@JLeavey said:

Hey guys,

[...]

Balance changes look good - looking forward to trying out Clutch again!

However, as has been noted, beyond a fix for those who can't see any available servers, there's no mention of the recent Backend and Drop bugs that have been severely hampering players' ability to play the past 2-3 weeks.



Are we to assume these are included in the server visibility fix?

If not, then do you have a status update on the matter?

We're mostly past the "next few days"/"soon" estimate we got in the AUA some 4-5 days ago. New ETA if this patch doesn't include them?

Bit off-topic, but related to the above: With the tournament this close, and so many players' participation prevented by persistent connectivity issues, have you considered postponing it altogether - if, indeed, you have yet to find a fix for either?

I don't personally intend to participate this time around, but it could create severe backlash if the tournament is plagued by this kind of beta-stage bug (which, technically, we should expect - it's the tournament we shouldn't be expecting at this stage. But people joining now will be given the inverse expectation: they'll see a tournament and expect a tournament-ready build.)

If you don't pull the plug on the tournament and get the game squared away first, to reduce the risk bad publicity due to connectivity issues (assuming they can't be fixed in the next 2 days), I could easily imagine someone starting a petition for it. Klesk, I've seen enough unrest on the matter already, that I wouldn't be surprised by a petition even if this patch does fix it - and if nothing else, that's worth consideration when deciding on the wisdom of holding a prize tournament at this stage. As opposed to, say, a proof-of-concept tournament, which would actually make sense for a beta-stage game: it'd be better suited for gathering data on how best to conduct tournaments in the future - mechanics that need perfecting, tools that need implementation, etc.