* The Byzantine Empire must deal with 'imperial decadence', which reduces levies, taxes, and army morale...and which gets worse as the years pass. Each new emperor that takes the throne increases the decadence value, and when they're coronated the Ecumenical Patriarch decides whether they're worthy of being a 'strong basileus' or not. If they are, the decadence gets reduced, and the emperor can increase CA past low. If not, the emperor can gain the 'strong basileus' trait and also reduce their overall decadence by winning wars and gaining prestige. If the empire loses wars, their decadence will occur more rapidly.

* Arabic cultures should now have the proper settlement gfx

* Coronations now apply to titular kings/emperors as well

* Pressing claims on behalf of vassals for independent, non-de jure titles now does not result in them leaving the realm if the title is the same tier as the one they already have--it must be higher

* Added ambition for adult bastards to become legitimized--this will spawn an event, which replaces the vanilla event for being asked to legitimize a bastard. Upon the event, the bastard can be refused, can be bought off by granting them a manor (if they aren't a ruler and don't already have one), or can be legitimized.

* Bastards who would have inherited had they been legitimate will receive an event upon their younger sibling inheriting, and have the option to make a claim on the title. Vassals who like the bastard more than you may support him (an opinion bonus). If the bastard is in your court, you have the option to imprison them.

* Unknown bastards (bastard children to married mothers whose husbands thought the child was theirs) have a chance of suspecting the truth come adulthood, and may decide to approach their real father and demand to know the truth. Their real father can deny it or tell them, which will turn them into a regular bastard. They may ask to be legitimized at that time, as well.

* The Pope will single out empires who pass free investiture before it will single out kingdoms.

* Revised the way estates are dealt with upon death. One rank of estates is handed out to each legitimate son, in order of age--as cash if they are already rulers or have the maximum estates. If there are any ranks of estates remaining afterwards, they are converted into cash in order to be given to the heir.

* The Pagan/Muslim Count Conquest CB no longer adds the 5-year timer unless the user isn't victorious (either loss or white peace will add the timer).

* Pagan Subjugation CB re-added, though it can only be used once per ruler's lifetime (the Become King ambition does not ignore this). It may also only be used on neighboring realms.

* The Magyar invasion of Hungary in the 867 bookmark now properly awards prestige and wealth to the Magyar ruler upon victory. Once the Magyar ruler has distributed enough titles, many (but not all) of the event troops will vanish--"settling down" into their new homes and turning the provinces Hungarian. This will also remove the "Recently Conquered" modifier on those holdings and refill their levies. They do not get new event troops.

* The decisions to automate the handing out of baronies and counties has been revised and made more user-friendly. It now begins with a decision that explains the system. Your marshal can be moved to provinces which can be flagged to keep, and you can elect to flag only the capital holding or all holdings in the province. The decision to distribute holdings will now tell you which holdings you will be keeping. The automation now works for all gender laws, and religions assign priests of the appropriate gender and education. There is also a decision to clear the other automation decisions from your list (you can re-access it later).

* Characters with 12+ intrigue may now go into hiding/send family members into hiding during a siege for free.

* The siege events now use the new "In Hiding" trait, rather than a modifier, and there is a decision to bring everyone out of hiding once the war is over.

* Factions may now demand a reduction in tribal organization.

* Fixed tribal invasion CB -- should now work normally.

* Vassals will now react to the creation of an Antipope, either declaring support for the liege or support for the true Pope. This affects their relations with both. Those who have declared support for the true Pope are now much more attracted to the Antiking faction.

* Increased AI determination to use Restore Papacy and Depose Antipope CB's, particularly if they are zealous.

* Claimant adventurer revamp: Claimant adventurers (adventurers raising forces to take titles they have claims to) now work very differently. If they are part of the top liege's realm, they will leave immediately. They will then tour around to various independent realms, trying to campaign for suppport (coin) for their cause. Rulers may turn them away or might even take them prisoner and offer them to the targeted ruler for ransom. If they gather enough coin within three years, they will hire the force to begin the war. The size of the force depends on how much money they've raised, as well as their personal stats, and will disappear a few years after peace is attained.

* Norse religion icon replaced with the valknut.

* Added the Jus Uxoris mini-mod: it is now possible for husbands to usurp the titles of less-capable wives for titles with Gavelkind, Seniority or Primogeniture succession--provided the husband is himself capable and of an appropriate culture/religion. This uses a plot, and once enough support is gained it spawns an event chain where the wife may try to seek help from a relative or friend--failing that, the husband will take their titles. Note that these titles cannot be given away to anyone other than children, or the wife will re-inherit. Also, if no living sons exist by the time either the wife or husband dies, the titles revert (yes, even to the wife if she dies, thus passing to her heir instead of the husband's). The titles also revert to the wife if they divorce.

* Turned mood faction events into notification-only, for now.

* Fixed bankruptcy events sometimes firing for players when they take over an AI character.

* Tribal rulers (who cannot build holdings) will occasionally have priest courtiers {particularly zealous and/or ambitious ones) and the same culture/religion set out to build a temple in a province that doesn't already have one, which is also of the same culture/religion, and which has space available. This can take anywhere up to 20 years, depending on how much money the courtier has, and they may encounter problems along the way which will require the ruler to bail them out or the project fails (unless they have their own coin to cover it). Should they die or otherwise abandon their quest, it's possible for the ruler to put another in his place so long as he has sufficient coin and a priest available.