After implementing World population balancing incentives, we have confirmed a shift in the number of active players in each World.Due to the creation of new characters by new players and use of the World Transfer Service, the statuses of Preferred and Congested Worlds have changed.We thank you for your consideration and understanding as we continue our World population balancing incentives.Based upon the current population, we are changing the status of each of the following Worlds as of today.■Japan Data Center▼Changed to Preferred WorldAtomosDurandalTitanTyphonValeforYojimboZeromus▼Changed to Standard WorldAegisAsuraBeliasPandaemoniumRidillUltima■North American Data Center▼Changed to Preferred WorldCoeurlDiabolosExodusGoblinLamiaZalera▼Changed to Standard WorldAdamantoiseBrynhildrFamfritJenovaMalboroMidgardsormrSiren■European Data Center▼Changed to Preferred WorldLichOmegaZodiarkDue to this change, we will now resume World Transfers to Omega World.▼Changed to Standard WorldLouisoixFor the current status of character creation restrictions and Congested/Preferred Worlds, please check the link below.◆Regarding New/Preferred World BonusesStarting with the release of Patch 4.15, when the status of a World changes from New/Preferred to Standard, characters created when the World is New/Preferred will continue to receive their respective bonuses and the World Transfer restrictions associated with the bonuses until 90 days after their creation.After this maintenance, characters newly created on New/Preferred Worlds will receive bonuses for 90 days, starting from when they are created.Additionally, eligible characters that logged in to a New/Preferred World between the release of Patch 4.15 and this maintenance will receive their bonuses for 90 days, starting from when they logged in.We will continue to observe the number of players logged in and change the status of Worlds periodically in order to balance the population among Worlds. Please check the following link for more information regarding our population balancing incentives.