Teachers, you and your students can create Augmented Reality Experiences without needing to write any code. Metaverse is a FREE Augmented Reality Platform that is being used by thousands of teachers to build all kinds of interactive learning experiences for their classrooms.

Creating AR Experiences is easy, takes minutes, and anyone can do it.

Experiences are built in Metaverse Studio by arranging components on a “Storyboard” and linking them together. Hundreds of components can be combined to create almost anything.

Experiences are instantly shareable via a unique link or a QR code, sent via email, embedded in web sites etc.

Students can tap the link or scan the code with the Metaverse App to interact with AR Experiences.

Some things teachers and students are building

Teachers and students augmenting all kings of Interactive Learning Experiences including: Breakouts, games, scavenger hunts, quizzes, choose your own adventure stories, science fair projects, book reports, presentations and MUCH more.

AR Breakouts/Escape Rooms

These Experiences require that students crack the code based on the clues provided. Here are some to try:

Survive the American Revolution (7th grade)

Break up and Make up Earth Science (5th grade)

Periodic Table Cipher (11th grade)

Help the Mountain Lion find his home (6th grade math)

Here’s how to build a Breakout:

Crowdsourcing Educational Breakouts

We are constantly getting requests for more Breakouts, across subjects and grade levels. Teachers are helping us create a comprehensive library of educational Breakouts for K-12.

Here’s a spreadsheet of all the educational Breakouts that were made by teachers. If you would like to submit a Breakout for other teachers to use, please use this form.

Trivia Experiences

Teachers and students are creating HQ Trivia style Metaverse Experiences. Students typically have 5 seconds to answer each question correctly.

Field Trips and Scavenger Hunts

Teachers are creating their own scavenger hunts and augmenting field trips.

Experiences can be placed at specific geographical locations, requiring students to be near the Experience in order to interact with it (much like Pokemon Go).

Since every Experience has a unique QR code, teachers are also creating scavenger hunts in their classrooms or in multi-story buildings by placing QR codes in various areas.

Heroes, Castles, Legends, used augmented Nafplio castle in Greece. Students wore medieval clothing and roamed the castle solving AR puzzles about a classic tale that took place at the castle.

Learn how to create a scavenger hunt in Metaverse:

Interactive Stories

Teachers are creating sophisticated, short or long-form, AR stories (across all subjects) to supplement books and topics covered in class. By linking various components together, teachers can create sophisticated “choose your own adventure” stories, that enthrall their students.

Students Are Creating Their Own Experiences

Students love creating Experiences with Metaverse. It’s a lot of fun, and great at teaching the logic behind computer programming, allowing students to build things they can see, use, and play with immediately.

Denise L. Sedlacek, an Assistant Superintendent Baldwin-Whitehall School District in PA, posted this video on Twitter. Denise visited Baldwin high school to see what students were up to in gaming class.

In this video, a freshman student gives a demo of a Metaverse tour that he built for incoming freshman. The tour leads students through the school by directing them to various QR codes. When a student scans the code an AR Experiences gives information about the particular location, and in some cases quizzes or asks the student to take a selfie.

Augment Science Fair Projects, Book Reports, etc.

Instead of printing articles, images and charts for a science fair projects, teachers are encouraging their students to build AR Experiences and paste QR codes on poster board. The results will surely wow the judges!

Metaverse Taught in Universities

Chapman University’s Dodge College of Film and Media Arts is teaching an “Augmented Reality Storytelling” class using Metaverse.

San Diego State is teaching Metaverse in three classes: Learning Design & Technology, Journalism & Media Studies and Design Thinking.

San Diego State ZIP Idea Lab is also using Metaverse to build client projects.

AR Education Pioneers help spread the magic

Educators from around the world are evangelizing the power of using AR in education.

Teachers are Teaching Other Teachers at Conferences

Teachers are Sharing Metaverse In Their Professional Development

Teachers Are Hosting Twitter Chats and Webinars

Teacher Spotlight Series

Teacher Spotlight Series highlights teachers that are doing interesting things with Metaverse.

I’ve been creating my own Google Expeditions with Metaverse. Jamie Averbeck. Instructional Technology Coordinator, Ashwaubenon School District @Averbecktech

Interactive Review Games with Metaverse. Dan Koslakiewicz. Science teacher. Greendale, Wisconsin @DanKos3

Bring Education to Life with Metaverse. Blake Johns. Instructional Technology Specialist, Ware County, Georgia @Blake_Johns

Common Sense Education

Common Sense Education is the nation’s leading nonprofit organization that reviews various apps, websites, games for education. Common Sense Education gave Metaverse 4 out of 5 for students grade 4–12. Read the review

Robert Petitto, an EdTech Specialist at Woodward Academy, in College park GA, independently reviewed Metaverse for education. Read Rob’s review

EdTech Influencers are Raving About Metaverse

Richard Bryne, the author of Free Tech for Teachers, has given talks about Metaverse to other teachers, written articles about Metaverse on his blog, and hosts Metaverse Webinars.

Monica Burns, the author of Class Tech Tips, says:

“I was definitely surprised by just how easy it is to create classroom augmented reality experiences.” Read the full article

Vicki Davis, the author of Cool Cat Teacher, exclaims:

“This is much bigger than Pokemon Go. Metaverse is a fantastic way to teach programming and augmented reality.” Read the full article

Educators are Augmenting Events and Conferences

Rob McTaggart helped Sydney Olympic Park augment its inaugural Innovation Games.

“This sort of activity is taking us where we want to be in education here at the park, right on the edge of where innovation meets learning.” Mike Bartlett, Manager of Education at Sydney Olympic Park

Danny Kim, who works in the office of Strengths and Vocation (OSV) at Point Loma Nazarene University, built an augmented reality experience welcoming new students.

Check out our other stories on Medium to see how others have used Metaverse.