BIOWARE Major Mass Effect Andromeda patch makes big changes to multiplayer

UPDATE TWO: Not only did BioWare release a new Mass Effect Andromeda patch for PS4, Xbox One and PC but the development team also put together a dedicated list of multiplayer changes. Based on community feedback, the new Mass Effect Andromeda update dramatically rebalances a lot of multiplayer's core gameplay mechanics, including powers, weapons and enemy factions. The full Mass Effect Andromeda Patch Notes can be found below listed under Update One, while this top post underlines some of the things BioWare are looking to improve online. Powers: We determined that the base damage of powers were too low, which caused them to be underpowered in the late stages. We’ve now increased the base damage of powers and improved some of the bonuses granted by additional skill points. We’ve also improved damage from passive skill trees.

Combo detonations on Gold and Silver difficulties also received a buff because they inflicted less damage than intended. Weapons: Mass Effect multiplayer is more fun when it’s fast-paced, but low weapon damage limited that pace on Gold and Silver difficulties. There was also a noticeable imbalance between weapon classes, particularly for shotguns and assault rifles.

We’ve boosted the base damage for several underperforming assault rifles, pistols, and shotguns to make them more effective. In particular, we wanted shotguns to become better skirmish weapons, so we boosted their damage and accuracy outside of cover, while reducing the extra accuracy bonus when firing from cover.

Finally, we reduced the damage of the Vanquisher sniper rifle to make it comparable with other weapons. Its overwhelming damage far outclassed other weapons and made this particular sniper rifle a must-have. We’ve now evened the playing field so players feel more comfortable bringing something besides the Vanquisher to a Gold-level game. Enemy Factions: We’ve also changed how difficult some enemy factions are to fight.

Due to their individual survivability, the kett were the most difficult faction. To combat this, we reduced their health and defenses. We also lessened the chance the Fiend will sync-attack on Silver and Gold difficulties. We’re investigating latency issues that cause the Fiend to appear like it teleports when it jumps.

We wanted to make the Outlaws more challenging, so we improved the ability of Sharpshooters and Hydras to push players into cover. We also made the Berserker easier to fight from cover and the Hydra is now stronger and more dangerous.

We left the Remnant untouched and continue to monitor their performance. Player: Fixed a bug that made Silver and Gold difficulties use normal stats for Shield Gate and Health Gate

Fixed a bug that made Silver and Gold difficulties use normal stats for damage reduction due to armor. Enemy armor now reduces 15 damage per hit on Silver and 20 damage per hit on Gold, to a minimum of 10 damage per hit

BIOWARE The new Mass Effect Andromeda patch notes for update 1.06 have been revealed

UPDATE ONE: BioWare have released the new Mass Effect Andromeda patch notes for update 1.06. As confirmed below, owners of the Deluxe edition of the game are getting a range of new cosmetic items, as well as the improvements to existing cinematics and other big bug fixes that are available to all players. "In this upcoming patch, we continued to improve our cinematic scenes, particularly in the opening hours of the game," the BioWare team explains. "In addition to enhanced performance and stability, we addressed a number of player-reported issues, including a bug that caused SAM to repeatedly tell Ryder they had received new email. "Because we don’t want players to miss any of the great side conversations with their crew, dialogue options will no longer appear “greyed out” if a character has more to say. "Those of you who have the Deluxe or Super Deluxe edition will also receive two custom Nomad skins, a new casual Pathfinder outfit, and an exclusive multiplayer pack with a high chance of receiving an ultra-rare item." The full Mass Effect Andromeda Patch Notes for update 1.06: Fixed issue that caused singleplayer difficulty to impact multiplayer

Improved performance and stability

Various improvements to cinematic scenes

Fixed issue where SAM would mistakenly tell Ryder they have new email

Conversation options will no longer appear “greyed out” if new content is available

Improved legibility of subtitles

Maximum Nexus Level increased to 29

Single player balance improvements at higher difficulties.

Fixed issues with player animations getting stuck when jumping or changing direction repeatedly

Increased the number of autosaves allowed

Special items will not carry over into New Game+

Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled

Fixed issue that could cause AVP to reset to zero for all planets except Kadara

Vendors now sell fire augmentations

Weapon and armor vendors now carry inventory once player reaches Level 61

Chest armors now have level restrictions

Bonus items—such as Pathfinder Armor—can now be deconstructed

Fusion Mod of Resistance no longer continues to apply evade damage once unequipped

Improved responsiveness of control sticks

Fixed clipping issue on Sara Ryder’s casual jacket Added graphics options to toggle Motion Blur and Depth of Field

Fixed issue where Remnant VI would stop attacking

Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation

Fixed interaction with datapad in the Search for the Remnant Drive Core mission.

Fixed issue where squadmate could not be revived if killed by a fiend at Site 2

Swapping a dead squadmate at a loadout will not cause them to die permanently

Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue

Fixed issue where player could romance both Cora and Peebee

Fixed issue where player could romance both Vetra and Peebee Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission

Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable

Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission

Fixed broken Nomad Shield Crafting mission

Fixed health issues with Architect’s leg that prevented completion of the fight

Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.

Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives

Leaving the Nomad while falling out of bounds no longer results in infinite loading screen

Fixed issue where Nomad jump control was not remapping

Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy

Improved performance on Eos when approaching or fast travelling to Prodromos

Loading auto-save will not block progress after kett encounter near Site 1 power relay station

Eliminated player fall through on Tempest after loading autosaves in space

Reduced the cost of Strike Team equipment and improved its effectiveness

A default Ryder name can now carry over to New Game+

PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard

PC – Improvements to display when running at different resolutions

PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes

PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu Multiplayer Fixed issue where player would crouch repeatedly while interacting with device

Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker

Improvements to reduce lag for players and hosts

BIOWARE A new Mass Effect Andromeda patch is being released later today

The new Mass Effect Andromeda patch was confirmed by the studio yesterday, revealing that more of the game’s lingering problems are set to be tackled. Series producer Michael Gamble confirmed the news on Twitter, telling fans to expect a new game update at around 5pm UK time. “The next patch comes out tomorrow 10 AM MDT. Then we roll right onto creating the next one for you,” he wrote. Gamble also confirmed that a full list of Mass Effect Andromeda patch notes will be released alongside the new update. One of the confirmed fixes is for the Nomad shield crafting quest, while another launch for owners of the Deluxe Edition of the game is also arriving today.

According to Gamble, those who bought the special version of ME: Andromeda will be the first to get access to new cosmetic items for main Character, Ryder. There was also mention of a new casual outfit and additional Nomad skins, although fans will have to wait until tomorrow afternoon to see the full list of new content. There is currently no word on whether there will be any news released this week on additional Mass Effect Andromeda DLC, which is likely being saved for the EA PLAY event during E3 2017. With Mass Effect Andromeda receiving a few negative review scores, BioWare promised to make a series of improvements to single and multiplayer. In a recent blog post, the studio said: "Since launch, our team has been poring over your comments and feedback, looking to discover what you like about the game, as well as areas we can evolve or improve.

Mass Effect Andromeda (PS4)

Mass Effect Andromeda multiplayer screenshots from BioWare Fri, March 3, 2017 Mass Effect Andromeda multiplayer screenshots from BioWare. Play slideshow BIOWARE 1 of 5 Mass Effect Andromeda multiplayer screenshots from BioWare