Arvinius

Large Celestial, Chaotic Neutral

Armor Class 19

19 Hit Points 200(16d10 + 112)

200(16d10 + 112) Speed 40ft. fly 120 ft.

STR DEX CON INT WIS CHA 24 (+7) 20 (+5) 24 (+7) 19 (+4) 22 (+6) 25 (+7)

Saving Throws Con +12, Wis +11, Cha +12

Con +12, Wis +11, Cha +12 Skills Perception +11

Perception +11 Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks

radiant; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities charmed, exhaustion, frightened

charmed, exhaustion, frightened Senses truesight 120 ft., passive Perception 21

truesight 120 ft., passive Perception 21 Languages all, telepathy 120 ft.

Fallen Angelic Weapons Arvinius's weapon attacks are magical. When Arvinius hits with any weapon, the weapon deals an extra 5d8 necrotic damage (included in the attack).

Divine Awareness. Arvinius knows if it hears a lie.

Bound By Fate. Whenever Arvinius is dealt damage and a creature is holding onto Arvinius's Revenge, that creature takes half of the damage Arvin

Innate Spellcasting. Arvinius's spellcasting abjlity is Charisma (spell save DC 20). Arvinius can innately cast the following spells, requiring no material components:

Life Sight Arvinius knows the hit points of any creature it sees at all times.

At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel wvil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague

Magic Resistance Arvinius has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day) If Arvinius would fail a saving throw, it can choose to succeed instead.

Actions

Multiattack. Arvinius makes 2 bow attacks and uses its soul swap if it wants to.

Bow. Ranged Weapon Attack: +10 to hit, reach 150/600ft., one target. Hit 14 (2d8 + 5) piercing damage plus 22 (5d8) necrotic damage and 7 (2d6) poison damage. Using a bonus action, Arvinius can decide to deal additional damage equal to 35 (10d6) necrotic damage, however, Arvinius has its HP maximum reduced by the same ammount when damage is dealt in this way.

Soul Swap Once per turn, Arvinius can swap it's current hit points with a creature it can see within 30 feet of it. It and its target can not gain more hit points then its maximum by swaping in this way

Legendary Actions

Arvinius can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Arvinius regains spent legendary actions at the start of its turn.

Bow Arvinius makes one attack with his bow.

Soul Swap (Costs 2 Actions) Arvinius uses its soul swap ability.