We heard plenty of interesting details about Xenoblade Chronicles X yesterday, thanks to a lengthy article in Famitsu. Now we’ve heard from Xenoblade Chronicles X producer Shingo Kawabata who says that the game is so big that the team initially thought they may have to ship it on two discs. There can be no doubt that the game world will be absolutely ginormous.

[Kawabata] Xenoblade Chronicles X is using up most of the space on the Wii U disk. It’s really, really close to the storage limit. (To the point that at one stage we were considering using more than one disk for the game). To enjoy playing, the enormous seamless map must load quickly (which was achieved through the hard work of our programming division), but we had help from Nintendo proper implementing a further improvement to what we had. I believe we’re going to reveal the details of that on the official page in the future, but to people considering purchasing the packaged version of the game, as one of the game’s developers, I highly recommend you make use of this improvement.