Alternatively, you may use your Constitution Modifier in place of your Dexterity Modifier when determining your AC while wearing light or medium armor that you are proficient in. When wearing medium armor, restrictions on how much can be added to your AC from your Dexterity still apply to your Constitution when using it instead.

While not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can have a shield equipped and still gain this benefit.

Beginning at level 2, when you use the Attack action on your turn to use this special attack, you can spend 1 point from your Power Well to make two additional attacks with it as a bonus action.

You have a ranged spell attack that you can use with the Attack action. The attack has a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. On a hit, it deals 1d4 damage in your Material Damage Type. This damage die changes as you gain Conduit levels, as shown in the Material Shot column of the Conduit table.

Material Magic

Beginning at 2nd level, you draw the bulk of your power from a well within yourself that you replenish by drawing power from your Conduit Material. This well is represented by a pool of points called your “Power Well.” You have a number of points in your Power Well equal to your Conduit level, as shown in the "Power Well" column of the Conduit table. You replenish all used points when you finish a short or long rest that you end with no points of exhaustion, and regain only half if you have any levels of exhaustion.

Point Limit. Though you are able to magically weaponize material to potent effects, it takes training and practice to concentrate the material into a given form. There is a limit on the number of points you can expend from your Power Well to cast a Conduit Spell. The limit is based on your Conduit level, as shown in the Point Limit column of the Conduit table.

Casting Conduit Spells. To cast a Conduit Spell you know, you must spend points from your Power Well based on the level of the spell, according to the table below.

Spell Level Cost 1st 2 2nd 3 3rd 5 4th 6 5th 7

You can cast conduit spells at higher levels by spending the number of points associated with the level you wish to cast the spell at. For example, if you were to cast invisibility at 3rd-level, you would have to spend 5 points instead of 3 as part of the casting of the spell.

Spells Known of 1st Level and Higher. You know two 1st-level spells of your choice from your Conduit Type spell list. The Spells Known column of the Conduit table shows when you learn more Conduit spells of your choice. Each of those spells must be of a level that you can cast, based on the maximum number of points you can spend on a Conduit Spell. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one or more of the Conduit spells you already know and replace it with another spell from your Conduit Material spell list. The new spell(s) must also be of a level you can cast.

Spellcasting Ability. Charisma is your spellcasting ability for your Conduit Spells, since your magic requires a strong will to force nature to do your bidding. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma Modifier when setting the saving throw DC for a Conduit spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Magic of the Body. You don’t need to provide material components unless a gp value is specified for a given material.

Additionally, you never need to provide a vocal component for your spells, but you always need to provide a somatic component, even if it isn't listed. Because of this, you cannot cast spells or use any other magical feature from this class except Fast Healing while you are restrained.