There is a group of independent game developers called Run Jump Dev that meets in Lexington Kentucky— of all places—to discuss their projects and share information and stories and stories about the games they're creating. Since I live in Cincinnati and love to support both local groups who game and independent developers as a whole, I jumped at the chance to speak to the group when they invited me to present a topic to the group. My subject was a simple one: how to get your indie game to the press in a way that gets you publicity.

There was a stationary camera set up during the talk, and the group has just released the video. Since I was speaking at a smaller gathering of developers, about 30 or so people in a small room in Kentucky, I probably let loose a little more than I would have presenting anywhere else. Enough people asked about links to the talk or expressed regret that they didn't make it that I thought it would be helpful to share the video on Ars.

The camera doesn't move, I admit to being buddies with someone who works in PR, and I get to make fun of Nickelback... it was a fun talk to give, and I hope it's helpful when trying to market your own projects. I deal with both professional and amateur PR game-coverage efforts, so I have a good working idea on how to get your games and the ideas behind your games to a wider audience.

Enjoy!