Funtime Marionette By Zacmariozero Watch

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Originally, there was going to be a bonus Funtime Nightmarionne, but I had a pretty long day where I didn't get a chance to work on this, soooo....



I'm pretty impressed with the final result. And now, to elaborate on stuff!





IN-GAME:



HandUnit's Night 1 description: (After shocking Baby) "Great job! To your right, there is a large crank on the wall, similar to a music box. This is for Funtime Marionette, who gives Prizes to children for good behavior. These prizes are plushes of Freddy, Bonnie, Chica, and Foxy, who totally aren't 'borrowed' from Freddy Fazbear's Pizza. Once a night, you must wind this crank for an amounted time of 30 seconds, although, you do not have to do it all at once. The Music Box starts at the halfway mark, and will wind down every ten seconds. It will not do this when fully wound up. Failure to do this will result in.... Consequences. Anyways, you may wind up the box now."

(After winding the box on every night but Night 4)

"Great job! You may now leave through the vent behind you."



Game Mechanics: On every night, except Night 4, the technician must wind the Music Box for a maximum amount of 30 seconds. On Night 1, it only takes 15 seconds, with each tick representing a second. On Night 2, the player must wind it for the fully 30 seconds. To keep this time period from being completely uneventful, the player can also do other things as they wind it, like checking on/listening to Baby. Failure to do so will result in Funtime Marionette's voice cue reminding the player that the Music Box is wound down. After that, any Animatronic in the room will begin to go ballistic, their faceplates will open frequently, their voices will distort horribly, and their movements will become erratic. This does not include Funtime Freddy/Baby in Parts/Service, though it includes Bon-Bon in Parts/Service and Baby in Circus Gallery. If an Animatronic does not attack the player beforehand, Funtime Marionette will attack the player.



Lore Significance: As shown by his voice lines, Funtime Marionette is clearly related to the first murder victim/The Marionette. This is also shown by occasional hallucinations after the Music Box winds down, where the Marionette can be seen in the room where the player is. During the final cutscene with Ennard and the Scooping Room, Baby announces that "He is free from his restraints", rather than "Funtime Marionette has been here today." Ennard is the same as before, however, the Marionette can be seen behind Ennard, almost as if he was controlling the Daughter's Ghost within Ennard. The plot reveal here would be that the Marionette was hiding inside Funtime Marionette, which would have been implied via the voice lines, hallucinations, and the following line from Baby in the P/S: "Ballora will not return to her stage, Ballora will not return to her body. She is only doing what... He wants. They are all doing what he wants. As such, you must be careful, you must remain calm and listen to my voice."





Non-Canon Details:



Private Room: The Marionette appears in the Private Room, where it behaves exactly as it does in FNAF2.



Custom Night: Funtime Marionette does behave like the Marionette in FNAF2, however, it can also induce Phantom Hallucinations of the FNAF1 characters, save for Golden Freddy.

-Phantom FNAF1 Freddy appears in the opposing closet to Funtime Freddy or Electrobab. He will cause the player to lose oxygen once he attacks.

-Phantom FNAF1 Bonnie appears in the left door. If it is not closed on him, he will lunge forward and attack the player. He will cause the player to lose oxygen.

-Phantom FNAF1 Chica appears in the right door. If it is not closed on her, she will lunge forward and attack the player. She will cause the player to lose oxygen.

-Phantom FNAF1 Foxy appears to sprint down the right hallway. If it is not closed on him, he will charge and attack the player. He will cause the player to lose oxygen.





FUNTIME MARIONETTE'S VOICE LINES:



(His voice is somewhat similar to FTFreddy's in term of accent, but it is much quieter and nowhere near as excited)



"Hello. I am Funtime Marionette. Please wind my music box!" (All nights, upon entry)



"I am getting tired. Please wind my music box!" (Night 2 onwards once the box is 15 seconds from winding down. In other areas that are not Circus Gallery/Control, this can be faintly heard.)



"I have given life before, and I have taken life as well. Please wind my music box!" (All nights, when the box is 10 seconds away from winding down. In other areas that are not Circus Gallery/Control, this can be faintly heard.)



"M-Music.... Box... S-Stopped..." (All nights, when the box is fully wound down for five seconds. Rather than it's normal voice, it is the voice of a pained child.)





"Let her be free now. Give yourself up." (When the Marionette's camera is selected first on Custom Night, only after Ennard stops speaking.)



"I gave her life. You can give her freedom." (Midway through the night)



"You refuse to give your sister freedom? Fine, then. She will find a way out." (Once the clock strikes 6)





"I am here again. Please wind my music box!" (Occasionally when Custom Night begins with him selected)



"Freddy is watching."/"Bonnie is watching."/"Chica is watching."/"Foxy is watching." (When a player has not seen a Phantom for ten seconds.)



"Thank you for winding my music box!" (6 AM)

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Published : Feb 20, 2017