Command Reference:

"sv_cheats 1": Required to use these commands

"give": Place an item where the player is standing

"ent_create": Place an item where the player is aiming

"prop_dynamic_create": Create a model where the player is aiming

"ent_remove_all": Specify a name (EG: env_smoketrail) to remove all instances of

env_smoketrail - creates a small volume of smoke in the given location (Stays indefinitely)

decoy_projectile - places a vertical decoy grenade that puffs a small stack of smoke in the air for 12 seconds, afterwards firing tiny embers into the air. (Stays indefinitely)

flashbang_projectile - places a vertical flashbang that is set off after one second

hostage_entity - places a hostage at your location

chicken - Place two next to each other to create a ground marker (Useful for grenade prac, as they squark if hit)

Useful models for "prop_dynamic_create":

player/ctm_gign

player/ctm_gsg9

player/ctm_sas

player/ctm_idf

player/ctm_st6

player/ctm_swat

player/tm_anarchist

player/tm_balkan

player/tm_leet

player/tm_phoenix

player/tm_pirate

player/tm_professional

player/tm_separatist

player/zombie

props/props_gameplay/capture_flag (A pole with a CT flag on it)

inventory_items/5_year_coin (Stays flat to the ground)

effects/urban_puddle_model01a (Small flat puddle)

effects/urban_puddle_model02a (Medium flat puddle)

effects/urban_puddle_model03a (Large flat puddle)

editor/playerstart (A player-height fluorescent crowbar-man)