The PTS server will be coming down this evening for an update.

New Weapons

UI Changes and Fixes

Character select screen no longer shows squished character models. (Previous attempts to fix this had failed.)

Squads now have an option to prevent players from being auto-filled into their squad on login. This allows players oriented toward a specific style of play to keep squads open with less frustration.

Voice volume settings no longer continually reset themselves.

Voice sliders now slide up to 100%, instead of past it.

The right column of the infantry loadout screen will now overlay the character, instead of the other way around. This was causing character models to sometimes block the view of a player's loadout, especially in the case of weapons with longer barrels.

The "Owned" checkbox in the Implant window now properly filters Exceptional implants.

The "More Info" tab in the Implant window no longer shows stretched text and icons.

The Directive icon in the My Character screen now has a hover-over tooltip.

Infantry

VS/NC/TR grenades now have unique explosion effects.

VS Frag Grenade renamed "Plasma Grenade"

Minimum blast damage from 10 to 50

VS/NC/TR grenades now have unique explosion effects.

Minimum blast damage from 10 to 50

Blast outer area from 6.5m to 5m

Reload time from 4.25 sec. to 3.5 sec.

Baseline refire rate from 700ms to 600ms.

Incendiary ammunition now ticks for 25 damage every half second, instead of 50 damage every second.

Incendiary stacking issue is still not fully resolved.

Hipfire maximum cone of fire from 7 to 2 in most movement states.

ADS maximum cone of fire from 3 to 1.5 in most movement states.

Changed the model visuals on the VE-S Canis Emission Condenser Attachment.

Headshot damage multiplier from 1.8x to 2x

Vehicles

Bulldog (Harasser/ANT/Sunderer/Liberator/Galaxy)

Dalton (Liberator Bellygun)

Zephyr (Liberator Bellygun)

Duster (Liberator Bellygun)

Shredder (Liberator Bellygun)

VLG (Valkyrie)

Light Anti-Vehicle resist (type 5) from 0 to -20

Armor Piercing Chaingun resistance (type 28) from 65 to 50

A2G Warhead resistance from -125 to -100

A2G resistance (type 23) from 25 to 0

The Liberator's 20% Bottom Armor has been removed.

Direct damage from 1200 to 1500

Reload from 2.5sec. to 3.25sec.

Changed the first person trail particle effects to better represent projectile distance from the player.

Changed the explosion particle effect to better reflect the blast radius of the weapon.

Direct damage resist type from light anti-armor (type 5) to A2G warhead (type 23).

Changed first and third person particle effects so that they're more visible.

Changed projectile arc style to be more influenced by "true" gravity direction.

Reload speed from 2sec. to 2.2sec.

Reload speed certification line from 0.75sec. reduction at max rank to a 10% reduction at max rank.

Direct damage from 250 to 400

Blast max damage from 400 to 500

Magazine size from 6 to 4

Direct damage from 300 to 400

Magazine size from 6 to 5

Direct damage from 250 to 400

Magazine size from 6 to 5

Direct damage from 250 to 400

Magazine size from 6 to 3

No longer deals damage over time to non-infantry, but will still deal direct damage to vehicles.

Burn over time effect now deals 50 damage every 0.5 seconds, instead of 100 damage every 1 second.

Changed visuals for burning players.

Ammunition capacity from 180 to 300.

Misc. Changes, Fixes, Additions

Fixed trim on Arena Mercenary Helmet and Armors.

Optics missing from the 4th Anniversary weapons have been added.

Rocklet Rifle's Typhoon Ammunition no longer lowers your maximum ammunition pool.

Reduced MG-AR1 Kindred's first person audio.

Minor Cloak implant no longer cloaks corpses, and dying resets your cloak charge.

Nightmare implant now decloaks the player immediately upon firing their weapon.

Speculative fix for Gunslinger lasting indefinitely.

Raijin throwing stars can now earn weapon medals.

Players are no longer spammed with horn item unlocks upon creating a new character. Honk honk.

Player Studio