In order to facilitate better communication with the community, I’ve created a public development board for Junction Gate on Trello. You’ll get to see exactly what’s being worked on, in between blog posts and in real time.

Most of the cards will remain high-level until they are closer to being worked on, but you’ll be able to expand the cards in the Working Queue to see more details and the checklists necessary for them to be completed.

The Other column contains marketing, community, website, tool, and workflow related tasks that aren’t directly related to working on the game code.

Going forward for the foreseeable future, blog posts will primarily be limited to whenever a deliverable goes out.

Reporting Bugs

If you find bugs, please report them via the official Junction Gate forum. Please only post bugs you find in the beta version of the game as development has concluded on the alpha.

Prototyping

As you’ll see from the dev tracker, I’m currently working on learning more about what can be done in the Babylon.js engine, so it’s requiring some experimentation to see exactly what features might be possible. It’s a bit early still, but I’ll be sharing screenshots, gifs, and videos of the prototypes in the coming weeks. Keep in mind that not everything I prototype or share will necessarily make it into the game. However, the results so far are very promising and Babylon.js has been a lot easier to work with than Three.js. Stay tuned!