Sorcerous Origin: Iceborn

Sorcerous Origin based on one is born with the powers of Ice found in your blood. Somehow through all the heritage there have been several creatures who have all shared the power of ice. Whether it started from some dragons, fusing with elementals, or whatever it may have been you now find yourself with that same power coursing through your veins, and it manifests itself in your spellcasting.

Armor of Ice

Starting at 1st level, when you are unarmored and not wielding a shield you can use your action to encase your body in an armor of solid ice for 1 hour. During this time, your AC becomes 12 + your Dexterity bonus. You are proficient with this armor.

Additionally, when you take damage while wearing your Armor of Ice, you may choose to halve the incoming damage. If you do so, your armor shatters and it’s effect ends. Once you have used this feature, you cannot do so again until you finish a short or long rest.

Permafrost

At 6th level, you gain resistance to cold damage damage. In addition, whenever you start casting a spell of 1st level or higher that deals cold damage, freezing magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take cold or piercing damage (choose each time this ability activates) equal to half your sorcerer level.

Piercing Chill

Starting at 6th level, you gain a new metamagic.

Piercing Chill: When you cast a spell that deals damage, you can spend 2 sorcery points to change the damage dealt to either cold or piercing damage.

Chill the Bone

At 14th level, spells you cast that deal cold damage ignore creature’s cold resistance. Additionally, when a creature takes cold damage from a spell you cast of 1st level or higher have their speed reduced by half until the beginning of your next turn.

Eternal Winter

At 18th level, your body constantly saps the heat from the world around you. You gain immunity to cold damage and resistance fire damage.

Additionally, your mere presence affects the weather within a 1-mile radius around you by causing it to become colder. The temperature within this radius is always 1 level colder than it would normally be, as well as the precipitation and wind conditions increase by 1 level. When you finish a long rest, these levels are increased by 1 (to a maximum of 2) within a 5-mile radius for the next 24 hours. If you spend a week in the same 5-mile radius, you increase these levels by an additional 1 (to a maximum of 3). You can suppress or resume this effect as an action.

Weather Effects