Digital Chaos - Pride and Posterity October 11th, 2016 14:38 GMT Text by yamato77 Graphics by Nixer



The only fuel left to Digital Chaos as a team was a half-baked revenge story against the team that spurned two of its players. Even then, the Team Secret that hobbled into TI was a shadow of the roster that won Shanghai, the karmic price already paid for past transgressions. To beat them in that state would bring no justice, the satisfaction sapped, the victory a hollow number on a spreadsheet.



Yet despite these factors going against them, DC swept aside the stiff competition and managed a second-place finish at the most competitive tournament of the year. In the process, they added landmark series victories to their collective resume, triumphs over favorites like Fnatic, Team Liquid, and even Evil Geniuses. They also boast the only games taken off the eventual champions in the playoffs, Wings dropped a game in both series the teams played against each other.



What, then, sparked Digital Chaos to achieve as they did? The answer; a mix of personal pride, momentary chemistry, and sheer force of will.



STORYLINES W33ha’s Pride Surface level analysis would say that w33ha was the most important part of Digital Chaos’ run, and it’s hard to argue otherwise. The ascendant mid-laner has had a breakout year, and TI was perhaps his best performance yet. Predictably, his highlight-reel plays peppered the top tens of various days. His true impact on DC at TI was far deeper as the centerpoint to many of the team’s strategies. It all begins with his two favored heros of the main event: Mirana and Invoker.



Mirana was not only the favored hero of w33, but also the hero of tournament. While often banned, the hero was prioritized highly by Digital Chaos, and often given to Omar to kickstart the midgame. His style with the hero was as if he was roleplaying the huntress, stalking from the shadows, waiting for the perfect opportunity to fire his arrow and pounce on unsuspecting prey. This stealthy burst-threat post-Aghanim’s was able to provide the needed pressure to corral the enemy team and let DC bend the map to their will.



For a player known for his Invoker, w33 had a career-defining performance on the hero at The International. Through the many games in which he played it, his consistent excellence on the Magus was truly a sight to see. The in-vogue exort build enabled w33 to play to his strengths as a player, giving similar map pressure to the Mirana pick but with one defining difference - lategame teamfighting. His ability to control engagements as a high-level Invoker was unmatched, often salvaging poor fights with near-perfect spell selection enabled by his mastery of the hero and the presence of mind that requires complete confidence in mechanical ability.



Among the bevy of matches in which w33ha’s Invoker was on display, one game stands out as the pinnacle of his performance.



After a failed smoke gank on MidOne’s Ember Spirit in mid lane, Digital Chaos move into the top Dire jungle, when Mushi’s Huskar appears on the top lane. w33 spots the pink hero, pings him out, and the gears are set in motion. The fight starts off with a solid engagement from DC, but they are unable to burn through the notoriously survivable Huskar and Fnatic begin to turn the tides. w33’s Aegis is popped, and the resulting engagement goes poorly for DC, trading three for two.



Upon respawning, w33 begins the work of balancing the scales. A sunstrike prediction fells Huskar, finally finishing the job from the initiation. Omar’s last teammate falls to Ember, leaving him against the elusive spirit and his support Elder Titan. Many players, given the choice, would take the relatively easy kill on the weaker hero and call it a day, but w33 goes for the glory, chasing Ember.



He invokes Cold Snap in an instant to cancel stomp, following MidOne into the fog. He finds him, but continually loses line-of-sight, ultimately hit by Searing Chains. At that moment, Ember appears to have the space to get away, but w33 again makes another heads-up play, bringing up tornado and sniping the enemy core blind. In a fight that could have been a turning point for the SEA team, w33 salvaged the botched engagement and closed the door on any potential comeback.

Creating Digital Chemistry Despite w33’s glory, the most vital role in Digital Chaos was the one that veteran MiSeRy played, that of captain. It was no secret that the team’s weaknesses stemmed from issues in drafting. The early-game deficits that plagued so many DC games were most often a result of mismatched lanes and outdrafts that were common against better teams. At The International, however, the journeyman Dane found a way to patch those holes, playing to his team’s individual strengths with strong early-game picks.



It was always the case that the team was rated highly if taken as singular players, so once the burden of overcoming an unfavorable draft was lifted from the shoulders of the stars that made up the team, their combined level of play was truly a sight to see. Many teams with longer-standing line-ups and more natural chemistry fell to Digital Chaos at TI simply because they could not match the team position-to-position across the board. Misery was the key to unlocking the barrier that kept Digital Chaos from reaching their potential, and The International was the perfect stage for their peak performance.



In terms of how he managed to outwit opposing captains and secure an advantage for his team, MiSeRy employed a few tricks in the drafting phase. Thanks to his team’s hero pool overlap, he could pick flex heroes like Mirana and Faceless Void early in the draft, falsely showing one position while leaving his options open for a surprise late pick. Even without the surprise factor, however, playing upon the flexibility of his players was key to securing favorable lanes and strong drafts throughout the tournament.





MiSeRy begins the draft by banning two top EHOME hero picks, Mirana and Juggernaut. LaNm targets Moo with Beastmaster and Void bans, following quickly with a first pick Shadow Demon, a safe and high-priority pick. MiSeRy instantly responds with Naga Siren, presumably a carry hero in the hands of Resolut1on, a good pair with the second-pick Elder Titan valued highly throughout the tournament. LaNm closes the first round of the draft with one of his own signature picks, the Kunkka support that he himself popularized, a hero that other teams have denied EHOME thus far.



To begin the second round, MiSeRy takes away Luna, fearing the illusion spam combination with Shadow Demon that became a common strategy for breaking highground at the tournament. LaNm, seeing only one support, denies the Dane’s favored Riki. DC’s captain understands that he can’t pick Batrider against SD/Kunkka and instead bans it away from old eLeVeN. EHOME’s drafter again bans a support in Nyx Assassin, but leaves open Moo’s favored Timbersaw in the process. MiSeRy capitalizes.



EHOME’s response is an offlane pick that is a bit more unconventional. Sand King does well in lane with the reworked Caustic Finale against melee cores, of which DC has two. MiSeRy snag’s w33ha’s Invoker, and LaNm immediately counters with iceiceice’s Anti-Mage, a purported counter. Viper and Keeper of the Light are the final bans from the North Americans and the Chinese respectively. LaNm settles for a different lane-dominator for midlane in Razor, and MiSeRy rounds out his team composition with Vengeful Spirit.



Looking at Digital Chaos’ draft, it’s easy to miss the brilliance of MiSeRy, but once the heroes are picked by the players, the true strategy is revealed. Instead of carry Naga and support Venge, the roles are reversed, with Reso on the ranged hero and the whole trilane going bottom to contest Anti-Mage. The farm-dependent carry got off to a slow start, the lost lane eventually freeing up the DC supports to rotate into the disadvantageous midlane to turn the tides.



Venge’s power peaks early, well before Anti-Mage is remotely able to fight. As a result, the pressure on the radiant safelane only increased over time; the tier one fell before ten minutes, giving Digital Chaos control over the bottom side of the map. They used their radiant jungle pressure to further disrupt iceiceice, holding him below 100 cs at 20. With easy access and the right composition, Digital Chaos traded their top tower for Roshan, further pushing their midgame advantage with the Aegis.



EHOME never recovered - their outer towers fell like dominos and they continually bled kills to the high burst of Invoker/Timbersaw. The first barracks is destroyed before Anti-Mage can finish his second item. From there, Digital Chaos slowplayed their advantage, finally sealing the game just past 30 minutes.



The postgame MVP vote went to Moo’s Timber, but the real advantage was gained from the draft. MiSeRy’s last pick Venge enabled the trilane that put iceiceice behind, dodging the Sand King v Naga matchup and changing the entire tempo of the game. Everything stemmed from that single won lane: the ganks that caught w33ha up, the map control that further suffocated Anti-Mage, and the Roshan advantage that let DC take objective after objective in the midgame. The causal chain widened the gap between the carries, exacerbating the difference in fighting power between Venge and AM that ultimately decided the fights on EHOME’s highground at the end of the game.

A Will to Win On a stage like The International, it isn’t enough to have the best players, or even to have one of the best captains, the level of play is so high and the margins of victory so slim that often the difference between winning and losing has nothing to do with what is happening in the server. The effect of a mental edge, the psychological impact of motivation, of belief in victory, of confidence in one’s team and one’s self cannot be understated. Once the artifice of the game is stripped away, this factor defines the difference between a team of good players and a team of champions.



At TI6, Digital Chaos was carrying itself as a team of winners. Their drafting was audacious; their play bordered on cocky. Their trust in each other as a unit reached a level that unlocked each individual’s potential - for every eye-catching display of skill there were numerous decisions that went unnoticed. The team acted in unison, each player simultaneously filling the role of supporting actor and superstar, taking turns in the limelight and the shadow, the ultimate result a theatrical marvel.



Digital Chaos always had the skill. MiSeRy had the knowledge. The difference between the team before August 2 and after comes down to one thing: the will to win. The players found within themselves a collective inspiration to perform on the biggest stage. In the lower bracket finals against the perennial North American golden boys Evil Geniuses, that resolve carried the team through to earn a rematch against Wings Gaming in the Grand Final of The International 2016.





After the draft, the analysts predicted doom for Digital Chaos. Evil Geniuses’ strong teamfight line-up looked unstoppable by the mostly pick-focused heroes on the radiant side. Digital Chaos had their own game plan, however, and they weren’t about to let the pace of the game be dictated by their opponents. Right from the beginning, w33ha began exploiting the strength of his hero, solo-killing Sumail’s Brewmaster twice in lane. With the gold infusion, it was his hero that went on the offensive for the radiant team, aggressively blinking behind tier-two towers for risky attempts on the lives of enemy supports.



Digital Chaos relied on the Ursa to make space after the early game, having lost the other two lanes to EG’s dual-hero setups. It worked magnificently, as Resolution’s ultra-efficient Slark and the jungle flash-farm of Beastmaster caught the DC cores up in networth quickly. In the midgame, it was those heroes that began setting tempo, splitting the map effectively and constantly threatening kills on straggling EG heroes. EG used their teamfight strength to secure Roshan away from w33, but traded the first barracks of the game in the process to Reso and Moo, a sign of things to come.



DC spent most of the midgame on the dire side of the map, choking out much of the farm and constantly pressuring heroes and buildings alike. Every venture of Evil Geniuses out of their base was met by a flank and a rat, Slark hitting supports and Moo taking objectives. EG struggled to find windows to exploit their farmed Terrorblade siege engine as they were drawn back to their base in fear of losing it outright.



Digital Chaos began to falter past the 35 minute mark. Moo traded his life for a tier-three bottom, and with the Beastmaster off the map, DC lost much of their splitpush pressure. EG responded by forcing Roshan, and Digital Chaos lose more heroes contesting, ultimately ceding the Aegis and Cheese to dire. Though they had done well in denying the full five-on-five fights that EG desired, DC was beginning to have trouble finding any purchase against the area-of-effect ultimates.



The ensuing events are irrevocably burned into the minds of the fans who watched the game. Evil Geniuses sensed the opportunity to end, and went for the jugular. Balled up with illusions and ultimates, the squad rolled onto the exposed middle barracks of Digital Chaos, daring the radiant team to engage into their deathball. Instead, the ragtag roster sought to delay, with Moo committing everything to race against a six-slotted Terrorblade in killing buildings.



DC knew the window on their chance to end the game was closing. Outscaled, with BKB durations only getting shorter, Evil Geniuses would win the longer the game was drawn out. The more experienced team with the superior draft had banked on winning with lategame decision-making, and it was about to happen. Unfortunately, Digital Chaos gambled on a last-ditch defense as their tier-fours fell, an all-in shove that saw every hero on their team buyback to only just save the ancient.





In the process, Digital Chaos had sealed EG’s fate. Moo secured mega creeps, and even with the theoretical hero-number disadvantage, DC marched down the midlane to end the game. Not even Fear’s rapier could stop them - all the damage in the world doesn’t matter if you can’t hit the Slark. Digital Chaos had done it. The underdog team had won against the odds against the defending champions. Through sheer force of will, they had found a path to victory even as defeat stared them in the face.

Denouement Digital Chaos’s run would end in the finals, matched against a Wings team that no one could figure out. Their second-place finish is nonetheless remarkable, the culmination of a harrowing trial through the lower bracket of the Main Event. Along the way, the team of rejected stars took down powerhouses from China, Southeast Asia, and North America in series that will not soon be forgotten.



As a team of young, rising stars, their peak may yet be ahead of them, second-place curse be damned. No matter what happens past The International, however, Digital Chaos will live on the hearts and minds of fans of the game for years to come. Their legacy is cemented. Resolut1on, w33ha, Moo, Saksa, and MiSeRy will always be the team of consummate competitors, finding the inspiration to win for the love of the game. Entering The International 2016, Digital Chaos was a team that seemed destined for a disband. The motley crew of up-and-comers, a mostly-european team playing in North America, had only just squeaked into the main event, edging out their rivals compLexity Gaming in the qualifier to avoid the treacherous wild-card. DC was an also-ran, populating the bottom of the power ranks and often the target of derision from fans.The only fuel left to Digital Chaos as a team was a half-baked revenge story against the team that spurned two of its players. Even then, the Team Secret that hobbled into TI was a shadow of the roster that won Shanghai, the karmic price already paid for past transgressions. To beat them in that state would bring no justice, the satisfaction sapped, the victory a hollow number on a spreadsheet.Yet despite these factors going against them, DC swept aside the stiff competition and managed a second-place finish at the most competitive tournament of the year. In the process, they added landmark series victories to their collective resume, triumphs over favorites like Fnatic, Team Liquid, and even Evil Geniuses. They also boast the only games taken off the eventual champions in the playoffs, Wings dropped a game in both series the teams played against each other.What, then, sparked Digital Chaos to achieve as they did? The answer; a mix of personal pride, momentary chemistry, and sheer force of will.Surface level analysis would say that w33ha was the most important part of Digital Chaos’ run, and it’s hard to argue otherwise. The ascendant mid-laner has had a breakout year, and TI was perhaps his best performance yet. Predictably, his highlight-reel plays peppered the top tens of various days. His true impact on DC at TI was far deeper as the centerpoint to many of the team’s strategies. It all begins with his two favored heros of the main event: Mirana and Invoker.Mirana was not only the favored hero of w33, but also the hero of tournament. While often banned, the hero was prioritized highly by Digital Chaos, and often given to Omar to kickstart the midgame. His style with the hero was as if he was roleplaying the huntress, stalking from the shadows, waiting for the perfect opportunity to fire his arrow and pounce on unsuspecting prey.This stealthy burst-threat post-Aghanim’s was able to provide the needed pressure to corral the enemy team and let DC bend the map to their will.For a player known for his Invoker, w33 had a career-defining performance on the hero at The International. Through the many games in which he played it, his consistent excellence on the Magus was truly a sight to see. The in-vogue exort build enabled w33 to play to his strengths as a player, giving similar map pressure to the Mirana pick but with one defining difference - lategame teamfighting. His ability to control engagements as a high-level Invoker was unmatched, often salvaging poor fights with near-perfect spell selection enabled by his mastery of the hero and the presence of mind that requires complete confidence in mechanical ability.Among the bevy of matches in which w33ha’s Invoker was on display, one game stands out as the pinnacle of his performance.After a failed smoke gank on MidOne’s Ember Spirit in mid lane, Digital Chaos move into the top Dire jungle, when Mushi’s Huskar appears on the top lane. w33 spots the pink hero, pings him out, and the gears are set in motion. The fight starts off with a solid engagement from DC, but they are unable to burn through the notoriously survivable Huskar and Fnatic begin to turn the tides. w33’s Aegis is popped, and the resulting engagement goes poorly for DC, trading three for two.Upon respawning, w33 begins the work of balancing the scales. A sunstrike prediction fells Huskar, finally finishing the job from the initiation. Omar’s last teammate falls to Ember, leaving him against the elusive spirit and his support Elder Titan. Many players, given the choice, would take the relatively easy kill on the weaker hero and call it a day, but w33 goes for the glory, chasing Ember.He invokes Cold Snap in an instant to cancel stomp, following MidOne into the fog. He finds him, but continually loses line-of-sight, ultimately hit by Searing Chains. At that moment, Ember appears to have the space to get away, but w33 again makes another heads-up play, bringing up tornado and sniping the enemy core blind. In a fight that could have been a turning point for the SEA team, w33 salvaged the botched engagement and closed the door on any potential comeback.Despite w33’s glory, the most vital role in Digital Chaos was the one that veteran MiSeRy played, that of captain. It was no secret that the team’s weaknesses stemmed from issues in drafting. The early-game deficits that plagued so many DC games were most often a result of mismatched lanes and outdrafts that were common against better teams. At The International, however, the journeyman Dane found a way to patch those holes, playing to his team’s individual strengths with strong early-game picks.It was always the case that the team was rated highly if taken as singular players, so once the burden of overcoming an unfavorable draft was lifted from the shoulders of the stars that made up the team, their combined level of play was truly a sight to see. Many teams with longer-standing line-ups and more natural chemistry fell to Digital Chaos at TI simply because they could not match the team position-to-position across the board.Misery was the key to unlocking the barrier that kept Digital Chaos from reaching their potential, and The International was the perfect stage for their peak performance.In terms of how he managed to outwit opposing captains and secure an advantage for his team, MiSeRy employed a few tricks in the drafting phase. Thanks to his team’s hero pool overlap, he could pick flex heroes like Mirana and Faceless Void early in the draft, falsely showing one position while leaving his options open for a surprise late pick. Even without the surprise factor, however, playing upon the flexibility of his players was key to securing favorable lanes and strong drafts throughout the tournament.MiSeRy begins the draft by banning two top EHOME hero picks, Mirana and Juggernaut. LaNm targets Moo with Beastmaster and Void bans, following quickly with a first pick Shadow Demon, a safe and high-priority pick. MiSeRy instantly responds with Naga Siren, presumably a carry hero in the hands of Resolut1on, a good pair with the second-pick Elder Titan valued highly throughout the tournament. LaNm closes the first round of the draft with one of his own signature picks, the Kunkka support that he himself popularized, a hero that other teams have denied EHOME thus far.To begin the second round, MiSeRy takes away Luna, fearing the illusion spam combination with Shadow Demon that became a common strategy for breaking highground at the tournament. LaNm, seeing only one support, denies the Dane’s favored Riki. DC’s captain understands that he can’t pick Batrider against SD/Kunkka and instead bans it away from old eLeVeN. EHOME’s drafter again bans a support in Nyx Assassin, but leaves open Moo’s favored Timbersaw in the process. MiSeRy capitalizes.EHOME’s response is an offlane pick that is a bit more unconventional. Sand King does well in lane with the reworked Caustic Finale against melee cores, of which DC has two. MiSeRy snag’s w33ha’s Invoker, and LaNm immediately counters with iceiceice’s Anti-Mage, a purported counter. Viper and Keeper of the Light are the final bans from the North Americans and the Chinese respectively. LaNm settles for a different lane-dominator for midlane in Razor, and MiSeRy rounds out his team composition with Vengeful Spirit.Looking at Digital Chaos’ draft, it’s easy to miss the brilliance of MiSeRy, but once the heroes are picked by the players, the true strategy is revealed. Instead of carry Naga and support Venge, the roles are reversed, with Reso on the ranged hero and the whole trilane going bottom to contest Anti-Mage. The farm-dependent carry got off to a slow start, the lost lane eventually freeing up the DC supports to rotate into the disadvantageous midlane to turn the tides.Venge’s power peaks early, well before Anti-Mage is remotely able to fight. As a result, the pressure on the radiant safelane only increased over time; the tier one fell before ten minutes, giving Digital Chaos control over the bottom side of the map. They used their radiant jungle pressure to further disrupt iceiceice, holding him below 100 cs at 20. With easy access and the right composition, Digital Chaos traded their top tower for Roshan, further pushing their midgame advantage with the Aegis.EHOME never recovered - their outer towers fell like dominos and they continually bled kills to the high burst of Invoker/Timbersaw. The first barracks is destroyed before Anti-Mage can finish his second item. From there, Digital Chaos slowplayed their advantage, finally sealing the game just past 30 minutes.The postgame MVP vote went to Moo’s Timber, but the real advantage was gained from the draft. MiSeRy’s last pick Venge enabled the trilane that put iceiceice behind, dodging the Sand King v Naga matchup and changing the entire tempo of the game. Everything stemmed from that single won lane: the ganks that caught w33ha up, the map control that further suffocated Anti-Mage, and the Roshan advantage that let DC take objective after objective in the midgame. The causal chain widened the gap between the carries, exacerbating the difference in fighting power between Venge and AM that ultimately decided the fights on EHOME’s highground at the end of the game.On a stage like The International, it isn’t enough to have the best players, or even to have one of the best captains, the level of play is so high and the margins of victory so slim that often the difference between winning and losing has nothing to do with what is happening in the server. The effect of a mental edge, the psychological impact of motivation, of belief in victory, of confidence in one’s team and one’s self cannot be understated. Once the artifice of the game is stripped away, this factor defines the difference between a team of good players and a team of champions.At TI6, Digital Chaos was carrying itself as a team of winners.Their drafting was audacious; their play bordered on cocky. Their trust in each other as a unit reached a level that unlocked each individual’s potential - for every eye-catching display of skill there were numerous decisions that went unnoticed. The team acted in unison, each player simultaneously filling the role of supporting actor and superstar, taking turns in the limelight and the shadow, the ultimate result a theatrical marvel.Digital Chaos always had the skill. MiSeRy had the knowledge. The difference between the team before August 2 and after comes down to one thing: the will to win. The players found within themselves a collective inspiration to perform on the biggest stage. In the lower bracket finals against the perennial North American golden boys Evil Geniuses, that resolve carried the team through to earn a rematch against Wings Gaming in the Grand Final of The International 2016.After the draft, the analysts predicted doom for Digital Chaos. Evil Geniuses’ strong teamfight line-up looked unstoppable by the mostly pick-focused heroes on the radiant side. Digital Chaos had their own game plan, however, and they weren’t about to let the pace of the game be dictated by their opponents. Right from the beginning, w33ha began exploiting the strength of his hero, solo-killing Sumail’s Brewmaster twice in lane. With the gold infusion, it was his hero that went on the offensive for the radiant team, aggressively blinking behind tier-two towers for risky attempts on the lives of enemy supports.Digital Chaos relied on the Ursa to make space after the early game, having lost the other two lanes to EG’s dual-hero setups. It worked magnificently, as Resolution’s ultra-efficient Slark and the jungle flash-farm of Beastmaster caught the DC cores up in networth quickly. In the midgame, it was those heroes that began setting tempo, splitting the map effectively and constantly threatening kills on straggling EG heroes. EG used their teamfight strength to secure Roshan away from w33, but traded the first barracks of the game in the process to Reso and Moo, a sign of things to come.DC spent most of the midgame on the dire side of the map, choking out much of the farm and constantly pressuring heroes and buildings alike. Every venture of Evil Geniuses out of their base was met by a flank and a rat, Slark hitting supports and Moo taking objectives.EG struggled to find windows to exploit their farmed Terrorblade siege engine as they were drawn back to their base in fear of losing it outright.Digital Chaos began to falter past the 35 minute mark. Moo traded his life for a tier-three bottom, and with the Beastmaster off the map, DC lost much of their splitpush pressure. EG responded by forcing Roshan, and Digital Chaos lose more heroes contesting, ultimately ceding the Aegis and Cheese to dire. Though they had done well in denying the full five-on-five fights that EG desired, DC was beginning to have trouble finding any purchase against the area-of-effect ultimates.The ensuing events are irrevocably burned into the minds of the fans who watched the game. Evil Geniuses sensed the opportunity to end, and went for the jugular. Balled up with illusions and ultimates, the squad rolled onto the exposed middle barracks of Digital Chaos, daring the radiant team to engage into their deathball. Instead, the ragtag roster sought to delay, with Moo committing everything to race against a six-slotted Terrorblade in killing buildings.DC knew the window on their chance to end the game was closing. Outscaled, with BKB durations only getting shorter, Evil Geniuses would win the longer the game was drawn out. The more experienced team with the superior draft had banked on winning with lategame decision-making, and it was about to happen. Unfortunately, Digital Chaos gambled on a last-ditch defense as their tier-fours fell, an all-in shove that saw every hero on their team buyback to only just save the ancient.In the process, Digital Chaos had sealed EG’s fate. Moo secured mega creeps, and even with the theoretical hero-number disadvantage, DC marched down the midlane to end the game. Not even Fear’s rapier could stop them - all the damage in the world doesn’t matter if you can’t hit the Slark. Digital Chaos had done it. The underdog team had won against the odds against the defending champions. Through sheer force of will, they had found a path to victory even as defeat stared them in the face.Digital Chaos’s run would end in the finals, matched against a Wings team that no one could figure out. Their second-place finish is nonetheless remarkable, the culmination of a harrowing trial through the lower bracket of the Main Event.Along the way, the team of rejected stars took down powerhouses from China, Southeast Asia, and North America in series that will not soon be forgotten.As a team of young, rising stars, their peak may yet be ahead of them, second-place curse be damned. No matter what happens past The International, however, Digital Chaos will live on the hearts and minds of fans of the game for years to come. Their legacy is cemented. Resolut1on, w33ha, Moo, Saksa, and MiSeRy will always be the team of consummate competitors, finding the inspiration to win for the love of the game. Writer Yamato

Editors TanGeng, Clubfan

Graphics Nixer

Images Valve Writer @WriterYamato