Black Desert Alchemy Life Skill Guide

A guide to the Alchemy life skill in Black Desert Online. This guide does not cover Alchemy stones, which will be expanded on in a later guide. Updated July 7, 2016.

Update July 7

The following elixir recipes has been added

Elixir of Shock

Elixir of Training

Elixir of Time

Whale Tendon Potion

Whale Tendon Elixir

Perfume of Courage

Perfume of Swiftness

Party Elixirs & Upgrading Elixirs

Getting Started

Why Alchemy?

Alchemy can be a bit daunting at first. It requires quite a lot of materials from sources such as farming/gardening and rare drops from certain nodes. You will need a decent amount of contribution points to have workers working at various nodes all over the map and a large storage space to storage everything.

For all your hard work, alchemy rewards you with elixirs to enhance your combat abilities, magic crystals to socket your armor/weapons, alchemy stones to boost your stats, and various components required for more advanced crafting.

How do I Start?

To start off with Alchemy, you will need an Alchemy Tool, which can be purchased from any General Goods vendor in a city/town. If you are unsure of how to find one, use the NPC window near your minimap and select Goods.

This alchemy tool can be only installed in a residence so you will need to place your contribution points towards a residence and use the placement tool in your residence to set it down. While you can set up the tool in any residence, I highly recommend you have a residence at No. 6-1 in Olvia, the first town you encountered when making a new character. Olvia has numerous Alchemy dailies that can level up your alchemy skill fast and this particular residence is right next to the Storage Manager, which is very handy since you will be storing most of your alchemy mats in the storage. Just like cooking, the Alchemy Tool also has a Continuous Production button where you place ingredients required for making 1 of the items and then click on the button to select how many times you want to repeat it.

Glish Introductory Alchemy Quest

Glish has a series of introductory Alchemy quest you can follow along that teach you the very basics of making Pure Powder Reagent and Clear Liquid Reagent, the two key ingredients for almost all alchemy recipes.

The quest chain starts with Seilane in Glish (General Goods vendor) and requires you to be Gathering Apprentice 2+. It gives quite a bit of Alchemy XP and should push you to Apprentice in Alchemy if you do all the quests in the series. Regardless if you can’t do the quest for some reason or need some extra XP to reach Apprentice, you can make batches of Pure Powder Reagent and Clear Liquid Reagent as detailed below.

Accidental Alchemist – Bring 1 Sunrise Herb to Seilane Basic Alchemy Ingredients #1 – Bring Bottle of River Water to Seilane Basic Alchemy Ingredients #2 – Make Purified Water by Thinning Alchemy Catalyst, Clear Liquid Reagent – Make 1 Clear Liquid Reagent Using a Catalyst for Resurrection Elixir – Make 1 Resurrection Elixir Pure Powder Reagent, Another Catalyst – Make 1 Pure Powder Reagent Make an Elixir of Energy – Make 1 Elixir of Energy

Pure Powder Reagent

Pure Powder Reagent is made with the following ingredients

1x Sugar

1x Purified Water

1x Silver Azalea

1x Wild Grass or 1-5 Weeds (the amount of Weeds you need depends on your Alchemy skill but generally 1 will do, change to 3 or 5 if you fail the recipe).

Silver Azalea can be obtained from the Northern Plain of Serendia node west of Heidel by workers. Alternatively you can gather it yourself by using Hoes on Wild Herbs. Weeds are commonly obtained from gathering Wild Herbs as well but the drop rate decreases as your gathering skill goes up.

Purified Water is obtained by buying Empty Bottles from the Material Vendor and then fill them next to a river. This will give you Bottle of River Water, which you can then process to Purified Water by picking the Thinning Option in Simple Processing (L).

Sugar can be brought from any cooking vendor by picking the Cooking option in the NPC window.

Clear Liquid Reagent

Clear Liquid Reagent is made with the following ingredients

1x Salt

1x Purified Water

1x Sunrise Herb

1x Wild Grass or 1-5 Weeds (the amount of Weeds you need depends on your Alchemy skill but generally 1 will do, change to 3 or 5 if you fail the recipe).

Sunrise Herb can be gathered from Cron Castle node east of Heidel by workers. Alternatively you can gather it yourself by using Hoes on Wild Herbs.

Leveling Alchemy

Beginner

For most of Beginner you should do that introductory alchemy quest chain in Glish listed above if you can. This should raise you to Apprentice. If not you can simply make batches of Pure Powder Reagent and Clear Liquid Reagent for later use.

Apprentice

Once you hit Apprentice 1, most of the Olvia alchemy dailies will be opened up to you. You should do all of them daily if you can as they give enormous amount of Alchemy XP and you will be flying through Apprentice levels in no time.

If you reach Gathering Skilled 5, you will be able to unlock some Alchemy quests in Florin. The quest chain starts with Valentine in Florin, who is the Chief of the little town.

Secret Duty – Meet Philance hiding in a cave Philance’s Buddy – Find Koi Where is Koi – Look for Koi in Caphras Cave Alchemy for Philance – Make Sinner’s Blood Bloody Delivery – Deliver the Sinner’s Blood to Philance

Meet again with Valentine and do another little chain of quests.

Alchemy Begins – Meet Stella In-depth Alchemy #1 – Make Clown’s Blood In-depth Alchemy #2 – Make Experience Elixir Back to Valentine – Meet with Chief Valentine It All Starts with Knowledge – Make Clear Liquid Reagent Understanding Fine Alchemy Ingredients

If you reach Alchemy Apprentice 6, you will be able to head to Wayne, who lives in southern area of Calpheon and do his short chain of quests that requires you to gather some Fruits.

A Small Favor A Kid’s Wisdom – Get 1 Fruit of Crimson Different Seed, Same Method #1 – Get 1 Fruit of Abundance Different Seed, Same Method #2 – Get 1 Fruit of Nature Different Seed, Same Method #3 – Get 1 Fruit of the Sun

Also at Alchemy Apprentice 8, you can quest another series of quests from Bofin in Olvia that will unlock 4 more dailies available starting at Skilled 1.

Bofin’s Suggestions – Get 1 Fruit of the Sun Enhancing Crystals – Upgrade Magic Crystal of Enchantment The Real Challenge – Make Magic Crystal of Infinity – Swiftness

Corin has more quests for you once you are at Skilled 1.

Creation of Essence – Make Essence of Enchantment Making Sub-Ingredients – Make 2 Tyrant’s Blood using Alchemy The Final Test – Make Magic Crystal of Infinity – Down Attack.

Skilled

Beginning at skilled, you can start doing the four new dailies in Olvia from Bofin and Corin once you have completed their quests.

Florin will also have some new alchemy quests from Villagers starting at Skilled 2 with a new quest roughly every level in Skilled you can complete for massive alchemy XP.

Alchemy Materials

Alchemy is notorious for having materials that are obscure on their acquisition. This section is dedicated to all those Traces, Fruits, and Powders that are so hard to find.

Bloods

The big thing for Alchemy is that certain bloods are interchangeable so you can always get bloods of more common animals rather than hunting down the rare ones. Here is a list of which ones are interchangeable with each other. Bloods of the same group can be used interchangeable in a recipe.

Blood Group 1 : Wolf, Flamingo, Rhino, Cheetah Dragon

: Wolf, Flamingo, Rhino, Cheetah Dragon Blood Group 2 : Deer, Sheep, Goat, Cow, Pig, Ox, Waragon

: Deer, Sheep, Goat, Cow, Pig, Ox, Waragon Blood Group 3 : Weasel, Fox, Raccoon

: Weasel, Fox, Raccoon Blood Group 4 : Bear, Troll, Ogre

: Bear, Troll, Ogre Blood Group 5: Worm, Lizard, Bat, Kuku

Wolf, Weasel and Fox can be found in Olvia near Wolf Hills (Foxes) and Balenos River Mouth (Wolves) since the May 4th, 2016 update and there are dailies to gather their bloods.

Sheep can be found near Lynch Ranch that is NW of Heidel. Pigs can be found in abundance around Northern Wheat Plantation.

Trolls are north of Calpheon

Lizards are near Glish in the swamps.

Crystals

These are the Black, Green, Mud, Red and Translucent Crystals you can obtain as a rare drop from various metal nodes.You can also go to the node area and gather it yourself manually.

Icon Crystal Node Rough Black Crystal Iron Ore – Abandoned Iron Mine Rough Green Crystal Tin ore – Rhutum Outstation Rough Mud Crystal Iron Ore – Southern Cienaga Rough Red Crystal Tin Ore – Khuruto Cave

Zinc Ore – Ancient Fissure Rough Translucent Crystal Copper Ore – Goblin Cave

Rough Black Crystal(South of Altinova)

Rough Green Crystal (North of Trent)

Rough Mud Crystal (SE of Glish)

Rough Red Crystal (NE of Calpheon or NE of Heidel)

Rough Translucent Crystal (SE of Velia)

Fruits

The fruits are mostly obtained from farming/gardening and is required for making the Magic Crystals and various Oils. Specific crops yields specific fruits.Fruits are most commonly obtained when you breed the crops (F1) instead of harvesting them. If you are unsure of how farming works, check out this guide.

Crops marked with * symbol takes up 2 spaces and might not be as ideal as they don’t seem to give higher chances of getting seeds. Additionally, higher quality crops (i.e. High Quality or Top Quality) seems to give a higher chance for seeds when breeding.

Icon Fruit Crop Fruit of Abundance Grape*, Onion, Sunflower, Strawberry Fruit of Crimson Flame Garlic, Hot Pepper*, Olive*, Pepper, Pumpkin Fruit of Destruction Dwarf Mushroom, Sky Mushroom Fruit of Enchantment Dry Mane Grass, Fire Flake Flower, Silk Honey Grass, Silver Azalea, Sunrise Herb Fruit of Magic Power Emperor Mushroom, Hump Mushroom Fruit of Nature Barley, Carrot, Seed Potato, Sweet Potato Fruit of Perfection Arrow Mushroom, Cloud Mushroom, Fog Mushroom Fruit of the Sun Corn*, Tomato*, Paprika*, Wheat

If you don’t have farms/garden setup or can’t get the fruits you want, you can also get them via two dailies in Olvia (requires Alchemy Apprentice 8+ to unlock). Additionally, you can get Fruits randomly from gathering Wild Herbs, Plants, and Lumbering Trees but those drops are rare and not reliable.

Gemstones

Gemstones are the Diamond, Emerald, Ruby, Sapphire, and Topaz that are required for various Magic Crystals and other crafts. There are two ways to acquire them. You can obtain them as drops off the Rainbow Stones and other nodes once you are at least Skilled 5 in gathering. Alternatively, you can heat certain accessories (via Heating in Simple Processing) and acquire them.

Acquisition by Heating

Icon Gem Source Diamond Yuria Accessories Emerald Kalis Accessories Ruby Bares/Elisha Accessories Sapphire Hesus Accessories Topaz Talis Accessories

Gathering Locations

Rough Emeralds can be gathered from Beryl veins in Secret Cave near Serendia Shrine. Beryl veins are a green mineral that is a bit hard to see and typically yield 1 Rough Emerald and sometimes an Emerald. You might also need to be Gathering Skilled 5 to be able to gather them.

Rough Ruby can also be gathered by workers at the Coal Node in Omar Lava Cave in Mediah (near Altinova).

Rainbow Stones are veins that can contain any of the gemstone and there is a concentration of them east of Heidel. Here is a map made by Reddit User Appletinker. Note that you must be Gathering Skilled 5+ to be able to gather them.

Another location for Rainbow Stones is the Glutoni Cave next to Keplan.

Opals are special gemstones that can be gathered from Strange Rocks (stacked stone looking like veins) along the Epheria Ridge (coastline NE of Epheria). You also need Gathering Skilled 5+ to mine them as well.

Additionally, some Opals are available from the various islands scattered in the ocean north of the world map. There is also a Copper node in Mediah Shore that give you Rough Opals as a rare byproduct as well.

Herbs

While you can gather wild herbs by hand using a hoe, sometimes it is more efficient to have workers to gather them in large quantities from specific nodes. You can also raise them in gardens/farms if that is more convenient for you. Remember that Weeds can be substituted for Wild Grass.

Herb Vendor

There is a herb vendor in Calpheon selling various herbs for ~500 silver if you are having trouble obtaining some of them and have the silver to spare.

Fire Flake Flower

There isn’t a node for Fire Flake Flower but there is a large patch of Fire Flake Flowers you can gather on top of the hill west of Florin.

Silk Honey Grass

Silk Honey Grass can be obtained from nodes in Longleaf Tree Sentry Post SE of Trent or from Karanda Ridge east of Florin by workers. In Mediah you can also find nodes of it next to Ancient Fissure and Marni’s 2nd Lab. Additionally you can find ones you can gather manually in the same location west of Florin for Fire Flake Flowers.

Silver Azalea

Silver Azalea can be obtained from the Northern Plain of Serendia node west of Heidel by workers.

Sunrise Herb

Sunrise Herb can be gathered from Cron Castle node east of Heidel by workers.

Weeds/Wild Grass

Weeds/Wild Grass can be gathered from any Wild Herb/Bush/Thicket etc without using a Gathering Hoe as the Hoe significantly lowers the drop rate of weeds/wild grass.

Magic Crystal

The green quality Magic Crystals are needed as the base component in making the blue version of the Crystals which are available starting at Alchemy Skilled 1. Different Jeweler vendor carry different stocks. Use the NPC button next to your Minimap and select Jeweler to find these vendors.

Some Magic Crystals are dropped from monsters only.

Crystal Vendor Magic Crystal of Abundance – Armor Loot table Magic Crystal of Abundance – Healing Ardan (Florin), Corin (Olvia), Greco (Keplan), Marsella (Velia) Magic Crystal of Abundance – Patience Loot table Magic Crystal of Abundance – Resonance Loot table Magic Crystal of Abundance – Vigor Dora (Heidel) Magic Crystal of Crimson Flame – Carnage Belgar (Altinova), Bianstimi (Calpheon), Thyshelle (Tarif) Magic Crystal of Crimson Flame – Precision Ardan (Florin), Corin (Olvia), Greco (Keplan), Marsella (Velia) Magic Crystal of Crimson Flame – Power Dora (Heidel) Magic Crystal of Enchantment – Agility Ardan (Florin), Corin (Olvia), Greco (Keplan), Marsella (Velia) Magic Crystal of Enchantment – Intimidation Dora (Heidel) Magic Crystal of Enchantment – Memory Loot table Magic Crystal of Enchantment – Vision Ardan (Florin), Greco (Keplan), Belgar (Altinova), Bianstimi (Calpheon), Thyshelle (Tarif) Magic Crystal of Nature – Adamantine Dora (Heidel) Magic Crystal of Nature – Ascension Ardan (Florin), Greco (Keplan), Marsella (Velia) Magic Crystal of Nature – Energy Loot table Magic Crystal of Nature – Swiftness Loot table Magic Crystal of the Sun – Assault Loot table Magic Crystal of the Sun – Precision Loot table Magic Crystal of the Sun – Sturdiness Dora (Heidel) Magic Crystal of the Sun – Valor Corin (Olvia), Marsella (Velia)

Mushrooms

Mushrooms can be gathered from nodes by workers or harvested in the wild manually. There are dailies in Olivia that rewards you with mushrooms as well. In addition. if you find hyphae of these mushrooms, you can farm them as well in your garden.

Mushrooms from Nodes

Icon Mushroom Node Arrow Mushroom Forest of Plunder Cloud Mushroom Southern Cienaga Dwarf Mushroom Northern Cienaga

Glish Swamp Emperor Mushroom Rhua Tree Stub

Glutoni Cave Fortune Teller Mushroom Ehwaz Hill

Coastal Cliff Ghost Mushroom Marie Cave Sky Mushroom Elric Shrine Tiger Mushroom Bree Tree Ruins

Kamasilve Temple

Arrow Mushroom – Forest of Plunder

Cloud Mushroom – Southern Cienaga

Dwarf Mushroom – Northern Cienaga/Glish Swamp

Emperor Mushroom - Rhua Tree Stub/Glutoni Cave

Fortune Teller Mushroom – Ehwaz Hill/Coastal Cliff

Ghost Mushroom – Marie Cave

Sky Mushroom – Elric Shrine

Tiger Mushroom – Bree Tree Ruins/Kamasilve Temple

Gatherable Only Mushrooms

These mushrooms have no nodes and must be gathered manually.

Ores

Silver, Gold and Platinum cannot be gathered by workers and requires Skilled 5 in Gathering to gather them manually. Everything else has a node that can be gathered by your workers.

Icon Ore Map Gold Gathering Map Platinum Gathering Map, also mined at a low rate from the Abandoned Iron Mine (Zinc Node) and Omar Lava Cave (Zinc Node) Silver Gathering Map

Maps for the common ore nodes can be found in the Powders section.

Icon Ore Node Coal Keplan Quarry Copper Ore Coastal Cave west of Velia Iron Ore Coastal Cave west of Velia Lead Ore Glish Swamp Tin Ore Khuruto Cave/Behr Riverhead Zinc Ore Ancient Fissure, Abandoned Iron Mine, or Omar Lava Cave

Tin Ore Node Locations

Zinc Ore Node Locations

Powders

Powders mostly comes from workers mining various metal nodes. You will get a steady supply them from your workers as a side product of whatever metal they are gathering. There is also a daily in Olvia where you can acquire your choice of Powders one per day.

Icon Powder Node Powder of Crevice Drop from Coal nodes

i.e. Keplan Quarry Powder of Darkness Drop from Iron Ore nodes

i.e. Coastal Cave Powder of Earth Drop from Tin Ore node in Behr Riverhead Powder of Flame Drop from Copper Nodes

i.e. Coastal Cave Powder of Time Drop from Lead Nodes

i.e. Glish Swamp

Coastal Cave – West of Velia

Glish Swamp – North of Glish

Keplan Quarry – North of Keplan

Behr Riverhead – NE of Trent

Traces

The Traces comes from “secret’ gathering nodes that are unlocked when you connect to that parent node and then talk to the Node Manager and spend ~35 energy to unlock it. You should use a Human worker to gather the nodes since they have higher luck and more chances at getting the rare drop from the nodes which are the Traces. Additionally, you will need to have ~ 5 storage spaces as the nodes will also give you various junk items you can sell to vendors.

In addition to the Nodes, there are also dailies in Olvia that rewards you choices of Traces

Chiara’s Hide Treatment – Choice of Trace of Savagery, Origin, Ascension or Earth

Curtis’ Metal Solvent – Choice of Trace of Savagery, Origin, Ascension or Earth

Bioner’s Jewels – Choice of Trace of Savagery, Origin, Ascension or Earth

Wocester, Enhancing Plywood – Choice of Trace of Savagery, Origin, Ascension or Earth

Icon Trace Node Trace of Ascension Ancient Stone Chamber – Old Tree Spirit’s Token Trace of Battle Bernianto Farm – Contaminated Tooth Trace of Chaos Ancient Ruins Excavation Site – Obscuring Golem Fragment Trace of Despair Mansha Forest – Weathered Cursed Fang

Rhua Tree Stub – Dull Bone Fragment Trace of Forest Bernianto Farm – Contaminated Tooth

Rhua Tree Stub – Dull Bone Fragment Trace of Hunting Glish Ruins – Black Dirt

Lynch Farm Ruins – Altar Imp’s Broken Trumpet Trace of Origin Glish Ruins – Black Dirt Trace of Savagery Lynch Farm Ruins – Altar Imp’s Broken Trumpet Trace of the Earth Ancient Stone Chamber – Old Tree Spirit’s Token

Ancient Ruins Excavation Site – Obscuring Golem Fragment Trace of Violence Mansha Forest – Weathered Cursed Fang

Ancient Ruins Excavation Site – East of Heidel

Ancient Stone Chamber – SW of Velia

Bernianto Farm – North of Calpheon

Glish Ruins – East of Glish

Lynch Farm Ruins – West of Heidel

Mansha Forest – SW of Calpheon

Rhub Tree Stub – NE of Behr

Some Traces cannot be acquired from nodes and instead can be only acquired from monsters as drops.

Icon Trace Node Trace of Death Chimera/Orcs in Marni’s Lab near Keplan

Skeleton mobs in Hex Sanctuary very south of Calpheon Trace of Memory Ancient Ruins Defeder/Guard in the cave near Florin Trace of Wave

Lastly, some Traces can be acquired by heating weapons. They will also give Pure Crystals and is a way to get them before you reach Processing Professional Level 5.

Bares weapons – Trace of Battle / Pure platinum Crystal

Demihuman weapons – Trace of Savagery / Pure Tin Crystal

Kalis weapons – Trace of Violence / Pure Iron Crystal

Krea weapons – Trace of Despair / Pure Silver Crystal

Seleth weapons – Trace of Death / Pure Lead Crystal

Yuria weapons – Trace of Ascension / Pure Zinc Crystal

Tree Byproducts

Tree Byproducts are Monk’s Branch, Spirit’s Leaf, Red Tree Lump, Bloody Tree Knots, and Old Tree Bark. They can be obtained by your workers logging certain tree nodes. Monk’s Branch and Spirit’s Leaf can also be obtained by farming crops while the rest are obtained rarely from logging trees manually if you are Gathering Skilled 5+.

There are also dailies in Olvia that will reward you these tree byproducts as well.

Icon Byproduct Node Bloody Tree Knots Fir Node – Treant Forest

White Cedar Node – Elric Shrine

Acacia Node – Stonetail Wasteland Monk’s Branch Cedar Node – Oze’s Pass

Maple Node – Forest of Seclusion

Pine Node – Serendia Shrine Old Tree Bark White Cedar Node – Mediah Northern Highlands Red Tree Lump Birch Node – Old Dandelion

Birch Node – Quint Hill

Maple Node – Northern Plain of Serendia Spirit’s Leaf Ash Node – Goblin Cave

Ash Node – Balenos Forest

Bloody Tree Knot

Monk’s Branch

Old Tree Bark

Red Tree Lump

Spirit’s Leaf

Tree Saps

You will be gathering plenty of Tree Saps for your alchemy needs. Most of the sap can be acquired from the Olvia/Florin area as they contain almost all types of trees except Cedar and certain trees native to Mediah. Here is a map of the tree locations made by Cupcake.

Getting saps will be easier if you can recognize the various tree types.

Acacia, Cedar and White Cedar are found in large abundance in Mediah (semi-desert area east of Heidel).

Simple Alchemy

Simple Alchemy is a tab in the Processing Window (L) where you can make Herb Juices that act as MP/WP/SP potions and are even better than the Large Mana Potions you can purchase off vendors.

Herbal Juice

This is the lowest tier and restores your MP/WP/SP by +125. All you need is 3x Wild Herbs (any, even weeds work) and 1x Mineral Water (purchased from the cooking vendor). You cannot select the amount in the Simple Alchemy window so just dump everything in it and just move your character once you decided that enough has been produced.

Concentrated Herbal Juice

You can produce this either by making 3x Herbal Juice via Simple Alchemy or you can mass produce it with 30x Herbal Juice and 1x Salt which saves you a ton of energy.

High-Concentrated Herbal Juice

This is the equivalent of the Large MP potion. You can make this by using 3x Concentrated Herbal Juice or mass produce it via 30x Concentrated Herbal Juice and 1x Salt.

Refined Herbal Juice

This is better than any MP potion you can purchase from the vendors. Same formula apply – 3x High-Concentrated Herbal Juice or 30x and 1x Salt.

Party Elixirs

You can now make elixirs that grants its benefits to the entire party via simple alchemy. All you need is 2x of the same elixir and Tear of Aal that can be purchased from material vendors.

Party Elixirs lasts for 10 or 15 minutes depending on if they are green or blue quality and have a cooldown of 1 minute.

Upgrading Elixirs

Upgrading green quality to blue quality elixirs is now possible as well with simply alchemy. All you need is to place 3 of the green quality elixir into simply alchemy and it will have a chance to make a blue quality elixir. This does not work for party elixirs and you must upgrade the single version first if you want to make the blue quality party elixirs.

Alchemy Subcomponents

This section will cover all the bloods, oils and other alchemy subcomponents.

Remember you can substitute bloods and Wild Grass = Weed. You may need to substitute 1-5 weed per Wild Grass depending on your alchemy level.

Blood Group 1 : Wolf, Flamingo, Rhino, Cheetah Dragon

: Wolf, Flamingo, Rhino, Cheetah Dragon Blood Group 2 : Deer, Sheep, Goat, Cow, Pig, Ox, Waragon

: Deer, Sheep, Goat, Cow, Pig, Ox, Waragon Blood Group 3 : Weasel, Fox, Raccoona

: Weasel, Fox, Raccoona Blood Group 4 : Bear, Troll, Ogre

: Bear, Troll, Ogre Blood Group 5: Worm, Lizard, Bat, Kuku

Bloods

Icon Blood Skill Material Clown’s Blood Apprentice 1 1x Spirit’s Leaf

1x Powder of Darkness

1x Clear Liquid Reagent

2x Wolf’s Blood Legendary Beast’s Blood Apprentice 1 2x Spirit’s Leaf

1x Trace of the Earth

1x Pure Powder Reagent

2x Lizard Blood Sinner’s Blood Apprentice 1 1x Bloody Tree Knot

1x Powder of Flame

1x Clear Liquid Reagent

2x Pig’s Blood Tyrant’s Blood Apprentice 1 1x Monk’s Branch

1x Trace of Savagery

1x Pure Powder Reagent

2x Troll Blood Wise Man’s Blood Apprentice 1 1x Monk’s Branch

1x Trace of Ascension

1x Clear Liquid Reagent

2x Fox Blood

Oils

Icon Oil Skill Material Oil of Corruption Skilled 1 1x Sinner’s Blood

1x Spirit’s Leaf

1x Fruit of the Sun

1x Powder of Darkness Oil of Fortitude Skilled 1 1x Clown’s Blood

1x Monk’s Branch

1x Fruit of Nature

1x Powder of Flame Oil of Regeneration Skilled 1 1x Legendary Beast’s Blood

1x Red Tree Lump

1x Fruit of Crimson Flame

1x Powder of Crevice Oil of Storms Skilled 1 1x Tyrant’s Blood

1x Old Tree Bark

1x Fruit of Abundance

1x Powder of Time Oil of Tranquility Skilled 1 1x Wise Man’s Blood

1x Bloody Tree Knot

1x Fruit of Magic Power

1x Powder of Earth

Other Subcomponents

Icon Subcomponent Skill Material Gem Polisher Apprentice 1 1x Pure Powder Reagent

4x Processed Coal

2x Trace of Origin

6x Purified Water Leather Glaze Apprentice 1 1x Pure Liquid Reagent

3x Maple Sap

3x Trace of Ascension

2x Powder of Darkness Metal Solvent Apprentice 1 1x Clear Liquid Reagent

3x Melted Iron Shard

4x Rough Stone

2x Trace of Savagery Plywood Hardener Apprentice 1 1x Pure Powder Reagent

3x Bloody Tree Knot

4x Fir Sap

3x Trace of the Earth

Alchemy Elixirs

Elixirs are a huge component of Alchemy and they have various combat and non combat uses. The green version of Elixirs you commonly produce have a duration of 5 mins with 5 mins cooldown while the higher quality blue version that is produced sometimes as a byproduct have 8 mins duration (same cooldown).

Remember you can substitute bloods and Wild Grass = Weed. You may need to substitute 1-5 weed per Wild Grass depending on your alchemy level.

Blood Group 1 : Wolf, Flamingo, Rhino, Cheetah Dragon

: Wolf, Flamingo, Rhino, Cheetah Dragon Blood Group 2 : Deer, Sheep, Goat, Cow, Pig, Ox, Waragon

: Deer, Sheep, Goat, Cow, Pig, Ox, Waragon Blood Group 3 : Weasel, Fox, Raccoon

: Weasel, Fox, Raccoon Blood Group 4 : Bear, Troll, Ogre

: Bear, Troll, Ogre Blood Group 5: Worm, Lizard, Bat, Kuku

Party and Upgrading Elixirs

Party Elixirs

You can now make elixirs that grants its benefits to the entire party via simple alchemy. All you need is 2x of the same elixir and Tear of Aal that can be purchased from material vendors.

Party Elixirs lasts for 10 or 15 minutes depending on if they are green or blue quality and have a cooldown of 1 minute.

Upgrading Elixirs

Upgrading green quality to blue quality elixirs is now possible as well with simply alchemy. All you need is to place 3 of the green quality elixir into simply alchemy and it will have a chance to make a blue quality elixir. This does not work for party elixirs and you must upgrade the single version first if you want to make the blue quality party elixirs.

Combat Elixirs

Icon Elixir Skill Material Effect (Green/Blue) Antidote Elixir Beg 1 1x Pure Powder Reagent

1x Weed/Wild Grass

2x Pig Blood

3x Olive Oil Immediately cures poison. Cooldown 30s. Elixir of Burn Removal Beg 1 1x Clear Liquid Reagent

1x Purified Water

2x Fruits

2x Weed/Wild Grass Immediately cures burning.

Cooldown 30s Elixir of Hemostasis Beg 1 1x Pure Powder Reagent

1x Cloud Mushroom

1x Ash Sap

3x Purified Water Immediately cures bleeding.

Cooldown 30s Defense Elixir App 1 1x Clear Liquid Reagent

6x Ash Sap

5x Pig Blood

3x Purified Water Damage Reduction +5/10 for 5/8 mins Elixir of Concentration App 1 1x Clear Liquid Reagent

3x Cloud Mushroom

2x Wild Grass

3x Troll Blood Accuracy +8/12 for 5/8 mins. Elixir of Demihuman Hunt App 1 1x Sinner’s Blood

4x Arrow Mushroom

4x Fir Sap

3x Black Stone Powder Damage against Demihuman +10/15 for 5/8 mins Elixir of Endurance App 1 1x Pure Powder Reagent

2x Dwarf Mushroom

5x Birch Sap

4x Troll Blood Max Endurance (Stamina) +100/150 for 5/8 mins Elixir of Energy App 1 1x Pure Powder Reagent

4x Fox Blood

3x Purified Water

2x MP Potion (Small) MP Auto Recovery +10/15 for 5/8 mins Elixir of Fury App 1 4x Dwarf Mushroom

1x Ash Sap

4x Troll Blood

3x Purified Water All attack +10/15 for 5/8 mins Elixir of Human Hunt App 1 1x Clown’s Blood

5x Fortune Teller’s Mushroom

5x Maple Sap

3x Black Stone Powder Damage against humans +6/11 for 5 mins Elixir of Life App 1 1x Pure Powder Reagent

3x Silver Azalea

5x Fox Blood

3x HP Potion (Small) Max HP +100/+150 for 5/8 mins Elixir of Mentality App 1 1x Pure Liquid Reagent

5x Ash Sap

3x Purified Water

3x MP Potion (Small) Max MP +100/+150 for 5/8 mins Elixir of Resistance App 1 3x Cloud Mushroom

1x Birch Sap

7x Wolf Blood

3x Purified Water Debuff resistance against monsters +10/15% for 5/8 mins Elixir of Spells App 1 1x Tyrant’s Blood

5x Fire Flake Flower

3x Maple Sap

2x Powder of Darkness Casting Speed Rank +2/3 for 5/8 mins Elixir of Thorns App 1 1x Tyrant’s Blood

7x Dry Mane Grass

5x Birch Sap

4x Black Stone Powder Target’s HP –10/15 per hit received for 5/8 mins. Elixir of Will App 1 1x Pure Powder Reagent

4x Sunrise Herb

6x Wolf Blood

3x Purified Water Damage from monsters –15/20% for 5/8 mins Elixir of Wind App 1 1x Wise Man’s Blood

5x Fortune Teller’s Mushroom

5x Pine Sap

2x Powder of Darkness Attack Speed Rank +2/3 for 5/8 mins Resurrection Elixir App 1 1x Clear Liquid Reagent

3x Sunrise Herb

3x Purified Water

2x HP Potion (Small) HP Auto Recovery +10/15 for 5/8 mins. Whale Tendon Potion App 1 1x Blue Whale Tendon

3x Medium HP Potion

3x Medium MP Potion

8x Purified Water Recovery HP by 500/750 and MP/WP/SP by 300/500 with 30s cooldown. Elixir of Assassination Ski 1 1x Oil of Regeneration

5x Pure Powder Reagent

4x Amanita Mushroom

2x Red Tree Lump

2x Trace of Memory Back attack damage +50/100 for 5/8 mins Elixir of Carnage Ski 1 1x Oil of Corruption

7x Pure Powder Reagent

6x Tiger Mushroom

3x Spirit’s Leaf

3x Trace of the Earth Down attack damage +50/100% for 5/8 mins. Elixir of Death Ski 1 1x Oil of Tranquility

6x Clear Liquid Reagent

2x Ancient Mushroom

7x Ash Sap

2x Trace of Death Extra damage +30/50 on Critical Hit for 5/8 mins. Elixir of Detection Ski 1 1x Oil of Storms

6x Pure Powder Reagent

3x Truffle Mushroom

2x Old Tree Bark

3x Trace of Savagery Critical Hit damage +50/100% for 5/mins. Elixir of Draining Ski 1 1x Oil of Fortitude

4x Clear Liquid Reagent

3x Hump Mushroom

4x Birch Sap

2x Trace of the Forest HP Steal +3/5 on critical hit for 5/8 mins. Elixir of Frenzy Ski 1 1x Oil of Regeneration

5x Clear Liquid Reagent

5x Cedar Sap

3x Trace of Battle

2x Ghost Mushroom All DP –10/15, All AP +20/25 for 5/8 mins. Elixir of Penetration Ski 1 1x Oil of Corruption

6x Clear Liquid Reagent

3x Bluffer Mushroom

5x Pine Sap

3x Trace of Violence Back Attack extra damage +30/50 for 5/8 mins Elixir of Shock Ski 1 1x Clown’s Blood

5x Tiger Mushroom

7x Cedar Sap

3x Power of Time Critical Hit Chance +2 Elixir of Sky Ski 1 1x Oil of Tranquility

6x Pure Powder Reagent

5x Emperor Mushroom

3x Bloody Tree Knot

3x Trace of Ascension Air Attack Damage +50/100% for 5/8 mins. Grim Reaper’s Elixir Ski 1 1x Oil of Fortitude

6x Pure Powder Reagent

4x Sky Mushroom

3x Monk’s Branch

3x Trace of Origin HP Steal +1/3 for 5/8 mins. Perfume of Courage Ski 1 1x Blue Whale Oil

3x Trace of Violence

6x Bloody Tree Knot

4x Purified Water

2x Clear Liquid Reagent All attack +25, Max HP +200, Attack Speed +5, Casting Speed +5, Movement Speed +5 for 20 min with 20 min cooldown. Perfume of Swiftness Ski 1 1x Blue Whale Oil

4x Powder of Time

6x Everlasting Herb

4x Purified Water

2x Clear Liquid Reagent +200 Weight Limit, +20% Life XP, +5 Attack Speed, +5 Gathering Speed, and +5 Fishing Speed for 20 mins with 20 mins cooldown Whale Tendon Elixir Ski 1 1x Blue Whale Tendon

1x Clown’s Blood

12x Ash Sap

5x Purified Water

2x Clear Liquid Reagent All damage reduction +100/125 for 20/30 ses with 10 min cooldown.

Non-Combat Elixirs

Icon Elixir Skill Material Effect (Green/Blue) Elixir of Amity App 1 1x Legendary Beast’s Blood

5x Fire Flake’s Flower

6x Ash Sap

3x Black Stone’s Powder Amity gain +20/30% for 5/8 mins Elixir of Fisher App 1 1x Wise Man’s Blood

6x Sunrise Herb

3x Fir Sap

2x Powder of Flame Fishing Speed Rank +2/3 for 5/8 mins Elixir of Seal App 1 3x Dwarf Mushroom

1x Birch Sap

4x Wolf Blood

5x Purified Water Increase Breath Gauge for 60/90 seconds Elixir of Swiftness App 1 1x Legendary Beast’s Blood

5x Arrow Mushroom

5x Birch Sap

2x Powder of Darkness Movement Speed Rank +2/3 for 5/8 mins Elixir of Time App 1 1x Wise Man’s Blood

7x Fire Flake Flower

5x Maple Sap

2x Powder of Time Life Skills EXP +10/15% for 5/8 min Elixir of Training App 1 1x Legendary Beast’s Blood

1x Silver Azalea

5x Pine Sap

2x Powder of Crevice Horse EXP Gain +8/10% for 5/8 min. Elixir of Wings App 1 2x Silver Azalea

1x Ash Sap

4x Troll Blood

5x Purified Water Increased jump height for 5/8 min. Elixir of Worker App 1 1x Sinner’s Blood

6x Silver Azalea

4x Ash Sap

2x Powder of Flame Gathering Speed Rank +2/3 for 5/8 min. Experience of Elixir App 1 1x Clown’s Blood

7x Dry Mane Grass

5x Pine Sap

2x Powder of Flame EXP Gain +15% for 5/8 min. Elixir of Golden Hand Ski 1 1x Oil of Storms

4x Clear Liquid Reagent

4x Fog Mushroom

3x Trace of Hunting

6x Fir Sap Luck +2/3 points for 5/8 min.

Essences and Magic Crystals

Essences are required to make some of the Magic Crystals. All Essences require Apprentice 1 to make while all Magic Crystals require Skilled 1 to make.

Essences

Icon Essences Skill Material Essence of Abundance Apprentice 1 2x Fruit of Abundance

6x Cloud Mushroom

6x Birch Sap

2x Trace of Ascension Essence of Crimson Flame Apprentice 1 2x Fruit of Crimson Flame

6x Dwarf Mushroom

6x Ash Sap

2x Trace of Ascension Essence of Destruction Apprentice 1 2x Fruit of Destruction

6x Silver Azalea

6x Pine Sap

2x Powder of Flame Essence of Enchantment Apprentice 1 2x Fruit of Enchantment

3x Fire Flake Flower

4x Ash Sap

2x Powder of Darkness Essence of Magic Power Apprentice 1 2x Fruit of Magic Power

6x Dry mane Grass

6x Birch Sap

2x Powder of Darkness Essence of Nature Apprentice 1 2x Fruit of Nature

6x Fortune Teller Mushroom

6x Maple Sap

2x Trace of the Earth Essence of Perfection Apprentice 1 2x Fruit of Perfection

6x Sunrise Herb

6x Maple Sap

2x Powder of Flame Essence of the Sun Apprentice 1 2x Fruit of the Sun

6x Arrow Mushroom

6x Pine Sap

2x Trace of the Earth

Magic Crystal – Weapon

If a recipe calls for 2x Magic Crystals, they must be different but can be any.

Icon Magic Crystal Material Effect Absorption 2x Magic Crystal (Green Quality)

2x Essence of Abundance

10x Melted Lead Shard

3x Wise Man’s Blood HP Recovery +1 on attack Carnage 1x Magic Crystal (Green Quality)

1x Carnage Crystal (Demihumans)

1x Fruit of Nature

10x Melted Copper Shard

5x Wolf Blood Additional damage to demihumans +2 Carnage 1x Magic Crystal (Green Quality)

1x Carnage Crystal (Humans)

1x Fruit of the Sun

10x Melted Tin Shard

5x Troll Blood Additional damage to humans +2 Carnage 1x Magic Crystal (Green Quality)

1x Carnage Crystal (Beasts)

1x Fruit of Enchantment

10x Melted Zinc Shard

5x Lizard Blood Additional damage to beasts +2 Durability 2x Magic Crystal (Green Quality)

2x Essence of Crimson

10x Melted Iron Shard

3x Clown’s Blood Durability Reduction Resistance +10% Extraction 2x Magic Crystal (Green Quality)

2x Essence of Nature

10x Melted Copper Shard

3x Legendary Beast’s Blood MP/SP/WP Recovery +1 on attack Power 1x Magic Crystal (Green Quality)

1x Magic Crystal (Power)

1x Fruit of Abundance

7x Melted Lead Shard

4x Pig’s Blood AP+2 Precision 1x Magic Crystal (Green Quality)

1x Magic Crystal (Precision)

1x Fruit of Crimson Flame

10x Melted Iron Shard

5x Fox Blood Accuracy +2

Magic Crystal – Secondary Weapon

If a recipe calls for 2x Magic Crystals, they must be different but can be any.

Icon Magic Crystal Material Effect Air Attack 2x Magic Crystal (Green Quality)

2x Essence of Magic Power

10x Melted Platinum Shard

3x Wise Man’s Blood Additional Air Attack Damage Level +1 Back Attack 2x Magic Crystal (Green Quality)

2x Essence of the Sun

10x Melted Silver Shard

3x Sinner’s Blood Additional Back Attack Damage Level +1 Counter Attack 2x Magic Crystal (Green Quality)

2x Essence of Crimson Flame

10x Melted Zinc Shard

3x Tyrant’s Blood Additional Counter Attack Damage Level +1 Critical 2x Magic Crystal (Green Quality)

2x Essence of Perfection

5x Polished Opal

3x Legendary Beast’s Blood Additional Critical Hit Damage Level +1 Down Attack 2x Magic Crystal (Green Quality)

2x Essence of Enchantment

2x Melted Gold Shard

2x Tyrant’s Blood Additional Down Attack Damage Level +1 Speed Attack 2x Magic Crystal (Green Quality)

2x Essence of Destruction

10x Melted Tin Shard

3x Sinner’s Blood Additional Speed Attack Damage Level +1

Magic Crystal – All Armor

If a recipe calls for 2x Magic Crystals, they must be different but can be any.

Icon Magic Crystal Material Effect Armor 1x Magic Crystal (Green Quality)

1x Magic Crystal (Armor)

1x Fruit of Magic Power

3x Translucent Crystal

4x Ash Sap Damage Reduction +2 Evasion 2x Magic Crystal (Green Quality)

2x Essence of Nature

5x Mud Crystal

3x Clown’s Blood Special Attack Evasion +10% Heal 1x Magic Crystal (Green Quality)

1x Magic Crystal (Heal)

1x Fruit of Crimson Flame

3x Green Crystal

5x Fir Sap HP Recovery +3 Magic Defense 2x Magic Crystal (Green Quality)

2x Essence of Magic Power

5x Melted Silver Shard

3x Sinner’s Blood Magic Damage Reduction +2 Melee Defense 2x Magic Crystal (Green Quality)

2x Essence of the Sun

5x Red Crystal

3x Wise Man’s Blood Melee Damage Reduction +2 Patience 1x Magic Crystal (Green Quality)

1x Magic Crystal (Patience)

1x Fruit of Destruction

3x Red Crystal

5x Birch Sap Max MP/WP/SP +35 Ranged Defense 2x Magic Crystal (Green Quality)

2x Essence of Enchantment

5x Green Crystal

3x Legendary Beast’s Blood Ranged damage reduction +2 Resonance 1x Magic Crystal (Green Quality)

1x Magic Crystal (Resonance)

1x Fruit of Abundance

3x Melted Silver Shard

5x Pine Sap MP/WP/SP Recovery +3 Siege 2x Magic Crystal (Green Quality)

2x Essence of Abundance

5x Translucent Crystal

3x Clown’s Blood Siege Weapon Evasion +10% Vigor 1x Magic Crystal (Green Quality)

1x Magic Crystal (Abundance)

1x Fruit of Perfection

3x Mud Crystal

5x Maple Sap Max HP +35

Magic Crystal – Helmet

If a recipe calls for 2x Magic Crystals, they must be different but can be any.

Icon Magic Crystal Material Effect Agility 1x Magic Crystal (Green Quality)

1x Magic Crystal (Agility)

1x Fruit of the Sun

4x Cloud Mushroom

2x Melted Silver Shard Evasion +2 Intimidation 1x Magic Crystal (Green Quality)

1x Magic Crystal (Intimidation)

1x Fruit of Abundance

3x Red Crystal

5x Arrow Mushroom Knockdown/Bound resistance +10% Memory 1x Magic Crystal (Green Quality)

1x Magic Crystal (Memory)

1x Fruit of Crimson Flame

3x Mud Crystal

5x Fortune Teller Mushroom Casting Speed +2 Vision 1x Magic Crystal (Green Quality)

1x Magic Crystal (Vision)

1x Fruit of Nature

3x Green Crystal

5x Dwarf Mushroom Vision Range +15m

Magic Crystal – Gloves

If a recipe calls for 2x Magic Crystals, they must be different but can be any.

Icon Magic Crystal Material Effect Assault 1x Magic Crystal (Green Quality)

1x Magic Crystal (Assault)

1x Fruit of Enchantment

2x Emerald

5x Fox Blood Attack Speed +2 Magic Attack 2x Magic Crystal (Green Quality)

2x Essence of the Sun

5x Diamond

3x Sinner’s Blood Magic AP +2 Precision 1x Magic Crystal (Green Quality)

1x Magic Crystal (Precision)

1x Fruit of Destruction

2x Emerald

6x Silk Honey Grass Accuracy +2 Ranged Attack 2x Magic Crystal (Green Quality)

2x Essence of nature

5x Emerald

3x Legendary Beast’s Blood Ranged AP +2 Sturdiness 1x Magic Crystal (Green Quality)

1x Magic Crystal (Sturdiness)

1x Fruit of Perfection

2x Diamond

5x Pig Blood Grapple Resistance +10% Valor 1x Magic Crystal (Green Quality)

1x Magic Crystal (Valor)

1x Fruit of Destruction

3x Translucent Crystal

5x Wolf Blood Critical Hit Rate +2

Magic Crystal – Shoes

If a recipe calls for 2x Magic Crystals, they must be different but can be any.

Icon Magic Crystal Material Effect Adamantine 1x Magic Crystal (Green Quality)

1x Magic Crystal (Adamantine)

1x Fruit of Nature

2x Sapphire

6x Silver Azalea Knockback/Floating Resistance +10% Ascension 1x Magic Crystal (Green Quality)

1x Magic Crystal (Ascension)

1x Fruit of Magic Power

2x Topaz

6x Fire Flake Flower Jump Height +35 Energy 1x Magic Crystal (Green Quality)

1x Magic Crystal (Energy)

1x Fruit of Perfection

2x Topaz

5x Dry Mane Grass Max Stamina +150 Energy 2x Magic Crystal (Green Quality)

2x Essence of Perfection

5x Ruby

3x Tyrant’s Blood Max Energy +10 Falling 1x Magic Crystal (Green Quality)

1x Magic Crystal (Falling)

1x Fruit of Enchantment

2x Ruby

5x Wild Grass/Weed Fall Damage –15% Submerge 2x Magic Crystal (Green Quality)

2x Essence of Destruction

5x Sapphire

3x Clown’s Blood Breath Gauge +15s Swiftness 1x Magic Crystal (Green Quality)

1x Magic Crystal (Swiftness)

1x Fruit of the Sun

2x Ruby

5x Sunrise Herb Movement Speed +2

Alchemy Uses In Crafting

Alchemy Products have wide uses in other types of crafting. Here are some examples.

Once you reach Professional 5 in Processing and Gathering Skilled 10 you will be able to unlock Heating/Chopping/Thinning Skilled which will allow you to make various products that requires Alchemy.

Plywood Hardener is used for making Sturdy Plywoods (3x Plywood Hardener + 10x Plywood).

Metal Solvent is used for making Pure Crystals (2x Metal Solvent + 3x Ingot)

Leather Glaze is used for making Supreme Hide/Fur (5x Leather Glaze + 3x Fine Hide/Fur)

You can also make Armor and Weapon Black Stones in the Refinery (Level 3).

Armor Black Stones: 120x Black Stone Powder, 3x Sinner’s Blood, 2x Oil of Regeneration

Weapon Black Stones: 200x Black Stone Powder, 3x Tyrant’s Blood, 2x Oil of Fortitude.

Also in the Refinery, you will be able to make Reform Stones that are used to upgrade your gear to a higher rarity.