whosthebestcop said: Some kind of tank variant? Where it doesn't ever breakdown and can't be penetrated by anyone?







Or possibly just defending until the Russians are completely out of equipment.



In a Greece test game wanted to see if 13 divisions could take out Turkey. I had my 3 groups of divisions with move commands but basically could never move since AI Turkey thought it had the advantage. Constantly attacked. They had something like 250k to my 6k casualties.



They still had plenty of manpower but their entire army(s) were completely out of equipment that is what caused Turkey to finally stop attacking. But it was like almost a year of nonstop attacking by incredibly defensive front. Click to expand...

Yes if we defend in a good defensive position we can take down a huge opponent after they run out of manpower and/or equipment but that is not what happened in the screenshot above since the Soviets "only" lost 1.3 million men and were defeated after around 3 months or so; with that said you came close since you mentioned tanks and the armor advantage.Anyway I used an all tank division similar to the ones I sometimes used in HOI III (but never to this extent) and the HOI IV division planner was supposed to prevent (...) I thought about using this sort of division to reduce the manpower losses to a point that it should nullify Luxembourg’s biggest weakness/drawback in a WC attempt: the lack of manpower. How does this work? Well the AI uses division compositions that are "rich" in soft attack but poor on hard attack; so whenever our opponent does this we should design a division that is very hard therefore almost immune to soft attack. The best tanks to achieve this effect are the modern tanks (98% hard), heavy tanks (90% hard) and medium tanks (80% hard). I purposely left super heavy tanks (95% hard) out of this short list because they are so expensive (and slow) to the point of not being worth building. To combat the lack of organization I used plenty of support brigades in conjunction with the superior firepower doctrine. Needless to say that the high soft attack, breakthrough, armor and even the speed of these divisions helped a lot.