Aug 28, 2018 - Destiny Dev Team

Service Announcements:

Destiny 2 Update 2.0 will bring many changes to the Destiny 2 experience in preparation for Forsaken. Some features may not be fully operational until September 4.



This is the final week of Season 3. Season 4, “Season of the Outlaw,” begins on September 4.





Player Character

General

Subclass screen updated in preparation for Forsaken





Weapons and Armor

Exotic Armor





Hunter

Orpheus Rig



No longer grants Super energy on bloom and damage sharing





Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience





Super energy given is scaled up when more powerful enemies are tethered





When used with Moebius Quiver, grants additional tether shots





Does not grant ability energy on tethering targets

Celestial Nighthawk



Now grants 33% of your Super energy back if the target is killed by the shot

Wormhusk Crown



No longer starts regeneration of health and shields





Instead grants a larger health and shield bump at the beginning of dodge instead of at the end

Knucklehead Radar



Enhanced radar resolution while crouching

Lucky Pants



Extended duration of Illegally Modded Holster

Shinobu's Vow



Skip grenade returns some energy when it damages an enemy

Warlock

The Stag



Rift dropped from death now has standard rift duration

Eye of Another World



Ability recharge bonus increased

Nezarac's Sin



Increased duration of Abyssal Extractors





Rapid kills extend the duration up to 20 seconds

Skull of Dire Ahamkara



Increased Super energy gained from Nova Bomb kills





Killing higher-ranked enemies now rewards more Super energy

Transversive Steps



Enhanced mobility





After sprinting for a short time, your currently equipped weapon is automatically reloaded

Winter’s Guile



Tuned damage and duration per stack to be more consistent

Titan

Mk. 44 Stand Asides



Overshield granted by sprinting appears faster

Hallowfire Heart



Base cooldown reduction when Super is uncharged in addition to CDR when charged

Helm of Saint-14



Grants allies an overshield for a short duration when passing through Ward of Dawn



Mask of the Quiet One



Increased energy gain from incoming damage





While critically wounded, health is granted from kills

Crest of Alpha Lupi



Healing pulse is more effective

Peacekeepers



Increased movement speed when wielding an SMG

Wormgod’s Caress



Tuned damage and duration per stack to be more consistent









Weapons

Developer Insight: With Forsaken, we've made a major change to the systems—the freedom to slot powerful weapons in either the Kinetic slot or Energy slot. This fundamental change necessitated a fresh look at a player’s damage output in both PvE and PvP.





Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.



Heavy ammo weapons can exist only in the Power slot.



Ammo type and damage type are now fixed attributes of a specific weapon.



Ammo distribution models updated entirely to support weapon slot changes.



Energy weapons no longer deal bonus damage to active enemy Supers.







Ammo Economy

Primary Ammo Weapons



Hand Cannons





Scout Rifles





Auto Rifles





Pulse Rifles





Sidearms





Submachine Guns

Special Ammo Weapons



Fusion Rifles





Shotguns





Sniper Rifles





Trace Rifles





Single Shot Grenade Launchers

Heavy Ammo Weapons



Drum-Loaded Grenade Launchers





Rocket launchers





Linear Fusion Rifles





Swords



The following Year 1 weapons have moved to the Kinetic slot

Baligant



Shepherd's Watch



Hawthorne's Field-Forged Shotgun



Alone as a God

Perfect Paradox



The Frigid Jackal



Silicon Neuroma







The following Year 1 weapons are now locked to Solar damage

IKELOS_SR_v1.0.1



IKELOS_SG_V1.0.1







The following Exotic weapons did not change slot and still use Heavy ammo

Tractor Cannon



The Legend of Acrius



D.A.R.C.I.



Whisper of the Worm







Developer Insight: The tuning of Destiny weapons and abilities is inexorably tied to the systems that we build upon. Ultimately our goal is to still provide gameplay challenge despite a global increase in player damage output due to the new systems introduced. To properly support the higher uptime of Shotguns, Snipers, and Fusions, the following changes were made to all weapons in the game.





Primary Ammo Weapons

Increased precision damage output of Primary ammo weapons



Increased in-air accuracy



Decreased body shot damage in PvE



Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage





Special Ammo Weapons

Reduced damage output of Special ammo weapons



Increased damage of Trace Rifles





Trace Rifles now disintegrate defeated enemies





Heavy Ammo Weapons

Grenade Launchers:



Increased damage and blast radius



Linear Fusion Rifle



Increased damage





Reduced time to charge and fire





Reduced aim assist

Swords



Increased ammo





Increased damage mitigation when guarding





Exotics

Sleeper Simulant



Fixed issue where charge time was not displayed properly on weapon





Magazine size increased





Reduced base damage

Borealis



Bonus damage after breaking a shield increased on precision hit





Still grants bonus damage on body shots

Prometheus Lens



No longer generates Special ammo on kill

Tractor Cannon

Repulsor Force's Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).





Perks

Explosive Payload



Reduced bonus damage output

Ambitious Assassin



Increased time allotted between kills to earn bonus ammunition

Backup Plan



Decreased amount of time weapon must be stowed for perk to become available

Box Breathing



Reduced time required for perk to activate





Reduced precision bonus





Perk now resets after firing

High-Impact Reserves



Damage bonus granted earlier in magazine

Grave Robber



Now reloads your entire magazine





Primary ammo is granted directly to magazine





Heavy and Special ammo is transferred from reserves to magazine

Field Prep



Increased inventory reserves





Increased stow, ready, and reload speed when crouched

Auto-Loading Holster



Reduced time required for perk to activate when weapon is stowed.

Opening Shot



Increased falloff range (weapon does more damage at longer ranges)

Triple Tap



Grants ammo directly to the magazine; no longer pulls from reserves.





Mods

Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.







Misc

Fixed an issue where Rocket Launcher stability stat was not working as intended



Fixed an issue where the Impact Casing perk on Grenade Launchers did not function



Swords now have the ability to accept shaders







Abilities





General





Visual layout of perks has changed in subclass paths



Increased base Guardian melee damage



It now takes two melee hits to defeat an enemy Guardian in PvP



Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash



Adjusted active Super bonus damage resistance values



Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire





Grenades

Axion Bolt



Increased base damage





Increased the amount of time it takes for the tracking strength to lower

Flashbang



Increased base damage

Incendiary Grenade



Increased base damage

Storm Grenade



Increased base damage

Scatter Grenade



Re-tuned range and falloff ranges for the detonations for more reliable damage

Magnetic, Fusion, and Flux Grenade









Increased base damage





Damage is now the same whether a target has been stuck or simply walked over grenade when detonating





Magnetic Grenade now detonates a second time only if it's attached to a target





The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation

Skip Grenade



Increased impact damage of each Skip Drone impact for a higher total potential damage

Voidwall



Increased the damage of initial Void Wall wave





Hunter

General



Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.

Gunslinger

Practice Makes Perfect perk now grants Super energy on throwing knife kills





Increased the duration of all versions of Golden Gun

Nightstalker

Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius





Titan

General



Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time

Striker



With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area





Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes





Increased the lunge range of the Fists of Havoc melee attack

Sunbreaker



Sol Invictus will now trigger on burn kills

Sentinel



Increased Ward of Dawn health significantly





Increased the amount of health provided by the Ward of Dawn overshield





Sentinel Shield Super





Increased Shield Throw projectile speed









Shield Throw no longer loses damage after bouncing or ricocheting off targets









Faster attack animations for grounded melee attacks









Increased Sentinel Super damage in PvE





Warlock

General



Increased Healing Rift effectiveness





Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)

Stormcaller



Increased the PvP damage of Stormtrance





Increased Arc Soul’s projectile speed

Dawnblade



Increased Dawnblade projectile speed and base tracking strength

Voidwalker



Significantly reduced the length of time that Blink disables your radar and HUD





Chaos Accelerant no longer costs Super energy to use





Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade



PvE

Daily Heroic Story Playlist

Year 1 meditations have been retired and replaced with a Heroic Story playlist



These will share modifiers with Heroic adventures and strikes



Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power





Destinations

Wanted escapees from the Prison of Elders now roam the open world



They will not drop rewards until September 4, 2018

Increased the difficulty of Lost Sectors



Example: EDZ Lost Sectors are now 240 Power



Adventures

Replayable adventures have been removed from destination vendors



Heroic adventures have been added to all destinations



Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks



A random Heroic adventure will be available each day



Mercury and Mars Heroic adventures are unchanged



Heroic adventures will share similar modifiers with daily Heroics and strikes







Strikes

Vanguard Strikes



Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:





Legacy









Strikes playlist matches the legacy playlist that is currently available in Year 1













Recommended Power 200













Will have modifiers









Forsaken









Strike playlist has three difficulties to select from:













Recommended Power 300 (not available when your level is 40 Power higher)

















Recommended Power 400 (not available when your level is 40 Power higher)

















Recommended Power 500 (always available)













Will have modifiers

Nightfall



Retired Prestige difficulty





Increased base difficulty for Nightfall activities





Players can choose one of three Nightfall strikes each week





Players may select only the strikes for which they own the appropriate expansions





Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall



Raids





Developer Insight: Our goal with the changes was to provide players with an opportunity for heroic moments where they can carry the fireteam to victory at the end of the encounter. Players are still incentivized to resurrect their teammates as quickly as possible but brings back the chance for one player to bring down the boss while everyone else is dead.





Revive Mechanics

A fireteam has a total of 2:30 seconds to revive fallen team mates during a given Raid encounter

This time is only refreshed if a fireteam wipes

If a player is not revived within the time remaining, the fireteam is wiped to "Shared Fate"

Each player has one token that they may use to revive a player



Multiple players being dead does not increase the speed of the timer





General

Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas





Crucible

General

New ammo model for maps to accommodate weapon slots





Items & Economy

General

Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with 2.0.0.1 in the upcoming Collections tab



Exotics will now always drop at or above your Guardian’s Power level



Year 1 challenges will no longer grant destination materials or tokens



Destination materials can be earned via bounties, available from their respective destination vendors



Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward



Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory







Xûr

His will is not his own



No longer displays a vendor icon on destination maps





No longer tied to Flashpoints

He has a clear purpose but cannot explain it—forgive him



Fated Engrams grant only pre-Forsaken Exotics





Tower

Increased vault size to 500 slots



Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen







Cayde-6

Cayde-6 has left the Tower to investigate disturbances in the Reef



Removed Treasure Maps and Scout Reports





Technical

Localization

Added Korean language support to consoles







User Interface

Updated title screen to reflect Forsaken launch







Director

The Director screen has been updated to reconfigure the way challenges, milestones, Flashpoints, and quests are presented:

Challenges



The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4





Bounties are displayed in the Pursuits bucket of the inventory screen





In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis





These can be seen in the Director via new indicators on a playlist or destination when available

Milestones



The milestone tray will now be limited to showing specific quests and quest steps





One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones









Players who do not have any active milestones will not see a milestones blade being displayed





Many Year 1 milestones have been converted into challenges





These challenges will continue to grant powerful rewards

Weekly and daily milestones



Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists

Flashpoints



The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor





Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures

Exotic quests



Exotic quests are now displayed in the Inventory tab under the Pursuits bucket





They can be recovered at the quests’ associated vendor if abandoned





Exotic quests now correctly use Exotic coloring in the UI





Icons for Exotic quests are now appropriately represented with Exotic rarity

World quests



World quests are now displayed in the Inventory tab under the Pursuits bucket

Updated the Director with a new theme and layout to better represent destinations for Year 2



Presell is in the Reef location





The “Leviathan” raid and raid lairs have been moved to Nessus





Character Screen

Weapon slots



Weapon tooltips now display ammo types





White ammo icon – “Primary”









Green ammo icon – “Special”









Purple ammo icon – “Heavy”





The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray

Subclass screen



The path name is now being displayed along the bottom of the character art

Collections



Collections are not available until September 4

Triumphs



Triumphs are not available until September 4

Gear tooltips



Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor





Exotic perks will display a short description

General