moreHUD for Skyrim



Compatible with Skyrim 1.9.32 and SKSE 1.7.3 and greater



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Community Contribution

This video covers version 2.1.1 Thanks Brodual! This video covers version 2.1.1

These video are for older versions of moreHUD. Thank you to those that have created these videos!

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[b]Description

Pick up the item Open the Inventory Find the item in the inventory Look at the stats

Features

Carry Weight and Max Carry Weight (Only when targeting something that can be picked up or harvested) Player's Gold (Only when targeting something that can be picked up or harvested) Current Weapon Damage and Difference (Only when targeting a weapon) Current Armor Rating and Difference (Only when targeting armor) Known Ingredient Effects (Only when targeting ingredients or flora) The number of the targeted items that the player already has in his/her inventory (Only when targeting something that can be picked up or harvested and when the item exists in the inventory) An icon for books already read Enchantments for weapons and armor Effects for other spell items such as scrolls, spell tomes, and staves Armor weight class Skill book skill prior to reading Value to weight ratio (New in 3.0.0) Shrine Blessings from Shrines (New in 3.0.0) Added enemy level indicator (New in 3.0.0) Known Enchantment Indicator (New in 3.0.0) Added Enemy soul level (Non-sentient) (New in 3.0.0) Enemy Health, Magicka, and Stamina Numbers (New in 3.0.1) Enemy Magicka, and Stamina Meters (New in 3.0.1)

MCM Options

Enable or disable different widgets Turn off the widgets automatically during combat Toggle the widgets manually with a hot key Move the widgets Change widget style Scale the widgets (New in 3.0.0) Widget Display Delay in 0-2 seconds (New in 3.0.0) FISS and PapyrusUtil Preset Support (New in 3.0.0) Thanks dxangelo

Requirements

Installation

Install `AHZmoreHUD.bsa, AHZmoreHUD.esp, and AHZmoreHUD.mhud `into the `<Skyrim Folder>/Data` folder Install The SKSE plugin `AHZmoreHUDPlugin.dll` into the `<Skyrim Folder>/Data/SKSE/Plugins` folder

Removal

Compatibility

Known Issues

My Other Mods

Modding Resource

[ScriptVariables]

iNumOfVariables=6 ; The number of variables that are to follow

sVariable1=lootable ; The name of the property for the attached script as shown in the creation kit or xEdit

sVariable2=Nirnroot

sVariable3=TempleBlessing

sVariable4=nonIngredientLootable

sVariable5=myIngredient

sVariable6=myFood



[LookupTable]

iNumOfEntries=1 ; The number of table entries that are to follow



; Format: <Object Reference's Mod esp or esm file>|<Object reference's base form ID>, <Associated Form's mod esp or esm file>|<Associated Form's form ID>

; The mod names are required to determine the value for the upper byte which depends on the load order, therefore the upper byte value is replaced with the order index of the loaded mod, as shown below Hearthfire is loaded at 0x02 and Skyrim.esm is always loaded at 0x00

; The associated form type can include: INGR, SPEL, WEAP, ARMO, AMMO, MGEF, ALCH, MISC, KEYM, etc. (Any forms that can be picked up or effects shown)

oEntry1=HearthFires.esm|0x020110C3,Skyrim.esm|0x0004DA20

Source

Thanks!

The SKSE Team The SkyUI Team expired6978 for some decoding help Those that help with finding bugs! And of course, Bethesda!