Quote



Second thought, and Kendra's stubborn pessimism kicking in, how is this a bigger priority than any of the other issues I have raised that should be simplier to fix than overhauling an entire system (amplifiers, randomness in mods/enh, crafting is a total disaster, etc)?



Third thought, and the first one I actually had upon reading the intent: "I better hurry up and get my last couple toons to max level on SF". Removing endgame mats and frags from the levelling toons simply means I probably will not be bothered with them.



Moving on from the broader, big picture thoughts and into the details:



This paragraph

DanielSteed Quote: Originally Posted by More Repeatable Objectives



Players have expressed frustration with the repeatability of Conquest Objectives, particularly Weekly objectives. Weekly objectives feel frustrating because they can be completed only once on a single character, forcing players to choose which character gets the lucrative amount of Conquest points. We know the preferred solution for players would be to allow conquest completion per character, but unfortunately this is a much larger technical change that cannot be quickly addressed. In the meantime, to address this issue we will be adding more repeatable and Daily objectives to allow greater flexibility in how Personal Conquests can be completed.



Is basically the answer to the question you pose here:



DanielSteed Quote: Originally Posted by

If players were opting to farm the same enemies over and over again to meet their Personal Conquest goal, what does that really say?



But I will elaborate. It is obvious that conquest is intended as a motivational tool to keep people around. It is, for instance, one of a very few reasons I'm still around. (the biggest one being a lack of time or desire to learn to play a different game - with all due humility, I'm rather good at what I do here, and I have it set up pretty good for myself. Why would I want to recreate the wheel?) That said, please don't get cozy as I am NOT, at current a satisfied customer, but that bitter old grandpa sitting on his porch yelling at the kids to get off his lawn (or in my case, out of the giant red circles we've all known about for nearly a decade).



Er, sorry for the tangent... back on topic. Speaking for myself, the biggest issue has been not with the weekly objectives, but with the LEGACY ones. I do not know how to make this clearer. If I could do a full sm gf op on every one of my alts daily, well, I would much rather do that than incessantly kill mobs in KP. But I only get credit for it once a day on one toon. So what happens with the rest? I find something spammable and repeatable to do with the rest of my time. So again, the issue is less weekly and more LEGACY objectives, as it has been literally since you introduced this concept, supposedly in an effort to help small guilds compete (in reality, fyi, it had the exact opposite effect as big guilds have more LEGACIES in them than my small guild, which is dependant on my and my friends' small legion of alts).



Oh and tangent number two, this is only annoying again because I figured out how to game your new group finder system. Could you please seperate the one off bosses into their own category to spare me 5 minutes of headache yelling at group to select the right roles (which seems to be bugged, as when they claim they changed it, it doesnt seem to update)?



Ok, back on topic again, with another random big picture thought: how is it technically easier for you to overhaul an entire system, adding new tiers, new menus, new quick travels, etc, than it is to move objectives around within an existing system? Literally make all or most of the daily per legacy objectives simply daily per character and there goes most of my problems. My small guild has absolutely zero chance of competiting with the big boys anyway, so what does it matter?



On the level split information: interesting idea...

"Mission xp boost"... so class mission? FP missions? Ops? Everything except repeated enemy killing? I'm confused.



I resent the change of credit certificate values. 25k is absolutely nothing as it is, and credits are easily shared across legacy. I mean, you need FOUR of these to, for instance, remove ONE mod from a piece of gear. And I have no way of getting bis mods other than random happenstance which seems to always wind up IN a useless armor piece for me anyway. Seriously, take a pry bar to that piggy bank rather than nerfing credit influx (again). Also again, your inability to prevent last years' credit exploits was not my fault, nor did I partake of them. So, please stop punishing me.



Next, and as mentioned above, I do not like that you are seemingly halving an already rare item. I also do not like removing this from underlevelled toons, especially considering that even if I get that toon to 75, he still gets the underlevelled reward. This is nonsense. If my toon reaches max level before reaching personal cap, give him the max level reward. But more nonsensical is that you are cutting the rate at which the already too rare mat is being granted.



Tangent 3: Seriously, have you no idea what you've done with all your credit sinks? Is it a (tinfoil hat moment) plot to get more CM money or some kind of insider deal with a credit spammer? Amplifiers, upped repair costs, the frankly absurd cost to pull item mods, ridiculous crafting scheme, I could go on for literal hours. And while I'm on the subject (er, I guess tangent 4) amplifiers are still dumb. Back to tangent 3, though, I have spent 297 million credits since 6.0 dropped and have exactly one spec in (almost) BiS everything (except the amplifiers, because after 15 million credits, I got just accepted that I was going to be 2.5% less armor pen that the hypothetical best. Back to tangent 4 - these amplifiers are almost dumb beyond my ability to comprehend, and the fact you refuse to address them is infuriating. They do make a difference, are a min/max tool, and are being used as a giant credit sink and screw you to loyal players like myself.



Ok, ok, back on topic again... where was I? Levelling split...

I need more details before I can decide. My immediate conclusion is, I wont be bothered with the characters I don't have at max level before this drops (I grant you, there are only like 4 out of nearly 40).



The navigation sounds nice... if you could please avoid breaking something totally unrelated in the process. Oh and on the subject of broken things, could we please change the description of ops to be 70+? You know, since those are the only players who can actually enter them anyway?



to conclude: I deeply wish I could be excited, as your stated intentions are good. Your consistent misinterpretation of the issues (see also weekly vs legacy as one of a cornucopia of examples) coupled with the fact that every major system change breaks something else, and my pessimism is in high gear. I frankly feel there are other issues you could be addressing that are more important and seem like they should be easier to fix (touched on in my many tangents.



Oh and PS, nice to know you've caught on to Mr Musco's "post before you leave for the day and deal with any fallout later" routine.



TLDR: do we get 1 matrix or 2? Weekly vs legacy issue (see above). What are these "mission boosts"? I conclude I'm going to simply ignore the rest of the toons i haven't levelled, and I feel there are bigger issues you are ignoring to create this practically guaranteed to include some game breaking bug change. First thought and hopefully typo: why the reference to a solid resource "MATRIX"? I sincerely hope this was intended to be "MATRICES" and was typo'd.Second thought, and Kendra's stubborn pessimism kicking in, how is this a bigger priority than any of the other issues I have raised that should be simplier to fix than overhauling an entire system (amplifiers, randomness in mods/enh, crafting is a total disaster, etc)?Third thought, and the first one I actually had upon reading the intent: "I better hurry up and get my last couple toons to max level on SF". Removing endgame mats and frags from the levelling toons simply means I probably will not be bothered with them.Moving on from the broader, big picture thoughts and into the details:This paragraphIs basically the answer to the question you pose here:But I will elaborate. It is obvious that conquest is intended as a motivational tool to keep people around. It is, for instance, one of a very few reasons I'm still around. (the biggest one being a lack of time or desire to learn to play a different game - with all due humility, I'm rather good at what I do here, and I have it set up pretty good for myself. Why would Ito recreate the wheel?) That said, please don't get cozy as I am NOT, at current acustomer, but that bitter old grandpa sitting on his porch yelling at the kids to get off his lawn (or in my case, out of the giant red circles we've all known about for nearly a decade).Er, sorry for the tangent... back on topic. Speaking for myself, the biggest issue has been not with theobjectives, but with theones. I do not know how to make this clearer. If I could do a full sm gf op on every one of my alts daily, well, I would much rather do that than incessantly kill mobs in KP. But I only get credit for it once a day on one toon. So what happens with the rest? I find something spammable and repeatable to do with the rest of my time. So again, the issue is less weekly and moreobjectives, as it has been literally since you introduced this concept, supposedly in an effort to help small guilds compete (in reality, fyi, it had the exact opposite effect as big guilds have more LEGACIES in them than my small guild, which is dependant on my and my friends' small legion of alts).Oh and tangent number two, this is only annoying again because I figured out how to game your new group finder system. Could you please seperate the one off bosses into their own category to spare me 5 minutes of headache yelling at group to select the right roles (which seems to be bugged, as when they claim they changed it, it doesnt seem to update)?Ok, back on topic again, with another random big picture thought: how is it technically easier for you to overhaul an entire system, adding new tiers, new menus, new quick travels, etc, than it is to move objectives around within an existing system? Literally make all or most of the daily per legacy objectives simply daily per character and there goes most of my problems. My small guild has absolutely zero chance of competiting with the big boys anyway, so what does it matter?On the level split information: interesting idea..."Mission xp boost"... so class mission? FP missions? Ops? Everything except repeated enemy killing? I'm confused.I resent the change of credit certificate values. 25k is absolutely nothing as it is, and credits are easily shared across legacy. I mean, you need FOUR of these to, for instance, remove ONE mod from a piece of gear. And I have no way of getting bis mods other than random happenstance which seems to always wind up IN a useless armor piece for me anyway. Seriously, take a pry bar to that piggy bank rather than nerfing credit influx (again). Also again, your inability to prevent last years' credit exploits was not my fault, nor did I partake of them. So, please stop punishing me.Next, and as mentioned above, I do not like that you are seemingly halving an already rare item. I also do not like removing this from underlevelled toons, especially considering that even if I get that toon to 75, he still gets the underlevelled reward. This is nonsense. If my toon reaches max level before reaching personal cap, give him the max level reward. But more nonsensical is that you are cutting the rate at which the already too rare mat is being granted.Tangent 3: Seriously, have you no idea what you've done with all your credit sinks? Is it a (tinfoil hat moment) plot to get more CM money or some kind of insider deal with a credit spammer? Amplifiers, upped repair costs, the frankly absurd cost to pull item mods, ridiculous crafting scheme, I could go on for literal hours. And while I'm on the subject (er, I guess tangent 4) amplifiers are still dumb. Back to tangent 3, though, I have spent 297 million credits since 6.0 dropped and have exactly one spec in (almost) BiS everything (except the amplifiers, because after 15 million credits, I got just accepted that I was going to be 2.5% less armor pen that the hypothetical best. Back to tangent 4 - these amplifiers are almost dumb beyond my ability to comprehend, and the fact you refuse to address them is infuriating. They do make a difference, are a min/max tool, and are being used as a giant credit sink and screw you to loyal players like myself.Ok, ok, back on topic again... where was I? Levelling split...I need more details before I can decide. My immediate conclusion is, I wont be bothered with the characters I don't have at max level before this drops (I grant you, there are only like 4 out of nearly 40).The navigation sounds nice... if you could please avoid breaking something totally unrelated in the process. Oh and on the subject of broken things, could we please change the description of ops to be 70+? You know, since those are the only players who can actually enter them anyway?to conclude: I deeply wish I could be excited, as your stated intentions are good. Your consistent misinterpretation of the issues (see also weekly vs legacy as one of a cornucopia of examples) coupled with the fact that every major system change breaks something else, and my pessimism is in high gear. I frankly feel there are other issues you could be addressing that are more important and seem like they should be easier to fix (touched on in my many tangents.Oh and PS, nice to know you've caught on to Mr Musco's "post before you leave for the day and deal with any fallout later" routine.TLDR: do we get 1 matrix or 2? Weekly vs legacy issue (see above). What are these "mission boosts"? I conclude I'm going to simply ignore the rest of the toons i haven't levelled, and I feel there are bigger issues you are ignoring to create this practically guaranteed to include some game breaking bug change.