Wild Shadow









Level 0 Realm of the Mad God [Flash MMO Finished] « on: January 06, 2010, 12:39:22 AM »



Realm of the Mad God

You have been captured by the Mad God Oryx and transported to his realm as food for his vile minions. Will you proceed quietly to your fate or fight back?



Play online at http://www.realmofthemadgod.com/



Instructions: WASDQE to move, click to shoot, enter to chat. Try to find and kill Oryx and his minions.



Features:



Massively co-op online gameplay

A huge living world with thousands of enemies

Real-time action combat

Leveling, loot, equipment and magic

No download! Flash client

Credits:

Design and programming: Rob & Alex, Wild Shadow Studios

Additional design and programming: Amit Patel

Art: Oryx, Geeze, Oddball

Font: agj

Sound Effects: John Nesky, feeblethemighty, Big Lon, boomlinde

Music: Craig Stern

Revision history:



See http://forums.wildshadow.com/ for the latest info

1/25/2010 -- Build 72 -- Improved monster death details, separate wizard and priest spells

1/18/2010 -- Build 71 -- 'N' key toggles all sound, drag objects to drop them, empty bags disappear, new enemy shot patterns, fixes

1/14/2010 -- Build 69 -- Add unlockable paladin class, fix item dupe exploit

1/12/2010 -- Build 67 -- Character autosave

1/11/2010 -- Build 66 -- Buffs to Oryx, level cap set to 20, players drop items at death, fixes & adjustments

1/10/2010 -- Build 65 -- Music, unlockable knight character, Oryx appears, moving spawn point, fixes, final version for competition

1/10/2010 -- Build 62 -- Sound effects, more monsters, equipment stats upgrades, more Oryx taunts

1/9/2010 -- Build 59 -- 50 new monsters, 50 new loot drops, XP splitting, 'T' for autofire, minimap upgrades (+/- zoom), new monster spawning algorithm

1/8/2010 -- Build 47 -- Loot drops, spells, equipment, stats, stat gains on levelup, tougher enemy AI, dragons, Oryx's countdown, performance improvements

1/6/2010 -- Build 35 -- Fixes, UI upgrades, start on spells and potions

1/5/2010 -- Initial work-in-progress build

Wild Shadow Studios (Rob & Alex)

Our Assemblee Part 2 entry is a massively co-op fantasy adventure called:You have been captured by the Mad God Oryx and transported to his realm as food for his vile minions. Will you proceed quietly to your fate or fight back?Instructions: WASDQE to move, click to shoot, enter to chat. Try to find and kill Oryx and his minions.Features:Credits:Revision history:Wild Shadow Studios (Rob & Alex) « Last Edit: April 22, 2011, 11:15:03 AM by Wild Shadow » Logged Wild Shadow Studios -- wildshadow.com

george









Level 7 Re: Realm of the Mad God [Flash MMO Playable Build] « Reply #1 on: January 06, 2010, 01:44:08 AM »



Some current minuses:



* please consider changing keys to wasd to move and qe to rotate, rather than ad to rotate.



* on Chrome and FF it seems to eat RAM with each death. Started around 220,000 and got up to 800,000...stuff got a little jerky after a few deaths.



Definitely will be playing this!





edit: just tried to connect again and the client tried to connect to localhost after the character screen -- not sure if this is a bug or if you all were doing something on your end. Easy and fun to get into and (of course) looks great with Oryx's art, good work on a nice clean interface as well.Some current minuses:* please consider changing keys to wasd to move and qe to rotate, rather than ad to rotate.* on Chrome and FF it seems to eat RAM with each death. Started around 220,000 and got up to 800,000...stuff got a little jerky after a few deaths.Definitely will be playing this!: just tried to connect again and the client tried to connect to localhost after the character screen -- not sure if this is a bug or if you all were doing something on your end. « Last Edit: January 06, 2010, 01:48:57 AM by george » Logged

Mikademus







The Magical Owl





Level 10The Magical Owl Re: Realm of the Mad God [Flash MMO Playable Build] « Reply #3 on: January 06, 2010, 03:46:30 AM »



* Game as it is is almost unplayable on laptop (that it, not using a mouse). Mousepad + button for firing while moving with wasd is clumsy. You could improve that by mapping 8-way fire buttons to the keyboard

* World is VERY large, but not very interesting. No cities or dungeons that I could find... If they exist, then the world might be too large simply because I couldn't locate them. I actually tried circumventing the world moving along the upper end of the universe Hi! Good game base! Looks nice, good use of resources, fast update speeds, not slow to play. I played the archer.* Game as it is is almost unplayable on laptop (that it, not using a mouse). Mousepad + button for firing while moving with wasd is clumsy. You could improve that by mapping 8-way fire buttons to the keyboard* World is VERY large, but not very interesting. No cities or dungeons that I could find... If they exist, then the world might be too large simply because I couldn't locate them. I actually tried circumventing the world moving along the upper end of the universe Logged \\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN

My compilation of game engines for indies

SirNiko









Level 10 Re: Realm of the Mad God [Flash MMO Playable Build] « Reply #6 on: January 06, 2010, 08:17:41 AM » Very fun start! I get Diablo vibes as I play, as the frantic nature of the combat lends itself nicely to that sort of game.



The screen is very cramped. I cannot see monsters until I'm practically on top of them. I find myself looking at the radar more than the play area, which is good for finding monsters, but bad when there are trees in the way.



Everything else I could say pretty much boils down to "Add more stuff to the game", which I'm sure you're doing.



Good luck!



-SirNiko Logged

Carrie Nation









Level 4 Re: Realm of the Mad God [Flash MMO Playable Build] « Reply #10 on: January 06, 2010, 03:02:27 PM » I was running into some server lag, things would hit me with shots I couldn't see and the fog of war refused to load. I guess it could be my connection but it's pretty fast.



Despite that this is a cool little game, couple people were on and we fought a bunch of angry trees. Logged

Tempel







Level 0 Re: Realm of the Mad God [Flash MMO Playable Build] « Reply #11 on: January 06, 2010, 04:15:18 PM » Found some bugs that I couldn't kill with my wizard's staff.



First, I think it's just related to lag, but I'll occasionally walk faster than terrain loads, making the terrain end black squares in my main window. I normally just wait for it to load and then continue, but if I go quickly enough, I can get out into the black space and walk freely. Doing so, I managed to get out over squares that would eventually load as water, leaving me trapped in the middle once they loaded. This could perhaps be fixed just by making unloaded squares unwalkable.



Similarly, Red Spiders will sometimes start moving in one direction at a constant speed (instead of jerking around like they usually do), passing through unwalkable squares (including trees and water), not firing. They will then very quickly move back to a sensible location. I'm guessing this is just an issue in motion prediction in the client. It's mostly cosmetic, and likely only affects suckers like me with connections that drop out for short times, so might not be worth fixing.



Finally, this only happened once, but I encountered a blind invincible Red Spider. I hit it many times directly on without it dying, but all the while it was shooting off in a different direction (not at me, and no one else was around). I can't even guess what caused that one. Logged

Wild Shadow









Level 0 Re: Realm of the Mad God [Flash MMO Playable Build] « Reply #18 on: January 07, 2010, 01:10:34 AM » We made a number of user interface updates today, such as adding little names underneath other players, and adding green minimap dots to represent other players. We bumped the server's monster limit to 40,000 creatures, and scattered ruined temples around the landscape. Each monster type now has a preferred terrain type, so you should see monsters clustering in their preferred areas. We started adding spells (shift-click while playing the wizard) and potions.



Thanks to everyone who has played so far. We really appreciate the feedback! Please keep the bug reports coming!



Rob & Alex, Wild Shadow Studios Logged Wild Shadow Studios -- wildshadow.com