The CS:GO-Map Cache is revised. Now there are first pictures of the gameplay changes.

The development of CS GO doesn’t stop, this also applies to the maps of the multiplayer shooter. While Valve recently presented a modified version of Cobblestone for the start of the Halloween event, map developer Shawn “FMPONE” Snelling now shows first pictures of the revised map cache.

The fact that Cache will receive a facelift has been teased several times in recent months, now there is the clear confirmation and first details. Below we present the official teasers of FMPONE and compare them with current recordings of Cache.

The first pictures show a reworked bomb point A. The warehouse in the direction of the counter-terrorist spawn point is now rounded and clearly opens lines of sight between the bomb point and the position “Truck”. The containers in the middle are replaced by a light armoured vehicle.

According to FMPONE, the changes shown are pure teasers for the new gameplay he is planning for the map. He answers the question about new textures and a generally prettier and more modern look as follows: The fans shouldn’t see any new textures yet, but the new look is “wicked”.

And who says A, must also say B: How will bomb point B be adapted? According to FMPONE, he’s not currently planning any gameplay changes like point A. It’s quite possible that we won’t see any gameplay changes except for the optical facelift. Unfortunately, there are no more details on positions such as center, heaven, garage and spawns.

Young map with cult status

Cache has a certain special status compared to other Counter-Strike cards: It is the only card in the Active Duty Map pool, i.e. the cards officially played in eSports tournaments, that was developed entirely by hobby developers. Salvatore “Volcano” Garozzo was the original developer of Cache for Counter-Strike: Source in 2011, together with Lenz “penE” Monath and Shawn “FMPONE” the card was implemented for CS GO online tournaments.

Volcano is now a level designer at Riot Games (League of Legends), penE now works at DICE Sweden (Battlefield 5, Star Wars: Battlefront 2) and only FMPONE is still responsible for the further development of Cache. The map cache playing in Chernobyl was immediately a crowd favourite and in summer 2014 Valve took over the map into the official map pool with the event Operation Breakout. eSports tournaments teams like the Brazilians from MIBR, the North Americans from Team Liquid and the best German professional team BIG have specialized in cache.

FMPONE is known for further map classics like Santorini, Season and Subzero, which are presented at least in events by Valve. Cache remains the only map that has made it into the active-duty map pool in the long run.