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We were recently given an opportunity to sit down with Dishonored co-creator Harvey Smith (Deus Ex, Deus Ex: Invisible War, Area-51), and ask questions about the sequel to the critically acclaimed Dishonored, and this is what he had to say.

"For me, I was just really excited about extending the Empire of the Isles," says Smith. "From the minute we finished Dishonored 1, I was thinking what could we do with Dishonored 2."

Harvey Smith talked at length about the greatest challenges with creating this game.

"Every time you make a game, especially if it's ambitious, there are a hundred bumps in the road for sure," says Smith. "And this time we also rewrote the technology, we made the Void engine. Because we felt like we needed a new customised technology for our own interesting, unique art direction where we have kind of a painterly style, but semi-photo realistic lighting combined. And we also have scenes that can go from characters in an animation playing dice, or who are fishing or talking to eachother. And you break a bottle and they break out, smoothly they transition into AI behaviours, talking to eachother 'Where's he at?', 'There's someone here!', searching for the player, drawing their weapon, etc, jumping out of the way of a grenade."

"And most games don't do that. Most games have AI walking around hunting you, or behind glass or something they have animations that can't be interrupted. It's a lot of work, actually, to go back and forth."

Listening to feedback from players is something that most developers do, but Arkane approached it so that they paid the most attention to their biggest fans.

"There were maybe 4 or 5 things that people told us they would like something better, even though they liked the game. Especially the people that loved the game we listened to, because we knew they understand the game, they get the game and so their feedback comes from a very pure place."

We also asked if there were ever any thoughts of multiplayer.

"No, we always say that Dishonored is aggressively singleplayer," says Smith. "And we love that. It's not an open world game. It's not a co-op game. It's not a multiplayer game. Every room is handcrafted with history and environmental storytelling. And it's all about you as the player, you can play at your own pace, it's singleplayer, it's follow the story. Do it the way you want to do it. Take as much time as you want, or play as fast as you want. And every time we say that there's a group of people that cheer, because there are not many games that are this ambitious and this rich and deep, that are also just singleplayer games. And so we constantly hear back from our fans who love the singleplayer games. They love Deus Ex, Bioshock, Gone Home, Far Cry 2, Dishonored - they're fans of those kind of games. And that's what we love to make."

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Dishonored is due out on November 11 for PC, PS4, and Xbox One. If you want to learn more about the game we recommend our recent preview.