As part of bringing balance to the new maps of CS:GO, Valve has pushed another update to the game which changes a lot of things for the recent maps Biome and Subzero.

Taking Cobblestone back to the drawing board and adding Biome and Subzero is all part of expanding the map pool and making the Meta less predictable and one-sided. The recent changes brought to the maps are another effort to quickly find a balance so that they can be added to the active duty pool.

The changes for both maps are as follows:

Biome:

• A Long glitch has been fixed.

• More crates added at B boost.

• Mid has been broadened .

• CT mid now has an upper and lower split.

• Top mid connector has been redesigned.

• Window has been created above mid to allow grenades.

• Skybox has been lowered.

• Cut the sight-line between A short and outside.

• The path between T spawn and Catwalk has been removed.

• B crate now allows jumping from site to heaven.

Subzero:

• A connector has been redesigned.

• Removed B door to negate any benefits for the T-side.

• Also removed crates in A pit which also benefited T-side.

• Fixed water in spawns.

Currently the active duty map pool features 7 maps with the most recent addition being Nuke. While Cobblestone remained part of the game for quite long, it was removed from the active duty pool a while ago. Then with the reveal of the updated version in the Halloween update the map was added to casual matchmaking and it will most likely be the first in line to get back into the active duty map pool

Now looking at the changes mentioned above, there is a clear hint that these changes are being made to keep an equal balance for both the Terrorists and Counter Terrorists while playing the maps. And while it may not be the last of the changes we see for both, it sure does make us think they might be the next batch of maps to be added in the active duty pool.

Tell us what you think of the changes and if you think this might be the right time to start practicing Biome and Subzero as well?