Last Website Update & Where to Find My Content All Corvus content can be found on YouTube here and on Last Life, including long-form video game critiques and a unique Design Frame series. Because my content is now located in these two places, the website will be shutting down in the future. Thanks for checking out this website and I hope to see you… Read More

Celeste: The Chapter Expedition – A Cliff Notes Chapter by Chapter Analysis Celeste is a challenging yet accessible platformer built around the idea of generosity and always manages to stay fresh. We follow Madeline—a young woman who suffers from depression, panic attacks, anxiety, she embodies it all. She meets several influential characters along the way, and is introduced to a surprising number of new systems and obstacles… Read More

The Damsel in Distress – 263 Years Later | Video Game Trope Analysis Script below. Slightly altered for reading. The Damsel in Distress trope. What’s the first franchise that comes to mind when you think of that trope? Well… Super Mario. Mario sticks to the trope through and through, although Mario isn’t the only example of how the trope is implemented when the story or the narrative doesn’t… Read More

Little Nightmares – The Experiment | Full Analysis Little Nightmares is a roller coaster, with moments of genuine fright and intrigue to moments that completely broke the pacing to moments that even made me laugh out loud. Little Nightmares hosts a bizarre circus of outlandish creatures. There are no cheap jump scares and the threats are typically known, yet the suspense derives from… Read More

Edith Finch – What Lies Ahead for Visual Storytelling | Full Corvus Analysis Introduction What Remains of Edith Finch is a collection of short stories that comes together to form an intriguing yet heartbreaking family drama. In each short story that the game presents, we’re able to take on the perspective of the Finch family members. This helps establish empathy for this family’s tragedies and for each family… Read More

Cuphead – Full Analysis | Classic Boss Design in the Modern Age Cuphead is a classic, side-scrolling, platformer shooter that has caught the eyes of millions. Its presentation is one of its main selling points with hand drawn animation and live jazz recordings, all heavily inspired by 1930’s cartoons. However, the presentation doesn’t mean anything if the gameplay doesn’t back it up. Does Cuphead deserve to be… Read More

Hellblade: Senua’s Sacrifice – The Combat System, Lack of HUD, & Conveying Psychosis Hellblade: Senua’s Sacrifice is a psychological, cinematic, story-driven game, yet the combat system is one of the best I’ve ever had the pleasure of playing. We will discuss how the combat is conveyed through Senua’s character, how everything is displayed and communicated to the player when there’s absolutely no HUD, and how the up-close and… Read More