Your power derives from the power of life itself, bolstering yourself and allowing you to summon minions from the netherworld. You have a pool of Life force which you can use to summon Minions from the netherworld. The maximum amount of minions you can have active at any given time is shown on the Active Minions table. You regain all expended Life Force when you finish a long rest.

Minions

At 1st level you gain the ability to summon your minions from the netherworld.

As an bonus action on your turn, you can consume life force, summoning minions from the netherworld. Summoning 1 Minion requires 1 Life Force, and you can summon and control up to the maximum amount of minions as indicated on the Active Minions table. Minions Life force is directly tied to their Overlord. The Overlord takes half the damage dealt to the summoned minions. Excess damage to minions is not transfered to the Overlord. When a summoned minion is reduced to 0 hp, the minion dies and is sent back to the netherworld. Summoned minions can also be sent back to the netherworld with a bonus action.

On each of your turns, you can mentally command your minions (if you control multiple minions, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the minions will take and where they will move during your turn, or you can issue a general command, such as to guard a particular chamber or corridor. As an action you can command your summoned minions to take an attack. When you take an attack action with your minions, you add your Charisma and proficiency modifier to their attack rolls and your Charisma modifier to their damage rolls.