Eminent Domain continues to stand the test of time for my table, and never ceases to please new players as well. The role selection element of this game is really fantastic. Game Play Quality Price Value

Eminent Domain is a pretty good game in its own right, and it plays really well with 2! Its an excellent choice for newer gamers too. I have a couple of reservations though.



Eminent Domain brings together a few elements that I like in games. Its a deck builder of sorts; on your turn, you choose a role to lead by taking the related card from the board. There are 5: survey (draw new planets), colonize (peacefully make a planet yours), warfare (colonize, but with force), trade/produce (allows you to produce goods on planets that allow it, or sell said goods), and research (purchase technology cards). Leading a role allows you to add an additional card of that role to your deck. Additionally, it has cards that have more than one use, which I love. Each card you have can be used as an action, or to 'boost' the role you lead. If you lead with colonize, you can boost with additional colonize cards in your hand to increase it. Additionally, when you lead a role, everyone else has the option to follow or dissent, allowing them to do the same thing you do if they have the appropriate cards in their hand, or draw a card from their deck.



Its a good game. But it doesn't feel particularly diverse in the strategy. There isn't really a difference between colonize and warfare. They are just two parallel lines that get you to the same place. The expansion helps this significantly, but is it stands, this game ends up being good, but not great. Still worth checking out if you get a chance though, because you might feel differently! Game Play Quality Price Value

One of my favorite deck-building games. I like players have an option to be doing something during other players turns. It keeps you in the game and also makes the active player think about what they do not what the other players to be able to do on their turn. The art work and quality of components it very good. As for gameplay it seems to win you need to pick a strategy and stick to it from the beginning.



Game Play Quality Price Value

If I had to keep just one game, this would be it. I've played this game probably two dozen times. It is a very unique game. Your play strategy has to adapt to other players, and the planet cards you find. Every choice is a good choice. I don't think there's really any that are bad. So this makes your choices meaningful, and they impact your future plays.



In this game, what you focus on becomes your strength. What you neglect becomes your weakness. You may need both balance and focus in order to do well in this game, but whatever your strategy, you try to play off of your opponent's choices as well. You may spend a bit of time trying to figure out what your opponents will do or what their strategies are so that you can use them to your advantage.



The research is quite varied and adds a lot to the game. The game feels incredibly balanced. I have yet to find any strategy that always wins--it really depends a lot on the cards you draw from the planet deck and luck of drawing from your own deck. Game Play Quality Price Value