Welcome back, in this video we are going to create swap chain for Vulkan surface. In the new generation of GPU APIs, we do not have default frame buffer, hence we need to create our own frame buffer buffers.

In computer graphics, a swap chain is a series of virtual frame buffers utilized by the graphics card and graphics API for frame rate stabilization and several other functions, actually the swap chain is essentially a queue of images that are waiting to be presented to the screen and usually exists in graphics memory, but it can exist in system memory as well.

This video will teach you how to create create swap chain object via Vulkan API and in the next video we will learn how to create image views in Vulkan.

Stay tuned

Pooya (@_poei)





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