Ruckus is a Front Line Champion in Paladins, added on November 17th, 2015.

Ruckus Summary Icon: Title: The Worst of Friends Class: Front Line Advantages: High Attack Speed,

High Mobility,

Direct and Blast Damage Skill Floor: Very Low Skill Cap: High Affiliation: Neutral Group: [[]] Race: Goblin Release Date: November 17th, 2015 Release Version: 0.05 Cost: Free Voice lines: Ruckus voice lines Voice Actor: Ruckus: Edward Bosco

Bolt: Aaron Roberts Statistics Health: 4000 Height: Movement Speed: 370

22.76 Units/s No Dmg Falloff: 85 Units Healing Range: {{{hrange}}} Units

While toiling in the gold mines, a particularly wily and inventive goblin named Ruckus stumbled upon the long-lost mind-stone of a fallen war-golem. He installed the relic into his mechanical digging suit, hoping it would provide the suit with enough power to outperform the other miners. He was quite surprised when the ancient sentience reawakened and brought the suit to life.

Though it resented its situation, its pilot, and the name it was given, Bolt nonetheless agreed to a tentative partnership, one that freed them both to scour the Realm in search of fame, fortune, and upgrades.

Ruckus is a front line champion with both defensive and offensive capabilities. His weapons are a pair of Miniguns that fire at a very high rate and a pair of Missile Launchers that deal area damage. His Emitter creates a shield around himself and slows nearby enemies on use. The Advance skill allows him to quickly move in a straight line towards the direction he is moving. Ruckus' ultimate skill, Hexa Fire, will pull out several extra weapons to rain down destruction upon anything in front of him while he suffers a large movement speed penalty for the duration.

Miniguns 40 /0.05s Direct Damage Fast-firing miniguns that shred your enemies with bullets, dealing 40 damage every 0.05s when fully spun up. Details Miniguns that deal 40 damage every 0.05s once fully spun up. Continue firing to increase your rate of fire. Has a maximum Ammo count of 200 and is fully effective up to 85 units. Has an ammo count of 200.

Has a reload time of 1.5s.

It can do headshots - dealing 60 damage.

Takes 1s to fully spin up.

A distinct beeping sound is played when miniguns reach their maximum fire rate.

Ruckus has 70% reduced movement speed while firing his miniguns.

Has a range of 300.

Has dynamic damage fall off.

Gain up to 0.5% ultimate charge per hit. Miniguns Direct Damage 40 /0.05s

Fast-firing miniguns that shred your enemies with bullets, dealing 40 damage every 0.05s when fully spun up. Details Miniguns that deal 40 damage every 0.05s once fully spun up. Continue firing to increase your rate of fire. Has a maximum Ammo count of 200 and is fully effective up to 85 units. Has an ammo count of 200.

Has a reload time of 1.5s.

It can do headshots - dealing 60 damage.

Takes 1s to fully spin up.

A distinct beeping sound is played when miniguns reach their maximum fire rate.

Ruckus has 70% reduced movement speed while firing his miniguns.

Has a range of 300.

Has dynamic damage fall off.

Gain up to 0.5% ultimate charge per hit.

Missile Launcher 2× 225 Area Damage Fire large missiles that explode and deal 225 damage each. 10 Details Fire two missiles at enemies that each deal 225 damage in a 15-unit-radius explosion. Fully effective up to 500 units. Has 3 charges. Has a 25% damage falloff at maximum range.

Has a projectile speed of 400.

Each missile generates 2% ult charge per enemy hit. Missile Launcher Area Damage 10 2× 225

Fire large missiles that explode and deal 225 damage each. Details Fire two missiles at enemies that each deal 225 damage in a 15-unit-radius explosion. Fully effective up to 500 units. Has 3 charges. Has a 25% damage falloff at maximum range.

Has a projectile speed of 400.

Each missile generates 2% ult charge per enemy hit.

Emitter 2000 Shield yourself for up to 2000 damage for a brief time. 12 Details Project a Shield around yourself that blocks up to 2000 damage and lasts for 3.5s or until destroyed. Affected by Wrecker Can be used during Hexa Fire. Emitter 12 2000

Shield yourself for up to 2000 damage for a brief time. Details Project a Shield around yourself that blocks up to 2000 damage and lasts for 3.5s or until destroyed. Affected by Wrecker Can be used during Hexa Fire.

Advance Jet in the direction you're moving, maintaining your ability to fire. 5 Details Quickly jet in the direction you are moving. You are able to fire while using Advance. This ability has 2 charges and has a range of 30 units. Each charge is generated individually every 5 seconds.

Can't be affected by Knockbacks for the duration. Advance 5 Jet in the direction you're moving, maintaining your ability to fire. Details Quickly jet in the direction you are moving. You are able to fire while using Advance. This ability has 2 charges and has a range of 30 units. Each charge is generated individually every 5 seconds.

Can't be affected by Knockbacks for the duration.

Hexa Fire (Ultimate) Link ▶️ 120 /0.04s — 250 /0.25s Direct Damage Unleash 2 miniguns and rocket launchers that unload their ammo over a short duration. The guns deal 120 damage every 0.04s and the launchers deal 250 damage every 0.25s. Details After 1s, reveal 2 miniguns and rocket launchers that fire rapidly for 4s. The guns deal 120 damage every 0.04s and the launchers deal 250 damage every 0.25 seconds in a 10-unit-radius area. You take 10% reduced damage, but your Movement Speed is reduced by 75% while this effect is active. Ruckus is Immune to Crowd Control while this ability is active. Can be refired to cancel. Fully effective up to 200 units. Lasts 4 seconds, has a 1 second activation time.

Ruckus is Immune to Crowd Control while active.

Ruckus moves at 5% movement speed for the duration.

All miniguns act as weapon attacks.

Automatically fires both the four miniguns and the two rocket launchers.

Miniguns are set to fire at maximum fire rate regardless if they were fired or not prior to Hexa Fire's activation.

Has an accuracy of 87%.

The rockets have a projectile speed of 200.

Can be cancelled early by re-activating the skill.

Does not take ultimate charge until pre-fire has been completed. Hexa Fire (Ultimate) Link ▶️ Direct Damage 120 /0.04s — 250 /0.25s

Unleash 2 miniguns and rocket launchers that unload their ammo over a short duration. The guns deal 120 damage every 0.04s and the launchers deal 250 damage every 0.25s. Details After 1s, reveal 2 miniguns and rocket launchers that fire rapidly for 4s. The guns deal 120 damage every 0.04s and the launchers deal 250 damage every 0.25 seconds in a 10-unit-radius area. You take 10% reduced damage, but your Movement Speed is reduced by 75% while this effect is active. Ruckus is Immune to Crowd Control while this ability is active. Can be refired to cancel. Fully effective up to 200 units. Lasts 4 seconds, has a 1 second activation time.

Ruckus is Immune to Crowd Control while active.

Ruckus moves at 5% movement speed for the duration.

All miniguns act as weapon attacks.

Automatically fires both the four miniguns and the two rocket launchers.

Miniguns are set to fire at maximum fire rate regardless if they were fired or not prior to Hexa Fire's activation.

Has an accuracy of 87%.

The rockets have a projectile speed of 200.

Can be cancelled early by re-activating the skill.

Does not take ultimate charge until pre-fire has been completed.





Flux Generator Default Talent Increase the Shield granted by Emitter by 1000.

Rocket Barrage Unlocks at Mastery Level 2 Increase the radius of Missile Launcher's explosions by 66%.

Aerial Assault Unlocks at Mastery Level 8 Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Details Removes the delay after each Advance.

This is a list with all cards available to Ruckus:

All of the following cards are in Ruckus's pre-built loadouts:





Refraction

Reduce the Cooldown of Emitter by 5s. 5





Warden

Increases the duration of Emitter by 3s. 3





No Chill

Increase your Movement Speed while firing by 5%. 1





Dampener

Increase your maximum Health by 450. 3





Metal March

Reduce your damage taken by 9% for 2s after using Missile Launcher. 3



Opulence

Heal for 400 after using Missile Launcher. 4





Metal March

Reduce your damage taken by 12% for 2s after using Missile Launcher. 4





Crystal Capacitor

Reduce the Cooldown of Missile Launcher by 2.8s. 4





Proximity

Reduce your damage taken by 3% for 3s after activating Advance. 1





No Chill

Increase your Movement Speed while firing by 10%. 2



Fuel Reserves

Increase the travel distance of Advance by 35%. 5





Air Cooled

Heal for 240 after activating Advance. 3





Refraction

Reduce the Cooldown of Emitter by 2s. 2





Dampener

Increase your maximum Health by 150. 1





Proximity

Reduce your damage taken by 12% for 3s after activating Advance. 4



Cosmetic Items [ edit | edit source ]

These are the Cosmetic Items currently available for Ruckus:

Champion Skin Collections [ edit | edit source ]

MVP Poses [ edit | edit source ]

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Ruckus's mech’s Mind Stone is named Bolt.

Ruckus spends his time collecting scraps from battlefields to construct mechs, as revealed here.

The line, "Roll out!" ( Link ▶️ "Autobots, roll out."

"Autobots, roll out." He and Viktor are voiced by the same voice actor.





Champion Skins [ edit | edit source ]

Sprocket

A sprocket is a profiled wheel with cogs.

B.E.T.A. / H.A.W.K.

The B.E.T.A. skin was Ruckus default skin until it was reworked on July 26, 2017. The name also references this fact.

Lil' Andy

This skin features Ruckus dressed up as Androxus.

This is Ruckus' only skin that doesn't change Bolt's appearance.

Robo Force

This skin is based on children's superheroes.

This skin was part of the 1st Battle Pass alongside Exarch Jenos and Neon Demon Grohk.

Star Slayer

Pirate's Treasure / Eight Oceans

Replaced skills [ edit | edit source ]

Minigun An incredibly fast firing minigun with medium range that deals 75 damage per shot every .17 seconds. Hitting enemy Champions gains stacks of 1% bonus damage reduction up to 20 stacks. Details The damage reduction stacks last 1.5s.

Has dynamic damage fall off.

Has a range of 100.

Has an ammo count of 60. Minigun An incredibly fast firing minigun with medium range that deals 75 damage per shot every .17 seconds. Hitting enemy Champions gains stacks of 1% bonus damage reduction up to 20 stacks. Details The damage reduction stacks last 1.5s.

Has dynamic damage fall off.

Has a range of 100.

Has an ammo count of 60.

Dual Fire Increase your attack speed by 60% and consumes double ammo. Hitting enemy Champions gains stacks of 1% bonus damage up to 20 stacks. Details The bonus damage stacks last 1.5s.

Shots have an extra 10% reduced accuracy when dual firing. Dual Fire Increase your attack speed by 60% and consumes double ammo. Hitting enemy Champions gains stacks of 1% bonus damage up to 20 stacks. Details The bonus damage stacks last 1.5s.

Shots have an extra 10% reduced accuracy when dual firing.

Minigun Spin Up Spin up your Miniguns to full speed without firing. Details Ruckus has 70% reduced movement speed while using this ability. Minigun Spin Up Spin up your Miniguns to full speed without firing. Details Ruckus has 70% reduced movement speed while using this ability.

Repulsor Field Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 30% reduced damage for 3 seconds. 10 Details Also applies protection to himself.

Skill functions as an aura – allies are protected while standing in the radius; moving away removes the effect from them; coming back applies it (even if they were not in the radius initially). Repulsor Field 10 Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 30% reduced damage for 3 seconds. Details Also applies protection to himself.

Skill functions as an aura – allies are protected while standing in the radius; moving away removes the effect from them; coming back applies it (even if they were not in the radius initially).

Hover Hover for 2.5s. Removes all debuffs on use. 12 Details Has a flight height of 4ft. Hover 12 Hover for 2.5s. Removes all debuffs on use. Details Has a flight height of 4ft.

Bulwark (Ultimate) Apply a 3500 damage shield to all allies within 60ft for 4s. Bulwark (Ultimate) Apply a 3500 damage shield to all allies within 60ft for 4s.





Removed talents [ edit | edit source ]

Overdrive Default Talent Deal up to 40% more damage based on your missing Health.









