SmiteMatter ,

This reminds me a little bit of early TD games that focus more on towers and challenge than flair or campaigns. I like that as it provides a classic challenge. Problem is, no endless. What the? Why no endless? How is that not automatic?

The towers and various combinations are vast. That's where the real strength of this game comes from. Unfortunately, the 55th wave comes and goes before it ever really gets serious. The single mana point awarded every 5 waves is insufficient for ever getting to the highest upgrade paths possible completely.

Kind of a downer at that point. But there's definitely plenty of challenge up until the 55th end wave. For the money it's worth the price, but I really expect an endless mode to come.



Also in response to the developer, wave 56 and beyond can hardly be considered endless in the traditional sense of the genre. You no longer earn anything for those kills made from wave 56 onward. That’s not endless. That’s a very limited continuation that has a very finite future. “Endless” is widely considered to include making earnings from all kills as waves become increasingly difficult. This pushes one further to keep up while exploring more tower levels and combinations. The so called endless as is in this game falls on its face within a few waves from 56 on. Not fun. Would be really great to make a true endless mode.