Pact of the Cowl

You are granted a mystical Cowl made of otherworldly material from your warlock patron. While wearing this Cowl and no other armor, you gain an AC of 10 + your Charisma modifier + your Dexterity modifier.

The Cowl is psychically bonded to you, and you can equip it as a bonus action and dismiss it without any action required. If you lose the Cowl, you can perform a 1-hour ceremony to receive a replacement from your patron. The Cowl disappears if you are killed.

You can transform one magic cloak, cape, or robe item, such as the Cloak of Invisibility or Robe of Stars into your Cowl by performing a special ritual while you hold the magic item. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. You can then dismiss the magic item, shunting it into an extradimensional space, and it appears whenever you create your Cowl thereafter. The item ceases being your Cowl if you die, if you perform the 1-hour ritual on a different magic item, or if you use a 1-hour ritual to break your bond to it. The magic item appears at your feet if it is in the extradimensional space when the bond breaks.

If a magic cape or robe transformed this way does not have a hood, a hood manifests at its top in the same style and material as the rest of the item.

Cowl Appearance

Patron Material Archfey Pastel silks and gossamers Celestial White feathers with spun gold lining Fiend Bat wings and demon hide Great Old One Dark fabric with large, blinking eyes Hexblade Shadowy fabric with a metallic sheen Undying Worn grey cloth, almost deathly thin

Eldritch Invocations

Assassin's Hood

Prerequisite: Pact of the Cowl

You gain proficiency in the Stealth and Slight of Hand skills, if you did not have them already. While you are wearing your Cowl, you may choose to add your Charisma modifer in place of your Dexterity modifier when you make a Dexterity (Stealth) or Dexterity (Slight of Hand) check.

Camouflage Cloak

Prerequisite: 5th Level, Pact of the Cowl

As a bonus action, you can change the colors and patterns of your Cowl to blend into the environment around you. Wearing your Cowl while it matches its surroundings this way gives you advantage on Dexterity (Stealth) checks.

Cape of Concealment

Prerequisite: 5th Level, Pact of the Cowl

While you are wearing your Cowl, you may cast the Nondetection spell on yourself at will, without expending a spell slot or material components.

Death Shroud

Prerequisite: 7th Level, Pact of the Cowl

You may cast the Feign Death spell on yourself without expending a spell slot or material components.

Disappearing Act

Prerequisite: 15th Level, Pact of the Cowl

While you are wearing your Cowl, you can cast Misty Step at will, without expending a spell slot.

Frozen Fur Lining

Prerequisite: Pact of the Cowl

Your Cowl provides unnatural warmth, functioning as cold weather gear and making you comfortable in frigid environments. You gain resistance to cold damage while wearing the Cowl.