The

Beantown Interiors

Project



v9.3.2

12/29/17







Description,

Installation,

Uninstallation,





Requirements,

Known Issues,

Updates,

Fixes Compatibility setting for Bunker 13,

Adds Menu art icons for all gnomes and collectibles.

Minor bugfix's

1 East Boston (Easy City Downs),

2 Salem,





Concord

Medford

Nahant

Bunker 13

Wasteland Imports (Hides the Nuka-Cola floor lamps that cause a crash due to a texture conflict)

Halloween Loading screens

Mostly an XB1 update that reduces file size,

Updated Scripts,

Updated Gnome Meshes and Textures,

Navemesh fixes,

Other Drunken Gnome Fixes,

Other minor Fixes,

Updates Drunken Gnome meshes and textures for compatibility with my new mod "Drunken Gnomes - The Gnomepocolypse".

Fixes Xmas Load Screens always showing,

Fixes, Seasonal Load Screen settings option,

Fixes, incorrect material swap on a Mad Bomber Loading Screen,

Fixes, Missing Mad Bomber Loading Screen Mesh,

Fixes Several Drunken Gnome names,

Updates the options Holotape with correct Drunken Gnome Info.,

Fixes Several Typo's,

Drunken Gnome Loading screens now only show while the quest is active.

Adds 26 new interiors,

Fixes a bug in the Drunken Gnomes quest which made it impassible to complete,

Fixes some Gnome Names,

Fixes some bugs in the Settings Holotape,

Fixes the toy boat mesh so it can be viewed in the Pip-Boy,

Fixes Occlusions in Forest Grove Marsh,

Fixes the Water Glitch in Forest Grove Marsh,

Adds new Loading Screens,

Adds option to disable Seasonal Loading Screens in the Settings Holotape,

Many other minor bugfixes,

I'm happy to announce that all single story wood frame houses that can be opened up now are. Vanilla had 47, I've opened 44 of them, there were 2 used as vanilla interiors and one that was so far underground that it would have needed a massive overhaul to open with new LOD so I didn't attempt it.



This is my "End of the Year" update, I will be around for small patches but don't expect anything major until 2017.



I did not get the Drunken Gnome Prize finished again! I wanted to but for reasons and personal frustrations it's still WIP. If you cheat into it do so at your own risk! I may try to finish it between Christmas and the New Year but, don't expect it. It is on the list of things to do but, I'm now going to take some time for myself and also Port what I can from this to PS4 first.



The Drunken Gnomes and I wish you and yours a happy Holiday and a Drunken New Year!

Adds six new interiors,

Move and fixes, one gnome who was originally in the Prydwin,

Fixes water issue in Forest Grove Marsh,

Minor Bug Fixes,

Fixed, miss matched building textures

Moved toys from junk to misc

Fixed an issue where some Drunken Gnomes were crafting the wrong object

other minor bugfixes

Fixes Missing .bgsm files.

Fixes some errors in Nuka-World

Fixes a Huge mistake in Nuka-World

1 New Interior,

Updated Meshes and Textures

Adds Compatibility setting for Lexington Interiors

Fixes Compatibility with Subway Runner door in Lexington

Fixes, Occlusion issues In Concord

2 In Concord

2 In East Boston (Easy City Downs)

Sprint Bug Fix

New Meshes and textures

Other Minor Bugfixes

Fixes followers not following the player into "Abandoned House" in concord and "Hatch" in Lexington.

Requires Far Harbor and Nuka World

New models and textures,

Adds Nuka world collectables,

Adds "Drunken Gnomes" Quest

Adds a missing Material that for some odd reason didn't pack with the other assets

Cleans some Dirty Edits (Un-deletes unintentionally Deleted Ref's)

Adds Two New Interiors,

Fixes land height bug in Far Harbor,

Adds Compatibility setting for "Plenty O Exploration"

Updated Meshes and Textures,

New Clutter

Adds Perk to the Eyeful and Titter magazines.

Fixes a bug in the Mad Bomber Quest where the magazines were not enabling the correct bombs.

Fixes missing scripts in the .ba2 archive.

Fixes Virtabird bug which was reintroduced because I screwed up!

Minor bug fix for item names,

Adds 5 new interiors,

Adds New Collectible items,

Requires Far Harbor

7 new interiors to explore.

Minor Bugfixes,

New Hardcore Clutter option to reduce the amount of clutter.

New Far Harbor collectibles.

Building mesh update, You can now shoot through the windows of every building. Thanks robboten for the updated collisions.

Fixes an issue with Virtabirds flying through buildings.

Fixed "The Suicide Bomber's Guide to Survival" adding the "Wasteland Survival Guide Lvl 1 perk"

Fixed "Nuka-Cola Digest" Showing the wrong Vault-Boy icon when found.

Fixed missing buildings around "Green Tech Gen."

1 in Forest Grove Marsh,

1 in Lexington,

3 Jamaica plains,

Adds 1 new interior to Forest Grove Marsh,

Fixes the occlusion culling LOD issue,

Changes the name of the BTInt Options Holotape to [Settings] Beantown Interiors for future compatibility with Fallout 4 Mod Configuration Menu (MCM)

Three new open world interiors, (Forest Grove Marsh)

Options Holotape, (Holotape gets added to player on update or when leaving Vault 111 for the first time)

Two new free form crafting quests, (Nuka-Cola Decor and The Mad Bomber's Workshop)

12 new quest related perk's magazines, (not all have been placed in the game world)

New Crafting items for (Nuka-Cola Decor and The Mad Bomber's Workshop)

40 new unique clutter items, (not all have been placed in the game world)

The ability to craft static versions of the new clutter at any settlement workshop.

8 new Beantown Interiors Loading Screens,

Fixed a Bookshelf door which should have been a Static Bookshelf.

Figured out more about the materials swap, Now all painting are distressed.

Adds one new load screen interior to Concord, (Abandoned House)



Featured Videos

Credits,

Have you ever thought about scavenging the Commonwealth, even though, the super mutants, Ghouls or Raidersmay horrifically and violently rip your heart out?Have you said to yourself "D*** the torpedoes, I am going into Downtown Boston or I'm heading to the coast!", onlyto find once you arrive that 99% of the shops and houses are all boarded up?Have you ever wondered "Why hasn't anyone looted these buildings in the last 200 years?" (Well 210 years to beexact, give or take the rotation of the earth and a few dings to my chronometer!)If so, then this mod is for you!The Beantown interiors project, the sister mod to Fallout 3's D.C. Interiors Project and Fallout New Vegas'sN.V. Interiors Project, promises to bring many of the elements from my previous mods which you've come to knowand love, into Fallout 4. I also hope to add more depth and, features, as my modding skills progress. This Mod opens up many of the boarded building for you to explore.Install with NMM or place the contents of this archive in Fallout 4/data folder, Activate with NMM.Beantown Interiors Project is not compatible with the old versions of the Beantown Interiors Core, Nuka-Cola Decor or The Mad bombers Workshop.Remove from NMM or your Fallout 4/Data Folder.Fallout 4, (Pre-Survival compatible, tested on game version 1.4.132.0 and up.)None,Beantown Interiors Add-on's, Beantown Interiors "The Mad bombers Workshop" (Discontinued added to Beantown Interiors) Beantown Interiors "Nuka-cola Decor" (Discontinued added to Beantown Interiors)Three New Interiors,Major bugfix pass due to changes made in one of the last CC updates. Updates, fixes in nearly every interior Beantown adds.Added compatibility setting for Insidejobs.Three New Interiors,1 Jamaica plain,2 Charlestown,Adds fake interior audio and sound markers to all of Beantown's interiors stopping it from raining on the inside.Cleand Pre-Combined meshes with "FO4Edit PreCombined Data Editor". (Forest Gromve Marsh, Nahant)Other Minor Bugfixes.Three New Interiors,New Halloween Load Screen,New compatibility settings for,Many many minor bugfixesMy biggest update to date even bigger then my first release of this mod!Changes Identical to master edits used to disable Pre-combined meshes. This was done to keep people from freaking out over what may look like a dirty edit but was used to fix the sprint bug.Fixes two typosAdds 4 new buildings,The "Drunken Gnomes Quest" can be completed BUT the prize is not fully finished. If you do somehow find all 35 Drunken Gnomes you will still receive the prize.I don't expect anyone to find all the gnomes before I finish the prize and if someone does theyA. Have less of a social life then I do!B. Cheated!!!!I'm leaning towards "A".Happy HuntingUpdate v8.1Fixes occlusion issues in new locations.Update, v8Drunken Gnomes didmake it into this update. Well it did but it's hidden until I finish the quest. I'm also thinking I may hold it back until Nuka world releases. You will see load screens for gnomes but the quest itself is incomplete and will not start. The gnomes placed in the world are hidden from the game.Update, v7Minor Bugfixes,Update, v6Minor Bugfixes,Major BugFix,Adds 5 new exploitable interiors,Includes a Beantown Interiors Settings .ini which will automatically setUpdate, v5.1----------------------------You must edit your Fallout4custom.ini,Add the following under [Gameplay]:fPlayerDisableSprintingLoadingCellDistance=0Update v5Only thing that changed was the version number. When I added console support on Beth.net there stupid versioning system kicked in and updated to v5. I'm only making is change to keep the versioning the same on both sites.Nothing has changed in the PC version.Update, v4Minor Bug fixes to existing content,Major changes,Please read the options Holotape to understand all of the new features.Update, v3Minor Bug fixesRelease, v2Just opened in the lovely town of Concord,Eleven previously boarded homes.Elianora, for the Nuka-Cola Lamp Shade Textures.robboten, Ethreon, for fixing up my mesh collisions so you can now shoot through the windows.VlitS for helping pack ba3's for the XB1 versionLoneRaptor and, Kinggath for quest scripts and help getting "Drunken Gnomes" working the way I wanted.