Boros has been cucked for too long.

Whenever we complain about Sultai or Simic's power level, Wizards is like "Her Durr let's print a two mana card advantage engine that has a built in infinite mana combo. Enter the Infinite and Omniscience needs to be two power." Like come on WOTC, this is not epic.

We have given boros so many ideas for its card advantage and mana problem to become fixed. Then Wizards is like "Okay so here's a five mana Human Warrior that gives all of your creatures +1/+1 whenever it attacks." Two Feathers forward, ten Kalmne's back.

Despite this, the Boros players are happy with Feather. We aren't happy with Simic and Sultai creatures increasing in power more. Ramp and draw spells are green and blue incarnate, but we believe there is a simple solution to make it less tempting:



Increase all Sultai and Simic legendary creature mana costs to at least seven mana.

Why seven you may ask? Tatyova proved that even a five mana legendary creature can be overpowered in Simic. Six seems too safe, and green can ramp to seven mana more easily. We don't need commanders that are good enablers of Sultai and Simic. What we need are commanders that reward good deck building and good use of what are already the best colors in magic. Damia, Sage of Stone is an incredibly overpowered creature, but since she is seven mana, she is innately balanced. Oko was banned from every format weaker than Legacy, so were a bunch of other green cards.

This is a symptom of Wizards' cocky design space where current problems are apparently fine, but avoiding issues that clearly won't harm the game (such as giving Boros adequate cards). They have already suffered through something similar in the beginning of magic. Whenever a creature dared to be on curve, or a five mana 5/5, it needed to deal hundred damage to you every end step while permanently giving your deck to your opponent. (This mechanic was known as ante)

Wizards, a five colored game is supposed to have five colors, not three. This needs to change.