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As you are already aware, the last update cycle was MASSIVE in scope! And with lots of new content comes lots of new bugs and room for improvement and optimization. That’s what this update is about. Before we dove into the next content cycle, we decided to really tweak and optimize the game a bit first. This release includes many optimizations and performance tweaks that should hopefully yield up to a 20% FPS increase.

It’s not ALL technical stuff though! We’ve added some new sound effects, over 100 new background chatter lines, a complete UI redesign, and a lot of story polish as well. Enjoy!

NOTE to OSX and Linux Users: I know we typically take longer to deploy these builds. There are a few reasons for this. We recently moved to using a different compile method called IL2CPP, which is preferred for getting the best performance out of the game. However, this means we can ONLY compile OSX versions of the game on a system running OSX, so we have to compile the OSX version after we build for Windows, and on another machine. We also can’t use this compilation type on Linux at all, so we have to set up the project on an alternate system and change the settings for the new compile. We are still committed to providing these platforms, but we wanted to explain why the Windows builds usually always come first. Rest assured, they’re coming!

CHANGE LOG: