Hello everyone.

The story goes like this: i tried to play misery, but it kicked my ass.

Did i adapt to this harsh, unforgiving, and incredibly difficult (albeit slightly unbalanced) mod?

No. I modded it. While crying. And eating ice cream.

While i understand that this will be frowned upon by elitists and most hardcore gamers, i will be THAT GUY and post my tweaks here.

Now, they are not meant to make the game very easy, however they will (probably) make it much more playable.

The tweaks listed here will be ordered by how much they might imbalance the game, how far they depart from core misery experience,

starting with least effective.

Notes: after downloading and extracting, you should first check the tweak's folder, since some have been optimized for all 3 classes,

in which case you only need to copy over the folder of your respective class. Also, no new game starts are required.

Update: Since the developers really listened to the community feedback, many of my tweaks are now obsolete, and have been removed. The remaining ones are compatible with the latest patch (version 2.0.1 - 10.08.2013), you can go ahead and download them now. If the developers keep this up, i guess i am going to go out of business...

Changes at last update (total of 16 tweaks now, 6 removed):

-updated the caliber fix with something that should hopefully prevent the crashing of "Steppe Eagle" (Desert Eagle you buy from Nimble), thanks goes to Karpola for pointing this out.

Due to problems with my GPU and time restrictions, i've decided to leave Moddb.



Low-resolution texture pack (v2).

Changes: every modded texture in the game, at quarter the resolution (width/2 and height/2).

Increases the performance, at the expense of marginally more terrible visuals. Experimental, so if there are any faults or graphical glitches, feel free to let me know.

Unaffected elements: scopes, user interface, skyboxes, loading screens.

Notes: after downloading and copying the textures to your gamedata folder, go to gamedata/class_diversity, choose your class and copy that textures folder to the one in gamedata/. This will make you have correct loading screens etc.

Preview: an imgur gallery with side-by-side comparison and framerates (DX 9)

Additional info: a couple of people are having problems with this, so here, use this for extracting: www.7-zip.org (also remember, that this is a multi-part archive, you only need to start extracting the first file, the second will follow automatically).

Download:

PART - 1

PART - 2

PATCH (2.0.1) -



Stiivais' Russian Radio Revamp.

Changes: after being disappoint that there is so little variety in the songs being played by radios at skadovsk and yanov station, i decided to take the matters up to myself. After long and tedious tinkering, i present to you SRRR (closest you can get to CPPP without being a communist!), a mod which will bring you a better gameplay experience and improve your immersion. So. What does it do? Not much, just add more than 2 hours of more than 40 russian songs (no more "SOLDJAAAA...") by various artists that helped shape the very genres the songs belong to: folk, rock, hip-hop, rap, even those "bard" songs (basically 1 guy + 1 guitar). They have the nice radio tuning effects at beginning and end, so the switches are more immersive, they also have fine-tuned volume and distance values, so they will never be louder than a person speaking, but will give them a reason to speak as loudly as they often do. But wait, there's more! Certain songs are location specific - while everyone likes the light-hearted bard songs and the occasional rock song, you won't hear rap in skadovsk (as Beard is sick of those "clowns"), the same way as you won't hear folk songs in jupiter. Of course, the frequencies have been adjusted, so you are more likely to hear the specific songs, than the common ones (2:1), so you won't miss out on much.

Download:



Change language to default (english).

Changes: if you delete the modified voice files, the game will revert to default language for character voices, radios, etc.

How to: navigate to gamedata/sounds and delete characters_voice folder. (not tested, but should work)

Alternatively, you might try to delete just the scenario folder inside gamedata/sounds/characters_voice, this might make all of the mission dialogue in english, while keeping everything else in russian (sounds better). Renaming folders instead of deleting also works.



Upgrade bugfix.

Changes: fixes the "add hints for this upgrade" bug, allowing you to properly upgrade your equipment.

This was not made by me, you can thank trojanuch for this! (just hosting for visibility, since it was originally on page 40 of bug-fix thread)

Download:



Lag fix.

Changes: this tweak attempts to make the game stutter less by decreasing the distance at which AI processing takes place at in real time. Value changed from 350 (300 with patch) to 250. You can do this even further if you want to (by modifying the file), CoP vanilla was something like 150, but i would suggest no less than 200 (250 is perfectly fine too). Also, slightly modified the time AI stays at camps.

Download:



Caliber fix.

Changes: this tweak fixes the weapon caliber errors. So far only Desert eagle has been reported, however i will update if any other faults will be found.

Download:



Stealth fix + Accuracy fix (v3).

Changes: this tweak contains the stealth fix, but also has adjusted AI accuracy parameters, making them fire slightly worse (they fire more often, to make up for this). Grenade skills are not tweaked.

Download:





Mutant speed fix.

Changes: in vanilla Misery 2 some mutants moved way too fast for my liking, so i adjusted some of them to move slightly closer to vanilla speeds. They are still pretty fast and no other changes have been made.

Download:





Alternate starting gear.

Changes: a slight rebalance of starting gear for the classes:

assaulter - worn ak47 and tt-33

recon - worn ppsh41 and pb

sniper - mosin nagant (worn scope) and worn pm

Download:





Player endurance tweak + Collision fix. (v6)

Changes: i found that the amount you could carry seemed slightly too low for my liking, so i added a couple of kg to your characters inventory.

Furthermore, i slightly upped your character's resistance values to different hazards, so getting hit wouldn't mean instant death.

Your character should be able to sustain ~20%-25% more damage than before, radiation damage is nerfed slightly.

Also includes slightly increased stamina (drain is now 25% less than previously). Nothing else changed.

In the new version, different classes also have different sprint speeds, the recon being the fastest, and the sniper being the slowest. Also includes the collision fix (standalone is now obsolete, this has been changed to be balanced now).

Download:



Armor tweak. (v5)

Changes: a tweak that tries to make enemies to be less like bullet sponges, with the focus being on making headshots deadlier. ALL of the damage values for armored npcs have been adjusted, albeit slightly (up to 20%). The decrease in armor values depends on the armor type (i nerfed the heavy armor more than light, for balance purposes). To prevent this from messing with the game balance too badly, you also take more damage through your armor (however the difference between armor stats for various suits has been made smaller, so trench coats can stop buckshot (partially)). As of the latest versions, the durability of armors and most of the protection values have been changed, including helmets and their weight, furthermore, repair kits have been overhauled: while the prices still are the same, you will be able to repair items in worse condition now (~10-15%), also, the english description files have also been modified to show you the changes properly. There is a bug, however: although the armor stats still are relatively low, the bar in the inventory shows rather high values.

Download:



Scope zoom tweak.

Changes: slightly increases the zoom values of attachable scopes (use the modification menu for dedicated sniper rifles).

Download:



Marksman/sniper rifle damage tweak.

Changes: because of a recent discussion in the forums, i decided to do something about this. All marksman and sniper rifles now have slightly increased damage, however the increase depends on the type of weapon: automatic rifles get the least buff (10%), semi automatics get 15%, however bolt action rifles get a 25% increase in damage. Some weapons have been slightly rebalanced. You can read more about this here. While the damage values don't seem to be too drastically increased, keep in mind that these rifles are also used by some enemies (you could always get the npc armor fix too, if you want to).

Download:



nokte's upgrade tree fix (0.1) + rifle damage tweak.

Changes: a merge of nokte's upgrade tree fix (0.01 - found here), which adds proper upgrade trees to various weapons and my rifle damage tweak. How this differs from nokte's mod, is that i've restored the accuracy values of sniper class to the rifles (it was assault, i think?), however non-class changes are still present in the updated weapons (small changes in stats possible).

Download:



Grenade damage tweak.

Changes: while i search for a way to decrease grenade throw accuracy, here is a tweak that decreases the grenade damage.

Download:



Repair price tweak.

Changes: i disliked the fact, that repairing a fully damaged weapon was 4x more expensive than buying a new one (since Cardan could simply toss the old one and buy a new one, from Nimble, even), so i changed it to something more like 2.4x the price.

No other changes, however departs rather far from Misery default values.

Download:



Artifact price and weight tweak.

Changes: increases artifact prices to near-pre-patch values. Slightly imbalanced IMO, but done upon request by a couple of community members.

Download:

Edited by: Stiivais