Features:

Therapist’s now have their own job whitelist. They are signed on automatically when a therapist character is selected.

New /dispatch on | off | mute command

Character switcher now at MRPD

Added Taco Shop

Uses reputation from weed sales to sell cleaned items at a higher price(Marked Bills, Bands etc)

Pay $10,000 and 1000 weed quarters to start a run, this will pay 45-150 bands of low denomination currencies depending on how many people are selling.

Dealing drugs and acting strange can trigger locals to call police of suspicious people.

Dealing drugs will make you smell like weed.

Delivering food from here, will also convert marked bags/bands into cash.

Someone must cook food to allow for deliveries, this pays cash.

You can also deliver food and make cash without having to do drug cleaning.

You can craft the same items from the taco van here.

Bug Fixes:

You can now correctly use items in helicopters

You receive plastic while robbing houses more often

Radar correctly disables when switching from cop

AI increased

Benny’s no longer removes pearl when applying primary paint

Fix issues with fuel tank health

Fix siz breaking tobii’s things

No longer get stuck inside menus when a call is ended.

Oxygen now lasts up to 3 minutes.

Changes:

Moved pay of doctor and therapist to life invader.

Lock added behind the hospital front desk, to the door.

Trap houses removed.

Inventory design changed to account for new decay mechanics.

Two new smaller guns are somewhere.

Higher reputation sellers can unlock something, somewhere, I guess you will find that via the word on the streets.

Item Degradation

All items have the ability to degrade

All bought food items now decay over a short period.

All drugs decay anywhere from 2-4 weeks.

All weapons now take 2 months to decay, though, decay more often while shooting.

Most materials now decay over 2-4 weeks.

All new items that can now degrade will be set to a creation date of patch going live.

Weapon attachments now degrade over 1 month - silencers price has been reduced.

Inventory Changes

Shift + Click will move half of the stack to other inventory.

Ctrl + Click will move the amount selected to other inventory, 0 will move all.

Middle Click will now use an item.

Using a weapon will now tell you if it's holstering or unholstering.

If you receive, use or remove items, more than one display item will now be shown and a number will be shown for the amount received/removed.

Fix incorrect overweight issues when receiving items.

1.72p Logs

- [Tobii] Feat: mini chang, rudi, gary, jacket, happy and taco model added/changed.

- [Sin] Feat: Qol for admin panel.

- [koil] Feat: show weapon equip / unequip.

- [koil] Feat: gang store, revolver, fixes.

- [koil] Feat: :) item reset script.

- [Nikez] Feat: Food at Parsons (Temporary)

- [Nikez] Feat: character switcher at PD.

- [Nikez] Feat: gates at parsons.

- [Nikez] Feat(dispatch): command to disable dispatch.

- [koil] Feat: taco shop, dirty money + cleaning + weed sales.

- [koil] Feat: middle click to use item.

- [koil] Feat: guns degrade more based on shots, less over time.

- [koil] Feat: shift click to move stack, ctrl click to move amount, style changes.

- [koil] Feat: item degradation(dont push live)

- [Sin] Feat: lock behind hospital desk.

- [Sin] Feat: moving job pay of doctor and therapist to life invader.

- [Sin] Feat: Therapist whitelist job , governed by doctors.

- [koil] Fix: degen time incorrect.

- [Tobii] Fix: Scuffed v242 handling.

- [koil] Fix some optimization?

- [koil] Fix: old items with no names bro.

- [Nikez] Fix: merge conflict, close other nui.

- [Tobii] Fix: Jacket model.

- [koil] Fix: no mobile phone degrading.

- [Nikez] Fix: up the oxygen tanks to 3 minutes.

- [Nikez] Fix: Inventory, MDT, Menu, Clothing, Phone, Chat close properly after phone call.

- [Tobii] Fix: removing lost MC spawns from QF since they attack people.

- [Tobii] Fix: even more stuff to prevent siz from getting out.

- [Tobii] Fix: another Siz escape method.

- [koil] Fix: broken wep.

- [koil] Fix: oops doubled it.

- [koil] Fix a few drug decay rates.

- [Raid] Fix: fueltankhealth?

- [Raid] Fix: spawning cars after fakeplates, tunerchip bug with garage.

- [Raid] Fix: bennys removing pearl when applying primary paint.

- [koil] Fix: some craft prices.

- [koil] Fix: inv / taskbar css changes.

- [koil] Fix: oop pepega fix sql.

- [koil] Fix decayrate abit.

- [koil] Fix: turn on item creation refresh.

- [koil] Fix: paper bag + logo.

- [koil] Fix: leave cornering in for now.

- [koil] Fix: disable corner sales.

- [koil] Fix: disable trap + taco fixes.

- [koil] Fix: extra locations for drops.

- [koil] Fix: weed status on hand offs.

- [Nikez] Fix(radar): Disable radar when switch from cop, cleanup.

- [koil] Fix: add server config.

- [koil] Fix: weight issues + feat: money bands.

- [koil] Fix: more plastic in houses.

- [koil] Fix: increase bullet decay a bit more.

- [Sin] Fix: office in correct table.

- [spAnser] Fix: Spelling of San Andreas on license.

- [Sin] Fix: using items while in heli or the such.

- [koil] Fix: new newspaper background.

- [koil] Inventory fixes.

- [koil] Qwd.

- [koil] See if fix my taser.

- [koil] Mini chang skin in custom clothes.

- [Raid] Change: remove fired jobs and people from phone.

- [koil] Css changes hud.

- [koil] Longer decay on weed value + lower value over all.

- [koil] Taco shop updates.

- [koil] Decay rates.

- [koil] Increase ai.

- [koil] Disable decay rate for most items.