I've gotta say, I love glitches, and when they're in a creation game like Super Mario Maker, they're even more fun since they can often be used as tools for cool level design. ...or they may be used for evil, troll-y level design. So whether you're looking for inspiration or giving yourself the tools to avoid being trolled, here's the place to look! I'm compiling a list of every known glitch in Super Mario Maker and organizing them all here.





This post is no longer up to date. I'll remove this message when it is. But keep in mind that levels now retain the version that they were made in so in most cases, a glitch that is patched will still work in levels that were made before the patch.





Physics Glitches/Exploits

[Works as of v. 1.3]

(Found by Luigisopa) Attach cannons to the undersides of conveyor belts in such a way that the one cannon falls onto another in mid-air. The cannons will stick together and continue moving through the air in the direction that the conveyor belts were carrying them. If a spring is used to launch a cannon during this, the cannons will freeze in mid-air after being launched.

- Track Momentum Conservation (Launching objects off tracks vertically faster than normal)

[Works as of v. 1.3 (But with physics changes when launching to the side. Momentum can no longer be maintained, at least with blue skulls... I think?) ]

Objects moving on tracks seem to have a bit more speed when moving diagonally upward. This speed can be conserved if the object leaves the track and reconnects with another track in just the right way. By using multiple diagonal tracks above each other, the effect can be stacked in order to shoot objects, blocks, and enemies upward at a very high speed. (

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- Super Spring Jump

[Fixed in v. 1.20]

In a Super Mario World level, hold an object and jump on a spring while mashing left and right quickly. If done correctly, you'll jump way higher than normal.

- Spring and Note Block Clipping: By placing a bunch of note blocks and/or springs next to each other and against a ceiling or other object in certain ways, it is possible to cause Mario or an enemy to clip through various barriers.





- Bill Blaster + Note Block Zip aka "Phaseporting" [Works as of v. 1.3] : (Video) Place a Bullet Bill Blaster on a note block one tile above the ground so that it bounces and place another Bill Blaster adjacent to it. Position Mario under the note block so that he is pushed slightly into the other Bill Blaster whenever the bouncing one pushes down on the note block. Jump when the bouncing blaster is at its lowest point, and Mario will zip up between the two blasters and end up on top of the non-bouncing one. (Found by DJNfinity) Place a Bullet Bill Blaster on a note block one tile above the ground so that it bounces and place another Bill Blaster adjacent to it. Position Mario under the note block so that he is pushed slightly into the other Bill Blaster whenever the bouncing one pushes down on the note block. Jump when the bouncing blaster is at its lowest point, and Mario will zip up between the two blasters and end up on top of the non-bouncing one. (





- Constantly falling Bowser

[Fixed in v. 1.3]

If you put Bowser on top of a skull platform and place a ceiling two blocks above the skulls, he will become stuck in his falling/jumping animation whenever he tries to jump and will be unable to act except for moving his head. While in this state,

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[Fixed in v. 1.20 for thwomps only]

[Fixed in v. 1.3 for any future levels]

[Works as of v. 1.21]

[Works as of v. 1.3]

[Works as of v. 1.21]

A thwomp with space below it will be pushed up a little bit when a falling donut block passes through from above. If repeated enough times, the thwomp can be pushed upward through one-way platforms. If used to push the thwomp through solid blocks, it will move only a few pixels and then stop. Nonexistinghero notes that the same effect can be achieved with wall-mounted cannons (still works in v. 1.3).Place a mole on a conveyor belt and then stack a large projectile throwing enemy (Bowser or fat Hammer Bro) on top of it. Over time, the enemy's projectile speed will increase to insane speeds. If you wait long enough, Bowser will clip through the wall. The same effect can be achieved without the conveyor belt if using a big Bowser. Also, after around 25 seconds, there is a chance that Bowser will die upon pressing a P-switch (or when the effect wears off) if the wall he is pressed against is blocks (as opposed to a one-way wall).Run and jump off of a moving platform (skulls) while ducking, then with perfect timing and positioning, jump upon hitting a vertical wall. If done correctly, you'll be able to jump.By stacking wigglers and cannons next to sideways trampolines, you can essentially create a slingshot of momentum and cause Mario to go flying at incredibly high speeds. ( Reddit thread In a Super Mario World themed level, fly with the cape up into a long row of invisible blocks and hold left. If done correctly, you'll slide along the row and activate all of the invisible blocks without dropping back down.