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How to survive in the Life is Feudal: Forest Village!



City Planning



Villagers can only be fed and warmed in their own home, which is why homeless villagers quickly perish. Homeless villagers are easily identified by the house icon above their head.

There is only one way to increase the population of the village – children. Children are born when there are free spaces in a house.

Building houses helps increase the population. The people will occupy the houses, form families and have children. Improved (upgraded) homes provide faster population growth. Hostels house lots of people, but villagers cannot form families or have children there.

The more free spaces you have in homes, the higher your population growth. Try not to build too many houses if you don't have surplus food – otherwise the sharp increase in population could lead to starvation.

Try not to place buildings right next to each other without first making sure that there's a way to get to them – otherwise villagers won't be able to approach them. Apart from that, fires spread faster when buildings are close together.

If you've placed a building incorrectly and there is no access to it, you can create access using the terraforming tools.

Try to place buildings at a minimum distance from each other – the greater the distance, the more time villagers lose on the road, making their work less effective.

No space for new buildings? Use the terraforming tools to level the terrain in preparation for construction.

Roads, tools and clothing significantly increase your workers' effectiveness. Roads allow them to move more quickly, tools speed up work, and good clothing keeps your villagers warm and allows them to stay away from home longer.

Collecting Resources



Gathering wood, stones and ore with the help of laborers provides a temporary boost to these resources. To constantly increase your resources, build a forester's lodge and mines.

If a building is lost or resources cannot be collected, villagers are released from work. Don't forget to assign them new jobs. The easiest way to do this is through the Professions window under General Information – just set the current number of workers for a given profession.

Lay new pathways using the terraforming tools – select the "Create slope" tool, highlight the cliff face and the workers will turn it into a traversable slope.

The older the tree, the more resources it contains. Chop down old trees first, as they contain the most resources. If you don't chop it down, the tree will fall and the resource will be lost.

Game Controls



In addition to using the WASD or arrow keys, you can also move the camera by moving the cursor to the edge of the screen.

Use the keys 1, 2, 3 and 4 to control the game speed, and use Space to pause the game.

To lock the window on the screen, simply drag it to the side. If a building window is currently open on screen, you can quickly move to that building by double-clicking the title of the window.

If a villager does not have a job to do, they stand idle. However, if you give the order for resource gathering, idle workers will get to work.

Gathering and Producing Food



The first thing to do is provide the villagers with food. Hunting, gathering and fishing are the easiest and cheapest ways to get food. Gathering is not available in winter, but hunting and fishing are available all year round.

Fisherman's Lodge



Fish is the most widely available food source. Fishermen can catch fish in summer and winter.

Fishermen's productivity depends on the lake they are fishing in. If the lake is big and deep, the fishermen will supply the village with enough fish to last a long time. If the lake is small and shallow, the fishermen will soon catch all the fish, and you will have to build a fisherman's lodge next to a different lake.

Gatherer's Hut



You need to build the gatherer's hut in the forest, since that's where most bushes are located.

Bushes die in the winter, so your gatherers will have to be reassigned to other professions at that time of year.

Hunting Cabin



Animals mainly inhabit forests, so for maximum effectiveness, hunting cabins should be built in the forest.

Hunters can be used for more than just hunting meat and hides. A hunting cabin placed in the village will protect the villagers from attacks by wild animals that can infect them with rabies.

You can go to first-person mode and manually kill animals that stray onto the pasture.

Gardens and Fields



Only apple trees are available in gardens to start with, other trees are unlocked via sea expeditions at the port.

Fields grow hay (grass), which is used to feed livestock.

To increase the productivity of a gardener or farmer, build a well and a barn nearby and build roads. To speed up harvesting, you must also build roads.

Don't forget that educated workers equipped with good tools are far more effective than uneducated workers without tools.

Gardens and fields produce a lot of resources, but over time.

Gardens don't provide a harvest in the first year, but grow for several years. Fields provide a harvest each year, or sometimes even several times per year, but must be sown anew each time.

Gardens and fields can be placed on flatlands and hills.

Some crops are not available for planting in fields – they are unlocked via sea expeditions at the port.

All crops and plants in fields die in the winter, but trees in gardens grow for several years. If you see a warning about cold over the field, immediately start harvesting your crops, or your harvest might die off from the cold before your workers can gather it.

Every crop has its own temperature and humidity requirements, so choose a crop that is suitable for the current weather to get maximum results.

If you see that the gardener or farmer is too slow when working the field, you can temporarily speed him up by taking control of any villager and using the morale boost ability (press 1).

Pasture and Coop



Before you build a pasture, make sure you have enough available hunters to protect it, and enough food and water for the animals. Cows and sheep eat hay, and chickens and pigs eat oats. All of the resources can be sourced from fields.

If you chop down the entire forest next to a pasture, wild animals will rarely attack it.

The player can take control of a villager and manually kill an animal that strays onto the pasture.

If you build a pasture containing cows or sheep and you discover that there isn't any hay for them to eat, quickly free up some workers and gather hay from the bushes on the surface of the land.

Locked pastures can only be unlocked by sending an expedition at the port.

If the last remaining animal in a pasture is eaten, build another pasture and develop it. When another animal appears in the new pasture, move it to the empty pasture to activate it too.

Mill and Bakery



The mill makes grain into flour, and at the bakery, flour and other ingredients are used to make bread and pies.

Heating Homes and Retaining Heat



During the colder months, every villager needs a warm home to make sure they don't freeze. Villagers can feed the stove with firewood or charcoal, which produces more heat. Firewood is made from logs at the lumberjack's lodge, and charcoal is made from firewood in the coal kiln.

Charcoal is much more effective than firewood, but it is harder to obtain. To get coal from firewood, build a coal kiln and hire kilners. You can build several kilns to speed up charcoal production.

To save on firewood, provide your villagers with warm clothing. Use hunters to get hides, build a weaver's workshop and make warm clothing from hides and other ingredients.

To get small but regular amounts of wood, build a forester's lodge. Click on the construction button for forester's lodge in Resource Gathering and select an area deep in the forest for building.

Clear the bushes, stones and ore around the forester's lodge so the forester can have more space for planting trees.

Diseases



How to avoid infections:



Pneumonia (infectious) – warm clothing, enough fuel for homes.

Scurvy – give villagers a plentiful and varied diet.

Plague (infectious) – burn all bodies on а pyre.

Rabies (infectious) – make sure that hunters stop animals from entering the village.

Serious diseases (pneumonia, scurvy) are treated in the herbalist's hut, while serious illnesses (plague, rabies) are treated at the healer's shop.



The healer's shop needs a herbalist's hut to work, so that it can get healing herbs. The herbalist works only in the warm time of year, so it makes sense to stock up on as many herbs as possible during the summer so that they'll last through the winter when people get ill more often.



If there are no pyres, villagers are left unburied, which can lead to outbreaks of dangerous diseases. Build pyres to prevent the decomposition of villagers' bodies and spreading of disease.



If an outbreak occurs, you can treat it with herbs that you can get from the herbalist. But for serious diseases, you need to go to the healer at his shop.



Mines



Mines not only allow you to collect far more ore and stone, but also make it far faster to do.

Clay is required for construction of certain buildings. The only way to get clay is to build a clay mine near a clay deposit.

Tools



Tools increase villagers' productivity. You can improve your villagers' work performance by giving them tools.

The blacksmith makes tools using various materials in the blacksmith's shop.

The carpenter makes more easily accessible, but less effective simple tools out of easily available materials.

School



Young villagers aged between 3 and 5 study in the school.

Educated villagers are much more effective than uneducated villagers. Build a school, hire a teacher and send the children to learn. Children can only attend school at an early age, so it is important to build a school as soon as possible.

Tavern



As your villagers' happiness level goes up, so does their productivity. Their happiness level can be boosted by alcohol, which is produced by the innkeeper in the tavern. Build a tavern, hire an innkeeper and provide him with resources to produce alcohol.

Roads



Villagers can travel faster along roads than on earth or grass, so roads can make any work go faster.

Build dirt roads or paved roads to save time and increase the productivity of your workers. Stone roads are more effective, but also require more resources.

First-Person View



To increase the productivity of all villagers, take control of a villager and press 1.

When you are controlling a villager, you can hunt, gather food and herbs and do much more.

Natural Disasters



Build houses in the lowlands to reduce the risk of a lightning strike – lightning strikes in the hills and mountains more than in valleys.

If a building is struck by lightning, it will catch fire. In this situation, your villagers must extinguish the fire as quickly as possible with water from the well. So don't forget to build wells near buildings, even if there are no fields and pastures nearby.

Tornadoes appear from time to time, destroying everything in their path, including buildings in the village. This cannot be prevented, but you can upgrade buildings to make them sturdier and more resilient in the face of a tornado, fires and other elemental disasters.

Ecosystem



Trees grow over time, and the older the tree, the more resources it contains. So don't rush to chop down young trees: pick out the taller, older trees for chopping.

The forester always cuts down the oldest trees first.

Warehouses



Build a warehouse to store resources. The warehouse is designed to store building materials (wood, stone, ore), and the barn is for storing food, firewood, tools and other resources.

The warehouse has a limited capacity, and if you reach its capacity your villagers will not be able to store any more resources there. This means that you won't be able to construct buildings and get resources. So make sure that your warehouses always have enough free space.

Villagers always carry resources to the closest available warehouse, so try to build them near locations where resources are gathered or produced.

Port



Ports let you dispatch sea expeditions that will unlock previously unavailable types of resources: new types of trees and crops, and new types of domesticated animals.

To send out an expedition in search of new resources, you need to build a port. Then you need to build a ship and equip the expedition with the necessary resources: provisions, clothing and tools. How to avoid infections:Serious diseases (pneumonia, scurvy) are treated in the herbalist's hut, while serious illnesses (plague, rabies) are treated at the healer's shop.The healer's shop needs a herbalist's hut to work, so that it can get healing herbs. The herbalist works only in the warm time of year, so it makes sense to stock up on as many herbs as possible during the summer so that they'll last through the winter when people get ill more often.If there are no pyres, villagers are left unburied, which can lead to outbreaks of dangerous diseases. Build pyres to prevent the decomposition of villagers' bodies and spreading of disease.If an outbreak occurs, you can treat it with herbs that you can get from the herbalist. But for serious diseases, you need to go to the healer at his shop.



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