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Omnibus will offer new campaigns with new character models, weapons, sound and environments from Games Workshop´s Warhammer 40k universe.

Omnibus is not official and is no way endorsed by Games Workshop ltd. The mod is non-profit, has no intent of plagiarism and only wishes to create the modification for the public's enjoyment.

NOTE: These ideas may change during the progress of the modification.

Classes

The game is class-based, with players choosing from the roles of Space Marine Sergeant, Devastator Marine, Apothecary, and Tech Marine. Each class has two selectable characters with a difference in abilities, appearance such as wargear and voices so that you can easy part one player from another.

Weapons not mentioned to the specific class can be used by everyone.

Space Marine Sergeant (Officer)

Grants a passive bonus to damage and damage resistance to nearby allies. He has access to a class-restricted Bolt Pistol with a Chainsword/Powerfist and has general all-around abilities. They are also capable of throwing extra amounts of explosive ordnance, and may find class-restricted ammo caches on the field for his Bolt Pistol. The Sergeant will also be able to use the Thunder Hammer and Plasma Rifle.

Devastator Marine (Special Weapons)

Brings raw damage to the table and starts out with the Heavy Bolter with superior parameters, high magazine capacity, and auto aiming ability. When reaching a high enough level, the Devastator Marine gains access to the real deal, Heavy Bolter with the backpack ammo carrier. The Devastator Marine can pick up class-restricted ammo caches on the field and has acces to the class restricted Rocket Launcher and Plasma Cannon. His only weakness is that he needs to be stationary while firing his heavier weapons like the Plasma Cannon.

Apothecary (Medic)

Is able to equip and deploy temporary healing beacons, and at a high enough level can use a "healing gun" to selectively heal teammates and themselves. He has access to a class-restricted Bolt Pistol with a Chainsword. The Apothecary, while fighting near the Sergeant gains bonus in melee damage and damage when using the Shotgun.

Tech Marine (Tech)

Carries a motion sensor, can deploy Tarantula Sentry Guns on the field and is the only class capable of unlocking certain door panels or completing certain objectives by means of a hacking minigame. The techmarine is equipped with a teleportation package which allows him to "blink" a minor distance. Tech Marine will also be able to use the Plasma rifle

Mission

To purge the Tyranid infestation from infected planets. The mod will feature many unique and exciting locations. If you have an idea which you think will be great for the mod feel free to post it below but please make sure no one else has said something similar before posting.