Early Game

Mid Game

Late Game

GENERAL GAMEPLAY

Roaming

When the Bot Lane wave is pushed into the enemy tower

When you have recalled and can move to any lane

When your ADC is dead / recalling and you would be alone bot lane

When the enemy laners are pushed up

Warding

Defensive

Neutral

Offensive

The Laning Phase is very black and white for. 90% of the time you should effectively be doing nothing, then 10% of the time you should be engaging. The worst thing you can do onis not being able to spot these shifts of playstyle. If you simple press all your buttons on the enemy laners every single time you return to lane it's eventually going to not work out. The same is true for being completely passive. Try and identify when it's best to go in, and when it's not.Level 1 like most melee supports is mostly passive. Against ranged you want to concede the minion wave or you will likely take to much damage. You can aggressively start in in against some ranged matches for an early trade, but it has to be well executed.A normal lane should play out in which you concede the first minion wave, let it push into you and your ADC, take 2 melee minions withon the second minion wave, poteitall take a good trade if you and your ADC hit level 2 before the enemy bot lane. If not continue to play passively until level 3-4.The more levels you have the more damage your abilities do, and the tankier you are, so you really don't have to all in super early in the match, especially if you don't know the limits of. It's fine to go from levels 1 - 6 without doing anything. Any time you engage on the enemy you also present them with an opportunity to turn the play on you or your ADC. So take great fights, not every single one that is presented to you.'s kit accels at fighting early in the match minutes 0:00 - about 22:00. She spikes very hard in the early game and has fairly low cooldowns compared to other Tank Support Champions, allowing her to have more impact during fights by getting multiple stuns.As you go in you will proctemporarily making you very tanky, once that wears off you will start taking more damage simply because you don't have the bonus Armor and Magic resist it grants, so early games cooldown is very important you and should play around it with your engages.As asupport champion you effectiveness is intertwined with your allies ability to deal damage or follow up on your. Keep your eyes on the enemy to punish them, but also keep tabs on your allies. If your ADC is at 20% health during the laning phase and you all in the enemy bot lane who are both at 100% health, you lose. Avoiding doing obviously bad players like that.The best version of this is you observing what camp your jungler is on, seeing that he is pathing bot side, then positioning yourself tothe enemy right as your jungler is walking into your lane.Mid game is when multiple towers go down on the map, or champions start moving around the map.is very strong at moving around the map.offers immediate threat to anyone she runs into while moving around the map. Don't move into the enemies side of the map without your allies with you. Even if you catch someone out by yourself, you don't 100-0 kill them, you need an ally with you.During the Mid Gameyou want to be near the lane that your ADC is farming, and put ward around that area. Keep eyes on the minimap to see where you allies are going to potentially assist them and to spot enemy movements. You want to take fights anywhere on the map so long that you have a numbers advantage.has great fights diving towers or in the jungle.When you are moving around the fog of war play mindfully, think about who can be where you are going, understand the risk, and don't take the risk when it is too high. Would you walk in the enemy jungle when you have no wards in the river, the entire enemy team is missing and your allies won't be behind you? Of course not.Throughout the Mid - Late game there will be moments of no action in which it is optimal for you to drop 3 wards around an objective, then recall to refresh the ward count on yourand return to your team.It's important if you have a lead to keep the ball rolling onyou will start to fall off in the late game, so it's very important to continue to get good engages. Any fight that doesn't go your way will delay the game by a considerable amount which isn't good forLate Game your job as Support stays the same, you need to deny the enemy vision withs and provide vision to your team on key areas relative to the game state.'s job late game shifts depending on the game state as well, if your allies are strong you can be the ones to start fights, if the game is even or if you are behind it's probably best to stay on your ADC and wait for the enemy to start fights. Even though you spend the majority of the Early & Mid Game engage onher abilities can be used to peel and provide safety for your allies as well.To identify this game state press tab and take note of all champions both allies and enemies levels, amount of kills and deaths, and what items they currently have. This will give you an idea of what champions are strong and which ones are not giving you more insight to craft a better game plan before an engagement.In the late game fights mean more because champions are more powerful and stay dead for longer. If one team ace's the other they have full reign of the map and are free to take minion waves, jungle camps, Dragon, Baron, Towers, everything. They can take everything that they can for the duration of the death timer. So winning team fights or not losing team fights becomes very important late game.With that being said the game plan should be obvious when ahead don't miss abilities or misplay in general and lose a fight, and when behind don't take fights and fights that are forced onto your team do your best to counter and disengage.Roaming on any support is pretty simple, it's when you take a timing window in which your ADC is safe to have an impact somewhere else on the map.'s roams are effective simply because he offers a lot of CC and damage that is hard to miss, but cost's position.So when should you roam is very, very easy don't over think it, and don't over do it.These are all good times to roam, how effective that particular roam will be is affect by literally everything on the map, the minion wave positions in Bot lane & the lane you are ganking, the likelyhood of the gank, the HP, Mana, level values of your ally laner compared to the enemy laner. Moving with your Jungler also helps pull off a gank. Some ADC champions such ashave abilities to farm the minion wave from long range safely, others such aswill be zoned completely if you leave.When you do get a roam off, look to either recall and reset bot, or to immediately walk back to the bot lane. Do NOT overstay, get back to your ADC.When you leave lane you will also be missing Relic stacks so gold, and experience from the minion wave. Basically the longer you stay in Bot Lane the more levels and gold you will have.Defensive warding is warding on your side of the mapNeutral Warding is in the river / lane bushes.Offensive warding is warding into the enemies side of the map (past the river).When you should or shouldn't ward depends on your allies location and the enemies location / potential location. Look at the map and think., Control wards are to deny the enemy vision, not to give yourself extra vision. Especially on a champion such asyou can abuse the fog of war to surprise the enemies and engage on them unexpectedly.