We've said it before and we'll say it again. The only thing that really matters when a new console comes out is the answer to the following question: what kinds of gaming experiences can the new consoles create that weren't possible on existing consoles? That's exactly what we asked a number of PS4 developers when we had a chance to meet with them (and play their games) at a recent preview event.

Their answers highlighted not just the system's increased hardware power and social sharing features but also more behind-the-scenes factors relating to Sony's support for the system and its developers (especially if those developers are independent). The ease of developing on the PS4 kept coming up, as did Sony's outreach to really help get new, interesting games onto the platform.

Don't take our word for it, though. Hear the responses straight from the developers' mouths in these video clips.

1001 Spikes developer Tyrone Rodriguez talks about why his low-resolution game actually needs the power of the PS4.

Contrast developer Guillame Provost talks about how much easier the PS4 development process was compared to the PS3.

Doki Doki Universe producer Alex Lee says that the PS4's power comes to bear even on simplistic graphics like those in his game.

Metal Gear Solid: Ground Zeroes Director Hideo Kojima says the PS4 has enabled features he's been dreaming about for the series for decades.

Secret Ponchos developer Yousuf Mapara says he's excited by the ability for players to share video clips directly through the PS4.

Tiny Brains developer Malik Boukhira points out that the PS4 controllers can light up to match up each player with their on-screen characters.

The Witness "director or something" Jonathan Blow talks about how easy it has been to port his game to the PlayStation 4.

Listing image by Andrew Cunningham