0.0.14

Fellow humans,



Behold, 0.0.14! Numerous changes in this one. If you missed the status update and are wondering where 0.1.0 is with The Anticropolis and Co-op, please check out the post I made on that subject right here. Long story short; they’re a-comin’! Just need some more love and carressin’, ya know?

In the meantime, peep this healthy changelog!



Fixes

Regeneration doesn’t restore limbs if you have Overheal



Teleport always takes spell charges, even when Energized



Can’t back away from ledges while shielding



Can’t descend ledges while backing up with a shield



Slow fall while casting empty spell



Wrong coloration for some corpse’s heads



Twins flee fights (legit fixed this time)



Grumbul Orb-Bearers can flee the floor



Having Incantation and Overload causes Vampirism and Haste to rapidly cast multiple times



Frozen food doesn’t thaw over fire



Spiked equipment descriptions are wrong



Wanderers only hate hammers



Ghost spawns underwater



Bug drawing helms in ui when picking them up



Can’t break fallen ceiling blocks in collapsing tunnels with weapons



Gamepad stops working on main menu sometimes (fixed??)



Hidden spikes often appear under gas traps



Grumbul Tank sometimes gets stuck behind the intro wall



Enemies can escape through barred exits



New Stuff

New Trait: Hungry



New Trait: Unstable Caster



New Trap: ████████████



New shopkeeper menu



New ghost menu



New class select menu



Changes