In our typical posts we cover only one specific task in detail. This ignores all of the other tasks that we do, so for this post I’ve summarized a week’s worth of tasks.

The idea is to give you people an idea about the sorts of things we do, and to reassure you that we’re actually doing something.

Most tasks involve a lot more effort than what I’m describing, but to keep this brief I’m only going to talk about the end-state change that the player can observe.





Evan

Summary

Evan spent most of his week implementing user interface things.

You can no longer delete objects if another object is relying on them, and multiple objects can now be selected for deletion.

He also implemented the foundation tool, which is a tool that allows you to hold and drag to build a room surrounded by walls.