King of Heroes

Sorcerers of the kings bloodline are few and far between, but those who are bare his might and responsibility with pride and tenacity.

King's Magic

You learn additional spells when you reach certain levels in this class, as shown on the King's Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

King's Spells Table Sorcerer Level Spell 1st command 3rd calm emotions 5th conjure barrage 7th divination 9th legend lore

Divine Blood

The blood of kings runs through your veins, it causes you to gain the unwavering endurance of your predecessors. At 1st level your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, your body has been toughened by the king's divine blood. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Key of the King's Law

Beginning at 1st level you gain access to a portion of the once magnificent dimensional vault of the King of Heroes. It has the size and dimensions double that of a bag of holding (DMG 153). You can store items in this vault as a bonus action and recall them as an action. Items used as standard currency such as gold and gems do not count against the storage space in the vault. Living creatures cannot be put in the vault.

Additionally, as an action you can fire one weapon or use one object stored in the vault. If you fire a weapon you must make a ranged spell attack against your target up to 60ft., the weapon applies any effects it normally would, such as bonus damage or magical effects.

Unwavering Will

A king must be able to make decisions even in the toughest of circumstances. Starting at 6th level you gain immunity to charm and frightened conditions.

Sovereign of Staves and Wands

At 14th level you prove are a king of magic, wands and staves in your presence preform to their uptmost ability. While stored in your vault magical wands and staves that cast spells or create other spell like effects use your spell save DC instead of their own.

Additionally, staves and wands that use charges gain an additional 5 charges, and roll an extra die when regaining charges at dawn, or whenever they gain charges.

Limitless Treasury

At 18th level you have reached the pinnacle of your regality, your dimensional vault now stores all objects limitlessly.

Additionally, as an action, you can spend 7 sorcery points, you can open five portals to your dimensional vault using up to five objects posessed in there. You can do this once before needing to complete a long rest.

Credit: Ginka for Fate/Grand Order