



After recently finding a Soul Taker, I had challenged myself to come up with something interesting to do with it. After a good bit of contemplation, I decided to try an elemental cycloner that would take advantage of soul taker to ignore the mana cost. After a good bit of fiddling, I decided to build a shock/freeze poliferation build. This has the benefits of damage scaling with shock and safety with freezing.



Since this build utilizes a utility weapon in the off hand while dual-wielding, we don't have access to a shield for some of the more popular defensive options. In order to counter this, I use Warlords Mark with Curse on Hit and Herald of Thunder, and Vengeance with Endurance Charge on Melee Stun and Stun. With these two mechanisms I often have my 6 endurance charges up, and can run my CWDT combo at level 15 to limit immortal call to only when significant incoming damage is taken. This also allows for longer immortal calls without passive tree investment.



-- The Build --



Passive Tree

Spoiler

Current Tree (Level 86)

http://poeurl.com/ze7dEjj



Complete Tree (Level 99/100)

http://poeurl.com/zejlh89

Current Tree (Level 86)Complete Tree (Level 99/100)



Bandits

Spoiler

Normal: Oak

Cruel: Skill Point/Kraityn (I use the skill point, but the build can work fine with attack speed instead)

Merciless: Oak





Gear

Spoiler

With the gear I am using, I only consider two pieces to be properly mandatory for the build to work as intended: Alpha's Howl and a corrupted Prismatic Eclipse with at least one white socket. Because this is a melee build being played in the Bloodlines League, I heavily favor chaos resistance when I choose my rares.



I got lucky and chanced Daresso's Salute when I was level 83, and it provides a significant boost to range, movespeed, and damage. Due to the high-aoe nature of this build, you will be at full life the majority of the time and very much able to take advantage of Daresso's.



DPS

Spoiler



Note: This build uses Celestial punishment with 20% shock/freeze and 10% ignite chance. The combination of the 25% increased damage and shock proliferation results in a large amount of off-tooltip DPS.



Ele Prolif



Conc Effect



Note: This build uses Celestial punishment with 20% shock/freeze and 10% ignite chance. The combination of the 25% increased damage and shock proliferation results in a large amount of off-tooltip DPS.Ele ProlifConc Effect







(Doom Choker is used as a replacement for Daresso's when running particularly rippy maps)





With the gear I am using, I only consider two pieces to be properly mandatory for the build to work as intended: Alpha's Howl and a corrupted Prismatic Eclipse with at least one white socket. Because this is a melee build being played in the Bloodlines League, I heavily favor chaos resistance when I choose my rares.I got lucky and chanced Daresso's Salute when I was level 83, and it provides a significant boost to range, movespeed, and damage. Due to the high-aoe nature of this build, you will be at full life the majority of the time and very much able to take advantage of Daresso's.(Doom Choker is used as a replacement for Daresso's when running particularly rippy maps)



Videos

Spoiler

4:26 Gorge (First speedrun on this character)

https://www.youtube.com/watch?v=DOsLV7DzR00



75 Necropolis Merveil Kill

https://www.youtube.com/watch?v=vqg2ZgMyMVs



More boss kill videos will be added as I get brave enough to risk my character on some of the rippier bosses.

4:26 Gorge (First speedrun on this character)75 Necropolis Merveil KillMore boss kill videos will be added as I get brave enough to risk my character on some of the rippier bosses. Hello fellow PoE players!After recently finding a Soul Taker, I had challenged myself to come up with something interesting to do with it. After a good bit of contemplation, I decided to try an elemental cycloner that would take advantage of soul taker to ignore the mana cost. After a good bit of fiddling, I decided to build a shock/freeze poliferation build. This has the benefits of damage scaling with shock and safety with freezing.Since this build utilizes a utility weapon in the off hand while dual-wielding, we don't have access to a shield for some of the more popular defensive options. In order to counter this, I use Warlords Mark with Curse on Hit and Herald of Thunder, and Vengeance with Endurance Charge on Melee Stun and Stun. With these two mechanisms I often have my 6 endurance charges up, and can run my CWDT combo at level 15 to limit immortal call to only when significant incoming damage is taken. This also allows for longer immortal calls without passive tree investment.-- The Build -- Last edited by kramer212 on Feb 22, 2015, 5:14:15 AM