So I have been doing some test on fleet composition performance, and came to conclusion that whatever the enemy fleet consists of, the most efficient ship will be missile corvette spam. The idea of missiles being most powerful weapons was cool to me, while I believed that point defence spam can counter the missile spam but point defence just doesn't have enough damage to shoot down missiles!!For my tests I was using 50 missile corvs or an aquivalent of ~16200 minerals So missile corvs are so much more powerful than point defence corvs that I won't even list the tests here. Same goes for mono destroyers (33 of them) with 3 point defense (they just lack firepower to actually shoot anyone down).The only half viable solution was mixed fleet, which used 20 picket destroyers and 19 missile corvs(even to counter missile corvs u need missile corvs) against those 50 corvs.10 test have given following result:mixed fleet - missile corv fleet7 wins - 3 winsmineral efficiency:2 battles - 7 battles (1 battle a stalemate)Conclusion:While point defense fleet did have a higher winn ratio which would allow to capture systems, it had a significant higher losses making a long war, a defeating one, especially in 2.0.2 where the war exhaustion has been decreased which made wars last longer.As it stands now, even point defense is useless against missile spam. Which results in multiplayer lobbys using missiles only making the game quite boring. Also the destroyers and cruisers are inferior to corvettes even not only on fleet cap base but also in minerals. The only good news are that battleships are more mineral efficient than corvettes, but that is crazy because corvettes were supposed to counter battleships while countered by destroyers.And also it means that any multiplayer player will stick to corvettes until year 2270 even with tall build (It isn't enough to get battleships, u need all the weapons also).But also in singleplayer this makes u banning the game feature for yourself for balance purposes.All of this could be easily fixed if pd damage would be increased by 3-4 times. Yes it sounds allot, but pd should be a real counter for missiles, so that it is worth to research it and punish anyone who spams missiles.That would mean u have to boost flak also by the same multiplier, so you would need to boost strike craft hitpoints.P.s. return us fighters so that we can shoot those missiles with them.