As of yesterday, all of the cards in the set were announced, so it’s time to do a full set analysis for Oracle Think Tank. I’ll be going over all of the new cards in the set and giving my honest review.

State Affair Subjugation Deity, Kamususanoo

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT](VC) Generation Break 2 Oracle (This ability is active when you have five or more cards in your hand):This unit gets [Power]+5000/[Critical]+1.

[AUTO] Generation Break 2:[Counter Blast (2)] When this unit is placed on (VC), if the number of cards in your hand is four or less, you may pay the cost. If you do, draw a number of cards until there are five cards in your hand.

Our GR for this set, it doesn’t disappoint. This card is really good and should be played at 1-2 in every OTT G-zone once it’s released. My only critique is that it doesn’t power up the rearguards, and it doesn’t allow you to choose the number of cards you draw. I’ve already made an in-depth review of this card on this blog, so check that out if you want to know more. 4.5/5

Sun of Eternity, Amaterasu

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:When this unit is placed on (GC), if the number of cards in your hand is four or more, this unit gets [Shield]+10000 until end of that battle.

[AUTO]:When this unit is placed on (GC), Soul Charge (1), look at the top card of your deck, and put it on the top or the bottom of your deck.

This card is a really solid G-Guardian. It gains a good amount of shield, and it’s ability is amazing on its own. The Soul Charge is very welcome in most situations, though I wish it were optional instead of mandatory as it has poor synergy with the soulless OTT build. Overall, I’d say this card is a definite 2-3 in all OTT builds, since the clan lacks other options. 4.5/5

Spiritual Sword of Rough Deity, Susanoo

[AUTO](VC) Generation Break 2 Oracle (This ability is active when you have five or more cards in your hand):At the beginning of your ride phase, look at the top card of your deck, and put it on the top or the bottom of your deck.

[AUTO](VC):At the beginning of your ride phase, if you have a face up card with “Amaterasu” or “Wakahirume” in its card name in your G zone, you may Soul Charge (1).

[AUTO](VC):[Soul Blast (2)] During your turn, when your G unit Stride, you may pay the cost. If you do, draw a card.

This card is really solid overall. It’s a great boss unit for Oracle, and it mixes very well with previous generic support. The only issue with this card is that it’s on stride ability is far too expensive, and should have been Soul Blast 1 instead of 2. As it stands, this card requires more soul than OTT ever has before, which means more soul charging, and more deck-out issues that haven’t been addressed yet. To put it in perspective, this card’s on stride has the same cost and ability as Luck Bird, a unit first printed in BT02. That might have been a decent tech card in soulless, Tsukuyomi, or Amaterasu decks back in the day. Granted this is cheaper than the Genesis abilities to Soul Blast 3 and draw 1, but let’s be honest, OTT can’t gather nearly as much soul as Genesis can. Furthermore, they shouldn’t as this would blur the lines between the two clans, even more than what has already been done. I’ve already made an in-depth review of this card on this blog, so check that out if you want to know more. Overall, this card gets 4/5

Excite Battle Sister, Miroir

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/turn]:[Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets “[AUTO](VC):[Counter Blast (1)] When your unit with “Battle Sister” in its card name’s attack hits, you may pay the cost. If you do, draw a card.” and “[CONT](VC) Generation Break 3 Oracle:All of the units with “Battle Sister” in its card name in your front row get [Power]+1000 for each card in your hand.”.

This card is amazing, and no joke, the best OTT card in the set. It’s generic, it powers up itself, and any Battle Sisters in the front row, and it finally converts hand size into power. Honestly, this is what the original Kamususanoo should have done, as +2k to all units doesn’t accomplish much. This GB3 instead offers a power up of 5k minimum to the front row Battle Sisters and the first ability offers on hit pressure across the board. You can also stride into this card 4 times! It might be worth thinking of adding Battle Sisters to generic Grade 2 line-ups just to have access to this card. I know I’ll be playing Battle Sister, Mocha in my deck. 5/5

Battle Sister, Madeleine

[AUTO](VC) Generation Break 2:[Counter Blast (1)-card with “Battle Sister” in its card name] At the end of your opponent’s turn, if the number of your units with “Battle Sister” in its card name is three or more and cards in your hand is three or less, you may pay the cost. If you do, draw a card.

[AUTO](VC):During your turn, when your G unit with “Battle Sister” in its original card name Stride, choose one of your vanguards, and until end of turn, it gets “[AUTO](VC):[Soul Blast (1)] At the end of the battle that your rear-guard with “Battle Sister” in its card name attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, Counter Charge (1).”.

This card certainly doesn’t look as good as it plays. The GB2 skill is overly restrictive, particularly in control matchups which were already bad for Battle Sisters, but since it counts units, not rearguards, you only need 2 on the field for it to go off. Paired with the new Battle Sister, Rusk the new Grade 1 with resist, and it’s actually not that hard to pull it off. Furthermore, it definitely helps to maintain the Oracle restriction. As for the Stride on, it does offer Battle Sister’s more Counter Blasts with with to use their abilities. Though in reality, the Sister’s don’t really use Counter Blasts unless they hit. It is a nice ability though, as it gives them almost infinite resources to pay for their abilities, and removes the necessity of playing Battle Sister, Lemonade. 4/5

Deity Spirit Loyalist, Ame-no-oshisho

[AUTO](RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the oracle ability from among them, reveal it, put it into your hand, and shuffle your deck. If you put a card into your hand, this unit gets [Power]+3000 until end of turn.

[AUTO](RC):[Put this unit into your soul] At the beginning of your main phase, if the number of cards in your hand is four or less, you may pay the cost. If you do, draw a card.

This is the first Grade 2 in the set and also the first disappointment in the set. Though this card has good utility in Oracle decks, he has many restrictions that prevent him from being amazing. His GB1 means that he can’t help you find your Grade 3s if you get grade stuck, and his Oracle restriction means that you can’t use his ability to help activate Oracle. From there, he has to Counter Blast just to search for a card, which means that if he doesn’t find an Oracle unit in the top 5, his cost is wasted. Furthermore, he only gains the +3k if he finds a card, which is pretty sad considering the fact that OTT Grade 2s need to have a base of 11k at least to make good numbers with Dragon Battle Destroyer Deity, Kamususanoo. His second ability is nice, as it fuels soul and allows for Oracle to activate, but in general, I could only see that as useful if you have the ability to replace the lost unit. Finally, this card requires you to shuffle your deck. This means that although the card is generic, it doesn’t mix well with previous generic OTT decks, like Tsukuyomi which focus on deck stacking. He works for Oracle, but he won’t be seeing much play anywhere else. 3.5/5

Deity Dynasty Defense Official, Amatsu-hikone

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.

[AUTO](Drop Zone) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):[Counter Blast (1)] At the end of your turn, you may pay the cost. If you do, return this card to your hand, choose a card at random from your hand, and bind it face down.

This card could have been good so easily, it’s a wonder how Bushiroad messed it up so bad. The issue is that it binds a card face-down from your hand at random. That means that for the cost of a counter blast, you can end up randomly binding the card you added to your hand face-down. Considering the fact that OTT has absolutely no drop zone recovery besides 2 legions, it’s a wonder why the card has to be bound at all, let alone face-down, let alone at random. Is this supposed to be Narukami or Deletor support? Because it seems to be doing more for them than it does from OTT. The only redeeming quality that this card has is that it has the Oracle ability 1/5

Spiritual Deity of Benevolence, Ame-no-sagume

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC) Oracle (This ability is active when you have five or more cards in your hand):[Choose a face down card from your G zone, and turn it face up] When this unit attacks, you may pay the cost. If you do, until end of that battle, this unit gets “[AUTO](VC):When this unit’s attack hits a vanguard, draw two cards, choose a card from your hand, discard it, and Counter Charge (1)/Soul Charge (1)”.

This card is the perfect first stride that all OTT decks (excluding Tsukuyomi and maybe Magus) were missing. It’s also the first Stride unit in OTT (besides Excite Battle Sister, Miroir) that allows you to flip up any card in your G-Zone. This allows for instant GB2 access that OTT was lacking, and the ability to set up the G-Zone for future plays. It also offers really good on-hit pressure and outclasses Kirin in every single way. It’s the perfect first stride for most OTT decks. 5/5

Goddess of the Prophet, Yasaka

[AUTO](VC/RC) Oracle (This ability is active when you have five or more cards in your hand):[Soul Blast (1)] When this unit’s attack hits a vanguard, you may pay the cost. If you do, draw a card, choose a card from your hand, discard it, and if the discarded card has the oracle ability, Counter Charge (1)/Soul Charge (1).

[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the oracle ability from among them, reveal it, put it into your hand, and shuffle your deck.

This card is a decent back-up in Oracle decks. She offers on hit pressure and on-ride search. 4/5

Battle Sister, Crepe

[CONT](RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):This unit gets [Power]+2000.

[AUTO](RC):[Counter Blast (1)-card with “Battle Sister” in its card name] When this unit’s attack hits a vanguard, if you have a grade 3 or greater vanguard with “Battle Sister” in its card name, you may pay the cost. If you do, draw a card.

This card is basically Battle Sister, Mocha and Battle Sister, Cocotte combined, but made a little slower. This unit isn’t as useful as either of those on turn 2, but afterwards, she truly begins to shine. She’s at a constant 11k, even on the opponent’s turn and she offers on-hit pressure. 4.5/5

Deity Spirit Loyalist, Kumano-Kusubi

[AUTO](RC) Oracle (This ability is active when you have five or more cards in your hand):[Counter Blast (1)] When an attack hits a vanguard during the battle that this unit boosted, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the oracle ability from among them, reveal it, put it into your hand, and put the rest on the bottom of your deck in any order. If you put a card into your hand, put this unit into your soul.

This card is pretty good because it offers some on hit pressure, search, and stack. It’s a really good card for the early game, to put pressure on the opponent before first Stride. Since it stacks, it also has good synergy in a Tsukuyomi/Susanoo hybrid deck. Furthermore, if you add a card, it fuels the soul for Susanoo’s Soul Blast. Thought this card could have been better, it’s certainly worth trying out. 4/5

Precious Ophidian

[AUTO](RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):[Retire this unit] At the beginning of your ride phase, you may pay the cost. If you do, until end of turn, you may Stride without paying the cost the next time you Stride.

[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with the oracle ability, you may pay the cost. If you do, draw a card.

Though this card is a 6k, it has amazing synergy with generic OTT. It’s second ability is essentially a cheaper, more restricted version of Luck Bird. And it’s first ability allows you to Stride without paying the cost. This means that OTT can keep more cards in hand, allowing Oracle to activate properly. Overall, it’s one of the best generic OTT cards in the set, as it can be activated in any OTT deck, as long as the timing is done well. 4.5/5

Battle Sister, Compote

[AUTO]:Forerunner

[ACT](RC):[Counter Blast (1) & Put this unit into your soul] Reveal three cards from the top of your deck, if all those cards have “Battle Sister” in its card name, choose a card other than “Battle Sister, Compote” from among them, put it into your hand, and shuffle your deck.

The idea for this card is great, but the application is not so good. This card only works in pure Battle Sisters since it has the chance to fail if any non-Battle Sisters happen to be in the top 3. This card may get better with time, but as it stands, it’s just a more restrictive version of Battle Sister, Waffle. 2/5

Handbell Purification Maiden, Ouka

[ACT](RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):[Retire this unit] If you have a vanguard with the oracle ability, choose one of your rear-guards, and until end of turn, it gets “[AUTO](RC):When this unit attacks, until end of that battle, your opponent cannot call grade 0 cards from hand to (GC).”.

This card sure isn’t bad, but considering the level of broken that common stand triggers have been getting over the past year, this card is pretty bad, especially since it’s a rare. It’s a -1 that can only be activated if you have an Oracle Vanguard that makes 1 rearguard a Silent Tom for the turn. I can understand that Bushi didn’t want this to be broken by allowing it to return to the deck. But there are other ways to prevent this card from being abused while mitigating the insane cost. For example, it could have gone into the soul, or allowed you to return a normal unit from the drop zone to the bottom of the deck. Anything but simply retire would have been better. Furthermore this card can only be used during certain turns, and lacks synergy with Dragon Battle Destroyer Deity, Kamususanoo, which should be the hardest hitter in Susanoo decks. Currently the best use for this card is to combo it with either Wakahirume or Miroir for the best offensive push. It’s a good game ender, but it doesn’t replace Silent Tom. 3.5/5

War Strike Sword Deity, Toyokuninushi

[AUTO](VC/RC) Generation Break 1:When this unit attacks a vanguard, this unit gets [Power]+4000 until end of that battle.

[CONT](RC) Oracle (This ability is active when you have five or more cards in your hand):This unit gets “intercept”, and “[AUTO]:When this unit intercepts, this unit gets [Shield]+5000 until end of that battle.”.

This. This is the kind of ability we needed a grade 2 to have. And yet this is a Grade 3… It’s a decent card that can make a 21k column with a 7k boost. Actually, this card should just be treated as a Grade 2 you can Stride with. 3.5/5

Battle Sister, Pannacotta

[AUTO](VC/RC):[Choose a card with “Battle Sister” in its card name from your hand, and discard it] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Power]+5000, and “[AUTO](VC/RC):[Counter Blast (1)] When this unit’s attack hits, you may pay the cost. If you do, draw two cards, choose a card from your hand, and discard it.”.

This card is a reprint of a promo. It’s a solid Grade 2 as it can hit for high numbers, and it offers some really good on hit pressure that isn’t Oracle or GB restricted. Overall, this card is really good for an offensive push. 4/5

Battle Sister, Berry-mousse

[AUTO](RC):During your turn, when your other unit with “Battle Sister” in its card name is placed on (VC) or (RC), this unit gets [Power]+2000 until end of turn.

This card may be a little hard to stack, it’s still a semi-consistent 11k+ rearguard. It’s neither GB, nor Oracle restricted, so it’s great to have on the field during the early game to hit high numbers. 4/5

Weather Girl Apprentice, Smoothie

[AUTO](RC) Generation Break 1:When this unit’s attack hits a vanguard, Counter Charge (2).

On hit pressure is good, but the most this unit has going for it is the adorable art. Rigid Crane is better generally as it gains +2k on Oracle. This unit is a straight 9k that will mostly be vanilla. 1.5/5

Foredoom Purification Maiden, Sachi

[CONT](VC/RC) Oracle (This ability is active when you have five or more cards in your hand):This unit gets [Power]+2000.

[AUTO]:When this unit intercepts during the battle that your vanguard was attacked, this unit gets [Shield]+5000 until end of that battle.

This card is… interesting. The best thing that it has going for it is that it can be a 10k Grade 2 Vanguard, which is good against rush decks. Apart from that, she can only hit 10k meaning that she needs a 7k boost to be useful on a Dragon Battle Destroyer Deity, Kamususanoo turn. She also cannot hit a Vanguard on her own. She could have been redeemed if her second ability offered a higher shield, as they are cards in other clans that can now intercept with +15k shield. Considering that OTT still hasn’t gotten a Grade 2 GB1 +10k shield, this unit doesn’t offer much. 2/5

Battle Sister, Syrup

[AUTO](RC) Generation Break 1:When this unit boosts, Soul Charge (1).

This card is a clone of the Genesis unit Deity of Smithing, Hephaestus. Although the card is mediocre in Genesis, it’s much better in Battle Sisters as they need their soul to transfer into counter charge. The only issue I find with this card is that it is mandatory, so you may end up Soul Charging a lot more than you need. 3.5/5

Battle Sister, Rusk

[AUTO](RC):[Soul Blast (1)-card with “Battle Sister” in its card name] When this unit attacks, if you have a vanguard with “Battle Sister” in its card name, you may pay the cost. If you do, this unit gets [Power]+3000 until end of that battle.

[CONT](VC/RC/GC):Resist (This unit cannot be chosen by the effects of your opponent’s cards)

This card is really good for Battle Sisters as they struggle against control matchups. It’s first ability is good for early game rush however, I would prefer that it’s ability gave it +4k instead of +3k so that it could hit a Vanguard on it’s own. As it stands, it just an expensive version of Battle Sister, Taffy + Resist. 3.5/5

Astrologer, Miss Haze

[AUTO] Generation Break 1:[Soul Blast (1)] When this unit is retired from (GC), if a card was not put into your damage zone during this turn, you may pay the cost. If you do, draw a card.

This card is decent, but until OTT gets a Nurse of Broken Heart that gives +2k to itself and the Vanguard when you draw a card, it’s a cute tech choice at best. 3/5

Deity Spirit Loyalist, Ikutsu-hikone

[AUTO]:Forerunner

[ACT](RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):[Put this unit into your soul] Counter Charge (1).

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When your unit with the oracle ability is placed on (VC), if the number of cards in your hand is four or less, you may pay the cost. If you do, draw a card.

Considering the fact that OTT doesn’t have any good generic forerunners, this card is decent, but that’s about it. 2.5/5

Aqua Witch, NeNe

This card is OTT’s 7th Vanilla draw, and considering that it makes me wonder if OTT will ever get a Margal clone. I find it surprising that Bushiroad continues to print vanilla draws for OTT considering no one really plays draws in OTT. But hey, this must be some sort of running gag. After all, GBT-05 gave us Triangle Magus, GBT-01 gave us Windfall, Daikokuten, and I’m sure that the next wave of OTT support will also give us a new vanilla draw. OTT can effectively be summed up by its vanilla triggers: 7 vanilla draw, 3 vanilla crit, 3 vanilla heal, and 2 vanilla stand. On the plus side this is new Witch card which I was sure they would never print again because MiMi. So yeah, now MiMi spam has gotten a tad more consistent, yay! 5/5

Magical Stone Purification Maiden, Yakushiji

And this is the vanilla heal trigger no one asked for, or needed at all! Because really, who in their right mind would play this, or Diviner, Sununahikona for that matter when Lozenge Magus not only exists, but has already been reprinted 4 times?! It’s not like she’s that hard to get either. I understand that some people like options, but you really wouldn’t play Assault Dive Eagle instead of Psychic Bird because of aesthetics, so why would anyone play this over Lozenge Magus? Some units are staples for a reason. 0/5