You can download the books (.RAR-files) via the links below. Since they are in "comic book formats", i.e., image archives, Comic Book Readers like MComix, ComicRack, or ComicScreen are highly recommended for viewing them. Pages: 784

Word count: 270K

Format: CBZ

Release date: December 23, 2017 Choose image quality: (File "1" would probably be suitable for many smartphones (Mostly due to the file size.), "2" or "3" for tablets, and "5" for computers that aren't older than "10 years". "4" is that middle ground between image quality and file size.) 1. 134 dpi, JPG (50% Compression Quality)

[ 155,9 MB ] 2. 134 dpi, JPG (70% Compression Quality)

[ 200,4 MB ] 3. 167 dpi, JPG (70% Compression Quality)

[ 273,0 MB ] 4. 167 dpi, JPG (90% Compression Quality)

[ 437,9 MB ] 5. 200 dpi, JPG (90% Compression Quality)

[ 558,0 MB ] PREVIEW 58 pp. (The first three chapters.) - 167 dpi, JPG (90% Compression Quality)

[ 28,6 MB ]



There were nearly ten thousand commercial software releases for the Commodore 64. Most of the popular and best selling titles were, not surprisingly, video games - Produced and developed during a creative explosion that was instrumental in making the "C64" the best selling home computer of all time during the nearly twelve years (1982-1994) it was manufactured. Not only marked the 80s / early 90s a groundbreaking era that would shape the entire video game industry, but also a time of innovation and pioneering in game development. The Commodore 64 made it possible - After all, this was a machine that breezed through the infamous video game crash of 1983. PLAYING COMMANDO! attempts to spark, renew and / or reinforce the interest in C64-games by bringing slightly coordinated attention to approximately 1100 of them - Not only The Best of the Best and the Greatest Hits, but also; "Guilty Pleasures" ("Innocent Pleasures", more like!), exclusives, fan favorites, forgotten gems, genre-definers / changers, under-appreciated cult classics, "controversial" wonders, and last but not least: The masterpieces that were better on the C64 than on any other platform. (The 16-bit machines included!) One chapter is also reserved for a bunch of very specific games - Games that more often than not cost like (and were marketed as) ordinary ones, but turned out to be severe disappointments to most players... ... So who is this book for? Anyone with an interest in a significant part of what now is known as Retro-gaming - The C64 paved the way for modern gaming alongside popular, contemporary platforms like the Commodore Amiga, the NES, and the SEGA Master System. This publication is also dedicated to all those who look back on this era with a strong sense of nostalgia. And, more naturally, those who in "this modern age" wish to be reminded of many of the games that created these wonderful memories through eight-bit graphics and the sweet sounds of the SID-chip. A small section of this book focuses on how to get and play all these games. Emulation is still the cheapest and safest way to go all these decades later. Many of the original tapes and disks may unfortunately be gone or lost, and hardware failures are all too common... But the rich preservation- and emulation-community is what keeps this extremely diverse gaming platform alive. And immortal.

The #MD5 checksums for the downloads are as follows:



fa37df7bde48d386d02c42a2bed4b0e5 - PC_134_50.rar

761e5048c703da9508f750c12221c777 - (CBZ-file)



6c05d64711304b8488e0f75332e8c83c - PC_134_70.rar

fe7b6a2b31e40a02d9b4103121e9bdd7 - (CBZ-file)



9882f5f101f7928675271706bcfa5925 - PC_167_70.rar

81c01b5561a75f3afeba79748edb0e1c - (CBZ-file)



640c40b5b446a5ecf4987d3e2852feb7 - PC_167_90.rar

a7750da0730dfaf5d83eb759a2889881 - (CBZ-file)



4b6e41c68fbed7ca968ab99ae48da560 - PC_200_90.rar

d0380c96dd4ad6e717118c9f90474c6d - (CBZ-file)



(Updated / re-uploaded on: 8/30/2020 - v1.4)