More Tokens

Power tokens are a new type of beneficial condition in Imperial Assault, akin to the Focused condition. However, instead of adding an entire dice to your attack or defense pool, these tokens are meant to serve as a much finer and more granular augmentation to a figure's attack and defense. Presumably, modifying a number of figures that lacked damage, surges, or suvivability.

The basic rules of power tokens are:

1. You may spend one power token per attack or defense;

2. A figure can possess only two power tokens at any given time;

3. Figures spend power tokens when an attack is declared (before rolling).

Note: It was actually harder than anticipated to find what the actual rules are going to be. I put this together via the Team Covenant video and the articles released by FFG.

Based on these rules, I'm led to a few conclusions. First, FFG clearly doesn't intend on figures building up a large mass of these tokens, as not only did they limit the total a figure can possess, but also removed any incentive to hoard the tokens as you can only spend one per attack or defense (that said, I could see more expensive figures such as Darth Vader or Jedi Luke appreciating the ability to bank three or four block power tokens before heading out).

Second, power tokens, while strong, are slightly weaker than the effects given by Command cards or Zillo Technique, in that you must use a token before you know the results of an attack. Use a block token and roll a dodge - sorry, you still lose the token. Spend a surge token and roll three surges - the token is gone. This could be frustrating in some cases, but I enjoy that it will encourage players to carefully consider what types of tokens should be given to specific figures.