Lessons Learned

The biggest part of Alpha is gathering player feedback and adjusting the game accordingly to address it. Some of these changes are obvious, such as weapon balance, map screen upgrades, and tweaking the amount of available gear. Other changes are more subtle, such as adjustments to the level generator.



One of the biggest changes was to “green doors.” Originally, these free entrances were brutally difficult for Attackers to overcome. They typically had devastating 180 degree kill zones, tons of cover for defenders to hide behind, or incredibly narrow chokepoints that served as death funnels unless Attackers were all playing perfectly. This is most obvious on the map “Freedom Wolf.”

