Originally Posted by kukurumei Originally Posted by

Wouldn't work, what you're talking about is "place holder" and it's again, been done, redone, ad inf.



All people would do is have a reset clock for or against spawning of special mobs. The taking away of camps, in hindsight simply changed the name to "runs". We do runs now instead of camps. Same exact thing only with more narrow definitions.



We have already invented the idea of IT++ where you have same mob of differing levels. And the first thing people did was to use it in the least common denominators thus completely neutralizing it. That's basically the result of any of these implementations. An annoyance that need to be "neutralized".



It's a voice of experience in the kind "been there done that". It's something developers have kept playing with but considering the development effort involved, and how many times the results end up being crappy...pointless investment in hindsight.



Parallel to the "soul staring" problem we had in the past for FF14. Someone had the great idea and ended up with a total annoyance which didn't matter in the end. Thus we killed it.