



Public beta 2 of Brutal Half-Life. Still needs lot of work but it is stable enough for a release. I will continue adding more features in future versions.

Changelog:

Added:

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-Chapter selection map

-4 new maps based on classic FPS

-New weapons:

-Fists

-Desert eagle from Opposing Force

-Hyperblaster from Quake 2

-Plasmarifle from Doom

-Rocket launcher from Quake 1

-Dual weapons:

-Glock

-Mp5

-357

-Desert eagle

-Different fluid forms for blood:

-Splashes, drips and streams

-Player and monsters bleeding out (player bleeds in hard mode or when no HEV)

-New weapon animations

-Fire

-Aiming with the sights

-New physics reactions for some weapon attacks

-New head gore variations

-Barney can carry more weapons

-Some AI improvements

-Dead HEV dismemberment

-Weapon recoil

-Small camera movements

-No-HEV hands

Changed:

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-Now you can spawn infinite monsters in Zoo

-Realistic agony sounds

-Now the silencer for the glock only attaches when you take it from hassasin (or world silenced glock)

-Unlimited allies can follow you now

-Returned crowbar decals and reedited bulletholes

-Changed beheading sound and its behaviour

-New skills balance

-Blood decals changes

-Improved rocket trails

-Kick behaviour

-Ground-dying animations now have an end

-Changed burnt and hurt skins behaviour

Fixed:

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-Hornet crashes

-More visible crosshairs

-Finished islave, alien grunt and controller skins

-Now m249 view model decrease bullet rounds like in opposing force

-A lot of other additions, changes and improvements...