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Star Wars:

Knights of the Old Republic 3 Publication information Publisher(s) LucasArts Release date Canceled Genre RPG Modes Single player Platform(s) Xbox 360

PC[1] [Source]

Star Wars: Knights of the Old Republic 3 is a canceled video game in the Knights of the Old Republic series and is a follow up to Star Wars: Knights of the Old Republic II: The Sith Lords. According to designer John Stafford, "we got quite a bit of traction... we wrote a story, designed most of the environments/worlds, and many of the quests, characters, and items." However, when the game was close to starting development, LucasArts hit a difficult period in the company's history which led to the project being canceled.

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Plot summary Edit

In Rogue Leaders: The Story of LucasArts, a 2008 reference book by Rob Smith covering the history of LucasArts, nothing is told of the plot of the game except that one of the characters in the game was a female named "Naresha." Artwork of an unknown female character is also featured in the book. Due to the game being canceled, all story, events, characters and places that were scheduled to appear in this game are considered to be non-canon unless they appeared in prior media.

According to Chris Avellone, the creative team behind the first two games always intended to make a trilogy:[2]

“The third game involved you, as a player character, following where Revan went and then taking the battle to the really ancient Sith lords who are far more terrifying than the Darths that show up. These guys would just be monsters. These would have a level of power that was considerable, but at the same time you'd be able to dig more into their psychologies, and their personalities, their history, and even how they dealt with the player, how they talk with the player, the different powers they cultivated and developed, and for some of them like – they're the ancients, so they're not just ruling a solar system, [but] swathes of the galaxy.

“So the places you travel to [you’d see] how they left their stamp on that world, or that solar system, or whatever collection of moons. You'd see how horrible that was. Part of that environment would tell a story about that. [That] would be a great, epic way to end the trilogy. The Old Republic are out there. We just didn't get a chance to do it.”

Crew Edit

Confirmed crew members include John Stafford, the lead designer of the game, as well as Molly Denmark and Cory Allemeier, two of the artists.

Appearances Edit

By type Characters Creatures Droid models Events Locations Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea Characters Naresha

Q-10 Locations Coruscant

Mandalore Mandalore City (Canceled)

Rodia

Taloraan

Dashaad (Canceled)





Continuity Edit

Sequels Edit

In March 2007, the news of a spin-off to The Sith Lords was made official when "Aristotle," owner of a Knights of the Old Republic fansite, interviewed several staff members at LucasArts.

Later in the year, Electronic Gaming Monthly reported in the rumors section of their May 2007 issue that BioWare had hired an online team to work on a massively multiplayer online role-playing game based on the Knights of the Old Republic series.[3] The game, Star Wars: The Old Republic, was finally and officially announced in July 2008 by EA CEO John Riccitiello.[4]

Bibliography Edit

Notes and references Edit