Roguish Archetype: Soldier

You have trained extensively with a complex mechanical apparatus called Three-Dimensional Movement Gear (3DMG), which enables you to maneuver in three dimensions. With the 3DMG, you are are capable of unparalleled mobility, as long as you are in an environment that is conducive to it.

Restriction: Humans Only

Only humans can choose this roguish archetype, because they are the only race with the unique combination of mechanical innovation and suicidal recklessness to use such a dangerous apparatus.

Your DM can lift this restriction to better suit the campaign. However, he or she should be aware that this roguish archetype is balanced with human characters in mind, and that certain races may be too powerful when combined with the benefits of this archetype. As a result, playing a non-human requires careful consideration from your DM.

Three-Dimensional Movement

When you select this archetype at 3rd level, you learn to use Three-Dimensional Movement Gear. You also gain proficiency with tinker's tools.

At the start of your turn, you can activate your 3DMG as a bonus action. Until the end of your turn, you gain the following benefits when you are not wearing armor:

You gain a flying speed of 60 feet.

If you move at least 30 feet in a straight line toward a creature and hit it with a melee weapon attack, you can use your Sneak Attack against the target even if you do not have advantage against it or if no enemy of the target is within 5 feet of it. All the other rules for the Sneak Attack class feature still apply to you.

Creatures have disadvantage on opportunity attacks against you.

Your 3DMG can only be used to gain vertical movement when there are objects, structures, or creatures of sufficient height and weight to anchor onto, such as trees, buildings, or creatures that are Huge or larger. If you try to anchor onto a target that is too small or too light to support your weight, the anchors fail to take hold and you begin falling.

The 3DMG's anchors are capable of attaching to nearly any form of organic and inorganic material, except crafted metal. If you try to anchor onto a target that is made of crafted metal or a creature that is wearing it, the anchors fail to take hold and you begin falling.

You fall if you end your turn in the air unless you are within 5 feet of an object, surface, or creature that you are anchored onto. If you are anchored onto a creature and the creature moves, you automatically move with it. This movement does not provoke opportunity attacks. You can unanchor yourself from something at any time (no action required) but you will fall if you are still in the air.

Only certain types of weaponry can be used with your 3DMG effectively. When you activate your 3DMG on your turn, you have disadvantage on any attack you make that is not a melee weapon attack with a light melee weapon.

Your 3DMG is a specialized piece of equipment that requires a thorough understanding of the mechanics at work in order to operate it. See the "Three-Dimensional Movement Gear" rules on the next page for more details.

Bird In a Cage When using your 3DMG, your flying speed is limited in height by what is around you. You can only go as high as your surroundings.

You excel in urban environments, interiors with high ceilings, or other locations where there are structures that are tall enough to provide you with opportunities to gain vertical movement. However, in open spaces or enclosed areas where there is no room to maneuver, you are effectively grounded.

It is important to keep in mind this limitation to your movement for the sake of game balance.

Art: Hajime Isayama, author of Attack on Titan

Dedicate Your Heart

At 3rd level, you select one of the three branches of the military to serve in and gain benefits that reflect the role of your chosen branch.

In campaign settings where the use of 3DMG is not associated with any particular organization, the three choices may instead reflect the player character's ideal regarding the importance of absolute authority, physical security, or personal freedom, respectively.