Warren Spector: With Mickey 1, we built a team - we went from 13 people to about 180. We built a studio, we built a tech base, we built a world... we did about everything you can do wrong in video game development. We tried to do everything at once. And so I'm really proud of the first Epic Mickey game. If I were to do it again, there are clearly things that we had to cut and things we could have done better. The number one thing I get asked is, "Why can't I play this on my platform, damn it?" So if I were to do another one - now that we've reintroduced Mickey as a video game hero on the right platform, which was the Wii - I think we've got other people intrigued. There are now more PS3s and 360s in sort of "family hands," let's put it that way. So I think the time would be right to get the game on other platforms.



The second thing I get asked is "you made a game that appeals to adults and kids equally," which is true by the way and was one of our goals, so "Why can't I play together? Why can't I play with my son and why can't I play with my mother? Why I can't play with my friends?" So, I would probably do co-op. I would definitely address player concerns about the camera. That was the number one complaint we heard, but I will defend to the death the quality of the work my camera team did on that first game; there is a whole GDC talk about that sometime, too. The camera in the first game was an amazing piece of work that people don't appreciate. We took the hardest problem in gaming and then made it even harder through our game mechanics - which people don't get - but we know we could do better. And so I would do that and I would do full voice. I mean I made a decision on the first game not to have characters speak. It was a mistake and I would fix that.