Way of the White Demon

Legends tell of a time when demons plagued the land. As the mortal kingdoms fell and their peoples retreated, a lone monastery high the mountains stood strong. The fiends assaulted the temple, intent on devouring the defiant creatures within. Wave after wave the demons came, and wave after wave the demons fell.

Years later, the mortal armies returned to reclaim their lands, and they found the monks still fighting. The lands around their temple were twisted and torn, but the monastery was pristine. The armies joined with the monks, and together they drove the demons back into the abyss. The soldiers came to call these monks the white demons – men who fought with fiendish tenacity not to destroy but to protect.

White Demon’s Defense

When you adopt this monastic tradition at 3rd level, you become more adept at defending yourself, especially against seemingly overwhelming odds.

Whenever you use your Patient Defense, you gain temporary hit points equal to your Wisdom modifier. Additionally, if there are 3 or more enemies within 30 feet of you, gain a +2 bonus to your AC until the start of your next turn.

White Demon’s Scripture

Also starting at 3rd level, you learn the teachings of the White Demon Monastery.

You gain proficiency in the Arcana and Religion skills as well as the Abyssal language. Your proficiency with these skills is doubled when the checks pertain to knowledge of demons or the Abyss.

White Demon’s Rebuke

Starting at 6th level, you learn to channel your ferocity towards those who threaten your comrades.

When an enemy you can see damages an ally, you can use your reaction to place a curse on that creature. The curse lasts until you use this feature again or the creature goes 1 minute without damaging an ally.

The first time you damage the cursed creature on a turn, it takes 1d6 radiant damage. Additionally, if the cursed creature reduces an ally to 0 hit points, it becomes vulnerable to all damage you deal until the end of your next turn.

White Demon’s Defiance

Starting at 11th level, you become immune to the charmed and frightened conditions, and whenever you use your Patient Defense, you gain resistance to acid and fire damage.

Cleansing Strike

When you reach 17th level, you learn the White Demon Monastery’s most sacred technique.

At the end of your turn, you may use your reaction to cast Banishment (no spell slot or components required) on any number of creatures you damaged with a melee attack during your turn, spending 2 ki points per creature targeted.

Your spell save DC is equal to 8 + your proficiency bonus + your Wisdom modifier.