This time, we give modules a makeover!

Hey there Community, long time no see. We’re bursting at the seams with awesome items to update you on so let’s dive right in!

It took a little longer than we would have liked, but Corporate Takeover rewards are finally delivered. Every player on both PC and PS4 who completed a match during the active period from December 3rd to January 2nd should have received the winning manufacturer’s coating in their inventory. For PC this was Jupiter Arms’ Tonder Coating, and for PS4 this was the Fallen Troy Coating courtesy of Akula Vektor.









Thank you everyone who went out there and repped their favorite manufacturer! Internally, we are taking a look at your feedback about this event and its criticisms (mostly with how long it was) and applying that to future event plans. We’re also analyzing our entitlement process, as it took way too long to get you your rewards, and seeing how we can improve there.

If you’ve been on Twitch lately, by now you’ve seen some fantastic content creators out and about, showing off awesome swag and making even more awesome content. They’re a part of our Dreadnought Partner Program. With this program, we are aiming to work with content creators big and small who are passionate about sharing their amazing experiences in Sinley Bay. Check out channels like deejayknight and RandyMaBob for all your Dreadnought needs. Or apply here to become a partner yourself.

Speaking of streaming, Twitch Drops inaugural season has officially ended as of January 7th. Our team is now analyzing the success of these drops and determining what cool new items we can add to the next round. We saw a ton of new faces streaming Dreadnought and plan to continue offering fun reasons to show off your skills.





Thank you to everyone that attended PAX South this past weekend in San Antonio, Texas and more specifically the Twitch Texas party sponsored by Dreadnought. It was great seeing veteran players, streamers, and those who wanted to learn more about the game and our programs. We hope to see many of you in orbit and online.





In The Studio

As we reach closer to finishing the last items on our initial DN Roadmap shared late last year, the team is putting the finishing touches on some new updates to both PC and PS4.

On PS4 we’re looking to enhance the look and feel of modules in the tech tree, hoping to more clearly explain what it is a “Storm Missiles” actually is. We’re also giving Havoc Mode some much-needed love and updating the HUD to better prepare you and your allies for the waves enemies you’ll face. Mix in a new reticule and a ton of other awesome improvements, and this update is shaping into a fantastic compliment to our release out of beta last month. We’ll dive deeper into what you can expect out of this update in the coming weeks, so be on the lookout.

PC is getting some similar TLC on the module tech tree front. This improvement to modules is actually one of the first features to be coming out on both platforms near simultaneously, and the team is incredibly excited to see this. Short videos will now illustrate every module you view, giving you a glimpse of their power before you buy them. We’re preparing a ton of featurettes to highlight what’s coming in this update so I won’t spoil all of them here, but one we did want to mention now was a change to how modules are unlocked.





With 1.10 we completely redesigned how you progressed from ship tier to ship tier by making the ship free once you’ve unlocked a set number of modules within that tree. We also removed the “branching” of modules that have all kinds of purchase prerequisites before you can unlock them. We got a lot of feedback about these changes, and are still analyzing the data to see where tweaks to purchase cost need to be made. However with the next update, we are removing all unlock “tracks” within each module tech tree. When it says you need 10/17 modules unlocked to progress to the next ship tier, that can be ANY module in that tree and ALL of them are available to you from the start. No longer will you have to research Plasma Ram at the top of a track to get the coveted Purge Ram at the bottom. If you want to unlock nothing but Secondary modules, go ahead! If you want to only unlock the cheapest modules in a tech tree and move on to the next tier, more power to ya! We hope this new freedom will give captains more opportunity to get the modules they want faster and try out some they didn’t know they wanted easier.

These updates to PS4 and PC are both aiming for release end of January/beginning of February so stay tuned for more news and previews!

Here’s a brand-new highlight, the PC Community Leaderboard - KDA Ratio from this past 30 days. We’re happy to see some familiar faces on this Top 25 and some new ones! Think you can dethrone Hex5? Click to enhance.





Troubleshootin’

Our Customer Support team wanted to remind everyone that we are aware of an issue with GP and Credits sometimes appearing as 0 when logging in. We are investigating the causes of this visual desync of your currency and working to resolve it ASAP. In the meantime, if you do run into this unfortunate bug logging out and restarting your game appears to help. If not, please reach out to us here for further assistance with this or any other issue. We’ll share more information on a resolution to this issue the moment we have it.

Community Creations of the Week

This week we want to highlight ConorChaos and his Monarch!

Continue the conversation about this Community Update here, we appreciate your thoughts and feedback. Keep an eye out on our Twitter and Facebook for more deep dives into the features coming out soon. The Community Team is making it a point now to show off more “in progress” content and highlight upcoming releases sooner to improve our conversations with you, the players. Keep that feedback train rollin’, we may not comment on every thread on the forums or favorite every tweet but we read and review them all.

See you in orbit,

EmptyTuxedo



