Dear Exiles,

It is finally time to step down from the cross. After 15 months in Early Access Conan Exiles has been released on PC, Xbox and PS4. It’s been quite the journey for us here at Funcom, with both highs and lows, but we’re also incredibly proud of our final product.

With this launch day patch the world of Conan Exiles expands greatly with the addition of the new Swamp and volcano biomes. In the Swamp you can find the Pagoda of Boundless Lusts, where the priests and preistesses of Derketo worship their goddesses dual nature. Travel to the Forgotten City of Xel-Ha and discover the ruins of an ancient Lemurian City. Maybe you’ll even meet the Witch Queen?

Braving the craggy peaks of the volcano will net you Obsidian, one of the strongest metals there is, but be careful, as the mysterious Cult of Skelos might not take too kindly to outsiders. Those who brave the depths of the volcano will be rewarded handsomly.

For more information on what you can expect to see at launch, check out this blog post.

We want to give a huge thank you to the Conan Exiles community for their continued support in this Early Access adventure. You have kept us on our toes, taken us to task when need be, and given us feedback, suggestions and bug reports by the hundreds! This project would not have been such an amazing journey with your help!

However, the work doesn’t stop just because we’re out of Early Access. We will continue supporting Conan Exiles after full release.

And now, a word from Joel, our creative director:

Dear Exiles, On the 25th of January, 2017 we released the CGI trailer for Conan Exiles. In it, Conan himself poses the question – “What will you become?” It was an obvious call to action for you, the players, but it was also a question hanging over the development team. Here, at the start of our Early Access journey, what was our game going to become? The day has finally arrived when the answer to that question will be revealed. Over the past year, we’ve worked hard to get Conan Exiles ready for launch and we’re proud of what we have achieved. And when I say, we, I’m not talking about the development team. I am talking about you, Exiles. Those of you who suffered through the bugs and issues of Early Access and Game Preview, those of you who constantly gave us feedback and reviews, those of you who stood with us through thick and thin and really gave Conan Exiles the opportunity to grow, to adjust and to become the game that it is today. To the modders, the streamers, the wiki editors, the youtubers, the exploit hunters and above all, the players – it has been a humbling experience to work with you all. The entire Conan Exiles development team says thank you from the bottom of our hearts. Without your passion and fire, Conan Exiles would have emerged from the forge a very different and undoubtedly inferior game. We’ve learned together, grown together and hopefully, we’ll go on to conquer the world together. And as we pass this milestone in development, the launch of Conan Exiles on PC, Xbox One and PS4, it is time for us to leave the cross behind. To tear the nails from our hands and step forth on the journey that awaits. To see what we have become. Because, after all, this is only the beginning. The Exiled Lands await. Joel Bylos Creative Director

We wish you well out there in the Exiled Lands! In the words of the man himself: Live, love! Burn with life! Slay, and survive!

Your cross awaits, Exiles