Vampiric Powers

The following are optional racial features to expand your vampiric capabilities:

Heightened Regeneration Through embracing your dark gift your regenerative powers have grown. Your Fledging Regeneration feature now restores 2d6 hit points for every hit dice spent during a short rest.

Shapechanger If you aren't in sunlight or running water, you can use your action to polymorph into a Tiny bat or a Medium cloud of mist, or back into your true form. While in bat form, you can't speak, your walking speed is 5 ft., and you have a flying speed of 30 ft. Your Statistics, other than your size and speed, are unchanged. Anything you are wearing transforms with you, but nothing you are carrying does. You revert to your true form if you die. While in mist form, you can't take any actions, speak, or manipulate objects. You are weightless, have a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and you can't pass through water. You has advantage on Strength, Dexterity, and Constitution Saving Throws, and you are immune to all non-magical damage, except the damage it takes from sunlight if applicable.

Charm As an action, you can target one humanoid you can see within 30 ft. If the target can see you, the target must succeed a Wisdom saving throw against your Spell Save DC or be Charmed by you. If you are not a spellcaster, your Spell Save DC is 8 + your Charisma modifier + Proficiency. The Charmed target regards you as a trusted friend to be heeded and protected. Although the target isn't under your control, it takes your requests or actions in the most favorable way it can, and it is a willing target for your Bite attack. Each time you or your companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 8 hours or until you are destroyed, are on a different plane of existence than the target, or take a bonus action to end the effect. Once you use this feature, you cannot use it again until you finish a long rest.