Bandai Namco recently shared some key details on Tales of Berseria and how it is linked to the world of Tales of Zestiria, in this week’s issue of Famitsu magazine. [Thanks, Hachima.]

Tales of Berseria is set “Wasteland,” and in the middle of it is a continent called “Glenwood,” but Berseria’s era takes place much long before.

Compared to the future (in Zestiria) the scenery is vastly different, and the towns, and natural landmarks will be completely different as well; however, there are some places and civilization that will make you recall a thing or two of the future.

While you may not see too much in common, they say that if you explore the world of Tales of Berseria more, you may even discover the untold truth behind the distant past of Tales of Zestiria.

Update: Game Jouhou has provided a few more details from the magazine.

Here are some keywords for Tales of Berseria:

Daemonblight: The disease changing people into monsters. Most of people affected by this disease go berserk and attack people but some of them can stay rational.

Daemon: A monster that a person transformed into. It has been confirmed that even animals can be affected by Daemonblight.

Malak: A tribe who can use the power of nature. They don’t have ego and are exploited by humans as familiar spirits.

Scarlet Night: The Night when the Scarlet Moon rises. Some say the Scarlet Night has something to do with daemonblight…

Again, while there aren’t any specific details, the magazine mentions that the key items of “Compass,” “Comb,” and “Apple” play a big role in the game’s story and characters.

Finally, the characters designers from Tales of Zestiria in Mutsumi Inomata, Kosuke Fujishima, Daigo Okumura, and Minoru Iwatamoto are the character designers for Tales of Berseria.

Tales of Berseria will release in 2016 for PlayStation 4 and PC. The game was also announced for the west.