For Version 2.1.1 (Apple & Android).

Ash, a Simulacrum, uses a modified Vortex Shield that both blocks incoming damage and takes control of enemy Robotics (Spectres, Reapers). Killing Ash releases her control over enemies.

CORE RONIN (Legendary Titan) [ edit | edit source ]

Dual-wielding swords, Core Ronin phases to deploy into enemy territory, avoid enemy attacks, and execute Doomed Titans whenever her Core Ability is charged.

An IMC Dynamic Testing Facility, Boomtown is a simulated city, newly constructed for testing of IMC weapons and technology. The various buildings are connected by a network of ziplines, with Hardpoints clearly nestled near each player base. Reapers spawn partway through the match, instinctively fighting for both sides. Unlocks at Profile Level 14.

GUILD MISSIONS [ edit | edit source ]

Guild Missions are a new feature that run for a limited time (called “campaigns”). Through Guild Missions, you can earn XP for your units based on “missions” you launch and assist within your guild. To participate, you need to belong to a guild - the bigger the better! Once a campaign starts (keep an eye on NEWS for the first campaign), go to SOCIAL and select the “Guild Missions” tab. After a brief training you will be able to launch your own missions and assist those sent out by members of your guild. Completing missions improves your reward at the end of the campaign.

NEW LIVE EVENTS [ edit | edit source ]

New multi-tiered event types to earn extra rewards.

OTHER IMPROVEMENTS [ edit | edit source ]

iPhone X support for wide aspect ratio (iOS)

Support for ultra-wide aspect ratio devices (Android)

Arc Boomer’s health increased from 720 to 900

Boomer's shields increased to 500 from 350 at level 1

Boomer's health reduced to 500 from 550 at level 1

Holo Grenadier's and Holo Decoy's hitpoints increased from 325 to 350 at level 1

[Bug Fix] Jack Cooper should no longer become stuck in the Phase

Jack Cooper now counts for the Grunt Daily Objective

Stim Bruiser’s DPS vs. Robotics reduced by 20%

Striker’s DPS vs. Robotics reduced by 25%

Arc Ronin can now charge attacks without a target

Arc Ronin’s stun duration increased from .75 seconds to 1 second

[Bug Fix] BT can one again execute Nuke Atlas to prevent the Nuke from detonating

Nuke Atlas now prepares his first attack before reaching an enemy

Ogre max range increased to 20 from 12.5

Scorch max range increased to 25 from 20

Scorch preferred range increased to 22.5 from 20

Scorch DPS vs. Humans increased by 25%

Thermal Scorch DPS increased by 30%

Burn Cards [ edit | edit source ]

Arc Drone health reduced by 25%

Arcfall stun duration increased from 1 to 1.5 seconds

Arc Sentry can now charge attacks without a target

Cloak Drone now counts for the Boost Daily Objective

Mine spawn sickness increased from 4 to 6 seconds

Missile now deals 225 damage to humans at level 1 up from 200

Missile now deals 115 damage to robotics at level 1 up from 100

Reaper Bruiser now counts for the Bruiser Daily Objective

Reaper Bruiser now deals 125 damage on impact at level 1

Reaper Bruiser now prepares his first attack before reaching an enemy

Reaper Bruiser jump speed increased by 25%

Time Field supply cost reduced from 3 to 2

Bumping now works inside Boneyard’s shield

Heavy Turret shields reduced by 20% (level 1 went from 2.5k to 2k)

For Version 2.1.0 (Apple & Android).

When calculating Squad power for matchmaking, the presence of abnormally low-level cards is detected and factored in to avoid cases where a player may intentionally lower their Squad power to create an uneven matchup.

Achievement fix [ edit | edit source ]

“Guild Objectives” and “Card Collector” achievements should now track and reward properly.

Other Features, Bug Fixes, & Improvements [ edit | edit source ]

Halloween visuals and audio disabled throughout.

Boneyard re-enabled along with a fix for a major desync.

Colony nav adjustments.

For Version 2.1.0 (Apple & Android).

Battle Streaks [ edit | edit source ]

Earn Rewards each day you Battle.

Casual Mode [ edit | edit source ]

Earn Profile and Unit XP in risk-free combat.

Titan TV [ edit | edit source ]

Watch Top Replays from all Ranks.

New Map with a unique mid-game mechanic. Unlocks at Profile Level 5.

Other Features, Bug Fixes, & Improvements [ edit | edit source ]

Edit your Profile! You can now change your name and choose a new avatar (limited to once per month).

Emotes can now be sent before and after the Battle!

Streamlined Training for new players.

Revised “Required Trophies” for Guilds to better align with Ranks.

Stuns no longer gain duration per card level, the level 1 stun durations have been doubled to make their durations about the same as their previous level 10 versions

Pathfinding improvements have been made to all maps to improve unit path predictability and to address areas that allowed units to be bumped into walls

Boomers’s Supply Cost increased from 3 to 4

Charge Sniper now pre-charges his attacks when out of combat

Gunner’s initial attack rate increased from .6 to .9 Note: it still maxes out at .1 attack per second after 6 seconds

Holo Pilot’s Supply Cost increased from 2 to 3

Pyro Bruiser’s thermite pool now deals 33% less damage to Robotics

Sim Ninja’s DPS vs. Robotics reduced by 33%

Sim Ninja’s drop pod now only deals trivial impact damage

Sniper no longer attacks Titans or Turrets

Sniper’s reload time increased to 3.2 from 2.0

Sniper’s level 1 damage vs. Humans increased from 168 to 219

Sniper’s level 1 damage vs. Robotics increased from 84 to 109

Spectre Captain’s range increased from 13 to 17

Stim Bruiser’s self healing increased by 33%

Striker’s DPS increased by 37%

Arc Ronin stun duration increased by 50% (now lasts .75s)

Core Ion’s level 1 doomed health increased to 1550 from 1300

Ion’s DPS vs. Robotics reduced by 20%

Nuke Atlas Supply Cost reduced to 4 from 5

Ronin’s DPS vs. Robotics reduced by 20%

Sniper Ion knockback increased by 50%

Sniper Ion now has a dash and can dash once per 4 seconds

Sniper Ion now counts for the Sniper Objective

Stryder’s DPS vs. Robotics reduced by 20%

Thermal Scorch frontal damage reduction increased to 75% from 50%

Thermal Scorch damage output increased by 25%

Burn Cards [ edit | edit source ]

Grunt and Spectre drop pods no longer deal impact damage

Amp Field no longer increases hitpoint decay on Depots, Drones, and Sentries Note: This creates a new combo, allowing depots to produce more when buffed by an Amp Field

Amp Field no longer affects Drones

Amp Field now correctly increases hardpoint scoring speed

Arcfall now stuns Robotics for 1 second

Arcfall can now damage Drones

Arc Mine cost reduced to 2 from 3

Arc Mine no longer stuns Humans

Arc Mine no longer deals damage unless triggered by an enemy entering trigger range

Depot drop level 1 damage increased to 125 from 50 (now the same as Titanfall impact damage)

Drone level 1 health reduced to 200 from 250

Blast Depot’s spawning increased to 7 Blast Spectres from 6 Blast Spectres

EMP damage reduced by 28%

Mine damage vs. Robotics reduced by 33%

Mine no longer deals damage unless triggered by an enemy entering trigger range

Missile can now damage Drones

Missile damage increased by 33%

Missile Barrage can now damage Drones

Personal Shield’s AoE size increased from 12.5 to 17.5

Personal Shield’s shielding amount doubled

Reaper Brawler’s AoE size increased by 1 meter

Reaper Brawler’s health increased by 17%

Reaper Brawler no longer deals impact damage

Rocket Grunt’s spawn sickness reduced to 1 second from 3 seconds

Rocket Sentry can now attack flying units that are within its minimum range (12.5m)

Sniper Spectres no longer attack Titans

Spectre Depot’s health increased by 25%

Spectre Depot now spawns 2 Spectres at a time but the delay between spawns has been increased

Spectre Depot’s spawning increased to 8 Spectres from 7 Spectres

Time Field no longer decreases hitpoint decay on Depots, Drones, and Sentries

Time Field no longer affects Drones

Time Field now correctly reduces hardpoint scoring speed

For Version 2.0.3 (Apple & Android).

Amp Field [ edit | edit source ]

Burn Card that supercharges friendly units within an area.

Matchmaker improvements [ edit | edit source ]

To help ease new users into the Ranks system, players in Bronze will no longer lose Trophies when they are defeated in Battle.

Players in Silver will lose less Trophies when defeated, helping them move up the Ranks and out of Silver.

Players can no longer fall out of Silver I, Gold I, or Titanium I. This both gives players a safety net and prevents players from intentionally dropping to lower Ranks.

Players at numerous Ranks will now be paired with opponents of more similar Squad Levels. This should prevent players from facing tougher than intended competition.

Bug Fixes [ edit | edit source ]

Fixed issue with Daily Card purchases in Market buying too many cards.

Display bug fixed in cache opening sequence.

Minor bug fixes.

For Version 2.0.0 (Apple & Android).

Jack Cooper & BT-7274 [ edit | edit source ]

Titanfall 2’s heroes have entered the Frontier as Legendary cards!

Victory Cache Buffs [ edit | edit source ]

Now require less Tokens to open along with new “Hacked Caches” that open instantly!

Daily Objective Boosts & Rebuys [ edit | edit source ]

Daily Objectives can temporarily increase Card levels and you can purchase 1 additional Daily Objective per day.

Crash Site Unlock [ edit | edit source ]

This map is now unlocked at Profile Level 2.

Performance & Matchmaker Improvements [ edit | edit source ]

Reduced load times and better matchmaking for all ranks!

Arc Boomer damage vs. Robotics increased by 20%

Charge Sniper damage vs. Robotics increased by 25%

Ghost bug fix: Will now properly be knocked out of Cloak when taking damage

Holo Grenadier AoE size reduced to 7.5m from 10m

Pyro Bruiser damage vs. Robotics reduced by 10%

Spectre Captain Supply cost reduced to 3 from 4

Core Ogre bug fix: Will no longer gain shields incorrectly when being attacked by some enemies

Ion damage vs. Humans reduced by 20%

Mortar Ogre Supply cost reduced to 4 from 5

Nuke Atlas melee DPS increased by 25%

Sniper Ion Supply cost reduced to 5 from 6

Thermal Scorch Supply cost reduced to 5 from 6

Burn Cards [ edit | edit source ]

EMP stun duration vs. Humans reduced by 50%

EMP damage vs. Robotics reduced by 100

EMP damage vs. Humans reduced by 50

EMP global damage vs. Shielded enemies increased by 100

Arc Mine health to 100 from 150

Mine health to 100 from 150

Rocket Sentry minimum attack range increased to 15 from 10

Daily XP Limit [ edit | edit source ]

The initial Profile XP limit has been raised from 1000 to 2000 XP per day. After reaching the 2000 limit, players will still gain Profile XP at 50% the normal rate.

Victory Caches [ edit | edit source ]

Small Victory caches now provide 66% more rewards and the timer to open has been reduced from 2 hours and 30 minutes to 2 hours. The Sturdy Victory cache timer has also been reduced from 12 hours to 10 hours.

Gains and losses now range between 25 - 55 trophies.

Tuning adjustments have been made to improve the experience of players in Gold Rank and above.

Arc Boomer Robotic DPS increased by 20%

Arc Boomer's slow vs. Robotics duration increased from 3 to 4 seconds

Arc Bruiser's attack charge time reduced from 3 to 2.7

Grunt Captain Robotic DPS increased by 10%

Grunt Captain Human DPS reduced by 10%

Spectre Captain's spawned Spectres level 1 health increased from 150 to 200

Nuke Atlas level 1 hitpoints increased from 950 to 1050

Smoke Stryder AoE size increased from 7.5 to 10

Burn Cards [ edit | edit source ]

Arcfall level 1 bonus damage vs. Shields increased from 300 to 400

Arc Sentry Robotic DPS increased by 25%

EMP level 1 bonus damage vs. Shields increased from 300 to 400

For Version 1.0728.35479 (Apple) and 1.0728.35476 (Android).

Unit XP on Wins has been replaced with Victory Caches. Players will now earn a larger variety of cards through Victory Caches. Victory Cache contents increase as you move up in Rank.



Credits earned per win and max credits per day now increase as you move up in Rank: Credits per level by Rank: 5, 6, 8, 9, 10, 11, 12, 14, 15, 16, 17, 18, 20, 20. Max Credits per day by Rank: 100, 120, 160, 180, 200, 220, 240, 280, 300, 320, 340, 360, 400, 400.

Card Availability is now based on Player Rank rather than Player Level.

Players are now limited to 1000 XP gained per day and no longer gain +100 XP for wins (the XP gained is directly tied to the amount of score you earn in a Battle).

Due to the increased time to level up profiles, Max Card Level is no longer tied directly to player level. Instead Max Card Level is now: Players Levels 1-9 = Player Level + 1 Player Level 10 = 12 Player Level 11 = 14 Player Level 12 = 16 Player Level 13 = 18 Player Level 14 = 20

Turret Level is no longer based on Profile Level and is now based on Squad Level. Squad Level 10-19 = Turret Level 1 Squad Level 20-29 = Turret level 2, etc.

Guild Objectives Players are now able to join a Guild during a Guild Objective and participate immediately if it is their first Guild during that specific Guild Objective.



Heavy Turret level 1 shields increased to 2500 from 200.

Medium Turret level 1 health increased to 1500 from 1000.

Medium Turret level 1 shields increased to 500 from 200.

Medium Turret DPS vs. Humans reduced by 29%.

Medium Turret DPS vs. Robotics increased by 40%.

Cards now gain 5% stats per level increased from to 7.5%.

Human units with Shields now take damage as if they were Robotic.

Stuns now pause Depot Production.

UI: Healthbars will now flash white if the unit is taking damage from something effective against that target (example: Arc Boomer deals more damage to Robotics so he flashes all Robotic enemy healthbars white when he deals damage to those unit types).

UI: Dragging out a card that deals damage on impact will now preview the amount of damage it will deal directly on the target’s healthbar.

UI: Titans and Turrets now have an off-screen indicator to display their current location.

Respawn times increased from 5 seconds to 10 seconds (Intended to make Pilot kills more meaningful and to encourage more variety in the cards players use during a match).

Pilots now have unique Attack Ranges.

Pilot Hardpoint Capture distances updated. They are now based on Attack Ranges.

Pilot Respawn times increased to 8 from 5.

Card Specific [ edit | edit source ]

Arc Bruiser’s charge up time reduced to 3s from 3.6s (damage per attack reduced slightly).

Arc Bruiser's mine Spawn Sickness reduced to 2 second from 6 seconds.

Boomer’s level 1 health increased to 550 from 530.

Boomer’s level 1 shield increased to 350 from 150.

Ghost’s cloak bonus damage reduced to 2.5x from 3x.

Gunner ramp up time reduced to 6 seconds from 8 seconds.

Gunner’s VFX how change color when he is fully ramped.

Grenadier DPS reduced by 25% (Attack Rate increased from .3s to .4s and Reload increased from 1.5s to 2s).

Grunt Captain level 1 health reduced to 680 from 790.

Grunt Captain and Spectre Captain are now bumped less frequently by the units they spawn.

Holo Grenadier now stops 10 meters before reaching his Rally Point (Holo Decoy still runs directly to Rally Point).

Holo Grenadier’s level 1 health increased to 325 from 225.

Holo Grenadier’s Holo Decoy level 1 health reduced to 325 from 400.

Pyro Bruiser level 1 health increased to 700 from 600.

Sentry Tech now stops 7.5 meters before reaching his Rally Point (Sentry still spawns on Rally Point).

Sentry Tech's Sentry Spawn Sickness reduced to 3 seconds from 6 seconds.

Stim Bruiser level 1 health reduced to 520 from 600.

Striker level 1 health reduced to 375 from 450.

Doomed State hitpoint amount is now equal to the Titan’s health + shields (previously had a consistent value of 200 at level 1).

Core Titans now only charge their Core Abilities when they attack. Previously it was based on how much damage they were dealing and taking.

Core Ion charges in 5 attacks.

Core Ogre charges in 4 attacks.

Core Scorch charges in 2 attacks.

Card Specific [ edit | edit source ]

Arc Ronin and Ronin gained +200 health and lost 200 shields at level 1.

Arc Ronin’s attack is now a charge up.

Arc Ronin attack rate increased to 3.3 seconds from 2.5 seconds.

Atlas and Nuke Atlas gained 300 shields and lost 300 health at level 1.

Core Ion level 1 health reduced to 1050 from 1100.

Core Ion level 1 shields increased to 500 from 200.

Core Ion and Ion attack ranges reduced from 25 to 22.5.

Core Ion now slows the movement speed of enemies hit by his core ability.

Core Ogre level 1 shields increased to 1000 from 200.

Core Ogre level 1 health reduced to 1800 from 2600.

Core Ogre Shield Core amount increased to 2000 from 1500.

Core Scorch core ability damage vs. humans increased from 850 to 900.

Core Scorch core ability damage vs. robotics increased from 850 to 450.

Ion, Smoke Stryder, and Stryder gained +50 shields and lost 50 health.

Ogre gained 550 shields and lost 550 health at level 1.

Mortar Ogre cost reduced to 5 from 6.

Mortar Ogre level 1 shields increased to 750 from 200.

Mortar Ogre level 1 health reduced to 1400 from 1950.

Nuke Atlas cost reduced to 5 from 6.

Nuke Atlas will now stop to fight Titans and Reapers.

Nuke Atlas can no longer Dash.

Nuke Atlas now has a Doomed State but stops attacking and moving while Doomed.

Nuke Atlas now deals the same global damage as the Nuke Burn Card.

Smoke Stryder now causes less knockback on deploy.

Smoke Stryder’s Electric Smoke now deals 50% more damage to robotics and 50% less to Humans.

Smoke Stryder will now delay deploying Electric Smoke until Rally Point arrival.

Burn Cards [ edit | edit source ]

Drop Pods cause less knockback on deployment.

Card Specific [ edit | edit source ]