It turns out the famous developer behind Wolfenstein 3D hasn’t completely let go of the beloved series, which it used to kick-start the FPS genre.

Say the name id Software and you’ll be hard pressed trying to find a gamer that won’t smile. The studio pioneered the FPS, taking a pie-in-the-sky concept and turning it into the biggest genre in the industry. Id Software made Doom; remember that? And Quake. And then Quake III Arena, which laid the foundations for the eSports phenomenon. They even helped flesh out what was possible with open-world RPGs with Rage, and built the tech – id Tech – that has powered so many other great games.

The studio’s first FPS though, the one that put the genre on the map, was Wolfenstein 3D. The IP had actually been around since 1981, with two basic stealth-orientated action titles appearing ahead of id’s behemoth in 1992. Four titles would follow, before the series went dormant in 2009. It was then picked up by MachineGames and rebooted with Wolfenstein: The New Order in 2014, followed by The Old Blood expansion in 2015. Now a fully-fledged sequel – the middle title in a planned trilogy – lands on October 27 for PS4, Xbox One and PC. It’s called Wolfenstein II: The New Colossus.

MachineGames is owned by Bethesda Softworks, who also own id Software. With these sister studios existing under the same umbrella, I was curious as to whether the former had reached out to the latter at all. Did id Software still have involvement in the Wolfenstein series? I made sure to ask creative director Jen Matthies when I got a chance to interview him ahead of his new game’s release. After a fascinating conversation about the game's cinematography, I brought up id Software: