Items

The reason I startinstead ofis because Frost Queens active is amazing; it helps Bard chase down and stun enemy champions and who doesn't like more cc? Theare a must on Bard because they will help you collect chimes in the jungle and return to your ADC faster.is pretty self-explanatory, vision wins game. Start, constantly ward,vision control is extremely important. When you buy, Get theas you buyto deny vision. Upgrade tolater in the game for extra HP. This is something I recommend doing more often, since you will be roaming for chimes and warding, a few extra wards only helps your team.offers both armor and magic resist plus an active to help push lanes. This item can help you control your lane when you're gone collecting chime. Later in the game if you're behind and the lanes are pushing, that's when you get this item.will apply strong lane pressure along with the gold that any of voidlings collect.works decent with your W (the heal). This item makes your heal give 15% attack speed to whomever receives the heal along with 30 magic damage on hit for 6 seconds. This isn't an item I build often, if ever.is my 2nd favorite item to build onright now. This item offers a lot that works well with his kit. Locket will give a large amount of HP, cool down reduction,, and an active that is an aoe shield.'s passive is a big reason we build Locket, it will passively protect not just your ADC, but your whole team which can come in handy in teamfights.EDIT. After the nerf of, removing its aura effect and CDR,offers a decent replacement depending on the situation, but remember,is OP.This bring me to. This item's a beaut, 10% CDR, 400 HP, mana and HP regen, and slightly increases your heals. The active on this item is pretty unique, it can be used even if you're dead and gone. When activated, it creates a large glowng circle that, after a short period of time, will heal you and your teammates for a pretty decent chunk of HP. If any enemies are caught in the active, they are dealt true damage based on their max HP, that's a beautiful item.. This item makes you tankier, while gaining 10% CDR. As I stated above, [Bard] needs CDR, a defensive item with a good unique passive along with cooldown reduction is strong, but not perfect.gives 60 armor and 500 health with the same unique passive as, Cold Steel: If hit by a basic attack, you slow the attackers Attack Speed by 15% for 1 second.or? This is situational, but for the most part, I've been buildingmore often. The health that Randuins gives is nice on Bard because he doesn't have a large amount of HP without items. The reasonwould be nice is because of the CDR it gives, 20%, and it gives 90 armor, which is 30 more than Randuins, and 400 mana. The trade off is 500 HP and the active for Randuins or 30 more armor, 400 mana, and 20% CDR. Theres also a slight difference in their passives.Its a small but situational difference.has a passive that will reduceenemies attack speed by 15% (700 range), while Randuins is slightly different.has a passive that reduces theattack speed by 15%, not surrounding enemies, and also has an active that slows nearby enemies (500 range) by 35% for 4 seconds.is an item you will only need if the enemy team is more on the AD side and you want to float extremely fast. It will give you 50 armor and 500 health. The movement speed it gives you is very good for catching up to people or running away, the extra damage also is good for when you AA next, dealing meep damage and Dead Man's damage.