Ganking

General ganking tips:

Toplane Champions

Aatrox:

Akali:

Camille:

Cho'Gath:

Darius:

Dr. Mundo

Fiora:

Gangplank:

Garen:

Gnar:

Illaoi:

Irelia:

Jax:

Jayce:

Kennen:

Malphite:

Maokai:

Nasus:

Nautilus:

Ornn:

Pantheon:

Poppy:

Renekton:

Riven:

Rumble:

Wukong:

Midlane champions

Ahri:

Anivia:

Annie:

Brand:

Cassiopeia:

Diana:

Ekko:

Fizz:

Karma:

Karthus:

Kassadin:

Katarina:

Kayle:

Leblanc:

Lissandra:

Lux:

Malzahar:

Morgana:

Orianna:

Ryze:

Syndra:

Twisted fate:

Veigar:

Vel'koz:

Viktor:

Vladimir:

Xerath:

Yasuo:

Zed:

Ziggs:

Bottom lane:

Rammus on average is on the weaker side of junglers in terms of early skirmishes, so if you're against a strong earlygame jungler like those mentioned in the previous section, be cautious about ganking when you don't know where the jungler is. It's important to have some sort of knowledge about pathing and what the enemy jungler could be doing (e.g. if the enemy midlaner just disappeared, then reappeared with blue buff, then the jungler is obviously at blue. Stuff like that).The biggest part about ganking with Rammus is how long you should have your DEFENSIVE BALL CURRL up for. Whereas before it was a no brainer ability, it now slows you during usage. What I usually do is use it while they are taunted for the extra damage, then take it off once I start chasing. When towerdiving, it's usually best to keep it on the entire time so that you can tank as much as you can. The same goes for 2v2 skirmishes.-If on blue side with blast cone plant, consider using it instead of going through river as such -Redbuff strongly strengthens your ganks, especially at the sidelanes, so try to make a gank happen while you have it.-If at a side lane, consider lane ganking by having your laner push up the wave, then hiding in brushes until they overextend.-Try not to gank right when minions arrive, as they will be in the way of your powerball.-Flash can be used to get past minions or pets in your way. Consider going behind towers, through jungle, or even flashing through walls as such . Note that in this particular case, I knew that Orianna did not have flash, or else I would not have went for the kill.-Learn to juke skillshots, as you will notice a recurring theme of importance of being able to juke abilities likeI will now go over specific toplane and midlane champions, then talk about bottom lane in general.He will most likely use hison you and thenaway. Juke the slow, then powerball after him until he leaps away. If you think you have good kill pressure, you can flash into him to stop the leap. If not, just change your direction to where he is leaping to.Pink wards don't reveal akali throughanymore, so there's no point in using those to gank her. Instead, force the twilight shroud, then stand near where you think she will go. If she's level 6, she might trying to a minion, so consider standing between her withactive to stop the dash.Camille's only escape is her. It's a very strong escape if used correctly/early enough, but its also predictable and outplayable. If she goes for a wall close to you, you can try to intercept her meeting at the wall and knock her up before she can jump off the wall. If she goes somewhere you won't be able to intercept in time, just try to go between her and her tower. You can also try to bait her into using it aggressively, but a good camille will hold it unless she knows where you are.Cho'gath will try to hit you with hiswhen he sees you, so just be ready to juke it and he's an easy gank.Darius has no dash, and is as such a fairly easy gank. Try not to get hit by the outer radius of his, as it will heal him. Note that post level 6, Darius has the potential to kill one if not both of you, so be careful when ganking if your laner is low damage.Mundo also has no dash, but is harder to gank due to his tankiness. Post 6, you pretty much can't kill him unless you have a very high damage laner likeFiora is a special case due to her. If you try to start the fight by knocking her up or taunting her, she will parry you, stun you, and walk away. What I have found has the highest success rate is powerballing behind her, getting out of powerball, and start attacking her. She will immediately parry 100% of the time, so just taunt her after the effect ends and you should be good.Fiora can be problematic in teamfights due to her ultimate, which deals true damage as a percentage of maximum HP. If she uses it on you, run away or she will kill you. If she uses it on a carry and you feel you need to peel, start autoattacking her until she parries you, then taunt her.Before he hits level 3, Gangplank will be a pretty easy gank as he is fairly squishy with no dash. After level 3, he will have histo cleanse your taunt, so you won't be able to kill him unless you either have your laner bait the orange or if your laner has a stun of his or her own.Lategame Gangplank'ss will deal a lot of damage to you due to their armor penetration, so take care not to let them hit you.Garen is pretty similar to Mundo. He has no dash, but is very tanky, so he will be difficult to kill without a high damage laner. Note that Post 6 he could potentially kill you with ignite if your laner is low damage.Ganking Gnar is like ganking Aatrox, except harder because if there are minions behind him he gets an extra dash. Juke his, then roll where he's going to. If your reflexes are fast enough and you have kill pressure, a flash knockup will be very strong.Illaoi is pretty easy to gank pre-6, but once she hits level 6, be careful when ganking her, as she can turn 1v2s pretty easily if your laner is weak using herHermakes her hard to lock down, but she is still definitely killable, especially with redbuff. If there are minions behind her she will probably try to dash to them with, so keep that in mind by potentially rolling between her and the minionsJax has a situational dash with his. Try not to gank when he has minions coming behind him, or he will jump to them. It's still possible he uses a warding totem to jump, however, so keep that in mind. If hes before you reach him, roll around him just out if its range until it expires- it is now even more important to dodge this, as it cancels your powerball. If you reach him before he uses it, just do the standard procedure of knock-up taunt. If he uses it after you knock him up but before you taunt, walk backwards towards your tower to force him to follow you.Jayce will likely try toyou away, so either angle yourself in a position that it doesn't push you towards your tower by running around him, or flash behind into him so that he doesn't get the chance to do so (see here Try to juke hisso that he can't stun you. After that hisisn't really a problem since you still outrun him, so just run directly at him.Similar to Mundo- no dash, but hard to kill without a high damage laner.Similar to Mundo, except he canto enemy minions and can useto ward, although most Maokais will usually use their saplings for lane. He's untargetable during twisted advance, so you won't be able to knock him up during it.Similar to Mundo, except squishier. He can use histo slow you, but it wont slow you enough to keep you from knocking him up. Fairly easy gank.While Nautilus is extremely tanky, he is also very slow. If he doesn't have flash, you'll usually be able to kill him by flashing in front if his anchor to prevent his escape so long as your laner does a decent amount of damage.Ornn's a little different than gangplank becuase, while he has a way to remove cc, it also slows him by 50%, so it can sometimes still be worth it to taunt him while has it up. In general, if you have a way to slow him (redbuff, your ultimate, cc from your laner) it's best to hold the taunt. If you have nothing left and he's about to get out of range, you should use your taunt.Pantheon is a pretty easy gank due to his squishiness and lack of escape. He is also a fairly high priority target due to his strong earlygame and tendency to wreck laners in 1v1s early.Poppy is very tanky but also quite slow. She canto minions if there are some behind her but otherwise she will be left without an escape.You only really have one point in the game that you can kill Renekton, and that's level 3 with doublebuffs. After that he'll most likely become too tanky to deal with unless he's overextending into a high damage laner. Renekton has very high 1v2 potential post 6 so be careful about ganking him, especially if he's ahead. In fact, if Renekton is even a single kill up and level 6, you pretty much can never kill him, so don't try, unless he's going for a tower dive.Riven is like a weaker Renekton but with more dashes. You can't really kill her if she has all her dashes up, but most riven players will want to fight level 2 anyway. Have your laner bait her cooldowns, then gank her after she's overextended.Rumble has no dashes and tends to overextend, so he is a prime candidate for a gank. Just keep in mind that post 6 he can kill you withif you arent careful.Ganking Wukong is kind of like ganking a fiora in that you want to powerball behind him, except you actually want to knock him up rather than start autoattacking. After you knock him up, start autoattacking him until he stops moving, then walk towards his tower and prepare to taunt when hisends. If he stops moving before you knock him up, even better- just powerball towards his tower and follow standard procedure of knockup -> taunt.Ahri will try toyou when you come up to gank, so just juke the charm and you should be good. Once she hits level 6 she will be harder to kill but is still killable, especially if you flash before she is able to get her first charge ofoff.Anivia is similar to Ahri except she is still fairly easy to kill post 6. Just dodge herand roll around herand she's an easy kill.Have your laner bait herand she's an easy kill. You can tell how many stun charges she has up by clicking on her, so if you see she has less than three you can just roll in yourself.When ganking pre 6, just avoid hisand he's an easy kill. After 6, make sure you don't take too much ability damage or he could kill you.Easy kill, as she has no hard cc or dashes. Once she hits 6 she canyou but that's not too big of a problem and you can even juke it by looking the other way if you know what you're doing. The best way to go about ganking a level 6 cassiopeia is by by rolling behind her at an angle that you aren't looking at her, then roll straight into her. If she ults you while you aren't looking at her it won't do anything, and if she does it while you are then she'll have nowhere to go.Easy kill, no dash. Once she's 6 she can dash to minions but that's not a problem.Fairly easy kill even with his. If you can have your laner bait him into using it it'll be even easier.Fizz is very hard to gank due to his. However, since Fizz is a melee champion, he will have to play aggressive eventually, so just try to get your laner to bait it, then go in for the kill.Karma has no dash, but herwill snare you if it lasts long enough, so just run straight up to her before it can take effect.Extremely easy gank. Just make sure you don't stand in hisfor too long.Easy gank pre 6. Post 6 it gets a bit harder but is still doable if you can have your laner bait hisShe plays pretty safe so she might be a difficult gank, but she cantto wards anymore so you can probably still kill her unless she leaves daggers behind her.Very easy gank pre 6. Post 6 still gankable, as even if you don't get the kill (which you certainly might) you will burn important cooldowns.Leblanc is very hard to gank due to her ability to dash away withand she can snare you with. The way to beat leblanc is to wait for her to use her W aggressively, wait for the return to expire, then go in. If she isn't using her W aggressively, just leave.Her only escape is. If you flash onto her before she can teleport to the claw, you'll probably be able to kill her. Otherwise, unless your laner can stun her, she'll probably get out unharmed. There's not much point in trying to bait her into using the claw because she will save it for you unless she has no idea what she's doing.When ganking pre 6, just avoid her BINDING LIGHT and she's an easy kill. After 6, make sure you don't take too much ability damage or she could kill you.Use your Chillingto pop hisand he's an easy kill, or just have your laner do it.Dodge the, then wait for your midlaner to pop herbefore taunting. It's usually best to roll behind her in the meantime.Morgana's pretty good against Rammus in teamfights due to her ability to keep him locked down and black shield whoever he wants to taunt.Orianna will hit you with a Q W when you walk up which will do a significant amount of damage and slow you. After this though she won't be able to do much other thanherself, so just don't let the initial burst deter you.Orianna is strong against Rammus in teamfights due to her strong output of consistent magical damage and ability to lock him and his team down withTry to bait him into using hison your laner so you can powerball into him. You can often stil knock him up even if you get snared, but he's fairly tanky with his shield so you might not be able to get the kill.Syndra is busted so hopefully she won't be on the enemy team. If she is, try to dodge her. If she ults you make sure you W it, but she'll probably kill you anyway because Syndra is a balanced champion.You can't really just run up to twisted fate or he'll stun you with, so you have two choices: wait until he uses pick a card, or flash onto him while hes picking a card. Both of these can be viable choices. Note that if Twisted Fate has picked a card while he is taunted, his ability cooldown will neither be consumed or used, so he will be able to use the card when the taunt ends.When ganking other lanes, make sure you're aware of where Twisted Fate is if he is post-6, as an unpredictedcould mean an enemy triple kill.Just roll around hisand you should be able to kill him.Just roll around hisand you should be able to kill him.Just roll around hisand you should be able to kill him.He'll use hisonce you get close, so just roll on top of him and you'll knock him up when he comes out.When ganking pre 6, just avoid hisand he's an easy kill. After 6, make sure you don't take too much ability damage or he could kill you, but only if he gets away alive.Just roll straight at him and there isn't much he can do. He can'tthrough you or he'll just get knocked up, so he'll probably try to do it on minions.Rammus is pretty effective against Yasuo in teamfights as he can just make yasuo kill himself with w + thornmail. A trick you can do against him mid/lategame is e him right before you/others get knocked up, which will prevent him from ulting.Try to have your laner bait his. After that, he has two main choicess: flash away or go to his shadow to try to all in your laner. If he's pre 6 he'll usually choose flash, if post 6 he could do either. If hes your laner and you think they're going to die, flash onto zed to lock him down and your laner will likely be able to kill him, especially if Zed is tanking tower.His only escape isso roll behind him so you can try to knock him back while hes in the air. After that he's a pretty easy kill.I can't really go over bottom lane in specifics because it's different for each combination of champions. In general I tend to favor ganking top and middle lane because I think that's where Rammus has better kill potential. An important concept for Rammus when ganking bottom lane is whether to taunt the support or ADC. This can't be applied to every situation, but generally, taunting the ADC is good when:-Your lane is weaker than the enemy laners-The enemy ADC has no dash-The support is tanky-The enemy ADC is farther upTaunting the support is good when:-The support has no flash but the ADC does-The ADC has a dash-The support is squishy-The support is farther up