Whatever the place may be (just nothing futuristic), I hope it won't be empty and lack activity like Hyrule field in Twilight Princess, since this is going to be a huge Zelda game.

I want it to be full of emotion though. I want to have a sense of smallness and hopelessness at times. Like someone mentioned here before, random weather changes would greatly add to the whole ambience, atmosphere and mood. A great example of an emotional game is that Journey game which I've only read about and seen gameplay of. I would love a setting in Zelda to have an emotional impact similar to that, not only in the visual sense, but also the sounds and music need to be deep and moving, as well as the characters..something we've seen in Majora's Mask, where each character had their own tale.

Basically, I wish for the setting of the next, new Zelda game to be dynamic, be full of life, evoke emotion, really get me going and immerse me into the game. Due to modern technology, this is all possible.

Aonuma is absolutely right. I see people argue about graphics, but it's the visuals that make out everything..the artstyle. Skyward Sword is great in that department, as it provides us with new and unique, purely artistic visuals, which greatly add to the experience.

As I mentioned the graphical ability, we need to have more realistic weather changes, not only predetermined ones. One thing I loved in Ocarina is how when you let Link stand around in a cold/snowy area, he sneezed, or in the desert he'd wipe sweat off his forehead. We need more of that, more connections with the player, more personality, and more hints of vulnerability and anxiety.

Coming out of the water, Link's uniform/tunic and equipment need to appear wet and heavy (for at least a short period of time lol), as well as after some rain. Combat should be slightly affected by such conditions too (heavy rain, blizzards...).

And lastly, before I get way too into it, I'm going to add that we should get more choice of attire. For example, when going into a snowy mountain, there should be a shop or something, a way to get a kind of jacket, maybe with fur and what not (not promoting real animal fur ..actually, perhaps Wolfos fur lol). Basically, I want for Link to be able to wear the appropriate uniform/clothes for different and according areas. Ocarina's different tunics are great, but visually, they are merely palette swaps, although with different traits. Considering that being 1998, for 2015 or whatever, we should get more choice of clothing, even some minor optional things, like long sleeve vs. short sleeve under the main, green tunic..choose a type of chainmail...etc.

I know these are probably unnecessary little nitpicks or whatever, but I find that these elements add to the overall connection between the character and the player. A little bit of personalization could only do good in a grand game such as Zelda. GTA implemented that ages ago, and it added to the experience. Even in Mario Sunshine, Mario had short sleeves respectively, and if I recall correctly, you can unlock sunglasses and a Hawaiian shirt. I find that really neat.

Summary: lol

-Fill the open fields/areas with lots of secrets, enemies, activities and vital sidequests (sidequests scaling from tiny optional to major mandatory)

-Make the experience as memorable, emotional and moving as possible i.e. settings, weather changes, characters, music

-Give us the option of different attire/clothing for fitting situations and settings

All in all, I don't care where it takes place, as long as there is variety. WW has the ocean (sailing) as its main setting and overworld/predungeon hub. SS has the sky (flying). The next one should return to solid ground, as I'm sure it will, but also include areas where you can sail. I know SS has that, but it was very minor. I want to be able to ride Epona to the shore, only to have myself enter a small boat, with which I can reach different islands and possibly various dungeons. We also need more abstract dungeons. Keep the usual elemental, fire, water...etc. dungeons, but add more unique, creative and unexpected ones like we saw with the mining facility in SS, as well as the Sandship.

Okay, that's all for now lol

I just want to add; Mr. Aonuma and team, take your time, we have the patience, and I'm sure we'll love the end product.

Until next time hahah