Hello and welcome to another installment in the Leader Guides. This time we’re coming to a fan favorite…and admittedly one of the more personally perplexing and frustrating Leaders in the game, Super Saiyan Vegito. You guys aren’t aware, but a review of Vegito was actually my first planned and written article for No Negate before I ultimately scrapped it for various reasons. Considering my hype for him, and how he actually turned out…I’m glad I went with that decision lol. But after a few months, can we make it so Vegito has what it takes? Let’s find out.

Vegito/Fusion Warrior Super Saiyan Vegito

Unique Cards:

Hyper Rush SSB Vegito

Strengths:

+ 3 way Color Fixing. It’s a resource game, that always has potential power.

+ Being a Red Saiyan Leader provides him with some unique advantages as well.

+ Ability to hit 15K on Front Side means he isn’t completely locked if stalled.

+ Potential for a continuous 20K Double Strike on his Awakened Side provides fantastic late game pressure.

Weaknesses:

– Being limited to Goku and Vegeta (and only their standard versions at that) for his color fixing limits his deck design a lot more than one would figure. Removal becomes lacking, speed becomes lacking.

– Lacks any way to really gain advantage on his front side, which is becoming more and more of a burden.

– When he doesn’t hit his Goku/Vegeta Drop threshold he is essentially vanilla on his Awakened side which is never good.

– Expanding on the above, because of the necessity of filling the Drop, it all but eliminates the ability to use Over Realm cards.

– Utterly ripped apart by decks with a copious amount of ways to attack Active Battle Cards.

Overview:

In theory, Vegito reads very strong. That’s what we all thought when we first saw the card reveal. “He’s gonna be an easy top tier!” “Three Way Color Fixing? That’s absurd!” “20K Double Strike on the back? Come on now!” “Goku and Vegeta, there’s barely any restriction on him!” Turns out…we were all wrong. Goku and Vegeta being the color fix turned out to be far more limiting than expected, simply because we got plenty of strong cards that weren’t Goku and Vegeta. Also his inability to really gain any sort of card advantage as a Leader was brutal, especially as more Leaders starting in Union Force were beginning to get more and more relevant abilities on their front side. People tried to get around it by abusing Babidi with Vegito but that deck crashed and burned at the first Regional. Vegito fell to the abyss. When Cross Worlds and the Expansion Packs came out, some hope returned. He got two new Vegito targets, one being Hyper Rush which was absolutely absurd. It has the potential to go around +7 in card advantage on play, which is an absolutely ridiculous number. Also got some new and great Goku and Vegeta targets. Maybe this was his time. (Narrator: It wasn’t). Before we break down the deck builds I’ve chosen, I really want to get to the bottom of why Vegito has been performing so poorly.

The Problem With Vegito:

This was actually an article all of its own I was planning to write. How can a card that’s written so absurdly powerful underperform so badly? I went into it a bit above but I want to really dive in.

– How Powerful is Color Fixing REALLY in DBS, Let Alone Vegito’s?

In theory, color fixing for three colors is absolutely insane. It provides an immense amount of flexibility for what you can run and use, and it also all but eliminates color problems in the early to mid game. In most resource games, this type of ability would potentially break a format unless greatly restricted or if the game already has copious amounts of color fixing. Not only was Vegito greatly restricted…in this game, it’s not really all that important. Most cards do not have a very high devotion in DBS (devotion basically being the Specific Cost of these cards, a term used in MtG though not a 1 to 1 translation in this case) so you usually can have the right colors during the turns when it matters with no urgency. The only cards I’d say that are really relevant when it comes to high devotion at the moment are Ghost Attack Gotenks, Piccolo the Strategist, the Green Zamasu Package, and most relevant the two drops of the Veggie Package (Saiyan Teamwork Cabba and Unstoppable Ambition Caulifla). Veggie Package aside, one could make an argument (ESPECIALLY for the Zamasu Package) that the high devotion for these cards is why they see play sparingly. Even the Veggie Package often can be tricky to manage in a 2+ Color deck because your first two charge HAVE to be Green. If not, you’re running very slow and will generally just lose to other Veggie Package decks.

So in theory, the above cards mentioned could certainly benefit from some solid color fixing. Veggie Package wouldn’t have to worry about coming down on Turn 2 every time, Piccolo would be always ready and so on. The issue is that Vegito restriction. Goku and Vegeta are generally not great cards for supplementing OTHER strategies. In essence they often take over the strategy, not unlike their effect on the actual Dragon Ball media. Especially when you consider the amount needed to provide ample color fixing. In the end it often just ends up better trudging it out the old fashioned way with making sure to hit your proper color drops.

– Is That Potential 20K Double Strike a Gift…or a Curse?

Now when Vegito was printed, it was only ever a gift. We still lacked many ways to actually interact with the Drop Area, so a reward for going deep with Gokus and Vegetas, not to mention Lightning Speed Vegito, was great. You were going to get there eventually, just a matter of time. But now…Over Realm exists. So many strong abilities tied to it and now Vegito is forced to make a choice. Keep the Double Strike strategy but give up all the great cards and effects Over Realm provides? Or use Over Realm but ultimately turn Vegito vanilla on his Awakened side. It’s a rough time either way. The best goal would be to find other ways to make use of the Drop Area outside of Over Realm, the best card for that being To Save a Hopeful Future (a personal pet card of mine) but even that’s a bit lacking considering the…not amazingly great targets at the moment. Still, until we get more ways to interact with the Drop Area it’s gonna be a rough go.

– Lightning…Speed…Vegito

Okay, we need to have a discussion on this card. It’s both the best and the worst card Vegito could ever ask for and use. The best, because on Turn 3 you get an IMMENSE tempo push, often clearing the board and refilling your hand, both things that Vegito really needs. It’s the worst…because your entire deck is now focused entirely on the card. Which wouldn’t be so bad if not for three things.

One, it’s almost always a one shot deal. You use it, you never want to use it again (and unfortunately it’s mandatory to use the auto, otherwise at least he’d be a solid Active BC attacker later on) which now leaves three dead cards you never want to see and a bunch of resources lost that you can barely interact with. Two, we’re coming up to a time where it’s becoming more and more imperative to have removal on Turn 3 anyway, which means no matter what Vegito you end up going into, the chance of him dying the turn after coming down is relatively high. Both of those issues could be somewhat manageable…if not for number three. YOU CAN’T SEARCH HIM! It is the most frustrating thing about Lightning Speed Vegito. You cannot search him out. At most you can use Trunks, Bridge to the Future to try and dig for him…but those are also turns that you’re not boarding Goku and Vegeta so even if you DO find Lightning Speed…you’re likely at least a turn behind if not more which takes away his advantages. You can’t even try to go into Yellow for Planet Vegeta because he’s a 5 Drop… You also can’t use Trunks, Link to the Future because he’s Red and not affected by the Color Fixing.

Ultimately I just come to this conclusion. Lightning Speed Vegito is a trap and is ultimately a bad card. Just far too many downsides to make him worthwhile. Now that doesn’t mean this can’t change. More ways to interact with the Drop Area and a way to search him out can change that pretty fast. Also if we get another Color Fix Vegito that allows us to Over Realm at no penalty would make Lightning Speed quite convenient for a certain man shrouded in mystery. But until that day, I’m going to be frank, shelve him. You’ll thank me later. Don’t worry though, that doesn’t mean we have to abandon fusing entirely… In this case I’m going to do all the Tips and such after the deck list involved. You’ll see in a second.

Tri-Color Fusion Warrior Vegito Smokescreen

4 Kind Saiyan Son Goku

4 Trunks, Bridge to the Future

4 Gale Strike Vegeta

4 Divine Aide Vados

3 Comrades Combined Vegeta

4 Comrades Combined Son Goku

4 Double Shot Super Saiyan 2 Vegeta

3 Full Power Vegeta

3 Martial Expert Tien Shinhan

4 Fearless Pan

4 Preface of Recovery Son Goku

3 Relentless Super Saiyan 3 Son Goku

3 Dauntless Spirit SSB Vegeta

3 Whis’ Coercion

Relevant Sideboard Cards:

4 Hyper Rush SSB Vegito

3 Bundle of Curiosity Son Goku

3 Zen-Oh Button

Overview:

That’s right, we’re going Smokescreen in this! For those who don’t know what a Smokescreen, it’s a Transformational Sideboard as well. It’s used infrequently in both Magic the Gathering and Yugioh. The goal being to present a certain deck Game 1, and then for Games 2 and 3 confuse your opponent by using a majority of your sideboard to essentially transform your deck into something completely different. When I was building these Vegito decks side by side I inevitably arrived at a goal and then realized something “A lot of these choices are exactly the same…”. At first I was a bit dejected, after all I like bringing a bunch of different options to you guys when I can. However, a combination of a Eureka moment with some comments by players I’ve played against…yeah, Smokescreen! I was actually planning to do so with Golden Frieza (and still do so), but this might be even more fun in terms of completely throwing your opponent off. I’ll admit that this list is probably far from optimal, but it’s a good way to get started to add your own flavor and zest.

Tips and Discussion Points:

So why Pan first…why Pan at all?

Well why Pan first, that’s just personal preference, you can choose whichever you want to start Game 1 with (though obviously remember to keep that consistent throughout a tournament, don’t get yourself a game loss for something dumb). As for why Fearless Pan, it’s a matter of what May brings to Vegito. A ton of Barrier support thanks to Preface of Recovery Son Goku for the BCC Promo and Gale Strike Vegeta. Most people were hype because they would make Fusing a bit more secure, which it does. But what it also did, was made it so that you were guaranteed to have a ton of Red Saiyans on board, perfect for Pan to rip decks apart. Vegito decks naturally go wide before consolidating to going tall, Pan just cuts out the going tall part while also providing extra defense. This will catch many opponents off guard, as normally when facing off against Vegito the prerogative is to hoard negates to deal with the big body and then remove them from the board. That strategy backfires hard against Pan.

When should you go for the transform?

Don’t be afraid to do it whenever possible. The main strategy for a smokescreen is to shuffle your entire sideboard into your deck, and then remove 15 cards. This accomplishes two things. One, your opponent won’t know what the hell you’re siding in, if anything at all and two, it allows you to watch the opponent to see how he’s siding. Depending on that, and how Game 1 went, it can influence how you choose to do so yourself.

No Strategies of Universe 7?

That card was a trap even before the Barrier cards were seen. It’s a -1 for removal you both aren’t sure the opponent has, and can just immediately use the next turn on your Vegito. Now that we have Barrier targets for both Goku and Vegeta it makes the card even less relevant.

Final Thoughts:

I really wanted to bring a list to you with To Save a Hopeful Future, but after testing and testing…I really struggled to justify it simply because the potential Goku and Vegeta targets were…lacking. Ironically the best target happens to be Yellow (Full Power Spirit Bomb Son Goku) which you still CAN use, but you’d have to commit to dumping it off and I felt ultimately while fun, it wasn’t worth it in the end. I just tried to do my best to give you something that really took advantage of as much of what Vegito offers as possible. I believe I’ve finally at least arrived at something to that effect. It admittedly was a struggle but at least I arrived at a fun list.

Next time, I’ll be delaying the current Leader Guide order to bring everyone Guides for the 10 TOP Leaders. Feel free to leave in the comments any requests for who you want to go first. Until that time, keep fighting because if you don’t, who ill?