About this mod Adds 7 custom spells that intelligently scale to your stats and your target. Frenzy, Command, Calm, Demoralize, Turn Undead, Unlock, and Feather have never been easier and friendlier to use. Permissions and credits Credits and distribution permission Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets

Upload permission You are not allowed to upload this file to other sites under any circumstances

Modification permission You must get permission from me before you are allowed to modify my files to improve it

Conversion permission You are not allowed to convert this file to work on other games under any circumstances

Asset use permission You must get permission from me before you are allowed to use any of the assets in this file

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Author notes This author has not provided any additional notes regarding file permissions File credits u/Cathyra on reddit helped significantly with the code. As it stands I'm hosting this file to send back to them. Donation Points system This mod is not opted-in to receive Donation Points Changelogs Version 1.0 Initial release



ReadMe



**Version 2.0 has been released. Safe to uninstall/reinstall, just visit Edgar's Discount Spells to reacquire. The spells have been rebuilt for a much more reliable application, to fix some issues from the original method of applying the spell, as provided by u/Cathyra on reddit. Updates still possible, if bugs arise. **



**Version 2.0 includes two new spells - an on-touch unlock spell & a flexible feather spell. Start training your alteration!**



I don't like overspending magicka, or having spells be just 1 level too weak to work, or constantly swapping between spells. So this mod adds 7 spells to Edgar's Discount Spells in the Market District. One Frenzy, Command, Calm, Demoralize, Turn Undead, Unlock, and Feather. These spells will automatically adapt their cost to the situation.



To be specific, the illusion/conjuration spells will get the target's level and calculates the equivalent spell cost for a 15s duration effect. If you lack the magicka to cast such a spell, all of your magicka is expended. You gave it your best, after all. Otherwise, if you lack the skill level to cast such a spell, a portion of your magicka is expended. But if you have the magicka & skill, it casts the 15s spell on your target.



The unlock spell works as expected - the equivalence to casting a just-right unlock spell. As for feather, there are 7 tiers, each lasting 300 seconds, and you will cast the highest-level spell that fits your current encumbrance & skill & magicka. Novices get 30pts, apprentices 50 pts, journeymen 100 pts, experts 150/200/250 pts, and masters 300 pts, all for the vanilla magicka costs. If you have encumbrance under the magnitude of the spell, it bumps you down 1 level, as befitting the way feather works in-game.



Requires OBSE



Installing - simple as can be. Mod manager or just drop EBScalingSpells.esp into oblivion's data folder.

Uninstalling - simple as can be. Mod manager or just delete EBScalingSpells.esp from oblivion's data folder.

Reinstalling - Uninstall. Load & save game. Install new version. Profit.



Compatibility & mechanics - should work with anything. The merchant gets the spells via a clean quest script, so it works even if you have other less-than-cooperative mods. The spells are unchanged by mods that change spell cost. These spells may not any effects for spellmaking/enchanting altars. Fortify skill/luck will allow you to prematurely use these effects. As of version 2.0, these spells will be properly affected by your spell effectiveness. Sorry battle-mage-illusionists.



If you want the icon to be something other than script effect, check out https://www.nexusmods.com/oblivion/mods/26196 or https://www.nexusmods.com/oblivion/mods/7232/?



Again, credit to u/Cathyra on reddit for helping get this code rolling.