When you have to be connected to the Internet at all times to be able to play a single-player game, something has gone terribly wrong with this industry. EA's first-party blogger and outspoken mouthpiece Jeff Green found this out the hard way, and spread the word. "Booted twice—and progress lost—on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions," he posted to Twitter.

He then goes on and says that calling it a single-player game may not be fair. "However, C&C4 experiments w/what a "single-player game" is—given it's constantly uploading progress/stats for unlocks. It's complicated... I think if we think of C&C4 as an 'online-only' game—which it basically is—then maybe we'd adjust our expectations accordingly."

Making single-player games effectively online-only is a bad solution to any problem, especially after we've explored how many people live without reliable Internet connections. You could save the points and progress and upload them when there is a connection, as Green points out, or simply design your games assuming players may not always be where there is Internet.

Green sent a warning to prospective players. "The story is fun, the gameplay is interesting and different at least—but if you suffer from shaky/unreliable DSL—you've been warned."