"Personally, I was really surprised when I heard the news that the characters had been hacked, basically," .... "So I was pretty disappointed by that. I was really surprised at how skillful the hackers were, basically. But I was really kind of disappointed that it created this kind of environment where a bunch of players were playing the characters but a bunch were unable to play with them."

If you're part of the FGC (Fighting Game Community), a Capcom fanboy, a serious fighting game fan, a core gamer or a true gaming enthusiast and you don't know about the Street Fighter X Tekken DLC fiasco, I'm not going to get into the specifics, but let's just say that what Capcom did was so vile that they lost their A+ rating on the Better Business Bureau for it. Even though gamers, fighting against Capcom's practices as consumers, found the business tactic of locking out finished content on the game's disc a vile and anti-consumerist measure, Capcom feels the opposite. In fact, Capcom is disappointed hackers even accessed the content in the first place. Wait...what?!In an interview with GameSpot [via Product Reviews ],producer Tomoaki Ayano commented on the discovery of the disc-locked content, as well as how the content crackers took the content online and played the characters in Xbox Live ranked matches , saying...Surprised at how skillful the hackers are? Sorry bro, but the hackers explained to us that "skill" was not much of a requirement to unlock the characters. You can find out a detailed explanation of how the hackers "flipped the switch" to access the characters and it wasn't that difficult, you just needed a modded Xbox and a hex editor. I was a bit shocked at how easy it was when they explained it. They even made a version for easy-access for other people to use the disc-locked content as well But you know what would have completely alleviated the uneven online atmosphere between people who have the characters and people who don't? Had the completed characters not been disc-locked. Yep, all your problems go away right there, Capcom. In the olden-PS2 days (and also over in Namco's camp ) you could just play the game and unlock the content by putting in some time and effort. It was something called "replayability", it's what keeps games from being bargain-binned at places like GameStop.Anyways, beyond the 12 disc-locked characters (six characters on Capcom's side and six character's on Namco's side), the locked content also includes 56 colors, additional Gems, two sets of costumes for all 50 characters and preset combos. Lots of stuff, eh?Some of the disc-locked content has become accessible since the April 3rd patch, additional content will be released leading up to the PS Vita's launch ofthis fall, where the 12 characters for the Xbox 360 and PS3 will become available for $20.While it's become a popular saying in thecommunity, I think Retake Gaming's slogan also applies here: If you want to see a change in the industry, just remember to Hold The Wallet.