For the similarly-named song, see Mr. Sandman.

“ With the Mister Sandman perk, when you're in Sneak mode, you gain the option to silently kill any human or Ghoul while they're sleeping. And, all Mister Sandman kills earn bonus XP. ” — Fallout 3 in-game description

Mister Sandman is a perk in Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.

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Fallout 3 and Fallout: New Vegas Edit

Effects Edit

With the Mister Sandman perk, when a character is sneaking, the option to silently kill any human or ghoul while they're sleeping is available. XP from killing the target is earned. Mister Sandman kills give a flat 50 XP per kill. XP gain is affected by the Well Rested status effect and the Skilled trait.

Mister Sandman is performed in sneak mode and by choosing "pickpocket" on an unfortunate sleeping victim. The game pauses and brings up a menu with the options to "murder" or "pickpocket". Choose the former to activate the perk. When used, a short murder animation follows with the character cautiously looking around and slitting the victim's throat, accompanied by a cartoony jingle.

Possession of a knife or other bladed weapon is not necessary to perform a Mister Sandman kill, even though the kill animation shows the deed performed with a combat knife.

Notes Edit

No Karma will be lost or gained from Mister Sandman kills in Fallout 3 (Karma is lost for killing a person while detected). However, in Fallout: New Vegas good Karma will be gained by killing Benny with the perk.

(Karma is lost for killing a person while detected). However, in good Karma will be gained by killing Benny with the perk. If an unarmed weapon is equipped when a Mister Sandman kill is performed, it will be used during the animation.

Having the Contract Killer or Lawbringer perk(s) also active, killing ordinary characters with this perk will not make the victim drop an ear or a finger upon death (unless they are killed while detected.)

Mister Sandman kills do not affect Reputation as long as the character is [HIDDEN] when initiating the kill sequence.

affect Reputation as long as the character is [HIDDEN] when initiating the kill sequence. It is possible to gain unlimited amounts of XP from sleeping children and anyone flagged as essential. When a child is chosen as the victim, the animation is played and the XP is gained, but the child does not actually die, allowing them to be immediately "murdered" again. This can cause a lot of side glitches however from freezing to spawning in other locations without warning.

Despite the fact that the icon image shows a kitchen knife the murders are done with a combat knife in Fallout 3 .

. If the victim gets up during the animation, they will still die when it finishes.

Sometimes Mister Sandman victims wake up and cry out before they die, thus alerting nearby characters even with 100 Sneak and a Stealth Boy, or Chinese stealth armor. During the murder animation, the killer stands up. In that instant, they are no longer sneaking and a normally already hostile character (e.g., a Raider, as opposed to a Megaton Settler) immediately detects them and awakens. The victim gets up and acts normally (e.g., cry out and shoot at the murderer) but shortly after the murder animation completes (even though they are no longer in bed) they suddenly lose all health and fall down dead.



Fallout 4 Edit

“ As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage. ” — Rank 1 description

The perk is activated the same as in Fallout 3 and Fallout: New Vegas: While in sneak mode you are given the option to either pickpocket or sandman kill. After selecting sandman kill, a short killing animation follows. Unlike Fallout 3 and Fallout: New Vegas, no XP is awarded.

Rank Requirements Description Base ID 1 AGI 4 As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage. 0004b258 2 AGI 4, LVL 17 Your silenced weapons do an additional 30% sneak attack damage. 001d2490 3 AGI 4, LVL 30 Your silenced weapons now do 50% more sneak attack damage. 001d2491

Damage bonus works only on weapons with a silencer mod installed, making it generally useless for weapons without that option, like energy or melee weapons.

It is not possible to perform Mister Sandman kills while wearing power armor.

No experience points are awarded for kills using Mister Sandman.

As of patch 1.4, the bonus damage stacks additively with the Ninja perk. With both perks fully leveled you get a 4.0x sneak attack multiplier. However, some small multiplicative variances may occur when adding Cloak & Dagger into the mix; see the Bugs section below for more details.

Fallout 76 Edit

“ Murder in the dark! ”

Rank Description Base ID 1 At night your silenced weapons do an additional +25% sneak attack damage. 0004b258 2 At night your silenced weapons do an additional +50% sneak attack damage. 001d2490

Notes Edit

The order in which Mister Sandman is equipped relative to Covert Operative affects the sneak attack multiplier. If Mister Sandman 2 is equipped below Covert Operative 3, the sneak multiplier will be x3.5. If Mister Sandman 2 is equipped above Covert Operative 3, the sneak multiplier will be x3.75.



Behind the scenes Edit

The "Sandman" is a European folklore character who brings sleep and good dreams to people by sprinkling magic sand in their eyes. Rheum, dried mucus that naturally discharges from the eyes and can build up during sleep, is often associated with this "sand."

Bugs Edit

Playstation 3 Xbox 360 Kenny from the Point Lookout add-on and Sally from the Mothership Zeta add-on after patch 1.5. [verified]

Kenny from the add-on and Sally from the add-on after patch 1.5. PC Xbox 360 [verified]

PC Playstation 3 Xbox 360 Fallout: New Vegas ordinary characters killed by this perk may fall through the floor making it difficult to loot them before they fall. [1] [verified]

ordinary characters killed by this perk may fall through the floor making it difficult to loot them before they fall. PC Xbox 360 [verified]

PC Playstation 4 Ninja and Cloak & Dagger. There does seem to be a bug with the calculations with all three perks active, depending on the order in which they were granted, as follows:

The 1.4 patch lowered the spread and max of multipliers:

Ninja 3, Cloak, Sandman 3 = 4.8x

Cloak, Sandman 3, Ninja 3 = 4.8x

Cloak, Ninja 3, Sandman 3 = 4.8x

Ninja 3, Sandman 3, Cloak = 4.7x

Sandman 3, Cloak, Ninja 3 = 4.7x

Sandman 3, Ninja 3, Cloak = 4.4x (!)



Pre-1.4 patch:

Ninja 3, Cloak, Sandman 3 = 6.3x

Cloak, Sandman 3, Ninja 3 = 6.3x

Sandman 3, Cloak, Ninja 3 = 6.3x

Ninja 3, Sandman 3, Cloak = 6.3x

Sandman 3, Ninja 1, Cloak, Ninja 3 = 5.9x

Sandman 3, Ninja 2, Cloak, Ninja 3 = 5.9x

Sandman 3, Ninja 3, Cloak = 5.9x

Cloak, Ninja 3, Sandman 3 = 5.4x (!)

The only solution appears to be selecting/receiving these perks in the "correct" order.[verified]

Gallery Edit

References Edit