Diverse Repertoire

Starting at 6th level, you expand your mystical repertoire with dances that inspire those around you. When you initiate a dance, choose which dance you want to perform. All friendly creatures within a 20 ft radius, excluding yourself, gain the chosen dances's benefits. A creature can only have the benefits of one dance at a given time.



Lion's Prance. All friendly creatures have advantage on Strength checks while within the dance's radius. They also gain a die equal to your Bardic Inspiration die. Once before your dance ends, the creatures can roll this die and add its value to an attack roll. They lose this die if the dance ends or if they leave the radius.

River's Rush. All friendly creatures have advantage on Dexterity checks while within the dance's radius. They also gain an increase to their speed of 10ft until the dance ends.

Knight's March. All friendly creatures have advantage on Constitution checks while within the dance's radius. They also gain a die equal to your Bardic Inspiration die. Once before your dance ends, when targeted by an attack, the creatures can use their reaction to roll this die and add its value to their AC for the duration of the attack. They lose this die if the dance ends or if they leave the radius.

Dolphin's Leap. All friendly creatures have advantage on Intelligence checks while within the dance's radius. They also gain a die equal to your Bardic Inspiration die. Once before your dance ends, the creatures can roll this die and add its value to a spell saving throw. They lose this die if the dance ends or if they leave the radius.

Owl's Glide. All friendly creatures have advantage on Wisdom checks while within the dance's radius. At the start of the dance, you roll a Bardic Inspiration die. The friendly creatures gain temporary Hit Points equal to double the value rolled.

Siren's Seduction. All friendly creatures have advantage on Charisma checks while within the dance's radius, and all creatures within the radius have disadvantage against your spells that cause sleep, fright, or charm.