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Star Citizen Alpha 3.5.0b PTU.1255826 Patch Notes

Star Citizen Patch 3.5.0b

Alpha Patch 3.5.0b has been released to Evocati, and is now available to test! Patch should now show: PTU-1255826.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Please monitor etf mega chat in spectrum for updates and testing instructions.

USER.cfg settings:

r_displayinfo = 3

Note: This patch is devoted completely to feedback on the updated flight model and will be split into several phases specifically designed to focus testing on aspects of the gameplay changed or impacted by IFCS. Missing 3.5 content will be added to testing at a later date and any new content not related to IFCS will not be part of this wave of testing. In addition, it is recommended that you redo keybindings from scratch for those of you using custom controls due to numerous updates.

We have expanded ship access to include the Super Hornet, the Mustangs Alpha and Delta, the Auroras MR and LN, and the P-52 Merlin. To access your weapons, go here: https://ptu.cloudimperiumgames.com/promotions/FM-P3-Weapons , and use code "GIVEPLZ", log out and log back in.

Current Testing Limits

Arena Commander game modes

Gladius, F7C Hornet Wildfire, F7CM Super Hornet, Vanguard Warden, Mustang Alpha, Mustang Delta, Aurora MR, Aurora LN, P-52 Merlin

Klaus and Werner repeaters, Behring cannons, manual gimbals

Testing Focus

Core flight model

Major Known Issues:

There are still issues with pip accuracy we are investigating.

The Hornet Flashfire mount has unintended gimbal behavior. W/A: Use gimbal lock and disable look ahead mode (joystick) or lead pips (mouse).

Lag pips do not update when activating gimbal lock. W/A: Use fixed weapons, disable look ahead mode (joystick), and/or use lead pips.

Ballistic weapons are not applying damage correctly. W/A: Replace any/all ballistics with energy weapons.

Pitching/yawing at or near the velocity limiter can cause the ship to accelerate beyond it.

Art and assets are noticeably missing from Broken Moon and Dying Star

We are only partway through a ship systems heat rework and as such weapons are currently not overheating.

IFCS Updates

ESP has been rebuilt to provide dampening around the target and remove "pull" when the player is not inputting.

Pips have been made slightly more accurate.

Cruise has been updated to provide constant thrust and allow the velocity limiter to change the set speed.

Linear acceleration for light fighters has been slightly increased.

Bug Fixes

Fixed an issue where decoupled hold wasn't working correctly.

Fix for Hornet audio.