Did adjustments to secondary stats in 7.1.5 achieve your goals?

Despite changes to secondary stats, some lower item level pieces perform better than badly-itemized pieces with higher item level. Is Reforging coming back?

When designing secondary stats on class items, does Blizzard optimize that piece for a class?

Tertiary stats are weak/ignored. Any plans to adjust in the future?

How would you have implemented Legion legendaries in hindsight?

How do you see universal legendaries that have an obstacle like the Fire Pyro bracers (Marquee Bindings of the Sun King)?

Why do some legendaries have effects which should really be baked into a given spec? Eg The Mantle of Command for BM Hunters.

Eligibility rules for personal loot trading are confusing - why?

More items with cool effects like Jeweled Signet of Melandrus?

There are a lot of cool dungeon trinkets with neat effects, but they're weak compared to raid trinkets. Plans to make them more viable?

Some of the dungeons have small sets (eg 2 piece sets). Any plans to have more like these?

Thoughts on adding dungeon sets for players struggling to get tier sets?

Raid zones (Emerald Nightmare) without tier sets feel unrewarding. How do you like this design?

Still thinking about letting players wear Tier 19 2pc and Tier 20 4pc in Patch 7.2?

Is the Assassination Tier 20 set placeholder? Only worth using in certain gear situations.

We've seen a lot of people speculating about the patch release date, like "It's up on the background downloader! What does that mean when the patch comes out?" ...If you find out, let me know.

Plans for more exciting tanking trinkets in Tomb of Sargeras?

Do you like the power gems and enchants offer after the secondary stat revamp? It can feel meaningless now as values didn't change.

Do secondary stats add depth to gameplay? Spec builds tend to favor one stat, in the past there used to be alternate builds with different stats.

Any news about 7.2 solo challenges? No news so far.

Any plans to revisit the double-traited relic idea originally planned for 7.2? Maybe with utility traits, instead of throughput traits?

Any plans to bring back unobtainable or old appearances on gear instead of tier reskins?

Can we get heirlooms scaling up to 110 in 7.2?

Why is Unstable Arcanocrystal only available every 2-3 months? It's so good.

With the Warforged system, do you feel the gear process has moved from effort to being lucky?

Any plans to make awesome NPC armor available to players? Like Kaldorei/Naisha's armor.