QuasarBooster ,

I find this game incredibly addicting. Whenever I'm bored I get an urge to play it. Simple to just get right into and easy to exit as well (if my salt levels become too high). There are two aspects of the movement, however, that make it hard to fully unwind and immerse oneself in this game.



First, there's bouncing. Occasionally, the ball jumps like it's life depended on it, probably around 4 times higher than normal. It happens unpredictably: sometimes when I'm expecting a typical rebound, sometimes when merely turning around a corner, sometimes when I'm traveling in a straight line with no bumps. It wouldn't be so bad if the sudden airtime allowed me to turn quickly enough to stay over a curving track. But far too often the giant bounce throws me off the track with no possible recovery, ending the run.



Secondly, even worse, is the momentum stop. Just as sporadically as the giant bounce, I'll not so seldom have my ball just stop completely, losing all ability to resist falling off the track. This is a guaranteed run killer unless I happen to be on completely zero inclined track. Just last round, my ball stopped AND teleported way off the track.



These bouncing and momentum stopping glitches can only be handled so much with reflexes and controls. Most of the time, they, not your skill as a player, determine your high score, kinda taking the fun and challenge out of it. I wish that weren't the case.