Substance Designer also played a huge role in producing dirt build-up in the corners and against the walls of the warehouse. For this, I used a simple Megascans dirt material, and I overlay the height information of the material with a blurred SVG to paint in the shape of the decal I wanted. Then by playing with the values inside the height blend node, I would get a very straightforward decal sheet in order to dirty up the space.

Generally, Substance Designer played a huge role in all aspects of the project, whether it was generating masks for the rust drips, the garage door, the workplace safety signs, the muddy treads, and all clutter essentially. It’s an indispensable tool for any environment artist.

On Eevee Engine and Lighting

There is one major advantage to working with Blender’s Eevee and that is the ability to visualize your changes live in your 3D viewport without the need to export and link materials in another engine. You have a great degree of flexibility and control using Blender’s material system and animation tools, in addition to real-time PBR shaders without ever leaving the editor.