Three Random Magic Items

Raven's Grasp

Wondrous item, uncommon

This obsidian and black iron claw dangles from a simple cord. When the function of the pendant is explained and then placed around the neck of a willing creature of CR 2 or below and with an Intelligence of 4 or higher, the cord shrinks to fit the creature's neck, and they become permanently linked to the pendant. The claw then drops from the pendant and can be retrieved by the user.

The intelligence of the creature then changes to 8, and the creature is capable of understanding any language the owner of the claw can speak.

The creature becomes telepathically linked to the owner of the claw, and can receive orders or information telepathically. The creature can only share basic thoughts and emotions unless the user has another method of speaking with creatures. The user can focus on the creature and close their eyes as a bonus action, gaining the senses of the creature. While in this state, the user is considered blinded and deafened. Upon taking damage, the user is wrenched from the creature and gains a point of exhaustion. If the user uses this ability for more than 5 minutes a day, they gain a point of exhaustion for each minute they go past their first exhaustion point.

The creature ceases to age, and no longer requires food or drink, but must rest for 8 consecutive hours a day. The creature only obtains real rest within their pocket dimension. The creature cannot travel more than half a mile from the claw-- if it steps outside the boundaries, it is automatically sent back to the claw and must be re-summoned. The creature will be automatically sent back to the claw if it enters an anti-magic field, though it will instinctively avoid these areas.

As a bonus action, the user can speak a command word and summon or dismiss the creature. Upon summoning, the creature will appear in an open space within 10 feet of the user. If this space is unavailable, the misty form will evaporate and return to the claw, unable to take shape.

If killed in combat, the creature will be forced back to their pocket dimension to recover. While in this state, the claw will clench down into a fist and be unresponsive for 1 week. Upon the week's end, the claw will reopen and the creature will be able to be summoned again.

Should the claw be destroyed, the creature becomes trapped in their pocket dimension. The claw must either be somehow repaired or a new link must be established, or else the creature is permanently stuck in a limbo like state.