An ok start

3

By Nerphs

I love auto battle games, and this one has potential. The biggest issue I have is lack of strategy. Nuking (get 1 range unit with speed buffs and aoe from bomber, as well as one hit at 50% from ninja) and without upgrades you get to 100+ wave. 3rd run I’m 500wave plus with nuking. The reason for this is there is 0 mitigation buffs. Base improvements to open strategies a little: 1) maybe make the shield a duration of no damage instead of 1hit I can aoe 2) a debuff character 3) mage rework in general (none of the mage buffs are useful. More health doesn’t matter if you blow up the world, shield is 1hit and slow doesn’t matter if you range increase your melees 4) a big issue that will appear when you have strategic battles is who is on your side. After enough upgrades everyone’s health bar is solid black, as is the empty bar making health watching difficult. 5) a healer!! (Mitigation negates pure dps) 6) cc troops! (Hard cc (stuns or sleeps) could drastically effect strategy and improve gameplay) [perhaps what the mages could do instead of the nothing they do now] 7) something to do with the thousands of gold I have after I setup my 10 heros, items or add bosses (stronger enemy) that I could kill for more of the gems. While there are other issues, these 7 could both make offensive thought, as well as defending a lot more fun/suspenseful. It seems like the enemy is randomly generated as you go so having something other than pure offensive buffs would be fun to deal with. Me purposely stacking 2 attackers is crushing your cpu stacking no one in particular. This game is fun to play, and it being waves instead of an entire battle vs players you need an element to draw people to it. As an earlier comment mentioned auto battle would be a nice quality of life but if a few of these other things are added you may need to change up strategies to push or out sustain waves. (Is a boss may require some debuffing vs a wave that you could nuke). Just my 2c. Good but definately can be better.