Basic abilities and when to use them

Pummel (Primary Attack)This is where 40-50% of your damage will come from. Rooks autoattack is one of the strongest in the game and when berserked you can chunk someone down with your main combo which will be discussed later.Crushing Blow (Secondary Attack)Get into the habit of feeling the ryhthm of the beat of the 1-2-3 > Crushing Blow part of the combo. Always wait for 3 stacks. Armor Break turns your autoattacks from 10 dmg to 12 dmg and your followup Crushing Blow from 20 dmg to 24 dmg, and your Boulder Toss from 18 dmg to 22 dmg. This should end up being around 20% of your damage when you get into the habit of spamming this on cooldown and aim it properly (2.5s). Be sure to aim properly when an enemy team bunches up in hallways or corners to get an AOE armor break which can turn the tide of a battle hard.Rush (Space)Your gap closer, it may take a few rounds to get the hang of the timing. It is finicky and needs to be aimed perfectly to actually stun, but it is arguably your most important skill since Rook is very easy to kite and relies on Rush heavily, be sure to not use frivously as it is incredibly important. At max range it can do 24 dmg but that wil be rare you'll average 18-20 dmg or so with it usually. It stops you from moving when you tap the button to begin the rush, in other words you may be tempted to use it at close range simply for the .5 second stun but trust me that its not worth it unless you are setting up for a teammate to land a specific skill, it's better to continue autoattacks or throw a boulder. Save it for when absolutely necessary as it's critical to your success.Berserk (Q)Your absolute most important skill for various reasons explained in battlerites section.Get into the habit of only using this when you absolutely 100% know you'll be hit. It speeds up your attack and movespeed by 50% and truly makes you go beastmode. When you're berserked, you'll be tempted to just spam autoattacks after the third one lands since you swing so fast, but don't forget to use crushing blow after the 3rd autoattack and then keep spamming autos. Autoattacks have a (.35s) delay, Crushing blow is (.4) and does DOUBLE the dmg of an autoattack (20dmg) so it's worth the slight hiccup in the auto spam, after that you're hasted autos will be doing a whopping 12 dmg at a crazy rate of speed which typically shreds ranged dudes down to half if you land the combo right. You have plenty of HP, don't let enemies bait it out, only use when they are actively messing you up or croak goes stealth next to you.Boulder Toss (E)This is your bread and butter harrass, enemy repositioning tool, and finisher. BE SURE to get into the habit of spamming this every 6 seconds. it has massive range and massive AOE radius. It is easy to land, especially if you lead your shots into choke points. It's a key part of the wombo combo as well vs. squishies that have already used their (space) move. USE IT EVERY CHANCE YOU GET. Does 18 dmg, or 22dmg armor break. I've seen it do 30 though I'm not sure if it's due to some strange math from the 20% armor break + 20% slayer battlerite or perhaps armor break stacking on top of those first two for a total of 60% increased dmg taken.Smack (EX ability)This is a frontal cone hamslap that knocks enemies back a decent distance and if they colide with tha wall it will incapacitate them for 3 seconds unless they take dmg. It's only truly useful if you use it on 2 or 3 enemies. Becomes more useful if you take the Round 2 Tenderizer battlerite under the right circumstances.Tremor (EX Ultimate)Rook's ultimate ability where he jumps up into the air and smashes his ham down 3 times. There is a huge delay between the jumps and the range is less than your Rush so be sure to be close to your target(s). It shoots out the damage in a straight line from Rook. While in the air you are immune to attacks, but you can still be killed when you land to do the attack itself so don't think you are fully safe. Each successive attack does more dmg than the previous one and is very strong. Use it as soon as it becomes available as it will turn the tide of a battle severly if you land all 3 hits. Does (24) (30) (36) = 90 dmg or (29) (36) (43) = 108 dmg if armor break is on them. It can do half of an enemies hp bar if you land all 3 which does take some practice.