OpenMW 0.27.0 Released! 2013-11-29 - raevol The OpenMW team is proud to announce the release of version 0.27.0! Grab it from our Downloads Page for all operating systems. This release brings the first official release of OpenCS, the OpenMW team’s efforts to bring an open source solution for editing content for OpenMW. OpenCS is in an early Alpha state, please take that into consideration when testing! See the full notes below. Check out the release video by the indomitable WeirdSexy: Known Issues: PLEASE NOTE! There have been changes to the OpenMW config files. The game will not run with old configurations, but your configuration can be updated by simply running the Launcher. If you normally run OpenMW directly from the executable, please re-run the Launcher once to update.

Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround) Changelog: Implemented Acrobatics

Implemented God Mode

Implemented torch extinguishing

Implemented breath meter color change when it is running low

Fixed polish language version of Morrowind crashing OpenMW

Fixed decimal numbers not displaying correctly in the UI

Fixed camera not lowering while sneaking

Fixed ambient sounds playing while the game is paused

Fixed being able to enter third person view with the mousewheel when it should be disabled

Fixed some CDs not working correctly with Unshield installer

Fixed a script instruction to allow the Quick Character Creation plugin to work

Fixed fatigue not regenerating when jumping

Fixed Laire dieing inexplicably in Beshara

Merged the –master and –plugin switches

OpenCS: Implemented a start dialogue

OpenCS: Implemented handling file paths so that files are saved only to the local data cirectory, and only with OpenMW extensions: omwgame/omwaddon

OpenCS: Implemented Saving

OpenCS: Implemented new ESX selector

OpenCS: Implemented enforcing single-instance mode since multiple projects can be open

OpenCS: Implemented record filtering

OpenCS: Implemented default record filters

OpenCS: Proper compiler configuration (currently used only for syntax highlighting)

Week in review 2013-11-26 - sir_herrbatka TL;DR Another good week, with progress on long awaited features. The 0.28.0 will be either very good or truly amazing. This week gus work on combat AI was merged and even now, in this very moment work on new features goes on! Let’s start with saving, that little nifty feature that allows you to actually quit Morrowind without worrying about loosing your hero. Zini is working on it currently, and I bet this will be ready for the 0.28.0. Please note, that saving and loading was meant to be one of the last things to implement before 1.0.0. So yes, we are getting to this long awaited moment. Scrawl still works on magic. He implemented bound and summon effects, vampirism, sun damage, absorb, reflect. In fact majority of magic effects is implemented now! He also corrected various aspects of container implementation, implemented recharging of the magical items. Great job scrawl! Work on our manual also rolls on. Although it is still very “quick and dirty” it slowly grows to cover missing issues. At some point, probably soon after the release of 1.0.0 it will actually become valuable help to all users: both die-hard veterans of construction set and all of those who just want to begin creating content for openmw engine.

Week in review 2013-11-19 - sir_herrbatka We are doing almost good. Scrawl is done with his touch based magic, and now he is looking toward the ranged magic, even though we don’t have ranged weapons like bows and arrows. This is may turn into a good decision, after all. It puts emphasis on some aspects that we would have to consider for ranged combat anyway. And not only this, but He also improved npc animations code, cleaned up npc inventory code and even more! Great job scrawl! Zini is also doing amazing job on OpenCS, working on all that stuff I have mentioned last week and to addition to this he has made excellent progress in new areas as well. Almost everything goes good now. But almost is not always enough. We still got the bullet blues here. Bluest blues. https://code.google.com/p/bullet/issues/detail?id=371 This little bastard stops us from solving multiple issues inside OpenMW, and introducing this few missing features. Dear readers: please star this issue! It is important for us!

Week in review 2013-11-12 - sir_herrbatka Welcome! We have reached to new milestone in OpenMW. You were able to steal Fargoths ring, you were able to kill Fargoth. But now, you are able to also use Scroll of Icarian Flight in OpenMW! This is a spectacular. Just watch the video! In other words: fortify spell effects are finally working. This was programmed by scrawl. Scrawl is right now looking forward to implement touch ranged magic spells. We also have other interesting contributions to talk about: zini continues to work on dialogue handling in the editor and graffy is reworking OpenCS settings in order to allow adding new features in the future. And finally: We are getting close to the new version madness, with few new features, new editor, and plenty of bugfixes.