@kindofsquishy said:

Hey!In the AUAthe devs mentioned that while Quake Champions is designed to be an always-online game, they understand practising against bots is a frequent request - and while they have no timeframe for implementation, they are looking into the feature.

First of all thank you for your answer.

But how should we interpret the statement in the AUA ?

We repeatedly mentioned that implementing bots on a dedicated server environment and keeping the game always online leads to very POOR results.

Please look below at a comparison between the bots in Quake 3 Arena and those implemented in DOOM 2016.

You can clearly see that LAG completely ruins the experience in DOOM while having no effect in Quake 3.

This is why we insistently ask for OFFLINE available bots. The answer in the AUA, is ambiguous because we want OFFLINE bots, not just bots

Timeframe is not the issue, we are not expecting an offline bot mode during the beta. The priority is getting the game done. We get that.

We just want the promise that you will do your best to implement an OFFLINE bot mode somewhere along the road when / after the game is officially launched.

This bot mode should behave like a fallback mode, with all profile progress and favor disabled, and should be playable without an internet connection, locally vs AI bots. (Hell, from my part you can also disable champion customization and only make available the basic, vanilla champion skins in this mode if you are worried.).

You can keep everything else "always online" but gives us this offline fallback mode, give us a way to enjoy the game without worrying about connection quality or server up-time.