Today at EA PLAY, we revealed Command & Conquer™: Rivals, but the road to EA PLAY started at Redwood Studios about two years ago.

Redwood Studios was founded by a group of passionate gamers with the goal to create amazing strategy experiences for players around the world. At EA, there are several strategy games in development, with my team focused on delivering a great real-time strategy game on mobile. We set out to build the RTS experience we know and love – a game that delivers the core fantasy of commanding an army.

Once we had our goal, we knew we had the right franchise to deliver that vision with Command & Conquer. After all, Command & Conquer games defined real-time strategy for so many players. But if we were going to build something for mobile, we knew we had to reimagine gameplay. We had to take advantage of mobile’s touch interface, screen size, and on-the-go sessions. So, we deconstructed and reassembled the essence of an RTS battle: building an army, unit control, and adapting to the enemy.



Rivals gives players continuous unit control of all their units at all times. We think this adds a new and fresh dimension to gameplay. Many in the industry believe it isn’t something our players can handle – but we disagree. Players are sophisticated and hungry for this level of control and the strategy it affords.