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Character / Items

Versatility

Yes (other than the benefit of raid buffs, same as any DPS). ( Celestalon Yep! They were so extraordinarily spammy and annoying, we just removed them. ( Celestalon % damage increase to a subset of your abilities is different; it can skew the importance of different abilities. ( Celestalon Correct. That's tunable. ( Celestalon It'll trigger Scent of Blood too. ( Celestalon We're going to improve Crit further for Bears, though no details quite yet. ( Celestalon (1+SolarEclipse)*(1+LunarEclipse). In word... It benefits from both multipliers. Yes, Eclipses are snapshot. ( Celestalon Sure.You have a max Eclipse of 50%.You're currently at 40 Solar Energy.SolarEclipse=50%*(140/200)=+35%....continued... ( Celestalon LunarEclipse=50%*(60/200)=+15%.Solar spells do 1.35x dmg.Lunar spells do 1.15x dmg.Stellar Flare does 1.35*1.15=1.5525x dmg. ( Celestalon No, it would not be. ( Celestalon Rake from stealth is like Pounce, not Ravage. ( Celestalon Correct. Rake should award CP, regardless of stealth. ( Celestalon No, we don't think they need any more complication. Rather have one fewer button. ( Celestalon We don't think a change is worth the confusion, currently. ( Celestalon Additional orb spender. Very strong damage when the target lives a long time. ( Celestalon Currently, no, though we're prepared to do that if it becomes an issue. ( Celestalon We think Combat's Mastery is still suitably different. Welcome to feedback on that matter; give it a try and see how it feels. ( Celestalon No, it specifically doesn't do that; Chain Heal multistrikes just do additional heals to just that target; no beam. ( Celestalon It recasts the visual for most spells, but not for chained spells. ( Celestalon I know it's a terrible answer, but it's not something we have the ability to track and compensate at this point. ( WatcherDev No, there'll be competition in those slots too. Just based on stats, instead of armor type. ( Celestalon None of those affect who can use items. Nothing has changed regarding how you form 5-player groups. ( Celestalon You'll start to see Minor Stats on Draenor gear. SoO gear will get stat replacements for the obsolete stats. ( WatcherDev Yes. (Damage reduction, not Armor.) ( Celestalon Absolutely, sometimes. ( Celestalon No, it's absolutely still valuable to pure DPS. ( Celestalon Only if we overtune it, which we won't. ( Celestalon It will not be the highest DPS stat for anyone, but will still be valuable for its versatility. ( Celestalon Because it feels more rewarding if upgrading your character is reflected in your own performance, not your allies', in general. ( Celestalon There have been exceptions to that in a few cases, but for a widely-valuable secondary stat, it's a good guideline. ( Celestalon We initially planned to put diminishing returns on the damage reduction, but decided not to since it hardly makes a difference. ( Celestalon We normally have to use DRs when some stat scales from -50% to -75% or so (doubles in value otherwise). This goes from 3% to 15%. ( Celestalon Oh sure, we may, but even in those extreme cases, you're talking about going from -10% to -20%. Still negligible scaling. ( Celestalon They shouldn't, no. We already have safeguards in place for other damage/healing bonuses. ( WatcherDev It's still excellent for Fistweaving, just doesn't scale exponentially. ( Celestalon Yes, to all of the above. ( Celestalon If your whole raid decides to stack Versatility, you'll do a bit less damage as a group and take a bit less damage. Seems fine. ( WatcherDev Resistance was something like a 50-60% damage reduction from a few pieces of gear. Kind of a different story. ( WatcherDev That's down to the numbers tuning. It's definitely balanceable. ( WatcherDev It offers something for everyone. You might even say it's... versatile. ( WatcherDev Amplify didn't really interact - was just bonus stats. Playing up hybrid gameplay/survival is a difference. ( WatcherDev More than it takes for 1% crit. ( Celestalon