zot

Join Date: May 2018

Re: A different take on priests



Village Wise One



You are a wise woman or man of your village, one of many found in villages all over Cidri. Your calling is an ancient one and you are not like the others of your village, most of whom have forsaken the old ways and do not honor the ancestors and the spirits of nature as they should. Nevertheless, you assist the villagers in their daily lives and call upon the ancestors and the spirits of nature to help your people with their troubles, and also to cause trouble for their enemies. You may have several acolytes, young people from the village who you train so that they can assist you with ceremonies, help the villagers, and answer their questions about the ancestors and the spirits of nature. Perhaps your villages wise one has trained you and sent you out on a quest or perhaps your village was destroyed and you are seeking the means to wreak vengeance on your enemies.



Talisman: your talisman is the bone of a beast. Most wise ones have a talisman that carries some meaning, like the bone of a beast that attacked their village or one they inherited from their mentor.



-- Two of the Ceremonies --



Consecrate Talisman (Priest): permanently consecrates your talisman, if you already have a talisman, that talisman is no longer consecrated.

Sit cross-legged in front of a fire (the preferred setting is a campfire in a cave but any fire will do), with a bowl of water and the bone for the talisman. Meditates on the fire, your village (or their chosen group), and the water, chanting a litany of their responsibilities, the names of your ancestors, and your villages (or groups) adversaries. Dip the bone in the water and shake the water into the fire three times, once at the start of the ceremony, once in the middle, and once at the conclusion. Form of the Beast (Priest): you assume the form of a beast until the next appointed time (making dusk-to-dawn the longest period of transformation). The attributes of the beast must total the same as or lower than yours and must be appropriate to the beast. Damage is preserved across transformations (better be careful).

Crouch in front of a fire with a part of your chosen beast and your bone in one hand, a drum in the other, calling the beasts spirit to participate along with you. Perform a dance, acting out the beast into which you will transform. As you dance, appeal to the beasts spirit, strike the drum with the part of the beast and your bone and then strike them on the parts of your body. As the ceremony approaches its end, noises of the beast will become louder and more clear until it finally cries out and you transform. Starting on the first religion.You are a wise woman or man of your village, one of many found in villages all over Cidri. Your calling is an ancient one and you are not like the others of your village, most of whom have forsaken the old ways and do not honor the ancestors and the spirits of nature as they should. Nevertheless, you assist the villagers in their daily lives and call upon the ancestors and the spirits of nature to help your people with their troubles, and also to cause trouble for their enemies. You may have several acolytes, young people from the village who you train so that they can assist you with ceremonies, help the villagers, and answer their questions about the ancestors and the spirits of nature. Perhaps your villages wise one has trained you and sent you out on a quest or perhaps your village was destroyed and you are seeking the means to wreak vengeance on your enemies.your talisman is the bone of a beast. Most wise ones have a talisman that carries some meaning, like the bone of a beast that attacked their village or one they inherited from their mentor.-- Two of the Ceremonies --permanently consecrates your talisman, if you already have a talisman, that talisman is no longer consecrated.you assume the form of a beast until the next appointed time (making dusk-to-dawn the longest period of transformation). The attributes of the beast must total the same as or lower than yours and must be appropriate to the beast. Damage is preserved across transformations (better be careful).