Fall 2020 PTS Update #1 (July 31, 2020)

The Quake Champions Fall 2020 Update (#1) is on PTS July 31, 2020.Check out the latest full notes posted by SyncError at the Bethesda PTS Forums:-----------------------------------------------PTS September 4, 2020 UpdateQuake-0.1.DEV.43556/46796Deep EmbraceFixed a visibility issue near the MH window that would cause vista islands to pop in & outFixed missing collision face in one of the MH window columnsFixed a visibility issue that caused the MH/SG lamp fixture to pop in & outImproved some collision in the tree roots near railgun, heavy armor, and quad windowImproved the killzones outside the MH window (but it does need one more pass)The Molten FallsRemoved the collision exploit in the MH-side vistaWeaponsFixed an range/damage bug in the SG & SSG that was introduced in the last buildSoundsUpdated the Q1 RL firing shot (this update makes the firing sound a little more authentic to the original, but the rocket trail sound currently persists too long. This will be addressed in the next PTS build.)Updated the Q2 LG firing shot (louder, a little more kick and complexity to it)ProgressionIncreased the Avatar of Death medal XP from 10 to 1000CustomizationUpdating the firing animations and emissive effects for the Q2 LGFixed the MM quality for the new Season 8 vanitiesRemoved the third-person glowing dynamic light from the Long-Stem RailgunNew LG "Plasma Beam" being tested in PTS---------------------------------------------PTS September 3, 2020 UpdateQuake-0.1.DEV.43556/46565Deep EmbraceUpdated ocean waves, seafoam, vista islands, vista fogConverted a few flickering lights to static lightsUpdated killzones outside the mapSwapped the SG & TB positions in all modes to match the Duel item layoutVisibility blocker fix near Quad window that caused the oil lamps in the lg window to flicker on/offTower of KothRemoved the mega-health-side Shotgun in DuelWeaponsReduced max range of shotguns from 50m to 35m (for reference, LG range is 19.2m)SoundUpdated Q1 RL firing sound -- but it is currently a wip that will change in the next update.CustomizationAdded Quake 2 Ground Zero Plasma Beam vanity lightning gun, wipAdded Anarki Warlock Broom Halloween vanityAdded Ranger Jack-o-Lantern Halloween vanityAdded Galena Witch Hat Halloween vanity-------------------------------------------------PTS August 27, 2020Update Quake-0.1.DEV.43556/45873Deep EmbraceSwapped SSG and TB positions in Duel modesFixed weapon collision on the wooden bridge surfacesFirst lighting pass on Cinematic Podium (Pregame/Death/Postgame Scenes)Fixed breakable positions that were in walls or on spawn pointsAdded anti-totem / anti-turret domain to ceiling areasUpdated ring-out kill domainsFixed internal water pool size, where water didn't meet the wallPushed the unwalkable ledge between center high and doorway towards HA TP further into the wall to mark it clearly as not-walkableImproved collision near low light armor ring-out windowImproved collision near the wooden bridge between Rocket/Rail and HeavyImproved collision in central low water archway to minimize getting stuckFixed ramped flooring collision at RL windowAdjusted collision and trigger at MH jumppadAdded collision in some ceiling work to resolve peeker exploits or match collision with visualsFirst pass optimizations: Added visibility blockers and updated geometry to references with LOD support (geometry will now appear lower quality at a distance, lower quality geometry settings, and cull out of sight geometry). Some of the low and medium quality geometry is temporary and will be visually improved in coming updatesUpdated fog distance to prevent popping in the external vistaUpdated reflection volumes for improved specular lightingConverted 3 dynamic lights to static that were popping on/off. (There are still 3 known ones that pop, the hanging lamps.)Note: ocean water, waves, and the external environment is still wipSoundsAdded four new (louder) wooden footstep sounds that have a more pronounced "wood thomp" to them to help players identify when someone is moving on wooden surfaces.Fixed the Citzen Kane single shot sound, which was causing two shot sound effects for a single bullet tapIncreased the volume of third person movement sounds in the mix by +2db------------------------------------------PTS August 19, 2020 UpdateQuake-0.1.DEV.43556/45548Deep EmbraceArt Pass & moreBurial ChamberDuel support added, just to test, upon requestAdded two Lights armors to TDM/FFA/Duel item layoutChurch of AzathothFixed collision at Mega HealthRuins of SarnathFixed collision above the lg jumppadGame ModesWeapon respawn in duel reverted from 10 to 5 secondsAdded CA style damage scoring to CTF, SAC, SLPChampion BalanceCooldowns reverted from 60 to 45 secondsDeath Knight - enabled fire trail dotWeapon BalanceShotgun farspread increased from 850 to 900CustomizationEnarlged the q2 hyperblaster boltAdded missing FXAdded Pummel orange & black shadersOrange weapon shaders updated (slightly darker orange)SoundFixed protection wear off repeating after expirationChanged the Strogg pain sounds to make the pain levels more distinctCitizen Kane sound work in progress, known issue on firing a single shot causing two sound fx-------------------------------------------------PTS July 31, 2020 UpdateQuake-0.1.DEV.43556/44424Another New Map: Deep Embrace• Added Duel support• Updated the two vertical jumppads to correct their endpoint positioning• Fixed power-up respawn timesAthena grappling around on Deep EmbraceAug 20, 2020Video Clip of the Map Textures / Colors added on Deep EmbraceTower of Koth map• Fixed power-up initial spawn timesChampion Balance• Fixed Clutch's cooldown 606->60 secondsVideo Options• Fixed end-of-map crash after setting new video options:o Fixed a crash related to the Flares option.o Removed the Reflections option for now. Since this is no longer available in Settings, if it was disabled prior to this update, you may edit your local config to re-enable Reflections. Open "%appdata%..\Local\id Software\Quake Champions\client\config\video.cfg" and set ReflectionsEnabled: trueo This crash was also the likely culprit of the profile icon appearing in the top left corner, please give feedback if you see this occur again.Customization• Reduced the size of the Q2 Hyperblaster bolts• Updated the texture quality settings for the Q2 Chaingun in the Main MenuSound• Added a unique sound effect for when Protection wears off• Updated sound quality on both the Quad and Protection pickup sound events• Increased the volume of the Q2 Chaingun firing loop• Made an update to the Q2 Hyperblaster shot sound events to address the double-shot sound when quickly tapping fire________________________________________PTS July 30, 2020 UpdateQuake-0.1.DEV.43556/44169Another New Map!Added Deep Embrace, a new Cthalha blockout map* Can be tested atm in DM/TDM/CA/IG with Reflections EnabledTower of Koth mapFixed hole in geometry near the base of the Protection balconyFixed exploitative collision outside window, where players could hideRemoved 4 hourglasses in Duel (two near tower, two near rg)Champion BalanceActive ability cooldowns increased from 45 to 60 seconds.Duel (Time Limit)Increased weapon respawn time from 5 to 10 secondsMinimum respawn distance lowed from 50m to 35m radius, 40m to 50m tallReduced minimum respawn time from 3 to 2 secondsUnholy TrinityDisabled power-up spawnsVideo OptionsAdded Bloom ToggleAdded Reflections ToggleAdded Flares ToggleCustomizationAdded new Heavy Machinegun - Quake 2 ChaingunAdded new Super Nailgun - Quake 2 HyperblasterAdded charcoal weapon shadersSoundFixed firing sound of Citizen Kane when rapidly tapping fireFixed firing sound of Ravanger when rapidly tapping fireFixed flyby and impact sounds for the Ravanger projectiles, they were using the Disruptor soundsChanged the Quad and Protection pickup sound effects to no longer reuse the Mega Health pickup sound.UIFixed the alignment of Athena’s grappling hook crosshairAdded a gradient behind the custom game lobby map description for improved readabilityRemoved the "Choose Your Region" wording on start-up (region authentication is automated)Removed "Appearance" tab label in CustomizationKnown Issues• Deep Embrace isn't lit yet, so disabling the reflections will make the map dark.• The game can hang with no UI after leaving a match• Reports of your profile icon being visible in the top left corner for the game HUD• Deep Embrace power-ups spawn at 2 minutes, fixed for next update.• Clutch's active ability has a 606 second timer instead of 60 second timer, fixed for next update.• Q2 Hyperblaster can produce 2 shot sounds when tapping the fire button, fixed for next update.• Q2 Hyperblaster bolts are subjectively too large, fixed for next update.-----More PTS updates forthcoming - to test for the upcoming Fall game update......stay tuned.