Pachirisu, The EleSquirrel Pokémon. A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity. It's one of the kinds of Pokémon with electric cheek pouches. It shoots charges from its tail. It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees. It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.

Overview

Pachirisu is a cool Pokemon. Besides being endlessly cute it has some features that sets itself apart from other Electric types. 95 base speed is passable and its defenses aren't THAT bad especially for an electric rodent. Pachirisu also learns Super Fang, something that no other Electric type gets. It isn't all good news for Pachirisu. Its Attacking stats are terrible. Also besides Super Fang it doesn't really get much to separate its movepool from other electric types. When it comes to bulky support Electrics Pachirisu is rivaled by Ampharos, Stunfisk, Rotom, and Luxray. Still Pachirisu has a few perks that gives it SOME use. Well, its better than Plusle and Minun at least.

Abilities

Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. Effectively useless. Never use this. Even in-game Pachirisu is fast enough that it should never hear the dreaded "can't escape!" message.

Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. Allows for the user to pick up the item of its opponent or ally if they used up the item in battle. This means if your opponent uses a Berry and you aren't holding an item you have a chance of picking it up and using it. Which is actually weird considering they're EATING the Berry, which you pick up later. What exactly are you picking up? Their poop?

Volt Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Electric-type moves. This ability is the only one you should ever use. It helps set Pachirisu apart from other Electric types. Healing some HP and being immune to Thunder Wave is also very handy.

Movesets

Big things come in small Pach-iges

- Thunder Wave

- Volt Switch

- Super Fang

- Light Screen

Item Attached: Leftovers

Ability: Volt Absorb

EVs and Nature:

EVs: 252 HP / 240 SDef / 16 Spd

Calm Nature (+SDef, -Atk)

If someone breaks into your house, holds a Pester Ball to your head and starts screaming "use Pachirisu or else" this is the set I would use... but only if I HAD to use it. With Volt Absorb and passable Special Defense Pachirisu can switch in on other Electric types pretty easily and from there launch crippling attacks with Thunder Wave or Super Fang. When the opponent finally gets their act together and brings out something Pachirisu can't do much to (like Misdreavus) you can Volt Switch out to something else. Pachirisu's movepool isn't particularly large. With terrible 45 base offenses you shouldn't waste your time with moves like Grass Knot and Hidden Power. Instead try Light Screen. This will further support the team and help extend Pachirisu's life. 16 Speed EVs lets Pachi outrun max speed base 55 Speed Pokes like Ursaring, Golurk and Exeggutor, as well as Adamant Torterra. Make sure to run Leftovers. No other item will keep Pachirisu alive very long.

SWAG

- Thunder Wave

- Substitute

- Super Fang / Double Team / Flash

- Swagger

Item Attached: Leftovers

Ability: Volt Absorb

EVs and Nature:

EVs: 252 HP / 240 SDef / 16 Spd

Calm Nature (+SDef, -Atk)

Sporting rocking sunglasses and sporting more swagger than Scarface is the mighty parafusion Pachirisu. In competitive Pokemon "annoyers" are frowned upon. Not because they are "cheap" but because they are bad. Usually there is nothing stopping you from just switching in a ground type and laughing at any attempts at Thunder Wave. Unlike most parafusion sets Pachirisu can do heavy damage to even ground types with Super Fang, effectively meaning nothing can switch in on this without taking at least SOME damage. Well, except Golurk... The idea of this set is simple. Thunder Wave something, then attempt to Substitute and Swagger until your opponent fails to hit you. Once you're safely behind a Substitute you can Super Fang freely until your opponent is hurt enough that Confusion damage finishes the job. Don't be fooled into thinking this is a good set. Most of the time Pachirisu will fail to do much more than Thunder Waving one Pokemon. But if you really want to make your opponent angry I guess this has the chance of doing it. While virtually every competitive community in the world including Serebii bans evasion moves, Double Team is still an option over Super Fang for the potential to just ruin your opponent's day. If your opponent puts their foot down about Double Team you can always use Flash. No one bans Flash!

Other Options

Choice Specs / Choice Scarf, Rain Dance / Thunder / Damp Rock, Signal Beam, Air Balloon, Electro Ball, Charm, Toxic, Fake Tears, Discharge, and U-turn

Pachirisu does not even remotely have the stats to run a Choice Specs or Choice Scarf set. It has the movepool, but not even CLOSE to the right stats.

If you're insane Pachirisu can sort of use Rain Dance / Thunder. Though it will sweep nothing on its own it can hold Damp Rock to support the team with a long Rain storm.

Signal Beam eradicates Exeggutor but doesn't really hit anything else. Actually it doesn't even OHKO Exeggutor. Not even close.

Air Balloon turns Pachirisu's weakness into an immunity. With HP investment Pachirisu may actually survive a few hits. Keep Leftovers though. It gives you more long term survival.

Electro Ball gets a mention just to say you should never use it. If you use Thunder Wave then Electro Ball you will have 150 base power against most things. This sounds nice except 45 base Special Attack isn't getting you far.

Charm can help buffer strong Physical Attacks and cushion something else switching into them. Works perfectly well over Light Screen.

Toxic is usable on either set over Thunder Wave to cripple bulky Electrics and Grounds. Though it is unsettling to have something as cute as Pachirisu venomous as a cobra, it does have some uses.

Fake Tears can pair with Volt Switch if you want to do some extra damage, but in the long term you're better off just Thunder Waving or Super Fanging.

Discharge has solid base power and has a good Paralysis chance but in most situations its better to just Thunder Wave, then Volt Switch away.

U-turn is an option over Volt Switch to do some extra damage to Grass types and do SOMETHING to Ground types that you must flee from. However it is far, far weaker than Volt Switch due to no same type attack bonus.

Double & Triple Battle Options

Please, more than any other Electric rat in the game do not use Pachirisu in Doubles / Triples. It has non-existent offenses, relatively bad defenses, small movepool and with the exception of Discharge, nothing that would really work well in any sort of doubles environment.

Partners

Farfetch'd. Pachirisu is immune to Electric while Farfetch'd takes on Ground moves aimed at the ele-squirrel. Seriously though, good partners for Pachi are slower tanks that appreciate Thunder wave support. Preferably tanks that need Pachirisu's Electric countering abilities. Though Farfetch'd was ajoke, Braviary appreciates Golem and Probopass being cripples by Super Fang and faster things Paralyzed. Zangoose and Toreterra can use a crippled opponent as a chance to setup.

Countering Pachirisu

Golurk is basically immune to anything Pachirisu does besides Swagger, which could backfire on the Squirrel. All Ground types and Volt Absorb Pokemon can switch into it fairly easily, barring a Super Fang that can not actually KO you. Altaria recovers status damage with Natural Cure and can Roost off any Super Fang / Volt Switch damage. Any physical attacker should be able to take down Pachirisu in one to two hits. All you really have to do is watch out for Thunder Waves and Pachirisu shouldn't be much trouble to take out.

Locations in Games Ruby/Sapphire/Emerald:

Not in game . FireRed/LeafGreen:

Not in game Colosseum/XD:

Trade from Ruby/Sapphire/Emerald Diamond/Pearl/Platinum:

Route 205, Fuego Ironworks, Valley Windworks . HeartGold/SoulSilver:

Safari Zone Black/White:

Trade from other games Black 2/White 2:

Hidden Hollow in Route 3