Description

At Shotbow we strive to push the boundaries of Minecraft multiplayer gaming to limits never seen before. We develop full fledged games inside the engine that keep players engaged for years with continual updates and experiences they can’t acquire anywhere else. We are not limited to Minecraft though and continue to strive and broaden our craft to new and exciting technologies. Our goal is to create engaging, smart, and rich entertaining games and applications that can be enjoyed by all ages.

History

Shotbow was formed in February 2012. After an already lengthy and initial success of Hardcore Factions, the first gamemode created by HCGaming LLC, owner/operator Matt Sundberg and Lead Developer Austin Smith contacted close friends and staff of Hardcore Factions to take on creating a unique spin on the popular mod DayZ, which was later aptly named MineZ. After the game's great success and rapid explosion into the Minecraft world the team came together to be the first server to link together a series of games with a centralized hub that didn’t require a disconnect or loading screens. Shotbow was born as the first major server network, forever changing the landscape of the Minecraft multiplayer network.

Projects