elodea said: ↑ Burnt custards mod which did this made gameplay so much more interesting. He balanced the pelican hp, cost etc. really well.



For good implementation for vanilla, they need to be able to carry multiple units though, with units having different transport sizes. One unit only is a clunky issue Click to expand...

Just going to point out that the mod up there ^ doesn't effect Pelican HP. I have a bigger air mod in the works which increases their HP as well, and I think it works in that because air is slightly more important (so you have more AA, so Pelicans are weaker), BUT it could make them OP in vanilla games, and I wanted to keep that simple mod simple.I personally like the idea of Pelicans only being able to carry single T1 units, and requiring a big T2 transport to carry T2 or commanders or big groups of T1 units.