Song of Swords is a dark, low-fantasy tabletop roleplaying game that focuses on lethal, tactical combat, with a library of arms and armor inspired by real history.

In combat and through roleplay, your character’s choices and preparedness have immediate impact and severe consequences in Song of Swords. The game uses a dice pool system that only requires d10s. With a detailed wounds system, and the freedom to decide exactly where and how you attack, combat is a thrilling, and often deadly dance.

Inspired by themes and cultures of real-world history, Song of Swords takes place on the continent of Vosca, within the Tattered Realms. It is a rich setting filled with familiar fantasy elements, but below the surface, a dark and sinister world awaits.

The game caters to all players, no matter your campaign or character: play soldiers or gritty mercenaries in historical campaigns, or shrewd sorcerers and cunning elves in high- or low-fantasy campaigns!

Characters that act according to their core nature, pursuing their goals, are rewarded for their efforts and are able to advance their martial proficiency, abilities, and skills. This makes advancement a more rewarding experience than grinding through hordes of enemies.

CORE RULEBOOK CONTENTS

The Core Rulebook focuses on Song of Sword's main draw: realistic combat and equipment. Supplementary books include rules for magic (Magic Compendium) and beast combat (Hunter's Handbook), which are scheduled to be released in the first quarter of 2019.

For more information about other supplementary materials, visit our Kickstarter page: https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game/

The chapters and appendices of the Core Rulebook include:

1: Introduction 12: Melee Weapons Appendix A: Hit Locations and Target Zones 2: Character Creation 13: Missile Weapons Appendix B: Wound Charts 3: Arc, Advancement and Luck 14: Prosthetics Appendix C: Map of Vosca 4: Attributes 15: Shields Appendix D: Character Sheet (colorized) 5: Races 16: Armor Appendix E: Glossary 6: Boons and Banes 17: Burdinadin Armory 7: Skills 18: Mounts and Beasts 8: Social Class and Wealth 19: Combat 9: Schools and Proficiencies 20: Adventuring 10: Talents 21: Actions and Maneuvers 11: Equipment 22: Wounds and Recovery

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