Tale of the Dragon Launch Day Balance Update

[www.forgottenempires.net]

New Units:

The Greek Physician will be a specialist unit only capable of healing, available from the Town Center. A unique twist here will be that they will not be any specific unit type. You will be able to train them in any number starting in the classical age. We felt that we would be filling a big hole in the Greek design with the Physician, especially for Poseidon, who used to not have any healing options before. At the same time we're confident that the Temple of Healing tech will remain relevant, as the healing rate of that is so high, and due to the fact that it provides a static retreat point that does not have a population cost.





will be a specialist unit only capable of healing, available from the Town Center. A unique twist here will be that they will not be any specific unit type. You will be able to train them in any number starting in the classical age. We felt that we would be filling a big hole in the Greek design with the Physician, especially for Poseidon, who used to not have any healing options before. At the same time we're confident that the Temple of Healing tech will remain relevant, as the healing rate of that is so high, and due to the fact that it provides a static retreat point that does not have a population cost. The Egyptian Khopesh Swordsman will be a classical age infantry unit available in the Barracks. It will be a fast raiding unit that is strong against villagers, but not so good in direct combat. With this addition we're looking to add further aggressive options to the otherwise rather boom-favoring Egyptian civ. In a combination with Spearmen, these units should have quite a bit of a window of opportunity to deal some damage in the classical age.





will be a classical age infantry unit available in the Barracks. It will be a fast raiding unit that is strong against villagers, but not so good in direct combat. With this addition we're looking to add further aggressive options to the otherwise rather boom-favoring Egyptian civ. In a combination with Spearmen, these units should have quite a bit of a window of opportunity to deal some damage in the classical age. The Norse Bogsveigir will be a heroic age archer in the Hill Fort, and will be good against Infantry and Myth Units. This addition is aiming to combat the Norse weakness against flying units, as well as the fragility of Throwing Axemen, which is a necessity due to their design. The Bogsveigir is going to essentially be a ranged Jarl, with the exception of it being quite light.





will be a heroic age archer in the Hill Fort, and will be good against Infantry and Myth Units. This addition is aiming to combat the Norse weakness against flying units, as well as the fragility of Throwing Axemen, which is a necessity due to their design. The Bogsveigir is going to essentially be a ranged Jarl, with the exception of it being quite light. The Atlantean Onager will be a heroic age ranged siege unit trained at the Palace. The straightforward reason we went for this is because of how the Atlantean civilization lacks a viable long range siege option. We wanted to keep Fire Siphons as a mid-range unit in order to maintain their uniqueness, while allowing Atlanteans to siege from a safe distance with Onagers if they so choose. This should also promote wall usage for Atlantean players, which currently we see a massive lack in.

Further balance changes:

Community feedback:

Hi All,With Tale of the Dragon being right on the doorstep, we would like to announce the balance changes that are going to be introduced into the expansion. Let's get right into it.Note: Previous balance updates are located here: Balance Update 1 Every change in the latest preview beta has been integrated. You can see the full list here:Perhaps the most exciting, currently unannounced change to the original factions is that we are adding one new unit to each.In addition, we did another big balance pass on several other areas.The main focus of the balance changes this time around was on increasing the viability of currently underused minor god technologies, myth units, or minor gods as a whole.One of the most major changes that I would like to pick out from the list is the Forge of Olympus change. We felt that the Greek metagame was far too centered around the acquisition of this technology by age jumping very rapidly from a long classical age boom straight to mythic. We would certainly like to see more heroic age play from Greek players, and would also like to encourage the use of Hera and Artemis by reducing both the effect and cost of the Forge of Olympus tech.We also wanted to weaken docks slightly in order to promote more dynamic gameplay on water maps. Thank you for your feedback in that regard, we heard a lot of fantastic suggestions.As always, we eagerly await receiving your thoughts as a whole for both these rebalances, and the state of the Chinese civ. We will be watching very closely to determine what the problem areas are. While some of these problems will be solved by strategic adaptation, others may require direct intervention from us. To ensure that we know which one we are dealing with when looking at individual problems, we will be a fairly relaxed approach.To re-iterate on the topic of player feedback: we get the most value out of posts that explain the poster's thoughts in detail, and provide examples of the problems, such as replay files/streams/videos. Thank you in advance for your aid in the balancing process and thank you for your love for Age of Mythology.