I had high hopes for your simple game because I loved Dynetzzle. It has a good foundation. I made it to the third level before it bothered me that luck was guiding my game play. Why isn't the 1 opposite the 6? the 5 opposite the 2? and the 3 opposite the 4? Can I at least in the pick up the thing and examine it 360 before doing this game- or at any time as a separate feature on the menu.

I also think a colored trail of where the player has been would help pad the aesthetics of this game. So- overall- very fair, neutral game.