I propose a plan to give M.A.V. its own unique map design to set it apart from pretty much every other game, while sticking to the hex concept for a very nice consistency for 0.6.0.

It’ll take a bit of getting used to, but let’s be honest, it took people a while to get used to the square design of a map system. Honestly, over time, I think that a hex map would be easier to read.

It’s pretty straight forward, but I think taking off row 9 would make the actual map more square and make reading easier. Give it a trial run in 0.6.0, and if people like it, keep it. But it’s a chance to make a great differentiation from other games with minimal effort.