I'm sure everyone in the community is already aware of how lockdowns can affect trade CGs. For those out of the loop, lockdown is a BGS state that closes the commodity markets controlled by the faction affected by it. This means that if a faction hosting a trade CG goes into lockdown, players won't be able to sell stuff for the CG until the lockdown is over. Now, let's do a breakdown of this state:- It is caused by committing crimes in systems controlled by the faction, particularly killing system security ships.- It has a countdown of 1 day and a minimum duration of 3 days.- It can be countered by bounty hunting.Now, let me show you the big problem that this represents for community goals. CGs always start on Thursdays. Since it is relatively easy to cause a lockdown within a day by gathering a few commanders and going on a cop killing spree, a lockdown could typically go pending on Friday, and start on Saturday. The current tick is around 12PM UTC if I recall correctly, which means that by the time American commanders wake up on Saturday, the lockdown will already be active.Now, some people will say: So what? Start bounty hunting and lift the lockdown! Remember,, which means that even if every single commander spends the whole weekend bounty hunting,. It is hard coded into the game. And that is, in my opinion, the root of the problem.There is a way to end a lockdown early by triggering a conflict somewhere (equalizing influence with another faction to trigger a war or elections). However, doing this in reaction to a pending lockdown is literally impossible because conflicts have a countdown of 3 days, so by the time the conflict starts the lockdown would have ended anyway, provided you sold enough bounty vouchers for the faction. Sure, sometimes the hosting faction will already have a pending conflict somewhere, or an active one, and that will ensure that the CG will be lockdown-free, but this isn't always the case.I won't say something stupid like "CGs should be immune to lockdowns", because I believe in the "blaze your own trail" motto that FDev used to sell ED and I think we should have more options other than "do this CG or don't" to affect the narrative. In fact, I encourage FDev to make give the players some tools that can affect other types of CGs, such us bounty hunting ones. But the current situation with lockdown and trade CGs is just very unbalanced.Anyway, to end this post, how would I fix this? I'm no programmer or game developer and I know that something that sounds simple can actually be very complicated to program into the game, so I tried to keep it as simple as possible. I would fix it by reducing the minimum duration of lockdown to 1 day. This would allow the community to actually end it before the end of the weekend, and this would also force the players that want to stop the CG to keep killing cops to counter the bounties sold, instead of just killing a bunch of cops one day and then laying back and watching the forums burn. I would also suggest having more than 1 daily tick for CG systems, just to have a more accurate status of the lockdown, but that's probably too complicated. Maybe in Beyond?The way lockdown and CGs are setup makes it very easy to block a trade CG over the weekend, because lockdown has a hard coded minimum duration of three days that can't be reduced by bounty hunting, and other methods to stop the lockdown are not reliable because they're too slow. This could be fixed by reducing the minimum duration to 1 day.