Introduction

My name is Tyler Anlauf and I am an Environment Artist at Human Head Studios in Madison, Wisconsin. We have a very talented team working on multiple titles. I have had the pleasure of working on Call of Duty: Online, Rune, The Quiet Man, and an unannounced title.

Prior to joining Human Head Studios, I was first introduced to the digital art medium in high school learning photo editing in Photoshop. Soon after, I was self-taught in 3ds Max, CryEngine, Unity, programming, and video compositing. After deciding to pursue a career in 3D, I went on to study Animation and Concept Development at Madison College, taught by industry veterans such as Ed Binkley, Jeff Dewitt, and Nathaniel Albright. I had also landed jobs and internships as an artist at Gear Learning, Field Day Lab, and Scooter Software working on mobile games, PC games, and software UI.

Chris Hartmann and Ethan Hiley of Raven Software also became mentors of mine during college. They helped sharpen my skill set by critiquing my work and refined my knowledge in AAA game art. Ultimately, I was lucky enough to earn a job at Human Head Studios right after graduation.

Below are a couple past examples of my work studying from Chris and Ethan.