Just last week I had about 50 concurrent players on average. That’s 400% growth in a week!

I’ve put in virtually no work in marketing aside from making a few sporadic posts in Reddit and 4chan (shh don’t judge). Since the game’s initial launch, dozens of gaming portal sites’ started hosting my game without my permission (which is completely fine with me lol). Also, a bunch of people started uploading youtube videos of themselves playing my game.

Outside the gameplay itself, I received various inquiries about investment & contribution to the project. (Which I am not looking for at the moment)

Now, here’s the list of things I’ve done since the last week:

Optimization The game’s initial loading time has been reduced from 10s to 1s. 2.8MB download to 300k. Changed the server instances to 4-core CPU’s for all regions. Each server can host 4 instances that can support up to 24 players. (Maybe more with some optimizations).

The original zombies (ones that become zombies at the outbreak) are now turning into red zombies which are faster than the normal (green) zombies.

Blocked some loopholes that allowed html injections

Added a potato gun! (quick preview of playing with gun physics)

Expanded the map to create more hiding places

Fixed rotation bug that prevented unit from facing left (more info here)

Added Google Ad to cover the server costs.

Next steps:

User login & profile

Custom Skins

Add Nun-chucks

Better UI

Moar servers