July 7, 2016 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

The Meet Your Match Update has arrived!

Added Casual and Competitive Matchmaking modes Additional information available on the website (http://www.teamfortress.com/meetyourmatch/) Casual mode replaces Quickplay

Added the Heavy vs. Pyro war Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/war.php )

3 new community maps Sunshine Metalworks Swiftwater

Added 3 new community taunts The Balloonibouncer (Pyro only) Disco Fever (Spy only) The Fubar Fanfare (Soldier only)

Added 1 new official taunt The Carlton (Scout only)

Added the Perfect Stranger crate

Reworked the main menu All play-related buttons are now accessible by clicking the "Find a game" button Moved the Workshop and Replay buttons down the bottom group of mini-buttons

Enemies killed by energy weapons now play a special sound as their body dissolves

Improved stopwatch UI to help better communicate game state

Added new sound vo files for Competitive Mode

Added sounds to all attacks where the target player resisted a part of the damage

Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, and Prinny Machete

Added AsiaFortress Cup Mercenaries Cup Season 7 medals

Added TF2Maps 72hr TF2Jam Summer Participant medal

Added Random Acts of TF2 medals

Added check to prevent players with P-REC loaded from participating in matchmaking Prevents P-REC crashing which results in players receiving abandon penalties

Updated the Demo Support feature Added an option to only record matches that are played using Tournament mode (mp_tournament) Added an option to auto-delete matches that don't have any events recorded Fixed a bug where tickcount values were being noted incorrectly Options can be set using the Adv. Options menu

Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole Saviors, and The Dark Falkirk Helm

Updated the localization files

PASS Time update No longer in Beta! New Items Available An Early Participation Pin will be awarded to everyone who played PASS Time during beta Two new achievements with item rewards Tune Merasmus's Multi-Dimensional Television Jackpot! Map Changes All maps are tweaked, polished, and out of beta Renamed pass_pinewood to pass_timberlodge Renamed pass_warehouse to pass_brickyard Added a new city-themed map, pass_district An updated pass_template for level designers will be released on http://www.escalation.com/news Game Mode Changes Changed the score limit from 3 to 5 Tweaked various JACK throwing parameters Pack Running The JACK no longer heals the player carrying it A player carrying the JACK with no nearby teammates is marked for death Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate JACK Power Passing the JACK increases a power meter The power meter will decay over time Filling the power meter unlocks a special goal worth extra points Art Changes New view model animations The HUD provides more information about goal type and status Player pips for Spies will reflect cloak and disguise status Misc Details Added cvar tf_passtime_scores_per_round Added tf_glow entity that can be used to enable the glow effect on any entity Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power



Fixed being able to repeatedly activate taunts before the current one had ended while underwater

Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing the Sentry to ignore the Spy

Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode

Fixed a case where players would sometimes see other players carrying the wrong weapon(s)

Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter if was building (not active)

Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.

Updated several hats to fix the Sniper not removing them while taunting

Fixed hiding the Pyro's head when using the second style of the Fear Monger

Fixed using the wrong ozfortress medals for divisions other than Premier

Fixed a few UGC tournament medals using the wrong names

Fixed the Engineer's missing pelvis hitbox

Thanks to Justin G., aka sigsegv, for these reports Fixed airblasts sometimes sending reflected projectiles toward friendly players, buildings, and projectile shields Fixed demo record/read stringtables not writing/reading past 512kb Fixed inconsistency between items that use mini-crit buff (TF_COND_ENERGY_BUFF) Fixed multiple Mann vs. Machine bugs caused by bot AI functions being executing after the bots have died Fixed a bug related to lunchbox items, where the ammo bar can be drained in cases when it shouldn't be Fixed Medics sometimes instantly reviving players in Mann vs. Machine



Fixed several cases of loading and rendering hitches that would cause abrupt changes in FPS

Improved Flamethrower flame performance in Mann vs. Machine on clients and servers by up to +500%

VGUI .res files are now cached after loading, reducing framerate hitches. Custom HUD authors can disable this by setting vgui_cache_res_files to 0.

Improved rendering performance of zombies

Improved VGUI font performance

In order to reduce crashing and broken UI elements after updates, custom HUDs now must explicitly specify the version of the TF UI with which they are compatible.

Custom HUD files must now be installed as add-ons under the tf/custom/ folder. Loose .res files extracted to the game directory will not be loaded.

Custom HUDs must now contain a file named "info.vdf" in their root folder, with the key "ui_version" set to the TF UI version with which they are compatible.

The current TF UI version is 1.

Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" file, but may not load .res files.

Added the Competitive Matchmaking Pass

Added new class starter packs

Added new key-less cosmetic crates

Revamped main store pages

Added a spotlight item

Added ability to mouse over and preview items in a bundle/crate/collection

Adjusted some weapon prices for consistency

cp_granary Added new ammo pack locations in final and yard areas Clips and blockbullets added to stairs

cp_badlands Final cap point capture time increased to 2 seconds (from 1 second) Clips and blockbullets added to stairs

cp_foundry Reduced ammo kit in final cap entry room (attackers' side) to medium Slightly reduced attacking team's spawn time when working on final

pl_upward Fixed an exploit where players could sometimes build sentries in the cliffside by capture point 3

pl_thundermountain Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1

Mannpower All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar

