Ancestral Inheritor

Medium humanoid (any race), any alignment

Armor Class 15

15 Hit Points 85 (10d8 + 40)

85 (10d8 + 40) Speed 30 ft.

STR DEX CON INT WIS CHA 18 (+4) 13 (+1) 18 (+4) 9 (-1) 15 (+2) 10 (+0)

Skills Athletics +7, History +2, Survival +5

Athletics +7, History +2, Survival +5 Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons

bludgeoning, piercing, and slashing damage from nonmagical weapons Senses passive Perception 12

passive Perception 12 Languages Common

Common Challenge 5 (1,800 XP)

Innate Spellcasting. The inheritor's spellcasting ability is Wisdom (spell save DC 13). It can cast the following spells innately:

1/day each: augury, clairvoyance

Ancestral Demise. When the inheritor dies, it disintegrates and becomes an ancestral spirit, joining the other ancestral spirits as they pass on to guard one of the inheritor's children chosen at random. If the inheritor has no children, it dies, along with all of its ancestral spirits.

Ancestral Protectors. In battle, the inheritor is surrounded and protected by ancestral spirits, the souls of its ancestors. The first time the inheritor hits a creature with a melee weapon attack on its turn, the creature becomes the target of the ancestral spirits, hindering its attacks. The target has disadvantage on attacks rolls until the start of the inheritor's next turn.

Unarmored Defense. While the inheritor is wearing no armor, its AC includes its Wisdom modifier.

Actions Multiattack. The inheritor makes two attacks with its greataxe. Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.