3. create a .BAT file and put the following code into it:





armips.exe GL6.asm



pause







The batch file will now automaticly add the current VWF code to the ELF. With this, the font has been patched to the GL6_FILE.DAT and the VWF code has been patched to the ELF file.

Combining the repository scripts with the game files is not the only thing that has to be done.Inside GL6_FILE.DAT there are the following files that need to be modified:- the .tm2 image files- the GL5 font file- some files that contain textA full list of the files can be found here:https://bitbucket.org/Risae/growlanser-6-english-translation/src/master/GL6_FILE.DAT/On the repository the translated .tm2 GL6_FILE.DAT are can be downloaded here:GL6_FILE.DAT.rarhttps://bitbucket.org/Risae/growlanser-6-english-translation/downloads/1. Extract all of the files and put them in 1 folder like this:2. use the script "quickbms reimport2 - FILE.bat" from the repository to quickly insert the modified files into the original GL6_FILE.DAT. The paths have to be modified again:Now the VWF code needs to be added to the ELF.The latest translated, non-VWF ELF can be downloaded here:XX.XX.XXXX_NO_VWF_SLPM_667.16https://bitbucket.org/Risae/growlanser-6-english-translation/downloads/We are using "armips" to quickly add the VWF code to the ELF file.armips can be downloaded here:https://github.com/Kingcom/armips/releases1. Download all of the .asm files from the repository and put them into the folder where you extracted armips:https://bitbucket.org/Risae/growlanser-6-english-translation/src/master/SLPM_667.16/2. put the ELF file into the folder and rename it to "SLPM_667.16". It should look like this: