Gameplay footage and screenshots of the new Battlefront title may not come out until next year’s Star Wars Celebration VII (provided that publisher Electronic Arts doesn’t tell their subsidiary, DICE, to sneak in a surprise reveal before that time). However, DICE’s CEO was willing to share a bit of information about the development process of the highly-anticipated title in this week’s issue of Market for Home Computing and Video Games. He is noticeably confident about the direction of the project.

The 2015 game, anticipated as the first true successor to 2005’s popular Battlefront II, is the first PC/home console game that the series has had in years after a series of portable console spin-offs hit the market. DICE’s involvement with the Battlefront franchise (which was spun off from their own Battlefield series) had been described as being “a match made in Heaven” by Patrick Söderlund, Vice President of EA Studios. DICE’s own CEO, Karl Magnus Troedsson, continues to assert that the development team is having a blast with working on the project.

[We always try to] surpass what we’ve done in the past. We don’t shy away from wanting Battlefield to be the preferred choice in the first person shooter genre. When we approach something like Battlefront, there’s only one way for us to think about it and that’s: we are going to build the best Star Wars game ever created, if nothing else because Star Wars deserves it.

Battlefront also represents DICE’s first foray into making a licensed game since 2002, and DICE has been insistent upon creating on their own intellectual properties over playing in somebody else’s sandbox, so to speak. However, the promise of being able to work on a major Star Wars title was one that was too good to pass up for the EA subsidiary, and they decided to make a game worthy of the franchise’s name. Troedsson has stated that Lucasfilm has been very cooperative and helpful for making a Star Wars game that is true to the experience of the films.

Historically DICE hasn’t worked on licenses that are not our own. So this is different for us. If someone came to us with another license then we’d probably say no but, in this case, Star Wars has a very special place in our heart. So when the chance to work on this game came up, we grabbed it. But that comes with different kind of dependency that we haven’t had for a long time as we’re working with someone else’s IP. But LucasFilm has been absolutely spectacular. Everyone is approaching this with the same idea – that we are going to create the best Star Wars game ever.

The game is still on-track to have a 2015 release that will coincide with Star Wars Episode VII.