Online? Offline? However you want to play Planetary Annihilation, it’s your choice. Starting now, you can take your battles completely offline.



We’re happy to announce the release of the offline server. Offline server allows you to take over the galaxy in Galactic War without connecting to the Internet. You can also battle against your frenemies or the AI over a LAN.



You'll also see your massive armies moving around much better now. After almost two months, and a team focused on improving pathing, you should see major improvements on unit pathing, reliability, and performance across the board. And as always, each build includes a host of bug fixes, performance improvements, and even more polish.



Notes for offline play:

We have had a few reports of people unable to launch offline server mode. If this happens to you, please go to settings and change Local Server to “OFF”. We are exploring the issue internally, and will be getting out a fix ASAP. Thanks for your patience.

Local Server Settings: “AUTO” will determine the best mode to use based on your system specs and requested game mode. “ON” will always try and use the local server for any supported game modes. “OFF” will force your client to connect to our servers for all game modes.



You can always find more information and help in our FAQ, located here:



For more detailed build notes, please keep reading:



[Server] Disabled the idle timer for local games.

[Server] The server is 64-bit only. Due to memory restrictions and a number of other technical roadblocks, there is no 32-bit server version. (This only affects Windows, since Windows is the only platform that still supports a 32-bit client)

[Server] The spec that the server looks for to run locally is the same as our recommended spec - 8GB of RAM and quad core. You can override this by setting Local Server to "ON", which means it will try and use a local server for everything - except online hosted games, which still go through Uber's online server management.



[System Editor] Planets now look exactly the same in game as they do in the system editor.

[System Editor] Metal spot placement now looks exactly the same in game as it does in the system editor.



[UI] Spectator UI upgrades

[UI] System editor UI polish



Detailed Pathing Notes:

You can always find more information and help in our FAQ, located here: http://support.uberent.com/kb/faq.php?cid=1 [Server] Disabled the idle timer for local games.[Server] The server is 64-bit only. Due to memory restrictions and a number of other technical roadblocks, there is no 32-bit server version. (This only affects Windows, since Windows is the only platform that still supports a 32-bit client)[Server] The spec that the server looks for to run locally is the same as our recommended spec - 8GB of RAM and quad core. You can override this by setting Local Server to "ON", which means it will try and use a local server for everything - except online hosted games, which still go through Uber's online server management.[System Editor] Planets now look exactly the same in game as they do in the system editor.[System Editor] Metal spot placement now looks exactly the same in game as it does in the system editor.[UI] Spectator UI upgrades[UI] System editor UI polish