I love setting up camps. Chances are you might've run into one of them at some point. Unfortunately, it's a severely underutilized mechanic, due to the problems I'll go into below. With my suggestion, I believe it would give the players the ability to be a part of the open world and to shape it, making the world feel more immersive and unique.Anyone with a demolition hammer can permanently destroy open-world objects within a minute:Make them repairable. When a player destroys an object, instead of it instantly disappearing, it turns into rubble. This can then be repaired by the player that placed it, using refined materials (example: to fix the tent, you need 10 T4 planks and 10 T4 leather). If the player fails to repair it in due time (for example 24 hours), then the rubble disappears permanently and the object can no longer be repaired.Items placed in the open world serve no purpose.Make some of them functional. For example - with the upcoming fishing mechanic - the player could get better yield or catch fish faster when standing in the proximity of the tent. For a competitive edge, you could make it so that only the first player to enter the range of the tent receives the buff, motivating others to chase that player out and get the buff for themself.Not all objects need to be functional, it's perfectly fine if most are just for the purpose of immersion.With time, more and more items that can be placed into the open world can be introduced. As the art assets already exist in the game, it wouldn't require much extra work to implement them.I believe this same concept could be expanded to where you could allow players to build buildings - imagine proper open-world player-built towns, cities or just a simple tavern in the middle of nowhere. Perhaps a topic for another time.Just like now, players can destroy these items using demolition hammers. If players aren't destroying them enough, incentives to do so can be implemented. For example, when a player destroys a structure, they could loot some materials off of its wreckage.The rubble has no collider, so nothing would change in that regard. If it's still visually too much clutter, the rubble could be made visible only to the player that can repair it