Kerberos cant even keep its own website working..I wouldnt hold your breath for that october release date..Im wondering about the lack of gameplay examples though..perhaps these devs have fallen down into the same trap Quicksilver did during moo3's development...is it possible the "fun" was lost given gameplay changes and the move to an "empire" base? Kerberos has shown its willingness to release buggy products so my guess is that the problem is more fundamental than bugswatting.