Straight from the Romero - A NEW map replacement for E1M8. No review necessary - just enjoy! =========================

Advanced engine needed : Limit-removing source ports

Primary purpose : Single Player, Co-op, Deathmatch

=========================

Title : Tech Gone Bad

Filename : e1m8b.wad

Release date : Jan 15, 2016

Authors : John Romero

Email Address : john@romero.com

Others Files By Author : doom1.wad, doom2.wad

Misc. Author Info : My previous Doom levels were made in 1995 for The

Ultimate Doom (e4m2, e4m6), so this is a warm-up.



Additional Credits to : John C., Adrian C., Tom H., Kevin C., Sandy P., Dave T.

Pascal "CodeImp" vd Heiden for Doom Builder

The Doomworld Community

Linguica and J.P. LeBreton for Testing expertise



General Description : My Boss level replacement for e1m8...22 years later



After exiting the Computer Station you knew the worst was up ahead. You still hadn't

reached the place where the demons were coming from. The steel door shuts

behind you as you realize you're there; you're at the Phobos Anomaly. Cracks from

hell are all over the place as seepage from the portal invades the entire installation.

Now it's time to find the portal and stop the demons from coming through. You know

UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and

the portal must be connected to it somehow. Time to lock and load.



===========================

* What is included *



New levels : 1

Sounds : No

Music : No

Graphics : No

Dehacked/BEX Patch : No

Demos : No

Other : No

Other files required : Doom1.wad or Doom.wad



* Play Information *



Game : Doom 1

Map # : E1M8

Single Player : Designed for

Cooperative 2-4 Player : Designed for

Deathmatch 2-4 Player : Designed for

Other game styles : No

Difficulty Settings : Yes



* Construction *



Base : New from scratch

Build Time : 2 weeks, in spare time

Editor(s) used : DooM Builder 2

May Not Run With : Doom2.exe

Tested With : ZDoom 2.7.1, Crispy Doom

Known bugs : No



* Copyright / Permissions *



Authors may NOT use the contents of this file as a base for

modification or reuse. Permissions have been obtained from original

authors for any of their resources modified or included in this file.





You MAY distribute this file, provided you include this text file, with

no modifications. You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file

intact. I have received permission from the original authors of any

modified or included content in this file to allow further distribution.











YES! This IS an actual NEW map by THE John Romero. It's like Mana from God! So, This was more difficult than I thought it was going to be, especially at first. There are a bunch of badasses (Sargents, Imps, etc...) that transport in as soon as you make your first shot. Be fast or be dead. Needless to say, I didn't post pictures all the way to the end. No spoilers for you, but here are a bunch through the yellow key grab. I was so damn excited when I saw the tweet. It was really amazing. I'm so glad he's on my twitter feed. John Romero ‏@romero

7h7 hours ago  Galway, Ireland

It's been 21 years since I made a DOOM level.

Here's my version of E1M8 using DOOM1.WAD.

Link to his Dropbox download

https://t.co/ueKM7gBbXd Final notes On one of my attempts in the opening room, I saw a small HOM. Only caught it once though. Just thought I'd mention it. Also, kind of bugged me that after I got the yellow key I couldn't jump up through the Window (you'll see)