In the second installment of our series of interviews with Mass Effect's director Casey Hudson, we dive into the development process behind the games. Check out the first video below to hear Casey Hudson explain Bioware's iterative approach to each entry in the series and how every installment is largely based on feedback from the previous entry.

One byproduct of creating an entire galaxy for a game is that it requires a lot of naming. The second video explains the team's system of naming planets, characters, and other more risky items.

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