Please fix AoM:EE, prevent it from dying

FPS/ issues in multiplayer need addressing. Some people's computers simply can't cope but others with machines that pass the recommended requirements still have FPS issues, meaning the majority of the well-known members of the community can't even play. Please look into the network code, something is causing terrible lag even in Lan games.





Some people's computers simply can't cope but others with machines that pass the recommended requirements still have FPS issues, meaning the majority of the well-known members of the community can't even play. Please look into the network code, something is causing terrible lag even in Lan games. Animation stutter brought about by latency needs to be fixed. More than one developer has said that it's an issue with the way the game is coded, which is surely nonsense because the original game didn't have this problem. It also appears in some recorded games, which is even stranger.





More than one developer has said that it's an issue with the way the game is coded, which is surely nonsense because the original game didn't have this problem. It also appears in some recorded games, which is even stranger. Pathing issues need to be addressed. Pathing is actually worse than in the original game, apparently due to geometry changes, and certain pathing issues are game-breakers. For example, units just happily walking through walls and buildings like they aren't there, or villagers getting stuck in trees/buildings/gold mines. The latter seems to happen very often with Norse gold miners.





Pathing is actually worse than in the original game, apparently due to geometry changes, and certain pathing issues are game-breakers. For example, units just happily walking through walls and buildings like they aren't there, or villagers getting stuck in trees/buildings/gold mines. The latter seems to happen very often with Norse gold miners. There needs to be an official way of reporting cheaters and hackers so that they can be banned. Perhaps a thread on the Steam forums will work.





Perhaps a thread on the Steam forums will work. Remove ranked Custom Matches. It is currently needed for team games, but if the below is addressed then they are no longer necessary, and will just give players a way of earning easy points by setting up matches in their favour.







It is currently needed for team games, but if the below is addressed then they are no longer necessary, and will just give players a way of earning easy points by setting up matches in their favour. Custom team mates for Quick Match. Players must be allowed to invite friends to join a team and then search. Ideally these team ratings will be separate from 1v1 ratings, then we can have proper clan wars and team rankings.







Players must be allowed to invite friends to join a team and then search. Ideally these team ratings will be separate from 1v1 ratings, then we can have proper clan wars and team rankings. The rating algorithm should revert to that used by ESO. The only difference is that ESO used Elo with K=40 instead of K=32. It's too easy to gain points playing someone way below your rating right now, and beating someone well above your rating barely earns you any extra points. Using K=40 brings higher risk and higher reward and is generally preferred by the competitive community. The ESO ratings also had a decay system, but it is in your power to make that redundant through seasons.





The only difference is that ESO used Elo with K=40 instead of K=32. It's too easy to gain points playing someone way below your rating right now, and beating someone well above your rating barely earns you any extra points. Using K=40 brings higher risk and higher reward and is generally preferred by the competitive community. The ESO ratings also had a decay system, but it is in your power to make that redundant through seasons. A proper match history. The currently used system is very good for helping one add friends. It however misses some very important features, such as SC2 style win% for each god and map. Public visibility should be an option as well, if possible.





The currently used system is very good for helping one add friends. It however misses some very important features, such as SC2 style win% for each god and map. Public visibility should be an option as well, if possible. League ratings should be totally separate from general ratings. Playing a ranked league game gains you points based on the ratings in the league (so everyone is 1600 when the league starts) but the points you gain/lose apply to your main rating too, which is crazy. This leads to a situation where people can play league games (often with non-standard maps or setups) to get easy points because their rating will be closer to their opponent than their skill level would suggest (e.g. a 1800-skill player plays 1500-skill player but because both are 1600 in the league, the far better player gets lots of points for winning).





Playing a ranked league game gains you points based on the ratings in the league (so everyone is 1600 when the league starts) but the points you gain/lose apply to your main rating too, which is crazy. This leads to a situation where people can play league games (often with non-standard maps or setups) to get easy points because their rating will be closer to their opponent than their skill level would suggest (e.g. a 1800-skill player plays 1500-skill player but because both are 1600 in the league, the far better player gets lots of points for winning). Add tabs to the Online interface like ESO had. This will allow people to use chat whilst looking for games or inside a game lobby. Alternatively, allow us to switch chat channels in rooms, as seen in Sins of a Solar Empire.







This will allow people to use chat whilst looking for games or inside a game lobby. Alternatively, allow us to switch chat channels in rooms, as seen in Sins of a Solar Empire. Fix various graphical effects that are difficult to see or make other things difficult to see, e.g. fishing buoys, Rain mist on Marsh, Shades' glow, chickens on certain maps. Fix other graphical issues, such as the manticore missing part of its tail, underworld and locust causing texture errors, god powers removing texture colors, etc.





that are difficult to see or make other things difficult to see, e.g. fishing buoys, Rain mist on Marsh, Shades' glow, chickens on certain maps. Fix other graphical issues, such as the manticore missing part of its tail, underworld and locust causing texture errors, god powers removing texture colors, etc. Find a way to avoid desyncs caused by texture/animation mods. The community has gotten used to being able to use these in multiplayer without a problem. Perhaps community-based moderation could be feasible here?





The community has gotten used to being able to use these in multiplayer without a problem. Perhaps community-based moderation could be feasible here? Fix the much feared restoration desync, among others.

Dear developers,This is basically an edited repost of this post I made on steam forums: http://steamcommunity.com/app/266840/discussions/2/35219681828329494/ (also posted on ageofempires forums). I hope this format is easier to read, and will actually attract some much needed attention to the game.I believe I speak on behalf of the entire competitive community when I say that issues plagueing AoM:EE are out of control. For most players, even after all this time, the game is not playable, because the minimum/recommended requirements were simply not accurate. The game is tasking those gpus to 100% and is running on a single thread. Interestingly, most of the performance issues seem to come forward only when playing multiplayer, INCLUDING LAN games.There has to be some kind of problem in the network code. Do not ignore this, please.In the current state of the game, it is impossible to set up a competitive environment. Big tournaments are held on voobly instead of steam. The player base is massively declining, and entire clans are moving back to the old version. This data should back this up: http://steamcharts.com/app/266840 Note how all this is happening despite sales, events and patching. Direct action through real fixes will be necessary.Below I will provide a list of fixes that the game simply cannot survive without. Please fix these obvious issues people have been complaining about since the early stages of the beta. (This is a compilation of requests from multiple community icons)__________________________________________________By fixing all of the above, you will have a chance of regaining the player base lost. Some will not ever come back because of bad experiences. Others will not come back because they have finished their single player experience. There's quite a sizable competitive community however, who are in desperate need for some of the features added, such as the observer enhancements. We payed for your product (that we practically already did a decade ago), we supported you for a long time, even though we have been actively beta testing the released, and clearly unfinished game.Finish your development. Allow us to enjoy the product we bought. Allow for growth to happen once more.