General

Toys Event Quest Roll dice, complete quests, and join “The Kid” on a board game adventure in the Nexus for awesome rewards!

Authentication Screen ​The authentication/login screen has been updated with more login options and will enable future security improvements



Art

Stitches has received several updated effects and animations to match his gameplay updates.

Sylvanas has received several updated effects and animations to match her gameplay updates.

Battlegrounds

Volskaya Foundry

Channelling to enter the Triglav Protector is no longer interrupted by damage. NOTE: This change has been live as of the week of November 19



Developer Comment: While not a bug, the interaction between Orphea’s Eternal Feast and the Triglav Protector was too strong and could negate an entire objective without any opportunities for counter-play attached to it. This also highlighted an inconsistency with the battleground where a team could spend all their resources winning the objective but find themselves unable to actually use it under certain circumstances so with this change, we’ve addressed both issues.

Design

Armor

Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change: Anub’arak Nerubian Armor (W) New functionality: Increase the Spell Armor granted from Harden Carapace by 20 (to 60) The Butcher Enraged (Passive) Armor increased from 15 to 25 Chen Purifying Brew (Trait) Spell Armor increased from 30 to 40 Untapped Potential (R) Armor increased from 50 to 60 Diablo Sacrificial Soul (Q) Armor increased from 20 to 25 Armor at max Souls increased from 40 to 50 E.T.C. Rockstar (Trait) Armor increased from 20 to 25 Show Stopper (Q) Armor increased from 15 to 35 Gazlowe Robo-Goblin (R) Armor increased from 30 to 40 Lt. Morales Safeguard (W) Armor increased from 25 to 30 Trauma Trigger (Passive) Armor increased from 30 to 40 Nova Anti-Armor Shells (Passive) Physical Armor shred increased from 10 to 15 Raynor Bounty Hunter (Trait) Armor increased from 5 to 10 Rexxar Hunter-Gatherer (Passive) Armor increased from 10 to 15 Tassadar Khala’s Light (Q) Armor increased from 15 to 20 Tyrael Defense of the Angels (Active) Armor increased from 40 to 50 Uther Devotion (Trait) Armor increased from 15 to 25 Valeera Smoke Bomb (R) Armor increased from 25 to 30 Zul’jin Amani Hide (Active) Armor increased from 10 to 15



Catapults

When a team destroys a Fort, they’ll now gain a Catapult in every 3rd Minion wave. NOTE : In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses.



Experience Changes

Removed all Experience earned from destroying a Fort or Keep

Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience NOTE: Towers of Doom is exempt from all Experience and Catapult changes.

Decreased Experience earned from destroying Towers by 50%

Passive Experience gain increased by 15%

Increased Experience gained by defeating defending Mercenaries by 100% ​Hanamura Temple and Volsksaya Foundry Item Camps are excluded from this change.

Laning Mercenary Experience Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.



Developer Comment: Thank you so much for all of the feedback regarding the 2019 Gameplay Updates. While there is still a lot of community speculation about the outcome of these changes, there has been a resounding amount of concern about the loss of Fort and Keep XP. We agree that the complete loss of XP from Forts and Keeps may reduce the incentive to kill them to unhealthy levels, especially at higher levels of play. In response, we have reintroduced XP to the structures in a way that will reward players for taking them early while granting a gradual increase in power instead of large bursts. This should reinforce our goal of making matches closer while also rewarding teams for destroying enemy structures as quick as possible.

Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.

Mercenaries

Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite. Elite Mercenary Camps are Unstoppable & Unbribable



Unit Radii

The unit radius values for most Heroes has been reduced by 5-15%

Developer Comment: In an effort to improve visual clarity when many heroes are on-screen, we’ve updated the art for the Hero Ring displayed underneath heroes. To reinforce this effort, we’ve also done a pass on the Unit Radii for all heroes. We understand that these radius adjustments will have a minor but intended impact on landing and dodging abilities, and as a result, felt that the 2019 Gameplay Updates were the best time to make these changes.

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