At 1st level, a cleric gains the Divine Domain feature

Victory Domain

The exhilaration of crossing the finish line, besting an opponent in a duel, gazing at an empty battlefield, enemies strewn at the feet of the victors. Competition, cooperation and triumph are the essence of the Victory domain. Deities of this domain include Tymora, The Red Knight, Kord, and Nike. Clerics of these deities inspire and aid their allies. They turn the tides of battle, seizing victory for their chosen side.

Victory Domain Features Cleric Level Feature 1st Cooperative Effort, Resurgence 2nd Channel Divinity: Rally Cry 6th Impending Victory 8th Divine Strike 17th Victory's Herald

Domain Spells Victory Domain Spells Cleric Level Feature 1st Heroism, Longstrider 3rd Aid, Healing Spirit 5th Aura of Vitality, Crusader's Mantle 7th Death Ward, Freedom of Movement 9th Rary's Telepathic Bond, Wall of Force

Cooperative Effort At 1st level, you can take a bonus action on each of your turns in combat. This action can only be used to take the Help action.

Resurgence Also at 1st level, your spells will your allies to continue their assault, granting them bursts of movement. Immediately after you cast a spell of first level or higher on an ally, that ally can use it's reaction to move up to its speed without triggering attacks of opportunity. If the spell targets more than one ally you can choose the ally who can move.

Channel Divinity: Rally Cry Starting at 2nd level, you can use your Channel Divinity to rally your allies to to combat When you roll for initiative you call out a stirring shout granting you and your allies advantage on the initiative roll.

Impending Victory Starting at 6th level, when you or an ally reduces a hostile creature to 0 hit points, you and one ally of your choice gains temporary hit points equal to your wisdom modifier + your cleric level (minimum of 1). You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level the damage increases to 2d8