Dramatically increases grass rendering distance

Distant tree moss rendered

Full detail bushes/shrubs over entire fields

Maximum quality trees at any distance

Wind reactive flora as far as you can see

Grass pop-in completely eliminated

Extreme Quality Flora v1.0 (17.6 MB)

Infinite Grass Render Distance v1.0 (8.6 MB)

Features trailer: http://youtu.be/_9ukL814wVY Quick comparison: http://youtu.be/E2Pfl6KnueY Alternatively, download from The Witcher 2 nexus:Extreme Quality Flora: http://witcher2.nexusmods.com/mods/653/ Infinite Grass Render Distance: http://witcher2.nexusmods.com/mods/654/ Users have noticed an incompatibility between Full Combat Rebalance and Extreme Quality Flora. After installing both mods, you will need this workaround. It's a small download and easy install. Thanks to Sethos for the fix.Download: https://mega.co.nz/#!l9AF0ARI!EC1DCxIGd8LwyYi3t21-Tw_R2kA7WJiVvRmFHdO-dfo Sequel to this outrageously popular thread; I've worked out how to "fix" The Witcher 2: Assassins of Kings LOD/asset pop-in.I'm still working on it, but so far...- Super easy for me (or you!) to make.- Super easy to. Once I'm done I can provide an easy one-click mod for everyone to use.- Effectively squishes TW2's optimised (for a reason) LOD system for assets, rendering assets atover a long distance.- Removes 2D asset sprites for 3D objects at a distance, rendering them at full 3D detail always (eg: bushes).- Completely eradicates grass pop-in.- Animation effects rendered over maximum distance. EG: swaying weeds are rendered across an entire field, not just for the weeds in front of you.- Massive performance hit (as the engine clearly isn't supposed to work like this).- Separate mods/asset variables will need to be made for performance optimisation, and this will take time (though an option JUST for grass fixed, not bushes, should be easy).Standard rendering:Maximum rendering distance / LOD removal:GIF with no grass pop-in:Gimme a day I'll be done with at least the most demanding / high quality version.