Double Fine recently hosted an event called the "Amnesia Fortnight," a polling/Game Jam event designed to get the community's feedback on a few game ideas that have been kicking around at the storied developer since their work on the recent Double Fine Happy Action Theater, Iron Brigade and Sesame Street Once Upon A Monster came to a close. The Amnesia Fortnight has been going on for several years now, but this fourth escapade is the first to be made public.

One of the games that stood out in last year's event is now simply titled Brazen, and is poised, as Double Fine put it, as a Western alternative to Capcom's cult Monster Hunter titles. That title has been in development for a while now, and although Double Fine isn't necessarily guranteeing that the title will make it through to release, the game is now being shown publicly in detail for the first time courtesy of Iron Brigade lead Brad Muir and the cast of GiantBomb.com, who ran a livestream today showing the game off.

The initial Monster Hunter comparison seems apt here, with Muir's stated goal being to recreate the cooperative bonding experience that players get from hunting montsers together using tactical combat without the blemishes that come from the steep learning curve of Capcom's titles. And of course, there will be plenty of that trademarked Double Fine flavor in their to boot.

It's immediately apparent from looking at Brazen that this is a Double Fine title. The visulas are meant to evoke images of classic, Harryhausen-styled stop-motion filmography, and although the game is currently in the "advanced prototype" stage, it's clear to see where those stylistic influences come through. The graphics themselves are realistic enough, but it's in the hilariously stuttery animations that the puppetry of those classic films is truly evoked. It's an incredibly specific and hilarious artistic direction that could only come from Double Fine and its band of mad geniuses. A film grain filter adds to the effect.

If the game ever does reach completion, it will contain several classes. Muir showed off the Stalwart, a defensive class focused on absorbing tons of damage. Muir noted that he and the team are trying to avoid "tank-like" stereotypes and create a Stalwart, along with a whole other suite of classes, that don't slot neatly into any one RPG stereotype. The Stalwart uses nothing but a shield to defend himself, using the massive cap of the shield to block attacks and the pointed bottom end of the shield to lash out at enemies. As he attacked, a Stamina bar at the top of the screen slowly lowered.

Muir's Stalwart took on a large Gorgon, a two-headed tortoise dwelling in an ancient cave. The cretaure ate one of Muir's allies before lashing out at him. After blocking a few attacks and lashing out with some of his own, Muir's Stalwart was forced to chase after the Gorgon. The creature fled up a mountainside and began feeding on a felled "leopord crab wolf," a bizarre creature that restored the Gorgon's health when eaten. The Stalwart interrupted the feast, launching another attack.

The Gorgon then began attacking with massive tail swipe attacks and stomp attacks, which had to be dodged or blocked. As the attacks became critical, Muir ordered his Stalwart to down a few potions; there are no regenerating health bars here.

With a few more shield swipes, the Stalwart feleld the Gorgon. Post-battle, the Stalwart posed with the Gorgon in a "big game hunter" fashion, cheesing it up against the incredible mass of his kill.

The final game (should there be a final game, anyway) will contain online multiplayer as well, although it currently isn't working on GiantBomb's livestream. Hey, this is a prototype, folks.

You can currently get your hand on a prototype version of Brazen as a part of the Humble Bundle. Try it out and let Double Fine know if you want more - remember, there's no gurantee that this game will be seen through to completion, but in the effort to see the game through, every fan's voice helps.