Patch Changes

April 19, 2016 The formula for animation-speed increases and decreases has been modified.

Quickness is normalized to behave the same as before, while Slow has had its effectiveness reduced.

However, due to the formula change, Slow will continue to have a negative impact while Quickness is in effect.

Casting a skill with quickness and slow will now result in a 1.166x longer activation time, increased from 1.0x .

January 26, 2016 "Finish Them" Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.

Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.

Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.