Double Fine Productions has announced Psychonauts 2 . The project is seeking $3.3 million in crowdfunding help on Fig, and is planned for release in 2018. Double Fine will make Psychonauts 2 in Unreal Engine 4.

Speaking to IGN, Double Fine Creative Director Tim Schafer said Unreal 4 “allows us to focus on the game instead of the tech. We can focus on art and gameplay, and have Raz running around on day one."

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Schafer continued, “We’re in early pre-production, I’ve got my document with a backlog of ideas, backstory, and the extended story for Psychonauts that’s always been an idea in a sequel. We’ve had an art jam and figured out locations, but it’s still in the early design phase.”

Portal writer Erik Wolpaw, who wrote on the original Psychonauts, will also contribute to Psychonauts 2 (despite the fact he still works at Valve), and Double Fine plans to bring back the original Psychonauts voice actors “to bring the band back together.”

Schafer started pitching Psychonauts 2 to publishers in 2011. Publishers, Schafer said, told Double Fine “This is really charming, it’s really creative, it’s just too bad we’re not looking for creative stuff right now." In 2012, Minecraft creator Markus “Notch” Persson lobbied on Twitter to help make Psychonauts 2, but the plan ultimately fell through. Persson later said in 2013 the game would cost $18 million to make.

Now, in addition to Double Fine seeking crowdfunding help, the studio is putting “a big chunk of our own money” into the project as well, plus it has the financial aid of an unspecified “major player” partner to be announced later.

Double Fine will once again work with 2 Player Productions on a making-of documentary, but the frequency of episodes is to be determined.

For more on Psychonauts 2, stay tuned to IGN.

Mitch Dyer is an Editor at IGN. Talk to him about Dota 2, movies, books, and other stuff on Twitter at @MitchyD and subscribe to MitchyD on Twitch