Stealthie said: There are 3 main things I'd like to see implemented.



1) More activities.

2) For item #1 to be implemented.

3) No, seriously. just more activities.



At the end of the day, ED already has more than enough ships and modules. Improved functionality of modules would be nice but what the game desperately needs in new stuff to do.

New toys are nice but, without new activities, we just figure out how to absorb new toys into what we already do and there's very little perceived change/improvement. Click to expand...

1: This.2: precisely this.3: A WHOLE HELL OF A LOT MORE OF THIS.This is a commander who gets it. We have plenty of ships and toys to put on them, but not enough reason to USE the toys we have. There are so many ships you can skip over a dozen of them and never care, even within a single focus between combat, hauling or exploring. You can only fly one ship at a time anyway, so more and more ships eventually just end up obsoleting old ships and cluttering the shipyards. Asking for new modules is cool and all, but what's even better is having a challenge that actually CALLS for a new module or ship. Then we're getting a new tool to solve an existing problem, rather than a solution in search of a problem.We need a galaxy that's more ALIVE and more MYSTERIOUS, such that it raises questions and surprises us. Where are the comets? Where are the meteor showers? Where are the massive solar flares that disrupt electronics and cause planetwide panic that we can help quell? Where are the asteroid collisions on planets? Where are the strange scan signals that don't quite make sense and lead us on a curious hunt for clues and unexplained phenomena? Everything is just given to us by staring at planets; explorers crave a HUNT for things!We need smarter opponents. We need more interesting locations with actual terrain and objects to maneuver around. We need, not just more and bigger ships to shoot back. We need ways to tune our ships in more specialized directions, rather than the arbitrary and chafing engineer blueprints. Where are the bombing missions? Where are the missions where you team up with a squad and take out a cap ship? Where's the (I know many will shudder) escort missions? WHERE'S MY DAMN TRENCH RUN?! I have an Ieagle that's almost breaking 900 boost speed--and NOWHERE AWESOME TO FLY IT!We need different things to haul, different places to take them and different reasons to do so. What happened to smuggling? Where's the unnamed cargo that turns out to be a priceless piece of stolen private property--and the owner wants it back? Where are all the exotic locations to deliver stuff? Why don't we have better conveyance on what station wants what and what they're DOING with it? Where are the pirates who actually try to ROB you instead of blowing you up with all the cargo?We need ways to more actively join the police force, maybe even team up with them to hunt infamous criminals. Where are the news reports of mastermind pirates robbing shipping lanes so we have to follow a bait ship around and interdict the guy because he doesn't bother grabbing someone for less than 500k of cargo? Where are the false scans that cause odd blips in our scanner so we think to get closer to that clean ship, only to find out he's spoofed us and he's gunning for us?! Where's the intrigue and political ramifications involved in shooting down a criminal who's from another power and has significant reputation there? Where's the complication standing between us and a massive payday? For that matter, why does anyone even HAVE a bounty of less than 10,000 credits at all??Elite Dangerous has forged itself an incredibly strong foundation in physics, cause and effect, and a multitude of choice available to the player. It just needs to deepen its existing gameplay with more intelligence, more surprise, and more diversity. THEN we can talk about more ships and modules.