Ohhhh Dragonstrike. I'd love to cite the reason for it's complete failure as being bold enough to release a wider-audience game in an age where parents still thought D&D was 'the devil' but—it had more to do with the game being hilariously complicated for the kind of board games it was aimed at, and of zero interest to D&D fans.

The game is also noteworthy as it represented another shift in the war between Games Workshop and TSR. It was a 'cousin' to the entirely superior Warhammer Quest (which was actually fairly dynamic, relying heavily on random generated dungeons and the like to make no game ever quite the same twice), and during this age the two seemed to be desperate grab at a wider auidence, with GW going the route of both 'Battlemasters' (a hex-based game using Warhammer figures in very strange trays) and 'Hero Quest' (a dumbing down of Warhammer Quest). The fact that GW originally started as a company that just made minis for D&D makes it kind of an odd phase.

TSR shortly crashed after this, if memory serves. Bought out by Hasbro, turned into 'WoTC' on the heels of magic's success.