Incoming Patch

Added 1366x768 resolution support



Game should no longer have intermittent controller device detection issues when multiple devices are plugged in. This should address some of the stutter and input issues reported by users including spell/charge attacks not releasing, character ceasing to run etc.



Lantern binding issue - When full lantern becomes half-full, it will still be bound to the hotkey. (previously "half full" and "empty" were treated as separate inventory items)



Cursed King's Belt - equipping this item on a male character will no longer crash the game



Adjusted audio levels – addressed the ‘audio too low’ issue some users encountered



VSync set to OFF by default



DirectInput controller adjustments:

Deadzone for each pad is now stored and configurable via config.ini

DualShock 4 on PC will now have the same deadzone sensitivity as on PS4

Other DirectInput gamepads will also have a much tighter deadzone as well (the same accuracy/sensitivity as on X360 gamepad)

Game logo in Photo Mode – removed artifact on the right edge of the logo watermark.



Refresh rate settings – the game will now properly detect the refresh rate set in config.ini



Key bindings – mapped “0” as the 'center camera' button.



End game credits crashing the game for some users – while this issue could not be reproduced, some changes have been made which should help reduce or eliminate the issue.

Hi all,Just a quick heads-up. Barring any unforeseen issues, we should have our first patch out some time tomorrow morning PST.Below are the planned fixes:Meanwhile, the team is still looking into the 5.1/7.1 audio popping/crackling issue that some users have reported. We'll keep you posted on the progress.