Hey all here’s the last update of the year. This week has primarily consisted of trying to get loose ends tied up before everyone heads out for the holidays. On the coding side I’m continuing work on our new UI system while Flavien is working on cleaning up some low level game code. Everyone is focused on getting all of the new content integrated for our next patch. The new networking code should be available for the first time in the patch following the next one. Due to the upcoming free Alpha weekend we’re afraid of breaking everything at the exact moment Alpha backers first get to try the game so new code will be integrated afterward.

WIP editor shot of the bomber. Still needs some cleanup.

The art side has been working on asset cleanup and LOD generation. A large portion of the conversation this week has been about our plan for 2017. The items on our immediate to-do list once we get back from holiday vacation are releasing the next patch, the free play weekend for Alpha backers, and then of course shipping the Alpha. The next weekly update, which probably won’t be for 2 weeks, will be our 2016 retrospective followed by our high level roadmap for the new year.

Another WIP shot of the back of the bomber in the editor.

We’d like to take this opportunity to once again thank all of you for supporting this project. It’s been one hell of a journey so far and hopefully it’s only the beginning. During the Kickstarter campaign we announced that we’d do our best to be transparent during the development of Infinity: Battlescape and we hope we’re living up to that expectation. It’s our on-going goal as a company to be engaged with our backers and the members of our community.

That’s about it for this update, we wish you all the best for the rest of your 2016 and look forward to seeing you in January!