Gruz Mother

Amongst the endless maze of the great underworld there are putrid denizens of bulbous rage. Insect mothers protecting their young, and willing to do whatever it takes to keep them safe. It's fortunate, though, that adventurer's typically come across these particular matronly insectoids as they slumber. It may be in their best interest to leave these entities be, and perhaps pass by unnoticed?

Credit: Ari Gibson: Hollow Knight

Should one find themselves facing the wrath of such a creature, they attack by violently slamming their bulbous bodies into their enemies with surprising aerial speed. They have no regard for their lives or the lives of their would be assailants. They would instinctively die to protect the progeny hidden deep within their fatty carapace. Even in death, they continue to pose a threat, as the young they sought to protect burst from their protective womb, often feasting on the weary adventures, battle-worn and exhausted from the tireless assault of this Matriarchal Beast.

Dank and Dark: Perfect for Sleeping

The Gruz Mothers, fat and heavy with their unborn insectoids, seek out dark and wet cavernous areas perfect for hiding and incubating. Also great for sleeping. You can find these creatures hidden away in long forgotten caverns, underground temples and thick swamps.

Solitary Matriarchs

They just want to be left alone... Though; it's not uncommon to find a Gruz Mother nesting near other insects of monstrous size, they are usually found alone. Even rarer and more frightening, is the dreaded bonded pair. Two mothers, one dark corridor.

Gruz Mother Large beast, Unaligned Armor Class 15 (natural armor)

15 (natural armor) Hit Points 42 (5d10 + 15)

42 (5d10 + 15) Speed 10 ft., fly 50 ft. STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 16 (+3) 1 (-5) 10 (+0) 3 (-4) Senses darkvision 60 ft., passive Perception 10

darkvision 60 ft., passive Perception 10 Languages —

— Challenge 2 (450 XP) Charge. If the Gruz Mother moves at least 20 feet straight forward toward a target and hits it with a flop attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Death Burst. When the Gruz Mother dies, the larva it's been incubating burst from its lifeless body at the start of its next turn, spawning a Swarm of Insects in an unoccupied space within 5 feet of the corpse. Actions Flop. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 10 (2d6 + 3) bludgeoning damage. Bounce (Recharge 5-6). The Gruz Mother moves up to its speed in a straight line, making a single flop attack against each creature it can reach while it moves

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Gruz Mother is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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