Pact of the Transformation - Version 2

Some look upon measly weapons, books, and familiars and are met with disappointment. You wanted true power, not trinkets or slaves. You'd think that your soul - or whatever else you bargained - is worth more. This pact boon is for those who want to not just have more, but who want to be more.

Pact of the Transformation

Your patron thinks your form unfit for his or her service and decides to grant you some physical modifications. As a bonus action you can transform, growing a natural weapon of your choice. This weapon deals no damage on its own, instead it allows you to cast Eldritch Blast as a melee spell attack instead of a ranged spell attack. It's damage type also changes to magical bludgeoning, piercing, or slashing damage dependant on the natural weapon you chose. You can revert back to your normal self as a bonus action.

Furthermore, you have evolved beyond your original race. Choose a creature type appropriate for your patron from the following list: aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monstrosity, ooze, plant, or undead. You now count as both your original race and the selected creature type for spells and effects such as Detect Good and Evil or Turn Undead.

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Eldritch Invocations

The following eldritch invocations are for use with the transformation pact boon.

Apex Predator

Prerequisite: Pact of the Transformation Feature

You may add your Charisma modifier (minimum +1) to any strength or dexterity check you make. You can do this a number of times equal to your Charisma modifier (minimum once) per long rest.

Enduring Evolution

Prerequisite: 5th Level, Pact of the Transformation Feature

While you have temporary hit points you also have resistance to all damage except radiant and psychic.

Adaptive

Prerequisite: Pact of the Transformation Feature

You gain the following benefits;

You can cast Spider Climb at will, except that you only have one hand free.

Your movement speed increases by 10 feet.

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Pact of the Transformation Notes and Thoughts! The increase in THP and the growth of a natural weapon represents a transformation in the character. A warlock who has made a pact with a fiend might grow horns, small scales, and claws. A warlock who has made a pact with a Great Old One might become slightly rubbery and slick while growing a barbed tentacle for their natural weapon. These warlocks would count as a fiend and aberration, respectively. The weapon isn't supposed to be too mechanically defined, I just wanted to be able to cast Eldritch Blast in melee without getting Crossbow Expert.

Its also not meant to give players more arms in general to carry more stuff. I don't want to mess with appendage economy lol.