Oath of Martyrdom

Tenets of Martyrdom

Where a person finds a cause worth fighting for, one also finds faith. Where a person finds a cause worth dying for, one finds true bravery. Only those who voluntarily sacrifice themselves in the name of their beliefs can truly name themselves martyrs. And a martyr is a powerful thing.

Sacrifice Your life is but a frail candle in the fiery sea of your faith. A martyr must be prepared to lay down their life at any point in service of their beliefs.

Service Serve the light and the light will embrace you. Should your journey end in death, make sure it was a journey towards justice and peace.

Fire and Blood A martyr need not die lightly. Fight tooth and nail for your cause and do not hesitate to destroy those that would bring your crusade to a close.

Lead by Example. Your sacrifice is made in service to the masses. Always conduct yourself with grace and purity so that others can follow your example when the time comes for them to follow in your footsteps.

<img src=https://orig00.deviantart.net/872d/f/2009/334/1/4/paladin_of_fire_by_noxypia.jpg style='width:325px' /> Credit: Noxypia

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Martyrdom Spells

Paladin Level Spells 3rd burning hands, heroism 5th continual flame, warding bond 9th fireball, life transference 13th death ward, fire shield 17th dawn, mass cure wounds

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Self Immolation. Fire explode forth from your body, blinding your enemies with the passion of your faith. You and each enemy creature must make a constitution saving throw against your spell DC. You take fire damage equal to your paladin level. Each enemy within 20 feet of you must make succeed on a Constitution saving throw against your spell DC or become blinded until the end of your next turn.

Unshakable Faith. As a reaction to failing a saving throw against an effect that would result in you becoming charmed or frightened, you can reroll the save with advantage.

Burning Faith

When you take this oath at 3rd level, you can have your Divine Smite ability deal fire damage instead of radiant.

Aura of Sacrifice

Starting at 7th level, you and friendly creatures within 10 feet of you gain resistance to fire damage. Whenever a creature within your aura takes damage, you can use your reaction to give the target resistance to the triggering damage. However you gain vulnerability to all damage types until the beginning of your next turn. If you and the chosen creature take damage from the same triggering effect, such as the area of effect of a fireball, you are vulnerable to the triggering damage as well.

At 18th level, the radius of this aura extends to 30 feet.

Channel Divinity - Stoke the Flames

At 15th level, you gain a new option for your channel divinity. When you roll fire or radiant damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.