Ban Miis Altogether

1111 Miis*

Standard non-1111 moveset for each type (random example B1321, S3122, and G2331).*

One moveset per type per game set

Full customization

As I've stated before, I'm pro-1111 guest Mii, mostly for logistical/consistency issues, given the alternatives I can think of (from what it sounds like to me, size has a much larger consensus than moveset, so I won't harp on it here):The ones marked with asterisks I feel are the best compromises for Mii legality. 1111 allows Miis to be consistent with other characters and avoids the issue of e.g. "if Brawler can use Heli Kick, why can't Kong use Cyclone?", even if they unfortunately suffer as a result.On the other hand, Miis with a single standard moveset, be it 1111 or something else, allows them greater competitive viability while still being consistent in counterpicks with other characters. Of course, this opens up the question of, e.g. "If SilverSmasher63 can use 2122 Mii Brawler, why can't I use 3133 Donkey Kong or 1122 Villager?" which is why I'm slightly more reluctant with taking this option.Banning Miis is a little too strict, as we lose 3 characters this way, but I can see why it was done for so long as Miis are handled incredibly inconsistently by the game.Allowing different Miis in the same tournament not only presents slight logistical issues, but gives Miis an advantage they don't really deserve, even if it's an advantage they (arguably) desperately need to even be viable at all.