Ryu



• Tatsumaki Senpu Kyaku: Hit box reduced, movement amount reduced, frame advantage on block reduced by 5F.



• H. Jōdan Sokutō Geri: Speed reduced, and changed to -6F on block.



Ken



• Tatsumaki Senpu Kyaku: Hit box reduced, movement amount reduced, frame advantage on block reduced by 5F.



Rolento



• LP: Recovery frames changed from 8->10F. Opponent block stun reduced from 10->6F. Push back distance when guarded increased.



• c.LP: Hurt box size increased.

Juri



• Kaisen Dankairaku: Damage reduced from 350->300.



Akuma



• Tatsumaki Zankukyaku: Hit box reduced, movement amount reduced, frame advantage on block reduced by 5F.



Yoshimitsu



• Move listed properly：j.forward f+LK → MK



Raven



• LP: Opponent block stun reduced from 10->8F. Push back distance when guarded increased.



• Number of possible cr.HP Wind Cross dash cancel loops has been reduced from 5 to 3.



Xiaoyu



• Number of possible cr.HK Phoenix loops has been reduced from 6 to 3.



• Follow up attack after Overhead->Hakkesho is now possible.

There may have been a slight mis-translation or communication error here, there have in fact been tweaks to every single character in the game, but the tweaks are so minor, they didn't warrant patch notes. If it means anything, even I've not been given access to the changes, only the noticeable changes have been documented.



We recently discussed a potential more substantial character re-balance, but this has yet to go any further than a conversation. I apologize if this message was not carried across the whole board, I will relay this back to the team to ensure we improve on our messaging moving forwards.



