PCs are 9th level.

This is a weekly game from 6:30PM-10PM CST on Thursdays. The characters are currently 6th level. Presuming there is not setback, the PCs advance one level per week. Our discord server is: discord.gg/AvvFckK. And we stream on twitch: www.twitch.tv/dimgaard. Observers are welcome.

This campaign explores deep into the Tofarian Empire and beneath the Dragon Teeth mountains. The village of Chogneaux was conquered during the Tofarian expansion into Dimgaard about 50 years ago. For thee generations its Toulon population has lived under the Tofarian oppression, but this year - when the Tofarians demanded a special additional slave levy, the Chogneaux residents defied their Baron and openly rebelled.

This is not an "easy" game or a beginner's game. It is open to "new" players, meaning that there is space open for additional players but if you are inexperienced this probably isn't a good game for you. We move fast, and a thorough understanding of your character is expected (both roleplaying and combat tactics).

There are things that people do that make it clear that I don't want them in my game, so I'll give some of that information.

First, I don't respond to Roll20 messages. My email address is hass.dan@gmail.com. To join the game send an email with the subject of Roll20 Dimgaard. This is the only way to join this game. I don't even read the messages/forums. If you are trying to join via roll20 message/forum post, I'm not even going to know you exist.

The process for joining Dimgaard is 1. Email me (the DM) at hass.dan@gmail.com with a subject line of Dimgaard Thursday. 2. I'll direct you to the Test Bed tabletop where you'll develop a character. 3. The DM will review it and may ask for clarification. 4. When you have a completed character you'll be added to the queue.

The campaign runs best with six players. It can accommodate eight, but the final two are reserved for special circumstances, so if there are already six players, you'll have to wait to join for a space to open unless you meet one of those special circumstances.

Dimgaard is a very complicated setting. Just among dragonkind there are three different groups each working to achieve separate goals with varying strategies: the Order of Metal, the Cults of the Dragon, and the dragonkind cabal. Many hours have been spent by players developing this environment in various campaigns (of which this is one). And believing you can just jump in and be a significant contributor to the experience because you 100% know how a 19th level bard (or whatever) works and you have a tried and true roleplaying hook is insulting to the entire enterprise. So you should expect to spend at least a couple hours over a couple days developing your character. Understanding the campaign and how you want your character to fit into it.

Technically... We use discord for communications and stream via twitch.

Any class/race combination from the PHB, DMG, and Unearthed Arcana articles are fine except for the Mystic class, Ambuscade, and Tunnel Fighter. Also, any class from the Unearthed Arcana reddit with 20+ upvotes, or from the DMs Guild with 10+ reviews and at least 4 stars; in these cases let me know what you are going to be playing ahead of time, so that I can prepare. All optional rules are used except flanking and marking. 27 point buy for ability scores.

There are 11 rules variants used:

Death saves don't reset until a creature stabilizes from 3 successes (or dies) or takes a rest. When using the lucky feat with disadvantage, a luck point can be used to replace the result of the first two roll, but not to take the best of the three rolls. A goodberry can be fed to an unconscious creature. Freedom of Movement allows an escape from a grapple, and then the movement is reduced by 5 ft. The first round of combat you can reduce you initiative score to a lower value. An unconscious body can be treated as a (heavy) object. "Entering" is defined as a creature using its movement to move into an area. Identical creatures go on separate initiatives You must perceive the target of a spell or effect before you can target it. A simulacrum cannot cast a spell above 6th level. Advantage granted from pack tactics applies only to melee attacks.

Once you receive a seat in the game you are expected to show up on time. And if you aren't going to be on time - for whatever reason - do not join late. It interrupts the flow of the game and is selfish. If you come late you will immediately be asked to leave - simply no exceptions. You can notify us via email that you will be absent a week and that will be fine. If you don't notify us of an absence, you will forfeit your seat, and likely won't be able to rejoin.

With notification, there is still a limit of three absences/late arrivals. Two consecutive sessions on time removes one absence/late arrival - so if you do the math, you have to make 2/3 of the sessions on time to keep your seat.