[UPDATE] Griesemer provided GameSpot a statement today regarding his departure from Sony. You can read it in full below.

"I appreciate all the well-wishes on the news that I am leaving Sucker Punch, but please don’t take the timing as cause for concern about Second Son--it’s a great game that I am proud to have on my resume and I can’t wait for everyone to play it--or Sucker Punch--a studio on the rise with a bright future--or Sony--a great organization with some of the savviest, most pro-gamer executives in the business. And while I am honored to be mentioned in the same articles as legendary designers like Amy Hennig and Stig Asmussen, please don’t look too hard for some sinister pattern."

"The truth is that any creative, vibrant industry is necessarily volatile; the only sure bet is that the next few years will not look the same as the last. Change is part of the job, but along with the upheaval and uncertainty, there’s opportunity and new challenges. It’s an exciting time to be a free agent and I'm going to go see what’s out there. Simple as that…"

The original story is below.

Jaime Griesemer, who served as lead designer on Infamous: Second Son, has left the Sony-owned Sucker Punch Productions. He announced the news on Twitter.

"I'm excited for people to get their hands on it. And yes, I have left [Sucker Punch]," Griesemer said. "Not really talking about it yet, tho."

Before joining Sucker Punch in 2011, Griesemer worked at Bungie for 12 years. His credits include Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, Halo Wars, Halo: Reach, and Destiny.

Infamous: Second Son launches exclusively for the PlayStation 4 on March 21. For more on Second Son, check out GameSpot's previous coverage.