Medieval Factions v3.5

Hey everyone! The developer team for Medieval Factions has been working on the v3.5 update for Medieval Factions for some time now. I'm happy to announce that we're finally ready for testing on Kingdom: Dark Ages. The plugin has been updated on the server, and you can expect the following changes.

Additions

The max power of a faction owner X times greater than normal and the max power of an officer to be Y times greater than normal. On our server these values will be 2 and 1.5. This means that faction owners will have a max power of 40, officers will have a max power of 30 and regular members will have a max power of 20.



The number of officers you can now have is limited by 1 + (1 per N members). On our server, N will be 5. This means that a faction with 5 members will have a limit of 2 officers. As another example, a faction with 15 members will have a limit of 4 officers.



Power Decay is now a feature, and it is extremely customizable. On our server, power will begin to decay two weeks after going inactive, and it will decay by 1 every day until the player logs back on.

Players are now alerted upon login if their faction is exceeding their demesne limit.

Faction names should now have a limit on how long they can be.

Factions can now vassalize other factions.

Factions can now have a liege faction.

Factions are unable to declare war on vassals unless they have the same liege.

Fixes

When players are promoted, the alert message is now green instead of red.

Players can no longer promote members of their faction multiple times.

Land claims and locked objects no longer bleed into other worlds by coordinates.

Tweaks

War declarations and peace agreements are now broadcasted to all online players.

Players are now informed of how much their power increases during the scheduled power increase.

The /f power command output now shows max power level in addition to power level.

The output of the /f list command has been cleaned up.

The following blocks are now lockable: warped and crimson doors, all types of fence gates, all types of trapdoors, furnaces, anvils and barrels.

Players in other factions can now access locked blocks if they are given access no matter what territory it is in.

If You Find Bugs

If you find any problems with the new version, please let someone on Staff know, preferably one of the plugin developers or someone on the Tech Staff.

Have fun playing!

