The source for Project Frontier is now available on BitBucket. I’m really hoping you find it to be useful. I’m very sorry to see I left the codebase in such shabby shape.

The program defaults to re-loading the last save you played. If you’re running it for the first time, then it doesn’t do anything. Bring down the console with ~ and type:

game new 1

You can replace the 1 with any number you like. That’s the seed number used to create the world. Different numbers will lead to different worlds. (The screenshot above is from right near the spawn point in world #1.)

Looks like it also defaults to wireframe on, textures off, shaders off. That’s dumb. Sorry. In the console:

render.shaders=1

render.wireframe=0

render.textured=1

That should put you in a good place. Also use:

mouse.invert=1

If you’re a mouse-inverter. Use

flying=1

Or:

flying=0

To turn flying on and off. The WASD keys move you around. Right-click enters and exits mouselook.

Missing textures are represented with a checkerboard pattern.

Please let me know if you have any other problems.