NOTE : FULL VERSION 0.6J IS NOW AVAILABLE!

WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT

PLEASE TEST BEFORE YOU POST

PLEASE AVOID : OFF-TOPIC FEATURE REQUESTS / UNRELATED COMMENTS

Please keep a backup of your LFS.exe from 0.6H so you can easily go back if there are any problems.

Changes from 0.6H10 to 0.6H11 :

Changes from 0.6H6 to 0.6H10 :

Changes from 0.6H to 0.6H6 :

INSTALLATION INSTRUCTIONS :





A FULL version of LFS 0.6H must already be installed

DOWNLOADS :

NOTE : FULL VERSION 0.6J IS NOW AVAILABLE!

(if you already have 0.6H)

(if you already have 0.6H)

Hello Racers, here is a new TEST PATCH :It contains a good performance increase which is helpful at the new Westhill track.Also there are more fixes and improvements including support for the Oculus Rift 0.6 runtime.Entering Rift mode is now very simple : Options... View... 3D button at the top of the screen.Do not force vertical sync in Rift mode as it would limit frame rate to monitor refresh rate.SLI in Rift mode will probably cause a stuttering image - please disable SLI.This test patch IS compatible with version 0.6HThis test patch CAN play replays from version 0.6HRemoved some debug code from the exeCombined the test patch 0.6H2 to 0.6H6 change logsMore updated translations - thanks again translatorsMisc :One more graphical optimisation for slightly higher frame rateZ-buffer depth setting can now be changed without restarting LFSReduced some of the Z-buffer issues when using a 16 bit Z-bufferFixes for Windows 10 :High CPU/GPU on ALT+TAB from full screen with vsync in Windows 10Pause when exiting from replay or reaching end of List of HostsOptimisations :Static vertex buffers reorganised to reduce DirectX instructionsFrames buffered (default 1) to allow next frame to start renderingMore efficient car distance sorting system for sound and graphicsDynamic vertex buffers now set to use hardware vertex processingBetter frame rate in places where many objects may be visibleGraphics :Sky texture is now drawn in mirrorsLayout editor object selection buttons are sorted by distanceMirror now uses 24 bit Z buffer if Z buffer setting is more than 16Frame rate limitation system :Frame rate limitation system is now accurate and has better valuesNew frame info display shows sleep / physics updates / gpu waitingNow using an event query instead of a lock for input lag preventionMinimum sleep setting changed to "Sleep every frame" (yes / no)Misc :Now using Direct3D 9Ex if available (Windows Vista and later)Reduced glitch when autocross objects are optimised (e.g. on load)Reduced min / max values for "Sound lag" setting - default now 0.08New Audio Option "Sound when window is inactive" (off / on)3D view modes :Added a 3D level slider option to adjust monitor-based 3D viewsReduced CPU / GPU usage by sharing scene preparation for both eyesOculus Rift :Now using Oculus SDK version 0.6.0.1 which includes timewarpYou can now enter and leave Rift mode without restarting LFSSmooth display (if you do not use SLI or force vertical sync)Monitor window view options : blank / one eye / two eyesOculus Rift compatibility mode :For users who cannot use the Oculus 0.6 runtime, you can still usethe 0.5 runtime. Simply rename the ORDIRECT.dll to some other nameand LFS will then use LFSORDLL.dll instead (extended mode only).Fixes :Some buildings at Westhill track were drawn using a slow methodMouse clipped to window (CTRL+C) now works properly with ALT+TABUsing mouse wheel to change gear did not work properly at high fpsLayout editor object selection buttons used interface button slotsCrash changing texture resolution with two or more objects selectedAnisotropic filtering did not work on car textures (including skin)To install the PATCH using the SELF EXTRACTING ARCHIVE :1) Move or save the patch into your main LFS folder2) Double click the patch to extract it to that folder3) When you see "Confirm File Replace" select "Yes to All"4) Now you can start LFS in the normal wayNOTE : You can see if the patch is correctly installed when you runthe program (LFS.exe). At the bottom of the entry screen : 0.6H11 www.lfs.net/file_lfs.php?name=LFS_PATCH_6H_TO_6H11.exe (1.3 MB) www.lfs.net/file_lfs.php?name=LFS_PATCH_6H_TO_6H11.zip (1.5 MB)