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Next » There was an error. Delete post THIS IS A SPINNER or cancel THIS IS A SPINNER metadata Hello again, Everyone! I am very excited to share the next sneak peek with you: Dragon Heroes! If all goes smoothly with app store approvals, we may see these (and the previously shown) Dragons flying the skies of Stormbound within the next couple of weeks. If you’d like to see the previously announced sneak peeks, please use the links below: [Sneak Peek: Neutral Dragons](http://www.kongregate.com/forums/941638-stormbound-kingdom-wars/topics/1569510) [Sneak Peek: Kingdom Dragons](https://www.kongregate.com/forums/955764-general/topics/1555482) Please note: the details of these cards are early information and may be changed before they are added. ![](https://image.ibb.co/kw9NOS/stormbound_legendary_dragons652.png) **Spellbinder Zhevana** Kingdom: *Winter*, Mana: *4*, Strength: *4*, Movement: *0* Ability: *On play, destroy all frozen enemies in front with 4 or less strength. Gain 4 mana for each unit destroyed.* **Xuri, Lord of Life** Kingdom: *Swarm*, Mana: *5*, Strength: *5*, Movement: *0* Ability: *On play, fly to the first empty tile in front. Give 2 strength to all friendly units passed.* **Eloth the Ignited** Kingdom: *Ironclad*, Mana: *6*, Strength: *6*, Movement: *0* Ability: *On play, fly to the first enemy unit in front. Deal 3 damage to this enemy and push it away.* **Broodmother Qordia** Kingdom: *Shadowfen*, Mana: *7*, Strength: *5*, Movement: *1* Ability: *On play, spawn 3 Nests on random surrounding tiles which will hatch 3 strength Dragons.* (to clarify, these Nests are structures with 1 strength that have the ability: *At the start of your turn, this hatches and spawns a 3 strength Dragon on it's tile.*) metadata YES THANK YOU THIS IS AMAZING metadata **WISP CLOUD..... YOU'RE FIRED!!!!** ╰( ಥ益ಥ )╯ 4mana AND gain Gain4mana for each destroyed?!?!?!? For the record THIS AINT NO SNEAK PEAK... But the card art colouring looks odd ._. metadata Needless to say how wonderful, colorful and expressive the arts are. Great job again. In terms of playability, they all look very dangerous and powerful befitting their legendary status... except Eloth, the Ironclad one. The roof of his ability amounts to only 9 power for 6 mana where the others, well,they're just crazy. I love them. What do you say if Eloth has a friendly unit before the enemy unit? Will it fly behind the friendly unit and still use its full ability on the enemy unit? It doesnt deal damage to structures too right? metadata RIP Swarm with the Winter dragon metadata Yeah Zhevana is just bonkers. By far the best. metadata Zhevana - Amazing : 5/5 Plays off the two core elements of the faction. Can be placed it a current deck without too many of a work around. Just amazing and I will love to get it. I'll personally say, it might improve some decks. Xuri - Potential B.S. :-4/5 or -4.5/5 (I'm biased so remove the negative) I basically see this flying all the way from baseline to baseline on an almost full column. As for unbias opinion, same with Zhevana a deck doesn't need too much of a work around. Place in deck and go or switch up your style a bit. Eloth - SMH D.O.A. 2/5 Ahhh. Yea so why not add it pushes back a "whole row" at least? It really lackluster in my opinion. Seems like the ball was dropped on this one. Hoping to see a change. Maybe I'm wrong, but as it stands now its ability doesn't seem that great Qordia - Cool 3.5/ or 4/5 No real opinion really. Seems like a more solid version of Brood Sages. It forefronts a new structure concept, so will I'm excited (*no egg puns please*) to see it in action. That my take on it a least. Next up a gif representing each card ability. metadata > *Originally posted by **[noles367](/forums/955764/topics/1572441?page=1#12491175)**:* > RIP Swarm with the Winter dragon RIP shadowfen and all the little toads too! Midwinter Chaos + Winter dragon + Rime is the new combo in town. metadata Amazing art splash and colors! Just beautifull. Just a reminder that ones again WINTERPACT GETS THE BEST CARDS metadata MAX HYPE REACHED!! We expected the card art but the colour schemes seem slightly off but that's probably because they're static unlike in the game. Still love the colour schemes though! Just to clarify, can Xuri then technically fly right up to the enemy base? In this case, will all friendly units get buffed or just the ones in adjacent columns? Isn't Eloth a bit underwhelming for 6 mana? > *Originally posted by **[AzazeL___](/forums/955764/topics/1572441?page=1#12491161)**:* > **WISP CLOUD..... YOU'RE FIRED!!!!** > > ╰( ಥ益ಥ )╯ 4mana AND gain Gain4mana for each destroyed?!?!?!? First I thought it applied only to the row immediately in front but if it's for all units in front, that's GODLY. WHAT WILL I DO WITH ALL THIS MANA?? Also, Qordia is 2:1 strength to cost at Level 1 itself without any conditions attached. That's insane! Edit: okay I misinterpreted the nests. This makes things very interesting! Btw, Trueshot, introduce us to the 4 devs who were honoured!! metadata Conflictor, where you at? I'm waiting for a post on this topic metadata > *Originally posted by **[aspareforyou](/forums/955764/topics/1572441?page=1#12491203)**:* > MAX HYPE REACHED!! We expected the card art but the colour schemes seem slightly off but that's probably because they're static unlike in the game. Still love the colour schemes though! > > Just to clarify, can Xuri then technically fly right up to the enemy base? In this case, will all friendly units get buffed or just the ones in adjacent columns? > > Isn't Eloth a bit underwhelming for 6 mana? > > > *Originally posted by **[AzazeL___](/forums/955764/topics/1572441?page=1#12491161)**:* > > **WISP CLOUD..... YOU'RE FIRED!!!!** > > > > ╰( ಥ益ಥ )╯ 4mana AND gain Gain4mana for each destroyed?!?!?!? > > First I thought it applied only to the row immediately in front but if it's for all units in front, that's GODLY. WHAT WILL I DO WITH ALL THIS MANA?? > > Also, Qordia is 2:1 strength to cost at Level 1 itself without any conditions attached. That's insane! > > Btw, Trueshot, introduce us to the 4 devs who were honoured!! > > If all of the tiles but 1 are occuiped my by the enemy. If you freeze then place Zhevana and manage to kill all of them them you can get a potential 76 mana boost. metadata I just realized Xuri gives 2 strength to both friendly and enemy units which makes it much more balanced for going base to base. Still... quite powerful if you're in need of a hail mary cornered at your base. >If you freeze then place Zhevana and manage to kill all of them them you can get a potential 76 mana boost. The card reads "in front" which inclines me to think just in the column ahead. Otherwise it would be just silly. metadata > _Originally posted by **[Ludo88](/forums/941638/topics/1572441?page=1#12491233):**_ > I just realized Xuri gives 2 strength to both friendly and enemy units which makes it much more balanced for going base to base. Still... quite powerful if you're in need of a hail mary cornered at your base. > > >If you freeze then place Zhevana and manage to kill all of them them you can get a potential 76 mana boost. > > The card reads "in front" which inclines me to think just in the column ahead. Otherwise it would be just silly. Perhaps that is the case, Wisp cloud effect with 4mana gain lv1 is certainly more realistic! metadata > *Originally posted by **[Ludo88](/forums/955764/topics/1572441?page=1#12491233)**:* > I just realized Xuri gives 2 strength to both friendly and enemy units which makes it much more balanced for going base to base. Still... quite powerful if you're in need of a hail mary cornered at your base. > > >If you freeze then place Zhevana and manage to kill all of them them you can get a potential 76 mana boost. > > The card reads "in front" which inclines me to think just in the column ahead. Otherwise it would be just silly. I thought it said that at first. fail on me. That means it gets 16 mana at max. That still good regardless. So instead of 5/5 more of a 4/5 or 4.5/5 rating. Real question : Does any see any potential that Eloth has that I don't see? metadata There is a difference in wording on the card and the post text. The post text does refer to giving strength only to "friendly units" - "Ability: On play, fly to the first empty tile in front. Give 2 strength to all friendly units passed..." > *Originally posted by **[Ludo88](/forums/955764/topics/1572441?page=1#12491233)**:* > I just realized Xuri gives 2 strength to both friendly and enemy units which makes it much more balanced for going base to base. Still... quite powerful if you're in need of a hail mary cornered at your base. metadata > *Originally posted by **[Hollow__](/forums/955764/topics/1572441?page=1#12491293)**:* > That means it gets 16 mana at max. That still good regardless. So instead of 5/5 more of a 4/5 or 4.5/5 rating. > > Real question : Does any see any potential that Eloth has that I don't see? Offensively, it can rush towards the enemy base, or you get a windmakers' ability on defense. Versatility not to mention the strength metadata > *Originally posted by **[FrozenEarth_](/forums/955764/topics/1572441?page=1#12491326)**:* > > *Originally posted by **[Hollow__](/forums/955764/topics/1572441?page=1#12491293)**:* > > That means it gets 16 mana at max. That still good regardless. So instead of 5/5 more of a 4/5 or 4.5/5 rating. > > > > Real question : Does any see any potential that Eloth has that I don't see? > > Offensively, it can rush towards the enemy base, or you get a windmakers' ability on defense. > Versatility not to mention the strength I disagree. It specifically says "unit" so without any enemy unit ahead it will just sit there. > *Originally posted by **[ranel00](/forums/955764/topics/1572441?page=1#12491295)**:* > There is a difference in wording on the card and the post text. The post text does refer to giving strength only to "friendly units" - "Ability: On play, fly to the first empty tile in front. Give 2 strength to all friendly units passed..." > > > *Originally posted by **[Ludo88](/forums/955764/topics/1572441?page=1#12491233)**:* > > I just realized Xuri gives 2 strength to both friendly and enemy units which makes it much more balanced for going base to base. Still... quite powerful if you're in need of a hail mary cornered at your base. Thanks for pointing that out! I just read the actual cards, not the post. metadata Are the dragon nest going to be a collectible card too? I would like some clarification please! metadata > *Originally posted by **[FrozenEarth_](/forums/955764/topics/1572441?page=1#12491326)**:* > > *Originally posted by **[Hollow__](/forums/955764/topics/1572441?page=1#12491293)**:* > > That means it gets 16 mana at max. That still good regardless. So instead of 5/5 more of a 4/5 or 4.5/5 rating. > > > > Real question : Does any see any potential that Eloth has that I don't see? > > Offensively, it can rush towards the enemy base, or you get a windmakers' ability on defense. > Versatility not to mention the strength Zhevana can destory a whole column and gain mana for each destoryed. Xuri has the ability to fly over a whole column and boost the strength of the column. Qorida might be simple but spawning structures that turn into units. Outside of flying, Eloth seems to lack some new or some revamp concept. metadata Yeah I read the card for Xuri too but it seems unlikely that a leggie would have such potentially disadvantageous effects though. Also, that Zhevana thing could use some clarification. Zhevana's 'All in front' leads me to believe it'll affects literally all tiles in the forward rows. It's the same wording used for Conflicted Drakes. Oop Overchargers and Siege Assembly uses the same 'in front' phrasing so I assume it's column only. Makes sense. Would be OP otherwise. However, it seems weird that the 'in front' thing has leaked over from Ironclad. Chillbeards had it similar i guess. metadata Swarm with Xuri be like: ![](https://thumbs.gfycat.com/ComposedTotalChrysomelid-size_restricted.gif) metadata Odd that Qordia is 1 movement and the rest are 0 (even though 2 of them fly up to their targets). metadata > _Originally posted by **[leothylord795](/forums/941638/topics/1572441?page=1#12491346):**_ > Are the dragon nest going to be a collectible card too? I would like some clarification please! Edit, it’s the structure spawned by the shadowfen dragon metadata Holy crap! The card art, colors, and names for each of these dragons look awesome! All of these dragon heroes will be very interesting to play against, especially with the introduction of the new effects of **flying** and the brand new token structure, **Nests**! Quick question before my mini-analysis: How will flying work? For example, can Xuri fly farther than your baseline? Or is flight limited to where your baseline is at? Also, how will Eloth fly if there’s a friendly unit in front of him? Would he just skip over that unit and continue to fly toward the first enemy unit? Anyways, here’s the mini-analysis on these dragon heroes! Spellbinder Zhevana seems to be a stronger winter version of Conflicted Drakes, as it has the targeting of all units in front, similarly to Overchargers’ ranged damage, and 0 movement. Its mana-gaining effect is similar to that of Marked as Prey, as both benefit from enemy units dying/getting destroyed. However, Zhevana’s ability is limited in how much strength it can destroy and the fact that it has to be frozen, similarly to Icicle Burst. This will definitely be a dangerous hero to go against due to its low cost in mana, but it depends on the enemy’s unit positioning to maximize how many units can be destroyed and how much mana is gained. This will be one hero to watch out for. If Xuri’s flight ability isn’t limited to the user’s frontline, this dragon hero may be an incredibly powerful card to recover frontline all the way to the enemy’s base. One interesting trait about The Lord of Life’s ability is the fact that (based on the picture, not the post’s description on the ability) he buffs *all* units that he has passed, including the enemy’s units. So this may be the first legendary to have a drawback… Another thing to note is that Swarm will have to organize their units into columns in order to maximize the amount of strength Xuri gives, which might end up being a disadvantage. Eloth seems to be underwhelming compared to other legendaries. Although it can very easily target an enemy, dealing damage and pushing the enemy unit back seems underwhelming and not a very useful ability compared to other heroes. It also has to have an enemy in front to utilize its ability. For its high cost, it’s not that good. However, we have not seen how this hero scales yet, so it could potentially be a much stronger card at higher levels. Broodmother Qordia is a pretty interesting dragon hero due to its ability to spawn a new token structure (Nests). One thing to note is that each of these token structures will need time to *incubate* their dragon eggs before they can hatch, which will be on the start of the user’s *next* turn. As such, positioning her will be key, as these nests can be easily destroyed due to their 1 strength and the fact that these are structures will be a slight disadvantage, as it can end up blocking some tiles where a unit could be placed. Can’t wait to see their lore in their own loading screens! I wonder how the factions managed to tame these dragons… **Edit:** Here’s how I think Xuri’s flying ability actually works after I thought about it for a bit: Since he flies to the first empty tile in front, the Lord of Life is almost guaranteed one movement, unless all 4 tiles in front are filled with units/structures. Now how his flight mechanic should work from my revised understanding is this: If there is an empty tile in front of Xuri, he will fly to that tile, since it’s the *first* tile that is empty. If the tile in front of him is not empty, he will check the next tile in front to see if it’s empty. And if not, he will check the next tile. And so on. Therefore, you can indirectly control how this hero “jumps” over units. However, if you wanted to travel from your base to the enemy's base, you would have to have all three tiles in front of him filled up, with the last tile being empty for him to travel to the front of the base. « Prev

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