Delta Green: A Victim of the Art

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Grisly Deaths in a Seaside Town A serial killer is at work in quiet Glenridge, Long Island. Bizarre mutilations mark the victims of the “Glenridge Chiropractor,” as national news and the conspiracy theorists at Phenomen-X call the killer. Privately, the medical examiner is more troubled by residue found on the corpses: a pulpy, gray, organic substance that defies analysis. When the police ask the FBI for help, Delta Green agents answer the call. This is hardly the first serial-killer case where Delta Green has suspected unnatural forces. But it might be the most dangerous to body and soul. “A Victim of the Art” first appeared in the award-winning sourcebook Delta Green: Countdown. This new version has been revised for the ru...





Delta Green: Extremophilia

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Do You Want to Live Forever? A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It’s something far older, far stranger, and far more dangerous. Can the agents stop the spread of this terrifying threat? Or will they become just another vector for the disease? Gather your players. Horror, suspense, intrigue, death, and strange wonders await. Delta Green: Extremophilia is a scenario for Delta Green: The Role-Playing Game. It is playable with Delta Green: Need to Know ...





Delta Green: Future/Perfect, Part 1

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"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those few don’t look to the future. They get by on what they can, selling gas and goods to tourists on the way to the Death Valley National Park and biding their time. In another few years, Hellbend will die a natural death, shriveling up in the 110-degree summer heat, leaving behind a skeleton of ruined buildings as a monument to a better time. But in the last month, something else has worn away at the town, someth...





Delta Green: Future/Perfect, Part 2

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"Future/Perfect, Part 2" is a scenario for Delta Green: The Role-Playing Game. It can be played as a stand-alone scenario, but it is optimized to follow Future/Perfect, Part 1. Chester, Ohio, is a quiet corner of small-town America. It is most famous for three things: the triskelion-shaped Chester Mounds, build by prehistoric Native Americans; Arthur Hunt, a technological innovator of the early 20th century; and the Ohio River Killer, whose gruesome rampage claimed at least four lives a few years ago before his bizarre death a few years ago. Delta Green's agents may find terrible connections between those disparate strands of history....





Delta Green: Future/Perfect, Part 3

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"Future/Perfect, Part 3" is a scenario for Delta Green: The Role-Playing Game. Duxbury, Pennsylvania, is shrouded in secrets. For decades, it has been virtually a company town, run by a subsidiary of Hunt Electronics, Inc. Hunt Electronics came to Delta Green's attention in deadly encounters in Death Valley (Future/Perfect, Part 1) and amid the Ohio serpent mounds (Future/Perfect, Part 2). Now the Agents must look deeper into Hunt Electronics' most secretive and suspicious project. It lurks in the depths of Duxbury, where the whole town enthusiastically supports its largest employer, and the employees work with the dedication that comes only with a mission that's larger than any of them. Arthur Hunt is long dead, but it seems his dream to change the face of the Earth is alive an...





Delta Green: Future/Perfect, Part 4

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"Future/Perfect, Part 4" is a scenario for Delta Green: The Role-Playing Game. It is best played as a direct sequel to Future/Perfect, Part 3. From Death Valley to the Ohio serpent mounds to a cultish industrial plant, the Agents have pursued the secrets of long-dead inventor Arthur Hunt and his legacy of unnatural power and danger. Now they face the ultimate revelations. A culture all but extinct, fallen before humanity learned to record its history, struggles to rise and conquer from the distant past. And a force beyond space-time itself looks on, turning the Agents' desperate struggles and sacrifices to its own inconceivable ends. If the Agents survive, it may only be to see a world changed and traumatized even more drastically than themselves....





Delta Green: Need to Know

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Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost. In Delta Green: The Role-Playing Game, you are one of those agents. You’re the one they call when unn...



