During Project Scorpio's exclusive reveal to Digital Foundry, Microsoft showcased Turn 10's ForzaTech demo running on the new Xbox hardware. Apparently, Turn 10 was able to transport Forza 6 Apex's Ultra settings from PC to the Scorpio hardware with GPU power to spare. Turn 10's Software Architect Chris Tector said to Eurogamer:

The crazy story here is that we've gone over our PC ultra settings and for everything that's GPU-related, we've been able to max it - and that's what we're running at, 88 per cent.

This is rendering the player LOD for every car, so you won't see a single LOD pop. [It's the] top-level model you'd see in race, one below what you see in Autovista, the model you usually only see for the player. And then we balance out LODs across the scene. It's a disgusting abuse of GPU power is what it is, right?

It's horrible but we can do it and we still have the power left over. The awesome part about the whole story [is] that we can spend all this time heading into the future. Instead of saying how are we going to wrestle to get the performance on this, we're actually saying we can make this quality trade-off or this quality trade-off and spend that time iterating heading towards much better image quality - so instead of stressing about getting to a final resolution for titles or a final frame-rate, we can really drive it all into quality.