In the beginning, videogames offered only one story. Survive and kill. It's the story of war, and we're endlessly fascinated by it. It's on our televisions and our movie screens. It's in our blood.

But there's more to the story of battle than just pointing and shooting, although for a while that's all gamers really demanded from a war game. Having a gun in your hand and a friend at your side was all anyone really needed at first. But that's changing. Games are growing up. The developers at Sony's Zipper Interactive know it, and they've taken that knowledge deep into the heart of their new project, SOCOM 4



