Vampire Player Race

Vampires are servants of the night and all unholy. As a vampire you must move in the shadows, careful not to let the world know your true intentions, and the primal urges you hold.

Undead Origins

While you have been alive at one point, at this point it is so long ago you no longer remember what true living really feels like. That does not however stop you from partaking in the pleasures of man.

Still Growing

You are not yet a fully grown vampire, and as such you do not gain all the skills of a fully formed vampire.

Vampire names

Vampires often take a new name after becoming undead to avoid confrontation from people who knew them when they were alive.

Vampire Traits

Once you become a vampire your body mutates giving you the following traits:

Ability Score Increase. Your Charisma score increases by 2.

Age. One you are turned you stop aging. As a result, you will always look the age you were when you were turned.

Size. Your size is based on what you was before you were turned.

Speed. Your base walking speed is 30 feet.

Darkvision. Being a creature of the night, the dark does not impare your gaze. You can see in dim light within 60 feet as if it were bright light, and in Darkness as if it were dim light. You can't discern color in Darkness, only Shades of Gray.

Shapechanger. If the vampire isn't in sun light or running water, it can use its action to Polymorph into a Tiny bat or back into it's true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.

Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Fangs of the Vampire. As a free action you can make your vampire fangs protrude. Once they are out you can use an action to bite a creature with blood within 5 feet of you. You roll a melee attack using your Strength modifier, and on a succesful hit the creaturea takes 1d4 + your Charisma modifier in necrotic damage, and you regain that in temporary hit points.

The bite attack's damage increases by 1d4 when you reach 5th Level (2d4), 11th level (3d4), and 17th level (4d4).

Charming Presence. You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the suggestion spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Hunger for Blood. The vampire needs blood to sustain itself. Depending on how long it has been since the Vampire had the taste of humanoid blood, different effects may happen. At the start of each new day the vampire rolls a d10, on a 0-2 it's hunger score increases by 1 and on a 3-9 it resists the craving for now. Your hunger score goes from 0 to 5 and the effect of you hunger can be seen on the Hunger chart. The mechanical parts of these effects stack. Drinking the blood of a humanoid lowers the Hunger Score by 2, drinking the blood of an animal lowers the Hunger Score by 1, but only if you kill the animal in this way.

Vampire Weaknesses. The vampire has the following flaws:

Weaknesses of the Night. You are vulnerable radiant damage, as well as to slashing and piercing damage made with silvered weapons.

Forbiddance. If the vampire tries to enter a resident inhabited by a humanoid creatue, it must be invited in or succeed on a Charisma ability check (DC 15).

Harmed by Running Water. The vampire takes 1d8 acid damage if it ends its turn in running water.

Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.

Sunlight Sensitivity. While in sunlight, the vampire has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Undead Resistance. Because you are undead you are resistant to necrotic damage. Additionally you are immune to poison damage, and to the poisoned condition.

Languages. You speak, read, and write common. Addtionally you learn one more language based on your subrace.

Subraces Your subrace is dependent on what race you were before being turned. Not all races are compatible with the vampire mutations. Choose one of the following subraces: