An object limiter is a software restriction on the number of objects that can be placed on a lot. It is present in all console versions of The Sims prior to The Sims 4, as well as The Sims Social. The object limiter will warn the player if they are nearing the limit.[TU:SITC][TS2C][TS3C] In The Sims 2: Castaway, the game will compensate for going over the limit by setting one of the items in the house on fire. Object limiters exist to prevent game crashes due to excessive memory usage and to ensure the game performs reasonably well on console hardware.

Console games are usually limited to about 100-150 objects. In The Sims Social, players can place up to 800 objects.

Object limiters are not present in Windows and macOS games (excluding The Sims Social) as consoles tend to have less memory and fewer resources compared to PCs. For example, the PlayStation 3 and Xbox 360 both have 512MB of RAM (with the PS3 having its RAM split 256MB for graphics and 256MB for general usage).[1][2] The Sims 3 on PC/Mac requires 1/1.5GB[3] of RAM. Because of this, The Sims 3 for console has the object limiter, whereas the PC version does not.

Although Windows and macOS have no object limit, the games will slow down if there are a lot of objects and Sims being rendered (this is partially resolved by allowing objects on inactive floors to be hidden). Windows and macOS can support up to 2,500 walls and 2,500 objects but that number is not legitimately possible aside from in The Sims 3: Generations, where the player can legally have 8 Sims,[4] a 60x60 lot, 9 floors[5] and about 500 objects.

The PlayStation 4 and Xbox One consoles, which The Sims 4 is available for, has a similar amount of RAM to the system requirements of the PC version, and this may be the reason it was not included in the console version of the game.

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