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Warlock Patron

The Sweetstress

You have forged a pact with a Sweetstress, an ancient, kind being that has dedicated their lives to sweetening the lives of others. They often appear to people in the guise of a sweet elderly woman, and those who take their patronage forge a contract to spread joy to everyone they meet.

Expanded Spell List

The Sweetstress lets you choose from an expanded list of spells when you learn a warlock spell. The following spells count as warlock spells for you.

Sweetstress Expanded Spells

Spell Level Spells 1st color spray, faerie fire 2nd aid, calm emotions 3rd create food and water, tiny servant 4th aura of life, otiluke's resilient sphere 5th animate objects, greater restoration

Sugar Rush

Starting at 1st level, when you expend a spell slot of 1st level or higher, you gain a sudden burst of energy. Until the start of your next turn, your movement speed is doubled, and you gain an extra action this turn, which you can use to take any action other than Attack or Cast a Spell.

Sweet Tooth

From 6th level, you learn how to magically create sweets that can bolster those who consume them. As an action, you can create a magical candy that manifests in your hand, a gift from The Sweetstress herself. This candy can be consumed by a creature as a bonus action. When you create this candy, choose one of the following types to create;

Brighteye Bean: A small, black jelly bean with cobalt blue speckles. Consuming this candy grants you advantage on Investigation and Perception checks for the next minute.

A small, black jelly bean with cobalt blue speckles. Consuming this candy grants you advantage on Investigation and Perception checks for the next minute. Charming Chocolate: A large, deep brown disc of chocolate that seems to emit a faint golden glow. Consuming this candy grants you advantage on Persuasion and Performance checks for the next minute.

A large, deep brown disc of chocolate that seems to emit a faint golden glow. Consuming this candy grants you advantage on Persuasion and Performance checks for the next minute. Muscle Mint: A small, green and white swirled ball of mint with a print of a curled bicep on it. Consuming this candy grants you advantage on Athletics and Acrobatics checks for the next minute.

A small, green and white swirled ball of mint with a print of a curled bicep on it. Consuming this candy grants you advantage on Athletics and Acrobatics checks for the next minute. Sly Sour: A long, orange-red roll of sugar-coated sour lolly that makes no sound as you chew it. Consuming this candy grants you advantage on Stealth and Sleight of Hand checks for the next minute.

Knowing Nougat: A large, pale brown slab of candy with bright silver nuts scattered throughout. Consuming this candy grants you advantage on Insight and History checks for the next minute.

A large, pale brown slab of candy with bright silver nuts scattered throughout. Consuming this candy grants you advantage on Insight and History checks for the next minute. Magic Marshmallow: A deep blue marshmallow with star-like white dots covering it. Consuming this candy grants you advantage on Arcana and Religion checks for the next minute.

A deep blue marshmallow with star-like white dots covering it. Consuming this candy grants you advantage on Arcana and Religion checks for the next minute. Grove Gumball: A verdant green gumball candy with the design of a leaf printed on it. Consuming this candy grants you advantage on Nature and Animal Handling checks for the next minute.

A verdant green gumball candy with the design of a leaf printed on it. Consuming this candy grants you advantage on Nature and Animal Handling checks for the next minute. Wild Warhead: A compact, green and brown coloured hard candy with an incredibly sour taste. Consuming this candy grants you advantage on Survival and Medicine checks for the next minute.

A compact, green and brown coloured hard candy with an incredibly sour taste. Consuming this candy grants you advantage on Survival and Medicine checks for the next minute. Faker's Fudge: A pale white fudge with the golden sigil of a devil's tongue on the top. Consuming this candy grants you advantage on Deception and Intimidation checks for the next minute.

When you complete a long rest, any uneaten candies you created dissappear.

You can use this ability a number of times equal to your Charisma modifier. You regain all expended uses of this ability when you complete a long rest.

Shared Enthusiasm

From 10th level, your childlike energy is contagious, and others near you share in its intensity. When you use the Sugar Rush feature, you can also grant its benefits to another creature of your choice within 30 feet of you.

Bittersweet

At 14th level, your patron grants you the power to hamper those who would harm your allies with spoiled sweets. When you deal damage with a Warlock spell, the target(s) must make a Constitution saving throw against your Spell Save DC or become poisoned for 1 minute, taking 1d8 poison

damage at the start of each of their turns while

poisoned in this way. The target can re-attempt

this saving throw at the end of each of their

turns, ending the effect on a success.

Once you use this ability, you can't use it again until you complete a long rest.