Hey Chief!



As you know we are working on a massive update, completely different from every other update and we couldn't be more excited to show it to you (very soon!).

In the meantime, learn about the balancing update for your home village that will go live at the same time as the BIG update! This round focuses on powering up late-game spells and helping the grind through Town Hall level 9.





NEW: Clone Spell level 5 (Town Hall 11)

Clone Spell levels 1-5 clone capacity increased • Clone Spell level 3 now available at Town Hall 10

Weak Clone Spells are underwhelming, especially at Town Hall 10, so we’ve unlocked more cloning capacity. The newest Clone Spell reaches 40 capacity, letting you get 8 Balloons or even 2 Dragons per spell!





NEW: Freeze Spell level 6 (Town Hall 11)

When facing off against the Eagle Artillery, every second of a Freeze Spell counts. The newest level helps to give your troops the time they need.





NEW: Heal Spell level 7 (Town Hall 10)

The utility of Heal Spells becomes quite limited against the heal-blocking effects of the Inferno Tower. A new level will help make those healing opportunities more compelling.





7th Gold Mine and Elixir Collector now available at Town Hall 9 (was 10)

Resources are tight on Town Hall 9, so giving earlier access to these collectors will help ease the grind.





Bomb damage increased

This highly important change ensures that one Bomb will always destroy a Wall Breaker of equal level.





Balloon attack rate increased

Balloons have enjoyed very high use rates since their latest “fast drop” balancing. This change doesn’t affect the speed of the fast drop or damage per second, but an increased attack rate means each bomb does less damage. This softens their initial attack, but makes follow-up attacks happen sooner.



Upgrade Time/Cost Discounts:



Freeze Spell levels 1-5

Clone Spell levels 1-5

Heal Spell levels 4-5





There will be much more content to come on the other side - stay tuned!





Clash on!

- The Clash of Clans Team