Edit 2: I recently made a .pdf that aims to bring the Hex Flower concept together in one place. You can get it HERE. But, by all means have a look below see what’s been done.

Edit: As some have asked, I made a template Hex Flower. Please let me know if it is useful (and/or needs changes)

Below are some 2D6 (or in one case 2D7) 19 Hex Flower game engines that I’ve stumbled across. It is interesting to see the direction people have gone with this idea. I think this reveals how useful and flexible a tool it could be in procedural adventure generation …

:: Trains (via Twitter)

:: Kobold warpstone mine dungeon (via Gauntlet RPG forums)





:: Island romp (also via Gauntlet RPG forums)





:: Weather generator (via Kickstarter)





:: NPC reaction rolls (via Blog post)





:: Narrative trends (via imgur)