Alright, after doing a little testing despite thetemplates that we were provided with I have some feedback..First off, the trash in Vet dungeons have become absolutely ridiculous, in some cases like the video below (spiders) they just hit like absolute trucks and take 1-2 seconds to kill even a tank in full heavy receiving constant healing.. in other cases they simply have too much health, like in VR Wayrest Severs some of the trash have 170k HP (while lone bosses have ~500k) making each trash pack a more dangerous and even if they don't hit hard, each pack takes longer to kill than most bosses who don't have adds. Same thing also applies to bosses with adds such as the Lich in WS, if you go for killing all the adds that just takes so long that the next wave spawns and then the next.. etc. At some point we just had to kill 2-3 adds per round and then continue beating the boss while just running around like headless chickens. It worked, but it's just annoying and does not seem intended.Secondly, the amount of stamina that's now drained by defensive actions like block/dodge.. is this intended? I can see this as possibly being intended for PVP, in PVP it felt "ok".. not exactly good but I can see the point of it.. however PVE is not going to be playable like this in the long run. Basically we had a lot of deaths in trash packs simply because you have to block a large number of attacks (esp. in light armor as they oneshot you now) which drains your stamina insanely quickly and then you get oneshot anyway. Also when I ran as a stamina DPS, it was even more sucky because half the dungeon my stamina would never go above 50% and I could barely do anything so I had to stop blocking and just try and run around (again like a headless chicken) to try and avoid everything. Same goes for Tanks, even with all the Heavy + 1HS passives you barely have enough stamina to even block at any regular boss and/or trash.. runs out instantly and just never refills. Not exactly sure what is causing this, but put simply: this gameplay will not satisfy the players, as you spend most of your time in a dungeon barely being able to do anything.Finally, the video, of some spiders (that used to hit hard) insta-wiping a group of 4 ESO "veterans". This is also only a selection of the tries we had while testing strategy after strategy before deciding this is 0 points of funPS: Please fix proper Templates (SKILLS LEVELED, trait research, crafting mats). There's a lot of interest in the guild of doing more activites on the PTS, but everyone who logs in with a template character pretty much turns around at the door because no one is going to spend hours leveling skills on a test server.Also, even if people find minor bugs on the unmorphed skills, most aren't even going to bother reporting them as no one cares about skills before they are morphed? This is one of the things you need to test internally, sorry to break it to you.PS 2: Inferno and Magelight still stacks.