Super Smash Bros Ultimate Character/Engine Changes (via Videos)

These are based on a Tweet Thread I made, so if anything seems condensed, it's because I was trying to fit the info on a tweet. If there's any changes you recommend, feel free to tweet at me at @Xyless! Because I made this during the Treehouse gameplay footage, I missed anything that happened in that time.

Update Log:

4:40 PM EST: Added dash cancel note, Added Nair on Pikachu, Limit Break nerf on Cloud, Spin Dash nerf on Sonic.

GENERAL OFFENSE CHANGES

Damage is increased during 1v1 battles.

New dramatic slowdowns for big hits.

Can automatically short hop aerial by pressing Attack + Jump together.

Can cancel dashes with any action.

GENERAL DEFENSE CHANGES

Directional air dodging is back, but seems like a cross of Smash 4 and Melee.

Rolling multiple times reduces its effectiveness.

Power shielding now happens on Shield button release, seems to allow quick punishes.

Distance for grabbing ledge seem to be reduced.

MISCELLANEOUS CHANGES

Stages are now picked before characters.

Damage UI now includes a tenth decimal point.

When a character is in the blast zone, a display will appear to show where everyone is.

In 1v1, if a stock is lost, the current stock count appears on screen.

CHARACTER CHANGES

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