Cover And Thumbnail Image Courtesy: Summit1g

Summit1g takes a shot at VALORANT's aiming mechanics as it does not punish players for shooting while strafing.





The shift in the accuracy of a weapon is very low when firing it while 'strafing', which is evident by the consistency of the crosshair.





He explains how the aiming mechanism should actually work, which is similar to how it works for CS:GO.

VALORANT has failed to impress popular Twitch streamer Jaryd “summit1g” Lazar when it comes to aiming. To be specific the streamer feels that VALORANT is not punishing enough when it comes to ‘running and gunning’, in simpler terms when a player is shooting while moving the accuracy of the weapon does not get much affected.

[Also Read: "VALORANT is going to be the feeder of Counter-Strike, not vice-versa" - Richard Lewis on Future of the two Games]

The 33-year-old streamer showcased how ‘strafing’ in VALORANT did not impact the accuracy of the weapon all that much, describing the games aiming mechanics to be ‘hogwash’ and ‘ridiculous’, as he connected all his shots accurately while moving continuously without his accuracy being impacted in any way.





One can also witness the crosshair of his weapon staying consistent despite the player ‘counter-strafing’ in between his movements quite often. Another feature on which he commented by saying that “counter-strafing is not very good in this game either, stops on a dime too quickly, there is no reason to it.” As he went on to reveal that some players were binding their ‘shooting’ and ‘walking’ onto the same button.





This aiming system is in complete contrast to that of CS:GO, where a player’s accuracy is heavily impacted while ‘strafing’ and hence the ability of ‘counter-strafing’ is very important to get a hang of, to ensure better accuracy and aim. Something which even summit1g emphasised upon while showcasing the right way for the aiming mechanism to work.

[Also Read: "You think VALORANT is really good? It is Incredible." - Shroud after Playing the game]