Hey guys so my second post should be on the other Champion most people will farm with.

Champion: Vennen Ranger

Pro: Can consistently win on turn 3-4 and if received kismet’s favor on turn 2. The deck will net you a bit a gold and is relatively cheap to buy the cards for.

Deck:

9 Ruby Shard

10 Blood Shard

1 Shard of hatred

3 Spectral Acorn

3 Hired Horn Cutthroat

3 Contract Killing

4 Kog’Tepetl’s Thirst

3 Construct Foreman

4 Abominate

3 Seeing Red

4 Glyph of hatred

4 Inquisitor’s Spite

4 Skittering Dark

3 Taste For Blood

2 Spontaneous Combustion

Most of these cards are common and uncommon so should be cheap on ah or farmed in normal campaign.

Talent:

Overwatch, Eye of a spider, Ranged Expertise: Scattershot, Lay of the Land, Pet treats, Pet Training Ferocity, Chew Toy, Hunting Party, Bonded for Life, Survival Skills, Improvised firebomb, Hazardous Terrain

These skills make your pet stronger and also give your artifacts for some the cards in deck to use.

Deck Strategy: Your main strategy is simple. Your pet is a 2/2 unblockable spider at the start of the match. You use most of the cards in the deck to buff the spider and he will punch the opponents face for lost of damage that he can’t stop. The secondary help is that you also have an army that comes out to beef up the damage. Construct Foreman can turn the dreadlings into a 3/3 warbot that won’t go away. If necessary the spontaneous combustion is there to fling the big spider for a final dish of damage to get the game.

Mercs: Katsuhiro, Baxoth of Korru, Augustine

Kat and Aug both give you charge power to power up your spider early on. Baxoth gives you a dreadling that can be turned into a warbot or used to buff the spider.

Variants: Most variants of the deck use expensive cards that cost almost nothing to play to get that last chip in damage Lazguar’s vengence I believe is one of them as it will be a 0 cost 4 damage and board wipe

Note: The deck has a hard time with some control matchups as there is no spell shield to protect the spider. In those instances it is better to hold back some fire power or spread it out so they don’t get the insane value of taking out a big spider.

Your hero gets two small abilites that become very usefull. One shoots enemy troops for 1 and guarantees it if they are marked. The other shoots any troop entering the play on their side for 4 damage 50% of the time but will hit everytime if marked.