Progress Update

February 26, 2017 - Sean

Hey guys,



Just a quick progress report to let you know how things are going with the game. In terms of the actual game side of things I've been working on some polish. I've changed some of the wording in the customise controls interface, removed the save location text (I'm going to be implementing a custom save/load system with multiple slots and steam cloud save moving forward) and now the research station ranges pop up when the upgrade button appears. Yesterday I spent all day optimising the game's performance. I've improved some memory management and improved the performance of most entities in the game.



I'm considering putting all my focus onto a steam build for the game - using cloud saves and steam leader-boards etc. How would people feel about this? Buying from itch or somewhere else gets you a steam key but it would mean you *have* to download the game from steam. Are people okay with this?



Outside of the actual game I'm going to be meeting with my boss this week to get permission to start a Ltd company to release the game. I've been talking with accountants as well to try and get an idea how much this is all going to cost.



Just a reminder, I'm trying to figure out what minimum specifications to put on the game at launch. If you could let me know what systems you are running the game on it would really help!



Thanks for the support,



Sean