As part of the shift from the non-functional "Rate of Heat Loss" to the functional "Heat Dissipation" enhancement, we have reviewed and normalized the enhancement to reach a common baseline dissipation rate for 'Mechs that are receiving this corrective enhancement.

Rate of Heat Loss Design notes: It was brought to our attention that the previous "Rate of Heat Loss" quirk designed to offset the forced external heat sinks of lower engine capped 'Mechs was bugged and was not properly functioning. We have decided to shift these quirks over to the functional "Heat Dissipation" quirk in order to provide the intended boost to 'Mechs with a sub 250 engine class cap, while also consolidating the bonus into the same quirk provided by the skill tree. This means that the total bonus for both the native quirk plus skill tree investments is displayed as a singular value, and no longer tracking through two separate quirk entries.





Mobility Skill Tree:

Torso Speed Node: - Increase the bonus value for Heavy and Assault Nodes to 4% per node (from 3.5% per node.) Torso Speed Design Notes: We are increasing the benefit gained from torso speed skill nodes to be consistent with the bonus provided by Medium 'Mech nodes. While only a small enhancement at this time, we are closely observing the mobility tree for possible future changes.









Energy:

- ER Micro Laser - Heat reduced to 1.5 (from 1.7) - Micro Pulse Laser - Heat reduced to 1.5 (from 1.7) - Small Laser - Heat reduced to 1.25 (from 1.5) - Small Pulse Laser - Heat reduced to 1.5 (from 1.7) - C-ER Small Laser - Cooldown increased to 3.5 (from 3.2) - C-Small Pulse Laser - Heat reduced to 2.2 (from 2.4) - Heavy Small Laser - Heat reduced to 4 (from 4.25) ( this was previously noted as heat reduced to 4.25(from 4.5) due to a typo)



Energy Design Notes: Given the short engagement range with Small and Micro Lasers, we want to provide them with more sustainability once you do close the distance and are engaged at close range with the weapons. The one exception to this is the Clan ER Small Laser. This weapon historically functions more like an IS standard Medium Laser for half the tonnage instead of any direct comparison to the rest of the small laser family. While we are not going to remove this property of the weapon at this time, we will be bringing the cooldown of the weapon up to match the IS Standard Medium Laser.





Missiles:

- Streak Missiles (All launchers.)



- Increased the frequency of torso based locations being targeted by the streak missiles as opposed to arms and legs.

Streak Design notes: The previous location tracking on streaks saw them biasing Arm and Leg locations over torso based locations. This often resulted in Streaks being highly efficient at seeking out Leg based locations on lighter 'Mechs, often destroying Leg locations in only a handful of volleys, while on heavier 'Mechs the Arm and Leg Bias saw streaks often seek out locations that were rarely targeted through conventional means. This change is designed to level out the location-based distribution to be much more evenly distributed between the missiles seeking torso based locations as opposed to Arm and Leg based Locations. This will result in more fairly distributed damage for lighter 'Mechs reducing the number of missiles that seek out leg based locations while increasing the Streak Launchers utility against Heavier 'Mechs by seeing an increased frequency in which they will naturally target torso based locations.

- MRM 30

- Heat increased to 9.5 (from 9)

MRM Design notes: We feel that the combination of relative tonnage efficiency, natural heat, and ability to fire up to 60 damage volleys without penalty have skewed the 30's just a bit above the rest of the MRM line up. We are providing it with a 5% increase in heat to provide it with a bit more give and take when compared to alternative MRM launcher types.





'Mech Quirks:

Rifleman:

- RFL-3N: - Energy Range +10% quirk converted into a Universal Weapon Range +10% quirk - RLF-3C: - Ballistic Range +10% quirk converted into a Universal Weapon Range +10% quirk - RLF-5D: - Energy Range +10% quirk converted into a Universal Weapon Range +10% quirk - PPC Heat Gen quirk increased to -10% (from -5%) - Legend Killer - Ballistic and Energy -10% quirks converted into a singular Universal Weapon Cooldown Quirk -10% Rifleman Design Notes: When it came to the RFL-3N and RFL-3C, we wanted to provide a slight boost to their ability to trade at range with their entire load-out provided the 'Mechs overall fragility as a ranged support 'Mech. Because the 5D already was provided with a range quirk that covered its entire load-out, we wanted to provide it with a slight boost to its PPC sustainability, while also consolidating its range quirk into a universal range quirk so that they are not tallied as two separate entries when factoring in any skill point investment into range boosts.

At this time, we feel the Legend Killer did not need any additional help provided its natural structure boosts, but we have decided to consolidate its separate Ballistic and Energy Cooldown quirks into a universal quirk so that they are not counted as separate entries in the enhancement list when factoring in any skill point investments into cooldown improvements.







JagerMech:

- JM6-A - Ballistic Range +10% quirk converted into a Universal Weapon Range +10% quirk - JM6-DD - Ballistic Range +10% quirk converted into a Universal Weapon Range +10% quirk - JM6-S - New Universal Weapon Range +10% quirk added - Fire Brand - New Universal Weapon Range +10% quirk added

Jagermech Design Notes . Like the Rifleman, we wanted to give a bit of a range boost to the Jagermech to play into its ranged support role. We have consolidated the range quirk in the A and the DD to be universal, while the S and Firebrand will be getting a new Universal Range quirk.



Thanatos:

- All variants: Torso Structure bonus' converted to Armor Bonus. - Armor bonus value slightly increased from previous settings.

Thanatos Design Notes: We want to provide the Thanatos line with a slight boost to its overall survivability.





Victor:

- VTR-9B - New Universal Weapon cooldown -10% quirk added - Existing Ballistic cooldown -5% quirk removed - VTR-9K - New Universal Weapon cooldown -10% quirk added - Existing Ballistic and Energy Cooldown -5% quirk removed.

Victor Design Notes: We wanted to provide a small boost to a pair of under-performing Victor Chassis to nudge them up when compared to alternative Victor Chassis'







