Hello!

Welcome to another Q&A day! Writing these these series of articles is being very rewarding ’cause I’m always teaching and learning with your comments, suggestions and questions, which is awesome!

I hope you like these articles as much as I like writing them.

So… today is Trigger Icon day!



We all know the importance of climaxes in Weiss. And currently it’s in climax cards where you can find several different kinds of triggers besides the soul trigger.

The purpose of this Q&A isn’t to discuss the pros and cons of each kind of trigger.

What I’m going to do is show all types existing as of writing with some “tricky” situations they can generate.

Soul Icon

1.

Question: If I attack with a character and trigger a soul icon, and I re-stand the character and attack again, does the character still have the extra soul?

Answer : Yes

Explanation:

): During this turn,the character card attacking gets +1 soul. The increment is compulsory. 7.3.1.2.2. Soul Icon (): During this turn,the character card attacking gets +1 soul. The increment is compulsory.

The soul is added to the character and gained until the end of the turn, so it accumulates into the second attack. (i.e. If the character has 2 soul and you trigger a +1 soul icon on the first frontal attack and a +1 soul icon on a second frontal attack, the character has a total 4 soul for the second attack)

2.

Question: What if I use this event card? I side attack in the first attack, my opponent cancels the damage and I re-stand my character. Does the character still get the soul penalty on the second attack?

Answer: Yes.

Explanation:

7.2.1.4.2.Frontal Attack / Side A ttack (…) If the player chooses to side attack, the character card chosen to attack gets – 1 soul until end of turn for every level above level 0 of the opponent’s character card facing the character card chosen to attack

The side attack soul penalty is given until end of turn so it counts for both attacks.

Reminder for this event: Remember that the Damage Step is before the Battle Step, this means that if you frontal attack with a lower power character than your opponent’s and your opponent cancels the damage you re-stand your character and then you go into the battle step and your card gets reversed so you can’t attack with it again.

Come-Back Icon

3.

Question: I got this auto ability on this Haruhi card that triggers when I trigger check a Come-Back Icon. Is the ① stock I need to play the ability payed with the triggered card or is the card not yet in stock?

【CONT】 Assist All of your characters in front of this card get +500 power. 【AUTO】 [①] When your character’s trigger check reveals a climax, if that card’s trigger icon is , you may pay the cost. If you do, choose a level 1 or lower character in your opponent’s center stage, and put it into his or her waiting room.

Answer: You pay with the triggered card: this effect is great to keep climaxes out of stock.

Explanation:

): Turn player can choose 1 character card from his or her waiting room and return it to the owner’s hand. 7.3.1.2.5.Come-Back Icon (): Turn player can choose 1 character card from his or her waiting room and return it to the owner’s hand.

7.3.1.2. The turn player puts the top card of his deck to the resolution zone, checks for additional effects for the attack, activates the ability, and puts the card face down in his or her stock area. This action is called a “trigger check”.

So, the right order is: You put the climax in the resolution zone, you can search a character card in your waiting room and put it in your hand and you put the climax in the stock area, all this is considered a “trigger check”. So now you have the opportunity to pay for Haruhi’s ability.

Note: I haven’t forgotten “Anti-Salvage” effects… but I’ll leave them for a future article.

Pool Icon

4.

Question: What goes first into stock? The triggered card or the blind stock from the trigger ability?

Answer: The blind stock from the trigger icon.

Explanation:

): The turn player can choose the top card of his deck and put it to his stock. 7.3.1.2.4.Pool Icon (): The turn player can choose the top card of his deck and put it to his stock.

7.3.1.2. The turn player puts the top card of his deck to the resolution zone, checks for additional effects for the attack, activates the ability, and puts the card face down in his or her stock area. This action is called a “trigger check”.

As you can see: first you resolve the pool icon effect putting the top card of the deck into stock, then the triggered card goes into stock. Don’t forget you can’t see the card put into stock with this kind of effect (thus “blind” stock).

Draw Icon

5.

Question: What happens if I trigger a draw icon card and it’s the last card of my deck?

Answer:

The trigger goes into the resolution zone; Your deck runs out of cards, so you reshuffle; You draw the card of the trigger effect; You put the climax in the stock; You take the refresh penalty.

Explanation:

The trigger check happens:

7.3.1.2. The turn player puts the top card of his deck to the resolution zone, checks for additional effects for the attack, activates the ability, and puts the card face down in his or her stock area. This action is called a “trigger check”.

As your deck runs out, you have to resolve a reshuffle:

9.2. Resolving a Reshuffle

9.2.1. Resolving a reshuffle occurs when either player has no cards in his deck. This is an interrupt type rule action.

9.2.2. When there exists no cards in a player’s deck, that player moves all cards in his or her waiting room and put it to his or her deck and shuffles it. After doing so, the player gains 1 refresh point.

So now you carry on with the trigger check:

7.3.1.2.6. Draw Icon ( ): Turn player can draw 1 card

And after you put the triggered card onto stock you take the refresh penalty.

9.9. Resolving a Refresh Point

9.9.1. If a player has 1 or greater refresh points, that player will put 1 card from the top of his or her deck to his clock area, and reduce his or her refresh point by 1. This is a check type rule action.

Shot Icon 6. Question: My opponent cancelled my attack with the revealed climax being the last card on his deck. What happens first, my opponent’s refresh penalty or the shot ability?

Answer: The refresh penalty is resolved first and then the shot auto ability.



Explanation:

）：An automatic ability with the following text “Auto During this turn, when the next damage dealt by the attacking character that triggered this card is canceled, deal one damage to your opponent.”activates 7.3.1.2.7.Shot Icon（）：An automatic ability with the following text “Auto During this turn, when the next damage dealt by the attacking character that triggered this card is canceled, deal one damage to your opponent.”activates The cards revealed as damage with the attack are on the resolution zone (a temporary zone), and it’s interrupted by the deck refresh. Your opponent must reshuffle his deck. 9.2.1. Resolving a reshuffle occurs when either player has no cards in his deck. This is an interrupt type rule action. 9.2.2. When there exists no cards in a player’s deck, that player moves all cards in his or her waiting room and put it to his or her deck and shuffles it. After doing so, the player gains 1 refresh point. Now we’re at the end of the Damage Step, and the damage cards are still in the resolution zone: 4.9.1.2. If a climax card is moved to the resolution zone, resolve this damage by putting all the cards in the resolution zone into the waiting room and conclude the damage process. This is called “Damage Cancel” At this point, with the “Damage Cancel” the AUTO ability on the shot icon becomes stand-by. So we have the automatic ability and a refresh point to resolve and now we have a check timing. 7.6.2.Resolve a check timing. After completing all actions in the check timing, this attack sub phase ends, and the player goes back to attack declaration step The resolution of a refresh point is a check type rule action: 9.9.1. If a player has 1 or greater refresh points, that player will put 1 card from the top of his or her deck to his clock area, and reduce his or her refresh point by 1. This is a check type rule action. In a check timing, first resolve rule actions and then automatic abilities on stand-by. 4.4. Check Timing 4.4.1. The check timing is the time that is used to resolve rule actions or play auto matic abilities. 4.4.2.In a check timing, resolve all rule actions, then, when there are no rule actions to resolve, play and resolve an automatic ability that had been triggered.

If this example seems familiar it’s because a similar (more complicated) situation had already been answered in this other article (example number 4).

Treasure Icon

7.

Question: What if I trigger a treasure icon card as the last card of my deck?

Do I resolve the refresh penalty first or do I put the top card of my deck into stock?

Answer: You can choose to put the top card of your deck into stock and then you take the refresh penalty. Right order:

Place the triggered card into the resolution zone;

Refresh the deck;

According to the treasure icon’s effect, send the triggered card to your hand;

Also by the treasure icon’s effect, you may choose to place a card from the top of your deck into the stock;

Place 1 card from the top of your deck to the clock area as the refresh penalty.

Explanation:

So, as normal:

7.3.1.2.The turn player puts the top card of his deck to the resolution zone, checks for additional effects for the attack, activates the ability, and puts the card face down in his or her stock area.This action is called a “trigger check”. In the case of multiple icons, resolve resolve all their effects. So when the trigger enters the resolution zone, the deck runs out so you have to refresh: 9.2.1. Resolving a reshuffle occurs when either player has no cards in his deck. This is an interrupt type rule action. 9.2.2. When there exists no cards in a player’s deck, that player moves all cards in his or her waiting room and put it to his or her deck and shuffles it. After doing so, the player gains 1 refresh point. You then proceed to put the triggered card into your hand and my choose to put the top card of your deck into your stock: ): Put the card with this icon to the hand of the owner.The turn player can choose the top card of his deck and put it to his stock. 7.3.1.2.8.Treasure Icon (): Put the card with this icon to the hand of the owner.The turn player can choose the top card of his deck and put it to his stock. So after this there is a check timing, and the refresh point is resolved. 7.3.1.3.Resolve a check timing. (…) Gate Icon 8. Question: What if the climax card I revealed for this trigger is the last card of my deck? Do I refresh first or I can choose the climax card in the waiting room and return it to my hand first?

Answer: You refresh the deck first, so you don’t have any cards in the waiting room to choose from. Explanation: Don’t forget that the trigger is put in the resolution zone, when you have to interrupt to refresh your deck. (these situations are all very alike so the explanation is almost the same, so I’ve underscored the difference) 7.3.1.2.The turn player puts the top card of his deck to the resolution zone, checks for additional effects for the attack, activates the ability, and puts the card face down in his or her stock area.This action is called a “trigger check”. In the case of multiple icons, resolve resolve all their effects. So when the trigger enters the resolution zone, the deck runs out so you have to refresh: 9.2.1. Resolving a reshuffle occurs when either player has no cards in his deck. This is an interrupt type rule action. 9.2.2. When there exists no cards in a player’s deck, that player moves all cards in his or her waiting room and put it to his or her deck and shuffles it. After doing so, the player gains 1 refresh point. You proceed to put the triggered card into your stock and have no cards in the waiting room: 7.3.1.2.9. Gate Icon ( ): Turn player can choose 1 climax card from his or her waiting room and return it to the owner’s hand. So after this there is a check timing, and the refresh point is resolved. 7.3.1.3.Resolve a check timing. (…) Return Icon 9. Question: Can I return a character with an ability like this to hand with a return icon trigger? 【CONT】 This card cannot be chosen by your opponent’s effects. Answer: No. Explanation: While on stage this character has a continuous ability that disallows this character from being chosen by the opponent’s effects and the return icon effect says that your opponent can “choose 1 card” so, cards with these abilities aren’t valid targets for the effect. 7.3.1.2.3. Return Icon ( ): The turn player can choose 1 of his or her opponent’s character cards on his or her stage and return it to the owner’s hand.

Remember: Abilities like “ or “ do not choose cards, they are abilities that happen “When this card’s battle opponent becomes 【REVERSE】”, so there’s no problem clock kicking/reversing cards with this kind of ability. Abilities like “ clock kick or “ reversers , they are abilities that happen “When this card’s battle opponent becomes 【REVERSE】”, so there’s no problem clock kicking/reversing cards with this kind of ability. 10. Question: I’m frontal attacking and I trigger a card with a return icon, I return the defending character to it’s owner’s hand, can he still play a counter? Answer: Yes. Explanation: After the trigger is resolved, there is a check timing. I’m frontal attacking so I advance to the counter step even without a defending character. Counters giving power to the defending character can be play but they do nothing worthwhile. Other kinds of counters can be useful anyway, like the Compass from Kancolle or a Deck Refresher

7.3.1.3.Resolve a check timing.After completing all actions in the check timing, should the attack be a frontal attack, advance to counter step. If not, advance to damage step

11.

Question: (Thanks to Bren Olit for making me notice this situation!)



Do I still perform the trigger check?

Can my opponent still play a counter even though I don’t have my attacking character anymore? I’m frontal attacking this 2/2 Nui card , and my opponent uses her ability to change to Nui 3/2 Nui 3/2 enters the stage as the defending character and sends my attacking character to the waiting room.Do I still perform the trigger check?Can my opponent still play a counter even though I don’t have my attacking character anymore?

Answer: I still perform the trigger check and my opponent can still use a counter!

There is no damage dealt on the damage phase.

Also, there is no attacking character to compare power on the battle phase (Even if a Level 0 is returned to stage to the same position with Nui ability it’s a new character and not the attacking character anymore).

Explanation:

The trigger step always happen without restriction after declaring an attack:

7.2.1.6.Resolve a check timing. After completing all actions in the check timing, advance to trigger step.

And when it’s a frontal attack the counter step always happen too. 7.3.1.3.Resolve a check timing.After completing all actions in the check timing, should the attack be a frontal attack, advance to counter step. If not, advance to damage step

Although Damage and Battle Steps exists, they don’t do anything without an attacking character:

On Damage Step:

7.5.1.2.2.If the attacking character had left the stage, or if the master of the attacking character changed, or if the attacking character moved to another stage position, then the attacking character does not deal damage.

On Battle Step:

7.6.1.3.If the attacking character or the attacked character has left the stage, or if the master of the attacking character or attacked character changed, or if the attacking character or attacked character moved to another stage position, then the attacking character or the attacked character does not compare power, and neither character cards change their state

And that’s all folks! Hope you like it! Feel free to question, comment, suggest ideas and share with your friends!

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