About this mod This small mod will let you become a hotdog/corndog vendor with a random customer generation system. Requirements This mod does not have any known dependencies other than the base game. Mods requiring this file Mod name Notes DiDisaan's Patch Emporium - New Vegas Uncut Permissions and credits Credits and distribution permission Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets

Upload permission You can upload this file to other sites but you must credit me as the creator of the file

Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permission You are allowed to use the assets in this file without permission as long as you credit me

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets Author notes A big thank you to Kuroitsune for the corndog model. File credits A big thank you to Kuroitsune for the corndog model. Donation Points system This mod is not opted-in to receive Donation Points

Features:

- A random customer generation system. Each customer has their own biases.

- New recipes for new food items: Hotdog, Corndog, Hotdog stick. (You make the food in campfires.)



How it works:

There is a cash register activator in front of Old Mormon Fort with some display models of the food items corndog, hotdog, and hotdog stick. These food items are created with a recipe of Flour, Giant Rat Meat, Maize.

Activating the cash register will prompt a button which will spawn 1 of 10 possible customers each of which have an equal chance of being spawned. Player controls will then be disabled.The customer will be spawned front of the Freeside North Gate who will then run up to you and will then tell you their request. Then based on the available amount of food items (hotdog, corndog) certain dialogue choices will be available to you. Then once you're done dealing with the customer they will exit from where they came from then player controls are renabled.



Requirements:

A base installation of Fallout New Vegas. No DLCs required.



Extra information:

All together I probably only put in like 2-3 days work on this mod. Most the time was spent prototyping to even see if a Player Character job system like this was even possible and it is! This mod took me less than a week to complete and I don't think I'll be expanding it. However there's a strong chance whatever future project I work on will have the job system displayed here but with more polish and deeper content. The thing about this job system is that it could be expanded or retooled for whatever kind of quest you want. A repeatable assassination mission(s)? No problem. It's just a matter of organizing your script variables and such. One big tip though: the getrandompercent function of the geck doesn't work properly when used in a script attached to quests. At least in my experience. For this mod I had to use that function in the script attached to the activator.



Conflicts:

- GooGoo Bars

- New Vegas Uncut Freeside Open



What could be improved:

- A greater amount of possible customers.

- Special unique customers that remember past exchanges.

- Combat encounters.

- A unique store front.



Credits:

User Kuroitsune for the lovely corndog model.

Zangief for having the best stage song in Street Fighter 2.