About This Game

Our Art Style:

High Quality 3D Retro Aesthetic



A focus on over the top visual effects.



Awesome dismemberment system



Infinite blood (go crazy, paint the walls red!)

Gameplay:

Fast pace action



Hellish destruction



Dynamic Soundtrack



Visceral and engaging combat scenarios



Heavy duty weaponry



A multitude of secrets to discover

Replayability:

Continuous support



User generated content



Easy to use Level Editor

The Team:

(Make sure you full-screen the screenshots above for HD resolution)Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers.