Also, while you are not wearing any armor, your AC equals 12 + your Constitution modifier. You can use a shield and still gain this benefit.

At 1st level, you gain enhanced durability. Your hit point maximum increases by 1, and it increases by 1 again whenever you take a level in this class.

Warrior's Dream

Starting at 1st level, you remember in dreams rare styles of combat that your patron has accrued over their lifetime.

You specialize in wielding one type of equipment. Choose one of the following options, which you become proficient in using. While armed with your chosen gear, you gain its associated benefits.

Hammers. When you make a melee weapon attack, you can use your bonus action to try to shove the target prone before the attack hits or misses.

Shields. When another creature you can see within 20 feet of you is targeted by an attack, you can use your reaction to throw your shield and boost that creature's AC by 2 for that attack. The shield returns to your hand as part of the same reaction. If a creature receives this bonus from multiple sources, that creature only benefits from the added AC once.

Polearms. Once per turn, when you hit a Huge or smaller creature with a melee weapon attack, you may force the target to succeed a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be moved to an unoccupied space on the ground that you choose within 5 feet of their original position.