MEMBER UPDATE:

So a couple of things have happened these past few days. As mentioned in the other update I was able to find another member to join the team and help with the visual aspects of everything and work on the models.. Well a couple days ago they decided to leave due to some strange circumstances. Now I’m not going to be going into detail on what has happened as I’m not even entirely sure what happened if Im being honest here, some people have trust issues and ill leave it at that.

BUILDING SYSTEM:

Back to the fun part! Someone who was following the progression of the game liked what I was doing and wanted to help out with some models. Their work was far better than the previous member who bailed so I happily added them on board. Some of the models you see in game are going to be replaced as they were made by the previous member. Even though they said it would be find to keep it, I would much rather move away from that drama and begin new.

Using the basic “Socket” system as that seems to be the best choice for us right now for building.

LAKES AND SMALL PONDS ADDED:

While taking a quick break on the building system I decided to go ahead and add water into the world because well.. We all need water.

Currently water will be spawned in the chunk that has vertices that drop below the water level. It will then check the surrounding vertices to determine how big the lake/pond is and scale the water to the correct size as well as position it in the center. This is so not EVERY chunk will have water just sitting below itself for no reason.

SIDE NOTES:

The new member and I have been pretty busy in our everyday lives but we are currently going over how we want the look of the game to be. All models you see currently are temporary and are subject to change.