4K gaming is a tricky beast for both the PS4 and Xbox One. Sony's Worldwide Studios boss Shuhei Yoshida told Joystiq back in February that PS4 games do not play in 4K, despite confirming that 4K video support will be present.

Sony's Senior VP Worldwide Studios Europe Michael Denny told Stuff however that although Sony isn't "looking at 4K gaming initially, [it is] looking at 4K video and stills images. [4K gaming] is something [it] will look at in future".

The Xbox One's 4K gaming capability also has conflicting reports. On the one hand, Yusuf Mehdi, Microsoft's Corporate Vice President of Marketing and Strategy stated back in May that "There's no hardware restriction" when it comes to 4K gaming on the Xbox One.

However, tech site Anandtech ran some PC gaming benchmarks at Computex in July using a 4K monitor which casts doubt over whether the next-gen consoles will be capable of 4K gaming. It took four of Nvidia's extremely powerful top-end GTX Titan graphics cards to hit 60 frames per second across Sleeping Dogs and Metro 2033, at a full 3,840x2,160 4K resolution.

To put that into perspective, one GTX Titan will set you back £800. Eight. Hundred. Pounds. That alone is almost twice the cost of an entire Xbox One. Times that by four and you've got £3,200's worth of graphical grunt.

OK, so other games like Dirt 3 only need a single GTX Titan to hit around 60fps, and it could be argued that you can enjoy games just as much at 30fps.

But the raw numbers don't lie, and they show that the Xbox One and PS4 output around 1.23 and 1.84 peak teraflops respectively, while a single Titan ups that to 4.5. That's a big difference in flops, if you'll pardon my French.

Given that the PC in question is clearly many levels above both next-gen consoles in terms of raw power, it's questionable whether either the Xbox One or PS4 can handle the demands of modern 4K gaming.

There is one small lifeline however. All the PC games' visual settings were cranked up to the absolute maximum – including full anti-aliasing, which can be quite the resource hog without a huge amount of noticeable difference.

Not only that, but a PC has an entire full-fat Windows OS to run, with all of the extra background processes associated with it.

Games consoles on the other hand, are designed from the ground up with uniform hardware, with an OS catered exactly to it. Take Apple for example. The iPhone 5 might not be the most powerful handset around among quad-core beasts like the LG G2, but it still delivers a consistently fluid experience. That's the beauty of having total control over standardized hardware across the board and your own OS.