Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 13 (2d6 + 7)

Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 16 Wisdom saving throw or be magically frightened for 1 minute and taking 6 (2d6) psychic damage on a failure. A creature may retry this saving throw at the end of each of their turns. On a success, the creature is not frightened and takes half as much damage.