When working on our second-floor arena maps two weeks ago, we thought this would be a good time to resurrect these entrances for our Factory tileset as they made sense with its thematically long sight lines. As our resident content necromancer worked to bring this prop back from the dead, we saw an opportunity to make them more tactically interesting.

The most significant change was allowing bullets to pass through the spinning blades, which turned fans into clearly marked exterior perches. Our other change was adding a door charge node, which will enable Attackers to make an explosive entrance if shooting the back or killing power doesn’t make sense for their plan.