Barren & unimaginative

LockeProposal's Big Day Out

+ Fire & move mechanics work well together+ Initially has a sort of nostalgic arcade game aesthetic+ Soundtrack is decent, though terribly limited- No feeling of any real progression- Differences in levels rely solely on number/placement of enemies, & number/placement of walls- Precious little replay value- By the time you reach level 10, you're bored- No power-ups or incentives to encourage continued play