Sony Online Entertainment (SOE), the developers of PlanetSide 2, held an interview with the IBTimes at E3 2014, where they talked about the port of the upcoming game for the PlayStation 4.

The game’s Senior Art Director Tramell Isaac, best known for his work on the original Fallout games by Interplay, discussed the main changes in the PS4 version of PlanetSide 2.

“One of the main changes with the PS4 is the [user interface]. The UI is a little different, more console-centric. We spent a lot of time making sure it feels like a console game, as opposed to a PC game,” Isaac told IBTimes. “The bulk of our focus is making sure it feels like a console game from start to finish.”

What’s more important is the fact that Isaac disclosed to IBTimes that the PS4 version of the game would be getting a visual upgrade over its PC counterpart, where it’s currently free-to-play.

“When it came down to making the next version, we wanted to take it to the next level visually, to allow more people to access the game as we thought it was at the beginning, turn it into something people had never seen before. Even with the original ‘Planetside,’ we had thousands of players fighting against each other. But the PS4 allows us to give that same action to a larger audience. They don’t have any first-person shooter games that allow you to play thousands of other people.”

“If anyone’s playing on the PC, they can expect the PlayStation version to look much better than the PC version does,” he said.

According to IBTimes, the gameplay is similar to the PC version, but with “more depth, clarity, and crystal clear graphics.”

The game’s beta is set to launch later this year.