Hi people.



I read the "What's coming in 2019?" article, and I gave it a bit of thought.

I do like that Wargaming are actually trying to solve the problems with the matchmaker, but I can't completely agree with their current plan of improving it.



Therefore I would like to leave my own suggestion on how I would deal with the match maker's issues, and see how you, the community, as well as Wargaming themselves feel about it.

To start off I'll point out that I am an average player at best, so do take my opinion with a grain of salt, but also don't just shrug it off as irrelevant.

First I will give the idea itself and then try to list all the benefits it gives us, as well as the negatives I see it having.



The Grand Plan: Single Tier Matchmaking



Positives :

1) No more issues of constantly being the bottom tier

2) No more issues of being completely useless on the battlefield

3) Perfect balance for all tanks

4) Vehicles of every tier will finally be fun to play

5) New player friendly

6) Lower tier premiums would actually become viable



Negatives :

1) Less tank variety

2) A bit longer queue times than currently

3) No more being the OP tank



Elaboration



Positives :

1) No more issues of constantly being the bottom tier - This one is pretty self-explanatory.

If you're not constantly the bottom tier, you'll get frustrated way less.



2) No more issues of being completely useless on the battlefield - Have you ever played a bottom tier heavy tank?

It feels as if you are only a immobile piñata that every higher tier tank can farm and there is nothing you can do about it.

You got armor? Doesn't matter, higher tier tanks can penetrate you without too much trouble.

Which brings me to my next point...



3) Perfect balance for all tanks - This is one of two core reasons why I would like to have same tier matchmaker.

All vehicles of same tier can be perfectly balanced for that tier.



Heavies can be heavies - slow, heavily armored, without being piñatas for the higher tier tanks.

Mediums would keep the exact same spot they're at now - support tanks with less resilience than heavies, that can still take a hit or two, but are able to dish out decent damage.

Same goes for lights - Full support passive scouts that can move around without getting spotted, while providing vision for their team. They can't do much damage tho.

Upcoming wheeled vehicles - Active scouts able to flank and outmaneuver enemy tanks, using their mobility to become able to do burst damage to heavily armored enemy tanks that can't be so easily penetrated by the mediums.

Tank Destroyers - Glass cannons with precise high damage guns that can penetrate almost anything, but if they get discovered it's a hello garage for them.

Artillery - we all hate them.. tho I do have ideas for them too...



As you can see most of the roles would stay the same, but with ONE MAJOR DIFFERENCE. Their roles wouldn't get watered down as they currently do when meeting higher tier tanks.

Which means you can actually balance them much more easily and role specifically.



This would make an awesome combination with the current Ammo changes Wargaming has in mind where gold ammo will have the same penetration, but 25-30% less damage.

Gold ammo can't be completely removed because it would remove the need for a premium account, so we won't see that happen.

But having the gold ammo have just enough penetration FOR THE TANK'S ROLE (NOT FOR LIGHTS PENETRATING HEAVIES), with standard ammo having less penetration, more damage and lower cost would make for the best experience in my mind.



And also this would allow even premium tanks to be balanced accordingly (Or everything else to get balanced relative to them, since they don't get changed because of Wargaming's policy).



4) Vehicles of every tier will finally be fun to play - The way this game is made to be played is you are meant to rush to tier 10 tanks, because they are the most powerful ones and you will have the most fun by being the strongest tank around. It is also made like that because tier 10 tanks require the most credits to maintain, and to play them a lot you require a t8 premium or a premium account, or let's be honest, both.



Now introducing the same tier matchmaker would negate the issues this game design brings, without removing the benefits that Wargaming has from it.

Match earnings can still be easily balanced for the single tier matchmaking so that the standard users can earn decently, while the premium users speed up their grind significantly.



MOST IMPORTANTLY tho, people can actually play all the tanks in all the tiers, without having to rush to tier 10, and they can STILL ENJOY THEM AFTER they've grinded them through...

And all of that WITHOUT AFFECTING THE GAME ECONOMY!



You love your Tier 6 Jg. Pz. IV? You like your T-28? You like your AMX ELC?

YOU CAN PLAY THEY ALL WITHOUT HAVING THE NEED TO RUSH!



How about all of the tanks that were just grind tanks... They could all be viable too? If they were taken care of one by one in the future patches, they sure could!

But wait, there's more. It's my next point.



5) New player friendly - Notice all the things I've noted as the positives? Think of how they will reflect the new players coming to World of Tanks compared to the current situation.

Less frustration + less being stomped by enemy top tiers + balanced tanks + everything can be fun to play = New players leaving ==> New players staying and maybe becoming paying customers?

Doesn't seem like such a bad idea to me.



6) Lower tier premiums would actually become viable - Well if everyone is the same tier... you can actually play that "useless" tier 3 premium you received from Wargaming for _____ event?

And Wargaming can actually sell more of the lower tier premium tanks?

Doesn't seem like such a bad idea to me...

Alas everything has it's good and bad sides.

Now is the time to discuss the negatives of the same tier matchmaker.



Negatives :



1) Less tank variety - Having the same tier matchmaker would lead you to seeing more of the same tanks in the match, thus the matches themselves would in that regard be more monotonous.

This is countered tho by the positive 4). You are tired of that tier __ tank? Play another tier tank you already own! And now you actually can, since it is viable!



2) A bit longer queue times than currently - Well this one is obvious at this point. You really would have to wait more to get all the same tier tanks in a match... But consider how many more people would be playing,

and that not all the tanks would be in tiers 6,8 and 10. Which would kind of negate this negative a bit.



3) No more being the OP tank - Well this one really has no fixes. You won't be getting into those "Ha, I'm a top tier in a Defender!" situations any more. You won't be able to just stomp the entirety of the enemy team

with that feeling of invincibility that you have when using "whosyourdaddy". Tho I do think this could be looked at as a positive? Idk...



Soooooooooooooo...

Those would be my suggestions for the matchmaker.



How do you feel about these changes?

*Puts on the football event armor*

Tell me in the comments below where was this tomato 'ackchyually' wrong?



Thanks for the read!



... And also here, a potato ...



Edited by xTek_Chola, 16 December 2018 - 04:14 PM.