Games industry veteran and creator of the original Dungeon Keeper Keeper (1997) Peter Molyneux isn't pleased with what Electronic Arts has done with the series in its recently released, free-to-play mobile version.

Agreeing with the overwhelmingly negative response to its aggressive monetization methods from critics and player alike, Molyneux found that they simply ruin the experience. "I felt myself turning around saying, 'What? This is ridiculous. I just want to make a dungeon. I don't want to schedule it on my alarm clock for six days to come back for a block to be chipped,'" he told the BBC.

Molyneux is referring to the game's "progress gates," which make you either wait for long periods of time or pay to complete an action.

"I don't think they got it quite right," he said, "the balance between keeping it familiar to the fans that were out there but fresh enough and understandable enough for this much bigger mobile audience."

As we reported earlier this week, EA Mythic senior producer Jeff Skalski told Tab Times that EA's "intention with the mobile version was to give as many people as possible a taste of that original Dungeon Keeper experience, and for some people, that’s not the way they want to re-visit the franchise."

Also drawing debate and controversy is Dungeon Keeper's ratings system. We have confirmed that on Android, you're not allowed to give the game less than a 5-star rating. Instead, it asks you to send a message to EA with feedback.

We also recently reported that the UK government is starting to take action against these kind of monetization methods in free-to-play games.