###################

# Free Features

###################

- Reworked spread of discoveries, instead of spreading on a per province basis, discoveries are now spread in whole regions according to a system fully controlled through scripting.

- Map mode panel has been extended to allow multiple map modes per slot. Left clicking/hotkey cycles between them, right clicking lists modes in slot (and allows adding/removing modes to slot).

- Pirating in someone's node now causes a scaled opinion hit (up to -5 if they have 100% of trade power in a node) per month, and up to -25 if stealing 50 gold from their treasure fleet.

- Added a modifiers screen in government view that opens a list of all country-wide modifiers in your country and shows you where their values are coming from.

- Added Dynastic Mapmode.



###################

# Gamebalance

###################

# Buildings

- University shuffle has been fixed by allowing buildings that would increase buildings slots to be constructed when there are no free slots.



# Diplomacy

- Returning unlawful territory now also makes you give up the claim on it.

- You can now demand cores and claims with Threaten War belonging to non-protectorate subjects.

- Asking an ally to prepare for war is now a +20 bonus to call to arms acceptance (up from +10).

- Trust now recovers faster at very low trust levels.

- Trust now recovers faster if you have mutual rivals.



# Disasters

- Castilian Civil War is now less bloody.

- The Civil War Disaster now requires 30 average home autonomy.



# Economy

- Gold mines can now deplete at any level of production above 1, but the chance is much smaller at low levels of production.



# Estates

- All estates are now removed from provinces on conquest.

- Having an active Estate Disaster will now make the other Estates lose influence and loyalty.

- Swahili Trader states will now start with 10 influence from Trade Guilds (Burghers).

- Burghers will now also accept provinces with 5 or more trade power.

- Most Estate Interactions can no longer be used if another Estate is in power/has an active disaster.

- Estates: Loyalty change from granting/revoking a province is now capped at +/- 20.

- Church Power from Clergy is now 10% rather than 50%.

- Dhimmi Estate will no longer ask for land.

- Dhimmi Estate will no longer get influence if you don't own Dhimmi provinces.

- Republican Burghers will now accept to be granted any province.

- Local autonomy no longer has any effect on land forcelimits and manpower in provinces controlled by the Nobility, Cossacks and Tribes (all local autonomy, not just the 25% from the estate).

- Local autonomy no longer has any effect on tax income in provinces controlled by the Dhimmi and Clergy (all local autonomy, not just the 25% from the estate).

- Local autonomy no longer has any effect on naval forcelimits, trade power and production efficiency in provinces controlled by the Burghers (all local autonomy, not just the 25% from the estate).

- Nomadic Tribes estate no longer gains influence from 'Number of Cities', instead they expect control of more territory in a larger horde.

- Changed estate loyalty into drifting towards 50% over time, with angry and happy estates being at 40% and 60% loyalty respectively. Loyalty modifiers have been changed to impact the drift rate.

- The events randomly increasing an Estates' influence can now only do so by +10, instead of sometimes changing it by +20.

- Developing a province owned by an estate will now increase their loyalty by the same amount as if they had been granted a 1 development province.

- You will now lose the corresponding amount of loyalty that you gained from granting a province to an estate if you give it away in a peace deal, war threat, sale or grant to subject.



# Governments

- Theocracies (with the exception of monastic orders) can no longer convert their rulers to generals.

- Devotion now ticks down at a base rate of -0.5/year.

- You will no longer need more than 10 seats in parliament regardless of the size of your country, so that constitutional monarchies are actually viable for large countries.

- Reduced autonomy reduction of most governments.

- Celestial Empire no longer reduces land forcelimit, and instead gives a boost to prestige.

- Heirs of own country in Elective Monarchy no longer have weak legitimacy.

- Supporting your own heir in Elective Monarchy now costs 10 prestige rather than 5 legitimacy.

- Having a foreign ruler in an Elective Monarchy now has a small chance to result in another country of the same dynasty getting a Claim Throne casus belli on them.

- When an Elective Monarchy is forced into a personal union they will now change government to their overlord's form of monarchy.

- Separate peacing out in the first year of a war if you have more than (individual) -10 war score now leads to a prestige hit similar to dishonoring the CTA.



# HRE

- You now get -3 stab from DOWing a Free City as the Holy Roman Emperor.

- The casus belli from Demand Unlawful Territory now lasts for 10 years, so that it isn't impossible to use against allies without truce breaking.



# Hordes

- Nomads now get +25% shock damage on all flat terrain (instead of just own provinces), but -25% shock damage on non-flat terrain.

- The amount of power gained from razing now decreases by 4% per military tech level above 3, up to a maximum of -80% (5 power per development).

- Added -25 opinion modifier when razing province with countries that have core on that province.

- Nomads no longer have minimum autonomy in non-Tribe provinces, but government form bonuses to manpower and forcelimits were slashed.



# Ideas & Policies

- Reduced a number of +1 army tradition bonuses from national idea sets to +0.5 to make it harder to stack (+1 from defensive/quality were not changed).



# Nation Designer

- Kingdom rank in Nation Designer is now free, and Duchy rank gives you 10 extra points to spend.



# Leaders

- Female advisor chance now also affects chance of getting female generals, if female generals are permitted.



# Power Projection

- Power Projection now also gives Horde Unity and Devotion.



# Religion

- Centers of reformation will no longer appear in unsuitable terrain or right next to an existing center.

- The Reform the Cult of Inti reform for Inti countries will now also provide Devotion if undertaken by a theocracy (such as Ichma).

- The 'conquest of X' modifiers now give +0.5 prestige (down from +1).

- When converting to a new religion, all modifiers in the country marked as religion=yes will now be cleared.

- When changing syncretic faith, all modifiers in the country marked as secondary_religion=yes will now be cleared.

- Confucianism will now give a 10% cost reduction for administrative tech instead of heathen tolerance.

- Mahayana will now give a 5% reduction to Idea Cost instead of Heathen Tolerance.



# Revolts

- Smart rebels now attempt to actively defend their territory under favorable circumstances.

- Rebels can no longer break a country unless they control at least 1 fort (capital or otherwise).



# Rivals

- Number of potential rivals is no longer limited to 8, but rather you'll be able to pick any suitable nation as a rival.



# Subjects

- Negative prestige no longer breaks Personal Unions.

- Negative prestige will now affect your subjects' liberty desire.

- It is now possible to use Place Relative on Throne on a subject not in regency, but with a bigger impact on liberty desire.

- It is now possible to Enforce Religion on a subject of a different religion group, but with a much bigger impact on liberty desire.



# Units & Forts

- Placement of armies at game start should now be much more sensible.

- Deliberately retreating with one or more unit(s) now causes a corresponding amount of morale to be lost units remaining in battle on that side. E.g. if 25% of all forces deliberately retreat, 25% of maximum morale is lost.



# Victory Cards

- It is no longer possible to get a new victory card if you already have 2 unfulfilled ones.



# War

- You now only lose a little trust with the caller for dishonoring a non-ally call (such as a guarantee or defender of the faith), and no trust with anyone else.

- Colonial Nations can no longer be given overseas provinces in a peace deal unless they are the war leader.

- You must now wait until 30 days after the game's starting date to declare any wars, to give countries a chance to form alliances.

- The AI will no longer ally a country that's in a war and could call it into said war under any circumstances.



###################

# AI

###################

# Diplomacy

- AI subjects will no longer try to embargo on their own (circumventing rules while doing so, which led to collisions with Embargo Rivals).

- AI Emperor should no longer DOW Free Cities.

- AI: No longer refuses an Electorate due to being a Militarist.

- AI: Will now refuse becoming a Free City if Militarist.

- Support Independence now considers adjacency to subjects as acceptable criteria for reachability.

- AI somewhat more aggressively pursues mission targets.

- Fixed Defender of the Faith impact on AI's war evaluation, it was basically inverted.

- There's now a +10 bonus for catholic AI call to arms acceptance against crusade targets.

- The Emperor should be somewhat less likely to declare war on HRE members now.

- AI should be less interested in Agitating for Liberty over long border distances to target now.

- AI is now a lot more sensible in what provinces it chooses to claim as vital interest.

- AI will no longer rival countries with 80+ trust under any circumstances, and less likely to rival countries with high (but still below 80) trust.

- Trust now has a significantly bigger effect on making the AI not desire your provinces.



# Economy

- AI should now be more likely to send privateering fleets.

- AI will pay back loans more aggressively in peace time.

- AI may reduce colonial maintenance and stop sending new colonists to repay loans.

- Reduced AI peace time fort budget when it has armies to maintain, should result in mothballing more often taking place.

- AI will no longer go over force limit when fighting significantly weaker enemies.

- AI will no longer develop provinces to more than original development * 2 or 10 development, whichever is biggest. These numbers can be changed in defines.



# Exploration

- AI will now explore with at most 5 regiments on its conquistador stack.



# HRE

- AI Emperor should now avoid taking provinces for himself in Imperial Liberation wars and prefer to liberate the target.



# Subjects

- Subjects that have been or risk being hostile to AI overlord will no longer be granted cores/claims/provinces/subsidized armies.



# War

- AI will now favor transporting troops over blockading as it should.

- AI will no longer attempt to block straits when there are no enemies that can be blocked.

- Fixed case of AI indecisiveness caused by trying to return to base in enemy controlled territory, then considering it a cancellation criterion at next tick.

- AI should now avoid declaring wars on targets it doesn't dare to invade anyway (due to lack of transports and/or troops).

- AI less likely to declare war on nations outside coring range.

- AI is now more reluctant to peace when there are ongoing battles.

- One cause of AI "sleep" eliminated by rebuilding controller/owner areas every 4 months.

- AI now less fond of peaces that result in enemy territory being split up into multiple parts (anti ugly map measure).

- Fixed problem with splinters unable to path to their target due to forts doing nothing.

- Fixed overflow bug in province conquest weight calculation that could make AI ignore declaring war for highly desired provinces.

- If AI wishes to fight someone they do not have a wargoal on, they may now attempt to fabricate claims as a consequence (rather than it being a precondition).

- War allies will no longer transfer occupation that was already transferred to them by a human or to an AI that transferred it in the past.

- War allies are more likely to transfer war goal to war leader.

- Non-horde/non-doom AI less likely to go to war while having loans.

- Added slight tendency for AI to loot enemy controlled provinces.

- AI less likely to stand idle in support of sieging army when enemy is pretty far away or is rebels.

- Made AI a bit more likely to disband troops when having loans and less likely when having rebels at home.

- Fixed loop where two armies would swap provinces with each other trying to attach.

- Fixed loop where AI would assign a navy to a blockade and then cancel it because of AI evaluating it to require more ships than at first.

- AI daimyos no longer pick the independence peace option since it is counter-productive to their aim of taking over the shogunate.

- AI daimyos will no longer declare wars out of the belief non-allied disloyal daimyos won't support the shogun, eliminating one cause of hari kiri.

- Peace negotiation AI doesn't care about claims given up on others than themselves or their subjects anymore.

- AI armies now return to home base if they can't find something better to do (this solves a case of accidentally helping a rival siege a shared enemy of a different war).

- Fixed issue with AI invasions getting into split/merge loops if splinters could walk a "land" path over loading fleet.

- AI now splits up siege armies into divisions in adjacent provinces to avoid attrition.

- Fixed AI attrition bug that made it stack too many units on sieges.

- AI is now less afraid of high (but still <100%) overextension when it comes to taking provinces it wants.

- Fixed particular AI army movement loop involving attached units next to sieges.



###################

# Interface

###################



# Alerts

- Added age of rulers in disputed succession alert tooltip.

- There is now an alert that warns you when an alliance is about to break, and tells you what you might be able to do about it.



# Country

- The Religion, Subjects and Estates tabs will now adjust their size to make better use of the screen space available.



# Launcher / Frontend

- Made search algorithm in Find Province dialog based on edit distance rather than absolute matches only, this should make it easier when you can't spell.

- Enabling major DLCs now invalidates achievements for games saved without those DLCs. A confirm dialog informs about this before starting the game.

- Added skip to next song button.



# Ledger

- Added ledger page showing all rulers in the world you know about.



# Macrobuilder

- Macro builder will prioritize not highlighting provinces where buildings aren't eligible to be built over other reasons (such as lack of building slots).

- When creating Unit Templates, spread is now automatically increased when adding units to build.



# Messages

- Added explanation for rebels not enforcing province effect on provinces protected by forts.

- There is now a message when estate modifiers expire.



# Map

- Siege information part of map icons will now be shown in ally controlled provinces.

- Victory card map mode now displays VCs for whoever is the owner of the currently selected province (or player by default).

- Added a map icon for armies that are in a hostile Zone of Control showing you where they entered the ZoC, and thus where they can exit it.

- Scaled down size of higher level forts for non-european nations.



# Nation Designer

- It is now possible to use historical country names in random/default setup (ie 'Corsica' instead of 'New Corsica').

- Added lots of new symbols for use with nation designer flags.



# Provinces

- Maintenance for forts is displayed before you build them in regular and macro cases.

- Can now select unlocked buildings in macro builder despite it not being possible to build them, so that you can look at map mode.

- Added tooltip to fort buildings explaining Zone of Control.

- Improved tooltips & message boxes for granting/revoking provinces for estates.



# Shortcuts

- It is now possible to keybind the confirm button on diplomatic offers if said offer isn't set to automatically popup.

- Most confirm dialogs now use 'c' for accept shortcut and 'z' for decline shortcut. ENTER/ESC still works.

- Removed keyboard shortcuts for Papacy and HRE.

- Select and remove leader button is now bound to 'n'.

- Show province in siege view is now bound to 'v'.

- Show siege in province view is now bound to 'v'.

- Select army in siege view is now bound 'b'.

- Can now select left/right army when reorganizing armies with 'x

- Can now move units right and left when reorganizing armies with 'b' and 'z'.

- Mothball fort in province view now has the shortcut 'h'.

- 'z' now goes to home country in diploview.

- 'a', 's' and 'd' can now be used to toggle beteen modes in diplomacy view.



# Tooltips

- Better tooltip for Cultures icon in Government tab.

- Delayed part of tooltips no longer disappears when you move the cursor slightly (as long as the cursor is over the same gui element).

- Added shortcut info to all tooltips for buttons that have a shortcut assigned to them.

- Clicking anywhere that's not a button or text box on unit panel now has the same function as Select button.



# Units

- Hold shift click deselects army when clicking Select button on unit panel.



# War

- Added confirmation dialog for war declarations that reduce stability (and thus increase WE and AE).

- Peace View now shows the admin power cost to core any provinces you take.

- Peace View "better peace" icon now only shown when negotiating with another Player.



###################

# Usermodding

###################



# Advisors

- Added allow_only_male and allow_only_female to advisors



# Console & Commandline

- Console command ideadump is now available in release version

- Added "timer", "timer_start", "timer_restart", "timer_stop" and "timer_reset" commands to console to measure tick performance.

- Added "leak [alloc_size] [amount]" console command to simulate memory leaks.



# Defines

- Added a define to allow base tax, base manpower and base production to go below 1 (at own risk)

- Added define REGIMENTS_FOR_CONQUISTADOR to control maximum number of regiments per exploring conquistador.

- Added PROVINCE_DISCOVERY_YEARS_TECHNOLOGY to defines

- Added PROVINCE_DISCOVERY_YEARS_RELIGION to defines

- Added MONARCH_DEATH_STABILITY_PENALTY to defines

- Added MONARCH_DEATH_LEADER_STABILITY_PENALTY to defines

- Added the define PEACE_BATTLE_RELUCTANCE to control how much ongoing battles influence AI peace desire.

- Added define PEACE_TERMS_RETURN_CORES_IMPERIAL_LIBERATION_MULT to control how much AI emperor prefers to do Return Core for Imperial Liberation wars.

- Added define PEACE_TERMS_PROVINCE_IMPERIAL_LIBERATION_MULT to control how much AI emperor avoids taking provinces in Imperial Liberation wars.

- Added the defines DISHONORABLE_PEACE_MONTHS and DISHONORABLE_PEACE_WARSCORE to control the new prestige hit rule against separate peacing out early.

- Added the define TREASURE_FLEET_OPINION_HIT and opinion modifier pirated_us to determine impact of piracy on opinions.



# Diplomacy

- Added script support for break marriage diplo action



# Effects

- Added remove_loot effect

- kill_units now works with ship types as well

- Added convert_female_ruler_to_general

- Added convert_female_heir_to_general

- Great Projects no longer need to be scripted with is_canal = yes to apply modifiers

- Added male parameter to define_heir effect

- Added dissolve_parliament effect

- Added reinstate_parliament effect

- Added defines ESTATE_LOYALTY_DECAY_BASE_MIN and ESTATE_LOYALTY_DECAY_BASE_MAX to control how fast estate loyalty drifts towards middle value.



# Functions

- Added can_increase_autonomy scripted function

- Added can_decrease_autonomy scripted function

- Added can_westernise scripted function

- Added can_claim_defender_of_faith scripted function

- Added can_change_national_focus scripted function

- Added can_move_capital scripted function

- Added can_move_trade_port scripted function

- Added can_order_assault scripted function

- Added can_order_force_march scripted function

- Added can_scorch_earth scripted function

- Added can_garrison_sorties scripted function

- Added can_seize_colony scripted function

- Added can_improve_tax scripted function

- Added can_improve_production scripted function

- Added can_improve_manpower scripted function

- Added can_make_core scripted function

- Added can_harsh_treatment scripted function

- Added can_reduce_war_exhaustion scripted function

- Added can_change_culture scripted function

- Added can_burn_colony scripted function



# Nation Designer

- There are now custom ideas for Devotion and Horde Unity.

- Added custom ideas for female advisor chance and ability to have female rulers as generals.



# On Action

- Added on_monarch_death on action

- Added on_heir_death on action

- Added on_new_heir on action

- Added on_adm_development on action

- Added on_dip_development on action

- Added on_mil_development on action



# Shortcuts

- Now possible to define 2 different shortcuts for a button.



# Terrain

- Terrain types are no longer hard-coded



# Triggers

- Added can_revoke trigger for Estates

- Added trigger has_custom_ideas=yes/no

- has_heir can now also take a name as arguments

- has_dlc trigger now works with portrait and monuments dlc

- Added province_group scope trigger

- Added province_group trigger

- Added superregion trigger

- Added superregion scope trigger



###################

# Script

###################



# Decisions

- The Emperor can no longer form the Kingdom of Jerusalem.

- Western Focus will now trigger a major event informing everyone of what has happened.

- The Forbidden City Decision can now also be taken by Qing.

- AI Tengri countries will not be interested in the "Adopt Vajrayana" decision if the Cossacks DLC is active as they use Syncretic faith instead.

- Forming Manchu no longer changes your religion to Confucianism.

- Forming Qing now changes your religion to Confucianism.

- Added tooltip to the Western Focus decisions to show that it can only be taken if no other country has already done so.



# Events

- Added event to change government type for countries with the Iqta government that are no longer muslim.

- Venetian flavor modifiers will now have a much weaker effect on Republican Tradition.

- If rejected Columbus will now seek out other countries with the Quest for the new World Idea.

- Women in History event 11, "Isabella of Castile", will now give Isabella as an heir rather than a ruler.

- An event will now clear unreachable Seven City hunts after at most 5 years.

- It is now possible to revoke the offending claim in the Border Friction events for a small prestige hit.

- Muslim Piety event "The Clergy are Demonstrating" will no longer have switched options.

- The Estate specific events that lower loyalty when at high loyalty will no longer trigger on the Estate Pulse but are now normal MTTH events.

- Buddhist Events for conversion of your country to Theravada or Vajrayna will no longer trigger for Tengri countries with Cossacks enabled as these use Syncretic faiths instead.

- Picking a Theocratic heir will now change relations with estates negatively as well as positively (which estates depend on choice).

- Changed the Estate loyalty impacts of many events.



# Missions

- Subjugation of Bohemia will no longer happen if Bohemia has grown to over 140 development.

- Personal Union Missions will no longer target human players.

- Turkish Missions to Conquer Egypt and the Levant will now no longer hinge on them being owned by the Mamluks.

- Missions to colonize provinces will now also require the colony to have a population above 400.



# Setup

- Religious Rebels will now be a bit more likely to go for provinces where a missionary is trying to convert members of their faith.

- Lübeck, Hamburg, Bremen and Riga are now historical friends.

- Hillah (Karbala) and Kandy now have the Religious Center modifier.

- Lhasa is now a religious center.

- Boosted some East African coastal province development levels slightly.

- Siberian Tribes will now use Inuit GFX for their lvl 1 infantry level.

- The Sinai province is now Bedouin culture.

- Hedjaz is now a Tribal Monarchy.

- Mesopotamia is now slightly more Sunni.

- Added Lost Cultures culture group for use with Nation Designer.

- Echtemins province is now part of the Notre Dame area.

- The Low Countries are now considered to be part of the European super region.

- Removed 3 starting Timurid forts.

- Many events that have an effect for Estates if you have The Cossacks DLC will now have better AI weights that apply if you have the DLC.

- Timurids will now consider Delhi and Multan historical rivals.



###################

# Performance

###################

- Parallelized map updates which improves GUI responsiveness when using macro builder and changing map modes somewhat.



###################

# Bugfixes

###################

- Non-existing and wasteland provinces are no longer checked in all_province (fixes World Discoverer achievement).

- Prestige loss for losing provinces as losing side's negotiator fixed.

- Fixed bug in Tradegoods Mapmode (removed stripes from provinces that already had a tradegood assigned).

- Fixed bug where events window wouldn't show after loading save in game if the same event was shown before loading the game.

- Performance: Map is no longer updated if selecting the same map mode that is currently shown.

- Fixed wrong offset for "glow" on Map Graphics button in Nation Designer interface.

- Set correct province for siege won effects tooltip (e.g. religious rebels).

- Fixed build-to-trade fleet join up.

- Tooltip for revoking the statute of restraint of appeals will now notify you of the loss of clergy loyalty.

- The tooltip in the Build Ship panel in the province view now shows the correct maintenance cost.

- Fixed world being covered by Terra Incognita if selecting Observer mode after loading a save game.

- Building slots no longer flicker when building units or selecting the same province.

- Annexing provinces that are your cores is now free.

- Horde Unity is now hidden in events if The Cossacks DLC is disabled.

- Fixed misleading achievement tooltips.

- Better tooltip for Ideas icon in Country Diplomacy View.

- Ironman games can no longer be continued in offline mode (would previously cause game to freeze).

- Fixed separate peace tooltip showing "former subject" instead of "former overlord" in certain cases.

- "Give up claims" peace option no longer shown for provinces without owner.

- Country Military View now correctly shows base cost & modifiers for land units.

- Fixed issue with date selection widget shown on top of save game list when selecting save after creating Custom Nation.

- Peace View: Fixed not being able to humiliate an enemy and annex its vassal at the same time.

- Fixed some history file inconsistencies.

- Clarified tooltip for Shadow Kingdom Decision.

- Fixed bug that would make it possible for the event Education for a King to trigger without any available options.

- Exploit fix: you can no longer return or sell provinces that are held by an estate.

- Peace: Force change government/religion peace options no longer selectable if annexing country.

- Provinces will no longer be automatically assigned to estates that are invalid for them at game start.

- Fixed game freezing under certain conditions due to more than one trade node in same province in Random New World.

- Fixed issue with "secondary" heirs having negative age.

- Fixed issue where "Block Nation Ruining" option could be applied in single player game.

- CTD fix in army recruit.

- Fixed bad tooltip for the Disloyal Clergy event.

- A great number of duplicate names have been purged from the culture file.

- RNW now has original culture set properly, meaning nations there are no longer offered to convert to noculture.

- Added tooltip explaining local autonomy exemptions of certain estates of LA text in province view, and fixed exemption effect on additive LA.

- Tribal Flavor events will no longer show estate effects unless playing with the estate they have an effect upon.

- Tribes will now also take offense to being raided by Cossacks.

- Generate a new heir name if the heir doesn't have one already (can happen if the heir in the save file is broken).

- Fixed allies in war not getting Aggressive Expansion when getting provinces.

- The Risks of trade event is now less powerfull.

- Fixed some duplicate assignment of areas into regions.

- The event strong Clergy no longer gives 1500 piety.

- Can no longer demand ships from your merchants unless you can build them yourself.

- Fixed missing wastelands in Tile Fryz F.

- Fixed teleportation province in Tile Ofa 3.

- Fixed some detached pixels in Tile Elmorte 1.

- Fixed another issue with Tile Danubian 3.

- "Transfer Trade Power" button no longer shown in trade interface if the trade node is an end node.

- Added an indication in the Call to Arms dialog if the caller promises to give territory to the player.

- Fixed exploit: Can no longer build troops in subject's land using macro unit templates without paying for manpower.

- Fixed a number of confusions in with macro unit template in interface tooltips.

- All Random New World provinces will now get Native Types.

- Warning that achievement cannot be earned in a session will now show up in red rather than Green text in German.

- When running a hands off game with the "observe" cheat full morale bar colors will be shown.

- Dutch Mission to colonize the Carribean will now check if they have subjects there.

- Byzantine Mission to recover Greece will now have higher priority than their other conquest missions.

- You can no longer offer or demand tribute that requires more than 100% War Score.

- Fixed bug where armies that should have been exiled weren't due to ZoC access calculations.

- Missions to take land in the Spice Islands will now correctly check that you are in range to complete them.

- Fixed issue where you could erroneously offer "Enforce Rebel Demands" in peace deals.

- Colonial regions will now longer be removed from the Old World when randomizing the New World.

- You no longer have to be connected to Steam to be able to start an Ironman game.

- Favors are now hidden if The Cossacks DLC is disabled.

- Friendly rebels will no longer be predicted to do battle with your troops with battle icon.

- Retreat date tooltip on battle view no longer flickers between two dates on daily tick.

- Minor correction of bankruptcy message.

- The spread of the Castilian Civil War event should now work properly and also never retrigger within the same area.

- Alliances broken by adding rivals will now properly create a truce.

- Fixed CTD in the swap_free_idea_group effect.

- Fixed Hagia Sophia minarets not showing up

- Fixed issue with certain music playing too often/not often enough.

- Mercenary recruitment as limited overseas is now consistent with definition of overseas.

- Fixed custom flags not always shown correctly on save game entries and Continue button.

- You can no longer declare war on your ally's subject.

- There is no longer any overlapping text in the in-game settings view.

- Removed articles in Random Province names as they don't work well with how the names can be used to create names for seazones, etc.

- Province modifier for tengri event 5 is no longer costing you a global tax reduction.

- Nullptr check versus evil save killing CTD.

- Curtailing the Clergy no longer costs 2500 patriarch authority but rather 25.

- Events that set estates in provinces should now avoid colonies (already avoided oversea provinces but could trigger for same continent colonizers).

- Fixed being able to select units from another country and e.g. disbanding them.

- Tooltip for warscore cost in Province View now shows correct values.

- The Random Event Bourgeoisie Request Privileges will now correctly increase noble loyalty in option 2.

- The Ottoman Flavor Event to Assume the title of Caliph now requires Muslim religion.

- The Basileus Achievement updated to take newer provinces in the region into account.

- Seven Cities Event 302, Attacked by natives, no longer triggers on owned provinces but rather on empty ones.

- Estates Mapmode can no longer be accessed without the Cossacks DLC.

- Regiments recruited by subjects no longer show up in the outliner.

- Fixed CTD in construction map icon tooltip when subject status changed.

- Tooltip for Core button in Province View now shows the correct effect of Administrative Efficiency.

- Rebels will now return to their home province if having no other legal target; this prevents them being confused abroad.

- Liberation casus belli will be removed when ceasing to be the emperor.

- Liberation casus belli can now only be used on unlawful territories.

- Number of ships built for a trade fleet now shown accurately even as the fleet moves and before it has merged.

- Fleets on exploration missions will now gain "Time at Sea" attrition again.

- Fixed odd scope use in the Reclamation of the Delta event for Bengal.

- Naxos province name is now displayed more clearly.

- Game no longer crashes with later start dates set in defines.

- Fixed crash when displaying tooltip for navies.

- Fixed a bug with manpower calculation for base value not showing without global modifier.

- 'Rule unlocks' such as unlocking spy actions now works properly in custom ideas.

- Fixed a bug where the AI would call players into wars promising territory the player obviously had no interest in.

- Fixed a bug where AI countries would never give provinces to player allies when The Cossacks DLC wasn't enabled.

- Hide country religion panel when showing the Deity panel or Church Power panel.

- Trade nodes in RNW now works as expected (trade value can be forwarded out of RNW).

- Country Diplomacy Panel is now hidden when the Create Vassal dialog is open.

- Colonial nations will no longer use their country adjective for names in separate regions.

- Fixed infinite loop in threaten war skipping protectorates logic.

- Fixed missing tooltips in the Peace View.

- You can no longer demand territory in an independence war you started unless you also demand independence.

- Siphon Income is no longer counted as a monthly income.

- Fixed being able to move other countries' capitals by creating and then deleting Custom Nations.

- Fixed receiver's opinion not improved when returning core in peace deal if receiver was controlling the returned province.

- Mercenary limit can no longer be circumvented by building in occupied territory.

- Fixed temporarily disappearing UI when accepting diplomatic offers while having the corresponding diplomacy dialog open.

- Non-Enforcement Ordinances is now a choice between 15 autonomy or 50 ADM points.

- Removed Dhimmi Loyalty bonus from recruiting from the Dhimmi.

- Changed loyalty hit from the Ulema to the Amirs for the Recruiting from the Dhimmi interaction.

- The Legitimacy modifier is now hidden if you play as a country that uses Horde Unity.

- The completion date for Fabricate Claim is now calculated correctly.

- You can no longer have merchants in trade nodes that are out of range.

- Fixed bug that could cause countries to stay as electors in the HRE even after leaving the HRE.

- Building names are now in some cases adapted to the country they're built in (it used to be like this but was broken at some point).

- Fabricate claim no longer cancels due to target's capital being conquered.

- Fixed blockade values between 0 and 100 percent being based on tax rather than development.

- Can no longer create empty fleets via detach blockade.

- Invested curia influence is now properly cleared when changing away from catholicism.

- Probably fixed CTD in AI related to an AI army agent not having any armies.

- "Client marches" (client states that are marches) are now correctly handled for subject interactions.

- Unrest tooltips are now consistent.

- Declare war screen now correctly shows why you can't call a human ally that is allied to the enemy.

- Fixed an inconsistency issue between shown loyalty/influence values and tooltip in Estate view.

- Estates in provinces are now cleared and dynamically reassigned when playing with custom or random setup.

- Fixed a bug where you would sometimes be able to rival far inferior countries, or rivalries with such countries would not expire.

- Can no longer reassign leaders in combat.

- Missionary zeal will now be added correctly to the first province in the world that becomes Protestant.

- Fixed wrong use of the has_empty_adjacent_province trigger which made two colonial events trigger when they shouldn't.

- Nobles Demand Old rights will now give a countrywide autonomy modifier rather than increase autonomy in every owned province, avoiding tooltip clutter.

- The Second option of the sale of titles event will now be available even at 3 stability, giving 50 adm points instead.

- Can no longer select observer if marked as ready in lobby.

- Minor: Envoy travel time color fixed.

- Minor: Colonization view modifier tooltip more accessible in correct rectangle of window.

- The Parliament Issue Guarantee Minority Rights will now display correct information and will not target estate owned provinces.

- Move capital tooltip now always shows cost and explains its derivation.

- Reduced MTTH for many parliament events further.

- Corrected displayed tax/income gain when building buildings.

- Fixed navy view CTD during DevMP

- The Local Imam option for Muslim theocracies now give the same devotion effect as the Christian local preacher option.

- The "Heir is of our Dynasty" event now requires the other country to not already be of your dynasty.

- Ottoman marches that are not muslim will no longer use the Pasha title.

- Muslim Ottoman vassals that are not marches will now always use the Bey title.

- Orthodox or Coptic marches will no longer use the Margrave title as default but instead will be referred to as Principalities.

- Added check to all random events to prevent them from re-triggering while their modifiers are still active.

- Manufactory type for Tropical Wood has been changed from Naval Supplies to Trade Company.

- Fixed typo in the Portuguese Mission to conquer Tangiers.

- France now accepts Gascon and Aquitanian culture.

- Hamburg, Lubeck and Bremen now start out being ruled by a regency called the Stadtrat rather than Die Taghfart.

- Rewrote unclear description text for AoW Event 47, Preparing our Defenses.

- Ideagroup event 809, Fortification Effort can no longer trigger on occupied provinces.

- Fixed typo in the "Suhrawadiyya" event.

- Fixed regression for religion tooltip in province view.

- Taking provinces for yourself using your subject's wargoal now correctly costs diplomatic power.

- Fixed crash when loading "unsafe" IM cloud saves.

- Joining a game where your name already is taken is now handled properly.

- Exploit fix: You can't build an extra building between a construction finishing and the month's end anymore.

- Corrected slid down army & navy macro tabs.

- Macro builder "units in production" text can no longer become more than one row and jump outside dialog.

- The event Excellent Supplies can no longer happen to countries who have no port or are unable to build ships.

- The Harvest Failure event can no longer trigger if you don't have spice province which lacks the modifier it gives. Preventing it from triggering without an effect.

- Enforcing serfdom in the "Peasants getting Uppity" Event will now reduce Burgher loyalty rather than increasing it for the Nobles.

- Effects of increasing base tax/production/manpower displayed in tooltips now take multiplicative local autonomy into account.

- Fixed difficulty, ai difficulty and luck set to high, high & historical respectively if their current value wouldn't allow achievements when starting Ironman game.

- The event Cossack Aggression can no longer happen if the countries involved are at war.

- Pretender Rebels will now spawn immediately in a tribal succession crisis if you have under 50 Horde Unity to avoid the ending event triggering immediately.

- Study technology outliner tooltip fixed.

- Progress is now correctly shown on map when building units in subject nations.

- Fixed issue with being able to remove capital from custom nation after deleting a previous custom nation at the same location.

- Rebalancing of Build to Army province selection algorithm.

- Fixed issue where rebels spawned for vassal were friendly to both vassal and overlord.

- Removed wrong in-game menu load button tooltip "This game cannot be started until missing DLCs are enabled again".

- Fixed occasional crash in CSmallProvinceView::OnRestore when loading save in-game.

- Guarantees now expire when the guaranteed becomes too powerful.

- Unit production is now accurately counted for occupied territories and subjects in macro builder army/navy tabs.

- Fixed various issues with selecting countries that were later changed/deleted when generating RNW.

- Can no longer select countries in RNW via Random Nation when Terra Incognita is enabled.

- Idea Group Event 101 - The Burghers Rise will now spawn Particularist rebels to be consistent with other uses of the word Burghers in relation to rebels.

- Fixed numerous issues with Release Nation peace option. The country releasing the nation could e.g. be completely different from the one stated in the description.

- Dynastic Event 9460 - Family Secret? can no longer trigger for theocracies.

- Provinces can no longer be razed while under siege.

- Separatists now use unit skins from the nation they want to form/join.

- Fixed issue with EU4 interface freezing if logging out of computer due to inability to reset Direct3D device.

- Clicking Call for peace alert now opens peace view for the correct war.

- Tribal Succession War event tooltip will no longer state that all provinces owned will get separatist rebels in error.

- Henry Tudor will now be a bit younger when he appears.

- Names for dip tech 6 and 8 are no longer switched around.

- Rivalry Between Popes should no longer fire without available options.

- Text explaining why Papal actions are no longer possible after 1650 will no longer only reference the Crusades.

- Colonial Event 17, Colonial Migration, should no longer result in colonists migrating back to the same colony they left.

- White Peace offers can now be considered "better than expected" and cause stability hit.

- Abandon Game button in in-game lobby now works.

- The Absenteeism Parliament Event should now always apply effects to two different provinces.

- Lancaster and York kings in War of the Roses will now be 31 years of age.

- Declining to do anything about the situation in subject interaction event 31, A question of rights, will now cost 10 prestige.

- Removed some outdated information in the tutorial in German and Spanish.

- AoW Events 15, The Families Left Behind, now requires you to not be at war any longer.

- Mamluk Flavor Event 14, Revenue Administration, will cause a revolt in their capital rather than a revolt in Cairo regardless of who owns Cairo.

- The Achievement, Sweden is not overpowered, will no longer be completeable with a broken Baltic Coastline.

- Fixed bad tooltip for why a new fleet could not be created from a trade fleet.

- Cruelty of Mercenaries will now cause more unrest but only apply to provinces in one area.

- Guild Restrictions on Goods will now only apply to provinces of the same good in the same area.

- Tooltips in Peace View are now displayed for selected provinces as well.

- Mercenary limit can no longer be circumvented by building in occupied territory.

- Fixed a bug where units would become exiled from walking into a province they had access to due to being previously entered province while at war.

- Fixed exploit due to being able to send several Peace Offers on the same day. You must now wait a day between sending offers.

- Fixed issue with unit movement arrows persisting on screen.

- Fixed on_colonial_reintegration action to only trigger when restoring colonial status after a failed independence war.

- Fixed case of AI units not being capable of returning by transport navy when there's no land path.

- AI now 'cheats' on maintenance for border and capital forts (there is a define to disable this) and won't mothball these.

- Completion date & progress for Fabricate Claim is now calculated correctly, even when the agent has been discovered.

- Peace: Fixed issue with Shogun getting Aggressive Expansion from its Daimyos taking land.

- Fixed exploit concerning Random New World map files.

- Fixed occasional AI-related crash on OSX.

- Fixed issue where clicking on units in naval combat would show "uncolonized province" view.

- Fixed bug involving AI regiments getting stuck as splinters of exploration armies.

- Fixed case of AI ignoring the presence of a unit in a province if it was moving out of it.

- Fixed issue with textures disappearing after multiple hours of play.