While adding NPCs and Quests is on the developers’ to-do list for the future, the addition of some elements seems to be limited by the game’s “live” status: Before the game’s release in August, lead developer Joe “Jor” Durbin asked players if they wanted any more plants to be added, explaining that it would not be possible to add further plant types after going live, which strikes me as a very odd limitation.

While “unfinished MMO without NPCs or quests” would likely not inspire anyone to purchase anything in any other subgenre of games, the horse game fans who love Horse Isle are happy to support the team, and optimistic that the game’s revenue will be well put to use in adding more content to the long awaited sequel.

In fact, much of the expectations around Horse Isle 3 seems to be directly rooted in people’s love for HI1 and HI2. While asking around communities in order to gain some insight, I’ve found plenty of comparisons to the earlier games and the general hope that HI3 will grow as mechanically complex and beloved as its predecessor did. The sheer depth of horse variety is already fascinating, with every horse in the game being completely unique in its proportions, color and character attributes.

Many players deeply appreciate these horse taming and breeding mechanics and have high hopes for the game’s future.