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# Gamebalance

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- Tweaked Mercenaries to be less numerous and a bit more spread out.

- Country Capital now has one extra building slot.

- Fortifications in capitals are now normal buildings, and not something that magically appear. First level is still free.



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# AI

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- Fixed disloyal generals being overly helpful and attacking enemy armies.

- Fixed AI not attacking rebels/barbarians.

- Fixed reserve objective behaving rather offensively.

- Reworked AI reconnaissance objective to patrol on borders rather than around a point.

- Army and fort maintenance is auto set to normal maintenance on outbreak of war.



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# Interface

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- Fix to naval combat interface martial skill icon overlap.

- Fixed top-right corner of topbar visually overlapping score indicator.

- Added truces to diplomatic mapmode.

- Tweaked Combat Prediction Indicator to be more accurate.

- Adjusted default UI scaling.

- Tactics view is now scrollable when it needs to be.



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# Performance

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- Optimized daily tick to reduce stuttering.

- Added option to run a benchmark. Use the launch options with ‘-benchmark’ to run a ~4 minute benchmark, testing GPU & CPU.





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# Bugfixes

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- The game will no longer resend all diplomatic messages to the player that has been saved, each time the game is loaded.

- You now get new inventions when you get new technology from events, unit abilities and other effects.

- Fixed Out of Syncs related to siege & combat.

- Fixed wrong type of apostrophe being used in English version.

- Barbarians no longer have "TRIBE" in their name.

- Fixed issue where mapicons were showing invalid state (such as ended combat or sieges) after a peace deal.

- Fixed rare crash if province was no longer owned while trying to build a fort.

- Fixed rare crash related to events.

- Saving now happens on a background thread, shows a message and will pause the game in multiplayer.

- Disabled pause menu interaction when saving.

- Fixed bug where in some cases a 'zero' navy or army could exist

- Game will now calculate surplus before removing extra trade routes, to prevent incorrectly removing a trade route.

- Can no longer remove disloyal commanders from their armies

- Combat dice rolls are between 1 and 6 now instead of 0 and 5

- Fixed bug where in some cases a 'zero' navy or army could exist.

- Fixed case where country name would contain unlocalized text.

- Fixed potential crash when returning to lobby in multiplayer.

- Fixed potential crash when unit constructions finishes.

- Permanent province Modifiers will no longer be removed on conquest.

- Stopped the Pharos Lighthouse event chain from occasionally concluding prematurely.

- Updated localization in French, Chinese, Spanish and Russian.

- Fixed party conviction being several magnitudes too large when loading an ironman save.

- Fixed incorrect popup when guarantee is upgraded to alliance.

- Fixed bug where clan chiefs could sometimes have count for more than one.

- Fixed bug where provinces couldn't be searched for when playing with Russian or Chinese language.

- Various fixes to the Paradox account creation interface.

- Fixed searching for lobbies in lobby browser menu

- Fixed ‘november’ crash due to not enough threads available for processing

- Fixed startup crash on windows 7

- Mare Nostrum achievement no longer requires a small part of the northern Spanish coast.

- Fixed bug with barbarian removal in impassables for minor and major spawn points.

- Fix potential oos caused by imprisoning dead characters.

- Fixed bug where the decision to form Kushan did not properly check the current tier of a country

- Forming Cyprus now requires you to be suitably small.

- Fixed ironman permitting different mods when loading save.

- Corrected monthly manpower gain calculations. (Thanks to /u/Flaxx17 on Reddit)