Skeleton Warriors

Certain necromancers require more skilled and disciplined undead servants. Fitting them with the weapons and armour of trained soliders, these undead are mindlessly efficent in their duties and tasks. Unlike the shambling hordes used to terrorise villagefolk, these are the base components of an undead army.

Spearbearers march in formation, and relentlessly strike at foes within range. Their undead lockstep stride is not easily disturbed, and the brisiling points they present are deadly.

Longarchers stand guard, spotting foes at great range and unleashing deadly shafts to strike them down. Groups of foes are especially vulnerable, as the longarchers release arrows to rain down on the formation.

Skeleton Spearbearer Medium undead, lawful evil Armour Class 18 (ruined plate, shield)

18 (ruined plate, shield) Hit Points 32 (5d8 + 10)

32 (5d8 + 10) Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 15 (+2) 6 (-2) 8 (-1) 5 (-3) Damage Vulnerabilities bludgeoning

bludgeoning Damage Immunities poison

poison Condition Immunities exhaustion, poisoned

exhaustion, poisoned Senses darkvision 60 ft., passive Perception 9

darkvision 60 ft., passive Perception 9 Languages understands all languages it knew in life but can't speak

understands all languages it knew in life but can't speak Challenge 1 (200 XP) Risen Ranks. If three or more skeletons stand adjacent to each other, they gain advantage on all saving throws and ability checks to resist to resist being moved, grappled, or knocked prone. Undead Phalanx. If three or more skeletons stand adjacent to each other, each skeleton can use their reaction to make an attack against any creature that moves within that skeleton's reach. Actions Multiattack. The skeleton makes two attacks with its spear. Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.