The long journey to the Tekken World Tour Finals has ended, and what an event it was. Between Qudans’ legendary finals run, the announcement of soon-reduced PS4 lag, and Namco’s surprise Noctis reveal, there’s renewed clamor for the biggest 3D fighter in the world: Tekken 7. Off-stage, players were lining up to try their hand with the next DLC character Geese Howard, and in the process they’ve gathered a lot of data on how SNK’s favorite boss might shape up in the final version.

The one and only CEOJebailey captured footage of his move list…

Geese Tekken 7 Moveset demo part 1 of 4. Thank you @TEKKEN for having him playable at #TWT Finals. Check replies for the rest. pic.twitter.com/rkwXvp175C — Alex Jebailey (@CEOJebailey) November 12, 2017

Tyler B got to play a lot of Geese, and sees pros and cons with this current build…

Okay, so after watching and playing Geese Howard for like 8 hours straight: 1) Very low airborne combo damage

2) Grounded combo damage above average

3) Not much reason to duck overall

4) FC d/f+1 might be the least intuitive input ever for WS launch — Tyler B (@tyler2k1) November 13, 2017

2, f+1, qcf+2 xx qcf,qcf+1+2 is probably one of the dumbest things ever added. NC string that appears to be completely safe on block and you literally have a second to HC into Super for 40% open field. Add in rage and wall and you're looking at an easy 60%. — Tyler B (@tyler2k1) November 13, 2017

Some quirks and nice to knows: 1) You can pump to buffer super and can beat fireballs on reaction

2) d/f+1 range is less than basically everyone else's

3) Command RA! is absolutely terrible, needs more range

4) d+4 can be MAXc on hit only, why? — Tyler B (@tyler2k1) November 13, 2017

A few more nice to knows: 1) Air fireball pushes Geese way back

2) u/f+2 seems specially designed to counter other Geese, Akuma, and Elizas

3) Only a few attacks with MAXc lead to follow-ups on NH

4) qcf+2 first hit eats fireballs but the actual projectile has only 1 dura — Tyler B (@tyler2k1) November 13, 2017

Mechanic explanations: 1) Ground throw is unescapable

2) His reversals ONLY work against H, M, or L (you need to guess which)

3) Reversal cannot be chickened

4) b+1+2 W! to your back and ground throw follow-up guaranteed — Tyler B (@tyler2k1) November 13, 2017

Moves to look out for starting fresh: 1) b+4,4 – Low,high NCc S! and CH (b+4),4 S! launch

2) d+1+2 – Fairly invisible low KND to ground throw

3) d/f+1,4 – NCc KND/W! and CH (d/f+1),4 full launch

4) qcb+2,(?) – Overall disgusting mix-up, with any option — Tyler B (@tyler2k1) November 13, 2017

Meter is obviously very important and unlocks his actual punishment game (which is admittedly strange as well). You gain meter at roughly 2x versus blocked and it seems like meter gain scales with the moves you use. For instance, 1,2 (blocked) is a sliver but 1,2,3 is a bit more. — Tyler B (@tyler2k1) November 13, 2017

UK Tekken Pro King Jae shared a long set of Geese practice, and you can really see both players start to get comfortable with him as time progresses…

…and the same can be said for the matches from EvilBowlOfCereal, who also provides some valuable commentary while playing.

What do you think about what you’ve seen thus far? Do you think Geese is the character for you?

Sources: tyler2k1; CEOJebailey; King Jae; EvilBowlOfCereal