It was curious, however, because there were +490 people on the email, and all email addresses were visible in the CC field. I resisted firing off a “WTF?” email for the blunder — but I’m glad I didn’t — because what happened next was pretty amazing, and it’s a reason why I love this industry so much.

Recipients kind of just shrugged, and then continued Replying All, turning the gigantic email into a discussion forum with only the slightest bit of irony.

Here’s what I learned in the first few minutes:

Life of Lon is a VR game for Vive/Rift and is looking for two-controller support from Daydream. Check it out.

Merge VR reminded us they already have a controller.

Someone has created “the first VR/AR portal.”

There’s a diagnostic tool for people with dementia in the works.

There are tons of indie game studios working on games.

Daydream devs have a great sense of humor.

There are active Daydream devs all over the world (In voice of “Hello from…!” or “Checking in from…!): San Francisco, New York, Manchester, Tel Aviv, Bristol, Argentina, Australia, New Delhi… and on and on.

It only took less than 5 minutes for a Slack channel to be rolled up so we could all continue the conversation elsewhere.

So despite the privacy error, it’s amazing to see such enthusiasm and creativity already brewing for what could turn out to be Daydream’s game-changing hardware in terms of mobile VR.

As one recipient put it:

“ This may turn out to be the best cc flub ever.”