I think perception is a big deal because people do not always vote rationally (remember people with reqs were voting Do Not Ban on suspects last gen only because they had wanted something else suspected instead and didn't get it) but I'm gonna step away from that angle. Click to expand...

As for Dynamax, I don't think it should be suspected, at least not right now. I don't think Shed was the factor between it being balanced or not, and if that was the case it would have gotten banned weeks ago. 90% of the time I see Dynamax used to live a hit which would normally be an obvious KO. I rarely see it used offensively except when stall breaking, and that almost never succeeds in my battles. The secondary effects of Max Moves have little actual effect on battles, unless users are looking to boost their defense with Max Steelspike in which case would be another example of it being defensively used.Max Airstream and especially Max Ooze are a lot less common than people give them credit for. There's no good Flying-type moves in Gen 8 and Poison-type moves are ass in this meta with the only Poison-type move I see used being Poison Fang. Doesn't help when 60-70% of the meta resist those types. Eternatus can't Dynamax and all Flying-types are inherently defensive, so STAB isn't even an excuse. No one is going to run inferior coverage just so they're better during Dynamax. Max Knuckle, Chessking might have a point here, but I still don't think it's horribly common either.And I strongly disagree most of all with the notion that Dynamax restricts teambuilding.during Gen 8 have I felt like Dynamax was something I'd have to consider when building my team. I can't say the same for Shed. With Shed, it was either you have at least 3 ways to check it or you usually lose to it. The way I see things, if your improof was beaten by Dynamax, it probably wasn't a very good improof to begin with. By default I try to build my team around immunities like Primordial Sea, strong walls (usually fc/scales), or self-improof mons. What you say sounds more like an "Imposter problem" rather than a "Dynamax problem".I agree with the 50/50s issue Chessking brought up. I don't like that aspect of Dynamax either. It could be a troublesome issue which would shift my position on the state of Dynamax. I didn't think too much about choice breaking being an issue since occasionally it would be burdensome to lose the choice buff. I know scarf DGZ has this problem. All in all I'd probably wait and play more games to get a firmer stance on the matter.Being impartial here, I think if anything this needs more time before anyone forms a concrete opinion on whether Dynamax is overpowered or not. There are way more problematic issues to tackle currently. And sadly the community has proven repeatedly that going after controversial and unpopular things like Dynamax currently is often results in unpredictable and usually counterproductive votes. Hence why the Council was afraid of banning Shed. Specifically highlighting Rumor's post:I didn't think this was relevant at first for Shed, but I absolutely think it's relevant here.With that being said, I mainly wanted for us to get a few Suspects/quickbans done then come back to this later. I clearly don't see this as a high priority issue given it hasn't had much support for either side.... One thing to keep in mind is that the meta will evolve, for better or worse for the Dynamax mechanic. If Double Iron Bash is banned, the next best offensive Steel-type move becomes Behemoth Bash/Blade, which can help somewhat. Changes like that add up. Just something to keep in mind.