HiI'm Mark_GGG, and I know how PoE works. If you'd also like to, this thread is for you.We're trying out something new as a way for people with mechanical questions to get answers. People can post mechanical questions in this thread, and every few days I'll come by and answer as many as I can. This is specifically for questions about game mechanics - I can't tell you why a balance change was made, whether something will get nerfed, or what option is "best" for a given build. So if you have questions like "Does X support Y?", "What order do A, B, and C happen in when I get hit?", or "Why do the calculations come out this way when I take this passive?", I can help. Questions like "What will the next league be?", "How do people level so fast?", or "What were you thinking when you nerfed X?" are off topic for this thread, and I'm not going to be answering them.I'm not perfect, and some things I'll have to look up. It might take me longer to get an answer to your question than someone else's - please be patient in this case. I will be doing my best to answer every mechanical question asked in the thread, although this is on top of my other work, so again, please be patient in waiting for me to get to things. If you ask about announced, but unreleased content (such as unique items shown in previews before the patch that adds them to the game), please understand such things are not always final when shown, and not all the answers might exist yet.This doesn't mean I won't still be replying in other parts of the forum, so don't feel you have to ask things here to get answers.That's pretty much all I have to say, so let's get the questions rolling!---Here's a link to just the GGG posts in this thread , for people who just want to see answers.

Heh. This is highly appreciated! 1. Elemental conversion follows a specific order and can't go backwards or it'll result in a loop. Would it be possible to implement a "conversion flag" so you could convert backwards in the order, then have the game check if the damage had already been converted once it hits whatever the source damage type was? 2. Is there an inherent limit to the number of enemies a skill can hit? There was recently a thread about this on Reddit and it made me wonder if this is just part of the engine. 3. Are there any plans to improve the mini map? It's essentially a wireframe of the level so it is technically accurate, but is at times hard to interpret. This one's not so much mechanics but still heavily affects gameplay (without being balance related). 4. Is there a technical limit to DPS? 5. Was it a conscious decision to prevent on-evade and on-dodge triggers when implementing those systems? Thanks a lot Mark!

Hey, I had a question about Daresso's Passion:"X% Increased Damage while you have no frenzy charges"Is that modifier local or global? Is there any way to definitively distinguish whether a modifier is local or global, if it could reasonably be either?