FREEDOM IS AN ILLUSION

Symmetra's concept is intended to be faithful to the hero she is in her universe, Overwatch. In Heroes of the Storm, she is meant to be a supportive specialist who can deal damage, mitigate damage, and control the flow of a lane. Even though she does not excel specifically at something, she has utility in many ways.



Symmetra can adapt herself through her talents either to help her team with damage and crowd control effects or help them by mitigating the enemy's damage. Sometimes, through her talent tree, she will have to choose between buffing herself or her allies, which will depend on her team composition.



A Symmetra's player will have to take into account if they want to improve Energy Ball to deal more damage or Photon Barrier to protect and buff their allies. Symmetra's trait, Vishkar Stand, makes her good to control a lane when your team, for instance, has to be somewhere else. Her ability, Sentry Turret, is a strategic ability that can be good to zone enemy heroes or to keep a lane controlled. Energy Ball is her only recurring damage ability. Photon Barrier along with her heroic abilities provide her team great utility.



I tried to make her concept original by adding talents like 'From Light into Being' or 'Deaht is an Illusion'. This is my first concept ever and I am sure it needs some adjustments to fit in the storm. Please, feel free to comment your opinions and ideas. Share if you want to see Symmetra in the Nexus!



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