Pure Miriam

Legendary Comrade

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[TI1] "A new, vital heart, pulsing with the old blood." -IGA



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Shardbinder Pure Miriam inherit Legendary Comrade Male 445 0 1,600 Pure Miriam [TI1] "A new, vital heart, pulsing with the old blood." -IGA 1,068 Shardbinder July 2015 puremiriam SXSW Event: Vepar's new look, Cook, Familiar, QUESTIONS Galamoth Goobsausage , and 4 more like this Tag Quote Select Post

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Two topics in particular deserve special discussion:





VEPAR'S LOOK COMPARISON (pictures updated thanks to THIS thread)

(old)



(new)



(old)





(new)





Vepar was the first boss ever revealed on Bloodstained. When Vepar was seen for the first time, criticism arose about her bright colorful looks and her huge bouncing breasts. At the time, the dev team said her colors would be changed, but her shape had a justification being that Vepar is actually a lure demon, that, at distance, looks like a beautiful woman being drown, to lure sailors to it. Even so ,they decided to change it. Vepar looks WAY more wicked and demonic now, darker and not colorful and it's breasts visibly got smaller and has much less "bounce"effect to them.



1) Vepar's new look has smaller and less "bouncing" breasts. What do you think of that?

2) Did you liked Vepar's darker look?

3) What do you think Vepar's shard will be? The Shards on her body changed from Red ( Trigger? ) to Blue ( Effective? ) if that's any indication, although Shards colors and enemie's colors doesn't have that link in the game...





ANIMATED MIRIAM ON MENU and COOKING (pictures by CastleDan







Lots of things to talk about here. First of all, the FIRST TIME you cook something (and use it, i think) you gain permanent bonuses at Miriam's parameters (you can see that at the "First Time Bonus" that Sunny-Side Up gives Mind+1). You can even increase how much EXP Miriam gains and shorten her MP recovery time. That's a NEAT feature.



Miriam animation while cooking os really cute / kawaii / japanese style and, although i love it, i KNOW some people will make some criticism over this because it is "too kawaii". But that's really interesting. From Miriam's smile at Mana beautiful art, from Miriam's cheerful motion while cooking, we can see more and more of her personality and she seems...quite carefree. And that's great.



1) What do you think of the feature of increasing Miriam's parameters by using a new cooking item for the first time?

2) Miriam's animation while cooking is cute / kawaii japanese style. That kinds gives her a carefree vibe. Do you like that or do you think it doesn't fit due to the game's darker nature?

3) IGA said during the interview that the game will have some subtle signs on where the "natural flow" of it will go and that if you get lost you may overpower yourself a bit by leveling. It seems that alone was a reason to make the game a bit harder than those of the past. Considering that and considering food give permanent bonuses by cooking and using it for the first time, do you believe the game may end up being too easy?



NEW FAMILIAR: BUER

Buer was revealed to be a familiar. In the past, Buer had a Enchant Shard called "CON Booster". Now, that shard's existence is debatable, it will probably be given to some other Demon, since "parameter's enhancing shards" are probably going to be the most common ones for the Enchant Shards. Buer's familar follows Miriam around and must be attacked / kicked in order to attack enemies, that's REALLY funny.

Also, Buer has a much detailed look as a Familiar and that alone is proof that the "blueish crystalized look" of Dullahammer Head in the past was a placeholder.



1) Do you believe Buer's old Shard will be fit in some other enemy or is gone for good?

2) IGA said in the past that the game will have a good number of familiars, but it will not be a ton of them, probably to better develop each one. For now, we have 3: Armor (placeholder name, winner at fan voting on Kickstarter), Dullahammer Head and Buer. We have no idea how Armor will behave, Dullahammer Head is a flying one that attacks anything while Buer must be somehow "stimulated" to really do something. How many familiars do you expect, and also, you expect other gimmicks like Buer?



UPDATE: New Menu (Courtesy of Enkeria



That's all folks!

IGA participated on SXSW Gaming at Saturday, March 17th, 2pm-3pm, in Austin, TX. He was interviewd, alongside Mana as translator and answered some questions. Some interesting information was revealed / corrected (such as that the new Demo release date will be revealed at the second update of this month), but, not only that, some new footage of the game was shown.Two topics in particular deserve special discussion:Vepar was the first boss ever revealed on Bloodstained. When Vepar was seen for the first time, criticism arose about her bright colorful looks and her huge bouncing breasts. At the time, the dev team said her colors would be changed, but her shape had a justification being that Vepar is actually a lure demon, that, at distance, looks like a beautiful woman being drown, to lure sailors to it. Even so ,they decided to change it. Vepar looks WAY more wicked and demonic now, darker and not colorful and it's breasts visibly got smaller and has much less "bounce"effect to them.Vepar's new look has smaller and less "bouncing" breasts. What do you think of that?Did you liked Vepar's darker look?What do you think Vepar's shard will be? The Shards on her body changed from Red () to Blue () if that's any indication, although Shards colors and enemie's colors doesn't have that link in the game...Buer was revealed to be a familiar. In the past, Buer had acalled "CON Booster". Now, that shard's existence is debatable, it will probably be given to some other Demon, since "parameter's enhancing shards" are probably going to be the most common ones for the Enchant Shards. Buer's familar follows Miriam around and must be attacked / kicked in order to attack enemies, that's REALLY funny.Also, Buer has a much detailed look as a Familiar and that alone is proof that the "blueish crystalized look" of Dullahammer Head in the past was a placeholder.Do you believe Buer's old Shard will be fit in some other enemy or is gone for good?IGA said in the past that the game will have a good number of familiars, but it will not be a ton of them, probably to better develop each one. For now, we have 3: Armor (placeholder name, winner at fan voting on Kickstarter), Dullahammer Head and Buer. We have no idea how Armor will behave, Dullahammer Head is a flying one that attacks anything while Buer must be somehow "stimulated" to really do something. How many familiars do you expect, and also, you expect other gimmicks like Buer?

Enkeria

Silver in the Dark

Fifty Storms







Keep Moving Forward



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Fifty Storms Enkeria inherit Silver in the Dark Male Fifty Storms 1757 0 1,267 Enkeria Keep Moving Forward 1,882 Castle Architect November 2016 enkeria SXSW Event: Vepar's new look, Cook, Familiar, QUESTIONS CastleDan likes this Tag Quote Select Post

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Link to Post Back to Top Post by Enkeria on More images on Vepar: bloodstainedfanforums.com/thread/2223/vepar-all-glory



A1. Better.



A2. Yes, gothic game should be gothic.



A3. No clue about the shard yet.



B1. Makes me wonder if I eat it 100 times, will I get one more point for doing it? First time bonus only is good enough.



B2. Food makes many happy. Its a nice touch, really do not see it being cute or cool either. It is what it is.



B3. Too easy is okey for me. Too hard makes me quit.



C1. They usually have same enemies in different colors sometimes, and just changing names. It is possible you get the old shard from an new enemy, similar or equal to the old Buer. Its a very simple "old" stat-skill. Maybe they took it away and gave the food these stat-bonuses instead.



C2. 7 Familiars. All with different aspects. For pulling levers and pressing buttons, a familiar with fingers or hands are almost a must. Bouncy confirmed. Flying / stalking confirmed. It is possible "Cool Knight" familiar that won, are more attached to Miriam, making double damage when needed. I am more curious about how the leveling works on the familiars - if there is any. Will that change them drastically?



Thanks for the questions.

mourningxsun

Fifty Storms







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Fifty Storms mourningxsun inherit Fifty Storms 1971 0 91 mourningxsun 106 Loyal Familiar September 2017 mourningxsun SXSW Event: Vepar's new look, Cook, Familiar, QUESTIONS Tag Quote Select Post

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She looks smaller and more menacing as a result. I dig the sharpened teeth as well. Now it looks like an evil demon instead of... not.



2) Did you liked Vepar's darker look?



Yes yes yes, a million times yes.



3) What do you think Vepar's shard will be? The Shards on her body changed from Red (Trigger?) to Blue (Effective?) if that's any indication, although Shards colors and enemie's colors doesn't have that link in the game...



Since I have absolutely nothing to go off of, I'll just say something like shooting water.



---



1) What do you think of the feature of increasing Miriam's parameters by using a new cooking item for the first time?



Personally I love it. It doesn't seem overpowered at all and is more stuff to grind for. As somebody who likes grinding, this bodes well.



2) Miriam's animation while cooking is cute / kawaii japanese style. That kinds gives her a carefree vibe. Do you like that or do you think it doesn't fit due to the game's darker nature?



It's just a menu animation. It has nothing to do with the story and I think it's fine. All the other 'vanias after AoS had silly/cute moments like that.



3) IGA said during the interview that the game will have some subtle signs on where the "natural flow" of it will go and that if you get lost you may overpower yourself a bit by leveling. It seems that alone was a reason to make the game a bit harder than those of the past. Considering that and considering food give permanent bonuses by cooking and using it for the first time, do you believe the game may end up being too easy?



I think there is potential for it being too easy yes, which is why I make my monthly suggestion for having some way to play the game on nightmare right from the get-go . Angel-Corlux



---



1) Do you believe Buer's old Shard will be fit in some other enemy or is gone for good?



re-purposed. It was a very very basic stat increase.



2) IGA said in the past that the game will have a good number of familiars, but it will not be a ton of them, probably to better develop each one. For now, we have 3: Armor (placeholder name, winner at fan voting on Kickstarter), Dullahammer Head and Buer. We have no idea how Armor will behave, Dullahammer Head is a flying one that attacks anything while Buer must be somehow "stimulated" to really do something. How many familiars do you expect, and also, you expect other gimmicks like Buer?



Eh. My imagination is a bit dry right now. St. Patty's hangover if you will. I expect less than ten familiars, and no other gimmicky ones.





Also I'll just throw out some random observations I had from the stream.





-Jumping physics seems to be back to normal so that's pretty cool.

-The Vepar fight seemed to be zoomed out, so a dynamic camera zoom is probably in the cards. That's neat. 1) Vepar's new look has smaller and less "bouncing" breasts. What do you think of that?2) Did you liked Vepar's darker look?3) What do you think Vepar's shard will be? The Shards on her body changed from Red (Trigger?) to Blue (Effective?) if that's any indication, although Shards colors and enemie's colors doesn't have that link in the game...---1) What do you think of the feature of increasing Miriam's parameters by using a new cooking item for the first time?2) Miriam's animation while cooking is cute / kawaii japanese style. That kinds gives her a carefree vibe. Do you like that or do you think it doesn't fit due to the game's darker nature?3) IGA said during the interview that the game will have some subtle signs on where the "natural flow" of it will go and that if you get lost you may overpower yourself a bit by leveling. It seems that alone was a reason to make the game a bit harder than those of the past. Considering that and considering food give permanent bonuses by cooking and using it for the first time, do you believe the game may end up being too easy?---1) Do you believe Buer's old Shard will be fit in some other enemy or is gone for good?2) IGA said in the past that the game will have a good number of familiars, but it will not be a ton of them, probably to better develop each one. For now, we have 3: Armor (placeholder name, winner at fan voting on Kickstarter), Dullahammer Head and Buer. We have no idea how Armor will behave, Dullahammer Head is a flying one that attacks anything while Buer must be somehow "stimulated" to really do something. How many familiars do you expect, and also, you expect other gimmicks like Buer?

akuwa

New Blood







Posts: 91



New Blood akuwa inherit 1787 0 43 akuwa 91 New Blood December 2016 akuwa SXSW Event: Vepar's new look, Cook, Familiar, QUESTIONS Tag Quote Select Post

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Link to Post Back to Top Post by akuwa on 1) yes, the smaller breasts look better and they are not so distracting as to detract from the Gothic theme of the game, at least as far as the look of them goes, always prefer breasts to be bouncy and I don't think a good bounce detracts from the Gothic theme.



2) Yes, the darker look is much better.



3) Whatever her shard is I would prefer something that goes with her theme of luring sailors out at night being mistaken for a beautiful women drowning.



4) at least better than most games with food items have it as I always save temporary buffs for when I will need them and never end up needing them so I like permanent buffs, however Xenoblade Chronicles 2 does it best where the food items have very long duration times, are easy to obtain, and auto renew to reuse the same food item as soon as the duration ends, it gives it a nice element of strategy on which type of food item you prefer to have out at any given time without ever worrying about using up good items you may not have many of and still gives purpose to always wanting more of the same food items.



5) I think it fits great, their may be a Gothic theme to the game but do keep in mind Miriam is supposed to be a normal human girl in this Gothic environment, gives a nice personality to her.



6) Sounds to me like the difficulty is spot on, just gotta remember that a nightmare mode was promised for when you want a good challenge on a 100% run and there's supposed to be all kinds of cheat codes to make it harder if you so wish.



7) don't really care where that old shard goes, it was generic and boring, though I realize that not all shards can be interesting with how many are expected to be in the game.



8) no idea about the amount of familiars in the game, but I like how Buer turned out and however the other familiars are I hope they are all unique with not a lot of overlap on what each one does.



Also noticed how the Buer familiar didn't have the ghostly blue glow of all the other familiars we have seen so far, I wonder if that is only because you can interact with it or they have made that change for all familiars, really like how the Buer familiar looks though there does need to be some distinction between a familiar and an enemy so you don't confuse them in big battles

m0nkf15h

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Fifty Storms m0nkf15h inherit Fifty Storms 917 0 108 m0nkf15h 132 Loyal Familiar December 2015 m0nkf15h SXSW Event: Vepar's new look, Cook, Familiar, QUESTIONS JeffCross gunlord500 andlike this Tag Quote Select Post

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Link to Post Back to Top Post by m0nkf15h on On Vepar's look: The darker colours are nice and make her look less "comic book" although i cant help thinking they reduced the 'breast' size too much in pandering to American prudes - i'd hate for the "japanese-ness" to be watered down too much (also this will make the boss fight harder because they count as a weak point). Overall it's a good change though.



On Vepar's Shard: I'm hoping for something like Creaking Skull's Soul from AoS so maybe have a giant tentacle slam attack, triggered as a 1 shot thing rather than persisting like the Creaking Skull's arm.



On the Cooking System: This seems interesting but I hope it's been designed with game-balance in mind, wouldn't want to be able to cheese through the game with certain recipes used together (for the first time) elevating stats too much, but i'm sure this has been considered. Miriam's Cooking Animations seem a nice way to give her some personality and character, no i dont think they detract from the "gothic-ness" of the game.



On Game Difficulty: I do feel that it could be a little easy on "normal mode" but then, IGA's games are about accessibility so even people unfamiliar with his previous work can pick up and play with no trouble, emphasis with his games is largely on a fun experience or an achievable challenge. Having said this I hope the difficulty on Harder modes will provide increasing challenge for veteran players.



On Familiars: I think that perhaps with the introduction of new recipies giving stat boosts this opens the door for shards to do more interesting things than just stat boosts. I support this as it can lead to more creative thinking (as we see with the new Buer) so the field is open for innovation as far as Familiars are concerned. I'm sure IGA will keep us guessing on what Familiars are capable of, but i dont expect anything too overpowered just some interesting things that modify gameplay style.

Goobsausage

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Fifty Storms Goobsausage inherit Male Fifty Storms 473 0 1,266 Goobsausage 1,369 Shardbinder July 2015 unclstv SXSW Event: Vepar's new look, Cook, Familiar, QUESTIONS Tag Quote Select Post

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Link to Post Back to Top Post by Goobsausage on mourningxsun said: Redogan said: I'm not a fan of having Miriam do anything cutesy. It just takes away her badass-ness entirely. You would never catch Alucard doing something like that. Miriam should have a similar attitude, IMO.

The dude throws peanuts in the air and catches them in his mouth.



Enkeria said:



Goobsausage Where is the image? Did you guys see it? Did you take a photo on it? I mean, some of you were there. C'mon.

I didn't take my own picture because I thought the rest of the internet would've noticed it on the stream and pointed it out along with the Vepar changes. Sorry about that.



I think it might be noticable in the recorded stream. I haven't watched it, so I don't know how good the gameplay footage video quality is, and I don't remember what time it was on screen, but I think it might be your best bet to try and find it.

I didn't take my own picture because I thought the rest of the internet would've noticed it on the stream and pointed it out along with the Vepar changes. Sorry about that.I think it might be noticable in the recorded stream. I haven't watched it, so I don't know how good the gameplay footage video quality is, and I don't remember what time it was on screen, but I think it might be your best bet to try and find it.

CastleDan

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A cool little touch of the peanuts flying in the air and having to place your itself under them to eat them is one thing ( in gameplay). An animation of a cutesy celebration after cooking is pretty different. Minor complaint that definitely doesn’t need to be changed but it’s a fair comment to make. As I've said before, I don't care enough about it to really argue why it should be gone but it's definitely something that was kinda eh to me considering the 'feel' of the game.

A cool little touch of the peanuts flying in the air and having to place your itself under them to eat them is one thing ( in gameplay). An animation of a cutesy celebration after cooking is pretty different. Minor complaint that definitely doesn’t need to be changed but it’s a fair comment to make. As I've said before, I don't care enough about it to really argue why it should be gone but it's definitely something that was kinda eh to me considering the 'feel' of the game.

Elfina Ashfield

The Surreal Stargazer

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Ancient Legion Elfina Ashfield inherit The Surreal Stargazer Male Ancient Legion 209 0 319 Elfina Ashfield [TI0]Unarchived Nova 336 Loyal Familiar June 2015 Twitter elmirador SXSW Event: Vepar's new look, Cook, Familiar, QUESTIONS freddythemonkey likes this Tag Quote Select Post

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Link to Post Back to Top Post by Elfina Ashfield on About Vepar:

1) I personally don't care much about boobie physics, but I do find the new chest design looks much more realistic, which is a good thing.

2) Yes, absolutely. Vepar is a boss after all. More demonic representation never hurts!

3) Considering Vepar might be the earliest boss we encounter in the game, it might be a trigger shard IMO.



About cooking system:

1) It's cool, it encourages you to collect all recipes lel

2) I haven't seen the animation, so it depends. If it's too "cheer-up", it can seem to be out of place.

IMHO, It doesn't need to have some cute poses to make a character adorable. Take Gwendolyn in Odin Sphere as an example, while she's eating at the table, there is no extra "cute" poses. Her behavior is natural and elegant, and that alone can make her attractive.

3) I don't think it'll affect the difficulty. Players can choose to use or not to use a certain system in a game. If you want a challenge, simply don't buff yourself up. It's always good to have an extra option for those people are bad at action games.



About new familiar:

1) Might be in another enemy.

2) Every familiar should have different gimmicks. I still want the flower fairy tho!

mourningxsun

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Link to Post Back to Top Post by mourningxsun on Elfina Ashfield said:

3) I don't think it'll affect the difficulty. Players can choose to use or not to use a certain system in a game. If you want a challenge, simply don't buff yourself up. It's always good to have an extra option for those people are bad at action games.



3) I don't think it'll affect the difficulty. Players can choose to use or not to use a certain system in a game. If you want a challenge, simply don't buff yourself up. It's always good to have an extra option for those people are bad at action games.



Not that I'm implying that the game will be easy. In fact every Castlevania game is challenging on the first run through so I'm confident that the game will be well balanced.

Honestly the argument that you can just purposely gimp yourself to make the game better balanced is just... not good. If the option is there the players are going to take it nine times out of ten. "Just don't do things that make the game easier" isn't really an excuse for a game that isn't balanced.Not that I'm implying that the game will be easy. In fact every Castlevania game is challenging on the first run through so I'm confident that the game will be well balanced.