Hope all of you have a great weekend (or whatever day when you read this).While I would like to say that I participate in the latest Ludum Dare #44, I decided to skip it after thinking way to much about the theme. Which is "You are currency". I had some ideas, but they were way to big scaled.Well I decided to develop the Idle Abyss RPG further instead!And as promised I want to show some progress of phase one so far before telling you more about phase three and four.The basics (attributes, leveling, spawning, targeting, ...) What might seem simple, often isn't. Which I noticed quite fast when I "just" wanted to spawn an entity and let it target another. I did this tons of times already in Unity, but now I had to do it way more different than usual. But first off let me show you the spawning:Please excuse the nonexistential graphical quality, but as I said before my focus is on gameplay first.On the left side are the heroes and on the right the monsters (o…