My name is Andrew Reiner, executive editor of Game Informer magazine. I’ve been writing about PlayStation games since 1994, and have had the opportunity to visit many of Sony’s studios, including Naughty Dog and SIE Santa Monica Studio, to see games in various forms of development. My latest opportunity was traveling to Insomniac Games in Burbank, CA, to get my hands on the studio’s forthcoming Marvel’s Spider-Man game.

The May issue of Game Informer has Marvel’s Spider-Man on the cover – featuring an amazing custom cover design by world renowned comic book artist, Alex Ross – and offers 14 pages of exclusive details. I played through the first mission in the game – which pits Spider-Man against a familiar foe – and freely explored New York City for an extended period of time. My impressions dive deep into the combat mechanics, web swinging, open-world activities, unexpected RPG elements, and story details. I was also given a brief look at a number of the unlockable Spider-Man suits.

In my time at Insomniac, I spoke with a number of people on Spider-Man’s development team, including the project’s creative director, Bryan Intihar. A true Spider-Man fan, Intihar offered great insight into the development of the game, and what fans can expect from it.

You’ll be able to get your hands on the print edition of Game Informer’s May issue as early as this Friday, but can read the entire story tomorrow through Game Informer Digital. Our website, gameinformer.com, will also offer a full month of coverage with additional details not in the print or digital edition beginning tomorrow.

I hope you enjoy the magazine and extended content for Marvel’s Spider-Man. If you have any questions about the game, I plan on spending a ridiculous amount of time answering them on Twitter (@Andrew_Reiner).