Not the first time. I was one choice away. I was supposed to barricade that final door, but there was nothing obvious in view with which to barricade it, and I had just seen evidence that the Wendigo could kick open a four-inch steel door anyway, so there wouldn't (or shouldn't) have been any use in trying to block its path with a thin common door, so I just ran. Apparently, that makes the dog stay behind for an extra thirty seconds to sacrifice himself for you, which is bull. He could've made it with no problem. On the other hand, if you choose to barricade the door (which I did in my second playthrough) Mike creates a locker out of nothing and pushes it in front of the door, and that makes it impenetrable to the cannibalistic super-humans chasing him. I won't exaggerate, that made me furious: not at the Wendigo that killed him, but at the game for being so inanely contrived in this consequence. I enjoyed the Until Dawn experience for the most part, but that scene -- that choice -- ripped me out of the moment and threw me against the opposite wall.



Poor wolf. I saved him in my perfect run, only to blow up the building that he was still in. I'm not sure if that really counts as saving him.