Known Issues

- From Ver.2.6

In the "Stats by Hero Rankings", players with the same number of wins are displayed in the same rank. [UPDATE]

*If the number of wins is the same, the player with the most battles is supposed to be ranked higher.

*In the final result of the ranking, the correct ranking wil be applied and the rewards will be distributed.

- From Ver.1.2

When the control of Kirin (DON 013) is moved by Four Eyes (DON 053), the damage caused by the ability of “When another unit appears on the field: Deals 2 damage to a random enemy unit.” is activated on the side where the control is deprived.

- From Ver.1.0

The game crashes under certain conditions.

Some card text may differ from the actual card effect.

In this case, the effect of the card is correct.

- The edge of the screen is cut off when tilting the screen greatly in some devices.

- Tapping position is misaligned when waking up from sleep mode in some devices.

- The display collapses and BGM doesn't sound under certain conditions.

- Users may not be able to proceed at the end of a battle.





The following issues have been fixed.

*These will remain listed as known issues.

Fixed Issues

- Fixed Issues in Ver.2.6

If Bushinryu Awakening (DON 023) is used with all EX Pockets filled, the MP of the Action Card sent to the Graveyard is not reset. [UPDATE]

*If a card is sent to the Graveyard, all statuses are supposed to be reset to their original values.

*If a card is sent to the Graveyard, all statuses are supposed to be reset to their original values. When Blossoms of Ice Velkhana (ATH 066) returns to the deck under certain conditions, the Attack is reduced by -2. [UPDATE]

If Brainwashed (COR 135) is used to activate a specific Action Card, some effects that are not supposed to activate will be activated. [UPDATE]

Under certain conditions, the Hero Level is incorrectly displayed as "51". [UPDATE]

*This problem is only visual and the actual Hero Level still applied.

- Previously Fixed Issues

After sending a friend request from "Search", the behaviour of the app becomes unstable under certain conditions.

*We plan to release an application version that fixes this problem. We apologize for the inconvenience and thank you for your patience.

*If an error code occurs due to this problem, please try restarting the application.

If you destroy a friendly Monster unit that has been given the effect of "Death: Place this unit in the previously occupied board slot" by using the "When played" effect of Banbaro(ATH 008), the effect of "+4 HP" will be activated to the unit that put into the field again.

When Kushala Daora, The Storm (DON 042) destroys an enemy unit under certain conditions, the effect of "After dealing damage to the enemy Hero" will be activated to the destroyed enemy unit.

When Kushala Daora, The Storm (DON 042) or Dreadking Rathalos (COR 026) destroys an enemy unit under certain conditions, the status of the destroyed unit is not reset.

When Gill (HBM 081) is sent to the Graveyard and then put back into the field, some of the abilities given may not be reset.

If Full-Power Punch (TFS 021) is used under certain conditions, the enemy unit will be damaged twice as much as the MP that exceeds the upper limit.

On the "Deck List" screen, the number of created decks may not be displayed correctly.

Under certain conditions, the Attack of a unit affected by the effect of "Change Attack until 1 attack" may not change after attacking.

Under certain conditions, the effect that is only activated "When a friendly unit other than itself dies" is also activated when the unit card itself dies.

If a unit with some "Attacking" effects dies under certain conditions, the status is not reset properly.

If you use Unexpected Assault (ATH 024) when all of your fields are full, the ＜Rush＞ is given to the target unit in your deck.

If a unit that died in the Roaring Typhoon (COR 089) is put into the field again by using the specific "Death" effect, the unit's ＜Flight＞ state has been lost.

When a friendly black unit is in the ＜Ascended＞ state during Active Response using Pleasure in Destruction (TFS 097), the count of "Ascended Count:" of Pleasure in Destruction (TFS 097) does not increase.

On the Ability List screen, the Seal icon is displayed the same as the Lock icon.

In some languages, different languages are displayed on the Home Screen Banners.

When units are destroyed by the effect of "Attacking: All other units gain "Take 1 damage every 5 seconds."" of Dreadqueen Rathian (ATH 016), the effect of "When on the field: Whenever the player who controls this unit destroys another unit with effect damage." is not activated.

The affected unit's Attack may not be displayed correctly if the effect of Beotodus (ATH 054) is activated under certain conditions.

*This problem only affects the visual display. The actual effect is correctly applied as the Attack of Beotodus (ATH 054).

*This problem only affects the visual display. The actual effect is correctly applied as the Attack of Beotodus (ATH 054). The Hero Art "Quicksilver" cannot be used for enemy units with ＜Slow＞.

The card effect description for "Maverick's Memories (HBM 076)" was incorrect.

Correct:

Destroys a friendly unit and negates an Action Card with an MP cost of 5 or less.

＜Memory＞: 10

Negates an Action Card without destroying a friendly unit instead.

Memory Count: 0

Error:

Destroys a friendly unit and negates an Action Card with an MP cost of 5 or less.

＜Memory＞: 7

Negates an Action Card with an MP cost of 5 or less without destroying a friendly unit instead.

Memory Count: 0

When using the card of Call to Battle (TFS 048) or Juli (TFS 083), the status of unit which was sent to the Graveyard is not reset in the following situations:

*If a card is sent to the Graveyard, all statuses are supposed to be reset to their original values.

1. Activate the effect of "Call to Battle" or "Juli" with all EX Pockets filled.

2. Since the EX Pocket has no space, the target card is sent to the Graveyard.

*If a card is sent to the Graveyard, all statuses are supposed to be reset to their original values. 1. Activate the effect of "Call to Battle" or "Juli" with all EX Pockets filled. 2. Since the EX Pocket has no space, the target card is sent to the Graveyard. If Hilda Hidalgo (HBM 084) receives the effect of "Destroy", it itself will be included in the target of the effect "Death: Sends 2 cards from your deck to the Graveyard, then places 1 random unit in your Graveyard with an MP cost of 3 or less onto the field".

When using the card of New-Generation Reploids (DON 074) under certain conditions, cards that have not explored may be added to the EX Pocket.

When performing a specific operation during the battle replay, the UI display and the battle replay may not be performed accurately.

In the ability of Hero Arts "Wrath Awoken", the number of times may be counted even for Action Cards that do not meet the conditions in the description.

Leap (NERO 011) cannot be used if there are no friendly units in the field.

When entering a Room Match under certain conditions, the information about your opponent is not displayed.

Under certain conditions, when a unit that is put into the play area with the effect of Tag Team (HBM 015) is sent to the Graveyard, the status is not reset.

*If a card is sent to the Graveyard, all statuses are supposed to be reset to their original values.

*If a card is sent to the Graveyard, all statuses are supposed to be reset to their original values. Under certain conditions, the card effect of "After a friendly unit is put on the field" of Demon-God Oni (T046) may not be activated properly.

The status of units sent to the Graveyard is not reset when using the card of Ally's Consolation (HBM 037) in the following situations:

*If a card is sent to the Graveyard, all statses are supposed to be reset to their original values.

1. Activate the effect of "Ally's Consolation" with all EX Pockets filled.

2. The target card is sent to the Graveyard, since the EX Pocket has no space.

*If a card is sent to the Graveyard, all statses are supposed to be reset to their original values. 1. Activate the effect of "Ally's Consolation" with all EX Pockets filled. 2. The target card is sent to the Graveyard, since the EX Pocket has no space. The detail is not displayed even if tapping a card during the battle under certain conditions.

Under certain conditions, the drawing of slots to be placed is not performed correctly when using the effect of "Place units onto the field".

On some devices, if a specific operation is performed on the "View/Reap/Craft Cards", the game may be shut down.

*Cards crafted and Souls obtained by reaping cards do not disappear by the shut-down.

*Cards crafted and Souls obtained by reaping cards do not disappear by the shut-down. Despite having crafted cards on the "Edit Deck" screen, the cards may be displayed as Not Possessed.

*The above problem is only visual; the cards are crafted properly. Restarting the game resolves the problem.

*The above problem is only visual; the cards are crafted properly. Restarting the game resolves the problem. When a card whose status has changed is sent to the Graveyard, the status may not be reset.

*If a card is sent to the Graveyard, all statuses are supposed to be reset to their original values.

*If a card is sent to the Graveyard, all statuses are supposed to be reset to their original values. When a unit which returned to the Deck from the Play Area is put into the Play Area using the effect of Bestial Beauty Felicia (TFS 042), the Attack Prep is not reset.

Under certain conditions, a unit that is put into the Play Area using the effect of Bestial Beauty Felicia (TFS 042) is not displayed accurately.

When Advanced Artifact X (COR 070) destroys multiple units that have the "Attacking" ability in a specific order, the acquired ability is not activated properly.

Under certain conditions, the drawing for its destination is not performed correctly when using the effect of "Moves a Unit".

Under certain conditions, the effect of "Gains attack damage" may not be activated accurately.

During the Ranked Matches tally period, the display of the Place Attained (“Other” → “Player Info” → “Ranked Match Informations”) may be displayed as “Not Ranked” instead of “Calculating”.

Abilities and effects are not displayed correctly when using "Stealth (T020)" for a unit in a specific state.

Even if the ability to be effective when "HP is a certain value or less" returns from the condition achieved state to the non-achieved state by the specific method, the effect continues to be exerted.

Under certain conditions, the effect of Dark Hold (COR 131) is activated for a different unit instead of the selected unit.

In the Input Name and the Name Deck, some emoticons used before the ver.2.1 update can not be entered.

When using the card "Burn Rooster (DON 011)" and taking the following steps, the Burn Rooster's Attack may not work correctly.

1. Under certain conditions, make a unit's attack to kill Burn Rooster and send it to the Graveyard.

2. Then, move Burn Rooster, which was sent to the Graveyard, from the Graveyard using effects such as adding to the EX Pocket.

1. Under certain conditions, make a unit's attack to kill Burn Rooster and send it to the Graveyard. 2. Then, move Burn Rooster, which was sent to the Graveyard, from the Graveyard using effects such as adding to the EX Pocket. If a unit that has the “Death” ability targeting the enemy unit that destroyed itself is destroyed by the “Destroy” ability of the enemy unit, the “Death” ability is not activated.

Under certain conditions, the Active Response is not over even if the "RESOLVE" button was tapped during the Active Response.

The opponent's MP may not be displayed during the Active Response.

If the unit targeted with Selfish Predation (COR 173) is then targeted by Brainwashed (COR 135), the effects of Selfish Predation (COR 173) still activate.

If the unit that Emergency Strike (COR 085) bases its damage off of is then targeted by Brainwashed (COR 135), the effects of Emergency Strike (COR 085) still activate.

When using the card "F.A.N.G (TFS 082)" and taking the following steps, the unit's Attack & HP may not work correctly.

1. Under certain conditions, make a "F.A.N.G" attack to kill the unit and send it to the Graveyard.

2. Then, move the unit, which was sent to the Graveyard, from the Graveyard using effects such as adding to the EX Pocket.

1. Under certain conditions, make a "F.A.N.G" attack to kill the unit and send it to the Graveyard. 2. Then, move the unit, which was sent to the Graveyard, from the Graveyard using effects such as adding to the EX Pocket. Under certain conditions, when Advanced Artifact X (COR 070) gains the ability of Jill, Seeker of Truth (DON 016), the ability is not activated accurately.

If Advanced Artifact X (COR 070) destroys some units with the ability of "Victory" and gains the ability, the ability obtained is not displayed accurately.

If Advanced Artifact X (COR 070) defeats Advanced Artifact X (COR 070) with a specific ability, the ability of the destroyed enemy unit is not obtained.

If Advanced Artifact X (COR 070) with a specific ability destroys multiple enemy units at the same time by its abilities and attacks, the ability of the destroyed enemy units by the attacks is not obtained.

If a unit with a specific "Victory" ability destroys an enemy unit by any means other than Attack or Counter, the "Victory" ability will be activated.

*The "Victory" ability is activated only when an enemy unit is unilaterally destroyed by Attack or Counter.

*The "Victory" ability is activated only when an enemy unit is unilaterally destroyed by Attack or Counter. If a unit that has the ability of "Ignores enemy units with Halt status when attacking Hero" gains the ability of "damage enemy units", under certain conditions, the damage by the ability of "damage enemy units" now occurs on the opponent Hero instead of the enemy unit.

Under certain conditions, the "RESOLVE" button keeps appearing even when using an Action Card during the Active Response.

When performing a specific operation during the battle replay, the UI may not be displayed accurately.

Text under the News tab is displayed in English when selected on iOS devices.

In the text about the card effect of Call to Battle (TFS 048) in some languages, the target for counting the number of ＜Ascended＞ is described as "friendly units" instead of "friendly green units".

In some languages, the text about the card effect of Demon-God Oni (T046) is described as "Victory: Destroys a random enemy unit with an MP cost of 4 or less" instead of "Victory: Destroys a random unit with an MP cost of 4 or less".

Under certain conditions, due to the use of Wicked Flames of Hatred (TFS 022) or Natural Cycle (TFS 050), some cards do not return to the Deck, and subsequent battle is not processed accurately.

Under certain conditions, when Silent Assassin Gen (TFS 066) is destroyed during the Active Response, the remaining MP after the end of the Active Response will decrease.

When the effect that moves a unit to another slot is activated for Experiment Records (WESKER 012), the effect of Experiment Records (WESKER 012) may not be activated accurately.

When obtaining the abilities such as "Counter Damage +1" or "Gains +1 attack damage" through "Victory: Acquires the abilities of the defeated unit" of Advanced Artifact X (COR 070), the abilities may not be displayed accurately.

If the unit with a sealed "Resonate" is sent to the Graveyard during the Active Response, the ability of "Resonate" will activate.

Under certain conditions, dead units are not sent to the Graveyard and remain displayed.

During certain battles, the remaining time may not be displayed accurately when selecting whether to exchange cards at the start of the battle.

Under certain conditions, when the Hero Art Uroboros or The Tyrant Unleashed (TDA 096) is used, the effects may not be activated as intended.

Under certain conditions, the ＜Shield＞ continues to be displayed even if the ＜Shield＞ of Voltaic Black Knight is lost.

*This problem is only visual and it does not affect any effect.

*This problem is only visual and it does not affect any effect. Under certain conditions, Units in the Play Area may not be displayed as intended.

In the “Ranked Match Informations” of the main screen “Other” > “Player Info”, once the ranking is out of range, the display of the Highest Ranking Place will be reset.

Under certain conditions, the MP of the unit with the activated ＜Revenge＞ that added to your hand is not displayed accurately.

When Advanced Arifact X (COR 070) destroys multiple units with some ＜Growth＞ abilities, the abilities is not reflected as intended.

*If you gain multiple ＜Growth＞ abilities, only the last ＜Growth＞ ability will be reflected.

*If you gain multiple ＜Growth＞ abilities, only the last ＜Growth＞ ability will be reflected. Damage sometimes doesn’t display as intended when Fate-Defying Ryu (COR 025) attacks an enemy unit with ＜Shield＞.

When obtaining multiple “When on the field:“ abilities through “Victory: Acquire the abilities of the defeated unit” of Advanced Artifact X (COR 070), the abilities don’t activate as intended.

Even though connection was lost midway and the battle ended, replays are still sometimes being saved.

When ＜Revenge＞ is given to units under certain conditions, the abilities are not being displayed as intended.

The drawing for the effect target may not be performed correctly when using Utsusemi Technique (COR 127) for an Action Card that exerts an effect by specifying a random unit.

In languages other than Japanese, the Season Pass Missions “Win 2 battles with Hero: Rathalos” is displayed as “Win 5 battles with Hero: Rathalos”.

*The above problem is only visual; the mission content is still applied.

*The above problem is only visual; the mission content is still applied. An issue was occurring that happened if an attacking unit were to die through the effects of Hell Antenora (TDA 058) before taking counter damage, it will take the counter damage in the Deck or Graveyard.

While attaining multiple “Resonate” abilities, including “Resonate: Inflicts Seal on self”, if Advanced Artifact X (COR 070) activates the ability of “Resonate”, the effect is not processed correctly.

Card effects may not be activatd correctly when using Utusemi Technique (COR 127) for A-Trans (DON 050).

Card effects may not be activatd correctly when using Utusemi Technique (COR 127) for Unbreakable Bond (DON 047).

In the ability of “While on the field”, if a unit that has been newly granted ability was seized its control, the granted ability would not disappear.

Under certain conditions, the Edit Deck may not be reflected correctly on the Deck Editor.

Under certain conditions, the battle may not be over even if the Battle Time becomes “0” in Room Match.

Some missions may not count as the number of enemy units destroyed, when destroying enemy units in a specific state.

If an Advanced Artifact X (COR 070) destroyed a unit with a specific ability, there would be instances where it would be destroyed as well.

When the card effect of “When another unit appears on the field: Deals 2 damage to a random enemy unit.” of "Kirin (DON 013)" is activated, the damage value given to the enemy unit is not displayed.

*The above problem is only visual; the effect is still applied.

*The above problem is only visual; the effect is still applied. Some effects in battle are not displayed.

Battles are displayed twice when certain operations are performed in Battle Replay.

MP increase animation issue under certain circumstances.

Under certain circumstances, the MP Increase animation occurs during Active Response despite having max MP.

Under certain circumstances, the MP Increase animation occurs during Active Response despite having max MP. When attaining multiple abilities by using the ability of "The victor: Acquires the abilities of the defeated unit" of Advanced Artifact X (COR 070), the unintended action occurs.

The ability previously applied to "Advanced Artifact X (COR 070)" when it is sent to the Graveyard or EX Pocket remains applied even after it returns to the field.

*Abilities applied to units when they enter the field are reset when that unit is removed from the field.

*Abilities applied to units when they enter the field are reset when that unit is removed from the field. When a unit with a sealed ability is destroyed by "Advanced Artifact X (COR 070)", "Advanced Artifact X (COR 070)" is granted that ability as though it were not sealed.

When "Advanced Artifact X (COR 070)" gains the ability of "Leon S. Kennedy (COR 021)", "Chris Redfield (COR 068)", or "Colonel (COR 022)", the text about the card effect is not displayed correctly.

*The above problem is only visual; the effect is still applied.

*The above problem is only visual; the effect is still applied. By using the ability of "After dealing damage to enemy Hero: Returns a random enemy unit with 5 HP or less to the deck" of Kushala Daora, The Storm (DON 042), the following error occurs when the Unit Card is returned to the deck:

Correct: Return to random position in the deck

Error: Return to top of the deck

The +1/+1 effect from "Agility (T016)" is applied twice if the target remains unchanged when using "Utsusemi Technique (COR 127)".

For Action Cards that distribute damage to enemy units (such as Dragonlord's Judgment (COR 044), Spread Shot (JILL 010), etc.), a bug prevents damage to selected units after changing targets using Utsusemi Technique (COR 127).

Battle may progress even when you have less than 5 cards in your hand when entering Active Response immediately after playing "Nikolai Zinobiev (DON 085)".

"Hell Vanguard (DON 057)" and "Nemesis-T Type (DON 091)" do not trigger the following effect under certain conditions: “When defeated, return this card to your EX Pocket.”

Under certain conditions, the Attack Prep of an enemy unit is reset when it is taken over via the effect of "Four Eyes (DON 053)".

Under certain conditions, the effect that is applied when "Burn Rooster (DON 011)" destroys an enemy would remain applied when it was returned from the Graveyard to the field or EX Pocket.

When a card, which is sent to the Graveyard from the deck using an effect such as “False Throne(COR 175)”, is put into the Play Area from the Graveyard using an effect such as “Rebirth(DON 099)”, it may not be able to proceed.

Unit Cards using Blood Destiny (COR 180) do not show effect description.

When a card’s attack power is changed by the effect of cards such as "Ascension Ceremony (DON 049)" while it is already under a card effect that increases or decreases attack power for a set number of attacks, the attack power is erroneously displayed after the set number of attacks has been exceeded.

It is still possible to play "Brainwashed (COR 135)" even when there are no open slots on your field as a result of a lock.

When using the Action Card Destructive Instinct, the damage received by the hero differs from the displayed amount.

When an effect that targets all cards is activated, the order in which the effect is applied may vary.

The text about card effect is not displayed correctly when "Advanced Artifact X (COR 070)" destroys a unit with ＜MP Boost＞.

When using the card of "Living Death (DON 100)", other Action Cards activated before this card is used will affect the units that entered the Play Area after "Living Death" is activated.

When "G Adult (DON 079)" is damaged, the battle is not over even if the life force becomes 0 under certain conditions.

When using an Action Card that damages a random enemy unit, such as "A Noble Death (JILL 009)" or "Merciless Attack (COR 034)", the damage value is displayed as “?” even though each such card inflicts fixed damage.

*The above problem is only visual; the effect is still applied.

*The above problem is only visual; the effect is still applied. Hero Arts "Devil Trigger" and "Raging Dust Cloud" (COR 073) would not prevent some damage despite granting [Nullify Damage] or ＜Shield＞ to your Hero.

The card effect description in Chinese (traditional) for Colonel (COR 022) was incorrect.

The card effect description in Chinese (traditional) for "Possessing Malice (COR 177)" is incorrect.

There are errors in the Spanish and Korean texts for the card effect Draw.

MP may not be consumed when entering Active Response immediately after playing a unit card.

A Room Match error occurs under certain conditions.

Under certain conditions, it is not possible to transition to the results screen when time is up.

Some battle replays may not play correctly.

*Match Records uploaded to the TEPPEN Channel may be removed without prior notice if any bugs are present.

*Match Records uploaded to the TEPPEN Channel may be removed without prior notice if any bugs are present. Achievement progress differs from that which is displayed

When certain operations are performed on mobile phones during the animation of Hero Arts, a delay will occur when the screen is displayed.

When a battle is replayed, attacks may occur continuously unlike the actual battle content.

Under certain conditions, Active Response stops suddenly.

After the above, the Resolve button continues to display, and when pressed, the battle freezes.

The dialog box suggesting to leave a review appears for a short time multiple times.

The EXP bar for Heroes at max level will appear broken after a match.

Under certain circumstances, friends do not appear in Friends List.

Under certain circumstances, Halted units remain halted even after the Halt duration is up.

Under certain circumstances, two voices will overlap when using a Hero Art.

Under certain circumstances, a room match cannot be launched after changing decks from the standby screen.

Some cards don't show up in search results even though correct keywords were used.

Some missions would not progress even though the designated cards were used.

The rewards for the following achievements were wrong.

Win 5 player battles with Hero: Wesker.

Win 100 player battles with Hero: Wesker.

Minor issues with in-game animations and window displays.

Some operations other than dialogue can be operated when dialogue is displayed.

Card's acquisition effect may be displayed again to some users when a communication errors occurs after purchasing “CORE CARD Packs”.

Automatic loss for battles underway during the following time point(s)

17:00 (PT) / 0:00 (UTC) Please do not start any battles that are expected to run over any problematic time point(s).

Using Hero Arts some users may not be able to proceed.

The following issues have been confirmed in the current version. Their investigation statuses are also provided below.These issues could be resolved by restarting The game.We apologize for the inconvenience and thank you in advance for your patience while we look into this.We look forward to your continued cooperation with TEPPEN.