Fixed a crash on startup with some video drivers



Fixed a bug where the speaker config would be lost on Windows Vista / 7



Fixed a case where alt-tab would stop rendering models



Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution



Made disconnect messages wrap so they don’t get truncated



Made kick / disconnect messages more legible



Fixed a memory leak in the dedicated server



Fixed a problem that could cause the crosshair to expand briefly after the trigger is released



Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior



Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode



Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior



Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior



Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies



Fixed an issue that could cause KeyHintText to generate junk characters



Prevented ragdoll spasm that could occur when using the jointeam command



Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip



Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload



Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map



Fixed mp_restartgame so that it resets MVPs as well as score and deaths



Removed fun fact from achievements summary screen and associated playerblotter functionality



Throttled warning messages for disabled achievements to no more than once every 60 seconds



Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders



Fixed lock radar rotation option in the GUI. Setting this option now works



Fixed a potential crash with custom huds



Fixed a bug in walk prediction



Fixed a bug in the Steamworks stats reporting



Fixed the new Worms gear not playing the correct sound during the Equalizer taunt



Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map



Fixed a memory leak in the dedicated server



Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: