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The player passive health regeneration is disabled when bellow 90% health (customizable in MCM). Now you actually need healing potions even out of combat, health regeneration enchantments or make one of the poultices added by Vigor (those can reenable health regeneration for 10min).



Also, when your health drops 20% of your total health pool within 2 seconds (customizable in MCM), you have a chance to get a limb, torso or elemental based injury, these have a immediate very harmfull effect and physical based injuries also apply a lasting trauma effect (lenghy can be customized in MCM or disabled) and chance to cause bleeding (also customizable).



Torso Injury



Immediate Effect (1min): +75% incoming damage and -75% stamina regeneration.

Trauma Effect (2h): +25% incoming damage and -25% stamina regeneration.

Bleeding (5min): Loose 0.5 health per second.

Open Wounds: Receiving a second torso injury damage health by 20 points.



Head Injury



Immediate Effect (1min): -75% Shout recovery, magicka regeneration and blurry vision.

Trauma Effect (2h): -25% shout recovery and magicka regeneration.

Bleeding (5min): Loose 1 health per second.

Open Wounds: Receiving a second head injury damage health by 30 points.



Arm Injury



Immediate Effect (1min): -60% damage, block and +60% spell cost.

Trauma Effect (2h): -20% damage and block and +20% spell cost.

Bleeding (5min): Loose 0.25 health per second.

Open Wounds: Receiving a second arm injury damage health by 10 points.



Leg Injury



Immediate Effect (1min): Move 30% slower and power attacks cost +45% stamina.

Trauma Effect (2h): Move 10% slower and power attacks cost +15% stamina.

Bleeding (5min): Loose 0.25 health per second.

Open Wounds: Receiving a second leg injury damage health by 10 points.



Burn



Immediate Effect (1min): Reduce maximum health by 50 points.

Open Wounds: Been burned a second time will damage health by 30 points.



Frozen



Immediate Effect (1min): Reduce maximum stamina by 100 points.

Open Wounds: Been frozen a second time will damage stamina by 60 points.



Electrified



Immediate Effect (1min): Reduce maximum magicka by 100 points.

Open Wounds: Been Electrified a second time will damage magicka by 60 points.



Note: Vampires are immune to bleeding.



Trauma effects will be healed at full health (you need to keep your health bar full for 20 secs). Since Vigor also disable passive health regeneration and if you have trouble to fill your health bar, you have a few alternatives:





Bandages



Bandages for head, arms, feet or torso are used to stop any bleeding as long as they`re equiped.



How to craft bandages:



First, you need linen wraps, find one in the world or turn vanilla clothings into 4 linen wraps each in a tanning rack. (If you use Campfire it also add this option in the campfire survival crafting menu) now you have a few options:



1. Turn 1 linen wrap into 1 bandage in a tanning rack.

2. Just left click any linen wrap in your inventory and you`ll be asked if you want to make a bandage.

3. After removing a bandage it can become ruined (automatically removed) or turned into a dirty bandage (50% chance). You can clean any dirty bandage with an ALE or NORD MEAD just by left clicking on it and have a fresh bandage again.





Poultices



Poultices will cure trauma effects when applyed in the injured location or can be used to increase/ enable passive health regeneration for 10min. Note that poultices may be used midde-combat to cure trauma effects but the effect is not instant, as it will take 20 secs to heal given injury.



How to make poultices:



There are 6 recipes:



1 Ale and 5 Blue Mountain Flowers

1 Nord Mead and 5 Blue Mountain Flowers

2 Blisterwort and 2 Imp Stools

2 Garlics and 4 Wheats

2 Minor Healing Potions

1 Healing Potion



Now your options are:



1. Go to any cooking pot and make one.

2. Left click in any vanilla wooden bowl that is in your inventory and make one.

3. Make a Medicinal Bowl in any forge (it works the same as the vanilla wooden bowl).

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