Path of the Shaman

In many primitive cultures throughout the world, there are those who draw upon rudimentary magic from the natural world they live in. They guide those that believe in them, both through wise council and on the battlefield, empowering themselves and their allies.

Spellcasting

When you reach level 3, you gain from nature the ability to cast spells. See chapter 10 for general rules of spellcasting and chapter 11 for the druid spell list.

Cantrips

You learn two cantrips of your choice from the druid spell list. You learn an additional druid cantrip at level 10.

Spell slots

The Shaman spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell longstrider and have a 1st-level and a 2nd-level spell slot available, you can cast longstrider using either slot.

Spells known of 1st-level and higher

You know three 1st-level druid spells of your choice, two of which you must choose from the transmutation and conjuration spells on the druid spell list.

The spells known column of the Shaman spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be a transmutation or conjuration spell of your choice, and must be of a level for which you have spell slots.

For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be a transmutation or conjuration spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th level

Spellcasting ability

Wisdom is your spellcasting ability for your druid spells, since you learn your spells through your attunement to nature. You use your wisdom whenever a spell refers to your spellcasting ability. in addition, you use your wisdom when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier = your proficiency bonus + your Wisdom modifier

Shaman Spellcasting

Barbarian Level Cantrips Known Spells Known 1st 2nd 3rd 4th 3rd 2 3 2 - - - 4th 2 4 3 - - - 5th 2 4 3 - - - 6th 2 4 3 - - - 7th 2 5 4 2 - - 8th 2 6 4 2 - - 9th 2 6 4 2 - - 10th 3 7 4 3 - - 11th 3 8 4 3 - - 12th 3 8 4 3 - - 13th 3 9 4 3 2 - 14th 3 10 4 3 2 - 15th 3 10 4 3 2 - 16th 3 11 4 3 3 - 17th 3 11 4 3 3 - 18th 3 11 4 3 3 - 19th 3 12 4 3 3 1 20th 3 13 4 3 3 1

Fury Trance

Also at 3rd level, you may concentrate on spells while raging. Additionally, your rage does not end early if your turn ends and you have cast a spell since your last turn.

Unbreakable Focus

At 6th level, you draw willpower from the heat of battle. If you would lose concentration on a spell while raging, you may instead end your rage. If you do so, you maintain concentration on the spell.

Primal Wrath

At 11th level, the fury you have refined fortifies your magical power. If you inflict damage with a spell while raging or a creature you have summoned inflicts damage while you are raging, the spell or creature inflicts additional damage equal to your rage damage.

Clarity Amidst the Storm

At 14th level your extensively refined will and communion with the world can break through your cloud of fury. You may cast a spell while raging. You may only do so once per rage and regain the ability to do so when you next enter a rage.