How To Pointer Scan Faster (Like a Boss Edition)

Use 1 pointermap Define last offset Use Value instead of address scan Define base module address range Restart Game + rescan until you get diminishing returns

If you create a pointer map, you only have to do it once per game update. all subsequent pointer scans, you use this pointer map. In this way, it just scans the pointer map instead of memory, which is about 10x faster and will result in more reliable pointer results. It bruteforces the pointers for you, so you don't have to find them manually. It's automatic. I would think that by watching this video you would understand this. I thought the purpose of pointer maps was obvious but maybe I did not explain that.Doing "find what accesses" on a large game with a 5 level pointer can be a huge pain in the ass. Pointer scan makes it easy.2 Methods Traditional & Multiple PointerMaps===============================================Results of this method:36000 = Results with default settings32000 = Results with base module defined2000 = Results with base module + last offset defined2000 = Results with pointermap140 = Results after restart + rescan118 = Results after second restartResults = Innacurate, slow and annoyingExtra: getAddress('EoCapp.exe') + getModuleSize('EoCapp.exe')==================================================Generate 1st pointer map, label it PointerMap1For each variable you want to find a pointer for, place the variable in the cheat table.Label them PointerMap1Close the game, re-open it.Genereate 2nd pointermap, label it PointerMap2For each variable you want to find a pointer for, place the variable in the cheat table.Label them PointerMap2Now do a pointer scan for your variableSelect Saved pointermap #2Compare against Saved Pointermap #1 and select the address from the 1st pointer map for each variableDefine your offset if you know itInstant ~40 results! Like a boss.