During the Dominion War, the Romulan Empire sees a unique opportunity to end the conflict early with a single decisive strike at the Founders’ home world. Victory is nearly in the Alliance’s grasp, but the Romulans may have forgotten that in war, “The Plan” is always the first casualty.

The Romulan Player gets 130 SP to build a fleet against 1 Enemy Player or 260 SP against 2 Enemy Players. The Enemy Players get 130 SP each to build their fleet.

To set up, place the Planet Token centered on the N edge of the play area. Place 1 Mission Token on the Planet Token per ship in the Romulan Player’s Fleet to represent its combat effectiveness. The Romulan Player sets up their ships in a 4” x 8” area centered on the S edge of the play area. The Enemy Player(s) will not set up their ships until the Planning Phase of the second game round.

The Enemy Player(s) set up their ships during the Planning Phase of the second game round. The Enemy Player(s) set up their ships within two 4” x 8” areas: one in the NW corner and one in the NE corner. The Enemy Players must place at least 1 ship in each of the 2 areas. You may place a Battle Stations, Scan, or Evade Token beside each Enemy Player ship deployed this way.

During the Combat Phase, the Romulan Player may target the Planet Token with their ships’ Primary Weapon attack. For each such attack that rolls at least 2 Hit Results and/or Critical Hit Results, you may remove 1 Mission Token from the Planet Token.

The Romulan Player wins if you remove all the Mission Tokens from the Planet Token and have at least 1 of your ships leave the board through the S edge of the play area.

The Enemy Player(s) win if you destroy all the Romulan Player’s ships.

The second mission is entitled “Rights of the Neutral Zone.” For this mission you will require 1 Planet Token, 1 Mission Token, 12 Mission Tokens and 1 Unused Maneuver Dial with White, Green and Red Maneuvers.