Introduction

I’ve always been interested in art, and so I’ve been to some art schools, and I finally decided to go to a 3D school because I loved animated films, video games and all. So, after this school I started working as a modeling artist for an animated serie and then I went a bit in Video Games as environment artist. Right after my Video Games experience I worked for a few years as a 3D generalist in a studio environment where we had to know and do almost everything. That’s where I started to script some tools, and since then I never really stopped.

Our studio is made of two parts, Hocus Pocus studio where we provide 3D services for vfx, feature films, short films, commercials, and corporate stuff, and KinematicLAB which is more my part, where I create, sell or give for free some of our tools. So we really have these two entities, one for the 3D creation, and the second for more technical stuff. I create visuals sometimes, but I’m much more into technical stuff, I do a lot of Rigging and tool development.