Otherworldly Patron

"Strange women lying in ponds distributing swords is no basis for a system of spellcasting"

The Lady of the Lake

The lady of the Lake is a mystical being, appearing before beings considered 'worthy' in her eyes, who embody the chivalric values of their lands. She is a being of otherworldly beauty and grace, and never appears to more than one individual at a time. She is a gifter of might, of fortitude, of bravery and honour. Often, she appears before knightly kings, offering her strength in the form of a golden sword and a sip from her chalice. However, some scholars claim she is nothing more than a powerful archfey, influencing entire kingdoms with her enchanting beauty and magic.

Expanded spell list

The Lady of the Lake lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lady of the Lake Expanded Spells

Spell level Spells 1st heroism, shield 2nd branding smite, calm emotions 3rd crusader's mantle, elemental weapon 4th aura of purity, staggering smite 5th dispel evil and good, holy weapon

Questing Warrior

At 1st level, you acquire the training necessary to emulate ideal image of a warrior in the lady's eyes. You gain proficiency with medium armor, heavy armour, shields, longswords, warhammers, greatswords and lances.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with through this feature. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest.

If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Gift of the Lady

At 1st level, you can delve into reserves of might bestowed by your lady to overcome your enemies. As a bonus action, or as a reaction when you become frightened, you become immune to the frightened condition for one minute. Additionally, you gain temporary hit points equal to your warlock level and benefit from the divine favour spell for the duration. Once you use this feature, you cannot do so again until after a short rest.

Art Credit: Henry Gilbert, King Arthur's Knights: The Tales Retold for Boys and Girls, Edinburgh and London, T.C. & E.C. Jack, 1911, p. 40.

Knightly Steed

At 6th level, you gain proficiency in animal handling if you do not have it already. Additionally, you can use your action to expend a warlock spell slot to cast the spell find steed. Additionally, you can summon the creature beneath you, automatically riding it. At 13th level, you can cast the spell find greater steed through this feature.

Crusader's Will

At 10th level, you can activate Gift of the Lady whenever you fail a saving throw that causes you to be charmed, grappled, poisoned, prone, restrained or stunned. When you do so, you automatically succeed the saving throw. You can activate gift of the lady this way once, and regain the ability to do so after a long rest. This does not stop you from activating this feature normally.

Chalice of the Grail

At 14th level, you have sipped from the Lady's Chalice, granting you saint-like might. Your natural lifespan is doubled. Additionally, you gain the benefits of the shield of faith spell and have advantage on wisdom saving throws when you activate Gift of the Lady.