There are many ways to try to minimize cheating in CS. Many suggestions have been made but i think there is a lot more to be done. As we all know looking to Valve to really fix these issues won't really give us more then a big dissapointment. If we get rid of these online qualifiers the big thing to secure is that no one cheats on LAN. With the big money flowing in to the scene right now the incentive to cheat gets even bigger. The carriers in CS is rather short and many don't have that much to fall back on. Taking the risk and cheat may very well be worth it. How does one then stop it? 1.One thing is of course the technical solutions to maximize the risk of detection. Those kind of solutions have already been suggested by other people who know more about tech then me. 2. Minimize the economic incentive to cheat. To lower the prize money is of course one way to reduce the incentive but we all want the prize pools to continue growing. The other way to reduce the incentive to cheat would be to make it easier to economically punish those who cheat. As with a lot of other things related to e-sports (ddos etc) the criminal laws are not up to date, and for anyone but the organizations suing is near impossible. If you sue based without a specific clause about cheating in the players contract even that will be a hard case to win. With a cheating clause the chances of success would be much greater. If the clause includes a rather big fixed fine, even better. Of course such clause would have to be written carefully to ensure that the player gets a fair chance to defend him/her-self. The big upside would be a simpler process for organizations to get compensations for the PR damage caused to their brand and the downside of cheating for the player would be even bigger. By having such clause, if written correctly, the organization could basically just hand the contract in to court (if needed) and the player would have to pay up a fair bit of what he gained from cheating. This way an economical punishment is easily and effectively handed out to the player beside the eternal shame online. 3. If step 2) sound like a good idea then its all in the hand of the organizations. I can't really see a downside for them with including such clause in the contract. If they won't do that, and help us all in what should be our common effort to reduce cheating, there are ways to ensure they include it. Valve/tournament organizers could ban teams who don't actively work to prevent cheating, not only talking about the clause mentioned above. Banning a whole team from a tournament may seem a bit harsh. Punishing the whole groups for the sins of one etc. That is not what i am talking about tho. Im talking about putting extra pressure on the organizations to actively work to prevent cheating. They would not get banned if the could prove that they, as an organization, have met up to certain criterias (governing body of e-sports please). The ban would not be aimed towards the other players in the team but to the organization. Its not collective punishment aimed at the players its a punishment to the organization for failing to act.

2014-11-20 23:51