The zombie apocalypse was rough, but that was, like, a hundred years ago. It’s time to move on already. but that was, like, a hundred years ago. It’s time to move on already.





Zombies, lich kings, ghosts…they’re a reality now, and somebody’s got to keep them in line. But it’s not a dream job. More like the last refuge for losers and desperate teenagers in need of a little cash. You’re a Mortician or "Mort," facing down the undead for minimum wage and possibly getting eaten in the process. Training’s overrated, but you do get a shotgun, a couple of chintzy ritual components, and a chewed-up leather jacket.





Protect humanity from the undead hordes in this Fate World of Adventure by Ed Turner.



Morts requires Fate Core to play. This 46-page supplement includes: Extensive information about the post-apocalypse world in the new country of Cascadia, including plenty of locations and threats to populate a campaign

Simple generation rules for the undead in Fate Core as adversaries, NPCs, and PCs and system ideas for necromantic spells and rituals

A step-by-step mission creation system to aid GMs

A complete adventure: Randolph the Lich King Cascadia needs you! Join the Morticians!

The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening.