1.8 Bones

For the hands start by putting a bone with Shift + A in Armature> Single Bone (1.8.1). Put the option X-Ray to see the bones in a mesh (1.8.2). To move the bones go to Edit Mode. You can extrude a bone from one end of another with E, or create a new bone with Shift + A, and duplicate with Shift + D. It is necessary to put the bones of the fingers as a child of the bones of the hand Control + P with the Keep Offset option (1.8.3). Finally select the Mesh of the hand and make it the Child of the bones with Control + P. Select With Automatic Weights (1.8.4). To move the hand it is necessary to move it through the bones. Select the bones and enter Pose Mode to move, rotate or scale the hand (1.8.5)