We had one for 2010, obviously, but new version worldgen means new worlds, and the new seeds (words instead of just numbers) means an easier time finding memorable seeds. Furthermore, this weekend will be the first time people start to sit down with new worlds on a weekend. So, let's start a new cookbook full of tasty, tasy parameter set sharing to make the first weekend a great one!



Here's what I want from this thread:

Post your interesting worldgen parameter sets, along with a description of the 'ideal' embark you've found. Pictures of sites or directions to them (so others can find them) are especially nice, but at the very least, try to provide others with the parameters for your new Dwarven Paradise, roughly where your embark was and what you got out of it (features, resources). One man's Paradise is another man's Hidden Fun Stuff, so try to point out if you found any obvious problems (no underground plants, no iron known to playable civ, etc).



Got an embark situation you'd like to see? Ask for it, and perhaps a world that someone else has discarded would work better for you! Found an interesting embark with some unusual feature (Adamantine space elevators, tiny island off shore in the ocean, chasms open from surface to caverns)? Post it, and let others have some fun with what you've discovered!



Here's what I want to generally avoid:

1. Embarks from prior versions.



If you do post one, please clearly denote it as such if it will produce different results in v34.01+. There are already cookbooks for these, and this is primarily an attempt to collect worldgen settings for people into one place.



2. Embarks that depend on modified games.



If you do post one, please tell folks what mods you're running, so they can duplicate the changed game if they want!



What I'd like to find in this thread:

Personally, I'm looking for flat maps with magma (a "flat volcano" is preferred, but a narrow mountain volcano could work), high savage, primarily non-evil (evil border areas might be acceptable in moderation), plenty of wood, with sand (multiple soil layers preferable), iron (additional metals nice) flux (any) and a river or brook. (Aquifers I'll mod out.) Waterfalls, mid-river islands, and deep canyon embarks are nice, but non-essential. (All races should be present, most anything else I want I'll mod.)



I've found an embark close to this (whose parameters I'll post when I get back home this evening) (It's Joyous Wild, everything on my list except surface magma and possibly sand) but I'll probably never stop hunting for the 'perfect' embark. SO! What have you found so far?