Spoiler: Changelog * Fixed AI never declaring war

* Fixed egalitarian faction unhappiness wrongly being generated by having robot "slave" Pops

* Fixed issue with AI empires switching ethics far too frequently

* Fixed a bug allowing you to terraform planets you don't own in contested space

* Fixed wrongly stacking "was enslaved" happiness modifiers

* Fixed graphical error with Ringworld skies

* Fixed issue with War in Heaven where total occupation would not equal 100% warscore, leading to neverending war

* Added back a couple of old diplomacy rooms and fixed black background on older ones

* Fixed not being able to construct spaceports around Ringworld sections

* Fixed wrong tooltip text on Armageddon bombardment stance

* Hive Minds can now properly use Full bombardment stance

* Fixed egalitarian faction issues appearing before you have any contact with alien empires and thus no ability to fulfil them

* Devouring Swarms now properly get -1000 opinion penalty due to being, well, Devouring Swarms

* Fixed a rare crash when planetary Pops are destroyed

* Fixed crash when rebels take over a planet and defect to another empire

* Fixed missing isolationist faction issue name

* Fixed numerous missing loc strings in languages other than English and Russian

* Can now properly rename civilian ships again

* Fixed missing animation for Armageddon bombardment

* Fixed event that was endlessly firing in the background, causing a performance hit

* Fixed an issue where Xenophobe fallen empire opinion penalty for frontier outposts was calculated strangely, leading to incorrect war declarations

* Fixed primitive enlightenment failing in the early game

* Fixed AI nonsensically replacing buildings in a wasteful way, disregarding tile resources

PLEASE NOTE: THIS IS AN OPT-IN PATCH. IT WILL NOT AUTOMATICALLY UPDATE, YOU HAVE TO CHOOSE TO DO SO VIA STEAM.

Hi all, Jamor here.First of all let me apologize for not being more communicative over the last couple days. We were extremely busy absorbing community feedback and working on the patch, and I wanted to stay with my team to ensure that happened quickly. It was of critical importance to us that we get an improved version of Adams to you with minimum delay.With that said I can now announce that we have an open beta 1.6.1 version available. It has as many fixes for the most common/severe issues as we could fit and still get it to you in time for the weekend. Here's the list of fixes:The reason for this is we wanted to get the patch out with maximum speed. If after a few days in the wild we're convinced the fixes are good and no new issues have been introduced, we'll push it 100% live as an official patch.Here's how to opt in:Steam Library -> right click on Stellaris -> Properties -> Betas -> select to opt in to "1.6.1_beta".Please give it a go and let us know how it works for you.Also, I'd like to offer my sincere personal apology to everyone negatively affected by issues with 1.6.0. We know it hurts when something you care about fails, and believe me, it hurts us too. Software development is a massively complex beast with a million little things all interacting, and with the sheer scale of fixes we brought in with Adams, some things got un-fixed. That's why we dropped everything relating to future development plans to correct this right away. I hope this patch will address the worst concerns, and that you all can have a fun weekend playing the game.