

Update: April 8, 2017: Hotfix (10 PM)

Known Issues:

- We temporarily deactivated the troops transport

Update: April 8, 2017: Hotfix (1 AM)



Update: April 7, 2017: Hotfix



Changelog: Alpha Experimental 6.0.3 (Build 943)

Bug Fixes:

- Fixed: Problem that game was freezing frequently

- Fixed: RAD resistance / protection broken

- Fixed: Error occurring on second new game start with auto-activated PDA chapter

- Fixed: O2 level is 0 if player was dying from suffocation

- Fixed: PDA missing in multiplayer games

- Fixed: Problem that CV starter was not craft-able anymore

- Fixed: Motion sensor trigger area overlapping with other trigger areas

- Fixed: Problem that resource meteorites (those with InitialDelay) were spawning in a stack when loading a dormant playfield

- Possible fix: FPS drops when shooting full-auto weapons on a target or in the air

- Fixed: Walkway blocks placed inside "Xenu Vehicle Port MKI" were not displayed correctly

- Small fix for Structural Integrity SI

- Fixed: Problem that rain sometimes penetrated structures (BA, CV)

- Fixed: Problem with gaps in armored door BA / CV



Changes:

- O2 debug orbs do not cast shadows anymore

- Radiated fog is less strong and needs longer to build up

- No radiated fog on Akua anymore

- Added possibility to have indestructible terrain (configured in playfield.yaml via "IndestructibleTerrain: True")

- Added scratches to cockpits 1 and 3 (only for damage states)

- Obsolete constructors are not allowed in BPs anymore (to avoid exploits)

- Added better info (with warning) to re-spawn menu

- Reduced sound of motion sensor and light barrier

- Increased emissive strength of displays in new cockpits

- Improved PDA Briefing window layout

- Updated POI Fuel depot

- Updated GER Localization



Known Issues:

- Drones on a planet do not attack players



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Update: April 6, 2017 (9:40 PM): Hotfix

Initial Post: April 6, 2017 (6:20 PM)