I would think that with a little polish—a revised draft with editing, after playtesting finds any unforeseen bugs—this would make a great one-page PDF that can be printed and cut up, with the principles and goals on the parts for the son and father and part to hand to Time. If you cut the parts out and and pack them with a matchbook inside the mug, and you can probably just carry that little packet around and be ready for play instantly.

A thought occurred to me: what if, instead of getting to talk all you want during the last scene (assuming you get one at all), instead the players get exactly the time remaining to talk, in real minutes, with “Time” holding a stopwatch? When the clock runs out, Time silences the father’s player, indicating that father has died. The son may go on if he wishes, but it is understood that he is speaking to his dead father.

Jonathan says: