



Among the level cap increase and various other changes coming to Borderlands 2 on April 2, 2013 is a new playthrough — Ultimate Vault Hunter Mode — built for challenging high-level play.

Ultimate Vault Hunter Mode differs quite a bit from Normal Mode and True Vault Hunter Mode — here's a quick rundown of the major changes:

Ultimate Vault Hunter Mode Details Ultimate Vault Hunter Mode is unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50.

Unlike other playthroughs, Ultimate Vault Hunter Mode can be replayed multiple times with players able to reset their overall mission progress at any time from the Main Menu.

No more tutorial missions — characters in Ultimate Vault Hunter Mode begin in Southern Shelf with the "Cleaning Up the Berg" mission.

While playing in Ultimate Vault Hunter Mode, enemies and bosses will scale according to the player's current level or, if playing with others, the highest-level player in that party.

Gameplay changes in UVHM: Enemy health generally increased 4x. Enemies now have a moderate amount of health regeneration. Increased duration of slag damage multiplier effect. Upped the damage that slagged enemies take from 2x to 3x. Weapon swap speed increased to better facilitate slag use. Enemies now more likely to drop ammo. Loot Midgets are now "Legendary Loot Midgets" that can drop Legendary and other top-tier gear.



Check back Monday for details on the various bug fixes in Tuesday's update, and don't forget there's more to come for Borderlands 2: Krieg the Psycho, a new playable character, arrives in May. After that, expect the fourth campaign add-on (included in the Season Pass) by the end of June!