Weapons are items that are equipped in the "Attack" slot and determine how the player attacks. Weapons vary in what tiles they hit and how many tiles are hit at once.



Only one weapon can be equipped at a time unless the player has the Holster.



There are 3 types of damage: Normal, Piercing and Phasing. Piercing damage goes through physical armor like shields and skeleton's steeds, as well as rolling armadillos and beetles. Phasing damage pierces any armor and damages normally unhittable targets like burrowed moles.



All weapons listed deal Normal Damage, unless stated otherwise.



Some weapons can be Thrown by pressing Up + Down (or the bottom face button on console). When thrown, the weapon will damage all enemies in a straight line from the player until it hits a wall. The weapon will appear on the ground beside the wall.



In Amplified, thrown weapons deal Piercing damage.



The player cannot throw weapons if either the Boots of Leaping or Boots of Lunging are equipped, as their "Toggle" action overrides throwing.



Most weapons exist in multiple forms. These forms and their attributes are described below.



Increases attack damage by 999 for one beat after collecting any amount of gold.

Breaks if the player takes damage or throws the weapon, leaving a Glass Shard on the ground.

Used in tandem with the Crown of Thorns , the player recovers 0.5

Killing passive Green Mushrooms in Zone 2 and Cauldrons in Zone 3 will still count toward healing.

Increases attack damage by 999 if the player is at 0.5 hearts of health.

Weapon Range Damage Notes



Dagger Dagger Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 Starting weapon for most characters.

Can be Thrown.



Broadsword Broadsword Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon is capable of hitting multiple monsters at once.





Rapier Rapier Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon is capable of "Lunging" by moving into range of an enemy.

Lunging deals double the weapon's base damage.



Spear Spear Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon can only attack one monster at a time.

Can be Thrown.



Longsword Longsword Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon is capable of hitting multiple monsters at once.





Whip Whip Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon can only attack one monster at a time.

Attacks favor monsters closest to the player. When there are two monsters at the same distance, the attack prioritizes the monster on the left.





Bow Bow Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon can only attack one monster at a time.





Crossbow Crossbow Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon can only attack one monster at a time.

After firing 3 times, this weapon will need to be Reloaded by pressing Up + Down.

While loaded, this weapon attacks monsters at its full range and deals Piercing damage.

While not loaded, this weapon can only attack monsters adjacent to the player.





Cat o' Nine Tails Cat o' Nine Tails Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon can only attack one monster at a time.

The player can still move while attacking with this weapon.

Attacks favor monsters closest to the player. When there are two monsters at the same distance, the attack prioritizes the monster on the left.





Flail Flail Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon is capable of hitting multiple monsters at once.

Enemies get knocked back 1 tile upon getting hit, skipping a beat of movement. Does not stack with the Ring of War.





Blunderbuss Blunderbuss 2 This weapon is capable of hitting multiple monsters at once.

After firing once, this weapon will need to be Reloaded by pressing Up + Down.

While loaded, this weapon attacks monsters at its full range and deals Piercing damage. The player gets knocked back 1 tile upon firing.

While not loaded, this weapon can only attack monsters adjacent to the player.





Rifle Rifle Loaded: 3 Not loaded: 1 This weapon is capable of hitting multiple monsters at once.

This weapon can be Reloaded by pressing Up + Down. Up to 3 attacks can be loaded, after which they all are immediately fired regardless if any monster is actually in range.

Upon firing, this weapon deals 3 Piercing damage to all enemies within its range (up to 20 tiles away). The player gets knocked back 1 tile.

While not loaded, this weapon can only attack monsters adjacent to the player. This attack only deals 1 Normal damage.





Glass Shard Glass Shard 1 Makeshift weapon which appears when a Glass weapon breaks. It can be found on the tile where the player was hit.

Identical to the Dagger.

Can be Thrown.



Jeweled Dagger Jeweled Dagger 5 Can be Thrown.



Dagger of Phasing Dagger of Phasing 2 This weapon deals Phasing damage.

Can attack from inside walls, such as when the player is using the Ring of Phasing.

Can be Thrown. When thrown, it deals Phasing damage and moves through walls.



Flower Flower 0 Only available when playing as Dove.

Deals ZERO damage.

Attacking an enemy will confuse it for 8 beats.

Attacking an enemy for the first time will cause it to drop gold and reduce the player's spell cooldowns as if it was killed.

Attacking enemies will also increase the player's gold multiplier.

Can be obtained by other character in level editor, in this case, it deals 1 damage.

1 Only available when playing as Melody, or as Cadence during the Necrodancer battle (other character, unless weapon-locked, may also equip it in local co-op mode).

This weapon is capable of hitting multiple monsters at once.

The player MUST move for this weapon to deal damage. This weapon cannot attack directly.

This weapon is NOT affected by damage-increasing equipment.

Does not deal damage from inside walls with the Ring of Phasing, but will deal damage upon entering or leaving a wall.



Axe Axe Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon is capable of "Lunging" by moving into range of an enemy.

Lunging is capable of hitting multiple monsters at once.





Warhammer Warhammer Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon is capable of hitting multiple monsters at once.





Cutlass Cutlass Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 This weapon can only attack one monster at a time.

While attacking, the player can Parry melee attacks from monsters, avoiding damage and getting knocked back 1 tile. Parrying Ogre's club will be knocked back to the 4th tile from the ogre. The player cannot parry explosives, fireballs, splash damage like mushroom or yeti, any grab from monkeys and tar monsters, shovel monster's attack and gorgon's stone effect. Player also cannot parry when grabbed by a monkey (except green monkey if attacking another monster).



Staff Staff Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 Upon attacking an enemy, this weapon will deliver a Splash attack that damages all enemies up to 20 tiles away in a line.



Harp Harp Normal: 1 Blood: 1 Glass: 4 Golden: 1 Obsidian: 1-3 Titanium: 2 Upon attacking an enemy, this weapon will deliver a Splash attack that damages all enemies adjacent to the player.



Electric Dagger Electric Dagger 2 Upon attacking an enemy, it creates an arc of lightning that deals 1 damage to all enemies adjacent to the hit enemy, then to all enemies adjacent to those and so on.

When the player is standing on a conduit, the attack deals 999 damage and the arc deals 2 damage to each connected enemy.

The arc can hit non-boss enemies on top of or inside walls, such as Ghasts and Spiders. When this happens, if the wall was a Tier 1 wall (dirt wall), it will be dug out. (If this occurs in Zone 4, adjacent dirt walls will not crumble.) If the player is standing on a conduit, Tier 2 walls may be dug out this way as well.

Can be Thrown.



Mystery Weapon Mystery Weapon Varies Obsidian: 1-3 Titanium: 2 Given by the Shrine of Uncertainty. Will duplicate the effect of another weapon. Its appearance does not change. It may be made of Obsidian or Titanium and it shares its properties with one of the following weapons: Broadsword, Rapier, Longsword, Whip, Bow, Cat o' Nine Tails, Flail, Axe, Warhammer, Cutlass, Staff or Harp. It cannot be a Dagger, Spear, Crossbow, Rifle or a Blunderbuss, nor can it be of Normal, Blood, Glass or Gold quality.