Roguish Archetype Temporal Adept You learn of magic and research the uses it can have in manipulating time. Continued use and study of this effects your body and even the items you can carry. You soon learn to manipulate your own time to gain advantages in speed and learn how to avoid dangers with it's continued use.

Temporal Infusion At 3rd level, you gain the ability to imbue hand crossbows with your temporal magic. Whenever you finish a long rest, you can touch up to 2 hand crossbows and imbue them with your magic. The imbued weapons ignore the loading property. If you load no ammunition in the weapons, they produces their own, automatically creating one piece of magic ammunition when you make a ranged attack with them. The ammunition created by the weapon vanishes the instant after it hits or misses a target.

Temporal Enhancement Also at 3rd level, your temporal magic gives a boost to your speed. If you aren't wearing medium or heavy armor, your walking speed becomes 40 feet.

Blink At 9th level, you learn to use your magic to advance to a location in an instant. If you aren't wearing medium or heavy armor, you can expend all of your movement speed on your turn and teleport up to half that distance to an unoccupied space you can see and could reach with your normal movement. Also until the start of your next turn, you have advantage on the next attack roll or Dexterity (Stealth) check you make. You can't use this feature after you've moved on your turn.

Recall At 13th level, your connection to time grows and allows you to avoid danger. When you are hit by an attack or fail a saving throw, you can use your reaction to teleport to the unoccupied space you occupied at the start of your last turn. The attack that hit you automatically misses, and if you teleported outside the range of the spell or effect that forced you to make the saving throw, it no longer affects you. You can use this feature twice, regaining expended uses after completing a short or long rest.