Depth Perception



Combat Experience series



NOTE: Requires MWSE (Morrowind Script Extender) 0.2 or higher, or MGE (Morriwind Graphics Extender)

NOTE: This requires Morrowind Code Patch to work as of version 1.0. You need to enable the feature under "mod support" called "Weapon resistance change". This will stop most weapons ignoring Resist Normal Weapons.



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Current version: 1.0Author: Aracelliy (aka empty525 on nexus)Enhance your combat experience!This mod aims to make combat a lot less frustrating by reducing the miss rate of close quarters fights alot and making Weapon Skill now effect how much damage you do instead and depending on which version you choose, Sanctuary and Agility will still mean something too!The main features of this mod:- Increases your hit chance by 25%, 50%, 75% and 100% (guranteed hit) accordingly (on top of your hit chance from Weapon Skill)- Gives all NPCs you fight tougher skin by reducing the damage you do BASED on your weapon skill level0-9 Weapon Skill = 90% reduced damage10-19 Weapon Skill = 80% reduced damage20-29 Weapon Skill = 70% reduced damage30-39 Weapon Skill = 60% reduced damage40-49 Weapon Skill = 50% reduced damage50-59 Weapon Skill = 40% reduced damage60-69 Weapon Skill = 30% reduced damage70-79 Weapon Skill = 20% reduced damage80-89 Weapon Skill = 10% reduced damage90+ Weapon Skill = NO reduced damage- All NPCs in the game also get increased hit chance according to the version you chooseEvery NPC you encounter will have a Resist Normal Weapons ability added to them based on your currently equipped and DRAWN weapon, so if you have a Dagger out, then your Short Blade skill will decide the buff they get, or a Axe, then Axe skill. There is a limitation to this, you have to be close enough to have the NPC "targetted" for the effect to occur, so I believe Marksman will have to get a proper shot off first, otherwise I think zoom will do the same.Added Fortify Attack spell to all playable races in the game (if there is a custom mod/race you want, PM me, I will happily add a patch) by either 25, 50, 75 or 100 that is the character's "Depth Perception". Each having different affects on average miss rate. There is a BTB - Character compatabilily version that INCLUDES everything in BTB - Character.esp so do not use both as the same time. Please check the Files for a README with all the included Changes in BTB's - Character.I use BTB's modifications to Wakim's Game Improvements, I would recommend having a look at them or atleast replacing the WGI version of Character changes to BTB's included in this mod. If there is another popular Birthsign/Race overhaul, please tell me and I will merge and create a patch.Here is a brief run down of how the different versions will play out on miss chance:25 will still depend heavily on weapon skill for accuracy. Whereas 50 will quickly go up to near 100% hit with 50+ weapon skill. And 75 and 100 versions will almost always be 100% hit except for when being debuffed and fighting an enemy with high Agility, Luck or Sanctuary bonus. In those cases, 75 will not be 100% till 75+ weapon skill.As an example, two characters with:Character 1------------30 Weapon Skill50 Agility40 LuckCharacter 2------------50 Weapon Skill30 Agility40 Luckvs. opponent with:10 Sanctuary bonus (rare on NPCs)50 Agility40 LuckWill have the following miss rates with each version:Character 1's hit chances with:CE-DepthPerception25 = 52.5%50 = 77.5%75 = 100%100 = 100%Character 2's hit chances with:CE-DepthPerception25 = 72.5%50 = 97.5%75 = 100%100 = 100%Note: Only use ONE version of this mod, so only choose ONE .esp file. Do not use more than ONE.: MWSE >0.2 or MGEIf you want to use BTB's Character changes to races, birthsigns, etc. make sure you use CE-DepthPerception+BTB's Character.espCE-DepthPerception25 = 25% hit chance bonusCE-DepthPerception50 = 50% hit chance bonusCE-DepthPerception75 = 75% hit chance bonusCE-DepthPerception100 = 100% hit chance bonus1. Copy the .esp of your choice to (install folder)\Morrowind\Data\2. Start Morrowind Launcher, click 'Data Files', place a tick next to the .esp file.1. Start Morrowind Launcher, click Data Files, untick the .esp file.2. Delete the .esp file from Morrowind\Data\BTB for his great Character and Race modifications.v1, 28/03/2010 - Initial release.