Piloting: Things to Do

NEVER DO ANYTHING ALONE

Don't charge in to 1v2 enemy ships. You're gonna die.



Don't leave your teammate to die alone. They're gonna die, then you're next.



Don't bail on your teammate if they aren't bailing too. You're both gonna die.



Focus the same target as your teammate/ Keep the other ship off your teammate so they can 1v1 an enemy in peace. This means that both of you don't die. Legit NO NEWBIES I HAVE EVER SEEN do the split 1v1 properly. Just stick to focus fire guys.





Legit NO NEWBIES I HAVE EVER SEEN do the split 1v1 properly. Just stick to focus fire guys. FOLLOW YOUR TEAMMATE (unless you are pulling a flank). So you don't get ganked.



If your teammate is about to die, don't rush in, because they will be dead by the time you get there.

DO WHAT YOUR SHIP IS BUILT FOR

STICK TO THE RANGE THAT YOUR SHIP'S GUNS ARE FOR.



Don't mix and match ranges (example: Mercury/Mortar)



Don't duel a close range ship with sniper guns, because close range guns severely outdamage long range guns.

Popping Balloons



Breaking Components



Burning Everything

IF YOU KEEP MOVING THE SHIP, YOUR GUNNERS WILL MISS EVERY SHOT

Projectiles shot from guns inherit momentum from the ship, just like Tribes: Ascend.



Turn the ship right while your gunners are shooting and all of their shots will be flung to the right.



If you want your gunners to accurately snipe an enemy ship, stop your ship.

COMMUNICATE

STOP GETTING OFF THE HELM FOR NO REASON

Repairing Junker balloon (look up from helm)



Repairing Galleon balloon (half second walk)



Rebuilding Pyramidion hull (ONLY EMERGENCIES)



Shooting Spire guns on the top deck in emergency (Mine Launcher) or when sniping



Shooting or buffing Mobula top deck center gun (look up and jump_

LEARN HOW TO TURN FAST

THIS DIAGRAM.

KNOW THE GAME MODES THAT AREN'T DEATHMATCH

King of the Hill

Maps: Labyrinth and Desert Scrap



1 Hill in the center of the map that you must capture by killing enemy ships inside it, then holding it until it is controlled by your side.



You must be below the flashing balloon to capture the point.



Do not leave the hill.

Crazy King

Maps: Anglean Raiders, Raid on the Refinery, King of the Flayed Hills



Multiple hills around the map, but only 1 at a time is active (for a set time)



Points move in alphabetical order (that's ABCDE for you, not ACDBE or BAEDC. Seriously.).



(that's ABCDE for you, not ACDBE or BAEDC. Seriously.). You must be below the flashing balloon to capture the point.



Move with your teammates. Do not get distracted by fighting for a point that is already lost or almost changing, you can just try and get the next one.



Do not fight enemies between points, unless you are trying to delay them.



If you are a slow ship (e.g. Galleon, Spire) start moving to the next point BEFORE your fast teammates/fast enemies.

DECIDE IF YOU WANT TO KILL OR DISABLE.What do I mean by disable? It means doing any combination of the following:Oftentimes you can do both killing and disabling by incorporating ramming or sniping out components, but remember which focus your ship has.What do I mean by killing? It means that your ship has a combination of Piercing and Explosive guns so you can quickly break armor, then go for the kill with Explosive weapons.See that (commander) next to your name in the scoreboard? That means you need to COMMAND. Have a mic? Press X to talk to your crew, press C to talk to other captains on your team to coordinate strategies so no one dies alone.No mic? Press V to open up the Signals interface on the middle-left of your screen (you'll see what I mean.) Press B when your cursor is pointing at an enemy to put some crosshairs on it for your crew.NEVER GET OFF THE HELM UNLESS:I keep seeing newbie pilots jump off the helm, walk halfway across the ship, shoot a gun for 2 seconds, doing peanut damage, and then walk back WHILE IN THE MIDDLE OF COMBAT. WTF GUYS???Maintaining control of your ship 100% of the time is extremely important. All ships have a lot of inertia so you need to start your turns before the enemy completes theirs. This is especially important if your ship can really only use front guns (LOOKING AT YOU PYRAMIDION PILOTS.) I keep seeing pilots get off the helm to shoot at a passing Hwacha Goldfish instead of turning the ship, resulting in the Goldfish completing its turn way before the Pyra and getting a free barrage that breaks everything. Seriously? If you only expose the front of the ship to the Hwacha, only the stuff at the front gets broken.Additionally you need to be on the helm to use pilot tools in order to dodge stuff (rams and Hwacha) or counter enemy rams (Kerosene/Moonshine prevents your ship from being knocked off target, Impact Bumpers reduces impact damage by 25%.)If you want to turn fast, set speed to 0. This way the turning engines can work completely in opposite directions because they wont be trying to also move the ship forward. Related to this...If you want to turn onto a ship that's going past you, don't just press D and hope for the best. Reverse the ship while turning so you get arcs sooner.If the game mode is King of the Hill or Crazy King, guess what, it's NOT A DEATHMATCH. Get to the objective(s) and help your teammates hold them.