Titanfall has an online Campaign with a small bit of story between and during each match. Each game may be a bit too hectic to fully pay attention to the story that's playing out. Hopefully this page will serve as an explanation to the Plot of Titanfall.

The World of Titanfall

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Before we jump into the plot, you may want to quickly read about the two fighting factions and setting of Titanfall. These summaries were taken from Titanfall's Official Website.

The Frontier

In Titanfall, many generations of humanity live in the deepest reaches of explored space. This vast region is known as The Frontier. It contains many well-known and inhabited solar systems, but many more worlds remain uncharted.

Most people will never travel this far away from normal civilization. But for pioneers, explorers, mercenaries, outlaws, and soldiers - the Frontier offers both adventure and opportunity.

The IMC started out small, in natural resource extraction industries, under the name Hammond Engineering. Increasing demand for Titan manufacturing materials, combined with Hammond's market-cornering planetary survey technology and map database rights, contributed to explosive growth for the company. Over the course of a century, a series of acquisitions, mergers, and re-brandings lead to the transformation of Hammond Engineering into the ruthless commercial empire that is the IMC.

With the Frontier’s valuable shipping lanes and vast planetary resources ripe for exploitation, the IMC is dedicated to maximizing profits and shareholder wealth, using the legal application of force when necessary.

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The Frontier Militia represents the military arm of the Frontier systems' territorial defense pact. The Militia is a loosely governed mishmash of homesteaders, bandits, mercenaries, and pirates, all rising up as 'citizen soldiers' when the need arises. Each brigade within the Militia is responsible for fighting in an assigned section of Frontier territory. Although some brigades are little more than vast pirate organizations, the Militia has enough resources to be a real obstacle to the IMC's ambitions on the Frontier.

The Militia often claims that direct action against the IMC is in the best interest of the homesteaders whom they allegedly represent, but not everyone on the Frontier sees it that way.

Campaign Plot

Refueling Raid

The story begins at an IMC refueling station. The Militia is in desperate need of fuel, so they decide to raid IMC's reserve. While there, both the IMC and Militia intercept a distress call from a man named MacAllan. This man is an ex-IMC executive officer, and is now IMC's Most Wanted for allegedly leading a mutiny aboard the IMS Odyssey fifteen years ago.

The Colony

Both the IMC and the Militia track the distress call to a Colony on another planet. The two factions run into each other once again while investigating the signal. The civilians of the colony want nothing to do with the fight between these warring factions and immediately urges both to leave the area. Before going, the Militia recruits MacAllan to their side. MacAllan tells the Militia he knows a way to take down the IMC.

The Odyssey

The first thing the Militia does under MacAllan's command is return to the crashed IMS Odyssey. This was the ship that MacAllan led a mutiny aboard because he had numerous grievances with the IMC’s treatment of Frontier citizens. The Militia's plan is to salvage supplies from the wreck before they can carry out their plan. Of course, the IMC tracks the Militia to the Odyssey and start fighting over any available supplies. Both sides take what they can before heading out.

Get Barker

Before the Militia can carry out their plan, they must find a man by the name of Barker. This man is an old friend of MacAllan's. He was once a great IMC pilot during a campaign called the Titan Wars, but these days he seems to be nothing more than a drunkard. While in Angel City picking up Barker, the IMC tries to interrupt the Militia's plans once again. The IMC sees the Militia as a terrorist organization, and they try to cut them off as much as possible.

Assault on Sentinel

During the battle at Angel City, the Militia badly damaged one of IMC's super carriers: the IMS Sentinel. Before it can go on it must be docked for repairs at Outpost 207. The Militia sees this as the perfect chance to take it out. With Barker's help, the Militia successfully eliminate the Sentinel from the equation.

Here Be Dragons

What happens next is one of the more daring things the Militia does. They head out to an old IMC base code named Boneyard. This area is full of large creatures that resemble dragons which can bite through 9 inches of solid steel. The base once had a dog whistle system using "Repulsor Technology" to repel these creatures, but it has been offline for many years. The Militia's plan is to scuttle the base and reverse engineer this Repulsor Technology. The IMC tries to cut them off like usual, but fail in doing so.

Titanfall boneyard.jpg

The Three Towers

With the new tech in hand, the Militia heads to an IMC Airbase that is currently using the dog whistle system. Their plan is to disable the dog whistle, leaving it vulnerable to the dangerous creatures nearby. They target this airbase because it is the nearest to a very important gateway. This gateway will take the Militia to their next destination. The Militia successfully disrupt the Repulsor technology, leaving it exposed to the elements. After the battle the Militia's MacAllan briefly exchanges words with IMC's Marcus Graves. Fifteen years ago they were old friends within the IMC.

The Battle of Demeter

The next stop is Demeter, a critical refueling station for the IMC. The Militia plan to overload the nuclear reactor and destroy the station. Doing this will prevent the IMC's core systems from reaching the far end of the frontier for years. During the battle, the Militia's MacAllan faces off with IMC's Blisk near the reactor. The area is incredibly sensitive, which prevents Blisk from using any firearms. MacAllan locks himself deep within in the reactor's core chamber and irreversibly destabilizes the core. Before the reactor overloads, MacAllan reveals Graves (The IMC Vice Admiral) was the one who told MacAllan to lead the mutiny aboard the Odyssey 15 years back. MacAllan urges Graves to do what's right and join the Militia - they will take in ex-IMC soldiers. Graves decides to switch sides and fight the IMC. He steals a few racks of Spectres and information on several Spectre facility locations.

Made Men

The final battle is set at the other side of the frontier at several Hammond Robotics facilities. A large part of the IMC fleet can't reach these locations without the Demeter refueling station, giving the Militia a slight upper hand. With Graves fighting under the Militia now, the IMC forces are under the command of Spyglass. The Militia's plan is to destroy the Spectre line of production at its source. The Spectres make up the bulk of the IMC's forces. Taking them out will significantly cripple the IMC.

During the battle at Hammond Robotics, Graves speaks with Blisk over comm channels. Graves says he wants to end the war now, and it should be the humans fighting the machines. Blisk responds by asking Graves how will they know who the better man is? Grave retorts with no man is better than another, but Blisk disagrees. Graves believes machines have no loyalty, but this doesn't hold much weight given the fact that Graves recently switched to the Militia's side.