A quick list of things that invariably get my blood pumping at a PlayStation E3 press briefing: 1) Big, bold new IP reveals; 2) Hugely talented developers getting their first shot at realising an original vision; 3) Ravishingly stylish games set in my hometown of London.

Duly, the debut trailer for The Order: 1886 ticked all the boxes – yes, even the last one, making 2013 something of a banner year! But while the first showing of Ready At Dawn’s new creation was undoubtedly one of the highlights of this year’s show, it also raised a fair few questions. Sure enough, I tracked down studio co-founder Ru Weerasuriya backstage in search of answers.

We’ll be talking more about the game in the not too distant future, but in the meantime hopefully the following exchange will keep your interest piqued.

PlayStation.Blog: So, exactly what kind of game is The Order: 1886?

Ru Weerasuriya: The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience. The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience. PSB: It was really refreshing to see London being used as the setting for a video game. Why did you pick the British capital?

RW: For me, London is one of the greatest cities in the world. There’s a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable. PSB: Are Londoners going to recognize it as they city they live in today?

RW: Absolutely. Sure, I don’t think we’ll be able to do a 1:1 mapping of London. We tried! We started out by mapping the full city of London. But we’re going to try and stay as true as possible to it. You’ll recognize a lot of things. There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be. We don’t want people to go “Nah, this doesn’t look right”. You’ll be interacting with real people, real events and real places.

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