The PBE has been updated! In addition to a few tentative balance changes for, we have new splash art for, andContinue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

New Splash Art

PROJECT: Yasuo



1350 RP

Final Boss Veigar

1820 RP

Shyvana



Vayne



As these are base splash updates, both champions also have updated portraits.



Final Boss Veigar VFX updates Galetta on a few small updates to Final Boss Veigar! Here's with info on a few small updates to "UPDATE: We've made some changes to Final Boss Veigar's particles. The details are posted below! Additionally we thank you for all the awesome suggestions for new VO lines, I'm sorry to say that we generally only do single recording sessions so we won't be adding any new lines to the skin. Dark Matter (W)

Ring of pixels that radiates inward is now more dense to help with readability.

Red enemy coloring was implemented to help with readability for enemy players. Event Horizon (E)

Pixelized version of the stun particle now appears when stunned by Event Horizon

Green line portions of the pillars now pulsate.

Green energy particles now appear to radiate off of the pillars along the walls of the ring.

Distortion particle is no longer applied to stunned champions, this was removed because of readability concerns.

The distortion particle now only appears on stunned minions and jungle creeps. Primodial Burst (R)

On hit burst particle was beefed up a bit, it's now slightly taller." Here's an example picture showing off the E changes and the pixelized stun indicator!



Summoner's Rift Update Removed

Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.



* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These areofficial notes.

Champions Gnar

Mini Gnar base attack damage reverted to 45 from 48

base attack damage to 45 from 48 Mega Gnar base damage reverted to 49 from 52

base damage to 49 from 52 Mini Gnar and Mega Gnar base HP regen per second increased to .9 from .5

and base HP regen per second increased to .9 from .5 Hyper ( Mini W ) max damage vs monsters reverted to 75/125/175/225/275 from 100/150/200/250/300

max damage vs monsters to 75/125/175/225/275 from 100/150/200/250/300 GNAR! ( R ) bonus AD ratio reverted back to .2 from .5 [Context: Most of these are reverts of earlier changes back to current live values]

Today's PBE update features a total of four brand new splash arts!First up we have splash arts for two upcoming skins,andIn addition to the splash arts for the two new skins, we also have updated base splash arts forandAs we've grown accustomed to, most of the Summoner's Rift update assets has been removed from the PBE as we are prepping for the 4.15 live candidate and the map isgoing live in that update.Miss out on previous updates from this PBE cycle? Check outfor a comprehensive list of the new content in this PBE cycle or catch up with the links below !