Vega Strike is a GPL 3D OpenGL Action RPG space sim that allows a player to trade and bounty hunt. You start in an old beat up Wayfarer cargo ship, with endless possibilities in front of you and just enough cash to scrape together a life. Yet danger lurks in the space beyond.

Vega Strike Upon The Coldest Sea features a fully dynamic universe that advances independent of the player’s actions. Become a trader, pilot, or defender of humanity against alien invasion! With dozens of ships and upgrades to choose from, a great variety of systems, planets and stations to visit and a pinch of tragicomedy, the choice is yours. Be sure, your game will be unique!

After a week of code polishing and merging of the changes between 2015 and today, I have just finalized the code for Vega Strike Upon The Coldest Sea to be in release state again and tagged our repositories with the release 0.5.3:

* https://github.com/vegastrike/Vega-Stri … tree/0.5.3

* https://github.com/vegastrike/Assets-Pr … tree/0.5.3

Since the last release 0.5.1 a couple of years ago there were mainly bug fixes and code improvements but no changes to the actual UtCS game play.

At least you will be able to immerse yourself into the amazing and vast universe of Vega Strike.

On a side note: Vega Strike has largest, best developed (<- say I non-authoritatively) fictional universe ever encountered in libre games.

Currently there is a gaping lack of well crafted missions, though we are always looking forward to code and content developers. There is, after all, no better way to be part of that universe, than to intimately and creatively engage with it. You are welcome to join us on our discussion forums.

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