A legendary weapon from far off lands has appeared in the worlds of D&D: The Shovelblade! This new weapon has multiple variants of variable rarity.

Also from these far off lands arrive ancient relics, curios, and heirlooms of mystical power!

Steel thy shovel, brave adventurers, for these treasures have now been unearthed!

Shovelblades

Although they may seem like ordinary shovels at first glance, Shovelblades are enchanted with special magic and wrought from the finest of steels, making them effective weapons (and effective shovels) worthy of the greatest of warriors.

Shovelblade Wondrous item, uncommon(requires attunement) This shovel is enchanted with magical durability and sharpness, turning it into a powerful weapon and an effective shovel. This shovel counts as a weapon with the heavy and two-handed properties, dealing 1d10 slashing, piercing, or bludgeoning damage (your choice). It has the following properties: Excavate. You can, as an action, move up to a 3-foot cube of loose dirt up to 5 feet away. This has no effect on solid stone.

Knight's Shovelblade Wondrous item, rare(requires attunement) This shovel is enchanted with magic that turns it into an effective weapon, moreso than any traditional blade. This shovel counts as a weapon with the heavy and two-handed properties, dealing 1d10 slashing, piercing, or bludgeoning damage (your choice), that gains +1 to attack and damage rolls. Excavate. You can, as an action, move up to a 3-foot cube of loose dirt within 5 feet of you up to 10 feet away. This has no effect on solid stone. Shovel Drop. You can make a melee weapon attack against a target. If you succeed, you deal 1d10 piercing damage and jump up into the air 10 feet above the target.

Black Knight's Shovelblade Wondrous item, very rare(requires attunement) This shovel is enchanted with dark magic that makes it an effective weapon and gives it powerful magic properties. This shovel counts as a weapon with the heavy and two-handed properties, dealing 1d10 slashing, piercing, or bludgeoning damage (your choice), that gains +2 to attack and damage rolls. Excavate. You can, as an action, move up to a 3-foot cube of loose dirt within 5 feet of you up to 10 feet away. This has no effect on solid stone. Shovel Drop. You can make a melee weapon attack against a target. If you succeed, you deal 1d10 piercing damage and jump into the air 10 feet above the target. Dark Ball. You can make a ranged weapon attack with the Black Knight's Shovelblade, with a 30/120 foot range, dealing 1d10 fire damage on a hit.

Champion's Shovelblade Wondrous item, legendary(requires attunement) This shovel has been wrought with strangely light and durable blue metal, and enchanted with magic worthy of the greatest of archmages, becoming a weapon of legendary power. It is said that the great adventurer Shovel Knight once held this blade. This shovel counts as a weapon with the heavy and versatile (1d12) properties, dealing 1d10 (or 1d12, two-handed) slashing, piercing, or bludgeoning damage (your choice), that gains +3 to attack and damage rolls. Trench Blade. You can, as an action, move up to a 10-foot cube of loose dirt within 5 feet of you up to 10 feet away. This has no effect on solid stone. Shovel Drop. You can make a melee weapon attack against a target. If you succeed, you deal 1d10 piercing damage and jump into the air 10 feet above the target. Drop Spark. Make a ranged weapon attack (range 50/200) against a target on the ground (if you can walk in a straight line to them, without flying, climbing, or swimming, they are on the ground for purposes of this weapon). On a hit, the attack deals 1d10+your Strength modifier force damage. This attack uses your Strength modifier for damage and attack rolls. Charge Handle. You can spend an action charging up a powerful shovel attack. Once you do, the next time you attack with the Champion's Shovelblade, you deal an additional 2d10 slashing, piercing, or bludgeoning damage (your choice). Drop Spark and Shovel Drop do not count as attacks for use with this ability.