Posted 25 April 2017 - 12:54 PM

Thanks Matt. Luckily I managed to complete the challenge under the earlier conditions, but no doubt many will appreciate the gesture here.I'd imagine the infrequency of Incursion matches was the primary frustration here. So many people were saying they just weren't getting Incursion matches, as as you've said, there wasn't much you could do there at the moment.After the frequency of the matches, the next largest frustration I was hearing people say was how many were chasing Delivery Failed. I'd imagine this was exacerbated by the infrequency of Incursion matches, but as to that specific item itself, the battery carriers were often lights, meaning most 'Mechs were unable to catch them.Two questions if I may:* Are there any sort of guiding principles behind events? The reason I ask is, I remember player discussions from prior events when people were saying "This particular achievement is too difficult" (Though I don't remember what it was), and other would reply "It's not a freebie giveaway. You have to earn it". The reason I ask about the principles is, are the elements of the events seen as ones where, if you try long enough you will get it, or are they, if you try hard enough you'll get it? I'd have the imagine the former would be harder for people who don't have a lot of free time, and the latter would be harder for newer players.* Any idea why some (Like myself) were able to complete the challenge relatively quickly, while others struggled? I'm wondering if people with less 'Mechs have a harder time. Say someone who likes assaults and heavies might not have any/many lights, making some of the achievements in this comp harder(?) Or people who've only got 15 minutes here, and 15 minutes there have no show given the frequency of Incursion matches(?) Though people who don't have a lot of time probably often can't finish these challenges. It was just so odd to hear so many people say "I'm not getting Incursion matches" when I'd already finished the challenge, and made me feel bad in a way.

Edited by repete, 25 April 2017 - 12:58 PM.