Exciting and terrific alien invasion continues as Creative Assembly currently works on developments for Alien: Isolation. Fans will get a whole-new component with the addition of a multiplayer program, Amanda Ripley's new adventure missions, audio and visual improvements and more coming up for the game.

Based on a job listing posted online, Creative Assembly is looking for an online/multiplayer programmer. The job posting requires applicants to have "thorough experience developing a range of online features." The description suggests that the job will be for a multiplatform AAA blockbuster. Another listing is a position for a graphics/engineer programmer to focus on the interactive graphics technology.

Both postings spark strong speculation that Alien: Isolation is indeed coming on a multiplayer component. According to reports, the multiplayer component might be similar in format to Dead Space 2 or Evolve.

Greg Napper, Isolation's lead designer, admitted in a report that they have been working rigidly for the next Alien franchise. He hinted that writers have come up already with new concepts about Amanda Ripley's next adventure missions.

The survival horror game has just released the new Nightmare and Novice difficulty modes. While getting away from guns and bullets, Alien: Isolation has gambled into the uncharted territory of horror videogame.

Players will be given a space through visual sense, which will make a mark for horror effect other than the audio. According to IGN, the team took great lengths to make sound a key aspect of the Alien's interactions with the player. The slippery noise of the creature and a loud hiss that echoes around the corridors warn the player of its presence, while other sound cues alert the player to its intentions.

Al, as the selling point of the game, will be made a "perfect organism" with innovative elements.

Creative Assembly is also reported to recreate history by mimicking the original Alien film's aesthetics and atmosphere. Meanwhile, Alien's next movie director Neil Blomkamp appreciated the videogame's impressive visual quality.

"I'm such a visual person that the narrative of stuff is neither here nor there for me sometimes. It's literally about imagery. And when I saw the images I thought, 'Sh*t, they can't be that good'," he said. "And then I played it and to me it was that good. It's so good. It's ridiculous."

The movie will build better worlds as promised where the goldmine will include three terabytes of behind-the-scene photos, videos and assets of the movie.