Rating +1 Tal's Twister T13 DB Farm (console only)(PS4)(XB1) Seasonal Hybrid BBCode Link Edit Delete

Skills Spectral Blade Ice Blades Spectral Blade This is a Signature spell. Signature spells are free to cast.



Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane. Ice Blades Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade.

Energy Twister Raging Storm Energy Twister Cost: 35 Arcane Power



Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path. Raging Storm When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 3200% weapon damage as Arcane over 6 seconds.

Explosive Blast Short Fuse Explosive Blast Cost: 20 Arcane Power

Cooldown: 6 seconds



Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards. Short Fuse Immediately release the energy of Explosive Blast for 909% weapon damage as Fire.

Wave of Force Static Pulse Wave of Force Cost: 25 Arcane Power



Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies. Static Pulse Each enemy hit restores 1 Arcane Power.



Wave of Force's damage turns into Lightning.

Magic Weapon Deflection Magic Weapon Cost: 25 Arcane Power



Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes. Deflection When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.

Energy Armor Force Armor Energy Armor Cost: 25 Arcane Power



Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.



Only one Armor may be active at a time. Force Armor Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.



The amount absorbed cannot exceed 100% of your maximum Life.

Unstable Anomaly Unstable Anomaly When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.



This effect may occur once every 60 seconds.

Temporal Flux Temporal Flux Enemies that take Arcane damage are slowed by 80% for 2 seconds.

Galvanizing Ward Galvanizing Ward As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.

Arcane Dynamo Arcane Dynamo When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.



The following skills are Signature spells:

Magic Missile

Shock Pulse

Spectral Blade

Electrocute



Kanai's Cube

Fragment of Destiny Legendary Wand Primary Stats +240–269 Intelligence +3 Random Magic Properties Secondary Stats Spectral Blade attacks 50% faster and deals 150–200 % increased damage. One of 7 Magic Properties (varies) +(150–184)–(180–229) Arcane Damage +(150–184)–(180–229) Poison Damage +(150–184)–(180–229) Lightning Damage +(150–184)–(180–229) Holy Damage +(150–184)–(180–229) Cold Damage +(150–184)–(180–229) Fire Damage +(150–184)–(180–229) Damage Fragment of Destiny

Ashnagarr's Blood Bracer Legendary Bracers Primary Stats Critical Hit Chance Increased by 1.0–2.0 % +3 Random Magic Properties Secondary Stats Increases the potency of your shields by 75–100 % . One of 3 Magic Properties (varies) +18–23 Dexterity +18–23 Strength +18–23 Intelligence Ashnagarr's Blood Bracer

Ring of Royal Grandeur Legendary Ring Primary Stats Attack Speed Increased by 2.0–3.0 % +27–60 Life per Hit +2 Random Magic Properties Secondary Stats Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). One of 3 Magic Properties (varies) +24–29 Dexterity +24–29 Strength +24–29 Intelligence Ring of Royal Grandeur



The goal here is to have 5 pieces of Tal's and 2 pieces of Sage's, to get the 6 piece Tal's bonus and the 3 piece Sage's bonus, using the Ring of Royal Grandeur (in the cube).

You'll wear Sage's boots, and either hands or helm (for 2 pieces of Sage's). The other must be Tal's (if you wear Sage's gloves, you must wear Tal's helm).

You can wear literally any shoulders. Go with the ones with the best stats. If you have good Pauldrons of the Skeleton King, go with those for the occasional free life.

You want both Ranselor's Folly and Ashgannar's Blood Bracer. Wear the better rolled, cube the other.

The build can be made to work without Focus & Restraint, but they fit right in. We can't wear the Traveler's set (because we need Tal's amulet), and these should provide a larger overall damage boost than CoE. If you don't have F&R, or they are terribly rolled, you could use a good Stone of Jordan and CoE instead.

You need the Twisted Sword. Fragment of Destiny is optional but quite good. Wield the better and cube the worse.

Amethyst in the Helm, Topaz in chest & legs, Emerald in Weapon.

Paragon Priorities

Core Movement Speed Primary Stat Vitality Maximum Resource Offense Attack Speed Critical Hit Chance Critical Hit Damage Cooldown Reduction Defense Armor Life Resist All Life Regeneration Utility Area Damage Life on Hit Resource Cost Reduction Gold Find

Get your Move Speed up to 25 (including gear bonuses), then everything goes in Int.

Follow the order for others, although you may want to distribute the Offense category between the first 3 rather than maxing out in order.