@rjejr

Wouldn't have done you any good anyways. DKC Tropical Freeze got infinitely harder after that. If you had problems in World 2, you definitely would have problems the farther you went. A lot of platforming gamers are used to that difficulty with DKC, though I can definitely understand how someone could find it too difficult for them. Anyways, point I was getting at it a code would have done you no good, cause world 2 is candyland compared to the rest of the game.

I just tried the code (for the heck of it, why not, I like codes) and it unlocks all the stages from individual games, but the Remix stages are still locked behind star thresholds. Which is cool. It gave me like 5 new NES games I hadn't unlocked yet- Metroid, Kid Icarus, Lost Levels, etc. So that's cool. I hadn't played the game much up to this point (not enough time). But at least now I have more options to find stars and unlock Remix stages. Besides, the NES games are 80% of the fun anyways.

EDIT: DKC wasn't really trial and error, because the game was 100% doable on skill alone. A common red flag for T&E games are when everyone in the world dies on the exact same spot, regardless of their skill level, because it's impossible to beat using reactionary skill and judging cues. Most people who struggled with DKC just aren't well versed in challenging platformers, and different people died in different spots. You must consider the fact that the game is meant to provide a challenge to those who are skilled at platformers, so if you're not skilled there is definitely going to be some frustration and remote hurling going on. Although, like any challenging game (take Monster Hunter for example), you can learn as you progress. Once you get the hang of judging cues, whittling down your reaction time and mastering your moveset, that's when the game opens up and you experience the true brilliance on offer. But it's ok, not everyone is going to take well to every game.

Also, the people complaining about the difficulty on Miiverse are rookies (no offense). It's kind of the result of games being so easy nowadays. That level of difficulty used to be the norm- just go back and play the original Mario Bros (without skipping worlds), or Lost Levels, or Kid Icarus, or DKC 1-3, etc. That was the norm 20 years ago. The thing is, yes they did take out Super Kong, BUT, they added in items, which is a much fairer way to allow the player to progress. You can take up to 3 items with you. If you've got Dixie Kong, and take 3 extra barrels, that's 3 hits you're allowed before breaking the next barrel open, then 3 more, then 3 more, then 4 more before you die. So 13 hits you're allowed. And that's not factoring Kong POW, which turns all your hearts gold providing even MORE hits. And Kong POWS are really easy to get. So you're looking at upwards of 20 hits before dying. If a person can't beat a stage with 20 hits allowed, well... And there's also green ballons for falling, invincibility, etc.