A+B+C

Normal Damage Guard Cancel Property Cost Attribute 0 Mid , Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike Startup Active Recovery Overall Advantage Invul 20 2 [7 (3 on hit) on landing] 58 (54 on hit) -13 1~30 Full A+B+C

Full Charge Damage Guard Cancel Property Cost Attribute 0 Mid , Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike Startup Active Recovery Overall Advantage Invul 68 2 [7 (2 on hit) on landing] 108 (103 on hit) -14 1~91 Full Universal reversal that blows the opponent back on hit. Airborne : 1~52, Standing : 53~59. For Full Charge version: Airborne : 1~101, Standing : 102~108.

: 1~52, : 53~59. Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.

Meter drains much slower when health is below 30% (orange health).

You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is. A+B+C

Cross Cast Damage Guard Cancel Property Cost Attribute 0 Mid , Air - Launch 100+ EXS , Vorpal Strike Startup Active Recovery Overall Advantage Invul 2 4 20 25 +3 1~19 Full Cancels an action and launches the opponent high into the air on hit. Airborne : 1~25.

: 1~25. CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun. Including in the air.

Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.

Has a lot of hitstun, making it easy to combo from.

Grants an additional bounce if both have been used in the combo so far. If the opponent does end up hitting the ground during the combo, damage is prorated.

Pressing A+B+C can be used for a shortcut for Infinite Worth.

Used mostly as a way to tack on extra damage, or to reliably close out the round.