LOS ANGELES — Never mind the movie. The first big test of the unearthly riches that Disney hopes to mine from “Star Wars” is a video game.

Over the last two years, as anticipation has built for the restart of the “Star Wars” movie series, the Walt Disney Company has executed a parallel plan to overhaul how “Star Wars” games are made. The revamp was complex — dozens of workers were laid off and planned concepts were jettisoned — but the reason for it was simple: More often than not over the years, “Star Wars” games have disappointed.

Now it’s show time.

Star Wars Battlefront, published by Electronic Arts under a license from Disney, will arrive in stores on Nov. 17. (An Internet-based test version was made available to fans on Thursday.) Battlefront, as the game is known, cost an estimated $180 million to make and market, and hopes are that it will sell roughly 12 million copies worldwide, which translates to about $720 million in retail sales or $550 million wholesale, according to Michael Pachter, an analyst at Wedbush Securities.

Electronic Arts has told Wall Street that it expects to sell nine million to 10 million copies of the hyper-realistic Battlefront, which carries a suggested price of $60. Most analysts, however, say they believe that the publisher is lowballing its estimates.