OpenMW 0.23.0 Released! 2013-05-01 - raevol

The OpenMW team is proud to announce the release of version 0.23.0! Release packages for Ubuntu are now available via our Launchpad PPA and for Debian in our Debian PPA. Release packages for other platforms are available on our Download page. This release introduces the initial implementation of NPC movement AI, item repairing, enchanting, levelled items, texture animation, basic particles, and more, along with an extensive list of fixes and improvements. Also as a note, Morrowind’s 11th Anniversary is May 1st!

Known Issues:

Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)

Launcher crash on OS X < 10.8

Polish version of Morrowind.esm makes OpenMW crash

The OS X package for this release will be delayed. Never fear, we still support OS X, our package maintainer is just away!

Check out the release video by the our very own WeirdSexy:



Changelog:

Implemented Item Repairing

Implemented Enchanting

Implemented NPC pathfinding

Implemented NPC travelling AI Package

Implemented levelled items

Implemented texture animations

Implemented fallback settings

Implemented levelup description in levelup dialogue

Implemented armor rating

Implemented companion item UI

Implemented basic particles

Improved console object selection

Fixed player colliding with placeable items.

Fixed Jounal sounds playing when accessing the main menu with the Journal open.

Fixed Bribing behavior

Fixed rendering of bone boots

Fixed NPCs not rendering according to race height

Fixed inverted race detection in dialogue

Fixed two-handed weapons being treated as one-handed

Fixed crash when dropping objects without a collision shape

Fixed handling for disabled/deleted objects

Fixed merchants selling their keys

Fixed game starting on Day 2

Fixed “come unprepared” topic with Dagoth Ur

Fixed Pickpocket “Grab all” taking items not listen in container window

Fixed camera shaking when looking up or down too far

Fixed player position at new game start

Fixed the player not having the correct starting clothes

Fixed merchant gold not changing when transacting

Fixed starting fatigue

Fixed incorrect coin stack behavior

Fixed auto-equip ignoring equipment rules

Fixed OpenMW not loading “loose file” texture packs

Fixes for some NPC rendering issues

Fixed a sail transparency issue

Fixed a crash during character creation

Fixed Tauryon growing in size every time the player enters/exits a nearby house

Fixed NPC stats defaulting to 10

Fixed talk and container dialogue not opening sometimes

Fixed crash when trying to get Rank of NPC without a faction

Various UI fixes

Various scripting improvements

Various mod compatibility improvements

Various code cleanup

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