Set Up:

Normal Sized Map (seems to have the least amount of battles when the AI controls movement)

15 turns (the minimum)

4 human players (only if you're going to control them to avoid fights/speed up fights)

Ways to speed it up (while only paying a little attention to the game):

With 4 human players - set one to AI control when a battle starts (press X on the pre-battle screen). The AI won't kill particularly fast and may even Self-Destruct, but most of the time it will finish the match faster than waiting for a time out.

With 4 human players - have 3 of the controllers handy and self-destruct them for matches

4 human players - intentionally avoid having them run into each other so you don't see combat at all

Single Player - Actually play, but only for moving around the board

Rapid Fire controller for A button

How are the Customs/Equipment/Costumes/Trophies/Tickets awarded?

You are randomly awarded 18 to 25 prizes

2-7 trophies

4-12 items from a mix of Equipment, Customs, Hats, and Costumes

0-2 Master's Order Passes

100 gold as 1 prize (so if you got 20 total prizes consisting of 4 trophies, 4 items, ans 2 passes, you would see 10 gold prizes for a total of 1,000 gold)

NOT

Smash Tour.Smash Tour seems to give a random assortment of Coin, Equipment, Customs, and Mii Costume pieces just for finishing a play through. The best part is, you only time you MUST play is when Target Blast or Home Run Contest come up.Keep the Wii U tablet handy so you can easily check it for Home Run or Target Smash. Those are the only two events I've seen that will wait forever for you. All other events will time out. The game mode literally plays itself otherwise.Having a controller that can be set up to repeatedly press A for you will speed on the process greatly if you're doing 1 player and ignoring it. You'll miss out on the results screen for what you earned, but it should save a minute or three off each smash tour and you won't need to check for home run contest. Target Smash will still wait for you, sadly.Repeated runs have so far lead to one consistency:That's it. Round number and personal performance don't appear to effect your winnings in the slightest, meaning 15 rounds (minimum) is always ideal. Generally the prizes will look like this:Doing well does increase your reward slightly. In a 15 round 4 player match intentionally getting in to fights every turn and making sure to always get KO's (instead of self destructs) was providing 6-10 extra prizes plus some loose coin (coin values were ending in values like 74 instead of 00). This is useful if you're trying to rush rewards by manually controlling and speeding up the tour 4 player.Equipment (aka badges) tend to be Low-Mid quality. This can actually be a good thing if you're looking for a special trait on equipment (like Smooth Lander) but don't want it to influence stats quite so heavily.Completely ignoring a 15 turn play through takes ~25 minutes solo, but you only actually need to check on it to start a fresh run or to make sure it's not waiting for you to act in Home Run or Target Smash modes.UPDATE:Rapid Fire A willget you out of Target Blast unless your character has enough reach with jab to hit the bomb (most don't). You might be able to avoid this by anchoring your stick to the right to force them to approach the bomb while jabbing.