The Blade Dancer

Martial Archetypes

At 3rd level, a fighters gains the Martial

Archetype feature. Here is a new option for that

feature: The Blade Dancer

The Blade Dancer

A blade dancer is an ancient fighting art. Utilizing small blades, the Blade Dancer is able to freely move around in a way that can be both mesmerizing and deadly. Their deadly precision is matched only by their preforming skill.

Limiting of Weapons The Blade Dancer is limited to only using small, bladed weapons. In order to utilize any of its features, your character must be using a weapon with the stats of either a knife, scimitar, shortsword, or sickle.

Blade Dancing

When you choose this archetype at 3rd level, you aare able to combine your dancing skill into your attacks. You gain proficiency in the preformance skill; if you are already proficient, add proficiency to any other skill. You will also be able to add your charisma modifier to all attack and damage rolls made.

Constant Motion

At 3rd level, you stay in a constant state of dancing throught combat. If you successfully dodge an attack, you can use your reaction to make an attack against that person as long as they are within half of your movement distance. You will return to where you were after the attack.

Twirling Blades

At 7th level, you can twirl your blades around you in such a way that it mesmirizes your foe. As an action, you may attempt to mesmirize an enemy. Make a preformance check to counter a charisma saving throw by the defender. If the defender fails, they are mesimirized. All attacks against them will have advantage and they will be unable to act until this is broken. This effect will be broken by an attempt of the same roll on the enemy's turn or right after you make an action.

Blade Bouncing

At 15th level, you are able to throw your blades to make them come back to you. Your effective melee range extends to 30 ft.

Twirling Death

At 17th level you learn how to rapidly spin with your blades with deadly precision. As an action, you can make a preformance check. You will deal damage equal to your roll in d4's. All enemies within 15 ft of you must make dexterity saving throws agains your preformance roll, taking half as much damage on a successful roll. This can only be done once per long rest.

Credit: KMCgeijyutsuka @ DeviantArt