With the upcoming Invitationals, I thought i'd like to share a method which all of you would love to know.



Requirements



- 1 good Friend (or you know, "friend" aka sibling, aka second account, aka 2 clients)

- At least 2 LLD characters per account. 1 main, 1 smurf. 2 smurfs. Too easy with premades. You can just create lose and transfer points and delete. Rinse and repeat.

- Time, both time required and playing at the deadest time of the server.



Notation



- Main: Character you want in invitationals

- Smurf1: Main's Smurf

- Smurf2: 2nd account Smurf 1

- Smurf3: 2nd account Smurf 2.



Method



- Queue Smurf1 against Smurf2 and win on smurf1, do this a few times because the original rating gained is massive and thus is more efficient this way. Make sure to win 4-0

- Queue higher rating Smurf1 against Smurf3 and keep losing 0-4 until Smurf3 hits 1700-1800.

- Queue main against the 1700-1800 Smurf3 and keep beating it 4-0. At some point Smurf3 will stop losing rating while your main will continue to gain 3-4 rating per win.

- When your main beings to gain 2 rating or less, (2300+ rating i think) you need to repeat the initial steps and boost Smurf3 first to an even higher rating. 1900-2000 should yield 10+ rating per win. 2100+ is 20+ and 2200 should be upwards of 40.



Discussion



Why does this work?



GGG fucked up :D



How does this work?



Because of the SEVERE lack of a playerbase there will often be time where you won't be able find ANY one when queueing. Therefore when you have a friend who has his LLD character queueing up, it doesn't matter what rating he is at because there are only 2 people queueing at one time.



The system will compensate lower rating characters because it is expected that the higher rating character will win. Therefore at a certain point, the lower rating player will be compensated for the loss (0 points) and when the lower rating player has rating as low as 1000, they will actually GAIN rating no matter what.



Because the high rating player has won, system will only award a few points. However because you can spam yourself against your designated enemy due to literally no one else playing, you can keep beating your friend over and over and over again.





IS THIS AGAINST THE RULES?



No, this is not. In season 1, this was used by 2 players on US HC ladder and they both made it into the invitational and were given Alternate Art Talismans and more.



Tips



Do it early before everyone is doing it so you can secure your spot very high up on the ladder early on.





PSA: I am not participating in Season 2 PvP. I was a big advocate for PvP but too many issues now push me back. Eitherway, I thought it was only fair that everyone knows this method because surely it wouldn't be fair if it was used by only a specific few to gain those alt arts and destroy competition. Right...?



But don't fret, so far the history that should be setting the precedence for future PvP falls down to only a few points anyway. Allowed in First ever PvP Invitationals, thus we can deduce it's allowed for the rest.



1. Feedback for overall players are dwarfed by "elite player opinions only". Most notable on these forums.



2. Apparently balance should only be for Top Tier players. What defines Top Tier anyway? 20ex+?



3. Apparently you need green and dude in your name to gain any sort of response and action.



I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG Last edited by Skyforth on Mar 13, 2015, 6:34:10 PM