﻿I realized that none of the companions behave like they are suppose to. Their weapon switching conditions are very irregular. They only switch to 1H weapons and even that is random. They cannot switch to Fist weapons and 2H weapons automatically. Also, if i want them to use a shotgun at melee range and a rifle at long range, i cannot do so. Now to change all of this i made this mod. And while making it, i added few perks to make them strong and unique in their own way.

Features

All companions are supported, including DLC.

Requirements

Notes

All humanoid companions have had their accuracy bonus increased from 60% to 75%.



All companions now have specialization perks and utility perks.

Companion specializations are as follows : (20% damage bonus to their specialized weapons)

Cait

2H Weapons, Shotguns

Curie

Pistols, Rifles

Danse

Heavy Weapons, Rifles

Deacon

Pistols, Rifles

Hancock

1H Weapons, Shotguns

MacCready

Shotgun, Rifles

Valentine

Fist Weapons, Pistols

Piper

1H Weapons, Pistols

Garvey

Fist Weapons, Rifles

Strong

2H Weapons, Heavy Weapons

X6-88

Heavy Weapons, Rifles

Longfellow

1H Weapons, Rifles

Gage

2H Weapons, Rifles

Companion utility perks are as follows :



Cait

15% chance to cripple enemy limbs with shotgun or paralyze enemy with 2H and grand slam their head clean off.

Codsworth

Burns enemies for 10 damage per second for 3 seconds.

Curie

Decreases damage done by her enemy by 15%. Has 30% chance to heal herself for 15% of max health when getting hit.

Danse

Reflects 30% melee damage. 30% chance to reflect incoming bullets.

Deacon

30% critical chance.

Dogmeat Increases damage received on his enemy by 15% from all sources.

Hancock

Movement speed increased by 50%. Heals himself for 30% of max health on every enemy kill.

MacCready

Double damage to enemies below 30% health.

Valentine

30+(Intelligence)% chance to shut down robots on command. Has 10 seconds cooldown on every use.

Piper

30+(Charisma)% chance to calm and incite animals to attack on command.

Garvey

30+(Charisma)% chance to intimidate humans on command.

Strong

Receives 30% less weapon damage. 2H attacks now hit all enemies in front of him.

X6-88

30% chance to become invisible and immune to damage for 5 seconds when getting hit.

Ada

Electrocutes enemies for 10 damage per second for 3 seconds.

Longfellow

30+(Charisma)% chance to calm creatures on command.

Gage

50% chance of enemies exploding into shower of caps. 30% chance of chain explosion.

Companion affinity perks are as follows : (most of the conditions have been removed)

Cait

Codsworth

Curie

Danse

Deacon

Hancock

MacCready

Valentine

Piper

Garvey

Strong

X6-88

Longfellow

Gage

Now we can assign a short range weapon, a medium range weapon and a long range weapon to our companion. They will equip the corresponding weapons according to the distance.







REMEMBER TO GIVE THEM ONE AMMO FOR THEIR GUNS ELSE THEY WILL NOT SHOOT ANYTHING WHEN THEY ARE EQUIPPED.

Updating

Uninstallation

Compatibility

Load this mod at the very end of your load order.







This mod does the following to the companions :+ Adds missing perks.+ Adds specialty perks.+ Adds utility perks.+ Adds fall damage immunity.+ Adds unlimited ammo and unbreakable power armor functionality.+ Adds auto teleportation when out of combat.+ Allows player to modify companion distance.+ Allows player to change companion aggressiveness.+ Allows player to summon any companion.+ Allows player to view companion stats.+ Allows companions to automatically recover when they go down regardless of the game difficulty.+ Allows companions to switch between primary and secondary weapons in combat.! Fixes sneaking.! Improves gun accuracy.! Improves affinity perks.! Improves bumping. They will move away from player faster and further.! Reduces gun-bashing frequency.! Improves combat.None.+20% Action Point regeneration.+10% outgoing ballistic damage, -10% incoming ballistic damage.+20 Health, +50 Poison Resistance, +50 Radiation Resistance.+20% damage against non-human opponents.+20% sneak attack damage, +40% stealth boy duration (unchanged).20% faster critical rate.20% improved accuracy in VATS.+1 hacking guess, -50% terminal lockout cooldown and -10% VATS AP cost.Buying and selling prices are 10% better. Persuasion chances increased by +10%.+20% damage and +20 Damage Resistance against three or more opponents (unchanged).+20% melee damage.+10% outgoing energy damage, -10% incoming energy damage.+20% EXP.+50% critical damage.To assign the primary and secondary weapons, do the following :- Equip a weapon on a companion.- Open Better Companions Configuration Holotape.- Select corresponding companion name.- Select short/medium/long as you see fit.For custom companions :- Recruit them first. Register them via Companions Configuration - Custom - Register Custom Companions. Then do as stated above.1. Download the updated files and overwrite with the existing files. Go in the game and check if its working properly.1. Stop the mod via going into holotape -> Mod Maintenance -> Stop OR Type "stopquest tpBCAIQuest" in console. Save your game.2. Deactivate mod and delete it.NOT compatible with More Smarter Companions Compatible with all other mods.Incase of AFT, load this mod before AFT.Incase of Horizon, a patch is here NoSharedDogmeatTemplate needs to be loaded before all the mods that affect dogmeat (including this one).