NEXT Experimental Branch 08/08

[hellogames.zendesk.com]

Fixed an issue that prevented pre-NEXT saves from accessing the Base Computer Archive missions



Fixed an issue where some non-existent base parts were showing in the Guide



Fixed an issue that made melee boost jumping overly hard to do



Made further adjustments to the farming timers. Note: plant timers have been on real-world rather than in-game time since the launch of NEXT, and these adjustments are in response to that.

Fixed a memory leak in the UI



Fixed a number of crashes to do with freighters



Fixed a crash that affected particular planets



Fixed a crash that could occur while creating a race track in a borrowed Exocraft



Reduced texture memory usage to improve overall stability





Fixed an issue where players would get stuck in The Purge mission



Fixed an issue where players would get stuck in the Ghost in the Machine mission



Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc



Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission



Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)



Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT





Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products





Fixed an issue where trade commodities were not available for sale in the space station





Fixed an issue where player ships could shoot themselves in multiplayer





Fixed an issue where some base parts were not available in the blueprint analyser



Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial





Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around



Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations





Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer



Fixed an issue where Base Computers placed inside other bases could not be deleted





Fixed some instances of an issue where ships would all spawn on the same landing pad





Fixed a number of incorrect refiner recipes



Expanded the available refiner recipes





Removed the chance to get nanites from Buried Technology Modules



Reduced the frequency of storms in some situations



Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters



In normal mode, slightly reduced the base rates of hazard and life support fuel usage



Slightly reduced the radius at which Sentinel drones will investigate players



Reduced the time required to scan discoveries with the Analysis Visor



Increased the recharge rate of the jetpack when onboard a Space Station





Since the release of No Man's Sky NEXT, farm plants have grown in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.





Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model



Fixed an issue where mission markers would not attach to the correct base





Reduced the number of whispering eggs around Abandoned Buildings





Fixed an issue with rain audio



Added audio to the target tagging UI





Fixed a bug in the auto-aim system concerning large creatures



Reduced the critical hit zone for biological horrors



Fixed an issue in creature replication that could cause creatures to freeze



Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer





Fixed an issue that could cause the third person camera to turn sluggishly





Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again





Fixed an issue where some of Nada + Polo's missions had untranslated text



Fixed an issue where some of the procedural missions given by NPCs had untranslated text



Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm



Fixed an issue where chairs did not display their text correctly





Fixed an issue where the launch fuel tutorial did not trigger correctly



Fixed a number of incorrect timings of mission update messages





Fixed an issue where activating the torch did not close the quick menu





Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player's ship.



Fixed an issue where the freighter would not be visible to other players in multiplayer





Fixed a number of issues where expeditions would reward the wrong player in multiplayer



Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.



Fixed an issue where changing between first and third person camera while on a ladder would break player animations.



Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT



On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.



Fixed an issue where Korvax eye textures would become misaligned.





Fixed an issue where falling animations would not play



Fixed an issue where the player would play the sliding animation while swimming



Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations



Fixed an issue where Multi-Tool lasers would bend in the wrong direction.



Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor





Fixed a number of issues for players in specific timezones

Hello everyone,After the initial round of addressing high priority stability and performance issues, the team have been working intensely on a large number of gameplay fixes and improvements, which we have now finished QA testing and are ready to release to Steam Experimental.As always, thank you for playing the game and taking the time to report any issues you encounter! We appreciate your patience and understanding while we tackle the highest priority issues first.Please note that due to the large number of changes in this patch, there is always the possibility it may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of thefolder found here:Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk with the phrase "Steam Experimental 08/08" in the ticket title.Thank you,Hello Games