Order of the Vibrant

The Order of the Vibrant is a reclusive group that has dedicated themselves to containing, reversing, and undoing the spread of the Shadowfell and its influence on the material plane.

As they do so, they themselves become alien to the material plane, and uniquely mad as to inure themselves against the havoc the shadowfell can wreak on the unguarded mind and soul.

Radiant Blood When you join this blood hunter order at 3rd level, your blood and blood you spill takes on an unearthly radiance to combat the spreading darkness. When you activate or hit a creature with a crimson rite or blood maledict, you or the targeted creature (whichever is damaged or otherwise affected) emit bright light in a 10 foot radius and dim light in a 5 foot radius beyond that until the end of your next turn. The next attack roll an affected enemy makes against an effected creature other than you has advantage. You also learn and can cast the light cantrip.

Soul's Brilliance Beginning at 7th level, your blood curses become honed to the fabric of a creature's essence. Your blood curses can now effect any creature regardless of their form or lack of blood.

Unearthly Nature At 11th level, your kaleidoscopic blood begins to alter your consciousness and physiology. You benefit from the Dark Velocity class feature even in bright light, and when you gain the Hardened Soul feature at level 14, you are considered immune to both effects as well as short and long term madness.

Prismatic Overload Beginning at 15th level, your brilliant physiology allows you to enter an altered state of being. At will on your turn, you can choose to take your rite die in necrotic damage. When you take necrotic damage from this or another source, you can use your reaction to become filled with brilliant chromatic energy for one minute. While Prismatic Overload is in effect, you gain the following benefits: Creatures within 30ft of you must avert their eyes from you or be blinded until the end of their next turn.

You shed bright light in a 60-foot radius and dim light 30 feet beyond that.

You gain resistance to necrotic and radiant damage (this does not apply to the triggering damage).

Your weapon attacks ignore resistances and treat immunities as resistances for bludgeoning, piercing, and slashing damage.

You can see invisible creatures out to a range of 60ft. When this effect ends, you gain 1 level of exhaustion.