We've pooled the IGN offices and asked our editors with their experiences playing PlayStation VR launch and launch-window games . We asked them to define their comfort level, and we've pooled and summarized the results in the table below.

Comfort levels are characterized as "No Discomfort," "Some Discomfort," and "Strong Discomfort." Virtual Reality effects players in different ways, and these opinions are subjective and sometimes represent an average or aggregate of experiences from a very small group.

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Game

VR Sickness Comfort Level Review Link Batman Arkham VR

No Discomfort Review Battlezone

Some Discomfort Review Driveclub VR No Discomfort Review EVE: Valkyrie No Discomfort Review Harmonix Music VR

No Discomfort Review Headmaster

No Discomfort Review Here They Lie

Strong Discomfort Review Job Simulator

No Discomfort Review The Playroom VR No Discomfort Review PlayStation VR Worlds

No Discomfort Review Resident Evil 7 Demo Some Discomfort Review Rez Infinite

No Discomfort Review RIGS Mechanized Combat League

Some Discomfort Review Rise of the Tomb Raider: 20 Year Celebration - Comfort Mode On No Discomfort Review Rise of the Tomb Raider: 20 Year Celebration - Comfort Mode Off Strong Discomfort Review Superhypercube No Discomfort Review Tumble VR No Discomfort Review Thumper

No Discomfort Review Until Dawn: Rush of Blood

No Discomfort Review Wayward Sky

No Discomfort Review

Editor Comments

Battlezone: Battlezone's speedy action was fun in VR, but the constant circle strafing, sharp 180s, and acceleration made me feel a little dizzy. The "floatiness" of the tank I was controlling didn't help. -Chloi Rad

Here They Lie: Here They Lie’s surrealist elements — twisting hallways and buildings that change as you move through them, among other things — were really bad for my nausea. -Kallie Plagge

Resident Evil 7 Demo: Resident Evil 7's Beginning Hour demo is the one and only VR experience to ever make me legitimately motion sick, something that I don't ever get. Using a controller to walk around in first-person while freely looking around with the headset was uncomfortably jarring, and I had to sit down for about 30 minutes after to feel okay again. -Chloi Rad

RIGS Mechanized Combat League: On Friday I was overcome with feelings of general discomfort, nausea, and fatigue while playing Sony’s big-mech combat game, RIGS. Afterwards, I immediately needed to lie down and take a 20 minute nap. I tried to play it three more times and felt sick for the rest of the day. -Jose Otero

Rise of the Tomb Raider: Rise of the Tomb Raider VR can be a blast -- in one control mode. But in Free Mode, Lara's movement is so slow and smooth that it instantly nauseated me, and left me with a head and stomach ache for the rest of the day. -Jonathon Dormbush