Prior to the release of our next major update, the Infinity Lock Box will return for a brief run!

This special Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for just one week starting after maintenance on November 24th, 2016 at 9:30 AM PST and ending on November 28th, 2016 at 10 AM PST. During this time, enemies defeated on both Ground and Space maps will have a small chance of dropping one of these prize-filled packages, while the Kelvin Lock Box will be retired.

Along with all of the prizes previously offered in the debut appearance of the Infinity Lock Box, additional prizes originally seen in the Na’kuhl Lock Box have been added to the drop tables. This includes all of the following:

Na’kuhl Tadaari Raider [T6]

Console – Universal – Plasma Wave

Personal Space Traits: Automated Rerouting Volatile Plating

Personal Ground Traits: Active Rerouting Volatile Defenses

Universal Kit Modules: Phasic Shroud Biotoxin Injection Crawler Swarm

Duty Officers - Na’kuhl Warfare Specialists

Chronoplasma Weapons



In addition to these added items, we’re very excited to announce the inclusion of new Tier-6 versions of a few of our previous Tier-5 Lock Box starships! Each of these new vessels will be replacing their Tier-5 counterparts in the contents of the Infinity Lock Box. Keep reading for stats and details on each of these newly-upgrade starships!

Cardassian Keldon Cruiser [T6]

Originally built for the fearsome Obsidian Order in 2371, the Keldon-class Cruiser has become a long-serving mainstay of the Cardassian fleet. Considered superior to the Galor-class, it is armed with a potent variant of its classic weapon system – the Spiral Wave Disruptor Lance.

This starship features a Lieutenant Engineering/Intel bridge officer station and a Lieutenant Commander Universal/Intel bridge officer station.

Ship Details

Faction: All

Tier: 6

Required Rank: Rear Admiral, Sub Admiral I or Brigadier General (Level 40)

Hull Strength: 1.25 (37,500 at level 40, 43,125 at level 50 and 50,000 at level 60)

Shield Modifier: 1.3

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 4

Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering/Intel, 1 Commander Engineering, 1 Ensign Science, 1 Lieutenant Commander Universal/Intel

Console Modifications: 3 Tactical, 5 Engineering, 3 Science

Base Turn Rate: 10 degrees per second

Impulse Modifier: 0.17

Inertia: 45

+10 to Weapon Power and +10 to Shield Power

Console – Universal - Spiral Wave Disruptor Lance

Starship Ability Package (Cruiser) Absorptive Plating (+Kinetic and Physical Damage Resistance) Rapid Repairs (+Regeneration) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max Hull Hit Points) Insidious Tactics (Starship Trait)

Cruiser Command Array Command – Strategic Maneuvering Command – Shield Frequency Modulation Command – Weapon System Efficiency Command – Attract Fire



Console – Universal – Spiral Wave Disruptor Lance

The Cardassian Keldon Cruiser [T6] comes equipped with a Spiral Wave Disruptor Lance Universal Console. Activating this ability will deal very heavy Disruptor damage in a narrow cylinder. Affected enemies will also have their damage resistance significantly reduced and have a single random sub-system knocked offline for a brief period.

This console provides a passive bonus to Disruptor directed energy damage and reduces the recharge time of Intel Bridge Officer abilities.

This console may be equipped in any console slot, but may only be equipped on Cardassian starships. Only one of these consoles may be equipped on a starship at a time.

Insidious Tactics (Starship Trait)

While this trait is slotted, activating Aceton Beam, Surgical Strikes or Torpedo: Transport Warhead will grant a boost to Critical Hit Chance and Critical Hit Severity. This buff stacks up to 3 times.

Spiral Wave Disruptors

The Cardassian Keldon Cruiser comes equipped with 4 Spiral Wave Disruptor space weapons. Owning this starship gives you the ability to purchase additional Spiral Wave Disruptors from the Dilithium store.

Jem’Hadar Dreadnought Carrier [T6]

A massive, powerful warship in its own right, the Dreadnought Carrier [T6] fields wings of deadly Jem’Hadar fighters as well. The Enhanced Dominion Command Interface present on this great vessel provides tactical data on enemy targets to allied vessels.

This starship features a Lieutenant Tactical/Command bridge officer station and a Lieutenant Commander Engineering/Command bridge officer station.

The Jem'Hadar Dreadnought Carrier [T6] has a pair of hangar bays equipped with Jem'Hadar Fighters. These fighters are equipped with Polaron Pulse Cannons, Polaron Beam Arrays and the Directed Energy Modulation ability.

Ship Details

Faction: All

Tier: 6

Required Rank: Rear Admiral, Sub Admiral I or Brigadier General (Level 40)

Hull Strength: 1.5 (45,000 at level 40, 51,750 at level 50 and 60,000 at level 60)

Shield Modifier: 1.15

Fore Weapons: 4

Aft Weapons: 3

Device Slots: 3

Bridge Officer Stations: 1 Lieutenant Tactical/Command, 1 Commander Tactical, 1 Lieutenant Commander Engineering/Command, 1 Ensign Science, 1 Lieutenant Commander Universal

Console Modifications: 4 Tactical, 5 Engineering, 2 Science

Base Turn Rate: 6 degrees per second

Impulse Modifier: 0.17

Inertia: 30

+10 to Weapon Power and +10 to Auxiliary Power

Console – Universal – Enhanced Dominion Command Interface

Subsystem Targeting

Hangar Bays: 2

Hangar Bays loaded with Jem'Hadar Fighters

Can Load Dual Cannons

Starship Mastery Package (Tactical Carrier) Quick Deployment (-Hangar Pet Recharge Time) Armored Hull (+Max Hull HP) Enhanced Weapon Systems (+Weapon Damage) Advanced Shield Systems (+Max Shield HP) Dominion Coordination (Starship Trait)



Console – Universal – Enhanced Dominion Command Interface

The Enhanced Dominion Command Interface allows you to analyze a target's weak points and broadcast that information to your allies. This temporarily decreases the target's Defense and Damage Resistance, as well as highlighting a specific vulnerable system. If your target suffers enough damage while their system is vulnerable, that system will be knocked offline.

This console provides a passive bonus to Accuracy and Turn Rate.

This console may be equipped in any console slot, but may only be equipped on Jem'Hadar starships. Only one of these consoles may be equipped on a starship at a time.

Dominion Coordination (Starship Trait)

While this trait is slotted, activating Beam: Overload, Surgical Strikes and Cannon: Rapid Fire will provide an increase in damage to all nearby hangar pets. This buff does not stack.

Jem’Hadar Heavy Escort Carrier [T6]

This mid-sized vessel packs a considerable punch, backed by its compliment of fighters. Often deployed in a support capacity, the Heavy Escort Carrier [T6] utilizes the Enhanced Dominion Coordination Protocol, enhancing the combat performance of allied ships.

This starship features a Lieutenant Engineering/Intel bridge officer seat and a Lieutenant Commander Universal/Pilot seat.

The Jem'Hadar Heavy Escort Carrier [T6] has a single hangar bays equipped with Jem'Hadar Fighters. These fighters are equipped with Polaron Pulse Cannons, Polaron Beam Arrays and the Directed Energy Modulation ability.

Ship Details

Faction: All

Tier: 6

Required Rank: Rear Admiral, Sub Admiral I or Brigadier General (Level 40)

Hull Strength: 1.275 (38,250 at level 40, 43,987 at level 50 and 51,000 at level 60)

Shield Modifier: 1.05

Fore Weapons: 4

Aft Weapons: 3

Device Slots: 2

Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Engineering/Intel, 1 Lieutenant Science, 1 Lieutenant Universal, 1 Lieutenant Commander Universal/Pilot

Console Modifications: 5 Tactical, 4 Engineering, 2 Science

Base Turn Rate: 15 degrees per second

Impulse Modifier: 0.2

Inertia: 60

+10 to Weapon Power, +5 to Shield Power and +5 to Auxiliary Power

Console – Universal – Enhanced Dominion Coordination Protocol

Hangar Bays: 1

Hangar Bay loaded with Jem'Hadar Fighters

Can Load Dual Cannons

Starship Ability Package (Escort Carrier) Precise Weapon Systems (+Accuracy) Tactical Maneuvers (+Defense) Quick Deployment (+All Damage) Devastating Weaponry (+Critical Chance) Tactical Analysis (Starship Trait)



Console – Universal – Enhanced Dominion Coordination Protocol

The Enhanced Dominion Coordination Protocol allows you to execute the Fleet Maneuver Gamma ability, enhancing your team's damage, turn rate, and movement speed, as well as making them immune to Placate, Confuse, and maneuverability debuffs for a short time.

This console provides a passive bonus to Directed Energy Damage and Critical Severity.

This console may be equipped in any console slot, but may only be equipped on Jem'Hadar starships. Only one of these consoles may be equipped on a starship at a time.

Tactical Analysis (Starship Trait)

While this trait is slotted, activating Tactical Team will provide a boost to hull penetration for a short time. This buff does not stack.

Dominion Set

This three piece set includes the consoles from the Jem’Hadar Dreadnought Carrier (both T5 and T6), Jem’Hadar Heavy Escort Carrier (both T5 and T6) and the Jem’Hadar Recon/Strike Ship [T6]. Below are the three Universal Consoles in this set:

Console – Universal - Dominion Command Interface Standard version found on the Jem’Hadar Dreadnought Carrier Enhanced version found on the Jem’Hadar Dreadnought Carrier [T6]

Console – Universal - Dominion Coordination Protocol Standard version found on the Jem’Hadar Heavy Escort Carrier Enhanced version found on the Jem’Hadar Heavy Escort Carrier [T6]

Console – Universal – Dominion Defense Screen Found on: Jem’Hadar Recon Ship [T6] Jem’Hadar Strike Ship [T6]



Set Bonuses

Dominion Tactical Maneuvering (2 piece) – Enhancement Adds a +Accuracy and +Defense boost onto Fleet Maneuver Gamma

Dominion Precision (2 piece) – Passive +Accuracy +Defense

Defense Screen Efficiency (3 piece) – Passive Outgoing weapon attacks no longer reduce the duration of Dominion Defense Screen

Dominion Amplified Armaments (3 piece) – Passive +All Damage



Jem’Hadar Hangar Pets

Below is an outline of availability, abilities and equipment found on the Jem’Hadar hangar pets.

Jem’Hadar Fighter

These fighters are unlocked in their stores listed below as long as you own a either a Jem’Hadar Dreadnought Carrier or a Jem’Hadar Heavy Escort Carrier.

Jem’Hadar Fighters

Availability : EC Store, comes equipped on the Jem’Hadar Dreadnought and Jem’Hadar Heavy Escort Carrier by default

Weapons : 1x Polaron Pulse Cannon (Fore) 1x Polaron Beam Array (Fore)

: Abilities : Directed Energy Modulation I

:

Advanced Jem’Hadar Fighters

Availability : Dilithium Store

Weapons : 1x Polaron Pulse Cannon (Fore) 1x Polaron Dual Cannons (Fore) 1x Polaron Beam Array (Fore)

: Abilities : Directed Energy Modulation II

:

Elite Jem’Hadar Fighters

Availability : Fleet Hangar Pet Store

Weapons : 1x Polaron Turret (Fore) 1x Polaron Dual Cannons (Fore) 1x Polaron Beam Array (Fore)

: Abilities : Cannon: Rapid Fire I Directed Energy Modulation III



:

Jem’Hadar Attack Ship

These frigates are unlocked in their stores listed below as long as you own one of the following: Jem’Hadar Attack Ship, Jem’Hadar Recon Ship [T6] or Jem’Hadar Strike Ship [T6] and one of the following: Jem’Hadar Dreadnought Carrier, Jem’Hadar Dreadnought Carrier [T6], Jem’Hadar Heavy Escort Carrier or Jem’Hadar Heavy Escort Carrier [T6].

Jem’Hadar Attack Ships

Availability : EC Store

: EC Store Weapons : 1x Polaron Dual Cannons (Fore) 1x Polaron Beam Array (Fore) 1x Quantum Torpedo Launcher (Fore) 1x Polaron Turret (Aft)

: Abilities: Cannon: Rapid Fire I Beam: Overload I Antiproton Sweep Ram



Advanced Jem’Hadar Attack Ships

Availability : Dilithium Store

Weapons : 1x Polaron Dual Cannons (Fore) 1x Polaron Beam Array (Fore) 1x Quantum Torpedo Launcher (Fore) 1x Polaron Turret (Aft)

: Abilities: Cannon: Rapid Fire II Beam: Overload I Antiproton Sweep Ram



Elite Jem’Hadar Attack Ships

Availability : Fleet Hangar Pet Store

Weapons : 1x Polaron Dual Cannons (Fore) 1x Polaron Beam Array (Fore) 1x Quantum Torpedo Launcher (Fore) 1x Polaron Turret (Aft)

: Abilities: Cannon: Rapid Fire III Beam: Overload II Antiproton Sweep Ram



NOTE: The above stats for all ships are subject to change.