NEWS: This game will be releasing on Steam on the 7th of June. Visit the Steam page for more info.

http://store.steampowered.com/...

RECENT STEAM UPDATE: Level editor and improved graphics, head over to steam to check it out.

RECENT STEAM UPDATE: Totally remade the cockpit interior, added targeting and other cool features.







Recently Greenlit on Steam! Impulse: Space Combat is a first person, realistic, action / survival game. In Impulse, physics play a major role in determining which team will be left standing. All movement and shooting, whether by the player or Impulse's ruthless AI pilots, is controlled using physics. When your ship is hit with a projectile you will feel the impact! In survival mode, harvest the asteroid field's metal resource to build your own fleet of fighters and turrets to defend against the next wave!

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This game has been recently Greenlit on Steam and will be released on Steam in the coming weeks, all future updates will be available for the Steam version only. However, this version of the game will remain on itch.io for free! This also means that development will pick up again.

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Steam Greenlight

What's New?

v0.7.1 Update released

Major changes

Added gunship Added minelayer Added dumbfire rockets Added mines Added new building options

Minor changes

Bugfixing Balancing tweaks Implemented new classes into survival (skirmish implementation will come soon)



All controls are listed in the manual menu, or can be learned by playing the tutorial

Current Features:

Survival mode (new), fight off against increasingly difficult waves of enemies

Player building, build fighters, turrets and support crates to help defend yourself in survival mode

Fighter-class ships (armed with impulse cannons)

Gunship class ships (armed with a cannon and rocket pods)

Minelayer class ships (armed with dual turrets and the ability to deploy mines)

Turrets (regular, double-barreled and flak)

Customizable randomly generated asteroid field (skirmish only)

Physics based combat and movement

Customizable skirmish gamemode, two teams fighting to control an asteroid field

High level of ship control (fire-modes, toggleable headlight, even the ability to disable inertial dampening)

Asteroid mining (survival only, using lasers)

Full six-degrees of freedom

Realistic sound system for space

Planned Features (changes as updates are released):

More ship classes (larger multi-crew sort of ships)

More weapons

Asteroid destruction (asteroids will fracture and burst apart if taking too much damage)

Ship destruction (when ships are hit with explosive weaponry, they will explode into pieces)

Multiplayer for skirmish mode (keep in mind this feature is very complicated and will take quite some time to implement)

Planned Features Roadmap (everything is subject to change):

v0.5 (First public version)

v0.6 (Released 7/5/16) First version of survival mode

v0.6.5 (Released 7/10/16) Particle effects In-game tutorial

v0.7.1 (Released 7/24/16) Gunship and Minelayer classes added

v0.7.2 +

More ship classes and weapons Implement new ships into skirmish mode

v0.8 Asteroid destruction Ship destruction

v0.9 Overall improvements / preparations for multiplayer

v1.0 Multiplayer



Recommended Computer Specs:

Currently unknown (I am working on that), but should run great on the average computer. While the graphics are minimalist, significantly increasing the number of asteroids in a small field can definitely cause lag.