A new test server patch has been released, with adjustments to the new 5th job skills added in the last patch, some theme dungeon changes, and Hard Lucid!

5th Job

All Jobs

Decent Holy Symbol: experience, drop rate, and HP consumption have been adjusted. Level 1: Consumes 2530 HP, increases experience by 10% and drop rate by 20% for 183 seconds. Cooldown: 180 seconds. Level 25: Consumes 3250 HP, increases experience by 22% and drop rate by 20% for 255 seconds. Cooldown: 180 seconds.

experience, drop rate, and HP consumption have been adjusted.

Adventurer Warriors

Blitz Shield: shield duration, time before exploding, and cooldown have been adjusted. Level 1: Consumes 2475 HP. Create a shield from 10% of your maximum HP that absorbs damage for 5 seconds. When the shield’s duration ends or the skill is reused, it will explode dealing 520% damage 6 times on up to 12 enemies nearby. 2 seconds after the shield has been created, you can reuse the skill to manually explode it. Cooldown: 15 seconds. Level 25: Consumes 1875 HP. Create a shield from 15% of your maximum HP that absorbs damage for 5 seconds. When the shield’s duration ends or the skill is reused, it will explode dealing 1000% damage 6 times on up to 12 enemies nearby. 2 seconds after the shield has been created, you can reuse the skill to manually explode it. Cooldown: 15 seconds.

shield duration, time before exploding, and cooldown have been adjusted.

Hero

Combo Death Fault: number of hits, final damage buff’s duration, and cooldown have been adjusted. Errors where Enrage’s effects did not apply to this skill, where the final damage buff did not stack with Combo Counter’s effects, and where you did not receive invincibility when using this skill have been fixed. Level 1: Consumes 500 MP. Consumes 5 Combo Counters. Deals 832% damage 7 times on up to 15 enemies, gain invincibility while casting the skill. If you attack an enemy successfully, increase your final damage by the same amount as the consumed Combo Counters for 5 seconds. Cooldown: 20 seconds. Level 25: Consumes 500 MP. Consumes 5 Combo Counters. Deals 1600% damage 7 times on up to 15 enemies, gain invincibility while casting the skill. If you attack an enemy successfully, increase your final damage by the same amount as the consumed Combo Counters for 5 seconds. Cooldown: 20 seconds.

number of hits, final damage buff’s duration, and cooldown have been adjusted. Errors where Enrage’s effects did not apply to this skill, where the final damage buff did not stack with Combo Counter’s effects, and where you did not receive invincibility when using this skill have been fixed.

Paladin

Blessed Hammer: hammers’ duration have been changed to match the Charge buff’s duration, the active effect now increases the attack speed of the hammers based on the number of hammers summoned. Level 1: Passive effect: Whenever you charge Elemental Charge, automatically create 1 hammer that moves around you for 30 seconds. Up to 5 can be created at one time and they share the same duration as your Elemental Charge buff. The hammers will deal 208% damage 2 times on up to 4 nearby enemies, and based on the number of hammers summoned, their attack speed will be increased. Active effect: Consumes 1000 MP. Enhance your hammers for 30 seconds, allowing them to deal 674% damage 3 times on up to 8 nearby enemies in a bigger range. Cooldown: 60 seconds. Level 25: Passive effect: Whenever you charge Elemental Charge, automatically create 1 hammer that moves around you for 30 seconds. Up to 5 can be created at one time and they share the same duration as your Elemental Charge buff. The hammers will deal 400% damage 2 times on up to 4 nearby enemies, and based on the number of hammers summoned, their attack speed will be increased. Active effect: Consumes 1000 MP. Enhance your hammers for 30 seconds, allowing them to deal 1250% damage 3 times on up to 8 nearby enemies in a bigger range. Cooldown: 60 seconds.

hammers’ duration have been changed to match the Charge buff’s duration, the active effect now increases the attack speed of the hammers based on the number of hammers summoned.

Dark Knight

Beholder Impact: damage, attack duration, attack frequency, and cooldown have been adjusted. Level 1: Consumes 450 MP. Beholder moves in front of the Dark Knight and deals 306% damage 2 times on up to 10 enemies for 3 seconds. Cooldown: 20 seconds. Level 25: Consumes 450 MP. Beholder moves in front of the Dark Knight and deals 450% damage 2 times on up to 10 enemies for 3 seconds. Cooldown: 20 seconds.

damage, attack duration, attack frequency, and cooldown have been adjusted.

Adventurer Mages

Unstable Memorize: an error where certain skills that were activated by Unstable Memorize would have their MP consumption and cooldowns applied has been fixed.

Archmage (F/P)

Poison Nova: poison clouds’ damage has been adjusted. Errors where the poison clouds’ damage stacked and where the poison clouds’ DoT damage did not apply to Fervent Drain have been fixed. Level 1: Consumes 1000 MP. Create poison clouds, which deal 520% damage 6 times on enemies in range. Enemies hit will be inflicted with DoT for 10 seconds, dealing 312% damage every second. Enemies damaged by one poison cloud will not be damaged if they move in the range of another. Two seconds after the poison clouds have been created, you can use Mist Eruption to explode them, dealing 312% damage 6 times on up to 12 enemies. The explosion damage will stack if an enemy is in range of more than one poison cloud. Cooldown: 30 seconds. Level 25: Consumes 1000 MP. Create poison clouds, which deal 1000% damage 6 times on enemies in range. Enemies hit will be inflicted with DoT for 10 seconds, dealing 600% damage every second. Enemies damaged by one poison cloud will not be damaged if they move in the range of another. Two seconds after the poison clouds have been created, you can use Mist Eruption to explode them, dealing 600% damage 6 times on up to 12 enemies. The explosion damage will stack if an enemy is in range of more than one poison cloud. Cooldown: 30 seconds.

poison clouds’ damage has been adjusted. Errors where the poison clouds’ damage stacked and where the poison clouds’ DoT damage did not apply to Fervent Drain have been fixed.

Archmage (I/L)

Thunder Break: cooldown has been adjusted. Level 1: Consumes 1000 MP. Summon lightning that strikes 8 times, dealing 364% damage 8 times on up to 12 enemies. The lightning will gradually move forward but will return to its previous location if it cannot move forward. Cooldown: 30 seconds. Level 25: Consumes 1000 MP. Summon lightning that strikes 8 times, dealing 700% damage 8 times on up to 12 enemies. The lightning will gradually move forward but will return to its previous location if it cannot move forward. Cooldown: 30 seconds.

cooldown has been adjusted.

Bishop

Angel of Libra: duration and cooldown have been adjusted. The buff when Vengeance of Angel is deactivated will now have its effects increased based on your INT. The damage and re-attack cooldown when Vengeance of Angel is activated have been adjusted. An error where this skill could be used with Bahamut has been fixed. Level 1: Consumes 1000 MP. For 30 seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 120 seconds. Deactivated: every 5 seconds, the angel of benevolence will heal 10% of party members’ max HP and increase their damage by 5% for 4 seconds. Activated: the angel of revenge will deal 780% damage 8 times on up to 12 enemies. Enemies hit will receive an Angel’s Mark for 60 seconds, and the next holy attack used on them will consume the mark, increasing that attack’s final damage by 50%. Level 25: Consumes 1000 MP. For 42 seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 120 seconds. Deactivated: every 5 seconds, the angel of benevolence will heal 15% of party members’ max HP and increase their damage by 5% for 4 seconds. Activated: the angel of revenge will deal 1500% damage 8 times on up to 12 enemies. Enemies hit will receive an Angel’s Mark for 60 seconds, and the next holy attack used on them will consume the mark, increasing that attack’s final damage by 50%.

duration and cooldown have been adjusted. The buff when Vengeance of Angel is deactivated will now have its effects increased based on your INT. The damage and re-attack cooldown when Vengeance of Angel is activated have been adjusted. An error where this skill could be used with Bahamut has been fixed.

Adventurer Archers

Evolve: re-attack cooldown and cooldown have been adjusted. Level 1: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 465% damage 6 times on up to 10 enemies. Cooldown: 120 seconds. Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 108 seconds.

re-attack cooldown and cooldown have been adjusted.

Bowmaster

Afterimage Shot: number of hits and required hits to activate passive have been adjusted. Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 260% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 260% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time. Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.

number of hits and required hits to activate passive have been adjusted.

Marksman

Split Arrow: critical rate will now apply to this attack normally.

Adventurer Thieves

Ultimate Dark Sight: duration, final damage boost, and cooldown have been adjusted. Level 1: Consumes 850 MP. For 30 seconds, attacking or using skills in Dark Sight will not release Dark Sight, and attacking while in Dark Sight will increase your final damage by 10% (stacks with Advanced Dark Sight’s final damage boost). Cooldown: 219 seconds. Level 25: Consumes 850 MP. For 30 seconds, attacking or using skills in Dark Sight will not release Dark Sight, and attacking while in Dark Sight will increase your final damage by 15% (stacks with Advanced Dark Sight’s final damage boost). Cooldown: 195 seconds.

duration, final damage boost, and cooldown have been adjusted.

Night Lord

Fuuma Shuriken : number of hits has been adjusted. Level 1: Consumes 800 MP. Throw a giant throwing star that deals 208% damage 4 times on up to 6 enemies continuously. After the throwing star has moved a certain distance, it will stay in place for 2 seconds and then disappear. Fuuma Shuriken’s chance to activate Mark of Assassin is 20% of its regular rate. Cooldown: 25 seconds. Level 25: Consumes 800 MP. Throw a giant throwing star that deals 400% damage 4 times on up to 6 enemies continuously. After the throwing star has moved a certain distance, it will stay in place for 2 seconds and then disappear. Fuuma Shuriken’s chance to activate Mark of Assassin is 20% of its regular rate. Cooldown: 25 seconds.

: number of hits has been adjusted.

Shadower

Eviscerate: cooldown has been adjusted. Successful counterattack’s damage, invincibility duration, and number of hits have been adjusted. Level 1: Consumes 650 MP. After being used, if you are attacked by an enemy before a certain period of time, instantly move to the enemy with the highest maximum HP that you have attacked and deal 1976% damage 7 times with an additional 100% critical rate and 100% defense ignore. If you are not attacked by an enemy, summon your hidden allies to deal 572% damage 5 times on up to 12 enemies. Cooldown: 10 seconds. Level 25: Consumes 650 MP. After being used, if you are attacked by an enemy before a certain period of time, instantly move to the enemy with the highest maximum HP that you have attacked and deal 3800% damage 7 times with an additional 100% critical rate and 100% defense ignore. If you are not attacked by an enemy, summon your hidden allies to deal 1100% damage 5 times on up to 12 enemies. Cooldown: 10 seconds.

cooldown has been adjusted. Successful counterattack’s damage, invincibility duration, and number of hits have been adjusted.

Dual Blade

Karma Fury: damage and number of hits have been adjusted. Level 1: Consumes 500 MP. Deals 624% damage 7 times on up to 12 enemies. Cooldown: 10 seconds. Level 25: Consumes 500 MP. Deals 1200% damage 7 times on up to 12 enemies. Cooldown: 10 seconds.

damage and number of hits have been adjusted.

Viper

Serpent Screw: this skill will now end if you use a riding or sit on a chair.

Captain

Deadeye: damage has been adjusted. Errors where the aiming effect would appear even while the skill was on cooldown and where the aiming effect would appear even if a monster disappeared have been fixed. Level 1: Passive effect: if Deadeye is not on cooldown, it will take aim at up to 15 enemies in range. If you use Deadeye when it is not correctly aimed, it will reset and begin aiming again. Active effect: Consumes 850 MP. Deals 832% damage 4 times with an additional 100% critical rate on all enemies that were aimed at. By aiming more accurately, the damage can be increased up to 3x. Cooldown: 15 seconds. Level 25: Passive effect: if Deadeye is not on cooldown, it will take aim at up to 15 enemies in range. If you use Deadeye when it is not correctly aimed, it will reset and begin aiming again. Active effect: Consumes 850 MP. Deals 1600% damage 4 times with an additional 100% critical rate on all enemies that were aimed at. By aiming more accurately, the damage can be increased up to 3x. Cooldown: 15 seconds.

damage has been adjusted. Errors where the aiming effect would appear even while the skill was on cooldown and where the aiming effect would appear even if a monster disappeared have been fixed.

Cannon Shooter

ICBM: explosion damage and number of hits have been adjusted. If the cannonball is fired and reaches the end of the map, it will now fall down vertically. Buck Shot will now be applied normally to this skill. Level 1: Consumes 1000 MP. Aim for up to 5 seconds, the skill will be cancelled if it is not fired in time. The explosion will deal 1872% damage 5 times on up to 15 enemies. After exploding, create scorched ground for 15 seconds which deals 260% damage on up to 10 enemies continuously. Cooldown: 30 seconds. Level 25: Consumes 1000 MP. Aim for up to 5 seconds, the skill will be cancelled if it is not fired in time. The explosion will deal 3600% damage 5 times on up to 15 enemies. After exploding, create scorched ground for 15 seconds which deals 500% damage on up to 10 enemies continuously. Cooldown: 30 seconds.

explosion damage and number of hits have been adjusted. If the cannonball is fired and reaches the end of the map, it will now fall down vertically. Buck Shot will now be applied normally to this skill.

Knights of Cygnus

Cygnus Phalanx: total number of hits has been adjusted. Level 1: Consumes 500 MP. Deals 468% damage 41 times. Once all the number of hits are used, a certain distance is moved, or a certain amount of time has passed, the skill will disappear. Pressing the skill key again will change their direction. Cooldown: 20 seconds. Level 25: Consumes 500 MP. Deals 900% damage 65 times. Once all the number of hits are used, a certain distance is moved, or a certain amount of time has passed, the skill will disappear. Pressing the skill key again will change their direction. Cooldown: 20 seconds.

total number of hits has been adjusted.

Mikhail

Claiomh Solais: number of hits has been adjusted. Claiomh Solais will now refresh Royal Guard’s attack buff duration after being used. Level 1: Consumes 800 MP. Attacks up to 12 enemies 7 times. This skill can only be used while Royal Guard’s attack boost buff is active. Based on the number of stacks of the buff, the damage will be increased. After being used, Royal Guard’s attack buff’s duration will be refreshed. All attacks have a 100% chance of inflicting Darkness for 10 seconds, decreasing enemies’ accuracy by 30%. The duration is halved on bosses. Cooldown: 12 seconds. [1 stack] 364% damage [2 stacks] 436% damage [3 stacks] 530% damage [4 stacks] 624% damage [5 stacks] 728% damage. Level 25: Consumes 800 MP. Attacks up to 12 enemies 7 times. This skill can only be used while Royal Guard’s attack boost buff is active. Based on the number of stacks of the buff, the damage will be increased. After being used, Royal Guard’s attack buff’s duration will be refreshed. All attacks have a 100% chance of inflicting Darkness for 10 seconds, decreasing enemies’ accuracy by 30%. The duration is halved on bosses. Cooldown: 12 seconds. [1 stack] 700% damage [2 stacks] 820% damage [3 stacks] 1010% damage [4 stacks] 1200% damage [5 stacks] 1400% damage.

number of hits has been adjusted. Claiomh Solais will now refresh Royal Guard’s attack buff duration after being used.

Soul Master

Elysion: Cross the Styx’s damage is no longer halved and cooldown has been adjusted. Passive STR boost has been removed and Cross. In addition, Cross the Styx can now create cracks in the air when used. Level 1: Consumes 1000 MP. For 30 seconds, Cross the Styx’ cooldown will not be applied and it will activate with maximum charge without having to charge it. When this skill is used, Cross the Styx’ cooldown will be reset. When Cross the Styx is used, create a crack in space for 10 seconds. If you continue to use Cross the Styx in the area of the crack, it will grow in size and finally explode, dealing 2080% damage 12 times on up to 15 enemies. You cannot create 2 or more cracks at the same time and you must wait 5 seconds after the explosion to create another crack. Cooldown: 240 seconds. Level 25: Consumes 1000 MP. For 30 seconds, Cross the Styx’ cooldown will not be applied and it will activate with maximum charge without having to charge it. When this skill is used, Cross the Styx’ cooldown will be reset. When Cross the Styx is used, create a crack in space for 10 seconds. If you continue to use Cross the Styx in the area of the crack, it will grow in size and finally explode, dealing 4000% damage 12 times on up to 15 enemies. You cannot create 2 or more cracks at the same time and you must wait 5 seconds after the explosion to create another crack. Cooldown: 240 seconds.

Cross the Styx’s damage is no longer halved and cooldown has been adjusted. Passive STR boost has been removed and Cross. In addition, Cross the Styx can now create cracks in the air when used.

Flame Wizard

Flame Discharge: Fire Lion’s damage and number of hits have been adjusted. Flame Fox’s damage and number of created foxes have been adjusted. Level 1: Passive effect: When using skills that apply Ignition to an enemy, collect 1 flame, up to a maximum of 8. Active effect: Consumes 800 MP. Requires at least 4 flames. Cooldown: 20 seconds. [Fire Lion] Deals 1560% damage 8 times on up to 15 enemies. For each flame exceeding the required number, increase this attack’s final damage by 15%. [Flame Fox] Create 8 fox fires that randomly attack up to 8 enemies in range. Each fox fire will deal 260% damage and regenerate up to 7 times. For each flame exceeding the required number, increase the maximum number of regenerations by 1. Level 25: Passive effect: When using skills that apply Ignition to an enemy, collect 1 flame, up to a maximum of 8. Active effect: Consumes 800 MP. Requires at least 4 flames. Cooldown: 20 seconds. [Fire Lion] Deals 3000% damage 8 times on up to 15 enemies. For each flame exceeding the required number, increase this attack’s final damage by 15%. [Flame Fox] Create 8 fox fires that randomly attack up to 8 enemies in range. Each fox fire will deal 500% damage and regenerate up to 7 times. For each flame exceeding the required number, increase the maximum number of regenerations by 1.

Fire Lion’s damage and number of hits have been adjusted. Flame Fox’s damage and number of created foxes have been adjusted.

Wind Breaker

Idle Whim: damage and final damage reduction when hitting one enemy with multiple arrows have been adjusted. Level 1: Consumes 500 MP. For 8 seconds, create 10 spirit auras that seek enemies and deal 520% damage 3 times. If multiple auras hit the same monster, the additional auras’ final damage will be decreased by 25%. Cooldown: 10 seconds. Level 25: Consumes 500 MP. For 8 seconds, create 10 spirit auras that seek enemies and deal 1000% damage 3 times. If multiple auras hit the same monster, the additional auras’ final damage will be decreased by 25%. Cooldown: 10 seconds.

damage and final damage reduction when hitting one enemy with multiple arrows have been adjusted.

Night Walker

Shadow Servant Extend: the shadow will now face in the direction of the enemy with the highest maximum HP within range. The shadow will now disappear if you change maps.

Striker

Shark Wave: attack frequency, Thunder buff cost, and cast delay have been adjusted. An error where Electric Charge did not apply to this skill has been fixed. Level 1: Consumes 500 MP. Consumes 2 Thunder buffs. Create a shark energy wave that travels forward, dealing 416% damage 8 times on up to 15 enemies continuously. Cooldown: 8 seconds. Level 25: Consumes 500 MP. Consumes 2 Thunder buffs. Create a shark energy wave that travels forward, dealing 800% damage 8 times on up to 15 enemies continuously. Cooldown: 8 seconds.

attack frequency, Thunder buff cost, and cast delay have been adjusted. An error where Electric Charge did not apply to this skill has been fixed.

Aran

Brandish Maha: number of hits and cooldown have been adjusted. This skill can now only be used when Install Maha is not active. Level 1: Consumes 1000 MP. Deals 1560% damage 6 times on up to 15 enemies. Cooldown: 25 seconds. Level 25: Consumes 1000 MP. Deals 3000% damage 6 times on up to 15 enemies. Cooldown: 25 seconds.

number of hits and cooldown have been adjusted. This skill can now only be used when Install Maha is not active.

Evan

Dragon Break: damage has been adjusted. Level 1: Consumes 1000 MP. Deals 468% damage 7 times on up to 12 enemies for 2.5 seconds. Cooldown: 30 seconds. Level 25: Consumes 1000 MP. Deals 900% damage 7 times on up to 12 enemies for 2.5 seconds. Cooldown: 30 seconds.

damage has been adjusted. Imperial Breath: damage has been adjusted. Level 1: Deals 624% damage 7 times on up to 12 enemies for 4 seconds. Level 25: Deals 1200% damage 7 times on up to 12 enemies for 4 seconds.

damage has been adjusted. Break – Return!: number of hits has been adjusted. Level 1: Create an elemental area for 5 seconds that deals 156% damage 3 times on up to 12 enemies. Level 25: Create an elemental area for 5 seconds that deals 300% damage 3 times on up to 12 enemies.

number of hits has been adjusted.

Mercedes

Sylphidia: duration, cooldown, damage reduction, and charge attack’s number of hits have been adjusted. This skill now also increases Stance and attack. You can now use certain attacking skills while using this skill. If you are inflicted with a status effect that removes you from this skill, when the status effect ends you will re-ride Sylphidia automatically. Level 1: Consumes 1000 MP. For 30 seconds, ride Sylphidia. While riding, gain 100% Stance and 5% attack, and reduce damage taken from attacks (including % HP attacks) by 25%. The charge/rush attacks deals 676% damage 9 times on up to 12 enemies. Cooldown: 180 seconds. Level 25: Consumes 1000 MP. For 42 seconds, ride Sylphidia. While riding, gain 100% Stance and 17% attack, and reduce damage taken from attacks (including % HP attacks) by 25%. The charge/rush attack deals 1300% damage 9 times on up to 12 enemies. Cooldown: 180 seconds.

duration, cooldown, damage reduction, and charge attack’s number of hits have been adjusted. This skill now also increases Stance and attack. You can now use certain attacking skills while using this skill. If you are inflicted with a status effect that removes you from this skill, when the status effect ends you will re-ride Sylphidia automatically.

Phantom

Blackjack: damage and number of hits have been adjusted. Level 1: Consumes 800 MP. Deals 424% damage, bouncing 20 times. After the bounces are complete, the seal is released, dealing an additional 1040% damage 6 times on up to 12 enemies. Cooldown: 15 seconds. Level 25: Consumes 800 MP. Deals 1000% damage, bouncing 20 times. After the bounces are complete, the seal is released, dealing an additional 2000% damage 6 times on up to 12 enemies. Cooldown: 15 seconds.

damage and number of hits have been adjusted.

EunWol

Ghost Disposition: spirits’ summon frequency, number of hits, and debuff duration have been adjusted. The debuff’s defense ignore effect has been removed and replaced with a critical damage boost. The spirits’ attacks will now activate Fox Spirits and will drop Liver for Spirit Bond Maximum. Level 1: Consumes 1000 MP. For 40 seconds, create an area where 2 spirits are summoned every few seconds for 8 seconds. Up to 10 spirits can exist at the same time. The spirits will find nearby enemies in the area and attack them, dealing 624% damage 3 times and cling to them, disappearing while inflicting a debuff for 8 seconds. When attacking a debuffed enemy, your critical rate will be increased by 8% and your critical damage will be increased by 2%. The debuff can stack up to 10 times. Cooldown: 80 seconds. Level 25: Consumes 1000 MP. For 40 seconds, create an area where 2 spirits are summoned every few seconds for 8 seconds. Up to 10 spirits can exist at the same time. The spirits will find nearby enemies in the area and attack them, dealing 1200% damage 3 times and cling to them, disappearing while inflicting a debuff for 8 seconds. When attacking a debuffed enemy, your critical rate will be increased by 8% and your critical damage will be increased by 2%. The debuff can stack up to 10 times. Cooldown: 80 seconds.

spirits’ summon frequency, number of hits, and debuff duration have been adjusted. The debuff’s defense ignore effect has been removed and replaced with a critical damage boost. The spirits’ attacks will now activate Fox Spirits and will drop Liver for Spirit Bond Maximum.

Demon Slayer

Jormungand: number of hits and duration have been adjusted. This skill will now have increased critical rate and defense ignore. Level 1: Consumes 80 Force and 15% max HP. Summon a serpent for 10 seconds, dealing 884% damage 9 times on up to 12 enemies continuously. When it disappears, it will deal an additional 936% damage 12 times on up to 12 enemies. All attacks will have an additional 100% critical rate and 50% defense ignore. Cooldown: 90 seconds. Level 25: Consumes 80 Force and 15% max HP. Summon a serpent for 15 seconds, dealing 1700% damage 9 times on up to 12 enemies continuously. When it disappears, it will deal an additional 1800% damage 12 times on up to 12 enemies. All attacks will have an additional 100% critical rate and 50% defense ignore. Cooldown: 78 seconds.

number of hits and duration have been adjusted. This skill will now have increased critical rate and defense ignore.

Demon Avenger

Blood Feast: damage has been adjusted. The 3rd charged stage attack will now have increased critical rate and defense ignore. Level 1: Consumes 1% max HP. Consumes 5% current HP per second of charging. Attacks up to 8 enemies. Cooldown: 10 seconds. 1st stage: No charging, deals 520% damage 7 times, heals 4% max HP. 2nd stage: 3 seconds of charging, deals 572% damage 9 times, heals 9% max HP. 3rd stage: 4 seconds of charging after 2nd stage, deals 832% damage 12 times with an additional 100% critical rate and 100% defense ignore, heals 15% max HP. Level 25: Consumes 1% max HP. Consumes 5% current HP per second of charging. Attacks up to 8 enemies. Cooldown: 10 seconds. 1st stage: No charging, deals 1000% damage 7 times, heals 4% max HP. 2nd stage: 3 seconds of charging, deals 1300% damage 9 times, heals 9% max HP. 3rd stage: 4 seconds of charging after 2nd stage, deals 1600% damage 12 times with an additional 100% critical rate and 100% defense ignore, heals 15% max HP.

damage has been adjusted. The 3rd charged stage attack will now have increased critical rate and defense ignore.

All Resistance

Resistance Line Infantry: damage and cooldown have been adjusted. Level 1: Consumes 650 MP. Summon an infantry for 12 seconds, each strike deals 260% damage 9 times on up to 12 enemies. Cooldown: 25 seconds. Level 25: Consumes 650 MP. Summon an infantry for 12 seconds, each strike deals 500% damage 9 times on up to 12 enemies. Cooldown: 25 seconds.

damage and cooldown have been adjusted.

Blaster

Vulcan Punch: number of hits, and final damage boost if hit have been adjusted. While using this skill, you will now receive Combination Training’s maximum stacks. Level 1: Consumes 60 MP. Deals 1040% damage 6 times on up to 10 enemies. By holding the key down, deal 468% damage 5 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values and Combination Training’s maximum stage. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 10%, up to a maximum of 100%. Cooldown: 60 seconds. Level 25: Consumes 60 MP. Deals 2000% damage 6 times on up to 10 enemies. By holding the key down, deal 900% damage 5 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values and Combination Training’s maximum stage. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 10%, up to a maximum of 100%. Cooldown: 60 seconds.

number of hits, and final damage boost if hit have been adjusted. While using this skill, you will now receive Combination Training’s maximum stacks.

Battle Mage

Black Magic Altar: attack frequency has been adjusted. An error where using this skill with other summons would cause the client to shut down has been fixed. Level 1: Consumes 500 MP. Install a black magic altar for 20 seconds. The curse deals 832% damage 4 times on up to 10 enemies. The curse takes 1 second to travel to the next altar, and if more than 2 altars are installed, the travel time is decreased by 15%. Prepare an altar every 12.5 seconds, you can hold up to 4 altars at one time. Cooldown: 1.5 seconds. Level 25: Consumes 500 MP. Install a black magic altar for 20 seconds. The curse deals 1600% damage 4 times on up to 10 enemies. The curse takes 1 second to travel to the next altar, and if more than 2 altars are installed, the travel time is decreased by 15%. Prepare an altar every 12.5 seconds, you can hold up to 4 altars at one time. Cooldown: 1.5 seconds.

attack frequency has been adjusted. An error where using this skill with other summons would cause the client to shut down has been fixed.

Xenon

Overload Mode: MP consumption has been adjusted. While using this skill, buff skills will no longer consume Energy and randomly, a plasma current will be created that hits nearby enemies. Level 1: Consumes 1000 MP. Consumes 598 MP per second. The maximum Energy is increased by 20. The time it takes to charge Energy is halved. For every excess Energy, increase your final damage by 1%. Cooldown will apply when the skill is deactivated, all excess Energy will instantly disappear when it is deactivated. A plasma current will randomly be activated, dealing 936% damage 7 times on up to 12 nearby enemies. Cooldown: 199 seconds. Level 25: Consumes 1000 MP. Consumes 550 MP per second. The maximum Energy is increased by 20. The time it takes to charge Energy is halved. For every excess Energy, increase your final damage by 1%. Cooldown will apply when the skill is deactivated, all excess Energy will instantly disappear when it is deactivated. A plasma current will randomly be activated, dealing 1800% damage 7 times on up to 12 nearby enemies. Cooldown: 175 seconds.

MP consumption has been adjusted. While using this skill, buff skills will no longer consume Energy and randomly, a plasma current will be created that hits nearby enemies.

Mechanic

Micro Missile Container: damage and cooldown have been adjusted. Level 1: Consumes 1000 MP. Install a container that fires 20 micro missiles that deal 156% damage 5 times on up to 15 enemies each. Cooldown: 15 seconds. Level 25: Consumes 1000 MP. Install a container that fires 25 micro missiles that deal 300% damage 5 times on up to 15 enemies each. Cooldown: 15 seconds.

damage and cooldown have been adjusted.

All Nova

Pantheon: damage and number of hits have been adjusted. Level 1: Consumes 20% HP. Deals 2080% damage 10 times on up to 15 enemies. After attacking, for 612 seconds, if your HP hits 0, you will ignore death 1 time. Cooldown: 1200 seconds. Level 25: Consumes 20% HP. Deals 4000% damage 10 times on up to 15 enemies. After attacking, for 900 seconds, if your HP hits 0, you will ignore death 1 time. Cooldown: 1200 seconds.

damage and number of hits have been adjusted.

Kaiser

Will of Sword: Strike: cooldown and flame duration have been adjusted. Level 1: Consumes 1000 MP. Each weapon will hit an enemy, dealing 520% damage 4 times. After that, they will create a flame on the ground for 2 seconds, dealing 728% damage 6 times on up to 12 enemies. Cooldown: 30 seconds. Final Figuration: Will of Sword and the flames’ number of hits are increased by 1. Level 25: Consumes 1000 MP. Each weapon will hit an enemy, dealing 1000% damage 4 times. After that, they will create a flame on the ground for 2 seconds, dealing 1400% damage 6 times on up to 12 enemies. Cooldown: 30 seconds. Final Figuration: Will of Sword and the flames’ number of hits are increased by 1.

cooldown and flame duration have been adjusted.

Angelic Buster

Spotlight: attack frequency has been adjusted. An error where the buff would remain after the skill ended has been fixed.

Zero

Joint Attack: number of hits has been adjusted. Errors where you would not receive invincibility while using the cooperative attack and where the attack motion was different depending on the character have been fixed. Level 1: Consumes 80 Time Force. Link attacks hit up to 12 enemies. You will be invincible while casting this skill. Cooldown: 120 seconds. Beta Link: 1st attack – deals 1820% damage 4 times, 2nd attack – 868% damage 12 times, 3rd attack – 3380% damage 4 times. Alpha Link: 1st attack – deals 910% damage 8 times, 2nd attack – 868% damage 12 times, 3rd attack – 1690% damage 8 times. Cooperative Attack: deals 3120% damage 12 times with an additional 100% defense ignore. Level 25: Consumes 80 Time Force. Link attacks hit up to 12 enemies. You will be invincible while casting this skill. Cooldown: 120 seconds. Beta Link: 1st attack – deals 3500% damage 4 times, 2nd attack – 1660% damage 12 times, 3rd attack – 6500% damage 4 times. Alpha Link: 1st attack – deals 1750% damage 8 times, 2nd attack – 1660% damage 12 times, 3rd attack – 3250% damage 8 times. Cooperative Attack: deals 6000% damage 12 times with an additional 100% defense ignore.

number of hits has been adjusted. Errors where you would not receive invincibility while using the cooperative attack and where the attack motion was different depending on the character have been fixed.

Game Related

Dream Breaker related errors have been fixed.

An error where Dream Coins could not be put into the Coin Purse has been fixed.

An error where using certain skills would make you take damage after leaving the battle area has been fixed.

An error where using Dream Point skills quickly would sometimes be used multiple times has been fixed.

Lion King’s Castle quests have been adjusted.

To make completing these quests easier, the number of items required has been reduced/the drop rates have been increased. Lion King’s Castle Investigation 2 (Lv. 115, Beast) Keys to the First Tower (Lv. 115, Jenn) Keys to the Second Tower (Lv. 115, Jenn) Keys to the Third Tower (Lv. 115, Jenn)



The number of monsters summoned in certain maps in the Lion King’s Castle has been increased.

Below the Walls 1

Below the Walls 2

Lower Walls 1

Below the Walls 4

Below the Walls 5

Crimsonwood Citadel’s quests have been adjusted.

You can now proceed with later quests even if you do not complete the minigames.

After completing the minigame related quests, you can now play them once per day. Demon Conjurer’s Mark (Lv. 130, Ridley) Demon Chaser’s Mark (Lv. 130, Ridley) Demon Marauder’s Mark (Lv. 130, Ridley)



Certain monsters in Crimsonwood Citadel have had their health/experience changed.

Typhoon (Lv. 130)

Demon Guard (Lv. 131)

Leprechaun (Lv. 133)

Demon Conjurer (Lv. 134)

Elder Wraith (Lv. 135)

Demon Chaser (Lv. 136)

Red Stirge (Lv. 137)

Demon Marauder (Lv. 138)

Red Citadel’s Warden (Lv. 139)

Blue Citadel’s Warden (Lv. 140)

The theme dungeon Golden Temple has been reorganized.

The starting level has been changed to level 130 .

. The area’s monsters’ stats have been adjusted to match the changed level.

Quest completion requirements and rewarded experience have been adjusted.

Certain maps’ terrain have been changed and the number of summoned monsters has been increased. Monk’s Forest 1 Monk’s Forest 2 Monk’s Forest 3 Monk’s Forest 4 Room of Trials 1 Room of Trials 2



Lucid Hard Mode has been opened.

You will meet Lucid, who has revealed her true power.

You can enter Lucid (Hard) by talking to the NPC Gas Mask in the Lacheln: Clocktower of Nightmares map.

in the Lacheln: Clocktower of Nightmares map. The Crumbling Clocktower phase‘s projectile pattern has been adjusted for Normal and Hard difficulties.

Lucid (Hard) rewards have been added. Dreamy Belt (50 all stats, 150 HP/MP, 6 attack/magic attack, 150 defense, 3 slots, level 200, tradeable until equipped, part of the Boss Accessory set) Master of Nightmares Defeater (15 all stats, 1000 HP/MP, 3 attack/magic attack medal, level 220) Lucidroid (Rank 9 Android, has the shop feature, tradeable until equipped, can be traded with the Platinum Karma Scissors after being equipped)



Characters below level 10 can no longer open the Monster Collection window.

Skill Related

Shield skills’ current remaining shield amounts will now be displayed on the HP bar. This will not be displayed in the 800*600 resolution.

An error where Aran’s Maha’s Domain would disappear if you used a Command Skill immediately after using Maha’s Domain has been fixed.

Certain skills have been adjusted.

Archmage (I/L)’s Thunder Storm: Thunder Storm’s attacks will no longer reduce Freeze stacks.

Thunder Storm’s attacks will no longer reduce Freeze stacks. Archmage (I/L)’s Elquines: Elquines’ attacks will now apply Freeze stacks.

Elquines’ attacks will now apply Freeze stacks. Demon Avenger’s Conversion Star Force: HP boost per Star Force has been decreased.

HP boost per Star Force has been decreased. Mechanic’s Robot Factory: RM1: duration has been decreased from 40 seconds to 30 seconds.

duration has been decreased from 40 seconds to 30 seconds. Mechanic’s Magnetic Field – Persist: duration boost has been decreased from 20 seconds to 10 seconds.

Certain persistent skills will now end when you use a riding or sit on a chair.

Archmage (F/P)’s Fire Aura

Demon Slayer’s Metamorphosis