Continue Reading Below Advertisement

If you can't 180-degree no-scope them first, the game is about as much fun as, well, being repeatedly shot in the head. Even for those who can compete (I enjoy headshots as much as the next person, and usually more than the crater-skulled one who just tried to sniper-duel me), new games should offer more than new sniper perches. Sequel franchises like Call Of Duty don't just suffer from this -- they cater to it, arming the elite (or hacking) high-score solo players with everything from helicopter gunship support to massive ordnance air blasts that can wipe out an enemy team. They exterminate scores of players whose only entertainment is hoping to one day do the same.

Activision

That's not lens flare; that's one player killing half the map.

Continue Reading Below Advertisement

Splatoon's shorter range area-of-effect weapons mean aim is still an important skill, but it's not the only one. Much more emphasis is placed on teamwork and location. The gamepad map lets players instantly see where to go without having to talk about it. If someone's wedged themselves into an unassailable perch? Leave them to it and paint the rest of the map! There's nothing sweeter than beating an obsessive sniper by coloring-in. Splatoon has created a combat mechanic where camping doesn't work. Once more casually solving a problem every other shooter has struggled with since day one.