Posted 21 November 2012 - 06:25 AM

LAST UPDATE: January 24th, 2013

FAQ

Some features are considered high risk, these tend to slip the most.



Since going to OB, we have slowed the rate of new features. Why? To make sure we get them as polished and balanced as possible before pushing them to production.



Yes we miss dates. It's a fact of life when dealing with a live environment. We have less tolerance for shipping incomplete features.



All the dates below are targets. Unless it says 100%, then there's a chance it could be delayed at the last minute.



Testing at scale: some issues will only occur when they go to production. We are working to address this by setting up a new set of test servers.



Bug fixing is always ongoing and not included here.

End of Round Summary Screen

Matchmaking Phase 3

Combat Score

Statistics

Achievements

New User Flow 1.0

Music

Target Date: February 5th - 100%Status: In development.Notes: General graphical improvement to several in game menus.Target Date: FebruaryStatus: Final TestingNotes: Work is complete.Target Date: February 5thStatus: Final TestingNotes: Combat Score compliments the new matchmaking system and will be used in scoreboards to rank players. This is an aggregate scoring system.Target Date: NAStatus: In DevelopmentNotes: Will be made available via Web first.Target Date: Mid MarchStatus: In DesignNotes: Part of New User ExperienceTarget Date: Mid FebruaryStatus: In DesignNotes: Requires Matchmaking, Stats, Achievements, UI BreadcumbsTarget Date: No ETAStatus: In DevelopmentNotes: Music is being added to several parts of the game, including the start of a match.