Z9, the Finality

Medium construct, chaotic evil

Armor Class 14

14 Hit Points 1

1 Speed 40ft.

STR DEX CON INT WIS CHA 25 (+7) 25 (+7) 25 (+7) 25 (+7) 25 (+7) 25 (+7)

Saving Throws Str +13, Dex +13, Int +13

Str +13, Dex +13, Int +13 Skills Acrobatics +13, Athletics +13, Perception +13

Acrobatics +13, Athletics +13, Perception +13 Damage Resistances lightning, piercing

lightning, piercing Damage Immunities necrotic, poison

necrotic, poison Condition Immunities charmed, frightened, exhaustion, petrified, poisoned

charmed, frightened, exhaustion, petrified, poisoned Senses passive Perception 17

passive Perception 17 Languages all

all Challenge 22

Advanced Senses. While the Advanced Detection System is active, Z9 has 80-foot truesight and advantage on any check that requires senses (smell, sight, etc).

Boosted Shield. While the Shield System is active, Z9’s speed increases by 20 and it gains a +3 bonus to its AC. Additionally, it gains a flying speed of 60 feet and doesn't provoke opportunity attacks

Magic Resistance. Z9 has advantage on saving throwsaga in st spells and other magical effects.

Aᴄᴛɪᴏɴs Multiattack (Requires Fissioned Star-Forged Blade). Z9 makes two fission blade attacks. Fission Blade (Requires Fissioned Star-Forged Blade). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (4d12 + 3) slashing damage plus 14 (4d6) lightning damage. Fusion Blade (Requires Fused Star-Forged Blade). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 36 (8d8) slashing damage. Fission (Recharge 5-6; Requires Fused Star-Forged Blade). Z9 splits his blade in half, sending a lightning bolt out in four 120-foot lines at 90 degrees to each other. Each creature in that area must make a DC 20 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one. Creates Fissioned Star-Forged Blades. Fusion (Recharge 5-6; Requires Fissioned Star-Forged Blade). The fissioned blades burst into flames. Z9 slams them into the ground together to cause an explosion in a 60-foot radius. Each creature in that area must make a DC 20 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save. Creates Fused Star-Forged Blade. Regenerate (Recharge 6). While the Regenerative Armor System is active, Z9 may spend his action to regain 50 (6d8 + 23) hit points of a an active System, or 30 (6d8 + 3) hit points of a destroyed one.

Rᴇᴀᴄᴛɪᴏɴs Retaliate. While the Advanced Detection System is active, Z9 can use the Retaliate ability against an armed melee attack as a reaction. Z9 must make a Strength saving throw versus the attacker's Strength. On a successful save, the attack is blocked and Z9 may make another Strength saving throw. On a successful save, he will make a melee weapon attack using the weapon currently held. Deflect. While the Deflection System is active, if a ranged attack is made against Z9, he can, with a successful DC 20 Dexterity saving throw, deflect the attack. On a successful save, the damage taken is reduced by 11 (2d10) and half of the attack’s damage is dealt back to the attacker.