Taurus

Gargantuan Astral-Beast, Unaligned

Armor Class 17 (natural armour)

17 (natural armour) Hit Points 433(28d20 + 125)

433(28d20 + 125) Speed 90ft.

STR DEX CON INT WIS CHA 26 (+8) 18 (+4) 20 (+5) 12 (+1) 12 (+1) 14 (+2)

Saving Throws Str +13, Con +10

Str +13, Con +10 Condition Immunities Charmed, Frightened

Charmed, Frightened Senses passive Perception 16

passive Perception 16 Languages Telepathy 120 ft, can understand all languages but cannot speak, except via telepathy.

Telepathy 120 ft, can understand all languages but cannot speak, except via telepathy. Challenge 16 (15,000 XP)

Legendary Resistance(3/day). When Taurus fails a saving throw it can choose to succeed instead.

Stubborn Fortitude. When Taurus falls unconcious, it must succeed a Con saving throw where the DC equals 10 + the damage of the strike, on a success it regains 10 hit points.

Idomitable Might. When a creature first is within 60 feet of Taurus they must succeed on a DC 17 Charisma saving throw or be frightened for 1 minute, this saving throw can be repeated at the end of each of its turns, and the effect ends when the creature spends a full round out of sight of Taurus. When this effect ends the creature is immune to this effect for 24 hours.

Gore. To Perform a Gore attack, Taurus must move at least 15 feet in a straight line towards the target, upon a successful attack the creature must succeed DC 17 Strength saving throw, or be knocked prone.

Actions

Multiattack. Taurus can make 2 slam attacks and 1 Hooves attack on each of its turns, or 1 Gore attack if the above condition is met.

Slam. Melee Weapon Attack: +9 to hit, reach 15ft., one target. Hit 20 (2d10 + 8)

Hooves. Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit 22 (2d12 + 8)

Gore. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 38 (5d12 + 8) and the target must succeed a DC

Legendary Actions

Taurus can take 3 legendary actions, choosing from the options below. Only one legendary action can be taken at a time and only on the end of another creatures turn. Aries regains all legendary actions at the start of its turn.

Retaliatory strike. When Taurus takes damage it can choose to strike a creature within range with either 1 hooves or slam attack.

Leap. (Costs 2 actions) Taurus can leap up to its movement and at triple the height.