School of Heritage

The School of Heritage puts a focus on understanding the discoveries of your ancestors, and of preserving your own knowledge for future generations. Wizards that follow this arcane tradition dabble with powers just beyond the edge of their understanding, leading both to useful and dangerous results.

Members of this school of magic invariably come from wizarding families with long histories, and benefit greatly from the magic passed down from their forebears.

Heritage Spells Beginning when you select this school at 2nd level, you uncover a list of spells left for you by your forebears. Choose nine spells from the wizard spell list, one of each spell level, and add them to your spellbook. You always have these spells prepared, and they don't count against the number of spells you can prepare each day.

By the Book Starting at 2nd level, you learn to utilize your heritage spells, despite perhaps not fully understanding their power. You can attempt to cast one of your Heritage spells without expending a spell slot, using pages of your spellbook as spell scrolls. You can attempt to cast a Heritage spell of 5th level or lower without expending a spell slot. To do so, you must make an Intelligence check with a DC equal to 10 + the spell's level. On a successful check, the spell is cast. On a failed check, you take 1d10 psychic damage for each level of the spell. Success or fail, the spell becomes unprepared and fades from your spellbook until you finish a long rest. This damage ignores resistance and immunity.

Supplementary Mana At 6th level, you learn to throttle your arcane energy when casting spells from your book. When you make an ability check to cast a Heritage spell, you can expend a spell slot of one slot level lower than the spell you are attempting to cast to automatically succeed the check.

Decypher Scrolls At 10th level, when you make an ability check to cast a Heritage spell or while using a spell scroll, you can add your proficiency bonus to that ability check.