Its an appalling realization witnessing the definition of gaming lost on its audience.











Interaction, by means of a screen and a peripheral. The digital output of cause/effect, born from inputting the perfect sequence of calculated key strokes we gamers strive for, in the name of fun. In short, Gaming.











Any game that compromises the basics core concepts, should never deserve a positive score despite how "good" it is in all other areas. It is a game first. Not an art museum, cinema, or concert. Value each art form by its cores.











But the always positive "dismissive" reviews by the newer generations of ever dumber professional critics, who lower their standards in fear of displeasing the establishment sacrificing the off-change of maybe getting a job in the industry, have a direct impact on the mediocrity that same industry produces.











And you - the gamer who votes with its money- are every bit as guilty as the former mentioned parties by rewarding "no pre-launch reviews" policies with "day one buying", or the ultimate sacrilege of pre-ordering. You are instantly rewarding mediocrity and encouraging developers belief that indeed not only professional critics are getting dumber, but the audience as well, fueling the next wave of new ideas to screw you over.











You start the trend. The bed has been made. Never have I seen a year so lacking in core concepts as 2016