i know i've mentioned it on other sites too, but i did so enjoy playing this game. not much of a story, but enough of one to get by. i dunno what the guy below me is so ramped up about: it makes sense that there'd be some sort of side-quest revolving setting all these souls free since there's a friggin' medal for it. although i am a little surprised about there being some requirement to proceed: don't remember it saying anything anywhere about that. i do recall the Girl's description mentioning that she's more fit than the Bums though, so i see no problem with her being able to jump higher.

actually the only gripes i have are the same i had before. (1) upper-left diagonal release on the dispossess doesn't work on the arrow keys, even though it works fine on th WASD. had to switch schemes a few times because of that. (2) controls are ugly. i can understand wanting to space them apart, but the actual buttons used seem really arbitrary, and tbh, three in a row--[Z], [X], and [C] for example--is just fine by me. at the very least, it'd be nice to not have them so strangely placed. (3) checkpoints are really handy, but almost make the game too easy in certain areas. don't get me wrong: in some stages, they really are a godsend (e.g. late in stage 28), but in others, particularly early ones (or just ones i think are easy already), it's just makes me kinda yawn and say, "doesn't matter if i die. i'll just respawn there anyway. no consequence. hell, i won't even have to recollect that Lost Soul." it's not exactly a long game, so it couldn't hurt all that much.

that's really it. oh, i do think an explanation of why Ghostly can't possess machines would be nice, but for the sake of the game, i'll let it pass. it was fun. good music too.