Just wanted to clear up something I’ve seen time and time again and weirdly bothers me to see.

A lot of people like to cite my Mega Man Sequelitis by saying that I state figuring out functions by “just hitting buttons” is the way to do it. That’s not the case, and I don’t feel I said that. What I said was that the game presents you with an obstacle that requires you to find a solution that is a function of the game, therefore forcing you to explore your possibilities, and if that means hitting buttons you haven’t hit, then yes, that is the solution. I did not say that as a player you should just hit buttons right away and try to figure out everything because there are plenty of circumstances where a dev doesn’t want to give you a function right away, or doesn’t give you applications for a function until later.

This is important because as a player I have no reason to assume I have access to any of these functions without the game’s design communicating to me that it may be a possibility. Why would I think I even have a dash jump unless there’s a giant uncrossable crevice in front of me?