Let’s start with the good stuff: more new features!

﻿﻿We are hoping to release dedicated server files for this alpha. This is a new experimental feature, so it may not work correctly at first. If this features makes it into the alpha, we will also host a number of official dedicated servers on our end as well.

﻿New Ghost ability: Miasma (Check back next week for our detailed breakdown!)

New and improved autobalancer and map shuffling configuration settings.

Two new Hunter skins!

New possessable objects in the new map areas.

New notification when you are the last player alive on your team.

New ghost chargeup bar visuals.

Wall mounted props no longer immediately fall when possessed.

And more…

In addition we have added more fixes for bugs that were reported during previous tests:

Added protections for Ghosts who could get stuck after their possessed item was destroyed

Improved hit detection on Doppelgänger clones, and fixed many soft-locks that could occur if the chokeout was interrupted immediately.

Poltergeist objects no longer break immediately on impact with something other than Hunter. They are now reusable!

Fixed an issue that allowed Hunters to crouch and sprint at the same time.

And more…

Just a quick note about dedicated servers and hosting your own server:

Dedicated servers are a brand-new feature that may not make it into this alpha. However, we are working hard to make sure they are stable enough for productive testing.

You’ll be able to configure the server name and password. Map selection not configurable yet, but will be added further along in development.