What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

More Bosses, Monsters, and Items



Bonus Unlockables



Extra Hidden Content



More Variance to the world and dungeons

What is the current state of the Early Access version?

Online Multiplayer



Custom Characters



Procedural Dungeons & Randomized Items



Full Cooperative Play

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

Gameplay Balance



Suggestions and ideas



Bug Testing

“A quick aside: My health has been very poor lately, and as I'm the only developer on the game that means updates will be greatly slowed. I will update these early access pages with new goals once things have calmed down.The main goals of early access are:Multiplayer Refinement: Since the game is focused on online multiplayer, it's important to me to get this in front of a wide audience for more focused testing.Final content additions: The game is core complete as it is, however for the final content I want to see what type of content people like the most.Building a community: This game is very important to me, and I want to help foster a community where people can get together and play. We already have a discord, where people can talk about the game, report bugs, and give suggestions.”“I plan to keep the game in early access for about 6 months, as this will give me enough time to finish more content, extra features, and fix any bugs along the way.However nothing is set in stone, and I just want to make the full release have a good amount of content, and be polished.”“The full version is going to feature more content, as well as more refinements of the gameplay based upon the input of players in early access.The key things I want to focus on adding in early access are:I also want to focus heavily on polish and bug fixing before full release.While there is no set goal on how much content will be in the final version, I want to make sure there is enough to keep a player entertained for a while.”“The game is core complete at this point, can be played from start to finish.All the features in the "About this Game" section are currently implemented, some highlights include:Given that it's a roguelike more content can be seamlessly added to the experience without taking away from previous plays.”“The price is currently planned to stay the same.”“The community is going to be very important in the development of The Forgettable Dungeon.The Forum and the discord are going to be the main ways of communication.You can join the discord here. The main things we're going to be looking for are: