Level 1:

-Regeneration Master: Increases health regeneration by 4 per second. Every 3 regeneration globes gathered increases this bonus by 4.

-Don't Stop Me Now: Permanently gain 2% movement speed after each completed lap.

-Bullitt: Increases the damage of Snake Sanders' VK Plasma Rifles by 25%. In addition he now also shoots behind himself.

-Armored Car: Periodically reduces the damage taken from tower and fort ammunition by 100%. Stores up to 5 charges. Armored Car causes you to be the primary target of tower attacks when in range.



Level 4:

-The French Connection: Katarina Lyons' BF Slipsauce heals allied heroes that walk over it, and increases her health regeneration by 30%

-Qwik Stop: Pit Stop is instant and can be used while moving. 20 second cooldown.

-The Road Warrior: Enemies Tarquinn drives through while he has a shield are stunned for 1 second.

-Highway To The Dangerzone: Gain a 40% speed increase that decays over 4 seconds after leaving your teams spawn point.



Level 7:

-Gone In 60 Seconds: Targets hit by

Jake Badlands's drift grant you 1 stack of Grand Theft Auto. 20 stacks of Grand Theft Auto causes Checkered Flag to generate an additional Racing Fan per lane on your next turn in. Maximum 60 stacks.

-Pop Quiz, Hot Shot!: Increases the damage of your next attack by 2% per second while you keep moving. Maximum 30% increase. Using an attack consumes this bonus. This bonus is lost if you stop moving for 3 seconds.

-Pace Car: Checkered Flag also summons 1 Pace Car per lane. Pace Cars increase the movement and attack speed of nearby Racing Fans and minions by 25%.

-Burnout: Nitro Boost leaves a trail of flame in your wake.



Level 10:

-Grand Prix: Activate to cause your next Checkered Flag to spawn an increased number of Racing Fans . The number of Racing Fans is increased by completing a lap in a shorter amount of time. Must be activated near your core. 90 second cooldown.

-Victory Lap: Place a booster on the ground that increases your speed by 30% for 3 seconds. Boosters last for 3 minutes. 3 charges on a 1 minute cooldown.

Level 13:

-Death Proof: Increases Ivanzypher's movement speed by 10% and Sundog Beams heals for each enemy blinded.

-Highway Star: Distance traveled reduces the cooldowns of your heroic ability.

-Bad To The Bone: Racing Fans have a 20% chance to come back to life after being killed. This effect cannot occurr more than once per Racing Fan .

Level 16:

-...And The Furious: Increases the attack speed of an allied hero by 25% for 4 seconds after they've been used as a Checkpoint.

-Radar Love (Active): Activate to reveal cloaked units near you for 3 seconds.

-Vanishing Point: Increases the speed Cyberhawk receives from missing health to 0.75% for every 1% of health missing. In addition Cyberhawk cloaks for 3 seconds when his health dips below 20%.

Level 20:

-Grander Prix: Every checkpoint you reach while under the effects of Grand Prix now spawns 3 Racing Fans per lane.

-Speed Demons: Boosters from Victory Lap can now be used by teammates.

-Days of Thunder: Allied heroes used as a Checkpoint become charged with electricity, which will discharge and damage the first enemy hero that comes within range.

-Rock n' Roll!: Permanently gain 10% base movement speed.