Holy Potatoes! We’re in Space?! (Which will be referred to as Holy Potatoes in the review) Is certainly an interesting game. There are many things I enjoyed while playing. The gameplay is fun, the dialogue is hilarious, and visually, the game looks great.

Holy Potatoes keeps gameplay fresh with turn-based ship combat and visiting different planets. Even when visiting the same places multiple times, there are always new things that happen, whether it’s helping a lady pick up groceries or hiding someone from enemies, the game always provides something for players to do. Building up your space station is another big part of Holy Potatoes gameplay. Gaining money and resources from expeditions to use to expand on the space station.

The story is quite simple. Cassie and Fe’s (the two main characters) grandfather has been kidnapped! You must travel through different planets and save him! Before setting off on your adventure, you’ll have to equip certain crew members and weapons to the ship. Once you’ve set off and come across an enemy, you’ll have to break their shield protecting their ship before doing any damage to them. Once that’s done you can do a few things. Focus on the ship, weapons, or spread it out and do both. I find it better to primarily focus on the weapons so my ship doesn’t take a lot of damage.

When fighting other ships, doing enough damage to them will grant you an offer. If you let them go they’ll pay you. How awesome right!? But here’s the thing. If you don’t accept you can get that money and other resources. But, there’s also a risk that they’ll escape a few turns later, and you’ll receive nothing. Which is a feature I really like because it can provide a very risk and reward situation. If I think I can take them down in a few more turns, then I’ll risk it. However, if the idea of getting those extra parts wasn’t looking too bright, then I would take their offer and let them go.

He better wipe that smirk off his face!

The dialogue is quite humorous. I’ve found myself chuckling during many occasions while playing. The characters are funny and I quite enjoy the conversation in-between segments of gameplay.

Hey, Renate I think you know what he’s talking about.

One complaint I have is that the menu can be hard to navigate. While it is easier in handheld mode as it makes use of the touchscreen I feel like I can’t navigate through the ship properly and get to what I need to. This is especially annoying when playing docked. Whenever I need to access a certain place on the space station it’s much more difficult as it feels like I’m going everywhere except where I need to go. The layout of the menu is just weird.

Now, this might just be a me thing, but I got really into Holy Potatoes for a bit, I just couldn’t put the game down! After playing for a few days, however, I just stopped. After a while, the game just seems to get more boring. I’m not too sure why I just stopped suddenly.

I love the art style of Holy Potatoes. The way most characters are designed to make them look like a potato (Who would’ve guessed?) and the look of the game is really nice. The cartoon nature of the art-style fits really well with the theme the game is going for.

Holy Potatoes is a pretty fun game. The humor is great, it’s visually appealing, and there’s always something new to do. If you like these types of games with a lot of turn-based combat then it may be worth picking up. Just know that I personally got really bored after a while. It was fun, and to be perfectly honest I’m not sure why I got so bored of it so quickly. If you think that won’t happen to you, and you get can get past hard to navigate menus, then this game may be right for you!

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