so the game is great, easy to learn and play. but once the betrayer is found. you have to stop, go into 2 groups and read a page or 2 for the next stage of the game. i like it, others around me dont. it breaks up the game, some of them are a bit confusing or dumb. just takes time away and sometimes the fun. Game Play Quality Price Value

This game has a very intriguing concept, but the execution is flawed. Components aren't the best and the various scenarios aren't even close to balanced once the haunt happens. I love the idea of the game though, and if you can look past these things and get into the theme you'll probably get a huge kick out of it. Game Play Quality Price Value

Love that there are so many different endings to the game! It's never the same. After reading the directions and rereading, we attempted. It was more of a play and read as you go but after mastering it, it's one of the top favorites by everyone. Never the same game play and can last anywhere from 20 minutes to over an hour. Just depends how the game unfolds. Game Play Quality Price Value

What a blast! Five of us played and we had a super time. The only problem I found was they sent double of one of the miniatures (two little girls), but that didn't slow down the fun. Game Play Quality Price Value

This is a fantastic game! The house is always different and you never know who the betrayer will be and what they are about to do. Tons of replay ability. Some luck involved but here is also some strategy as well. You might have to use some house rules as the rulebook doesn't explain everything well. This is our go-to game when we have 3 or more players. Game Play Quality Price Value

This is one of my favorite games. I Bought the base game in 2005 and have played through all of the haunts a few times (and wore down the boards and bits in the process). The new version is somewhat cheaper in quality and durability but the game is fun enough to compensate (and Wizards Coast has a history of replacing faulty pieces).



I will say that the game relies a lot on luck due to die rolling, card drawing, but even so, the story-rich environment pushes that to the side. I have rarely played a game that does as good of a job as pulling you in and losing you in the theme as this one. The upcoming expansion will only add to the excitement and replayability. Game Play Quality Price Value

This is one of the best games I have ever played!! the replayability is limitless. Its a today's take on the classic clue/mystery mansion. The items are high quality and you cant beat the price. I would recommend this to anyone who love variation each and every play through. Game Play Quality Price Value

Betrayal at House on the Hill is exactly what it sounds and looks like. You're playing a horror-based tile-laying game with a traitor mechanic. Before you balk at that consider the following:



1. Everyone's on the same page until The Haunt occurs, at which point everyone finds out who the traitor is.



2. The traitor has specific tasks they try to fulfill, and they act in full view of everyone, rather than in secret. This makes strategy among the other players wonderful to see during gameplay.



3. The overall tone of this game in undeniable. You get immersed into this old plot device, the haunted old house, and it sucks you in. You could play a soundtrack of spooky music to add to the ambiance.



4. Playing with people you know and trust only add to the fun, even if one of the people you trust the most becomes the traitor. Because then, you can trust them to take you out if there's any way they can.



5. There is a TRAITOR'S HANDBOOK with a few dozen scenarios on how The Haunt occurs and what the Traitor's tasks are. This allows the game to vary greatly based on whose turn it is when The Haunt occurs, what Omen they've triggered it with, etc.



The components that come with the game are somewhat lacking, specifically talking about the pointers that are supposed to help you keep track of your Might, Sanity, etc. They don't stay on the cardboard at all, so we ended up using dice to keep a tally on our stats.



The house is built differently every single time, and if you're wondering how you can have infinite amounts of fun playing this game over and over again, wonder no more. Buy this game. Game Play Quality Price Value

My wife and i have played this with friends for months now and finally decided to buy it for us. Very fun game and would recommend to anyone. Game Play Quality Price Value

This game has soooo many options for replay value it will give you a new gaming experience for years to come. It has a great theme and quality components. The price tag can be considered a little steep, but MM has a great price on the game and considering how many different gaming experiences you will get out of it, it is worth the money. Game Play Quality Price Value

This game is instantly what I think of when I see a time exploration mechanic in any other game. The game can play fast, and generates incredible stories as every player is desperate for things to go there way in that next roll.



The randomness can but some players off. A munchkin in our group plays very defensively, trying to prevent anyone from getting anything that would make them powerful, least they turn betrayer. But for the rest of us, it's a fun ride.



The components are a little iffy, but this game has a massive online community that has put together solutions for any problem you have. The designer ever released a huge expansion of additional stories.



Truly the great ameritrash novel. Game Play Quality Price Value

great game and fun with friends Game Play Quality Price Value

Pros:

-Huge Replay Value: Tons of possible horrors await and you never know who the betrayer could be, what the horror is and when it will start, will it be you.

-The House is different every time. Rooms are laid out in random tiles to make a different house each time you play.

-Interesting characters, its like playing a horror movie.

-Very Thematic: Any kind of horror you can think of, from dragons to vampires!



Cons:

-Components could be better, some are just small tiles with a word on them and can take a while to find. This includes the monsters, I just replace the tiles with figures from other games.



Overall: Fun game with many possibilities! Game Play Quality Price Value

Always a new experience. You will never get the same game twice. Between the different tiles and layouts, the twists, and who is doing the traitor, the replay value on this game is through the roof.

The miniatures are what you would expect, but no one really cares about the miniature. The tiles are very nice, and the tokens help everything.

Again, it's a very cool, inventive game. And the replayability is just insane. Buy it for lots and lots of game nights. Game Play Quality Price Value

This game is much fun! Sometimes it can take longer than an hour to play, but that's not that big of a deal. I love the 50 different haunts and how the house is always different. I just wish the markers for the characters' stats were different. I love the concept that everyone has different skills and can find items, different events occur, etc. The price is a little high, but if you love betrayal games with deception and replayability, you should totally buy this game. Game Play Quality Price Value

This is a fantastic board game, and a ton of fun to play. You and other intrepid explorers build a haunted house, avoid literal pitfalls into the dreaded basement, and eventually, start the haunt. Then the game moves seamlessly into betrayal mode - one player (or a giant bird, or whatever) becomes the enemy, and the rest of the players must work together (or stab each other in the back on their way out the front door) to survive.



There are a ton of different haunts, and even with dozens of playthroughs I haven't been in the same situation twice. It's easy to pick up, and will keep everyone involved til the end. Dim the lights, put on some spooky music, and have fun! Game Play Quality Price Value

Betrayal at House on the Hill has become a staple of our Halloween boardgaming. The double-sided character cards expand your options (want more characters thought!), great painted miniatures and awesome card stock make this a great game. This is an ultimately replayable game... there are so many possible ending Haunts... you'll never replay one unless you want to. Game Play Quality Price Value

Gather a group of friend and explore a haunted house, what could go wrong?



A lot apparently, as you flip tiles you and your fellow explorers will generate a haunted house that varies every time you play. From the basement to the 2nd floor make sure to explore every inch gathering items, omens, and random encounters before the "haunt" and a betrayer is revealed.



This game is simple to play and relatively quick depending on how soon the haunt roll is failed. Once failed the game gets flipped on its head. No longer working together a random player is revealed as the betrayer and now the survivors must work to dispatch their new enemy.



If you are looking for something to throw on the table without having to think too much and just have some fun with friends pick up this game. The randomness and second half of the game tends to heavily favor the house/betrayer but it really does feel like walking through a campy haunted house movie, and that is a good thing. With 50+ haunt scenarios available the replay value it definitely high. Game Play Quality Price Value

Games with betrayal mechanics are fairly common these days. In a game like Dead of Winter when there's a traitor, you don't necessarily see it coming, and it sometimes ruins the game.



I really like Betrayal at House on the Hill because you don't know who is going to do the betraying, but you know it's always coming. And when it happens, the entire game changes.



Exploring and building the house is super fun. Each card drawn can do really interesting things. I love the independent story/game books for the heroes and the the betrayer. They put a ton of effort into each card and book, and it really shows.



I'm not a huge fan of the clips used to keep track of your stats. They refuse to stay on, and I haven't found a great solution to that. It's kind of a minor gripe, but we often have someone lose track of their stats because of it.



We don't play it all the time, but I think this is a game that every gaming group should have a copy of. Game Play Quality Price Value

One of the best bang-for your buck games, with 50 possible scenarios, I've only encountered the same game once.



Characters start off as investigators exploring a mansion that grows as they explore, triggering events, finding items and discovering omens, once enough omens are discovered someone will be revealed to be a traitor. Discovering you're traitor you leave the room and read your goals and scenario. The other instigators become heroes, trying to deal with the traitor, defeat a monster, or maybe just escape.



The components are cool and the story line is always different, because the map, the scenarios, and the characters create tons of randomization. Some of the components are frustrating to use, like the sliders to keep track of stats which do not stick, and and are not long enough to point directly to the stats. This is easily solved with a pad of paper.



Excellent game where almost every time I have played someone asks, can we go again? Game Play Quality Price Value

The replayability of this game is awesome the house is never the same everytime you play, the only draw back to this game is it's extremely hard to find (took me over 6 months to find a copy) as AJR3223 siad in their review "Don't pass this game up!"

a definite must have for tabletop gamers and great for family game night Game Play Quality Price Value