Five League of Legends players, after queuing up for a Dynamic Group game, suddenly and inexplicably appeared in the NA LCS studio during the opening day of the Season 6 Spring Split. Stuttering and completely disorientated, the players said that all they wanted to do was have a competitive game of League with the unspoken benefits of friendship.

According to historians, this was the first time Riot coded a teleport without bugs.

“I don’t understand,” said one young gamer, still in his pajamas. “This is madness. We’re not ready to go up against an LCS team. All of these people are watching me! Why am I here? I just wanted to practice my Graves jungle.”

A Riot employee then laid a heavy hand on his shoulder and reminded him of how “a truly competitive ranked experience should reward a player’s ability to lead or collaborate with their teammates just as much as their ability to shut down a lane,” and that “the system is designed so that groups will almost always play against similarly grouped opponents.”

The player swallowed hard and stared into the emotionless, soulless eyes of his opponents across the stage.

The Dynamic Queue system was acquired through an exchange between Riot Games and Blizzard Entertainment. The code for the system, which was stamped furiously with “VOID” and taped together with bubble gum and a dream, was traded for Kalista.

Meanwhile, Challenger teams have been obsessively using Dynamic Queue, as recent changes to the competitive ruleset have made it otherwise impossible to qualify for the LCS.

At the time of writing, the five man dynamic queue are looking forward to an exciting weekend, facing off against Echo Fox on Saturday and the Immortals on Sunday.