Code: local MAX_EVER_PLAYERS : number = 12; -- hardwired max possible players in multiplayer, determined by how many players

Code: g_currentMaxPlayers = math.min(MapConfiguration.GetMaxMajorPlayers(), 12);

Code: g_currentMaxPlayers = math.min(MapConfiguration.GetMaxMajorPlayers(), MAX_EVER_PLAYERS);

Code: g_currentMaxPlayers = 60;

Find and openin "..Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\Multiplayer"Of course you should make a copy of that file before editing, but if something goes bad, you can use steam to restore the file.Find and change the "12" value to what you want in this line:Line 91then change line 1802 (they forgot to edit that one) fromtoNow the limit is dependant of the map size, note that you can just search and change every lines with g_currentMaxPlayers (that's 13 lines) to, for an extreme example, something like that if you don't want to care about the map's own limit:Remember that when there are more civs than possible starting positions, some will not spawn on the map.