



Introduction ​



We have Melee. We have Brawl. We have Project M to bring the best of Melee to Brawl. We have Smash 64 other time to finally make the dream of bringing the best of it to Brawl.



The N64 when under development was called "Project Reality". Seeing as how similar projects have been attempted and never become a reality, the name really fits.



The goal of 64 Reality is to create a mod that will emulate Smash 64 closely in terms of game design while have more stages and some small updates to the game.

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How This Will Finally Be A Reality

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Better Organization:



Previous attempts to create a Smash 64 mod have had little to no organization. I plan as the project director to have scheduled meetings for the team to discuss work and regular updates to keep fans excited and informed.



Deadlines:



Other projects never had a strong deadline structure which lead to the projects slowly going off course and being neglected and forgotten. With our better organization, I will also have set deadlines for certain aspects of the project to be done to keep things focused and driven towards the goal of completion.



More Resources:



Many of these previous projects where done much longer ago, and today code they were trying to create is now made and readily available. Many fans of Smash 64 have created stages in their likeness, textures to match 64, and even animated characters to have their old moveset. Some of these old projects even have some of these files and code connected to them still to work with. With so much more to work with many things other projects attempted to do have already been done for us and given us a major head start!

​ Those who have followed similar mods in the past just to watch them fail have hope! Having studied these projects ( Super Smash Bros. Classic Brawl 64 and the other Brawl 64 ) I have studied the issues they came across and have plans to make this project finally be a reality by doing the following.Previous attempts to create a Smash 64 mod have had little to no organization. I plan as the project director to have scheduled meetings for the team to discuss work and regular updates to keep fans excited and informed.Other projects never had a strong deadline structure which lead to the projects slowly going off course and being neglected and forgotten. With our better organization, I will also have set deadlines for certain aspects of the project to be done to keep things focused and driven towards the goal of completion.Many of these previous projects where done much longer ago, and today code they were trying to create is now made and readily available. Many fans of Smash 64 have created stages in their likeness, textures to match 64, and even animated characters to have their old moveset. Some of these old projects even have some of these files and code connected to them still to work with. With so much more to work with many things other projects attempted to do have already been done for us and given us a major head start!

Why Make This Project?

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The idea has been well received previously when attempted, and for fans of Smash since 1999 this would be an incredible experience to have. With the success of Project M it is easy to see that something similar for N64 could be taken seriously, be played competitively, and be just plain FUN to play! Think of a fun nostalgic look at what Smash 64 would be with a much larger cast and a few improvements. That is what we wish to create.

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New and Old Features

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I want to keep this as close to Smash 64 as possible. However, there are a few things I do hope to add to the game. Here is a simple list of mechanics that will be taken out of Brawl or kept that weren't in Smash 64. Italics will indicate new features that weren't in Smash 64.



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Spoiler

No chargeable smash attacks*

N64-esque hitstun

N64-esque physics

Keep 4 Taunts

Implement Taunt Canceling

No fastfalling on aerials

Original 64 Movesets (changing back to 64 moves ex. Mario Tornado replacing F.L.U.D.D.)

Removing "jank" from some stages to make them playable

Remove Air Dodge*

Remove Spot Dodge*

Remove Wall/Cieling Teching*

Remove Pummel*

Remove Grab Release

Remove Wall Jump

Remove Perfect Shield*

Remove Light Shield

Remove Tethering

Remove Brawl's Ledge Mechanics

Remove Tripping

Remove Ledge Jump*

Remove Meteor Canceling*

Implement Teleport

Implement Crouch Canceling

Implement Smash 64 DI*

Better Stage Selection

Appropriate stage boundaries to reflect Smash 64 DI

Have Timers

Be able to turn off pausing during matches *Indicates things we already have code to do. If you know code for anything we don't yet have, post it here and let us know!



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If I managed to miss anything about mechanics that must be altered please let me know and I will get them on the list, I did the best I could researching other threads to try and create that list.

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Why Should You Be The Director?

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Fair question! I am not the most amazing hacker in the world by any means, but I do have lots of experience managing and working on big projects. I have experience working in a circus for 4 years during which I helped organize the Circus World Museum Gala, a large charity massing hundreds of thousands of dollars, as well as managing some functions for the Great Circus Parade and transportation of wagons and props for the movie Water For Elephants.

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How Can I Help? ​



Great question! I can't do this on my own and succeed, this will take a great team to manage and produce this fabulous project. If you have any skills working on Brawl and would like to join the team, please post here or PM me.



If you have any codes that we may not have yet, .pacs of characters with their 64 moveset, 64 stage hacks etc. get us a link in this thread! We'll be sure to give credit where credit is due!



We do need some people good at editing stages for sure to help us get some stages changed. Anyone skilled in animating, coding, or hacking in general is greatly needed!

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I Can't Hack! How Can I Help? ​



Don't worry! There are other ways to help!





There are a few non-hacking things we'll need help with for sure including:



Digital Art: We'll need an artist to help us with making logos and such so this project keeps looking good

Website Designer: We want to have an informative website about the project at some point.



SUPPORTERS!



At the risk of sounding like Facebook, give this post a like and we'll add you to the list of supporters! A lot of names will keep us motivated and show others there is so much interest in this project.

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Where Is Capps?

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Well since Capps has a kid to take care, and is usually busy in general he has assigned me in charge of the OP and the other posts below! So expect the OP to be updated A LOT more!

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Social Media

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Thank you SO much for reading this, let's make this a reality!​