Do a quick stutter step/shuffle, and have the Pikmin desync from your movement. Down Smash on the Platform, then drop down and down smash again. (Doing near the edge of the platform can make it easier)

This should be the main thread used for Olimar's ATs (Advanced Techniques). These can be either Olimar exclusives or general ATs that Olimar can capitalize on. So if you guys have any AT's that you feel should be shared, and haven't already been talked about go right ahead. Videos aren't required by any means, but they do help. Also please be very descriptive when detailing the AT.First off I'll detail a tech that I discovered, and have labeled as the Desync Down Smash. When Olimar's Pikmin desync on the platform they will jump up from it. By dropping from the platform at the right time, and then using a Down Smash on the ground one Pikmin will slide in front of Olimar like normal, but the one that would go behind him will slide on the platform above. There are a couple ways to get the Pikmin to desync for the setup.As of now I have not been able to do it 100% of the time, but the frequency of success is increasing as I practice more. I feel like this could turn out to be a helpful tool for Olimar when covering the opponents ledge options since it coves to different areas of their ledge get up.Below I have put a couple GIFs of the AT. I had to record it on my phone so it isn't the best, but it should show enough to help you replicate it.I Down Smash on the platform to desync the Pikmin.Here I do a little dashing back and forth to get a desync.Edit: Didn't mean to make the first one so much bigger, and it won't let me change it.Wii U differences/additions to the DDS.First off I want to say that the setup required for this AT is different to an extent. I can't consistently get it to happen like I can in the 3ds with the current method listed. I believe this is due to a change in the Pikmin AI/engine. What I mean by this is that the "Ghostbox" that seemed to be present in the 3ds version that stored the location of the Pikmin isn't present on Wii U. This means that to do a DDS you have to be under the platform relatively quickly after doing the initial setup, because you can't really wait to down smash after dropping. What is allowing the DDS to happen on the Wii U is that when you drop under the platform some of the Pikmin will remain on the platform above you on the platform for a small time frame. When this happens a down smash will cause a DDS to happen if the proper conditions are met. (Quick note: The 3ds method does work, but I find it to be much less consistent than the new method I found.)Now I'm sure you're wondering how to get the requirements met, from testing I have found the most reliable way to attain this is to use the down special Pikmin Order. When used while in the idle animation it will change Olimar's Pikmin lineup order, but if he remains idle while whistling it will only change the cursor over the next color's head. This means if you have a red, yellow, and blue in the order when you whistle it would make the yellow next obviously. The yellow will not immediately jump to the front of your line though it will remain in it's position of second in line while keeping properties as if it was in first. So when you drop down all the Pikmin get slightly jumbled in terms of positioning.So far I have only been able to get this to work on platforms close to the ground. The most notable being the two side platforms of Battlefield. I have also gotten it to work on the middle platform of Battleship Halberd but only during the second phase where you're on the ship.Below I will display some gifs showing the changes I mentioned.This is the current method used regularly on 3dsThis is the current method I use on Wii U. You can see when I whistle the cursor above the Pikmin is change, but their position is not.Now for something else I discovered while on Halberd. It seems that I was able to get a down smash to have both Pikmin attack on the platform above me. It was done in a similar way to the new method for DDS, but with a slight difference in requirements. From what I have seen it (keep in mind I haven't been able to consistently recreate it) it occurs when you drop below the platform, but all three Pikmin's positioning gets "jumbled" so when you down smash they attack from their current position. I'm currently trying to figure this out, but would greatly appreciate if anyone else could try to test this as well. Like I said the second phase of halberd has been the only platform where I was able to get this to occur.