Sources: Japanese Official Site, IGN

As always, every character belongs to a job class, which influences their stats and determine what class abilities they have access to.

In Three Houses, you and your students all start off in the Commoner or Noble class. This is similar to the Villager class in previous titles–an extremely weak class that excels at nothing.

After improving the character’s Skill Levels (aptitudes in Sword, Lance, Axe, Authority etc.) via fighting or studying, the character can take an exam to upgrade to a different, usually stronger class.

An item (for example, an Intermediate Seal) is required to take an exam and the pass rate depends on the Skill Levels. The closer to the suggested Skill Levels, the higher the success rate. If the success rate is below 30%, the exam cannot be taken.

Unlike most titles in the series, changing class does not reset a character’s Level. Also, character can equip most weapon types in any class, although there are some restrictions (Gauntlets cannot be used while riding and magic is limited to select classes).

Furthermore, there are no definitive class paths, like Mercenary must become Hero. Characters can jump between any classes they like (barring restrictions), so long as they have the Skill Levels to pass the relevant exams.

Notes:

If a class has proficient weapon(s), Skill Level gain is boosted when those weapons are equipped.

The “recommended” Skill Levels correspond to the Skill Levels suggested during the exam to change to that the class.

Unique Classes – Available at the start (or via events)

Commoner

Normal citizens found all across Fódlan. There are people from all walks of life.

This class can wield some magic.

Proficient None Suggested N/A Abilities None

Noble

Those with the guiding bloodline of kings and lords. There are many descendants of the ancient heroes, the 10 Elites.

This class can wield some magic.

Proficient None Suggested N/A Abilities None

Dancer (event-only?)

Performers that can invigorate allies with their dances, allowing them to move a second time.

This class can wield magic.

Proficient Sword and Authority Suggested ??? Abilities ???

Beginner Classes – Available at Level 5

Myrmidon

Those who excel at handling the sword. They can attack with swift motions and are adept at dodging foes.

Proficient Sword Suggested Sword D Abilities None

Soldier

Those who excel at handling the lance. They can wield their weapon with dexterity and are good at attacking.

Proficient Lance Suggested Lance D Abilities None

Fighter

Those who excel at handling axes, bows and gauntlets. They have immense strength and can land powerful blows.

Proficient Axe, Bow and Brawling Suggested Axe, Bow or Brawling D Abilities None

Monk

Those who can heal others or fight with magic.

This class can wield magic.

Proficient Reason and Faith Suggested Reason or Faith D Abilities None

Intermediate Classes – Available at Level 10

Lord (House Leaders only)

A title given to those who stand above others. Excels in swords and authority.

Proficient Sword, Lance and Authority Suggested Sword D+ and Authority C Abilities Charisma

Mercenary

Hired swords who fulfill their objective. Excel in strength and speed.

Proficient Sword and Axe Suggested Sword C Abilities None

Thief

A rogue who’s handy at picking locks. Has fantastic skill and speed.

Proficient Sword and Bow Suggested Sword C Abilities Steal, Locktouch

Armored Knight

Foot-soldiers with brilliant defence. They are sturdy shields found on the front-lines.

Proficient Lance, Axe and Heavy Armour Suggested Axe C and Heavy Armour D Abilities None

Cavalier

Mounted soldiers who ride in battle on horseback. After combat, they can move again.

Proficient Sword, Lance and Riding Suggested Lance C and Riding D Abilities Move Again

Brigand

An axe-fighter with exceptional strength. With their excellent vitality, they fare well on the front-lines.

Proficient Axe and Brawling Suggested Axe C Abilities None

Archer

Fighters that excel at wielding bows. They have exceptional skill and good luck.

Proficient Sword and Bow Suggested Bow C Abilities Bowrange +1

Brawler (male-only)

A gauntlet-wielder who fights at close quarters. They’re adept at swift attacks.

Proficient Axe and Brawling Suggested Brawling C Abilities Barehanded Battle

Mage

A practitioner of black magic. Good at fighting foes with high defence.

This class can wield magic.

Proficient Reason and Faith Suggested Reason C Abilities Fire

Dark Mage (male-only)

A practitioner of dark magic. Good at fighting foes with high defence.

This class can wield magic.

Proficient Reason and Faith Suggested Reason C Abilities Miasma△, Hex

Priest

A practitioner of white magic. They can both attack and heal.

This class can wield magic.

Proficient Reason and Faith Suggested Faith C Abilities Heal, White Magic Recovery +5

Pegasus Knight (female-only)

Knights who soar the skies astride pegasi. They’re resilient against magic but weak against bows. After combat, they can move again.

Proficient Sword, Lance and Flying Suggested Lance C and Flying D Abilities Move Again, Avoid +10

Advanced Classes – Available at Level 20

Hero (male-only)

A combat professional with superior strength and speed.

Proficient Sword and Axe Suggested Sword B and Axe C Abilities Swordfaire, Vantage

Swordmaster

An expert who has reached the pinnacle of swordmanship. They can slice down enemies with their rapid sword strikes.

Proficient Sword Suggested Sword A Abilities Swordfaire, Sword Critical +10

Assassin

A deadly killer who dwells in the shady underworld. Excels in dexterity and speed.

Proficient Sword and Bow Suggested Sword B and Bow C Abilities Swordfaire, Locktouch, Silent Step

Fortress Knight

A fortified soldier with overwhelming defence. In exchange for their low speed, they can protect allies with their high defence.

Proficient Lance, Axe and Heavy Armour Suggested Axe B and Heavy Armour B Abilities Axefaire, Weight -5

Paladin

Veteran knights with bundles of experience. Overall, they boast high strength, defence and resistance. After combat, they can move again.

Proficient Sword, Lance and Riding Suggested Lance B and Riding B Abilities Move Again, Lancefaire, Terrain Resistance

Wyvern Rider

A knight who soars the skies astride a wyvern. They have solid abilities, but are weak to bows and magic. After combat, they can move again.

Proficient Lance, Axe and Flying Suggested Axe B and Flying C Abilities Move Again, Axefaire

Warrior

A warrior with unparalleled strength. They have great vitality and perform well in many battlefields.

Proficient Axe Suggested Axe A Abilities Axefaire, Axe Critical +10

Sniper

An expert who has mastered the art of archery. They have high dexterity and can attack from great distances.

Proficient Bow Suggested Bow A Abilities Bowfaire, Bowrange +1

Grappler (male-only)

An expert who has mastered the art of fighting. They can topple foes with their rapid-firing punches.

Proficient Brawling Suggested Brawling A Abilities Gauntletfaire, Barehanded Battle

Warlock

Those who have mastered black magic. They are strong even against foes with high defence.

This class can wield magic.

Proficient Reason and Faith Suggested Reason A Abilities Reasonfaire, Black Magic Use x2

Dark Bishop (male-only)

Those who have mastered dark magic. They are strong even against foes with high defence.

This class can wield magic.

Proficient Reason and Faith Suggested Reason A and Dark Mage certification Abilities Miasma△, Demon Blow, Hex

Bishop

Those who have mastered white magic. They are capable of both attacking and healing.

This class can wield magic.

Proficient Reason and Faith Suggested Faith A Abilities White Magic Use x2, White Magic Recovery +10, Terrain Resistance

Master Classes – Available at Level 30

Falcon Knight (female-only)

Knights who soar the skies astride a falicorn. They’re resilient against magic but weak against bows. After combat, they can move again.

Proficient Sword, Lance and Flying Suggested ??? Abilities ???

Wyvern Lord

An experienced wyvern rider. They have high stats, but are weak to bows and magic. After combat, they can move again.

Proficient Lance, Axe and Flying Suggested ??? Abilities ???

Mortal Savant

Those who have mastered the art of the sword and magic. They strike fear towards all foes.

This class can wield magic.

Proficient Sword and Reason Suggested ??? Abilities ???

Great Knight

Heavily armored knights that boast high defence and mobility. After combat, they can move again.

Proficient Lance, Axe and Heavy Armour Suggested ??? Abilities ???

Bow Knight

Archers who fight while riding on horseback. After combat, they can move again.

Proficient Sword, Bow and Riding Suggested ??? Abilities ???

Dark Knight

A mysterious knight that can harness black magic. After combat, they can move again.

This class can wield magic.

Proficient Lance, Reason and Riding Suggested ??? Abilities ???

Holy Knight

A sacred knight that can harness white magic. After combat, they can move again.

This class can wield magic.

Proficient Lance, Faith and Riding Suggested ??? Abilities ???

War Master (male-only)

Those who have mastered the art of the axe and close combat. They devastate foes with their immense strength.

Proficient Axe and Brawling Suggested ??? Abilities ???

Gremory (female-only)

Those who have mastered black and white magic. They are powerful against foes with high defence.

This class can wield magic.

Proficient Reason and Faith Suggested ??? Abilities ???

…and more?