The game has been out for a while now and has put on a show on global scale. People seem to have variety of opinions about the game and controversies have been deriving regarding how the new Blizzard’s MOBA will take an impact on the masses. Some have been bestowed with the open BETA of the game and Kill Ping shall now present some analysis based over the opinion of others.

Try them before you buy them

Most of the MOBA’s tend to follow free-to-play model with micro transactions. If luckily, the content that you crave for is available, you will have to grind your way in, invest in hours of play time, and try your luck out of 10000 games to be rewarded for one of the mythical items and aesthetic enhancements.

Heroes of the storm may appear as an expensive game which may follow micro transactions or probably rather expensive investments over heroes or skins you want to play with. But at the same time it follows a model that lets its audience play with heroes so that they may choose after playing them for a while and reassuring themselves with a promising feel before they can buy it. The “Try it out” button in the game puts you into a simulation area where you may practice with the hero and see if it best suits the type of game play you have.

The feature totally makes sense out of it and makes one question to all the other MOBA’s out there that why they haven’t implemented the same procedure for their co-existing buy/sell method.

Heroes are much more creative

Blizzard has a long track of excellence in creating a fine lore for each of their franchises (Diablo, Warcraft, Starcraft). It was not long before after the sequel release to these titles, fans started to pay a lot more attention to the story line and got deeply involved with the character’s personality. And so Blizzard created plenty of inspirations and fan following for their characters, interests apart that people had for their titles.

With the announcement of Heroes of the Storm, one thing came clear to Blizzard. They couldn’t create a better MOBA with new characters and new story line and used the existing characters to enter competent and yet soon to be saturated MOBA market. Heroes of the storm has emerged the MOBA market that will keep Blizzard fans content to their game and will eventually attract more MOBA lovers to it.



A good example is of Arthas, It’s fascinating to see the Lich King again once after the famous expansion of “World of Warcraft: Wrath of the Lich King”. I would definitely add that Lich King is considered as one of the favorites for many just because of the wisdom and thrill that his existence has brought to the Warcraft series.

Different maps means different experience

Every match feels distinct from the one previously played because of the different type of map structures the game has. Unpredictable game play is often encountered and it is not necessary that your type of play will show persistent results. We can witness variety in core set of levels which adds a flavor to the game and keeps the players excited to adapt to the changes each map brings.

Each map has its own unique content to offer. For example you may have to fight ogres to convince them to fight them on your side, their attack is siege oriented and will help destroy gates and towers. Then we have variety of different objectives from bribing skeletons to fire cannons on enemy base to summoning a spider by collecting gems to fight by your side.

Short but always content!

At a given time of 25-30 minutes you would feel that the game prolonged for a while in Heroes of the Storm. Majority of players from other MOBA games find it hard to adjust to this new game but as for those who have, they have their own story to share. Players have reportedly jotted down number of pros the game has for its shortened match time intervals.

First reason being, it’s easier for you to end up quarry between you and other players who don’t seem to get along well in that particular match. Most likely you would just rush in to end the game early on if you come across players who do not cooperate.

The second reason is pretty obvious, yet most of us have it at the back of our mind. This will make you grind less, unlike those games who would only enable certain features or enabled sets, Heroes of the storm will let you play more games at much less time. Imagine playing 4-5 games of Heroes of the storm when you know you can only play 2 matches of League of legends or Dota 2, you will feel accomplished since you will be able to pull off more results in less time.

MOBA for players who hate & love MOBA

As claimed by experts, Heroes of the storm is a MOBA for those who love and hate MOBA. Hate? Yes because it does not carry characteristics which needs a lifetime expertise to be good at it, from one point of contact I would say “farming creeps to earn gold”. The game is inclined more towards intelligent play with a crisp of wicked sick environment. Well few things will still only be assessable once the game is out on its premium state because that’s when we know if this new MOBA be able to slay the strong existence of Dota 2 and League of Legends or will it be devoured by these giants.





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