Explosives: 30

We use grenades so going fully into the explosives trait line is a must. The extra power and condition duration is a must as well.



Incendiary Powder: Nice amount of DMG from burning as well as helping increase our DMG from flamethrower (10% increase DMG to burning foes)

Explosive Powder: For more base DMG

Grenadier: A must for any grenade build. The extra range is invaluable in WvW and dungeons and the extra grenade significantly increases DMG output.

Firearms: 20

Since Juggernaut is a master trait now we can grab it and still have enough points left over to use in other trait lines. We also need the Precision as this build relies on a decent amount of critical hits.



Precise Sights: Extremely good trait when coupled with Steel-Packed Powder and your grenades to stack massive amounts of vulnerability. Helps with pretty much every aspect of gameplay. Who doesn't want to stack more vulnerability?!?

Juggernaut: Main reason for going into Firearms. 200 toughness is a good bonus and will help but the big reason for this trait is the constant 6 stacks of might. At level 80 that's a 210 point increase in power and condition DMG! add that to the stacks you get from Sigil of Strength and it's just a ridiculous amount of bonus DMG.

Alchemy: 20

I originally put these points into the Tools line but after switching form Soldier's armor to Knight's I felt that my Health pool was a little to low for my liking and switched over to Alchemy.



Fast-Acting Elixirs: I personally prefer the Medkit but if we are going into the Alchemy line it works to just use Elixir H and get this trait. It also helps with your #7 skill slot which I switch to different elixirs often.