bitslap









Level 0 Frog Tale - a metroidvania game for touch devices « on: December 01, 2014, 01:29:33 PM » Frog Tale



Hello!

I call myself bitslap and this is my metroidvania in the making.

A pixelated 2 button tale about royalty, drama, jumping, evil backstabbing cobras and the curse of being immortal!



*Update start*

Developing this by myself has taken its toll. I expected to be finished about now. Full time employment as a network engineer has been interfering a lot with the development of this game. Same can be said about the games impact on my engineering job.



I have taken some steps towards improving quality of life, mainly quitting my job to go full time indie. This means that after december i am no longer employed and can have full focus on this project. Needless to say i will still work (and have been) on the side.



I will try and put together some of the latest work into something less scattered, stay tuned.



For clarificition /bitslap

*Update end*



I have been developing this game for almost half a year over a year and I am about finished with the most basic actions and upgrades.

My wish is to bring the old school gems classic feel to the handheld devices of today (touch screens).

My game is void of any onscreen gamepads and require only two thumbs to play. Tap left side for jumping to the left, tap right side for jumping to the right, and build upon this simple mechanic.

I will introduce upgrades in a progressive manner as a reward for exploring and also to unlock earlier inaccesible areas (and treasures!).



Planned release it for Android, iPhone, Windows Phone at first and possibly win/mac/linux later on.



I am the sole developer and you can find my other stuff at



Enjoy some gifs, I hope you find this game as interesting as I have fun working on it.





















Hello!I call myself bitslap and this is my metroidvania in the making.A pixelated 2 button tale about royalty, drama, jumping, evil backstabbing cobras and the curse of being immortal!Developing this by myself has taken its toll. I expected to be finished about now. Full time employment as a network engineer has been interfering a lot with the development of this game. Same can be said about the games impact on my engineering job.I have taken some steps towards improving quality of life, mainly quitting my job to go full time indie. This means that after december i am no longer employed and can have full focus on this project. Needless to say i will still work (and have been) on the side.I will try and put together some of the latest work into something less scattered, stay tuned.For clarificition /bitslapI have been developing this game forover a year and I am about finished with the most basic actions and upgrades.My wish is to bring the old school gems classic feel to the handheld devices of today (touch screens).My game is void of any onscreen gamepads and require only two thumbs to play. Tap left side for jumping to the left, tap right side for jumping to the right, and build upon this simple mechanic.I will introduce upgrades in a progressive manner as a reward for exploring and also to unlock earlier inaccesible areas (and treasures!).Planned release it for Android, iPhone, Windows Phone at first and possibly win/mac/linux later on.I am the sole developer and you can find my other stuff at http://bitslap.se and my twitter account is https://twitter.com/slapmybitsup Enjoy some gifs, I hope you find this game as interesting as I have fun working on it. « Last Edit: October 20, 2015, 12:12:41 PM by bitslap » Logged