I've just finished uploading new test build 1.13, which includes some changes to make modders' lives easier, and a few bug fixes.

The build is available to anyone who owns the game at bluebottlegames.com, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the game page, and click any of the download links below the usual Windows, Mac, and Linux buttons (look for a red "Test" button).

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Build

Test build 1.13 includes the following changes:

Changed SampleMod to be self-contained in one folder.

Changed old _readme.txt about modding to be stored in SampleMod's folder.

Changed loading screen to only show last line of log, and to tell user how to see whole log.

Fixed a bug in treasures with a variable output that would return one less than the specified max.

Fixed a bug that allowed the dome light to be used in making noise traps.

Fixed a bug that caused 4-week pickup truck extension at St. James to be free.

Fixed a bug that deleted arrows/spears that stuck in wounds as a creature died.

The major changes here are the sample mod and loading screen. The sample mod is now stored neatly away inside its own folder, instead of having some files and other folders littering the game's main folder. And the loading screen now shows only the last line of the log messages, as well as a tip on how to see the rest. Both of these changes should help avoid confusion in new users, and prevent mod users from reporting harmless "file not found" log messages.

The bug fixes for loot will slightly increase some treasure amounts when a variable number was returned, and dying targets will no longer destroy ranged weapons impaled in their corpse. Also, the St. James parkade should behave better now.

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.

As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!