A new patch has been released to Tespia, this time with the Archer reorganization (finally!)! It also includes some more changes to Warriors and Mages as well as Battlemages, Aran, Evan, Mercedes, and Xenon. There was also a new theme dungeon released along with the Auction House system. Did you notice the new archer’s hairpin is the old cursor? What a cute throwback!

I am in love with the new archer changes (except for the skill effects, Bowmasters should be red, not green! Also Uncountable Arrow is actually so ugly). Bowmasters rely on quick repositioning and rapid fire attacks while Marksman stop monsters in their tracks and move further away to do more damage!

The Auction House has been added! Currently I don’t think it’s functional, but someone recorded a video of the UI.

A new theme dungeon for levels 50 or more called Riena Strait has been added! You can access it through Rien’s port after talking to Lilin. Rien is investigating a strait nearby where a glacier has been melting suspiciously…

Here are the monsters of the area. As you can see, it’s the Black Wings that are the cause of the melting glacier! You must defeat them to save it!

You get the Sailor Mask (2 to all stats, 55 HP and MP, 10 accuracy and avoid, 3 slots, level 60 face accessory) and the Apprentice Sailor medal (3 to all stats, 150 HP and MP, 15 accuracy and avoid).

Ariant Coliseum has returned!! This time it’s for levels 50 to 80 and can be played 10 times per day. You can enter the queue from anywhere or go to the party quest map and talk to Cesar. You no longer need slots to play as the items used have been turned into ‘action keys’.

Autopilot Riding has been expanded to the El Nath continent, Rien, and Ereb.

Easy Mode Magnus has been added, and can be fought in a party of 1 or more level 90+. You can defeat him 2 times per week and it does not share a limit with Normal or Hard Mode Magnus.

A new NPC in Leafre, Bucklerman has been added to sell general mastery books. As you can see, he only has two items in stock, the Mastery Book 20 and Mastery Book 30 for 14m and 20m. I think you might be able to guess what they do…

When you double click on them, you can choose one of your own skills to increase the master level of! That’s right, no need to buy a specific book or try your luck with Mystery Mastery Books!! I’m not too sure of the specifics (like does it include Maple Warrior?) but this is a great idea and good change to the Mastery Book system~

Battlemage

First Job

Triple Blow: damage has been increased from 130% to 150%

damage has been increased from 130% to 150% Teleport: max level has been decreased from 15 to 5

max level has been decreased from 15 to 5 New! Art of Staff: Gain knowledge of how to handle your staff, increasing your magic attack by 20 as well as your speed, jump, and maximum speed by 20%. (max level: 20)

Removed!

Second Job

Staff Booster: weapon speed boost has been decreased from 2 stages to 1

weapon speed boost has been decreased from 2 stages to 1 Blood Drain: max level has been decreased from 15 to 10

Third Job

Death Blow: damage has been increased from 140% to 165%

damage has been increased from 140% to 165% Superbody: duration has been increased to 150 seconds, max level has been increased from 10 to 20

duration has been increased to 150 seconds, max level has been increased from 10 to 20 Removed! Advanced Blue Aura: moved to 4th job

Fourth Job

New! max level decreased to 10

max level decreased to 10 Advanced Yellow Aura: max level decreased to 10

max level decreased to 10 Advanced Dark Aura: max level decreased to 10

max level decreased to 10 New! Staff Expert: Your mastery over the staff is increased to 70% as well as your magic attack by 30 and your minimum critical damage by 15%. (max level: 30)

Battle Rage: cooldown has been removed

cooldown has been removed Shelter: cooldown has been decreased from 420 seconds to 180

cooldown has been decreased from 420 seconds to 180 Finish Blow: damage has been increased from 200% to 240%, new effect of 20% defense ignore and 20% increased damage to bosses has been added

Hyper

New! Battle Master: Become a master of battle, fighting without fear, increasing your stance by 100%, your maximum critical damage by 20%, and your damage cap by 5,000,000 for 180 seconds. [required level: 150]

Mercedes

Fourth Job

Defense Break: new effects of 30% max critical damage and 15% boss damage have been added

new effects of 30% max critical damage and 15% boss damage have been added Lightning Edge: new effect has been added where when used on a boss, a debuff will be applied for 10 seconds that increases Ring of Ishtar’s damage by 20% and ignores the boss’s touch damage

new effect has been added where when used on a boss, a debuff will be applied for 10 seconds that increases Ring of Ishtar’s damage by 20% and ignores the boss’s touch damage Ring of Ishtar: can now move while using this skill

Aran

the way basic attacks, Double Swing, and Triple Swing link together has been changed

the way basic attacks, Double Swing, and Triple Swing link together has been changed Combo Drain and Combo Barrier have been active buff skills, they no longer require key commands

Evan

8th Growth

Onyx’s Protection: passive effect of 15% resistance to states and elements has been added

Hyper

Summon Onyx Dragon: duration has been increased from 3o to 45 seconds, cooldown has been decreased from 90 to 80 seconds, now when summoned your resistance to states and elements will be increased by 80%

Kaiser

can now use Nova Hero’s Will while Transfigured

Luminous

Equilibrium: damage done by Damage Reflect will now be reduced to 1 while in the Equilibrium state, Bless of Darkness’ orbs will no longer disappear if hit while in the Equilibrium state

damage done by Damage Reflect will now be reduced to 1 while in the Equilibrium state, Bless of Darkness’ orbs will no longer disappear if hit while in the Equilibrium state Bless of Darkness: damage reduction effect will now apply to damage done by Damage Reflect, orbs will no longer disappear if a monster’s attack is Guarded or avoided, damage reduction will now be applied before Ordinary Magic Guard’s effect

damage reduction effect will now apply to damage done by Damage Reflect, orbs will no longer disappear if a monster’s attack is Guarded or avoided, damage reduction will now be applied before Ordinary Magic Guard’s effect Anti Magic Shell: Anti Magic Shell will now only be used up for status effects such as seduce, stun, zombify, and transform (among others), basic status effects (such as darkness or curse) will not use up the shield and will afflict you regularly, will not be used up if your resistance to states and elements activates and resists the status

Xenon

First Job

Multilateral II: new effect of 5% HP and MP has been added

new effect of 5% HP and MP has been added Incline Power: passive all stats boost has been removed

Second Job

Multilateral III: new effect of 5% HP and MP has been added

new effect of 5% HP and MP has been added Linear Perspective: passive all stats boost has been removed

Third Job

Multilateral IV: new effect of 10% HP and MP has been added

new effect of 10% HP and MP has been added Dual Breed Defensive: passive all stats boost has been decreased from 15 to 10

Fourth Job

Multilateral V: new effect of 10% HP and MP has been added

new effect of 10% HP and MP has been added Ooparts Code: passive all stats boost has been deleted

Warriors

Swordsman

Iron Body: new effect of reducing damage taken from monsters within 150 range by 10% has been added

new effect of reducing damage taken from monsters within 150 range by 10% has been added Warrior Mastery: new effect of increasing your HP by 20 for each level has been added

Fighter

Combo Force: when attacking a boss, there is now a 80% chance to regain the Combo Count used to activate the skill

when attacking a boss, there is now a 80% chance to regain the Combo Count used to activate the skill Rage: damage reduction has been increased from 20% to 30%

damage reduction has been increased from 20% to 30% Final Attack: effect has been renewed

Crusader

Combo Synergy: new effect of having a 30% chance to charge a Combo Count when attacked by a monster has been added

new effect of having a 30% chance to charge a Combo Count when attacked by a monster has been added Brave Slash: number of monsters hit has been increased from 4 to 6

number of monsters hit has been increased from 4 to 6 Panic: duration of increased Combo usage has been decreased from 30 seconds to 10 seconds

Hero

Raging Blow: range has been increased, damage has been increased from 240% to 268%, number of monsters hit has been increased from 6 to 8, now last two hits will be critical instead of just last one, now when used during Enrage, you will hit 335% damage 5 times on one monster with an increased range and a new effect

range has been increased, damage has been increased from 240% to 268%, number of monsters hit has been increased from 6 to 8, now last two hits will be critical instead of just last one, now when used during Enrage, you will hit 335% damage 5 times on one monster with an increased range and a new effect Enrage: Combo counters required has been decreased from 10 to 1, has been changed into an On/Off skill

Combo counters required has been decreased from 10 to 1, has been changed into an On/Off skill Incising: damage has been decreased from 900% to 576%, number of hits has been increased from 2 to 3, Combo counters required has been decreased from 8 to 4, DoT and buff duration have been increased from 20 to 30 seconds, delay has been decreased

Page

Elemental Charge: damage per Elemental Charge has been removed, now you gain 2% increased damage and healing, 8 attack, 2% resistance to states and elements, and 2% damage reduction per Charge

White Knight

Shield Mastery: defense and magic defense boost has been increased from 50% to 250%, status and element resistance has been increased from 20% to 40%, new effect of 60% chance of stun when Guarding an attack has been added, Shield Mastery now applies if you are wearing the subweapon Rosario

defense and magic defense boost has been increased from 50% to 250%, status and element resistance has been increased from 20% to 40%, new effect of 60% chance of stun when Guarding an attack has been added, Shield Mastery now applies if you are wearing the subweapon Rosario Parashock Guard: party defense boost has been removed, now decreases party’s damage taken by 20%, attack boost has been increased from 10 to 20

party defense boost has been removed, now decreases party’s damage taken by 20%, attack boost has been increased from 10 to 20 Achilles: damage reduction has been increased from 20% to 30%

Paladin

Blast: number of monsters hit has been decreased from 5 to 1, previous effects based on number of Elemental Charges has been removed, now increases your critical chance by 40%, defense ignore by 30%, and total damage by 40% for 45 seconds if you have 5 Elemental Charges active, new effect has been added when used while Hero’s Incising buff is active, delay has been decreased

number of monsters hit has been decreased from 5 to 1, previous effects based on number of Elemental Charges has been removed, now increases your critical chance by 40%, defense ignore by 30%, and total damage by 40% for 45 seconds if you have 5 Elemental Charges active, new effect has been added when used while Hero’s Incising buff is active, delay has been decreased Advanced Charge: new effect of increasing your damage by 3% per Elemental Charge and your attack by 12 has been added

Spearman

Beholder: cooldown has been decreased from 120 seconds to 60

Berserker

Beholder’s Buff: attack boost has been increased from 30 to 40, new critical chance boost of 10% has been added

Dark Knight

Gungnir Descent: delay has been decreased, cooldown has been decreased from 20 seconds to 8 seconds, new effect of 30% defense ignore has been added

delay has been decreased, cooldown has been decreased from 20 seconds to 8 seconds, new effect of 30% defense ignore has been added Dark Impale: damage has been increased from 235% to 269%, number of monsters hit has been increased from 6 to 8, defense ignore has been removed

damage has been increased from 235% to 269%, number of monsters hit has been increased from 6 to 8, defense ignore has been removed Sacrifice: defense ignore boost has been decreased from 30% to 10%, new effect of 10% boss damage has been added, duration has been increased from 30 seconds to 40 seconds, passive effect of 30% defense ignore has been added

defense ignore boost has been decreased from 30% to 10%, new effect of 10% boss damage has been added, duration has been increased from 30 seconds to 40 seconds, passive effect of 30% defense ignore has been added Reincarnation: now ignores damage reflect while you are invincible, cooldown has been decreased from 600 seconds to 360 seconds

now ignores damage reflect while you are invincible, cooldown has been decreased from 600 seconds to 360 seconds New! Gungnir Descent’s damage is increased by 20%. [required level: 155]

Gungnir Descent’s damage is increased by 20%. [required level: 155] New! Gungnir Descent’s defense ignored is increased by 20%. [required level: 177]

Gungnir Descent’s defense ignored is increased by 20%. [required level: 177] New! Gungnir Descent’s damage to bosses is increased by 20%. [required level: 195]

Gungnir Descent’s damage to bosses is increased by 20%. [required level: 195] Removed! Dark Impale – Reinforce/Ignore Guard/Bonus Attack

Magician

All three Magician classes have a shield that protects them from status effects. These shields will now only be used up for status effects such as seduce, stun, zombify, and transform (among others). Basic status effects (such as darkness or curse) will not use up the shield and will afflict you regularly. In addition, your shield will not be used up if your resistance to states and elements activates and resists the status.

Magician

Magic Guard: can no longer be dispelled, damage reduction effects will now be properly applied to Magic Guard

F/P Wizard

Flame Orb: damage has been decreased from 510% to 301%, number of hits has been increased from 1 to 2

damage has been decreased from 510% to 301%, number of hits has been increased from 1 to 2 Elemental Drain: the speed at which it recognized DoT around you has been improved to work better

F/P Mage

Explosion: damage has been decreased from 662% to 405%, number of hits has been increased from 1 to 2

damage has been decreased from 662% to 405%, number of hits has been increased from 1 to 2 Poison Mist: damage has been increased from 230% to 270%, damage over time has been increased from 140% to 180%

damage has been increased from 230% to 270%, damage over time has been increased from 140% to 180% Extreme Magic: now applies to the new Freeze effect

now applies to the new Freeze effect Elemental Adapting (F/P): MP consumed per shield has been decreased from 15% to 2%, maximum number of shields has been increased from 3 to 5, cooldown has been decreased from 300 seconds to 240 seconds

F/P Archmage

*CLARIFICATION* Meteor’s extra attack applies to all skills while Meteor is on cooldown, it’s basically a Final Attack for all your skills (my translation was a bit wrong last patch)

Paralyze: damage has been increased from 200% to 261%, now monsters under the paralysis effect will change colour

damage has been increased from 200% to 261%, now monsters under the paralysis effect will change colour Meteor: cooldown has been increased from 30 seconds to 45 seconds

cooldown has been increased from 30 seconds to 45 seconds Flame Haze: damage has been decreased from 520% to 504%, number of hits has been increased from 5 to 6, cooldown has been increased from 4 to 10 seconds, now decreases the enemy’s defense by 50%, now creates a Poison Mist at the position of the enemy hit, Mist Eruption will now reset the cooldown of this skill

damage has been decreased from 520% to 504%, number of hits has been increased from 5 to 6, cooldown has been increased from 4 to 10 seconds, now decreases the enemy’s defense by 50%, now creates a Poison Mist at the position of the enemy hit, Mist Eruption will now reset the cooldown of this skill Mist Eruption: if you successfully damage something with this skill, Flame Haze’s cooldown will be refreshed

I/L Wizard

Cold Beam: damage has been increased from 188% to 199%

damage has been increased from 188% to 199% Thunder Bolt: damage has been increased from 168% to 210%

I/L Mage

Ice Strike: damage has been increased from 275% to 335%

damage has been increased from 275% to 335% Glacial Chain: damage has been decreased from 420% to 383%, number of hits has been increased from 2 to 3

damage has been decreased from 420% to 383%, number of hits has been increased from 2 to 3 Thunderstorm: delay between attacks has been reduced greatly, number of monsters hit has been decreased from 8 to 5

delay between attacks has been reduced greatly, number of monsters hit has been decreased from 8 to 5 Elemental Adapting (I/L): duration has been increased from 15 seconds to 30 seconds, cooldown has been decreased from 300 seconds to 240 seconds

I/L Archmage

*CLARIFICATION* Blizzard’s extra attack applies to all skills while Blizzard is on cooldown, it’s basically a Final Attack for all your skills (my translation was a bit wrong last patch)

Chain Lightning: damage has been decreased from 276% to 273%, number of hits has been increased from 4 to 6, delay has been decreased (back to what it was originally I believe, since last patch they increased the delay)

damage has been decreased from 276% to 273%, number of hits has been increased from 4 to 6, delay has been decreased (back to what it was originally I believe, since last patch they increased the delay) Freezing Breath: maximum keydown time has been increased from 20 to 25 seconds, cooldown has been increased from 60 to 120 seconds

maximum keydown time has been increased from 20 to 25 seconds, cooldown has been increased from 60 to 120 seconds Frozen Orb: damage has been increased from 180% to 220%, delay has been decreased

damage has been increased from 180% to 220%, delay has been decreased Glacial Chain – Cooltime Reduce has been changed to Glacial Chain – Critical Rate: Glacial Chain’s critical chance is increased by 20%. [required level: 195]

Cleric

Holy Arrow: damage has been increased from 310% to 518%, range has been increased, delay has been decreased

Priest

Shining Ray: damage has been increased from 250% to 254%, number of hits has been increased from 3 to 4

damage has been increased from 250% to 254%, number of hits has been increased from 3 to 4 Divine Protection: passive state and element resistance has been increased from 20% to 40%, cooldown has been decreased from 300 seconds to 180 seconds

passive state and element resistance has been increased from 20% to 40%, cooldown has been decreased from 300 seconds to 180 seconds Holy Fountain: can now be used while Zombify status is applied

can now be used while Zombify status is applied Dispel: Dispel can now heal stun, seduce, confusion, zombify, and Dark Tornado

Bishop

Angel Ray: damage has been decreased from 395% to 365%, number of hits has been increased from 3 to 4, delay has been decreased, now ignores Zombify while healing party members

damage has been decreased from 395% to 365%, number of hits has been increased from 3 to 4, delay has been decreased, now ignores Zombify while healing party members Genesis: damage has been decreased from 1900% to 810%, number of hits has been increased from 2 to 6, cooldown has been increased from 30 seconds to 45 seconds, delay has been decreased

damage has been decreased from 1900% to 810%, number of hits has been increased from 2 to 6, cooldown has been increased from 30 seconds to 45 seconds, delay has been decreased Big Bang: range has been increased, defense reduction effect has been increased from 5% to 10%, max number of stacks has been decreased from 8 to 4, defense reduction effect’s duration has been increased from 8 to 15 seconds, this skill can now be used while jumping

range has been increased, defense reduction effect has been increased from 5% to 10%, max number of stacks has been decreased from 8 to 4, defense reduction effect’s duration has been increased from 8 to 15 seconds, this skill can now be used while jumping Advanced Bless: reduced effects due to the decreased max level have been reverted to the previous effects (max level has not changed, it is still 20)

reduced effects due to the decreased max level have been reverted to the previous effects (max level has not changed, it is still 20) New! Advanced Bless increases your damage to bosses by 10%. [required level: 177]

Advanced Bless increases your damage to bosses by 10%. [required level: 177] Removed!

A new hair has been added for the Archer reorganization (I believe only females can get it?).

Archer

Bowman

Arrow Blow: damage has been increased from 260% to 295%, number of monsters hit has been increased from 3 to 4, max level has been increased from 15 to 20, effect and icon have been renewed

New! While in the air, you can press jump again to move forward, ↑ + ↑ to move upwards, or ↓ + ↓ to fall downwards quickly. (max level: 10)

While in the air, you can press jump again to move forward, ↑ + ↑ to move upwards, or ↓ + ↓ to fall downwards quickly. (max level: 10) Archer Mastery: now causes all attacks to not consume normal arrows (attack arrows will still be consumed normally)

now causes all attacks to not consume normal arrows (attack arrows will still be consumed normally) Removed!

Hunter

New! [Bowmaster’s Specialized Skill] Create a quiver that holds 10 of 3 different types of arrowheads, which each have different effects when used. Drain Arrows have a 30% chance to drain 20% of the damage you do as HP, Poison Arrows deal 90% damage over time every second for 8 seconds (can stack up to 3 times), and Magic Arrows have a 50% chance to shoot another arrow that deals 220% damage. Pressing the skill key will switch to the next type of arrow and when you run out of one type, you will automatically switch to the next. (max level: 1)

Arrow Bomb: damage has been increased from 380% to 450%, range has been increased, effect has been renewed

New! Retreat Shot: Jump back while in the air and launch arrows dealing 103% damage continuously while you hold the skill key down (up to maximum of 2 seconds). (max level: 10)

Soul Arrow: new effect of 30 attack has been added, max level has been increased from 10 to 20, duration has been decreased from 300 seconds to 180 seconds, effect has been renewed

Bow Booster: effect has been renewed

effect has been renewed Removed! moved to 1st job

moved to 1st job Removed!

Ranger

Flame Shot: damage has been decreased from 520% to 400%, number of hits has been increased from 1 to 2, range has been increased

New! Fire a storm of arrows at one enemy in front of you, dealing 158% damage per arrow continuously while the skill key is held down. You can move while using this skill but your speed will be decreased to 100%. (max level: 20)

Phoenix: passive effect of 30% defense and magic defense has been added, effect has been renewed

New! Shoot a hook at the farthest enemy in range and move behind them while dealing 170% damage and ignoring all monsters’ touch damage. Passive effect: increase your HP by 40%. (max level: 10)

Shoot a hook at the farthest enemy in range and move behind them while dealing 170% damage and ignoring all monsters’ touch damage. Passive effect: increase your HP by 40%. (max level: 10) New! When used, your defense and magic defense will be decreased by 40% while your attack will be increased by 20. Using the skill again will remove the effect (On/Off skill). (max level: 10)

New! Whenever you hit an enemy, concentrate and increase your resistance to states and elements by 5%. When you successfully resist a status, this skill will go on cooldown for 30 seconds. Passive effect: 20% resistance to states and elements. (max level: 20)

Whenever you hit an enemy, concentrate and increase your resistance to states and elements by 5%. When you successfully resist a status, this skill will go on cooldown for 30 seconds. Passive effect: 20% resistance to states and elements. (max level: 20) New! When attacking monsters, permanently ignore 25% of their defense while increasing your accuracy by 25% and your damage by 15%. (max level: 20)

When attacking monsters, permanently ignore 25% of their defense while increasing your accuracy by 25% and your damage by 15%. (max level: 20) Removed! replaced by Hurricane

replaced by Hurricane Removed! Puppet’s playstyle matches Marksman’s but not Bowmaster’s, so it was removed.

Puppet’s playstyle matches Marksman’s but not Bowmaster’s, so it was removed. Removed! replaced by Quiver Cartridge’s Drain Arrows

replaced by Quiver Cartridge’s Drain Arrows Removed! effect has been moved to Soul Arrow

effect has been moved to Soul Arrow Removed! Arrow Rain

Bowmaster

New! Shoot arrows at an angle dealing 336% damage on up to 4 enemies continuously as long as the skill key is held down (up to a maximum of 15 seconds). You can use the up and down arrow keys to change the direction of the arrows, but you cannot move. (max level: 30)

New! Shoot an arrow dealing 530% damage 4 times on one enemy, inflicting wounds that decrease the effectiveness of their healing by 60% for 20 seconds. There is a cooldown of 10 seconds. (max level: 10)

New! Instantly shoot countless arrows at up to 8 enemies in front of you, dealing 340% damage 4 times. (max level: 30)

Instantly shoot countless arrows at up to 8 enemies in front of you, dealing 340% damage 4 times. (max level: 30) Illusion Step: new passive effect of ignoring 20% damage taken from monsters has been added

New! The arrowheads of Quiver Cartridge are not consumed for 30 seconds. There is a cooldown of 30 seconds. Passive effect: Drain Arrows now have a 40% chance to drain 30% HP, Poison Arrows deal 110% damage, and Magic Arrows have a 70% chance to shoot another arrow that deals 260% damage. (max level: 10)

New! When attacking, you have a 10% chance to ignore 50% of an enemy’s defense while doing 100% increased damage. For every attack that does not activate this effect, the chance of it occurring will increase by 10% (up to 10 times) and will reset once it does activate. (max level: 20)

When attacking, you have a 10% chance to ignore 50% of an enemy’s defense while doing 100% increased damage. For every attack that does not activate this effect, the chance of it occurring will increase by 10% (up to 10 times) and will reset once it does activate. (max level: 20) New! Arrow Platter – Reinforce: Arrow Platter’s damage is increased by 20%. [required level: 155]

Arrow Platter’s damage is increased by 20%. [required level: 155] New! Arrow Platter’s damage to bosses is increased by 10%. [required level: 177]

Arrow Platter’s damage to bosses is increased by 10%. [required level: 177] New! Arrow Platter’s number of monsters hit is increased by 1. [required level: 195]

Arrow Platter’s number of monsters hit is increased by 1. [required level: 195] New! Uncountable Arrow – Reinforce: Uncountable Arrow’s damage is increased by 20%. [required level: 149]

Uncountable Arrow’s damage is increased by 20%. [required level: 149] New! Uncountable Arrow’s number of monsters hit is increased by 1. [required level: 168]

Uncountable Arrow’s number of monsters hit is increased by 1. [required level: 168] New! Uncountable Arrow – Bonus Attack: Uncountable Arrow’s number of hits is increased by 1. [required level: 189]

Uncountable Arrow’s number of hits is increased by 1. [required level: 189] New! Sharp Eyes’ duration is increased by 30 seconds. [required level: 143]

Sharp Eyes’ duration is increased by 30 seconds. [required level: 143] New! Sharp Eyes gains a 5% defense ignore effect. [required level: 162]

Sharp Eyes gains a 5% defense ignore effect. [required level: 162] New! Sharp Eyes – Critical Rate: Sharp Eyes’ critical chance boost is increased by 5%. [required level: 183]

Sharp Eyes’ critical chance boost is increased by 5%. [required level: 183] Removed! moved to 3rd job

moved to 3rd job Removed! replaced by Uncountable Arrow

replaced by Uncountable Arrow Removed! Spirit Link: Phoenix: effects have been moved to Marksmanship, Phoenix, and Steig Eisen. Resistance to states and elements has been replaced by Concentration

effects have been moved to Marksmanship, Phoenix, and Steig Eisen. Resistance to states and elements has been replaced by Concentration Removed! Puppet has been removed, this skill’s effects have been moved to Illusion Step

Puppet has been removed, this skill’s effects have been moved to Illusion Step Removed! Hurricane – Add Range

Removed!

Removed!

Removed!

Removed!

Removed!

Removed!

Removed!

Removed!

Crossbowman

New! [Marksman’s Specialized Skill] When attacking, monsters close by will be hit with increased critical chance (3%~20% based on every 10 range, minimum of 30 range and maximum of 200) while monsters further away will be hit with increased damage (4%~30%). (max level: 1)

Iron Arrow: damage has been increased from 380% to 450%, effect has been renewed

New! Launch a casting net, dealing 215% damage 2 times on up to 8 monsters, with a 70% chance to bind their movements for 10 seconds. (max level: 10)

Soul Arrow: new effect of 30 attack has been added, max level has been increased from 10 to 20, duration has been decreased from 300 seconds to 180 seconds, effect has been renewed

Crossbow Booster: effect has been renewed

effect has been renewed Removed!

Removed! moved to 1st job

Sniper

New! Shoot an arrow that has small bolts flying in all directions, dealing 700% damage. The first monster hit will take an extra 200% damage. (max level: 20)

Dragon Pulse: damage has been increased from 140% to 525%, number of hits has been decreased to 1, effect has been renewed

Freezer: passive effect of 30% defense and magic defense has been added, effect has been renewed

New! Shoot a hook at the farthest enemy in range and move behind them while dealing 170% damage and ignoring all monsters’ touch damage. Passive effect: increase your HP by 40%. (max level: 10)

New! Eat herbs that you have prepared for your adventures and instantly eliminate a status effect and be immune to status effects for 1 second. There is a cooldown of 300 seconds. Passive effect: 20% resistance to states and elements. (max level: 20)

Eat herbs that you have prepared for your adventures and instantly eliminate a status effect and be immune to status effects for 1 second. There is a cooldown of 300 seconds. Passive effect: 20% resistance to states and elements. (max level: 20) New! When used, your weapon and magic avoid will be decreased by 50% while your maximum critical damage will be increased by 20%. Using the skill again will remove the effect (On/Off skill). (max level: 10)

New! Every 8 seconds, 20% of the damage you do will be converted into a shield that absorbs that 60% of the damage you take. You can absorb a maximum of 65% of your maximum health. Each attack will refresh the shield, not stack on to it. (max level: 10)

Every 8 seconds, 20% of the damage you do will be converted into a shield that absorbs that 60% of the damage you take. You can absorb a maximum of 65% of your maximum health. Each attack will refresh the shield, not stack on to it. (max level: 10) New! When attacking monsters, permanently ignore 25% of their defense while increasing your accuracy by 25% and your damage by 15%. (max level: 20)

When attacking monsters, permanently ignore 25% of their defense while increasing your accuracy by 25% and your damage by 15%. (max level: 20) Removed!

Removed! : replaced by Net Throwing and Bolt Rupture

: replaced by Net Throwing and Bolt Rupture Removed! replaced by 4th job skill Arrow Illusion

replaced by 4th job skill Arrow Illusion Removed! effect has been moved to Soul Arrow

effect has been moved to Soul Arrow Removed!

Marksman

Piercing: damage has been decreased from 520% to 350%, number of hits has been increased from 3 to 4, number of monsters hit has been decreased from 8 to 6, charging has been removed, effect has been renewed

Sniping: effect has been renewed

New! Summon an illusion of an arrow for 30 seconds with 100,000 HP. The arrow will attract nearby enemies and deal 200% damage with a 95% chance to stun them for 4 seconds. In addition, it will reflect the damage it takes as 1200% damage. There is a cooldown of 20 seconds. (max level: 30)

Summon an illusion of an arrow for 30 seconds with 100,000 HP. The arrow will attract nearby enemies and deal 200% damage with a 95% chance to stun them for 4 seconds. In addition, it will reflect the damage it takes as 1200% damage. There is a cooldown of 20 seconds. (max level: 30) Illusion Step: new passive effect of ignoring 20% damage taken from monsters has been added

new passive effect of ignoring 20% damage taken from monsters has been added New! All skills that hit more than once will have their number of hits increased by 1. In addition, Distancing Sense’s maximum critical chance boost is increased to 40% and its maximum total damage boost is increased to 40%. (max level: 10)

All skills that hit more than once will have their number of hits increased by 1. In addition, Distancing Sense’s maximum critical chance boost is increased to 40% and its maximum total damage boost is increased to 40%. (max level: 10) New! The further you are to an enemy, the easier it is to find their weaknesses, ignoring 4% of their defense for every 40 range you are away from them, up to a maximum of 50% (minimum of 10% defense ignored). (max level: 20)

The further you are to an enemy, the easier it is to find their weaknesses, ignoring 4% of their defense for every 40 range you are away from them, up to a maximum of 50% (minimum of 10% defense ignored). (max level: 20) New! If an enemy is alone and has no monsters within 80 range of either side, the damage done to it will be increased by 20%. (max level: 10)

If an enemy is alone and has no monsters within 80 range of either side, the damage done to it will be increased by 20%. (max level: 10) New! Sharp Eyes’ duration is increased by 30 seconds. [required level: 143]

Sharp Eyes’ duration is increased by 30 seconds. [required level: 143] New! Sharp Eyes – Ignore Guard: Sharp Eyes gains a 5% defense ignore effect. [required level: 162]

Sharp Eyes gains a 5% defense ignore effect. [required level: 162] New! Sharp Eyes’ critical chance boost is increased by 5%. [required level: 183]

Sharp Eyes’ critical chance boost is increased by 5%. [required level: 183] Removed! moved to 3rd job

moved to 3rd job Removed! effects have been moved to Marksmanship, Phoenix, and Steig Eisen. Resistance to states and elements has been replaced by Pain Killer

effects have been moved to Marksmanship, Phoenix, and Steig Eisen. Resistance to states and elements has been replaced by Pain Killer Removed! Strafe was removed so this was as well

Strafe was removed so this was as well Removed!

Removed! Freezer – Bonus Attack

Removed! Freezer – Persist

Thanks to Locked of Southperry for the skill icons and effects!

Oh yeah, thanks to my friend Tim for buying this cuuuuuuuute chair for me~~