What the developers have to say:

Why Early Access? “While the game is fully playable (at least the singleplayer is) and most people find it fun I think it could use more content (more levels, more gamemodes, more everything) and general polishing.



User feedback could also help improving various aspects of the game (ex : feedback on map design could improve some maps, feedback on movement speed could improve the general experience etc etc)” Approximately how long will this game be in Early Access? “Well hopefully not too long! The Singleplayer is pretty much done system-wise. It could certainly use more levels, gamemodes and others stuff. As for the multiplayer it's not really the 'priority' but it's for sure the thing that needs the most work on.



Depending on users feedback I hope in a year or so it will be out of early access and ready to be played by everyone.” How is the full version planned to differ from the Early Access version? “Much more levels, more gamemodes (specially in multiplayer), general polishing, better graphics maybe? and more everything as a whole.



I can't promise any features because well.. If I don't deliver them at the end somebody is gonna be angry somewhere but! In general I think more content is the plan.” What is the current state of the Early Access version? “Playable (in multiplayer and singleplayer), 16+ levels, online leaderboards, people say it's fun so I guess it's quite okay!



The multiplayer is probably the least 'working' part of the game right now. It's playable but the current gamemode is kinda bad.” Will the game be priced differently during and after Early Access? “There's currently no plan to change the price be it during or after Early Access. Though maybe with improvements the game will be worth more!



To me SinaRun is the kind of game you either play 20 mins per day or play it 6 hours trying to beat your time. So the current price is awesome for both type of plays! But we'll see!” How are you planning on involving the Community in your development process? “Listening to users feedback as much as possible and integrating proposed ideas in the game when possible (some maps in the game were actually designed with the help of the community)



Being a 'content-based' game listening to the community is one of the most important point for me!”