The Legend of Caliburn

Artuer Penn the Dragonborn king who united the Isles of the Round carried a powerful sword at his side. Some accounts believe he retrieved this sword when he removed it from the stone proving his worth to be King when he was merely a hatchling. While he did accomplish this feat the sword was actually given to him by the Nymph of the Lake, a powerful creature from the Feywilds.

Artuer felt that his life had lost purpose as he only dealt with inquires of taxation and other logistics of ruling a kingdom. He decided that his life as a King was not a life worth living and went to remove himself from this world. Donned in heavy plate he marched slowly into the depths of lake Avalon. Near death he was pulled to safety by the Nymph of the Lake only to be told “This is not your time to part Artuer. To guide your path I offer you the sword Caliburn. Its light will guide you on your path and you will lead your knights on a journey to retrieve a chalice of great importance.”

Artuer left reinvigorated with purpose and began to gather a group of knights from across the Round Kingdoms. Launcelot of the Elves of Dael was among his first of his recruits for this quest. Galahad, Launcelot's Half-Elf son, joined the party in honor of his father and the gallantry of Artuer. Bors the Younger was a stout Dwarf whose father had rode with Artuer when the Sax Orc tribe invaded the Round. He joined on this quest in his late father's stead to honor Bor the Elder. So Artuer continued to collect his Knights of the Round with the purpose of retrieving the chalice guided by Bahamut’s holy light from Caliburn. The Sword not only had a blinding light to his foes it made Artuer near impervious to other wounds inflicted in battle.

A Dungeons & Dragons 5th Edition Legendary Item Brought to you by the DnD Quandary podcast. Photo provided via public domain

Caliburn

Weapon (longsword), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the sword has two magical properties. This sword has 3 charges, and it regains all expended charges daily at dawn. As an action you can speak the command word "Excalibur" and expend 1 charge. All enemies within 30 ft. of you must succeed on a DC 18 Constitution saving throw or become blinded for 1d4 rounds.

In addition, while attuned to the sword the jewel encrusted scabbard that protects the sword also protects the user. While having the scabbard in your possession you are immune to slashing damage. Wounds inflicted in this manner do not bleed and rapidly close up.