Blog

We’re working on getting 0.6.0 released. Notably, we’ve landed Daydream and 3DoF controller support thanks to Michael Chen! From there, we’re starting on ambitious projects to lay the foundations of a Metaverse with A-Frame.

⚡ Rapid motion-capture-powered VR development. 📼 How record & replay can reduce friction in developing w/ headsets! https://t.co/ctRTmsjbfy

How to do #AR on the Web in 10 lines of HTML with AR.js and @aframevr | Tutorial + example on @CodePen 😉 https://t.co/7qq0Dcjgnf pic.twitter.com/sMImR8k9jF

More tests with glTF2.0 in @aframevr + #threejs (Model by Alexander Drews.) pic.twitter.com/Htrmtmy9X4

I just finished up another #WebVR project I was working on recently. A @Wikipedia Recent Changes VR-Heatmap https://t.co/dbE5ARs5B2 #aframe — Stefanie Doll (@akaStefie) April 3, 2017

OK it's not perfect but here's a quick port of my war room scene to #webVR. No reason! https://t.co/QhXcXBtAqY @aframevr pic.twitter.com/lWcUrAqzYu — Charlie Hoey (@flimshaw) April 7, 2017

Incredibly excited to reveal Matrix's vision for an openly interconnected VR cyberspace (complete with VoIP demos)!! https://t.co/t4BIAnu25K pic.twitter.com/IM7HMbECJm — Matrix (@matrixdotorg) April 4, 2017