Hey Survivalist,

We’ve just released Alpha 16.3 Patch. Which includes fixes for many of the most important bugs reported by the community.

It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience.

For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie

Official Alpha 16.3 Release Notes!

Changed

Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml

Socket generation rules in rwgmixer.xml

Challenge quests yield more skill points

Tuned in weapon bob when running and walking for new smooth bob code

Fixed

The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.

The issue where minibikes and the power.dat would not save properly is fixed.

A reason where the game freezes while “Creating player” is fixed.

The issue where minibikes and the power.dat would not save properly is fixed.

A reason where the game freezes while “Creating player” is fixed.

Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall

Vultures and Chickens artifact when rag doll rolling down a slope

Pushing back LOD2 swap distance on vault doors. (Raner)

Dedicated servers not added to history when connecting by IP/port

Localization now showing english values instead of localization keys if localization is not set for a key in the user language

Gore blocks have a chance of knocking you out of loot containers

Zombie state is not being saved properly for clients

Insta health on medkit not applied when healing others

Supply crates have a chance of dropping through terrain.

Concrete drys too indifferent

Forge craft halting when output is full is broken.

Players can kill chunk generation Griefing

Shotgun turret goes out of sync

Zombies rotate on ground again

Lowered radius of dart trap firing sounds.

Vultures can fly under water

Sleeper zombies have a chance to rotate when they wake up

Bears and wolves walk on water

RWG highway connection issues

Roads generating as Clay, Dirt, Gravel and Sand

Deep roadside hole in RWG

Odd hole in the road

Weird spikes in the road

Both turrets are missing firing sound

Check rebuilding road cave

Being stuck in 1*1 holes and then be catapulted

Zombies sometimes clip into the ground and blocks when they jump

Vultures and Chickens artifact when rag doll rolling down a slope

Player is invisible to others on death

Being disconnected while tabbed out of game causes menu unresponsiveness

Typo in rwgmixer prevents spawning of utility_celltower_02

Corrected up/downgrade issues with windows

“Start a Base” quest asks for too much wood

Some item types purchasable from traders cannot be sold back

Stag run/walk state in water is not viewed the same between client and hostP2P

Wolves dont properly attack zombies or stags

Game sometimes stopping to save power / vehicle data

Typo in rwgmixer prevents spawning of water_tower_02

Painting ramps with 1×2 textures like redwood makes it invisible

Wood debris (32) bad normal map metadata

Gamestage calculates offline days as survived days

Snowpack causing ceiling shadow on underground terrain blocks

When on a slope both bears have difficulty in attacking the player

Beverages do not restore stamina properly

Zombies not using ladders properly and float/walk away from the ladder

Planted crops/trees stop growing when chunk has been reloaded

ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices

When going underwater the Cannot Breathe Tooltip shows up

Feral and Radiated feral version of zombies don’t count towards quest progression.

UFPS Stutter issues

Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn

All solid Wedge Inclines placed together front to back renders back side invisible

Known Issues

On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode

Smell is not working with the new stealth we will revisit it in a17

GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.

Farming of crops other than yucca and hops affects performance

Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.

Gore block dupe

Turrets echo sounds for clients

Request to community:

Blackscreen of death – still looking for savegames and outputlogs

Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video

Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs

Please report isuues in the Alpha 16.3 B12 Stable Bug Report Thread