So I was working on my mold-farm one night when an idea hit me. Maybe it was the spores, or the isolation, or the bag of bug-infested fertilizer in the corner that I keep staring at. I don't know.

I figured that since I had the bugs, and the fertilizer I'd start a business a-growin', but then this uppity hippie comes onto my farm and starts talking about harmony and working together and all that nonsense!

We've got access to Quirion Dryad , who <3's spells of all colors. We've got Delver of Secrets , who also <3's spells. Removal, bounce, and just a touch of counter-magic to keep them all kicking.

But how do we win? By beating face with a gigantic unblockable Quirion Dryad (locking down all their blockers is just as good here). Or maybe sending in a disgusting Insectile Aberration wielding a Runechanter's Pike is more your style? Hey, that's cool too. Just don't overdo it and vomit creatures all over the board, unless you've already sided in the Golgari Charms for game 2.

When it comes to dealing with the other folks around here, I've had some issues with humans running all over my garden, and some nasty headaches from various woodland creatures. (Burning-Tree Emissary I'm watching you!) I've considered hiring on some engineers to spread Illness in the Ranks for when those spirits get uppity, nevermind those damnable thragtusks that just take off and leave their kids. If I could just get them to Cower in Fear for a bit, they'd realize that my property is off limits to them and their kind. And don't even get me started on those Necromancers, I've had to Cremate anything bigger than a wolf because of them! Luckily my nephew is friends with an Augur of Bolas, and they're about as stubborn as they come. If all else fails, I suppose I could just jam a Pithing Needle in whatever's giving me the biggest pain in the ass, so keep a couple of those handy too.

(I hope you enjoyed the read, now tell me what you think!)