Overview

One of the most notable features of Darkest Dungeon is the Quirk/Affliction system. The stress of being an adventurer will take it's toll upon the mind and body for everyone eventually...Every adventurer has the potential to earn positive and/or negative quirksThey are usually earned through adventuring, from being hit by a special attack, interacting with the environment, or finishing a dungeon. They can also be acquired in town by doing various Stress relieving activities. (Example is drinking at the bar can result in Tippler, and meditating in the abbey can grant Meditator)Negative quirks can be removed for a decent fee at the Sanitarium, which is unlocked a couple adventures into the game.Each hero can have up to 7 positive and negative quirks. If a hero has 7 of either, and a new quirk is acquired, it will overwrite a random quirk on the hero's list.Afflictions and Virtues is another notable feature in this game. This is the defining mechanic that relies upon the stress bar, and a gauge to see how mad your character is!Afflictions and Virtues are achieved when a a character reaches 100% stress. Upon reaching maximum stress, the adventurer will roll for a resolve check. This will determine whether the character will receive an affliction or a virtue. Obtaining an affliction means that your adventurer could not handle the horrors that he/she faces. Afflictions will last until the adventurer has undergone through some sort of stress-relief activity. Obtaining a virtue means that your adventurer has the resolve to continue to fight on and vanquish all the evils before him/her! Virtues will only last until the end of the dungeon.