Spoiler (click to show/hide)



Name: Decker



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (749) 3745

Value Destroyed (32485) 32485

Prototype IDs (58) 1160

Alien Tech Recovered (2) 400

Bonus (8100) 8100

TOTAL SCORE: 50390



Cogmind

---------

Core Integrity 0/1600

Matter 43/300

Energy 30/50

System Corruption 21%

Temperature Cool (0)

Location -1/Access



Parts

-------

Power (2)

(None)

Propulsion (11)

(None)

Utility (

Advanced Visual Processing Unit

Advanced Targeting Computer

Improved Core Shielding

Weapon (4)

(None)

Inventory (4)

Particle Reactor

Medium Storage Unit

Enhanced Quantum Rifle



Peak State

------------

Power

Micro Fission Core

Particle Reactor

Propulsion

High-density Centrium Heavy Treads

Centrium Leg

Anti-Grav Array

Anti-Grav Array

Anti-Grav Array

Anti-Grav Array

Utility

Advanced Heat Sink

Advanced Heat Sink

Medium Storage Unit

Large Storage Unit

Large Storage Unit

Advanced Targeting Computer

Centrium Light Armor Plating

Hacking Suite

Weapon

Nova Cannon

KE Penetrator

KE Penetrator

Compact Tesla Bomb Launcher

Inventory

Light Quantum Reactor

Light Quantum Reactor

Biometal Leg

Centrium Leg

Centrium Leg

Advanced Heat Sink

Medium Storage Unit

Large Storage Unit

Matter Compressor

Advanced Terrain Scan Processor

Variable Charge Gun

Quantum Rifle

Nova Cannon

Long-range Proton Cannon

Heavy Machine Gun

KE Penetrator

Railgun

Compact Tesla Bomb Launcher

Compact Tesla Bomb Launcher

Compact Tesla Bomb Launcher

[Rating: 176]



Favorites

-----------

Power Micro Fission Core

Engine Improved Ion Engine

Power Core Micro Fission Core

Reactor Particle Reactor

Propulsion Light Treads

Treads Light Treads

Wheel Wheel

Leg Myomer Leg

Hover Unit Anti-Grav System

Flight Unit Electron Diverter

Utility Large Storage Unit

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Advanced Hacking Suite

Protection Light Regenerative Plating

Weapon KE Penetrator

Energy Gun High-powered Shock Rifle

Energy Cannon Light EM Pulse Cannon

Ballistic Gun KE Penetrator

Ballistic Cannon Improved Light Cannon

Launcher Mini Grenade Launcher

Special Weapon Molecular Deconstructor

Special Melee Weapon Dirty Datajack



Stats

-------

Bonus Breakdown 8100

Met Data Miner 300

Met Zhirov 300

Met Warlord at Base 500

Met Warlord at Research 2000

Hacked God Mode 5000

Classes Destroyed 25

Worker 58

Builder 37

Tunneler 5

Hauler 24

Recycler 47

Mechanic 7

Operator 7

Watcher 15

Swarmer 119

Saboteur 7

Grunt 219

Brawler 14

Duelist 22

Protector 4

Sentry 44

Specialist 2

Hunter 57

Programmer 40

Z-Series 1

Behemoth 4

Striker 3

Samaritan 10

Furnace 1

Thief 1

Hero 1

NPCs Destroyed 0

Best Kill Streak 24

Combat Bots Only 20

Matter Collected 19327

Salvage Created 38008

Parts Attached 748

Power 77

Propulsion 200

Utility 162

Weapon 309

Parts Lost 299

Power 31

Propulsion 98

Utility 38

Weapon 132

Average Slot Usage (%) 93

Naked Turns 1

Spaces Moved 11085

Fastest Speed (%) 285

Average Speed (%) 109

Slowest Speed (%) 18

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 5

Cave-ins Triggered 2

Teleports 1

Heaviest Build 119

Greatest Support 176

Greatest Overweight (x) 39

Average Overweight (x) 1

Largest Inventory 22

Average Capacity 20

Most Items Carried 22

Average Items Carried 18

Final Capacity 8

Final Carried 6

Core Damage Taken 4697

Average Core Remaining (%) 57

Depth 11 Exit 100

Depth 10 Exit 44

Depth 9 Exit 44

Depth 8 Exit 33

Depth 7 Exit 37

Depth 6 Exit 84

Depth 5 Exit 17

Depth 4 Exit 54

Depth 3 Exit 82

Depth 2 Exit 80

Volleys Fired 1249

Largest 4

Hottest 351

Shots Fired 3210

Gun 2006

Cannon 678

Launcher 509

Special 17

Kinetic 1479

Thermal 879

Explosive 289

Electromagnetic 546

Entropic 0

Shots Hit Robots 2050

Core Hits 1562

Overload Shots 3

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 2

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 92759

Projectiles 40623

Explosions 52120

Melee 0

Ramming 16

Kinetic 22443

Thermal 15864

Explosive 34014

Electromagnetic 20422

Impact 0

Slashing 0

Piercing 0

Entropic 0

Self-Inflicted Damage 3030

Shots 123

Rammed 5

Highest Temperature 456

Average Temperature 94

Shutdowns 2

Energy Bleed 7

Interference 10

Matter Decay 4

Short Circuit 1

Damage (minor) 0

Damage (major) 3

Damage (core) 0

Highest Corruption 21

Average Corruption 6

Message Errors 85

Parts Rejected 31

Data loss (map) 101

Data loss (database) 55

Misfires 15

Misdirections 44

Targeting Errors 149

Weapon Failures 17

Depth 7 End 4

Depth 6 End 1

Depth 5 End 7

Depth 4 End 7

Depth 3 End 10

Depth 2 End 3

Haulers Intercepted 24

Robots Corrupted 69

Robots Melted 0

Power Chain Reactions 32

Tactical Retreats 54

Communications Jammed 0

Parts Field Recycled 1

Retrieved Matter 45

Parts Merge Repaired 0

Drone Launches 4

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 40

Indirectly 1

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 3682

Machines Disabled 62

Data Cores Recovered 1

Used 0

Machines Hacked 73

Terminals 38

Fabricators 2

Repair Stations 3

Recycling Units 5

Scanalyzers 0

Garrison Access 5

Total Hacks 214

Successful 106

Failed 88

Catastrophic 30

Database Lockouts 0

Manual 41

Unauthorized 0

Terminals 92

Fabricators 6

Repair Stations 7

Recycling Units 7

Scanalyzers 0

Garrison Access 6

Terminal Hacks 174

Record 54

Part Schematic 6

Robot Schematic 3

Robot Analysis 3

Prototype ID Bank 12

Open Door 3

Level Access Points 0

Branch Access Points 3

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 5

Unreport Threat 7

Locate Traps 0

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 1

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 1

Sector Layout 0

Machine Controls 0

Hacking Detections 50

Full Trace Events 5

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 0

Terminals 0

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 5

Garrisons Compromised 0

Fab Network Shutdowns 1

Robot Schematics Acquired 3

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 6

Parts Built 2

Total Part Build Rating 10

Part Fabrication Matter 380

Part Fabrication Time 190

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 2

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 3

Robots Rewired 4

Robots Hacked 1

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 1

Secondary 0

Robot Hack Failures 0

Allies Hacked 1

Hacks Repelled 0

Total Allies 8

Largest Group 2

Highest-Rated Group 53

Highest-Rated Ally 36

Total Orders 4

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 4

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 2

Total Damage 64

Kills 0

Allies Corrupted 1

Allies Melted 0

Peak Influence 2778

Average Influence 797

Final Influence 2758

Maximum Alert Level 5

Low Security (%) 19

Level 1 10

Level 2 26

Level 3 21

Level 4 7

Level 5 13

Squads Dispatched 124

Investigation 11

Extermination 13

Reinforcement 44

Assault 34

Garrison 22

Intercept 0

Derelict Logs Recovered 6

Exploration Rate (%) 31

Regions Visited 23

Pre-discovered Areas 4

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 14517

Turns Passed 18993

Depth 11 75

Depth 10 620

Depth 9 1712

Depth 8 1351

Depth 7 2742

Depth 6 2556

Depth 5 2996

Depth 4 2862

Depth 3 1386

Depth 2 707

Depth 1 1986

Scrapyard 75

Materials 3683

Factory 4919

Research 1793

Access 1986

Lower Caves 1846

Upper Caves 2002

Proximity Caves 1580

Data Miner 171

Zhirov 339

Warlord 599



Prototype IDs

---------------

Heavy Anti-Matter Reactor

Mini Fusion Reactor

Vortex Chain Reactor

High-density Centrium Heavy Treads

Enhanced Flexi-carbon Leg

Enhanced Biometal Leg

Experimental Airjet

Aerolev Unit

Experimental Gravmag System

Electron Diverter

Advanced Power Amplifier

Experimental Heat Sink

Improved Energy Well

Advanced Energy Well

Experimental Energy Well

Improved Matter Compressor

Experimental Optical Array

Spectral Analyzer

Experimental Sensor Array

Experimental Targeting Computer

Precision Energy Filter

Particle Accelerator

Experimental Power Shielding

Centrium Light Armor Plating

Experimental Force Field

Quantum Shroud

Improved Quantum Shroud

Experimental System Shield

Ghost Barrier

Experimental Field Recycling Unit

Combat Drone Bay

Assault Drone Bay

Improved Heavy Laser

Cooled Plasma Rifle

Heavy Gatling Laser

Heavy Wave Gun

Improved EM Shotgun

Precision Shock Rifle

Heavy Tesla Rifle

Cooled Particle Cannon

Heavy Proton Cannon

Precision Assault Rifle

Improved Heavy Machine Gun

Helical Railgun

Light Anti-matter Cannon

Compact Linear Accelerator

Neutron Missile Launcher

Guided EMP Blaster

Compact Tesla Bomb Launcher

Molecular Deconstructor



Fabricated

------------

1x Lgt. Regenerative Plating (-6/Factory)

1x Lgt. Regenerative Plating (-5/Factory)



Alien Tech Recovered

----------------------

Transdimensional Reconstructor

Integrated Reactor



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials (discovered 3 exits: *Mat x3)

-8/Materials

-7/Factory

-7/Lower Caves

-7/Lower Caves (discovered 2 exits: *Fac / *Dat)

-7/Data Miner

-6/Proximity Caves

-6/Factory (discovered 3 exits: *Fac / Low x2)

-5/Factory

-5/Upper Caves

-5/Upper Caves

-5/Warlord

-4/Proximity Caves

-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)

-4/Upper Caves

-4/Upper Caves (discovered 2 exits: *Res / *Zhi)

-4/Zhirov

-3/Proximity Caves

-3/Research

-2/Research

-1/Access



Game

------

Seed: Escape Plan

^Manual?: 1

Play Time: 354 min

Sessions: 9

Mod: N/A

Game No.: 70

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 18/Terminus

Map View: 66x50

FOV Handling: Instant





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52553379510254993343

Cogmind - Alpha 10Name: Decker---[ CORE DESTROYED ]---Performance-------------Evolutions (9) 4500Robots Destroyed (749) 3745Value Destroyed (32485) 32485Prototype IDs (58) 1160Alien Tech Recovered (2) 400Bonus (8100) 8100TOTAL SCORE: 50390Cogmind---------Core Integrity 0/1600Matter 43/300Energy 30/50System Corruption 21%Temperature Cool (0)Location -1/AccessParts-------Power (2)(None)Propulsion (11)(None)Utility (Advanced Visual Processing UnitAdvanced Targeting ComputerImproved Core ShieldingWeapon (4)(None)Inventory (4)Particle ReactorMedium Storage UnitEnhanced Quantum RiflePeak State------------PowerMicro Fission CoreParticle ReactorPropulsionHigh-density Centrium Heavy TreadsCentrium LegAnti-Grav ArrayAnti-Grav ArrayAnti-Grav ArrayAnti-Grav ArrayUtilityAdvanced Heat SinkAdvanced Heat SinkMedium Storage UnitLarge Storage UnitLarge Storage UnitAdvanced Targeting ComputerCentrium Light Armor PlatingHacking SuiteWeaponNova CannonKE PenetratorKE PenetratorCompact Tesla Bomb LauncherInventoryLight Quantum ReactorLight Quantum ReactorBiometal LegCentrium LegCentrium LegAdvanced Heat SinkMedium Storage UnitLarge Storage UnitMatter CompressorAdvanced Terrain Scan ProcessorVariable Charge GunQuantum RifleNova CannonLong-range Proton CannonHeavy Machine GunKE PenetratorRailgunCompact Tesla Bomb LauncherCompact Tesla Bomb LauncherCompact Tesla Bomb Launcher[Rating: 176]Favorites-----------Power Micro Fission CoreEngine Improved Ion EnginePower Core Micro Fission CoreReactor Particle ReactorPropulsion Light TreadsTreads Light TreadsWheel WheelLeg Myomer LegHover Unit Anti-Grav SystemFlight Unit Electron DiverterUtility Large Storage UnitDevice Advanced Heat SinkStorage Large Storage UnitProcessor Advanced Targeting ComputerHackware Advanced Hacking SuiteProtection Light Regenerative PlatingWeapon KE PenetratorEnergy Gun High-powered Shock RifleEnergy Cannon Light EM Pulse CannonBallistic Gun KE PenetratorBallistic Cannon Improved Light CannonLauncher Mini Grenade LauncherSpecial Weapon Molecular DeconstructorSpecial Melee Weapon Dirty DatajackStats-------Bonus Breakdown 8100Met Data Miner 300Met Zhirov 300Met Warlord at Base 500Met Warlord at Research 2000Hacked God Mode 5000Classes Destroyed 25Worker 58Builder 37Tunneler 5Hauler 24Recycler 47Mechanic 7Operator 7Watcher 15Swarmer 119Saboteur 7Grunt 219Brawler 14Duelist 22Protector 4Sentry 44Specialist 2Hunter 57Programmer 40Z-Series 1Behemoth 4Striker 3Samaritan 10Furnace 1Thief 1Hero 1NPCs Destroyed 0Best Kill Streak 24Combat Bots Only 20Matter Collected 19327Salvage Created 38008Parts Attached 748Power 77Propulsion 200Utility 162Weapon 309Parts Lost 299Power 31Propulsion 98Utility 38Weapon 132Average Slot Usage (%) 93Naked Turns 1Spaces Moved 11085Fastest Speed (%) 285Average Speed (%) 109Slowest Speed (%) 18Overloaded Moves 0Propulsion Burnouts 0Targets Rammed 5Cave-ins Triggered 2Teleports 1Heaviest Build 119Greatest Support 176Greatest Overweight (x) 39Average Overweight (x) 1Largest Inventory 22Average Capacity 20Most Items Carried 22Average Items Carried 18Final Capacity 8Final Carried 6Core Damage Taken 4697Average Core Remaining (%) 57Depth 11 Exit 100Depth 10 Exit 44Depth 9 Exit 44Depth 8 Exit 33Depth 7 Exit 37Depth 6 Exit 84Depth 5 Exit 17Depth 4 Exit 54Depth 3 Exit 82Depth 2 Exit 80Volleys Fired 1249Largest 4Hottest 351Shots Fired 3210Gun 2006Cannon 678Launcher 509Special 17Kinetic 1479Thermal 879Explosive 289Electromagnetic 546Entropic 0Shots Hit Robots 2050Core Hits 1562Overload Shots 3Energy Bleed 0Heat Surge 0Short Circuit 0Meltdown 0Melee Attacks 2Impact 0Slashing 0Piercing 0Damage Inflicted 92759Projectiles 40623Explosions 52120Melee 0Ramming 16Kinetic 22443Thermal 15864Explosive 34014Electromagnetic 20422Impact 0Slashing 0Piercing 0Entropic 0Self-Inflicted Damage 3030Shots 123Rammed 5Highest Temperature 456Average Temperature 94Shutdowns 2Energy Bleed 7Interference 10Matter Decay 4Short Circuit 1Damage (minor) 0Damage (major) 3Damage (core) 0Highest Corruption 21Average Corruption 6Message Errors 85Parts Rejected 31Data loss (map) 101Data loss (database) 55Misfires 15Misdirections 44Targeting Errors 149Weapon Failures 17Depth 7 End 4Depth 6 End 1Depth 5 End 7Depth 4 End 7Depth 3 End 10Depth 2 End 3Haulers Intercepted 24Robots Corrupted 69Robots Melted 0Power Chain Reactions 32Tactical Retreats 54Communications Jammed 0Parts Field Recycled 1Retrieved Matter 45Parts Merge Repaired 0Drone Launches 4Drone Recoveries 0Derelicts Assembled 0Traps Triggered 40Indirectly 1Trap Hack Attempts 0Triggered 0Disarmed 0Reprogrammed 0Reused 3682Machines Disabled 62Data Cores Recovered 1Used 0Machines Hacked 73Terminals 38Fabricators 2Repair Stations 3Recycling Units 5Scanalyzers 0Garrison Access 5Total Hacks 214Successful 106Failed 88Catastrophic 30Database Lockouts 0Manual 41Unauthorized 0Terminals 92Fabricators 6Repair Stations 7Recycling Units 7Scanalyzers 0Garrison Access 6Terminal Hacks 174Record 54Part Schematic 6Robot Schematic 3Robot Analysis 3Prototype ID Bank 12Open Door 3Level Access Points 0Branch Access Points 3Emergency Access Points 0Machine Index 0Terminal Index 0Fabricator Index 0Repair Station Index 0Recycling Unit Index 0Scanalyzer Index 0Garrison Index 0Alert Level 5Unreport Threat 7Locate Traps 0Disarm Traps 0Reprogram Traps 0Dispatch Records 0Maintenance Status 0Security Status 0Surveillance Status 0Patrol Status 0Transport Status 0Investigation Status 0Extermination Status 0Reinforcement Status 0Assault Status 0Garrison Status 0Intercept Status 0Recall Investigation 1Recall Extermination 0Recall Reinforcements 0Recall Assault 0Hauler Manifests 0Registered Components 0Registered Prototypes 0Zone Layout 1Sector Layout 0Machine Controls 0Hacking Detections 50Full Trace Events 5Feedback Events 0Feedback Corruption 0Feedback Part Disabled 0Feedback Blocked 0Trojans Installed 0Terminals 0Fabricators 0Repair Stations 0Recycling Units 0Scanalyzers 0Garrison Access 0Fabricators Overloaded 0Garrisons Disabled 5Garrisons Compromised 0Fab Network Shutdowns 1Robot Schematics Acquired 3Robots Built 0Total Robot Build Rating 0Robot Fabrication Matter 0Robot Fabrication Time 0Part Schematics Acquired 6Parts Built 2Total Part Build Rating 10Part Fabrication Matter 380Part Fabrication Time 190Parts Repaired 0Part Repair Time 0Parts Recycled 0Recycled Matter 0Retrieved Matter 0Retrieved Components 2Parts Scanalyzed 0Part Schematics Acquired 0Parts Damaged 0Robot Analysis Total 3Robots Rewired 4Robots Hacked 1Non-combat 0Combat 0Parse 0Link 0Rebooted 0Overloaded 0Assimilated 0Manual 1Secondary 0Robot Hack Failures 0Allies Hacked 1Hacks Repelled 0Total Allies 8Largest Group 2Highest-Rated Group 53Highest-Rated Ally 36Total Orders 4STAY 0GOTO 0ROAM 0FOLLOW 0GUARD 0AID 0BUILD 0TUNNEL 0DROP 0PICKUP 0COLLECT 0EXPLORE 4RETURN 0Terraforming Orders 0Walls Built 0Walls Tunneled 0Ally Attacks 2Total Damage 64Kills 0Allies Corrupted 1Allies Melted 0Peak Influence 2778Average Influence 797Final Influence 2758Maximum Alert Level 5Low Security (%) 19Level 1 10Level 2 26Level 3 21Level 4 7Level 5 13Squads Dispatched 124Investigation 11Extermination 13Reinforcement 44Assault 34Garrison 22Intercept 0Derelict Logs Recovered 6Exploration Rate (%) 31Regions Visited 23Pre-discovered Areas 4Garrisons Visited 0Relays Disabled 0Generators Disabled 0Network Hubs Disabled 0Actions Taken 14517Turns Passed 18993Depth 11 75Depth 10 620Depth 9 1712Depth 8 1351Depth 7 2742Depth 6 2556Depth 5 2996Depth 4 2862Depth 3 1386Depth 2 707Depth 1 1986Scrapyard 75Materials 3683Factory 4919Research 1793Access 1986Lower Caves 1846Upper Caves 2002Proximity Caves 1580Data Miner 171Zhirov 339Warlord 599Prototype IDs---------------Heavy Anti-Matter ReactorMini Fusion ReactorVortex Chain ReactorHigh-density Centrium Heavy TreadsEnhanced Flexi-carbon LegEnhanced Biometal LegExperimental AirjetAerolev UnitExperimental Gravmag SystemElectron DiverterAdvanced Power AmplifierExperimental Heat SinkImproved Energy WellAdvanced Energy WellExperimental Energy WellImproved Matter CompressorExperimental Optical ArraySpectral AnalyzerExperimental Sensor ArrayExperimental Targeting ComputerPrecision Energy FilterParticle AcceleratorExperimental Power ShieldingCentrium Light Armor PlatingExperimental Force FieldQuantum ShroudImproved Quantum ShroudExperimental System ShieldGhost BarrierExperimental Field Recycling UnitCombat Drone BayAssault Drone BayImproved Heavy LaserCooled Plasma RifleHeavy Gatling LaserHeavy Wave GunImproved EM ShotgunPrecision Shock RifleHeavy Tesla RifleCooled Particle CannonHeavy Proton CannonPrecision Assault RifleImproved Heavy Machine GunHelical RailgunLight Anti-matter CannonCompact Linear AcceleratorNeutron Missile LauncherGuided EMP BlasterCompact Tesla Bomb LauncherMolecular DeconstructorFabricated------------1x Lgt. Regenerative Plating (-6/Factory)1x Lgt. Regenerative Plating (-5/Factory)Alien Tech Recovered----------------------Transdimensional ReconstructorIntegrated ReactorRoute--------11/Scrapyard-10/Materials-9/Materials (discovered 3 exits: *Mat x3)-8/Materials-7/Factory-7/Lower Caves-7/Lower Caves (discovered 2 exits: *Fac / *Dat)-7/Data Miner-6/Proximity Caves-6/Factory (discovered 3 exits: *Fac / Low x2)-5/Factory-5/Upper Caves-5/Upper Caves-5/Warlord-4/Proximity Caves-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)-4/Upper Caves-4/Upper Caves (discovered 2 exits: *Res / *Zhi)-4/Zhirov-3/Proximity Caves-3/Research-2/Research-1/AccessGame------Seed: Escape Plan^Manual?: 1Play Time: 354 minSessions: 9Mod: N/AGame No.: 70ASCII: 0Keyboard: 1Movement: NumpadFullscreen: 1Font: 18/TerminusMap View: 66x50FOV Handling: InstantX=789455013810517331496259965069955396992591002492519521910211031465612616542444527302139521612611911021462414969696006799062519021504600356702505012541005427349671499399141443052247452275120075022476093517091434524229757554015029230919994521521367307659393166596905244122001356054524419999917592391197697963442912934621415411449910435664041443046352993300426010641421610424360997349510015452993622526946304372190946709621654397455901006461402511515974944495394631944321799621322243191949366955045401412411569421412411511421512411521431912411511421462551511952457427511421012450011421414412594905902411511421402411630441099197149976574514635040764624922500356041752000412420929577254596013027594092362759349066764213347945059959494579796699601572175519927334514539429555467243564521455199749935666930365000605652553379510254993343

I almost made it. Close but no cookie.I started by visiting Data Miner, and I got the password for Warlord's stash and to hack God Mode. On the way out, I found the special entropy gun. I don't know how it works exactly, but I felt it doesn't do it quite fast enough to be effective. Next time, I'm leaving that gun right where it is.Using Data Miner's password, I raided Warlord's stash. The spectral analyzer is very good. The prototype force field and power source are mildly useful. They lasted up to the beginning of the proximity cave, which isn't bad at all. On the way out of the base, I accidentally pissed off the base defenders while shooting at the bad guys, so I fled.I paid Zhirov a visit and got the nice power boost.I met Warlord again in Research. It turns out Warlord held a grudge due to the friendly fire incident. Tsk tsk. He said that he was disappointed in me and that it's time to go back to the scrapyard. So I pulled a dirty jack and hacked God Mode. The look on Warlord's face! I didn't see much of the resulting fight, but I think they ganged up on God Mode and killed it eventually. I had to leave fast since Warlord and his friends pack quite a bit of firepower. The bastards pursued and I got beaten pretty hard.I escaped to Access surrounded by 6 robots. This triggered a bug. They became friendly in Access. Well, you never have too many friends.Access sucked. I had sensors + signal interpreter, and I was flying pretty fast. My sensors got shot off at the beginning. I had to fight many terminators. I ended up disabling 3-4 garrisons, figuring I might as well cut down on programmer dispatches since the alert level shoots to 5 almost immediately anyway. I got sensors again, and they got shot off again before I could end the fight and swap them out. I killed about 5 scouts but none would give me new sensors.I found Command, but the 3 terminals didn't yield the exit. I eventually ran out of propulsion units when the enemies were pouring faster than I could move and reequip. I ran naked and found the exit. The terminal had 0% chance of opening the door. Game over.I don't know what's the best strategy in Access with those beefed-up terminators and garrisons everywhere. Hackware typically doesn't survive long, armor or no armor, and corruption soon makes hacking impossible. Perhaps hoarding sensors before Access and being extra careful with the sensor swaps would be helpful. Or perhaps moving really fast and not fighting anything except pests and programmers, possibly going naked once all the propulsion units get shot off.The one thing that doesn't work is fighting your way around, because once the fighting starts for good, it's no longer possible to explore much of the map. Ironically, it's the workers that screw you the most. Suicidal workers caught in the crossfire call for reinforcements, and destroyed infrastructure causes construction progress impeded dispatches. Also, the workers systematically block your way when you need to move fast. The hostiles themselves can be dispatched quickly as long as you have launchers. It's just that they don't stop coming.Tough challenge!Score: