Intro [ edit ]

In an update next week, we will address some PvP issues that came up as a result of our latest Dervish update. To give our tournament players time to plan ahead, we’re releasing all the skill-related update notes in advance. After the last MAT, we decided to tone down several Dervish skills that proved to be stronger than intended. Additionally, this update will address the power of Blood Magic Necromancers and some other builds that have gotten a little out of line. Finally, we will make a few small buffs to Mesmers and Elementalists.

Skill Changes [ edit ]

Dervish [ edit ]

Elementalist [ edit ]

Mesmer [ edit ]

Necromancer [ edit ]

Ritualist [ edit ]

Consume Soul: changed functionality to: "Elite Spell. You steal 5...49...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...105...125 damage."

Bug Fixes [ edit ]

Fixed a bug that caused Ebon Dust Aura to add bonus damage for ranged attacks.

Fixed a bug that caused damage from Rending Aura to ignore armor.

Coming Soon [ edit ]

These changes—along with a full Developer Update explaining them—will arrive early next week.