Patch 0.32.4336 — Sep 10, 2020 In order to reduce twinking issues, we aim to ensure that players with gear significantly above average in quality can no longer attack completely undergeared players. We introduce a GearScore system to approximate player power to determine a players PvP level. We also adress twink-healing with a healing reduction, and decided to make slight changes to general gear stats. General Added GearScore system, a way to approximate a players power output based on gear stats

PvP Level is now based on your GearScore if above average, but can never be lower than your character level

Healing to a friendly player outside of your PvP Level range will be reduced by 90% if they are in PvP combat

Combat events outside of a 60 meter radius will no longer put you into combat

Respawning now always resets your combat timer to allow for instant mounting

Quivers now always additionally have MP/5s reg. as an inherent base stat

Increased HP gained per item upgrade from 3 to 4

Increased HP/5s reg. gainer per item upgrade from .3 to .5

Increased MP/5s reg. gainer per item upgrade from .2 to .4

Increased amount of inherent base Defense on Totems by 10%

Increased amount of inherent base MP/5s reg. on Totems by 100%

Increased amount of inherent base Critical % on Quivers by 80%

Increased amount of potential bonus HP/5s reg. on all gear by 100%

Increased amount of potential bonus MP/5s reg. on all gear by 150%

Increased amount of potential bonus Critical % on all gear by 15%

Reduced amount of inherent base Defense on Shields by 8%

Reduced amount of inherent base Block % on Shields by 8%

Reduced amount of inherent base Intelligence on Orbs by 10%

Reduced amount of inherent base Defense on Chest, Glove, Boot and Armlet by 10%

Reduced amount of potential bonus Defense on all gear by 15%

Reduced amount of potential bonus Block % on all gear by 20%

Reduced amount of potential bonus Haste % on all gear by 15%

Reduced amount of HP/5s reg gainer per Strength from .5 to .3

Reduced amount of MP gained per Intelligence from 1 to .8

Reduced amount of MP gained per Wisdom from 1 to .8

Slowed down animations of grub and crawler mounts to be more smooth (comparable to pre 0.31) User Interface Auto targetting will now always prefer targets you can attack in PvP

Item GearScore is now displayed in the item information window

Added GearScore display to the character panel

Added PvP Level display to the character panel

Added GearScore to the Leaderboards

'Drop item' is now always displayed on the bottom of the item right-click context menu

Improved newsletter & changelog email design, added unsubscribe button Technical Buffs will now only ever show one visual effect per active buff type on the character to improve performance

Improved some buff effects to be more performant Bugfixes Fixed the Min-Damage bug, Min-Damage can no longer be bigger than Max-Damage

Fixed a bug resulting in buff effects being off-center

Fixed a bug resulting in floating particles to remain in the air after a casting player was transformed via the Agonize skill

Fixed several memory leaks

Patch 0.31.4308 — Aug 31, 2020 Follow up patch adressing 0.31 bugs, lag improvements and QOL changes. A minor change to timed cast GCDs will have a gameplay impact in that you can cast again faster after an interrupted cast. General When a timed cast is interrupted (by movement, LOS, etc) it will clear any remaining global cooldown on spells

Bots now grant minor Elo in arena (rather than zero) until their AI is improved

PVP Kills now always show up in global log even if a player died to fall damage or monster hits User Interface Added BFR (buffer rate) display to the fps / latency panel

Reduced time it takes for damage numbers to pop up after something takes damage in combat Technical Improved latency and rubberbanding for most players (this is an issue we're still looking into though)

Reduced amount of redundant net traffic from client to players and vice versa

Improved precision of latency display

All browsers, including firefox, now always use the .webp version for all textures and images Bugfixes Fixed a bug with some monsters pathing, resulting in them not moving at all

Fixed a bug resulting in wardens / kings to get stuck on props after de-aggroing

Fixed a bug resulting in the player floating after dismounting

Fixed a bug resulting in PVP logs to show a suicide when players die from fall damage in PVP combat

Fixed a bug resulting in an additional respawn message showing to the player after they already respawned

Fixed a bug allowing players to join a party with more than 10 players

Fixed a bug where AOE spells would not properly affect other players and monsters

Fixed a bug resulting in the automatic party find queue not querying for the appropriate world queue mode

Fixed a bug resulting in lag in the world editor when painting textures

Patch 0.31.4268 — Aug 19, 2020 The game fundamentally changes with a complete implementation of environment collisions. Players are now able to climb structures such as buildings and bridges, walk along tree stumps or use walls and towers defensively. Spells can now be interrupted by structures to allow for new gameplay tactics. Monsters will use proper pathfinding to navigate the world. Mage Icicle orb now collides with terrain and props, can fall off of terrain ledges

Teleport now properly works across props General Added proper collision system, allowing players and monsters to walk across actual prop geometry

Added monster pathfinding to enable navigation across props

Added fall damage

Added line-of-sight system so players and monsters cannot attack each other through walls

Decreased gravity slightly, increased player jump height slightly

Untargeted spells like icicle orb can now fly freely and will collide with terrain or props

Monsters and players no longer collide with each other

Added 'impatience' timer to monsters resulting in them de-aggroing if they cannot reach your position

Important monsters like warden & kings will now teleport to you if they reach their impatience timer

Increased movement speed of monsters slightly

Reworked bot logic to make use of prop pathfinding

Reworked over 100 props, improved texture details and collisions

Added new props such as small wooden towers and bridges

Arena matches against bots will not reward rating until the patch is stable User Interface Added ability to filter items by type (allowing to hide gold, potions, etc.)

Added a loading percentage display visible while loading a new world

Added character position coordinates to be shown in system info menu

Reworked damage numbers to pop up and fly in arcs for better screen readability

Decreased the size of error messages and moved them below the player character

Changed color of damage delay bars to be yellow for damage done and red for damage taken

Changed colors of mana and health bar to be slightly more saturated

Critical and spell hits now have a slightly brighter color

Improved patch log format, added general descriptions

Editor: Added a camera path recording and playback module

Editor: Significantly increased possible positional height for props

Editor: Prop height now works independently of terrain height

Editor: Added ability to paint terrain textures faster via Ctrl + LMB

Editor: Added ability to query a collider re-calculation in live (server) editing mode

Editor: Fixed toolbar in the water mode Technical Reworked net code for deterministic player positioning

Improved distance culling on net data to use spherical culling rather than chunk borders

Fixed jittering foliage and water on unstable connections

Added vertical axis net code to allow standing on props

Removed hordes client API

Terrain no longer throws shadows Bugfixes Fixed a party role bug resulting in roles not properly updating

Fixed a bug resulting in elo shouldergems not showing

Fixed warriors shield 'sharkfin' bug when sheathing weapon

Fixed a bug resulting in player position desyncs on chunk borders

Fixed bug where targeted spells would not display their visual effect

Fixed various shadow acne bugs

Fixed a bug resulting in an auction remaining selected after closing the merchant window

Fixed a bug resulting in bleeding animation showing on the warrior himself when casting slash