About this mod Rebuild the Capital is focused on expanding the Brotherhood of Steel and their role in the wasteland following the events of Broken Steel. Under the player's guidance, the Brotherhood can establish relations with settlements and establish military outposts. The mod also features new armors, weapons, quests, perks, NPCs, and a recruitment system. Requirements DLC requirements DLC name Operation: Anchorage The Pitt Broken Steel Point Lookout Mothership Zeta Nexus requirements Mod name Notes ArchiveInvalidation Invalidated Fallout Script Extender - FOSE Permissions and credits Credits and distribution permission Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets

Upload permission You are not allowed to upload this file to other sites under any circumstances

Modification permission You must get permission from me before you are allowed to modify my files to improve it

Conversion permission You are not allowed to convert this file to work on other games under any circumstances

Asset use permission You must get permission from me before you are allowed to use any of the assets in this file

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Author notes This author has not provided any additional notes regarding file permissions File credits ==========CREDITS============

tailor maid

https://www.nexusmods.com/fallout3/mods/18921/



classic fallout weapons

https://www.nexusmods.com/fallout3/mods/2307?tab=files



classic enclave

https://www.nexusmods.com/fallout3/mods/4641?tab=files



20thcent

http://modsreloaded.com/19th-and-20th-century-weapons



brotherhood env suit

https://www.nexusmods.com/fallout3/mods/15174?tab=files



brotherhood enclave

https://www.nexusmods.com/fallout3/mods/20370?tab=description



scavanger life

https://www.nexusmods.com/fallout3/mods/10228?tab=files



full leather jacket

https://www.nexusmods.com/fallout3/mods/10206/?tab=image



Mounted Heads - A Taxidermist Resource

https://www.nexusmods.com/fallout3/mods/20828?tab=images



neunens axes v2

https://www.nexusmods.com/fallout3/mods/5105?tab=description



Pip Boy Icons Modders Resource

https://www.nexusmods.com/fallout3/mods/11515/?tab=description



T3T Icon Resource

https://www.nexusmods.com/newvegas/mods/49636/?tab=description



Mothership zeta crew addon

https://www.nexusmods.com/fallout3/mods/17403?tab=files



Creature Resources and Mods

https://www.nexusmods.com/fallout3/mods/13690?tab=description



MP5 SD Special Forces SAS Gas Mask

https://www.nexusmods.com/fallout3/mods/4698?tab=files



Dogmeat and Other Textures

https://www.nexusmods.com/fallout3/mods/8179?tab=description



Candle Modders Resource

https://www.nexusmods.com/fallout3/mods/9349?tab=files



various meshes resources

https://www.nexusmods.com/fallout3/mods/22533?tab=files



BetterMuseum of American History

https://www.nexusmods.com/fallout3/mods/10983?tab=description



Assault Rifle Variants-Modders Resource

https://www.nexusmods.com/fallout3/mods/18501?tab=description



Classic HK L30 Gatling Laser

https://www.nexusmods.com/fallout3/mods/4685



Army Of Two Ballistic Mask

https://www.nexusmods.com/fallout3/mods/11087 Donation Points system This mod is not opted-in to receive Donation Points Changelogs Version 2.00 CHANGELOG:

-Added content related to the Pitt.

+You can now conquer the Pitt in three different quests based on if you helped Ashur or Werhner. The third option involves Scourging the Pitt a second time.

+The conquest of the Pitt can end in 4 different ways, each ending unlocks its a new soldier that can be recruited.

+Added new quests, armors, and weapons.

+Added new player home in the Pitt.

-Added option to invest in Eyebot patrols and a new eyebot compainon named "Radio

-Added new base upgrade "Combat Smiths" which allows recruitment of new soldier type.

-Added option to invest in Arlington Library after completing quest "Wasteland Survival Guide"

-Added option to invest in Agatha's House after completing quest "Agatha's Song"

-Added new base upgrades that allow you to install remote access command terminal in player homes in Megaton and Tenpenny Towers

-Various bug fixes such as the fast travel bug at Castle Lyons

Version 1.00 First Release



The Tale of Two Wasteland Version has been released:

https://www.nexusmods.com/newvegas/mods/68030





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DESCRIPTION

===========

Rebuild the Capital is focused on expanding the Brotherhood of Steel and their role in the wasteland following the events of Broken Steel. Rather than sit on the sidelines after establishing dominance in the wasteland, the Brotherhood can spread across the Capital Wasteland under the guidance of the player. The Brotherhood can bring settlements under its protection and can build military installations in wastes and the D.C. ruins. The player can help rebuild Grayditch, establish more Brotherhood patrols, and turn Adam's Air Force Base into an impressive base for the Brotherhood of Steel. The mod also adds a large assortment of weapons, armors, perks, and NPCs. The mod also features several new quests that deal with reunifying (or destroying) the Outcasts, finishing off the last of the Enclave, the relationship between Ghouls and the Brotherhood, and continuing the fight against the Super Mutant threat. Lastly, Rebuild the Capital includes a new recruitment system that allows you to recruit combat squads that will accompany you on your exploits. Overall, this mod is not meant to overhaul the game, but rather to serve as a companion piece should anyone return to Fallout 3. Lastly, this mod was inspired by mods like Mothership Zeta Crew and other great mods that keep breathing life into this very old game.



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GETTING STARTED

===========

I would recommend that you start a new game for this mod due to the many changes it makes, but it's not required. You can access the bulk of the mod's content after completing the quest "Who Dares Wins" featured in the Broken Steel DLC. After completing the quest (without destroying the Citadel), speak to Elder Lyons about planning the future of the Brotherhood. You will then complete two short quests before you are moved to Adam's Air Force Base where you can access to the majority of the mod's features.



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CIVILIAN AND MILITARY INVESTMENTS

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A big part of this mod is "investing" in settlements and military bases. Investing settlements brings in taxes that provide revenue for future in investments. These taxes can also be used to invest in the military expansion of the Brotherhood. The more you invest in the military, the more Brotherhood campaigns you unlock. In order to invest in most settlements or military structures, you need to complete a related quest. For example, to invest in Megaton, you need first to defuse the town’s bomb. To invest in the Lincoln Memorial, you must first complete the quest “Head of State.” And so on.



Here is guide that can be read online:

https://pastebin.com/EHaZusSH



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CAMPAIGNS

===========

A majority of the mod’s quests are handled through Brotherhood campaigns. After you have invested enough in the Brotherhood’s military capabilities, you will start to unlock campaigns. The more you invest in the military, the more campaigns you will unlock. These campaigns focus on fighting the Brotherhoods enemies like the Enclave, various raiders, or Super Mutants.



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RECRUITMENT SYSTEM

===========

After the Brotherhood take’s Adam’s Airforce Base, you can access a terminal that will allow you to recruit small squads of soldiers that will follow you into battle. The farther you progress in the mod through civilian investments, military upgrades, and Brotherhood campaigns, the wider a variety of troops you can unlock for recruitment. For example, allying with the Regulators will allow you to recruit a team regulators that will accompany you across the wastes.



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LORE

===========

This mod attempts to be as respectful to the lore as possible while also allowing for a wide variety of player choice. This mod is not meant to be a prequel to Fallout 4, but you can attempt to carve out a Brotherhood that closely resembles the one that appears in the Commonwealth. The Brotherhood can become as progressive or as traditional as you want.



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INSTALL

===========

Rebuild the Capital requires all Fallout DLCs and requires that FOSE be installed.

In order to install the mod you can either:

A: Use any mod manager of your choice and extract as you would any other mod.

B: Extract the zipped folder and empty its contents into the Data folder located in your Fallout 3 directory.



JUST BE SURE THAT ARCHIVE INVALIDATION IS ACTIVATED or else the expected texture bugs will appear with armors this mod adds.





NOTE ON UPDATING:

1. Before updating, be sure to travel to a location that is not affected by Rebuild the Capital. I would recommend Craterside Supply.

2. Save your game then remove old version and hotfixes, and then install the new version of the mod.

3. When you reload your game, you should receive a message that says "Rebuild the Capital Updated!"



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FUTURE PLANS

===========

There is a lot more planned for this mod although who knows how far away:

-Allow the player to expand the reach of the Brotherhood to areas added by the DLC

-Expand the number of civilian and military investments.

-Add more Brotherhood Campaigns

-Rework the recruitment system so that it closely resembles something like the Enclave Commander mod although a bit more balanced.

-Mod patches for other mods (Feel free to make your own mod patches)



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BUGS AND OTHER KNOWN ISSUES

===========

-When taking the Vertibird to and from Adam’s Air Force Base, anyone following you may not appear. Entering a new cell or waiting an hour will cause them to appear and resume following you.

-Some weapons may have odd reload animations simply due to the restrictions will Fallout 3.

-There are probably a lot of grammar mistakes and misspelling throughout the mod given the large amount of text added through NPC dialogue, terminal descriptions, messages, and other things.

-After you have invested in the Pitt, do not fast travel when in the Pitt's Steelyard. Doing so will take you to the Pitt that does not have the Brotherhood. Simply travel back to the wastleland using the cart and when you return to the Pitt, the world space should be back to normal. If you see a Brotherhood symbol in the bottom left hand corner of your map, then it is safe to fast travel.

-If your game crashes when in the steel mill during the Second Scourge, simply use the console command killall when you enter.

-Wernher has a habit of not staying in the Pitt after he has won, and sometimes ends up spawning at random places. I think this is a vanilla bug.



-There may be other bugs that I am unaware of. Please feel free to report them.



===========

CREDITS

===========

This mod would not be possible without the many wonderful mods that have been made over the past decade.



Mothership Zeta Crew (No resources used from the mod just an inspiration)

https://www.nexusmods.com/fallout3/mods/8747



tailor maid

https://www.nexusmods.com/fallout3/mods/18921/



classic fallout weapons

https://www.nexusmods.com/fallout3/mods/2307?tab=files



classic enclave power armor

https://www.nexusmods.com/fallout3/mods/4641?tab=files



20th century weapons

http://modsreloaded.com/19th-and-20th-century-weapons



brotherhood environment suit

https://www.nexusmods.com/fallout3/mods/15174?tab=files



brotherhood enclave armor

https://www.nexusmods.com/fallout3/mods/20370?tab=description



scavanger armor

https://www.nexusmods.com/fallout3/mods/10228?tab=files



full leather jacket

https://www.nexusmods.com/fallout3/mods/10206/?tab=image



Mounted Heads - A Taxidermist Resource

https://www.nexusmods.com/fallout3/mods/20828?tab=images



neunens axes v2

https://www.nexusmods.com/fallout3/mods/5105?tab=description



Pip Boy Icons Modders Resource

https://www.nexusmods.com/fallout3/mods/11515/?tab=description



T3T Icon Resource

https://www.nexusmods.com/newvegas/mods/49636/?tab=description



Mothership zeta crew addon

https://www.nexusmods.com/fallout3/mods/17403?tab=files



Creature Resources and Mods

https://www.nexusmods.com/fallout3/mods/13690?tab=description



MP5 SD Special Forces SAS Gas Mask

https://www.nexusmods.com/fallout3/mods/4698?tab=files



Dogmeat and Other Textures

https://www.nexusmods.com/fallout3/mods/8179?tab=description



Candle Modders Resource

https://www.nexusmods.com/fallout3/mods/9349?tab=files



various meshes resources

https://www.nexusmods.com/fallout3/mods/22533?tab=files



BetterMuseum of American History

https://www.nexusmods.com/fallout3/mods/10983?tab=description



Assault Rifle Variants-Modders Resource

https://www.nexusmods.com/fallout3/mods/18501?tab=description



Classic HK L30 Gatling Laser

https://www.nexusmods.com/fallout3/mods/4685



Army Of Two Ballistic Mask

https://www.nexusmods.com/fallout3/mods/11087



Classic Combat Shotgun

https://www.nexusmods.com/fallout3/mods/3827?tab=description



Tribal T-51b Power Armor Modders Resource

https://www.nexusmods.com/fallout3/mods/21270?tab=description