Spoiler: Score: 16,358 (click to show/hide)

Cogmind - Alpha 11



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (7) 3500

Robots Destroyed (250) 1250

Value Destroyed (10988) 10988

Prototype IDs (16) 320

Alien Tech Recovered (0) 0

Bonus (300) 300

TOTAL SCORE: 16358



Cogmind

---------

Core Integrity 0/1300

Matter 107/300

Energy 100/100

System Corruption 22%

Temperature Cool (0)

Location -3/Research



Parts

-------

Power (2)

(None)

Propulsion (3)

(None)

Utility (11)

(None)

Weapon (5)

(None)

Inventory (4)

Large Storage Unit

Large Storage Unit

Improved Transmission Jammer



Peak State

------------

Power

Anti-Matter Reactor

Anti-Matter Reactor

Propulsion

Flexi-carbon Leg

Myomer Leg

Myomer Leg

Utility

Advanced Heat Sink

Advanced Heat Sink

Advanced Coolant Injector

Large Storage Unit

Large Storage Unit

Improved Targeting Computer

Advanced Target Analyzer

Advanced Target Analyzer

Improved Core Shielding

Layered Heavy Armor Plating

Weapon

Long-range Proton Cannon

Long-range Proton Cannon

Long-range Proton Cannon

Linear Accelerator

Linear Accelerator

Inventory

Light Particle Reactor

Light Particle Reactor

Light Quantum Reactor

Medium Treads

Durable Medium Treads

Flexi-carbon Leg

Myomer Leg

Advanced Heat Sink

Medium Storage Unit

Advanced Weight Redist. System

Plasma Rifle

Long-range Proton Cannon

High-powered Shotgun

Coil Gun

Heavy Machine Gun

Mini Grenade Launcher

[Rating: 127]



Favorites

-----------

Power Light Fission Core

Engine Heavy Deuterium Engine

Power Core Light Fission Core

Reactor Anti-Matter Reactor

Propulsion Improved Medium Treads

Treads Improved Medium Treads

Leg Myomer Leg

Hover Unit Aerolev Unit

Utility Large Storage Unit

Device Improved Cooling System

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Hacking Suite

Protection Improved Light Armor Plating

Weapon Heavy Plasma Cannon

Energy Gun Force Lance

Energy Cannon Heavy Plasma Cannon

Ballistic Gun Light Assault Rifle

Ballistic Cannon Mass Driver

Launcher Mini Grenade Launcher

Special Melee Weapon Welding Torch



Stats

-------

Bonus Breakdown 300

Met Data Miner 300

Classes Destroyed 17

Worker 12

Builder 11

Tunneler 1

Hauler 6

Recycler 19

Mechanic 3

Watcher 1

Swarmer 55

Saboteur 1

Grunt 67

Brawler 5

Duelist 8

Protector 1

Sentry 24

Hunter 18

Programmer 17

Mutant 1

NPCs Destroyed 0

Best Kill Streak 16

Combat Bots Only 9

Matter Collected 6214

Salvage Created 11653

Parts Attached 322

Power 30

Propulsion 46

Utility 103

Weapon 143

Parts Lost 131

Power 15

Propulsion 21

Utility 38

Weapon 57

Average Slot Usage (%) 90

Naked Turns 7

Spaces Moved 5114

Fastest Speed (%) 263

Average Speed (%) 68

Slowest Speed (%) 45

Overloaded Moves 37

Propulsion Burnouts 0

Targets Rammed 22

Cave-ins Triggered 0

Heaviest Build 137

Greatest Support 96

Greatest Overweight (x) 10

Average Overweight (x) 0

Largest Inventory 16

Average Capacity 9

Most Items Carried 16

Average Items Carried 8

Final Capacity 8

Final Carried 6

Core Damage Taken 2958

Average Core Remaining (%) 64

Depth 11 Exit 100

Depth 10 Exit 38

Depth 9 Exit 38

Depth 8 Exit 54

Depth 7 Exit 67

Depth 6 Exit 46

Depth 5 Exit 77

Depth 4 Exit 93

Volleys Fired 528

Largest 5

Hottest 413

Shots Fired 1423

Gun 792

Cannon 566

Launcher 65

Special 0

Kinetic 636

Thermal 590

Explosive 65

Electromagnetic 140

Shots Hit Robots 905

Core Hits 522

Critical Hits 45

Kills 22

Parts Destroyed 21

Overload Shots 1

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 8

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 30616

Projectiles 20608

Explosions 9886

Melee 72

Ramming 50

Kinetic 7852

Thermal 11150

Explosive 9169

Electromagnetic 2395

Impact 0

Slashing 0

Piercing 0

Self-Inflicted Damage 980

Shots 27

Rammed 22

Highest Temperature 513

Average Temperature 104

Shutdowns 4

Energy Bleed 3

Interference 2

Matter Decay 2

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 22

Average Corruption 5

Message Errors 31

Parts Rejected 13

Data loss (map) 43

Data loss (database) 20

Misfires 4

Misdirections 16

Targeting Errors 42

Weapon Failures 11

Depth 9 End 1

Depth 7 End 1

Depth 6 End 8

Depth 5 End 2

Depth 4 End 1

Haulers Intercepted 6

Robots Corrupted 2

Robots Melted 0

Power Chain Reactions 6

Tactical Retreats 23

Communications Jammed 1319

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 9

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 12

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 2928

Machines Disabled 33

Data Cores Recovered 0

Used 0

Machines Hacked 19

Terminals 9

Fabricators 2

Repair Stations 0

Recycling Units 3

Scanalyzers 0

Garrison Access 1

Total Hacks 59

Successful 27

Failed 28

Catastrophic 5

Database Lockouts 0

Manual 4

Unauthorized 3

Terminals 21

Fabricators 4

Repair Stations 0

Recycling Units 6

Scanalyzers 0

Garrison Access 5

Terminal Hacks 42

Record 12

Part Schematic 2

Robot Schematic 3

Prototype ID Bank 3

Alert Level 1

Reprogram Traps 1

Zone Layout 1

Hacking Detections 12

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 0

Terminals 0

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 2

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 3

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 2

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 5

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 2

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 11

Largest Group 4

Highest-Rated Group 41

Highest-Rated Ally 32

Total Orders 7

EXPLORE 7

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 1293

Average Influence 373

Final Influence 1138

Maximum Alert Level 4

Low Security (%) 39

Level 1 20

Level 2 21

Level 3 14

Level 4 3

Level 5 0

Squads Dispatched 43

Investigation 3

Extermination 9

Reinforcement 18

Assault 6

Garrison 7

Intercept 0

Derelict Logs Recovered 2

Exploration Rate (%) 25

Regions Visited 16

Pre-discovered Areas 1

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 6815

Turns Passed 10876

Depth 11 86

Depth 10 461

Depth 9 799

Depth 8 1111

Depth 7 980

Depth 6 3446

Depth 5 1736

Depth 4 897

Depth 3 1360

Scrapyard 86

Materials 1885

Factory 5055

Research 1360

Mines 486

Waste 118

Lower Caves 1272

Proximity Caves 470

Data Miner 144



Prototype IDs

---------------

Heavy Ion Engine

Heavy Deuterium Engine

F-Cell Engine

Aerolev Unit

Experimental Gravmag System

Advanced Power Amplifier

Experimental Optical Array

Experimental Propulsion Shielding

Combat Drone Bay

Heavy Particle Gun

Enhanced Force Lance

Cooled Plasma Cannon

Heavy Proton Cannon

Improved Assault Rifle

Impact Mace

Kinetic Spear



Fabricated

------------

Nothing



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials (discovered 2 exits: [*Min x2])

-9/Mines

-8/Materials

-7/Factory

-6/Factory

-6/Waste

-6/Factory

-6/Lower Caves

-6/Lower Caves

-6/Data Miner

-5/Proximity Caves

-5/Factory (discovered 3 exits: *Fac x2 / [*Ext])

-4/Factory

-3/Research



Game

------

Seed: 1477960146

^Manual?: 0

Play Time: 196 min

Sessions: 1

Mod: N/A

Game No.: 5

Lore%: 4

Gallery%: 30

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In



(Edit: And in retrospect, I now realize that I forgot to restart after entering the seed--distracted by too many things when starting the stream--so this is technically not the right seed run layout.... aaaahh! )

Streamed this one ( VOD ), but this time tried something fairly different from my usual strategy--I went for a heavy combat build. That means treads instead of legs, and minimal propulsion slots. Instead I had a lot of utilities, and a fair number of weapons.It was a really rough start though. Almost got blasted a few times, and even got forced into the Mines and had to deal with the infestation, but still came out okay and made it to -3/Research before finally succumbing to a relatively high security level.Even in the mid-game I got sucked down into a chute and, being a slow combat bot surrounded by Crushers, got smashed to pieces and lost everything, after which I hovered around for a bit and built back up to an even better state than before, with a nice array of cannons.One of the fun aspects of this run was that I went almost pure thermal for much of it, cannon thermal, and therefore didn't have to worry about matter much, which was nice. (Also didn't have to worry about resistant hostiles) And part of the post-Waste comeback was actually made possible by snatching up a Quantum Capacitor before leaving, which gave me some extra firepower while a single-cannon hoverbot.My backup crowd control weapons were the same pair of trusty Mni. Grenades I had throughout the entire mid-game; too bad I didn't find any better launchers for later!Good run. Lots of explosions. Score wasn't so impressive, though, and I still haven't won an Alpha 11 run xD. Need to get serious about that!I will say that a "heavy combat" start would be safer going with legs, since treads are overkill that early (not enough heavy gear to matter), and are just slower. Also, in my case the first evolution should really have been two weapon slots, to be able to bring four weak weapons to bear on targets at once and obliterate them quickly.It's fairly easy to acquire treads later on by simply farming Sentries anyway.