Knalle Profile Joined January 2012 Finland 15 Posts Last Edited: 2014-02-15 21:37:46 #1



About the map

Currently map has 31 micro challenges.

Going to add more when i have new ideas and get around making them.



I have balanced the challenges around my own micro level. Some challenges have a lot more polish than others. Most challenges have endless level and everything is not meant to be beatable.



Challenges

+ Show Spoiler +



Multiplayer possible to change control of units to certain players.



How to play it?

You can find the map on NA, EU, SEA and KR servers, by searching the map name in arcade Knalle Micro Map



Credits

My clan GSCV for testing and ideas.

Team Crux for

"Ling Bane" challenge is a modified version of a challenge in Blizzards Micro Masters map.

Dargleins micro map for inspiration to do this.

Khol for the art in loading screen and arcade icon.

"Stutter" challenge idea is from Qxc's version.

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I would really appreciate a rating and review on arcade or post on this thread on how you liked the map. If you like to request some challenge that you would like to see in the map feel free to, tho i am not very skilled in the editor.



This is crazy how much this map has blown up. Thanks to everyone that has commented or posted on any site on this map really means a lot.



(forgot to set arcade tag hopefully someone can fix that) Hello! i am Knalle and here's my micro map.Currently map has 31 micro challenges.Going to add more when i have new ideas and get around making them.I have balanced the challenges around my own micro level. Some challenges have a lot more polish than others. Most challenges have endless level and everything is not meant to be beatable.ChallengesMultiplayer possible to change control of units to certain players.You can find the map on NA, EU, SEA and KR servers, by searching the map name in arcadeMy clan GSCV for testing and ideas.Team Crux for Polar Night "Ling Bane" challenge is a modified version of a challenge in Blizzards Micro Masters map.Dargleins micro map for inspiration to do this.Khol for the art in loading screen and arcade icon."Stutter" challenge idea is from Qxc's version.-----------------------------------------------------------------------------------------------------------------------------I would really appreciate a rating and review on arcade or post on this thread on how you liked the map. If you like to request some challenge that you would like to see in the map feel free to, tho i am not very skilled in the editor.This is crazy how much this map has blown up. Thanks to everyone that has commented or posted on any site on this map really means a lot.

The_Templar Profile Blog Joined January 2011 your Country 52593 Posts #2 Awesome! I will check it out asap Moderator Starcraft 3 when

enord Profile Blog Joined September 2013 France 258 Posts #3



you should pm a mod directly if you want a thread title change ; just ask politely and precisely what you want and link to the thread, to find one check the tl <3 micro mapsyou should pm a mod directly if you want a thread title change ; just ask politely and precisely what you want and link to the thread, to find one check the tl irc or the automated ban list to find which is active when you ask (tl mods are very busy / helpful, but they most likely won't see your request otherwise) make / have a good tl .. ohhh and i want my icon back :°D

Phaenoman Profile Joined February 2013 568 Posts #4 Finally! Was waiting for that man ;D I don't know what skill u are talking about, but u definitly know how to trigger dude :D Random is hard work dude...

MorDka Profile Joined October 2012 Poland 543 Posts #5 Great map. In a sentry immortal challange you should add warp prism for more ways to micro.

Samtastic Profile Blog Joined August 2011 United States 46 Posts #6 i think its impossible to kill an scv with one queen ...

watchlulu Profile Joined February 2013 Germany 417 Posts #7 I like the map but I have an improvement:



I think after each round you should add that the camera turns back into the center of the map that you don't have to do that much scrolling Have a nice day!

Knalle Profile Joined January 2012 Finland 15 Posts #8 @MorDka thanks for replying will be sure to add that!

@Samtastic it's very much possible, but it might be harder in arcade since it seems to have more lag than ladder game.

@TrumpetWilli i had that feature in but removed it because it got annoying after time while doing the map, ill make it a option.

SC2Toastie Profile Blog Joined October 2013 Netherlands 5721 Posts Last Edited: 2014-01-19 15:14:42 #9 I like it!!



Maybe something like custom hotkey sets tyhat it remembers?

And a cost v cost indicator, like, was I cost effective or was I not?? Mura Ma Man, Dark Da Dude, Super Shot Sos!

Knalle Profile Joined January 2012 Finland 15 Posts #10 @SC2Toastie Thanks! What do you mean by hotkeys sets? And i like that cost idea!

watchlulu Profile Joined February 2013 Germany 417 Posts #11 it got annoying? i dont speak of the center of the while Map but for example in Marine Split when you run into a corner and then when the net round starts, Camera will focus back onto the Marines Have a nice day!

Knalle Profile Joined January 2012 Finland 15 Posts Last Edited: 2014-01-19 21:41:09 #12 @TrumpetWilli I know what you mean i had it that way but removed it when i was testing for some reason. Like i said ill add it as option.

watchlulu Profile Joined February 2013 Germany 417 Posts #13

I'm interested in how it'll work out tough Haha okay, you're the expert so I'll just believe you in this caseI'm interested in how it'll work out tough Have a nice day!

Gene(S)is Profile Joined May 2010 Sweden 399 Posts #14 cool, gonna check it out For the swarm

Gumdrop Profile Blog Joined July 2012 United States 35 Posts #15



The templar are somewhat stupid though. :/ They only send one storm at a time and they tend to not want to storm on top of themselves. For instance, if I get some stimmed marines close to the templar, even though the templar will 100% die no matter what happens, they won't storm my marines because they are too close to the templar.



Another thing that I would like, and this might go beyound the scope of your game, but it would be cool if while we were microing you gave us an optional base to macro. Like we could throw down depots, more barracks, make SCVs, make more units all the while doing the micro challenge. I think that it would make the game more useful, becuase rarely is it ever a good idea to just be microing at the expense of everything else. We often have to be macroing while attempting to be gosu with our units.



Anyhow, thank you for making it. Its pretty good. I enjoy this game. It finally gives me a way to practice my micro against templar with storm.The templar are somewhat stupid though. :/ They only send one storm at a time and they tend to not want to storm on top of themselves. For instance, if I get some stimmed marines close to the templar, even though the templar will 100% die no matter what happens, they won't storm my marines because they are too close to the templar.Another thing that I would like, and this might go beyound the scope of your game, but it would be cool if while we were microing you gave us an optional base to macro. Like we could throw down depots, more barracks, make SCVs, make more units all the while doing the micro challenge. I think that it would make the game more useful, becuase rarely is it ever a good idea to just be microing at the expense of everything else. We often have to be macroing while attempting to be gosu with our units.Anyhow, thank you for making it. Its pretty good. "Once more unto the breech dear friends, once more!"- Hamlet's King Henry

Knalle Profile Joined January 2012 Finland 15 Posts #16 @Gumdrop

Thanks alot for the comment i really appreciate it keeps me motivated to keep making this and nice to get feedback.



I know some of the A.I are stupid i just made it use the Blizzard Elite A.I back when i made some of them haven't tried to update them since. I'll give it a shot trying to update A.I on some challenges especially Storm + Fungal. Now that i am a little bit more experienced with the editor hopefully i can make it work. And ill give the macro aspect a shot at some point, see what i can do, sounds like great idea if executed correctly.

Calt Profile Joined September 2011 Finland 1137 Posts #17 Played this for a while today vs AI (the terran ones anyway), it will probably become my go-to micro map! The reaper vs protoss especially was really nice and the micro felt pretty realistic from the AI.



The storm/zealot one was cool as well but like the poster above me said it had some problems. I could just kite the zealots away, kill them and then split and rush up to the templars. Sometimes like half of the templars wouldn't even use their storms when there were 8+ of them. The fungal one seemed to have this as well though I didn't play it as much. I can imagine its very hard to make them realistic though.



Overall cool map! Maru | MMA | Ryung | MKP | NaDa | BoxeR | FOREVER SLAYERS

watchlulu Profile Joined February 2013 Germany 417 Posts #18 Played today… seems like the option to show/hide the UI is broken, can't disable it anymore Have a nice day!

Knalle Profile Joined January 2012 Finland 15 Posts #19 @TrumpetWilli seems to be working fine for me, not sure if patch affected the map in some way

fezvez Profile Blog Joined January 2011 France 2903 Posts #20 Excellent map! Great job!



Only problem is that "Stutter" doesn't work at all for me. Nothing appears on screen (I have no units that I can control)



It seems that Zerg doesn't have much micro, but I am sure you can make some easily :



- ling + bane + muta vs marine + widow mine. Learn to split

- ling + muta + viper vs marine + tank. Learn to use the viper

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