Priidrik Profile Joined April 2011 Estonia 33 Posts Last Edited: 2013-10-14 07:24:42 #1



Features

Display multiple leaderboard tabs at the same time (e.g. production tab, units tab, etc.) image



Advanced information on the resourcepanel such as upgrades, worker count, army supply, workers lost, army value and more



Customisable on-the-fly with hotkeys to toggle UI elements on or off



Hotkey to hide commandcard and move unit infopanel to the right image



Minimalistic theme that eliminates empty spaces



keeps the standard layout and takes away nothing



Leaderboard (production tab, etc.) is still fully interactive, you can click icons and use mouse to change between tabs image



Clear selection button moved to a more logical location



Possible to toggle background for resourcepanel to make it more easily readable + Show Spoiler +



Spoiler Menu button, help button and social button moved next to minimap



Shows map name above the minimap



Also compatible with non-1v1 or even some arcade games with certain limitations



Compatible with any replay or live game from SC2 WoL, HotS or Starter Edition patch 2.0 (february 2013) and newer

Download



link





Install instructions

Place the file you downloaded to this folder:

Windows: /My Documents/Starcraft II/Interfaces/[Here]



Mac: users/(username)/library/application support/blizzard/Starcraft II/Interfaces/[Here]

In SC2 go to options -> gameplay and select "Standard Enhanced" from the Observer Interface drop down menu + Show Spoiler +

Resourcepanel guide







Things to note

Current worker count is not to be confused with worker supply (worker supply would be worker count + workers in production). This is why worker count + army supply =/= used supply.



Army supply count is exactly what it says, meaning it represents army units on the map + army units in production, the same way the standard supply count works (units on map + units in production)



Army value (in minerals or gas) however doesn't include units in production



Unit repair cost is not shown in army value, however when a repaired unit is lost, it does appear in army units lost in value (unit does go more expensive when repaired, but the cost is added once the unit is lost)



Workers lost count is actually workers-killed-by-opponent count



Units lost tab, is also actually units-killed-by-opponent tab. This means that manually detonated banelings, banelings detonated against structures or any units killed by friendly fire, direct or splash, aren't shown. Also note that since this feature was enabled by blizzard with patch 2.0.10. (late july 2013), this tab will not work when using replays from previous patches.



User can not be assigned to a player slot when using resume from replay feature (blizzard's design choice) + Show Spoiler +



Spoiler I can not change any of these due to limitations with interface mods. All these numbers are pulled from the game, I only have control over where they are placed on the screen.

Bugs

Archons, regardless of which templars they are made from, are always considered to cost 100/300 as if they were made from two high templars (blizzard's bug)



Army value count has another blizzard's bug with archons, that templars stay there as "zombies", for exaple let's say you make an archon from two dark templars, your army value is increased by 100/300 without subtracting the dark templars even when archon is killed (was my mistake, redownload file to apply fix, sorry for inconvenience)

Hotkey guide



Use these hotkeys to toggle UI elements on or off. All the default hotkeys follow the combination of Shift+[a specific key]. Below is a chart which shows how the hotkeys are laid out on a standard QWERTY keyboard and list of all hotkeys with UI elements that each of them controls. If you wish to customise hotkeys or change what's on and what's off by default when you load a map scroll down to settings section.





Shift+W - Hides entire UI



Shift+R - Resourcepanel



Shift+T - Additional structures tab (1v1 only)



Shift+U - Additional units tab (1v1 only)



Shift+O - replay controls and player POV selection



Shift+G - upgrades (1v1 only)



Shift+L - Units lost tab (1v1 only)



Shift+X - Unit portrait



Shift+C - Controlgroups



Shift+V - hides commandcard and moves infopanel to the right



Shift+B - Resourcepanel background



Shift+N - Map name



Shift+M - Buttons next to minimap (menu, ping, etc.)





Default hotkeys are set up very similarily to Starcraft II's default english hotkeys. For instance "Shift+U" opens the additional units tab, and "U" is the blizzard's hotkey to set the leaderboard to display the units tab (image:





Settings



You can use __SETTINGS.SC2layout file to customise which UI elements are on or off by default and hotkeys that toggle them. The file is contained within the interface file. You can access it by following these steps.

Open the interface file in the SC2 editor

navigate to the UI module (a button in the top middle)

when the UI editor pops, select __SETTINGS file (the top most file on the left hand side file list)

make neccesary modifications on the right hand side panel

Be sure to follow the instructions there (green text). Also don't forget to save.







Enjoy,



Priidrik



+ Show Spoiler + u/priidrik on reddit



Priidrik.814 on EU battle.net



+ Show Spoiler + And Special thanks to...

Blizzard for enabling such feature and releasing a couple of these mods that i used to learn a few things about making an interface mod



Ahli and the GameHeart team for releasing their interface mod which i also used to learn how to do a few things



computerhope.com for a keyboard layout image that is one of first that comes up when you google "keyboard"

Use these hotkeys to toggle UI elements on or off. All the default hotkeys follow the combination of Shift+[a specific key]. Below is a chart which shows how the hotkeys are laid out on a standard QWERTY keyboard and list of all hotkeys with UI elements that each of them controls. If you wish to customise hotkeys or change what's on and what's off by default when you load a map scroll down to settings section.Shift+W - Hides entire UIShift+R - ResourcepanelShift+T - Additional structures tab (1v1 only)Shift+U - Additional units tab (1v1 only)Shift+O - replay controls and player POV selectionShift+G - upgrades (1v1 only)Shift+L - Units lost tab (1v1 only)Shift+X - Unit portraitShift+C - ControlgroupsShift+V - hides commandcard and moves infopanel to the rightShift+B - Resourcepanel backgroundShift+N - Map nameShift+M - Buttons next to minimap (menu, ping, etc.)Default hotkeys are set up very similarily to Starcraft II's default english hotkeys. For instance "Shift+U" opens the additional units tab, and "U" is the blizzard's hotkey to set the leaderboard to display the units tab (image: + Show Spoiler + You can use __SETTINGS.SC2layout file to customise which UI elements are on or off by default and hotkeys that toggle them. The file is contained within the interface file. You can access it by following these steps.Be sure to follow the instructions there (green text). Also don't forget to save.Enjoy,Priidrik Author of Standard Enhanced, a custom observer UI for watching replays. http://www.teamliquid.net/forum/viewmessage.php?topic_id=427113

Everlong Profile Joined April 2010 Czech Republic 1972 Posts #2 Wow, this looks cool.. Good job man!

Ghanburighan Profile Joined January 2011 Estonia 7494 Posts #3 Nice work! Cry 'havoc' and let slip the dogs of war

lolfail9001 Profile Joined August 2013 Russian Federation 12672 Posts #4 Holy molly, now that is a true bunch of random data. Good to see it is customizable on the fly DeMoN pulls off a Miracle and Flies to the Moon

Ambre Profile Joined July 2011 France 415 Posts Last Edited: 2013-08-27 19:32:28 #5 Don't want to sound too harsh, but have you give some thoughts to the amount of information on the screen ?



IMHO there is way too many numbers on the top right corner of the screen. Information curation is part of my daily life/work, but looking at this, as a viewer I would not even try to understand what all those are...



The rest seems nice and well polished though.



Gl "There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley

DirtyBirD Profile Blog Joined November 2005 United States 239 Posts #6 This would look so much nicer if you removed Total Amount Mined, Army Value, and Army Lost Value. Then, make the player names larger and move that bit over to the right sMi.DirtyBirD

Lorch Profile Joined June 2011 Germany 3511 Posts #7 Thank you man, this is exactly what I need to watch replays, in fact I'd actually prefer to use this for playing over the default interface (ofc without all the numbers as that'd be a hack but just how small/little space mini map ctrl groups etc. take up is amazing.



@Ambre: Maybe I'm misunderstanding but to me this isn't something for viewers, this is something for players. And personally I would have created this myself if I could actually programm, so this is exactly what I need.



Feels like christmas, thanks for the sick work!

Iberville Profile Blog Joined May 2010 Canada 207 Posts #8 On August 28 2013 04:37 DirtyBirD wrote:

This would look so much nicer if you removed Total Amount Mined, Army Value, and Army Lost Value. Then, make the player names larger and move that bit over to the right

Unless I'm mistaken, you don't need to use all of the features. Otherwise, I agree fully. Unless I'm mistaken, you don'tto use all of the features. Otherwise, I agree fully. I promise not to make a tasteless joke.

mechengineer123 Profile Joined March 2013 Ukraine 692 Posts #9 On August 28 2013 04:30 Ambre wrote:

Don't want to sound too harsh, but have you give some thoughts to the amount of information on the screen ?



IMHO there is way too many numbers on the top right corner of the screen. Information curation is part of my daily life/work, but looking at this, as a viewer I would not even try to understand what all those are...



The rest seems nice and well polished though.



Gl

I guess some might find it too messy, but personally I think this is perfect, no need to scroll around shitty tabs to find a little piece of information. I guess some might find it too messy, but personally I think this is perfect, no need to scroll around shitty tabs to find a little piece of information.

vaderseven Profile Joined September 2008 United States 2556 Posts #10 Is there a way to make a UI that shows the ordering and timing of buildings (and units and upgrades if thats easy too) that are built?



It would be amazing to show the build orders as they develop.

Incognoto Profile Blog Joined May 2010 France 10199 Posts Last Edited: 2013-09-13 15:29:20 #11 It's a shame they don't allow custom UIs for when people play instead of OBS. Age of empire 3 had that, I bad a blast playing with a semi-transparent and streamlined UI. ^^





Anyway, that's a pretty nice effort you put in there OP, you can be proud of your work. eso-community.net | Age of Empires 3 Community Forum ! | maru lover forever | I LIVE IN USA NOW http://i.imgur.com/EZPrgbW.png

Gowerly Profile Blog Joined July 2011 United Kingdom 770 Posts #12 Be careful of small text. Other casters also have like a (+1820) for minerals per minute being mined after the resources, but they're very small.



For those watching at 240 or 360 (now "Low" and "Medium"), these are unreadable.

Keep this in mind when creating UIs and content. They're always useful to have and it's a shame if you have to miss out due to bandwidth/Twitch! I will reduce you to a series of numbers.

GizmoPT Profile Joined May 2010 Portugal 3033 Posts #13 too much tiny numbers :\ Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!

TXRaunchy Profile Joined June 2013 United States 131 Posts #14 This isn't against the ToS right?

dani` Profile Joined January 2011 Netherlands 2382 Posts Last Edited: 2013-09-13 16:02:28 #15 On September 14 2013 00:55 TXRaunchy wrote:

This isn't against the ToS right?

No.



Start at 28 seconds in this video, Blizzard introduced this themselves for people to play around with.



No.Start at 28 seconds in this video, Blizzard introduced this themselves for people to play around with.

NeThZOR Profile Blog Joined November 2010 South Africa 5205 Posts #16 Will definitely give this UI mod a go. SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa

Priidrik Profile Joined April 2011 Estonia 33 Posts #17 On September 14 2013 00:22 vaderseven wrote:

Is there a way to make a UI that shows the ordering and timing of buildings (and units and upgrades if thats easy too) that are built?



It would be amazing to show the build orders as they develop.



Sadly no, impossible with just an interface mod, even though it is something as simple as that. Just like highlighting what is being chronoboosted on the production tab, that much customisation isn't simply allowed by blizzard.







Sadly no, impossible with just an interface mod, even though it is something as simple as that. Just like highlighting what is being chronoboosted on the production tab, that much customisation isn't simply allowed by blizzard. On September 14 2013 00:27 Incognoto wrote:

It's a shame they don't allow custom UIs for when people play instead of OBS. Age of empire 3 had that, I bad a blast playing with a semi-transparent and streamlined UI. ^^





Anyway, that's a pretty nice effort you put in there OP, you can be proud of your work.



Thank you, glad you like it, and yes, the bottom part would work well for playing as well, if only blizzard would allow that.







Thank you, glad you like it, and yes, the bottom part would work well for playing as well, if only blizzard would allow that. On September 14 2013 00:32 Gowerly wrote:

Be careful of small text. Other casters also have like a (+1820) for minerals per minute being mined after the resources, but they're very small.



For those watching at 240 or 360 (now "Low" and "Medium"), these are unreadable.

Keep this in mind when creating UIs and content. They're always useful to have and it's a shame if you have to miss out due to bandwidth/Twitch!



For streams, that could be a problem, yes but my main target audience were the players, on their own PCs, who want to analyse replays better, with more information, so this allowed me to dodge this issue. But it has been said before, that text is too small, and also that it is in difficult-to-read colors, I will keep all this in mind when making a new version. For streams, that could be a problem, yes but my main target audience were the players, on their own PCs, who want to analyse replays better, with more information, so this allowed me to dodge this issue. But it has been said before, that text is too small, and also that it is in difficult-to-read colors, I will keep all this in mind when making a new version. Author of Standard Enhanced, a custom observer UI for watching replays. http://www.teamliquid.net/forum/viewmessage.php?topic_id=427113

ShnAndrei Profile Joined March 2011 Romania 164 Posts #18 Wow, amazing UI mod for analysing your games. Thank you so much for this! Sorry for the bump, but I really wanted to thanks the creator and also there is nothing obsolete about this UI.

tokinho Profile Blog Joined December 2010 United States 772 Posts #19 Just saw snute using this wanted to say this looks sick!! Beyond One's Grasp

propagare Profile Joined April 2013 Germany 93 Posts #20 Archived this thread and everything in it to our immense huge SC archive. I downloaded and installed it for myself. Got interested in customization.



Feedback: Put a link to this thread in it; if possible clickable.



ggwp! „Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~

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