Mutant

HE COULD HEAR THEIR BARBED WORDS,

despite what the villagers thought. Another contract

completed for a people that would go on to be

ungrateful for his efforts. Their ungratefulness didn't

bother him all that much. He was paid for his work

anyways. His petty retribution was coming though.

Perhaps if the townsfolk had been kinder, he would

have told them of the inspectors coming their way,

and warned the villagers to hide their valuables.

--Silus Vetruvus, Biography of Lucien the

Venomfang

A life of solitude and mercenary work for ungrateful and underpaying patrons they are incapable of caring about befalls most mutants that wander the lands. To make

matters worse, many mutants endure this fate because

of events that were not within their control.

Tampered Genetics

Mutants are humans that were subjected to foul

alchemical practices from various sources, which

imbued them with oddities of appearance and

capability, derived from various animal traits. These

foul alchemical practices are either devised by mad

wizards, or rediscovered in the ancient ruins.

This tampering makes them hardy creatures, and

affords them drastically increased lifespans. Despite

this fact, no mutant has been known to die peacefully.

Skilled But Shunned

Mutants are imbued with an aptitude for combat and hardship other races typically aren't, and due to the nature

of their transformation are equipped with the experience derived from tragedy that many other races cannot understand.

Mutants are almost perfectly suited to become adventurers or mercenaries, though due to the prejudice leveled against them they are either not all that trusted by those that hire them, or underpaid.

Emotionless

Whether its a product of the trauma, the mutations or both, the mutants that wander the world find themselves unable to form meaningful connections with other creatures. At the very least, they are almost universally unable to express any emotions they may have; facial expressions do not come as natural responses to moods, and tears are all but impossible to call forth.

Mutant Names

Mutants tend to keep their first name, though they also tend to have titles assigned to them, usually negative, in response to actions they perform. These titles are usually given in response to violent actions. Alternatively, some mutants take on surnames based on the location of important actions of theirs.

Mutant Traits

Your mutant character has a variety of natural abilites, the result of the painful week-long transformation you were subjected to.

Ability Score Increase. Your Strength or Dexterity and Intelligence scores increase by 1.

Age. Mutants mature at the same rate as normal humans, but the foul alchemy used to twist their genes increases their lifespan. No mutant has been known to die in his sleep, and some have lived for centuries before their death. Physically, mutants age at 1/5th the rate humans do.

Alignment. Due to the emotional stillness imbued in them by the genetic tampering and tumultuous life experiences experienced prior, as well as the ostracism from society, most mutants end up being neutral in their morality, and tend to disregard laws created by societies that don't want them.