Shield of Missile Attraction

Armor (shield), rare (requires attunement)

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

Loud Cube

Wondrous item, rare.

The user can use an bonus action to cause this small ivory cube to emit a loud shriek or cry for help in a language that the user can understand.

Can be thrown for a 75|150 foot range as an action, and another action can be used to teleport the cube back to the user, muting it at the same time.

When Identify or Detect Magic are used within 60 feet of this cube, the Loud Cube is the only thing that they will be able to identify.

Dreamshard

Wondrous item, rare (requires attunement) When attuned, the user can spend an action to cast Invisibility without using a spell slot. The normal rules of the spell, including concentration and disappearing on attack, still apply.

Curse. This item is cursed. Attuning to it curses you until you are targeted by the Remove Curse spell or similar magic. Removing the tiara does not end the curse on you. Whenever Invisibility is cast using the tiara, it requires the user to make a wisdom saving throw of DC( wearer's level times 2). Elves and half-elfs make this save with advantage. On a failed save, the wearer falls asleep for the next hour, and cannot be woken unless they take damage or someone takes an action to shake them awake. While asleep, the wearer remains invisible.

Reaper’s Ring

Wondrous Item, very rare (requires attunement)

While attuned to this item, the user will be saved after failing 3 death saving throws, falling stable instead. Upon happening, the ring shatters.

Curse This item is cursed. Attuning to it curses you until you are targeted by the Remove Curse spell or similar magic. Removing the ring does not end the curse on you, and the ring returns to your hand shortly after. The hand it is worn on becomes shriveled and blackened. If a hand, weapons and shields cannot be held and Dexterity checks with the applicable hand are made with disadvantage. The user is vulnerable to all damage taken from undead targets while the ring is worn.