What was the biggest thing the process of working on Jurassic Explorer taught you?

So, as a game developer, it’s a unique industry. It's something that can be taught in schools, but it’s not as straight forward as getting taught other jobs. I think something a ton of upcoming developers are missing these days are the practical skills you learn when not only being in a development team, but by making a game together whilst directing and guiding the team yourself. Those three major skills become incredibly important when you make a game yourself.

There's a lot of programmers, artists and designers out there who have the theory down but can't find a team to work with, or can't quite complete a full game. It happens all the time, as it’s not easy to find a team or find the opportunity to complete a game.

So, I’d say my biggest takeaway from working on Jurassic Explorer is working on a game, completing it, and directing all of it as a lead dev. Learning all the intricacies of that process along the way was also beneficial. Those practical skills are incredibly valuable and I wouldn't have been able to gain them without the amazing team we've formed together.

Where do you hope to go in the future, now Jurassic Explorer is under your belt?

We dive into what’s next for me and the team in the Documentary, so I don't want to give too much away. I will say that there's a ton of opportunities out there that we're working towards.

We have many ideas and lots of experience that I think will hopefully continue to impress people, and put smiles on people’s faces. With JE we really identified both our skills and our own unique style as a team. I hope that all our future games can capture the same mood and feelings that JE prompted in the audiences who experienced the project

More than anything, I hope people will continue to follow us through our next journey.

Let’s talk about the team – how did you assemble a group of people who wanted to work on this project?

It began in 2015 when I made a (looking back at it, terrible!) 3D Model of the Innovation Centre from JW. It was never supposed to be anything more than that, and I simply did it as a fun learning experience. But, as I shared it online, it gained traction, and people wanted more. So, I made more.

I expanded from the Innovation Centre, eventually forming the whole park, and over time I found our first team member, Andreas Strom.

For about a year we worked on that early project (Back then, simply called "Jurassic World 3D Project") and released three versions to the public which got coverage across YouTube and social media.

After that, we restarted the project from the ground up to build it in new and better software, and alongside three other new team members (Bernard, Zack and River), we began work on Jurassic Explorer.

From day one we knew it was a project we could learn from, and we knew it was an opportunity to grow and develop our talents as a team.

The rest is history!