Ladies and Gentlemen, I’ve been playing the ships that were given for testing for quite a few days now and I think that it is time for me to give you my opinion about them as they currently are.

This review will cover the tier IX premium U.S. battleship Georgia, the tier VIII premium Japanese destroyer Yukikaze and the tier VIII premium British aircraft carrier Indomitable.

Don’t forget though, the ships are still not final, they might change (and for the Georgia it’s already confirmed by datamining that she will be buffed even more…). This means:

Tier IX premium U.S. battleship Georgia

You were the Chosen one! You were supposed to bring back the balance to the game!

The conditions of testing

During the testing of the Georgia, I used the following captain build and upgrades:

Captain build:

Priority Target

Adrenaline Rush

Expert Marksman

Basic Firing Training

Superintendent

Concealment Expert

Fire Prevention

Upgrades:

Main Armaments Modification 1

Damage Control System Modification 1

AA Guns Modification 1

Steering Gears Modification 2

Concealment System Modification 1

Artillery Plotting Room Modification 2

The Good and the Bad

The Good

Tight dispersion that rewards good aiming

High alpha damage per shell

Strong anti-air

Good speed

U.S. battleships repair party

The Bad

Vulnerable broadside

Requires good aiming to perform well

Only 6 guns

My opinion

The Georgia is a ship that I seriously loved playing. The gameplay remains very close to the Iowa or the Missouri with engagements mostly at mid-range. However, she has the unique feature of only having 6 457 mm guns following the dispersion pattern of large cruisers. This combined with the U.S. artillery plotting room 2 upgrade means that if you are good at aiming and aren’t sitting at max range all the time, you will have no issue landing close to half of your shells on average, so as many shells as a battleship with 9 guns would land on average as well. The thing is that the shells do much more damage than any other in the game so overall, the ship compensates very well the number of guns.

As if it wasn’t enough, as I said above, the caliber of the guns is 457 mm. This means that the ship can overmatch up to 31 mm of armor so she is just great at killing cruisers, a bit like République.

To top it all off, her reload was reduced during the testing session to 26 s instead of 30 s, once again to compensate the number of guns (even though, in my opinion, she was from the start relatively balanced).

Now, I would tell you “If she stays the way she is and that you are good at aiming, you will like that ship. However, if you are a certified stormtrooper, she isn’t the most suited for you”. The thing is that a buff for her was already datamined and boy it’s not a small one… I will cover it in detail once we have the certified devblog article but if you want to see by yourself, there it is.

Tier VIII premium Japanese destroyer Yukikaze

Just a Kagero clone with F3 torpedoes and no access to torpedo reload booster…

The conditions of testing

During the testing of the Yukikaze, I used the following captain build and upgrades:

Captain build:

Preventive Maintenance

Last Stand

Adrenaline Rush

Survivability Exert

Torpedo Armament Expertise

Concealment Expert

Radio Location

Upgrades:

Main Armaments Modification 1

Propulsion Modification 1

Aiming System Modification 1

Propulsion Modification 2

Concealment System Modification 1

The Good and the Bad

The Good

Very good concealment

Torpedoes with a high damage per hit

Very fast torpedoes

Strong alpha damage for the guns

The Bad

8 km range torpedoes

Slow for a destroyer

Weak anti-air

Low HP pool

My opinion

Ugh…. so much for the Miracle ship… A Kagero clone with F3 torpedoes and with a special weeb camouflage…

The ship itself isn’t bad. The concealment is great, when you can land torpedoes hits, they deal massive damage and the guns will allow her to stand her ground against other destroyers.

The big issue is that the torpedoes have 8 km of range and with the current meta, it is really not the kind of armament that you want to use. Also, the ship just has nothing going for her. It’s a famous Japanese destroyer that survived the war, yet she is, statistics-wise, a pure Kagero copy paste and a royal weeb cash grab (nanoda…).

My disappointment is great and my frustration even greater.

Tier VIII premium British aircraft carrier Indomitable

Boy, you were so close from getting nuked…

The conditions of testing

During the testing of the Indomitable, I used the following captain build and upgrades:

Captain build:

Air Supremacy

Improved Engine Boost

Improved Engines

Adrenaline Rush

Survivability Expert

Aircraft Armor

Demolition Expert

Sight Stabilisation

Upgrades:

Air Groups Modification 1

Aircraft Engines Modification 1

Attack Aircraft Modification 1

Dive Bombers Modification 2

Flight Control Modification 1

The Good and the Bad

The Good

Very fast planes

Planes with a large HP pool

Great fire starter capacity

Large number of rockets per drop

The Bad

Small squadrons

Small reserves

Bombs and rockets with a low penetration power (32 mm for the bombs and 27 mm for the rockets)

No torpedo bombers

My opinion

When we first received the Indomitable during this testing session, she was simply awful to play. Her only damage output was the dive bombers. The gameplay was simply to spam the carpet bombing and to pray for the fire damage to tick and the ship had 0 carrying power. I won’t lie, I was ready to nuke her completely in the review.

After all the complains, Wargaming decided to give to the Indomitable’s Sea Hornets the same rockets as on the Supermarine Seafires of the Implacable. Boy, it completely changed the ship. That simple buff made her very comfortable to play as she then had access to a new source of reliable damage. The combination of her carpet bombing and the new rockets now gives to the Indomitable a very good fire starting capacity. Also, the new rockets now give her an effective weapon against destroyers even though the bombs with the good lead were still doing fairly well.

The limited number of planes per squadron and in reserve will force you, however, to be careful with what you are attacking and I was often dropping one payload after taking off to be sure that I would have reserves later on. On top of that, each plane take a VERY long time to regenerate. With the build I was using, more than 100 seconds were necessary to regenerate just a single plane.

The thing is that after this buff, the ship might have become a bit too comfortable for experienced players as the small attach group can be a good advantage to dodge flaks for example.

I personally wouldn’t be against a small nerf to the speed of the planes for example to reduce the number of attacks that you can launch.

That’s all for this review, thank you, everyone, for reading it. I think that later on, I will also do a review regarding the changed Monarch and Conqueror but I will see about that.

On this, have a good one!

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