About this mod This mod makes it so right after a guard complains about it being too long since they had a good bandit raid, a raid occurs. Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You can upload this file to other sites but you must credit me as the creator of the file

Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me

Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permission You are allowed to use the assets in this file without permission or crediting me

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets Author notes Public domain. Do whatever you like with this. File credits Bethesda for making Skyrim in an open format anyone can mod. Donation Points system This mod is not opted-in to receive Donation Points

Mod: Readme - Too Long Since We Had a Good Bandit Raid 1_0

Game: TES V: Skyrim

Author: David Brasher

Date: 5/2/12

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CONTENTS

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1. Information on the Mod

2. Installation

3. Version History

4. Conflicts, Known Issues, and Troubleshooting

5. Copy Status and Credits

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1. INFORMATION ON THE MOD

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This mod makes it so right after a guard complains about it being too long since they

had a good bandit raid, a raid occurs.



The guard says, "I mostly deal with petty thievery and drunken brawls. Been too long

since we've had a good bandit raid." He better be careful what he wishes for!



The eight bandits that make up each bandit raid are fairly low-level and hopefully

won't succeed in massacring too many townspeople and completely depopulating your towns.



The bandits get reused by being resurrected and moved to where they need to be, so this

mod cannot create any PlaceAtMe savegame bloat.



If you get tired of waiting for a guard to wish for a bandit raid, you can trigger one

on your own by using this console code:



SetStage AABanditRaid 10



So if you are looking for a laugh or a bit of unexpected excitement at odd intervals,

then this could be a good mod for you.

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2. Installation

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Extract (decompress) the .esp and the .bsa to your Skyrim directory.

(It will be something like *Installation directory*\Skyrim\SteamApps\common\Skyrim\Data)

Mark the box next to "Too Long Since We Had a Good Bandit Raid.esp" in your mod manager.



Alternately, extract files someplace else. Then move the .esp and .bsa

to Skyrim\Data. Mark the box next to the plugin in your mod manager.

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3. Version History

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V 1.0 5/2/12 Initial release.

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4. Conflicts, Known Issues, and Troubleshooting

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This is a joke mod. I do not imagine that everyone will want to keep it active in their

load orders forever. Many people will probably just want to play it for a few days and then remove

it when the novelty wears off.

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5. Copy Status and Credits

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Credits: Bethesda for making Skyrim in an open format anyone can mod.



Copy Status: Public domain. Do whatever you like with this.

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