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Name: Decker



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Performance

-------------

Evolutions (9) 4500

Robots Destroyed (134) 670

Value Destroyed (2702) 2702

Prototype IDs (31) 620

Alien Tech Identified (0) 0

Bonus (3000) 3000

TOTAL SCORE: 11492



Cogmind

---------

Core Integrity 1600/1600

Matter 229/300

Energy 377/385

System Corruption 0%

Temperature Cool (7)

Location Surface



Parts

-------

Power (3)

Improved Quantum Reactor

Compact Particle Reactor

Light Angular Momentum Engine

Propulsion (12)

Improved Anti-Grav System

Centrium Leg

Improved Anti-Grav System

Improved Anti-Grav System

Gravmag System

Experimental Anti-Grav System

Centrium Heavy Treads

Improved Diametric Drive

Improved Q-Thruster

Diametric Drive

Experimental Q-Thruster

Utility (

Advanced Terrain Scan Processor

Experimental Cooling System

Experimental Signal Interpreter

Experimental Sensor Array

Large Storage Unit

Advanced Weight Redist. System

Advanced Hacking Suite

Long-range Terrain Scanner

Weapon (2)

Advanced Variable Charge Gun

Heavy Neutron Cannon



Inventory

-----------

Heavy Neutron Cannon

Nova Cannon

Fusion Bomb Launcher

Long-range Sensor Array

Advanced Signal Interpreter

Advanced Powered Armor

Advanced Powered Armor

Enhanced Nova Cannon

Advanced ECM Suite

Advanced Terrain Scan Processor



Peak State

------------

Power

Improved Quantum Reactor

Compact Particle Reactor

Light Angular Momentum Engine

Propulsion

Improved Anti-Grav System

Centrium Leg

Improved Anti-Grav System

Improved Anti-Grav System

Gravmag System

Experimental Anti-Grav System

Centrium Heavy Treads

Improved Diametric Drive

Improved Q-Thruster

Diametric Drive

Experimental Q-Thruster

Utility

Advanced Terrain Scan Processor

Experimental Cooling System

Experimental Signal Interpreter

Experimental Sensor Array

Large Storage Unit

Advanced Weight Redist. System

Advanced Hacking Suite

Long-range Terrain Scanner

Weapon

Advanced Variable Charge Gun

Heavy Neutron Cannon

[Rating: 175]



Favorites

-----------

Power Light Angular Momentum Engine

Engine Light Angular Momentum Engine

Power Core Light Fission Core

Reactor Improved Quantum Reactor

Propulsion Gravmag System

Treads Medium Treads

Wheel Compact Wheel

Leg Advanced Myomer Leg

Hover Unit Gravmag System

Flight Unit Flight Unit

Utility Advanced Terrain Scan Processor

Device Experimental Sensor Array

Storage Large Storage Unit

Processor Advanced Terrain Scan Processor

Hackware Improved Footprint Analyzer

Protection Advanced Powered Armor

Weapon Plasma Cannon

Energy Gun Particle Gun

Energy Cannon Plasma Cannon

Ballistic Gun Light Assault Rifle

Ballistic Cannon Flak Cannon

Launcher Rocket Launcher



Stats

-------

Bonus Breakdown 3000

Win 3000

Classes Destroyed 14

Worker 15

Builder 7

Tunneler 5

Hauler 17

Recycler 16

Mechanic 1

Operator 7

Watcher 6

Swarmer 40

Grunt 6

Sentry 3

Demolisher 1

Hunter 3

Programmer 7

NPCs Destroyed 0

Best Kill Streak 11

Combat Bots Only 6

Matter Collected 3704

Salvage Created 4443

Parts Attached 268

Power 27

Propulsion 64

Utility 88

Weapon 89

Parts Lost 16

Power 2

Propulsion 9

Utility 3

Weapon 2

Average Slot Usage (%) 95

Naked Turns 1

Spaces Moved 8149

Fastest Speed (%) 357

Average Speed (%) 241

Slowest Speed (%) 12

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 0

Cave-ins Triggered 0

Teleports 0

Heaviest Build 90

Greatest Overweight (x) 27

Average Overweight (x) 0

Largest Inventory 10

Most Items Carried 10

Average Items Carried 5

Core Damage Taken 328

Average Core Remaining (%) 93

Depth 10 Exit 84

Depth 9 Exit 83

Depth 8 Exit 84

Depth 7 Exit 89

Depth 6 Exit 96

Depth 5 Exit 100

Depth 4 Exit 100

Depth 3 Exit 100

Depth 2 Exit 98

Depth 1 Exit 100

Volleys Fired 380

Largest 2

Hottest 223

Shots Fired 613

Gun 314

Cannon 240

Launcher 59

Special 0

Kinetic 127

Thermal 383

Explosive 59

Electromagnetic 44

Shots Hit Robots 325

Core Hits 229

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 10225

Projectiles 6632

Explosions 3593

Melee 0

Ramming 0

Kinetic 951

Thermal 5156

Explosive 3569

Electromagnetic 549

Impact 0

Slashing 0

Piercing 0

Self-Inflicted Damage 319

Shots 8

Rammed 0

Highest Temperature 342

Average Temperature 64

Shutdowns 0

Energy Bleed 1

Interference 3

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 6

Average Corruption 3

Message Errors 15

Parts Rejected 4

Data loss (map) 11

Data loss (database) 4

Misfires 6

Misdirections 15

Targeting Errors 10

Weapon Failures 0

Depth 7 End 4

Depth 6 End 1

Depth 3 End 6

Depth 2 End 2

Haulers Intercepted 17

Robots Corrupted 0

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 21

Communications Jammed 64

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 2

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Machine Familiarity 46

Terminals 46

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Machines Hacked 36

Terminals 36

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Total Hacks 70

Successful 10

Failed 60

Catastrophic 24

Database Lockouts 0

Manual 34

Unauthorized 12

Terminals 70

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Terminal Hacks 8

Record 0

Part Schematic 0

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 0

Open Door 1

Level Access Points 1

Branch Access Points 0

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 2

Unreport Threat 2

Locate Traps 0

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 0

Sector Layout 2

Machine Controls 0

Hacking Detections 43

Full Trace Events 5

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Garrisons Disabled 0

Garrisons Compromised 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 2

Largest Group 2

Highest-Rated Group 10

Highest-Rated Ally 5

Total Orders 1

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 1

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 1

Allies Melted 0

Peak Influence 291

Average Influence 88

Final Influence 49

Maximum Alert Level 1

Low Security (%) 89

Level 1 10

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Squads Dispatched 22

Investigation 6

Extermination 5

Reinforcement 11

Assault 0

Garrison 0

Exploration Rate (%) 19

Regions Visited 19

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Turns Passed 6015

Depth 11 54

Depth 10 314

Depth 9 243

Depth 8 604

Depth 7 1989

Depth 6 406

Depth 5 88

Depth 4 924

Depth 3 667

Depth 2 490

Depth 1 236

Scrapyard 54

Materials 1161

Factory 3001

Research 1157

Access 236

Waste 406



Prototype IDs

---------------

Enhanced Nuclear Core

Compact Particle Reactor

Improved Quantum Reactor

Centrium Heavy Treads

Advanced Myomer Leg

Experimental Anti-Grav System

Improved Flight Unit

Electron Diverter

Improved Diametric Drive

Improved Q-Thruster

Experimental Q-Thruster

Improved Medium Laser

Advanced Beam Rifle

Advanced Plasma Rifle

Advanced Variable Charge Gun

Improved EM Shotgun

Heavy EM Shotgun

Precision Shock Rifle

Cooled Particle Cannon

Improved Assault Rifle

Ragnarok Missile Launcher

Guided Micro-nuke Launcher

Enhanced Gamma Bomb Array

Experimental Cooling System

Experimental Sensor Array

Experimental Signal Interpreter

EM Disruption Field

Experimental Reclamation Unit

Experimental Core Analyzer

Improved Footprint Analyzer

Experimental Field Recycling Unit



Alien Tech Recovered

----------------------

None



Game

------

Seed: Explosive Holiday

^Manual?: 1

Play Time: 185 min

Sessions: 1

Mod: N/A

Game No.: 31

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 18/Terminus

Map View: 66x50





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Cogmind - Alpha 5c +EXPERIMENTALName: Decker---[ ESCAPED! ]---Performance-------------Evolutions (9) 4500Robots Destroyed (134) 670Value Destroyed (2702) 2702Prototype IDs (31) 620Alien Tech Identified (0) 0Bonus (3000) 3000TOTAL SCORE: 11492Cogmind---------Core Integrity 1600/1600Matter 229/300Energy 377/385System Corruption 0%Temperature Cool (7)Location SurfaceParts-------Power (3)Improved Quantum ReactorCompact Particle ReactorLight Angular Momentum EnginePropulsion (12)Improved Anti-Grav SystemCentrium LegImproved Anti-Grav SystemImproved Anti-Grav SystemGravmag SystemExperimental Anti-Grav SystemCentrium Heavy TreadsImproved Diametric DriveImproved Q-ThrusterDiametric DriveExperimental Q-ThrusterUtility (Advanced Terrain Scan ProcessorExperimental Cooling SystemExperimental Signal InterpreterExperimental Sensor ArrayLarge Storage UnitAdvanced Weight Redist. SystemAdvanced Hacking SuiteLong-range Terrain ScannerWeapon (2)Advanced Variable Charge GunHeavy Neutron CannonInventory-----------Heavy Neutron CannonNova CannonFusion Bomb LauncherLong-range Sensor ArrayAdvanced Signal InterpreterAdvanced Powered ArmorAdvanced Powered ArmorEnhanced Nova CannonAdvanced ECM SuiteAdvanced Terrain Scan ProcessorPeak State------------PowerImproved Quantum ReactorCompact Particle ReactorLight Angular Momentum EnginePropulsionImproved Anti-Grav SystemCentrium LegImproved Anti-Grav SystemImproved Anti-Grav SystemGravmag SystemExperimental Anti-Grav SystemCentrium Heavy TreadsImproved Diametric DriveImproved Q-ThrusterDiametric DriveExperimental Q-ThrusterUtilityAdvanced Terrain Scan ProcessorExperimental Cooling SystemExperimental Signal InterpreterExperimental Sensor ArrayLarge Storage UnitAdvanced Weight Redist. SystemAdvanced Hacking SuiteLong-range Terrain ScannerWeaponAdvanced Variable Charge GunHeavy Neutron Cannon[Rating: 175]Favorites-----------Power Light Angular Momentum EngineEngine Light Angular Momentum EnginePower Core Light Fission CoreReactor Improved Quantum ReactorPropulsion Gravmag SystemTreads Medium TreadsWheel Compact WheelLeg Advanced Myomer LegHover Unit Gravmag SystemFlight Unit Flight UnitUtility Advanced Terrain Scan ProcessorDevice Experimental Sensor ArrayStorage Large Storage UnitProcessor Advanced Terrain Scan ProcessorHackware Improved Footprint AnalyzerProtection Advanced Powered ArmorWeapon Plasma CannonEnergy Gun Particle GunEnergy Cannon Plasma CannonBallistic Gun Light Assault RifleBallistic Cannon Flak CannonLauncher Rocket LauncherStats-------Bonus Breakdown 3000Win 3000Classes Destroyed 14Worker 15Builder 7Tunneler 5Hauler 17Recycler 16Mechanic 1Operator 7Watcher 6Swarmer 40Grunt 6Sentry 3Demolisher 1Hunter 3Programmer 7NPCs Destroyed 0Best Kill Streak 11Combat Bots Only 6Matter Collected 3704Salvage Created 4443Parts Attached 268Power 27Propulsion 64Utility 88Weapon 89Parts Lost 16Power 2Propulsion 9Utility 3Weapon 2Average Slot Usage (%) 95Naked Turns 1Spaces Moved 8149Fastest Speed (%) 357Average Speed (%) 241Slowest Speed (%) 12Overloaded Moves 0Propulsion Burnouts 0Targets Rammed 0Cave-ins Triggered 0Teleports 0Heaviest Build 90Greatest Overweight (x) 27Average Overweight (x) 0Largest Inventory 10Most Items Carried 10Average Items Carried 5Core Damage Taken 328Average Core Remaining (%) 93Depth 10 Exit 84Depth 9 Exit 83Depth 8 Exit 84Depth 7 Exit 89Depth 6 Exit 96Depth 5 Exit 100Depth 4 Exit 100Depth 3 Exit 100Depth 2 Exit 98Depth 1 Exit 100Volleys Fired 380Largest 2Hottest 223Shots Fired 613Gun 314Cannon 240Launcher 59Special 0Kinetic 127Thermal 383Explosive 59Electromagnetic 44Shots Hit Robots 325Core Hits 229Overload Shots 0Energy Bleed 0Heat Surge 0Short Circuit 0Meltdown 0Melee Attacks 0Impact 0Slashing 0Piercing 0Damage Inflicted 10225Projectiles 6632Explosions 3593Melee 0Ramming 0Kinetic 951Thermal 5156Explosive 3569Electromagnetic 549Impact 0Slashing 0Piercing 0Self-Inflicted Damage 319Shots 8Rammed 0Highest Temperature 342Average Temperature 64Shutdowns 0Energy Bleed 1Interference 3Matter Decay 0Short Circuit 0Damage (minor) 0Damage (major) 0Damage (core) 0Highest Corruption 6Average Corruption 3Message Errors 15Parts Rejected 4Data loss (map) 11Data loss (database) 4Misfires 6Misdirections 15Targeting Errors 10Weapon Failures 0Depth 7 End 4Depth 6 End 1Depth 3 End 6Depth 2 End 2Haulers Intercepted 17Robots Corrupted 0Robots Melted 0Power Chain Reactions 0Tactical Retreats 21Communications Jammed 64Parts Field Recycled 0Retrieved Matter 0Parts Merge Repaired 0Drone Launches 2Drone Recoveries 0Derelicts Assembled 0Traps Triggered 0Indirectly 0Trap Hack Attempts 0Triggered 0Disarmed 0Reprogrammed 0Reused 0Machine Familiarity 46Terminals 46Fabricators 0Repair Stations 0Recycling Units 0Scanalyzers 0Garrison Access 0Machines Hacked 36Terminals 36Fabricators 0Repair Stations 0Recycling Units 0Scanalyzers 0Garrison Access 0Total Hacks 70Successful 10Failed 60Catastrophic 24Database Lockouts 0Manual 34Unauthorized 12Terminals 70Fabricators 0Repair Stations 0Recycling Units 0Scanalyzers 0Garrison Access 0Terminal Hacks 8Record 0Part Schematic 0Robot Schematic 0Robot Analysis 0Prototype ID Bank 0Open Door 1Level Access Points 1Branch Access Points 0Emergency Access Points 0Machine Index 0Terminal Index 0Fabricator Index 0Repair Station Index 0Recycling Unit Index 0Scanalyzer Index 0Garrison Index 0Alert Level 2Unreport Threat 2Locate Traps 0Disarm Traps 0Reprogram Traps 0Dispatch Records 0Maintenance Status 0Security Status 0Surveillance Status 0Patrol Status 0Transport Status 0Investigation Status 0Extermination Status 0Reinforcement Status 0Assault Status 0Recall Investigation 0Recall Extermination 0Recall Reinforcements 0Recall Assault 0Hauler Manifests 0Registered Components 0Registered Prototypes 0Zone Layout 0Sector Layout 2Machine Controls 0Hacking Detections 43Full Trace Events 5Feedback Events 0Feedback Corruption 0Feedback Part Disabled 0Feedback Blocked 0Garrisons Disabled 0Garrisons Compromised 0Robot Schematics Acquired 0Robots Built 0Total Robot Build Rating 0Robot Fabrication Matter 0Robot Fabrication Time 0Part Schematics Acquired 0Parts Built 0Total Part Build Rating 0Part Fabrication Matter 0Part Fabrication Time 0Parts Repaired 0Part Repair Time 0Parts Recycled 0Recycled Matter 0Retrieved Matter 0Parts Scanalyzed 0Part Schematics Acquired 0Parts Damaged 0Robot Analysis Total 0Robots Rewired 0Robots Hacked 0Non-combat 0Combat 0Parse 0Link 0Rebooted 0Overloaded 0Assimilated 0Manual 0Secondary 0Robot Hack Failures 0Allies Hacked 0Hacks Repelled 0Total Allies 2Largest Group 2Highest-Rated Group 10Highest-Rated Ally 5Total Orders 1STAY 0GOTO 0ROAM 0FOLLOW 0GUARD 0AID 0BUILD 0TUNNEL 0DROP 0PICKUP 0COLLECT 0EXPLORE 1RETURN 0Terraforming Orders 0Walls Built 0Walls Tunneled 0Ally Attacks 0Total Damage 0Kills 0Allies Corrupted 1Allies Melted 0Peak Influence 291Average Influence 88Final Influence 49Maximum Alert Level 1Low Security (%) 89Level 1 10Level 2 0Level 3 0Level 4 0Level 5 0Squads Dispatched 22Investigation 6Extermination 5Reinforcement 11Assault 0Garrison 0Exploration Rate (%) 19Regions Visited 19Garrisons Visited 0Relays Disabled 0Generators Disabled 0Turns Passed 6015Depth 11 54Depth 10 314Depth 9 243Depth 8 604Depth 7 1989Depth 6 406Depth 5 88Depth 4 924Depth 3 667Depth 2 490Depth 1 236Scrapyard 54Materials 1161Factory 3001Research 1157Access 236Waste 406Prototype IDs---------------Enhanced Nuclear CoreCompact Particle ReactorImproved Quantum ReactorCentrium Heavy TreadsAdvanced Myomer LegExperimental Anti-Grav SystemImproved Flight UnitElectron DiverterImproved Diametric DriveImproved Q-ThrusterExperimental Q-ThrusterImproved Medium LaserAdvanced Beam RifleAdvanced Plasma RifleAdvanced Variable Charge GunImproved EM ShotgunHeavy EM ShotgunPrecision Shock RifleCooled Particle CannonImproved Assault RifleRagnarok Missile LauncherGuided Micro-nuke LauncherEnhanced Gamma Bomb ArrayExperimental Cooling SystemExperimental Sensor ArrayExperimental Signal InterpreterEM Disruption FieldExperimental Reclamation UnitExperimental Core AnalyzerImproved Footprint AnalyzerExperimental Field Recycling UnitAlien Tech Recovered----------------------NoneGame------Seed: Explosive Holiday^Manual?: 1Play Time: 185 minSessions: 1Mod: N/AGame No.: 31ASCII: 0Keyboard: 1Movement: NumpadFullscreen: 1Font: 18/TerminusMap View: 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I went for a stealth build this time around. I wanted to test the experimental propulsion changes in this setup. The results are intriguing.What does speed really do for a stealth bot?For sure, if you're doing a speed run, then you want to be as fast as possible, and flight units are the way to go.Beyond that, high speed has many benefits. You evade pursuers and patrols more easily. You are less likely to be noticed if you dash past an enemy. You reduce the effect of the food clock.These benefits are not essential. More like nice-to-have. As long as you have speed 50 or below, you're fast enough to qualify for a stealth bot. Note that even if you're very fast, the benefits on the food clock are limited since other factors slow you down. For instance, waiting for patrols to stroll past, and waiting for processors to finish mapping the place so you can know if a sentry is sitting on an exit.What I think is truly essential is to be able to avoid the overweight penalty. The changes make that much easier. Since propulsion is slower, you can equip more propulsion and still fit in the power/thermal envelope. So mass support increases through the roof.Early on I had trouble lifting my weight with flight units so I switched to hover units. By the late Factory floors, I had so much extra mass support with 5-6 hover units that I attached a large storage unit and hoarded spare sensors and processors. I didn't end up using them, but why take chances?By Access, I had 3 power sources, 8 utility slots, 2 weapon slots. I didn't need many fancy utilities. I had sensors, a signal interpreter, a terrain scanner, 2 terrain processors, a storage unit, 1 armor, 1 cooling system. I replaced the armor by a weight redistribution system when I was down a hover unit.All in all, it was a walk in the park.My conclusion is that the changes reward propulsion-heavy builds, which allow you to carry more spare parts, thus making stealth builds easier and safer. It doesn't feel unbalanced, though. Stealth is supposed to be the easy option, after all.