Did you catch Azhag’s Ard Armour Quest Battle gameplay that was out on Monday? If not check it out here:If you have, then you might have some questions and we've collected some of the most burning ones below to get the latest answers on:So some of you have noticed that Youtube compression hasn’t helped some parts of the video, we’re looking in to what we can do about that in the future. Others have commented on the ‘browness’ etc. Thing is, there’s a number of different lighting set-ups that can affect a battle depending on the environment, which army is defending, what the weather is like and a little bit of random variation. It all effects how the units look against the battlefield. That lighting isn’t final either.As for anti-aliasing, in order of increasing quality, there are options for No AA, MLAA, MSAA x2, MSAA x4 and MSAA x8. Darren captured the battle using MLAA. That’s from our work in progress build and we will be releasing official specs soon.These were dust clouds bugging out, they won’t look like stink clouds at launch. There’s nothing special about Orc’s and their stench planned for the game particularly. Certainly not in terms of representing it graphically on the battlefield.Yes, and they will be toned down for launch. There’s also the option to turn them off entirely as the guys mentioned in the video.You can adjust these from the front end depending on the capability of your rig, as with previous titles, and they are in line with previous games. However, to represent the more extreme mix of unit types in TW:Warhammer, there is far greater variation in the number of troops per unit. So for example, while Goblin Spearmen will equal Rome II-style 160 man/gobbo units on ‘ultra’, Black Orcs or Trolls are going to number fewer due to their elite status and/or size.We’re going to leave it to Youtubers, reviewers and yourselves to judge the AI as you will eventually, but it’s worth pointing out that as a Quest Battle, this is a specifically set-up battle that offers a tailored challenge to the player, like a puzzle that needs solving with the tools you have. The AI has some scripted behaviours and isn’t a reflection of the general land battle AI you’d face outside of a Quest Battle. So, yes the Bretonnians are set to do certain things, like run the supporting cavalry up to meet you, and not sit on the hill waiting for you to approach. Darren played and lost the battle 7 times (sorry Darren) before landing on the ‘solution’ and winning Azhag’s magic armour loot.Again, something worth judging when there’s more opinions out there. We’re still balancing at the moment, but getting this aspect correct for everyone is difficult. The general aim could be said to be heading more towards where ATTILA’s battle speed and feel is at currently. The idea being that once sides engage, you have a good chance to perform tactical decisions and manoeuvres that will affect the outcome.As mentioned in the video, this is a lower-level Quest Battle, one of the first Azhag can come up against, and as such is tailored appropriately to have a Bretonnian army with certain units in. Rest assured that the Bretonnian’s will come at you with knights too. Look here’s a picture of what you’ll be up against:For the record, I don't see what the fuss about knights is, they will all squeal the same when feasted on...