Super Smash Bros. Melee. For other uses, see This article is about Pichu's appearance in. For other uses, see Pichu

For information about the character of whom Pichu is a clone , see Pikachu (SSBM)

“ Pichu is the lightest character in Super Smash Bros. Melee., and it's top of the class in weakness, too! ” —Description from Pichu's trophy.

Pichu (ピチュー, Pichu) is a Pokémon character in Super Smash Bros. Melee. Pichu is the "baby" pre-evolution of Pikachu, and in Melee, Pichu has a nearly identical moveset, making it a clone.

Pichu is voiced by Satomi Koorogi, who also voiced one of the Pichu Brothers in the Pokémon anime.

Pichu is currently ranked 24th in the G tier, and is the lowest ranked clone and unlockable character in the game. Pichu possesses a surprisingly good grab game, is very quick as most of its attacks have little to no start-up lag, and also has a decent air game with a slew of powerful attacks, some even more powerful than those of its counterpart, Pikachu.

However, all of Pichu's strengths are severely outweighed by its weaknesses: poor range and being prone to chain throws despite its small size, due to the unusually high amounts of hitstun it sustains as a result of being the game's lightest character; the latter attribute also means that as the game's lightest character, all throws performed against it become very fast and short, meaning opponents recover very quickly. It takes recoil damage from its own electric attacks, hindering its KOing ability, as most of its finishing attacks involve electricity.

Pichu suffers from abysmal matchups, and it has the highest amount of very unfavorable matchups of any character in any Smash game, having a total of twelve. By comparison, Kirby, the lowest on the tier list, has seven, and Bowser, the second lowest on the tier list, has six. Furthermore, Pichu has no advantageous matchups, with three being even (against Yoshi, Kirby and Bowser), when even these matchups can be disputed at length.

It appears that Pichu is intended to be a sub-par character, since its trophy descriptions mention that it is "top of the class in weakness" and it is "best suited for handicapped matches." Indeed, this was confirmed in a development news update, shortly after the game's release.[1]

How to unlock [ edit ]

To unlock Pichu, players have to complete Event 37: Legendary Pokémon or play 200 VS. matches.

Upon completing either criterion, the player will fight against Pichu on Pokémon Stadium, with "Battle Theme" playing.

Attributes [ edit ]

Pichu, as a character, falls under the archetype of being nimble, yet relatively weak; while slightly stronger than Pikachu in some cases, its moveset generally consists of attacks that deal much lower damage and knockback than Pikachu or most other characters in the cast. Due to its high traction and average falling speed, Pichu has a rather short wavedash; additionally, its quick and low-lag aerials also give Pichu a good SHFFL, much like Pikachu's. As such, Pichu can easily maneuver around stages, with very low landing lag, a small frame and a rather fast dash, as well as decent jumping power.

One of Pichu's main advantages is its perhaps surprising power. While its smashes are all of short range, all are unusually powerful considering Pichu's small frame. Its up smash and forward smash contain incredible power, being able to KO characters reliably at as little as 70 to 80 percent, while its down smash semi-spikes opponents and has invincibility frames. Pichu's Skull Bash also has surprising power and distance when charged; at full power, it deals a massive 39% damage and guarantees KOs at very low percentages, and the long distance traveled greatly aids in Pichu's recovery.

Professionals consider Pichu's neutral aerial to be the best tool in its arsenal, as it comes out very quickly and has very low ending and landing lag, especially when L-canceled. Pichu can approach enemies with neutral aerial, rack up respectable damage with long strings of it, and create pseudo-walls of pain if the player chooses to continue the strings off-stage. Aside from this, Pichu's up aerial allows it to juggle enemies into the air. Its other aerials are lackluster, but these two moves alone give Pichu quite a force in the air. Pichu also has decent throws; its forward and back throws can knock opponents off stage or set up combos, while its up and down throws can chain throw fastfallers and tech chase characters respectively.

Pichu's greatest flaw, however, is its significant range problems. All of its best and most powerful attacks are very close to its body, making it tough for Pichu to KO or inflict damage easily (especially against characters with disjointed hitboxes), having only a handful of options for approaching enemies. Although Pichu does have access to two projectiles (Thunder Jolt and Thunder), both cause recoil damage and are easily telegraphed, making them unreliable and punishable if used excessively. Pichu's grab game is also heavily hampered by its short range, at the third shortest in the game, making it difficult for players to consistently take advantage of Pichu's decent throws. Many of Pichu's poorest matchups stem from it being unable to deal with individual moves of characters (such as Sheik's forward tilt or a large portion of Marth's moveset) because it lacks tools that have enough range to counter the attacks.

Additionally, Pichu suffers from the infamous recoil damage it receives from using almost any of its attacks involving electrical hitboxes. In several of Pichu's attacks, especially those that involve electricity, at least one percent of damage is directly inflicted onto it; using Agility to recover alone adds four percent to Pichu each time it is used. This recoil damage is especially crippling to Pichu; with the lowest weight in the game (being lighter than Jigglypuff) and average falling speed, Pichu's survivability is among the worst in the game, meaning that this recoil damage, coupled with damage inflicted by the opponents, can cause Pichu to be more easily KOed than any other character in the game. Outside of making Pichu even easier to KO, the extra damage taken through recoil also reduces how long it can utilize crouch cancelling. In order for Pichu to avoid the significant drawbacks of recoil damage, players need to strike a proper balance between Pichu's electrical and non-electrical moves; as a benefit to Pichu, arguably Pichu's best KOing and comboing moves, such as its neutral air and up smash, do not use electricity, making recoil damage less of a problem if the player is careful enough not to use electrical moves, such as its forward smash and forward throw, too often.

Pichu's defensive game is also poor, with short tech rolls and a slow, short ledge roll, making it far easier for enemies to punish Pichu for attempting to dodge. Its shield is rather large for its size, however, making shield stabbing less of a problem for it. Furthermore, despite being a lightweight, Pichu is also quite vulnerable to combos (some of which are either infinite or zero-death, such as Ganondorf's chain throw) due to its abnormally high hitstun.

Differences from Pikachu [ edit ]

Pichu not only performs significantly worse than Pikachu, but is considered a bottom-tier character and sometimes even referred to as a joke character. Although Pichu is very small, this makes its range very low. It also has a somewhat below-average approach as its only option is Thunder Jolt to use as a projectile while Thunder isn't good either, due to being able to SDI out of the move for being multi-hit. It's also the lightest character in the game which makes it extremely easy to KO, although its small hurtbox makes this somewhat difficult. Arguably one of Pichu's biggest flaw is that it takes recoil damage from its electrical attacks, harming its survivability even more. As a result of its major flaws, it is considered to arguably be the worst clone in the game and overall one of the worst clones in the series.

Aesthetics [ edit ]

Pichu's idle animations, taunt, and victory poses are all different from Pikachu's.

Attributes [ edit ]

Pichu can wall jump, aiding its recovery.

Pichu can wall jump, aiding its recovery. All of Pichu's electrical attacks inflict recoil damage.

All of Pichu's electrical attacks inflict recoil damage. Pichu runs slower than Pikachu (1.8 → 1.72).

Pichu runs slower than Pikachu (1.8 → 1.72). Pichu's traction is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter wavedash.

Pichu's traction is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter wavedash. Pichu is significantly lighter than Pikachu (80 → 55), giving it a much lower survivability. This however, makes it harder to combo as well.

Pichu is significantly lighter than Pikachu (80 → 55), giving it a much lower survivability. Pichu's attacks are generally weaker.

Pichu's attacks are generally weaker. Pichu is slightly smaller than Pikachu, reducing its range and hurtbox.

Ground attacks [ edit ]

All of Pichu's tilts have shorter reach than Pikachu's.

All of Pichu's tilts have shorter reach than Pikachu's. All three of Pichu's smash attacks deal less damage and have less reach than Pikachu's.

All three of Pichu's smash attacks deal less damage and have less reach than Pikachu's. Up tilt: Up-tilt deals less damage (7%/6% → 6%) and has lower knockback (45 (base)/124 (scaling) → 25/120).

Forward smash: Forward smash strikes multiple times instead of once, and can therefore be SDI'd out of before the final blow connects. Forward smash is a multi hitting move is a multi hitting move making it far less reliable than Pikachu's. It also deals less damage (21% (early), 19% (mid), 18% (late) → 2% (hits 1-5), 6% (hit 6), 14% (total)). The final hit of Pichu's forward smash deals more knockback (25 (base)/92 (scaling) → 90/140). This improves its KO potential near the horizontal blastline however, it has less KO potential when used far away from the horizontal blastline due to its lower damage.

Up smash: Pichu's up smash is completely different; it hits the opponent with its head. Similar to the Mario Brothers. Up smash's sweetspot has a much larger hitbox than Pikachu's (2u/3.2u/4.8u → 5.6u). Up smash has more startup lag with a shorter duration due to it lacking a late hit (frames 8-17 → 9-11). It also deals less damage than Pikachu's clean hit (19%/18%/17% → 16%) and knockback (40 (base)/110/100 (scaling) → (50/40)/105).

Down smash: Pichu's down smash is more reliable due to consisting of a single hit and it is a semi spike (70° → 160°, sending opponents behind it, like the first hit of Ganondorf's down smash). It also has intangibility on frames 7-10 and it deals more damage than the final hit of Pikachu's down smash (3% → 13%) making it stronger despite its decreased knockback (70 (base)/170 (scaling) → 30/70). Pichu's down smash has one hit and it's non-electrical. Down smash's new angle has removed its combo potential. It also deals slightly less damage than Pikachu's (13.83% → 13%).



Aerial attacks [ edit ]

Pichu's forward and back aerials deal less damage than Pikachu's.

Pichu's forward and back aerials deal less damage than Pikachu's. Forward and down aerial deals more recoil damage than its other attacks.

Forward and down aerial deals more recoil damage than its other attacks. Up aerial: Pichu's up aerial has a consistent angle throughout the entire attack (80°/0°/120° → 80°), this improves it's combo ability against fast-fallers, but removes it's gimping ability due to not being able to semi-spike. Pichu's up aerial has slightly more start-up (frame 3 → 4).

Down aerial: Down aerial is stronger and deals more damage.



Grabs and throws [ edit ]

Grab range is slightly longer than Pikachu's, although it is still one of the shortest in the game.

Special moves [ edit ]

Skull Bash: Skull Bash can be charged for a longer period of time, is more powerful when fully charged, and travels a longer distance than Pikachu's. Skull Bash has more ending lag than Pikachu's.

Agility: Pichu's Agility is slower than Pikachu's Quick Attack, cannot travel as far, and inflicts neither damage nor knockback. Pichu's Agility can go in more directions than Pikachu's Quick Attack.

Thunder: Thunder does less damage than Pikachu's and is a multi-hit move (hitting up to 4 times), allowing opponents to Smash DI out of the move. Thunder has a vertical knockback angle unlike Pikachu's.



Moveset [ edit ]

For a gallery of Pichu's hitboxes, see here.

Pichu's aerial attacks

Note: Just like Captain Falcon, Pichu's taunt will be different depending on which side it is facing, but both taunts finish at the same time and have the same IASA frames, like Captain Falcon (as both of his taunts have 60 frames apiece).

Left : Jumps up and down four times, while saying "Pichu!"

: Jumps up and down four times, while saying "Pichu!" Right: Lies on the ground and squirms around, while saying "Pichu!"

Left taunt Right taunt

Jumps while looking side to side.

Leans slightly forward while looking side to side for a slightly longer duration, cheerfully twitching its ears while doing so.

English Japanese Cheer Description Pi-chu! Piiii-chu! Pitch Male Female

Pokémon. An excerpt from the main theme of

Dances excitedly then jumps around three times in a circle.

Jumps up twice, then jump up high a third time while spinning and waves at the screen before landing.

Spins around twice on one foot, then jumps up twice while clapping both its feet.

Pichu has, by far, the worst matchup spread in Melee. It is hard countered by a whopping twelve characters (the most out of any character in-game and nearly twice as much as Kirby, the character with the second-highest amount), countered by six, soft countered by four, and has only three matchups that are considered even. Even in the early metagame, Pichu was severely crippled by its light weight, a surprising vulnerability to combos (including chain throws), its overall terrible reach, and above all, moves that inflict recoil damage. This has resulted in Pichu being very easy to KO, especially against characters with powerful attacks like Fox and Captain Falcon. Several characters, like Marth and Samus, can easily outreach it (thus making it easy to space), while others can exploit its vulnerability to chain throws and combos (with Sheik and Ganondorf being notorious examples of the former category). In addition, all of its counters can take advantage of its recoil damage to bring it up to KO percentages very quickly. As such, in spite of its advantages (such as good mobility), Pichu suffers from terrible matchups overall. It is one of only two characters in-game to have no advantageous matchups (the other being Bowser) and its even matchups can be potentially seen in its opponents' favors (if by a slight margin).

Current Metagame [ edit ]

Pichu is widely agreed by the competitive community to have been underrated in the early stages of the metagame. While it still has awful matchups across the cast, players have recognized notable counterplay it has: With improvements in DI and SDI to escape combos, Pichu's long-reaching recovery has gives it more opportunities to come into play, somewhat offsetting its poor raw survivability. Pichu has very slightly improved its matchups against fast-fallers, as it can at least juggle them, chaingrab them on Final Destination, and attempt to carry them off-stage with a chain of neutral aerials.

Although most players no longer see it as a contender for the worst character in the game because of these improvements, Pichu is still considered to be among the worst characters in the metagame overall. Its previously established weaknesses hold it back far too much in high-level competitive play for it to succeed in all levels of play. In addition, Pichu’s metagame continues to remain stagnant due to its only players being inactive or dropping it for a better character, leaving its capabilities to be rarely seen outside of low-tier exhibitions.

Notable players [ edit ]

Active [ edit ]

Inactive [ edit ]

Tier placement and history [ edit ]

Pichu was always seen as a joke character by the Melee community; from the start, many noted that it was completely outclassed by Pikachu, who was already considered a below-average character at the time. With its poor approach coupled with many attacks that damaged itself, including its own recovery, as well as its terrible overall reach, extremely light weight, and difficulty in putting pressure on the opponent, many professionals doubted that Pichu could ever develop a deep metagame or gain any notable professional players.

Pichu was 25th on first tier list, and has since consistently shifted from 25th to 26th and back, competing with Bowser, Kirby, and Mewtwo for the lowest placement on the tier list. It currently ranks 24th on the tier list in G tier, ahead of Bowser and Kirby, in what is currently its best ranking on the tier list. Despite this placement, there still exists debate over Pichu's tier standing; some players believe that Pichu is still the worst character in the game due to its overall worse matchup spread than either one of its "competitors" for the position. Pichu has also failed to make an impact on any significant tournaments for several years, with none of the top 96 placers of any major Melee tournament being dedicated Pichu players, and its only players are either inactive or have better characters to choose from. Conversely, some players attest that Pichu is not the worst character in the game, due to its surprisingly powerful neutral air combos and high speed compared to Bowser or Kirby. Mew2King, arguably the world's best Pichu player, notably believes that Pichu is far from the worst character in the game, ranking it 19th on his personal tier list. Additionally, Armada places it at 22nd on his own tier list.

In Single Player Modes [ edit ]

In Classic Mode, Pichu can appear as an ordinary fighter in one on one battles, as an ally or as an opponent alongside Kirby or Pikachu, as the sole opponent in a multi-character battle or as a metal opponent in the second to last stage. Barring the metal fight, Pichu always appears on Pokémon Stadium, with its alternate music Battle Theme playing; when fought with Kirby it will appear on Fountain of Dreams instead.

In Adventure Mode, Pichu can appear in Stage 7 on Pokémon Stadium, appearing alongside a team consisting of Pikachu and, if unlocked, Jigglypuff. Pichu's theme, Battle Theme can also play on the stage.

In All-Star Mode, Pichu and its allies are fought on Fourside. Unlike normal gameplay, however, Battle Theme plays here.

Pichu appears in the following Event Matches:

Event 48: Pikachu and Pichu : In this match, the player must fight against a team of two Pichus and one Pikachu. The goal is for the player to KO the two Pichus in the shortest time possible; Pikachu has infinite lives, while the player has two and the Pichus have one. The stage used in Dream Land, making the event the only one in the game to take place on a Past Stage.

: In this match, the player must fight against a team of two Pichus and one Pikachu. The goal is for the player to KO the two Pichus in the shortest time possible; Pikachu has infinite lives, while the player has two and the Pichus have one. The stage used in Dream Land, making the event the only one in the game to take place on a Past Stage. Event 49: All-Star Match Deluxe: Pichu is the third opponent fought in this series of staged battles. The selected character battles him on the Pokémon Stadium stage with a stock of 2 while Pichu has 1. With a timer of four minutes, the player must defeat it and the other five characters one-by-one with the overall time and damage: Dr. Mario, Falco, Young Link, Roy and Ganondorf.

Ending images [ edit ]

Classic Mode.

Adventure Mode.

All-Star Mode.

Trophies [ edit ]

In addition to the normal trophy about Pichu as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star Modes respectively with Pichu on any difficulty:

Pichu (Smash Red) Compared with Pikachu, Pichu is a tad more nimble and a little more difficult to hit. Those are the only two advantages, however, and since Pichu damages itself when it uses electrical attacks, it's best suited for handicapped matches. Even though Pichu's tough to catch, it's easy to throw its tiny frame great distances.

Pichu (Smash Blue) Pichu is the lightest character in Super Smash Bros. Melee, and it's top of the class in weakness, too! For Pichu, it's all about scampering here and there to pick up items that will help it survive. The first warp in Agility causes 1 point of damage to Pichu, and the second causes 3, so try to limit the number of times you use the move.

Up & B: Agility

Down & B: Thunder

Classic

Adventure

All-Star

Trivia [ edit ]

References [ edit ]



