A city in Civ VI

How to Build Cities [ edit ]

Cities are constructed by Settler units. If the Settler is in a location where a city can be constructed, the "Found City" action button will appear. Click on the button and the Settler will disappear, to be replaced by the new city.

Where to Construct Cities [ edit ]

Cities should be constructed in locations with plenty of Food and Production and with access to Strategic, Luxury, and Bonus resources. It is often a good idea to build a city on a River or coastal hex, as sources of water are very important to a growing Population. Cities constructed on Hills gain a defensive bonus, making it harder for enemies to capture them.

With a Settler selected, ideal city locations will be shown on the map with an icon. Additionally, every Settler after your first will show the Settler Lens, giving you an idea of where on the map will provide the best source of water for your city, and indicating unavailable tiles.

Growth [ edit ]

A city will grow as long as you maintain a steady supply of Food, and as long as there is enough Housing, and access to fresh Water. Happiness also affects growth.

For more info, see: City Growth

Food [ edit ]

Food helps the city grow. Avoid having a shortage of food that leads to starvation.

For more info, see: Food

Housing [ edit ]

Housing represents the max population you can have in the city.

For more info, see: Housing

Water [ edit ]

Access to fresh water will let the city grow more.

For more info, see: Water

Districts [ edit ]

In Civilization VI, buildings are no longer trapped in your City Center, but may sprawl across your territory as part of districts. The map is more important than ever as you are faced with important strategic placement decisions.

For more info, see: Districts

Neighborhoods [ edit ]

Neighborhoods are a special district that allows a city to house more Population and is affected by Appeal. The term "Appeal" is used to describe a special form of adjacency bonus that just applies to Neighborhoods, and also will affect Culture Victory's Tourism system through National Parks and Seaside Resorts.

For a more detailed breakdown, see: Neighborhoods and Appeal

Buildings [ edit ]

After your district has been built, you may now begin populating it with buildings. Buildings can be built through the Production Menu similarly to how you build your district. Some buildings have prerequisites, such as other buildings or technology requirements; these buildings will not be visible in your Production Menu. You may notice that you have some buildings available to build before you place any districts, such as the Monument. These buildings reside in the City Center.

Wonders [ edit ]

Wonders are a special type of building that fills an entire hex and has a significant impact on gameplay. When you select one to build from the Production Menu, you will enter the placement lens, just like you would for building a district. Most wonders have specific placement requirements, and the lens will highlight which tiles are available, and all wonders must be built within 3 tiles of a City Center.

For a complete list of all wonders, see: List of Wonders

The Palace [ edit ]

The Palace is a special building that is placed in the 1st city you build.

See: The Palace

Citizens [ edit ]

The citizens are the people who live in your cities, They can be assigned to harvesting food, gold, production, science, and more.

Citizens can also be assigned as Specialists

See: Citizens

Happiness [ edit ]

Happiness measures the contentment of your people in a single city. It is determined by how many Amenities as it relates to the size of the population.

See: Happiness and Amenities