Editors’ Introduction

Pat Harrigan and Matthew G. Kirschenbaum

Foreword: The Paper Time Machine Goes Electric

James F. Dunnigan

PART I: PAPER WARS

1 A Game Out of All Proportions: How a Hobby Miniaturized War

Jon Peterson

2 The History of Wargaming Project

John Curry

3 The Fundamental Gap between Tabletop Simulation Games and the “Truth”

Tetsuya Nakamura

4 Fleet Admiral: Tracing One Element in the Evolution of a Game Design

Jack Greene

5 The Wild Blue Yonder: Representing Air Warfare in Games

Lee Brimmicombe-Wood

6 Historical Aesthetics in Mapmaking

Mark Mahaffey

7 The “I” in Team: War and Combat in Tabletop Role-Playing Games

A. Scott Glancy

PART II: WAR ENGINES

8 War Engines: Wargames as Systems from the Tabletop to the Computer

Henry Lowood

9 The Engine of Wargaming

Matthew B. Caffrey Jr.

10 Design for Effect: The “Common Language” of Advanced Squad Leader

J. R. Tracy

11 Combat Commander: Time to Throw Your Plan Away

John A. Foley

12 Empire of the Sun: The Next Evolution of the Card-Driven Game Engine

Mark Herman

13 The Paths of Glory Lead but to the Gaming Table

Ted S. Raicer

14 A New Kind of History: The Culture of Wargame Scenario Design Communities

Troy Goodfellow

PART III: OPERATIONS

15 Operations Research, Systems Analysis, and Wargaming: Riding the Cycle of Research

Peter P. Perla

16 The Application of Statistical and Forensics validation to Simulation Modeling in Wargames

Brien J. Miller

17 Goal-Driven Design and Napoleon’s Triumph

Rachel Simmons

18 Harpoon: An Original Serious Game

Don R. Gilman

19 The Development and Application of the Real-Time Air Power Wargame Simulation Modern Air Power

John Tiller and Catherine Cavagnaro

20 Red vs. Blue

Thomas C. Schelling

21 Hypergaming

Russell Vane

PART IV: THE BLEEDING EDGE

22 Wargaming Futures: Naturalizing the New American Way of War

Luke Caldwell and Tim Lenoir

23 Creating Persian Incursion

Larry Bond

24 Modeling the Second Battle of Fallujah

Laurent Closier

25 Playing with Toy Soldiers: Authenticity and Metagaming in World War I video Games

Andrew Wackerfuss

26 America’s Army

Marcus Schulzke

27 We the Soldiers: Player Complicity and Ethical Gameplay in Call of Duty: Modern Warfare

Miguel Sicart

28 Upending Militarized Masculinity in Spec Ops: The Line

Soraya Murray

PART V: SYSTEMS AND SITUATIONS

29 Wargames as Writing Systems

Sharon Ghamari-Tabrizi

30 Playing Defense: Gender, Just War, and Game Design

Elizabeth Losh

31 Debord’s Nostalgic Algorithm

Alexander R. Galloway

32 The Ludic Science Club Crosses the Berezina

Richard Barbrook

33 War Games

David Levinthal

34 Troubling the Magic Circle: Miniature War in Iraq

Brian Conley

PART VI: THE WAR ROOM

35 Wargames as an Academic Instrument

Philip Sabin

36 Lessons from the Hexagon: Wargames and the Military Historian

Robert M. Citino

37 Simulation Literacy: The Case for Wargames in the History Classroom

Rob MacDougall and Lisa Faden

38 The Amateur Designer: For Fun and Profit

Charles Vasey

39 Struggling with Deep Play: Utilizing Twilight Struggle for Historical Inquiry

Jeremy Antley

40 Model-Driven Military Wargame Design and Evaluation

Alexander H. Levis and Robert J. Elder

PART VII: IRREGULARITIES

41 Gaming the Nonkinetic

Rex Brynen

42 Inhabited Models and Irregular Warfare Games: An Approach to Educational and Analytical Gaming at the US Department of Defense

Elizabeth M. Bartels

43 Chess, Go, and Vietnam: Gaming Modern Insurgency

Brian Train and Volko Ruhnke

44 Irregular Warfare: The Kobayashi Maru of the Wargaming World

Yuna Huh Wong

45 A Mighty Fortress is Our God: When Military Action Meets Religious Strife

Ed Beach

46 Cultural Wargaming: Understanding Cross-Cultural Communications Using Wargames

Jim Wallman

PART VIII: OTHER THEATERS

47 Wargaming (as) Literature 555

Esther MacCallum-Stewart

48 Tristram Shandy: Toby and Trim’s Wargames and the Bowling Green

Bill McDonald

49 Third Reich and The Third Reich

John Prados

50 How Star Fleet Battles Happened

Stephen V. Cole

51 Total Global Domination: Games Workshop and Warhammer 40,000

Ian Sturrock and James Wallis

52 When the Drums Begin to Roll

Larry Brom

53 War Re-created: Twentieth-Century War Reenactors and the Private Event

Jenny Thompson

PART IX: FIGHT THE FUTURE

54 War, Mathematics, and Simulation: Drones and (Losing) Control of Battlespace

Patrick Crogan

55 How to Sell Wargames to the Non-Wargamer