June is later than I would have liked, and placing it in E3 week when people are dumping their money on far-off pre-orders is... an interesting move, but MK8D and Minecraft will carry the system through May. I think it's fair to say, however, that the Switch's first three months make it look rather starkly like a Wii U port destination, at least on the first-party front.



Well, at least I might actually have time to fit in FE Echoes in May.



I was interested in Arms from the start but was hesitant about its value proposition. The elemental layer of the loadout customization and the single-player target practice go a long way towards persuading me that this game won't just wear off right away, but I think we still need to hear about a more robust single-player/offline experience, even if it's just a standard arcade/season mode where you fight the CPU through the whole roster.



Very interested, though, and Minmin cemented my complete faith in the character design and art direction. This was also our first confirmation that all weapon types would be available to all characters, too, contrary to the limited selection in the early Switch demos.