Your M12 Sealed game against Bret was going so well. You had down a bunch of sweet rares, and heâd already blown his Mind Controls on some of your less exciting critters. Your Bountiful Harvest put you way up on life. To seal the deal, last turn, you played Mind Unbound, intent on letting the card advantage carry you to victory.

This made Bretâs top-deck of Jace, Memory Adept and subsequent destruction of the rest of your library all the more painful. Then, to add insult to injury, he Djinn of Wishes into an unblockable Harbor Serpent! The only thing keeping you alive now is the Sundial of the Infinite you threw into your deck for kicks.

You have 27 life, but no cards left in your library. You control a Mind Unbound with no counters, a Rites of Flourishing, a Skinshifter, a Sphinx of Uthuun, a Sundial of the Infinite, a Vengeful Pharaoh, a Drowned Catacomb, a Forest, two Islands, and three Swamps. In your hand is a Fog, a Forest, a Lure, a Naturalize, and a Reclaim. Your graveyard contains four Islands, three Forests, two Swamps, an Amphin Cutthroat, an Arachnus Web, a Bountiful Harvest, a Brindle Boar, a Cancel, a Frost Breath, a Merfolk Looter, a Phantasmal Bear, a Skywinder Drake, a Stampeding Rhino, and an Unsummon.

Bretâs at 6 life, with eighteen cards in his library and no cards in hand. He controls a Crumbling Colossus, a Harbor Serpent, a Jace with 4 loyalty counters, a Phantasmal Dragon, your Alluring Siren enchanted with Mind Control, your Djinn of Wishes with no wish counters enchanted with Mind Control, and nine Islands. In his graveyard is an Ice Cage, a Lord of the Unreal, a Pentavus, two Phantasmal Bears, a Phantasmal Image, and an AEther Adept.

Click here to see the board state for Challenge 1.

Challenge

Itâs the beginning of your upkeep. If Bret draws nothing but lands, win the game before you succumb to his Harbor Serpent beatdown or Jaceâs ultimate.

Assumptions

Bret will use Jaceâs +1 before combat each turn to draw a card and mill your library, trying in vain to find more threats, until he can ultimate and win (unless drawing a card would make him lose). He will attack with the Harbor Serpent as long as itâs safe, but heâll stop attacking if he knows it will die (if youâre at 5 or less life, of course, heâll just go for the win). The rest of his creatures will hang back for fear of dying to your Sphinx, unless an alpha strike would win Bret the game.

Send your solutions to nex342+puzzle@gmail.com with the subject line âPuzzle â Sundial M for Millâ and Iâll include the best ones in next weekâs article, along with the next puzzle!

Good luck!

Special thanks to Liz Cady for creating the board-state image for this puzzle.

Solutions to Last Weekâs Puzzle

I got lots of different solutions to last weekâs puzzle. Most of them followed the same basic pattern: They got some cards into the graveyard, used Golgari Grave-Troll to dredge up even more cards, before finally using Narcomoeba and Dread Return to start an infinite combo. Hereâs one such solution I particularly like, by mamga:

Jennifer Wong managed to do it without needing any additional dredge:

Finally, a shout-out goes to Matthieu Degrotte, for being the first person to use Thrumming Stone to solve the puzzle without any graveyard shenanigans beyond Bridge from Below.