The Firenewts

When Imix calls for the most loyal of his followers, the Firenewts beat all others to answering it first. Beyond devoted to the Lord of Fire, they burn paths into plains and forests between villages unlucky enough to attract a raiding party.

Firenewt Mudskipper

Mudskippers are the navigators of the firenewt raid parties. They scout ahead of a war band, chosing the best targets. They recommend to their superiors the best course of action based on the surrounding area and its resources, familiar with the exact needs and capabilities of the rest of the band. If prisoners escape, its the mudskipper's responsibility to track them down and bring them home so they can suffer the consequences.

Mud skippers typically avoid direct confrontation, prefering to sit back at a distance loosing arrows. Tracking victims, they hide in the natural environment, waiting for the best time to strike, or waiting to learn something interesting.

Firenewt Alchemist

The alchemists among the firenewts delve into their work eagerly. More intelligent than most other firenewts, they're seen as quirky and introverted, yet highly regarded for their craft. Firenewts regard highly the exploding fire bombs the alchemist's create, feeling a rush of Imix's power giving back what stamina they had already lost.

Lavanewt

Trailing behing the band, firenewt females will occasionaly risk the voyage in hopes of passing by a volcano. If they can submerge their young in the magma flows running down the sides before their too old, the firenewt mother may be able to bless her child with the status of lavanewt. Much stronger than the average firenewt, and able to spew lava without the need for sulfar paste, lavanewts are praised from childhood, pressed hard to train in combat skills, and expected to one day lead a band of their own. Cruely, the pressure usually gets to the lavanewt, and it begins to prefers solitude. The lavanewt typically lives away from the rest of the firenewts, prefering volcanic streams to the boiling mudpits and hot springs typical of the amphibians.

Firenewt Enflamed Commander

Adorned with blazing armor, foes immediately begin to regret engaging a firenewt warband with an enflamed commander leading the charge. Firenewt veterans with confidence in their abilities, enflamed commanders tear through enemy lines with their lances atop giant striders. The most prestigious commanders ride dire giant striders, wearing intricate gold-plated armor that casts light all around.

Firenewt Obsidian Relenter

There is hardly another material so valuable to a firenewt as obsidian. Firenewts believe it to be a material blessed by Imix himself, spewed forth by his volcanoes so that his devoted followers may utilize it. Though most firenewts wish to wield obsidian weapons, only a select few are chosen. These are the obsidian relenters.

Obsidian relenters are the epitomy of a what a firenewt desires to be. Relenters are resilient, hard to get to with attacks through their obsidian armor. No condition is too harsh, no injury too painful, no enemy too tough to slice through with their extraordinarily sharp obsidian blades. They refuse to give up, nearly rising from the dead to extinguish arrogant foes who considered them finished.

Firenewt Yeenoghu Heretic

Imix is the only Lord for the firenewts. At least, most firenewts would agree to this idea. Some, however, seek to satisfy their thirst for destruction through demonic means. Sacrificing prisoners of war to the demon lord Yeenoghu, they ask him to give them the power to consume all. On occassion, he obliges, warping them into amphibian-hyena monstrosities. These heretics are shunned by firenewt society, but may be called upon in time of war. Their ferocity is well-known. They're seen on the battlefield drenched in blood, with flesh in their jaws. They rake their victims with their demon-gifted claws, slashing and snapping at any moving creature near them.

Beyond being a frightful sight, they're frightful to hear when they release a scream. The Yeenoghu heretics attempt to howl in delight of a potential kill, but their amphibian throats twist the sound into an erie, hissing screech, more deeply disturbing than frightening. Timid firenewts and potential prey alike run at the sound of an excited heretic.

Firenewt Hell Evoker

More pyromaniac than devoted servant of Imix, these firenewts beg for the opportunity to wield powerful gouts of flame and command powerful fire elementals. With an immense amount of fire capability, evokers are known to raze towns before the band has had an opportunity to attack. Sporadic, they care about lighting wildfires than accomplishing the goals of the raiding party. Weak in stature, they rely on the threat of fire to keep enemies at bay.

Firenewt Flameguard

Flameguards regard their weapons, blades completely made from fire, as treasures. They obnoxiously show off their blades and their prowess with them, unprovoked. However, they do garner much attention for their abilities, and fill the niche as guards for higher ranking enflamed commanders, hell evokers, and beacons of Imix.