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INTRODUCTION:

Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider. The verb "to stream" refers to the process of delivering or obtaining media in this manner;[clarification needed] the term refers to the delivery method of the medium, rather than the medium itself, and is an alternative to file downloading, a process in which the end-user obtains the entire file for the content before watching or listening to it.

A client end-user can use their media player to start playing the data file (such as a digital file of a movie or song) before the entire file has been transmitted. Distinguishing delivery method from the media distributed applies specifically to telecommunications networks, as most of the delivery systems are either inherently streaming (e.g. radio, television, streaming apps) or inherently non-streaming (e.g. books, video cassettes, audio CDs). For example, in the 1930s, elevator music was among the earliest popularly available streaming media; nowadays Internet television is a common form of streamed media. The term "streaming media" can apply to media other than video and audio such as live closed captioning, ticker tape, and real-time text, which are all considered "streaming text".

The term "streaming" was first used for tape drives made by Data Electronics Inc. for drives meant to slowly ramp up and run for the entire track; the slow ramp times resulted in lower drive costs, making a more competitive product. "Streaming" was applied in the early 1990s as a better description for video on demand and later live video on IP networks first by Starlight Networks for video streaming and Real Networks for audio streaming; at the time such video was usually referred to as "store and forward video", which was misleading nomenclature.

Live streaming is the delivery of Internet content in real-time, as events happen, much as live television broadcasts its contents over the airwaves via a television signal. Live internet streaming requires a form of source media (e.g. a video camera, an audio interface, screen capture software), an encoder to digitize the content, a media publisher, and a content delivery network to distribute and deliver the content. Live streaming does not need to be recorded at the origination point, although it frequently is.

Streaming generally refers to the situation where a user watches digital video content or listens to digital audio content on a computer screen and speakers (ranging from a smartphone, through a desktop computer to a large-screen home entertainment system) over the Internet. With streaming content, the user does not have to download the entire digital video or digital audio file before they start to play it.

There are challenges with streaming content on the Internet. If the user does not have enough bandwidth in their Internet connection, they may experience stops in the content and some users may not be able to stream certain content due to not having compatible computer or software systems.

Some popular streaming services are the video sharing website YouTube; Twitch and Mixer, which live stream the playing of video games; Netflix and Amazon Video, which stream movies and TV shows; and Spotify, Apple Music and TIDAL, which stream music.

In the early 1920s, George O. Squier was granted patents for a system for the transmission and distribution of signals over electrical lines which was the technical basis for what later became Muzak, a technology streaming continuous music to commercial customers without the use of radio. Attempts to display media on computers date back to the earliest days of computing in the mid-20th century. However, little progress was made for several decades, primarily due to the high cost and limited capabilities of computer hardware. From the late 1980s through the 1990s, consumer-grade personal computers became powerful enough to display various media.

The primary technical issues related to streaming were: having enough CPU power and bus bandwidth to support the required data rates and creating low-latency interrupt paths in the operating system to prevent buffer underrun and thus enable skip-free streaming of the content. However, computer networks were still limited in the mid-1990s, and audio and video media were usually delivered over non-streaming channels, such as by downloading a digital file from a remote server and then saving it to a local drive on the end user's computer or storing it as a digital file and playing it back from CD-ROMs.

In reference with the motion of this article, Today, I will be presenting you a particular undisputed project called: MFTU #indie #indieartist #indiemusic #MFTU #undergroundartist #DoYouMFTU

ABOUT IS MFTU?

★MFTU has a goal to protect the development of music in the future, due to the growth of piracy, as well as the various propagation of legality, which makes it more sad for the people who work in the field of music. This project provides a permanent solution to the gaps that threaten the future of the music industry.

★In its development, the path is very traditional, because, in addition to attracting third parties, all royalties are not transferred to the artist or musician. In addition, many obstacles, such as laws that govern.

★Thus, the MFTU project creates an online payment payment model that uses blockchain technology that is located above the decentralized ethereum network. To smooth the project, MFTU is supported by a double token named “CYFM” (CyberFM) and “MFTU” as a token instead of the MFTU itself.

Founded on October 11, 2007, Cyber FM is a US-based radio station where you can listen to music anywhere in the world and also have programs that discuss sports and comedy events. Currently, they intend to enter the crypto world where they provide CYFM and MFTU free tokens because they violate the law to have ICO in that country. CYFM and MFTU have different use cases. You can check the website for more information

https://mftu.net/site/cyfm/

CYBER FM Station will also have future programs that will discuss cryptocurrency and where this ICO program will be able to advertise and they can use CYFM token as payment.

For Music Listener's: This is a place for listeners to access music that is not normally available in "Mainstream." ALL direct and all free to be heard! This past week I saved a practical pointer at the top of my web browser, so I can easily connect and see I'm working. They have 5 channels of music genre in their warehouse to be enjoyed by music lovers and them. Various music: Xtreme Free4All, CyberFM Country, Radio Rock, Streetz, The Cross.

Here you can download the Shiny CyberFM Smartphone Application. Currently it is still rolling in several Apple international stores. I've tried it in stores in New Zealand or Australia. In a conversation with one of the founders, JTylee @ HottWeelz about CyberFM Disputes, I said that it had been implemented and was being processed by Apple (at the time of verbal). It will be available outside the United States in the near future. Android users need not worry - it works everywhere.

Every online broadcast will protect every artist, equally. Regardless of representation and PRO membership!

Every Online Radio Station will be fully compliant at a world-wide level in a decentralized environment.

A Distributed Ledger Performance Rights Organization as a dual-token economy for Mainstream and Independent Artists!

We automatically treat new, independent and upcoming artists as if they are on the radio now. We level the playing field for all Online Mediums!

Providing permanent resolution to the "Value Gap" which is the biggest threat to the future sustainability of the music industry. #indie #indieartist #indiemusic #MFTU #undergroundartist #DoYouMFTU

PROGRESS OF THE PROJECT SO-FAR

The company is 10 years old and stands alone. In addition, the company also has large investors and consistent income each year.

•User base

If you are not a fan yet, you should visit CyberFM soon! Then download the application.

•Customer base

One of the reasons for this project: CyberFM becomes so crowded with the number of artists.

•Mobile applications

Available on the Google Play Store and, of course, the Apple App Store.

https://play.google.com/store/apps/details?id=com.lazymobile.cyberfm

https://itunes.apple.com/us/app/cyber-fm/id828724931?mt=8

•Special purse (wallet)

Register our wallet in Hexel. You get the additional benefit of being able to spend on tokens there, too.

•Trading Internet

Token CYFM and MFTU can already be sold on several Exchange, here is the list of Exchange to dual

token: https://mftu.net/site/category/exchanges/

MFTU TEAM BOARD

MFTU ICO ANALYSIS

We have created an open source online royalty payment model with information reviewed by co-workers around the world through a distributed ledger system. The Double Token ecosystem is named the CyberFM "CYFM" token and is named the "MFTU" token for "Mainstream For The Underground."

CYFM tokens represent cryptographic currency forms that are according to rules for Artists currently registered with local representatives. As mentioned above or for example SOCAN in Canada.

MFTU Tokens are similar, but represent a truly digital, fair, legal, and cryptographic Performance Rights Organization for Independent Artists. Protect their rights and payments throughout the world!

Both utility tokens are ERC20 assets listed on the ETH blockchain that are used to create this universal payment system that allows royalties to be collected for all shows, at all times, across the country! MFTU and CYFM tokens will also be used initially to complete fiat payments for online radio membership, credit for in-app purchases and registration fees.

CONCLUSION:

Thanks to Blockchain Technology and MFTU Platform for introducing better and incomparable ideas in the World Streaming

For more information about this project, please! follow the links bellow » » »

#indie #indieartist #indiemusic #MFTU #undergroundartist #DoYouMFTU

★WEBSITE: https://mftu.net/site/mftu-2

★WHITEPAPER: https://mftu.net/site/whitepaper

★TELEGRAM: https://t.me/mftudotnet

★LINKEDIN: https://www.linkedin.com/company/cyber-fm

★FACEBOOK: https://www.facebook.com/cyberfm

••BITCOINTALK USERNAME: Dprince2281

••BITCOINTALK PROFILE LINK: https://bitcointalk.org/index.php?action=profile;u=1907552;sa=summary

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AUTHOR: Dprince2281