Way of Humility

Monks of the Way of Humility seek to be especially independant of as many material needs as possible. They have been taught how insignificant they are and strive to improve themselves to be the most perfect they can. In doing this, they focus on training and mastering their inner ki to support them. Through this training, they learn to channel their life in order to help others regain theirs. In addition, they turn their ki outwards through their strikes to smite others. Monks who follow the Way of Humility spend a lot more time harnessing the power of their ki, while monks of other traditions might practice in other areas.

Augmented Ki

When you choose this tradition at 3rd level, you can use your ki to replicate the effects of certain spells. You can expend 1 ki point to cast one of the following spells in the amount of time detailed in the spell's description: Bless, Divine Favor, and Shield of Faith. These spells do not require material components, and Divine Favor applies to your unarmed strikes. Additionally, you learn the Guidance and Spare the Dying cantrips if you don't already know them. Wisdom is your spellcasting ability for all of these and concentration works how it would with any other spell that requires it.

Additionally, when you reach 9th level you can expend 3 ki points to replicate the effects of the spell, following the same rules from above: Revivify, Water Breathing, Water Walk, and Crusader's Mantle

Ki Smite

At 6th level, you gain the ability to infuse your strikes with divine might through your ki. After you hit with a melee attack, you can expend a ki point to deal radiant damage to the target in addition to the attack's damage. The extra damage is 2d8 for one ki point, and 1d8 more for every extra ki point you expend, to a maximum of 3d8. The maximum damage increases by 1d8 when you reach 9th, 13th, and 17th levels. You can only do this once a turn (not counting opportunity attacks or other attacks made as a reaction).

Transfuse Ki

At 11th level, you have a pool of healing power that replenishes when you take a long rest. The amount in the pool equals your wisdom modifier (minimum of +1) times your monk level. For example, a level 11 monk with a wisdom modifier of +4 would have 44 hitpoints in the pool. As an action, you channel your ki through somebody else, healing them. You can expend as many or as little as you have left.

Alternatively, you can spend 5 hit points to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases or poisons with a single use of this ability, but you must spend ki points for every disease or poison.

Ascension

At 17th level, you can use your action to send yourself into a state of ascendancy which lasts for 1 minute. While ascended, you deal an extra 1d6 of radiant damage with every melee attack you hit. Additionally, you and allies within a 30 feet of you heal your wisdom modifier in hit points at the start of your turn throughout the duration. Once you use this feature, you can't use it again until you finish a long rest.