### Pops and Migration

- Slaves will no longer promote if it means you would lose a tradegood production

- Migrants will no longer target cities over population capacity

- Slaves will no longer migrate autonomously

- Impact of non-dominant religion/culture upon assimilation and conversion has been reduced

- You can now enslave population in cities protected by Zone of Control, with an internal cooldown of about 5 years.



### Buildings

- Granary decreased to 4 Population Capacity (from 5)

- Library increased to 4% desired Citizen ratio (from 2.5%), and 3% Citizen Happiness (from 2%)

- Forum increased to 4% desired Freeman ratio (from 2.5%), and 3% Freeman Happiness (from 2%)

- Workshop increased to 3% Slaves output and happiness (from 2%)

- Temple increased to 3% Happiness for Same Religion (from 2%)

- Theatre increased to 3% Happiness for Same Culture (from 2%)

- Aqueduct increased to 0.03 Pop Growth (from 0.01)



### Governor Policies

- Added a new Governor Policy: Harsh Treatment

- Reduced bonus migration attraction from Centralize Population and Decentralize Population to 1, for affected cities.



### Governments and Characters

- Migratory units no longer have any maintenance value

- Stateless Migrant Hordes may now declare war even when at low stability

- Populists now have a 33% reduction to Political Influence, rather than a flat -2

- Disloyal characters no longer get wages from the government

- All Tribal Laws replaced





### Units

- Price of Chariots reduced from 8 to 6

- Price of Heavy Cavalry reduced from 15 to 10, training time increased from 60 to 120 days, increased damage against Light Cavalry and Camels.



### Misc

- Invention costs are now based on gold per pop in country

- Peace Treaty tooltip will now display which nation receives aggressive expansion