Black Kobold Dragonheart

Small humanoid (kobold), lawful evil

Armor Class 22 (natural armor)

22 (natural armor) Hit Points 367 (35d6 + 245)

367 (35d6 + 245) Speed 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA 27 (+8) 14 (+2) 25 (+7) 16 (+3) 15 (+2) 19 (+4)

Saving Throws Dex +9, Con +14, Wis +9, Cha +11

Dex +9, Con +14, Wis +9, Cha +11 Skills Perception +16, Stealth +9

Perception +16, Stealth +9 Damage Immunities acid

acid Condition Immunities frightened

frightened Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26

blindsight 60 ft., darkvision 120 ft., passive Perception 26 Languages Common, Draconic

Common, Draconic Challenge 21 (33,000 XP)

Amphibious. The kobold can breathe air and water.

Innate Spellcasting. The kobold's innate spellcasting ability is Constitution (spell save DC 22, +14 to hit with spell attacks). The kobold can innately cast the following spells

At will: acid splash, pretidigitation, thaumaturgy

1/day: water breathing

Legendary Resistance (3/Day). If the kobold fails a saving throw, he can choose to succeed instead.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The kobold makes three attacks with its claws.

Claw. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) slashing damage plus 5 (2d4) acid damage.

Acid Breath (Recharge 5-6). The kobold exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.