Why the Hetero-normativity?

Why was this game created to only cater to heterosexual connections? It takes place in a ficitonal future where we have space flight, and virtual reality. Yet, still, there's no option for men to speak to men, or women to women?



Not only that - but it puts forward that in deep space, men would rather be alone than talk to someone of the same sex. This suggests the only reason for talking is somehow sexual in nature.



From an analysis of the game, this seems insulting - but from a gameplay level it hurts the game as well, for there are people waiting in the cafe to talk, but perhaps never communicating because everyone chose the same sexed avatar.



An otherwise interesting experience is hindered, gameplay wise, by short sighted heteronormative thoughts, that also work to show a bigotted bias in the developer.



Edit: This is really intersting. Having opened up a few instances of the game, I have connected to myself in the Cafe / Chess Board area. Even though both of my instances were "females" they connected to each other (except each saw the other as a male.) So - even though the game touts that it's a Hetero-Experience, you really have no idea what gender you are talking to.



Which removes any complaint about Game Play / connections being hampered. Because, clearly they are not. That just means, even though the players could be two men talking to one another, the game world is focing a Male / Female perspective onto the player (even if that's not the case, in real life.)