Overview:

This session will take a close look at the games we create and examine them with a different perspective than normal: how do video games hold up when we examine their contents for potential racism, misogyny and homophobia? This session will look at a number of recent games from this perspective, and talk about the positives and negatives that are found within our games. The talk will examine narrative representation, narrative depiction and the game dynamics to see how race, gender and sexuality are treated. Finally, the session will give some tips for how to avoid falling into easy traps when dealing with these issues, and discuss how this can improve the quality of the game.