Valve Software finalmente implementará diez nuevas monedas (tres de ellas para países latinoaméricanos) y un nuevo precio regional a partir de este 14 de noviembre.

La fuente proviene de un e-mail enviado por Valve Software a los desarrolladores, en el cual se menciona las monendas listadas, como también el hecho de que las mismas entrarán en efecto en las dos próximas rebajas de Steam: Autumn (primavera austral) y Winter (invierno austral).





Argentinian Peso (ARS)

Costa Rican Colón (CRC)

Israeli New Shekel (ILS)

Kazakhstani Tenge (KZT)

Kuwaiti Dinar (KWD)

Polish Zloty (PLN)

Qatari Rial (QAR)

Ukrainian Hryvnia (UAH)

Uruguayan Peso (UYU)

Vietnamese Dong (VND)

South Asian Pricing Region (USD discounted pricing for Bangladesh, Bhutan, Nepal, Pakistan, and Sri Lanka)



In addition to offering local currency pricing in more countries, players in these countries will also be able to use a variety of previously unavailable payment methods. With this update, Steam will support a total of 39 currencies and 80 payment methods, giving your games truly global reach.



Pricing should be entered as soon as possible, with display of these new currencies scheduled to go live in time for our 2017 Autumn and Winter Sales. To enter pricing, sign in to the Steamworks Developer Site and select Pricing from the Apps & Packages drop-down. You will see green-colored recommendations filled in for new currencies, based on your selected USD base price. These recommended prices can be accepted or adjusted at your discretion. As a reminder, if you do not have pricing entered for a country after a local currency is set live on the Steam storefront, your game will be unavailable for sale in that country.



We have also updated our recommended pricing matrix for new and existing currencies. Our goal is to update these recommendations annually, so as to better help developers succeed in markets worldwide. Pricing decisions on Steam are entirely in the hands of you the developer, and we encourage you to always do what’s best for your players. You can find more information and suggested best practices in the Steamworks Pricing Documentation.” “As part of our continuing efforts to make Steam better for players around the world, we are now accepting game pricing in 10 new currencies and 1 new region. Please enter pricing for the following new currencies with launch planned for later this year:In addition to offering local currency pricing in more countries, players in these countries will also be able to use a variety of previously unavailable payment methods. With this update, Steam will support a total of 39 currencies and 80 payment methods, giving your games truly global reach.Pricing should be entered as soon as possible, with display of these new currencies scheduled to go live in time for our 2017 Autumn and Winter Sales. To enter pricing, sign in to the Steamworks Developer Site and select Pricing from the Apps & Packages drop-down. You will see green-colored recommendations filled in for new currencies, based on your selected USD base price. These recommended prices can be accepted or adjusted at your discretion. As a reminder, if you do not have pricing entered for a country after a local currency is set live on the Steam storefront, your game will be unavailable for sale in that country.We have also updated our recommended pricing matrix for new and existing currencies. Our goal is to update these recommendations annually, so as to better help developers succeed in markets worldwide. Pricing decisions on Steam are entirely in the hands of you the developer, and we encourage you to always do what’s best for your players. You can find more information and suggested best practices in the Steamworks Pricing Documentation.”





Tal como se había rumoreando desde ya hace varios meses,Con esta actualización, Steam tendrá soporte para 39 monedas y 80 métodos de pago.La noticia también coincide con aquella de la filtración de las tres rebajas de Steam, donde se afirmaban que ya en la segunda de las rebajas, se aplicarían las monedas listadas.Cabe destacar que quienes tengan crédito en la Steam Wallet en dólares, se les convertirá a la moneda que corresponde a su país, sin especificar el valor de conversión, así que es recomendable dejarla vacía antes de que eso suceda.Por otro lado, además de la posibilidad de contar con precios especiales para cada país, esta nueva característica permitirá la facturación en la moneda local, evitando impuestos extra por el cambio, en los países en los que se cobra ese tipo de agregados.Les dejamos el mensaje completo en Inglés, en el que básicamente se expresa lo ya mencionado: