the game:

the game consists of an environment and beings living in it. score is generated by those beings eating out of the environment and reproducing themselves, multiplied by the degree of entropy (variety between red, green and blue). creation of a new being costs a fifth of the score. highscore represents the highest score so far.

beings can consist of one to twelve elements of any color.

these colors indicate different characteristics (cumulative):

red: speed

green: livespan

blue: range of sight

beings search (head to tail) and eat bright fields of environment according to their design. when saturated they reproduce by division.

the environment consists of fields of differing color. once eaten a field takes the color of its brightest neighbours. its rate of growth is dependent on the brightness of its neighbourhood.

how to play: