Changes on Experimental - 21/09/2017

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Changes currently on Experimental - 21/09/2017

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You will now be presented with 5 save-game slots (each of which can be used for any game mode) - your existing saves will be mapped into these slots



Selecting an empty slot will start a new game, allowing you to pick which game mode to play from the mode select menu



There are now 2 sub-slots for each save-game (instead of 3) - one for auto saves, and one for manual saves



Starting a brand new game with no existing saves will take you directly to mode select



Note for experimental: while 1.37 saves are forwards compatible with 1.38, 1.38 save files are not backwards compatible with 1.37. For this reason, when you first run 1.38, an automatic backup of your 1.37 save file will be stored in your save folder, in case you wish to return to 1.37. See this thread for more info: http://steamcommunity.com/app/275850/discussions/0/2765630416830016499/

Improved the accuracy of text describing planetary weather



Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot.



Made the temperature range of dead planets more varied



In-flight weather effects now vary in strength based on height



The Analysis Visor can now be used to scan farm plants and see the remaining growth time



Analysis Visor can scan ships to determine their class, type and value at a distance



The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner



Added error message when no outpost is found by the economy scanner



Added the ability to skip black bars when discovering a planet or solar system



Fixed an issue where some delivery missions would continuously tell players to visit other systems



Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs



Prevented the cursor being reset to the center of the page as you switch between pause menus



Fixed scaling issues with creature feeding icons



Fixed an issue where mining units would occasionally incorrectly produce Heridium



Prevented mining units being placed inside each other



Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base



Trade outposts now provide hazard protection



Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading



Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed



Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain



Fixed an issue where the terrain manipulator would occasionally create longer lines than intended



Fixed an issue where the ship crosshair would appear at incorrect times



Fixed the Upload All button on the discovery page not deactivating after being used



Corrected button prompts in the ship combat wiki



Restored Spectral Class to the galaxy map text



Galactic map now respects user mouse sensitivity settings



Galactic map now respects user control inversion settings



Prevented trade terminals having a negative quantity of stock



Made trading terminal stock values replenish over time



Separated stock levels for trading posts and space stations in the same system



Lush biomes in survival mode occasionally exist without an aggressive sentinel presence



Reduced cursor UI slowdown when using a pad



Prevented users occasionally falling outside the trading post platform when exiting their ship



Prevented traders from attacking pirates which are far out of their range



Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes



Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire



Fixed an issue where smaller freighters and containers could not be destroyed



Added exotic ship audio for AI and NPC ships



Added ability to transfer items to and from containers in your base or freighter



Corrected Roamer and Rover inventories appearing incorrectly in the transfer window



Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base



Fixed issue where a blue eye icon would occasionally appear over the crosshair



Added tooltip text to explain the planet icons on the discovery page



Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely



Added ability to sell items from ship cargo slots at terminals



Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech



Added ability to transfer items from cargo slots during maintenance interactions



Fixed an issue where unbinding a key would exit the control menu



Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button



Improved trading by giving NPCs independent stock levels



Fixed an issue where the Space Anomaly mission had no objective text in the log.



Made NPCs who give directions refer to a wider spread of locations



Added ability to rebind the discard key



Fixed an issue where some players who should have been able to restart distant missions were unable to do so

Additional changes - 22/09/2017

Fixed an issue that could cause the game to crash when scanning ships



Fixed an issue that could cause shader compile errors and texture issues to occur with the latest Nvidia Geforce driver



Fixed a localisation issue on the save selection screen

Additional changes - 27/09/2017

Fixed an issue which could cause excess stacked inventory items to be lost

Additional changes - 02/10/2017

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Hi everyone!: Please keep discussion on this thread focussed around Experimental - posts should only be made if you've played on Experimental and have feedback (this helps us understand better if the fixes we've made are helping). If you'd like to report bugs you're experiencing in the LIVE game, please use either the Tech Support forum, or report the bug to us here:In this patch we’re introducing a new save system, which should make managing your save files between game modes much easier. Here’s what to expect:Fixed a rare issue we've spotted whereby Steam cloudsync saves interfere and corrupt save files during conversion. This patch prevents this by renaming your save files, so that there's no conflict between old cloudsync saves and your new upgraded save files.If you have experienced any issues with corrupt save files on experimental, please get in touch with us via our Help Centre[ hellogames.zendesk.com ], and include 'Experimental Save Issue' in your subject line. From there we can advise the best approach to fixing the issues you're experiencing.[/b]The experimental version can be accessed using this access code: 3xperimentalPlease let us know in this thread if any of the issues above persist, or you experience new issues when playing on experimental.Thanks,Hohbes