Constructed by powerful wizards and arcane sorcerers Elemental Orbs harness the power of the 4 major elemental planes using them to shoot out powerful beams of primal energy at the foes of their creator.

Elemental Orb

Small construct, unaligned

Armor Class 18

18 Hit Points 90 (18d10)

90 (18d10) Speed 0 ft.

STR DEX CON INT WIS CHA 0 (-5) 0 (-5) 18 (+4) 18 (+4) 18 (+4) 18 (+4)

Damage Resistances fire, cold, lightning

fire, cold, lightning Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Blinded

Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Blinded Senses True sight 100ft

True sight 100ft Languages Primordial (all dialects)

Primordial (all dialects) Challenge I have no idea

Elemental State. The orb constantly inhabits one of four elemental states: fire, water, earth, and air. Being in a state enhances the power of abilites related to that element which are detailed in parentheses.

Elemental Feedback. When the orb is hit by an attack roll a d20, on a 17 or higher the attacker suffers the condition appropriate for the current state of the orb until the end of their next turn.

Fire: 1d4 fire damage

Earth: Restrained

Water: Muted (can't speak)

Air: Speed of 0.

Actions

Multiattack. The orb makes one beam attack and one discharge.

Elemental Shift The orb shifts to another elemental state as a free action.

Elemental Beam of Fire The orb shoots out a beam of fire in a 15 foot cone, all creatures in the effected area must make a DC 15 dexterity saving throw taking 1d6(2d6) fire damage on a failed save or half as much on a successful one.

Elemental Beam of Earth Ranged Weapon Attack: +6 to hit, range 20/50 ft., one target. Hit: 1d8 (2d8) bludgeoning damage.

Elemental Beam of Water Ranged Weapon Attack: The orb blasts a stream of water at a target throwing them back 15 ft. In addition the target must make a DC 15(17) constitution saving throw being knocked unconscious until the end of their next turn on a fail.

Elemental Beam of Lightning The orb shoots out bolt's of lightning to any target within 5 feet of it dealing 1d4(2d4) + 2 lightning damage.

Elemental Discharge The orb discharges elemental energy in a 10 foot radius around it dealing 1d4 damage of a random type.