N.B - If you are a massive Happy fanboy, blinded by his tremendous fragging statistics on this website and in awe of his unmatched skills as an in-game leader, this blog is not for you.

Also as a blog, this is serious time, keep the trolls above you in the thread section



For a TL;DR summary before we begin, Happy needs to be cut from envy for them to have any sort of chance of recovery. Either that, or his play style is in need of dramatic alteration to that of an aggressive lurker. It's too hard for envy to be playing 3 and a half vs 5 every terrorist side. (Yes, the half is devil)



Also - links didn't work for some reason, sry u gotta copy pasta





First of, let's outline the lurk and bait roles, which some people have problems understanding / differentiating.



They are fairly similar in some ways:

1) They operate solo. An easy example to show this is how GeT_RiGht would slowly work his way through apartments on Inferno, and sit in either long halls or boiler, waiting for a mistake from a Counter terrorist. While f0rest and friberg would work as an efficient duo, friberg making a calculated risky play with f0rest instantly ready to re-frag. A lurking player rarely has a player to re frag for him.



2) Fairly similar to point one, but the lurker and the baiter are often on the opposite side of the map to the other players. Some good players to watch for classic old school lurks are: Dosia (2012) GTR (2013) Hiko (2014) and Seized (2015)





The differences (drawing solely from Happy)

1) Happy is not an aggressive lurker. I would argue the game and the style of lurking has evolved recently. Players such as Olofmeister, Coldzera and now even Hiko, have adapted into aggressive lurking. I would define this as still operating solo on occasion, and still waiting passively at times for CT mistakes, but also quite often actively searching for entry frags on their side of the map, to force a rotation and deceive CTs. Almost like an entry-lurker fusion. Again, for an easy example - how Olofmeister runs out B platform on Cobblestone by himself, while the majority of his team are towards drop zone / A.



2) Happy is always the last player alive. ALWAYS. Like, the way envyus play, if Happy isn't the last guy alive, something has gone WRONG, and that's just fucking sad if you ask me.



Side note: If you can find me a round, a 5v5 gun round site execution, where Happy is leading or even going in SECOND, I'll fan you on HLTV.



I've seen at least 10 rounds on Train where envy have saved kenny an AWP, and the rest of envy are on eco, where they will rush B, apex/devil/nbk rush into B site with pistols, Kenny hangs back upper/lower searching for a pick, and Happy is STILL behind doing NOTHING, just waiting, not even watching the flank, just sitting behind. What good is that AT ALL? It's like he's contagious to bombsites.

He will never fully commit to a site, he will always hang back, which can be good at times, but it's just too predictable now, and it's so dull and depressing watching him try and fail to clutch these 1v3s if NBK/Kenny/Apex can't successfully entry.



On top of that he's always the last line of defence on CT, I'd be extremely surprised if he wasn't 1.00+ rating on hltv with how he plays. It's not hard to run in last with all the info and pick off 2 low hp players. Or wait for your teammate to engage with the attacking terrorists, peak out, and pick two off guard.



This is precisely where envy went wrong. You can't have a player who is LITERALLY doing nothing on terrorist side, and that's factual. Watch any POV of Happy:



Mirage - He will sit in Palace EVERY SINGLE ROUND passively

Cobblestone - He will sit in Drop EVERY SINGLE ROUND passively

Cache - He will sit in Squeaky ALMOST EVERY SINGLE ROUND passively

Train - He will sit watching ladder or wait Upper B (dependent on how much control they seek) EVERY SINGLE ROUND passively

You get the point...



I'm not saying that's not how you should play cs. All I'm asking is if he could actively try and find an entry / cause a distraction / make some noise / throw some fake nades, instead of sitting at the very back pillar of palace mirage waiting for a push, just to make it SLIGHTLY easier for his teammates. Something I believe thooorin suggested too.



Happy is a player who is entirely dependent on his teammates. He is purely a reactionary player. He will not move from drop in cobble until apex/nbk/kenny have found an entry or multiple entry frags on either site. Just as he will not move from palace mirage until the same occurs. Again, perhaps a cliché, but it makes it LITERALLY 4v5. All Happy does is pick off 1 or 2 players rotating to a lost bombsite, I'm sure the rest of envyus could play afterplant positions correctly and finish off the players Happy has already killed in the back anyway.



Why did envy do so well in the past then? You may ask - well I'd say it's in part due to devil, yes. Before, envy had a 4th guy (Kio) who was also a superb entry fragger. The four of them (KennyS, Apex, NBK and Kioshima) could easily tear a site to pieces by themselves - and that's actually a fact, those four guys did win an entire professional match 4v5 from round 1 without Happy - if anyone else remembers it. Now with devil, a step down, and Happy one of the most passive lurkers / baiters the game has ever seen, they have NO chance to compete against the likes of SK or Fnatic.



Devil is slightly picking up admittedly, his LAN stats in the past 3 months are now at their highest (0.89) but it's still incredibly hard if you're playing with him, coupled with Happy doing next to nothing on terrorist side until an entry is found elsewhere.



Even if his style worked at one point, it's clearly been countered now, one guy will always wait for him and easily out aim him. I've seen teams duo push palace, kill him, and then run to his weapon with their knives out because they are SO CONFIDENT he is playing by himself. I've also seen teams stick defuses in 2v2s after killing Happy's teammate on a bombsite (without information) because they are SO CONFIDENT he's nowhere near to help.



And that's the problem, Happy isn't a good aimer either. His playstyle RELIES on shooting people in the back.



https://youtu.be/ClfSFOCX100?t=9m48s - Happy's aim in action xD



https://gyazo.com/340838f150e25c52ea06643564a14f22 - The results of the 1v1 HTC tournament, how on earth do you finish last place, amongst SpawN who hasn't even played CSGO professionally, and below juliano?



He went 0-4 vs Jkaem and Flamie combined, including a 16-4 loss on rifles to flamie. A pathetic excuse for someone who has a HLTV rating of 1.10.

If we compare Happy to the people who are rated similar to him on this website, here are some of the names we find:

ScreaM - 1.11

FalleN - 1.11

Happy - 1.10

Flusha - 1.10

Dupreeh - 1.10

Krimz - 1.09

Snax - 1.09

Flamie - 1.08



Do you honestly think Happy is in a league or even close to any of these players? And this is precisely why statistics mean nothing. It honestly isn't hard to have some of the best entry fraggers in the world open up a site for you, and then shoot people in the back. Sure, it requires a moderate degree of game sense to know how long after apex/nbk have killed 2 people on A to drop down into drop room, but something which could easily be done by anyone.



To say Happy is the last player on T side almost every round, how many ridiculous 1v3s / 1v4s do you actually see him win vs top teams? I don't remember too many...





Okay, fair enough OBLewis, you convinced me Happy's a baiter, but he's an awesome in game leader, that makes up for it!

Is he really? Have you ever actually fully taken in envy's T side? Do you really think it has the tactical prowess of virtus pro's teamwork, or ex6tenz's titans site executions? It's literally just finding an entry due to superior aim, and then Happy pick off some players, there's absolutely nothing to it except some simple set plays.



So what am I suggesting?

Well, the ultimate French/Belgian team right now would be:

Shox

ScreaM

-Smithzz +Kenny

-rpk +apeX

-boddy +NBK

(Give it 3 months of practice though)



But, I see absolutely no need for this, g2's results are fantastic as of late, why take that risk? So instead:



-Happy -Devil

+

http://www.hltv.org/?pageid=181&statsfilter=2057&countryid=74



Take your pick of any of these French players who have been performing great on LAN in 2016. If Happy does read this, I hope he realises this isn't a personal attack on him. I just think he's had his chance in the top for almost 4 years now, and unless he is willing to drastically change his playstyle to fit in with the new meta, envy will go nowhere.



Call me crazy, but I think Happy needs to be cut BEFORE devil is.

If you had to cut people from this team, I believe the order you should proceed should be:

1st) Happy

2nd) Devil

3rd) Kenny

4th) NBK

5th) apeX





NBK, apEX and Kenny are fantastic players, but I refuse to support them any longer until they make a change.



apEX - Perhaps the best entry fragger in the world

Kenny - The ability to return to top 1 AWP, probably top 5 atm

NBK - One of the most committed players to CSGO, fundamentally sound at the game, rarely makes mistakes.



Why should such superb players be baited?





Didn't re-read, although I'm from englando, sry for any mistakes



INB4's:

-Raging Happy fanboys

-Happy deagle ace link































