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Patch and Wipe



We are in the process of deploying the newest Closed Beta patch for The Awakening. It contains a lot of polish for areas you have already seen. For those of you in the beta, we are keen to receive complete feedback of what you see. We can't reply to all the posts on the beta forums, but we do read them and fix the issues identified.



There is a wipe of the Beta realm with this patch.



Manifesto Posts



We have posted some manifesto posts about changes coming in this update:

Leech Changes (recently updated)

Item Affix Changes

Tempest Shield Rework (recently updated)



Only some of the map changes outlined in



Some of the other balance changes are outlines below:



Status Ailment Changes



Freeze, Shock and Chill durations have been modified. These ailments now last for 60ms for every 1% of life dealt by the appropriate element, to a maximum of 50%. For example, if a monster strikes you for 10% of your life as Cold damage, you will be chilled for 600ms, or 0.6 seconds.



This is to reward players who choose to invest in ailment duration or who specialise in a single element, and to reduce the occasional massive duration Freezes, Chills and Shocks that could occur. This does make it more difficult to capitalise on status ailments such as Shock by splashing minimal amounts of added lightning damage.



These changes also provide more consistent Status Ailment behaviour.



Spell Effectiveness Changes



Arc has changed from 50% to 70% Effectiveness

Ball Lightning has changed from 30% to 20% Effectiveness

Bear Trap has changed from 150% to 200% Effectiveness

Cold Snap has changed from 100% to 120% Effectiveness

Discharge has changed from 100% to 150% Effectiveness

-REDACTED- has changed from 100% to 80% Effectiveness

Fire Nova Mine has changed from 75% to 20% Effectiveness

Firestorm has changed from 20% to 30% Effectiveness

Flame Totem has changed from 20% to 25% Effectiveness

Freezing Pulse has changed from 100% to 125% Effectiveness

Glacial Cascade has changed from 80% to 60% Effectiveness

Herald of Ice has changed from 30% to 80% Effectiveness

Herald of Thunder has changed from 40% to 120% Effectiveness

Ice Nova has changed from 100% to 70% Effectiveness

Ice Spear has changed from 100% to 80% Effectiveness

Incinerate has changed from 10% to 30% Effectiveness

Lightning Tendrils has changed from 25% to 35% Effectiveness

Lightning Warp has changed from 100% to 50% Effectiveness

Molten Shell has changed from 100% to 200% Effectiveness

Shock Nova has changed from 100% to 50% Effectiveness

Spark has changed from 50% to 70% Effectiveness

Storm Call has changed from 100% to 80% Effectiveness

Tempest Shield has changed from 70% to 60% Effectiveness

Vaal Arc has changed from 50% to 80% Effectiveness

Vaal Cold Snap has changed from 100% to 140% Effectiveness

Vaal Fireball has changed from 100% to 125% Effectiveness

Vaal Flameblast has changed from 50% to 60% Effectiveness

Vaal Ice Nova has changed from 100% to 70% Effectiveness

Vaal Lightning Warp has changed from 100% to 50% Effectiveness

Vaal Molten Shell has changed from 100% to 200% Effectiveness

Vaal Spark has changed from 50% to 40% Effectiveness

Vaal Storm Call has changed from 100% to 80% Effectiveness



New Spell Damage Mods





These mods can appear on Wands, Daggers, and Sceptres:

Heated adds (1 to 2) - (3 to 4) Fire Damage to Spells (1)

Smouldering adds (6 to 8) - (12 to 14) Fire Damage to Spells (11)

Smoking adds (10 to 13) - (19 to 22) Fire Damage to Spells (18)

Burning adds (13 to 18) - (27 to 31) Fire Damage to Spells (26)

Flaming adds (17 to 22) - (33 to 39) Fire Damage to Spells (33)

Scorching adds (21 to 28) - (42 to 49) Fire Damage to Spells (42)

Incinerating adds (25 to 34) - (51 to 59) Fire Damage to Spells (51)

Blasting adds (31 to 41) - (61 to 71) Fire Damage to Spells (62)

Cremating adds (36 to 49) - (73 to 85) Fire Damage to Spells (74)

Frosted adds (1) - (2 to 3) Cold Damage to Spells (1)

Chilled adds (5 to 7) - (10 to 12) Cold Damage to Spells (11)

Icy adds (8 to 10) - (16 to 18) Cold Damage to Spells (18)

Frigid adds (11 to 15) - (22 to 25) Cold Damage to Spells (26)

Freezing adds (14 to 18) - (27 to 32) Cold Damage to Spells (33)

Frozen adds (17 to 23) - (34 to 40) Cold Damage to Spells (42)

Glaciated adds (21 to 28) - (41 to 48) Cold Damage to Spells (51)

Polar adds (25 to 33) - (50 to 58) Cold Damage to Spells (62)

Entombing adds (30 to 40) - (60 to 69) Cold Damage to Spells (74)

Humming adds (1) - (4 to 5) Lightning Damage to Spells (1)

Buzzing adds (1 to 2) - (21 to 22) Lightning Damage to Spells (11)

Snapping adds (1 to 3) - (33 to 35) Lightning Damage to Spells (18)

Crackling adds (1 to 4) - (46 to 49) Lightning Damage to Spells (26)

Sparking adds (2 to 5) - (58 to 61) Lightning Damage to Spells (33)

Arcing adds (2 to 6) - (73 to 77) Lightning Damage to Spells (42)

Shocking adds (2 to 7) - (88 to 93) Lightning Damage to Spells (51)

Discharging adds (3 to 9) - (106 to 112) Lightning Damage to Spells (62)

Electrocuting adds (3 to 10) - (126 to 133) Lightning Damage to Spells (74)

These mods can roll on Staves:

Heated adds (1 to 2) - (4 to 5) Fire Damage to Spells (1)

Smouldering adds (8 to 11) - (17 to 19) Fire Damage to Spells (11)

Smoking adds (13 to 17) - (26 to 30) Fire Damage to Spells (18)

Burning adds (18 to 24) - (36 to 42) Fire Damage to Spells (26)

Flaming adds (23 to 30) - (45 to 53) Fire Damage to Spells (33)

Scorching adds (28 to 38) - (57 to 66) Fire Damage to Spells (42)

Incinerating adds (34 to 46) - (68 to 80) Fire Damage to Spells (51)

Blasting adds (41 to 55) - (83 to 96) Fire Damage to Spells (62)

Cremating adds (49 to 65) - (98 to 115) Fire Damage to Spells (74)

Frosted adds (1 to 2) - (3 to 4) Cold Damage to Spells (1)

Chilled adds (8 to 10) - (15 to 18) Cold Damage to Spells (11)

Icy adds (12 to 16) - (23 to 27) Cold Damage to Spells (18)

Frigid adds (16 to 22) - (33 to 38) Cold Damage to Spells (26)

Freezing adds (21 to 27) - (41 to 48) Cold Damage to Spells (33)

Frozen adds (26 to 34) - (52 to 60) Cold Damage to Spells (42)

Glaciated adds (31 to 41) - (62 to 73) Cold Damage to Spells (51)

Polar adds (38 to 50) - (75 to 88) Cold Damage to Spells (62)

Entombing adds (45 to 60) - (89 to 104) Cold Damage to Spells (74)

Humming adds (1) - (6 to 7) Lightning Damage to Spells (1)

Buzzing adds (1 to 3) - (32 to 34) Lightning Damage to Spells (11)

Snapping adds (1 to 4) - (49 to 52) Lightning Damage to Spells (18)

Crackling adds (2 to 6) - (69 to 73) Lightning Damage to Spells (26)

Sparking adds (2 to 7) - (87 to 92) Lightning Damage to Spells (33)

Arcing adds (3 to 9) - (109 to 115) Lightning Damage to Spells (42)

Shocking adds (4 to 11) - (132 to 139) Lightning Damage to Spells (51)

Discharging adds (4 to 13) - (159 to 168) Lightning Damage to Spells (62)

Electrocuting adds (5 to 15) - (189 to 200) Lightning Damage to Spells (74)

Malicious adds (47 to 72) - (98 to 123) Chaos Damage to the weapon's damage and can appear on One Handed Weapons (83)

Malicious adds (70 to 108) - (147 to 185) Chaos Damage to the weapon's damage and can appear on Two Handed Weapons (83)



How are we tracking?



Number of issues required to be completed for release: 494



The issue count represents two things: (1) the work being done, and (2) effort being put into assessing the importance of each issue. We have worked hard to make sure that everything we need to do is represented by one issue, and to only count the issues that need to be done.



We are currently aiming to add the three unreleased levels and the various final boss fights to the beta around 1 July. We expect another beta wipe when this happens. We are working towards a release in early July.



EDIT: Divination Cards also going in this patch. Earlier State of the Beta posts: 5 and 6 We are in the process of deploying the newest Closed Beta patch for The Awakening. It contains a lot of polish for areas you have already seen. For those of you in the beta, we are keen to receive complete feedback of what you see. We can't reply to all the posts on the beta forums, but we do read them and fix the issues identified.There is a wipe of the Beta realm with this patch.We have posted some manifesto posts about changes coming in this update:Only some of the map changes outlined in the map manifesto post have been made. Some drop weights for map bosses have been changed, and some difficulty changes have been made. Mechanical reworks have been done, and map drop weights are a work in process. They are probably still more punitive on the beta than they will be on the live release.Freeze, Shock and Chill durations have been modified. These ailments now last for 60ms for every 1% of life dealt by the appropriate element, to a maximum of 50%. For example, if a monster strikes you for 10% of your life as Cold damage, you will be chilled for 600ms, or 0.6 seconds.This is to reward players who choose to invest in ailment duration or who specialise in a single element, and to reduce the occasional massive duration Freezes, Chills and Shocks that could occur. This does make it more difficult to capitalise on status ailments such as Shock by splashing minimal amounts of added lightning damage.These changes also provide more consistent Status Ailment behaviour.Number of issues required to be completed for release: 494The issue count represents two things: (1) the work being done, and (2) effort being put into assessing the importance of each issue. We have worked hard to make sure that everything we need to do is represented by one issue, and to only count the issues that need to be done.We are currently aiming to add the three unreleased levels and the various final boss fights to the beta around 1 July. We expect another beta wipe when this happens. We are working towards a release in early July.EDIT: Divination Cards also going in this patch.

Last edited by Qarl on Jun 16, 2015, 6:13:44 AM

Posted by

Qarl

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