OpenMW 0.21.0 Released! 2013-03-01 - raevol

The OpenMW team is proud to announce the release of version 0.21.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release introduces video playback, improvements to cell load time, and parsing for escape sequences in dialogue and message boxes.

Check out WeirdSexy’s release video:



Known Issues:

No sound when playing videos on OS X

Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)

Launcher crash on OS X < 10.8

Changelog:

Various dialogue, trading, and disposition fixes and improvements

Torch flickering improved to better match vanilla Morrowind

Fix for attribute fluctuation when infected with Ash Woe Blight

Adjusted activation range to better match vanilla Morrowind

Fixes for the Journal UI

Fixed crash caused by Golden Saint models

Fix for beast races being able to wear shoes

Fix for background music not playing

Fix for meshes without certain node names not being loaded

Fix for incorrect terrain shape on inital cell load

Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin

Added video playback

Added support for escape sequences in message box and dialogue text

Added AI related script functions, note that AI is not functional yet

Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet

Implemented execution of scripts of objects in containers/inventories in active cells

Cell loading performance improvements

Removed broken GMST contamination fixing mechanism

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