One more thing to be clear: the fact 0.9.0 patchnotes appeared today (partially) is due to the fact that today, patch 0.9.0 appeared on supertest. According to regular schedule, that means that common test should come next Thursday. HOWEVER, this patch is anything but common and delays are inevitable. Storm posted that the test will come in 2-3 weeks.

- optimization of World of Tanks is being conducted continuously

- there is no need to rebalance arty in general apparently

- choosing your team setup for maps in team battles will come after 9.0

- current amount of arties in battles is 1-3 per team

- it’s not yet sure, whether confrontation will be completely scrapped or just temporarily disabled – Storm states that in order to work, it needs its MM fixed and there are no resources to do that for now



- apparently, according to Storm, confrontation setups like 15 RhB vs 15 ISU are not caused by faulty MM, they are caused by the fact that there are too many vehicles of that kind in the queue

- roaming: “when it’s done it’s done”

- according to Storm, the “epic” part of 9.0 are the HD tanks and historical battles

- the exact wording of new team battle awards and how Steel Wall was changed will be disclosed when the common test comes, but basically, Steel Wall had HE shell hits removed from its counter

- Storm confirms that T7 speed was buffed

- for now, new tree, bush and grass render is “when it’s done it’s done”

- T7CC and Mk.VIc were not buffed earlier simply because the department didn’t get to do it

- the way MM will work in historical battles is simple: each vehicle will have its special HB MM weight, both teams are to have the same weight and a hardcap on each team’s MM weight sum

- fixed setups (SS: as in, 5xPanzer IV and 1x Tiger vs 5x T-34 and 1x IS) for historical battles were not implemented, because they caused queues

- characteristics of tanks in historical battles will not be changed compared to random battles, the only changes will be the limits on tanks in battles, the limits on their configuration and historical ammunition setup

- no matter what, historical battles will not be removed – there will be no imbalance between sides and if they prove to be unpopular, that’s not reason enough for removing them

- the dynamic resolution means that the UI resolution will remain the same, while the texture and game resolution can get lower in order to increase FPS

- it’s not known yet, when (if at all) E-10 will appear in WoT, it’s not in plans right now

- Storm confirms that the T7CC and Vickers Mk.VIc changes leak is correct

- improved graphics video for 9.0 will be released when the graphics development is finished

- on the new models, rotating parts such as the ventilators will not be animated (SS: that’s okay, in real life you wouldn’t see that from outside anyway)

- destroyed tank model will be as it was until now (pre-rendered) and not changing with the way your tank was destroyed

- WT E-100 autoloader will not be animated

- T-62 will not get the automated shell ejector animation

- apparently, “small” tanks (lower tiers) will have improved income in historical battles, 50 percent credit bonus and 20 percent XP bonus

- there will be awards for historical battles as well

- 9.0 test will come in 2-3 weeks

- new HD models will have collision models changed as well (SS: one important thing to note is the fact that ALL reworked vehicles will have different collision models – in other words, even if you don’t use HD textures, you will still use the new collision model)

- parts of tanks falling off will come when Havok is introduced, eg. not in 9.0

- “British Shermans” (SS: Firefly) will come this year

- the timetable for HD tank implementation for Wargaming is very strict and leaves very little space for other model changes

- graphic improvements (not mentioned in 9.0 patchnotes for now) include new shaders and switch from SSAO to HBAO (SS: whatever that is)

- SMAA anti-aliasing will not be implemented, because it concerns standard (old) render

- ammorack hitpoints will not be rebalanced (SS: in connection with the turrets flying off)

- developers didn’t manage to finish the possibility of turning tanks upside down (on their roof) on time for 9.0

- other than T7CC and Mk.VIc, there will be no tank changes in 9.0

- developers already have statistics of how nerfing TD alpha influenced gameplay, but Storm stated he can’t tell

- aim sigma wasn’t changed recently (SS: not sure whether it means previously, or in 9.0)

- dynamic tank characteristics in garage were not forgotten

- various levels of detail of HD tanks will not consist of old textures (the current ones), but of new HD models, cut into lower resolution

- the “even spread throughout the team positions rule” (SS: as in, you spend on the bottom of the team the same time as on top) will be disabled for historical battles

- heatmaps posted by “an American server” (SS: not sure which sever posts these, wotlabs?) are invalid, according to Storm

- it’s possible new historical turrets will appear when vehicles are reworked into HD

- for now, it will not be possible to have platoons in historical battles, later this option will be implemented

- new shaders will not cause FPS increase