Roachling

...ewwww

The creature is humanoid but disturbingly roachlike. Its legs are too short, its arms too long, its skin looks oily, and its back is covered by a carapace. Atop those features sits an incongruously humanlike face.

Combining the worst of human and cockroach qualities, these nimble creatures have a talent for stealth and for fighting dirty.

Roachlings are an unpleasant race-inquisitive and covetous, unclean and ill-mannered-and most other races shun them.

Fused Carapace

Roachlings have prominent, whip-like antennae, a carapace covering much of their backs, and small spines on their legs and arms. They have short, noticeably bowed legs. Hair is unusual among roachlings, but when present, it’s always oily and dark, pressed flat against the skull.

Roachling coloration varies across tan, yellow, dark brown, and black. Regardless of color, their thick, hardened skin appears shiny and slightly oily although it is dry. Roachlings have an internal skeleton, however, not the exoskeleton of a true insect.

Deeply Paranoid

Because they have long been hunted and persecuted, roachlings are naturally suspicious, and they extend their trust slowly. A deep-rooted paranoia infects the race, and unsurprisingly, their paranoia often turns out to be justified.

Roachling Traits

As a Roachling you have the following Racial Traits:

Ability Score Increase. Your Constitution score increases by 1, and Dexterity score increases by 2. If using negative ASI, your Charisma decreases by 1.

Age. A Roachling reaches adulthood at age 5 and can live up to age 50...but often doesn't.

Alignment. Life as a roachling leads to tending towards Chaotic evil or Chaotic Neutral.

Size. Your size is Small.

Speed. Your base walking speed is 25 feet.

Darkvision Thanks to living in such dark, abhorrent places, you have darkvision up to 60 feet.

Tremorsense You can detect and pinpoint the origin of vibrations within 10 feet, provided you and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures.

Chitinous. Your carapace gives you a natural armour class of 11 + Dex bonus.

Unlovely. You have disadvantage on performance and persuasion checks in interactions with non-roachlings.

Revolting Survivalist. You can survive on half rations and half as much water indefinitely, and you have advantage on Constitution saving throws.

Repulsive Endurance. When you drop to 0 hp, you can choose to remain active. You may do this once per long rest. If you do, before you make a death save, you may take 1 action or bonus action, but not both. Your repulsive endurance ends when you die, become stable, or regain consciousness.

Crawling speed. You move at full speed while prone or climbing. Swimming counts as difficult terrain.

Languages. You can speak, read, and write Common and Chitters; A very simple language of sounds, movements, and smells allows you to communicate simple concepts like "food", "danger", and "water", to crawling insects, Roachlings, Thri-Kreen, Ettercaps, and similar.

Proficiencies. Due to the struggle inherent to the life of a Roachling, you have proficiency with Stealth and Survival. Otherwise, you wouldn't have made it this far.