What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“ΔV: Rings of Saturn is feature complete now - all the game mechanics we wanted are in and are fully playable. Right now I'm adding more content - story elements, new ships and upgrades.”“Due to COVID19 I had to re-schedule 1.0 release for at least summer of 2020. Game is and will be fully playable all the time.”“Full game will have more upgrades (at least 80), at least 3 fully playable, distinct ship models to buy and 20 hours of storyline to follow. Full version will also have complete localization to all supported languages.We are running a rapid development cycle, with new releases on average every second day.After the full release we intend to keep supporting the game with content patches for at least a year, adding 5 upgrades every week, 5 hours of gameplay every month and new ship every two months.”“Game is currently feature complete - all major systems are in the game, it's playable, polished and I do my best to keep it bug-free. There are no placeholders, everything that is in game looks just like it will look in finished game.We are still working on adding more content - new story events, upgrades and ships.The demo is always in-sync with the game, so you can check it out to see how are we doing for free.”“Game price will remain the same. You will get more features and more content in full version, but in Early Access you have a unique opportunity to influence the game development.”“We are running a dedicated #community-ideas channel on our http://discord.gg/dv server, where every player can suggest an idea and vote on others. You get to suggest upgrades, ships, science-fiction lore - and many more! We are adding player-submitted ideas to the game every week.”