The game's resolution is broken, and the screen setting doesn't work

First of all, I really appreciate the chance to finally play Romancing SaGa 3, something I'd wanted to do since I saw the previews on EGM and GameFan back in.... 1995, I guess?That said: The game uses the original SNES sprites, which is nice, since they are so charming and expressive. However, it doesn't actually do much to properly present them in a modern high resolution display.I posted an image showing the issue here: https://imgur.com/a/Gsv2DKk The game does a non-integer upscaling of the original SNES sprites, and then sends them to be displayed without any filtering.As a result, every single sprite is distorted with pixels of varying sizes, and lines of very uneven thickness. For example, the arrows in the picture point to two black vertical lines that should both have the exact same thickness. With sprites so small, every pixel counts to define the character's features, and this oversight takes away much of the clarity of the original artwork.Also, as the sprite moves across the screen, it gets distorted in different places, so the eyes and other features keep changing size and position.It's distracting, and doesn't do justice to the original assets.I suppose the screen setting is there so you can choose a resolution that better suits the pixel art. However... it doesn't seem to do anything, since this issue occurs after I selected the suggested resolution.One possible global solution for this would be to first upscale the sprites 4x, then adjust them from 1:1 to 4:3 proportion, to account for the new 16:9 image ratio, and only then resize them with bilinear filtering to the actual screen resolution, to be displayed in-game.I hope this issue is addressed in a future patch, it seems to be a nice port otherwise.