This deck revolves around using mana ramp to get out large Eldrazi early on turn five or six. The ideal flow of the deck is as follows:

1) Land drop and pass turn

2) Land drop. Mana dork in the form of either Leaf Gilder or Rattleclaw Mystic .

3) Land drop. Ramp into any of Explosive Vegetation, Hedron Archive, or From Beyond.

4) Land drop. At this point, depending on what your 3rd turn was, you will have either 5 or 6 mana. From here you can either cast another ramp spell, mana dork, or removal spell, or (if you have 6), cast Conduit of Ruin. Conduit is an extremely powerful card, as it not only allows you to tutor for an Eldrazi, but also ramp it out next turn.

If all goes well, and you end up playing Conduit of Ruin on turn 4, with yet another land drop, you can cast an Eldrazi of CCM up to 9 by turn 5!

If you don't get a magic Christmas hand, there are still several options in the form of removal spells or Catacomb Sifter. Surrak, the Hunt Caller is amazing in this deck. If he is on the field, he will INSTANTLY give the Eldrazi you ramped into this turn haste. That is INSANE.

I chose some of the land to try and play around with the fun colorless land that has come out in the last few sets. Some other examples of cool colorless land is in the Maybe Board. If they end up hurting me in the long run, I will just switch back to normal Forests and Swamps.