Oath of Union

Those who swear the oath of union are known as freedom fighters, and commune knights. These paladins take up the sword and shield to defend community and the human understanding of love. They act as the priests during time of celebration, and inspire townsfolk after an attack to rise from their ashes and to keep hope alive.

Tenents of Union

Hope: Never loose hope for freedom and change. Strike out against the wicked, knowing that one day your foes may wish to join your cause

Never loose hope for freedom and change. Strike out against the wicked, knowing that one day your foes may wish to join your cause Love: Love and trust is the lifeblood of the community. It is important to never lose sight of other’s others emotions, and that pure logic is not always the true answer.

Love and trust is the lifeblood of the community. It is important to never lose sight of other’s others emotions, and that pure logic is not always the true answer. Community: There is strength in numbers. Nothing is more important than the bond a community shares. Whether that community is a town of farmers, to the misfits you fight alongside

Oath Spells

Level Spells 3rd Bless, Ceremony 5th Calm Emotions, Warding Bond 9th Aura of Vitality, Beacon of Hope 13th Aura of Life, Compulsion 17th Mass Cure Wounds, Rary's Telepathic Bond

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Allied Strike: As an action, you can command your allies to strike your foes. Choose one enemy you can see within 60 feet. Each ally within 10 feet of the enemy that can see and hear you may immediatly use there reaction to make a single melee weapon attack against the enemy.

As an action, you can command your allies to strike your foes. Choose one enemy you can see within 60 feet. Each ally within 10 feet of the enemy that can see and hear you may immediatly use there reaction to make a single melee weapon attack against the enemy. Deture the Scowling: You briefly fill the hearts of your foes with remorse and confusion on whether to keep fighting. As an action, you can force each enemy that can see or hear you within 30 feet to make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for one minute or until it takes damage. While charmed this way, the creature has disadvantage on all attack rolls, not just against you.

Aura of Preservation

Starting at 7th level, when a friendly creature within 10 feet of you is reduced to 0hp, they may use their reaction to regain a number of hit points equal to your Charisma modifier. At 18th level, the range of this aura increases to 30 feet.

Leader's Shield

Starting at 15th level, when you are targeted by an attack roll, you may use your reaction to add your Charisma modifier to your Armor Class against it, possibly causing the attack to fail.

Empower the Richeous

At 20th level, you gain the ability to emanate your final remnants of hope for victory. As an action, you become the inspiring avatar of community, gaining the following benefits for 1 minute: