Sing a lullaby song to the target, easing it into comfort and safety. It walks toward you with half it's movement speed for 1d4 rounds

As he grew older, he tried contacting members of the village Gin Ju Qu, but everyone he talked to was either scared away or responded aggressively. He began drawing up his plans to undermine the village that once cast him away. He conjured great storms, commaning the kobolds to kidnap people whilst the community was in disorder, and had fewer eyes on the lookout. With the help of the forces of the dark and fearsome thunders, he conducted rituals, locking his victims into the form of Air Elementals, obeying his every order. Raising an army of shivering whisperers of the wind, he hopes to choke every villager of Gin Ju Qu to death.

Ashen the Evil Woodoo was a mutated baby with two horrid, excessively long hands hanging eerily from his back. His tragic childhood began when her mother left her in the woods to die. He however survived, as a nearby kobold band took him in, hoping to one day sell him as a slave. Ashen however was a cunning young boy, and saw this in advance. He managed to channel the power of nature's fiercest element's power. The wind. He overthrew the kobolds, turning the tides and forcing them into serving him. His life however, was made miserable by the lack of human contact, still.

Blades of Wind

2nd level evocation

Casting Time: 1 round of channeling

1 round of channeling Range: The center of the storm must be no more than 60 feet from you.

The center of the storm must be no more than 60 feet from you. **Duration:

Resistance: Fortitude ( half damage )

The wind condenses into sharp, biting blades, striking everyone, ally of friend for 2d5 points of damage in a 15x15 feet zone

Wind Surge

2nd level evocation

Casting Time: Instant

Instant Range: The center of area must be no further than 60 feet from you.

The center of area must be no further than 60 feet from you. Duration: 2d6 rounds

2d6 rounds Resistance: Fortitude (negates)

Creates a 30x30 feet area of howling wind, that pushes everyone in a direction you choose at the time of casting this spell. After each 10 feet movement you make , you get pushed 5 feet. That is, a character walking against the power of the winds, walks half it's movement speed. A character moving in a direction 90 degrees to the power of the wind can traverse 10 feet then get pushed 5 feet to the side. A character walking the same direction as the wind blows moves 1.5 times it's normal speed.

Shield of Wind

2nd level evocation

Casting Time: Instant

Instant Range: Self/Touch

Self/Touch Duration: 1d6 rounds

1d6 rounds Resistance: No

You command the spirit of air to surround you and divert any physical attacks aimed at your direction. You get +6 AC against physical attacks

Call Elemental Slave

2nd level universal spell

Casting time:

Range: 10 miles

10 miles Duration: 1hour

1hour Resistance No

Ashen commands one of the peple he converted into Air Elementals to his aid. For the purpose of command, this creation is materializing maximum 15 feet away from Ashen (Ashen chooses the location) This creature is treated as a medium sized Air Elemental.

Cast times/day:

Spell Daily cast times Illusion of a Terrible Storm 3 Lesser Charm 2 Wind Surge 2 Shield of Wind 4 Blades of Wind 2 Call Elemental Slave 2

Strategy:





Ashen will try to separate his targets by hiding in the woods, and charming away the last person or someone noone pays attention to. But most of all he prefers to work alone, capturing people who have strayed far from the safety of Gin Ju Qu, working the vineyards. In combat, he will try to distract the characters with his elemental slaves and block them from following him, by casting Wind Surge in narrow spaces after he passed through. (bridges or cavern openings)





