TQ AE & Ragnarök 1.50 - Various Fixes and Improvements and Tech Fixes

Changelog

15th December 2017Items- Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves- Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields- Geneally improved unique item distribution and drop progression across difficulties- Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items- Adjusted the items levels (and thus requirements) of several Act 5 uniques- Fixed low-tier custom requirements that remained on some weapons- Reordered armor value progression within some armor sub-types- Fixed friendly Simulacrum Doppelgangers dropping duplicate items- Fixed missing base stats on Raven Warrior MI sword- Cold Essence Relic now correctly drops from Jotuns and Nixies- Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons- Tweaked looks of common celtic tunics, common aesir torso- Added "Thrown" property to all throwing weapon tooltips- Added black dyes to all regular vendor inventories- Corinth's marketplace may occasionally offer egyptian or asian dyes- Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors- Various minor tweaks and fixesEnemies- Certain enemies now use throwing weapons (including MIs) in Acts 1-4- Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4- Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants- Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks- Bear pounce attacks now cause Stun- Visual tweaks made on almost all monsters, mostly textures and effects.- Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar- Increased the numbers of Fjord Ichthians (they really are everywhere!)- Increased enemy density in parts of Jotunheim- Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward- Improved Pet interactions with the final boss"Quests- Numerous small improvements to Side Quest logic- Improved / added door scripts to resolve irregular path blocks- Raven leader Heisthard now stops and talks- Added an additional item reward to The Magic Cauldron- Added system to preserve already completed quests in the journal during updatesWorld- Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End- Fixed collision problems in the Temple of Asklepius- Fixed old world map bugs at Charon's bridge and Knossos landing- The mad Dvergr enchanter has wandered closer to the waypoint- Tweaked looks and animations on various NPCs and objectsGeneral- Officially added Stash sort button (in its proper place)- Added fix for disappearing projectile trails- Improved look of Legendary item upgrade UI- Various sound and volume tweaksLocalization- Fixed multiple issues where Chinese and Japanese texts were not fully displayed- Merchants in all languages now have at least an English VO- Various minor text and name fixes