Created by Catlinman

Strikewatch is a top down minimalistic shooter with survival based gameplay. The game focuses around a timer which will steadily decrease whenever the player is not in a so called zone. If the timer reaches zero, the player is met with their fate. On top of that, the player has to fight their way through the ever increasing waves of enemies while always keeping track of their time and ammunition.

Strikewatch was originally created for the Ludum Dare 27 game jam under the working title of Timebullet. Since then it has come a long way but it still plays the same way as the original game but with a huge set of improvements and additions.

Features:

Fast paced shoot 'em up gameplay with clean visuals.

Fast paced shoot 'em up gameplay with clean visuals. Wave based gameplay with the difficulty increasing over time.

Time attack based resource management.

Source code - Modify the game to your own liking.

Particles!

Strikewatch utilizes the DaisyMoon engine by Oxeye Games. For more information, have a look at the readme inside the game folder.

You can get in contact with me and leave suggestions and feedback on Twitter!