User Info: eschatonik eschatonik 4 years ago #1



I've been running a pretty solid Ninja build for awhile, so I thought I would share. I'm only up to 9* quests, but I'm thinking it should hold up well into 10* (we shall see!)



If you want to run solo or online and zip around the arena, jump into the fray for HUGE damage, jump out of the fray in a flash to buff up and have a HUGE HP pool to soak up most Eidolon hits plus lot of defensive options, you might want to give this build a try. I’d love to hear your thoughts if you have ideas to improve this build or if you tried it out and love it/hate it.



Equipment



- Weapon: Kotetsu Katana (maxed, 220 P-ATK, 120 M-ATK)

- Maximum HP +1200

- Strength +8



- Head: Gaia Ornament (maxed)

- Mobility +10

- Maximum HP +500



- Torso: Gaia Gear (maxed)

- Mobility +10

- Maximum HP: +500



- Legs: Gaia Greaves (maxed)

- Mobility +10

- Strength +8



- Accessory: Thief’s Anklet

- Max AP +61

- Max AP +64

- Absorb HP +8

- Absorb AP +8



Abilities



- LX: Nether Moon14

- Link: Cherry Blossom: 3

- Absorb HP: 1

- Light: 2

- Critical Power Up: 2

- Front Attack: 2

- Combo Factor: 2

- Absorb AP: 2



- LY: Snowstorm12

- Link: Nether Moon: 2

- Dark: 2

- Buff Factor: 1

- Front Attack 2

- Back Attack: 2

- Combo Factor: 2

- Absorb AP: 1



- LA: Shiranui11

- Link: Snowstorm: 1

- Light: 2

- Instant Cooldown: 2

- Front Attack: 2

- Back Attack: 2

- Critical Power Up: 2



- LB: Cherry Blossom14

- Link: Shiranui: 2

- Dark: 2

- Bypass Defense: 1

- Critical Power Up: 1

- Front Attack: 2

- Back Attack: 2

- Combo Factor 2

- Absorb AP: 2



- RX: Sword Spirit9

- P-Atk Up: 2

- P-Def Up: 1

- Critical Rate Up: 2

- Element Resist Up: 2

- Regen; 2



- RY: Cura13

- P-Def Up: 1

- Remove Ailments: 2

- Malice Accrual Down: 2

- Regen: 2

- Recover HP: 2

- Faster Cooldown: 2

- Haste: 2



- RA: Reflex8

- Element Resist Up: 2

- Critical Rate Up: 2

- Create Image: 1

- P-ATK Up: 2

- Haste: 1



- RB: Utsuemi7

- Element Resist Up: 2

- Critical Rate Up: 2

- Faster Cooldown: 1

- P-ATK Up: 2



Magicite



- Bahmut (Megaflare, TR Strength +20, TR Magic +20, TR Mag Def +20, TR Luck +20)



Monster Team:



- Cactaur, LV50, Haste on command

- Magic Pot, LV50, Cura on command



Final Stats as Built Above:



- HP: 6450 (+2900)

- AP: 2195 (+475)

- Load: 140

- P-ATK: 1452

- P-Accuracy: 888

- M-ATK: 552

- M-Recovery: 65

- M-Accuracy: 552

- P-DEF: 648

- M-DEF: 985

- P-EVASION: 615

- M-EVASION: 318



Combat



- Main Combo: Shiranui -> Snowstorm -> Nether Moon -> Cherry Blossom -> Shiranui (loops) Build & armor details & stats (screenshots): http://imgur.com/a/KfiYvI've been running a pretty solid Ninja build for awhile, so I thought I would share. I'm only up to 9* quests, but I'm thinking it should hold up well into 10* (we shall see!)If you want to run solo or online and zip around the arena, jump into the fray for HUGE damage, jump out of the fray in a flash to buff up and have a HUGE HP pool to soak up most Eidolon hits plus lot of defensive options, you might want to give this build a try. I’d love to hear your thoughts if you have ideas to improve this build or if you tried it out and love it/hate it.Kotetsu Katana (maxed, 220 P-ATK, 120 M-ATK)- Maximum HP +1200- Strength +8Gaia Ornament (maxed)- Mobility +10- Maximum HP +500Gaia Gear (maxed)- Mobility +10- Maximum HP: +500Gaia Greaves (maxed)- Mobility +10- Strength +8Thief’s Anklet- Max AP +61- Max AP +64- Absorb HP +8- Absorb AP +8- Link: Cherry Blossom: 3- Absorb HP: 1- Light: 2- Critical Power Up: 2- Front Attack: 2- Combo Factor: 2- Absorb AP: 2- Link: Nether Moon: 2- Dark: 2- Buff Factor: 1- Front Attack 2- Back Attack: 2- Combo Factor: 2- Absorb AP: 1- Link: Snowstorm: 1- Light: 2- Instant Cooldown: 2- Front Attack: 2- Back Attack: 2- Critical Power Up: 2- Link: Shiranui: 2- Dark: 2- Bypass Defense: 1- Critical Power Up: 1- Front Attack: 2- Back Attack: 2- Combo Factor 2- Absorb AP: 2- P-Atk Up: 2- P-Def Up: 1- Critical Rate Up: 2- Element Resist Up: 2- Regen; 2- P-Def Up: 1- Remove Ailments: 2- Malice Accrual Down: 2- Regen: 2- Recover HP: 2- Faster Cooldown: 2- Haste: 2- Element Resist Up: 2- Critical Rate Up: 2- Create Image: 1- P-ATK Up: 2- Haste: 1- Element Resist Up: 2- Critical Rate Up: 2- Faster Cooldown: 1- P-ATK Up: 2- Bahmut (Megaflare, TR Strength +20, TR Magic +20, TR Mag Def +20, TR Luck +20)- Cactaur, LV50, Haste on command- Magic Pot, LV50, Cura on command- HP: 6450 (+2900)- AP: 2195 (+475)- Load: 140- P-ATK: 1452- P-Accuracy: 888- M-ATK: 552- M-Recovery: 65- M-Accuracy: 552- P-DEF: 648- M-DEF: 985- P-EVASION: 615- M-EVASION: 318Shiranui -> Snowstorm -> Nether Moon -> Cherry Blossom -> Shiranui (loops)

User Info: eschatonik eschatonik (Topic Creator) 4 years ago #2 - Playstyle: Buff with Sword Spirit for guaranteed next hit crit (as well as chances for buffs to p-atk, grit rate, p.def and elemental resist and regen) and rush the boss with Shiranui to close nearly any (reasonable) distance gap instantly, combo into Snowstorm for moderate damage, combo into Nether Moon for huge damage and then into Cherry Blossom for a massive finish. If Instant Cooldown proc’ed on the initial Shiranui you can add one more of those in for good measure. Snowstorm guarantees a mobility boost on hit, so zip out of there for a sec and wait about 2-4 seconds for your rotation to cool down. While you’re waiting, cast Reflex for even more evasion and then cast cure if you need it (you likely won’t, but your Cura also reduces malice accrual, removes any ailments and has a chance to haste, recover and/or generate even more HP and buff your defenses, so it’s a powerful little swiss army knife buff when you need it).



Utsusemi is there when you need it for a few guaranteed invincibility frames (as far as I can tell) as well as for driving a nice damage buff through crib rate and p-atk, and elemental resist can help with lots of follow up boss attacks after you dodge the first.



Final Thoughts



- I still need to finish off the Link mutations on all my main combo skills, to bring them up to 3 or 4 for a nice damage boost.



- Between the Thief’s Anklet (I lucked out on that roll, it’s a pretty sweet AP/HP leech and pretty much solves all HP/AP issues) and the other AP/HP leach mutations, this build is totally set for leech. I’m considering dropping the anklet in exchange for more damage-enhancing accessory, but I still need to do some testing.



- I’m only up to 9* quests, but I am tearing through everything, even able to turn on No Items and Reduced time for more rewards. I think this build should be able to handle 10* as well, but that remains to be seen.



- I haven’t played a ton online, but in the 50 or so matches I have had, I have not found any other players using a stronger build. That is, in pretty much every match I have played online, including with players of much higher EL, I have been able to carry the entire group from a damage perspective, usually accounting for 50% of the damage to any Eidolon. I’m sure there are equally capable builds out there, I have just not had the chance to play with them yet.



- 8* trash mobs go down in a single Nether Moon or Cherry Blossom.



- This build is FAST. I outrun 95% of players I have played with online so far and can sprint almost indefinitely with greatly reduced AP depletion for sprinting through Ninja’s “Stealth” passive. When playing solo, Cactaur hastes you at the start of every zone, so you’re almost always zipping around at top speed. Be sure to level up a Cactus with Haste as his on command skill for even more haste uptime.

User Info: Zhacarias Zhacarias 4 years ago #3 Makes title "endgame faceroll build", yet hasn't finished 9*?

User Info: Winberuberu Winberuberu 4 years ago #4 eschatonik posted...

- I still need to finish off the Link mutations on all my main combo skills, to bring them up to 3 or 4 for a nice damage boost.

This is the first thing you do, with or without More Ability Mutations turned on.



eschatonik posted...

- Between the Thief’s Anklet (I lucked out on that roll, it’s a pretty sweet AP/HP leech and pretty much solves all HP/AP issues) and the other AP/HP leach mutations, this build is totally set for leech. I’m considering dropping the anklet in exchange for more damage-enhancing accessory, but I still need to do some testing.

Your best bet is to replace it with Artefact, as it gives Strength, Restore Function, Critical Rate, and Critical Power.



eschatonik posted...

- I’m only up to 9* quests, but I am tearing through everything, even able to turn on No Items and Reduced time for more rewards. I think this build should be able to handle 10* as well, but that remains to be seen.

You mean you haven't already been doing this? Also, "Endgame, but not at 10* yet"?



eschatonik posted...

- I haven’t played a ton online, but in the 50 or so matches I have had, I have not found any other players using a stronger build. That is, in pretty much every match I have played online, including with players of much higher EL, I have been able to carry the entire group from a damage perspective, usually accounting for 50% of the damage to any Eidolon. I’m sure there are equally capable builds out there, I have just not had the chance to play with them yet.

Then you just haven't been playing with the right people. There's a reason that the "Randumb" topic is up, and why a lot of people say online matching between them and randoms is painful-- no one knows what they're doing or have gear upgraded.



eschatonik posted...

- 8* trash mobs go down in a single Nether Moon or Cherry Blossom.

Except Samurai can do this with Shiranui, meaning they're more "Mobile" in that aspect.



eschatonik posted...

- This build is FAST. I outrun 95% of players I have played with online so far and can sprint almost indefinitely with greatly reduced AP depletion for sprinting through Ninja’s “Stealth” passive. When playing solo, Cactaur hastes you at the start of every zone, so you’re almost always zipping around at top speed. Be sure to level up a Cactus with Haste as his on command skill for even more haste uptime.

Mobility doesn't matter for anything but outrunning attacks that would most certainly kill you.



Also...



You build HP and don't run HP power factor?



I can't tell if this is serious or not. "With this life i'm exhausted. They are frozen-- people's eyes. Kind of close to endless mental slavery."

PM me for my 3DS Friend Code. This is the first thing you do, with or without More Ability Mutations turned on.Your best bet is to replace it with Artefact, as it gives Strength, Restore Function, Critical Rate, and Critical Power.You mean you haven't already been doing this? Also, "Endgame, but not at 10* yet"?Then you just haven't been playing with the right people. There's a reason that the "Randumb" topic is up, and why a lot of people say online matching between them and randoms is painful-- no one knows what they're doing or have gear upgraded.Except Samurai can do this with Shiranui, meaning they're more "Mobile" in that aspect.Mobility doesn't matter for anything but outrunning attacks that would most certainly kill you.Also...You build HP and don't run HP power factor?I can't tell if this is serious or not.

User Info: haha86 haha86 4 years ago #5 I believe most katana skills can't have hp power factor so having so much hp boost seem like not utilising the full potential, though having more hp is.never wrong.



I am also keen to know if mutating hp/Ap absorb on all skills or most will allow the use of more powerful accessory minus thief anklet.



Also can I ask how much are you healing with cura ? Unless cura is to remove ailments, else you may want to replace it depending on the load u have. Perhaps with another attack skill like flash blade or meditate

User Info: zombona zombona 4 years ago #6



haha86 posted...

I believe most katana skills can't have hp power factor so having so much hp boost seem like not utilising the full potential, though having more hp is.never wrong.





I'm pretty sure at least 3 of the 4 skills in your rotation can get the HP absorb mutation. That really disappointed me when I switched classes and tried to make a four skill rotation as good as the Ninjas. I'm running a Ninja but am only at 6* and I am here to say that this is my rotation as well.I'm pretty sure at least 3 of the 4 skills in your rotation can get the HP absorb mutation. That really disappointed me when I switched classes and tried to make a four skill rotation as good as the Ninjas.

User Info: eschatonik eschatonik (Topic Creator) 4 years ago #7 Winberuberu posted...

This is the first thing you do, with or without More Ability Mutations turned on.

Yeah, I didn't understand that Links suffer less from diminishing returns until after this build was well underway. Will def. consider that on future builds. That said, I've been able to add more links since posting this and should be able to finish the rest with a bit more mutation grinding.



Winberuberu posted...

Your best bet is to replace it with Artefact, as it gives Strength, Restore Function, Critical Rate, and Critical Power.

This makes a ton of sense. Going to give this a try, thanks!



Winberuberu posted...

You mean you haven't already been doing this? Also, "Endgame, but not at 10* yet"?

No, I was already doing that and realize I should have worded this differently. What I am trying to say is that it's a non-issue to add those flags to the quest. As far as "Endgame, but not at 10*", perhaps I am jumping the gun there a bit, but my armor and weapon are completely maxed out and most of my mutations are in place, so I think I'm in a pretty good place to speculate on how the build will scale into end game. Also, the mutations I have left to add will all contribute to more DPS, so again, I thought it was safe to speculate here. I completely understand that I may be wrong when I reach 10* and will have to deal with it then, but I don't think what I have here is so far from end game that it's preposterous, especially given that I caveat'ed that fact twice in my write up.



Winberuberu posted...

Then you just haven't been playing with the right people. There's a reason that the "Randumb" topic is up, and why a lot of people say online matching between them and randoms is painful-- no one knows what they're doing or have gear upgraded.

Really good point. Lemee know if you wanna play some time!



Winberuberu posted...

Except Samurai can do this with Shiranui, meaning they're more "Mobile" in that aspect.

I *think* Ninja should be able to do this as well. I guess I'll find out once I get those abilities completely mutated.



Winberuberu posted...

Mobility doesn't matter for anything but outrunning attacks that would most certainly kill you.

I have to disagree here. Mobility also helps with overall clear time, farming time, and most importantly, for optimal positioning for attack.



Winberuberu posted...

You build HP and don't run HP power factor?

I can't tell if this is serious or not.

I understand HP Power Factor to be based on your current percentage of your HP pool, not the amount of HP pool. Maybe I am mistaken. If so, I guess I should def. get HP power factor added in, for sure. Yeah, I didn't understand that Links suffer less from diminishing returns until after this build was well underway. Will def. consider that on future builds. That said, I've been able to add more links since posting this and should be able to finish the rest with a bit more mutation grinding.This makes a ton of sense. Going to give this a try, thanks!No, I was already doing that and realize I should have worded this differently. What I am trying to say is that it's a non-issue to add those flags to the quest. As far as "Endgame, but not at 10*", perhaps I am jumping the gun there a bit, but my armor and weapon are completely maxed out and most of my mutations are in place, so I think I'm in a pretty good place to speculate on how the build will scale into end game. Also, the mutations I have left to add will all contribute to more DPS, so again, I thought it was safe to speculate here. I completely understand that I may be wrong when I reach 10* and will have to deal with it then, but I don't think what I have here is so far from end game that it's preposterous, especially given that I caveat'ed that fact twice in my write up.Really good point. Lemee know if you wanna play some time!I *think* Ninja should be able to do this as well. I guess I'll find out once I get those abilities completely mutated.I have to disagree here. Mobility also helps with overall clear time, farming time, and most importantly, for optimal positioning for attack.I understand HP Power Factor to be based on your current percentage of your HP pool, not the amount of HP pool. Maybe I am mistaken. If so, I guess I should def. get HP power factor added in, for sure.

User Info: eschatonik eschatonik (Topic Creator) 4 years ago #8 haha86 posted...

I am also keen to know if mutating hp/Ap absorb on all skills or most will allow the use of more powerful accessory minus thief anklet.

I'll let you know how it goes!



haha86 posted...

Also can I ask how much are you healing with cura ? Unless cura is to remove ailments, else you may want to replace it depending on the load u have. Perhaps with another attack skill like flash blade or meditate

Not a TON. Like 10-15% of my health bar under normal conditions. A lot more, like 50% or more when Recover HP and/or regen proc. I mostly use it to remove ailments and cycle through crystal surges so I can Encase or get the surge I want. I just maxed out the Ninja-job specific headgear because I like the look and wanted to have an alt. headgear for pure DPS, Still figuring out what to do with the extra load, but I enchanted maxed luck on it to replace the HP of the Gaia helmet. I'l report back here if I find a suitable replacement for Cura. To your point, perhaps another attack would be a better use of that slot. I'll let you know how it goes!Not a TON. Like 10-15% of my health bar under normal conditions. A lot more, like 50% or more when Recover HP and/or regen proc. I mostly use it to remove ailments and cycle through crystal surges so I can Encase or get the surge I want. I just maxed out the Ninja-job specific headgear because I like the look and wanted to have an alt. headgear for pure DPS, Still figuring out what to do with the extra load, but I enchanted maxed luck on it to replace the HP of the Gaia helmet. I'l report back here if I find a suitable replacement for Cura. To your point, perhaps another attack would be a better use of that slot.

User Info: Winberuberu Winberuberu 4 years ago #9 haha86 posted...

I am also keen to know if mutating hp/Ap absorb on all skills or most will allow the use of more powerful accessory minus thief anklet.

I forgot to add this in, but I run Absorb HP 2 on Ranger's Crimson Bite, and a single shot from it heals 50% of my HP, so add in Arrow Drone, and it's an instant heal. I can't say for certain how high the percentage based on damage is, but i'll try looking into it.



eschatonik posted...

Really good point. Lemee know if you wanna play some time!

Perhaps sometime, I mostly prefer doing things offline since online just reminds me of how painful random matching can get. Not to mention all my friends are barely at like, 6-7*, so I really have to backtrack and help them... "With this life i'm exhausted. They are frozen-- people's eyes. Kind of close to endless mental slavery."

PM me for my 3DS Friend Code. I forgot to add this in, but I run Absorb HP 2 on Ranger's Crimson Bite, and a single shot from it heals 50% of my HP, so add in Arrow Drone, and it's an instant heal. I can't say for certain how high the percentage based on damage is, but i'll try looking into it.Perhaps sometime, I mostly prefer doing things offline since online just reminds me of how painful random matching can get. Not to mention all my friends are barely at like, 6-7*, so I really have to backtrack and help them...