Maybe you’re burning to know how the PS4 and Xbox One’s graphics will stack up against each other. Maybe the way each console handles lighting, textures and detail will be what makes you pick one over the other. Sadly, we don’t even know when the next-gen machines are coming out. But, hey, you could conceivably build PCs with specs that match approximate those of Sony and Microsoft’s upcoming consoles. Sounds like a lot of work, though. Good thing somebody else did it, then.


PS4: Everything We Know The fourth PlayStation is out this fall. PlayStation #4. Pl4St4tion. PlayStation: The Fourth of Its Read more

Eurogamer and Digital Foundry built out custom systems with parts that are roughly analogous to the components in the PS4 and Xbox One. With AMD providing the core graphical architecture for both next-gen consoles, they’ll have significant pieces of hardware with a lot in common.


On paper, the PS4 has the edge in terms of raw processing power, but it’s how the other components work with AMD’s Graphics Core Next that will vary. Using a handful of recent top titles as benchmarks, the article offers detailed breakdowns for performance stats like FPS.

The findings make for a meaty read but keep in mind that stand-in PCs can only approximate the capabilities of the final PS4 and Xbox One production units. Of course, you could be of the opinion that graphics aren’t the most important thing a game can deliver. But where’s the fun in that?

[Via Gizmodo]