How do I get a job at Gearbox?

It can start right here! You can use the jobs page to apply for a position and let us know who you are and what you think you can do to help develop games at Gearbox.

What if I’m interested in multiple positions at Gearbox or the position I’m most interested in isn’t posted?

Do you see several job postings that you might be interested in or skilled at? Apply for all of the jobs you might qualify for. And don’t be shy — tell us what you really enjoy doing or which job listing you think would be the most interesting to you. If you are interested in working for Gearbox but do not see a specific job that fits with your skill set please apply for the “Team Member” position. This will allow us to learn who you are and what you can bring to Gearbox. This could lead to us wanting to talk to you immediately or us keeping your contact in case we have any opportunities later that fit what you’d like to do.

I’ve started the process and Gearbox sent me a test. Have any tips?

Yes, take it seriously! If you’ve received a test it’s because the developers inside Gearbox want to learn more about you and how you might work on problems. The test can be a discussion topic for a later interview. Have fun with it and show your creativity and passion for game making throughout the test itself.

I’ve been invited to come interview, how should I dress?

Gearbox is super casual and we want you to embrace the culture with us. So don’t feel obligated to overdress just because this is an interview. Be yourself!

How important is a portfolio to my candidacy process?

A portfolio can be a great way to showcase your work. If you have the time and can cherry pick your best elements, you’ll make it convenient for the talent at Gearbox who will review your candidacy to see what you’re capable of. A portfolio is not required if you have other ways to show off your capabilities. Some roles are such that a portfolio makes a lot more sense than other roles where a portfolio makes little sense at all. If you’re a professional, reference your work in commercial video games and make it easy for us to see your work in those games. If you’re a student or amateur, show off your student projects or amateur or mod work to us. The key value of a portfolio is that you are in control of what you’re showing us from it. You can make sure to use the portfolio to show us the very best of what you’re capable of and also what you enjoy working on the most.

What are the steps in the process?