gfx_viewdistance:xxx

.



3. Whatever your number is right now, dividing it by 16 will equal your in-game render distance. So, if you want 24 chunks as your render distance (instead of the max 14), you would enter 384. (384 ÷ 16 = 24, or 24 x 16 = 384. | 24 is our intended render distance.)

4. Once you enter your intended render distance (384 in my case) go ahead and save the file and you're done. Feel free to mess around further.

5. Re-inject save file using Checkpoint if you are done modifying.



Custom Texture/Resource Packs

(Note: Some resource packs will cause your game to error out, and will always error out upon opening, making it unplayable. Just re-inject the save file, since the broken resource pack wasn't applied at the time of backing up, obviously. I've only seen this happen when using "shader" packs. They're bullshit.)

That's it! You now have a custom skin pack, custom resource pack, and modified video settings. You can also add custom worlds, probably using the .mcpack format, but I'm not sure since I haven't tested. I'll edit the post if I'm able to drag-and-drop one of my world from the Windows 10 Edition into the minecraftWorlds folder on the sdcard.



Edit: Yep, you can also add custom worlds to this version! I dragged and dropped one from Windows 10 Editon, and it worked just fine. It was also from an older version of the game...



Edit 2: Warning from a user on Reddit: ALWAYS keep a backup, because apparently you can't just restore a save with just the mcpack and nothing else, otherwise your worlds and Xbox Live connection will be lost. You need to import the entire save folder altogether, including your worlds and other data. (Obviously I made a backup so I didn't lose anything.)