Hello Lukas and CO.



I just signed up so I can post this. I was talking to a friend before about the disasters expansion and as we were talking a few things came up which I would like to share with CO. I am not entirely sure how you guys are implementing the disaster aspect of the game, but It would make the expansion a lot better if you guys included the following. Instead of just having the disasters be a thing that simply cost you money, make you have to rebuild and in general cause chaos for your city. (Traffic apocalypse) It would be better if there was also some planning aspects to the disasters. Sure for a meteor strike there isn't much planning you can do, it just happens and all you can do is hope you don't die and that your city can handle the outcome. But let's take something like hurricane, don't know if you guys are planning on adding this, but I'm merely using this as an example.



Hurricanes don't just happen, well they kinda do, but what I mean is in most cases hurricanes don't just appear fully formed on/over countries, usually they are formed out on the ocean and then take whatever path they take, which usually ends up with a few countries getting hit. Now many of those countries have somewhat gotten used to hurricanes and know how to deal with it's effects and outcomes. People go out and buy wood sheets and planks, board up their windows, tape their windows to minimize the amount of glass that might fly around, they might tie down things on their property, move their cars somewhere inside if possible or just to a better location, they go to the store and stock up on canned food, flashlights, batteries, battery powered radios, etc. Now all this causes the stores to be packed with people. (Think about the traffic). In some places there are even designated locations people go to during the hurricane, like schools, stadiums, etc.



Now that I have mentioned all that information, it would be cool if in the Disasters expansion you had to think and manage that aspect of a disaster too. You could start all the way from the beginning, having a district policy in which people have to abide by certain building criterias when building the buildings, it would cost you some money per building, but it would make it so people are forced to build buildings that are resistant to hurricanes. (if we keep going with the previous example, but there could also be ones for tornado and earthquakes) You would also have to designate certain areas as shelters in cause of emergencies, schools,stadiums, libraries, etc and would need to manage stockpiles at those locations, maybe having a central government warehouse type building, which has all the things necessary for during a disaster, cots, blanket, clothes, food, maybe you could introduce homeless people, so this facility is always depleting it's resource at a much slower speed, but it would make it so you have to keep an eye out on the stockpiles and not just put the building down and ignore it. If you put the building down and ignore it and the homeless people slowly use up all the resources and then a disaster happens you will be in a bit of trouble and your citizens might get unhappy at you for not being prepared.



So in essence here are the things I am proposing to be included in the Natural Disasters expansion.



-Add a district policy that affects building rules

-Make it so CIMS prepare for preparable disasters by boarding their house and tying things down, etc.

-Make it so CIMS go to stores to buy things they need to prepare. (Causes traffic and makes you need to handle your population going to the same area at the same time, public transport and bikes wouldn't help much here as people can't carry everything they need into public transport vehicle, think about wood sheets and planks etc.)

-Being able to assign certain buildings are disaster shelters, for use during a disaster. (maybe even include buildings that are just shelters, could be used by homeless people?)

-Adding a stockpile building, has has resources for during a disaster, which needs to be occasionally restocked.



Extra

-Adding homeless people. They could make use of the shelters when there isn't a disaster, which deplete the resources in a shelter and a stockpile. Maybe some of the people whose houses you keep tearing down in order to draw a new road become homeless.



The whole point of this proposal is so that there is more to disaster then it just messing your city up and costing you money. I realize it's late in the development of the expansion, but this could always be done in a patch, after the expansion releases.