El Shaddai is a striking game, with its constantly shifting art style and biblically inspired story. Its action-oriented gameplay blends 2D and 3D perspectives, and the combat feels surprisingly solid. It's a rare new IP that actually takes some creative risks, and it's one that has some solid pedigree behind it—Sawaki Takeyasu, who worked on games such as Okami, is the game's lead designer.

Already available in Japan, El Shaddai is descending upon North America today, so Ars spoke with Takeyasu to learn a little more about what we can expect from the adventures of Enoch.

When you play the game or start watching a trailer, it's the visuals that hit you first. The world surrounding Enoch—the main character in the game—is constantly moving and the art style seems as though it's always shifting. There are visual references ranging from Japanese woodblock prints to anime and manga, but there's also quite a bit of surrealism.

"My approach to creating El Shaddai's visual style was, in some ways, a journey of personal discovery," Takeyasu told Ars. "Because I was tasked with illustrating a world unlike anything that anyone living on Earth has seen, I knew that I had to forge a visual identity that was not completely based on an existing style. First, some of the ideas come from deep within my own head. I've been dreaming of directing a game for a very long time, and some of the more abstract or surreal ideas that might not have fit in a more traditional game were finally able to express themselves in El Shaddai."

The fact that world is constantly changing is a key part of the design of the game, and according to Takeyasu it actually "defines the world of El Shaddai."

The focus on the game's visual style is unsurprising given that Takeyasu himself is an artist. So when it comes to the narrative, which is loosely based on the Book of Enoch, the idea actually came from outside the core team. According to Takeyasu, developer UTV Ignition's UK office actually suggested the idea a few years back. El Shaddai tells the story of Enoch as he sets out to find seven fallen angels in order to stop a devastating flood. It's not exactly a word-for-word retelling of the story, but that's not the point.

"I was careful to maintain the overall narrative and themes from the apocryphal biblical texts, but I did take some creative liberties in order to make the story a little more relatable for modern players," Takeyasu told Ars. "Since these allegories are part of the oral tradition and were constantly being changed over time, I felt that I had some freedom to add tiny elements to the story by modernizing it a bit."

Though the focus may be on art and story, El Shaddai is, after all, a game, so how it plays is important, too. And from the time we spent with the game's demo it appears to be a pretty solid combination of 2D platforming and 3D action. Takeyasu calls the gameplay "El Shaddai's secret strength," but does worry that the eccentric visual style could be a turn-off for some players who would otherwise enjoy the gameplay.

"If you are someone who has a negative reaction to the game's austere art style, I fear that you might never try the gameplay—and that would be unfortunate," he explained.

You can try it yourself with a demo available on both the Xbox 360 and PlayStation 3, while the full game is available in stores today. And while Takeyasu has his expectations tempered and isn't expecting El Shaddai to reach the same level of commercial success of past games, he does believe that there's potential for the game to strike a chord with players in the West.

"You never know," he said, "perhaps a taste of something completely new and different is what gaming needs right now."