Uncultured Profile Joined September 2010 United States 1338 Posts #2 I'm having such a hard time keeping track off all these maps tourneys are putting out. I wish we could keep them consisten across the board for major tournaments, Not just for viewers but for players too. It can't be easy to practice on such a wide-spread amount of them.



That said new maps are ALWAYS a good thing. It brings life into the scene and makes things fresh. It can also show different play-styles we've not seen before.



So: My favorite maps from those shown: Concrete Dreams. Lunar Station. Overgrown and Artifice all look good from my protoss perspective. It's hard to get a good idea of the map without seeing them played on, or playing on them myself though. So that's just after looking over the overviews. Don't you rage when you lose too? -FruitDealer

Ribbon Profile Blog Joined April 2010 United States 5278 Posts #3 Nice to see more community maps in tournaments!



Ohana looks like it's easy to prevent a Zerg from taking the third by occupying that area between nat and third, but I'm sure someone better than be can chime in on that.



Emerald Jungle looks like a blizzard map. You might have to fiddle with the spawns; cross-only. It's pretty, though.



Damage INC is pretty! Is that a wall of minerals? Interesting concept, how many minerals are in that line?



Artifice looks blizzard-y, like Emerald Jungle, because of the shared fourth. It's also just kind of bland-looking



The other maps look pretty good.

VoirDire Profile Joined February 2009 Sweden 1847 Posts Last Edited: 2011-12-07 01:49:12 #4 Preliminary impressions from just looking at the pics:



TPW Concrete Dreams seems terran favored in close positions. Especially if terran is ccw from his opponent.

TPW Lunar Station I don't like gold expansions with rocks. Otherwise looks fine.

TPW Ohana Looking good.

TPW Emerald Jungle horizontal close pos looks too close.

TPW Overgrown vertical close pos looks too close.

TPW Damage Inc looks weird. Which are the spawn points? None of them makes sense.

TPW Odyssey Far too narrow.

TPW Artifice Looks OK.

TPW One Must Fall Terran pushes through the high ground middle might be too strong, but I'm not sure.



Some of these maps look ok if it's forced cross position, but that's pretty bad map design.





Belha Profile Joined December 2010 Italy 2611 Posts #5 Just REMOVE GOLDS expansions, all of them, are not balanced!



Chicken gank op

Xeris Profile Blog Joined July 2005 Iran 17683 Posts #6 This is why I included the replay pack, so you can see over 100 games on the maps!~ twitter.com/xerislight -- follow me~~

Grampz Profile Joined November 2010 United States 2116 Posts #7 remove golds, pick macro maps, profit~~

The_Templar Profile Blog Joined January 2011 your Country 52619 Posts #8 Ohana for obvious reasons. Odyssey- may need some tweaks though. Artifice, because it just seems... good. Moderator Starcraft 3 when

haitike Profile Joined June 2009 Spain 2459 Posts Last Edited: 2011-12-07 01:50:36 #9 On December 07 2011 10:46 Belha wrote:

Just REMOVE GOLDS expansions, all of them, are not balanced!







Agree.



GSL dont have Gold bases anymore, WCG wont have gold bases. Gold bases are the past, too mule oriented. Agree.GSL dont have Gold bases anymore, WCG wont have gold bases. Gold bases are the past, too mule oriented.

BigLighthouse Profile Joined October 2010 United Kingdom 423 Posts #10 Ohana looks cool. Im no player though so I dont how it is for them.. but I want them to play it for me

Ruscour Profile Blog Joined April 2011 5116 Posts #12 As a personal challenge, I'm going to watch all the replays played on one of the maps and do a detailed writeup about it. Is there a particular map that's really lacking in feedback?

Cyro Profile Blog Joined June 2011 United Kingdom 19838 Posts #13 On December 07 2011 11:28 Ruscour wrote:

As a personal challenge, I'm going to watch all the replays played on one of the maps and do a detailed writeup about it. Is there a particular map that's really lacking in feedback?





The starcraft community needs more people like you :D The starcraft community needs more people like you :D "oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88

dAPhREAk Profile Blog Joined July 2010 Nauru 12390 Posts Last Edited: 2011-12-07 03:25:39 #14 honestly, i think you should pose this question solely to actual players and mapmakers, not the community. i think any contribution from the community would be a serious waste of time. this includes my own comments since i pick maps based on how pretty they look, and have no idea what a balanced map actually is even though i play at a masters level.



that being said i like ohana, emerald jungle and artifice.

Xeris Profile Blog Joined July 2005 Iran 17683 Posts #15 On December 07 2011 11:28 Ruscour wrote:

As a personal challenge, I'm going to watch all the replays played on one of the maps and do a detailed writeup about it. Is there a particular map that's really lacking in feedback?



I haven't got much feedback aside from Ohana and Lunar Station I haven't got much feedback aside from Ohana and Lunar Station twitter.com/xerislight -- follow me~~

Liquid`Jinro Profile Blog Joined September 2002 Sweden 33702 Posts Last Edited: 2011-12-07 03:38:42 #16 A general theme seems to be too many expansions too close together... I like mech, but it seems a bit unfair that mech can get 4 base for free every game and you can do nothing about it.



Also kinda annoying when vsing zerg and they get 4 free bases (ergo Daybreak, tho I like daybreak cuz I like being on lots of bases) Moderator tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter

TheBomb Profile Joined October 2011 237 Posts #17 Provide a poll please. How else are you going to read through thousands of posts? Starcraft 2 needs LAN support

Xeris Profile Blog Joined July 2005 Iran 17683 Posts #18 On December 07 2011 12:40 TheBomb wrote:

Provide a poll please. How else are you going to read through thousands of posts?



I'm actually going to read every single post... I'm actually going to read every single post... twitter.com/xerislight -- follow me~~

hunts Profile Joined September 2010 United States 1956 Posts #19 I really don't see why NASL feels the need to have unique maps. Really, just take the general ones that other tournaments use and save your players the headache. NASL is already seeming to have a hard enough time getting enough top tier players to keep viewers interested with the koreans withdrawing and all. I really think that more top end players will reconsider playing in the NASL if they have to play on random maps that no other tournament will ever use twitch.tv/huntstv 7x legend streamer

Dexington Profile Blog Joined January 2011 Canada 6519 Posts #20 On December 07 2011 13:00 hunts wrote:

I really don't see why NASL feels the need to have unique maps. Really, just take the general ones that other tournaments use and save your players the headache. NASL is already seeming to have a hard enough time getting enough top tier players to keep viewers interested with the koreans withdrawing and all. I really think that more top end players will reconsider playing in the NASL if they have to play on random maps that no other tournament will ever use



Every tournament is getting new maps. The current map pool is incredibly stale and having every tournament use the same maps gets a little stale to watch, tbh

Every tournament is getting new maps. The current map pool is incredibly stale and having every tournament use the same maps gets a little stale to watch, tbh "Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm

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