Saintly Blade, Breath of Sakura

A Saintly Blade is a fighter combining both martial prowess and techniques rooted deep in the spiritual world. Through a special way of breathing, you aquire a way to use a number of unnatural powers and abilities, granting you a variety of different effects.

Saintly Blade

Breath of Nature

When you choose this archetype at 3rd level, you adapt a unique fighting style used by all Saintly Blades.

Stamina. You gain a pool of stamina points, which you use for all of your techniques. Your Fighter level determines the amount of stamina points you have, as shown in the table below:

Stamina Points

Fighter Level Maxmimum Stamina 3rd 6 7th 10 10th 14 15th 18 18th 22

You recover 1 stamina point at the start of each of your turns, provided you don't have exhaustion and did not receive a critical hit since your last turn.

If you use your Second Wind class feature, you immediately regain 2 Stamina points and 1 additional point at the start of your next turn, even if you do not recover stamina passively that turn.

Total Concentration. On your turn, you can use a bonus action to enter a state of total concentration that lasts until the end of your current turn. You can enter this state without negative consequences a number of times equal to your Wisdom score + your Constitution score. If you try to enter it after expending all of your uses, you gain a level of exhaustion. You regain all uses of total concentration when you finish a short or a long rest.

While in this state, you gain access to techniques used by your Breath. These techniques are the bread and butter of the Saintly Blades, allowing them to do things of astounding variety depending on their style, and are all detailed below. You know all techniques belonging to your school.

Additionaly, this particular way of breathing allows you to better control your blood flow, rendering poison significantly less effective. You gain resistance to poison damage and advantage on saving throws against the poisoned condition while you are in the state of total concetration.

Fatigue. The more techniques you use consecutively, the more strain it puts on your body. If you carelessly spend too much stamina, you might run out of breath, meaning you might not be able to use some techniques and harming your recovery rate. The following table showcases the relation between your current stamina points and your current state at certain levels.

State 3rd Lvl 7th Lvl 10th Lvl 15th Lvl 18th Lvl Fresh 6 9-10 12-14 15-18 18-22 Winded 4-5 5-8 7-11 9-14 12-17 Tired 2-3 3-4 4-6 5-8 7-11 OoB 0-1 0-2 0-3 0-4 0-6

Each state represents a level of Fatigue that has built up inside you body, and increasing the amount of stress upon it can cause you to experience undesirable consequences.

Fresh is you in your prime condition.

Becoming winded means your condition has only slightly worsened, and you might not be able to use some of your techniques anymore.

Becoming tired means you start losing your grip on your body, making it harder to control. When you are recovering your stamina at the start of your turn, roll a Constitution save against a DC of 10. You regain your stamina point only if you succeed on the save.

When you are Out of Breath, you have considerable trouble getting back on track, requiring a Constitution save of 15 to recover stamina at the start of your turn. Also, whenever you try to use a technique in this state, you make a DC 10 Constitution saving throw. On a failure, you lose 1 stamina point after the technique is executed. If this brings you below 0 stamina points, you gain a level of exhaustion.

Saving throws. Some of your techniques require your target to make a saving throw to resist the technique's effects. The saving throw DC is calculated as follows: 8 + your proficiency bonus + your Wisdom modifier.

Eye of Spirit

Starting at 7th level, you access a special way of perceiving the world through your senses. You can now expend 1 charge of your total breath to gain advantage on an attack, a Wisdom(Perception), or an Intelligence(Investigation) check.

Supernatural Endurance

Starting at 10th level, your training brings your body to ever greater heights. You are now able to stay in a prepetual state of total concentration. When you enter the total concentration state, it no longer ends at the end of your turn. Instead, you must make a Concentration saving throw each time you are hit, or when you drop to the Out of Breath state.

Additionally, you gain 1 extra stamina point at the start of each of your turns, to a total of 2. At 18th level, you gain an additional extra point, on top of the previous.

Breath of Life

Starting at 15th level, you can expend a charge of your Total Concentration to use your Second Wind class feature.