Our main reference for the project is the Starfarer from Star Citizen, with its black and orange metal materials. We modeled them with 3ds Max, sculpted some details in ZBrush and textured them with Substance Painter. I previously prepared a material library so it was quick and easy to make a homogeneous object. It was also non-destructive thanks to the Substance texturing system!

Mickaël Floury: The whole project was a 4 person’s work. Louis Monlaü (concept), Madeleine Herold (Characters), Laura Menigoz (environment lighting) and myself (environnement & tech). The objective was to learn and push further our personal skills. My personal goal on this scene was to create and use the VXGI in Unreal Engine version 4.16.