Here is a view of an experimental AI trying to figure out the next best movement for two its units:

A more detailed view:

The nodes are different states of the game with a score and the edges is the action (move in this case). The AI has a Gravelock Elder and a Gravelock Outcast while opponent has a Gun Automaton and a Scattergunner.

The current AI doesn’t find a good solution to this (and will appear a bit stupid) while the experimental does. Unfortunately it still takes to long time to compute, so I don’t think you need to fear the new AI any time yet :)

/@jonkagstrom