*This stuff is based on OMSP (granthes) and OPHs, OE & OR (sims_reality).*I found OE and OR are pretty useful, but hard to use with something.So I just simply changed its script to OMSP and it worked.I decided to made some variants with different scales.Also I made new mesh for this one to mimic OMSP,and overlay map to mark their scales.Some parameters are also fixed and modified.The upper-right is the original OMSP by granthes.Others are nine OMSP Resizers I made.Four reducers (25%, 33%, 50%, 75%)and five enlargers (125%, 150%, 200%, 300%, 400%).They can be used like OMSP.Just simply Ctrl-Shift-Left click to set their height.This is important.You need to have your object at the same direction to the OMSP Resizer.Otherwise you will get something like the left one.The X and Y axis did not scaled properly.You can do this for some special effects though.***You can first place the OMSP resizer at four directions then put objects or SIMs on them.The one which matches the direction perfectly is the correct direction.And later you can place new OMSP resizers at that direction to avoid some scale distortion. After placing objects in the correct direction, you can freely rotate the OMSP resizers you like.***You can also combine them to each other to get larger scale.However, due to some limitation, you'll get low LOD model if you scale too high.Some example...Kenny SIMJurasSIM ParkOr....... lolYou need to have OMSP (by granthes) installed to get this worked.Thanks granthes for his great work.And thanks to sims_reality for his OPHs, OE and OR (I tried to contact him but......I don't know if he's still playing this game.)And credit to s3pe, s3oc, Texture Tweaker 3 by Peter and Inge Jones.orangemittens for tutorial.Thank you all guys!Download FIXED file Here9 seperated files and an All-in-one-pack (set).All of them won't conflict to each other.So you can have them all.Or choose only some scales you like.*Please contact me if you have the credit problems, Thanks!*