Card Comments

A clear leader version of Ilmina, a lot of the draw of Ilmina has been removed here. It’s hard to justify using this version of Ilmina over Ilm, let alone the other version of Ilmina, but the leader skill is one of the strongest 7×6 leader skills yet. 7×6 allows for a lot of different benefits – easier to activate, more orbs to do damage with, and easily higher combo. Paired with Ilm, this is a 1/45/2.5 lead with damage reduction (with 30%, effectively 1.43/45/3.57), and with Ushio&Tora, it is 1/54/2 with damage reduction. A way of analyzing 7×6 is that it provides 40% more orbs, so you should be hitting around 50% more damage with higher combos, which with a friend Ilm makes this lead pretty formidable. Unfortunately at the strength of current leads I think it’s hard for her to outclass Aizen, Myr, Radra, etc. Also as a lead, and one that does need sub Ilms anyways, there’s no real reason to have her if you can rely on a friend. Overall I think this version will see significantly less use. Expect to see her dominate ranking dungeons though.

In exchange for losing the shield in the leader skill, you gain the dark main attribute and you lose the 7c awakening for a more balanced awakening set. As a sub she’s still outclassed by dkali in favor of the shorter cd, but she does let you cover blue without Isis which is worth noting, and the lack of 7c awakening will make damage control easier. The leader skill is weaker, which I think is a large draw to the card. Ultimately the true strength of this card as an inherit so the alternate version doesn’t change its strength much – it depends on whether you value the shield in the leader skill or more balanced awakenings.

Baal feels like a worse version of the uuvo, the co-op boost plus the light rows make him an amazing stick for farming. His awakenings are still decent enough to make him a good sub. Leader skill is basically a 7x for devil/machine when matching light and fire with a lower 4x for damage control. Amon feels a lot better. The niche machine killer isnt as relevant anymore and his awakenings improved to hedge well between tpa and rows. Leader skill seems weak, esp with better options out there. Both version have better actives due to the addition of changing jammer and poison to their already niche orb change.

The sub version is a lot better than the leader skill version. Lead adds a not so useful finger and a 2x attack at 7 combo, making her a 7x lead. Mean while the sub version adds a tpa, sbr and devil killer which gives dark a high nuking tpa option in addition to Sephiroth.

Both seem rather meh. Worth getting, but the upgrade is not that huge. Both get a 7 combo, lose their sub color and get a slightly stronger leader skill.

Decent upgrade in terms of leader skill. Scaling now goes all the way up to an 18x lead, at a very hard to get 14 combo assuming starting at 2x at 6c and scaling by 0.5x like the awoken version does. Awakenings are still mostly just a OE/TE stick.

Essentially doubled her leader skill to 400x cap with two leads, however the blue sub attribute is better for team building as kali easily covers red. Unforunately Sakuya’s weakness was her lack of damage control and overall fragility, and reincarnation does not help that at all. Overall I don’t see her making any huge changes in the meta but pretty good for anyone that still uses her.

I think the blue version is better, esp with current meta leads like dathena and aizen. See comments about 7 combo awakening. Leader skill is def a lot better, but a 4.5x lead is still rather low. I think if you have 3 hakus this might be something to get along with 2 d/b hakus.

(I really like persephone art) Over all i think these are minor upgrades, not much to say here. I think the loss of blue attribute is still something to consider with persephone, but she does get a decent attack boost for it and double hakus should be enough to snipe with tpas where you can afford to lose one blue on persephone.

Probably a fair tradeoff with Myr – in exchange for losing unbindable, your damage is increased to 64x from 59.29x, you have the option of just doing 4x for the likes of Sopdet, and you get more TPAs, and you have an RCV multiplier so you can stall with just 3 hearts. 2 Izanagi actives is pretty useless, but in solo, pairing Izanagi with Myr with the unbindable badge might be superior, even if barely. Unfortunately his active also clashes with Kanna. Outside of using the unbindable badge, Myr is probably slightly better.

(i also really like this art) Basically built upon her strengths. Increased flat bonus to hp/atk for healer devils and more scaling with wood orb blobs. This update can make her into a relevant lead again.

Only a stat boost and a 1.5x to rcv. But a huge art upgrade. See previous Heroine post for more details.

Addition of a row and leader skill boost dont add too much to improve what she was already good at, quick easy farming. I wasnt aware of there were any situations where a full board blue didnt kill everything already. Still a 26% damage buff in the leader skill and 2 extra rows is a noticeable buff (dual leads), if not especially useful.

More minor upgrades. SBR less of an upgrade, since you normally wouldn’t use double Romia leads to begin with. Scaling leader skill is an improvement, especially with the larger board, and with 5x it does do significantly more than before. As a lead though, remember you don’t need to roll her and can just rely on a friend.

Lol.. They added a finger. And a slight scale up on the leader skill. At least they didnt ruin her art.

I was very disappointed she didn’t get access to dragons in her leader skill… despite having a strong leader skill on paper, he lack of subpool is still her main problem. Her active does make her a powerful inherit and sub (when the killers are detrimental) when possible, but overall this buff didn’t change much.

Leader skill is decent, but nowhere near the level of something like Dark Athena. However, the situational killers and the Balboa active can make her useful.

Honestly one of the better upgrades this stream. Huge buff to attack (+400) as well as addition of a skill boost increases her value by a lot for the few red tpa teams.