Human Traits Creatons of Kib after he grew tired of playing with beasts, your human character has these traits. Ability Score Increase. One ability score of your choice increases by 1. Age. Humans reach adulthood in their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. Speed. Your base walking speed is 30 feet. Languages You can speak, read, and write Common. Subrace Choose one of these subraces. Aradecian People of the growing empire of the once city state of Aradec. Having been the home of Imbaun the city's faithful element has flourished recently and the people have grown prosperous off the conquests of King Rhazahan. These acts have shaped the populous as a people who are strong in body and spirit. Ability Score Increase. Choose one, your Intelligence increases by 1 or your Wisdom increases by 1. Mandated Education. You gain one of the following skills, History or Religion Conscript Training. You are proficient with one weapon of your choice. Bodrahanian Merchants, Caravaners, and Revelers, Bodrahanian’s drink in the name of Hoodrazai and banish wisdom to the wastes in the night. The Seven Deserts are hard and its people harder, they have found ways to live in it and make for themselves a city filled with riches. Ability Score Increase. Your Constitution increases by 2. Heavy Drinker. You have advantage on saving throws against poison, and you have resistance against poison damage. Secret of the Caravans. You know the Mending cantrip. Once you reach 3rd level, you can cast the Alarm spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the Find Steed spell, it can only be used to create a Camel; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells. Sidithian Long lost Sidith, although the city has since been sacked and its people scattered some still hold to the name and live by whatever means they can. They dream of the day their city rises from the ashes and the rosey tales spun out by their parents and grandparents. Until then they have become what destroyed them to survive and now raid the caravan roads. Ability Score Increase. Your Dexterity increases by 2 Means to an End. gain one of the following skills, Intimidation, Sleight of Hand, or Stealth Mob Armaments. You are proficient with improvised weapons, as a bonus action you can give a one handed improvised weapon the finesse property until the start of your next turn. Dwarfism However their own family may see them, the little folk are expected to entertain the masses for a living. The very nature of their performances solidifying the bias view that they are entertainers by heart and not capable of common work. Some defy this cycle and seek better lives and prove themselves capable. Ability Score Increase. Your Charisma increases by 1, your Strength decreases by 2. Small Stature. your size becomes small and your speed is 20 feet. Societal Pressures. You are proficient in Performance. Blood of the People Gain one of the racial abilities from one of the other subraces excluding Gigantism. Gigantism Often mistaken for a living myth, life is made difficult by nothing accommodating their size and the stares of the people. Seen most often as soldiers, manual laborers, and personal guards, some have learned to sell their size as an excellent perk. Ability Score Increase. Your Strength increases by 2, your Dexterity decreases by 2. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Laborer. you have proficiency in Athletics. Blood of the People. Gain one of the racial abilities from one of the other subraces excluding Dwarfism.

Background: The Goers of Roon It is because of Roon that the worlds are never still, for the moons and the worlds and the comet are stirred by the spirit of Roon, which saith: "Go! Go! Go!" Roon met the Worlds all in the morning of Things, before there was light upon Pegana, and Roon danced before them in the Void, since when they are never still, Roon sendeth all streams to the Sea, and all the rivers to the soul of Slid. Roon maketh the sign of Roon before the waters, and lo! they have left the hills; and Roon hath spoken in the ear of the North Wind that he may be still no more. The footfall of Roon hath been heard at evening outside the houses of men, and thenceforth comfort and abiding know them no more. Before them stretcheth travel over all the lands, long miles, and never resting between their homes and their graves—and all at the bidding of Roon. The Mountains have set no limit against Roon nor all the seas a boundary. Whither Roon hath desired there must Roon's people go, and the worlds and their streams and the winds. Follower of the Gods As you choose this background you also choose a god you are a follower of, this is the god you worship—or pay the most lip service to—and is where you gain skills, tools, and an idea of the life you lived before you began your endless journey. Follower of Kib A common god to worship, creator of beasts, humans and the god who broke the silence on Pegana. Common in the cities but prolific in the wild, worshipers of kib are skilled handlers of beasts and tamers of the wild. Skill Proficiencies: Animal Handling, Nature Tool Proficiencies: choose one artisan tool Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp Follower of Roon The campfire is your incense and the sound of footfalls the songs of prayer, traveling is not new to you and this life is one you practiced for years as a choice before ever it became your fate. The temple of roon is the closest thing to a home you have, it is one you have only seen a few times in your life. Skill Proficiencies: Athletics, Survival Tool Proficiencies: Vehicles (Land) Equipment: One set of traveler's clothes, poorly wrought maps from your homeland that depict where you are, tent, tinderbox, and a pouch containing 10 gp Follower of Sish Prayers to Sish are less reverence then they are a longing for the past self or a hope to age with grace. You have dedicated yourself to the preservation of the past, a hopeless effort but so are most actions taken by people. Skill Proficiencies: History, Arcana Tool Proficiencies: Choose one Calligrapher's supplies or Alchemist's supplies Equipment: A leather-bound diary, a bottle of ink, an ink pen, a set of traveler's clothes, an hourglass, and a pouch containing 10 gp Follower of Mung A skilled healer who knows the prayers to save a life for one more day or a dealer in gentle deaths. Prayers to Mung come from a desire to live or wish to die, and you have crystallized that idea into your life. Skill Proficiencies: Intimidation, Medicine Tool Proficiencies: choose one Herbalism kit or poisoner's kit Equipment: A scroll case stuffed full of notes from your studies or prayers, a shovel, a set of common clothes, an herbalism kit or poisoner's kit, and 5 gp Follower of Slid A lover of the sea who has grown up on the decks of ships and lost loved ones to the moods of Slid, still there is no other life you would ask for. Wherever you go your heart, like Slid’s, is in the sea. Skill Proficiencies: Athletics, Perception Tool Proficiencies: Navigator's tools, vehicles (water) Equipment: A belaying pin (club), silk rope (50 feet), a luck peral charm, a set of common clothes, and a belt pouch containing 10 gp Follower of Limpang-Tung You are young, happy and carefree. The time you have for your god's attention is fleeting, for the day will come where Slid will have withered you and Limpang-Tung will not understand you anymore. Your life is an explosion or sound and passion and you dare not think of the future. Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: Choose one musical instrument Equipment: A musical instrument (one of your choice), a sheet of music composed from a retired follower, costume clothes, and a belt pouch containing 15 gp Follower of Dorozhand You have spent your life pouring over the mysteries and visions granted by Dorozhand to the Prophets of the past. From time to time you even counseled others on there place as the arrows of Dorozhand’s unknown scheme. Skill Proficiencies: Investigation, choose one of Arcana, History, Nature, Religion Tool Proficiencies: Calligrapher's supplies Equipment: A bottle of black ink, a quill, a small knife, A book filled with prophetic ravings from a dead priest of Dorozhand, a set of common clothes, and a belt pouch containing 10 gp Follower of Hoodrazai Revelers and merchants by trade, you can sell a man his clothes then drink him under the table. You have seen much of the world from inside the caravans or much of it has come to you seeking gold for wares. Skill Proficiencies: Persuasion, Sleight of Hand Tool Proficiencies: Brewer’s Supplies or Cook’s utensils and one gaming set Equipment: A set of artisan's tools (one of your choice), a bottle of wine, chest with 10 gp worth of trade goods (your choice), merchant's Scale, a set of traveler's clothes, and a belt pouch containing 15 gp