This deck uses alot of the early dinosaur drops to swing in early and hard. It's not as fast as pirates or merfolk but I think it's less mid-range than other dinosaur decks.

The ideal scenario for this deck is to get a siegehorn out turn 2 and throw the crown on it turn 3, making it a 7/4. Keep a mana up for blossoming defence, and if you have a stomp and they have a creature out at that point you could potentially get it to be a 10/7 on turn 3 (with trample).

Other great scenarios include getting early flyers out and buffing with savage stomp (or the crown). Either way, if you haven't won by turn 5 or 6 it will be a relatively tough game from then on.

Against GPG sub out two crowns for both of the crooks of condemnation, and the rages for naturalize or abrade. In addition you can sub-out two of the sky-terrors for two deathgorge scavengers. Against control sub in 4 rile for 4 stomps/rages, sub in the heroic intervention and enchantment removal for the rest of your burn removal (Stomp, Reckless Rage). Obviously sub out reckless rage for Abrade against Mardu vehicles.