Way of the Asura

There are tales told of beings who can level entire armies with their fists. These supernatural forces of nature are known as Asuras. Aptly named after gods of destruction, they rain heavy handed blows on their opponents until they are sent from this life on to the next.

Followers of this way are regarded as demigods by some and feared as great destructors by others. They place their hearts and souls behind their fists and bring change to the world with the power of their conviction.

My strength is my Shield

When you choose this tradition at 3rd level, your unarmored defense feature now includes your strength modifier in its calculation.

Unbridled Power

Starting at 3rd level, whenever you successfully land an attack using Flurry of Blows or an opportunity attack, you can choose to shove your target a number of feet equal to 10 times your strength modifier. If your target collides with a surface or another creature, both take falling damage equal to the distance the target travelled (minimum of 1d6).

YOU Are My Weapon

Starting at 6th level, when you successfully grapple a living creature you can use them as a monk weapon until the grapple is broken or they die. You can also throw your target as a ranged monk weapon up to a number of feet equal to 10 times your strength modifier. Both the grappled creature and the target of any attacks you make using this feature take damage as if they had been the target of the attack.

Have Fist, Will Travel

At 11th level, you gain the ability to propel yourself with the power of your fists alone. When you make an attack roll against a surface or creature, instead of dealing damage you can choose to launch yourself up to a number of feet equal to 10 times your strength score. You are still subject to opportunity attacks while using this ability. Your Slow Fall ability protects you from all fall damage you would sustain directly from using this feature. You also gain a climbing speed equal your Unarmored Movement speed.

The Power of Conviction

Starting at 17th level, you can focus your heart and soul on your convictions to enter the Six-Armed State. For one minute, you gain one more extra attack and one more attack as part of your Flurry of Blows. In addition, the modifier for all other features gained from this tradition (except your AC) is increased from 10 to 20. You also gain the ability to grapple up to 6 creatures. Alternatively, you can grapple up to two creatures while gaining advantage on grapple checks and imposing disadvantage on checks to escape your grapples. You can use this ability once per long rest.