Way of the Shimada

A Monasitc Tradition

While others devote themselves to strengthening their body, or in the subtle arts of magic, these warriors devote themselves to perfecting their technique, and the will that guides them - a perfectly guided weapon of death.

Monk Level Feature 3rd 手裏剣 - Shurkien 6th 木の葉返し - Deflect 11th 風斬り - Swift Strike 17th 龍撃剣 - Dragon Blade

手裏剣 - Shurkien

A Warrior of the Shimada, you master the act of launching projectiles at your foes.

Starting at 3rd level, you gain a number of benefits to ranged attack rolls with weapons that have both the thrown and finesse properites:

When you make a thrown attack with one of these weapons, you gain a +1 bonus to attack rolls.

When you make a thrown attack with one of these weapons, you can immediatly draw another of these weapons as part of the attack.

When you use either the Martial Arts of Flurry of Blows ability to make unarmed strikes during a bonus action, you can instead make thrown attacks with one of these weapons.

木の葉返し - Deflect

Starting at 6th level, you are not required to have a free hand when using the deflect missile ability.

Also, if you reduce the damage to 0, you are able to make the ranged attack without expending a Ki point.

In addition, when you use the partient defense feature, you are able to use the deflect missle ability any number of times until the start of your next turn.

風斬り - Swift Strike

Starting at 11th level, as a bonus action, you can dash forward in a line, 30 feet long and 5 feet wide, which does not provoke attacks of oppertunity.

Any enemies in the area must make a Dexterity Saving Throw against your Ki save DC, taking slashing damage equal to your martial arts die on a failed save, or half as much on a success.

This ability requires recharging before you can use it again. After use, roll a d6 at the start of your turn. If the roll is 5 or 6, you regain the use of this ability.

Alternatively, if you reduce a target to 0 hit points, you also regain the use of this ability.

龍撃剣 - Dragon Blade

Starting at 17th level, as a bonus action, you can spend 5 Ki points to summon forth the spirits within, manifesting a spiritual blade in your hands.

For the following minute, as an action on your turn, you can make two attacks with the blade, each creature in a 10-foot cone making a dexterity saving throw against your Ki save DC, taking 4d8 force damage on a faliure, half on a success. Once you use this ability, you must complete a long rest before you can do so again.

Credit: Anato Finnstark