Originally Posted by Daneel Trevize Originally Posted by

Allow me to set the scene:



Aggressing an illegitimate target in lowsec makes the agressor Suspect-flagged.

Smartbombs mechanically cannot be activated in lowsec without the safety set to Red, for the chance of them clipping an illegitimate unexpected pod and flagging the user as Criminal.



They also mechanically cannot be activated within range of a station, gate or billboard regardless of safety setting, even in nullsec - such a hostile action is unconscionable ingame.



No one seems to have any problem with this situation.

Dedicated lowsec pod & frigate smartbombers work to set up bookmarks to ensure they can position themselves to clip landing ships without clipping the gates & other structures.





Yet a Command Destroyer can activate a MJFG within range of an illegitimate target without triggering any Criminal or Suspect flag, or security status hit.



They can do this while in range of a gate.

The module moves all unscrambled subcaps in range to 100km away, a most-dangerous & hostile of ranges (outside ~90% of MJFG-able ships' possible damage range), presenting either a 100km crawl back to the gate or an additional 50km in the opposite direction and almost-certainly not aligned to any warpable object in order to reach the 150km range from the gate so that friendlies could then warp to them and lend support.



This seems to disregard all standing notions of Crimewatch 2.0.

As soon as a CD appears & inevitably immediately activates their MJFG over them, anyone sitting in jump range of a gate must make & communicate a <5second decision to have all squadmates jump or be relocated.



Even scan-res-scripted SeBo'd BSs cannot lock CDs & cycle modules fast enough to reliably scramble them before activation. They would have to take a Suspect flag, sec status hit and Sentry Guns even if they do this while the MJFG is active and about to relocate them.



The CDs are destroyer hulls, weighing ~2M kg. They can relocate a squad of RR BSs each weighing over 100M kg. They manage to move them instantly, when such ships take 10+ seconds to align.

The BS would be practically bumping-proof against an MWDing or 10MN ABing destroyer hull, before even considering the BS activating a prop mod to increase their mass as a counter-play, to remain in jump range.

Only BSs and BCs are deemed large enough to wield even just a local MJD.

BSs with large weapons almost-certainly require comparable focused SP/training time as a T2 destroyer hull.

There seems to be a huge lack of balance w.r.t. character SP investment, hull cost & potency. Cheap CDs are obsoleting expensive BSs in their last few viable places in Eve PVP (bombers' AoE still being a huge thread to them in nullsec).



TL;DR: Why can cheap CDs AoE blink squads of heavy BSs to 100km off of lowsec gates from 0km, without even being flagged as Suspects?



Why not targeted remote-MJDs (a 1-1 hookshot-style mechanic requiring player knowledge to correctly target a key hull in a given fight)?

Why not a (weaker IMHO) 200km AoE blink range, or more reasonably 50km? Or reuse the latest wormhole mass-range mechanic to make the MJFG weaker against larger targets?