Otherworldly Patron: The Kraken

You have made a pact, knowingly or unknowingly, with the legendary Kraken. It has bestowed you some of it’s power for some dark purpose through a mind link you share, feeding you knowledge of deep magic, morphing your body and mind.

Designed for use with 'Warlock Revisited: Eldritch Arcana' by Devikyn

Kraken Features

Warlock Level Feature 1st Kraken Spells, Deep One's Curse 6th Ancient Flesh 10th Anmorphous Form 14th Great Awakening

Kraken Quirks

Choose or roll for one or all of the following quirks that you have gained from making this pact. Feel free to make one of your own.

D6 Quirk 1 You have two black pupils in each eye that connect, and the whites of your eyes are yellow. 2 You have a hunger for knowledge on the ocean and marine life. 3 You have suction cup shaped scars on your arms and legs. 4 You sometimes have flash visions of drowning and seeing a dark silhouette in the water. 5 Your hair moves around as if you were underwater. 6 When you burp or hiccup, bubbles come out of your mouth.

Kraken Spells

Spell Level Spell 1st Command, Earth Tremor 2nd Blindness/Deafness, Detect Thoughts 3rd Tidal Wave, Call Lightning 4th Black Tentacles, Confusion 5th Maelstrom, Telepathic Bond

Deep One's Curse

At 1st level as a bonus action you can curse a creature within 60 feet of you, weaving your patron’s deep magic into the target’s soul as black vapor in the form of tentacles forcefully enters their eyes and mouth. The target is cursed for 1 minute and is subject to the following effects:

The creature takes additional psychic damage equal to your Warlock Spellcasting modifier when you hit them with an attack.

As a bonus action on subsequent turns you can force the affected creature to make a Constitution saving throw, on a failure it becomes blinded until the end of it’s next turn. On a success it is unaffected.

If the cursed target dies, you regain hitpoints equal to your Warlock level + your Warlock Spellcasting Modifier (minimum of 1 hitpoint).

You can use this ability once, and regain use of it on a short or long rest.

Ancient Flesh

At 6th level your patron has granted you the strength of it's flesh, and you have resistance to lightning damage.

Additionally, you have advantage on saving throws against spell or effects that cause you to be Frightened or Paralyzed.

Amorphous Form

At 10th level the kraken’s magic has morphed your body, allowing you to become amorphous at will.

Spells and effects can't reduce your speed or cause you to be Restrained, and you can spend 5 feet of Movement to escape from nonmagical restraints or from being Grappled.

Additionally when you take the dash or disengage actions, you can squeeze through spaces as small as 1 inch.

Great Awakening

At 14th level, you can cause as many tentacles equal to your charisma modifier to burst out of the ground within 60 feet of you as an action. The tentacles are 30 feet long, and can grasp as many creatures within range as there are tentacles.

If the creature is Large or smaller they must make a Strength saving throw against your spellcasting DC or take bludgeoning damage equal to your Warlock level at the beginning of each of their turns and be restrained for 1 minute. On a success, the creature takes half damage, isn’t restrained, and the tentacle seeps back into the ground.

You can command a number of tentacles to grasp larger creatures, 3 tentacles are required to inflict a saving throw on a Huge creature, and 5 are required to inflict a saving throw against a Gargantuan creature. Creatures can make the saving throw again at the end of each of it’s turns, ending it on a success.

You can use this ability once, and regain use of it on a long rest.