Level 1:

Bribe: Enemy minions or captured mercenaries near your hero grant you stacks of Bribe. Use 20 stacks to Bribe target mercenary, instantly defeating them. Does not work on Bosses. Maximum 50 stacks.

Excessive Reach: Reduce the cooldown of Avarice Strike by 2 seconds and increase its length by 20%. This does not change the distance of your gold piles.

None For You: Allied minions hit by Hoard do not provide experience to the enemy team if they die within 2 seconds.

Give & Take & Take: Your basic attacks against structures destroy 1 ammo.



Level 4:

Greed Is Good: You can now pick up enemy health globes. These globes only benefit you.

All For Me: Allied minions hit by Hoard have a 35% chance to drop a pile of gold if they die within 2 seconds.

Inheritance: Vault Sentries that die or expire grant nearby friendly minions a shield for 35% of their health for 2 seconds.

A Mighty Need: Increase all experience you gain by 15% while you have a shield from Hoard.



Level 7:

First Aid: Activate to heal for a percentage of your max health over 6 seconds.

Loot Pinata: Treasure Goblins that are killed drop a pile of Loot. Loot piles can be picked up by any allied hero to reclaim 50% of the experience the Treasure Goblin had soaked. Loot piles last for 10 seconds.

Pride: Avarice Strike deals 100% more damage to non-heroic enemies.



Level 10:

Royal Finery: Permanently outfit yourself in the finest golden trinkets, increasing the damage dealt by nearby minions and mercenaries by 75% and reducing the damage that all non-heroic sources deal to you by 75%.

Golden Chests: Cause Golden Chests of loot to drop from the sky and burst open when they hit the ground, spilling items that your allies can walk over to pick up and gain temporary bonuses. 90 second cooldown.



Level 13:

Treasure Trove: Reduce the cooldown of Treasure Goblins by 15 seconds.

Greedy Goblin: Enemy heroes near a Treasure Goblin soak 20% less experience.

Decadence: Avarice Strike can spawn 1 additional gold pile.

The Harder They Fall: Vault Sentries' basic attacks against heroes deal additional damage equal to 0.5% of that target's maximum health.



Level 16:

Portal To The Treasure Realm: Treasure Goblins returning to Greed open a portal and teleport to Greed once they are within X yards of her. (About the same radius as Azmodan's Globe of Annihilation cast radius)

Sloth: Enemy heroes that walk over a gold pile are slowed by 60%, decaying rapidly over 1.5 seconds.

Amass: Increase the maximum shield provided by Hoard to 40% of your maximum health.

Pillagers: Vault Sentry's basic attacks increase their duration by 0.75 seconds.



Level 20:

Grossly Incandescent: While wearing Royal Finery enemy minions and mercenaries that are killed by your basic attacks drop 1 gold pile.

Golden Coffers: Each Golden Chest now drops 2 gold piles and the duration of item effects is increased to 15 seconds.

Gilded Goblins: Treasure Goblin gains a second charge and they now move 30% faster than heroes.

Fury of the Storm: Every 5 seconds your next basic attack will deal additional damage to your target and deal damage to nearby minions and mercenaries.

