New Weapon - Bone Crusher

New Map - Zed Landing

New System - Multi-Perk Weapons

New Zed - Gorefiend

New System - Emotes - Players can now equip an emote and trigger it during gameplay

Multi-Perk Weapons Weapons can now be tied to multiple perks allowing for perk bonuses Example: Support Perk will now gain benefits from the Medic Shotgun

Inventory Crates can now be broken down into craftable items Game will now check for players purchase of KF 2 during early access via API and grant players the early access rewards As part of this previously granted EA rewards have been made non tradable

Slightly sped up first 10 level experience gain

Players can now turn off the auto-upgrade system

Caulk N' Burn Damage increased 50% Splash damage radius decreased 25%



Incendiary Shotgun Damage increased 60% Fire rate increased 10% Spread increased 60% Ammo capacity increased by 12 rounds Ammo cost increased 10%



Flamethrower Damage increased 50% Splash damage radius decreased 25%



Microwave Gun Added ability to burn zeds from splash damage Toned down damage and radius from ground fire



Bosses Increased Hans' vulnerability to blunt and slashing damage Increased Patriarch's vulnerability to blunt and slashing damage Hans' resistance to microwave gun increased by 15%

Solo Normal spawn rate reduced by 10% Hard spawn rate reduced by 20% Suicidal spawn rate reduced by 20% Hell on Earth spawn rate reduced by 40%



Friends Only Server setting asking for a password

Added missing map thumbnails in WebAdmin

Fixed issue where push to talk would switch to open mic.

Fixed typo in Hellish Survivalist achievement text

Personal Best Records are not saving

Increased controller max sensitivity on slider

Blood and Puke HUD Overlay Not scaling properly for higher FOV settings

Fixed some favorite weapon lines

Fixed open hole on Reverend Alberts' mesh

Fixed some accessory clipping on Rae

Fixed some missing accessory descriptions

Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.

Fixed issue where Bloat bile mine could pass through glass without breaking it.

Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave

Fixed Patriarch Mortar repeating animation

Fixed bug where wrong message was displayed when switching to Zed team mid-game

Updated Credits

Translated map names now properly display on scoreboard in foreign languages

Minor localization fixes for French, Polish and Brazilian Portuguese

Trader Menu - Changing Perks while in Trader Menu does not update grenade information.

Text on Firebug perk description that was missing

Fixed inconsistent attack range with Zweihander

Added missing M79 elite reload 3P animations

Fixed issue where fire wasn't applying tick damage regularly

Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person

Fixed jittery HX25 third person reload

Improved C4 detonation issue

Fixed C4 disappearing if thrown while sprinting

Icon and dropped world model for the M14EBR now have scope

Nail Shotgun now plays weapon check sound

Fixed AA12 weapon check animation and sound.

Corrected "Kriss SMG Horzine Elite" skins to have the correct skin quality in name

Fixed Eviscerator not having inaudible impact sounds

9mm pistols can now take advantage of Commando's Machine Gunner skill.

Survivalist heavy armor skill properly increases max armor capacity

Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.

Fixed Skirmisher skill healing 2 points per second instead of 1 as described

Fixed Siren difficulty setting issue.

Prevented Sirens from getting stuck in open manholes

Fixed bug where Bloats would die from knockdown

Fixed a case where freeze material wasn't correctly applied to Stalker

Fixed caged clot animations

Updated catwalk zed "closet"

Fixed invisible ceiling interfering with Versus zeds

Fixed minor blocking volume and collision issue

Fixed player breakout spot in Versus mode

Minor visual adjustments

Fixed Zed navigation exploit

Fixed several visual bugs

Fixed tire swing exploit

Fixed minor lighting bug

Fixed minor visual bugs

Fixed collision issue with outside benches

Napalm should now more reliably set zeds touching other zeds affected by this skill on fire (not just the original zed or set hit by it)

Fixed an issue where not all maps showed up properly in solo map vote

Fixed a case where the husk launcher would fire from the wrong position

Fixed an issue where berserker could break boss flee AI

Fixed a case where melee damage bonus was always active with the Berserk parry

Fixed a case where no sound or particle effect would trigger on a successful parry

Fixed a case where autofill could overcharge for armor

Fixed Rae's description text being cut off in Spanish localization

Fixed Issue where music track "Someone to Hate by Demon Hunter" would get cut off abruptly

Fixed issue where Husk's flamethrower SFX would persist after death

Fixed issue where player's would have negative health at death

Fixed issue where Elite Clot's Rally would have a stacking damage bonus to Siren's scream

Fixed issue in which Han's Shield would get turned off from player falling off ledge and avoiding grab

Fixed clipping issues with certain accessory combinations

Fixed a crash that could occur when using Alt+Enter to enter or return from windowed mode

Fixed a bug where the player's arm could be positioned strangely when grabbed by Hans

Fixed Support Barrage not applying to VLAD single fire mode

Fixed Support Tight Choke not applying to medic shotgun

Fixed a Gorefiend unparryable attack that did not properly glow to indicate it could not be parried

Gorefiends now do correct damage to welded doors

Fixed issue in which Gorefiend special attacks SFX would persist after death.

Fixed issue where killfeed would display Gorefiend kills as Gorefast kills

Added Infernal Realm and Zed Landing to stock map list.

Fixed custom maps loading with default textures

Group Normal - No change Hard - No change Suicidal - No change HOE - Decreased HealthMod from 1.12 to 1.11

Solo Normal - Increased SoloDamageMod from .43 to .44 Hard - Increased SoloDamageMod from .52 to .53 Suicidal - Increased SoloDamageMod from .58 to .6 HOE - Increased SoloDamageMod from .68 to .72



Group Normal - Decreased HealthMod from .76 to .73 Hard - Decreased HealthMod from 1.01 to .99 Suicidal - Increased HealthMod from .96 to .99 HOE - Increased HealthMod from 1.16 to 1.19

Solo Normal - Increased SoloDamageMod from .36 to .38 Hard - No Change Suicidal - Decreased SoloDamageMod from .52 to .47 HOE - Decreased SoloDamageMod from .66 to .65



We would like to welcome all Killing Floor 2 players to the Tropical Bash and join us for some bone breaking fun on sunny Zed Landing! With a special thanks to everybody who helped us test this update over the holiday season, let the hunt for (Alan) Wilson begin!This changelog includes all the changes from the beta with a special section on fixes from the beta and since the beta. Full crafting/econ changes are still in the process of going live as database is being updated. They should come online shortly.HighlightsGeneralBalanceAll Platform Bugs Fixes Addressed in Preview Beta 1049Map FixesContainment Station:Hostile Grounds:Black Forest:Prison:Burning Paris:Farmhouse:Catacomb:Infernal Realm:Volter ManorBug Fixes to Existing Content Addressed in 1050Bug Fixes to New Content from Preview Beta 1049Live Update Changes:HansPatriarch