GAMEPLAY- Enabled Random Draft mode!- Enabled Lone Druid in Captain's Mode.- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.- Bane: Fixed Fiend's Grip doing one tick less damage than it should have.- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.- Juggernaut: Fixed Omnislash considering ancients as valid targets.- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)- Lifestealer: Fixed Infest not removing buffs before jumping in.- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.- Lion: Fixed Mana Drain missing its last 1/4 tick.- Lone Druid: Fixed Entangle not affecting magic immune units.- Lone Druid: Fixed Entangle not interrupting channeling spells.- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.- Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.- Pudge: Reduced the delay before being able to issue orders after Meat Hook.- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).- Razor: Fixed Plasma Field not giving aoe vision following Razor.- Slardar: Fixed Slithereen Crush affecting couriers.- Silencer: Fixed Global Silences affecting couriers abilities.- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.- Sven: Fixed Great Cleave working on denies.- Tinker: Fixed March of the Machines spawn per second from 30 to 24.- Tinker: Fixed March of the Machines movement speed from 500 to 400.- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.- Tinker: Fixed March of the Machines killing couriers.- Tiny: Fixed Aghanim tree doing too much damage to buildings.- Tiny: Fixed Aghanim tree cleaving when attacking buildings.- Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.- Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.- Fixed units/wards being unable to attack animation cancel if they are unable to move.- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).- Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.- Fixed cleave damage not waking up Nightmared units.- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.- Fixed Armlet lifedraining on Illusions.- Fixed DisableHelp not working for Chen's Persuasion.- Fixed Roshan not disabling Blink Dagger.- Fixed Tranquil Boots going into a short cooldown whenever you took damage.- Reordered Mekansm recipe list to have Headdress first.- Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.- Fixed Vampiric Aura showing buff on things it does not affect.- Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.- Fixed Double Damage rune not granting a fake buff to nearby illusions.- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts- Fixed being unable to purge an offensive Decrepify- Fixed Ethereal Blade interaction with Spirit Bear.- Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.UI- Illusions now fake display the same crit overhead values as the real hero.- A global message is now displayed when you random a hero.- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.- Fixed being unable to Glyph while disabled.- Fixed printing the wrong kill message when an illusion kills a tower- Fixed spectator FOW keys broken.- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.- Fixed team-only chat in games created via private lobbies.VISUALS- Updated Nevermore's animations.- Updated Shadow Demon's Shadow Poison projectile effect.- Updated Faceless Void's Backtrack effect.BOTS- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.- Bots will now wait to activate until all hero picking is completed.- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.- Added generic attack desire bonus to any enemy hero that is currently stunned.