REMINDERS:

Always remember to delete any preexisting 'modules/' folder before extracting the release download into your mod folder.

HIP is modular: different installer choices yield wildly different forms of HIP, so remember: ALWAYS include your version.txt file from the [default] 'mod/Historical Immersion Project' folder with any posts regarding specific behavior in HIP (especially bug reports). If you don't do this, your post'll be much less useful and is apt to be ignored.

As always, one must use the same modules as previously used with old savegames. Exceptions which may be enabled or disabled at your pleasure: SED: English Localisation for SWMH ARKOpack Interface Arumba and Internal Tab Shortcuts LTM

SWMH does not include a 769 bookmark. We've no intention to add one, but there might be an unofficial sub-mod for this in the future.

SWMH does not include eastern/southern India but does include Rajastan. We've no intention of adding more of India.

MiniSWMH is an official SWMH sub-mod which removes India and the least-relevant parts of Africa in order to provide a higher-performance SWMH alternative.

EMF v7.0

MAJOR: Compatibility patch with Crusader Kings II v2.7.0.2 (EMF+SWMH) Various support for SWMH's latest map overhaul and timeline extension back to 1043.

CHANGES: (EMF+SWMH) Levy boosts for underrepresented regions intended to improve balance are no longer based upon religion but are now location-specific. E.g., Muslims in Spain, Sicily, and Anatolia will no longer be overpowered simply because their religion happens to occur in dense areas that are not underrepresented on SWMH. (EMF+SWMH) William Iron-Arm de Hauteville and his successor in the period 1043-1066 will receive a small starting retinue to help represent their actual military power in the area if Historical Outcome Promotion (game rule) is not set to Passive . The starting troops will be twice as large if set to Aggressive . (EMF+SWMH) The Cumbric castle cultural building has been switched from the generic North Germanic heavy infantry building to the archers used by the Welsh. (EMF+SWMH) Cumbric rulers now have access to the Longbowmen retinue, and their cultural command combat tactic is now the Longbow Volley. Normans in the Sicilian region now have access to a county conquest CB against non-Normans within the area. This is particularly relevant for 1043-1066 on SWMH. The Bektashi [Holy] Order is once again Sunni; in a relatively recent past release, it was changed to Isma'ili, but this was ill-informed. The original Bektashi Order were Sunni devout and not Twelvers; when the order was 'revitalized' after the CK2 era by an Isma'ili, things changed, but for our purposes, they're Sunni. This has the upside of also making the number of holy orders between Sunni vs. Isma'ili even again.

FIXES: Fixed a case where the event which is supposed to auto-destroy the Isma'ili, Shiite, or Zaydi Caliphate when inherited or usurped by a person that is not a close relative of the former holder would lead to an infinite loop of the two rulers re-usurping the title every game day. Druze, though part of the Muslim religious group, should now have access to matrilineal marriages. Special CB restrictions on conquest of the Sahara region again apply. The geographical region that defines the 'Sahara Region' was accidentally deleted at some point over the last several releases, so none of the protections were in effect. It is no longer possible to plot to revoke vassal clans' clan titles as a nomad.



SWMH v3.0

NEW STUFF: Extended the playable timeline backwards to 1043, complete with appropriate character, province, and title histories Italy reoverhauled: New provinces, new flags, cultures, many hundreds of new title holders and their extended families (Full title history from 1020-ish to well past 1337) New Wendish tribal setup from pre-867 and onwards Introduced around 300-350 new Greek/Byzantine characters alone Significant overhaul of the Komnenid family tree Added many historical vassals to the Abbasids in 867 and the Seljuks between the 11th and the 12th centuries Introduced Several Interesting non-Greek families/characters for post-1204 Balkans, including the Thopias and Muzakas of Albania, Darman/Kudelin of Belgrade etc. Thar Desert added in western India Central European dynamic localisation by Moarice and Graf Radetzky Central Asian dynamic localization by Ese Khan Several Icelandic noble families have been added from the submod Norse Heritage Overhaul. Credit for the work goes to erilaz.

CHANGES: Reworked the family trees of the Bagratids, Zakarids, Jaqelis, Dadianis and Arranshahik/Hasan-Jalalyans of the Caucasus Merged some of the single-holding provinces in Africa Rebalanced the stats and traits of the 3 main actors in the Stamford Bridge bookmark Tweaked the Kurdification/Turkification of Armenia yet again Tweaked the stats, traits and relationships of Byzantine Emperors, Georgian Kings, Armenian Kings, and other high profile characters elsewhere Changed the culture of a line of Castillian characters who were connected to the Kingdom of Aragon to Aragonese Completed the province history setup for the Cultural and Religious Reconquista in Iberia Zunism is no longer present as either province or ruler religion in 867 Justanids and the Karen are no longer Zoroastrian in 867 Added a Ziyarid realm in Gilan in 867, the only Zoroastrian realm in Persia Beja are no longer a unified realm past 867 Tagelmust tribes of the Lamtuna, Djazzula/Gazzula, Djuddala/Guddala, and Lamta continue to exist into the 12th century Tributary status added to many North African tribal entities Kara Khitai starts out as feudal from 1134 onward Reworked the Nubian Noble Titles and introduced Coptic Noble Titles

HISTORY FIXES: Cleaned up a lot of family trees with unconnected family members (High profile examples: af Munsö, Wessex, Sigurding etc.) Merged vanilla and SWMH Chigil characters Sorted out barony setup in Luristan, which had both vanilla and SWMH items mixed



ARKOpack 2017-03-20

ARMOIRIES: Major: 2.7 upgrade customizer // adds a full set of customization for muslim under "Sayf al Islam" religion style SWMH-only adds about 180 new dynastic CoA for italian dynasties (credits to Aasmul) adds 160 new dynastic CoA for italian dynasties (credits to Aasmul) Minor: re-adds some reworked vanilla 3 colours CoA designs for Zoroastrian group (not save compatible) SWMH-only redrawn title CoA for duchy level Bar/Basel SWMH-only redrawn title CoA for county level Bar/Basel/Zollern/Kuenring/Mousson/Montbéliard customizer // the coats of arms from the COA DLC are now available in the customizer under "DLC" religion style

INTERFACE: Major: 2.7 upgrade endgame_screen // new design rules_view // new design displaying more rules at once succession view // reworked design Minor: optimization // deleted some unecessary file files -either not required anymore or pure optimization- siege_tab // new design for muslim (reworked colour scheme) family_tree // added some embellishments province_view // added unique design for muslims and pagans unitpanels // added some fluff era_screen // various improvments various gfx // reworked crown focus icon (colourfull instead of greyish) various gfx // reworked garrison/levy bar background, adjusted its position where needed various gfx // reworked tech progression bar graphics (uncomplete boxes have a faded colour that brightens on progression) various gfx // in intrigue view made purple banner less ugly various gfx // fixed society topbar icon in main view being too bright various gfx // adjusted attributes colours in council view tweaks // various sneaky one pixel position adjusting here and there Fixes: besieging army tab // fixed its position (stuck to left border now) province_view //some religion dependant interface files were not displayed correctly outliner // added proper wooden borders for pagans build_building view // fixed a transparency issue



CPRplus 2.8.1

NEW FEATURES: Added special armor graphics for Arab, Persian, Berber, Turkish, Eastern Slav, southern Finno-Ugric, and western Altaic characters with exceptional Martial and Personal Combat Skill stats (similar requirements as Western knight special armors) Incorporated DLC German and English portrait assets, adjusting their skin tone and adding wrinkles to old-ages face graphics New face graphics for the Frankish, Occitan, Norse, and Norman portraits New eye graphics for the Arabic, Egyptian, Georgian and Alan portraits New headgear and cloth graphics for Arabic, Levantine, and Egyptian portraits Now characters with the Monk or Nun trait wear appropriate attire regardless of culture Outdoor portrait background will not be displayed if the character is in seclusion

CHANGES: Skin tone lightened for non-European portraits Society members only wear appropriate attire if below Count rank, with the exception of the Assassins and "devil-worshipping" cults Assassins' attires are now tiered Members of the Benedictine or Dominican Order that are wearing respective attire use the tonsure graphic from the English hair asset rather than Western Basque, Lombard, and Bohemian portraits now use DLC German face as base Special armor graphics no longer hide portrait background Mid-era Saxon portrait uses DLC English headgear and clothes Sicilian portrait now uses German headgear, CPRplus's hair and beard, and Byzantine clothes [SWMH only] Enlarged the head size of some of the portraits Modified beard assets for Western, Celtic, Saxon, Norse, Eastern Slavic, and Bohemian portraits Modified Western chain armor graphic Western knight special armors are now available to characters of Western European culture even if not Christian CPRplus's English assets are now used in late-era English and Norman portraits Color adjustment to overly bright eye colors across portrait sets Hair color scheme made consistent among steppe-area portrait sets

FIXES: Adjusted slightly misplaced Khotanese eyes [SWMH only] Fixed a weird mixed children issue with Central and South Indian portraits Being in a province with Andalusian culture should now properly make the "Alhambra" portrait background more likely



Arumba and Internal Tab Shortcuts 2017-03-22

With thanks to its author @KamufN, the shortcuts from his Bigger Interface mod have been incorporated. Most of the tabs and main buttons in the game's main interface screens now have shortcuts: typically number keys for the tabs (like "4" for Vassals tab in character screen) and familiar z, x, c, v, b, etc. for other buttons. Check the link above for a detailed list.

If you use Bigger Interface for HIP, this module is almost redundant. If you use that mod, you'll still want to enable this module if you want: "/" for find title button instead of "?" more horizontal room for multiple war icons at the bottom of the screen before they start overlapping



Yay, the wait is over: we can finally release HIP to you guys for CKII v2.7!This release includes the long-awaited SWMH overhaul among many, many other sundry bits. Check out the changelog (though it's not exhaustive), and have at it!A couple notes from the CPRplus crew:CPRplus no longer supports "default Western face" installation option - in fact, default Western face is not even in use anymore! CPRplus devs will no longer update CPR's legacy custom portraits e.g. Commie, Urzhailian, Silk Road portraits; but they will remain available in the mod.Happy to finally get this into your hands and off our collective chests,- The HIP TeamThis release is for CKII v2.7.0.2. It is NOT compatible with savegames from previous versions of the game (CKII 2.6.X).