Way of the Shotoclone

You Ryu monk now.

Fireball

At 3rd level, you can shoot arukets. By moving 5 feet down, then 5 feet down-forward, then 5 feet forward, you cast eldritch blast as if you are a first level character.

Additionally, if you spend 2 ki an action to charge your fireball, on your next turn, you can cast chromatic orb without requiring material components.

Sheng Long

At 6th level, you can uppercut into the sky. You opponents must defeat it to stand a chance. By moving 5 feet forward, then 5 feet down, then 5 feet down-forward, when you make an unarmed strike attack, you can make a high jump without needing a 10 feet running start. A creature hit by this unarmed strike must make a Constitution saving throw or be launched 30 feet into the air.

I'd like some poundcake

At 11th level, you can spin kick into people like a whirlwind. By moving 5 feet down, then 5 feet down-back, then 5 feet back, when making an unarmed strike attack, you can make a long jump without needing a 10 foot running start. Additionally, every creature within 5 feet of your jumping path must make a Dexterity saving throw or take unarmed strike damage.

Super

At 17th level, you can choose one of the following super moves.

SHAMPOO ARUKET. You can fire a massive beam of energy. By moving 5 feet forward, then 5 feet down, then 5 feet down-forward, then 5 feet forward, then 5 feet down, then 5 feet down-forward, you can spend 6 ki to cast lightning bolt at 5th level. This deals force damage instead of lightning damage.

SHIN ARE YOU KEN. You can reach heaven with your fists! By moving 5 feet forward, then 5 feet down, then 5 feet down-forward, then 5 feet forward, then 5 feet down, then 5 feet down-forward, you can spend 6 ki to, as an action, you jump 50 feet into the sky. Every creature within 10 feet radius, 50 foot cylinder originating from where you jumped from must make a Dexterity saving throw or take 2d10 bludgeoning damage and be launched 100 feet into the air, or half damage without being launched on a save.

INSTANT HELL MURDER. By making two unarmed strike punches, moving 5 feet forward, then using your bonus action to make an unarmed strike kick and an unarmed strike punch, you can spend 6 ki to unleash the demon. You can use your reaction to teleport to any creature you see within a direct line of you and make a grapple attempt. Your target must make a Wisdom saving throw instead of an opposing Dexterity (Acrobatics) or Strength (Athletics) check. If you succeed your grapple attempt, your target takes 30d4 psychic damage.