Pact of The Merchant

Your patron gives you an extraplanar container capable of holding infinite items. You determine the shape of this container.

You can store anything in this container, and you can summon any item that is stored in your container as a free action as long as you have a free hand.

This container's weight is 10 pounds regardless of the contents within.

You can use an action to touch an object, it shimmers and makes noise audible up to 60 feet away, then is shunted into your extraplanar container. The object cannot be larger than 5 feet.

If the container is flipped downward, its contents spill out.

If you lose this container, you may perform a 1-hour ritual to receive a replacement from your patron. This ceremony can be performed during a short or long rest, it destroys the previous container, the plane severs its previous connection and connects to the new container.

Eldritch Invocations

Patron's Keeping

Prerequisite: Pact of the Merchant

Your container becomes non-corporeal and you can shunt your container into its own extraplanar space, but retain the ability to store and retrieve items.

If you wish, you can summon the container itself as a bonus action.

Planar Smuggling

Prerequisite: Pact of the Merchant, 7th level

Your container gains a new compartment, 10 cubic feet in size, the walls are made of strange materials. As an action you can touch a willing creature other than yourself and transport them to your extraplanar container in this compartment. The room is breathable, comfortable, and dry, and can house up to two Medium creatures. You can communicate with creatures in this room telepathically.

Creatures can use 5 feet of their movement to exit the room, or as an action, you can expel all creatures from your room, they exit within 5 feet of you in an unoccupied space.

Arcane Slip

Prerequisite: Pact of the Merchant, 5th level

When you are hit by an attack, you can use a reaction to briefly shunt yourself into your extraplanar container, causing the attack to miss.

When you use this feature, you can't do so again until you finish a short or long rest.

Greed's Wrath

Prerequisite: Pact of the Merchant, 17th level

As an action, you open a portal to your extraplanar container. All objects inside your container fly outward in a 5 foot line up to 90 feet originating from you.

Each creature in that line must make a Dexterity saving throw or take 1d4 Force damage per pound in your container.

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Mending Space

Prerequisite: Pact of the Merchant

Items in the extraplanar container are repaired and maintained. This repairing cannot mend a broken object, such as two halves of a sword's blade.

Sleight of Blade

Prerequisite: Pact of the Merchant

When you make a weapon attack with a weapon that you summoned from your container, you can make another attack with another weapon that you summon from your container as a bonus action as long as that weapon does not have the heavy property.

Goodfellow's Guile

Prerequisite: Pact of the Merchant

You gain proficiency with sleight of hand and can make sleight of hand checks with charisma instead of dexterity. Additionally, objects you touch to store into your container no longer make noise.

Dimensional Abduction

Prerequisite: Pact of the Merchant, 9th level

As an action, make a melee spell attack. The target takes no damage and must make a Charisma saving throw or be transported into the container. A transported target is incapacitated, in a state of suspended animation, it does not need to breathe.

This feature lasts 1 minute and creatures in the container can repeat the saving throw at the end of their turn. On a success, they appear in an unoccupied space within 5 feet of you. At the end of the minute, if they were still trapped, the creature appears within 5 feet of you, unconscious.

Once you use this invocation, you can't use it again until you finish a long rest.