What the developers have to say:

Why Early Access? “#SkiJump started as a 1 day prototype to surprise one of our dear friends, Thorsten Storno (founder of A Maze Festival and former pro ski jumper), when he came to visit us in Copenhagen late 2015. He loved to jump from our ski slope in VR and we promised him that we would turn it into a full blown VR game after we had shipped #SelfieTennis. Fast forward a few years (including a few bumps on the road due to Julie's bad health and a tricky publisher dispute) we are now getting closer to achieving the game we want #SkiJump to be. But we need help. YOUR HELP! We need your ideas and love to advice us in which direction we should take the gameplay in #SkiJump. We love #SkiJump so much, but it has also been as struggle to get to where we are today. We are quite a few game jammers in VRUnicorns (which is more like a game collective than an actual company) and many lovely of the lovely unicorns have been involved in #SkiJump, but we have been on&off development and done several iterations throughout the years. Julie got hospitalized during #SkiJump crunch Summer 2016 and spent the next couple of years on/off steroids which sometimes resulted in crazy decisions such as multiplayer (yes, she was high as a kite) and other insane ideas when looking at our game jammy chaotic team structure. Please bare with us - development life has been tricky, but we love this game so much and we hope you will too <3” Approximately how long will this game be in Early Access? “We hope to be able to release the full version of #SkiJump Xmas 2019. We were suppose to release Xmas 2016, but hence bad health and bad luck we got a taaaaaaad delayed. Would be insanely awesome for us if this Xmas will be a white #SkiJump one!” How is the full version planned to differ from the Early Access version? “The current version is mainly fun&giggles and pretty barebone gameplay wise (we urge you to give us your feedback and suggestions), but knowing how much work we have put into designing controls, physics, various systems, audio and art iterations et al we feel we have come a long way since our initial prototype (which just had one slope and some not-so-pretty art). As mentioned above - we have spent the majority of our development on the various systems and multiplayer backend and we still need to work on a few things such as making our rigidbody syncing smoother (holla us, if you are into this kind of magic) and expanding our AI to the multiplayer build. On the grand scale content side we want to expand the #SkiJump world to include the other two levels that we have been working on - the underground Magic Mushroom level (think Alice in Wonderland) and the dystopian level ElonMuskox (which is set in a maybe not-so-distant future somewhere in outer space). We also want to enhance your experience with our virtual friends aka characters in the game, so a lot of work will go into their AI (we LOVE AI...cause we love making friends...and our AI is our friends...except for the Yeti...BEWARE THE YETI). Within near future we will add more big slopes and freestyle slopes cause we are really into that jazz...none of us can ski IRL, so all our dreams (and hopefully yours) can come true in this magical world where fear of heights can be overcome in the safety of your livingroom.” What is the current state of the Early Access version? “The Early Access version is singeplayer upon launch, but we want to include access to experimental multiplayer during the Early Access development and add more content, gameplay and levels throughout development. The #SkiJump world is procedurally generated, so you can literally ski and jump forever! First with virtual friends...later with real friends. We have a score system in place for smashing into objects down the slope and making big jumps. Check in on the leaderboards when you feel like competing - beware that you Yeti resets your current score, if he catches you, so you might want to fetch your Bow and Spear or jump REALLY high to get him off your tail.” Will the game be priced differently during and after Early Access? “The initial Early Access launch is solely the singleplayer build, but we wish to add access to the experimental multiplayer build during Early Access. Server costs are still something we are doing math on, but we will have to take those into account when going into full release with the multiplayer version. So please join us during the Early Access period where we will keep the price for #SkiJump as low as possible, but also take into account that we gotta make a living so we can continue development and make more games for all you lovely players!” How are you planning on involving the Community in your development process? “We want you to be part of our crazy world. We started to develop #SkiJump to make our dear friend, Thorsten Storno, happy as he was dreaming himself back to his former life as a professional ski jumper, but was living nowhere near a mountain and all he had was a virtual reality headset. Let's make a world together where we can ski, jump and have fun TOGETHER FOREVER. We can't wait to play this game with you and hope to meet you all in VR when we are ready to give you access to the experimental multiplayer version of #SkiJump during Early Access. Tell us your feedback, suggestions and wishes and we will do our very best to be the best unicorns you have ever met in VR <3”