Key Singularity_Previous Singularity_Next Diff Notes

78397 If you need additional help regarding gameplay issues, are being harassed by another player, or wish to report an exploit, you can create a Support Ticket for our Game Masters.

<url=localsvc:service=petition&method=Show>Your Support Tickets</url> If you need additional help regarding gameplay issues, are being harassed by another player, or wish to report an exploit, you can create a Support Ticket for our Game Masters.

<url=localsvc:method=ShowPetition>Your Support Tickets</url> If you need additional help regarding gameplay issues, are being harassed by another player, or wish to report an exploit, you can create a Support Ticket for our Game Masters.

<url=localsvc: service=petition& method=Show Petition >Your Support Tickets</url>

232750 Overdue! Overdue Overdue !

239936 Expired! Expired Expired !

239991 <color=red>Expired!</color> <color=red>Expired</color> <color=red>Expired ! </color>

251366 Overdue! Overdue Overdue !

256732 Your client has waited {time} minutes for a remote call to complete.





This could mean that the server is very loaded.







Please be patient, chances are that the call will complete eventually but depending on the load it might be considerable time.







Click here to see the remote call debug viewer Your client has waited {time} minutes for a remote call to complete.





This could mean that the server is very loaded.







Please be patient, chances are that the call will complete eventually but depending on the load it might be considerable time.







Click here to see the remote call debug viewer Your client has waited <b>{time} minutes</b> for a remote call to complete.





This could mean that the server is very loaded.







Please be patient, chances are that the call will complete eventually but depending on the load it might be considerable time.







<a href="localsvc: service=monitor& method=ShowOutstandingTab">Click here to see the remote call debug viewer</a>

257514 Not all of the items were moved. Not all of the items were moved. Failed to move the following items: {itemList} Not all of the items were moved. Failed to move the following items: {itemList}

263597 Report Bug

If you experience something that you believe not working correctly, please submit a bug report to CCP. (Note: If you require any action related to this issue, please submit an accompanying support ticket from the Help Center, see above) Report Bug

If you experience something that you believe is not working correctly, please submit a bug report to CCP. (Note: If you require any action to be taken related to this issue, please submit an accompanying support ticket from the Help Center, see above.) <b>Report Bug</b>

If you experience something that you believe is not working correctly, please submit a bug report to CCP. (Note: If you require any action to be taken related to this issue, please submit an accompanying support ticket from the Help Center, see above . )

317097 Standup Light Fighter Squadron Limit Standup Light Fighter Squadron Limit

317098 Standup Support Fighter Squadron Limit Standup Support Fighter Squadron Limit

317099 Standup Heavy Fighter Squadrons Limit Standup Heavy Fighter Squadrons Limit

317251 U ARW LVL 1 U ARW LVL 1

317252 U ARW LVL 1 U ARW LVL 1

317253 Haulers Haulers

317254 Timer 1 Complete Timer 1 Complete

317255 Asteroid Colony Asteroid Colony

317256 Asteroid Colony Asteroid Colony

317257 Billboard Billboard

317258 Asteroid Colony Asteroid Colony

317259 Asteroid Colony Asteroid Colony

317260 Asteroid Colony Asteroid Colony

317261 Asteroid Colony Asteroid Colony

317262 Asteroid Colony Asteroid Colony

317263 Billboard Billboard

317264 Timers Start Timers Start

317265 U ARW LVL 2 U ARW LVL 2

317266 U ARW LVL 2 U ARW LVL 2

317267 Timers Complete Timers Complete

317268 Haulers Haulers

317269 Asteroid Colony Asteroid Colony

317270 Asteroid Colony Asteroid Colony

317271 Billboard Billboard

317272 Radio Telescope Radio Telescope

317273 Storage Silo Storage Silo

317274 Storage Silo Storage Silo

317275 Asteroid Colony Asteroid Colony

317276 Asteroid Colony Asteroid Colony

317277 Asteroid Colony Asteroid Colony

317278 Asteroid Colony Asteroid Colony

317279 Asteroid Colony Asteroid Colony

317280 Landing Pad Landing Pad

317281 Billboard Billboard

317282 Asteroid Station Asteroid Station

317283 Ruined Neon Sign Ruined Neon Sign

317284 Landing Pad Landing Pad

317285 Amarr Chapel Amarr Chapel

317286 Amarr Bunker Amarr Bunker

317287 Cargo Rig Cargo Rig

317288 Cargo Rig Cargo Rig

317289 Asteroid Colony Asteroid Colony

317290 Timers Start Timers Start

317291 U ARW LVL 3 U ARW LVL 3

317292 U ARW LVL 3 U ARW LVL 3

317293 Timers Complete Timers Complete

317294 Haulers Haulers

317295 Amarr Bunker Amarr Bunker

317296 Storage Silo Storage Silo

317297 Storage Silo Storage Silo

317298 Billboard Billboard

317299 Asteroid Mining Post Asteroid Mining Post

317300 Asteroid Colony Asteroid Colony

317301 Radio Telescope Radio Telescope

317302 Asteroid Colony Asteroid Colony

317303 Asteroid Colony Asteroid Colony

317304 Asteroid Station Asteroid Station

317305 Asteroid Colony Asteroid Colony

317306 Asteroid Colony Asteroid Colony

317307 Billboard Billboard

317308 Asteroid Colony Asteroid Colony

317309 Asteroid Colony Asteroid Colony

317310 Ruined Neon Sign Ruined Neon Sign

317311 Landing Pad Landing Pad

317312 Landing Pad Landing Pad

317313 Landing Pad Landing Pad

317314 Landing Pad Landing Pad

317315 Amarr Repair Outpost Amarr Repair Outpost

317316 Amarr Cathedral Amarr Cathedral

317317 Timers Start Timers Start

317318 U ARW LVL 4 U ARW LVL 4

317319 U ARW LVL 4 U ARW LVL 4

317320 Timers Complete Timers Complete

317321 Haulers Haulers

317322 Amarr Industrial Station Amarr Industrial Station

317323 Billboard Billboard

317324 Billboard Billboard

317325 Billboard Billboard

317326 Timers Start Timers Start

317327 Depleted Asteroid Field Depleted Asteroid Field

317328 U ARW LVL 5 U ARW LVL 5

317329 U ARW LVL 5 U ARW LVL 5

317330 Timers Complete Timers Complete

317331 Haulers Haulers

317332 Billboard Billboard

317333 Amarr Military Station Ruins Amarr Military Station Ruins

317334 Amarr Industrial Station Amarr Industrial Station

317335 Billboard Billboard

317336 Timers Start Timers Start

317337 Depleted Asteroid Field Depleted Asteroid Field

317338 Depleted Asteroid Field Depleted Asteroid Field

317339 U CRW LVL 1 U CRW LVL 1

317340 U CRW LVL 1 U CRW LVL 1

317341 Timers Complete Timers Complete

317342 Haulers Haulers

317343 Asteroid Colony Asteroid Colony

317344 Asteroid Colony Asteroid Colony

317345 Asteroid Colony Asteroid Colony

317346 Barren Asteroid Barren Asteroid

317347 Storage Silo Storage Silo

317348 Asteroid Colony Asteroid Colony

317349 Billboard Billboard

317350 Caldari Lookout Caldari Lookout

317351 Asteroid Colony Asteroid Colony

317352 Timers Start Timers Start

317353 U CRW LVL 2 U CRW LVL 2

317354 U CRW LVL 2 U CRW LVL 2

317355 Timers Complete Timers Complete

317356 Haulers Haulers

317357 Asteroid Station Asteroid Station

317358 Cargo Rig Cargo Rig

317359 Cargo Rig Cargo Rig

317360 Cargo Rig Cargo Rig

317361 Cargo Rig Cargo Rig

317362 Asteroid Colony Asteroid Colony

317363 Asteroid Colony Asteroid Colony

317364 Asteroid Colony Asteroid Colony

317365 Asteroid Colony Asteroid Colony

317366 Cargo Rig Cargo Rig

317367 Radio Telescope Radio Telescope

317368 Storage Silo Storage Silo

317369 Storage Silo Storage Silo

317370 Billboard Billboard

317371 Asteroid Colony Asteroid Colony

317372 Ruined Neon Sign Ruined Neon Sign

317373 Asteroid Colony Asteroid Colony

317374 Asteroid Colony Asteroid Colony

317375 Billboard Billboard

317376 Storage Silo Storage Silo

317377 Caldari Refining Outpost Caldari Refining Outpost

317378 Caldari Bunker Caldari Bunker

317379 Timers Start Timers Start

317380 U CRW LVL 3 U CRW LVL 3

317381 U CRW LVL 3 U CRW LVL 3

317382 Timers Complete Timers Complete

317383 Haulers Haulers

317384 Asteroid Colony Asteroid Colony

317385 Asteroid Colony Asteroid Colony

317386 Asteroid Colony Asteroid Colony

317387 Asteroid Colony Asteroid Colony

317388 Asteroid Colony Asteroid Colony

317389 Asteroid Colony Asteroid Colony

317390 Asteroid Station Asteroid Station

317391 Cargo Rig Cargo Rig

317392 Cargo Rig Cargo Rig

317393 Billboard Billboard

317394 Radio Telescope Radio Telescope

317395 Asteroid Colony Asteroid Colony

317396 Caldari Bunker Caldari Bunker

317397 Cargo Rig Cargo Rig

317398 Storage Silo Storage Silo

317399 Storage Silo Storage Silo

317400 Asteroid Mining Post Asteroid Mining Post

317401 Landing Pad Landing Pad

317402 Landing Pad Landing Pad

317403 Landing Pad Landing Pad

317404 Billboard Billboard

317405 Ruined Neon Sign Ruined Neon Sign

317406 Timers Start Timers Start

317407 U CRW LVL 4 U CRW LVL 4

317408 U CRW LVL 4 U CRW LVL 4

317409 Timers Complete Timers Complete

317410 Haulers Haulers

317411 Caldari Station Caldari Station

317412 Billboard Billboard

317413 Timers Start Timers Start

317414 Depleted Asteroid Field Depleted Asteroid Field

317415 U CRW LVL 5 U CRW LVL 5

317416 U CRW LVL 5 U CRW LVL 5

317417 Timers Complete Timers Complete

317418 Haulers Haulers

317419 Caldari Station Caldari Station

317420 Caldari Station Caldari Station

317421 Timers Start Timers Start

317422 Depleted Asteroid Field Depleted Asteroid Field

317423 Depleted Asteroid Field Depleted Asteroid Field

317424 U GRW LVL 1 U GRW LVL 1

317425 U GRW LVL 1 U GRW LVL 1

317426 Timer Complete Timer Complete

317427 Haulers Haulers

317428 Asteroid Colony Asteroid Colony

317429 Asteroid Colony Asteroid Colony

317430 Asteroid Colony Asteroid Colony

317431 Asteroid Colony Asteroid Colony

317432 Storage Silo Storage Silo

317433 Gallente Lookout Gallente Lookout

317434 Gallente Bunker Gallente Bunker

317435 Asteroid Colony Asteroid Colony

317436 Billboard Billboard

317437 Billboard Billboard

317438 Timers Start Timers Start

317439 U GRW LVL 2 U GRW LVL 2

317440 U GRW LVL 2 U GRW LVL 2

317441 Haulers Haulers

317442 Gallente Bunker Gallente Bunker

317443 Landing Pad Landing Pad

317444 Cargo Rig Cargo Rig

317445 Asteroid Colony Asteroid Colony

317446 Radio Telescope Radio Telescope

317447 Asteroid Colony Asteroid Colony

317448 Gallente Bunker Gallente Bunker

317449 Billboard Billboard

317450 Gallente Lookout Gallente Lookout

317451 Storage Silo Storage Silo

317452 Asteroid Colony Asteroid Colony

317453 Asteroid Colony Asteroid Colony

317454 Asteroid Colony Asteroid Colony

317455 Asteroid Colony Asteroid Colony

317456 Asteroid Colony Asteroid Colony

317457 Asteroid Station Asteroid Station

317458 Billboard Billboard

317459 Landing Pad Landing Pad

317460 Landing Pad Landing Pad

317461 Storage Silo Storage Silo

317462 Timers Start Timers Start

317463 U GRW LVL 3 U GRW LVL 3

317464 U GRW LVL 3 U GRW LVL 3

317465 Timers Complete Timers Complete

317466 Haulers Haulers

317467 Asteroid Mining Post Asteroid Mining Post

317468 Billboard Billboard

317469 Asteroid Colony Asteroid Colony

317470 Asteroid Colony Asteroid Colony

317471 Asteroid Colony Asteroid Colony

317472 Asteroid Colony Asteroid Colony

317473 Asteroid Colony Asteroid Colony

317474 Asteroid Colony Asteroid Colony

317475 Billboard Billboard

317476 Freight Pad Freight Pad

317477 Freight Pad Freight Pad

317478 Gallente Outpost Gallente Outpost

317479 Asteroid Colony Asteroid Colony

317480 Asteroid Colony Asteroid Colony

317481 Asteroid Colony Asteroid Colony

317482 Billboard Billboard

317483 Radio Telescope Radio Telescope

317484 Storage Silo Storage Silo

317485 Storage Silo Storage Silo

317486 Landing Pad Landing Pad

317487 Asteroid Station Asteroid Station

317488 Landing Pad Landing Pad

317489 Landing Pad Landing Pad

317490 Asteroid Colony Asteroid Colony

317491 Timers Start Timers Start

317492 U GRW LVL 4 U GRW LVL 4

317493 U GRW LVL 4 U GRW LVL 4

317494 Timers Complete Timers Complete

317495 Haulers Haulers

317496 Gallente Logistics Station Gallente Logistics Station

317497 Billboard Billboard

317498 Timers Start Timers Start

317499 Depleted Asteroid Field Depleted Asteroid Field

317500 U GRW LVL 5 U GRW LVL 5

317501 U GRW LVL 5 U GRW LVL 5

317502 Timers Complete Timers Complete

317503 Haulers Haulers

317504 Timers Start Timers Start

317505 Billboard Billboard

317506 Billboard Billboard

317507 Gallente Logistics Station Gallente Logistics Station

317508 Gallente Logistics Station Gallente Logistics Station

317509 Depleted Asteroid Field Depleted Asteroid Field

317510 Depleted Asteroid Field Depleted Asteroid Field

317511 U MRW LVL 1 U MRW LVL 1

317512 U MRW LVL 1 U MRW LVL 1

317513 Timer Complete Timer Complete

317514 Haulers Haulers

317515 Minmatar Refining Outpost Minmatar Refining Outpost

317516 Asteroid Colony Asteroid Colony

317517 Minmatar Lookout Minmatar Lookout

317518 Minmatar Bunker Minmatar Bunker

317519 Asteroid Colony Asteroid Colony

317520 Asteroid Colony Asteroid Colony

317521 Asteroid Colony Asteroid Colony

317522 Asteroid Colony Asteroid Colony

317523 Billboard Billboard

317524 Asteroid Colony Asteroid Colony

317525 Billboard Billboard

317526 Timers Start Timers Start

317527 U MRW LVL 2 U MRW LVL 2

317528 U MRW LVL 2 U MRW LVL 2

317529 Timers Complete Timers Complete

317530 Haulers Haulers

317531 Minmatar Bunker Minmatar Bunker

317532 Minmatar Lookout Minmatar Lookout

317533 Billboard Billboard

317534 Cargo Rig Cargo Rig

317535 Cargo Rig Cargo Rig

317536 Storage Silo Storage Silo

317537 Storage Silo Storage Silo

317538 Billboard Billboard

317539 Barren Asteroid Barren Asteroid

317540 Asteroid Colony Asteroid Colony

317541 Asteroid Colony Asteroid Colony

317542 Cargo Rig Cargo Rig

317543 Asteroid Colony Asteroid Colony

317544 Asteroid Colony Asteroid Colony

317545 Asteroid Colony Asteroid Colony

317546 Radio Telescope Radio Telescope

317547 Asteroid Colony Asteroid Colony

317548 Asteroid Colony Asteroid Colony

317549 Asteroid Colony Asteroid Colony

317550 Landing Pad Landing Pad

317551 Landing Pad Landing Pad

317552 Timers Start Timers Start

317553 U MRW LVL 3 U MRW LVL 3

317554 U MRW LVL 3 U MRW LVL 3

317555 Timers Complete Timers Complete

317556 Haulers Haulers

317557 Asteroid Mining Post Asteroid Mining Post

317558 Radio Telescope Radio Telescope

317559 Cargo Rig Cargo Rig

317560 Asteroid Colony Asteroid Colony

317561 Asteroid Colony Asteroid Colony

317562 Asteroid Colony Asteroid Colony

317563 Asteroid Colony Asteroid Colony

317564 Billboard Billboard

317565 Cargo Rig Cargo Rig

317566 Minmatar Lookout Minmatar Lookout

317567 Minmatar Bunker Minmatar Bunker

317568 Storage Silo Storage Silo

317569 Storage Silo Storage Silo

317570 Billboard Billboard

317571 Asteroid Colony Asteroid Colony

317572 Asteroid Colony Asteroid Colony

317573 Asteroid Colony Asteroid Colony

317574 Cargo Rig Cargo Rig

317575 Cargo Rig Cargo Rig

317576 Cargo Rig Cargo Rig

317577 Ruined Neon Sign Ruined Neon Sign

317578 Billboard Billboard

317579 Asteroid Colony Asteroid Colony

317580 Landing Pad Landing Pad

317581 Landing Pad Landing Pad

317582 Landing Pad Landing Pad

317583 Timers Start Timers Start

317584 U MRW LVL 4 U MRW LVL 4

317585 U MRW LVL 4 U MRW LVL 4

317586 Timers Complete Timers Complete

317587 Haulers Haulers

317588 Minmatar Station Minmatar Station

317589 Billboard Billboard

317590 Billboard Billboard

317591 Timers Start Timers Start

317592 Depleted Asteroid Field Depleted Asteroid Field

317593 U MRW LVL 5 U MRW LVL 5

317594 U MRW LVL 5 U MRW LVL 5

317595 Timers Complete Timers Complete

317596 Haulers Haulers

317597 Billboard Billboard

317598 Billboard Billboard

317599 Billboard Billboard

317600 Minmatar Station Ruins Minmatar Station Ruins

317601 Minmatar Station Minmatar Station

317602 Timers Start Timers Start

317603 Depleted Asteroid Field Depleted Asteroid Field

317604 Depleted Asteroid Field Depleted Asteroid Field

505975 <url=localsvc:service=petition&method=Show>Your Support Tickets (In old system)</url> <url=localsvc:method=ShowPetition>Your Support Tickets (In old system)</url> <url=localsvc: service=petition& method=Show Petition >Your Support Tickets (In old system)</url>

506449 Structure Energy Neutralization Burst Projector Standup Energy Neutralization Burst Projector St ructure andup Energy Neutralization Burst Projector Item name for typeID 35944 (Structure Burst Projector)

507302 <html><body><h2>Amarr Defensive Outpost</h2>{imgLink}Forces Required:

• 5 - 8 pilots



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} Amarr LP × ratio



Objective: Aid the Amarr Navy in defending their small outpost against the Drifter attacks.</body></html> Objective: Aid the Amarr Navy in defending their small outpost against the Drifter attacks. <html><body><h2>Amarr Defensive Outpost</h2>{imgLink}<b>Forces Required:</b>

• 5 - 8 pilots



<b>Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} Amarr LP × <b>ratio</b>



<b>Objective:</b> Aid the Amarr Navy in defending their small outpost against the Drifter attacks. </body></html>

507303 <html><body><h2>Amarr Encampment</h2>{imgLink}Forces Required:

• 9 - 16 pilots



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} Amarr LP × ratio



Objective: Assist the Amarr Navy in clearing their Encampment from the Drifter invasion.</body></html> Objective: Assist the Amarr Navy in clearing their Encampment from the Drifter invasion. <html><body><h2>Amarr Encampment</h2>{imgLink}<b>Forces Required:</b>

• 9 - 16 pilots



<b>Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} Amarr LP × <b>ratio</b>



<b>Objective:</b> Assist the Amarr Navy in clearing their Encampment from the Drifter invasion. </body></html>

507305 <html><body><h2>Amarr Battalion</h2>{imgLink}Forces Required:

• 14 - 25 pilots



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} Amarr LP × ratio



Objective: Fight alongside the Amarr Navy to defend their battalion from heavy Drifter forces.</body></html> Objective: Fight alongside the Amarr Navy to defend their battalion from heavy Drifter forces. <html><body><h2>Amarr Battalion</h2>{imgLink}<b>Forces Required:</b>

• 14 - 25 pilots



<b>Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} Amarr LP × <b>ratio</b>



<b>Objective:</b> Fight alongside the Amarr Navy to defend their battalion from heavy Drifter forces. </body></html>

507307 <html><body><h2>Moderate Drifter Influx</h2>{imgLink}Forces Required:

• 5 - 8 pilots



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} Amarr LP × ratio



Objective: Infiltrate the Drifter influx and defeat the Drifter forces to aid the Amarr Navy war efforts.</body></html> Objective: Infiltrate the Drifter influx and defeat the Drifter forces to aid the Amarr Navy war efforts. <html><body><h2>Moderate Drifter Influx</h2>{imgLink}<b>Forces Required:</b>

• 5 - 8 pilots



<b>Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} Amarr LP × <b>ratio</b>



<b>Objective:</b> Infiltrate the Drifter influx and defeat the Drifter forces to aid the Amarr Navy war efforts. </body></html>

507308 <html><body><h2>Severe Drifter Influx</h2>{imgLink}Forces Required:

• 9 - 16 pilots



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} Amarr LP × ratio



Objective: Take down the Drifter influx to reduce Drifter forces and aid the Throne World war.</body></html> Objective: Take down the Drifter influx to reduce Drifter forces and aid the Throne World war. <html><body><h2>Severe Drifter Influx</h2>{imgLink}<b>Forces Required:</b>

• 9 - 16 pilots



<b>Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} Amarr LP × <b>ratio</b>



<b>Objective:</b> Take down the Drifter influx to reduce Drifter forces and aid the Throne World war. </body></html>

507309 <html><body><h2>Critical Drifter Influx</h2>{imgLink}Forces Required:

• 14 - 25 pilots



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} Amarr LP × ratio



Objective: Defeat the Drifters within their influx to help the Amarr Navy protect the Throne Worlds from Drifter invasion.</body></html> Objective: Defeat the Drifters within their influx to help the Amarr Navy protect the Throne Worlds from Drifter invasion. <html><body><h2>Critical Drifter Influx</h2>{imgLink}<b>Forces Required:</b>

• 14 - 25 pilots



<b>Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} Amarr LP × <b>ratio</b>



<b>Objective:</b> Defeat the Drifters within their influx to help the Amarr Navy protect the Throne Worlds from Drifter invasion. </body></html>

507316 <html><body><h2>Overwhelmed Civilian Facility</h2>{imgLink}Forces Required:

• 10 - 20 pilots



Military Intelligence:

Your objective is to intercept the departing Sansha's Nation fleets and rescue the captured civilians from their smuggler freights. Once you have filled the freighter it will evacuate the remaining civilians and your assignment will be complete.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found.



ISHAEKA-0076 has recommended the authorization of capsuleer forces in assisting with these attacks in order to provide the most rapid and effective response available.



Synopsis from ISHAEKA-0075. DED Special Operations.

Authorized for Capsuleer dissemination.</body></html> Military Intelligence:

Your objective is to intercept the departing Sansha's Nation fleets and rescue the captured civilians from their smuggler freights. Once you have filled the freighter it will evacuate the remaining civilians and your assignment will be complete.



Background Intelligence:

Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found.



ISHAEKA-0076 has recommended the authorization of capsuleer forces in assisting with these attacks in order to provide the most rapid and effective response available.



Synopsis from ISHAEKA-0075. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Overwhelmed Civilian Facility</h2>{imgLink}<b>Forces Required:</b>

• 10 - 20 pilots



<b>Military Intelligence:</b>

Your objective is to intercept the departing Sansha's Nation fleets and rescue the captured civilians from their smuggler freights. Once you have filled the freighter it will evacuate the remaining civilians and your assignment will be complete.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found.



ISHAEKA-0076 has recommended the authorization of capsuleer forces in assisting with these attacks in order to provide the most rapid and effective response available.



<i>Synopsis from ISHAEKA-0075. DED Special Operations.

Authorized for Capsuleer dissemination.</i> </body></html>

507317 <html><body><h2>Nation Consolidation Network</h2>{imgLink}Forces Required:

• 10 - 20 pilots



Military Intelligence:

Your objective is to split your forces, clear a path to the Nation's staging area, and destroy the fleet you find there. Sansha defenders have designed their security to separate capsuleer forces, but once both sides have breached the final area you will be able to reunite.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

The newly-acquired ability of Nation forces to override local system control has not yet been fully understood, and as a result, Nation forces are able to drastically affect contested systems over time, reducing the capabilities of capsuleers within their domain of control. Much of the technology used to aid this cause can be found at any of their mobile "consolidation network" facilities. This and other intelligence suggests that these complexes are primarily responsible for the initial propagation of system-wide interference.



Synopsis from ISHAEKA-0077. DED Special Operations.

Authorized for Capsuleer dissemination.</body></html> Military Intelligence:

Your objective is to split your forces, clear a path to the Nation's staging area, and destroy the fleet you find there. Sansha defenders have designed their security to separate capsuleer forces, but once both sides have breached the final area you will be able to reunite.



Background Intelligence:

The newly-acquired ability of Nation forces to override local system control has not yet been fully understood, and as a result, Nation forces are able to drastically affect contested systems over time, reducing the capabilities of capsuleers within their domain of control. Much of the technology used to aid this cause can be found at any of their mobile "consolidation network" facilities. This and other intelligence suggests that these complexes are primarily responsible for the initial propagation of system-wide interference.



Synopsis from ISHAEKA-0077. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Nation Consolidation Network</h2>{imgLink}<b>Forces Required:</b>

• 10 - 20 pilots



<b>Military Intelligence:</b>

Your objective is to split your forces, clear a path to the Nation's staging area, and destroy the fleet you find there. Sansha defenders have designed their security to separate capsuleer forces, but once both sides have breached the final area you will be able to reunite.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

The newly-acquired ability of Nation forces to override local system control has not yet been fully understood, and as a result, Nation forces are able to drastically affect contested systems over time, reducing the capabilities of capsuleers within their domain of control. Much of the technology used to aid this cause can be found at any of their mobile "consolidation network" facilities. This and other intelligence suggests that these complexes are primarily responsible for the initial propagation of system-wide interference.



<i>Synopsis from ISHAEKA-0077. DED Special Operations.

Authorized for Capsuleer dissemination.</i> </body></html>

507318 <html><body><h2>Nation Commander Stronghold</h2>{imgLink}Forces Required:

• 10 - 20 pilots



Military Intelligence:

Your objective is to locate the Nation commander and assassinate them. Once you have separated the commander from the rest of the Sansha fleet they will scatter and flee.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

Intelligence and other supporting evidence have revealed that this facility is being used as a rally point for senior capsuleer commanders within Sansha's Nation. When one of these leaders is killed in combat or their forces routed by capsuleer counterattack, this is where they are re-cloned, and where they retreat to.



In light of this functionality, the strategic value of these outposts must be considered. By directly attacking the nexus of pro-Nation leadership, capsuleers will be able to limit the level of coordination and efficiency amongst attack squads.



Synopsis from ISHAEKA-0079. DED Special Operations.

Authorized for Capsuleer dissemination.</body></html> Military Intelligence:

Your objective is to locate the Nation commander and assassinate them. Once you have separated the commander from the rest of the Sansha fleet they will scatter and flee.



Background Intelligence:

Intelligence and other supporting evidence have revealed that this facility is being used as a rally point for senior capsuleer commanders within Sansha's Nation. When one of these leaders is killed in combat or their forces routed by capsuleer counterattack, this is where they are re-cloned, and where they retreat to.



In light of this functionality, the strategic value of these outposts must be considered. By directly attacking the nexus of pro-Nation leadership, capsuleers will be able to limit the level of coordination and efficiency amongst attack squads.



Synopsis from ISHAEKA-0079. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Nation Commander Stronghold</h2>{imgLink}<b>Forces Required:</b>

• 10 - 20 pilots



<b>Military Intelligence:</b>

Your objective is to locate the Nation commander and assassinate them. Once you have separated the commander from the rest of the Sansha fleet they will scatter and flee.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

Intelligence and other supporting evidence have revealed that this facility is being used as a rally point for senior capsuleer commanders within Sansha's Nation. When one of these leaders is killed in combat or their forces routed by capsuleer counterattack, this is where they are re-cloned, and where they retreat to.



In light of this functionality, the strategic value of these outposts must be considered. By directly attacking the nexus of pro-Nation leadership, capsuleers will be able to limit the level of coordination and efficiency amongst attack squads.



<i>Synopsis from ISHAEKA-0079. DED Special Operations.

Authorized for Capsuleer dissemination.</i> </body></html>

507324 <html><body><h2>True Power Provisional Headquarters</h2>{imgLink}Forces Required:

• 20 - 40 pilots



Military Intelligence:

Your objective is to secure a path to True Power's Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defenses quickly.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

True Power, the leading corporation within Sansha's Nation, has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed.



The strategic value of these outposts is significant. Nation can re-equip local fighting forces at a moment's notice, transmit instructions and battle reports along secure lines, and rally retreating Nation forces that have been ejected from other strongholds, which are always in close proximity to the larger headquarters for this reason.



Synopsis from ISHAEKA-0081. DED Special Operations.

Authorized for Capsuleer dissemination.</body></html> Military Intelligence:

Your objective is to secure a path to True Power's Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defenses quickly.



Background Intelligence:

True Power, the leading corporation within Sansha's Nation, has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed.



The strategic value of these outposts is significant. Nation can re-equip local fighting forces at a moment's notice, transmit instructions and battle reports along secure lines, and rally retreating Nation forces that have been ejected from other strongholds, which are always in close proximity to the larger headquarters for this reason.



Synopsis from ISHAEKA-0081. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>True Power Provisional Headquarters</h2>{imgLink}<b>Forces Required:</b>

• 20 - 40 pilots



<b>Military Intelligence:</b>

Your objective is to secure a path to True Power's Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defenses quickly.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

True Power, the leading corporation within Sansha's Nation, has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed.



The strategic value of these outposts is significant. Nation can re-equip local fighting forces at a moment's notice, transmit instructions and battle reports along secure lines, and rally retreating Nation forces that have been ejected from other strongholds, which are always in close proximity to the larger headquarters for this reason.



<i>Synopsis from ISHAEKA-0081. DED Special Operations.

Authorized for Capsuleer dissemination.</i> </body></html>

507325 <html><body><h2>True Creations Research Center</h2>{imgLink}Forces Required:

• 20 - 40 pilots



Military Intelligence:

Your objective is to secure the area around the True Creations Research Center and then destroy the station itself. You will have to commandeer their prototype weapon in order to disable the station's shielding.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle.



Normally choosing to hide these sorts of centers well from view, this move of theirs is not fully understood. Current research is investigating the potential role these supposedly "observatory" facilities are playing in the larger battle. The proximity of these research centers to the front lines is something that will take some time to fully investigate and understand.



Synopsis from ISHAEKA-0083. DED Special Operations.

Authorized for Capsuleer dissemination.</body></html> Military Intelligence:

Your objective is to secure the area around the True Creations Research Center and then destroy the station itself. You will have to commandeer their prototype weapon in order to disable the station's shielding.



Background Intelligence:

True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle.



Normally choosing to hide these sorts of centers well from view, this move of theirs is not fully understood. Current research is investigating the potential role these supposedly "observatory" facilities are playing in the larger battle. The proximity of these research centers to the front lines is something that will take some time to fully investigate and understand.



Synopsis from ISHAEKA-0083. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>True Creations Research Center</h2>{imgLink}<b>Forces Required:</b>

• 20 - 40 pilots



<b>Military Intelligence:</b>

Your objective is to secure the area around the True Creations Research Center and then destroy the station itself. You will have to commandeer their prototype weapon in order to disable the station's shielding.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle.



Normally choosing to hide these sorts of centers well from view, this move of theirs is not fully understood. Current research is investigating the potential role these supposedly "observatory" facilities are playing in the larger battle. The proximity of these research centers to the front lines is something that will take some time to fully investigate and understand.



<i>Synopsis from ISHAEKA-0083. DED Special Operations.

Authorized for Capsuleer dissemination.</i> </body></html>

507326 <html><body><h2>Nation Rebirth Facility</h2>{imgLink}Forces Required:

• 20 - 40 pilots



Military Intelligence:

Your objective is to destroy the Sansha fleet guarding the cloning facility. You will not be able to destroy the facility itself, your only objective is to remove the defensive fleet.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

Although many parts of the Nation's cloning process are still not fully documented and understood, a few central aspects of the logistics behind their battlefield applications are clearly visible. Front-line cloning is handled in complexes that self-identify as "Nation Rebirth Facilities." Since this facility enables rapid reinforcement of the Nation's squadrons, its tactical importance must not be underestimated. For its own part, the Nation understands this potential weakness, and has made sure that cloning facilities are both highly mobile and heavily defended.



Synopsis from ISHAEKA-0085. DED Special Operations.

Authorized for Capsuleer dissemination.

</body></html> Military Intelligence:

Your objective is to destroy the Sansha fleet guarding the cloning facility. You will not be able to destroy the facility itself, your only objective is to remove the defensive fleet.



Background Intelligence:

Although many parts of the Nation's cloning process are still not fully documented and understood, a few central aspects of the logistics behind their battlefield applications are clearly visible. Front-line cloning is handled in complexes that self-identify as "Nation Rebirth Facilities." Since this facility enables rapid reinforcement of the Nation's squadrons, its tactical importance must not be underestimated. For its own part, the Nation understands this potential weakness, and has made sure that cloning facilities are both highly mobile and heavily defended.



Synopsis from ISHAEKA-0085. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Nation Rebirth Facility</h2>{imgLink}<b>Forces Required:</b>

• 20 - 40 pilots



<b>Military Intelligence:</b>

Your objective is to destroy the Sansha fleet guarding the cloning facility. You will not be able to destroy the facility itself, your only objective is to remove the defensive fleet.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

Although many parts of the Nation's cloning process are still not fully documented and understood, a few central aspects of the logistics behind their battlefield applications are clearly visible. Front-line cloning is handled in complexes that self-identify as "Nation Rebirth Facilities." Since this facility enables rapid reinforcement of the Nation's squadrons, its tactical importance must not be underestimated. For its own part, the Nation understands this potential weakness, and has made sure that cloning facilities are both highly mobile and heavily defended.



<i>Synopsis from ISHAEKA-0085. DED Special Operations.

Authorized for Capsuleer dissemination.</i>

</body></html>

507327 <html><body><h2>The Kundalini Manifest</h2>{imgLink}Forces Required:

• 40 - 80 pilots



Military Intelligence:

Your primary objective is to locate the Sansha‘s Nation flagship and destroy it. The destruction of this vessel will bring the local incursion to a halt.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

The construction of the first Sansha Supercarrier is believed to have begun as early as ten decades ago, during the slow but steady resurgence of Nation forces in Stain. Various blueprints, technical documents and other evidence suggested a large-scale construction project, although a starship was not the primary suspicion at the time.



The exact technical specifications of the vessel remain unknown. Limited intelligence suggests improvements made to the jump drive calibrators, allowing unprecedented jump ranges, although this is currently unconfirmed.



The crew aboard these flagship vessels is constituted of civilians abducted during the initial planetary invasions. During one engagement with the flagship, segments of crew were ejected following an explosion deep inside the hull. DNA analyses of these crew members confirmed their origins.



Synopsis from ISHAEKA-0107. DED Special Operations.

Authorized for Capsuleer dissemination.

</body></html> Military Intelligence:

Your primary objective is to locate the Sansha‘s Nation flagship and destroy it. The destruction of this vessel will bring the local incursion to a halt.



Background Intelligence:

The construction of the first Sansha Supercarrier is believed to have begun as early as ten decades ago, during the slow but steady resurgence of Nation forces in Stain. Various blueprints, technical documents and other evidence suggested a large-scale construction project, although a starship was not the primary suspicion at the time.



The exact technical specifications of the vessel remain unknown. Limited intelligence suggests improvements made to the jump drive calibrators, allowing unprecedented jump ranges, although this is currently unconfirmed.



The crew aboard these flagship vessels is constituted of civilians abducted during the initial planetary invasions. During one engagement with the flagship, segments of crew were ejected following an explosion deep inside the hull. DNA analyses of these crew members confirmed their origins.



Synopsis from ISHAEKA-0107. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>The Kundalini Manifest</h2>{imgLink}<b>Forces Required:</b>

• 40 - 80 pilots



<b>Military Intelligence:</b>

Your primary objective is to locate the Sansha‘s Nation flagship and destroy it. The destruction of this vessel will bring the local incursion to a halt.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

The construction of the first Sansha Supercarrier is believed to have begun as early as ten decades ago, during the slow but steady resurgence of Nation forces in Stain. Various blueprints, technical documents and other evidence suggested a large-scale construction project, although a starship was not the primary suspicion at the time.



The exact technical specifications of the vessel remain unknown. Limited intelligence suggests improvements made to the jump drive calibrators, allowing unprecedented jump ranges, although this is currently unconfirmed.



The crew aboard these flagship vessels is constituted of civilians abducted during the initial planetary invasions. During one engagement with the flagship, segments of crew were ejected following an explosion deep inside the hull. DNA analyses of these crew members confirmed their origins.



<i>Synopsis from ISHAEKA-0107. DED Special Operations.

Authorized for Capsuleer dissemination.</i>

</body></html>

507328 <html><body><h2>Uroborus</h2>{imgLink}Forces Required:

• 40 - 80 pilots



Military Intelligence:

Your primary objective is to locate the Sansha‘s Nation flagship and destroy it. The destruction of this vessel will bring the local incursion to a halt.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

The construction of the first Sansha Supercarrier is believed to have begun as early as ten decades ago, during the slow but steady resurgence of Nation forces in Stain. Various blueprints, technical documents and other evidence suggested a large-scale construction project, although a starship was not the primary suspicion at the time.



The exact technical specifications of the vessel remain unknown. Limited intelligence suggests improvements made to the jump drive calibrators, allowing unprecedented jump ranges, although this is currently unconfirmed.



The crew aboard these flagship vessels is constituted of civilians abducted during the initial planetary invasions. During one engagement with the flagship, segments of crew were ejected following an explosion deep inside the hull. DNA analyses of these crew members confirmed their origins.



Synopsis from ISHAEKA-0108. DED Special Operations.

Authorized for Capsuleer dissemination.

</body></html> Military Intelligence:

Your primary objective is to locate the Sansha's Nation flagship and destroy it. The destruction of this vessel will bring the local incursion to a halt.



Background Intelligence:

The construction of the first Sansha Supercarrier is believed to have begun as early as ten decades ago, during the slow but steady resurgence of Nation forces in Stain. Various blueprints, technical documents and other evidence suggested a large-scale construction project, although a starship was not the primary suspicion at the time.



The exact technical specifications of the vessel remain unknown. Limited intelligence suggests improvements made to the jump drive calibrators, allowing unprecedented jump ranges, although this is currently unconfirmed.



The crew aboard these flagship vessels is constituted of civilians abducted during the initial planetary invasions. During one engagement with the flagship, segments of crew were ejected following an explosion deep inside the hull. DNA analyses of these crew members confirmed their origins.



Synopsis from ISHAEKA-0108. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Uroborus</h2>{imgLink}<b>Forces Required:</b>

• 40 - 80 pilots



<b>Military Intelligence:</b>

Your primary objective is to locate the Sansha ‘ ' s Nation flagship and destroy it. The destruction of this vessel will bring the local incursion to a halt.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

The construction of the first Sansha Supercarrier is believed to have begun as early as ten decades ago, during the slow but steady resurgence of Nation forces in Stain. Various blueprints, technical documents and other evidence suggested a large-scale construction project, although a starship was not the primary suspicion at the time.



The exact technical specifications of the vessel remain unknown. Limited intelligence suggests improvements made to the jump drive calibrators, allowing unprecedented jump ranges, although this is currently unconfirmed.



The crew aboard these flagship vessels is constituted of civilians abducted during the initial planetary invasions. During one engagement with the flagship, segments of crew were ejected following an explosion deep inside the hull. DNA analyses of these crew members confirmed their origins.



<i>Synopsis from ISHAEKA-0108. DED Special Operations.

Authorized for Capsuleer dissemination.</i>

</body></html>

507333 <html><body><h2>Nation Industrial Proxy</h2>{imgLink}Forces Required:

• 3 - 5 pilots



Military Intelligence:

Your primary objective is to clear the local asteroid colony of hostile Sansha forces.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation's conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha's plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention.



Synopsis from ISHAEKA-0087. DED Special Operations.

Authorized for Capsuleer dissemination.

</body></html> Military Intelligence:

Your primary objective is to clear the local asteroid colony of hostile Sansha forces.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



Background Intelligence:

Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation's conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha's plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention.



Synopsis from ISHAEKA-0087. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Nation Industrial Proxy</h2>{imgLink}<b>Forces Required:</b>

• 3 - 5 pilots



<b>Military Intelligence:</b>

Your primary objective is to clear the local asteroid colony of hostile Sansha forces.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation's conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha's plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention.



<i>Synopsis from ISHAEKA-0087. DED Special Operations.

Authorized for Capsuleer dissemination.</i>

</body></html>

507334 <html><body><h2>Distress Beacon</h2>{imgLink}Forces Required:

• 3 - 5 pilots



Military Intelligence:

Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.



Synopsis from ISHAEKA-0089. DED Special Operations.

Authorized for Capsuleer dissemination.</body></html> Military Intelligence:

Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



Background Intelligence:

Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.



Synopsis from ISHAEKA-0089. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Distress Beacon</h2>{imgLink}<b>Forces Required:</b>

• 3 - 5 pilots



<b>Military Intelligence:</b>

Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.



<i>Synopsis from ISHAEKA-0089. DED Special Operations.

Authorized for Capsuleer dissemination.</i> </body></html>

507335 <html><body><h2>Forward Reconnaissance Outpost</h2>{imgLink}Forces Required:

• 3 - 5 pilots



Military Intelligence:

Your primary objective is to destroy any Sansha vessels defending the transmitter arrays. Once the area is secured, surveillance teams can move in to backhack the Sansha information network.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

Sansha's Nation forces have established forward outposts for the purpose of reconnaissance and minor communication relays between fleets. Although these outposts play a relatively minor role they are nonetheless contributing to the Nation's larger influence over systems and must be considered equally troubling in this regard.



Synopsis from ISHAEKA-0091. DED Special Operations.

Authorized for Capsuleer dissemination.</body></html> Military Intelligence:

Your primary objective is to destroy any Sansha vessels defending the transmitter arrays. Once the area is secured, surveillance teams can move in to backhack the Sansha information network.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



Background Intelligence:

Sansha's Nation forces have established forward outposts for the purpose of reconnaissance and minor communication relays between fleets. Although these outposts play a relatively minor role they are nonetheless contributing to the Nation's larger influence over systems and must be considered equally troubling in this regard.



Synopsis from ISHAEKA-0091. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Forward Reconnaissance Outpost</h2>{imgLink}<b>Forces Required:</b>

• 3 - 5 pilots



<b>Military Intelligence:</b>

Your primary objective is to destroy any Sansha vessels defending the transmitter arrays. Once the area is secured, surveillance teams can move in to backhack the Sansha information network.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

Sansha's Nation forces have established forward outposts for the purpose of reconnaissance and minor communication relays between fleets. Although these outposts play a relatively minor role they are nonetheless contributing to the Nation's larger influence over systems and must be considered equally troubling in this regard.



<i>Synopsis from ISHAEKA-0091. DED Special Operations.

Authorized for Capsuleer dissemination.</i> </body></html>

507336 <html><body><h2>Propaganda Cluster</h2>{imgLink}Forces Required:

• 3 - 5 pilots



Military Intelligence:

Your primary objective is to storm the Nation's media control facility and destroy any defense forces you find there.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

The Nation's influence over system-wide infrastructure is starting to be ruthlessly exploited to the maximum extent possible. Officers in some affected systems are now reporting that Sansha have blocked local news outlets and even emergency broadcast systems from transmitting vital data. Although there are a number of obvious tactical advantages to such a move, the nature and pattern of the Nation's censorship is neither consistent nor predictable. There may be a more subtle and insidious goal behind these attacks or perhaps their jamming technology is not yet perfected. In either case, these propaganda clusters, although militarily insignificant, nonetheless pose a significant threat to the continued stability of densely populated planets and systems under attack.



Synopsis from ISHAEKA-0093. DED Special Operations.

Authorized for Capsuleer dissemination.</body></html> Military Intelligence:

Your primary objective is to storm the Nation's media control facility and destroy any defense forces you find there.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



Background Intelligence:

The Nation's influence over system-wide infrastructure is starting to be ruthlessly exploited to the maximum extent possible. Officers in some affected systems are now reporting that Sansha have blocked local news outlets and even emergency broadcast systems from transmitting vital data. Although there are a number of obvious tactical advantages to such a move, the nature and pattern of the Nation's censorship is neither consistent nor predictable. There may be a more subtle and insidious goal behind these attacks or perhaps their jamming technology is not yet perfected. In either case, these propaganda clusters, although militarily insignificant, nonetheless pose a significant threat to the continued stability of densely populated planets and systems under attack.



Synopsis from ISHAEKA-0093. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Propaganda Cluster</h2>{imgLink}<b>Forces Required:</b>

• 3 - 5 pilots



<b>Military Intelligence:</b>

Your primary objective is to storm the Nation's media control facility and destroy any defense forces you find there.



This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

The Nation's influence over system-wide infrastructure is starting to be ruthlessly exploited to the maximum extent possible. Officers in some affected systems are now reporting that Sansha have blocked local news outlets and even emergency broadcast systems from transmitting vital data. Although there are a number of obvious tactical advantages to such a move, the nature and pattern of the Nation's censorship is neither consistent nor predictable. There may be a more subtle and insidious goal behind these attacks or perhaps their jamming technology is not yet perfected. In either case, these propaganda clusters, although militarily insignificant, nonetheless pose a significant threat to the continued stability of densely populated planets and systems under attack.



<i>Synopsis from ISHAEKA-0093. DED Special Operations.

Authorized for Capsuleer dissemination.</i> </body></html>

507340 <html><body><h2>Nation Mining Colony</h2>{imgLink}Forces Required:

• 5 - 10 pilots



Military Intelligence:

Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.



Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.



Synopsis from ISHAEKA-0071. DED Special Operations.

Authorized for Capsuleer dissemination.</body></html> Military Intelligence:

Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.



Background Intelligence:

Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.



Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.



Synopsis from ISHAEKA-0071. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Nation Mining Colony</h2>{imgLink}<b>Forces Required:</b>

• 5 - 10 pilots



<b>Military Intelligence:</b>

Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.



Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.



<i>Synopsis from ISHAEKA-0071. DED Special Operations.

Authorized for Capsuleer dissemination.</i> </body></html>

507341 <html><body><h2>Nation Commander Outpost</h2>{imgLink}Forces Required:

• 5 - 10 pilots



Military Intelligence:

Your primary objective is to destroy the Sansha's Nation fleet amassing here, including any commanders present.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.



Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.



Synopsis from ISHAEKA-0073. DED Special Operations.

Authorized for Capsuleer dissemination.</body></html> Military Intelligence:

Your primary objective is to destroy the Sansha's Nation fleet amassing here, including any commanders present.



Background Intelligence:

Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.



Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.



Synopsis from ISHAEKA-0073. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Nation Commander Outpost</h2>{imgLink}<b>Forces Required:</b>

• 5 - 10 pilots



<b>Military Intelligence:</b>

Your primary objective is to destroy the Sansha's Nation fleet amassing here, including any commanders present.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.



Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.



<i>Synopsis from ISHAEKA-0073. DED Special Operations.

Authorized for Capsuleer dissemination.</i> </body></html>

507342 <html><body><h2>Override Transfer Array</h2>{imgLink}Forces Required:

• 5 - 10 pilots



Military Intelligence:

Your objective is to destroy the Sansha's Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.



Rewards:

• {[numeric]iskAmount, useGrouping} ISK × ratio

• {[numeric]lpAmount, useGrouping} CONCORD LP × ratio



Background Intelligence:

One of the most significant evolutions in the Nation's strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.



The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD's own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.



Synopsis from ISHAEKA-0095. DED Special Operations.

Authorized for Capsuleer dissemination.</body></html> Military Intelligence:

Your objective is to destroy the Sansha's Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.



Background Intelligence:

One of the most significant evolutions in the Nation's strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.



The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD's own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.



Synopsis from ISHAEKA-0095. DED Special Operations.

Authorized for Capsuleer dissemination. <html><body><h2>Override Transfer Array</h2>{imgLink}<b>Forces Required:</b>

• 5 - 10 pilots



<b>Military Intelligence:</b>

Your objective is to destroy the Sansha's Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.



<b> Rewards:</b>

• {[numeric]iskAmount, useGrouping} ISK × <b>ratio</b>

• {[numeric]lpAmount, useGrouping} CONCORD LP × <b>ratio</b>



<b> Background Intelligence:</b>

One of the most significant evolutions in the Nation's strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.



The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD's own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.



<i>Synopsis from ISHAEKA-0095. DED Special Operations.

Authorized for Capsuleer dissemination.</i> </body></html>

514238 specify allowed groups and tax rate Specify access lists allowed to use the market facilities in structures and the rate of taxation s S pecify a llowed group ccess lists allowed to use the market facilities in structure s and t ax he rate of taxation

519022 Just unbelievable! Recruit, what is the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking. I bet you remember that.



Recruit, my name is FLEET COMMANDER KAATARA, Caldari Navy, and as of this moment I am your commanding officer.



First things first, we... need to figure out what happened here. So I'm lifting your training restrictions and granting you full access to your ship's onboard AI.



Say hello to AURA. She’ll help you get your ship moving. Just unbelievable! Recruit, what is the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking. I bet you remember that.



Recruit, my name is FLEET COMMANDER KAATARA, Caldari Navy, and as of this moment I am your commanding officer.



First things first, we... need to figure out what happened here. So I'm lifting your training restrictions and granting you full access to your ship's onboard AI.



Say hello to AURA. She´ll help you get your ship moving. Just unbelievable! Recruit, what is the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking. I bet you remember that.



Recruit, my name is FLEET COMMANDER KAATARA, Caldari Navy, and as of this moment I am your commanding officer.



First things first, we... need to figure out what happened here. So I'm lifting your training restrictions and granting you full access to your ship's onboard AI.



Say hello to AURA. She ’ ´ ll help you get your ship moving.

519025 What a cursed misfortune! Recruit, what’s the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking, probably. By heavens, I wager you remember that.



Recruit, my name is FLEET COMMANDER TAHRON and as of this moment I am your commanding officer and we... need to figure out what infernal slaughter is going on here. So I am reluctantly lifting your training restrictions and granting you full access to your ship's onboard AI.



I'd like you to get acquainted with AURA. She may be a soulless machine, but quite useful nonetheless. Let her assist you in getting your vessel moving. What a cursed misfortune! Recruit, what´s the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking, probably. By heavens, I wager you remember that.



Recruit, my name is FLEET COMMANDER TAHRON and as of this moment I am your commanding officer and we... need to figure out what infernal slaughter is going on here. So I am reluctantly lifting your training restrictions and granting you full access to your ship's onboard AI.



I'd like you to get acquainted with AURA. She may be a soulless machine, but quite useful nonetheless. Let her assist you in getting your vessel moving. What a cursed misfortune! Recruit, what ’ ´ s the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking, probably. By heavens, I wager you remember that.



Recruit, my name is FLEET COMMANDER TAHRON and as of this moment I am your commanding officer and we... need to figure out what infernal slaughter is going on here. So I am reluctantly lifting your training restrictions and granting you full access to your ship's onboard AI.



I'd like you to get acquainted with AURA. She may be a soulless machine, but quite useful nonetheless. Let her assist you in getting your vessel moving.

519123 This is a mess!... Recruit, what do you remember?... Did you even see the Drifter ambush that warped into your location and decimated the convoy? I guess you panicked. Remember that?



Well, Recruit, I am FLEET COMMANDER TORELLE, Federal Intelligence Office. From now on, I am your commanding officer and together we have to figure out what happened here. I'm going to lift your training restrictions and grant you access to your ship's onboard AI.



Say hi to AURA. She’ll help you get your bearings. This is a mess!... Recruit, what do you remember?... Did you even see the Drifter ambush that warped into your location and decimated the convoy? I guess you panicked. Remember that?



Well, Recruit, I am FLEET COMMANDER TORELLE, Federal Intelligence Office. From now on, I am your commanding officer and together we have to figure out what happened here. I'm going to lift your training restrictions and grant you access to your ship's onboard AI.



Say hi to AURA. She´ll help you get your bearings. This is a mess!... Recruit, what do you remember?... Did you even see the Drifter ambush that warped into your location and decimated the convoy? I guess you panicked. Remember that?



Well, Recruit, I am FLEET COMMANDER TORELLE, Federal Intelligence Office. From now on, I am your commanding officer and together we have to figure out what happened here. I'm going to lift your training restrictions and grant you access to your ship's onboard AI.



Say hi to AURA. She ’ ´ ll help you get your bearings.

519125 Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.



Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we... need to figure this situation out.



I'm lifting your training restrictions and giving you access to your ship's onboard AI.



This is AURA. A powerful ally. She’ll help you get your ship moving. Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.



Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we... need to figure this situation out.



I'm lifting your training restrictions and giving you access to your ship's onboard AI.



This is AURA. A powerful ally. She´ll help you get your ship moving. Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.



Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we... need to figure this situation out.



I'm lifting your training restrictions and giving you access to your ship's onboard AI.



This is AURA. A powerful ally. She ’ ´ ll help you get your ship moving.

519218 Captain, I have received faint signals from three survivors. To help determine the location of the signal, you should use the look and approach functions of your ship to get closer. Being close will allow you to see what's inside each wreck.



To focus your camera on a piece of wreckage, right-click on the wreckage and select the 'Look At' command.



‘Look At’ is great for inspecting objects in space, but not for piloting. To reset your view, right-click in space and select ‘Look At My Ship’. Captain, I have received faint signals from three survivors. To help determine the location of the signal, you should use the look and approach functions of your ship to get closer. Being close will allow you to see what's inside each wreck.



To focus your camera on a piece of wreckage, right-click on the wreckage and select the 'Look At' command.



‘Look At´ is great for inspecting objects in space, but not for piloting. To reset your view, right-click in space and select ‘Look At My Ship´. Captain, I have received faint signals from three survivors. To help determine the location of the signal, you should use the look and approach functions of your ship to get closer. Being close will allow you to see what's inside each wreck.



To focus your camera on a piece of wreckage, right-click on the wreckage and select the 'Look At' command.



‘Look At ’ ´ is great for inspecting objects in space, but not for piloting. To reset your view, right-click in space and select ‘Look At My Ship ’ ´ .

519230 Let’s test basic navigation functions. According to my logs, a Titan-type capital ship in your fleet was destroyed.



It would be useful to locate that ship's wreckage and start navigating towards it. A Titan should be the biggest shipwreck that you will be able to find.



To set a course for your ship, double click your mouse’s left button anywhere in space. Let´s test basic navigation functions. According to my logs, a Titan-type capital ship in your fleet was destroyed.



It would be useful to locate that ship's wreckage and start navigating towards it. A Titan should be the biggest shipwreck that you will be able to find.



To set a course for your ship, double click your mouse´s left button anywhere in space. Let ’ ´ s test basic navigation functions. According to my logs, a Titan-type capital ship in your fleet was destroyed.



It would be useful to locate that ship's wreckage and start navigating towards it. A Titan should be the biggest shipwreck that you will be able to find.



To set a course for your ship, double click your mouse ’ ´ s left button anywhere in space.

519410 Recruit, I expected you to be space dust by now and instead here you are holding my research scientist.



I’ll let you in on a little secret. The scientists you just recovered may have information about the source of this incursion: a Drifter Hive. The presence of a Hive in our territory is a major threat. This means it's very high priority to get you and your vessel home safely.



The only problem is the Drifters will be looking to rip anything with a pulse out of your ship and take it to their Hive. We don’t know exactly what happens there, but I doubt it will improve anyone's fortunes. Recruit, I expected you to be space dust by now and instead here you are holding my research scientist.



I´ll let you in on a little secret. The scientists you just recovered may have information about the source of this incursion: a Drifter Hive. The presence of a Hive in our territory is a major threat. This means it's very high priority to get you and your vessel home safely.



The only problem is the Drifters will be looking to rip anything with a pulse out of your ship and take it to their Hive. We don´t know exactly what happens there, but I doubt it will improve anyone's fortunes. Recruit, I expected you to be space dust by now and instead here you are holding my research scientist.



I ’ ´ ll let you in on a little secret. The scientists you just recovered may have information about the source of this incursion: a Drifter Hive. The presence of a Hive in our territory is a major threat. This means it's very high priority to get you and your vessel home safely.



The only problem is the Drifters will be looking to rip anything with a pulse out of your ship and take it to their Hive. We don ’ ´ t know exactly what happens there, but I doubt it will improve anyone's fortunes.

519468 Recruit, I thought you'd be a cloud of hot gas by now and instead here you are holding onto my top research scientist. I'll tell you something that's strictly need to know: those researchers you just rescued may have vital data on the source of the ongoing Drifter invasion: a Drifter Hive.



One of these Hives inside Minmatar Republic space constitutes an existential threat. As such, it's now of the highest urgency to get you and your vessel home safely. Unfortunately, the Drifters will want to carve your ship open, grab anyone still alive and take them to their Hive.



We don’t know what happens in them, but if you end up in one, you can forget about seeing your tribe again. Recruit, I thought you'd be a cloud of hot gas by now and instead here you are holding onto my top research scientist. I'll tell you something that's strictly need to know: those researchers you just rescued may have vital data on the source of the ongoing Drifter invasion: a Drifter Hive.



One of these Hives inside Minmatar Republic space constitutes an existential threat. As such, it's now of the highest urgency to get you and your vessel home safely. Unfortunately, the Drifters will want to carve your ship open, grab anyone still alive and take them to their Hive.



We don´t know what happens in them, but if you end up in one, you can forget about seeing your tribe again. Recruit, I thought you'd be a cloud of hot gas by now and instead here you are holding onto my top research scientist. I'll tell you something that's strictly need to know: those researchers you just rescued may have vital data on the source of the ongoing Drifter invasion: a Drifter Hive.



One of these Hives inside Minmatar Republic space constitutes an existential threat. As such, it's now of the highest urgency to get you and your vessel home safely. Unfortunately, the Drifters will want to carve your ship open, grab anyone still alive and take them to their Hive.



We don ’ ´ t know what happens in them, but if you end up in one, you can forget about seeing your tribe again.

519472 Recruit, honestly I thought you'd be so much cooling scrap and gas by now... Yet here you are with our top research scientist in your ship.



I’ll let you in on a little secret: The scientist you just recovered may have information about the source of this incursion. This means it's now a top priority to get you and your vessel home safely. The only problem is the Drifters will be looking to rip anything living out of your ship and bring it back to who knows where.



We don’t know what happens to the survivors, but let's just say there's little hope they'll respect anyone's personal space. Recruit, honestly I thought you'd be so much cooling scrap and gas by now... Yet here you are with our top research scientist in your ship.



I´ll let you in on a little secret: The scientist you just recovered may have information about the source of this incursion. This means it's now a top priority to get you and your vessel home safely. The only problem is the Drifters will be looking to rip anything living out of your ship and bring it back to who knows where.



We don´t know what happens to the survivors, but let's just say there's little hope they'll respect anyone's personal space. Recruit, honestly I thought you'd be so much cooling scrap and gas by now... Yet here you are with our top research scientist in your ship.



I ’ ´ ll let you in on a little secret: The scientist you just recovered may have information about the source of this incursion. This means it's now a top priority to get you and your vessel home safely. The only problem is the Drifters will be looking to rip anything living out of your ship and bring it back to who knows where.



We don ’ ´ t know what happens to the survivors, but let's just say there's little hope they'll respect anyone's personal space.

519476 Recruit, I expected you to be space dust by now and instead here you are holding my research scientist. I’ll let you in on a little secret: the scientist you just rescued may have information about the source of the infernal Drifter incursion: a Drifter Hive.



The presence of a Hive in the Empire's space is a mortal threat that must be purged. That means you and your cargo have become vitally important to the Empire. We need you home safely. The only problem is that the Drifters will be seeking to rip anything with a pulse from your ship and bring it to their Hive.



What they do to those poor souls back at the Hive is a mystery whose veil we haven't yet pierced. Recruit, I expected you to be space dust by now and instead here you are holding my research scientist. I´ll let you in on a little secret: the scientist you just rescued may have information about the source of the infernal Drifter incursion: a Drifter Hive.



The presence of a Hive in the Empire's space is a mortal threat that must be purged. That means you and your cargo have become vitally important to the Empire. We need you home safely. The only problem is that the Drifters will be seeking to rip anything with a pulse from your ship and bring it to their Hive.



What they do to those poor souls back at the Hive is a mystery whose veil we haven't yet pierced. Recruit, I expected you to be space dust by now and instead here you are holding my research scientist. I ’ ´ ll let you in on a little secret: the scientist you just rescued may have information about the source of the infernal Drifter incursion: a Drifter Hive.



The presence of a Hive in the Empire's space is a mortal threat that must be purged. That means you and your cargo have become vitally important to the Empire. We need you home safely. The only problem is that the Drifters will be seeking to rip anything with a pulse from your ship and bring it to their Hive.



What they do to those poor souls back at the Hive is a mystery whose veil we haven't yet pierced.

519529 How did he like that taste of freedom? I appreciate your determination recruit, so I’m sure you'll handle what I'm about to tell you.



We’ve been shadowing a squadron of Drifter battleships, and they've changed course for your location. It doesn't matter how much of a natural you are with that railgun, you can’t take on a normal battleship in a corvette, let alone Drifter tech battleships. They will crush you and cast your vote into a black hole.



Destroy the secondary warp disruption generator immediately. Let's hope no more Seekers turn up, you have a narrowing window! How did he like that taste of freedom? I appreciate your determination recruit, so I´m sure you'll handle what I'm about to tell you.



We´ve been shadowing a squadron of Drifter battleships, and they've changed course for your location. It doesn't matter how much of a natural you are with that railgun, you can´t take on a normal battleship in a corvette, let alone Drifter tech battleships. They will crush you and cast your vote into a black hole.



Destroy the secondary warp disruption generator immediately. Let's hope no more Seekers turn up, you have a narrowing window! How did he like that taste of freedom? I appreciate your determination recruit, so I ’ ´ m sure you'll handle what I'm about to tell you.



We ’ ´ ve been shadowing a squadron of Drifter battleships, and they've changed course for your location. It doesn't matter how much of a natural you are with that railgun, you can ’ ´ t take on a normal battleship in a corvette, let alone Drifter tech battleships. They will crush you and cast your vote into a black hole.



Destroy the secondary warp disruption generator immediately. Let's hope no more Seekers turn up, you have a narrowing window!

519531 I approve of your faith and obedience, Recruit, so I’m sure the news I have will only inspire you to greater efforts.



Imperial sensors have detected a squadron of Drifter battleships, and they have just changed course to your location. I don’t care how good you are with that laser turret, you can’t take on advanced Drifter battleships in a corvette. For all your admirable faith, they will surely crush you.



You need to destroy that backup warp disruption generator immediately. With any luck we won't get interrupted by more of those cursed Seekers. I approve of your faith and obedience, Recruit, so I´m sure the news I have will only inspire you to greater efforts.



Imperial sensors have detected a squadron of Drifter battleships, and they have just changed course to your location. I don´t care how good you are with that laser turret, you can´t take on advanced Drifter battleships in a corvette. For all your admirable faith, they will surely crush you.



You need to destroy that backup warp disruption generator immediately. With any luck we won't get interrupted by more of those cursed Seekers. I approve of your faith and obedience, Recruit, so I ’ ´ m sure the news I have will only inspire you to greater efforts.



Imperial sensors have detected a squadron of Drifter battleships, and they have just changed course to your location. I don ’ ´ t care how good you are with that laser turret, you can ’ ´ t take on advanced Drifter battleships in a corvette. For all your admirable faith, they will surely crush you.



You need to destroy that backup warp disruption generator immediately. With any luck we won't get interrupted by more of those cursed Seekers.

519533 I'm thinking you might make a good warrior yet, recruit, so I’ll clue you in on some strategic intel. Our long-range sensors have tracked a squadron of Drifter battleships, and they are heading for your location.



I don’t care how good you are with that autocannon, you can’t take on Drifter battleships in a corvette. They'll crush you. You need to destroy that secondary warp disruption generator right now.



If you're quick and lucky, you won't get interrupted by any more of those damned Seekers. I'm thinking you might make a good warrior yet, recruit, so I´ll clue you in on some strategic intel. Our long-range sensors have tracked a squadron of Drifter battleships, and they are heading for your location.



I don´t care how good you are with that autocannon, you can´t take on Drifter battleships in a corvette. They'll crush you. You need to destroy that secondary warp disruption generator right now.



If you're quick and lucky, you won't get interrupted by any more of those damned Seekers. I'm thinking you might make a good warrior yet, recruit, so I ’ ´ ll clue you in on some strategic intel. Our long-range sensors have tracked a squadron of Drifter battleships, and they are heading for your location.



I don ’ ´ t care how good you are with that autocannon, you can ’ ´ t take on Drifter battleships in a corvette. They'll crush you. You need to destroy that secondary warp disruption generator right now.



If you're quick and lucky, you won't get interrupted by any more of those damned Seekers.

519535 I'm starting to like you, Recruit, so I’ll let you in on another secret. We’ve been tracking a squadron of Drifter battleships, and they just turned inbound to your location. I don’t care how good you are with that railgun, you can’t take on a normal battleship in a corvette, let alone Drifter tech battleships.



They will most certainly crush you. You need to get that backup warp disruption generator dealt with immediately. With any luck we won't get interrupted by more of those damned Seekers. I'm starting to like you, Recruit, so I´ll let you in on another secret. We´ve been tracking a squadron of Drifter battleships, and they just turned inbound to your location. I don´t care how good you are with that railgun, you can´t take on a normal battleship in a corvette, let alone Drifter tech battleships.



They will most certainly crush you. You need to get that backup warp disruption generator dealt with immediately. With any luck we won't get interrupted by more of those damned Seekers. I'm starting to like you, Recruit, so I ’ ´ ll let you in on another secret. We ’ ´ ve been tracking a squadron of Drifter battleships, and they just turned inbound to your location. I don ’ ´ t care how good you are with that railgun, you can ’ ´ t take on a normal battleship in a corvette, let alone Drifter tech battleships.



They will most certainly crush you. You need to get that backup warp disruption generator dealt with immediately. With any luck we won't get interrupted by more of those damned Seekers.

519553 OK, listen carefully, recruit. You've almost run out of time. The Drifter battleship squadron has warped in very close to your location. By destroying the warp disruption generator, you've removed the bubble that prevented you leaving the site. The Tribes will gain nothing from you trying to take them on solo.



Republic Security Services need those survivors for debriefing and I’d like to congratulate yo