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Image Used: "Musket Knight" by Ariel Perez

Sacred Oaths

At 3rd level, a paladin gains the Sacred Oath feature. The following option is available to a paladin, in addition to those offered in the Player's Handbook: the Oath of Marksmanship.

Oath of Marksmanship

Paladins of the Oath of Marksmanship manifest their devotion to their God in the form of feats of striking sharpshooting. These paladin's subjects of worship vary greatly across the spectrum of divinity; They can be found as followers of all kinds of different Gods and Goddesses, Archfey, and in rare cases, Archfiends. Some even gain their power from oaths to the forces of nature themselves, or even their own power of will. The one unifying factor between these paladins is how their powers manifest from their oath: ranged martial prowess and mystical abilities that augment it.

Tenets of Marksmanship

Because of the diversity of paladins of this order and the forces they represent, there are no real set tenets for the oath as a whole. Paladins of this oath all have different tenets pertaining to their worship, and many come up with their own. However, there is one unifying tenet. If you make your own tenets, include this one. If your God or religion has set tenets, add this one to the list.

Marksmanship. Show your devotion by honing your skills as a ranged knight.

Oath of Marksmanship Features

Paladin Level Feature 3rd Oath Spells, Channel Divinity, Divine Sharpshooter 7th Extended Aura (60 ft.) 15th Improved Divine Sharpshooter 18th Extended Aura (120 ft.) 20th Invincible Marksman

Oath of Marksmanship Spells

Paladin Level Spells 3rd Hunter's Mark, Hail of Thorns 5th Cordon of Arrows, Magic Weapon 9th Conjure Barrage, Lightning Arrow, Flame Arrows 13th Freedom of Movement 17th Conjure Volley, Swift Quiver

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Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Marksman's Vow. As a bonus action, you can utter a vow against a creature you can see using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Guided Strike. You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You can make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Divine Sharpshooter

When you take this oath at 3rd level, the power of your conviction allows you to divinely channel your will through your ranged attacks. When you make a ranged weapon attack, you can use your Charisma modifier, instead of Dexterity, for the attack and damage rolls.

Your paladin training also allows you to channel divine energy across greater distances. When you use your Divine Smite feature, you may now apply it to ranged weapon attacks.

Extended Aura

Starting at 7th level, you can bless others with your divine aura from longer distances. When you use your Aura of Protection (or Aura of Courage at 10th level) feature, instead of targeting friendly creatures within 10 feet of you (or 30 feet at 18th level), you can target a number of creatures equal to your Charisma modifier (minimum 1). These creatures gain the benefits of your Aura of Protection (or Aura of Courage) feature within 60 feet of you.

At 18th level, the range of this feature increases to 120 feet.