I'm having trouble grasping the proposed implementation of claims and contested areas. It seems that, by your explanation, a player can take an area in two ways:

1)He can destroy your ownership block, then place his own claim

2)He can place a claim in your area, making it contested for a few minutes, then he owns it.



I would really like it if an enemy was FORCED to destroy a claim block to take a region. Otherwise, someone could just place a claim when someone logs out without ever attacking them.





Also, taxes.

So having to manage multiple claim blocks could be tedious. You say the player has to PHYSICALLY pay taxes. Does this mean the player must log in every day? Or can the player store gold in each claim block (like a reactor in Space Engineers)? Could we get like a throne block or a scribe's desk where we can see the status of all of the claims (and potentially how much gold is stored)? Also, perhaps a larger claim block that costs more exotic resources to make a single, easier to manage claim?





Gold:

Where does it come from? Can we mine ore and make coins from it? Do we trade resource to roaming/stationary traders for gold?





Thanks guys, the game is looking awesome!

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