What the developers have to say:

Why Early Access? “Our ambition for Live In Color is to create a compelling game for kids (and kids at heart) deeply rooted in creativity and fun. We want to provide a VR experience that takes us all into that magical, creative play we feel (and felt!) as kids.



You enter a magic world where you bring objects to life with your wand - revealing their true beauty and releasing magical powers around you. As you progress through the game you explore your magical world after escaping the cave - from the castle feast to crossing the lake to the very top of the magic tower. Players can take their time rearranging their world and finding all the interactions around them or race in speed runs - the intent is playfulness and fun.



We have confidence in our ability to add new (and ever more beautiful) worlds to the game. But we want to work with the community to ensure that we develop the core game play to become addictive. Designing VR for kids is relatively new and we want to work hand in hand to develop something special that is compelling to kids (and the kids at heart)..



We feel that the best way to do this is to get Live In Color out there and to get feedback to make it a great game. In short, to help us design, build , launch (and kill as necessary) new features. Moreover we want you and your family to play while we build!!” Approximately how long will this game be in Early Access? “To be honest - we don't know, it depends on feedback and how development is shaped. We intend to create a compelling user experience with the community - if that takes 1 month or 12 months we are committed to making it happen.” How is the full version planned to differ from the Early Access version? “The full version will include more (and even more stunning) magical lands. But more than that we want to expand game play interactions which could include such things as: puzzles & quests, storytelling, customizable/drawing objects, completing objects with own palette choices, time runs and leader boards, teleportation back and forth ...



We have ideas a plenty! But we want to work with the community to ensure that Live In Color develops with features of value to players.” What is the current state of the Early Access version? “The current game includes a complete intro level 1 experience. A player must complete objects around them using their wand in order to progress to each next location. The wand reveals the beauty of objects reduced to 3D wireframes as the player works to complete them and bring them to life.



In addition a number of 'easter egg' interactions are included which allow for enhanced gameplay but which are not required to progress from location to location. Controller interaction is deliberately simple (designed for kids and new-to-VR-users) - simply move and grab.” Will the game be priced differently during and after Early Access? “Yes, we intend to increase the price upon transitioning out of Early Access.” How are you planning on involving the Community in your development process? “The forum is the first port of call for feedback - we will be listening! Moreover, we will seek opportunities for additional outreach as we truly want to work with the community to shape the development of Live In Color.”