Artificer Specialist: The Master Builder

Brick by Brick, Piece by Piece! Master Builders are the biggest proponents of standardization. Where some may see fit to create on the spot, Master Builders will work tirelessly to produce hundreds, even thousands of standardized bricks and connectors and assorted other pieces in order to rapidly assemble constructed projects in mere moments when similar constructions using materials gathered upon the start of the project may take months or even years. Embarking on this path will grant you not only these powers, but also others far beyond just those, even up to the ability to create construct assistants, or even vehicles and steeds to quickly move about in.

Of course if you were feeling a bit more combative, there is always the option to just scatter all those pieces all about to trap all who anger you into having to navigate a field of sharp jagged plastic pieces. Regardless, you will always have your bricks and connectors at hand, and in a pinch, they will be all you will ever need to get the job done. Subclass Features Class Level Features 3rd Bonus Proficiencies, Instant Shelter, Miniatures 5th Extra Attack, Scatter Bricks 9th Revved up Construction 15th Technic Mastery

Bonus Proficiencies

When you take this subclass at 3rd level you gain proficiency with land and sea vehicles, and also with carpenter's tools.

Master Builder Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Master Builder Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Master Builder Spells

Artificer Level Spells 3rd Tensor's Floating Disk, Unseen Servant 5th Knock, Shatter 9th Wall of Sand, Wall of Water 13th Hallucinatory Terrain, Wall of Fire 17th Far Step, Telekinesis

Instant Shelter

Also at 3rd level, you gain the ability to produce a shelter capable of comfortably housing you and your companions during periods of respite.

As an action at the start of a rest, you can touch a space and create a building of semidurable plastics. This shelter is 20ft by 20ft, and has two floors initially, but gains floors in correspondance with your Intelligence modifier (minimum of 1). These floors can have purpose and furniture designated by you, though any furniture taken out of the shelter turns into an assortment of plastic pieces which can't be reassembled into anything unless they are brought back into the shelter. The shelter disapears after the end of the rest.

Additionally, if given 40 hours of work over the span of a week, you can create a permanent building using these materials of the same properties as a temporary shelter created only for rest.

Miniatures

By 3rd level, your building has netted you some little helpers, a number equal to your Intelligence modifier (minimum of 1). They are friendly to you and your companions, and they obey your commands. See this creature's game statistics in the miniature stat block.

In combat, the miniatures share your initiative count, but they takes their turn immediately after yours. They can move and use their reactions on their own, but the only action they take on their turn is the Dodge action, unless you take a bonus action on your turn to command them to take the action in their stat block or the Dash, Disengage, Help, Hide, or Search action.

If one has died within the last ten minutes, you can use your carpenter's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The miniature returns to life after 1 minute with its health fully restored.

At the end of a long rest, you can create a new miniature if you have your carpenter's tools with you. If you already have the maximum number of Miniatures from this feature, the oldest one you currently have immediately disappears.

Extra Attack

Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.

Scatter Bricks

Starting at 5th level you additionally gain the ability to deploy the materials of your constructions in a much more...sinister manner...

A number of times equal to your Intelligence Modifier (Minimum of 1) you can scatter bricks of plastic about a 10 foot radius you can see within 60 feet of yourself. This area is now considered rough terrain, and any creature standing within this radius must make a dexterity save or take 1d8 piercing damage if they start their turn within it, plus an additional 1d8 piercing damage for every 5 feet they traverse within the designated area. Once deployed the plastic bricks disapear after one minute.