Question: How is the new dungeon world builder coming along?

Q: Have you begun work on the other races even on a concept art level for people to view for Chapter Two?

Q: I heard you were using Microshaft Azure platform for servers but were moving away from it, any word on what you will be using?

Q: Are you looking at a cloud based infrastructure to run your servers or will you go with the standard renting of a datacenter? I have heard recently of a new cloud based servers for MMOs. I dont know of anyone who has done it but the idea is to prevent latency issues while connecting to a datacenter that is far away. Thoughts?

Q: So in the game the torch is really important equipment since it can be so dark outside and inside the dungeons and I have been wondering if there is any plans for dual wielding sword and torch? Or if u could do some support oriented stuff while wielding a torch? Because I think it can be really boring for someone to just use torch in his hand while his buddies do all the fun stuff.

Q: Crafting can be a boring "group" activity. How will Saga handle gathering? Will there be places you can go (such as the local iron mine) to farm resources without needing a full team? Or will you need to have a team with you to defend you while you dig?

Q: Will it be able for a crafter to have multiple jobs like for example a carpenter and blacksmith (sorry i dont know a lot about class/jobs system :/)

Q: Crafting professions are aside from the class you choose right ?

Q: Will there be any limit except from time to people that want to be a very high level adventurer and a very high level crafter

Q: Did you guys ever talk about resources and materials not only having various quality grades, but also having individual properties? I'm thinking SWG here, like Conductivity, Hardness, etc.

For example, Copper might be the preferred metal (though you can use any) and Copper with higher conductivity might give you a desired effect in the product.

Q: How do you guys plan to solve the issue of all high level materials are in X zone that is where you go and the starter areas only have low grade?

Q: Will crafted weapon and armor be permanent? Or will it wear out and break over time, unable to be repaired (i.e. giving crafters a constant demand for their goods)?

Q: So it's possible we'll see people packing a second set of armor and weapons on a journey to maybe preserve their best set for dungeon usage?

Q: Since crafting seems piecemeal (specialized in making a blade) will there be no overall mark of a craftsman to have on a crafted piece?

Q: Do rare recipes have unlimited uses?

Q: Unique items! I know you mentioned them in the past but how "rare" will they do? Are we talking Temple of An'Qurai in WoW rare or SKyrim rare where I get a sword and I name it what I want so technically it is "unique" and will crafters have a hand in making/powering up rare items.

Q: what's a magical item? like a sword with a proc? or an item with +stats, besides armor class?

Q: How many players per server will you be able to support?

Q: Will you all be posting any more developer stream videos? Like the ones where the devs stream while building a zone?

Q: When is the next Saturday Night Roleplay Group youtube video? At the end of part 2 you mentioned another one in the next couple of weeks, but that was 8 months ago.