Hi everybody, Duffy here.

First off, we want to apologize for the lack of updates. Chris and I have a lot of life-stuff going on that has required our attention, but rest assured that Gigargun is always a topic of discussion whenever we are able to meet.

Since we last updated, I’ve been able to take some of the feedback from DC Gameday and tweak the game to be smoother in explanation and gameplay. At the time of this writing I have had one great playtest with the new system that has shown that the changes considerably speed up gameplay and make it more comprehensive to pick up. We look forward to putting it through the wringer and seeing it holds up through multiple scenarios.

But, down to business: this week we’re talking about the fourth and final character class: the Slayer.

Despite their size and power, giants are not invulnerable. By attacking strategic weak points, a properly trained human can effectively weaken and possibly take down a giant.

Unlike the Mech Pilot, Monster Jockey, or Aesir (Titan), the Slayer is unique in that it does not assume a giant-sized form in order to combat giant foes. Rather, Slayers are always at human-size and rely on their equipment, abilities, and techniques in order to take down foes that tower over them.

In the world of Gigargun, Slayers were never intended to be an option in fighting giants. In fact, they were the result of people just trying to survive. In rural areas and locations that were ill-prepared to handle the appearance of giants, people were forced to use what was on hand in order to fight back against their attackers.

Diana Daltrey was one of the first Slayers, fighting on the front lines in the later part of the Gigargun War. She was originally a relief worker in France during the Aurian assault. The Aurians used Dracium, a species of genetically mass-produced giant monster, as foot soldiers in their attack. Daltrey managed to single-handedly take down one of the monsters by using a piece of scrap metal to open its torso.

Using their small size to their advantage, Slayers are able to target a giant’s weak points and hit them for considerable damage. The more daring and effective Slayers actually climb onto their giant adversaries in order to deliver catastrophic melee attacks.

When Diana joined the G.A.R.D., she equipped herself to fight giants as efficiently as possible. To get where she needs to go, Diana built a grapple gun into her arm-guard that allows her to quickly swing through the air and ascend her opponent to where she is at an advantage.

Slayers are highly skilled in avoiding attacks from giants, but are still only about as tough as your average human. Just one lucky hit from even the weakest giant is able to take any Slayer out of the fight! To make sure she has all her bases covered, Diana wears Impact Armor to protect her from giant attacks.

Each Slayer carries into battle a unique melee weapon that is specially made to fight giants. This is their Lance, which is a given weapon type specially reinforced so human hands can deliver damage to colossal opponents.

Diana wields Spite Claw, a heavily modified sword, as her Lance. She is able to use it to perform techniques like:

HELL’S HEART: Diana deals critical damage to any giant at a much higher rate than normal.

ST. GEORGE: While attacking a giant enemy she has grappled, Diana’s strength is doubled.

Diana also has a number of Quirks that benefit her as well. They are:

QUICK-WITTED: She can add her Wit Skill to any standard attacks.

TACTFUL: She can bide her time in order to land a blow on enemies more easily.

CHALLANGER: Diana’s unwillingness to back down helps her odds of survival.

BULLY: Her strength factors into her ability to intimidate/convince people.

On top of that, Diana has talents specific to her class:

BUCKLE DOWN: Diana has years of experience scaling giant beings that wish to crush her. As a result, she can keep a good grip even if she takes damage while climbing.

SLINGER: Diana is so skilled with her grappling hook that she can zip across large distances without slowing down.

A Slayer’s true value comes from their ability to support their allies in battle. Due to their small size, Slayers can target vulnerable areas much easier to cripple them, leaving them open to attack from larger allies. This makes the Slayer an invaluable asset in any team.

Overall, the Slayer is a tough-as-nails fighter who can hold their own in a fight. However, the Slayer truly excels at aiding their allies in ways no other class can.

What do you think of the Slayer? Let us know in the comments!