Turncoats is a small and somewhat experimental GM-less story game about military deserters. Players take the roles of simple archetypes, defining each other's characters before setting off into the wilderness. Life on the run quickly exposes their faults as they struggle with one another and the elements.

The game is simple, light and story-driven, and carries a somber tone of inevitability. There's no power fantasy here; the basic mechanic of the game is to expose each character in a moment of weakness to the judgement of others.

If you are struggling to get a game started and need a setting or some character traits, you might be interested in some d66 tables to help you decide or inspire some new angles for your games.

If you want something light-hearted and fun, this probably isn't for you. You might be more interested in Abort Retry Fail and it's Sequel, which are similarly light games about failing to control killer robots, or perhaps Damage Control, a GM-less game about making problems worse.

This game is part of the Newstand Press collection RECRUITED!, games about military service and war.

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