TM & HM Attacks

TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

TM05 Roar -- -- 20 --

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06 Toxic -- 90 10 --

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power 60 100 15 --

A unique attack that varies in type depending on the Pokémon using it.

TM11 Sunny Day -- -- 5 --

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12 Taunt -- 100 20 --

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15 Hyper Beam 150 90 5 --

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect -- -- 10 --

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21 Frustration ?? 100 20 --

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 Solar Beam 120 100 10 --

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27 Return ?? 100 20 --

A full-power attack that grows more powerful the more the user likes its Trainer.

TM30 Shadow Ball 80 100 15 20

The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.

TM32 Double Team -- -- 15 --

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35 Flamethrower 90 100 15 10

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM36 Sludge Bomb 90 100 10 30

Unsanitary sludge is hurled at the target. It may also poison the target.

TM38 Fire Blast 110 85 5 10

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM41 Torment -- 100 15 --

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42 Facade 70 100 20 --

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43 Flame Charge 50 100 20 100

The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.

TM44 Rest -- -- 10 --

The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.

TM45 Attract -- 100 15 --

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46 Thief 60 100 25 --

The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.

TM48 Round 60 100 15 --

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM50 Overheat 130 90 5 100

The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.

TM59 Incinerate 60 100 15 --

The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable

TM61 Will-O-Wisp -- 85 15 --

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63 Embargo -- 100 15 --

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM66 Payback 50 100 10 --

If the user moves after the target, this attack's power will be doubled.

TM67 Retaliate 70 100 5 --

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.

TM68 Giga Impact 150 90 5 --

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM85 Dream Eater 100 100 15 --

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.

TM87 Swagger -- 90 15 --

The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

TM88 Sleep Talk -- -- 10 --

While it is asleep, the user randomly uses one of the moves it knows.

TM90 Substitute -- -- 10 --

The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

TM94 (XY)

HM06 (ΩRαS) Rock Smash 40 100 15 50

The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.

TM94 (ΩRαS) Secret Power 70 100 20 30

The user attacks the target with a secret power. Its added effects vary depending on the user's environment.

TM95 Snarl 55 95 15 100

The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.

TM97 Dark Pulse 80 100 15 20

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM100 Confide -- -- 20 100

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

HM04 Strength 80 100 15 --