Fix the economy @devs

As far as i can see from several hours spent in the game since launch is that 2 things is destroying the echonomy



Shipyards and warfs not building ships to replace losses and all stations hoard resources and do not use them. So after about 10 hours or so of gameplay since character start all stations have full resources.



This also breaks the Ai's behavior to transport goods, basicaly going around the sectors in circles or what ever not doing anything, waiting for station storage to open up so they can complete trade orders.



So to fix this, add ships being built from yards and either have storage do a -20% goods loss after a time of 100% storage have been accomplished. Like do a check ever 1 hour or so of gameplay for storage capacity. If storage has been 100% since last check, delete 20% of the wares in storage to free the economy to still work. Just a quick fix thought to this problem...