Darker Dungeons is a nicely fleshed out set of alternate rules for 5e that I'd like to begin adding into my game, but thanks to one very pro dndbeyond player dragging about half of my group into using it against my urging over the months I'm on the verge of quickly running into just how difficult it will be for those players to continue with the additions.

Some of the optional rules should be trivial due to taking place between the sheet & dice rolling rather than being a value on the sheet, others like potion/ammunition/magic burnout dice seem like they will be oddly difficult to store & track a single value. Still others like item degradation/tempering/quality, hunger/thirst/fatigue, or the slot based inventory somewhere between way too difficult & practically impossible.

Simply as an example of how easy such a sheet could be done, here is an example of one someone made for roll20. The example sheet is relevant for showing a working version not as some silly X is better than Y.