Predator Sitting completely still, a human cloaked in leaves and mud silently wait in the trees. Not a even a single twitch comes from this human as he patiently waits for something to come on by. His eyes focused with the intent to kill in them. The shrubbery begins to shake as a deer comes out to graze. The human's eyes slowly following the deer as it comes closer to him. With a quick flash the human leaps at the deer, drawing his blade and sinking it into the creature before him. In an instant the deep sinks to the ground as the human stands over his fallen prey. Hunters by Choice Where as most people in the world have moved onto agriculture as their way of surviving. Predators to continue to hunt for substanace. To them, the trhill of the hunt provides as much nourishment as the food itself. Hunting is their way of life and they have become the masters of the hunt. The Predators out there tend to be one of the most focused and dedicated people out there. When they get a goal in mind they will stop at nothing to achieve it. Whether it comes from tasks in their daily lives to hunting down their prey, they are relentless in accomplishing their goal. Superior Hunters Not everyone who hunts prey in the while is a Predator. Some do it just for sport while some do it for profit. The thing that set's a Predator apart from a normal hunter is that a Predator is both relentless in their goal to taking down their prey and has taken on aspects of natural predators in order to better hunt down their prey. As time goes on, a Predator moves on to a new place as there is no more challenge in the prey of their home. The thrill of the hunt requires challenge and Predators often become adventurers in order to satisfy this desire. Creating a Predator As you create a Predator, think about where they grew up and the type of wildlife in that area. Consider the prey that you have hunted before and why you are now moving on to finding bigger and stronger challenges. As you grow along is there a specific creature that you want the pleasure of hunting? Do you keep pieces from you slain prey as trophies? Do you continue the hunt in order to become strong enough to take down the strongest thing back home and add it to your list of slain prey? Consider why you continue to grow as a Predator and why you can't stop going after bigger and bigger prey. Quick Build You can make a Predor quickly by following these suggestions. First, make Strength you highest ability score, followed by Wisdom. Second, choose the outlander background. The Predator Level Proficiency Bonus Features Predator's Die 1st +2 Hunter's Sense, Chosen Prey 1d4 2nd +2 Fighting Style, Hidden from View 1d4 3rd +2 Predatorial Archetype 1d4 4th +2 Ability Score Improvement 1d4 5th +3 Extra Attack, Hunting Movement 1d4 6th +3 Predatorial Archetype Feature 1d4 7th +3 Hunter not the Hunted 1d4 8th +3 Ability Score Improvement 1d4 9th +4 Scent of Blood 1d6 10th +4 Predatorial Archetype Feature 1d6 11th +4 Brutal Hunts 1d6 12th +4 Ability Score Improvement 1d6 13th +5 Predatorial Archetype Feature 1d6 14th +5 Smell the Weak 1d6 15th +5 Thrill of the Hunt 1d6 16th +5 Ability Score Improvement 1d6 17th +6 Predatorial Archetype Feature 1d8 18th +6 Pre-Emptive Strikes 1d8 19th +6 Ability Score Improvement 1d8 20th +6 Apex Predator 1d8 Class Features As a Predator, you gain the following class features Hit Points Hit Dice: 1d10 per Predator level

1d10 per Predator level Hit Points at 1st Level: 10 + your Constitution modifier

10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Predator level after 1st

Proficiencies Armor: Light Armor, Medium Armor,

Light Armor, Medium Armor, Weapons: Simple Weapons, Martial Weapons

Simple Weapons, Martial Weapons Tools: None Saving Throws: Strength, Wisdom

Strength, Wisdom Skills: Choose three from Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, Stealth, Survival Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) leather armor or (b) chain shirt

(a) two shortswords or (b) a martial weapon

Explorer's pack

Any ranged weapon Hunter's Sense Your life in the wild has honed your senses to that of a true predator, you have advantage on Wisdom (Perception) checks that rely on hearing or smell. Chosen Prey Over years of hunting you have mastered the art of singling out a target for your hunts. When you first see an enemy after initiative is rolled you can choose one enemy that you can see and mark it as your Chosen Prey. Your attacks against that prey deal an extra 1d4 damage of the attack type. When your chosen prey dies you can select an new enemy as your prey. The amount of damage increases as you gain levels in this class, as shown in the Predator's Die column of the Predator table. Fighting Style Starting at second level you adopt a particular style of fighting as your specialty. You can't take a Fighting Style option more than once, even if you later get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attach you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. Two-Weapon Fighting When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Hidden from View Beginning at 2nd level you are able to make full use of your attacks to distract and better hunt your prey. When you hit your Chosen Prey with a melee weapon attack, you can use your reaction to make yourself invisible to your Chosen Prey until the end of your next turn. You regain use of this feature after a short rest or long rest. Predatorial Archetype At 3rd level, you choose an archetype to suit your hunting needs. You can choose between the Adapting Predator and the Soul Predator. You archetype choice grants you features at 3rd level, and again at 6th, 10th, 13th, and 17th level. Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores by 1. As normal you cannot increase a score above 20 using this feature. Extra Attack Beginning at 5th level, you can attack twice instead of once, when you take the attack action. Hunting Movement Starting at 5th level, you speed increases by 10 feet as long as you are heading towards an enemy. Hunter not the Hunted Beggining at 7th level, you are wary of your Chosen Prey and the tricks that they employ to escape your hunt. When you are forced to make a saving throw by your Chosen Prey and you can see them, you have advantage on the saving throw. Scent of Blood Starting at 9th level your ability to smell prey is bceomes heightened. You are able to tell when a creature is below max hitpoints within 60 feet of you as well as how many creatures are below max hitpoints within this range. In addition you have advantage on Wisdom (Survival) checks to track a creature as long as it has taken damage within the past hour. You cannot use this feature if the creature is a Construct, Elementals, or Undead. Brutal Hunts By 11th level, you have learned how to become more brutal against your Chosen Prey. When making an attack against your Chosen Prey, your attacks score a critical hit on a roll of 19 or 20.

Smell the Weak Beggining at 14th level, your sense of smell has hit its peak. When a creature within 30 feet of you is below half its max hit points, you are always able to tell its exact position and you don't have disadvantage to hit it due to not being able to see it. You cannot use this feature against Constructs, Elementals, or Undead. Thrill of the Hunt Starting at 15th level, while you have your prey before you it becomes the only thing on your mind. While you have a creature marked as your Chosen Prey, you are immune to being charmed and you cannot be frightened. Retributive strikes Beginning at 18th level, you hone your ability to punish your prey for attepmting to strike you back. When your Chosen Prey hits you with a melee attack, you can use your reaction to make an attack back against your Chosen Prey. Apex Predator At 20th level, you have mastered the art of tearing into your prey and ensuring yourself the kill. When you hit your Chosen Prey with both attacks that you make as part of the attack action, you can use a bonus action to rend your Chosen Prey. Dealing extra damage of your weapon type equal to four of your Predator's Die plus your proficiency. Addionally your Chosen Prey has it's speed reduced by half until the start of your next turn. You can only use this feature once per Chosen Prey. Predatorial Archetypes In order to hone their hunting abilities to their max, a Predator adopts a certain style of taking from other Predators of the world in order to become a better predator themselves. The Predatorial Archetypes reflect the ways that different Predators take from nature's own predators. Adapting Predator The Adapting Predator hones its own abilities by directly taking aspects from the top of the food chain and using those abilities to hunt down their prey. Adapted to the Hunt Starting at 3rd level you begin to gain the aspects of other beasts of the world. You learn two Adaptation Options of your choice. Your Adaptation Options are detailed at the end of the class description. You learn an additional Adaptation Option at 6th, 10th, 13th, and 17th level. Additionally you can change out one of your learned Adaptation Options when you gain a level in the Predator class. As a bonus action you can adapt and gain the traits as one of your learned Adaptation Options, or switch between your learned Adaptation Options. You can be using one Adaptation Option at once. These adaptations last for 1 minute or until you use your bonus action to either change which Adaptation Option you are using or to revert back to normal. Freedom to Hunt Beginning at 6th level you have overcome many obstacles that stand between you and your prey. You are no longer affected by diffcult terrain. Evolved from the Seas At 10th level, you gain a swim speed equal to your walking speed, if you already have a natural swim speed that is equal to or better than your walking speed then your swim speed increases by 10 feet. Additionally you can use two of your Adaptation Options at once and when you use your bonus action to adapt you can choose up to two of your Adaptation Options at that time. Scent of Evolution Starting at 13th level, you have evolved to the point where you can see how others have evolved over time. When you mark an enemy as your Chosen Prey you are able to determine how it has evolved to defend itself.

You learn your Chosen Prey's damage resistances, immunities, and vulnerabilities. Evolved to the Skies Beginning at 17th level, you have evolved to be able to adapt to any situation. You become able to grow wings and when you do you gain a flight speed equal to your walking speed. If you already have a natural flight speed that is equal to or greater than your walking speed, your flight speed increases by 10 feet. These wings can be the wings from any beast. Additionally you are now able to use up to three of your Adaptation Options at the same time and when you use your bonus action to adapt you choose up to three of your adaptation options at that time. Soul Predator The Soul Predator conjures forth their own soul in the form of a beast, and with this soul they hunt down their prey. Beastial Spirit Starting at 3rd level when you choose this archetype you are able to manifest part of your spirit as a beast to fight alongside you. As a bonus action you can conjure this Beastial Spirit to fight within 5 feet of you. The Beastial Spirit takes the form of a beast of your choice and is the size of a medium creature. The Beastial Spirit lasts for one minute or until you are incapacitated.

The Beastial Spirit has an armor class equal to your armor class, shares your resistances, immunities, and vulnerabilities, and has a speed(s) equal to your speed(s). The Beastial Spirit is unable to move more that 30 feet from you. Any damage that your Beastial Spirit would take is dealt to you instead. A spell that requires you to make a saving throw can only affect you once, even if both you and your Beastial Soul are in its area of effect. Additionally during your turn, your Beastial Spirit can take either the dash, dodge, or attack action. The Beastial Spirits attack uses your Wisdom modifier and profienct score for its attacks. It's attacks deal damage equal to your Predator's Die plus both your Wisdom Modifier and your proficiency score. Shared Spirit Beginning at 6th level, you can share senses with your Beastial Spirit. Using your bonus action you can briefly see and hear through your Beastial Soul. This lasts until the start of your next turn. While doing this you use your perception score whenever you make a Wisdom (Perception) check. During this time you are deaf and blind with regard to your own senses. Hunter's Soul At 10th level, the Beastial Soul that you conjure share's your predatory nature. When your Beastial Soul attacks your Chosen Prey it deals extra damage equal to your Predator's Die. Spiritual Transfer Beginning at 13th level, by using all of your movement, you are able to swap places with your Beastial Soul. Superior Soul At 17th level, your Beastial Soul grows to be one of the fiercest forces out there. Your Beastial Soul is able to freely move without restriction. You Beastial Soul can now move within 60 feet from you, and your Beasital Soul gains a flight and swim speed equal to your speed(s) if it doesn't already have one(s). It is also able to freely move through walls and is unaffected by difficult terrain. Adaptation Options If an Adaptation Option has prerequisites, you must fulfull those prerequisites before you can learn that Adaptation Option. You can learn the Adaptation Option at the same time that meet its prerequisites. If an Adaptation Option has Upgrade in it then it is upgradable. If you fulfill the Upgrade prerequisites then when you use that Adaptation Option you gain an additional feature as described after the Upgrade. Blindsight You gain a 10 ft blindsight. You are unable to use this feature while you are deafened. Upgrade: If you have a burrow speed gain the following ability Tremorsense: You gain termorsense 30 feet. Blood Frenzy Prerequisite: Predator 9th Level When you attack a creature that is below max hit points, you can choose to give your attacks against that creature advantage until the start of your next turn. Once you use this feature, you cannot use it again until you finish a long rest. Burrowing You gain a 20 feet burrow speed. Climber You gain a climbing speed equal to your walking speed. Upgrade: If you have the Web Walker Adaptation Option learnedyou gain the following ability. Spiderclimb: You can move up down and across vertical surfaces and upside down along ceilings, while leaving hands free. You do not make a Strength (Athletics) check while climbing in this fashion. Darkvision You gain darkvsion with a range of 60 feet. Fly-by Prerequisite: Flight Speed You do not provoke opporunity attacks when you fly out of a creature's reach. Goring Charge Prerequisite: Claw Attack When you move at least 20 feet in a straight line towards a target and hit with a claw attack the attack deals an extra 2d6 piercing damage and the target must make a Strength saving throw or be knocked prone. The saving throw DC equal to 8 + proficiency + Strength modifier. Growth Your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by one category - from Medium to Large, for example. If there isn't enough room for to double its size, you attain the maximum possible size in the space available. You weapon’s also grow to match your size and these enlarged weapons deal an extra 1d4 damage. Hidden Hunter You can try to hide when you are lightly obscured from the creature from which you are hiding. Hold Breath You are able to hold your breath for up to 10 minutes. Upgrade: If you have a swim speed gain the following ability. Amphibious: You can breathe water as well as air.