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We are happy to announce Unity 5.3.6p4. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

As always, patch releases are recommended only for users affected by those bugs fixed in that patch.

Improvements

Windows Store: Windows Extension SDK references will now be automatically added to Assembly-CSharp projects

Fixes

(822015) - AI: Fixed an issue where NavMeshAgent remaining distance property would be wrong right after setting the agent destination to the same polygon.

(822362) - AI: Fixed an issue where NavMeshAgent would sometimes teleport right after NavMeshObstacle carving.

(807983) - Android: Fixed an issue where projects without audio could stop external audio sources.

(808752) - Android: Fixed build time regression when using the resources folder.

(754003) - Android: Fixed device screen clear bug on Vivante GC1000 GPUs and using GLES2 API.

(824596) - Animation: Fixed the crash when triggering a newly created animation clip at runtime.

(none) - Animation: Deleting an Override controller that was previously set as the runtimecontroller no longer reset the animator statemachine memory.

(823410) - Animation: Fixed a crash when changing AnimatorOverrideController during interrupted transition.

(769445) - API Updater: Fixed a crash when updating Boo/UnityScript scritps with empty "else" blocks.

(809268) - API Updater: Fixed crashes / issues with paths containing either "exe" or "dll" in any part other than the file extension.

(813805) - DX11: Fixed bad GPU skinning interaction with tessellation shaders, crashes some drivers.

(819175) - Editor Tests: Added first pass assemblies to be picked up by the editor tests runner.

(775290) - Editor: Fixed an issue where 'sub-assets' could appear in the wrong order in the Editor or change order when saving.

(771779) - Editor: Fixed s crash caused by leading and/or trailing slahes in MenuItem names.

(708582) - Editor: Fixed an issue where ColorPicker color was darker than the actual color picked in Linear color space.

(none) - Editor: Fixed issue where objects in Inspector Preview appeared darker in Linear color space

(764857) - Editor: Javascript PackageManager now supports UNC path on Windows.

(none) - Fixed syntax error in user-agent header string generated by API requests within Unity web views

(710633) - Graphics: Fixed a crash when blend shape value is changed for an object with cloth component.

(798702, 810632) - Graphics: Fixed a couple of bugs in the CPU mipmap generation (2D & 3D) for floating point texture formats: RHalf, RFloat, RGHalf, RGFloat, RGBAHalf, RGBAFloat.

(813671) - Graphics: Use Renderer::GetTransform() when calculating local AABB so that static batched renderers return the reference transform correctly.

(819647, 821614) - IL2CPP: Corrected some calls to HasValue on nullable types, which could return true when the nullable does not have a value.

(820071) - IL2CPP: Corrected the behavior of the is operator when used with a struct embedded in a parent generic class.

(821418) - IL2CPP: Fixed the poor performance of string.Intern().

(817286) - Input: Workaround an issue where cursor would disappear on touch based devices like Surface Pro 4.

(800209) - iOS: Disabled certain Xcode debugging features in the project template causing mem usage to grow.

(796762) - iOS: Fixed a crash due to linker error in simulator on startup in certain Unity releases.

(791063) - iOS: Fixed simulator crashes when device was rotated.

(822063, 816232) - Mono: Fixed a crash in compute_class_bitmap when using reflection.

(763583) - Mono: Fixed a crash in find_method_in_metadata which can occur on startup.

(798133) - OSX Player: The OSX standalone player now allows to switch out of the application by using Cmd+Tab when running in fullscreen mode.

(805669) - Plugins: Fixed an issue where DLL plugins with non-lowercase extensions cause the architecture platforms panel not to be displayed.

(777937) - tvOS: Fixed 2nd stage splash screen.

(none) - tvOS: Fixed allowed scripting implementations and architectures in player settings.

(797645) - UI: Fixed a race condition in UI mesh processing leading to rare crashes.

(797560, 633000) - UI: Fixed issue where Canvas/UI appeared darker when camera was disabled and color space was set to Linear.

(813683) - Windows Store: Fixed a bug where mouse scrollwheel was returning inverted values.

(none) - Windows Store: Fixed Xbox Live SDK not being automatically referenced by C# scripts if installed on the machine

Revision: e7c839af3bca