About this mod Add a new hero class, Cannoneer, to the Darkest Dungeon. Permissions and credits Author's instructions is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that



may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook



Studios Inc. All rights reserved. File credits Work by: Actionjack Donation Points system This mod is not opted-in to receive Donation Points Donations Premium membership donations accepted

“An evil this great, required a bigger gun.”



Long and large, loud and powerful, a cannon makes for best tool for a small man. The Cannoneer employees such weapon of destruction, unleash its carnage unto those lesser foes, and blasting the face off any larger abominations.

Cannoneer takes the role of a powerful damage dealer. However, while devastating, his attack require a turn and few setup to be effective. But even without the pre-setup, he can still function as a status de-buffer, and with certain builds, can handle himself well up in the front as well.



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Skills:

-Light the Fuse: the key to unlock Cannoneer’s devastatin gpower. Give you +350% damage. (since its base damage is low)

-Kaboom: Single target shots. Synergy with marked target, as it both increase its accuracy and chance to stunt that target.

-Rocket Jump: Attackand debuff front two enemies. Also jump to front.

-Bombardment: Similar to Kaboom, but attack the back two enemies.

-Shrapnel Blast: Attack all enemies and give it minor bleeds. Greater damage on stunted targets.

-Minefield: A riposte attack. Usable only in front spot. Also give yourself some defenseboost.

-“On My Mark”: Mark a target, as well as increase your own accuracy.





Playing Tips:

Cannoneer can be played almost in two modes. One is regular, where you deal out lowdamage attacks that focus more on debuffs. It help set up for your other hero’s attack and stunt. The other is where you take the turn andplay Light the Fuse. This makeCannoneer’s attack very strong, but less accurate.

Know your enemies. If face group of smaller monster that have high dodge, or group ofsmaller parties that you can finish off in 3 turn or less, don’t bother use

Light the Fuse. However, against largemeaty tanks or bosses, Light that fuse quick!

Most of Cannoneer’s skill work in synergy with Mark. So it helps to have a marker in your party.

Minefield + Light the Fuse is fun way to play him in thefront.

Cannoneer are design so he can’t move. So it helps to have some skill that give himmovement (Kaboom have move back 1, and Rocket Jump have move forward 2)







(11-30-16)

Added a new Balancer tweaks, for those who feel Cannoneer is OPed. He is meant to be a "feel good character", but this should (hopefully) balance him down with several stats nerf and changing the Light the Fuse to just 300%. He still pack a punch, but are harder to use.



There are only 2 files in the balance tweak. You still need to download the main file to use. Just unzip them, copy the heroes folder to overwrite the .info file, and copy the new effect script into the effect file.