HTML5 Canvas Support Required HTML5 Canvas Support Required HTML5 Canvas Support Required

Show Topograph

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Mini-Console:



Coordinates of the Marker: The marker in which to compute coordinates from. Because the generated map is heightmap only, the resource used should be unique to the map and very high (or using an image editor put a red pixel where you wish to designate the coordinate marker at Y:255)

Heightmap: If you use a custom heightmap, the program will need an image of the heightmap that has the pixel color values in order from lowest value in the first pixel to the highest value in the last pixel starting from the top left corner of the image.

Radius: How far you want the program to look for other resources.

Ignore Height: ignore the radius value when checking height.

Minimum other Resources: only draw squares for areas that meet a minimum criteria.

The Topograph: The topograph map is not necessary, but it can help you get to the location visually, and you will be able to toggle between the Data Map and Topograph map.

Data map: In Cartograph G: Generate two maps: The resource map, and optionally a plain topograph map. Load these files into the form fields. Loading the data map starts the processing, so make sure the other fields are filled first.

When the program has finished assimilating the data, it will draw squares to a second canvas where resource regions overlap and color by how many there are similarly to the heightmap.

If coordinates are supplied, they will be mentioned in the miniconsole.