Set 9 – Full Spoiler

Star Wars CCG-ers:

We’ve just received information that the Empire is building a terrible weapon. We don’t believe the weapon is fully operational yet, but our intelligence shows that there is a major weapons test scheduled soon. We need to mobilize our spies, to strike from a hidden base to achieve our first victory against the Galactic Empire. With the Jedi exterminated, we can no longer rely on them to save the day. We must be covert and gather our spy network to get to the planet Scarif and learn more about this weapon.

And don’t worry – I will be joining you on this mission. Cassian said I had to…

Well, at long last the hard word of the design and development team, play testers, the proofing team, and the Advocates is almost ready to drop on you like decimated Jedah City temple. Themed for the time period between Episodes III and IV, this set explores the start of the Rebellion and the early stages of the Emperor’s super weapon (so lets just show you an inkling of its destructive power to give you just a small taste of the Ultimate Power In The Universe…). There are appearances by Rebel guerrillas (who specialize in taking down trooper assaults) and Rebel spies (who specialize in sabotaging the Empire’s plans, including their secret weapon). And it all helps set up the delivery of the weakness ready to be found that will allow a young farmboy to fly around space and become the Rebellion’s Hope. And of course there will be a smattering of other themes (from Black Sun helpers to help for some Old Allies) and powerful new characters that may be a hint of things to come (long live the Supreme Leader!).

So, without further ado, the whole D&D teams and the Advocates are happy to present Virtual Set 9! We hope you enjoy these cards and come up with creative new ways to enjoy our game!

(Oh and usual disclaimer applies – these cards are not yet finalized until fully proofed and released and remain subject to change… but wait until you see what graphics has in store for you guys! They keep setting the bar higher for themselves and keep delivering. The work they have done so far makes 10 cards feel like a 100!)

Oh – and lets not get ahead of ourselves, but before anyone asks about any potential plans for the next set, I think it is time… for the speculation… to end [cue dramatic music and red lettering]…

DARK SIDE

•Bala-Tik [Kiffex Operative (V)] 2

[Special Edition – U]

Lore: Gangster, information broker, and leader.

CHARACTER – ALIEN

POWER 4 ABILITY 2

Text: [Pilot]2. While with Han, he may not add battle destiny draws or play an Interrupt from Lost Pile. While at opponent’s battleground, opponent may not cancel or reduce your Force drains here.

DEPLOY 3 FORFEIT 5

[Pilot] [Warrior] [Episode VII] [Set 9]

•Chief Bast (V)

CHARACTER – IMPERIAL

POWER 2 ABILITY 2

Text: [Pilot]2. While with Vader in a battle you lost, Imperials and Imperial starships may be forfeited directly from your hand (for printed forfeit value) to reduce attrition and/or battle damage.

DEPLOY 2 FORFEIT 3

[Pilot] [Set 9]

•Dr. Chelli Lona Aphra [Furry Fury (V)] 3

[Hoth – R2]

Lore: Trade Federation. Female information broker, spy, and thief.

CHARACTER – ALIEN

POWER 3 ABILITY 3 FORCE-ATTUNED

Text: [Pilot]1. Deploys free to an unoccupied site. Your droids are deploy -1 here. When deployed, may search your Lost Pile and move one card there to the top of that pile (if that card is a droid, may retrieve it into hand).

DEPLOY 3 FORFEIT 3

[Pilot] [Warrior] [Set 9]

•Krennic, Death Star Commandant [Officer Evax (V)] 2

[ANH – C1]

CHARACTER – IMPERIAL

Lore: Commander. Leader.

POWER 3 ABILITY 3 FORCE-ATTUNED

Text: [Pilot]2. Once per turn, if Death Star orbiting a battleground, may peek at top two cards of your Force Pile and take one into hand. Once per game, may /\ a non-unique Star Destroyer.

DEPLOY 3 FORFEIT 5

[Pilot] [Warrior]

[Set 9]

•Kylo Ren With Lightsaber [TBD (V)] 1

[TBD – TBD]

Lore: Leader.

CHARACTER – FIRST ORDER

POWER 6 ABILITY 5 FORCE-SENSITIVE

Text: [Pilot]2. Permanent weapon is •Kylo’s Lightsaber (may target a character for free; draw two destiny; target hit, its forfeit = 0, and opponent loses 1 Force, if total destiny > defense value; otherwise you lose 1 Force).

DEPLOY 5 FORFEIT 7

[Pilot] [Warrior] [Permanent Weapon] [Episode VII] [Set 9]

•Lieutenant Venka (V)

[Dagobah – U]

CHARACTER – IMPERIAL

POWER 2 ABILITY 2

Text: Deploys -1 to Executor. While aboard a capital starship, adds 1 to armor and its defense value may not be reduced. While Fear Will Keep Them In Line here, when you win a battle at a related site where you have an Imperial, opponent loses 2 Force.

DEPLOY 2 FORFEIT 3

[Pilot] [Warrior]

[Set 9]

•Supreme Leader Snoke [TBD (V)] 1

[TBD – TBD]

Lore: Leader.

CHARACTER – DARK JEDI MASTER/FIRST ORDER

POWER 3 ABILITY 7 DARK JEDI MASTER

Text: If you just initiated a battle where all your ability is provided by First Order characters and [First Order] starships, opponent loses 1 Force. If just lost, Kylo is power +3 until end of your next turn. Immune to attrition < 8 (< 4 if with Kylo).

DEPLOY 5 FORFEIT 8 [Episode VII]

[Set 9]

•Vaneè [TBD (V)] 3 [TBD – TBD]

Lore: (blank)

CHARACTER – IMPERIAL

POWER 2 ABILITY 4 FORCE-SENSITIVE Text: Deploys -3 to a site with “Vader” in game text. Once during your turn, may activate 1 Force. Once per game, may /\ a card with “Vader” in title.

DEPLOY 4 FORFEIT 4

[Set 9]

•An Inkling Of Its Destructive Power [Hyperwave Scan (V)] 4 [ANH – U1]

Lore: (blank)

EFFECT

Text: Deploy on table. Once per game, may /\ a [Set 9] Epic Event. During your deploy phase, if Krennic on Death Star, may flip Set Your Course For Alderaan (flip back at end of turn). [Immune to Alter.]

[Set 9]

•Prepare For A Surface Attack (V) [Reflections III – PM]

EFFECT

Text: Deploy on table. AT-AT Cannons deploy -1, fire for free, and add 1 to armor. During your control phase, may /\ a vehicle weapon (without “lost” in game text), [Hoth] device, or [Hoth] Epic Event. [Immune to Alter.] [Set 9]

•Shadows Of The Empire [Visage Of The Emperor (V)] 5 [Dagobah – R]

Lore: Blank

EFFECT

Text: If Agents Of Black Sun on table, deploy on table. Once per turn, may use 1 Force to \/ a Coruscant site. Once per turn, if Emperor on Coruscant, may draw top card of Force Pile (if you occupy three battlegrounds, opponent also loses 1 Force). [Immune to Alter.]

[Set 9]

•Specter Of The Supreme Leader [•You Want This, Don’t You? (V)] 7 (ERRATA) [Tatooine – C]

Lore: Hologram.

EFFECT

Text: Deploy on table. The Phantom Menace is canceled. You lose no Force to Kylo or Kylo’s Lightsaber. If Kylo (or Kylo’s Lightsaber) just lost, may place this Effect in Lost Pile to take that card into hand. [Immune to Alter.] [Episode VII]

[Set 7] [E]

•Strategic Reserves (V) (ERRATA) [Special Edition – Rare]

EFFECT

Text: Deploy on table. Once per turn, may cancel a Force drain by placing here from hand a non-unique First Order stormtrooper. Your cards here may deploy as if from hand (if Effect canceled by opponent, any characters here may immediately deploy for free). [Episode VII]

[Set 4] [E]

•They Will Be No Match For You (V)

EFFECT

Text: Deploy on table. May deploy Maul’s Lightsaber from Reserve Deck; reshuffle. At start of opponent’s control phase, may relocate Maul to same site as a Jedi. May place this Effect out of play to deploy Maul’s Lightsaber from Lost Pile. [Immune to Alter.]

[Set 9]

Commence Primary Ignition (V) [A New Hope – R2]

EPIC EVENT

Text: Deploy on Death Star; it is hyperspeed = 2. Superlaser may not target planet systems. Once during your control phase, may fire Superlaser as follows: Prepare Single Reactor Ignition: Target a Jedha or Scarif battleground site related to system that Death Star is orbiting (regardless of objective restrictions). Fire!: Draw destiny. It’s Beautiful: If destiny +X > 8, site is ‘blown away,’ and opponent loses X Force. Otherwise, you lose 2 Force. X = number of Death Star sites on table.

[Set 9]

•Apology Accepted (V)

[Dagobah – C]

INTERRUPT – LOST

Text: During battle, lose an Imperial leader piloting your Star Destroyer. For remainder of turn, that Star Destroyer draws two battle destiny if unable to otherwise, is immune to attrition, and its power may not be increased by Imperial pilots aboard (except Vader).

[Set 9]

•Death Squadron Assignment [Death Squadron (V)] 4

[HOTH – U1]

Lore: “Make ready to land our troops beyond their energy field and deploy the fleet so that nothing gets off the system.”

INTERRUPT – USED OR LOST

Text: USED: /\ a card with “Death Squadron” in lore.

LOST: \/ an Imperial to a [Hoth] location.

[Set 9]

•Lana Dobreed & •Sacrifice [Sacrifice (V)] 4

[SE – F]

INTERRUPT – USED

Text: If your character is about to be hit, use 1 Force (free if by a [Permanent Weapon] weapon) to prevent its forfeit from being reduced for remainder of turn. OR Cancel Disarmed. [Immune to Sense.] OR Cancel a ‘react.’ OR During your move phase, target any or all of your characters at one site to ‘transport’ (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to ‘transport,’ or place Interrupt in Lost Pile.

[Episode I] [Coruscant] [Set 9]

•You Know What I’ve Come For [Bantha Fodder (V)] 4 (ERRATA)

[Jabba’s Palace – C]

USED OR STARTING INTERRUPT

Text: USED: Use 1 Force to /\ a [First Order] shuttle. STARTING: Deploy Jakku: Landing Site, Bow To The First Order, and one Effect that deploys on table and is always immune to Alter. Place this Interrupt in hand.

[Episode VII] [Set 8] [E]

•Jedha: Jedha City [Spaceport: Prefect’s Office (V)]

[Special Edition – Fixed]

LOCATION – SITE

DARK (1): May be deployed instead of Alderaan by Set Your Course For Alderaan.

LIGHT (1): Baze, Chirrut, and Saw deploy -1 here.

[Planet] [Exterior] [Set 9]

•Mustafar: Vader’s Castle [TBD (V)]

[TBD – TBD]

LOCATION – SITE

DARK (2): Once per game, may \/ Vader here.

LIGHT (0): During opponent’s move phase, Vader may move between here and any battleground site.

[Exterior] [Planet] [Set 9]

•Xizor’s Palace: Sewer [<> Swamp (V)]

[Special Edition – F]

LOCATION – SITE

DARK (2): Once per game, if you occupy three battlegrounds, may retrieve a Black Sun agent into hand.

LIGHT (1): Once per game, if you control, may retrieve [Reflections II] Dash into hand.

[Interior] [Planet] [Underground] [Set 9]

•••First Order Special Forces TIE Fighter [•••Scythe Squadron TIE(V)] 2

[Death Star II – C]

Lore: Blank

STARFIGHTER: TIE/SF

POWER 3 MANEUVER 4 HYPERSPEED 3

Text: May add 1 pilot and 1 passenger. Matching starfighter for any First Order pilot of ability < 3. Power +1 at opponent’s system. While matching pilot aboard, immune to attrition < 3.

DEPLOY 2 FORFEIT 4 [First Order] [Nav Computer] [Episode VII] [Set 9]

LIGHT SIDE

•Admiral Raddus [TBD (V)] 2 [TBD – TBD]

Lore: Mon Calamari leader.

CHARACTER – REBEL

POWER 2 ABILITY 3 FORCE-ATTUNED

Text: Your capital starships here are power +1. Once per game, may /\ Rogue One, a Hammerhead corvette, or a non-unique corvette.

DEPLOY 0 FORFEIT 4 [Pilot] [Set 9]

•Commander Ruescott Melshi [TBD (V)] 3 [TBD – TBD]

Lore: Scout trooper.

CHARACTER – REBEL

POWER 3 ABILITY 2

Text: When deployed (or if just lost), may /\ Throw Me Another Charge or a trooper. Opponent’s troopers are power and forfeit -1 here. During any move phase, may use 2 Force to release an imprisoned captive here. DEPLOY 3 FORFEIT 4 [Warrior] [Set 9]

•CT-5385 (Tup) [TBD (V)] 2 [TBD – TBD]

Lore: Clone trooper.

CHARACTER – REPUBLIC

POWER 3 ABILITY 2 ARMOR 4

Text: During any move phase, may fire a weapon at an Undercover spy. Permanent weapon is Clone Sniper Rifle (may target a character or vehicle for free; target hit if destiny +2 > defense value).

DEPLOY 3 FORFEIT 4

[Warrior] [Permanent Weapon] [Clone Army] [Episode I]

[Set 9]

•Galen Erso [Corellia Operative (V)] 3

[Special Edition – U]

Lore: Information broker, leader, and spy.

CHARACTER – REBEL

POWER 3 ABILITY 3 FORCE-ATTUNED

Text: Once per game, may place a non-[Immune to Alter] Effect in owner’s Used Pile. If both players just drew one battle destiny here, may use 2 Force (free if with an Imperial) to switch numbers. Opponent must first lose 2 Force to fire a superlaser.

DEPLOY 3 FORFEIT 4

[Set 9]

•General Dodonna (V)

[Premiere – U1]

CHARACTER – REBEL

POWER 3 ABILITY 2

Text: Once per game, if at a war room, may /\ a related battleground (or a Y-wing). While present at a war room, opponent’s spies may not deploy here and your Epic Event destiny draws are +1.

DEPLOY 3 FORFEIT 5

[Pilot] [Warrior] [Set 9]

•General Kenobi [Return Of A Jedi (V)] 1

[Premiere – U2]

Lore: Jedi Council member. Leader.

CHARACTER – REPUBLIC

POWER 6 ABILITY 6 JEDI KNIGHT

Text: During battle, if alone or with a clone, may activate 1 Force or add 1 to a just drawn destiny. Once per game, may /\ a clone or [Reflections III] lightsaber. Immune to attrition < 6.

DEPLOY 6 FORFEIT 9

[Episode I] [Pilot] [Warrior] [Clone Army] [Set 9]

•General Walex Blissex (V) [Death Star II – U]

CHARACTER – REBEL

POWER 1 ABILITY 2

Text: While at a war room, at systems where you have two piloted snub fighters, opponent may draw no more than one battle destiny (you may not cancel those destiny draws) and opponent must use +1 Force to move an Imperial starship away.

DEPLOY 2 FORFEIT 3 [Set 9]

•Lak Sivrak [Shistavanen Wolfman (V)] 2 [Premiere – C2]

Lore: Lak Sivrak is a typical Shistavanen male. Ferocious, but not aggressive. Often trained as scouts at Imperial academies, but they despise the ambitions of the New Order.

CHARACTER – ALIEN

POWER 4 ABILITY 2 Text: [Pilot]2. May move as a ‘react’ for free. While at opponent’s battleground, may not be targeted by opponent’s Interrupts and your Force drains here may not be canceled or reduced by opponent.

DEPLOY 3 FORFEIT 5 [Pilot] [Warrior] [Set 9]

•Lt. Kaydel Connix [TBD (V)] 2 [TBD – TBD]

Lore: Female.

CHARACTER – RESISTANCE

POWER 1 ABILITY 2

Text: [Pilot]2. Your shuttling, landing, and taking off to or from here is free. Once per game, may use 1 Force to /\ Evacuation Control, a [Resistance] bomber, or a [Resistance] transport.

DEPLOY 2 FORFEIT 4

[Pilot] [Episode VII] [Set 9]

•Rey With Lightsaber [TBD (V)] 1 [TBD – TBD]

Lore: Female.

CHARACTER – RESISTANCE

POWER 5 ABILITY 5 FORCE-SENSITIVE

Text: [Pilot]2. Permanent weapon is •Anakin’s Lightsaber (may target a character for free; draw two destiny; target hit, its forfeit = 0, and you may retrieve 1 Force, if total destiny > defense value).

DEPLOY 5 FORFEIT 7

[Pilot] [Warrior] [Permanent Weapon] [Episode VII] [Set 9]

•Rose Tico [Rebel Tech (V)] 5

[A New Hope – C]

Lore: Female.

CHARACTER – RESISTANCE

POWER 1 ABILITY 2

Text: If Finn is about to be lost from same site, may place him in your Used Pile instead. During your control phase, if present at a battleground site, and another Resistance character on table (or Paige out of play), may retrieve 1 Force.

DEPLOY 1 FORFEIT 2

[Pilot] [Warrior] [Episode VII] [Set 9]

•Saw Gerrera [TBD (V)] 2

[TBD – TBD]

Lore: Leader.

CHARACTER – REBEL

POWER 4 ABILITY 3 FORCE-ATTUNED

Text: Attrition against opponent is +1 here for each of their characters present. Opponent may not reduce your Force drains here. Once per game, if in battle with an Imperial or Rebel, may lose top card of Reserve Deck to cancel a non-[Immune to Sense] Interrupt.

DEPLOY 4 FORFEIT 6

[Warrior] [Set 9]

•Taidu Sefla [TBD (V)] 3

[TBD – TBD]

Lore: Trooper.

CHARACTER – REBEL

POWER 2 ABILITY 2

Text: When deployed (or if just lost), may draw bottom card of Used Pile. During battle, may make a just drawn weapon or battle destiny -X, where X = number of your spies out of play (limit -3). Your non-Undercover spies here are immune to Nevar Yalnal.

DEPLOY 2 FORFEIT 4

[Warrior] [Set 9]

•Yoxgit (V)

[Jabba’s Palace – R]

CHARACTER – ALIEN

POWER 1 ABILITY 2

Text: Deploys free to (and power +2 at) a Cloud City, Jabba’s Palace, or Maz’s Palace location. Once per turn, if you just drew an alien (or [Independent] starship) for destiny, may take that card into hand to cancel and redraw that destiny.

DEPLOY 2 FORFEIT 3

[Set 9]

•There Is Another [Prisoner 2187 (V)] 0

[Third Anthology – PM]

Lore: Princess Leia Organa. Alderaanian senator. Targeted by Vader for capture and interrogation. The Dark Lord of the Sith wanted her alive.

DEFENSIVE SHIELD

Text: Plays on table unless Leia or Luke has been deployed this game or is a captive. [Death Star II] Luke is lost. Opponent’s [Death Star II] Effects and [Death Star II] objectives target Leia instead of Luke. If your [Episode VII] objective on table, non-Jedi Leia is immune to Their Fire Has Gone Out Of The Universe.

[Set 9]

•A Brave Resistance [Surprise Assault (V)] 5

[Premiere – C1]

Lore: (blank)

EFFECT

Text: If your [Episode VII] location on table, deploy on table. Your Force generation is +1 at Jakku battlegrounds you occupy. During your deploy phase, may place a Resistance character from hand on top of Used Pile to /\ a Resistance character. [Immune to Alter.]

[Set 9]

•Relatively Unprotected [The Time For Our Attack Has Come (V)] 7

[Death Star II – C]

Lore: “With the Imperial Fleet spread throughout the galaxy in a vain effort to engage us, it is relatively unprotected.”

EFFECT

Text: Deploy on table. While you occupy two battlegrounds (or opponent’s site), you lose no more than 1 Force to Carbon-Freezing or That Thing’s Operational. [Immune to Alter]. OR Deploy on a Star Destroyer or vehicle; its immunity to attrition is -4 and it may not ‘react.’

[Set 9]

•Stardust [Portable Scanner (V)] 6

[Special Edition – C]

Lore: Blank

EFFECT

Text: Deploy on Data Vault. At any time, may relocate Stardust to your spy present. During your control phase, if on your spy at a battleground you occupy, opponent loses 2 Force. If about to leave table, relocate to Data Vault (if possible). (Immune to Alter.)

[Set 9]

•Effective Repairs & •Starship Levitation [Starship Levitation (V)] 4

[DAG – U]

INTERRUPT – USED OR LOST

Text: USED: Cancel Broken Concentration, Lateral Damage, or Limited Resources. OR Place a card just stacked on Droid Racks or Strategic Reserves in opponent’s Lost Pile. [Immune to Sense.] OR If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny.

LOST: Use 3 Force to retrieve an Effect of any kind or a non-[Maintenance] starship into hand.

[Set 9]

•Knights Of The Old Republic [Wars Not Make One Great (V)] 5

[Dagobah – U]

Lore: A Jedi seeks nonviolent solutions to problems, but may fight to preserve the existence of life. An apprentice must learn which battles to fight and which to avoid.

USED OR LOST INTERRUPT

Text: USED: If present with a Dark Jedi or [Episode I] Jedi, your Padawan is power +2 for remainder of turn. OR \/ one [Episode I] lightsaber. LOST: Once per game, retrieve a Padawan or [Episode I] lightsaber.

[Episode I] [Set 9]

•Odin Nesloor & •First Aid [First Aid (V)] 4

[SE – F]

INTERRUPT – USED

Text: If your character is about to be hit, use 1 Force (free if by a [Permanent Weapon] weapon) to prevent its forfeit from being reduced (and character is immune to Dr. Evazan) for remainder of turn. OR Cancel Disarmed. [Immune to Sense.] OR Cancel a ‘react.’ OR During your move phase, target any or all of your characters at one site to ‘transport’ (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to ‘transport,’ or place Interrupt in Lost Pile.

[Episode I] [Coruscant] [Set 9]

•Rescue In The Clouds (V)

[CC – C]

USED OR LOST INTERRUPT

Text: USED: Peek at the top 3 cards of your Reserve Deck and take one into hand; reshuffle. OR Cancel a just drawn destiny targeting the ability or defense value of your non-Undercover character of ability < 5 at a system or mobile location. LOST: Cancel Close Call.

[Set 9]

•Scarif [Ord Mantell (V)]

[Hoth – U2]

LOCATION – SYSTEM

LIGHT (2): While Rogue One is piloted by a Rebel here, it is immune to attrition.

DARK (1): Unless your Star Destroyer here (or your Imperial at a related location), Force drain -1 here.

[Planet] [Parsec 7] [Set 9]

•Scarif: Beach (Light) [TBD (V)]

[TBD – TBD]

LOCATION – SITE

LIGHT (2): Your combat vehicles, scouts, and spies are each power +1 here. Force drain +1 here.

DARK (1): Your combat vehicles and Imperial troopers are each forfeit +1 here.

[Planet] [Exterior] [Set 9]

•Scarif: Data Vault [Cloud City: Core Tunnel (V)]

[SE – U]

LOCATION – SITE

LIGHT (1): All immunity to attrition here is canceled. Cassian and Jyn move from here for free.

DARK (1): While you occupy, Stardust (and any spy it is on) may not move from here.

[Planet] [Interior] [Set 9]

•Scarif: Landing Pad Nine (Docking Bay) [Endor: Landing Platform (Docking Bay) (V)]

[TBD – TBD]

LOCATION – SITE

LIGHT (1): Your docking bay transit to or from here requires +1 Force (+4 Force if Shield Gate on table).

DARK (1): Your docking bay transit from here requires 2 Force. Your combat vehicles deploy +1 here.

[Planet] [Exterior] [Scomp] [Set 9]

•Scarif: Turbolift Complex [Endor: Back Door]

[TBD – TBD]

LOCATION – SITE

LIGHT (1): During your move phase, may move free between here and any related site.

DARK (1): If you initiate a Force drain here, may rotate this site. Immune to Expand The Empire and Revolution.

[Planet] [Interior] [Exterior] [Scomp] [Set 9]

•Yavin 4: Massassi Ruins (V)

[A New Hope – U1]

LOCATION – SITE

LIGHT (2): If Yavin 4 ‘blown away,’ Force loss is reduced by 4.

DARK (2): If Yavin 4 system on table, Force drain -1 here.

[Exterior] [Planet] [Set 9]

They Have No Idea We’re Coming [Covert Landing (V)] 0

[Endor – U]

OBJECTIVE – FRONT

Deploy Scarif system, Data Vault (with Stardust there), and Massassi War Room.

For remainder of game, you may not deploy Jedi. Baze, Chirrut, and Rebel troopers are spies.

While this side up, once per turn, may \/ a Rebel starship (except Home One or [Reflections III] Falcon) or a Scarif site. Each player’s characters (except Imperials and spies) and vehicles are deploy +2 to Scarif sites that player does not occupy.

Flip this card if you control two Scarif locations.

[Set 9]

Until We Win, Or The Chances Are Spent [Desperate Tactics (V)] 7

[SE – C]

OBJECTIVE – BACK

While this side up, your spies are defense value +2 (and power +1 if with Stardust) and are immune to Undercover. While Stardust on your spy, opponent may not cancel your Force drains at battlegrounds. Once per turn, may place a Rebel in your Lost Pile out of play to cancel a just drawn destiny targeting the ability or defense value of your Rebel or to make a regular move with your spy during your control phase.

Flip this card if you do not occupy two Scarif locations (unless Rogue One at a Scarif site you occupy).

[Set 9]

Acclamator-Class Assault Ship [SoroSuub V-35 Landspeeder] 2 (ERRATA)

[Premiere – C2]

Lore: blank

STARSHIP – CAPITAL: ACCLAMATOR-CLASS ASSAULT SHIP

POWER 6 ARMOR 5 HYPERSPEED 4

Text: May add 4 pilots, 4 passengers, and 4 vehicles. Adds 1 to attrition against opponent here for each piloted [Republic] starship here. Permanent pilot provides ability of 2. Concussion Missiles may deploy aboard.

DEPLOY 5 FORFEIT 6

[Pilot] [Nav Computer] [Clone Army] [Republic] [Scomp] [Episode I]

[Set 0] [E]

•Lightmaker [B-wing Bomber (V)] 2

[Death Star II – C]

Lore: Phoenix Squadron.

STARSHIP – CAPITAL: HAMMERHEAD CORVETTE

POWER 4 ARMOR 5 HYPERSPEED 3

Text: Permanent pilot provides ability of 2. Cancels opponent’s immunity to attrition here. While at Scarif, adds 2 to attempts to ‘blow away’ Shield Gate.

DEPLOY 5 FORFEIT 5

[Pilot] [Nav Computer] [Scomp] [Set 9]

•Red 5 (V)

[A New Hope – R1]

STARSHIP – STARFIGHTER – X-WING

POWER 3 MANEUVER 4 HYPERSPEED 5

Text: May add 1 pilot and 1 astromech. While Luke piloting: maneuver +2, immune to attrition, and you may initiate battles and Force drains here regardless of Objective restrictions.

DEPLOY 2 FORFEIT 6

[Scomp] [Nav Computer] [Set 9]

•Blue 11 [Z-95 Headhunter (V)] 4

[OTSD – PM]

Lore: [b]Enclosed[/b].

VEHICLE – COMBAT VEHICLE: UT-60D U-WING

POWER 4 MANEUVER 4 LANDSPEED 4

Text: May add 1 pilot and 2 passengers. Permanent pilot provides ability of 2. Once per turn, may \/ a non-pilot Rebel of ability < 5 aboard. Immune to attrition < 4.

DEPLOY 4 FORFEIT 6

[Pilot] [Scomp] [Set 9]