The upcoming DICE-developed open-world Mirror's Edge sequel is a "true next-gen idea" that would not be possible on current-generation platforms, according to EA Games vice president Patrick Soderlund.

"It just happened to be a game design that I don't think you can build on an old-gen machine," Soderlund told Polygon in a new interview. "It doesn't work the way it's designed. And that also appeals to me. We could maybe get it to work on one, but we would have to compromise on too many things. With this we didn't have to."

"It's a true next-gen idea," he added. "With next-gen execution and that felt right."

The upcoming Mirror's Edge sequel was announced during Electronic Arts' presentation in June at the Electronic Entertainment Expo. Recalling the project's inception, Soderlund said he was inspired to get behind the game after senior producer Sara Jansson presented her ambition for what the game could be.

"It was something that I just looked at and said, we have it, let's do this," Soderlund said. "It wasn't so much the story, even though that's very important, but it was about the game and how the game was going to be played and what you can do and what Faith does. It amplified the things that were good with Mirror's Edge and downplayed the things that were bad in a very natural cool way and combined it with a bunch of really inspiring cool things."

The original Mirror's Edge sold a couple million units, according to EA Labels president Frank Gibeau, who said in June that the sequel will "reach a bigger group of people."

Little is known about its gameplay outside of Gibeau describing the game as an "open-world action adventure game."

The game is currently in development for the Xbox One, PlayStation 4, and PC. According to developer DICE, it will be released "when it's ready."