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PC Baker







Joined: 15 May 2017

Age: 48

Posts: 311

Location: UK Über GroupieJoined: 15 May 2017Age: 48Posts: 311Location: UK

Posted: Sat May 20, 2017 9:19 pm Post subject: Galencia - Work in progress Public build, Beta 3





Starts off easy with 10 levels of progressing difficulty, the final game will have 50 levels - the difficulty of level 10 in this version will be around level 40(ish) in the final game.



Bullets are now much brighter for improved clarity.



I think the player dying multiple times is fixed.



Many other smaller changes.



I know the rank up sound is annoying, just waiting for final sound effects



Remember, the darker the enemy - the weaker it is.. Blue bee's are much weaker than white ones!



Let me know how you get on with it!



http://s000.tinyupload.com/ind...2168264905



KNOWN ISSUES WITH THIS BETA



FIXED Sprites in top border are clipped off screen on some CRT monitors



FIXED I also found a bug in the beta 3 code, when the Siren is deploying the tractor beam, it was possible with a perfectly timed shot to kill the siren exactly as the beam was changing from a half beam to full beam. This resulted in the player controls and player collision being disabled and the siren being killed.



oh and here is a 1080p wallpaper

http://i.imgur.com/Q6rBGDc.png



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ORIGINAL POST FOLLOWS

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This is our Galaga inspired game, Galencia. It is around 30% complete, so I thought it was a good time to start a topic!



Latest additions are collision detection and 2 new tunes, there are lots of things unfinished and various placeholders at the moment.



The in-game music is a single channel tune, with 2 channels for sound effects.



I am looking for an excellent artist who can make decent upgrades to my programmer graphics! and draw some new graphics like a multicolour bitmap screen and multisprite boss graphics - let me know if you are up for it!



I tried to show as much as possible, it is of course a little rough as it is very much a work in progress





Link

Starts off easy with 10 levels of progressing difficulty, the final game will have 50 levels - the difficulty of level 10 in this version will be around level 40(ish) in the final game.Bullets are now much brighter for improved clarity.I think the player dying multiple times is fixed.Many other smaller changes.I know the rank up sound is annoying, just waiting for final sound effectsRemember, the darker the enemy - the weaker it is.. Blue bee's are much weaker than white ones!Let me know how you get on with it!Sprites in top border are clipped off screen on some CRT monitorsI also found a bug in the beta 3 code, when the Siren is deploying the tractor beam, it was possible with a perfectly timed shot to kill the siren exactly as the beam was changing from a half beam to full beam. This resulted in the player controls and player collision being disabled and the siren being killed.oh and here is a 1080p wallpaper********************ORIGINAL POST FOLLOWS################********************This is our Galaga inspired game, Galencia. It is around 30% complete, so I thought it was a good time to start a topic!Latest additions are collision detection and 2 new tunes, there are lots of things unfinished and various placeholders at the moment.The in-game music is a single channel tune, with 2 channels for sound effects.I am looking for an excellent artist who can make decent upgrades to my programmer graphics! and draw some new graphics like a multicolour bitmap screen and multisprite boss graphics - let me know if you are up for it!I tried to show as much as possible, it is of course a little rough as it is very much a work in progress



Last edited by PC Baker on Tue Jun 13, 2017 8:46 am; edited 13 times in total

OmegaMax







Joined: 17 Jan 2015

Age: 44

Posts: 4466

Immortal Grandmaster of C64Joined: 17 Jan 2015Age: 44Posts: 4466

Posted: Sat May 20, 2017 9:27 pm Post subject:

_________________

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live

― John Woods Looks great_________________

retroscener







Joined: 30 Apr 2017

Age: 48

Posts: 418

Location: Little Britain Forum JunkieJoined: 30 Apr 2017Age: 48Posts: 418Location: Little Britain

Posted: Sat May 20, 2017 10:04 pm Post subject: Lots of potential there for a really great game. Love Gaplus on the C64. The simple blasters are the best. Hope this one is completed and released, not forever left by the wayside

NM156







Joined: 29 May 2015

Posts: 3434

Immortal Grandmaster of C64Joined: 29 May 2015Posts: 3434

Posted: Sat May 20, 2017 10:10 pm Post subject: Wow, the 1 channel ingame music really raises the bar and is a piece of art.

Much needed new breeze in the game scene if I may say so.

I don't think you need an artist since you made some great graphics yourself. The launch screen is excellent, and the bees are great.



The main sprite however looks outdated to the rest and does not really fit.

The flying saucer (?) from the last video could be much better, and the grabbing insect (?) could be improved.

If you focus on reworking that, you'll see that the game will look better.

PC Baker







Joined: 15 May 2017

Age: 48

Posts: 311

Location: UK Über GroupieJoined: 15 May 2017Age: 48Posts: 311Location: UK

Posted: Sat May 20, 2017 10:19 pm Post subject:



Well, the thing about focusing on the graphics is that it takes time away from programming, hence the request for assistance Thanks, I will pass the complement on to the musician!Well, the thing about focusing on the graphics is that it takes time away from programming, hence the request for assistance

NM156







Joined: 29 May 2015

Posts: 3434

Immortal Grandmaster of C64Joined: 29 May 2015Posts: 3434

Posted: Sat May 20, 2017 10:31 pm Post subject: Roger that! In that case I would still keep the take off screen, that is pretty good use of hires. As a minor remark I think the effect would be better if it scrolled downward?

PC Baker







Joined: 15 May 2017

Age: 48

Posts: 311

Location: UK Über GroupieJoined: 15 May 2017Age: 48Posts: 311Location: UK

Posted: Sat May 20, 2017 10:41 pm Post subject: It would be quite a bit of work as the bottom border is open, the parallax starfield would go out of sync and there is the colour map, which the starfield shares with the hires screen too. I will have a think about it and see if I can come up with a smooth transition. The screen will stay, but will probably go through a few revisions!

Matt







Joined: 01 Jan 2002

Age: 46

Posts: 3800

Location: The Wasteland Immortal Grandmaster of C64Joined: 01 Jan 2002Age: 46Posts: 3800Location: The Wasteland

Posted: Sat May 20, 2017 10:41 pm Post subject:

It looks very promising indeed. Mind you, often releasing a preview leads towards a dead project, I really hope that's not the case here.

Highway Guy is a great musician by the way!

_________________

Horum omnium fortissimi sunt Belgae! How nice to see another release from ntsc land!It looks very promising indeed. Mind you, often releasing a preview leads towards a dead project, I really hope that's not the case here.Highway Guy is a great musician by the way!_________________

NM156







Joined: 29 May 2015

Posts: 3434

Immortal Grandmaster of C64Joined: 29 May 2015Posts: 3434

Posted: Sat May 20, 2017 10:51 pm Post subject: PC Baker wrote: It would be quite a bit of work as the bottom border is open, the parallax starfield would go out of sync and there is the colour map, which the starfield shares with the hires screen too. I will have a think about it and see if I can come up with a smooth transition. The screen will stay, but will probably go through a few revisions!

How about this? The starfield scrolls in as the base scrolls out.

Starfield is great btw!

OmegaMax







Joined: 17 Jan 2015

Age: 44

Posts: 4466

Immortal Grandmaster of C64Joined: 17 Jan 2015Age: 44Posts: 4466

Posted: Sat May 20, 2017 11:08 pm Post subject: Matt wrote: It looks very promising indeed. Mind you, often releasing a preview leads towards a dead project

Was a preview released?

_________________

Was a preview released?_________________ Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live

― John Woods

PC Baker







Joined: 15 May 2017

Age: 48

Posts: 311

Location: UK Über GroupieJoined: 15 May 2017Age: 48Posts: 311Location: UK

Posted: Sat May 20, 2017 11:10 pm Post subject: No preview released! and the UK is very much PAL land

OmegaMax







Joined: 17 Jan 2015

Age: 44

Posts: 4466

Immortal Grandmaster of C64Joined: 17 Jan 2015Age: 44Posts: 4466

Posted: Sat May 20, 2017 11:11 pm Post subject:

_________________

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live

― John Woods I did look for it thinking how did that slip by me,no preview released good to hear._________________

Matt







Joined: 01 Jan 2002

Age: 46

Posts: 3800

Location: The Wasteland Immortal Grandmaster of C64Joined: 01 Jan 2002Age: 46Posts: 3800Location: The Wasteland

Posted: Sun May 21, 2017 10:57 am Post subject:

And the ntsc confusion came from the fact that Highway Guy lives in the USA so I thought you aswell heheh.

Well, preview or not, please keep us updated!

_________________

Horum omnium fortissimi sunt Belgae! Ah I guessed wrong I thought there was an actual image available.And the ntsc confusion came from the fact that Highway Guy lives in the USA so I thought you aswell heheh.Well, preview or not, please keep us updated!_________________

PC Baker







Joined: 15 May 2017

Age: 48

Posts: 311

Location: UK Über GroupieJoined: 15 May 2017Age: 48Posts: 311Location: UK

Posted: Tue May 23, 2017 3:31 pm Post subject:



First version of in-game sound effects, playing over music

High Score screen

Various graphic tweaks, starfield, sprites etc..



Bear in mind this is very much in motion and not finished!



Feedback always welcome



Thanks





Link

Small update:First version of in-game sound effects, playing over musicHigh Score screenVarious graphic tweaks, starfield, sprites etc..Bear in mind this is very much in motion and not finished!Feedback always welcomeThanks