Hi. My name is Thunder



I'm not good enough to make my own mod but a few of my ideas might help the developers or a few modders to make my ideas come true. My intentions are to 1. Make the game last longer and 2. Make wars more involved and take considerable more thought to win. And end the massive blob warfare that has honesty made the game a little stagnant. In today's game there is no strategy except to build a bigger fleet than the enemy and then kill him. Or if you find yourself the underdog then you raid the enemy keeping their entire fleet chasing 5 corvettes while you invade his planets. My ideas will attempt to change this and make the game more challenging and longer to conquer the galaxy. So without further adieu.



1. Ship speed/ warp changes.

My first attempt at this is to change ship's speed. Normally you would think that moving across a system would be faster than warping between systems. In the game it is the opposite. I plan to make the ships faster in sub light and reducing the time required to enter and exit warp. At the same time I would make the in warp speed 5x as long as it normally does. This will require human and AI to have separate fleets to be able to deal with raids and main attacks. In a Multiplayer game that means that everyone has to leave some forces home because they cant just turn around in the middle of a push in one enemies area and jump clear across their space to deal with an enemy in their rear. If they try they might find nothing left when they arrive.



2. AI changes.

While I like Multiplayer games most of my gaming is solo. So the AI is usually my only opponent. And it saddens me that while good it lacks the threat analysis most humans have so it just forms 1 fleet and sends it to the closest enemy fleet. To change this I propose to change the AI in a couple of ways. 1. To make so that 1/3 of the AI fleet has to reside in the core systems even during a war. This effectively creates a "Home Fleet" to deal with any threats that appear in its Area of Operations. 2. I propose a change in/or creation of a War support category that impacts the happiness and rebellion systems. What influences this system is conquered systems, both yours and enemies. The relative strength of your and the enemies fleets. War goals. And last but not least whether or not a fleet is in system of a colonized planet. All this meaning that instead of creating one big blob AI and human players alike will have to divide their fleets unless they want rebellions and break aways in the middle of a war. This system also takes into account if "Home Fleet" is in orbit above the Capital Planet.



All of this is to influence both the AI and Human players to disperse and protect vital areas and bring faction and public happiness into how wars are fought.



For example: Say I play as a peaceful nation and are declared war on by a xenophobe militarist nation. He has twice as much fleet power as I do but a larger empire. He can attack me but I will be more concentrated. His initial push is beaten off over one of my planets. My War support would sky rocket while his plummets. I then raid a couple of systems including one of his colonized planets. Because he didn't have a fleet there and I have destroyed the station in orbit coupled with the already low war support the colony's happiness drops and rebels. With the low war support he sues for peace.



That is just one but you can see the impact it could have.





Also I would also like to comment that instead of days ticking by you change it to hours. It would make games longer and you really don't have to change a thing except for income arriving twice a month instead of once a month.





Thank you

Thunder1971