Hopping into 0.9 – Happy holidays! 🙂

East Coast USA: Rallycross Long Course, Road Race 1&2, Dirt Race, High Speed Highway, East Coast Off-Road Course, Town Course 1&2 Gridmap: Jumps, Offroad, Skycurve 1&2, Slalom, Suspension Race, High Speed Circle Jungle Rock Island: Peninsula Race, Port Shakedown, Road Race Small Island: Round Circuit 1&2, Rally Small Island – Stage 1, 2 and 3

New speed planning and targeting:

Handles all plan segments as circular segments.

Calculates speeds on segments through analytic forms.

Places target along planned path at a distance from the vehicle proportional to the vehicle’s speed.

Added anti slip control. Models a drivers reaction to wheel slip under excessive brake or throttle application.

Simple AI crash detection. AI detects a crash and engages in maneuvers to get out of it.

Added AI span mode. Produces paths biased towards the part of the map that has not been yet traversed.

Added a drivability attribute to the edges of the graph representation of a map’s road network. It allows for the user specification of the part of the map to be spanned.

Added options for the user specification of the route speed (limit/set) in the AI manual mode API.

Bug fixes to the AI random pathfinder.

Merge overlapping edges (forming triangles) of AI roads (navigation map) in map.lua.

Corrected drivability values of various road segments in East Coast USA (mainly dirt roads that had unit drivability).