Hello!

Last week, some of the Scrolls and business teams spent a day in an off-site workshop talking about the focus of the game’s development. We’ve arrived at a few important conclusions. In order to be as open as possible about development, we thought we’d share those plans here.

- In testing and through feedback, we’ve seen that Scrolls can be difficult to get into for new players. We’ll be spending some time improving the early game experience for new players. This includes an updated tutorial, taking a look at early game gold gains, polishing aspects of the UI, and thinking about how your starter deck is selected. We believe this will be beneficial to the community as a whole.

- With the early game experience being our main priority, single player development may slow down a little. However, have no fear: We’re still actively working on it.

- As always, we’ll work on new scrolls in parallel to everything else. There’s no plans to delay further content.

We’re also looking into developing a demo version of Scrolls. The details are not set, but we’re planning a no-shards, feature-limited version that contains a single upgrade to the full game. Again, the idea is to make it easy for new players to try Scrolls.

That is all for today!

Best,

Måns