inciting incident

a roaming scout approaches

“Roarke, a ship named The Watermoore, has run aground on the peninsula to the southwest. There is no one on the deck. It appears to be empty although no one has actually gone aboard. A few men are standing watch and awaiting your orders sir!”

Roarke stands up. Grabs the old iron family relic around his neck…

The Watermoore, I’m not quite sure why the name seems to draw me in, but I vow to find out what happened to its passengers

(Swear an Iron Vow, troublesome, roll + heart, [5+2=7]6.6, CRITICAL STRONG HIT + 2 momentum, interesting or new opportunity )

(rolling action / theme oracles to resolve the meaning. 70=Command, 93=law)

Scout what’s your name?

a feminine voice from underneath her leather headgear

“I’m Sola, Sir” (law/respect)

Well Sola, don’t call me sir. I’m no different than the rest of you. Lead the way to The Watermoore.

“Yes Sss, I mean Roarke.”

Roarke (commands) with a strong voice

YARA, ON ME!

a dog with a focused look on its face stands up from beside the chair Roarke had previously been sitting on, and healthily jogs up beside him.

[Taking this opportunity to make Yara the 3rd starting bond.]

Sola begins leading the way through the south side of High-Hope, and into the cove, this beach will forever be ingrained into my mind. Giliana and I used to play on this beach as children. White sands, the clearest blue water you have ever seen in Ironlands. High-Hope was basically a paradise when my grandfather, Myrick, landed here several decades ago. Sola leads west down the coast line and just around the corner from the cove. The water here has gotten noticeably darker.

“We are almost there”

Roarke nods

in the distance I can see a faint outline of the ship starting to appear as we get closer

(Gather Information, roll + wits, [2+2=4]1.4 weak hit, +1 momentum, information complicates quest or introduce a new danger)

(rolling on theme oracle for inspiration, 93 = law, loss=up one and path=down one)

As we begin to get closer the men that were standing watch begin waving frantically

Sola turns and looks at me puzzled.

“Something must be wrong.”

the men look to be terrified

What’s wrong?

one of the men steps forward and begins to explain

“Rhian got restless and decided he was going to board the ship and investigate. He’s only been on board about 20 minutes but we heard horrible screams about 5 minutes ago, and it went silent a moment later.” (Loss)

You guys didn’t think it would be a good idea to check on him?

“Well Sir, Sola told us not to go on board. She was going to get you and see what you wanted us to do. The screams were blood curdling, and we don’t know why there isn’t anyone aboard.”

one of the other men steps closer

“To be honest Sir, we are scared shitless.”

the first man reluctantly nods in agreement

Roarke looks at Sola and smirks

Well Sola, shall we have a look?

“Lead the way, Roarke”

Shit she couldn’t have just lead the charge on this one could she? Oh well, I am supposed to be a leader

before I can take off she pulls a dagger chuckles and starts walking toward the ship

I see what you did there…

Roarke pulls his axe from his belt and follows

the ship is a old large wooden ship looks like the mast has snapped over the starboard side and runs down into the sand. The sail is still attached and draping over the side and the wind is causing it to flap against the side of the ship.

Looks like the only way up to the deck is to shimmy up the mast maybe use the sail to hold on too.

Sola nods

Yara, Stay!

Yara sits down and watches

I reach up to grab the sail and plant my foot on the mast and start to make my way up

*(Face Danger, roll + edge, [6+1=7]2.8 weak hit, +1 momentum, what is the cost?)

As I get almost to the top I look back and see Sola about 5 feet behind me and she is doing well, now confident I turn around grab the wooden railing which is wet and slip losing my grip I barely manage to grab the sail and save myself from falling. (Endure Stress -1, dispirited or afraid)

Sola gasps

Yara whines

Whoa, that was close

I grab the railing making sure I have a good grip and pull myself over the rail and onto the deck. I turn around and help Sola over the railing

Maybe I should have let you go first?

Sola laughs

“Maybe”

RHIAN WHERE ARE YOU?

Sola follows suit

“RHIAN CAN YOU HEAR US?”

(Ask The Oracle can Rhian hear us?, 18 = he almost certainly can hear us)

we hear mumbles and yells from below deck

“I c he yo!, HEP”

I think someone said “I can hear you?”

Sola points at the deck

“Yeah pretty sure that’s what I heard”

He has to be below deck let’s see if we can’t figure out how to get down there. There has to be a door or a hatch somewhere.

“I’ll go towards the bow”

Guess I’m heading to the stern.

I wonder if she was making a joke about the look on my face?

I turn towards the stern and there is a open room with a ladder on the left of the opening and a rope net on the right. Both of those lead up. I’m going into this room to see what’s there.

(rolling action/theme oracle for inspiration for this room. 16=Evade, 29=trade)

As I walk in a old fishing rod slides against the wall and towards me and I have to step out of the way (evade), this room seems to have lots of (trade) supply. Maybe it was a trade vessel or fishing boat

(Ask The Oracle is there a way down in this room?, 26=Likely. Is it a hatch? 10=Yes)

Roarke yells back towards Sola

Hey I have a hatch over here!

(Ask The Oracle Did Sola find a way down also?, 87=Unlikely)

“Coming”

Sola comes running up

“The room I was in…”

(rolling action/theme oracle to find out details of the room she was in, 86=locate, 20=honor)

“Must have been the captains quarters. It had maps (locate) on the walls and mapping instruments on the table. There was a book that said captains log (honor), but I didn’t get a chance to look at it before you yelled for me”

We may need to check out that log later it may have clues, but Rhian needs our help.

The hatch door is open and there is a ladder leading down.

(Ask The Oracle is Rhian as the bottom of the ladder or in the room it leads too?, 86=unlikely)

I don’t see him at the bottom of the ladder

Rhian are you down there?

more mumbles slightly louder this time

“Ye, I nee hep”

Sola looks at me

“He’s down there somewhere”

I carefully lower myself into the hatches opening and secure my feet on the ladder and start making my way down. Sola follows a few feet above me

Whoa it dark down here. We are going to need a…

I hear a whoosh and Sola hands me a lit Torch

“I’m no ordinary scout. I spend countless days in the wilderness scouting for our circle. I know my way around some flint and steel”

Well aren’t you just a bag full of surprises.

I wave my torch around the room trying to let my eyes adjust

(Ask The Oracle are we in a hallway? 6=yes how many doors are in this hallways rolling a d6=6)

As my eyes adjust, Sola finishes coming down the ladder and puts her torch up to mine to light it. Suddenly I can see 3 doors on each each side.

Rhian! Where are you?

(Ask The Oracle is Rhian on the left? 96=small chance)

“I’m in here”

Sola looks at me

“He’s on the right!”