Bug Fixes [ edit ]

Fixed a bug that prevented some players from using chat.

Fixed a crash when interacting with the hint UI panel.

Fixed a bug that would complete Guild upgrades prematurely.

Guild Wars 2 Wiki Notes [ edit ]

Build: 32,546

New features and content [ edit ]

PvP Reward Tracks [ edit ]

PvP Gear Unification [ edit ]

All PvP equipment (armor, weapons, amulets, etc.) can no longer be obtained or equipped.

Upon entering Heart of the Mists, players will have their PvP items removed from their character inventory, character equipment, PvP locker, and account bank. This includes PvP chests. All removed items will have their appearance unlocked in the account wardrobe.

Characters in PvP will use the same armor and weapons from PvE. All items give zero attribute, rune, sigil, or infusion bonuses in PvP. All items function as level 80 exotic-quality items. Chest, leg, and boot armor still contribute to the total defense value. All attribute values are consistent with the old system. PvP gear now includes unique rune, sigil, and amulet slots.

Players now have access to a new build-editing UI. While in structured PvP, there is a new quick-launch bar at the top of the screen to access the new PvP Build panel and the game browsers. There is also a new hotkey option for the PvP Build panel in the Control Options menu. PvP build components are no longer items but are chosen from a constantly available list of options. Sigils are selected without having to apply them to weapons. Runes are selected without having to apply them to armor. Only one rune set may be chosen at a time, giving the full six-piece bonus. Players can do a search for specific runes, sigils, amulets, and weapons. Players can sort by category (attribute or sigil archetype). Underwater weapons have been removed since underwater aspects of maps, or maps containing a large underwater portion, have been removed from rotation.



Changed the required rank points needed to level for PvP ranks 40 through 80. Each of these ranks now requires 20,000 rank points.

This changes the maximum required rank points needed to obtain a Dragon rank from 8.9 million down to 1.1 million.

Some high-ranking PvP players will be moved up the ranks due to the rank rebalance. These players will receive rank rewards based on their new rank.

With the new PvP rank rebalance, some players will be moved to rank 80. They will be able to get rewards by progressing through rank 80 after they've initially achieved it. Each time rank 80 is completed, additional rewards will be awarded.

New Courtyard Map This map is a special treat for the PvP community. Player-created spin-offs of the game have been very enjoyable for the team, and this map was created to help support those efforts. The Courtyard is a pure team deathmatch map designed especially for smaller encounters but is still fun with standard-size groups. The Courtyard map is not a fully supported game mode and is only available in player-owned custom arenas. We are really looking forward to seeing this map used for some of the 2v2, 3v3, and other styles of play that the community has come up with. This is a small map with no capture points. This map will only be available for custom arena owners. Players will be able to progress toward ranks and reward tracks in the Courtyard.

Removing Raid on the Capricorn Raid on the Capricorn was created to test the waters with underwater combat in PvP, but it is not something that the team would like to continue. Raid on the Capricorn has been removed from PvP along with the underwater training areas in Heart of the Mists. Underwater weapons were subsequently removed from the revamped build UI.



Wardrobe [ edit ]

Armor and weapon skins can now be unlocked for account-wide use. Skins are unlocked by using consumables, equipping items, salvaging equipment, destroying items in the player's inventory, acquiring weapons and armor that are bound to the player's account or character, or right-clicking on the equipment and account-binding it. Items that have gone through skin progression, like legendary weapons or Spinal Blade back items, will unlock all the skins in their direct progression line (e.g., if players have Twilight, they will get access to both Twilight and Dusk across their account.) Items that players own that have already been transmuted will unlock the appearance for the first (original) item used for stats and the last item used for appearance. Skins are applied to equipment by clicking the Wardrobe button on the Equipment tab of the Hero panel. All unlocked skins available to the character are shown in the Hero panel and can be applied to the equipment the character is currently wearing for one transmutation charge per item changed. Players can log in to each character on their account to unlock all skins bound to that character.

The Hero panel now includes more options for character customization and managing gear. Use the Equipment section of the Equipment tab to manage gear that is currently equipped. Use the Wardrobe section of the Equipment tab to manage the transmutation of currently equipped gear by selecting and applying skins that have been unlocked. Use the Dyes section of the Equipment tab to see all dyes that have been unlocked and apply them to currently equipped items. Changes in the Wardrobe section and the Dyes section can be committed at the same time, allowing players to preview the new look before applying any visual changes to their equipped gear. Dyes can now be previewed on mouse hover and are not applied until confirmed.

Dyes are now account unlocks. Each dye unlocked on a character will be unlocked for the player's entire account the next time they log in with that character. Duplicate dyes unlocked on multiple characters will be compensated by mailing the player an Unidentified Dye when the second character logs in. Unidentified Dyes no longer drop as common loot from creatures in the world. They are still available as rewards and as a Mystic Forge result. Dye packs can still be crafted by cooks. The laurel cost of Unidentified Dyes has changed to 5 laurels for one dye. Any four crafted dye packs can now be combined in the Mystic Forge to create an Unidentified Dye. To account for the increased scarcity of Unidentified Dye, the Gift of Color recipe now only requires 100 Unidentified Dyes.

All armor and weapon skins are now stored in the Wardrobe Storage tab, which is part of the Account Vault in the bank. Items can be sorted, filtered, and previewed directly from the Account Wardrobe tab. All skins usable by the current character's profession and race can also be seen by clicking the Wardrobe button on the Equipment tab of the Hero panel.



Transmutation Changes [ edit ]

The transmutation system has been replaced with the Wardrobe system. Transmuting items is now done via the Hero panel and applies an unlocked skin to the currently equipped item instead of combining two items into a new item.

Double-click Transmutation Crystals to convert them directly into Transmutation Charges.

Double-click Transmutation Stones to convert them into Transmutation Charges at a 3-to-1 ratio.

With the addition of the Wardrobe system and the removal of the PvP locker, players will receive one Transmutation Charge for every PvP rank they have achieved.

Outfits [ edit ]

Outfits are a new item type that allows players to set their character's look without affecting their stats. Outfits are full-body costumes that hide currently equipped armor. Players can hide or show an outfit at any time in the Hero panel. This setting will remain set in any game area. Players can hide or show the helmet of their outfit at any time in the Hero panel by clicking the checkbox on the helmet while the outfit is toggled on. Each outfit has up to four dye channels to customize colors uniformly across the entire outfit. Outfits are available in the Style category of the Black Lion Trading Company Gem Store.

Town clothes have been replaced by the wardrobe and outfits as a way to customize characters in and out of combat. Players can visit a Black Lion Armor Trader in any major city to have their town clothes converted to items compatible with the new wardrobe. Full outfits such as the Cook's Outfit and Mad King's Outfit are now outfits as described above. Most hats have been converted to helmet skins usable by any class. Toys have been converted to inventory items, which summon a bundle with all the same functionality as before. Some single-piece town clothes that are no longer available have been converted to endless tonics that transform the player into a complete casual look, including that single piece of clothing.



World Boss Synchronization [ edit ]

Guild World Events [ edit ]

Guilds may now utilize a consumable item to activate certain world bosses at any time up to an hour before the scheduled beginning of a world boss, provided that world boss is not already running.

The Guild World Event unlock has been added to the Guild Upgrade panel. Prerequisite: Guild Challenges Unlock Influence Cost: 50,000 Merit Cost: 100 Build Time: 1 week

The Guild World Event consumable has been added to the Guild Upgrade panel. Prerequisite: Guild World Events Unlock Influence Cost: 10,000 Merit Cost: 20 Build Time: 24 hours Cooldown: 45 minutes Max Storage: 3

The Guild World Event consumable must be used near a Guild World Event marker, which has been added near each of the following bosses: Karka Queen (Steampipe Steading, Southsun Cove) Tequatl the Sunless (Fabled Djannor, Sparkfly Fen) Triple Trouble (Firth of Revanion, Bloodtide Coast)



Megaservers [ edit ]

This new system introduces an improved way to enjoy Tyria by restructuring the way worlds and players are organized.

Instead of overflow and home world maps, players will now simply end up in the map that makes the most sense for them, depending on their social environment (party, guild, home world, and more).

One of the most visible benefits is that players will have more players at their side to enjoy Guild Wars 2.

This new system will first be enabled in the Heart of the Mists and then progressively rolled out to the rest of the open world, starting with the less populated areas. The order as well as the speed of the rollout may differ from what was previously announced in the original blog post, as we are adjusting our plans after further testing. It might continue to evolve during the process as we collect data and adjust accordingly.

For more information, please read the Megaserver blog post.

World vs. World [ edit ]

Account-bound WXP Players will need to load into a map with every one of their characters to have their WXP added to their account total. Note that WXP is summed, not ranked. (e.g., having two characters exactly at rank 10 puts the player's account total at rank 15 and 4/5) See WXP#World ranks for more information on WXP and ranks. All characters have the same number of World Ability Points available to spend. Spending World Ability Points on one character doesn't spend them on any other.

All spent World Ability Points have been refunded to all characters.

Getting from Rank 4 to 5 now requires 1,000 WXP instead of 2,000.

Balance, Bug-fixing, Polish [ edit ]

World Polish [ edit ]

Triple Trouble Fixed an issue that was unintentionally causing the Great Jungle Wurm event to scale erratically.

Boss chests in dungeons are now limited to once a day. Champion loot bags and dungeon tokens from the bosses themselves will not be limited in this way.

Event and champion rewards have been changed.

All open world champions have been converted into events to allow for them to scale for large groups, or have had their classification changed to elite or veteran.

Updated the Defend the Pact Interrupter from Risen Attacks event in Cursed Shore to correctly track seven waves of attackers. Added a 10-minute fail timer to put the event in line with other temple hold events.

Reduced volcano event spawns in Mount Maelstrom to put them more in line with expected creature counts, specifically at max scaling.

General [ edit ]

Fixed a bug that caused the wrong gathering tool to be shown to other players.

Fixed a bug that caused the camera height to not change depending on the scale of the character.

Fixed a bug that prevented watched achievements from being automatically cleared after they were completed.

Fixed a bug that prevented the sort order for watched achievements from being saved between play sessions.

Fixed a bug that prevented the progress displayed in the Achievement panel from matching the selected sort order.

Fixed a bug that caused a jotun's kick attack to force players to drop whatever bundle they were using.

The wallet information pop-up no longer displays for new characters.

Completing a renown heart now gives a reward splash instead of sending mail.

Various adjustments have been made to the splash notifications that appear in the bottom right of the screen to improve consistency and spacing.

Armor repair costs have been removed.

The guild upgrade that provided a discount to armor repair has been replaced with Disciplined Maneuvers, a buff that increases WXP gained by guild members for a time.

Some Mystic Forge recipes have been updated to provide a wider range of results.

Fixed a bug that caused magic find to be applied erroneously to some reward rolls.

Items [ edit ]

Fixed numerous bugs with underwater weapons using the wrong weapon skin.

Renamed numerous items to be more appropriate or to be more accurate.

Added many new armor and weapon icons.

The inherent dye properties of some armor pieces have been changed to match their wardrobe unlocks.

Ascended equipment will no longer be soulbound when equipped and will remain account bound.

Legendary weapons will now be account bound on equip instead of soulbound.

All existing ascended and legendary equipment that was soulbound is now account bound.

Fixed a bug that caused the Howler to endlessly loop its trumpet animation at night.

Exotic gear sold by Southsun Economists now has superior upgrades instead of major upgrades.

Ferocity and Critical Damage [ edit ]

Ferocity [ edit ]

Ferocity is a new stat added to the game. This stat will increase critical damage for each point acquired, similar to the way precision increases the character's critical hit chance. All current items, food, upgrades, traits, and skills that previously provided critical damage have now been converted to providing the ferocity stat. In most cases, these stat values were set to the standard secondary stat value of the item's level and rarity. At level 80, every 15 points of ferocity increases the critical damage by 1%. The downscaling for critical damage and ferocity has been improved to function similarly to how precision and critical hit are downscaled.

The ferocity stat will be listed next to the critical damage stat.

Critical damage will now display the character's base critical damage as well the bonus provided from the ferocity stat. Each character's base critical hit damage is 150% of a normal hit.



Celestial Gear [ edit ]

Increased the stats provided from the celestial stat combination by 6.5% to compensate for the new ferocity changes.

Increased the PvP celestial stat selection so that it will use the proper stat ratios. Previously this stat combination in PvP was providing much lower stats than intended.

Sigils [ edit ]

Many sigils have been updated to be more consistent across the game. We've eliminated many of the hidden rules that were previously present and simplified how sigils are used. There have been several balance adjustments made, and a new category of sigil has been created.

General [ edit ]

Sigils of the same name no longer stack together. Example: Sigil of Bloodlust will no longer add bonus stacks if another Sigil of Bloodlust is equipped. Likewise, a Superior Sigil of Fire will not stack with a Superior, Major, or Minor Sigil of Fire to have increased fire activations.

Sigils no longer share the same cooldown. Example: Sigil of Fire no longer shares a cooldown with Sigil of Air.

Two-handed weapons can now have two sigils applied to them instead of one.

Weapon-Swap Sigils [ edit ]

Sigil of Renewal: This sigil's healing effect now scales better with healing power at a rate of 40%, up from 10%. Fixed a bug that caused the sigil to have an incorrect radius at the minor and superior levels. Increased the radius of the superior version from 300 to 360. Reduced the cooldown of the minor sigil to 9 seconds from 30 seconds to be consistent with other on-swap functionalities.

Sigil of Doom: Rescaled the poison durations from 3, 4, and 5 seconds to 2, 4, and 6 seconds for the minor, major, and superior versions, respectively.

Sigil of Geomancy: Damage has been reduced and normalized between all versions of the sigil, which is 25% of the superior sigil. Bleeding duration has been rescaled from 3, 5, and 7 seconds to 6, 8, and 10 seconds for the minor, major, and superior versions, respectively.

Sigil of Intelligence: This sigil now grants the next three attacks 100% critical chance.

Sigil of Hydromancy: Chill duration has been rebalanced from 1, 2, and 3 seconds to 1, 1.5, and 2 seconds for the minor, major, and superior versions, respectively.

Attack-Activated Sigils [ edit ]

Sigil of Fire: This sigil now has a 50% activation chance on critical hit. Damage is now reduced by 15%. Rescaled the cooldown from 5, 5, and 5 seconds to 9, 7, and 5 seconds for the minor, major, and superior versions, respectively. This sigil remains unable to critically hit.

Sigil of Air: This sigil now has a 50% activation chance on critical hit. Rescaled the cooldown from 5, 5, and 5 seconds to 5, 4, and 3 seconds for the minor, major, and superior versions, respectively. This sigil remains unable to critically hit.

Sigil of Torment: This sigil now has a 50% activation chance on critical hit. Recharge has been reduced to 5 seconds. Torment duration has been reduced to 5 seconds (in an area).

Sigil of Ice: This sigil's activation now occurs on hit instead of on critical hit.

Sigil of Blood: Rescaled the activation thresholds from 10%, 20%, and 30% to 10%, 25%, and 50% for the minor, major, and superior versions, respectively. The damage portion of the siphoning effect now scales with power at a rate of 7.5%.

Sigil of Generosity: Fixed a bug that occasionally transferred a different condition than the one removed.

Sigil of Purity: This sigil's activation now occurs on hit instead of on critical hit, and it will now only activate when the player has a condition on them.

Sigil of Nullification: This sigil now activates only if the target has a boon.

Sigil of Frailty: This sigil's activation now occurs on hit instead of on critical hit. Rescaled the activation chance from 10%, 20%, and 30% to 10%, 25%, and 50% for the minor, major, and superior versions, respectively.

Sigil of Rage: Reduced the cooldown from 45 seconds to 30 seconds. This sigil will no longer activate if the player already has quickness on them.

Sigil of Strength: Increased the activation chance from 10%, 20%, and 30% to 20%, 40%, 60% for the minor, major, and superior versions, respectively. Updated the description to include the cooldown (1 second).

Sigil of Water: This sigil's activation now occurs on hit instead of on critical hit. Bonus from healing power has been increased by 50% while the base heal is reduced by 25 points (base activation at level 1 is now about 25 total health with no other attributes). Cooldown for this sigil has been rescaled from 10, 10, and 10 seconds to 10, 7, and 5 seconds for the minor, major, and superior versions, respectively.

Duration-Increase Sigils [ edit ]

Always-On Sigils [ edit ]

On-Kill Sigils [ edit ]

Sigils that stack attributes will no longer stack with themselves.

Non-attribute stack-based sigils will now function with one another.

On-kill sigils now gain 5 stacks upon killing a player in all areas of the game.

On-kill sigils that stack attributes now have a unique shared buff icon.

Sigil of Conjuration: Renamed to Sigil of Celerity. This sigil now grants 3, 4, and 5 seconds of quickness at 25 stacks for the minor, major, and superior versions, respectively. This sigil now has its own unique buff icon.

Sigil of Sanctuary: This sigil has been renamed to Sigil of Benevolence.

Sigil of Benevolence: Gain a charge of .3%, .4%, and .5% additional healing effectiveness each time a foe is killed—five for an enemy player—for the minor, major, and superior versions, respectively. Max 25 stacks; ends on down.

Sigil of Demon Summoning‏‎: This sigil now activates at 25 stacks instead of 26. This sigil now has its own unique buff icon.

Sigil of Restoration: Increased the major sigil base healing by 33%. Increased the superior sigil base healing by 25%. This sigil now scales with healing power at a rate of 15%, up from 10%.

Sigil of Speed: Increased the swiftness duration from 5, 7, and 10 seconds to 10, 14, 20 seconds for the minor, major, and superior versions, respectively.

Sigil of Luck: Reworked the percentage chances so that all boons have a more equal chance to activate. Added stability to the list (3 seconds). Increased the duration of might from 5 seconds to 15 seconds. Increased the fury duration from 5 seconds to 8 seconds. Chance to activate on kill rescaled from 30%, 40%, and 50% to 25%, 50%, and 75% for the minor, major, and superior versions, respectively.

Runes [ edit ]

All rune sets have been reworked and rebalanced. The bonuses have been updated to be much more consistent for each bonus slot. A lot of the power on each rune set has been shifted toward the later bonus slots to promote wearing a full set of runes. Below is the list of the superior version of every rune set, as they were all changed. Please note the following about major and minor runes:

All major runes have 60% of the stats and proc chances of the superior version of the rune.

All minor runes have 40% of the stats and proc chances of the superior version of the rune.

Superior Rune of Lyssa +25 Precision +5% Condition Duration +50 Precision When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds) +100 Precision When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)

Superior Rune of the Eagle +25 Precision +35 Ferocity +50 Precision +65 Ferocity +100 Precision +6% damage against targets with less than 50% health.

Superior Rune of the Ranger +25 Precision +35 Ferocity +50 Precision +65 Ferocity +100 Precision +7% damage while you have an active companion.

Superior Rune of the Rata Sum +25 Precision +10% Poison Duration +50 Precision +15% Weakness Duration +100 Precision +20% Poison Duration; 50% chance when struck to summon a radiation field. (Cooldown: 90 seconds)

Superior Rune of the Thief +25 Precision +35 Condition Damage +50 Precision +65 Condition Damage +100 Precision When striking a foe from behind or the side, gain +10% damage.



Superior Rune of the Air +25 Ferocity +10% Swiftness Duration +50 Ferocity When you use a heal skill, you gain swiftness for 5 seconds. (Cooldown: 10 seconds) +100 Ferocity +20% Swiftness Duration; 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20 seconds)

Superior Rune of the Golemancer +25 Ferocity +35 Precision +50 Ferocity +65 Precision +100 Ferocity 50% chance when struck to summon a golem. (Cooldown: 90 seconds)

Superior Rune of Rage +25 Ferocity +10% Fury Duration +50 Ferocity 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds) +100 Ferocity +20% Fury Duration; while under the effects of fury, gain +5% damage.



Superior Rune of Dwayna +25 Healing +10% Regeneration Duration +50 Healing 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds) +100 Healing +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)

Superior Rune of the Flock +25 Healing 15% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10 seconds) +50 Healing When the summoned bird strikes a foe, it also inflicts blindness for 5 seconds. +100 Healing When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)

Superior Rune of the Grove +25 Healing +10% Protection Duration +50 Healing 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds) +100 Healing +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)

Superior Rune of the Monk +25 Healing +5% Boon Duration +50 Healing +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds) +100 Healing +10% outgoing heal effectiveness to allies.

Superior Rune of the Water +25 Healing +5% Boon Duration +50 Healing 25% chance when struck to remove a condition. (Cooldown: 30 seconds) +100 Healing +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)

Superior Rune of Altruism +25 Healing When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds) +50 Healing +10% Boon Duration +100 Healing When you use a heal skill, grant fury to nearby allies for 8 seconds. (Cooldown: 10 seconds)



Non-primary Stat Runes [ edit ]

Superior Rune of Divinity +8 to all stats +10 to all stats +12 to all stats +14 to all stats +16 to all stats +18 to all stats

Superior Rune of Infiltration +2% damage against foes with less than 50% health. +35 Precision +4% damage against foes with less than 50% health. +65 Precision +6% damage against foes with less than 50% health. When struck below 20% health, cloak for 4 seconds. (Cooldown: 60 seconds)

Superior Rune of the Traveler +8 to all stats +5% Boon Duration +12 to all stats +10% Boon Duration; +10% Condition Duration +16 to all stats +25% Movement Speed



Changes have been made to the following portions of the trait system: acquisition of specific traits, refunding of traits, and trait tier unlock levels.

Unlocking Trait Tiers [ edit ]

Adept trait tier will now unlock at level 30.

Master trait tier will now unlock at level 60.

Grandmaster trait tier will now unlock at level 80.

Acquiring Trait Points [ edit ]

Trait points have been condensed into 14 points (down from 70), each of which is equivalent to the value of 5 old trait points. This means that instead of granting 10 points of each trait-line-specific stat, each trait point will provide 50 points of the trait-line-specific stats. These will be distributed in the following manner:

Level 30—1 Trait Point

Level 36—1 Trait Point

Level 42—1 Trait Point

Level 48—1 Trait Point

Level 54—1 Trait Point

Level 60—1 Trait Point

Level 66—2 Trait Points

Level 72—2 Trait Points

Level 78—2 Trait Points

Level 80—2 Trait Points

Balancing Creature Stats [ edit ]

Creatures in the level range of 11-79 have had their stats adjusted to account for the player obtaining traits and stats from trait lines later on in the leveling process.

Unlocking Traits [ edit ]

Traits will now be locked by default and will require the player to unlock them via trait guides.

All previously created characters will be grandfathered into the current system, which will unlock traits I-XII.

Any newly created characters will start out with locked traits.

Any new traits added to the game will be locked.

Trait Guides can be found in a multitude of different content throughout the world.

Story dungeons

Mini dungeons

World vs. World

Personal story

Map completion

Specific bosses

Trait Guides can also be purchased from profession trainers in capital cities or the Heart of the Mists at the following prices:

Adept tier Trait Guides: 10 silver and 2 skill points

Master tier Trait Guides: 50 silver and 5 skill points

Current Grandmaster tier Trait Guides: 1 gold, 50 silver, and 10 skill points

New Grandmaster tier Trait Guides: 3 gold and 20 skill points



Refunding Traits [ edit ]

The Refund Traits button, which was previously only seen in the PvP areas of the game, has become game-wide. Refunding traits is free.

A player can refund their traits any time they are not in combat or a competitive PvP match.

A minus button has been added directly below the plus button on each trait line to allow players to refund a single point out of a line at a time.

New Profession Traits [ edit ]

Engineer [ edit ]

Synaptic Overload (Explosives): Gain 3 seconds of quickness when you knock back or launch a foe. (Cooldown: 20 seconds)

Synaptic Overload (Explosives): Gain 3 seconds of quickness when you knock back or launch a foe. (Cooldown: 20 seconds) Bunker Down (Firearms): Create a proximity mine at your location when you critically hit with an attack. Mines have a 10-second duration and a 2-second cooldown.

Bunker Down (Firearms): Create a proximity mine at your location when you critically hit with an attack. Mines have a 10-second duration and a 2-second cooldown. Fortified Turrets (Inventions): Your turrets are surrounded by a reflective shield when created. The shield has a 4-second duration, which is canceled if the turret is picked up or destroyed.

Fortified Turrets (Inventions): Your turrets are surrounded by a reflective shield when created. The shield has a 4-second duration, which is canceled if the turret is picked up or destroyed. Experimental Turrets (Alchemy): Turrets apply boons to allies around them in a 600 radius every 10 seconds. Thumper Turret: 3 seconds of protection Net Turret: 10 seconds of swiftness Rifle Turret: 5 seconds of fury Healing Turret: 3 seconds of vigor Rocket Turret: 3 seconds of retaliation Flame Turret: 3 stacks of might for 10 seconds

Experimental Turrets (Alchemy): Turrets apply boons to allies around them in a 600 radius every 10 seconds. Gadgeteer (Tools): Gadgets grant additional boons upon use. Boons vary based on the gadget being used. A.E.D.: 3 seconds of retaliation Personal Battering Ram: 5 seconds of fury Rocket Boots: 4 seconds of vigor Slick Shoes: 8 seconds of regeneration Throw Mine: 6 seconds of aegis Utility Goggles: 5 stacks of might for 8 seconds

Gadgeteer (Tools): Gadgets grant additional boons upon use. Boons vary based on the gadget being used.

Guardian [ edit ]

Mesmer [ edit ]

Necromancer [ edit ]

Thief [ edit ]

Ranger [ edit ]

Warrior [ edit ]

Balance and Bug-fixing [ edit ]

General [ edit ]

Fear: This condition now functions as an interrupt and will trigger on interrupt functionalities.

Player bundles (kits, conjured weapons, banners, etc.) will now scale damage based on the rarity of the player's equipped weapon.

Jezza's Flamethrower: Red Button: Fixed a bug that caused the AoE on this skill to be centered on the player's target instead of on the player. Reduced the damage of this skill by 70%. Added a 20-second recharge.

Underwater Net: Throw Net: Added a 20-second recharge to this skill.

Mine Kit (skill): Updated the skill facts for this bundle to display the correct damage and radius.

Mine Kit (skill): Updated the skill facts for this bundle to display the correct damage and radius. Fixed an issue that prevented attributes from scaling correctly when the player's sidekick level changed within a zone.

Fixed an issue in which some projectiles wouldn't respect reflection and blocking bubbles. An example of this is the guardian's Orb of Wrath.

Non-targetable entities that cannot be damaged are no longer able to serve as valid attack targets.

Fixed several server-side bugs that will help reduce skill lag in combat.

Fixed an issue in which players would occasionally be unable to move if resurrected immediately after being downed.

PvP rank achievements now use the account's total accumulated rank points instead of personal score.

The PvP rank medal on the Character Select screen now matches the in-game rank. Removed player rank from the PvP scoreboard at the end of the match.



Racial Skills [ edit ]

Human [ edit ]

Prayer to Lyssa: Reworked the percentage chances so that all boons have a more equal chance to activate. Added 3 seconds of stability. Increased duration of might from 5 to 15 seconds. Fury duration increased from 5 to 8 seconds.

Asura [ edit ]

Norn [ edit ]

Become the Wolf: Howl: Added a skill fact for number of targets: 10.

Become the Wolf: Call Owl: Changed the way this skill's targeting works in order to make it more intuitive.

Sylvari [ edit ]

Healing Seed: Updated the hit box of the turret to better reflect the turret's appearance.

Healing Seed: Updated the hit box of the turret to better reflect the turret's appearance. Seed Turret: Updated the hit box of the turret to better reflect the turret's appearance.

Seed Turret: Updated the hit box of the turret to better reflect the turret's appearance. Grasping Vines: Updated the hit box of the vines to better reflect the turret's appearance.

Professions [ edit ]

Elementalist [ edit ]

Engineer [ edit ]

Guardian [ edit ]

Mesmer [ edit ]

Necromancer [ edit ]

Ranger [ edit ]

Thief [ edit ]

Warrior [ edit ]

Structured Player vs. Player [ edit ]

Glory will be completely phased out and unable to be obtained.

The 8v8 custom arenas hosted by ArenaNet have been removed.

Custom arena owners must now have the Autobalance option enabled or the arena will be marked as No Progression.

Ranks have been changed to be easier to obtain for all players.

Equipment merge All Mystic Forge recipes for crafting PvP items have been removed along with PvP crafting materials.

Updated achievement text to be more consistent.

Removed the water from the PvP lobby. All PvP maps have had their water combat removed so we also removed the water-combat tutorial area.

Fixed a bug in which trait selection was available on servers with skill-locking enabled.

Fixed a bug in which players were not showing their defeated icon on the minimap.

Fixed a bug in which rank achievement would not be calculated with rank points earned.

Added new amulets: Cavalier and Magi

Added a new rune: Traveler

Added new sigils: Generosity and Renewal

World vs. World [ edit ]

Commanders: The Commander buff is now only displayed to friendly players.

Siege Weapons: Normalized the hit boxes of all siege gadgets.

Black Lion Trading Company Gem Store [ edit ]

New Items and Promotions [ edit ]

Rampart heavy armor skins, Strider's medium armor skins, and Incarnate light armor skins are now available in the Style category for 800 gems each.

Wintersday outfits are available for one week only to celebrate the improvements to outfits with the new Wardrobe system. Pick up outfits in the Style category for 800 gems.

Improvements [ edit ]

Removed the delay on the first note when playing a harp or drum.

Transmutation Charges now drop from Black Lion Chests instead of Transmutation Crystals.

Trade history has been reduced to the most recent 90 days to improve viewing performance.