Resolute Fighter

The resolute fighter stands by his friends. His place is on the frontline, blocking attacks from reaching his allies and shrugging off blows that would crush most other men.

Tower Shield Training (Ex)

Starting at 1st level, while the resolute fighter is wielding a tower shield with both hands, its maximum dexterity bonus is increased by 2 and its armor check penalty is reduced by 6. If the resolute fighter possesses the Tower Shield Specialist feat, he does not benefit from its normal effect. He instead gains the following effect: while the resolute fighter is wielding a tower shield with both hands, he gains a +8 bonus to his CMD against disarm and sunder attempts directed towards his shield.

This ability replaces Armor Training

Tower Shield Bash (Ex)

Starting at 1st level, while the resolute fighter is wielding a tower shield with both hands, he can use it to make a melee attack that deals 1d12 + (two times strength modifier) points of bludgeoning damage; this attack cannot critically strike. After performing a tower shield bash, the resolute fighter incurs a -2 penalty to his AC until the beginning of his next turn. If the resolute fighter possesses the Improved Shield Bash feat, he does not benefit from its normal effect. He instead gains the following effect: while the resolute fighter is wielding a tower shield with both hands, he ignores the penalty on attack rolls caused by the shield’s encumbrance and incurs no penalty to his AC from performing a tower shield bash.

This ability replaces Weapon Training

Blood of the Martyr (Sp)

Starting at 4th level, the resolute fighter can spend a full round action to designate an ally that is within 20 ft. of him as his partner (he can have no more than one partner at a time). Whenever his partner takes hitpoint damage, 25% of that damage is redirected to the resolute fighter, without applying resistances or reductions. The connection between the resolute fighter and his partner breaks if the distance between them ever exceeds 100 ft.; both the resolute fighter and his partner can spend a swift action to break the connection.

This ability replaces Bravery

Stand United (Ex)

Starting at 4th level, the resolute fighter's allies are treated as if they possessed the same teamwork feats that he does for the purpose of determining whether he receives a bonus from his teamwork feats. Additionally, his allies receive the bonuses from these feats as well (even if they do not possess the feats themselves). However, they must still meet the requirements listed in a teamwork feat in order for them and the resolute fighter to receive the corresponding bonus.

This ability replaces Armor Mastery and Weapon Mastery

Modified Feats (Ex)

At 2nd level, and at every even level thereafter, the resolute fighter can learn two additional feats, independent of those gained from normal advancement. These feats must be selected from the following list: Acrobatic Steps, Alertness, Ambush Awareness, Antagonize, Anticipate Dodge, Archon Diversion, Archon Justice, Archon Style, Back to Back, Blundering Defense[1], Bodyguard, Bonded Mind, Broken Wing Gambit, Cautious Fighter[1], Center of Attention, Combat Expertise, Combat Medic, Combat Patrol, Combat Reflexes, Coordinated Defense, Coordinated Distraction, Counter Reflexes, Covering Defense, Dazing Bash[2], Deathless Initiate[3], Deathless Master[3], Deceitful, Defended Movement, Derisive Provocation, Diehard, Dire Assault, Dire Defense, Dire Healing, Dire Preservation, Dire Reduction, Dire Resistance, Dire Strike, Disruptive, Dodge, Endurance, Enhanced Vitality, Escape Route, Extraordinary Charisma, Extraordinary Constitution, Extraordinary Dexterity, Extraordinary Intelligence, Extraordinary Strength, Extraordinary Wisdom, Feint Defender, Fleet[4], Following Step, Full Aid, Gang Up, Got Your Back, Great Fortitude, Greater Combat Patrol, Greater Combat Reflexes, Greater Ray Shield, Greater Shield Focus, Greater Shield Specialization, Harrying Partners, Heroic Defiance, Heroic Recovery, Improved Flank, Improved Great Fortitude, Improved Iron Will, Improved Lightning Reflexes, Improved Shield Bash[5], Improved Stalwart, Improved Swap Places, Improved Toughness, Improvisational Healer, In Harm's Way, Incredible Healer, Intercept Charge, Iron Will, Just Out of Reach, Lightning Reflexes, Lookout, Loyal to the Death[6], Magical Aid, Martial Aid, Misdirection Attack, Misdirection Redirection, Misdirection Tactics, Missile Shield, Mobile Bulwark Style, Mobile Fortress, Mobile Stronghold, Mobility, Nimble Moves, Outflank, Paired Opportunists, Partial Defense, Persuasive, Pin Down, Punch Through, Ray Shield, Reactive Blood, Redirect Attack, Reverse Feint[3], Ruthless Opportunists[6], Saving Shield, Second Wind, Self Sufficient, Shake It Off, Shield Block, Shield Focus, Shield Specialization, Shield Wall, Shielded Caster, Shielded Move, Shielded Stand, Shrewd Tactician, Spellbreaker, Staggering Bash[2], Stalwart, Stand Still, Step Up, Step Up and Strike, Stick Together, Swap Places, Swift Reinforcements, Swing About, Take the Hit, Team Up, Teleport Tactician, Total Defense Combat, Toughness, Tower Shield Specialist[7], Uncanny Defense[1], Vanguard Hustle, Vanguard Style, Vanguard Ward, Wounded Paw Gambit.

This ability modifies Bonus Feats



Modifications:

[1] The resolute fighter can gain the benefits of this feat even if he is not a halfling.

[2] The resolute fighter can apply the effects of this feat to his tower shield bash.

[3] The resolute fighter can gain the benefits of this feat even if he is not an orc.

[4] The resolute fighter retains the benefits of this feat even while he is carrying a medium or heavy load.

[5] This feat provides a modified effect; see the Tower Shield Bash (Ex) class feature for details.

[6] The resolute fighter can gain the benefits of this feat even if he is not a human.

[7] This feat provides a modified effect; see the Tower Shield Training (Ex) class feature for details.