Dread Fighter (Fire Emblem) v1.0

Fighter Subclass

Iron Will

innate (3rd level)

Damage received from magical attacks is reduced by 1d4. this changes to 1d6 at 10th level & 1d8 at 18th level.

Dreadful Aura

7th level. As an action you can emit a dark aura from your body. Creatures of your choice within 10 feet of you must succeed a wisdom saving throw of dc 15 or become frightened. This aura extends to 20 feet at level 18.

Clarity

10th level. You have advantage on saves against Charm, Fear, & Blind. Additionally, after you save from one of these effects, you become immune to it for 24hrs.

Duelists Blow

15th level. If you hit an enemy with an attack, that enemy has disadvantage on the the next attack they make against you.

Aggressor

18th level. When attacking an enemy, you can add double your proficiency modifier to the attack roll. Additionally, you can add an extra 1d10 to damage rolls.

Affliction

20th level. When hitting a creature with a critical hit, it must make a constitution save of dc 16. On a fail it is afflicted with a random status ailment from the following: Charm, Blind, Deaf, Paralyzed, Poison or Stun. You can choose to take Affliction or Extra Attack 3 upon reaching level 20.

Roll 1d6 to determine which status get inflicted

1 charm 2 blind 3 deaf 4 paralyzed 5 poison 6 stun