How To Include Your Animation in FCS

First of all, you need to copy and paste BOTH FILES (.mesh and .skeleton) created by Blender into your mod folder. Also check as both files need to have the same name (minus) and usually Blender will addin your files. Now open FCS and under Game World > Animation > Animation File, add a new item. You can name it whatever you want. Your new item will have just two options (You should leave preprocess True as it is by default). Target female animation and/or male animation to the destination folder and your file itself. Now your animation can be found by the game and used in your mod. Now you must assign it as a animation repertoire for your desired race, animal or individual character. For a race, find it in Race (Ex. Greenlander). For a Unique Character, find it in Characters (Ex. Beep). For a Animal, find it under Characters > Animal (Ex. Garru). On the chosen creature, select on the dropboxinstead ofand click Add and then choose your new item. Now that creature has access to your animation in it's repertoire. For the animation finally be used, it needs to have it's name correctly written on theunder a animation item. Now you can simply override a default animation, create a copy of a existing animation so it doesn't get overriden, or create a totally new animation.