Total War: ROME II - Emperor Edition – Patch 17

Technical and Performance Issues

Audio mods will need to be updated from Patch 17 forward, to support Wwise v2014.1.3 a guide and example can be found here: https://wiki.totalwar.com/w/Wwise_-_Audio_Modding

Texture quality is now based on the available memory on the machine instead of the graphics settings selected

Improved the games automatic detection of graphics settings based on Mac hardware

Increased the default screen resolution aspect ratio from 4:3 to 16:9 on Mac

Optimised campaign memory usage in the Mac App Store version of the game, by loading less campaign character / general models into campaigns where they are not needed

Fixed a bug where preferences including campaign difficulty were not being saved correctly in the Mac App Store version of the game

The difficulty slider on the faction selection screen will now set the difficulty correctly in the Mac App Store version of the game

Fixed some unintentional motion blur while looking at the sky in battles on Mac

Fixed a crash when changing the Unlimited Video Memory option while in battle on Mac

Fixed a bug where the game would not launch in windowed mode, and stalled before the legal screen on certain iMacs

Fixed erroneous unit banner shadows on Mac during battle, which looked like black crosses, and could fill the screen when zoomed in

Improved Heat Haze effects in battle when distortion effects are enabled in Mac versions.

Buildings

Tier III and IV Toutatis temples now give correct +4 bonus to Celtic cultural influence

Fix for multiple issues where some effects for buildings were better when damaged

Changed the building cost reduction bonus for the Marble Chain to be restricted to the province only, and made Happiness Bonus global to prevent the player from make money from constructing buildings.

Campaign

Corrected sub-culture of Colchian civil war faction

Dahae are now set to the correct military group in the Imperator Augustus campaign

Added hidden agent security bonuses in cities for Black Sea factions

Added missing faction mercenaries for Arevaci and Lusitani

Swapped Formidable Swordsmen army tradition for the Ardiaei to Formidable Spearmen, and Light Cavalry Masters for Cavalry Masters

The Dignitary Civil Administration skill now works correctly

Added Sarmatian Royal Lancers as a general’s unit option for the Roxolani

Increased chance of subjects, incidents, dilemmas, and missions occurring

Units

Mercenary Horse Skirmishers cost changed to 390 to match non-mercenary version of the unit

Corrected shield type for Bactrian Hillmen

Auxiliary and Mercenary Parthian Horse Archers given correct weapon to match missile damage of non-mercenary version

Illyrian Thureos Spears changed to match the 360 mentioned in previous patch notes

Weight of Legionary Cavalry is consistent across all variants of that unit and cost adjusted to 620 to match Imperator Augustus version of unit

Auxiliary and Mercenary Bactrian Light Horse changed from light to medium to match regular version of the unit

Removed unit caps from elite naval units

Fix for some units not being hooked up to the correct unit sets which prevented them from getting various bonuses (Illyrian Noble Hoplites not getting spearmen related bonuses for example)

Fix for some units being put into incorrect unit sets which prevented them from getting various bonuses (Illyrian Noble Hoplites not getting spearmen related bonuses for example)

Added Hoplite Wall ability to Auxiliary Greek Hoplites to match the regular version of the unit

Added precusor javelins to Mercenary Spear Band to match the regular version of the unit

Corrected inconsistencies between different versions of Cappadocian Cavalry

Gorgo's Skirmishers rapid volley ability swapped for quick reload

The following units displayed weight now matches the weight of the entity used by the unit: Bactrian Light Horse (light) Ambushers (light) Briton Scout Riders (light) Libyan Peltasts (medium) Late Libyan Hoplites (medium) Axe Warriors (medium) Celtic Warriors (light) Galatian Spears (medium) Gallic Hunters (very light) Gallo-Thracian Infantry (medium) Levy Freemen (light) Naked Spears (light) Naked Swords (light) Naked Warriors (light) Spear Warriors (medium) Tribal Warriors (very heavy) Veteran Spears (very heavy) Armoured Spears (heavy) Heavy Bowmen (light) Heavy Skirmishers (light) Heavy Spears (medium) Dacian Skirmishers (light) Horse Skirmishers (very light) Noble Horse Archers (very heavy) Elite Persian Archers (very light) Pontic Swordsmen (heavy) Nubian Spears (light) Egyptian Pikemen (medium) Bloodsworn (light) Club Levy (light) Hex-Bearers (light) Horse Runners (very light) Night Hunters (light) Round Shield Swordsmen (light) Spear Brothers (light) Spear Levy (light) Spear Wall (light) Spearwomen (light) Sword Masters (medium) Wodanaz Spears (light) Germanic Youths (very light) Agrianian Axemen (medium) Cimmerian Heavy Archers (light) Levy Thureos Spears (light) Light Hoplites (light) Light Peltasts (very light) Massilian Cavalry (medium) Militia Hoplites (very heavy) Periokoi Hoplites (very heavy) Picked Peltasts (light) Royal Peltasts (heavy) Scythian Hoplites (heavy) Spartan Hoplites (super heavy) Spartan Pikemen (super heavy) Spartan Youths (medium) Lusitani Guerillas (medium) Lusitani Spearmen (medium) Painted Warriors (medium) Scutarii Spearmen (medium) Scutarii (medium) Illyrian Thureos Spears (light) Mercenary Leopard Warriors (light) Mercenary Kushite Shieldwomen (light) Mercenary Numidian Noble Cavalry (medium) Mercenary Parthian Horse Archers (light) Eagle Cohort (heavy) First Cohort (heavy) Gladiatricies (light) Spear Gladiatricies (light) Hastati (medium) Steppe Spearmen (light) Saka Cataphract Horse Archers (very heavy) Thracian Peltasts (light)



Recruitment/Custom Battles

Colchian Nobles now recruitable from tier IV barracks

Scythian Hoplites recruitable from tier III barracks

Axe Warriors recruitable from tier III barracks for Massilia

Fix for Cimmeria not being able to recruit Penteres naval units

Fix for Painted Ones and Naked Warriors not being recruitable from tier III proving grounds

Fix for Raiding Horsemen not being recruitable from tier IV horse recruitment buildings

Rhodos can now recruit Rhodian Slingers in the campaign

Removed Scorpion units from custom battles, Tylis given correct Dacian Cheiroballista

Swapped Germanic ships in Massilia custom battle roster for correct Greek ships

Swapped some Peltast ships to correct Milita Hoplite ones for Athens and *Syracuse in custom battles, also made them recruitable in campaign

Added in Bactrian Hillmen ship to Baktria for custom battles

Seleucid Eastern Spearmen added to Seleucid custom battle roster

Added missing ships to tier III and IV military ports for Armenia

Fix for Axemen for Colchis not being recruitable from tier III barracks

Thracian Peltasts changed to be recruitable from all Artisan buildings

Corrected naval units available for Parthia in custom battles

Changed Thracian Warriors to be available from tier II bronze buildings and up

Greek Slingers removed from Seleucid roster leaving them with Eastern Slingers

Raiding Hemolia added to Colchis custom battle roster Eastern Spearmen *Firepot Dieres removed from Colchis roster as they have Peltast Fireport Dieres as well

Added in Polybolos for Egypt in custom battles

Fix for some factions in custom battle not being able to use Cheiroballista or Polybolos in siege defences

Garrisons

Fix for Odrysian Kingdom, Nervii, Arevaci, Tylis, Galatia, Suebi and Ardiaei losing garrison units when upgrading to tier III horse recruitment building

Fix for Nervii having no garrisons for tier III and IV bronze buildings

Fix for missing naval garrison units for Cimmeria

Fix for missing garrison units from tier III and IV light barracks for Cimmeria

Removed Thorax Hoplites from garrisons to fix issue where Athens and Sparta were gaining an extra unit in their garrisons

Fix for Tylis losing garrison units when upgrading from tier II to tier III Bronzeworker

Added Spartan Pikemen as an elite unit for Spartan garrisons

Added Tribal Garrison unit to Odrysian Kingdom garrisons

Fix for Getae garrisons decreasing in size when certain unit upgrades were researched

Added Sword Followers to Boii garrisons from tier III and IV bronze buildings

Fix for Colchis early barracks garrisons being stronger than other factions

Celtic Slingers replace Celtic Bowmen in garrisons

Added Kartli Axemen Tetreres to tier III and IV military port garrisons

Egyptian Slinger Trieres added to tier IV harbour garrison for Egypt

Greek Milita Hoplite Dieres added to tier II harbour garrisons for Athens, Macedon, Syracuse

Replaced Thracian Warriors with Thracian Peltasts in some garrisons

Persian Cavalry swapped for Eastern Horse Archers for some Armenian garrisons to prevent unit doubling

Armoured Horse Archers swapped for Parthian Horse Archers for some garrisons to prevent unit doubling

Fix for garrisons of tier III/IV infantry barracks for Armenia and Parthia being reversed

Median Cavalry removed from Seleucid infantry building garrisons

Persian Cavalry removed from infantry building garrisons

Swapped Iberian Skirmishers for Iberian Slingers in city/town garrisons

Added missing Steppe Axes Dieres, Tetreres and Hexeres to garrisons

Added Lusitani Noble Raider to level IV military port garrisons

Eastern Archers added to Media Atropatene roster to fix garrison issues

Added Dacian Spears to Odrysian Kingdom unit roster

Corrected Baktria multiculturalism bonus to be 8 rather than 4.

UI

Added a new theme selection option to the title screen.

Campaign

Reduced zone-of-control size for forces and cities from 5 to 3.5

Adjusted ruling political party influence boost granted by higher level Imperium to confer more of an effect; the text for these bonuses have been changed as well

All resource building chains now give a global bonus to all regions: Amber: trade tariffs (faction) Dyes: happiness (all provinces) Grain: food (all regions) Leather: manufacturing (all regions) Iron: shield/armour/weapons upgrades (all provinces) Horses: horse upgrades (all provinces) Lead: sanitation (all provinces) Marble: now provides a happiness bonus in all provinces Timber: ship hull upgrades (all sea regions) Silk: commerce (all regions) Wine: happiness (all provinces) Glass: research (faction) Olives: agriculture (all regions) Gold: mining (all provinces)



GRAND CAMPAIGN

Rome

Cultural Traits: Legions: +2 recruitment slots in all provinces Marching Orders: +15% movement distance for all armies



House of Julia Barbarian Subduers: +20% melee attack during battles against Barbarian tribes Romanisation: +4 to cultural conversion



House of Junia Agrarian Wisdom: +30% wealth from agricultural buildings Founding Fathers: Public order bonus (maximum of +4) from presence of Latin culture



House of Cornelia Cultural Assimilation: -50% public order penalties due to presence of foreign cultures All Will Serve: -50% upkeep cost for all auxiliary units



Carthage

Cultural Traits Mercenary Armies: -25% mercenary upkeep costs Phoenician Trade Heritage: +15% wealth from all commerce buildings



Barcid Dynasty Pioneers: +15% movement range for all armies and fleets Loyal Troops: +15% morale for all mercenary units



Hannonid Dynasty Statesmen: Major diplomatic bonus with all factions Administrators: +5% tax rate



Magonid Dynasty Iron Fists: -50% resistance to foreign occupation Phoenician Prowess: +3 experience ranks for ship recruits



Balkan Tribes

Cultural Traits Mercenary Armies: +50% mercenary upkeep costs Promise of Loot: -50% mercenary recruitment costs



Odrysian Kingdom Looters: +100% income from sacking and raiding Deadly Aim: +2 experience ranks for missile recruits



Getae Fierce Independence: +20% melee attack in own or allied territory Our Gods: Public order bonus (maximum of +8) from presence of Balkan culture



Ardiaei Pirates: +250% income from raiding Expert Seafarers: +2 recruitment slots in all ports



Tylis Plunderers: +150% income from sacking Live by the Sword: +2 experience ranks for infantry recruits



Gallic Tribes

Cultural Traits Gallic Horsemanship: +20% melee attack for all cavalry Warrior Society: +2 public order for every war



Boii Migratory Urges: -75% to building conversion costs Conquerors: +15% morale for all units during battles in foreign territory



Arverni Gallic Craftsmanship: +20% wealth from all industrial buildings Tribal Hegemonists: Moderate diplomatic bonus with all Barbarian tribes



Nervii Ambushers: +50% chance of successfully launching an ambush National Courage: +20% melee attack in own or allied territory



Galatia Plunderers: +100% income from raiding and sacking Gallo-Graeci: Moderate diplomatic bonus with all Hellenic factions



Successor Kingdoms

Cultural Traits Successor Conflicts: Major diplomatic penalty with all Hellenic factions Alexander's Legacy: -50% resistance to foreign occupation



Seleucid Satrapies: Increased number of levy units available from satrapies Royal Estates: +20% wealth from agricultural buildings



Egypt Ptolemaic Enlightenment: +20% research rate Nile Valley: +1 food in all regions



Macedon Thessalian Pride: +20% charge bonus for all cavalry units Barbarian Subduers: +20% melee attack during battles against Barbarian tribes



Baktria Silk Road: +20% wealth from all commerce buildings Multiculturalism: -100% public order penalties due to presence of foreign cultures



Greek States

Cultural Traits Independence: +20% melee defence during battles in own or allied territory Classical Heritage: +4 to cultural conversion



Massilia Great Traders: +20% wealth from all commerce buildings Local Dominance: Minor diplomatic bonus with all factions



Sparta Helot Repression: -50% slave unhappiness Spartiate Warriors: +3 experience ranks for Spartan infantry recruits



Athens Cultural Centre: +20% wealth from culture Naval Prowess: +3 experience ranks for Athenian ship recruits



Epirus Village Confederation: +20% wealth from minor settlements Guardians of Dodona: Public order bonus (maximum of +4) from presence of Hellenic culture



Syracuse Archimede's Eureka: +20% research rate Flowering Culture: +20% wealth from culture



Iberian Tribes

Cultural Traits Scouts: Increased chance for all characters to discover hidden agents and armies Warrior People: +4 public order from presence of an army in a province



Lusitani Ambushers: +50% chance of successfully launching an ambush Mighty Warriors: +2 experience for all infantry recruits



Arevaci Horsemanship: -20% recruitment cost for all cavalry units One People: Major diplomatic bonus with all Iberian factions



Nomadic Tribes

Cultural Traits Horde: +3 recruitment slots in home province Marauders: +50% income from raiding and sacking



Roxolani Peregrine Conquerors: +20% melee attack during battles in foreign territory Migrant Traders: +15% wealth from all commerce buildings



Massagetae Pastoral Lifestyle: +40% wealth from livestock buildings Tribal Ferocity: +15% morale in own or allied territory



Royal Scythia Archery Masters: +25% ammunition for all units Scythian Craftsmanship: +15% wealth from all industrial buildings



Eastern Empires

Cultural Traits Great Marksmen: +25% ammunition for all units Secret Police: Increased security against agents in all provinces



Parthia Cavalry Masters: -25% recruitment cost for all cavalry units Multiculturalism: -25% public order due to presence of foreign cultures



Armenia Proud People: +20% morale for all units during battles in own territory Bridge Builders: Minor diplomatic bonus with all Hellenistic and Eastern factions



Pontus Shrewd Operators: -50% all agent action costs Philhellenes: Moderate diplomatic bonus with all Hellenic factions



Black Sea Colonies

Cultural Traits Rulers of Foreign Lands: -50% public order penalties due to presence of foreign cultures Greek Hearts: +15% morale when fighting in own or allied territory



Pergamon Great Builders: -25% building construction costs Town Growth: +4 growth in all regions



Cimmeria Bosporian Fertile Lands: +25% wealth from agricultural buildings Nomadic Archers: +25% ammunition for all units



Colchis Trade Crossroads: +15% wealth from all trade agreements Golden Legacy: +2 Hellenic cultural influence in all provinces



Brittanic Tribes

Cultural Traits Heroic Culture: +20% charge bonus in battles when attacking Warrior Society: +2 public order for every war



Iceni Pastoral Ways: +20% wealth from all agricultural buildings Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes



Germanic Tribes

Cultural Traits Terrors of the Night: Can always choose to fight night battles Warrior Society: +2 public order for every war



Suebi Tribal Conquerors: +20% melee attack during battles against Barbarian tribes Marauders: +100% income from raiding and sacking





IMPERATOR AUGUSTUS CAMPAIGN

Romans

Cultural Traits Legions: +2 recruitment slots in all provinces One Ruler: All Roman factions share a major diplomatic penalty with all other Roman factions



Lepidus' Rome Agrarian Wisdom: +30% wealth from agricultural buildings Administrators: +5% tax rate



Octavian's Rome Barbarian Subduers: +20% melee attack during battles against Barbarian tribes Romanisation: +4 to cultural conversion



Antony's Rome Cultural Assimilation: -50% public order penalties due to presence of foreign cultures All Will Serve: -50% upkeep cost for all auxiliary units



Pompey's Rome Expert Seafarers: +2 recruitment slots in all ports Pioneers: +15% movement range for all armies and fleets



Eastern Empires

Cultural Traits Great Marksmen: +25% ammunition for all units Secret Police: Increased security against agents in all provinces



Parthia Cavalry Masters: -25% recruitment cost for all cavalry units Multiculturalism: -25% public order due to presence of foreign cultures



Armenia Proud People: +20% morale for all units during battles in own territory Bridge Builders: Minor diplomatic bonus with all Hellenistic and Eastern factions



Balkan Tribes

Cultural Traits Mercenary Armies: +50% mercenary upkeep costs Promise of Loot: -50% mercenary recruitment costs



Dacia Fierce Independence: +20% melee attack in own or allied territory Our Gods: Public order bonus (maximum of +8) from presence of Balkan culture



Successor Kingdoms

Cultural Traits Greek Hearts: +15% morale when fighting in own or allied territory Alexander's Legacy: -50% resistance to foreign occupation



Egypt Ptolemaic Enlightenment: +20% research rate Nile Valley: +1 food in all regions



Brittanic Tribes

Cultural Traits Heroic Culture: +20% charge bonus in battles when attacking Warrior Society: +2 public order for every war



Iceni Pastoral Ways: +20% wealth from all agricultural buildings Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes



Germanic Tribes

Cultural Traits Terrors of the Night: Can always choose to fight night battles Warrior Society: +2 public order for every war



Marcomanni Tribal Conquerors: +20% melee attack during battles against Barbarian tribes Marauders: +100% income from raiding and sacking





CAESAR IN GAUL CAMPAIGN

Roman

Cultural Traits Legions: +2 recruitment slots in all provinces Marching Orders: +15% movement distance for all armies



Rome Paragons of Civilisation: +15% morale during battles in neutral or enemy territory Romanisation: +2 to cultural conversion



Gallic Tribes

Cultural Traits Gallic Horsemanship: +15% melee attack for all cavalry Warrior Society: +2 public order for every war



Arverni Gallic Hegemonists: Major diplomatic bonus with all Celtic tribes Champions of Gaul: +15% melee attack during battles in own or allied territory



Nervii Ambushers: +50% chance of successfully launching an ambush Bravest of the Belgae: +15% morale during battles in own or allied territory



Germanic Tribes

Cultural Traits Terrors of the Night: Can always choose to fight night battles Warrior Society: +2 public order for every war



Suebi Invaders from Germania: +20% melee attack during battles in neutral or enemy territory Marauders: +100% income from raiding and sacking





HANNIBAL AT THE GATES CAMPAIGN

Carthaginians

Cultural Traits Mercenary Armies: -25% mercenary upkeep costs Trade Heritage: +15% wealth from all commerce buildings



Carthage Strategic Effort: +15% movement range for all armies and fleets The Great Enemy: Major diplomatic penalty with all Latin factions



Romans

Cultural Traits Legions: +2 recruitment slots in all provinces Marching Orders: +15% movement distance for all armies



Rome Carthago Delenda Est: Major diplomatic penalty with all Punic factions Agrarian Wisdom: +30% wealth from agricultural buildings



Greek States

Cultural Traits Independence: +20% melee defence during battles in own or allied territory Classical Heritage: +4 to cultural conversion



Syracuse Archimede's Eureka: +20% research rate Flowering Culture: +20% wealth from culture



Iberian Tribes

Cultural Traits Scouts: Increased chance for all characters to discover hidden agents and armies Warrior People: +4 public order from presence of an army in a province



Lusitani Ambushers: +50% chance of successfully launching an ambush Mighty Warriors: +2 experience for all infantry recruits







Arevaci Horsemanship: -20% recruitment cost for all cavalry units One People: Major diplomatic bonus with all Iberian factions





WRATH OF SPARTA

Greek States

Cultural Traits Slaves: -85% reduction in unrest caused by slaves but also income generated by them Slaves: 50% reduction in slave population decline



Athenai Wooden Wall: +2 recruitment slots in all ports Dreams of Empire: -10 happiness in all regions



Sparta Helots: +100% wealth from slaves Spartiate: +3 experience ranks for all Spartan units



Boiotian League Rising Military: +15% morale for all units Rival of Athens: Moderate diplomatic penalty with all Ionian factions

