College of Secrets

Saboteurs, spies and diplomats, bards of the College of Secrets understand that information is the currency by which power is won and lost. Armed with cunning words and subtle magic, they insinuate themselves into conspiracies and cults, waiting for the perfect moment to put the information they've learned to use.

Many such bards seek employ as the agents of noble families, governments and guilds, using their talents both to uncover the secrets of their rivals and to ferret out any adversaries attempting the same. Others, however, work alone, relying on the embarrassing secrets they hold in confidence to protect them from danger.

The college's members generally regard one another as rivals. To have one's own secrets uncovered would be the greatest humiliation for a bard of the college, and the second agent who discovers an opportunity may spoil it for the first. On occasion, however, they gather together to form powerful spy networks, whose elaborate and subtle plots can dictate the rise and fall of empires.

Secret Code

When you join the College of Secrets at 3rd level, you learn how to create written codes and ciphers, as detailed in the Linguist feat. Furthermore, you may add Thieves' Cant to your list of known languages.

Decorum

Also at 3rd level, the creatures you inspire speak and act with blasé confidence, showing no sign of doubt or worry. When a creature you have inspired chooses to add a Bardic Inspiration die to add to a roll before the result is known, then after they see the result of the d20 (but before the DM determines if it succeeds), they may choose to reroll it and take the second result.

Inscrutable Facade

By the time you have reached 6th level, you have learned the danger posed by an adversary that can use magic to probe your mind, and have developed magical wards to protect yourself from such intrusions. When you cast the Nondetection spell, its duration is 24 hours instead of 8 hours. Additionally, when you are targeted by detect thoughts or similar effects, you may attempt a Charisma (Deception) check contested by the caster's Wisdom (Insight) check to return false information.

Watchful Guardian

Starting at 14th level, you have learned to weave divination magic into all of your spells, allowing you to keep a watchful eye on the people and things that have been subject to your enchantments. Whenever you cast a spell of 1st level or higher, you may choose to summon a magical sensor directly over the center of the effect. This functions as per the clairvoyance spell, except the sensor's duration is equal to the duration of the effect, it does not require concentration to maintain, and the sensor will follow the effect if it moves. You can only have one such sensor active at a time.

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