In an effort to try to cut down on lag and to make gameplay more enjoyable for everyone, we’ve come up with some ideas that we feel will help the server overall. These are definitely subject to change.

1. ChunkLoaders are now limited to 875 chunks. Less loaded chunks = less lag. May be adjusted later.

2. Auto-Spawners are limited to 1 running at a time per player. You can have multiple but please keep the others turned off. Auto-Spawners should have a clearly visible on/off mechanism in place. If a mod finds it causing lag and there’s visible switch, they will disable it however they can.

3. AFK time limit is 2 hours. Less if TPS warrants. If TPS starts dropping, mods may begin kicking AFK players in an effort to make the game more enjoyable for those who are actually playing.

4. Limit animal farms to NO MORE than 10 animals in a 10×10 area. Due to the way MC works, every time an animal bumps into something (animals, fences) it communicates this with the server. The more this happens, the more lag happens.

5. Transfer node upgrades are limited to 1 stack or less. More upgrades = more lag.

We’re concerned about the way huge numbers of autonomous activators are being used to harvest massive berry farms. Each activator doesn’t use many ticks but when you have such large numbers together it is possible to generate excessive lag. At this time we are just going to watch it and see how it progresses.

Please feel free to offer your thoughts on this or suggestions on things you feel may help to alleviate lag.