Sling One-Handed Projectile Critical: ×2/2/19-20 Range Increment: 60 ft./100 ft. Type: Bludgeoning Hardness: 2 Size Cost Damage Weight1 hp1 Fine — — * * Diminutive — 1 * * Tiny — 1d2 * * Small — 1d3 0 lb. * Medium — 1d4/1d6 0 lb. * Large — 1d8 0 lb. * Huge — 1d10 * * Gargantuan — 2d6 * * Colossal — 3d6 * *

Description [ edit ]

The sling works differently for characters with simple weapon proficiency and martial weapon proficiency



For characters with simple weapon proficiency but not martial weapon proficiency:

Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand. Loading a sling is a Swift action that requires two hands and provokes attacks of opportunity. You can use the sling with a buckler but not light shield without penalty while carrying it and reload your sling as usual.

You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a −1 penalty on attack rolls.

The sling for characters with simple weapon proficiency has a range of 60 feet, deals 1d4 damage and has a critical threat range of 20 and a critical damage multiplier of 2x.

A character with simple weapon proficiency can reload as a free action if they have either Quick Draw, 6+ BAB, 14 dexterity, lightning reflexes or have Rapid Reload for the sling. Having one of the listed options allows the player to reload and fire the sling as many times in a full attack action as you could attack if you were using a bow. Having two or more of the options does not give any extra effects or attacks.



For characters with martial weapon proficiency:

Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand. You can fire the sling as many times in a full attack action as you could attack if you were using a bow. You can use the sling with a buckler or light shield without penalty while carrying it and load and reload your sling as usual. Heavier shields prevent you from loading your sling. Loading a sling provokes attacks of opportunity like using a bow does.

You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack has a -1 penalty on damage and attack rolls.

The sling has for you does 1d6 damage, has range of 100 feet and a critical damage multiplier of 2x and critical threat range of 18-20.

If your character has the power attack, they may use the power attack feat with a sling as a if it were a one handed melee weapon. Using it as if it were a two handed melee weapon for power attack is not possible.

Slings when wielded by martial proficient characters benefit from any feats that require or are meant for use with a bow or crossbow.

Rogues and clerics treat the sling as a simple weapon while monks and druids treat it as a martial weapon. Rogues and clerics can take the martial weapon proficiency feat to treat the sling as a martial weapon if they choose not to multiclass.

Enhancements [ edit ]

Magical/Psionic Weapon Enhancements Bonus Value Additional Cost1 Hardness Increase2 Additional hp2 +1 +2,000 gp +2 +10 +2 +8,000 gp +4 +20 +3 +18,000 gp +6 +30 +4 +32,000 gp +8 +40 +5 +50,000 gp +10 +50 +6 +72,000 gp3 +12 +60 +7 +98,000 gp3 +14 +70 +8 +128,000 gp3 +16 +80 +9 +162,000 gp3 +18 +90 +10 +200,000 gp3 +20 +100 +11 or more + bonus × bonus

× 20,000 gp + enhancement bonus × 2 + enhancement bonus × 10

See Also [ edit ]





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