hi guys



please take the 5 minutes to read this, i think its a really cool idea but please dont be so focused on just the numbers i will write down, those are just there for the example of it.



everyone is well aware that we need a chaos sink still (why? well 50chaos to 1ex in torment is enough of a reason, isnt it?) and most people also know about the fact that endgame mapping gets boring because we always run the same areas (shrine, shipyard) and how zana is able to spawn a lvl 75 mountain ledge.



there has been suggestions of how we put two maps in the device and it spawns the low level map area with the level of the higher map.. and i was thinking.. wouldnt it be cool to kinda have both, a chaos tiny sink and the map modifier at once? and here is how i thought it might would work:







Suggestion #1: (after doing some math on here and someone else one reddit [thanks for that] its pretty clear that the numbers need adjustment)



Once Zana hits level 7 she offers a mod that says "Randomizes map level", which costs you 1 Chaos.

Means: if you put in a lvl 66 map and open it with this mod, it could turn out to a higher level with the layout of that lvl 66 map.



The mod has a chance of increasing the map level. The higher the map level is, the higher is the chance of increasing the level.

map lvl = chance to roll increased level

66 = 5%

67 = 5%

68 = 10%

69 = 10%

70 = 20%

71 = 20%

72 = 25%

73 = 25%

74 = 33%

75 = 33%





At the same time it also has a chance of lowering the level of the map. The lower the level of the map is, the lower is the chance of downgrading it

map level = chance to roll lower level

66 = 0%

67 = 3%

68 = 5%

69 = 7%

70 = 10%

71 = 15%

72 = 20%

73 = 25%

74 = 33%

75 = 33%





as you see all of this doesnt add up to 100%, so this mod will also offer a chance of doing..nothing.

66 = 95%

67 = 92%

68 = 85%

69 = 83%

70 = 70%

71 = 65%

72 = 55%

73 = 50%

74 = 33%

75 = 33%





now the question is how would you determine how many levels it can up/down scale the map? my best guess would be that the chance of getting one level up/down is higher than getting 7 level ups/downs. However, you could also make it completely random and give it a 10% chance to for everything, meaning the chance of getting +1 is as high as the chance of getting +10 levels. same goes for minus however. (<- after math this turns out to be the worse idea of those two)



i did not list lvl 76-79 maps because nobody would(should) put those in eather way. if you wanna list those as well, they would have the same % as the lvl 75 maps, just the 79map cant upgrade anymore cuz its max map level anyway.







Q&A (mainly questions that i can think off, will add more if more questions come up)



Q: This is a pretty nifty mod, why not giving it to people at Zana 8?

A: i thought of this too, but Zana 8 takes sooo much time to reach (1,4mil rep) and i think this would be too late into the leagues, where people would already be frustrated because of their map pool.



Q: Why just 1 Chaos?

A: the answer is simple: if its too expensive, then people wont use it. hence it wouldnt be a chaos sink that is used by almost everyone.



Q: but doesnt make it too powerful?

A: no, because of the chances of the map level changing or not changing, its a pure gamble like basically everything in poe is.



Q: what about the mods on the map?

A: they will stay the same. this zana mod will not increase quantity or anything.



Q: why did you make the chance of improvement on lvl 66 maps so low?

A: well if it was a high chance of improvement of levels, people would just put in 66 maps, spam this mod until its at a desired level of lets say level 75+. this way the higher lvl maps would lose alot of value which is not what i intended with this suggestion. and it would also make people use every other map they get in the map recipe to achieve maps with higher levels. hence getting a high level mappool becomes way way way too easy.



Q: if you cant sustain your mappool, you play bad (taken from reddit)

A: if you think, that this is what the suggestion is about, then you are missing the point. this is not about being able to sustain a lvl 77 map pool, this is about being able to run different tilesets at high end maps instead of just shrine and shipyard and being able to get some chaos out of the game that casual people otherwise wont ever use.



Q: but dont those people, who run 77/78s use chaos for beyond or ambush mod? casuals could just sell their chaos to those people. (taken from reddit)

A: yea sure, but then the casual has an exalt that he is probably not using eather, other than selling it to someone else for an item maybe. the amount of people that produce chaos is just very big.



Q: bad idea tbh. why not make a mod that randomizes the tileset instead of the level of that map?

A: it would fix the issue of "only" running shipyard and shrine tilesets, yes. however, you would still have a ton of for example 67 maps that you have in your stash and will never ever touch again. in addition to that, your tileset would be random, which in my eyes is not something i would desire.



Q: what happens to the map, can you just craft the mod over and over on the same map?

A: no, the map opens when you craft the mod. meaning: if you dont like the outcome, you gotta take a new map and a new chaos and try again.





Suggestion #2:

A mod that you craft on a map that randomizes the maplevels and tilesets entirely.

the outcome is that there can drop a dunes map with lvl 76 in this map, a shrine with lvl 66 or a palace lvl 69.

On the next map you craft this mod on it randomizes everything again - means this time the shrine is lvl 72, dunes is lvl 68 and palace is lvl 75.



This would fix the fact that the player has even the slightest influence on the tileset. he cant force just a mountain ledge tileset into the map device with the mod from suggestion #1 until it turns out the way he wants. on the downside of this you would still have your lower level maps gathering dust in your stash. However this increases diversity by a LOT.

☆*:.｡. o(≧▽≦)o .｡.:*☆ Last edited by Milani on Jan 14, 2015, 5:10:05 PM