At QuakeCon 2018, id Software revealed some additional tech details about the engine that will be powering DOOM Eternal, the id Tech 7. According to the developers, the id Tech 7 engine can display 10X higher geometry detail than id Tech 6.

Thanks to this new engine, DOOM Eternal will also feature levels/places we have never been before in a Doom game. id Tech 7 can also display greater texture fidelity than id Software has ever put on screen.

Furthermore, during the presentation id Software showcased some demons that can be destroyed. As the developers confirmed, players will be able to blast off chunks of armor and flesh from their enemies as they unleash their arsenal.

Demons in #DOOM Eternal are destructible. You'll blast off chunks of armor and flesh from your enemies as you unleash your arsenal. https://t.co/4WubJuZeGO pic.twitter.com/Tev99b9ywD — DOOM (@DOOM) August 10, 2018

Last but not least, Tiago Sousa, lead renderer programmer at id Software, stated that what id Software showcased was all pure direct gameplay realtime 60hz capture.

Doom Eternal – happy to finally show what we up to. That was all pure direct gameplay realtime 60hz capture 🙂 — Tiago Sousa (@idSoftwareTiago) August 10, 2018