



Why am I posting?

I have gotten tremendous interest and wanted to share a fun build idea. This is my first time writing up one of my builds, so bear with me while I try to get it all documented. There is just something all too gratifying in witch slapping piety into the ground.

I will update this post with more info, but it takes a lot more time than I expected to write out.



What is this build about?

Use the amazing DPS potential of Death’s Oath and neutralizing the detriments. The build focuses on survivability stacking of “shield defense” nodes to use powerful physical DPS gear while maintaining the strength of CI. It uses hybrid mitigation methods (Armor, Evasion, Block, and Ranged Evasion) and while it has incredible DPS, it does so while taking only a single DPS node (Blast Radius). It uses Facebreaker and Infernal Blow as a primary attack, and I am a Witch.



***Updated***

Map Videos - I finally got some capture working

Spoiler

These are my first attempts, will get more.

L74 Solo UnderGround River |

L77 Duo Shipyard |

These are my first attempts, will get more.L74 Solo UnderGround River | http://youtu.be/1fLuKcxGviw L77 Duo Shipyard | http://www.youtube.com/watch?v=NproXimWXdM





I am planning a full update to this post soon.



Keystones



Energy Shield on Shield / Shield Defense | These nodes offer massive scaling for ES from shield, and enable this build to be possible. It allows my 467ES Shield to add 2,565ES (2,331 ES with Daresso).

Chaos Inoculation | Unlocks Death’s Oath, allowing you to ignore the chaos damage it causes. Additionally, you are always at full life as a result. Creates synergy with Melee Damage on Full Life and Daresso’s Salute.

Ondar’s Guile | Amazing mitigation and survivability. One of the most underrated skills on the map.

Resolute Technique | Must have for high DPS endgame. It reduces the spikey nature of critical hit damage and allows to avoid taking any accuracy nodes.

Vaal Pact | Necessary to survive physical reflect, and burst damage. Uncaps inbound life gain from leech. No significant draw back due to CI (No Health to Regenerate)



HC Viable?

Possibly, but I wouldn't want to test it there yet. Abyssus is called the SC helm for a reason.



Gameplay Videos

Spoiler

Multi-strike Piety Kill |

Melee Splash Lunaris 3 |

Maps | Coming soon, I am new to sharing. Bear with me.

Multi-strike Piety Kill | http://www.twitch.tv/varthdavertwitch/b/453666954 Melee Splash Lunaris 3 | http://www.twitch.tv/varthdavertwitch/b/453856026 Maps | Coming soon, I am new to sharing. Bear with me.





Skill Tree Spoiler

This is not a leveling guide, nor is it viable early to mid-game. I

96 Points

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBBAcFtQdjDH0M8gz3EHsQfxFQGjIa2x0UHwIkJSftKjgrCiy_LR8wfDbFO-E8LT1fPeI-z0NjRwZMNUyzT31RR1FgUlNXK1j1WfNfamaebRlwfXFNcql6uHzZfyt_xoBWhcWNv49Gj_qXlZrPncSfJ6KjpcunCKcrqZWsqq6TtMW3Mbc-t9O4k7vWvea-OsAawQDBxcHzwuzDbcT2xp7GrtaK18vYJNsa2-fesOL344LmfOaB5wvsGPPd9Uv5Y_rS

110 Points

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBBAcFtQdjDH0M8gz3EHsQfxFQFdcaMhrbG60dFB8CJCUn7So4Kwosvy0fMHwxATWANsU22DvhPC09Xz3iPs9DY0cGSO5MNUyzT31RR1FgUlNWY1crWPVZ819qZp5tGXB9cU1yqXq4fNl_K3_GgFaFxYauiLqNv49Gj_qXlZf0ms-drp3Enyeio6XLpwinK6mVrKquk7TFtzG3PrfTuJO71r3mvjrAGsEAwcXB88Lsw23E9saexq7WiteG18vYJNsa2-fesOL344LmfOaB5wvsGOxV8Wzz3fVL-WP60g==

This is not a leveling guide, nor is it viable early to mid-game. I96 Points110 Points



Current Gear

Spoiler







This build is VERY gear dependent. It is focused on taking advantage of a few seldom used interactions to make some frequently used ones seem outright OP. It can be adapted for many situations, but it revolves around a few key items:



Death’s Oath – The reason for the build. 6L is only needed if you want to do high dps, but why else would you bother? The + All Stats, almost 2k Armor, Attack Speed, and AOE Chaos Damage. They just need to fix the graphic.



Insane Spikey Shield – Since we are scaling EV and ES, the bigger the better.

FaceBreaker’s – Damage scaling is key. The unarmed physical damage (980+) is the reason such obscene numbers are possible.



Abyssus – You need something to scale with your gloves. Unbuffed, Abyssus accounts for 20,000dps. I do not use the crit part, this is simply the power of 40-60 Physical Damage. You could use bringer, but then you lose Oath (and its weaker). This elemental likely means not HC viable for some. I believe testing will prove otherwise. The 40% increased damage is neutralized by the effect of armor not normally present in an ES build. For example:

Normal ES | 100 attack - >100 dmg

32% AC + Abyssus (42%) | 100 attack - >142 dmg -> 96.56dmg



Daresso’s Salute – Amazing item with a big draw back (-50% ES). This item is powerful for the high resists, increased (60%) melee damage on full life (always), 10% move speed (always), and extended unarmed range. It is used in this build as it appears to only function on normal ES, not the additional ES from shield nodes. This means that while it indicates 50% (900 would go to 600), it is much less impact here. It reduces my ES by about 12.5%.



Meginords – Physical Damage, enough said.

Rainbow Striders – Spell Block, Mana, ES, Resist All, what’s not to love?





Output

Spoiler

Solo DPS Spoiler



Unbuffed Offense (In Town) Spoiler



Unbuffed Defense In Town) Spoiler

Solo DPSUnbuffed Offense (In Town)Unbuffed Defense In Town)







There are limited attacks available for unarmed. Infernal blow is the most as a primary attack, peak damage is derived by stacking scaling effects. Overall, I get higher clear speeds with Splash instead of Multistrike even though its lower DPS. The primary reason has to do with the explosion on death elemental.



40-50k DPS

Infernal Blow + Melee on Full Life + Melee Physical + Faster Attacks + Added Fire + Multistrike



20-30K DPS

Infernal Blow + Melee on Full Life + Melee Physical + Faster Attacks + Added Fire + Melee Splash



Additional Skills

Arctic Armor – Lvl1 Q20 – Additional 7% move speed, chills those around me

Enduring Cry – Taunt used to bring mobs closer. The most there, the more damage dealt. Endurance charges are not a bad side effect.

Clarity – Regen without using mana leech. Can be swapped for mana leech (and lose faster attacks.



More Soon

This is taking a lot longer than expected, I will update more in the next few days. I have gotten tremendous interest and wanted to share a fun build idea. This is my first time writing up one of my builds, so bear with me while I try to get it all documented. There is just something all too gratifying in witch slapping piety into the ground.I will update this post with more info, but it takes a lot more time than I expected to write out.Use the amazing DPS potential of Death’s Oath and neutralizing the detriments. The build focuses on survivability stacking of “shield defense” nodes to use powerful physical DPS gear while maintaining the strength of CI. It uses hybrid mitigation methods (Armor, Evasion, Block, and Ranged Evasion) and while it has incredible DPS, it does so while taking only a single DPS node (Blast Radius). It uses Facebreaker and Infernal Blow as a primary attack, and I am a Witch.***Updated***Map Videos - I finally got some capture workingI am planning a full update to this post soon.| These nodes offer massive scaling for ES from shield, and enable this build to be possible. It allows my 467ES Shield to add 2,565ES (2,331 ES with Daresso).| Unlocks Death’s Oath, allowing you to ignore the chaos damage it causes. Additionally, you are always at full life as a result. Creates synergy with Melee Damage on Full Life and Daresso’s Salute.| Amazing mitigation and survivability. One of the most underrated skills on the map.| Must have for high DPS endgame. It reduces the spikey nature of critical hit damage and allows to avoid taking any accuracy nodes.| Necessary to survive physical reflect, and burst damage. Uncaps inbound life gain from leech. No significant draw back due to CI (No Health to Regenerate)Possibly, but I wouldn't want to test it there yet. Abyssus is called the SC helm for a reason.Current GearThis build is VERY gear dependent. It is focused on taking advantage of a few seldom used interactions to make some frequently used ones seem outright OP. It can be adapted for many situations, but it revolves around a few key items:Death’s Oath – The reason for the build. 6L is only needed if you want to do high dps, but why else would you bother? The + All Stats, almost 2k Armor, Attack Speed, and AOE Chaos Damage. They just need to fix the graphic.Insane Spikey Shield – Since we are scaling EV and ES, the bigger the better.FaceBreaker’s – Damage scaling is key. The unarmed physical damage (980+) is the reason such obscene numbers are possible.Abyssus – You need something to scale with your gloves. Unbuffed, Abyssus accounts for 20,000dps. I do not use the crit part, this is simply the power of 40-60 Physical Damage. You could use bringer, but then you lose Oath (and its weaker). This elemental likely means not HC viable for some. I believe testing will prove otherwise. The 40% increased damage is neutralized by the effect of armor not normally present in an ES build. For example:Normal ES | 100 attack - >100 dmg32% AC + Abyssus (42%) | 100 attack - >142 dmg -> 96.56dmgDaresso’s Salute – Amazing item with a big draw back (-50% ES). This item is powerful for the high resists, increased (60%) melee damage on full life (always), 10% move speed (always), and extended unarmed range. It is used in this build as it appears to only function on normal ES, not the additional ES from shield nodes. This means that while it indicates 50% (900 would go to 600), it is much less impact here. It reduces my ES by about 12.5%.Meginords – Physical Damage, enough said.Rainbow Striders – Spell Block, Mana, ES, Resist All, what’s not to love?There are limited attacks available for unarmed. Infernal blow is the most as a primary attack, peak damage is derived by stacking scaling effects. Overall, I get higher clear speeds with Splash instead of Multistrike even though its lower DPS. The primary reason has to do with the explosion on death elemental.40-50k DPSInfernal Blow + Melee on Full Life + Melee Physical + Faster Attacks + Added Fire + Multistrike20-30K DPSInfernal Blow + Melee on Full Life + Melee Physical + Faster Attacks + Added Fire + Melee SplashAdditional SkillsArctic Armor – Lvl1 Q20 – Additional 7% move speed, chills those around meEnduring Cry – Taunt used to bring mobs closer. The most there, the more damage dealt. Endurance charges are not a bad side effect.Clarity – Regen without using mana leech. Can be swapped for mana leech (and lose faster attacks.This is taking a lot longer than expected, I will update more in the next few days. Last edited by VarthDaver on Sep 11, 2013, 12:33:49 PM