Play tests happen every Sunday at 24:00 UTC at http://www.istrolid.com/

In this play test I had added a cool new mode — where you make AI for your ships — that I want you to play with. In this mode you select rules, modify their values and order them for each ship:

This is cool for 3 reasons:

Its fun. Its fun to have AI vs AI battles. Its fun to have AI vs player battles. Opens all kind of possibility of player assisted AI, were player does the main task but AI runs support or scouts.

The procedural Galaxy Campaign needs better AIs. And not only better AIs but also more diverse. Is there a better way then involving the community in the effort?

Boldly do some thing that has not been done before. Some thing fresh, have not seen this in RTS before.

The only other game I know that had a AI Editor (called Programming) was When Two Worlds War… you probably never head of it. It was too long ago.

WHEN TWO WORLDS WAR 1993 http://www.myabandonware.com/game/when-two-worlds-war-216

Bug Fix: Warheads will Explode on Contact, let the warhead wars begin?

Before you had to use ctrlX to explode a warhead, now just be in-range

Happy play testing. As always 24:00 UTC on Sunday www.istrolid.com . I hope to see you there!