FEEDBACK PLS: 20XX's Future

Eliminate any remaining major outstanding elements (bugs, design features, etc) that negatively impact your experience playing 20XX



Develop a gameplan to keep 20XX as interesting as possible for its current playerbase

Co-op/endless crashing



Instant bee reappearances/invisible bee hitboxes



Removing/reworking World Slug



Fixing "vaulting" as described above



Reset the OPR list every 8-10 or so levels in Endless



Level piece variety & community level piece work - think this is probably a big one!

Direct-IP connection play (seems like it'd make the game's multiplayer accessible to pirates. hmm)



Janky, completely unpolished "vs" play (seriously - if we do this, we won't polish it at all - is that still appealing? We'll also make zero effort to stop cheaters online - wayyy more time than it's worth!)



Auto-charge



Cheevo for Revenant game completion



Rebeginner changes/visual rework



Music modding



Color customization



New items once in awhile? (Big maybe here.)



Hawk/Draco revenants (with less than perfect art)



Steam bundle including the game/OST/both character DLCs

Characters, level themes



Additional bosses (though we might be able to remix bosses? That could be fun)

Hello! It's been a few months since our last update, so I wanted to take a few minutes and share what we're up to. While we're at it, I'd love your feedback on a few issues concerning 20XX's future updates.First: we're super happy with how 20XX's development and post-launch reception have gone. It's been ~9 months since our launch on Switch, PS4, and XB1 and (barring a few bugs we're looking to squash) we're happy with where we've landed.We've been working on 20XX for a long time. If you (conservatively!) count the Draco-on-consoles patch as 20XX's last active development day, we've spent about five and a half years making the game - time well spent, as far as we're concerned - and it's finally time for us to focus our efforts on a new project.We're incredibly fortunate to have the opportunity to put the skills we've developed while making 20XX to good use by making something new for you to enjoy. While we can't share anything concrete about the project right this moment, we're confident that anyone who's spent time enjoying 20XX has a good reason to be excited. We can't wait to tell you all about it!In the meantime, though, the year is still 20XX, and we'd love to keep that year interesting and fun to as many of you as we can while we're busy behind the scenes cooking up something fresh. Accordingly, we have two major objectives:In this thread, then, I'd love it if you could take a minute and share your thoughts on either of these topics. What about the current game hurts your enjoyment of it? What mixups/modes/extras could you see keeping the game fresh-feeling for you going forward?While we're happy to listen to any and all feedback here, keep in mind that, as of now, there are zero full-time engineers or artists working on 20XX - that means certain very expensive suggestions (fully new level themes, characters) are a tough sell unless we hire for it. I've debated how plainly I wanted to state this - I know it's probably not what you want to hear! - but feel it's ultimately most important that we remain open about the game's development instead of leaving folks wondering "when's the next update coming?" forever.Thanks for your input - this community is the reason 20XX became the game it is. I hope you'll join us for the next chapter of Batterystaple's journey when we're ready to open those gates.Things we're likely to tackle:Things we might? tackle:Things we probably won't tackle: