What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Additional aircraft.



Multiplayer & shared cockpit.



VR support.

What is the current state of the Early Access version?

Our ‘Steed Aviation – STOL’ aircraft, featuring high fidelity flight model, study level cockpit, damage and maintenance.



Full first-person interactions including pre-flight checks, refuelling and cargo loading and unloading.



‘Career Mode’ with multiple job types and skill levels to progress through.



Hangar and Maintenance facilities for aircraft upgrade, maintenance and customization.



Beautifully rendered, realistic environment, atmosphere and weather conditions.



‘Free Flight Mode’ to perfect and explore your flying.

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“As a small team with big ambitions, Early Access gives us a great platform to engage with the community and get your input to help shape Deadstick into the experience you want it to be. There are a lot of features we’d love to add to Deadstick and through early access we are keen to engage with the community to prioritise and perfect those which are most important to you.”“We are looking to have a short period in Early Access, around 9-12 months depending on feedback from the community.””“Early access gives us the opportunity to expand on the foundations of Deadstick and engage with the community to develop some of the more complex and ambitious features. Our shortlist of things to add before we exit Early Access are as follows:“When Deadstick launches into Early Access we aim for the single player experience to be as feature complete and polished as possible. During Early Access players will have access to:“As features and content get completed it is likely the price will rise to reflect the current status of the game.”“Deadstick was born out of a desire to make a flight sim that the team has always wanted to play yet has never existed. The community is the lifeblood of flight simulation and we believe that like us, there are a wealth of you with a similar passion for bush flying longing for features that have yet to be explored.We are already getting great feedback from members of the community and are very keen to take that a step further and get you involved as part of the development process. Whether it’s sharing ideas for the sim, giving us feedback on how we can improve particular areas of development, suggesting peripherals or devices you would like to see us support or simply showcasing what you have managed to pull off in Deadstick we would love to hear from you.With your help, we want to make Deadstick something truly special”