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Description

Screenshots

Promo Images

Alternate Titles

"毁灭战士2" -- Simplified Chinese spelling

"ドゥームII" -- Japanese spelling

"DOOM II: Hell on Earth" -- Common title

Part of the Following Groups

User Reviews

Critic Reviews

Forums

Trivia

1001 Video Games

Arcade Version

Boss' Sound File

Columbine High-School Shooting

uaclabs.wad

Bricks.wad

Development

DOSBox Controversy

ESRB Ratings

German Ratings

References

Like in its predecessor, some soundtracks in DOOM II are similar and were likely inspired to be created after songs by famous heavy metal bands. For example, the soundtrack for the first level, Entryway, is similar to Megadeth's Hangar 18 , the soundtrack for MAP07: Dead Simple is very similar to South of Heaven by Slayer.

are similar and were likely inspired to be created after songs by famous heavy metal bands. For example, the soundtrack for the first level, Entryway, is similar to Megadeth's , the soundtrack for MAP07: Dead Simple is very similar to by Slayer. DOOM II has a few references to Ultima games. One of the quit messages is "You want to quit? Then, thou hast lost an eighth!", which is a reference to Ultima IV: Quest of the Avatar, and the automap title of MAP11: Circle of Death is The 'O' of Destruction, which is a reference to the Ultima VII weapon Hoe of Destruction.

has a few references to Ultima games. One of the quit messages is "You want to quit? Then, thou hast lost an eighth!", which is a reference to Ultima IV: Quest of the Avatar, and the automap title of MAP11: Circle of Death is The 'O' of Destruction, which is a reference to the Ultima VII weapon Hoe of Destruction. In MAP13: Downtown, a very big black building can be seen. id Software's offices in Texas are in a building that looks like this one.

MAP21: Nirvana may be an homage to Kurt Cobain and the band Nirvana. Cobain committed suicide the same year DOOM II was released and used a shotgun to do so. As a possible reference, the level starts out with a double barreled shotgun in front of the player.

was released and used a shotgun to do so. As a possible reference, the level starts out with a double barreled shotgun in front of the player. The final boss of the game shoots out cubes, which contain demons, from his brain. This is similar to how Satan gives birth to his daughter Sin in John Milton's Paradise Lost, where she is born out of his head (a parthenogenesis based on Zeus and his daughter, Athena).

Retail Release

Secret Levels

Sound Effects

User Created Content

The jDoom port features a 1024x768x32 resolution with dynamic colored lighting, completely customizable controls, mouselook, and 3D sound. See the related sites section for a link.

The US Marine Core created their own DOOM II WAD files for training in four-player co-op levels. More information was available at http://www.tec.army.mil/TD/tvd/survey/Marine_Doom.html .

Xbox release

Awards

Computer Gaming World 1994 - Game of the Year

PC Gamer 1994 - Game of the Year

Power Play Issue 02/1995 – Best Doom Clone in 1994



Related Web Sites

ClassicDOOM.com (Walkthroughs, cheat codes, passwords, demos, FAQs, reference files and more, for game-console and PC Doom games.)

Doom II EPK at archive.org (Electronic Press Kit for Doom II: Hell on Earth. Features gameplay demonstration and developer interviews.)

Doom Wiki (A Wiki site for the Doom series.)

DOOMWORLD (It is a site dedicated to DOOM, and especially to the total conversions of DOOM2, done with these marvelous wad editors. You need only DOOMWORLD if you want to be informed about the DOOM community!)

JDoom (Arguably the best revisited Doom engine. Take your original WAD files from Doom 1, 2 etc. and run them on this D3D/OpenGL and A3D enabled engine.)

NewDoom (A big fansite dedicated to the Doom series.)

OC ReMix Game Profile (Fan remixes of music from DOOM II: Hell on Earth, including the albums "Delta-Q-Delta" and "The American Album".)

S&F Prod.'s Doom Page (Here you'll find a Duke Nukem in Doom add-on and more.)

In this sequel to the original DOOM , the protagonist is still the same hero - the last remaining space marine. After having single-handedly saved Mars from demonic threat, he returns to Earth, only to find out that the demons have already invaded it, killed most of its inhabitants or possessed them. It's his task to bring down the force field around the last operational star port to allow the remnants of mankind to escape to the stars.looks and plays very similarly to its predecessor, utilizing the same 3D graphical engine with 2D sprites for enemies. The gameplay once again consists entirely of navigating the hero from first-person view through 3D environments and shooting at the demons while attempting to find the way out by flipping switches and looking for keys. Unlike in, which is divided into three episodes, the 30 levels of this game (plus the 2 secret levels) form one long episode.The game adds one new weapon to the player's arsenal; the super shotgun, several new demon types with more advanced attacks than those of the predecessor, such as the chaingun-toting Heavy Weapon Dudes, the skeletal Revenants who launch homing missiles and the sinister Arch-Viles who have a highly damaging fire attack.appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.In the 1997 filma store clerk can be seen playing on aarcade cabinet. An arcade version was however never released and the game seen in the film is a film prop with a PC inside.If you play the boss' sound file backwards, it says "To win the game, you must beat me, John Romero." John Romero is one of the developers.While it's a well-known fact today, it is worth mentioning that after the much-publicized Columbine high-school shooting,became a showcase for media finger-pointing and for a collective lawsuit by parents of teenagers killed in the shooting. The reason was that the shooters, Dylan Klebold and Eric Harris, were both into DOOM and Quake ; Harris even made some amateur levels for. He went under the names RebDooMer, Rebldomakr and Rebdomine, and hosted a set of WADs on AOL. In his AOL profile he listed himself as a "professionalandcreator", although all of his WADs appeared to be for, mostly deathmatch, and he was not paid for them. The most polished one is, a simple pair of levels. They are short, crude but entertaining, and give no clue as to Harris' later actions. Also of note is that the text file forcredits "My good friend Dylan Klebold for helping me play-test this WAD".Harris' AOL directory, which was mirrored at http://columbine.free2host.net/aolhp.html , also includes what appears to be a menu image reading "Files", although no Harris-designedlevels have surfaced; he seems to have hosted alevel designed by another person, and a utility for viewing and alteringsprites. Harris seemed to lose interest inat the end of 1996.Soon after the shootings, rumors surfaced that Harris made some levels which bear an uncanny resemblance to Columbine High School. According to the rumor, Harris and his friend Klebold modeled the levels after the school, filled it with enemies meant to represent students and teachers, and played through it again and again... until the day they decided to do it for real. However, if such levels ever really existed, they have not surfaced on the internet and none of Harris's known levels bear resemblance to real-world architecture.MAP10: Refueling Base, was originally started by Tom Hall as a level in the original, and even appeared as E1M6 in DOOM 0.5, but did not make it to the final game. Instead, it was completed by Sandy Petersen for this game. This game took 8 months to make (unlike its predecessor which spent a year in production).The Steam download version of the game is listed as running on Windows 2000/XP/Vista because the executables are modified to use a DOSBox variant (v 0.70); additionally the traditional setup.exe is missing. It is confirmed that neither Valve nor id Software contacted the DOSBox project staff and initially the game didn't even include the txt files that must be present under the GPL license (so they failed to fulfill 2 points of the GPL license). Two days after the launch, there was an update that included COPYING, AUTHORS and THANKS.txt of DOSBox 0.71.was the first game to be rated by the ESRB, as its predecessor naturally inspired it due to the violence controversy.On December 31, 1994,was put on the infamous German index by the BPjS. Indexed products by the BPjS/BPjM are illegal to sell or make available to minors in Germany and it is illegal to advertise for it in any form. But there is absolutely no law forbidding any adult to buy such a product. The only exception is when a game was in addition also confiscated (or put on the so-called "List B" for BPjM games), but this is rather seldom the case. In this particularly case here,was just indexed, but not confiscated. However, due to the fact that advertisement also means the presence of a product on the shelves of a store, the product will disappear from the public. But it can be bought in supporting stores "under the desk" (per request).The Game Boy Advance version is the only one not banned in Germany, as the color of blood in that version was changed to green in an attempt to preserve the GBA's kid-friendly reputation.actually preceded the retail release of its predecessor. While the shareware version ofwas available before's box release, it wasn't until the release of The Ultimate DOOM in 1995 that the full version ofwas finally available on retail shelves.features two secret levels. Both pay homage to earlier id Software titles. MAP31: Wolfenstein (accessible from MAP15: Industrial Zone) is a recreation of the first level of the first episode of id's Wolfenstein 3D using theengine. The map layout is almost identical. Even the secret areas from the original game can be found in the same places, and some additional secret areas have been added. The brown-uniformed guards from the original are replaced by blue-uniformed SS troopers (complete with re-recordings of their original exclamations "Schutzstaffel!" and "Mein Leben!") and dogs are replaced bydemons.When using the secret exit (also present in the original), MAP32: Grosse can be accessed. This is a recreation of the last level of's first episode. The end boss Hans Grosse (hence the level name) is replaced by a Cyberdemon. In the room behind him, there is another reference to an earlier id title: four Commander Keens are hanging by their necks on ropes. They have to be shot and killed to reveal the button that exits the level. The sound effects heard when shooting at them are renditions of PC speaker effects from the first threegames. According to John Romero ( source ), this gag was artist Adrian Carmack 's idea, who never wanted to work on Keen again.Both levels also feature music taken from, rearranged from the original FM sound to General MIDI.The levels are included in the version of the game sold in Germany but are inaccessible during regular game-play. The secret exit in the game that leads to the secret levels has been blocked but it is possible to use the cheat code for map selection to enter these levels. This was probably done to avoid more controversy due to restrictions on the use of swastikas and other Nazi symbols in Germany, however all game graphics and sounds are in the German version as well.The Game Boy Advance version also features the levels, but removes all Nazi symbolism.Thenoise heard when the final boss spawns a flying cube has been continuously used since the game's release, in TV shows, movies and commercials. This sound effect is the Fireball sound effect from the Sound Ideas General Series. id Software was the first game company to use that sound effect (unaltered).In April 2005 a full port of this game was brought to Xbox as part of the DOOM³ (Limited Collector's Edition) special edition.