"If you can put yourself in a consistent position of having performance pressure to a trusted audience, that anxiety can be leveraged as a tool to shape your design process and make you more efficient."

- Game designer Lisa Brown, speaking at GDC 2015

Producing games with regular input from prospective players is becoming common practice for many developers now that Kickstarter, Steam's Early Access platform and similar services are ascendant.

One of the key benefits of such practices, according to indie developer and former Insomniac Games designer (Sunset Overdrive, Slow Down Bull) Lisa Brown, is that making yourself accountable to a trusted audience on a regular basis induces anxiety that can be used for good -- if you channel it towards making your game development process more efficient by say, livestreaming your production efforts to the public every week and incorporating useful feedback into your work.

In the spirit of efficiency, Brown offered her advice on making game development more efficient through accountability in a five-minute GDC 2015 Microtalk that you can now watch for free on the GDC YouTube channel.