School of Fiend Binding

Fiend binders are a feared sect of wizards, that through diligent research and dark rituals gain dark powers and a control over the dark inhabitants of the lower planes. As a fiend binder, you can summon fiends and give yourself dark powers through unearthly rituals. Some fiend binders are employed by kings as spymasters, using summoned imps for reconnaissance and infiltration. Others use their fiendish magic for domination and conquest.

Though most fiend binders only strive for power to do good, the practise of binding demons and devils is seen as evil.

Unearthly Rituals

Starting at 2nd level, you have unearthed dark rituals. These rituals can bind fiends to your will or infuse your very being with dark power.

You learn one Unearthly Ritual of your choice and you gain one Fiendish Binding. Your options are detailed at the end of the class description.

Additionally, when you gain a level in this class, you can choose one of the rituals or binding you know and replace it with another that you could learn at that level.

Dominated Summons

Starting at 6th level, whenever you summon a creature you can choose a number of creatures equal to your Intelligence modifier. The summoned creatures can't attack the selected creatures.

Additionally you learn eihter an additional Unearthly Ritual or an additional Fiendish Binding.

Summoning Mastery

At 10th level, your abilities to summon your fiends is so great, that they answer your call immediately. Summoning a fiend with a Fiendsih Binding only takes an action, no matter what is said in the rituals description.

Additionally you learn eihter an additional Unearthly Ritual or an additional Fiendish Binding.

Subjugator of Evil

Beginning at 14th level, your dominance over fiend become so great that you can directly control them. As an action, you can choose one fiend that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds, you can't use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again. If the creature has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.

Additionally you learn eihter an additional Unearthly Ritual or an additional Fiendish Binding.

Fiendish Bindings

If a fiendish binding has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites.

Brutality of the Abyss

Prerequisite: 7th level

Through a sinister ritual or a dark bargain, you have learned the name of a Barlgura. You can cast Conjure Barlgura. You can't do so again until you finish a short or long rest.

The power of the Barlgura's name gives you the ability to dismiss it. As an action, you can send it back to the plane it came from.

Chained Hell Hound

Prerequisite: 5th level You have chained a beast of Acheron to your will. You have the ability to summon a Chained Hell Hound. You can summon your Chained Hell Hound with an action and you can't do so again until you finish a short or long rest.

The Chained Hell Hound lasts for 10 minutes or until killed and obeys your commands to the best of its abilities.

Chaining a Hell Hound lowers its strength and ferocity, leaving it obedient and willing to serve.

The statistics of the Chained Hell Hound can be found detailed later in this document

Chained Messenger

You have forced a lowly devil into your service. You can summon and Imp with a 10-minute ritual. This Imp is unwilling to fight for you, but he is willing to relay information to you. You can send him out with a message and he will try to find the specified recipient and relay it. You can also send him out to scout an area. He can stay on the Material Plane for an hour before he is shunted back to where he came from.

Once you use this feature, you can't use it again until you take a short or long rest.

Horde of the Dark

Prerequisite: 5th level With sinister magic, you can force a horde of lesser demons to the material plane. You can cast Conjure Lesser Demon. You can't do so again until you finish a short or long rest. Through dark bindings, you can't lose concentration on this spell as a result of taking damage.

Nightmarish Steed

Prerequisite: 3rd level Through your dark magic, you have chained a Hellsteed to your will. You can cast the Find Steed spell once per short or long rest. When you use this feature, you can summon a Hellsteed

Sinister Greed

Prerequisite: 9th level Through sinister rituals or dark bargains, you have learned the name of a Vrock. You can cast Conjure Vrock. You can't do so again until you finish a long rest.

The power of the Vrock's name gives you the ability to dismiss it. As an action, you can send it back to the plane it came from.