Sorcerous Origins: The Spiritborn

Of the dead, though still living... There are some in this world who are touched by things of the dead. These people all carry in them a seed which if allowed to bloom can bestow them with strange and possibly even frightful powers. Be it by consuming fruit grown in the lands of the dead, by surviving a near death experience, or by contact between an ancestor and the great and many undead of this world, through your blood flows the icy river styx, and the...'blessings' that come with it. Subclass Features Class Level Features 1st Phasing, Uncanyness, Of The Dead 6th Ghostly Body 14th Horrific Revelations 18th Deathly Overlord

Phasing

When you discover this origin of power at 1st level, you learn the ways to find paths others may be less able to traverse.

You to traverse through non magical barriers such as walls and fences by expending twice your movement speed whenever you are moving through them. If you end your turn inside a barrier you are attempting to move through, you can spend 2 sorcery point or take 1d10 force damage.

Uncanyness

At 1st level you find there is an air to your visage that your tie to the lands of the grave have made potentially unnerving to those who would draw your ire.

You gain proficiency with Charisma (Intimidation) checks, or expertise if you already have proficiency with such checks.

Of The Dead

At 1st level you discover an ability to blend seemlessly into undead hordes and infestations. Even greater undead seeming to pay you no mind without being prompted to do so.

You are unnoticeable to undead, so long as said undead have an intelligence score of lower than 7, until you attack them, as though you are one of them.

Ghostly Body

At 6th level you learn how to expand upon your spirtualness to transform your body in ways which grant you greater abilities through your ties to the great beyond.

As a bonus action, you can spend 3 sorcery points to gain a flying speed equal to your walking speed, and the ability to use your bonus action to turn invisible until the end of your next turn. These gifts are available for up to 1 minute when you enter this state, provided you do not dismiss the effect. You must also concentrate on this effect to maintain it.

Horrific Revelations

At 14th level you learn how to unleash your unnervingness into full blown horror on the battlefield. Manifesting visions of terror before your enemies.

You can use your action to spend 4 sorcery points and make up to three targets roll a charisma saving throw. If they fail, they become frightened of you, even if they would normally be immune to being frightened, and suffer 6d10 psychic damage. If they pass the save they are not frightened and take half damage.

Deathly Overlord

At 18th level you unlock the secrets to enter a state in which your links to the dead can now grant you powers to truly wield your connection to the great beyond.

You can use your action to expend 6 sorcery points and enter a state of ascension for a duration of 1 minute reflecting your connection to the lands of the grave. While in this form you gain the following benefits.

You gain a bonus to your AC equal to your Charisma modifier and temporary hit points equal to five times your Charisma modifier.

When you enter this form you cause any and all undead of CR 2 or lower which can see you to roll a Charisma saving throw, upon failing they are dominated by you and follow your commands to the best of their abilities for the duration of this ability. If they pass they are not dominated and proceed as usual.

You can use your action to cause any creature within 30 feet of you to roll a Charisma saving throw, if they fail you posess them as though casting the spell Magic Jar, with the exeption that you are returned the space which you occupied (or the nearest unoccupied space to it if something else is occupying it) if the body is killed, if you use your bonus action to disposses the body, or if you remain posessing the body when the duration of this ability expires.