IMPORTANT

This MOD adds full XBOX 360 controller support for playing Mass Effect 2.Mass Effect 2 shipped with all the original XBOX controller interfaces but was missing some power/weapon wheelresources. This mod re-adds these textures, switches the config over to use the xbox interfaces, forces chunks ofcode to go down a 'console' path and changes the tutorial messages to controller buttons.Installing this MOD will break some elements of the keyboard and mouse support. If you want to play withkeyboard and mouse, uninstall this mod.Nexus Link - Removes the need to map powers to the Y button using the Gibbed Save Editor- Localised to French (Thanks to Lynma)- Fixes the "Press F to place the momument" tutorial message- Removes the 1.75 recoil multiplyer added to keyboard and mouse users to be more consistent with the xbox360- Increases movement/gui/galaxy map deadzone- Fixes D-Pad double action during mini-games (Thanks to HotSaucerman)Install order: Game => DLC => Launch/Login to validate DLC => ME2Controller => Custom textures1. Copy the BioGame directory to your Mass Effect 2 install directory overriding the originals (Back them up first).Example directory : D:\Steam\steamapps\common\Mass Effect 2Do not backup your original files inside the game folder. The game will try to load both files andcause a crash on startup.This MOD has only been localised to English and French. To get it to work with other languages it might be possibleto just copy the Startup_INT.pcc file over your Startup_ .pcc file. This workaround will still leave somemessages with keyboard references. Without this workaround the game will crash on startup.If you would like to help localise this MOD please send me a copy of your Startup_ .pcc and theBIOGame_ .tlk files. I'll then send you some instructions on how to localised it. There are 88 strings thatwill need to be updated.XBOX 360 Controller MODs for Mass effect 1, Mass Effect 3 and Mass Effect 3 Multiplayer by Dybuk, Moonshine and Femshepcan be found here:Sadly I haven't heard from Moonshine since August. He did not hand over this mod to me in any formal way. I just want tosee this mod finished off and continue to be supported. I have no reason to think he would not be happy with me to hostthis on the nexus and continue to work on it.All files in this latest release have been recreated from the original game files. I felt it important that I understandall the changes to properly support it.- To all those before us who tried effortfully to implement controller support, and incidentally laid the foundationsfor us to build upon. Special thanks to Soulfly28 and srimk.- The creators of the tools used: ME2Explorer, JPEXS Free Flash Decompiler, UE Explorer and Gildor's tools.- All the people at me3explorer forums that helped test and support this mod.