ImpSpace: What’s your creative background aside from Dreams; any experience with other user generated content games?

iAnony: My creative background is rather expansive. I started being my creative self when I was around 12 years old playing games like the Sims Bustin’ Out, where you could create rather simplistic homes and buildings with a few presses of some buttons. Although I did not get to truly express myself until LittleBigPlanet was released back in 2008. The moment I started playing LittleBigPlanet, I spent countless hours and possibly days inside Creative Mode, making crazy contraptions, cars and rockets. It was truly my go-to game to unwind and let my creative mind go. LittleBigPlanet will always have a special place in my heart.

IS: What was your initial reaction of hearing about dreams for the first time?

iAnony: My mind was BLOWN AWAY. After watching the first gameplay showcase at E3, I immediately ran to my computer, opened a word document and started writing all my crazy movie-like ideas.

IS: When did you get the beta?

iAnony: The very first day, December 19th 2018.

IS: Was that your first dreams project or should we say main project?

iAnony: Playstation Home. The moment I got Dreams I started working on Harbour Studio.