Duke: Nuclear Winter Developer(s) Simply Silly Software Publisher(s) WizardWorks Game engine Build Platform(s) PC (MS-DOS) Release date(s) December 30, 1997 Genre(s) First-person shooter Play mode(s)

Multiplayer Single player Released on CD-ROM Duke: Nuclear Winter, also known as Duke Nukem: Nuclear Winter, is an expansion pack for 3D Realms' first-person shooter, Duke Nukem 3D. It was developed by Simply Silly Software and published by WizardWorks. The expansion was released on December 30, 1997.

Santa Claus has been captured and brainwashed by the aliens that Duke defeated last time; however, to make matters worse, they're supported by a new enemy force calling themselves the Feminist Elven Militia. Duke Nukem needs to travel to the North Pole in order to stop Santa Claus and the intruders together with whatever evil plan he has planned. Our hero will visit many familiar locations during his journey but also new locations.

Level design [ edit | edit source ]

Most levels in the game are snow themed including previously visited levels like Red Light District and Hollywood Holocaust which the player went through in the original game. However, there are also new levels which will have the player travel to such as the headquarters of Santa Claus, a large town village and a toy factory.

Apart from containing several new enemies like snow men that throw snow balls at the player, and female elves that use dual sub-machine guns, old enemies also make a comeback such as Pig Cops and Enforcers with Christmas costumes to fit the general theme of the game. Santa Claus, appropriately going by the name Santa Claws as well, also makes an appearance as the boss of the episode.

Duke: Nuclear Winter was largely met with a negative response by fans of Duke Nukem 3D. The majority of fans didn't like the fact that the player visits two levels from the original game, and considered it a lazy move by the developers just to fill out the expansion in order to make it last longer.

In fact these levels were very much changed. There were new secrets, changed areas and new enemy/weapon placements.