Darkest Greetings Underlord,

Yesterday we unleashed the horrifically scarred Jack O’Worker upon the unsuspecting populace. But alongside that release came several other changes to the game that we’re sure you’re eager to hear about! So check out the latest patch notes for a few smaller changes!

Mana cap is now increased by researching sins as opposed to unlocking aspects in non-campaign modes

Prisons can now become overcrowded and will breach if there is not enough space for units

VFX added when opening and closing the Midas Door

Sandbox Lobby has been added, you can now select your own colour, theme and worker theme. No new maps yet.

It is now possible to select skirmish maps as 1-player sandbox in the Skirmish and Multiplayer lobbies

Some units will now correctly use their abilities out of combat (I.e. Heal, Revive etc.)

UI Sounds added for when players join or leave a multiplayer game

Worker Rally flag mesh offset corrected, should no longer be sunken into the ground when placed

Fixed an issue where the oculus VFX for attacks would not be displayed

Quick freeze’s ice mesh now works properly with fog of war

Fixed an issue where Dungeon Cores in fog of war would be shown floating above the ground

Fixed an issue where well of souls was not correctly dealing damage through walls

Fixed an issue for clients in multiplayer where the well of souls would not generate wraiths

Fixed a bug where the Fortify ritual would not repair walls