Way Of The All Mighty

Warriors of Justice

Warriors who follow this monastic tradition call upon a power shared by all Way of the All Mighty monks, combining all of their powers into one massive superpower that any of them can utilize. Due to the way this power works, monks may be removed from this tradition by the rest of the All Mighty monks, causing their ranks to only make up the good and compassionate.

Smashes

Starting at 3rd level, you can call upon the Might of this tradition to massively increase the output of your unarmed strikes. When you make an unarmed strike against an enemy, you can use your bonus action to expend a certian amount of ki and turn that unarmed strike into a smash. You know 3 smashes at 3rd level, Detroit Smash, Deleware Smash, and Texas smash. You learn additional smashes at 8th and 13th level.

Full-Cowling

Starting at 6th level, you can channel the power of the all mighty monks through your body to greatly increase your speed and power. As a bonus action, you can expend 4 ki points and enter full cowling. While in full cowling, your movement speed increases by 20ft, you can take the disengage action as a bonus action on your turn, and you can use Detroit Smash without consuming ki points. This state lasts for one minute or until you fall unconcious. Once you have used this trait you cannot use it again until you finish a short or long rest.

Symbol Of Peace

Starting at 11th level, your presence inspires and invigorates those who would otherwise cower in fear while striking fear into those who oppose you. All allies within 30ft of you have advantage on saving throws against being frightened or charmed. As a bonus action, you can expend a ki point and speak a reassuring line to your allies. All allies in 30ft of you that were frightened or charmed automatically end the effect on themselves. Additionally, creatures of CR:2 and lower that have an intelligence higher than 4 will not willingly engage in combat with you.

United States Of Smash

Starting at 17th level, you can channel all of your remaining power and throw out a massive scale attack to quickly end a fight. When you make an unarmed strike against an enemy, you can use your bonus action to expend all of your remaining Ki points and throw everything into that one attack. The damage of the attack increases by 2d10 force damage for each ki point you spend, and the enemy must succeed on a constitution saving throw or be stunned for a number of rounds equal to half the ki points spent. After you do this, you immediately fall unconcious and remain that way for a number of rounds equal to the ki points spent.