Goal: Destroy the other person's tower.

RULES:

You begin with one troop, and every turn you add another troop to your field, to a maximum of 8 troops on the field at once. Troops are deployed adjacent to your

Tower.

Movement:

You may move your troops in any direction onto any adjacent tile on the board, following their movement rules. Certain troop types cannot pass

through certain tiles, while others can. (Refer to the TERRAIN section for more information.)

Combat:

When troops are within range of each other, they must attack each other. By rolling specific dice, whoever rolls the highest combined number is the

winner, while the loser is destroyed/killed. Constructions that cannot attack use these dice rolls as defense, and if troops roll lower combined

numbers than the structures, they will not be killed.

Towers:

Towers, unlike other structures, have HP instead of defence dice. Combined rolls now equal the amount of damage done to a tower, which is then

subtracted from the tower's HP. A tower's HP may be restored by stationing your own troops and rolling your dice. The combined rolls of your own

troops on your own tower is the amount of HP restored to your tower, capped by your tower's maximum HP. Towers have 40 HP.

Constructions:

Constructions may be built only after blueprint cards have been drawn, and the needed amounts of resources are in the player's inventory. Resources

are consumed upon building of a construction, and must be retrieved again. Resources are limited, however (refer to RESOURCES section). Constructions

are deployed on tiles adjacent to troops (walls being deployed on edges adjacent to troops), with vehicles deployed onto troops, replacing that troop.

Terrain:

Type - Vehicles - Description

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Grass - Troops, Cars, Tanks - Simple terrain that can be turned into rubble if hit by explosion.

Bridge - Troops, Cars - A bridge connecting two land masses over water. Turns into water if hit by explosion.

Water - Boats - A tile that only boats can pass through.

Rubble - Tanks - A destroy tile that is difficult to traverse.

Swamp - Troops, Boats* - A thick swamp of wet dirt that stops tanks and cars dead in their tracks. *(Boats slow to moving 1 tile per turn.)

Materials:

Material - Rarity

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Stone - ?

Wood - ?

Iron - ??

Uranium - ???

Vehicles:

Character - Dice (Amount) - Tiles per turn - Range - Description

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Troop - D6 (1, Varies) - 1 - Adjacent - Can occupy the same space as other troops, increasing the amount of dice rolls. Can terraform.

Tank - D20 (2) - 1 - Up to 2 - Occupied by 1 troop. Explosive shell turns 1 terrain tile into rubble or destroy bridges. - Made from 6 iron.

Car - D10 (1) - 2 - Adjacent - Operated by one troop, can be occupied by 2 troops. Cannot occupy the same space as other troops. - Made from 3 iron.

Boat - D10 (1) - 2 - Adjacent - Operated by one troop, can be occupied by 4 troops. Bound to watery tiles. - Made from 3 iron.

Constructions:

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Wall - D12 (1, For Defense) - Blocks passage from one edge of a tile to another, forcing troops to move around it. Made from 4 stone.

Bridge - N/A - Allows passage for troops over water, and stops boats in water. Made from 4 wood.

Missile - D12 (1, For Defense) - Ranged attack that destroys tiles. Has a range of 15 tiles. Takes 3 turns to deploy, has power of 20. Made from 7 iron.

Nuclear Missle - D12 (1, for Defense) - Deadly ranged attack that destroys tiles. If destroyed, destroys its own tile and all adjacent tiles, and kills all

adjacent troops. Has range of 20 tiles. Destroys all adjacent tiles to the one selected, as well as causing damage to all troops in that area. Deploys when a