A small update has been pushed to the PBE! Today's patch includes adjustments to Combat Text, changes todaggers, tentativebalance changes, and more!Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Combat Text Adjustments

Xypherous

"We've made some modifications to the way combat text works for this patch cycle.

Changes:

Combat Text now scales up in size based on relative impact of the skill.

Champion abilities that deal damage over time or multiple hits now combine their damage into one larger 'spinup' counter style number.

abilities that deal damage over time or multiple hits now combine their damage into one larger 'spinup' counter style number. Minor cleanup, especially around proc type effects or multiple types of damage happening in the same frame. These changes are in polish / testing phase - feel free to drop comments or give feedback. Let me know if anything feels weird / obtrusive - if you can't notice the feature at all or if you have any suggestions on further cleanup and polish we could do!"

Here's a video example using Swain's Q + E, Shaco's box, and Miss Fortune's R + E!

Skin Updates

Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.



* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These areofficial notes.

Champions

[ NOTE : Some of these are ONLY in the air client and not in the game client. For a quick rundown of how this works - the game is separated into two clients, the AIR client and the GAME client. The AIR client is where you queue up and look at your profile and the GAME client is where you actually play the game. Each client has it's own set of info and are usually in sync. The changes noted below as AIR CLIENT ONLY are only in the AIR client and not testable in-game. ]



Annie

Attack range lowered to 575 from 625 [Note: This change is ONLY in the AIR CLIENT.] : Some of these are ONLY in the air client and not in the game client. For a quick rundown of how this works - the game is separated into two clients, the AIR client and the GAME client. The AIR client is where you queue up and look at your profile and the GAME client is where you actually play the game. Each client has it's own set of info and are usually in sync. The changes noted below as AIR CLIENT ONLY are only in the AIR client and not testable in-game. ]

[Air client revert to yesterday's unintended changes]





Trundle

Pillar of Ice (E) slow increased to 30/40/50/60/70% from 25/30/35/40/45% [Note: This change is ONLY in the AIR CLIENT.]

Items Enchantment: Cinderhulk

Unique Passive - Immolate no longer increases in damage based on time in combat. Now deals flat 15 (+.6 per champion level) magic damage to nearby enemies

no longer increases in damage based on time in combat. Now deals flat 15 (+.6 per champion level) magic damage to nearby enemies Unique Passive - Immolate now deals 100% bonus damage to minions and monsters. [Note: This puts the damage to minions at 30 (+1.2 per champion level).]

Here'swith a feedback thread on the Combat Text adjustments currently testing on the PBE:has received slight tweaks to his R daggers today, adding a lightly colored edge to the blades. A texture for his R clone was also added but is unfortunately bugged.The issues withhave also appear to have been fixed, although he has not yet been added to the shop.Check outfor acatch up with the individual update links below !