The traditional boundary you have with licenses is that you always are required to get approval before you move forward and that's really complicated. The great thing about The Old Republic is that, because we're setting the game in the Star Wars timeline well before any of the events in the movies take place, we have a lot of latitude. We're also working collaboration with the people at LucasArts, who have been really great to work with. There's been a lot of good back and forth with them. So we don't really feel constrained at all in the way some developers can do when they're dealing with licensed properties. We kind of have the best of both worlds with The Old Republic. We have the benefit of the iconic license with a lot of flexibility. We've also actually create – and this also happened with Knights Of The Old Republic – some of the prehistory of Star Wars. So really, we have a best case scenario with Star Wars and LucasArts, and of course, the main beneficiaries of that are the fans.