Hi everyone,

Today we are very excited to finally release the 3rd wave armies for all of our games!

With these 12 armies the full roster of our games has reached a whopping 38 armies, which should hopefully give all of you the option to play with pretty much all miniatures that you can find out there… at least in one way or another.

Here a list of the armies we are releasing today:

Grimdark Future

Dwarf Guilds – tough little humanoids that will do anything to get their way

Machine Cult – misguided humans that treat machines as holy

Mercenaries – guns for hire (human inquisition, elven jesters)

Ratmen Clans – mutated humanoid vermin that plague the galaxy

Soul-Snatchers – vicious alients that infect enemies to fight for them

Titan Lords – massive battle walkers that crush their foes with ease

Wormhole Daemons – vile creatures that exist to serve the havoc gods

Age of Fantasy

Beastmen – human-animal hybrids that seek to destroy all civilizations

Deep-Sea Elves – mysterious underwater elves and sea creatures

Kingdom of Angels – ascended humans with the favor of the gods

Ogres – large, violent and monstrous humanoids

Rift Daemons – vile creatures that exist to serve the havoc gods

All of these armies are available for the regular games as well as for their skirmish versions, so that you can play games of any size you want.

On top of the release of the 3rd wave armies we have updated a TON of things in our games, re-working every single army in some form or another. With these changes we are trying to further tweak and balance the game as much as possible.

The most important change that affected all armies is that we have been tweaking our point calculation system a bit, with the result that a lot of units had to be re-balanced and their point costs are higher/lower than they used to be. The biggest difference is found in units with Defense 2+ which have had their point cost raised quite a bit, so you should expect to tweak your army lists.

Here a full list of changes:

Grimdark Future & Age of Fantasy – General Changes

Units can’t fight in melee more than once per round anymore

Fear gives enemies -1 to hit in melee if they fail a morale test

Fearless gives units +1 to morale test rolls

All Battle Standards have been updated to reflect this change

Point costs of Fear, Furious and Impact have been adjusted

Spell blocking now happens on a roll of 5+ to keep things simple

Re-worked all spells that dealt auto-hits and had Poison / Rending

Unit’s aren’t forced to have a minimum of 1 melee attack anymore

When preparing the game objectives are now placed before deploying armies

Objectives now remain seized even after the capturing unit moves away

Models now roll as many dice as their Tough value for dangerous terrain tests

Grimdark Future – Alien Hives

Hive Lord attacks have been decreased from 4 to 3

Upgrade lists A, B and C have been slightly modified and re-costed

Shadow Hunters now only have Ambush (instead of Ambush + Scout)

If a Spore Cannon misses the Spores are now placed by your opponent and can’t activate on the same round

Grunts placed by the Spawn ability can’t activate on the same round they are placed

Grimdark Future – Battle Brothers & Detachments

Captains, Champions and Psychics can now be Veteran Infantry

Fixed point cost of Assault Rifle attachments

Battle Standards now give their unit the Fear rule

Gravity weapons are now Rending instead of having AP(D3)

Auto-Rifles used by Prime Brothers now have less range but more attacks

Werewolves don’t have Tough(3) anymore

Grimdark Future – Battle Sisters

Fixed point cost of Assault Rifle attachments

Fanatic Sisters now have Quality 4+

The effects of Sacred Banner and Canticle Megaphone have been switched around

Grimdark Future – Dark Elf Raiders

Engine of Suffering now has Quality 4+

Grimdark Future – Havoc Brothers & Disciples

Havoc Lords, Dark Champions and Dark Psychics can now be Veteran Infantry

Fixed point cost of Assault Rifle attachments

The Veteran upgrade was replaced with Veteran Infantry

The Chosen upgrade now gives the Fearlss rule instead of +1A in melee

Grimdark Future – Orcs

Mechanics now have Defense 4+

Fixed point cost of Carbine attachments

Power Armor now gives Defense +2

Grimdark Future – HDF

Battle Standards now give their unit the Fear rule

Added a Company Standard which gives Fear and Fearless

Grimdark Future – Robot Legions

All units now have the Fearless special rule

Spider Walkers and Spider Robots now have the Fear rule

Spider Robots now have Quality 3+

Age of Fantasy – Dwarves

Shieldwall now gives units -1 to hit when charging instead of Defense +1

Age of Fantasy – Orcs

Re-worked the WAR! special rule to allow for more customization

Age of Fantasy – Goblins

Cave-Beast Herds and Cave-Beast Riders now have Quality 4+

Fanatics now have Defense 4+

Re-worked the Surprise! special rule

Age of Fantasy – Undead

Units with the Undead rule now suffer wounds on rolls of 1 instead of 1-2 when taking morale tests

Sooo yeah… a lot of changes!

Now that that’s out of the way let me just give you a little heads up about what’s coming next, because I’ve had a lot of people ask me about this: whilst this updates introduces a lot of new armies and updates the existing ones, it doesn’t introduce any new units to the existing armies.

That being said, we are going to be releasing a lot of new units soon, so if you bought new models for these armies recently fear not, as they are all going to be introduced to the game soon. You can expect new units for the orcs, soul-snatchers, battle brothers, havoc brothers and goblins.

I think that’s enough info for today, hope you enjoy the new armies. :)

Happy Wargaming!

– Gaetano

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