The Secret of Cabbot House. Another ridiculous quest premise. I hate how it further attempts to legitimize Bethesda's handling of aliens in the franchise. They're supposed to be an easter egg for fuck's sake! And then they have the gall to hint that there's an alien city under the Mojave Wasteland. The space in which the last game was set. You know, the one that was infinitely better than that of Fallout 3's. They couldn't just leave that alone.

War Never Changes. This is more of a missed opportunity if anything. Exploring the old world should have been a monumental thing. We should have really gotten a glimpse at the culture, paranoia and everyday life of the world before the war. They could have used it to subtly foreshadow what was going to happen later in the plot. There's so much they could have done. But thanks to Bethesda's writing, it feels more like an excuse to showcase a novelty way to open the game without giving us any real choice and to show us plenty of wacky Fallout memes. xD But the drama sure got me invested in the story! I nearly nearly burst out crying when Kellogg Corn Flakes shot the wife and baby that I knew for five minutes. Thanks Emil!

Any quest that Preston Garvey gives you. Being leader of the Minute Men apparently means being an errand boy in Bethesda-speak. These are the most boring radiant quests I've played in any game. They send you off to go there, kill something, return and repeat. You can't even decline them. Then again all of Fallout 4's quests are like that, but at least there's story padding for them. How did Obsidian manage to produce more quests than Fallout 3 and Fallout 4 combined while still giving the player lots of choices and accommodating different play styles? It's just shameful.