

Highlights

The much-anticipated revamp of the Necromancer class is finally here! But don’t just skip down to read those notes, there’s a ton of other great changes to look forward to as well!

RvR changes abound! The return of Nottmoor Faste, Dun Crimthainn, and Caer Berkstead as capturable keeps as well as many familiar towers in some new and interesting locales headline the improvements!

You like pets? We’ve got your pet changes right here! Spiritmaster, Bonedancer, Enchanter, Cabalist, and (of course) Necromancer pets and pet-specific specializations have all been given some *major* love. Check out the changes below!

Check out the new, permanent Otherworlds Chapter 10 instanced encounter inside the underground keep of Knoc Meayll!

Many more RvR and class changes await those brave enough to read on!



World

Darkness Falls Dungeon

The quest, [Darkness] Lord’s Bounty, to kill the High Lords in Darkness Falls for daemon blood seals is once again repeatable.

Otherworlds Campaign

Chapter 10’s encounter difficulty within the underground keep of Knoc Meayll has been reduced. It is still area credit and designed for larger forces, but now well organized groups should be able to tackle it as well! This encounter will now spawn every 3 hours instead of every 90 minutes after a single realm has held the keep. This timer resets each time a realm takes the keep. In addition to the encounter’s difficulty being reduced, the neutral keep’s doors have also had their HP reduced slightly to facilitate smaller forces who want to take it.

When Knoc Meayll is captured by a realm now, a new instance portal will spawn in the keep on the outer gate’s ledge that will teleport players to a brand new Otherworldly Chapter 10 instanced encounter! This portal will only teleport players into the instance if they meet the following requirements: They are of the realm that owns the keep The keep is not currently under siege The players are not currently in combat (Gaheris-only) The instance portal to the new instance is located in the water, underneath the ramp to the outer gate of Knoc Meayll and is always available to players on the server. This encounter is designed to be challenging for 8 organized players, but is slightly less challenging than the Hallowed Ruins instance from the Halloween event. The encounter will have a chance to drop loot from all Otherworlds Chapters! The encounter will also grant quest credit for Chapter 10.







Realm vs Realm

Ellan Vannin

Players with the Buggane’s Obelisk’s buff can now safely venture in and around the underground keep, Knoc Meayll!

The difficulty of capturing the underground keep when another realm owns it has been drastically reduced. Guard levels and door hit points are now at a point where a full group of organized players can capture the keep in a reasonable amount of time. Only field war rams can be placed in and around Knoc Meayll now. All other siege placed or moved into the vicinity will be immediately removed.

All Knoc Meayll towers on Ellan Vannin have been removed. Realms that own the keep can port in and out freely as long as they own their realm’s Center Island keep (Boldiam, Glenlock, and nGed). The portal stone inside the keep has been moved to the outer gate’s ledge to make it much less safe for players to port-out mid-siege. Players cannot use portal stones in combat. The safe-port areas on Ellan Vannin have been given a secondary, one-way path down into the contested area of the zone. Extra measures have been taken to ensure siege cannot be placed on these new on-way paths in reach of the milegate-bypassing paths. The Ruined Towers of Korazh, Deifrang, and Graoch by each milegate on Ellan Vannin can no longer be teleported to. These towers remain ruined for now. The portal ceremony to the safe-port area now occurs every 60s, regardless of the amount of Ruined Towers owned.



Keep, Tower, and Layout Changes

The former Portal Keeps of Caer Berkstead, Dun Crimthainn, and Nottmoor Faste are once again fully operational and capturable coastal keeps! The invulnerable guards and NPCs have been removed or relocated to the strength relic towns and/or safe-port areas on Ellan Vannin. Each of these keeps has had 3 towers re-added to it. All 3 towers and the keep must be owned for an enemy realm to gain teleport to these outposts. Just like all other coastal keeps, the home realm cannot teleport to these keeps under any circumstances.







The tower located to the rear or side of all non-ruined keeps (this is almost always the Watchtower) has been moved away from each keep to a new location. This means each non-ruined keep now has 1 forward facing tower directly in front of the main keep gate and then 1 tower (Renaris, Hurbury, Fensalir, Arvakr, Ailinne, Scathaig) or 2 towers (Boldiam, Sursbrooke, Erasleigh, Berkstead, Glenlock, Hlidskialf, Blendrake, Nottmoor, nGed, da Behnn, Bolg, Crimthainn) a decent distance away from the keep. This has been done to facilitate more objective-based gameplay and to help focus the action back to the realm frontiers when port has been taken in one of them!



Ruined Keeps can now only be teleported to by their home realm. Enemy realms can still capture them and cut teleport to them, but they will not be able to teleport directly into Ruined Keeps in enemy realms any longer.



Population, Keep, and Relic Bonus Changes

In addition to the new tower placements and re-focused attention on needing to capture coastal keeps in order to invade enemy realms, we have some exciting new RvR bonus incentives to announce!

First, we’re very excited to unveil the new Dynamic Population Bonus system. This system will reward underpopulated realms with bonus realm points to help offset and stabilize the population imbalance as quickly as possible. The current bonus status will be displayed to players when viewing the realm selection screen:



The dynamic population bonus is re-calculated every 15 minutes and only calculates based on the number of players within the New Frontiers region.

Once in-game, players will see the amount of underpopulated bonus RPs that they are receiving in their combat window after each kill earned in RvR.

The bonus amounts are as follows: 81-90% population of most populated realm: +10% RPs 71-80% population of most populated realm: +25% RPs 61-70% population of most populated realm: +40% RPs 51-60% population of most populated realm: +55% RPs 41-50% population of most populated realm: +70% RPs 31-40% population of most populated realm: +85% RPs 0-30% population of the most populated realm: +100% RPs

These bonuses will stack with all other bonuses!

Second, we are excited to announce some vast improvements to the keep capture bonuses!

Keep capture bonuses no longer apply until a keep is both claimed and upgraded to at least level 5. Note: it takes a little over an hour to upgrade a keep to level 5 once it’s been claimed.

Keep capture bonuses have been greatly increased as follows in order to incentivize not just the taking of keeps but the maintaining, holding, and defending of them as well:

Finally, we’re excited to bring you the new and improved Relic Bonuses! These bonuses have been adjusted to help alleviate the damage and power balance from realms that had most or all of the relics at once; while also rewarding the winning realm with new PvE-related bonuses that will make them stronger in the long-run without too heavily incentivizing players to join an already dominant realm even more in RvR!



Relic Gate Changes

In addition to all of those awesome new bonuses, pulling off a relic-raid will be even more epic!

Instead of relic milegates automatically opening when the requisite keeps are taken, they will now remain closed but become attackable. Attackable relic milegates can be broken down with rams, just like keep doors! Once broken, home realms will need to repair the gates in order to close them; even after the respective keeps have been retaken and defended. Relic milegates are protected by 3 vats of boiling oil, which respawn naturally every 5 minutes! The only other siege weapon of any kind allowed near relic gates is a field war ram. Once a home realm has defended and taken back the necessary keeps for the relic gates to be safe, the gates must still be repaired back to 25%+ health before they will close. In this scenario, when relic milegates are repaired back to 25% they will automatically close and repair to 100% health! If the requisite keeps have *not* been retaken and are still in enemy control, the home realm must repair broken relic milegates from 0% to 100% in order to close them. We very much look forward to the *epic* battles that will occur over these massive gates!



Siege Changes

The last bit of our RvR changes have to do with some much requested changes to keep siege warfare!

First, players may no longer use Scrolls of Recall or Sojourner gate/group-gate abilities while inside a structure that is under siege (flames visible on the /realmwar map).

Second, siege weapons will no longer hit players inside of 0%, destroyed outpost pieces if that outpost piece still has a roof overhead. This includes all center keep structures, outer gate houses, and towers (until they fully collapse), etc. Siege weapons should not damage you if you are inside, and not on the roof, of these structures. Finally, the logout and linkdead grace-timer that allows players who disconnected to return to the same location in RvR has been reduced from 10 minutes to 5 minutes. This has been done to thwart players who were intentionally disconnecting in order to relog into an empty keep and retake it. We hope that these changes will make for some even more engaging and ferocious last stands and outpost assaults!



Class Changes



General

A new crowd control effect referred to as ‘Slow’ is introduced: Targets affected by Slow have their movement speed reduced, both in and out of combat. Slow effects do not have an associated immunity timer after the effect ends. A target can be continuously slowed. Slow stacks on top of any root or snare effect currently on the target - in a sense strengthening the power of the current root or snare. Slows do not break on damage and do not have an associated immunity timer after its effect ends. The strength of the slow lasts its full duration. It does not weaken as the remaining duration lowers. Targets that are root or snare immune can still be slowed. Slow effects do not interrupt on their own.





Animist

Creeping Path specialization (Creeping Mastery)

The single target AF debuff has been changed to the following values: Level 30 – Spoil Armor – Increased to 100, up from 50. Level 40 – Decompose Armor – Increased to 165, up from 100. Level 49 – Decay Armor – Increased to 250, up from 150.





Bainshee

Ethereal Shriek specialization

Bainshees have been given a full skill respec to accommodate the changes below.

The line has been consolidated and spells readjusted to have a cleaner format and less clutter.

The archery damage reduction aura has been removed.

The AoE cold direct damage nuke has moved to levels 1, 11, 21, 31, and 41. Values remain unchanged.

The AoE nearsight has moved to levels 2, 12, 22, 32, and 42. The values remain unchanged.

The AoE Dexterity/Quickness debuff has moved to levels 3, 13, 23, 33, and 43. The values remain unchanged.

The AoE Bolt has moved to levels 5, 15, 25, 45, and 45. The values remain unchanged. The level 45 AoE bolt, Deafening Cascade, has had its damage increased to 315, up from 296.

The single target cold direct damage spell has moved to levels 7, 17, 27, 37, and 47. The values remain unchanged.

A new single pet fear, which triggers a 60s immunity after running its course, has been added at the following levels and values: Level 8 – Fear Minion – 2.6s cast – 1500 range – 5s duration – 6 power – Send an enemy pet running in fear, causing its master to lose control. Level 18 – Expel Minion – 2.6s cast – 1500 range – 13s duration – 15 power – Send an enemy pet running in fear, causing its master to lose control. Level 28 – Intimidate Minion – 2.6s cast – 1500 range – 21s duration – 26 power – Send an enemy pet running in fear, causing its master to lose control. Level 38 – Daunt Minion – 2.6s cast – 1500 range – 30s duration – 35 power – Send an enemy pet running in fear, causing its master to lose control. Level 48 – Terrify Minion – 2.6s cast – 1500 range – 42s duration – 43 power – Send an enemy pet running in fear, causing its master to lose control.





Bonedancer

Bonedancers have been given a full skill respec to accommodate the changes below.

Darkness Specialization

The single target cold direct damage and snare spell has been adjusted to the following levels and values: Level 1 – Stiffen Skeleton – 2.8s cast – 1500 range – 6 power – 24 cold damage and 5% snare. Level 11 – Solidify Skeleton – 2.8s cast – 1500 range – 14 power – 58 cold damage and 10% snare. Level 21 – Calcify Skeleton – 2.8s cast – 1500 range – 30 power – 112 cold damage and 15% snare. Level 31 – Ossify Skeleton – 2.8s cast – 1500 range – 46 power – 141 cold damage and 25% snare. Level 41 – Crystallize Skeleton – 2.8s cast – 1500 range – 66 power – 189 cold damage and 35% snare.

The single target body debuff has been adjusted to the following levels and values: Level 2 – Assist Bonecaster – Instant cast – 1500 range – 15s duration – 5s reuse – 10% power – Decreases the target’s body resistances by 5%. Level 12 – Improve Bonecaster – Instant cast – 1500 range – 15s duration – 5s reuse – 10% power – Decreases the target’s body resistances by 10%. Level 22 – Boost Bonecaster – Instant cast – 1500 range – 15s duration – 5s reuse – 10% power – Decreases the target’s body resistances by 15%. Level 32 – Support Bonecaster – Instant cast – 1500 range – 15s duration – 5s reuse – 10% power – Decreases the target’s body resistances by 30%. Level 42 – Bolster Bonecaster – Instant cast – 1500 range – 15s duration – 5s reuse – 10% power – Decreases the target’s body resistances by 50%.

A new fire and forget pet summon has been added to the following levels and values: These pets do not interrupt upon impact. Level 6 – Bone Phantoms – 2s cast – 1250 range – 15s frequency – 15% power + 5/tick – Summons a fossil phantom who seeks out a target within 1500 units and attacks them for 7 cold damage and afterwards expires. Only one phantom can be active per Bonedancer at any time. Level 16 – Bone Ghasts – 2s cast – 1250 range – 15s frequency – 15% power + 15/tick – Summons a fossil phantom who seeks out a target within 1500 units and attacks them for 14 cold damage and afterwards expires. Only one phantom can be active per Bonedancer at any time. Level 26 – Bone Spirits – 2s cast – 1250 range – 10s frequency – 15% power + 30/tick – Summons a fossil phantom who seeks out a target within 1500 units and attacks them for 58 cold damage and afterwards expires. Only one phantom can be active per Bonedancer at any time. Level 36 – Bone Haunts – 2s cast – 1250 range – 10s frequency – 15% power + 50/tick – Summons a fossil phantom who seeks out a target within 1500 units and attacks them for 126 cold damage and afterwards expires. Two phantoms can be active per Bonedancer. Level 46 – Bone Revenants – 2s cast – 1250 range – 5s frequency – 15% power + 70/tick – Summons a fossil phantom who seeks out a target within 1500 units and attacks them for 202 cold damage and afterwards expires. Three phantoms can be active per Bonedancer.

The targeted direct damage totem has been changed at the following levels and values: Level 4 – Dusk Totem – Instant Cast – 30s reuse – 1500 range – 300 radius – 30s duration – 10% power – 8 cold damage every 3 seconds to all enemies in the area, up to 16. Level 14 – Gloom Totem – Instant Cast – 30s reuse – 1500 range – 300 radius – 30s duration – 10% power – 22 cold damage every 3 seconds to all enemies in the area, up to 16. Level 24 – Murk Totem – Instant Cast – 30s reuse – 1500 range – 300 radius – 30s duration – 10% power – 45 cold damage every 3 seconds to all enemies in the area, up to 16. Level 34 – Shadow Totem – Instant Cast – 30s reuse – 1500 range – 300 radius – 30s duration – 10% power – 72 cold damage every 3 seconds to all enemies in the area, up to 16. Level 44 – Obsidian Totem – Instant Cast – 30s reuse – 1500 range – 300 radius – 30s duration – 10% power – 112 cold damage every 3 seconds to all enemies in the area, up to 16.

Totem spells are targeted spells that place their effect on the ground at the target’s location.

All totem spells share a reuse timer with one another (across the Bonedancer class). Only one totem spell per Bonedancer can be active at any time. Spell Duration does not increase the duration of ground spells.

A new magic concentration totem has been added at the following level and value: Level 50 – Sable Totem – Instant cast – 10sec duration – 5m reuse – 200 radius – 10% power – Allies within the totem cannot have their spells interrupted, affects up to 8 players.

The commander pet summon has been renamed but otherwise unchanged: Level 40 – Summon Dread Lich – 6s cast – 40% power – Summons a Dread Guardian to serve you.



Suppression Specialization

A new single target disarm has been added at the following levels and values: Level 1 – Punish Combatant – Instant cast – 1500 range – 3s duration – 60s reuse – 20% power – Target drops their weapon and cannot use melee attacks for 3 seconds. Level 11 – Punish Assailant – Instant cast – 1500 range – 5s duration – 60s reuse – 20% power – Target drops their weapon and cannot use melee attacks for 5 seconds. Level 21 – Punish Aggressor – Instant cast – 1500 range – 7s duration – 60s reuse – 20% power – Target drops their weapon and cannot use melee attacks for 7 seconds. Level 31 – Punish Opponent – Instant cast – 1500 range – 9s duration – 60s reuse – 20% power – Target drops their weapon and cannot use melee attacks for 9 seconds. Level 41 – Punish Soldier – Instant cast – 1500 range – 11s duration – 60s reuse – 20% power – Target drops their weapon and cannot use melee attacks for 11 seconds.

The AoE snare direct damage nuke has had its levels and values changed as follows: Level 3 – Shroud of Uncertainty – 3s cast – 1500 range – 350 radius – 30s duration - 5 power – Damages the target for 8 body damage and the target is snared by 10%. Level 13 – Shroud of Doubt – 3s cast – 1500 range – 350 radius – 30s duration - 14 power – Damages the target for 44 body damage and the target is snared by 20%. Level 23 – Shroud of Fear – 3s cast – 1500 range – 350 radius – 30s duration - 25 power – Damages the target for 78 body damage and the target is snared by 30%. Level 33 – Shroud of Despair – 3s cast – 1500 range – 350 radius – 30s duration - 30 power – Damages the target for 95 body damage and the target is snared by 40%. Level 43 – Shroud of Cowardice – 3s cast – 1500 range – 350 radius – 30s duration - 39 power – Damages the target for 111 body damage and the target is snared by 50%.

The group absorb buff has moved to the following levels and values: Level 5 – Harden Bone Army – 10s cast – 1500 range – 10m duration – 15% power – Increases the group’s ABS by 1. Level 15 – Toughen Bone Army – 10s cast – 1500 range – 10m duration – 15% power – Increases the group’s ABS by 2. Level 25 – Strengthen Bone Army – 10s cast – 1500 range – 10m duration – 15% power – Increases the group’s ABS by 3. Level 35 – Augment Bone Army – 10s cast – 1500 range – 10m duration – 15% power – Increases the group’s ABS by 6. Level 45 – Bolster Bone Army – 10s cast – 1500 range – 10m duration – 15% power – Increases the group’s ABS by 9.

The targeted snare totem has been changed to a slow totem at the following levels and values: *Note: This is now a slow and no longer a snare . Level 7 – Slowing Totem – Instant cast – 1000 range – 30s reuse – 4s frequency – 250 radius – 30s duration – 20 power – Slows up to 8 enemies within the area by 10%. Level 17 – Crawling Ground – Instant cast – 1000 range – 30s reuse – 4s frequency – 250 radius – 30s duration – 30 power – Slows up to 8 enemies within the area by 20%. Level 27 – Bone Totem – Instant cast – 1000 range – 30s reuse – 4s frequency – 250 radius – 30s duration – 45 power – Slows up to 8 enemies within the area by 40%. Level 37 – Hindering Totem – Instant cast – 1000 range – 30s reuse – 4s frequency – 250 radius – 30s duration – 62 power – Slows up to 8 enemies within the area by 55%. Level 47 – Grasping Totem – Instant cast – 1000 range – 30s reuse – 4s frequency – 250 radius – 30s duration – 75 power – Slows up to 8 enemies within the area by 75%.

Totem spells are targeted spells that place their effect on the ground at the target’s location.

All totem spells share a reuse timer with one another (across the Bonedancer class). Only one totem spell per Bonedancer can be active at any time. Spell Duration does not increase the duration of ground spells.

The single target instant lifetap spell has been moved to the following levels and values: Level 9 – Crush Skeleton – Instant cast – 1500 range – 8s reuse – 10% power – Deals 27 body damage to the target and the attacker is healed for 80% of the damage dealt. Level 19 – Crunch Skeleton – Instant cast – 1500 range – 8s reuse – 10% power – Deals 58 body damage to the target and the attacker is healed for 80% of the damage dealt. Level 29 – Powder Skeleton – Instant cast – 1500 range – 8s reuse – 10% power – Deals 77 body damage to the target and the attacker is healed for 80% of the damage dealt. Level 39 – Disintegrate Skeleton – Instant cast – 1500 range – 8s reuse – 10% power – Deals 97 body damage to the target and the attacker is healed for 80% of the damage dealt. Level 49 – Pulverize Skeleton – Instant cast – 1500 range – 8s reuse – 10% power – Deals 123 body damage to the target and the attacker is healed for 80% of the damage dealt.

A new melee damage ablative totem has been added to the following level and value: Level 50 – Protection Totem – Instant Cast – 15s duration – 5m reuse- 250 radius – 10% power – Continuously applies a 350 point melee ablative to up to 8 allies near the totem.

The commander pet summon has been renamed but otherwise unchanged: Level 40 – Summon Dread Guardian – 6s cast – 40% power – Summons a Dread Guardian to serve you.





Bone Army baseline

The baseline commanders have moved to the following levels and values: Level 1 – Summon Bone Boss– 6s cast – 20% power – Summons a commander that can control up to 3 combined levels of sub-pets. Level 6 – Summon Bone Squire – 6s cast – 20% power – Summons a commander that can control up to 15 levels of sub-pets. Level 11 – Summon Bone Chieftain – 6s cast – 20% power – Summons a commander that can control up to 50 combined levels of sub-pets. Level 16 – Summon Bone Squire Cadet – 6s cast – 20% power – Summons a commander than can control up to 75 levels of sub-pets. Level 21 – Summon Bone Commander – 6s cast – 20% power – Summons a commander that can control up to 100 combined levels of sub-pets. Level 31 – Summon Bone Master – 6s cast – 20% power – Summons a commander that can control up to 150 combined levels of sub-pets. Level 41 – Summon Bone Captain – 6s cast – 20% power – Summons a commander that can control up to 100 combined levels of sub-pets. Level 50 – Summon Commander – 6s cast – 20% power – Summons a commander that can control up to 150 combined levels of sub-pets.

Now that sub-pets are always 82% of their master’s level, there will be some levels where the commander can only summon one or two sub-pets. At levels 40+, commanders can summon up to 3 sub-pets once again.

To accommodate more powerful pets, the pet single target demezz has moved to level 27.

The single target pet heal has moved to the following levels: Level 5 – Iron Bones – 3s cast – 2000 range – 4 power – Heals the target for 46. Level 15 – Thicken Bones – 3s cast – 2000 range – 4 power – Heals the target for 81. Level 25 – Develop Bones – 3s cast – 2000 range – 4 power – Heals the target for 146. Level 35 – Restore Bones – 3s cast – 2000 range – 4 power – Heals the target for 201. Level 45 – Inure Bones – 3s cast – 2000 range – 4 power – Heals the target for 300.



Bone Army specialization

Bone Army now contains all of a Bonedancer’s sub pets. Sub pets are now always 82% of their master’s level. This means the level 1 Bone Defender (below) will be blue to a level 50 player, regardless of Bone Army spec.

of a Bonedancer’s sub pets. Sub pets are now This means the level 1 Bone Defender (below) will be to a level 50 player, regardless of Bone Army spec. New subpets have been added at the following levels and values. These are some of the subpets included in the previous Darkness, Suppression, and Bone Army specialization lines: Level 1 – Summon Bone Defender – 6s cast – 35% power – Summons a fossil defender who has weak physical strength, but specializes in soaking damage. Moves slowly. Level 5 – Summon Bone Guardian – 6s cast – 35% power – Summons a fossil guardian who enhances itself and its skeletal allies. The haste buff has changed to a 15% celerity buff. Level 11 – Summon Bone Deadeye – 6s cast – 35% power – Summons a fossil archer who uses ranged archery to attack its foes. Level 15 – Summon Bone Mender – 6s cast – 35% power – Summons a fossil healer who heals itself and its skeletal allies. Level 21 – Summon Bone Spellbinder – Summons a fossil conjuror, who attacks its target with spirit magic. Level 25 – Summon Bone Soldier – 6s cast – 35% power – Summons a fossil solider, who uses powerful two-handed physical attacks, but is somewhat weak to magical attacks. Level 30 – Summon Bone Hexer – Summons a fossil seer, who uses magic to debilitate and weaken its foes. The seer now only casts disease and will not engage in melee combat unless forced to. Level 35 – Summon Bone Warmage – Summon a fossil mystic, who attacks its target with slowing cold magic.

A new commander has been added at the following levels and values: Level 40 – Summon Dread Guardian – 6s cast – 40% power – Summons a Dread Guardian to serve you. Level 45 – Summon Dread Lich – 6s cast – 40% power – Summons a Dread Lich to serve you. Level 50 – Summon Dread Lord – 6s cast – 65% power This pet is level 52 and can hold up to 5 normal subpets. This pet has a chance to interrupt enemies under the effects of Mastery of Concentration due to its higher mob level. Commanded sub-pets can split-assist. This pet is resistant to magic damage. The Dread Lord will fully buff itself on summon. An AoE damage over time spell has been added at the following levels and values: Level 2 – Liquify Bones – 3s cast – 1500 range – 350 radius – 20s duration – 5s frequency – 18 power –12 body damage. Level 12 – Render Bones – 3s cast – 1500 range – 350 radius – 20s duration – 4s frequency – 30 power – 30 body damage. Level 22 – Soften Bones – 3s cast – 1500 range – 350 radius – 20s duration – 4s frequency – 42 power – 60 body damage. Level 32 – Fade Bones – 3s cast – 1500 range – 350 radius – 20s duration – 3s frequency – 50 power – 88 body damage. Level 42 – Ruin Bones – 3s cast – 1500 range – 350 radius – 20s duration – 2.5s frequency – 64 power – 131 body damage.





Bard

Nurture baseline

Level 45 – Superior Skin of the Redwood – AF value increased to 150, up from 55.



Cabalist

Cabalists have been given a full skill respec to accommodate the changes below.

Spirit Magic baseline

All pet targeted buff spells have been removed.

Pets are now equal to the level of the caster.

New pets have been added at the following levels and values: Level 1 – Amber Simulacrum – 6s cast – 40% power This is a pet that specializes in physical offense. This pet has increased movement speed. This pet has True Strike, and will swing with 100% accuracy and pierce bladeturn spells. Anytime style, Magic Hammer, high damage, procs self celerity spell. This pet has a high chance to double attack. Level 11 – Ruby Simulacrum – 6s cast – 40% power This is a magic based pet that specializes in casting direct damage spells. Casts a body damage nuke that also debuffs the target’s body resistances. This pet cannot be interrupted. Level 21 – Sapphire Simulacrum – 6s cast – 40% power This is a support pet that recovers the Cabalist’s group’s status. This pet will recover the health and endurance of its master’s group. Buffs its master’s group with improved health regen. Level 31 – Emerald Simulacrum – 6s cast – 40% power This is a pet that specializes in hybrid offense. Anytime style, Emerald Kick, which diseases its target, snaring them by 40% and reducing Strength by 35. Back style, Emerald Sprain, which snares its target by 40% for 14 seconds. Level 41 – Jade Simulacrum – 6s cast – 40% power This is a pet that specializes in tanking damage. This pet’s attacks causes the target to deal 30% less melee damage. This pet will begin to use its HP to heal its master should its master’s health fall very low. To accommodate more powerful pets, the pet single target demezz has moved to level 25. The single target pet heal has moved to the following levels: Level 4 – Mend Simulacrum – 3s cast – 2000 range – 4 power – Heals the target for 31. Level 14 – Mend Simulacrum – 3s cast – 2000 range – 4 power – Heals the target for 71. Level 24 – Mend Simulacrum – 3s cast – 2000 range – 4 power – Heals the target for 146. Level 34 – Mend Simulacrum – 3s cast – 2000 range – 4 power – Heals the target for 201. Level 44 – Mend Simulacrum – 3s cast – 2000 range – 4 power – Heals the target for 300.



Spirit Magic specialization

A new pet sacrifice spell has been added at the following levels and values: While absorbing a simulacrum’s power you cannot summon a new simulacrum.

Level 3 – Simulacrum’s Soul – 5s cast – 25% Power – Sacrifices your simulacrum in exchange for greater power: Reduce all melee damage taken by 10%.

Level 13 – Simulacrum’s Fortitude – 5s cast – 10m duration – 25% Power – Sacrifices your simulacrum in exchange for greater power: Reduce all melee damage taken by 10%. Increase maximum health and armor factor by 10%.

Level 23 – Simulacrum’s Resilience – 5s cast – 25% Power – Sacrifices your simulacrum in exchange for greater power: Reduce all melee damage taken by 10%. Increase maximum health and armor factor by 10%. Reduce the duration of all root and snare effects by 25%.

Level 33 – Simulacrum’s Superiority – 5s cast – 25% Power – Sacrifices your simulacrum in exchange for greater power: Reduce all melee damage taken by 10%. Increase maximum health and armor factor by 10%. Reduce the duration of all root and snare effects by 25%. Melee attackers become slowed by 10% when they strike you. Slow effects stack with root and snare effects and does not provide an immunity.

Level 43 – Simulacrum’s Brilliance – 5s cast – 25% Power – Sacrifices your simulacrum in exchange for greater power: Reduces all melee damage taken by 10%. Increase maximum health and armor factor by 10%. Reduce the duration of all root and snare effects by 25%. Melee attackers become slowed by 10% when they strike you. Slow effects stack with root and snare effects and does not provide an immunity. Increases all magic damage by 15%.

A new pet reclaim has been added at the following levels and values: Level 1 – Convert Spirit – 3s cast – 500 range – 0 Power – Restores 10 power. Level 11 – Convert Minion – 3s cast – 500 range – 0 Power – Restores 25 power. Level 21 – Convert Retainer – 3s cast – 500 range – 0 Power – Restores 50 power. Level 31 – Convert Servant – 3s cast – 500 range – 0 Power – Restores 100 power. Level 41 – Convert Simulacrum – 3s cast – 500 range – 0 Power – Restores 150 power.

The single target body resistance debuff has moved to the following levels and values Level 26 – Diminish Immunities – 2s cast – 1500 range – 8s duration – 13 power – reduces the target’s body resistances by 15%. Level 36 –Dissipate Immunities – 2s cast – 1500 range – 8s duration – 18 power – reduces the target’s body resistances by 30%. Level 46 – Banish Immunities – 2s cast – 1500 range – 8s duration – 25 power – reduces the target’s body resistances by 50%.

The single target spirit resistance debuff has moved to the following levels and values Level 27 – Diminish Will – 2s cast – 1500 range – 15s duration – 13 power – reduces the target’s spirit resistances by 15%. Level 37 –Dissipate Will – 2s cast – 1500 range – 15s duration – 18 power – reduces the target’s spirit resistances by 30%. Level 47 – Banish Will – 2s cast – 1500 range – 15s duration – 25 power – reduces the target’s spirit resistances by 50%.

The single target energy resistance debuff has moved to the following levels and values Level 29 – Diminish Conductivity – 2s cast – 1500 range – 15s duration – 13 power – reduces the target’s energy resistances by 15%. Level 39 –Dissipate Conductivity – 2s cast – 1500 range – 15s duration – 18 power – reduces the target’s energy resistances by 30%. Level 49 – Banish Conductivity – 2s cast – 1500 range – 15s duration – 25 power – reduces the target’s energy resistances by 50%.





Champion

Champions have been given a full skill respec to accommodate the changes below.

Valor specialization

The Valor line has been consolidated. No abilities were removed, and high-end specs should not be affected by the consolidation.

The instant snare has moved to levels 1, 11, 21, 31, and 41. The values remain unchanged.

The Endurance reduction chant remains at levels 12, 22, 32, 42. A new chant has been added at level 2.

The instant direct damage shout has moved to levels 3, 13, 23, 33, and 43. The values remain unchanged.

The Strength/Constitution buff has been combined with the Dexterity/Quickness buff and is now at levels 4, 14, 24, 34, and 44. The values remain unchanged.

The instant acuity debuff has moved to levels 5, 15, 25, 35, and 45. The values remain unchanged.

The instant Dexterity/Quickness debuff has moved to levels 7, 17, 27, 37, and 47. The values remain unchanged.

The instant haste debuff has moved to levels 8, 18, 28, 38, and 48. The values remain unchanged.

The instant Strength/Constitution debuff has moved to levels 9, 19, 29, 39, and 49. The values remain unchanged.

Call of the Champion remains at level 50.

A new group siege damage reduction aura has been added at the following levels and values: Level 6 – Champion’s Ambience – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 10%. Level 16 – Champion’s Demeanor – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 20%. Level 26 – Champion’s Presence – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 30%. Level 36 – Champion’s Aspect – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 40%. Level 46 – Champion’s Aura – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 50%. Also casts a 500 range - 8s duration - 7s frequency - 35% siege haste buff each pulse. A new damage bonus to siege has been added to the following level: Level 40 – Siegebreaker – Instant cast – 2000 range – 150 radius - 15s duration – 90s reuse – The target’s melee swings do 20 additional essence damage to siege objects and the target’s controlled siege weapons do more damage as well.





Cleric

Enhancements baseline

Level 42 – Aura of Deflection – AF gain increased to 150, up from 52.



Druid

Nurture baseline

Level 45 – Superior Skin of the Redwood – AF value increased to 150, up from 55.



Enchanter

Enchanters have been given a full skill respec to accommodate the changes below.





Enchantments baseline

The group speed spells have had their values increased and levels moved as follows: These values are equivalent to what was previously exclusive to Bards.

Level 5 – Lesser Effervescence – Increased to 144%, up from 126%.

Level 15 – Effervescence – Increased to 156%, up from 133%.

Level 25 – Greater Effervescence – Increased to 174%, up from 141%.

Level 35 – Superior Effervescence – Increased to 189%, up from 148%.

Level 45 – Maximum Effervescence – Increased to 204%, up from 176%.

The single target root has been moved to the following levels: Level 9 – Dazzling Clutch – 2.5s cast – 1500 range – 23s duration – 7 power – The target is rooted in place. Level 19 – Dazzling Grip – 2.5s cast – 1500 range – 33s duration – 12 power – The target is rooted in place. Level 29 – Dazzling Hold – 2.5s cast – 1500 range – 44s duration – 17 power – The target is rooted in place. Level 39 – Dazzling Embrace – 2.5s cast – 1500 range – 57s duration – 23 power – The target is rooted in place. Level 49 – Dazzling Restraint – 2.5s cast – 1500 range – 69s duration – 29 power – The target is rooted in place.

The single target pet heal has been moved to the following levels: Level 3 – Support Ally – 3s cast – 2000 range – Heals the target for 46. Level 13 – Invest Ally – 3s cast – 2000 range – Heals the target for 81. Level 23 – Infuse Ally – 3s cast – 2000 range – Heals the target for 146. Level 33 – Imbue Ally – 3s cast – 2000 range – Heals the target for 201. Level 43 – Succor Ally – 3s cast – 2000 range – Heals the target for 300.

Pets are now equal to the level of the caster.

New pets have been added at the following levels and values: Level 1 – Underhill Companion – 6s cast – 40% power This is a pet that specializes in magical offense. Casts a heat nuke on its target, that also debuffs the target’s heat resistances and causes them to have a chance to miscast their spells. Level 11 – Underhill Compatriot – 6s cast – 40% power This is a pet that specializes in tanking damage. Will use Annihilation on target’s that show their back. Will use Domination on a target’s side. Will retaliate with Ultimate Recovery after parrying. Taunts targets with Celtic Fury. Highly resistant to melee and magical damage. Level 21 – Underhill Ally – 6s cast – 40% power This is a pet that specializes in supportive magic. This pet will heal allies who take damage. Buffs allies with a health regeneration buff. Buffs allies with a 5% melee resistance buff. Level 31 – Underhill Stalker – 6s cast – 40% power This is a pet that specializes in physical offense. This pet has extremely high offensive damage, but is also very frail. Will perform a multitude of critical strike styles. Weapons are coated with Lifebane. Level 41 – Underhill Zealot – 6s cast – 40% power This is a pet that specializes in magical utility. Casts a damage over time spell that interrupts every tick, in addition to debuffing the target’s base dexterity.



Enchanting (Enchantments specialization)

A new body direct damage spell has been added at the following levels and values: Level 4 – Dazzling Glimmer – 2.6s cast – 1500 range – Does 34 body damage to the target. Level 14 – Dazzling Flicker – 2.6s cast – 1500 range – Does 68 body damage to the target. Level 24 – Dazzling Shimmer – 2.6s cast – 1500 range – Does 122 body damage to the target. Level 34 – Dazzling Flash – 2.6s cast – 1500 range – Does 153 body damage to the target. Level 44 – Dazzling Beam – 2.6s cast – 1500 range – Does 199 body damage to the target.

A new heal bonus spell has been added at the following levels and values: Level 9 – Calming Light – 2s cast – 1500 range – 45s duration – 30s reuse – 15% power – Increases the effectiveness of healing spells cast by the target by 10%. Level 19 – Peaceful Light – 2s cast – 1500 range – 45s duration – 30s reuse – 15% power – Increases the effectiveness of healing spells cast by the target by 20%. Level 29 – Harmonic Light – 2s cast – 1500 range – 45s duration – 30s reuse – 15% power – Increases the effectiveness of healing spells cast by the target by 40%. Level 39 – Serene Light – 2s cast – 1500 range – 45s duration – 30s reuse – 15% power – Increases the effectiveness of healing spells cast by the target by 65%. Level 49 – Graceful Light – 2s cast – 1500 range – 45s duration – 30s reuse – 15% power – Increases the effectiveness of healing spells cast by the target by 100%.

A new magic ablative has been added at the following levels and values: This ablative will apply an ablative immunity upon expiring, preventing other ablatives of the same type (magic) from applying to the target for 60 seconds.

Level 1 – Enchanted Barrier – 3s cast – 2000 range – 15s duration – 20% power – Absorbs 30 magic damage.

Level 11 – Magic Barrier – 3s cast – 2000 range – 15s duration – 20% power – Absorbs 150 magic damage.

Level 21 – Empowered Barrier – 3s cast – 2000 range – 15s duration – 20% power – Absorbs 350 magic damage.

Level 31 – Arcane Barrier – 3s cast – 2000 range – 15s duration – 20% power – Absorbs 750 magic damage.

Level 41 – Mana Barrier – 3s cast – 2000 range – 15s duration – 20% power – Absorbs 1500 magic damage.

New group enhancement spells have been added at the following levels and values: Level 6 – Enchantment of Ice – 2.4s cast – 4000 range – 30s duration – 20% power – Changes the melee damage type of all allies to cold and causes melee attacks to slow the target by 50%. Slow effects stack with root and snare effects and do not provide an immunity. Level 16 – Enchantment of Stone – 2.4s cast – 4000 range – 30s duration – 20% power – Changes the melee damage type of all allies to matter and increases armor factor by 300. Level 26 – Enchantment of Fire – 2.4s cast – 4000 range – 30s duration – 20% power – Changes the melee damage type of all allies to heat and increases melee damage dealt by 25%. Level 36 – Enchantment of Mana – 2.4s cast – 4000 range – 30s duration – 20% power – Causes melee attacks to burst the area around the target for 325 energy damage. Does not affect the target. Level 46 – Enchantment of Truth – 2.4s cast – 4000 range – 30s duration – 20% power –Increases melee accuracy by 100% and melee attacks to ignore bladeturn magic. Level 50 – Enchantment of Zeal – 3s cast – 4000 range – 20s duration – 5m reuse – 25% power – Triples the effective damage bonus granted by melee combat styles for all allies, and all damage your allies do with these styles also heals your group.





Friar

Enhancements baseline

Level 42 – Aura of Deflection – AF gain increased to 150, up from 52.



Healer

Augmentation baseline

Level 42 – Guardian’s Lesser Protection – AF gain increased to 150, up from 52.

Pacification baseline

The group speed spells have had their values increased as follows: These values are equivalent to what was previously exclusive to Skalds.

Level 6 – Ease of Movement – Increased to 144%, up from 126%.

Level 15 – Flow of Movement – Increased to 156%, up from 133%.

Level 25 – Grace of Movement – Increased to 174%, up from 141%.

Level 35 – Purity of Movement – Increased to 189%, up from 148%.

Level 45 – Elegance of Movement – Increased to 204%, up from 176%.



Heretic

Enhancements baseline

Level 42 – Aura of Deflection – AF gain increased to 150, up from 52.



Hunter

Beastcraft specialization

Level 50 – Hunter’s Elder Avatar – The pet is now equal to the level of its caster.



Infiltrator

Infiltrators have been given a full skill respec to accommodate the changes below.

Stealth specialization

The Level 49 Vanish III ability has been reduced to Vanish II. This means the RUT has also been increased from 10 minutes to 15 minutes.





Minstrel

Minstrels have been given a full skill respec to accommodate the changes below.

Instrument specialization

A new group siege damage reduction aura has been added at the following levels and values: Level 6 – Ballad of Albion – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 10%. Level 16 – Chant of Albion – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 20%. Level 26 – Chorus of Albion – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 30%. Level 36 – Song of Albion – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 40%. Level 46 – Anthem of Albion – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 50%. Also casts a 500 range - 8s duration - 7s frequency - 35% siege haste buff each pulse. A new group damage bonus to siege has been added to the following level: Level 40 – Siegebreaker – Instant cast – 2000 range – 150 radius – 15s duration – 90s reuse – The target’s melee swings do 20 additional essence damage to siege objects and the target’s controlled siege weapons do more damage as well.





Necromancer

The Necromancer revamp brings forth a new and exciting direction to a class that has been at its best, difficult to manage, balance, and play; and at its worst, broken. Still, the decision to embark on this new direction did not come easily and is not without risk, but it’s one that we strongly believe is the best to take the class. The seeds of this idea were planted many years ago, back within the halls of Mythic Entertainment, and we’re happy to finally see them blossom.

Before getting into the specific changes in the notes below, we wanted to outline some of the big-picture mechanical changes to the class:

Generally-speaking, there are 3 “classes” in one here, based on specialization: a pure caster, a melee/caster hybrid, and a pet-based, utility caster. These 3 variations of the class should cover much of what the original necromancer class could do but in a way that makes their impact on the battlefield more dynamic, direct, and approachable to more players.

The current mechanic involving the invulnerable Necromancer shade controlling and exclusively acting through their pet is no longer part of the class. The class will still be a unique, largely pet-based class but the aforementioned pet-dynamic will no longer exist and instead the Necromancer itself will use powerful new forms and abilities to act out its will directly on the battlefield.

These three forms or shapeshifts are augmented by their respective spec-line and also augment the abilities within their spec-line. We’ve tried to make them work seamlessly across all three specializations, and where appropriate, limited certain abilities (pets) to certain forms.

The melee-oriented form clearly brings some new itemization questions into play. If specializing in the melee-oriented line, players will want to gain melee-related stats like quickness, constitution, hits, armor factor, melee damage, melee haste, and style damage as well as the casting stats they already desire. To make things easier on players, intelligence (and not strength) will be used as the main melee damage and weaponskill stat. Some of the abilities in the spec-line address this itemization need directly already and we’ll be introducing new items that accommodate this going forward.

Without further ado, we’re excited bring you the newly revamped Necromancer class!

Necromancers have been given full skill, realm, and champion ability respecs to accommodate the changes below. Master level abilities will automatically update upon login, without needing to respec.

Master Levels

Warlord

Convoker

Realm Abilities

Augmented Strength

Augmented Dexterity

Augmented Constitution

Augmented Quickness

Augmented Acuity

Long Wind

Serenity

Toughness

Ethereal Bond

Avoidance of Magic

Lifter

Veil Recovery

Mastery of Pain

Mastery of Magery

Mastery of Focus

Mastery of Parrying

Wild Power

Wild Minion

Determination

First Aid

Second Wind

Ignore Pain

Mastery of Concentration

Concentration

The Empty Mind

Mystic Crystal Lore

Raging Power

Soldier’s Barricade

Volcanic Pillar

Negative Maelstrom

Ichor of the Deep

Juggernaut

Dual Threat

Purge

Realm Rank 5

Call of Darkness – Instant cast – 45s duration – 10m reuse – You gain the benefits of all forms, and the bonuses of those forms are increased by 10%.

Deathsight baseline

A new shapeshift has been added to the following level: Level 1 – Decrepit Form – Instant cast – 40% power – 2s reuse shared between all shapeshifts Become a Decrepit Magus. Increases magic damage by 10%. Increases ABS by 5. Melee attackers that strike you become diseased, and you regenerate health at an increased rate, even while in combat. A new single target damage over time spell has been added at the following levels and values: Level 2 – Locust Flock – 2.4s cast – 1500 range – 10s duration – 2s frequency – 2 matter damage Level 12 – Locust Cloud – 2.4s cast – 1500 range – 10s duration – 2s frequency – 10 matter damage Level 22 – Locust Mass – 2.4s cast – 1500 range – 10s duration – 2s frequency – 29 matter damage Level 32 – Locust Horde – 2.4s cast – 1500 range – 10s duration – 2s frequency – 69 matter damage Level 42 – Locust Flock – 2.4s cast – 1500 range – 10s duration – 2s frequency – 102 matter damage A new single target lifetap has been added at the following levels and values: Level 3 – Lifeforce Evacuation – 2.5 cast – 1500 range – 3 power – 17 spirit damage and returns 50% of the damage as health. Level 9 – Spirit Evacuation – 2.5 cast – 1500 range – 5 power – 33 spirit damage and returns 50% of the damage as health. Level 19 – Vitality Theft – 2.5 cast – 1500 range – 13 power – 73 spirit damage and returns 50% of the damage as health. Level 29 – Theft of Vigor – 2.5 cast – 1500 range – 18 power – 92 spirit damage and returns 50% of the damage as health. Level 39 – Theft of Energy – 2.5 cast – 1500 range – 24 power – 126 spirit damage and returns 50% of the damage as health. Level 49 – Theft of Liveliness – 2.5 cast – 1500 range – 33 power – 179 spirit damage and returns 50% of the damage as health. A new ground area spell has been added at the following levels and values: Level 6 – Decrepit Ground – Instant cast – 30s reuse – 1250 range – 250 radius – 30s duration – 20 power – Slows all enemies within the area by 10%. Level 16 – Wretched Ground – Instant cast – 30s reuse – 1250 range – 250 radius – 30s duration – 30 power – Slows all enemies within the area by 20%. Level 26 – Rotting Ground – Instant cast – 30s reuse – 1250 range – 250 radius – 30s duration – 45 power – Slows all enemies within the area by 40%. Level 36 – Desecrated Ground – Instant cast – 30s reuse – 1250 range – 250 radius – 30s duration – 62 power – Slows all enemies within the area by 55%. Level 46 – Decrepit Ground – Instant cast – 30s reuse – 1250 range – 250 radius – 30s duration – 75 power – Slows all enemies within the area by 75%. Ground spells are targeted spells that place their effect on the ground at the target’s location. All ground spells share a reuse timer with one another (across the Necromancer class). Only one ground spell per Necromancer can be active at any time. Duration does not increase the duration of ground spells.



Deathsight specialization

An AoE damage over time spell has been added at the following levels and values: Level 1 – Billowing Death – 3s cast – 1500 range – 350 radius – 20s duration – 5s frequency – 6 power –2 spirit damage. Level 7 – Flowing Death – 3s cast – 1500 range – 350 radius – 20s duration – 5s frequency – 18 power –17 spirit damage. Level 17 – Unending Death – 3s cast – 1500 range – 350 radius – 20s duration – 4s frequency – 30 power – 30 spirit damage. Level 27 – Swelling Death – 3s cast – 1500 range – 350 radius – 20s duration – 4s frequency – 42 power – 60 spirit damage. Level 37 – Heightening Death – 3s cast – 1500 range – 350 radius – 20s duration – 3s frequency – 50 power – 88 spirit damage. Level 47 – Infinite Death – 3s cast – 1500 range – 350 radius – 20s duration – 2.5s frequency – 64 power – 131 spirit damage.

A new single target slow has been added to the following levels and values: Level 2 – Crippling Exhaustion – Instant cast – 3m reuse – 1500 range – 30s duration – 25% power – Reduces the target’s movement speed by 10%. Stacks with root and snare effects and does not provide an immunity. Level 12 – Constricting Exhaustion – Instant cast – 3m reuse – 1500 range – 30s duration – 25% power – Reduces the target’s movement speed by 15%. Stacks with root and snare effects and does not provide an immunity. Level 22 – Disabling Exhaustion – Instant cast – 2m reuse – 1500 range – 30s duration – 25% power – Reduces the target’s movement speed by 20%. Stacks with root and snare effects and does not provide an immunity. Level 32 – Debilitating Exhaustion – Instant cast – 60s reuse – 1500 range – 30s duration – 25% power – Reduces the target’s movement speed by 25%. Stacks with root and snare effects and does not provide an immunity. Level 42 – Snaring Exhaustion – Instant cast – 60s reuse – 1500 range – 30s duration – 25% power – Reduces the target’s movement speed by 30%. Stacks with root and snare effects and does not provide an immunity.

A new single target AF debuff has been added to the following levels and values: Level 3 – Glimpse of the Inevitable – 3ss cast – 1500 range – 45s duration – 8 power – Reduces the target’s armor factor by 25. Level 13 – Glimpse of Chaos – 3s cast – 1500 range – 45s duration – 17 power – Reduces the target’s armor factor by 55. Level 23 – Glimpse of the Grave – 3s cast – 1500 range – 45s duration – 25 power – Reduces the target’s armor factor by 100. Level 33 – Glimpse of Nightmares – 3s – 1500 range – 45s duration – 36 power – Reduces the target’s armor factor by 165. Level 43 – Glimpse of Death – 3s cast – 1500 range – 45s duration – 50 power – Reduces the target’s armor factor by 250.

A new PBAoE spell has been added to the following levels and values: Level 5 – Channeled Anger – 2.5s cast – 300 radius – 22 power – 52 spirit damage. Level 15 – Channeled Hatred – 2.5s cast – 300 radius – 30 power – 104 spirit damage. Level 25 – Channeled Fury – 2.5s cast – 300 radius – 46 power – 176 spirit damage. Level 35 – Channeled Wrath – 2.5s cast – 300 radius – 58 power – 265 spirit damage. Level 45 – Channeled Frenzy – 2.5s cast – 300 radius – 70 power – 325 spirit damage.

A new single target root has been added to the following levels and values: Level 9 – Minor Body Lock – 2.5s cast – 1500 range – 7s duration – 15 power Level 19 – Lesser Body Lock – 2.5s cast – 1500 range – 19s duration – 28 power Level 29 – Body Lock – 2.5s cast – 1500 range – 48s duration – 48 power Level 39 – Greater Body Lock – 2.5s cast – 1500 range – 61s duration – 60 power Level 49 – Superior Body Lock – 2.5s cast – 1500 range – 73s duration – 72 power *All Albion root types are energy.

A new magic critical chance group aura has been added to the following levels and values: Level 6 – Magic Empowerment – 3s cast – 1500 range – 24 power + 5/tick – Increases the group’s critical hit chance with all magic by 1%. Level 16 – Evil Empowerment – 3s cast – 1500 range – 40 power + 8/tick – Increases the group’s critical hit chance with all magic by 2%. Level 26 – Dark Empowerment – 3s cast – 1500 range – 60 power + 10/tick – Increases the group’s hit critical chance with all magic by 3%. Level 36 – Deadly Empowerment – 3s cast – 1500 range – 80 power + 15/tick – Increases the group’s hit critical chance with all magic by 4%. Level 46 – Necrotic Empowerment – 3s cast – 1500 range – 100 power + 25/tick – Increases the group’s hit critical chance with all magic by 5%.

A bladeturn has been added to the following level: Level 24 – Death Bladeturn – 4s cast – 20m duration – 8% power – Creates a ‘bubble’ that absorbs the next physical attack.

A new shapeshift has been added to the following level: Level 50 – Bringer of Death – Instant cast – 15m reuse – 25s duration – 0 power Become the Bringer of Death. Your spell casts ignore interruption and you take 30% less damage from all sources. Your movement speed is increased by 25%, even in speedwarps and while in combat. Additionally, all bonuses of Decrepit Form are active.



Painworking baseline

A new shapeshift has been added to the following level: Level 8 – Chthonic Form – Instant cast – 40% power – 2s reuse shared between all shapeshifts Become a Chthonic Knight. Increases current and maximum health by 30%, increases ABS by 25, and gain the ability to parry attacks. Additionally, weaponskill is increased by 50% and at level 50; armor factor is increased by 250. These values scale with Painworking spec. The higher Painworking, the more increase in bonuses (excluding the AF increase). A new single target constitution debuff has been added at the following levels and values: Level 4 – Dark Horror – Instant cast – 7s reuse – 1500 range – 45s duration – 5 power – Decreases the target’s constitution by 11. Level 14 – Vile Horror – Instant cast – 7s reuse – 1500 range – 45s duration – 20 power – Decreases the target’s constitution by 18. Level 24 – Mind Horror – Instant cast – 7s reuse – 1500 range – 45s duration – 28 power – Decreases the target’s constitution by 25. Level 34 – Evil Horror – Instant cast – 7s reuse – 1500 range – 45s duration – 34 power – Decreases the target’s constitution by 31. Level 44 – Demon Horror – Instant cast – 7s reuse – 1500 range – 45s duration – 48 power – Decreases the target’s constitution by 41. A new self damage shield has been added at the following levels and values: Level 7 – Edge of Hatred – 2.2s cast – 20m duration – 20% power – Deals 5.8 spirit damage to enemies that hit you with a melee attack. Level 17 – Eviscerating Protector – 2.2s cast – 20m duration – 20% power – Deals 8.9 spirit damage to enemies that hit you with a melee attack. Level 27 – Knives of Death – 2.2s cast – 20m duration – 20% power – Deals 11.6 spirit damage to enemies that hit you with a melee attack. Level 37 – Flaying Shield – 2.2s cast – 20m duration – 20% power – Deals 15.3 spirit damage to enemies that hit you with a melee attack. Level 47 – Soul Sundering Shield – 2.2s cast – 20m duration – 20% power – Deals 21.1 spirit damage to enemies that hit you with a melee attack. A new ground area spell has been added at the following levels and values: Level 1 – Icy Ground – Instant Cast – 30s reuse – 200 range – 200 radius – 30s duration – 12 power – 8 cold damage every 3 seconds to all enemies in the area, up to 16. Level 11 – Chilling Ground – Instant Cast – 30s reuse – 200 range – 200 radius – 30s duration – 28 power – 22 cold damage every 3 seconds to all enemies in the area, up to 16. Level 21 – Frigid Ground – Instant Cast – 30s reuse – 200 range – 200 radius – 30s duration – 45 power – 45 cold damage every 3 seconds to all enemies in the area, up to 16. Level 31 – Numbing Ground – Instant Cast – 30s reuse – 200 range – 200 radius – 30s duration – 54 power – 72 cold damage every 3 seconds to all enemies in the area, up to 16. Level 41 – Freezing Ground – Instant Cast – 30s reuse – 200 range – 200 radius – 30s duration – 62 power – 112 cold damage every 3 seconds to all enemies in the area, up to 16. Ground spells are targeted spells that place their effect on the ground at the target’s location. All ground spells share a reuse timer with one another (across the Necromancer class). Only one ground spell per Necromancer can be active at any time. %Duration bonus from items does not increase the duration of ground spells.



Painworking specialization

A new single target slow has been added at the following levels and values: Level 11 – Ice Bond – 1000 range – 1s duration – 60s reuse – 10% power – Slows the target by 80%. Level 21 – Ice Cable – 1000 range – 2s duration – 60s reuse – 10% power – Slows the target by 80%. Level 31 – Ice Chain – 1000 range – 3s duration – 60s reuse – 10% power – Slows the target by 80%. Level 41 – Ice Bracelet– 1000 range – 4s duration – 60s reuse – 10% power – Slows the target by 80%.

A new self magic resistance increase has been added at the following levels and values: Level 2 – Anti-Magic Skin – Instant Cast – 10m reuse – 15s duration – 10% power – Increases secondary magic resistances by 10%. Level 12 – Anti-Magic Shell – Instant Cast – 10m reuse – 15s duration – 10% power – Increases secondary magic resistances by 20%. Level 22 – Anti-Magic Armor – Instant Cast – 10m reuse – 15s duration – 10% power – Increases secondary magic resistances by 30%. Level 32 – Anti-Magic Wall – Instant Cast – 10m reuse – 15s duration – 10% power – Increases secondary magic resistances by 40%. Level 42 – Anti-Magic Barrier – Instant Cast – 10m reuse – 15s duration – 10% power – Increases secondary magic resistances by 50%.

A new group magic heal and absorb pulse has been added at the following levels and values: Level 4 – Soul of Magic – Instant cast – 30s duration – 30s frequency – 15% power + 5/tick – The next magical attack done to you heals you instead. Level 14 – Sense of Magic – Instant cast – 25s duration – 25s frequency – 15% power + 8/tick – The next magical attack done to you heals you instead. Level 24 – Awareness of Magic – Instant cast – 20s duration – 20s frequency – 15% power + 10/tick – The next magical attack done to you heals you instead. Level 34 – Expectancy of Magic – Instant cast – 14s duration – 14s frequency – 15% power + 12/tick – The next magical attack done to you heals you instead. Level 44 – Way of Magic – Instant cast – 9s duration – 9s frequency – 15% power + 15/tick – The next magical attack done to you heals you instead.

A new self parry increase buff has been added at the following levels and values: Level 5 – Nails of Arawn – Instant Cast – 3m reuse – 15s duration – 8 power – Increases parry chance by 30%. Level 15 – Barbs of Arawn – Instant Cast – 3m reuse – 15ss duration – 22 power – Increases parry chance by 35%. Level 25 – Fangs of Arawn – Instant Cast – 3m reuse – 15s duration – 30 power – Increases parry chance by 40%. Level 35 – Blades of Arawn – Instant Cast – 3m reuse – 15s duration – 42 power – Increases parry chance by 45%. Level 45 – Swords of Arawn – Instant Cast – 3m reuse – 15s duration – 50 power – Grants a 60% chance to parry attacks.

A new single target debuff immunity has been added to the following levels and values: Level 9 – Ignore Weakness – Instant Cast – 1500 range – 45s duration – 90s reuse – 10% power – Ally has a 25% chance to resist debuff spells. Level 19 – Ignore Debilitation – Instant Cast – 1500 range – 45s duration – 90s reuse – 10% power – Ally has a 35% chance to resist debuff spells. Level 29 – Ignore Infirmity – Instant Cast – 1500 range – 45s duration – 90s reuse – 10% power – Ally has a 50% chance to resist debuff spells. Level 39 – Ignore Impunities – Instant Cast – 1500 range – 45s duration – 90s reuse – 10% power – Ally has a 70% chance to resist debuff spells. Level 49 – Ignore Depletion – Instant Cast – 1500 range – 45s duration – 90s reuse – 10% power – Ally has a 100% chance to resist debuff spells.

New melee styles have been added at the following levels and values: Level 1 – Villainous Strike – Anytime – High Endurance – Low Damage – No Hit Bonus – No Defensive Bonus – Target’s armor factor becomes 1% less effective for 30 seconds. Stacks with itself. Level 3 – Villainous Swipe – Follows Villainous Strike – Medium Endurance – Medium Damage – No Hit Bonus – Low Defensive Bonus – Hits up to 16 targets within melee range. Level 13 – Shadow Beckon – Taunt – Low Endurance – No Hit Bonus – Low Defensive Bonus – Increases threat by 200. Level 16 – Return Death – Parry – Medium Endurance – High Damage – Medium Offensive Bonus – Low Defensive Bonus – Reduces the target’s attack speed by 18% for 20 seconds. Level 23 – Icebringer – Side – Medium Endurance – High Damage – Medium Hit Bonus – No Defensive Bonus – Diseases the target that slows them by 15%, reduces strength by 15 and inhibits healing by 50% for 20 seconds. Level 26 – Vanquisher – Follows Return Death – Very High Damage – High Hit Bonus – No Defensive Bonus – Removes all ablative shields from the target. Level 33 – Icy Cleave – Front – Very High Endurance – Medium Damage – No Hit Bonus – Medium Defensive Bonus – Strikes all enemies in front of you for 12 cold damage and increases threat by 50. Level 36 – Frozen Edge – Behind – Medium Endurance – High Damage – Medium Hit Bonus – No Defensive Bonus – Decreases the target’s cold resistances by 45% for 15 seconds. Level 43 – Frostbite – Follows Icebringer – Low Endurance – Very High Damage – Medium Hit Bonus – Low Defensive Bonus – Target is stunned for 7 seconds. Level 46 – Deathseeker – Follows Frozen Edge – High Endurance – Very High Damage – High Hot Bonus – No Defensive Bonus – Target bleeds 100 cold damage every 2 seconds for 10 seconds.

A new pet has been added at the following levels and values: Level 40 - Summon Death Shredder - Instant Cast - 60s duration - 20% power - 5 minute RUT The Death Shredder is a melee dps focused pet that has an ignore-bladeturn self buff. The pet is equal to the caster's level.

A new single target damage and slow has been added at the following levels and values: Level 7 – Freezing Hold– Instant cast – 500 range – 250 radius – 10s duration – 60s reuse – 12 power – 5 cold damage every 2 seconds. Level 17 – Freezing Grasp – Instant cast – 500 range – 250 radius – 10s duration – 60s reuse – 24 power – 11 cold damage every 2 seconds and slows the movement speed of the targets by 5%. This slow stacks with root and snare effects and does not provide an immunity. Level 27 – Freezing Terror – Instant cast – 500 range – 250 radius – 10s duration – 30s reuse – 38 power – 30 cold damage every 2 seconds and slows the movement speed of the targets by 10%. This slow stacks with root and snare effects and does not provide an immunity. Level 37 – Freezing Clench – Instant cast – 500 range – 250 radius – 10s duration – 15s reuse – 52 power – 74 cold damage every 2 seconds and slows the movement speed of the targets by 15%. This slow stacks with root and snare effects and does not provide an immunity. Level 47 – Freezing Howl – Instant cast – 500 range – 250 radius – 10s duration – 15s reuse – 65 power – 132 cold damage every 1.5 seconds and slows the movement speed of the targets by 25%. This slow stacks with root and snare effects and does not provide an immunity.

A new weapon summon has been added at the following levels: Level 1 – Conjure Icebrand – 10s cast – 25% power – Summons a Chthonic Blade of an appropriate level. The damage type of the weapon is cold. Level 50 – Nethersbane – 20s cast – 50% power – Summon Nethersbane, Arawn’s evil blade. The damage type of Nethersbane is cold. The weaponskill and damage of melee styles are based off of the Painworking spec and the Intelligence stat. More Painworking spec means more melee damage dealt and better defense penetration. Nethersbane will be strengthened as time progresses to stay competitive with the best two-handed weapons. There will be no other usable/obtainable weapons for Painworking Necromancers outside of Necromancer staves, the Icebrand weapons, and Nethersbane. Nethersbane will be removed from the player upon logout.





Death Servant baseline

A new shapeshift has been added to the following level: Level 30 – Spirit Form – Instant cast – 40% power – 2s reuse shared between all shapeshifts Become a Ghostly Spirit. 15% of all damage taken is converted to power, your power regeneration is greatly increased, and you see hidden opponents much easier. Additionally, your servants gain new, powerful abilities and new forms of their own. Pet’s resistances are increased by 55% while the Necromancer is shifted into Spirit Form. Does not stack with Cleric/Friar resists. Pets retain all of their normal form bonuses and abilities in addition to whatever new abilities they gain from their unique spirit forms. Exiting Spirit Form will cause the active pet to also relinquish its spirit form and return to normal. Pets now level with their controller and no longer have a maximum level. This means that pets will always match the level of their user. A level 25 Necromancer will summon a level 25 pet, and a level 50 Necromancer will summon a level 50 pet. This will also apply to all controlled pets for all pet classes (Enchanter, Animist, Spiritmaster, Bonedancer, Cabalist, Necromancer). This will not affect sub-pets or fire and forget pets. For all pets, abilities now scale with their controller. As the player grows stronger, so do the pet’s abilities. This means that a level 5 pet may have a 10 point AF buff, while a level 35 pet summon from the same spell has a 75 point AF buff (just an example). Pets are only summonable while the Necromancer is in human, Decrepit, or Spirit form. Necromancers in Chthonic form cannot summon Death Servant-based pets, and those who summon the pets and then switch to Chthonic form will immediately lose their pets. New pets have been added at the following levels and values: Level 5 – Summon Aegis – 6s cast – 40% power This is a very bulky, slow moving pet that specializes in tanking damage. Has a self Spec AF buff that stacks with all other player buffs. Uses a melee style, Umbral Slash, which taunts its target. This attack is slash damage. Spirit Form Increases the pet’s magic resistances. Like its melee defenses, these resistances also scale with the level of the pet and grow stronger as the player does. These resistances stack with the resists from the Spirit Form bonus. Gains a self -melee attack speed buff that allows it to attack faster. Umbral Slash changes into Spirit Slash, which now procs an 80 point 200 radius heat DD. Level 15 – Summon Soultorn – 6s cast time – 40% power This is a magic based pet that specializes in casting direct damage spells. Casts a matter direct damage snare nuke that also debuffs the target’s matter resistances. This pet cannot be interrupted. Spirit Form Casts a matter damage over time spell that interrupts every tick and greatly debuffs the target’s matter resistances, while also diseasing the target and greatly snaring them. Each tick of this DoT is equivalent to a single nuke from the pet’s normal form. This pet is very fragile, and won’t be able to tank higher-level mobs (or players) without taking massive damage. Level 25 – Summon Fiend – 6s cast – 40% power This is a fast-moving pet that specializes in physical offense. Uses a melee style, Fanatic Slash, which causes high damage. Spirit Form Fanatic Slash changes into Rabid Swipe, which now debuffs the target’s ABS by 35%, AF by 150, and has increased damage. Frenzy Swipes; a 5 second back stun style that also does high damage. This pet now retains its speed even in combat and speedwarps. Level 35 – Summon Priest – 6s cast – 40% power This is a support pet that recovers the Necromancer’s group’s status. Casts a single target heal that heals the health, endurance, and power of the target. This pet can be interrupted. Spirit Form In addition to recovery, the heal also cures all disease, poison, nearsight, and resurrection sickness effects on the pet’s target. Level 45 – Summon Succubus – 6s cast time – 40% power This is a long range pet that specializes in casting crowd control magic. Casts a 1250 range single target mesmerize that lasts for 46 seconds before resistance checks. This pet cannot be interrupted. Spirit Form The mesmerize spell now has an increased range of 1500, increased duration of 72 seconds and becomes AoE. It also has an AoE Dex/Qui debuff attached, and self nearsight cure (that will only trigger once the pet is in range to cast this spell). A new heal over time has been added at the following levels and values: Level 1 – Regenerate Flesh – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 4 health every 3 seconds. Level 8 – Regenerate Blood – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 9 health every 3 seconds. Level 18 – Regenerate Flesh – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 27 health every 3 seconds. Level 28 – Regenerate Flesh – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 51 health every 3 seconds. Level 38 – Regenerate Flesh – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 61 health every 3 seconds. Level 48 – Regenerate Flesh – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 76 health every 3 seconds. A new single target power drain has been added to the following levels and values: This spell shares a reuse timer with the Painworking miscast. Level 7 – Power Drain – Instant cast – 20s reuse – 1500 range – 29 spirit damage and returns 100% of that damage as power. Level 17 – Power Vacuum – Instant cast – 20s reuse – 1500 range – 68 spirit damage and returns 100% of that damage as power. Level 27 – Power Leech – Instant cast – 20s reuse – 1500 range – 29 spirit damage and returns 100% of that damage as power. Level 37 – Power Siphon – Instant cast – 20s reuse – 1500 range – 124 spirit damage and returns 100% of that damage as power. Level 47 – Power Absorb – Instant cast – 20s reuse – 1500 range – 159 spirit damage and returns 100% of that damage as power. A new ground area spell has been added at the following levels and values: Level 4 – Enchanted Ground – Instant Cast – 30s reuse – 2000 range – 150 radius – 20 power – 30s duration – All allies in the area regain 5 power points every 6 seconds. Works in combat. Level 14 – Infused Ground – Instant Cast – 30s reuse – 2000 range – 150 radius – 44 power – 30s duration – All allies in the area regain 11 power points every 6 seconds. Works in combat. Level 24 – Enchanted Ground – Instant Cast – 30s reuse – 2000 range – 150 radius – 65 power – 30s duration – All allies in the area regain 20 power points every 6 seconds. Works in combat. Level 34 – Enchanted Ground – Instant Cast – 30s reuse – 2000 range – 150 radius – 80 power – 30s duration – All allies in the area regain 28 power points every 6 seconds. Works in combat. Level 44 – Enchanted Ground – Instant Cast – 30s reuse – 2000 range – 150 radius – 100 power – 30s duration – All allies in the area regain 35 power points every 6 seconds. Works in combat. Ground spells are targeted spells that place their effect on the ground at the target’s location. All ground spells share a reuse timer with one another (across the Necromancer class). Only one ground spell per Necromancer can be active at any time. Duration does not increase the duration of ground spells.



Death Servant specialization

A new single target power transfer spell has been added at the following levels and values: Level 1 – Gift of Power – 3s cast – 1500 range – Transfers 25 power to the target. Level 11 – Gift of Essence – 3s cast – 1500 range – Transfers 40 power to the target. Level 21 – Gift of Force – 3s cast – 1500 range – Transfers 70 power to the target. Level 31 – Gift of Vim – 3s cast – 1500 range – Transfers 105 power to the target. Level 41 – Gift of Arawn – 3s cast – 1500 range – Transfers 150 power to the target.

A new single pet fear, which triggers a 60s immunity after running its course has been added at the following levels and values: Level 2 – Fear Servant – 2.6s cast – 1500 range – 5s duration – 6 power – Send an enemy pet running in fear, causing its master to lose control. Level 12 – Expel Servant – 2.6s cast – 1500 range – 13s duration – 15 power – Send an enemy pet running in fear, causing its master to lose control. Level 22 – Intimidate Servant – 2.6s cast – 1500 range – 21s duration – 26 power – Send an enemy pet running in fear, causing its master to lose control. Level 32 – Daunt Servant – 2.6s cast – 1500 range – 30s duration – 35 power – Send an enemy pet running in fear, causing its master to lose control. Level 42 – Terrify Servant – 2.6s cast – 1500 range – 42s duration – 43 power – Send an enemy pet running in fear, causing its master to lose control.

A new single target bolt spell has been added to the following levels and values: Level 4 – Power Blast – 2s cast – 2000 range – 20s reuse – 30 power – Send a massive blast of power to the target dealing 23 essence damage. Level 14 – Focus Blast – 2s cast – 2000 range – 20s reuse – 100% power – Send a massive blast of power to the target dealing 50 essence damage. Level 24 – Essence Blast – 2s cast – 2000 range – 20s reuse – 100% power – Send a massive blast of power to the target dealing 156 essence damage. Level 34 – Death Blast – 2s cast – 2000 range – 20s reuse – 110% power – Send a massive blast of power to the target dealing 250 essence damage. Level 44 – Final Blast – 2s cast – 2000 range – 20s reuse – 133% power – Send a massive blast of power to the target dealing 317 essence damage.

A new single target ABS buff has been added at the following levels and values: Level 8 – Ambition for Death – 3s cast – 1500 range – 20% power – 20m duration – Increases ABS by 1. Level 18 – Hunger for Death – 3s cast – 1500 range – 20% power – 20m duration – Increases ABS by 2. Level 28 – Longing for Death – 3s cast – 1500 range – 20% power – 20m duration – Increases ABS by 5. Level 38 – Communion for Death – 3s cast – 1500 range – 20% power – 20m duration – Increases ABS by 7. Level 48 – Intimacy for Death – 3s cast – 1500 range – 20% power – 20m duration – Increases ABS by 10.

A new single target direct damage and snare nuke has been added at the following levels and values: Level 9 – Plague Burst – 2.6s cast – 1500 range – 6 power – 34 matter damage and 5% snare Level 19 – Plague Trap – 2.6s cast – 1500 range – 14 power – 68 matter damage and 15% snare Level 29 – Plague Torrent – 2.6s cast – 1500 range – 30 power – 122 matter damage and 20% snare Level 39 – Plague Barrage – 2.6s cast – 1500 range – 46 power – 153 matter damage and 35% snare Level 49 – Plague Surge – 2.6s cast – 1500 range – 66 power – 199 matter damage and 50% snare

A bladeturn has been added to the following level: Level 24 – Death Bladeturn – 4s cast – 20m duration – 8% power – Creates a ‘bubble’ that absorbs the next physical attack.

A new PBAoE power drain has been added at the following level and value: Level 25 – Power Vortex – Self – Instant cast – 30s reuse – 350 radius – Does 100 damage and drains 100 power from all targets within radius.

A new power shield spell has been added at the following level and value: Level 35 – Power Shield – Instant cast – Permanent – When the user’s health is below 50%, power will be funneled into health until the user is back above 50%.

A new single target grapple has been added at the following level and value: Level 45 – Power Lock – Instant cast – 350 range – 10s duration – 90s reuse – Locks you and your target in place, siphoning 50 power from them every second for 10 seconds. While grappled, neither you nor your target can be damaged by melee attacks.

A new area fire and forget pet summon has been added at the following levels and values: Level 50 – Arawn’s Legion – 15s cast – 10m reuse – 2000 radius – 0 power – 45s duration – Summons a legion of pets that attack all targets within the user’s radius. These pets vary from melee attackers of multiple types to ranged nukers. 16 area pet limit. Multiple Necromancers using this ability in the same vicinity will see no more than 16 pets spawn among them.





Nightshade

Nightshades have been given a full skill respec to accommodate the changes below.

Stealth specialization

The Level 49 Vanish III ability has been reduced to Vanish II. This means the RUT has also been increased from 10 minutes to 15 minutes.





Shadowblade

Shadowblades have been given a full skill respec to accommodate the changes below.

Stealth specialization

The Level 49 Vanish III ability has been reduced to Vanish II. This means the RUT has also been increased from 10 minutes to 15 minutes.





Shaman

Augmentation baseline

Level 42 – Guardian’s Lesser Protection – AF gain increased to 150, up from 52.

Augmentation specialization

Level 30 – Earthen Power has had its melee damage increase changed to 35%, up from 15%.

Level 36 – Caustic Carapace has had its damage reflect increased to 250%, up from 150%.



Skald

Skalds have been given a full skill respec to accommodate the changes below.

Battlesongs specialization

A new group siege damage reduction aura has been added at the following levels and values: Level 6 – Rhythm of the Siege – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 10%. Level 16 – Accent of the Siege – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 20%. Level 26 – Intonation of the Siege – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 30%. Level 36 – Pulse of the Siege – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 40%. Level 46 – Count of the Siege – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 50%. Also casts a 500 range - 8s duration - 7s frequency - 35% siege haste buff each pulse. A new group damage bonus to siege has been added to the following level: Level 40 – Siegebreaker – Instant cast – 2000 range – 150 radius - 15s duration – 90s reuse – The target’s melee swings do 20 additional essence damage to siege objects and the target’s controlled siege weapons do more damage as well.





Sorcerer

Mind Magic baseline

The group speed spells have had their values increased as follows: These values are equivalent to what was previously exclusive to Minstrels.

Level 6 – Amplify Movement – Increased to 144%, up from 126%.

Level 16 – Amplify Running – Increased to 156%, up from 133%.

Level 26 – Amplify Coordination – Increased to 174%, up from 141%.

Level 36 – Amplify Equilibrium – Increased to 189%, up from 148%.

Level 46 – Amplify Balance – Increased to 204%, up from 176%.

A new group waterbreath spell has been added to the following levels and values: Level 14 – Minor Water Breath – 3s cast – 1500 range – 30m duration – 10 power – The target can breathe underwater and move at 70% of normal land speed. Level 24 – Lesser Water Breath – 3s cast – 1500 range – 30m duration – 15 power – The target can breathe underwater and move at 80% of normal land speed. Level 34 – Greater Water Breath – 3s cast – 1500 range – 30m duration – 20 power – The target can breathe underwater and move at 90% of normal land speed. Level 44 – Water Breath – 3s cast – 1500 range – 30m duration – 25 power – The target can breathe underwater and move at 100% of normal land speed.





Spiritmaster

Spiritmasters have been given a full skill respec to accommodate the changes below.

Darkness specialization

Level 47 – Extinguish Lifeforce has had its damage increased to 199, up from 184.

Summoning

Pets are now equal to the level of the caster.

New pets have been added at the following levels and values: Level 1 – Spirit Warrior – 6s cast – 40% power This is a pet that specializes in tanking damage. It is extremely durable, but slow. Has a high chance to intercept melee attacks when near its master. Will Paralyze opponents when faced to their back. Will Mangle opponents when faced to their side. Will taunt enemies with Plague when facing them. Magical stuns, mesmerizes, and roots have their durations reduced by 65% against the warrior. Level 11 – Spirit Hunter – 6s cast – 40% power This is a pet that specializes in ranged physical offense. This pet deals very high damage with archery shots. Archery shot procs a small direct damage spell. This pet also commands a spirit avatar. The spirit avatar is 88% of its master’s level The spirit avatar can only be summoned with a new spirit hunter. This pet cannot be interrupted. Level 21 – Spirit Runemaster – 6s cast – 40% power This is a magic based pet that specializes in casting direct damage spells. Casts a 1750 range spirit damage nuke that also debuffs the target’s spirit resistances, in addition to nearsighting the target. This pet cannot be interrupted. Level 31 – Spirit Shaman – 6s cast – 40% power Casts a single target root, which also applies a 200 radius AoE disease. Will heal allies who take damage. Prioritizes offense, to get the shaman to heal only, make sure it is passive. Melee attackers become diseased when they strike this pet. This pet can be interrupted. Level 41 – Spirit Valkyrie – 6s cast – 40% power This is a pet that specializes in physical offense. Will perform the Roundhouse chain when it is able to. This pet can Dex/Qui shear its target. This pet can instant DD its target from range. Will PBAoE heal itself when low on health. Will heal hurt groupmates, but only if it is not attacking a target. The single target pet heal has moved to the following levels: Level 3 – Recover Spirit – 3s cast – 2000 range – 4 power – Heals the target for 46. Level 13 – Reconstitute Spirit – 3s cast – 2000 range – 4 power – Heals the target for 81. Level 23 – Rejuvenate Spirit – 3s cast – 2000 range – 4 power – Heals the target for 146. Level 33 – Restore Spirit – 3s cast – 2000 range – 4 power – Heals the target for 201. Level 43 – Regenerate Spirit – 3s cast – 2000 range – 4 power – Heals the target for 300. A group target armor factor increase has been added at the following levels and values: Stacks with base and spec AF buffs. Affected by buff bonus and Summoning skill. Level 7 – Shield of the Spirit – 5s cast – 1500 range – 10m duration – 10% power – Increases armor factor by 5. Level 17 – Shield of the Jotun – 5s cast – 1500 range – 10% power – Increases armor factor by 10. Level 27 – Shield of the Viking –5s cast – 1500 range – 10m duration – 10% power – Increases armor factor by 15. Level 37 – Shield of the North – 5s cast – 1500 range – 10m duration – 10% power – Increases armor factor by 20. Level 47 – Shield of the Einherjar – 5s cast – 1500 range – 10m duration – 10% power – Increases armor factor by 25.

To accommodate more powerful pets, the pet single target demezz, Awaken Spirit, has moved to level 25.



Summoning specialization

The resurrection spell has moved to the follow levels and values: Level 20 – Restore Spirit – 4s cast – 1500 range – 25% power – Brings the target back to life with 10% health and 0% power. Level 40 – Spirit Revival – Instant cast – 1875 radius – 10m reuse – 25% power – Brings the target back to life with 25% health and 10% power.

A new pet instant heal has been added at the following levels and values: Level 1 – Instant Recovery – Instant cast – 2000 range – 3m reuse – 15 power – Instantly heals your pet for 10%. Level 11 – Instant Replenishment – Instant cast – 2000 range – 3m reuse – 25 power – Instantly heals your pet for 25%. Level 21 – Instant Mending – Instant cast – 2000 range – 3m reuse – 35 power – Instantly heals your pet for 35%. Level 31 – Instant Aid – Instant cast – 2000 range – 3m reuse – 45 power – Instantly heals your pet for 50%. Level 41 – Instant Respite – Instant cast – 2000 range – 3m reuse – 55 power – Instantly heals your pet for 75%.

A new single target power transfer been added at the following levels and values: Level 2 – Transfer Power – 3s cast – 1500 range – Transfers 25 power to the target. Level 12 – Transfer Essence – 3s cast – 1500 range – Transfers 40 power to the target. Level 22 – Transfer Force – 3s cast – 1500 range – Transfers 70 power to the target. Level 32 – Transfer Soul – 3s cast – 1500 range – Transfers 105 power to the target. Level 42 – Transfer Spirit – 3s cast – 1500 range – Transfers 150 power to the target.

A new PBAoE slow has been added at the following levels and values: Level 3 – Otherworldly Dissipation – 2.5 cast – 750 radius – 30s duration – 11 power – Reduces the target’s movement speed by 10%. Stacks with root and snare effects and does not provide an immunity. Level 13 – Otherworldly Explosion – 2.5 cast – 750 radius – 30s duration – 23 power – Reduces the target’s movement speed by 20%. Stacks with root and snare effects and does not provide an immunity. Level 23 – Otherworldly Banish – 2.5 cast – 750 radius – 30s duration – 35 power – Reduces the target’s movement speed by 30%. Stacks with root and snare effects and does not provide an immunity. Level 33 – Otherworldly Destruction – 2.5 cast – 750 radius – 30s duration – 50 power – Reduces the target’s movement speed by 50%. Stacks with root and snare effects and does not provide an immunity. Level 43 – Otherworldly Annihilation – 2.5 cast – 750 radius – 30s duration – 62 power – Reduces the target’s movement speed by 75%. Stacks with root and snare effects and does not provide an immunity.

A new single target power drain has been added at the following levels and values: Level 5 – Spirit Shock – 2.8s cast – 1500 range – 10 power – 24 spirit damage and returns 10% of that damage as power. Level 15 – Spirit Jolt – 2.8s cast – 1500 range – 21 power – 58 spirit damage and returns 10% of that damage as power. Level 25 – Spirit Burst – 2.8s cast – 1500 range – 29 power – 112 spirit damage and returns 10% of that damage as power. Level 35 – Spirit Siphon – 2.8s cast – 1500 range – 38 power – 143 spirit damage and returns 10% of that damage as power. Level 45 – Spirit Drain – 2.8s cast – 1500 range – 47 power – 189 spirit damage and returns 10% of that damage as power.

A new AoE lifetap direct damage spell has been added at the following levels and values: Level 7 – Drain Area – 3s cast – 1500 range – 400 radius – 6 power – Target takes 28 spirit damage and the attacker is healed for 10% of the damage dealt. Level 17 – Drain Cluster – 3s cast – 1500 range – 400 radius – 15 power – Target takes 53 spirit damage and the attacker is healed for 10% of the damage dealt. Level 27 – Drain Circle – 3s cast – 1500 range – 400 radius – 26 power – Target takes 85 spirit damage and the attacker is healed for 10% of the damage dealt. Level 37 – Drain Pack – 3s cast – 1500 range – 400 radius – 34 power – Target takes 113 spirit damage and the attacker is healed for 10% of the damage dealt. Level 47 – Drain Formation – 3s cast – 1500 range – 400 radius – 45 power – Target takes 141 spirit damage and the attacker is healed for 10% of the damage dealt.

The focus shield has moved to the following levels: Level 9 – Spirit’s Retaliation – 2.5s cast – 1350 range – 5 power/tick – Target deals 6.8 spirit damage to melee attackers. Level 19 – Spirit’s Reckoning – 2.5s cast – 1350 range – 11 power/tick – Target deals 15.1 spirit damage to melee attackers. Level 29 – Spirit’s Retribution – 2.5s cast – 1350 range – 15 power/tick – Target deals 20.3 spirit damage to melee attackers. Level 39 – Spirit’s Vindication – 2.5s cast – 1350 range – 20 power/tick – Target deals 27.1 spirit damage to melee attackers. Level 49 – Spirit’s Justification – 2.5s cast – 1350 range – 26 power/tick – Target deals 33.9 spirit damage to melee attackers.

A new fire and forget pet summon has been added at the following level: Level 50 – Gates of Valhalla – 10s cast – 750 radius – 12s frequency – 2m duration – 10m reuse – 25% power – Opens the Gates of Valhalla at the casters location for 2 minutes. Einherjars will charge forth and attack any enemy player within the radius of this gate for 24 seconds. 32 area pet limit. Multiple Spiritmasters using this ability in the same vicinity will see no more than 32 pets spawn among them.





Vampiir

Vampiiric Embrace specialization

Level 49 Hacking Claw – power cost reduced to 28, down from 36.

Dementia specialization

Pets are now equal to the level of the caster.

Level 48 Arctic Claw – power cost reduced to 28, down from 36.

Shadow Mastery specialization

Level 49 Blazing Claw – power cost reduced to 28, down from 36.



Warden

Nurture baseline

Level 45 – Superior Skin of the Redwood – AF value increased to 150, up from 55.



Warlock

Warlocks have been given a full skill respec to accommodate the changes below.

Base Cursing

The single target direct damage nuke has been changed from matter to spirit damage.

Witchcraft specialization

The single target AF debuff has been changed to the following values: Level 30 – Degrade Armor – Increased to 100, up from 50. Level 40 – Rot Armor – Increased to 165, up from 100. Level 50 – Erode Armor – Increased to 250, up from 150.

Doom has had its values adjusted as follows: Doom is now essence damage. Now ticks with a frequency of 2s, down from 2.5s. The ending burst of Doom has had its damage type changed to essence.



Hexing specialization

A new single pet fear, which triggers a 60s immunity after running its course has been added at the following levels and values: Level 1 – Fear Slave– 2.6s cast – 1500 range – 5s duration – 6 power – Send an enemy pet running in fear, causing its master to lose control. Level 11 – Expel Slave – 2.6s cast – 1500 range – 13s duration – 15 power – Send an enemy pet running in fear, causing its master to lose control. Level 21 – Intimidate Slave – 2.6s cast – 1500 range – 21s duration – 26 power – Send an enemy pet running in fear, causing its master to lose control. Level 31 – Daunt Slave – 2.6s cast – 1500 range – 30s duration – 35 power – Send an enemy pet running in fear, causing its master to lose control. Level 41 – Terrify Slave – 2.6s cast – 1500 range – 42s duration – 43 power – Send an enemy pet running in fear, causing its master to lose control.

To accommodate for the new pet fear, the following spells have been consolidated: Level 31 – Hex of Tangling Root has moved to level 28. Level 41 – Hex of Hindering has moved to level 36.



Bug Fixes

Mercenaries, Blademasters, Berserkers, and Savages can once again use their respective Loyal Cloak’s Repel Magic charge.

The Loyalty Cloak global /use timers are now correctly 90s.

Astral Conflagrant Short Swords no longer proc for Light Tanks in pet-proc stance.

Made a change to the splash animation that should greatly reduce lag when large groups of players are running through shallow water.

User Interface Notes