Fixed rare client hang when downloading additional game content



Fixed a bug that could cause cloud sync to break when an application is permitted to use over 2GB of cloud storage



Fixed an issue where video series could appear improperly in the Recently Played jump list



Fixed compatibility issues with some upcoming Vulkan games



Videos that are part of a Series (e.g. CS:GO Player Profiles, PAYDAY Web Series, etc.) will automatically be categorized together in the Video Library.



Fixed an issue causing horizontal blockiness in some windowed games and when running Big Picture on a screen wider than 16:9



DirectX 12 titles in multi-GPU configurations are now supported by the overlay



Fixed a rare issue that could prevent the overlay from drawing in certain games



Added support for Controller Activators



Activators sit between inputs (like a button) and outputs (like a keypress) and allow for a variety of new behaviors and functionality



Current activators include Normal Press, Long Press, Double Press, Start Press, Release Press, etc.



Activators have their own settings, so they can each have haptics, delays, toggles, cycle bindings, turbo, etc.



There is no limit to the number of activators on an input, so a single button can have a normal press, a double press, multiple long presses of different durations, etc. each of which execute independently and fire off their own bindings with their own settings.



Mode shifts are also activator based, so mode shifts can now toggle or have special functionality like only on Long Press.



Internal file format has been reorganized due to these changes, so new configurations are not backwards compatible. Any changes made to an existing configuration will not work in previous builds



All existing configurations are converted into the new format and carry over the appropriate settings and bindings



Added the ability to copy and existing Action Set into a new Action Set when creating one. You now have a dropdown of all existing action sets to copy from on create.



Fix for zombie controllers when resuming from suspend with a dongle in a suspend-powered USB port.



Gyro optimizations which in certain cases reduce latency.



Fixed footer showing toggle game actions button when using action sets on legacy configurations.



Fixed Action Sets being visible and selectable at the top of the UI while in binding/activator editing modes.



Fixed Gyro Mode Button being visible and selectable while editing other modes.



Fixed Footer not appearing in the desktop configurator.



Fixed Controller Beep potentially browning out in low battery situations.



Fix for register controller dialog only showing up in the main Steam window and not the overlay if you turn on a new controller while in-game.



Added a "None" option for trackball and scrollwheel friction. Essentially this makes it continue its momentum forever.



Added a Custom Curve option for Joystick and Trigger Response Curves. Allows the stick/trigger response to be tuned to a higher degree.



Added Curve Visualization for Joystick and Trigger response Curves.



Fixed activators not showing up properly within mode shifts.



Fix for haptic settings not being inherited properly when converting previous format to new format.



Changed default Regular Press haptic setting to off by default.



Fixed activators not going back to advanced mode properties when cancelled within an advanced mode property binding.



Fix for multiple activators with multiple descriptions on a single input not appearing properly in the UI.



Fixed an issue where switch bindings (bumpers, start/back, etc) would not work properly in some configurations



Fixed Start/Select/Bumpers/Grips not working properly with certain configurations.



Fixed Mode-Shifts not being set properly in extended action sets.



Fixed Activator settings not sticking when no other settings were altered.



Fixed showing the "Show Activators" button while already inside an activator binding.



Fix for Euro Truck Simulator 2 not allowing action sets.



Added Start and Select to the available Mode-Shift buttons.



Fixed changes to sliders in activators not applying if no other settings were changed.



Fix for Big Picture overlay being destroyed when exiting the overlay via the Steam Button in a Shortcut.



Fixed a crash that could sometimes happen when closing the configurator in desktop mode.



Fix for certain mode shift buttons not always being converted over from the old format correctly.



Fix for haptics settings not being correctly converted from modes to activators in all cases.



Fix for crash when trying to update the Steam Controller configurator controls while in the midst of rebuilding the UI.



Fix for crash when Big Picture would try to reinitialize twice in rapid succession.



Fixed crash when launching VR titles via desktop shortcuts



Added notification for when a screenshot is taken while in VR.



Fix for selecting the proper graphics adapter in multi-gpu setups.



Added support for overriding the application that launches to host Desktop Game Theater.



Improved compatibility with newer Linux distributions



This update was re-released for Windows users with a change to improve compatibility with Windows 10.A minor patch was released to fix a crash in some Virtual Reality applications