ITEMS

- Eye for an Eye is now a %chance again (15%), but deals full weapon damage.

- Fixed a bug allowing Kang's passive to throw its axe at long distances.

- Poison Enchant now properly restores 4% life/sec.

- Enchanted summons now apply their enchant to their own summons (eg Pocket Factory enchants its Clockwerks).

- Removed some of the more boring items from random hero item pool.

- Aura items are now properly part of the random hero item pool.



EMPEROR'S GUARD

- Breath of Fire arc and range increased.

- Storm's Wind Walk replaced with Chain Lightning.

- Storm no longer uses energy, his abilities are now free.

- Storm, Earth and Fire now lasts 60 seconds and may be cancelled at any time.



TEMPEST

- Storm Arrows cost reduced from 3 to 2.



TINKER

- Firestorm Artillery range reduced from 45 to 35.



MOUNTAIN KING

- Fixed a bug causing Bash to deal no damage.



GARRISON

- Trained units may no longer be hit by Shrine abilities.

- Can now be affected by many auras.

- Now passively gains experience over time to offset experience deficit.

- Items that provide bonuses to summoned units now affect the garrison's units.



DARK RANGER

- Charm redesigned. Now controls 3 (+1 per level) units in an area.



VOIDWALKER

- Haunt auto-cast improved.



ENGINEER

- Missile Battery may now be auto-cast.



FIXES

- Shrines are now considered minions of a player's hero, and will award XP to their hero as other minions do.

- Due to a myriad of problems, summoned unit life cap has been reduced from 520k to 500k.

- If any summons are weak after this change, I'll look into buffs.

- Bash now properly deals damage.

- Balance glyph now properly reduces ability cooldowns.

- Fixed several bugs related to some items deactivating upon death.

- Repicking your hero will now clear any garrison minions you owned.