Total technological overhaul! Map format, model format and animation system, renderer, mapping tools. Raytraced shadows.

Development of the update has come a long way. Please note that this update applies to literally all the aspects:

New custom level compilers were developed

improved performance, vertex lighting support and ability to compile Quake 3 maps (Bezier curves)

Major update for Model format

Limits raised

Weight distribution support

Jigglebones

Blendspace

Inverse Kinematics

Near complete set of Source Engine features

Renderer was rewritten

Landscape support

Possibility to build model-only levels, without brushes (brushes are still supported)

Correct sorting of translucent surfaces

Alternative renderpaths. 1st: dynamic sunlight, 2nd: deferred lighting with raytraced shadows (still experimental)

A lot of work was done to accelerate map loading; general optimization of rendering was done

Also, work was performed to improve compatibility with old graphics cards (Radeon X1600 etc.)

New shader system provide significant opportunities for shader editing even for ones who doesn't want to deal with renderer source code

Well and also recursive mirrors have been added :)

Levels were recompiled with new compilers supporting vertex lighting of models



Lost resources added back in

Fixed too long model paths so they could be stored in PAK (there were several models whose paths were 64 characters long exactly)

Game videos were converted to Cinepak format so they would play on any machine

The archive contains complete game, no additional resources required.

Do not forget to apply this crucial patch



The default settings are strange. These are the same settings that Elber did for the old version 1.0. Even the mouse look is disabled for some reason. Don't worry, you can take the config from already configured Paranoia 2.

scripts.pak contains rendercvars.txt. Not a config, just a list of console variables that one can change to tweak main graphics settings. Honestly, these ones had to be added to graphical preset configs, but I haven't had time to do this.

Shaders are in core.pak.

Shadow settings:

gl_deferred 1 - deferred lighting with raytraced shadows (2nd renderer, some effects not implemented)

gl_deferred_fullres_shadows - high quality shadows for GTX750 and up

gl_deferred_tracebmodels - brushmodel shadows

© Uncle Mike

protip: start typing console command and then hit Tab to display available commands matching your input. Run game as paranoia2.exe -help to create help.txt with all available options. This is a feature of Xash3D.



do not forget to apply a patch