Your handy guide to conquering the galaxy without murdering your adorable street rat.

Step 0: Do everything wrong

This technically isn’t a real instruction, but it’s the mindset you need to get into to pull this off.

Step 1: Abandon Zaalbar on Kashyyyk

Most KotOR players assume that in order to move forward in the game, resolving the situation on Kashyyyk is required. It isn’t. There’s no way to avoid Zaalbar getting captured by his brother, but you don’t need to get him back. Ever. It’s entirely possible to go the shadowlands, get Jolee, find the Star Map, and leave the world under the control of Czerka.

Damn right. And there’s never going to be any progress, you got that? I’m going to retake my empire, kill Chuundar and every Czerka employee on this planet, and then offer it to Zaalbar and Mission so we can all still be friends.

Bioware logically assumed you’d resolve the whole situation because you happen to be in the area, clearly underestimating the level of abnormal thinking I operate at.

With Zaalbar out of the way, there’s one less opponent for her to deal with, and no option to make him kill her.

Step 2: Disarm your other party members.

If Zaalbar isn’t there and you aren’t going to fight her yourself, Mission will wind up against Canderous, HK, and T3. Remove all their weapons when you arrive on Rakata Prime, if not sooner.

Also, avoid leveling those three up as early as possible. Regardless of how much you might like using them, the stronger they are, the bigger a pain this is going to be. T3 and HK were both at Level 12 when I planned this, and Canderous was Level 13.

You might want to put on some sunscreen there, Candy.

Throwing it out there so you don’t think I forgot, you could also avoid acquiring HK as a party member, since he’s optional. I only came up with this zany scheme after purchasing him, and didn’t want to do another playthrough. After all, if you’re willing to go this far, you may as well not get him.

Step 3: Arm Mission

Give her the best weapons, armor, and build her up for a protracted close-quarters fight. She needs a melee shield, since the other party members will be attacking her hand-to-hand, and a regenerating health implant will really make things easier, though you’ll probably need to start planning that early in order to get the Level 3 implant feat.

Mission was dual-wielding Mandalorian heavy blasters with Genoharadan armor, maxed-out dexterity bonuses, and some bonuses to her saves. Yes, I took the dark-sided bounty hunting assignments even though I know the real purpose behind them. I did it for Mission.

Depending on your play style, giving her hand-to-hand weapons may work better, but my Mission can gun down rancors without too much hassle.

Step 4: GRIND

In order for Mission to survive the fight with your other party members, you’ll want to level her up to be as tough as possible. The only viable place for this is Tatooine, where a pack of four “wraids” will spawn in every time you enter the first area of the Dune Sea. You’re going to have to do this a lot to make sure she reaches Level 20 before you enter the Rakatan temple and can’t go back. You don’t have to get her all the way there, there’s plenty of EXP on Rakata Prime, but this is good insurance.

Eventually, I became so efficient at this that I figured out exactly where the wraid spawn points were and the order they were used in. I would kill one group, move to the next spawn point, transit back to the Ebon Hawk (which heals you) then transit back and attack the next pack the instant they spawned.

Star Wars Science Fact: Every desert wraid carries around a small burlap sack with its own skull inside it.

Step 5: Weaken Bastila

After you’ve made the choice to become a Sith again, Bastila will join your party, now at a high level. You need make sure she can’t kill Mission.

There’s one group of Rakatan warriors on your path back to the Ebon Hawk. Take control of Bastila, disarm her like you did the others, go into solo mode so your Revan doesn’t interfere, and let them hack you to death. Now she’ll enter the fight unarmed and down to one health.

Is that guy in the back fighting a Gizka?

Yup. I missed the opportunity to cap it, but they were throwing grenades at the thing, too. That’s what that smoke cloud is from.

I am really liking my newest party member. He must have a ridiculously high defense.

Step 6: Watch the madness

Once the cutscene triggers, Carth will run off as usual, but Mission will stay behind, refusing to believe you’ve become totally dark. Hell, if you’re going to all this trouble to avoid hurting her, she has a point.

First, you need to get Bastila away from her. Weakening Bastila is necessary to keep her from attacking Mission immediately, (I think, her behavior was inconsistent when I was figuring this out) but she’s still a party member and you can’t get aboard the Ebon Hawk if she’s unconscious. Which leaves Mission in a three-to-one battle.

Sit back and relax, this’ll take a few minutes. It can be a bit tricky to make work; she has the advantage, but there’s no guarantee she won’t cycle through the three enemies one at a time, in which case they’ll collectively do enough damage to kill her. What needs to happen is for her to kill them one at a time, that way as the fight goes on she takes less damage per round. The way I did it is that I ran directly backwards to get out of the fight, which seemed to cause her to focus on HK first, but it might take a few tries. Once he’s down, Canderous and T3 are manageable.

Holy shit, she did it. She killed them.

Also, if you get this far, she won’t attack you unless you attack first, and with everyone else incapacitated, she isn’t in any immediate danger. If you followed my advice and got her the regeneration implant, you can also hurt her if necessary and then allow her time to heal.



“You sure you don’t want to join me? You and Zaalbar can have Kashyyyk if you want. Hell, I’ll even throw in whatever’s left of Taris to sweeten the deal.”



Step 7: Getting aboard the ship

This was the really tricky part, because as long as Mission is still alive, the game thinks you’re in combat and won’t let you come aboard. But that condition appears to depend either on proximity or Mission staying where she is at the start of the fight, I’m not sure which. She won’t follow you if you run, she’s locked in. But if, say, you Force-push her out of the way, or if you don’t have that power, throw a thermal detonator or two to blast her back, that condition will no longer be met and you can leave.

“Goodbye, Mission! Give my regards to Carth! Also, go to the Elders’ compound, tell them they’re a bunch of dumbasses, and the Star Forge is mine! Just head south and follow the trail of dead rancors. And don’t worry about being stranded here, I’ll be back in a couple hours with my troops to capture you two alive before I start bombing this planet into a cinder. AND WE WILL ALL BE FRIENDS!“



And now you’re in the clear. Everything plays out the same afterwards, you just don’t get the cutscene with Bastila congratulating you on murdering your friend.

Well done, you can now go on to slaughter countless Republic soldiers and subjugate the galaxy without a conscience burdened by the sight of Mission’s corpse rotting in the sands of Rakata Prime!