Net code fix via Steam client [Update: Apr.9 2015 ]

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April 9, 2015

Peer-to-peer network API on Steam public client has been updated which should vastly improve - or in most cases eliminate - stutters and stalls that affected online play in SSF4AE and USF4. (in laymen's term, network API was essentially stalling when receiving bursts of session queries from other users)



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March 31, 2015



As some of you have already noticed, a new Steam client beta went live on March 30th that further improves Steam's network API that handles peer-to-peer connections.



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Hello USFIV players,



We’ve been working together with Valve to improve some of the netcode issues PC players are experiencing with Ultra Street Fighter IV. We recently implemented a change which is now live in the Steam Beta Client.



To subscribe to the beta release, go to [Steam->Settings, Beta participation]. If it doesn't say "Steam Beta Update", click the [Change...] button, and select the Steam Beta Update and let it update. Then, select [Steam->Check for Steam Client Updates] to make sure you have the latest update, and then check [Help->About] and make sure the "Built" string is greater than or equal to Mar 13 2015.



-Capcom Fighting Team

