Darknut

Medium humanoid, lawful evil

Armor Class 20 (plate, shield) or 16 (chain mail)

20 (plate, shield) or 16 (chain mail) Hit Points 127 (17d8 + 51)

127 (17d8 + 51) Speed 20 ft.

STR DEX CON INT WIS CHA 19 (+4) 12 (+1) 17 (+3) 10 (+0) 11 (+0) 10 (+0)

Condition Immunities charmed, frightened

charmed, frightened Senses passive Perception 10

passive Perception 10 Languages Common

Common Challenge 6 (2,300 XP)

Aggressive Tactics. If the darknut is not wearing plate armor or wielding a shield, it may make one addition longsword attack when it takes the Multiattack action, and it can take the Dash action as a bonus action on each of its turns.

Susceptible Armor. When the darknut drops below half of its hit point maximum for the first time, its plate armor and shield are destroyed, leaving its underlying chain mail exposed.

Actions

Multiattack. The darknut makes two longsword attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands.