First Map - KOTH version of future 5cp

With koth_ohana_a6 I have added more paths, cover and filled in a lot of space. The point of this update was to reduce a lot of the open space which would have hindered a3. I've always loved vents in games, and wanted to add some without it being too centred like those on turbine. These allow for flanking and makes a snipers job a little more taxing than the previous build. If any of you are wondering why the map has been released at a3 and a6 and no in between's, it's due to what I see as large tasks. I like to focus on big changes, so every time I make one, I want to be seperate. Once again, throw feedback at me! Last build got a highlander player giving me feedback on doors and spawn exits, I want more of that! Thanks and have a good day!