You are not the only one, looking forward to the arcade mode functions.This is what we did with arcade mode in GT5. Hoping for more endurance race in CO-OP mode in GT6.The main issues we had in GT5, with this type of racing, was the lack of options for selecting the AI cars for the race (really hopes that it is possible to choose the cars for an arcade race in GT6). Of cause it will also be cool to have better AI opponents. Finally It would be nice to have some information on the HUD, about the time distance to the car infront of you and the car behind you, not only to the first place car.6 hours of Spa in CO-OP mode.This Sunday we had a 6 hours race on the Spa circuit. But it was not just a normal race; it was a race with some extra features.Setup:2 PS3 with GT5, connected through LAN and a network switch2 HD screens set to client and server in the multi screen option1 laptop with headset and 1 smartphone with headset1 G25 wheel and pedals installed in a Mazda MX-5.We drove in arcade and A mode, on the Spa circuit with weather. The car was a Peugeot 908 FAB, with no extra tuning, all standard. Fuel and tire wear and of cause full damage. No driving aids, only ABS on 1.The reason for this setup and race was to have a test, before planning a 24 hours race on the Le Mans circuit. This was all about fun, co-op and endurance, not money, price cars or awards. The idea behind this and future races is to make the racing experience just a little more realistic, by adding a new dimension to the race, where the driver and a race engineer cooperate to get the win and a lot more complicated driver changes, getting in and out of a real car. And it worked just perfect. The screen the driver looks at has no HUD, so the driver has to rely on the information flow coming from the race engineer, who has a normal HUD on his screen. The race engineer also has control over the pit functions, by using a normal PS3 controller. We downloaded a small program, so the laptop and the smartphone could communicate with a kind of walkie-talkie function, so in that way the driver and the engineer where able to speak to each other.The race itself was not a big success. We ended up, just outside top ten. The weather was really bad, with 5 hours of rain during the 6 hours of race. That resulted in a couple of really hard crashes and a lot of damage to the car. But that is racing. We had a lot of fun and brought some new life to GT5, so we are looking forward to our 24 hours at Le Mans.We have also done a 24 hours race in this mode.