March '18 Hackathon

Realistic depiction of livestreamer

Hey everyone! I'm having a little more than a week off and I'm planning to do lots of Citybound and lots of live-streaming! I'll use this blog post as a collection of upcoming and past livestreams. I'll update it every day to announce the next livestream.

Day 1, Stream 1 (complete)

Introduced hackathon as combination of coding, Q&A and live calls (if there's interest)

Extensive intro to conceptual framework of the new planning implementation (based on brush-stroke like "gestures")

Complete the half-done code-sketch to implement the conceptual framework

Start writing UI code defining the user interaction with gestures

Day 1, Stream 2 (complete)

Finished basic UI code for gestures (code doesn't run yet)

Started implementing rendering of gestures & plans

Stopped the stream because it was too code-maintenance heavy and boring (I'll do the annoying bits off stream)

Ended on some interesting chat Q&A about my feelings of the current state of CB, thoughts about Rust and my experience with Factorio

Day 2, Stream 1 (complete)

Testing new setup with DSLR as webcam and tiny shotgun microphone

Hooked up the code of the previous days and made it run for the first time

...until it crashed and we started to fix that

...until it crashed with a low-level memory error that I need to concentrate on off-stream

Wrapped it up with once again interesting Q&A about building style, visual indicators and events (crime, accidents) for city problems, discussion about time scaling

Day 2, Stream 2 (complete)

Fixed the memory bug in the meantime

Fixed a visually obvious bug and got simple gesture drawing for the first time

Sketched out theoretical framework for plan result previews and prototypes (that represent lanes & intersections to-be-built, for example)

Had the customary German mid-night pretzel

Ended on some nice Q&A on visual styles for planning mode, architecture, how zoning will work, how Citybound might be used for real cities and more

Day 3, Stream 1