Later Burly found more, EVEN THE TV SIZE OMFG:Burly said: ↑ Polygon:Otherwise, the two games will remain largely identical to their older counterparts. But at a Los Angeles press event on Wednesday, I was treated to a bit ofon the Switch console, and was pleasantly surprised by how much it holds up and by how good it looks on a 60-inch TV. The increased frame rate allows for smoother gameplay, so you can dodge attacks with relative ease and finish off enemies with your chainsaw boots. I know a lot of people would’ve hoped for 1080p and 60fps, but even at 720p, it looks great.Filip:In regards to the amount of content included, both games seem to have remained virtually identical to their previous counterpart consoles. Despite the game's lower resolution, they both looked absolutely stunning on the 60-inch TV I played on, and the increased frame rate provided a much smoother play experience which made my time with the game much more enjoyable as a whole. A lot of us were expecting 1080p/60 fps for this one, but even while running at 720p, it still manages to look fantastic.It's really easy to tell now. Just read one of his reviews (*edit Op-ed) and look for keywords that stand out.----------------------------------IGN's Octopath traveler article, July 17 2018:Square Enix has created what feels like aworld thatthe 2D RPG dungeon maps of the 16-bit console era and transcends them into the third dimension — complete with atmospheric lighting and shadow effects from the modern era.So I just googled "octopath traveler" and "storybook" and got the original.Polygon's Octopath Traveler review, July 12 2018:The developers have created aworld thatthe dungeon maps of 16-bit console RPGs into threedimensions, then soaks everything in atmospheric lighting and shadow effects.