JIM LO SCALZO/EPA-EFE/REX/Shutte

WASHINGTON — President Donald Trump will meet with executives from the video game industry next week to talk about gun violence, the White House announced on Thursday.

Press Secretary Sarah Huckabee Sanders said at the press briefing that the meeting will be in the context of issues of violence and school safety, and the executives will offer their input “to see what they can do on that front.”

But the Entertainment Software Association, which represents video game companies, said the meeting is news to them.

“ESA and our member companies have not received an invitation to meet with President Trump,” the group said in a statement.

Sanders said on Friday that invites began going out on Thursday.

“In terms of the details, we’re still finalizing what that’s going to look like,” she said of the meeting.

While Trump indicated support for a series of gun measures on Wednesday in a meeting with Capitol Hill lawmakers, last week he also talked about the problem with violence in video games and movies, and suggested that the current rating system was not adequate.

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It’s unclear if the White House will seek a similar meeting with studio reps and the MPAA.

In the aftermath of the Sandy Hook shootings in 2012, then-Vice President Joseph Biden held a series of meetings with different groups over the issue of gun violence. He met separately with representatives from the movie and TV business, and later from the video game industry.

No concrete action came out of the meeting, although the White House did recommend more research on the connection between on-screen violence and real life.

The Supreme Court in 2011 struck down a previous attempt by the government to regulate the depiction of violence in video games, concluding that the games were protected by the First Amendment. At issue was a California law that attempted to restrict the sale of violence video games to minors.

The video game industry has long pushed back against claims that there is a link between on-screen violence and real-life acts.