One of the key ways that SwiftUI is different compared to Apple’s previous UI frameworks is how its views are created and configured. In fact, it could be argued that when using SwiftUI, we never actually create any views at all — instead we simply describe what we want our UI to look like, and then the system takes care of the actual rendering.

This week, let’s take a look at a few different techniques for structuring those view descriptions, and the sort of pros and cons that each of those approaches gives us in terms of code structure and flexibility.

Overall, there are three different ways to configure a SwiftUI view — by passing arguments to its initializer, using modifiers, and through its surrounding environment. For example, here we’re configuring a Text view that acts as the body of a TitleView — using both its initializer, and by applying modifiers to it in order to change its font and text color:

struct TitleView: View { var title: String var body: some View { Text (title) . font (. headline ) . italic () . foregroundColor (. blue ) } }

The above way of chaining modifiers together, rather than mutating a single value, is a big part of what separates SwiftUI’s declarative programming style from how UIs are constructed when using imperative frameworks, such as UIKit or AppKit.

The above is an example of direct configuration, as we’re explicitly setting up and modifying our Text view by directly calling methods on it. However, SwiftUI also supports indirect configuration, as many different modifiers and properties are automatically propagated down through each given view hierarchy.

That sort of indirect, inherited configuration can be incredibly useful in situations when we want multiple sibling views to adopt the same sort of configuration or styling — like in the following case, in which we configure both a Text and a List to display all of their text using a monospaced font, simply by assigning that font to their parent VStack :

struct ListView: View { var title: String var items: [ Item ] @Binding var selectedItem: Item ? var body: some View { VStack { Text (title). bold () List (items, selection: $selectedItem) { item in Text (item. title ) } }. font (. system (. body , design: . monospaced )) } }

The fact that entire SwiftUI view hierarchies can be configured through their parent is incredibly powerful, as it lets us apply shared styles and configurations without having to modify each view separately. Not only does that often lead to less code, but it also establishes a single source of truth for our shared configurations — like fonts, colors, and so on — without requiring us to introduce any sort of abstraction to make that happen.

Let’s take a look at another example, in which we change an entire navigation stack’s accentColor simply by assigning it to our root NavigationView — which will cause that color to be applied to all child views, including those managed by the system, such as any navigation bar items that we’ve defined:

struct ContactListView: View { @ObservedObject var contacts: ContactList var body: some View { NavigationView { List (contacts) { contact in ... } . navigationBarItems ( trailing: Button ( action: { ... }, label: { Image (systemName: "person.badge.plus" ) } ) ) }. accentColor (. purple ) } }

However, sometimes we might want to apply a set of styles to a group of views without having to change their relationship to their parent view. For example, let’s say that we’re building a view for displaying an address within an app, which consists of a series of stacked Text views:

struct AddressView: View { var address: Address var body: some View { VStack (alignment: . leading ) { Text (address. recipient ) . font (. headline ) . padding ( 3 ) . background ( Color . secondary ) Text (address. street ) . font (. headline ) . padding ( 3 ) . background ( Color . secondary ) HStack { Text (address. postCode ) Text (address. city ) } Text (address. country ) } } }

Above we’re assigning the exact same styling to our first two labels, so let’s see if we can unify that code to avoid having to repeat it. In this case, we can’t apply our modifiers to our labels’ parent view, since we only want to apply the given styles to a subset of its children.

Thankfully, SwiftUI also ships with a Group type, which lets us treat a set of views as a group — without affecting their layout, drawing, or position within our overall view hierarchy. Using that type, we can group our two labels together, and then apply our set of modifiers to both of them at the same time:

struct AddressView: View { var address: Address var body: some View { VStack (alignment: . leading ) { Group { Text (address. recipient ) Text (address. street ) } . font (. headline ) . padding ( 3 ) . background ( Color . secondary ) ... } } }

The power of Group is that it applies its modifiers directly to its children, rather than to itself. Compare that to if we would’ve grouped our labels using another VStack instead, which would’ve caused the padding and background color to be applied to that stack, rather than to our labels individually.

As our SwiftUI-based views grow in complexity, we likely need to start using multiple ways of grouping and sharing our various configurations and styles, in order to keep our code easy to work with. So far, we’ve mostly been dealing with styling through modifiers, but a major part of our UI configuration also comes down to how we structure our views themselves.

Let’s say that we’re working on a form that lets a user sign up for an account within an app. To make our form look a bit nicer, we’re prefixing each of our text fields with icons from Apple’s SF Symbols library — giving us an implementation that looks like this:

struct SignUpForm: View { ... @State private var username = "" @State private var email = "" var body: some View { Form { Text ( "Sign up" ). font (. headline ) HStack { Image (systemName: "person.circle.fill" ) TextField ( "Username" , text: $username) } HStack { Image (systemName: "envelope.circle.fill" ) TextField ( "Email" , text: $email) } Button ( action: { ... }, label: { Text ( "Continue" ) } ) } } }

Above we’re using the same HStack + Image + TextField combination twice, and while that isn’t necessarily a problem given that we’re configuring each of our two text fields quite differently — let’s say that we also wanted to turn that combination into a stand-alone component that we could reuse in other places throughout our app.

An initial idea on how to do that might be to create a new View type which takes an iconName and title to display, as well as a @Binding reference to the text property that we wish to update whenever our component’s text field was edited — like this:

struct IconPrefixedTextField: View { var iconName: String var title: String @Binding var text: String var body: some View { HStack { Image (systemName: iconName) TextField (title, text: $text) } } }

With the above in place, we can now go back to SignUpForm and replace our previously duplicated HStack configurations with instances of our new IconPrefixedTextField component:

struct SignUpForm: View { ... var body: some View { Form { ... IconPrefixedTextField ( iconName: "person.circle.fill" , title: "Username" , text: $username ) IconPrefixedTextField ( iconName: "envelope.circle.fill" , title: "Email" , text: $email ) ... } } }

However, while the above change will enable us to reuse our new IconPrefixedTextField type outside of SignUpForm , it’s questionable whether it actually ended up improving our original code. After all, we didn’t really make our sign up form’s implementation simpler — in fact, our above call site arguably looks more complex than what it did before.

Instead, let’s take some inspiration from SwiftUI’s own API design, and see what things would look like if we implemented our text view configuration code as a View extension instead. That way, any view could be prefixed with an icon, simply by calling the following method:

extension View { func prefixedWithIcon(named name: String ) -> some View { HStack { Image (systemName: name) self } } }

With the above in place, we can now add any SF Symbols icon directly to SwiftUI’s native TextField views — or to any other view — like this:

struct SignUpForm: View { ... var body: some View { Form { ... TextField ( "Username" , text: $username) . prefixedWithIcon (named: "person.circle.fill" ) TextField ( "Email" , text: $email) . prefixedWithIcon (named: "envelope.circle.fill" ) ... } } }

Picking between building a new View implementation and an extension can sometimes be quite difficult, and there’s really no clear-cut right-or-wrong way of doing things here. However, when we find ourselves creating new View types that just pass properties along to other views, it’s probably worth asking ourselves whether that code would work better as an extension instead.

Apart from writing View extensions, SwiftUI also enables us to define custom view modifiers as types conforming to the ViewModifier protocol. Doing so enables us to write modifiers that have their own properties, state and lifecycle — which can be used to extend SwiftUI with all sorts of new functionality.

For example, let’s say that we wanted to add inline validation to our sign up form from before, by turning each text field’s border green once the user entered a valid string. While that’s something that we could’ve implemented within our SignUpForm view directly, let’s instead build that feature as a completely reusable ViewModifier :

struct Validation<Value>: ViewModifier { var value: Value var validator: ( Value ) -> Bool func body(content: Content ) -> some View { Group { if validator (value) { content. border ( Color . green ) } else { content } } } }

Looking at the above implementation, we can see that a ViewModifier looks very much like a view, in that it has a body that returns some View . The difference is that a modifier operates on an existing view (passed in as Content ), rather than being completely stand-alone. The benefit is that we can now add our new validation functionality to any text field (or any view, really), just like when using a View extension, without requiring us build any form of wrapper type:

TextField ( "Username" , text: $username) . modifier ( Validation (value: username) { name in name. count > 4 }) . prefixedWithIcon (named: "person.circle.fill" )

Just like when picking between an extension and a brand new View implementation, choosing when to implement a given view configuration as a ViewModifier is most likely going to be a matter of preference and style in many situations.

However, both the ViewModifier and View types have the advantage that they can contain their own set of state and properties, while extensions are much more lightweight. We’ll take a much closer look at SwiftUI-based state and data management in upcoming articles.

Just like its predecessors, SwiftUI offers a number of ways for us to structure our UI code and the way we configure our various views. While many of our custom components are likely going to be implemented as stand-alone View types, building our own extensions and modifiers can enable us to share styles and configurations across a code base in a much more lightweight manner — and can let us apply those configurations to more than just one type of view.

How have you been structuring your SwiftUI code so far? Have you used any of the techniques covered in this article already, or will you try them out? Let me know — along with your questions, comments and feedback — either via email or Twitter.

Thanks for reading! 🚀