One way to upgrade your agents in XCOM Chimera Squad is via the assembly. Here you can invest time and resources into improving their equipment, improving field team ranks, and tons more. It can be daunting to know what to start off with first, so we’ve prepared a table with all the available research.

XCOM Chimera Squad weapons guide

Our XCOM Chimera Squad weapons guide will go over all the upgraded weapons and armour available to make in the assembly and the requirements you need to achieve to research them. You’ll also learn about epic weapons, where to find them, and which agents are the best ones to equip each one to.

XCOM Chimera Squad assembly list

Creating new items for your squad to keep up with the new enemies that will appear during the campaign is vital for their survival. You’ll primarily use Elerium to invest in new tech, which can be found by using the Spec Ops, or completing certain missions or situations on the city map. You do not need to assign an agent for the assembly project to be completed initially, but it may be that there is a requirement for more advanced tech.

While your available upgrades are few initially, you’ll unlock tons more as you progress through the campaign or unlock assembly upgrades. To that end, we’ve created this table that includes all of the research your squad can unlock that we know of so far. It includes the costs, what it unlocks, and all the requirements needed to research the project.

Training Effect Time Elerium Prerequisites Android Personnel Grants one Android Tactical Unit

Android units (Supply) 1 day 0 N/A Modular Androids Agents can equip Android Mods

Ballistic Foam Lining (Supply)

Polymer Sheathing (Supply)

Servoharness Mk.I (Supply) 3 days 0 Android Personnel Enhanced Android Processing Lidar Mk I (Supply)

Quadcore CPU (Supply)

Tactical ASIC Mk I (Supply) 2 days 0 Modular Androids Perfected Android Mechanics Impact Gel Lining (Supply)

Titanium Sheathing (Supply)

Servoharness Mk II (Supply) 4 days 0 Enhanced Android Processing Perfected Android Processing Lidar Mk II (Supply)

Octacore CPU (Supply)

Tactical ASIC Mk II (Supply) 4 days 0 Enhanced Android Processing Modular Weapons Agents can equip Weapon Mods

Expanded Magazine (Supply)

Stock (Supply)

Auto-Loader (Supply) 2 days 25 Android Personnel Modular Armor Agents can equip Armor Mods

Infiltrator Weave (Supply)

Extra Padding (Supply)

Mach Weave (Supply) 2 days 25 Android Personnel Weapon Optics Laser Sight (Supply)

Scope (Supply) 3 days 0 Modular Weapons Enhanced Assault Rifles Enhanced AR (Supply) 6 days 55 Modular Weapons Mastercrafted Assault Rifles Mastercrafted AR (Supply) 12 days 90 Enhanced Assault Rifles Enhanced Submachine Guns Enhanced SMG (Supply) 6 days 55 Modular Weapons Mastercrafted Submachine Guns Mastercrafted SMG (Supply) 12 days 100 Enhanced Submachine Guns Enhanced Shotguns Enhanced Shotgun (Supply) 6 days 55 Modular Weapons Mastercrafted Shotguns Mastercrafted Shotgun (Supply) 12 days 90 Enhanced Shotguns Enhanced Pistols Enhanced Pistol (Supply) 6 days 55 Modular Weapons Mastercrafted Pistols Mastercrafted Pistol (Supply) 12 days 90 Enhanced Pistols Enhanced Armor Enhanced Armor Upgrade (Supply) 8 days 70 Modular Armor Breach Explosives Cease Fire Bomb (Supply)

Smoke Bomb (Supply)

Flash Bomb (Supply) 4 days 0 Modular Armor Breach Tactical Equipment Medipatch (Supply)

Holo Scanner (Supply)

Target Analyzer (Supply) 4 days 0 Modular Armor Mastercrafted Armor Mastercrafted Armor Upgrade (Supply) 15 days 125 Enhanced Armor Improved Medikits Upgrade all Medikits to Nanomedikits 2 days 0 Enhanced Armor Improved Field Teams Field Teams can be upgraded

to Rank 2. 3 days 25 Recruit 1 field team.

Android Personnel Expert Field Teams Field Teams can be upgraded

to Rank 3. 6 days 45 Improved Field Teams Improved Assembly Allows two agents to be assigned to Assembly duty. 5 days 40 Expert Field Teams

Build a rank three Technology Field Team. Improved Training Allows two agents to be assigned to Training duty. 5 days 30 Expert Field Teams

Build a rank three Finance Field Team. Improved Spec Ops Allows two agents to be assigned to Spec Ops duty. 5 days 30 Expert Field Teams

Build a rank three Security Field Team. Gray Phoenix Equipment Overdrive Serum (Supply)

Hellweave (Supply)

Regen Weave (Supply) 6 days 0 Complete Gray Phoenix investigation Gray Phoenix Poison Gear Gas Grenade (Supply)

Venom Rounds (Supply) 5 days 0 Complete Gray Phoenix investigation Progeny Equipment Talon Rounds (Supply)

Relocation Disc (Supply)

Mindshield (Supply) 6 days 0 Complete Progeny Investigation Progeny Psi Grenades Turncoat Grenade (Supply)

Lift Grenade (Supply) 5 days 0 Complete Progeny Investigation Sacred Coil Equipment Bubble Grenade (Supply)

Bubble Weave (Supply)

Kinetic Screen (Supply) 6 days 0 Complete Sacred Coil Investigation Sacred Coil Fire Gear Incendiary Grenade (Supply)

Dragon Rounds (Supply) 5 days 0 Complete Sacred Coil Investigation

Chimera Squad epic weapons

Aside from the research weapons and other gear you can get, you’ll occasionally find epic weapons. These are rewards found for completing missions or items available to buy in the Scavenger Market with Intel. All these weapons stats scale up as you research better gun classes, so equip and keep them on your squad.

Every epic weapon has an ability which seems tailor made to certain agents. We’ll be listing all of the epic weapons in a list below, before giving recommendations as to which agent you should equip these weapons to.

Weapon Type Base clip size Base damage Weapon ability Crucial Symmetry SMG 4 3-5 Chain Shot

Take a shot with an aim penalty of -15. If you hit the target, take another shot on the target automatically. Three turn cooldown. Surly Constant SMG 4 3-5 Hail of Bullets

Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammo. Three turn cooldown. Callow Ember Shotgun 3 4-6 Rapid Fire

Fire twice in a row at an enemy. Each shot suffers an aim penalty of -15. One use per mission. Lonely Herald Shotgun 3 4-6 Run and Gun

Take an action after dashing. Three turn cooldown. Endless Brevity Pistol 5 3-4 Fan Fire

Fire the pistol three times at the same target. One use per mission. Artful Fathom Pistol 5 3-4 Lightning Hands

Fire your pistol at a target as a free action. Three turn cooldown. Impetuous Spire AR 4 3-5 Banish

Fire at a target until you run out of ammo or it dies. One use per mission. Fortunate Blossom AR 4 3-5 Serial

When used, for every kill made with your AR, your actions are refunded. One use per mission.

Best agents to equip epic weapons

Crucial Symmetry : Terminal or Shelter

: Terminal or Shelter Surly Constant : Terminal or Shelter

: Terminal or Shelter Callow Ember : Axiom or Claymore

: Axiom or Claymore Lonely Herald : Godmother or Axiom

: Godmother or Axiom Endless Brevity : Blueblood or Cherub

: Blueblood or Cherub Artful Fathom : Blueblood (Preferred option)

: Blueblood (Preferred option) Impetuous Spire : Verge

: Verge Fortunate Blossom: Verge or Patchwork

XCOM Chimera Squad guide series

Thanks for reading our XCOM Chimera Squad weapons guide. Now you know more about how to kit your troops with the best stuff. Do check out the rest of our guides below, which includes details on agent builds, as well as other key info.