Barbarian path: Sun Fury

Inner Rage

At 3rd level you learn to channel your rage in focused yet destructive way. While raging you gain the following benifits:

Your unarmed strikes deal 1d12 bludgeoning damage.

Your speed increases by 10ft and you can make a ranged attack in place of a melee attack. These ranged attacks deal 1d12 radiant damage and have a range of 30ft.

You emit bright light out to 15ft and dim light 15ft beyond that.

While you are not raging your unarmed strikes deal 1d6 bludgeoning damage.

Inner Light

Your melee attacks ignore resistance to non-magical damage and you gain resistance to Radiant damage. Once per turn you may have one of your melee attacks also deal an additonal 1d4 radiant damage. This die increases to 1d6 at level 10, 1d8 at level 14, 1d10 at level 17 and 1d12 at level 20.

Additionally you gain darkvision upto 60ft, if you already had darkvision the range increases by 30ft.

Heightend Fury

At 10th level you can increase the potency of your rages. While raging, as an action you can enhance your rage, gaining the following additonal benifits until your rage ends:

At the start of your turn, each other creature within 10ft of you takes Radiant damage equal to your level.

As an action you can create a large blast of energy, choose a point within 30ft of you, each creature within 10ft of that point must make a Dexterity saving throw(DC=8+proficency mod+ Strength mod). On a failed save the creature takes 4d8 radiant damage, pushed back 10ft and knocked prone. On a successful save the creature takes half the damage and isnt knocked prone or pushed back. At level 17 this increases to 4d12 radiant damage.

You gain Temporary hit points at the start of your turn equal to your level in this class plus your Constitution modifier .

You can enhance your rage in this manner a nummber of times equal to your Con modifier per long rest.

Legendary Furiosity

At 14th level you learn how to fully channel your rage. When you use your Heightend Fury ability you can chose a target for your rage.

While you have a target for this feature, you gain the following:

When you use the attack action against your target can make an additonal attack this turn. You may only use this attack against your target.

You also gain resistance to damage dealt by your target.

Creatures other than your target have advantage on attacks against you.

You have disadvantage on attacks and saves against other creatures

While you can see your target, you can't move away from it.

On a critical hit against your target, you may add an additional weapon die.

Your target has disadvantage on saving throws against your abilities.

Opportunity attacks against your target don't use up your reaction.

When your target is reduced to 0 hit points, you can use your bonus action to select a new target.

If your target is still conscious when your rage end, you take 6d12 psychic damage.

Once you have used this feature, you must finish a long rest be you can use it again.

In addition to this, the light you emit while raging now counts as sunlight and moonlight.