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User Info: LagoonTheCursed LagoonTheCursed 3 years ago #1



This all assumes Hard Mode. Merciless is a weird difficulty that's hard to work with.



So before I start I want to get this out of the way. No party or party member in this game is actually bad. I use the words "good" and "bad" as shorthand for "better" and "worse." Just because someone is the worst party member in the game doesn't mean they are unusable and just because someone is the best doesn't mean you will break the game with them (except Joker he's kinda special). I'm not telling you what party to use, in fact I really couldn't care less as to what you use, but this topic is less about preference and more or less about the facts. For a quick off-hand example, I love using Junpei in P3, he never leaves my party, but the guy still isn't as good as Akihiko, Aigis, Mitsuru, Yukari, or Ken.



Anyways, here I'll be ranking the party members from best to worst as well as giving an in-depth explanation as to why they are so good or why they are so bad. Here's what I will be ignoring:



I will ignore the fact Joker can do their job better. This applies to every party member in the game; Joker can do all of their jobs better. We all know this already.

I will ignore overly-specific scenarios. Because these are absolutely silly. Yes, Haru can hit the weakness of Regent. Nobody cares.

I will ignore things outside of what the character is designed for. It's hilarious to me when people dock Ryuji for not having defensive support when he's meant to be the damage dude.

I will ignore confidant abilities that do not directly impact them in battle. Yes, Morgana's confidant gives you access to Yos***sune. This is irrelevant.

I will be ignoring overly specific builds. I am not going to give Morgana bonus points for being an out-of-battle healer as a lot of people used him for.





Conversely, here is what I will NOT be ignoring:



I will NOT ignore a character's usefulness between multiple points in the game. Morgana suffers at endgame, but there is way more than just endgame. Similarly, Ryuji has some moments where he suffers too.

I will NOT ignore scenarios that happen time and time again. Enemies that null fire, for example, are not a rare scenario.

I will NOT ignore that each element in this game is very different. Some elements are better than others. That's simply a fact.

I will NOT ignore if a character is outclassed by another character. This one's pretty obvious.

I will NOT ignore if a character's skills are made obsolete through items. Looking at you, Tetra/Makarakarn.

I will NOT ignore a character's confidant entirely. This is a big one. Some characters have awkward timings for their confidant.

I will NOT ignore that every character takes up a slot. You only have three party slots. Running one character means you have to give up another one.

I will NOT ignore the fact that party members can synergize together. This is actually pretty big for the top 3 party members.





Now, with all of that being said, I'm going to end the first post with a very rough tier list. Tiers are ordered. (No Joker)



S: Ryuji

A+: Makoto

A: Ann, Haru

B: Morgana, Yusuke





Anyways, do me a huge favor and please don't post yet. Mistranslation, plot hole, or bad writing? Alright you guys probably know me here, you probably know me for my pretty annoying topics but let's just ignore those for now because I've been wanting to do this for a while and I'm gonna actually be writing some good s*** here.Merciless is a weird difficulty that's hard to work with.So before I start I want to get this out of the way.Just because someone is the worst party member in the game doesn't mean they are unusable and just because someone is the best doesn't mean you will break the game with them (except Joker he's kinda special).For a quick off-hand example, I love using Junpei in P3, he never leaves my party, but the guy still isn't as good as Akihiko, Aigis, Mitsuru, Yukari, or Ken.Anyways, here I'll be ranking the party members from best to worst as well as giving an in-depth explanation as to why they are so good or why they are so bad. Here's what I will be ignoring:This applies to every party member in the game; Joker can do all of their jobs better. We all know this already.Because these are absolutely silly. Yes, Haru can hit the weakness of Regent. Nobody cares.It's hilarious to me when people dock Ryuji for not having defensive support when he's meant to be the damage dude.Yes, Morgana's confidant gives you access to Yos***sune. This is irrelevant.I am not going to give Morgana bonus points for being an out-of-battle healer as a lot of people used him for.Conversely, here is what I will NOT be ignoring:Morgana suffers at endgame, but there is way more than just endgame. Similarly, Ryuji has some moments where he suffers too.Enemies that null fire, for example, are not a rare scenario.Some elements are better than others. That's simply a fact.This one's pretty obvious.Looking at you, Tetra/Makarakarn.This is a big one. Some characters have awkward timings for their confidant.You only have three party slots. Running one character means you have to give up another one.This is actually pretty big for the top 3 party members.Now, with all of that being said, I'm going to end the first post with a very rough tier list. Tiers are ordered. (No Joker)Anyways, do me a huge favor and please don't post yet.

User Info: LagoonTheCursed LagoonTheCursed (Topic Creator) 3 years ago #2 Ryuji Sakamoto. Ryuji is blessed with a pretty amazing and unique skillset in the context of Persona 5. Ryuji is the best party member in the game for multiple reasons, but he still has some downsides, which I'll go over later on.



Ryuji has a few things that are consistent to him throughout the game. He has a very tanky stat spread which gives him lots of durability and attack power in exchange for rather low magic, speed, and luck. This doesn't hinder him very much; the worst of these low stats is speed but that can be remedied with buffs, and even if it isn't, he still deals more than enough damage to make up for any misses. This stat spread makes him amazing for boss fights (since he can take a few hits) and still deal meaningful damage. He can use phys skills without worry. Finally, he is the only one that can increase the entire party's damage output through Matarukaja. He has a spot in any kind of party; insane damage for DPS parties, bulk for defensive parties, and Matarukaja for support parties.



His confidant is very early on, allowing you to make sure he has tons of confidant abilities in comparison to the rest of the cast before each palace.



Ryuji, being the only one who can consistently buff your attack, always has some reason to be in your party. He hits the hardest, he buffs everyone else's damage, and he tanks for days. Nobody else can do these three jobs as well as he can.



In the first palace, Ryuji has very little worries about SP despite his limited pool due to his focus on phys skills. Through using phys, not only does he get to save his SP for important battles, but he also lands crits for free 1-mores. He's not super great in the boss fight but you can send him to get the crown without many problems.



In the second palace, Ryuji gets some new toys. The most notable skill is rampage, which is absolutely fantastic for the boss fight, helping you wipe out three of the four faces that you have to fight. His only real downside in this dungeon is that he has limited ammo in a dungeon full of gun-weak enemies, but ammo isn't a huge concern since the palace forces you to leave on a couple of occasions.



The third palace isn't really much in terms of new stuff, but he synergizes very well with BOTH Makoto and Ann, who both improve his already-great survivability even more. There are also a lot of hard-hitting enemies in this dungeon, making bulk incredibly useful.



The fourth palace is a mixed bag. By the end of it, you may have Swift Strike, which makes him out-damage every party member. However, his weakness to wind hurts him in the boss fight, and you probably won't defeat the boss with only one ballista shot.



In the fifth palace, you'll definitely have Swift Strike. His only threat here is Arahabaki. Otherwise, he will very consistently tear everything down.



The sixth palace can be summed up similarly to the fifth one, except replace Arahabaki with Rangda instead. However, Rangda is weak to elec, which Ryuji conveniently has access to.



The seventh palace is where Ryuji gets even more useful skills. By the end of the dungeon, you will have Megaton Raid for some fat damage and potentially even Matarukaja.



At endgame, Ryuji is the hardest-hitting party member. With Charge and God's Hand, he does insane damage in comparison to everyone else. He keeps up your damage buffs with Matarukaja and stays alive super consistently.





DON'T POST YET PLEASE. Mistranslation, plot hole, or bad writing? Starting off with the best party member, we have. Ryuji is blessed with a pretty amazing and unique skillset in the context of Persona 5. Ryuji is the best party member in the game for multiple reasons, but he still has some downsides, which I'll go over later on.Ryuji has a few things that are consistent to him throughout the game.This doesn't hinder him very much; the worst of these low stats is speed but that can be remedied with buffs, and even if it isn't, he still deals more than enough damage to make up for any misses. This stat spread makes him amazing for boss fights (since he can take a few hits) and still deal meaningful damage. He can use phys skills without worry. Finally,. He has a spot in any kind of party; insane damage for DPS parties, bulk for defensive parties, and Matarukaja for support parties.His confidant is, allowing you to make sure he has tons of confidant abilities in comparison to the rest of the cast before each palace.Ryuji, being the only one who can consistently buff your attack, always has some reason to be in your party. He hits the hardest, he buffs everyone else's damage, and he tanks for days.In the, Ryuji has very little worries about SP despite his limited pool due to his focus on phys skills. Through using phys, not only does he get to save his SP for important battles, but he also lands crits for free 1-mores. He's not super great in the boss fight but you can send him to get the crown without many problems.In the, Ryuji gets some new toys. The most notable skill is rampage, which is absolutely fantastic for the boss fight, helping you wipe out three of the four faces that you have to fight. His only real downside in this dungeon is that he has limited ammo in a dungeon full of gun-weak enemies, but ammo isn't a huge concern since the palace forces you to leave on a couple of occasions.Theisn't really much in terms of new stuff, but he synergizes very well with BOTH Makoto and Ann, who both improve his already-great survivability even more. There are also a lot of hard-hitting enemies in this dungeon, making bulk incredibly useful.Theis a mixed bag. By the end of it, you may have Swift Strike, which makes him out-damage every party member. However, his weakness to wind hurts him in the boss fight, and you probably won't defeat the boss with only one ballista shot.In the, you'll definitely have. His only threat here is Arahabaki. Otherwise, he will very consistently tear everything down.Thecan be summed up similarly to the fifth one, except replace Arahabaki with Rangda instead. However,, which Ryuji conveniently has access to.Theis where Ryuji gets even more useful skills. By the end of the dungeon, you will havefor some fat damage and potentially even Matarukaja.At, Ryuji is the hardest-hitting party member. With, he does insane damage in comparison to everyone else. He keeps up your damage buffs with Matarukaja and stays alive super consistently.DON'T POST YET PLEASE.

User Info: LagoonTheCursed LagoonTheCursed (Topic Creator) 3 years ago #3 Makoto Nijima. Makoto has one of the best skillsets in the game, sacrificing some niche healing stuff for fantastic support.



Makoto has some amazing qualities about her. She has the best weakness in the game, with that being Psy. Psy is not a particularly common element. It's so uncommon, in fact, that you might not even need to run Evade Psy on her. Her stat spread is also very nice; while it is balanced, she has the most speed out of the entire party so she will consistently go first. This lets her re-apply Marakukaja or heal before enemies can take advantage of your vulnerability. She also has great bulk, especially for a healer. While her damage output is a bit on the low side, she'll likely be so busy supporting this won't hinder her.



However, her main downside is that she's a bit of a late bloomer; she doesn't get party-wide healing for a while and if you ever have time for her to deal some damage, she probably won't deal much. She also has Dekunda, which, while it's a very good skill, is easily replaceable by items.



Being a healer, Makoto has no problem fitting into most parties. She also performs fantastic support so that Joker doesn't have to, and she synergizes beautifully with Ann. Using both Ann and Makoto will lower your damage taken by about 60%. That's insane.



Her confidant comes pretty soon in the game, but it has a pretty big problem in that it requires max charm to raise past a certain point. It's not a huge problem, but it'll be troublesome at the very least.



In the third palace, Makoto starts off with a pretty alright skillset. She has diarama out of the box, which makes for some pretty nice healing for that point in the game. She also has Rakukaja which is nice for helping Joker survive. Within a few level ups she also gets Freila which is nice to have.



In the fourth palace, Makoto has one very important skill: Energy Shower. This will remove Confuse/Fear/Despair/Rage/Brainwash from the ENTIRE party. This is super important in the boss fight, which can inflict Despair upon your party members, potentially posing an incredible threat to Joker. Her lack of Mediarama isn't a huge problem here, either; you likely want to run Morgana for the boss fight due to his wind resistance. Running both of them for the boss fight would prove to be very useful.



In the fifth palace, Makoto will finally learn Mediarama, albeit a bit late into it. This removes her main problem of lacking party-wide healing. Unfortunately she may struggle a little bit up until that point.



In the sixth palace, she will likely have access to Marakukaja. Together with Ann you likely won't have too many problems surviving.



In the seventh palace, she will likely learn Diarahan, which is pretty alright, but probably won't be as useful as Mediarama here. This boss fight is incredibly long, and her Marakukaja will make the boss fight a lot easier to fight through.



At endgame, she has everything she needs; she has Mediarahan for healing, Energy Shower for any dangerous status effects, and decent damage output with Atomic Flare. She also has her infamous gun which gives +10 to all stats, making her out-damage even Yusuke.



As a whole, Makoto starts off with Diarama and gets it a bit earlier than Morgana but falls behind a little in support for a while. As soon as she gets it though, she's easily second best in the game.



Again, please don't post just yet Mistranslation, plot hole, or bad writing? Coming in second place is. Makoto has one of the best skillsets in the game, sacrificing some niche healing stuff for fantastic support.Makoto has some amazing qualities about her. She has the, with that being Psy. Psy is not a particularly common element. It's so uncommon, in fact, that you might not even need to run Evade Psy on her. Her stat spread is also very nice; while it is balanced, she has the most speed out of the entire party so she will consistently go first. This lets herof your vulnerability. She also has great bulk, especially for a healer. While her damage output is a bit on the low side, she'll likely be so busy supporting this won't hinder her.However, her main downside is that she's a bit of a late bloomer; sheand if you ever have time for her to deal some damage, she probably won't deal much. She also has Dekunda, which, while it's a very good skill, is easily replaceable by items.Being a healer, Makoto has no problem fitting into most parties. She also performs fantastic support so that Joker doesn't have to, and she synergizes beautifully with Ann.That's insane.Her confidant comes pretty soon in the game, but it has a pretty big problem in that it requires max charm to raise past a certain point. It's not a huge problem, but it'll be troublesome at the very least.In the, Makoto starts off with a pretty alright skillset. She has diarama out of the box, which makes for some pretty nice healing for that point in the game. She also has Rakukaja which is nice for helping Joker survive. Within a few level ups she also gets Freila which is nice to have.In the, Makoto has one very important skill:. This will remove Confuse/Fear/Despair/Rage/Brainwash from the ENTIRE party. This is super important in the boss fight, which can inflict Despair upon your party members, potentially posing an incredible threat to Joker. Her lack of Mediarama isn't a huge problem here, either; you likely want to run Morgana for the boss fight due to his wind resistance. Running both of them for the boss fight would prove to be very useful.In the, Makoto will finally learn, albeit a bit late into it. This removes her main problem of lacking party-wide healing. Unfortunately she may struggle a little bit up until that point.In the, she will likely have access to. Together with Ann you likely won't have too many problems surviving.In the, she will likely learn Diarahan, which is pretty alright, but probably won't be as useful as Mediarama here., and her Marakukaja will make the boss fight a lot easier to fight through.At, she has everything she needs; she has Mediarahan for healing, Energy Shower for any dangerous status effects, and decent damage output with Atomic Flare. She also has her infamous gun which gives +10 to all stats, making her out-damage even Yusuke.As a whole, Makoto starts off with Diarama and gets it a bit earlier than Morgana but falls behind a little in support for a while. As soon as she gets it though, she's easily second best in the game.Again, please don't post just yet

User Info: LagoonTheCursed LagoonTheCursed (Topic Creator) 3 years ago #4 Ann Takamaki. It's a toss-up between Ann or Haru being better but I have to give Ann the edge here, mainly because she gets Tarunda early on right off the bat.



Ann is honestly pretty simple. She does good damage and has a bit of support outside of said damage. Her support is incredibly useful though, getting both Dormina and Tarunda incredibly early; this is fantastic as single-target debuffs are better than single-target buffs. Dormina lets you fight hard encounters like Anubis far easier and even works on some minibosses. Tarunda, as said before, is fantastic with Makoto, making the boss deal hardly any damage. It's also a lifesaver in multiple bosses; the only one it's not *great* for early on is the palace 2 boss. Tarunda is THAT useful.



Her biggest problem though is that if the enemy nulls fire, she pretty much has to sit back and support. She lacks good options outside of fire damage, and a LOT of enemies in the game resist fire. This causes her to need to either be switched out for another character or have to play an awkward game using Tarunda/Dormina/Dia. She also gets Dekaja but that can be replaced by an item. She's also weak to ice, a common element.



Her confidant also starts super early, but it needs rank 2 kindness, which you may or may not have that early on. It's average more or less.



In the first palace, Ann has some problems with the limited SP because of how much of a focus she has on magic. Thankfully, her gun has a sizeable clip, giving her a good option in the early-game and a way to avoid having to use SP. In the boss fight, she's amazing because of Tarunda. She'll help you survive the boss fight incredibly easily. Even easier if you have Joker equip a Persona that resists physical like Slime. She will also cancel out the boss's buff.



In the second palace, she has a field day. Lots of enemies are weak to either gun or fire here, and the palace forcing you to leave early on reloads her clip and restores her SP. She's pretty alright in the boss battle; I'd honestly say you can use Yusuke instead of her in the boss fight, though.



In the third palace, she has a couple small issues. Only two enemies in the dungeon are weak to fire. A couple of enemies also resist or absorb it, namely Orthrus. Thankfully, in the Orthrus fights, she can easily just Dormina them, making this not too huge of a problem. She also helps in the boss fight here too, keeping his damage output real low.



The fourth palace is another good one for Ann. Hardly (if any) enemies are weak to fire, but there are lots of fights against Anubis and Thoth, which she can Dormina. The boss also has huge damage output that's begging to be Tarunda'd.



She performs a bit below average in the fifth palace. A good chunk of the robots resist fire and there's often a lot of them, limiting the usefulness of Dormina/Tarunda. She might get Matarunda at the end though, which will be great for the boss fight.



The sixth palace is another weak one for her. LOTS of enemies resist/null fire, enough for it to be a problem. She can help in the boss fight though, again with the invaluable Tarunda.



She's alright in the seventh palace. Good chunk of res/abs fire enemies but Narcissus is super common, who is weak to fire. She can help survive incredibly dangerous hits in the boss fight too. When the boss fight is on his flying form though her damage output suffers.



Finally, at endgame, she gets good mob-clearing skills and she does fantastic in the final boss fight, able to hit 4/5 of the targets without Fire Break.



Don't post yet Mistranslation, plot hole, or bad writing? Coming in third we have. It's a toss-up between Ann or Haru being better but I have to give Ann the edge here, mainly because she gets Tarunda early on right off the bat.Ann is honestly pretty simple.and has a bit of support outside of said damage. Her support is incredibly useful though, getting; this is fantastic as single-target debuffs are better than single-target buffs. Dormina lets you fight hard encounters like Anubis far easier and even works on some minibosses. Tarunda, as said before, is fantastic with Makoto, making the boss deal hardly any damage. It's also a lifesaver in multiple bosses; the only one it's not *great* for early on is the palace 2 boss.Her biggest problem though is that. She lacks good options outside of fire damage, and a LOT of enemies in the game resist fire. This causes her to need to either be switched out for another character or have to play an awkward game using Tarunda/Dormina/Dia. She also gets Dekaja but that can be replaced by an item. She's also weak to ice, a common element.Her confidant also starts super early, but it needs rank 2 kindness, which you may or may not have that early on. It's average more or less.In the, Ann has some problems with the limited SP because of how much of a focus she has on magic. Thankfully,, giving her a good option in the early-game and a way to avoid having to use SP. In the boss fight, she's amazing because of Tarunda. She'll help you survive the boss fight incredibly easily. Even easier if you have Joker equip a Persona that resists physical like Slime.In the, she has a field day. Lots of enemies are weak to either gun or fire here, and the palace forcing you to leave early on reloads her clip and restores her SP. She's pretty alright in the boss battle;In the, she has a couple small issues.A couple of enemies also resist or absorb it, namely Orthrus. Thankfully, in the Orthrus fights, she can easily just Dormina them, making this not too huge of a problem. She also helps in the boss fight here too, keeping his damage output real low.Theis another good one for Ann. Hardly (if any) enemies are weak to fire, but there are, which she can Dormina. The boss also has huge damage output that's begging to be Tarunda'd.She performs a bit below average in the. A good chunk of the robots resist fire and there's often a lot of them, limiting the usefulness of Dormina/Tarunda. She might get Matarunda at the end though, which will be great for the boss fight.Theis another weak one for her. LOTS of enemies resist/null fire, enough for it to be a problem. She can help in the boss fight though, again with the invaluable Tarunda.She's alright in the. Good chunk of res/abs fire enemies but Narcissus is super common, who is weak to fire. She can help survive incredibly dangerous hits in the boss fight too. When theFinally, at, she gets good mob-clearing skills and she does fantastic in the final boss fight, able to hit 4/5 of the targets without Fire Break.Don't post yet

User Info: LagoonTheCursed LagoonTheCursed (Topic Creator) 3 years ago #5 Haru Okumura. Haru is barely edged out by Ann because of Ann's superior buffs but Haru has a few tricks up Milady's dress.



Haru is the only character out of the group to have consistent mixed damage. She deals good damage with both gun and psy, with a small focus on gun damage. She's got amps and boosts for both gun AND psy too, letting her deal REAL good hits. One-shot kill and triple down are both fantastic skills, the former getting crits for days and the latter dealing a lot of AOE damage. She also has Amrita Shower, which is a pretty fantastic skill and doesn't come TOO late in the game. If you pass up Psiodyne and run with Mapsiodyne instead, you can fit all of the mentioned skills into her kit. She also has Heat Riser, but I'll go over that in just a second. As said before, her damage output is fantastic in multiple types so she's almost never out of options. She has a place in a good amount of parties and deals damage *almost* on-par with Ann. She deals the third best damage in the party.



One problem with Haru's skillset is that some of her skills are replaceable by items or are just way too niche. Tetarakarn and Makarakarn are good skills, but you probably have the Death Confidant high enough to buy items that do the same thing. Fast Heal would be really good on another character but she has Amrita Shower, making it moot. Climate Decorum is very situational because it only works on weather days. And finally, Heat Riser. Heat Riser is easily the most overrated buff in the game; buffing one single target with all of the buffs sounds good until you realize that instead of using Heat Riser you could use any party-wide buff and get way better mileage out of it. Rarely ever do you need all three buffs on one character; two is often MORE than enough, and you'd probably rather have one on everyone than three buffs on one character. If you're running Ryuji/Makoto you are also wasting part of Heat Riser anyways.



Finally, her biggest problem is her Confidant. Her confidant starts on 10/30. PALACE 6 STARTS ON 10/29. This means unless you hold off palace 6 (which most don't like to do, since most like to get them done early) you won't have ANY confidant abilities for TWO PALACES. The rank 5 proficiency hardly matters, you probably have it by that point. It's the timing that puts a wrench into it.



As a whole, Haru is a solid option. Not the best, but still absolutely worth using. She will have competition in her party slot with Ann or Ryuji, but considering she deals damage that's almost just as good as Ann and doesn't get walled out, Ann/Haru is mostly personal preference, each with their different ups and downs. If you want a full-DPS party, she's easily who you want in that last slot.



Honestly, in every dungeon she's more or less the same. She starts off with Triple Down and Mapsio and upgrades from there. She never full-on struggles with anything due to her mixed damage output. She always has something to do, and in some boss fights like Forneus she shines due to her psy resistance. She's also absolutely fantastic in the palace 5 boss and final, dealing AOE damage in fights where it's incredibly important. She does alright against the palace 6 boss, but you have better options.



DON'T POST YET Mistranslation, plot hole, or bad writing? Coming in fourth we have. Haru is barely edged out by Ann because of Ann's superior buffs but Haru has a few tricks up Milady's dress.Haru is the. She deals good damage with both gun and psy, with a small focus on gun damage. She's gottoo, letting her deal REAL good hits. One-shot kill and triple down are both fantastic skills, the former getting crits for days and the latter dealing a lot of AOE damage. She also has, which is a pretty fantastic skill and doesn't come TOO late in the game. If you pass up Psiodyne and run with Mapsiodyne instead, you can fit all of the mentioned skills into her kit. She also has Heat Riser, but I'll go over that in just a second. As said before, her damage output is fantastic in multiple types so she's almost never out of options. She has a place in a good amount of parties and deals damage *almost* on-par with Ann. She deals the third best damage in the party.One problem with Haru's skillset is that. Tetarakarn and Makarakarn are good skills, but you probably have the Death Confidant high enough to buy items that do the same thing. Fast Heal would be really good on another character but she has Amrita Shower, making it moot. Climate Decorum is very situational because it only works on weather days. And finally, Heat Riser.; buffing one single target with all of the buffs sounds good until you realize that instead of using Heat Riser you could use any party-wide buff and get way better mileage out of it. Rarely ever do you need all three buffs on one character; two is often MORE than enough, and you'd probably rather have one on everyone than three buffs on one character. If you're running Ryuji/Makoto you are also wasting part of Heat Riser anyways.Finally,. Her confidant starts on. PALACE 6 STARTS ON. This means unless you hold off palace 6 (which most don't like to do, since most like to get them done early) you won't have ANY confidant abilities for TWO PALACES. The rank 5 proficiency hardly matters, you probably have it by that point. It's the timing that puts a wrench into it.As a whole,. Not the best, but still absolutely worth using. She will have competition in her party slot with Ann or Ryuji, but considering she deals damage that's almost just as good as Ann and doesn't get walled out, Ann/Haru is mostly personal preference, each with their different ups and downs.Honestly,. She starts off with Triple Down and Mapsio and upgrades from there. She never full-on struggles with anything due to her mixed damage output. She always has something to do, and in some boss fights like Forneus she shines due to her psy resistance. She's also absolutely fantastic in the palace 5 boss and final, dealing AOE damage in fights where it's incredibly important. She does alright against the palace 6 boss, but you have better options.DON'T POST YET

User Info: LagoonTheCursed LagoonTheCursed (Topic Creator) 3 years ago #6 Morgana. Morgana is hilarious to me because people praise and criticize Morgana for all of the wrong reasons. People praise Salvation, but Salvation hardly matters; early game is where it's at for him.



Morgana has a nice healing skillset and gets his healing spells earlier than Makoto. He gets Media at level 11 and Mediarama at level 32 which is absolutely fantastic. He gets Recarm pretty early too, which is nice just in case you don't have enough money for a lot of revive items. Lucky/Miracle Punch is fantastic for hunting treasure demons and has other great uses I'll go over later. Finally, he has Masukunda, which is a nice debuff.



Unfortunately he has a lot of pretty frustrating problems. First off, he doesn't have Sukunda. He has Masukunda late in the game, but he doesn't have that super valuable early debuff like Ann. Masukunda is also not that great near endgame. It's nice, but it's not a must-have by any means. His durability is also worse than wet paper; lots of things will kill him by looking at him funny.



His confidant is okay. It maxes out late but it's pretty consistent throughout the game. The only real downside is you can't bum-rush it if you want to.



As a healer, he has a place in a lot of parties; if you don't want to use Makoto you probably want to run Morgana. He doesn't have much competition for that party slot, but you're passing up a LOT by removing Makoto. Feel free to run them both for a safety net, though.



In the 1st palace, Morgana is probably your best party member. He has Garu which beats enemies with high stats at the time like Agathion, and he also gets party-wide healing right around the boss fight. He also has Patra but I can't remember how good that is around that point.



In the 2nd palace, not much changes for Morgana. He's your only healer by that point still and you probably don't want him gone from your party. His gun has a lot of ammo too, which is nice for the first portion. He then gets Lucky Punch, which will save your ammo and your SP.



For the 3rd palace, Morgana has some competition in Makoto. At this point, it's mostly personal preference. He has party-wide healing but she has bulk and she has Diarama sooner.



The 4th palace is Morgana's last good palace, unfortunately. He is still the only one with party-wide healing, and he should definitely have Recarm by this point. In the boss fight, he performs great. You should have Mediarama by the time you fight the boss and he resists wind, which the boss uses to love. He can also cure the party's dizzy during the boss fight. He will have some trouble surviving the boss's physical attack, but as a whole he's definitely great.



The 5th palace is where Makoto starts to shine. Morgana's lack of bulk will definitely cause issues, and Makoto will get Mediarama, making him not the only one with party-wide healing. He will get Miracle Punch, but by this point you likely have access to SP Adhesive 3. He does knock down some of the robots with wind which is super nice.



The 6/7th ones are similar stories, but a bit worse. He will get Samarecarm, but by that point you're probably drowning in revive items. He'll get Diarahan, but Mediarama's a better skill. He'll get Masukunda which is nice. When he gets Mediarahan, you'll probably be fighting the 7th palace boss, which is a long fight and his low EN will cause lots of problems.



At endgame he gets Salvation, but there's no status effects to cure other than Kali's panic, and he has no severe wind skill. His damage output is the lowest, his damage is the lowest, and his support isn't anything special by this point. At least he's got Masukunda.



NOPOST Mistranslation, plot hole, or bad writing? Coming after Haru is. Morgana is hilarious to me because people praise and criticize Morgana for all of the wrong reasons. People praise Salvation, but Salvation hardly matters; early game is where it's at for him.Morgana has a nice healing skillset and. He gets Media at level 11 and Mediarama at level 32 which is absolutely fantastic. He gets Recarm pretty early too, which is nice just in case you don't have enough money for a lot of revive items. Lucky/Miracle Punch is fantastic for hunting treasure demons and has other great uses I'll go over later. Finally, he has Masukunda, which is a nice debuff.Unfortunately he has a lot of pretty frustrating problems. First off, he. He has Masukunda late in the game, but he doesn't have that super valuable early debuff like Ann. Masukunda is also not that great near endgame. It's nice, but it's not a must-have by any means. His durability is also; lots of things will kill him by looking at him funny.His. It maxes out late but it's pretty consistent throughout the game. The only real downside is you can't bum-rush it if you want to.As a healer, he has a place in a lot of parties; if you don't want to use Makoto you probably want to run Morgana. He doesn't have much competition for that party slot, but you're passing up a LOT by removing Makoto. Feel free to run them both for a safety net, though.In the, Morgana is probably your best party member. He has Garu which beats enemies with high stats at the time like Agathion, and he also getsright around the boss fight. He also has Patra but I can't remember how good that is around that point.In the, not much changes for Morgana. He's your only healer by that point still and you probably don't want him gone from your party. His gun has a lot of ammo too, which is nice for the first portion. He then gets, which will save your ammo and your SP.For the, Morgana has some competition in Makoto. At this point, it's. He has party-wide healing but she has bulk and she has Diarama sooner.Theis Morgana's last good palace, unfortunately. He is still the only one with party-wide healing, and he should definitely have Recarm by this point. In the boss fight, he performs great. You should have Mediarama by the time you fight the boss and he resists wind, which the boss uses to love. He can also cure the party's dizzy during the boss fight. He will have some trouble surviving the boss's physical attack, but as a whole he's definitely great.Theis where Makoto starts to shine. Morgana's lack of bulk will definitely cause issues, and Makoto will get Mediarama, making him not the only one with party-wide healing. He will get Miracle Punch, but by this point you likely have access to SP Adhesive 3. He does knock down some of the robots with wind which is super nice.Theones are similar stories, but a bit worse. He will get Samarecarm, but by that point you're probably drowning in revive items. He'll get Diarahan, but Mediarama's a better skill. He'll get Masukunda which is nice. When he gets Mediarahan, you'll probably be fighting the 7th palace boss, which is a long fight and his low EN will cause lots of problems.Athe gets Salvation, but there's no status effects to cure other than Kali's panic, and he has no severe wind skill. His damage output is the lowest, his damage is the lowest, and his support isn't anything special by this point. At least he's got Masukunda.NOPOST

User Info: LagoonTheCursed LagoonTheCursed (Topic Creator) 3 years ago #7 Yusuke Kitagawa. Yusuke isn't terrible, but almost any job he does can be out-done by someone else.



Yusuke has the highest strength in the party and gives some decent damage output with his skills and counters. His durability is a bit on the low side, but it's decent. He can clear mobs pretty nicely and gets Masukukaja somewhat early. He gets the job done. He's also more accurate than Ryuji for what it's worth. Honestly, I wish I could say more...



Yusuke has a terrible problem of being outclassed in nearly everything he does. His damage output throughout the game is the 4th highest, behind Ryuji, Ann, and Haru. His buff is not particularly useful and, being a buff, its single-target version isn't super useful. His slight lack of bulk catches up with him in harder fights, and a lot of the things he tries to be good at (baton passes, crits) don't tend to be accessible in the harder fights. It's also very notable that by endgame, his skillset is so limited you'll probably be running Speed Master. It's that bad. He also has a fire weakness which is probably the worst element to be weak to. He also gets no ice boost/amp.



His confidant isn't a problem at all. It requires proficiency but you'll probably raise that a ton.



You can make him work in a party, but honestly he has so much competition. Even in a party of all DPS characters, he's the weakest link. If you add him, he won't be useless, but you could probably run literally anybody else. He does synergize nicely with Morgana, though, due to being able to dodge lots of hits, taking advantage of both of their speed stats and support. He can also work nicely with Ryuji to get better damage output and to help Ryuji hit more accurately. This would make you use two physical attackers, though.



In the 2nd palace he performs nicely. Ryuji does not have Swift Strike yet, so he's close and arguably a bit better than him at this point. In the boss fight, he wipes out 3/4 of the boss more consistently than Ryuji, which is fantastic.



In the 3rd palace he's got some small troubles. Orthrus dodges ice despite his weakness and has agilao, making him a scary enemy. There's no other enemy weak to ice and a couple resisting it.



At the 4th palace it's hit or miss. Yusuke performs a bit better in the boss fight, but he's pretty on-par with Ryuji for the rest of the palace. His bulk might cause some problems but it's ridiculously even here.



At the 5th palace, it goes downhill real fast. Ryuji now definitely has Swift Strike. This alone makes Yusuke hardly worth using over Ryuji unless for some reason you want to run both. I don't believe there's many enemies weak to ice, in fact Scathath even repels it. There's also a good chunk of enemies which resist/repel phys here.



Palace 6 is similar. He hits one ice weakness, ice is repelled against another enemy, and unlike Ryuji, he doesn't have a solid answer to Rangda. Norn resists ice too but that hardly matters since you'd want to use phys there anyways. He should have Masukukaja by this point though which is pretty tight.



Palace 7 and endgame are both similar stories. He gets alright skills, but honestly, anything he does can be done better by someone else. Ryuji AND Haru do better "phys" damage and Ice isn't too fantastic of an element for knockdown. The most depressing thing is that even Makoto out-damages him.



Although I've said a lot of bad about him, if you like to use him, don't worry; you probably noticed that he pulls his weight just fine even though he has shortcomings. He's still viable; he's just not as good as everyone else.



ALMOST DONE Mistranslation, plot hole, or bad writing? Finally, coming in last is. Yusuke isn't terrible, but almost any job he does can be out-done by someone else.Yusuke has theand gives some decent damage output with his skills and counters. His durability is a bit on the low side, but it's decent. He can clear mobs pretty nicely and gets. He gets the job done. He's also more accurate than Ryuji for what it's worth. Honestly, I wish I could say more...Yusuke has a terrible problem of being. His damage output throughout the game is the 4th highest, behind Ryuji, Ann, and Haru. His buff is not particularly useful and, being a buff, its single-target version isn't super useful. His slight lack of bulk catches up with him in harder fights, and a lot of the things he tries to be good at (baton passes, crits). It's also very notable that by endgame, his skillset is so limited you'll probably be running Speed Master. It's that bad. He also has a fire weakness which is probably the worst element to be weak to. He also gets no ice boost/amp.His confidant isn't a problem at all. It requires proficiency but you'll probably raise that a ton.You can make him work in a party, but honestly he has so much competition. Even in a party of all DPS characters, he's the weakest link. If you add him, he won't be useless, but you could probably run literally anybody else. He does, though, due to being able to dodge lots of hits, taking advantage of both of their speed stats and support. He can also work nicely with Ryuji to get better damage output and to help Ryuji hit more accurately. This would make you use two physical attackers, though.In thehe performs nicely. Ryuji does not have Swift Strike yet, so he's close and arguably a bit better than him at this point. In the boss fight,more consistently than Ryuji, which is fantastic.In thehe's got some small troubles. Orthrus dodges ice despite his weakness and has agilao, making him a scary enemy. There's no other enemy weak to ice and a couple resisting it.At theit's hit or miss. Yusuke performs a bit better in the boss fight, but he's pretty on-par with Ryuji for the rest of the palace. His bulk might cause some problems but it's ridiculously even here.At the, it goes downhill real fast. Ryuji now definitely has Swift Strike. This alone makesunless for some reason you want to run both. I don't believe there's many enemies weak to ice, in fact Scathath even repels it. There's also a good chunk of enemies which resist/repel phys here.. He hits one ice weakness, ice is repelled against another enemy, and unlike Ryuji, he doesn't have a solid answer to Rangda. Norn resists ice too but that hardly matters since you'd want to use phys there anyways. Heby this point though which is pretty tight.are both similar stories. He gets alright skills, but honestly, anything he does can be done better by someone else. Ryuji AND Haru do better "phys" damage and Ice isn't too fantastic of an element for knockdown. The most depressing thing is that even Makoto out-damages him.Although I've said a lot of bad about him, if you like to use him, don't worry; you probably noticed that he pulls his weight just fine even though he has shortcomings.; he's just not as good as everyone else.ALMOST DONE

User Info: LagoonTheCursed LagoonTheCursed (Topic Creator) 3 years ago #8 Goro Akechi. Will be referenced by 7 from here, but there isn't much to say.



7's skillset is rather awkward. It tries to fit too much inside of it and it ends up not really being good at much. Megidola and Megaton Raid are nice but for the time that you have 7, you never get any AOE skill that's not Megidola.



He never gets ma- versions of his heavy elementals. He has more trouble filling up his skill slots than Yusuke does. He does very mixed damage so he's rarely ever out of options, but that doesn't really matter because hardly any of his options are good.









Well, we're finally done. Sorry if some characters are a bit patchy in some spots; I miscalculated the character limit. I'm probably gonna go back and touch up on some spots and expand upon some stuff that I had issues with.



Again, as I've said before, no character in this game is bad. Some are just better and that's the only reason I made this topic. Use who you want. But, if you want my two cents, here's the rough best party for each portion of the game:



Palace 2: Ryuji/Ann/Morgana or Ryuji/Yusuke/Morgana



Palace 3: Ryuji/Ann/Makoto, Ryuji/Ann/Morgana, or Ryuji/Makoto/Morgana



Palace 4: Ryuji/Ann/Makoto or Ryuji/Ann/Morgana for the dungeon, Makoto/Morgana and either Ann/Yusuke for the boss



The Rest: Ryuji/Ann/Makoto







Also, if you want to look at the damage numbers, take a look at this topic:

https://www.gamefaqs.com/boards/835628-persona-5/75486908





That's the last of the posts. Feel free to post now. Mistranslation, plot hole, or bad writing? One more party member.Will be referenced by 7 from here, but there isn't much to say.. It tries to fit too much inside of it and it ends up not really being good at much.but for the time that you have 7, you never get any AOE skill that's not Megidola.He never gets ma- versions of his heavy elementals. He has more trouble filling up his skill slots than Yusuke does.Well, we're finally done. Sorry if some characters are a bit patchy in some spots; I miscalculated the character limit. I'm probably gonna go back and touch up on some spots and expand upon some stuff that I had issues with.Again, as I've said before,. Some are just better and that's the only reason I made this topic. Use who you want. But, if you want my two cents, here's the rough best party for each portion of the game:: Ryuji/Ann/Morgana or Ryuji/Yusuke/Morgana: Ryuji/Ann/Makoto, Ryuji/Ann/Morgana, or Ryuji/Makoto/Morgana: Ryuji/Ann/Makoto or Ryuji/Ann/Morgana, Makoto/Morgana and either Ann/Yusuke: Ryuji/Ann/MakotoAlso, if you want to look at the damage numbers, take a look at this topic:https://www.gamefaqs.com/boards/835628-persona-5/75486908That's the last of the posts. Feel free to post now.

User Info: TalesOfXAndY TalesOfXAndY 3 years ago #9 Playing: Persona 5/Valkyria Chronicles Remastered

Official Mega Sceptile of every goddamn board. What about pancake boy?