Hello fellow DPG members,

Update 1.10 is a relatively tighter update we’ve managed to fit into our slate between two larger ones. Please read below for details.

Increased Realism

Stat Boosts 2.0

AI Update

Ability Updates

Dodge Creature Updates

Creature Updates

Video Ads

Geo-Location and Sanctuaries

INCREASED REALISM Blood effects

In Update 1.10 we’re leaning into the realism of some of the more brutal aspects of Jurassic World Alive. Both in the Battle Arena and in Sanctuaries, terrifying actions will be met with bloody results!

Note: You’re able to toggle this ON or OFF from your Main Settings menu.

STAT BOOSTS 2.0 Revamping Stat Boosts

We spent multiple months analyzing, discussing, and debating Stat Boost since their inception. From an end-game point of view, we always wanted them to be part of the game as a fun customization element but the first iteration didn’t meet expectations. Based on all the feedback we have aggregated from the community, please follow the link to a full breakdown of the new Stat Boost changes introduced with this update: https://ludia.gg/JWA19_FR_StatBoosts2

AI UPDATE Starting this update, we have modified the AI to reduce the frequency of the “endless swap loop” that occurs when the player has 2 takedowns and the AI has a score of 1 or less.

ABILITY UPDATES Dodge: as reliable as stuns

We asked high-level players some pointed questions regarding dodge at the end of September.

A vast majority wanted the dodge chance to increase, while damage mitigation opinions were more divided. Following the results of the survey (and internal designer back-and-forth), we have made the following adjustments: Dodge’s damage mitigation effects are kept as-is (a successful dodge negates 66.7% of damage received).

Basic Dodge Chance increased from 50% to 75%, becoming as reliable as most Stun abilities. This change affects all dodge abilities, as you can see below.

We will continue internal discussions (game mechanic revisions) for Evasive Stance in the future. For now, it becomes more potent than pre-1.10! Long Dodge, Sidestep

Dodge chance increased to 100%. Use Nullifying, Precise, or Definite Attacks to counter a Sidestep, or your damage will be reduced to 1/3rd. Cloak, Evasive Stance, Evasive Strike, Swap in Evasion, Cautious Strike, Deliberate Prowl, Prowl, Swap in Prowl

Dodge chance increased to 75%.

DODGE CREATURE UPDATES The increase to dodge chance described above means that many creatures were readjusted. Gallimimus Attack reduced to 1170. HP reduced to 2700.

Indoraptor Attack reduced to 1420.

Kelenken Attack drastically reduced to 1350. HP reduced to 2700.

Monomimus Attack reduced to 1130.

Ornithomimus HP reduced to 2850.

Phorusrhacos Attack reduced to 1400. HP reduced to 2700.

Proceratomimus Attack reduced to 1550. HP reduced to 3600.

Quetzorion HP reduced to 3750 but gains Immune to Distraction.

Smilodon Attack reduced to 1400. HP reduced to 3000.



CREATURE UPDATES Allosaurus GEN2 Critical chance increased to 30%.

Ardentismaxima HP increased to 5700.

Carbotoceratops Gains Immune To Damage Over Time.

Diplovenator HP increased to 3900.

Dsungaia HP increased to 3240.

Irritator GEN2 HP increased to 3750. Damage reduced to 1000. Ready to Crush replaced by Ferocious Strike.

Nasutoceratops Attack increased to 1000. Basic Attack becomes Long Decelerating Strike.

Paramoloch Gained Immune to Stuns.

Sarcosuchus HP reduced to 3900. Attack reduced to 1000. Exploit Open Wound becomes Lethal Wound.

Stygidaryx Gains Immune to Damage Over Time.

Thylacotator HP decreased to 4350.

Tuoramoloch We have heard your feedback and have buffed this superhybrid. Attack ever so slightly decreased to 1020. Gained Immune to Stuns. Impact and Run becomes Rampage and Run.



VIDEO ADS For the battle incubator, you used to be able to watch an ad to access your reward by skipping the last 15 minutes of the timer. This mechanic has been replaced by the ability to watch up to 6 videos per day to fast forward any incubator by 15 minutes per video.

GEO-LOCATION and SANCTUARIES Increase the duration of Sanctuaries shared with your Alliances. The share previously lasted 24h and will now last for 3 days. Note that there is a limit of 100 Sanctuaries shared with an Alliance. This limit has not changed. As a reminder, once an Alliance reaches the limit of 100 shared Sanctuaries, no new Sanctuaries can be shared anymore until one of the shares expires. Now that we’ve tripled that duration, you might bump into this limit more frequently. For the majority of you, this should never be a problem since most Alliances focus on a very small number of Sanctuaries.

Reduced the presence of “Daily” creatures (who spawn only on certain days) based on player feedback. The reduction is by about 20 to 40%, depending on the region where you play.

A note on data collecting

We’d like to take a moment and thank everyone who has been participating in our numerous surveys and providing us with constructive feedback on our forums and social channels. We believe in player feedback and although changes rarely occur immediately, the very tangible data we collect, especially from our surveys, help guide us on our roadmaps and future optimizations.