Altitude2 Map Pack



The still relatively new feature to set spawn points midgame opens up a ton of potential for new gameplay. Being able to remove gravity helps too.



Altitude2 Map Pack uses the following settings: Camera View Scale : 140% (subject to change slightly, but 140 seems like it will work well) - see much farther, better ability to coordinate with teammates

: 140% (subject to change slightly, but 140 seems like it will work well) - see much farther, better ability to coordinate with teammates New Spawn System : In most maps you will spawn where you die or at least close to the current objective (ball, etc). This allows for much larger maps.

: In most maps you will spawn where you die or at least close to the current objective (ball, etc). This allows for much larger maps. No Gravity: Altitude2 ball maps remove gravity from the ball. This allows the entire map to be equally utilized instead of action gravitating to the bottom. Some maps are likely to at least experiment with fully removing gravity. The main issue with removing gravity completely right now is that if you come to a stop it is difficult to gain momentum. Having rev or using miranda helps considerably though.

New maps are required since all current maps are based on set spawn areas and having gravity. Here are the different types of maps being created:

Football - Much larger than current football map, wide goals that require you try to fake out any goalie(s) present. Turrets guard the goal area forcing you to shoot longer shots. I will likely create a second, smaller 4v4 football map for ladder to help keep the server alive when not enough for 6v6 ball. Respawn occurs where you die or in front of your team's goal after a goal is scored.

- Much larger than current football map, wide goals that require you try to fake out any goalie(s) present. Turrets guard the goal area forcing you to shoot longer shots. I will likely create a second, smaller 4v4 football map for ladder to help keep the server alive when not enough for 6v6 ball. Respawn occurs where you die or in front of your team's goal after a goal is scored. Hockey - Similar to the new football but different map dimensions and of course the goal is moved out some. I'm expecting to make this map vertical just to further change things up. Gravity is also completely removed while football is likely to have gravity except on the ball.

- Similar to the new football but different map dimensions and of course the goal is moved out some. I'm expecting to make this map vertical just to further change things up. Gravity is also completely removed while football is likely to have gravity except on the ball. Ball - Similar to current ball except much larger maps. Most likely you will respawn in certain areas of the map depending on the current location of the ball. For example, if the ball is on the other teams side you will spawn near middle. If the ball is on your side of the map you will spawn closer to the goal you defend. Another big change is 360 degree goals (more specifically probably 4 goals backed up against each other to allow scoring from any side). There will be obstacles around the goals to make it more difficult to score from a distance. The goal is to make this play as a hybrid of regular Altitude Ball and GravBall from Infantry (old game Sony used to run).

- Similar to current ball except much larger maps. Most likely you will respawn in certain areas of the map depending on the current location of the ball. For example, if the ball is on the other teams side you will spawn near middle. If the ball is on your side of the map you will spawn closer to the goal you defend. Another big change is 360 degree goals (more specifically probably 4 goals backed up against each other to allow scoring from any side). There will be obstacles around the goals to make it more difficult to score from a distance. The goal is to make this play as a hybrid of regular Altitude Ball and GravBall from Infantry (old game Sony used to run). Race - Mario Kart like race maps. I'm not sure if there will be multiple laps yet as that will take a little more work to implement. Probably simple Start to Finish maps initially although laps may be added later.

- Mario Kart like race maps. I'm not sure if there will be multiple laps yet as that will take a little more work to implement. Probably simple Start to Finish maps initially although laps may be added later. Zone Control - Large teams battle for control of a map. You get points over time for the number of zones you control. Unlike the other game types, Zone Control may require a lot of new code to support. Because of this there is a good chance no Zone Control maps will be available when the Altitude2 Map Pack servers launch.

Feel free to post ideas for other game types that should be relatively easy to implement.



Here is a preview of the current Altitude2 version of Football followed by the original Football map for size comparison:











For those of you who tested the new football map several months ago...



The graphics have changed and the goal area works differently. Instead of trying to completely prevent attackers from entering the goal area of the other team, the new turret setup deters you from entering but does not instantly kill you. There is also a triangular object blocking the middle of the goal. This is needed to help keep goalie(s) from being easily killed. The goal size has increased some to compensate for this. All planes are allowed in pub servers. Restrictions may be added if this is ever added to ladder. It will play better with limited planes and other rules, but restrictions tend to be difficult to implement in pubs.



To clarify Altitude2 Map Pack is certainly not meant to be an upgrade or replacement of the current Ball mode. The new ball mode just offers an alternative style of gameplay. I am working on a set of maps that change the way Altitude is played. This is as close as we will probably ever get to an Altitude 2, so that is what I'm calling this map pack.The still relatively new feature to set spawn points midgame opens up a ton of potential for new gameplay. Being able to remove gravity helps too.Altitude2 Map Pack uses the following settings:New maps are required since all current maps are based on set spawn areas and having gravity. Here are the different types of maps being created:Feel free to post ideas for other game types that should be relatively easy to implement.Here is a preview of the current Altitude2 version of Football followed by the original Football map for size comparison:For those of you who tested the new football map several months ago...The graphics have changed and the goal area works differently. Instead of trying to completely prevent attackers from entering the goal area of the other team, the new turret setup deters you from entering but does not instantly kill you. There is also a triangular object blocking the middle of the goal. This is needed to help keep goalie(s) from being easily killed. The goal size has increased some to compensate for this. All planes are allowed in pub servers. Restrictions may be added if this is ever added to ladder. It will play better with limited planes and other rules, but restrictions tend to be difficult to implement in pubs.To clarify Altitude2 Map Pack is certainly not meant to be an upgrade or replacement of the current Ball mode. The new ball mode just offers an alternative style of gameplay. Last edited by VAN1SH1NG; 03-21-2016 at 05:28 AM .