Posted 15 June 2015 - 04:27 PM

Tuesday, June 16th @ 10AM – 1PM PDT

Patch Number: 1.3.405.0

Change Log

New 'Mechs

This 'Mech is currently only available to eligible Wave 3 owners



Release date for MC: August 18th



Release date for C-Bills: September 15th

Spoiler Tonnage: 65



Engine: 325 XL

Top Speed: 81 kph

Armor Type: Ferro-Fibrous



Internal Structure: Endo-Steel



Fixed Weapons & Equipment:

Head: Fixed Armor Slot

Left Arm: Fixed Armor Slot x2

Left Torso: Fixed Armor Slot, Fixed Structure Slot

Center Torso: Engine, Fixed Armor Slot, Fixed Structure Slot

Right Torso: Fixed Structure Slot

Right Arm: Fixed Armor Slot x2

Left Leg: Fixed Structure Slot x2

Right Leg: Fixed Structure Slot x2

Heat Sinks: 13 Double



Jump Jets: 0 (0 Max)



Movement Archetype: Medium

Spoiler Torso Movement:

90 degrees to each side.

25 degrees up and down.

Arm Movement:

0 degrees to each side.

30 degrees up and down.

Armor: 364



Weapons & Equipment:

Left Arm: LB 5-X AC, LB 5-X AC Ammo x2

Left Torso: LRM 10, ER Medium Laser, LRM Ammo x2

Right Torso: SRM 2, SRM Ammo, Gauss Ammo x2

Right Arm: Gauss Rifle

OmniPod Hardpoints:

Left Arm: 1 Ballistic

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed Left Torso: 1 Energy, 1 Missile

Right Torso: 1 Missile, 1 AMS

Right Arm: 1 Ballistic

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed

Heat Sinks: +0 Double



Jump Jets: 0 (0 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

OmniPod Quirks (not reflected in above values):

Set Bonus: +2.5% XP Bonus

30% C-Bill Bonus

Spoiler Torso Movement:

90 degrees to each side.

25 degrees up and down.

Arm Movement:

0 degrees to each side.

30 degrees up and down.

Armor: 364



Weapons & Equipment:

Left Arm: LB 5-X AC, LB 5-X AC Ammo x2

Left Torso: LRM 10, ER Medium Laser, LRM Ammo x2

Right Torso: SRM 2, SRM Ammo, Gauss Ammo x2

Right Arm: Gauss Rifle

OmniPod Hardpoints:

Left Arm: 1 Ballistic

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed Left Torso: 1 Energy, 1 Missile

Right Torso: 1 Missile, 1 AMS

Right Arm: 1 Ballistic

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed

Heat Sinks: +0 Double



Jump Jets: 0 (0 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

OmniPod Quirks (not reflected in above values):

Set Bonus: +2.5% XP Bonus



Spoiler Torso Movement:

90 degrees to each side.

25 degrees up and down.

Arm Movement:

0 degrees to each side.

30 degrees up and down.

Armor: 364



Weapons & Equipment:

Left Arm: ER Large Laser, Flamer, Machine Gun

Left Torso: ER Medium Laser x3, Ultra AC/20 Ammo x3, Machine Gun Ammo

Right Torso: Ultra AC/20

Right Arm: ER Large Laser, Medium Pulse Laser, Machine Gun

OmniPod Hardpoints:

Left Arm: 2 Energy, 1 Ballistic

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed Left Torso: 3 Energy

Right Torso: 1 Ballistic

Right Arm: 2 Energy, 1 Ballistic

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed

Heat Sinks: +0 Double



Jump Jets: 0 (0 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

OmniPod Quirks (not reflected in above values):

Set Bonus: +2.5% XP Bonus



Spoiler Torso Movement:

90 degrees to each side.

25 degrees up and down.

Arm Movement:

0 degrees to each side.

30 degrees up and down.

Armor: 364



Weapons & Equipment:

Left Arm: ER PPC, Large Pulse Laser

Left Torso: Medium Pulse Laser, TAG

Right Torso: Medium Pulse Laser, Active Probe

Right Arm: ER PPC, Large Pulse Laser

OmniPod Hardpoints:

Left Arm: 2 Energy

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed Left Torso: 2 Energy

Right Torso: 1 Energy

Right Arm: 2 Energy

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed

Heat Sinks: +0 Double



Jump Jets: 0 (0 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

OmniPod Quirks (not reflected in above values):

Set Bonus: +2.5% XP Bonus



Spoiler Torso Movement:

90 degrees to each side.

25 degrees up and down.

Arm Movement:

0 degrees to each side.

30 degrees up and down.

Armor: 364



Weapons & Equipment:

Left Arm: SRM 6, Ultra AC/2, Ultra AC/2 Ammo

Left Torso: LRM 15, LRM Ammo x2, SRM Ammo x2

Right Torso: LRM 15, LRM Ammo x2, SRM Ammo x2

Right Arm: SRM 6, Ultra AC/2, Ultra AC/2 Ammo

OmniPod Hardpoints:

Left Arm: 1 Ballistic, 1 Missile

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed Left Torso: 1 Missile

Right Torso: 1 Missile

Right Arm: 1 Ballistic, 1 Missile

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed

Heat Sinks: +0 Double



Jump Jets: 0 (0 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

OmniPod Quirks (not reflected in above values):

Set Bonus: +2.5% XP Bonus



This 'Mech is currently only available to eligible Wave 3 owners



Release date for MC: August 4th



Release date for C-Bills: September 1st

Spoiler Tonnage: 95



Engine: 380 XL

Top Speed: 64.8 kph

Armor Type: Ferro-Fibrous



Internal Structure: Standard



Fixed Weapons & Equipment:

Head: Fixed Armor Slot

Left Arm: Fixed Armor Slot

Left Torso: MASC Mk IV

Center Torso: Engine, Fixed Armor Slot x2

Right Torso: Double Heat Sink, Fixed Armor Slot x2

Right Arm: Fixed Armor Slot

Left Leg: Jump Jet x2

Right Leg: Jump Jet x2

Heat Sinks: 16 Double



Jump Jets: 4 (4 Max)



MASC Capable?: Yes



Movement Archetype: Huge

Spoiler Torso Movement:

70 degrees to each side.

25 degrees up and down.

Arm Movement:

30 degrees to each side with 2 Lower Arm Actuators.

10 degrees to each side with 1 Lower Arm Actuator.

0 degrees to each side with 0 Lower Arm Actuators. 30 degrees up and down.

Armor: 518



Weapons & Equipment:

Left Arm: Gauss Rifle, Double Heat Sink

Left Torso: Gauss Ammo x2

Right Torso: Machine Gun x2, Machine Gun Ammo

Right Arm: ER Large Laser x2, Double Heat Sink x2

OmniPod Hardpoints:

Left Arm: 1 Ballistic

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed Right Torso: 2 Ballistic

Right Arm: 2 Energy

Lower Arm Actuator: Allowed

Hand Actuator: Allowed

Heat Sinks: +3 Double



Jump Jets: 4 (4 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

OmniPod Quirks (not reflected in above values):

Set Bonus: +2.5% XP Bonus

30% C-Bill Bonus

Spoiler Torso Movement:

70 degrees to each side.

25 degrees up and down.

Arm Movement:

30 degrees to each side with 2 Lower Arm Actuators.

10 degrees to each side with 1 Lower Arm Actuator.

0 degrees to each side with 0 Lower Arm Actuators. 30 degrees up and down.

Armor: 518



Weapons & Equipment:

Left Arm: Gauss Rifle, Double Heat Sink

Left Torso: Gauss Ammo x2

Right Torso: Machine Gun x2, Machine Gun Ammo

Right Arm: ER Large Laser x2, Double Heat Sink x2

OmniPod Hardpoints:

Left Arm: 1 Ballistic

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed Right Torso: 2 Ballistic

Right Arm: 2 Energy

Lower Arm Actuator: Allowed

Hand Actuator: Allowed

Heat Sinks: +3 Double



Jump Jets: 4 (4 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

OmniPod Quirks (not reflected in above values):

Set Bonus: +2.5% XP Bonus



Spoiler Torso Movement:

70 degrees to each side.

25 degrees up and down.

Arm Movement:

30 degrees to each side with 2 Lower Arm Actuators.

10 degrees to each side with 1 Lower Arm Actuator.

0 degrees to each side with 0 Lower Arm Actuators. 30 degrees up and down.

Armor: 518



Weapons & Equipment:

Left Arm: Large Pulse Laser x3, Double Heat Sink

Right Torso: Machine Gun x2, Machine Gun Ammo

Right Arm: ER Medium Laser x4, Double Heat Sink x2

OmniPod Hardpoints:

Left Arm: 3 Energy

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed Right Torso: 2 Ballistic

Right Arm: 4 Energy

Lower Arm Actuator: Allowed

Hand Actuator: Not Allowed

Heat Sinks: +3 Double



Jump Jets: 4 (4 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

OmniPod Quirks (not reflected in above values):

Set Bonus: +2.5% XP Bonus



Spoiler Torso Movement:

70 degrees to each side.

25 degrees up and down.

Arm Movement:

30 degrees to each side with 2 Lower Arm Actuators.

10 degrees to each side with 1 Lower Arm Actuator.

0 degrees to each side with 0 Lower Arm Actuators. 30 degrees up and down.

Armor: 518



Weapons & Equipment:

Left Arm: Ultra AC/20

Left Torso: Ultra AC/20 Ammo x3

Right Torso: ER Medium Laser, AMS, AMS Ammo

Right Arm: ER PPC, Double Heat Sink x3

OmniPod Hardpoints:

Left Arm: 1 Ballistic

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed Right Torso: 1 Energy, 1 AMS

Right Arm: 1 Energy

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed

Heat Sinks: +3 Double



Jump Jets: 4 (4 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

OmniPod Quirks (not reflected in above values):

Set Bonus: +2.5% XP Bonus



Spoiler Torso Movement:

70 degrees to each side.

25 degrees up and down.

Arm Movement:

30 degrees to each side with 2 Lower Arm Actuators.

10 degrees to each side with 1 Lower Arm Actuator.

0 degrees to each side with 0 Lower Arm Actuators. 30 degrees up and down.

Armor: 518



Weapons & Equipment:

Left Arm: SRM 6 x2, SRM Ammo x3

Left Torso: ER Small Laser, Double Heat Sink

Right Torso: Small Pulse Laser x2, Double Heat Sink x2

Right Arm: Large Pulse Laser, Medium Pulse Laser x3, Small Pulse Laser x3

OmniPod Hardpoints:

Left Arm: 2 Missile

Lower Arm Actuator: Allowed

Hand Actuator: Allowed Left Torso: 1 Energy

Right Torso: 2 Energy

Right Arm: 7 Energy

Lower Arm Actuator: Not Allowed

Hand Actuator: Not Allowed

Heat Sinks: +3 Double



Jump Jets: 4 (4 Max)



ECM Capable?: No



Module Slots:

Mech: 1

Consumable: 2

Weapon: 2

OmniPod Quirks (not reflected in above values):

Set Bonus: +2.5% XP Bonus



Mastery Bundles

3 'Mech Bays



Hero Mech - GRF-1E "Sparky"



Champion Mech - GRF-1S(C)



Standard Mech - GRF-2N



30 Days Premium time

3 'Mech Bays



Hero Mech - TBT-LG "Loup de Guerre"



Champion Mech - TBT-7M(C)



Standard Mech - TBT-3C



Trebuchet Statue Cockpit Item



30 Days Premium time

3 'Mech Bays



Hero Mech - JM6 - FB "Firebrand"



Champion Mech - JM6-A(C)



Standard Mech - JM6-S



JagerMech Statue Cockpit Item



30 Days Premium time

3 'Mech Bays



Hero Mech - BNC-LM "La Malinche"



Champion Mech - BNC-3M(C)



Standard Mech - BNC-3E



30 Days Premium time

New Equipment

Similar to Jump Jets, MASC can only be equipped on MASC-capable 'Mechs, and the size of the MASC item is based on the max tonnage of the 'Mech.

The Executioner is currently the only 'Mech capable of equipping MASC.

The Shadow Cat (releasing July 21st) will also be MASC-capable. MASC can be equipped in any location with enough free critical slots.

A 'Mech can have only one MASC item equipped to it.

MASC is always fixed equipment in OmniMechs.

By default, MASC is activated by holding down the Left Alt key.

Players can also bind a key to toggle MASC on/off but it is unbound by default.

While active, MASC does the following:

Imparts its bonuses on the 'Mech (see below).

Fills a gauge that appears near the center of the screen.

Shakes the 'Mech’s targeting reticle.

When MASC is deactivated, there is a slight cooldown before the reticle returns to normal. When MASC is not active, the gauge automatically drains.

If the MASC item is destroyed, it immediately ceases to function.

There are no other effects from its destruction.

If the gauge reaches 75% or higher, damage is immediately applied to the internal structure of each of the 'Mech’s legs.

The damage is randomly determined based on the stats of the MASC item.

If MASC remains active, and the gauge remains at 75% or above, the damage is reapplied every 0.5 seconds.

If MASC is not active, damage will not be applied, regardless of where the gauge sits.



Acceleration bonus: +175%



Deceleration bonus: +150%



Turn rate bonus: +25%



Gauge fill rate: 10% per second



Gauge drain rate: 2% per second



Damage threshold: 75%

Executioner



Shadow Cat (to be released July 21st)

Inner Sphere MASC

Spoiler

MASC MK I Slots/Tons: 1 slot, 1 ton



'Mech Tonnage Range: 20 tons



Speed bonus: +10%



Random damage range: 0.72 – 0.88 MASC MK II Slots/Tons: 2 slots, 2 tons



'Mech Tonnage Range: 25 - 40 tons



Speed bonus: +10%



Random damage range: 1.08 – 1.32 MASC MK III Slots/Tons: 3 slots, 3 tons



'Mech Tonnage Range: 45 - 60 tons



Speed bonus: +12%



Random damage range: 1.98 – 2.42 MASC MK IV Slots/Tons: 4 slots, 4 tons



'Mech Tonnage Range: 65 - 80 tons



Speed bonus: +17%



Random damage range: 2.7 – 3.3 MASC MK V Slots/Tons: 5 slots, 5 tons



'Mech Tonnage Range: 85 - 100 tons



Speed bonus: +20%



Random damage range: 3.24 – 3.96 MASC MK IMASC MK IIMASC MK IIIMASC MK IVMASC MK V

Clan MASC

Spoiler

Clan MASC MK I Slots/Tons: 1 slot, 1 ton



'Mech Tonnage Range: 20 - 25 tons



Speed bonus: +10%



Random damage range: 0.72 – 0.88 Clan MASC MK II Slots/Tons: 2 slots, 2 tons



'Mech Tonnage Range: 30 - 50 tons



Speed bonus: +10%



Random damage range: 1.26 – 1.54 Clan MASC MK III Slots/Tons: 3 slots, 3 tons



'Mech Tonnage Range: 55 - 75 tons



Speed bonus: +15.5%



Random damage range: 2.34 – 2.86 Clan MASC MK IV Slots/Tons: 4 slots, 4 tons



'Mech Tonnage Range: 80 - 100 tons



Speed bonus: +18.5%



Random damage range: 3.06 – 3.74 Clan MASC MK IClan MASC MK IIClan MASC MK IIIClan MASC MK IV

Gameplay

Community Warfare

Defender drop zones in most maps have been adjusted and provided with additional protections to prevent Attackers from camping those drop zones.

O-Gen's are now secured inside a protective casing.

Weapons fire must be directed through an opening at the front of the casing in order to damage the O-Gen.

The casing itself cannot be destroyed or damaged. O-Gen placements have been adjusted so that the above casing window faces toward areas around Omega that are exposed to defensive positions and systems.

Defender DropShip loadout has been boosted to match the Attacker DropShip loadout:

12 ER Large Lasers Defender DropShips will now hover over the spawn zone for a longer period of time.

All DropShips now aim for the Center Torso.

All DropShips now prioritize their fire toward defending the drop zones when necessary, rather than engaging enemies outside the drop zones.

All DropShips now possess the following Quirks:

+25% Cooldown Efficiency

-25% Laser Duration



Conquest

The Conquest Capture Points have been updated for greater consistency between the maps:

Team A always owns the Gamma Capture Point at the start of a match.

Team B always owns the Sigma Capture Point at the start of a match.

Epsilon and Kappa are Neutral at the start of a match, and are located near the borders of the map.

Theta is Neutral at the start of a match, and for most maps is roughly located in the 'center' of the map.

Viridian Bog and Frozen City: Rather than being located in the approximate 'center' of these two maps, Theta is instead located an equal distance from both Gamma and Sigma, close to a boundary.



General Changes

Third-Person Combat Camera has been rebound from F4 to F3.

If a player has already bound something to F3, they will keep their custom binding and Third-Person Combat Camera will become unbound.

LTD Modules provided with certain Clan Wave 1 Packages can no longer be equipped onto Inner Sphere 'Mechs.

Any LTD Modules that you have equipped on an Inner Sphere 'Mech will be automatically un-equipped during the patch downtime.



Patcher and Repair Tool Changes

All files are validated after applying a new patch.



Repair Tool options save between sessions.



Users can change the Repair Tool options after scan (before clicking "Fix").



Repair Tool automatically checks for a new version when launched.

'Mech Fixes and Changes

JagerMech

AC/2, AC/5, UAC/5, and AC/10 scaling has been changed.

Spider

Fixed Center Torso damage registration.

Raven

Fixed geometry LOD issues.

Cataphract

CTF-4X: Fixed an issue where an incorrect cap was used for the Left Arm hardpoint.

Jenner

Center Torso hit mesh area has been decreased on the sides.

Adder

Flamers that were fixed to the Center Torso of all Adder variants are no longer fixed.



Map Fixes

Emerald Taiga

Fixed a patch of trees that were elevated from the ground in D3 sector.

Grim Portico

Fixed an invisible geometry collision issue on a building in D5 sector.

Fixed a collision issue that could cause 'Mechs to get stuck in D5 sector.

Sulfurous Rift

Fixed a clipping issue with the Banner and Gate in C3 sector.

Fixed a geometry LOD issue for a building in E3 sector.

Vitric Forge

Fixed a collision issue that could cause 'Mechs to get stuck in F3 sector.



General Fixes

Fixed the misaligned pumping drill in Conquest Capture Points.



Fixed an issue where Artillery and Air Strike explosion effects were not appearing in Testing Grounds.



Fixed an issue where a section of the throttle bar would remain highlighted when inverting throttle.



Fixed a crash that would occur when equipping and un-equipping Standing or Mounted Cockpit Items with the Hanging Lantern already equipped.



Fixed an issue where users would see the DropShip teleport across the sky.

MechLab Fixes

Weapon sorting in the Warehouse is now arranged by type (from small to big), instead of alphabetical order.



Example: C-AC/2, C-AC/5, C-AC10, C-AC/20...



The Save button will be grayed out for your currently selected 'Mech inside the Home, Group, and Lobby Select 'Mech screens.



Fixed an issue where Wolverine 'Mechs would display their default colours in MechLab instead of any player-applied colours.



Fixed an issue where the Expanded Loadout would disappear for a moment when removing an item for the first time.



Select 'Mech screen now shows if Active Probe is equipped or not.



Head OmniPods are no longer at the bottom of the list in the Warehouse.



OmniPods will no longer be missing from the Warehouse if the player views the Modules tab first.



The Current BattleMech box should no longer overlap the Premium Time box.



Cancelling a Save after selecting Weapon Groups will no longer cause the screen to go to Weapon Groups upon your next Save.



Filtering out your currently selected 'Mech inside the Select 'Mech screen will now cause the Info for that 'Mech to disappear from the 'Mech Info window on the right.



The 'Hide Overlays' button inside the Faction screen will no longer appear in MechLab after changing the resolution.



The AMS Overload LTD and Enhanced Narc LTD modules will now appear properly in the Warehouse without having to filter by Owned Items.



Players can no longer equip both the Standard and LTD versions of the same Module on the same 'Mech.



Fixed an issue where choosing a 'Mech in Select 'Mech and then selecting a tab in the Warehouse would sometimes cause that tab to be blank.



The 'Mech Stats window should no longer appear over top of the 'Mech Components when using 1366x768 resolution.



Loadout errors should no longer be cut-off when using 1024x768 screen resolution.



The cost of a Ferro Fibrous Upgrade should no longer display the sum of all other Upgrades.



'Mech XP is now formatted with proper comma separations in the Current BattleMech box.

The Inner Sphere strengthened their Resistance forces just in time. Wave Three of the Clan Invasion approaches.The Ebon Jaguar and Executioner are now rolling off the Clan production lines, en-route for delivery to all eligible MechWarriors. Executioner pilots will be the first to utilize the new MASC system, and preliminary test reports indicate that the increased maneuverability, acceleration, and speed provided by Myomer Accelerator Signal Circuitry offers the potential for it to be a significant tool in the hands (and legs) of a skilled pilot. However, such rewards are not without risk; recklessness will lead to destruction.Community Warfare map adjustments comprise the bulk of gameplay-related changes in this patch. Defender drop zones in most of the maps have been adjusted to provide Defenders with greater protection from ranged attacks outside their drop zone, while buffs to Defender DropShip armaments and hover duration will provide them with stronger deterrents against enemy 'Mechs inside their zone.DropShips have been further improved for Attackers and Defenders alike, with targeting system refinements and the addition of Cooldown and Duration Quirks to make their 12 ER Large Lasers an even greater threat.Additional security protocols are also now in-place around Defender O-Gen's, so blitz-focused Attackers will need to adjust their approaches accordingly.Rounding out the patch we have standardization changes to the location of Conquest Game Mode capture points, the release of four new Mastery Bundles through the in-game store, improvements to the Patcher and Repair Tool, and a number of other changes and fixes, including an adjustment to AC/UAC geometry scaling for the JagerMech chassis!Work is underway on further improvements to the new MechLab and Select 'Mech screen in response to community feedback, but in the meantime we're rolling out an array of MechLab bug fixes in this patch.Lastly we want to give everyone a heads-up that due to the above Community Warfare map changes this patch weighs in a bit heaver than usual, at around 1.3 GB in size.Read on for all the patch details, and we'll see you on the battlefield!4 New Mastery Bundles have been added to the store.Griffin Mastery Bundle - 6010 MCTrebuchet Mastery Bundle - 7560 MCJagerMech Mastery Bundle - 6925 MCBanshee Mastery Bundle - 9185 MCMASC is a new item that can be equipped onto MASC-capable 'Mechs. When active, it temporarily improves the speed and maneuverability of a 'Mech at the risk of damaging their legs.Information regarding additional MASC 'Mechs will be revealed at a later date.