Alpha 13 is now available for download! The full change log is at the end of this post.

Steam Cloud support is currently only available on the Experimental branch to make sure it’s all working as expected before we release it to everyone. If you want to give it a try, right-click Parkitect in the Steam library and select Properties -> Betas -> Experimental.

Devlog

There’s a new tool available in the scenario editor for marking objects as indestructible:

This can be useful for custom-built structures such as park entrance buildings, but can also be used for creating scenarios with some unique restrictions.



Changelog

- added Submarines ride

- added Calm River Ride

- added random events

- added Steam Cloud support (on Experimental branch)

- added brush tool for changing existing path types

- added guests stop and watch rides

- added bamboo path objects

- added terrain textures

- added closing shops

- added hold Alt to change terrain painting mode

- added hotkey for pipette tool (“P”)

- added countdown timer for fulfilling scenario goals

- added objects can be marked as indestructible in scenario editor

- improved behaviour of water when terraforming near it

- improved performance when hiding scenery some more

- improved path dragging to better work on uneven terrain

- improved behaviour when quicksaving a new park

- improved how scenario goal rewards work

- improved balance of flat ride costs and capacities

- fixed issue with Inverted Double Swing seats

- fixed a case where Transformer was in wrong animation position after loading savegame

- fixed grasses showing across tunnels through vertical terrain cliffs

- fixed vandalism visualization not being applied properly to some objects

- fixed walls sometimes getting misplaced when building next to sloped terrain

- fixed a rare case where the camera would freak out when switching into top-down view (“M”)

- fixed high wage costs when starting a new scenario

- fixed an error message when adjusting UI scale