Game Mechanics

1. Weight limits and movement

Very Fast = 2.0 kg or less



Fast = 2.1 kg to 5.0 kg



Normal = 5.1 kg to 8.0 kg



Slow = 8.1 kg to 11.0 kg



Very Slow = 11.1 kg or more

2. Reloading mini-game

When player has used even 1 bullet, they can reload weapon. A bar above players head appear with Grey/Green/Yellow areas.



If player doesn't participate in the reload minigame the gun reloads eventually automatically.



Player must time reload on right moment to get special penalty/benefits following :

Grey area

-> Bar flashes red and player gets increased reload cooldown penalty.

Yellow area

-> Clip is reloaded instantly.

Green area

-> Clip is reloaded instantly and bullets deal more neutral damage (around +10% more). Bullets on the clip which were reloaded will start flashing to indicate which bullets got the bonus dmg.

3. Elemental damage

Enemy weak to specific element can take +20/80/100% increased elemental damage.



Enemy strong to specific element can take -20% decreased elemental damage.



Bosses weak to specific element can take +10% increased elemental damage.



Bosses strong to specific element can take -20/50% decreased elemental damage.



Elemental modifiers stack ( Receiver / ammunation / bionic mod / profiency )

4. Tricks

Player can deflect incoming bullets with knife if used accurately.



Player can drop down certain platforms by lightly pressing jump with rapid succession. Tested on following : Falling Platform / Steel Bar



When transceiver is used to call Bobby for medical drop crate, the crate itself can be used as stepping stone for those hard to reach places.



Roll can negate weight limit and thus let player move faster, also hard landing can be avoided by rolling.



Fast material gathering from mission can be done following :

Enter Sub Menu

Enter Mission Info

-> Press (Space)

"Revert Items ?" text appear

-> Choose "No"

A "Warning!" text appear

-> Choose "Yes"



Ammunition Types

Contains text -> Ammunition Type

Example :

Bugs :

Now player should retain collected materials / items from the mission. This however will also remove used / dropped items player brought to the mission.[/list]If ammunition contains following text on it and has 100% compatible with the gun they can be equipped.Point -> Universal ammo which fits every weapon and thus won't need to have 100% compability.Shot -> Needs 100% on Lead ShotBall -> Needs 100% on Bounce typeAP -> Needs 100% on PierceMagnum -> Needs 100% on LargeSharpnel -> Needs 100% on FragmentMissile -> Needs 100% on HomingTo equip Missile ammunition to weapon you need to have 100% on Homing ammunition type.Even having 100% on Fragment one cannot equip Sharpnel ammunition to weapon.