Void Magic

Beyond the Material Plane, beyond the Astral Sea, beyond anything most citizins of the Planes lies Nothing. But even this Void is home to creatures. These creatures are often incomprehenssible to creatures of the Planes, and have abilities unimaginable to mankind.

Still, sometimes these creatures of the Void make their way to the Material Plane and bring their incomprehensable ways with them.

Void Magic Spells

Crushing Curse

Cantrip

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S

V, S Duration: Instantaneous

You speak a word of void speech. Choose a creature you can see within range. If the target can hear you, it must succeed on a Wisdom Saving throw or take 1d8 tamage. This spell's damage increases by 1d8 when you reach 5th level(2d8), 11th level(3d6), and 17th level(4d8)

Void Blast

2th-level abjuration

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: S, V

S, V Duration: Instantaneous

You create a little piece of Void in your mind, take 2d6 psychic damage and then throw it in a 15 foot cone in front of you. Every creature in the cone must make a Wisdom saving throw or be paralyzed for 2d4. A paralyzed creature can repeat the saving throw at the end of each of its turns.

Ythol's Counter

3th-level abjuration

Casting Time: 1 reaction

1 reaction Range: 60 feet

60 feet Components: S

S Duration: Instantaneous

You attempt to interupt and redirect a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, this spell succeeds automatically. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10+ the spell's level. On a succes, the spell cast by the creatures is redirected. When you redirect a spell, you can choose another creature or point within 30 feet of you that you can see. This creature or spot is the new target of the spell, using the stats of the spellcaster. You take 1d4 Psychic damage for each spell level you countered succesfully.

Casting Void Magic Spells Normally creatures of the Planes can't use Void Magic. When a creature gains knowledge of Void Magic it can cast Void Magic Spells. However, as their mind is not meant to be able to do this, they'll have to strain to cast such Spells. As a result, casting Void Magic Spells does Psychic damage to the caster. This damage can't be reduced and can't be taken as temporary hit points.

Void Link

4th-level enchatment

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: S, V

S, V Duration: 1 minute, concentration

You attempt to link the mind of a creature and yours together. The creature has to make a Charisma saving throw or be linked with you. A thin cord of Void is created between the target and you. This cord gets thinner when the target gets further away from you, and snaps if it is more than 60 feet away from you. Snapping the cord ends the spell and causes the caster 1d6 psychic damage. If the creature succeeds its saving throw, you take 3d6 psychic damage. Whenever you're linked with a creature, you take half damage from all sources and the linked creature takes the other half of the damage as psychic damage. The creature can repeat the saving throw at the end of its turn.