This jam is now over. It ran from to .

If you are interested in using the Creature Animation Tool to create a cool Game Demo/Prototype Game in Godot Engine 3.0, then please read on! We are big believers in Godot Engine 3.0 and will like to help support the community by offering 6 months Creature Pro access for contestants of this hackathon!

The hackathon itself lasts 3 months, after which the remaining 3 months you can use Creature for whatever project you want!

Requirements

Use the Creature Animation Tool to author at least one skeletal animation asset

Use Godot Engine 3.0 to make a simple Game Demo or prototype Game

Use the Creature Godot Runtimes to animate the animation asset in Godot Engine

Do a short writeup of the overall process and post it on a blog ( One suggestion is Medium but feel free to use your own personal one if you want ) You can even host your project on Github and share it with the world as you see fit!

On your blog, please provide links to Godot Engine as well as mentioning: Creature created by Kestrel Moon Studios with the Indie and Enterprise versions published by DeepMotion

The total time allocated for this extended Hackathon is 3 months.

We hope to see some amazing Game Demos made with the new fancy features of Godot Engine 3.0! And of course some stunningly fluid Creature Character animations as well :) Deadline for project submission is: 20th May 2018

Prize

We will be selecting the top Game Demo/Prototype as a winner for this extended hackathon. The winner will receive a full 10 years subscription of Creature Pro!

Registration Details

If you are a gamedev who uses Godot and are excited by this event, please email: creature@kestrelmoon.com with your name and details. We will be sending out the 6 month Creature Pro licenses via email. The deadline for registration for this event is 20th of February 2018. We will be sending all contestants a free 6 month subscription access for Creature.







