





Bullet magnetism

Super long range guns

Increased aim assist (guns like sniper and beam rifle)

Halo with sprint has had it's run (literally). It is time to revert back to the good old days.I know this is an flammable topic but bear with me...Sprint should (not must) be absent in thepart of Halo 6. It is the reason Halo 5 is not immaculate; a perfect Halo game. Let me explainSo i set up a custom game with my friends with no sprint, no AA. We played on a carbon copy of sanctuary from Halo 2. I thought it would play identical to Halo 2 because the game physics are quite similar.It played nothing like Halo 2. I was confused. Everything was the same as in Halo 2. No Sprint no thrusters, so shouldn't it play the same? Wrong. Here is a list of all Halo 5's physics that are the symptom of a greater issue that is sprinting:NB These are just the effects of sprint thatbe changed. Stretched maps and little cover can be controlled.Without sprint, there will be more close quarter combat. Something Halo is famous for. In Halo 5, CQC is rare, and usually is weighted to whoever has an automatic gun. Sprint is why you feel paranoid to traverse open areas of maps like fathom, because you know that even though you are far away from your enemy, their guns are still in range. I know sprint may seem awesome and immersive, but please, I would like you to look at it from an anti-sprint perspective. I too was once pro-sprint. With enough demand, 343 will listen and remove sprint. They do listen the really do. But the pro-sprint players are predominantly listened to and the anti-sprint are neglected. Thank you for reading this.