WIP

- This is standard for AP junglers. It's great for the cooldown reduction, AP, and passive provided from it. I chooseas the slow just adds even more crowd control to your already crowd control heavy kit.- More speed, more Magic Pen. If you're going full AP, this makes the most sense- Great for a bruiser build against an AD heavy team with a lot of auto attacks.- Great for a bruiser build against an AP heavy team with a lot of crowd control.- Magic Pen, Health, and AP are all super useful. Best to upgrade fromif they have a good amount of healing for the grievous wounds.- Zac's cooldowns will be short by this point in the game so the passive can keep you alive until they're up. Combined with the armor to survive, cooldown reduction, and AP, it's a great choice into AD comps, especially with assassins.- Best if they have heavy AP or a champion like an AP Malphite who will rely on one shotting you from full health. The passive is super useful, and combined with the stats it's an overall solid option into heavy AP teams.- More health and AP, as well as a burn and more damage as you survive. Even though you are building AP, you can often live long enough to stack up the extra damage from the passive, especially when combining this item with more tanky items likeor- Great for slowing the enemy. It's cheap and provides Health and AP. It'll help you staying on enemies while using- Good for a full AP build as it just gives you even more. Best for late game when you already have a good amount of AP to take the most advantage of it's passive.- Allows you to catch up to enemies with the extra movement speed and you can spamdue to it's low cooldown when picking up your goo.- Useful against teams with a lot of magic resist.- Let's you catch up to enemy while providing good health and AP and even more cooldown reduction.- More of a fun item, but can add to your high burst with electrocute if you have a good amount of AP. I don't build this too often personally. Also has good stats.- More health, CDR, regen, and an active that can be used to combo withextremely well or can be used to start fights.- This isn't that great as it can be a huge waste of gold if you fall off, but if you maintain a lead it can also give you a ton of AP and movement speed.- Great with Zac's blobs as he will just get more and more health out of them.- A useful item that is an alternative way to apply Grievous wounds and being tanky.- More Health, Armor, and a Burn. Overall a good option if you want to be tanky since you won't have the passive from Cinderhulk.- Good tank item with a bit of mobility.- Good if they have a lot of crit or if you want to slow them when you go in with- Insane Regen if you have at least 3k health to keep you from backing. You don't have to worry about mana as Zac, so this will make it so you only ever have to back to spend gold really.