dbddbddb Profile Joined April 2010 Singapore 926 Posts #1 does anyone here playing with shaders set to low know if there is any way to make forcefields appear more visible, like when playing on med and above? this is really the only downside to playing with shaders set to low.

449 Profile Joined October 2010 United States 53 Posts Last Edited: 2010-11-11 21:45:37 #2 bump



I use a very bright monitor, and I would like to know if there is to make forcefields appear more visibly while playing on low.

Bambipwnsu Profile Blog Joined November 2010 Canada 628 Posts #3 in the variables.txt,



simplifiedCloaking=0

simplifiedShaders=0



This will make forcefields very easy to see. hf





LoL @ NA: bambipwnsu

449 Profile Joined October 2010 United States 53 Posts #4 On November 12 2010 06:57 Bambipwnsu wrote:

in the variables.txt,



simplifiedCloaking=0

simplifiedShaders=0



This will make forcefields very easy to see. hf









Thanks!



I took screenshots of the improvement in case anyone else is interested.



Before:





After: Thanks!I took screenshots of the improvement in case anyone else is interested.Before:After:

ToeJam Profile Joined April 2009 United States 282 Posts #5 Thanks that's good to know

link0 Profile Joined March 2010 United States 1071 Posts Last Edited: 2010-11-11 22:34:29 #6 On November 12 2010 06:57 Bambipwnsu wrote:

in the variables.txt,



simplifiedCloaking=0

simplifiedShaders=0



This will make forcefields very easy to see. hf









Well you have just cranked shaders to medium which has a huge impact on how everything looks in the game as well as fps. Wasn't the op asking about low shader settings? Well you have just cranked shaders to medium which has a huge impact on how everything looks in the game as well as fps. Wasn't the op asking about low shader settings? http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0

449 Profile Joined October 2010 United States 53 Posts #7 On November 12 2010 07:34 link0 wrote:

Well you have just cranked shaders to medium which has a huge impact on how everything looks in the game as well as fps. Wasn't the op asking about low shader settings?



Everything looks identical as it does on low. The only difference(that I've noticed) is this tweak makes forcefields much more visible. Everything looks identical as it does on low. The only difference(that I've noticed) is this tweak makes forcefields much more visible.

Bambipwnsu Profile Blog Joined November 2010 Canada 628 Posts #8



anyhow, these settings drastically improve forcefield visibility and was mentioned in some other thread. I haven't seen any comparisons of cloaked units though, as simplifiedCloaking=0 seems to suggest.



It always bugs me slightly when i watch streams of strong players playing on low shaders but without the changes made to FF. glad that helpedanyhow, these settings drastically improve forcefield visibility and was mentioned in some other thread. I haven't seen any comparisons of cloaked units though, as simplifiedCloaking=0 seems to suggest.It always bugs me slightly when i watch streams of strong players playing on low shaders but without the changes made to FF. LoL @ NA: bambipwnsu

[Atomic]Peace Profile Blog Joined April 2010 United States 451 Posts #9 Can anyone provide a screenshot comparing cloaked units? I'm wondering if this affects your own cloaked units and/or the enemy's as well. ☢

butter Profile Blog Joined July 2009 United States 785 Posts Last Edited: 2010-11-15 08:44:27 #10 On November 12 2010 07:34 link0 wrote:

Show nested quote +

On November 12 2010 06:57 Bambipwnsu wrote:

in the variables.txt,



simplifiedCloaking=0

simplifiedShaders=0



This will make forcefields very easy to see. hf









Well you have just cranked shaders to medium which has a huge impact on how everything looks in the game as well as fps. Wasn't the op asking about low shader settings? Well you have just cranked shaders to medium which has a huge impact on how everything looks in the game as well as fps. Wasn't the op asking about low shader settings?

Nope, "medium" shaders includes stuff like normal maps that simplifiedShaders doesn't. (





Nope, "medium" shaders includes stuff like normal maps that simplifiedShaders doesn't. ( Screenshot .) On November 12 2010 08:17 Bambipwnsu wrote:

I haven't seen any comparisons of cloaked units though, as simplifiedCloaking=0 seems to suggest

Yeah, there's actually a DT in the screenshot linked above, and I couldn't see any difference with simplifiedCloaking on or off.





Yeah, there's actually a DT in the screenshot linked above, and I couldn't see any difference with simplifiedCloaking on or off. On November 15 2010 13:55 Corwin wrote:

Can anyone provide a screenshot comparing cloaked units? I'm wondering if this affects your own cloaked units and/or the enemy's as well.

The only difference I could find is with your own cloaked units.

Ordinarily on low settings they're not blue at all.

+ Show Spoiler +

With simplifiedShaders=0, they're slightly blue.

+ Show Spoiler +

With simplifiedShaders=0 and simplifiedCloaking=0, they're very blue.

+ Show Spoiler + The only difference I could find is with your own cloaked units.Ordinarily on low settings they're not blue at all.With simplifiedShaders=0, they're slightly blue.With simplifiedShaders=0 and simplifiedCloaking=0, they're very blue. TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss

pheer Profile Blog Joined July 2004 5312 Posts #11 For anyone wondering, variables.txt is in My Douments\Starcraft II folder. Moderator

Chaoz Profile Joined March 2010 United States 500 Posts #12 So I changed the simplifiedCloaking to 0, and I don't think the fungal growth effects show anymore.

papyrus Profile Joined August 2010 Philippines 672 Posts #13 just a question, is there any way we can change on the variable.txt to improve the blue flame on hellions? without changing the shaders to medium.

evanthebouncy! Profile Blog Joined June 2006 United States 10882 Posts #14 On November 17 2010 10:59 Chaoz wrote:

So I changed the simplifiedCloaking to 0, and I don't think the fungal growth effects show anymore.



hehe that's good. Keep those toss handicapped hehehehe hehe that's good. Keep those toss handicapped hehehehe Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!

Kogut Profile Blog Joined September 2010 United States 147 Posts Last Edited: 2010-11-17 05:57:40 #15 On November 17 2010 14:35 evanthebouncy! wrote:

Show nested quote +

On November 17 2010 10:59 Chaoz wrote:

So I changed the simplifiedCloaking to 0, and I don't think the fungal growth effects show anymore.



hehe that's good. Keep those toss handicapped hehehehe hehe that's good. Keep those toss handicapped hehehehe



using logic:

1) Fungal Growth can't be seen with that setting.

2) All players can be affected by Fungal Growth.

3) Thus, from 1 & 2, all players cannot see Fungal Growth on that setting.



Tell me again how it handicaps Protoss players any more than Zerg or Terran.





In all seriousness, the picture comparisons are fantastic! using logic:1) Fungal Growth can't be seen with that setting.2) All players can be affected by Fungal Growth.3) Thus, from 1 & 2, all players cannot see Fungal Growth on that setting.Tell me again how it handicaps Protoss players any more than Zerg or Terran.In all seriousness, the picture comparisons are fantastic! CHILL GET OUT

SubPointOA Profile Joined November 2010 United States 183 Posts #16 On November 15 2010 14:24 pheer wrote:

For anyone wondering, variables.txt is in My Douments\Starcraft II folder.

yeah i was looking for this, but using common sense I just looked in the other SC2 folder before I found this. yeah i was looking for this, but using common sense I just looked in the other SC2 folder before I found this. Just stick with the flow to rock the whole globe

nceuphoria Profile Joined April 2010 United States 31 Posts #17 Has anyone noticed that while doing this the emblems on the buildings appear much more clearer when in low graphics also, or am i just seeing things? I know that I am intelligent, because I know that I know nothing. Socrates

dpurple Profile Joined November 2010 Turkmenistan 585 Posts #18 On November 12 2010 06:57 Bambipwnsu wrote:

in the variables.txt,



simplifiedCloaking=0

simplifiedShaders=0



This will make forcefields very easy to see. hf









Does this not work any more? I have not played since the new patch and it messed up my graphics putting them on ultra. Now the game keeps changing simplifiedCloaking and simplifiedShaders to =1 for some reason. Cant get it to work TT

Does this not work any more? I have not played since the new patch and it messed up my graphics putting them on ultra. Now the game keeps changing simplifiedCloaking and simplifiedShaders to =1 for some reason. Cant get it to work TT

trips Profile Joined December 2010 United Kingdom 107 Posts #19 http://www.teamliquid.net/forum/viewmessage.php?topic_id=363690



Explain how to do it in this thread Explain how to do it in this thread ¯\_(ツ)_/¯﻿