algue Profile Joined July 2011 France 1397 Posts Last Edited: 2015-12-10 16:24:45 #1 Dead Man's Bridge



Map is published on the North American, European and Korean servers. It can be found under the name "Dead Man's Bridge"



Please note : I replaced the water with orange-ish fog but for some reasons the fog won't show in the overview picture. Also look at the close ups to see how it really looks in game.





Features :



-Size 164x146

-1 XNT

-18 normal bases

-Lotv's mar sara tileset



Close ups :

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Main base :

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Natural :

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Third Base :

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Fourth Base :

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Middle :

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Other :

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In game view :Editor view :In game view :Editor view :In game view :Editor view :In game view :Editor view :In game viewEditor view :In game view :Editor view :



Previous version :

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I think it's the first map i've published since expedition lost more than a year ago. Two more maps to be published this week (if the lazyness goes away)

As always, comments and feedbacks appreciated.

Map is published on the North American, European and Korean servers. It can be found under the name "Dead Man's Bridge"I replaced the water with orange-ish fog but for some reasons the fog won't show in the overview picture. Also look at the close ups to see how it really looks in game.-Size 164x146-1 XNT-18 normal bases-Lotv's mar sara tilesetI think it's the first map i've published since expedition lost more than a year ago. Two more maps to be published this week (if the lazyness goes away)As always, comments and feedbacks appreciated. rly ?

Meerel Profile Joined March 2012 Germany 596 Posts #2 nice, can i have some closeups of the texturework pls? SDMF

Avexyli Profile Blog Joined April 2014 United States 686 Posts #3 Is it me or is the bloom turned up a little much? AVEX - 1st place TLMC8 & 9 (and 3rd and 4th, respectively), 2nd place TLMC11, 3x Finalist of TLMC7 (5th), 3x Finalist of TLMC10 (5th)

InfCereal Profile Joined December 2011 Canada 1556 Posts #4 Ohh, I like it. Cereal :: AllThingsZerg.com :: SC2Overwatch.com

Meavis Profile Blog Joined September 2011 Netherlands 1296 Posts #5 as mentioned in PM, the map is pretty cool, only thing that really worries me is what looks like a short 3rd to 3rd distance Ex organizer of Starcraft Mapmaking Association, currently retired.

NewSunshine Profile Joined July 2011 United States 4451 Posts #6 On December 08 2015 01:40 Avexyli wrote:

Is it me or is the bloom turned up a little much?

I agree, looks too bright.



Nice layout though, it's a bit straightforward but it looks good. I agree, looks too bright.Nice layout though, it's a bit straightforward but it looks good. "If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale

CrazyBread92 Profile Joined March 2013 United States 53 Posts #7 I approve of the many choke points on it. I want to see more chokepoint maps in lotv.

InfCereal Profile Joined December 2011 Canada 1556 Posts #8 On December 08 2015 03:34 CrazyBread92 wrote:

I approve of the many choke points on it. I want to see more chokepoint maps in lotv.



Normally I would hate to see a chokey map, since I play zerg. But with the new options zerg has, I don't think they'd pose too many problems. Lurkers, anyone? Normally I would hate to see a chokey map, since I play zerg. But with the new options zerg has, I don't think they'd pose too many problems. Lurkers, anyone? Cereal :: AllThingsZerg.com :: SC2Overwatch.com

Golgotha Profile Blog Joined January 2011 Korea (South) 8319 Posts #9 does that xelnaga in the middle actually cover the 2nd ring starting from center?

-NegativeZero- Profile Joined August 2011 United States 2101 Posts #10







i love contrasts between chokes and open spaces, so i think it would be interesting if you removed the small holes in the terrain and split the bridge in front of the 3rd into 2 smaller ones, like this: i maek map

Xenotolerance Profile Joined November 2012 United States 464 Posts #11 I think the natural being completely safe except from the 3rd is very suiting to LotV, and I also love the choke points. I think a major reason why terran is struggling so much is because the launch maps generally do not have strong chokes, but now the fights are generally smaller and zerg isn't nearly as screwed in a choke as before. They even like them! So yeah chokes everywhere, chokes for breakfast



Great map would want to see played with pros www.alonetone.com/xenotolerance

Nepou Profile Joined June 2013 France 27 Posts #12 I like this map, if you could just tone down the brightness it would be very good

Fatam Profile Joined June 2012 1986 Posts #13 I imagine the map is going for the "kill the watchers" cartoony look with that lighting. Not sure it works quite as well here but I still think the aesthetics look pretty good.



Nice solid layout, if a bit boring. Probably one of the easiest maps so far to get 4 or 5 bases unless you get horizontal spawns. I don't mean that as a negative comment really, just something I noticed. It's probably good to have variety in easiness of bases between maps.



I would've liked to see something a little more imaginative out of the XNT placement, but I suppose it does its job. Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime

sTYleZerG-eX Profile Joined January 2010 France 427 Posts #14 Id like 2 see some gold expos in the middle 10% luck, 20% skill, 15% concentrated power of will, 5% pleasure, 50% pain, And 100% reason to remember the name!

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts #15 On December 08 2015 05:37 -NegativeZero- wrote:

i love contrasts between chokes and open spaces, so i think it would be interesting if you removed the small holes in the terrain and split the bridge in front of the 3rd into 2 smaller ones, like this:







i love contrasts between chokes and open spaces, so i think it would be interesting if you removed the small holes in the terrain and split the bridge in front of the 3rd into 2 smaller ones, like this:

Agreed. Looks like a solid map. Agreed. Looks like a solid map. Administrator ~ Spirit will set you free ~

RexTerran Profile Joined June 2015 54 Posts #16 I think that the watch tower would be good if they are on the top/bottom of the center not the Middle of the map.

algue Profile Joined July 2011 France 1397 Posts #17 Thanks for all the positive feedbacks.

I'll discuss all the changes you have suggested with my map advisor working for blizzard and will make the changes if he greenlights them. The map is really standard so I'm not against making it a bit less standard.



I'll tone down the brightness for sure though.

Given the amount of love you've given to the choke points, I think you'll like the next map. rly ?

halomonian Profile Joined January 2012 Brazil 255 Posts #18 This is the kind of map I want to see on the ladder. A map that makes fighting for ground position more important than slamming units against each other in the middle of the map. Sensational work! thoughts in chaos | enjOy[dream]

Blizzkrieg Profile Joined March 2014 95 Posts #19 On December 09 2015 03:55 halomonian wrote:

This is the kind of map I want to see on the ladder. A map that makes fighting for ground position more important than slamming units against each other in the middle of the map. Sensational work!



Couldn't agree more. Maps like this might just make me get back into (read: buy) this game.



Also, I'm not sure why, but this map reminds me of that 8 player BW map Primeval Isles. Must be the desert aesthetic. Couldn't agree more. Maps like this might just make me get back into (read: buy) this game.Also, I'm not sure why, but this map reminds me of that 8 player BW map Primeval Isles. Must be the desert aesthetic. Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. -Blaise Pascal

Antares777 Profile Joined June 2010 United States 1971 Posts #20 Despite seeming like a very basic layout, it accomplishes everything it's supposed to. You really nailed the right amount of chokes on the map and made sure to have plenty of attack paths as well.

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