Greetings from the adventure team!

Adventure rewards are obviously a pretty hot topic on the boards, and we’re finally ready to publicly telegraph our plan for them. Itemization wasn’t where it needed to be in adventures until just recently, and our idea of loading a lot of the rewards toward the end and using rep to grant people guaranteed rewards across multiple run-throughs has pretty definitively flopped. We’ve been listening, we know it’s our biggest single issue, and we are well on our way to having all of that fixed for next patch.

We’re still working on this stuff, but you can expect to see a pretty big difference in the way adventures reward players in the March patch. Here’s a quick rundown on the changes:

* Adventure reputation is dead, dead, dead. No more rep rewards. We thought you might like them, but we were so very, very wrong. Seriously, we’re rarely THAT wrong. Sorry.

* You’ll start to see money dropping in adventures, both off of some creatures and as incremental rewards as you push through the content.

* You’ll notice that the XP rewards at increments through the adventure are smaller, but that creatures are directly granting combat XP now. You’ll also see a lot more in the way of renown and guild influence. The overall amount of XP you’re likely to gain is staying roughly similar for the lower-level adventures, we’re still working out the tuning for the higher-level instances.

* Items will be dropping at a substantially greater rate than they do now, and they’ll be dropping throughout each instance run. By “substantially more” I mean a LOT more. Like, no joke, double. More in some cases. Lot of items. Also, we’re talking about guraranteed drops here, which are also guaranteed to be relevant to your class.