So what's new? Quite a lot actually, I've been working on essentially a little bit of everything. To break it down though, combat and AI is being worked on and making great progress thanks to my other half on this project, Javier. I've been tweaking all the models and animations trying to get everything nice and polished for our demo release and just recently re-added PPE.

Posted by anarcheril on Jun 3rd, 2014

So what's new? Quite a lot actually, I've been working on essentially a little bit of everything. To break it down though, combat and AI is being worked on and making great progress thanks to my other half on this project, Javier. I've been tweaking all the models and animations trying to get everything nice and polished for our demo release and just recently re-added post processing effects like bloom and SSAO. I had originally removed these since I wanted to see how the art would stand on its own without any visual effects sprucing it up. I feel pretty confident now in that I don't think adding post processing will cover up any glaring artistic flaws.

Now about funding, to be honest guys, things are getting pretty tight, I'm essentially flat broke, I'm 1300+ hours into this project, just over four months full time, and I'm extremely inexperienced in the business side of things. I've been talking with an investor over the past several weeks hoping to get $30k, which will allow me to work on this full time for 18 months and cover all expenses during that period. (I would be on a $8,400 annual salary if you are curious). The investor doesn't really understand the new media and gaming industry so it's been quite slow and I really have no idea how things will turn out. In the mean time I would sincerely appreciate if you guys could donate even just a bit on our Website (www.dps-games.com) , it would allow me to continue to focus on this full time (which for me is around 70 hours per week), pay for unity and contracting expenses, and would also allow me to hopefully (fingers crossed) have a glass of wine now and then! (And you get the demo weeks before its public release, I would promise more and I intend to fully reward donors for their contributions but the demo is something I can certainly promise.)

Anywho, pity party is over, lets get into some .gifs!

I bought a very nice cheap toon fire particle system, which quite nicely replaced the one I had done months ago, I had to tweak it a fair amount to get it to run nicely in the dungeon scene since there are so many torches, I think it looks quite nice!

Our nice directional combat system at work! The AI is still being developed (as you may have noticed), parrying, blocking, and rolling will soon be added, building the proper framework for this was most crucial and is essentially complete at this point!

BAM! This is the most recent update to the demon boss. New fire balls, updated animation, and more monstrous proportions (Larger chest, hands and shoulder).

And last but not least, running down the introductory hallway which will teach the player the basic moving, sprinting, and jumping mechanics, so basically platforming. (P.S. Those are the combat training statues you see at the end running in place :P )

You can support us by liking us on Facebook, following us on Twitter, donating on our Website and watching us here on indieDB ~ Thank-you!