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We are happy to announce Unity 5.4.5p2. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

As always, patch releases are recommended only for users affected by those bugs fixed in that patch.

Improvements

Android: Improved WebRequest performance.

Fixes

(780958) - Android: Disabled Debug markers on PowerVR Series 5 devices.

(888859) - Android: Fixrf android application building with the latest android sdk.

(867508) - Android: Fixed a rare crash on application exit due to UnityWebStreams not getting cleaned up properly.

(851523) - Android: Fixed a dangerous permission popup issue.

(892203) - Android: Fixed an unnecessary internet permission requirement in empty project.

(none) - Android: SoftInput - Fixed input field hidden under keyboard when translucent flag was set.

(898505) - Animation: Changing Animator.Speed during an animation transition will now correctly affect the cross-fade speed.

(892043) - Animation: Fixed IK on Feet not working properly when interrupting transitions.

(890636) - Editor: Fixed OSX editor load failure when loading on case-sensitive file systems.

(878724) - Graphics: Fixed SceneView GUI elements being very bright when HDR and Linear mode are enabled.

(none) - IL2CPP: Fixed a a rare crash in IL2CPP on some Visual Studio installation setups with message "Unhandled Exception: System.InvalidOperationException: Builder was unable to build using selected toolchain (MsvcDesktopToolChain) or architecture (Unity.IL2CPP.Building.x64Architecture)!"

(898861) - IL2CPP: Modified the implementation of the IL Switch opcode to workaround a possible C++ compiler bug in Xcode 8.3.

(882013) - iOS: Fixed inclusion of ReplayKit framework in plugins.

(889321) - Purchasing: Fixed an issue with Unity IAP emitting DuplicateTransaction failure for all non-consumable purchases when initialized.

(883080) - Shaders: Fixed an incorrect translation from HLSL assembly for AND and OR operands. Fixes a crash when compiling shaders for GLCore.

(886258) - UI: Removed an extra call to CanvasRenderer.OnTransformChanged when canvas was set to ScreenSpace.Camera render mode, and the camera was transformed

(none) - VR: Updated Oculus to version 1.13 and GearVR to version 1.13.1. Fixes plugin loading issue in paths with non-ASCII characters.

(895766) - Windows Store: Fixed a rare case where games can get stuck in a busy loop on dual core devices.

Known Issues

(905903) - Animator: BlobWrite errors after selecting transition in Animator window.

Revision: e6ffa1986af7