Like many of you, I excitedly boarded the Starbound hype train. After a few weeks of reading the nearly daily updates, watching the update videos and talking to friends, I was hooked. I wasn’t alone as many people on Cheerful Ghost and all over the internet were really excited to see play Starbound. In April of 2013 the Starbound beta hit and over the next few months the Starbound fans funded the game at 4 million dollars! We sailed through the three pre-order bonuses of the new race, collectable fossils and starter pets. My excitement level was crazy. Clearly this game would be the answer to my prayer for an awesome open world building game in space that took the best elements from Minecraft and Terraria.As the 2013 was nearing an end Chucklefish let us know the game beta would finally release. To be able to finally play Starbound was like a nerds dream come true. When the beta date hit, I refreshed the Humble Store got my key and frantically kept checking Steam to be able to download the game on my Mac. Later that day the game downloaded and I started a fresh character. The game was beautiful, the score was moving and the game was fun. I didn’t understand the weapon level system, the game was way too easy and the entire universe was really empty but none of that mattered because I was high on Starbounds glow. I sunk many hours into Starbound over that first week but as my play time grew the games flaws started to become more apparent.Chucklefish mentioned the game would be buggy. They said the game wouldn’t be finished. I kept that information in the back of my mind as I played but as the games oddities increased, my excitement waned. I decided to walk away from the game a bit to give them a few months to fix the games biggest flaws. I came back to the game after Chucklefish said to expect no more player wipes. I figured that would be a good time as i’d have some permanence to my game. After a few days of playing a bug hit the game wiping out all my treasure chests. After this bug hit I also noticed how much the game hand’t really progressed in those few months.Recently, Tiy posted something to the Chucklefish blog that I wanted to respond to.I am currently a Software Engineer that works for a very large company and we have developers distributed all over the world. My team consists of people spanning Oregon, Washington DC & Brazil. There is no question that having all development centrally located can be helpful. That said, working remotely in tech isn’t crazy. Having team members that span different timezones does take some organization and care. One mechanism is to have people flex work hours a bit to accommodate the team.When you say you are going to do something and then later change your mind, I can see why people would be frustrated. I read the big update post where they said they were changing the way Starbound development happened to push out quicker updates and thought it was a good idea. That said, I don’t really care to much about HOW they update the game, there are lots of ways to develop software. Whatever works best for them, is totally fine.Which I think is something worth considering. I don’t think Starbound fans care much about how Chucklefish makes the game, they just want the thing they love to be awesome. Enraged fans take to the message boards and Reddit to complain about Chucklefish relocating it’s staff to the UK or the update changes not because they ultimately care about how someone runs a company. People are complaining because the thing they lovingly funded isn’t the way they want it to be. Chucklefish could open a moon base to continue development and as long as the game was awesome, no one would care.That said, development of the game has vastly slowed down since it’s beta launch and it's not entirely clear where development of the game is.At the end of the day I think Starbound is a rad game and wish Chucklefish to an awesome final launch. Alongside that, it’s been a wild ride tempered by some disappointment felt by many fans. All that needs to be done at this point is to make Starbound awesome and I have no doubt it will be. Angry rage filled fans have a way of coming back to sanity when things turn around. And ultimately we all want the same thing, for Staround to be awesome.