"Big Spot"

Large construct, unaligned

Armor Class 17 (natural armor)

Hit Points 51 (6d10 + 18)

Speed 30 ft.

STR DEX CON INT WIS CHA 19 (+4) 9 (-1) 17 (+3) 3 (-4) 10 (+0) 1 (-5)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Senses darkvision 120 ft., passive Perception 10

Languages understands one language of its creator but can't speak

Challenge 4 (1,100 XP)

Control Talisman. In addition to having its own simple intelligence, Big Spot can be controlled by means of a unique talisman. A creature holding this talisman can, at the start of its turn, use its action to activate the talisman, assuming direct control of Big Spot, and perceiving through its senses until the start of that

creature's next turn, when it can choose to continue using the talisman the same way. During this time, the creature controlling Big Spot is deaf and blind with regard to its own senses.

Construct of Burden. Big Spot is considered to be a Huge creature for the purpose of determining its carrying capacity.

Magic Resistance. Big Spot has advantage on saving throws against spells and other magical effects.

Variable Illumination. Big Spot can shed bright light in a 10- to 60-foot cone and dim light for an additional number of feet equal to the chosen range. Big Spot can enable, disable, or alter the range of this light as a bonus action.