Right on the heels of E3 2015, here's the spectacular teaser trailer to Dishonored 2, sequel to the immersive, open world RPG that's a favorite of this blog, featuring a great reveal at the end:

Rare to big budget games, one of the two playable characters is female, and a significant one at that: Emily Kaldwin, the daughter of royalty whose kidnapping and rescue drove the entire plot of the first game. In the sequel, however, she becomes an active participant in a larger story, whose choices the player can shape. (Players can also be Corvo, the silent assassin/bodyguard from the first game.) As such, Dishonored 2 comes across as a direct response to Anita Sarkeesian's famous complaint against the "Damsels in Distress" trope used in so many games, from early 2013. I even wonder if lead Dishonored designers Harvey Smith and Raphael Colantonio made Emily playable partly in response to that very video.