The boss will do a wave attack in front of him followed by a wave attack behind him (blockable). This is the attack that happens when stunned by Double Right, a Massive. Hard Mode only.

The boss will charge up a laser at a secondary target and then fire it. Notified by message “I will break you!”. This laser can be used to break one of the statues. You will only be targeted if you have one of the statue debuffs.

Hits the tank twice with blockable attacks. Followed by a massive. Getting hit by the massive will stun you. In Hard Mode if anyone gets stunned while the boss is under 75%, he will do a fast version of the front back wave attack.

Statues

The statues are the most important part of this boss fight. There are 3 statues in this room – their names are Bloody (Red), Radiant (White), and Cursed (Purple). Each one of them produces a wave that puts their debuff on the first target it hits. The goal is to get all 3 of the debuffs on the boss. To do this, don’t get hit by the statue’s wave. You cannot iframe through this wave, you must run from it. The waves can go outwards from the statue or come inwards towards the statue. In Hard Mode, two statues can activate at once. After every statue has done their AoE once, the boss will do a binding mechanic and will deal percentage based damage to the party depending on how many debuffs are NOT on him.

Depending on how many debuffs are on boss / players, he will do different attacks during this mechanic:

All 3 on boss: the boss will be stunned for a short duration.

the boss will be stunned for a short duration. 0-1 on players: 30% HP damage to everyone and applying 1 bleed stack + powerup buff on boss

30% HP damage to everyone and applying 1 bleed stack + powerup buff on boss 2 on players: 50% HP damage to everyone and applying 2 bleed stacks + powerup buff on boss

50% HP damage to everyone and applying 2 bleed stacks + powerup buff on boss 3 on players: 100% HP damage to everyone. This ignores shield so it’s just a wipe.

These conditions were written by debuffs on players instead of debuffs on the boss for one reason. Statues can be destroyed with the Break Wave attack. If you break a statue, it will remove its debuff from the boss or player. This also degrades the mechanic to a lower tier and a wipe can be avoided, however you cannot upgrade to a boss stun as it requires all 3 debuffs on the boss. After a statue is broken, it will not reactivate until after the binding mechanic. If the break wave mechanic focuses on you, stand in front of a statue you have the debuff to. You can let it hit you (however you may die) or iframe at the right time. If there is a debuff on you during the binding mechanic, you will be stunned for a short amount of time.

After getting hit by the room wide AoE from the binding mechanic, a bleed will by applied. These bleed stacks last 10 minutes and do 2% max hp damage per second for every stack you have. It gets removed when the player dies. When you fail the mechanic several times in a row, you might want to take turns dying to make it easier on the healer.

In Normal Mode one statue will activate at a time.

In Hard Mode he will do 2 statues at same time below 50%.

While the statues activating, the boss will also do an in/out mechanic.

Stunned boss:

In/Out It may be difficult to determine the difference between in or out while inexperienced, as the determining factor is very small. After the In or Out attack he will do either a large AoE around him or a small AoE on all players, depending on whether it was in or out. These need to be iframed. The timing is slightly different.

Inner AoE

Outer AoE

You can see the boss visibly winding up for a spin in the Outer AoE clip, while he does not wind up for the Inner AoE. Getting hit by the second attack of the inner AoE will pushback. Getting hit by the second attack of the Outer AoE will throw you in the air and toss you. Without priest arise, this takes quite a bit to get up from.