We are glad to inform that the update 0.26a was installed on the server.

The public test server has been shut down until the next update.

Thank you all for your help in testing the patch.

If you don't have access to the game yet and want to apply for the Beta, click here.

Version 0.26a

gameplay:

Added a new game mode Team Deathmatch (TDM)

Added a new mechanic to the leveling of the game character. At the moment only shooting and physical training branches are available

Added support for multiple equipment profiles and the ability to change the sets of equipment in battle, while the character is dead

Added melee kill missions for all factions

Added weapon stopping power mechanics. The stopping power depends on type of weapon and ammunition

Maximum portable weight increased up to 30kg;speed penalty now begins from 20kg

Now when a leg is wounded, the player receives a penalty to movement speed - 10%, with the broken leg - 20%

Battery chargers are physical objects now. They react to shots and can be pushed

Added physical collision detection between players of different teams

Equipment and weapons:

Armor-piercing bonus for 7.32x39 increased to +20%

Reduced dispersion for all weapons

Prices for equipment upgrade now depends on the level of equipment

Independent traders:

Mosin Carbine: armor-piercing increased to 50

PPSh, TT-33: armor-piercing increased to 25

VSS “Vintorez”, SR3M "Vihr": armor-piercing increased to 30

AK-74N: damage increased to 50, armor-piercing to 30

PP-19-01 "Vityaz": damage increased to 40, armor-piercing to 20

After the battle players can find the SOCOM rifle (12 level equipment);

Scavengers:

OTS-02 "Kiparis", PM: armor-piercing increased to 20

TOZ-122, Remington 700: armor-piercing increased to 45

Black market:

AKS-74U: damage increased to 50, armor-piercing to 30

UZI: damage increased to 40, armor-piercing to 20

Winchester 1894: damage increased to 100, armor-piercing to 40

The Fringe Settlers

SCS: armor increased to 40

APS: damage reduced to 35, armor increased to 20

Vepr, RPK: damage increased to 50, armor-piercing to 30

UMP-45: damage increased to 55, armor-piercing to 25

SV-98: damage reduced to 120, armor-piercing increased to 50, set the sight 1P69 "Hyperon"

Set "Keeper": armor is reduced to 70

9A-91, VSK-94: armor-piercing increased to 30

added to the Shop: PP-2000 (9 level equipment), automatic ASH-12 (15 level equipment), sniper rifle VSSK (15 level equipment);

The Renaissance Army

Fort 17: damage reduced to 35, armor-piercing increased to 20

AKM, RPD: armor-piercing increased to 40

SR-2M: damage increased to 40, armor-piercing to 25

AK-74M, A-545: damage increased to 50, armor-piercing to 30

Kit “Hammer-UM2”: armor reduced to 75

added to the Shop: AK-12 (15 level equipment) and SVD sniper rifle (12 level equipment);

locations:

Added a few extra passages/bypasses to Tarakanovsky Fort

user Interface:

Most of the elements of interface redesigned

In the description of a weapon we've added the display of the speed of transition into the aiming mode

Added display of empty containers for artifacts in battle

changed the statistics screen at the end of the battle, added more detailed information about obtained experience, reputation, money

bug fixes:

Fixed installer, causing the inability to install the game client

Fixed a bug that caused spontaneous double shot

Performance optimization

See the complete list of changes to v0.26

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