About This Game

British soldier or Zulu warrior

Command a Squad of AI

assign rally point destinations, generic target areas or have AI follow you



command the British AI to form up in battle lines of standing and crouched



assign British AI target locations and order them to fire on command



Command each line of AI to fire at once or alternate between standing and crouched soldiers to create a constant hail of bullets

Configurable Options

Tiredness impacting player movement



Weapons and melee effectiveness, adjust for each player and AI class



Adjust levels that impact AI tiredness in battle



Update the speed and frequency that AI move, fight and detect a target



Adjust Zulu speed and movement based on health



Command distance: will AI only respond to orders if in hearing range



Select game objectives like walls to breach, target spawn areas and numbers to escape



Game timer



Choose to have weapons smoke linger on the battlefield and create an eerie smoky battlefield



Iron sight or cross hair



Re-spawn or have it hardcore and realistic where player death ends game



Options for AI quick recognition: choose none, name or have symbol tags appear above AI in your squad



Reload: auto or player initiates



Spear impalement



Soldier cowardice: set a level that impacts desertion and AI morale in battle



Frequency of player requested Zulu charges



Percentage of Zulus that form an Impi charge



Number of reserves for a player



Choose an in game marker cursor

Medals and Rewards

Realistic Maps

Relive the Battles

In Zulu Response play either as ain first person in a simulated tactical game for singleplayer, 4 person co-op or 8 person mulitplayer.The game is based off true stories from the African Anglo Zulu wars of 1879 where each player has a squad of intelligent AI plus reserves at their command.There are different classes of player with each having a unique squad of Zulu or British AI to command. The AI can be commanded as a whole unit, smaller groups or individually.The size of a squad and number of reserves depend on the player class and whether they are Zulu or British.The player can:There are many configurable game options which make each game unique. Adjust realism settings for weapons, AI skill, environment, movement and tiredness during battle:Earn medals (British) or rewards (zulu) in game. Your AI will respect a commander who has earned medals and rewards and will fight harder or trade them in whilst in game for a benefit.The maps are realistic and based on the actual battlefields of 1879. They have been scaled to the real world and based off satellite images, old drawings and maps from the period.We've based our maps and gameplay off the actual battles or flash points from the war.