Update 1.0.6 Now Available for Testing

Beta Branch Instructions

Savegame Compatibility

Custom portraits

The files can be either .png or .jpg.



Each portrait's filename must end with a keyword that reflects its size: Large, Medium, Small, Tiny, or Camping.



Female portraits must contain the word "Female" anywhere in the filename. Otherwise the portrait will be treated as male (because patriarchy).



Note that the Camping portraits contain a frame. You can just cut that out of an existing portrait with your image editing software of choice.



You can overwrite an existing portrait by simply replacing its files with a set of identically named files in that folder.

[creativecommons.org]

Custom localisation and random events

Change log

New things

The "ancient" Roman item set now has unique models



item set now has unique models Custom localisation support



Custom random events support



Custom portrait support



4 new beard styles, 4 new male hairstyles, and 7 new female hairstyles



A UI scaling option for running the game in high resolutions on small monitors



New animations for certain combat actions as well as for ambient characters



Taunt now has voice-over

Tweaks and improvements

Talon and Dust are now free actions



Cure no longer removes Spotted, Illuminated, Exposed, Disarmed, or Condemned



Made Taunt resistable with Mental Resistance



The difficulty of Guarding your camp now scales with your group size: the larger your party, the better you must guard it



Changed the skillpoint display to show the amount of points spent instead of the total



Follower selection popup now uses alphabetic sorting instead of being based on injuries



Fog of War now takes up way less space in savegames (will only affect new saves)



Distract can no longer be used on an adjacent enemy, as originally intended



Made movement smoother for characters so they do not cut corners



The Focused status effect now increases Crit Chance by 10 points instead of 10%



Trip wire traps can no longer be resisted



When capturing an occupied campsite, the camera will now switch into the camping view once combat ends

Major fixes

Fixed issue with pathfinding when reloading Homestead, causing players to get stuck in the terrain



Fixed the AI sometimes switching to unarmed combat for no apparent reason



Fixed a bunch of weird things with the Runaway bounty encounter



The houses that are burning during the invasions of Perth or York will now remain burned-down after the battles



Fixed the skill caps being circumventable during character creation by double-clicking on the icon instead of using the Upgrade button



Made it possible to lie to Sandarr about taking Mani as a thrall exactly once and still come back to complete or fail the quest



Fixed a quest logic bug in Pack It Up that was prematurely closing the quest if you left the forest after resolving Unwanted Guests and then came back later



All characters' items will now be transferred to the item inventory in the unfortunate event of death



Fixed a bug that would cause the game to get stuck when returning from the final dream if you triggered it in a specific camp site



Fixed the issue where throwing the waterskin on an ally would select it instead



Fixed another way it was possible to get stuck in the Unwanted Guests side quest by clicking on things in the wrong order multiple times in a row



Made the intro conversation to the pig feud quest just play again if you interrupt it the first time and retrigger it later



Fixed a bug whereby the start time for all time-based status effects except Hung Over was not being set, causing them to be immediately removed again



Fixed an issue where allied combatants would sometimes not return to being NPCs



Fixed characters being able to traverse blocked hexes in two encounters



Fixed Torfinn not getting removed as a follower when you leave Skjern Forest before completing his quest, causing him to only spawn every 2nd time you enter the forest



Fixed the Swipe ability not dealing damage to enemies around the target if the target was killed



Fixed the Escaped Thralls conversation in Perth being able to trigger during any of the battles despite the thralls not being around



Fixed the combat character tooltips showing the selected character's crit chance in place of the hovered character's crit chance



Fixed a few typos in dialogue



Fixed an issue where some status effect icons would sometimes appear white in the camping interface

Version 1.0.6 of Expeditions: Viking has now been uploaded to the beta branch. This version contains a few new features, a little bit of new content, and about a month's worth of tweaks and bug fixes.If you're willing to help us test the patch, you must change to the Beta branch if you haven't previously done so. Right-click on the game in your Library window and select Properties. Switch to the tab labelled "Betas" and typeinto the code field. Then click "Check code". A new option will appear in the drop-down called "beta - beta branch". Select it and the game will automatically update to 1.0.6.As with all our updates, this version is fully backwards compatible with saves from previous versions. However, be warned that savegames made in this version are not compatible with previous versions of the game. If you choose to downgrade to 1.0.5 by opting out of the beta program again, any saves you've made in 1.0.6 will render all your characters invisible when loaded in 1.0.5. In other words, you should not overwrite any of your savegames while testing the beta - make new saves instead.In version 1.0.6, all portraits are now loaded from your Documents directory in the folder \My Games\Expeditions Viking\Custom Portraits. If you want to add your own portraits to the game, you must create 5 different versions of each portrait in specific sizes and place them in that directory. The first time you launch the game in 1.0.6, it will write all our portraits into that folder, and you can use those portraits to see how it needs to be set up.To summarize:If you overwrite an existing portrait, that portrait will be replaced with your new version in your game, without you having to start over in your playthrough. If you want to reset this portrait to the original later, you can simply delete the portrait files from the Custom Portraits folder, and it will be restored by the game next time you launch it.There is a known mistake in the 1.0.6 beta which will be ironed out for the final public release: the update includes an alternative version of the Northumbria faction portrait which was originally intended for an Osred-specific faction. Since this portrait has a dash in its name, it is alphabetically prior to the original and correct Northumbria portrait, meaning you will now get the Osred portrait for all Northumbrian characters without specific portraits. Once you update to the final version of 1.0.6 where this has been removed, you will need to manually delete those portraits from the Custom Potraits folder to reset to the correct version.All portraits included with Expeditions: Viking are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License . In simple terms, you are allowed to remix, tweak, and build upon our work non-commercially, but you must credit Logic Artists or Expeditions: Viking and you must license your new creations under identical terms (no making money off of our work, please!)This update also introduces support for loading in custom localisation files and user-created random events. Because of the way the scripting system in Viking works, there is no way for us to let you add new characters with new conversations to the game, but the random events that trigger on the campaign maps and during travel are loaded in dynamically, and now you can add new events yourself or even overwrite existing events.In other words, you can now write your own damn Aife romance events and stop bothering me about it! :DWe will soon be uploading a toolset which includes some example files, all of our conversation work files, and the editor we used to set up all our conversations in the game. This will also include a PDF manual with thorough instructions for how to set up your own localisation files or add your own random events.Just be warned though, for those of you hoping to add your own fan localisation to the game: the word count is somewhere around 300,000. Good luck.Since this update has had a particularly long gestation period (for our standards), we've decided not to include a full change list this time around. Instead, we're bringing you just the highlights. If you wish to know about any particular bug that's been bothering you, which isn't mentioned here, feel free to ask in the comments on this thread.And many other minor things.