Haxe Roundup 171

The OpenFL team Introduces OpenFL Member Accounts. The new membership currently has three levels, Indie, Pro and Enterprise.

Indie “allows access to the premium SWF library”, Pro get access to the “new In-App Purchase & GameCenter extensions” with all future releases and “limited direct email support”. Enterprise membership provides “training, consulting and building the roads to accelerate your growth”.

Proletariat Inc have published How to use Haxe with Unity: HUGS, their open-source library for maximum cross platform awesome. It continues on from their previous post on why they chose to use Haxe and Unity together.

Martin Jonasson / Grapefrukt has released to the masses his OpenFL-PSM library, which was used to build Rymdkapsel for Playstation Mobile.

FlashDevelop latest dev build 4.5 has been released and it includes loads of Haxe and OpenFL improvements. And for those who are more adventurous, FlashDevelop now has CI builds!

The latest CI build should also have support for the new and in-progress Haxe C++ / HXCPP debugger. It’s not a simple download and everything will be hunky dory, it’s more involved than that so follow the instructions!

Andy Moore has written about a “gotcha” he stumbled across, Haxe and Float initialization. This problem looks like it will be addressed/fixed soon and available in a nightly build.

The part about unfriendly Haxer’s is surprising. Unfortunately it’s the few twit’s that leave an impression, who ever they are. IMHO the majority of Haxer’s are extremely friendly and helpful. It sounds like a proven fact, but it’s not, take a look at the irc logs and search for Capn_Andy for the beginning of the convo to form your own opinion.

Going back to nightly builds, Cauê now has the build server producing Mac builds which should be 10.5 compatible. Windows, Mac and Linux builds all compiling from a Linux server. True cross compiling to the core ;).

Elements - an interactive installation by Britzpetermann. Awesome as usual and a great way to finish the roundup.