Dark circles attract dark arts, and some rogues heed the call of the reviled magics others dare not touch. The archetypical Cruor Fiend harnesses hemomantic magic to enhance their roguish abilities, altering their bodies and controlling the blood of their enemies. Some Cruor Fiends may revere hemomancy as an art, and some may see it as a curse to be kept out of the hands of others.

Blood For Power

Starting when you choose this archetype at 3rd level, you have developed the ability to use your blood to fuel various magical effects.

Blood Dice. You have two blood dice, which are d6s. These blood dice are used to fuel certain features from this archetype. You regain any expended blood dice when you finish a short or long rest. You gain one extra blood die at 9th, 13th, and 17th level.

Saving Throws. Some of the features granted by this archetype may require a creature to make a saving throw. The save DC is calculated as follows: