

Character design

25 february 2019

Here is a character design I had in my sketchbook. I like this type of small and chubby characters we could see on the old-school RPGs on consoles; they had this specific design with big shapes to be still iconic with the constrain of low resolution and low color palette. I tried to depict that type of character, a sort of hybrid between force and magic. By the way, the hammer is magical and doesn't weight anything (that's how artists justifies bad management of weight in their drawings... mea culpa :P ).

I decided to color this sketch to test my inking and coloring process before the production of the next episode of Pepper&Carrot. I'm trying to improve. I'll write certainly more about the details later.