Please make note of the following:1. Absolutely ZERO Battleye was tested or setup. If you do run BE please don't ask, fix it and post your revised scripts here. I'm just not doing it for another couple days and that's only if no one else does I hate BE.2. There are not any new SQL tables. Many folks didn't use the ones we supplied with 0.2.1 that had over 1000 intelligent spawn points well labeled so I didn't bother this time... I will update the old ones by swapping in the new vehicles at places they can replace existing vehicles (there are tons of multiple spawn points per zone per vehicle)You can use the previously provided SQL tables found HERE . You can then edit the DB to add spawn points for the new vehicles:- AH6X_SMD_ATACS - (Bohemia Texture reworked by Pliskin)- AH6X_SMD_RACS - (Bohemia Texture reworked by Pliskin)- AH6X_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)- C130_SMD_ATACS - (Bohemia Texture reworked by Pliskin)- C130_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)- C130_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)- C130_SMD_DZ - Arma Model Degun/radar'd for DayZ- C130_SMD_UN - (Bohemia Texture reworked by Pliskin)- Ikarus_SMD_COKE - (Bohemia Texture reworked by ZombieDanceLeader/Retouched by ShermanFTW)- Ikarus_SMD_OPENDAYZ - (Bohemia Texture reworked by Pliskin)- LandRover_SMD_RACS - (Bohemia Texture reworked by Pliskin)- LandRover_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)- MH60S_DZ - Arma Model Degun/radar'd for DayZ- Mi17_Civilian_DZ - Arma Model Degun/radar'd for DayZ- Mi17_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)- Mi17_UN_CDF_EP1 - Arma Model Degun/radar'd for DayZ- MV22_DZ - Arma Model Degun/radar'd for DayZ- UH1H_SMD_ATACS - (Bohemia Texture reworked by Pliskin)- UH1H_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)- UH1H_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)- UH1H_SMD_RACS - (Bohemia Texture reworked by Pliskin)- UH1H_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)- UH1H_SMD_UN - (Bohemia Texture reworked by Pliskin)3. There is a lot of new stuff, and frankly pretty poor documentation of it. That is entirely my fault, and I will do my best to update it over the coming days... but it's all done pretty intuitively so you should just stumble onto things...The only thing that is really worth pointing out is make sure you try right clicking on things... inventory items, and tools. we have moved around some actions and added the crafting to the gear menu...So for example TP + Tape = BandageNot too many recipes right now. but more will be coming.