Well, first of all, thanks for the reply.



It's not mainly about the Speedbooster, since I'm not sure that you actually can take it with you through a doorway; I don't remember being able to do that on my actual console. But charging a shinespark did definitely NOT work. I tried it several times in the same room, with shaking, and without shaking. When the room shakes, it's completely impossible to do - if it's not shaking, it works like a charm.



The slopes are neatly done and do not interfere, really, they don't slow you down. I try to charge the shinespark on level ground without slopes (I'm pretty sure that otherwise, it would mess it up even without the quake).



As of now, I'm pretty much convinced that it's either a general Emulator problem, or that it is a quirk of the particular ROMHack I'm playing. I use ZSNES 1.51, by the way.



I know that in the original game there's quaking too, but I think no one has ever tried to charge a shinespark in that room, because a) new players do not even know at this point that the shinespark exists and b) I think it's pretty useless; you could perhaps use it in a 100% Speedrun to get from that quaking room over to the room on the opposite side of the big main room, where you can find a missile pack and have to freeze one of those armored creatures that swoop from the ceiling so you can enter the secret passage to the R-Tank that is there, but I think that grappling over there is still more reliable.



Has anyone EVER tried to charge a Shinespark in a quaking room? I doubt it, since that room after the speedbooster is AFAIK the only room where you'd be able to do it...

Well, first of all, thanks for the reply. It's not mainly about the Speedbooster, since I'm not sure that you actually can take it with you through a doorway; I don't remember being able to do that on my actual console. But charging a shinespark did definitely NOT work. I tried it several times in the same room, with shaking, and without shaking. When the room shakes, it's completely impossible to do - if it's not shaking, it works like a charm. The slopes are neatly done and do not interfere, really, they don't slow you down. I try to charge the shinespark on level ground without slopes (I'm pretty sure that otherwise, it would mess it up even without the quake). As of now, I'm pretty much convinced that it's either a general Emulator problem, or that it is a quirk of the particular ROMHack I'm playing. I use ZSNES 1.51, by the way. I know that in the original game there's quaking too, but I think no one has ever tried to charge a shinespark in that room, because a) new players do not even know at this point that the shinespark exists and b) I think it's pretty useless; you could perhaps use it in a 100% Speedrun to get from that quaking room over to the room on the opposite side of the big main room, where you can find a missile pack and have to freeze one of those armored creatures that swoop from the ceiling so you can enter the secret passage to the R-Tank that is there, but I think that grappling over there is still more reliable. Has anyone EVER tried to charge a Shinespark in a quaking room? I doubt it, since that room after the speedbooster is AFAIK the only room where you'd be able to do it...