College of Canaries

Unleash Your Voice

Canary Cry

Beginning at 3rd level, you know the Thunderwave and Shatter spells and they don't count against your number of Bard spells known (If you already knew the thunderwave spell before reaching 3rd level, you can learn one extra 1st level spell from the Bard spell list instead). You can cast them without using somatic or material components.

Additionally, when casting either spell you can:

choose to shape their areas of effect as either a 15-foot cone or a 30-foot line

use a Bardic Inspiration die to add it to the spell's damage or DC.

cast it once at their lowest level without using a spell slot. You can only do this once for each spell, and regain these extra uses at the end of a long rest.

Afterparty

Beginning at 3rd level, you are proficient with improvised weapons and have advantage on Constitution Saving Throws against being intoxicated.

Instrument of Destruction

Beginning at 6th level, as an action, you can infuse a musical instrument with magical power. When you do so, as part of the same action, you can make a melee spell attack against a creature within 5 feet of you. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

For the next minute, the instrument floats and shimmers with magical energy. During this time, you can:

As a bonus action, move the instrument up to 20 feet and have it repeat the attack against a creature within 5 feet of it.

Cast either Thunderwave or Shatter through it. You must be able to use both verbal and somatic components to do so.

As a bonus action, end the effect on the weapon, instantly summoning it to your hands.

Alternatively, you can keep wielding it as a melee weapon. As n action, you can either make a melee spell attacks that deals 1d8+Your Charisma modifier of Force damage or you can use it to cast Thunderwave or Shatter without using any components.

You can do this once, and regain the use after a short rest.

Hit That High

At 14th level, you learn to strain your vocal chords with incredible effect, but with serious consequences. Before casting Thunderwave or Shatter using verbal components and not through your Instrument of Destruction, you can choose to add any number of the following effects:

Ignore the effects of magical silence for the purposes of using your voice.

Triple the range of the spell.

Add your Constitution Modifier to the damage dealt by the spell.

Have it deafen anyone who fails their saving throws against them.

Have anyone who rolls a Saving Throw against the spell do so at a disadvantage.

Ignore one target's resistance to Thunder damage, or treat its immunity as resistance.

Have one target who rolls concentration against the spell damage do so at a disadvantage.

Have one target automatically fail its Saving Throw against the spell.

Use a spell slot of one level lower than the level you're casting the spell (if you reduce the level to 0, you don't use a spell slot). This effect can stack with itself.

For every effect that you add, you suffer one of the following negative effects.