Oculus VR, the maker of the Oculus Rift virtual reality (VR) headset, has scheduled its presentation for the Game Developers Conference (GDC) 2014. The talk is named Working with the Latest Oculus Rift Hardware and Software, and will be taking place on Wednesday, 19th March 2014.

Oculus’ Chief Software Architect, Michael Antono, and VP of Product, Nate Mitchell, will be heading up the session. According to the event’s description, it promises to “discuss everything you need to know to get started integrating the latest Oculus Rift hardware with your VR game or experience.”

The talk will be split into different sections, with a look at the latest version of the Rift, a technical breakdown, and a discussion on designing VR videogames for the Rift.

“We’ll also talk about our vision for future development hardware leading to the consumer Rift and what that path might look like,” the description teases. The talk will be located at Room 3020, West Hall of the Moscone Centre in San Francisco, running from 11:00am to 12:00pm.

Oculus VR revealed the first Rift developmen kit at GDC 2013. The company has since shown off its latest version of the hardware, Crystal Cove, which adds latency-reducing OLED screens among other updates. VRFocus will be at GDC 2014 to report on development on this session and any other VR news during the event.