A WB value deck.

The fetches are purely for the small statistical value, they are completely un-needed for mana fixing. Removing them makes the deck very budget friendly.

Edge of the Divinity makes every creature in the deck scary. Nightsky Mimic is an all-star, hitting for 4 in the air almost every turn. Sin Collector and Tidehollow Sculler are the control of the deck. Protecting your enchanted guys.

Edge of Divinity + Nip Gwyllion makes for a scary turn 2. It keeps pace with Goblin Guide on turn 2, then does more damage in the next turn. A rule of thumb is that t1 Guide is good for 4-6 damage most times. If Guide hits for 6, then this would be hitting for 8 (Nip does not have haste).

T2 Nightsky Mimic + t3 Edge of Divinty hits for 7. And with the amount of hybrid, it does so consistently. If left unchecked, this will end the game on t5. A second Edge will make it turn 4.

The nuts hand: T1 land. T2 land Mimic. T3. Edge, Edge, swing for 10, T4, any BW spell, swing for 10).

Maybeboard is good 1 drops, to maximize the first turn creature drops, to get the most out of Edge, because it still gives +2/+1 for a B creature. The BW Liege for some creature control and to finish off the game. Dark Tutilage for consistent card advantage. And Sorin, because he can be pretty powerful.

C&C welcome.