Rainbow Dash said: What? Who? Video proof? This only applies to spears with a pointed edge. Never have I seen a quarterstaff stop a horse unless you modified your game files like you admitted to doing in the original post. Click to expand...

Long time no see, Eogan!Take note of Rainbow Dash's custom title, I think it explains a lot.There was a very early in-engine video that was leaked years ago which showed horse strafing, but I can't find it and I'm not sure if they've kept it. I'd love to have horse strafing, though I'm not sure if directional kicks and automatic collision avoidance would actually be good additions. While collision avoidance would feel better as a rider, it would also mean you aren't punished for not paying attention to obstacles in your path. I might support changing the "oh no there's a rock in my way, better rear" reaction to something a tad more forgiving, but to have the horse weave through obstacles on its own isn't ideal IMO. Unfortunately we can't have something like a sliding stop because it would look awkward with a horse playing a sliding animation while face-first in a wall. In a similar vein, it would be more complicated and awkward to be looking ahead of the horse for obstacles and predicting if the horse would run into them, then forcing it into an avoidance maneuver or slide stop before the obstacle was reached. While this is something a real horse would do, in the game you would be creating an invisible buffer zone around just about every object on the map that would impede the player's precise control over their horse.Regarding kicks, they would be neat but I don't see them being very practical in a game like Warband or Bannerlord. Maybe the forward kick could be useful, but anything else requires you to be in a situation that's already a death sentence. If someone is close enough to the rear of your horse to hit it, then you're probably better off running away because of how fragile horses are. There's an argument to be made either way for this, and I'm undecided.I also agree with Delinard about horse movement speed control. I would definitely like something with more discrete speed increments, rather than the sliding scale we have in Warband. Maybe pressing the jump button while at low speed--instead of doing nothing, like in Warband--should push you into a canter, and from there it becomes a smooth, sliding speed progression while the jump button actually triggers jumps. Slowing down could be a sliding scale all the way from 100 to 0. A reason to require a keystroke to trigger faster movement could be that strafing is only possible below that speed threshold. Giving players concrete control over that transition would be appreciated.Any polearm of length 150 or greater can stop a horse with a thrust if the horse is moving faster than a slow walk.