(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

( Note: As the cycle continues, some images may be outdated! )

Below you will find a comprehensive list of new content, balance changes, and whatever else is included in the current PBE cycle! Be aware that these changes are extremely tentative , there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( With the release of patch 7.1 to live on January 11th, we started the new 7.2 PBE cycle. )

Table of Contents

Warwick Champion Update





Warwick, the Uncaged Wrath of Zaun





Stats & Abilities

Base Damage: 58

Damage Growth: 3

Base Armor: 24.04

Armor Growth: 3.2

Magic Resist: 32.1

Magic Resist Per Level 1.25

Base HP: 550

HP Growth: 85

Base HP Regen: 0.75

HP Regen growth: 0.15

Base Mana: 280

Mana Growth: 35

Base Mana Regen: 1.4932

Mana Regen Growth: 0.115

Move Speed: 335

Range: 125

attackDelayPercent: -0.02

AttackSpeed Per Level: 2.3









Warwick's basic attacks deal [8 + 2 per level] bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

50/60/70/80/90 Mana

6 sec Cooldown

Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

On release, deals [120% AD]+[90% AP] plus 6/7/8/9/10% of your target's maximum health as magic damage (applies On Hit effects). Heal 30/40/50/60/70% of damage dealt.

While attached, Warwick is connected to the target and follows an movement they make.

70 Mana

120/105/90/75/60 sec Cooldown

Passive: Warwick gains 50/65/80/95/110% attack speed against enemies below 50% health. He also sensed low health champions globally, moving 35/40/45/50/55% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

While no enemies are being hunted, Blood Hunt cools down twice as fast.





40 Mana

15/14/13/12/11 sec Cooldown

Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for 1 second.

100 Mana

110/90/70 sec Cooldown

Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for 1.5 seconds. Deals 175/350/525 (+ 167.5 bonus AD) magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.

Voiceover

"Blood runs... they all run."









Lore

Warwick's short form in-client lore updated: While the longer bio and stories will be in the universe page, short form in-client lore updated:

"Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him."

from:

"Bio will be added shortly. Until then, know that Warwick's past is dark and mysterious."





Updated Skins

Each of Warwick's eight skins have been updated, including new splash arts and updated visuals!



Big Bad Warwick

Tundra Hunter Warwick

[Skin includes VFX / SFX changes]





Firefang Warwick

[Skin includes VFX / SFX changes] [Skin includes VFX / SFX changes]





Hyena Warwick









Marauder Warwick





Feral Warwick





Grey Warwick

[Limited - not obtainable]

Urf the Manatee

Warwick Login





New Skins









Sewn Chaos Amumu

750 RP

Riot Time Wizard





KateyKhaos - 1 / 2 / 3 / 4] [Pictures from

"Sewn Chaos Amumu is being plucked from the plushie pile. Are you the friend he was made for?

Sewn Chaos Amumu will be 750 RP* and includes -

New model and texture (cute lil' bear hat!)

New pink particles for his Bandage Toss (Q) and Tantrum (E)!

Sewn Chaos Amumu is now available to play on PBE! As always, we'd love to hear any thoughts or constructive feedback, so please feel encouraged to share them with us!"

Sewn Chaos Blitzcrank



750 RP

Riot KateyKhaos

KateyKhaos - 1 / 2 / 3 ] [Pictures from

"We dug through our toy box and stumbled on a plush pal! We're stitching up Sewn Chaos Blitzcrank and putting him out on the Rift today!

Sewn Chaos Blitzcrank will be 750 RP* and includes:

New model and texture (he's soft and cuddly!)

New particles for his Rocket Grab (Q) to match his new hook (well, clip...)

Sewn Chaos Blitzcrank is now available to play on PBE! We appreciate your constructive feedback as players who experience a firsthand look at this content. Feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^

*Prices subject to change"

New Ward Skin

New Chroma

Two new sets of skin chroma this cycle - Popstar Ahri & Prestigious LeBlanc!

Popstar Ahri

[290 RP each or discounted in bundles]

[Video outdated as of 1/23]

Prestigious LeBlanc

[290 RP each or discounted in bundles]

[Video outdated as of 1/23]

Riot Lovestrut

"Popstar Ahri and Prestigious LeBlanc are dashing into midlane with a rainbow of new chromas!

Set to be 290 RP individually or grouped in a flex bundle (prices are subject to change)

We always love hearing your feedback and feelings! All bug reports and thoughts help us make these chromas even more awesome, so please keep 'em coming!

Thanks, cuties! <3"

New Summoner Icons

New Ocean Week 2017 Icon





This icon will be for OCE Week 2017 , a community event exclusive to OCE. No word yet on if this icon will be available to other regions.





New Esports team icons:





Updated









These new team icons will be available once 7.2 goes to live. Purchase options & details can be found here





Practice Tool now live on PBE for initial testing

[ NOTE : Likely not going out in 7.2!]

L4T3NCY

"Yo! ^o^/

The Practice Tool is now enabled on PBE for testing. For more detail on our philosophy behind Practice Tool, you can read our recent devblog here:

http://na.leagueoflegends.com/en/news/game-updates/features/practice-purpose



Keep in mind this is our initial version, and how long we leave it on PBE before going Live will depend on how many bugs we find and parts that still need polish. We're performing a balancing act here between wanting to get you guys the tool ASAP to start practicing for Season 7, but also wanting to make sure it's stable, easy-to-use, has the functionality you need, etc.

We also know there's a MOUNTAIN of features that could potentially be added to the tool that some of you have already started suggesting (runes & masteries editing and summoner spells just to name a few). Realistically though, we've had to make some tough dev decisions about what to do first, and have chosen to get the core commands done first so you can at least reset the game, teleport, etc.

Known issues:

-- Tooltip behaviour is currently sub-optimal. We're working to clean up their positioning & timing.

-- Some of the icons still need to be updated

---- The ground target indicator for Teleport and placing dummies is WIP.

-- Target dummies:

---- Missing portrait icon on mini-map. Using white square.

---- Damage text visible through fog

-- Still show the IP/XP warning during champ select. Need to remove.

-- If you actually complete a game and it shows up in Match History, some things could overlap or be broken.

We also expect that you might start finding lots of new bugs with champions in general. This is awesome! :D Let's keep this particular thread focused on Practice Tool though, so we can easily sift to bugfix and polish the tool. Try to keep in mind if what you've found is a champion specific bug, or something to actually do with the tool, and for those champion bugs, please report them in a separate Gameplay thread as per usual. Also remember, if you find a champion bug while Auto-Refresh Cooldown is turned on, please turn it off and try again to repro the same bug. We need to know this difference.

Thanks again PBE players. You guys give us the confidence to release something slightly rougher than usual like this, so we work together and quickly get it up to scratch for release to all our Live players! <3

-- L4T3NCY"

Once you load in, you'll find yourself in a single player custom game with the follow.

The buttons along the side do things such as grant you immediate experience, teleport you around the map, spawn practice dummies or jungle camps, and more!

Auto-refresh cooldowns

Auto-refresh HP

Auto-refresh mana/energy

Add gold

Level up

Lock XP level (locks your current EXP level)

Teleport to Cursor

Revive

Toggle Towers Invincible

Toggle Tower Fire

Toggle Minon Spawn

Fast Forward 30 seconds

Reset game

Spawn enemy dummy

Spawn allied dummy

Clear target dummies

Spawn Jungle Camps

Spawn Jungle Plants

Spawn Cloud Drake

Spawn Mountain Drake

Spawn Infernal Drake

Spawn Ocean Drake

Spawn Elder Drake





Clicking "Teleport to Cursor" will, as the name suggests, teleport your character to your cursor location. (commands also briefly flash text on screen, as seen in both examples.)

As mentioned above you can also spawn tanky high health ally and enemy target dummies to practice your moves and combos. These dummies have 10,000 HP and 100 Armor/Magic Resist.

Attacking these dummies also trigger last hit, dps, and total damage trackers.

Looking for more? Uli also hopped on the Skin Spotlight's livestream to do a PBE debut stream for Practice tool:

1/19 UPDATE ] The PRACTICE TOOL's Target dummy now has spawn, idle, hit, and death animations.



] The's Target dummy now has spawn, idle, hit, and death animations.

"Revealed" Indicator

The "revealed" indicator that displays above a champion's head when they are revealed/have true sight on them (i.e hit by Lee Sin Q, debuffed by Caitlyn's Trap, etc ) has been updated.

Miscellaneous

Minor touch up on Taliyah's texture - [ in-game comparison / texture map comparison]

Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.



General Lethality

Lethality's armor pen ratio at level 1 shifted to 60% from 40%, still scaling up to 100% vs level 18. Formula changed to: [Armor penetration = Lethality * (0.6 + (Enemy Level / 45))] Riot Axes noted "To put it another way - on live right now you get 40% of lethality as armor pen up front, the other 60% of lethality over 18 levels (based on target level). The new formula is 60% up front, 40% over 18 levels." SmashGizmo noted "basically the formula is such that you start penning 60% of the lethality value vs. a level 0 target and pen 100% vs. level 18."



Summoner Spells Ghost

Movement speed changes to [28-45% (depending on champion level) after accelerating for 2 seconds] from [28-45% (depending on champion level)]

*: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These areofficial notes.

Champions

Akali

Shadow Dance (R) AP ratio increased to 35% from 25%

Hemorrhage (Passive) - Noxian Might bonus AD lowered to [30-200] from [40-200]

Noxian Might bonus AD lowered to [30-200] from [40-200] [Levels 1-18 = 30/30/30/35/35/35/40/50/60/70/80/90/100/120/140/160/180/200]

Decimate (Q) handle hit damage lowered to 35% from 50%

Base armor increased to 29.05 from 26.048

to 29.05 from 26.048 Happy Hour (Passive) heal increased to 6% from 4%

Shunpo (E)

AD ratio lowered to 50% from 65%





Glitterlance (Q)

Mana cost lowered to 50/55/60/65/70 from 60/65/70/75/80

Double Strike (passive) "If Double Strike kills a minion or monster on the first hit the second will strike another nearby target (same behavior as Lucian's passive)." **

"If Double Strike kills a minion or monster on the first hit the second will strike another nearby target (same behavior as Lucian's passive)." ** Meditate (W) New Effect Added : "In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels."

: "In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels." "The duration of E and R is paused while Yi's meditating (they don't tick down)" **

Base health increased to 540 from 511.2

Bushwhack (W): W's traps are now invisible - they can be revealed and destroyed.

Traps have 6 total health - Melee hits do 3 damage (2 hits total to destroy) and Ranged hits do 2 damage (3 hits total to destroy).

Destroying Nidalee's W traps grant 10 gold to killer.

Now only 4/6/8/10 ( at levels 1/6/11/16.) traps may be active at once.

[ NOTE : While it still says revealing in E's tooltip, mention of trap granting true sight moved to passive tooltip for HUNT.]

Primal Surge (Human E) base heal value increased to 35/55/75/95/115 from 25/45/65/85/105

base heal value to 35/55/75/95/115 from 25/45/65/85/105 [Maximum heal increased to 70/110/150/190/230 from 50/90/130/170/210]

Sweeping Blade (E)

Base damage lowered to 60/70/80/90/100 from 70/90/110/130/150]



20% Bonus AD ratio added.



[ NOTE : Bonus AD ratio is not increased by multiple casts]

Items Ardent Censer

Unique Passive's Attack speed and attack drain on hit now scale up based on target's level.

and now scale up based on target's level. Attack speed scales from 20% up to 35% based on Target's Level (from 20%)

scales from 20% up to 35% based on Target's Level (from 20%)

Attack health drain on hit increased to 20-35 based on Target's Level (from 20)

Athene's Unholy Grail [p]

MR increased to 30 from 25

Chalice of Harmony [p]

MR increased to 30 from 25

Duskblade of Draktharr

Unique Passive - Nightstalker next basic attack against enemy champion damage increased to 75 from 50.



Unique Active - Night's Veil cooldown lowered to 30 seconds from 45 seconds





Now has +10% CDR

Total cost increased to 2300 from 2200 (combine cost increased to 650 from 550)



Hextech Gunblade

Damage now scales with level - now 175-250 from 250.

Knight's Vow [p] Total cost lowered to 2300 from 2400 (combine cost down to 700 from 800)

Mikael's Crucible [p]

MR increased to 40 from 35

Redemption Health lowered to 300 from 400

Mana regen increased to 125% from 75%

Unique Active - heal value lowered to [40 +25 per level] from [130 + 20 per level]

Here'supdated voiceover, including several special interactions.And his updated Champion select quote:And here are his special interactions:Several non-Englishvoiceovers were also added:With his large scope champion update now available for testing, a newlogin theme debuted this cycle:We have two new skins debuting in the 7.2 PBE cycle -andHere'swith a bugs & feedback thread forHere'swith a bugs & feedback thread forClient assets for what appears to be athemed ward skin hit the PBE this cycle. No in-game assets yet, stay tuned for more info!Here'swith a bugs & feedback thread on the newandchroma:A new Koi Nami themed OCE Week icon and several new & updated esports team icons were added this cycle.: FlyQuest: ROG Friends, Marines Esports, Next Gen, Young Generation, e.Hub United, Cantho Cherry, Team Ultimate: Team Liquid: KaBuM EsportsTheis now available for PBE testing! This new tool allows players to hop into a practice oriented singleplayer game and mess around with various modifiers and options, such as instantly granting gold/xp, respawning jungle, spawning test dummies, teleporting around the map, and more.Before we jump in too far, here'sYou can access the practice tool by switching over to the "training" tab after hitting PLAY and selecting. The practice tool is a single player experience but you can take up to one computer controlled bot with you.There are two total pages of options, which you can switch between by clicking the arrows. Hover over each in-game for a more detailed explanation.For example, clicking "Add Gold" will just immediately grant you 10,000 gold to play around with.You can use all these things in combination to do some pretty zany things!The video below shows a few examples of theoptions and the second part of the video is a few ridiculous examples of things you can do or test out.