The release of Operation 3: Gridiron also includes our biggest single Versus tuning update for Gears 5. Our goal is to continue to refine our Versus gameplay in order to reach a place where it feels fantastic minute-to-minute while also having the depth and skill you expect from a Gears game.

Below are the full list of changes coming with the launch of Operation 3 on March 31st.

General Updates

Momentum/Roadie run boost

Gaining a speed boost from a cover slip, vault or step-up requires a short time at maximum run speed prior to taking the action Speed Threshold : Players must be at 90% of their maximum roadie run speed for 0.25 seconds before a boost is available Boost Window : Players have a 1 second window to activate the boost by triggering a cover slip, vault or step up after the roadie run action is stopped Stopping power is considered: if a player past the speed threshold has their speed reduced below 90%, their threshold will be reset



Blindfire

Decreased transition time to Blindfire to 0.15 from 0.25 seconds

from 0.25 seconds Increased Blindfire aim time to 1.1 seconds (this is how long the weapon stays up in Blindfire after shooting)

Active Reload

Generally reduced cooldowns around actives All weapons have an active duration of 6 seconds Loadout weapons have a cooldown of 12 seconds (was 20) Secondary weapons have a cooldown of 10 seconds (was variable between weapons) Power weapons have a cooldown of 8 seconds (was variable – 15-20 – between weapons)



Weapon Switching

Reduced weapon swap delay before shooting to 0.1 seconds from 0.2

seconds from 0.2 Reduced overall weapon swap speed to 0.5 seconds from 0.6

Weapon Specific Updates

Flashbang

Removed from loadout. Now available as a secondary weapon on most maps/modes

Grenades on pickup set to 2 (from 1)

Note: We intend re-evaluate and adjust this weapon with the intention to re-release as a loadout choice in a future TU

Smoke Grenade

Reduced smoke duration to 8 seconds from 10

Gnasher

Removed partial magazine reload feature – all reloads will provide full capacity to the magazine A perfect active reload will result in fastest reload possible

All shots will now land consistently when firing immediately after canceling a cover slide

All shots will now land consistently when doing a quick pop-shot from behind cover

Significantly reduced inconsistent range calculation between the muzzle position and victim Gib and pointblank damage thresholds adjusted slightly to compensate

‘Poke’ damage max-potential decreased to 150 from 200

from 200 Reduced hipfire magnetism range by 2m (now 6m, was 8m)

Lancer

Magazine increased to 40 from 30 (across all game modes)

Markza

Fixed an issue so recoil curve and recovery escalates consistently after consecutive shots

Reduced damage to 120 from 125

from 125 Increased rate of fire to 240 from 180

from 180 Reduced magazine size to 8 from 10

from 10 Increased zoom-in factor

Snub

Rate of fire increased to 600 from 425

from 425 Damage reduced to 60 from 75

from 75 Damage falloff curves adjusted to deal reduced damage at long (16m)+ ranges

Active reload converted to a 10% damage increase from a 25% rate-of-fire increase

Boltok

Overall weapon damage has been reduced to 185 from 190

from 190 Removed 1-shot headshot at pointblank range

Maintained short range effectiveness

Mid-to-long range damage falloff increased so that damage is reduced at 12.5m and beyond

Active reload damage increased to 20% additional damage

Dropshot

Rounds on pickup reduced to 2 from 3

Make sure to come back tomorrow when we reveal the Operation 3: Gridiron PvE tuning update.