So, Sony turned down the submission. I have to wonder what was subpar (if it wasn't just "network issues"). Well, it has to be said, even though I don't want to be the one to say it, but this does not reflect well for HXE and does not bode well for the PS4 release either.



It had to be said. Tough lesson for the devs. And sure, they maybe can get past this fail by providing a good finished product (in theory, because in reality we already call it Hex-lite for a reason).