Safeguard has switched gears. When this project initially started, VR wasn’t really feasible or easy to do. With the Oculus SDK being released, along with the development kits, the doors have been blown right open. It’s now feesable to easily create VR experiences right in Unity. Also, the release of Oculus Rift Consumer Version, and other cheaper headsets, such as Google Cardboard and Samsung GearVR, it’s a no brainer when it comes to transforming this project from a browser based, 2D experience, into a fully immersive VR experience.

A few new scenes were added. There is a warehouse scene, where you can explore and learn about our equipment and chemicals, and are able to travel to the scene of an incident at a lounge, where you’re free to explore around there, before entering the room where the incident occurred. The Room itself has been transformed. It’s now an office, instead of a living room, and I have created a bunch of new assets to use there.

Here are some preview screen shots of all 3 scenes: