Wasteland on C64 was a very popular post-apocalyptic role playing game by Interplay. While sequels were planned, they never emerged daylight. However, The Wasteland setting and mechanics were the inspiration to create the Fallout-series which again was very successful on it's own.

A few years ago, Brian Fargo, the original producer of Wasteland acquired the brand rights which was owned by Konami back then. With his company inXile he started the Kickstarter-Campaign to make Wasteland 2 real. I remember Wasteland being one of the first high-profile Kickstarter-projects for games along with Broken Age by Double Fine. Timing probably was perfect for inXile at that point as the success was remarkable. Wasteland 2 collected $3,000,000, more than three times the budget Brian and his team originally asked for.

Funding period happened in April, 2012 and at that time inXile scheduled the release date for the finished product to sometime in September 2013. Looking back, this was impossible to achieve, not with this amount of money and the even bigger pressure to create an awesome product.