LEVEL 1Â

SEASONED MARKSMEN:

Â

"For everyÂ 6Â enemy Minion or Mercenary kills near your Hero, gainÂ 1Â Basic Attack damage. Hero Takedowns count asÂ 2Â

Minion kills."

Â

Talent unchanged. Â Included as a sustained damage option.

CLEAN KILL:

" Leaping Strike restores a % of its mana c ost based on the targets health after use (Kill=100% mana restored, 10% HP = 90%mana restored, 20% HP = 80% mana restored, etc.)â€Â

Moved to level 1 and altered so it is no longer an â€œall or nothingâ€ talent.Â

IMPALING SWARM: Â "

Impaling Blades spawnsÂ 2Â Zerglings at the target location."Â

Talent unchanged. Â Moved to level 1 to provide an option for improved early game lane presence.Â

INDUCED ATROPHY: Â

Â â€œPsionic Grasp also slows enemies by 25% for 2 seconds.â€ Â

New talent! Included to make Psionic Grasp more useful on its own and less reliant on the W+E combo.Â

PARRYING BLADES:

Â â€œPeriodically reduces the damage received from Hero Basic Attacks by 40%. Stores up to 3 charges." Â

New Talent! A personalized replacement for block, included to provide a defensive option.Â

Â

LEVEL 4

FURY OF THE SWARM:

"

Basic Attacks splash forÂ 50%Â damage around Kerrigan."Â Talent unchanged.

KINETIC BLAST:

â€œDeals 60 damage and stuns the target for .5 seconds. Does an additional 40 damage over 10 seconds.â€ Â

New Talent! Personalized replacement for envenom that fits in well with her lore.Â She can be seen â€œblastingâ€ Zeratul in one of the Wings of Liberty cinematics (~2:25 minute mark).Â https://www.youtube.com/watch?v=rgatL2LQKLI

Â

FOCUSED ATTACK:

Â

"EveryÂ 10Â seconds, your next Basic Attack dealsÂ 75%Â additional damage. Basic Attacks reduce this cooldown byÂ 1

Â second."

Â

Talent unchanged. Â Included as a sustained damage option.

PSIONIC PULSE:

â€œPsionic Grasp leaves a zone on the ground that explodes after 2 seconds dealingÂ

310 (63 + 13 per level) damage (60 second CD).â€ Â

A

ltered to make Psionic Grasp more useful on its own and less reliant on the W+E combo.Â

HUNGERING BLADES:

Â

â€œIf Impaling Blades does not strike a Hero, its cool down is reduced by 50%.â€

New Talent!Â

LEVEL 7

*My goal was to make level 7 the point at which you could really choose your gameplay style.

UNRELENTING SWARM:

Â â€œBasic Attacks reduce Ability cool downs by 0.33 seconds and restore 5 mana."

Â

New Talent! A personalized replacement for Battle Momentum. Included as an option for a sustained damage build. Allows for use of Abilities more often as well as helps with Kerriganâ€™s mana problem. However, in selecting this talent the player is forgoing talents that actually improve specific abilities.

PSIONIC REACH:

"Increases the range of Psionic Grasp byÂ 20%." Â

Renamed version of â€œSweeping Graspâ€ to fit with the new psionic animation, but the effect remains unchanged. Since the extra reach is so important for reliably landing the W+E combo, the talent has been moved to level 7 to place it against more competitive, gameplay style defining talents.

COMMITTED ASSAULT: Â â€œIncreases the damage and cool down of Leaping Strike based on the distance from target (100% max).â€

Â

New Talent! Â A risk vs reward talent that increases the players ability to land killing blows with Leaping Strike making it easier to take advantage of the Abilityâ€™s cool down reset feature. However, failure to land the killing blow will result in an increased cool down.

ADAPT AND SURVIVE: Â

â€œLeaping Strike can be used to jump to allies healing both Kerrigan and her target for 10% of their max health. Cool down is reduced by 50% when used in this manner.â€Â

Altered version of adaptation. Â Included as a survival option. Healing added to make it more competitive with other talents on the tier.

SYNERGISTIC BLADES:

Â

"Impaling Blades deals 20% mor

e damage for each target hit."

Â

New Talent! Â

LEVEL 10

MAELSTROM(R):

Â "Deals 150 (55 + 5 per level) damage per second to nearby enemies. Lasts for 9 seconds." Â

Remains

unchanged Â as it is viable in game and represents the character lore well. https://www.youtube.com/watch?v=v-eJezQV1cY

PLANETARY INVASION(R): Â "C

alls down drop pods with a variety of Zerg units to push a lane and attack enemy units in range."

New Ultimate!Â This ultimate would function similar to Raynorâ€™s. You would cast it in a direction at which point the drop pods would crash down (doing initial damage) and the units released would move in the direction in which the ability was cast. Zerg units would attack enemy units within the zone but would not chase out of it. Lore-wise, the goal is to capture the feel of heart of the swarm intro video. https://www.youtube.com/watch?v=MVbeoSPqRs4

LEVEL 13

LAUNCH:

Â

â€œIncreases the range of Leaping Strike by 25%. If committed assault was selected, increases the damage and cool down of Leaping Strike to 125% max."

Â

Altered version of Eviscerate.

FORWARD MOMENTUM:

" After Leaping Strike, movement speed is increased by 20% for 2 seconds." Â

New Talent! Included as a flexible, though limited mobility option since Sprint is no longer available. Could pair equally well with Adapt and Survive(for escape) and Committed Assault(for chase).

ACTIVE ASSIMILATION(D):

Â Â

Activate Trait to g ain 2.5% of nearby enemiesâ€™ max health as shields every second for 3 seconds. Shields stack and last for 6 secondsÂ (60 second CD) ."Â

New Talent!Â

BARBED AND DANGEROUS:

Â

Â After casting Impaling Blades, the blades remain on the battlefield for 3 seconds, slowing Move Speed (30% for 3 seconds) and dealing 58 (20 + 2 per level) damage per second to enemies that touch them.

New Talent!Â Included as a defensive option to help with escape now the Sprint is no longer available.

DOUBLE STRIKE: â€œWhen your Basic Abilities damage an enemy, your next Basic Attack hits for 50% extra damage.â€ Â

Talent unchanged. Â

LEVEL 16

BLADE TORRENT:

Â

â€œImpaling Blades radius increased by 30%.â€

Â

Talent unchanged.

REVERSE POLARITY

Â

Â "

For 2 seconds, you can reactive Psionic Grasp for a push effect (instead of its normal pull effect). The push effect does no damage."

Â

New Talent!Â One of the more creative (and maybe least practical talents). Included because I thought it would just be fun to use! It Â could be used defensively to help Kerrigan escape (again with Sprint no longer an option). It could be used to help protect allies. Or it could be used toÂ isolate prey, pulling in your target and moments later pushing away those who are coming to help him.

CHARGED STRIKE:

Â

"

Leaping Strike deals Deals 210 (58 + 8 per level) damage to nearby enemies." Â

New Talent!

AGGRESSIVE DEFENSE:

Â

"Assimilation Shields earned from Basic Attacks and Abilities increased by 125%."

Â Increased from 100% to 125% to give it a more noticeable effect and make it more competitive with other talent choices on this tier.

PSIONIC OVERLOAD:Â

â€œAfter 3 seconds target enemy, explodes for 15% of their max health as damage to themselves and all nearby enemies.

â€

Â

New Talent! Personalized replacement for Blood for Blood. Â Kerrigan can be â€œoverloadingâ€ Mengsk the Heart of the Swarm Ending Cinematic ( ~2:48 minute mark) . https://www.youtube.com/watch?v=kScAk4L7Y3Q

LEVEL 20

OMEGASTORM:

Â

â€œMaelstrom size increased by 25%Â Amount of Assimilation Shields generated by Maelstrom increased by 100%â€.

Â

Talent unchanged

PLANETARY CONQUEST:

Â

Improved version of Planetary Invasion.

Details would need to be determined.

Â

PERMANENT

Â ASSIMILATION:

Â

Â â€œAssimilation shields no longer expire with time. Current maximum: 2200 (300 + 100 per level)â€

Â

New Talent!

NEXUS BLADES:

Â

â€œ

Basic attacks deal 20% more damage and slow the target for 1 second.â€Â Talent unchanged

BOLT OF THE STORM: Â

Â â€œActivate to teleport to a nearby location.â€

Â

Talent unchanged.

Â