Fey Bloodline

Your innate magic comes from the mysterious powers of an archfey that was intermingled with your blood or that of your ancestors. Most often, you can trace your lineage directly back to the ancient and powerful figures that rule over their domains in the feywild and to most mortals, remain the stuff of legend. Regardless of your ancestry, the magic of the fey flows in your blood, and it has become an inescapable part of you, granting you power beyond the understanding of fully mortal practitioners of the art.

Fey Ancestor

At first level, select an Archfey from which you are descended. The Damage type associated with each Archfey is used by features you gain later.

Archfey Descent

Archfey Damage Type Tiandra, The Summer Queen Radiant Oran, The Green Lord Nature The Queen of Air and Darkness Necrotic Zebechial, Lord of Lightning Lightning The Prince of Frost Cold The Prince of Hearts Fire Siobohan/Elias Alastai Force The Maiden of the Moon Radiant Garyx, Dragon Tyrant of the Fey Fire Hysram Psychic

You can speak read and write Sylvan, Additionally whenever you make

a charisma check when interacting with Fey, your proficiency bonus is doubled if it applies to the check.

Ancient Trickster

As magic flows through your body, a distinctly fey penchant for subtlty becomes second nature to you. At 3rd Level you gain the metamgic opton of Subtle Spell in addition to the the options selected as part of the Metamagic sorcerer feature. When you cast a spell and choose to apply the benefits of Subtle Spell, you can always do so without expending sorcery points. As per the normal rules of the Metamagic feature, you can only use one Metamagic option on a spell when you cast it, unless otherwise noted.

Secrets of the Fey

Starting at 6th level you gain the ability use your sorcery points to cast certain spells. As an action you can spend 2 sorcery point to cast Pass without Trace, Knock, Detect Magic or Silence, without providing material components. Additionally you gain the minor illusion cantrip if you don't already know it.

Fey Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your fey anestor, you can add your charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Uncanny Transposition

The Fey power that sings in your blood has given you the ability to slip through the barriers between worlds for a short timee, allowing you to elude your foes as you escape their grasp into the Feywild. Starting at 14th level you gain the ability to cast either blink or misty step once using this feature. You regain the use of this feature at the end of your next short rest.

Dreaded Fey

Beginning at 18th level, you channel the dread presence of your Fey Ancestor, causing those around you to become awestruck or frightened. As an action you can spend 5 sorcery points to draw on this power and exude and aura of awe or fear to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts it's turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.