From Internet Movie Firearms Database - Guns in Movies, TV and Video Games

Project Reality (2005) (2005)

Project Reality is a realism based mod for Battlefield 2. Spin-offs of the mod include Project Reality: Falklands, Project Reality: Vietnam, and Project Reality: Normandy.

See also Squad, a spiritual successor made by the same developers.

The following weapons appear in the video game Project Reality:

Pistols

Beretta M9

The Beretta M9 is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike Battlefield 2, where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in Project Reality, and there are no suppressed versions.

Beretta M9 - 9x19mm

Project Reality A Beretta M9 in

The M9's sights.

Drawing and switching off the M9's safety.

Reloading the M9.

PAMAS G1

The PAMAS G1 appears as the main sidearm for the French Armed forces.

PAMAS G1 - 9x19mm

Project Reality A PAMAS G1 in

The PAMAS G1's sights.

Drawing and switching off the PAMAS G1's safety.

Reloading the PAMAS G1.

IMI Jericho 941 R

The Jericho 941, the more modern polymer framed gun with accessory rails appears as the sidearm of the Israel Defense Forces (IDF) faction in the game.

Jericho 941 with accessory rails - 9x19mm

Project Reality A Jericho 941 in

The Jericho 941's sights.

Drawing and switching off the Jericho 941's safety.

Reloading the Jericho 941.

Browning Hi-Power

The Browning Hi-Power serves as the sidearm for the Canadian Armed Forces in the game under the British "L9A1" designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older Inglis Hi-Power instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design is used by the African Resistance faction and the Iraqi Insurgent officer.

Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm

Project Reality A classic Browning Hi-Power in

Browning Hi-Power with synthetic grips - 9x19mm

Project Reality A Browning Hi-Power in

The Hi-Power's sights.

Drawing and switching off the Hi-Power's safety.

Reloading the Hi-Power.

Tokarev TT-33

The Tokarev TT-33 appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, and Militia factions.

Tokarev TT-33 7.62x25mm Tokarev

Project Reality A Tokarev TT-33 in

The TT-33's sights.

The TT-33's draw animation, which while used by every handgun in-game is inaccurate for the TT-33 which lacks a manual safety.

Reloading the TT-33.

Colt M1911A1

The M1911A1 appears in the game as an optional sidearm for the Iraqi Insurgent and Free Syrian Army factions.

M1911A1 .45 ACP

Project Reality An M1911A1 in

The M1911A1's sights.

Drawing and switching off the safety on the M1911A1.

Reloading the M1911A1.

Glock 17

The Glock 17 appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.

Glock 17 9x19mm

Project Reality A Glock 17 in

SIG-Sauer P226R

The SIG-Sauer P226R was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the "L105A1" designation) in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.

SIG-Sauer P226R - 9x19mm

Project Reality A SIG-Sauer P226R in

Project Reality, the accessory rails can be seen in front of the trigger guard. Reloading a SIG-Sauer P226R in, the accessory rails can be seen in front of the trigger guard.

Makarov PM

The Makarov PM pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and an optional sidearm for the Militia. It replaced the Iraqi insurgents' Browning Hi-Power and the inaccurate MP-444 "Baghira" from previous versions and finally eliminating the MP-444 from the game altogether.

Makarov PM - 9x18mm Makarov

Project Reality A Makarov PM in

Norinco QSZ-92-5.8

The Norinco QSZ-92-5.8 is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from BF2 was used, but it has been replaced by the 5.8x21mm version.

Norinco QSZ-92-5.8 - 5.8x21mm

Project Reality A Norinco QSZ-92-5.8 in

Heckler & Koch P8

The Heckler & Koch P8 appears in the game as the main sidearm of the German Bundeswehr faction.

Heckler & Koch P8 - 9x19mm

Project Reality A Heckler & Koch P8 in

WIST-94

The WIST-94 appears as the sidearm of the Polish Army in the game.

WIST-94 - 9x19mm

Project Reality A WIST-94 in

Aiming the WIST-94.

Drawing the WIST-94. The player incorrectly disengages a manual safety which the WIST-94 doesn't have.

Reloading the WIST-94.

Submachine Guns

Heckler & Koch MP5A3

The Heckler & Koch MP5A3, fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class and is also used by some Hamas classes like the Scout. A simple SMG, the MP5 is reliable as a backup or a main arm.

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm

Project Reality A Heckler & Koch MP5A3 in

PPSh-41

The PPSh-41 submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment. The perfect weapon for close encounters bar a shotgun, the PPSh's rate of fire makes it devastating in short engagements and in putting down impromptu suppressing fire.

PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev

Project Reality A PPSh-41 in

MAT-49

The MAT-49 appears in the game as an available weapon for the African Resistance faction. A holdover from the Colonial Era, the MAT-49 is an efficient if archaic submachine gun for the close quarters combat that the African Resistance tend to be in. With a relatively decent rate of fire and a ton of mags on spare, it's quite a handful in the right situations.

MAT-49 9x19mm

Project Reality A MAT-49 in

The magazine being unfolded (notice printing on top of the gun)

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion appears being used primarily by the Iraqi Insurgent's Medic class and the Militia's crewman class as well as an optional sidearm for the Militia Officer. A lightweight fast-firing SMG, the vz. 61 is really only intended for super close engagements so its best to simply take cover when dealing with extended ranges with one of these.

Sa vz. 61 Skorpion with 20-round magazine - .32 ACP

Project Reality An Sa vz. 61 Skorpion in

The Sa vz. 61 Skorpion's sights.

Reloading the Sa vz. 61 Skorpion.

Pulling back the bolt on the Sa vz. 61 Skorpion.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears in the game being used by the German Bundeswehr's Crewman and AA kits. As of 1.4, the MP7A1 is only available with iron sights (previous versions came with a Zeiss Z-Point red dot sight). The MP7's closest counterpart is the Skorpion above, while a decent weapon at close range, the drop off means you're pretty unlikely to hit anything past 100m but given the kits it comes with, it's really intended as backup anyway.

Heckler & Koch MP7A1 - 4.6x30mm

Project Reality A Heckler & Koch MP7A1 in

Rifles

Lee-Enfield No. 1 Mk III*

The Lee-Enfield No. 1 Mk III* appears in the game, used by the Taliban and Iraqi Insurgent factions. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment. While definitely archaic and somewhat hard to use in close quarters combat, the SMLE's big advantage is long distance damage. It retains power well beyond average rifles and can easily drop the enemy in a single shot.

Lee-Enfield No. 1 Mk III* - .303 British

Project Reality Lee-Enfield No. 1 Mk III* in

Lee-Enfield No. 4 Mk I

The Lee-Enfield No. 4 Mk I has been brought back from older versions for use by the Taliban and Iraqi Insurgents (alongside the older SMLE) with identical stats outside of a different sight picture.

Lee-Enfield No.4 Mk I - .303 British

SKS Rifle

The SKS rifle appears in the game, used by the Taliban, Militia, African Resistance, Free Syrian Army, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet). A variant of the SKS with a PU scope is also available to the Militia classes Marksman role. A simple rifle for roles who aren't intended for direct combat, the SKS is efficient at shooting bullets and not much else.

SKS - 7.62x39mm

Project Reality An SKS rifle in

Aiming down the SKS's sight

Reloading the SKS

Project Reality An SKS rifle fitted with a PU scope in

Mosin-Nagant M91/30

The Mosin-Nagant M91/30 appears in the game, used by the African Resistance, Taliban and Iraqi Insurgency. The shortened "Obrez" variant also appears in the game, used by the Militia faction as their new sidearm alongside the Skorpion. What it lacks for in accuracy it makes up for in sheer oomph power, a well placed Mosin shot is deadly. And for the Obrez? Well you'd be lucky to hit someone with it and not be blinded by the muzzle flash.

Mosin-Nagant M91/30 - 7.62x54mm R

Project Reality An Mosin-Nagant M91/30 in

obrez" which means "cut". Sawn-off Mosin Nagant M1891/30 - 7.62x54mm R. In Russian such weapon is called "" which means "cut".

Project Reality A Mosin-Nagant "obrez" in

Assault/Battle Rifles

AK-47

The AK-47 appears in the game being used by the Hamas, Taliban, Free Syrian Army, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.

Project Reality An AK-47 in

AKS-47

The AKS-47 appears in the game being used by the Hamas, Taliban, Free Syrian Army, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.

Project Reality An AKS-47 in

AKM

The AKM appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.

AKM 7.62x39mm

Project Reality An AKM in

AKMS

The AKMS appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.

AKMS 7.62x39mm

Project Reality An AKMS in

AK-74

The AK-74 appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The AK-74 used by the Militia faction can be fitted with a PSO-1 (same used by the Dragunov) and a PGO-7 (same used by the RPG-7) as well, depending upon the class. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover, likely due to this gun sharing the same overall model as the AK-74M seen below.

Project Reality An AK-74 in

Project Reality An AK-74 with a PGO-7 scope in

Project Reality An AK-74 with a PSO-1 scope in

AK-74M with bayonet - 5.45x39mm

Project Reality An AK-74M in

Project Reality An AK-74M with a 1P29 scope in

Project Reality Aiming down the 1P29 scope in

Project Reality Reloading the AK-74M in

Unfolding the AK-74M's stock

Attaching a bayonet to an AK-74M

AKS-74

The AKS-74 appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class. Like the AK-74, the AKS-74 is also incorrectly shown with a smooth receiver cover.

Project Reality An AKS-74 in

The AKS-74's stock being unfolded

AKS-74U

The AKS-74U appears as part of the game being used by the Militia, Taliban, African Resistance, and Russian Army factions.

Project Reality An AKS-74U in

Right side of the AKS-74U

Reloading the AKS-74U

AIM

The AIM is available as of the latest update to the Insurgent, Militia and Syrian rebels, referred to as the PM md.63.

AIM - 7.62x39mm

Project Reality An AIM in

Galil SAR

The Galil SAR rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.

Galil SAR - 5.56x45mm

Project Reality A Galil SAR in

FN FAL

The FN FAL appears in the game being used by the Militia, Free Syrian Army, African Resistance, and Iraqi Insurgent factions. Both the classic 50.00 and "G Series" variants are used.

FN FAL 50.00 - 7.62x51mm NATO

FN FAL G Series - 7.62x51mm NATO

Project Reality An FN FAL G Series in

Heckler & Koch G3A3

The Heckler & Koch G3A3 appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.

An interesting thing to note is, like with the MP5, the insurgent, Hamas and factions reload is different from the MEC reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the insurgent factions simply pull it back and let it rock forward after changing mags.

Heckler & Koch G3A3 - 7.62x51mm NATO

Project Reality A Heckler & Koch G3A3 in

Project Reality A Heckler & Koch G3A3 with RIS rails in

Project Reality A Heckler & Koch G3A3 with Zeiss Z-Point red dot sight in

Heckler & Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO

Project Reality A Heckler & Koch G3A3 with Hensoldt Model 2 scope in

Project Reality Aiming down the Hensoldt Model 2 scope in

Inserting a mag into the G3A3

Performing a HK slap

Attaching a bayonet

Heckler & Koch G36

The Heckler & Koch G36 appears in the game as the "G36A1", and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.

Heckler & Koch G36 - 5.56x45mm

Project Reality A Heckler & Koch G36 in

Heckler & Koch G36K

The Heckler & Koch G36K appears in the game as the "G36KA1", and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map "Silent Eagle". As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.

Heckler & Koch G36K - 5.56x45mm

Project Reality A Heckler & Koch G36K in

FAMAS F1

The FAMAS F1 appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot & SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.

FAMAS F1 5.56x45mm

Project Reality A FAMAS F1 in

Project Reality A FAMAS F1 with SCROME J4 scope in

Project Reality A FAMAS F1 with EOTech red dot sight in

Project Reality A FAMAS F1 with M68 Aimpoint red dot sight in

Right side of a FAMAS F1

Inserting a mag into a FAMAS F1

Chambering a round in a FAMAS F1

Attaching a bayonet to a FAMAS F1

L85A2

The L85A2 appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler & Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical, this is accurate as the British Army adopted the TA31F ACOG model that comes fitted with an RMR.

L85A2 with iron sights - 5.56x45mm

Project Reality An L85A2 with Grippod foregrip in

L85A2 5.56x45mm with SUSAT scope

Project Reality An L85A2 with a Grippod foregrip and SUSAT scope in

L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and "Vortex" flash hider - 5.56x45mm

Project Reality An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in

L22A2

The L22A2 appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.

L22A2 with SUSAT scope and 20-round magazine - 5.56x45mm

Project Reality An L22A2 in

M16A1 Rifle

The M16A1 rifle appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the "M16A1 DMR") as a main weapon for the Spotter class and an alternative weapon for the Designated Marksman class. As of the latest version (1.4), the IDF faction can use a designated marksman variant of the M16A1, the M16A2E3, fitted with a bipod and a Trijicon ACOG.

M16A1 - 5.56x45mm

Project Reality An M16A1 rifle in

Project Reality An M16A1 rifle with scope in

Project Reality An M16A2E3 rifle with Trijicon ACOG and bipod in

M16A1 with A2 handguards - 5.56x45mm

Project Reality An M16A1 rifle with A2 handguards in

M16A4 Rifle

The M16A4 rifle appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.

M16A4 - 5.56x45mm

Project Reality An M16A4 rifle with RIS foregrip in

Project Reality An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in

M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm

Project Reality An M16A4 rifle with an ACOG scope and Grippod foregrip in

C7NLD Rifle

As of 1.4.12, the C7NLD rifle has replaced the older C7A1 as the standard weapon of the Royal Netherlands Army faction. It always appears fitted with an M68 Aimpoint sight (a 3x magnifier is also available), a Grippod foregrip, and a polymer magazine. The C7NLD (and the C8NLD mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.

C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm

Project Reality A C7NLD rifle with an Aimpoint sight in

Project Reality A C7NLD rifle with an Aimpoint sight and a 3x magnifier in

C7A2 Rifle

The C7A2 rifle appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.

C7A2 with ELCAN scope - 5.56x45mm

Project Reality A C7A2 rifle with iron sights in

Project Reality A C7A2 rifle with EOTech Holographic sight in

Project Reality A C7A2 rifle with ELCAN scope in

C8NLD Carbine

As of 1.4.12, the C8NLD has replaced the older C8 as a secondary weapon for the Dutch forces. Like its full-size variant, the C7NLD, it always appears fitted with an Aimpoint sight (with an optional 3x magnifier), a Grippod foregrip and a polymer magazine.

C8NLD - 5.56x45mm

Project Reality A C8NLD carbine with an Aimpoint sight in

Project Reality A C8NLD carbine with an Aimpoint sight and a 3x magnifier in

C8A3 Carbine

The C8A3 carbine appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.

C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine

Project Reality A C8A3 carbine with EOTech red dot sight in

Project Reality A C8A3 carbine with ELCAN scope in

M4/M4A1 Carbine

The M4 carbine is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor MTAR-21 for other IDF classes).

The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot & ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, & EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses.

For the United States Army & Marines in Project Reality, the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Designated Marksman are the only ones that do not use an RIS handguard.

M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm

Project Reality An M4 carbine with a RIS foregrip in

Project Reality An M4 Carbine with an EOTech Holographic sight and RIS foregrip in

Project Reality An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in

Project Reality An M4 Carbine with an ACOG and Grippod foregrip in

Right side.

View down the ACOG sight.

M4A1 Carbine - 5.56x45mm

Project Reality An M4A1 Carbine with a Meprolight red dot sight in

Project Reality An M4A1 Carbine with an ITL MARS red dot sight in

Project Reality An M4A1 Carbine with an ACOG and Harris bipod in

Colt Model 653 Carbine

The Colt Model 653 carbine with the barrel cut down to 13" appears in the game as the "M16A1 Menosar", used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below. As of 1.4, certain classes in the IDF get access to a 653 fitted with a Mepro reflex sight.

Colt Model 653 "M16A1 Carbine" - 5.56x45mm

Project Reality A Colt Model 653 in

Project Reality A Colt Model 653 with a Mepro M21 reflex sight

Colt Model 733 Carbine

The Colt Model 733 carbine appears in the game as the "M16A1 Mekotzar", used by the Hamas faction. It should be noted that the real-life "Mekotzar" is just the above "Menosar" with the barrel cut down to 10" and a added recoil compensator.

Colt Model 733 - 5.56x45mm

Project Reality A "M16A1 Mekotzar" in

M231 Firing Port Weapon

The M231 Firing Port Weapon appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other M16-based weapons in the game, further reinforcing this.

M231 Firing Port Weapon - 5.56x45mm

Project Reality The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in

Heckler & Koch HK416

Players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with HK416 rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.

Heckler & Koch HK416 with 14.5-inch barrel 5.56x45mm

Project Reality A pair of Norwegian Army soldiers wielding Heckler & Koch HK416 rifles on a recruitment advertisement billboard in

Norinco Type 56

The Norinco Type 56 was introduced to the game in the latest version (1.4), available to the Syrian Rebels, African Resistance Fighters, Iraq Insurgents and Taliban. Both the full-length Type 56 and folding stock Type 56-1 variants are used.

Norinco Type 56 - 7.62x39mm

Project Reality. Note the hooded front-sights - an easy way to distinguish the Type 56 from the otherwise similar AK-47. A Norinco Type 56 in. Note the hooded front-sights - an easy way to distinguish the Type 56 from the otherwise similar AK-47.

Norinco Type 56-1 - 7.62x39mm

Project Reality being drawn by unfolding the stock. A Norinco Type 56-1 inbeing drawn by unfolding the stock.

Norinco QBZ-95

The Norinco QBZ-95 appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in BF2. It comes with either standard iron sights or a Y/MA 95-002 scope, bayonet, as well as an LG-1 grenade launcher as described below.

Norinco QBZ-95 - 5.8x42mm

Project Reality A Norinco QBZ-95 in

Norinco QBZ-95 5.8x42mm with Y/MA 95-002 scope

Project Reality A Norinco QBZ-95 with Y/MA 95-002 scope in

Norinco QBZ-95B

The Norinco QBZ-95B is the main weapon for the Chinese Vehicle Crewman class.

Norinco QBZ-95B - 5.8x42mm

Project Reality A Norinco QBZ-95B in

Sturmgewehr 44

The Sturmgewehr 44 appears in-game, available to the African Resistance and Syrian Rebel spotter class.

Sturmgewehr 44 - 7.92x33mm Kurz

Project Reality A Sturmgewehr 44 in

Tavor CTAR-21

The Tavor CTAR-21 appeared as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler & Koch G36 and G36K mentioned above.

Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm

Project Reality A Tavor CTAR-21 in

Project Reality A Tavor CTAR-21 with 4x magnifier in

Tavor MTAR-21

The Tavor MTAR-21 was added to the game in v1.5.5.0, virtually supplanting the earlier CTAR-21 in the IDF faction. It comes with either an ITL Mars red dot sight or a Meprolight as well as a magnifier for certain classes.

IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm

wz. 96 Beryl

The kbs wz. 96 Beryl is used by the Polish Army.

wz. 96A Beryl - 5.56x45mm

The Beryl in-game.

Mini-Beryl

The Mini-Beryl is used by the Polish Army. Is fitted with a EoTech 552 holographic sight and his proprietary foregrip.

The Mini-Beryl in-game.

Sniper Rifles

Lee-Enfield No.1 Mk.III* (HT)

The Lee-Enfield No.1 Mk.III* (HT), the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.

Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British

Project Reality A Lee-Enfield No.1 Mk.III* (HT) in

M14 EBR-RI

The M14 EBR-RI appears as the main weapon of the US Army's Designated Marksman class, replacing the M21 Designated Marksman Rifle from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.

M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO

Project Reality An M14 EBR-RI with Leupold Mark 4 scope in

Armalite AR-10T

The Armalite AR-10T appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.

Armalite AR-10T - 7.62x51mm NATO

Project Reality An Armalite AR-10T with ELCAN scope in

Project Reality An Armalite AR-10T with Leupold scope in

Mk 12 Mod 1 SPR

The Mk 12 Mod 1 SPR appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.

Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor

Project Reality A Mk 12 Mod 1 SPR in

Project Reality A Suppressed Mk 12 Mod 1 SPR in

Accuracy International Arctic Warfare Magnum

The Accuracy International AWM is used as the main weapon of the British Army & German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the "L115A3" and "G22", respectively.

Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum

Project Reality An L115A3 sniper rifle in

Project Reality A G22 sniper rifle in

Izhmash SV-98 Sniper Rifle

The Izhmash SV-98 appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the Accuracy International L96A1 from previous versions.

Izhmash SV-98 - 7.62x54mmR

Project Reality An Izhmash SV-98 in

M24 Sniper Weapon System

The M24 Sniper Weapon System is the main weapon for the U.S. Army & IDF Sniper classes, listed as the "M24 SWS" in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from BF2 was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army & IDF snipers.

M24 sniper rifle with Harris bipod - .300 Winchester Magnum

Project Reality An M24 sniper rifle with tan paint-job in

Aiming down the scope with scope overlay.

Aiming down the scope before the scope overlay.

Chambering a new round.

M40A3 Sniper Rifle

The M40A3 sniper rifle appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).

M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO

Project Reality with desert paint An M40A3 sniper rifle inwith desert paint

Good view of the woodland M40A3 without its magazine during its reload animation

Mosin Nagant M91/30 Sniper Rifle

The Mosin-Nagant M91/30 Sniper Rifle appears in the game, used by the Sniper class of the Taliban, Hamas, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.

Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R

Project Reality An Mosin-Nagant M91/30 Sniper Rifle with PU scope in

C14 Timberwolf

The C14 Timberwolf appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.

C14 Timberwolf with Harris bipod - .338 Lapua Magnum

Project Reality A C14 Timberwolf in

Steyr SSG 69

The Steyr SSG 69 sniper rifle appears as the primary weapon of the MEC and Miltia factions' Sniper classes, referred to as the "SSG-P1" in-game and features a Harris bipod.

Steyr SSG 69 - 7.62x51mm NATO

Project Reality A Steyr SSG 69 in

MAS FR F2

The MAS FR F2 appears in the game as the primary weapon of the French faction's Sniper class.

MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO

Project Reality A MAS FR F2 in

Norinco QBU-88

The Norinco QBU-88, with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.

Norinco QBU-88 with scope and bipod removed - 5.8x42mm

Project Reality A Norinco QBU-88 with scope removed in

Norinco QBU-88 5.8x42mm

Project Reality A Norinco QBU-88 in

Tavor STAR-21

The Tavor STAR-21 appears as part of the game, and was used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original Tavor TAR-21 (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).

Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm

Project Reality A Tavor STAR-21 in

Heckler & Koch G3SG/1

The Heckler & Koch G3SG/1 appears as part of the game, being used by the MEC & Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler & Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)

Heckler & Koch G3SG/1 - 7.62x51mm NATO

Project Reality A Heckler & Koch G3SG/1 with Hensoldt Model 2 scope in

Project Reality A Heckler & Koch G3SG/1 in

Heckler & Koch HK417

the Heckler & Koch HK417 appears in the game as the primary weapon of the French, Dutch, & German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.

Heckler & Koch HK417 7.62x51mm NATO with Harris bipod, 20" barrel, and Leupold Mark 4 scope

Project Reality A Heckler & Koch HK417 with SCROME J8 scope in

Project Reality A Heckler & Koch HK417 with EOTech red dot sight in

SVD Dragunov

The SVD Dragunov is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Polish Army, Militia, Free Syrian Army, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction.

SVD Dragunov with scope removed - 7.62x54mm R

Project Reality An SVD Dragunov with scope removed in

SVD Dragunov with PSO-1 scope - 7.62x54mm R

Project Reality An SVD Dragunov with a PSO-1 scope in

Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R

Project Reality An SVD-M Dragunov with scoped removed in

Project Reality An SVD-M Dragunov in

Bor

The Bor sniper rifle is used by the Polish Army.

Bor sniper rifle. - .338 Lapua Magnum

A Bor rifle in-game.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the "M1014 JSCS" and "L128A1" by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.

Benelli M4 Super 90 - 12 Gauge

Project Reality A Benelli M4 Super 90 in

Project Reality A Benelli M4 Super 90 with an EOTech red dot sight in

Mossberg 590

The Mossberg 590 appears in the game as the "Mossberg 590A1" in the hands of the Polish Army and the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).

Mossberg 590 with speedfeed stock - 12 Gauge

Project Reality A Mossberg 590 in

Project Reality A Mossberg 590 with heat shield in

Norinco 982

The Norinco 982 shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).

Norinco 982 - 12 Gauge

Project Reality A Norinco 982 in

Project Reality A Norinco 982 being loaded with a breaching slug in

Remington Model 870

The Remington Model 870 shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube as well as synthetic or wooden furniture and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original BF2 version of the weapon as the "M11-87", complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.

Remington Model 870 with high-capacity magazine tube - 12 Gauge

Project Reality A Remington Model 870 in

Saiga-12K

The Saiga-12K semi-automatic shotgun, fitted with an AKS-74 style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.

Saiga-12K - 12 Gauge

Project Reality A Saiga-12K in

Machine Guns

M249 SAW

The paratrooper version of the M249 SAW appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as Rapid Fielding Initiative parts which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel.

It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle.

The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.

FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm

Project Reality An M249 SAW in a fixed defensive position in

M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm

Project Reality An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in

Project Reality An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in

Project Reality An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in

FN Minimi Para

The FN Minimi Para, the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or SCROME J4 scope. The British variant is the "L110A1" and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.

FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm

Project Reality An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in

Project Reality An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in

FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm

Project Reality An FN L110A1 with 100-round DPM camo cloth ammo bag in

Project Reality An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in

Project Reality An FN L110A1 in a fixed defensive position in

C9A2 Light Machine Gun

The C9A2 light machine gun appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.

C9A2 light machine gun with ELCAN scope - 5.56x45mm

Project Reality An FN C9A2 light machine gun in

Project Reality An FN C9A2 light machine gun with ELCAN scope in

Project Reality An FN C9A2 light machine gun in a fixed defensive position in

Project Reality An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in

FN MAG 58

The FN MAG 58 appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their "C6" designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun, and door-mounted on the Canadian CH-146 Griffon transport helicopter with spade grips and butterfly trigger. Oddly, the FN MAG has the L7A2's markings and carry handle.

FN MAG 58 7.62x51mm NATO

Project Reality An FN MAG 58 in

Project Reality A C6 machine gun coaxially mounted on an LAV-III in

M240 Machine Gun

The game features four different versions of the American M240 machine gun; the M240B and M240G appear in the game as the primary weapon of the US Army & USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines.

The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkava Mk IV tanks, and the British Army's Scimitar light tanks (designated "L37A1" on the Scimitar).

Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).

M240B machine gun 7.62x51mm NATO

Project Reality An M240B machine gun in

Project Reality An M240B machine gun with M145 MGO scope in

M240G machine gun 7.62x51mm NATO

Project Reality An M240G machine gun in

Project Reality An M240G machine gun with ACOG scope in

M240C machine gun - 7.62x51mm NATO

Project Reality An M240C machine gun coaxially mounted in an LAV-25 in

Project Reality An M240C machine gun coaxially mounted in an M2A2 Bradley in

Project Reality An L37A1 machine gun coaxially mounted in a Scimitar light tank in

Project Reality An M240C machine gun coaxially mounted in an M1A2 Abrams in

M240D machine gun 7.62x51mm NATO

Project Reality An M240D Machine Gun mounted on a UH-1N Super Huey in

L7A2 Machine Gun

The L7A2 machine gun appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British & Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.

L7A2 machine gun - 7.62x51mm NATO

Project Reality An L7A2 in

Project Reality An L7A2 machine gun mounted on a Land Rover jeep in

Project Reality A remote-controlled L7A2 machine gun mounted on an Iveco LMV in

MG3 Machine Gun

In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an MG3A1 machine gun coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 125-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 125-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.

MG3 machine gun - 7.62x51mm NATO

Project Reality An MG3 machine gun with 75-round ammo drum in

Project Reality An MG3 machine gun with 75-round ammo drum and ELCAN scope in

Project Reality An MG3 machine gun with 200-round ammo box in

Project Reality An MG3 machine gun with 200-round ammo box and ELCAN scope in

Project Reality An MG3 machine gun with 200-round ammo box and EOTech Holographic sight in

Project Reality Reloading a MG3 machine gun with 200-round ammo box and ELCAN scope in

Project Reality Aiming down the sight of a MG3 machine gun with 200-round ammo box and ELCAN in

Project Reality An MG3 machine gun in a fixed defensive position in

Project Reality An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in

Project Reality An MG3A1 machine gun mounted on a Leopard 2A6 tank in

Heckler & Koch MG4 Machine Gun

The Heckler & Koch MG4 appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.

Heckler & Koch MG4 - 5.56x45mm

Project Reality A Heckler & Koch MG4 with Zeiss Z-Point red dot sight in

Heckler & Koch MG4 5.56x45mm with 4x scope/carry handle assembly

Project Reality A Heckler & Koch MG4 in

Project Reality A Heckler & Koch MG4 coaxially mounted on a Puma IFV in

Norinco QJB-95

The Norinco QJB-95 is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a Y/MA 95-002 scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.

Norinco QJB-95 with 75-round drum magazine - 5.8x42mm

Project Reality A Norinco QJB-95 in

Project Reality A Norinco QJB-95 in a fixed defensive position in

Project Reality A Norinco QJB-95 mounted on a Fast Attack Vehicle in

Norinco QJB-95 5.8x42mm Chinese with 75-round drum magazine and Y/MA 95-002 scope

Project Reality A Norinco QJB-95 with a Y/MA 95-002 scope in

Inserting a new drum mag into the QJB-95

Charging the QJB-95

Norinco QJY-88

The Norinco QJY-88 was added to the game in v1.5.5.0.

Norinco QJY-88 - 5.8x42mm

L86A2 Light Support Weapon

The L86A2 Light Support Weapon appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.

L86A2 LSW - 5.56x45mm

Project Reality An L86A2 LSW in

Project Reality An L86A2 LSW with SUSAT scope in

IMI Negev

The IMI Negev appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.

IMI Negev with 200-round cloth ammo bag - 5.56x45mm

Project Reality An IMI Negev in

Project Reality (removed in v1.0) An IMI Negev with an ACOG scope in(removed in v1.0)

PKM/PKT Machine Gun

The PKM machine gun appears in the game, being used by the Automatic Rifleman class of Polish Army and the Machine Gunner classes of the Taliban, Hamas, Free Syrian Army, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, Polish Army & Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, & BMP-3 APC's, BRDM-2, BRDM-2-M97 Żbik scout vehicles, as well as T-62, T-72, PT-91 and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament.

The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers.

The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions.

The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.

PKM machine gun - 7.62x54mmR

Project Reality A PKM machine gun in

Project Reality A PKM machine gun in a fixed defensive position in

PKT machine gun 7.62x54mm R with 250-round ammo box

Project Reality A PKT machine gun mounted in a BRDM-2 scout vehicle in

Project Reality A PKT machine gun mounted in an MT-LB APC in

Battlefield 2 A PKT machine gun mounted in a BTR-60 APC in

Project Reality A PKT machine gun mounted in a BTR-80A APC in

Project Reality A PKT machine gun mounted in a BTR-80 APC in

Project Reality A PKT machine gun mounted in a MT-LB 6MB APC in

Project Reality A PKT machine gun mounted in a BMP-3 APC in

Project Reality A PKT machine gun mounted in a T-62 tank in

Project Reality A PKT machine gun mounted in a T-72 tank in

Project Reality A PKT machine gun mounted in a T-90 tank in

PKP Pecheneg

The PKP Pecheneg appears in the game as the primary weapon of the Russian Army Machine Gunner class, fitted with an optional PK-A scope.

PKP Pecheneg 7.62x54mm with ammo drum

Project Reality A PKP Pecheneg in

Aiming down the scope on the PKP. Note green illumination

Aiming down the backup iron sight on the PKP

Reloading the PKP. Note the scope pushed to the side to allow the top to be opened

M60 Machine Gun

The M60 machine gun appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.

M60 machine gun - 7.62x51mm NATO

Project Reality An M60 machine gun in

Project Reality An M60 machine gun mounted on a Rigid Inflatable Boat in

RPK Light Machine Gun

The RPK light machine gun appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Hamas, and Taliban factions. Note that the Iraqi Insurgent and Taliban factions use a version with a standard AK-style stock, representing the Iraqi-manufactured "Al Quds" variant (an Iraqi copy of the Zastava M72).

RPK with 40-round box magazine - 7.62x39mm

Project Reality An RPK in

RPK-74 Light Machine Gun

The RPK-74 light machine gun appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope.

RPK-74 with 45-round box magazine - 5.45x39mm

Project Reality RPK-74 in

RPK-74M with 45-round box magazine 5.45x39mm

Project Reality RPK-74M in

Project Reality RPK-74M with 1P29 scope in

Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine

View down the 1P29 scope

Observing a dangerous looking horse with the RPK-74M's iron sight

Reloading the RPK-74M

Unfolding the stock on the RPK-74M

Degtyaryov DP-28

The Degtyaryov DP-28 appears in the game as an alternative primary weapon for the African Resistance, Taliban, Free Syrian Army, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.

Degtyaryov DP-28 7.62x54mm R

Project Reality A Degtyaryov DP-28 in

Aiming down the DP-28's sight

UKM-2000Z

The UKM-2000Z is used by the Polish Army.

UKM-2000Z - 7.62x51mm NATO

Mounted Weaponry

Type 85 Heavy Machine Gun

The Type 85 heavy machine gun appears as the Chinese heavy machine gun, mounted on Type 98 tanks, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.

Type 85 heavy machine gun - 12.7x108mm

Project Reality A tripod-mounted Type 85 heavy machine gun in

Project Reality A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in

Project Reality A Type 85 heavy machine gun mounted on a Type 98 tank in

Project Reality A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in

QJC-88

The Norinco QJC-88 vehicle heavy machine gun is found on the WZ551 APCs.

Project Reality A QJC-88 heavy machine gun mounted on a WZ551 armored personnel carrier in

M61 Vulcan

The M61 Vulcan cannon appears in the game as the secondary armament of U.S. Army, Polish Army and IDF's F-16C Fighting Falcon, U.S. Army's F-15E Strike Eagle, and the USMC & Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.

M61 Vulcan - 20mm

Project Reality An M61 Vulcan in an M167 Vulcan Air Defense System mounting in

Project Reality An M61 Vulcan mounted in an F-16C Fighting Falcon in

GAU-8/A Avenger

The General Electric GAU-8/A Avenger appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.

GAU-8/A Avenger 30mm

Project Reality A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in

General Dynamics GAU-12/U

The General Dynamics GAU-12/U appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.

General Dynamics GAU-12/U 25mm with unfired rounds

Project Reality A GAU-12/U mounted on a AV-8B Harrier II in

General Dynamics GAU-22/A

The General Dynamics GAU-22/A appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.

General Dynamics GAU-22/A 25mm

Norinco Type 23-2K

The Norinco Type 23-2K, a Chinese clone of the Nudelman-Rikhter NR-23, appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.

Norinco Type 23-2K 23mm

Project Reality A Norinco Type 23-2K mounted on a Q-5 Fantan in

Nudelman-Rikhter NR-30

The Nudelman-Rikhter NR-30 appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.

Nudelman-Rikhter NR-30 30mm

Project Reality A Nudelman-Rikhter NR-30 mounted on a Su-22 in

GIAT 30

The GIAT 30 appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.

GIAT 30 30mm

Project Reality A GIAT 30 mounted on a Eurocopter Tiger in

Mauser BK-27

The Mauser BK-27 appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since PR reuses the Typhoon model from BF2, the BK-27 is mounted in the wrong location on that aircraft.

Mauser BK-27 27mm

Project Reality A Mauser BK-27 mounted in a Eurofighter Typhoon in

Project Reality A Mauser BK-27 mounted in a Tornado IDS in

Gryazev-Shipunov GSh-23

The Gryazev-Shipunov GSh-23 appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter and as the secondary armament of the Polish W-3WA Sokół light attack helicopter. Since the game uses the BF2 model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.

Gryazev-Shipunov GSh-23 23mm with ammo belt

Project Reality A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in

Gryazev-Shipunov GSh-30-1

The Gryazev-Shipunov GSh-30-1 appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC & Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker & Su-34 Fullback.

Gryazev-Shipunov GSh-30-1 with ammo belt 30mm

Project Reality A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in

Project Reality A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in

Gryazev-Shipunov GSh-30-2

The Gryazev-Shipunov GSh-30-2 appears in the game as the secondary weapon of the Su-39 & Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.

Gryazev-Shipunov GSh-30-2 30mm with unfired rounds

Project Reality A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in

Yakushev-Borzov Yak-B

The Yakushev-Borzov Yak-B appears in the game as the secondary armament of the Russian Army, Polish Army & MEC factions' Mi-24V Hind-E helicopter.

Project Reality A Yakushev-Borzov Yak-B mounted on an Mi-24V Hind-E in

M197 Vulcan

The M197 Vulcan cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.

M197 Vulcan - 20mm

Project Reality An M197 Vulcan mounted in an AH-1Z Viper in

Shipunov 2A42

The Shipunov 2A42 appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 & BMD-2 APC's on some maps.

Shipunov 2A42 - 30mm

Project Reality A Shipunov 2A42 mounted on a BTR-80A in

Project Reality A Shipunov 2A42 mounted on an MT-LB 6MB in

Project Reality A Shipunov 2A42 mounted on a BMP-3 in

Project Reality A Shipunov 2A42 mounted on an Mi-28 Havoc in

Project Reality A Shipunov 2A42 mounted on a disabled BMD-2 in

Browning M2HB Heavy Machine Gun

The Browning M2HB heavy machine gun is mounted on most U.S. Army & Marine Corps land vehicles including the M1A1 & M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun.

The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 & Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance & Free Syrian Army's Technicals, the British Army & Dutch factions' Land Rover jeeps, the British Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the Dutch faction's Boxer APC, the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle.

The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike BF2 where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, Project Reality gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.

Browning M2HB on M3 tripod - .50 BMG

Project Reality A tripod-mounted Browning M2HB in

Browning M2HB .50 BMG in vehicle mount

Project Reality A Browning M2HB on a Land Rover jeep in

Project Reality A Browning M2HB on a Humvee in

Project Reality A Browning M2HB in a CROWS mount on a Humvee in

Project Reality A Browning M2HB on an M1126 Stryker in

Project Reality A Browning M2HB on an M113 in

Project Reality A Browning M2HB on a Namer in

Project Reality A Browning M2HB on an AAV7A1 in

Project Reality A Browning M2HB on an M1A2 Abrams in

Project Reality A Browning M2HB on a Merkerva Mk IV in

Project Reality A Browning M2HB on a Challenger 2 in

Browning M3 Heavy Machine Gun

The Browning M3 heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook & MV-22B Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.

Browning M3 heavy machine gun - .50 BMG

Project Reality A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in

Project Reality A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in

Project Reality A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in

Project Reality A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in

GE M134 Minigun

The GE M134 Minigun appears in the game door-mounted on UH-60 Blackhawk helicopters used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army & Marine Corps.

GE M134 Minigun with flash suppressor - 7.62x51mm NATO

Project Reality A GE M134 Minigun door-mounted on a UH-60 Blackhawk in

Project Reality A GE M134 Minigun mounted on an AH-6 Little Bird in

Berezin UBK

The Berezin UBK appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.

Berezin UBK (for the wings) - 12.7x108mm

Project Reality A Berezin UBK mounted on a WZ-11 helicopter in

Kord Heavy Machine Gun

The Kord heavy machine gun appears in the game door-mounted on the Polish Army and MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.

Kord heavy machine gun with ammo box - 12.7x108mm

Project Reality A tripod-mounted Kord heavy machine gun in

Project Reality A Kord heavy machine gun mounted on a T-90 in

Project Reality A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in

Project Reality A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in

DShK Heavy Machine Gun

The DShK heavy machine gun appears as part of the game, mounted in the backs of pickup trucks ala Black Hawk Down used by the Taliban, Militia, Hamas, Free Syrian Army, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia and Free Syrian Army factions. The Boragh APC used by the MEC faction also mounts a DShK. Some maps will feature wrecked/derelict T-62 & T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.

DShK tripod-mounted - 12.7x108mm

Project Reality A tripod-mounted DShK heavy machine gun in

Project Reality A DShK heavy machine gun mounted on a pickup truck in

Project Reality A DShK heavy machine gun mounted on a T-62 tank in

Project Reality A DShK heavy machine gun mounted on a Boragh APC in

NSV Heavy Machine Gun

The NSV heavy machine gun appears in the game mounted on Polish Army Honker Skorpion-3 jeep, HMMWV jeep and BRDM-2-M97 Żbik scout vehicle. It also appears mounted on the Commander's hatch of the Polish T-72 & PT-91 tanks and in Polish HMG nests. It is also used by Russian Army and MEC factions' MT-LBVM APC's, the MEC's T-72 and T-72S1 tanks and on the Russian T-72B/B1 tanks.

NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm

Project Reality An NSV heavy machine gun mounted on a pickup truck in

Project Reality An NSV heavy machine gun mounted on an MT-LBVM in

Project Reality An NSV heavy machine gun mounted on a T-72 tank in

KPV Heavy Machine Gun

The KPV heavy machine gun appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted KPVT heavy machine gun also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC & Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Polish Army, Russian Army, Iraqi Insurgent, and Militia factions.

KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm

Project Reality KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in

KPVT heavy machine gun - 14.5x114mm

Project Reality A KPVT heavy machine gun mounted on a BRDM-2 in

Project Reality A KPVT heavy machine gun mounted on a BTR-60 in

Project Reality A KPVT heavy machine gun mounted on a BTR-80 in

M242 Bushmaster Chaingun

The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an M242 Bushmaster chaingun as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.

M242 Bushmaster chaingun - 25mm

Project Reality An M242 Bushmaster chaingun mounted on an LAV-25 in

Project Reality An M242 Bushmaster chaingun mounted on an LAV-III in

Project Reality An M242 Bushmaster chaingun mounted on an M2A2 Bradley in

L21A1 RARDEN

The L21A1 RARDEN appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.

L21A1 RARDEN 30mm mounted on Scimitar light tank

Project Reality An L21A1 RARDEN mounted on a Scimitar light tank in

Project Reality An L21A1 RARDEN mounted on a Warrior IFV in

MK30-2/ABM

The MK30-2/ABM appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.

MK30-2/ABM 30mm

Project Reality A MK30-2/ABM mounted on a Puma IFV in

M230 Chain Gun

The M230 chain gun appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. & British Army and IDF factions.

M230 chain gun - 30mm

Project Reality An M230 chain gun mounted on an AH-64 Apache in

Type 87 Autocannon

The Type 87 autocannon, a 25mm Chinese clone of the Russian ZU-23, appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.

Type 87 25mm

Project Reality Four Type 87 Autocannons mounted on a PGZ-95 in

ZU-23 Autocannon

The ZU-23 appears in the game in a quad mount on the ZSU-23-4 "Shilka" anti-aircraft vehicle used by the MEC faction and Polish Army. The ZU-23 also appears mounted on the back of certain Ural-4320 trucks used by the Iraqi Insurgent faction.

ZU-23 23mm

Project Reality ZU-23 autocannons mounted on the backs of Ural-4320 trucks in

2A38M Autocannon

A pair of 2A38M autocannons appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the Russian Army and MEC factions. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.

2A38M autocannon 30mm

Type 99 Cannon

On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' Type 99 cannons mounted in the remaining wing, though it's not usable.

Type 99 cannon 20mm with ammo drum

Project Reality A Type 99 cannon mounted on a crashed A6M Zero in

M252 Mortar

As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an M252 mortar. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airburst and white phosphorous.

M252 Mortar - 81mm

Project Reality A USMC M252 Mortar pit in

Hand Grenades

M18 Smoke Grenade

One of the few non-lethal grenades in the game is the M18 smoke grenade. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.

A red M18 smoke grenade

Project Reality An M18 smoke grenade in

Pulling the pin on an M18 smoke grenade.

An M18 smoke grenade dispersing purple smoke.

M83 Smoke Grenade

The M83 Smoke Grenade appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.

M83 smoke grenade

Project Reality An M83 smoke grenade in

RDG-2 Smoke Grenade

The RDG-2 smoke grenade appears as part of the game, being used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Militia, Hamas, Taliban, Polish Army and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.

RDG-2 smoke grenade

Project Reality An RDG-2 smoke grenade in

An RDG-2 smoke grenade dispersing smoke.

GR MA FUM 56 Smoke Grenade

The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the "FUM-F1", most likely referring to the fuze it uses, it only emits white smoke.

GR MA FUM 56 smoke grenade with F12 fuze

Project Reality A GR MA FUM 56 smoke grenade with F1 fuze in





M67 Hand Grenade

The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the "C13" designation.

M67 High-Explosive Fragmentation hand grenade

Project Reality An M67 hand grenade in

Pulling the M67's pin.

A live M67 grenade about to explode.

Project Reality An C13 hand grenade in

L109 Hand Grenade

The L109 hand grenade appears as part of the game, used by the British Army faction. The NR 300, the Norwegian version of the L109 hand grenade, also appears for the Norwegian Army faction.

L109 High-Explosive Fragmentation hand grenade

Project Reality An L109 hand grenade in

Project Reality An NR 300 hand grenade in

DM51 Hand Grenade

The DM51 hand grenade appears in the game being used by the German Bundeswehr.

DM51 High-Explosive Fragmentation hand grenade

Project Reality A DM51 hand grenade in

Type 82 Hand Grenade

The Type 82 hand grenade appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.

Type 82 High-Explosive Fragmentation hand grenade

Project Reality A Type 82 hand grenade in

F-1 Hand Grenade

The F-1 hand grenade appears in the game being used by the Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, Taliban, Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the "grenade trap" IED.

F-1 High-Explosive Fragmentation hand grenade

Project Reality An F-1 hand grenade in

Pulling the F-1's pin.

A live F-1 about to explode.

Preparing the F1 "grenade trap" IED.

Project Reality An F-1 hand grenade as part of a "grenade trap" IED in

OF 37 Hand Grenade

The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.

OF 37 hand grenade with F3 fuze.

Project Reality An OF 37 hand grenade with F3 fuze in

Pulling the OF 37's pin.

A live OF 37 about to explode.

RKG-3 Anti-Tank Grenade

The RKG-3 anti-tank grenade appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.

RKG-3 anti-tank grenade

Project Reality An RKG-3 anti-tank grenade in

RGO Hand Grenade

The RGO appears as the standard issue hand grenade for the Russian Army faction, replacing the anachronistic F-1 hand grenades from earlier versions of the game.

RGO frag grenade

Project Reality An RGO frag grenade in

Anti-Armor Weapons

BGM-71 TOW

One of several anti-tank missile launchers available in the game is the BGM-71 TOW missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, & IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in BF2, those in PR require several moments to "warm up" before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in BF2. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.

BGM-71 TOW mounted on M220 tripod - 152mm

Project Reality (a second BGM-71 can be seen mounted on a Humvee in the background as well) A tripod-mounted BGM-71 TOW in(a second BGM-71 can be seen mounted on a Humvee in the background as well)

BGM-71 TOW mounted on Humvee - 152mm

Project Reality A BGM-71 TOW mounted on a Humvee in

BGM-71 TOW mounted on Bradley IFV - 152mm

Project Reality A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in

RPG-26

The RPG-26 appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplementing the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.

Project Reality An RPG-26 in

ERYX

The ERYX is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.

Tripod-mounted ERYX launcher - 137mm

Project Reality An ERYX in

MILAN

The MILAN appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.

Tripod-mounted MILAN launcher - 115mm

Project Reality A tripod-mounted MILAN in

Spike

The Spike missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV. It also appears as standard weapon for the Anti-Tank class of the Polish Army and in deployable, tripod-mounted anti-tank missile also for Poles.

Tripod-mounted Spike launcher - 170mm

Project Reality A Spike launcher mounted on a Puma IFV in

AT-3 Sagger

The AT-3 Sagger appears in the game as a secondary armament on the Polish Army and Militia faction's BMP-1 IFV.

AT-3 Sagger launcher and missile 125mm

Project Reality An AT-3 Sagger mounted on a BMP-1 in

AT-5 Spandrel

The AT-5 Spandrel appears in the game as the secondary armament on the BMP-2 IFV. It is also the sole armament on the 9P148 anti-armor vehicle, the 9P148 having a 5-tube launcher rack mounted on top of the vehicle. On some maps, the player can see knocked-out BMD-2 IFV's, complete with an AT-5 launcher mounted atop the turret.

AT-5 Spandrel launcher and missile 135mm

Project Reality An AT-5 Spandrel launcher mounted on a knocked-out BMD-2 in

AT-14 Spriggan

The AT-14 Spriggan appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV, with twin double-barreled launchers mounted on either side of the turret for a total of four missiles ready to fire.

AT-14 Spriggan launcher and missile - 152mm

Project Reality Two AT-14 Spriggan launchers mounted on a BMP-2M in

M72 LAW

The M72 LAW appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.

M72 LAW - 66mm

Project Reality An M72 LAW in

Project Reality An M72A6 LAW in

M136 AT4

The M136 AT4 appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the "M136 AT4 CS" designation, the British use the "L2A1 ILAW" designation, and the French use the "ABL" designation.

M136 AT4 - 84mm

Project Reality An M136 AT4 in

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.

Mk 153 Mod 0 SMAW 83mm

Project Reality A Mk 153 Mod 0 SMAW fitted with an ACOG scope in

PF-89

The PF-89 appears as part of the game, being used by the Chinese PLA faction.

PF-89 - 80mm

Project Reality A PF-89 in

PF-98

The PF-98 appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.

PF-98 tripod-mounted with missiles - 120mm

Project Reality A PF-98 in

FGM-172A SRAW

The FGM-172 SRAW is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the "NLAW" designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.

FGM-172A SRAW - 139.7mm

Project Reality An FGM-172 SRAW in

MATADOR

The MATADOR missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.

MATADOR - 90mm

Project Reality A MATADOR in

Panzerfaust 3

The Panzerfaust 3 appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7 and Mk 153 SMAW, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.

Panzerfaust 3 with DM12A1 rocket - 60mm

Project Reality A Panzerfaust 3 with a DM12A1 rocket in

Panzerfaust 3 with DM22 rocket - 60mm

Project Reality A Panzerfaust 3 with a DM22 rocket in

HJ-8 Red Arrow

Another anti-tank missile launcher available in the game is the HJ-8 Red Arrow missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the BF2 model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.

Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm

Project Reality A tripod-mounted HJ-8 Red Arrow in

Project Reality An HJ-8 Red Arrow mounted on a WZ551 in

SPG-9 Recoilless Rifle

The SPG-9 recoilless rifle appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Free Syrian Army, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.

SPG-9 recoilless rifle - 73mm

Project Reality A tripod-mounted SPG-9 recoilless rifle in

SPG-9 recoilless rifle jeep mount - 73mm

Project Reality An SPG-9 recoilless rifle mounted on a truck in

RPG-7

The RPG-7 appears being used by the Iraqi Insurgents, Free Syrian Army, Hamas, Taliban, MEC, Polish Army, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.

RPG-7 - 40mm

Project Reality An RPG-7 in

RPG-7 40mm with PGO-7 scope and PG-7VM rocket

Project Reality An RPG-7 with PGO-7 scope in

RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket

Project Reality An RPG-7 with a PG-7VR tandem warhead rocket in

Anti-Air Weapons

FIM-92 Stinger

One of several SAM (Surface to Air Missiles) available in the game is the FIM-92 Stinger, mounted in a twin emplacement at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as its sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.

FIM-92 Stinger - 70mm

Project Reality An FIM-92 Stinger in

Project Reality A twin FIM-92 Stinger ground launcher in

Avenger Air Defense System with FIM-92 Stingers - 70mm

Project Reality Two 4-tube Standard Vehicle Mounted Launchers on an M1097 Avenger humvee in

SA-7 Grail

The SA-7 Grail appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, Free Syrian Army, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.

SA-7 Grail launcher and missile - 72mm

Project Reality An SA-7 Grail in

SA-18 Grouse

The second Soviet-made SAM seen in the game is the SA-18 Grouse, mounted in a twin turret at Chinese, Russian, Polish and MEC bases.

SA-18 Grouse launcher and missile - 72mm

Project Reality A twin SA-18 Grouse turret in

QW-2 Vanguard 2

The QW-2 Vanguard 2 appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.

QW-2 Vanguard 2 launcher and missile 72mm

Project Reality A QW-2 Vanguard 2 in

Project Reality Four QW-2 Vanguard 2s mounted on a PGZ-95 in

PZR Grom

The PZR Grom is used by the Polish Army.

PZR Grom launcher and missile.

The PZR Grom in-game.

Grenade Launchers

GP-25 Grenade Launcher

The GP-25 grenade launcher appears in the game mounted on the AK-47 & AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, Free Syrian Army, & Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters). Version 1.2 also gave under-barrel grenade launchers the ability to launch illumination rounds for use on night maps in addition to HE-Frag and smoke rounds.

GP-25 (40mm) mounted on an AKM (7.62x39mm)

Project Reality A GP-25 grenade launcher mounted on an AK-47 in

GP-25 (40mm) mounted on an AK-74M (5.45x39mm)

Project Reality A GP-25 grenade launcher mounted on an AK-74M in

Project Reality A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in

LG-1 Grenade Launcher

The LG-1 grenade launcher appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.

LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)

Project Reality An LG-1 grenade launcher mounted on a Norinco QBZ-95 in

Project Reality An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in

Heckler & Koch HK79 Grenade Launcher

The Heckler & Koch HK79 grenade launcher appears as part of the game, mounted on the Heckler & Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive, smoke, and illumination rounds.

Heckler & Koch HK79 (40mm) mounted on an Heckler & Koch G3A3 (7.62x51mm NATO)

Project Reality A Heckler & Koch HK79 grenade launcher mounted on a Heckler & Koch G3A3 with a Zeiss Z-Point red dot sight in

Project Reality A Heckler & Koch HK79 grenade launcher mounted on a Heckler & Koch G3A3 with a Hensoldt Model 2 scope in

Heckler & Koch AG36 Grenade Launcher

The Heckler & Koch AG36 grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as "L17A2"; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.

Heckler & Koch AG36 (40mm) mounted on an Heckler & Koch G36 (5.56x45mm)

Project Reality A Heckler & Koch AG36 mounted on a Heckler & Koch G36 in

L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)

Project Reality An L123A2 grenade launcher mounted on an L85A2 in

Project Reality An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in

M203 Grenade Launcher

The M203 grenade launcher appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the "M203A1" on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.

M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)

Project Reality An M203 grenade launcher mounted on an M16A1 rifle in

M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)

Project Reality An M203 grenade launcher mounted on an M16A4 rifle in

M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)

Project Reality An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in

M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)

Project Reality An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in

M203 40mm grenade launcher mounted on C7A2 with ELCAN scope (5.56x45mm)

Project Reality An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in

M203 40mm grenade launcher mounted on Colt Model 653 carbine with magazine removed (5.56x45mm)

Project Reality An M203 grenade launcher mounted on a Colt Model 653 carbine in

Mk 19 Grenade Launcher

The Mk 19 grenade launcher appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep. Mk 19 is also mounted as primary weapon of some versions of Humvee, used by US Army & USMC and by the Polish Army.

Mk 19 grenade launcher in vehicle mounting - 40mm

Project Reality A Mk 19 grenade launcher on an AAV7A1 in

Heckler & Koch GMG

The Heckler & Koch GMG appears in the game as an available primary weapon on the Dutch faction's Boxer APC.

Heckler & Koch GMG on tripod 40mm

Mines

M15 Anti-Tank Mine

One of several land mines in the game is the M15 anti-tank mine, used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.

M15 Anti-Tank mine

Project Reality An M15 anti-tank mine in

Inserting a pressure fuze into the M15 mine

TM-62 Anti-Tank Mine

The TM-62 anti-tank mine appears as part of the game, used by the Russian Army, Polish Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.

TM-62 Anti-Tank mine

Battlefield 2 A TM-62 anti-tank mine in

Inserting a pressure fuze into the TM-62 mine

M18A1 Claymore

One of two anti-personnel mines in the game is the M18A1 Claymore, used by the USMC, US Army, British Army, Polish Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in BF2. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.

M18A1 Claymore anti-personnel mine

Project Reality An M18A1 Claymore in

Type 66 anti-personnel mine

Project Reality A Type 66 anti-personnel mine in

MON-50 Anti-Personnel Mine

The MON-50 anti-personnel mine appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Free Syrian Army, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.

MON-50 anti-personnel mine

Project Reality A MON-50 anti-personnel mine in