FROM: High Command

TO: Arma 3 Users

UNIT: Main Branch

ACTIVITY: Game Update 1.90 (Multiplayer Security, Warlords Improvements)

SIZE: ~745.0 MB / ~249.3 MB

NOTES

Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.

Consider defragmenting your HDD after downloading large updates.

Updating a deeply moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community, such as via the Dev Hub. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.

A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.88). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy188

This update does not apply to the experimental Linux and Mac port betas.

You can find the servers in the Steam library (switch the filter to "Tools") - "Arma 3 Server" (based on your OS, it will download the Windows or Linux version). Administrators can also use the command-line SteamCMD utility. The app ID is to be 233780. NVIDIA GameWorks™ Technology provided under license from NVIDIA Corporation. Copyright © 2002-2018 NVIDIA Corporation. All rights reserved. NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license.

In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide.

You can help us to further improve the game by posting your feedback on the Feedback Tracker.

CHANGELOG

DATA

Highlights

Added: Improved multiplayer security*

Added: Additional olive reskins for NATO Pacific vehicles**



* May affect loading times when the game or certain mods are run for the first time after installing the update.

** Restrictions may apply to those who don't own Arma 3 Apex expansion.





Gameplay

Added: A new variant of the Dragon Teeth (old looking)

Added: Small animation for raising the engine of Assault Boats when they are transported in other vehicles

Added: Gorgon commander now has a settle-in animation

Tweaked: All supply trucks now have a consistent supply radius, resource capacity, and destruction explosion

Tweaked: Durability of vehicle wheels - the damage required for a flat tire and a fully destroyed wheel

Tweaked: Added a wheel_x_x_damage selection in visual LODs for visual damage representation

Tweaked: Static AA and AT now use the Titan AT and AA FM descriptions

Tweaked: Improved the syntax of the power line wire destruction script

Fixed: Assault Boat was missing a vehicle transport class and it did not use memory point defined bounding boxes

Fixed: AI can now walk inside of Castle Tower

Fixed: Gendarmerie Commander Uniform was not displaying insignia

Fixed: Cloth_plate.bisurf was missing the thickness parameter for a proper plate-like behavior

Fixed: AAF crewmen were respawning with a wrong vest

Fixed: The ADR-97 magazine name did not mention the caliber

Fixed: It should be easier to interact with the Infostand (2-leg) (https://feedback.bistudio.com/T128135)

Fixed: Xi'an FFV seat view when in optics mode (https://feedback.bistudio.com/T136046)

Fixed: The VR Training Placeables Course would not finish properly due to a tank not running over a mine (fix iteration)

Fixed: T-100 Varsuk & 2S9 Sochor driver PiP camera views were obstructed by their cannon (https://feedback.bistudio.com/T136231)

Fixed: It was not possible to open the compass in vehicles (https://feedback.bistudio.com/T133142)

Fixed: Hatchback fuel & engine hitpoints

Visual

Added: Unique Virtual Garage icons to Mk41 VLS / Mk45 Hammer

Changed: MH-9 no longer has a crosshair. A new section was added: aiming_dot. Now it can be retextured or removed using setObjectTexture (index 1).

Changed: Enabled retexturing of the FV-720 Mora exterior pilot view

Tweaked: The RPG-42 sight cover is now closed when the weapon is not being used

Tweaked: A bullet gets hidden now when reloading the Protector 9mm

Tweaked: Adjusted the occluder shape for BluntRock_wallH (https://feedback.bistudio.com/T135887)

Fixed: SPAR-16S pistol grip textures

Fixed: Camo nets shadow flickering when the model switched to the second shadow LOD

Fixed: Shading issues of the UAV Terminal models

Fixed: Some Titan launcher icons were using wrong icons or missed the rear caps

Fixed: HEMTT wrecks (NATO Pacific variants) now have the correct camo applied

Fixed: White edges on the icons of some of the accessories

Fixed: High variants of HMG / GMG were using wrong icons in Virtual Garage

Fixed: Camo selections for AK12 and added a third camo selection to the AK12 with grenade launcher

Warlords

Added: 64 player version of the Whole Altis scenario

Added: 32 player version of the Malden scenario

Added: 32 player version of the Stratis scenario

Added: Individual asset lists

Added: The sector zone restriction border width is now customizable for each sector in the module window

Added: The maximum group size is now defined in the Warlords Init module

Added: You can now further customize various classes for dynamically spawned assets (https://community.bistudio.com/wiki/Arma_3_MP_Warlords#3._Custom_factions)

Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)

Tweaked: Asset requesting routines for AI

Tweaked: Path planning routines for AI

Tweaked: Dead unit deleting procedures

Tweaked: Arming mines in your own base is no longer allowed unless the base is under attack

Tweaked: The team killing penalty duration is now increased progressively up to 5 minutes for each 3 player kills or 6 AI kills

Tweaked: Various sector and zone border sizes were adjusted to avoid pointless zone restriction triggering

Fixed: Vehicle descriptions in some languages were too long

Fixed: Some airdropped assets could fall too abruptly

Fixed: Respawn locations far away from the base when it's targeted would not be selected on safe spots

Fixed: Some modded airplanes would crash upon landing

Fixed: Ejection seats and canopies from fighter jets no longer block runways

Fixed: Some airplanes would need to double-take a landing

Fixed: The mode would not work properly in a singleplayer environment

Fixed: It is now possible to get rid of vehicles purchased by AI (via the action menu) before a player took control over that AI

Fixed: Static defenses are now properly calculated towards the maximum amount of assets

Fixed: Sector voting is now handled properly even if the only player who voted disconnects before the voting has finished

Fixed: Fast travel to a contested sector no longer lands you in water if there is land somewhere around the sector

Fixed: Helicopters would land on inconvenient locations when ordered from the airstrip in the Tanoa (South) scenario

Fixed: Various script errors

Fixed: The "Starting CP" parameter in the Warlords Init module would set up incorrect values for some settings

Fixed: Several misleading Spanish translations

Fixed: It's no longer possible to obtain mortar bags in Warlords through an exploit in Arsenal

Fixed: Some independent garrison units would occasionally still carry mortar bags

Eden Editor

Added: Reference to the spawned airplane in the CAS module (_module getVariable "plane")

Added: "Combo" attribute in Eden Editor is now capable of showing a "tooltip" property defined in class Values of the attribute itself

Fixed: Keyframe Animation module texts have been localized

Scripting

Added: BIS_fnc_mapGridSize (returns the current size of the map grid square)

Added: Parameter for the number of steps (animation frames) in BIS_fnc_resizeMarker

Fixed: Eden Editor export to SQF now executes init code in a non-scheduled environment to simulate regular scenarios better

Fixed: Eden Editor export to SQF now preserves the group of drone crews, so group settings and waypoints are not lost

Fixed: Eden Editor export to SQF was sometimes not assigning the group leader correctly

Fixed: Eden Editor export to SQF was not initializing vehicles in vehicles

Fixed: Eden Editor export to SQF accidentally exported virtual UAV crews to the layers list

Fixed: Eden Editor export to SQF was not creating mines and explosives correctly

Fixed: Eden Editor export to SQF did not preserve trigger altitude correctly

Fixed: Eden Editor export to SQF got corrupted when exporting attribute expressions longer than 8096 characters

Fixed: Eden Editor export to SQF returned incorrect entity ID values when autonomous drones were present in the scenario

Fixed: Pushing items of the same priority in the Priority Queue function

Fixed: DateTime function calculation for when the date goes over the actual year

General

Fixed: A typo in the UH-80 Ghosthawk gun initElev elevation parameter (kudos Kju!)

ENGINE

Multiplayer

Fixed: Various issues with the improved MP security measures (cache handling, v2 signature compatibility, -serverMod, etc.)

Audio

Added: say3D command extension to exclude speech category sounds from the filtering

AI

Fixed: AI directional radio reports now again use the relative direction from a formation instead of the world direction (https://feedback.bistudio.com/T128200)

Scripting

Added: addWaypoint and setWaypointPosition commands now accept a -1 radius for forced position

Fixed: setGroupIconsSelectable would not return NOTHING

General

Fixed: The game could freeze on startup with the file system thread turned off (e.g. -exThreads=6)

Fixed: Some achievements couldn't be completed (Model Student, Puppeteer, Dressing Doll, Get Arrested, Punch Out)

Fixed: Proxies were not considered for object actions, only the parent object

Fixed: Removed compile caching that was responsible for memory issues (https://feedback.bistudio.com/T135718)

LAUNCHER

Changed: Vanguard game type is no longer highlighted

Fixed: Localization typos

Fixed: -malloc parameter tooltip (https://feedback.bistudio.com/T136864)

SERVER