beads of orange glass is a wordless storytelling game. two players with different but equal roles collaboratively shape the space within the game.

players modify the world: planting trees, causing falling stars, altering the weather, eroding the landscape in real time, growing moss. players also alter themselves: becoming deer, birds, or even trees.

rather than focusing on narrative, the game presents players with a combinatorially rich textural space to explore. as they wander this permutation space together, players find pocket universes to linger in.

each time you play the game creates a new generated world and a random set of characters and verbs to use.



about beads of orange glass

beads of orange glass was commissioned for the no quarter exhibition, october 2015. it was a pleasure being able to work on something so glitchy and experimental

the game is local multiplayer (no online). it is also quite playable, (though it's a rather different experience) with one person.

windows build available now, mac + linux inbound over the next few days.



