In the previous Flagship announcement blog we revealed the Consoles and Starship Traits found on these new Tier 6 ships. This blog will cover these ships’ stats, set bonuses and other details.

Starfleet Star Cruiser Variants

The Tier 6 Starfleet Star Cruiser variants are heavily based upon the original design of the Odyssey Cruisers. These massive starships are incredibly resilient, but slow to maneuver.

Sojourner Class

The Sojourner Class has a focus on versatility and engineering, and features more Universal Bridge Officer seating and Engineering console slots than other Star Cruiser variants.

This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.

Tier: 6

Faction: Starfleet

Rank Required: Vice Admiral

Hull Strength: 49,162 at level 50 and 57,000 at level 60

Shield Modifier: 1.15

Crew: 2500

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 4

Bridge Officer Stations: Lieutenant Tactical, Commander Engineering, Lieutenant Science, Lieutenant Universal, Lieutenant Commander Universal/Command

Console Modifications: 3 Tactical, 5 Engineering, 3 Science

Base Turn Rate: 6 degrees/second

Impulse Modifier: 0.15

Inertia: 30

+5 to All Power Levels

Console – Universal – Adaptive Emergency Systems

Starship Ability Package (Cruiser) Absorptive Plating (+Kinetic and Physical Damage Resistance) Rapid Repairs (+Regeneration) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max Hull Hit Points) Adaptive Hull Plating (Starship Trait)

Cruiser Command Array Command – Strategic Maneuvering Command – Shield Frequency Modulation Command – Weapon System Efficiency Command – Attract Fire



Yorktown Class

The Yorktown Class has a strong Science focus, and features more Science Bridge Officer seating and Science console slots than other Star Cruiser variants.

This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.

Tier: 6

Faction: Starfleet

Rank Required: Vice Admiral

Hull Strength: 49,162 at level 50 and 57,000 at level 60

Shield Modifier: 1.15

Crew: 2500

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 4

Bridge Officer Stations: Lieutenant Tactical, Commander Engineering, Lieutenant Commander Science, Ensign Universal, Lieutenant Commander Universal/Command

Console Modifications: 2 Tactical, 5 Engineering, 4 Science

Base Turn Rate: 6 degrees/second

Impulse Modifier: 0.15

Inertia: 30

+5 to All Power Levels

Sensor Analysis

Console – Universal – Dampening Wave Emitter

Starship Ability Package (Cruiser) Absorptive Plating (+Kinetic and Physical Damage Resistance) Rapid Repairs (+Regeneration) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max Hull Hit Points) Checkmate (Starship Trait)

Cruiser Command Array Command – Strategic Maneuvering Command – Shield Frequency Modulation Command – Weapon System Efficiency Command – Attract Fire



Endeavor Class

The Endeavor Class has a strong Tactical focus, and features more Tactical Bridge Officer seating and Tactical console slots than other Star Cruiser variants.

This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.

Tier: 6

Faction: Starfleet

Rank Required: Vice Admiral

Hull Strength: 49,162 at level 50 and 57,000 at level 60

Shield Modifier: 1.15

Crew: 2500

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 4

Bridge Officer Stations: Lieutenant Commander Tactical, Commander Engineering, Lieutenant Science, Ensign Universal, Lieutenant Commander Universal/Command

Console Modifications: 4 Tactical, 4 Engineering, 3 Science

Base Turn Rate: 6 degrees/second

Impulse Modifier: 0.15

Inertia: 30

+5 to All Power Levels

Console – Universal – Flagship Tactical Computer

Starship Ability Package (Cruiser) Absorptive Plating (+Kinetic and Physical Damage Resistance) Rapid Repairs (+Regeneration) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max Hull Hit Points) Super Charged Weapons (Starship Trait)

Cruiser Command Array Command – Strategic Maneuvering Command – Shield Frequency Modulation Command – Weapon System Efficiency Command – Attract Fire



Romulan Dreadnought Variants

These Romulan Dreadnought designs have been greatly inspired by the Reman Scimitar Dreadnought Warbird; however they have been given a Romulan Republic aesthetic. These massive and imposing starships are durable and bristling with weaponry, but they are very slow to maneuver.

Shamshir Class

The Shamshir Class has a strong Engineering focus, and features more Engineering Bridge Officer seating and Engineering console slots than the other Dreadnought Warbird variants.

This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.

The Shamshir Operations Dreadnought Warbird has a single hangar bay equipped with Scorpion Fighters. These light craft are equipped with Plasma Pulse Cannons and Plasma Torpedoes.

Tier: 6

Faction: Romulan

Rank Required: Vice Admiral

Hull Strength: 46,000 at level 50 and 53,333 at level 60

Shield Modifier: 1.1

Crew: 3000

Fore Weapons: 5

Aft Weapons: 3

Device Slots: 4

Bridge Officer Stations: Commander Tactical, Lieutenant Commander Engineering, Lieutenant Science, Ensign Universal, Lieutenant Commander Universal/Command

Console Modifications: 4 Tactical, 4 Engineering, 3 Science

Base Turn Rate: 7 degrees/second

Impulse Modifier: 0.15

Inertia: 20

Can Load Dual Cannons

Hangar Bays: 1

Hangar Bays loaded with Romulan Scorpion Fighters

+10 Shield Power, +10 Engine Power

Console – Universal – Adaptive Emergency Systems

Starship Ability Package (Tactical Warbird) Precise Weapon Systems (+Accuracy) Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Adaptive Hull Plating (Starship Trait)

Singularity Warp Core 40 Base Power for All Subsystems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump Singularity Overcharge



Flambard Class

The Flambard Class has a strong Science focus, and features more Science Bridge Officer seating and Science console slots than the other Dreadnought Warbird variants.

This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.

The Flambard Science Dreadnought Warbird has a single hangar bay equipped with Scorpion Fighters. These light craft are equipped with Plasma Pulse Cannons and Plasma Torpedoes.

Tier: 6

Faction: Romulan

Rank Required: Vice Admiral

Hull Strength: 46,000 at level 50 and 53,333 at level 60

Shield Modifier: 1.1

Crew: 3000

Fore Weapons: 5

Aft Weapons: 3

Device Slots: 4

Bridge Officer Stations: Commander Tactical, Lieutenant Engineering, Lieutenant Commander Science, Ensign Universal, Lieutenant Commander Universal/Command

Console Modifications: 3 Tactical, 3 Engineering, 5 Science

Base Turn Rate: 7 degrees/second

Impulse Modifier: 0.15

Inertia: 20

Can Load Dual Cannons

Hangar Bays: 1

Hangar Bays loaded with Romulan Scorpion Fighters

+10 Auxiliary Power, +10 Shield Power

Console – Universal – Dampening Wave Emitter

Starship Ability Package (Tactical Warbird) Precise Weapon Systems (+Accuracy) Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Checkmate (Starship Trait)

Singularity Warp Core 40 Base Power for All Subsystems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump

Singularity Overcharge

Khopesh Class

The Khopesh Class has a focus on versatility, and features more Universal Bridge Officer seating and Tactical console slots than the other Dreadnought Warbird variants.

This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.

The Khopesh Tactical Dreadnought Warbird has a single hangar bay equipped with Scorpion Fighters. These light craft are equipped with Plasma Pulse Cannons and Plasma Torpedoes.

Tier: 6

Faction: Romulan

Rank Required: Vice Admiral

Hull Strength: 46,000 at level 50 and 53,333 at level 60

Shield Modifier: 1.1

Crew: 3000

Fore Weapons: 5

Aft Weapons: 3

Device Slots: 4

Bridge Officer Stations: Commander Tactical, Lieutenant Engineering, Lieutenant Science, Lieutenant Universal, Lieutenant Commander Universal/Command

Console Modifications: 5 Tactical, 3 Engineering, 3 Science

Base Turn Rate: 7 degrees/second

Impulse Modifier: 0.15

Inertia: 20

Can Load Dual Cannons

Hangar Bays: 1

Hangar Bays loaded with Romulan Scorpion Fighters

+15 Weapon Power, +5 Engine Power

Console – Universal – Flagship Tactical Computer

Starship Ability Package (Tactical Warbird) Precise Weapon Systems (+Accuracy) Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown) Enhanced Weapon Systems (+Weapon Damage) Devastating Weaponry (+Critical Chance) Super Charged Weapons (Starship Trait)

Singularity Warp Core 40 Base Power for All Subsystems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump Singularity Overcharge



Klingon Battlecruiser Variants

The Klingon Flagship Battlecruisers are heavily based upon the original design of the Bortasqu' Battlecruisers. These massive starships are incredibly resilient, but slow to maneuver.

Kahless Class

The Kahless Class has a focus on versatility and engineering, and features more Universal Bridge Officer seating and Engineering console slots than the Tactical and Science variants.

This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.

Tier: 6

Faction: Klingon

Rank Required: Lieutenant General

Hull Strength: 50,887 at level 50 and 59,000 at level 60

Shield Modifier: 1.10

Crew: 3600

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 4

Bridge Officer Stations: Lieutenant Tactical, Commander Engineering, Lieutenant Science, Lieutenant Universal, Lieutenant Commander Universal/Command

Console Modifications: 4 Tactical, 5 Engineering, 2 Science

Base Turn Rate: 6.5 degrees/second

Impulse Modifier: 0.15

Inertia: 30

+10 Engine Power and +10 Shield Power

Can Load Dual Cannons

Console – Universal – Adaptive Emergency Systems

Starship Ability Package (Battlecruiser) Absorptive Plating (+Kinetic and Physical Damage Resistance) Enhanced Weapon Banks (+Critical Severity) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max Hull Hit Points) Adaptive Hull Plating (Starship Trait)

Cruiser Command Array Command – Strategic Maneuvering Command – Shield Frequency Modulation Command – Weapon System Efficiency



Gorkon Class

The Gorkon Class has a strong Science focus, and features more Science Bridge Officer seating and Science console slots than the War and Tactical variants.

This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.

Tier: 6

Faction: Klingon

Rank Required: Lieutenant General

Hull Strength: 50,887 at level 50 and 59,000 at level 60

Shield Modifier: 1.10

Crew: 3600

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 4

Bridge Officer Stations: Lieutenant Tactical, Commander Engineering, Lieutenant Commander Science, Ensign Universal, Lieutenant Commander Universal/Command

Console Modifications: 4 Tactical, 4 Engineering, 3 Science

Base Turn Rate: 6.5 degrees/second

Impulse Modifier: 0.15

Inertia: 30

+10 to Weapon Power, +10 to Shield Power

Can Load Dual Cannons

Sensor Analysis

Console – Universal – Dampening Wave Emitter

Starship Ability Package (Battlecruiser) Absorptive Plating (+Kinetic and Physical Damage Resistance) Enhanced Weapon Banks (+Critical Severity) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max Hull Hit Points) Super Charged Weapons (Starship Trait)

Cruiser Command Array Command – Strategic Maneuvering Command – Shield Frequency Modulation Command – Weapon System Efficiency



Martok Class

The Martok Class has a strong Tactical focus, and features more Tactical Bridge Officer seating and Tactical console slots than the War and Science variants.

This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.

Tier: 6

Faction: Klingon

Rank Required: Lieutenant General

Hull Strength: 50,887 at level 50 and 59,000 at level 60

Shield Modifier: 1.10

Crew: 3600

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 4

Bridge Officer Stations: Lieutenant Commander Tactical, Commander Engineering, Lieutenant Science, Ensign Universal, Lieutenant Commander Universal/Command

Console Modifications: 5 Tactical, 4 Engineering, 2 Science

Base Turn Rate: 6.5 degrees/second

Impulse Modifier: 0.15

Inertia: 30

+10 to Weapon Power, +10 to Engine Power

Can Load Dual Cannons

Console – Universal – Flagship Tactical Computer

Starship Ability Package (Battlecruiser) Absorptive Plating (+Kinetic and Physical Damage Resistance) Enhanced Weapon Banks (+Critical Severity) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max Hull Hit Points) Super Charged Weapons (Starship Trait)

Cruiser Command Array Command – Strategic Maneuvering Command – Shield Frequency Modulation Command – Weapon System Efficiency



Flagship Technologies Console Set

This console set consists of the following consoles:

Console – Universal – Adaptive Emergency Systems (Sojourner, Kahless and Shamshir classes)

Console – Universal – Dampening Wave Emitter (Yorktown, Gorkon and Flambard classes)

Console – Universal – Tactical Flagship Computer (Endeavor, Martok and Khopesh classes)

Console – Universal – Timeline Stabilizer (Krenim Science Vessel)

Equipping consoles from this set will bestow 2, 3 and 4 piece set bonuses:

Flagship Modifications – Passive (2 piece)

+Turn Rate

+Critical Hit Chance

​Deadly Response – Passive (3 piece)

When taking damage while a shield facing is critically low or depleted gain: +Temporary Hit Points (Stacks 3 times) +Bonus Damage (Stacks 3 times)



Flagship Technologies – Passive (4 piece)

Improves Flagship console abilities: Adaptive Emergency Systems: Required minimum health for bonus is increased from 50% to 75%. Violent Dampening Wave: Increases radius from 4km to 5km. Fleet Weapon Acceleration: Increases duration from 15 seconds to 20 seconds.



Starship Traits

Reaching Starship Mastery level 5 in any of the above Flagships will unlock a new Starship Trait. Below is a summary of these Starship Traits:

Adaptive Hull Plating (Starship Trait)

After achieving level 5 in your Engineering variant Flagship’s Starship Mastery, you will unlock the Adaptive Hull Plating Starship Trait. While this trait is slotted, activating any Hull Healing or Command Bridge Officer Ability will boost your maximum hull hit points for a short time. This effect stacks up to 3 times.

Check Mate (Starship Trait)

After achieving level 5 in your Science variant Flagship’s Starship Mastery, you will unlock the Check Mate Starship Trait. While this trait is slotted, activating a control Bridge Officer ability will provide a boost to your Exotic Damage and Projectile Weapon damage for a short time.

The following science abilities are classified as control Bridge Officer abilities:

Jam Sensors

Tractor Beam

Tractor Beam Repulsors

Scramble Sensors

Gravity Well

Photonic Shockwave

Super Charged Weapons (Starship Trait)

After achieving level 5 in your Tactical variant Flagship’s Starship Mastery, you will unlock the Super Charged Weapons Starship Trait. While this trait is slotted, firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times.

NOTE: The stats and features of the above ships are all subject to change.

Phil “Gorngonzolla” Zeleski

Lead Systems Designer

Star Trek Online