Incorporeal Substance You are resistant to bludgeoning, slashing, piercing and necrotic as well as vulnerable to radiant damage. If you drop to zero HP you are removed from any body you are currently possessing and rendered unconscious as normal. You cannot use any weapons or armor when not possessing a body as your body only partially interacts with the physical world.

Ethereal Flight. All of your existing movement speeds are reduced to 0, but are not lost. You have a fly speed of 30 feet. You may replicate any movement type for which you have a movement speed (burrowing, climbing, walking, etc.) using your fly speed by pantomiming the motions of movement.

Creature Type. You don’t require air, food, drink, or sleep. Instead, you enter a restful state, remaining semiconscious, for 4 hours a day. While resting, you can dream after a fashion; such dreams are reflexive mental exercises inherent to your consciousness. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Soul Eater Level Proficiency Bonus Features Cantrips Known Spells Known 1st 2nd 1st +2 Possession 0 0 0 — — — — — — — — 2nd +2 Soul Drain, Spellcasting, Possession 3/long rest 2 0 0 — — — — — — — — 3rd +2 Soul summon, 4 0 0 — — — — — — — —

Soul Eater

Possession

As an action, you may attempt to possess a humaonoid creature you can touch. Make a melee attack (STR or DEX modifier + Proficiency bonus), on a hit the creature must make a Charisma saving throw, or be possessed. The DC of this saving throw is 8 + your proficiency bonus + your Charisma modifier. On a failed saving throw, you disappear into the target, and the target loses control of its actions. The creature may repeat this saving throw in one turn, then in one minute, then in one hour, ending the possession on a success and shunting you into a space next to the target.

You now control the body but don't deprive the target of awareness. You can't be targeted by any attack, spell, or other effect and you retain your alignment, Intelligence, Wisdom, Charisma, and class features. You otherwise use the possessed target's statistics, but don't gain access to the target's knowledge, class features, or proficiencies. Any time that the creature takes damage while you possess it, both you and the creature take the damage.

You can only attempt to possess a creature a number of times per long rest equal to your level.

Soul Drain

Starting at second level, once you have possessed a target you can start to drain its life force. It loses hitpoints equal to (d4 + your proficiency bonus + your charisma modifier) every round while you are possessing it. However doing this makes a creatures soul struggle more than ever. Every round you drain a host's soul it can make an additional charisma save, expelling you from its body on a success. Once a host reaches 0 Hitpoints from you draining its soul you can control its body with no further resistence and if you choose to exit the body it will remain in a catatonic state, and will die unless forced take nutrients and fluids.

Spellcasting

Starting at second level you can cast spells. Intellignce is your spellcasting ability. Your spell svae DC is 8 + your proficiency bonus + your INT modifier and you spell attack bonus is your proficiency bonus + your INT modifier. You start knowing 3 cantrips from the Sorcerer spell list at second level and learn further spells from the sorcerer spell list as you level up.

Soul Summon

Starting at third level you can summon the souls you drain from bodies. Once you have drained a bodies soul you can summon it as an action. You can summon souls in this way once per long rest and can only control one soul at a time. The soul retains the memories and voice of its old self and has the stats of a shadow (M.M 269).