Level 1

(D) Pinpoint EMP:

Can now manually activate EMP Shockwave to burn four times X mana from the target. Short range. 30 second cooldown.

(Z) Blast-Off:

Lift-Off now last 4 seconds.

EMP Storm:

Increases the radius of EMP Shockwave by 50% and causes it to drain 1 ammo from enemy structures each pulse.

Titan Reactor:

Health globes also grant mana.

Level 4

(W) Deploy Firebat: Increases the cooldown of Deploy Reinforcements by 2 seconds, butÂ also spawns a Firebat. Firebats deal area damage in a short range. Firebats are effective versus minions.

(E) GlobalÂ Presence: Â Reduces the cooldown of Point-Defense Drone by 15 seconds.

(Z) Cloaking Field: Â When you cast Lift-Off, you become stealthed for 5 seconds. Damage doesn't break this stealth for the first 2 seconds.

Reinforced Matrix: Â Increases the effectiveness of the shields placed on Adjutant by 300%. This includes Defensive Matrix.

(Secondary) Healing Ward

Level 7

(W) Deploy Marauder: Increases the cooldown of Deploy Reinforcements by 2 seconds, but also spawns a Marauder. Marauders throw grenades that deal additional siege damage.

(E) Tractor Beams: Â Point-Defense Drones now gain an auto-attack that fires a beam at the target, slowing them by 30% for 1 second.

(E) Hi-Sec Auto-Tracking: Â Point-Defense Drones are now permanently stealthed and their vision radius is increased by 20%.

(Secondary) Calldown: MULE

(Secondary) Scanner Sweep: Reveals the targeted area for 10 seconds and all stealthed enemies as long as they remain in it. Unlimited range. 30 second cooldown.

Level 13

(Q) Dynamic Matrix: Â Adjutant can now move while channeling Defensive Matrix. Lift-Off no longer automatically cancels Defensive Matrix.

(Secondary) Shrink Ray

Detector: Adjutant's auto-attacks reveal the target for 4 seconds. Point-Defense Drones reveal enemies that pass within melee range of them for 4 seconds.

Spell Shield

Level 16

(Q) Fractal Shield: Reduces the pulse time of Defensive Matrix to 1 second. Expired shields can be retained indefinitely for a maximum of 50% their original value.

(W) Infantry Armor: Â Deploy Reinforcement summons have 25% additional health.

(Z) Fuel Efficiency: Reduces the cooldown of Lift-Off by 15 seconds.

Static Field: EMP Shockwave pulses also reduce enemy heroes' current health by 2%.

Level 20

(R) Intensity: Increases the radius of Irradiate by 40%. The slow now spreads to nearby enemies, lasting 1 second.

(R) Planetary Overload: Â Planetary Fortress can now charge up to 3 additional seconds to increase the damage dealt by its next shot by up to 150%.

(Secondary) Bolt of the Storm