Take control of your copterpod and join in the galaxy’s greatest sporting event in existence! Use your momentum to pick up and throw objects on to your opponent’s scale. The first one to have their scale weighed down loses!

Controls:

Movement: Gamepad-Left Joystick, Keyboard-WASD/Arrow Keys

Turbo: Gamepad-Right Bumper, Keyboard-Left Shift/.

Pickup: Gamepad-Hold down A, Keyboard-Hold down Space/Right Shift, let go to release

Bombs!:

Red – Standard explosive bomb

Purple – Gravity bomb (sucks objects downwards)

Green – Lift bomb (lifts up objects making them weightless for a short period of time)

Blue – Singularity bomb, sucks in objects while the ripple in time exists

Latest Build!



Please feel free to download either the PC or Mac version of the game:

Or play online from your browser:

Found a Bug? Report it in our forums here

Please help us make our game better by taking this short survey and letting us know what you thought of the game!

Current Version Changelog:

Version 2.3.1 .. Coming Soon!

Version 2.3.0

Version 2.2.1

Version 2.2.0

Version 2.1.0

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Version 2.3.0 – 2/22/2015

PC Build & Mac Build

Web Build

Gameplay:

– Tweaked implementation of the bombs

– Tweaked character control forces

Art:

– New bomb models and VFX

– Added a rough stadium background

– Updated scale models

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Version 2.2.1 – 2/18/2015

PC Build & Mac Build

Web Build

Gameplay:

– Tweaked the camera angle on the active cam

– Fully implemented bombs

– Bug fixed menu functionality

Art:

– Updated jumbotron, bleacher, and scale models

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Version 2.2.0 – 2/15/2015

PC Build & Mac Build

Web Build

Gameplay:

– Re-incorporated options menu in the game structure, further solidified game flow

– Began tweaking character controls

– Set up prefabs and cleaned both the scene and file structure throughout the project

Art:

– First draft models and textures: scales, playfield, crowd seating

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Version 2.1.0 – 2/11/2015

PC Build & Mac Build

Gameplay:

– The entire code structure of the game was refactored, creating a much more modular system

– Most gameplay functionality was stripped down to it’s basic form, allowing for us to take a step back and rethink our mechanics

Art:

– Concept development

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GDW1 Version Changelog:

Version 0.1.10.1

Version 0.1.9.1

Version 0.1.8.2

Version 0.1.8.1

Version 0.1.8.0

Version 0.1.7.1

Version 0.1.6.1

Version 0.1.5.1

Version 0.1.4.1



Build- Version 0.1.10.1 11/28/2014

Gameplay:

-Bug fixes

-Menus can now be navigated completely by gamepad/keyboard (no mouse needed)

-Stronger magnet pull

-Removed automatic pickup

Art:

– New textures for cars

– Collision with walls now produce a “force field” animation

-New animation for Copterpod faces when stunned and picking up objects

-Movement of cameras now more realistic

-New bomb sounds



Build- Version 0.1.9.1 11/22/2014

Gameplay:

-New arena options menu where you can select from a preset of level option, or make a custom made.

-Bug fixes

-Performance upgrades

Art:

-New background for the NovaDrome

-Cameras now fly around and broadcast the competitors to the world and to a billboard in the background.

-New lighting

-New bombs animations – each bomb has its own unique look and countdown, it also have a special animation when exploding.

-New look for the title screen

-Flying Cars are flying the background now

-The scales “red line” has been removed and now when the colored ring around your scale hits the floor, you lose.



Build- Version 0.1.8.2 11/16/2014

Gameplay:

-New player select menu – where are all options regarding the player are selected, like mass, handicap, and scale width

– Slider to control mass, instead of weight classes, the more massive you are the stronger, bigger and slower you are!

– Collision separation – now when the players touch each other they are pushed away from one another, to keep the game flowing, instead of using just static blocking.

-Tutorial – now a tutorial is implemented, which is ,for now, a series of pictures, to learn how to play the game.

-Art:

– Toon shader! everything looks much more “cartoonish” now.

– Much more art coming up in our next version







Build – Version 0.1.8.1 – 11/9/2014

Gameplay:

-5 weight classes available – super light, light, medium, heavy, super heavy

-Magnetizing objects now provide a little push to the character when they hit the magnet

-2 new bombs –

* Singularity bomb – creates a black hole that sucks all objects around (but doesn’t destroy them)

* Lift bomb – lifts all items in its vicinity and cancels their gravity for a while. Lifted items cannot be magnetized, only pushed around.

-Sudden death – if time runs out, and both players’ scale are equal, both scales go down to 99% and only 1 object is dropped into the arena, there is no time limit, fight over that object!

Options:

-Wall types: now there is a bouncy wall option that bounce objects back

Art:

-New crane to come and drop objects into the arena

-New character texture – chrome-metallic

Sound:

– Countdown to start of game now implemented

– Stunning another player by collision now emits a distinct sound



Build – Version 0.1.8.0 – 10/30/2014

Change log

options menu:

-Handicap to affect scale starting point for players

-Up force : characters pulled up or down during play

-Wall types: regular, or non existent walls.

Art:

-Final character models

-Animation on character collision and flying

-Character face textures

-New level background

-Main menu and battle round music

-Magnet now emits noise when active



Build – Version 0.1.7.1 – 10/27/2014

Change log:

options menu:

-3 weight classes

-Manual or automatic pickup

-Scale speed: affects the speed goes down/up when putting/removing weight from it



Build – Version 0.1.6.1 – 10/23/2014

Change log:

-Magnet now picks up objects by holding the action button

-First models for scale and characters

-First level background



Build – Version 0.1.5.1 – 10/19/2014

-Now fully supports keyboard along with native gamepad

-Can select number of rounds from best of 5/3/1

-Now can select scale width in the options menu

-Now can select bomb spawn chance



Build – Version 0.1.4.1 – 10/16/2014