Houses of Dewold is a custom Magic set about a world where 5 Great Houses rule. Designed as a world building exercise, Houses of Dewold is set that's intended to be draftable and fun to play, joining a house and making a name for oneself!

Major Houses

House Terrel - -- Toll X (Whenever one or more creatures attack you or a planeswalker you control, its controller may pay X.)

Playstyle: Defensive control deck.

Theme: Moneylenders who always get their coins back.

House Vance - -- Linger (2, Exile this card from your graveyard: Create a colorless 1/1 Spirit creature token.)

Playstyle:Swarm

Theme:Ancestor worshipers.

House Durant - -- Bequest X (X, Exile this card from your graveyard teaching a creature you control: That creature gains this creature’s abilities. Activate this ability only when you could cast a sorcery.)

Playstyle:Tempo, build-a-creature.

Theme: Building upon your past.

House Nye - -- Spellweave # (You may cast this card as a copy of any instant or sorcery card with converted mana cost X or less in your graveyard. If you do, exile that card.) Playstyle: Spellslinger/versatile control.

Theme: Trickster mages.

House Rey - -- Skirmish -- (...) if three or more creatures dealt damage this turn, (...) Playstyle: Aggro

Theme: Warmongers

Minor Houses

House Whitaker -

Mechanic: Tokens

Playstyle: Swarm

House Attwater -

Mechanic:Looting

Playstyle: Drawing as many cards as possible.

House Plaskett -

Mechanic: +1/+1 Counters

Playstyle: Midrange

House Radcliff -

Mechanic: Spellslinger

Playstyle: Big spells

House Jardine -

Mechanic: Self-mill

Playstyle: Value