WARNING! IMPROPER USE OF THE BUILDING SEEDER CAN BRICK YOUR CARTRIDGE, REQUIRING A FULL DATA RESET. IF YOU DIDN'T HEED MY WARNING EARLIER... DO IT NOW!!! USE AT YOUR OWN RISK!!!

MAKE A SAVE BACKUP!!! MOST DAMAGE OR IMPROPER PLACEMENT CAN BE REVERTED IF YOU HAVE A PROPER AND UP-TO-DATE BACKUP!!!

ADVANCED MODE

WARNING, YOU *WILL* BRICK YOUR TOWN IF YOU'RE NOT CAREFUL!!!

Now that the big scary warning is out of the way... introducing the Building Seeder! As the name suggests, this tool allows you to "seed" buildings and public works projects by marking their locations on the map using a 100 Bell coin. Setup is similar to the Item Generator, but only the first three slots of your pockets are used (and possibly the last one.) And before you ask, no, it won't work online. Seeding other towns is impossible.First...Second...To get started, you'll need the hex ID of the building you want to place. A list can be found here: http://pastebin.com/WGHYFy88 Placing the bell bags in your inventory is similar, see the Item Generator for instructions on how to do that. These are two-digit IDs, so instead of four slots, only two slots are used. So if you want to place, for example, a flower clock (F7), you'll need 15,000 Bells in your first slot, and 7,000 Bells in your second slot.Next, find a spot in town to place the building. You won't have Isabelle to preview how things will look or to automatically remove trees and things for you, so you'll have to take a guess. 1x1 PWPs are easy - the PWP goes directly on top of the desired location. Others will vary. Bridges are handled differently (see below for details). Drop a 100 Bell coin in the place you want.Now, enter the nearest building, set up your inventory, and run Building Seeder. Exit the building and go look at the placement of the PWP or building. (Note that you will be able to walk through it, this is normal.) If you're absolutely certain this is how you want it, save and quit, and then reload. The building or PWP will have solidity now.This seems to happen most with bridges, but has been known to affect any kind of PWP or building. There is, unfortunately, no fix for this other than time-traveling a few days to see if the project "appears". Remember, you have a save backup to fall back on if something bad happens. Some users have reported that the size of your town tree may play a role in whether a PWP shows up or not. When in doubt, just place it normally with Isabelle.That's... pretty much it if all you want to do is place PWPs. If you want to move permanent buildings, mess with bridges, or delete buildings, read on. (POSSIBLE BRICK WARNING)In order to move permanent buildings, such as the Town Hall, all you have to do is follow the above steps, as if you were placing a PWP. After running Building Seeder, the building will be gone from its old location and into its new location. Note that, again, the building can be walked through. Also, the place where the building used to be will have a big invisible wall, this too is normal, and will go away on a save and quit. Before you actually save and quit though, make sure you can enter and exit the building safely. If you can't, then DO NOT SAVE, ESPECIALLY IF IT'S YOUR HOUSE (if you put your house in a bad place, you can get stuck in a fainting loop when reloading)Bridges require special placement. Generally, you'll want to be west and/or south of the bridge you want to place. See the below screenshots for reference.For placing W-E bridges:For placing N-S bridges:For placing SW-NE bridges:For placing NW-SE bridges:Note that the game isn't designed to accept more than 3 bridges, so additional bridges may not appear at all. This can result in weird "phantom bridges" that appear only when you delete another bridge. For safety reasons I recommend you just build bridges with Isabelle whenever possible. However, if she says a building mile away is interfering with the bridge you want to place, then you have my blessings to plnt one manually. Just watch the 3-bridge limit.To delete a building, don't place a 100 bell coin. Instead, put a 1,000 Bells bag in the third slot of your pocket. Then make sure your first two pocket slots are set up for the hex ID of the building or PWP you want to delete, then run Building Seeder. If you're going to be messing with this tool a lot, I highly recommend deleting the Reset Center, so you won't be pestered by Resetti any time you screw something up.To delete ALL non-permanent PWPs, put two 99,000 Bells bags in the first two slots of your pocket, then run Building Seeder.One final warning - if you use Building Seeder to go past the 30-PWP limit, unpredictable things can happen. In fact, I haven't tested what happens when you max out the building reservations. Doing so could break a lot of things. So if you're manually placing PWPs, make sure not to go above 30.Advanced Mode allows you to place duplicates of, or remove, permanent fixtures. This includes vital buildings such as your house, the train station, town hall, and so on. In fact, most people will never, EVER need Advanced Mode. If you want to render your town an unplayable mess, read on.To enable Advanced Mode, put a 99,000 Bells bag in the last slot of your pocket. Now, you can use any of the above features of Building Seeder, but the restrictions on permanent buildings are removed. You can make duplicates of things you normally can't, delete the train station, or just wipe your town of all buildings entirely. Have fun, and try not to brick your town.