There's a specific reason why Skull & Bones isn't an Assassin's Creed game, and the game's creative director, Justin Farren, has come forward to explain why.

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In an interview with GameSpot , Farren said the team over at Ubisoft Singapore did not want to make a game "about being an assassin, about being in a crowd," but instead wanted focus "on the details and intricacies of the ship" and bringing "the ship to life and make it a character of its own."However, Ubisoft Singapore did take plenty of inspiration from Assassin's Creed IV: Black Flag's naval gameplay, specifically the way people responded to their ship in that game, the Jackdaw. The studio wants "people to really develop a relationship" with their ship in Skull & Bones, just like with the Jackdaw, "and invest in its customization and everything that comes with it."Skull & Bones will be released for PlayStation 4, PC, and Xbox One sometime in 2018. Shortly after it was unveiled at E3 2017 , Ubisoft confirmed Skull & Bones will feature a story campaign

Alex Gilyadov is a freelance writer for IGN. You can follow him on Twitter.