Aberrant

Prestige Class Option

UNNATURAL AND BEASTLY, IS THE POWER OF THE aberrant; I often wonder to myself what happens in those trials of theirs.

—Asmund, monster slayer

The term "otherworldly" can be used to decribe the Aberrant. For compared to most, an Aberrant stands out in a variety of ways. In regards to presence, one always feels uneasy when around one of such trade. Or...is an Aberrant not a trade, but a creature? Few are sure, as when one becomes an Aberrant, they scar their bodies in a permanent and irreversable way. Few truly know what goes into the creation and training of an Aberrant.

Aberrant Level Features Precision

Die Monstrous

Reflexes 1st Deadly Precision, Monstrous Reflexes 1d4 +5ft. 2nd Arcane Sense, Toxic Blood 1d6 +10ft. 3rd Vigorous Nature 1d8 +10ft. 4th Ability Score Improvement 2d4 +15ft. 5th Ardent Physique 2d6 +15ft.

Prerequisites

In order to undergo the ritual to become an aberrant, you must meet the following prerequisites (in addition to the multiclassing prerequisities for you existing class):

Constitution 17. The process of becoming an aberrant is a grueling and agonizing experience. Due to this, few can survive it.

The process of becoming an aberrant is a grueling and agonizing experience. Due to this, few can survive it. Strength or Dexterity 15. The methods and techniques used to create an aberrant only augment the individuals traits, and can not grant power where there is none.

The methods and techniques used to create an aberrant only augment the individuals traits, and can not grant power where there is none. Character Level 5. The ritual for becoming an aberrant is draining, and those without sufficient health are unlikely to survive it.

The ritual for becoming an aberrant is draining, and those without sufficient health are unlikely to survive it. Proficiency with a weapon. Aberrants are exceptionally skilled with weapons, but only because they were at least familiar with them beforehand.

Aberrants are exceptionally skilled with weapons, but only because they were at least familiar with them beforehand. Special herbs or magic. Due to the tasking and overwhelming nature of the ritual, special supplies are needed to keep the individual, and their body, from going unconscious and shutting down.

Due to the tasking and overwhelming nature of the ritual, special supplies are needed to keep the individual, and their body, from going unconscious and shutting down. Complete a special task. Because it can extend life and grant increased power, the ritual for becoming an aberrant is a well-guarded secret. Many in particular seek to prevent others from attaining it, due to the questionable nature and effects of the ritual.





























































Transformation Ritual The DM has the final say as to what is required to perform the ritual to become an aberrant, but one example is provided here. Runic Scribing. Symbols for transmutation holding the magic of transformation must be inscribed onto the surface intended to be used for the ritual in a transmutation circle, and it must open the door for the body to change. The specific circle is important. Deconstructive Potions. Various magically-infused decoctions made of a combination of special herbs and poisons must be made. Upon consumption, each round (every 6 seconds) the individual takes 1d8 points of poison damage, as the body is torn apart by magic chemicals. The potions can be described as unbearable, agonizing, dibilitating, and excruciatingly painful. When a minute has passed, the individual must move to the next step. Reconstruction and Stabilization. The individual must consume various magical healing tonics, as well as be under the effects of powerful healing or stabilizing magic, such as greater restoration or regenerate. After an hour of this, the ritual is complete and the individual gains the 1st level features of this prestige class (including hit points gained). Failed Rituals. If the ritual is attempted by someone who does not have the proper potions or the proper healing and stabilization, the individual dies a wrenching death from chemical compositions.

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