Twobit awakens in a dark and mysterious place. But he is not alone. He sees you. You are his guide. When he asks for direction, look around the room and find a location for him to explore. When he finds a button, nod your head in agreement to activate it. Need to see what lurks in the dark? Activate the Twobit Vision and see the world through his eyes. But who is Twobit and, most importantly, who are you? Are you a figment of his imagination? The clock continues to tick... Something terrible is on its way. Can you and Twobit find a way to escape this pending doom?











When Twobit asks for direction, a question mark appears above his head and a round cursor allows you to pick a location to explore. Once the robot has registered a new target, he then rolls into a ball and makes his way towards it.







Some elements (such as buttons) can be activated by Twobit. When he reaches them, he will ask you if you would like him to proceed - you can confirm by nodding your head "Yes" in agreement, or by shaking your head "No" in disagreement.







This particular action releases Tweebits, small flying robots who end up flying around the room.







The player can activate the Twobit Vision at anythime during the game and see the world through Twobit's eyes. However, this feature is only useful when Twobit is opened and not rolled into a ball.







A mysterious countdown is visible on one side of the room and yes, indeed, something terrible happens when it reaches zero! Is there a way to prevent it to happen? You'll have to play to find out.