Why Early Access? “We are aiming to release on Early Access to help raise further needed funds to finish up development of remaining factions for Stratus and help cover costs for remaining needed art and elements for the main official release roll out.” Approximately how long will this game be in Early Access? “We aim to have Early access open for six months as we are finalizing remaining content then move towards release of main steam release.” How is the full version planned to differ from the Early Access version? “Full version will include 4 complete factions, while early access will have sun and rain factions implemented the full version will have 4 complete factions with the remaining wind and thunder factions added in.. Besides the remaining factions the game will have more polish pre-game lobby with remaining lobby elements added in for the pregame battle lobby and will include the following features 1. polished battle ring and gui for setting up games with other players in the battle lobby. 2. improved chat and messaging 3. game score tracking for players games played and won. 4. Wind faction and Thunder faction 5. player enemy priest capture and sac capability. 6. spells for priest to cast to aid in combat and support a players units. 7. guild management in the battle lobby for tracking of group advancement 8. Ladder and competitive matches” What is the current state of the Early Access version? “Early access allows for players to create an account and host and join games through the basic online battle lobby currently implemented.. Players can also do the following in-game 1. construct temples. 2. gather resources. 3. construct shrines to capture islands 4. construct bridge elements to connect to floating resource mana pools and unclaimed islands. 5. construct workshops units to attack enemy islands. 6. construct power generator network to support units outside of ones temples range on home island.” Will the game be priced differently during and after Early Access? “In early access we aim to let people get the game and show support for the project to finish development and get it at lower price then final release version will be released at.” How are you planning on involving the Community in your development process? “Allow early access backers to test developer builds at they come out and review new units and models before they get implement to see how the early access community like concepts and art that is being implemented.”

About This Game Stratus: Battle For The Sky is a unique RTS reboot the game style mechanics of the old RTS, Netstorm Islands at War with the help of the original developers under a new IP and game work..



Enter the world of Stratus, ruled by the powerful and fickle Tempest gods of Wind, Thunder, Rain, and Sun.



The world of Sonus is torn by powerful, eternal storms. The native inhabitants live on the majestic islands hovering high above the billowing maelstrom. Even though the inhabitants normally live in the calmer skies, their islands, over time, will be called down to the lower levels by the Tempests during what the natives call "Times of Descent". There they battle to prove their faction's worthiness to the Tempests and in so doing ascend once more to the peaceful higher realms.



High Priests

Take control of a high priest of Sonus. Your faction's priest may align to any one of the Tempest by constructing a temple dedicated to one of your choosing. Your priest is your avatar, and through your priest you may cast powerful spells to turn the tide of battle and aid your units.

Though your priest is your avatar in-game, he is also your enemies number one goal to capture to submit as an offering to their chosen Tempest through an altar they construct.



Stratus: battle for the sky will be released as early access and will continue to be developed and updated over time as we roll out further game features beyond first early access release, what to expect in EA



What to expect from this first release

1. Players may log into the current work in progress lobby and join a battle ring, player may select world size, island size, Island numbers

2. Player Can launch game from battle ring in the lobby getting into game, we have tested with up 7 players in testing of joining and hosting server. if single person in is in ring toggling the gear next to name will launch game, if more then one person is on battle ring once they click to toggle in the game will launch.

3. Once in game players may construct temple and and workshop along with power generators and rain resource collecting golems and collect resources.

4, Player can also place bridge section and connect islands and construct from bridges..

5. Rain faction Ice cannon, Rain beat spawning pools work to attack enemy structures in range..

6. Review the currently finished Sun faction and Rain faction units designs.

Coming Update

The dev team is currently working on the following patch update fixes

1. health bar for units and structures showing current remaining health.

2. resource collection loop timing out bug that pops up sometimes fixed where resource collector stop occasionally

3. Priest capture and Altar for win game

4. correction to minor buildings dependency requirement for resource collectors and bridges

Important

This is a very early release and marks the first presence of Stratus: Battle for the sky on steam and as such it is still buggy but we are looking for players to report bugs so that we can move forwards with patching and implementing remaining factions and features as we move forwards to completing and polishing the game through funds raised..

Why release now? the team hopes through coming to steam early access to help raise funds to continue developing and finish the thunder and wind factions and finalize and polish gui elements for in-game and the battle lobby along with remain elements needed to complete Stratus..

Please report all issues or questions to the games community page