F1 2013 Creative Director Bashes Gran Turismo, Mentions Improved AI, Denies Vita and Wii U Versions

Giuseppe Nelva July 15, 2013 12:09 PM EST

With the info blowout about Codemasters’ upcoming F1 simulator F1 2013 the development team has become a tad more vocal as well, including Creative Director Steve Hood, that took to Twitter to give a few additional pieces of information and engage in a tad of “friendly” banter.

Pressed by a fan about the poor AI on the previous F1 games (to which I can testify, having reviewed them for two years in a row and having docked points due to it), Hood caught the chance to shift the attention on another prominent racing franchise, Gran Turismo:

@JohnCetti Are you getting our game mixed up with GT? — Steve Hood (@T4RG4) July 11, 2013

Banter aside he also mentioned that the AI might indeed see some improvement:

@JohnCetti Agree some of the edges need to be smoothed out but I’ve seen positive things recently. Hopefully get it all into 2013 — Steve Hood (@T4RG4) July 12, 2013

He also denied the possibility of PS Vita and Wii U versions of the game, mentioning that the Vita simply wouldn’t make financial sense, and the game would have to be very different to run on the Wii U.

@the_fosh No Vita version. It just doesn’t make financial sense for us and we’ve already got a lot to do. — Steve Hood (@T4RG4) July 14, 2013

@Shaki12345 Unfortunately it’d have to be a very different game just to run on the Wii U — Steve Hood (@T4RG4) July 9, 2013

@UtopiaOpera @Shaki12345 We simply do not have the time to work on it for what would potentially be a one-off conversion. Not enough people. — Steve Hood (@T4RG4) July 15, 2013

It’s understandable that the team simply doesn’t have enough manpower to do a Wii U port. For a moment when Hood mentioned that it’d have to be a “very different game” to be on the console, I thought he could be talking about implementing karts…