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Yikes! It's actually better than Armityle, a lot better and easier to summon to boot! It makes me a bit sad though, to think that someone might play the deck but not bother with Armityle, the supposed trump card. You need just the right Spell to take this guy out or you're screwed as traps and battles are pretty much ruled out!For balance and consistency with Armityle, I think its summoning criteria should have to be materials from the Field only. 2 instead of 3 is still much less of a task but it's worth the effort. Scared to think there could be two more of these guys to come lol.I really like the design! You can see the inspiration from both of its materials. The line work might be a bit too thick in places for a YGO card but they're clear and the colouring & shading is really well done. The yellow aura is probably only necessary with a background with so similar colours to the monster. A background with blacks/greys or just generally darker might remove that need, and might be a good idea since the yellow aura looks a little too holy/pleasant for a beast like this?Armityle is underpowered in modern duelling considering its harsh summoning criteria, so It would be great to see you do an upgraded version with some of Ravria's negation effects to protect it e.g. paying half your life points and returning all 3 materials to the deck then banishing Armityle to summon an ultimate form with a devastating effect that can only be used by discarding one of the 3 Lords (so it becomes a race to draw one of the cards you returned to the deck!). Sorry rambling! Anyway, nice job, it got me thinking, which is what art should do!