Star Citizen Leaks - discord.gg/scleaks

Star Citizen Patch 3.9.0e

Alpha Patch 3.9.0e has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.9.0-PTU.4860726.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: NO

Long Term Persistence: Enabled

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

USER.cfg settings:

r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Be sure to update graphics drivers!

Testing Focus

New Babbage and microTech's Moons

Mining: Volatile cargo and mining consumables

Prison Systems

Player Status System: Extreme environments, thirst, and hunger

Known Issues

Most of the FPS HUD will be invisible.

The text on personal inner-thought fades shortly after opening.

The player has a chance of not spawning at their original location after completing their prison sentence.

When buying multiple items and stowing them, each item in personal inner-thought will be shifted to the left.

Drinking an entire consumable at once will only give the benefit of a single sip.

Text mentioning Klescher Prison is mentioned on all respawns.

Warning UI messages don't display if the ship is in mining/extraction mode.

Players can set a direct route to any location, skipping the points in between and resulting in an "out of range" warning appearing sometimes.

There is often no armistice zone in the spaceport, domes, or Aspire Grand areas of New Babbage.

ECN missions do not advance or complete.

If a player force closes the game when killed by security they will spawn in prison retaining their loadout. Please do not do this.

Being in a large party causes markers to not display correctly while inside a ship.

The player can be charged with escape from custody if they die in prison.

The elevator from Centermass to the ArcCorp building can not be called at Area18.

Players may spawn into the ship bed sideways on the Reclaimer.

Players are unable to purchase multiple food items using the mobiGlas.

If the player swaps undersuits while wearing armor, they will drop equipped items.

Some guards at Lorville will appear hunched and erratic.

After a ship is destroyed, the debris will vanish too quickly.

Players lose oxygen in multiple points around the Carrack.

The character customizer will occasionally become unresponsive.

Comm call screen appears translucent.

Feature Updates

Locations

Sound effect pass on prison screen UI.

Gameplay

Added quick buy option with price to food items in shops.

Adjusted the headache audio for dehydration and hyperthermia to reduce the high tones and add a heartbeat throbbing.

Ships and Vehicles

Increased the headlight range of the Vanguard series.

Bug Fixes

Fixed the interaction points for the crew beds in the Origin 600i.

Fixed offset airlock doors at Port Olisar.

Further pass to fix exterior temperatures and weather effects inside New Babbage.

Volatile cargo count down timer should no longer count down while the ship is stored which would cause it to immediately explode when spawned.

Female characters should now do the correct arm raising animation in windy conditions.

Fixed texture flickering present on the floor of FTL Courier shop.

Pad ramming infraction should now correctly impound ships.

Fixed multiple visarea issues around Lorville.

The lighting in Levski should no longer change color / tint when around or inside an elevator.

Fixed light culling issues around the Constellation base and Aquila cargo bays.

Fixed an issue causing the Carrack not to be able to take off again after using auto-land at outposts and hangars.

Autoland option should no longer be available on the PIT menu when not in an auto land zone.

Player should now be able to log out in the top bunk beds of the Carrack.

AI NPCs should no longer be stuck in areas the player cannot reach for the Evict the illegal occupants mission.

There should no longer be issues with the armistice zone in prison being applied or not applied in inappropriate areas.

Ground vehicles should now be able to be spawned from ASOP terminals.

Fixed food court area of rest stops not having breathable atmosphere.

The elevators leading down to the Grant Barter at Levski should once again have collision.

There should no longer be visarea issues with moving up and down the transit stairs.

Carrack thrusters should no longer overheat quickly without afterburners.

Fixed blocked cave entrences on Euterpe so they can now be entered.

Both ends of the Area18 trains should now have collision.

Fixed Missing collision at the ends of the Commons Skybridge so players should no longer fall through the floor.

Fixed missing collision on the ramp exiting the garages at New Babbage landing zone.

Fixed an issue that could cause Alt-Tab to function incorrectly while using Full Screen mode.

Miles Eckhart should now correctly be in his seat and interact with the player.

Fixed a hole in the ceiling of the Omega Pro shop in New Babbage.

Players should now be able to Carry/Inspect/Drop/Drink the water bottle from the Personal Inventory.

Fixed and issue with the Argo Mole headlights not all being visually on when the headlights are turned on.

Fixed an issue with the weapon attachments UI that would cause attachment changes to not remain on weapon.

Fixed an issue that would cause a players ship to always vanish shortly after spawn if the Player has spawned a Ship and encounters a Crash.

Sentries should no longer fire at their own allied ships when doing claimjumper missions.

NPCs doing fitness at New Babbage should no longer snap into their activity.

There should no longer be a constant light reflection in the Sabre's cockpit that obstructs the player's view.

The inside of drinks after unscrewing the cap should no longer appear to be solid.

Impounding those ramming ships legally landed should now work.

Technical

Fixed 10 client crashes.

Fixed 8 server crashes.

Fixed a server deadlock.