Way of the Dragon

To many people, the overwhelming power of dragons represents the pinnacle of the natural world. Followers of the Way of the Dragon apply this ideology to their martial studies, seeking to emulate this power through martial arts and ki.

Often those who teach this way believe the tyrannical pursuit of power seen in chromatic dragons is the only path to true strength. They relentlessly train initiates from a young age and employ all manner of cruel practises to weed out the weak.

Wyrmling Initiate

When you choose this tradition at 3rd level you have been initiated into the secrets of the dragons. Choose one type of dragon that you have begun to emulate, features of this subclass will use the associated damage type.

Dragon Damage Type Black Acid Blue Lightning Green Poison Red Fire White Cold

Draconic Strikes

At 3rd level as a bonus action on your turn you can spend 2 ki points to empower your unarmed strikes for 1 minute. While empowered in this way you can deal additional damage equal to one roll of your martial arts die when you hit with an unarmed strike, you can deal this additional damage once per turn. The damage type is that of your chosen dragon type.

Young Student

At 6th level you have begun to understand draconic power on a deeper level. When you move you ignore the effects of difficult terrain and it only costs 5 feet of movement to stand up.

Additionally choose one dragon type apart from the one you chose at 3rd level. When you use your draconic strikes feature you can choose either associated damage types to deal as additional damage, you use the same damage type for the full duration. While empowered you have advantage on saving throws against effects that would inflict the paralyzed, stunned or unconscious conditions (this does not affect saving throws against effects that would deal sufficient damage to knock you unconscious).

Adult Warrior

At 11th level you have truly internalised your secret knowledge, your power now rivalling dragons themselves. Choose another dragon type you have not chosen previously, you can now choose between the three chosen damage types for your draconic strikes feature. You may apply this damage twice in a turn, but only once per unarmed strike.

Additionally when a creature fails their saving throw against your stunning strike feature, they are also frightened of you for a number of rounds equal to your Wisdom modifier (minimum of 1) starting from when they are no longer stunned. A frightened creature can attempt a Wisdom saving



throw against your Ki save DC at the end of each of its turns, ending the effect on a success and is immune to being frightened by this effect again for 24 hours.

Ancient Master

At 17th level you have reached the pinnacle of draconic power and even ancient wyrms have cause to recognise your cruel strength. You have advantage on attack rolls targetting any creature that is frightened of you.

When you use your draconic strikes feature, you may now freely choose between the five damage types and can freely change damage type while empowered (no action required). When you deal additional damage from your draconic strikes feature, you may spend 1 ki point to deal an additional martial arts die of damage of the same type.

Magic Items

Magic items are presented in alphabetical order. A magic item’s description gives the item’s name, its category, its rarity, and its magical properties.

Amulet of Elemental Wrath

Wondrous item, legendary (requires attunement)

While attuned to this amulet, your weapon attacks and unarmed strikes deal an additional 1d10 damage. The gem embedded in the amulet determines the type of this bonus damage.