Durante said: I've seen all of these options in actual games. Click to expand...

Keep in mind that we would still have a touchpad in the other hand, so I'm sure that with these two options most developers could achieve whatever they can imagine without compromise. Unless they need dual flicking action or something similarly insane.Edit: Perhaps you just meant to point out where I was mistaken in that statement. If so; yes, you would be correct.Edit2: Another point I would wish to add is that the physical presence of a joystick would really help in feeling where your thumb is placed and which direction you're tilting, since your vision is obscured. Having to look down in VR to see an indicator on a touchpad is less than ideal.