Back into the swing of things

Well, the table top game I’ve previously discussed goes back to the drawing board. I tried a couple different play test but couldn’t make it differentiate itself enough from other games in the same genre. Additionally, all the game mechanics I tried were too fiddly or complex. I plan on trying something new and then revisiting the game.

Something new…

I’ve had a couple ideas lately about games I would like to play.

1. Dwarf Fortress: The Card Game.

Dwarf fortress has been one of my favourite Indy games for the last few years. A game that requires careful strategy, a bit of luck, and investment to learn will always catch my eye. There are many game systems involved that would translate well to the tabletop for a solitaire game.

Overview: worker placement game with building construction and mining. Played using cards to represent sections of a mine. Played over multiple seasons with a trading season at the end. Random events can happen based on fortress wealth.

2. Multiplayer heist game

I am a big fan of the old Shadowrun CCG. However, since that game died long ago there hasn’t been anything to take its place. I would like to make a game with no pre built decks. Instead players draw and recruit their cards from the same deck of cards. Players then attempt heists/missions in order to get more loot and increase their street cred.

Overview: auctioning, drafting to get missions and operatives. Each turn a player will attempt a mission. Other players will draw cards and create the obstacles they active player will face.

I’m not sure which of these two I’m going to start first. I’ll update once I get something more concrete.