Pact of the Phoenix

Your patron is magnificent being of the upper planes that perhaps has lived as long as this world has existed. A master of flames and light that shines brigther than the sun itself, you draw your power from a great Phoenix of old. Sworn to protect good, Phoeniexes lend their powers to mortals in the fight against evil. Beings of this sort include Alis; King of Phoenixes, Celeste; Scourge of Undead, and Phenix; Guardian of the Divine.

Expanded Spell List

The Phoenix lets you choose from an expanded list of spells when you you choose a warlock spell. The following spells are added to your warlock spell list. They do not count against your known spells.

Spell Level Spells 1st Protection from good and evil, Cure wounds 2nd Aganazzar's Scorcher, Lesser retoration 3rd Revivify, Daylight 4th Death ward, Fire shield 5th Flame strike, Reincarnate

Flame Legacy

Beginning at 1st level, the power of your Phoenix patron flowing within you grants you a greater bulk. Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, you learn the create bonfire and produce flame cantrips. They don't count against the number of cantrips you know.

Phoenix Durability

Starting at 6th level, your connection with your patron provides you with greater durability. You have resistance to fire and radiant damage.

When you expend hit dice to regain hit points during a short rest, you can maxamize a number of those hit dice equal to your Charisma modifier (minumum of 1). Once you use this feature, you cannot use it again until you take a long rest.

Final Flash

Starting at 10th level, your patron grants you the ability so survive attacks that would ordinarily kill you. When you take damage that would reduce you to 0 hit points, you can use your reaction to explode in a burst of flames. You instead drop to 1 hit point, and all creatures within 10 feet of you must succeed on a dexterity saving throw, taking 2d8 fire damage plus your charisma modifier on a failure, or half as much on a successful one.

Once you use this feature, you cannot use it again until you take a long rest.

Tears of the Phoenix

Starting at 14th level, you can call upon your patron's power to heal itself. As an action on your turn, you can magically gain hitpoints equal to half your hit point maximum. All diseases and poisons are cured as well.

Once you use this feature, you can't do it again until you take a long rest.

Otherwordly Blast

This replaces the eldritch blast cantrip. It's unique to your Otherworldly Patron.

Phoenix Fire

Evocation cantrip

Casting Time: 1 action

1 action Range: 120 feet

120 feet Components: S, V

S, V Duration: Instantaneous

You gather a beam of pure flames in your hands, and hurl it at a creature in range. On a hit, the target takes 1d10 fire damage. You can use a bonus action to cause one of the beams to explode, dealing 1d4 fire damage to the targetted creature and all other creatures within 5 feet of the target.

The spell creates more than one beam when you reach higher levels: two at 5th, three at 11th, and four at 17th. You can direct the beams at the same or different targets. Make a separate attack roll for each beam. Y

Phoenix Patron Invocations

Wings of the Phoenix

Prerequisite: 14 levels in the Warlock class

You can cast fly on yourself without expending a spell slot or material components.

Celestial Aid

When you expend hit dice during a short rest, all creatures who took

Divine Mercy

You have avantage on death saving throws, and rolling a 1 on your death saving throw only counts as one failure instead of two.