Hero Win Rate Win Rate Change Win Rate Error (95% CI) Popularity Popularity Change Alexstrasza 49.1% +2.5 p.p. ±2.73% 21.7% -3.3 p.p. Ana 46.1% -0.9 p.p. ±3.62% 9.8% -1.1 p.p. Auriel 47.8% +0.6 p.p. ±3.12% 15.9% -0.6 p.p. Brightwing 46.6% -3.8 p.p. ±2.22% 29.8% -1.2 p.p. Johanna 49.6% -0.2 p.p. ±2.35% 24.3% -0.5 p.p. Kharazim 50.4% -0.3 p.p. ±2.85% 14.1% -1.8 p.p. Li Li 50.1% +4.9 p.p. ±2.38% 22.7% +4.5 p.p. Lt. Morales 48.6% -2.8 p.p. ±3.10% 20.7% +1.5 p.p. Lucio 53.5% +0.6 p.p. ±2.17% 29.6% +2.4 p.p. Malfurion 50.2% -1.4 p.p. ±2.13% 31.9% -0.4 p.p. Rehgar 49.0% -3.3 p.p. ±2.23% 30.4% -8.5 p.p. Sgt. Hammer 40.8% -10.3 p.p. ±3.56% 11.0% +6.4 p.p. Sonya 53.0% -1.2 p.p. ±1.73% 51.8% +0.2 p.p. Stukov 50.5% +0.1 p.p. ±2.60% 23.1% +1.3 p.p. Tassadar 42.4% -5.0 p.p. ±3.55% 13.0% -3.2 p.p. Tychus 46.9% -1.3 p.p. ±3.95% 7.3% +0.9 p.p. Tyrande 48.2% 0.0 p.p. ±3.41% 10.0% -2.0 p.p. Uther 51.6% +2.3 p.p. ±2.30% 34.2% +0.5 p.p. Zul'jin 46.9% -6.8 p.p. ±2.51% 19.6% -7.1 p.p.

Hello again! After each balance patch, I've taken it upon myself to track how the balance changes have affected the Nexus. It's become something of a habit for me, and I thought it might be fun to share my data with the community.In case you've forgotten what changed in the last patch, here's a link All data provided in this post was collected from Hotslogs , which is a database of player-submitted games. Data was collected between 3:30 PM and 4:30 PM EST each day, using the special filter "Last 7 Days (Current Build)" and focusing exclusively on Hero League data (with the exception of heroes like Cho'Gall, whose unique nature requires pulling data from Team League). This post is not meant to suggest any immediate balance changes. Because the sheet only covers 48 hours of matches as of the time of this post, the data is very likely to be unreliable in some cases and may change as the week progresses. I will be giving an update on the status of these heroes after one week has passed. If you'd like to wait until then, feel free to do so. The only purpose of this post is to provide initial information about how the changes have affected things, so that people who are interested in that sort of thing have a resource to look at. Here is a link to the spreadsheet with the data I've collected. The spreadsheet contains all of my original data, split into two categories: "Composite" (which represents all data across the entire week) and "Daily" (which represents data from each individual day). It also contains a number of graphs showing how each hero is performing in both win rate and popularity. If you'd prefer a summarized report, read on!The seven-day analysis will take place on December 6th.Also, as an aside for the mathematically inclined: This is the premiere of yet another upgrade to my tracking spreadsheets. Blizzard's balance team has continued to keep me on my toes with its patches in the last few months, steadily increasing both the number of hero changes and the frequency of their patches. As such, I decided that it was time for an upgrade. This new version is designed to track as many asover a period of, and has custom filtering that allows me to track changes between multiple patches if two of them should overlap (as has happened multiple times recently).This also means that I can now track entire categories of heroes at once....like, say, all of the supports for this patch, or all of the specialists and stealth heroes for another upcoming patch. And the best part is that this new sheet is flexible enough that I should be able to expand it even further with less difficulties, if the need arises. Hopefully, this will allow me to provide greater coverage than I did in the past. :)As 2017 winds down, don't forget: My large-scale project, "2017 - A Year of HotS in Review" is still ongoing! Check out the information I've collected so far at the links below!