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Subject: GW's global Kill Team event - INTO NO MAN'S LAND

BrookM

[MOD]















Cozy cockpit of an Imperial Knight

Cozy cockpit of an Imperial Knight Decrepit Dakkanaut









In the coming weeks hundreds of stores worldwide will be hosting Kill Team: Into No Man’s Land events.



Frantic building, furious painting, and explosive battle are hitting a store near you soon. Check whether your local store is running one of the official Team: Into No Man’s Land events by looking at the list below.



Page also contains a list of all the stores partaking in this event.



+ + +







The event page can be found here: https://www.games-workshop.com/en- NL /killteam-event Page also contains a list of all the stores partaking in this event.

This message was edited 1 time. Last update was at 2016/10/29 18:48:56 My Imperial Guard Crusade force plog



Featuring tanks, (not) Mordians and the odd greenskin.



Be ash and cinder forevermore!

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

terry











Dakka Veteran

is it just me or do gamesworkshops own store don't participate?

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

kronk















North of Chicago, IL USA

North of Chicago, IL USA Decrepit Dakkanaut

My local FLGS is participating, but I just don't have the time anymore.



Shame. I really like Kill Team.

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

BrookM

[MOD]















Cozy cockpit of an Imperial Knight

Cozy cockpit of an Imperial Knight Decrepit Dakkanaut

FLGS and other places who generally have more space to run these sort of events.



It's not a bad deal though, stores can get an event pack for somewhere around €25,- that includes all materials needed to run a three to four weekend long string of events, all the while promoting the hobby through conversion clinics, painting contests and playing the game itself. This, like Tank Shock earlier this year, is more aimed at theand other places who generally have more space to run these sort of events.It's not a bad deal though, stores can get an event pack for somewhere around €25,- that includes all materials needed to run a three to four weekend long string of events, all the while promoting the hobby through conversion clinics, painting contests and playing the game itself.

My Imperial Guard Crusade force plog



Featuring tanks, (not) Mordians and the odd greenskin.



Be ash and cinder forevermore!

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

Jacksmiles





Automated Rubric Marine of Tzeentch





I'm not a big fan of the campaign rules. With how often I see kill teams tabled at my store, it's going to be extremely rough with permadeath and having to win to get points for reinforcements.

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

kronk















North of Chicago, IL USA

North of Chicago, IL USA Decrepit Dakkanaut

Jacksmiles wrote:

I'm not a big fan of the campaign rules. With how often I see kill teams tabled at my store, it's going to be extremely rough with permadeath and having to win to get points for reinforcements. I'm not a big fan of the campaign rules. With how often I see kill teams tabled at my store, it's going to be extremely rough with permadeath and having to win to get points for reinforcements.



Where are the rules, posted? Or is it just the campaign rules from the Kill Team book? Where are the rules, posted? Or is it just the campaign rules from the Kill Team book?

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

Kanluwen















Right behind you.

Right behind you. Owns Whole Set of Skullz Techpriests

terry wrote:

is it just me or do gamesworkshops own store don't participate? is it just me or do gamesworkshops own store don't participate?

That's correct it seems.



I hope that's an oversight and they just don't list them, because some of the stuff is cool. There's an AM pin that I like. That's correct it seems.I hope that's an oversight and they just don't list them, because some of the stuff is cool. There's anpin that I like.

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

Nicorex













Deep in the Woods

Deep in the Woods Mutated Chosen Chaos Marine

Guess I better start building my kill team.



"I have traveled trough the Realm of Death and brought back novelty pencils" GamesWorkshop wrote:

And I would have gotten away with it too, if it weren't for you meddling kids! And I would have gotten away with it too, if it weren't for you meddling kids!

Oh, somewhere in this favored land the sun is shining bright;

the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout;but there is no joy in Mudville — mighty Casey has struck out. Oh, somewhere in this favored land the sun is shining bright;the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout;but there is no joy in Mudville — mighty Casey has struck out.

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

Jacksmiles





Automated Rubric Marine of Tzeentch





kronk wrote:

Jacksmiles wrote:

I'm not a big fan of the campaign rules. With how often I see kill teams tabled at my store, it's going to be extremely rough with permadeath and having to win to get points for reinforcements. I'm not a big fan of the campaign rules. With how often I see kill teams tabled at my store, it's going to be extremely rough with permadeath and having to win to get points for reinforcements.



Where are the rules, posted? Or is it just the campaign rules from the Kill Team book? Where are the rules, posted? Or is it just the campaign rules from the Kill Team book?



Are they not posted on the linked site? Whoops! I was shown my local store's copy because I was interested in trying to start up a kill team campaign. I really felt underwhelmed by them, personally. Can I post what I remember here? Are they not posted on the linked site? Whoops! I was shown my local store's copy because I was interested in trying to start up a kill team campaign. I really felt underwhelmed by them, personally. Can I post what I remember here?

This message was edited 1 time. Last update was at 2016/10/27 15:32:49

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

kronk















North of Chicago, IL USA

North of Chicago, IL USA Decrepit Dakkanaut

Yes. I give you permission.

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

Jacksmiles





Automated Rubric Marine of Tzeentch





kronk wrote:

Yes. I give you permission. Yes. I give you permission.



That's all I really wanted!



Basically you build your 200 point kill team as you normally would per the rulebook, then play a game. They have missions but I didn't pay enough attention to those to see if they were the kill team rulebook missions or not. If you win, you get a "Laurel of Victory." The first person to get to 10 Laurels of Victory wins the campaign.



Here's the tough part: When a game ends, you roll on a table for each model that died. The 3 possibilities you can get for that model are: permadeath (totally gone from the campaign), not able to be used in the next game (but comes back after), or revived completely. I think it was 1-2, 3-4, and 5-6, respectively.



You can get reinforcements by spending Laurels. Each Laurel you spend gives you 25 points, and then you can add to your kill team. You're able to buy a single model from a squad in this campaign, instead of being forced to buy a whole unit, because of how the reinforcements system works. BUT you have to either have an open FOC slot if you want to start buying a whole new squad, or you have to add to existing squads. The example given was if you have the 0-1 Elites slot still open, you're able to buy a single sternguard for 22 points *off of the Laurel reinforcement rules*. This is the only time you can do this, you still buy units as normal when you initially begin your kill team.



Also when you win, you're able to pick a *surviving* model and roll on a d6 chart for it. The possibilities include trait increases or, on a 6, giving that model a specialist ability. I don't remember if you have to spend Laurels for this or not, I think not. This might even have been something you can do if you lose, like gaining experience (I'm sorry, it's been days since I read the packet just one quick time). And you're not able to pick the same model again if you have a model that hasn't yet rolled on that chart.



I mean, I think it's pretty cool that GW made a campaign and everything, but the permadeath and seeing my local meta of constant tabling made it look unattractive to me. That's all I really wanted!Basically you build your 200 point kill team as you normally would per the rulebook, then play a game. They have missions but I didn't pay enough attention to those to see if they were the kill team rulebook missions or not. If you win, you get a "Laurel of Victory." The first person to get to 10 Laurels of Victory wins the campaign.Here's the tough part: When a game ends, you roll on a table for each model that died. The 3 possibilities you can get for that model are: permadeath (totally gone from the campaign), not able to be used in the next game (but comes back after), or revived completely. I think it was 1-2, 3-4, and 5-6, respectively.You can get reinforcements by spending Laurels. Each Laurel you spend gives you 25 points, and then you can add to your kill team. You're able to buy a single model from a squad in this campaign, instead of being forced to buy a whole unit, because of how the reinforcements system works. BUT you have to either have an openslot if you want to start buying a whole new squad, or you have to add to existing squads. The example given was if you have the 0-1 Elites slot still open, you're able to buy a single sternguard for 22 points *off of the Laurel reinforcement rules*. This is the only time you can do this, you still buy units as normal when you initially begin your kill team.Also when you win, you're able to pick a *surviving* model and roll on achart for it. The possibilities include trait increases or, on a 6, giving that model a specialist ability. I don't remember if you have to spend Laurels for this or not, I think not. This might even have been something you can do if you lose, like gaining experience (I'm sorry, it's been days since I read the packet just one quick time). And you're not able to pick the same model again if you have a model that hasn't yet rolled on that chart.I mean, I think it's pretty cool thatmade a campaign and everything, but the permadeath and seeing my local meta of constant tabling made it look unattractive to me.

This message was edited 3 times. Last update was at 2016/10/27 15:48:09

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

BrookM

[MOD]















Cozy cockpit of an Imperial Knight

Cozy cockpit of an Imperial Knight Decrepit Dakkanaut

Yes, please do share what you know, I won't be able to access the documents until Sunday myself at the earliest.

My Imperial Guard Crusade force plog



Featuring tanks, (not) Mordians and the odd greenskin.



Be ash and cinder forevermore!

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

Charax











Nurgle Veteran Marine with the Flu

Hope this is taking place in GW stores too, otherwise I won't be able to take part



The laurels/experience rules are interesting, I wonder if that can result in models getting two specialist abilities?

Subject: Re:GW's global Kill Team event - INTO NO MAN'S LAND

Captain Joystick













Missionary On A Mission

I don't recognize the game store they have listed in my city, hm...



Funny enough, my local GW store was planning on running a killteam tourney this weekend so I've been working to finish up my sisters...



Will have to look into this.

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

Jacksmiles





Automated Rubric Marine of Tzeentch





BrookM wrote:

Yes, please do share what you know, I won't be able to access the documents until Sunday myself at the earliest. Yes, please do share what you know, I won't be able to access the documents until Sunday myself at the earliest.



When you do, if that's before the "launch date" (I can't open the OP link on my work computer so I don't know when it's supposed to start), please correct anything I misremembered above. I think I got the gist of it pretty much right, but I don't want people to get excited over something I've accidentally misled them on When you do, if that's before the "launch date" (I can't open thelink on my work computer so I don't know when it's supposed to start), please correct anything I misremembered above. I think I got the gist of it pretty much right, but I don't want people to get excited over something I've accidentally misled them on

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

Ashitaka





Regular Dakkanaut





Several of the stores listed in cities around me sell GW but have no gaming space at all...

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

Charax











Nurgle Veteran Marine with the Flu

I would kill to be able to buy these event packs direct from GW ...

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

Zywus













Longtime Dakkanaut

BrookM wrote:

This, like Tank Shock earlier this year, is more aimed at the FLGS and other places who generally have more space to run these sort of events. f. This,, is more aimed at theand other places who generally have more space to run these sort of events.f.

Whatever happened to that event BTW ? Did it even take place?

I heard about it leading up to the date, but not a word afterwards Whatever happened to that event? Did it even take place?I heard about it leading up to the date, but not a word afterwards

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

kronk















North of Chicago, IL USA

North of Chicago, IL USA Decrepit Dakkanaut

Thank you for the information, Jacksmiles!

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

BrookM

[MOD]















Cozy cockpit of an Imperial Knight

Cozy cockpit of an Imperial Knight Decrepit Dakkanaut

Jacksmiles wrote:

BrookM wrote:

Yes, please do share what you know, I won't be able to access the documents until Sunday myself at the earliest. Yes, please do share what you know, I won't be able to access the documents until Sunday myself at the earliest.



When you do, if that's before the "launch date" (I can't open the OP link on my work computer so I don't know when it's supposed to start), please correct anything I misremembered above. I think I got the gist of it pretty much right, but I don't want people to get excited over something I've accidentally misled them on When you do, if that's before the "launch date" (I can't open thelink on my work computer so I don't know when it's supposed to start), please correct anything I misremembered above. I think I got the gist of it pretty much right, but I don't want people to get excited over something I've accidentally misled them on No problem!



Zywus wrote:

BrookM wrote:

This, like Tank Shock earlier this year, is more aimed at the FLGS and other places who generally have more space to run these sort of events. f. This,, is more aimed at theand other places who generally have more space to run these sort of events.f.

Whatever happened to that event BTW ? Did it even take place?

I heard about it leading up to the date, but not a word afterwards Whatever happened to that event? Did it even take place?I heard about it leading up to the date, but not a word afterwards I can only speak for my own local store, which tried to get it done, but in the end only two people (myself included! ) ended up making use of the scenarios and special rules that came with the pack. Shame really, as the Tank Ace rules are quite a fun addition that really reward the use of armoured vehicles over the usual beat stick stuff people bring.



However, we're trying to get 40k back in the store again in a big way, so this time around it may be done with some more serious backing and interest, especially if price support is included. No problem!I can only speak for my own local store, which tried to get it done, but in the end only two people (myself included!) ended up making use of the scenarios and special rules that came with the pack. Shame really, as the Tank Ace rules are quite a fun addition that really reward the use of armoured vehicles over the usual beat stick stuff people bring.However, we're trying to getback in the store again in a big way, so this time around it may be done with some more serious backing and interest, especially if price support is included.

My Imperial Guard Crusade force plog



Featuring tanks, (not) Mordians and the odd greenskin.



Be ash and cinder forevermore!

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

MrFlutterPie













GTA

GTA Missionary On A Mission

Ashitaka wrote:

Several of the stores listed in cities around me sell GW but have no gaming space at all... Several of the stores listed in cities around me sellbut have no gaming space at all...



I noticed that as well. I wonder what's going on I noticed that as well. I wonder what's going on

MrFlutterPie wrote:

Have my babies Anvil Industries! Have my babies Anvil Industries!

Anvils Hammer wrote:



@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us.. @MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..



Subject: Re:GW's global Kill Team event - INTO NO MAN'S LAND

eekamouse













Regular Dakkanaut









Full rules were posted on BoLS . Not as bad as I thought from previous posts. This actually seems really fun. Full rules were posted on. Not as bad as I thought from previous posts. This actually seems really fun.

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

BrookM

[MOD]















Cozy cockpit of an Imperial Knight

Cozy cockpit of an Imperial Knight Decrepit Dakkanaut

The event packs are offered to all FLGS and are about €25 IIRC , so not a massive investment or loss of money for store owners.

My Imperial Guard Crusade force plog



Featuring tanks, (not) Mordians and the odd greenskin.



Be ash and cinder forevermore!

Subject: Re:GW's global Kill Team event - INTO NO MAN'S LAND

aushlo





Regular Dakkanaut



Portland, OR



I had a look at the rules a couple of days ago too. There's another bit to the permanent injury table-you can spend a Laurel to reroll a result you don't like. Also as a mitigating factor to the winning leading to winning more, you get a bonus Laurel when you lose or tie vs. a player with more Laurels. The new missions were neat, there is one where your kill team is trying to get to an enemy character in the midst of a larger battle, kind of a game within a game. The promo pack has buttons for AdMech, Harlequins, Raven Guard and I think Tau? Also a nice little card with punch out objectives one through six, and counters for Gone To Ground and a couple of other options. The campaign rules felt very much like stripped down Necromunda/Gorkamorka.



Subject: GW's global Kill Team event - INTO NO MAN'S LAND

Jacksmiles





Automated Rubric Marine of Tzeentch





lol . I'm still not that sold on it but that's my personal thoughts on it and I might still try it out Oh okay, you get Laurels just for playing, at least. And I messed up the death-chart roll slightly. This is a little better than I thought myself. I'm still not that sold on it but that's my personal thoughts on it and I might still try it out

Subject: Re:GW's global Kill Team event - INTO NO MAN'S LAND

eekamouse













Regular Dakkanaut

aushlo wrote:

I had a look at the rules a couple of days ago too. There's another bit to the permanent injury table-you can spend a Laurel to reroll a result you don't like. Also as a mitigating factor to the winning leading to winning more, you get a bonus Laurel when you lose or tie vs. a player with more Laurels. The new missions were neat, there is one where your kill team is trying to get to an enemy character in the midst of a larger battle, kind of a game within a game. The promo pack has buttons for AdMech, Harlequins, Raven Guard and I think Tau? Also a nice little card with punch out objectives one through six, and counters for Gone To Ground and a couple of other options. The campaign rules felt very much like stripped down Necromunda/Gorkamorka.

I had a look at the rules a couple of days ago too. There's another bit to the permanent injury table-you can spend a Laurel to reroll a result you don't like. Also as a mitigating factor to the winning leading to winning more, you get a bonus Laurel when you lose or tie vs. a player with more Laurels. The new missions were neat, there is one where your kill team is trying to get to an enemy character in the midst of a larger battle, kind of a game within a game. The promo pack has buttons for AdMech, Harlequins, Raven Guard and I think Tau? Also a nice little card with punch out objectives one through six, and counters for Gone To Ground and a couple of other options. The campaign rules felt very much like stripped down Necromunda/Gorkamorka.



When you mention new missions, do you mean they changed the missions? It looks like the same as in the KT boxed set, but I don't have it front of me at the moment. I haven't seen anything about new mission rules... so far. When you mention new missions, do you mean they changed the missions? It looks like the same as in the KT boxed set, but I don't have it front of me at the moment. I haven't seen anything about new mission rules... so far.

Subject: GW's global Kill Team event - INTO NO MAN'S LAND

RiTides

[MOD]















Shadeglass Maze

Shadeglass Maze Dankhold Troggoth

When is this supposed to start, is it universal or just any time after they send out the packets?

Subject: Re:GW's global Kill Team event - INTO NO MAN'S LAND

aushlo





Regular Dakkanaut



Portland, OR



eekamouse wrote:

aushlo wrote:

I had a look at the rules a couple of days ago too. There's another bit to the permanent injury table-you can spend a Laurel to reroll a result you don't like. Also as a mitigating factor to the winning leading to winning more, you get a bonus Laurel when you lose or tie vs. a player with more Laurels. The new missions were neat, there is one where your kill team is trying to get to an enemy character in the midst of a larger battle, kind of a game within a game. The promo pack has buttons for AdMech, Harlequins, Raven Guard and I think Tau? Also a nice little card with punch out objectives one through six, and counters for Gone To Ground and a couple of other options. The campaign rules felt very much like stripped down Necromunda/Gorkamorka.

I had a look at the rules a couple of days ago too. There's another bit to the permanent injury table-you can spend a Laurel to reroll a result you don't like. Also as a mitigating factor to the winning leading to winning more, you get a bonus Laurel when you lose or tie vs. a player with more Laurels. The new missions were neat, there is one where your kill team is trying to get to an enemy character in the midst of a larger battle, kind of a game within a game. The promo pack has buttons for AdMech, Harlequins, Raven Guard and I think Tau? Also a nice little card with punch out objectives one through six, and counters for Gone To Ground and a couple of other options. The campaign rules felt very much like stripped down Necromunda/Gorkamorka.



When you mention new missions, do you mean they changed the missions? It looks like the same as in the KT boxed set, but I don't have it front of me at the moment. I haven't seen anything about new mission rules... so far. When you mention new missions, do you mean they changed the missions? It looks like the same as in the KT boxed set, but I don't have it front of me at the moment. I haven't seen anything about new mission rules... so far.



It looked like new ones to me, there were a couple of sheets like those posted above with missions on them and they didn't look familiar. The other one I recall is a Khorne's Arena mission which is for sure new, you pick a character (I think maybe any indie up to 200 points, specials maybe not), they get tossed into an arena by Khorne and multiple players beat the hell out of each other. When your character dies you get to roll and see if Khorne brings them back for another go, I think you needed to roll higher than the number of times you've been brought back, if you fail then the character is gone for good. Last model standing wins. But I have to admit I haven't had much time to really absorb the Kill Team missions. Pretty positive the one I mentioned is new. It looked to me like they sort of fleshed out the suggested variants at the end of the KT ruleset to be actual missions. Honestly though I didn't have time to read too thoroughly. What I read I liked though, it seems fun. I would like to get the little card counter set to carry in my bag of dice, I'm pretty sure they are sized so they can be glued to one of the new 32mm bases. It looked like new ones to me, there were a couple of sheets like those posted above with missions on them and they didn't look familiar. The other one I recall is a Khorne's Arena mission which is for sure new, you pick a character (I think maybe any indie up to 200 points, specials maybe not), they get tossed into an arena by Khorne and multiple players beat the hell out of each other. When your character dies you get to roll and see if Khorne brings them back for another go, I think you needed to roll higher than the number of times you've been brought back, if you fail then the character is gone for good. Last model standing wins. But I have to admit I haven't had much time to really absorb the Kill Team missions. Pretty positive the one I mentioned is new. It looked to me like they sort of fleshed out the suggested variants at the end of the KT ruleset to be actual missions. Honestly though I didn't have time to read too thoroughly. What I read I liked though, it seems fun. I would like to get the little card counter set to carry in my bag of dice, I'm pretty sure they are sized so they can be glued to one of the new 32mm bases.

Subject: Re:GW's global Kill Team event - INTO NO MAN'S LAND