Sky Sorcery

The very Essence of the sky suffuses you to the core. Be it the gift of a gracious spirit, or unlocked through solitary mediation upon your innate sorcerous power, you can feel with every breath the great soaring freedom hanging over head, which holds you apart from others bound by the taudry reality of gravity and flat surfaces.

Your connection grants you unnatural speed and flexibility, allowing you to twist and turn in battle like a blade of grass in the wind. For many like yourself, life is a continuous journey, interpsperesed with breif stays in distant and exotic lands. A life ruled by the overwhelming urge to travel and explore, the constant meditation and reflection in silence, and casting your spirit across the winds of fate often makes it difficult to develop any kind of meaningful relationships. Lonely is the life of many aloof and distant Sky Sorcerers

Skystrider

Starting at level 1, your momvement speed is increased by 10, and you may Dash as a bonus action. While moving, you may run over open air as if it were solid ground. If you end your turn over open air, you fall as normal.

Thunderous Wake

When you choose this origin at level 1, the wind at your back becomes able to take others off their feet. At the begining of your turn, when you choose to use this feature, all creatures who are adjacent to you while moving must Succeed a Strength save against your Spell DC or else be knocked prone by the thrashing currents you leave behind. This effet is ended if you take any action other than dash, or change your direction of travel. This feature lasts until the end of your turn and can not be used again until you complete a short or long rest.

Cloud Cover

At level 6, you gain the ability to condense the air around you into a thick roiling storm, its rumbling and raging chaos at your beck and call. As an action, you create a 15 foot cube centered on yourself of thick dark gray storm clouds, which rumble ominously with dense rain and thunder.

Creatures other than yourself are Blind and Deaf while in the storm. They must succeed a Survival(Wisdom) check against your Spell DC or else become disoriented and thus unable to escape the storm clouds. While you are witihin the storm, your movements can not be seen or heard, and you are not affected by its limitations.

The storm provides cover sufficient to hide within and behind to all creatures of size class Large and below, lasts 5 minutes, and can not be dispelled except by effects that dispell magic. This Feature can only be used once per long rest.

Immaterial Being

Starting at level 14, your heart for travel is no longer limited by such minutia as physical obstructions or corpreal beings. As an action, you may enter or leave the Ethereal Plane.

Whilst on the Ethereal Plane, you may rest, and do not require food or drink, however the energy required to remain on the Ethereal Plane still taxes you. Completing a long rest gives you all of its normal benefits, except reducing exhaustion.

Zephyr

You are the Wind, the Sky, and the Freedom it represents. Nothing withholds you, not even the Arcane or the Divine can keep you down. In the many hours you've spent traveling and exploring, your heart has come to know the wild energy surrounding you on all sides. This connection has become so intimate, that you can harness it directly, transfering your internal connection, into an outward one which affects the world around you in a manner of your choosing.

Starting at level 18, you may choose two of the following effects, and gain their benefits. At any time, you may perfrom a ritual to change your choices. The ritual requires 8 hours of complete and total uninterrupted silence in a place exposed to the sky.

Zephyr Effects