Quote Jedi_riches Quote: Originally Posted by This is the pure business way of looking at it, and for what its worth the way EA see's the game as an investment, it does not care about sub level or certain sect's happiness if it's better to attract the casuals above satisfying raiders and PvP players they won't care about that.



Tell you what, though, the classic MMORPG business model as exemplified by WoW is seen as a dead end as far as major studios are concerned. Blizzard is chasing the M:tg crowd with Hearthstone, the DOTA/LoL crowd with Heroes of the Storm, and the TF2/Battle of Honor crowd with Overwatch. EA's diversifying their SW license, to moderate success. Galaxy of Heroes, for example, is silly-fun, a "sim" of a couple of middle schoolers lining up their action figures across from each other and making pew-pew noises until one side or the other falls down. Which is not to say I'm not enjoying it; far from it, hence the silly-fun part. But they put in some highly effective anti-grinding QoL features, too. OTOH, one of the other mobile games drove me off because it was too grindy. And I understand the Battlefront game was less than well-received (I don't play multiplayer team shooters; I haven't the reflexes). And it appears they're moving away from the classic MMO formula in SWTOR. I personally hope they find financial success with it, but then I'm not all that attached to classic MMO gameplay. It's a balancing act - do they get enough casuals to replace the hardcore? Do they keep those casuals coming back in enough numbers?Tell you what, though, the classic MMORPG business model as exemplified by WoW is seen as a dead end as far as major studios are concerned. Blizzard is chasing the M:tg crowd with Hearthstone, the DOTA/LoL crowd with Heroes of the Storm, and the TF2/Battle of Honor crowd with Overwatch. EA's diversifying their SW license, to moderate success. Galaxy of Heroes, for example, is silly-fun, a "sim" of a couple of middle schoolers lining up their action figures across from each other and making pew-pew noises until one side or the other falls down. Which is not to say I'm not enjoying it; far from it, hence the silly-fun part. But they put in some highly effective anti-grinding QoL features, too. OTOH, one of the other mobile games drove me off because it was too grindy. And I understand the Battlefront game was less than well-received (I don't play multiplayer team shooters; I haven't the reflexes). And it appears they're moving away from the classic MMO formula in SWTOR. I personally hope they find financial success with it, but then I'm not all that attached to classic MMO gameplay.

TUXs Quote: Originally Posted by that doesn't mean I want anyone else punished or shunned...we ALL matter. You want Things? Do some Work. Find me on Star Forge Referral link - click it, or don't