The Wakfu game's Zobal and his primordial masks, as well as the Kingdom manga's Shiiyu Clan and mountain tribes (especially the Chouga tribe's Baijo ) .

Way of the mask guardian

Choosing this path takes you down the mask guardian's path of the Mask worshippers . Through it, you will study the masks' monstruous spirit and master your own , making it flexible , sobre and simple . You know about the sealed entity within the masks and the secret society around them . You can always recognise a magic mask .

Unlocking mask abilities Depending on the level of the mask's ability , the monk must meditate the for the following times . Once he has meditated the required amount of hours , he must succeed the specified number of wisdom saves against the abilitie's unlock DC or take the specified psychic damage and fall unconcious for 10 minutes .

Masked meditation times Ability level Meditation time Dmg on failed save 3 Instant 2d4 6 2h 2d6 11 3h 2d8 17 4h 2d10

Mask Initiate

Choosing this path at level 3 you unlock the very first core abilities to your practice and have proficiency in nature , survival and either archana or religion .

As a bonus action , you can attempt to switch masks by performing a wisdom save against the mask removal DC of the mask you're wearing .

You can unlock masks' 3rd level non-passive ability through Masked Meditation .

Sacred weapons : Blowguns, Whips and Tridents are now considered monk weapons.

Masked Practitionner

Starting at level 6 , as a mask practitionner , you dive deeper into your ways and develop new abilities to aid your practice .

You can unlock masks' 6th level non-passive ability through Masked Meditation .

Mask Transcendency : During your short rest, you can enter a Trance-like meditation to choose up to two Transcendant passives to activate . The chosen passives require their mask to be on your person to remain active .

Carnaval : You gain the ability to share your trance . As an action you can spend 3 ki points to touch an ally within 5 feet and share an unlocked non- passive ability of the mask you're currently wearing . The ally must meet the conditions of both the mask and the ability in order to use it . The ally may use the ability until the end of his next turn , and has 3 temporary ki points it can use for this ability .

Lunatic Warrior

Starting at level 11 , as a lunatic warrior, you are starting to get used to exploring your psyche in mysterious ways .

You can unlock masks' 11th level non-passive ability through Masked Meditation .

Masked clone : As an action , you can spend 4 ki points to summon a double of yourself . As you summon it , you can give the clone one mask to use , which it wears instantly , and one of your weapons . It shares your Ki pool and appears with half of your total Hit points . When it takes damage and survives , you take the same amount . It dissapears after 1 min or when it reaches 0 hit points , letting the mask and weapon you lent it clatter to the ground . It plays on your initiative and is immune to charm , fright and poison . You can only have one living clone at a time .

Unwavering trance : As long as you have a mask on , you coat your psyche with the mask's spirit . You have resistance to psychic damage and have advantage on WIS saves while wearing a mask .

Mask Guardian

Starting at level 17 , as a Mask Guardian, you have reached the peak of the masked warrior's path. The masks no longer hold secrets for you , and your psyche has reached the peak of it's flexibility .

Attempting to switch masks is now an object interaction .

You can unlock masks' 17th level non-passive ability through Masked Meditation .

Maskman's attunement : Your psyche is flexible and can reach for a mask abilities without wearing them . If they are on your person , you can link up to 2 masks' abilities to the one you're wearing . All links break upon removing the mask or after a short rest . You can now : Link up to 2 non-passive abilities (1 per mask) as an action, spending 2 ki points per ability . You must choose which non-passive abilities of the mask you're wearing will be substituted for the linked ones . You can only substitute an ability with a another one of the same level . Linked abilities cannot be substituted . Unlink a mask's linked ability as a bonus action , regaining the use of the corresponding substituted ability.

: Your psyche is flexible and can reach for a mask abilities without wearing them . If they are on your person , you can link up to 2 masks' abilities to the one you're wearing . All links break upon removing the mask or after a short rest . You can now :