Persona 3 Em ペルソナ３エム Perusona 3 Emu Game Information Developer Atlus , BBMF, Interactive Brains Co. Ltd Publisher Atlus Genre RPG Platform

Yahoo Keitai, s!appli ( ) Megaten α , i-appli ( )Yahoo Keitai, s!appli ( ) Release Dates Japan Megaten α

November 26th, 2007

Yahoo Keitai

December 12th, 2007 November 26th, 2007December 12th, 2007

(ペルソナ3エム) is an RPG published by Atlus and Bbmf and developed by Interactive Brains for mobile phones.

Persona 3 Em is designed as a side-story taking place during the Yakushima trip of Persona 3. It is designed to emulate the original game in having a social-interaction driven daytime period and a dungeon-crawling night period.

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Plot Edit

During the nighttime when the members of S.E.E.S. go to sleep they awaken in the "Nightmare Hour" (夢時間, Yumejikan) which is similar to the Dark Hour from the main games. During this time they must explore a Tartarus-like dungeon called Oneiros (オネイロス), the entrance of which being a hollow opening inside a large tree.

During their exploration of Oneiros, the group periodically encounters Arche-Persona bosses at 20 floor intervals. The first 2 bosses depend on who the player has in his party upon reaching that floor. These first 2 bosses' stats are fixed and do not scale. Regardless, Fuuka and the Protagonist's Arche-Personas are always encountered on the 60th and 80th floors respectively.

In the game, it would be structured like this:

Party-member 1 on the 20th floor.

on the 20th floor. Party-member 2 on the 40th floor.

on the 40th floor. Arche-Lucia on the 60th floor.

Arche-Orpheus, the final boss on the 80th floor.

The Arche-Personas include:

Arche-Io: If Yukari is in the party.

Arche-Penthesilea: If Mitsuru is in the party.

Arche-Palladion: If Aigis is in the party.

Arche-Hermes: If Junpei is in the party.

Arche-Polydeuces: If Akihiko is in the party.

Arche-Lucia: Always on 60th Floor

Arche-Orpheus: Always on 80th Floor

In order to battle all of the Arche-Personas, the player would either have to load a save prior to the battle or complete the game and encounter them in New Game Plus. Note that even if you have defeated the first Arche-Persona, you can still swap party members to change which Arche-Persona you will encounter on the 40th floor.

The Arche personas symbolize A different side to the characters they belong to, and are often difficult for them to accept, In that respect they are similar to the Shadows of characters in Persona 4. They represent a fragment of oneself that is not understood, and with that it is impossible to truly know oneself. To reflect this, they have swapped color-palettes (For example, Arche-Orpheus is red), and their strengths/weaknesses are often complete opposites.

One's Arche persona occupies the user's dreams, and eventually allows the Nightmare Hour to persist as a form of semi-reality. As one ventures further into the dream, they are confronted with this part of themselves, and they must fight it. While memories are lost after the Nightmare Hour, this understanding is retained, even if it is not known to the person it affects.

After defeating these bosses the story progresses to the following day. Once exploration of Oneiros is completed at the 80th floor, the game ends. As the characters awaken once again the Nightmare Hour disappears and they are returned to normal, forgetting the events that happened.

Characters Edit

Gameplay Edit

Daytime Edit

The game tries to emulate the features of the source material, including daytime events with the cast, 3D dungeon exploration and a 2D battle system. Notably the game features music taken from the original game.

The game attempts to have several events such as quizzes and cooking, however most of these boil down to selecting dialogue choices. By selecting certain choices during these, the player is able to rank up various Social Links.

In addition, the game has 'Social Links' that are similar to those in the original game (However as Personas do not level up, maxing them will grant the player unique items). However, instead of having designated times where social links must be ranked up, this can be done during dialogue and free-time events.

During each free time event you are able to talk to 4 people before the story progresses. There are 4 main areas where characters will be at any given time:

The parlor of the Kirijo vacation home

The kitchen of the Kirijo vacation home

The beach

The forests

Social links are available with the following characters

During the daytime you are also able to talk to other characters such as Shuji Ikutsuki in passing.

Pharos makes several appearances, as a strange figure that only the protagonist can see that also disappears when others draw near, and is seen replacing the protagonist's reflection when looking in a mirror. He also talks to the team just before the final boss in the Nightmare hour.

Oneiros and the Nightmare Hour Edit

Oneiros is composed of 80 Floors, however unlike Tartarus you descend instead of ascending. The entrance is given as a hollow tree-trunk in a forest. Outside this entrance is a terminal allowing the user to save and a teleporter that allows them to fast-travel to areas of Oneiros. However, you are also able to save in the parlor of the Kirijo vacation home later on in the game.



Persona fusion in the Velvet Room is also possible. However, due to the limitations of the cellphone platform, Persona do not level up and must be fused to acquire new skills. The player can also purchase items from Elizabeth in the Velvet Room. Igor appears to be absent for the majority of the game.

During exploration the player encounters teleporters which allow safe return to the entrance, stairs that allow further descent into Oneiros, and both regular and golden chest. Golden chests, like other installments, have high-level items that cannot be obtained any other way.

When the characters awaken from the Nightmare hour, they are often unable to remember what happened the prior night or rationalize it as just a dream. After returning for a second time.there, they realize that they have all had the same exact dream, which signals that something is amiss.

Combat Edit

The game uses a simplified combat system that mirrors that of the original game, with all-out attacks being identical. The player is able to select 2 party members to make a party of 3, and in-battle options are near identical. The game retains the tactics system of the original Persona 3.

Party members can be equipped with different weapons, armor and accessories, and can be swapped at the entrance to Oneiros. Their stats, skills and AI are remarkable similar to the original game. Though they do not appear in the game, Axe and Spear weapons typically wielded by Shinjiro Aragaki and Ken Amada can be purchased and equipped by the Protagonist. Like the original game, the Protagonist is able to equip every type of weapon except firearms. Some armor in the game can only be equipped by either male or female characters.

New Game Plus Edit

After completing the game, players can save a New Game Plus save file which functions almost identically to New Game Plus in the original Persona 3. Without reloading save files, 3 runs of the game in New Game Plus would be required to battle all of the Arche-Personas.

Gallery Edit

Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Logo (Recreated)

Trivia Edit