

PASSIVE

ABILITY Crystal Spires (Passive) :

Skarner



Well not much to explain here really guys. It is super important that you have taken control over the crystals at your part of the jungle as they will help you so so much with clearing faster and having more map pressure. Taking control over the crystals at the river is also pretty helpful as they will make your ganks more succesful but don't go for them if the enemy jungler is fed .

Q Crystal Slash (Q) :

Skarner Crystal Slash

Skarner deals 80% bonus Attack Damage physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for 4 seconds.



The description is really boring so I am just gonna cut it here. All you need to know is that Crystal Slash Skarner Trinity Force

W Crystalline Exoskeleton (W) :

Explanation : Skarner



Skarner Skarner



Usage :Well first of all you should keep in mind that the more health you have the bigger your shield from Crystalline Exoskeleton Skarner Always use it before jumping in the fight or doing a gank not only for the extra movement speed but to soak in the initial damage as well. Needless to say that it helps super much when it comes to taking objectives as you barely lose any hp which provides you with even more map pressure and possibily for ganks.

E Fracture (E) :

Explanation :Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them.



Passive : Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.



Usage : Pretty much your most useful ability . If your aim is to make your ganks more succesful definately max it first as the slow is really worth it. In comboes always start with Fracture Crystal Slash Crystalline Exoskeleton R Impale (R) :

Explanation :Skarner suppresses an enemy champion for 1.75 seconds, dealing 60% Attack Damage physical damage plus 20/60/100 (+50% Ability Power) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.



Usage : The main usage is catching people off guard with it and dragging them to your team for the kill - always aim for the enemy adc or midlaner(whoever is more fed if possible). Try combining it with flash for more unpredictability and success rate when needed. This is what makes Skarner Impale