(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Below you will find a comprehensive list of new content, balance changes, and whatever else is included in the current PBE cycle! Be aware that these changes are, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( With the release of patch 5.23 to live on November 24th, we started the new 5.24 PBE cycle. )

All six ofcurrent skins (including four legacy skins) has been updated to go along with her champion updates, including new splash arts for each!Just in time for the holidays, the 5.24 PBE cycle includes three new frosty newskins -, andHere'swith a bugs and feedback thread for Snow Day Bard:Here'swith a bugs and feedback thread for Snow Day Gnar:Hereswith a bugs and feedback thread for Snow Day Syndra:Here'swith a bugs & feedback thread for theWe also have a cool batch of new summoner icons, release details for these are available here. While you won't be able to purchase them specifically for yourself, these next four new legacy summoner icons will be available to send to friends foreach!To go along with the upcoming skins, we also have a brand new Snowdown login theme!There was also alogin theme added.If you'd prefer to view these in text form, click here Minions are dressed up for Snowdown and will be jingling throughand

Several champions have received minor lore changes this cycle, mostly geared at scrubbing out minor references to the retconned Institute of War, League of Legends, and Summoners.

Along with the new kit and new visuals,has a new VO that clocks in at just over 6 minutes of dialogue including champion and item special interactions and " funny jokes ".

: If you don't second cast, CD is refunded down to 30 seconds at base]: You can also second casting very quickly to a point blank, low distance "knock up" - targets are still untargetable while in the air even if used this way.]: Max knock back range is about 3000





Rift Herald Changes





Persistent Chats upgraded

NOTE: No mention if this is going to live in 5.24 or just on the PBE for testing! ]



Here's Limely on recent updates to the Persistent Chats/ Here's with information on recent updates to the Persistent Chats/ Clubs features currently testing on the PBE!

"Hi, Everyone,



A couple months ago we rolled out persistent chat rooms onto the PBE. This was an early test for building the foundation for new social features we announced with the 2016 Season Update. As we officially move forward, we've updated the name on PBE to reflect that these "chatrooms" have evolved into our earliest version of clubs.



What are clubs? They are player-named, player-organized, and player-controlled social groups. The long-term goal is to help you head into games with the right teammates every time by helping you find like-minded players to compete with. We plan on building a whole lot more on top of the current functionality of clubs but right now we’re starting simple. Just like “persistent chat rooms”, you can own one club and be a member of three at any given time, with all the same moderation tools.



With this first update, you can now set a tag for your club that can be displayed in various places including your Hovercard, and more importantly, in game. Ranked team tags will still take precedence in ranked team games. Since you can belong to multiple clubs, you now have the option of setting a club to be active, which means that club’s chat room will open on login, and other players will see that affiliation.



We plan to push out updates to clubs as they become available (which means we'll need to occasionally reset all clubs), so take a look and let us know if clubs make it easier to stay connected in League with friends!



Thanks,

Limely :3

p.s. We are playing around with colors on tags so please put up with the current atrocity for a day or two. :3"

[After joining a persistent chat / club, you must set an "active club" to see the club tag]

[Currently minimum of 2 and max of 5 characters for tags]

[Tag Displayed on Hovercard]

[Tag Displayed in game]

‘Legend of the Poro King’ game mode live now on PBE

L4T3NCY

""Now come the days of the King..." ...the PORO KING! :D

The Legend of the Poro King is returning! For those of you new to the game mode, here's the rules again:

New summoner spells

When playing the Legend of the Poro King, your regular summoner spells are replaced with two new ones, made just for the mode:

1) Poro Toss / Poro Dash: (20sec cooldown)

Throw a Poro a long distance, dealing true damage to the first enemy unit hit. This ability can be recast for 3 seconds after it hits an enemy to cast Poro Dash, which will dash your champion to the target hit. Dashing to the target will reduce the cooldown of Poro Toss by 5 seconds.

2) To the King!: (10sec cooldown)

Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

Active: Quickly dash to the Poro King’s side. Can only be cast when the Poro King is summoned for your team.

The Poro King

The Poro King is benevolent and will aid whichever team has summoned him. He can be dispelled, but only to return again when enough favour has been curried with him. As a tanky siege minion, he brings an impressive power boost to whichever team he’s aiding. His powers include:

-- Tanky siege minion with a LOT of health. Let him be your front line!

-- The Poro King absorbs all Poros within his range being thrown by the enemy team, making him a powerful pushing force.

-- The Poro King will heal nearby allied champions every 5 seconds for health and a smaller amount of mana based on the team’s average level.

-- Every 5 seconds, the Poro King will lob out Poros in an arc around him, dealing magic damage to enemies where they land.

We're also bringing back the Poro icons from last year! Equipping them as your summoner icon will skin your poros in the Poro King game mode for the duration the mode is live!

That's all for now. :) Let us know if you guys spot any bugs!

--- L4T3NCY "

Miscellaneous

The Elderwood Hecarim splash was updated to include several more birds on the two trees near Hecarim.

Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.





General [The 5.22 pathing changes should be reverted for 5.24]



*: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These areofficial notes.

Champions

Flash Frost (Q) reverted chill duration lowered to 2 seconds from 3 seconds.

Glacial Storm (R)

chill duration lowered to 1 seconds from 2 seconds. [s 1& s 2]

chill duration lowered to 1 seconds from 2 seconds. [s 1& s 2]

Break range down to 1000 from 1200

Ranger's Focus (Q) now has a maximum of and is castable at four stacks down from five!

Traveler's Call (Passive) Meep recharge rate reduced to 8 from 10 [s]

Meep recharge rate reduced to 8 from 10 [s] Caretaker's Shrine (W):

Initial AP ratio is up to .3 from .2



Maximum Charge AP ration increased to .6 from.45.

Pillar of Flame (W) mana cost increased to 70/80/90/100/110 from 70/75/80/85/90

Caitlyn

Headshot (Passive) now 6 stacks at all levels from 7/6/5

Infected Cleaver (Q)

Max damage to monsters 300/350/400/450/500



Current health damage changed to 15/17.5/20/22.5/25% from 15/18/21/23/25%

Masochism (E)

Maximum health scaling is now 3/3.5/4/4.5/5% from 5% at all ranks



No longer applies extra damage to towers.

Base HP reduced to 580 from 599

reduced to 580 from 599 HP growth reduced to 90 from 95

reduced to 90 from 95 Warpath (Passive) NO LONGER ignores unit collision.

Devastating Charge (E) can now move through units during duration of buff.

Lamb's Respite (R) cooldown changed to 160/130/100 from 150/130/110

Bio-Arcane Barrage (W)

No longer has an 1.25% AD ratio.



Now also deals 2% flat damage

Null Zone (W) damage lowered to 4/4.5/5/5.5/6% of max health per second from 4/5/6/7/8%

Meditate (W) ** AP radio reduced to .15 from .3

[ **NOTE : Meddler has commented: This is a tooltip correction only. The actual ratio's been 0.15 for a long time.]

Strut (W) attack speed lowered to 40/55/70/85/100% from 60/70/80/90/100%

Make It Rain (E) slow reduced to 28/36/44/52/60% from 40/45/50/55/60%

Javelin Toss ( Human Q)

Damage increased to 60/77.5/95/112.5/130 from 50/70/90/110/130



Max Damage increased to 180/232.5/285/337.5/390 from 150/210/270/330/390

Base Damage lowered to 54.46 from 56.46

lowered to 54.46 from 56.46 Blinding Assault (Q)

Mana cost increased to 50/55/60/65/70 from 50 at all ranks



Damage lowered to 20/45/70/95/120 from 25/55/85/115/145



Total AD scaling reduced to .8/.9/1/1.1/1.2 from .8/.95/1.1/1.25/1.4

Powerball (Q)

Slow duration lowered to 2 seconds from 3 seconds



Hitbox reduced to 225 from 325

NOTE From Manwolfaxeboss - "Rammus Q hot radius down 325 > 225 but he will now not try to path around minion waves and whatnot when you click beyond them. "

Base Health Regen Per Second increased to 1.068 from .668





Rumble

Flamespitter (Q) - [ TOOL TIP FIX ] Tooltip no longer mentions half damage to monsters

- [ ] Tooltip no longer mentions half damage to monsters [ NOTE : No functionality change here, same damage as on live.]

Sivir

Ricochet (W) - bonus damage 60/65/70/75/80% from 50/55/60/65/70%

Skarner

Fracture (E) [tooltip no longer mentions a max of 6 units can be hit] Impale (R) total AD ratio down to .6 from 1



Star Call (Q) range reduced to 800 from 950

range reduced to 800 from 950 Astral Infusion (W) Mana cost increased to 40/45/50/55/60 from 20/25/30/35/40

Mana cost increased to 40/45/50/55/60 from 20/25/30/35/40 Wish (R) no longer removes Grievous Wounds.





Nevermove (W) root duration reduced to 1/1.3/1.5/1.8/2 seconds from 2 at all ranks

Tahm Kench

Devour (W) no longer gives 15-25% movement speed when running away from enemy champions while holding an allied champion.

Twisted Fate

Wild Cards (Q) damage lowered to 60/105/150/195/240 from 60/110/160/210/260



Short Fuse (Passive) now deals double damage to structures, up from 150% damage.

[ Reverted ] Mega Inferno Bomb (R)

Damage increased to 300/450/600 (1.1 AP) from 250/375/500 (.9 AP)



Enemies further away now take "two-thirds" damage from 80%





Items

Corrupting Potion



[Bug Fix for DOT interaction]



Dead Man's Plate

Health reduced to 500 from 600.

Now reads "UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance)" from "UNIQUE Passive: Gain up to +20% additional Cooldown Reduction equal to your Critical Strike Chance from other sources."





Cooldown is now 76-60 (at level 9-18) from 61-48 (at level 9-18)

Vision Radius of ward decreased to 500 from 900

Phantom Dancer Attack speed increased to 45% from 40.

Total cost increased to 2800 from 2700

Rapid Firecannon Gold cost increased to 2600 from 2500

Change to stacking with Statikk Shiv - "Rapid Firecannon and Statikk Shiv will now take greatest potential damage instead of just stacking the damage for an attack." [s]

Runaan's Hurricane Gold cost increased to 2600 from 2500

Statikk Shiv Gold Cost increased to 2600 from 2500

Change to stacking with Rapid Firecannon - "Rapid Firecannon and Statikk Shiv will now take greatest potential damage instead of just stacking the damage for an attack." [s]

Zeal Gold Cost increased to 1300 from 1200

As a result Phantom Dancer, Rapid Firecannon, Runaan's Hurricane, and Statikk Shiv have all had their prices increased by 100g. Trinity Force has no changes.



Masteries

New

Strings added for a new mastery but it hasn't been added to the tree yet.

EFFECT: "Deal 5% increased damage to champions until you gain a kill or assist"





Ferocity

:

Cooldown increased to 25 seconds from 20

[Damage changed]

Base Damage changed to [8 + 50% bonus AD & 20% AP over 4 seconds] from [6 + 50% bonus AD & 20% AP over 3 seconds]

[Duration changed]

Burn Duration for Single target increased to 4 seconds from 3 seconds.



Burn Duration for AoE increased to 2 seconds from 1.5 seconds



Burn Duration for damage over time decreased to 1 second from 1.5 seconds.





Now only stacks on champion hits

Using abilities no longer stacks, they must hit enemy champion.

Melee attacks now generate 2 stacks

Spell hits now generate 2 stacks (with 2 second cooldown)

Duration increased to 6 seconds from 5

Cunning:

New

New Mastery added to tier 2 of the cunning tree, making that tier have a total of 3 options.

Mastery added to tier 2 of the cunning tree, making that tier have a total of 3 options. "Deal 1.5% increased damage when no allied champions are nearby".

[Rough example of range for "nearby"]

Armor penetration increased to [ 1/2/3/4/5 (+.1/.2/.3/.4/.5 per level) ] from [ 0.6/1.2/1.8/2.4/3.0 + .06/.12/.18/.24/.3 per level) ]

Bonus AD ratio increased to 30% from 20%

[ NOTE : AP Ratio bug should be fixed - properly giving 10% AP now]

Heals/Shields now grants flat armor and MR based on level instead of increasing resistances by 15%

5-22 Armor



2.5-11 MR

Resolve:

Bonus Armor/MR reduced to 1/2/3/4/5% from 1.2/2.4/3.6/4.8/6%

Movement Speed in Brush & River increased to 15 from 12

Now gives 9/18/27/36/45 health from .8/1.6/2.4/3.2/4%





Base damage reduction increased to 3% from 2%

Damage reduction & damage transfer when near ally lowered to 6% from 8%

SR Jungle

Base HP: 1300 from 1320

Base Armor: 10 from 9

Base HP: 1450 from 1440

Base Armor: 10 from 12





Rift Herald

Now drops a relic you can pickup to get the buff rather than it going to whoever killed it.

Both teams can see this relic but only team who got the RH kill can pick up.

Rift Scuttler

Gold on kill increased to 70 from 50

Rather than bestowing a buff to the player who slays it, Rift Herald now drops a relic at the entrance to it's pit that grants thebuff to whoever walks over it.While BOTH teams can see this relic when it drops, currently only the team who got the Rift Herald kill can actually pick it up to get the buff.As mentioned in the post, your club tag will now show up in-game and on the hovercard!While this new feature has been in testing on the PBE for a while, check out the 2016 Season Update post about clubs for more information! No ETA on live launch yet!As mentioned in the Snowdown preview is back on the PBE to get ready for it's return to the live servers in patch 5.24!Here'swith more information: In case you need a reminder, here's what the unique poro skins look like:Ferocity- Tier 2Ferocity- Tier 6Ferocity- Tier 6Cunning - Tier 5Cunning - Tier 6Resolve - Tier 1Resolve - Tier 2Resolve - Tier 3Resolve - Tier 6