Innate Skill

Energize

Instant

1.5 min cooldown

Fills all Power Cores, and increases Assault and Support Power by 80% for 8.0s

Every 2.0s the buff weakens and you lose 20% Assault Power and Support Power until you return to normal levels.

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# Assault, all done at level 1. So if you see 0 damage it just means

# I don't have the scaling

#

#

#

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Discharge

Start off with

Freeform mobile

1.5 sec channel

no cooldown

Range 15m

Deal 1 technology damage to foes every 0.5s and build 1 Power core.

Tier

+0 Damage

Tier 4

Deal an additional 0 technology damage every 2.0s for 6.0s to foes hit all ticks.

Tier 8

50% chance to build a 2nd Power Core.

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Gamma Rays

Unlocked through AMPs

Freeform Mobile

1.5 sec cast

2 Power Core

No cooldown

Range 15m

Deal technology damage with 1 center and 2 outer beams to foes.

Center Beam: 4 dmg

Outer Beam: 2 dmg

Tier

Center: +0 damage, Outer: +0 damage

Tier 4

Cast time reduced to 1.0

Tier 8

Deal an additional 0 technology damage every 1.0s for 5.0s to foes hit all 3 beams. Stacks twice.

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Nullification field

Unlocked at level 4

Freeform Mobile

Instant

15 sec cooldown

Range 20m

Create a field, lasting 6.0s, at the targeted location.

Foes inside the field take 0 technology damage every 0.5s and are Snared.

Snare: Reduces Movement Speed by 15%.

Tier

+0 damage/tick

Tier 4

Field duration increased to 8.0s

Tier 8

Increase charge count to 2.

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Fissure

Unlocked at level 6

Freeform

Instant

15 sec cooldown

Range 15m

Deal 2 technology damage every 0.25s for 0.5s, and applies an Expose to foes.

Expose: Technology Resistance decreased by 10% for 12.0s

Tier

+0 damage/tick

Tier 4

Expose now also decreases Physical and Magic Resistances.

Tier 8

Deal an additional 3 damage to foes hit by all ticks.

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Devastator Probes

Unlocked at level 11

Freeform

Instant multi-tap

12 sec cooldown

Range 15m

1st Press: Attach probes that deal 1 technology damage to foes every 2.0s for 14.0s

2nd Press: Detonate probes, dealing 2 technology damage.

Tier

+0 damage/tick, +0 detonation damage

Tier 4

Probes deal an additional 0 damage per tick

Tier 8

Probe detonation now damage 3 nearby foes.

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Quantum Cascade

Unlocked at level 13

Freeform

1.5 sec channel

1 Power Core

No Cooldown

Range 25m

Deal 3 technology damage to foes every 0.50s

Drain 1 Power Core per tick.

Tier

+0 damage/tick

Tier 4

Additional tick

Tier 8

Deal an additional 3 damage to foes hit by all ticks.

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Particle Collider

Unlocked at level 15

Freeform

Instant

no cooldown

Range 15m

Deal 1 technology damage to foes.

Foes take 3 damage if they are below 30% health.

Tier

+0 dmg, +0 Low HP dmg

Tier 4

Deal an additional 20% damage to foes over 70% health.

Tier 8

Cooldown is reduced by 50% if used to kill a foe.

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Annihilation

Unlocked through AMPs

Freeform

Instant

10 sec cooldown

Range 15m

Create a field, lasting 2.0s, that deals 1 technology damage to foes every 0.5s.

Tier

+0 damage/tick

Tier 4

Deal an additional 0 damage to foes each tick.

Tier 8

Create an additional field.

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Atomize

Unlocked at level 21

Freeform

Instant

15 sec cooldown

Range 15m

Deal 6 technology damage to foes.

Usable after landing a critical Hit.

Tier

+0 damage

Tier 4

Damage ignores 15% Armor.

Tier 8

Deal an additional 1 technology damage every 2.0s for 6.0s

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Dematerialize

Unlocked at level 27

Freeform

Instant

5 sec cooldown

Range 15m

Deal 2 technology damage and Purge a buff from foes.

Tier

+0 damage

Tier 4

Cooldown is reduced by 50% if used to Purge a Buff.

Tier 8

Purges 2 buffs.

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# Support, all done at level 1. So if you see 0 damage it just means

# I don't have the scaling

#

#

#

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Shield Surge

Unlocked at level 6

Freeform Mobile

1.5 sec cast

2 Power Core & 23 Focus

No cooldown

(There should be a range but it doesn't show it)

Deal 4 technology damage to foes and restore 4 shield to yourself and allies.

Tier

+0 damage and shield

Tier 4

Every third cast has no Power Core or Focus cost.

Tier 8

Allies with full shields are granted Boost:Increases Maximum Shields by 6 for 8.0s.

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Paddle Shock

Unlocked at level 9

Freeform

Instant

42 focus

15 sec cooldown

Range 15m

Deal 4 technology damage to foes and restore 4 health to yourself and allies.

Usable after landing a Critical Hit.

Tier

+0 damage and health

Tier 4

Gain an additional use per Critical Hit.

Tier 8

Restore 25% of the damage dealt as health to your party.

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Emission

Unlocked at level 9

Freeform Mobile

1.5 sec channel

4 Focus/tick

No cooldown

Range 15m

Restore 1 health to yourself and allies every 0.5s and build 1 Power Core.

Tier

+0 health/tick

Tier 4

Cost reduced to 2 focus/tick.

Tier 8

Restore an additional 1 health to allies hit by all ticks.

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Repair Probes

Unlocked at level 11

Freeform

Instant multi-tap

17 Focus

12 sec cooldown

Range 15m

1st Press: Attach probes that restore 1 health every 2.0s to yourself and allies for 14.0s

2nd Press: Detonate probes, restoring 2 health

Tier

+0 health/tick, +0 detonation health

Tier 4

Probe healing over time is increased by 35% when you are below 50% focus.

Tier 8

Probe detonation now restores health to 3 nearby allies.

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Treat Wounds

Unlocked at level 15

Targeted

Instant

15 Focus

10 sec cooldown

Range 30m

Restores 5 health to 1 ally.

Tier

+0 health

Tier 4

Restores 1 shield

Tier 8

Restore 9 health to targets below 30% health.

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Healing Nova

Unlocked at level 18

Freeform

Instant

33 Focus

15 sec cooldown

Range 25m

Restore 7 health to yourself and allies.

Tier

+0 health

Tier 4

Restore an additional 2 health to allies within 15m.

Tier 8

Restore an additional 4 health if you have no Power Cores

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Repair Station

Unlocked through AMPs

Targeted

Instant

25 Focus

30 Sec cooldown

Range 30m

Deploy an activator, lasting for 30.s, at the targeted location.

The first injured ally that walks into the activator triggers a field which restores 1 health every 1.00s to allies.

Tier

+0 health/tick

Tier 4

Restore an additional 1 health when Repair Station is activated.

Tier 8

Restore an additional 4 health when Repair Station expires.

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Field Surgeon

Unlocked at level 24

Freeform Mobile

1.25 sec cast

2 Power Core & 35 Focus

no cooldown

Range 15m

Restore 8 health to yourself and allies

Tier

+0 health

Tier 4

Every third cast is instant.

Tier 8

Every third cast has no Power Core or Focus cost.

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Barrier

Unlocked at level 27

Targeted

Instant

104 Focus

1.5 min cooldown

Range 30m

Restore 8 shield plus 2 health every 2.0s and grants 1 Interrupt Armor to 1 ally for 10.0s

Tier

+1 shield, +0 health/tick

Tier 4

Increases Interrupt Armor to 2.

Tier 8

If used on ally, you also gain Barrier.

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Extricate

Unlocked at level 31

Freeform

Instant

35 Focus

20 sec cooldown

Range 25m

Restore 3 health and Pull party members.

Tier

+0 health

Tier 4

Pulls an additional ally and restore 2 additional health

Tier 8

Restore 4 shield.

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# Support, all done at level 1. So if you see 0 damage it just means

# I don't have the scaling

#

#

#

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Paralytic Surge

Unlocked through AMPs

Freeform

Instant

19 Focus

30 sec cooldown

Range 15m

Deal 1 technology damage and Stun foes.

Stun: Prevents any action for 3.0s

Destroys 1 Interrupt Armor.

Tier

+0 damge, +0.13s stun

Tier 4

Increases stun duration by 25% if used on a foe standing inside one of your hostile fields.

Tier 8

Destroy 2 interrupt Armor.

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Urgency

Unlocked at level 6

Freeform

Instant

31 Focus

20 sec cooldown

Range 25m

Break free from movement impairing CC states and blink forward to the nearest ally or foe.

Blinking to an ally restores 1 health to yourself and allies withing 5m.

Blinking to a foe deals 1 technology damage to foes within 5m.

If there are no targets to blink to you will instead blink forward 25m

Tier

+0 damage and health

Tier 4

Break free from all CC effects

Tier 8

Always deal damage and restore health.

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Restraint Grid

Unlocked at level 9

Freeform

15 Focus

18 sec cooldown

Range 5m

Blink backward and leave behind a field, lasting for 4.5s. FOes inside the field are Snared.

Snare: Reduces Movement Speed by 50%

Tier

+0.25s field duration

Tier 4

Field now deals 0 technology damage every 0.5s

Tier 8

Increase charge count to 2.

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Calm

Unlocked at level 13

Instant

47 Focus

30 sec cooldown

Range 8m

Pacify: foes for 5.88s and restore 2 shield every 2.0s for 8.0s

Pacify: Reduces Damage Dealt to the Pacifier by 25%

Tier

+0.13s Pacify, T1-3 +0 shield/tick, T5-8 +0 shield

Tier 4

Restore total shield amount instantly

Tier 8

Permanently lower your Threat against Pacified foes.

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Suture

Unlocked at level 15

Freeform

Instant

30 Focus

5 sec cooldown

Range 25m

Restore 2 health and Dispel 1 Debuff from yourself and allies.

Tier

+0 health

Tier 4

Refund focus cot if used to dispel a Debuff from yourself.

Tier 8

Dispel 2 Debuffs.

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Recharge

Unlocked at level 18

Stationary

2 Sec charge

30 sec cooldown

Restores focus instantly plus focus every 1.0s for 5.0s

C1: 9 Focus, +6 per tick, 15.00s cd

C2: 43 Focus, +15 per tick, 30.0s cd

Tier

C1: +2 focus | C2: +4 focus

Tier 4

Increase charge count to 2.

Tier 8

Affects 2 nearby allies.

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Protection Probes

Unlocked through AMPs

Freeform

Instant

49 Focus

45 sec cooldown

Range 30m

Grant Defense to yourself and party members.

Defense: Increases Damage Mitigation by 23% for 6.0s

Tier

+1% Damage Mitigation

Tier 4

Restore 1 shield every 1.0s

Tier 8

Increase charge count to 2. Probes can now stack twice.

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Empowering Probes

Unlocked at level 21

Freeform

Instant

43 focus

35 sec cooldown

Range 30m

Grant Empower to yourself and party members.

Empower: Increases Damage Dealt by 7% for 10.0s

Tier

+1% Damage Dealt

Tier 4

Increase duration to 15.0s

Tier 8

Increase charge count to 2. Probes can now stack twice.

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Magnetic Lockdown

Unlocked at level 24

Freeform Mobile

1.25 sec cast

13 Focus

15 sec cooldown

Range 15m

Deal 2 technology damage and Root foes.

Root: Prevents movement for 3.0s.

Tier

+0 damage, +0.13s Root

Tier 4

Cooldown reduced to 12.0

Tier 8

Instant cast when you are below 30% health.

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Field Probes

Unlocked at level 31

Freeform

Instant

42 Focus

30 sec cooldown

Range 25m

Create a field, lasting for 10.0s, at the targeted location.

Grants Beacon to allies and Wound to enemies.

Beacon: Increases Incoming Healing by 12%

Wound: Reduces Incoming Healing by 12%

Tier

+1% Beacon and Wound Power

Tier 4

Increase duration by 50% if used directly on ally or a foe.

Tier 8

Increase charge count to 2.