This mod will add Wattz 3000 laser rifle, with all-new lore-friendly design, featuring custom animations, models and textures, inspired by famous Wattz 2000 from Fallout and Fallout 2



Straight Donations

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ArtStation



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Description



Attacment examples





If you can't get it from vendors or enemies for some reason, or you want to get it faster, there are few uniques placed in world, you can also find non-unique Wattz 3000 rifle in Wattz Electronics store. For your personal taste, there are few non-unique paintjobs, but if you want to be special, be ready for treasure hunt. But first, help find missing people, investigate old irradiated vertiberd crash and be Institutionalized





Paintjob examples

Lore

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Concept art by Pie_Savvy



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Credits:

DeadPool2099 (Painter2099) - concepts, models, textures, CK work ( Straight Donations ) ( Patreon)

Ha_Ru (blackxteel) - animations, CK work

Pie_Savvy - concept arts

Navaro - sounds

Shavkacagarikia - CK help

Wanamingo (spacegorilla1) - Wattz logo design

Hyper (FX0x01) - Nifscope help

OhDeer (BenderSKR) - some good screenshots :)

BillyH666 - lore writing

a_blind_man - LL script



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Highly recomend to use with CROSS Crit Gore-verhaul

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Concept art by Pie_Savvy

FAQ:

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Q- Does it has 3rd person animations?

A- Yes, but only for human, and only for reloading. It is really hard to create 3rd person idles and impossible to create anims for Power Armor (3rd ps of course).

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Q- Liberator does only 2 damage! Is it a bug?

A- No, read it's legendary description carefully. This gun was deactivated. To reactivate it just place it's paint on any other Wattz, legendary feature will transfer too.

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Q- I cant unpack archives. How to unpack them?

A- Use Archive2 tool that comes with Creation Kit

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Q- Is it lore-friendy?

A- Yes. It's design was inspired by FO4 arts and classic Wattz 2000. However, design is very different, so I decided to turn it to Wattz 3000, with it's own lore and story.

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Q- Is it compatible with...?

A- Almost, it should be compatible nearly with everything. It uses scripted leveled lists, so you don't need merged patch. However, this mod changes come world cells, so if you'll notice any visual bug in specific location, move this mod HIGHER in your load order. Also, it may have conflict with "Laser weapons 1st person reposition" by akir4

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Q- Is this the ammo counter on the gun?

A- No, it's a charge indicator. I already tried to make working ammo counter with help of Shavkacagarikia via Gamebryo animations and script, but it didn't work

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Q- Does charge indicator functional or it is just a decoration?

A - Yes, it is functional. When indicator is at 99 you will have maximum power per shot. If you'll shoot fast with Sniper Barrel for example, you will deal only 70% of it's damage.

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Q- Is it overpowered? It's damage with all mods as high as Plasma guns, and I can make most powerful Sniper Barrel be automatic!

A- No, it is balanced, I've made it more powerfull than vanilla lasers, because it is meant to be the best Laser rifle on market, a.e. AER12, but it is still less powerfull than Plasma guns, because it needs charge to shoot from sniper barrel with full power. When you make it automatic, you deal 32% less damage, and each shot after first will have only 30% of it's power, plust sniper barrels have lower magazine capacity. Combat barrel for example will recharge between shots, giving you full power

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Q- How can it be AER12, if it was one series with AER9 and AER14? Wattz can't be AER!

A- I'm convinced that AER is military name for laser weapons, just like M in real world. So improved model of AER9 would be called AER9-A1. This is just my own thought, and if you don't like it, you can simply ignore it.

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Q- Are there faction paintjobs?

A- Yes, but only for major hi-tech factions, and only as uniques. Read the description carefully to find a hint where to find them.

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Q- Will there be updates that will bring more content to it?

A- Probably no, I feel that this mod is complete

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Q- Will there be a console release?

A- Yes, but because of Sony limitations there won't be PS4 version



Wattz Laser rifle has higher damage than AER-9 Laser rifle, has slower firerate, can be transformed to automatic or semi-automatic weapon on any workbench without need to change barrel or receiver. If you feel that it has not enough damage for sniper shooting, you can find a unique gun that will add ballistic damage to rifle, making it one of the most powerful semi-automatic weapons, standing in one line with Gauss Rifle. This option can make this rifle the strongest energy weapon in game. The rifle will appear in game after level 15-20 at vendors and hi-tech factions like Institute, BoS and Gunners.The Wattz 3000 Laser Rifle was an attempt by Wattz Electronics to re-enter the military market after their previous rifle, the Wattz 2000, was replaced by the more modular and sturdy AER series of laser weapons. The power of the rifle, even with it's slower fire rate, led to it beating out other competitors in military trials and was issued in limited numbers to troops as the AER12.At first produced only for Special Forces in 2075 Mass production of civilian models was completed, and they were ready to ship for the civilian market on October 23rd of 2077, but the bombs dropped before they could be shipped out.When the Institute found the blueprints of the Wattz 3000 they changed the scheme to use the resources they had. Wattz 3000 accepted focusing crystal change better than AER-9, but it was too expensive to manufacture, so the Institute back to ILR-03 usage. Though it is still issued in limited number for Coursers, as it is a perfect weapon to eliminate runaway Synths.Q- The right hand in thirdperson is offA- The way Fallout handles the additive animation makes it impossible to fix this. I tried my best to hide it in firstperson at least. So you have to roll with that.Q- Is this canon?A- No. Only content that was made by BGS, Obsidian and Interplay is canon. This rifle don't break it, but it is a mod and mods can't be canon.