Significant overhaul of the game to the IronSky movie theme… yes… Space Nazis… from the moon!

Steam Workshop ID: 708516531 | Credit: ADLER

4 cultures, Imperial German,Third Reich , Bundes Republik & Futuristic Nazis. (clothing, hair, skin & names etc.)

German ship skin, conversion of the reptilian fleets.

20 new ship weapons, radar, shields etc.

4 new Spaceport modules.

Modable outpost, research & mining stations, with special radar, weapons & border benefits.

More energy & minerals in galaxy.

More anomalies, tech options & colonising options.

Gaia terrorforming.

4 starting system options, from advanced moon base to pre-developed ring-worlds.

Meteor Blitzkreig option to kill populations & an Army attachment.

12 new traits. Eissenvolk, Herrenvolk etc. allowing you to tweak science, government, warfare & rescouce collection which also give empire bonus, affect leader & sector numbers resource limits etc…

German city theme, plus 9 new buildings.

9000+ German ship, station colony & star names.

100+ logos/flags/banners & backgrounds from the Imperial Eagle to the Swastika & Bundes Eagles & coats of arms.

4 prescripted cultural nations.

Germans have full selection of period hair, clothing & will appear on correct buildings in planet view.

30 load screens*

45 music tracts & soundbites from the movie.*

Plus much more from tweaked defines that affect gameplay to improved icons, sector borders etc.

Download:

Note:

You need to download (Link) for the loading scenes & music to compliment my mod.

For an Ironman compatible version of this mod, see

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This mod takes the Space Nazis from the dark side of the moon from the film IronSky (the original, not the “Coming Race”ironsky.net ) & plunges them into the Stellaris world.

200 years have passed since the great Helium 3 war depicted at the end of the movie, & you start on an advanced moon-base; with the earth turned artic from the war.

There are many options to tweak at the beginning of the game, in the race creation/selection screen… the most important are traits & starting locations.

The traits are broken in to four areas, with three levels.

Resource gathering, the three options of green blue & gold will tweak this by 7.5%, 12.5% & 25% respectively. They are named Deutsche Volk, Eisenvolk & Herrenvolk.

Government can be tweaked to the same degree with the same system, with Kreisleiter, Gau & Reichsleiter options.

Technology resource gather, tech options & tech rate can be tweaked at the same rates with ‘Technische Bühne I-III’.

Military fighting stats can also be altered to 7.5%, 12.5% & 25% boosts using the ‘Kriegsbereitschaft I-III’ options.