"Half-Working" Walls and How to Add Them

The walls featured below do not function like any of the ones mentioned above. If put in a level with the values listed in the objects sheet, then they will disappear the moment the level starts. They will appear in editor view, but do not show up or function in levels.There exists a workaround for some of these walls: using the object/behavior ID of a substitute wall in place of the "half-working" wall's own ID. To do this, place down a soft or subway wall (or a porch wall, if you want black corners), and replace the sprite ID only.Unfortunately, the movie walls (golden ones with spikes on the sides, shown in Midnight Animal and Final Cut) do not work well even with this trick. This is because they have two positions for their spikes, and will rapidly switch between them if they use another wall's object/behavior ID. You can add them on their own (their IDs are early in the objects sheet), but they may prove too distracting to keep.