Quote Hey folks,



Let's talk about what Spoils of War has in store for the Powertech! Below you will find the Powertech's new ability, the set bonuses that are planned for them, and a list of their new Tactical items. You may see bonuses which refer to charges. We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more then once (per charge) and the cooldown will simply add a charge up to the maximum.



Keep in mind that all of this is subject to change



New Ability - Power Yield

Increases your armor by 40% and your damage done by 2% for 10 seconds. Getting attacked during this time adds an additional stack, up to 5 times for 200% armor and 10% damage done.



Set Bonuses

These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc).

Explosive Yield - (4) Power Yield's duration is extended by 5 seconds. (6) Each time you take damge while under Power Yield, the cooldown of Explosive Fuel is reduced by 3 seconds.

Autocannon - (4) Searing Wave makes all targets vulnerable to Shoulder Cannon for 5 seconds.(6) Each Shoulder Cannon rocket has a 25% chance to trigger an additional rocket.

Doublecharge - (4) Jet Charge's range is increased by 5m. (6) Jet Charge gets 2 charges.

Carbon Conversion - (4) Carbonize's cooldown is reduced by 10 seconds. (6) Carbonize vents 5 heat for each enemy it hits.

Tactical Items

This a new item slot coming in Onslaught. You can only wear one Tactical Item at a time.



Powertech Ranged Rocket Punch - Rocket Punch now has a range of 10m.

Second Contract - Grapple gets two charges and activating it finishes the cooldown of Rocket Punch and Flaming Fist.

Sonic Heal - Sonic Missile heals all allies around its target.

Neural Trigger - Dealing damage to an enemy affected by your Neural Dart stuns them for 3 seconds and ends the taunt.

Advanced Prototype Energized Blade - Retractable Blade's bleed effect deals more damage the more Energy Lode stacks you have.

Flame Detonation - Dealing damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies.

Powerlode - Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.

Pyrotech Explosive Weaponry - During Explosive Fuel Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.

Flame Dissipation - When Superheated Flamethrower reaches 2 stacks, it applies Flame Dissipation to you, lowering the cost of Searing Wave by 3 heat. Stacks up to 5 times and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your periodic fire damage by 10% for 10 seconds.

Superheated Fuel - Explosive Fuel increases all Flame attacks critical chance by 100%.

Shieldtech Oil Fire - Oil Slick makes targets susceptible to Firestorm. Each affected enemy you hit increases your damage reduction by 1.5% and reduces the cooldown of Oil Slick by 5 seconds.

Thermal Screen - Heat Screen now stacks up to 6 times. Power Yield immediately builds 6 stacks.

Hotswap - Translocating a guarded target gives them 40% damage reduction and neutralizes you. You swap back after 6 seconds.

As a note, if you are a Vanguard player, you can expect to see these set bonuses mirrored for you as well, they are still in process.



Let us know your thoughts! Here are the types of feedback we are looking for. XX seems too strong or too weak. XX Set Bonus combined with XX Tactical seems too strong or too weak. I wish there was a Set Bonus or Tactical that had a specific effect or modified a specific ability not listed. Be as specific as possible in your feedback.



-eric Eric Musco | Community Manager

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