Over its past two major events, Oculus VR has revealed a range of videogames and other software that it is preparing for either launch day or the launch window of its Oculus Rift virtual reality (VR) head-mounted display (HMD). Back at E3 2015 the company revealed titles such as Insomniac Games’ Edge of Nowhere and Gunfire Games’ Chronos, whereas last week’s Oculus Connect 2 developer event gave a glimpse into the likes of BattleZone and Gang Beasts. But, while we’ve seen much of this launch line-up, Oculus VR notes that we’re still yet to learn about ‘most’ of it.

Company founder and Oculus Rift creator Palmer Luckey said as much during a talk with The Daily Dot. “I mean, we have a really healthy launch suite,” Luckey noted when asked if developers were now paying attention to the golden rule of VR development: designing it from the ground up. “Some of it’s been announced, most of it hasn’t, so, yeah, people definitely get it. That message has really been hammered home, and the good thing is, there’s no dissenters.

“Sometimes there’s different schools of thought in terms of how you do this. There are some people who are like, “Well, I think that VR applications can be made for VR and PC,” and I agree with them, actually, but you still have to keep VR in mind from the beginning,” Luckey added.

Luckey’s comments seem to refer to a launch window for the Oculus Rift rather than specific day one content. The Oculus Rift is due to launch in Q1 2016, but Oculus VR has also spent time detailing some titles that will launch outside of this window as part of the release of its other major hardware system, Oculus Touch.

VRFocus will continue to follow the Oculus Rift closely, reporting back with the latest updates on the device.