A Room with a view (afterbirth update #13)

one of the biggest totally new additions to rebirth was larger rooms. not only did they look really unique they also totally changed how you played isaac, large rooms filled with enemies felt a lot more robotron, run/gun. speed mattered more, movement mattered more and range was also taken into consideration a lot more in most of the giant areas.

in afterbirth i decided to do a few size counterparts to large rooms…

there will be 5 new room types in afterbirth, small wide, small tall, extra thin halls, stout open rooms and the L shaped larger rooms ive shown in previous posts.

having even less space to work with again changes how you might approach a room. a basic enemy like a hopper becomes a lot more dangerous in rooms like these, and the risk involved in hitting a switch in these areas is much bigger. but don’t worry, small rooms will be about as rare as large ones.

these new room additions will appear along side the 1000+ new rooms designed specifically for afterbirth.

in rebirth there were a few additions to the editor that i didn’t use much due to time restraints, these were room/item/enemy weight (% chance it will spawn) as well as random tile/enemy generation (meaning i can make a block have a 50/50 chance of being a fire to allow for entry to a pickup item without a bomb, or even giving a specific basic fly in a room a 10% chance of spawning in as a bomb fly)

ill be using these features a lot more in afterbirth.. and i have a feeling some of the more rare rooms will like winning the lottery in isaac.. or being killed by a frozen turd from an airplane.

in other news.. in celebration of recent events, we have decided to power up the 3 dollar bill! it now switches to a new tear effect ever 2-3 seconds instead of every room, and also will include all the new tear types from afterbirth.

we also went ahead and added this little trinket as well

and here is what both look like in effect..

next week… we announce something?