Nintendo's financial struggles are well noted, but a new interview with the gaming giant's Shigeru Miyamoto reveals that its experiencing some creative hardships too. For example, the differences in architecture between the Wii U and the 3DS handheld have made developing games that are playable on both systems (a la what Sony has been doing with certain PlayStation 3/4 and Vita titles for the past few years) a pain for the company, according to Kotaku. Miyamoto says that moving forward, Nintendo is looking at what it can do to bring the two development environments together -- something that could open the door to buying a game once and playing it on either a home console or a handheld.

If you have a more unified development environment and you're able to make one game that runs on both systems instead of having to make a game for each system, that's an area of opportunity for us.