Hey all.Just as a heads up, we will be doing the rank reset today before pushing the new build live (unless something explodes *fingers crossed*).I'm currently creating builds and will be testing. I'll let you know when we are closer to it being live. In the mean time, here's a sneak peek on the build notes if you are curious what all changed over all these PTEs[General] You are now able to chat after games, even in chronocam mode[General] Added in backer names on more commanders in the Armory[General] More backer names are now in for planets and Galactic War credits[General] Nukes now have a specific effect if they happen in space[General] Jigs have a new custom explosion effect[Balance] Jigs now explode in a nuke sized explosion (drag select will space these to be safe, but you can hand place them closer if you feel lucky)[Balance] Change to Dox vision from 150 to 100[Balance] Commander torpedoes rate of fire reduced from 2.0 per second to 1.0 per second[Balance] Commander torpedoes range reduced from 200 to 160[Balance] Dox will now correctly fire on factories[Balance] Nuke damage will now expand out to match the effect[Ranked] Leaderboards are now online (found under Multiplayer off the main menu)[Ranked] Players can watch the last replay of the top 10 of each rank in the Leaderboards[Ranked] 3 new custom made 1v1 planets for Ranked play, to replace the old pool[Ranked] You can no longer pause in ranked games[Ranked] Disconnecting in a ranked game now pauses it and gives the disconnected player 180 seconds to reconnect before they forfeit[Ranked] Penalties are now handled better when a player leaves a ranked lobby[Ranked] A player has 30 seconds to show up for a ranked lobby before the game is abandoned[Ranked] A player disconnecting from a ranked lobby now immediately abandons the game (and applies a penalty to the abandoning player, like before)[Ranked] Players are now notified when they have a match and are tabbed away (flashing icon and sound)[Ranked] A new and louder sound now plays when you find a match.[System Designer] We’ve implemented symmetrical planet creation[System Designer] You can now edit CSGs (move, add, delete, copy, paste, rotate, raise, and lower them)[System Designer] You can now custom place or remove metal spots[System Designer] All System Editor hotkeys can be found under settings and changed if you like[System De1signer] Orbiting bodies are not allowed to be more massive than what they are orbiting (currently placeholder fix, will move the orbiting planet to orbit the sun if you move mass above parent planet's)[UI] Lots of small changes to bring more continuity through the UI[UI] When first entering game, we have a bar added to give new players an idea of the initial controls[UI] Top 3 players from the Leaderboard are now listed on main menu along with their last replay[UI] The message telling you that your opponent abandoned the ranked lobby will no longer disappear after 5 seconds.[AI] Now uses Gas Giants[AI] Neural net tweaks[AI] Will now build Annihilaser[AI] Better handling of platoons[AI] All known issues of AI getting stuck now fixed[AI] Added a large set of new AI names[AI] Now better performance in the late game due to smarter pathing choices[Bug fixes] Changing economy after everyone has clicked ready will unready everyone[Bug fixes] Your rank changes will now immediately update after a match[Bug fixes] Replaced the messed up “5” in the font[Bug fixes] Landing zone low rez circles now removed[Bug fixes] Straight line graphics bug when you look up through atmosphere into space is now fixed[Bug fixes] Linux should now correctly load all translated locales[Bug fixes] You should now be able to see the quit confirmation even if the game is paused[Bug fixes] Nukes and commander explosion damage should now better match the visual effect[Bug fixes] Fixed some of the instances of jerky movement[Bug fixes] Orbital Fabbers will now correctly build on planets other than their current planet[Bug fixes] Fixed failing to detect that the planet we are orbiting (while attempting to move somewhere else) was destroyed[Bug fixes] Cracks touching water will once again fill with water[Bug fixes] Commander AA now prioritizes air correctly[Bug fixes] You should no longer be incorrectly prompted to reconnect to an old game[Bug fixes] Attempting to requeue after playing matchmaking should no longer prompt you to reconnect to the game you just played[Bug fixes] Connecting to a matchmaking game should be more reliable[Armory] New Commander: Berlinetta[Armory] New Commander: Banditks