MyVR, a new startup is launching a virtual platform called, MyVR that integrates content discovery with social interaction, chat and video for a fully immersive experience.

What is MyWebRoom?

The San Francisco-based MyWebRoom.com is a visual platform where you can access your favorite websites, discover new content and connect with friends. You can create virtual “rooms” customizing them as you please.

The content is organized across 21 interest areas such as: DIY, food, travel, sports etc.

The platform comes free with Google Cardboard and Samsung GearVR and allows users to follow others who use the app and to visit other virtual rooms, even holding voice chats in order to browse each other’s rooms, reading or listening to music together.

By adding website links, content, products and friends you can interact with the virtual products, posting opinions from one interface.

Adding furniture, art and electronics lets you can curate your room and surround yourself with your preferred brands.

Objects can be positioned to organize sites and discover what’s trending. You can also shop, listen to music, watch movies or book a vacation.

MyVR’s main rival is IMVU, an avatar-based social experience that allows users to join a community to connect with people from all over the world.

The Potential of Virtual Reality

The virtual reality market could be worth $30 billion by 2020, according to tech M&A advisory firm Digi-Capital. Most of the expected growth is expected to come from sales of VR headsets, games and videos.

171 million people could be using VR hardware and software worldwide by 2018, says Research firm KZero. The majority of users will be “early majority, or mainstream users including children and teenagers. VR headsets could complement or replace gaming consoles.

Google’s Cardboard app has been downloaded up to 10 million times. The Rift’s orders have currently been delayed causing tech enthusiasts to download the cheaper Alphabet cardboard headsets for their smartphones.

Bringing Virtual Reality to a Mainstream Audience

Artem Fedyaev, CEO of MyWebRoom and creator of MyVR, said in a statement:

“The current virtual reality market is focused heavily on games and 360-degree videos, so the majority of people who are using VR right now are gamers and early adopters.”

“The goal of MyVR is to bring virtual reality to a wider, more mainstream audience that wants a broader range of virtual experiences.”