Introduction

Hi, my name is Álvaro Carreras, I’m 27 years old and I’m currently dedicating all my effort and passion on the environment art field for video games.

Many years ago when I was 17 I attended the FX ANIMATION 3D & Film School in Barcelona, Spain. At that point, I learned many things and basic knowledge in some software solutions which allowed me to deal with future projects and challenges that I would face in a not too distant future. These software solutions were the old and beloved Softimage, ZBrush 3.1, Unity 3D, and Photoshop. And I will be honest with you: at that age, I knew that video games and VFX would be my future job, but I wasn’t sure if my field was going to be characters, props, textures, environment, animation or something else.

Career

So, once I finished my course at FX Animation, I started my career working for some indie studios. One of them was developing a project for virtual reality platforms with Unreal Engine 4 and another project for Android/iOS with Unity.

Two years later after that period, 8-Bit Studio hired me to work on Skara The Blade Remains, a multiplayer online game for PC, Xbox One and PS4.

During my work at 8-Bit Studio I was side by side with other guys from the art department creating all the environments, lighting setups, props, LODs and so on, and being inexperienced artists at that point was great because of all of the knowledge that we gained.

Before the end of that year, while working on Skara, I received an offer from Elite3D to join the team. That was a great opportunity to focus on materials and environment art stuff along with IO Interactive for Hitman 2. It was the best experience of my professional life and I mean it. Shout out to IO’s team! Amazing people right there. The whole process took more than a year and a half. After that, I had the chance to create props with my other teammates from Elite3D for Call Of Duty: Black Ops 4.