API

Table of Contents

module vibe

A vibe client module acting as a factory to create and manage socket. Every time the module is loaded through either Node's require, AMD's require or script tag, it's newly created. But you don't need to be aware of that.

This page already loaded the module. Open a console and type vibe .

Loading module.

Script tag <script src= "/vibe/vibe.min.js" ></script> <script> vibe ; </script> AMD loader require ([ "vibe" ], function ( vibe ) {}); Node.js var vibe = require ( "vibe-client" );

export function open(uri: string, options?: SocketOptions): Socket

Opens a socket and returns it. uri can be relative in browser.

Hello world.

vibe . open ( uri );

interface SocketOptions

An interface of properties to get/set socket options. None of properties are required so it can be an empty object.

All possible options along with their default values.

Browser vibe . open ( uri , { heartbeat : 20000 , reconnect : function ( lastDelay ) { return 2 * lastDelay || 500 ; }, sharing : false , timeout : false , transports : [ "ws" , "stream" , "longpoll" ], xdrURL : null }); Node.js vibe . open ( uri , { heartbeat : 20000 , reconnect : function ( lastDelay ) { return 2 * lastDelay || 500 ; }, timeout : false , transports : [ "ws" , "stream" , "longpoll" ] });

My configuration for testing.

vibe . open ( uri , { heartbeat : false , reconnect : false , timeout : 1000 , xdrURL : function ( url ) { return url ;}});

heartbeat?: any

Default: 20000

heartbeat?: number

A heartbeat interval value in milliseconds. A opened socket continuously sends a heartbeat event to the server each time the value has elapsed. Actually, the socket sends the event 5 seconds before the heartbeat timer expires to wait the server's echo. If the event echoes back within 5 seconds, the socket reset the timer. Otherwise, the close event is fired. For that reason, the value must be larger than 5000 .

heartbeat?: boolean

The value false means no heartbeat.

reconnect? (lastDelay: number, attempts: number): any

Default: Generates a geometric series with initial delay 500 and ratio 2

reconnect? (lastDelay: number, attempts: number): number

A function to be used to schedule reconnection. The function is called every time after the close event and should return a delay in milliseconds. The function receives two arguments: The last delay in milliseconds used or null at first and the total number of reconnection attempts.

reconnect? (lastDelay: number, attempts: number): boolean

A function can return false to stop further reconnection.

reconnect?: boolean

The value false indicates no reconnection. It is useful in testing.

A Fibonacci series with first delay 500 and second delay 1000 .

vibe . open ( uri , { reconnect : function ( lastDelay ) { var beforeLastDelay = this . beforeLastDelay || 0 ; lastDelay = lastDelay || 500 ; this . beforeLastDelay = lastDelay ; return beforeLastDelay + lastDelay ; // 500, 1000, 1500, 2500 ... } });

sharing?: boolean

Default: false

A flag indicating that connection sharing across tabs and windows is enabled or not. If this is turned on, as long as the cookie is enabled, the socket will try to automatically share a real connection if there is no corresponding one, and find and use a shared connection if it exists within the cookie's scope.

Note that this option is only for browser and if the web page or computer becomes horribly busy, a newly created socket might establish a physical connection though it doesn't break anything. Also the connection sharing will be rewritten so I don't recommend to use it for now.

timeout?: any

Default: false

timeout?: number

A timeout value in milliseconds. The timeout timer starts at the time the connecting event is fired. If the timer expires before the connection is established, the close event is fired.

timeout?: boolean

The value false means no timeout.

transports?: string[]

Default: ["ws", "stream", "longpoll"]

An array of the transport ids, in order of index. The default set means given runtime environment, try WebSocket, if not possible try HTTP Streaming, if not possible use HTTP Long polling. Transport availability is calculated by feature detection in runtime environment. It doesn't guarantee that selected transport will work with the given network and server.

The default set will be replaced with actual transport id in runtime: ["ws", "sse", "streamxhr", "streamxdr", "streamiframe", "longpollajax", "longpollxdr", "longpolljsonp"] in browser and ["ws", "sse", "longpollajax"] in Node.js.

xdrURL? (uri: string): string

Default: null

A function used to modify a url to add session information to enable streamxdr and longpollxdr transports. For security reasons, the XDomainRequest excludes cookie when sending a request, so the session cannot be tracked by cookie. That's why streamxdr and longpollxdr are disabled by default. However, if the server supports session tracking by url, it is possible to track session by setting xdrURL .

Session tracking by modifying url

Java Servlet vibe . open ( uri , { // input: url?k=v // output: url;jsessionid=${cookie.JSESSIONID}?k=v xdrURL : function ( uri ) { var sid = /(?:^|; )JSESSIONID=([^;]*)/ . exec ( document . cookie )[ 1 ]; return url . replace ( /;jsessionid=[^\?]*|(\?)|$/ , ";jsessionid=" + sid + "$1" ); } }); PHP vibe . open ( uri , { // input: url?k=v // output: url?PHPSESSID=${cookie.PHPSESSID}&k=v xdrURL : function ( uri ) { var sid = /(?:^|; )PHPSESSID=([^;]*)/ . exec ( document . cookie )[ 1 ]; return url . replace ( /\?PHPSESSID=[^&]*&?|\?|$/ , "?PHPSESSID=" + sid + "&" ). replace ( /&$/ , "" ); } });

interface Socket

An interface representing a socket created by calling vibe.open .

Echo

vibe . open ( uri ). on ( "open" , function () { this . send ( "echo" , "Hello World" ); }) . on ( "echo" , function ( data ) { console . log ( "echoed back: " + data ); });

close(): Socket

Closes the socket.

off(event: string, handler: Function): Socket

Removes a given event handler for a given event.

on(event: string, handler: Function): Socket

Adds a given event handler for a given event. If a handler is set, it will be reset upon reconnection so don't call on in dispatching event including open .

connecting (): void

A pseudo event which is fired only once when a connection is tried.

Notifying a user of connection

// If this socket is in connecting, it will be executed immediately. // If this socket is in opened, closed or waiting, it will be ignored. vibe . open ( uri ). on ( "connecting" , function () { console . log ( "Trying connection" ); });

open (): void

A network event which is fired only once when a connection is established and communication is possible.

Providing the application with an event channel with the server.

// If this socket is in connecting, it will be executed immediately. // If this socket is in opened, closed or waiting, it will be ignored. vibe . open ( uri ). on ( "open" , function () { app . bridge ( this ); });

close (reason: string): void

A network event which is fired once when a connection has been closed. The close reason can be one of the following values:

notransport : there is no available transport.

: there is no available transport. error : transport fails to connect*, connection is disconnected due to some error* or heartbeat fails.

: transport fails to connect*, connection is disconnected due to some error* or heartbeat fails. done : connection is closed cleanly.

: connection is closed cleanly. timeout : it's timed out.

: it's timed out. aborted : closed by close method.

*: if transport is sse, reason will be done .

Releasing resources that it has been holding.

// If this socket is in connecting and opened, it will be executed on close event. // If this socket is in closed or waiting, it will be executed immediately. vibe . open ( uri ). on ( "close" , function ( reason ) { writer . close (); });

waiting (delay: number, attempts: number): void

A pseudo event which is fired only once when a reconnection has scheduled. delay is the reconnection delay in milliseconds and attempts is the total number of reconnection attempts.

Notifiying a user of delay, the time have to wait for

// If this socket is in connecting and opened, it will be executed on waiting event. // If this socket is in closed or waiting, it will be executed immediately. vibe . open ( uri ). on ( "waiting" , function ( delay , attempts ) { console . log ( "This is " + attempts + ([ "st" , "nd" , "rd" ][ attempts - 1 ] || "th" ) + " attempt. It will connect in " + ( delay / 1000 ) + " sec" ); });

[event: string]: (data?: any, reply?: {resolve: (data?: any) => void; reject: (data?: any) => void}) => void

All the other event are message event and fired every time the server sends an event. data is data of the server sent event and reply is a controller to reply the server and not null only if server attaches resolved or rejected callback. Because this type of event will be used heavily, to manage such many events systematically, using some format like URI to event naming is helpful.

Receiving data

// If this socket is in connecting and opened, it will be executed every time an event has been received. // If this socket is in closed or waiting, it will be ignored. vibe . open ( uri ). on ( "/chat/message" , function ( message ) { console . dir ( message ); });

Replying to event

vibe . open ( uri ). on ( "/talk/request" , function ( account , reply ) { $ . templates ( "#template" ). link ( "#dialog section" , account ); $ ( "#dialog" ). show (). one ( "close" , function () { if ( this . returnValue ) { reply . resolve (); } else { reply . reject (); } }); });

once(event: string, handler: Function): Socket

Adds a given one time event handler for a given event. A handler shares the same signatures with on . It can be removed by off and called only once or never. It will not be reset upon reconnection.

Sending an event defensively.

// If this socket is in connecting, it will be executed on open event and removed. // If this socket is in opened, it will be executed and removed immediately. // If this socket is in closed or waiting, it will be ignored. // Whether or not it is called, it will never called in further life cycle. socket . once ( "open" , function () { this . send ( "event" , "data" ); });

send(event: string, data?: any, resolved?: (data?: any) => void, rejected?: (data?: any) => void): Socket

Sends the event with data attaching resolved and rejected callbacks. If a socket is not opened, it will throw an error. If you have enabled connection sharing, don't attach resolved and rejected callbacks. In current implementation, it's not recommended.

Sending simple event.

vibe . open ( uri ). on ( "open" , function () { this . send ( "/start" ); });

Getting data from the server.

vibe . open ( uri ). on ( "open" , function () { this . send ( "/account/find" , "flowersinthesand" , function ( account ) { console . dir ( account ); }, function ( reason ) { console . log ( "Got an error:" + reason ); }); });

Sending events in order.

vibe . open ( uri ). on ( "open" , function () { this . send ( "event" , 1 , function () { this . send ( "event" , 2 , function () { this . send ( "event" , 3 , function () { this . send ( "event" , 4 ); }); }); }); });

state(): string

Determines the current state of the socket. Possible state values are connecting , opened , closed and waiting and each state transition occurs on connecting , open , close and waiting event respectively.

Tracking socket state