It's been nearly 6 months since we've shown you what we've been up to! We're still plugging away, hard at work at building the core of our game. In our 19th update we spoke about how we were only testing in our makeshift team deathmatch arena. While everything needed to run the attack and defend mode had been implemented, we needed to focus on de-janking interactions, improving our weapon feel, and implementing crucial performance optimizations, so we were testing exclusively in a makeshift team deathmatch mode.

Truth be told, it was a slog. Squashing bugs is tedious work. Refactoring systems is tedious work. Playing a game every Friday with huge FPS drops and jamming weapons is tedious work. That has been our lives for over a year now.

Fortunately, progress was made and for a few months now we've been running the attack and defend mode. This month, however, we reached an important milestone: Fun.