Potion of Resolutions

Should old acquaintances be forgot and never brought to mind? Should old adventurers be forgot in days gone by? For days gone by my dear, for days gone by, we'll take a glass of kindness yet, for days gone by. We have run about the mountains, and picked our fights nigh; We have wandered many a weary foot, since days gone by.

For New Years

Bottling this rare potion requires the first frost of winter and as such is particularly perishable. If not consumed during the New Year celebration, its potency dissipates immediately.

For Camaraderie

Enchanted from a base of sparkingly wine, this potion's translucent liquid effervesces when shaken. Typically found in a large bottle, it can be shared with up to 6 party members.

Even if one takes the utmost care when uncorking, all nearby creatures must make a Dexterity saving throw. The one who fails the most miserably will be hit by the cork for 1d4 (1) damage.

For Resolve

Once the potion is quaffed, the drinker must state a resolution for the new year. Failure to do so within 10 minutes of drinking nullifies the potion. The resolution must advance a character's purpose to be valid.

Every day, the player must roleplay what they do to keep the resolution and roll 2d20. Daily rolling is repeated until the player rolls the current year, for example: 20 & 18. Daily roleplaying is repeated until the resolution is fulfilled. The character will gain the numerical value of the year's worth of experience points (eg. 2018 XP) if their resolution is fulfilled within the year.

Failure to roll or roleplay what is done to keep the resolution cancels the effect of the potion.

"Random chance plays a huge part in everybody's life." ~ Gary Gygax

Resolution: