Adaptive Defenses - Passive

Precision Protocol - Q

Tactical Sweep - W

Hookshot / Wall Dive - E

Hextech Ultimatum - R

No Matter What.

Skill Order

There are two ways in which you can level up Camille. The first way is by maxing Q first, E second and W last, while the second way is by maxing E first, Q second and W last.

Q max first







This skill order will give you more DPS overall because it slightly increases your Q's damage while lowering the cooldown greatly. Its a good skill order to use if you plan on fighting a lot and farming the jungle.





E max first







This is a fantastic skill order for the jungle that lets you have increased map pressure and higher mobility for the early game which can be extremely useful for snowballing in laning phase. It does however, come at the cost of lower DPS early game due to not maxing Q.









Spells













- This doesn't need explaining. ALWAYS take flash. It helps with everything, from escaping to killing targets to outplaying enemies. F is for Flash.- You simply cannot jungle without this, this enables you to buy the jungle item needed to clear the jungle and allows you to obtain buffs from jungle camps, as well as secure objectives (Dragon and Baron/Herald). This is a fantastic skill order for the jungle that lets you have increased map pressure and higher mobility for the early game which can be extremely useful for snowballing in laning phase. It does however, come at the cost of lower DPS early game due to not maxing Q. This skill order will give you more DPS overall because it slightly increases your Q's damage while lowering the cooldown greatly. Its a good skill order to use if you plan on fighting a lot and farming the jungle.

Upon hitting an enemy champion, Camille gains a shield for 20% of her maximum health. The shield's damage type depends on the enemy's own damage type. For example, if the enemy does mostly Magic damage, Camille will earn a Magic damage shield, while if the enemy does mostly physical damage, Camille will earn a Physical damage shield instead.This is a great start to Camille's kit. The 20% shield is incredibly useful for staying alive and winning fights. Depending on the shield used, Camille can potentially soak up a large amount of damage for her team in fights, and allows her to win almost any 1v1. The shield is also useful for an assassin playstyle since it'll allow you to stay alive slightly longer so you can kill your target.Note that you will most likely not have much control over who you use the shield on. It is also not worth it to go out of your way to proc the most appropriate damage type for a fight. Just go with whatever shield you get, and cut your enemies down to size.On first cast, Camille's next basic attack deals extra physical damage and grants movespeed for 1 second. It is then able to be recast again. If recast 1.5 seconds after the first cast,s damage is doubled, and a portion of the damage dealt is converted into true damage.This is the bread and butter of Camille's damage, and should be used whenever possible. HOWEVER, this does not mean that you should spam it non-stop in an attempt to use all of your abilities quickly. Camille's damage comes from well placed abilities and timing, so you need to be using this ability by weaving it between your auto attacks, resetting them and dealing maximum damage.After a brief delay, Camille performs a swift kick that deals physical damage to all enemies inside of a cone. Enemies hit by the outer half of the cone are dealt extra % damage and slowed by 90% for 2 seconds. 100% of this extra damage goes toward Camille as a heal.I see a lot of people using this ability incorrectly. They either use it at the wrong time by interrupting their auto attacks, or try to use it when the enemy is standing right next to them. In order to use this efficiently, you need to find an appropriate opening between your auto attacks to cast the ability without losing much DPS. A good time to use it would be after your second cast of Q.On the first cast, Camille throws out a grappling hook in a straight line. If the hook collides with terrain, Camille is pulled and binded to the terrain, and is able to cast the second half of the ability:. On the second cast, Camille dashes towards a target direction and deals physical damage in a small area, stunning those hit for 1 second. If targeted towards an enemy champion, the distance ofis doubled, and Camille gains bonus attack speed if the champion is hit.This ability is insanely strong. It provides Camille with a ridiculous amount of mobility and lets her chase down targets, escape and gank with ease. Camille is able to make long distance engages with this ability and move around the map relatively quickly. It is usually used as a form of Crowd Control when initiating, and also serves as a reliable gap closer. It is harder than it looks to hit the crowd control, and you don't have too much control over the ability itself, only the general direction of the dash.is the ability that makes Camille Jungle viable.Camille dashes onto an enemy champion, becoming untargetable during the dash. Upon landing she creates an arena around the target champion for 4 seconds and knocks away all nearby enemies on impact. The champion cannot escape the field,Thats right. They cannot dash, flash, or teleport out of the dome regardless of their ability. Not evencan warp out. Camille's auto attacks deal extra magic damage while in the zone, and the zone disappears if Camille leaves it.Talk about broken, this ability spells impending doom for anyone who is targeted by it. Not being able to escape for 4 seconds means your allies can follow up on your ultimate and simply demolish whoever is trapped in the arena. It is an absolutely amazing tool for ganking and is impeccable for catching out important targets. It also grants some nice outplay potential with that untargetable dash. It is mainly used in 1v1s, ganking or teamfighting, and can easily turn the tide of a game.