Table of Contents

Character Tier 3

DBL20-06S

Character Stats

Base Super Saiyan God

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,312,716 Strike ATK 215,006 Blast ATK 254,400 Strike DEF 151,863 Blast DEF 155,658 HP Strike ATK Blast ATK Strike DEF Blast DEF

Critical 1,340 Ki Restore Speed 2,287

Character Info

Battle Style Ranged Arts Cards Held Blast Blast Tags

Overview

SP Super Saiyan Vegeta BLU is an interestingly crafted Fighter with a design that somewhat clashes with Legends’ Systems. That’s not to say that Vegeta doesn’t have multiple powerful aspects to his kit, but he comes up short in key areas that limit how well he performs.

Vegeta’s power lies in his ability to stack multiple Inflicted Damage Buffs at once and shred his opponents with his Blast Damage output. These Buffs accrue whenever the scarlet Saiyan draws a Strike or Blast Card, synergizing with the Card Draw Speed and Blast Card Discount he gets whenever he faces an enemy in combat.

The way Damage is scaled after each sidestep or pause in a Combo can outright neuter Vegeta’s Blast Damage output if he extends his Combos too long. Vegeta is strong, no doubt about it, but he’s hardly mandatory anywhere except on Vegeta Family’s bench.

Strengths Rouge Onslaught SP Super Saiyan Vegeta BLU can overwhelm his Opponents if he gets a combo going, especially if his Enemies are foolish enough to run away, which only makes the red prince stronger. With his Main Ability post-Transformation, SP Super Saiyan Vegeta BLU can instantly restore his Ki and continue to blast through with a fresh hand of cards and some Damage Buffs for good measure. You Weren't Fast Enough... Vegeta’s trump card is his Ability to recover his Vanishing Gauge by an astounding 60% the first two times he avoids an enemy attack after Transforming, giving him enough time to fully regain his Vanish if he manages to postpone his enemy either by starting a combo or by smartly stalling. The tempo advantage provided by this ability can be game-deciding in certain situations.

Weaknesses Scaled Out Vegeta’s long Combos have some inherent benefits, such as the acceleration of his Team’s next Rising Rush and buying time for his Allies’ Substitution Counts to elapse, but they simply can’t put up consistently high Damage numbers because of the way DBL’s systems scale Combo Damage. Since Battle System 2.1 arrived, Combo Damage is significantly reduced every time a Fighter side steps or charges Ki during a Combo. Considering Vegeta thrives off of these long Combos, it’s hard to argue that his design isn’t inherently flawed to some extent. He's absolutely capable of doing big Damage and leveraging an advantage, but the way he layers Buffs will inevitably lead to diminishing returns. Needs Time to get Going SP Super Saiyan Vegeta BLU requires some time to Draw Cards while in combat to increase his Damage. Unfortunately, this essentially prevents him from switching during an Ally’s Combo and crushing his foe immediately.



He also needs to Transform to deal impressive Damage, and his Transformation is one of the longest in the game. Vegeta requires a massive 20 Timer Counts to elapse for it to become available, which essentially prevents Vegeta from making a splash in the early game. Fragile on Fragile on Fragile The Vegeta Family Tag that SP Super Saiyan Vegeta BLU fits best on is astoundingly fragile, and this new Vegeta does little to fix this flaw. Vegeta himself is not able to take too many hits before he goes down. His 20% Heal on Transformation is his only source of additional bulk, and he's very susceptible to being eliminated in a single Combo string by the Meta's best Fighters. Family Man SP Super Saiyan Vegeta BLU only Buffs the Vegeta Family Tag with his Z-Ability, which limits his Team options. His inherent Abilities are not strong enough to justify his placement on non-Vegeta Family Tag Teams, which unfortunately means that this vermillion warrior’s impact is slated to be middling at best.

Team Synergy Vegeta Family SP Super Saiyan Vegeta BLU very easily fits onto the Vegeta Family Team simply by having a Vegeta Family Z-Ability - which are scarce currently - though his viability in combat is up for debate. He appreciates the Support from SP Teen Trunks PUR and synergizes brilliantly with SP Super Saiyan 4 Vegeta RED, who he shares play styles with. In non-Blast based Vegeta Family builds, unfortunately SP Super Saiyan Vegeta BLU is outclassed in every way by SP Vegeta BLU, who has more bulk, which this Tag is desperate for, and better power in neutral match-ups.



Trunks and the two Transforming Vegetas can be used together to great effect thanks to their shared Sagas From the Movies synergy, which can be leveraged in a BBP Color Counter set-up. Notably, the Zenkai Ability of Zenkai 1 SP LSSJ Broly BLU can be used on that Team's bench, significantly boosting the stats of the Vegetas.

Equippable Items

This Should Be Fun! Type Gold Equip Condition Android #17, Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Blast Attack UP 6% - 15% Base Health UP 5% - 12.5% Damage to Hybrid Saiyan UP 6% - 15% The Health and Blast Boost provided by this equip makes it a near mandatory inclusion on any serious set-up for Vegeta You Making Fun of Me?! Type Gold Equip Condition Sagas From the Movies Sale Price 800 Slot 1

Slot 2

Slot 3 Base Blast Attack UP 6% - 15% Base Strike Defense UP 6% - 15% Base Strike Attack UP 6% - 15% Not only is this equip very consistent, it's also a great way to boost both of Vegeta's Offensive Stats. Mind Your Own Business, Tin Men! Type Gold Equip Condition Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Blast Attack UP 5% - 13% Base Blast Defense UP 6% - 18% To Strike Attack when "Battle Style: Melee Type" is a battle member. Up 5% - 10% Vegeta enjoys the boost to his primary Offensive Stat and the minor boost to Strike Damage provided by this Equip.

Main Ability

Scarlet Descent Transform into "Super Saiyan God". Restores own health by 20%. Nullifies own Abnormal Conditions for 30 timer counts. Requirements: 20 timer counts must elapse.

What a waste... Destroys all of your cards and randomly draws four new ones. Restores own Ki by 60. Requirements: 5 timer counts must elapse.

Unique Ability Warm-Up Applies the following effects to self every time when faced with an enemy: -5 to Blast Arts cost for 10 timer counts. Increases Arts Card Draw Speed by 1 level for 10 timer counts. Insatiable Battle Hunger +15% to damage inflicted for 15 timer counts every time a Strike or Blast Arts Card is drawn while this character is on the battlefield.

Unique Ability Godly Valor Applies the following effects to self every time when faced with an enemy: -5 to Blast Arts cost for 15 timer counts. Increases Arts Card Draw Speed by 1 level for 10 timer counts. Restores own Vanishing Gauge by 60% when this character evades an enemy attack with a Vanishing Step (activates twice). Insatiable Battle Hunger Randomly destroys 1 enemy card and reduces their Ki by 20 when this character enters the battlefield. +15% to damage inflicted for 15 timer counts every time a Strike or Blast Arts Card is drawn while this character is on the battlefield.

Z Ability 1 +22% to "Tag: Vegeta Family" base Blast Attack during battle. Character(s) Affected 2 +28% to "Tag: Vegeta Family" base Blast Attack during battle. Character(s) Affected 3 +35% to "Tag: Vegeta Family" base Blast Attack & Defense during battle. Character(s) Affected 4 +38% to "Tag: Vegeta Family" base Blast Attack & Defense during battle. Character(s) Affected

Z Ability 1 +22% to "Tag: Vegeta Family" base Blast Attack during battle. Character(s) Affected 2 +28% to "Tag: Vegeta Family" base Blast Attack during battle. Character(s) Affected 3 +35% to "Tag: Vegeta Family" base Blast Attack & Defense during battle. Character(s) Affected 4 +38% to "Tag: Vegeta Family" base Blast Attack & Defense during battle. Character(s) Affected

Special

Galick Gun Deals major Impact damage. Randomly draws 1 new card on hit. Cost 50

God Heat Flash Deals major Impact damage. +20% to Special Move damage inflicted for 10 timer counts upon activation. Randomly draws 1 new card on hit. Cost 50

Extra

Unlock Ki: Rapid Blast Form +15% to Blast damage inflicted for 20 timer counts. Changes own Strike Arts Cards to Blast Arts Cards. Cost 15

Unlock Ki: Rapid Blast Form +15% to Blast damage inflicted for 30 timer counts. Changes own Strike Arts Cards to Blast Arts Cards. Cost 15

Resistance

Slice 103 Pierce 102 Impact 97 Explode 99

Slice 103 Pierce 102 Impact 97 Explode 99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% Health 21428 44372 78340 120908 174596 243704 243704 Strike Attack 1810 3751 6631 10234 14782 20638 20638 Blast Attack 1849 3829 6760 10441 15081 21053 21053 Strike Defense 1493 3095 5467 8442 12190 17022 17022 Blast Defense 1546 3201 5657 8734 12620 17621 17621 Critical 150 332 604 906 1238 1586 1586 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts