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WoD healing is different. You're imagining that the tank gets knocked to 60%, and a healer heals him for 40%, and Shining... ( Celestalon ...Protector occasionally adds 12 extra, all overheal. In WoD, the healer'll heal him for 15%, and Shining Protector... ( Celestalon ...will *usually* heal an additional 4.5%. Think of it as "Shining Protector = X% Increased Healing Received". ( Celestalon It's not so much that the tank damage profile is changing, but rather that the healing profile is. Tank healing is no... ( Celestalon ...longer a game of "keep them completely topped off and quickly re-top them if they dip at all". Instead, it's more of... ( Celestalon ..."Keep them high enough to ensure they survive, and heal them efficiently as possible beyond that; try not to overheal." ( Celestalon The problem is that what you may find 'terrible', others love. Players don't all agree on what they want. ( Celestalon It's something we'd certainly consider for the future. ( Celestalon There's a variety. Bears get max health. Your Scent of Blood increases self-healing through Death Strike. ( Celestalon But alas, Usso hasn't been able to taunta raid bosses for quite a long time now. ( WatcherDev .He is tameable... with some caveats. Delve into the Depths of Blackwing and find out for yourself in #warlordsofdraenor ( Muffinus .Can we get more evil than Deth'tilac? Yes, yes we can. #TheRealBeastMasteryStartsHere ( Muffinus Not particularly. We don't intend for Fire/Frost to care about mana more than Ele/Shadow/Ret/Enh/Balance. Just for utility. ( Celestalon Because using Mana as a DPS resource requires some really heavy handed interactions with it to truly be a rotational resource. ( Celestalon Yes. ( Celestalon The level 90 talent changes have significant implications for Arcane. Fire has gotten a little discussion, but is looking solid. ( Celestalon It's something that procs a lot, so in the interest of reduced visual clutter, it's not something I'd call AMAZING, but it has one. ( Celestalon Yes, very much so. It's possible to push that "too far", but we know that the game being readable is extremely important. ( Celestalon We're not. The complexity difference between Ele/Enh is intended. Merging damage sources won't reduce gameplay. ( Celestalon Those are all interesting ideas for the future, but require a ton of work, and added complexity. ( Celestalon Discussion: Other than wanting buffs, why do you feel that Ghost Wolf should grant the same mobility level as other classes? ( Celestalon Nope. We want everyone who kills Garrosh to get an heirloom eventually. Shaman xmog set is a rare vanity item. ( WatcherDev Some confusion here. The point is to make sure you get your first, for your main spec. Others are bonus. ( WatcherDev Not necessarily. Different gear, different rotation, different aesthetics. ( Celestalon Yes, but they're not tanks if they're in Gladiator Stance. Can't tank in Gladiator Stance. ( Celestalon Competitive DPS. Can't be used by OTs; you can't swap in/out of Gladiator Stance in combat. ( Celestalon .In 6.0, the Spirit on the Warmace has been replaced with another stat, for exactly that reason. ( WatcherDev Garrosh heirlooms have "bad luck protection" - you should start to see more and more each week as you get more kills. ( WatcherDev 2 is a number greater than 0, so yes, I'm certain. ( WatcherDev Said this elsewhere, but the point is to make sure you get the first one, for your spec. The system works well for that. ( WatcherDev Yes. If you want a specific heirloom for a specific different alt, you're encouraged to kill Garrosh with that alt. ( WatcherDev If I could flip a switch and make it happen, I would. But it's a large overhaul and relies on Warlords code. So we can't before 6.0 ( WatcherDev Just Upper. LBRS will remain as a level ~58 dungeon. ( WatcherDev Sorry to hear that, but honestly Blackfuse is among the least random fights we've ever made. Nearly everything is controllable. ( WatcherDev Yes, skirmishes will make their triumphant return in Warlords. ( holinka Yes we'd like there to be more interesting PvP trinkets, most likely from Ashran. ( holinka both ( holinka The thing that we'd need to achieve before being happy with tanks in PvP is it being fun to play *against* them. ( Celestalon I think you may find some disagreement about that amongst the community. ( Celestalon Of course, but I mean a much more prevalent one. ( Celestalon