Zodiac Conclave

Nature is dynamic. As time passes, the seasons change. The average ranger uses nature as an ally, but the Zodiac Conclave takes this a step further. Calling upon seasonal spirits to aid them and their party, rangers of this conclave harness the ever changing quality of nature.

Season Totem

At 3rd level, you gain the ability to channel nature spirits within a 60 foot radius of you. This can be done 1 + your Wisdom modifier every long rest. The totem lasts for ten minutes. Each totem corresponds with a season.

Spring: Spring is the season of life, rain, and a respite from the harsh cold winters. Using the Spring Totem gives these effects:

Life's Gift: Any time you or an ally heals someone, add your half your proficiecny bonus rounded up to the hit points healed.

New Storms: Once per turn, add 1d4 lightning damage to your weapon attack. This increases to 1d6, 1d8, and 1d10 at 7th, 11th, and 15th level respectively.

Bloom: If you have the spell slot for it, you can cast Entangle.

Summer: Summer is a season of warmth, long days, and clear. starry nights. Using the Summer Totem gives these effects:

Warmth of the Sun: You and your allies get resistance to Cold Damage

Cinder and Smoke Once per turn, add 1d4 fire damage to your weapon attack. This increases to 1d6, 1d8, and 1d10 at 7th, 11th, and 15th level respectively.

Boiling Blood: If you have the spell slot for it, you can cast Faerie Fire.

Autumn: Autumn is the season of the harvest. Leaves fall off trees, and the festivals serve to prepare for the upcoming winter months. Using the Autumn Totem gives these effects.

Good Cheer: You and your allies can add your proficiency bonus to Persuasion checks

Rot: Once per turn, add 1d4 necrotic damage to your weapon attack, This increases to 1d6, 1d8, and 1d10 at 7th, 11th, and 15th level respectively.

Equinox If you have the spell slot for it, you can cast Protection From Evil and Good.

Winter: Winter is the season of cold. The harsh times can bring out the best, and the worst in people. Using the Winter Totem gives these effects:

Preservation: When you or an ally makes a death saving throw, add the Constitution modifier of the creature making the save

Frost: Once per turn, add 1d4 cold damage to your weapon attack. This increases to 1d6, 1d8, and 1d10 at 7th, 11th, and 15th level respectively.

Hibernation: If you have the spell slot for it, you can cast Sleep.

Improved Totem

At 7th level you gain these features to your Season Totem:

Spring:

Life Language: You and your allies can speak with animals and plants.

Thunder: If you have the spell slot for it, you can cast Shatter

Summer:

Wanderer's Blesing: You and your allies can understand any language.

Heatwave: If you have the spell slot for it, you can cast Scorching Ray

Autumn:

Harvester's Knowledge: You and your allies have advantage on Intelligence (Nature) checks on identifying plants.

Pink Moon: If you have the spell slot for it, you can cast Moonbeam

Winter:

Cold Fear: You and your allies have advantage on Indimidation checks.

Frozen in Place: If you have the spell slot for it, you can cast Hold Person

Turning Stars

At 11th level, you gain these features to your Season Totem.

Spring:

Endless Storms: When you inflict lightning damage on an opponent from a weapon attack, all adjacent enemies must make a Dexterity saving throw. On a failed save, they also take that damage.

Tempest: If you have the spell slot for it, you can cast Call Lightning

Summer:

Burning Rage: Once per totem use, you or an ally can use Rage.

Inner Fire: If you have the spell slot for it, you can cast Fireball.

Autumn: