The Genius Loci

You have been noticed by an unfathomable intelligence that permeates a particular locale, such as a dilapidated house or asylum, a crowded city, or even a distant constellation. Born from sites of strong emotions, tragedies, or perhaps the complex interactions of unwitting participants, these entities whisper subtly of times forgotten through the creak of the floorboard, the din of the city market, the cavernous echo of dripping water, or the shining death of a distant star.

A typical example of these genii loci may be a malevolent haunting of an abandoned building, however these entities may also be protective stewards presiding over their domain; inquisitive cosmic entities of indescribable scale and mind; or the chaotic and ever shifting zeitgeist of civilisation, exhibiting the deepest desires and frustrations of the common person.

Expanded Spell List The Genius Loci lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Genius Loci Expanded Spells Spell Level Spells 1st dissonant whispers, sleep 2nd pass without trace, see invisibility 3rd blink, nondetection 4th greater invisibility, locate creature 5th hallow, mislead

Haunting Whispers Beginning at 1st level, you know the thaumaturgy cantrip, which does not count against your cantrips known. This counts as a warlock spell for you.

Silent Keeper Also at 1st level, you can subtly shroud yourself from the minds of others. You gain proficiency in the Stealth skill, and you can add your Charisma modifier instead of your Dexterity modifier to any checks made with this skill. Additionally, you can attempt to hide while only lightly obscured and you don't need to provide verbal components for warlock spells as long as you can provide somatic components.

Visions of Aeons Starting at 6th level, you can inflict dread visions upon those who strike you. As a reaction when you take damage from a creature that you can see, you can force the target creature to make a Wisdom saving throw against your warlock spell save DC. On a failed save, the creature becomes frightened of you for 1 minute. While frightened this way, the creature can't attack you or target you with harmful effects. The creature can repeat this Wisdom save at the end of each of their turns to end this effect, and it will also end if you harm the creature. Once you use this feature, you can't use it again until you finish a short or long rest.

Shrouding Providence Starting at 10th level, you are veiled in your patron's embrace and protected by their unseen hand. You have advantage on saving throws against divination spells, you can see magical divination sensors, and you can detect if a creature or object you touch is being tracked by a spell or magical effect. Additionally, creatures that see or interact with you for less than an hour can't recall your physical appearance, mannerisms or any other identifying features they learned during the encounter, unless you choose to exclude them from this effect or they are immune to being charmed.