Another month has gone by. Developing for Hololens was a very emotionally rewarding experience. You can see your creations in action and share your experience with others. Of course, the happiness is only amplified because of all the frustration that happened during debugging, before you get everything to work as designed.

Without further ado, here is my playing around with Hololens Part 2. Work-in-progress using spatial mapping, custom voice commands, custom animations, and simple AI scripts.

Watch me dodge the “bullets” after I activate the enemy AI. I am sure this was 1000 times easier than what Neo did against Agent Smith in Matrix.

Special thanks to Hololens Developer Forum for Q&A, and to “All * Star Characters” for their free Female Warrior set.

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