This might be a bit off topic, but I was struck by how aesthetically pleasing the slowdown was...



would it be possible to write a similar code where instead of superhot style gameplay slowdown, it does slowdown when you get hit with a "ko" move. Like is there any sort of function in the game that knows when you are 100% dead?



It would be really cool if there was a code where every time you did a ken combo and daired someone offstage (and it was a guaranteed hitstun all the way into the blastzone combo) it'd slowdown to 10% (after hitlag is over otherwise sdi would be broken) or every time you kneed someone at kill percent.



I'm not sure if something like that would even be possible, but I bet it would look super cool and feel really satisfying.