Originally Posted by Bitharne Originally Posted by

Some nice stuff, but also a lot of stuff people would deem less-than-helpful or bad.



IE SA start is questionable at best. Labs are utterly useless in my eyes and workshops are king, first mission reward should be engineers so you can start getting what you need to maintain satellite buildings and launch the coverage.



I also wouldn't agree with skipping beam weapons altogether. Laser pistols are great to beef up your shotty assaults and snipers till you get them proper laser weapons that last till late game. I also think you should get laser cannons up on an interceptor in each continent, those can handle all UFO's except last one you need and battleships.



Light Plasma Rifles are great, great weapons...and I try to avoid building laser rifles to save alloy if I can. Sometimes you kinda need the boost if you can't stun a muton the first time you see one.



Asia is arguably the best start, it lets you ignore 3 countries and the early cheap foundry (ammo conservation...yum) and OTS upgrades are amazing to be quite honest. Europe is meh cuz labs are so bad, but workshops are so good, it could balance (I always go for 2x2 lab block asap).



NA could be good, but interception is a joke if you get laser cannons. If you sell flight computers early for cash, you'll just lose out on a few late game UFOs and blaster launchers...big woop.



SA is good to pick up free, and Africa is solid for pure cash.



You should be able to save every country and get every continent bonus if you start in Europe or Asia due to 3 free gimi losses...i would say Asia is better there too since russia is a nice fat chunk of cash.