... AS IT WAS MEANT TO BE ...

BannerPage impressions by the Warband's YouTube legend REFORMIST.



Famous YouTube gamer PIXELATED APOLLO plays BannerPage serving King Ragnar



Main features .

Underground & Undercover Ops - build hideouts and hidden bases . Employ shady characters and play as Ali Baba and the forty thieves or go further and organize your private underground operation.

. Employ shady characters and play as Ali Baba and the forty thieves or go further and organize your private underground operation. The King and The Beggar - allows player to choose from wide variety of campaign start options, all the way from the major Calradian faction leader, independent ruler, peasant rebellion leader, bandit leader ,.., all the way down to the barefooted and penniless beggar.

allows player to choose from wide variety of campaign start options, all the way from the major Calradian faction leader, independent ruler, peasant rebellion leader, bandit leader ,.., all the way down to the barefooted and penniless beggar. Ludus Calradius - main Arena in Calradia, compete against the best in following categories: jousting, roman gladiators, historical gladiators, or just watch the best fight each other and bet,

main Arena in Calradia, compete against the best in following categories: jousting, roman gladiators, historical gladiators, or just watch the best fight each other and bet, 20+ New Quests - Talk to the guild master, lords, ladies and village elders to receive these quests. Also, there is a quest given by each faction leader which is rewarded with a unique new weapon with skill bonuses. Talk to a king/queen when you reach level 10 to receive these quests. Be warned that these quests provide fairly stiff challenges

Talk to the guild master, lords, ladies and village elders to receive these quests. Also, there is a quest given by each faction leader which is rewarded with a unique new weapon with skill bonuses. Talk to a king/queen when you reach level 10 to receive these quests. Be warned that these quests provide fairly stiff challenges Diplomacy 4.3 - Kingdom Management

4.3 - Kingdom Management PBOD Pre-Battle Orders & Deployment v.0.92.5 ( + all later non WSE updates added) - tactical options, important battle mechanics fixes, new commands and formations

v.0.92.5 ( + all later non WSE updates added) - tactical options, important battle mechanics fixes, new commands and formations Freelancer 1.6 (all known bugs fixed) - serve under any Lord as common soldier

1.6 (all known bugs fixed) - serve under any Lord as common soldier Custom Commander (v.1397, some parts rewritten for better fit), level up your Companions faster by controlling them during battles, let AI control your character

(v.1397, some parts rewritten for better fit), level up your Companions faster by controlling them during battles, let AI control your character Custom Troops (Player's Kingdom, carefully added/balanced item pools)

(Player's Kingdom, carefully added/balanced item pools) Tournament Play Enhancements 1.5 (expanded and factionized)

1.5 (expanded and factionized) Duel Kit (rewritten code - added many new features) - Duel any Lord (improved AI)

(rewritten code - added many new features) - Duel any Lord (improved AI) Jousting (in Ludus or ask Swadian lord to duel)

Hunting (all across Calradia) - collect your trophies and make lucrative sale

(all across Calradia) - collect your trophies and make lucrative sale New Recruitment System - 8 different ways (as realistic as it gets)

- 8 different ways (as realistic as it gets) Camp Entrenchment (has meaning now - armies need to rest to remain fresh and maintain map speed)

(has meaning now - armies need to rest to remain fresh and maintain map speed) Sea Trade, Sea faring and Sea Battles

Bridge Battles

Customizable Sparring Matches (separate from dueling)

(separate from dueling) Investment/Bank system Landowners/Moneylenders

Dark knight invasion (fully implemented, optional - player's choice)

(fully implemented, optional - player's choice) Enslaving villagers - put them to work in Salt mine, make gold

Enhanced Trade (Trade Ledger, trade goods item modifiers, new commodities, new trade goods from hunting, sea trade)

(Trade Ledger, trade goods item modifiers, new commodities, new trade goods from hunting, sea trade) Executing lords - as one of the outcomes of sending them to trial

User Interface

New reports ( 20+ neat reports , such as troop trees and all items list, dueling stats, Companions Overseer, Relation reports etc.)

, such as troop trees and all items list, dueling stats, Companions Overseer, Relation reports etc.) In game manuals (explanation of main new features under "Game concepts" menu)

(explanation of main new features under "Game concepts" menu) Extended Camp Action Menus - lot of new actions (Party Book-chest, Trade Ledger etc.)

- lot of new actions (Party Book-chest, Trade Ledger etc.) Extensive settings - you can customize almost everything to suit your liking

- you can customize almost everything to suit your liking HD campaign map and new icons (animals, lords, bandits, pine tree, castles, towns)

(animals, lords, bandits, pine tree, castles, towns) Custom Lord Notes (add your note on any lord)

(add your note on any lord) Added controls , crouch, whistle for horse, spear bracing, deploy tower shield, shield bash etc. (check and redefine controls in-game)

, crouch, whistle for horse, spear bracing, deploy tower shield, shield bash etc. (check and redefine controls in-game) Mouse death cam - Numpad death cam was replaced with mouse+arrow keys death cam

Numpad death cam was replaced with mouse+arrow keys death cam New Character Creation Screen

Expanded location UI notes (villages, towns)

(villages, towns) Optional automated functions Auto-sell /Auto-buy / Auto-loot menus

Auto-sell /Auto-buy / Auto-loot menus Extended item descriptions

Book Library - Books are shared, Companions can learn too

Artificial Intelligence

Tweaked old and added new AI meshes (arenas and sieges)

Improved NPC Hero fighting AI - for a real Dueling challenge

Troops, skins and RPG elements

Extended Nobility Titles (Faction specific)

(Faction specific) Dynamic Nobility Titles (they change in time depending on the Lord's current allegiance and holdings)

(they change in time depending on the Lord's current allegiance and holdings) All faction troops - completely visually re-imagined, overhauled and now more distinctive but vanilla stats completely kept

2 new fully lore integrated NPC companions Tin & Sven (with all dialogues and relationships)

(with all dialogues and relationships) Katrin is useful companion now - All Companions with Native Inventory Management skill over 2 got those points deducted and redistributed, Katrin benefited the most (Trade skill 5) , Rolf will now always recruit Sarranid troops

Medieval History inspired Mercenary Trees

36 Different Carefully designed Mercenary Troops

Awol Historical Mercenary Parties who behave as bandits (Brigands, Routiers and Catalan Company)

Medieval History inspired Bandit Trees (all Native Bandits now come in 3 tiers)

24 different Bandit Units

Medieval History inspired Faction Guards / Elite Troops (2x per faction) - recruit-able in towns

10 Dark Knights Units in a special troop tree

20 Dark Knights Nobles led by their Queen (by default they don't invade)

All New Banners - recognizable faction characteristics design, history inspired

Unique Combat and Civil outfits for each Lord (Factionized)

Lords wear Cloaks in Faction Colors or Heraldic Cloaks

Unique weapon and armor sets for each Lord to complement new dueling mod (Factionized)

to complement new dueling mod (Factionized) Dynamic Outfits for Ladies loosely based on their character (Factionized)

loosely based on their character (Factionized) New Faces (Factionized - Racial) - carefully chosen combo of multiple facepacks

Unique Faces (Factionized) - many characters got hand made redesign like Ragnar (image attached)

No double Faces - all young ladies have different face, some are beauties some are not

Top-tier-troop can be promoted to a Hero (after they have many, many battles survived)

New Npcs in taverns with many unique roles (Pro Recruiters, Black Market Merchants, Trainers ...)

Wife can become Party member and ride with you (fixed, now she never goes nuts )

Wife can be dressed (equipped) as companion buy her luxury dresses (or arm her)

4 NPC gang leaders - with Gang Management options - Hidden Base staff

Scenes and scene props:

New Castles (all are completely different now and architecture has faction characteristics, roughly matched map icons)

Improved Siege scenes (AI movement tested and tweaked)

Optimized and Polished Landscapes Mod (carefully scene by scene added - bugfixed, all lods created for faster loading - better FPS)

Random Scene Generation - rewritten Flora_kinds.py - used Polished Landscapes Mod flora as base

Polished Buildings Mod (all Swadian and Vaegir towns completely overhauled)

54 different Skyboxes, moving Sun, time clock

New Terrain Borders designed to work with New Expanded horizons

Expanded horizons, added in multiple layers and shaders applied to create right illusion

Arena Overhaul Mod ( + new objects added, + new and tweaked AI meshes)

3 Completely new Arenas (Suno as Calradia's Tournaments Capital, Narra and Halmar designed to accommodate horseback fights better)

Training Fields Mod

All coastal villages now have beach

New Flora (added more variety Sarranid lands)

New AI meshes

Salt mine - (leave and rent out your slaves there or buy cheapest salt in the Realm)

Live Taverns - musicians, people drinking, bartender new dialogues, new important Npcs

Moving watermills and windmills

Ludus Calradius with lot of new interiors and exteriors

Music - Completely overhauled and expanded:

SRing ambient sound tracks mod (Campaign map, town, village)

Battle music - multiple factions specific tracks

Duel music - multiple factions specific tracks

Castle music - multiple factions specific tracks

Bandit culture - different bandits have different sets of battle music (with variations), meaning totally different tracks will now play when you face sea-riders compared to what will be played when

100+ new carefully chosen copyright free or rights received tracks

BannerPage main music theme: Celtic Music - Warrior - composed by Filip Lackovic

Lady meetings have music background

Added ambient sounds in Hunting scenes

Added ambient sounds in Walk around scenes

Sounds:

More metal sound Mod

Sounds of Suffering Mod

Added new sounds, expanded repetitive palettes

New animations:

All carefully chosen and tested to either improve functionality or immersion or both

Decapitation - when large cutting damage is applied on someones neck

Polearm Bracing

Shield Bash

Slingshot - perfected sling (not staff sling) set of animations

1H Spear - considerably improved shield and spear animations

1H and 2H overhead spear animation

1H greatsword horseback thrust

thrown weapon ALT animation sets

Throw Grenade

Crouch animations

Throw Boleadora (Bola)

Throw gladiator net

Pike standing, walking and runing animations,

New Death and Stand animations,

Crossbow reload animation (crossbowman is more protected during reload)

Tavern animations

Uncut - 1 vs many with only sling, shield and spear





1969 Items:

New Books (Companions can now learn too, Party Book chest)

Merchant's Trade Ledger (keeps logs on trade changes, based on your past inquires and transactions)

Treasure chests revived (samurai sets back AND 25+ new hidden treasure chests added, over 70 unique items, FIND them!)

Factionized Shops (to aquire some things you will have to travel)

Carefully Balanced Item Modifiers, price and shop spawn probability

Improved Trade Goods (now have item modifiers too)

Armorer and Weaponsmith can repair items

Horse Merchant can make horse timid (-1 riding skill requirement)

Bugfixed Native items (wrong textures swapped and correct shaders applied)

Retxtured Native items and brought back to life

Hundreds if not thousands of new/tweaked textures to develop visual identities and to make everything blend together well

Ale, Wine, Date-fruit are food and give morale bonuses now

Lumber is a new commodity

Crowns - get Crown with leadership bonus when becoming a faction leader

Quest Items give skill bonuses

New Mounts (carefully designed both visually and stat wise)

Historically and geographically inspired 13 x Horse Breeds

18 different 3D mount models - factionized according to historical breeds

In more than 200 variants, different/realistic skins and coats/ barded & caparisoned

Added Meek (+3 speed) to horse item modifiers

Bactrian and Dromedary Camels (horses fear camels, some breeds don't)

War Elephants, Asian and African (horses fear elephants)

New Weapons, Shields, Armor

Thoughtfully added to fit within preset max and min values, aim to add functional variety

No meaningless doubles or OPs

Slings - come with new weapon proficiency

Medieval grenades (Naft and Greek Fire)

Flaming/explosive arrows

NO firearms

Heraldic deployable pavise (Tower shield)

Many, many new heraldic items (most of them are dirty and sun bleached though :)

Chu Ko Nu - semi automatic crossbow

Boleadora thrown blunt weapon (gladiator net uses same mechanic)

Minor features and Tweaks

New buildings:

Blacksmith - refills defender's ammo supply (player included) every minute during a defensive siege and weapons are repairable University - build it to increase and spread knowledge in your name. Increases your renown and improves town's relation standing every week Guild Hall - build it to please the merchant community and engage in trade enterprises. increases the town prosperity every week Palisade - a simple wooden wall around the village that helps protect from enemies. The time that it takes enemies to loot the village is now increases by 25%. Granary - increases village prosperity

NPC lords build improvements

Begging as beggar in towns - start from the very bottom is possible

Working hard as a farmer in villages

Bribing and Extortion of village elders

Prostitution in Swadian and Rhodok towns

Recruiting Farmers and Peasant woman (if in role of Rebellion Leader)

Recruiting Bandits (through Hidden Base and underground staff menus)

Killing regular troops or throwing them in chains

Killing regular prisoners or recruiting them as per your choice

Multiple ways of selling / renting out prisoners

Always choose side when joining battles (fixed)

Shield Bash depends on shield skill and shield weight, to shield bash you need at least shield 1

Hero escape probability is now based on party Tracking skill, higher skill lower chance

Party Looting skill level has now direct impact on raid loot amount

Player and Companions Battle Kills Counter - Post Battle Screen

Reduced Lord's defecting probability

Random events

Companion Bodyguards/Escorts

New dialogue options with the shop owners, tavern keepers, village elders and arena masters.

More mercenaries in taverns

New Npcs in taverns (spec item traders, trainers, recruiters etc.)

Kings will give the player a gift when they pledge

Equip Player's Faction Lord via dialogue menu

Companion export/import function added

Player can now besiege fiefs with neutral relation standing

Village raids can be aborted

Towns & villages prosperity tuned | fief income/rents changes [to make defending it worth]

Bonus for player and AI troop size in relative to title and holdings

The player can end his mercenary contract by speaking to liege

Removed the impossibility to get a quest from an village elder

The player can now always ask the guild master for a new quest

Increased renown required to become a vassal

All Castle/Towns Garrisons now get small amount of elite unit reinforcements

The player can change the color of his faction via action menu

Change banner anytime

Added ability to walk around without the cheat menu enabled

Added option to change your party's name

Added option to change your kingdom's color and name (many colors in palette)

Blood Enhancement Tweaks

Get renown for killing a Hart (male deer with large horns- antlers)

Native Quest and Dialogue Bugfixes

AND MANY, MANY MORE





You can reward BannerPage by



making one time donation here: 100% safe transaction





INSTALLATION GUIDE



Installation is fairly simple. You download the file(archive) and then use WinRar or 7zip to unpack it. Either you unpack it directly in your Modules folder or anywhere else and then cut it and paste in your Modules folder. Beware, if you have unpacked it in folder named as the archive then you need to get the folder inside called BannerPage and cut/paste that one in your Modules folder. Repeat the same with any updates, check for updates here. Start it as you'd start any other mod. Please note BannerPage does NOT use WSE, nor is supported.

STRONG RECOMMENDATIONS:

(in Video Options) Disable HDR and Auto-exposure. Mod has its own solution. Disable it before starting to play, if you do it afterwards it may create some unwanted visual effects, in that case just quit WB and relaunch it. Turn everything else ON and max it out. If you need to lower something t in order to increase performance, do it in this order, first lower the number of rag dolls than the number of corpses and in the end only if you must anti-aliasing. Read Game Concepts - accessible through Campaign Map / Notes - most importantly study a new recruitment system MAC & Linux users - If experiencing problems, please check EXTRAS folder included in the BannerPage folder and seek solution there Turn OFF Cheat Mode - Mod is very resource hungry. If you have it ON, use it on pause, don't run more than few in game hours.

RECOMMENDATIONS:

For interesting Hunting experience and challenging Duels Combat AI has to be put on at least Good. Tournament mod default preset is to match faction culture. So armors, helmets, weapon choices, horses - are first faction and then arena specific (because horses are on larger fields, archers require natural shields et) It is recommended that you leave it this way. You may also consider getting something called 4GB patch, google for it and decide yourself Some UI parts are only available in English so for the best experience play in English MUSIC turn it ON. Best way to adjust right volume is to move it up until you are able to hear winds blowing while wandering on the Campaign Map. See sound tuning guide below. For those who go beyond Warband's max battle size limit of 150, recommended values are in-between 250 and 450 depending on your rig. Whatever you decide make sure you set the same in PBOD options. Please check EXTRAS folder included in the BannerPage folder. Set the same "Battle size" in PBOD options (accessible through Camp menu on Campaign Map) as you've set in Main options (or file itself for experienced users only).

Detailed Mod sound tuning guide:

To set up the sound properly first turn music off, then go in any arena and practice. Tune main sound bar until loudness is satisfactory to your ear. Then go on the Campaign map and turn a music ON. If any music track is playing wait till it stops or it becomes ambient sound. Then travel on the campaign map and turn up only a music bar until you can clearly hear winds.

Warband compatibility:

1.174 - current

backwards compatibility 1.168

EXTRAS FOLDER contents:

XXL battle tools with instructions Quantity plugin with instructions (less plant variation, lower plant population density,lower plant detail, smaller random scenes) Quality plugin with instructions (default setting)

Font alternatives with instructions

Mac and Linux support with instructions

Player Kingdom Titles switch with instructions