Good day to you all! Here are the patch notes for the 1.9 patch coming today along with the Green Cities Expansion! Hopefully loaded with a bunch of fixes and tweaks you and your cims will enjoy!



Please remember that a major patch like this will like render some mods incompatible, this is nothing unusual but can of course be annoying, our modders are usually incredibly fast in updating their mods compability however please do practice some patience as the patch launches. For the safest Cities experience we suggest turning off your mods until they have been updated to match the latest version.



Have a great day building Green Cities!



1.9.0-f5

Paid content Green Cities expansion



New commercial specialization: Organic and local produce

New residential specialization: Self-sufficient buildings

New office specialization: IT-cluster

New Monument The Ultimate Recycling Plant

6 new Unique Buildings Bird & Bee Haven Climate Research Station Lungs of the City Floating Gardens Ziggurat Garden Central Park

14 new city service buildings Geothermal Power Plant Ocean Thermal Energy Conversion Plant Solar Updraft Tower Eco Water Outlet Eco Water Treatment Plant Recycling Center Floating Garbage Collector Community Pool Sports Hall and Gymnasium Yoga Garden Community School Institute of Creative Arts Modern Technology Institute Biofuel Bus Depot

4 new policies

3 new scenarios

3 new maps

New Chirps

6 new Steam achievements

New Chirper hats

Additional Concerts mini-expansion content:

3 new Concerts unique buildings, each of the buildings improve the effectiveness of the Festival Area in their own way Media Broadcast Building Music Club Fan Zone Park

Concert DLC animations for teenagers, young adults, bluecollars, educated adults and tourists

Paid content Content Creator Pack: European Suburbia

Added European Suburbia style with 81 new low-density residential buildings

5 new props

Free update for all players and DLCs owners

Electric cars for citizens

Noise Pollution overhaul

3 new parks Tropical Garden Floating Cafe Fishing Island

Info view toggling + info view for district painting

New trees

Asset Editor Road modding tool Floating building creation

Train track intersection rules

Need icon settings

Increased maximum building LOD atlas size because automatic downscaling loses DXT compression

Added placeable European theme buildings to other themes & vice versa when European / vanilla style is enabled

Added rain effect on glass material

Vehicle Info Panel now expand with long vehicle names to some extent

Fixed: Noticeable shadow acne glitch on assets within camera view during dusk/dawn

Fixed: "Add style" button is hard to use when using DE, FR, PL, PT, ES and RU

Fixed: Reset Configuration in MISC menu does not affect display settings

Fixed: Paradox login won't accept user's passwords

Fixed: Tooltip for Slope Terrain Landscaping tool has primary and secondary mouse reversed

Fixed: Mac - Zooming out quickly while moving the view on the city's border causes the view to go out of this border

Fixed: Misleading fertile and forest resource placing in Map Editor

Fixed: Mechanics of the Weather Probability sliders in the Theme Editor are unclear

Fixed: Excessively long messages in Scenario Editor become fragmented when repetitively triggered

Fixed: Map DLC requirement is not readable if map is selected in Content Manager

Fixed: Cut off text in zone building info view in EN, ES, FR, PL and PT

Fixed: Cut off text in district info view in DE, EN, ES, FR, PL, PT and RU

Fixed: Overflowing string in Medical Center description in DE

Fixed: Land value icon in district panel wrongly positioned

Fixed: Text issue in PL Citizen Happiness and Outside Connections infoviews

Fixed: Small overflowing text fix for DE Garbage infoview

Fixed: Overlapping Hospital and Water Pumping Station description in DE, ES and FR

Fixed: EU hospital description missing information about helicopter and helipad

Fixed: EU Hospital short description missing information about helipad in all languages

Fixed: Overflowing FR color label in transport lines overview panel

Fixed: Bottom line of text in Ore and Oil Industry specialization is cut off in EN, ES, FR,

Fixed: European Theme buildings text and tooltips are not localized in Chinese

Fixed: Overlapping policies text in Big Town Milestone panel in RU

Fixed: Cut off new unlocked policies and specialization text in Milestone Panel in DE and RU

Fixed: Base game industry specialization description syntax in DE is inconsistent with other languages

Fixed: Description of Paint and Erase 'Districts Painting Tools' are cut off in DE

Fixed: Typo in lightning storm chirp

Fixed: 'All conditions met at the same time' text is cut-off in PL scenario win/lose conditions header

Fixed: Some map names are not localized in DE

Fixed: Weekly tourist visits info overlaps with other parts of the district info screen in PL and PT

Fixed: Uploading an asset to workshop sometimes causing the asset to become corrupted due to wrong format version in package

header

Fixed: Cathedral of Plenitude requirements text need to be more clear

Fixed: Long district names are cut-off at the end while in-game

Fixed: There is no confirmation when changing the "Resolution" or the "Aspect Ratio" in the editors

Fixed: The text from the Advisor panel flickers when a notification is positioned over it

Fixed: The description box when saving an asset is too small preventing the entire text to be displayed and should hold more characters





Fixed: Advisor info text for districts is cut off for DE, FR and RU

Fixed: Middle points of intersections causing false overlapping detection and preventing placement even if nothing is built there

Fixed: Cannot create a new scenario while already inside the Scenario Editor

Fixed: Editors do not update load availability immediately when disabling custom assets, themes, scenarios

Fixed: When increasing size of Metro Station, the ground texture disappears when placing a tree or prop on the ground

Fixed: Pavement Path have misplaced light source on light lamps when built on slope terrain

Fixed: Painting Districts in Natural Resources map mode should be allowed

Fixed: The user should have the option to toggle between the "white" and the "normal" view when building a new building

Fixed: Missing public transport line tooltip preview when switching / hovering over different transport line thumbnail

Fixed: Building elevated road and tracks over zoned buildings not highlight removed zone grid

Fixed: Unable to easily relocate some of the public transport buildings if parts of it overlap the original location

Fixed: Opening Bulldozer while relocating a building causes tooltip to get stuck

Fixed: Weather Probabilities percentage number shows 100% despite slider being set at 0%

Fixed: Transport tool getting messed up when deleting the line that is currently being edited

Fixed: Duplicate prefab errors when having the same pillar in multiple elevations

Fixed: Keymapping for Toggle Snapping keys doesn't reset after using "Reset Key Mapping" option

Fixed: The Studded Tires policy does not mention its cost in its tooltip

Fixed: No tutorial for snow clearing or heating

Fixed: Users are able to change random disasters settings in the menu, but it has no effect on the game while playing scenario

Tsunami buoy uses the new floating building system

Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES

Fixed: The Disaster Response Unit does not send out helicopters when all other vehicles are in use

Fixed: Fire Department Helicopters are pouring out water while moving between trees on fire

Fixed: User can construct steep cable car cables connections resulting with multiple issues

Fixed: Elevated Cable Car Cables can overlap slightly when built close to each other

Fixed: Inconsistent Mass Transit DLC highways noise pollution and radius values

Fixed: Player can snap ferry related assets to underwater canals