Magic Items;

Kalarel's Legacy Steel

Weapon (any metal melee weapon), greatsword, rare, requires attunement

Legacy steel bears the name of each owner that has ever wielded it. Someone who attunes to the blade may spend 50 GP and an hour of their time to engrave their name and cause the sword to gain a minor magical ability. This particular greatsword has three names on the blade, Kalarel Kingston, Astros Selty, and Invictus Lex. Granting it the following effects.

Bloodthirsty; if you kill an enemy with this weapon you can make another attack at a different target within 5 feet of the original target.

GiantForge; the weapon is slightly larger than the average greatsword yet weighs significantly less. It no longer has the heavy property.

Eye of Lavras; when weilded by a paladin or cleric knowledge reveals itself. Once per long rest you may cast identify or comprehend languages without material components.

Vargus' Multicolored Bolts

Weapon (any amunition), uncommon

When you score a critical hit with a bolt call out a color; black, yellow, blue, red, or green. Instead of dealing critical hit damage substitute the effect corresponding to the color called.

Black- the opponent takes 2d10 + dexterity modifier necrotic damage.

Yellow- target becomes paralyzed for 1d4 turns.

Blue- target takes 2d8 force damage and is pushed/pulled 10 feet in the direction of your choice.

Red- everything within 10 feet of the target takes 2d6 fire damage.

Green- Target is knocked prone and has poison condition inflicted upon it.

After firing each bolt turns into a normal piece of ammunition regardless of hitting or not.

Tonic Of Eagle Slaying

Potion, Rare

Use a bonus action to take a drink of this silvery liquid and all damage dealt to flying targets is doubled in your next attack. Two uses. Alternatively you may take a minute to pour all of it onto a weapon or set or projectiles and for the next minute all attacks with that weapon have advantage so long as their target is flying.

Starsilver Helm

Wonderous item, requires attunement

When wearing the helmet at night outside it glows with an etheral bright white light out to 10 feet and gives off dim light another 10 feet and grants you a bonus +1 to AC.

Starsilver Strand

Wonderous item, common

A legnth of thirty foot metallic rope that is completely unbreakable by any means outside of a wish spell. 10 minutes can be spent winding it to the size of an apple or and action to unravel it. It weighs about a half a pound in all.

Vargus' Black Chaos Amulet

Very Rare, requires attunement

Can only be attuned to by someone with at least 1 spell slot. The wearer may use an action to expend a spell slot (level 1, 2, or 3 only) and a random harmful spell (as determined by the rolltable below) of that level is cast on all enemy targets within 30 feet of the caster, spell save DC 10.

Regardless of the spell, if an effect would last three turns or longer it instead only lasts two turns.

As a reaction to a humanoid creature dying the user may cast the animate dead spell on that creature. This effect can be used once per long rest.

When attuned to someone with any wizard levels the wearer gains a level one spell slot.

The user hears voices of the insane coming from inside the amulet when they use the random spell effect. If someone dies whilst wearing the amulet their soul is trapped inside of it.

Level One Spell Table

1d6 1st level spell 1 Bane 2 Command 3 Entangle 4 Tasha's Hideous Laughter 5 Thunder Wave 6 Grease

Level Two Spell Table

1d6 2nd level spell 1 Blindness/Deafness 2 Heat Metal 3 Shatter 4 Spike Growth 5 Web 6 Suggestion

Level Three Spell Table