jstenholt said: Okay, this is a perfect illustration of how ludicrously complex the new system is.



Why can't crafting be like the rest of Starmade? Simple, elegant components that all contribute to a complex, fun, and functional total package? Click to expand...

You just summed up neatly what I've been trying to say in multiple paragraphs across multiple threads. Crafting shouldn't be complex if we don't want it to be. Power isn't complicated unless you are an advanced player and want to super-maximize efficiency. Other systems certainly aren't complicated ever, really, unless you want to tweak the nuances and get exactly what you want out of it as an advanced player. Logic sure asisn't complicated if you don't want to use it for complicated things. So why does crafting have to be big, ugly, smelly rat's nest, which forces players to hunt halfway around the galaxy, harvest annoying (if not ridiculous) amounts of material, and build huge coordinated factory networks just to have the materials to build something that isn't a tiny little speeder?...Also, a message to the devs:as for expense of stuff, I understand that you don't always think in terms of 'larger' ships, but let's face it, the kinds of ships peopleto make are usually <5000 mass. The Enterprise definitely, any Klingon ships that anyone actually cares about are, AFAIK many Asgard ships are a pretty good size, Jem'Hadar ships are like that, Ori ships are, White Stars are like that, Cylon ships are like that, most Vorlon ships are like that, Leviathans are definitely pretty big (Though they can be smaller)... Need I go on?(Yes, I know... There're things like the Peacekeeper Prowler, the Federation Danube and Yellowstone runabouts, the various other fighters and small craft... But whoever wanted to fly those?)(Also... even my modest corvette hull, the Kalen-Miris-class, would be a serious pain to make with just crafting-system materials.)I'm not saying that everyone should be able to have a heavy battlecruiser, or, gods help us, a titan, within minutes of getting on (That's silly.) but... A few hours of work in harvesting and crafting should be roughly equivalent in results to a few hours of work in salvaging wrecks, or an hour's load of dead pirates. I can spend an hour or three salvaging crap laying around, such as shipwrecks and stations, sell that, and quite quickly have enough money for a small artificial planetoid. If I waste that time trying to mine asteroids and planets and build a long factory chain, I might have enough resources for a gunboat... maybe... But I'd still have to factor in the time needed for the actual factory to process the resources,...And @NeonSturm , I agree, besides the ridiculous old factory system, which was a waste of resources, a waste of time, and usually either extremely underpowered or extremely overpowered. The new one is an improvement, but only barely... If issues like the "crosstalk" and numerical silliness you described were fixed, then we'd have a good system.