Today we're launching our second full patch for Axis & Allies 1942 Online. Thank you to all the avid strategists down in the trenches sending us feedback on our Early Access game!

This post outlines the many fixes and features in the update, including AI speed control, streamlined combat, and a brand new starting condition based on Larry Harris' Gencon 3.0 Variant for Axis & Allies 1942 Second Edition.

Patch Notes



AI Action Speed Controls

Control the speed of Computer Players' turns in your games. Slow them down to learn some basics from the Computer AI, or speed up the turns to get back to the action faster.

Available in Options -> Settings -> Gameplay

Starting Conditions: Larry Harris Variant

Larry Harris’ Gencon 3.0 Variant is now available to play! Simply create a new game to select between the out-of-the-box setup, or Larry Harris’ revised starting condition, which modifies the initial board layout for Germany and the UK. This starting condition is available across all game types and modes.

Streamlined Combat Board Experience

This patch reduces the overall number of clicks needed to assign hits and casualties. We've also added ways to assign casualties to groups of units, as well as an option to disable the dice rolling animation from the combat board itself. Players can now access a more detailed Roll Log that will show the results from the entire combat instead of just the current round.

Assigning Casualties Casualties can now be assigned to individual units in a stack without having to manually select them from the slide out panel. Simply left-clicking on a stack of

units will now automatically assign hits to the units within that stack, one at a time. The slide out panel is

still available for aircraft and Battleships, and will appear when those units/stacks are clicked on. Right-

clicking on units with casualties assigned will now remove a single casualty from the stack

Assigning casualties to a stack Shift + left-clicking a unit will assign as many hits as possible to the selected stack. If this stack contains Battleships or air units, it will assign them intelligently (a single hit to each Battleship first

before assigning a second; assigning hits to lower fuel air units first). Shift + right-clicking a unit will remove all of the hits from the selected stack.

Disabling Dice animations Players can now disable the Dice Animations using the toggle found under the Attacking Player lane.

Roll Log Improvements The Roll Log will now show the results for all rounds in a single combat, and can now has some better sorting options for summarization. The new Roll Log will not work with combats retroactive to the update, but will work with any combats and games post-update.



Observer Mode Improvements

When following another player in Observer Mode, any combats the player participates inwill now automatically open up. Players can now control the zoom level when following another

players actions.



Game Lobby and Create Game Improvements

When creating a new game, there is now an option next to the Start Game button that will allows players to have the game auto-start when the lobby is full. This is set to “On” by default.

Skip the Beamdog Intro Video

The Intro Video can now be skipped by left-clicking.

Mac Touchpad Controls

More intuitive touchpad controls have been implemented.

Pinch to Zoom to zoom in/out

2-finger scrolling to pan the map

Bug Fixes and Other Improvements