TheYango Profile Joined September 2008 United States 22543 Posts Last Edited: 2010-08-05 07:07:10 #2 Lurkers in SC1 actually had a pretty damn fast movement speed.



For comparison (SC1):

Slow lings - 1.108

Speedlings - 1.615

Hydras - 0.75

Speed Hydras - 1.105

Lurker - 1.2



So a movement speed of 3.3 compared to slow lings at 2.9 seems reasonable. Moderator

IntoTheWow Profile Blog Joined May 2004 is awesome 31466 Posts #3 Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.



Slow lurkers would get demolished by marines hit & run micro. Moderator <:3-/-<

Qiin Profile Joined February 2010 Australia 102 Posts #4 cool cant wait to try http://adeptguild.com/ - In the rear with the gear

Ryuu314 Profile Joined October 2009 United States 7379 Posts #5 On August 05 2010 16:06 IntoTheWow wrote:

Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.



Slow lurkers would get demolished by marines hit & run micro.

This. Especially since the new terrible terrible damage syndrome has hit SC2, lowering lurker speed was probably the worst thing you could've done to those poor lurkers. This. Especially since the new terrible terrible damage syndrome has hit SC2, lowering lurker speed was probably the worst thing you could've done to those poor lurkers.

Nuxar Profile Joined February 2009 Canada 205 Posts Last Edited: 2010-08-05 07:14:17 #6 Ah, very well, shouldnt take long to modify this...



Movement changed back...



EDIT: oooooooooooooops...checking back, I forgot to change his movement to 2.5 to begin with...lol.

Badjas Profile Blog Joined October 2008 Netherlands 1739 Posts #7 On August 05 2010 16:06 IntoTheWow wrote:

Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.



Slow lurkers would get demolished by marines hit & run micro.

But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought) But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought) I <3 the internet, I <3 you

shawster Profile Blog Joined May 2010 Canada 2358 Posts #8 this is amazing



lurkers are the best unit in sc ever



<33

Zombo Joe Profile Joined May 2010 Canada 850 Posts #9 I get the unable to open error.



You should also add Vultures and Firebats. I am Terranfying.

Saracen Profile Blog Joined December 2007 United States 5139 Posts #10



Also, Terran Wall-ins is definitely not what Sheth's thread is about. I don't know why you have links to random Zerg threads, but if you're going to talk about the lurker, you need to have this thread linked: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140060 Also, Terran Wall-ins is definitely not what Sheth's thread is about.

Nuxar Profile Joined February 2009 Canada 205 Posts #11 On August 05 2010 16:13 Zombo Joe wrote:

I get the unable to open error.



You should also add Vultures and Firebats.



You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game.



- Lurker



And btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back. You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game.And btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back.

IntoTheWow Profile Blog Joined May 2004 is awesome 31466 Posts Last Edited: 2010-08-05 07:20:57 #12 On August 05 2010 16:12 Badjas wrote:

Show nested quote +

On August 05 2010 16:06 IntoTheWow wrote:

Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.



Slow lurkers would get demolished by marines hit & run micro.

But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought) But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought)



Yeah, and lurkers in the BW manual are said to be support units (lol) Yeah, and lurkers in the BW manual are said to be support units (lol) Moderator <:3-/-<

TheYango Profile Joined September 2008 United States 22543 Posts #13 On August 05 2010 16:20 IntoTheWow wrote:

Show nested quote +

On August 05 2010 16:12 Badjas wrote:

On August 05 2010 16:06 IntoTheWow wrote:

Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.



Slow lurkers would get demolished by marines hit & run micro.

But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought) But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought)



Yeah, and lurkers in the BW manual are said to be support units (lol) Yeah, and lurkers in the BW manual are said to be support units (lol)

To be fair, when the manual was written, Lurkers did concussive damage. They quite possibly would have stayed support units if they didn't get hugely buffed to have normal damage. To be fair, when the manual was written, Lurkers did concussive damage. They quite possibly would have stayed support units if they didn't get hugely buffed to have normal damage. Moderator

IntoTheWow Profile Blog Joined May 2004 is awesome 31466 Posts #14 Oh I didn't know that! thanks. Moderator <:3-/-<

TheYango Profile Joined September 2008 United States 22543 Posts #15 On August 05 2010 16:25 IntoTheWow wrote:

Oh I didn't know that! thanks.

Err, don't take my word on it right this second. Was looking for where I found the info before, and I can't seem to find it atm. Err, don't take my word on it right this second. Was looking for where I found the info before, and I can't seem to find it atm. Moderator

Zelniq Profile Blog Joined August 2005 United States 7141 Posts #16 On August 05 2010 16:19 Zergling4life wrote:

Show nested quote +

On August 05 2010 16:13 Zombo Joe wrote:

I get the unable to open error.



You should also add Vultures and Firebats.



You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game.



- Lurker



And btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back. You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game.And btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back.

ya i searched for "lurker" when creating a custom game..nothing.



also i've no idea how to "get it through my folders" ?? ya i searched for "lurker" when creating a custom game..nothing.also i've no idea how to "get it through my folders" ?? Moderator Blame yourself or God

ArvickHero Profile Blog Joined October 2007 10379 Posts #17 Is the Lurker still a hive tech unit? Also what kind of unit type is it.. I hope not Armored lol otherwise its completely useless in ZvP. I dunno, seems like there would be some problems finding viable uses for the Lurkers at their current condition. Writer ptrk

Nuxar Profile Joined February 2009 Canada 205 Posts #18 On August 05 2010 16:28 Zelniq wrote:

Show nested quote +

On August 05 2010 16:19 Zergling4life wrote:

On August 05 2010 16:13 Zombo Joe wrote:

I get the unable to open error.



You should also add Vultures and Firebats.



You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game.



- Lurker



And btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back. You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game.And btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back.

ya i searched for "lurker" when creating a custom game..nothing.



also i've no idea how to "get it through my folders" ?? ya i searched for "lurker" when creating a custom game..nothing.also i've no idea how to "get it through my folders" ??



oook, sry bout that, just updated em now. You should be able to play now.



oook, sry bout that, just updated em now. You should be able to play now. On August 05 2010 16:31 ArvickHero wrote:

Is the Lurker still a hive tech unit? Also what kind of unit type is it.. I hope not Armored lol otherwise its completely useless in ZvP. I dunno, seems like there would be some problems finding viable uses for the Lurkers at their current condition.



Updating the OP with some more Info... Updating the OP with some more Info...

Zelniq Profile Blog Joined August 2005 United States 7141 Posts #19 downloaded updated ones.how does that help? still "unable to open error' nor is it on bnet Moderator Blame yourself or God

Nuxar Profile Joined February 2009 Canada 205 Posts #20 On August 05 2010 16:39 Zelniq wrote:

downloaded updated ones.how does that help? still "unable to open error' nor is it on bnet



w8, your right, they arent....



goddamit....

2 sec, trying to get it back up...

But you wont be able to open it with the GE anyway, its locked. w8, your right, they arent....goddamit....2 sec, trying to get it back up...But you wont be able to open it with the GE anyway, its locked.

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