I got the chance to speak with K. Constantine, the writing lead of the upcoming Fallout 4 Mod, Fallout: Miami.

Fallout fans have been spoilt by a plethora of announced DLC-sized mega mods for Fallout 4, with Fallout Cascadia, Project Liberty and FO4NV being revealed earlier this year by passionate mod authors.

The newest addition to the mod hype is Fallout Miami, taking place in a whole new area, with completely new content.

Production on the mod began ‘Close to a year’ ago, and has amassed a large team of talented designers and writers, and is ‘constantly growing’.

‘There is going to be stuff in Fallout Miami that is going to be at a really high level’.

Constantine says that the intention is to create a ‘DLC Sized’ mod, created on the same professional level as “official” titles.

‘We really want to make sure that everything fits together in a really coherent way’

‘We’re trying to stay as true to Fallout as possible’.

The Setting

‘This famous popular culture of Miami is very much rooted in the 80’s, with the Neon and Drugs… … That’s certainly an influence for us’

‘We’re also pulling from the 1960’s, of course most of our inspirations are coming from the 1950’s’

‘Rest assured, it’s gonna feel like Fallout, that’s for sure, but there’s gonna be some stuff in there that’s maybe a little different, similar to the way Fallout 4 leaned a little more to the Science Fiction side’.

The Weapons

On the Fallout Miami website, a teaser image for an Uzi has been revealed. Constantine said that the team is working on more weapons, but didn’t want to spoil any surprises.

‘We’re actually including weapon mods that are already available. We’ve reached out to certain mod authors to use their work within Fallout Miami’.

The Lore

When asked about the lore in comparison to other mega-mods, Constantine said ‘I don’t think there’s a better writing team (at the moment)’ furthering that ‘Some of them (the developers) have years of experience’.

As the writing lead, Constantine was most excited to discuss the lore for the mod, citing that he had recently ‘replayed all of Fallout 3 and Fallout 4’, and read the entirety of the Fallout Bible, with New Vegas and 2 being his favourite titles, however he didn’t want to spoil too many surprises.

‘The number of named characters will likely be in the triple digits’

‘We’re actually going to be representing some aspect of surfer culture… …Surfing isn’t really that big in Miami… …Miami is not great for surfing… … We found ways to explain how that’s been able to be integrated into Fallout’

‘There’s also the aspect that we want to include things that haven’t been done before’.

‘The one thing that is at the core of Fallout: Miami is the conflict between Safety and Freedom’.

On Factions, Constantine made clear the essentially of factions to the mod, in particular the “Nuclear Patriots”. ‘they’re very much the freedom side of freedom versus safety… … in the game they’re going to be opposed to other groups or a group which represents the other side of that conflict’.

‘It might be a group that people will enjoy seeing… … I’m not going to say if its an old or new faction, but it’s going to be something interesting… it’s going to be something unexpected… It’s going to be a new twist’.

When asked if the DLC would function as either an extension of Fallout 4 or a new experience, Constantine said that it’s ‘a little bit of both’.

The Production

‘We’re trying to make sure that everything is exceptionally polished… … the same (quality) that you’d see from official Fallout content’

‘After we’ve finished development, there’s probably going to be a rather lengthy phase of testing before we actually release it’. Constantine also said the team is aiming for a release before the end of 2020.

‘We’re very much considering using more of the perks in the dialogue, there will be more perks added’.

‘We’ve very much wanted to create an experience where you could take what you enjoy from Fallout 4 and enjoy more of it’.

Help Needed!

Constantine said that The Fallout Miami team is ‘Constantly growing’, but needs help at this stage, saying that asset artists and scripters are needed. ‘It’s gonna take some doing’. the application form can be found here.

Teasing the lore

Alluding to the main quest-line within the mod, Constantine referred to a post on the Fallout Miami website, as a “teaser”.

Special thanks to K. Constantine, Mika999 and the rest of the Fallout: Miami team!

http://falloutmiami.blogspot.com.au/