-Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.



-All regiments agree that they understand and intend to follow the event rules when they attend.(if you say you did not read the rules then you better have a damn good reason)



-If either side has 4 soldiers or less alive, the rules governing combat may be ignored in order to expedite an end to the round.



-Postponing defeat will result in an automatic slay or temp ban, depending on the offense.



Guidelines for Infantry and Skirmishers:



-Lines of 10 or more soldiers must fight in two ranks.



-Skirmisher units may never exceed 15 soldiers.



-Soldiers should only fire their muskets while in a properly spaced line formation, or risk being slain with no warning.

-"One space" is the width of your avatar on screen

-Infantry should have less than 1 space between them

-Light Infantry (skirmisher w/ bayonet) may have 3 spaces between them

-Riflemen may have up to 5 spaces between them



-Skirmishers may crouch at any time, but Infantry may only crouch if they are in the front of a two (or more) rank line.



-If only 2 men remain in a line, they must immediately join a friendly line OR charge directly toward their enemy into melee (get some balls)



Guidelines for Cavalry:



-Cavalry units may never exceed 15 soldiers.



-Cavalry may fire muskets from horseback, but must be in a line as with Infantry, you are not required to be stationary.



-Unhorsed/dismounted Cavalry are considered Light Infantry.



Guidelines for Engineers:



-Engineer units may never exceed 6 soldiers.



-Infantry regiments may have no Engineer in their unit.



-Skirmisher regiments may have 1 Engineer in their unit.



-Musket armed Engineers are considered Light Infantry.



Guidelines for Artillery:



-Each faction is allowed 2 guns (cannon, howitzer, or mortar). 2 rockets count as 1 gun.



-Each gun can have a crew of 2 Artillerymen and 6 Bodyguards (artillery officers and NCOs count as Bodyguards).



-Artillery Bodyguards may choose Infantry, Skirmisher, or Engineer classes, but must obey Light Infantry spacing rules.



Special Rules;

1.In order to move out of spawn you must have 6 men



2.No Cavalry will be used for this event



3.Please Have regimental Leaders in ts about 15 minutes prior to event



4.you must spawn from your original Spawn point, you may not spawn for spawn points that you have taken, if your Original spawn point is taken you may not spawn.