Grand Kingdom will launch for PlayStation 4 and PS Vita on June 21 in North America and June 17 in Europe, NIS America announced.

In North America, the game will be available in a standard and NIS America Online Store-exclusive Limited and “Grand” editions.

For $99, the Grand Edition includes:

Grand Kingdom for PS4 or PS Vita

Grand Opus: The Official Compendium of Resonail Full color hardcover art book 128 Gilded pages Faux leather texture cover

15-Track original soundtrack with jewel case

Parade poster (28.5″ x 14″)

Lillia poster (20″ x 28.5″)

Cloth map poster (26″ x 15″)

6 Lapel pin set

6 Mini art prints (5″ x 7″)

Transparent decal sticker sheet (6″ x 10″)

Collector’s box

For $79, the Limited Edition includes:

Grand Kingdom for PS4 or PS Vita

Grand Opus: The Official Compendium of Resonail Full color hardcover art book 128 Gilded pages Faux leather texture cover

15-Track original soundtrack with jewel case

Parade poster (28.5″ x 14″)

Transparent decal sticker sheet (6″ x 10″)

Collector’s box

In Europe, the game will be available in a “Launch Day” edition, including:

Grand Kingdom for PS4 or PS Vita

32-page art book

5-track soundtrack CD

Over at the PlayStation Blog, NIS America further detailed the Spike Chunsoft-published, MonoChro-developed strategy RPG:

One Man’s Vision The game’s name didn’t really click for me until I saw that it was directed by Tomohiko Deguchi, the director of Grand Knights History — a title that sadly never saw the Western shore. Some of you might better recognize him from an earlier game that he worked on: Muramasa: The Demon Blade. Mr. Deguchi has taken all the things he learned from those games and put them together into this grand tale. You’ll be traversing the continent of Resonail as the leader of a mercenary group. Along the way, you’ll discover the complex history behind the fall of the Uldein Empire, hire new members to build up your mercenary crew, and spend time fighting under contract for each of four unique countries using an interesting team-building and tactical combat system. Tactical Triumph Now, I’m a sucker for pretty much any RPG where I get to train characters and gather cool equipment, but the tactical combat system of Grand Kingdom makes it stand out from the rest. You’ll be fighting on lane-based 2D levels where each unit acts in turn, but their turns play out as real-time movement limited by an Action Gauge similar to Valkyria Chronicles. Since each mercenary has their own character class which defines their base stats and the type of attacks they can use, you’ll need to be careful not only about how you use your mercenaries, but also about which mercenaries you pair together. (Hint: a team of all Gunners doesn’t fare so well…) Each class has their own special skills that are pretty awesome to see. For example, the Dragon Mage’s spells and her fierce-looking dragon’s fiery breath make full use of the game’s gorgeous art and fluid animations to deliver the wild thrill of a screen-filling attack and the smug satisfaction of a perfectly executed tactical decision.

Grand Kingdom launched in Japan in November 2015.