Ubisoft has detailed the improvements and fixes that has implemented in the final version of Tom Clancy’s The Division. These improvements, enhancements, tweaks and fixes were implemented after the end of the open beta phase. The game will receive a day-1 patch and as a result of that, it will feature improved SSAO, improved car window reflections, more lights casting global illumination and more Traffic Lights casting volumetric lights. You can read the complete list of changes below.

Tom Clancy’s The Division v1.1 Changes:

Appearance Menu has received a complete overhaul: Now displays as a Grid making it much easier to browse items

“Outfit Sets” option added to quickly equip all the items in a set

“Inspect” Feature added Visual improvements: Fixed several lights that did not cast global illumination

Fixed missing volumetric lights on Traffic Lights

Illuminated signs now cast actual light

Improved atmospheric haze in several Time and Weather combinations

Improved night time lighting and contrast

Tweaked exaggerated rimlight shader on characters

Improved car window reflections

Improved SSAO to be more pronounced Mega Map and Open World updates: New “Mission Overview” has been added to the Mega Map

Contaminated Zones will now display the required filter level on the Mega Map

Field data with Audio will automatically play when you pick them up

If you start listening to Field Data with audio from the menu you can keep listening outside the menu

Added Subtitles for all Field Data that play audio

Mission Entrance menu usability has been improved

Significantly increased number of Crafting Materials obtained from Loot Crates Other: New “Help” Menu is now available in Settings Menu – it stores all the Loading Screen and Context Sensitive Tips

New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)

Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)

Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs

Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence

Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account

Fixed remaining Bugs that prevented log-in when some non-essential services were offline

New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not

Added information to the in-game Loot Pickup UI to show why an item can’t be picked up

Improved multi-GPU performance

Fixed issue where you could get a white screen on start-up

Improved performance in Windowed mode

The Deployable Turret no longer targets non-rogue players and doesn’t damage neutral players caught in line of fire either

Overall stability increased – lots of Crash fixes!

Further backend improvements and optimizations

Many Localization adjustments and bug fixes

Additional minor bug fixes and polish!