Here is the move set I thought up for Gotchawrench. I created models for the props that don’t already exist in the official Wrecking Crew stage.

Heavy and a bit slow but strong

Can’t jump high but good recovery

Strongest attacks involve headbutts and bites

Specializes in obstruction and debris

Moves all based on Wrecking Crew elements

Neutral Special: Barrier

Creates a destructible brick wall. With enough damage, it will break into flying debris. It’s like a combination between Charizard’s Rock Smash and Pac-Man’s Fire Hydrant. Anybody can break it, including other fighters.

Side Special: Fireball

Slow-moving fireball that moves in a wobbly wave pattern. Low knockback. The wave pattern is the same as the fireballs that appear from the sides of the stages in the original Wrecking Crew.

Up Special: Door Escape

Runs into a door and becomes intangible. Gotchawrench then dashes in a straight line for a set distance, where another door appears. Similar to Zelda’s teleport but does not damage. The door also serves as Gotchawrench’s entry animation.

Down Special: Oil Drum

Slams down an oil drum. Has a meteor effect in the air. On the ground, fighters can be trapped inside. Fighters can mash out like when buried or inside Yoshi’s egg. The oil drum, with or without a fighter inside, can be sent flying like a Barrel item. Players can still mash out while the oil drum is rolling.

Final Smash: Wrecking Crew