Beer Pong RPG v1.1

This game is optimaly played with three players on each team, with 15 cups on each side.

The player/cup ratio is as follows:

3 players = 15 cups = 3 Beers

2 players = 10 cups = 2 Beers

1 player = 6 cups = 1 Beer

ADRENALINE RUSH- If all players on a team hit a cup on the same turn, they each get an extra turn.

If a cup is knocked off the table for any reason, it is out of play.

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EXP TABLE (exp is cumulative)

Lvl 1----------0 exp

Lvl 2----------5 exp (cost 5 exp)

Lvl 3----------11 exp (cost 6 exp)

Lvl 4----------18 exp (cost 7 exp)

Lvl 5----------26 exp (cost 8 exp)

Lvl 6----------35 exp (cost 9 exp)

Lvl 7----------45 exp (cost 10 exp)

Lvl 8----------56 exp (cost 11 exp)

Lvl 9----------68 exp (cost 12 exp)

Lvl 10---------81 exp (cost 13 exp)

Lvl 11+---------------(cost equals lvl+3)

Each cup made is equal to one experience point.

You only gain exp from when a ball lands in a cup. For example, if a mage uses the FIREBALL skill, they would only recieve one

exp from the single ball thrown. However, if a mage uses the ICE STORM skill, they would recieve one exp for every cup hit.

Levels can be achieved during games, thus granting new abilities during the game!

Teams that win a game are awarded FIVE bonus exp!

This game can be played with uneven teams. The team with less players has their exp gains adjusted like so:

Ratio 2:3, 1 cup = 1.5 exp

Ratio 1:3, 1 cup = 2 exp

Ratio 1:2, 1 cup = 1.5 exp

Each team has a number of cups appropriate for the larger team.

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CLASSES AND THEIR ABILITIES BY LEVEL

RANGER

Lvl 1- No special powers

Lvl 2- CHOOSE SPECIALTY- ACCURACY OR DUAL WIELDING

-ACCURACY (2/game Shoot two balls in succesion, choose which one counts afterwards.)*

-DUAL WIELDING (2/game Throw two balls at once, one from each hand. Both count.)*

Lvl 3- NATURE'S BOUNTY (1/game take an unopened beer and pour it how you would like into the other team's cups.)

Lvl 4- SPECIALTY II 4/game*

Lvl 5- ROOTS (1/game the entire opposing team is paralyzed)

Lvl 6- SPECIALTY III 6/game*

Lvl 7- HAIL OF ARROWS (2/game throw three balls on your turn)*

Lvl 8- SPECIALTY IV 8/game*

Lvl 9- BLADES OF FURY (2/game throw six balls, two at a time, one from each hand.)*

Lvl 10- NATURAL GROWTH (Passive ability- if the opposing team doesn't hit a cup for three turns in a row, add another cup to your

rack.)

MAGE

Lvl 1- No special powers

Lvl 2- MAGIC MISSLE (3/game Throw three balls in quick succession, but if they hit more than one cup they don't count.)*

Lvl 3- TELEKENISIS (1/game you have a rerack)

Lvl 4- FREEZE RAY (2/game choose one player that is paralyzed)

Lvl 5- DARKNESS (2/game the other team shoots blind for their next shot)

Lvl 6- TELEKENISIS II (2/game you have a rerack)

Lvl 7- MIND TRICK (1/game an opponent must shoot for your team instead. If they hit the cup, nothing happens. If they miss, they

lose a cup.)

Lvl 8- ENTROPIC FIELD (3/game you may attempt to block a shot with your hand, but you must skip your next shot. You may still use

abilities that don't involve taking a shot.)

Lvl 9- FIRE BALL (1/game if you throw a ball and it hits a cup, remove all adjacent cups as well.)*

Lvl 10- ICE STORM (1/game throw 10 balls all at once at the other side)*

NINJA

Lvl 1- No special powers

Lvl 2- FLASH BOMB (3/game if you hit a cup choose one player that cannot use an ability on their turn)*

Lvl 3- COMBO (Passive ability- if you hit three cups on three consecutive turns, you may keeping shooting until you miss)

Lvl 4- STUN BOMB (3/game if you hit a cup choose one player that is paralyzed)*

Lvl 5- THROWING STARS (3/game you may throw three balls in quick succesion. They all count.)*

Lvl 6- SMOKE BOMB (3/game if you hit a cup the other team shoots blind on their next turn)*

Lvl 7- EVADE (Any time an opposing player takes a shot, you can call "EVADE" while it is still in the air. If it hits a cup, you

keep it. If they miss, you lose a cup.)

Lvl 8- ARROW SNATCH (3/game you may attempt to catch an opponent's shot. If you catch it, you may use it to shoot at your

opponent's rack.)

Lvl 9- DEADLY ACCURATE (Passive ability- If you don't use any other abilities, and you miss your shot, you may try again.)

Lvl 10- POISON (1/game make a single shot. If you hit, from now on if no one on your team makes a cup, they still lose one cup.)*

BARD

Lvl 1- No special powers

Lvl 2- ACCURACY SPELL (3/game one of your teammates can shoot twice and choose the better of the two shots)*

Lvl 3- HEALING SONG (1/game replace a cup)*

Lvl 4- EXP BUFF (2/game This turn all cups count for double exp for your team)

Lvl 5- THIEF (2/game if you hit your opponent's cup, you can move it onto your side instead of removing it from the game)*

Lvl 6- HEALING SONG (2/game replace a cup)*

Lvl 7- DISTRACTING BANTER (5/game if you come up with a poem about how terrible the other player is [must be four lines at least]

the next time they make a cup they must shoot again. You cannot use the same poem twice. It must Rhyme.

Lvl 8- EXP BUFF II (2/game This turn all cups count for triple exp for your team)

Lvl 9- HEALING SONG (3/game replace a cup)*

Lvl 10- MULLIGAN (1/game allows your team to take an entire turn over again. They regain all used abilities that turn.)

WARRIOR

Lvl 1- No special powers

Lvl 2- LAST STAND (Passive ability- if the opposing team hits your final cup, you may shoot until you miss. If you hit all of your

opponents cups, each team resets their racks with six cups each. Abilities are not regained.

Lvl 3- COMBO (Passive ability- if you hit three cups on three consecutive turns, you may keeping shooting until you miss)

Lvl 4- DISABLE LIMB (3/game choose another player. They must throw with their off hand.)

Lvl 5- SKILLED FIGHTER (Passive ability- on your turn if you do NOT use any other abilities, you can shoot twice.)

Lvl 6- HAMSTRING (3/game the opposing team must shoot from their knees on their next turn.)

Lvl 7- CRITICAL HIT (You may call a cup you are trying to hit. If you hit it, you can take away another cup. If you hit another

cup, it counts as normal. You may use this with either the skilled or master fighter abilities.)*

Lvl 8- SHIELD WALL (3/game you may attempt to block a shot with your hand, but you must skip your next shot. You may still use

abilities that don't involve taking a shot.)

Lvl 9- FLURRY OF BLOWS (2/game you may shoot five times.)*

Lvl 10- MASTER FIGHTER (Passive ability- on your turn if you do NOT use any other abilities, you can shoot three times.)

SHARPSHOOTER

Lvl 1- FAST LEARNER (Passive ability- Unlike the other classes, sharpshooters DO gain exp from cups hit AND cups removed. This only applies when

using Sharpshooter skills.)

TRICK SHOT (When a sharpshooter uses a trick shot and succeeds, an extra cup is removed. Trick shots can be stacked.)*

Lvl 2- TRICK SHOT: BOUNCE (You must bounce the ball off the table to make a cup. Unless you are using another trick shot as well,

your opponent may swat it away after the bounce. You do not have to call this ability if you use it alone.)

Lvl 3- COMBO (Passive ability- if you hit three cups on three consecutive turns, you may keeping shooting until you miss)

Lvl 4- TRICK SHOT: BEHIND THE BACK (You must throw the ball from behind your back to make a cup.)

Lvl 5- DEAD EYE (If you call dead eye, each cup you hit is worth +1 exp for every cup you have hit prior. i.e. cup one = 1 exp, cup

two = 2 exp, cup three = 3 exp, etc. If you miss a cup you skip your next turn. You may cancel this before making a shot.)

Lvl 6- TRICK SHOT: BLIND (You must throw the ball blind to make a cup)

Lvl 7- BULLET STORM (In lieu of your next shot, you may attempt to block an opponent's shot by throwing another ball at it in

mid-flight. If you hit ANY of the opponent's ping pong balls with your shot, they lose a cup.

Lvl 8- TRICK SHOT: RICOCHET (You must bounce the ball off of anything in the room that is not on the table to make the shot. You

must call what you are bouncing the ball off of before you make the shot.)

Lvl 9- QUICK DRAW (1/game throw five balls in quick succession. You can add trick shots, but they must be the same for every shot.)

Lvl 10- SLEIGHT OF HAND ( 1/game Throw three balls. If you hit all three, remove six cups instead of just three. If you hit less than three,

you still remove the cups you hit. You MAY apply trick shots to any of these throws.)*

* means that this takes the place of shooting normaly.

You MUST call an ability before you shoot, unless otherwise stated.

reracks must be taken at the begining of turns.

"Quick succesion" means that balls must be thrown within 2 seconds of each other.

you cannot use more than one ability on the same turn unless otherwise specified.

Paralasis skips your turn, but only lasts one turn.