Spring update!

Adventurers, we hope you’re having a wonderful Spring. First things first, we’d like to thank everyone for all the overwhelmingly positive feedback with the release of Cloud Syncing. We appreciate all of your survey feedback and emails, and all of the comments will help to make a stronger Adventurer’s Codex.

We here at Adventurer’s Codex have sprung at the opportunity to write some new features for all of our beloved Adventurers once again. This is our first feature release after our Cloud Syncing update, and we’re quite excited to get it out there.

Here’s a brief list of changes in this update:

New Encounter Section: Traps!

Various Encounter Section Enhancements

Accounts Page facelift

Adds the ability to update your E-mail

Inactivity Timer

Various other bug fixes

Traps!

We’re excited to announce our newest Encounter Section for the DMs out there; Traps! This section is modeled after how the SRD and Xanathar’s defines traps. All the fields you would need to create a diabolical trap are included. Finally, we have pre-populated some traps from the SRD, so this should help DMs get up and running sooner.

This, by no means, is the final version of the Traps section. We have many other plans for this section.

Encounter Section Enhancements

Some of the encounter sections in the DM’s tools needed some updating to bring out more of their usefulness. We have added a new field to all the Encounter Sections that can be shared over the chat. This field is called Player Text, and is the descriptive content that will be sent to your players. We decided to add this field because sometimes the DM would need to have a description of the encounter section that they didn’t want the players to see, but at the same time, the DM would like to send some description to the players. This new field should help keep the players informed without giving away too much.

Along with the new field, we have added this indicator to denote what fields are being sent to the players via the chat:

Finally, more sections now have a field for an image link and their contents can be sent over the chat or be exhibited. The sections that received these enhancements are the following:

Maps and Images

Points of Interest

Non-Player Characters

Monsters

Accounts page

The accounts page has received a welcomed facelift. All the same actions are present on the accounts page along with some new additions.

Email change

You can now update your email address associated with your Adventurer’s Codex account.

To begin the process, simply click the button to the right of your email address labeled Change. You will be asked to verify your new email address, and that’s it! Your new email address will be used for your Adventurer’s Codex account.

Inactivity Timer

We noticed that there were some issues caused when a browser kept the page open to Adventurer’s Codex for over a day. The session would expire and would not allow the user to make reliable updates or edits to their character or campaign until they refreshed the page.

We’ve addressed this issue by adding an alert when the browser session has been idle for too long. This alert will refresh the browser, thus renewing the session.

Closing thoughts

We hope you enjoy the Adventurer’s Codex Spring Update. What features would you like to see added to the encounters? How are you enjoying Cloud Syncing? Send us an email, post on Reddit, or send us a message on Discord.

We’d love to hear what you think of Adventurer’s Codex, what features you love, what features you want, and what features you don’t like or want changed. We built this tool for you, and we want to make it the best that it can be. If you like what you see, support us on Patreon. The funding we get from users like you helps us pay for servers and other operations costs.

Talk to us Facebook, Twitter, Google+, Reddit, Discord, or send us an email at support@adventurerscodex.com with any suggestions, or comments you have! We can’t wait to hear from you.

If you want to contribute, and make Adventurer’s Codex even better, as always, drop by our Github page and checkout the project. We’re always looking for great new ideas, and if you find any bugs, file an issue!