rocky ting ,

Tiny touch tales is the best mobile game developer, and frankly one of the best game developers out there. So my two stars are possibly more informed by disappointment than the game actually being bad.



The core ideas at play are really great but they are executed poorly. In the game all of your weapons are decided by your position on the board. Every tile gives you a weapon. The only thing is, the tiles are entirely random. This causes everything to be confusing (not challenging). There are so many different weapons to learn that it become impossible to properly strategize. Rather than a couple of mechanics that can be combined in many ways, you get hundreds of mechanics that don’t really combine at all. Some of the weapon animations are a little slow for my taste as well.



I really like the concept of the game but I just think the core gameplay needs to be tweaked. Maybe make it so that only certain weapons show up on certain levels. Maybe scrap the randomizer and make each stage by hand. The game has great ideas, and I can tell the creator worked hard on this one, but It just needs to be a little more balanced.