Drow Deadeye

Medium humanoid (elf), neutral evil

Armor Class 15 (chain shirt)

15 (chain shirt) Hit Points 22 (5d8)

22 (5d8) Speed 30 ft

STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 10 (+0) 11 (+0) 11 (+0) 12 (+1)

Sills Perception +2, Stealth +5

Perception +2, Stealth +5 Senses darkvision 120 ft., passive Perception 12

darkvision 120 ft., passive Perception 12 Languages Elvish, Undercommon

Elvish, Undercommon Challenge 2 (450 XP)

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Longbow Master. Thanks to extensive practice with the longbow, the drow gains the following benefits:



Her ranged weapon attacks ignore half cover and three-quarters cover.

Being within 5 feet of a hostile creature doesn't impose disadvantage on ranged attack rolls.

Attacking at long range doesn't impose disadvantage on ranged weapon attack rolls.

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The Drow makes 2 Longbow attacks

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Reactions

Concealed Wrist Crossbow. The Drow Sniper can use her reaction against a hostile creature when it moves to a point within 20ft of her or makes a attack role against her while within 20ft of her.

Ranged Weapon Attack: +5 to hit, range 20 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

This Reaction can be used 3 times before The Drow Sniper must take 30 seconds (5 rounds) to reload 3 bolts into the firing mechanism