Way of the Mantis

All too often, ki mastery is taught to those who use the art irresponsibly and irrevelantly, terrorizing the weak or amassing power instead of preserving harmony. When this happens, and all else fails, a practicioner of the Way of the Mantis is summoned to end the rampage of a power-drunk ki user.

Those who practice the Way of the Mantis focus on precise, devastating blows on the pressure points of the body. Often, a smaller practitioner of this martial art can bring much larger opponents to their knees in a matter of minutes. However, this fighting style is restricted only to the most disciplined and trustworthy of devotees, as the ability to constrict ki is potentially devestating to all martial arts practicioners if left in the wrong hands.

Pressure Point Mastery

The Way of the Mantis focuses on knowledge of where the pressure points are on any given creature's body, and how to use them for both healing and offensive effects. At 3rd level, you become proficient in both the Medicine skill and the Acnupuncturist (Healer's) Kit.



Mantis Jab

Also at 3rd level, you learn how to target the pressure points on any creature's body in order to disable them on the battle field. When you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effect on that target.

Mantis Jab Effects:

Body Part Targeted Effect Arm Opponent must make a Strength saving throw or roll disadvantage on their next attack Leg Opponent must make a Dexterity saving throw or be knocked prone Throat Opponent must roll disadvantage on their next spell with a verbal component

You must declare which part of the body your Mantis Jab is targeting before making your attack roll.

Ki Block

At 6th level, you can spend 2 ki points to interrupt a ki empowered move as a reaction, so long as you can touch the ki user. If the ki move uses less than 3 ki points, it is nullified immediately; if it uses more than 3 ki points, you may roll a Wisdom check against a DC = 10 + ki points used to negate the ki move. Upon success, the ki user's move is nullified, and the ki points she spent on the move are wasted; if you fail, the ki block has no effect.

Alternatively, if you perform a ki block on a spellcaster, you may treat it as if you are casting a touch-ranged Counterspell.

Unlock Ki

At 11th level, you have learned to use your ki point mastery to enhance you and your comrades in battle. You may spend 3 ki points to cast the Enhance Ability as a Level 2 spell without material components or concentration. To cast this spell at higher levels, you must spend 2 ki points per spell level above 2.

Ki Paralysis

At 17th level, you have learned how to lock an opponent into their own bodies, leaving them useless and twitching on the floor. When you make an attack roll, you can spend 3 ki points to force the targeted creature to make a Wisdom save against your ki save DC; upon failure, the creature is paralyzed for a number of hours equivalent to your monk level, or until you perform the necesssary pressure point moves to unlock its ki flow; if the target succeeds, it merely is knocked prone.

If the creature is of the huge size or greater, it may roll advantage on its Wisdom save, and upon failure, is only paralyzed for an amount of hours equivalent to your half your monk level (round down). Upon success, the creature does not suffer any consequences.