V2.42 PATCH NOTES

Loading Screen

Fixed a rare case where the loading screen would get stuck (if the map file can’t be synced, it now falls back to locally cached map file)

Gameplay Fixes

Fixed a rare case where your fighters would teleport twice to the catch area if a Froggo was spawned after you cleared

Mastermind Lords Trophies

Imported Mastermind Lords trophies (designed by Seraphin and his friend). Trophies will be given out this patch

Localization

Updated translations

GAME BALANCE

Extra weight given to some rolls to smooth out randomization and increase variety The Mastermind guarantees we added (must have a Tier 1, Tier 6, Arcane, etc.) were great for buffing Mastermind and reducing the chance of getting a weak roll, but they’re bad for variety. For example, did you know you roll Peewee 50% of the time but Ranger only 20% of the time? This change pulls everything closer to the average (30%). You’ll still see Peewee more often than Ranger (because Peewee satisfies more Mastermind guarantees), but it won’t be as extreme a discrepancy Will be rolled more: Ranger, Harpy, APS, Honeyflower, Disciple, Tempest, Priestess of the Abyss, Warg, Nightmare, Bazooka, Sea Serpent, Butcher, Windhawk, Berserker Will be rolled less: Peewee, Banana Bunk, Aqua Spirit, Gargoyle, Wileshroom



We know this change will impact the meta, so we’re not going overboard with balance changes this patch.

LEGION SPELLS

Health: 650 -> 670

Damage: 28 -> 29

For the Snail memes

TIER 1

Attack speed: 0.95 -> 0.97

Attack speed: 0.95 -> 0.93

Attack speed: 0.84 -> 0.82

Attack speed: 0.81 -> 0.79

TIER 2

Health: 320 -> 350

Damage: 20 -> 21

TIER 3

Chaos Hound: Attack speed: 1.18 -> 1.23

Cerberus: Attack speed: 1.18 -> 1.23

Health: 1170 -> 1150

Damage: 33 -> 32 (DPS: 36.7 -> 35.6)

Machine Gunner: Damage: 10 -> 12 (DPS: 20 -> 24)

Keep in mind that Machine Gunner only hits ground units and has split focus.

Attack speed: 0.83 -> 0.855

Attack speed: 0.83 -> 0.855

TIER 6