Jordi Engel said: Laser Tank 'Laser Cannon' - Increased damage from 12 to 14. Laser Tank now has 'Hyper Armor' defense mode Click to expand...

Jordi Engel said: Walker - Increased damage of 'Gatling Gun' from 11 to 13. Click to expand...

Jordi Engel said: Amazon Biomancer 'Scan:Catalogue' - Increased the cooldown from 2 turns to 4 turns. Click to expand...

Jordi Engel said: Emergent 'Gunk Spit' - Increased the range from 5 to 7. Emergent 'Gunk Spit' - Increased the damage from 7 to 11. Emergent 'Gunk Spit' - Changed from repeating to a single shot attack. Emergent 'Gunk Spit' now has a str 8 chance to apply blind. Click to expand...

Jordi Engel said: Cloaking Carapace can now be applied to all light, non-ethereal units (was light kirko, animal and mounted units) Adaptive Carapace can now be applied to all non-ethereal units (was kirko, animal and mounted units) Click to expand...

Jordi Engel said: Dvar Foreman 'Hand Mortar' - Increased range from 4 to 5. Click to expand...

Jordi Engel said: Dvar Bulwark 'Concussive Volley' - Decreased range from 7 to 5. Click to expand...

Jordi Engel said: Wraith 'PsiTec Cannon' - Decreased damage from 13 to 12. Wraith 'PsiTec Cannon' - Removed High Impact. Click to expand...

Jordi Engel said: Acid Rain Operation - Decreased damage from 8 to 5 Acid Rain Operation - Decreased the amount of armor melt from 2 to 1 Acid Rain Operation now lasts 5 turns. Click to expand...

Jordi Engel said: Kir'ko Initiate - Removed Psionic Mastery Kir'ko Malictor - Removed Psionic Mastery Click to expand...

Jordi Engel said: Spacer Hellcopter 'Launch Fire Barrel' Increased range from 5 to 7 Spacer Hellcopter 'Launch Fire Barrel' - Changed the name of this ability to 'Spacer Missile' to better match its icon and visual effect. Click to expand...

Jordi Engel said: It was felt that too much investment was required to deploy fleets into the oceans, so we’ve made changes to allow players to get to them earlier and deploy them more cheaply. Click to expand...

Jordi Engel said: causes them to move more slowly in tactical combat. Click to expand...

Well...Patch is good on the first look, but it's pretty disappointing from the point of view of multiplayer.Sadly, but Assembly stays as the most inferior race in multiplayer. Why nothing was done to Wrecker? Melee units are already in tight spot in game multiplayer, but Wrecker especially. Also it takes forever to research.Unneeded buffs for already fine and useful unit.Even with that change it stays worse than Laser Tank. Less mobility in combat, less defense, less damage on repeating attacks.Why? This debuff is unstackable anyway.Problem of emergent wasn't their power in combat. It was just too expensive to summon. It becomes even worse with its single shot attack.On mechanical too? Really?General Alert Protocal left untouched...Prospector infinite movement exploit left untouched and unknown, I guess...Won't help.Why?Why? You make less variants to choose the development path: go into secret units or racial units.It becomes a bit expensive for 9 operation pts, imao.Why flash payload stayed on 4 strength?Why? You said about variety race + secret tech combo and made it even worse. For now Syndicate + Psynumbra combo became only effective choice.Nice changes.Problem of that secret tech is too big dependence on map randomness and map options. Less treasure sites - less units to farm, more mech or robot units on sites - less units to farm. This secret tech needs some reliable ways of getting units in late game, when most of map is cleared or you've failed initial rush.What about making cooldown for 'Launch Fire Barrel' like other flyer's AoE abilities?From the development of AoW3 you should know that such changes don't help. Ships in AoW3 were cheap and superstrong, but most players prefer to play on pangea or surface, because ocean was too empty. I'm afraid without some radical changes for naval gameplay (sea colonies, more sites etc), situation will stays as is.I hope not more slowly than current version?'Kirko start mount + regeneration mod = very fast solo leveling' problem stays.'Guiding Presence for Kirko heroes is OP' stays.Compelling Presence on Kirko heroes gives you a ton of population on early turns.OP swarm shield + mass psionic buffs on Kirko.Prospector infinite movement exploit.Drone Carrier is unfixed, geez.