Regular server maintenance is planned on August 23rd. The client must be updated. With this update, the following changes will be implemented.

3.4.00 Update (17.08.23)

General — System

New Product

· New Character Pack: Includes a new character and a skin (at a discounted price compared to separate purchases)

Shop Reworks

· Added a Currency Tab: The shop now includes a Gold & Gems tab

· Added a pop-up notification upon gaining currency: Purchasing currency in-game or receiving currency reward triggers a pop-up notification

· Added a visual effect upon currency usage: Added an animated effect for using or gaining currency

Skin Descriptions

· Added a description on each character skin, available from the lobby (tap “!” to view)

Multilingual Support

· Translations in Beta: German, Russian, Vietnamese, Indonesian, Chinese Simplified, Chinese Traditional, Portuguese, & French

Combat — System

Three New Aptitudes

· Ammo Supply: Generates 30 Ammo upon use (Cooldown of 100 sec)

· Arrow Supply: Generates 30 Arrows upon use (Cooldown of 100 sec)

· Pursuit: Increase the chance to find enemy by +3% as a passive effect. Find the tracks of the last player to leave the area other than self as an active effect (Cooldown of 30 sec)

Three Aptitudes Overhauled

· Scout

- Old Effect: Identify the number of survivors in the area. (Cooldown of 150 sec)

- New Effect: Identify the number of survivors in the area for 12 sec. (Cooldown of 90 sec)

· Counter Attack

- Old effect: Prepare a counterattack for up to 3 seconds. Being attacked during this time reduces dmg taken by 20% and attack back with 20% increased dmg. (Cooldown of 45 sec)

- New effect: Prepare a counterattack for up to 3 seconds. Being attacked during this time reduces dmg taken by 50% and attack back, gaining 2 additional Mastery. (Cooldown of 30 sec)

· Ambush

- Old effect: Prepare an Ambush for 3 seconds. For 18 seconds, being discovered launches an immediate attack.

- New effect: May prepare an Ambush after not moving or fighting for 5 sec. For 30 seconds, being discovered launches an immediate attack and gives 3 additional EXP.

Choice of Starting Weapons

· Added a button to change the starting weapon from the Underground Path, right after starting a match.

Ammo Supply with Gun Discovery & Crafting

· Every gun enters a player’s inventory fully loaded if it fulfills one of the following conditions:

- In the player’s inventory at the start of a match

- Discovered in the wild in its natural area

- Discovered in a supply box

- Scavenged from a wild animal

- Crafted by the player

First Aid Overhaul

· First Aid no longer consumes Stamina

Expanded Game Results Tab

· Added a feature to view each survivor’s Attack, Defense, and Equipment upon death (recent up to the point of death)

Combat — Contents (Character)

Nathapon

· Introducing Nathapon

· Nathapon gets a skin: Tourist Nathapon

· Three default Journal articles on Nathapon

Fiora

· Contre-Attaque

- Requires channeling (1 sec)

Jenny

· Revenge Play

- Removed channeling requirement

- Skill dmg relative to target’s current Health: 25% → 20%

Nadine

· Status

- LV1 Base Health: 117.20/119.90/122.60/125.30/128.00 → 120.00/124.00/128.00/132.00/136.00

- Health Growth: 6.0 → 5.0

- LV1 Base Stamina: 101.60/105.65/109.70/113.75/117.80 → 100.00/104.00/108.00/112.00/116.00

- Stamina Growth: 5.2 → 6.0

- LV1 Base atk: 12.20/13.55/14.90/16.25/17.60 → 10.00/12.00/14.00/16.00/18.00

- Attack dmg Growth: 2.6 → 2.4

- LV1 Base Armor: 5.00/6.35/7.70/9.05/10.40 → 4.00/6.00/8.00/10.00/12.00

- Armor growth: 2.3 → 2.2

5-star Nadine’s stats at LV18 with the new revision

Health:230.00 → 221.00

Stamina: 206.20 → 218.00

Stat atk: 61.80 → 58.80

Armor: 49.50 → 49.40

Aya

· Status

- LV1 Base Health: 122.60/125.30/128.00/130.70/133.40 → 116.00/120.00/124.00/128.00/132.00

- Health Growth: 5.6 → 6.0

- LV1 Base Stamina: 96.20/100.25/104.30/108.35/112.40 → 104.00/108.00/112.00/116.00/120.00

- Stamina Growth: 4.3 → 4.0

- LV1 Base atk: 12.20/13.55/14.90/16.25/17.60 → 8.00/10.00/12.00/14.00/16.00

- LV1 Base Armor: 11.30/12.65/14.00/15.35/16.70 → 6.00/8.00/10.00/12.00/14.00

- Armor growth: 2.0 → 2.2

5-star Aya’s stats at LV18 with the new revision

Health:228.60 → 234.00

Stamina: 185.50 → 188.00

Stat atk: 58.40 → 56.80

Armor: 50.70 → 51.40

· Double Shot

- Skill dmg relative to weapon atk: 40% → 30%

Hyejin

· Status

- LV1 Base Health: 124.40/127.10/129.80/132.50/135.20 → 120.00/124.00/128.00/132.00/136.00

- Health Growth: 5.4 → 5.0

- LV1 Base Stamina: 80.00/84.05/88.10/92.15/96.20 → 84.00/88.00/92.00/96.00/100.00

- Stamina Growth: 6.1 → 6.0

- LV1 Stat atk: 7.70/9.05/10.40/11.75/13.10 → 4.00/6.00/8.00/10.00/12.00

- LV1 Armor: 11.30/12.65/14.00/15.35/16.70 → 4.00/6.00/8.00/10.00/12.00

- Armor Growth: 2.1 → 2.4

5-star Hyejin’s stats at LV18 with the new revision

Health: 227.0 → 221.00

Stamina: 199.90 → 202.00

Stat atk: 57.30 → 56.20

Armor: 52.40 → 52.80

· Omen (Overhauled)

- Area Effect

- Requires channeling of 2 sec

- Effect: All survivors in the current area (except self) receive 10 + (current lv * 2) skill dmg and are inflicted with Omen

* Omen: -100% decrease to chances to find EXP & corpses, -100% decrease to deliver a Critical Hit

Alex

· Desperate Throw

- Removed channeling requirement

· Stealth

- Requires channeling of 1 sec

Barbara

· Body Modification

- Removed EXP gain when Body Modification is triggered

(there used to be a bug where this effect never triggered)

Isol

· Status

- LV1 Base atk: 6.00/8.00/10.00/12.00/14.00 → 8.00/10.00/12.00/14.00/16.00

- Attack dmg growth: 3.0 → 2.6

5-star Isol’s stats at LV18 with the new revision

Stat atk : 65.00 → 60.20

Chiara

· Stigma

- New effect: Being inflicted by Stigma increases the dmg taken (up to 11 stacks)

· Judgment

- Trigger condition: When delivering over 30 dmg → when delivering over 9 dmg

- Skill dmg per stacked Stigma: 11 → 3

Sissela

· Unshackled

- Channeling time revision: 2 sec → 3 sec

Combat — Contents (Item)

New Items

· EOD Boots

- Quality: EPIC

- Category: Legs

- Recipe: Advanced Military Boots + Steel Knee Pads

- Armor : 40

- Skill: Explosion-Proof

· Mounted Archer’s Quiver

- Quality: RARE

- Category: Accessory

- Recipe: Quiver + Belt

- Armor: 8

· Sultan’s Quiver

- Quality: EPIC

- Category: Accessory

- Recipe: Mounted Archer’s Quiver + Gold

- Armor: 14

- Skill: Conqueror’s Passion

· Quiver of Infinity

- Quality: EPIC

- Category: Accessory

- Recipe: Quiver + Mirror Marble

- Armor: 13

- Skill: Arrow Craft

New Item Skills

· Poisoned

- Effect 1: Decrease the enemy’s Defense by -2% with each normal attack hit (lasts for 12 sec, stacks up to 8)

- Items with effect: Poison Glass Knuckles, KGB Agent Umbrella, Azure Dagger

· Pangu’s Covenant

- Effect 1: Chance to destroy the weapon increases by +9%

- Effect 2: Upon weapon destruction, receive “Pangu’s Spirit” as a status effect

- Items with effect: Axe of Pangu

* Pangu’s Spirit: Permanently increases the character’s defense and maximum health by +20

· The Great Lu Bu

- Effect 1: All atk increases by +10% when Health is below 50%

- Items with effect: Sky Piercer

· IFF

- Effect 1: The player who set the trap up will not trigger this trap

- Items with effect: Smart Bomb

· Guardian

- Effect 1: Dmg received from normal Blade attacks decreases by -10%

- Effect 2: Skill dmg received decreases by -20%

- Items with effect: Imperial Burgonet

· I am Knight

- Effect 1: Dmg received from normal Stab attacks decreases by -10%

- Effect 2: Landing a melee normal attack delivers +1 skill dmg

- Items with effect: Helm of Banneret

· Holovisor

- Effect 1: Landing a ranged normal attack delivers +1 skill dmg

- Effect 2: Chance to find an enemy increases by +8% (+12% at night)

- Items with effect: OPS Helmet

· Titanium Skin

- Effect 1: Dmg received from normal ranged attacks decreases by -9%

- Effect 2: Chance to be found decreases by -3%

- Items with effect: Battle Suit

· Boom Boom Phew!

- Effect 1: Dmg from traps decreases by -50% (Cooldown of 30 sec)

- Items with effect: EOD Suit

· Carbon Nanotube

- Effect 1: Dmg received from normal ranged attacks decreases by -3%

- Effect 2: Stamina consumption upon Movement decreases by -1

- Items with effect: Battle Boots

· Another Case!

- Effect 1: Chance to cause noise increases by +10%

- Effect 2: Movement cooldown decreases by -0.3 sec

- Items with effect: Detective’s Heelys

· Schroedinger’s Box

- Effect 1: Hunting a wild animal drops 1 additional ingredient with a 50% chance

- Items with effect: Schroedinger’s Box

· Conqueror’s Passion

- Effect 1: Landing a normal bow attack delivers +1 skill dmg

- Effect 2: 5 more arrows can be loaded (Total of +17)

- Items with effect: Sultan’s Quiver

· Arrow Craft

- Effect 1: Depleting the quiver with a normal bow attack loads the quiver to full (cooldown of 120 sec)

- Items with effect: Quiver of Infinity

· Treatment

- Effect 1: Remove the most recent wound (cannot be used when Health is full)

- Items with effect: First Aid Kit

Item Skill Revision

· Explosion-Proof

- New effect added: Stamina consumption upon Movement increases by +1

· Magazine

- No longer increases the magazine maximum

- New effect added: Decreases reloading time by -70%

· Spotting Eyes

- Effect : Chance to find enemy +20% → +4%

· Sniping Scope

- Effect: Chance to find enemy +10% → +4%

- Added a new effect: Accuracy increases by +1% with normal bow and gun attacks

· Optical Camouflage

- Requires a trigger for item effect: Effect on the chance to be found requires the player to be outside combat for 5 sec

- Effect: Chance to be found -12% → -20%

* “outside combat”: No attempts to attack have been made. Further, the player was not attacked by an enemy.

· Homing

- Effect: Accuracy increase with normal bow, gun attacks +4% → +2%

· Dice of Destiny

- New effect added: Crit dmg -10%

Item Status Revision

· Fist Weapons

· Damage

Poison Glass Knuckle: 44 → 43

· Blunt Weapons

· Damage

KGB Agent Umbrella: 44 → 43

· Thrown Weapons

· Damage

Azure Dagger: 44 → 42

· Guns

· Damage

Golden Rifle: 44 → 50

Harpoon Gun: 43 → 46

Holy Shotgun: 45 → 48

PSG-1: 43 → 46

Gatling Gun: 50 → 46

· Magazine

Walther PPK: 6 → 12

Beretta M92F: 6 → 12

Ingram Mac-10 : 6 → 20

Golden Rifle: 6 → 2

Machine Gun: 20 → 40

Railgun: 6 → 25

Steyr AUG : 6 → 25

Electron Blaster: 6 → 18

Holy Shotgun: 6 → 2

AK-47: 6 → 25

FN57: 6 → 12

FR-F2: 6 → 8

K5 Automatic Rifle: 6 → 12

M16A1: 6 → 25

MP5: 6 → 20

PSG-1: 6 → 8

Gatling Gun: 30 → 50

Barrett M82A1: 6 → 8

Plasma Railgun: 6 → 18

Positron Rifle: 6 → 18

· Traps

· Damage

Smart Bomb: 90 → 80

Claymore: 100 → 80

· Count

Enhanced Mouse Trap: 2 → 1

Smart Bomb: 2 → 1

· Arm Gear Revision

· Armor

Galaxy Watch: 45 → 35

Rader: 35 → 40

· Quality

Galaxy Watch: Legendary → Epic

· Leg Gear Revision

· Recipe

Battle Boots: Advanced Military Boots + Steel Knee Pads → Advanced Military Boots + Knee Pads

Bugfixes

· Fixed the bug where changing the nickname to the same one with the Fountain Pen processed as Fountain Pen usage and used up Gems

· Improved event effect handling; effects will no longer be pushed back

· Fixed the bug where reconnecting to the client during a match displayed temporarily restricted areas as permanently restricted areas

· Fixed the bug where Promoting to a weapon with an Item Skill prevented the skill icon from displaying

· Fixed the bug where Counter Attack lasted for less than three seconds on occasion

· Resting will now be interrupted if Arson is used in the area

· Fixed the bug where an enemy killed by Chiara’s Judgment did not contribute to Chiara’s kill count in the Game Result tab.

· Fixed bugs related to Chiara’s Judgment action log

· Fixed the bug where skins unavailable for purchase were marked as on sale.

· Fixed the bug where status effect texts for Slowed, Bleeding, and Arson were not displayed upon reconnecting to the client

· Fixed an error with the Item Skill Explosion-Proof