Accursed Ancestry

At some point in you or your family’s history, a curse was levied that affects you to this day. Maybe it was caused by an incensed hag, perhaps lycanthropy lies dormant within your veins, or a seemingly harmless object could have contained dark powers. Whatever the cause, a curse flows within your body and hangs as a dark specter over you. If you so choose, you can pick from or roll on the Cursed Sorcerer Quirks table to create a quirk for your character.

Cursed Sorcerer Quirks

d6 Quirk 1 Certain factors, such as a full moon, seem to drive you to act more rashly. 2 There is some object, such as spoons, candles, or gold, that makes you feel sick when handling it. 3 You participate in a series of strange, esoteric personal rituals that you believe keeps your curse at bay. 4 Your mind grows hazy at times, causing you to forget important details. 5 Your reflection in mirrors and still waters often takes on horrific visages. 6 You often feel like you are being forced into making wrong decisions.

Accursed Ancstry Features

Sorceror Level Feature 1st Dread Arcane, Voice of the Foredoomed 3rd Voice of the Foredoomed (sorcery points) 5th Dread Arcane (bestow curse) 6th Fury of the Accursed 14th Curse Supression 18th Wrath of the Afflicted

Dread Arcane

At 1st level, you discover your curse, and begin to learn to harness some of its powers for yourself. At 1st level, you learn the hex spell, and at 5th level you learn the bestow curse spell. Both of these spells count as sorcerer spells for you, but they don’t count against the number of sorcerer spells known.

Voice of the Foredoomed

At 1st level, the unholy powers within you have altered your mind. You can now speak, read, and write in Infernal or Abyssal (your choice).

Additionally, once you reach 3rd level, you can spend 1 sorcery point as a bonus action to cause the curse to flair up and further corrupt your mind. For a minute, you gain advantage on Constitution saving throws to maintain concentration, but have disadvantage on Charisma saving throws. During this time, you are only able to speak in the language you chose above.

Fury of the Accursed

Starting at 6th level, you gain the ability to activate some aspects of your curse in battle. When you spend sorcery points on Metamagic or Flexible Casting, as a bonus action (or as part of the bonus action for Flexible Casting) you can enter a rage-like state.

During this time, your concentration cannot be broken from taking damage, and you are immune to the charmed and frightened conditions. Additionally, you can add your Charisma modifier to the damage of any spells you cast. This effect lasts for 1 minute, and ends early if you die or become incapacitated.

Once you use this ability, you must complete a long rest before you can use it again.

Curse Supression

At 14th level you have become accustomed living with your curse, and are able to supress its more powerful effects by drawing power from them. At the end of a long rest, choose either fire, acid, poison, cold, or lightning damage. Until the start of your next long rest, you have resistance to that type of damage.

Additionally, when you would be reduced to 0 hit points, you can choose to drop to 1 hit point instead and deal psychic damage equal to your sorcerer level to a number of foes within 30 feet of you equal to your Charisma modifier.

Wrath of the Afflicted

When you reach 14th level, your ability to harness your cursed powers increase. When you use Fury of the Accursed, your bonus damage increases to twice your Charisma modifier. Additionally, when you use Flexible Casting to convert spell slots to sorcery points while Fury of the Accursed it active, the amount of sorcery points a slot gives increases by 1. However, these extra sorcery points disappear when Fury of the Accursed ends.

Finally, when you run out of sorcery points for the first time after a long rest, Fury of the Accursed automatically activates. This activation does not count against your number of Fury of the Accursed you are allowed per day.



