We can say for sure LBP will always have its distinct feel to it despite some in-game UI tweaks, however with Dreams the distinction between everything including gameplay and controls is vastly different dream to dream. It took DISARMED some time to figure a few things out as it did with everyone. He’s had the beta right at the first wave; the day after the announcement.

The Persona DISARMED portrays in DreamsPS4 is Design & Art. Even though that’s his main persona’s he has be dabbling in many different areas in Dreams. There was a micro EP titled “SOY BOY” which has some nice beats accompanied by a visual. Outside of Dreams, DISARMED uses FL Studio as his DAW and GarageBand when he’s on the go. The other list of DISARMED projects in Dreams are as follows: Curiosity, Adrift, Into The Forest – Winter Scenic, Visceral, Metro, Dark Dungeon – Dark Souls Inspired Scenery, and Stranding. He never expected “Curiosity” to get as far as it did, much less win the top pick for the Robot Community Jam theme!

A good tip taken from DISARMED is to not dwell on things too long to the point of being sidetracked. You don’t want to get stuck. With that said, this isn’t suggesting to have a giant stack of stuff on the to-do list that’s so overwhelming, but to make sure you get at least a rough version of your overall dream completed. Everything is up to each individual imp and it may or may not be your style of workflow.

Metro was a 3 day replication of a neighborhood known to DISARMED all via photo reference. Each pass added more detail after the overall level was built. Reference is good to use when you don’t know what you want to do. The Stranding level also used photo reference from the later Death Stranding gameplay trailer. As far as future projects known projects, keep an eye on “ZER0”. DISARMED stated he will post a few updates with his creation and we’re looking forward to that and more in the future.