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Everything we’ve learned about the upcoming Positional Patch

The official CD Projekt Red live stream on 14th March revealed all the changes coming with the next patch. The 2 hosts explained most of the major changes to gameplay and mechanics. Below you will find my notes from the event.

Full recording of the live stream is attached at the end of this article.

Cards positioning will be introduced to Gwent with the next update, which is “coming soon”. No new cards will be introduced with this patch. The card collection reset has once again been confirmed to happen, but no date yet. It will be right after Closed Beta ends and before Open Beta begins. No new cards will be added with the next patch, allowing players to get used to the positioning changes.

Below you will find a list of all changes I managed to see and hear during the live stream. It’s possible that there might be more that I didn’t catch or ones that will be added with a newer build that may be released as the next patch.

Positioning Changes

Thunderbolt – buffs the targeted unit and its adjacent units

Manticore Venom – remove 4 str from targeted unit and its adjacent units

Dimeritium Bomb – affects targeted unit and 2 cards to the left and 2 cards to the right

Geralt Aard – moves the target and its adjacent units to the next row

Zoltan Animal Tamer – buff will be applied to 4 cards to the left

Vran Warrior – absorbs the units to the right only

Hawker Healer – Base str is now 4, adds 3 str to adjacent non-Gold units

Ithlinne – affects target and non-Gold adjacent units only

Toruviel – affects 2 units to left and 2 to right

Letho – banishes 2 units on the row to the left and to the right

Clan Tordarroch Armorsmith – affects 4 spaces to the left only

Commander’s Horn – adds +4 str to 2 non-Gold units to targeted unit and both left and right

Keira Metz – set the strength to the unit on the right (if not Gold) to that of the unit on the left (if not Gold)

Card Changes

Resilience is unified. It lasts for only 1 round now, not forever. Zoltan’s will also last for 1 round only

Mahakam Defender – base str set to 5 now

Zoltan Chivay – base str set to 7 now

The 3 Witchers (silver cards) – new str on them is 5+5+6

Rot Tosser – base strength is now 6, Cow Tosser is now up to 2 turns, giving players more time to react to it

Cahir – his ability to return leader card to you and draw the top bronze card for your opponent and reveal it, can only be used if the opponent have not passed. It’s also immediate now, no need to wait a turn

Emmisary – look at the top 2 bronze units in your deck. Play one and place the other one randomly in your deck

Assassination – lock and destroy an opposing non-Gold unit

Cantarella – Her base str is not 12, when not spying her str is base 6 (no more green buff)

Albrich – if your opponent has not passed, draw a card, then your opponent draws a card and reveals it

Nekker – Not breadable any more, cannot be nested any more

Ice Giant – gains 5 str when played on a row with Frost and each time Frost is spawned on its row

The 3 Crones – have 6+6+7 str now

Draug – removes 1 str from a random opposing non-Gold unit 7 times in a row. Each one of the hits is on a random unit.

Bloody Baron – both botchling and lubberkin are fleeting units now

Dijkstra – look at all Gold cards in your deck, play one and place the others randomly in your deck

Philippa – 4 base str now, you may play a special card from your hand, if you do, draw a card afterward

John Natalis – add 3 str to a non-Gold unit on your side, the n2 to a non-Gold unit on your side, then 1 to a non-Gold unit on your side

Triss Butterfly – base str is now 5. Add 2 to all non-Gold units in your hand, the buff remains

Kaedweni Siege Expert – base str is now 4. Add 3 str to each non-Gold Machine played on your side

Thaller – base str is now 8

Reinforced Trebuchet – base str is now 4. Every turn remove 1 str from a random opposing non-Gold unit

Priscilla – draw 1 non-Gold card face up and 1 face down. Play 1 and randomly place the other back in your deck

Pavetta – only destroys the lowest str unit once

Shani – base str is now 2

Donar – 13 str base, Draw a card. You may keep it or discard and draw another

Birna Bran – 10 str base, draw 2 cards, keep 1 and discard the other

Wild Boar of the Sea – base str now set to 6remove 3 str from a non-Gold unit, then 2, then 1

War Longship – base str is now 4. Remove 2 str when you discard a card

Udalryk – Resurrect a random non-Gold, non-Permadeath card from the opposing graveyard

Restore – add 2 base str to a non-Gold, non Permadeath unit in your graveyard and resurrect it

Triss and Iorveth cannot damage gold cards any more

Hawker Smuggler – has 4 str now

Aglais – ressurect a non-Gold special card from your graveyard

Radovid (Leader) – removes 4 str now and locks or unlocks the targeted card

Ciri Dash – base str set to 8. When removed to the graveyard, randomly place in your deck and gain 3 base str

Stannekfird’s Tremors – remove 1 str from a random opposing non-Gold unit 8 times

Cleaver – base str is now 7

If a card is locked, it remains locked in the graveyard too

Misc Changes

Some other changes that have been implemented include

Slightly reworked “waiting for opponent screen”

Seriously reworked board UI

Few simple communications options

Card History

The coin spins much quicker now too. Many other animations have been improved to take less time too

After passing, player cards are quite visible

Avatars are now available, though, it seems only from a premade collection for now

Full Video

[arve url=”https://youtu.be/mivSglL4VIg”/]

That is all I managed to extract as useful and interesting information from the live stream. If you spot anything wrong or missing, let me know.

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