Post by nora on

There have been some comments criticizing my choice of rogue without trap-finding. Even if they were in jest, I want to explain myself. My character took the archetype swashbuckler, which allows her to be a "paragon of mobile swordplay, ...a rogue who focuses almost exclusively on honing her skill at arms and perfecting daring acrobatic moves and elaborate flourishes that border on performance." To match up with that, I also put a ridiculous amount of skill points into acrobatics. Unfortunately this archetype replaced trap-finding to keep things balanced. I wanted my character to be a mash-up of Arya Stark and Redwall, and I like playing her so far, but I want to be helpful to the group. If the party doesn't know what to do with a rogue with no trap-finding ability, don't think of my character as a rogue. Think of her as a scout. She has a great stealth and perception, so she won't be seen by the enemy. If she does get caught it would only be so because she let them catch her (she also has a great CMD), and after she's extracted information or infiltrated the enemy base from the inside, (she has a great slight of hand to sneak weapons in) she can easily escape without a problem with her great escape artist. I look forward to more fun sessions with you guys!