Welcome dungeon crawlers one and all! It’s been over two months since our last update. Things have been a bit slower around the Dungeon as of late, but in such a long time we’ve managed to accrue quite a list of notable changes:

Gods

Gozag



Branch bribing works on any intelligent monster in the branch, based on HD and a branch factor.





Branch allies are permanent, but won’t leave their home branch.





You can bribe the Dungeon, Depths, Tomb, Crypt, and Pan now! Greed is good.



Ashenzari



Reskilling ability now costs less piety and works faster, and can reduce skill levels to 0.





The Scrying ability is granted at 1* piety, the passive skill boost at 2*, and SInv at 3*.



Xom makes fewer chaos clouds. You’re welcome.



Ru’s Sacrifice Eye gives only one amulet’s worth of inaccuracy penalty.



All altar-based abilities have been moved to the ability menu, and are hence immediately usable when granted: Zin’s Donate Gold and Cure All Mutations, Kiku’s Bless Weapon and Gift Necronomicon, Lugonu’s Bless Weapon, and The Shining One’s Bless Weapon.

Monsters

New monster: Juggernauts, terrifying giants that lurk in Depths. They move quickly and deliver fantastically punishing blows, but must rest after each attack. Don’t get jugged!



Death cobs now have a hunger draining attack and deal significant damage. Don’t get cobbed!



Hunger draining attacks on Hungry Ghosts and Death Cobs apply whenever the attack hits, not only if damage is done.



Polyphemus can literally (1st definition) throw his Yaks at the player. We’re just as amazed as you are.



Salamander genus monsters now all move normal speed and are fast in lava. Because that’s how it is in nature.



Demonspawn Warmongers no longer cast Grand Avatar and can sometimes generate with a shield.



Salamander Stormcallers’ Firestorm spell does more damage.



Monsters have lost some relatively ineffective spells like Animate Dead, Simulacrum, and Hellwings no longer have Teleport Other.



Polar bears, Black Bears, and your common backyard Kraken no longer try to flee at low HP.



Wolves and Wargs have been taking howling classes and can now howl competently.



Wandering Mushrooms no longer spawn as hostile monsters, but you can still make them through Fedhas.



Lots of new tiles for things like Giants, Smoke demons, Crocodiles, Quokkas, and terrible 3-headed serpents that lurk in the very Hells beneath.

Player and Dungeon (for they are one…)

(for they are one…) Corrosion applies -4 to both AC and Slaying instead of -5 and -3 respectively.



Most random feature mimics are gone, save for those mimicing shops and portals.

Spells

Darkness is now level 5 instead of level 6! That’s an entire spell level of terrific savings!



Casting Haunt no longer causes Sickness. We were….sick of it.



Casting Malign Gateway no longer drains Int. We hope….you get the h Int .

.

The Corpse Rot spell rots all corpses in LOS, not just those 5 tiles away.



Ozocubu’s Armor and Stoneskin now no longer give respective bonuses to Ice Form and Statue Form.



The Singularity spell is no more. Don’t worry about the Moon Troll, he’s been practicing his Caustic Bolt.

Items

The Sack of Spiders has a better spider distribution that’s been certified by spider actuaries. It makes more appropriate spiders at the low and high ends of evocations and fewer ally-nuking orb spiders.

The Crown of Eternal Torment is gone. May discussions as to whether it was OP or Meme torment us no more…



The Ephemeral Infusion effect is no more. The Elixir card now directly heals allies, and Demonspawn Bloodsaints don’t need it, since they no longer lose HP when casting Legendary Destruction.



High-level spellbooks no longer restrict learning or identification based on spell skills.



The contamination over time from Maxwell’s Cage has been reduced by 20%.

We’ll try to have at least monthly updates from now on. Don’t forget to let it end in Hellfire!