Posted 03 September 2013 - 08:26 AM

Click the button for the Game Modes menu (in the upper right corner of the main menu) and choose TUTORIALS.



You will be loaded into a tutorial that will walk you through the basic movement controls.



You will automatically use a Cataphract CTF-3D for the duration of the tutorial.



When the tutorial is complete you can continue to practice in the tutorial level or press ESC and quit out to the main menu.

Tonnage: 75



Engine: 300 Standard

Top Speed: 64.8 kph

Max Engine Rating: 360

Torso Movement:

90 degrees to each side.

20 degrees up and down.

Arm Movement:

20 degrees to each side.

30 degrees up and down.

Armor: 448 (Ferro-Fibrous)



Internal Structure: Standard



Weapons & Equipment:

Left Arm: Medium Laser

Left Torso: PPC, SRM 4 w/ Artemis IV FCS

Right Torso: Gauss Rifle

Right Arm: Medium Laser

Hardpoints:

Left Arm: 1 Energy

Left Torso: 1 Energy, 2 Missile, 1 AMS

Right Torso: 2 Ballistic

Right Arm: 1 Energy

Heat Sinks: 10 Double



Jump Jets: 0 (0 Max)



ECM Capable?: No



Module Slots: 2



Movement Archetype: Large



30% C-Bill Bonus

Tonnage: 50



Engine: 275 Standard



Top Speed: 89.1 kph



Max Engine Rating: 275



Torso Movement:

100 degrees to each side.

25 degrees up and down.

Arm Movement:

35 degrees to each side.

35 degrees up and down.

Armor: 322 (Ferro-Fibrous)



Internal Structure: Endo-Steel



Weapons & Equipment:

Left Torso: SRM 4 w/ Artemis IV FCS x3

Center Torso: Medium Pulse Laser x2

Hardpoints:

Left Torso: 3 Missile

Center Torso: 2 Energy

Right Torso: 1 AMS

Right Arm: 1 Ballistic

Heat Sinks: 11 Double



Jump Jets: 0 (0 Max)



ECM Capable?: No



Module Slots: 2



Movement Archetype: Medium

Raven RVN-3L



Centurion CN9-A©



Quickdraw QKD-4G



Stalker STK-5M

SRM2 and SRM4 cooldown times reduced to 2.5s and 3.25s respectively.



PPC damage under 90m has been reduced to 0.



Gauss Fire Delay:

The Gauss Rifle requires a 0.75 second charge before it will fire.

Once charged, the shooter has 1.25 seconds to fire the round.

If not fired during the 1.25 second charge, the Gauss Rifle will instantly dissipate the charge and require another charge to fire.

Both the cooldown bar and the weapon group ready light will turn green when the Gauss is ready to fire.

PPC base heat increased to 10 (up from 9).



ERPPC base heat increased to 15 (up from 13).



PPC/ERPPC projectile speed slowed to 1500m/s down from 2000m/s.



Gauss projectile speed increased from 1200m/s up to 2000m/s, internal health increased to 5 (up from 3).



Reduced the size of the Kintaro's center torso hit boxes by increasing the coverage of the side torso and leg hit boxes.



Reduce lava damage/second by 30%.



Advanced Zoom Module's implementation slightly changed giving it increased picture fidelity. Instead of returning to the default FoV before overlaying the PIP, it now zooms in closer and then applies the PIP zoom.



Small changes to the third person camera position and angle to better show off the lower half of the 'Mech.

Known issue: The tops of the following 'Mechs partially obscure the player's view of where the crosshairs are aiming. A fix is currently being worked on.

Cataphract

JagerMech

Orion



Made various improvements to host state rewinding system and hit detection overall.

Fixed an issue where the 'Mech walk animation wouldn't adjust correctly to the Engine Rating.



Hanging cockpit items will now move when the 'Mech walks.



Fixed an issue where the Kintaro's lower center torso would clip through the upper center torso when twisting.



Weapon door light indicators in the cockpit are now working correctly.



Fixed a number of stuck bugs in River City, Frozen City, and Forest Colony.



Fixed some geometry clipping issues in Alpine Peaks.



Fixed bug where BlackJack's rear center torso would incorrectly apply damage to rear side torso.



Fixed bug where Kintaro ragdoll would react wildly upon death.



Fixed a hang that could happen to certain users during combat.



Fixed a desync bug for the UAC5 where the client would incorrectly fire a shot right before jamming, where the server wouldn't.

[color=cyan]It's patchday! And that means - servers come down at 10am PDT, and will be back up by 1pm PDT! I'll update this as soon as the servers are back. So without (orion) further time wasting, here's some patchnotes to tide you over![/color]Cheers,GarthEDIT: And we are LIVE! Enjoy the patch!Greetings MechWarriors!Can you believe it's September already? (ORION) Wow time flies when you are working hard (ORION!) on features! Much love to those who know patience and understanding (ORION). This patch is (ORION!) dedicated to you.Speaking of patience (ORION), this month the Orion makes its début in the game! The “Protector” Orion Hero ‘Mech is sure to be an instant classic with a paint job that is simply gorgeous. The Orion Standard variants will be available for MC on the 10th and for C-bills on the 17th.We have 4 new Trial ‘Mechs! One of which is our new champion, a Centurion CN9-A ©, with a great load out for all players to try out. Don’t forget this New Champion ‘Mech comes with a 10% XP boost and will be on sale Sept 17th!We have our first tutorial covering the basics of movement to help out new players. We will be working on more tutorials in the future as well. (ORION!)Gameplay! Look at all those changes! (ORION) A nice variety of changes, some of which are small, and some are really big. Hello better Advanced Zoom!Host state rewind has had some improvements, and as a Ballistic fan I couldn’t be happier! Now I can bull’s-eye womp rats in Canyon Network. (ORION!)We have so many more great things on the horizon!Until then, I will see you on the Battlefield! (And maybe at the Launch Event too!)Matt Newman (with some edits from Garth)(Link to tutorial post here We thank you for your patience and we look forward to seeing you on the battlefield!- The MechWarrior® Online™ Team