Conjure Mephit 1st-level conjuration Casting Time: 1 minute

1 minute Range: 60 feet

60 feet Components: V, S

V, S Duration: Concentration, up to 1 hour You summon a mephit from the elemental planes. Each mephit has a specific substance which it needs a 3ft cube of in order to be summoned. The substances are included in the chart below and the summoned mephit appears from within its substance to an unoccupied space within 5ft. For example a steam mephit might leap from a cloud of steam to an unoccupied space within 5ft of that steam. Choose the mephit from the chart below. The summoned mephit is indifferent to you and your companions and speaks common in addition to its normal languages. It takes its own turn after yours in combat. At the time of summoning you may give the mephit a single sentence order such as "protect me" or "deliver this letter to the queen." The summoned mephit carries out the order to the best of its ability but otherwise acts in accordance to its nature as determined by the DM. The order cannot be worded such that it allows further orders such as "do as I say" or "carry out the instructions written on this paper." Vague orders are open to accidental or purposeful misinterpration by the mephit as determined by the DM. For example when told to "deliver this letter to the queen" the mephit may interpret "the queen" as the queen of the feywild rather than the queen of the realm the players are in. A summoned mephit disappears when it drops to 0 hit points or when the spell ends. Additionally the mephit cannot use its innate spellcasting. At Higher Levels. When you cast this spell using certain higher-level spell slots, you may choose a different mephit. If cast using a spell slot of 3rd level or higher any mephit may be chosen. See the chart below. Conjure Mephit Creatures Spell Level Summoned Creature Substance 1st Mud Mephit Mud 1st Smoke Mephit Smoke 1st Steam Mephit Steam 2nd Dust Mephit Dust or Sand 2nd Ice Mephit Ice 2nd Magma Mephit Magma Summon Lesser Beast 1st-level conjuration Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S

V, S Duration: Concentration, up to 1 hour You summon a fey spirit that take the form of beast and appear in unoccupied spaces that you can see within range. Choose the creature from the chart below. The summoned creature is friendly to you and your companions. It takes its own turn after yours in combat. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to it, it defends itself from hostile creatures, but otherwise take no actions. The beast is also considered fey, and it disappears when it drops to 0 Hit Points or when the spell ends. At Higher Levels. When you cast this spell using certain higher-level spell slots, you may choose different beasts. If cast using a spell slot of 4th level or higher any beast may be chosen. See the chart below. Summon Lesser Beast Creatures Spell Level Summoned Creature 1st Boar 1st Swarm of Rats 1st Riding Horse 1st Wolf 2nd Ape 2nd Giant Goat 2nd Giant Wasp 2nd Swarm of Insects 3rd Dire Wolf 3rd Brown Bear 3rd Giant Spider 3rd Swarm of Quippers Lesser Abyssal Summoning 2nd-level conjuration Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S, M (Vial of blood from humanoid killed in past 24hrs)

V, S, M (Vial of blood from humanoid killed in past 24hrs) Duration: Concentration, up to 1 hour You summon demons from the Abyss in unoccupied spaces that you can see within range. Choose the demons from the chart below. The demons are hostile to everyone including you and your companions. They take their own turn after yours in combat. The demons pursue and attack the nearest non-demons. The demons disappear when they drops to 0 hit points or when the spell ends. As part of casting, you can make a circle on the ground with the material blood. The circle encompasses your space. The demons can't cross or harm the circle, or target anyone in it. Using the blood this way consumes it. At Higher Levels. When you cast this spell using certain higher-level spell slots, you may choose different demons. If cast using a spell slot of 5th level or higher any demons may be chosen. See the chart below.

Lesser Abyssal Summoning Creatures Spell Level Summoned Creature 2nd Dretch 2nd 2 Manes 3rd 2 Maw Demons 3rd 2 Quasits 4th Bulezau Lesser Infernal Summoning 2nd-level conjuration Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S

V, S Duration: Concentration, up to 1 hour You summon a devil from the Nine Hells in an unoccupied space that you can see within range. Choose the devil from the chart below. The devil is unfriendly toward you and your companions and takes its turn after yours. On each of your turns including the one you cast the spell you may issue a verbal command to the devil (no action required by you). If you don't issue any commands the devil acts in accordance to its desires as determined by the DM. The devil disappears when it drops to 0 hit points or when the spell ends if it is under your control. At the end of the devil's turns, it makes a Charisma save. It has advantage if it has magic resistance as a trait. It has disadvantage if you say its true name. On a success, your control of the devil ends and you may no longer issue it commands. If you lose concentration, an uncontrolled devil doesn't disappear for 3d6 rounds rounds if it still has hit points. At Higher Levels. When you cast this spell using certain higher-level spell slots, you may choose a different devil. If cast using a spell slot of 5th level or higher any devil may be chosen. See the chart below. Lesser Infernal Summoning Creatures Spell Level Summoned Creature 2nd Imp 2nd Nupperibo 3rd Spined Devil 4th Bearded Devil 4th Succubus Conjure Lesser Elemental 3rd-level conjuration Casting Time: 1 minute

1 minute Range: 60 feet

60 feet Components: V, S

V, S Duration: Concentration, up to 1 hour You summon an elemental from the elemental planes. Each elemental has a specific substance which it needs a 5ft cube of in order to be summoned. The substances are included in the chart below and the summoned elemental appears from within its substance to an unoccupied space within 5ft. For example a gargoyle might rise from stone to an unoccupied space within 5ft of that steam. Choose the elemental from the chart below. The summoned elemental is indifferent to you and your companions and speaks common in addition to its normal languages. It takes its own turn after yours in combat. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to it, it defends itself from hostile creatures, but otherwise take no actions. A summoned elemental disappears when it drops to 0 hit points or when the spell ends. If you lose concentration the elemental doesn't disappear. Instead you lose control of the elemental and it becomes hostile toward you and your companions and may attack. Otherwise the elemental acts in accordance to its nature as determined by the DM. An uncontrolled elemental can't be dismissed by you and it disappears 1 hour after you summoned it. At Higher Levels. When you cast this spell using certain higher-level spell slots, you may choose a different elemental. If cast using a spell slot of 5th level or higher any elemental may be chosen. See the chart below. Conjure Lesser Elemental Creatures Spell Level Summoned Creature Substance 3rd 2 Fire Snakes Fire or Magma 3rd Azer Fire or Magma 4th Gargoyle Stone 4th Water Weird Water Summon Greater Beast 4th-level conjuration Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S

V, S Duration: Concentration, up to 1 hour You summon a fey spirit that take the form of beast and appear in unoccupied spaces that you can see within range. Choose the creature from the chart below. The summoned creature is friendly to you and your companions. It takes its own turn after yours in combat. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to it, it defends itself from hostile creatures, but otherwise take no actions. The beast is also considered fey, and it disappears when it drops to 0 Hit Points or when the spell ends. At Higher Levels. When you cast this spell using certain higher-level spell slots, you may choose different beasts. If cast using a spell slot of 9th level any beast may be chosen. See the chart below.