Merder Smerf said: ↑ At first glance I'm a little concerned about all the lens flares, looks cool but might be frustrating in game. Also the weapons on map might be a little op. 2 rockets, 2 shottys, and a phaeton. That's a ton of fire power. Just keep ur eye on all that.



Also it might be a good idea to add some contrast to the wall colors. If every surface is the exact same color it might hinder readability.



If ur looking for testers your best bet, especially if you need a lobby of 16, is to get into a testing lobby. There's a bunch of threads floating around here. Max Extra runs a Friday night lobby and he always has a full lobby for BTB so you can start there. Read More ...

I did consider that with the rockets, but I just placed them in the "heavy ammo locations" from the map that inspired this, I will probably replace one with a less powerful hydra and will replace the other hydra with something even weaker. The shotties don't have any spare ammo, so I am curious to see if they still pose an OP problem. As for the phaeton, I just want to see how OP it is in testing and if it is stupidly overpowered, il put a banshee there instead. To balance that out I may just replace the back neutral zone rocket launcher with a spartan laser instead of the hydra.As for the walls, the budget is at 1019/1024 and I honestly have no clue how to detail these. The best I can think of is changing some key ones to the props color, re budgeting a little bit, and going through to detail them a little more with smaller pieces.Nonetheless, thanks for the input! I appreciate it.