What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Early Access is a great way for us to improve the game through player feedback. We have a clear vision for what Vengeful Rites should play and feel like, but we're a small team of two brothers. Getting the game into the hands of more people and using their insight to further refine the mechanics and overall experience will help us ensure that the final product is as fun and as polished as possible. Beyond that, Early Access helps us to fund development of the game as we make it. We're currently working on the game full time and sales in Early Access will help make sure we can continue to do that until the game is finished.”“We expect to exit Early Access in early 2021.”“The game currently has 3 of the planned 4 chapters playable. Moving forward we'll be releasing the final chapter which will add multiple hours of gameplay with new enemies, weapons, spells, collectibles, puzzles, bosses and more. We'll also be introducing an arena mode where players can challenge themselves against the various enemies in the game while becoming more skilled in combat as they go. These updates will be released as free content patches so everyone who owns the game will be able to experience them at no additional cost. Additional polish is always being added, as well.”“Currently players have access to approximately 12 hours of content between the first three chapters of the game. This includes a tutorial, three zones and three dungeons. Melee combat, archery and magic are all in, as are upgrades in the form of a perk tree, new weapons (found, crafted or purchased) and weapon modifications. Players can explore the world of Vengeful Rites using sliding locomotion, teleportation and climbing.”“We'll very likely be raising the price once we exit early access. The final price is yet to be determined.”“Player feedback is of the utmost importance here. We'd like to create a game that sets a standard for fun in VRPGs and we can't do that without knowing what that standard should be. We have a good idea of what needs to be done, but the more input we receive the more we can align that vision with what players want. To that end we have a discord set up and will be closely monitoring the Steam forums for any and all player feedback we can find. Specific events to more actively include the community in the development process are planned, as well.”