A new race to be used with Dungeons and Dragons 5th Edition. The Half Demon is based off of Youkai and animals than the normal abyssal demons you are used to in D&D. With great natural abilities but drawbacks to using them and a weakness to purification, the Half Demon is a high risk, high reward race. Will you stay in the shadows of the world or fight back and make your name known? The choice is up to you.

I plan to use feedback to balance my race more. Any and all feedback or comments are welcome.

The cover image does not belong to me. I claim no rights to the cover image.

The new Revised version of the Half Demon is out. If the orginal isn't quite what your looking for then try this one.

Half Demon Revised

I have also made the Beithíoch (Beast Kin) Race. Its a new race where you gain an animal form to change in and out of at will.

Beithíoch (Beast Kin) Race

If your looking for new beasts then try Beasts: Vol.1-Red Elk with 3 new beasts. It has a wild variant for the forests of your campaign and a riding or war variant for your players to bring with them on their journey. It also offers another option for the Beithíoch race.

Beasts: Vol.1-Red Elk

If your interested in magic items then try Magic Items Vol.1. It has 8 new magic items and one of them can be used on your beast familiar or ranger companion.

Magic Items Vol. 1

Fenrisulfr, The Unbound is now an option for players and dungeon masters. He has 3 new statblocks and information on the god and his followers. He even has an Unbound form that rivals Tiamat. You can check him out: Norse God: Fenrir (Monster Stats).

Norse God: Fenrir (Monster Stats)

Updates

Version 1.01: The Blood Destruction feature has been balanced out more with increased DC's.

Version 1.02: Fixed the claw attacks so that they count as magical in order to overcome resistance and immunity.

Version 1.03: Languages were updated and changed.

Version 1.04 and 1.05: Required savings throws for Blood Destruction were changed slightly and spelling errrors were fixed.

Version 1.06: The entire file was changed with more information on the race. Spelling errors were fixed and saving throws were simplified for Blood Destructuion. Blood Destruction's increased claw and unarmed strike damage were separated.

Version 1.07: Just some minor spelling errors and wording changes.

Version 1.08: Changed wording throughout the document and Abyssal is now optional for languages in order to balance the race more.

Version 1.09, 1.10 and 1.11: Mortal Blood Camouflage (Advantage) was changed to Well Lied (Proficient). Mortal Blood Low Light Vision was changed to Darkvision. Purification damage was increased in order to balance the race more. Abyssal was added back as a main language. Half Demons now have the same ability score as humans. Slight changes to Age. While Blood Destruction is active you can no longer cast spells. Constitution saving throws were also increased in order to balance the ability more. An Ink Friendly version was added.

Version 1.12: Claw Attack are not considered magical now. A saving throw for Blood Destruction was removed and the DC now increases by 3 instead of 2. Blood Destruction is now called Blood Frenzy.

Version 1.13: Blood Frenzy was changed so unarmed strike damage scaled with a characters unarmed strike damage. So now monks do their unarmed strike damage instead of the normal 1d4 when Blood Frenzy is active.

Version 1.14: Purification damage cannot be reduced now. Abyssal was removed as a language. Blood Frenzy Constitution save DCs were adjusted by 1.

Version 1.15: Blood Frenzy DCs were switched for Mortal and Demon Blood. Purification damage for Demon Blood was changed to 2d10. Using your Claws now allows you to make a second attack as a bonus action

Version 1.16: Blood Frenzy saving throws were switched completely. This was a mistake by me when I forgot to switch all of the DCs instead of just the starting DC. Wording of "extra" in Blood Frenzy was changed to "additional". Wording for Mortal Blood Purification was changed to something clearer.

Version 1.17: Claws are no longer finesse and wording was changed to add strength to the attack.

Version 1.2: Natural Hatred was taken out as it ended up being more for flavor. I debated given disadvantage on Persuasion rolls to anyone hostile to demons but figured that was up to the DM. Changes to languages to make wording clearer and better specified how it works. Also made it clearer that Abyssal could be switched out for Youkyn. Added thanks to the people who have helped me in balancing this race.

Thanks to The Homebrewery and GMBinder.