(1189 hits. Posted 2016/03/01)

### There was a day when Prist, quietly minding his ordinary business, figures out that there is a world ### he hasn't visited in a long-long time. There must be some young and old grasshoppers out there, ### he thinks, that have long forgotten their fear for Black Numenoreans, who no longer fear to enter ### Tharbad, who use Tharbad bakery for baking pies and shit, instead of looting their corpses. ### So, I think, it is high time to pay a visit to this fair world and sow fear in hearts of men ### and everyone else as well with the ancient power of BNs. *** MUME VIII *** In progress at FIRE (Free Internet Roleplay Experiences) Adapted from J.R.R. Tolkien's Middle-earth world and maintained by CryHavoc, Manwe, and Nada. Original code DikuMUD I (help credits), created by: S. Hammer, T. Madsen, K. Nyboe, M. Seifert, and H.H. Staerfeldt. If you have never played MUME before, type NEW to create a new character, or ? for help. Otherwise, type your account or character name. By what name do you wish to be known? prist Account pass phrase: ****** ~~~ ~~ _----| _ _ __ _ _ ----|_----| ]-I-II-I-[ __ _ __ _ __ _ _ _/\_ _ _ _---| | ----| \ ` ' / ]I-I-II-I-I[ ]-I-I--I-I-[ ---| | | |. ` | ~~~ \_` '__/ \_` '__/ | / \ | | /^\| ~~~ |~_ [],| [&] `__| ^ / ^ \ ^ | |&|| _|______|_ |__ ,| / \ / ^ ^`\ / \ | ===| <=-=-==-=-=> ___| ___ ,|__ / ^ /=_=_=_=\ ^ \ |, `_| ~~ \__ _'_/ I_I__I_I__I_I (====(_________)_^___| ___|___ ~~ |. _ | \-\--|-|--/-/ | . I [&]__I I_I|_I I|I_I | _ | |[] ` '|_ |_ _|`___ ._[ _\ \ | | / / |` '| / \ [] ` .| |-| |-| |_| |_| |_| | [] [] | | ' | <===> .|-=-=-=-=-=-=-=-=-=-=-| / \ |[] | | []|` ` [] |. _______ . |- ` <===> |' __| <===> ` ' | /|\ | | /|\ | [] <===>-T-T-T-T-T-T-T-T-| ' I-|-T- \T/ 1-- | ||| /|Welcome|\ ||| | . ' \T/ . | .. | _| .. . . . . . .. MUME: Multi Users in Middle-earth, version VIII. Type "news next" for the latest information. Welcome to the land of Middle-earth. May your visit here be... interesting. Never forget! Try to role-play... Last login 7 months and 18 days ago from heureka.tallinn.archimedes.ee. Thorny Cliff Exits: south, west. Your default tongue is Orkish. Free rent. ~<~<~< ARMOUR OFF ~>~>~> ~<~<~< SHIELD GODDAMNIT WORE OFF ~>~>~> !:~ CW>lo Thorny Cliff Exits/emulated: south, west. !:~ CW>inf You are a male Black Numenorean. You are 113 years and 5 months old. You have played 2 months, 17 days and 19 hours (real time). Session: 3 secs. This ranks you as Prist ... For the Glory of Numenor! (level 38). You are six feet four and weigh thirteen stone and ten pounds. Perception: vision 25, hearing -14, smell -45. Alertness: normal. You are totally corrupted by the Evilness of Morgoth! Your equipment weighs fifty-four pounds. Heavy, but we will manage... Your base abilities are: Str:10 Int:18 Wis:19 Dex:9 Con:12 Wil:13 Per:9. Offensive Bonus: 47%, Dodging Bonus: 20%, Parrying Bonus: 58%. You are not wearing any armour. You have 152/152 hit, 140/140 mana, and 83/83 movement points. Your mood is wimpy. You will flee if your hit points go below 100. You have scored 18,598,219 experience points and you have 585,176 travel points. You are not known for any acts of war. You need 851,781 exp. points and 0 travel points to reach the next level. You have 20 gold coins and 5 silver pennies. You are speaking Orkish. You will swim if necessary. You will try to climb even under unsafe conditions. ### ### Ai-ai-ai, I may be getting slightly old. Actually, I may be positively ripe. Ripe as in ### mummified. I probably shouldn't worry about pukes at this point but about breaking a hip. ### Probably I should cut out 'power of' from sentence 'ancient power of bns'. Only power ### I have at this age is to keep in my pee for extended period of time I guess. ### !:~ CW>stat st OB: 47%, DB: 20%, PB: 58%, Armour: 0%. Wimpy: 100. Mood: wimpy. Needed: 851,781 xp, 0 tp. Gold: 20. Alert: normal. Target: monique, Track: , Door: undergrowth !:~ CW> You are already standing. !:~ CW>ca cast norm 'arm' You start to concentrate... shi A blue transparent wall slowly appears around you. !:~ CW Mana:Burning>cast nor 'shield' You start to concentrate... lo You feel protected. !:~ CW Mana:Hot> Thorny Cliff ~<~<~< LIGHT GOING OFF ~>~>~> Exits/emulated: south, west. !:~ CW Mana:Hot>who mort Mortals ------- Prist ... For the Glory of Numenor! Oedipus, Mother Forgetter of Black Shadow Clan Zeidan the Black Numenorean Wanderer Shaykh Battleborn, Swordmaster of Angmar Qwestus the Outcast from Goblin Town Gluthrog the Snaga Nemi Lichious Kaisa Varis, the doped-up 2-time cheater Pickischnaari the Snarling Demon Meliodas the Black Numenorean Wanderer Mordred the Black Numenorean Necromancer 13 such allies on. !:~ CW Mana:Hot>lib lo in backpack backpack (used) : a pair of snowshoes (well-maintained) a stone !:~ CW Mana:Hot>eq You are using: <wielded> a double edged eket (flawless) <used as shield> a metal-shod staff <worn on head> a black hood (neglected) <worn on body> a black shirt (well-maintained) <worn about body> a forest green cloak (neglected) <worn on arms> a black pair of sleeves (flawless) <worn on legs> a black pair of pants (well-maintained) <worn on feet> a pair of smooth, black boots <worn on finger> a small tin ring <worn on back> a leather backpack <worn across back> a quiver <worn as belt> a broad silver belt <worn on belt> a lantern; it is lit <worn on belt> a dark coloured flask <worn on belt> a set of lock picks !:~ CW Mana:Hot>fill lantern You completely fill a lantern with oil. !:~ CW Mana:Hot>where Players in your zone -------------------- Prist - Thorny Cliff ### ### Well, I seem to be in pretty good shape. Apparently I even have a staff to help me walk. And ### boots, so I don't have to walk around barefoot on my old creaking bones. This is already turning out ### to be a good day. A GOOD day. Never can have enough those days when you're so old that you're farting dust. ### I set out to find some young hippies or something to beat up with my staff and show those youngsters ### how old and awesome dudes pk. I head south. ### *+~ CRW Mana:Hot>west Bushy Plains There is some snow on the ground. Exits: =east=, south, =(west)=. - w:thornbushes. *+~ CRW Mana:Hot>west Secret Trail in the Plain There is some snow on the ground. Exits: =(east)=, =west=. - e:thornbushes. *+~ CRW Mana:Hot>west Secret Path in the Plain There is some snow on the ground. A bright green holly bush is growing here. Partly covered by the bush's green leaves, there are two piles of hollyberries. Exits: =east=, (south). - s:bushes. *+~ CRW Mana:Hot>south Narrow River in the Mountain There is some snow on the ground. A crayfish is here, snapping its claws at you. Exits: (north), east, south, west. - n:bushes. The water is frozen solid. *%~ CRW Mana:Hot>tr You carefully examine the ground around you, looking for tracks... You see: - an apparent track of a pack horse leading south done less than 2 hours ago - a faint track of *an Orc* leading south done less than 10 hours ago - a faint track of *an Orc* coming from the north done less than 10 hours ago where You stop searching, you don't seem to find anything else. *%~ CRW Mana:Hot>Players in your zone -------------------- Prist - Narrow River in the Mountain *%~ CRW Mana:Hot>south Secret Path through the Mountains There is some snow on the ground. Exits: north, =west=. The ground is frozen solid. *+~ CRW Mana:Hot>west Secret Path through the Mountains There is some snow on the ground. Exits: =east=, =west=. *+~ CRW Mana:Hot>west Secret Path There is some snow on the ground. Exits: north, =east=, south, =west=. *+~ CRW Mana:Hot>south Camp on the Hills There is some snow on the ground. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a renegade uruk is lying here. Khuzur the Olog-hai is standing here. Exits: north, east, [south], west. *(~ CRW Mana:Hot>tr You carefully examine the ground around you, looking for tracks... You see: - an apparent track of Khuzur the Olog-hai leading east done less than 1 hour ago - an apparent, bloody track of a pack horse leading west done less than 1 hour ago - an apparent, bloody track of a pack horse leading north done less than 2 hours ago - a clear track of *an Orc* coming from the west done less than 1 hour ago - a clear track of *an Orc* leading west done less than 1 hour ago - a clear track of *an Orc* coming from the east done less than 1 hour ago - a clear track of *an Orc* leading east done less than 1 hour ago - a clear track of *an Orc* leading north done less than 2 hours ago You stop searching. *(~ CRW Mana:Hot>w A Secret Mountain Path Exits: =north=, east, =south=, west. The clouds begin to disappear. You don't see any more snow here. *+ CRW Mana:Hot>sq reveal qui You begin to search... You have revealed *a Zaugurz Orc*! *+ CRW Mana:Hot>east Camp on the Hills There is some snow on the ground. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a renegade uruk is lying here. Khuzur the Olog-hai is standing here. Exits: north, east, [south], west. You begin to see some clouds. *(~ CRW Mana:Hot>east Camp on the Hills There is some snow on the ground. The corpse of a renegade uruk is lying here. The corpse of a dirty uruk is lying here. Exits: east, west. *(~ CRW Mana:Hot>east Hills outside the Camp There is some snow on the ground. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. Exits: south, west. *(~ CRW Mana:Hot>[ @target set to {*orc*}. ] west Camp on the Hills There is some snow on the ground. The corpse of a renegade uruk is lying here. The corpse of a dirty uruk is lying here. Exits: east, west. *(~ CRW Mana:Hot>west cast 'lig' *orc* Camp on the Hills There is some snow on the ground. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a renegade uruk is lying here. Khuzur the Olog-hai is standing here. Exits: north, east, [south], west. *(~ CRW Mana:Hot>Nobody here by that name. *(~ CRW Mana:Hot>west A Secret Mountain Path Exits: =north=, east, =south=, west. The clouds begin to disappear. You don't see any more snow here. *+ CRW Mana:Hot>east Camp on the Hills There is some snow on the ground. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a renegade uruk is lying here. Khuzur the Olog-hai is standing here. *a Zaugurz Orc* is standing here. Exits: north, east, [south], west. You begin to see some clouds. *(~ CRW Mana:Hot>cast 'lig' *orc* You start to concentrate... *a Zaugurz Orc* leaves <<<WEST<<< . Your victim has disappeared! ### ### Ooh, there's an orc to kill! For old times sake I would prefer elf but one shouldn't be picky at my age. ### It's like in nursing home: even despite the fact that you want nice slab of meat you eat your porridge as ### it's the only thing on menu. Also because you no longer have any teeth. ### *(~ CRW Mana:Hot>west kill *orc* cast 'lig' *orc* A Secret Mountain Path Exits: =north=, east, =south=, west. The clouds begin to disappear. You don't see any more snow here. *+ CRW Mana:Hot>They aren't here. *+ CRW Mana:Hot>Nobody here by that name. *+ CRW Mana:Hot>west Among the Hills Exits: north, east, south, west. *( CRW Mana:Hot>east A Secret Mountain Path Exits: =north=, east, =south=, west. *+ CRW Mana:Hot>east Camp on the Hills There is some snow on the ground. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a renegade uruk is lying here. Khuzur the Olog-hai is standing here. Exits: north, east, [south], west. You begin to see some clouds. *(~ CRW Mana:Hot>sq reveal qui You begin to search... You didn't find anyone. *(~ CRW Mana:Hot> You feel bolder. *(~ CRW Mana:Hot>sq reveal qui You begin to search... *a Zaugurz Orc* leaves his hiding place. *a Zaugurz Orc* opens the door. *(~ CRW Mana:Hot> *a Zaugurz Orc* leaves vvvSOUTHvvv . *(~ CRW Mana:Hot>clo exit Ok. *(~ CRW Mana:Hot>ce clo exit It's already closed! *(~ CRW Mana:Hot>sq reveal qui You begin to search... The door is opened from the other side. You didn't find anyone. *(~ CRW Mana:Hot>sq reveal qui You begin to search... You didn't find anyone. *(~ CRW Mana:Hot>sq reveal qui You begin to search... eq You didn't find anyone. *(~ CRW Mana:Hot> You are using: <wielded> a double edged eket (flawless) <used as shield> a metal-shod staff <worn on head> a black hood (neglected) <worn on body> a black shirt (well-maintained) <worn about body> a forest green cloak (neglected) <worn on arms> a black pair of sleeves (flawless) <worn on legs> a black pair of pants (well-maintained) <worn on feet> a pair of smooth, black boots <worn on finger> a small tin ring <worn on back> a leather backpack <worn across back> a quiver <worn as belt> a broad silver belt <worn on belt> a lantern; it is lit <worn on belt> a dark coloured flask <worn on belt> a set of lock picks *(~ CRW Mana:Hot>e Camp on the Hills There is some snow on the ground. The corpse of a renegade uruk is lying here. The corpse of a dirty uruk is lying here. Exits: east, west. *(~ CRW Mana:Hot>e Hills outside the Camp There is some snow on the ground. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. Exits: south, west. *(~ CRW Mana:Hot>w Camp on the Hills There is some snow on the ground. The corpse of a renegade uruk is lying here. The corpse of a dirty uruk is lying here. Exits: east, west. *(~ CRW Mana:Hot>w Camp on the Hills There is some snow on the ground. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a renegade uruk is lying here. Exits: north, east, [south], west. *(~ CRW Mana:Hot>w A Secret Mountain Path Exits: =north=, east, =south=, west. The clouds begin to disappear. You don't see any more snow here. *+ CRW Mana:Hot>east Camp on the Hills There is some snow on the ground. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a renegade uruk is lying here. Exits: north, east, [south], west. You begin to see some clouds. *(~ CRW Mana:Hot>tr You carefully examine the ground around you, looking for tracks... You see: - an apparent track of a pack horse leading west done less than 1 hour ago - an apparent track of Khuzur the Olog-hai leading south done less than 1 hour ago - an apparent track of a pack horse leading east done less than 1 hour ago - an apparent track of Khuzur the Olog-hai leading east done less than 2 hours ago - an apparent, bloody track of a pack horse leading north done less than 3 hours ago - a clear track of *an Orc* coming from the east done less than 1 hour ago - a clear track of *an Orc* leading east done less than 1 hour ago - a clear track of *an Orc* coming from the south done less than 1 hour ago - a clear track of *an Orc* leading south done less than 1 hour ago - a clear track of *an Orc* coming from the west done less than 1 hour ago - a clear track of *an Orc* leading west done less than 1 hour ago - a clear track of *an Orc* leading north done less than 2 hours ago You stop searching. *(~ CRW Mana:Hot>e Camp on the Hills There is some snow on the ground. The corpse of a renegade uruk is lying here. The corpse of a dirty uruk is lying here. Exits: east, west. *(~ CRW Mana:Hot>w Camp on the Hills There is some snow on the ground. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a renegade uruk is lying here. *a Zaugurz Orc* is standing here. Exits: north, east, [south], west. *(~ CRW Mana:Hot>lead *a Zaugurz Orc* leaves >>>EAST>>> . *(~ CRW Mana:Hot> You stop riding a pack horse. A pack horse starts following you. *(~ CW Mana:Hot>oe op exit Ok. *(~ CW Mana:Hot>s The Huge Wooden Building Exits: (north), east. You don't see any more snow here. ![ CW Mana:Hot>ce clo exit Ok. ![ CW Mana:Hot>e The Huge Wooden Building A mailbox stands here stuffed full of messages. A large, dusty alcove sits in a wall, smelling of soot. A coil of rope is lying here. A wooden chest stands in the corner. Khuzur the Olog-hai is standing here. Exits: west. ![ CW Mana:Hot>w The Huge Wooden Building Exits: [north], east. ![ CW Mana:Hot>op exit Ok. ![ CW Mana:Hot>up Alas, you cannot go that way... ![ CW Mana:Hot>north Camp on the Hills There is some snow on the ground. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a dirty uruk is lying here. The corpse of a renegade uruk is lying here. Exits: north, east, (south), west. *(~ CW Mana:Hot>clo exit Ok. *(~ CW Mana:Hot>east Camp on the Hills There is some snow on the ground. The corpse of a renegade uruk is lying here. The corpse of a dirty uruk is lying here. A renegade uruk is here, dirty and ragged. A renegade uruk is here, dirty and ragged. A renegade uruk is here, dirty and ragged. A dirty uruk stands here, the leader of a small pack of renegades. Exits: east, west. *(~ CW Mana:Hot>ride A pack horse stops following you. You pick up a pack horse's reins and start riding him. *(~ CRW Mana:Hot> *a Zaugurz Orc* leaves his hiding place. *a Zaugurz Orc* lightly pierces your right leg and tickles it. *(~ CRW HP:Fine Mana:Hot *a Zaugurz Orc*:Hurt>sq reveal qui No way! You are fighting for your life! *(~ CRW HP:Fine Mana:Hot *a Zaugurz Orc*:Hurt> You pierce *a Zaugurz Orc*'s right leg. *(~ CRW HP:Fine Mana:Hot *a Zaugurz Orc*:Wounded> A dirty uruk strongly slashes *a Zaugurz Orc*'s right leg. *(~ CRW HP:Fine Mana:Hot *a Zaugurz Orc*:Wounded>cast 'lig' *orc* You start to concentrate... A renegade uruk barely pierces *a Zaugurz Orc*'s body and tickles it. You dodge a bash from *a Zaugurz Orc* who loses his balance. A dirty uruk barely crushes *a Zaugurz Orc*'s body and tickles it. A dirty uruk slashes *a Zaugurz Orc*'s left leg. cast 'lig' *orc* *a Zaugurz Orc* seems to avoid the fight. Ok. The lightning bolt hits *a Zaugurz Orc* with full impact. *(~ CRW HP:Fine Mana:Hot *a Zaugurz Orc*:Bad> You start to concentrate... A dirty uruk pierces *a Zaugurz Orc*'s right hand. A renegade uruk pierces *a Zaugurz Orc*'s left leg hard and shatters it. *a Zaugurz Orc* escaped the fight. *a Zaugurz Orc* leaves <<<WEST<<< . Your victim has disappeared! *(~ CRW HP:Fine Mana:Hot>qui cha spell qui Ok. ### ### Neat, it's bad. Not that I really have anything to do with it as I cast and chase as fast as I pee ### in the morning. Meaning that I stand still for a very long time without doing much anything but hoping ### for a miracle. I continue to follow around in mountains, pretty certain I fall down and ### break a hip and die. ### *<~ CW HP:Fine Mana:Hot>south The Top of Moria Walls Exits: north, south. You see some vague tracks of *an Orc* leading south, done less than 1 hour ago. *<~ CW HP:Fine Mana:Hot>south The Top of Moria Walls A shrub with maple-like leaves is growing here. On the shrub, there are a handful of blackcurrant berries. Exits: north, south. You see some vague tracks of *an Orc* leading south, done less than 1 hour ago. *<~ CW HP:Fine Mana:Hot>ride It's too difficult to ride here. *<~ CW HP:Fine Mana:Hot>south The Goats Trail Exits: /north\, south, west. Qwestus narrates 'sorc on trail slag to dt' Aha, you have found *a Zaugurz Orc* hiding here! You stop tracking. *<~ CW HP:Fine Mana:Hot>kill *orc* *a Zaugurz Orc* leaves his hiding place. You try to pierce *a Zaugurz Orc*, but he parries successfully. *<~ CW HP:Fine Mana:Hot *a Zaugurz Orc*:Bad>cast 'burning h' *orc* You start to concentrate... cast 'burning h' *orc* *a Zaugurz Orc* >>>TRIES TO ESCAPE<<< *a Zaugurz Orc* leaves vvvSOUTHvvv . Your victim has disappeared! *<~ CW HP:Fine Mana:Hot>Nobody here by that name. *<~ CW HP:Fine Mana:Hot>cast 'burning h' *orc* Nobody here by that name. *<~ CW HP:Fine Mana:Hot>south cast 'burning h' *orc* kill *orc* The Goats Trail A mountain goat is here, jumping from cliff to cliff. *a Zaugurz Orc* is standing here. Exits: north, west, up. **a Zaugurz Orc* leaves <<<WEST<<< . Your victim has disappeared! They aren't here. *<~ CW HP:Fine Mana:Hot>cast 'burning h' *orc* Nobody here by that name. *<~ CW HP:Fine Mana:Hot>west Mountainous Terrain *a Zaugurz Orc* is standing here. Exits: north, east, west. *<~ CW HP:Fine Mana:Hot Move:Tired>kill *orc* cast 'burning h' *orc* You approach *a Zaugurz Orc*, trying to pierce him. *<~ CW HP:Fine Mana:Hot Move:Tired *a Zaugurz Orc*:Bad>cast 'burning h' *orc* You start to concentrate... cast 'burning h' *orc* Ok. You burn *a Zaugurz Orc*. **a Zaugurz Orc* panics, but can't stop fighting to flee. cast 'burning h' *orc* Ok. You burn *a Zaugurz Orc*. *<~ CW HP:Fine Mana:Hot Move:Tired *a Zaugurz Orc*:Awful>cast 'burning h' *orc* You start to concentrate... *a Zaugurz Orc* >>>TRIES TO ESCAPE<<< *a Zaugurz Orc* leaves <<<WEST<<< . Your victim has disappeared! *<~ CW HP:Fine Mana:Hot Move:Tired>Nobody here by that name. *<~ CW HP:Fine Mana:Hot Move:Tired>west Nobody here by that name. **a Zaugurz Orc* has arrived from the west. Mountainous Terrain Exits: north, east, west. *<~ CW HP:Fine Mana:Hot Move:Tired>kill *orc* cast 'burning h' *orc* They aren't here. *<~ CW HP:Fine Mana:Hot Move:Tired>east Nobody here by that name. *Mountainous Terrain Exits: north, east, west. *<~ CW HP:Fine Mana:Hot Move:Tired>kill *orc* They aren't here. *<~ CW HP:Fine Mana:Hot Move:Tired>tro track *orc* You carefully examine the ground around you, looking for tracks... You see some vague tracks of *an Orc* leading north, done less than 1 hour ago. *<~ CW HP:Fine Mana:Hot Move:Tired>north A Rocky Ledge Exits: east, south. You see some vague tracks of *an Orc* leading east, done less than 1 hour ago. *<~ CW HP:Fine Mana:Hot Move:Tired>east The Goats Trail Exits: /north\, south, west. You see some vague tracks of *an Orc* leading north, done less than 1 hour ago. *<~ CW HP:Fine Mana:Hot Move:Tired>north The Top of Moria Walls A shrub with maple-like leaves is growing here. On the shrub, there are a handful of blackcurrant berries. Exits: north, south. AAACCCKKK A pack horse didn't follow you, you lost him. You see some vague tracks of *an Orc* leading north, done less than 1 hour ago. ### ### I can almost imagine it. An orc with his hair singed and his entrails dripping ### crawling around and an ancient geezer limping behind, leaning on staff and trying to remember ### what is he doing here. ### *%~ CRW Mana:Hot Move:Slow> Hollin Road Exits: =north=, =east=, south, west. The ground is frozen solid. You hear some rather far noise from the east. *+~ CRW Mana:Hot Move:Slow>track *orc* You carefully examine the ground around you, looking for tracks... *an Elf* has arrived from the north riding a pack horse. A mother eagle has arrived from the north. bob You begin to feel thirsty. You stop searching. You swiftly dodge a mother eagle's attempt to hit you. *+~ CRW Mana:Hot Move:Slow a mother eagle:Healthy>w cast norm 'bre' Impossible! You can't concentrate enough. *+~ CRW Mana:Hot Move:Slow a mother eagle:Healthy>w No way! You are fighting for your life! *+~ CRW Mana:Hot Move:Tired a mother eagle:Healthy>No way! You are fighting for your life! *+~ CRW Mana:Hot Move:Tired a mother eagle:Healthy>flee *an Elf* leaves >>>EAST>>> riding a pack horse. *+~ CRW Mana:Hot Move:Tired a mother eagle:Healthy> You flee head over heels. You flee south. Base of Stairfalls Exits: north, west, up. The water is frozen solid. ### ### Orc heads west and I follow, slowtracking . Heard that there's some new and nifty command to autotrack, ### but meh. I'm old and I'm good. I'm doing it the old way. The right way. ### You see some faint tracks of *an Orc* leading south, done less than 1 hour ago. *~ CRW Mana:Hot>south Clear River Exits: ~north~, ~south~, ~west~. You see some faint tracks of *an Orc* leading west, done less than 1 hour ago. *~ CRW Mana:Hot>west Streambed of the Sirannon Exits: ~north~, ~east~, south, ~west~. cast 'burning h' *orc* You see some faint tracks of *an Orc* leading north, done less than 1 hour ago. *~ CRW Mana:Hot>Nobody here by that name. *~ CRW Mana:Hot>north Streambed of the Sirannon Exits: ~east~, ~south~, west. Aha, you have found *a Zaugurz Orc* hiding here! You stop tracking. *~ CRW Mana:Hot> *a Zaugurz Orc* tries to sneak behind you! *~ CRW Mana:Hot>kill *orc* cast 'burning h' *orc* *a Zaugurz Orc* leaves his hiding place. You pierce *a Zaugurz Orc*'s right leg and shatter it. *~ CRW Mana:Hot *a Zaugurz Orc*:Awful> You start to concentrate... cast 'burning h' *orc* *a Zaugurz Orc* pierces your right arm and tickles it. Aye! You cannot concentrate any more... *~ CRW HP:Fine Mana:Hot *a Zaugurz Orc*:Awful> You start to concentrate... cast 'burning h' *orc* *a Zaugurz Orc* >>>TRIES TO ESCAPE<<< *a Zaugurz Orc* leaves <<<WEST<<< . Your victim has disappeared! *~ CRW HP:Fine Mana:Hot>Nobody here by that name. *~ CRW HP:Fine Mana:Hot>cast 'burning h' *orc* Nobody here by that name. *~ CRW HP:Fine Mana:Hot>west A Hedgerow A cute rabbit is here. *a Zaugurz Orc* is standing here. Exits: north, ~east~, ~south~, west. *% CRW HP:Fine Mana:Hot>kill *orc* cast 'burning h' *orc* You approach *a Zaugurz Orc*, trying to pierce him. *% CRW HP:Fine Mana:Hot *a Zaugurz Orc*:Awful> You start to concentrate... cast 'burning h' *orc* cast 'burning h' *orc* Ok. You burn *a Zaugurz Orc*. *% CRW HP:Fine Mana:Hot *a Zaugurz Orc*:Awful> You start to concentrate... cast 'burning h' *orc* Ok. You burn *a Zaugurz Orc*. *a Zaugurz Orc* is incapacitated and will slowly die, if not aided. *% CRW HP:Fine Mana:Hot *a Zaugurz Orc*:Dying> You start to concentrate... Ok. You burned *a Zaugurz Orc* to death. You feel more experienced. Congratulations! This is the first time you've killed it! You hear *a Zaugurz Orc*'s death cry as he collapses. *a Zaugurz Orc* has drawn his last breath! R.I.P. *% CRW HP:Fine Mana:Hot>Nobody here by that name. *% CRW HP:Fine Mana:Hot>ec exam corpse corpse (here) : a pile of coins a longbow a quiver a water skin a green leather belt a nasty orkish fang (flawless) a wolfskin wristband (flawless) a leather backpack a forest green cloak (flawless) a gilded round shield (flawless) a fine pair of soft leather gloves (neglected) a pair of smooth, black boots a fine chain mail coif (flawless) a fine chain mail hauberk (flawless) a sacrificial knife (flawless) a burnished iron key a fine pair of chain mail leggings (worn) a dirty reddish vial a small metal flask *% CRW HP:Fine Mana:Hot>nor cha spell nor Ok. *% CRW HP:Fine Mana:Hot>sq reveal qui You begin to search... troph # You didn't find anyone. *% CRW HP:Fine Mana:Hot> *** TROPHY *** (Number Killed, Knowledge, Mobile) 1, 1%, #Urcut | 1, 0%, #Zergo | 1, 0%, #Aramarth | 1, 1%, #Chata | 1, 0%, #Jaxon | 1, 0%, #Trebreh | 1, 0%, #Jim | 1, 0%, #Genka | 1, 0%, #Gast | 1, 0%, #Marizka | 1, 0%, #Ashavar | 2, 0%, #Dream | 2, 0%, #Naur | 1, 0%, #Tindoome | 1, 0%, #Marilyn | 1, 0%, #Split | 1, 0%, #Shaml | 1, 1%, #Mies | 1, 0%, #Elured | 1, 0%, #Sielu | 1, 0%, #Bilin | 1, 0%, #Ratamahatta | 2, 1%, #Lear | 1, 1%, #Durath | 1, 1%, #Daphne | 1, 1%, #Dagobert | 1, 1%, #Sofus | 1, 1%, #Ashep | 1, 1%, #Berengar | 1, 0%, #Tars | 1, 1%, #Shaodan | 2, 2%, #Mbahdukun | 1, 1%, #Boreas | 1, 1%, #Aditi | 1, 0%, #Gaar | 2, 0%, #Borrow | 1, 0%, #Smile | 1, 1%, #Rolgu | 1, 1%, #Gelmir | 1, 1%, #Apollo | *% CRW HP:Fine Mana:Hot>whois urcut Urcut is a Zaugurz Orc. *% CRW HP:Fine Mana:Hot> Zeratul tells you 'so you do not? :)' *% CRW HP:Fine Mana:Hot>nar urcut dies most horribly Ok. A cute rabbit leaves <<<WEST<<< . *% CRW HP:Fine Mana:Hot>nar also, hi! Ok. *% CRW HP:Fine Mana:Hot> Mordred narrates 'clap :D' *% CRW HP:Fine Mana:Hot> Zeratul narrates 'clap!' *% CRW HP:Fine Mana:Hot> Oedipus tells you 'hey :)' *% CRW HP:Fine Mana:Hot>tell zeratul sorry, I'm so old that I'm hitting the first stages of memory loss :( Ok. *% CRW HP:Fine Mana:Hot>get flask corpse You get a small metal flask from the corpse of *an Orc*. *% CRW HP:Fine Mana:Hot>gc get coins corpse You get a pile of coins from the corpse of *an Orc*. There was 1 gold coin, 4 silver pennies, and 75 copper pennies. *% CRW HP:Fine Mana:Hot>get pack corpse You get a leather backpack from the corpse of *an Orc*. *% CRW HP:Fine Mana:Hot>exam 2.backpack backpack (carried) : a small fluid-sack a flask of orkish draught a flask of orkish draught a flask of orkish draught a flask of orkish draught a small metal flask a small metal flask a fragrant-smelling bag a fragrant-smelling bag a fragrant-smelling bag a short, moist tail a small fluid-sack a short, moist tail a short, moist tail a small fluid-sack some white petals some grey petals some grey petals some white petals *% CRW HP:Fine Mana:Hot>sq reveal qui You begin to search... You didn't find anyone. *% CRW HP:Fine Mana:Hot>get all.flask all Zeratul tells you 'im Eale :)' You get a small metal flask from a leather backpack. You get a small metal flask from a leather backpack. You get a flask of orkish draught from a leather backpack. You get a flask of orkish draught from a leather backpack. You get a flask of orkish draught from a leather backpack. You get a flask of orkish draught from a leather backpack. *% CRW HP:Fine Mana:Hot>put all.flask pack You put a small metal flask in a leather backpack. You put a small metal flask in a leather backpack. You put a small metal flask in a leather backpack. You put a flask of orkish draught in a leather backpack. You put a flask of orkish draught in a leather backpack. You put a flask of orkish draught in a leather backpack. You put a flask of orkish draught in a leather backpack. *% CRW HP:Fine Mana:Hot>tell Zeratul :D Ok. *% CRW HP:Fine Mana:Hot>tell Zeratul I remember you! Ok. *% CRW HP:Fine Mana:Burning>eq You are using: <wielded> a double edged eket (flawless) <used as shield> a metal-shod staff <worn on head> a black hood (neglected) <worn on body> a black shirt (well-maintained) <worn about body> a forest green cloak (neglected) <worn on arms> a black pair of sleeves (flawless) <worn on legs> a black pair of pants (well-maintained) <worn on feet> a pair of smooth, black boots <worn on finger> a small tin ring <worn on back> a leather backpack <worn across back> a quiver <worn as belt> a broad silver belt <worn on belt> a lantern; it is lit <worn on belt> a dark coloured flask <worn on belt> a set of lock picks *% CRW HP:Fine Mana:Burning>ex North - Dried-up Ford on the Stream ~East~ - Streambed of the Sirannon ~South~ - Streambed of the Sirannon West - Hollin Road ### ### So, killed myself a enemy. Told you the old ways are the best. I feel youthful surge ### Maybe I am not so old after all, I think. Maybe I actually am good. Maybe all ### those months and years spent away from this game have improved my skills somehow. Maybe, ### instead of dying in some awesomely silly way in near future I can actually be awesome despite ### my age and whoop ass and call names, or call ass and whoop names or whatever they say. Or ### chew gum. Whatever. I'm willing to take on the whole world. I head west. Towards Tharbad. ### Towards home. ### !O CW Mana:Burning> Djinn narrates 'man, this game' !O CW Mana:Burning> Kaisa narrates 'dwarf khuzur 2t' !O CW Mana:Burning>tell djinn hi! Ok. !O CW Mana:Burning> Djinn tells you 'hi :p' !O CW Mana:Burning>nar there was some elf with eagle also around Ok. !O CW>sc 152/152 hits, 140/140 mana, and 70/83 moves. !O CW>inv Nemi narrates 'that sounds like crispies' You are carrying: a black leather belt a brown cloak (satisfactory) !O CW>lib lo in backpack backpack (used) : four flasks of orkish draught a pair of snowshoes (well-maintained) three small metal flasks a stone !O CW>whois crispies Crispies the Elf is an Elf. !O CW>inf You are a male Black Numenorean. You are 113 years and 5 months old. You have played 2 months, 17 days and 19 hours (real time). Session: 16 mins. This ranks you as Prist ... For the Glory of Numenor! (level 38). You are six feet four and weigh thirteen stone and ten pounds. Perception: vision 40, hearing 20, smell 5. Alertness: normal. You are totally corrupted by the Evilness of Morgoth! Your equipment weighs fifty-seven pounds. Heavy, but we will manage... Your base abilities are: Str:10 Int:18 Wis:19 Dex:9 Con:12 Wil:13 Per:9. Offensive Bonus: 47%, Dodging Bonus: 12%, Parrying Bonus: 58%. Your armour provides an average protection of 54%. You have 152/152 hit, 140/140 mana, and 77/83 movement points. Your mood is wimpy. You will flee if your hit points go below 100. You have scored 18,698,231 experience points and you have 585,455 travel points. You fought well in some important battles for the forces of the Dark Lord (7 wp). You need 751,769 exp. points and 0 travel points to reach the next level. You have 21 gold coins, 9 silver pennies, and 75 copper pennies. You are speaking Orkish. You will swim if necessary. You will try to climb even under unsafe conditions. You are subjected to the following temporary effects: - novoid - noquit - stored spell earthquake - stored spell earthquake - stored spell fireball - shield - armour !O CW>tell djinn 7 wps! Ok. !O CW>tell djinn almost warlord! Ok. !O CW>lo Backcave A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. An iron-grey wolf stands here, grizzled from countless hunts. A sturdy pack horse is standing here. Exits/emulated: {north}. !O CW>where Players in your zone -------------------- Prist - Backcave !O CW> Djinn tells you 'yeah, I bet :p' !O CW>tell djinn you should've logged bn! Ok. !O CW> Grymlak narrates 'who died way/slide?' !O CW>tell djinn we could've gone chopchop on stuff! Ok. !O CW>where Players in your zone -------------------- Prist - Backcave !O CW>tell djinn you can still log bn! Ok. Djinn tells you 'heeeeelll no' !O CW>tell djinn you know you want to! Ok. !O CW>tell djinn come to the dark side! Ok. !O CW>tell djinn remember the feelings of fireballing stuff! Ok. !O CW>tell djinn and quaking stuff! Ok. !O CW>tell djinn and dying to stuff! Ok. !O CW>tell djinn your bn should be like bazillion years old with no moves Ok. !O CW>tell djinn like me! Ok. !O CW>tell djinn would be awesome Ok. !O CW> Djinn tells you 'I did give him an agereset' !O CW> Djinn tells you 'but that was like 3 years ago' !O CW>tell djinn we'd be two senile dudes, not even remembering how to pee, let alone bolt Ok. !O CW>tell djinn we'd go exhausted in 3 rooms and fall down the stairs and break our hips Ok. !O CW>tell djinn would make awesome log! lo Ok. ### ### Chatting is fun but well, we're not in age where we can waste time needlessly. It is time to ### warlord. To show youngsters who's the papa. Who is THE bn. Who just bagged himself a zaug. ### After all, how many people there are in this game who killed themself a zaug today, I think. ### I can kill everything. I'm _that_ good. Being in ripe old age might have its upsides. Like ### dental discounts or something at least. ### ### I find a dwarf. ### !O CW>ride A pack horse stops following you. You pick up a pack horse's reins and start riding him. !O CRW>north Deep in the Mist Exits/emulated: north, {south}. - s:rock. !.~ CRW>north Deep in the Misty Wetland A slender plant grows here, with clusters of tiny pink flowers atop its stem. An iron-grey wolf stands here, grizzled from countless hunts. Exits/emulated: north, east, south. !.~ CRW>east Deep in the Misty Wetland You see two hemlock plants on the ground. Exits: north, east, south, west. !.~ CRW>east Misty Wetlands Exits: north, east, south, west. !.~ CRW>north East of the Decaying Hut Exits: north, east, south, (west). !.~ CRW>north Beside the Decaying Hut Exits: ~north~, east, south, west. !.~ CRW>east Riverbank of the Sirannon A fat rabbit is here, chewing on some grass. A fat rabbit is here, chewing on some grass. Exits: ~north~, east, south, west. !.~ CRW>east Overgrown Track A bright green holly bush is growing here. Partly covered by the bush's green leaves, there are some hollyberries. A holly bush with dark green leaves is growing here. Partly covered by the bush's green leaves, there are a few inkberries. A large beautiful rose bush is blooming here. Deep inside the bush, there are two red roses with leaves and thorny stems. Exits: north, east, [south], west. !.~ CRW>north Shallow Sirannon Exits: north, ~east~, south, ~west~. Thick ice covers the water. !%~ CRW>north North of the Stepping Stones Exits: =north=, ~east~, south, =west=. The ground is very frosty. !+~ CRW>tr You carefully examine the ground around you, looking for tracks... You see: - a faint track of *a Dwarf* leading west done less than 2 hours ago - a faint track of *a Dwarf* coming from the north done less than 2 hours ago - a faint track of a Man leading west done less than 3 hours ago - a faint track of a Man coming from the north done less than 3 hours ago - a faint track of a mountain mule leading east done less than 7 hours ago west You stop searching, you don't seem to find anything else. !+~ CRW> Hollin Road A swallow flies high above the ground. Exits: =east=, ~south~, =west=. A swallow >>>TRIES TO ESCAPE<<< A swallow leaves vvvSOUTHvvv . !+~ CRW>west Hollin Road Exits: north, =east=, ~south~, =west=. !+~ CRW>west Hollin Road Exits: =east=, ~south~, =west=. !+~ CRW>west Hollin Road Exits: north, =east=, ~south~, =west=. !+~ CRW>west Hollin Road Exits: north, =east=, ~south~, =west=. The clouds begin to disappear. !+ CRW>west Hollin Road Exits: north, =east=, =west=. !+ CRW>west west Hollin Road Exits: north, =east=, =west=. You feel a hidden presence. !+ CRW>west Hollin Road Exits: north, =east=, =west=. !+ CRW>west Hollin Road A fierce boar is here, making grunting noises. A finch flies low above the ground. Exits: =east=, south, =west=. A finch >>>TRIES TO ESCAPE<<< A finch leaves >>>EAST>>> . !+ CRW>south Hollin Road Exits: =east=, =south=. !+ CRW> Ost-in-Edhil's Gate Exits: =north=, south, =west=. - d:cliff. !+ CRW>lead You stop riding a pack horse. A pack horse starts following you. !+ CW>w The Crumbled Bridge Exits: =east=, =west=. !+ CW>w Hollin Road Exits: =north=, =east=, =west=. - d:cliff. !+ CW>tr You carefully examine the ground around you, looking for tracks... ride You see: - a vague track of a Man coming from the east done less than 1 hour ago - a faint track of a boar cub leading west done less than 1 hour ago - a faint track of an Orc leading down done less than 7 hours ago - a faint track of an Orc coming from the west done less than 7 hours ago - a faint track of a mountain mule leading east done less than 7 hours ago You stop searching, you don't seem to find anything else. !+ CW>A pack horse stops following you. You pick up a pack horse's reins and start riding him. !+ CRW>east east The Crumbled Bridge *a Dwarf* is standing here searching for something. Exits: =east=, =west=. !+ CRW> Ost-in-Edhil's Gate Exits: =north=, south, =west=. - d:cliff. !+ CRW>tr You carefully examine the ground around you, looking for tracks... You stop searching. !+ CRW>west The Crumbled Bridge *a Dwarf* is standing here. Exits: =east=, =west=. !+ CRW>west Hollin Road Exits: =north=, =east=, =west=. - d:cliff. !+ CRW> *a Dwarf* has arrived from the east. !+ CRW>cast 'lig' *dwarf* *a Dwarf* cleaves your right foot and tickles it. !+ CRW HP:Fine *a Dwarf*:Hurt> You start to concentrate... cast 'lig' *dwarf* *a Dwarf* >>>TRIES TO ESCAPE<<< *a Dwarf* leaves ~~~NORTH~~~ . Your victim has disappeared! !+ CRW HP:Fine>Nobody here by that name. !+ CRW HP:Fine Mana:Burning>north A Narrow Track *a Dwarf* is standing here. Exits: =north=, =south=, west. !+ CRW HP:Fine Mana:Burning>cast 'lig' *dwarf* You start to concentrate... *a Dwarf* leaves <<<WEST<<< . Your victim has disappeared! !+ CRW HP:Fine Mana:Burning>west A Grassy Plain *a Dwarf* is standing here. Exits: north, east, south, west. !. CRW HP:Fine Mana:Burning>kill *dwarf* *a Dwarf* leaves vvvSOUTHvvv . !. CRW HP:Fine Mana:Burning>cast 'lig' *dwarf* They aren't here. !. CRW HP:Fine Mana:Burning>Nobody here by that name. !. CRW HP:Fine Mana:Burning>south kill *dwarf* Hollin Road *a Dwarf* is standing here. Exits: north, =east=, =west=, down. *a Dwarf* leaves <<<WEST<<< . !+ CRW HP:Fine Mana:Burning>cast 'lig' *dwarf* They aren't here. !+ CRW HP:Fine Mana:Burning>Nobody here by that name. !+ CRW HP:Fine Mana:Burning>west Hollin Road Exits: north, =east=, ~south~, =west=. !+ CRW HP:Fine Mana:Burning>kill *dwarf* They aren't here. !+ CRW HP:Fine Mana:Burning>cast 'lig' *dwarf* Nobody here by that name. !+ CRW HP:Fine Mana:Burning>trd tr dwarf You carefully examine the ground around you, looking for tracks... A boar cub has arrived from the south. You see some vague tracks of *a Dwarf* leading south, done less than 1 hour ago. !+ CRW HP:Fine Mana:Burning>fas cha spell fast Ok. !+ CRW HP:Fine Mana:Burning>south The Estelin Exits: north, ~east~, south, ~west~. Thick ice covers the water. You see some faint tracks of *a Dwarf* leading south, done less than 1 hour ago. !~ CRW HP:Fine>south On the South Bank of the Estelin Exits: ~north~, east, west. The ground is very frosty. You see some plain tracks of *a Dwarf* leading west, done less than 1 hour ago. !. CRW HP:Fine>west Grassy Scrubland Exits: ~north~, east, south, west. You see some plain tracks of *a Dwarf* leading west, done less than 1 hour ago. !. CRW HP:Fine>west Clearing amongst Holly Bushes Exits: ~north~, east, south, west. You see some plain tracks of *a Dwarf* leading west, done less than 1 hour ago. !. CRW HP:Fine>west Grassy Scrubland Exits: ~north~, east, west. You see some plain tracks of *a Dwarf* leading west, done less than 1 hour ago. !. CRW HP:Fine>west Path through the Scrubland *a Dwarf* is standing here. Exits: north, east, west. Aha, you have found your victim! !. CRW HP:Fine>kill *dwarf* You try to pierce *a Dwarf*, but he parries successfully. !. CRW HP:Fine *a Dwarf*:Hurt>cast 'lig' *dwarf* You start to concentrate... *a Dwarf* cleaves your right foot and tickles it. Aye! You cannot concentrate any more... !. CRW HP:Fine *a Dwarf*:Hurt>cast 'lig' *dwarf* You start to concentrate... cast 'lig' *dwarf* *a Dwarf* panics, but can't stop fighting to flee. cast 'lig' *dwarf* Ok. The lightning bolt hits *a Dwarf* with full impact. *a Dwarf* >>>TRIES TO ESCAPE<<< *a Dwarf* leaves ~~~NORTH~~~ . !. CRW HP:Fine Mana:Burning>Nobody here by that name. !. CRW HP:Fine Mana:Burning>Nobody here by that name. !. CRW HP:Fine Mana:Burning>north kill *dwarf* cast 'lig' *dwarf* Ford of the River Glanduin A badger is here, exploring for food. *a Dwarf* is standing here. Exits: north, ~east~, south, ~west~. Thick ice covers the water. !% CRW HP:Fine Mana:Burning> You approach *a Dwarf*, trying to pierce him. !% CRW HP:Fine Mana:Burning *a Dwarf*:Wounded> You start to concentrate... cast 'lig' *dwarf* *a Dwarf* >>>TRIES TO ESCAPE<<< *a Dwarf* leaves vvvSOUTHvvv . Your victim has disappeared! !% CRW HP:Fine Mana:Burning>Nobody here by that name. !% CRW HP:Fine Mana:Burning>south kill *dwarf* cast 'lig' *dwarf* Path through the Scrubland Exits: north, east, west. You feel a hidden presence. The ground is very frosty. A badger has arrived from the north. ### ### We head west. To Tharbad. This dwarf is dead, he just doesn't know it yet. ### I imagine him covering in shady and me charging him in. I imagine fireballs in his face. ### I prepare to quake. I'm focused. I'm going in for a kill. Tharbad used to be my city. It still ### is my city. It will always be my city. ### !+ cRW HP:Fine Mana:Burning Move:Tired>north west Old South Road Exits: east, =south=, =west=. !+ cRW HP:Fine Mana:Burning Move:Tired>north west north Old South Road Exits: =north=, =east=, south, west. !+ cRW HP:Fine Mana:Burning Move:Tired>west Old South Road Exits: north, =south=, =west=. !+ cRW HP:Fine Mana:Burning Move:Tired> Old South Road A colourful butterfly is fluttering around here. Exits: =north=, =east=, south, west. !+ cRW HP:Fine Mana:Burning Move:Tired>north Old South Road Exits: ~north~, east, =south=, west. !+ cRW HP:Fine Mana:Burning Move:Tired> The North-South Road Exits: north, east. !# cRW HP:Fine Mana:Burning Move:Tired> Outside the South Gate of Tharbad Exits: [north], south. !# cRW HP:Fine Mana:Burning Move:Tired>tr You carefully examine the ground around you, looking for tracks... You see: - a vague track of *a Dwarf* leading north done less than 1 hour ago - a vague track of *a Dwarf* coming from the south done less than 1 hour ago You stop searching. ### ### Aaaah, home. At long last. It is always fun to frolic around grasslands and mountains, but there is just one ### home. Tharbad. Its high walls and lockable shops and countless kills and deaths. My city. My home. This dwarf ### is but a visitor, about to die shortly. I feel the friendly embrace of the city, feel it strengthening my resolve ### and spirit. Within those walls are only my friends. Within those walls I am safe no matter my age. I seem to ### even remember nice dudes asking me to follow them in past when I screwed up. They probably just wanted to take me to ### my nursing home. Such fine lads. ### !# cRW HP:Fine Mana:Burning Move:Tired>unl exit op exit You do not have the proper key for that. !# cRW HP:Fine Mana:Burning Move:Tired>It seems to be locked. !# cRW HP:Fine Mana:Burning Move:Tired>where Players in your zone -------------------- Prist - Outside the South Gate of Tharbad !# cRW HP:Fine Mana:Burning Move:Tired>inv You are carrying: a black leather belt a brown cloak (satisfactory) !# cRW HP:Fine Mana:Burning Move:Tired>stat OB: 47%, DB: 62%, PB: 58%, Armour: 54%. Wimpy: 100. Mood: wimpy. Needed: 751,711 xp, 0 tp. Gold: 21. Alert: normal. Target: *dwarf*, Track: , Door: rock Affected by: - noquit - panic - armour - novoid - breath of briskness - stored spell earthquake - stored spell earthquake - stored spell fireball - shield !# cRW HP:Fine Mana:Burning Move:Tired>bob cast norm 'bre' You start to concentrate... pe The energy in your legs is refreshed. !# cRW HP:Fine Mana:Burning>pick exit Using your lockpicks, you try to pick the lock... exam keyring The lock finally yields to your skill. !# cRW HP:Fine Mana:Burning> You don't see a keyring. !# cRW HP:Fine Mana:Burning>oe op exit Ok. !# cRW HP:Fine Mana:Burning>n ce Inside the South Gate of Tharbad A guard is here looking suspiciously at everyone passing. A guard is here looking suspiciously at everyone passing. A guard is here looking suspiciously at everyone passing. A guard is here looking suspiciously at everyone passing. A guard is here looking suspiciously at everyone passing. A guard is here looking suspiciously at everyone passing. A guard is here looking suspiciously at everyone passing. A citizen-mercenary is here, waiting for a job. *a Dwarf* is standing here. A woman is here, looking for someone to chat with. Exits: east, (south). !# cRW HP:Fine Mana:Burning>e clo exit Ok. ### ### ### SNAP. Closing this gate was a bit too much. I think I felt a joint go out of its socket. A sharp pain in my hip. Well, fuck. ### ### A guard tries to slash you, but your parry is successful. !# cRW HP:Fine Mana:Burning a guard:Healthy>No way! You are fighting for your life! !# cRW HP:Fine Mana:Burning a guard:Healthy> *a Dwarf* cleaves your right arm. A guard joins a guard's fight. You pierce a guard's right leg and tickle it. !# cRW HP:Fine Mana:Burning a guard:Fine>f You swiftly dodge a guard's attempt to slash you. You flee head over heels. PANIC! You couldn't escape! !# cRW HP:Fine Mana:Burning a guard:Fine> You swiftly dodge a guard's attempt to cleave you. !# cRW HP:Fine Mana:Burning a guard:Fine> You swiftly dodge a guard's attempt to pierce you. You flee head over heels. PANIC! You couldn't escape! !# cRW HP:Fine Mana:Burning a guard:Fine> You swiftly dodge a guard's attempt to pierce you. !# cRW HP:Fine Mana:Burning a guard:Fine> You flee head over heels. PANIC! You couldn't escape! !# cRW HP:Fine Mana:Burning a guard:Fine> *a Dwarf* sends you sprawling with a powerful bash. A guard lightly slashes your left arm and tickles it. !# cRW HP:Fine Mana:Burning a guard:Fine> You try to flee, but cannot! !# cRW HP:Fine Mana:Burning a guard:Fine> A guard lightly pierces your right leg and tickles it. !# cRW HP:Fine Mana:Burning a guard:Fine> A guard lightly cleaves your left arm and tickles it. You try to flee, but cannot! !# cRW HP:Fine Mana:Burning a guard:Fine> A guard lightly pierces your body and tickles it. !# cRW HP:Fine Mana:Burning a guard:Fine> A guard lightly pierces your left leg. !# cRW HP:Hurt Mana:Burning a guard:Fine> You try to flee, but cannot! !# cRW HP:Hurt Mana:Burning a guard:Fine> A guard lightly cleaves your head and tickles it. *a Dwarf* cleaves your body hard and shatters it. You feel a sharp pain there! !# cRW HP:Hurt Mana:Burning a guard:Fine> You try to flee, but cannot! !# cRW HP:Hurt Mana:Burning a guard:Fine> A guard lightly slashes your right leg. !# cRW HP:Hurt Mana:Burning a guard:Fine> A guard pierces your body. A guard lightly slashes your left leg. !# cRW HP:Wounded Mana:Burning a guard:Fine> You try to flee, but cannot! !# cRW HP:Wounded Mana:Burning a guard:Fine> You try to flee, but cannot! !# cRW HP:Wounded Mana:Burning a guard:Fine> A guard lightly slashes your body. !# cRW HP:Wounded Mana:Burning a guard:Fine> A guard lightly pierces your right hand. !# cRW HP:Wounded Mana:Burning a guard:Fine> You try to flee, but cannot! !# cRW HP:Wounded Mana:Burning a guard:Fine> A guard lightly cleaves your head. !# cRW HP:Bad Mana:Burning a guard:Fine> Your head stops stinging. !# cRW HP:Bad Mana:Burning a guard:Fine> PANIC! You can't quit the fight! A guard barely slashes your right arm. !# cRW HP:Bad Mana:Burning a guard:Fine> ~<~<~< ARMOUR OFF ~>~>~> *a Dwarf* strongly cleaves your left arm and shatters it. You are wracked with overwhelming PAIN! !# cRW HP:Bad Mana:Burning a guard:Fine> PANIC! You can't quit the fight! !# cRW HP:Bad Mana:Burning a guard:Fine> A guard strongly pierces your body and shatters it. You are wracked with overwhelming PAIN! !# cRW HP:Awful Mana:Burning a guard:Fine> A guard strongly slashes your right arm and shatters it. You are incapacitated and will slowly die, if not aided. o# cW HP:Dying Mana:Burning a guard:Fine> You are mortally wounded and will die soon if not aided. You feel a sharp pain there! You are dead! Sorry... o# cW HP:Awful Mana:Burning> Alas, you realise that yet again the mighty knowledge of drowned Numenor has been lost... Despair settles on you. !( cW HP:Awful Mana:Burning>lo The Hidden Island A large bonfire is burning here. A large bulletin board, entitled "Numenorean Chronicles", is mounted here. Exits/emulated: east, {south}. !( cW HP:Awful>cack You cackle gleefully. !( cW HP:Awful> The day has begun. ### ### I guess I should really look into getting that hip replaced. ###





2016/03/01 22:02, Baratheon : Great commentary as always!

2016/03/01 22:35, Tyrion : Great story!

2016/03/02 05:09, Atalantë : Bahahaha! Oh, it is soooooo good to see a fresh log from Prist.

=->





Please don't be a stranger. =-)

2016/03/02 05:12, Atalantë : edited 1x Argh, bloody double posting and whatnot.

2016/03/02 05:41, Bungo : That was lovely. And hilarious.

2016/03/02 08:50, Fieldy : Fun log, thanks! :D



And.

'After all, how many people there are in this game who killed themself a zaug today, I think.'

I'm afraid Urcut died three times that evening : P

2016/03/03 12:41, Björn : Wrong section!

2016/03/03 15:24, Zeratul : I laughed my cock off! Now it can't pee :(

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