The title is primarily broken into two (pretty broken) parts: Bike-based levels where you dodge static obstacles and an awkward-looking platform section where you punch and kick enemies that are, for some reason, much shorter than you. There's also a bunch of jumping which will be familiar to anyone that played handheld games that were Hollywood movie tie-ins back in the 90s. You do, however, get to run around as protagonists Kaneda or Tetsuo -- which is cool. There's even a brief hovercraft shooter level and mutant bosses that Patterson was able to try through debug level options.

The ideas are all very Akira, but the game is severely unfinished. There's a single cloying soundtrack and only a few sound effects repeated constantly. Level design is all delightfully broken up too, but what are you expecting from a collection of decades-old mid-development cartridges? Patterson plans to pull together the workable parts of each cartridge, pulling them into something vaguely playable for fans that probably don't even care how the game plays.