asks players to once more answer the summons of the trumpets and bear the burden of a twilight struggle, this time centered around East Africa, the Arabian Gulf, and the vital sea lanes stretching between them.is an addition to GMT's Lunchtime Series and packs deep decision-making into a time frame that allows players to get in a quick game or explore different strategies several times in one session. With a more limited scope and much shorter playtime,is the perfect way to introduce new players to thesystem. And yet, this game maintains all the tension, decision making, and theme of the original classic.

Twilight Struggle can be integrated in TS: Red Sea and players can add new decisions and Cold War events to their games of Twilight Struggle by incorporating cards from TS: Red Sea. As an added bonus for a longer game, cards fromcan be integrated inand players can add new decisions and Cold War events to their games ofby incorporating cards from

Playing Time: 35 minutes for the base game.