If you are having problems with any input, please reset your keyboard bindings to default in the options menu.

Release Notes

Quality of Life

Note: You may have to manually enable this in the options menu the first time after updating your client

Can be toggled on/off in the option menu

A small map is now displayed on the bottom left corner of the HUD for drivers

HUD Map to help assist drivers

Trucks and Light Utility Vehicles can now directly use Factories, Refineries, and Gates

Map Icons can now be toggled on/off based on type (Resources, Bases, World Structures, Map Intel)

New Content

Great for role playing and communication!

7 new emotes that can be triggered using keys 4 to 0

Game Balance

Note: This hasn't been implemented everywhere yet. It's just a test right now to see how well it works.

Environment obstacles have been added to some maps like Deadlands to make it harder for players to circumvent defenses by hugging the border

Resource distribution around and inside Port Bases have been rebalanced

Quantity of each item type given for Supply Drops has doubled by default

Number of item types given for Supply Drop increased from 4 to 8 by default

Other Changes

Construction Vehicle build action SFX has been updated

Visual updates to grass and other environmental materials

Players now leave behind footstep trails (Helpful for pursuing other players)

Bug Fixes

Players will no longer lose their position in the world and won't consume a Soldier Supply when rejoining a war after a server maintenance reboot

Players that are swimming can't be targeted and shot at

Scrap nodes can spawn under World Structures

Player can walk on water briefly if they drop onto water while sprinting or running

Crouching (or being prone) while attempting to fall off a high structure causes player to become stuck in place

Reaching Trail is missing a victory town at Mousetrap

If encumbered with no stamina, players gets stuck while swimming

Heavy Gates can't close at some Port Bases

Vehicle Factory in Barronstown in Heartlands has a landscape issue that prevents vehicle build sites from being built

Player triggers countdown timer when wounded in the water, when in fact they should just die

If a player goes prone while encumbered, they can no longer move after standing back up

Cargo Ships can be deployed near the border, which results in CVs not being able to be built

Explosion decals get stuck on Light Tank treads

Difficult to scout sea vehicles using the Radio Backpack

Getting Hit by a howitzer while in a CV will kill passengers

Unlocking Gunboats doesn't unlock 14.5mm ammo

Radial 'V' menu requires two taps of esc to exit sometimes

Hatch for the Colonial Light Tank commander seat blocks line of sight for Pistol

Game can crash if you exit a CV while the building animation is still playing

Changing resolution / window size causes text in the "Garrison Info" window to be cut off

Cannot aim out of the corners of bunkers using an AT rifle

If player vaults on object with player standing on it, vaulting player goes higher than intended

If game client of vehicle driver crashes while border travelling, the vehicle remains and cannot be accessed

Field Artillery shots disappeared when fired from an extremely elevated position

Tank shells sometimes don't kill infantry with direct hit

AI defenses sometimes have issues targeting enemy vehicles when they first enter range

AI defenses don't target Light Utility Vehicles or Construction Vehicles

Map Bugs

Mooring County map screen image doesn't match the map in a few areas

Road in Mooring County Port Base causes vehicles to move slowly

Player can walk through a large mountain in Mooring County (entry at G10k5)

Missing Component map icon on Oarbreaker Isles (E11k3)

Player can enter and fire weapons unseen in a mountain, Callahan's Passage, K9k2

Missing Fuel icon on map image in Umbral Wildwood at P15k1

Missing icon on map for component node in Umbral Wildwood at Q15k2

Watercraft can easily get stuck at D12k9 on Oarbreaker Isles

Great March Warden Port Base contains incorrectly setup / placed structures

Water surface material is too high in Weathered Expanse

Warden Port Base on Great March (Fort Leto) has a Colonial bunker

Weathered expanse O9 spot you can fall through the ground into water

Metal bridges over the trenches in Mooring County cause slow driving speed