https://vt.thegnomonworkshop.com/tutorials/3d-scan-and-retopology-for-production

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The workshop focuses on efficient workflows starting with loading and processing the photogrammetry images into Reality Capture to generate and export the 3D model and texture. The 3D character scan is then imported into ZBrush, Maya and Wrap3 for effective treatment, simplification, cleanup, texturing, and retopology. The lectures cover the efficient use of intermediate and advanced modeling and retopology capabilities in ZBrush such as ZModeler, Dynamesh, ZRemesher, and mesh projection. Topology requirements and methodology are covered using Quad Draw and the Modeling toolkit in Maya to manually generate animation ready topology on top of the scan data. Finally, Wrap3 is used to automatically wrap animation ready topology onto the 3D scan character. For those looking to integrate photogrammetry into their pipelines, this title offers an in-depth look at how various tools complement each other to produce efficient and production ready results for both static and animatable meshes.Duration: 539 MinutesFormat: HD 1920x1080Chapter List00. Preview01. Introduction02. The Scan Truck Scanning Process03. Reality Capture Part 01 - Overview and Reality Capture UI04. Reality Capture Part 02 - Importing the Photos and Generating a 3D Model05. Reality Capture Part 03 - Colorizing and Texturing06. Reality Capture Part 04 - Troubleshooting in Reality Capture07. ZBrush Part 01 -The Three Scenarios08. ZBrush Part 02 - Custom Zbrush UI and Importing the Scan Data09. ZBrush Part 03 - Examination, Clean Up, Dynameshing and ZRemeshing10. ZBrush Part 04 - Sculptural Cleanup Techniques11. ZBrush Part 05 - Form Cleanup and Final Mode for Scenarios 1 and 212. ZBrush Part 06 - Scenario 3 Aligning the Body and Face13. ZBrush Part 07 - Texture Projection and Cleanup14. ZBrush Part 08 - Projecting the 3D Scan Data15. ZBrush Part 09 - Zsphere Retopology16. Maya Part 01 - Retopologizing the Face with Maya17. Maya Part 02 - Retopologizing the Body in Maya - Junctions18. Maya Part 03 - Retopologizing the Body in Maya - Main Body19. Maya Part 03 - Retopologizing the Fingers and Hands in Maya20. Maya Part 04 - Attaching the Hands and Retopologizing the Pants and Top21. Maya Part 05 - Retopologizing the Boots and Attaching the Head22. Wrap 323. ConclusionHomepage: