What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

New unique traits for Regalis



UI Overhaul



Multiple player-abilities to choose from



Another map



Elo/ranked system

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We have been having fun with The Maestros for a very long time now, but the truth is, the six of us working on this game simply cannot imagine all the possible strategies, skill levels, bugs, and perspectives our players will have.Through Early Access, we hope to test and hone in on new, core game modes that really make the best use of The Maestro’s unique game mechanics. Additionally, we want player’s input crafting the unique playstyle and identity of our new second faction, The Alchemists of Regalis, so they feel different enough to play, but still at home in our world. We think player’s input on these elements and more will help the final version of The Maestros be a vastly better game.”“I suspect it could be about a year, but that is subject to change based on what we see when it's out in the wild. In particular, based on what features we see our community is really in need of.”“In no particular order, we really want to explore:“The Maestros has been played by thousands of players over several years, but it is still very much in beta, so it will definitely have bugs, things to balance, and lots of things to improve. Everything listed in the "About This Game" section is already implemented, including a leveling system to unlock commanders and their factions, 3v3 multiplayer, and leaderboards we will post on our website regularly.”“The price is unlikely to change on release.”“The goal is to actively gather feedback from intermittent surveys, forum discussions, and sometimes just putting out features that we aren't sure will work to see how people use them. In particular, we think there's a lot of need to evolve our second faction, The Alchemists of Regalis, and our game mode(s) to best use the mechanics that make The Maestros different from other games.”