Which they have succeeded in. But it isn’t the only thing on the Sevastopol that you will have to deal with. Other survivors often treat you as a threat, or will scarper at the site of you. The Working Joes, meanwhile, are the game’s other main antagonists. These shabby androids are super-strong and super-creepy, wittering on about safety protocols, informing you in a politely menacing way that you’re ‘not supposed to be here’ before snapping your neck. Facing the other survivors and Working Joes doesn’t have the same heart-in-throat electricity of the alien encounters but offers a decent change of pace in which you have the option of aggression. As a slow, lengthy game (around 15-20 hours) Isolation needs that variety to keep it from becoming bogged down. It does flirt with that later on, constantly moving the goalposts as it struggles to find motivation to keep you aboard.