Oath of the Dragon

Followers of the Oath of the Dragon do not see the world as good and evil but as a spectrum of colour. They see that the purest actions of the good can lead the dark outcomes and that though something is inherently evil it does not mean that it cannot do good. Like an ancient dragon, Paladins of this Oath often distance themselves from the politics and only intervene when truly needed. Though they will help those in need that they come across, if they beleive their cause is just or that their plight it to strong to be ignored.

Tenents of the Dragon.

The Tenents which guide the followers of the Dragon Oath are simple and represent both the mercy and ruthlessness of dragons.

Protector. Protect those who need it, whether it is from themselves or from others.

Sight of Aeons. Distancing yourself from a situation can often be the best way to see it in full.

Wisdom of Mercy Not all can see the true outcome of their actions. Help them to see the truth if you can, if they will not, protect people from their actions.

Fury. Those who threaten the weak or the many are dangers to the world and should be removed from it, they cannot run from you, you are their end.

Oath Spells

You gain Oath spells at the paladin levels listed

Oath of the Dragon Spells

Paladin Level Spells 3rd Absorb Elements, Bane 5th Gust of Wind, Magic Weapon 9th Elemental Weapon, Fly 13th Elemental Bane, Polymorph 17th Conjure Elemental, Reincarnate

Draconic Aspect.

At third level, you choose one type of dragon as your Draconic Aspect. The damage type associated with your Draconic Aspect ise used in features you gain later.

Draconic Aspect

Dragon Damage Type Black, Copper Acid Blue, Bronze Lightning Brass, Gold, Red Fire Green Poison Silver, White Cold

Channel Divinity.

When you take this Oath at third level, you gain the following two Channel Divinity options.

Draconic Presence. All creatures within 30 feet of you that can see you must make a Charisma saving throw, unless it is immune to being frightend. On a failed save a creature is frightened of you until the start of your next turn.

Wraith of the Skies. You gain flying speed of 30 for a number of turns equal to your charisma modifer.

Draconic Strike

At 7th level you gain the ability to channel your draconic powers into your attacks. When you use the Divine Smite or Improved Divine Smite features, You may choose to deal damage associated with your Draconic Aspect instead of Radiant damage.

Aura of Resitance

At 7th level you and freindly creatures within 10 feet of you have resitance to the damage associated to your Draconic Aspect.

At 18th level the range of this Aura increases to 30 feet.

Scaled Resilience

At level 15 your hitpoint maximum increases by an amount equal to your level in this class. Whenever you gain a additonal level in this class your hitpioint maximum increases by 1 additional hit point. In addition you gain a +1 bonus to AC.

Form of the Dragon

At 20th level you gain the ability by to fully embrace the Draconic powers of your Oath.

Using your action you undergo a transformation, for 1 minute you gain the following benifits:

Draconic wing sprout from your back an grant you a flying speed of 60 feet.

You gain blindsight within 60 foot and darkvision within 120.

You gain imminuty to the damage associated to the damage of your Draconic Aspect.

As an action you may make a dragon breath attack dealing 8d10 damage over a 40 foot line. Onced used it cannot be used again until after you finish a long rest.

At the start of each of your turns each hostile creature that is aware of you within 60 foot must make a DC 20 wisdom saving throw or be frightened of you until the start of your next turn . At the end of each of ceratures turn a creature can make another saving throw to end being frightened.

Once you have made this transformation, you cannot do so again until you have completed a long rest.