Hi Burza!



I don't know how much of this you can answer but I'll go ahead and ask it anyway!



So currently the provisions system acts as a rather simple yet strict guideline in terms trying to balance cards especially for bronzes where we often see cards being worth their value in provisions. As a result, a focus on drawing Golds and playing Golds that are typically worth more points exists in the game. Furthermore, its a general consensus that playing bronzes feels very bad, and including them in your deck feels bad as well but due to provisions limit per leader, there isn't a choice. From a player perspective, it feels bad to need to include and potentially play cards that feel bad.



As such, can I ask if the design team recognizes this point, whether they consider this an issue (whether or high or low priority) and (if it is an issue) whether anything is being considered to fix it?



Thanks!