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My Merc has death from above and sweeping fire, the latter which I can pretty much spam.

My Sage has ground quake which I can spam.

My operative has rapid fire or whatever its called that used to need tactical advantage but seems to be 15 energy now which I can just spam.



All of the above are possitional so I can place them to catch as many of the enemy mobs as possible. When the aoe is centered around me and I have to be avoiding circles or death or chasing mobs or getting into position its much harder. All the while building resources I just don't think you understand how this plays.



As for the new set bonuses they are worse than what we had, For carnage spec having the 6 piece bonus only benefit vicious throw which needs to be on a proc or the target under 30% health to use makes it less than optimal. It would be much better to see a proc that benefited massacre or devastating blast. Though I would much prefer an across the board improvement to dps.



Given the placement of Mara/Sents in the ranked leaderboard



http://www.swtor.com/leaderboards/sentinel-marauder



would it be possible to comment if mara/sents in general are performing as designed and that the combat team do not believe that they should be able to make it into the top 100? Eric came and told us that Mara/sents were the best class in PvP and their involvement almost guaranteed a win is this still the case? Or is it fighting against a team that has a mara/sent in it that almost guarantees a win?



Cause I was just in a raid group with my carnage spec Mara as part of a guild run and it wasn't fun. I'd happily take your advise on learning to play cause as it stands working as hard as anyone else and having to be carried by the rest of the team is getting old. And nothing we have seen in the 3 posts today makes me think anything is going to change. John I don't know where you are getting your data from but AOE is far more difficult on a mdps than on a rdps and far far more difficult if you have to keep using a single target attack to build res courses to fuel aoe attacks.My Merc has death from above and sweeping fire, the latter which I can pretty much spam.My Sage has ground quake which I can spam.My operative has rapid fire or whatever its called that used to need tactical advantage but seems to be 15 energy now which I can just spam.All of the above are possitional so I can place them to catch as many of the enemy mobs as possible. When the aoe is centered around me and I have to be avoiding circles or death or chasing mobs or getting into position its much harder. All the while building resources I just don't think you understand how this plays.As for the new set bonuses they are worse than what we had, For carnage spec having the 6 piece bonus only benefit vicious throw which needs to be on a proc or the target under 30% health to use makes it less than optimal. It would be much better to see a proc that benefited massacre or devastating blast. Though I would much prefer an across the board improvement to dps.Given the placement of Mara/Sents in the ranked leaderboardwould it be possible to comment if mara/sents in general are performing as designed and that the combat team do not believe that they should be able to make it into the top 100? Eric came and told us that Mara/sents were the best class in PvP and their involvement almost guaranteed a win is this still the case? Or is it fighting against a team that has a mara/sent in it that almost guarantees a win?Cause I was just in a raid group with my carnage spec Mara as part of a guild run and it wasn't fun. I'd happily take your advise on learning to play cause as it stands working as hard as anyone else and having to be carried by the rest of the team is getting old. And nothing we have seen in the 3 posts today makes me think anything is going to change.