Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. We give you the squad, what expansion pack all of the upgrades come from and then give you the lowdown on how best to fly it. Strap in and get ready to fly.

All Wings Report In

Scavenged YT-1300 “Rey” (Resistance Conversion Kit) (110ts) (I5)

While you defend or perform an attack, if the enemy ship is in your Forward Arc, you may spend 1 Force to change 1 of your blank results to an Hit or Evade result.

Crew- Amilyn Holdo (Resistance Transport Pack): Before you engage, you may choose another friendly ship at range 1-2. You may transfer to that ship 1 token of a type that ship does not have. That ship may transfer 1 token to you of a type you do not have.

Amilyn Holdo (Resistance Transport Pack): Before you engage, you may choose another friendly ship at range 1-2. You may transfer to that ship 1 token of a type that ship does not have. That ship may transfer 1 token to you of a type you do not have. Crew- Han Solo (Resistance Conversion Kit): Adds Red Evade. After you perform an Evade action, gain additional evade tokens equal to the number of enemy ships at range 0-1.

Han Solo (Resistance Conversion Kit): Adds Red Evade. After you perform an Evade action, gain additional evade tokens equal to the number of enemy ships at range 0-1. Gunner- Finn (Resistance Conversion Kit): While you defend or perform a primary attack, if the enemy ship is in your Forward Arc , you may add 1 blank result to your roll (this die can be rerolled or otherwise modified).

Finn (Resistance Conversion Kit): While you defend or perform a primary attack, if the enemy ship is in your Forward Arc , you may add 1 blank result to your roll (this die can be rerolled or otherwise modified). Modification- Engine Upgrade (Conversion Kits): Adds White Boost.

Engine Upgrade (Conversion Kits): Adds White Boost. Title- Rey’s Millenium Falcon (Resistance Conversion Kit): If you have 2 or fewer stress tokens, you can execute red Segnor’s Loop maneuvers and perform Boost and Rotate actions even while stressed.

Resistance Transport “Nodin Chavdri” (Resistance Transport Expansion) (56ts) (I2)

After you coordinate or are coordinated, if you have 2 or fewer stress tokens, you may perform 1 action on your action bar as a red action, even if you are stressed.

Astromech- R4 Astromech (Conversion Kits): Decrease the difficulty of your speed 1-2 basic maneuvers.

R4 Astromech (Conversion Kits): Decrease the difficulty of your speed 1-2 basic maneuvers. Crew- Korr Sella (Resistance Transport Pack): After you fully execute a blue maneuver, remove all of your stress tokens.

Korr Sella (Resistance Transport Pack): After you fully execute a blue maneuver, remove all of your stress tokens. Crew- PZ-4C0 (Resistance Transport Pack): Adds Calculate. At the end of the Activation Phase, you may choose 1 friendly ship at range 1-2. If you do, transfer 1 calculate token to that ship. If your revealed maneuver is blue, you may transfer 1 focus token instead.

PZ-4C0 (Resistance Transport Pack): Adds Calculate. At the end of the Activation Phase, you may choose 1 friendly ship at range 1-2. If you do, transfer 1 calculate token to that ship. If your revealed maneuver is blue, you may transfer 1 focus token instead. Modification- Angled Deflectors (Resistance Transport Pack): Adds Reinforce. Removes 1 Shield. Requires 1 shield and Small or Medium Base Ship.

Resistance Transport Pod “Vi Moradi” (Resistance Transport Expansion) (33 pts) (I1)

Setup: After placing forces, assign the Compromising Intel condition to 1 enemy ship.

Compromising Intel: During the System Phase, if the enemy Vi Moradi is at range 0-3, flip your dial faceup. While you defend or perform an attack against the enemy Vi Morandi, you cannot spend focus tokens.

Crew- C-3P0 (Resistance Conversion): Adds Calculate, Red Coordinate. While you coordinate, you can choose friendly ships beyond range 2 if they have Calculate on their action bar. After you perform the Coordinate or Calculate action, gain 1 calculate token.

Lock S-Foils in Attack Position

This list exists to try and break the game. It wants to take support to its maximum.

Vi Moradi causes trouble, trying to draw fire and look at an I6 or I5’s dial. She spends her action to either Coordinate Rey from range 1-2 or Coordinate Nodin from anywhere, thanks to Threepio. She then gains a Calculate token from Threepio. If she Coordinates Nodin, Nodin takes a Reinforce. Then, because Nodin was Coordinated, she gains an action. She uses it to Coordinate Rey. She gains one stress because it’s a red action. Then, because she just Coordinated, her ability triggers again. She uses that to Jam if she can, otherwise take a Focus. This gives her stress number 2. Then she activates at Init 2. She takes a blue maneuver, of which there are several thanks to R4, and clears all the stress thanks to Kor Sella. Then she gets her regular action she can use to Focus.

Meanwhile, Rey is getting one or two coordinated actions. This allows her to take a pre-move Boost, knowing where one enemy ship is going to maneuver thanks to Vi. If necessary she can also rotate Arc before maneuvering, so she can clear that stress she’ll gain when she maneuvers. Most likely she’ll want to Evade and gain multiples if she’s close to the enemy thanks to Han. She then takes her maneuver, blue to clear her stress if she did any of those reds. Then she gets her regular action to Lock. Then, PZ-4C0 gives Rey a Calculate or Focus. When she engages, at Init 5, Holod allows her to take Nodin’s Reinforce. She ends up with Lock, Focus and/or Calculate, Evade, Reinforce and Force. Then she fires with three to four dice, adds a blank thanks to Finn, uses Lock or her ability to change it to a Hit.

Someone shoots her, she rolls 1, adds a blank from Finn, and then has lots of options for how best to reduce the damage. She has Evade tokens and her ability to change blanks. She has Focus and Force to change focus results. Thanks to Reinforce she only needs to reduce the damage to two incoming unless she can completely block it all. This makes her quite hardy.

If her opponent opts to take out the two support ships first, since they are nearly tokenless, then that’s only a good thing for Rey. She’s better endgame then they are.

Variations

You can switch out Rey’s Millenium Falcon for Pattern Analyzer if you want. This helps keep Nodin doing actions when she needs to stop or reverse. But it will be harder for Rey to keep her arc on target without that fallback of S-looping two turns in a row. If you opt for Pattern Analyzer instead of Millenium Falcon title, Nodin can get up to other shenanigans too. If Vi did not coordinate her and she starts unstressed. She can take a red maneuver, gain a free action from Pattern, Coordinate Rey, and then still get herself an action from her ability. She ends with three stress but she can clear those next round thanks to Kor Sella. Also, though I am not positive on this, if she is stressed with 2 or fewer stress, Vi can coordinate her. She can take no action from the coordinate, due to being stressed, but because she was Coordinated, her ability will still trigger, allowing her to take an action anyways. If she only had one stress, she could still Coordinate and get another free action.

You can also switch out Amilyn Holdo, Han and Angled Deflector’s for Leia on Rey. This gives Rey all kinds of maneuverability with Leia’s ability. It does cost you two potential tokens so it’s not quite in the spirit of what I was trying to make but it may be a better list. Leia on Rey should be awesome.

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