Back from Dreamhack and onto working, we’ve dived right back into the Temple of Seasons!

Vilya is closing in on finishing up all the rooms, so here’s a few of the more recent one she’s been making:

We felt we wanted to try out enemy compositions as soon as possible, so Fred has taken a break from transition animations and returned focus to the enemies!

Here’s a set of animations for the Autumn Wizard:

Just like with the Season Knight we posted a while back, the Season Wizards will come in three different varieties. Just like with the Knights, if the season of the room matches the wizard’s colors, it will gain a powerful special ability!

To combat the enemies of the temple effectively, you’ll have to pay close attention to the season of the enemies you’re fighting, and try to alter the environment to counter it. Sometimes, when you’re fighting enemies of mixed seasons, you’ll just have to pick your poison!

While waiting for the art assets, Teddy has also began tinkering on the housing part of the game! It’s unclear when this will be added to the game proper, but at least the foundation has been laid.

To compensate for all the good looking art, here’s a screenshot of a masterpiece created in-game with the super early prototype:

The Flowering Benches – Teddy van Brugh (2014)