Game Update 3.1.1 Patch Notes

Highlights

Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins March 17th at 04:00 PDT/11:00 GMT and ends March 24th at 04:00 PDT/11:00 GMT.

General

The second dialogue choice when speaking to Jerwo Vhob on Rishi no longer appears blank in French and German.

The Decoration “Gree Light Pillar (Blue)” now consistently appears in the Decoration UI.

Numerous mounts have been updated to allow similar styles to utilize the same hook types within Strongholds.

The “Orbital Power Monitor” Decoration now has a 20% chance to drop from the final boss of Kuat Drive Yards.

The following decorations have been added to their appropriate faction Starfighter and PvP Decoration vendor. They cost 5 Dark Projects and 5 Universal Prefabs MK-3 each:

Ship Computer: Imperial (Full)



Ship Computer: Republic (Full)

Applied the appropriate soundsets to numerous Nova Blades on Rishi.

The “Southern Shore Crab” now counts towards the "Fauna of Rishi" Achievement.

The Achievements to defeat Commander Mokan now have proper icons.

The Sith Warrior Shadow of Revan intro cinematic has been updated so that Vette now appears in the gear the player has selected rather than default gear.

Conquest Points now sort by the number value instead of the first digit in the Guild UI.

The following emotes now play an animation when used:

/duck



/look



/meditate



/observe



/raise



/tap

Cartel Market

The B-100 Cybernetic Hands no longer stretch when using the One Man Band Rest and Recharge item.

Corrected multiple missing/stretched textures present on the “Shaggy” hair style.

“Shaggy” hair now works on all Female Body Types.

“Emote: No Bones Dance” and “Emote: Punt” now correctly display in Collections that they can be purchased from the Acolyte's Shadow Pack.

The RK-4, RK-5 and RK-6 Starforged Blasters have all been recalled, and now produce a different sound when fired.

The Holoprojector on the Hunter’s Planning Table Decoration has had its bulbs replaced and now displays longer.

Kreia’s Robes now display properly.

Classes + Combat

Jedi Knight

Sentinel

Just Pursuit has been redesigned: Leg Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.

Removed the Stagger and Defiance Skillful Utilities.

New Skillful Utility: Reining Reach. Reining Reach increases the range of Leg Slash to 10 meters and reduces its focus cost by 2.

New Skillful Utility: Adamant. You generate 4 focus when stunned, immobilized, put to sleep, or knocked down. Additionally, the cooldown of Resolute is reduced by 30 seconds.

Removed the health penalty from Guarded by the Force. Additionally, the base cooldown of Guarded by the Force has been increased by 60 seconds.

Force Camouflage now additionally grants immunity to controlling effects for its full duration. Dealing direct damage ends this immunity.

The tooltip of Leg Slash now properly displays the duration of the speed reduction effect.

Fixed the Defensive Forms Utility, and it now properly increases damage reduction in Shii-Cho Form.

Combat

Saber Storm's tooltip now displays the correct critical strike damage bonus.

Immaculate Force's tooltip now displays the proper Ability name for the class.

Sith Warrior

Marauder

Inescapable has been redesigned: Crippling Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.

Removed the Stagger and Unyielding Skillful Utilities.

New Skillful Utility: Maiming Reach. Maiming Reach increases the range of Crippling Slash to 10 meters and reduces its rage cost by 2.

New Skillful Utility: Inexorable. You generate 4 rage when stunned, immobilized, put to sleep, or knocked down. Additionally, the cooldown of Unleash is reduced by 30 seconds.

Removed the health penalty from Undying Rage. Additionally, the base cooldown of Undying Rage has been increased by 60 seconds.

Force Camouflage now additionally grants immunity to controlling effects for its full duration. Dealing direct damage ends this immunity.

The tooltip of Crippling Slash now properly displays the duration of the speed reduction effect.

Jedi Consular

Sage

Metaphysical Alacrity now properly increases the duration of Force Speed.

Shadow

Phase Walk now has a 10 minute duration (up from 5).

The Utility "Mind Over Matter" now properly increases Force Speed duration.

The Passive Ability “Rapid Recovery” now grants +100% Force Regen bonus to Double-Bladed Saber Tactics as intended.

Agent

Sniper

Virulence

The critical hit chance of Laze Target now affects the full duration of Cull.

Trooper

Full Auto is now exclusive to the Commando Advanced Class and can be trained at level 15.

Pulse Cannon can now be trained at level 3 (previously 8) and Mortar Volley can now be trained at level 8 (previously 10).

All Troopers may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.

Vanguard

Increased the ability activation cooldown of Shoulder Cannon to 1.5 seconds (up from .5 seconds).

Slightly reduced the damage of Shoulder Cannon.

Edited the tooltip for Electro Shield to indicate that it only deals retaliatory damage against direct damage, not periodic damage.

The Shoulder Cannon tooltip now displays the proper cooldown for time between missile launches.

Plasmatech

Adrenaline Fueled has been redesigned: While Adrenaline Rush is active, your damage reduction is increased by 30%. Additionally, the cooldown of Adrenaline Rush is reduced by 60 seconds.

The damage dealt by Shockstrike and Fire Pulse has been reduced.

Rain of Fire has been redesigned: Pulse Cannon deals 10% additional damage to burning targets.

Plasma Barrage has been redesigned: Fire Pulse makes your next Ion Pulse or Explosive Surge deplete no energy cells. Additionally, Pulse Cannon now overwhelms the targets it damages. Overwhelmed targets take 10% more damage from area attacks.

Plasmatic Assault now additionally increases the critical bonus of Plasmatize by 30%.

Ionized Ignition now properly applies a Plasma Cell burn to all affected targets.

Shield Specialist

Ion Shield has been redesigned: Further increases damage reduction while Ion Cell is active by 2%. Additionally, Energy Blast damages up to 3 additional enemy targets within 5 meters of the primary target. Does not damage sleeping, lifted, or incapacitated enemies.

Energy Blast now generates 25% additional threat.

Commando

Gunnery

Cover Fire now slows the target’s movement speed by 70% for 3 seconds with each hit (up from 2 seconds).

Combat Medic

Fixed a bug that removed the Kolto Residue slow effect from Kolto Bomb.

Bounty Hunter

Unload is now exclusive to the Mercenary Advanced Class and can be trained at level 15.

Flame Thrower can now be trained at level 3 (previously 8) and Death from Above can now be trained at level 8 (previously 10).

All Bounty Hunters may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.

Powertech

Increased the ability activation cooldown of Shoulder Cannon to 1.5 seconds (up from .5 seconds).

Slightly reduced the damage of Shoulder Cannon.

Edited the tooltip for Pyro Shield to indicate that it only deals retaliatory damage against direct damage, not periodic damage.

The Shoulder Cannon tooltip now displays the proper cooldown for time between missile launches.

Pyrotech

Automated Defenses has been redesigned: While Kolto Overload is active, your damage reduction is increased by 30%. Additionally, the cooldown of Kolto Overload is reduced by 60 seconds.

The damage dealt by Flaming Fist and Immolate has been reduced.

Rain of Fire has been redesigned: Flame Thrower deals 10% additional damage to burning targets.

Flame Barrage has been redesigned: Immolate makes your next Flame Burst or Flame Sweep generate no heat. Additionally, Flame Thrower now overwhelms the targets it damages. Overwhelmed targets take 10% more damage from area attacks.

Firebug now additionally increases the critical bonus of Scorch by 30%.

Volatile Igniter now properly applies a Combustible Gas Cylinder burn to all affected targets.

Shield Tech

Ion Screen has been redesigned: Further increases damage reduction while Ion Gas Cylinder is active by 2%. Additionally, Heat Blast damages up to 3 additional enemy targets within 5 meters of the primary target. Does not damage sleeping, lifted, or incapacitated enemies.

Heat Blast now generates 25% additional threat.

Mercenary

Arsenal

Pinning Fire now slows the target’s movement speed by 70% for 3 seconds with each hit (up from 2 seconds).

Flashpoints + Operations

The Ravagers

Lowered Torque’s health on 16-Player Story Mode.

Temple of Sacrifice

The “Devastation” debuff tooltip no longer refers to “The Rock.”

Terror From Beyond

The Data Cores no longer spawn infinite droids.

Battle of Rishi

Toned down the damage of non-boss enemies, with a bit more emphasis on the "Strong" tier enemies, in the Hard Mode version.

Rarrook no longer Jet Charge’s at Companions or the GSI Combat Support Droid.

Decreased the damage of Full Auto (Rarook), Suppressive Fire (Marko'Ka), and Stealth Strike (Marko'Ka).

Decreased damage of Master Obai's Master Strike, and Lord Vodd's Ball Lightning (Both the impact damage and the subsequent DoT).

Decreased the damage output of the Called Reinforcements during the Shield Squadron Unit 1 encounter.

Commander Mokan's "Compound 9 Reload" channel is no longer interrupted if his main target vanishes during his Hard Mode encounter.

Commander Mokan’s “Compound 9” now highlights as a Cleansable debuff in the Debuff Frame.

Decreased the damage of "Compound 9" and "Compound 17."

Increased the damage of Commander Mokan's Ranged Attack.

Shield Squadron Unit 1’s “Orbital Laser” and “Missile Blast” damage areas now more closely match their indicators.

Marko'Ka's summoned droids can no longer be salvaged.

Blood Hunt

Republic players can no longer repeatedly access Solo Mode Blood Hunt.

Yustapir’s “Hurl” ability now respects a player’s knockback immunity.

Jos and Valk Beroya no longer stay on their ledges in certain situations.

Players who are knocked off of the platform when fighting Jos Beroya are now spawned at the correct checkpoint.

Players, Companions, and the GSI are no longer able to leap to Jos Beroya while he is in his perch.

Kyramela Gemas’rugam now resets if moved outside of the combat area in Solo Mode.

Krakjya and Krakjya Stalker no longer have the Boss Immunity buff.

Depths of Manaan

Hard Mode

Decreased the damage that non-boss enemies deal by about 20%.

Further decreased the damage dealt by Dual Saber Throw (Shasa Zealots) and Long Range Snipe (Facility Snipers) by 5% (for a total reduction of 25%). This also applies to the Shasa Zealots that appear during the Ortuno encounter.

Sairisi has been retuned:

Slightly reduced the overall damage done during the encounter (~4%).



Slightly reduced the health of the Riot Suppression Droids (~5%).



The rate at which Riot Suppression Droids auto-repair under their Riot Suppression Shield now degrades each time the shield cycles by 1/3. This means the second time they shield themselves, they'll heal at 2/3 the normal rate, the third time they'll heal at 1/3 the normal rate, and the fourth time they cease healing entirely.

Ortuno has been retuned:

Reduced Ortuno's Health (~15%).



Increased the damage Ortuno direct attacks deal (except for Energy Eruption) by ~10%.



Decreased the damage of Energy Eruption (~15%).

Stivastin has been retuned:

Significantly reduced the damage of the Lab Guardian droid adds (-25%).



Increased the duration that flame jets suppress Stivastin's regeneration to 36s (up from 30s).



Increased the damage that flame jets deal to Stivastin by 20%.

Increased the Credit reward for “[HARD] Depths of Manaan” for both Factions to match that given by similar Flashpoints.

Assault on Tython

The Falling Rock ability used during the Master Oric Traless / Lord Goh encounter in Assault on Tython now shows the damage at the moment of impact.

The Mark VII Training Droids in Hard Mode Assault on Tython now correctly spawn as Strong instead of Elite.

Lieutenant Kreshin’s ability “Slash” now hits for the correct amount of damage in Hard Mode Assault on Tython.

The Force Push distance for both Imperial and Republic Commanders has been reduced.

Korriban Incursion

The damage increase from the Zen ability for the Republic Commander bonus boss is now the same as the Imperial Commander in Hard Mode.

Legacy of the Rakata

The Imperial version of “[HARD] Legacy of the Rakata” now grants the same Credit reward as the Republic version.

Added additional points of collision in the area around the Infinite Army Prototype to prevent the avoidance of boss mechanics.

Directive 7

The Mentor Assassin Beta no longer drops loot before all of the Assassin Droids are defeated.

Items + Economy

Level 60 Hard Mode Flashpoints and Story Mode Operations now drop MK-2 gear instead of MK-1.

Kell Dragon Force-Master 4-Piece Set Bonus now functions properly for Sages.

The Medical Grade Injector has been added to Mnek, the Scrap Peddler: Prototype Materials vendor.

The Deceiver Force-Lord Hood no longer has clipping issues with helmets.

The Headhunter's Helmet now has voice modulation.

Fixed skinning issue with Devoted Armor Boltblaster's Body Armor that caused it to distort while running.

Fixed distortion issues on Female Body Types for the Revanite, Deceiver, Pummeler, and Bulwark armor sets.

The following crafting items can now be placed on the Galactic Trade Network:

Exonium



Matter Transubstantiator

Increased stats to the appropriate level on the following items:

Yavin Force-healer's MK-1 Motivator



Deceiver Force-healer's MK-1 Motivator



Massassi Force-healer's MK-1 Motivator

The Veda Cloth Lower Robes no longer cause player’s legs to disappear.

The following crafted cybertech items have had their values reduced significantly to be more in line with other crafted items:

Frasium Frontline Secondary Parts



Frasium Frontline Primary Parts



Frasium Ordnance Secondary Parts



Frasium Ordnance Primary Parts



Frasium Frontline Secondary Motor



Frasium Ordnance Primary Motor



Frasium Frontline Primary Motor



Frasium Ordnance Secondary Motor



Frasium Ordnance Secondary Core



Frasium Ordnance Primary Core



Frasium Frontline Sensor Unit



Frasium Frontline Secondary Core



Frasium Frontline Primary Core



Frasium Ordnance Sensor Unit

Missions + NPCs