V1.3.1.2

Changes and Additions

Redesigned and reverted some levels in Chapter 9 after community feedback

V1.3.1.1

Changes and Additions

Speedrun Timer continues running while using Dash Assist

Redesigned and reverted some levels in Chapter 9 after community feedback

V1.3.1.0

Changes and Additions

Added Dash Assist to the Assist Mode options (note: not yet localized)

Final dialog in Chapter 9 plays after 50 deaths instead of 12

plays after Various small level-design changes and fixes throughout Chapter 9

Bug Fixes

Fixed Golden Strawberries spawning in Chapter 9 before you have completed it

spawning in before you have completed it Fixed The File Slot turning Golden when you have 201 Strawberries, instead of 202

Fixed bug where the Puffer Fish disappear when they're crushed between walls

Fixed bug where exiting a dream block wouldn't always activate wall springs

Fixed Spawn bug where the 2nd Checkpoint in Chapter 4 would place you at the wrong position

Fixed missing Madeline sprite for when she changes direction when she has no backpack

The death warp in Chapter 9 before the Moon Berry only moves Strawberries, which fixes a bug with Keys

Fixed a frame-perfect bug with Tween caching which was causing a bug when picking up the Glider or Theo . This potentially also addresses other obscure and rare bugs, like the File Slots not appearing.

. This potentially also addresses other obscure and rare bugs, like the File Slots not appearing. Fixed a word-wrapping bug in the Journal in Italian

Fixed grabbing a Dream-block on-exit when the game is running at high speeds in Variant mode

Can no longer hide the HUD in the Farewell ending Cutscene, which caused an empty room to be displayed

Fixed the in-game Variants Menu option still having a "BETA" tag in English

macOS: Fixed bug where the main thread wouldn't exit gracefully when quitting the game, causing a crash

Linux: Updated SDL FMOD binaries to fix a potential race-condition crash when starting the game

V1.3.0.0

Please Welcome:

Chapter 9: Farewell

Changes & Additions:

Small level updates to CH5 and CH6 B-Sides

Made in-game Checkpoint icons more visible

Updated the visual design of the creature Barriers in Chapter 5

Cassette Block visual pattern is slightly different for each color

Optimized loading on Consoles to reduce startup time

Using Cheat Mode makes Golden Strawberries always available in the C-Sides

Added "Other You" Variant that lets you play as Madeline's reflection

Vertical Wind now has a Sound Effect

UI Design Changes:

Added a Stamp for collecting 8 Cassettes

Added a Stamp for completing Chapter 9

Made the "Full Clear" icon more subtle

Added a short hint when "Return to Map" is selected, to better explain what it does (thanks @0x0ade). It also shows the picture of the furthest checkpoint you've reached.

Return to Map and Restart Chapter's sub-menus are no longer titled "Give Up"

Assist Mode description text modified (thanks @halfcoordinated & @Kathy_E_J)

Assist Mode, Variant Mode, and Cheat Mode File Slot icons changed from Stamps to Tabs

Assist Mode Skip no longer moves the camera to the next chapter before unlocking it

Option Menu items don't auto-wrap (must press the up/down button)

You can now skip the Overworld Stat tallying by pressing Start / Enter, regardless of the Speedrun Timer mode

Changed some Keyboard button images to use icons instead of text, for non-English speakers

You can store a "Default File Name" by holding RT and LT when you Accept on the renaming screen, or by pressing CTRL+S. All new files will then default to the given name.

Chapter Timer (IL Timer) no longer hides during cutscenes and visually behaves the same as the File Timer (with the exception of Chapter-Complete, where it will hide after 3s)

Removed Full Clear File Stamp

Language Updates:

Redid the Japanese Localization (thanks 8-4)

Updated the German Localization (thanks shloc)

Added a unique Japanese File-Naming screen

Added Korean Language

Fonts are now only loaded when the language is in-use, instead of always being in memory

Bug Fixes:

Fixed rendering red boosters at a floating position, causing small visual bug on some computers

Skipping level stat-tally doesn't show a visual effect on stats that are unchanged

Fixed upward dash corner push-around not working with the Super Dash Variant

Fixed rendering bug where Madeline's dash trail could face the wrong way

Fixed bug where the player would play her idle sound effects while using the Lookout

If the player name can't be displayed in the current language (ex. it has Japanese characters but the player is now playing in English), it displays her name as "Madeline" instead of nothing.

Fixed bug where you could pause while interacting with the PICO-8 console in Chapter 3. This could cause crashes if you Restart.

Fixed bug where 1-UP sound would only play on the first 1-UP. It now plays on each consecutive one.

Fixed small background visual bug in Ch1 B-Side where you could see past the bottom

Fixed a crash if you die while interacting with a Lookout

Fixed bug where you could interact with a Lookout that was a tile above you

Fixed soft-lock if you manage to start a screen transition while also interacting with a Lookout

Fixed Hazards not always attaching themselves to moving platforms if the hazard also overlapped a wall when entering a level from a save-file.

Fixed bug where you weren't always able to grab a dream block as you exit it, if you're playing over 100% game speed.

Fixed soft lock if you die on the last frame of collecting a Crystal Heart

Fixed conveyor belt ambient sounds in Ch8 not always playing properly

Fixed bug where you could lose Strawberries in 2A if you skip the Payphone conversation without collecting them

Fixed getting stuck in a wall in Ch5 if you skip a cutscene while Madeline is at a weird height

Can no longer wall-jump off invisible screen barriers

IL Timer now properly shows more than 24 hours

Theo Crystal wouldn't always bounce off red spikes due to a float precision error on some operating systems / versions of the game

Fixed bug in Chapter 2 where you could miss the Instagram Filter if you left and re-entered the room between conversations

Fixed bug where the Prologue bridge would keep rumbling in Assist Mode if you let the bridge fully collapse

Fixed bug where the Pause menu wouldn't scroll or fade properly if you pause during the slow-motion section of the Prologue

Fixed various Sound fade-in bugs with Chapter 8 Conveyor Belts and Fireballs

V1.2.6.1

Changes and Additions

Rolled back holdable regrab delay as it wasn't meant to affect current strats (0.25s -> 0.10s)

V1.2.6.0

Changes and Additions

C-Side Chapter rebalancing

Chapter rebalancing The Prologue Dash cutscene is skippable

Options menus with more than 2 items now wraps

If the Speedrun timer is on, stat-tally after returning to the map is skipped

Increased the delay after you release a holdable item before you can pick it up again (0.10s -> 0.25s)

Bug Fixes

Fixed negative floating-number parsing in some rare places if the user has a different OS region set

Theo Crystal interacts with side-springs properly

interacts with side-springs properly Keys interact properly with multiple nearby Lock-Blocks (ex. can't unlock more than one)

V1.2.5.3

Changes and Additions

Added "Community" Section to the Game Credits

Added Version Number to Epilogue screen when Speedrun Timer is enabled

Bug Fixes

More Hiccup behavior fixes

behavior fixes Fixed Shorthops being impossible while Hiccups Variant is enabled

Hiccups randomization is now seeded based on level

V1.2.5.2

Changes and Additions

Rolled back dash cooldown change (cooldown is back to 0.20s)

Hiccup interval is now randomized from 0.12-0.18s and causes rumble

The player-controlled Seeker now obeys the Invisible Motion variant

Bug Fixes

Fixes some bugs with hiccups triggering during uninteruptable actions, and playing sounds incorrectly

triggering during uninteruptable actions, and playing sounds incorrectly Fixed a missing spawn point in a 1-B level

V1.2.5.1

Bug Fixes

Fixed being able to get ultra speed from mashing down-diagonal dashes on flat ground

Fixed not being able to Super Wall Jump at the end of a Super Dash , with the Super Dashing variant enabled

V1.2.5.0

Changes and Additions

Added Variants Mode! A collection of special options to change the rules of the game , unlocked after completing the C-Sides . Activate Variants Mode on the File Select menu

, unlocked after completing the . Activate on the File Select menu Reduced the dash cooldown, ie the time after dashing before you can regain your dash (0.20s -> 0.15s)

When playing with the speedrun clock enabled, Chapter Complete screens will now show the Variant or Assist mode stamps if they are active, as well as the version number

or Assist mode stamps if they are active, as well as the version number Spikes on rhythm blocks are now visible even when the block is inactive, and are colored to match the block

Removed an invisible ceiling from a level near the end of Core A-Side

The player can now press the grab button to trigger blocks (such as falling blocks or zip movers) that are beside them, even if they are out of stamina or the No Grabbing Variant is enabled

Bug Fixes

Fixed a bug where Madeline would keep the "running against wind" animation after wind has stopped

V1.2.4.1

Changes and Additions

Reverted strawberry change from patch 1.2.4.0

V1.2.4.0

Changes and Additions

Collecting a Red or Gold Heart now stops the File Timer so players don't have to "Return to Map" on B and C Sides to save time.

now stops the File Timer so players don't have to "Return to Map" on to save time. Chapter 4 early Strawberry level design fix

Bug Fixes

Hitting two "back" keys at once no longer resumes the game without closing the menu (known as "menu storage")

Spinning Spikes had an internal error with their starting direction that is now fixed (has no effect on official Celeste levels)

Fixed Missing Chapter 4 B-Side Checkpoint marker in the level background

V1.2.3.2

Bug Fixes

When dashing with a Red Bubble, the player direction is now set to the direction of the dash

Fixed soft-lock in Chapter 8 B-Side

V1.2.3.1

Bug Fixes

Fixed being able to super wall jump off of any wall with horizontal spikes

Fixed a crash if you die before the Chapter 6 Boss introduction cutscene starts

V1.2.3.0

Changes and Additions

Seeker respawn explosions can now trigger touch switches

can now trigger touch switches Added 1 pixel (4->5) to distance player will wiggle to avoid bonking on a ceiling corner, but only when she is dashing straight upward

Added 2 pixels (3->5) to maximum distance from a wall that the player can wall jump, but only when she is dashing straight upward

Journal can now always be opened in Cheat Mode , even if no Chapter A-Side has been completed

, even if no Chapter A-Side has been completed Beating a chapter with all collectibles should always now register a full clear, even if you didn't start from the beginning (but you will still need to start from the beginning to register speedrun times)

V1.2.2.6

Changes and Additions

Strawberries now automatically collect if you complete a chapter and skip the cutscene before their collect animation plays

Increased a Chapter 1 level's ceiling by 1 tile (first level right of the first checkpoint)

Bug Fixes

Skipping Chapter 6 intro cutscene while the picture is open now properly closes the picture

Fixed a textbox occasionally appearing over the Epilogue picture if the cutscene is skipped

if the cutscene is skipped Some Chapter 7 B-Side jumpthrough platforms had the wrong texture

jumpthrough platforms had the wrong texture Ice Blocks in Chapter 8 sometimes moved in the wrong direction if you buffer climb jumped off them

sometimes moved in the wrong direction if you buffer climb jumped off them Potential fix to "Default Particle" sometimes being 2px big instead of 1px if the graphics device was reset

V1.2.2.4

Changes and Additions

You can now perform a climb jump from the Dash state, just like from the Normal state

Made minor changes to spike positions in Chapter 7 C-Side

Made the Speedrun Timer always use the English font. Increased size of Milliseconds from 0.5 scale to 0.7

Dashing upward diagonally doesn't have frame delay before you can super jump

You can now hyper jump from coyote time

from coyote time Some small detailing changes to Chapters 7 and 8

Removed "Inactive Sleep Time" so that the game doesn't reduce framerate when unfocused

On Desktop, Backups are now saved into their own folder and not stored on the Steam Cloud

If the game is unable to write to the save file, it adds the exception to the error_log.txt

Added an option into the Settings file to allow users to turn on "FMOD Live Update", for when the FMOD Studio project is released

Bug Fixes

Fixed some player spawn locations in Chapter 5 B-Side, Chapter 7, and Chapter 3 C-Side

Fixed bug where you could only have 15 strawberries following you at once

Falling Blocks now start falling again if the object they land on also falls or breaks

Chapter Timer doesn't start until after the beginning cutscene is over

Fixed bug with Mountain Vertex Buffer being disposed at an incorrect time

Can no longer get stuck inside the floor of the Chapter 5 Mirror Curtain

Fixed crash during the Feather minigame if your monitor was larger than 4096px

Fixed missing invisible barrier in Chapter 5 B-Side

Fixed perfectly-buffered hyper jumps counting as super jumps

Fixed wall jump taking precendence over hyper jump

Pushing Animation didn't have step sound effects

Fixed bug where if you started a new file in Russian, and then switched your langauge back to English, the player's name would no longer draw

Fixed where if you moved too quickly into an adjacent room with a Temple Gate, the gate could close on you

Fixed some typo's in Simplified Chinese

Fixed bug where the achromatic aberration effect was only applied if "Photosensitive Mode" was turned on

V1.2.1.0

Changes and Additions

Breaking Change: The Chapter timer no longer pauses during deaths, cutscenes, and in-game menus. Previously it was possible to exploit the timer by retrying on some screen transitions, which we didn't feel was a fun way to play. Unfortunately due to this change Speedrun times for single-chapters will be cleared. We decided it was best to make this change now while the game is still early in its speedrun life.

The Chapter timer no longer pauses during deaths, cutscenes, and in-game menus. Previously it was possible to exploit the timer by retrying on some screen transitions, which we didn't feel was a fun way to play. Unfortunately due to this change Speedrun times for single-chapters will be cleared. We decided it was best to make this change now while the game is still early in its speedrun life. Menu text does not flash when selected if Photosensitive Mode is enabled

Quick Restart hint only displays if you go to it through the Menu

Assist Mode speed option no longer affects the game speed during player deaths or cutscenes

Bug Fixes

Fixed thread loading bug for the Chapter 7 intro vignette

Fixed rare division by 0 which caused the player speed to be NaN, resulting in a crash when wall-jumping

Fixed Madeline's hair being the wrong color on the Mountain Overworld when you exit Chapter 7, The Epilogue, or Chapter 8

V1.2.0.0

Changes and Additions

Options Changes

Added an option to disable screen shake

Rumble strength can now be adjusted to “100%”, “50%”, or “OFF”

Assist Mode can now always be toggled on and off from the file select menu

Progress page in the Journal now shows total time played, instead of sum of chapters (so it includes the Prologue and Epilogue time, same as the file select menu)

Added a “Quick Restart” function, for faster Chapter Restarts. Hold both shoulder buttons and press the pause button on controllers, or press R on keyboard.

Speedrun Timer

Timer is no longer hidden during player death

Timer stays paused during Chapter 7 flying sequences

Added a new Timer mode that shows your File time. This also displays file time on Chapter Complete screens

Credits and Epilogue Complete Screen no longer count towards File Time

General

You can now skip the intro credits on the Desktop version of the game, though a loading icon will be displayed until the game is ready

Reduced hitstun time when collecting a refill gem (0.10s -> 0.05s)

Reduced the time you have to duck on the white block in Chapter 4 to activate it

on the to activate it The giant eyeball shockwaves no longer push Madeline while she is dashing

no longer push Madeline while she is dashing Added milliseconds to file select playtime display

Golden Strawberries now collect immediately when the Chapter is considered Completed

now collect immediately when the Chapter is considered Completed Assist Mode speed no longer affects Cutscenes or Deaths

Level changes

Prevented a lame unintentional skip in the last level of Chapter 7 C-Side

Fixed some camera issues in Chapter 2 C-Side

Rebalanced Chapter 5 C-Side

Added a glowing light to the exit in the last Badeline chase level of Chapter 2

level of Chapter 2 Made adjustments to some levels to finetune difficulty

Made adjustments to some level decorations to improve readability

Cutscene changes

Made more use of Madeline’s startled animation (ex. When she first meets Mr. Oshiro)

Made timing adjustments in Chapter 6 old lady cutscene, for comedic effect

cutscene, for comedic effect Skipping the 2nd cutscene in Chapter 6 puts you directly to the Lake checkpoint

Player Physics

Increased the maximum distance that Madeline will shift to avoid solids when exiting a Dream Block (4 pixels -> 5 pixels)

Changes to explode-launching Madeline (caused by Bumpers and Seeker respawn shockwaves ): Previously, Madeline’s x-axis launch speed was multiplied by 1.2 if her x-axis input was neutral or in the same direction as the launch at the moment of impact. Neutral inputs will no longer grant the launch speed bonus. X-axis input must now be in the same direction as the launch at the moment of impact.

):

Bug Fixes

Fixed several issues with checkpoint polaroid UI:

Chapters 1 and 6 cassettes were listed under the wrong polaroids

Chapter 8 cassette was not listed under any polaroid

Localization Fixes

Fixed dialog typos in Chapters 1 and 3, in Japanese

Fixed capitalization on German and Russian language titles

Fixed Assist Mode On/Off text being inverted in Brazilian Portuguese

Cutscene Fixes

Fixed Mr. Oshiro sometimes letting you talk to him on the wrong side, making the dialog portraits inaccurate in Chapter 3

Fixed missing dialog cue in Chapter 6 campfire cutscene

Madeline now faces the right way if she interacts with Theo’s phone from the left side in Chapter 5

from the left side in Chapter 5 Fixed a crash in Chapter 5 if you die on a red crystal before the cutscene with Theo begins

Fixed soft-lock while talking in Chapter 8, if you transition back and forth between rooms before starting a conversation

Fixed bug where you could use joystick input to move Madeline during a Theo Crystal cutscene in Chapter 5

in Chapter 5 Fixed several frame-perfect crashes when skipping cutscenes

Save & Quit is no longer available during the falling cutscene in Chapter 6

in Chapter 6 Can no longer Save & Quit during the Epilogue cutscene

Fixed skipping Mr. Oshiro’s rooftop transformation cutscene on the first frame spawning you inside Angry Mr. Oshiro

Level Fixes

Fixed camera trigger issues in Chapter 5

Fixed several screen transition soft lock bugs

Fixed several missing player spawn points, which caused the player to respawn in the wrong place on death if they entered rooms from unexpected places

Fixed several cases where you could be forced to restart from the previous checkpoint in Chapter 8

Fixed several cases where you could stand on the bottoms of levels where you should fall and die

Fixed several cases where you could see outside the bounds of the area during screen transitions

Fixed some weird background decal stuff

Some tiles in Chapter 2 did not appear correctly if entered from the right of the level

Fixed a case where selecting Retry or Save & Quit in a Chapter 7 level spawned you inside a Lock Block

Fixed a wild bug involving pushing yourself through a one-way platform with a falling block into a buggy screen transition

Strawberry Seed Fixes

Fixed collection animation not cancelling the combine sound effect

Fixed seeds not using their ghostly sprite when you have collected them in a previous run

Golden Strawberry Fixes

Fixed collecting a Golden Strawberry not always counting as a 0 death run in some specific levels (Chapter 6, Chapter 8-C )

not always counting as a 0 death run in some specific levels (Chapter 6, ) Collecting the Golden Strawberry in Chapter 6 now appears properly in the Journal

in Chapter 6 now appears properly in the Journal Dying with a Golden Strawberry in Chapter 7 now resets the music properly

UI Fixes

In the Journal, Chapter 6 displays “1 / 0” for strawberries after you get the Golden Strawberry, instead of just “1”

Fixed pressing confirm on the “PICO-8 unlocked!” message sometimes re-opening PICO-8

message sometimes re-opening Fixed Speedrun Timer incorrectly reporting a “best time” if you restart a chapter before the complete screen and complete it again.

Fixed Journal losing input functionality if you close it while moving a Crystal Heart poem entry

Other Fixes

The falling cutscene in Chapter 6 no longer registers the Hollows checkpoint

in Chapter 6 no longer registers the checkpoint Fixed clouds visually glitching if you pause while they are scaled up or down

Fixed a frame-perfect crash bug with the Sandwich Lava at the end of Chaper 8

at the end of Chaper 8 Bounce Blocks in Chapter 8 are no longer tagged as safe ground

in Chapter 8 are no longer tagged as safe ground Fixed a crash if you collected a Crystal Heart and your monitor was larger than 4096px

and your monitor was larger than 4096px Fixed buffered dream-jumps automatically gaining full jump height, regardless of whether the player held the jump button

Fixed Madeline warping bug when she climb hops onto an Arrow Block at the same moment that it is destroyed

Fixed Madeline retaining the Bubble Booster state after being bounced out of a Bubble Booster

Fixed Madeline Bubble Boosters clipping Madeline through solids in some rare cases

Fixed bug where Celeste Mountain would not draw in the Overworld

Fixed a crash when activating the giant Crush Block from the left side

Restarting in the first room of the last checkpoint of Chapter 7 no longer sets the speedrun timer to 0 if you have hit other checkpoints

Console-Specific Fixes

[Switch] Fixed random crashes on Chapter Complete

[Switch] Fixed flickering with the northern lights and some reflections

[PS4] Fixed audio stuttering in Chapter 3 that eventually leads to a crash

[XBOX] Fixed a menu flickering bug

V1.1.0.1

Initial Release

Note: Revised 1.3.0.0 patch notes as it was missing or incorrectly describing some changes.