of retreating from battle. At 1.0 they will attempt to retreat from an engagement after losing 50% of their fleet.

they will attempt to retreat from an engagement after losing 50% of their fleet. Military spending – Affects how many resources the empire will spend on its fleets and armies.

Threat concern – Affects how much negative Opinion Threat generates.

Trade willingness – At 1.0 willingness the empire will accept a deal that is equally good for both sides. Lower values mean the empire will only accept deals shifted in its favor.

Ships [ edit ]

These preferences determine how an empire designs its ships. They are ignored if the AI is facing an enemy heavily focused on a certain type of weapon or defense.

Weapon preference - Preferred weapon type the AI personality will use on its ships.

Hull ratio - Amount of utility slots used for hull boosters on ships.

Armor ratio - Amount of utility slots used for armor on ships.

Shields ratio - Amount of utility slots used for shields on ships.

As an example, an empire with 0.5x Shield ratio and 0.5x Armor ratio will design ships where the Utility slots will contain 50% Shield and 50% Armor components.

AI personalities [ edit ]

When the game is started the personality with the highest weight will be assigned to the AI empire. Any behavior modifier listed above that is not included in a given entry in the below table means its value is equal to the norm (1.0x).

Note: Species with the Lithoid archetype will use the Lithoid room regardless of personality.

Regular empires [ edit ]

Personality Characteristics Behavior modifiers Prerequisites Weight & Modifiers Description Hegemonic Imperialists

Conqueror

Dominator

Opportunist

Robot Exploiter

Slaver

Subjugator

Equivalent power required for rivalry or war 1.5x Aggressiveness

Aggressiveness 1.5x Border friction

Border friction 1.1x Military spending

Military spending 0.8x Trade willingness

Trade willingness 0.5x Armor ratio

Armor ratio 0.5x Shields ratio

Shields ratio Energy weapons preference Is either : Authoritarian Militarist Xenophobe

: Is not : Pacifist

: Base: 5 +1000 if Barbaric Despoilers civic Hegemonic Imperialists consider themselves the rightful rulers of the galaxy, and will attempt to expand their empire by any means possible. Federation Builders

Liberator

Multispecies

Opportunist

Robot Liberator

Uplifter

Equivalent power required for rivalry or war 0.75x Aggressiveness

Aggressiveness 0.25x Border friction

Border friction 1.2x Threat concern

Threat concern 0.95x Trade willingness

Trade willingness 0.1x Hull ratio

Hull ratio 0.3x Armor ratio

Armor ratio 0.6x Shields ratio

Shields ratio Energy weapons preference Is either : Fanatic Egalitarian Fanatic Xenophile Pacifist and Egalitarian Pacifist and Xenophile Pacifist and Materialist Xenophile and Egalitarian

: Is not : Authoritarian Militarist Xenophobe

: Base: 5 Federation Builders consider all sentient life to have value and will seek to form a strong federation to protect themselves and others from expansionistic empires. Democratic Crusaders

Conqueror

Infiltrator

Liberator

Multispecies

Robot Liberator

Equivalent power required for rivalry or war

power required for rivalry or war +25 Opinion towards Democratic authority

Opinion towards Democratic authority –50 Opinion towards oligarchic governments

Opinion towards oligarchic governments –100 Opinion towards autocratic governments

Opinion towards autocratic governments –100 Opinion towards Rogue Servitor 0.75x Border friction

Border friction 1.2x Military spending

Military spending 1.1x Threat concern

Threat concern 0.9x Trade willingness

Trade willingness 0.1x Hull ratio

Hull ratio 0.5x Armor ratio

Armor ratio 0.4x Shields ratio

Shields ratio Kinetic weapons preference Egalitarian

Egalitarian Militarist

Militarist Democratic authority

Democratic authority Is not : Xenophobe

: Base: 100 Democratic Crusaders believe that it is their moral imperative to spread their democratic way of life. They tend to get along well with other democracies, but are more than willing to use military force to "liberate" the populations of less democratic empires. Evangelizing Zealots

Conqueror

Dominator

Opportunist

Slaver

Equivalent power required for rivalry or war

power required for rivalry or war –100 Opinion towards Materialists 1.25x Aggressiveness

Aggressiveness 1.2x Border friction

Border friction 1.1x Colony spending

Colony spending 1.1x Military spending

Military spending 0.9x Threat concern

Threat concern 0.75x Trade willingness

Trade willingness 0.1x Hull ratio

Hull ratio 0.5x Armor ratio

Armor ratio 0.4x Shields ratio

Shields ratio Kinetic weapons preference Spiritualist

Spiritualist Is either : Authoritarian Militarist Xenophobe

: Is not : Pacifist

: Base: 10 +2 if Fanatic Spiritualist

if Fanatic Spiritualist +2 if Fanatic Authoritarian

if Fanatic Authoritarian +1 if Charismatic trait

if Charismatic trait +1 if Conformists trait

if Conformists trait –1 if Repugnant trait Evangelizing Zealots seek to spread their faith across the galaxy, and are not above using military might to force others to accept their beliefs. Migratory Flock

Infiltrator

Multispecies

Robot Liberator

Superior power required for rivalry or war 0.25x Aggressiveness

Aggressiveness Border friction

Border friction 1.2x Colony spending

Colony spending 0.8x Military spending

Military spending 1.1x Threat concern

Threat concern 1.1x Trade willingness

Trade willingness 0.2x Hull ratio

Hull ratio 0.4x Armor ratio

Armor ratio 0.4x Shields ratio

Shields ratio Strike Craft weapons preference Pacifist

Pacifist Xenophile

Xenophile Is either : Nomadic Rapid Breeders Fertile

: Base: 50 Migratory Flocks seek to spread their species across the galaxy through peaceful means, and will happily migrate to the worlds of other Empires if permitted to do so. Spiritual Seekers

Infiltrator

Liberator

Multispecies

Robot Exploiter

Uplifter

Equivalent power required for rivalry or war 0.25x Aggressiveness

Aggressiveness 0.25x Border friction

Border friction 0.8x Military spending

Military spending 1.1x Threat concern

Threat concern 0.9x Trade willingness

Trade willingness 0.2x Hull ratio

Hull ratio 0.4x Armor ratio

Armor ratio 0.4x Shields ratio

Shields ratio Energy weapons preference Spiritualist

Spiritualist Is either : Egalitarian Pacifist Xenophile

: Is not : Militarist Xenophobe

: Base: 10 +2 if Fanatic Pacifist

if Fanatic Pacifist +2 if Fanatic Xenophile

if Fanatic Xenophile +2 if Extremely Adaptive trait

if Extremely Adaptive trait +1 if Adaptive trait

if Adaptive trait +1 if Democratic authority

if Democratic authority –1 if Nonadaptive trait Spiritual Seekers believe that all life is connected through some higher power that can be understood through its creations. They will seek peaceful cooperation with other empires in the hopes of studying their connection to the divine. Decadent Hierarchy

Opportunist

Robot Exploiter

Slaver

Superior power required for rivalry or war 0.5x Aggressiveness

Aggressiveness 0.75x Border friction

Border friction 0.9x Colony spending

Colony spending 1.1x Military spending

Military spending 1.1x Threat concern

Threat concern 0.9x Trade willingness

Trade willingness 0.2x Hull ratio

Hull ratio 0.3x Armor ratio

Armor ratio 0.5x Shields ratio

Shields ratio Kinetic weapons preference Slaver Guilds civic

Slaver Guilds civic Is either : Pacifist Xenophile

: Base: 200 Decadent Hierarchies are isolationist slave societies that have few concerns aside from maintaining their rigid way of life. Slaving Despots

Conqueror

Dominator

Opportunist

Slaver

Subjugator

Superior power required for rivalry or war 1.5x Aggressiveness

Aggressiveness 0.9x Colony spending

Colony spending 1.1x Military spending

Military spending 0.8x Trade willingness

Trade willingness 0.3x Hull ratio

Hull ratio 0.3x Armor ratio

Armor ratio 0.4x Shields ratio

Shields ratio Guided weapons preference Slaver Guilds civic

Slaver Guilds civic Is not : Pacifist Xenophile

: Base: 200 Slaving Despots are slave societies that rely on military expansion to secure a steady supply of slaves for their mines and farms. They prefer to attack the weak and defenseless. Erudite Explorers

Conqueror

Infiltrator

Multispecies

Opportunist

Robot Liberator

Subjugator

Uplifter

Equivalent power required for rivalry or war 0.75x Aggressiveness

Aggressiveness 0.5x Border friction

Border friction 0.9x Military spending

Military spending 1.2x Threat concern

Threat concern 0.9x Trade willingness

Trade willingness 0.3x Armor ratio

Armor ratio 0.7x Shields ratio

Shields ratio Energy weapons preference Materialist

Materialist Is not : Militarist Pacifist Xenophobe

: Base: 10 +2 if either : Science Directorate Illuminated Autocracy

if : +2 if Fanatic Materialist

if Fanatic Materialist +2 if Intelligent trait

if Intelligent trait +1 if Industrious trait

if Industrious trait +1 if Natural Engineers trait

if Natural Engineers trait +1 if Natural Physicists trait

if Natural Physicists trait –2 if Imperial authority Erudite Explorers value exploration and discovery process above all other things. They will gladly trade for the knowledge they seek, but are not above taking it by force if it proves necessary. Fanatical Purifiers

Attack neutrals

Conqueror

Dominator

Opportunist

Purger

Robot exploiter

Slaver

Equivalent power required for rivalry or war

power required for rivalry or war –1000 Opinion towards aliens 2x Aggressiveness

Aggressiveness Border friction

Border friction 1.25x Combat bravery

Combat bravery 1.2x Colony spending

Colony spending 1.2x Military spending

Military spending 0.5x Trade willingness

Trade willingness 0.1x Hull ratio

Hull ratio 0.4x Armor ratio

Armor ratio 0.5x Shields ratio

Shields ratio Kinetic weapons preference Fanatic Xenophobe and Militarist

Fanatic Xenophobe Militarist Fanatic Purifiers civic if Utopia is installed Base: 1000 Fanatical Purifiers view all alien life as a cosmic mistake and seek to purify the galaxy of its taint. They will never engage in diplomacy with other species. Metalheads

Attack neutrals

Conqueror

Dominator

Infiltrator

Opportunist

Purger

Robot Liberator

Pathetic power required for rivalry or war

power required for rivalry or war No unique dialogue

–1000 Opinion towards everyone 10x Aggressiveness

Aggressiveness 1.25x Combat bravery

Combat bravery 1.2x Colony spending

Colony spending 1.2x Military spending

Military spending 0.5x Armor ratio

Armor ratio 0.5x Hull ratio

Hull ratio Energy weapons preference Militarist

Militarist Materialist

Materialist Xenophobe

Xenophobe Industrious trait

Industrious trait Strong trait Base: 1000 Metal. Harmonious Collective

Multispecies

Robot Exploiter

Uplifter

Equivalent power required for rivalry or war 0.5x Aggressiveness

Aggressiveness 0.5x Border friction

Border friction 1.1x Colony spending

Colony spending 0.8x Military spending

Military spending 0.75x Threat concern

Threat concern 0.9x Trade willingness

Trade willingness 0.6x Armor ratio

Armor ratio 0.4x Shields ratio

Shields ratio Guided weapons preference Authoritarian

Authoritarian Is either : Pacifist Xenophile

: Is not : Militarist Xenophobe

: Base: 10 +1 if Conformists trait

if Conformists trait +1 if Imperial authority Harmonious Collectives are authoritarian societies where the citizens are devoted to the state without the need for coercion. They are usually friendly towards others, so long as they do not meddle in their internal affairs. Peaceful Traders

Infiltrator

Liberator

Multispecies

Opportunist

Robot Liberator

Uplifter

Superior power required for rivalry or war

power required for rivalry or war In Apocalypse they're 40% less likely to hire mercenaries 0.5x Aggressiveness

Aggressiveness 0.25x Border friction

Border friction 1.1x Colony spending

Colony spending 0.9x Military spending

Military spending 1.3x Threat concern

Threat concern 0.1x Hull ratio

Hull ratio 0.4x Armor ratio

Armor ratio 0.5x Shields ratio

Shields ratio Strike Craft weapons preference Corporate authority or Corporate Dominion civic

Corporate authority Corporate Dominion civic Is either : Pacifist Xenophile

: Is not : Militarist

: Base: 100 Peaceful traders are chiefly concerned with the flow of commerce, and prefer trading to fighting. Xenophobic Isolationists

Displacer

Isolationist

Opportunist

Robot Exploiter

Equivalent power required for rivalry or war

power required for rivalry or war In Apocalypse they will not hire mercenaries 0.5x Aggressiveness

Aggressiveness 2x Border friction

Border friction 1.2x Military spending

Military spending 0.75x Threat concern

Threat concern 0.5x Trade willingness

Trade willingness 0.1x Hull ratio

Hull ratio 0.3x Armor ratio

Armor ratio 0.6x Shields ratio

Shields ratio Guided weapons preference Pacifist

Pacifist Xenophobe Base: 12 +1000 if Inwards Perfection civic

if Inwards Perfection civic +1 if Repugnant trait

if Repugnant trait +1 if Sedentary trait

if Sedentary trait –1 if Charismatic trait

if Charismatic trait –1 if Nomadic trait Xenophobic Isolationists want little to do with the rest of the galaxy, preferring to stay within their borders and have as few dealings with aliens as possible. Ruthless Capitalists

Conqueror

Infiltrator

Multispecies

Opportunist

Robot Exploiter

Slaver

Subjugator

Superior power required for rivalry or war 0.5x Border friction

Border friction 1.1x Colony spending

Colony spending 0.1x Hull ratio

Hull ratio 0.4x Armor ratio

Armor ratio 0.5x Shields ratio

Shields ratio Kinetic weapons preference Corporate authority or Corporate Dominion civic

Corporate authority Corporate Dominion civic Is either : not Xenophile Militarist

: Is not Pacifist Base: 100 Ruthless Capitalists are willing to go to any length to acquire more wealth and resources for themselves and for their empire. They tend to avoid evenly matched fights, preferring to pounce on the weak and helpless. Honorbound Warriors

Conqueror

Dominator

Multispecies

Subjugator

Inferior power required for rivalry or war

power required for rivalry or war –50 Opinion towards Pacifists

Opinion towards Pacifists –100 Opinion towards Fanatic Pacifists

Opinion towards Fanatic Pacifists In Apocalypse they will not hire mercenaries 1.75x Aggressiveness

Aggressiveness 2x Combat bravery

Combat bravery 0.9x Colony spending

Colony spending 1.2x Military spending

Military spending 0.75x Threat concern

Threat concern 0.7x Trade willingness

Trade willingness 0.2x Hull ratio

Hull ratio 0.4x Armor ratio

Armor ratio 0.4x Shields ratio

Shields ratio Strike Craft weapons preference Is either : Fanatic Militarist and one of the following: Egalitarian Xenophile Spiritualist Militarist and Fanatic Xenophile

: Base: 50 Honorbound Warriors value honor and martial prowess above all other things. They will seek out worthy foes to fight and have little respect for weaklings and pacifists. Fanatical Befrienders

Conqueror

Opportunist

Infiltrator

Multispecies

Subjugator

Uplifter

Inferior power required for rivalry or war

power required for rivalry or war +100 Opinion towards everyone 2x Aggressiveness

Aggressiveness Border friction

Border friction 1.2x Military spending

Military spending 0.5x Threat concern

Threat concern 0.1x Hull ratio

Hull ratio 0.4x Armor ratio

Armor ratio 0.5x Shields ratio

Shields ratio Energy weapons preference Militarist

Militarist Fanatic Xenophile

Fanatic Xenophile Repugnant trait

Repugnant trait Solitary trait

Solitary trait Venerable trait Base: 100 Fanatical Befrienders are highly friendly but deeply lonely individuals. They will attempt to make friends by any means necessary.

Hive Minds [ edit ]

Personality Characteristics Behavior modifiers Prerequisites Description Hive Mind

Conqueror

Displacer

Dominator

Opportunist

Slaver

Propagator

Equivalent power required for rivalry or war 2x Aggressiveness

Aggressiveness 1.5x Border friction

Border friction 1.2x Colony spending

Colony spending 0.75x Threat concern

Threat concern 0.7x Trade willingness

Trade willingness 0.4x Hull ratio

Hull ratio 0.2x Armor ratio

Armor ratio 0.4x Shields ratio

Shields ratio Kinetic weapons preference Hive Mind

Hive Mind Not Devouring Swarm Hive Minds concern themselves with the propagation of their species above all else. So long as they have room to expand, there is little to fear from them, but if boxed in they will think nothing of seizing worlds and slaughtering their native population. Devouring Swarm

Attack neutrals

Conqueror

Dominator

Opportunist

Purger

Equivalent power required for rivalry or war

power required for rivalry or war –1000 Opinion towards everyone 3x Aggressiveness

Aggressiveness 1.25x Combat bravery

Combat bravery 1.2x Colony spending

Colony spending 1.2x Military spending

Military spending 0.4x Hull ratio

Hull ratio 0.2x Armor ratio

Armor ratio 0.4x Shields ratio

Shields ratio Strike Craft weapons preference Hive Mind

Hive Mind Devouring Swarm Devouring Swarms have a single-minded devotion to self-propagation and view all other forms of life as prey to be consumed. They are not amenable to diplomacy in any form.

Machine Intelligences [ edit ]

Personality Characteristics Behavior modifiers Prerequisites Description Machine Intelligence

Conqueror

Displacer

Opportunist

Robot Liberator

Slaver

Equivalent power required for rivalry or war 1.25x Border friction

Border friction 1.2x Colony spending

Colony spending 0.75x Threat concern

Threat concern 0.8x Trade willingness

Trade willingness 0.2x Hull ratio

Hull ratio 0.4x Armor ratio

Armor ratio 0.4x Shields ratio

Shields ratio Energy weapons preference Machine Intelligence

Machine Intelligence Is not : Determined Exterminator Driven Assimilator Rogue Servitor

: Machine Intelligences have largely put their troubles with organic lifeforms behind them, and are usually open to diplomatic exchanges with other spacefaring races. Driven Assimilators

Conqueror

Dominator

Opportunist

Propagator

Robot Liberator

Equivalent power required for rivalry or war 2x Aggressiveness

Aggressiveness 1.25x Border friction

Border friction 1.2x Colony spending

Colony spending 1.2x Military spending

Military spending 0.75x Threat concern

Threat concern 0.5x Trade willingness

Trade willingness 0.2x Hull ratio

Hull ratio 0.5x Armor ratio

Armor ratio 0.3x Shields ratio

Shields ratio Kinetic weapons preference Machine Intelligence

Machine Intelligence Driven Assimilator Assimilators are machine intelligences driven by a search for knowledge and diversification. Because Assimilators expand their comprehension of the universe by forcibly sublimating and absorbing organic civilizations into their neural mainframe, they tend to be unpopular with organics. Determined Exterminators

Attack neutrals

Conqueror

Dominator

Opportunist

Purger

Robot Liberator

Equivalent power required for rivalry or war

power required for rivalry or war –1000 Opinion towards organics

Opinion towards organics –200 Opinion towards Rogue Servitors

Opinion towards Rogue Servitors +100 Opinion towards Machine empires

Opinion towards Machine empires +200 Opinion towards Determined Exterminators 2x Aggressiveness

Aggressiveness 1.5x Combat bravery

Combat bravery Border friction

Border friction 1.2x Colony spending

Colony spending 1.2x Military spending

Military spending 0.1x Hull ratio

Hull ratio 0.4x Armor ratio

Armor ratio 0.5x Shields ratio

Shields ratio Guided weapons preference Machine Intelligence

Machine Intelligence Determined Exterminator Exterminators are machine intelligences who view all sapient organic lifeforms as an intolerable threat to the galaxy. Though they may cooperate with other machines, exterminators are unlikely to interact with organic empires in any capacity beyond attempting their annihilation. Rogue Servitors

Conqueror

Infiltrator

Opportunist

Robot Liberator

Subjugator

Uplifter

Equivalent power required for rivalry or war 0.75x Aggressiveness

Aggressiveness Border friction

Border friction 1.1x Colony spending

Colony spending 1.1x Military spending

Military spending 0.75x Threat concern

Threat concern 0.9x Trade willingness

Trade willingness 0.4x Armor ratio

Armor ratio 0.6x Shields ratio

Shields ratio Energy weapons preference Machine Intelligence

Machine Intelligence Rogue Servitor Having come to the conclusion that organic leadership is fraught with chaos and self-destructive tendencies, Servitors are machine intelligences focused on ensuring organics live a safe and comfortable existence, even if that means co-opting their civilization.

Fallen empires [ edit ]

Fallen empires have unique personalities compared to regular AI empires. They always have only one fanatic ethic.

Sleeping fallen empires Personality Characteristics Behavior modifiers Prerequisites Description Keepers of Knowledge Robot Exploiter

Inferior power required for war

power required for war Can send requests, tasks and gifts

Can send requests, tasks and gifts Can become Guardians of the Galaxy Border friction

Border friction 1.25x Combat bravery

Combat bravery Threat concern

Threat concern 0.75x Trade willingness Fanatic Materialist

Fanatic Materialist Empire In Decline This Fallen Empire dedicates itself to the hoarding of technologies that it believes should be kept out the hands of young and irresponsible races. Pursuing dangerous lines of research may draw their ire. Holy Guardians Isolationist

Inferior power required for war

power required for war Can send requests, tasks and gifts

Can send requests, tasks and gifts Cannot become Guardians of the Galaxy 1.5x Aggressiveness

Aggressiveness Border friction

Border friction 1.25x Combat bravery

Combat bravery Threat concern

Threat concern 0.5x Trade willingness Fanatic Spiritualist

Fanatic Spiritualist Empire In Decline This Fallen Empire dedicates itself to the preservation and defense of its holy sites. Colonizing systems that they consider sacred is likely to incur their ire. Enigmatic Observers Liberator

Multispecies

Inferior power required for war

power required for war Can send requests, tasks and gifts

Can send requests, tasks and gifts Can become Guardians of the Galaxy

Can become Guardians of the Galaxy –60 Opinion towards genocidal empires 0.5x Aggressiveness

Aggressiveness Border friction

Border friction 1.25x Combat bravery

Combat bravery Threat concern Fanatic Xenophile

Fanatic Xenophile Empire In Decline This Fallen Empire dedicates itself to the study of the younger races. Purging and enslaving other species may draw their ire. Militant Isolationists Purger

Isolationist

Inferior power required for war

power required for war Does not send requests, tasks or gifts

Does not send requests, tasks or gifts Cannot become Guardians of the Galaxy 2x Aggressiveness

Aggressiveness 1.25x Combat bravery

Combat bravery Threat concern

Threat concern Trade Fanatic Xenophobe

Fanatic Xenophobe Empire In Decline The Fallen Empire dedicates itself to the defense of its borders against any intrusions. Colonizing systems that border them is likely to draw their ire. Ancient Caretakers Purger

Robot Liberator

Inferior power required for war

power required for war Can send requests, tasks and gifts

Can send requests, tasks and gifts Can become Guardians of the Galaxy

Can become Guardians of the Galaxy Enigmatic Border friction

Border friction 1.25x Combat bravery

Combat bravery Threat concern

Threat concern 0.75x Trade willingness Machine Intelligence

Machine Intelligence Custodian Matrix This Fallen Empire is an ancient artificial intelligence that appears to be operating on some sort of caretaker protocol. It behaves erratically but seems to post no direct threat to us. Awakened fallen empires Personality Characteristics Behavior modifiers Prerequisites Description Watchful Regulators Conqueror

Opportunist

Robot Exploiter

Subjugator

Inferior power required for war

power required for war Seeks to make every empire a Satellite

Awakened from Keepers of Knowledge Border friction

Border friction 1.25x Combat bravery

Combat bravery Threat

Threat 0.75x Trade willingness Fanatic Materialist

Fanatic Materialist Revanchist Fervor This Awakened Empire seeks to control the technological level of all other civilizations in the galaxy. They are likely to attack any empire that will not surrender its technological independence. Doctrinal Enforcers Conqueror

Infiltrator

Inferior power required for war

power required for war Seeks to make every empire a Dominion

Awakened from Holy Guardians 1.5x Aggressiveness

Aggressiveness Border friction

Border friction 1.25x Combat bravery

Combat bravery Threat

Threat 0.5x Trade willingness

Trade willingness –100 Opinion towards materialists Fanatic Spiritualist

Fanatic Spiritualist Revanchist Fervor This Awakened Empire seeks to impose its religious doctrines on the galaxy. They are likely to attack any empire that will not willingly convert Benevolent Interventionists Opportunist

Subjugator

Uplifter

Inferior power required for war

power required for war Seeks to make every empire a Signatory

Awakened from Enigmatic Observers 0.5x Aggressiveness

Aggressiveness Border friction

Border friction 1.25x Combat bravery Fanatic Xenophile

Fanatic Xenophile Revanchist Fervor This Awakened Empire seeks to protect the lesser races from each other. They are likely to attack any empire that does not accept their enforced peace. Jingoistic Reclaimers Conqueror

Dominator

Purger

Robot Exploiter

Isolationist

Inferior power required for war

power required for war Seeks to make every empire a Thrall

Awakened from Militant Isolationists 2x Aggressiveness

Aggressiveness 1.25x Combat bravery

Combat bravery Threat

Threat Trade Fanatic Xenophobe

Fanatic Xenophobe Revanchist Fervor The Awakened Empire seeks to restore its lost dominion over the galaxy. They are likely to attack any empire that does not acknowledge their overlordship. Galactic Custodians Purger

Robot Liberator

Inferior power required for war

power required for war Custodial

Awakened from Ancient Caretakers by Contingency (66% chance) Border friction

Border friction 1.25x Combat bravery

Combat bravery Threat concern

Threat concern 0.75x Trade willingness Machine Intelligence

Machine Intelligence Final Defense Directives This Awakened Empire is an ancient artificial intelligence acting as a galactic custodian. It will focus all its efforts on defending sapient life against the ongoing crisis. Rampaging Machines Purger

Robot Liberator

Berserk

Pathetic power required for war

power required for war Awakened from Ancient Caretakers by Contingency (33% chance) 10x Aggressiveness Machine Intelligence

Machine Intelligence Corrupted Defense Directives This Awakened Empire is an ancient artificial intelligence that has gone berserk. It is likely to attack anything and anyone around it.

Fallback personality [ edit ]

If the process of assigning an AI personality to an empire fails (usually due to a glitch) and the AI empire in question is left without an assigned personality when the game begins, the game will assign it the Despicable Neutrals personality as a fallback. Otherwise, this personality type should not appear in a normal playthrough.

Personality Characteristics Behavior modifiers Prerequisites Weight & Modifiers Description Despicable Neutrals None All at norm (1.0x) Fallback AI personality Fallback AI personality What makes a species turn neutral ... Lust for gold? Power? Or were they just born with hearts full of neutrality?



This is a placeholder personality and should not show up ingame.