What inspired you to create Binary Sparks?

'When I played a unique puzzle game called The Witness, a feeling of creativity grew in me. I wanted to make a cool puzzle game with unusual game mechanics. I started off with low-poly models, very like the ones in The Witness. After a while of brainstorming my mind automatically went back to my favourite game Portal. One great inspiration from Portal was the feeling of a stranger environment, where nothing reminds of the real world. I tried to achieve this feeling in Binary Sparks as well.'

What is the game about?

'The game is about a stranger futuristic solar system called the 9th dimension where bots feeding on sparks and sallad live. You control a bot named B.O.B (Binary Organized Bot). The main goal is to bring all contacts to their corresponding plugins. A contact can only be inserted to a plugin with the same color as itself. To reach all contacts, the player has to use different switches and objects to control and manipulate the weather, electricity and dimension shifts.'

What makes it fun to play?

'I think the most exciting thing about the game is that I don’t explain too much about the game mechanics. The player must find out what different type of objects are and what they do by him/herself.'

Tell us about the music in the game…