Ships and Vehicles

* Updated retro thruster art and animation on the M50.

* Added landing gear compression to Starfarer Base and Gemini.

• Complete Rework: Aegis Avenger including increase in base size, increase in hardpoint size, changes in default loadout, new animations, along with interior and exterior revamp.

* Updated the MISC Prospector to have a tractor/siphoning beam and a laser cutting beam for mining, as well as supporting animations.

* Own/Self status MFDs are now on and selectable for the Retaliator.

* Updated the visual effect of the Khartu-Al's quantum travel.

* Update for cockpit animations of the Reclaimer.

* Shield health is now a single pool divided per face rather rather than individual pools.

* Updated the Drake Herald with landing gear compression.

* Expanded the flight ready interaction set triggers to prevent overlap with door interactions on the Hornet series.

* Lowered power plant output to create meaningful consequences to power allocation.

* Rebalanced heat generation and cooling to create more meaningful consequences to components and ship functioning.

* Reduced the shield and power plant available slots on the Sabre.

* Increased passive and active power draw for ship weapons.

* Set up shield generator power use to be proportional to the amount of shield energy required.

* Updated ship atmospheric terminal velocities to correct some ships being able to exceed them.

* Lowered base IR and EM signatures for all ships.

* Enabled paints in the VMA and setup the Aurora to equip its various paint schemes.

* Repositioned and centered the HUD on the Sabre.

* Increased the range of AMRS Scatterguns, range and damage of APAR scatterguns, and increased the spread of all scatterguns.

* Updated Reliant to only carry 1 size 3 gun rather than 2.

* Retuned boost scale of Razor and variants to match other ships and made variants closer to base model.