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First the auto-calculating sheet (download at end of post):

WHAT IT DOES (automatically):

modifies S.P.E.C.I.A.L. bonuses, min/max S.P.E.C.I.A.L. limits, DR, DT, resistances, etc. for selected race

calculates final S.P.E.C.I.A.L. stats based on all modifiers used and warns if they are under/over racial min/max

can toggle between Night Person day/night S.P.E.C.I.A.L. bonuses

calculates how many attribute points there are left to spend

calculates base values of skills

ability to tag skills makes them add the +20% bonus and all points spent in the skill add 2 points instead of 1

tracks total value of skills

calculates how many skill points are available to spend at current level

calculates base AC

calculates total AC based on all factors (the base AC + any mods + armor + traits + etc.)

calculates base DR and DT

adds any armor DR, DT and AC bonuses

tracks total DR and total DT based on all modifiable factors

tracks all total resistances of each type

tracks total healing rate

sets perks per level based on race and traits

has a database of all available perks and traits and sums up their bonuses, ranks and requirements

includes most of said bonuses (for traits) in the auto-calculation formula (these traits are the ones that are in [] brackets in the trait description)

calculates max carry weight and total weight of items in inventory and warns if the PC is encumbered

tracks total max HP and HP/level (it also adds HP/level to the max HP everytime level is changed)

calculates total AP, Sequence, Melee Damage, Crit Chance and Thrown/Shooting range

tracks and applies armor degradation penalties to current DR/DT based on current condition

tracks current weapon condition and warns when it is broken

tracks the current and max HP of vehicles and their modules and warns when said modules become broken

WHAT IT DOES NOT DO:

currently does not consume more then 1 skill point when they are used to improve a skill which is over 100%

does not add ALL of the bonuses from traits (e.g. the bonuses/penalties for weapons from 'One Hander'), these you have to enter/keep track manually

of the bonuses from traits (e.g. the bonuses/penalties for weapons from 'One Hander'), these you have to enter/keep track manually does not add ANY bonuses from Perks (as this would be a ton of work just based on the amount of Perks and their conditions)

bonuses from (as this would be a ton of work just based on the amount of Perks and their conditions) does not have ANY sort of database for available weapons, vehicles or any kind of equipment

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And the form-fillable sheet... (download at end of post)

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