Oath of the Bloodthanes

You were born with the fires of Baator in your soul and the blood of thanes in your veins. You were born to rule with an iron fist and bring order through your might. Your life is dedicated to preparing yourself and your tyrannized subjects for the Blood War and eventual invasion of the multiverse by the 'forces of Hell. You will serve in those forces as a captain, a general, or even an overlord depending on your ambition, ruthlessness and achievements in this life.

Tenants of the Bloodthane

A paladin who takes this oath has the tenets of conquest seared on the upper arm. A hell knight’s oath appears in Infernal runes, a brutal reminder of vows to the Lords of Hell.

Strength Above All. The strong should rightfully govern the weak, who in turn owe their masters unwavering obedience.

Rule with an Iron Fist. Your word is law. Those who obey it shall be favored. Those who defy it shall be punished as an example to all who might follow Anyone with the

Ambition and Influence. Consolidate power, wealth and influence. Infiltrate all levels of society and bind those of power and influence to you. All power and alliance gained by you adds to the might of Hell.

Oath Spells

You gain oath spells at the paladin levels listed.

Paladin Level Spells 3rd Hellish Rebuke, Inflict Wounds 5th Scorching Ray, Darkness 9th Bestow Curse, Fireball 13th Wall of Fire, Fire Shield 17th Flame Strike, Dominate Person

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Infernal Weapon. As an action, you can imbue one weapon that you are holding with Infernal energy, causing it to become wreathed in crimson flames, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minim um bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends

Dreadful Aspect. As an action, the Paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the Paladin's choice within 30 feet of the Paladin must make a Wisdom saving throw if they can see the Paladin. On a failed save, the target is frightened of the Paladin for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from the Paladin, it can attempt another Wisdom saving throw to end the effect on it.

Aura of Tyranny

Beginning at 7th level, your will is unshakeable and influences your allies. You and friendly creatures within 10 feet of you can’t be charmed while you are conscious. At 18th level, the range of this aura increases to 30 feet.

Infernal Resistance

At 15th level, the Paladin gains resistance to bludgeoning, piercing, and slashing damage from all non-magical weapons. Furthermore, you are immune to Fire damage.

Infernal Devil

At 20th level, you can assume the form of an Infernal Devil. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

Wings sprout from your back and grant you a flying speed of 60 feet.

You emanate an aura of fire in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Constitution saving throw. On a failed save, the creature takes 10 fire damage.

Bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

Once you use this feature, you can’t use it again until you finish a long rest.