Speaking on a panel at the TechCrunch Disrupt event, the Niantic exec discussed the current problems with AR. "I can tell you from experience that people don't do this," he said, imitating how users are expected to hold their phones while playing an AR game. "It makes them look like a total doofus if they're doing it for an extended period of time," he continued.

Sound could fix that by tapping into your smartphone and audio earbuds, noted Keslin. Audio signals -- including a phone call or something akin to a proximity sensor (that accesses your handset's accelerometer) -- could give you clues, he added. These are all ideas that Niantic played around with back when it was creating its first AR game, Ingress. Not all of its experiments made into the completed title, but it seems the developer is holding on to them for the future.

Of course, AR wasn't Pokémon Go's sole selling point. It helped that it was based on a massively popular existing property that had found success on Nintendo's handhelds and home consoles. But, details about its successor remain slim. Although, Keslin did confirm that the game is under active development, and may even launch next year. Meaning, we could find out a lot more in the weeks and months ahead.