Diablo III patch 2.0.4 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.0.4 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.4 is live until those regions have also patched.

Diablo III Patch 2.0.4 - v2.0.2.23119

Visit our Bug Report forum for a list of known issues.

For a list of up to date hotfixes, please go here.

Table of Contents

Greatly increased the survivability of pets summoned by several items and skills, including: Skycutter Maximus The Gidbinn Genzaniku Litany of the Undaunted Call of the Ancients Falling Sword - Rise Brothers

All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking

The Blacksmith's Belongings box in Act I no longer has collision

The Healing statistic on the Character screen uses new stat weighting to provide better guidance Toughness, DPS, and Healing statistics are guideline stats. Some stats were contributing too much to the overall total, such as Life per Resource spent, and the total now should be more accurate for players who rely on these estimates for making their gearing decisions. Actual healing being provided has not been changed.

All pets, including Witch Doctor and Demon Hunter pets, now scale their damage with Critical Hit Damage

New Paragon Portraits have been added There are now new portraits granted for players who reach Paragon 200, 300, 400, 500, 600, 700, and 800



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Barbarian Philosophy Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive. Active Skills Bash Increased base damage from 170% to 215% weapon damage Skill Rune - Clobber Increased chance to stun for 1.5 seconds from 30% to 35% Skill Rune - Onslaught Increased additional damage from 80% to 100% weapon damage Frenzy Increased base damage from 120% to 155% weapon damage War Cry Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working. Weapon Throw Increased base damage from 150% to 185% weapon damage Skill Rune - Mighty Throw Increased damage from 210% to 270% weapon damage Skill Rune - Throwing Hammer Increased chance to stun from 30% to 40%



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Crusader Philosophy Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration. The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive. We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes. General Crusaders now take 15% less damage from all sources Active Skills Akarat's Champion Skill Rune - Rally Fixed an issue where Rally would not reduce the cooldown of Condemn Blessed Hammer Skill Rune - Burning Wrath Increased radius from 5 to 8 yards Increased pool damage from 95% to 150% weapon damage Skill Rune - Icebound Hammer Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies Icebound Hammer no longer goes away when exploding Blessed Shield Increased base skill damage from 280% to 340% weapon damage Skill Rune - Combust Increased damage from 105% to 270% weapon damage Skill Rune - Shattering Throw Increased damage from 50% to 333% weapon damage Known Issue: The tooltip for this skill rune does not reflect this change Fist of the Heavens Increased base skill's impact damage from 250% to 340% weapon damage Increased base skill's bolt damage from 210% to 340% weapon damage Skill Rune - Divine Well Increased damage from 14% to 80% weapon damage Increased bolt zap search radius from 12 to 18 yards Skill Rune - Fissure Increased area of effect damage from 80% to 400% weapon damage over 5 seconds Increased Arc capsule damage radius from 3 to 6 yards Skill Rune - Heaven's Tempest Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern Heaven's Fury Skill Rune - Fires of Heaven Reduced damage from 950% to 735% weapon damage Justice Increased base skill damage from 175% to 240% weapon damage Skill Rune - Burst Increased damage from 25% to 30% weapon damage Skill Rune - Hammer of Pursuit Hammer of Pursuit now seeks targets more quickly after cast Increased damage from 200% to 300% weapon damage Phalanx Increased base skill damage from 295% to 380% weapon damage Skill Rune - Bowmen Increased damage from 85% to 160% weapon damage Skill Rune - Bodyguard Increased damage from 200% to 285% weapon damage Skill Rune - Shield Charge Increased damage from 75% to 180% weapon damage Skill Rune - Stampede Increased Stun chance from 25% to 30% Punish Increased base skill damage from 200% to 270% weapon damage Skill Rune - Retaliate Increased damage from 70% to 94% weapon damage Shield Bash Increased base skill damage from 325% to 370% weapon damage Skill Rune - Crumble Increased on death proc damage from 550% to 660% weapon damage Skill Rune - Pound Increased damage from 550% to 740% weapon damage Increased bonus damage from shield Block Chance from 150% to 500% Steed Charge Reduced base skill cooldown from 25 to 16 seconds Reduced base skill duration from 2 to 1.5 seconds No longer breaks Stun Skill Rune - Endurance Reduced duration from 3 to 2 seconds Skill Rune - Ramming Speed Increased damage from 475% to 515% weapon damage Skill Rune - Nightmare Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration Skill Rune - Draw and Quarter Increased damage from 125% to 185% weapon damage Sweep Attack Increased base damage from 400% to 440% weapon damage Passive Skills Lord Commander Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%



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Demon Hunter Philosophy Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive. Active Skills Evasive Fire Increased base middle shot damage from 160% to 200% weapon damage Increased base side shot damage from 80% to 100% weapon damage Skill Rune - Covering Fire Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed Increased the damage of the side shots from 160% to 200% weapon damage Increased the range of the side shots from 50% to 80% to match the range of the middle shot Hungering Arrow Increased base damage from 125% to 155% weapon damage Sentry Skill Rune - Guardian Turret The damage reduction from this rune will now be reflected in the Toughness display



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Monk Philosophy Monks are working as intended and Dashing Strike is perfectly balanced. There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.



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Witch Doctor Philosophy The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate. Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style. Active Skills Poison Dart Increased base skill damage from 155% + 40% to 185% + 40% weapon damage Skill Rune - Splinters Increased damage from 65% to 105% weapon damage per dart Skill Rune - Spined Dart Increased amount of Mana returned from 25 to 50 Skill Rune - Flaming Dart Increased damage from 275% to 425% weapon damage over 4 seconds Damage over time from Flaming Dart can now stack with itself Skill Rune - Snake to the Face Stun chance increased from 25% to 33%-35% Corpse Spiders Increased base skill damage from 216% to 324% weapon damage Skill Rune - Leaping Spiders Increased damage from 238% to 383% weapon damage Skill Rune - Blazing Spiders Increased damage from 259% to 400% weapon damage Firebomb Skill Rune - Pyrogeist Increased damage from 560% to 880% weapon damage Haunt Reduced Mana cost from 200 to 50 Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds



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Wizard Philosophy Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes. Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff. Active Skills Arcane Orb Frozen Orb Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended Electrocute Skill Rune - Surge of Power Reduced proc scalar from 0.25 to 0.166 Teleport Increased range from 35 to 50 yards Skill Rune - Wormhole Reduced maximum allowed teleports from 4 to 3 Passive Skills Arcane Dynamo Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells Prodigy Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy



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Nephalem Rifts Nephalem Obelisks now have a short cast time before they activate Adjusted the potential layouts for Sewer and Aqueduct style dungeons to include more randomized options



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Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems

The drop rate of unique Legendary crafting materials has been significantly increased This matches the drop rate of Death's Breaths

Death's Breaths are no longer required for level 61-70 Rare crafting recipes

Bug Fix: Legendary crafted shields now provide the correct amount of Block Value for their level

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The treasure from Resplendent Chests has been improved to feel more resplendent

Bug Fix: Legendary Follower relics will no longer roll incorrect Primary stats This bug is currently still active, and will be addressed in a future patch

Malthael is now much more afraid, and will more consistently drop the Reaper's Fear Legendary crafting material

Bug Fix: Gloves of Worship no longer grant 60 minute buffs for Empowered or Fleeting Shrines

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Damage from ghosts with the Soul Siphon ability has been reduced

Poison Enchanted Duration of each Poison Enchanted globule reduced from 8 to 6 seconds. Maximum number of Poison Enchanted globules has been reduced from 4 to 3 per cast Poison Enchanted is now triggered with more variation in timing from Champion packs

The "Kill Malthael" quest is now required to be completed before Malthael will drop loot

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The Crazy Climber event now requires players to kill the monsters spawned during the event to complete

The Jar of Souls event now spawns additional monsters in Torment I and higher

The Matriarch's Bones event now spawns additional monsters in Torment I and higher

In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest

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Bug Fix: Fixed an issue where game objects were prioritized over chat links in the chat window

Bug Fix: Fixed an issue where players were sometimes unable to click on chat links at the bottom of the chat window

Monster health totals now use commas

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If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.