Bind Voodoo Doll

3rd level transmutation (ritual)

Casting Time: 1 minute

Range: 5 feet

Components: V, S, M (a drop of your own blood)

Duration: Instantaneous

Classes: Witch Doctor, Wizard, Warlock



You channel spiritual energies into a humanoid doll. You can use the same Voodoo Doll that you use as a spiritual focus, or craft a separate one. The doll lasts until it is destroyed. It has an AC of 12 and 5 HP and is immune to slashing, piercing, and bludgeoning damage from non-magical weapons.

As a bonus action, you attune your doll to a creature you can see. If you have a piece of the target, such as hair, a scale, or a drop of blood, you can target any creature that is on the same plane as you.

The doll remains attuned to the target until the doll is destroyed, you sever the connection (no action required), or the Remove Curse spell is used on the target. You can have only 1 Voodoo doll attuned at a time. As long as your doll is attuned to the target, you can use an action to use pins or thorns to prick the doll. If you do, the target must make a Constitution saving throw against your spell save DC or be affected by your doll. On a failed save, the target suffers 1d6 necrotic damage or one of the following effects.

Pricking different body parts on the doll will inflict different effects:

Blind: Until the start of your next turn, the target has disadvantage on Wisdom (Perception) checks that rely on sight.

Deafen: Until the start of your next turn, the target has disadvantage on Wisdom (Perception) checks that rely on hearing.

Torso: Until the start of your next turn, the target cannot regain hit points.

Arms: Until the start of your next turn, the target has disadvantage on attacks made with weapons or unarmed strikes

Legs: Until the start of your next turn, the target's speed is reduced by 10 feet

You can choose other effects, such as holding a torch to the doll to cause burns to your target. Work with your DM to determine what effects you can inflict with your voodoo doll.