With Bethesda’s latest RPG just days away from launch, the Fallout 76 file size and day-one patch has been revealed. As you can see from the screenshots below, you’ll need to make space on your hard-drive for a whopping 96.6GB.

Fallout 76 File Size For Install

First up, the initial install size is 45.04GB. On top of that, you’ll then be prompted to download the day-on update, which is even bigger at 54.641GB! It’s no surprise really considering the huge Fallout 76 map and scale of the game, which many players have tested out recently in the beta phase.

The day-one patch is likely going to tackle a chunk of the issues discovered during the beta. Alongside presentation and performance issues, Bethesda are planning to tweak a number of things based on feedback from the community.

These include invite issues, fixing the hunger gauge – which wasn’t filling up properly during the beta – and tweaking audio so that players don’t hear random gun shots.

Other fixes in future updates will include the stash size, which some players felt was not large enough in the beta Though it will remain the same as in the beta at launch, there are plans to increase it in the future. Numerous exploits found in the testing phase will also be fixed, alongside the implementation of a push-to-talk option for PC players.

Fallout 76 Patch Notes

Here’s the full Fallout 76 patch notes for day-one.

GENERAL Stability: The Fallout 76 game client and servers have received significant stability improvements.

The Fallout 76 game client and servers have received significant stability improvements. Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues. BALANCE CHANGES Many mid and high-level enemies have received additional balance adjustments. Some notable changes include: Scorched: Health and Damage Resistance have been increased for mid- and high-level Scorched.

Health and Damage Resistance have been increased for mid- and high-level Scorched. Super Mutants: Health and Damage Resistance have been slightly decreased for mid- and high-level Super Mutants.

Health and Damage Resistance have been slightly decreased for mid- and high-level Super Mutants. Melee Damage: Melee damage has been increased across many mid- and high-level enemies, particularly Mirelurks and Mirelurk Hunters. C.A.M.P., WORKSHOPS, AND CRAFTING Crafting: Material requirements to craft Throwing Knives and Tomahawks have been increased. Additionally, Throwing Knives and Tomahawks can no longer be sold to vendors. QUESTS Event Quests: The time required to restart a previously completed Event Quest has been increased from 45 minutes to 1 hour and 12 minutes. ART AND GRAPHICS Enemies: Fixed an issue that could cause enemies to stop playing animations and instead enter a default “T-Pose”.

Fixed an issue that could cause enemies to stop playing animations and instead enter a default “T-Pose”. Graphics: Fixed an issue that could cause artifacting to display on the character’s hands and weapons while inside the Whitespring and playing in first-person.

Fixed an issue that could cause artifacting to display on the character’s hands and weapons while inside the Whitespring and playing in first-person. Graphics [Xbox]: Fixed an issue causing the game world to appear darker than intended on Xbox.

Fixed an issue causing the game world to appear darker than intended on Xbox. Water: Water no longer flickers or flashes white in building interiors.

Water no longer flickers or flashes white in building interiors. Workbenches [PS4]: Item previews no longer exhibit visual issues while attempting to modify weapons at Workbenches.

Item previews no longer exhibit visual issues while attempting to modify weapons at Workbenches. Workshops: Powered objects placed at Workshops will now correctly play animations and sound effects. AUDIO Voice Chat: Changing Xbox Live Communication and Multiplayer settings to “Friends” now correctly limits in-game voice chat to Xbox Live friends.

Changing Xbox Live Communication and Multiplayer settings to “Friends” now correctly limits in-game voice chat to Xbox Live friends. Voice Chat: Selecting “Play with Team” from the Main Menu no longer causes voice chat to stop functioning for non-leader teammates. C.A.M.P., WORKSHOPS, AND CRAFTING Workshops: Successfully defending a Workshop no longer awards more Aid items than intended. QUESTS I Am Become Death: Launching a Nuke will now complete the “I Am Become Death” Quest for all teammates.

Launching a Nuke will now complete the “I Am Become Death” Quest for all teammates. Rewards: Completing the “First Contact” and “Thirst Thing’s First” quests no longer award more Aid items than intended. USER INTERFACE Languages: Improvements have been made to better support text display across several languages, including: Japanese, Russian, Simplified Chinese, and Traditional Chinese.

Languages: Blueprints now accept names that utilize Japanese, Russian, Simplified Chinese, and Traditional Chinese characters.

Languages: Running Fallout 76 with language options set to Traditional or Simplified Chinese no longer causes the game to launch in English.

Login [PC]: Fixed an issue that could prevent players from logging into Fallout 76 on PC.

Resolution [PC]: Adjusting Windows Display Scaling settings no longer causes the game to launch in lower or higher resolutions than expected.

Map: Map markers no longer disappear when attempting to respawn after dying while overencumbered and possessing no Caps.

Settings [PC]: The Lighting Quality setting can now correctly be changed to High.

Social: Players will no longer encounter a “Failed to reconnect to team.” error message at the Main Menu screen.

Social: Fixed an issue that could prevent players from seeing one another in the Social Menu after adding each other as friends.

Trading: Attempting to trade with a player who is entering Power Armor no longer causes the game client to become unresponsive.

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