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New Skins in the Store

The following skins have been added for April Fools:

The following Summoner Icons have been added:

The Thinking Manatee Golden Spatula

The following Ward Skins have been added:

Urf Triumphant ward

PvP.net

Post-Beta Updates

Lobby members will now see Player Tooltips when hovering over Suggested Players

New champion select music has been added for Summoner's Rift queues!

Adjusted terrain detail in a number of locations.

"Beta" has been removed from the Summoner's Rift map name in various queue/lobby locations.

The animated victory/defeat screens have been deactivated while performance issue is resolved.

(Assets released in this patch, but aren't fully implemented on live servers except BR server)

Each game you will be graded based on your performance versus all other players in your region that played based on the champion-position combination (i.e. Vel'Koz Vel'Koz ).

The current grading system is D , C , B , A and S , with S being the best, with a - and + in each ( e.g. B+ or A- ).

, , , and , with being the best, with a - and + in each ( ). These grades are not persistent - it is possible to score A+ in one game and D in a subsequent game.

(Assets released in this patch, but aren't fully implemented on live servers except BR server)

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Your mastery of each champion is displayed beneath each champion portrait on your profile.

Each game you finish of League of Legends will earn you mastery points on your played champion - earn enough points and your tier improves. Higher grades are worth more points, but the amount of mastery points is also based on team performance and party size ( premade bonus ).

). You require Summoner level 5 to start earning points.

Rewards ( per champion ): 1 - Nothing 2 - Nothing 3 - Nothing 4 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner. 5 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner. There are assets for a tier 6 and tier 7, but they are not yet implemented.

): The in-game emote causes the champion to produce a mastery badge. Unlike other emotes it doesn't seem to interrupt anything. Default key binding: Ctrl + 6.

League of Legends V5.6

Ultra Rapid Fire

Awesome Buff of Awesomely Awesome Buffing

A number of stats have been buffed significantly, and standard caps for some bonuses have been raised, including:

It's Over 9000!

All health pools and damage dealt are multiplied by 1000. In the HUD this will be shortened to K form.

Removed Level Cap

Champions will continue to level-up beyond level 18.

Level cap is now 30.

The amount of experience required to level up continues to increase at the same rate.

A champion's base stats will continue to increase at the same rate, but no other scaling is affected.

No additional skill points are awarded. The exception of this is Udyr Phoenix Stance



Heal Embargo

In order to overcome the lustful thirst of blood greedy players, healing is tuned down from the beginning, but scales up to be nullified as the game progresses.

All direct healing effects are 50% less effective at the beginning of the game, increasing by 1% every 30 second, up to 100% effective at 25 minutes.

Shield Overload

In order to make more just at the eye of our Lord Urf, shields are tuned down to compensate the now spammable spell to which they belong.

A new model of Urf has appeared in the game files, along with several animations. It's worth noting that it's listed as a "particle Effect".

Charge rate reduced to 30 seconds from 75 seconds.

Cooldown between charges reduced to 10 seconds from 15 seconds.

Champions

Texture Rebalance Part 9

Massacre New Effect: Each enemy hit fills Blood Well by 20%



Despair Fixed a bug where Despair would not toggle off when Amumu ran out of mana.



Summon Tibbers Passive AoE's magic damage changed to 20 / 30 / 40 from 35 at all ranks.



Stats Base movement speed reduced to 330 from 335.

Cocoon Projectile's speed increased to 1600 from 1450.

Rappel New Effect: Elise can now right click while in the air to descend on a target in addition to pressing E again

Spider Form Human Form Spider Form's bonus movement speed increased to 25 from 10. Total movement speed increased to 355 from 345.



Shadow Walk Re-stealth time reduced to 6 / 5 / 4 / 3 (based on level) seconds from 6 at all ranks.

Dark Frenzy New Passive: Dark Frenzy's cooldown reduced by 1 second per each spell Evelynn hits on an enemy champion, from granting movement speed for 3 seconds on-spell hit.



Righteous Gust Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 12 at all ranks.



Equilibrium Strike Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.



Stats Base health reduced to 510 from 560. Health growth increased to 83 from 80. Base health regen per 5 seconds reduced to 4. 5 from 7. 87 .



General. Autoattack frame improved.



Paranoia Cooldown reduced to 150 / 125 / 100 seconds from 180 / 140 / 100.



Vault New Effect: Now resets Quinn's autoattack timer upon landing. Fixed a bug where Harrier Vault . Fixed an issue where Vault could sometimes move Quinn out of her attack range when casted on close-range targets. Vaulting off of an enemy to pass through terrain is now easier.



Powerball Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 80 / 90 / 100 / 110.



Overload Base damage increased to 55 / 75 / 95 / 115 / 135 from 40 / 60 / 80 / 100 / 120.



Flail of the Northern Winds On-hit effect's base damage reduced to (+ 4 / 5. 5 / 7 / 8. 5 / 10% of target's max. health) from (+ 4 / 6 / 8 / 10 / 12% of target's max. health) .

Glacial Prison Slow percentage reduced to 30% from 90%.



Fling Base damage reduced to 50 / 65 / 80 / 95 / 110 from 80 / 125 / 170 / 215 / 260. Now deals bonus damage equal to (+ 6 / 6. 5 / 7 / 7. 5 / 8% of target's max. health) ( Max. 300 bonus damage against minions and monsters ).



Decimating Smash Damage to monsters reduced to 80% from 90%.

Roar of the Slayer Bonus damage dealt by the projectile unit reduced to 30% from 50%. Total damage dealt to secondary targets reduced to 91 / 136. 5 / 182 / 227. 5 / 273 (+ 52% AP) from 105 / 157. 5 / 210 / 262. 5 / 315 (+ 60% AP) .



Deadly Venom Damage per second changed to 2 / 3 / 4 / 5 / 6 (based on level) from 1 − 6 (based on level) .



Equilibrium Bonus mana regen increased to +1. 5 % per 1% of mana missing from +1%.

Baleful Strike Range increased to 950 from 900.

Event Horizon New Effect: Will now knockdown This did not make it last patch due to a bug.



Omen of War Empowered basic attack now uses Yorick's critical strike animation. New Effect: The empowered autoattack gains 50 bonus attack range ( Total range 175 ).



Bouncing Bomb Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.



Stats Health growth increased to 77 from 71.

Time Bomb Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100. AP ratio increased to (+ 90% AP) from (+ 80% AP) .

Rewind Mana cost changed to 35 from 50 at all ranks. Cooldown reduced to 14 / 12 / 10 / 8 / 6 seconds from 18 / 15 / 12 / 9 / 6.

Time Warp Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.



Items

Mana regen increased to 100% from 50%.

Unique Passive now restores 30% of maximum mana on kill/assist from 15%.

Combined cost reduced to 900 1000

Removed from the Crystal Scar and the Twisted Treeline.

Fixed a bug where the user wouldn't get the active movement speed running towards turrets and capture points.

Summoner's Rift

Base Gate

Jungle Experience

New Effect: Experience earned increases by 0 / 3 / 6 / 10 (based on level) %.

Speed Shrine Vision radius reduced to 525 from 1350.



Media