XR: Cardboard projects default to 30fps unless targetFrameRate is set to 60. ( 1143799 , 1144492)

Version Control: Meta Files are now Hidden by Default. ( 1144410 , 1144494)

Unity Test Runner: Tests results for tests ran in player aren't reported back in Test Runner window ( 1151147 )

UI: Re-enabling game object with "Toggle group" loses information about previously checked toggle ( 1146883 )

Shaders: [Shader] Editor is fully pink if launched on OpenGL 4.2 ( 1146762 )

Shaders: Editor crashes in Shader::IsSupported() when trying to change Material's Shader HDRP/Lit to any other shader via a dropdown menu ( 1150686 )

Scripting: Unable to open more than one script from unity editor on double clicking ( 1152805 )

Scripting Upgrade: AssemblyUpdater silently fails if its path contains spaces ( 1154131 )

Scene/Game View: GameView's Scale lower limit depends on the Windows Scale setting with High DPI displays ( 1099270 )

Scene Management: Editor crashes with Transform::GetPosition when duplicating Prefabs with Configurable Joints ( 1137347 )

Physics: Crash on SimulationCallbackReceiver::onContact when objects are destructing ( 1113545 )

Package Manager: The Package Manager UI does not refresh when packages are installed or removed. ( 1148329 , 1152868)

Package Manager: Test Framework package disappears from the list after removing. (1152815, 1152871)

Mobile: The View is upside-down, and the Rotation on the Vertical Axis is inverted when building an App with the Google VR package ( 1151005 )

Global Illumination: Impossible to select anything else in scene view if currently selected object has Light Probe Group component ( 1152479 )

Editor: Visual Studio 2015 opens up instead of 2017 on updating "Visual Studio Editor Package. (1152149, 1152869)

Editor: DLL Errors in IAP occur when upgrading project to 2019.2 or 2019.3. (1152392, 1153071)

Editor: Attempting to change the order of a Reorderable List creates a NullReferenceException. (1146538, 1147292)

Editor - Other: Batchmode build hangs in PackageManager::RunRequestSynchronously ( 1137073 )

Assets Management: Crash on "CollectAndProduceGameObject' when opening Project or entering Play mode ( 1147211 )

Asset Import: Crash when regenerating SpeedTree Materials, but only when using Asset Database V2. (1144442, 1148391)

Animation: Clamp Blendshapes is enabled by default when creating new projects ( 1146794 )

2D: All 2d preview packages throw missing namespace errors on installing. (1140336, 1148392)

XR: [Lumin] Fixed a crash in the Unity video player when open fails. (1150947, 1151174)

XR: Fixed potential app hang in UWP when suspending while exiting. (1124435, 1150680) This has already been backported to older releases.

XR: Fixed OpenVR package from failing to download when Virtual Reality is enabled for new projects. ( 1082031 , 1146995)

XR: Fixed Google VR package removal when Cardboard or Daydream is still in the VR Device list. (1127443, 1146996) This has already been backported to older releases.

Windows: Fixed documentation summary in Visual Studio not being shown. ( 1148065 , 1148633)

UI Elements: Fixed issue that caused UIElements not to render on OpenGL Core 4.3 and 4.4. ( 1146281 , 1146289)

Services: Fixed crash from background thread on UWP when Crash Reporting is enabled. (1130184, 1150582) This has already been backported to older releases.

GI: Skybox and lighting for Prefab Mode environment scenes now works correctly. This requires the lighting settings of the environment scene to have Auto Bake disabled. ( 1112978 , 1146199)

Editor: SceneVis shortcuts default to 'H' for toggling visibility and 'Shift+H' for toggling isolation. (1124247, 1144481)

Editor: SceneVis shortcuts are now contextual to hierarchy and scene view. (1131911, 1143470)

Asset Pipeline: Fixed non-deterministic data in asset bundle when using Prebake Collision Mesh. ( 1116173 , 1143660) This has already been backported to older releases.

Android: Fixed a problem when building with split APKs on Android. (1149203, 1152984)

2D: Fixed Sprite Frame Inspector in Sprite Editor Window does not hide totally when Sprite are unselected. (1148325, 1148599) This is a new issue, not seen in any released version.

Nothing changed.

VFX: Added core pieces to support MotionVectors in VFX Editor (preview Package).

UI Elements: Added UIElements Samples window (Windows > UI > UIElements Samples). This window provides quick UIElements code snippets in the Editor.

Scripting: Added support for Assembly Definition Reference (.asmref) files. These files allow you to add additional source code directories to an existing Assembly Definition File(.asmdef).

Physics: Upgraded cloth library from deprecated PxCloth to NvCloth.

Package Manager: - Added the ability to show/hide Packages in the Project Browser and Object Picker, depending on the Package type set in its manifest:

iOS: Added client/worker multi-threaded rendering support for OpenGL ES 2 and 3.

Graphics: Added support for partial mipmap chains in Texture classes.

Graphics: Added support for all GPU formats for RenderTexture with Vulkan.

Graphics: Added SpeedTree support to the Scriptable Render Pipeline.

GI: Static Scene Dressing allows the user to choose whether GameObjects that contribute to Global Ilumination should receive GI from Light Probes or Lightmaps.

GI: Added support for the cross-platform Intel lightmap denoiser, Intel Open Image Denoise. Intel Open Image Denoise can produce smooth noise-free lightmaps with few samples.

GI: Added support for multiple importance sampling the environment to the GPU lightmapper.

Editor: Visual Studio Code: Updated behaviour so that when you double-click on C# compile messages in the console window, the corresponding C# file opens at the correct line and column, instead of only at the correct line.

Editor: Visual Studio (Windows): Updated behaviour so that when you double-click on C# compile messages in the console window, the corresponding C# file opens at the correct line and column, instead of only at the correct line.

Editor: Added VSCode, Visual Studio, and Rider code editor integration as Packages.

Animation: Selection filter for the Animation Window. Only show properties and curves of selected GameObjects.

Android: Android App Bundles: Added AAB file size validation, so that Unity displays a warning message when the filesize is larger than the maximum size. You can disable this in the Android Player Settings ( Warn About App Bundle Size ) and adjust the maximum size ( App Bundle Size Threshold ).

2D: Made the Sprite Editor Window available as a Package.

2D: Added a Secondary Textures module to the Sprite Editor. You can use this module to associate additional Textures to the Aprites you're editing, and access those Textures in a Shader.

XR: Oculus (Standalone) and OpenVR (Standalone) package names have been changed to use (Desktop) instead of (Standalone).

Timeline: Moved "Add Signal Emitter" and "Add Signal Emitter From Asset" commands out of their sub-menu. (1131166)

Timeline: Clip properties are no longer animated by recording. They are now animated using the inline curves.

Timeline: Changed Track Context Menu to show "Add Signal Emitter" at the top of the list of Marker commands. (1131166)

Scripting: Make the GarbageCollector.GCMode property only throw an exception on unsupported platforms when trying to change it's value, not when reading it.

Prefabs: Prefabs created by dragging into the hierarchy are now parents to the correct parent, instead of being a root object. The correct parent will thus be set in Awake calls.

Graphics: When using SRP, added Rendering Layer Mask to Lights as a filtering option during shadow passes (similar to Renderers Rendering Layer Masks).

Graphics: Moved the async shader compilation option from preferences to project settings.

Graphics: Async shader compilation: DrawProcedural skips rendering during compilation instead of trying to use dummy shader.

Graphics: Async shader compilation: Blit now never uses cyan dummy shader.

Facebook: Added deprecation warning for Facebook Gameroom platform, which will cease to be supported in a future release.

Editor: UGui Objects are now using ObjectFactory and default Presets when created from the GameObject menu in the Editor.

Editor: The legacy Module Manager has been mostly removed. Only extension modules located inside the Unity install will still be loaded now, and the 'Modules...' menu item and window has been removed completely.

Editor: Changed default shortcut for "Stage/Go Back" from O to H to avoid shortcut conflict in project templates.

Animation: Constraints are now evaluated before LateUpdate script ( 1123107 )

Android: Raise minimum Vulkan API version for Adreno drivers to 1.0.38.

2D: Updated 2D Project Template to include com.unity.2d.sprite and com.unity.2d.tilemap Core Packages.

VFX: Change the awkening process of VisualEffect component, inspector is now functionnal even if component is disabled. ( 1117103 )

Android: Bundletool is updated up to version 0.7.2.

XR: Move Google VR Cardboard and Daydream support to a package and Update to verision 1.180.

XR: Add Low Overhead Mode setting to Oculus (Android) to do less driver validation, which can potentially increase performance.

Video: Improved documentation for platform strings used VideoClipImporter Set/Get/ClearTargetSettings

UI Elements: Prevented exceptions thrown by user code from corrupting the UI renderer.

UI: Removing option for spritePacking tag in TextureImporter (sprites) when not using the legacy packing mode.

UI: Adding ability to modify the ui Dropdowns alpha fade when showing and hiding.

Timeline: New read-only mode, when timeline asset is not editable (file readonly flag or by source control).

Timeline: Added UI to animate track and clip properties.

Timeline: Added the ability to mute an entire group.

Timeline: Added ability to override loop setting on AnimationClips in Timeline. (1140766, 1144743)

Terrain: Removed terrain material type enum but made Terrain built-in materials actual assets that you can select.

Terrain: Local keywords (those defined using multi_compile_local or shader_feature_local) are now allowed for Terrain shaders.

Terrain: Basemap textures now are not generated if the basemap shader is not used.

Shaders: Moved 38 builtin keywords to local keywords. Shaders inspector now shows used global/local keywords by shader.

Shaders: Added UNITY_SEPARATE_TEXTURE_SAMPLER define in the HlslSupport.cginc for platforms capable of doing separate texture and sampler objects.

Scripting: Managed debugger will now output which network port it's listening on to the player log

Profiler: Unity created threads are now named in VTune profiler.

Profiler: Reduced profiler overhead when flushing data from Job threads.

Profiler: Players will show up more consistently in the profiler list, when there are a lot of players running on the same network, previously Editor wouldn't keep up with message processing incoming from a lot of players, thus it was taking a while for a new player to show up in the profiler list.

Plugins: Added Unity Companion license to the Plugin API header.

Physics: Upgrade cloth lib from deprecated PxCloth to NvCloth.

Package Manager: Now showing modules as installed if they are installed as a dependency.

Package Manager: It is now possible to include built-in module packages in the project as dependencies of other packages.

Package Manager: Improved Undo/Redo and Cancel button handling in the PackageManifestImporter Editor.

Package Manager: Improve behaviour of Package Visibility in Project Browser and Object Picker.

OSX: Native plugins with the .dylib filextension are now supported.

Mobile: Improved performance of async texture loading on iOS to remove a rendering stall when 2D textures are created.

Kernel: Performance improvements in internal Matrix4x4 Invert method used primarily by Rendering and Cameras.

iOS: Can now select architecture for native plugins on iOS & TvOS.

iOS: Added LowPowerModeEnabled and WantsSoftwareDimming properties to iOS.Device and a Brightness Property to Screen (currently only supported on iOS).

iOS: Added new iOS device (released in 2018) identification support to the Profiler.

Graphics: SRP batcher is now supported on Xbox, DirectX11.

Graphics: SRP batcher is now supported on OpenGL 4.2+ and OpenGL ES 3.1+.

Graphics: Metal: Defer creation of command buffers and render encoders until actually needed.

Graphics: Improved performance of async texture loading on PS4 to remove a rendering stall when 2D textures are created.

Graphics: Async shader compilation: Minimize cyan dummy shader flashes by variant tracking and warmup.

Graphics: Added the ability to disable the blur on the splash screen background.

Graphics: Added support for Dynamic Resolution Scaling to the Lightweight Rendering Pipeline.

Graphics: Added sprite mesh support for Splash Screen logos. You can now use tight mesh mode and Vector sprites.

GI: Upgraded Optix AI Denoiser to version 6. This new version has better performance and a lower memory footprint.

GI: The Optix AI denoiser is now supported with GPU Lightmapper.

GI: Reduced GPU memory footprint for GPU lightmapper when baking lighting, by compressing normal vectors and albedo.

GI: Realtime GI now uses correct light falloff for indirect light when using configurable light falloff.

GI: Optimized time to first lit texel for the progressive lightmappers by multithreading heavy functions.

GI: GPU lightmapper performance improvement: generate many rays per texel/probe for indirect lighting. Optimize direct lighting by using compaction.

GI: GPU lightmapper performance improvement: generate many rays per texel/light probe for direct lighting.

GI: Faster baking with progressive lightmapper in cases with many light probe sets in the scene.

GI: Added Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights to enable HDRP to provide direct realtime area lighting.

GI: Added a 'None' mode for emissive GI contribution in the standard shader GUI.

GI: Add mixed area lights to cull results to enable mixed rectangular lights in HDRP.

Editor: The Shortuct Manager window can now be resized horizontally.

Editor: Reduced the number of key presses in order to start a rebind in the Shortcut manager (from 3 to 2).

Editor: ProBuilder is now a recommended package.

Editor: Moved Camera Easing options from Preferences to Camera Settings in SceneView.

Editor: Metal: The RenderDoc capture button in the Scene/Game view now works with the Xcode frame debugger: requires launching Unity through Xcode with Metal frame capture enabled.

Editor: macOS: Add proxy icon for currently open scene to editor main window title bar.

Editor: Exposed ProjectWindowUtil.CreateScriptAssetFromTemplateFile, allowing Editor scripts to create new text-based assets from template files in a similar way to how the built-in C# Script template is used.

Editor: Added new options for expanding/collapsing the components in the inspector context menu.

Editor: Added Enable Code Coverage option in General Preferences. Added a popup and a console warning that notify users of performance being lower when Coverage is enabled. Displaying [CODE COVERAGE] to the Window Title when Coverage is enabled.

Editor: Added a toggle to the scene camera settings to enable or disable infinite acceleration when navigating with flying mode.

Editor: Added a message box whenever the OS fails to delete an asset when deleted from the Project Browser view.

DX12: Improved performance of async texture loading in DX12 to avoid a rendering stall when 2D textures are created.

Asset Import: Deselection with AssetImporter now shows a Apply/Revert/Cancel popup instead of Apply/Revert. The new Cancel option is the default when pressing or closing the popup, which restores the current selection keeping the non-applied changes.

Asset Import: Compressor Quality can now be set in the texture asset import settings for BC6H and BC7 formats allowing compression quality to be traded for import speed.

Asset Import: Added Undo/Redo support by default in AssetImporter inspectors.

Animation: Updated animation window to preview/author Animation C# Jobs constraints.

Animation: The Animation Window can now be used to preview/author Animation C# Jobs constraints.

Animation: Added visual feedback and hotkeys for the ripple option in the Animation Window.

Animation: Added visual feedback and hotkeys for the ripple option in the Animation Window.

Animation: Added visibility feedback in the Animator Inspector Info box

Animation: Added selection filter for the Animation Window. Only shows properties and curves of selected game objects.

Animation: Added option to hide read-only clip properties and curves in the Animation Window to improve editor performance.

Animation: Added option to hide read-only clip properties and curves in the Animation Window to improve editor performance.

Animation: Added a right-click menu option to jump to a specific AnimatorController State while liveLinked.

Android: The Unity video player can now be used with the Vulkan renderer.

Android: Small reduction in job overhead when few cores are being used.

Android: Reduce armv7 code size by 20% by enabling thumb.

Android: Mimic TouchScreenKeyboard.hideInput by drawing input field outside the screen, when this property is true.

Android: Improve performance of string marshaling between C# and Java (up to 50% faster).

Android: Implemented Screen.Brightness property for Android (read only)

Android: Enabled Vulkan support for Optimized frame pacing on Android.

Android: AndroidJava* and AndroidJNI APIs moved to builtin package AndroidJNI.

XR: Added XR.XRDevice.UpdateEyeTextureAntiAliasingSettings to force the hmd swap chain to be reallocated when the MSAA sample count is changed.

XR: Added UNITY_INITIALIZE_OUTPUT_STEREO_EYE_INDEX to the builtin shader macros to allow for transfering the unity_StereoEyeIndex from a vertex shader to a geometry shader.

XR: Added the XRSetting property XR.XRSettings.deviceEyeTextureDimension which allows you to determine what the XR platform's swap chain eye texture layout is.

Video: VideoClipImporter and VideoClip now have a sRGBClip and sRGB property, respectively, to describe whether content is sRGB or linear.

Video: MediaEncoder.AddFrame now has overloads that take timestamps for producing Variable Frame Rate movies. Timestamps are expressed using new MediaTime struct.

Timeline: Added TrackAsset.mutedInHierarchy to determine if a track is muted because it is in a muted group.

Timeline: Added TimelineEditor.selectedClip and TimelineEditor.selectedClips that gets and sets TimelineClips selected by the Timeline Editor

Timeline: Added ClipEditor, TrackEditor, and MarkerEditor classes the user can derived from to modify custom clips, tracks and marker functionality inside the Timeline Editor

Time: Introduced Time.captureDeltaTime, a more precise floating point reciprocal of Time.captureFramerate

Terrain: Deprecate TerrainData.UpdateDirtyRegion. Use TerrainData.DirtyHeightmapRegion instead.

Terrain: Deprecate Terrain.ApplyDelayedHeightmapModification. Use TerrainData.SyncHeightmap instead.

Terrain: Added TerrainData.SetTerrainLayersRegisterUndo for setting the terrainLayers property and can be correctly undone if splat textures are created or destroyed during the process.

Terrain: Added TerrainData.GetInterpolatedHeights method for querying the interpolated terrain height values over a grid of samples.

TerrainData.DirtyTextureRegion These two may be used alternatively to the two functions above if the user directly changes the GPU resources by other means.

TerrainData.CopyActiveRenderTextureToTexture These two may be used for copying the content of the active RT into the terrain textures, optionally delaying the CPU synchronization, for instance at the event of mouse move in the middle of painting.

Terrain: Added new TerrainData APIs for easier modifying the terrain textures:

Terrain: Added new callback APIs to monitor the terrain texture changes:

Terrain: Added a non-alloc version overload to the new TerrainData.GetInterpolatedHeights API.

Shaders: Added Shader.passCount property for retrieving the number of shader passes of the active subshader.

Shaders: Added Shader.FindPassTagValue method for querying the pass tag values.

Scripting: Added UnityEditor.TypeCache API for fast extraction of derived types, methods or classes marked with an attribute.

Package Manager: Added Editor API for retrieving Package information based on an asset path or an assembly:

Mobile: Application.absoluteURL property and Application.deepLinkActivated event to handle application activation via deep link, implemented for Android/iOS/UWP

Mobile: Add 'Screen.cutouts' to get display cutout bounding boxes

Kernel: UnsafeUtility.MemCpyReplicate() no longer asserts if size or count are zero. Instead it passively exits like other UnsafeUtility methods.

Graphics: Add static function to Matrix4x4 to compute inverse of an affine matrix

Graphics: - Changed the SRP signature of BeginCameraRendering and BeginFrameRendering to give access to the ScriptableRenderContext .

GI: Fixed issue where we can't set Lightmap Parameters from script on non-prefab objects. ( 966408 )

GI: Added Gizmos.exposure texture which, when set, is readback to determine exposure correction for LightProbe gizmos. This is the alternative to correcting them via Postprocessing.

Editor: Usage of DescriptionAttribute to change the display name of enum values in the inspector has been changed to use the InspectorNameAttribute instead. ( 1115381 )

Editor: Added MaterialEditor.customShaderGUI property returning the active ShaderGUI object for the current material.

Editor: Added Editor.DrawFoldoutInspector to draw a nested inspector with a foldout title bar.

Editor: Added new API to detect & control async shader compilation better in the Editor.

Editor: Added more API points for TransformHandle to permit granular control over which handles appear.

Editor: Added GameObjectUtility.GetMonoBehavioursWithMissingScriptCount and GameObjectUtility.RemoveMonoBehavioursWithMissingScript to be able to remove MonoBehaviours with a missing script from a game object.

Editor: Added EditorWindow.CreateWindow which works like EditorWindow.GetWindow, but always creates a new window.

Editor: Added AssetDatabase.OpenAsset() overloads that take both a line number and column number.

Editor: Added AssemblyBuilder.referencesOptions to allow building assemblies using UnityEngine module .dlls instead of the default monolithic UnityEngine.dll.

Editor: (Also mentioned under Fixes) Replaced EditorTool.OnActivate and OnDeactivate methods with events on EditorTools , addressing callback order problems.

Asset Import: Added API in model importer to prevent game objects from being sorted by name in imported game object hierarchies.

AI: Added the GetEdgesAndNeighbors() method in the NavMeshQuery class for retrieving the shape of a given node and all the navigation nodes which it connects to. The method can be called in jobs.

2D: Change position of Tile Instantiated GameObject to be in line with Tile Anchor position of Tilemap

2D: Fixed links to documentation for Tilemap components. (972901)

2D: SpiteAtlas does not change when its associated "Object for Packing" texture is modified by a custom AssetPostprocessor script (1135638)

Analytics: Passing Unity objects to AnalyticsEvent causes allocation leak warnings (1086690)

Android: File system: Fixed incomplete reading of large files (1111919)

Android: Fix apk version parsing failing due to unexpected java output (1133867)

Android: Fix Editor crash on opening Player Settings when Android SDK is not setup. (1143624, 1144223)

Android: Fix error when trying to sign a development build (1137971)

Android: Fix large Unicode character marshaling between C# and Java on Android 4 and 5. (1123693)

Android: Fix [Android] Only part of Static Splash Image is visible on load when Splash Image is transparent. (1136826)

Android: Fixed a crash when SRP batcher is enabled on Vulkan on Mali GPUs. (1141817, 1149271)

Android: Fixed a problem when building with split APKs on Android. (1149203, 1152984)

Android: Fixed ASTC HDR textures in Mac Editor. (1142953, 1145497)

Android: Fixed problem with crash when using Android JNI methods from custom thread. (545977)

Android: Fixed wrong rendering in LWRP on GPUs that have EGL_GL_COLORSPACE_SRGB_KHR extension. (1145351, 1149272)

Android: Fixes an issue where custom android libraries would not be initialized after launching an app after previously exiting the app via Application.Quit. (1116123)

Android: Make Android handle an Application.targetFrameRate value of -1 as 30 fps again.

Android: Touch and mouse position's y value will be inverted in the native backend instead of managed code in the new input system

Animation: Allow deleting curve keys whilst dragging, without throwing errors. (1129837)

Animation: Fix live link not showing the right edge (1032879)

Animation: Fixed a crash when unloading animations that are part of an AnimatorController. (1122054)

Animation: Fixed an issue where RectTransform properties would show missing curves that were not actually missing (1115014)

Animation: Fixed an issue where the Animation Component would stay ActiveAndEnabled when the GameObject was disabled. (1094567)

Animation: Fixed an issue where the AnimationEvent "Function" field would accept spaces. (1111933)

Animation: Fixed an issue where the Avatar preview would not react to ObjectSelector changes. (1113154)

Animation: Fixed an issue where the preview of transitions with exitTime == 0 would generate some NaN errors (1092857)

Animation: Fixed animation jobs SetPosition/SetLocalPosition not working on humanoid transform for rig with translation DoF ON (1103108)

Animation: Fixed AnimationUtility.SetAnimationClipSettings not regenerating runtime data. (1091972)

Animation: Fixed Bezier curve segments conversion to Hermite when evaluating Animation Curves with weighted tangents. (1124522)

Animation: Fixed crash when changing controller in Animator Override Controller used in a Playable Graph. (1104518)

Animation: Fixed FileNotFoundException when double-clicking to open an Animator Controller asset. (1127826)

Animation: Fixed issue with .NET 4.0 causing issues with System.Single conversion (1057751)

Animation: Fixed memory leak in AnimationWindow when inspecting animation with large number of keyframes (1092423)

Animation: Fixed TransformStreamHandle.GetPosition not returning global position when applyRootMotion is off and user is controlling the root transform. (1115701)

Animation: Properly stop graph when switching to manual update mode (1084441)

Animation: Right clicking on an item in a ReoderableList will select it, but will not trigger dragging logic (907650)

Animation: Throw argument exception when legacy clip is used with AnimationClipPlayable (1100643)

Asset Import: AssetImporterEditor shows specific error when the Editor is not a valid MonoScript type. (1127110)

Asset Import: Clicking cancel on the Import Package dialog now invokes the importPackageCancelled callback (1037916)

Asset Import: Fixed Events Add/Delete from the ModelImporterEditor Animation panel. (1136900, 1144451)

Asset Import: Fixed issue with Sketchup files exported from Sketchup 2019 not importing.

Asset Import: Fixed ShaderImporterInspector infinite property size grow when the shader has import error. (1127367)

Asset Import: If no assets can be exported, an error is returned instead of creating an empty package (1105480)

Asset Import: Imported assets fall back to the name at the time of export, if that differs from the name associated with the GUID (1130301)

Asset Import: TextureImporter inspector and SetPlatformSettings show an error message when assigning invalid texture format for a given platform and texture type. (1115190)

Asset Pipeline: Fixed rehash asset when changing asset bundle setting in meta file v1. (1126293, 1143337)

Asset Pipeline: Unity crashes when a material that is highlighted in the Project Window is overwritten from a script (1119351)

Audio: Removed "raw speaker mode" option from Project Settings for audio, as it was never usable and made the matching enum value obsolete. (1062387)

Build Pipeline: Fix "Sprite Atlas Sprites Included in Bundle Multiple Times" (1121868)

Build Pipeline: Fix Unity allows to build project via script with not compatible color space and graphics API. (1076664)

Build Pipeline: Fixed an issue where BuildPipeline.BuildAssetBundles was not releasing memory frequently enough leading to a out of memory crash

Build Pipeline: We now Include the splash screen background textures even when the splash screen is disabled. If we dont then using the scripting api to draw the splash screen produces logos but no background. (1114547)

DX12: Fixed exclusive fullscreen always reverting to windowed fullscreen.

DX12: Fixes for sparse textures flickering or incorrect when modified (1119913, 1119915)

Editor: Acknowledge [Normal] attribute in shader when checking that normal maps have "Normal Map" texture usage (1132148)

Editor: Added an error message to EditorGUI.EndChangeCheck when the stack is empty.

Editor: Added Material checkout support from within the Game Object Inspector. Previously it was only possible to check it out by selecting a Material asset in the Project panel. (962080)

Editor: Assume calls in UnityTest is now treated as inconclusive result. (1075663)

Editor: Editor windows now restore size when pulled from the top bar when maximized. (1126516)

Editor: Entering of exiting Playmode when some AssetImporter are focused in the Inspector does not crash anymore. (1141570, 1144208)

Editor: Fix assertion message 's2 != NULL' in log files.

Editor: Fix editor windows respond to mouse events outside the window (1143721, 1144224)

Editor: Fix for crash in Editor when switching to DX12 (1127388)

Editor: Fix inspector is stuttering when scrolling through the large serialize list (1131250)

Editor: Fix interacting with custom property drawer array resets the scroll bar position (1109673, 1110222, 1131012, 1132074, 1151034)

Editor: Fix issue with "Assembly has duplicate references" error not listing the duplicate references correctly. (1132593, 1148355)

Editor: Fix issue with "Multiple precompiled assemblies with the same name" error not listing the paths of the precompiled assemblies. (1138754, 1148356)

Editor: Fix issue with "Use GUIDs" being enabled in the Assembly Definition File inspector when GUID references were not used. (1140806, 1148354)

Editor: Fix issue with C# solution not getting regenerated when changing "Allow 'unsafe' code" project setting. (1105512, 1148358)

Editor: Fix issue with CompilationPipeline.GetAssemblies(AssemblyType.Player) not returning test assemblies. (1137205, 1148357)

Editor: Fix issue with FilePathAttribute constructor throwing exception if called from MonoBehaviour constructor or another thread. (1077857)

Editor: Fix layout being saved/loaded incorrectly when saving undocked or maximized tabs (1122565)

Editor: Fix security vulnerability UNITY-SEC-2144.

Editor: Fix Shift+Delete does not remove an empty element from the array in the Inspector window (1105084)

Editor: Fix shortcuts not being updated in Main Menus after user unbinds it. (1109108)

Editor: Fix splitter view layout and resizing rounding issues. (1099360)

Editor: Fixed "Add Component" popup window not receiving focus in Linux editor. (1098140)

Editor: Fixed a possible crash when the splash screen was playing and a sprite that was being drawn was modified or deleted . We now cancel the splash when an asset is modified or deleted. (857060)

Editor: Fixed an error when closing a detached Material preview window belonging to a second instance of a InspectorWindow. (1119612)

Editor: Fixed an issue where Console windows disappear when Unity Editor is not in focus (1109182)

Editor: Fixed an issue where ShowObjectPicker freezes editor when it's invoked right after another ObjectPicker is closed. (1113046)

Editor: Fixed case of Edit button being stuck in enabled state. (1120360)

Editor: Fixed checkbox button not toggling when shortcut key(space) is pressed. (1136216)

Editor: Fixed clicking on AudioListener toggled some empty space (1122847)

Editor: Fixed console log that has paranthesis in the path. (1139181, 1149504)

Editor: Fixed creating a material with multiple inspector windows open would trigger IndexOfOfRange errors (1122847)

Editor: Fixed exception when expanding the Mesh Renderer's Shader section in the Tree Inspector (1145010, 1145056)

Editor: Fixed issue where Inspector context menu Reset option clears name property for MonoBehaviour assets. (1092051)

Editor: Fixed issue where PropertyAttribute was not applied on arrays (1140241)

Editor: Fixed issue wih Camera preview having a fixed size when scene view tools popup is present (1125006)

Editor: Fixed issue with orphan host views while loading an editor window layout (1079742)

Editor: Fixed play mode tint affecting parts of the editor after exiting play mode due to compilation failiures. (1130997)

Editor: Fixed render textures being "cropped" by the EditorWindow's scissor rect. (1127773)

Editor: Fixed resize borders on floating windows to better expose window controls. This also fixes an issue where resize was triggered when dragging from other parts of the window when gaining focus. (1116567)

Editor: Fixed slow performance when using UIElements ViewData persistence. (1117599)

Editor: Fixed the preview pane in the object selector.

Editor: Fixed the Splash Screen Unity logo not fitting inside the logo list item box when the inspector is wide. (976154)

Editor: Fixed unable to read gamepad input when 3 Xbox controllers connected (1127453)

Editor: Fixes holdover of alt modifier in the editor when gaining focus for Linux editor from alt+tab (1104979)

Editor: GraphView: Fixed delay when dragging end cap of edge.

Editor: Rename UI Transparency Priority to Renderer Priority in MeshRenderer component.

Editor: Renamed MeshRenderer Priority in the Editor to match documentation.

Editor: Renaming "Logging" preference in "Stack Trace" to avoid confusion. (1118914)

Editor: SceneVis shortcuts are now contextual to hierarchy and scene view. (1131911, 1143470)

Editor: SceneVis shortcuts default to 'H' for toggling visibility and 'Shift+H' for toggling isolation. (1124247, 1144481)

Editor: Support menu trees in EditorTool context menu.

Editor: Support new toolbox format for Rider.

Editor: Unity native DefaultImporter is now excluded from Presets. (1129083)

Editor: Unity Test Runner: Fixed issue where tests would timeout early when using large Timescale values. (1098090)

Editor: Update windows splash screen.

GI: Creash when recompiling shaders (both when manually doing it or when switching pipeline).

GI: Fixed an intermediate lookup issue in Enlighten when using SSDs with Realtime GI and Baked GI enabled (1128583, 1134676, 1134702, 1143679, 1143686, 1143687)

GI: Fixed case of missing lighting when baking with GPU lightmapper. (1121705)

GI: Fixed error related to cached G buffer data: "Failed reading from a9/a9af123a12f31.ghd" when using the progressive lightmapper while having data from older versions in the GI cache.

GI: Fixed hashing issue when writing out AO textures for PLM.

GI: Fixed issue where probes had corrupted gizmos when they had 1 static object in the scene. (1123892)

GI: Fixed issue where push off parameter in Lightmap Parameters asset is ignored when baking lightmaps. (1117680)

GI: Fixed issue where selecting probe groups crashed Editor when using Metal (OSX). (1123971)

GI: Fixed so that the Lighting Explorer saves the column settings after restart of the Editor. (1131422)

GI: Fixes a potential baking crash when objects HideFlags are configured. (1129038)

GI: GPU lightmapper: Ensure OpenCL kernel are recompiled on Nvidia even when only the include files changes.

GI: GPU lightmapper: Fix crash on application exit when GPU lightmapper openCL context is lost.

GI: GPU lightmapper: Handle out of memory gracefully when BVH doesn't fit in GPU memory. This can happen when baking a terrain with high heightmap resolution.

GI: GPU lightmapper: Light shadow casting flag is respected for direct light from bounces. (1111135)

GI: Renamed "Auto Bake On/Off" to "Auto Generate Lighting On/Off" in the app bar.

GI: Skybox and lighting for Prefab Mode environment scenes now works correctly. This requires the lighting settings of the environment scene to have Auto Bake disabled. (1112978, 1146199)

GI: Use AI denoising for shadow mask and direct environment samples when baking with the GPU lightmapper. (1138839, 1144432)

Graphics: Create texture now occurs on a thread in cases when async loading to update an existing texture.

Graphics: Do not try to do gpu skinning with blend shapes having zero vertices (this IS in line with cpu skinning behavior) (1121794)

Graphics: Enabled GPU skinning for BlendShapes on Metal.

Graphics: Fix crash caused by Unknown LightMode in ShaderLab shader (1132088)

Graphics: Fix for crashes or incorrect display when updating mesh data from script when using Vulkan and graphics jobs. (1090932)

Graphics: Fixed an issue with game view not updating streaming mips fully when in edit mode. (1141222, 1145166)

Graphics: Fixed cases where overlapping cross fading objects somtimes appear to be opaque. (916831)

Graphics: Fixed dynamic resolution when using Vulkan. (1148341, 1148390)

Graphics: Fixed Editor when using Vulkan on AMD GPUs. (1145367, 1149413)

Graphics: Fixed issue where shadow quality settings were hidden when using an SRP, which meant that culling sometimes didn't include shadow casters.

Graphics: Fixed issue where Vulkan implementation of Texture2D.SetPixels may pipeline stall. (1141239, 1145494)

Graphics: Fixed issue with large scaled meshes with texture mip map streaming. (1139189, 1144483)

Graphics: Fixed Material.Lerp() crash when 'start' or 'end' argument is null. (1093930)

Graphics: Fixed memory leak when using Vulkan. (1137290, 1147000)

Graphics: Fixed missing caps for Pixels32 APIs (1129776)

Graphics: Fixed missing IsEACFormat and IsXRFormat APIs (1129777)

Graphics: Fixed RenderTextureFormat BGRA support. (1141798, 1144325)

Graphics: Fixed the app bar to show "Compiling shader 'x'" instead of just the shader name.

Graphics: Fixed vertex compression being disabled for all components for skinned mesh (as opposed to being disabled only for pos/nrm/tan) (1118278)

Graphics: Fixed Video Player Leaks GfxDriver Memory. (1136233, 1148733)

Graphics: Fixed: Instancing batcher would crash hard on Vulkan if attempting to draw without an active GPU program.

Graphics: Metal: Artifacts appear when using Dynamic Resolution with MSAA (1111105)

Graphics: Preview image of Billboard Renderer is now correctly shown in Project Window and LODGroup preview panel. (769753)

Graphics: Remove 4G limit on texture mip streaming budget. (1147394, 1150741)

Graphics: Textures unsupported by mip map streamin such as reflection probes and decals now load highest mip. (1115306, 1145164)

Graphics: VFX : Enable/Disable doesn't restart effect. (1133474, 1152230)

Graphics: Vulkan: Disable error spew when attempting to draw with missing bindings.

Graphics: Vulkan: Fix crash when setting rendertexture sampler properties when the actual texture hasn't been created yet. (1115165)

Graphics: Vulkan: Fix for visual flickering when editing mesh data from script when graphics jobs are in use. (1075277)

Graphics: Vulkan: Fixed crash when rendering reflection probes on Android. (1108968)

Graphics: Vulkan: Fixed crash when using MSAA.

IL2CPP: Marshal an array of primitive types as SAFEARRAY by default when if it used as a field. (1131557, 1146301)

IL2CPP: Throw a managed exception at runtime when a generic type is marshaled as a delegate parameter. (1122074)

Input: New Input System: Fix a crash when trying to map a key when a non-ASCII key mapping is selected, which does not produce characters for single key presses (e.g. Japanese).

Input: New Input System: Make scrolling delta on mac work with old-school clicker mice

Internal: Fixed BatchRendererGroup group removal.

iOS: Added missing iOS devices to the device list used by the editor for profiler, Unity Remote, etc. (1111598)

iOS: Fixed build failure when Xcode DerivedData path was set relative to the project. (1117371)

iOS: Fixed crash on startup when using P3 Color Gamut (1136841)

iOS: Fixed identification of iPad 6th (it used to be identified as iPadPro10Inch2Genor or iPadUnknown with iOS.Device.generation) (1065983)

iOS: Fixed Screen.autorotateTo causing missing call to UnityOrientationRequestWasCommitted, effectively resulting in running some code every frame from now on erroneously. (1122902)

iOS: Made Screen.currentResolution.refreshRate return actual refresh rate instead of hardcoding 30. (1117877)

iOS: Metal: stopped unconditionally discarding AA depth. (1009642, 1105101, 1145252)

iOS: We no longer override Xcode framework search paths setting when appending Xcode project. (703217)

iOS: [iOS] Audio is "jumpy" on some iOS devices, skipping a few frames every few seconds (1124966)

Kernel: Fixed possible crashes in Editor when methods in UnsafeUtility receive a null pointer. (1077692, 1144754)

Kernel: Fixed: Resizing array through SerialziedPropertie could lead to a crash. (1123752)

Linux: Fix: [Linux] Editor overwrites PlayerPrefs file when launched (1072116)

Linux: Fixed Editor crashing when started from the Hub (1140369, 1154319)

Linux: Fixed Linux Standalone Player touch events for IMGUI (1106839)

Linux: Fixed non-printable characters being allowed in GUI text objects in the Linux Editor. (1126208)

Linux: Linux Editor no longer fails to delete assets on partitions or network drives that do not contain trash directories. (1062162)

Linux: Pausing the Linux editor while playing with cursor lock mode set to locked or confined will now free the cursor. (1132336)

Lumin: Fixed error preventing running playmode tests on a Lumin device.

Lumin: Re-add package signing support for MagicLeap packages.

Multiplayer: Fixed NetworkManagerHUD "Uncaught TypeError: Cannot read property 'id' of null" thrown when clicking Lan Client on WebGL build (860733)

OSX: Fixed incorrect Input.keyCode value when keyboard layout changes on macOS.

OSX: Fixed queued key events getting incorrect modifiers flags causing the wrong shortcut to be executed.

Package Manager: A local package (file:) is no longer allowed to reference a sub folder inside "Assets", "Library" or "ProjectSettings".

Package Manager: Disabling Modules error message is inaccurate (1131602, 1145317)

Package Manager: Fix samples display overlap issues. (1140326)

Package Manager: Fix the issue where the status icons get corrupted when a user exit search mode. (1142542, 1144549)

Package Manager: Fixed an issue where a git dependency would resolve to the locked hash even after removing the commitish part of a Git URL.

Package Manager: Fixed an issue where cloning a Git repository could wait indefinitely for user input if credentials for that repository were not configured.

Package Manager: Fixed import of Complete Project category Asset Store Packages from 2018.1-2018.3, which could break Package Manager configuration in the importing project. (1139199, 1144340)

Package Manager: Fixes package manager UI error with different culture infos.

Package Manager: Use proper display:none to prevent hidden elements from showing up. (1139170)

Particles: Apply fade and soft particle properties to the Emissive color of the Standard Particle Shaders.

Particles: Fixed stuttering when using scripted simulation with long times. (753940, 1144335)

Particles: Opening a legacy Prefab with a ParticleSystem in Prefab Mode: ParticleSystemRenderer component is now correctly hidden in the Inspector.

Physics: Fix issue with cloth transform tools. (962773)

Player: Make PlayerConnection API work when reconnecting after disconnecting.

Player: New Input System: Fix order of event timestamps on windows. (1132707)

Player: New Input System: Fix potential deadlock when adding new devices.

Player: New Input System: Make Input Debugger work in edit mode.

Prefabs: Fix loosing selection of Prefab root in Prefab Mode after draggging script to Inspector.

Prefabs: PrefabMode: For broken prefabs use the root that the PrefabImporter has chosen when opening the prefab file in Prefab Mode, other dangling roots are deleted.

Prefabs: When multi-selecting Prefab instances and clicking Apply All, imports are now batched.

Scripting: Assembly Definition Reference editor - enable useGUID by default when the reference field is empty.

Scripting: Constructors called twice on ScriptableObjects with custom attributes when referencing the ScriptableObject instance. (1113071)

Scripting: Fix running editor with old scripting runtime if incremental GC is enabled in Project Settings. (1119216)

Scripting: Fix TargetInvocationException when using ML.NET. (1109657)

Scripting: Fix: Assertion failed on expression: '!m_CoroutineEnumeratorGCHandle.HasTarget()' is thrown when GC is collected (1094391)

Scripting: Fix: prevent user scripts from explicitely unloading global game managers (1114406)

Shaders: Fixed non-deterministic shader binaries in asset bundles (749340)

Shaders: Fixed shader upgrader to not add exclude_renderers due to const array usage. (1053734, 1143646)

Shaders: Minor HLSLcc fixes. (1105361, 1142484, 1143647, 1143648)

SpeedTree: Fixed collision object importing from SpeedTree v8 assets.

Timeline: Fixed Disable the possibility to add Markers to tracks of a Timeline that is ReadOnly (1134463, 1146268)

Timeline: Fixed drag and drop of objects on group tracks. (1014774)

Timeline: Fixed group track backgrounds disappearing when the header goes off screen from scrolling. (876340)

Timeline: Made drag and drop of objects between track insert the new track correctly. (1011381)

Timeline: Reactions for Signals were not correctly drawn (1134422)

UI: Fixed issue caused by deleting a dropdown list while it is open. (1106263)

UI: Fixed issue where enabling canvas and polling its RectTransform data in Awake / Start would return incorrect values for root RectTransforms.

UI: Fixed memory leak when rendering to a camera with a disabled display. (944603)

UI: Fixed poor wording in Advance Texture importing of tiled sprites. (1040453)

UI: Fixing issue with IndexedSet not returning -1 when element is not found in dictionary.

UI Elements: Create default asset when import a USS file fails (1125716)

UI Elements: Faster picking in UIElements (1124338)

UI Elements: Fix Adding new elements while clearing children make the editor freeze (1102592)

UI Elements: Fix editor play mode tint for UIElements. (1129564)

UI Elements: Fix MouseEnter/MouseLeave events consistency. (1081998, 1150185)

UI Elements: Fixed an invalid texture for toolbar element in Light skin (1117232)

UI Elements: Fixed broken edge expansion system and tesselation.

UI Elements: Fixed case of Material Editor (Inspector) constant repaint. (1111923)

UI Elements: Fixed issue that caused UIElements not to render on OpenGL Core 4.3 and 4.4. (1146281, 1146289)

UI Elements: Fixed the foldout triangle size (1122034)

UI Elements: Focused UI element is unfocused when window loses focus and gets it back when window is refocused (984433)

UI Elements: GraphView: Prevent activation of ContentDragger from Blackboard. (1146288)

UI Elements: Invalid scale values on the Z component are now ignored and won't prevent the VisualElement from disappearing (1134758, 1147315)

UI Elements: Prevents zoom in and out with scroll wheel while mouse is over blackboard in graphview. (1139333, 1146282)

UI Elements: Removed support for instanciating elements with DoCreate() in UXMLFactories

UI Elements: Resizing a clipper could leave children clippers with an invalid clipping state. (1119623)

UI Elements: Resizing a visual element will not cause unnecessary nudge or repaint of the descendants. (1109689, 1144434)

UI Elements: UIE Debugger: fix picking on OSX. (1141891, 1150831)

Universal Windows Platform: Fixed case of IL2CPP crashing when using certain new types (like Windows.Foundation.GuidHelper.Equals ) in Windows SDK 17763 or newer.

Video: Fixed a Lumin video player shutdown crash. (1143515, 1143516)

WebGL: Fixed an issue with saving PlayerPrefs in WebGL. (1140820, 1145636)

Windows: Fix key 9 sending key events in the input system on Windows. (1132663)

Windows: Fix standalone Windows player hanging on startup on machines with strict group policies (1083303)

Windows: Fixed documentation summary in Visual Studio not being shown. (1148065, 1148633)

Windows: Improved Windows crash handling reliability.

XR: Allow Incremental GC on Lumin.

XR: Fix crash when resizing Player window after transitioning to VR (1097224, 1146648)

XR: Fix for standalone player with Vulkan api and single-pass instanced mode showing black screen in HMD. (1142602)

XR: Fix for Vulkan draw calls not drawing to second slice of texture array during stereo instancing (1129656)

XR: Fix for Vulkan Y-flipped on final rendered image when single-pass stereo instancing is enabled (1135134)

XR: Fix shell script permission denied error with Google VR when building iOS using the generated xcode project. (1129546, 1147093)

XR: Fix Unity shaders on Vulkan not setup for stereo instancing (1129654)

XR: Fixed case of Vulkan instance extensions not being applied on Oculus. (1123193)

XR: Fixed Magic Leap package download in Lightweight Render Pipeline template. (1106219, 1146997)

XR: Fixed OpenVR package from failing to download when Virtual Reality is enabled for new projects. (1082031, 1146995)

XR: Fixed stereo rendering support functions for shaders that must be written in GLSL. (1080662)

XR: The two types of raycasts in the XRRaycastSubsystem were profiled using the same tag, "XR.Raycast", making them indistinguishable in the profiler. They are now called "XR.RaycastFromScreen" and "XR.RaycastRay".

XR: UnityEngine.XR.InputTracking's GetLocalPosition and GetLocalRotation has been deprecated.