Fencer's Violin

Uncommon instrument, Uses Attunment





This reinforced instrument allows one to play a song and have a trusty rapier at their side simotaneously.



The bow can be made of Wood, Reinforced Wood, Carbon Fiber, and Steel, all of which have a metal tip at the end. The violin itself has a grip on the fingerboard to help the user control where the violin is swung. This does not interfere with playing the instrument.





Bow Bash

This is an attack with which the user attacks with their bow, not unlike a rapier. If you are atttuned to the fencer's violin, you can do this without stopping whatever song you were playing, however you have to concentrate on the spell while fighting. It has reach as well as finesse.





Bow Hit Dice Your bow has it's own hit dice, and if it reaches zero, the bow will break. To find the hit dice, refer to the chart below. When you hit an enemy with this, it does a third of the damage (rounded down, minimum of one) of what was on the dice to the bow itself. To repair the bow: To repair the bow, you must visit a music instrument shop or woodworking shop that sells the item. (The Carbon Fiber and Steel bows require a blacksmiths shop.) It costs 1d2 hours and 1d4 X 10 gp to repair one hit point of the bow at the music shop (1d4 - 1 (minimum of 1). hours and 1d3 X 10 gp for the blacksmith). you can do this as many times as you want during this visit, but you can only do this 3 times before the bow becomes irrepairible.

This is an optional rule. Whether or not you use it is up to you and your group.





Bow Hit Points and Damage

Material Damage Hit points Wood 1d8 Piercing 10 Reinforced Wood 1d8 + 2 Piercing 15 Carbon Fiber 1d10 + 4 Piercing 20 Steel 1d12 + 4 Piercing 30













Violin Club

You stop playing for a bit and hit your adversary with your violin, as if it were a club. This does damage according to the table, based on what the violin is made out of. The violin also has it's own hit points. If you are using it as a standalone weapon, it has versatile and adds your strength modifier to the damage roll if using two hands.





Violin Damage and Hit Points

Material Damage Hit points Wood 1d10 Bludgeoning 12 Reinforced Wood 1d10 + 5 Bludgeoning 20

Violin Hit Dice Your violin has it's own hit dice, and if it reaches zero, it will break. To find the hit dice, refer to the chart above. When you hit an enemy with this, it does half of the damage (rounded down, minimum of one) of what was on the dice to the violin itself.

To repair the violin: To repair the violin, you must visit a music instrument shop or woodworking shop that sells the item. It costs 1d2 hours and 1d4 X 10 gp to repair one hit point of the violin. you can do this as many times as you want during this visit, but you can only do this 3 times before the violin becomes irrepairible.

This is an optional rule. Whether or not you use it is up to you and your group.





Weight & Cost

Type Weight Cost Wood (Bow) 1 lb 5 gp Reinforced Wood (Bow) 2 lb 10 gp Carbon Fiber (Bow) 1 lb 20 gp Steel (Bow) 3 lb 30 gp Wood (Violin) 4 lb 10 gp Reinforced Wood (Violin) 5 lb 20 gp



"En Garde!"