The AdventureQuest 3D testing servers will be offline until Friday, 1/15/2016 when we officially start PRE-BETA!

What to expect!

Alpha players keep their character names

But the Characters are reset.

Alpha testers will be able to pick up their rewards when they come back.

~5K Kickstarter backers will join us in testing!

Regular game builds - things will start moving VERY fast

Interface version #3 Everyone will initially hate it Then it will grow on you. Then we will do interface version #4 and everyone will love it. "It is known. It is known."

New Lighting system!

Character pages! Will display all of your badges and incoming rewards. (Awesome!)

Our Development Goals



STEAM! Move the game and our testers to Steam as quickly as possible

Major gameplay and animation improvements for combat, questing, and dungeons

Cutscenes and storytelling tests

Long list of features from fusion to Shadowwolf transformation.

Content! Content! Content!

Full production schedule to be posted ASAP.

Thank you to everyone making this possible. Our next adventure together starts Friday!

As I was writing this I got some good news! We have a working Windows 10 build at 60FPS, and also fixed a stuttering issue in Steam, which is now running at 60 FPS too! A large part of Pre-Beta will be moving the game off of the Unity3D browser plugin and showing off its true cross-platform power.

OMGZ NO AQ3D!? WHAT TO DO!?!?!?

There is only one correct answer.

QUESTION!

What was your favorite memory from Alpha? What was your most bizzare moment? ...and finally, what feature, area, platform or thing are you most looking forward to in the next phase of AdventureQuest 3D?

Play AdventureQuest 3D

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