NOW AVAILABLE ON: Android, iOS, Windows, and MacOS.



monad is meant to be experienced in a dark, quiet room, on a large screen with a surround-sound system or headphones, and with a multi-touch screen for input.



monad was initially conceived as an experiment with space, wherein at the very moment that the player engaged with the system, a white circle began to grow, unrestrained, until it occupied the entire screen, the entire space. Leaving no room for agency.



The black circle came about as a means for the player to regain space. The soundscape came about in order to give more dimension to the feelings that the visuals were already evoking.



monad is made with LÖVE, with help and support from that community as well as Louisville Makes Games.



monad has been exhibited at:



Indie Games and Art Social - AIGA Design week, September 2018

Bit Bash, August 2019

Kentucky State Fair - Design Web Digital and Interactive Art Exhibit, August 2019

EGX 2019 - Left Field Collection, September 2019









