Elite: Dangerous has seen almost 10% of its players use Oculus Rift, it has been revealed.

Support for the virtual reality headset, which is still not commercially available, was introduced after being requested by alpha backers.

Frontier Developments



"To be honest, it's an experiment," creator David Braben told Digital Spy at BAFTA's Inside Games expo.

"But interestingly of the alpha backers, nearly 10% have been playing on Oculus Rift, and it's still only a development tool. I think that's quite interesting.

"The great thing is working with all the backers, what they want, we all do our best to support. 3D is interesting, it gives you a real feel of intimacy."

Playing with Oculus Rift allows players to move their head around the ship's cockpit, tracking ships and objects outside the standard field of view, and accessing menu options to the side without pressing dedicated buttons.

While specific numbers of alpha players are unknown, over 900 gained access through Kickstarter, out of a total of 25,000 backers.

Frontier Developments



Braben added that it will support other technologies as they emerge "where there is real interest to do it".

Elite: Dangerous, which raised £1.58 million through Kickstarter, is the first entry in the space exploration series since the 90s.

Players will start out with a small craft and modest resources, but can trade, pirate and bounty hunt their way to wealth and power in a procedurally-generated open world.

Elite: Dangerous will release on PC and Mac in 2014.

Watch the Elite: Dangerous backer video:

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