This is a new PvP template called "Air Supremacy." It is intended for fighters. Objective like this will appear in various areas near the front line from time to time. They represent an air zone the size of a map sector with an altitude of 6,000 meters. The team that captures this zone in an air battle will complete the objective. The teams will have 15 minutes to complete this objective, and it takes a single aircraft 450 seconds (from neutral state - grey) to capture the zone, with the speed of capturing the point being proportional to the number of aircraft attempting to capture it. A side can only capture the zone if there are no enemy aircraft at all (not counting AI planes) within it.

If the time for the objective runs out, the zone disappears, and both teams fail the objective. Right now, the time left to complete the objective is not displayed anywhere, but we are planning to create a timer showing the time left for a specific objective directly in the text of the objective in the log.

If one of the teams captures the zone, that team completes the objective and earns extra victory points. After a while, a land battle will also begin in this sector in which the team that captured the air zone will be the attacking side. If Germany (the blue side) captures the air zone in the example provided, after a while Germany’s ground forces will begin an attack from E-4 in one of three potential directions: D-4, E-5, or F-4. If the Allied players (the red team) capture the zone, an Allied attack will be conducted against E-4 from D-4, E-5, or F-4. Attack aircraft pilots will thus be able to predict likely areas in which a large number of ground troops will be stationed and prepare in advance.

Changes to Objectives for Bombers

When enemy airfields are found, objectives to destroy them will no longer be displayed in the log. We assume that bomber pilots are pretty used to the symbols on the map and understand that these symbols alone mean that the targets are available. Nevertheless, destroying airfields will still earn victory points for the team and rewards for the players. This change will allow bombers to focus less on airfields and free up space in the log (which, depending on graphical settings, frequently does not fit on many players’ HUDs) so that less obvious and repeating objectives can be shown there. Bombers will still be given objectives to destroy bases as before.

Aircraft Carriers

An Allied aircraft carrier that acts as a sort of fourth airfield has been added to the Sicily map. The aircraft carrier doesn’t stay idle, but sails along the coastline and around the destroyers. If the aircraft carrier is destroyed, it will respawn after a while at the edge of the map and gradually return to its original route. The aircraft carrier has three lives, after which it will not respawn.

The aircraft carrier can be discovered from 4,500 meters away (plus a bonus to discovery range for scout aircraft), after which the Axis team will receive an objective to destroy it. The Axis team earns victory points for discovering and destroying the aircraft carrier.

[Enduring Confrontation] Sector of Montmedy

A new confrontation that adds battles on the Franco-Belgian border, where German troops crossed the Maginot Line.

Wind has been added to this mission for testing purposes (northeasterly, 4-8 meters per second).