Beekeeping Vintarians

Version 1.5.2, a testing release, is now ready for download in the account manager. But beeware of the bugs! But seriously, this version might be exceptionally buggy, so if you decide to try it out on your old worlds, create a backup first! Also don't forget to execute the update commands for old worlds as listed on the wiki!



The price bump

First of all, thank you all for participating on the twitter and forum polls on the price of vintage story. On twitter 87% voted for raising and on the forums it was 63%. So after long consideration I did conclude to raise it by 2 Eur/3.5USD. To those that voted to keep the previous price, I hear you too!

So, as promised, everyone that purchased the game so far can get a gift-able game account for 50% off. Additionally, buyers of the supporter add-on can use their coupon twice. Only works on vintagestory.at and not through humble bundle and they will be valid for 1 year.

For Vintarians, use coupon code: 9CF76

For Very Important Vintarians, use coupon code: 1AA72

(This is my first time using the coupon system though, I might have gotten something wrong, so please let me know if you have any issues with it!)



But back to the update itself

Despite my heavy disclaimers, this update does contain the 2 major requested features that I mentioned I would be working on: Bee keeping and more intricate lantern crafting with a greater variety. Colored lantern lights are not there yet, but I already prepared the engine for that :-)

A metric ton of features made it into this release, in fact I think this is the largest update since ever. I don't know how we managed to cram so many fixes, changes and additions into those 15 days since the previous release. I didn't even had the impression we were particularly productive these days.

My favorite additions are probably the stone skipping, the angry bee mob and the json patching system. The latter is gonna get so extremely useful not only for modders but also for us to invent new play styles with much less effort.

Many of the changes and additions that made it into this release have been requested by you! It's awesome to have such creative input from everyone of you and we're looking forward to implement more community requested features. Thank you and keep beeing awesome! <3



Pretty pictures



New creature - The Locust





Medieval Bee Keeping





More Lanterns, Bunch'o'Candles, Brick Slabs, Brick Stairs, Vertical slabs, Vertical trapdoors and Mudbricks





Full Game update list

Feature: New Creature - The Locust Required several new engine mechanics, but these creatures will now climb any block, stick in herds, attack in herds, might startle the unsuspecting spelunker and are generally just really creepy

Feature: Greater lantern variety New recipe. Is now made from metal plates, clear quartz and a candle Metal plates can now be smithed on the anvil Can now be made from several metals, including a new 90% lead+ 10% copper alloy: Molybdochalkos. |

All available variants: Copper, Brass, Black Bronze, Tin bronze, Bismuth bronze, Iron, Molybdochalkos, Silver and Gold It's intensity can now be boosted by 2 light levels with gold/silver lining

Feature: Medieval bee keeping Bee hives will now rarely spawn in warm, rather dry climates Can now build skeps which, when placed nearby a hive will get populated, if there is enough nearby flowers Populated skeps can be picked up (but only be held in one of the 4 backpack slots) and transported to your home. Hold down CTRL and then move the mouse wheel to also cycle through your backpack slots! Populated skeps will eventually turn into harvestable skeps that can be broken to collect honeycomb, this destroys the hive though, so make sure to keep spreading those bee hives into more nearby empty skeps Honeycomb can be separated into honey and beeswax by squeezing it out over an empty clay bowl Eating Honey heals you by 2 health points, Beeswax can be turned into candles Can use populated skeps to craft Beenades which can be thrown for a stingy surprise. Hint: Bees are pretty much angry at anything.

Feature: New block - Bunch'o'Candles Candles crafted from beeswax can now be placed in a bunch of up to 9 in one block. Never burn out. Each candle adds one light level to the block

Feature: Server block ticking Barren soil now grows back it's grass Lava ignites nearby combustible blocks

Feature: Infinite Ladder Stacking ! Spam place a ladder on a ladder and watch it grow until the sky or hell, whatever you like better

! Spam place a ladder on a ladder and watch it grow until the sky or hell, whatever you like better Feature: Vertical slabs and vertical trapdoors by @Milo Christiansen

by @Milo Christiansen Feature: New blocks - Clay brick slabs and stairs

Feature: New blocks - Light and dark mudbricks (creative mode only for now)

(creative mode only for now) Feature: Stone Skipping - thrown stones now bounce of water surfaces

- thrown stones now bounce of water surfaces Feature: Bamboo Saplings - leaves and the upper segments of bamboo bushes now drop bamboo saplings

- leaves and the upper segments of bamboo bushes now drop bamboo saplings Feature: Can now select backpack slots. Hold CTRL+Mousewheel to loop through all 14 slots or use CTRL+1/2/3/4 to select a backpack slot

Feature: Mushroom regrowth. When broken with a knife, a stem will remain that eventually regrows into a mushroom again. Mushrooms are no longer placeable in survival mode.

Feature: Improved positional awareness for ambient sounds. They should also no longer travel further vertically than horizontally.

Feature: Can now list privileges of a user role via /role (rolename) privilege and revoke/grant privileges to a role via /role [rolename] privilege (grant|revoke) (privname)

Tweak: Updated server.sh by @skol. Makes use of a new backup mechanic that is way more reliable and can be done without pausing the server

Tweak: The game client can no longer be started twice, should prevent various issues with the game still running in the background unnoticeably and hogging your computers resources, as well as potential savegame corruption issues

Tweak: /addarea now prints out more meaningful error messages

Tweak: Clay brick block recipe now yields double the amount of brick blocks

Nerf: Berries now only heal 0.5 hp instead of 1 hp

Fixed: Grass stepping sounds somewhat smudgy sounding

Fixed: Drifter spawning unaffected by block light

Fixed: Game still on fast-forward for a minute after getting out of bed

Fixed: Client not logging chat messages to client-chat.txt

Fixed: Might fixed the crafting corruption bug that crashes the client and makes crafting impossible on a server until restarted

Fixed: Obsidian knapping missing texture

Fixed: Several cases where the block loader crashes from invalid blocktype configurations

Fixed: Client crashing with a IndexOutOfRangeException

Fixed: Player getting damaged when standing on a fence that is over 3 blocks in the air

Fixed: Issues when updating by using the windows installer when the game is still running in the background. The installer now test for that case

Fixed: Opening/Closing Trapdoors played the sound twice

Fixed: Mono download url outdated on mac os

Fixed: Game crashing when trying to place metal plates on the ground

Fixed: Fixed horsetail plant spawning white particles upon breaking

Fixed: Torches, Lanterns and Vines attaching wrongly to some blocks

Fixed: Default server setups causing players not to have permissions to break or use blocks. Again. Jesus.

New Recipes





Mod Support Improvements