Legend of Zelda

Gerudo

Dash [cost] (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

Gerudo are best with an aggro strategy, and combo well with enter- or leave-the-battlefield effects.

Gorons

Outlast [cost] ([cost], , Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Gorons are best with a go-big creatures strategy, and combo well with counters-matter effects.

Sheikah

Ninjutsu [cost] ([cost], Return an unblocked attacker you control to your hand: Put this card onto the battlefield from your hand tapped and attacking.)

Sheikah are best with a control or mill strategy, and combo well with reanimator effects and enter- or leave-the-battlefield effects.

Zora

Populate (Create a token that’s a copy of a creature token you control.)

Zora are best with a go-wide tokens strategy, and combo well with sacrifice effects.

Kokiri

Landfall — Whenever a land enters the battlefield under your control, ...

Kokiri are best with a lifegain strategy, and combo well with lands-matter effects.

Villains and Monsters

Fire Breathing — : This creature gets +1/+0 until end of turn.

Villains and Monsters are best with a mid-range strategy, and combo well with reanimator effects.

Legendaries and Artifacts

Legendaries and Artifacts go into any decks, but can also support decks of their own.





Rulings on Planeswalker Creatures:

1. It is a Planeswalker, so attacks can be declared against it like any other Planeswalker.

2. It is a Creature, so it can attack or block like any other Creature.

3. If a Planeswalker Creature blocks an attack declared against itself, it takes damage as normal for a blocking creature. (Trample damage overflows from the Creature to the Planeswalker, but as these are the same permanent, trample has no tangible effect in this scenario. Other unblocked creatures deal damage to the Planeswalker as normal, and thus deal damage to the Creature even if it is not blocking those attacks.)

4. Damage dealt to a Planeswalker Creature removes that many loyalty counters. Damage that cannot remove a loyalty counter is marked against its toughness. (For example, if it has 2 loyalty counters and takes 5 damage, 2 of that damage will remove loyalty counters and 3 damage will be marked against its toughness. If it has 3 loyalty counters and takes 2 damage, none of that damage will be marked against its toughness [this protects it from deathtouch]. If damage is dealt to the Planeswalker Creature while it cannot lose loyalty, all of that damage is marked against its toughness. This is a custom ruling for this set, made so that damage is not dealt twice to Planeswalker Creatures, both to loyalty and to toughness, as would happen with official Magic rules.)

5. A Planeswalker Creature dies as a state based action if it has lethal damage marked against its toughness (damage equal to or greater than its toughness, or any damage with deathtouch), or if it has zero loyalty counters on it. Indestructible prevents dying from lethal damage, but not from having zero loyalty counters.