This is the Purplest patch we’ve ever done! Purple cards are available to Q-mode testers. Q-mode is a testing-only mode that allows you to build and test decks with cards you do not own. If you were level 15 before this patch deployed, you will automatically be given Q-mode access; you just need to enable it in the Options menu. Other high-level players who have been active in the community can request Q-mode access on Discord from rhino_turbo. Purple cards will be available for all players later this summer.

Increased price of starter pack to $10 and increased the number of packs to 10 and the amount of mythril to 1500. Players who already bought the smaller starter pack will receive the new larger starter pack after the wipe

Added “Next Pack” button to pack opening screen

Reduced crafting values for mythic rarity cards to 2400 (make) and 600 (unmake)

Revamped the missions screen to show all rewards, including the daily bonus pool, daily singles, and weekly chest

Changed the way the daily bonus pool works to make coin rewards more clear. The total end of match coin reward is subtracted from the bonus pool, instead of the previous 2/3. The bonus pools have been increased to 1200 coins to compensate

Enabled Gallery in the Collections menu. Use arrow keys or click/touch left and right sides of the screen to advance selected image.

Updated Faction section of the Guide

Matchmaking: Added ability to leave the matchmaking queue screen while remaining in queue. Your current deck when entering the queue is displayed on the matchmaking screen and will be used for the queued match. Changes to the deck while in queue WILL be reflected in the queued match (deleting or otherwise invalidating the queued deck is not allowed while in queue). A matchmaking status notification will be shown on screen while in queue and clicking the glowing ‘match ready’ notification will bring you back to the appropriate matchmaking screen to begin the match.

A ‘Requeue’ button is now shown at the end of the match for all game modes unless the player was added to the match via a challenge (we plan on enabling this for challenges in the future).

Increased card art texture quality on Android and Web builds

Added turn timer warning tones

New music stinger when starting Mythgard

Key music stingers, e.g. drums at the start of a match, now play on the sounds effects channel (instead of the music channel)

Fixed issue with audio skipping in the story sequences

Added ability to sort decks in deck manager by name, last modified, or last played (see icon in the top-right of the deck manager UI)

Path icon now visible in 1v1 games

New tooltip system shows modifier breakdown, extended tags, and overflow card text

Tooltips are now scrollable in full zoom

Toggle keyword display from the guide

Click on individual modifier lines to see cards

Visual History now shows interaction target (combat participants, target of spells, etc)

Deck tracker now tracks cards for all players and sports a variety of sorting styles

Added a Depletion (AKA fatigue) card to better illustrate fatigue damage. You can now hover over an empty deck to see the current fatigue level

Repaired the Virus card type string for display

Minions with Bulwark on them now display the Armor ability icon

Removed targeting line option (it is now always on)

Fixed a few causes of game desync (fade to black reload loop).

Fixed issue where Weekly Chest occasionally gave out no rewards.

Gauntlet expiration is now displayed in the Gauntlet status window; expiration is also now extended upon playing a match.

Fix for card collection count and phantom state not always updating when crafting/uncrafting cards in deck editor.

Fixed power drag targeting issue on touch devices.

Fixed bug where collection card counts would be incorrect if the crafting panel or auto-unmake ui was closed during the animation.

Capped auto-unmake time when a large number of cards are being unmade.

Fixed bugs in making/unmaking with wildcards.

Fixed wildcard graphics when opened in a pack.