Army

Gargantuan army of humanoids, any alignment

Armor Class 16

16 Hit Points 800 (33d20 + 154)

800 (33d20 + 154) Speed 10ft.

STR DEX CON INT WIS CHA 20 (+5) 9 (-1) 16(+3) 18 (+4) 18 (+4) 18 (+4)

Condition Immunities grappled, restrained, petrified, paralyzed, frightened, poisoned

grappled, restrained, petrified, paralyzed, frightened, poisoned Senses passive Perception 15

passive Perception 15 Languages Any

Any Challenge 23 (50,000 XP)

Formation. Other creatures may enter the army's area by succeeding an opposed Strength roll.

Legion. Any hostile creature that is within 5 feet of the army must succeed on a Dexterity saving throw or recieve 7 (1d12) slashing damage and 7 (1d12) piercing damage.

Hoard. The army may choose to lower its Maximum HP by 200 in order to spread out soldiers within 1 mile. This requires ten minutes. While they are spread out, all hostile creatures that the army is aware of must treat the area as difficult terrain and make a successful Dexterity saving roll on each of the army's turns or take 4 (1d6) points of piercing damage. Additionally, the army may take any action other than the Attack action as if the army was in that area.

Actions

Volley. The army's archers fire a volley of arrows in a 300 foot cone. Each creature in that area must make a Dexterity saving throw, taking 22 (3d12) points of piercing damage on a failure, or half of that on a success.

Charge. The army rushes forward 30 feet. All creatures in that area must make a Strength saving throw, taking 27 (4d12) bludgeoning damage and being knocked prone on a failure, or taking half damage and not being knocked prone on a success.

Call Forth Champion. One soldier appears in the army's area or within 5 feet, acting on the army's turn. This champion has one Ability Score of 24 (+7) and its others are 15 (+2). The champion has a melee attack with +15 to hit and melee slashing damage of 16 (3d10). The champion shares the HP of the army, and isn't killed unless the army is reduced to 0 HP. The army may replace this champion with another as an action. The champion has one of the following features

can cast one spell of 2nd level or lower at will

can read, write and speak any three languages

has +9 for one skill

posesses a longbow with a range of 300 feet, with +17 to hit and piercing damage of 11 (2d10)

posesses a magical weapon. When the champion uses their melee attack it does an additional 7 (1d12) one of lightning, poison, force, necrotic, thunder, acid, cold or fire damage.

Deploy Soldiers. The army's Maximum HP is lowered by a certain amount and a unit of soldiers with the same amount of Maximum HP is deployed within 5 feet. This is shown in the table below.

Deployed Soldiers

Unit HP Corps 500 Division 400 Brigade 300 Battalion 200 Company 150 Platoon 100 Squad 50

A military is made up of countless groups, each with their own skillset. All units of solders roll their own initiative and act on their own turn. Aside from HP, all units of soldiers can't use the Volley action but otherwise have the same Statics as the army. Additionally, each unit of soldiers has one of the following features