Warlock Invocations

Grisly Death

Prerequisite: 9th level

When you reduce a hostile creature other than a beast, undead, or construct to 0 hit points you may force each creature of your choice within 30 feet of that hostile creature to make a Wisdom saving throw. On a failed save the creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours.

Ooze Form

Prerequisite: 12th level

You may assume the form of a black pudding. The transformation lasts for 10 minutes or until the ooze drops to 0 hit points. You gain all the abilities of a black pudding save the ability to split into multiple puddings. As an ooze you cannot speak or cast spells. Your gear melds into the ooze and you can't activate, use, wield, or otherwise benefit from any of your equipment. After 10 minutes or when the ooze is reduced to zero hit points you return to your original form. Once you use this feature you cannot use it again until you finish a long rest.

Corrupt Magic

Prerequisite: Knowledge of Counterspell Spell

When you use a warlock spell slot to cast counterspell and are successful in any applicable ability checks instead of causing the spell to fail you may instead redirect it choosing targets of your choice, but using the slot level, spell save DC, Attack bonus, and spellcasting ability of the original caster. Once you use this feature you cannot use it again until you finish a long or short rest.

Subtle Insinuation:

Prerequisite: 9th level

If you speak with a non hostile creature for at least 10 minutes you may attempt to reshape that creature's memories. The creature must have an intelligence of at least 5 and be able to understand you. At the end of the conversation the creature must make a Wisdom saving throw. On a failed save you can affect the target's memory of an event that it experienced that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event. A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs.

An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant manner. If a Remove Curse or Greater Restoration spell is cast on the target the creature's true memory will be restored.

If the target succeeds on its saving throw it has no idea you attempted to influence it. Once you use this feature you cannot use it again until you finish a long rest.

Clinging Mucus

Prerequisite: 9th level

Once per day you generate an ounce of sticky mucus. This viscous, milky-white substance can form a permanent adhesive bond between any two objects. One ounce of the mucus can cover a 1-foot square surface. The bond takes 1 minute to set. Once it has done so, the bond it creates can be broken by the application of Universal Solvent or Oil of Etherealness, a wish spell, or a DC 30 strength check. When the warlock selects this invocation they also gain the ability to use an action to generate a corrosive spittle that dissolves the adhesive.

Reach Across the Void

Prerequisite: Knowledge of the Scrying Spell

When you cast scry in addition to creating an invisible sensor you may also create a spectral, floating hand at a point you choose within 30 feet of the target. The hand lasts for the Duration or until you dismiss it as an action. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't Attack, activate magical items, or carry more than 10 pounds.

Mantle of the Dread Emperor

You are surrounded by an field of corruption, when an ally deals combat damage to an enemy within 10 feet of you you may cause the attack to do additional necrotic damage equal to your charisma modifier as a reaction.

Litany of Curses

Prerequisite: Hex

You may cast Hex without expending a spell slot.

Object of Ire

Prerequisite: Hex

The target of your Hex has disadvantage on attacks against targets other than you. The target of your Hex has advantage on attacks against you.

Siphon Blood

Prerequisite: Vampiric Touch

When you cast vampiric touch using a warlock spell slot you have the ability to channel the spell’s effect through your weapon. Once per round when you make a successful melee weapon attack you may deal additional necrotic damage as though you made a vampiric touch spell attack. You regain HP equal to half of this necrotic damage.