From Wyvern Source

Blades

Ranged

Hurled

Swords

Blunt

Unarmed

Axes

Staves

Whips

Artifacts

The "best" weapons

The following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10. In order to see an item's damage or WC, you will need a total of 8 skillpoints in the Blacksmithing skill.

these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored. If you have any questions, ask in-game.

This guide is for "What is the best ___?"

All weapons below can also be enchanted up to +10, for 1WC (weapon count) per enchant.

+damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)

+speed adds 20,000gp per speed

Whip weapons are not supported by a guild currently - that is, no guild gives bonuses in those weapons.

Item Name Weapon Type WC (weapon class) Damage type Hands Required Magical Effects Guild Requirement Guild specialization Note Store Cost Katana Blade 22 cut 1 Ninjas Modified katanas found in the Ninjas' guild shop 650 Rapier Blade 20 stab 1 Ninjas Modified rapiers found in the Ninjas' guild shop Broadsword Sword 20 cut 1 Paladins check out the paladin store 2nd floor for swords with bonuses 550 Elven Broadsword Sword 20 cut 1 Paladins check out the paladin store 2nd floor for swords with bonuses 1600 Two-Handed Sword Sword 25 cut 2 Paladins check out the paladin store 2nd floor for swords with bonuses 275 Broad Axe Axe 25 cut 2 Axemen axeman-exclusive axe store in guild 150 Battle Axe Axe 25 cut 2 Axemen axeman-exclusive axe store in guild 150 Axe Axe 15 cut 1 Axemen axeman-exclusive axe store in guild 70 Crossbow (any type) Ranged N/A none 1 Archers +damage and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 350 Bow (any bow) Ranged N/A none 1 Archers Woodland Bow Ranged N/A none 1 +3 Find Weakness Archers Archers stab damage bonus: 15 Gold Bow Ranged N/A none 1 Archers Archers stab damage bonus: 22 Elven Spear Hurled 25 stab 1 None 1000 Club Blunt 20 smash 1 Cavemen 30 Sling Ranged 0 NA NA NA NA None NA 45 Spiked Mace Blunt 22 smash 1 Cavemen 170 Heavy Club Blunt 25 smash 2 Cavemen 130 War Hammer Blunt 25 smash 2 Cavemen 500 Diamond Claws Unarmed 38 cut 2 Cavemen / Monk Rakshasa-only, minimum level requirement: 10 5000 Hunter Claws Unarmed 35 Stab 30 Smash Stab & Smash 2 Cavemen / Monk Rakshasa-only, minimum level requirement: 20 10000 Quarterstaff Staff 25 smash 2 Monks 180 Whip of many thongs Whip 21 cut 1 None 175 Whip of flames Whip 20 fire 1 None 10000 Magic whip Whip death magic level + 15 base WC magic damage 1 Mage (it's a spell) Unarmed (hands) Unarmed 15 smash 2 Monks non rak/naga races get 15wc unarmed when joining monk's guild

Artifact Weapons

Artifacts can be found from killing boss monsters in certain areas (demon lord, reaper, cacodemon, archdracolich), as free drops from lootsplosions, or can be bought from Artifact machines for 1-2 crown(s) each, located in the New Verden Adventurer's Guild and Minath Training Hall. Artis bought from the machine last until logout, and cannot be sold or given away.



