Knowledge Vault: Hand of Justice (and the giveaway continues!)

In this week’s Knowledge Vault, we’re going to take a quick look at Hand of Justice. Now, you may be asking yourself, what’s so great about a six cmc 2/6? Even terrible cards like Abomination and frickin’ Moss Monster are more economical than that. The answer is: flavor.

As a side note, I apologize that this post is a quickie. I am writing this via mobile while travelling.

During a game of Old School 93/94 Brawl, in addition to a sweet ‘stache and what looks to be one of those dentist spitoons, Hand of Justice provides you with the unique opportunity to roleplay as justice incarnate. You decide who lives and who dies.

In Old School MTG 93/94, there are very few point-and-click, conditionless sources of removal. As I write this, none other than Swords to Plowshares, Oubliette, and Tawnos’s Coffin come to mind.

Okay, so, it’s goofy and halfway decent. But how do I use the damn thing? Well, you can curve into it with T1 Savannah Lions, T2 White Knight, etc. or you can generate some White creature tokens.

Icatian Town is not great, but it will do the trick as a two-card, recurring kill spell combo.

However, my personal favorite use of Hand of Justice is alongside Commander Hazezon Tamar. The color identity lines up, Hazezon is actually good, and using Hazezon as a Commander guarantees that you draw at least one half of the combo every game. Don’t forget that, despite summoning sickness, you can still tap the tokens to activate the Hand!

WRAP UP

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GIVEAWAY

As a treat to our followers who read this far, we are pleased to announce another giveaway!

COUPON CODES

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for 10% off. Kirby’s MTG Alters. Mention our name to receive 5% off!

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