



Experience the first Assassin's Creed through the eyes of Altaïr ibn La-Ahad with completely different visuals, graphics, changed particles, different npc skins ,effects and shaders injector that is included in the package. This mod does not contain new sound effects , sound replacements and new scripts.... yet (I'm still trying to figure out how to do that).



The goal of this mod is to change most textures from original ACI to those from Assassin's Creed Revelations and some other unique textures, so you will feel like you're playing Altair memories in Revelations and some other unique textures, rather than in old ACI from 2007. This mod will greatly enhance quality of your game. See images or features section to learn more about my mod.











FAQ (Based on the comments and private messages)















Q: I'm using Version 5 and the minimap/radar is stuck, only the icons move. Is there a fix?

A: RADAR IS NOT MOVING IN ASSASSIN'S CREED 1 I'M EXPLAINING THIS AGAIN AGAIN AND AGAIN AND NO ONE SEEMS TO UNDERSTAND ME. IT'S NOT THE FAULT OF MY MOD!!! There is no such thing as minimap in Assassin's creed 1 it only shows icons. The radar texture will be changed in the next version because people still mistake it with minimap (WHICH IS NOT).

Q: Why just replace textures and not models?

A: I have no idea how to do that sorry. If you can, please tell me how because I believe it's not possible or at least it's very hard.

Q: I'm enjoying to play with this mod but i'm facing some screen tearing using it. Your textures + SweetFX. I disabled Vsync but there's something else, any idea?

A: Try using multisampling 3/3. I am using 1920x1080 screen resolution and there is no tearing on textures.

Q: is it possible import combat of altair from ACR?

A: I believe it's possible but it's very hard and I think it requires a bit of skill in coding and programming or at least a pretty complex file replacement.

Q: Hi, does this work with the director's cut edition? Thanks.

A: A PC version is automatically a DC version. So, yes.

Q: Do I need to download SweetFX for this to work? and what are the install instructions?

A: Sweetfx is optional, you don't need it to run the mod. Instructions readme file is in the mod package.

Q: Will you also add the killstreaks like in AC Brotherhood?

A: No.

Q: I have two assassin's creed version in my game folder; one is dx9 and the other dx10. Does it only work when I apply it with the dx9 version?

A: I tried launching it on dx10 but it didn't work so I think yes, but dx10 is very glitchy in Assassin's Creed 1 so I won't recommend it.

Q: Man this mod is great, but it's for AC1 not for AC2. Assassin's Creed 2 was better (stupid arguments given), so make a mod for it please man.

A: UPDATE(I Started working on Overhaul mod for Assassin's Creed 2 so if anyone is interested go to it's mod page.)

Q: Anyone got a virus from this mod??

A: It's not a virus. It's a false notification from your antivirus. This problem was discussed on many forums about texmod.

Q: Hey there ! I've followed every step as shown in the tutorial but whenever I click Run, it says "Shit happened - D'OH". What have I done wrong ?

A: Your antivirus is blocking access to texmod. Turn it off. When you run the game with texmod press alt and tab, turn antivirus on again and go back to the game.

Q: Hey Friend, I just wanted to know if I have to install all mods given by you or just the latest one

A: You only need to download the latest version of my mod, previous versions are not necessary.

Q: Unfortunately, Kingdom mountains seems glitchy sometimes, they appear and disappear and deform. Cities are all ok (awesome).

A: If you play the game with my mod from a new save it should not happen at all. But if you start the game after you completed it, it might happen. It probably happens because there are too much textures and texmod can't handle them all. Maybe it's d3d9.dll file problem from sweetfx as well. Fortunately there is a fix for that. You must quit the game while the glitch occurs and then continue again. You will be in kingdom after loading save again and bug should dissapear.







