Chrone

Story

-Author, Title

Mirrored from Flesh

Text describing the origin of the race. In ancient times, chrones were constructed to fulfill administrative tasks and keep society running smoothly.

Admnistrative Class

Text describing the norms, values, and the general society of the race. Chrones are typically punctual and organized.

Life Crystals

Text describing the biology of the race. Each chrone holds an organ known as a life crystal. This life crystal is an organic structure, imbued with magic. The chrone requires food, sleep, and is susceptible to inflictions such as wounds and disease.

Chrone Names

Upon being constructed, chrones choose a name for themselves. Chosen names are customarily words taken from the Common language, and reflect individual values of the chrone. Chrones typically have a clear distinction between male and female, but there is no clear distinction between male and female chrone names. Occasionally, chrones constructed in foreign lands may take the name from the dominant culture.

Chosen Names: Copperleg, Finder, Firespell, Gooddoctor, Hunter, Ironsmith, Lightsout, Mindtrick, Noblejudge, Pickpocket, Punctuality, Smartwrite, Whitefaith

Chrone Traits

You were constructed as a chrone, granting you features associated with all other chrones.

Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age. Chrones are constructed as adults. Despite being constructed, chrones age similarly to organic creatures, and most live up to 250 years.

Alignment. Most chrones value law on a cosmological level, as their bodies were built to keep track of the fundamental constant of time. Chrones have no inherent tendency towards good or evil.

Size. Chrones are slightly shorter and lighter than humans on average. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Core Endurance. You have advantage with Constitution saving throws made to resist taking levels of exhaustion.

Core Senses. When you are afflicted with the blinded or deafened conditions, the affected sense is instead limited to a 15 foot radius area around you.

Natural Administrator. You gain proficiency with one of the following skills of your choice: History, Insight, and Persuasion.

Partial Construct. You have resistance against poison damage. Additionally, if you are at 0 hit points and unstabalized, a creature that has proficiency with tinkers' tools can use an action to stabilize you with tinkers' tools without having to make a Wisdom (Medicine) check.

Timekeeper. You always know the time of day on your native plane, even if you are underground or on a different plane of existence.

Languages. You can speak, read, and write Common and one other language of your choice.