Thanks to Matt Groening for The Simpsons. Thanks to Bill Oakley for the original Steamed Hams sketch as it appeared in the episode "22 shorts films about Springfield", without whom neither the meme nor this mod would exist. Thanks to the internet for turning that sketch into a meme and giving me a reason to try my hand at making an actual plugin in the Construction Set. Thanks to Svartalfar for telling me about the various towns that exist in Nova Orsinium. Thanks to the object furn_bone_01 which was very helpful in determining positions to script Seymour's movement. Thanks to the UESP for documenting the various scripting functions of the game. Thanks for the Morrowind modding community for still being awesome after all those years; consider this a little thanks on my part for the non-french players.

﻿Part of the Morrowind May Modathon Month 2018

Description===========Foreword: this is a joke mod and is not meant to be taken seriously. It is not recommended to play it on a serious game.This mod implements the famous Steamed Hams sketch from The Simpsons in Morrowind.Is the meme stale already? Maybe, but I felt like making this, especially since I realised there was already an Age of Empires 2 mod of it, but not a Morrowind one. And the Morrowind Modathon Month sounded like a good occasion to do so.You'll receive an invitation from Seymour the first time you load the game once the plugin is activated. The directions given aren't precise, but that's intentional to stay true to the original sketch.Installation===========This mod requires Tribunal and Bloodmoon and will not run without those expansions.Copy the contents of the Data Files folder from the archive to the Data Files folder of your Morrowind installation, then activate the plugin with the launcher or your mod manager.Uninstallation==============Remove the mod's file (it's only a plugin) from your Morrowind installation.Don't forget to clean your save with Wrye Mash.Compatibility and known problems (light spoilers)=================================================The only possible source of incompatibiliy I can think of would be Seymour's House, which is placed on a specific isle in the Sheogorad Region and might overlap with anything another mod might put in the same spot (though I do not know of any such mods).No landscape or vanilla objects/references/scripts/dialogues have been altered in the making of this mod.Some of the events depend on a timer to run properly and let the player get where they should be. Go with the flow of the sketch and everything should be alright.The dialogue only takes the vanilla races into account as of now. I may adjust that in the future.This is my first time making a mod from scratch, and my first time writing scripts (instead of just editing/translating them). They are certainly not perfect and might have a few issues. Don't hesitate to report any problems you might find or suggestions to enhance this. The current version might be considered a beta, as I'm sure there are still some issues with the scriped events.Seymour's house is pretty bare currently. I might enhance that later; for now, pretend that Seymour is not the most organized wizard there is.Permissions===========Do as you please with this mod; please include this readme with the credits it contains and credit me (redondepremiere) as the original creator of this plugin.Translations in other languages are welcome (though I'll take care of the french one myself; you can make a Quebecois french one if you want, however).Credits=======Thanks to Matt Groening for The Simpsons.Thanks to Bill Oakley for the original Steamed Hams sketch as it appeared in the episode "22 shorts films about Springfield", without whom neither the meme nor this mod would exist.Thanks to the internet for turning that sketch into a meme and giving me a reason to try my hand at making an actual plugin in the Construction Set.Thanks to Svartalfar for telling me about the various towns that exist in Nova Orsinium.Thanks to the object furn_bone_01 which was very helpful in determining positions to script Seymour's movement.Thanks to the UESP for documenting the various scripting functions of the game.Thanks for the Morrowind modding community for still being awesome after all those years; consider this a little thanks on my part for the non-french players.Changelog=========Version 1.1 :Rewrote Seymour's script a bit to reduce issues. There may still be adjustments to be made.Removed the kitchen door for now; it'll come back once I'm sure the mod functions.Added a basic pathgrid to Seymour's house (it should at least help a little).