Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers.

What You Will Find Inside:

• A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way a Polevik-haunted rye field, a Zardoz head-living hermit, bearling pilgrimage site, antediluvian beaver engineers and other assorted madness.

• Two separate “dungeons”, the bio-mechanical, lost-in-time Golden Barge and the faction-contested Glittering Tower, with enough detail and portability to be slotted into an existing campaign.

• The Chaos Index, a dynamic events system for modeling the mythic weirdness of the Dunes. Actions of the players in the sandbox will escalate or de-escalate the levels of events.

• Four competing factions operating inside the Dunes, plus guidelines for their mutual interactions.

• Unique player classes, spells and magic items compatible with Labyrinth Lord.

• 15 new and unique monsters, many drawn from Slavic mythology (with a twist or three, naturally).

Reviews:

“It's unlike any other product I've read. It's a singular Dungeon Master talking to you, another Dungeon Master, about how he ran his campaign, and how you should run his campaign based on his experience having done it already.” - Courtney Campbell, Hack & Slash

"Want a healing potion? No generic shit in this, you’ll instead be drinking the pure white soul of someone who has drowned in a pond...The treasures are great, with enough interesting bits that the party will want to keep some and be tempted by others and be horrified by others still...Much like the old MERP products, this thing describes a place and provides PLENTY of opportunities to get into trouble. (All Hail Discordia!)" - Bryce Lynch, Ten Foot Pole



“Slumbering Ursine Dunes puts the ‘sand’ in sandbox. It’s an adventure that’s sure to keep your players interested and keen to explore more. Above all else YOU GET TO PLAY AS A BEAR!” - Kiel Chenier, Dungeons & Donuts

“The basic structure of SUD is a master class in faction design . . .” - Brendan S, Necropraxis

“We are talking 66 pages of totally cherry-pickable awesome . . . but there’s no need to cherry-pick . . .” - Dyson Logos, Dyson’s Dodecahedron

"You truly never know what to expect; a genuine breath of fresh breath air in a sometimes stale scene. " - Corey Ryan Walden

"Slumbering Ursine Dunes' strong points are well-realised factions, two good dungeons, evocative imagery and trappings, and its pointcrawl layout, where instead of a hex or a free-form map, the set-up layouts out the various points of interest that PCs are likely to encounter along the way." - John Bell, The Retired Adventurer

