Code:

1-14 beta General Bugfixes and github issue report fixes UI UI tweaks and additions by Infixo Balance General Increased unit/building cost by around 30-40% at base Trade Routes TR distance scaling now uses the furthest potential candidate as your 100% for the purpose of scaling TR distance scaling now caps at 50% reduction TR resource diversity reworked a bit - now a +/- modifier based on relative diversity between targets If origin city is more resource diverse than target city, target gold value is worth more. If origin is less resource diverse than target, target value is worth less. i.e. Merchants can load up with more goods from diverse cities to send to cities that have less stuff to trade (and need more stuff!) Diversity - num of improved resources around city Luxuries and Strategics each count for '1' (even if multiple strategics on a tile) If a resource around the city is a monopoly owned by the city owner, it counts double If you have 4 resource around a city, and they have 3, you get +25% diversity bonus for gold value of route Reversed, you get -25% gold. Carthage/EIC bonus (see below) modify this final value (i.e. +25% is doubled by Dido to 50%, and -25% is halved to 13%). Caps at -50% and +100% Base internal yield rate now +6 (was +5) Increased based length of land TR to 10 (was 8) Fixed a bug that was doubling these values as well, so TRs should feel tighter. Buildings Cathedral - boost Quarries by +1g locally Castles - boost Quarries by +1p locally Steam Mill - now boosts Manufactories by +4p - drops specialist stuff Units Spearman CS now 11; Immortal/Pictish Warrior now 13; Hoplite now 14 Pikeman now 17; Landsknecht now 20 Foreign Legion now 52 Mercenary now 60 Beliefs Cooperation - now +5 per birth (was +6) Mastery - specialists now also make +1 GAP