Badge of Figuring It Out

Wondrous item, uncommon

A small square badge, with the words Figure It Out written in Common upon it. Usually pinned on the right side of the chest on the wearer's armor.

When worn, the player receives the following benefits:

Can now substitute their Wisdom modifer with their Intelligence modifier for any saving throw or ability check.

Can cast Divination without material components to ask questions directly to the DM. They are required to be yes or no questions, and the DM must answer truthfully by saying yes or no. The wearer can asks as many questions as they wish up until the DM answers "no" to one of their questions, at which point the spell ends. You may use this feature twice per long rest.

However, the wearer is given three Secret Slime Actions.

Secret Slime Actions

A Secret Slime Action is a minor action that may or may not be performed by the player of the wearer. The Action is determined by the DM, and must be fair and balanced. The DM then reveals the Action to all other players, who judge whether or not it is fair.

Whenever the player performs the Secret Slime Action, a loud buzzer rings three times (this buzzer is only heard to the players and their characters). Then, seemingly from nowhere, green slime falls from the sky and lands on the wearer's head. Getting slimed deals 2d6 acid damage and 1d8 acid damage to all creatures withing 5 feet.

The DM then reveals the Secret Slime Action to the wearer, and then determines a new Action to replace it. Once again, the DM reveals this Action to the other players. Therefore, the wearer will have three Secret Slime Actions at all times.

Any player who reveals a Secret Slime Action to the wearer gets slimed, but the slime is black. They take 10d10 necrotic damage. No cheating!

If you've never watched Figure it Out as a kid, this might seem unfitting. The whole gist on the show was that if the panelists did a certain thing, they got slimed from a tube above, because it's goofy. Insert Only 90's Kids joke here.

What are some example Secret Slime Actions?

As stated earlier, the Secret Slime Actions are very minor actions that the player/character does or says. The DM will reveal the actions to the others, who vote on if the Action(s) are fair, but are also likely to happen during the course of the game.

They can be an action that the character performs, such as: casting a concentration spell

making an Intimidation check

attempting to Grapple an enemy

Using the Dash action

Selling items that are worth more than 100gp

The DM cannot force the player into committing the Secret Slime Action. Using an example above, if the DM plans on having a situation where Intimidating an NPC is the only option, they cannot use it as a Secret Slime Action. They must make the Action on their own free will.

The action can also be when the player themselves does something specific, such as:

Burying their face in their hands

Slamming their fists on the table

Saying how much they dislike a certain class

Checking their phone in the middle of combat

Making a reference to The Adventure Zone

The action can also be entirely random, such as:

Rolling a 14 at any point for any reason

Landing a critical hit

Having an attack tie their AC

Failing a saving throw

Sneezing

Obviously, these are just some examples. If you watch old episodes of Figure it Out, you might get some inspiration from the ones they used. Happy Sliming!