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-The Omni Loot Table: A loot meta-table that allows the user to roll randomly on the 92 tables this blog has collected. This grants a DM literally billions of unique trinkets, equipment and items that players can find to enrich their world and playing experience.





-All Unique Armors: Splint mail, studded leather and sturdy shields of all shapes, sizes and mysterious backgrounds. Distinctive armors that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.

-Unique Armors, 1





-Masterwork Armor Bonuses: Over a dozen homebrew armor improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than ordinary armor would not be considered “magic” or “+1” objects.





-All Unique Minor Magic Weapons: A collection of flavourful weapons of artifact level quality suitable for low level characters. Much like the Minor Weapon Enchantments that some of them draw inspiration from, they provide small bonuses and combat options that are restrained by limited uses, niche situations or come with risky drawbacks.

-Unique Minor Magic Weapons, 1 / -Unique Minor Magic Weapons, 2





-Minor Weapon Enchantments: A collection of minor bonuses that are weaker than a standard +1 weapons, as they come with trade-offs, risks, prerequisites, limited uses or niche benefits. These enchantments provide feat-like bonuses, low level class abilities, modify damage types, provide short bursts of power or replicate the effects of low levels spells. Rollable Minor Weapon Enchantments Table.

-Random Weapon + Random Minor Weapon Enchantment.

-Random Unique Weapon + Random Minor Weapon Enchantment.





-All Minor Magical Items: Semi useful magical objects (If not always useful to an adventurer) that have little to no drawbacks associated with their use and are perfect for low level characters.



-Minor Magic Items, 1 / -Minor Magic Items, 2

-Minor Magic Items, 3 / -Minor Magic Items, 4







-All Unique Weapons: Blades, bludgeons and bows of all shapes, sizes and mysterious backgrounds. Distinctive weapons that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.

-Unique Weapons, 1 / -Unique Weapons, 2

-Unique Weapons, 3 / -Unique Weapons, 4

-Unique Weapons, 5 / -Unique Weapons, 6



-Unique Weapons, 7 / -Unique Weapons, 8







-Masterwork Weapon Bonuses: Over 20 homebrew weapon improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than ordinary weapons would not be considered “magic” or “+1” weapons. Compatible with Pathfinder, D&D 5e and other D20 systems. Rollable Masterwork Bonus Table

-Running the Numbers: On Balancing Homebrew Masterwork Weapon Bonuses

-Random Weapon + Random Masterwork Weapon Bonus.

-Random Unique Weapon + Random Masterwork Weapon Bonus.





-Wild Magic Surges: A collection of Wild Surge options for DMs and PCs who find the published tables limiting, repetitive or boring, three things wild magic by definition, should never be. Rollable Wild Magic Surge Table.





-All Sealed Glass Vials: Faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials, crafting ingredients and magically preserved biological samples.

-Sealed Glass Vials, 1 / -Sealed Glass Vials, 2

-Sealed Glass Vials, 3 / -Sealed Glass Vials, 4



-Sealed Glass Vials, 5 / -Sealed Glass Vials, 6



-Sealed Glass Vials, 7 / -Sealed Glass Vials, 8







-All Books: An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals.

-Trinkets, Books, 1 / -Trinkets, Books, 2

-Trinkets, Books, 3 / -Trinkets, Books, 4



-Trinkets, Books, 5 / -Trinkets, Books, 6

-Trinkets, Books, 7 / -Trinkets, Books, 8







-All Rings: Enough rings and bands to wear three on every finger and toe while still having dozens to spare. These small circular pieces of gems, metal, wood or bone always add more to the story than the sum of their parts.

-Trinkets, Rings, 1 / -Trinkets, Rings, 2





-All Necklaces: Pendants, amulets, lockets, chokers and other “Neck Slot” jewelry that grant an immediate glance into the bearer’s personality, wealth, rank or social class and often serves as an iconic part of that character’s look. While a locked metal torque can instantly mark the bearer a penniless slave and a string of lustrous pearls mark their owner a flauntingly wealthy noble, so can an adventurer’s necklace mark them as a creature to bestow quests upon.



-Trinkets, Necklaces, 1 / -Trinkets, Necklaces, 2





-All Artifacts: Artist masterpieces, rare magics and opulent combinations of jewels and precious metals. These objects can be found in the throne rooms of kings, the demiplanes of archmages and the pinnacle of a dragon’s hoard.

-Trinkets, Artifacts, 1





-All Valuables: More useful than regular trinkets, these items have either a clear purpose, a reliable ability or are made from a fairly costly material.

-Trinkets, Valuable, 1 / -Trinkets, Valuable, 2

-Trinkets, Valuable, 3 / -Trinkets, Valuable, 4

-Trinkets, Valuable, 5 / -Trinkets, Valuable, 6



-Trinkets, Valuable, 7 / -Trinkets, Valuable, 8







-All Trinkets: Interesting baubles or semi magical items that have little to no practical in game or mechanical use for an adventurer.

-Trinkets, First

-Trinkets, 1 / -Trinkets, 2 / -Trinkets, 3

-Trinkets, 4 / -Trinkets, 5 / -Trinkets, 6

-Trinkets, 7 / -Trinkets, 8 / -Trinkets, 9

-Trinkets, 10 / -Trinkets, 11 / -Trinkets, 12

-Trinkets, 13 / -Trinkets, 14 / -Trinkets, 15

-Trinkets, 16 / -Trinkets, 17 / -Trinkets, 18

-Trinkets, 19 / -Trinkets, 20 / -Trinkets, 21

-Trinkets, 22 / -Trinkets, 23 / -Trinkets, 24



-Trinkets, 25 / -Trinkets, 26 / -Trinkets, 27



-Trinkets, 28 / -Trinkets, 29 / -Trinkets, 30

-Trinkets, 31 / -Trinkets, 32 / -Trinkets, 33



-Trinkets, 34 / -Trinkets, 35 / -Trinkets, 36



-Trinkets, 37







-All Worthless Trinkets: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.

-Trinkets, Worthless, 1 / -Trinkets, Worthless, 2

-Trinkets, Worthless, 3 / -Trinkets, Worthless, 4

-Trinkets, Worthless, 5 / -Trinkets, Worthless, 6

-Trinkets, Worthless, 7 / -Trinkets, Worthless, 8

-Trinkets, Worthless, 9 / -Trinkets, Worthless, 10







-All Mottos: Whether they’re called adages, maxims or creeds, these simple statements are essentially promises made to oneself, family, or institution. A character’s motto can be a goal in itself or a moral anchor that centers his life and guides his action. A mixed collection of real life and fictional mottos that can aid a DM to quickly expand the history of the campaign or to aid a PC in a richer character creation.

-Mottos, 1 / -Mottos, 2 / -Mottos, 3

-Mottos, 4 / -Mottos, 5 / -Mottos, 6

-Mottos, 7 / -Mottos, 8 / -Mottos, 9



-Mottos, 10 / -Mottos, 11







-Battle Cries: Simplistic and bone chilling warcries, complex and inspiring calls to arms and primal wordless screams of rage that shakes the enemy down to their iron-shod boots. A collection of simple phrases, threats, insults and violent promises for creatures to yell before and during combat to add verbal spice to each attack.

-Battle Cries, 1 / -Battle Cries, 2 / -Battle Cries, 3

-Battle Cries, 4 / -Battle Cries, 5 / -Battle Cries, 6

-Battle Cries, 7







-All Reference Tables: When a trinket calls for a Random Weapon, Random Color or Random Godly Domain and you can’t think of one offhand, just go here and either roll a die or select one of your own choosing.

—Keep reading for all reference and resource tables.

Random Weapon Tables: Sometimes you just need a weapon and literally anything mildly lethal will do the trick. These lists give a DM the ability to quickly look through different options when generating loot or as a paired resource when an trinket from another table asks you to “Roll a Random Weapon”. Rollable Random Weapons Table.

-Random Sword Table





Random Godly Domains Tables: Depending on your system and in-game universe, there may already be a pantheon, singular or lack of Gods. However, people are superstitious wherever your players go and these tables allow a DM to generate a domain, theme or patronage to quickly flesh out a trinket with a “Random Godly Domain”. Rollable Godly Domains Table.







Random Nightmares: Unspeakable, nonsensical night terrors, worse than the strongest of bad trips on mundane hallucinogens, exist to prey on adventurers who have seen more than their fair share of trauma. A cleric’s healing words can mend the flesh but nothing truly mends the mind from the aberrant horrors, monstrous beasts and undead abominations, whose defeat is an adventurer’s main source of income. Rollable Nightmares Table.





Random Musical Instruments Table: There are a surprisingly large number of ways to pluck a string, blow through a tube or hit something with a stick. This table represents a collection of real life instruments all capable of being created with pre-industrial techniques. Furthermore they are all small to medium sized and could be easily be stored, carried, maintained and played by a traveling adventurer. Rollable Musical Instruments Table.





-Random Color Table: Pretty self explanatory and it’s basically only here because many of the trinkets reference it. Roll for colors or just use it as a reference while handing things out if you don’t have a color wheel handy. Rollable Random Colour Table.





-Random Creature Type Table: A quick guide to the various creature types for reference purposes. Rollable Random Creature Type Table.





-Book Descriptions: A short list of quirks, physical descriptions and eccentricities to add additional personal characteristics to the book trinket list. Rollable Book Descriptions table







Glossary and Common Terms: A collection of terms and lingo that are frequently used in D&D and other tabletop games, along with terms written by me specifically for use in this blog. Some words used in this blog are purposely written as “catch all” ideas or “Common Terms” that can easily be adapted to any game system.

