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We are happy to announce Unity 2017.1.1p1. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

As always, patch releases are recommended only for users affected by those bugs fixed in that patch.

Improvements

Graphics: When using custom shadow resolution on a light, this resolution won't be clamped as usual, allowing to reach up to 8k shadowmap if needed.

iOS: Added an Marketing icon kind for iOS and a slot for a 1024x1024 App Store icon.

Tizen: Load the first scene during displaying Splash screen.

Changes

XR : Updated Google VR NDK to 1.80.

Fixes

(941884) - 2D : Correctly use Sprite Atlas packed offset when calculating UVs for OverrideGeometry().

(941882) - 2D : Expose sRGB (gamma color space) option and packing padding option to Sprite Atlas inspector.

(935105) - AI : UpdateNavMeshData will process non read/write meshes in editor when not in playmode.

(918875) - Android : Resources.Load no longer stalls LoadScene and LoadSceneAsync.

(920126) - Animation : Fix for events not being fired during CrossFade at 0F.

(934848) - Build pipeline : Fixed a regression where the working directory of a Standalone build would default to the Assets folder, which is not allowed.

(873467) - Editor : Fixed Callback registration failed kMaxCallback crash when entering playmode.

(913251) - Editor : Fixed crash when building splash with a protrait background but no landscape background was assigned.

(925589) - Editor : Fixed ""TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD had unfreed allocations" while calling PluginImporter.SetPlatformData.

(941182) - Editor : Plugins will be correctly excluded from player build, when using combination Any Platform = true with specific platforms excluded.

(942743) - Editor : Fixed an issue where Launcher did not allow user to login and do re-activate when license was invalid.

(726487) - GI : Fixed a case of object lighting preview being empty for meshes with no normals.

(919234) - GI : Fixed an issue where creating a new scene in project window affected the lighting settings of other scenes.

(925579) - GI : Fixed shadowmask in Forward rendering when multiple directional lights are used.

(941966) - Graphics : Improved motion vectors precision when dynamic batching is disabled.

(921297) - Graphics : Fixed TrailRenderer not recording the first position when instantiated using a position and rotation value.

(923026) - Graphics : Fixed the case of Light Cookie rendering differently in Forward and Deferred mode.

(921297) - Graphics : Fixed TrailRenderer not recording the first position when instantiated using a position and rotation value.

(938089, 944773) - Graphics : Fixed a rare crash when dynamic batching was enabled.

(none) - Graphics : Made ImageEffects always use the right source buffer, and blit to the final destination if necessary.

(937886) - iOS : Fixed SetIconsForTargetGroup when settings icons for iOS

(940917) - iOS : Cardboard Enable Transition View fix added.

(933033) - Multiplayer : Properly traversing inheritance chain.

(914038) - Particles : Fixed an upgrade issue where prefab instance shape module values could get corrupted.

(930802) - Resource Management : Optimized the loading of assets performed via Resources.Load. This addresses a performance regression reported in Android platforms.

(937737) - Timeline : Fix for ExecutionEngineException being thrown at runtime when using Timeline on iOS.

(938170) - Timeline : Fixed Activation and Control Tracks when application was Paused.

(935900) - Timeline : Fix for time ruler being inaccessible after relaunching Unity.

(926861) - Timeline : Fix for timeline clips not properly being set as dirty.

(931859) - Timeline : Fix preview mode not always working for humanoid root transforms and custom clips.

(931602) - UnityWebRequest : Fixed automatic scheme prepending to web address (prepend http://)

(932312) - UnityWebRequest : Allow comments in header values except when known to be unsupported.

(926842) - WebGL : Fixed file:// protocol warning on browsers that do not allow it.

(927459) - WebGL : Fixed server compression configuration warning.

(775206) - WebGL : Fixed Fullscreen mode on Safari.

(923698) - WebGL : Fixed back-buffer anti-aliasing on WebGL1.0.

(938063) - XR : Fixed volume buttons not adjusting sound for Google Cardboard applications after they had launched.

Revision: 007fc09e806c