B123 Preview 9 - Discussion (Updated 05.08.2019 22:45)

Greetings!We have prepared new patch that is available to download on Unstable branch.However please bear in mind, that it might behave... unstable.Leave your feedback ONLY in this discussion, as it will be much simpler to gather useful information for us.If anything goes wrong, please report encountered issues through in-game bug reporting tool as it collects useful diagnostic data that helps us to prepare a fix. This tool can be accessed by pressing F11.Unlocking Unstable beta branch on Steam:1. Go to properties of the game in the library.2. Move to the last tab - BETAS.3. Pick the Unstable branch from the drop-down menu.4. You now gained access to the patch, wait for the patch to be applied.----- CHANGELOG -----Improvements:- Added keyboard settings to the main menu.Balance:- (Preview 9, 05.08.2019 22:45) Aircraft are now considerably less accurate at dropping bombs, especially in bad weather conditions. It's globally configurable in "General.xlsx/Settings/AI/Aircraft Inaccuracy", while each aircraft type can be calibrated in Entities.xlsx.- (Preview 9, 05.08.2019 22:45) Depth charges deal considerably increased damage at greater depth. Their base damage was lowered a bit.Fixes:- Fixes to multiple memory leaks related to loading game states. Added memory diagnostic tool to the in-game console in case of further problems.- Hotkey changes: F6 now opens rudder tool, F7 opens journal and F10 takes a screenshot without UI to be consistent with the order of buttons in the UI.- Automatically computed paths to contacts that became lost are now no longer updated.- Possibly fixed issue with u-boat's electric engine damage after hitting an NPC ship with a torpedo.- Fixes static character highlights/shadows after crew returned from a vacation or from an external mission.- Fixes reported land patch on the middle of Atlantic (49N, 8.95W).- Fixes issue with not being able to add sailors to officer. It usually affected the skipper.- Game states saved with open dev console would load paused until console would be opened and closed back again.- Alarm would sometimes not stop even after leaving group where enemy was spotted.- Varied dishes discipline bonus was exagerrated.- Goods can now be transferred instantly between storage and kitchen without having officer selected.- Fixes to various problems with loading goods from crates placed on the deck.- Characters involved in transport tasks were doing one turn between storages without reason after everything was transported.- Interaction wheels were remaining on the screen indefinitely and couldn't be closed, if certain steps were followed.- After diver reached a wreck, game would ask in a loop which crates to pull up, sometimes also returning wasn't possible. It's no longer the case.- All unfinished side missions from an assignment are now being cancelled when the assignment is being finished.- "Back" button wasn't working for some categories in the customization screen.- Attempt at fixing performance drop after using periscopes.- (Preview 3, 27.07.2019 10:40) MTBs now behave properly on a high time compression.- (Preview 3, 27.07.2019 10:40) Fixes to some of the auto reported code errors all around.- (Preview 3, 27.07.2019 10:40) Physics stability fixes for dynamic objects in u-boat's interior on a very high time compression.- (Preview 3, 27.07.2019 10:40) Procrastinating sailor event wasn't checking, if any spot was free before activation, sometimes leading to issues.- (Preview 3, 27.07.2019 10:40) Sick characters during turbeculosis event were missing status icon on their portraits and sometimes were taking automated actions like flooding the tanks, which they couldn't complete and block the station.- (Preview 3, 27.07.2019 10:40) Turbeculosis event no longer can be skipped by closing the window.- (Preview 3, 27.07.2019 10:40) Fixed old problem due to which many ships weren't getting unique names, making it hard to deduce which ship to sink in the sink ship side missions.- (Preview 3, 27.07.2019 10:40) N-A1 ships now have their names written on the hull just like the other freighters.- (Preview 3, 27.07.2019 10:40) Balanced rewards for sinking ships.- (Preview 3, 27.07.2019 10:40) Increased save system immunity for game updates in a few ways. Data from the spreadsheets now overrides data stored in the game states in most cases.- (Preview 3, 27.07.2019 10:40) Realistic food weight and consumption proportional to the current crew count. Increased main storage mass capacity. Changed food types available at the start of the game. Further decrease of varied dishes bonus.- (Preview 3, 27.07.2019 10:40) Having selected character while transferring goods between the storages was ignoring instant transfer links like between the main storage and kitchen.- (Preview 3, 27.07.2019 10:40) Possibly fixed issue with infinite loading while entering certain areas.- (Preview 3, 27.07.2019 10:40) Added choice between regular fullscreen and fullscreen windowed modes to video settings.- (Preview 4, 30.07.2019 20:00) Reloaded game states were loosing some of the unique names assigned to the ships.- (Preview 4, 30.07.2019 20:00) Duplication of side missions types during assignment is now disallowed.- (Preview 4, 30.07.2019 20:00) Vacation in Bavarian Village was stopping officers energy regeneration and loss (this issue will resolve itself in a few in-game days in existing game states).- (Preview 4, 30.07.2019 20:00) Torpedo loading is now much more fatiguing for the officer.- (Preview 4, 30.07.2019 20:00) Warehouse worker in Wilhelmshaven could become duplicated after loading a game state.- (Preview 4, 30.07.2019 20:00) Map drawing tools fixes: 1. It was possible to add not removable points by performing a few steps. 2. Right mouse button now correctly cancels current placement and disables the tool. 3. Buttons in the toolbar are now always in the correct state.- (Preview 4, 30.07.2019 20:00) Turm I had a few problems in its navigation meshes. Crew could get stuck in a few places.- (Preview 4, 30.07.2019 20:00) Restarting a game would carry on remaining off duty time to the new game.- (Preview 4, 30.07.2019 20:00) Storage/warehouse interface could sometimes close without apparent reason.- (Preview 4, 30.07.2019 20:00) KDB hydrophones and all radar detectors can be now damaged and are repairable by engineers. Previously it was partially working only for Tunis radar detectors.- (Preview 4, 30.07.2019 20:00) After deselecting officer assigned to a gun contacts list would remain on the screen.- (Preview 4, 30.07.2019 20:00) It was often necessary to click twice on a launcher to flood it.- (Preview 6, 02.08.2019 14:30) Seagull and port ambient sound effects were muted after loading a game state.- (Preview 6, 02.08.2019 14:30) Increased character carry weight limit from 20kg to 30kg.- (Preview 6, 02.08.2019 14:30) Allies that demand food now ask for 6 units of food instead of 10 units as it wasn't possible for officer to carry such amount after recent changes.- (Preview 6, 02.08.2019 14:30) Added latest translations from the community.- (Preview 6, 02.08.2019 14:30) Injured or ill officers had a missing status icon on the portrait after loading a game state.- (Preview 6, 02.08.2019 14:30) Illness no longer spreads in ports. All characters are completely healed after u-boat docks in a port.- (Preview 6, 02.08.2019 14:30) Officer could get stuck behind the cook in the kitchen and not be able to get out.- (Preview 6, 02.08.2019 14:30) Aircraft propellers could be detected by the hydrophone due to a mistake in the data sheet. This problem may be carried in previously saved game states, but will disappear after around 24 in-game hours.- (Preview 6, 02.08.2019 14:30) Game states saved with enabled time compression were loaded with a wrong state of TC buttons.- (Preview 6, 02.08.2019 14:30) Beard growth is now updated live on the portraits. Characters that return from a vacation have their beards shaved to a level that was set on the customization screen. Beards grow much more slowly than before.- (Preview 6, 02.08.2019 14:30) "Tab" key is no longer bound by default to showing hidden activators.- (Preview 6, 02.08.2019 14:30) Lipsync could cause small, temporary performance drop, if character would start speaking directly after dressing or undressing a raincoat.- (Preview 6, 02.08.2019 14:30) Game states loading is a bit faster.- (Preview 6, 02.08.2019 14:30) HQ screen is now always cached before entering gameplay and never opens preceeded by a loading screen.- (Preview 6, 02.08.2019 14:30) Bell sound effect played after changing course is a bit more quiet by default and was moved to the data sheets, if player would prefer to adjust or replace it.- (Preview 6, 02.08.2019 14:30) Fixed land patches on the North Sea (55.87N, 2.12E).- (Preview 6, 02.08.2019 14:30) Fixed issue with invisible character + performance drop.- (Preview 6, 02.08.2019 14:30) Message about failing espionage assignment could appear in a few copies.- (Preview 7, 04.08.2019 14:45) Game could freeze during loading of a game state, if terrain wasn't generated in time. Further optimizations to loading time.- (Preview 7, 04.08.2019 14:45) Automated periscope depth should be better at keeping the periscope above the water in bad weather. Occasional loss of sight is still going to happen though, it's intended.- (Preview 7, 04.08.2019 14:45) Navigation mesh fixes. Characters could get stuck outside u-boat in probably the last one place.- (Preview 7, 04.08.2019 14:45) Selection circle wasn't appearing for some characters.- (Preview 7, 04.08.2019 14:45) Lost u-boat mission could be restarted near completion after following certain steps.- (Preview 7, 04.08.2019 14:45) Damaged propellers were still able to propel ships. It was most apparent in the side mission with lost u-boat.- (Preview 7, 04.08.2019 14:45) Fixed one issue that was causing infinite loading of an area.- (Preview 7, 04.08.2019 14:45) It was possible to get rewards for an assignment without completing it.- (Preview 7, 04.08.2019 14:45) Sunk tonnage was reported as zero in assignment summary for most assignment types. Changed unit from "tons" to "GRT".- (Preview 7, 04.08.2019 14:45) Personality notifications could remain on the screen after loading a new game state.- (Preview 8, 05.08.2019 12:30) It wasn't possible to buy the ammunition directly to the guns in a few ports.- (Preview 8, 05.08.2019 12:30) Smoke was coming out from the snorkel after switching to electric motors or after stopping the engines until the mast was lowered and raised again.- (Preview 8, 05.08.2019 12:30) Various fixes to errors in the code reported automatically to us. They probably didn't had obvious symptoms.- (Preview 9, 05.08.2019 22:45) It's no longer possible to interact with the game while u-boat enters a land area.- (Preview 9, 05.08.2019 22:45) It wasn't possible to click a save game button with some user interfaces open due to a wrong display order.- (Preview 9, 05.08.2019 22:45) Fixed "Lorem ipsum" placeholder messages appearing sometimes in the journal.- (Preview 9, 05.08.2019 22:45) Multiple food types placed in the kitchen are now eaten uniformly.- (Preview 9, 05.08.2019 22:45) It's no longer possible to open floating containers that are at a distance of 350 meters or more.- (Preview 9, 05.08.2019 22:45) Officers were loosing their combat helmets after reloading a game state.- (Preview 9, 05.08.2019 22:45) Rain coats, combat helmets, diving suits and a few other items are now dynamically rendered on the portraits.Fixes for bugs that appeared in B123:- (Preview 2, 24.07.2019 21:10) Keyboard settings were reverting back at random times.- (Preview 5, 31.07.2019 10:40) Port dialogues were broken after loading a game state made in Preview 4 version.- (Preview 5, 31.07.2019 10:40) Game states would load in an infinite loop, if player edited control settings after leaving to menu from gameplay. This problem affected all previous B123 versions.- (Preview 6, 02.08.2019 14:30) It was still possible to create unremovable points using drawing tools, but it was much harder to do than before.- (Preview 6, 02.08.2019 14:30) Researched equipment sometimes couldn't be installed in port after loading a game state since Preview 3.- (Preview 7, 04.08.2019 14:45) Side mission with giving food to an ally was still declaring that 10 units of food are needed, while 6 were actually required.Best regards,DWS