Hunter

Scout, MM pg. 349

To get across the flavour of a hunter of big game, you can give scouts one of the following abilities:

Colossus Slayer (1/Turn). The scout deals an additional 4 (1d8) damage with its weapons when it hits a creature below its hit point maximum.

The scout deals an additional 4 (1d8) damage with its weapons when it hits a creature below its hit point maximum. Giant Killer. When a Large or larger creature hits or misses the scout with a melee weapon attack, the scout can immediately make one weapon attack against that creature. (Reaction)

When a Large or larger creature hits or misses the scout with a melee weapon attack, the scout can immediately make one weapon attack against that creature. (Reaction) Horde Breaker. When the scout hits a creature with a weapon attack, it can use its bonus action to make the same attack against a different creature within 5 feet of the original target and within range of its weapon.

The scout is still quite weak defensively, so I recommend the following changes in addition:

Armor Class 14 (hide armor)

14 (hide armor) Hit Points 55 (10d8 + 10)

With these changes, the scout's offensive challenge rating is 2 and its defensive challenge rating is 1/2.

The scout's new challenge rating is 1 (200 XP).