Thematically speaking, the demo’s enemies are candle wax covered humanoids, skin charred and feral minded. Their appearance is based on the idea that some humans of Zealot’s land, after seeing the power that the deities wield and the influence they hold over the populace, decided to live a life of fear and seclusion, purposely covering themselves in wax to ward out any outside interference with their minds. With time, the constant self induced paranoia of these hermits made them feral, turning them aggressive towards anyone who is unfortunate enough to be spotted. Some say that most of these hermits are descendants of the Orthodox colonists from centuries past.

In terms of gameplay, we wanted from the get go to have a balanced group of enemies in the demo, a cast diverse enough to challenge the player, especially when thrown together as groups. We decided on three very distinct types of enemy, each one introduced at a different point in the demo, allowing for a natural increase in combat difficulty, while also helping with learning enemy attack patterns and behavior.