Way of the Two Horns

Monks of the Way of the Two Horns emulate the arts of oni - savage, sinister and powerful spirits or yōkai known for their martial prowess and trickery. They allow the malevolent spirits of the oni to overtake them, granting them great strength and unique abilities.

Shades of Malice

Starting when you choose this tradition at 3rd level, you have allowed the spirit of an oni to possess you. Oni come in different colors reflecting their temperament and abilities, and your own abilities reflect this. Choose which type of oni has possessed you from either Blue Oni or Red Oni.

Blue Oni

Your oni spirit is cunning in it's wickedness, and grants you abilities to enhance your skills in subterfuge. You gain proficiency in the Deception skill, and may use your Wisdom modifier instead of Charisma for any skill checks that use your proficiency in Deception.

In addition, you gain the ability to change your shape. As an action you can spend a ki point to magically polymorph into a Small or Medium humanoid. Other than your size, your statistics remain the same in each form. Your equipment does not change size when you use this feature.

This transformation lasts for 24 hours, until you die, or use an action to revert to your true form.

Red Oni

Your oni spirit is a raging spirit of destruction and gluttony, and grants you abilities to strike fear in others and consume them for their strength. You gain proficiency in the Intimidation skill, and may use your Wisdom modifier instead of Charisma for any skill checks that use your proficiency in Intimidation.

In addition, you gain the ability to consume other humanoids to grant yourself strength. Over the course of one hour, you can consume the corpse of a medium humanoid and grant yourself temporary hit points equal to your monk level plus double the CR of the humanoid. You can also consume the corpse of a small humanoid in half the time, but the amount of temporary hit points gained is halved.

You must finish a long rest before you can use this ability again.

Unnatural Strength

At 3rd level, your training to embody the strength and power of an oni allows you to fight in a unique style amongst monks. You gain the following benefits.

While you are wearing no armor and not wielding a shield, your AC equals 10 + your Strength modifier + your Wisdom modifier. This replaces your Unarmored Defence class feature.

Your training allows you to wield even the heaviest weapons with skill and speed. You gain proficiency with martial weapons, and martial weapons become monk weapons for you. Additionally, you ignore the restrictions on using two-handed and heavy weapons as monk weapons.



























































Oni's Frenzy

At 3rd level, you gain the ability to enter a demonic frenzy, allowing the spirit of the oni to overcome and empower you. As a bonus action on your turn, you can expend a ki point to enter an Oni's Frenzy.

While frenzied, you gain the following benefits if you aren't wearing armor or wielding a shield.

You have advantage on Strength checks and Strength saving throws.

You gain a +2 bonus to your AC.

When you use Flurry of Blows, you can forego making unarmed strikes to make a single weapon attack.

If you are able to cast spells, you can't cast them or concentrate on them while frenzied.

Your frenzy lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked, moved towards, or searched for a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

You can use this ability twice, and regain all expended uses on a long rest.

However, the spirit of an oni is not to be underestimated, and it is always seeking to wrest control away from you. When your frenzy ends, or whenever you roll a 1 on an attack roll, ability check or saving throw, the spirit of the oni takes control of you and determines your behaviour. At the end of each of your turns while possessed in this way, you can make a DC 15 Wisdom saving throw. On a success, you regain control until you roll another 1.

The oni is bound to you permanently and cannot be driven out by magic that normally dispels possessions.