GAUNTLETS FRAME DATA

GLOSSARY:

FAF: The first frame you are able to input any action.

Cooldown: The first frame you are able to input the same move again.

DMG: The damage it deals.

BKB: Base Knockback, this number indicates how much knockback a move will always deal.

KBG: Knockback Growth, this number indicates how much knockback dealt will

scale at higher damage/attacker strenght.

A high KBG move is a move that can kill.

A low KBG move is a combo starter/extender.

Stun Time: How many frames the opponent is stunned for, and cannot perform any action.

Numbers in parentesis are actions that only occur when any hit before it

connects. For example: frame 9-13, (32-33) means that an attack occurs

throughout frames 9-13, but if it connects, another attack occurs on frames

32 and 33. They will not occur if the hit doesn't connect.

NAIR: frame 9-13, (32-33)

FAF: frame 28, (43)

Cooldown: frame 48, (62)

DMG: 10, (1) = 10, (11)

BKB: 1, (50)

KBG: 0, (25)

Stun Time: 18, (25)

SAIR: frame 11-21, (28-31)

FAF: frame 40, (43)

Cooldown: frame 54, (57)

DMG: 5, (10) = 5, (15)

BKB: 100, (57)

KBG: 0, (40)

Stun Time: 28, (22)

DAIR: frame 6-7, 10-13, 18-21, 25-28, (37-40)

FAF: frame 46 (51)

Cooldown: frame 59 (64)

DMG: 4, 4, 4, (5) = 12 (17)

BKB: 45, (45)

KBG: 0, (22)

Stun Time: 17, 17, 17, (20)

NLIGHT: frame 4-9, 14-18, 23-26, (31-34, 44-47)

FAF: frame 40, (64)

Cooldown: frame 53, (78)

DMG: 5, 3, 3, (3, 5) = 11, (19)

BKB: 50, 50, 50, (50, 44)

KBG: 0, 0, 0, (0, 40)

Stun Time: 25, 32, 32, (32, 23)

SLIGHT: frame 8-12, 12-17, 17-19

FAF: frame 32

Cooldown: frame 42

DMG: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 11

BKB: 0, 120, last hit: 100

KBG: 0 (on all hitboxes)

Stun Time: ?

DLIGHT: frame 10-15

FAF: frame 31

Cooldown: frame 45

DMG: 16

BKB: 90

KBG: 0

Stun Time: 26

RECOVERY: frame 10-20

FAF: frame 32

Cooldown: frame 47

DMG: 15

BKB: 45

KBG: 50~30 (no idea what this means)

Stun Time: 25

GP: frame 14-355

On hit: frame 1-5

FAF: frame 19

Cooldown: frame 35

DMG: 22

BKB: 43

KBG: 50