grandadmiralbob said: When I play wars are almost always fought to 100%WS. If this is what you guys want, no harm no foul. I think that wars are not expensive and costly enough.

And my personal opinion, get rid of ALL I mean ALL "click fix buttons." The only ones I feel should not give an insta-bonus are when you tech up. Maybe have accepting a culture use something similiar to Harmonizing, except much faster, except when time goes by. Buttons that instantly get rid of WE, or increase stability could be replaced by a mechanic that you invest the same monarch points in, but tick up over time. Click to expand...

This, this so much. In the early modern age long wars were often ruinous even for the winning side, even when directly affecting only a small part of the populace, as they were simply incredibly costly. Many people obviously like the map painting aspect of the game, but WE, large debt and also unjustified demands should be something you actually have to take into consideration. Now it would certainly not be a good idea just to make those things more punishing out of the blue, that wouldn't really make the game more fun and would inevitably anger a lot of players, so at the same time it would be wise and perhaps game-changing to revisit existing CBs, introduce new ones (e. g. dynastic claims, vassalization options) and make it rewarding to expand or gain power by actually using proper CBs instead of just fabricating on some random province and then taking 100% worth of warscore without any issues. I'm not saying the strict CK2 system should directly serve as a model here, because peace conferences and post-war negotiations were incredibly important during the time period, often moreso than the military outcome itself, but it would be nice to find some middle ground between the CK and EU implementations.How many players actually know about the benefits of claims? How AE is deducted from unjustified demands? How peace cost is calculated? I dare say just a tiny minority cares about those, and most of them probably just for roleplay reasons. In fact, there is no need to know how all of this works, because the impact of those mechanics is so tiny in comparison to direct province grabbing.I also agree heavily on the issue of the cheap buttons that make problems magically go away (from strenghtening government through development to even disinheriting), but the problem is that many of those are actually part of DLCs and would be thus harder to remove or rework. But especially the development, now that it is free, and inflation/WE reduction should be looked at, as all of them are now baseline and are also most striking.