Preview: https://youtu.be/l0HT1dDES_4

Drag and Drop Blueprint that will fracture from the location it is hit, creating a realistic glass fracturing effect. This is achieved by using multiple pre-fractured apex destructibles and using the appropriate one for the location that the mesh is hit. This technique is very efficient in creating a believable glass fracture with a complex glass break pattern.

Included:

4 Blueprints included for Square and rectangular glass both thick and thin variations

12 glass materials included and are setup to be easily editable

Variables on the blueprint to control impulse strength and damage radius or specify if a projectile is the only object to initially break the glass.





I now have 2 destructible glass products on the store and to help with confusion I'll add some info to help decide between the two.

Destructible Glass:

Utilities the NVIDIA APEX destructible system

Pre-Fractured Geometry swapped in for appropriate hit

Complex Break pattern

Square and rectangle shapes provided

Procedural Destructible Glass:

Slices the mesh in real-time

Break pattern can be different and random each time

Shooting the broken pieces of glass will continue to fracture them

Can be used with your own custom mesh shapes that can be scaled in all directions