Learn to Fly

With the current design, the animated character now has to be able to have plenty of different moves, including turning, taking off, landing and and walking in both directions. Also, going back and forth on a scrolling level is not as simple as going on the same direction: we need to handle proper camera tracking, spawning game elements based on player location and handle game states.

A major goal was to make flying fun by itself. Over the past few months we focused on finalizing the core mechanics and getting it to a state that lets the player fly around more freely with minimal limits.

The player controlled bird is able to fly in different speeds, flap, glide, make a u-turn, land and walk on the ground, and takeoff to fly again at will. We even added the ability to honk!

What’s Next

The production now entering early alpha stage. This is a major milestone for us, since it means all the planned features are in place and builds are released for limited play testing.

There are many more features of Dune Sea to show and discuss. We will touch on them in future posts as we go through the production.

Apart from showing the current progress of game in events and collecting feedback, over the next few months we will make an effort to expand the content and produce many more levels. Storytelling is very important to us, and some of the work will go towards reshaping the game levels to create the sense of journey and progress from one area to the next. In Addition, we will be ironing out existing features and occasionally adding new ones.

Follow Us

To learn more about the project, the team and get first hand updates on the progress of development, be sure to follow us on twitter and join our Discord Server.