Silu Profile Joined June 2010 Finland 165 Posts Last Edited: 2010-10-07 12:59:52 #1



What I did:



The map, game type and win/loss of everyone's last 25 games is shown on their battle.net profile website. Courtesy of it's not possible to calculate specific matchup win percentages, as the opponent or their race is not shown. Also note that the system is not zero-sum (that is, the numbers don't "add up to 50%"), as 1) this includes games played by Diamond players against lower league players 2) this only includes everyone's last 0-25 1v1 matches (depending what types of games they have played lately).



I separately included the stats for players ranked 1-5000 on EU, and all EU Diamond players. Note that the former might not be statistically significant for all cases, and for random players neither is probably very statistically significant. I've highlighted some of the results that struck me as interesting, either because the result differs from my understanding of the "mainstream opinion", or because the result is even better/worse than people might think (like the Zerg highlights). Come into your own conclusions! Hope the other statistics nuts around get their daily fix on this



All EU Diamond players with mirror match bias removed:



+ Show Spoiler + Terran on Lost Temple : 2813/4934 = 57.01%

Terran on Metalopolis : 2496/4501 = 55.45%

Terran on Kulas Ravine : 1713/3117 = 54.95%

Terran on Xel'Naga Caverns : 2606/4791 = 54.39%

Terran on Steppes of War : 2767/5134 = 53.89%

Terran on Desert Oasis : 1349/2514 = 53.65%

Terran on Delta Quadrant : 1686/3156 = 53.42%

Terran on Scrap Station : 1893/3637 = 52.04%

Terran on Blistering Sands : 2088/4175 = 50.01%



Zerg on Scrap Station : 2341/4097 = 57.13%

Zerg on Desert Oasis : 1359/2479 = 54.82%

Zerg on Blistering Sands : 2448/4476 = 54.69%

Zerg on Metalopolis : 2437/4573 = 53.29%

Zerg on Lost Temple : 2341/4444 = 52.67%

Zerg on Xel'Naga Caverns : 2366/4559 = 51.89%

Zerg on Steppes of War : 2336/4616 = 50.60%

Zerg on Kulas Ravine : 1235/2443 = 50.55%

Zerg on Delta Quadrant : 1424/2938 = 48.46%



Protoss on Desert Oasis : 1855/3415 = 54.31%

Protoss on Blistering Sands : 3337/6238 = 53.49%

Protoss on Xel'Naga Caverns : 3463/6512 = 53.17%

Protoss on Steppes of War : 3718/7000 = 53.11%

Protoss on Delta Quadrant : 2159/4071 = 53.03%

Protoss on Kulas Ravine : 2150/4067 = 52.86%

Protoss on Metalopolis : 3257/6164 = 52.83%

Protoss on Lost Temple : 3398/6608 = 51.42%

Protoss on Scrap Station : 2636/5128 = 51.40%

Stats with bias included



+ Show Spoiler +

5000 best ranked EU Diamond players:



+ Show Spoiler + Terran on Lost Temple : 1596/2849 = 56.01 %

Terran on Metalopolis : 1476/2638 = 55.95 %

Terran on Steppes of War : 1571/2830 = 55.51 %

Terran on Xel'Naga Caverns : 1401/2620 = 53.47 %

Terran on Desert Oasis : 596/1116 = 53.40 %

Terran on Scrap Station : 1037/1943 = 53.37 %

Terran on Delta Quadrant : 994/1864 = 53.32 %

Terran on Blistering Sands : 1144/2175 = 52.59 %

Terran on Kulas Ravine : 902/1715 = 52.59 %



Zerg on Scrap Station : 1327/2348 = 56.51 %

Zerg on Blistering Sands : 1344/2441 = 55.05 %

Zerg on Desert Oasis : 635/1177 = 53.95 %

Zerg on Metalopolis : 1452/2702 = 53.73 %

Zerg on Lost Temple : 1380/2580 = 53.48 %

Zerg on Xel'Naga Caverns : 1366/2593 = 52.68 %

Zerg on Steppes of War : 1295/2494 = 51.92 %

Zerg on Kulas Ravine : 682/1320 = 51.66 %

Zerg on Delta Quadrant : 824/1623 = 50.77 %



Protoss on Desert Oasis : 773/1386 = 55.77 %

Protoss on Xel'Naga Caverns : 1740/3153 = 55.18 %

Protoss on Kulas Ravine : 1118/2041 = 54.77 %

Protoss on Steppes of War : 1884/3504 = 53.76 %

Protoss on Delta Quadrant : 1210/2251 = 53.75 %

Protoss on Blistering Sands : 1674/3138 = 53.34 %

Protoss on Metalopolis : 1804/3386 = 53.27 %

Protoss on Lost Temple : 1870/3568 = 52.41 %

Protoss on Scrap Station : 1250/2458 = 50.85 %



Random on Blistering Sands : 309/546 = 56.59 %

Random on Steppes of War : 300/542 = 55.35 %

Random on Scrap Station : 255/462 = 55.19 %

Random on Delta Quadrant : 215/390 = 55.12 %

Random on Kulas Ravine : 194/352 = 55.11 %

Random on Desert Oasis : 144/263 = 54.75 %

Random on Xel'Naga Caverns : 270/512 = 52.73 %

Random on Metalopolis : 268/518 = 51.73 %

Random on Lost Temple : 256/529 = 48.39 %



All EU Diamond players (~19500):



+ Show Spoiler + Terran on Lost Temple : 4325/7959 = 54.34 %

Terran on Metalopolis : 3876/7261 = 53.38 %

Terran on Kulas Ravine : 2668/5028 = 53.06 %

Terran on Xel'Naga Caverns : 4074/7728 = 52.71 %

Terran on Steppes of War : 4341/8282 = 52.41 %

Terran on Desert Oasis : 2120/4056 = 52.26 %

Terran on Delta Quadrant : 2653/5091 = 52.11 %

Terran on Scrap Station : 3008/5867 = 51.26 %

Terran on Blistering Sands : 3367/6734 = 50.0 %



Zerg on Scrap Station : 3350/6116 = 54.77 %

Zerg on Desert Oasis : 1970/3701 = 53.22 %

Zerg on Blistering Sands : 3551/6682 = 53.14 %

Zerg on Metalopolis : 3563/6826 = 52.19 %

Zerg on Lost Temple : 3436/6634 = 51.79 %

Zerg on Xel'Naga Caverns : 3489/6805 = 51.27 %

Zerg on Steppes of War : 3473/6891 = 50.39 %

Zerg on Kulas Ravine : 1837/3647 = 50.37 %

Zerg on Delta Quadrant : 2148/4386 = 48.97 %



Protoss on Desert Oasis : 2553/4811 = 53.06 %

Protoss on Blistering Sands : 4611/8786 = 52.48 %

Protoss on Xel'Naga Caverns : 4793/9173 = 52.25 %

Protoss on Steppes of War : 5148/9860 = 52.21 %

Protoss on Delta Quadrant : 2991/5735 = 52.15 %

Protoss on Kulas Ravine : 2981/5729 = 52.03 %

Protoss on Metalopolis : 4516/8682 = 52.01 %

Protoss on Lost Temple : 4748/9308 = 51.01 %

Protoss on Scrap Station : 3683/7223 = 50.98 %



Random on Steppes of War : 1107/2073 = 53.40 %

Random on Delta Quadrant : 736/1388 = 53.02 %

Random on Scrap Station : 952/1798 = 52.94 %

Random on Kulas Ravine : 698/1343 = 51.97 %

Random on Blistering Sands : 1032/2006 = 51.45 %

Random on Xel'Naga Caverns : 1018/1981 = 51.38 %

Random on Desert Oasis : 601/1177 = 51.06 %

Random on Metalopolis : 969/1916 = 50.57 %

Random on Lost Temple : 1017/2020 = 50.34 % I did a similar thing in beta phase 2 when the new battle.net website first became available, and as far as I know there hasn't been a similar statistic made since.The map, game type and win/loss of everyone's last 25 games is shown on their battle.net profile website. Courtesy of www.sc2ranks.com (thanks!), I mined through this match history of all EU Diamond players and gathered the win/loss for each 1v1 game (so only solo ladder is included, no custom games). Note that using this method, or any other I know,, as the opponent or their race is not shown. Also note that the system is not zero-sum (that is, the numbers don't "add up to 50%"), as 1) this includes games played by Diamond players against lower league players 2) this only includes everyone's last 0-25 1v1 matches (depending what types of games they have played lately).I separately included the stats for players ranked 1-5000 on EU, and all EU Diamond players. Note that the former might not be statistically significant for all cases, and for random players neither is probably very statistically significant. I've highlighted some of the results that struck me as interesting, either because the result differs from my understanding of the "mainstream opinion", or because the result is even better/worse than people might think (like the Zerg highlights). Come into your own conclusions! Hope the other statistics nuts around get their daily fix on this

BuzzJuice Profile Joined April 2010 United States 97 Posts #2



Nice work Silu. Hm.... If we are having so much trouble gathering data on SC2, what of Blizzard?Nice work Silu. Macro and Micro - the only M&M you need to know

Viruuus Profile Joined February 2010 Germany 424 Posts #3

Kulas stats are quite weird, i agree with you highlighting that. I guess the imbaness is even worse in TvP then it is in ZvX, or all Zergs just cheese on that map since they hate it, i dont know I knew Delta Quadrant was a piece of shit map, but its funny to see that it is even THAT badKulas stats are quite weird, i agree with you highlighting that. I guess the imbaness is even worse in TvP then it is in ZvX, or all Zergs just cheese on that map since they hate it, i dont know Lee Jae Dong fighting!!!

StupidFatHobbit Profile Joined May 2010 United States 98 Posts Last Edited: 2010-09-03 11:34:28 #4 A very large number of zergs have Kulas X'd out. If you pick zerg and don't X out kulas you will get a ton of zvt on it because practically none of the terrans X it out. An expert is someone whose made all the possible mistakes there are to make in a very narrow field.

Tufas Profile Blog Joined April 2010 Austria 2215 Posts #5 If I read this correctly, most wins go to random players. I love that. Statistic agrees with me, blistering sand is the worst map for terran (same percentage as kulas ravine). Another interesting fact : No one likes to play desert oasis. Where is my ACE flair

Mandalor Profile Blog Joined February 2003 Germany 2289 Posts #6 Why is it that Protoss has such good stats on Desert Oasis? There's no way to fast expand on it as P and the mineral line is very vulnerable to siege tanks. That's the only statistic that's really odd to me.

Alexstrasas Profile Joined August 2010 302 Posts #7 On September 03 2010 20:36 Tufas wrote:

If I read this correctly, most wins go to random players. I love that. Statistic agrees with me, blistering sand is the worst map for terran (same percentage as kulas ravine). Another interesting fact : No one likes to play desert oasis.



i actualy find it very very weird that ppl bash desert oasis while no one mentions scrap station.



Scrap station is a piece of shit map 10x worse than desert oasis, anyone not playing zerg should turn it off by default i actualy find it very very weird that ppl bash desert oasis while no one mentions scrap station.Scrap station is a piece of shit map 10x worse than desert oasis, anyone not playing zerg should turn it off by default

Alexstrasas Profile Joined August 2010 302 Posts #8 On September 03 2010 20:40 Mandalor wrote:

Why is it that Protoss has such good stats on Desert Oasis? There's no way to fast expand on it as P and the mineral line is very vulnerable to siege tanks. That's the only statistic that's really odd to me.



Fast void ray ? Fast void ray ?

jarlelin Profile Joined June 2010 Norway 31 Posts #9 Protoss is very very strong on 1 base and DO allows for very powerful VR play. Thats my thoughts on in at least.

ChickenLips Profile Blog Joined May 2010 2912 Posts #10 On September 03 2010 20:40 Mandalor wrote:

Why is it that Protoss has such good stats on Desert Oasis? There's no way to fast expand on it as P and the mineral line is very vulnerable to siege tanks. That's the only statistic that's really odd to me.



Void Rays.

Void Rays. ❤Ƹ̵̡Ӝ̵̨̄Ʒ✿

rsol Profile Joined May 2009 Australia 117 Posts #11 4 gate nullifies the huge rush distance + 1 basing + everyone who doesn't probably thumbs it down

Dionyseus Profile Blog Joined December 2004 United States 2068 Posts #12 On September 03 2010 19:37 Silu wrote:

I did a similar thing in beta phase 2 when the new battle.net website first became available, and as far as I know there hasn't been a similar statistic made since.



What I did:



The map, game type and win/loss of everyone's last 25 games is shown on their battle.net profile website. Courtesy of it's not possible to calculate specific matchup win percentages, as the opponent or their race is not shown. Also note that the system is not zero-sum (that is, the numbers don't "add up to 50%"), as 1) this includes games played by Diamond players against lower league players 2) this only includes everyone's last 0-25 1v1 matches (depending what types of games they have played lately).



I separately included the stats for players ranked 1-5000 on EU, and all EU Diamond players. Note that the former might not be statistically significant for all cases, and for random players neither is probably very statistically significant. I've highlighted some of the results that struck me as interesting, either because the result differs from my understanding of the "mainstream opinion", or because the result is even better/worse than people might think (like the Zerg highlights). Come into your own conclusions! Hope the other statistics nuts around get their daily fix on this



5000 best ranked EU Diamond players:



+ Show Spoiler + Terran on Lost Temple : 1596/2849 = 56.01 %

Terran on Metalopolis : 1476/2638 = 55.95 %

Terran on Steppes of War : 1571/2830 = 55.51 %

Terran on Xel'Naga Caverns : 1401/2620 = 53.47 %

Terran on Desert Oasis : 596/1116 = 53.40 %

Terran on Scrap Station : 1037/1943 = 53.37 %

Terran on Delta Quadrant : 994/1864 = 53.32 %

Terran on Blistering Sands : 1144/2175 = 52.59 %

Terran on Kulas Ravine : 902/1715 = 52.59 %



Zerg on Scrap Station : 1327/2348 = 56.51 %

Zerg on Blistering Sands : 1344/2441 = 55.05 %

Zerg on Desert Oasis : 635/1177 = 53.95 %

Zerg on Metalopolis : 1452/2702 = 53.73 %

Zerg on Lost Temple : 1380/2580 = 53.48 %

Zerg on Xel'Naga Caverns : 1366/2593 = 52.68 %

Zerg on Steppes of War : 1295/2494 = 51.92 %

Zerg on Kulas Ravine : 682/1320 = 51.66 %

Zerg on Delta Quadrant : 824/1623 = 50.77 %



Protoss on Desert Oasis : 773/1386 = 55.77 %

Protoss on Xel'Naga Caverns : 1740/3153 = 55.18 %

Protoss on Kulas Ravine : 1118/2041 = 54.77 %

Protoss on Steppes of War : 1884/3504 = 53.76 %

Protoss on Delta Quadrant : 1210/2251 = 53.75 %

Protoss on Blistering Sands : 1674/3138 = 53.34 %

Protoss on Metalopolis : 1804/3386 = 53.27 %

Protoss on Lost Temple : 1870/3568 = 52.41 %

Protoss on Scrap Station : 1250/2458 = 50.85 %



Random on Blistering Sands : 309/546 = 56.59 %

Random on Steppes of War : 300/542 = 55.35 %

Random on Scrap Station : 255/462 = 55.19 %

Random on Delta Quadrant : 215/390 = 55.12 %

Random on Kulas Ravine : 194/352 = 55.11 %

Random on Desert Oasis : 144/263 = 54.75 %

Random on Xel'Naga Caverns : 270/512 = 52.73 %

Random on Metalopolis : 268/518 = 51.73 %

Random on Lost Temple : 256/529 = 48.39 %



All EU Diamond players (~19500):



+ Show Spoiler + Terran on Lost Temple : 4325/7959 = 54.34 %

Terran on Metalopolis : 3876/7261 = 53.38 %

Terran on Kulas Ravine : 2668/5028 = 53.06 %

Terran on Xel'Naga Caverns : 4074/7728 = 52.71 %

Terran on Steppes of War : 4341/8282 = 52.41 %

Terran on Desert Oasis : 2120/4056 = 52.26 %

Terran on Delta Quadrant : 2653/5091 = 52.11 %

Terran on Scrap Station : 3008/5867 = 51.26 %

Terran on Blistering Sands : 3367/6734 = 50.0 %



Zerg on Scrap Station : 3350/6116 = 54.77 %

Zerg on Desert Oasis : 1970/3701 = 53.22 %

Zerg on Blistering Sands : 3551/6682 = 53.14 %

Zerg on Metalopolis : 3563/6826 = 52.19 %

Zerg on Lost Temple : 3436/6634 = 51.79 %

Zerg on Xel'Naga Caverns : 3489/6805 = 51.27 %

Zerg on Steppes of War : 3473/6891 = 50.39 %

Zerg on Kulas Ravine : 1837/3647 = 50.37 %

Zerg on Delta Quadrant : 2148/4386 = 48.97 %



Protoss on Desert Oasis : 2553/4811 = 53.06 %

Protoss on Blistering Sands : 4611/8786 = 52.48 %

Protoss on Xel'Naga Caverns : 4793/9173 = 52.25 %

Protoss on Steppes of War : 5148/9860 = 52.21 %

Protoss on Delta Quadrant : 2991/5735 = 52.15 %

Protoss on Kulas Ravine : 2981/5729 = 52.03 %

Protoss on Metalopolis : 4516/8682 = 52.01 %

Protoss on Lost Temple : 4748/9308 = 51.01 %

Protoss on Scrap Station : 3683/7223 = 50.98 %



Random on Steppes of War : 1107/2073 = 53.40 %

Random on Delta Quadrant : 736/1388 = 53.02 %

Random on Scrap Station : 952/1798 = 52.94 %

Random on Kulas Ravine : 698/1343 = 51.97 %

Random on Blistering Sands : 1032/2006 = 51.45 %

Random on Xel'Naga Caverns : 1018/1981 = 51.38 %

Random on Desert Oasis : 601/1177 = 51.06 %

Random on Metalopolis : 969/1916 = 50.57 %

Random on Lost Temple : 1017/2020 = 50.34 % I did a similar thing in beta phase 2 when the new battle.net website first became available, and as far as I know there hasn't been a similar statistic made since.The map, game type and win/loss of everyone's last 25 games is shown on their battle.net profile website. Courtesy of www.sc2ranks.com (thanks!), I mined through this match history of all EU Diamond players and gathered the win/loss for each 1v1 game (so only solo ladder is included, no custom games). Note that using this method, or any other I know,, as the opponent or their race is not shown. Also note that the system is not zero-sum (that is, the numbers don't "add up to 50%"), as 1) this includes games played by Diamond players against lower league players 2) this only includes everyone's last 0-25 1v1 matches (depending what types of games they have played lately).I separately included the stats for players ranked 1-5000 on EU, and all EU Diamond players. Note that the former might not be statistically significant for all cases, and for random players neither is probably very statistically significant. I've highlighted some of the results that struck me as interesting, either because the result differs from my understanding of the "mainstream opinion", or because the result is even better/worse than people might think (like the Zerg highlights). Come into your own conclusions! Hope the other statistics nuts around get their daily fix on this



If you're in Euro you can just add each character to your friend list in-game and see their entire match history. You'll get much more information than the pathetic blizzard website. If you're in Euro you can just add each character to your friend list in-game and see their entire match history. You'll get much more information than the pathetic blizzard website. 9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius

Silu Profile Joined June 2010 Finland 165 Posts #13 On September 03 2010 20:50 Dionyseus wrote:



If you're in Euro you can just add each character to your friend list in-game and see their entire match history. You'll get much more information than the pathetic blizzard website.



Sure, if I want to handle 19600 player match histories by hand. If you know how to do that automatically, do share. Other than making some weirdo macro that uses extensive screencapping and OCR to parse the data. Sure, if I want to handle 19600 player match histories. If you know how to do that automatically, do share. Other than making some weirdo macro that uses extensive screencapping and OCR to parse the data.

Pixel. Profile Joined April 2010 Netherlands 287 Posts #14 On September 03 2010 20:40 Mandalor wrote:

Why is it that Protoss has such good stats on Desert Oasis? There's no way to fast expand on it as P and the mineral line is very vulnerable to siege tanks. That's the only statistic that's really odd to me.



Because Protoss is strongest with 1 base. Because Protoss is strongest with 1 base. Member of KnightS* www.Ks-gaming.com Pixel.323

nihoh Profile Blog Joined May 2010 Australia 940 Posts #15 Stalker mobility might also be a factor imo. Dont look at the finger or you will miss all that heavenly glory.

Endorsed Profile Joined May 2010 Netherlands 1221 Posts #16 Kulas Ravine is really interesting, never expected that. Glad I could be a part of thisKulas Ravine is really interesting, never expected that.

ChickenLips Profile Blog Joined May 2010 2912 Posts #17 On September 03 2010 21:10 Pixel. wrote:

Show nested quote +

On September 03 2010 20:40 Mandalor wrote:

Why is it that Protoss has such good stats on Desert Oasis? There's no way to fast expand on it as P and the mineral line is very vulnerable to siege tanks. That's the only statistic that's really odd to me.



Because Protoss is strongest with 1 base. Because Protoss is strongest with 1 base.



Terran is strongest on one base because of mules. Protoss are just very very used to one basing. Terran is strongest on one base because of mules. Protoss are just very very used to one basing. ❤Ƹ̵̡Ӝ̵̨̄Ʒ✿

kar1181 Profile Joined May 2010 United Kingdom 515 Posts #18 I disagree, Terran is definitely the strongest off one base. But the short air distance means void rays are pretty tough to stop. Especially against zerg or other protoss.

MrCeeJ Profile Joined April 2010 United Kingdom 57 Posts #19 Without knowing what race the opponent was the % are a bit distorted. Given that there are more Terrans than the others more than 1/3 of the games in the Terran section will be mirror matches where as less than 1/3 of the zergs are.



Also games played against a race that is strong on this map will be biased against, whilst games played against races that are weak on the map will be biased towards the current race.



These two anomalies make it very hard to come to any conclusions about map balance when the different % are so close to each other.



Perhaps taking the top 1000 of each race and looking at a fixed number of their games would give you a better 'source' pool, but you still have the problem that their opponents are of unevenly distributed race compositions.. Argue for your limitations and they shall be yours!

simme123 Profile Blog Joined February 2010 Sweden 810 Posts #20 This didn't suprise me at all .p

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