Hello PlayStation.Blog readers! I’m John, creative director at Roll7 and I’m writing on this here blog because Not A Hero — our 2D, cover-based, side-scrolling shooter about a purple rabbit from the future — is coming to PS4, like real soon.

So, what’s the story? Well, way back in 2012 when the internet was still in black and white and you had to get games on 3.5 inch floppy disks, Roll7 made a couple of prototypes in a simple game making tool called Clickteam Fusion. Through some kind of miracle/luck/timing, both of the games we made ended up getting signed.

One of those prototypes was OlliOlli, which we signed with PlayStation and which you probably played and destroyed your DualShock 4 in the process of learning nollie 360 hardflips. The other prototype was Ur Not A Hero, which we signed with Devolver Digital around the same time.

With OlliOlli, there was no way that development could continue in Clickteam Fusion, as the game needed to come to PS Vita and PS4. As such, we started from scratch in C++, and rebuilt the game from the beginning. We brought on a team, and in the end, a lot of people and a lot of hard work went into making OlliOlli the game it was.

Not a Hero on the other hand was coming to PC first. We’d never really dreamed of making it a PS4 game. When OlliOlli launched and we went back to working on Not A Hero, we did it in Clickteam Fusion. Unlike OlliOlli, Not a Hero has always been a smaller, weirder, boutique game. We really wanted to keep it down-river.

For most of the development there were only two people working directly on the game: myself and Jake Hollands. Many other people put countless hours into making the game great, from QA to sound design, but at it’s core, Not A Hero was built by two people who basically didn’t sleep.

When it came to launch, we were so broken from a year of pretty much permanent late nights and working weekends that even thinking about getting the game onto another platform other than PC was beyond us! Not to mention the fact that it shouldn’t even be possible — Clickteam Fusion doesn’t even export to PS4!

But after it’s awesome reception on PC, and seeing how much people loved Bunnylord and the Fun Club’s (ultra) violent antics, we were determined to get the game onto console. We started out on PlayStation with OlliOlli, and it seemed a shame that Not A Hero wasn’t there.

It’s been a challenge and we’ve had a number of false starts and epic fails, but I’m pleased to announce that, with the help of some excellent people and the support of Devolver Digital, Not A Hero is coming to PS4 on February 2nd, 2016!