Ectoplasm

Large Ooze, True Neutral

Armor Class 7

7 Hit Points 80

80 Speed 30ft. fly

STR DEX CON INT WIS CHA 18(+4) 12 (+3) 18 (+4) 1 (-5) 6 (-2) 1 (-5)

Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks

Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Senses Blindsight 60ft

Blindsight 60ft Damage Immunities Radient, Necrotic

Radient, Necrotic Damage Vulnrabilities Psychic

Psychic Languages None

Exctoplasmic Glow An ectoplasm continually gives off light with the approximate brightness of a candle. It cannot consciously extinguish this light. When an ectoplasm is killed, this light fades to darkness.

Incorporial Movement Incorporeal Movement: The specter can move through other creatures and Objects as if they were Difficult Terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Bane of the Dead Attacks do and extra 1d8 damage to any undead targets

Ectoplasmic Trail The Ectoplasm leaves a 5 by 5 foot trail of ectoplasm behind it, that is difficult terrain and deals 1d6 cold damage upon contact.

Frozen Touch Those in contact with the ectoplasm take 1d8 cold damage.

Actions

Multiattack The Ectoplasm makes one Ectoplasmic Tendril attack and one Ectoplasmic Grapple or Ectoplasmic Sludge attack.

Ectoplasmic Tendril. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit 6 (2d6 cold)

Ectoplasmic Grapple. DC 16 Grapple. Those grappled take 3d6 cold damage at the end of the ectoplasm's turn

Ectoplasmic Sludge. Ranged Weapon Attack: +3 to hit, Reach 30ft., one target. Hit (1d8 cold)

Reactions

Grapple Block. Reaction: In reacting to a attack from an attack roll targeting the Ectoplasm, so long as the Ectoplasm is grappeling a creature, the Ectoplasm takes half damage, and a the grappled creature also takes half.