WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten ( 1192963 )

Themes: Editor does not recognize the correct values in the interactive tutorial levels when non-English locale is being used ( 1109625 )

Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked ( 1250293 )

Shader System: [Shader Preprocessor] Errors report the file name and not the full path ( 1263687 )

Scripting: [SerializedField] fields produce "Field is never assigned to..." warning ( 1080427 )

Scripting: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change ( 1193322 )

Physics: No collision appears when one of the colliding GameObjects has Non-Convex Mesh Collider and Kinematic Rigidbody ( 1262418 )

Physics2D: Editor crashes on PhysicsContacts2D::EndContact when exiting Play mode after Assertion failed on expression: GetShape() == NULL ( 1262936 )

Packman: Asset Store 'Complete Projects' overwriting Project Settings with no warning ( 1255256 )

MacOS: [Mac] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 ( 1240265 )

Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed ( 1239227 )

Inspector Framework: Crash on mono_method_signature_checked when selecting a Context Menu option that has been removed from code ( 1263906 )

Inspector Framework: Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc when reloading Material preview floating window ( 1256213 )

IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly ( 1193773 )

Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes ( 1219458 )

Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM ( 1244384 )

Asset Importers: Models change their position in scene when upgrading project ( 1261935 )

Asset Import Pipeline: [AssetDatabase2] Editor encounters an endless recursion when importing a Prefab from a Unity Package file ( 1260657 )

Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 ( 1203511 )

Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 ( 1203512 )

AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window ( 1257220 )

2D: Allowed the Tilemap Renderer in Individual Mode to batch with other Sprite Renderers with matching batching criteria.

2D: Colliders now respect Pivot property of Edge Sprites in Sprite Shape.

2D: Disabled corner option does not work on existing SpriteShape upgraded from a previous version. (1241841)

2D: Fix rendering of Tilemap Sprites using SpriteAtlas when Reload Scene is disabled for Enter Play Mode settings. (1223809)

2D: Fixed a memory leak from the Sprite Shape Controller component when zero control points are used.

2D: Fixed bone name misalignment when a name in the Weight Slider inspector window contained more than 26 letters. (1200873)

2D: Fixed bones not chaining correctly when a bone was split in certain cases.

2D: Fixed broken documentation links in Inspector window for com.unity.2d.animation package.

2D: Fixed calculation of Tilemap origin and Tilemap Renderer bounds when instantiating a Tilemap Prefab. (1218373)

2D: Fixed crash in Tilemap Renderer when Shaders are compiled after the Universal Render Pipeline was updated.

2D: Fixed crash on Tilemap::SetEditorPreviewTileAsset when trying to paint on an invalid Tilemap component. (1220442)

2D: Fixed crash when Tile Palette Prefab is edited in both the Tile Palette window and in the Prefab view and saved in the Prefab view. Tile Palette window is now updated with Prefab view changes. (1227301)

2D: Fixed crash while installing 2D Animation package samples on certain machines. (1185787)

2D: Fixed Edge and Polygon 2D collider tools not supporting multiple selection. (1224661)

2D: Fixed errors in the Asset path of Tiles when more than one Tile in the Tile Palette was generated. (1216101)

2D: Fixed exception after reverting from creating new vertices and edges in Skinning Module.

2D: Fixed incorrect lighting on normal-mapped Sprite Renderers that were horizontally and/or vertically flipped. (1186769)

2D: Fixed instantiation of Tile GameObjects when entering Play Mode when Reload Scene is disabled in the Enter Play Mode settings. (1209819)

2D: Fixed issue when a Sprite Asset used by the Sprite Skin component in the Scene was being deleted.

2D: Fixed issues with Tilemap Collider 2D's Collider shape generation when generating shapes for Animated Tiles while the Tile is animated. (1255410)

2D: Fixed OnDrawGizmos to get/release Render Textures through the CommandBuffer.

2D: Fixed PSD Importer broken documentation links in Inspector window.

2D: Fixed PSDImporter for 32 bit PSD file format. (1230120)

2D: Fixed SpriteSkin always deform even when culled by adding alwaysUpdate option to SpriteSkin to determine if SpriteSkin execution should occur even when the associated SpriteRenderer is culled.

2D: Fixed the clipping on the Outline Tolerance value of the Sprite Outline editor window. (1186228)

2D: Fixed the instantiation of GameObjects from Tiles when Tilemap.CompressBounds is called. (1194166)

2D: Fixed the issue where Automatic Slicing did not function correctly when the Sprite Editor was set to Smart Mode and Sprite Rects overlapped. (1193552, 1193555)

2D: Fixed the issue where a part of a Sprite is cut off when Mesh Type is set to Tight. (1175447)

2D: Fixed the issue where bones could have an empty name. (1200861)

2D: Fixed the issue where edits made to the Textures in the Secondary Textures editor window were lost when the keyboard focus was changed. (1133339)

2D: Fixed the issue where RaycastResult.sortingLayer always returned the default Layer when Raycast hit a GameObject with a Tilemap Renderer 2D component. (1198442)

2D: Fixed the issue where Sprite Masks were not affecting Sprite Renderers assigned with an instancing Material. (1144462)

2D: Fixed the issue where Sprite Renderers created by dragging a Sprite or Texture 2D Asset into the Scene view did not have the correct presets. (1210560)

2D: Fixed the issue where Sprites in a Sprite Atlas turn invisible in Game View and Scene View when pressing Pack Preview in the Inspector window. (1226855)

2D: Fixed the issue where the Zoom in and Zoom out functions stopped working while the Secondary Texture module window was in use. (1193540)

2D: Fixed the issue where the Zoom slider did not appear when the Sprite Editor window was maximized. (1205280)

2D: Fixed the issue where the PSD Importer created empty GameObjects in certain cases.

2D: Fixed the NullReferenceException error when the shortcut Shift+1 was used in certain cases. (1200849)

2D: Fixed the overlap of the Label and Sprite named boxes when a Sprite Library Asset preset was created. (1201061)

2D: Fixed the preview of the Prefab so that it no longer ignores Sprite Masks. (1111193)

2D: Fixed the problem where the last point of the Sprite Shape does not behave correctly when using Continuous Points with a Closed shape. (1184721)

2D: Fixed the rendering of the Grid component in Scene view when a GameObject with a Grid component is disabled or enabled. (1178613)

2D: Fixed visual defect after undoing changes to Bone Transform properties in Sprite Skin's Inspector window.

2D: Fixed visual glitch when using Sprite Swap with multithreaded rendering. (1203380)

2D: Modified 2D Sprite Atlas' static analysis for better optimization and other fixes. (1219016)

2D: Modified Composite Collider 2D so that a scene change is registered when regenerating Colliders with the Manual generation type. (1189438)

2D: Restore the SceneView ShowGrid setting to its original state when exiting the Unity Editor while a Tilemap Editor Tool is active. (1241119)

2D: Shifted Tile Palette clipboard text upwards so that it does not get cut off by splitter menu. (1225256)

2D: Sprite Atlas V2 Inspector has missing icon. (1231782)

2D: Sprite deformation is now updated when a GameObject is enabled with Sprite Skin component.

2D: Sprite Shapes are now not generated when not in view during runtime.

2D: Sprites remain visible in the Prefab window when the Editor is in Play mode, or when the Sprites are packed into Sprite Atlases. (1184057)

2D: Tilemaps can now be expanded and selected when creating a new Tilemap from the Create menu. (1194038)

Android: Added a tooltip to keystore path label in keystore manager window. Tooltip shows full path to the keystore. (1115061)

Android: Added maxAspectRatio to manifest only when targetting API 26 or higher.

Android: Added WebCamKind support for Android (based on focal length equivalent). (1180261)

Android: Allow to disable symbols.zip generation when building apk or aab.

Android: Copy mapping file from the correct location.

Android: Correctly handle non-ASCII characters when strings are saved in or loaded from PlayerPrefs. (1170233)

Android: Don't advance Time.timeSinceLevelLoad and Time.time if Thread.Sleep is called on the main thread right after the scene is loaded. (1099186)

Android: Fix crash during startup when using Vulkan on some devices.

Android: Fixed a video player seek bug when using Vulkan.

Android: Fixed Android Vulkan black screen issue for certain Adreno 630 and 640 drivers (1206635)

Android: Fixed artifacts on Adreno when rendering with colorMask 0 with Vulkan (1193006)

Android: Fixed ASTC HDR format detection for some Adreno 6xx devices that don't support the format. (1198286)

Android: Fixed camera devices supporting only depth data being included in WebCamTexture.devices. (1163718)

Android: Fixed constant buffer element alignment when using OpenGL ES. (1204223)

Android: Fixed corner case when using OpenGL ES CopyTexture with the current render target. (1127279)

Android: Fixed files named with capital letters in streaming assets not being compressed when building Android App Bundle. (1153358)

Android: Fixed issue causing minimum and target API levels UI to get stuck at "Getting API levels..."

Android: Fixed issue with constant buffers of compute shaders when using Vulkan on Mali GPUs (1213349)

Android: Fixed problem with screen not rotating immediately accordingly to its holding position after autorotation is enabled. (1169727)

Android: Fixed problem with signing release App Bundle using non-ASCII passwords . (1167092)

Android: Fixed problem with System.Globalization.CultureInfo.CurrentCulture returns Culture.Invariant on Android. (1135996)

Android: Fixed Render Over Native UI on Android. (1189674)

Android: Fixed when fullscreen = FALSE and Render Outside Safe Area = TRUE notch area is not rendered on Android 9 devices. (1150073)

Android: Normalize slashes for JDK/SDK/NDK/Gradle paths. (1244305)

Android: Unity analytics does not get advertising ID anymore.

Android: Updated to latest frame pacing code from Google.

Android: When "Installed with Unity (recommended)" is selected in Editor Tools Preferences window, don't change editor preferences value to embedded path. (1196180)

Animation: Added a warning to detect clashes of animated property curve names. (1201758)

Animation: Fixed a crash that happened when ScriptPlayableOutput::ScriptProcessFrame was called after destroying a playableOutput (1251399)

Animation: Fixed an issue where Animator view breadcrumbs would get mixed up when navigating from a controller with more layers. (1146244)

Animation: Fixed an issue where deleting an Animator layer via Undo with a state or transition selected caused an exception (1201671)

Animation: Fixed an issue where renaming an animator parameter via search would rename the wrong animator parameter. (1202172)

Animation: Fixed an issue where renaming an animator parameter would print an IndexOutOfRangeException error to the console. (1217845)

Animation: Fixed AnimationStream unbound handle exceptions when changing override controller in the animator. (1180557)

Animation: Fixed Animator Layer scripts being displayed twice when using the Animator Controller Playable. (1173312)

Animation: Fixed constant curves occasionally evaluating incorrectly in Timeline when playhead is at keyframe positions. (1173048)

Animation: Fixed crash when calling Animator.Rebind after destroying AnimatorControllerPlayable. (1180148)

Animation: Fixed State Machine states that are deleted when State Machine is removed from Animator Controller. (1181137)

Animation: Fixed state machines and transitions not being selected selected when pasting in Animator State Machine. (1112939)

Animation: Fixed the transition from an empty state on an override (1101868)

Animation: Fixed Undo operation of "Add Blend Tree" in the Blend Tree graph UI. (1176440)

Animation: Handle null live link nodes. (1228989)

Apple TV: !IsDirectoryCreated error is now not thrown when a project is built successfully for tvOS (1225128)

Apple TV: If no Apple TV icons are set for specific sizes and a higher resolution icon is available it will be downscaled for that slot (like for other platforms) (1115180)

Asset Import: Fixed an issue where Avatars from Models with a slash in their node names were not displaying correctly in the AvatarMask and OptimizeGameObject inspectors. (1002172)

Asset Import: Fixed an issue where the Asset Importer would crash while importing a Shader-specific Shader. (1162577)

Asset Import: Fixed an issue with AnimationClip files generated from Models imported before Unity 3.2, where Unity was not conserving their file IDs and references when opened in a 2019.1+ Project.

Asset Import: Fixed incorrect colors when importing a PNG file with a file gamma value of 1.0. (1172234)

Asset Import: Replacing an erroneous "=" with "|=" in GarbageCollectSharedAssets. (1227148)

Asset Pipeline: Fixed a deadlock when on-demand imports assets. (1255962)

Asset Pipeline: Fixed a rare race condition with out of process asset importing.

Asset Pipeline: Fixed an issue where there could be a pending compilation and domain reload after project load.

Asset Pipeline: Fixed editor sometimes getting stuck compiling scripts while opening a project. (1139283)

Asset Pipeline: Fixed for gOnDemandImportCurrentlyAllowed asserts when calling CalculatePlayerDependenciesForScene() in ScriptedImporters. (1256718)

Asset Pipeline: Fixed for issue where custom dependencies changes are rejected in initial domain load. This would happen if script compilation detects that a compilation is needed.

Asset Pipeline: Fixed for rare access violation in non-primary artifacts from ScriptedImporters. (1251262)

Asset Pipeline: Fixed indeterministic results when calling AssetDatabase.ImportAsset on assets with dependencies. (1238675)

Asset Pipeline: Fixed issue where unused artifact dependency would lead to infinite import

Asset Pipeline: Fixed issue with asserts triggered, when importer is creating asset on existing asset. Bad legacy importer behaviour, but it is currently supported. (1225324)

Asset Pipeline: Fixed issues when using AssetDatabase.GetDependencies() from a ScriptedImporter running in an Asset Worker. (1254651)

Asset Pipeline: Fixed linker warning when building editor for MacOS. (1224243)

Asset Pipeline: Fixed ScanFilter::Normalize being slow and called every time an asset is added to the filter. (1166652)

Asset Pipeline: Fixed TextAsset.bytes to always return raw byte data (previously was sometimes attempting to do UTF8 conversion roundtrip). (1192834)

Asset Pipeline: Fixing bug where [OnOpenAssets] callback was not called due to incorrrect path (1154851)

Asset Pipeline: Fixing crash on shutdown, not performing AssetDatabase.Refresh during the shutdown. (1247251)

Asset Pipeline: Increased asset types that can be cached on the accelerator with .asmdef, .asmdefref, .cs and default imported assets (folders and unknown files).

Asset Pipeline: Native plugins are imported together with scripts. (1249129)

Asset Pipeline: Nested prefabs can now be used with the cache server.

Audio: DSPGraph: Fix mixing when multiple audio output jobs are attached to the default output.

Audio: DSPGraph: Fix native connection disposal in audio output job's again.

Audio: DSPGraph: Fix shutdown crash when trying to execute audio output hook dispose jobs.

Audio: DSPGraph: Fixed crash when exiting play mode.

Audio: DSPGraph: Fixed error when disposing AudioKernel resources from an IAudioOutputJob.

Audio: DSPGraph: Fixed occasional crash when disposing leaked node allocation.

Audio: Fixed assertion failures when exposing an audio group's send level to scripts. (1178055)

Audio: Fixed deallocation of native collections allocated as AudioKernel within the audio kernel lifecycle.

Audio: Fixed issue where a Timeline Audio track with no audio source acts as 3D spatial blended audio source. (1160449)

Bug Reporter: Fixed issue where Bug Reporter email input field doesn't allow emails that have symbols after the dot in the second part of the email. (992324)

Build Pipeline: Added optional BuildOptions.DetailedBuildReport flag that can be passed to BuildPipeline.BuildPlayer in order to get more information in the returned BuildReport object, including intermediate BuildSteps details and a list of scenes using the assets in the build.

Build Pipeline: Fixed an issue where BuildPlayer could accept a mismatched combination of BuildTarget and BuildTargetPlatform. (1175531)

Build Pipeline: Fixed an issue where rebuilding an asset bundle with the same name, but different source assets, might not cause the bundle to be rebuilt if the assets already exist in the bundle - NB asset bundle hashes in all manifest files will change as a result of this fix. (1173817)

Build Pipeline: Fixed bug preventing mesh compression on iphone when building with the scriptable build pipeline.

Build Pipeline: Fixed building in batchmode fails for first time after removing file from project. (703290)

Build Pipeline: Fixed crash in editor related to ComputeShaders using builtin assets.

Build Pipeline: Fixed main thread stalling when loading asset bundles asynchronously.

Build Pipeline: Reduce amount of garbage collection performed inside the ContentBuildInterface.

Burst: Bugfixes to the Burst Inspector UI.

Burst: Deleted burst entry from isolation tests exemption list.

Burst: Fixed a NullReferenceException happening in a call stack involving CecilExtensions.IsDelegate(...).

Burst: Fixed a potential NullReferenceException when editing Burst AOT settings for standalone players.

Burst: Fixed a potential StackOverflow when compiling a standalone player that can occur for nested jobs declared within a parent class that has generic parameters.

Burst: Fixed an issue preventing player builds to succeed when burst compilation is disabled.

Burst: Fixed an issue that prevented burst from resolving functions on platforms when it's statically linked such as iOS.

Burst: Fixed an issue where the generated lib_burst_generated in Windows Standalone players could not be loaded if a native plugin was used from the sub folders Plugins\x86_64 or Plugins\x86.

Burst: Fixed burst compilation toggle behaviour which previously had unpredictable results.

Burst: Fixed caching of compiled jobs/function pointers.

Burst: Fixed compatibility issues between burst and older linux distros.

Burst: Fixed compilation requests being lost when using asynchronous compilation.

Burst: Fixed error handling and messages infrastructure.

Burst: Fixed function pointers to work in standalone player.

Burst: Fixed issue for UWP to avoid an AssemblyResolutionException for types within Windows.* WinMd assemblies.

Burst: Fixed issue ldflda opcode when the input on the stack is a value and not a pointer.

Burst: Fixed issue on iOS where standalone player builds could fail, depending on number of burst-able functions found.

Burst: Fixed issue with a potential ArgumentException The output byte buffer is too small happening in the Editor when Burst is trying to compile a function that is producing a large log error.

Burst: Fixed Issue with a potential InvalidOperationException related to ABI layout when compiling a function pointer on Linux/Mac.

Burst: Fixed issue with a potential NullReferenceException when building a player for UWP.

Burst: Fixed issue with a TypeLoadException related when trying to load PDB.

Burst: Fixed issue with an exception occurring in mono_string_len.

Burst: Fixed issue with BurstCompiler.CompileFunctionPointer not working in a standalone player if Burst was disabled via standalone player build settings.

Burst: Fixed issue with calli not being handled correctly.

Burst: Fixed issue with debugging source locations that were no longer generated for standalone players.

Burst: Fixed issue with function pointers being corrupted after a domain reload that could lead to unexpected function pointer calls.

Burst: Fixed Issue with sizeof on a struct defined in another assembly and would return the size of a pointer type instead of a real struct layout.

Burst: Fixed multi-threaded compilation of jobs/function pointers in the editor.

Burst: Fixed multi-threaded compilation support when building a standalone player.

Burst: Fixed multiple issues with JIT cache.

Burst: Fixed potential deadlock between Burst and the Asset Database if burst is being used when building the database.

Burst: Fixed wrong MethodImpl(MethodImplOptions.NoOptimization) on functions.

Burst: Fixed wrong multi-LLVM versions support.

Burst: Fixed AssemblyResolveException when loading a project with dependent packages that are using Burst in static initializers or InitializeOnLoad .

CodeEditor: Added support for solution folders.

Only bind the messenger when the VS editor is selected.

Warn when unable to create the messenger.

Fixed an initialization issue triggering legacy code generation.

Allow package source in assembly to be generated when referenced from asmref.

DX12: Added support for fetching UNorm8 vertex attribute formats in Ray Tracing Shaders. This will enable reading vertex colors in hit groups (DXR). (1224668)

DX12: Fixed buffer upload issues when using SetComputeBufferData on DX12 async compute. (1238431)

DX12: Fixed issue where non-native resolutions would get stretched instead of letterboxed on Windows Standalone running DirectX 12. (1135210)

DX12: Fixed performance issue with ComputeBuffer.GetData on DX12. (1025172)

DX12: Fixed Ray Tracing Shaders always crashing in single threaded mode (when using -force-gfx-st command line argument) (1245130)

DX12: Fixed submesh masking and transparency parameters not working correctly in RayTracingAccelerationStructure.AddInstance. (1221737)

Editor: "Generate all .csproj files" setting needs to be toggled on every startup for all the csproj files to actually be generated.

Editor: Reveal in Finder/Show in Explorer now open a single Finder/Explorer instance per-directory, and perform multi-file selection. On Linux, Open Containing Folder opens one window per-directory, with no selection. (1192218)

Editor: Added -quitTimeout argument where the timeout is passed in seconds to set how long to wait for async methods to finish. E.g. "-quitTimeout 60" for 60 seconds. (1202827)

Editor: Added a more descriptive error when attempting to import unsupported video formats on Linux. The error now states which movies are not importable in the Linux editor that are importable in the MacOS and Windows editor. (1104618)

Editor: Added a separator in "Random between two colors" for Start Color in particle system. (1195510)

Editor: Added the ability to show modal Editor windows using the ShowModal() method.

Editor: Adding an outline for dark sprite icons to make them clearly visible in dark skin. (1186306)

Editor: adds download links for linux modules in build settings (instead of returning bad url) (1202500)

Editor: AssetImporter Presets displays the Importer icon instead of nothing in their header.

Editor: Changed the Scene view FX toggle to now enable or disable the FX settings as a whole and preserve individual settings. (1210905)

Editor: Clamped the Scene View camera Field of View to values between 4 and 160, in order to prevent extreme skewing. (1180037)

Editor: Corrected adding prefabs to hierarchy between expanded objects. (1205276)

Editor: Corrected the debug mode for Asset Importer Editors (1180054)

Editor: Do not pop up automatic "unity is busy" progress bar in Windows Editor while a mouse button is pressed (i.e. user is dragging something), and the progress dialog never steals focus. (1221432)

Editor: Don't allow docking or rearranging editor windows while a modal dialog is shown.

Editor: Ensured we close the progress manager after world is destroyed (and all of its MonoBehaviors). (1240920)

Editor: Ensured we properly shutdown the ProgressManager when closing Unity. (1223196)

Editor: Fix for Physics Matrix in Project Settings that was drawing itself over a scrollbar. (1230925)

Editor: Fixed "Audio" label is missing in the "Search by Label" list in the project browser. (1222450)

Editor: Fixed "Reload Assembly called from managed code directly" error printed in some cases of interacting with progress bar done during long asset modification operations (e.g. deleting a lot of assets). (1226561)

Editor: Fixed .unitypackage asset missing an icon when there's no OS association. (1213245)

Editor: Fixed a bug which would cause the "Save Scene" dialog to show twice if changing a setting requiring editor restart, and then hitting "Don't save". (1200910)

Editor: Fixed a crash when changing IHVImageImporter Preset FilterMode value.

Editor: Fixed a crash when importing videos on a machine with more than 16 cores.

Editor: Fixed a rare crash when loading editor modes at startup or on a domain reload. (1202783)

Editor: Fixed a text clipping issue with Probability, under the "Emission" property of the Particle Effect window. (1180240)

Editor: Fixed a text highlighting issue when switching between two components using the Shift+Tab shortcut. (1172158)

Editor: Fixed a UI lag with the splash screen in the Player settings. (1177518)

Editor: Fixed AlphaIsTransparency is disabled in TextureImporter Presets. (1147407)

Editor: Fixed an error that happened when modifying label when multiple inspectors were open on the same asset. (1217487)

Editor: Fixed an Inspector window lock exception. (1173185)

Editor: Fixed an issue in where texture property field was to small to fit all the necessary text. (1248645)

Editor: Fixed an issue where "selected" Scenes in the hierarchy were not taken into account for Scene Visibilty and Scene Picking. (1178898)

Editor: Fixed an issue where Show Related Objects text gets clipped in the Profiler Hierarchy. (1169954)

Editor: Fixed an issue where changing the anti-aliasing values for the Quality Settings would cause a null reference in the Camera preview. (1210016)

Editor: Fixed an issue where color Inspectors do not consume events when performing custom right-click processing. (1162782)

Editor: Fixed an issue where progress dialogs loaded on the screen with the mouse pointer instead of the primary Unity window. (1045766)

Editor: Fixed an issue where sometimes, the selected .asmdef gets stuck on the first selection. (1153558)

Editor: Fixed an issue where the Light Explorer does not show light sources in disabled GameObjects. (921363)

Editor: Fixed an issue where the Move tool snapping would round off snap increments when zoomed out. (858899)

Editor: Fixed an issue where tooltips are offset by a large amount, and constrained, if another tooltip is shown in quick succession. (1167052)

Editor: Fixed an issue with a Play mode test project where ComputeShaders fail in debug Editor. (1178420)

Editor: Fixed an issue with animation Property text overlapping with its input field under preferences when selecting a newly created bone. (1244358)

Editor: Fixed an issue with invalid values for Hash128.

Editor: Fixed an issue with the RectMask2D Component incorrectly masking the image when animating on its pivot. (1170399)

Editor: Fixed an issue with UI text in the Editor turning black after making a build. (1192960)

Editor: Fixed Android player build progress bar not reaching 100% and being erratic. (1228938)

Editor: Fixed AnimValues getting permanently stuck if a script reload happened while they were animating, for example when forced out of Prefab Mode when entering Play Mode due to [ExecuteInEditMode] script. (1115778)

Editor: Fixed clipped cursor in the search field in the PackageManager window. (1213419)

Editor: Fixed closing the editor while doing a task requiring progress. (1230266)

Editor: Fixed collab enabling itself after being turned off. (1244885)

Editor: Fixed Color preference page keywords population. (1206845)

Editor: Fixed compute shader related editor crash regression after player build. (1190914)

Editor: Fixed constant stream of errors to the Console that occurs when an empty or corrupted Asset is selected. (1179894)

Editor: Fixed crash when changing hierarchy during deactivation. (1186891)

Editor: Fixed Custom Render Pipeline field in Quality Settings is asking for MonoBehaviour. (1168162)

Editor: Fixed default value for the SceneView FX toggle. (1221536)

Editor: Fixed dock area tab style and drag behavior. (1182350)

Editor: Fixed documentation link for EditorSettings class. (1219249)

Editor: Fixed editor crash on certain cases when clicking "Compile and show code" in the Compute Shader inspector. (1215289)

Editor: Fixed errors when docking the Hierarchy window from another docked area. (1218427)

Editor: Fixed EventType.MouseDrag events being triggered when cancelling a contextual menu by right clicking or left clicking in a custom window area. (1209976)

Editor: Fixed extended style hover state. (1180554)

Editor: Fixed Frame Debugger to show Compute Shader dispatch information properly.

Editor: Fixed Frame Selected not ignoring inactive objects in the selected hierarchy. (1217032)

Editor: Fixed game/scene view to use higher precision texture to fix color banding issue when HDR display support is enabled (1219450)

Editor: Fixed graphic artifact in project window when dragging a scene on itself. (1184235)

Editor: Fixed GUI errors that occurred when the ScriptExecutionOrder settings window was open during a build. (1169675)

Editor: Fixed how the zoom setting is reset when switching between a folder and favorite folder. (1174978)

Editor: Fixed ill formed string comparison when creating application icons on windows. (1219615)

Editor: Fixed imported objects mark with HideInInspector to be hidden in the inspector (1240667)

Editor: Fixed inconsistency that we call OnDisable of ExecuteAlways scripts with Editor.isPlaying == true when full Scene Reload is disabled.

Editor: Fixed inspector element being actively refreshed when nothing is happening. (1223682)

Editor: Fixed issue of uGUI being stretched when opening the Game window for the first time in edit mode.

Editor: Fixed issue where drag and drop is incorrectly performed on Windows. (1045195)

Editor: Fixed issue with RuntimeInitializeOnLoad with AfterAssembliesLoaded LoadType not being executed when entering play mode. (1179334)

Editor: Fixed Label not keeping its default size when selecting an AnimationState Preset. (1162303)

Editor: Fixed lag when expanding annotations. (1186931)

Editor: Fixed lag when using the Asset picker. (1186578)

Editor: Fixed menu items display in settings window. (1187196)

Editor: Fixed missing rollback button in Collab. (1252666)

Editor: FIxed MissingReferenceExceptions that occurred when changing the parent of a UI element to a Disabled canvas while in Play mode. (1171433)

Editor: Fixed mixed value display in tag and layer popup. (1191296)

Editor: Fixed Modal Utility windows not blocking input to editor.

Editor: Fixed offset in maximized docked window. (1221797)

Editor: Fixed performance regression in Editor Startup caused by changes to licensing. (1196624)

Editor: Fixed PlayModeView deserialisation when switching PlayModeViews.

Editor: Fixed prefab inspector scrollview jumping around when editing values. (1240841)

Editor: Fixed pressing cancel button during shader compilation phase of the build not immediately cancels the build. (1084463)

Editor: Fixed project browser folder names overlapping edges of its view in two column layout at 150% or more scale. (1154276)

Editor: Fixed Project browser open folder icon. (1187170)

Editor: Fixed QualitySettings deletion error reporting on Preset. (1218689)

Editor: Fixed rare Editor hang on OSX when building to Android, sometimes when executing a child process, underlying call to Process.WaitForExit would never return, even if the process is long dead. (1111601)

Editor: Fixed rare unstable asset hash

Editor: Fixed registration of CheckUnresponsive for Async progress bar. (1250282)

Editor: Fixed renaming of Assets on Linux. (1168280)

Editor: Fixed rendering in the texture previewer when multi selecting many Virtual Texture Only textures in the project window.

Editor: Fixed scene view Frame Selected ("F" key) now respects custom scene view FOV.

Editor: Fixed search item highlights on selecting options from "Search Filter" panel in Quick Search (1205296)

Editor: Fixed searching for VSync in Project Settings not opening the Quality settings tab. (1181387)

Editor: Fixed selection outline flicker when HDRP temporal anti-aliasing (TAA) is used in the scene view. (1204961)

Editor: Fixed some cases of EditorUtility.ClearProgressBar done at wrong times resulting in "Trying to access current progress scope" errors. (1238068)

Editor: Fixed state handling for HDR specific settings that could have prevented them from getting serialized to disk when saving project settings.

Editor: Fixed text clipping issues related to theme changes. (1173086)

Editor: Fixed the alignment issue in polygon collider2d component.

Editor: Fixed the bouncing issue when the user clicks on the Tier-Settings option. (1166174)

Editor: Fixed the Camera shaking when panning very far from the Scene View pivot. (1178711)

Editor: Fixed the crash while opening a custom StreamVR Input Window. (1211288)

Editor: Fixed the cropping of mono credits in About Unity Window. (1191839)

Editor: Fixed the cursor not unlocking when going from locked to confined in the Windows editor. (1177561)

Editor: Fixed the font size of the second column of the Project browser. (1202974)

Editor: Fixed the Hierarchy issue when object is reparented using Drag and Drop Method. (1194945)

Editor: Fixed the issue where the Move Tool was producing inconsistent results when the active transform rotation was modified while translating. (741954)

Editor: Fixed the issue where zooming to the maximum distance from the Scene View pivot was throwing errors. (1127415)

Editor: Fixed the issue with "Show" button text getting clipped from "Compiled code" Dropdown of Shader Import Settings. (1178008)

Editor: Fixed the Legend symbols when audio source is selected. (1178599)

Editor: Fixed the miniButton onClick visual feedback styles. (1187383)

Editor: Fixed the Null Exception error when a dll is deleted. (1182618)

Editor: Fixed the Open Scene Additive context menu. (1181861)

Editor: Fixed the Performance of transform in playmode. (1241857)

Editor: Fixed the splitter visibility issue in IMGUI debugger window. (1186096)

Editor: Fixed the Stack overflow exception. (1206654)

Editor: Fixed the style that was used when something was subscribing to finishedDefaultHeaderGUI event (1218541)

Editor: Fixed the Transform tool gizmo translating in object space when the screen space toggle is active. (1197150)

Editor: Fixed Transform manipulator to use Undo.RecordObject so it works with livelink.

Editor: Fixed uncloseable Editor window when the script creating it is removed.

Editor: Focus SettingsWindow on open. (1228622)

Editor: Improved performance when dragging materials over the scene view.

Editor: Improved performance when transform.SetAsLastSibling() was called for a sibling that was already the last sibling.

Editor: Improved the performance by a little for huge data arrays when selected. (1179327)

Editor: Improved the performance of gizmo icon rendering.

Editor: Made sure that EditorUtility.CopySerializedManagedFieldsOnly works when the instances have polymorphic references. (1217601)

Editor: Menu items that end in an ellipsis (...) now have contexts. (1173736)

Editor: Metal: Fixed crash when changing active GPU. (1204156)

Editor: N/A

Editor: Preserved the info panel state of the Rigidbody component when entering/exiting the Play Mode. (1096404)

Editor: Progress always displays the remaining time after doing it once. (1232897)

Editor: Progress bar does not revert to unresponsive status after another task completes. (1232899)

Editor: Project does not contain all .csproj files when "Generate All .csproj files" option is selected in preferences.

Editor: Reduce JobsDebugger performance overhead. (1239856)

Editor: Removed redundant warning from Graphics.TextureCopy when copying compressed unreadable textures. (1030477)

Editor: Removed the very coordinates around the selection rectangle in graphview. (1218811)

Editor: Selecting a subset of changes for publishing immediately after project creation and enabling Collab service was broken. (1233459)

Editor: SketchUpImporter node selection can be changed in the Preset inspector. (1155243)

Editor: Sorted the list of canvases in CanvasManager whenever the m_RenderMode of the current Canvas is updated to Screen Space Overlay. (1138914)

Editor: The FilePathAttribute for the ScriptableSingleton class is now public API and docs with examples have been added for both classes.

Editor: Tooltips and hover effects updated when hovering an unfocused editor window. (1212081)

Editor: Unity remote is no longer deprecated in the editor.

Editor: Unsupported Preset inspectors displays the component icon even if we cannot load their inspector.

Editor: Updated the Application icon and splashcreen of the Editor. (1235193)

Editor: When using EditorWindowTitle in Hi dpi the icon path is wrongly formatted. (1242300)

Editor: Widened the Component reordering area in the GameObject Inspector. (1160885)

Editor: FormerlySerializedAsAttribute now works in Presets files. PrefabUtility.SetPropertyModifications takes care of renaming. (1162066)

GI: Added exposure slider to texture importer for HDR textures. (1226322)

GI: Bakes take a very long time or do not finish when using high resolution heightmap terrain. (1194794)

GI: Clamping russian roulette value according to what is available in UI.

GI: Disabled Realtime GI as default on new scenes. Was off before, but the new Lighting Settings asset accidentally turned it on.

GI: Disabled Realtime GI in Sample Scene on 3D template.

GI: Dynamically load RadeonRays on linux to allow for use cases where openCL is not installed.

GI: Enable SRPs to override part of Shadowmask message. (1242650)

GI: Fix black light probes that appears after baking the scene with baked emissive, area light and high light probes samples count. (1180231)

GI: Fix exposure on LightProbe gizmos when in Shadowmask mode. (1187858)

GI: Fix for where the use can click the bottom right bar and get the Lighting Settings window, even if they shouldn't. (1196199)

GI: Fixed "Recalculate Lightmap Scale" button using the lightmap scale from the least detailed lod level a renderer is in, instead of the most detailed level. (1192380)

GI: Fixed a case of uninitialized sample count in the progressive light baker.

GI: Fixed additional baked probes results sometimes not being available in Lightmapping.bakeCompleted callback. (1228762)

GI: Fixed Anti-aliasing not set properly on first bake. Also fixed a regression on customBake.cl compilation. (1190169)

GI: Fixed backface validity with 0 bounces using GPU lightmapper. Now behaves like CPU lightmapper. (1190228)

GI: Fixed crash in RecompileRSLSShadersMenu::Execute. (1222734)

GI: Fixed for case when TempBuffer<RenderTexture> is not released in memory when using deprecated Realtime Global Illumination. (1206727)

GI: Fixed GPU lightmapper not working on macOS if the Editor path has a space. (1120397)

GI: Fixed GPU lightmapper validity texture missing after bake when validity scene view wasn't open during bake. (1117671)

GI: Fixed incorrectly set distance on lodded objects.

GI: Fixed issue for HDRP where they tried to access properties that weren't threadsafe in the player.

GI: Fixed issue where a "SerializedObject target has been destroyed error" is thrown on creating Lightmap Parameter in LightingSettings Preset.

GI: Fixed issue where editing Mesh Renderer Material array size and clicking on the Size property causes ArgumentException errors. (1222417)

GI: Fixed issue where it was hard to select probes behind other probes. The hit-area was too big. (1180612)

GI: Fixed issue where OptiX denoiser option was unavailable when mixing GPUs matching and not matching requirements. (1171663)

GI: Fixed issue where unexpected assertion fired during GI baking. (1008925)

GI: Fixed issues with Lightmap Paramaters "View" button in Lightmap Settings Window. (1197369)

GI: Fixed Light color temperature not working with mixed and baked lights in the builtin renderer. (1209784)

GI: Fixed Light Probe gizmos being shown when searching in hierarchy with Gizmos disabled in SceneView. (1164255)

GI: Fixed lightmap baking erasing existing Additional Vertex Streams from Mesh. (1148742)

GI: Fixed lightmap exposure slider not controlling the Light Probe gizmos as well. (1179405)

GI: Fixed mixed and baked lights showing up as realtime lights in the player when realtime GI is enabled. (1176876)

GI: Fixed non-square terrains crashing the Editor. (1198251)

GI: Fixed Optix lightmap denoiser VRAM reporting. Improves the update frequency when using Progressive Updates + Optix denoising. (1183984)

GI: Fixed performance regression in Progressive Lightmapper (CPU). (1206706)

GI: Fixed probes being interpolated for renderers which do not ue probes. (1154888)

GI: Fixed Radeon denoiser not working with very bright HDR images.

GI: Fixed Radeon Pro Denoiser maxing out VRAM and hanging. (1201654)

GI: Fixed setting custom bake inputs from the Lightmapping.started callback throwing an error on a first bake. (1092442)

GI: Fixed so that "undecided" pixels in the Texel Validity mode is black and not orange (it made them seem faulty). "Undefied" pixels are still orange.

GI: Fixed two issues with transparent/cutout texture in URP not being baked or outlined correctly. (1246262)

GI: Increased default value for exposure to 16. (1201694)

GI: New projects created with the 3D template will now support baked light cookies by default.

GI: Removed ShowLightmapResolutionOverlay from the transfering. It now lives in EditorPrefs and won't dirty the project when you toggle on/off Show Lightmap Resolution.

GI: Stopped using the legacy probe sample count on 3D templates. (1212204)

GI: [CPU PLM] Radeon Pro denoiser does not work upon the first bake using CPU PLM. (1193278)

Graphics: Added an API to allow controlling of GPU Captures in Microsoft's PIX Graphics Performance And Debugger application.

Graphics: Added checks for YUV2 format when creating Cubemap or Texture3D. (1219296)

Graphics: Added exceptions to Mesh.CombineMeshes() when the vertex count of the combined meshes will exceed the vertex index format. (1176005)

Graphics: Added overloads to support GraphicsBuffer in most methods where ComputeBuffers were usable before. Overloading ambiguities can result if null parameters are used.

Graphics: Adds the option to explicitly evict data in a region; the original invalidate will now keep the original "stale" data on your graphics hardware until refreshed. (1225497)

Graphics: Constant buffers created directly from C# triggering assert message "Metal: constant buffer state is invalid" (1238787)

Graphics: Disabled DestroyImmediate during rendering callbacks, use Destroy instead. (1170742)

Graphics: Enabled readback of 11.11.10 float format. (1127310)

Graphics: Enabled sub-texture uploads for Vulkan. (1212339)

Graphics: Error when an exposed mesh property linked to a Sample mesh operator is set to None. (1235327)

Graphics: Exposed PVT out-of-UV-range border requests so we can have proper filtering. (1222641)

Graphics: Fix a bug in the visual effect asset compilation when there is no event. (1233056)

Graphics: Fix crash in Unity Editor after entering Play Mode when the experimental Ray Tracing API is on. (1174917)

Graphics: Fix Display.requiresBlitToBackbuffer / CommandBuffer.Blit compatibility for the new unified HDR blit pipeline when used with SRP.

Graphics: Fix Ray Tracing Shader Inspector stating that Ray Tracing Shaders are not supported even after Direct3D12 was added in the Graphics APIs list from Player Settings. (1172318)

Graphics: Fixed a bug where the SRP Batcher could cause constant buffers to become corrupted when using the Metal graphics API. (1226377)

Graphics: Fixed a crash when importing large texture due to integer overflow (1209431)

Graphics: Fixed a Vulkan driver crash when attempting to copy a ComputeBuffer counter from a buffer that doesn't have one.

Graphics: Fixed Additional Vertex Streams when painting Vertex Color. (968707)

Graphics: Fixed an issue on PS4 with bad scissor state settings during first frame of a call to GenerateMips(). (1204123)

Graphics: Fixed an issue which would cause D3D12 to incorrectly blit a texture during application state up so that it appears too dark. (1185699)

Graphics: Fixed AsyncGPUReadback on Vulkan when using float rendertexture.

Graphics: Fixed bilinear setup in metal.

Graphics: Fixed bug with OpenGL sparse textures not correctly swizzling channels. (1164189)

Graphics: Fixed C++ side version of HybridV2 vulkan performance issue. (1225445)

Graphics: Fixed CombineMeshes throwing errors when used with meshes with non-triangles topology. (1130898)

Graphics: Fixed compute shader crash regression when including multiple graphics API variants.

Graphics: Fixed compute skinning with GraphicsJobs when using Vulkan or Metal (1251156)

Graphics: Fixed crash ing GfxDeviceD3D11Base::EndOfFrameBookkeeping when the Compute Shader buffer is too big. (1153468)

Graphics: Fixed crash when using UnityEngine.Rendering API AsyncGPUReadback.RequestIntoNativeArray(ref NativeArray<T> output, Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback).

Graphics: Fixed crash. (1213826)

Graphics: Fixed DXGI swapchain update regression from 2020.1.0a21, changed texture format could cause a crash.

Graphics: Fixed flickering shadows when using SRP with Vulkan.

Graphics: Fixed for direct GPU upload of offline processed texture data when texture quality level is reduced. (1223893)

Graphics: Fixed inconsistency - warning says instancing will be disabled when used with static batching but it is still working and breaking result object color. (1171312)

Graphics: Fixed incorrect gamma decoding at import of LDR textures that target a HDR graphics format in a gamma colorspace project.

Graphics: Fixed incorrect uploading of builtin shader parameters such as view, proj, viewProj matrices in some rare situations.

Graphics: Fixed invalid source offset when uploading and unmapped sub-data range on OpenGL. (1209651)

Graphics: Fixed issue where skinned objects with scaled transforms would not get lit correctly by spotlight. (1183294)

Graphics: Fixed Kaiser 'Mipmap Filtering Mode' used for mipmap generation during texture import. It had previously been implemented incorrectly and was causing unnecessary aliasing. The updated version will have slightly faster import times.

Graphics: Fixed leak of ID3D11ShaderResourceView* caused by Texture2D.CreateExternalTexture/UpdateExternalTexture

Graphics: Fixed loading RenderDoc when VirtualTexturing is enabled. (1235256)

Graphics: Fixed LODGroup inspector LOD slider being offset from mouse cursor. (1214019)

Graphics: Fixed offline texture processing with ARGB texture format on PS4. Editor log output updated from message to error if platform dll's fail to load. (1224384)

Graphics: Fixed potential deadlock in graphics jobs when loading shaders.

Graphics: Fixed race condition when using Grab Pass with GraphicsJobs with Vulkan

Graphics: Fixed race condition when using GrabPass with Vulkan GraphicsJobs.

Graphics: Fixed rare potential crash during shutdown of threaded renderer.

Graphics: Fixed readback of cubemap slices when using Vulkan.

Graphics: Fixed Reflection Probes blending values not being normalized in some circumstances. (1233991)

Graphics: Fixed regression in compute shader error reporting.

Graphics: Fixed regression on compute shaders dropping kernels with warnings.

Graphics: Fixed regression on compute shaders in asset bundles.

Graphics: Fixed second Reflection Probe usage only rendering. (1223101)

Graphics: Fixed shader codegen for countbits() function in Metal and GLSL/SPIR-V

Graphics: Fixed shadow casters culling still happening when shadows are disabled. (1247394)

Graphics: Fixed SkinnedMeshRenderer.localBounds behaving differently based on SkinnedMeshRenderer.updateWhenOffscreen. (1205853)

Graphics: Fixed trying to assign values into empty global cbuffer causing the whole state to be considered invalid in DX11. (1251442)

Graphics: Fixed two issues related to counterbuffers in Vulkan

If one only uses the counter the buffer is now correctly bound



Updating the data on the buffer does not invalidate the counter (1205146)

Graphics: Fixed unnecessary memory barriers generated when UAVs are bound as read-only on Nintendo Switch.

Graphics: Fixed use-after-free memory error when using Vulkan with GraphicsJobs.

Graphics: Fixed validation error when using RenderPass API with Vulkan.

Graphics: Fixed various bugs when rendering into texture2darray slices as well as resolving texture2dmsarray into a non-multisampled texture on Nintendo Switch.

Graphics: Fixed Vertex and Fragment shader interfaces mismatch on some platforms.

Graphics: Fixed Vulkan validation error about incorrect layout transition when using CoptTexture. (1109124)

Graphics: Fixed warmup of shaders with instancing variant crashing on some graphics api. (1245347)

Graphics: ImageConversion.EncodeArrayToXXX now converts input data if needed by the encoding algorithm. (1219010)

Graphics: Improved runtime light culling speed by avoiding culling of fully baked lights.

Graphics: Improved the performance of creating a texture on a thread in DX11.

Graphics: In HDRP version 9+, directional lights could cause a blocky shadow artifact around areas affected by the light. (1249556)

Graphics: Incorrect lightmaps when trying to bind multiple texture arrays (1247296)

Graphics: Metal: Added checks for YUV2 format when creating Cubemap or Texture3D. (1214115)

Graphics: Metal: Fixed HLSL compatibility with DrawProceduralIndirect, SV_InstanceID always starts at 0 but with Metal, a base instance was not subtracted for equal behavior

Graphics: Metal: Fixed Indirect drawcalls from binding buffers with wrong offset

Graphics: Metal: Fixed MSAA ResolveDepthIntoTexture to use the resolved texture as a source when doing blit into destination

Graphics: Metal: Fixed some VFX failing validation, crashing editor/player

Graphics: Metal: Fixed system instability/hang issues with texture versioning

Graphics: Metal: Fixed to direct binding of ConstantBuffers

Graphics: Metal: Separated ComputeBuffer counters into separate physical buffers to improve data access/alignment

Graphics: New option in Player Settings to select number of swapchains when using Vulkan.

Graphics: Now SRP Batcher breaks batch inner loop if material is overriding any buffer (cbuffer or computebuffer). (1235425)

Graphics: Optimized Mesh creation/loading times a bit, especially for huge meshes -- now Unity does not redundantly clear vertex buffer data at initialization time.

Graphics: Re-enable building of PS4 Player when VT is enabled. (1250329)

Graphics: Setting Fixed Time Step to a large value and then back to default makes effects play faster until an editor restart (1217876)

Graphics: Shadows flicker when more than one Spot Light is set in hybrid rendering (1190147)

Graphics: Show VT issues as errors instead of warnings (1238401)

Graphics: Some scene could throw DebugAssert 6 == cullData.shadowSliceCullPlanesCount[0] and may have spotlight shadow rendering clipping error. (1250937)

Graphics: Virtual texturing is only initialized when actually enabled. (1217228)

IL2CPP: Automatically initialize when calling into converted managed .winmd files from native code even if Unity engine hasn't been initialized yet.

IL2CPP: Fixed compilation error when managed type that is defined in .winmd file appeared in native .winmd method signature.

IL2CPP: Fixed crash in Array.Copy when array size is >= 2GB.

IL2CPP: Fixed crash on startup when an exception is thrown executing a method with the RuntimeInitializeOnLoadMethodAttribute.

IL2CPP: Fixed invoking public static methods and instantiating public classes that were defined in managed .winmd files.

IL2CPP: Managed types implemented in .winmd files now correctly implement needed COM interfaces when passed to native code.

IL2CPP: Marshal blittable classes as out parameters.

IL2CPP: Prevented a possible crash on shutdown when script debugging is enabled on macOS.

IL2CPP: Prevented a possible hang on some ARM64 devices. (1193131)

IMGUI: Fixed an Editor crash that occurred when adding a horizontal or vertical layout group. (1172598)

IMGUI: Fixed an issue where a ReorderableList element whose list contains different sized elements has incorrect selection height when dragged. (1178636)

IMGUI: Fixed an issue where the settings icon appears differently in Editor windows and Inspector windows. (1190478)

IMGUI: Fixed an issue with offset of IME popups with IMGUI fields.

IMGUI: Fixed incorrect ReorderableList indices when dragging list elements. (1178662)

IMGUI: Fixed prefab override window "Apply" button text overlapping. (1190199)

IMGUI: Fixed the alignment of the Gradient Editor hamburger menu icon. (1180544)

Input: Corrects inconsistent display names in the input debugger on macos. (1210302)

iOS: Correctly implemented touch reset when app resigns active. (1253537)

iOS: Fixed Application.Unload Appilcation.Quit.

iOS: Fixed Default-Checker-Gray being DXT compressed. (1190240)

iOS: Fixed ENABLE_CRUNCH_TEXTURE_COMPRESSION not being set on script side. (1175976)

iOS: Fixed for Social.localUser.ID returns GameCenterUsersID instead of the new GamePlayerID and TeamPlayerID (1254347)

iOS: Fixed Input.gyro.enabled not checking current active state of gyro, resulting on ios13 being confused if it was enabled often enough. (1177775)

iOS: Fixed metal graphics bug when using Constant Buffer with multiple cameras. (1161637)

iOS: Fixed Metal-only app no longer linking GLES framework. (1168449)

iOS: fixed occasional crash on exit coming from iOS calling [UIViewController prefersHomeIndicatorAutoHidden] or [UIViewController preferredScreenEdgesDeferringSystemGestures] after unity have been killed

iOS: Fixed particles color mode resulting in them becoming black. (1179767)

iOS: Fixed QualitySettings.resolutionScalingFixedDPIFactor not updating on runtime. (1163949)

iOS: Fixed Screen.sleepTimeout to return proper SleepTimeout.SystemSetting instead of hardcoded 15 when idle timer is enabled. (1192700)

iOS: Fixed specular precision issue in iOS Standard shader (1199053)

iOS: Metal: Fixed the crash when creating texture with zero extents. (1192730)

iOS: Metal: SV_RenderTargetArrayIndex should work when supported by hardware. (1198097)

iOS: Metal:No longer enforce final (extra) blit when using MSAA backbuffer.

iOS: No longer rename the launch screen storyboard to LaunchScreen.storyboard. Keep the original file name when creating the Xcode project.

iOS: WebCamTexture.devices now returns empty array while access to camera has not been granted. (1187431)

Kernel: AlignOf<T> returns C# required structure alignment, instead of 4.

Kernel: Fixed floating point errors on snap rounding (964631)

Kernel: Fixed long stall on domain reload, if many job handles were never Complete().

Kernel: Fixed potential man-in-the-middle attack on TLS handshakes for Desktop platforms.

Kernel: Fixed SRP renderer based jobhandle leaks due to not completing job handles.

Kernel: NativeCollections Leak detection mode now uses the Editor prefs so it is correctly saved into the editor prefs file (Previously it was only saved when entering play mode since it was stored in player prefs).

Kernel: Optimised waking up of worker jobs when scheduling new jobs.

License: [Backport] Activating license from the command line fails if machine's binding key has changed (1040333)

License: [Backport] Cannot activate license within a docker container (1193364)

License: [Backport] Machine Identification errors during CLI license activation (1255986)

License: [Backport] Switching Project Path and activating a license causes wrong folder to be used for build (1219428)

Linux: Drag and drop tabs are now centered to the mouse. (1217919)

Linux: Fix invalid editor process name "Main Thread" on Linux. (1188916)

Linux: Fixed bad mouse offset when dragging undocked editor windows. (1175117)

Linux: Fixed issue preventing hotkeys working when in Linux editor when a scene is playing, especially when the cursor is locked. (1168258)

Linux: Fixed issue where single-instance was not being honored when set in the player settings. (1211694)

Linux: Fixed menus/tooltips appear offset up and mouse offset when dragging tab. (1217921)

Linux: Fixed modal dialog boxes from being allowed to fall behind other editor windows. (1175405)

Linux: Fixed mouse cursor does not change back to default issue when moving it to Game view over resize hotspots in play mode (1153310)

Linux: Fixed segmentation fault when running a built project with -single-instance argument. (1167394)

Linux: Fixed the issue that "Cursor.visible = false" does not work in play mode in the Linux Editor. (1159298)

Linux: Player Settings can be switched between Build settings with correct Z-order. (1217920)

Linux: Popup windows now close when Unity is not in focus. (1104107)

Linux: Undocked windows can be resized properly on Linux. Undocked windows now display their name in the Launcher and Dashboard. (1188792, 1210486, 1213542)

Linux: While in play mode, scene mode controls holding right mouse button are extremely sensitive (1178921)

macOS: Fix issue where custom cursor returns to default arrow after notification. (1156297)

macOS: Fixed a crash in Hybrid v2 related to compute buffer sub updates from non main graphics thread (no case). (1226556)

macOS: Fixed crash when switching GPU in editor.

macOS: Fixed issue where installer on macOS 10.15 would error when disagreeing with the license. (1240184)

macOS: Fixed Pen & Tablet not working. (1169313)

macOS: Fixed Player.log not opening after right-clicking the Console window and selecting 'Open Player Log'. (1133920)

macOS: Fixed race condition when attempting to build player from a static C# object constructor. (1165974)

macOS: Fixed some auxiliary Editor windows closing unexpectedly. (1223846)

macOS: Made the color of the title bars match with the color of the windows in professional and personal themes.

macOS: Paths with spaces will no longer cause errors during linking of debug symbols (1156958)

Mobile: Fixed 109 error message appearing on mobile. (1245254)

Mobile: Fixed an issue where Input.mousePosition could return an invalid result on mobile platforms. (1188746)

Mobile: Fixed problem with ToString() function being culture-invariant on Android, and iOS 11 and higher. (1157137)

Package Manager: Added an icon for the Package Manager window.

Package Manager: Added the ability for users to host a custom package by defining a URL for custom documentation in their package's package.json file.

Package Manager: Backported fixes made to resolve clipping issues on the Package Manager window. (1222766)

Package Manager: Changed the download bar size to match the Package Manager window size.

Package Manager: Changed the result count to match the count of visible Assets in the Package Manager window.

Package Manager: Disabled editing of package.json files in the Package Manager for immutable packages.

Package Manager: Disabled the package list's Refresh button when in offline mode.

Package Manager: Fixed an issue in the UnityEngine.PackageManager.Client.Pack method did not properly use the contents of .gitignore when .npmignore was missing.

Package Manager: Fixed an issue in the UnityEngine.PackageManager.Client.Pack method which could sometimes result in file permission issues.

Package Manager: Fixed an issue on the package details pane of the Package Manager window where only installed package dependency versions appear in the "Dependencies" list. (1220955)

Package Manager: Fixed an issue on the Package Manager window where the package list would scroll to the currently selected item when clicking Load More in paginated pages. (1182633)

Package Manager: Fixed an issue where an error message was being logged in the Console when removing a (local) package installed from disk.

Package Manager: Fixed an issue where npm authentication configuration was ignored when there was an extraneous slash at the end of the configured registry URL.

Package Manager: Fixed an issue where the Load More label would disappear permanently after being clicked in Offline mode.

Package Manager: Fixed an issue where the package dependency text was editable in the Package Manager window. (1223079)

Package Manager: Fixed an issue where the Package Manager window overrides the selection on focus. (1225577)

Package Manager: Fixed an issue where the Package Manager window was black when launched if there were unapplied changes in any Asset. (1218983)

Package Manager: Fixed an issue where the Unity Package Manager could take more time to start up than the 10 seconds allotted by Unity.

Package Manager: Fixed an issue where the Client.GetAllPackageInfo method would silence errors and return an empty list of packages when there were registry reachability issues.

Package Manager: Fixed an issue where Unauthorized errors from npm registries were treated as generic errors.

Package Manager: Fixed an issue where Unity could not connect to the UnityPackageManager process due to misconfigured proxy settings.

Package Manager: Fixed being unable to select text in the Package Manager window's package description. (1190170)

Package Manager: Fixed correctly building scripts against the currently enabled built-in packages at Editor startup time.

Package Manager: Fixed Edit button after changes applied.

Package Manager: Fixed issue with 'not logged in' error occurring when first opening Editor with My Assets open in Package Manager.

Package Manager: Fixed network requests sometime mislabeling the host as undefined when unsuccessful.

Package Manager: Fixed the bad UX layout for very long search strings. (1205872)

Package Manager: Fixed the blurry dropdown button for preview packages

Package Manager: Fixed the broken version expander in the Package Manager window. (1214073)

Package Manager: Fixed the issue where dependency status tags are misaligned. (1227278)

Package Manager: Fixed the issue where Packman UI won't refresh on package.json update (1244855)

Package Manager: Fixed the issue where the Package Manager window wasn't hiding the download progress bar for packages that are not downloadable. (1228124)

Package Manager: Fixed the scrollling for the description text in the Package Manager.

Package Manager: Improved the error message when searching for a package name results in no compatible versions found. Now the error message includes the package name.

Package Manager: Localized the text in the Package Manager window.

Package Manager: Made error messages resulting from downloads in My Assets more user friendly.

Package Manager: Made installed packages show recursive dependencies, in addition to direct dependencies.

Package Manager: Made small design adjustments to the package details layout for My Assets: separated labels with commas instead of spaces; reduced spacing between some sections for consistency.

Package Manager: Moved the storage of npm credentials from system global configuration to user configuration. The file format was also changed to TOML.

Package Manager: Package Manager list scrollbar position no longer resets to selection when refocusing the window (1253140)

Package Manager: Prevented the parsing of null version strings in the Package Manager window. For internal users, installing packages from Package Manager no longer breaks on null exceptions when debugging.

Package Manager: Redesigned the layout of package details in the Package Manager window. Asset Store packages now show purchase date and user-assigned labels, and categories were removed from package details.

Package Manager: Removed dependency from package json.

Package Manager: Shortened the name of folders storing Git packages in the Project cache in order to reduce the likelihood of reaching the maximum path limit on Windows.

Package Manager: The All Packages tab now hides partial list in the Package Manager window during the initial fetching process. (1066304)

Package Manager: Updated the download progress text color to be more visible for the light theme. (1201953)

Particles: Added missing deferred particle standard shader pass, to fix shadow map regeneration issue. (1198475)

Particles: Fixed particle lights being re-rendered over multiple frames.

Physics: Added a property suspensionExpansionLimited to wheel collider to fix bug that caused Vehicles (Rigidbody with Wheel Colliders) to stick to the ground instead of lifting up, when using unrealisticly high damping values for it's Wheel Colliders. (725365)

Physics: Fix issue when selecting self and inter collision particles for cloth. (1153034)

Physics: Fixed an issue when editing an EdgeCollider2D or PolygonCollider2D where the Z position of the editing gizmo was not aligned to the Transform Z position. (934389)

Physics: Fixed an issue with the Cloth component's virtual particles being set incorrectly at creation.

Physics: Fixed ArticulationBody.jointPosition crash that happened sometimes in articulations more than two objects deep.

Physics: Fixed issues with changed SkinnedMeshRenderer transform or root bone changes not being picked up by the cloth inspector. (1143658)

Physics: Fixed Physics.bounceThreshold not being applied to newly created physics scenes, the default value of 2 was used instead. (1181249)

Physics: Fixed visualizers in editor scene view for the articulation body joint limits, both linear and angular ones.

Player: Explicitly stopping games after test runs to ensure clean test environment.

Player: Fixed issue where output from Stadia commands were not printing stderr.

Player: Fixed the cursor being visible when locked in Standalone players, when it should be hidden. (1177531)

Plugins: Fixed XboxOne native extension dll to fail gracefully if required dll's are not found

Plugins: Improved error messages when unable to load PS4 native extension (1242853)

Prefabs: Cannot exit Prefab edit mode when it is accessed from Parent Prefab Edit mode after Parent Prefab has been deleted (1167591)

Prefabs: Creating a Prefab Variant from a prefab with a Canvas could cause warnings due to driven properties adding property modifications. (1157299)

Prefabs: Fix crash due to wrong use of Undo while upgrading MeshRenderer. (1121500)

Prefabs: Fix that the Editor locks in Prefab Mode when opening a Prefab inside an immutable folder. (1194732)

Prefabs: Fixed case where Overrides dropdown would display Revert and Apply buttons even though it said "No overrides". (1197800)

Prefabs: Fixed crash when calculating dependencies for binary Prefab assets. (1182071)

Prefabs: Fixed CustomEditor OnEnable() called every frame if changing asset property in OnEnable() when prefab is selected from Project Window. (1239807)

Prefabs: Fixed deletions and modifications to the asset files of non-current prefab stages in Prefab Mode. And discard changes if Discard Changes is chosen in dialog. (1223604)

Prefabs: Fixed issue where the Open button in the "Cannot restructure Prefab instance" dialog would open the inner Prefab instead of the outer when attempting to make a nested Prefab inside a Prefab instance into a new Prefab or Variant. (1166933)

Prefabs: Fixed Reset option is greyed out for scriptable objects. (1225233)

Prefabs: Fixed selecting multiple prefab overrides + clicking apply does not apply all selected overrides. (1106861)

Prefabs: Improve editor performance when working with huge prefabs in the scene. (1154991)

Prefabs: The Prefab Stage Auto Save toggle is no longer disabled when it's temporarily turned off due to a problem with saving, because it should still be possible to turn it on again. (1095945)

Prefabs: When in Prefab Mode and starting Play Mode, or when in Play Mode and attempting to enter Prefab Mode, a dialog "Risk of unwanted modifications" is now shown if a script on the Prefab has the [ExecuteInEditMode] attribute. The dialog offers the options "Exit Prefab Mode" or "Ignore". It replaces logged error messages and forced exit of Prefab Mode that were used before. (1100744)

Profiler: Added delayed search mechanism to the profiler window to prevent locking up the window by searching each time the user would type in a letter instead of waiting until the user stops typing. The introduced delay is 350ms. (1252464)

Profiler: Fixed an issue whereby flow events are not included when saving a Profiler capture. (1223674)

Profiler: Fixed crash in Profler Window due to incorrect recursiveChildCount calculation. (1206834)

Profiler: Fixed crash when passing null to GetRuntimeMemorySizeLong. (1250256)

Profiler: Fixed wrong flow positioning for samples in collapsed threads in Profiler Window. (1246868)

Profiler: Improved UX for trying to launch multiple standalone profilers. Unity will now to try to focus the window instead of displaying an error message. (1247511)

Project Browser: Fixed an issue where the copy path in project browser's context menu is enabled when no asset is selected. (1182600)

SceneManager: Fixed an ArgumentException being thrown when a scene is unloaded and GetRootGameObjects() is used in the EditorSceneManager.sceneClosing event. (1179151)

SceneManager: Fixed crashing when loading a project with duplicate scenes. (1069650)

SceneManager: Fixed OnPostprocessAllAssets and OnPreprocessAsset functions called multiple times when editing and saving a Scene (1208581)

SceneManager: Fixing a bug where unity would crash when scenes are unloaded on OnPostprocessAllAssets (1161850)

SceneManager: Updated the default scene for new objects. (1162243)

Scripting: Added GameObject.GetComponentInParent method overload that works with inactive Components. (1180794)

Scripting: Adds deterministic compilation. (1225794)

Scripting: Avoid using StringBuilder marshalling which leaks memory on Win32. (1211367)

Scripting: Common math and geometry structs such as Vector3 now implement IFormattable interface. (1042790)

Scripting: Compiler Output never writes out stderror, so we will only output that if there are any. (1183461)

Scripting: Emit error when validating assembly references for strong named assemblies. (1196416)

Scripting: Fix Burst SharedStatic<T> to be initialized to zero after a domain reload.

Scripting: Fixed a deadlock issue between Burst and the AssetDatabase.

Scripting: Fixed an issue where BurstCompilerService.Log could only be used from the main thread. (1246174)

Scripting: Fixed Application.ForceCrash and Utils.ForceCrash for AccessViolation and FatalError on Mac and Linux. (1217413)

Scripting: Fixed ArgumentException being thrown on right-clicking a gameObject with missing script instance. (1171833)

Scripting: Fixed crash when generic enum types are used in custom attributes. (1188987)

Scripting: Fixed frequent GC collections occurring in the Editor. (1143739)

Scripting: Fixed issue with UI Toolkit package assemblies not being auto-referenced by other user assemblies upon first compilation. (1254295)

Scripting: Fixed ObjectDisposedException that may occur when using HttpWebRequest. (1157345)

Scripting: Fixed possible crash caused by race condition during startup when the script debugger and profiler systems are enabled.

Scripting: Fixed ReinterpretLoad and ReinterpretStore on NativeArrays with more than 2^31-1 entries not behaving correctly.

Scripting: Fixed ServicePointManager.ServerCertificateValidationCallback not receiving any certificate data.

Scripting: Fixed where we could in some cases load old user predefined assemblies. (1173748)

Scripting: Fixed x509 verification issues on iOS with trusted self signed certificates.

Scripting: Improve memory usage of GC by precisely scanning arrays of value types containing managed and unmanaged fields. (1054493)

Scripting: Removed obsolete [SerializePrivateVariables] attribute. (1180341)

Scripting: SerializeReference values can no longer be a specific specialization of a generic type(inflated type). This was done to avoid a crash when treating those.

Scripting: Undocumented MonoBehaviour.Main method is no longer automatically called by Unity. (1146863)

Scripting: Warn when dragging invalid created scriptable object asset to component field.

Scripting Upgrade: Fix scripts not being updated when it contains alias to types with changed namespaces.

Scripting Upgrade: Fix wrong assembly reference added by MovedFromNamespace leading to exceptions

Scripting Upgrade: Fixed ApiUpdater not removing using statements in some scenarios.

Scripting Upgrade: Fixed ApiUpdater not respecting InternalsVisibleToAttribute.

Scripting Upgrade: Fixed problem preventing ScriptUpdater to remove orphan namespaces.

Scripting Upgrade: Fixed renaming of extension methods invoked using static method invocation syntax.

Scripting Upgrade: Fixed some false positive recursion errors in ApiUpdater. (1224800)

Scripting Upgrade: Improved logging in some scenarios in AssemblyUpdater.

Scripting Upgrade: No longer patch assembly references to UnityEngine module assemblies to point to the single UnityEngine instead, as this was causing too much trouble.

Services: Fixed google public key submission for in app purchase in service window. (1223510)

Services: Fixed the Collab enable/disable state desync in the Services Window when changing it from the Collab window. (1234356)

Services: Fixed the Services Window refresh when the actual project is completely loaded from Collab. (1219456)

Shaders: A [PerRendererData] material property now appears as read-only in the Inspector instead of hidden. (997948)

Shaders: Fixed "Preprocess only" checkbox not saving its state when switching inspectors. (1235744)

Shaders: Fixed a corner case in concatenation handling by Caching Shader Preprocessor (1235706)

Shaders: Fixed a crash when using local shader keywords and UsePass functionality. (1259778)

Shaders: Fixed broken Vulkan/GL/Metal shaders in the player build when having multiple graphics APIs selected. (1214047)

Shaders: Fixed Caching Preprocessor output for double colon in shaders (A::B). (1250805)

Shaders: Fixed include priority resolution in Caching Shader Preprocessor (1235664)

Shaders: Fixed player crashing when warming up a shader with local keywords that has a fallback that also has local keywords (a different set). (1258697)

Shaders: Fixed UnityShaderCompiler process not freeing up memory when using Caching Preprocessor for Surface shaders. (1253081)

Shaders: Fixed use pass to work with local keywords on non editor build.

Shaders: Platform keywords that only depend on the current build target now affect #pragma selection. (1226253)

Shaders: Shader variant collection can now use local shader keywords when creating a variant from C#. (1244648)

Terrain: Fixed an issue where Terrain Brushes in GLES2 resulted in unsupported Texture errors. (1196142)

Terrain: Fixed an issue where Terrain rendering didn't correctly take Render Queue settings from the Terrain Material.

Terrain: Fixed an issue where TerrainData.GetHoles() returned an incorrect result when the holes data was empty.

Terrain: Fixed UI corruption when you viewed the Terrain Lighting settings. (1188555)

TextCore: - Updated FontEngine to improve performance as well as reduce memory allocations.

Fixed Font Asset Creation process not using Multi-Threading in the Editor when using SDF8, SDF16 and SDF32 modes.



Fixed memory allocation issue when retrieving glyph adjustment pairs.



Fixed PairAdjustmentRecords returning a value of infinity with certain font files.



Fixed incorrect PairAdjustmentValues when using SDF8, SDF16 and SDF32 modes.



SDF, SDF8, SDF16 and SDF32 modes no longer use hinting to improve glyph sampling at low point size.

TextCore: Added Multi-Threading to Font Asset Creation process in the Editor.

Timeline: Fixed humanoid characters going to default pose during initial root motion recording. (1174752)

Timeline: Updated default Timeline package version to 1.3.1.

UI: Added ability to disable ToggleGroup and not have it effect toggles. (1200830)

UI: Changing GetComponent calls to TryGetComponent so a error message isn't populated if the component is not found.

UI: Fixed an issue where the Preview button UI did not refresh after splash screen preview. (1171460)

UI: Fixed issue with transparent UI and render textures. UI is now rendered with multiplied alpha in the shader. This might effect some UI that is rendered to a render texture but will also be proper. (1234878)

UI: Fixed not updating he composition string if we are the currently selected object.

UI: Fixed Screen Space-Camera Canvas rendering issues when there is more then one Game view open. (1214084)

UI: Fixed some null refs in inputfield tests.

UI: Fixed the CRC issue when game view aspect ratio is changed. (1183713)

UI: Fixing issue with UI facing the camera not being triggered correct. (1177982)

UI: Removed Abstract from templated UnityEvent classes. Template serialization is now supported.

UI: Removed recursive call setting parents scale factor from child canvas. (1192226)

UI: Separating out the click handling from being tied to the down. Now the click object can be different the the pointer object. (1186487)

UI: [Mobile] Fixed current touch events not being reset when application is losing focus. (1156876)

UI Elements: Adds UIElements-based ellipsis support via USS styles

UI Elements: Basic IME support in UIElements fields. (1138957)

UI Elements: Calling ClearSelection from the selection change handler of a ListView does not cause an infinite loop that crashes Unity. (1237831)

UI Elements: Create custom editor window menu item fix. (1211403)

UI Elements: Expose MeshWriteData.SetAllIndices/SetAllVertices with NativeSlice in addition to C# arrays.

UI Elements: Fixed a direction change bug with dynamic scroller. (1186031)

UI Elements: Fixed a few issues with ToolbarSearchField's styling. (1180375)

UI Elements: Fixed a NullReferenceException error when setting background-image to none in the UIElements Debugger. (1188538)

UI Elements: Fixed a NullReferenceException error when setting unity-font to none in the UIElements Debugger. (1179896)

UI Elements: Fixed an issue where a panel taking focus caused the the last focused element to lose focus. (1154256)

UI Elements: Fixed an issue where Play mode tint was not correctly applied to certain text elements under certain circumstances. (1182264)

UI Elements: Fixed an issue where UI Elements did not work with certain GLES 3 Android devices. (1170607)

UI Elements: Fixed an issue with mouse compatibility events where the mouse position was wrong.

UI Elements: Fixed bug preventing element from being redrawn when its opacity is changed. (1196192)

UI Elements: Fixed display of UXML inline styles inside the UIElementsDebugger (1217906)

UI Elements: Fixed display:none on stencil-clipped elements (1209848)

UI Elements: Fixed duplicate ChangeEvent callback invocation for PopupField<string>. (1194831)

UI Elements: Fixed events being queued and unprocessed when showing a modal window (1215148)

UI Elements: Fixed issue causing gaps to appear in borders at non-integer ui scaling (e.g. 250%). (1211745)

UI Elements: Fixed issue causing lines between packages to be inconsistent in Package Manager UI at 150%. (1230753)

UI Elements: Fixed issue causing text to wrap for no reason when resizing percent-driven layout. (1215962)

UI Elements: Fixed issue of overflowing Search field text in the Shortcuts Manager. (1183549)

UI Elements: Fixed issues causing text and borders to wiggle. (1176737)

UI Elements: Fixed LayerMaskField choices values when using UXML Template. (1183189)

UI Elements: Fixed nested ScrollView styles. (1181829)

UI Elements: Fixed Null Exception in internal EditorWindow Splitter GUI handler. (1221276)

UI Elements: Fixed of the gradient location field not updating on swatch selection, while it's being focused. (1138621)

UI Elements: Fixed rendering issues with text fields when applying overflow to elements with a border radius. (1148794)

UI Elements: Fixed support for opacity and displayed USS properties in UIElements. Opacity now propagates correctly down the Visual Tree. (1151479)

UI Elements: Fixed text field undo shortcuts. (1182362)

UI Elements: Fixed the registration of user assemblies in the context of assembly override. (1223061)

UI Elements: Fixed UIElements shaders not respecting the UNITY_COLORSPACE_GAMMA define. (1221261)

UI Elements: Fixed unsetting of inline style values.

UI Elements: Fixed VisualElement disabled effect. (1172023)

UI Elements: Fixed wiggling black lines on bottom and right borders of editor windows when ui scaling is fractional (e.g. 125%). (1230752)

UI Elements: ListView bindings over serialized object properly exposes array size's display. (1219342)

UI Elements: ListView bindings over serialized objects now properly supports the reorderable attribute. (1219347)

UI Elements: ListView drag and drop is now based on pointer events.

UI Elements: ListView reordering with repeating values now gives expected results. (1219338)

UI Elements: Made it possible to set the overflow property in the UIElements debugger.

UI Elements: Made the UIElements debugger runtime compatible.

UI Elements: Optimized StyleVariablesContext hash computation.

UI Elements: Prevented OnGUI() calls on IMGUIContainers when they are outside the viewport. Users can opt in using the cullingEnabled property.

UI Elements: Style error reporting now includes parsing errors for inline styles. (1165204)

UI Elements: Support pointer events to display contextual menus.

UI Elements: The package shader for the editor will now be used when the UIElements package is used. (1232012)

UI Elements: The ToolbarSearchField clear button is now displayed properly when it's value is set in script. (1180403)

UI Toolkit: ListView selection fix when reordering is enabled. (1231302)

Universal Windows Platform: Fixed bug in UWP sln build if C# 7.0+ features are used (1201383)

Version Control: "Revert Unchanged" menu item was sometimes incorrectly disabled.

Version Control: Added prompt when moving/renaming assets that are checked out/marked for delete remotely. (1195521)

Version Control: Added server fingerprint confirmation dialog when first-time connecting to an SSL Perforce server. (1199239)

Version Control: Asset lists in version control windows use natural sorting for numbers in file names now. (1188074)

Version Control: Clamped the height of icons to 64px in the Verify Save Assets window. (1196631)

Version Control: Ensured that the Meta file is included in the changelist prior to filtering assets in the MoveToChangeSet VCS task. (1187132)

Version Control: Fixed "Apply all incoming" button in VC window. (1190679)

Version Control: Fixed "Using the mouse wheel to scroll in the Submit and Revert windows is very slow". (1191813)

Version Control: Fixed merging asset types that don't have a .scene or .unity extension such as materials (.mat) and any other text-serialized formats (1181691)

Version Control: Fixed Provider.ResolveIsValid not now takes into account any conflicted files inside of folders. (1120219)

Version Control: Fixed Resolve window losing content after script recompile.

Version Control: Fixed Revert on a not-yet-saved but locally changed file not working with Asset Database V2. (1175518)

Version Control: Fixed RevertTask not reverting assets after rename while using PlasticSCM.

Version Control: Fixed SmartMerge (UnityYamlMerger) issue with negative Class and File IDs. (1198785)

Version Control: Fixed VC Window scrollbar auto-hiding when the list area should be scrollable. (1188096)

Version Control: Fixed VCS disconnect if calling Provider.Submit on assets that aren't checked out. (1173929)

Version Control: Have the Provider.Submit API automatically include meta files when sumitting a folder path as the asset list. (1158472)

Version Control: Introduced new public API methods (AssetDatabase.DeleteAssets and AssetDatabase.MoveAssetsToTrash) to speed up multiple asset deletion. (1174639)

Version Control: Made VCCache clean up references to moved/renamed folders after a move operation in VCS. (1181370)

Version Control: Remote Added/Deleted asset states were not correctly displayed in icon overlays. (1005610)

Version Control: Removed the 30 character limit for changeset descriptions. (1194728)

Version Control: Script Execution Order changes are now disabled for scripts that are remotely locked in Perforce. (593716)

Version Control: Stop OS alert sounds from being played when navigating the VC Window with the keyboard. (1187878)

Version Control: Submit of a changelist where some assets are locked remotely now produces better error messages. (1181112)

Video: Fixed spammed logs when transcoding video to H.265 when codec is unsupported. (1104432)

Video: Fixed VideoPlaybackCanPlayAudio playmode test instabilities on standalone OSX (1226388)

Virtual Texturing: Virtual textures don't update state correctly with shadergraph preview shaders. (1244798)

Web: Fixed module descriptions. (1179350)

WebGL: Exposed PlayerSettings.GetTemplateCustomValue and PlayerSettings.SetTemplateCustomValue publicly. (980500)

WebGL: Fixed an issue with build startup when using absolute path for WebAssembly module in WebGL. (1173262)

WebGL: Fixed large custom mouse cursors not appearing in WebGL builds. (1098758)

WebGL: Fixed web request failure when indexedDB is not accessible. (1189663)

WebGL: IL2CPP was not generating threading-enabled code when the threadsSupport project setting was set. (1243010)

WebGL: Increased number of simultaneously instantiated AudioSources.

Windows: Fixed the inconsistency between InternalEditorUtility.isApplicationActive and Editor's Window focus state on Windows. (1173067)

Windows: Fixed Windows Standalone bug where changes to the display resolution are not applied unless the new resolution is smaller than the previous one when in fullscreen mode. (1191897)

Windows: Maximized secondary windows from the editor now keep their bounds in synch with the taskbar on Windows. (1200932)

Windows: Run steps to set firewall rule using nsExec so console window does not show up. (934862)

XR: Added Built-in VR Public API deprecation. (1247425)

XR: ARCore apps now support Android Gradle Plugin 3.6.3 and older. (1245185)

XR: Fixed automatic upgrading for URP and HDRP projects

XR: Fixed can't calculate the eye texture aspect ratio warning. (1223462)

XR: Fixed editor crash when WMR is being used in URP.

XR: Fixed for renderViewport scale regression on Quest/GO. (1193958)

XR: Fixed Holographic Emulation Window remoting bug that caused Unity to remote to Hololens 1 devices when Hololens 2 was selected.

XR: Fixed Hololens 2 camera snapshots not containing Unity app content.

XR: Fixed IntegratedSubsystem instances that are destroyed will return running = false instead of throwing an exception.

XR: Fixed issue with multiple point cloud trackables when AR session is stopped and restarted.

XR: Fixed remoting to V2 devices from UWP x64 apps.

XR: Fixed shader compilation issue with com.unity.xr.arkit package. (1225383)

XR: Fixed Vulkan framebuffer layer count logic when using multiview.

XR: Fixed Vulkan rendering on Oculus Go & Quest for off-screen swap chains. (1197328)

XR: Fixed Vulkan usage flags for the fragment density map.

XR: Fixed XR warning spamming in Camera.SetStereoProjectionMatrix.

XR: OpenVR no longer reports any finger axes for any controller.

XR: Prevent Hololens app pause when switching focus to a 2D view within a running application.

XR: UnityEngine.XR.InputDevice feature values will now return Quaternion.identity for rotations that have not yet been set.

XR: Update XR Management to 3.0.6.