Towan Talks Darkface - Draw some cards

Now for the next round of card coverage of the recently revealed support.

Let’s start by saying the deck is aggressive, and rips through the deck at a break-neck speed. Too fast infact. Like it is scary how fast you go through the deck.

Let’s start with our new Grade 3s

Evil Governor, Darkface Gredora

[AUTO](VC)[1/Turn]:[Counter Blast (1)] When this unit is placed on (VC), or when your G unit Stride, you may pay the cost. If you do, choose a column, and your opponent cannot call units on the (RC) of that column during the next turn. (They cannot be superior called as well)

[AUTO](VC) Generation Break 1:[Soul Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, your opponent chooses a face up card from his or her damage zone, turns it face down, and you Counter Charge (1).

Okay so this is the Queen of Megacolony, Gredora. She’s very interesting, she has a new ability to the game, which also seems to be a bit of a focus for Megacolony, the ability to flip counter blasts down. On top of that she has a mini-obi skill to prevent calling of units. That’s pretty cool. All in all she seems like such a power house on paper, from a control aspect, however she is hella slow. From Playtesting she is so slow it is painful, it takes her 2 or 3 turns at GB1 to have a major impact, and her inability to stun of her own accord really punishes you if you want to optimize your Dark Device Units. She does however have her uses, specifically in the Pale Moon and Granblue matchups. The ability to punish mirage decks, by reducing the possible rearguards is incredible.

All things considered this will not be able to replace the OG Darkface if only because of how interactive his GB2 is.

Now lets look at something that I believe is a big reason the New Darkface deck could do something. The biggest stand alone beatstick the decks ever had, and a really powerful on place ability!

Intimidating Mutant King, Darkface Alicides



[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose a column, [Rest] all of your opponent’s rear-guards in that column, and those units cannot [Stand] during your opponent’s next stand phase.

[CONT](VC/RC) Generation Break 2 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):During the battle that this unit attacked, this unit gets [Power]+10000, and your opponent cannot intercept.



Both skills are rather straightforward. First skill Choose a column, Rest and Stun it. This gets around Resist (Thavas I’m looking at you). Unfortunately it doesn’t trigger twice, which is kind of a bummer, but it is a Fantastic Rearguard, if only for this skill, but there is even more!

The GB2 ability, yes it is Dark Device restricted, but since when has that really been a restriction. It becomes a 21k on its own and prevents itself from being intercepted. This card forces 2 cards from your opponent, without a booster. That is really really good, unless you happen to be against Chaos or Overlords.

Now lets move onto the Grade 2 suite we have just been given. 1 is Darkface specific, the other is “May as well call me Negrorook done bad”

Light Horn Mutant, Dangerous Horn



[AUTO]:When this unit is placed on (VC) or (RC), choose a card from your hand, and you may reveal it. If the revealed card or your vanguard is not a card with “Darkface” in its card name, this unit gets [Power]-5000 until end of turn.

[CONT](RC):If you have a grade 4 vanguard with “Darkface” in its card name, and the number of your opponent’s rear-guards in [Stand] is one or less, this unit gets [Power]+6000.



Following the Trend of 10ks with skills, we have a pretty sweet one. the revealing a Darkface is barely a cost, and its second ability makes it really good for the deck, it gains 6k if your opponent has 1 or less [Stand] rearguards, so it is pretty much always a 16k Attacker while you are striden.

Black Spear Mutant, Bolg Wasp



[AUTO] Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):When this unit is placed on (RC), until end of turn, this unit gets [Power]+2000, then, if the number of face down cards in your opponent’s damage zone is two or more, [Rest] all of your opponent’s units, and this unit gets [Power]+5000.



This one here kinda takes a bit more work to figure out how good it really is. The big thing here is that it can [Rest] all your opponents units, this then allows you to set up your other Dark Device units, while being at 16k after doing so. Here is the kicker, your opponent needs 2 face-down damage to be able to use this optimally. It’s effectively forcing you to use Gredora so you can force their Counter Blast down.

All in all this Bolg Wasp isn’t the worse card that could have been printed, but it needed to have “Machining” in it’s name, and to say “have a Machining Vanguard” instead of that silly Face Down damage clause and it could’ve been an amazing enabler for Mosquito, while being the Perfect restand target, I may even still run this if Dive Beetle doesn’t get a replacement.

The final card we have to talk about is a bit of generic draw power.

Bad Luck Star

[AUTO]:[Soul Blast (1)] When this unit is placed on (RC) from hand, if the number of your opponent’s [Rest] units is three or more, you may pay the cost. If you do, draw a card.



Very simple, it lets you draw a card to replace it if your opponent has 3 or more [Rest] units. However it doesn’t really have a role in Darkface or Machining, maybe Giraffa could use this, but they already have such powerful targeted deck thinning, the random draw wouldn’t help much. Also Darkface draws too much as it is with Toxin, and OGFace, so this isn’t needed in the slightest.

Okay that’s all I have to for now folks, Peace Out.