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At the moment, ZOE is only good for engaging targets that aren't shooting back, such as mid to long range AV, or the off-chance you sneak up on a lone infantry.



The vulnerability to damage is silly and makes it not worth it unless the benefits are over the top, like the sprint-level movement speed of old. Yes I was there on both ends, and it was broken. Never again.



I say remove the damage vulnerability and give a large number of small buffs:

+5% damage (enough to shave 1 bullet off of TTK without making it any good for AV)

A small RoF boost is a possible alternative (or addition) to a damage buff

Movement speed is hard to make useful without causing the speedy radioactive lobster problem again. Keep it in the 10-15% range.

Bonus to muzzle velocity depending on the weapon

Bonus to reload speed depending on the weapon



There are alternative debuffs we could think of, like showing up on radar when it's active, or having all of the buffs start out as even higher values but degrade based on how much charge is left.

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