Team LNCR: (The Freelancers)

Team specifications.

(Written By Sabre Allicia =^~^=)

Journey said he's going to publish this as its own (Super-Secret-Behind-The-Scenes) chapter… :o Oh gosh… Yea, this is how I write things up to help myself when I write other things up.

So yea, this is a behind-the-scenes of what goes into planning characters when I'm doing things.

I wrote this all up about 2 and a bit months ago for Journey, so don't be surprised if it's all a bit random, and spaced out strangely, since this is all laid out for me to get stuff for writing. (I've gone through and updated all this, so hopefully it isn't as erratic anymore…)

Most of this stuff probably will never even come up, but when I make up characters, it helps to have them *fully* established in my head. Hence why I have specs on their weapons, past, and I even cameoed a fictional company I created as their employer. Again, this is all my random rambling, irrelevant jazz I've done up. In my defence, it's questionable quality, I wrote this all up in about two nights of straight brainstorming. It's weird, and strange; but trust me, it works. XD)

Team LNCR (Lancer), also known as 'The Freelancers' are a team of extremely skilled Huntsmen and Huntresses that graduated Beacon Academy some time before the events of the narrative. Sometime after graduation, LNCR was offered a confidential deal with a corporation called Sy-Nex DevCorp (Synthesis Nexus Development Corporation), to be part of the 'Valkyrie Four' program, during which, each member was implanted a VI. (Virtual Intelligence) During this time, the team gained an almost legendary status amongst other teams and citizens alike.

As of now, they continue to operate and function as a team with precision efficiency, doing special operations for Sy-Nex alongside conventional Hunter work.

All four are equipped with "Mjolnir" armour. State-of-the-art armoured powered exoskeletons with integrated command-and-control interfaces. Allow for real-time information to flow between teammates, comes with an integrated HUD implant in the eye. Show enemy analysis as well as Aura levels for self and team.

HUD colour customisable.

The whole team's weapons, equipment and armour are said to have been master-crafted by a weapons architect from the Silvera family.

If you would like any other information on Tex, Carolina, Washington, or Maine, feel free to check out the Red vs. Blue wiki.

Texas: The one who refuses to lose again.

Role: All round fighting boss

Appearance: Always seen wearing a helmet. Wears jet black armour with no accent colours. Mjolnir gauntlets are custom made to accommodate her personal weapons.

VI: Omega

VI Equipment: Thermal Optical Camouflage. (Cloaking)

Semblance: Juggernaut. (Super strength. No visual cue when used.)

Weapon: Non Valeant ('Don't say goodbye' in Latin) - Gauntlet mounted machineguns. Knuckles on gauntlet have a raised angled protrusion, for that added brutality in Close Quarters Combat.

Serrated combat blade.

Personality: Cold, determined, merciless and one who operates with ruthless efficiency when during an operation, Agent Texas is arguably the best overall member of LNCR, and the most dangerous. She excels in all fields of combat, being an excellent marksman, and a near unbeatable hand-to-hand combat expert.

Outside of combat, she shows honour and somewhat of a caring side. (But only on the odd occasion.) Acts scornful on occasion, specifically when annoyed. (Hell hath no fury…)

In her time at Beacon, a spar between her and Carolina in the school hangar destroyed no less than five airships.

Despite the fierce rivalry between Carolina and Texas, Tex openly shows her respect to her comrade, and is more than happy to work alongside her teammates, to accomplish the objective.

Rumours speculated in hushed whispers around the kingdom from people who have claimed to see her injured, claim that she may have numerous cybernetic or robotic implants. Passing between robotic arms, leg implants, etc. The stories are never quite the same.

This has yet to be confirmed. As far as Sy-Nex is concerned, Texas, and any other member of LNCR, are all still human.

Carolina: The one who always seeks to win.

Role: Specialised close quarters, adept at range.

Appearance: Cyan coloured armour. Hair colour: Red.

VI: Eta and/or Iota.

VI Equipment: Distorter. (Chameleon like cloaking that disorientates opposition)

Semblance: Acceleration. (Speed. Surrounded in a dull turquoise glow when used.)

Weapon: Prodigy - Dual collapsible bladed shock staff. Staff blade collapses into the handle, and leaves the electric emitter purely exposed (for that added flash fry) Electric aspect powered by dust. Effectively a long staff, with Glaive-like blades at both ends. In the core of each blade, is an electricity emitter. Staff can split in half, for diversity in combat and allows for dual wielding with each half.

Grapple hook (used in combat with application of creativity)

Standard magnum handgun.

Personality: A woman with ambition. Knows how to have fun. Sometimes.

Downright irritable when stressed but aside from that, handles stress well.

Expert tactician, proficient and adept with dealing with the entire spectrum of combat situations.

Is rumoured to have been implanted with two VI. Her, the rest of team LNCR, and Sy-Nex developments, have refused to comment on the matter. The topic of VI's and specifically their implantation is highly classified.

Once used her grapple gun to swing Maine (To his protest) into an enemy target. That target is now incapable of moving any extremity below his shoulders.

Constantly competes with Texas, sometimes even placing priority of the mission below beating her. Is more noticeably affected by anger and irritation than Texas.

Holds her comrade's safety in a higher regard than a mission. But not over something she becomes obsessed with.

Becomes obsessed with finishing or completing a certain objective when it takes root in her mind. When in such a focused state, nothing else matters, not herself and not her friends.

Distrusts strangers and people she does not know. Is weary around such people.

Sometimes can become blinded by emotion such as rage or anger, leading to the odd rash decision. (Which hasn't gotten her killed. Yet.)

Washington: The one who has touched insanity.

Role: Specialised ranged combatant, proficient at hand to hand.

Appearance: Dark grey armour with Yellow accents. Hair colour: Blonde.

VI: Epsilon.

VI Equipment: Electronic Magnetic Pulse Emitter. (Annoyed when people pronounce it 'emp')

Semblance: Deadeye. (Gun glows with a flaming gold effect. Major gun damage and accuracy buff.)

Weapon: Reconcile - Wash's beloved rifle. A rifle that fires in a three round burst. Wash's

preferred weapon. Capable of scoring critical hits at most ranges in any situation.

Is capable of firing in single, or burst fire and is able to accommodate specialized ammunition such as Impulse or Polonium rounds.

Standard Magnum handgun.

Personality: Somewhat of the most down-to-earth person in the team. He is logical, somewhat of a pedantic and can be a real cynic but is never one to shy away from duty. Only occasionally question it.

He is an expert marksman and holds many Beacon records relating to shooting.

Once shot a Nevermore in the eye after being launched off the individual launch pads on a dare. Holds more loyalty towards Carolina than Texas, however, will ultimately follow whoever's orders he agrees with more. Shows lapses in his sense of morals (which are questionable already)

Is good friends with Maine, and is the only one who can convince him to see sense when he is enraged.

Respects both Tex and Carolina as leaders and as comrades.

Epsilon appears to sometimes give Wash annoyance, sending flashes and jolts of data through his head. His somewhat measure of insanity is due to Epsilon attempting (and failing) to commit suicide inside Washington's head. As Epsilon's state decayed, so too did Washington's mind. After an extensive (and highly classified) process, both were successfully recovered. As such, Washington is also the most in sync with his VI, both sharing a deeper mental link than any other pairing. Whether or not Washington wants this or not, appears to be irrelevant.

Maine: The one with brutal efficiency.

Role: Specialised Close quarters and heavy weapons. Expert at hand to hand, adept at ranged heavy weapons.

Appearance: White armour with orange accents. Hair: Bald

VI: Sigma.

VI Equipment: Short Ranged Temporal Distortion. (Short range teleportation)

Semblance: Juggernaut. (Super strength. Emanates a small, dull flame effect. Most noticeable in visor.)

Weapon: Brutus - An Explosive dust projector that is capable of multiple detonation types and styles. Has a large blade/knife attached to the base. (Looks similar to the Brute Shot as I can't think of a more effective design.)

Personality: Maine is the one of the group you don't fuck around with. With a reputable temper, and the strength to match, he is the most impulsive and primal in behaviour of the group.

No one has ever heard him talk, he communicates to his team via growling or grunting. Or he did, until one mission undertaken by LNCR resulted in Maine receiving some kind of injury, which rendered him incapable of speech. Now, communication between him and the rest of the team is tasked to his VI Sigma.

Some say he, with the help of his semblance, lifted and threw a Sy-Nex experimental tank, after it broke-down in a hangar, blocking the team's gunship from deploying.

*There you go guys! Hope you enjoyed this interesting little behind-the-scenes look at The Freelancers! If you have any questions for Sabre, feel free to ask, he'd love to hear from you!

If you lovely guys and girls like this, you can Favourite, Follow, and Leave a Review, whatever you'd like, we respond to all questions! Here's to Chapter 16!*

Alright, signing off, hopefully not for as long as last time!

LastJourneyHome and Sabre Allicia.