Credit: Kris_Cakes

Sacred Oath

Oath of Shooting Star

The Oath of Shooting Star Paladin seeks to shoot foward and take aim to the enemy before they strike her allies. Paladins of this Oath understand that sometimes it is not enough be there and protect, but to also increase one's range so that even innocence out of arms reach can be safe.

Tenets of Shooting Star

The Tenets for a Oath of Shooting Star paladin vary from one to the other.

Take Aim. Let the point of your weapon stay straight and true, leading you to your goals and the death of your enemies

Radiant Star. Penetrate through the darkness and lead anyone who is lost.

Smite All Evil In View. Even if I have to make a crutch of my weapon, as long as I am standing, if innocence falls by your hand on the ground, I will smite you down!

Righteous Shot

Starting at 3rd level, you gain the ability to harness your smites into solid like rods. As a bonus action you can create a spear of smiting energy to use as a weapon, the spear does your choice of radiant or lightning damage. When the spear leaves your possesion, such as after throwing it or being disarmed, the spear will disappear at the end of your next turn, unless re-obtained. You can channel your Divine Smite through this weapon even if it is not a melee attack. When shooting a ranged weapon, such as a bow or crossbow, you can create ammunition for the weapon in place of using regular ammunition. The ammunition created disappears after use, similar to the spear. Righteous Shot is nonmagical.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Shooting Star Spell table.

Oath of Shooting Star Spells

Paladin Level Spells 3rd conjure barrage, sanctuary 5th moonbeam, misty step 9th beacon of hope, lightning arrow 13th freedom of movement, guardian of faith 17th conjure volly, flame strike

Credit: ScreenShot from Dark Souls by FromSoftware

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Shot in the Dark. You can use your Channel Divinity to take a shot in the dark , revealing your targets, and lighting the way. When you take the Attack action to throw your spear or fire an arrow or bolt, you don't make an attack roll for the attack. Instead, your spear or ammunition shoots forward in a brightly colored line, which is 1 foot wide and 30 feet long, before safely stopping. The shot passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, each creature is hit by the shot, takes the appropriate damage, and is illuminated at the spot it was hit for 1 minute.

Beacon of Light. As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice within 30 feet of you regains hit points equal to 1d4 + your Charisma modifier.