Hi everyone! I’m Drifter and today, I’ll be doing a quick showcase and guide for a deck I’ve been playing recently, and had a lot of fun with. This is Mono Green Stompy; a deck that aims to be good at any point in the game with powerful early, mid, and late game plays. I like to think of this deck as “Beast Quest Simulator” because many games are about whether or not your medley of Beasts can complete their quests; i.e. quickly get your devastating noncreature permanents online and protect them, after which any one of The Great Henge, the First Iroan Games, or Vivien, Arkbow Ranger can easily run away with the game!

Thanks to Cocossiste for the Bo3 list, which he used to stampede all over a qualifier! Every card in this deck functions as a threat, so you don’t have the classic Ramp deck problem of mulliganning hands with too many Ramp cards, or just dying because you draw too many. Pelt Collector and Wildborn Preserver can still be awkward topdecks late, but the Preserver is a powerful mana sink that will become huge as soon as you draw your next creature (and Pelt Collector is a 1 drop that routinely attacks for 4 so… yeah…).

While this list is for Bo3, the deck performs really well in Bo1 also. The strategy of “play giant creatures” tends to be great against aggro decks, and Embercleave is really the only card you have to worry about against Mono Red. Here’s my list for Bo1:

I switched this deck up a lot because I felt I was running mainly into Mono Red Aggro/Rakdos Sacrifice and Fires in Bo1, and Thrashing Brontodon is great against all those decks. I wanted to have a faster curve and I felt Wildborn Preserver wasn’t really pulling its weight in the aggro matchups, so I decided to shave some of those for Paradise Druids for maximum speed instead. The inclusion of Karn, The Great Creator allowed me to lower the number of slots dedicated to late game/card advantage while still having access to plenty of it, and this deck does a stellar job of protecting Karn. If you’re seeing a lot of Mono White/Simic Flash, you probably want to add the Preservers back in instead of Druids, since Preserver’s Reach is very important in those matchups, and its flash allows you to play around countermagic.

Strategy Advice

To the uninitiated, this deck might look as though it’s on the simpler side, but really there are myriad things to play around and a lot of potential for sweet plays. Deciding which card to play on a certain turn, to best play around what your opponents are likely holding, can easily be the difference between winning and losing games. Let me give you some examples:

Thanks for reading!

As always, you can find all my articles, the whole shebang from Limited Set Reviews to Draft Tier List to Strategy Articles to Deck Guides, at mtgazone.com/drifter. If you don’t see anything specific then I’d recommend Hypergeometric Calculator in Magic, my strategy article which teaches you how to tap into an invaluable resource pros already use to assist in your deckbuilding and mulliganning decisions!

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