The PBE has been updated! Along with the return of her gameplay update to the PBE,, andhave received updates to their model and textures! We also have the visual refresh for the launcher and the landing page, tentative balance changes for, and, and more.Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Sona Texture / Model Updates

Ququroon

"We're still working on it, so there might still be a few changes during the PBE cycle. Same goes for the skins."

"For everyone commenting on where Sona's yellow tips are... She's hitting the salon now. She just needed a fresh coat of dye."

Live vs PBE

Pentakill

Now with 100% more tattoo and her keyboard now has a shiny metallic finish

Silent Night

( Known issue with hair, don't freak )

[ Official ] Sona Update is back!

Fearless

"Hey everyone,

The return of 4.13 content means Sona is back on the PBE. She returns with her audio intact, an updated base model and textures, as well as updated Silent Night and Pentakill skins. We continue to improve her VFX as well, and will continue to update these as we move towards Sona's release.

Sona has also had a few balance changes since she left PBE, mostly a few tweaks to react to her dishing out a tremendous amount of healing in playtests, and a usability improvement on her E.

Q Mana cost increased to 55/60/65/70/75 from 50/55/60/65/70

W Mana cost increased to 70/75/80/85/90 from 65/70/75/80/85 Base heal reduced to 20/40/60/80/100 from 25/50/75/100/125 (Max heal now 40/80/120/160/200)

Ratio reduced to 0.2 from 0.25 (Max now 0.4) E Fixed issue where Sona's Movement Speed buff was removed when she used another aura Questions for Sona players:

How many games have you played on the Sona Update?

What sort of game was this? (Doom bots, Summoners Rift 5v5, Standard Bots, Howling Abyss, etc.)

Did you find any bugs?

How was laning phase?

How was mid and late game?

How risky was tagging your allies with your auras?

How often was the risk worth the reward

How did you feel about your impact on team fights?

What did you think of Sona's updated audio?

What did you think of Sona' update art assets?"

[ These are new changes to the previous changes from last cycle, see below for a complete list ]





Patcher & Landing Page Visual Refresh!

Launcher

Example of launcher on my desk top - it is not full screen.

Task bar Icon





Landing Page





"Ascension" Files

SPECULATION

Summoner's Rift Update back in action

Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.



Champions

Braum

Concussive Blows ( Passive ) passive trigger damage lowered to 32 (+8 per level ) from 38 (+12 per level )

passive trigger damage lowered to 32 (+8 per level ) from 38 (+12 per level ) Stand Behind Me ( W ) mana cost increased to 50/55/60/65/70 from 30/40/50/60/70

mana cost increased to 50/55/60/65/70 from 30/40/50/60/70 Glacial Fissure ( R ) his four second slow field's slow duration reduced to .25 seconds from 1.5 seconds Olaf

Undertow ( Q ) cooldown reduced to 7 from 8 seconds

cooldown reduced to 7 from 8 seconds Vicious Strikes ( W ) increased healing from all sources changed to 1% for every 2% of health missing from 1% for every 2.5% of health missing.

increased healing from all sources changed to 1% for every 2% of health missing from 1% for every 2.5% of health missing. Ragnarok ( R ) cooldown lowered to 100/90/80 from 120/100/80

Rammus

Tremors ( R ) now has a range indicator when you hover over it on your ability bar, nothing else about the spell has changed. ( The tool tip is a little messed up ) Sona

As mentioned above, the work in progress rework and all changes we saw last PBE cycle are back and Sona has received updates to her textures!

To recap on the changes that have been worked on during the last cycle, here's an up to date Sona change list based on Fearless's three PBE community posts ( 1, 2, 3 )

Base armor increased to 15 from 12



Passive - Power Chord:

Q Powerchord amplification down from +100% damage to +50% damage Q - Hymn of Valor

Creates a 350 unit aura that lasts for 3 seconds. Sona and allies touched by the aura get 40/50/60/70/80 (+0.25 AP) bonus magic damage on their next auto attack. Buff lasts 3 seconds Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds Cooldown increased to 10 seconds from 7 seconds

No longer grants persistent AP and AD aura

Mana cost increased by 10 at all ranks (55/60/65/70/75) W - Aria of Perseverance

Initial cast heals Sona plus the lowest health nearby ally for 20/40/60/80/100 (+ 0.2 AP) heath. This heal is increased by 1% for each 1% missing health of the target.

Creates a 350 unit aura that lasts for 3 seconds. Sona and her allies touched by the aura get a shield that blocks 40/60/80/100/120 (+0.2 AP) damage. Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds Cooldown increased to 10 seconds from 7 seconds

No longer grants persistent MR and Armor aura

Mana cost increased by 10 at all ranks (70/75/80/85/90) E - Song of Celerity

Initial cast grants Sona a boost of 13%/14%/15%/16%/17% + (7.5% for every 100 AP) move speed. This decays down to the amount Sona grants to her allies.

Creates a 350 unit aura that lasts for 3 seconds Grants allies touched by the aura 10%/11%/12%/13%/14% move speed for 1.5 seconds. Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds Cooldown increased to 10 seconds from 7 seconds

No longer grants persistent move speed aura

No longer grants allies % move speed on cast R - Crescendo

Ranking up Crescendo increases the strength of Sona’s auras +10/20/30 magic damage for Hymn of Valor +10/20/30 extra shield for Aria of Perseverance +2%/4%/6% move speed for Song of Celerity Crescendo has new VFX that more accurately show the affected area of the spell

To go along with her gameplay changes,has received work in progress updates to her textures and model! Her Base,, andskins have all been updated.Before we get in to far,He continued, noting herhair tips, andhave not been updated yet. As mentioned above, this whole thing is a work in progress so keep a look out for more changes ( including the return of yellow tips ) !Here's another quick look at her new ability effects on the new model.Here's a brief video of the three updated skins, including another preview of her gameplay update's new visual effects! Take note of the power cord effects and's new metal finish!After being removed at the end of the last PBE cycle,update is back with more changes and, as you may have seen above, model / texture updates!Here'swith more info: As mentioned last week , the patcher and the client's landing page has received a visual refresh! Have feedback on the updates? Be sure to swing by the PBE comunity mega thread! Remember, this is only the landing page and top bar, the other pages / menus are not updated.More of 'em - no details on what they are but they are labelled as something for MAP 8 ( which is Dominion / Crystal Scar ).: Could be a new featured gameplay mode, could be, could be something else. You should probably manage your expectations accordingly and remember these are just data mined files.As expected, the Summoner's Rift update is back and ready for more testing.