RWBY Frame: Ruby By firen777 Watch

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Finally have the mood to start drawing.



Concept Abilities and stat for Ruby and Crescent Rose:

Crescent Rose: 126 slash, 14 puncture; 140 total

Crescent Rose's Charge attack fires an accurate sniper bullet with 2x damage.

Crescent Rose's Finisher would decapitate enemies with the help of the recoil from the sniper shot, which create a cone like AoE blast and inflict the same amount of Explosion damage to other enemies.



Ruby:

100/300 HP; 100/300 Shield; 100/300 Armor; 100/150 Energy; 1.2 Sprint Speed;

Passive) Slash Proc inflicted by Ruby lasts 200% longer. Bleed damage from Slash Proc is 200% higher (70% of original damage per tick).



1) Dashing Rose (10 Energy): Ruby turns into a bladed rose and dash toward the aimed direction, covering a distance of 4/6/8/10 (range) m at a speed of 50 m/s, knocking down all enemies within 1.5/1.6/1.8/2 (range) m and dealing 200/300/400/500 (strength) Slash Damage with 100% Slash status chance.

-Enemies that are suffering Slash Proc will be dealt 300/450/600/750 (strength) Slash damage instead.



2) Deadly Blossom (50 Energy): Ruby reap all enemies within 3/3.5/4/5 (range, Melee range) m with her blade, dealing 100/150/200/250 (strength, Melee damage) Slash damage with 100% Slash status chance. Deadly Blossom can be cast successfully 1/2/3/4 times, which deals 125, 150, 175, 200% damage and has 75% Energy cost reduction for all successive combos.

-Fallen Petal Augment: each enemies hit drop 1 health orb.



3) Overpressurized (25 Energy, Channel 2.5/s): Ruby channels her overpressurized ammunition to all her firearms, causing them to have 10/20/30/40 (unaffected) m punch through.

-Interaction with Crescent Rose: Overpressurized causes Crescent Rose's Finisher to fire a sniper bullet with 10/20/30/40 (unaffected) m punch through instead of an AoE blast. Damage type from the sniper shot also become Finisher instead of Explosion.



4) Argent Opticor (100 Energy): Ruby unleash her destructive gaze, inflicting 700/800/900/1,000 (strength) Finisher damage to all enemies within 15/20/25/30 m (range), indefinitely petrifying all surviving enemies until such enemies receive further damage.

-Petrify effect lasts at least 3/4/5/8 (duration) second before further damage will release petrified enemies. Petrified enemies are susceptible to Melee Finisher.

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Published : Jan 2, 2017