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Path of the War Dancer

The war dancers are used to rally themselves and others to fight at their very best. With chanting, a flurry of rhythmic movements and astonishing talent the last thing their enemies feel is pain, and astonishment.

War Dance

At level 3 when you enter a rage you preform a system of screams, vigorous moments and chants in a dance that displays your strength and anger. Any allies within 30 feet who can see you gain your bonus rage damage as they are inspired by your display.

Also, you may add your charisma modifier in place of your dexterity when calculating your unarmoured defence.

Jive

Your prowess in combat is clear, but you have learnt that even for you; brute strength can't solve all your problems, and you have found a way of getting into the right mindset when dealing with people you just shouldn't hit...yet.

At level 6 you gain the Jive ability. These share the shame number pool as your rage ability. When you enter a Jive your mindset is readjusted to be a people person for any situation. The extra rage damage normally granted by rage is now applied to all charisma skill checks in addition to any other modifiers.

A Jive lasts until you make any attack action, enter a rage or complete a short or long rest.

Attack troupe

Starting at level 10 your war dance range is increased to 60 feet. When you reduce a creature to 0 hp an ally under the war dance effects can use their reaction to either move half their movement towards you, without triggering an attack of opportunity, or make one weapon attack.

Encore

Starting at level 14 your war dance range is increased to 90 feet. If an ally falls to 0hp while under the effects of your war dance you can use your reaction to bring them back to your level plus charisma modifier in hit points. You can do this at any time while they are unconscious.

You can only use this feature once per long rest.