Sea of Thieves recently crossed two million players, and as more gamers experience the title, new problems emerge. A few weeks ago, Rare fixed the ship-spawning issue which caused griefing, but there are other problems like spawn-killing and cheating which need to be addressed. Aside from that, there are numerous small bugs that need to be fixed. Today, the developer released a 1.3 GB patch which addresses just that.

It's great to see that the team is listening to players and implementing meaningful changes. Hopefully the updates will include a lot of content so that it brings players back and keeps them engaged.

Sea of Thieves is an exploration-based pirate game which launched on March 20. Rare is known for many famous franchises including Banjo-Kazooie, Conker, and GoldenEye. However, in recent years, the team focused on developing Kinect games for Xbox One and Xbox 360. This was a curious decision, so when Phil Spencer became Head of Xbox in 2014, he assigned Rare a new project. Sea of Thieves is a shift for the developer and a concept the team hasn't tackled before.

The game is currently available at retailers for $59.99 or as part of the monthly $9.99 Xbox Game Pass subscription. The game features Xbox One X enhancements and Xbox Play Anywhere support.

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