The outpouring of interviews with Yu Suzuki from Gamescom continues, this time by French website Eclypsia Thanks to Kiske from Shenmue Dojo for this translation:A: This is actually the second time I've been here in Cologne and as for Europe, I came here 5 to 10 times, I cannot remember exactly. As for Gamescom itself, I do not have enough time to go for a walk in the public area, being caught up with interviews for the game. I should nevertheless be able to take a few hours to go see what it is, see what happens overall.A: Things are going very well. Recently, and thanks to the signing of our partnership with Deep Silver who will publish Shenmue III, I can devote myself fully to the development process.A: As for the general concept of the game, it has never changed in my mind and I have kept the same line in mind from the beginning. At the same time, everything related to technology, gameplay as a whole and even my development team has changed. My real challenge has therefore been to adapt myself as much as possible to what had evolved drastically during all those years that separate Shenmue II from Shenmue III.A: Exactly. With regards to Shemnue, everything works through chapters and from the beginning, I imagined the sequel from a certain angle, which I could not change.A: Totally. I really have a lot of pressure, but at the same time, I attach great importance to it. I can't necessarily do according to the desires of the players, but my goal is obviously to satisfy everyone, especially the fans of the first games.A: I sincerely believe that the work I do is unique. My goal is not necessarily to create something fundamentally new or which is considered new, but I think that by simply following my instinct, I can create something meaningful. Generally speaking, when I share ideas with my development team, we often have big debates about how to approach things, and they sometimes have a hard time understanding my point of view. By continually exchanging our views, we come to find the perfect balance between my way of seeing things and the way they have to apply it. It is surely this complete alchemy that allows us to propose things of this sort.A: In reality, I do not pay much attention to it and it hasn't a lot of impact, simply because I don't really play a lot of games myself. As you know, Shenmue III is developed on Unreal Engine 4 and if I had to do a research job, the focus was more on that side. Indeed, I gave priority tothe technical aspect in order to avoid any weakness from this point of view, rather than watching what was done from the competitors to find where to position myself.A: Let's make a quick parallel if we take a film saga like Spider-Man. If you start watching the saga with the third episode, you will understand the movie, even if you have not watched the previous episodes before. But at the same time, you will appreciate it even more if you have followed the adventure since the beginning of the saga. It was necessary to make sure that the people who would start playing Shenmue with number III would still be able to enjoy the experience at its best. However, you will really enjoy the game to the fullest if you have played previous episodes, because of that we have incorporated a lot of features that will link to the previous chapters, such as the ability to make a phone call to characters from Shenmue I or Shenmue II.A: I'm really convinced that the music and the sound atmosphere have an essential role in the development of a game and this is one of my priorities. For me there are three highly important aspects to abide by: Everything that concerns the interactivity within the game, then the graphics and finally the music. These three things are an indissociable whole for me and really make a special universe.