



Even before we mention what Empires in Ruins is and why it is so, a few words about the current state of the game build.

The build available is a demo of the full release, currently only available on Steam in Early Access (it will be also release on Itch.io once the EA period is finished).

The game is now halfway through our Early Access (precisely 7 months out of 12 in in 2 days), and it has seen already a lot of updates. Now the whole game settings are in, new features as the economic system, a lot of balancing too. Even more stuff is coming in the next months, including several language localizations, a tech system for the arcade mode, research queues etc.

What we would now really need from you guys is feedback. All sort of it, about everything, and if you like what we did here, join our community so to come along with us in the last months of work to get Empires in Ruins finally done.

The GAME

The most offensive defensive story-driven Grand Strategy game around.

Empire In Ruins presents a new take at strategy by merging genres rarely seen together in a crazy Grand Strategy mix. In EiR, empire management meets tower defense and RTS, with even a sprinkle of RPG and a strong narrative component.

Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".

KEY FEATURES

Plot driven campaign - betrayals, diplomacy and nasty twists

Turn based strategy - quell the rebellion, kick back the enemy and restore the law.

Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources

Arcade play mode. Because... FIGHT!

Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy

Dark humor, dark humor everywhere! - Don't smile, it's punishable.

Folk metal original soundtrack - https://soundcloud.com/reddewhellpipes

In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.

And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?

Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth?

Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.

Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map. Through it you will access

the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.

Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.

Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.

Handle diplomacy - Like a bull in a china shop.

Assign trusted men to govern the regions. Expect betrayals or hang them before that.

Manage research - More than 100 technologies to research.

Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics.

COMBAT MAP FEATURES

Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path

17 towers with unique feats

Manage resources in battle

Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)

Manage multiple resources, production and special buildings

Deploy Officers to command and enhance your battlefield forces

Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.

Ground, air, water, amphibian and secret enemies paths to defend against.





The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]

Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.

70+ technologies to research

30+ unlockables with towers, abilities, buildings and headquarters