Sorcerous Origin

Born of Elements

You draw power from one of the primordial elements. You may have an ancestor that traveled the elemental planes, you may come from a long line of elemental worshippers, or perhaps a childhood obsession spent in an unuual environment has forged a direct connection to raw elemental magic. In any case, you are able to pull magic from your surroundings and one of the elementals planes to yourself and channel it as you desire.

You are tied to one of the four classic elements, be it air, earth, fire, or water. That element grants you power and influences your magic.

Earthborn Sorcerer Quirks

d6 Quirk 1 Your skin appears to be made of stone. 2 When you are wounded, you "bleed" mud. 3 You can sleep comfortably on any earth or stone surface that doesn't cause damage. 4 You absentmindedly pick up and taste soil or stones within your reach. 5 Your teeth appear to be made of stone. 6 You actively resist being moved more than 3 feet from the ground.

Flameborn Sorcerer Quirks

d6 Quirk 1 Your eyes glow orange while your cast and concentrate on spells. 2 When you are wounded, open wounds glow from within as if bright hot coals were just under your skin. 3 You light small fires and put them out when you are bored. 4 You loathe getting wet. When wet, steam rises from your skin. 5 Your hands appear to catch fire while you cast spells that deal fire damage. 6 Your touch almost catches flamable objects on fire, heating them enough to permanently darken them.

Floodborn Sorcerer Quirks

d6 Quirk 1 Your skin is constantly glistening and wet. 2 Your hair constantly moves as if you are underwater. 3 You can drink any amount of liquid without getting full. 4 You are comfortable in rain, no matter the temperature. 5 You tend to soak any of your food in your beverage before each bite. 6 When wounded, you "bleed" water.

Skyborn Sorcerer Quirks

d6 Quirk 1 Your eye color matches the sky overhead, changing over the course of the day. 2 Your hair constantly moves as if blown by wind, but never interferes with your vision. 3 If you are standing when you start to cast a spell, you rise six inches into the air and gently float back down when you finish the spell. 4 Your hearing is unaffected by wind. 5 You refuse to wear and carry more than 10 pounds of clothing and gear because you don't want to feel weighed down. 6 When not thinking about it, you always take long, deep breaths.

Elemental Protection

Beginning at 1st level, your body is altered by elemental energies and made more resistant to a certain type of damage.

Earthborn. You are able to shrug off impacts, gaining resistance to bludgeoning damage from nonmagical sources.

Flameborn. Your inner flames give you resistance to fire damage.

Floodborn. Your connection to cold waters and ice give you resistance to cold damage.

Skyborn. Your are supported by the air itself. You are unharmed by falling any distance and always land on your feet.

Elemental Control

Starting at 1st level, you know a cantrip for control of an element. This is a sorcerer spell for you and does not count against you number of cantrips known.

Ancestry Elemental Cantrip Earthborn mold earth (EE, pg. 21) Flameborn control flames (EE, pg. 16) Floodborn shape water (EE, pg. 21) Skyborn gust (EE, pg. 19)

Elemental Legacy

Starting at 6th level, you know one of the following spells. It is a sorcerer spell for you and does not count against your number of spells known.

Additionally, you are able to cast this spell one time without using a spell slot. You can cast it in this way again after a short or long rest.