So you ask yourself that question, what’s going to kill you, when you start DayZ. It’s filled with curiosity, and a sense of adventure; without the normal consequences, death can suddenly take on a certain morbid entertainment value when you know you’ll just wash up on the shore of Chernarus once again, looking to cheat the reaper for a little while longer. It’s what takes the wind out of the sails of the argument that DayZ is abhorrent, nothing but a murder simulator for sadists and the perverted. Yes, the things you can do, in the context of reality, are terrible, but when interpreted through the lens of a virtual space, you’re provided with an opportunity to experience the things you’d never want to in reality. It’s a form of escapism, to be trapped and robbed.