“We are looking into anything special we can do for PC users,” Rhinehart told Rock, Paper, Shotgun at Eurogamer Expo. “No announcements yet as to what that may or may not be, but we are looking into different ways that we can enhance the PC side.”

The game’s setting, Exodus, is a planet where one side is constantly facing the sun, the other is constantly away from it and the middle is something in-between, allowing for a lot of variety in climate and setting. “The reason we do that is to offer variety, breaking up where the player goes but it’s not a case of being here, then here, then here; the narrative weaves through all those levels,” he said.

“So I go to the bright side and then I’ll come back to the Bowery, based on the narrative. But just because you leave the Bowery, that doesn’t mean you can’t come back to the Bowery at any point. It’s not a case of leaving an area and then being locked out of it. If you want to go back and explore, you can totally do that as well.”

While Rhinehart has confirmed a simultaneous release on all three major platforms (PlayStation 3, Xbox 360 and PC), we do not have an exact date just yet, except that it will be next year.