Version & Release Date Name Changes

1.0.1168.9 • Sep 10, 2020[1] Splitscreen Update[1]

1.21 • Aug 13, 2020[2] Quality of Life Update[2] Multiplayer quality of life Save the map data for worlds you join in multiplayer games (Previously, map data would be reset for Clients whenever they rejoined a world hosted by another player)

Allow password protected multiplayer games

Allow refreshing the "join game" list Gamepad quality of life Allow specifying the deadzone & cursor speed for the right and left sticks

Allow specifying whether the tile grid is visible using the precision cursor

1.20 • May 21, 2020[3] Hotfix[3] Bug fixes Fixed issue with paint displaying incorrectly (the Transparent Blocks bug)

Grand Design now works correctly in multiplayer

Water waves now render correctly for all split-screen players

Miscellaneous multiplayer and performance improvements (there is a lot here, which should hopefully help iron out some of the performance issues, particularly in multiplayer sessions and with the Old One's Army event)

1.0.1096.2 • May 21, 2020[4] Party, Desert, DD2 Update (Desktop 1.3.5 equivalent)[4] Bug fixes We've fixed a ton of bugs since the last patch, including dozens present in the live build. If there's something that's been bothering you there's a good chance we fixed it. Take a look!

Performance upgrades, particularly focused around stability issues stemming from particles have been made across the board. New features Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met.

A new weather event has been added, Sandstorms! With it comes new enemies, new loot, new soundtrack, and a unique experience in the desert biome!

Blizzards now have a new visual effect

Deserts and the Underworld now have a heat distortion visual effect.

Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!

ADDED OLD ONE'S ARMY

Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria: the Dungeon Defenders 2 universe.

This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system.

This multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot.

Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!

The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion! Other new features Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water.

A new ability for Summoner players to direct their minions to attack a specific target. New items Added Forbidden armor.

Added Forbidden Fragment.

Added Ancient Horn (Basilisk Mount).

Added Onyx Blaster.

Added Sky Fracture.

Added Mandible Blade.

Added Spirit Flame.

Added Desert Spirit Lamp.

Added Pocket Mirror.

Added Djinn's Curse.

Added Lamia clothes.

Added Ancient set and Ancient Cloth.

Added Magic Sand Dropper.

Added Music Box (Sandstorm).

Added several new banners.

Added Bundled Party Balloons.

Added Balloon Animal.

Added Party Hat.

Added Silly Sunflower Vanity.

Added Silly Balloon Blocks and Walls.

Added Silly Tied Balloons and Bundle of Balloons.

Added Pigronata.

Added Party Center.

Added Silly Balloon Machine.

Added Streamers.

Added Party Present.

Added Cog Wall.

Added Sandfall Blocks and Walls.

Added Snowfall Blocks and Walls.

Added Snow Clouds.

Added Pedguin's suit.

Added 0x33's Aviators.

Added Apprentice armor

Added Apprentice's Scarf

Added Dark Artist armor

Added Huntress armor

Added Huntress's Buckler

Added Monk armor

Added Monk's Belt

Added Red Riding armor

Added Shinobi Infiltrator armor

Added Squire armor

Added Squire's Shield

Added Valhalla Knight armor

Added Gato Egg

Added Creeper Egg

Added Dragon Egg

Added Aerial Bane

Added Ale Tosser

Added Betsy's Wrath

Added Ghastly Glaive

Added Flying Dragon

Added Phantom Phoenix

Added Brand of the Inferno

Added Sky Dragon's Fury

Added Sleepy Octopod

Added Tome of Infinite Wisdom

Added Ballista Rod

Added Ballista Cane

Added Ballista Staff

Added Explosive Trap Rod

Added Explosive Trap Cane

Added Explosive Trap Staff

Added Flameburst Rod

Added Flameburst Cane

Added Flameburst Staff

Added Lightning Aura Rod

Added Lightning Aura Cane

Added Lightning Aura Staff

Added War Table

Added War Table Banner

Added Eternia Crystal Stand

Added Eternia Crystal

Added Defender's Forge

Added Defender Medal

Added Betsy's Wings

Added Etherian Mana

Added Music Box (Old One's Army)

Added Leinfors' and Arkhayla's developer armor sets

Added Crystal Furniture

Added several items to fully flesh out various Furniture sets

Added several more platform types

Added Golden Chest and Trapped Golden Chest variant New enemies Added Sand Elemental.

Added Flesh Reaver.

Added Crystal Thresher.

Added Bone Biter.

Added Sand Shark.

Added Angry Tumbler.

Added Etherian Lightning Bug

Added Etherian Javelin Thrower

Added Etherian Wyvern

Added Wither Beast

Added Kobold

Added Kobold Glider

Added Drakin

Added Old One's Skeleton

Added Etherian Goblin

Added Etherian Goblin Bomber

Added Ogre

Added Dark Mage

Added Betsy Quality of Life tweaks/New features Rain Clouds are now craftable.

Clinger Staff can now use platforms as its resting point.

Town NPCs will try to avoid falling into cliffs away from their home area.

After reaching Hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature

Improved visuals of many different things

Added "James" as a name that could be given to the Clothier NPC as a nod to the famous Terraria Youtuber, ChippyGaming (James Robert Benn)

New error messages for invalid housing

NPCs who are manually assigned to a room will have their successor attempt to move in when the original is killed

Dungeons in newly generated worlds now contain new furniture

Added most of the main menu's settings to the in-game settings menu

Added UI Size Slider to the Settings Menu (Docked Only)

1.19 • Apr 2, 2020

1.0.1479.5 • Apr 2, 2020[5] Parity Update (Desktop 1.3.5 equivalent)[5] New content Added Leinfors' and Arkhayla's developer armor sets​

Added Crystal Furniture​

Added several items to fully flesh out various Furniture sets​

Added several more platform types​

Added Golden Chest and Trapped Golden Chest variant​ New features Improved visuals of many different things​

Added "James" as a name that could be given to the Clothier NPC as a nod to the famous Terraria Youtuber, ChippyGaming (James Robert Benn)​

New error messages for invalid housing​

NPCs who are manually assigned to a room will have their successor attempt to move in when the original is killed​

Dungeons in newly generated worlds now contain new furniture​

Added most of the main menu's settings to the in-game settings menu​

Added UI Size Slider to the Settings Menu (results shown in sample images below)​ Bug fixes Title crashes when 4th split-screen is invoked

Title crashes for host on client joining the session

Trapped Crystal Chest has wrong "hover over" image

Title crashes upon adding split screen after modifying the zoom level

All "Hover Over" text has blue background boxes

Mini map is still present in-game and is graphically corrupt after disabling the map settings from main-menu

Order of Recipes for 1.3.5 items in Crafting Guide is not accurate

Graphical lines are displayed under the dropped copper coin

Tavernkeep npc quotes for selecting Eternia Crystal fails to appear in the order

Damage count is not displayed for the secondary player in the split screen session

Actuator design in the preview is inappropriate

Unable to trigger the second ability of certain staffs in build mode

Title crashes while exploring the bottom of the world using any wiring items

Informational stats are getting overlapped on Minimap after exiting a split-screen player from the session

Defender's forge closes instantly when interacted from below.

Trapped chests preview is displayed as normal chests in NPC shop inventory

Clothes art gets corrupted on re-entering the session after re-launch and changing the armor when strange dye is applied

FPS drop is observed while increasing or decreasing the UI scale while in-game

Title crashes on exiting any session

UI elements doesn't fit into the screen when the UI scale is set to its max percentage.

Zoom slider does not update dynamically

Grand Design will not lay wires or actuators over sloped blocks

Title crashes on signing out the profile and selecting the character immediately on character selection screen

'The old one's army has been defeated' text is not localized in respective FIGS languages for client

Old Ones Army Event music cuts in and out when too many sound effects are playing at once

User is able to access the radial hot bar while in ghost

Guide Crafting slot is misaligned on interacting with guide NPC

World gets corrupted after signing out the profile being in a multiplayer session

Items description text overlaps on the crafting recipes preview screen in Splitscreen

User is unable to mute other players except himself via player list

1.0.895.9 • Dec 10, 2019[6] Wiring & Mechanics Update (Desktop 1.3.1 equivalent)[6] New features Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building

Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!

New Combat Targeting/Lock On system - enable/map this to a button in the Settings Menu! New items Tons of new Wiring/Mechanical items - from Logic Gates to Logic Sensors to Junction Boxes, Conveyor Belts, and more!

Yellow Wrench adds a fourth wire color

The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use

* The Grand Design has had some special UI modification to work better with touch on the Switch!

Team Blocks and Platforms make for cool new aspects to your PVP games

Static Hook will allow you full control over your grappling

New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles)

Trapped Chests can now be crafted to keep others from poking around in your stuff

Angler Tackle Bag will make fishing more efficient than ever!

Brand new Critter & Monster Statues

And of course, who could forget that you will now be able to pick up your very own Companion Cube from the Traveling Merchant! Quality of life tweaks Improved Wire drawing to look less fuzzy with multiple colors on the same tile.

New large gem over-head display

You can now use situational building accessories from your inventory and toggle their effects like info accessories

Decompressed sprite graphics for improved fidelity Miscellaneous additions Duke Fishron will no longer run away so easily

You will find Beehives in the Jungle - Not the bees!

Torches can be put on actuated tiles

1.18 • Nov 25, 2019[7] Hotfix[7] Bug fixes Fixed an issue where Tavernkeep may not respawn after being killed

Fixed expert mode Eye of Cthulhu playing roar incorrectly during second phase

Fixed incorrect translations for some Old One's Army enemy names

Fixed skeletons summoned by Dark Mage not displaying kill count or dropping banners

Fixed sound and music cutting out when many sounds are playing

1.17 • Nov 5, 2019

1.0.1438.8 • Nov 5, 2019[8] Party, Desert, DD2 Update (Desktop 1.3.4 equivalent)[8] Please note that the wiki consistently uses "Console 1.17" only, encompassing "Console 1.0.1438.8" as well. Bug fixes We've fixed a ton of bugs since the last patch, including dozens present in the live build. If there's something that's been bothering you there's a good chance we fixed it. Take a look! New features Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met.

A new weather event has been added, Sandstorms! With it comes new enemies, new loot, new soundtrack, and a unique experience in the desert biome!

Blizzards now have a new visual effect

Deserts and the Underworld now have a heat distortion visual effect.

Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!

Added Old One's Army Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria: the Dungeon Defenders 2 universe. This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system. This multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot. Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe! The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!

Other new features Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water.

A new ability for Summoner players to direct their minions to attack a specific target. New items Added Forbidden armor.

Added Forbidden Fragment.

Added Ancient Horn (Basilisk Mount).

Added Onyx Blaster.

Added Sky Fracture.

Added Mandible Blade.

Added Spirit Flame.

Added Desert Spirit Lamp.

Added Pocket Mirror.

Added Djinn's Curse.

Added Lamia clothes.

Added Ancient set and Ancient Cloth.

Added Magic Sand Dropper.

Added Music Box (Sandstorm).

Added several new banners.

Added Bundled Party Balloons.

Added Balloon Animal.

Added Party Hat.

Added Silly Sunflower Vanity.

Added Silly Balloon Blocks and Walls.

Added Silly Tied Balloons and Bundle of Balloons.

Added Pigronata.

Added Party Center.

Added Silly Balloon Machine.

Added Streamers.

Added Party Present.

Added Cog Wall.

Added Sandfall Blocks and Walls.

Added Snowfall Blocks and Walls.

Added Snow Clouds.

Added Pedguin's suit.

Added 0x33's Aviators.

Added Apprentice armor

Added Apprentice's Scarf

Added Dark Artist armor

Added Huntress armor

Added Huntress's Buckler

Added Monk armor

Added Monk's Belt

Added Red Riding armor

Added Shinobi Infiltrator armor

Added Squire armor

Added Squire's Shield

Added Valhalla Knight armor

Added Gato Egg

Added Creeper Egg

Added Dragon Egg

Added Aerial Bane

Added Ale Tosser

Added Betsy's Wrath

Added Ghastly Glaive

Added Flying Dragon

Added Phantom Phoenix

Added Brand of the Inferno

Added Sky Dragon's Fury

Added Sleepy Octopod

Added Tome of Infinite Wisdom

Added Ballista Rod

Added Ballista Cane

Added Ballista Staff

Added Explosive Trap Rod

Added Explosive Trap Cane

Added Explosive Trap Staff

Added Flameburst Rod

Added Flameburst Cane

Added Flameburst Staff

Added Lightning Aura Rod

Added Lightning Aura Cane

Added Lightning Aura Staff

Added War Table

Added War Table Banner

Added Eternia Crystal Stand

Added Eternia Crystal

Added Defender's Forge

Added Defender Medal

Added Betsy's Wings

Added Etherian Mana

Added Music Box (Old One's Army) New enemies Added Sand Elemental.

Added Flesh Reaver.

Added Crystal Thresher.

Added Bone Biter.

Added Sand Shark.

Added Angry Tumbler.

Added Etherian Lightning Bug

Added Etherian Javelin Thrower

Added Etherian Wyvern

Added Wither Beast

Added Kobold

Added Kobold Glider

Added Drakin

Added Old One's Skeleton

Added Etherian Goblin

Added Etherian Goblin Bomber

Added Ogre

Added Dark Mage

Added Betsy Quality of Life tweaks Rain Clouds are now craftable.

Clinger Staff can now use platforms as its resting point.

Town NPCs will try to avoid falling into cliffs away from their home area.

After reaching Hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature

1.0.732.3 • Jul 15, 2019[9] Hotfix[9] Multiplayer Fixes Fixed an exception error that occurred when trying to join a multiplayer session

Resolved a bug where Destroyer segments were desynced for non-host players after a respawn

Fixed a bug where infinite loading could occur when dismissing the connection lost prompt after enabling airplane or sleep mode on the system keyboard while renaming a chest Game Functionality Fixes Fixed a bug where a character could sometimes spawn in the Crimson biome in the newly created world

Resolved a bug where the “Lucky Break” accomplishment would unlock without fulfilling the given criteria

Fixed a bug that caused the grid cursor to not move along with the player character

Resolved a bug where the Mana and Damage Booster buffs appeared infinite along with a negative timer

Fixed a bug where the Tombstone dialogue box could be observed when toggling between inventory slots

Resolved a bug where the Sniper Scope accessory caused precision mode to behave erratically

Fixed a bug where the player was unable to dismiss the keyboard after accessing the crafting wheel via touch while renaming the chest

Resolved a bug where crafted items were being duplicated

Fixed a bug where Two King Slime were triggered for a few seconds on the map after summoning

Resolved a bug where using the last summoning item from a stack of 20 deleted the highlighted hotbar item

Fixed a bug where the world zoom would be zoomed all the way out after zooming all way in or out on the map

Resolved a bug where the world would not properly update for the players after any of the non-host players re-joined the session

Fixed a bug where the stats of hardmode enemies (zombies) were different from their PC counterpart Crash Fixes Fixed an application crash that would occur for the client while exploring in the underworld biome

Resolved an application stall on world generation that occurred when settling liquids.

Fixed an issue where placed training dummies and item frames would prevent a saved world from loading Performance Fixes Resolved a bug where a momentary freeze would occur while performing basic actions in a newly created large world.

Adjusted the liquid wave flow while using heavy weapons in a multiplayer session with maximum players to improve performance

Fixed a bug that would cause the game to hang for several seconds after defeating the wall of flesh for the first time in a world. Art & Text Fixes Fixed a bug where vanity that were equipped would appear naked for the bottom of the character

Resolved a bug where duplicate hair style icons were displayed after interacting with the Stylist NPC

Fixed a bug where the inventory could become enlarged after switching between handheld and docked mode during the interactive start-up screens

Resolved a bug where the health bar flickered after consuming a life potion

Fixed a bug where the wrong lighting effect would trigger when firing a Laser Rifle

Resolved a localization where the “Refresh” text on the Join Game screen was not properly localized for all supported languages

Fixed a couple of other miscellaneous text strings in the game

Made a few minor adjustments to different parts of the UI that were not scaled correctly

Resolved a bug where the text input would not display while renaming a chest in tabletop and handheld mode

1.0.711.6 • Jun 27, 2019[10] Initial release (Desktop 1.3.0.7 equivalent)[10] Key features All Desktop 1.3.0.7 content

Desktop 1.3.0.7 content Touch screen support to quickly navigate inventory and add more finesse in building, digging and combat (two joy-con controllers required per player) Under Settings in the Main Menu, and in the in-game Settings Menu, you can access a list of Touch Controls you can use in Terraria, including: While in-game, you can pinch the screen to zoom in and out Fair warning - this also uses your currently selected item, so make sure you don’t have a consumable selected! You can zoom all the way out to the full-screen map this way You can tap the screen to use / place items There is also a zoom magnifier to help you see where you’re touching! You can tap the minimap to bring up the fullsize map You can also tap and drag the fullsize map to pan around You can tap and drag items around the Inventory and Equipment screen. Double-tapping an item in the inventory will enter build mode with it if applicable. In build mode you’ll get a semi-transparent grid around your character for extra-precise placement, also a good reminder that you’re in build mode You can double tap the Hotbar to open the Inventory You can double tap to toggle Accessory visibility You can tap buffs to cancel them, and most in-inventory/shop/chest functions are accessible with touch! Try tapping ‘Loot All’ instead of dragging the highlight all the way over there. You can use touch to interact with the virtual keyboard as well.

HD Rumble, which can be deactivated by navigating to the Switch Settings menu -> Controllers and Sensors and turning off Controller Vibration

Up to 8-player online play (Nintendo Switch Online subscription required)

Note that local docked split-screen and local wireless multiplayer are not included and will be added in future updates

1.0.1372.7 • Jun 4, 2019[11] Hotfix[11] Bug fixes Fixed 3 crashes associated with certain combinations of wall tile and paint.

Added a performance boost that should improve framerate in some scenarios.

1.0.1372.5 • May 13, 2019

1.0.1372.5 • May 11, 2019[12] Wiring & Mechanics Update (Desktop 1.3.1 equivalent)[12] See the 1.3.1 page for the list of additions. See below for bug fixes. Stability/Crashes Resolved a crash that would occur after a non-host player would exit a multiplayer session

Fixed a bug where a crash could occur during the generation of a 2nd world using a fresh profile

Resolved a crash that would trigger from signing in and out of player profiles on Xbox One

Fixed a bug where menu functionality would fail after performing a sign-in change

Fixed a bug where all the players would get kicked out of a session when one of them was exploring the Underworld biome

Resolved a bug where the player was unable to exit the game session via save & exit after resuming the title from connected standby

Fixed a bug where the game would crash after invoking a chest after re-hosting the same world

Resolved a multiplayer bug where the player would get kicked out of the session after stepping on a land mine

Resolved several other crash bugs around console profile usage

Fixed a bug where a player was unable to host or join a multiplayer session after previously exiting from that session when a secondary player was in the character selection screen

Resolved a bug where the game would crash during world generation after deleting save data

Fixed a few other crashes related to network connectivity on the world generation screen Functionality Resolved a bug where the Wormhole potion lacked functionality for the player in a multiplayer or cooperative session

Fixed a bug where graphical corruption was observed occasionally when using spears

Resolved a bug where the players were able to fire an infinite number of rockets after placing them

Fixed a bug where accomplishments that have the criteria to defeat bosses/enemies failed to unlock in multiplayer after fulfilling the criteria

Resolved a bug where the grapple functionality of “Lunar Hook’ was divided between the players

Fixed a bug where a Hardcore character failed to navigate back to the spawn point set by the player

Resolved a bug where certain weapons and tools would stop functioning while using them continuously

Fixed a bug where incorrect game behavior could occur after performing a connected stand-buy during world loading

Resolved a bug where information stats were carried over to the main menu after a LAN ejection or force closing a multiplayer session

Fixed a bug where the ‘Lock on Priority’ mark carried forward to the full-screen map

Resolved a bug where certain debuffs didn’t apply for the player when inflicted by the host in PvP

Fixed a bug where in some rare instances the player was unable to create a new character

Resolved a bug where multiplayer session invitations were sent incorrectly

Art/Graphics/Text Fixed a bug where graphical corruption was observed occasionally when using spears

Resolved a bug where Yoraizor’s spell became distorted over the character’s eyes while flying

Fixed a bug where the lava lamp caused highlighted doors to flicker

Resolved a bug where the avatars feet were missing from the dresser preview UI

Fixed a bug where multiple menus could be seen for a second after adding additional split-screen players

Resolved a bug where the Mushroom statue did not animate when activated

Fixed dozens of other art inconsistencies between the console and PC versions

Resolved a few instances of graphical corruption when zooming

Dozens of localization fixes have been included in this update

1.0.1229.15 • Dec 11, 2018[13] Hotfix[13] Multiplayer & Split-Screen Fixes​ Fixed a bug where multiplayer players would be stuck in an infinite load after the host force quit Terraria.

Fixed several bugs that would occur from exiting and re-entering both split-screen and online multiplayer in different ways.

Fixed a bug where players were unable to add the maximum number of split-screen players into a multiplayer session.

Fixed a bug where accessories equipped or unequipped would not be reflected for either the host or other players in the session.

Fixed a bug where the game would sometimes freeze for the host when multiple players joined the game simultaneously.

Fixed a bug where the player would fail to navigate to a multiplayer session after accepting the invitation while they hosted a multiplayer game.

Fixed a few other crashes that occurred from different actions surrounding console invitations. Functionality Fixes​ Fixed a bug that would cause the crafting menu to not update when the player ran out of material while in auto-pause.

Fixed a couple of different bugs related to sign-in changes on Xbox One.

Fixed a bug that would cause the cursor movement to become inconsistent when the extendo grip was equipped. General Crash Fixes​ Fixed several PS4 crashes that were reported via the System Crash Reporter. Includes fix for Daybreak Weapon crash. Includes fix for crashes that occurred while mining. Includes other miscellaneous gameplay crashes.

Performance Fixes​ Fixed a bug where the frame-rate would drop drastically when the primary player would exit and rejoin a session several times. Art & Text Fixes​ Fixed a bug where the defense stats of armors would flicker when equipped.

Fixed several localization bugs.

1.0.1147.9 • Sep 18, 2018[14]

Hotfix[14] Multiplayer & Split-Screen Fixes Fixed a bug where the game would become indefinitely unresponsive following an Xbox profile change during a multiplayer session

Resolved several instances of crashes that occurred when adding split-screen players

Fixed a crash that would occur when a non-host split-screen partner is navigating into the session after the primary player has rejoined the same session

Resolved a miscellaneous crash that occurred on Xbox One during multiplayer

Fixed a bug that would cause non-host players to be booted out of multiplayer while exploring the world

Resolved a crash that would cause a host or non-host player to crash during gameplay

Fixed a rare multiplayer instance where a non-host player failed to join a multiplayer session and received the message “A network error has occurred”

Resolved a bug where players were unable to join a multiplayer session after quitting it previously while that multiplayer session included the maximum number of players

Fixed a bug where the Buff Timer freezes when a non-host player rejoined a multiplayer session

Resolved a bug where using the Save and Exit function while dying in a split-screen game would cause the game to crash

Fixed a crash that would occur after 5-10 minutes with the maximum number of split-screen players with low bandwidth

Resolved a crash that would occur when hosting two different split-screen partners

Fixed a crash that would occur for the host when a non-host player joined a MP session via the ‘Play Together’ function while they were in their own hosted game

Resolved a bug where the host’s mini-map would appear corrupted after suspending and resuming the game while being in a split-screen game

Fixed a crash that would occur when the primary player in a split-screen game exited the game after disabling the map from the settings

Resolved a bug where split-screen players were unable to exit the session when both players had the map disabled and Autopause set to ON

Fixed a bug where enemies became invisible and invincible during multiplayer games for non-host players

Resolved dozens of instances of enemies, NPCs, and other content throughout the game flickering while in multiplayer

Fixed a bug where death animations of enemies fail to appear on non-host player screens when the host kills the enemy

Resolved a bug where players would get stuck while using Solar Eruption in a prolonged multiplayer session while having the minimum amount of players

Fixed a bug where certain trophies/achievements related to boss fights would fail to unlock for non-host players in a multiplayer session

Resolved several instances of players being unable to join a multiplayer session

Fixed several instances of freezing or crashes related to unforeseen internet disconnections

Resolved several Xbox One specific multiplayer crashes

Resolved several PS4 specific multiplayer crashes

Fixed several different multiplayer crashes that occurred during gameplay including places like the Underworld

Resolved a crash that would occur using the Drill Containment Unit in a split-screen game

Fixed a bug where a character took more than 30 seconds to respawn in multiplayer Functionality & Design/Gameplay Fixes Resolved a bug that allowed 9 players to join multiplayer through split-screen

Fixed a bug where items by the player were not saved upon exiting via ‘Save & Exit’

Resolved a bug that would cause enemies to sometimes disappear and reappear during gameplay

Fixed a bug that would cause some menus to persist in circumstances where they shouldn’t be visible

Resolved a bug where the background would appear zoomed in after sign-in changes

Fixed a bug where an item engaged in build mode falls to the ground after getting slain

Resolved a bug where closing an object with either ‘B’ or ‘O’ would reopen that object

Fixed a bug where all potion durations would be a minute less than its intended duration

Resolved a bug that would not allow players to dismiss UI prompts

Fixed a bug that caused camera issues after returning from suspended console state in split-screen mode

Resolved a bug where the ‘Select’ button is not present for Direction Buttons Cursor Snap/Hotbar option within the ‘Controls’ menu

Fixed some exception errors related to the use of ‘Meowmere’

Resolved several other instances of bugs that occur in conjunction with Autopause set to ‘ON’

Fixed a bug where certain pet summoning items did not summon pets

Resolved a bug where the drop/throw animation was missing when the player dropped the item from the inventory

Fixed a bug where the crafting option failed to function via the Guide NPC

Resolved a bug where item names were not displayed for non-primary players in split-screen mode

Fixed a bug where the character preview failed to appear on character selection after controller disconnection

Resolved a bug where familiar clothes and the wig present in the Clothier NPC’s inventory did not update according to the player’s costume and wig color

Fixed dozens of player input bugs related to the D-Pad and inventory management

Resolved a bug where worlds could not be created immediately after committing sign-in changes and selecting a previously created world

Fixed a bug where a player was able to use two weapons at the same time

Resolved a few instances of duplicating doors being created

Fixed several bugs that were preventing players from switching between different menus immediately

Resolved an instance that prevented Skeletron from spawning after interacting with the Old Man NPC at night

Fixed a bug that prevented the player character from moving after interacting with any NPC multiple times

Resolved a bug where a secondary split-screen player was able to accept an invite Save Data Fixes Resolved a bug that caused save data to become corrupted on adding a 3rd split-screen player after a prolonged session

Fixed a bug where save data would fail to appear after suspending and resuming the game

Resolved a bug where in certain circumstances the game did not save game progression when a player terminated the game in ‘Autosave’ mode

Made additional code changes to eliminate more issues related to save conversion from 1.0.7, 1.0.8, and 1.0.9 General Crash Fixes Fixed a softlock (and other related issues) that would occur when a player spent an extended time in the Ice Biome or Spider Cave minibiome while using endgame gear, even after exiting, that persisted until the game was closed and restarted. (Thanks to various community members including @Cyberra and @ED209 for their help in tracking down the root causes and reproduction steps on this!)

Fixed a crash that would occur if a player started the game in Turkish

Resolved a soft lock that would happen when players attempted to access their character Cloud Saves

Fixed a crash that would occur after idling in a fresh world

Resolved a bug where the game would become unresponsive after navigating to the main menu after performing a sign-in change while being in a multiplayer session previously

Fixed numerous other issues related to profile changes that caused instability during gameplay

Resolved a crash that would occur when a player stood idle in a house with many objects

Fixed a crash that would occur when toggling the D-Pad controls in Quick Navigation control settings

Resolved a random crash that would occur when invoking the inventory several times on Xbox One

Fixed a crash that would occur after mining continuously for 5-10 minutes with a high-speed pick or drill

Resolved a crash that occurred from mining and then immediately interacting with a tombstone

Fixed a crash that occurred when continuously creating new characters

Resolved a few crashes specific to the Stardust Dragon General Fixes & Additions Fixed dozens of inconsistencies to bring console more in line with PC

Resolved miscellaneous A.I bugs

Fixed dozens of platform specific bugs

Resolved a few instances where accomplishments would not trigger in certain circumstances

Added a transparency slider to help with inventory visibility for those struggling with that. Performance Fixes & Improvements Resolved a bug where random hitches/freezes were observed by the host and a crash occurred for other non-host players

Resolved a performance issue where the framerate would tank when many particle effects persisted on screen

Fixed a bug that increased the load time to the main menu while having max characters and worlds

Resolved a bug where the framerate would dip between 10 to 15 with the maximum players in a multiplayer session

Decreased the overall time it takes to generate a small, medium and large world

Fixed a bug where the framerate dropped below 45 frames-per-section during all events if they were equipped with the mechanical ruler

Resolved several other instances of performance decreases related to items and other content within the game Event Fixes Fixed a bug where background assets unique to events would not appear

Resolved a crash that would occur for player ShpongledMind during the pirate invasion within their arena

Fixed multiple errors that would occur for the host during the Frost Moon event

Fixed multiple errors that would occur during the Martian Madness event Art, UI, Sound & Text Fixes Resolved a bug that caused menu opacity to increase while zooming in

Added a tooltip that specifies the changes to the D-Pad and Custom Controls in 1.3

Fixed a bug where the block placement cursor grid was too faint

Resolved a bug where the inventory would only show an item as 1 instead of the current stack amount

Fixed a bug where all event filters show a white flash any time they start or stop

Resolved a bug where the animation of short swords appeared offset

Fixed a bug where reflective dyes were missing their reflective shine

Resolved other instances of UI text pulsating

Fixed background animations when generating small, medium, and large worlds

Resolved a bug where buff icons in the equipment sub-menu would overlap with the menu

Fixed a bug where the ‘Leaf Crystal’ animation would appear to jitter when the character is equipped with ‘Cholorophyte armor’

Resolved a bug where the Buff/Debuff icons are nearly invisible

Fixed a bug where the Blood Moon and Lunar event background filters appeared overlapped

Resolved a bug where Yoyos appear invisible while a familiar shirt is equipped

Fixed a bug where Moon Lord’s hand movement animation would stutter while in combat during a multiplayer session

Resolved a bug where the VFX was missing for most of the weapons & pet projectiles while using certain dyes

Fixed a bug where the Stardust Dragon would flicker in split-screen

Resolved a bug where the UI would overlap in certain circumstances after a sign-in change

Fixed a bug where the rocket effect did not change after applying any dye on ‘Yoraiz0r’s Spell’ wing

Resolved a bug where the flow animation pattern of a character’s head in the Map/Mini-Map isn’t smooth after applying dye.

Fixed a bug where text on the hotbar would persist in certain circumstances when it shouldn’t have

Resolved a bug where the Twilight dye stars all draw as one blob instead of smaller stars spread out

Fixed a bug where the Nebula pillar shader shows the static lightning sprite instead of light beams

Resolved a bug that caused flashing for a moment every time the character moved within the monolith’s range

Fixed many other instances of dyes being inconsistent with the PC version

Dozens of additional fixes to shaders and dyes

Fixed dozens of other instances of the UI overlapping throughout different parts of the game

Resolved a bug where placeholder text would be displayed when the Tax Collector arrives

Fixed a bug where inconsistent dye animations were observed for Pets/Mounts when Primary and Secondary players crossed each other after equipping gradient dye

Resolved several issues related to dyes in relation to mounts

Fixed a bug where some animations for dyes would get altered/corrupted within the character preview on the character selection screen

Resolved a bug that would cause accomplishments to be displayed twice after performing sign-in changes

Fixed a bug where the mine cart preview is not displayed while the cursor is place on the mine cart track

Resolved several instances were menu highlights states could be difficult to distinguish for the player

Fixed several instances of equipment stuttering or flickering during gameplay

Resolved several instances of firing animations appearing in the foreground over a player’s sprite

Fixed a bug where incomplete hint text was displayed

Resolved several instances of equipment appearing offset

Fixed a bug where a gap was observed between paintings went placed side-by-side

Resolved several graphical issues related to paintings

Fixed a bug where enemy stats were displayed passing through enemies while being in Ghost form

Resolved a bug where certain weather effects like rain would persist for secondary players in split-screen

Fixed several localization bugs across different languages and parts of the game

Resolved dozens of other art bugs relating to the UI, animation, VFX, and much more

Fixed a few different instances of certain SFX not triggering properly

Resolved a few instances of certain objects being bound to the character upon being slain

Fixed a few instances of missing SFX

Resolved multiple layering issues encountered when the Wall of Flesh is spawned in the underworld

Resolved several other instances of incorrect layering throughout the game

1.0.983.5 • Mar 22, 2018[15]

1.0.983.5 • Mar 28, 2018[15] Hotfix[15] Multiplayer & Split-Screen Fixes Fixed a bug where the host’s world would get copied and replaced by another player’s previously created world.

Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.

Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.

Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.

Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.

Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.

Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.

Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.

Fixed a multiplayer error that was encountered during the Pirate Invasion.

Fixed a bug where elements in the mini-map would be missing for other players in a multiplayer session.

Fixed a split-screen bug where secondary players would get kicked out of a multiplayer session after interacting with a chest.

Fixed a crash that would occur after accepting an invite.

Fixed a bug that would cause infinite loading after losing connection to the internet while in a multiplayer session.

Fixed a crash that would occur if the primary player exited a split-screen session while the secondary player selected the ‘Edit’ option by interacting with a tombstone.

Fixed other stability bugs related to accepting invitations while in suspend mode.

Fixed a crash that would occur after the host added a split-screen player and another non-split-screen player joined simultaneously.

Fixed a crash that would occur for the host while fighting in a PvP multiplayer session.

Fixed a crash that would occur after exiting the split-screen players one by one while the players were zoomed in. Functionality Fixes Fixed a bug that would prevent progression being saved when ‘Autosave’ was turned off, and the player exited via Save & Exit.

Fixed other bugs related to Autosaving.

Fixed instances of the game becoming unresponsive after signing in and out of profiles.

Fixed a bug where certain enemies (Blue Slime) and bosses would respawn despite being defeated.

Fixed an instance where players wouldn’t be taken to a multiplayer session after accepting an invite.

Fixed a bug where worlds couldn’t be created after performing sign-in changes after a previous world creation process.

Autopause is now enabled on the Map screen for single player only. Save Conversion Fixes Fixed a bug where save conversion wouldn’t progress past converting maps when the player has only played in multiplayer games previously.

Fixed a bug where saved worlds would disappear after save conversion when worlds had the same name, but a variation in capitalization.

Fixed several other bugs related to save conversion. General Crash Fixes Fixed a crash that would occur while fighting Moon Lord.

Fixed a bug where the game would freeze after being killed while using the Stardust Dragon and having a minion count of 8 or more in medium or large worlds.

Fixed a crash that would occur after accepting a player invite while suspended in a single-player game.

Fixed a crash that would occur when the Golem is slain.

Fixed other miscellaneous crashes that were reported through console crash report systems. Item Duplication Fixes Fixed a duplication bug that would occur when placing the last item of a stack while moving.

Fixed a bug where a few potions could be used an infinite amount of times after activating the build mode feature.

Fixed a duplication bug involving chests. Performance Fixed a bug where the performance of the game would decrease when using a Lunar Hook with dyes on it.

Fixed a bug where animated dyes displayed in the player list would result in graphic corruption and slowdown when repeatedly starting and exiting gameplay. Event Fixes Fixed a crash that would occur for the host when the ‘Goblin Army’ event would trigger naturally.

Fixed a bug where the ‘Goblin Army’ would fail to spawn even after the event message is displayed and criteria are met. Art & Text Fixes Fixed a bug where equipping various amounts of animated dyes would cause textures to vanish.

Fixed a bug where the background of the Eclipse event would be missing for secondary players.

Fixed a bug where the player hair color would fail to update dynamically in game and in mini map after consuming Mana Hair Dye.

Fixed a bug where the color of the Angel Halo item did not change in Map or minimap on placing any dye in the dye slot.

Fixed a bug where a slight gap would be observed between two crafted walls when placed.

Fixed a bug where the Weapon Rack’s tooltip would display “<right>” instead of the appropriate button prompt.

Text throughout the game now appears static and no longer blinks.

1.0.933.1 • Jan 25, 2018[16]

1.0.933.1 • Feb 5, 2018[17] Hotfix[16] Notes: The only consoles that received this update so far are the PS4 and Xbox One. Xbox One received this patch along with update content from 1.0.750.0 and 1.0.760.0. PS3 and Xbox 360 did not receive these updates. Bug fixes Fixed another instance of split-screen becoming distorted during Blood Moon Events.

Fixed a crash that would occur when a user approached the dungeon on their main world.

Fixed a bug where launching the game and activating build mode would delete highlighted items.

Fixed a bug where hotbar items would be deleted when activating build mode in split-screen.

Fixed a bug where using the last item of a stack in build mode, would consume a unit of a stack highlighted on the hotbar.

Fixed a bug where players that are not the host would get kicked out of a multiplayer game after prolonged gameplay sessions.

Fixed a rogue camera bug in split-screen that caused the primary player’s camera to go straight to outer space.

Fixed a bug where legacy worlds would not be carried over if player’s had Tombstones, signs, or chests with names that included special characters.

Fixed a user interface bug where the first bubble of the air meter never diminished.

Fixed a user interface bug where the Default player’s name chat icon would remain on-screen during gameplay.

Fixed a bug where world changes would not save when auto save was triggered.

Fixed other instances of players spawning with the Stoned debuff.

Fixed a crash that could occur when 6 or more players were in a multiplayer session.

Fixed a critical path bug that was preventing worlds from being blessed with any new metal.

Fixed a crash that could occur when the game was left on for an extended period of time.

Fixed a crash that sometimes occurred during world conversion.

Fixed occasional freezes some players experience when dying during a boss fight.

Fixed crash bugs related to segmented enemies and other mobs (including Stardust Dragon).

Fixed an issue where split screen players would sometimes see their screens display incorrectly during in-game events.

Fixed other miscellaneous stability issues.

1.0.756.0 • Dec 19, 2017[18] Hotfix[18] Bug fixes Fixed a bug where the game would fail to transition to online games after a player accepted an invitation

Fixed a bug where players would be turned to stone sometimes after save conversion

Fixed a bug that was causing some save conversions to crash the game

Fixed a bug where player 1’s screen would become distorted in split-screen

1.09 • Aug 26, 2016 Hotfix[25] Improvements Dragon, Spectral and Titan armor now craftable with Titanium

Tizona, Tonbogiri and Vulcan Repeater now craftable with Titanium

Stability in multiplayer games improved Bug fixes Various edge-case crash bugs fixed

No more crashes when renaming chests; chests function correctly in network games

Slimer achievement now unlocks

Rebought items can be reforged

Many fishing issues fixed

New levers actuate correctly

Spectre set bonus working correctly

Elf Archer no longer immune to cannonball fire

Flairon, Sharknado glitches resolved

No longer autobuy first item from a Merchant

Items no longer auto-equip when you don’t expect it

1.07 • Dec 15, 2015[29][31][32] Holiday update

(1.2.4 Desktop equivalent) BASIC CHANGES Updated sprites of console/mobile exclusive pet-summoning items

Updated some potion sprites

Doors no longer need to be opened manually. Mechanics: Ability to change platforms into stairs with a hammer

Update music box graphics (each music box has its unique style)

Add Music Notes animation for Music boxes

Update Robe graphics

Update graphics for Cobalt Shield, Obsidian Shield, Paladin’s Shield

Automatically open doors

Add Cactus variations

Add biome-specific stalactites

Add sounds for waterfalls and lavafalls

Add sounds for critters

Increase bird spawns during the morning

Add various song sfx for birds

Add upside-down slopes (for hammer, and in world-gen)

Allow the placing of coins to create coin stacks

Destroyer boss drops loot from segment closest to the player

All non-event bosses can drop a Boss Mask (see items)

Dyes stackable

Turn rain red during a Blood Moon

Add Shark Statue

Add Underground Crimson music

Quest system for Angler NPC

Updated beach world-gen

Fishing NPC: Angler NPC

Travelling Merchant Enemies: Duke Fishron (boss)

Detonating Bubble (projectile from Duke Fishron)

Sharkron Critters: Frog

Grasshopper

Snail

Glowing Snail

Scorpion

Black Scorpion

Firefly

Lightning Bug

Monarch Butterfly

Sulphur Butterfly

Zebra Swallowtail Butterfly

Ulysses Butterfly

Julia Butterfly

Red Admiral Butterfly

Purple Emperor Butterfly

Tree Nymph Butterfly

Truffle Worm

Duck

Mallard Duck

Worm Mounts: Bunny Mount

Pigron Mount

Turtle Mount

Rudolph Mount New Items (frost moon drops) Reindeer Bells [summon item/mount] New Items (Boss drops) Duke Fishron Mask [vanity]

Duke Fishron Trophy [furniture]

Bubble Gun [weapon]

Fishron Wings [accessory]

Flairon [weapon]

Tsunami [weapon]

Razorblade Typhoon [weapon]

Tempest Staff [weapon]

Reindeer Bells [summon item/mount]

King Slime Mask

King Slime Trophy

Eye of Cthulhu Mask

Brain of Cthulhu Mask

Eater of Worlds Mask

Queen Bee Mask

Skeletron Mask

Wall of Flesh Mask

Destroyer Mask

Horned God Robe [vanity, drops from Destroyer, *CONSOLE EXCLUSIVE*]

Twin Mask

Horned God Boots [vanity, drops from the Twins, *CONSOLE EXCLUSIVE*]

Skeletron Prime Mask

Horned God Headpiece [vanity, drops from Skeletron Prime, *CONSOLE EXCLUSIVE*]

Ocram Mask *CONSOLE EXCLUSIVE*

Plantera Mask

Golem Mask

Beetle Husks [drops of Golem / material] New Items (Quest rewards) Fuzzy Carrot [mount summon]

Angler Hat [vanity]

Angler Vest [vanity]

Angler Pants [vanity]

Golden Fishing Rod [fishing pole]

Hotline Fishing Hook [fishing pole]

Fin Wings [accessory]

Fish Hook [grapple]

High Test Fishing Line [accessory]

Angler Earring [accessory]

Tackle Box [accessory]

Mermaid Hairpin [vanity]

Mermaid Adornment [vanity]

Mermaid Tail [vanity]

Fish Costume Mask [vanity]

Fish Costume Shirt [vanity]

Fish Costume Finskirt [vanity]

Coralstone Block

Sonar Potion [consumable]

Fishing Potion [consumable]

Crate Potion [consumable]

Bunnyfish Trophy [furniture]

Goldfish Trophy [furniture]

Sharkteeth Trophy [furniture]

Swordfish Trophy [furniture]

Treasure Map [furniture]

Seaweed Planter [furniture]

Pillagin me Pixels [painting]

Compass Rose [furniture]

Ship’s Wheel [furniture]

Life Preserver [furniture]

Wall Anchor [furniture]

Ship in a Bottle [furniture]

Apprentice Bait [consumable]

Journeyman Bait [consumable]

Master Bait [consumable] New Items (Shops) Mechanic: Mechanic’s Rod [Fishing pole]

Painter: Bubble Wallpaper [wall] Copper Pipe wallpaper [wall] Ducky Wallpaper [wall] Fancy Grey Wallpaper [wall] Ice Floe wallpaper [wall] Music wallpaper [wall] Purple Rain wallpaper [wall] Rainbow wallpaper [wall] Sparkle Stone wallpaper [wall] Starlit heaven wallpaper [wall]

Merchant: Bug Net [tool]

Traveling Merchant: Ammo Box Brick Layer [accessory] Celestial Magnet [accessory] Paint Sprayer [tool] Sake [consumable] Extendo Grip [accessory] Water Gun [weapon] Gypsy Robe [armor] Ultrabright Torch [light source] Pho [consumable] Pad Thai [consumable] Chalice [furniture] Gatligator [weapon] Pulse Bow [weapon] Arcane Rune Wall [wall/animated] Gi [armor] Magic Hat [armor] Fancy Dishes [furniture] Kimono [vanity] Fez [vanity] Katana [weapon] Revolver [weapon] Portable Cement Mixer [accessory] Dynasty Wood [material] Red Dynasty Shingles Blue Dynasty Shingles Zebra Skin [furniture] Leopard Skin [furniture] Tiger Skin [furniture] Sitting Duck’s Fishing Pole [fishing pole]

New Items (Fishing and Crate Loot) Armored Cave Fish [craft item, obtained by fishing]

Atlantic Cod [craft item, obtained by fishing]

Bass [craft item, obtained by fishing]

Blue Jellyfish [craft item and bait, obtained by fishing]

Chaos Fish [craft item, obtained by fishing]

Crimson Tiger fish [craft item, obtained by fishing]

Damselfish [craft item, obtained by fishing]

Double Cod [craft item, obtained by fishing]

Ebonkoi [craft item, obtained by fishing]

Flarefin Koi [craft item, obtained by fishing]

Frost Minnow [craft item, obtained by fishing]

Golden Carp [moneymaking catch, obtained by fishing]

Green Jellyfish [craft item and bait, obtained by fishing]

Hemopiranha [craft item, obtained by fishing]

Neon Tetra [obtained by fishing]

Obsidifish [craft item, obtained by fishing]

Pink Jellyfish [craft item and bait, obtained by fishing]

Princess Fish [craft item, obtained by fishing]

Prismite [craft item, obtained by fishing]

Red Snapper [craft item, obtained by fishing]

Salmon [craft item, obtained by fishing]

Shrimp [craft item, obtained by fishing]

Specular Fish [craft item, obtained by fishing]

Stinkfish [craft item, obtained by fishing]

Trout [craft item, obtained by fishing]

Tuna [craft item, obtained by fishing]

Variagated Lardfish [craft item, obtained by fishing]

Old Shoe [junk, obtained by fishing]

Seaweed [junk, obtained by fishing]

Tin Can [junk, obtained by fishing]

Golden Crate [consumable, obtained by fishing]

Iron Crate [consumable, obtained by fishing]

Wooden Crate [consumable, obtained by fishing]

Frog Leg [accessory, obtained by fishing]

Honeyfin [consumable, obtained by fishing]

Purple Clubberfish [weapon, obtained by fishing]

Obsidian Swordfish [weapon, obtained by fishing]

Reaver Shark [tool, obtained by fishing]

Rockfish [tool, obtained by fishing]

Sawtooth Shark [tool, obtained by fishing]

Scaly Truffle [mount summon, obtained by fishing]

Swordfish [weapon, obtained by fishing]

Zephyr Fish [pet summon, obtained by fishing]

Anchor [weapon, obtained from Wooden Crates]

Ginger Beard [vanity, obtained from Iron Crates]

Tartar Sauce [pet summon, obtained from Iron Crates]

Falcon Blade [weapon, obtained from Iron Crates]

Hardy Saddle [mount summon, obtained from Gold Crates] New Items (Furniture): Many furniture items have changed recipes after introduction of the Glass Kiln, Flesh Cloning Vat, Bone Welder, Living Loom, Sky Mill, and Steampunk Boiler crafting stations

Blue Dungeon Chest

Blue Dungeon Lamp

Blue Dungeon Bathtub

Blue Dungeon Candelabra

Blue Dungeon Sofa

Blue Dungeon Dresser

Blue Dungeon Piano

Bone Welder

Bone Bathtub

Bone Bookcase

Bone Bed

Bone Lamp

Bone Chandelier

Bone Lantern

Bone Candelabra

Bone Piano

Bone Dresser

Bone Sofa

Bone Chest

Bone Clock

Cactus Lantern

Mushroom Sofa

Obsidian Chandelier

Obsidian Candle

Obsidian Candelabra

Obsidian Bathtub

Obsidian Lantern

Obsidian Lamp

Obsidian Chest

Obsidian Dresser

Obsidian Piano

Obsidian Sofa

Obsidian Clock

Pearlwood Lantern

Pearlwood Candelabra

Pearlwood Fence

Pearlwood Sofa

Pearlwood Clock

Pearlwood Bookcase

Pearlwood Lamp

Pearlwood Candle

Pearlwood Bathtub

Pearlwood Chandelier

Pink Dungeon Lamp

Pink Dungeon Bathtub

Pink Dungeon Chest

Pink Dungeon Candelabra

Pink Dungeon Sofa

Pink Dungeon Dresser

Pink Dungeon Piano

Pumpkin Lamp

Pumpkin Chandelier

Pumpkin Bathtub

Pumpkin Lantern

Pumpkin Candelabra

Pumpkin Bed

Pumpkin Bookcase

Pumpkin Piano

Pumpkin Dresser

Pumpkin Sofa

Pumpkin Chest

Pumpkin Clock

Pumpkin Candle

Rich Mahogany Lantern

Rich Mahogany Candle

Rich Mahogany Chandelier

Rich Mahogany Bathtub

Rich Mahogany Lamp

Rich Mahogany Candelabra

Rich Mahogany Clock

Rich Mahogany Bookcase

Rich Mahogany Sofa

Rich Mahogany Fence

Shadewood Bathtub

Shadewood Lamp

Shadewood Bookcase

Shadewood Chandelier

Shadewood Lantern

Shadewood Candelabra

Shadewood Candle

Shadewood Fence

Shadewood Sofa

Shadewood Clock

Sky Mill

Skyware Workbench

Skyware Platform

Skyware Clock

Skyware Bookcase

Skyware Sofa

Skyware Dresser

Skyware Piano

Skyware Lamp

Skyware Bathtub

Skyware Lantern

Skyware Candle

Skyware Chandelier

Skyware Bed

Skyware Candelabra

Slime Bathtub

Slime Bed

Slime Bookcase

Slime Candelabra

Slime Candle

Slime Chair

Slime Chandelier

Slime Chest

Slime Clock

Slime Door

Slime Dresser

Slime Lamp

Slime Lantern

Slime Piano

Slime Platform

Slime Sofa

Slime Table

Spooky Chest

Spooky Candle

Spooky Bookcase

Spooky Clock

Spooky Sofa

Spooky Dresser

Spooky Bathtub

Spooky Chandelier

Spooky Lantern

Spooky Candelabra

Spooky Piano

Spooky Bed

Spooky Lamp

Steampunk Boiler

Steampunk Candle

Steampunk Chandelier

Steampunk Platform

Steampunk Piano

Steampunk Workbench

Steampunk Chest

Steampunk Clock

Steampunk Bathtub

Steampunk Candelabra

Steampunk Lantern

Steampunk Lamp

Steampunk Sofa

Steampunk Dresser

Steampunk Bookcase

Sofa

Iron Fence

Womannequin

Heavy Workbench

Blacksmith Rack

Carpentry Rack

Helmet Rack

Spear Rack

Sword Rack

'0' Statue - '9' Statue and 'A' Statue - 'Z' Statue

Wine Glass [Furniture]

Fishbowl [Furniture]

Terrarium [Furniture]

Squirrel Cage [Furniture]

Bird Cage [Furniture]

Black Scorpion Cage [Furniture]

Blue Jay Cage [Furniture]

Bunny Cage [Furniture]

Cardinal Cage [Furniture]

Frog Cage [Furniture]

Glowing Snail Cage [Furniture]

Grasshopper Cage [Furniture]

Mouse Cage [Furniture]

Penguin Cage [Furniture]

Scorpion Cage [Furniture]

Snail Cage [Furniture]

Worm Cage [Furniture]

Blue Jellyfish Jar [Furniture]

Green Jellyfish Jar [Furniture]

Pink Jellyfish Jar [Furniture] New Items (Blocks) Lavafall Block

Lavafall Wall

Waterfall Block

Waterfall Wall

Copper Plating

Copper Plating Wall

Tin Plating

Tin Plating Wall

Stone Slab

Stone Slab Wall

Sandstone Slab

Amethyst Gemspark Block

Amethyst Gemspark Wall

Amethyst Gemspark Wall Off

Topaz Gemspark Block

Topaz Gemspark Wall

Topaz Gemspark Wall Off

Sapphire Gemspark Block

Sapphire Gemspark Wall

Sapphire Gemspark Wall Off

Emerald Gemspark Block

Emerald Gemspark Wall

Emerald Gemspark Wall Off

Ruby Gemspark Block

Ruby Gemspark Wall

Ruby Gemspark Wall Off

Diamond Gemspark Block

Diamond Gemspark Wall

Diamond Gemspark Wall Off

Amber Gemspark Block

Amber Gemspark Wall

Amber Gemspark Wall Off New Items (Alchemy and Potions) Super Mana Potion

Ammo Reservation Potion

Builder Potion

Calming Potion

Crate Potion

Dangersense Potion

Endurance Potion

Flipper Potion

Heartreach Potion

Inferno Potion

Lifeforce Potion

Love Potion

Mining Potion

Rage Potion

Stink Potion

Summoning Potion

Warmth Potion

Wrath Potion

Teleportation Potion

Titan Potion

Shiverthorn Seeds

Shiverthorn Additional Items: Fiberglass Fishing Pole [fishing pole, found in Jungle Shrines]

Wood Fishing Pole (wood x8)

Reinforced Fishing Pole (Iron bar x8 or Lead bar x8)

Fisher of Souls (Demonite Bar x8)

Fleshcatcher (Crimtane Bar x8)

Beetle Helmet [armor]

Beetle Scale Mail [armor]

Beetle Shell [armor]

Beetle Leggings [armor]

Beetle Wings [armor]

Venom Staff

Shroomite Digging Claw

Celestial Emblem

Celestial Cuffs

Crimson Seeds

Peddlers Hat

Mine Carts

Minecart Track

Booster Track

Pressure Track

1.03 • May 20, 2014[36] Hotfix Bug Fixes Loading a world that was made pre-1.2 no longer fails or causes the world to get corrupted (shifting lands, odd world generation)

Characters who had items in piggybanks or safes will no longer lose all items or have items replaced with other items

You can no longer break into the Lihzard temple by mining the door with a Drax

Fixed the bug where Inferno Demons/Hardmode enemies wouldn't always spawn upon defeating a hardmode boss

The Cyborg no longer has the name and sprite of the Party Girl and no longer shares her dialog

Fixed the bug where Spider Caves wouldn't always spawn: Spiders, Webs, Chests, and/or the background

Fixed the bug where destroying the hearts in the Crimson biome would spawn the Eater of Worlds instead of the Brain of Cthulhu

Torches placed on blocks that are surrounded by walls will no longer connect to the wall instead of the intended block

Moon Charm now has its proper 1.2 functionality

Fixed the bug where during world generation it wouldn't always say these messages: "Making the world bloody..." or "Making the world evil..."

Blood Crawlers AI no longer glitches out in water. This was fixed for all Spider-Type AI

Blood Crawlers now climb walls

Life Fruits & Chlorophyte now spawn correctly

Fixed the bug where upon entering hard mode, Corruption would always spawn, even in a Crimson world

Shadow chests no longer spawn too frequently in hell

Fixed the bug where no/very few Gold Chests were spawned underground, no/very few Ice Chests were spawned in underground Ice Biomes, and no/very few Underground Cabins spawned at world generation. They can now be found at normal rates

When holding the crimson rod, the cursor can no longer go off-screen

Fixed the bug where death messages would appear with no message

Stats on reforged weapons no longer disappear after storing them

Shadow Orbs once again drop loot when destroyed

When a Crimson Biome overlaps a Snow Biome, Crimson music will now play

Ice Elementals no longer kill themselves when shooting at you

New Characters now start with 20 mana by default

Living Wood Walls Disk Walls, Flesh Walls and Bone Walls are now recognized as suitable housing

Jungle Spores and other jungle plants now grow

Vile mushrooms now ‘drop,’ and now longer get smushed like other growth

Goblin Archer will now shoot at you past melee distance

Using one bucket when you have a stack will no longer destroy the entire stack

Plantera’s Bulbs now spawn

Fixed the bug where the Jetpack gave infinite lift if you kept pressing jump button

Can now craft chests in worlds without iron (lead is now usable)

Normal cactus no longer grows in corrupted sand

Crimson now spreads

Chlorophyte bullets no longer chase the nurse

Piranha Gun now works

Additional 100 HP obtained with Life Fruits is now saved

Fixed the bug where alternate hardmode ores did not spawn when Demon Altars were destroyed, always the old ones

Trophy “Is this Heaven” is no longer broken

When using the Clentaminator on the far left of the map the game no longer crashes

Silt Block is once again affected by gravity

Fixed the bug where general drop rates of certain items were way too high (Nature’s Gift, Pet Items, Banners, Boss Trophies, Falling Stars)

When killed by an Angry Nimbus, the game no longer says you were killed by a Vilethorn

Lava Waders now show the lava protection bar

When under lava (with obsidian potion) there is now an oxygen gauge

Built in an auto-destruct for items that the player should never have: Red’s Wings Red’s Helmet Red’s Breastplate Red’s Leggings Coin Gun

Dynamite and several other items are now sold for the correct price

Fixed the bug where if you paint a door, then close it and open it, only half the door is painted

Pigron no longer makes Skeleton Noise and acts like a fire Imp

Background no longer changes to menu background when pausing the game

Certain armors put on mannequins in a pre-1.2 world no longer get changed to something else or dissapear after downloading 1.2

Seaweed is now found in the game

Fixed the bug where in online multiplayer, when a client player uses a Goodie Bag, it generated no items, or it crashed the host player's game

Map data is now saved locally for visited Multiplayer worlds

The percentage of Hallowed and Corruption is now updated in 5 minutes, rather than in 35

It is no longer possible to craft a Drax or Pickaxe Axe with just hallowed bars

Music boxes are no longer assigned a prefix

Fixed the bug where you could use boss summon items during the day

Fixed the bug where if you had Flare Gun and Flare equipped, you'd stand as if you were holding a torch

When you have Heart Lantern placed, its buff icon no longer has an unneeded timer

1.02 • Apr 17, 2014[37] 1.2 Update

(1.2.1.2 Desktop equivalent) Bug Fixes You can no longer craft items or money by placing items in the trash

You can no longer sell your gold to NPCs

Music box/chest duping no longer works

Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon

Active blocks will no longer become inactive with a chest on them

Fixed a bug that would cause a suitable house to be unsuitable

Crash bug where using Queen Statue would crash the game is fixed

Crash bug where reading a sign or tombstone would crash the game is fixed

Using Auto-Fill no longer puts coins in your chest

Fixed vines not growing in underground jungle biomes

Fixed highlight bugs for music boxes and timers

Fixed Dirt Rod bug

Fixed Fairy Bell timer bug where timer would display 59 seconds

Fixed Death Messages bug where it would only show the player name

You can no longer create unlimited boxes by creating ice blocks

Fixed a bug where Stained Glass would not count as a valid wall for NPChousing

Fixed a bug with Ocram’s hit box

Ocram’s Souls of Blight no longer fall to the floor

Fixed the “hidden” inventory slot bug (Vita only)

Touch controls are now disabled when using the Magic Mirror (Vita only)

Fixed a bug where NPCflags would not reposition when zooming (Vita only)

Fixed a bug with the “Back for Seconds” Trophy/Achievement

Fixed a bug where 1.2 armors would not count towards a trophy

Fixed a bug where you could obtain a trophy during the tutorial Improvements Players now have an option to choose how the Gravitation Potion behaves: Flip the world, or flip the character.

Players now have an option to turn off back touch (Vita only)

Map data is now saved locally for visited Multiplayer worlds

Multiplayer packet size has been further optimized

Multiplayer stability has been improved

Texture compression has been improved Mechanics and Gameplay Some items now stack to 999 or to 99 including ores and buckets (as per Desktop 1.2.3.)

The starting female clothes have been modified

There are several new hairstyles

Chest sizes have been doubled

You no longer need to jump to ascend single blocks

The hammer is now used for creating slopes, halftiles, and breaking walls only

The axe is now only used for chopping down trees and giant mushrooms

Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests

You can now paint any solid tile or item

Dye slots have been added

You will now start with 10 mana

You can now craft early game magic robes and staves

Bricks, wood, stone and glass all now blend together

Mana Crystals only require 5 fallen stars to craft, down from 10

If water touches a halftile it will create a waterfall

Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold

Your world has a chance to have a replacement for the Corruption

Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite

Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table

There is a new hardmode jungle temple

There are now beehives that can be found in the jungle

There are now several new backgrounds and tree variations your world has a chance to generate

Water will now change color based on the biome you are in and depth underground

Ropes are now found early game and can be used to craft rope coils for traversing the world

Chains can now be placed and used as a rope mechanism

Mushroom grass/seeds can now grow and spread above ground

There are now 3 colors for wires

Actuators can be used to make any solid tile active and inactive

There is 1 new liquid type that can be found in the Jungle

There are several new fountains that will change the color of water when they are placed nearby

Pearlstone bricks no longer spread hallow

Rain and blizzards have been added

There is a new snow biome with unique treasures and items for normal and hardmode

Enemies no longer trigger underground pressure plates

There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both

Clowns will no longer blow up tiles

There are several new buffs and debuffs

There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse

There are 2 new hardmode events

Werewolf form has been buffed and can take place every night

Broken armor debuff only lasts 2 minutes, down from 5

You now use a pickaxe to remove armor from a mannequin

Players no longer take double damage in pvp

Items of the same type will now stack when next to each other

You can no longer become invincible when touching fire blocks

Increased speed at which you can buy stacks of things

The Halloween seasonal event has been added

The Pumpkin Moon event has been added

Certain weapon damage stats have been adjusted to match the Desktop 1.2.3. update

Certain drop rates have been adjusted to match the Desktop 1.2.3. update (like Keymolds)

Cost for reforging has been adjusted to match the Desktop 1.2.3. update (cheaper prices) Graphical Changes The sun is now brighter

Midnight is now darker

The sky has a smooth gradient

There are several items that have had graphical upgrades such as gems, colored torches, Minishark, Muramasa, Aqua Scepter, Starfury, etc...

There are now stalagmites, icicles, moss, plants, rocks, and other "piles" added to enhance the environment

There are several new mini caves that can be found with unique backgrounds

Each biome will now have chests and pots with unique graphics

The dungeon now has 3 unique textures/colors and furniture

Hell houses have been remodeled

Floating islands have been remodeled

Each biome will now have unique textures and wood types:

Corruption: Ebonwood

Jungle: Rich Mahogany

Crimson: Shadewood

Hallow: Pearlwood

Each brick now has its own unique texture

Each brick wall now has its own unique texture

Torches are now animated and can be placed on walls

There are several new tombstones

Titan, Spectral and Dragon armors now have unique sprites

Most console-exclusive enemies now have unique sprites

Tizona and Tonbogiri now have unique sprites Recipes/Items In total there are over 1,000 new items

There are 10 new ores

There are 4 new wood types

There are 31 new brick types

You can now imbue melee weapons

There are several new arrow and bullet types

There are several new crafting stations

There are several new wands used for crafting new bricks and brick walls

You can now craft bricks, walls, and furniture out of several new materials:

Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!

You can now craft Jester Arrows

There are 12 new wing types

There are several new vanity sets

There are a lot of new rare drops added to enemies

There is an item in hardmode that allows you to change biomes

There is an item in hardmode that allows you to increase your max health

There are 29 new tinker combinations

Several new items have been added to the game that are used for crafting dyes

Starfury now acts as a melee weapon and has had its damaged increased

Aqua Scepter has been redesigned and does slightly more damage for less mana

Water bolt has been redesigned and does slightly more damage

Vilethorn does more damage and uses less mana

Magic Daggers have been buffed

All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses

Items that were called dyes previously for crafting have been changed to thread

Chests now have larger loot tables

You can now make picks instead of drills and axes instead of chainsaws in late game tiers

Increased the drop rate of souls

Ocram now drops more souls

There are over 50 paintings that can be collected randomly throughout the world

Jungle armor no longer requires gems

Ocram’s spawn item’s recipe requires fewer ingredients

Titan, Spectral and Dragon armor require fewer ingredients

Sparkly Wings are now much easier to craft

The amount of meteorite required for crafting has been decreased

Meteorite armor has more defense and does more damage

Silt and slush can be extracted into useful materials, items, and money

Each boss has a rare chance to drop a placeable boss trophy

Hooks can now be crafted out of gems

Depth meter is no longer craftable

Stars can now be crafted with bottles to make a new light source

Floating island chests no longer require a key

Gems and bars can be placed

Items made from hellstone now require less hellstone

Almost all enemies (including console-exclusive enemies) have a chance to drop a banner

Console-exclusive Pet items now drop off enemies NPCs There are 8 new friendly NPCs

There are 4 new bosses

There are over 100 new enemies

Friendly NPCs will sell different items depending on certain conditions such as time of day or biome they are living in

Hardmode bosses have a chance to spawn on their own to help players progress through the game

Current hardmode bosses now do slightly less damage and have had their health decreased

There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome

There are over 15 new pets that can be found in chests and dropped rarely off enemies

Early hardmode enemies now do less damage and have less health/defense.

Skeletron can now be summoned and has a small loot table Differences Console versions do not have 10 additional inventory slots

The Coin Gun is not (yet) implemented due to a different currency handling in the console versions causing the Coin Gun to randomly shoot coins of any value.

Some of the console exclusive music has stayed the same

1.01 • Nov 5, 2013 Hotfix Xbox 360: Big performance improvements (especially noticeable during new world generation, split screen multi-player and mini map creation)

Improved (smoother) lighting in split screen mode

Improved friend game search

In split screen a player can now leave a session in the pause menu (instead of having to sign out)

When a player signs in to a split screen multi-player session, he/she can no longer sign in with a profile that was already signed in

Join through presence is now only allowed for friends PlayStation 3: General performance improvements

Sound effect improvements (pitching/panning)

King Statue now also affects Santa

Improved message box Partial Overview: Incorporated 1.2 updated biome background graphics, new sun and moon graphics

Incorporated new low-tier armor sets and their recipes

Certain item stack sizes have been increased from 250 to 999

Added animations for water, water sparkles, life crystals, shadow orbs, furnace and hell forge*

Added random sizes for Zombies and Demon Eyes

Added new enemy sprites: Pincushion Zombie, Slimed Zombie, Female Zombie, Twiggy Zombie, Swamp Zombie, Shroom Zombie

Added Sparkly wings Bug fixes: Fixed dungeon tile bug where players were unable to mine dungeon blocks

Fixed music box bug (ability to smash a music box and getting a different item in return)

Fixed platinum coin stacking bug

Fixed crafting interface bug where the current recipe would "jump" to another recipe when more or less recipes would be shown as your materials change.

Fixed grid rendering when ruler item was equipped

Quick Access shortcuts are now saved

Quick Access shortcuts UI improvements

NPC[de]buffs time out properly

It's no longer possible to defeat Eater of Worlds by using the Magic Mirror

New Character Selection GUI, more in line with World Select GUI

Fixed a font rendering bug when switching from split screen to full screen (or vice versa)

It's no longer possible to hack worlds by loading Desktop data

Network protocol improvements

Slightly improved graphics (no lossy compression for tiles)

Leaderboards UI now more consistent with other UIs (shiny yellow highlight instead of white)

Fixed some minor localization issues in leaderboards for the Spanish language

Fixed certain death messages not being displayed correctly

patch • May 1, 2013 Xbox 360 Patch Dragon armor will no longer appear in Gold Chests in newly generated worlds.