You may do what you wish with the file as long as you credit me and don't distribute it on a separate mod hosting platform.

Tired of that chicken going up to the guards and being a nark? Annoyed because that one bear ratted you out? Upset because horses are snitches? Then this is the mod for you!



For those who have been asking about a fix for the Stormcloak Prisoner attacking you when you attack their captor, from USKP 2.1.1:

Stormcloak Prisoners being escorted by Imperials were engaging in combat with the player if the soldiers were attacked. The prisoner now has a combat override package list assigned that should prevent them from engaging at all. (Bug #16762)

Description:

Requirements:



Compatibility and Patches:



Compatible

Use consistency patch provided in Files.

Compatible

Use consistency patch provided in Files.

Compatible

Use consistency patch provided in Files.

Compatible

Compatible

Compatible

Compatible





Compatible

Must load SIS BEFORE NARC.

Compatible

Must load Path of Shadows BEFORE NARC.

Compatible

Must load Unique Dogs AFTER NARC.

Requiem, Deadly Dragons, SkyTEST, Animal Tweaks, and Falskaar will all need their own version of NARC's core version which can be found on the Files page. If you use any combination of these mods, then you will need to make your own merged plugin. It is extremely simple to do manually in TES5Edit:

Load only the mods you are using that conflict with NARC and the core NARC.esp plugin. If you want to make a separate plugin, just copy and paste the plugin and rename it.

Click the + symbol on the NARC plugin you loaded. Then click the + symbol under the Factions and NPC header.

Check for any discolored lines indicating there is a conflict or overwrite (yellow or red background).

In the right pane window, drag and drop those record changes in red from the left columns over to your new merged plugin's column.

Exit TES5Edit and save. When you are done, you can rename it to whatever you'd like.

~ For a visual tutorial, click here :D.

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highlighted

Which factions will ignore all crimes?



Skyrim:

Atronach, Flame

Atronach, Frost

Atronach, Storm

Bear

Chaurrus

Chicken - Covered by USKP/USLEP

Creature

Daedra

Dog

Dragon

Dragon Priest

Draugr

Dremora

Dwarven Automatron

Falmer

Farm Animals - Covered by USKP/USLEP - DOES NOT include fox, hare, dog, etc.

Forsworn Dog

Fox

Ghost

Giant

Goat

Hagraven

Hare

Horker

Ice Wraith

Mammoth

Player Horses - Covered by USKP/USLEP - DOES NOT include Frost (unique horse)

Player Housecarls - "Sworn to carry all my burdens, eh?"

Player Spouses

Predator Animals

Prey Animals

Frost (Unique Horse)

Sabre Cat

Skeever

Skeleton

Slaughterfish

Spider

Spriggan

Troll

Wisp

Wolf



Dawnguard:

Draugr

Gargoyle

Gargoyle Brute

Gargoyle Sentinel

Hireable Dog

Skeleton



Dragonborn:

Ash Spawn

Ash Guardian

Dremora Merchant

Explosive Spider

Netch

Riekling

Seeker

Tamed Dragon

Werebear

Wyrm







Which factions will ignore some crimes?

FAQ

Q. Do I need this if I already use the USKP or USLEP patch(es)?

A. Yes. While you don't technically need it, you should still have it as much as you plan on having the Unofficial patches. The Unofficial patches only cover the factions I've highlighted in yellow. Every other listed faction can still report crimes without NARC.



Q. Will you support users who do not own both of the Dawnguard and Dragonborn DLC?

A. I am no longer supporting vanilla or single DLC Skyrims. The game has been out for 5 years now and has seen plenty of affordable sales for Legendary Edition Skyrim. It is easier for everyone if users make the small investment.

Bethesda for some reason never flagged animals and such to ignore crimes. Welp, now they will. No longer will a wild goat tell the guards what you've done. No longer will horses snitch. No longer will dragons report to the guards because you murdered someone/something they were planning to murder. :DUpdated SkyrimDawnguard DLCDragonborn DLCThis mod will only be incompatible with mods that modify the specified vanilla animal and creature factions shown in Creation Kit or TES5Edit. If any conflicts are found, I will report them here.with Skyrim Immersive Creatures v6.5.2b.with Immersive Horses v1.9.with Convenient Horses v5.with One With Nature v2.1.with Animallica v1.3.with PerMa v1.6.with Immersive Citizens Overhaul v0.3.1.with SIS - Stealth and Immersion Set v3.5.1.with Path of Shadows v1.7.with Unique Dogs v1.2.Bandits - ignore all crimes except werewolf crimes.Thieves' Guild - Ignore pickpocket, theft, and trespassing crimes.Frostmoon Vender - Ignores werewolf crimes.