The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.

Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second. Spirit fuels your defensive and offensive abilities.

Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.

Cooldown: 30 seconds Active: Your mystic ally has its damage increased by 50% for 10 seconds. Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.

Cost: 1 Charge Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical. You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

Cost: 50 Spirit Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second. Only one Mantra may be active at a time.

As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second. Sweeping Wind's damage turns into Holy.

Cost: 75 Spirit Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.

Cooldown: 15 seconds Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.

Gain the five runed Mystic Allies at all times and your damage is increased by 125% for each Mystic Ally you have out.

Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.

Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% for 6 seconds.

Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% for 6 seconds.

Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% for 6 seconds.

Dual wielding fist weapons is recommended since they can roll +max spirit and spirit regeneration. Likewise, using a spirit stone is beneficial since you can again roll +spirit and +spirit regen.

The second ring is not important, just aim for RCR + CDR.

Only gogok is required, gizzard will help you keep the pride's fall buff, and bane of the trapped is a nice damage boost, though you should simply lower your torment level if hunting rainbows, and you should be playing on normal for sprinter.

Build Guide

With Season 10 coming and the annoying conquests, it looks like sprinter will get much more attention. Monk is by far the best class to perform this task solo. The build is also perfect for hunting rainbow goblins for those silly cosmic wings.

Building as I've shown / explained in the video will let you dash infinitely to your heart's content, usually with no worrying about spirit whatsoever. Use blinding flash if you find yourself getting low.

Happy hunting