Analysis Paralysis

One of the first things we did when we started the development of Season 4 was take a look at the intended playstyle for every Guild as a whole, and then each model individually. This process helped us to identify not only which models needed to change, but also by how much and with what purpose in mind. These objectives were in addition to overall aims such as reducing complexity and tweaking game balance.

For the Union, we were already happy with their overall intended playstyle. They have a preference for inflicting take outs, especially since Seasoned Brisket has now signed onto the Order of Solthecius, and that’s as it should be. However, they also have some unorthodox methods of playing with the ball in the form of On My Mark on Blackheart, and of course Harry the Hat & Mist who both still play for the Union as well as the Order. The Union as a whole have not received as many changes in Season 4 as some of our other Guilds because when we performed our analysis, the Union was already functioning very closely to how we wanted them to.

When it came specifically to Snakeskin, she was intended to be someone that could hold onto the ball with powerful defensive abilities like Clone, but also have the speed to act as a backup goal scorer from time to time. What we found was that Snakeskin could indeed hold onto the ball, but outside that she wasn’t really doing much for the Union’s game plan. She was stuck in a weird middle ground where she wasn’t useful enough as a damage dealer in comparison to Decimate or Gutter, but also not a useful enough goal scorer in comparison to Mist.