A hoy-hoy. Its Offworld, with a very quick update.

We are putting out a hotfix for a number of pressing issues with the Closed Alpha Version 2 Build, mainly dealing with some gameplay and immersion breaking issues and bugs.

Below is a changelog of what is going into the V2.1 Hotfix, and another reminder that this is going to be a full build download.

Changelog

Fixed shovels not being able to destroy deployable assets

Deployables now change state at 1/3rd and 2/3rds of their max health

Medic HUD now shows when players need bandaging when they are incapacitated on the ground.

Fixed Field Dressing and Medic bag collision issues, meaning players could not heal when lying down

Some quality of life changes to the player Bleeding Icon

Fixed community admin not being able to kick players

Disabled annoying admin notifications of failed shots

Fixed numerous client-side crashes

Fix some issues with inventory widget not showing the correct icon depending on what is left in multi-slot inventory locations.

Added physics to UGL smoke grenade projectiles

Added Local VoIP volume slider, out of game volume slider, and allowed volume increases beyond 100.

Fixed scoreboard player name sizes so that more players will show up on the scoreboard.

Fixed grammatical error in ruleset text for certain game modes.

Fixed missing weapon cache icons after one gets destroyed.

Added Orange attack and Purple defend colour coding to the Insurgency cache map icons for clarity.

Fixed ACOG being too dark, especially on night maps

Fixed a Rally Point related crash

Added display name to game modes that can be used to show display names in the server browser.

Fixed naming on the other rulesets and game modes.

Fixed Voice volume level slider

Added Radio Filter on/off button in the settings

Fixed audio reverb issues on certain locations on Kohat and Logar

Fixed Conquest game mode not displaying Conquest on the server browser

Fixed Territory Control displaying incorrect team as the winner

Fixed a number of instances where players could exploit wall geometry and fire through solid objects

We’d like to thank our community for their patience!

Offworld out.