if it is in beta you need to download the latest beta patch, (2.3.10) scroll down in your load screen to access it then upgrade, then it tells you where they want everyone to be. and play in open.it does not effect your real game, so it doesn't matter if you die/get ganked/whatever.



from FD.



NETWORK AND PHYSICS STRESS TESTING REQUEST

Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings and in multicrew.



Also please pick up and drop items, and throw your SRVs around at the site to test the physics.



Please could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected.



We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as guide to the sort of things we need to test.

CG #1 - Network Gurus Network at Ancient Ruins

Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102.

CG #2 – Dedicated Testers Go Mining

Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.



As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multicrew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your he