I made Kendama CGI model from scratch, which is Japanese traditional toy to play throw and catch ball with the wooden bar.

The bark on the floor is a photo I took outside. I like the resulting displacement.

This is the inside of a garden lantern of a temple. Sun light comes from over there. I omitted composited shadow over the stone because the rounded shadow was unreal.

Kendama in black backdrop.

The video is a collection of rigid body physics of the Kendama. I couldn’t make string between ball and body. That was uncanny difficult more than it looks.

The hardest part is simulation of binding constraint tying ball and body. For the motion, I applied generic spring constraint and container sphere so that the ball can rotate around the body and roll on its own axis as well.

Download the file:

You can download the blend file from the Blendswap page.



