Ranger Revised

Level Prof. Bouns Features 1st +2 Natural Explorer, Expertise 2nd +2 Hunter, Flexible Fighting 3rd +2 Ranger Archetype 4th +2 Ability Score Imrpovement, Wild Lore 5th +3 Expertise, Wild Lore improvement, Extra Attack 6th +3 Fighting Style 7th +3 Ranger Archetype feature 8th +3 Ability Score Improvement, Expert Hunter 9th +4 Expertise, Wild Lore improvement 10th +4 Tireless Pursuit 11th +4 Flexible Fighting improvement, Ranger Archetype feature 12th +4 Ability Score Improvement 13th +5 Wild Lore improvement 14th +5 Peerless Hunter 15th +5 Ranger Archetype feature 16th +5 Ability Score Improvement 17th +6 Wild Lore improvement 18th +6 Wild Senses 19th +6 Ability Score Improvement 20th +6 Ultimate Predator

Class Features

Hit Points

Hit Dice: 1d10 per ranger level

Hit Points at 1st Level: 10 + your Constitution modifier

Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

Proficiencies

Armor: Light armor, medium armor, shields

Weapons: Simple weapons, martial weapons which don't have both the Reach and Two-Handed properties

Tools: Herbalism kit

Saving Throws: Strength, Dexterity

Skills: Choose three from Animal Handling, Athletics, Investigation, Medicine, Nature, Perception, Stealth, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

(a) scale mail or (b) leather armor

(a) two shortswords or (b) two simple melee weapons

(a) a dungeoneer's pack or (b) an explorer's pack

A longbow and a quiver of 20 arrows

Natural Explorer

You are particularly adept at travelling and surviving in a variety of wild and hostile environments. You gain the following benefits:

You have advantage on saving throws to avoid or resist environmental hazards, such extreme heat or cold, falling rocks, or noxious fumes.

It takes you half the time to forage or hunt as would normally be required.

You do not have disadvantage on stealth checks for wearing light or medium armor.

Additionally, when travelling for an hour or more, you and up to 10 creatures travelling with you gain the following:

Difficult terrain doesn't slow your group's travel.

Travelling at a Fast pace doesn't inflict a Perception penalty.

Travelling at a Normal pace allows you to use stealth.

Expertise

At 1st level, choose one ranger class skill that you are proficient in. Your proficiency bonus is doubled for any ability check you make that uses this skill.

At 5th and 9th level, choose another ranger class skill you are proficient in to gain the same benefit.

Hunter

Starting at 2nd level, you can spend 5 minute studying an individual or group of similar creatures, e.g. a species of beast, or a gang of bandits. You can accomplish this by observing firsthand, e.g. watching them from afar, or secondhand, e.g. investigating their tracks or den, or talking to someone who saw them. You then gain the following benefits until you use this feature again:

You add your proficiency modifier to damage rolls against the creature(s).

You have advantage on Wisdom (Survival), Wisdom (Perception), and Dexterity (Stealth) checks when dealing with the creature(s). For example, tracking them, spotting them, understanding their markings or behavior, or sneaking up on them.

Flexible Fighting

Also starting at 2nd level, you gain the following benefits:

While not wearing heavy armor, you are not slowed by non-magical difficult terrain. At 11th level, this extends to include magical difficult terrain.

While not wearing heavy armor, opportunity attacks against you are made with disadvantage.

You can stow a ranged weapon you are holding and draw up to two melee weapons, and vice-versa, as single interaction.