Hello Pilots!

Whew, we have a doozy of an event this time around, and a doozy of a week in general. Not only do we have a new event suit to review, but it came with 3 friends from previous events AND we have a new Arena suit as well! So get ready for the biggest review I've done yet, as I cover ALL of these suits. So let's get into it!

Head – D

Below average defenses, average offenses, bad word tags in Transformer and High Mobility, the only good thing about this Head is the trait, that reduces enemy Shooting Power by 25%...if you have a machine gun equipped. What would have been a strong defensive trait is undermined by a bad restriction and bad stats. It still could see some use in some hyper niche scenario, I'm sure, since the effect of the trait is very strong even despite the hoops, but overall this one is a pass.

Torso – C

Average defenses, high Melee ATK, average Shot ATK, bad word tags in Transformer and High Mobility, and a trait that gives you a 14% chance to survive a fatal blow, assuming you've taken some damage beforehand. The trait is nice, but more of a cute bonus as opposed to something to build around, the real thing that makes this Torso good is the Melee ATK value of 561. It's not spectacular, but it's serviceable if you don't have something better.

Arms – D

Low defenses, high Melee ATK, average Shot ATK, bad word tags in Transformer and High Mobility, and a trait that gives your EX skills a flat damage boost. I don't see much of a reason to use these over the Artemis Arms, unless it's because you want to use a specific shield alongside them. This is a pass otherwise.

Legs – F

Average stats all around, bad word tags in Transformer and For Tundra, these come with the typical Leg “hidden small weapon” EX skill that so many Legs have. I don't see a reason to ever use these over the Artemis Legs outside of aesthetics, cause they do look pretty sharp.

Back – A

Ah, here we have something great! Average stats all around, bad word tags in Transformer and For Tundra, but the shining light is the EX Skill, which is the Trans-Am awakening skill. This exact same skill can be found on the Dynames back. This Awakening is one of the best Shot ATK Awakenings that exists, boosting your Shot ATK by 29%, your Beam Resist by 49% and your Speed by 20%, letting you move around faster and leave behind those Trans-Am after images. This isn't too much worse than the Dynames back, losing out on a negligible amount of Shot ATK, it's really the loss of the Long-Range tag that hurts the most. The flipside is that this piece is much easier to max out it's Trans-Am. Absolutely invest in this and get copies to max it out.

Ranged Weapon – C

This is a weapon intended for Melee suits, with it's above average defenses and very low Shot ATK. It has bad word tags in Transformer and High Mobility, and the trait of increasing reload speed is something that would be nice if it was on a better part. As is, the trait will see basically zero use. I'd pass on this, personally.

Shield – D

This shield doesn't offer any ATK stats, has the bad word tags Transformer and For Tundra, and has a filler EX Skill. Pass.

That's it for the Kyrios, we have one really good part and the rest is pretty mediocre. But next, let's look at the Rising Gundam, which was the first event suit ever back when the game first launched!