--- New dungeons to make up the Expert Roulette. Allagan Tomestone rates increased---

---Many new crafter recipes added, including those that involve Item Desynthesis---

---No issues with housing zone loads. Feel free to enjoy your private chambers---

---What will happen to Extreme Primal fights? An Extreme Primal Roulette?---

Yes, well, first of all, there are 6 neutral key points in the battlefield. It is important that you focus on capturing these key points at the start, rather than trying to fight your enemies.Actually, the longer you hold a key point, the more points - which we refer to as tactical ratings here - you will gain from it.That's right. Therefore, at the start of the match, it's better to quickly capture all the key points you can instead of looking for your enemies. By doing so, your team will be able to start earning points right from the start. However, it's not efficient to have your whole team go after a single key point either, so you need to be mindful of this.A key point is captured when a player enters its flag circle and fills a capture gauge. In addition, the more people you have inside the circle, the less time it takes to fill the gauge and capture the key point. However, this effect maxes out at 4 people.Yes. And from that point forward, the players on your team will need to decide whether to move as an army or split up into small parties. If you always move as a group of 24 then you might end up losing key points to your enemies' small parties.That's right. Of course, since there are 3 forces here, once the battle actually begins, it might not be so easy to read your enemies' movements.That probably happens pretty often (laugh).Yes. For example if there are 2 of you and 1 enemy, your capture gauge will increase at an offset rate of 1 person.In that case, when you defeat 1 enemy, your gauge will begin to fill at the rate of 1 person.Yes. Therefore, even when you feel you will lose the key point, it's better to stay within the flag circle rather than running away. If you have, say, 5 people on your side, your enemy will not be able to start capturing the flag until at least 2 more of you die. This way, you will be able to delay your enemy's capture progress and prevent them from gaining tactical ratings.That location is positioned at the center of the field from the 3 starting points. As we have mentioned before, there are also monsters present in Frontline as an additional force to deal with. That's where you can find these monsters.When you defeat monsters you will earn tactical ratings, and every bit helps. So we've chosen the location where skirmishes are most likely to happen and placed them there. Think of them as an extra bonus in the battlefield.Yes, exactly. That place is the highest point of the battlefield so you need to watch out for enemies running up from below or else you might suddenly be forced into a close range brawl. It would also be much more dangerous if you end up getting attacked by another force while battling a monster.Maybe that's where skills like Fluid Aura might surprisingly come in handy (laugh).It's simply the side that did the most damage.No. The monsters in that area have all been set to not move from their location and will randomly attack nearby players. Since players may very well be fighting each other near these monsters, we wanted to make sure there's no unfairness involved and make it easier for people to plan their strategies.Now, since this is a 3 way fight, it's important to be able to improvise. Even if you have 1 very powerful army, if it gets caught between the other two, it still won't stand a chance. So the key to winning lies in your team's ability to improvise and move as a whole, rather than any individual's skills.But rather than focusing on winning, I hope people will focus on enjoying the spontaneity of the situations. No matter if you win or lose, everyone gets the same amount of allagan tomestones as an entry prize, so just try to have fun.In a 8 vs 8 vs 8 situation, the key points are reduced to just 3 spots. We've made it so that key points are reduced when there are less people so encounters should still be common.Yeah, if we didn't scale the battlefield, you'd end up with a huge field and people running long marathons through them. You guys at 4Gamers went through this with Dark Age of Camelot (DAoC) too (laugh).To a certain extent, we wanted the it to be able to perform like an assassin class. Of course, the main focus is on its PvE skills, but it should still shine in a different way in PvP too. So post-2.4 we should start to see different situations in Frontline featuring Ninjas with their stealth skills. For example, a stealthed Ninja might be able to feed information to his teammate, like "the enemy is fighting a monster, we can take them from behind if we climb up the South side".Yes, if they get discovered while scouting, they may need to run away. Since they'll likely be moving alone, being discovered often means death, so instead they might want to jump off a high place, and use their fast movement speed to run away.And there are some skills that can only be used while in stealth so in a way they're more PvP oriented.Maybe (laugh). This is more of a 2.4 topic so for now let's just take it easy and go beat each other up.Well, to start with, if you see an enemy, try to pick on the squishy looking one. If you're scared, then just try spamming Sleep or Repose as a White or Black Mage, It's exciting to see when you've successfully put someone to sleep. It's also exciting just to watch a teammate defeat someone you've put to sleep. I'd be happy to see more people experience the addictive thrill you get from this that you don't quite see in PvE contents.Expert. And the ones that used to be in Expert will be moved to High Level.It's more that everyone's item levels have increased as well, so even at the same difficulty level, they're suitable to be moved to High Level.Just the other day, before 2.3 was released, I did a run of Brayflox Hard Mode as a Black Mage, and the people I got matched with were all in like crazy good High Allagan gear. And then it started with a single "I'll do full pull" and the tank pulled everything up to the first boss and they just got annihilated and in a blink of an eye we cleared. And at that moment I thought "ok this isn't expert anymore" (laugh).Plus, many players who do High Level Roulette are already using Soldiery gear for their main job too, so I don't think it should be a problem.No, we have increased the amount of Soldiery and Mythology tomestones obtained from them. So please don't say "Bray was better" and give the new IDs a try.For the new Tam Tara we've put more work into it than any other dungeon we've done. Personally, when I was doing the prerequisite quests to unlock the dungeon as part my checks, I remember thinking "I'm not sure if I actually want to go...." (laugh).But then you'd kind of want to see what's so scary about it too... And what makes the new Tam Tara different from all the other dungeons too is how the story continues as you progress through the dungeon. So I hope people enjoyed that. Personally... I don't really want to run this one more than once (laugh).They really look cool. The upgraded Ifrit's Blade, Inferno Blade, doesn't just glow, but actually have flame effects. Garuda's weapons too gains floating feathers effect.Swirling rocks. Just imagine a character from Dragon Ball powering up (laugh).And Titan's weapons were particularly large to start with, so the effect is quite impressive.That's rightI think most people would get them for Glamours. Of course, they're still fairly high level weapons on their own, but they're not as high or as strong as, say, Novus weapons.You'd be correct. Materias are crystallized remains of an item's maker, so by desynthesizing an item, you may be able to obtain that crystallized material. On top of this, there are some "core" materials that can only be obtained from specific items, such as the ones you will be able to get from these primal weapons. Using these materials you will then reconstruct a new weapon.The materials can be traded. Therefore, there will likely be people who will try to make a profit by selling them on the market. However, the Primal weapons will require a fairly high level of desynthesis skill or else the success rate will be 0%.There's no deliberate locking system but.... I can only ask people try out different ideas.That won't be happening until you're at the 300 point cap, so for now you can feel free to raise what you like.No, as long as the crafter class is above level 30, you can use its desynthesis skill as a completely independent skill. It will not be affected by the crafter class's level.Yes. But having said that, it costs a ton of money to level desynthesis, so you'd need to pace yourself (laugh). It's probably a better idea to craft items for leveling, and then use desynthesis to recuperate some of the costs and items.Yes. We started planning with 300k in mind, then we observed the overall player population's gil possession, and then discussed about whether to increase or decrease this amount.... before finally deciding to stick with 300k.The server load depends on whether there's a player inside the room. So while you're off doing something else, the server resource goes to someone else who needs it. Therefore, unless ever single player decides to lock themselves in their rooms, we shouldn't have a problem.Actually, this was already set up in 2.2 and we didn't have any problems at all. So we should be able to handle a large number of private rooms.Overall, looking at all the worlds, we can say that not everything is sold out. However, we understand that there are many small scale FCs who want their own Small House. We will continue to review the land situation and try to introduce more wards to meet the needs of those who need them.We've seen our player base increase by the thousands every day, partly thanks to the PS4 version release. But as we continue to release newer contents, we see our most experienced and skilled players moving ahead, leaving those who are unfamiliar or uncomfortable with Extreme Primals behind, making it difficult for them to clear the content and access the new contents beyond, despite otherwise having access to the latest end-game gears like those from the Crystal Tower. So this is in part to help them access those contents.That's right. That's why the first 3 Extreme Primals were made so that only those who wanted their ilvl90 accessories would challenge them, and separate from the main contents path.Possibly at the beginning, yes.I'm not sure about that... (laugh) It's possible but... You'd have to figure out what kind of reward to provide for it. It'd have to be something that's worth the time and effort, considering the chances for failure.If it's like the Binding Coil where the Echo is applied right from the start then it's possible but... If we just introduce a roulette with the current system, I can see most people giving up as soon as they fail.Yes. And we don't want to give out too much reward either since it could lead to skilled players forming farming parties. But if we make them solo-queue only then that would drop the chance for success even more. So, we'll need to think about it more.From the start of patch 2.3, in the same way as the other Extreme Primals where 5% is applied each time your party is defeated. For the Binding Coil of Bahamut, the last buff to Echo is also applied in 2.3 as well. So those who have been stuck can give it another try.