You do nice work, better than I could manage at any rate. I suck at creating weapon designs. However, I do have one critique to bring to light that may or may not help you grow as an artist. I've looked through the majority of your keyblade designs and though they are consistently creative and colourful and interesting with all of the patterns and shapes, making them all interesting to look at one at a time, they are all also the same basic shape: blade half the width of the hilt, and 2-2.5 times the length.



Now, if you were making these blades specifically for a character you created that used keyblades to those specifications, then it would be commendable that you maintained those proportions so consistently. But when you make keyblades for characters like the Dandelion leaders and Sora also all following that pattern it becomes more constricting to your designs than appealing.



What about long, claymore-type keyblades such as those Terra wields? Something massive and intimidating with a huge reach and the sort of weight behind it to make it look like it would hurt to be hit with it even if it had no blade at all. Your Anaszo keyblade is a design that, for instance, would look beautiful and terrifying with that extra reach on it.



Or what about a rapier-type keyblade such as the Pumpkin Head or the original Kingdom Key? Something elegant and delicate made for intricate little fencing swipes and stabs, where speed and precision are the names of the game instead of raw power and intimidation. Your Solace Star or Blitzing Buns would be examples of keyblades that could fit this style nicely. They could be long or short, so long as they are thinner.



You do have a few blades that have curves in them like a Scimitar, though only very few. But what about a blade with an extended two-handed hilt? Or perhaps something resembling an axe or a hammer or a dagger... What about something based on a morningstar, or a pickaxe, or a sickle? Or what about a katana or one based on something like a trident or those gauche daggers that had the three-pronged blade?



Basically, you've got a look that's nice and a level of detail that makes any one keyblade standing alone to be a wonderful piece of art, but when putting them all together one notices the lack of variation. Like with artists that only draw a single shape of face or a single body type and change it with superficial things like altered clothing or hairstyles, it's my opinion that to truly grow as an artist to your full potential, you need to break the mold you've built for yourself and try something drastically different.



I know this is an unasked-for critique, and you are welcome to disregard it at present as just one person's opinion, but I know as an artist how frustrating it is when you can't see potential flaws for yourself yet you know something isn't quite right, and all anyone says is how it's "nice" or "good". I just see potential in your work to be so much more than what you have going at the moment, it would be a shame to see you stunted simply because no one ever spoke up and pointed out what little they noticed could be corrected.