Actually doing the deal took a really long time to the point where, there were several times we thought it wasn’t going to happen. But people kept working on it and basically Sega and Cartoon Network just had to make a deal on the whole thing. Once they said we were okay to go, we storyboarded the entire episode and we pitched the whole thing to them. Just basically getting approvals on say, the way Sonic looks, what he does, that sort of thing.

The thing about Sega was that we made a little presentation for them about why our crew connected to Sonic and how we saw the character and how the character was inspiring to us, and they really trusted us and let us kind of put our own spin on him. It felt really good because I think, it’s OK K.O.!, so the show is pretty cartoony. It can be pretty out there. But they saw that everything we were doing was coming from a respect and love for Sonic. They were really great partners to work with.

Tell us more about that presentation to Sega. What were some of the things that you said to Sega to get them to trust you?

We all have personal histories with the characters. We took a picture with me and Toby covered in a bunch of Sonic paraphernalia that we have. I had my Sonic comics just like lying around the office for anyone to read. But also, we talked a little bit about the fact that we all related to Sonic. We love the games but we also have a lot of affection for Sonic animation. There are several animated versions of Sonic that were really special to all of us, and not just the Sonic CD intro, or the Sonic anime, but even the two Sonic animated shows made in the early ’90s. Coincidentally, they were produced in the building that we actually produced OK K.O.! in. It’s kind of an odd coincidence, but they understood that there was some history there and so for us it felt really good. It felt like they understood what we wanted to do.