Inspired heart

Sorcerer Origin

You gain your powers from the talent of a legendry and marvellous bard. Perhaps your ancestor's skills won them favours with the gods and over time found their way to you, or perhaps you yourself were the muse and inspiration for their greatest work which empowered you with a fraction of their talents.

Musical casting

Your connection to the arts and music allows you to learn spells from the bard class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the bard spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Natural Talents

Skill and talent pulse though your very being. Starting at level 1 you gain proficiency in the performance skill, and proficiency in 1 musical instrument of your choice which may be used as a spell casting focus. You gain a second instrument proficiency at 12th level and a third at 18th level.

Font of awe Sorcererous Inspiration

Not all can be as marvellous as you, but you can help others aspire to be at least closer to it.

Beginning at 6th level you gain sorcererous inspiration dice of 1d6 that is given to a character of your choosing. With your sweet words or striking music you can use a bonus Action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one sorcererous inspiration die.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the sorcererous inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Sorcererous Inspiration die is rolled, it is lost. A creature can have only one sorcererous inspiration die at a time.

Seeing your talent benefit your allies bolsters your sprit and magically boosts your ego to strengthen your resolve. If who you inspire passes a skill check, saving throw or attack roll with your sorcererous inspiration die you gain temporary hit points equal to your sorcerer level plus your charisma modifier. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest. Your Sorcererous Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 12th level, a d10 at 15th level, and a d12 at 18th level.

Musical From

You have learnt to refine your own style of both music and magic. Depending on the type of metamagic you know you learn the following spells, which do not count against the number of spells known.

Careful Spell: Protection from energy

Distant Spell: Fly

Empowered Spell: Fireball

Extended Spell: Gaseous Form

Heightened Spell: Fear

Subtle Spell: Non detection

Twined Spell: Haste

Are you not entertained?

At level 18 you have mastered both your natural showmanship and your innate magical abilities and use them to excel even when overwhelmed. When you are subjected to a spell that allows you to make a saving throw to take half damage, you can spend 1 sorcery to take no damage if you pass and only half if you fail.

Credits

Homebrew concept by - GoodNaturedGamer

Website I used to make it look nice! - http://homebrewery.naturalcrit.com/