Okay, now I’ve been playtesting the deck meticulously over the last couple of weeks, trying different cards, different trigger ratios, different grade ratios. And now I believe I have found a perfect balance to the deck.

First thing I’m going to do though is introduce a long forgotten card, that I believe is key to making the deck function to it’s highest capacity.

Machining Locust

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (RC), if you have a «Megacolony» vanguard, and if all of your opponent’s vanguard and rear-guards are [Rest], you may pay the cost. If you do, draw a card.



Well damn, this is from BT15, very basic, it’s a Drop/Draw with Machining in it’s name. This means that you get hold of 2 of these you have card selection for days, allowing you to Filter 2 cards a turn with Beat Atlas. The reason this is important is that I’ve moved to 12 Crit, and reduced the Grade 3 count.

Here is the decklist!

Starting Vanguard - Outstanding Mutant, Promularva

Triggers

4x Machining Snow Wing (Counter Charge/Soul Charge Heal)

4x Machining Treehopper (Returning Crit)

4x Machining Firefly (Effect Crit)

4x Machining Killer Ant (Vanilla Machining Crit - they have 3)

Grade 1s

4x Machining Locust

4x Machining Leafy (Stride Fodder)

4x Machining Tardigrade (PG)

3x Machining Cricket (Despot Enabler)

Grade 2s

4x Machining Princess

4x Machining Mosquito mk II

4x Machining Red Soldier (12k Attacker)

1x Machining Mantis (12k Attacker-ish)

Grade 3s

4x Machining Beat Atlas

1x Machining Stag Beetle / Machining Warsickle / Machining Spark Hercules (Back-up depends on flavor, I prefer Stag, warsickle is if youre scared of a 10k base, Spark is if your meta has any rush decks so you can Crit them out)

GZone

4x Oppression Mutant Deity, Machining Despot

3x Poison Sickle Mutant Deity, Overwhelm

2x Carapace Mutant Deity, Machining Destroyer

2x Suppression Mutant Deity, Tyrantis

1x Zeroth Dragon of Death Garden, Zoa / Lawless Mutant Deity, Obtirandus

2x Feather Wall Mutant Deity, Morphosian

1x Mutant Deity Fortification, Grysfort

1x Seven Stars Mutant Deity, Relish Lady

This here has been playtesting extremely well. Almost every game you want to first stride Overwhelm, then use your GB2 to make sure you have 2 Locusts in soul, then you start striding Despot calling out Locusts to filter cards and accelerate GB8, and finish the game with Princess/Mosquito/Tyrantis. Zoa is there to end games, if you have the money for her.

Early game you want to judge your aggression depending on the deck youre playing against, if you have a good opportunity to rush with Mosquito it is often good to take it.