Hello fellow D&D nerds!! I was challenged to make a new Paladin Oath in my discord server, so here is something for any knights out there who’d like to topple tyranny and battle the forces of oppression…

PALADIN SUBCLASS: OATH OF FREEDOM

The tenets of the Oath of Freedom are as follows:

Suffer No Tyranny. A ruler that harms its people is worse than no ruler at all.

Shelter The Weak. The cruel will exploit both law and lawlessness alike; defend those they would make victims of.

Lives Over Things. Destroy what needs to be destroyed. Walls can be rebuilt, lives cannot.

Break ALL Bonds. No one deserves chains, even the wicked; never confuse cruelty for justice.

Subclass Features

Oath Spells

You gain oath spells at the paladin levels listed.

3rd Level: Expeditious Retreat, Zephyr Strike

5th Level: Find Traps, Knock

9th Level: Phantom Steed, Water Walk

13th Level: Dimension Door, Freedom of Movement

17th Level: Passwall, Teleportation Circle

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Hand of Freedom. You can use your Channel Divinity to bless you and your allies with the swiftness of the gods. You present your holy symbol and can spend the appropriate action to cast one of the following spells:

3rd Level: Feather Fall, Jump, Longstrider

5th Level: Spider Climb, Pass Without Trace

9th Level: Fly, Gaseous Form

The spell is cast as if it were the highest level available to you and does not require material components.

Hand of Release. When you hit an enemy with an attack, you can use your Channel Divinity to attempt free the innocent from their grasp. You deal an additional 2d4 force damage with the attack, and the target makes any concentration checks against the damage at disadvantage. Additionally, any unwilling creature being grappled, restrained, or otherwise physically hindered by the target can make an immediate check of the appropriate type to escape.

The extra force damage increases to 2d8 at 9th level, and to 2d12 at 15th level.

Aura of Clear Mind

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Freedom For All

Starting at 15th level, your Channel Divinity options improve.

Hand of Freedom: During the same action, you may also spend a spell slot of the appropriate level to cast the same spell on a number of additional targets equal to your Charisma modifier (minimum one). If the spell requires concentration, each copy uses your concentration as if they were one spell. When the duration ends or the spell would be removed from you early, its effects end on all targets at once.

Hand of Release: Scoring a critical hit with an attack allows you to immediately use Hand of Release on the target without spending your Channel Divinity.

Freedom of Soul

At 20th level, you can throw off the bonds of even the laws of physics itself. You can use your action to gain the following benefits for 1 minute:

You have a fly speed equal to twice your walking speed.

You are always under the effects of a Freedom of Movement spell and can pass through creatures and solid objects during your turn, although you can’t end your movement there.

You have resistance to bludgeoning, piercing, and slashing damage, but other creatures have resistance against damage from your attacks and spells.

Once you use this feature, you can’t use it again until you finish a long rest.