Post by Kaedius » Sat Feb 15, 2020 9:56 pm

Decorator

How to Use:

Compatibility

Known Issues:

To Do:

Update 0.1.5* Fix some objects being hard to click if set as container/in edit mode.* Fix mouse cursor remaining when exiting UI.* Block mouse clicks from selecting objects when clicking in UI in edit mode.* Block activation of containers etc. while in edit mode.* Added toggle for opening/closing the UI with hotkey.* Added a few misc 2 objects.Get it here! https://www.nexusmods.com/daggerfallunity/mods/70/ This mod adds a new menu to open when inside your player home or ship that allows you to place all manner of furniture, containers, and other decorations such as paintings, alchemy items, statues, animals, lights, banners, and more.You may also add a light source to any object, and turn anything into a container, spell maker, or potion maker. Want to store all your loot in a glowing cow? You can!The list of items will continue to increase, as I am adding them manually and initially only included items that would look OK in my own Airships mod. Now, I'll attempt to add as much as I can regardless of whether it makes sense or not to exist inside a home.When in your home or ship, press the hotkey set in the mod settings. By default, this is the / key. Select a category in the panel on the left to bring up a list of available objects. Positioning is mostly done by looking where you want to place the object and using Snap and the blue arrows to fine-tune.Clicking Low, Med, and High will move the object to the floor, a middle-ground, and the ceiling respectively. Medium isn't quite right yet.Snap will remember your last Low Med or High selection and stick the object to the height. It can be finicky, use the Reset button with Snap off to reset the objects position.Use the Sneak key to hide/show the entire UI.Use Shift to modify a few of the buttons.Circle in the middle will place an object or accept edit changes.Up and Down arrows move the object forward and backward.Shift+Up and Shift+Down arrows move the object up and down.Upper diagonal arrows rotate around the X axis. Shift rotates around the Z axis.Lower diagonal arrows rotate around the Y axis.In Edit mode, you can click on an object and use the arrows to move it. You can also apply a light, or set the object as a container, or a potion maker, or a spell maker. Use the scale checkbox to resize an object. You must click the blue "Accept' circle in the middle of the arrows to set any changes.The Light panel allows you to set a color and intensity. If the Spot checkbox is checked, you can set the spotlight angle, vertical rotation, and horizontal rotation. Right click the slider to type in a number manually.This does work with Handpainted Models, but installing Handpainted Models on top of a game that already has objects placed in homes/ships will destroy all items. Uninstalling Handpainted Models has unpredictable effects, but placed objects should remain and just need repositioning.In addition, objects that already have a light on them (Fireplace, torches, lanterns etc) do not have their lights editable yet. The fireplace also drops through the ground when clicking Low.Edit mode doesn't work when using Retro Rendering. A fix should be soon...Some objects are not orientated properly when clicked, notably Paintings. If you don't see a painting when it is clicked, use the lower rotate buttons until it's visible.UI text may not scale properly with SDF fonts OFF and lower resolutions.Lots of other stuff...There are still more models to be added, including many graves, statues, and maybe structures like pillars/beams. Work will be done to clean up Snap including the ability to only snap in the horizontal or vertical direction separately.Ability to decorate the ship exterior as well.Fix UI problemsGitHub: https://github.com/KDS-KDS/Decorator