IT'S GO TIME



For serious though, given the massive response I've decided to make the option for a "Custom Voice" available with some empty directories to chuck ya business in, as of this writing the next version isn't quite ready to go yet, though the framework for the custom option is done, so I figured I'd maybe give some of you some homework to do in advance.



All of your files need to be .wav in order to work, bitrate is largely unimportant, something low to keep your filesize down and you only need them mono.



So the following will be a listing of the directories used, the filenames the mod will be expecting to use and even though I think they're named the most intuitive names in the universe, a brief description of when it happens, so without FURTHER A DO:



Bold for folders, italics for files, all are wav files.



DataSounds/Fx/CustomVoice



ApproachEntrance



Played when the play character enters the vicinity of a cave/ruin/fort/whatever entrance, currently also triggers inside ruins at points, later version will specifically target entrances

Entrance01

Entrance02

Entrance03

Entrance04

Entrance05



Breathe



Gasp for air when surfacing in water

LeaveWater01



Heavy sprint breathing, recommend having inhale & exhale for each wav otherwise you'll inhale/exhale out of order sometimes

Sprint01

Sprint02



DrinkPotion



After drinking a beneficial potion, plays every time currently, will be tweaked to a v.low probability later

Potion01

Potion02

Potion03

Potion04

Potion05



Encumbered



Plays when the PC is encumbered, on a large cooldown to prevent spam

Encum01

Encum02

Encum03

Encum04

Encum05



EnterCombat



When entering combat, as of 0.2 does not play while sneaking

Combat01

Combat02

Combat03

Combat04

Combat05

Combat06

Combat07

Combat08

Combat09

Combat10



EnterCombatDragon



Yep, not sure why I gave it it's own folder.

CombatD01

CombatD02

CombatD03

CombatD04

CombatD05

CombatD06

CombatD07

CombatD08

CombatD09

CombatD10



GetHit (There's lots in this one.)



When attack blocked

Blocked01

Blocked02

Blocked03

Blocked04

Blocked05

Blocked06

Blocked07

Blocked08

Blocked09

Blocked10



Upon death

Death01

Death02



When low on health

Heal01

Heal02

Heal03

Heal04

Heal05

Heal06

Heal07

Heal08

Heal09

Heal10



When hit (grunty/yelpy sounds usually)

Hit01

Hit02

Hit03

Hit04

Hit05



When hit and poisoned

Poison01

Poison02

Poison03

Poison04

Poison05



LevelUp



After exiting the menu upon level up, probably move this to a skill up that triggers a level up if I can detect that

LevelUp01

LevelUp02

LevelUp03

LevelUp04

LevelUp05



OnKill



After murdering fools

Kill01

Kill02

Kill03

Kill04

Kill05

Kill06

Kill07

Kill08

Kill09

Kill10



OnKillDragon



After murdering Dragon fools

KillD01

KillD02

KillD03

KillD04

KillD05

KillD06

KillD07

KillD08

KillD09

KillD10



RareLoot



Upon acquiring valuable/daedric goodness

RareLoot01

RareLoot02

RareLoot03

RareLoot04

RareLoot05

RareLoot06

RareLoot07

RareLoot08

RareLoot09

RareLoot10



WeaponSwing



Regular weapon swings

Attack01

Attack02

Attack03

Attack04

Attack05



Swingin those power attacks

PAttack01

PAttack02

PAttack03

PAttack04

PAttack05



ChitChat - New with 0.3.6



Button activated taunts

Taunt01

Taunt02

Taunt03

Taunt04

Taunt05

Taunt06

Taunt07

Taunt08

Taunt09

Taunt10



You don't have to fill every slot, but it's recommended to maximize your event chances, otherwise Skyrim can pick empty slots and play nothing sometimes.



While lip-syncing has been implemented as of 0.3.6 it's unfortunately only possible with the voices I've packaged, lip-syncing requires animation files being generated on a per line basis which can only be done in the creation kit.



Hope you've enjoyed reading the most serious text that will ever grace this Nexus file.



As a final note, I've gotten a few messages from people offering voice acting and stuff, this list will be kept current with available events version to version, so if you're feeling an acting itch, those are all your lines, don't limit yourself to the quantities described here, if I include your work in the main file I can put as many variations of lines to an event as needed.