Spoiler Alert, click show to read:

V 1.6 changes:



UNITS:

- New sprites for House Dagoth and Black Marsh

- All missed unit icons and info cards have been added

- New cavalry unit for Cyrodiil Empire

- Blades are available for hire in the Imperial City and Cloud Ruler Temple

- Some units of House Telvanni have been reskined

- Orsinium heavy infantry reskined

- Valenwood light infantry reskined

- Draugr units reskined

- Shadowscales of Black marsh reskined and rebalanced

- A lot of units have been rebalanced, including units of Great Houses and pikemen

- New models for Divayth Fyr, Dagoth Ur and Neloth. Sotha Sil has been reskined

TEXTS:

- Most of text bugs fixed

CAMPAIGN:

- New settlement models for Ashlanders

- New settlement models for House Telvanni

- New spy model for Black Marsh

- The terrain of Black Marsh is partially modified: dense forests have been added

- Aldmeri Dominion AI became more aggressive

- Cyrodiil Empire AI became more aggressive

- House Dagoth AI became less aggressive

- Reduced rebel garrison in some settlements

- New steward for New Ebonheart

- New resources have been added

ARCHITECTURE:

- New architecture for Orcs, it can be used in custom battles

- New architecture for Telvanni and Valenwood

SOME FIXED BUGS:

- Oblivion and Undead units crush has been fixed

- Skaal script for Telvanni has been fixed

- Ald'Ruhn collision has been fixed

