Allfather Domain

The Giant's Servitors

You are a savant of the lore of giants, perhaps even descended from the great ones themselves. You draw power from a rank of their Ordning to fuel your holy rites. Your power grows ever stronger as you continue to draw from the Allfather's endless strength.

Allfather Domain Spells

When you choose this domain at 1st level, you choose which giant you have gained your power from. This informs your domain spells as well as the damge type associated with some class features. These damage types are as follows. Cloud: thunder, Fire: fire, Hill: poison, Stone: necrotic, Storm: lightning.

Cloud Giant

Cleric Level Domain Spells 1st minor illusion, fog cloud 3rd invisibility, misty step 5th nondetection, gaseous form 7th greater invisibility, polymorph 9th teleportation circle, dream

Fire Giant

Cleric Level Domain Spells 1st fire bolt, burning hands 3rd flaming sphere, flame blade 5th fireball, protection from energy 7th wall of fire, fire shield 9th flame strike, wall of force

Frost Giant

Cleric Level Domain Spells 1st ray of frost, armor of Agathys 3rd hold person, Snilloc's snowball swarm 5th sleet storm, slow 7th ice storm, dominate beast 9th cone of cold, hold monster

Hill Giant

Cleric Level Domain Spells 1st shillelagh, heroism 3rd enlarge/reduce, ray of enfeeblement 5th conjure animals, stinking cloud 7th giant insect, blight 9th cloudkill, tree stride

Stone Giant

Cleric Level Domain Spells 1st resistance, entangle 3rd spike growth, barkskin 5th meld into stone, erupting earth 7th stoneskin, stone shape 9th wall of stone, passwall

Storm Giant

Cleric Level Domain Spells 1st shocking grasp, thunderwave 3rd levitate,shatter 5th call lightning, waterbreathing 7th divination, storm sphere 9th legend lore, telekenesis

Bonus Proficiencies

At 1st level, you gain proficiency with martial weapons and heavy armor.

Giant's Resilience

Also at 1st level, your ties to the giants gives you and your allies healing power. Whenever you cast a domain spell, a number of creatures you choose equal to your proficiency bonus that you can see within 30 feet gain temporary hit points equal to your Wisdom modifier (minimum of 1). This does not include cantrips.

Channel Divinity: Allfather's Might

Starting at 2nd level, you can use your Channel Divinity summon the power of the Allfather as if he himself struck the ground. Choose a point within 120 feet that you can see. Every creature within a 15-foot radius of that point must make a Dexterity saving throw. The creature takes damage equal to 5 + half of your cleric level (rounded down) in bludgeoning damage, plus an equal ammount of your giant's type damage, and is knocked prone on a failed saving throw. On a successful saving throw, the creature takes half damage, and is not knocked prone.

Channel Divnity: The Ordning's Immunity

Starting at 6th level, you gain resistance to your giant's damage type. Additionally, when a creature within 30 feet that you can see (other than yourself) takes damage of your giant's type, you can use your channel divinity as a reaction to grant them resistance to that damage.

Divine Strike

At 8th level, you infuse your weapon with the might of the Ordning. Once on each of your turns when you hit a creature with a melee weapon attack, you can cause that attack to deal an extra 1d8 damage of your giant's type against the target. When you reach 14th level, the extra damage increases to 2d8.