Fallout 3 is 2008's award-winning post-apocalyptic corpse-lootin' dungeon crawler. It is the first Fallout game to move away from the Diablo-like style, and went into full 3D and gave the option for first-person view. The game's dedicated mod kit (G.E.C.K.) can be used to easily view much of this unimplemented content.

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Unused NPCs and Critters

They survived the apocalypse, but not the axe.

Unused Items

Some trinkets you won't find when picking through the rubble.

Unused Notes

Samples of Bethesda's Pulitzer-caliber writing which never made it into the game.

Unused Maps

The Capital Wasteland's forgotten locales, buried under the refuse of dummied code.

Downloadable Content

Operation: Anchorage

An FPS game-within-a-game set in the frozen north!

The Pitt

The Lone Wanderer lonely wanders into a hairy situation. Welcome to The Pitt.

Broken Steel

The wasteland adventure continues until the player gets tired of it.

Point Lookout

Commit homicide in the scenic festering swamps of Point Lookout State Park.

Mothership Zeta

The aliens have returned and this time, they're canon!

Unused Graphics

Pip-Boy Images

Unused Light Step perk graphic, similar to the one used in Fallout 1 and 2. 3 uses landmines instead of beartraps.

Action Points. There is no method of actually seeing your derived statistics.

Carry weight.

Critical chance.

Damage resistance.

Healing rate. You don't heal at all in Fallout 3 without using items or resting.

Hit points.

Unarmed damage.

Poison resistance.

Radiation resistance.

World Objects

Unused street sign.





A bank sign.

"Bureau of Special Affairs".

"Center for Extra-Typical Research".

Unused metro sign.



One of several unused signs intended for use in the Citadel.









Dupont Station poster.

The Emancipation Proclamation. One of many unused (as an item) historical documents, but the only one not already in the possession of Abraham Washington.

The case within which the Soil Stradivarius was contained, empty. Why it wasn't simply placed in Agatha's house is a mystery as her house seems to have no container for the violin.



A "fusion generator", according to the unused mesh's filename. Used in Sloan in Fallout: New Vegas .

Destroyed version.

A garden hose.

"Halls of Tomorrow".

Liberty Prime on a crane, rather than the scaffolding used in-game.

The player character's parents. This photo is actually used in Vault 21 of New Vegas, although the developers probably didn't realize what it was.

Unused gear decorations for the Mechanist's lair.



An unused model with no entry in the GECK, apparently a remote-controlled mower.

Post-war version of the mower.

A remote control for the mower.

Post-war version of the remote.

Sign for Our Lady of Hope hospital.

Paradise Falls billboard.

A picture of Project Purity.

Unused raider graffiti.

A "recycler", according to its filename.

A display version of Mister Handy for the RobCo Headquarters. There are models for the Protectron and Sentry Bot as well.

Pre-war school desk.

A big animated polygon thing in the models archive. It retracts and expands and the textures glitch up when overlapping.

Unused Tranquility Lane photo.

Unused high-resolution TV with no polygons on the back. Possibly intended for an introductory cutscene similar to the one in Fallout 1 . It was only used in the 2008 E3 Trailer, playing Pre-War commercials in the ruins of a house to showcase the post-apocalyptic feel of the game. The TV was later reused in Fallout: New Vegas , this time with additional polygons on the back.

A block for testing texture display. There are different blocks for various textures.

Interface

Unused load screen.

A satellite photo of DC superimposed with Fallout 3's miniaturized map.

Unused Quests

14e90 MQ10 Infiltration: Unused stage of the main quest between "The American Dream" and "Take It Back!".

Quest Stage Log Entry 10 Enter Rivet City through the underwater diving hatch. 20 Obtain the prototype power source. 30 Return the prototype power source to Scribe Rothchild at the Citadel. 40 Meet with Elder Lyons in his solar.

14e92 MQ12 Last Rites: Unused stage of the main quest set after "Take It Back!". It has no objectives remaining in code. Most likely it is the basis of the Broken Steel DLC.

14e96 MS03 Wasteland Survival Guide: Unused stages of the optional quest, where the player would print something at Hubris Comics, but not required for the quest.

Quest Stage Log Entry 100 Print the manuscript at Hubris Comics Publishing. 105 Bring the printed books back to Lea.

Lea appears to be a previous name for Moria Brown, as can be identified by Script notes for her dialogue lines.

Throwing Skill

Throwing's Pip-Boy image, found with the other skill icons.

Throwing is a skill from Fallout 1 and 2, which in 3 was consolidated into the Explosives skill to simplify gameplay. There are Pip-Boy images in the game's texture file which reveal that it was planned to return at some point before ultimately being cut.

The image intended for use as its skill icon was later used in Fallout: New Vegas for the Heave Ho! perk.

Unused Game Effects

To do:

Find console commands to give these to the player.

Actor Effects

Atomization - The victim is engulfed in a green particle effect...

...and their corpse is rendered transparent with a mild radioactive glow. This might be due to a missing texture.

These are bestowed on actors (including players), mostly through perks.

Atomization : This is an unused critical kill effect for weapons that fire mini-nukes, much like disintegration or gooification. 5b141

: This is an unused critical kill effect for weapons that fire mini-nukes, much like disintegration or gooification. Better Rivet City Prices : Related to the quest 'Wasteland Survival Guide'. Increases barter by 15, regardless of location. 6f592

: Related to the quest 'Wasteland Survival Guide'. Increases barter by 15, regardless of location. EMP Disable : Has the effect of a Pulse grenade on susceptible targets. The weapons in-game use the EMP object effect , which is effectively the same thing. 5b148

: Has the effect of a Pulse grenade on susceptible targets. The weapons in-game use the EMP , which is effectively the same thing. Kamikaze : A trait from Fallout 1 and 2. 3 doesn't have traits, so it would have been a perk instead. Increases AP by 10 and reduces DR by 20. 94ec3

: A trait from Fallout 1 and 2. 3 doesn't have traits, so it would have been a perk instead. Increases AP by 10 and reduces DR by 20. Live Giver : There are effects for unused second and third ranks for this perk. Rank 2: 31d8a Rank 3: 31d8b

: There are effects for unused second and third ranks for this perk. Rank 2: Rank 3: Poison : Called "DeathClawPoison" internally. Deathclaws cannot inflict poison. 6b20e

: Called "DeathClawPoison" internally. Deathclaws cannot inflict poison. Rad Poisoning : Called "NukalurkAttack" internally. 9ade8

: Called "NukalurkAttack" internally. RL3 Survive : Increased DR by 10, three stages. 7d4f2

: Increased DR by 10, three stages. Stealth Shield: Called "EnclaveInfiltratorStealth" internally. Runs a stealth boy script on the actor. 7d412

There are also unused effects for all the bobbleheads, which do the same thing as the items' scripts.

Base Effects

Some of these unused effects show different item bonuses than what is actually used in the game. From the GECK Wiki, "A Base Effect is a fundamental "magic effect" in Fallout 3 that defines a particular way of modifying the player's stats or starting a script whenever the player consumes an Ingestible (food item, drug, or chemical) or is affected by an Actor Effect ("ability") or Object Effect ("enchantment")."

Ant Nectar's unused visual effect (right; comparison on the left).

31034 Ant Vision (calls a script which was to be activated after consuming Ant Nectar)

(calls a script which was to be activated after consuming Ant Nectar) 9fb00 Attack Health

2bfdd Cripple Be Gone Effect

963d2 Cure Addiction

15176 Damage Chest (the only "damage body part" effects which are used are damage legs, by the Dart Gun)

(the only "damage body part" effects which are used are damage legs, by the Dart Gun) 15174 Damage Left Arm

15178 Damage Radiation Resistance

15171 Damage Right Arm

60c17 Flamer Burn

bd475 Flamer Smoke Effect

0014c Frost Damage

62693 Generic Debug Effect

aae52 Glowing One Rad B Self Effect

8c031 Glowing One Rad Burst

abcf2 (no name) (Gooification Effect Shader)

(Gooification Effect Shader) 6697b Increased Agility - Jet

66983 Increased Agility - Psycho

66ec3 Increased Damage Resistance - Med-X

60c50 Increased Endurance - Med-X

6697f Increased Perception - Jet

66973 Increased Strength - Jet

60c4f Increased Strength - Med-X

1b17b Increased Confidence

31d7a Increased Speed Multiplier

66977 Reduce Charisma (Mentat Addiction)

(Mentat Addiction) 5a33d Reduce Charisma (Psycho Addiction)

(Psycho Addiction) 5a33f Reduce Charisma (Buffout Addiction)

(Buffout Addiction) 66979 Reduce Intelligence (Psycho Addiction)

(Psycho Addiction) 66984 Reduce Intelligence - Psycho+ (Psycho+ doesn't appear in item form)

(Psycho+ doesn't appear in item form) 35f08 Reduced Action Points

35f07 Reduced Carry Weight

43906 Reduced Health

32de7 Reduced Luck

77787 Reduced Poison Resistance

34aa1 Reduced Radiation Resistance

0014a Script Effect

0014d Shock Damage

Object Effects

These serve as "enchantments" endowed on the player through equipment.

a874c Armor Damage : DR -5

: DR -5 71b8a Barter Outfit : Barter +5

: Barter +5 3d339 Dunce Cap : Intelligence -1. Cut headgear?

: Intelligence -1. Cut headgear? 3d337 Football Helmet : Unarmed +5. Another cut headgear.

: Unarmed +5. Another cut headgear. c2522 Jumpsuit : Perception +2

: Perception +2 71b89 Merchant Clothing : Speech +5

: Speech +5 c7c4c Metal Armor : Sneak +5, Agility -1

: Sneak +5, Agility -1 71b8c Officer's Uniform : Speech +5

: Speech +5 c1938 Radiation Burst : Rads +5

: Rads +5 71b8d Slasher Mask: Melee damage +10

Unused Dialogue

Dad saves Dr Li

Originally, during the confrontation with the Enclave during 'The Waters of Life', instead of Colonel Autumn being locked in with Dad as soon as the player returns to the Jefferson Rotunda, they would witness a scene in which Dad tries to get Li out of the Purifier's Main Chamber, and consequently saves her life.

Hidden Todd Howard Dialogue

Hidden amongst Liam Neeson's voice files for Dad are a few placeholder lines recorded by Todd Howard.

Placeholder Liberty Prime Dialogue

Simply some placeholder lines of dialogue for Liberty Prime.

Radio Tenpenny

Alistair Tenpenny's dialogue files contain the remnants of a cut radio station. A few of these were re-recorded and added to The Pitt Radio in the Pitt DLC.

Regional Differences

The Japanese version had some cuts to avoid getting banned: