Bard College: College of Doors

Bards of the College of Doors are roamers of the planes who tell tales of their travels and the fantastical places they've seen. The College of Doors believes that the infinite vastness of the planes, outer, inner, upper, and lower, is where the truest sense of wonder originates. From the plains of the Beastlands, to the great gears of Mechanus, to the chaotic islands of Limbo there are new things to experience and see, and those things are worth writing poems and songs and performances about.

Not many people ever leave their home plane, but it is the purpose of the College of Doors to spread the distant wonders of the planes to those who cannot see it for themselves.

Bonus Proficiencies When you join the College of Doors at 3rd level, you gain proficiency in the arcana skill and in the use of cartographer's tools, a set of compasses and scales commonly used for plotting distances between Magic Doors.

Portal Lore At 3rd level when you choose this college, you gain a substantial knowledge of portals and portal lore. You have advantage on investigation and arcana checks made to detect, investigate, or understand portals.

Inspired Movement At 3rd level when you choose this college, you gain the ability to use lesser portals. As a bonus action on your turn, you can expend one use of your bardic inspiration to move a willing medium or smaller creature you can see to an unoccupied space within 30 feet of its starting space. This movement cannot place the creature more than 5 feet above or below its inital position. An unwilling creature can make a Charisma saving throw, resisting this movement on a successful save.

Magic Door A staple of the College of Doors is its namesake, the Magic Door. At 3rd level when you choose this college, you begin to learn to use this technique to your advantage. You can perform a 1-hour ritual, involving at least 200 gp worth of materials, upon any mundane door to turn it into a special portal. The door retains its mundane appearance and does not create a portal unless a special phrase is uttered, or a certain knock performed, which is dictated by you when you perform the ritual. You can maintain up to 3 of these Magic Doors at any given time, disenchanting one when you create a fourth. A door that is destroyed, or made impossible to open normally has its portal deactivated. When you activate the portal, you link the door to any other door you've performed the ritual on that is within 1 mile of it and on the same plane of existence. A door can only be activated and used as an entrance once on each day, and continues to be active for 1 minute after activation, allowing any number of creatures to pass through in that time. The maximum distance between doors and the number of doors you can have created increase with your level. The maximum distance between doors increases to 10 miles at 6th level, and 100 miles at 10th level, while the maximum number of doors increases to 6 at 6th level, and 10 at 14th level.

Portal Strike Doors are not the only form of teleportation that a bard can achieve. When you reach 6th level, you learn to perform quick strikes from afar. As an action on your turn you can expend one use of your Bardic Inspiration in order to vanish and reappear behind a hostile creature up to 15 feet away and make a melee weapon attack against it with advantage. On a hit the attack deals extra damage equal to your Bardic Inspiration die. After the attack, whether it is successful or not, you can teleport an additional 15 feet in any direction as a bonus action.