Ability Score Modifiers: You have +2 in Dexterity





Size: You stand at about the same height as a human child, your size is treated as Small





Speed: Your walking speed is 25, you also have a borrowing speed of 10 feet





Alignment: Splixson's tend towards Chaotic Good





Languages: Splixson, Common





Cloning: During your turn you may use your Action to create a perfect clone of yourself which appears an an adjacent squire to you, when you use this trait any non-magical equipment equipped is also cloned and is treated as a part of your body for the purposes of game mechanics wile cloned in this way, but other items remain with your original self. You and the created cone can not make use any kind of movement on the turn you use this trait. Each clone takes there turn at the same time as the original but dos so independently from one another. The maximum number of clones you can have at any given time is equal to half your character level.







You and all your clones share the same HP, Ability Scores, Alignment, Personality, Spell Slots, and any kind of points gained from a class, background, or racial trait, and any alterations to them effect both you and all your clones at the same time, you and all your clones share the same action economy besides movement. Additionally when you or any of your clones are afflicted with a condition, that condition effects you and all your clones until cured. Your clones cannot cast spells.





Your clones cannot move more then 60 feet from you or another one of your clones. If one of your clones is moved via some outside force beyond this limit it is pulled in a strait line towards you or the nearest clone (whichever is closer) and takes 1d4 of bludgeoning damage for every obstacle in it's path before automatically fusing back into you or the clone. Additionally if this happens you and all your remaining clones are stunned until the end of your next turn.







A clone can willingly use an Action during your turn to merge back into you or another clone within 5 feet of it so long as it is not incapacitated. When doing so the clone fuses back into you or another clone is ceases to be and no longer takes up a space. If it was holding any items (excluding those that are a part of it's body) it is now held by you or the clone in merged into, if you or the clone cannot hold the item for whatever reason it drops to the ground in your space.







Amphibious: You can breathe on land or underwater.





Standing Leap: Your long jump is up to 30 feet and your high jump is up to 15 feet, with or without a running start.









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NPC statistics:





Splixson

Small Chaotic Good Humanoid





Armor Class 12 Hit Points 22 (4d8 + 4) Speed : W alk 25 ft, B orrowing 10 ft.



Ability Scores:

STR: 12 (+1) DEX: 14 (+2) CON: 10 (+0) INT: 10 (+0) WIS: 11 (+0) CHA: 12 (+1)

Passive Perception: 13 Languages: Splixson, Common Challenge Rating: ? ( XP)

Amphibious: The Splixson can breathe on land or underwater.

Pack Tactics: The Splixson has advantage on an attack roll against a creature if at least one of the Splixson allies is within 5 feet of the creature and the ally isn't The Splixson has advantage on an attack roll against a creature if at least one of the Splixson allies is within 5 feet of the creature and the ally isn't incapacitated

Actions



Multiply: The Splixson splits and creates clone of it's self in an unoccupied adjacent space to it's self space, the clone has the same statistics as the original, any non-magical equipment the Splixson has equipped is also cloned and is treated as a part of the Splixson's body for the purposes of game mechanics wile cloned in this way, but other items remain with the original Splixson. Whenever the original or a Clone takes damage, receives healing, or is afflicted with a condition, it effects the original and all the clones at the same time. The Splixson can have a number of clones equal to it's challenge rating + it's proficiency bonus at any given time.





Fuse Back: The Splixson fuses into 1 of it's clones.







Unarmed Punch: The Splixson preforms an unarmed melee attack against a target within 5 feet of it a target with it's fist dealing 1d4 +1 bludgeoning damage.





Reactions:





Follow up attack: When a ally next to the Splixson makes an attack against another creature it can use a reaction to use it's Unarmed Punch attack.

