Dragoon

Warriors who obtain their power through the spirits of dragons are known as Dragoons, Dragon Knights who's ancestry can be traced back to ancient dragon bloodlines

Spellcasting

At some point in their lives, the great power of the dragon awakens from deep within these fighters, gaining them access to destructive magic similar to that of a sorcerer. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcerer spell list.

Cantrips. You learn three cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.

Spell Slots. The Dragoon Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

Spells Known of 1st-Level and Higher. You know two 1st-level spells of your choice, both of which you must choose from the evocation spells on the sorcerer spell list. The Spells Known column of the Dragoon Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be a evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be an evocation spell, unless you're replacing the spell you gained at 8th, 14th, or 20th level.

Spellcasting Ability. Charisma is your spellcasting ability for your sorcerer spells, your sheer presence being the source of power your magic draws from. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus +

your Charisma modifier

Spell attack modifier = your proficiency bonus +

your Charisma modifier

Sorcery Points

You have 2 sorcery points, and you gain more as you reach higher levels. as shown in the Sorcery Points column of the Dragoon Spellcasting table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

Dragon Ancestor

At 3rd level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Draconic Ancestry

Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with a dragon of your chosen ancestry, your proficieny bonus is doubled if it applies to that check.

Dragon Armor

As elemental power flows through your body, the legendary hide of your dragon ancestors emerges over your armor. At 3rd level, you can spend 2 sorcery points to cover parts of your armor in a thin layer of dragon-like scales. For 1 hour you gain a +1 bonus to AC and resistance to the damage type associated with your draconic ancestry while wearing this armor. You can choose to end this effect early or reactivate it on your turn by spending your bonus action for the duration.