Patch 1.12.5.7 NotesFUNCTIONAL*Shared stash now creates a backup of itself*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar*Can’t drag merchant items onto the buyback tab*Gambler does not show 'can't equip' X*CTRL-M will instantly toggle map visibility*Pet equipment cannot get sockets from enchantment*Fixed rare crash related to Charming a monster*Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients)*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.*Confirmation box added for quitting without saving*Fixed a few rare hardware related crashes*Particle update optimizations*Various rendering optimizationsGAMEPLAY*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta*Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!*Zero walkspeed monsters won't attempt to jump down*Fixed some display issues with Fame level progress*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.*Swamp Flier scream debuff will show an appropriate name on debuff icon*Creep squish blood now has a censored version*Fixed a few areas where loot from a specific event spawned publicly*Fixed a few spelling errors*Act 4 banner should properly display*Pets can be sent to town from the last 2 boss rooms*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations*DOTs now correctly calculate bonuses from +DMG%*XP and Fame %bonuses from gear are now capped at +/- 100%*HP bonus gear will properly be reflected in final health of player to other clients post-zoning*Game can be saved at any time from the options menu*Onscreen notification in bottom right of screen when saving takes place*Console-created items now have an effect that displays that they were cheat-created*Damage reduction effects on the player are capped to 75%*Stat expenditures when leveling up are properly synchronized in multiplayer*When leveling up, your health is properly recalculated on other clients*Skill cycle keys can now be bound to mouse buttons*Transmuted items are no longer destroyed if an inventory is full with no place to accept themSKILLS*Berserkers are still targetable while performing Savage Rush*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone*Battle Standard's properties are properly exclusive (they don't stack)*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)*Howl duration fixed (Extended)*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing*Vortex Hex won't target smashables*Fixed two ranks of Seismic Slam incorrectly doing electrical damage*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier*Elemental attunement properly benefits from owner’s level*Elemental Boon should properly speed up cast time on last rank*Shadowbind should properly rank up duration*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued*Outlander Long Range Mastery should now affect wands as well*Prismatic Bolt gains charge at half the previous rate*Spider Mines should show debuff icons*Spider Mine summon duration fixed*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3*Elemental Attunement shouldn’t attack smashables*Tremor rank 6 should properly perform its charged effect*Immobilization Copter damage effect shouldn’t stomp on other damage effects*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches*Rapid Fire and Venomous Hail now use DPS instead of DamageSCRIPTING*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills*Various minor level scripting or layout repairs*Fixed farmable Gel phasebeast room so that XP gain isn't overblown*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP*Fixed a few areas where the player could get stuckNETWORKING*Fixed a case where backlog of messages for resend would escalate and disconnect the client*Friends-only games are fixed to synch correctly across lobbies*Fixes for various serverside issues*Erroneous ‘Connection Failed’ messages should be fixed*Games can now be filtered near your levelGRAPHICAL*Many wardrobe tweaks and fixesBORING*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading