Thanks for the update.





Not sure if you are taking feature requests or not, but just thinking of things that can improve this a bit.



Sorry if u think im gonna comment too much but I seriously love this right now.



1) Have the option to show a "splash" at Player Phase and Enemy Phase. I think I seem to recall one of the fire emblem games doing this. so at battle start it will flash, say player phase as a pic, then you can move, once all your units move or skip, then it does the flash for enemy phase. etc.



I think it might be a nice option if its possible.





2) Battle scene.



On attack, fade screen to a battleback/image and draw the actor using attack/skill animation based on the data for sideview battler of actor, then draw enemy with the image stored in the enemy tag, then play skill animation, [if this is for enemies, then also have a step where the actor does their "takes tamage" animation. after animation, erase actor, enemy and battleback images.



these are two features I think fit with the fire emblem style. and they are just suggested features. if you cant do it, im sure theres a way for me to common event the alogrithim and use the draw picture event command and then tie the skill to a common event for the graphics.





Again just suggestions, still really love this plugin, it's amazing work!



EDIT: third thing I thought of, in the choose action phase after you have moved, in addition to just having the action bar at the bottom left, also have the face/face and stats of the actor drawn in the top right.





EDIT2: Have states be able to grant bonus move range or attack range. So you can use buff skills to increase range or a Sprint skill that adds a state that lets you move further.