Thank you very much for the feedback submitted about patch 1.122C! It sounds like overall we are on the right track with these changes. While there are a few more self-explanatory pet tweaks and general bug fixes below, there is one issue from the original 1.122C notes that warrants a bit more explanation: the weapon pet-proc changes.

We’ve received and reviewed the feedback on both sides of the matter. Some stating that they would enjoy their caster and support classes much more without these random pet-procs; as well as looking forward to a return to class-focused gameplay instead of item-focused. While others have been highlighting certain combat situations where these weapons provide some much-needed utility, especially in smaller scale fights.

As such, we feel that bringing the weapon pet-procs back at a reduced power than what exists on Live is a solid compromise to both viewpoints until we can revisit them and other item-based abilities in patch 1.123.

The following notes are now up on Pendragon and are also edited into the original 1.122C notes HERE.

General

Changes

All weapons on all realms that once had proccing pets have had their procs changed as follows. The affected weapons are: Traitor’s Dagger Pet proc remains. Duration reduced to 15s. Vampiric Mist damage increased slightly. Astral Blade of Illusions Pet proc remains. Duration reduced from 15s to 8s. Proc can still not be used in Mobile Stance on light tanks. Damage over time proc remains. Astral Mace of Illusions Pet proc remains. Duration reduced from 15s to 8s. Proc can still not be used in Mobile Stance on light tanks. Damage over time proc remains. Astral Hammer of Illusions Pet proc remains. Duration reduced from 15s to 8s. Proc can still not be used in Mobile Stance on light tanks. Damage over time proc remains. Astral Conflagrant Sword/Hatchet Now procs 115 essence direct damage. Damage over time proc remains. Astral Mephitic Fang The essence direct damage proc has been reduced from 150 to 115 damage. Disease proc remains. Astral Voltaic Great Sword Pet proc remains. Damage from the storm proc has been reduced from 95 to 35 essence direct damage. Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage. 150 essence direct damage proc remains. Astral Voltaic Great Hammer Pet proc remains. Damage from the storm proc has been reduced from 95 to 35 essence direct damage. Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage. 150 essence direct damage proc remains. Astral Voltaic War Pick Pet proc remains. Damage from the storm proc has been reduced from 95 to 35 essence direct damage. Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage. 150 essence direct damage proc remains. Astral Voltaic Spear/Polearm Pet proc remains. Damage from the storm proc has been reduced from 95 to 35 essence direct damage. Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage. 150 essence direct damage proc remains. Virge of Forgotten Souls Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds. Discarded Red Cap Hammer Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds. Unseelie Harvester Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds. Nevermore’s Broken Bone Pet proc remains. Duration reduced to 8s. Ice Shard Now directly procs a 3 second snare that ignores root immunity.



Bug Fixes

Champion’s strength/constitution and dexterity/quickness line of self-buffs no longer overwrite concentration and supremacy potion buffs.

Champion’s strength/constitution and dexterity/quickness self-buffs now have a casting animation. Note that Champion’s will need to respec to their Valor specialization to see this fix.

Champion’s strength/constitution and dexterity/quickness self-buff should no longer trigger a 2s cast timer after the cast is completed.

Friar’s Grandmaster Staffman self-buff should no longer trigger a 2s cast timer after their casts are completed.

Warden’s self-health regen buff should no longer be overwritten by Bards’ health regen chant.

Omni-regen potions should no longer overwrite concentration-based health regen buffs from Clerics.

Class Balance



Changes

Bonedancer

Bone Legion (Bone Army specialization)

Pets have changed as follows: Fossil Mystic Now has a 25% chance to ignore interruption, down from 75%. Fossil Healer Now has a 25% chance to ignore interruption, down from 75%. Fossil Conjurer Now has a 25% chance to ignore interruption, down from 75%. Fossil Seer Now has a 25% chance to ignore interruption, down from 75%.



Cabalist

Spirit Animation

Pets have changed as follows: Ruby Simulacrum Now has a 25% chance to ignore interruption, down from 100%. Sapphire Simulacrum No longer has had its damage taken increased by 25%. Now has a 25% chance to ignore interruption, down from 100%.



Enchanter

Enchantments (Baseline)

Pets have changed as follows: Underhill Stalker Anytime style no longer has a bleed effect. This ability was interrupting every tick. Underhill Companion Now has a 25% chance to ignore interruption, down from 100%. Underhill Ally No longer has had its damage taken increased by 25%. Now has a 25% chance to ignore interruption, down from 100%. Underhill Zealot Now has a 25% chance to ignore interruption, down from 75%.



Necromancer

Death Servant (Baseline)

Pets have changed as follows: Soultorn Now has a 25% chance to ignore interruption, down from 100%. The Phantom version of this pet has had its disease’s snare value reduced from 70% to 35%. Priest of Arawn No longer has had its damage taken increased by 25%. Now has a 25% chance to ignore interruption, down from 100%. Succubus Now has a 25% chance to ignore interruption, down from 100%.



Spiritmaster

Summoning (Baseline)