Cooper, a Synthetic (AI) Technician and

Jeff, a genetically modified human operative (basically a rogue)

The Players returned to the main planet in the system, to have a weeks downtime after escorting some miners and rescuing some people trapped on a space station under attack by a rogue Synthetic called The Purger.





After their downtime (Jeff won 60 credits on a slot machine!) we got into the adventure. A super advanced AI code had been stolen from a very profitable company, and all their backup copies had been deleted.





They came to investigate, and were given 4 suspects.





Jon, a factory worker with a drinking problem. He was actually a cyborg, but hid it.

Ni, the coder in charge of making the AI (she's a synthetic).

Ti, Ni's assistant (also a synthetic).

Gree, a rich guy who had invested in the AI, and visited a few hours before it was stolen. They reviewed the security footage, and saw 2 things of note. Ni was working on the robot after hours, and seemed to look nervous. Also, Gree seemed to take a long time examining the computers during his visit.

They called in Ni, and started questioning her. A few quick insight checks reviled she was lying, and seemed to be clutching something in her pocket. It was an iPhone 47 and it contained a message from an unknown number offering 10 000 credits if the AI failed.

After they found the message, Ni took out a blaster and tried to take their employer hostage. Jeff rolled really high on initiative, and damage. He did enough to kill her twice over. I think Fifth Age needs a bit more balancing. The fights always seem way to one sided.





Anyway, after Cooper reassembled her (you can do that with synthetics), she explained that she did sabotage the AI, but wasn't the one who stole it.





So, they called in Gree, who turned out to be a nasty person who smoked. After a few rolls, they were certain there was something fishy about him, but they didn't have any evidence.





Cooper had been acting a bit goofy up until this point, but he really switched on right about now. He started theorizing that Gree could have put some sort of hacking device/bug in a computer room during his visit, which is exactly what happened.





He rolled really well on insight, but Gree protested that he wouldn't have been able to get a bug through security. Then Cooper really blew my mind. He demanded Gree give him his cigarette, which contained the hacking device!





Turns out, the stuff Gree was smoking stopped the scanner from scanning inside the cigar. The players quickly disabled Gree, but then two drones came in and attempted to steal the AI "For the glory of The Purger" (he was the one who hired Gree).





Slightly anticlimactically, the drones were defeated almost immediately, with the players taking only one hit.





The session pretty much ended there. They got payed, then received their next mission, which will be the focus of the last session: Hunt down The Purger.





I'll make a post about that in a week, two weeks at the most. Thanks for reading, and goodbye.

I just played the second session of my mini sci-fi campaign (You can read about the first session here , and get the rules I'm using for it here . My review of those rules is here ).I'm really sorry it took so long, but lots of things were happening in my life that couldn't be avoided. I've set up with my players to do a weekly D&D game on Roll20 now, so I should be making posts like this one much more often. The plan is to do one more session of Fifth Age, then go through White Plume Mountain from Tales from the Yawning Portal Now, onto the game! The players are: