Updates

Newest Audios

Introduction

Hello Everyone!This thread will be a compilation of every audio recording I've done to date. They all will be uploaded in mp3 format for easy DL and use! Moreover, everything will be organized according to topic for easy searching! Excluding the first 2, all audios will have ID3 tags for iPod + media player use.Additionally, this thread will be the official "request thread" for topics you'd like me to discuss. Topics could be on: general structure of play, matchup specific play, issues w/ particular builds, micro/macro tips, analysis of certain promatches etc. Feel free to be as vague or as specific as you'd like. For example:-"what is the underlying difference between 3hatch and 2hatch vs terran? Why should I choose one over the other?"-"I'm terran and I'm having huge trouble beating protoss on Medusa."-"Why did Hoejja stick with lair for so long vs Bisu?"-"How should I hotkey my units as terran to control late-game big MnM armies?"Also, if there are any formatting issues or broken links, PM me!! I'll fix them as soon as possible. Feel free to. Such comments will help future audios. Thanks!

All Podcasts - Organized by Topic

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describes good placement for keyboard and mouse hands, hotkey setups and exercises to improve mouse accuracy. Length: 27:55

MECH Introduction provides an introduction to the MECH series. Definitely listen to first! Length 3:44 MECH1 Basics describes good placement for keyboard and mouse hands, hotkey setups and exercises to improve mouse accuracy. Length: 27:55

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Zerg:

focuses on the general theory of how a zerg can crush terran mech play. With the rising popularity in mech, underlying mech logic is key to forming builds and countering opponents. This audio also includes a framework for a ZvT build order. Length: 23:48



explains the basic underlying logic of 5 hatch hydra, as well as the underlying logic of 3 distinct variations. Length: 20:16



Terran:

examines how to develop a good plan starting with the midgame. Fantasy's play on Heartbreak Ridge is used as an extended example. Length: 19:38



Protoss:

uses a simple, effective goon reaver push as a case study for good transitions. Length: 13:13 IMPORTANT NOTE: I misspoke through this entire cast! I repeatedly say zealot after stargate. I meant zealot after cybercore. Not sure how i said "stargate" so many times when I was thinking about the core the whole time . Stopping Mech focuses on the general theory of how a zerg can crush terran mech play. With the rising popularity in mech, underlying mech logic is key to forming builds and countering opponents. This audio also includes a framework for a ZvT build order. Length: 23:48 Variations on 5 Hatch Hydra in ZvP explains the basic underlying logic of 5 hatch hydra, as well as the underlying logic of 3 distinct variations. Length: 20:16 TvZ Midgame on Heartbreak Ridge: Fantasy's Play examines how to develop a good plan starting with the midgame. Fantasy's play on Heartbreak Ridge is used as an extended example. Length: 19:38 Transitions and a Simple Goon Reaver Push uses a simple, effective goon reaver push as a case study for good transitions. Length: 13:13 IMPORTANT NOTE: I misspoke through this entire cast! I repeatedly say zealot after stargate. I meant. Not sure how i said "stargate" so many times when I was thinking about the core the whole time

- Podcast series providing high level tips.- Podcast series focusing on improving micro and macro by using proper mouse, keyboard, and management techniques- Podcasts addressing broad issues in logic, learning, improvement, and game theory.- Podcasts addressing race specific issues, including build orders and general play tips

All Podcasts - Organized by Order of Release

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ENJOY!!(all audio recordings and podcasts are intellectual property of Sean Plott)