Skyrim belongs to the Gourds!

"Most glorious mod this year imo, 6/5 would fight dragons again as a gourd." - Elianora

Zaric Zhakaron has thrown caution, dignity, and common decency to the wind to make a hilarious VOD incorporating this mod. My thanks for your sacrifice, you brave soul.









MxRMods have also defiled themselves, with my thanks! [center]











Requested by Reddit user aswd2471 in this thread.



I first saw it on /r/skyrimmods here.



Seemed like a reasonable enough request, so I knocked it out in about an hour, then spent a couple more hours figuring out skinning/rigging, plus a bit more for testing. Call it 3 hours? Plus this is the first time I've ever rigged a mesh! Only two bones, but hey, first time!



[size=4]Version 1.1.0: Gourds with Legs

How to Use

Compatibility

FAQ

Shields are considered Armor.

Skyrim strictly regulates what Armor can be used by what Races (remember that many Skyrim races are non-humanoid monsters). If you create a new Race, you either have to...

Add that Race to every existing Armor piece (which, with mods, is functionally impossible) *or*

Have the new Race copy its list of allowed Armor from another Race (which is what most people do).

So... if I copy the Gourd race's Armor list from another Race, like NordRace, then *all* Armors become equippable. This means that your Gourd will have a shield, but will also have a helmet, distorted floating guantlets, boots, and in general look less like a Gourd than like a horrible glitch.

You can now choose the classic (day-old) Gourd race, or the all-newrace, bringing a whole new level of horror to daily life in the land of Skyrim.Just pick the Gourd race from the Race menu. You can also use "SetRace vSBG_GourdRace", but that will leave a deformed version of the character's head floating over the Gourd in a rather grotesque manner.Completely untested with anything other than vanilla Skyrim. *Probably* works with most things, since it's skinned on an unaltered character skeleton.The Gourd is skinned to the NPC Pelvis [Pelvis] and NPC Head [Head] bones, so sliders for those nodes will probably work in RaceMenu. Come to think of it, that probably means this mod will work with BobbleHeads Q. Shields?A. It's complicated. Here's the short version:So with all that in mind, I am not supporting Gourds with Shields at the moment. If there is enough demand I suppose I could make a separate Race that allowed Armor and let people just equip the pieces they want. OR I could use a script that shrinks down all armor nodes except Shield down to invisibility, but the whole point of this mod was to keep it as simple as possible :PQ. Why?A. Because.Q. Familiar Faces?A. Getting back to it.Q. SkyBox?A. Finished with testing, published soon!