There were a lot of things that were bothering me in the previous build, so I’ve uploaded a new build that addresses most of the issues! This build also contains a few changes to the schoolgrounds; take a look!

Many areas got a makeover:

For a long time, it was bothering me that Yandere Simulator’s schoolgrounds were so empty and barren. I wanted to spruce it up with some decorations…but visuals are a very low priority, compared to gameplay-related features, so I never took the time to decorate the areas outside of the school. However, I just couldn’t stand the barren look any longer, so today I finally decided to make some adjustments.

This isn’t meant to be the “final” look of the schoolgrounds; it’s merely meant to be an improvement. My ultimate goal is to get the school looking more like this – but it will be awhile before we reach that state.

Here’s a list of everything else that changed in this build:

Fixes and Changes

Fixed bug that would cause the “Cauterize” text to appear onscreen instead of “Dismember” if the player was holding a circular saw nearby a corpse after cauterizing it.

Fixed bug that was causing the delinquents to perpetually perceive Yandere-chan as being near a corpse after activating the Flame Demon easter egg.

Fixed bug that would cause Yandere-chan to permanently freeze when trying to dismember a corpse after it had been cauterized.

Fixed bug that would make the Flame Demon / Tornado Mode dress completely disappear at the Heartbroken screen.

Fixed bug that would cause sanity-based animations to deactivate after the player had tranquilized someone.

Fixed bug that would cause Kokona’s stocking texture to appear on her face when in the locker room.

Fixed bug with the katana’s low-sanity killing animation that was causing an unsmooth loop.

Fixed a bug with the hair physics of one of the new hairstyles.

Decorated the school with more walkways, trees, and bushes.

Fixed clipping issues with one of the new hairstyles.

Moved the hedge maze to a new location.