Bard- College of Flying Blades

Circus performers, jugglers, vigilanties, and card sharks from all walks of life have tales of their prowess and performances told throughout taverns and castles across the land. Known for their pinpoint accuracy, dexterity of hand, and awe-inspiring acts, members of the College of Flying Blades can kill a crowd or mark alike.

At 3rd level, your years of practice and performance with throwing knives, axes, or other less conventional weaponry has given you mastery the combat styles of your trade. You gain proficiency with in the use of Bard Weapons, which are simple or improvised melee weapons (such as cards, marbles, billiard balls, etc) that have the light and thrown properties.

You gain the following benefits while you are using only bard weapons and you are wearing light or no armor and not using a shield

• You can roll a die of one size lower than your bardic inspiration die in place of the normal damage die of your bard weapon when thrown.

• You gain a +2 bonus to attack rolls you make with thrown bard weapons.

• You can use your bard weapon as a spellcasting focus for your bard spells, and return it to your hand as a bonus action.

Trick Shots

At 3rd level, you gain a mastery over your bard weapons and learn to perform imprssive displays of skill at range.

Whenever you take the Attack action with a thrown bard weapon, and if a weapon attack that you make as part of this action hits a creature, you can expend one use of your Bardic Inspiration to use one of the Trick Shot options below.

Pin Down Shot- Roll your bardic inspiration die. The target creature's speed is reduced by an amount of feet equal to double the amount rolled + your Charisma modifier (rounded up to the nearest interval of 5) until the end of their next turn as long as it is the size large or smaller.

Ricochet Shot- Roll your bardic inspiration die. You can hit a creature within 15 ft of the target for damage equal to the roll + your charisma mod even if the second target is behind full cover, as long as there is a line of sight between the two targets.

Focused Shot- Roll your bardic inspiration die. You can hit a creature for max die damage of your thrown bard weapon + the amount rolled.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Additionally, your thrown attacks made with bard weapons count as magical for the purposes of overcoming resistances and immunities.

Keep 'Em Coming

At 14th level, your confidence skyrockets with each success. If you hit a creature with a thrown bard weapon you can make an additional attack against another creature you haven’t hit this turn. You can do so until you run out of targets or your attack misses.

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Art by: Justinnn on DeviantArt

Credits Created by: u/PaperScreenFilms

Made Using: https://homebrewery.naturalcrit.com/