You are a warlock who has made a pact with a inquisitive but powerful gold dragon. Individuals who enters into this pact tend to exchange vast amounts of knowledge with their patrons in entering into such a pact.

Regardless of how you entered into the pact though, your newfound pact imparts upon you many a gold dragon's powers and access to the dragon's huge repertoire of knowledge.

Expanded Spell List The Gold Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Gold Dragon Expanded Spells Spell Level Spells 1st bane, burning hands 2nd scorching ray, heat metal 3rd fireball, Leomund's tiny hut 4th arcane eye, wall of fire 5th immolation, legend lore

Bonus Cantrip At 1st level, you learn the control flames cantrip. It counts as warlock cantrip for you, but it doesn't count against your number of cantrips known.

Imparted Knowledge At 1st level, you are able to tap into your draconic patron's vast pool of knowledge and learn small snippets of ancient or lost lore. You gain proficiency in the History or Arcana skill, and are able to speak, read, and write Draconic.

Ball of Fire At 1st level, as a bonus action, you may summon a small sphere of fire in an unoccupied space you can see within 60 feet of you. The ball of fire lasts until the start of your next turn, and creatures that start their turn within 5 feet of the ball must make a Constitution saving throw versus your warlock spell save DC. On a failed save, they take 1d4 fire damage. On a success, they take no damage. The damage ball of fire does increases when you gain levels in this class, to 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level. You can create a ball of fire a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a short or long rest.