Before the Fashionista event even gets a chance to wrap up, LW is back with reprints of both the Summer Ocean events.

I wrote a proper review of the Golden Treasure Ship gacha (the one with Typhon and Aegir) here, and a tl;dr of the Summer Ocean Adventure gacha (the one with Ahab and Eita) here. Let’s take a look and see how the units fare in the current game.

Gacha – Summer Ocean Adventure

This gacha wasn’t worth rolling in last year, and that hasn’t really changed.

Eita, despite getting two skill upgrades, is still really niche. Ardour to allies is actually pretty good, but ignoring enemy defensive buffs is so conditional that you’d rather have almost any other offensive buff instead.

Ahab‘s skill upgrade doesn’t do a ton for his skillset; Oppression isn’t an amazing ability to apply reactively (improving his Rage chance is welcome, though!).

Typhon‘s 4★ was not a bad pickup last year, and upgrades to his Default and LB3 skills are welcome. The buffs didn’t really do a ton for his 3★ form, unfortunately.

I forgot to mention Makara last year, because I didn’t realise he was featured in the gacha ;_; He’s actually one of the better units to get – Regeneration and Remove Debuff makes for a solid defensive support base, even if the trigger chances on them are a bit underwhelming.

Ganglie did not get any buffs and continues to do nothing. Thematic win, I guess?

Gacha – Golden Treasure Ship

This gacha was absolutely worth rolling in last year. I’m a bit more reserved this time around – the units in it are still very relevant, but I’d wager we’re going to get a new event pretty soon after this one.

Typhon‘s limited event variant was one of the best units in the game, and that hasn’t changed – it’s only recently that we’ve seen a unit able to disable the enemy to the same degree (Suzuka’s fashionista variant), and even that has restrictions on it (first two turns of the phase). I don’t think we’re likely to see a unit that clearly beats Typhon for a while.

Having played a bunch with Aegir over the last year, I’d say his primary strength comes from shunting enemy units out of attack range and keeping them there (don’t get me wrong; this is a pretty great skillset to have access to!). Buff Snatch, while great fun, just doesn’t come into play often enough to be useful.

Ebisu continues to be a pretty good healer, and will occasionally nuke whatever he’s hitting.

Limited Ifrit‘s main strength came from the fact that he could give both Concentration and Ardour to allies, both pretty rare buffs at the time; since then, we’ve had a stack of units that can give Ardour as a buff (Christmas Claude, Valentine’s Surtr, and all of the fashionista units are ones that come to mind). Giving Concentration to allies is still pretty restricted (only Ifrit’s bandmates and a handful of charge skills can do this, I think?). He’s still good, but there are definitely other options for offensive buffs, particularly if you’ve got other On Move skills you want to trigger.

Limited Fenrir was a decent tank/support – Concentration and Stigma for damage, Curse for defence, and some decent self-sustain, and his skill upgrade helps with that.

So, should you roll? I think my recommendation is probably not, unless you’re just starting out, in which case I’d try my luck in the Golden Treasure Ship gacha.

I wouldn’t touch the Summer Ocean Adventure gacha at all – even with the event item drop bonus, developing the units from it likely won’t help your teams out in the long run.

Of course, the above recommendations don’t apply if you’re husbando-chasing; if you are, I wish you the best of luck 🙂