Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2018-11-24 12:58:33 #1 Standard Hero Builds Project Over 300 Million Current Subscriptions





@TorteDeLini || Patreon.com/Torte || Discord Server || /r/HeroBuilds



This topic is aimed to create "standard" play guides for average pub games and typically newer players. These guides are updated regularly and used by myself as well as others. I incorporate and accept all feedback so long as it is justified or it makes sense and I always try to get second-opinions on everything suggested. I am not the best player or even beyond average, I just like the effort of elevating everyone's capabilities to improve and integrating in-game hero guides to everyday use to help ease people into new characters.



When I posted my initial guides on the first 20 or so heroes, I got a lot of great feedback from everyone and so I tried to implement guides for all the heroes. I ended up expanding to over 150 heroes and have quite a few more to go. While some guides are not ideal positions for some heroes, some people prefer to play that way and I try to accommodate to all styles.



To note: Valve only let's you write a small bit of words on every item and ability. So I cannot write all possibilities of an item nor can I offer alternate builds depending on the lane. Anything that requires me to get into great detail of its importance or start splitting situations in the small descriptions I cannot do. Also remember who the audience is and what can pass as acceptable despite it sucking in the higher leagues.





I cannot detail the importance of certain levels depending on certain lanes as that really opens up a lot of possibilities and ideas.





I do not know all the answers or how to build each hero perfectly. Please be patient and understanding with me.



Torte de Lini's Standard Hero Guides Project







Heroes List (158 Guides) This topic is aimed to create "standard" play guides for average pub games and typically newer players. These guides are updated regularly and used by myself as well as others. I incorporate and accept all feedback so long as it is justified or it makes sense and I always try to get second-opinions on everything suggested. I am not the best player or even beyond average, I just like the effort of elevating everyone's capabilities to improve and integrating in-game hero guides to everyday use to help ease people into new characters.When I posted my initial guides on the first 20 or so heroes, I got a lot of great feedback from everyone and so I tried to implement guides for all the heroes. I ended up expanding to over 150 heroes and have quite a few more to go. While some guides are not ideal positions for some heroes, some people prefer to play that way and I try to accommodate to all styles. https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Sn0_Man Profile Joined October 2012 Tebellong 31461 Posts #3 With respect to wand, it is situational which I understand is a huge issue for these guides.



Basically wand is good on all heroes against almost all heroes (obviously not so good vs, say Single-button King). However, for new players (like my brother) I never recommend it because he never remembers to activate it at the right time.



So, its up to you, but wand is as I said Good on all Heroes vs essentially all heroes. On heroes that have extreme slot-economy issues, wand is bad, but that is pretty rare.



On razor, drop the vanguard for mek and I'd leave it at cloak over hood (with pipe situational) since if you want hood you want pipe. Drums make up the difference in gold nicely leaving you with a similarly priced core (Cloak/Drums/Mek) that offers you a lot more (IMO). Moderator SCIENTISTS BAFFLED | 3275929302

Cragus Profile Joined August 2010 Canada 28 Posts #4 I think jungle naix in general is pretty old fasioned (or I suppose 'weak fashioned' might be a better description). His jungle is pretty poor if you don't know how to choke point jungle unless you get lucky and spawn loads of mud golems (even then it's slow). As for phase vs tread builds, in my opinion, phase drum armlet is actually a little safer than treads armlet basher since the buildup on drums is really nice, and phase will let you run away more effectively (as will a completed drum).



As a note: if you have the space, it's probably worth mentioning in the TA guide that meld can be used to disjoint projectiles. aka Nakji/Сталкер/Reed

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #5 On February 23 2013 02:59 Cragus wrote:

I think jungle naix in general is pretty old fasioned (or I suppose 'weak fashioned' might be a better description). His jungle is pretty poor if you don't know how to choke point jungle unless you get lucky and spawn loads of mud golems (even then it's slow). As for phase vs tread builds, in my opinion, phase drum armlet is actually a little safer than treads armlet basher since the buildup on drums is really nice, and phase will let you run away more effectively (as will a completed drum).



As a note: if you have the space, it's probably worth mentioning in the TA guide that meld can be used to disjoint projectiles.



I'll add the the Meld tidbit! I think I can add that! I'll add the the Meld tidbit! I think I can add that! https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #6 On February 23 2013 02:56 Sn0_Man wrote:

With respect to wand, it is situational which I understand is a huge issue for these guides.



Basically wand is good on all heroes against almost all heroes (obviously not so good vs, say Single-button King). However, for new players (like my brother) I never recommend it because he never remembers to activate it at the right time.



So, its up to you, but wand is as I said Good on all Heroes vs essentially all heroes. On heroes that have extreme slot-economy issues, wand is bad, but that is pretty rare.



On razor, drop the vanguard for mek and I'd leave it at cloak over hood (with pipe situational) since if you want hood you want pipe. Drums make up the difference in gold nicely leaving you with a similarly priced core (Cloak/Drums/Mek) that offers you a lot more (IMO).



YEah, I'm taking another look at Razor, it's incredibly hard to fit him into proper items without the "consider your opponents" scenario. YEah, I'm taking another look at Razor, it's incredibly hard to fit him into proper items without the "consider your opponents" scenario. https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Firebolt145 Profile Joined May 2010 Lalalaland 12000 Posts #7 Simple general rule: If you're unsure about Wand, just buy a Magic Stick as a minimum. If you ALREADY have 3 iron branches then upgrade to a Wand, if not, leave it as a Stick and sell it later when you need a slot.



As for everything else, I don't really understand. Are you targeting your guides at a mid-skilled audience? Moderator

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #8 On February 23 2013 03:03 Firebolt145 wrote:

Simple general rule: If you're unsure about Wand, just buy a Magic Stick as a minimum. If you ALREADY have 3 iron branches then upgrade to a Wand, if not, leave it as a Stick and sell it later when you need a slot.



As for everything else, I don't really understand. Are you targeting your guides at a mid-skilled audience?



Just for general use who are looking to rely on builds to figure how to build their hero before getting comfortable with them. Just for general use who are looking to rely on builds to figure how to build their hero before getting comfortable with them. https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Sn0_Man Profile Joined October 2012 Tebellong 31461 Posts #9 I'd recommend stick on every hero then, with the understanding that as players improve they will be able to judge their need but noobs will get it since its more often good than bad.



I really think Phase/Drums/Cloak/Mek is a solid "core" on razor for virtually every game. Tranqs are really good but situational enough that I don't think I'd recommend them in guides this generic. SnY is basically the same as the drums+mek but offers much much less team utility and tankiness (although is much easier for bad players). If you want the guide to be super easy to use you could definitely recommend SnY instead. Moderator SCIENTISTS BAFFLED | 3275929302

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #10 On February 23 2013 03:14 Sn0_Man wrote:

I'd recommend stick on every hero then, with the understanding that as players improve they will be able to judge their need but noobs will get it since its more often good than bad.



I really think Phase/Drums/Cloak/Mek is a solid "core" on razor for virtually every game. Tranqs are really good but situational enough that I don't think I'd recommend them in guides this generic. SnY is basically the same as the drums+mek but offers much much less team utility and tankiness (although is much easier for bad players). If you want the guide to be super easy to use you could definitely recommend SnY instead.



Thanks I will do this! I just finished CM and am working on Enchantress now, so I will add this! Thanks I will do this! I just finished CM and am working on Enchantress now, so I will add this! https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Sn0_Man Profile Joined October 2012 Tebellong 31461 Posts #11 Re: CM



Frostbite actually has terrible range. Its crystal nova that has good range (thanks to hitting heroes at cast range + aoe radius = ~1000 range initiation). Use crystal nova to get in frostbite range.



I'm not sure that mek is "core" on CM. I might swap a bracer in for the mek and move the mek to situational with a note that "if you have the money and your teammates aren't building one, rush mek".



If you can fit a note about frostbite being OP for jungling (or rather, getting some XP/gold from the jungle) even when left at level 1 that would be neat but maybe too advanced/irrelevant to most. Moderator SCIENTISTS BAFFLED | 3275929302

Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2013-02-22 18:46:54 #12 On February 23 2013 03:28 Sn0_Man wrote:

Re: CM



Frostbite actually has terrible range. Its crystal nova that has good range (thanks to hitting heroes at cast range + aoe radius = ~1000 range initiation). Use crystal nova to get in frostbite range.



I'm not sure that mek is "core" on CM. I might swap a bracer in for the mek and move the mek to situational with a note that "if you have the money and your teammates aren't building one, rush mek".



If you can fit a note about frostbite being OP for jungling (or rather, getting some XP/gold from the jungle) even when left at level 1 that would be neat but maybe too advanced/irrelevant to most.



Just did your Razor, now I'll be doing this, thanks!



Just added Jakiro into the mix!



I kept meka as core items but will add Bracer as situational if needing the survivability. Just did your Razor, now I'll be doing this, thanks!Just added Jakiro into the mix!I kept meka as core items but will add Bracer as situational if needing the survivability. https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2013-02-22 19:06:47 #13 By the way, does anyone know how to get my guides in-game? They don't seem to appear (for some of them like Riki). https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Sn0_Man Profile Joined October 2012 Tebellong 31461 Posts Last Edited: 2013-02-22 19:07:44 #14 I'm no enchantress pro but I'd specify that at level 1 there is a timing window where you can have 2 large creeps "enchanted" and that this makes for extremely powerful level 1 ganks.



Also Nature's Attendants heals allies who stand next to you, this is very important.



Edit: Oh yeah, I'd mention that YOU CAN USE THE ABILITIES OF CREEPS YOU ENCHANT. Not everybody knows this. Moderator SCIENTISTS BAFFLED | 3275929302

Barbiero Profile Joined September 2010 Brazil 359 Posts Last Edited: 2013-02-22 19:15:37 #15

http://www.playdota.com/guides/rocking



No wait, that's an old one.

http://steamcommunity.com/sharedfiles/filedetails/?id=128864945

There you go!





<edit>

I just realized this is a feedback thread for *your* guides TdL, not a collection of TL-users guides

Feel free to use mine tho!



Also you might wanna mention SnY on Troll's item build. Unlike most heroes, Troll greatly benefits from SnY due to hp, movespeed and synergy with attack speed(+ias for bash, ias gives you maim) and it's easy to build.



I has made a Tiny guide!No wait, that's an old one.There you go! I just realized this is a feedback thread for *your* guides TdL, not a collection of TL-users guidesFeel free to use mine tho!Also you might wanna mention SnY on Troll's item build. Unlike most heroes, Troll greatly benefits from SnY due to hp, movespeed and synergy with attack speed(+ias for bash, ias gives you maim) and it's easy to build. ♥ The world needs more hearts! ♥

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #16 By the way, if you guys can rate (thumbs up) my guides, I think that'll help them show in-game! https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Sn0_Man Profile Joined October 2012 Tebellong 31461 Posts #17 On February 23 2013 04:10 Torte de Lini wrote:

By the way, if you guys can rate (thumbs up) my guides, I think that'll help them show in-game!



Not signed in to steam at work Not signed in to steam at work Moderator SCIENTISTS BAFFLED | 3275929302

Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2013-02-22 19:13:41 #18 On February 23 2013 04:11 Sn0_Man wrote:

Show nested quote +

On February 23 2013 04:10 Torte de Lini wrote:

By the way, if you guys can rate (thumbs up) my guides, I think that'll help them show in-game!



Not signed in to steam at work Not signed in to steam at work



Oh poo you!

Anyways, I left Enchantress as is, but will add those small tidbits you suggested :B



edit: OGre Magi done Oh poo you!Anyways, I left Enchantress as is, but will add those small tidbits you suggested :Bedit: OGre Magi done https://twitter.com/#!/TorteDeLini (@TorteDeLini)

ChrisXIV Profile Joined August 2010 Austria 1334 Posts #19 Drow Ranger Guide

- Starting items is missing 2 GG branches, unless you want to save up the money...?

- I wouldn't even go with 2 Slippers anymore, Ring of Protection seems better with her having 0 armor.

- Ring of Aquila is a better investment than 2x Wraith Band unless the laning went/is going absolutely horrible, and in that case a Wand is in order. Since you're advising Arrow+Silence she is going to run out of mana with no regen whatsoever.

- Not a fan of Shadow Blade, but it will probably work for many people.

- Luxury is missing MKB.



To get guides ingame they have to be high rated, or you have to be subscribed to them. "Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill

Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2013-02-22 19:23:56 #20 On February 23 2013 04:14 ChrisXIV wrote:

Drow Ranger Guide

- Starting items is missing 2 GG branches, unless you want to save up the money...?

- I wouldn't even go with 2 Slippers anymore, Ring of Protection seems better with her having 0 armor.

- Ring of Aquila is a better investment than 2x Wraith Band unless the laning went/is going absolutely horrible, and in that case a Wand is in order. Since you're advising Arrow+Silence she is going to run out of mana with no regen whatsoever.

- Not a fan of Shadow Blade, but it will probably work for many people.

- Luxury is missing MKB.



To get guides ingame they have to be high rated, or you have to be subscribed to them.



Thanks!

I could have sworn I fixed the Drow guide :x



Ah shit, I gotta republish them if you make any changessssssss



AGHIAEGPEBHUPEBPHGAB Thanks!I could have sworn I fixed the Drow guide :xAh shit, I gotta republish them if you make any changessssssssAGHIAEGPEBHUPEBPHGAB https://twitter.com/#!/TorteDeLini (@TorteDeLini)

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