First steps! (Literally)

First of all, the background is just a placeholder, it’s ok if it doesn’t look good right now, I didn’t want to start working on this project with a plain blue background. This is just a sketch of what I think the background will look like.

I finally started working with unity :D While I was making the animations I knew that there would be a few things that may would be tricky to implement, but it turns out that unity let me do them easily >:) Having the torso and the legs move in sync was easy!

The user input controller script is implemented (and the legs animation controller script too). I think that a game like this needs a tight control, and I really hope that what I want to do ends up being fun. I will make a post dedicated to the controls once I implement more moves, all I’ll say for now is that the main idea of the control is to allow players to move the character smoothly if they are good enough.

So far the only mapped controls are the ones for the normal steps, and they trigger just as I wanted! What I need to do now is adjust the stride distance, and enable the possibility of a slightly bigger stride when holding the second key press.

I can’t wait to show you a playable movement demo!