Discoverability is a real problem these days. The democratization of game-making tools like Unity and Unreal has made it easier for anyone to make games, but that brings with it an overwhelming number of new releases every year that can easily drown out your work.

Speaking on the Indie Soapbox at GDC 2013, veteran developer Chris Hecker took a measured look at the complicated challenge of standing out in the game business -- even with something "highly anticipated" like his upcoming SpyParty -- and offered advice to other developers on overcoming the noise.

If you missed it in person, you can now watch his segment of the Indie Soapbox at GDC 2013 -- a brief segment of the full panel -- for free over on the GDC Vault's new YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.



Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.



Gamasutra and GDC are sibling organizations under parent UBM Tech