PC servers will be taken offline on Thursday, May 30th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours.

Map Screen and Continent Flow

Biolab outposts are now all connected via lattice.

Biolab outposts now have generators stationed next to the teleporter. When overloaded, the teleporters, connected spawn room, and spawn room shield will be disabled.

Terrain on the map screen should no longer appear invisible under certain conditions.

Default NS faction color should appear as grey, instead of white, in disabled regions and on neutral objects.

Join Combat

First, it looks for ideal populations and balanced fights.

balanced fights. If none exist, it will simply look for balanced fights.

If none of those exist either, it will send the player to attack an enemy frontline base, even if that base is empty.

Spawn System

Players can now spawn at spawn points within 200 meters of your death location.

Inactive hardspawns now show new iconography on the map screen.

Reinforcements Needed has been disabled, as was intended in a previous update.

Elysium Spawn Tube's matrix feature has been disabled for now.

Squadplay

Spawn Beacon cooldown skill line has been refunded, as squad beacon respawns have been standardized with the new spawn system.

Spawn Beacons are no longer placeable as a solo player (though you've never been able to spawn on them.)

Squad's private or public recruitment status is reflected by a small padlock icon near the squad 2d HUD elements.

Mentor Squads will now display the words "Mentor Squad" on the 2d HUD elements.

Made some slight adjustments to the 2d squad HUD UI as well.

Misc. Fixes, Changes, and Additions

Character select screen character models now use the correct resolution.

Sky boxes no longer show unintended extremes of brightness. This change should effectively return the skybox to their visuals prior to the DX11 update.

NSO Galaxy Drake and Walker weapons now fire projectiles again.

Combat Medic's Shield Recharging field now effects NSO characters.

RD-GG is no longer purchasable.

/leader chat now works again, for real this time.

Purchasing utilities on one class no longer allows you to equip locked utilities of the same type on another class.

Halberd SE and Halberd-H SE no longer require the ownership of the original Halberd.

Various fixes for broken "Must Own Weapon" requirements.

Fixed an issue with that would cause dead projectiles to hover in the air and continue to stack particle effects for a time.

Fix for death screen animations while wielding C4, a reverse-grip knife, or medical kits and other similar items.

Harasser top weapons should count toward NSO directive kills correctly.

Sticky Grenades should work for NC characters again.

NSO Lightning HESH and HEAT should now allow attachment purchases.

NSO characters should now earn repair ribbons.

NSX-A Kuwa max damage from 167 to 150

Pain fields should once again dispense pain.

MAX unit's experimental leg upgrades have been removed.

Known High Priority Issues