Hello World!

Here in our first article, we want to talk about why we decide to build a game like this and why it could be most brilliant game on Ethereum.

We do believe this is a good solution not only to the game design on Eth, but also provides a new method for economic and behavior research.

AlchemyGod is a simulation of a simple supply chain system, in which participants could only gain basic elements from system. All the other elements could only be produced through alchemy or bought from others.

- The predicament of existing block chain games

The existing block chain games are still under a relatively simple logic design. Almost all the beta games can be classified under the categories of collectibles, hot potato or gambling. Although there are more or less changes to the structure design, the basic profit logic (game logic) is still buy asap — wait for a price gap — sell and gain the price difference. In most cases, it has become a competition for luck or speed.

What we want to build is precisely a new model in which the player can profit from the grasp of the market, the understanding of supply and demand and the price fluctuation. In other words, this is a game of industry tycoon for wits.

- The predicament of the existing economics experiment

Existing economic behavioral experiments are often completed in the form of questionnaires or dairy records. Particularly in the realm of consumption, it is difficult to complete a collection of real-time and comprehensive decision-making behaviors.

On the one hand, it is because that a single hypothetical experiment or interview-style questionnaire will imply from the psychological aspect that this is just a test, which drives participants not to think about their interests seriously. This should lead to a large deviation in behavioral data we collect. On the other hand, Non-real-time data records can also cause serious data deviations due to user’s cognitive errors.

The gamification experiment based on crypto currency precisely solves the problems above. First, the gamification model can achieve complete and real-time records of the user’s decision-making behaviors, thus ensuring the accuracy and completeness of the data. Also, due to the linkage with the crypto currency, direct interest stimuli will drive the player to make the most profitable decisions, which could be matched with their daily economic behaviors.

- Verification of the application on the block chain

The entire game can be divided into three systems: a skin system, an alchemy system, and other activities based on mini game.

We added the “Genesis Element” copyright model to the alchemy system. In simple terms, the first player who creates a new element will automatically get the corresponding genesis element. The genesis element will play a copyright effect and can collect royalties from any other player who uses this element. Copy right could be aging and can be traded. We use this to verify how the copyright model on the block chain.

In addition, in order to fully simulate the supply chain system, we will re-purchase high-level elements produced by the player (Just like people consume products in real worlds). The content and quantity of the repurchase-list will be decided by the players. In this way, we can also verify players’ behavior in the process of voting on the block chain.