The latest demonstration from the Game Developer’s Conference in Europe showcased the toolkit for Unity, the engine behind Nintendo’s developer-friendly Web Framework. As we reported recently, Nintendo’s Web Framework is a program that allows developers to quickly and easily port games from other platforms to the Wii U. Today’s Unity demonstration provided an in-depth look at the process for porting games to the console.

Wii U’s Unity is integrated with the systems many hardware devices, including the gamepad, Pro Controller, and Wii Remote to access Unity’s many functions. This provides developers with an intuitive process for customizing games directly to the Wii U. Among the many unique specs for Unity on Wii U are “DX10 level graphics, deferred rendering, GFX output support on the Wii U GamePad,” according to Polygon. The toolkit is even free for developers who register to become licensed with Nintendo, making the process for creating games on Wii U extremely accessible to almost anyone with the will and ability to do so.

The first title to use the new Unity toolkit is Wooden Sen’Sey, a demo of which was on display at the GDC and was rumored to have been ported over in only two days. By streamlining game development for Wii U, Nintendo hopes to appease calls from gamers who have decried the low number of must-have games for the console, while curbing the system’s poor sales. No release date has been confirmed for Wooden Sen’Sey at press time.