Canidfolk Fierce, loyal, and cunning, Canidfolk hail from the distant and secluded areas of the world, believed to be the youngest of humanoid races. Late to the world scene, individual Canidfolk strive to prove their worth amongst themselves and the outside world, and learn from the great empires and rich cultures around them. Canidfolk empires and clans are built to last, ever adapting to their envirornments and taking in what ideas they see can improve themselves. Canidfolk can be found amongst their tribes and families, rarely breaking away to join adventuruing parties or guilds where they develop close bonds with others. Many may first mistake a Canidfolk as a werewolf or magical beast, only to find a loyal and longlasting companion. A Canidfolk will aim to avoid dissapointing those they respect above all else. Distinct & Diverse With a penchant for migration and conquest similar to humans, Canidfolk appear to have been molded by their envirornments, providing more physical diversity than other humanoid races. While they commonly share one of several lineages, none have a typical Canidfolk. Their fur can range from short and fine, to long and coarse, having one or two layers. This fur can range from greyscale colors, to hues of brown, yellow, and red. A Canidfolk stands in at slightly under 5 feet to over 6 feet tall, weighing anywhere from 110 to 280 pounds. Canidfolk mature similarly to humans, reaching adulthood in their early teens and can live up to over a century.

Variety in Collectives Despite their similar adaptability to humans, Canidfolk strongly link their ambitions to their clan or community, developing varying morals and customs as a standard to uphold. Canidfolk owe their devotion and respect to their clan, each conducting themselves and serving the clan however possible to bring success and honor. Each Canidfolk's conduct reflects on their individual honor, with the dishonorable amongst their clan resulting in expulsion and exile. Canidfolk continually drive for self-improvement and the success of their clans, valuing skill and excellence in all they do. They hate to fail or dissapoint, pushing themselves to find success in some aspect. Other races who share strong commitments to skill and groups will find success in earning the respect of a Canidfolk and their tribe, seeking help if necessary. A Candifolk will either live a nomadic lifestyle or settle down with their tribe, staying put if they do settle. They avoid creating cities, rather building villages and towns that last for as long as required. An individual Canidfolk may have a short lifespan, but their clans and families preserve their cultures and traditions far beyond the reach of any single Canidfolk's memory. They look the the future and live in the present, striving to maintain thier collective legacy.

Canidfolk Traits The following options allow you to create a Canidfolk based on their lineage and envirornment. Ability Score Increase. Increase an ability score of your choice by 1. You cannot increase the same ability score given by your selected subrace. Age. Canidfolk have lifespans equivalent to humans. Alignment. Canidfolk tend towards lawful and neuteral alignments, as they let loyalty and morality guide thier decisions. Size. Canidfolk are on average taller or on par with humans. Your size is Medium. Speed. Your base walking speed is 30 ft. Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Darkvision You have a wolf's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Keen Hearing and Smell. Wolfkin have advantage on Wisdom (Perception) checks that rely on hearing or smell. Languages. You can speak, read and write Common and one other language of your choice. Subrace. Canidfolk are divided amongst the lineages they belong to: Wulfrun, Jalareus, Coyoskii, Venkai, and Dire Wulfrun. Wulfrun Canidfolk with the lineage of wulfrun thrive amongst the forested coastlines, mountains, inland wetlands, and tundras of the world. As a wulfrun, you come from a culture of conquering warriors, emulating the lives of their gods through their crafts and battles. Brave wulfrun go abroad to do battle against percieved chaotic and dangerous forces, striking down their foes with their fast and agile movements. Their fur ranges from common fur colors and patterns seen amongst their animal counterparts. Ability Score Increase. Your Strength score increases by 2. Agile Hunters. You have proficiency in the Athletics and Survival skills. Glory Over Death. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

Wulfrun Names. (Male) Eerikki, Garth, Halvor, Loki, Raoul, Sten, Ulf; (Female) Asta, Brenna, Eira, Freyja, Runa, Ylva; (Surnames) Arnesen, Feldt, Kjeldsen, Lundgren, Ostergard, Rundstrom, Strond; Jalareus As a jalareus, you come from a long established culture of craftsmen, sages, and spellcasters. This lineage of Canidfolk are usually found within great deserts and other dry climates, building kingdoms and greate monuments of truimph to their rulers and Gods. Jalareus commonly tie themselves to their homelands and gladly share their knowledge with others. To common races jalareus are seen as fierce defenders, keen allies, and teachers. Ability Score Increase. Your Wisdom score increases by 2. Wise Sages. You have proficiency in the Arcana and History skills. Jalareus Weapon Training. You have proficiency with the Khopesh (Longsword), Mace, Sling, and Javelin. Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Jalareus Names. (Male) Ammon, Kamuzu, Masud, Osiris, Pilis, Sef, Rameses; (Female) Chione, Edrice, Feme, Jomana, Nefret, Nephthys, Tiye; (Surnames) Ashraf, Elmahdy, Gamal, Nimr, Salib, Tammam, Zaher;