From Valve Developer Community

The following is a list of Team Fortress 2 console commands and variables listed in alphabetical order.

Note: Retrieved April 28, 2020 from build number 5830736

Notes

Some commands are legacy commands or are "not hooked up to code".

There are a total of 3556 total convars/concommands in this list.

Some TF2 commands may need developer mode (launch option -dev) in order to work.

The format for variables in the table is: <Variable Name> : <Default Value> : <Variable Flags> : <Help Text>

The format for commands in the table is: <Command Name> : cmd : <Command Flags> : <Help Text>

You can read more about variable and command flags at Developer Console Control#The FCVAR flags. An important note is that the flags listed in the cvarlist do not necessarily represent the actual, complete, or real list of flags. To confirm a variable or command's flags enter help <variable name> into the console or use the findflags command.

Cvar list

_

_autosave : cmd : : Autosave _autosavedangerous : cmd : : AutoSaveDangerous _bugreporter_restart : cmd : : Restarts bug reporter .dll _cl_classmenuopen : 0 : , "cl" : internal cvar used to tell server when class menu is open _fov : 0 : , "cl" : Automates fov command to server. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine.

A

abuse_report_queue : cmd : : Capture data for abuse report and queue for submission. Use abose_report_submit to activate UI to submit the report abuse_report_submit : cmd : : Activate UI to submit queued report. Use abuse_report_queue to capture data for the report the report achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_inhibit_spawners : 0 : , "sv", "cheat" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_hull_attacks : 0 : , "sv" : ai_show_think_tolerance : 0 : , "sv" : ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_strong_optimizations : 0 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. +alt1 : cmd : : -alt1 : cmd : : +alt2 : cmd : : -alt2 : cmd : : ammo_max : 5000 : , "sv", "rep" : anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code. anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities. askconnect_accept : cmd : : Accept a redirect request by the server. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : +attack : cmd : : -attack : cmd : : +attack2 : cmd : : -attack2 : cmd : : +attack3 : cmd : : -attack3 : cmd : : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : :

B

+back : cmd : : -back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. bind_mac : cmd : : Bind this key but only on Mac, not win32 binds_per_command : 1 : , "cl" : BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' blink_duration : 0 : , "cl" : How many seconds an eye blink will last. bloodspray : cmd : : blood bot : cmd : : Add a bot. bot_changeclass : cmd : : Forces the specified bot to change class (e.g. bot_changeclass bot01 soldier). bot_changeteams : cmd : : Make all bots change teams bot_com_meleerange : 80 : , "sv", "cheat" : Distance to a target that a melee bot wants to be within to attack. bot_com_viewrange : 2000 : , "sv", "cheat" : Distance within which bots looking for any enemies will find them. bot_com_wpnrange : 400 : , "sv", "cheat" : Distance to a target that a ranged bot wants to be within to attack. bot_command : cmd : : <bot id> <command string...>. Sends specified command on behalf of specified bot bot_crouch : 0 : , "sv", "cheat" : Force all bots to crouch. bot_debug : 0 : , "sv", "cheat" : Bot debugging. bot_dontmove : 0 : , "sv", "cheat" : bot_drop : cmd : : Force the specified bot to drop his active weapon. Usage: bot_drop <bot name> bot_forceattack : 0 : , "sv" : When on, all bots fire their guns. bot_forceattack2 : 0 : , "sv" : When firing, use attack2. bot_forceattack_down : 1 : , "sv" : When firing, don't tap fire, hold it down. bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire. bot_hurt : cmd : : Hurt a bot by team, or all bots ('all'). bot_jump : 0 : , "sv", "cheat" : Force all bots to repeatedly jump. bot_kick : cmd : : Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all'). bot_kill : cmd : : Kills a bot. Usage: bot_kill <bot name> bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_inverse : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw. bot_mirror : cmd : : Forces the specified bot to be the same class, and use the same items, as you. bot_moveto : cmd : : Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name> bot_nav_offsetpathinset : 20 : , "sv", "cheat" : Distance into an area that waypoints should be generated when pathfinding through portals. bot_nav_recomputetime : 0 : , "sv", "cheat" : Delay before bots recompute their path to targets that have moved when moving to them. bot_nav_simplifypaths : 1 : , "sv", "cheat" : If set, bots will skip waypoints if they already see the waypoint post. bot_nav_turnspeed : 5 : , "sv", "cheat" : Rate at which bots turn to face their targets. bot_nav_usefeelers : 1 : , "sv", "cheat" : If set, bots will extend feelers to their sides to find & avoid upcoming collisions. bot_nav_useoffsetpaths : 1 : , "sv", "cheat" : If set, bots will generate waypoints on both sides of portals between waypoints when building paths. bot_nav_wpdeceldistance : 128 : , "sv", "cheat" : Distance to a waypoint to which a bot starts to decelerate to reach it. bot_nav_wpdistance : 16 : , "sv", "cheat" : Distance to a waypoint within which a bot considers as having reached it. bot_randomnames : 0 : , "sv", "cheat" : bot_refill : cmd : : Refill all bot ammo counts bot_saveme : 0 : , "sv", "cheat" : bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to. bot_teleport : cmd : : Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll> bot_whack : cmd : : Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name> box : cmd : : Draw a debug box. +break : cmd : : -break : cmd : : breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : bsp_repack : cmd : : Repack and output a (re)compressed version of a bsp file buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show/hide the bug reporting UI. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : :

C

c_maxdistance : 200 : , "a", "cheat", "cl" : c_maxpitch : 90 : , "a", "cheat", "cl" : c_maxyaw : 135 : , "a", "cheat", "cl" : c_mindistance : 30 : , "a", "cheat", "cl" : c_minpitch : 0 : , "a", "cheat", "cl" : c_minyaw : -135 : , "a", "cheat", "cl" : c_orthoheight : 100 : , "a", "cheat", "cl" : c_orthowidth : 100 : , "a", "cheat", "cl" : cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cam_collision : 1 : , "a", "cheat", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command : 0 : , "cheat", "cl" : cam_idealdelta : 4 : , "a", "cheat", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "cheat", "cl" : cam_idealdistright : 0 : , "a", "cheat", "cl" : cam_idealdistup : 0 : , "a", "cheat", "cl" : cam_ideallag : 4 : , "a", "cheat", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "cheat", "cl" : cam_idealyaw : 0 : , "a", "cheat", "cl" : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cheat", "cl" : +camdistance : cmd : : -camdistance : cmd : : +camin : cmd : : -camin : cmd : : +cammousemove : cmd : : -cammousemove : cmd : : camortho : cmd : : Switch to orthographic camera. +camout : cmd : : -camout : cmd : : +campitchdown : cmd : : -campitchdown : cmd : : +campitchup : cmd : : -campitchup : cmd : : +camyawleft : cmd : : -camyawleft : cmd : : +camyawright : cmd : : -camyawright : cmd : : cancelselect : cmd : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection catapult_physics_drag_boost : 2 : , "sv", "rep" : cc_bot_selectweapon : cmd : : Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot> cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searches for soundname which emits specified text. cc_flush : cmd : : Flushes async'd captions. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_random : cmd : : Emits a random caption cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_smallfontlength : 300 : , "cl" : If text stream is this long, force usage of small font size. cc_spawn_merasmus_at_level : cmd : : Force Merasmus to spawn at a specific difficulty level cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). ccs_create_convars_from_hwconfig : cmd : : Create convars from the current hardware config, useful for diffing purposes centerview : cmd : : ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changeclass : cmd : : Choose a new class changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player changelevel_next : cmd : : Immediately changes to the next map in the map rotation for the server. changeteam : cmd : : Choose a new team cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_always_flush_models : 0 : : If set, always flush models between map loads. Useful on systems under memory pressure. cl_anglespeedkey : 0 : , "cl" : cl_animationinfo : cmd : : Hud element to examine. cl_ask_bigpicture_controller_opt_out : 0 : , "a", "cl" : Whether the user has opted out of being prompted for controller support in Big Picture. cl_ask_blacklist_for_any_server : 0 : , "cl" : If nonzero, auto-ask for local/LAN servers (for debugging) cl_ask_blacklist_max_session_duration : 60 : , "cl" : If player stays on a server for less than this time (in seconds) prompt to add server to blacklist cl_ask_blacklist_opt_out : 0 : , "a", "cl" : If nonzero, don't auto-ask to blacklist servers cl_ask_favorite_for_any_server : 0 : , "cl" : If nonzero, auto-ask for local/LAN servers (for debugging) cl_ask_favorite_min_session_duration : 600 : , "cl" : If player stays on a server for longer than this time (in seconds) prompt to add server to favorites cl_ask_favorite_opt_out : 0 : , "a", "cl" : If nonzero, don't auto-ask to favorite servers cl_autoreload : 1 : , "a", "user", "cl" : When set to 1, clip-using weapons will automatically be reloaded whenever they're not being fired. cl_autorezoom : 1 : , "a", "user", "cl" : When set to 1, sniper rifle will re-zoom after firing a zoomed shot. cl_backspeed : 450 : , "sv", "cheat", "rep" : cl_blobbyshadows : 0 : , "cl" : cl_bobcycle : 0 : , "cheat", "cl" : cl_bobup : 0 : , "cheat", "cl" : cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs. cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings cl_class : 0 : , "a", "user", "cl" : Default class when joining a game cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second cl_coach_find_coach : cmd : : Request a coach for the current game cl_coach_toggle : cmd : : Toggle coach status cl_crosshair_blue : 200 : , "a", "cl" : cl_crosshair_file : 0 : , "a", "cl" : cl_crosshair_green : 200 : , "a", "cl" : cl_crosshair_red : 200 : , "a", "cl" : cl_crosshair_scale : 32 : , "a", "cl" : cl_crosshairalpha : 200 : , "a", "cl" : cl_crosshaircolor : 0 : , "a", "cl" : cl_customsounds : 0 : , "cl" : Enable customized player sound playback cl_debug_player_perf : 0 : : cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew cl_decline_first_notification : cmd : : Tries to decline/remove the first notification cl_demoviewoverride : 0 : , "cl" : Override view during demo playback cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create cl_detaildist : 1200 : : Distance at which detail props are no longer visible cl_detailfade : 400 : : Distance across which detail props fade in cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds. cl_disconnect_prompt : cmd : : Prompt about disconnect cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds, mapsonly) cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawmonitors : 1 : , "cl" : cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv cl_dynamiccrosshair : 1 : , "a", "cl" : cl_ejectbrass : 1 : : cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_entityreport_sorted : 0 : , "cheat" : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system cl_fasttempentcollision : 5 : , "cl" : cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> cl_first_person_uses_world_model : 0 : , "cl" : Causes the third person model to be drawn instead of the view model cl_flag_return_height : 82 : , "sv", "cheat" : cl_flag_return_size : 20 : , "cheat", "cl" : cl_flipviewmodels : 0 : , "a", "user", "cl" : Flip view models. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_forwardspeed : 450 : , "sv", "cheat", "rep" : cl_fullupdate : cmd : : Forces the server to send a full update packet cl_gameserver_create_identity : cmd : : Creates a new game server account associated with the currently logged in steam account cl_gameserver_list : cmd : : List all the game server accounts owned by the currently logged in steam account cl_gameserver_reset_identity : cmd : : Resets the identity token for a given game server cl_hud_killstreak_display_alpha : 120 : , "a", "cl" : Adjusts font alpha value of killstreak notices. Range is from 0 to 255 (default is 200). cl_hud_killstreak_display_fontsize : 0 : , "a", "cl" : Adjusts font size of killstreak notices. Range is from 0 to 2 (default is 1). cl_hud_killstreak_display_time : 3 : , "a", "cl" : How long a killstreak notice stays on the screen (in seconds). Range is from 0 to 100. cl_hud_minmode : 0 : , "a", "cl" : Set to 1 to turn on the advanced minimalist HUD mode. cl_hud_playerclass_use_playermodel : 1 : , "a", "cl" : Use player model in player class HUD. cl_hudhint_sound : 1 : , "a", "cl" : Disable hudhint sounds. cl_idealpitchscale : 0 : , "a", "cl" : cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0.1 : , "a", "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations. cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio : 2 : , "a", "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_framerate_cutoff : 20 : , "cl" : Skip jiggle bone simulation if framerate drops below this value (frames/second) cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language) cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_mainmenu_safemode : 0 : , "cl" : Enable safe mode cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_meathook_neck_pivot_ingame_fwd : 3 : , "cl" : cl_meathook_neck_pivot_ingame_up : 7 : , "cl" : cl_mouseenable : 1 : , "cl" : cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_mute_all_comms : 1 : , "a", "cl" : If 1, then all communications from a player will be blocked when that player is muted, including chat messages. cl_muzzleflash_dlight_1st : 1 : , "cl" : cl_mvm_wave_status_visible_during_wave : 0 : , "a", "cl" : Display full wave contents while a wave is active in MvM. cl_new_impact_effects : 0 : , "cl" : cl_notifications_max_num_visible : 3 : , "a", "cl" : How many notifications are visible in-game. cl_notifications_move_time : 0 : , "a", "cl" : How long it takes for a notification to move. cl_notifications_show_ingame : 1 : , "a", "cl" : Whether notifications should show up in-game. cl_obj_fake_alert : 0 : , "cl" : cl_obj_test_building_damage : -1 : , "cheat", "cl" : debug building damage cl_observercrosshair : 1 : , "a", "cl" : cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>. cl_particle_batch_mode : 1 : , "cl" : cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_particle_show_bbox : 0 : , "cheat", "cl" : cl_particle_show_bbox_cost : 0 : , "cheat", "cl" : Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones cl_particle_stats_start : cmd : : Start or restart particle stats - also dumps to particle_stats.csv cl_particle_stats_stop : cmd : : Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv cl_particle_stats_trigger_count : 0 : , "cl" : Dump stats if the particle count exceeds this number. cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often. cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level). cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props cl_phys_props_respawndist : 1500 : , "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn. cl_phys_props_respawnrate : 60 : , "cl" : Time, in seconds, between clientside prop respawns. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchspeed : 225 : , "cl" : Client pitch speed. cl_pitchup : 89 : , "cheat", "cl" : cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos. cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays. cl_precacheinfo : cmd : : Show precache info (client). cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. cl_predict : 1 : , "user", "cl" : Perform client side prediction. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_promotional_codes_button_show : 1 : , "a", "cl" : Toggles the 'View Promotional Codes' button in the main menu for players that have used the 'RIFT Well Spun Hat Claim Code'. cl_ragdoll_collide : 0 : , "cl" : cl_ragdoll_fade_time : 15 : , "cl" : cl_ragdoll_forcefade : 0 : , "cl" : cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics. cl_ragdoll_pronecheck_distance : 64 : , "sv", "cl" : cl_reload_localization_files : cmd : : Reloads all localization files cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_rumblescale : 1 : , "a", "cl" : Scale sensitivity of rumble effects (0 to 1.0) cl_scalecrosshair : 1 : , "a", "cl" : cl_screenshotname : 0 : : Custom Screenshot name cl_SetupAllBones : 0 : , "cl" : cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : cl_show_connectionless_packet_warnings : 0 : : Show console messages about ignored connectionless packets on the client. cl_show_market_data_on_items : 1 : , "a", "cl" : 0 = Never. 1 = Only when showing borders for Market-listable items. 2 = Always. cl_show_num_particle_systems : 0 : , "cl" : Display the number of active particle systems. cl_show_splashes : 1 : , "cl" : cl_showbackpackrarities : 0 : , "a", "cl" : 0 = Show no backpack icon border colors. 1 = Show item rarities within the backpack. 2 = Show item rarities only for Market-listable items. cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused. cl_showpluginmessages : 0 : , "a" : Allow plugins to display messages to you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen. cl_sidespeed : 450 : , "sv", "cheat", "rep" : cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_software_cursor : 0 : , "a", "cl" : Switches the game to use a larger software cursor instead of the normal OS cursor cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spec_carrieditems : 1 : , "a", "cl" : Show non-standard items being carried by player you're spectating. cl_spec_mode : 1 : , "a", "user", "server_can_execute", "cl" : spectator mode cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_steamscreenshots : 1 : , "a", "cl" : Enable/disable saving screenshots to Steam cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_team : 0 : , "a", "user", "cl" : Default team when joining a game cl_threaded_client_leaf_system : 0 : , "cl" : cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_trade : cmd : : Trade with a person by player name cl_trade_steamid : cmd : : Trade with a person by steam id cl_trading_show_requests_from : 3 : , "a", "cl" : View trade requests from a certain group only. cl_training_class_unlock_all : cmd : : Unlock all training cl_training_completed_with_classes : 0 : , "a", "cl" : Bitfield representing what classes have been used to complete training. cl_trigger_first_notification : cmd : : Tries to accept/trigger the first notification cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_upspeed : 320 : , "sv", "cheat", "rep" : cl_use_tournament_specgui : 0 : , "a", "cl" : When in tournament mode, use the advanced tournament spectator UI. cl_view : cmd : : Set the view entity index. cl_voice_filter : 0 : : Filter voice by name substring cl_vote_ui_active_after_voting : 0 : , "cl" : cl_vote_ui_show_notification : 0 : , "cl" : cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar cl_yawspeed : 210 : , "cl" : Client yaw speed. clear : cmd : : Clear all console output. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 0 : , "a", "user" : Enable close captioning. cmd : cmd : : Forward command to server. collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : collision_test : cmd : : Tests collision system colorcorrectionui : cmd : : Show/hide the color correction tools UI. +commandermousemove : cmd : : -commandermousemove : cmd : : commentary : 0 : , "sv" : Desired commentary mode state. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : , "a", "cl" : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> commentary_testfirstrun : cmd : : con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 0 : , "a" : Allows the console to be activated. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text. con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_logfile : 0 : : Console output gets written to this file con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_timestamp : 0 : : Prefix console.log entries with timestamps con_trace : 0 : : Print console text to low level printout. condump : cmd : : dump the text currently in the console to condumpXX.log connect : cmd : : Connect to specified server. +context_action : cmd : : Use the item in the action slot. -context_action : cmd : : contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Cooperative play. cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled. create_flashlight : cmd : : CreateHairball : cmd : : creditsdone : cmd : : crosshair : 1 : , "a", "cl" : currency_give : cmd : : Have some in-game money. cvarlist : cmd : : Show the list of convars/concommands.

D

datacachesize : 64 : : Size in MB. dbg_spew_connected_players_level : 0 : , "sv" : If enabled, server will spew connected player GC updates dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player deathmatch : 0 : , "nf" : Running a deathmatch server. debug_materialmodifycontrol : 0 : , "sv" : debug_materialmodifycontrol_client : 0 : , "cl" : debug_physimpact : 0 : , "sv" : debug_touchlinks : 0 : , "sv" : Spew touch link activity debugsystemui : cmd : : Show/hide the debug system UI. decalfrequency : 10 : , "sv", "nf" : default_fov : 75 : , "cheat", "cl" : demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback. demo_debug : 0 : : Demo debug info. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_fov_override : 0 : , "norecord", "cl" : If nonzero, this value will be used to override FOV during demo playback. demo_gototick : cmd : : Skips to a tick in demo. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_setendtick : cmd : : Sets end demo playback tick. Set to 0 to disable. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2). +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background. developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disguise : cmd : : Disguises the spy. disp_dynamic : 0 : : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : dlight_debug : cmd : : Creates a dlight in front of the player download_debug : 0 : , "norecord" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dropitem : cmd : : Drop the flag. ds_autodelete : 0 : , "a", "norecord", "cl" : Demo support - automatically delete .dem files with no associated bookmark or kill streak events. ds_dir : 0 : , "a", "norecord", "cl" : Demo support - will put all files into this folder under the gamedir. 24 characters max. ds_enable : 0 : , "a", "norecord", "cl" : Demo support - enable automatic .dem file recording and features. 0 - Manual, 1 - Auto-record competitive matches, 2 - Auto-record all matches, 3 - Auto-record tournament (mp_tournament) matches ds_kill_delay : 15 : , "a", "norecord", "cl" : Demo support - maximum time between kills for tracking kill streaks. ds_log : 1 : , "a", "norecord", "cl" : Demo support - log kill streak and bookmark events to an associated .txt file. ds_mark : cmd : : Demo support - bookmark (with optional single-word description) the current tick count for the demo being recorded. ds_min_streak : 4 : , "a", "norecord", "cl" : Demo support - minimum kill streak count before being recorded. ds_notify : 0 : , "a", "norecord", "cl" : Demo support - text output when recording start/stop/bookmark events : 0 - console, 1 - console and chat, 2 - console and HUD. ds_prefix : 0 : , "a", "norecord", "cl" : Demo support - will prefix files with this string. 24 characters max. ds_record : cmd : : Demo support - start recording a demo. ds_screens : 1 : , "a", "norecord", "cl" : Demo support - take screenshot of the scoreboard for non-competitive matches or the match summary stats for competitive matches. For competitive matches, it will not capture the screenshot if you disconnect from the server before the medal awards have completed. ds_sound : 1 : , "a", "norecord", "cl" : Demo support - play start/stop sound for demo recording. ds_status : cmd : : Demo support - show the current recording status. ds_stop : cmd : : Demo support - stop recording a demo. dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_execute" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_slow_cpu : 0 : , "a", "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 1 : , "a", "demo" : dsp_water : 14 : , "demo" : dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encoded with this table. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. +duck : cmd : : -duck : cmd : : dump_all_caches : cmd : : Dump the contents all subsribed SOCaches dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_panels : cmd : : Dump Panel Tree dump_particlemanifest : cmd : : Dump the list of particles loaded. dump_x360_cfg : cmd : : Dump X360 config files to disk dump_x360_saves : cmd : : Dump X360 save games to disk dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumplongticks : cmd : : Enables generating minidumps on long ticks. dumpsavedir : cmd : : List the contents of the save directory in memory dumpstringtables : cmd : : Print string tables to console.

E

echo : cmd : : Echo text to console. econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag. enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays endmovie : cmd : : Stop recording movie frames. engine_no_focus_sleep : 50 : , "a" : english : 1 : , "user", "cl" : If set to 1, running the english language set of assets. ensure_so_trackers_for_steamid : cmd : : Ensures a steamID has all the trackers it should have, with extra spew along the way ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N> ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN> ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

F

fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. fast_fogvolume : 0 : : filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : : filesystem_native : 1 : : Use native FS or STDIO filesystem_report_buffered_io : 0 : : filesystem_unbuffered_io : 1 : : filesystem_use_overlapped_io : 1 : : find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_rules : 1 : , "cl" : Allow flex animation rules to run. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_enable : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_enableskybox : 1 : , "cheat", "cl" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : fogui : cmd : : Show/hide fog control UI. force_centerview : cmd : : +forward : cmd : : -forward : cmd : : fov : cmd : : Change players FOV fov_desired : 75 : , "a", "user", "cl" : Sets the base field-of-view. fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server. free_pass_peek_debug : 0 : , "sv" : fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_sync_opens : 0 : : 0:Off, 1:Blocking only, 2:All fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "sv", "rep" : func_break_reduction_factor : 0 : , "sv" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" :

G

g15_dumpplayer : cmd : : Spew player data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_doors : 0 : , "sv" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_Language : 0 : , "sv", "rep" : g_ragdoll_fadespeed : 600 : , "cl" : g_ragdoll_important_maxcount : 2 : , "sv", "rep" : g_ragdoll_lvfadespeed : 100 : , "cl" : g_ragdoll_maxcount : 8 : , "sv", "rep" : gamemenucommand : cmd : : Issue game menu command. gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_hide_dialog : cmd : : asdf gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_show_dialog : cmd : : Show an arbitrary Dialog. gameui_xbox : 0 : : getpos : cmd : : dump position and angles to the console ghost_spawn : cmd : : Spawns a Ghost where the player is looking. give : cmd : : Give item to player. Arguments: <item_name> givecurrentammo : cmd : : Give a supply of ammo for current weapon.. gl_amd_occlusion_workaround : 1 : : gl_clear : 0 : , "cl" : gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). glow_outline_effect_enable : 1 : , "a", "cl" : Enable entity outline glow effects. glow_outline_width : 10 : , "cheat", "cl" : Width of glow outline effect in screen space. god : cmd : : Toggle. Player becomes invulnerable. +graph : cmd : : -graph : cmd : : -grenade1 : cmd : : +grenade1 : cmd : : -grenade2 : cmd : : +grenade2 : cmd : : groundlist : cmd : : Display ground entity list <index>

H

hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. hap_damagescale_game : 0 : , "cl" : hap_HasDevice : 0 : , "user", "cl" : falcon is connected hap_melee_scale : 0.8 : , "numeric", "cl" : hap_noclip_avatar_scale : 0.10f : , "numeric", "cl" : hap_ui_vehicles : 0 : , "cl" : heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. +helpme : cmd : : -helpme : cmd : : hide_server : 0 : , "sv" : Whether the server should be hidden from the master server hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl" : hidepanel : cmd : : Hides a viewport panel <name> hl2_episodic : 0 : , "sv", "rep" : host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only) host_timescale : 1 : , "rep" : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). hostip : 0 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hud_achievement_count : 8 : , "a", "cl" : Max number of achievements that can be shown on the HUD hud_achievement_count_engineer : 3 : , "a", "cl" : Max number of achievements that can be shown on the HUD when you're an engineer hud_achievement_description : 1 : , "a", "cl" : Show full descriptions of achievements on the HUD hud_achievement_glowtime : 2 : , "cl" : Duration of glow effect around incremented achievements hud_achievement_tracker : 1 : , "cl" : Show or hide the achievement tracker hud_autoaim_method : 1 : , "cl" : hud_autoaim_scale_icon : 0 : , "cl" : hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran hud_classautokill : 1 : , "a", "user", "cl" : Automatically kill player after choosing a new playerclass. hud_combattext : 1 : , "a", "user", "cl" : hud_combattext_batching : 0 : , "a", "user", "cl" : If set to 1, numbers that are too close together are merged. hud_combattext_batching_window : 0 : , "a", "cl" : Maximum delay between damage events in order to batch numbers. hud_combattext_blue : 0 : , "a", "user", "cl" : hud_combattext_doesnt_block_overhead_text : 1 : , "a", "user", "cl" : If set to 1, allow text like 'CRIT' to still show over a victim's head. hud_combattext_green : 0 : , "a", "user", "cl" : hud_combattext_healing : 1 : , "a", "user", "cl" : Shows health restored per-second over heal targets. hud_combattext_red : 255 : , "a", "user", "cl" : hud_damagemeter : 0 : , "cheat", "cl" : Display damage-per-second information in the lower right corner of the screen. hud_damagemeter_ooctimer : 1 : , "cl" : How many seconds after the last damage event before we consider the player out of combat. hud_damagemeter_period : 0 : , "cl" : When set to zero, average damage-per-second across all recent damage events, otherwise average damage across defined period (number of seconds). hud_damagemeter_report : 1 : , "cl" : Display end-of-combat DPS result (from first damage even to last before OOC timer hit). hud_deathnotice_time : 6 : , "cl" : hud_draw_active_reticle : 0 : , "cl" : hud_draw_fixed_reticle : 0 : , "a", "cl" : hud_drawhistory_time : 5 : , "cl" : hud_escort_interp : 0 : , "cl" : hud_escort_test_progress : -1 : , "cl" : hud_escort_test_speed : -1 : , "cl" : hud_fastswitch : 0 : , "a", "cl" : hud_freezecamhide : 0 : , "a", "cl" : Hide the HUD during freeze-cam hud_magnetism : 0 : , "cl" : hud_medicautocallers : 0 : , "a", "cl" : hud_medicautocallersthreshold : 75 : , "a", "cl" : hud_medichealtargetmarker : 0 : , "a", "cl" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_reticle_alpha_speed : 700 : , "cl" : hud_reticle_maxalpha : 255 : , "cl" : hud_reticle_minalpha : 125 : , "cl" : hud_reticle_scale : 1 : , "cl" : hud_saytext_time : 12 : , "cl" : hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map. hurtme : cmd : : Hurts the player. Arguments: <health to lose>

I

ifm_basecamera_camerastate : cmd : : Set camera state ifm_steadycam_2ddragconstant : 11 : , "a", "cl" : ifm_steadycam_2dspringconstant : 33 : , "a", "cl" : ifm_steadycam_armspeed : 0 : , "a", "cl" : ifm_steadycam_mousefactor : 1 : , "a", "cl" : ifm_steadycam_mousepower : 1 : , "a", "cl" : ifm_steadycam_noise : 0 : , "a", "rep", "cl" : ifm_steadycam_rotatedamp : 0 : , "a", "cl" : ifm_steadycam_rotaterate : 60 : , "a", "cl" : ifm_steadycam_sensitivity : 1 : , "a", "rep", "cl" : ifm_steadycam_zoomdamp : 0 : , "a", "cl" : ifm_steadycam_zoomspeed : 1 : , "a", "cl" : impulse : cmd : : in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing. incrementvar : cmd : : Increment specified convar value. +inspect : cmd : : -inspect : cmd : : invnext : cmd : : invprev : cmd : : ip : 0 : : Overrides IP for multihomed hosts item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. itemtest : cmd : : Open the item testing panel. itemtest_botcontrols : cmd : : Open the item testing bot control panel.

J

+jlook : cmd : : -jlook : cmd : : join_class : cmd : : Send a joinclass command join_class : cmd : : Send a joinclass command joy_accel_filter : 0 : , "cl" : joy_accelmax : 1 : , "a", "cl" : joy_accelscale : 0 : , "a", "cl" : joy_active : -1 : : Which of the connected joysticks / gamepads to use (-1 means first found) joy_advanced : 1 : , "a", "cl" : joy_advaxisr : 1 : , "a", "cl" : joy_advaxisu : 3 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 4 : , "a", "cl" : joy_advaxisy : 2 : , "a", "cl" : joy_advaxisz : 0 : , "a", "cl" : joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick joy_axis_deadzone : 0 : , "a" : Dead zone near the zero point to not report movement. joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_display_input : 0 : , "a", "cl" : joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_gamecontroller_config : 0 : , "a" : Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode. joy_inverty : 0 : , "a", "cl" : Whether to invert the Y axis of the joystick for looking. joy_inverty_default : 0 : , "cl" : joy_lowend : 1 : , "a", "cl" : joy_lowmap : 1 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl" : Which stick controls movement (0 is left stick) joy_movement_stick_default : 0 : , "cl" : joy_name : 0 : , "a", "cl" : joy_pegged : 0 : , "cl" : joy_pitchsensitivity : 1 : , "a", "cl" : joy_pitchsensitivity_default : -1 : , "cl" : joy_pitchthreshold : 0 : , "a", "cl" : joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage joy_response_move_vehicle : 6 : , "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_vehicle_turn_lowend : 0 : , "cl" : joy_vehicle_turn_lowmap : 0 : , "cl" : joy_virtual_peg : 0 : , "cl" : joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_xcontroller_cfg_loaded : 0 : , "a", "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes. joy_yawsensitivity : -1 : , "a", "cl" : joy_yawsensitivity_default : -1 : , "cl" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 0 : , "a", "cl" : jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. jpeg_quality : 90 : : jpeg screenshot quality. +jump : cmd : : -jump : cmd : :

K

kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickall : cmd : : Kicks everybody connected with a message. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> +klook : cmd : : -klook : cmd : :

L

lastdisguise : cmd : : Disguises the spy as the last disguise. lastinv : cmd : : +left : cmd : : -left : cmd : : light_crosshair : cmd : : Show texture color at crosshair lightcache_maxmiss : 2 : , "cheat" : lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name. linefile : cmd : : Parses map leak data from .lin file listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : : List all the issues that can be voted on. listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. load : cmd : : Load a saved game. load_itempreset : cmd : : Equip all items for a given preset on the player. loadcommentary : cmd : : loader_dump_table : cmd : : loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All loader_spew_info_ex : 0 : : (internal) lod_TransitionDist : 800 : , "cl" : log : cmd : : Enables logging to file, console, and udp < on | off >. log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server. log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log. logaddress_add : cmd : : Set address and port for remote host <ip:port>. logaddress_del : cmd : : Remove address and port for remote host <ip:port>. logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. +lookdown : cmd : : -lookdown : cmd : : lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : +lookup : cmd : : -lookup : cmd : : lservercfgfile : 0 : , "sv" : lzma_persistent_buffer : 0 : : If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use.

M

m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse forward factor. m_limitedcapture_workaround : 0 : , "cl" : Workaround limitations on mouse capture in some environments m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]). m_pitch : 0 : , "a", "cl" : Mouse pitch factor. m_rawinput : 0 : , "a", "cl" : Use Raw Input for mouse input. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. map_showspawnpoints : cmd : : Dev - test the spawn points, draws for 60 seconds mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers maps : cmd : : Displays list of maps. mat_aaquality : 0 : , "a" : mat_accelerate_adjust_exposure_down : 3 : , "cheat" : mat_alphacoverage : 1 : : mat_antialias : 0 : , "a" : mat_autoexposure_max : 2 : , "cl" : mat_autoexposure_min : 0 : , "cl" : mat_bloom_scalefactor_scalar : 1 : , "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bloomscale : 1 : , "cl" : mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 1 : : mat_camerarendertargetoverlaysize : 256 : , "cheat", "cl" : mat_clipz : 1 : , "cl" : mat_colcorrection_disableentities : 0 : : Disable map color-correction entities mat_color_projection : 0 : , "a" : mat_colorcorrection : 0 : , "a" : mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print the material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debug_autoexposure : 0 : , "cheat", "cl" : mat_debug_bloom : 0 : , "cheat", "cl" : mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_debug_process_halfscreen : 0 : , "cheat", "cl" : mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_debugdepthmode : 0 : : mat_debugdepthval : 128 : : mat_debugdepthvalmax : 256 : : mat_depthbias_decal : -262144 : , "cheat" : mat_depthbias_normal : 0 : , "cheat" : mat_depthbias_shadowmap : 0 : , "cheat" : mat_diffuse : 1 : , "cheat" : mat_disable_bloom : 0 : , "cl" : mat_disable_fancy_blending : 0 : : mat_disable_lightwarp : 0 : : mat_disable_ps_patch : 0 : : mat_disablehwmorph : 0 : : Disables HW morphing for particular mods mat_drawflat : 0 : , "cheat" : mat_drawTexture : 0 : , "cl" : Enable debug view texture mat_drawTextureScale : 1 : , "cl" : Debug view texture scale mat_drawTitleSafe : 0 : : Enable title safe overlay mat_drawwater : 1 : , "cheat", "cl" : mat_dump_rts : 0 : , "cl" : mat_dxlevel : 0 : , "sp" : Current DirectX Level. Competitive play requires at least mat_dxlevel 90 mat_dynamic_tonemapping : 1 : , "cheat" : mat_edit : cmd : : Bring up the material under the crosshair in the editor mat_enable_vrmode : cmd : : Switches the material system to VR mode (after restart) mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_evict_all : cmd : : Evict all fine mipmaps from the gpu mat_excludetextures : 0 : , "cheat" : mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_x_flashlight : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_exposure_center_region_y_flashlight : 0 : , "cheat", "cl" : mat_fastclip : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_force_bloom : 0 : , "cheat", "cl" : mat_force_ps_patch : 0 : : mat_force_tonemap_scale : 0 : , "cheat" : mat_forceaniso : 1 : , "a" : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 256 : , "cl" : mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : : mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_luxels : 0 : , "cheat" : mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory mat_max_worldmesh_vertices : 65536 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 255 : : mat_monitorgamma_tv_range_min : 16 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 0 : , "a" : mat_motion_blur_falling_intensity : 1 : , "cl" : mat_motion_blur_falling_max : 20 : , "cl" : mat_motion_blur_falling_min : 10 : , "cl" : mat_motion_blur_forward_enabled : 0 : , "cl" : mat_motion_blur_percent_of_screen_max : 4 : : mat_motion_blur_rotation_intensity : 1 : , "cl" : mat_motion_blur_strength : 1 : , "cl" : mat_non_hdr_bloom_scalefactor : 0 : , "cl" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_phong : 1 : : mat_picmip : 0 : , "a" : mat_postprocess_x : 4 : , "cl" : mat_postprocess_y : 1 : , "cl" : mat_postprocessing_combine : 1 : , "cl" : Combine bloom, software anti-aliasing and color correction into one post-processing pass mat_powersavingsmode : 0 : , "a" : Power Savings Mode mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : , "a" : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. mat_reducefillrate : 0 : : mat_reduceparticles : 0 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_remoteshadercompile : 127 : , "cheat" : mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reset_rendertargets : cmd : : Resets all the render targets mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadercount : cmd : : display count of all shaders and reset that count mat_show_ab_hdr : 0 : : mat_show_ab_hdr_hudelement : 0 : , "cheat", "cl" : HDR Demo HUD Element toggle. mat_show_histogram : 0 : , "cl" : mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showenvmapmask : 0 : : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlightmappage : -1 : , "cl" : mat_showlowresimage : 0 : , "cheat" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_slopescaledepthbias_decal : 0 : , "cheat" : mat_slopescaledepthbias_normal : 0 : , "cheat" : mat_slopescaledepthbias_shadowmap : 16 : , "cheat" : mat_software_aa_blur_one_pixel_lines : 0 : , "a", "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour) mat_software_aa_edge_threshold : 1 : , "a", "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer) mat_software_aa_quality : 0 : , "a", "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength : -1 : , "a", "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full) mat_software_aa_strength_vgui : -1 : , "a", "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset : 1 : , "a", "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier) mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spew_on_texture_size : 0 : : Print warnings about vtf content that isn't of the expected size mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame +mat_texture_list : cmd : : -mat_texture_list : cmd : : mat_texture_list_all : 0 : , "cheat", "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir. mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view : 1 : , "cheat", "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_texture_outline_fonts : cmd : : Outline fonts textures. mat_texture_reload_frame_swap_workaround : 0 : : Workaround certain GL drivers holding unnecessary amounts of data when loading many materials by forcing synthetic frame swaps mat_texture_save_fonts : cmd : : Save all font textures mat_texture_tracking : 0 : : mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum : 3 : , "cheat", "cl" : mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" : mat_tonemap_percent_target : 60 : , "cheat", "cl" : mat_tonemapping_occlusion_use_stencil : 0 : : mat_trilinear : 0 : : mat_use_compressed_hdr_textures : 1 : : mat_viewportscale : 1 : , "a", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_viewportupscale : 1 : , "a", "cl" : Scale the viewport back up mat_visualize_dof : 0 : , "cheat" : mat_vrmode_adapter : -1 : : mat_vsync : 0 : : Force sync to vertical retrace mat_wateroverlaysize : 256 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : matchmakingport : 27025 : : Host Matchmaking port maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_vcollide : cmd : : Dumps the memory used by vcollides memory : cmd : : Print memory stats. memory_diff : cmd : : show memory stats relative to snapshot memory_list : cmd : : dump memory list (linux only) memory_mark : cmd : : snapshot current allocation status memory_status : cmd : : show memory stats (linux only) menuselect : cmd : : menuselect minisave : cmd : : Saves game (for current level only!) mission_list : cmd : : List all available tactical missions mission_show : cmd : : Show the given mission mm_add_item : cmd : : Add a stats item mm_add_player : cmd : : Add a player mm_max_spectators : 4 : : Max players allowed on the spectator team mm_message : cmd : : Send a message to all remote clients mm_minplayers : 2 : : Number of players required to start an unranked game mm_select_session : cmd : : Select a session mm_session_info : cmd : : Dump session information mm_stats : cmd : : mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 0 : : mod_offline_hdr_switch : 0 : : Re-order the HDR/LDR mode switch to do most of the material system reloading with the device offline. This reduces unnecessary device resource uploads and may drastically reduce load time and memory pressure on certain drivers, but may trigger bugs in some very old source engine pathways. mod_test_mesh_not_available : 0 : , "cheat" : mod_test_not_available : 0 : , "cheat" : mod_test_verts_not_available : 0 : , "cheat" : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : model_list : cmd : : Dump model list to file motdfile : 0 : , "sv" : The MOTD file to load. motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs. +movedown : cmd : : -movedown : cmd : : +moveleft : cmd : : -moveleft : cmd : : +moveright : cmd : : -moveright : cmd : : +moveup : cmd : : -moveup : cmd : : movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autoteambalance : 1 : , "sv", "nf" : Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_disable_respawn_times : 0 : , "sv", "nf", "rep" : mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds. mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining. mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_forcerespawnplayers : cmd : : Force all players to respawn. mp_forcewin : cmd : : Forces team to win mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team mp_highlander : 0 : , "sv", "nf", "rep" : Allow only 1 of each player class type. mp_holiday_nogifts : 0 : , "sv", "nf" : Set to 1 to prevent holiday gifts from spawning when players are killed. mp_humans_must_join_team : 0 : , "sv", "rep" : Restricts human players to a single team {any, blue, red, spectator} mp_idledealmethod : 1 : , "sv" : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game; mp_idlemaxtime : 3 : , "sv" : Maximum time a player is allowed to be idle (in minutes) mp_mapcycle_empty_timeout_seconds : 0 : , "sv", "rep" : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds mp_scrambleteams : cmd : : Scramble the teams and restart the game mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers. mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble. mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking. mp_showrespawntimes : cmd : : Show the min respawn times for the teams mp_simulatemultiplecappers : 1 : , "sv", "cheat" : mp_spectators_restricted : 0 : , "sv" : Prevent players on game teams from joining team spectator if it would unbalance the teams. mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode. mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round. mp_switchteams : cmd : : Switch teams and restart the game mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_teams_unbalance_limit : 1 : , "sv", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points. mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes mp_tournament : 0 : , "sv", "nf", "rep" : mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin. mp_tournament_post_match_period : 90 : , "sv", "rep" : The amount of time (in seconds) before the server resets post-match. mp_tournament_prevent_team_switch_on_readyup : 1 : , "sv" : Prevent switching teams on ready-up for subsequent rounds in tournament mode. mp_tournament_readymode : 0 : , "sv", "nf", "rep" : Enable per-player ready status for tournament mode. mp_tournament_readymode_countdown : 10 : , "sv", "nf", "rep" : The number of seconds before a match begins when both teams are ready. mp_tournament_readymode_min : 2 : , "sv", "nf", "rep" : Minimum number of players required on the server before players can toggle ready status. mp_tournament_readymode_team_size : 0 : , "sv", "nf", "rep" : Minimum number of players required to be ready per-team before the game can begin. mp_tournament_restart : cmd : : Restart Tournament Mode on the current level. mp_tournament_stopwatch : 1 : , "sv", "nf", "rep" : Use Stopwatch mode while using Tournament mode (mp_tournament) mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use. mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_weaponstay : 0 : , "sv", "nf" : mp_windifference : 0 : , "sv", "nf", "rep" : Score difference between teams before server changes maps mp_windifference_min : 0 : , "sv", "nf", "rep" : Minimum score needed for mp_windifference to be applied mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps multvar : cmd : : Multiply specified convar value. muzzleflash_light : 1 : , "a", "cl" :

N

name : unnamed : , "a", "user", "print", "server_can_execute" : Current user name namelockid : cmd : : Prevent name changes for this userID. nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_generate_jump_connections : 1 : , "sv", "cheat" : If disabled, don't generate jump connections from jump areas nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_select_half_space : cmd : 