To see your points in the current season (and its prizes), go to this page.



You are also able to view your season and events history on your profile page, under the Seasons & Events section.



Standard rules for league events apply. Please click this link if this is your first race event.

A guide has been posted



Dead characters will still receive reward points.



Active Mods

The following league mods are active during this event:

Blood Magic : Characters act as if they have the Blood Magic passive allocated. This will cause them to consume life instead of mana for skills with mana cost and mana reservations.

: Characters act as if they have the Blood Magic passive allocated. This will cause them to consume life instead of mana for skills with mana cost and mana reservations. Fixed Seed : All instances of a given area have the same area layout, for all players. Multiple Race Events will regularly have the same seed. That is, the instance area layouts will be same in all the races of a fixed seed set. This includes all Signature events.

: All instances of a given area have the same area layout, for all players. Multiple Race Events will regularly have the same seed. That is, the instance area layouts will be same in all the races of a fixed seed set. This includes all Signature events. Lethal : Monsters deal 50% increased damage. Monsters have 50% of their physical damage is added as cold damage, as fire damage, and as lightning damage.

: Monsters deal 50% increased damage. Monsters have 50% of their physical damage is added as cold damage, as fire damage, and as lightning damage. Multiple Projectiles : Monsters have four additional projectiles when using projectile based skills/attacks.

: Monsters have four additional projectiles when using projectile based skills/attacks. Sentinel : All areas except towns have Sentinel Traps spread across the zone that may harm or hinder you.

: All areas except towns have Sentinel Traps spread across the zone that may harm or hinder you. Turbo: Monsters run, attack and cast 60% faster than normal.

A summary of Time based events:



Time based events are designed to create a competitive environment where players compete not by character experience, but by their ability to progress through the game and complete specific objectives, such as killing bosses.



The boss required to be defeated for this race is: Izaro, located in The Aspirant's Trial.



The time recorded is based from the beginning of the race, not when your character is created.

Characters will not appear on the ladder until they have completed the objective.

Characters are not required to have completed the time based objective in order to receive points for the other objectives, such as points awarded for reaching certain levels.

Characters who die after completing the objective will still be counted for receiving reward points.

Points are awarded at the end of the race, do not delete your characters until they have been moved to the permanent leagues.

Boss Kill Prizes:

The following are awarded to all players to complete them, not just the first.

Kill Brutus in Normal difficulty: 10 Reward Points.

Kill Merveil in Normal difficulty: 10 Reward Points.

Kill The Vaal Oversoul in Normal difficulty: 10 Reward Points.

Kill Piety in Normal difficulty: 10 Reward Points.

Kill Dominus in Normal difficulty: 10 Reward Points.

Kill King Kaom in Normal difficulty: 10 Reward Points.

Kill Daresso, King of Swords in Normal difficulty: 10 Reward Points.

Kill Malachai, The Nightmare in Normal difficulty: 10 Reward Points.

Kill Izaro in Normal difficulty: 50 Reward Points.

Top Prizes:



The overall top player by time will receive 3 Reward Points.



The top 20 players of each class by time will receive:

#1 player of each class: Demigod's Dominance (Unique Golden Mantle) and 10 Reward Points.

#2 player of each class: 6 Reward Points.

#3 player of each class: 5 Reward Points.

#4 player of each class: 4 Reward Points.

#5 player of each class: 3 Reward Points.

#6-10 player of each class: 2 Reward Points.

#11-20 player of each class: 1 Reward Point.

Prizes for reaching specific levels:

Level 27: 5 Reward Points.

Level 22-26: 4 Reward Points.

Level 17-21: 2 Reward Points.

Level 11-16: 1 Reward Point.

Quest Prizes:

The first player to complete each of these quests wins the prize listed.

Normal difficulty Mercy Mission (The Tidal Island): 2 Reward Points.

Normal difficulty The Dweller of the Deep (The Flooded Depths): 2 Reward Points.

Normal difficulty The Marooned Mariner (The Ship Graveyard): 2 Reward Points.

Normal difficulty A Swig of Hope (The Docks): 2 Reward Points.

Normal difficulty A Fixture of Fate (The Library): 2 Reward Points.

Full-clear Prizes:

The first player to kill all of the monsters in any of the following areas will receive:

Normal difficulty The Fetid Pool: 2 Reward Points.

Normal difficulty The Den: 2 Reward Points.

Normal difficulty The Dread Thicket: 2 Reward Points.

Normal difficulty The Catacombs: 2 Reward Points.

Random Prizes:

Reward points earned in this race grant tickets in a random draw for the following items:

Alternate Art Ngamahu Tiki Unique Item (50 available to be won)

Alternate Art Night's Hold Unique Item (30 available to be won) A guide has been posted here which covers general aspects and strategies of racing.Dead characters will still receive reward points.The following league mods are active during this event:Time based events are designed to create a competitive environment where players compete not by character experience, but by their ability to progress through the game and complete specific objectives, such as killing bosses.The boss required to be defeated for this race is:, located inThe following are awarded to, not just the first.The overall top player by time will receive 3 Reward Points.The top 20 players of each class by time will receive:The first player to complete each of these quests wins the prize listed.The first player to kill all of the monsters in any of the following areas will receive:Reward points earned in this race grant tickets in a random draw for the following items: Gameplay & Level Design

Need help? Contact support@grindinggear.com Last bumped on Aug 1, 2016, 7:08:06 AM