Earning Badges in NBA 2K15

Earning Badges in NBA 2K15

Key Notes

Simulating games will not count towards earning badges. You must play the games to meet the requirements.

Only one badge can be earned in MyPark / Jordan Rec Center (Swagger).

Badges can be earned by playing on any difficulty.

Unless specifically noted, any position can earn any badge.

Unlike what many believe, having the Cool and Collected or Volume Shooter badges will not prevent you from getting “hot” (which is required to earn Unfazed and Microwave).

Getting ejected or fouling out of a game will not impact your ability to earn badges.

For the ankle breaker dribble move badges, like Killer Crossover, you’ll generally have better luck earning them if you try the moves when you’re within 25 feet of the basket.

When earning a badge requires you to meet the requirements “in a single season”, it means just that. You cannot carry over stats or games played to the next season to earn the badge.

Alpha Dog



You must be the highest rated offensive player on your team. You need to play 60% of the teams minutes per game in a running 30 game window (i.e. the last 30 games and you cannot earn it until you’ve played at least 25 games). If you change teams, or a new player comes to your team, and you are no longer the highest rated offensive player on the team, you’ll lose Alpha Dog.



Beta Dog



You must be the second highest rated offensive player on your team. You need to play 60% of the teams minutes per game in a running 30 game window (i.e. the last 30 games and you cannot earn it until you’ve played at least 25 games). If you change teams, or a new player comes to your team, and you are no longer the second highest rated offensive player on the team, you’ll lose Beta Dog.



Prime Time



You must play better in games of “significance” than non-significant games. Significant games are games against rivals, power teams, playoff games, hometown visits and games where you are playing against the last team you played for (if it applies). You must play 10 significant games within the season. To determine if you’re playing “better”, we have a fairly powerful algorithm that looks at various statistics.



Cool and Collected



If you never reach “Frozen” in your offensive hot/cold status in a running 10 game window (i.e. last 10 games), you will earn Cool and Collected. When you have two blue rings in your player indicator, you are considered Frozen.



Road Dog



You must play better on the road than at home. We look at a running 20 game window, and you cannot earn this badge until you’ve played at least 20 games. The same algorithm is used for this badge that is used for Prime Time.



Closer



In the final 40% of the 4th quarter, as well as all overtimes (entire overtime), you must shoot 50% or higher from the field. The game must be within 10 points, and in this 4th quarter / OT time frame to count. Once you’ve tallied up a total of 40 field goal attempts in this time frame, and followed the rest of the rules, you will earn Closer.



Fierce Competitor



If you shoot 50% or better on at least 50 total field goal attempts when your team is down 10 or more, you will earn Fierce Competitor.

Spark Plug



In a 6 game running window (you cannot earn until 6 games have been played), you must average at least 7 points per game while coming off the bench.



Swagger



Use the in-game “ambient button” in MyPark 50 times



Enforcer



Get 10 non-flagrant, hard fouls in a single season



Mentor



Reach year 4



Heart and Soul



Reach year 4, but you must stay with the same team all 4 years



Floor General



Have a career assist average of 5 or more, play at least 30 games in a season or career, and raise your Playmaker discipline to Level 18.



Defensive Anchor



Play at least 30 games in a season or career and raise your Defender discipline to Level 18.



Gatorade® Hardened



Play 20 games in a row where you average 80% of the teams minutes or more. Stamina and Durability attributes must be as follows:

PG, SG, SF: Stamina & Durability 90

PF, C: Stamina 85, Durability 90

All-Time Great



In your last 15 played games (you must play at least 15), divide your field goal attempts by your assists. If the ratio of FGA to Assists is higher than this, you’ll earn All-Time Great. It is possible to lose this badge in favor of Low Ego.

PG: 4 to 1 FGA to Assist ratio

SG: 4.5 to 1 FGA to Assist ratio

SF: 5 to 1 FGA to Assist ratio

PF: 8 to 1 FGA to Assist ratio

C: 8 to 1 FGA to Assist ratio

Low Ego



In your last 15 played games (you must play at least 15), divide your field goal attempts by your assists. If the ratio of FGA to Assists is lower than this, you’ll earn Low Ego. It is possible to lose this badge in favor of All-Time Great.

PG: 2 to 1 FGA to Assist ratio

SG: 2.5 to 1 FGA to Assist ratio

SF: 3 to 1 FGA to Assist ratio

PF: 6 to 1 FGA to Assist ratio

C: 6 to 1 FGA to Assist ratio

Friendly/Reserved



These are earned through your responses in scenes. The more positive/excited answers will lead to the Friendly badge, while the more careful, unsupportive answers will lead to Reserved.



Legendary Work Ethic



This is earned by agreeing to shoot around extra before the game with either your teammate or the assistant coach in the scene where they ask you to do so.



Keep It Real/Pat My Back



This is earned based on your performance in the next 5 games after being given a motivational-type speech in a scene by either his teammate or the assistant coach. Improved stats lead to the Pat My Back badge, and worse stats lead to the Keep It Real badge.



Laid Back/Expressive



These are earned through your responses in almost all scenes. Answers that are on the mellow/humble side of things will lead to the Laid Back badge, while answers on the excited/arrogant side of things will lead to the Expressive badge.



Unpredictable



This is earned if you get either the Laid Back or Expressive badge first, and then you start shifting your answers in scenes enough towards the other end of the spectrum.



Mind Games



This is earned through by giving the extreme, over-the-top response in a handful of scenes, particularly those involving trash-talking, or when first joining a new team.



Unfazed



In the last 15 games played, get your player “Hot” for 4 straight gameplay minutes, 3 different times. When you have two red rings in your player indicator, you are considered “Hot”. This can be while on offense, defense, or both.



Volume Shooter



In a single season, have at least 8 games where you attempt 25 field goals or more



Microwave



Get your player “Hot” on offense at some point in the game for 5 consecutive games. When you have two red rings in your player indicator, you are considered “Hot”.



Corner Specialist



In a single season, make 25 corner three pointers, while shooting 40% or better on your last 25 corner threes. The corner is where the baseline and the sideline meet.



Screen Outlet



In a single season, set 100 screens. Contact with the defender must be made for it to be considered a screen.



Deadeye



Make 100 well-contested jumpers from 15 feet or further from the hoop in a single season. Keep in mind it will be more difficult for you to earn this badge on the easier difficulties.



Limitless Range



In a single season, make 30 long-distance three pointers (i.e. 26 feet or further from the basket0, while shooting 30% or better in your long-distance makes this season.



Bank Is Open



Make 30 jumpers off the backboard in a single season. Layups, hooks, heaves and floaters do not count.



Tear Dropper



In a single season, attempt 50 runners or floaters.



Fade Ace

Take 30 fade-away jumpers in a single season.



Shot Creator



In a single season, take 200 of the following types of moving shots:

Pull-ups

Spin Shots

Hop Step Jumpers (which includes stepback jumpers)

Lob City Finisher



Catch and finish 15 alley-oops in a single season. It doesn’t matter if you finish the alley-oop with a layup or a dunk.



Sprite® Posterizer



Attempt 15 contact dunks in a single season.



Spin Lay-in



Attempt 20 spin lay-ups in a single season.



Hop-Stepper



Attempt 50 hop step layups in a single season.



King of Euros



Attempt 50 euro step layups in a single season.



Acrobat



Attempt 15 reverse and 4 change-shot layups in a single season. You must do both.



Dream-Like Up and Under



In a single season, attempt 50 up and under shots out of the post.



Post Spin Technician



In a single season, spin or drive out of the post 100 times.



Drop-Stepper



Use the drop-step move in the post 70 times in a single season.



Post Hoperator



Attempt 20 hop shots out of the post in a single season.



Post Stepback Pro



Attempt 30 stepback shots out of the post in a single season.



Killer Crossover



In a single season, attempt 200 driving crossover or 100 driving double crossover dribble moves.



Spin Kingpin



In a single season, attempt 75 spin dribble moves.



Stepback Freeze



In a single season, attempt 75 stepback dribble moves.



Behind the Back Pro



In a single season, attempt 75 behind the back dribble moves.



Hesitation Stunner

In a single season, attempt 75 hesitation dribble moves.



Master of In and Out



In a single season, attempt 75 in and out dribble moves.



Pet Move Size-Up



In a single season, attempt 75 size-up dribble moves.



One Man Fast Break



In a single season, score on a fast break 50 times. Your Speed, Ball Control and Defensive Rebound (or steal) attributes must be as follows

PG/SG = Pass Accuracy 75, Ball Control 85, Defensive Rebound 75 (or Steal 75)

SF = Pass Accuracy 70, Ball Control 75, Defensive Rebound 75 (or Steal 70)

PF/C = Pass Accuracy 60, Ball Control 60, Defensive Rebound 85 (or Steal 65)

Transition Finisher



In a single season, score on a fast break 50 times



Flashy Passer



In a single season, throw 40 flashy passes.



Break Starter



Get 250 defensive rebounds in a single season. Your Pass Accuracy and Defensive Rebound attributes must be as follows:

PG/SG = Pass Accuracy 75, Defensive Rebound 75

SF = Pass Accuracy 70, Defensive Rebound 75

PF/C = Pass Accuracy 60, Defensive Rebound 85

Pick & Roll Maestro



In a single season, as the ball-handler, call for a screen 100 times.



Lob City Passer



Throw 60 alley-oops in a single season



Dimer



Get 200 assists in your last 25 played games. This must all happen in a single season and you must play those 25 games. You cannot earn it in less than 25 games.



Hustle Points



In a single season, get 200 offensive rebounds.



Scrapper



In a single season, get 4 “loose ball save” teammate grade events.



Tenacious Rebounder



Pull down 400 rebounds in a single season.



Perimeter Lockdown Defender



Raise your Defender discipline to a Level 16. You must be a PG, SG or SF, and you must play 30 games before earning the badge.



Post Lockdown Defender

As a PF or C, raise your Defender discipline to a Level 16. As a SF, raise your Defender discipline to a Level 18. You cannot earn this badge as a PG or a SG. You must also play 30 games before earning the badge.



Charge Card



Draw 7 charges in a single season.



Pick Dodger



Your On-Ball Defensive IQ and Pick & Roll Defensive IQ attributes must be an 80 or higher, you must be a PG, SG or SF and you need to play 20 games before earning.



Interceptor



Get 50 “tipped pass” teammate grade events in a single season.



Pick Pocket



Get 50 “poke ball loose” teammate grade events in a single season.



Eraser



Block 80 shots in a single season.



Chase Down Artist



Block 25 shots in a single season. Your Speed, Vertical and Blocking Attributes must be:

PG/SG = Speed 85, Vertical 80, Block 65

SF = Speed 80, Vertical 75, Block 70

PF/C = Speed 80, Vertical 60, Block 70

Bruiser



Your height to weight ratio (metric height / weight in lbs) must be 0.905 or lower. Your weight must be 220 pounds or more.



You must play 10 games into the season. And your strength attribute must be as follows:

PG: 70

SG: 75

SF: 80

Note: You are currently unable to earn this as a PF/C

Brick Wall



Get 100 “good screen” teammate grade events in a single season. Finally, your strength attribute must be:

PG = 70

SG = 75

SF/PF/C = 80

On Court Coach



Raise your Playmaker and either your Inside Scorer or Jump Shooter discipline to Level 20.