And with NVIDIA RTX Ray-Traced Shadows, the limitations of traditional shadowmap techniques will be overcome, enabling large complex interactions, real-time translucent shadowing, and the use of area light sources, leading to larger penumbras and physically correct contact hardening, allowing shadows to become sharper as they get closer to the object casting them.

Together, these and a plethora of other techniques enable the rendering of ray-traced shadows at a level of detail beyond that was possible or previously seen.