What’s a +1 Sword?

“That’s a beautiful blade,” noted the barkeep as he served the adventurers their ale. “Is it magical?”

“It sure is,” replied Delian the Paladin. “I found this in the ogre’s lair. It’s a +1 sword.”

“What’s a +1 sword?”

How often do you refer to your PC’s gear only in gaming terms? Sure the people sitting at your dining room table playing D&D know what a +1 sword is, but how would you describe the same weapon in character to an NPC? You’d sound pretty stupid if you called it a +1 sword. Not to mention that no one would understand what you mean when you call it a +1 sword.

Magical treasure is the most common reward in D&D. All PCs strive to acquire magic loot be it a magical wand, a suit of magical plate mail or even a magic sword. In most Dungeons & Dragons campaign settings magic items are fairly commonplace. To an experienced gamer owning a magical weapon may not seem like a big deal. In fact most PCs or NPCs worth their salt have one. But just because the magic items are common doesn’t mean that they aren’t special. It’s not like they’re mass produced in a factory and are indistinguishable from one another – quite the opposite in fact. Creating a magic item of any kind requires time, resources and aptitude. Anyone who chooses to create a magic item wants to make it unique. So just because you’ve got a magic sword and I’ve got a magic sword doesn’t mean that they’re the same.

It may be easier and faster for us to rely on game terms when we describe our character’s equipment, but why not give it a little bit more effort and have some fun with it. Don’t just say I have a +1 sword or I have a +1 wand. Put yourself in your PC’s shoes. He certainly wouldn’t refer to his weapon as a +1 sword or his magic wand as just a +1 wand. Assuming that I’m right, what do you think your PC would call his magic sword or his enchanted wand?

In most fantasy literature I’ve read, magical items are described in great detail. The more important the item to the story the more detail is provided. And important items always have names. In some cases the name is already know when the owner acquires the item and in other cases they name the item once they get a sense of its power. Drizzt has Icingdeath & Twinkle, Elric has Stormbringer and King Arthur has Excalibur. Think of how different these stories would be if these weapons didn’t have names.

Naming magical treasures isn’t limited to just weapons (although I think we’ll find that weapons tend to get named the most). In some circumstances the item may not get a name, but a lot of effort is put into describing the item. And despite lacking a proper name, we still know that this item is important and powerful. The Wizards in the Harry Potter stories all use magical wands and each wand is described in great detail. In the first novel Harry tries out a number of different wands before choosing one made from the feather of a phoenix. It’s this attention to detail that makes the item unique and more memorable.

In my regular campaign I play a Paladin. At 3rd level he found a +1 frost sword. I made a point of having him name the blade Frost Bite. He’s 9th level now and still wields Frost Bite with pride. Had it remained just a nameless +1 frost sword he’d likely have traded it in for something more powerful, but over the past six levels he’s come to cherish the weapon. Likewise, Wimwick plays a Rogue in the same campaign. When he found a +1 duelist’s dagger at 1st level he named it Nibbler and he too still uses Nibbler at 9th level. By naming the items they have become important parts of the ongoing story and help define the characters themselves. It’s seems like such a simple thing, yet it make our D&D experience enjoyable and more personal.

The next time you look over your PC’s item inventory think about naming some of the items. Think about how your character would describe his most valuable and important possession to others. By giving your items names it saves your PC from having to answer the question “What’s a +1 sword?”

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