Druid Circles

A crazed elf starts to wave their hands around and suddenly tosses a berry infused with divine energy at a hoard of goblins.

A lowly beggar strolls through the lower end of town handing out goodberries to feed the poor.

A wanderer goes around the countryside planting berries, feeding the earth.

Circle of The Goodberry

The Circle of the Goodberry is taken by those who wish to dedicate themselves to the righteous path that is the Goodberry. They must praise the goodberry, and treat it as an attachment of themselves. Those who walk this path gain their power from the Goodberry. The Goodberry is a separate entity from the player, and gains its power from the prayers, praises of others, and The Great Goodberry.

Circle of the Goodberry Spells

Your devotion to the Goodberry grants you access to spells at 3rd, 5th, 7th, and 9th level. You gain access to the Goodberry circle of spells.

Goodberry Spells

Druid Level Circle Spells 3rd Enhance Ability, Levitate 5th Leomund's Tiny Hut, Goodberry Fireball 7th Freedom of Movement, Fabricate 9th Feast of the Goodberry, Hallow

Berry Preparation

When choosing this circle at 2nd level, you acquire bush that is usually carried on the back in pack full of dirt, and requires little nourishment as it shares a bond with its desciple. The bush produces 2d4 berries when you roll initiative.

Berry Mastery

Also at 2nd Level your time spent with the Goodberry has granted you a better understanding of it and you gain the ability to control what effects each individual berry on the bush has. From these three choices:

Corrosive Berry Cost: 1 Berry The player grabs a berry, and throws it at a target within 30 feet. Make a ranged weapon attack against the target. On a hit the target takes 1d6 acid damage. You can expend more berries to increase the damage by 1d6 for each berry expended to a maximum of an additional 3d6 acid damage.

Charm Berry Cost: 1 Berry You expend 1 berry and hurls them up to 60 feet at a single target you can see within range. That target must make a Wisdom saving throw agains your spell save DC and on a failed throw the target is charmed. You can only have one creature under this effect at a time. Doing this to another target gets rid of the effect on the first target. The target is charmed until the end of your next turn. On a successful save the target is immune to this effect for the next 24 hours.

Heal Berry Cost: 1 Berry You toss a berry up to 10 feet away. The berry heals 1d6 and you can expend more berries to increase the amount by 1d6 for each berry expended.

Land of the Goodberry

Starting at 6th level you can change a 10 foot radius of ground into the Goodberry terrain at will as a bonus action. The Goodberry terrain acts as magical rough terrain, and any enemies who start their turn in the terrain or move into the terrain on their turn must make a Dexterity saving throw, on a failed saving throw they take 3d6 magical bludgeoning damage from the goodberry vines and on a successful saving throw they take half as much. You can use Land of the Goodberry a number of times equal to you Wisdom modifier before needing to take a long rest to use it again. You can only have one Land of the Goodberry active at a time.

The Great Goodberry The Great Goodberry is a neutral good deity of nature and goodberries. A patron of druids, and usually takes the form of a massive tree that sprouts goodberries.