Marvelous Magic Items

Adamantine Bolt

Weapon (bolt), rare (requires attunement)

This bolt is indistructable and can be controlled by whistling. As a bonus action, you can throw this bolt up into the air while whistling to hold it aloft. As a part of this bonus action, and as a bonus action on each of your subsequent turns, you can move the arrow up to 40 feet into a space occupied by a creature and make an attack against that creature with your Intelligence modifier. On hit, the target takes 1d8 + your Intelligence modifier piercing damage.

Shield of Rebounding

Armor (shield), rare (requires attunement)

You gain a +1 to AC while wielding this shield, on top of the normal benifits from wielding a shield. This shield has the Thrown(20/60) property, and can be thrown as an attack. Make a ranged attack roll with your Strength modifier. On hit, the target takes 1d8 + your Strength modifier bludgeoning damage and the shield bounces to one other target. Make another attack roll against the second target. On hit, the shield deals half the damage delt to the first target. After the shield has hit two targets, or missed a target, it returns to your arm. You can only use this shield to attack once per turn, as the time it takes time to return. You can however, perform attacks with another weapon as normal. You gain no benefit on to AC from the shield when you use it to make an attack.

Boots of Repulsion

Wonderous item, rare (requires attunement)

While wearing these boots, you can use a bonus action to click your heels together. If you do, the boots triple your jump height. In addition, you are not required to have moved 10 feet before performing a high jump. The boots remain active for 10 minutes before the magic fades until you finish a long rest. You can click your heels again to end this effect early.

If you are also wearing the Gloves of Repulsion, you gain a flying speed of 60 feet, in addition to the normal properties of the items.

Gloves of Repulsion

Wonderous item, rare (requires attunement)

While wearing these gloves, you can make an attack with the repulsion properties of the gloves. As an action, you can point the gloves at a creature you can see withing 10 feet of you. That creature must succeed a Strength saving throw, or be pushed 10 feet away from you, taking 1d10 bludgeoning damage. On a successful save the target takes half damage and isn't pushed.

If you are also wearing the Boots of Repulsion, you gain a flying speed of 60 feet, in addition to the normal properties of the items.

Belt of Enraging

Wonderous item, rare (requires attunement)

While wearing this belt, you can use a bonus action to enter an enraged from. While enraged, you are under the effect of the Enlarge spell, your unarmed strikes deal 1d12 bludgeoning damage, and you gain resistance to all damage except psychic damage. This effect lasts for 1 minute before the magic fades until you finish a long rest. This effect can end early if a creature friendly to you speaks the command word.

Goggles of Blinding

Wonderous item, rare (requires attunement)

While wearing these goggles, you can use an action to lift up the protective cover. If you do, a beam of bright white light projects from you in a 60 foot long 5 feet wide line. Each creature in that line must succeed a Dexterity saving throw or take 4d8 radiant damage and become blinded for 1 round. On a succeessful saving throw, the creature takes half damage and isn't blinded. Once you use this feature you cannot use it again until you finish long rest.

Rope of Expanding and Retracting

Wonderous item, rare

This rope resembles a normal 1 foot section of rope, but if pulled will extend to a rope 100 feet in length. Once extended in this way, the ropes command word can be spoken to retranct the rope back down to 1 foot in length.

Gauntlents of Claws

Wonderous item, rare (requires attunement)

While wearing these gauntlets, you can clench your fists as a bonus action to cause 3 claws to protrude from each gauntlet. These claws are considered melee weapons that deal 2d6 slashing damage on hit. Additionally, while wearing the gauntlets, you regain 1 hit point at the start of each of your turns, provided you have at least 1 hit point.

Deck of Force

*Wonderous item, uncommon

While holding this deck, you can throw a card as an attack. Make a ranged attack with your Dexterity modifier. On hit the card deals 1d4 + your Dexterity modifier force damage. The deck contains 52 cards, and any missing cards are returned to the deck at each dawn.

Belt of Utility

Wonderous item, uncommon

While attuned to this belt, you can gain access to one set of tools at the end of each long rest.