Prestige Class: Swiftblade

While sorcerers and wizards consider haste one of many spells in their repertoire, swiftblades covet haste above all others. As a swiftblade, your arcane-assisted speed combined with melee skill can turn your first strike into a deadly assault. Swiftblades discover unconventional ways to utilize the haste spell, permanently augmenting their speed and fusing complimentary spell effects into each casting. In a very real sense, swiftblades bond to their chosen spell until the two become immutable.

Prerequisites

In order to advance as a swiftblade, you must meet the following prerequisites (in addition to the multicalssing prerequisites for your existing class):

Dexterity 13 or Strength 13. Swiftblades are martial fighters and need to be able to hold their own in combat.

Swiftblades are martial fighters and need to be able to hold their own in combat. Proficiency in the Arcana skill . Swiftblades require and understanding of magic to affect their haste spells in unique ways.

. Swiftblades require and understanding of magic to affect their haste spells in unique ways. Character level 6th. Swiftblade magic is only for those of powerful souls, and you must be a 6th-level character before you can gain levels in the swiftblade prestige class.

Swiftblade magic is only for those of powerful souls, and you must be a 6th-level character before you can gain levels in the swiftblade prestige class. Ability to cast the spell Haste. A swiftblade without Haste is no swiftblade at all.

A swiftblade without Haste is no swiftblade at all. Proficient in at least one martial weapon. Haste grants the ability to attack more in combat. A swiftblade must be able to capitalize on that bonus.

Haste grants the ability to attack more in combat. A swiftblade must be able to capitalize on that bonus. Complete a special task. You must have spent the entire previous level using all 3rd level spell slots to exclusively cast the spell Haste.

Class Features

Hit Points

Hit Dice: 1d8 per swiftblade level

Hit Points per Level: 1d8 (or 5) + your Constitution modifier per swiftblade level.

Proficiencies

Tools: None

Saving Throws: None

Skills: Your choice of Athletics or Acrobatics.

Equipment

The swiftblade prestige class does not grant any special equipment.

Spellcasting

At each level indicated on the swiftblade table, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a swiftblade, they must decide which class gains each level for the purpose of determining spells per day, caster level, and spells known.

Extra Attack

Beginning at 1st level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Blurred Alacrity

At 2nd level, your understanding of the haste spell makes you difficult to target with melee and ranged attacks. While under the effect of a haste spell that you cast yourself, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight.

Sudden Casting

At 3rd level, you learn how to seamlessly cast the haste spell. When you cast haste, you can change the casting time to 1 bonus action.

Ability Score Improvement

When you reach 4th level, and again at 8th level, you can increase one ability score of your choice by 2, ar you can increase two ability scores of your choice by I. As normal, you can't increase an ability score above 20 using this feature.

Arcane Reflexes

At 4th level, you infuse the energy of previous haste castings into your natural reaction time. You gain a bonus on initiative rolls equal to your arcane spellcasting ability modifier.

Evasive Celerity

At 5th level, your knowledge of the haste spell makes you difficult to target with spells. While under the effect of a haste spell that you cast yourself, you have advantage on the saving throws from individually targeted spells.

Fortified Hustle

At 6th level, you learn how to intuitively absorb the haste spell into your body. While under the effect of a haste spell that you cast yourself, the effect cannot be dispelled by any means. The haste spell otherwise functions as it normally would, is expended normally, and can be reacted to at the moment of casting. Additionally you no longer need to concentrate on the haste.