Following the success of several reward campaigns like the Skilling Spree, CCP Games has announced a new tiered Omega Account system for premium users. To qualify, users must pay for regular Omega Account time, but also complete a series of weekly tasks in—and sometimes out—of game.



In an orange sorbet stained press release prepared by CCP Spider, it was revealed that CCP Games plans to add tasks of greater challenge and complexity to unlock premium content. “This will be totally awesome!” said CCP Spider regarding the changes. “We’ve really looked at the numbers with this one. There’s a core group of players that really get into the nuances of the game. They like to do a bit of everything, and this will help them take that energy to the next level.”



These new tasks will not be available to everyone though. Some Omega accounts will not even be able to access the content, not at first anyway. “To qualify a player will need an account to have maintained at least six consecutive months of active Omega status first,” clarified Spider. At the start of month seven, if the account is still Omega (and will continue to be omega for at least another 28 days) the player will see a new tab in The Agency window suddenly become available. “We really struggled on where to introduce the premium content, but then I remembered,” Spider said, pausing to lick the sorbet from the papers in his hand before continuing, “The Agency! It’s been such a huge hit since we launched it, and this would keep from cluttering up the in-space UI.”



When it comes to the specific tasks, the initial list is quite extensive. Players would be given one task to complete each time they login, chosen randomly from the list below. Spider was quick to point out that this was just a rough draft for testing, and there was potential for many more tasks to be added before launch:

Kill a Titan

(Invent\research\complete) 100 blueprints

Harvest 10,000,000m3 of (randomly chosen) ore

Jump through a wormhole

Visit Jita, Do Dixie, Rend, Amarr, Hek, in a single session

Be killed by a Titan

Die in Tama x times (sequential task, starting at 1 and increasing n+1 each completion)

Kill an ally

Be killed by an ally

Transfer 100 billion isk from your corporate wallet to your personal wallet

Receive 10 billion isk from mission, bounty, or CONCORD payouts

Jump 150 gates

Use 100 Abyssal Filaments

Win an Abyssal PVP tournament in a Cerberus

Pilot a Super-Carrier class ship for at least 11 consecutive hours

Spend a total of 400 minutes with a Covert Ops cloak turned on

Watch 100 gate jumps while cloaked

Report 25 unique player names for botting

Link a Reddit post about yourself in local x times (chosen randomly)

Anchor a citadel

Kill a freighter with a catalyst

Lose a catalyst to CONCORD



“We really wanted to narrow this down and target a specific audience” said Spider. “You’ve got all these little micro-identities in Eve Online that tend to shoehorn people into one play style or another, but this update is for people that like to do it all. The renaissance pilot, so to speak.” He explained that the intent is to promote those who like to involve themselves in all aspects of Eve Online, including incentives for some “offline” activities that serve the community.



The new system will deliver special rewards for task completion, based upon a tiered involvement scheme. Gold Level Omega accounts for instance would receive 10 free plex, a rare tech 2 ship skin, 25,000 free skill points, and 50 free HyperCores at the end of each week. Silver Level Omega accounts would receive seven free plex, a ship random ship skin for a tech 1 battlecruiser or battleship, 17,500 free skill points, and 30 free HyperCores. Bronze Level Omega accounts would receive one free plex, one ship skin for either their capsule, corvette, or tech 1 frigate, 5,000 free skill points and 10 free HyperCores. All rewards would be paid out at downtime each Monday, for tasks completed the previous Monday. To calculate which tier a pilot qualifies for, CCP Spider provided the below helpful reference guide:



Bronze Level

Average three login/s per day for the previous seven days



Complete at least 12 tasks in the previous seven days



Have a non-neutral security status



Silver Level

Average of four logins per day for the previous seven days



Complete at least 18 tasks for the previous seven days



Have a security status greater than 1 or less than -1

Gold Level Average of five logins per day for the previous seven days Have a security status of greater than 2.5 or less than -2.5 Complete at least 22 tasks in the previous seven days



Of course, these tiers are dependent upon a pilots previous six months of active Omega status and a commitment to remain in Omega status for at least 28 days from the date of payout. If a pilot completes the tasks, login events, and has the proper sec status for a reward tier, but their account is scheduled to go Alpha in less than 28 days, then that pilot would be given notice of their rewards being placed on hold and 24 hours to update their Omega status. If they are unable bring their account within compliance before the 24 hour timer expires, then the premium rewards counter ticks back to the beginning and they have to wait six months. “It’s harsh, but we think it will be effective in growing our long-term player base.” Spider said.



When other members of CCP Games were questioned about the press release they appeared shocked that CCP Spider would have spearheaded such an obviously innovative system to support the burgeoning population of Eve Online players. “He just walked in one day and was like ‘I have this plan!’ and was so excited,” said CCP Karkur. “I felt so bad for him at first because, well, this is obviously way outside his area of responsibility.”



CCP Dopamine added “Yeah, we were all sure he was going to get fired. But then it leaked to the CSM and they unanimously backed him up and Hilmar just let Spider go for it.”



“I think this is really bringing Spider out of his exoskeleton.” finished Karkur. Dopamine nodded in agreement.



The new system is scheduled to hit the test server in April for roughly three months of player testing before rolling out to the Tranquility server in August for the 3rd Quadrant of 2020.