Infiltrator (Bard College)

The way of a bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and perverse their traditions.

While normal bards seek out others, mentor Infiltrators seek out students to pass on their skills (usually when they are thinking about retiring).

College of Spies

The College of Spies is a secret college where students learn to infiltrate, sneak, spy on others through disguise, persuasian and deception. A student of the college of spies is usually privately referred to as an Infiltrator.

Bards whom belong to this college rarely reveal their true nature, typically claiming to belong to some other college.

The College of Spies, usually consists of a mentor and a student, where as the mentor is passing on their skills to the student. Rarely will a mentor have more than one student, though they often will have several low level prospects who are potential students that they are grooming. These are often referred to as runners or messangers.

Proficiences of the Trade

When being recruited (at 3rd level) the student Infiltrator is taught the basic skills of the trade, they learn Deception, Persuasion and the Disguise Kit.

Sly Tongue

On being selected as a student by their mentor the student Infiltrator learns the power of deception and persuasion. An Infiltrator can use their Bardic Inspiration, rolling a Bardic Inspiration die to add it to any deception or persuasion check. You can use it after the check has been rolled, but before the result has been determined.

Perfecting the Disguise

Beginning at 6th level the student has graduated to Infiltrator and has learned the art of disguise. The Infiltrator gains expertise in using the disguise kit if they don't already have it.

The infiltrator can then spend 1 day (per level of target) learning the persona and traits of a target to pass themselves off as the targeted individual which grants them advantage to the disguise checks.

Remembering the details of a target is memory consuming and an Infiltrator can only remember one persona per Intelligence bonus +1 (with a minimum of one). Trying to learn more than their alloted number of persona causes the Infiltrator to forget enough details of a previous persona(chosen by the Infiltrator), which they can then relearn later, though they only need to spend half the time to re-learn it.

Impersonating Another The Infilitrator must be able to disguise themselves as the intended target either through the disguise kit or Disguise Self (or similar) spell. A human clearly cannot pass themselves off as a giant without magic help.

Best form of Flattery is Mimicry

At 14th level you are so perfect at impersonating a target you can mimic their special traits(abilities). Once per long rest, you can use any one of the class features described below that any one of your stored target persona possesses (does not have to be your target persona - unless you only have one).





Evasion: As an immediate action, you can avoid damage from certain attacks with a successful Dexterity save. You can activate this ability after you have rolled a successful Dexterity save, but before you have taken damage. This ability lasts for a number of rounds equal to your current pool of Bardic Inspiration dice.

Rage: You can fly into a screaming blood frenzy. See the barbarian class feature, the duration of the rage lasts for a number of rounds equal to your current pool of Bardic Inspiration dice.

Smite: You can smite a foe with a normal melee attack as per a Paladin's Divine Rage. You must expend the appropriate spell slot for a maximum of 5d8. This ability lasts for a number of rounds equal to your current pool of Bardic Inspiration dice, but each use must still expend spell slots.

Sneak Attack: You can strike a strike subtly and exploit a foe's distraction once per turn. Treat your current bard level as your rogue level for the purpose of determining bonus damage. This ability lasts for a number of rounds equal to your current pool of Bardic Inspiration dice

Turn Undead: You can turn undead creatures by channeling the power of faith through your focus. Treat your cleric turning level as equal to your bard level. You can use this ability for a number of rounds equal to your current pool of Bardic Inspiration dice

Credits/References:

Created by Syrkres / Input by luckybutjinxed

Inspiration: Wizards 3.5 Chameleon

Image by PathfinderPath