About this mod This mod aims to make Elysium, Allcom, Anansi tower, some areas in the Omnistat tunnels, "Viva la Resistance" buildings, and The Dogs ("Prisoner X" mission area), and The Shard(!) accessible in freeroam without doing any glitches. If you ever wanted to use the mag to get inside your favourite mission area, there it is. Requirements Nexus requirements Mod name Notes Frosty Tool Suite for MEC Mod Manager Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You are not allowed to upload this file to other sites under any circumstances

Modification permission You must get permission from me before you are allowed to modify my files to improve it

Conversion permission You are not allowed to convert this file to work on other games under any circumstances

Asset use permission You must get permission from me before you are allowed to use any of the assets in this file

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Author notes This author has not provided any additional notes regarding file permissions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points Changelogs Version 1.3 Added Viva la Resistance and Prisoner X mission areas

Version 1.2 Added Benefactor and Encroachment mission areas

Version 1.1 Added Savant Extraordinaire mission

Version 1.0 Release



This mod aims to make Elysium, Allcom, Anansi tower, some areas in the Omnistat tunnels, "Viva la Resistance" buildings, and The Dogs ("Prisoner X" mission area), and The Shard(!) accessible in freeroam without doing any glitches. If you ever wanted to use the mag to get inside your favourite mission area, there it is. The mod can be a bit rough but looking at the fact that we dont have a any map editor yet, I think this is enough.



This mod adds:

-a mag pullup that leads to Elysium

-mag elevators

-access to all areas that you can reach while playing the mission

-a way out of the Elysium building

- restores Benefactor swings and pull ups, replaces the elevator with several mag attachment points

-removes one slide in omnistat tunnels so you can access the area locked by it

-creates a path around a locked vent in the tunnels

-restores swingaround pipe leading to 1st Vive building

-several doors to make exploring the Vive in freeroam more comfortable

-adds a magrope attachment point to access 2nd Vive building

-adds 2 ziplines (with mag pullups since the ziplines are invisible) so you can go back to 1st Vive from 2nd Vive, and go down from 2nd Vive

-a pullup to The Pup

-a zipline train leading out of The Dogs*

-several ziplines so you can climb back up from the bottom of The Dogs

-"Doors" in the Kingdom, so you can get past the bulk doors, glass panes, etc

-Replaces doors locking out the Malus Museum with openable ones, so you can get access to it and Kruger's HQ

-A path that imitates getting out of the Kruger's tower during the mission (with the drone) using magropes and ziplines

-A zipline train that leads to The Shard

-Indication arrows pointing you in the right direction for invisible ziplines at The Shard

-Attempts to restore parts of The Shard that aren't there in freeroam



*its recommended to slow down on the zipline or pause the game for couple seconds at one point marked in the pictures with *[], cause it actually teleports you and the game needs time to load in the area







This mod was made in a way similar to another popular mod, FITS (Faith in the streets), aka through a lot of manual editing of numbers