Personally i'm not against those changes. The energy weapon buff depending on the flux was very gimmicky and i pretty much never build my ships and fought with this in mind. The HIL however seems to have been hurt pretty badly, 250 less range is big deal. Then again it will be less expensive to mount so maybe it's not that bad of a nerf.



I find the Salamander change interesting. Rather than being the annoying early game missile in frigate knife fight, it could now fill an interesting fire support role in fleets. Same for the Hurricane, the Pilum however... I always found the Pilum to be one of the most potentially game-breaking weapon, it was always absolutely murderous when fielded in number. They regenerate relatively slowly though, so maybe they won't annihilate everything despite this buff.



For the removal of the ammo count on ballistic weapons... It doesn't seems like a problem because you rarely run out of ammo. Only very large battles required expanded magazines mainly for your flagship so i don't think this change will have any radical consequence on the vanilla experience.



Condor was buffed, good, at least it's now a viable choice against the Gemini.



In the end it feel like a simplification patch, which isn't that bad given that Starsector isn't exactly noob-friendly. The only thing that scare me a bit is the Pilum missile regeneration but we'll see...