Unreal Tournament

Description

Multiplayer-oriented FPS released in 1999 with native Linux port. Many game types are available (Deathmatch, CTF, Assault, Domination, etc...)

Requirement

Any computer after 2000 should be ok. (It works perfectly on a P3-450 with 128mb of ram and a Riva TNT 2 Ultra).

Install UT99 on Debian/Buster (AMD64) (working on 2019-02-24)

Game Of The Year edition includes bonus packs 1,2 &3.

1. Install old gtk libs

In order to be able to launch the installer (and the game), you need to install 3 old libraries (install the i386 versions!). libglib1.2 libgtk1.2-common Before installing the third, modify the file /var/lib/dpkg/status to add Multi-Arch: foreign as follow :

... Package: libgtk1.2-common Status: install ok installed Multi-Arch: foreign Priority: optional Section: misc Installed-Size: 944 ...

and then install libgtk1.2

edit 2019-02-24 : links are dead...you can download the files here

note that you should also install the libsm6:i386 and libgl1:i386 packages available in the official repos

2. Run the installer

The installer can be downloaded here. Be careful to choose the right version (GOTY or not...) Launch it in 32 bit environment.

sudo linux32 sh unreal.tournament_436-multilanguage.goty.run

3. Install oss compatibility libs

In order to have sound working, you need to install oss compatibility for PulseAudio.

sudo apt-get install osspd-pulseaudio:i386 libpulsedsp:i386

4. Create a padsp32 script

Create a psdsp32 script based on /usr/bin/padsp and change lines as follow :

... if [ x“$LD_PRELOAD” = x ] ; then LD_PRELOAD=“/usr/lib/i386-linux-gnu/pulseaudio/libpulsedsp.so” else LD_PRELOAD=“$LD_PRELOAD /usr/lib/i386-linux-gnu/pulseaudio/libpulsedsp.so” fi ...

5. Create a launcher

Like this :

#! /bin/sh cd /usr/local/games/ut/System/ /path_to_new_script/padsp32 /usr/local/games/ut/System/ut-bin

6. Enjoy!

Troubleshooting

Config file

The config file (?UnrealTournament.ini) is located in ~.loki/ut/System/ On Gnome-DE with dual screen, a good option is to play in windowed mode and with captured mouse:

... WindowedViewportX=1024 WindowedViewportY=768 WindowedColorBits=32 ... StartupFullscreen=False CurvedSurfaces=True CaptureMouse=True ...

Segfault with intel integrated GPU

Since actual CPU's are fast enough, you can use SDLSoftDrv.SDLSoftwareRenderDevice as renderdevice. Modify the file ~$ .loki/ut/System/UnrealTournament.ini as follow

... [Engine.Engine] GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice WindowedRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice RenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice ...

CategoryGame ?CategoryGameProprietary