Deadly Combat mod for The Elder Scrolls V: Skyrim

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Update 13 June 2017:



I have uploaded a new variant of the mod: Deadly Combat Lite



This version of the mod is a lightweight version of the full 4.01 mod which is described in the large description below. It still contains all the features that I feel like are important personally, and this is the version I personally recommend using. It still contains all of the features related to Staggering, Timed Blocking, Timed Warding, and Scripted Improvements to NPC AI . It no longer contains Game Setting changes for armor/health/damage/stamina , no other changes to Stamina costs (except for those related to Timed Blocking), and no changes to movement speed . I have decided to remove these, because I feel like other mods (such as Wildcat + Mortal Enemies) do these better. It no longer contains Locational Damage , since I never personally used it, it felt too game-y to me, wasn't accurate enough, and took a lot of CPU time. It no longer contains Ignore Pain spells/Potions , since I also never used them. There is also a NEW FEATURE: magical Ward Spells (even those added by new mods) can now be used to block physical attacks . Melee attacks hitting your Wards will now be fully recognized by the games as blocked attacks (even increasing your Block skill). Arrows/Bolts will bounce off of your Wards instead of penetrating you, and will deal no damage if fired from in front of you (those hitting you in your back will still hurt).



All of these changes together result in improved efficiency, and improved compatibility with other combat mods . If you do like some of the changes I decided to remove, it's still perfectly fine to keep using the full version 4.01, but Deadly Combat Lite is the version I personally recommend .



Recommended Other Combat Mods

I recommend using the following combat mods together with Deadly Combat Lite (this is the setup of combat mods I'll be using myself in my next playthrough):



- Wildcat. I strongly recommend TURNING OFF the Timed Blocking and Injuries features . I don't personally like Injuries because they feel very game-y to me, and I recommend turning off Wildcat's implementation of Timed Blocking because I think it is much too forgiving; it allows you to block for one full second and it still counts as a Timed Block. I use Wildcat primarily as a combat balance mod (changes to damage/stamina).

- Mortal Enemies.

- TK HitStop.

- TK Dodge.

- Dual Wield Parrying. Version 2.52 SKSE is the latest version I personally worked on. According to the comments sections, there seem to be both some disadvantages and some advantages to later versions, so I recommend looking into that and seeing which version you like best.



Compatibility

Deadly Combat should be compatible with pretty much every other mod out there, possibly except for those which implement many of the same / similar features. In the optional files, you'll find a compatibility patch for Ordinator . This file was created for version 9.15 of Ordinator , but likely also works with many earlier/later versions (especially if the changelogs for those versions don't mention anything about Blocking perks) . This compatibility patch will modify many of the Ordinator Block perks, such that it uses the Timed Blocking feature of Deadly Combat instead of the Timed Blocking feature of Ordinator. Exactly the same changes have been implemented in this patch, as were implemented earlier in the DC + Ordinator compatibility patch for Skyrim Special edition. For more details, see: http://www.nexusmods.com/skyrim/mods/9247/?



I recommend loading Ordinator before Deadly Combat, and loading Deadly Combat before the compatibility patch.



Requirements

- Modern Brawl Bug Fix

- SKSE

- SkyUI (for MCM)



Note on Uninstalling

For uninstalling the mod, please instructions of the full version in the longer description below. The mod still features a Customization Lesser Power, with an option to disable the mod. This option should be used prior to uninstalling the mod. I know it would have been nicer to have this option available inside the MCM, but this would require me to put in significantly more time and effort. Since I don't expect to be using the feature to disable the mod myself (I like my own mod), and since I primarily create the mod for myself... I felt like being lazy, and not putting in that effort. The Customization Lesser Power still works, it's just a bit less fancy.



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Everything below here is the long, old description for the ''full'' version 4.01 of the mod.

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Skyrim Special Edition version:



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1. Index

2. Requirements

3. Recommended Mods

4. Mod Description

Optional Files

5. Upgrading From A Previous Version

6. Installation

1. Nexus Mod Manager Installation

2. Manual Installation

7. Uninstallation

1. Nexus Mod Manager Uninstallation

2. Manual Uninstallation

8. Incompatibilities

9. Known Issues/Bugs

10. F.A.Q.

11. Version History

12. Alternative/Similar Mods

13. Permissions & Disclaimer

14. Contact Information

15. Tools Used

16. Credits