A new test world patch has been released, containing (more) skill changes, boss reward changes, and Japan’s Sengoku Era world tour!

World Tour – Japan’s Sengoku Era

In Japan’s Sengoku Era, investigate Hiezan and stop Nohime’s ambitions. In Hiezan, you can transform into Japan’s MapleStory jobs: Hayato, Kanna, or Ayame, and try out their skills.

You can speak to Makoto in the World Tour map to enter Japan’s Sengoku Era world.

Inside Hiezan, you can choose to play as Hayato, Kanna, or Ayame.

Japan’s Sengoku Era will reward you with damage skins, effects, chairs, medals, and World Tour coins.

Japan’s Sengoku Era can be played until October 15.

Skill Changes

All Jobs

Certain errors which interfered with smooth play have been fixed.

Party buff skills: an error where you would not receive party buffs for a short period of time after reviving has been fixed

an error where you would not receive party buffs for a short period of time after reviving has been fixed Final Attack skills: an error where skills with certain delays would lower Final Attack’s activation chance has been fixed

an error where skills with certain delays would lower Final Attack’s activation chance has been fixed Final damage increasing passive skills: an error where unequipped items’ stat attack (damage range addition) would include final damage increasing passive skills has been fixed

Hero

We have increased Combo Force’s range and changed Shout to be more useful when hunting.

Combo Force: range moved when using this skill with the down arrow key has been increased, however you will not charge up Combo when using the movement skill

range moved when using this skill with the down arrow key has been increased, however you will not charge up Combo when using the movement skill Shout: damage has been decreased from 380% to 200%, number of hits has been increased from 1 to 3, stun duration is now the same at all levels (6 seconds), a 10 second cooldown has been added, now when this skill is used with the down arrow key it will consume 2 Combo and will no longer stun but its attack range and number of hits will be increased to 6

damage has been decreased from 380% to 200%, number of hits has been increased from 1 to 3, stun duration is now the same at all levels (6 seconds), a 10 second cooldown has been added, now when this skill is used with the down arrow key it will consume 2 Combo and will no longer stun but its attack range and number of hits will be increased to 6 Incising: now passively increases Shout’s damage by 160%p

now passively increases Shout’s damage by 160%p Advanced Final Attack – Bonus Chance: activation rate boost has been increased from 10% to 15%

Paladin

To help improve hunting efficiency for lower levels, we have decreased the level requirement for a Hyper Skill.

Sanctuary – Cooltime Reduce: required level has been decreased from level 195 to 162

Archmage (F/P)

An error where Mist Eruption would decrease the DoT damage of Poison Mist has been fixed, and a few other complaints have been addressed.

Meteor: delay before you can use Teleport after using this skill has been decreased

delay before you can use Teleport after using this skill has been decreased Mist Eruption: Poison MIst’s DoT damage boost has been increased from 240% to 300%

Poison MIst’s DoT damage boost has been increased from 240% to 300% Fire Aura: MP consumed per second has been decreased from 150 MP to 100 MP

Archmage (I/L)

Depending on the content, you may want to change Teleport’s range.

Blizzard: delay before you can use Teleport after using this skill has been decreased

delay before you can use Teleport after using this skill has been decreased Teleport Mastery – Add Range: has been changed into an on/off skill

Bishop

In order to increase their damage and improve the efficiency of Bahamut, a new effect has been added.

Bahamut: monsters attacked by Bahamut will now receive Bahamut’s Mark, all attacks other than Bahamut’s will have their final damage increased by 15%

monsters attacked by Bahamut will now receive Bahamut’s Mark, all attacks other than Bahamut’s will have their final damage increased by 15% Genesis: delay before you can use Teleport after using this skill has been decreased

delay before you can use Teleport after using this skill has been decreased Vengeance of Angel: final damage boost has been increased from 15% to 25%

Bowmaster

Installing Arrow Platter at the correct angle is a very important skill to Bowmasters but its damage is also low. To help fix this, we will be adding the ability to install Arrow Platter at its max angles quickly and increase its damage.

Arrow Platter: installed Arrow Platter’s damage has been decreased from 140% to 80%

installed Arrow Platter’s damage has been decreased from 140% to 80% Wounds Shot: now passively increases installed Arrow Platter’s damage by 130%p

now passively increases installed Arrow Platter’s damage by 130%p Bow Expert: now gives you the ability to use arrow keys when installing Arrow Platter to instantly choose the max angles (in other words, if you install Arrow Platter while holding the up key it will be installed automatically at the highest angle and if you install it while holding the down key it will be installed automatically at the lowest angle)

Marksman

To help improve hunting efficiency for lower levels, we have decreased the level requirement for a Hyper Skill.

Sniping – Cooltime Reduce: required level has been decreased from level 177 to 143

Night Lord

An error which interfered with smooth play has been fixed.

Quadruple Throw – Bonus Attack: an error where the damage output method would not be normal has been fixed

Dual Blade

An error which interfered with smooth play has been fixed and we have tried to reduce the penalty after dying.

Final Cut: an error where the client would shut down when this skill was used at the same time as your pet’s auto buff has been fixed, final damage boost has been decreased from 60% to 40%

an error where the client would shut down when this skill was used at the same time as your pet’s auto buff has been fixed, final damage boost has been decreased from 60% to 40% Blade Expert: now passively increases your final damage by 15%

Cannon Shooter

We would like to slightly increase their survivability and the effectiveness of unused skills.

Gigantic Backstep: cast delay has been decreased

cast delay has been decreased Oak Barrel Roulette: damage boost has been removed, now increases damage on Stunned/Blinded/Frozen enemies by 30%

Knights of Cygnus

An error which interfered with smooth play has been fixed.

Cygnus Bless: an error where the max level would show a next level has been fixed

Wind Breaker

We would like to increase their low damage.

Bow Expert: now passively increases your final damage by 30%

Mikhail

Missing skill descriptions have been fixed.

Soul Link: the description now correctly states that party members will receive both attack and magic attack from this skill

Mercedes

We know that it is difficult to see the duration of the stacks so it will now appear as a separate buff icon.

Character Card: card description has been changed to match the actual function of the card’s effects (applied before item potential options, cannot reduce cooldowns to less than 1 second)

card description has been changed to match the actual function of the card’s effects (applied before item potential options, cannot reduce cooldowns to less than 1 second) Ignis Roar: the stacking buff’s duration will now appear as a separate buff icon

Phantom

Certain errors which interfered with smooth play have been fixed.

Phantom Shroud: an error where the cooldown would not change based on the number of keys pressed has been fixed

an error where the cooldown would not change based on the number of keys pressed has been fixed Tempest of Cards: an error where this skill could be used twice consecutively has been fixed

EunWol

An error which interfered with smooth play has been fixed and Bomb Punch’s MP cost has been reduced to match similar skills.

Summon Soul Tent: an error where this skill could be used twice consecutively has been fixed

an error where this skill could be used twice consecutively has been fixed Bomb Punch: MP cost has been decreased from 45 MP to 20 MP

Demon Avenger

It did not make sense to be able to increase your final damage when your Overload was at 0.

Release Overload: can no longer be used when your Overload is at 0

Resistance

It was awkward story-wise to have your return skills before advancing so it has been changed.

Secret Plaza Emergency Gathering: now learned when you complete your 1st job advancement

now learned when you complete your 1st job advancement Spirit of Freedom: an error where the max level would show a next level has been fixed

Battle Mage

We would like to compensate them for the changes to elemental resistance reduction skills.

Debuff Aura – Elemental Reset: in addition to existing effects, now increases your attacks’ final damage on enemies affected by Debuff Aura by 10%

Wild Hunter

At a high rank, their Character Card was too efficient.

Character Card: activation rate and damage boost have been adjusted

Mechanic

Certain errors which interfered with smooth play have been fixed.

Metal Armor: Tank: an error where monsters could not be killed by the level up animation’s instant kill effect has been fixed

an error where monsters could not be killed by the level up animation’s instant kill effect has been fixed Massive Fire: IRON-B: an error where the final explosion damage was not affected by Combat Orders has been fixed

an error where the final explosion damage was not affected by Combat Orders has been fixed Robot Mastery: the number of currently summoned robots will now appear in your buff window

Kaiser

Kaiser’s Final Figuration transformation tends to actually lower their performance instead of increasing it. We would like to buff the Final Figuration state so that it can be used properly.

Command: final damage boost has been removed, now your next attack after using a Command skill will have its final damage increased by 10%

final damage boost has been removed, now your next attack after using a Command skill will have its final damage increased by 10% Wingbeat: a maximum of 2 tornados can be active at the same time

a maximum of 2 tornados can be active at the same time Regain Strength: extra attack when hitting monsters with status effects has been removed, now your attacks on monsters with status effects will have their final damage increased by 10%, this final damage boost will be increased to 15% in the Final Figuration state

extra attack when hitting monsters with status effects has been removed, now your attacks on monsters with status effects will have their final damage increased by 10%, this final damage boost will be increased to 15% in the Final Figuration state Final Figuration: damage boost has been removed, attack speed boost has been increased from 2 stages to 3 stages, now increases your final damage by 15% (increased to 25% at 4th job), you can now jump, the previous Teleport skill can now be used by hotkeying Final Figuration, Exclusive Spell and certain Soul Skills (only summon and buff skills) can now be used in Final Figuration

damage boost has been removed, attack speed boost has been increased from 2 stages to 3 stages, now increases your final damage by 15% (increased to 25% at 4th job), you can now jump, the previous Teleport skill can now be used by hotkeying Final Figuration, Exclusive Spell and certain Soul Skills (only summon and buff skills) can now be used in Final Figuration Blue Streak: number of hits has been increased from 3 to 4 (4 to 5 in the Final Figuration state), now deals 40% increased damage on regular monsters, a 5 second cooldown has been added

Zero

A change which was made in the September 10 balancing update was not included in the patch notes so we will add them here.

Time Distortion: as added in the September 10 patch, this skill will no longer remove debuffs which are detrimental to the monster

Kinesis

Certain errors which interfered with smooth play have been fixed.

Psychic Ground: an error where this skill would consume 10 Psychic Points has been fixed

an error where this skill would consume 10 Psychic Points has been fixed Psychic Ground 2: an error where this skill would consume 10 Psychic Points has been fixed

an error where this skill would consume 10 Psychic Points has been fixed Ultimate – B.P.M: an error where this skill would not turn off after climbing a ladder or rope has been fixed

Boss Reward Changes

Chaos Root Abyss Boss Rewards

(thanks to Spadow for the images!)

The 4 Chaos Root Abyss bosses will no longer drop level 150 equipment. They each now have the following rewards:

Piece of Time (Chaos Von Bon): you can use 5 to obtain an Eagle Eye top

(Chaos Von Bon): you can use 5 to obtain an Eagle Eye top Piece of Mockery (Chaos Pierre): you can use 5 to obtain a Trixter bottom

(Chaos Pierre): you can use 5 to obtain a Trixter bottom Piece of Screams (Chaos Bloody Queen): you can use 5 to obtain a Highness hat

(Chaos Bloody Queen): you can use 5 to obtain a Highness hat Piece of Ruin (Chaos Vellum): you can use 15 to obtain a Fafnir weapon

When using these items, you can choose which item you would like to receive.

When using these items, each time you receive a piece of equipment, your Chance Time Gauge will be updated from 0% to 100%. When the gauge reaches 100% (item is used 10 times), the chance of your equipment having higher ranked additional options will be increased. The Chance Time will be reset to 0% after this effect takes place.

For other existing rewards, certain items’ drop rate and quantity have been increased.

Chaos Root Abyss related medal/title quests have been added.

Characters level 180 or higher who have completed the ‘Protect the World Tree’ quest will now receive new quests.

These quests can be started by talking to Alicia in the Giant Root map. Chaos Von Bon Killer (medal) – defeat Chaos Von Bon 10 times (5% defense ignore) Chaos Pierre Killer (medal) – defeat Chaos Pierre 10 times (8 all stats) Chaos Bloody Queen Killer (medal) – defeat Chaos Bloody Queen 10 times (3 attack and magic attack) Chaos Vellum Killer (medal) – defeat Chaos Vellum 10 times (5% boss damage) King of Root Abyss (title) – collect all 4 Chaos boss Killer medals (8 all stats, 3 attack and magic attack, 5% boss damage, 5% defense ignore)



Cygnus Boss Rewards

(thanks to Spadow for the images!)

Cygnus will no longer drop level 140 weapons. Cygnus’ Chief Knight summons (Mikhail, Oz, Irena, Icarut, Hawkeye) will no longer drop level 140 armor. Cygnus now has the following rewards:

Piece of Black Guardian (Cygnus): you can use 5 to obtain a piece of Empress armor (hat, overall, gloves, cape, or shoes)

(Cygnus): you can use 5 to obtain a piece of Empress armor (hat, overall, gloves, cape, or shoes) Piece of Black Destruction (Cygnus): you can use 15 to obtain an Empress weapon

When using these items, you can choose which item you would like to receive.

When using these items, each time you receive a piece of equipment, your Chance Time Gauge will be increased from 0% to 100%. When the gauge reaches 100% (item is used 10 times), the chance of your equipment having higher ranked additional options will be increased. The Chance Time will be reset to 0% after this effect takes place.

For other existing rewards, certain items’ drop rate and quantity have been increased.

An Empress related medal quest has been added.

Characters level 170 or higher who have completed the ‘Alex’s Promise’ quest will now receive a new quest.

This quest can be started by talking to Alex in Destroyed Henesys. Fallen Empress Saviour (medal) – defeat Cygnus 20 times (5 all stats, 300 HP and MP, 2 attack and magic attack, 5% defense ignore)



An Easy Mode option for Fallen Cygnus has been added.

All users level 140 or higher can now use the Dimensional Mirror to challenge Easy Mode Fallen Cygnus.

You can clear Easy Mode once per week, it will reset at 12 AM every Thursday.

Door to the Future’s quest ‘Stop Cygnus!’ can now be completed by defeating Easy Mode Cygnus.

Game Related

Levels in the Party Find window have had their text colour changed to look better.

Item drop rate increasing options’ application methods have been changed.

For instanced item drops, instead of the drop rate of the user who did the most damage being applied, each party member’s drop rates will now only apply to themselves.

Item Related

The cooldown reduction potential option’s description has been changed to match its actual functionality.