Many forms of magical crafting can be performed by those who are willing to learn. Fortunately, all magical crafting follows the same fundamental underlying principles. These principles and a selection of examples are illustrated below.

Collecting Partum and Materials

There are six primal components - known as partum - that form the basis for all known magical crafting art forms.

Partum Common uses Caeli Mental traits, gaseous effects Ignis Weapon upgrades, temperature effects Lutum Armor upgrades, solid effects Pluviam Consumables, liquid effects Tenebris Physical traits, light and dark effects Vitae Healing, life force effects

Most materials one might find during an adventure can be broken down into these components. By way of example, one might harvest any number of these sorts of materials after slaying a hippogriff.

Hippogriff Material Corresponding Partum Feather Caeli +1 Claw Lutum +1 / Ignis +1 Heart Vitae +1 & Pluviam +1 Eye Tenebris +2

The feather provides a single partis. The claw provides one of either partum, chosen when it is harvested. The heart provides one of both partum. And the eye provides two of a single partis. Most recipes call for substantial quantities of partum, as seen in the Recipes section that follows.

Typically low level monsters provide scant crafting materials, while higher level monsters provide more materials and at higher quality. Keep in mind however that monsters are not the only source of crafting materials. Skilled artisans can transmute special herbs, liquids, or occasionally magic items into partum if you provide the materials.

When gathering materials, your DM should set an appropriate DC and skill check, typically Nature or Survival although other cases may apply. Depending on your degree of success, you may collect any number of materials. When you do, your DM will also provide you with their corresponding partum. You may find that proficiency with herbalist kits provides advantage or special proficiencies when gathering herbs, or similar such effects at your DM's discretion.