As many have noted, there’s been a considerable amount of mailing list neckbearding going on regarding releases. In the midst of all this, Stefan Schmidt, successfully executed a point release for EFL, which features a number of important fixes. Or maybe it fixes a number of important features? Tough call, maybe I’ll call my buddy who knows a few things about fixes and features.

Aside from doing a great job, he also followed through on a small task from me: putting out the E18 RC1 tarball. I figured it might be a good idea to put these releases out together, and here we have them.

Some changes since the last release:

Option for toggling startup splash screen is back (Settings->Theme)

Theme setting works again

Winlist no longer sometimes gets stuck on the last item

suid wrapper now clears out most environment variables (@raster)

Pulseaudio now starts automatically from mixer unless option for disabling it is set (@jeyzu)

Menus no longer crash in hard-to-trigger cases when opening against screen edges

Fixes for input on borderless maximized windows

DND operations no longer sometimes permanently block mouse input after

Filemanager desktop view no longer hardcoded to “custom”

Enable filemanager icon selections that start between icons

NoDisplay .desktop files are no longer displayed by Everything launcher

Filemanager toolbars can no longer be changed

ChangeLog/NEWS files updated

Fixed gadget dragging on non-primary screen shelves

Fixed gadget dragging on shelves to not randomly reorder gadgets

Menu DND operations are now functional again

Compositor render grab now disabled by default

Filemanager popup geometry improved when triggering in windows

Backlight levels are now saved after action use

Physics module removed

With regard to the physics module, I wrote this last year mainly to see if it was possible. It was. I’m not sure why I put it in core at that time, but I did. Since then, it hasn’t been touched aside from updating it to newer Ephysics API. I’ve moved it to a separate repo on git in the event that I or someone else wants to pick it up at some point.

Anyway, RC1 is out! I don’t have any more bugs that I’m targeting for this release, so unless I get some showstoppers I might be unleashing this monster pretty soon…

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This entry was posted by e-releasemanager.