var texture = new TG.Texture ( 256 , 256 ) . add ( new TG.XOR ().tint( 1 , 0.5 , 0.7 ) ) . add ( new TG.SinX ().frequency( 0.004 ).tint( 0.5 , 0 , 0 ) ) .mul( new TG.SinY ().frequency( 0.004 ).tint( 0.5 , 0 , 0 ) ) . add ( new TG.SinX ().frequency( 0.0065 ).tint( 0.1 , 0.5 , 0.2 ) ) . add ( new TG.SinY ().frequency( 0.0065 ).tint( 0.5 , 0.5 , 0.5 ) ) . add ( new TG.Noise ().tint( 0.1 , 0.1 , 0.2 ) ) .toCanvas(); document . body . appendChild ( texture );