Get to the castle - sweet! Also there are doors, new blocks and intros/outros/level roundups.

Posted by coffeemuggames on Apr 19th, 2014

The baddies have a home and our brave knight knows where the end is! Because now, there are castles in the game. I added a lot of tiles and functions in the script for the objects, so the castle are either a pretty background element or represent the end of a level.

If there is no castle at the end of the level, there is a door. The doors can be opened once all the enemies in the level are defeated. So the hero must be a hero, no running away from his duty.

After all monsters and evil knights are killed you can open the door and walk in there to end the level.

When you managed to win the level that way, there will be a roundup showing. You can check how you handled the level. How often our hero had to be magically brought back to life, how many points you gathered through fighting and collecting, and how long it took you to do all that.

Apart from the level end, I added an intro and and outro for the game, too. In reminiscence of the old classics you can read the awesome story of the awesome knight.

Then there is this new block to be noted. If he is ever in the way... well you will see for yourself won't you :)

It would be great if you

followed me on TWITTER, where you can see short updates now and then,

visited the official HOMEPAGE,

and checked out the youtube channel. Soon more videos are uploaded.

Also note that I started a blog series on the coffeemuggames homepage cmgonline.co.de where I write about games, programing and art.

I hope you like it and it would really help me if you spread the word through twitter, facebook, following or liking any content :) Thank you!

Best of wishes and happy easter!

See you around,

toddy (coffeemuggames)