Happy Monday, and welcome to another addition of card references, linking Final Fantasy TCG cards to their video game sources. Let’s get going!

Edward, 2-030H / 5-031H

This slideshow requires JavaScript.

Both of these Edward cards easily link back to their FF4 counterpart. The Opus 5 card uses Silent Verse, an ability Edward can deploy via the Bardsong command, and inflicts Silence on target enemies, preventing them from casting magic, ie, summoning. The Opus 2 card can dull a target, simulating the “Lullaby” song magic, which puts an enemy to sleep, which is basically the opposite of being active.

Leon 6-063H

In the story of Final Fantasy II, Leon fights as a Rebel with Maria, Firion and Guy. However, the group become separated after a battle, and Leon becomes The Emperors Dark Knight. Later on in the story, after some major events, Leon returns to the Rebels, fighting along side the party once more. This frequent change of factions and turning points lends to the card, as depending on when Category II characters come into play, the control changes.

Kain 6-090H

In Final Fantasy IV, Kain ends up being mind controlled by Golbez, who is also being controlled by Zemus. When a Dark Forward enters the field, the opponent gains control of Kain, simulating this, since Kain leaves sides in their presence. When those dark forwards are broken, the original party regains control, much like when Tellah defeats Golbez at the Tower of Zot.

Ninja (6-097C)

This Ninja, that hails from Final Fantasy XIV, deals 5000 damage to an already damaged Forward. This simulates the ability Ninjas can use called “Assassinate”, which deals high damage to a target that is currently at 20% health or less.

Paladin – 6-120C

The Paladin job, from Final Fantasy XIV, offers the player the highest physical defense capabilities and rating in the game at this time. This is reflected in the passive ability that this card has, which is reducing received damage by 4000.

Arithmetician – 5-038C

The Arithmetician (or, in the original NA version, “Calculator”), is a job class a unit can acquire in Final Fantasy Tactics. Their abilities involve using number calculations to unleash devastating magical spells across the battlefield, on friend and foe. This is shown in the combat text here, where the Arithmetician can choose an advantageous number involving Forwards CP cost, and disabling them. While they can only use this ability on your turn, to most likely to preserve game-play balance, it also makes sense because a Arithmetician’s combat speed in FFT is also quite slow without upgrades and buffs.

Mystic Knight – 3-048C

The Mystic Knight job from Final Fantasy V is reflected quite well in this card. The first ability that the Mystic Knight acquires is the Magic Shell ability. This ability grants the character the ability to automatically cast Magic Shell when their health is in critical status. Magic Shell is a defensive buff that reduces incoming magical damage, which is reflected in the passive ability text “reducing 5000 damage from Summons or abilities”.

And that wraps this article up folks! Hang in there, just a few more days till Opus 6! (And Octopath Traveler!)

(Did you know? The Final Fantasy VIII song “Fithos Lusec Wecos Vinosec” is an anagram of the phrase “Succession of Witches” and “Liberi Fatali” roughly translates to “Fated Children” in Latin. These tie in to the fates of Final Fantasy 8’s protagonists.)