Martial Archetype Juggernaut

Juggernaut's are armored monsters on the battlefield able to shrug off even the deadliest of blows.

Armored Colossus

Start at 3rd level, wearing armor boosts your combat prowess. If you are wearing heavy armor, the base AC is increased by 1. Additionally, you gain advantage on strength saving throws against being knocked prone while wearing heavy armor, and you cannot be unwillingly pushed or pulled from your space.

Battering Ram

Starting at 7th level, your bulk makes you an unstoppable battering ram on the battlefield. If you take the dash action on your turn and use all your movement speed to move in a straight line, any creature you encounter on this path takes 1d8+your strength modifier in bludgeoning damage and must succeed on a strength saving throw, being knocked prone on a failure. Objects and structures take double damage from this ability.

Iron Wall

Starting at 10th level, you become an iron wall capable of providing defense to your allies. If an ally is within 5 feet of you, it gains the benefits of half cover. Additionally, if an ally within 5 feet of you is targetted by an attack, you can use your reaction to step in the way, forcing the attack to target you instead.

At 15th level, allies within the range of your iron wall benefit from three-quarters cover.

Shrug Off

Starting at 15th level, wearing armor allows you to shrug off blows as if they were nothing. While wearing heavy armor, any damage you receive is reduced by an amount equal to your constitution modifier times half your proficiency bonus (rounded down)

Armored Resistance

Starting at 18th level, while wearing heavy armor, you gain resistance to slashing, piercing and bludgeoning damage.