on October 25, 2010 —

I’m glad to see that you guys are excited about SpaceChem, because I know that I am! To answer a few questions from the comments:

– As payjack points out, this game looks an awful lot like a real indie game, which I assume means you suspect that it will cost money. Which would be the correct thing to assume! While we’re not 100% sure on the price point at the moment, it will definitely be available sometime in the next few months, on some sort of digital distribution platform and/or for purchase on my site, for Windows, Mac, and Linux.

– Okay, so maybe this isn’t a question, but as we get closer to launch I’ll be counting on you, my dependable Extreme Fans, to let the rest of the world know about SpaceChem. You can start by joining the mailing list and/or following the SpaceChem twitter (@spacechemgame) so that you hear all the latest news as it becomes available.

– Unfortunately, I do not think that SpaceChem’s physics implementation will be powerful enough to support self-interpreters. Don’t let that get you down, though, as the game is puzzling enough despite limited molecular interactions!

If you have anything else you’re dying to know about SpaceChem (or Zachtronics Industries, or anything else) feel free to ask in the comments. Welcome to the future of Zachtronics Industries!