Alright, so a lot of you are sleeping on Dishonored 2. Some new threads are popping up, but awareness of its quality (*cough* 91 92 Metacritic *cough*) is still pretty low overall.Now, some of you may be upset with the game due to the day one performance issues on PC (and other platforms to a lesser extent). Some of you may have played it and just didn't like it because the gameplay isn't your thing. All of that is fine and completely understandable. Tastes differ and all that, and performance issues are generally a bad thing. That's not what this thread is about.One of the things I keep reading on GAF is that Dishonored 2 isn't worth your time because it'sNow, I'm not really sure what that means. There's very few games that you couldn't reduce to 'more of the same' if you really wanted to. I'm struggling to come up with examples, and the ones I can think of are all weird indie games.I rarely see people still saying this about, say, Battlefield 1, Titanfall 2, COD: IW or Watch Dogs 2.. All (excellent) games with an 'overly familiar gameplay template' at best, or a 'done-to-death formula' if you want to be pessimistic. So instead of those games, you want to single out the non-open-world game with imaginative traversal-based stealth mechanics, multi-route level design and art direction that looks like an oil painting in motion?The last good game similar to this one was Alien: Isolation in 2014 and the first Dishonored back in 2012. The only similar less-than-good games recently were Eidos Montreal's two Deus Ex sequels.The only explanation I can come up with is that people expected this particular sequel to go somewhere wildly different (open-world?) instead of 'only' adding a second playable character, a expanded moveset and a distinctive new destination.But looking at the term 'more of the same' more generally: it's virtually worthless to use as a stand-alone argument for good/bad nowadays. You could describe any modern AAA game with that and still say nothing of value about the game itself. Look at The Last Guardian, for instance. If they manage to make that game 'more of the same', wouldn't that be amazing? If the second Deus Ex was 'more of the same' instead of a flaming pile of shit, wouldn't that have been great? Any game in the 2016 Metacritic Top 20 could be described as 'more of the same' but apparently they're pretty good regardless.