Miyamoto:

And when you do that, selling 100,000 is just a start. But if you think of it as just a fun toy, it’s a big success if you break just 50,000. If sales generated some buzz, and crossed 100,000, then 200,000, then 500,000 - quite a good pattern. Viewed like that, Virtual Boy was, I think, quite an appealing toy. To people who viewed it like that, I think that is still an appealing product. But if you place it front and centre and think about the licensing business…