Thanks to modder NebuLa for Skyrim HD, which I used for the new furniture textures I made. Thank you for letting me use and modify your great textures! Much obliged! Thanks to modder raiserfx for letting me use his high quality cave lamp, chests, and metal textures and more as a base for mine. Thanks to modder Ancient76 for letting me use his higher-resolution textures from Skyrim Realistic Overhaul. Thanks to modder Langley for letting me use part of his Texture Shop textures. Thanks to modder pfaffendrill for letting me modify his texture from his great Jewels of the Nord mod. Thanks to modder tehx3n for letting me use his High Res Hawk Texture Replacement mod for my Hawk. Thanks to modder Gizmo for letting me edit his wood texture from Re-Defined Dungeons. Thanks to modder DoubleBrewski for letting me edit and include his Animated Dwemer Lifts mod. Thanks to modder xrayy for letting me modify his texture from his Better Ropes mod. Thanks to modder Corepc for reducing my textures, which saved me some time. Thanks to Mayang for the great free texture resources which I modified to use with several objects, such as both new barrels. http://mayang.com/textures/ Thanks to bgfons.com for the awesome metal sheet texture I used for the Tankard. Thanks to www.publicdomainpictures.net for the bird feather photo I used for the Quill. Thanks to NegativeFeedback for this gold texture used on my lantern: http://negativefeedback.deviantart.com/art/gold-leaf-texture-03-147395446. Thanks to smileys-4-eva for this blood texture used on my bloody lantern: http://browse.deviantart.com/?offset=96#/d3252et. Thanks to Johannes Schriewer (http://dark738.deviantart.com/) for his great metal nail photograph. Thanks to phoenixkeyblack (http://phoenixkeyblack.deviantart.com/) for his great Celtic Knot Carving image. Thanks to HHH316 for his metal texture. Thanks to ShadowRunner27 for his rough metal texture. Thanks to MaxTextures.com (http://www.mb3d.co.uk) for a few various textures. Thanks to Wikipedia for a few textures like the rabbit's fur. Thanks to KeReN-R on DeviantArt for some nice blood brushes (http://keren-r.deviantart.com/art/Blood-Brushes-20739863). Thanks to Outside the Fray for the great tree textures (http://www.outsidethefray.com/2012/10/19-tree-bark-textures/). Thanks to basictextures.com for the free textures. Thanks to wallpaper-kid.com for some wood textures. Thanks to plplecuyer for the multi-language translation Strings files. Thanks to cgtextures.com for various textures. Thanks to http://insightdesigns.co.uk for a scratch texture. Thanks to http://imgkid.com for a scratched film grain texture. Thanks to Esoterrickabod for various photos and carved wood image. Thanks to photos-public-domain.com for various textures. Thanks to http://www.texturepalace.com/ for various textures such as the scaffold bridge moldy wood. Thanks to http://www.myfreetextures.com for various textures such as the scaffold bridge wood edges. Thanks to http://www.freecreatives.com/textures/rope-texture.html for the rope picture I used for the Solitude Docks ropes. Thanks to SjoertJansen for SkyMills and pfaffendrill for the larger windmills idea. Thanks to dukefx for letting me use his Real Roads mod meshes for my bridges. Thanks to http://www.startextures.com for a wood texture. Thanks to http://hoodavirender.blogspot.com for a few textures like rusted metal. Thanks to Danrok from http://www.aoaforums.com for some metal textures. Thanks to http://texturify.com for some metal textures. Thanks to x0ne for pointing out the carriage and smelter meshes had bugged vertex color alpha values, which caused bizarre flashes when using ENB. Thanks to robiichan and Cronon for testing the XB1 Orange Marker fix test mod for me. Thanks to TES5Edit team and matortheeternal and his Merge Plugins script. Thanks to the whole NifSkope team over the years. Without their years of effort no-one would be able to edit .nif files! Thank you! Thanks to zilav for making NifScan, an awesome utility that creates a report of various Skyrim .nif format errors in mesh files. I used this starting with version 1.95 to fix a whole lot of mesh errors. Thanks to Anton0028 for making Nif Healer, a helpful utility to check for bad string names and missing NiTriShape names. Although SMIM didn't actually have any of these errors (good job me), but I still thank him for the utility. Thanks to ousnius for checking all my meshes with his custom Outfit Studio code to find NiTriShapeData blocks with missing Has_Tangents Vector_Flags. Also huge thanks to him for his essential SSE NIF Optimizer utility! Thanks to NifUtilsSuite by skyfox. Without this tool, I would have no way of editing Skyrim collision or viewing it to ensure accuracy. Thank you! Thanks to Thallassa for providing a link to a community Code for the Skyrim Special Edition Creation Kit Beta. Lastly (but firstly), thanks to Bethesda for creating awesome games with irksome flaws that we modders obsess over.

As of June 2017, users have permission to use SMIM assets freely in any mod. You can create any compatibility patches or add-ons that you want using SMIM stuff. You can upload SMIM to another site if you want. The only thing you can't do is repackage it and release it on the Nexus. Thanks to everyone for using SMIM.

Current Version: 2.08 - July 3, 2018



Thank you to those who have donated to me.

You make Nexus the best modding site around!

Want to know more? I wrote book about SMIM! Click the image below to read a larger version of "Initiates Guide to SMIM". It'll even boost your stats!

And thank you for voting SMIM as file of the month for March 2012. Very kind of you all!





My mod comes with a fancy installation script that lets you pick and choose which parts of SMIM you want and pick various texture options. Before requesting options please try the different options through Nexus Mod Manager!

Manual Installations and Other Notes





Other really great visual mods to complement SMIM:

See Changes tab for a full list of versions or see a per-file changelog by clicking the Files tab and viewing the changelog.

What is the performance hit?

What textures do your models use?

I don't like one of your 3D models or textures. How do I solve my issues?

Will you improve/fix a certain 3D model?

Why don't you just enjoy the game as it was made?

See Credits page for full list of credits.

Thanks to the whole NifSkope team over the years. Without their years of effort no-one would be able to edit .nif files! Thank you!

Thanks to NifUtilsSuite by skyfox et al. Without this tool, I would have no way of editing Skyrim collision. Thank you!

Bethesda for creating awesome games with irksome flaws that we modders obsess over.

Skyrim is the greatest open-world RPG ever created and includes fantastic 3D character and creature models. However, playing the game for even one hour made me notice Skyrim also contains many ugly 3D models. More precisely, there are quite a few low-polygon static meshes that comprise the architectural elements, clutter, furniture, and landscape objects.It would appear that while the artists devoted a large amount of time to create the races, creatures, armors, weapons, and major buildings, the more "boring" 3D models that make up the game world were severely neglected.Hence, this mod edits many 3D models to improve their appearance and to fix many of the ugly seams and other oddities. I started in February 2012 with the ultimate goal of improving about 500 of the worst offenders. In June 2014 750+ meshes have been completed; my goal has been exceeded! SMIM now includes over 15,000 placements of said meshes! In October 2016 900+ meshes are improved, with over 30,000+ placements! Cool.Still, SMIM still has more to do! Improving meshes takes a long time, and I'll release incremental updates to include new 3D models as I finish them.The Nexus Mod Manager (NMM) is recommended for proper installation. If you use NMM, just click the "Download with Manager" button and install!The Official High-Res DLC is OPTIONAL, but only a lunatic wouldn't use it. SMIM works PERFECTLY with this DLC. Just download the High-Res DLC from Steam and activate the .esps for it. Also download the Unofficial High Resolution Patch The Unofficial Skyrim Legendary Edition Patch is recommended (if you don't own all the DLC expansions, then use the Skyrim Unofficial Patch ). Install order doesn't matter since USLEEP is a BSA package meaning SMIM's loose files will always take precedence.If you use WATER (now part of The Ruffled Feather ) or Realistic Water Two (either recommended!), install one or the other AFTER SMIM and let it overwrite all SMIM files. If you use the Riften 3D ropes added in SMIM 1.90, make sure any water .esp file loads AFTER (below) SMIM in your install order or you may get minor water seams by the Riften docks.If you use SkyFalls and SkyMills (recommended), install it BEFORE SMIM and then let SMIM overwrite all files. Otherwise, one of the windmill fans will remain 2D.If you use Better Dynamic Snow (was part of The Ruffled Feather, now part of S.T.E.P.) (recommended!), follow its directions and pick which parts you want. His 2D fence conflicts with my 3D version, so don't install his. Make sure to install the Better Dynamic Snow SMIM option in his installer.If you use raiserfx's Ruins Clutter Improved (recommended!), install it first! Then let SMIM overwrite all Ruins Clutter Improved files! Otherwise, you won't get SMIM's fancy lantern or various Nordic ruins improvements.If you use rheadude's Ultimate HD Fire Effects , install it first! Then let SMIM overwrite all files!If you use kryptopyr's Complete Crafting Overhaul Remade or Tytanis' Jewelcraft , install it first! Then let SMIM overwrite all files!If you use anamorfus' Enhanced Lights and FX , install SMIM first then pick the SMIM Meshes installer option for Enhanced Lights and FX.If you use texture mods like Skyrim HD , install SMIM first, then the texture mods and let them overwrite the few files that might conflict with SMIM.If you use Mindflux's ENB Particle Mesh Fixes , let SMIM overwrite everything because SMIM already includes all his fixes.Manual installations are extremely discouraged since SMIM's folder structure is very complex. If you insist against all better judgment, you can download the SMIM archive and then extract the contents of the "00 Core" folder to "SkyrimData". That installs the base part of the mod.The other folders starting with numbers are optional features. If you want one of those options, extract the contents of the folder to "SkyrimData". Folders with the same number are either or, so only extract the contents of one of those folders. If you can't figure out all the numbering and folder descriptions, use NMM or Wrye Bash . Version 1.11 and above includes an .esp. Be sure to activate it.SMIM uses many SMIM-specific new textures that are included in the "textures-smim" folder to separate them from vanilla textures. These SMIM-textures always override any other texture replacers you are using. What this means is most of the meshes I edit will use MY textures, not those of other texture replacers you have installed. This isn't a big deal since my SMIM textures are designed to match well with the base game and other high-res texture packs. Just be aware that when using SMIM, you will have to use my textures for most SMIM'd meshes.Also, SMIM includes several edited vanilla textures (I fixed errors with them), which do conflict with texture replacers. You just have to decide if you want my fixed vanilla textures or your favorite texture replacer's versions. For example, if you install Skyrim HD first then SMIM, you'll get SMIM's fixed vanilla wood post texture. If you install SMIM first then Skyrim HD, you'll get Skyrim HD's wood post texture. None of this hurts your game. Just remember to generally install SMIM first and then texture replacers.For me, it is zero. In 2013 I was running a 3.3GHz i2500k Intel CPU with a nVidia GeForce 680 with no performance hit. Users with slower machines may take a hit. I have no interest in making low-polygon models. Every model I've included is more detailed than vanilla. A few of my meshes are a LOT more detailed, some even overkill perhaps. Maybe I'll go back and reduce polygons at some point. For now, try my mod, note where your FPS drops (if anywhere) and manually delete certain of my meshes if you desire.I use the default vanilla textures whenever possible so that texture replacers will work fine with my mod. However, some models require me to make custom textures to fit my new awesome 3D models. In this case I use my judgment to decide which texture source is best: vanilla, Skyrim HD, or a new custom-made texture by me. What this means is you can't simply use a texture replacer to replace textures for my objects. But all my non-vanilla textures are quite high-resolution. See the texture replacer section above for more information.Well, if you don't like a certain 3D model I've included, you can delete it manually either before or after installation. You'll have to find it yourself and remove it. If you don't like my textures I'm afraid you're stuck with them since other texture replacers won't work for most of my 3D models. If you ask nicely I could perhaps make an alternate texture more to your liking.Maybe, post in the comments and tell me what you want fixed and why. But don't post spoilers!Because I'm OCD. I notice seams, low-polygon models, and other offenses to good artistic design. It's my burden really. I wish I was ignorant of all this, but alas, I know too much...