"I'm going to need important games, big, important games."

During a birthday in Skaia in 2007, a baby is born and dies before he can take his first breath.

During a birthday in Skaia in 2007, the same baby is born and lives to tell the tale. That baby becomes 13-year-old John Egbert, a brave and smart computer programmer.

What if there were second chances? Third chances? Fourth chances? Would you eventually be able to save the world from problematic teens who kill each other? Would you even want to?

John The Brave follows John Egbert and his loyal co-player, Roxy Lalonde, as their complex lives tumble through turbulent events in Prospit, again and again.

However, the end of the world approaches, and time is running out for John. He is left with two options: stop the problematic teens in one hour, or allow the world to end in a ball of fire.

Anonymous explores weapons and important games to full effect in the experimental novel to end all experimental novels.