Beta 5 is now available for download! The full change log is at the end of this post.

Devlog

Garret made a whole bunch of new decorative lamps during this weeks Art Stream:



And he lit the Swinging Ship to show how our ride lights work:



And we’ve added a new visualization to the track builder that highlights all the invidiual block sections. When using a block system there can never be more than one train inside each “block” of the ride for safety reasons, with a “block” being the section of the track between two positions at which trains can safely be stopped (so they can wait there until the block ahead of them is clear).

This is a bit convoluted to explain in text, so hopefully this new visualization makes it easier to understand.



Changelog

- completely overhauled visuals

- added night mode and lights turn on during rain

- added animated lights to flat rides

- added graphics settings for Ambient Occlusion, Screen Space Reflections

- added higher quality Tilt Shift effect

- added decorative light objects

- added Monorail Coaster

- added Funnel Cakes stall

- added tool for taking screenshots of the entire park (default hotkey: F11)

- added small terraforming costs

- added more guest voices

- added rain protection visualization

- added legends to visualization views

- added block sections visualization to track builder

- added water sections on Water Coaster terminate block sections now

- added list of all shops/rides contained within assigned zone to hauler/mechanic info window

- improved zone visualization

- improved load times and memory use of custom ride music significantly (from many minutes to less than a second in some cases)

- improved overall performance by up to 25%

- reduced time it takes to go from a loaded park back into the main menu or into a different park

- fixed market research results not being displayed correctly anymore since Beta 4

- fixed guests having trouble to find the park entrance if the path from spawn to entrance has many crossings

- fixed guests could accidentally leave the park if there are multiple park entrances next to each other

- fixed rain protection not working for flat rides as intended

- fixed Spinning Coaster cars rotating like crazy after loading savegame

- fixed UI problems with the balloon shop

- fixed tracked ride graphs being empty

- fixed suspended cars not swinging anymore