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Changelog Major performance improvements Tactical revisions and improvements Bugfixes for many github issues Improved AI build selection, especially when at war Diplo AI improvements and fixes for hive mind Religion Gameplay Bullying - reworked system so that method is on a % scale, with anything above 0% allowing tribute which is x%, where x is your bullying value (so if your bully score is 26%, and CS has 100 gold as max bully value, you'll get 26 gold) Reworked mechanics under bullying to be more clear, and more focused on global power and empire proximity Should see more bullying in the game, but for less yields each time, so it'll be much less swingy Players start with a warrior and a pathfinder Buildings Lighthouse - +1 supply Harbor - +2 supply (removed +10% from pop) Seaport - now +20% from pop for supply (was +10%) Customs House - gets resource bonuses from Grocer, loses tourism bonus Zoo - gains tourism bonus from trade routes from Customs House Defense Defense and HP from defensive buildings overhauled Less defense total, more HP total Reduced RCS bonus for cities from Castle, Arsenal Wonders Terracotta - bumped construction speed to 25%, bumped culture on kills to +20 (was +10) Red Fort - reduced CS city % bonus to 10% World Congress Wargames New Wonder (Menin Gate) added as Gold reward +2 happy; +2c/gap when owned unit dies, +1c/gap on every fort, citadel, and landmark Civs England White Tower- reduced spy effectiveness bonus to 10%, reduced instant yields (halved), reduced CS SOTL - loses Logistics, gains Breacher promotion for free - CS/RCS improved to compensate Mongolia Heavy Tribute surrender mechanic gone - now gains +100% tribute yields when tributing, and ignored PtP/alliance/other friends when calculating bully potential Spain UA - food is back, bby Zulu UA - removed % bonus to tribute yields Celts Epona - reduced yields to 8 (was 10) Nuada - boosted city connection gold by 1 Cernunnos - added +1 f to unimproved jungles and forests Lugh- reduced to +2 from specialist (was +3), added +2 food Ogma, bumped scaler to 1:4 (was 1:3) Bran - reduced to 25% RCS (was 50%), added +1 happy per city, boosted birth culture to 10 (was 8) Policies Imperialism Martial Law - puppet yield reduction now 20% (to 60%) - was 50% Exploitation - reduced science on tiles to +1 (was +2) Autocracy Tribute - mechanic changed- you now get 25% of tributed yield as culture when you bully (instead of flat amount) - doubles on finisher Fealty Defense scaler now +1 (was +3) Rationalism Scaler science now +2% (was +1%) Rights of Man - Village gold now +2 (Was +1) Statecraft Trade Confederacy - now caps at 5 CS (was formerly uncapped) Ideologies Autocracy Total War - 25% easier to bully (was 50%) Tyranny - CS influence changes now 10% (was 25%) Tourism GWs returned to 3/3 value Espionage Spying on civs without spies themselves is slowed by about 25%. Units Archers/Slingers - now range:1 RCS of Slinger now 9 (was 8) Reduced RCS of all non-mounted, non-siege ranged units (except archers) slightly Warrior CS now 8, Pathfinder CS now 6 Swordsman CS now 17, Longswordsman now 22, Landsknecht now 19 Spearmen/Pikemen start with Formation I Bumped CS of UU versions of spearmen slightly Fixed XML typo in UU promo for Hoplite Air Units When you Air Sweep with a unit and encounter no resistance, the unit will damage all air and anti-air units within 1 ring of the swept tile for 1/10th of its strength (+ air sweep damage modifiers). Also reveals these tiles. All Fighter units get Interception II (50% chance); Promotions Penalty v. Barbarian promotions reduced by 10% each Removed Sortie from the Dogfighting line Distributed promos in the Dogfighting line more evenly; allows interceptor fighters to more easily get to the +33% bonus against fighter units Buffed Ace Pilot II and III with +1 Range and +1 Interception, respectively Quests Removed global XP from bully quest Religion Pantheon Fertility - now +2 food/faith (was +2/+1) Open Sky - added +1 faith to 2 Plains/Grasslands Wisdom - now +1s per 10 followers (was 4) Festivals - added +1f to palace Ancestor Worship - added +1f to council, removed specialist stuff Goddess of Beauty - reduced GA/GE to +2 (was +3) Stars and Sky - removed improvement requirement and food Earth Mother, +1g becomes +1c Founder Bumped city scaling cap on all beliefs except COE to 30 (was 20), follower scaling cap to 300 (was 250) Council of Elders - now 20 yield from conversion (was 40, typo in text said 60), capped at 20 Enhancers Universalism - now called 'Abode of Peace' - removed Missionary Erosion, added minimum CS influence of 30 and CS rewards +20% Iconography - added 25% Missionary erosion, removed +15% GP during GA, removed -1 policy cost for wonders - renamed Symbolism Diocese - renamed 'Sacred Calendar' - removed +10c/f in capital/holy city; now +15% GP during GA, Prophecy - added -1 policy cost for wonders Follower Inspiration - renamed 'Creativity' Reformation Jesuit - renamed 'Divine Teachings' Knowledge Through Devotion - now 'Inspired Works' Techs Reduced late game tech costs a bit Forest Chopping now on Mining Chop % bonus to production now on Bronze/Iron working (50% at each tech) chop will not provide production unless you have these techs Resources Silk Gold from improvement now +3 (was +2)