Support is over!!! Check Lanterns of Skyrim II as this is the worthy successor of LoS -MCM Version!

Thank you all for using Lanterns of Skyrim - MCM version!!!

It's a matter of preferences. Choose what you like.

#1 - Original MannyGT

#2 - Radius and Brightness tweaked Normal with Obsidian Weathers and Rudy ENB

#3 - Radius and Brightness tweaked Brighter with Obsidian Weathers and Rudy ENB

Presets

Magic Lanterns by MannyGT

ELFX Preset by Johnocc

RLO Preset by Sydney666

Various Weather Pack

Rounded Lanterns

MCM Features

Installation

Load Order

Compatibility

Compatibility with Claralux

Does a subset of what CLARALUX does. If you still insist on using it, you can turn off the Road Light Posts inside the Testing Facility. CLARALUX will not control any lights added by this mod though. In addition there will be minor visual glitches because of similar placements in smaller towns, villages and farms.

Screenshot Comparison

Video from Hodilton... Thank you so much...This is the ported Lanterns of Skyrim MCM version to Special Edition. Ofcourse i have permission from MannyGT.Oldrim LoS here. And LoS SE here. Now the Lanterns of Skyrim SE - MCM version comes in three different Main Files versions all with MCM options.To be used for #1 - Original MannyGT and do not use Light Balance Patch with presets below!Replaces default shape lanterns with rounded shape lanterns.Compatible with Blowing in the Wind.Tick "Rounded Lanterns" in fomod comming with Blowing in the Wind.This is not a preset. You still need one. Rounded Lanterns is just optional.* Check below for comparison. All screenshots were taken with Obsidian Weathers and Rudy ENB.* Highly recommend the Lanterns of Skyrim Light Balance Patch if you choose the Original MannyGT version.* For the Normal and Brighter version, you don't need the Light Balance Patch.* Make your own Patch and post it on Nexus. Use #1 - Original MannyGT and follow this tutorial. Now with Menu Mod Configuration tool to customize as you want.* Hour to turn ON the lanterns. (Default at 7pm)* Hour to turn OFF the lanterns. (Default at 7am)* Timer for checking the lanterns.* Always ON* Always OFF* Debug mode toggle. (modder resource)* Enable lanterns in villages toggle. (and towns, settlements and exterior cells of main cities)* Enable lanterns along roads toggle.A big Thanks to Tarlazo for editing the MCM Menu.. Check out his mods. Highly recommend Convenient Carriages. * Mod Organizer 2 recommended* You can place the Lanterns Of Skyrim - All In One - Main .ESM below Unofficial Skyrim Special Edition Patch.ESP, now that all incompatibilities has been resolved.* I highly recommend The Nordic Guide for the best SSE installation and Loadorder guide. It is very detailed and simply the best!!* Should be compatible with all lighting and weather mods.* Not fully compatible with Claralux!! Read below!!* A nice add-on for LoS would be Lantern Caretakers SE . Make sure to enable the "Enable lanterns along the roads" in the MCM menu.* Compatible with Blowing in the Wind. Patch provided by wizkid34. This patch fixes severel "double" Lanterns around settlements.* Don't use the patch that comes with Blowing in the Wind's FOMOD.* I highly recommend to visit his page for more patches. WiZkiD Patches Compendium. From Claralux page. So you can decide for yourself if you want to use the two mods together.Lanterns of Skyrim SE - MCM Version - 6.0 - Original MannyGTLanterns of Skyrim SE - MCM Version - 6.0 - Original MannyGTWith Light Balance PatchLanterns of Skyrim SE - MCM Version - 6.0 - NormalRadius and Brightness tweaked with Obsidian Weathers and Rudy ENBLanterns of Skyrim SE - MCM Version - 6.0 - BrighterRadius and Brightness tweaked with Obsidian Weathers and Rudy ENBLanterns of Skyrim SE - MCM Version - 6.0 - Original MannyGTWith Magic Lanterns.