ch33psh33p Profile Blog Joined October 2010 3039 Posts #2 Great fix for Belshir, should certainly be called Zergshir beach less now. Not sure about the changes on Terminus, rocks at third are just so... @_@ secret - never again

Indrium Profile Joined November 2010 United States 2222 Posts #3 Great info, thank you!

kineticSYN Profile Joined May 2011 United States 853 Posts #4 destructible rocks ;_;



pretty decent changes all around, still think belshir beach is an awful map though :S IMMvp #1 :)

Torte de Lini Profile Blog Joined September 2010 Germany 30668 Posts #5 NOOOOOOOOO DESTRUCTIBLE ROCKS



UGH! Hit by the Blizzard virus https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Chocolate Profile Blog Joined December 2010 United States 2304 Posts #6 Grrrrr Terminus changes

Oh well the Bel'Shir changes look pretty good

johnnywup Profile Blog Joined August 2010 United States 3595 Posts #7 awesome! i like the changes.

justinpal Profile Joined September 2010 United States 3262 Posts #8 Very nice post <3. I like how everything was presented so simply with no random "I think this will make Zerg super good on this..." This is how everything should be presented. Never make a hydralisk.

usethis2 Profile Joined December 2010 2164 Posts #9 Not sure what the rationale for the Terminus change. I mean, it does seem to cripple Terran' expansion but not sure how much it will help P/Z.

ramon Profile Joined April 2011 Germany 3008 Posts #10 thanks for the post, interesting changes, probably for the better (no rocks on third of terminus would just make toss and mech way too happy) bisu

Sandro Profile Joined April 2011 897 Posts #11 Here I was thinking GOM was going to add a whole new slew of maps that are unfavorable to Terran or something.

Arcanne Profile Joined August 2010 United States 1514 Posts #12 terminus change is a pvz buff hah Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter

Imbak333 Profile Joined April 2011 Canada 49 Posts #13 Not sure if im happy about the removal of the highground guarding each main on belshir. Im sure its more balanced and all, but I thought it produced a cool scenario in every game on that map someday

Oboeman Profile Joined January 2011 Canada 3958 Posts #14 uhhh did they gave any explanation behind why they were making these changes?

The terminus ones bother me.



The belshir beach ones bug me just because that highground feature was cool and unique.

Kiyo. Profile Joined November 2010 United States 2212 Posts Last Edited: 2011-09-17 02:37:44 #15



Blizzard should make Daybreak a ladder map Terminus seemed fine, I wonder if they added rocks because Blizzard is considering making it a ladder map(like what happened with Tal'Darim)?Blizzard should make Daybreak a ladder map KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII

TicketoHELL Profile Joined April 2010 Canada 364 Posts #16 On September 17 2011 11:37 Oboeman wrote:

uhhh did they gave any explanation behind why they were making these changes?

The terminus ones bother me.



The belshir beach ones bug me just because that highground feature was cool and unique.

its to help the protoss struggle in GSL obv nice buff for protoss imo

idk how tvz will play out though its to help the protoss struggle in GSL obv nice buff for protoss imoidk how tvz will play out though (づ.ㅡ) 부비적 (ㅡ.ど) 부비적 (づ.ど) 부비부비

Sandro Profile Joined April 2011 897 Posts #17 On September 17 2011 11:43 TicketoHELL wrote:

Show nested quote +

On September 17 2011 11:37 Oboeman wrote:

uhhh did they gave any explanation behind why they were making these changes?

The terminus ones bother me.



The belshir beach ones bug me just because that highground feature was cool and unique.

its to help the protoss struggle in GSL obv nice buff for protoss imo

idk how tvz will play out though its to help the protoss struggle in GSL obv nice buff for protoss imoidk how tvz will play out though

I'm happy they helped Protoss but GOM needs to make the maps a little more unfavorable to Terran. I'm happy they helped Protoss but GOM needs to make the maps a little more unfavorable to Terran.

Yew Profile Blog Joined July 2011 United States 940 Posts #18 Bel'shir change was needed badly, zergs dominated that map in ZvT and ZvP

eviltomahawk Profile Blog Joined August 2010 United States 11024 Posts #19 Hmmm, the Terminus change at the 3rd bases kinda remind me of the changes to Tal'Darim to make it a ladder map. Perhaps a subtle hint that Terminus might eventually make it into the ladder? I do like it a bit more than Tal'Darim.



Also, I'm not sure if I agree with the removal of the high ground thing at the main base choke on Belshir. I always liked having a bit of high ground advantage there for early defense. If it helps balance out the map, then I guess I'm fine with it. ㅇㅅㅌㅅ

ZeromuS Profile Blog Joined October 2010 Canada 12923 Posts #20 Looks like the maps are a little less Zerg Favoured in the PvZ matchup now ... Hurray!! Strategy Overwatch is awesome | Support is the best role | @TL_ZeromuS | www.twitch.tv/Zeromus_

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