Altergeist is a control deck whose game plan involves using Trap Cards to disrupt the opponent’s play, and in turn enabling Altergeist Multifaker.

This article will showcase a 2-card combo that illustrates the flow of an Altergeist deck.

Combo: Altergeist Multifaker + Altergeist Protocol

Altergeist Multifaker can be added to hand with the graveyard effect of Altergeist Meluseek by Link Summoning Linkuriboh, or simply with Personal Spoofing.

Altergeist Protocol can be set onto the Spell/Trap Zone by the effect of Altergeist Marionetter.

During the opponent’s turn:

Activate Altergeist Protocol. After Altergeist Protocol is successfully activated, trigger the effect of Altergeist Multifaker, Special Summon it from Hand. When Altergeist Multifaker is successfully summoned, trigger its effect, Special Summon Altergeist Meluseek from Deck.

During your turn:

Using Altergeist Multifaker + Altergeist Meluseek, Link Summon Altergeist Hextia in the Left Extra Monster Zone. When Altergeist Hextia is successfully summoned, trigger the effect of Altergeist Meluseek, add Altergeist Marionetter from Deck to Hand. Normal Summon Altergeist Marionetter in the 3rd Main Monster Zone. When Altergeist Marionetter is successfully summoned, trigger its effect, set Altergeist Manifestation from Deck to Spell/Trap Zone. Activate the effect of Altergeist Marionetter, send Altergeist Protocol to the graveyard, and revive Altergeist Multifaker. When Altergeist Multifaker is successfully summoned, trigger its effect, Special Summon Altergeist Silquitous from Deck. Using Altergeist Multifaker + Altergeist Silquitous, Link Summon Altergeist Hextia in the 2nd Main Monster Zone. When Altergeist Hextia is successfully summoned, trigger the effect of Altergeist Silquitous, add Altergeist Protocol from Graveyard to Hand.

During the opponent’s turn:

When the opponent plays a Spell/Trap Card, activate the effect of Altergeist Hexstia in the 2nd Main Monster Zone, tribute Altergeist Marionetter, and negate the activation of that Spell/Trap Card. When the opponent plays another Spell/Trap Card, activate the effect of Altergeist Hexstia in the Left Extra Monster Zone, tribute Altergeist Hexstia in the 2nd Main Monster Zone, and negate the activation of that Spell/Trap Card. Trigger the effect of Altergeist Hexstia, add Altergeist Multifaker from Deck to Hand. Activate Altergeist Manifestation, and revive Altergeist Hexstia in the 2nd Main Monster Zone. After Altergeist Manifestation is successfully activated, trigger the effect of Altergeist Multifaker, Special Summon it from Hand in the 3rd Main Monster Zone. When Altergeist Multifaker is successfully summoned, trigger its effect, Special Summon Altergeist Silquitous from Deck.

The Altergeist Hexstia revived and equipped with Altergeist Manifestation can negated another Spell/Trap Card.

Altergeist Protocol can negated a Monster Effect.

Altergeist Silquitous can bounce a card.

In total, this 2-card combo puts out 5 disruptions:

3 Altergeist Hexstia to negate the activation of 3 Spell/Trap Cards or effects.

to negate the activation of 3 Spell/Trap Cards or effects. Altergeist Protocol to negate the activation of a Monster Effect.

to negate the activation of a Monster Effect. Altergeist Silquitous to return a card to hand.

Conclusion

In an actual duel, it is unlikely that the opponent would play nothing and allow you to setup the above play. Nonetheless, this is still a good introduction to how the various Altergeist cards work together to disrupt the opponent’s play while still setting up with Altergeist Multifaker.

In the strictest sense, this is not exactly a combo, but the flow of an Altergeist deck.