Tauri

The Tauri are a race of beastmen that can be found throughout the world of X'avera. Some choose to live in nomadic clans, keeping their distance from the world of man, feeling that it is better to be closer to nature. Others, however, have chosen to join the society of the greater world, welcoming the knowledge and advancements that come with it.

Of Beast and Man

Physically, Tauri are a blend of beast and man, with their forms being that of a man with with prominent animalistic features. Bulky or lithe, they tend to be muscular and their skintones come in shades of olive skin or darker. They range from 7 feet and 8 feet tall, not including their horns or antlers, and from 250 to 350 pounds. Their hair and fur come in shades of white, black, and brown. Their eyes are usually brown or black in color.

Tauri Names

Every Tauri has three names: a birth name given by the newborns' parents, a family or clan name, and a name they take in adulthood. The taken name can be the name of an important figure in their life or a childhood hero, something to represent a virtue or other concept they wish to embody, or something that they just think sounds cool.

Male Names: Arkadios, Blasius, Brutus, Cornelius, Cyrus, Dareios, Galenos, Hesperos, Iolaus, Kallias, Markos, Maximus, Nero, Otho, Straton, Theron, Tiberius, Vitus, Zephyros

Female Names: Aeliana, Cassia, Charis, Decima, Floriana, Gaiana, Kallisto, Luciana, Lysandra, Marina, Melitta, Nike, Roxana, Sabina, Titania, Valeria, Xena, Zoe

Family/Clan Names: Furystrider, Ironside, Jaggedhorns, Nimblehoof, Proudhorn, Steelhide, Stonestriker, Stormhoof, Swiftstrider, Thunderheart

Tauri Traits

Your Tauri character has a number of traits in common with all other Tauri.

Ability Score Increase. Your Strength and Constitution scores each increase by 1.

Age. Tauri age at the same rate as humans, maturing at 18 years of age. They live for roughly 250 years.

Alignment. While having no strong inclinations towards good or evil, Cervitaurs tend to lean towards neutrality while Unitaurs are often lawful and Rhinotaurs commonly chaotic.

Size. Tauri are between 7 and 8 feet tall, not including their horns or antlers, and weigh between 250 and 350 pounds. Your size in Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Labyrinthine Recall. You can perfectly Recall any path you have traveled.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Goring Rush. When you use the Dash action during your turn, you can make a melee attack with your horns or antlers as a bonus action.

Languages. You can speak, read, and write Common and Giant.

Subrace. There are a number of Tauri subraces, each with their own special features. Choose one of the options below.

Rhinotaur

Largest and Strongest of the Tauri, Rhinotaurs usually enlist in armies or serve as protectors of their clan or hometown.Some of the more self-serving of their kind might persue a career as a prize-fighter or a mercenary. They possess Rhino-like feaures.

Ability Score Increase. Your Strength score increases by 1.

Horns. your horns are natural weapons that you are proficient with, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d10 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. The damage increases by 1d10 when you reach 11th level.

Siege Build. You deal double damage to objects and structures.

Cervitaur

Quick and Quiet, Cervitaurs tend to serve as army scouts or protect the forests and guide travellers through them as rangers. Alternatively, they might take to a more roguish path, serving as a spy for the court. They possess deer-like features.

Ability Score Increase. Your Dexterity Score increases by 1.

Antlers. your antlers are natural weapons that you are proficient with, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d8 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.

Deer's Grace. You gain proficiency and expertise in Stealth.

Unitaur

Born with magic in their blood, Unitaurs commonly follow the path of a mage. Some, however, find themselves called to serve the divine, whether that be as clerics or paladins. They possess unicorn-like features.

Ability Score Increase. Your Charisma score increases by 1.