sorian said: ↑ stuart98 said: ↑ stuart98 said: ↑ Did you by any chance fix the ammo system on multiple weapons bug? Click to expand... Yes? No? Maybe so? Click to expand... No, and I would not expect it soon either. Currently, the game only supports 1 ammo using weapon per unit. To change this would be a lot of work and there are things higher up on the priority list. Click to expand...

How about one weapon using the system and the rest not using them in a turret multi-tracking system?Our battleships have main guns and flak guns. We are using the old battleship model, with the invisible side turrets and flak is on those. When we made the main guns use the energy system (but not the flak) it would crash the game and it would not always happen when the weapon begun firing. In fact usually it would happen some time after firing the first shot. At the time we assumed that the problem was trying to use the energy system with the turret multi-tracking system so we disabled the energy system.If the problem is indeed one weapon using the energy system and one not the the workaround should be trivial, but we would still like an option to have multiple energy storage per unit, when Uber finds time to implement it.