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This is a list of pre-release and unused content for the game Super Mario 3D World.

Early Ideas [ edit ]

Concept artwork shows that Princess Peach's cat form was originally going to incorporate her brooch. It also shows that the Cat forms of characters would wear normal gloves, rather than having cat paw gloves.

The Double Cherry was not planned to be in the game originally. It came into being from a mistake that a developer made by putting two controllable Marios in the game by accident. The staff thought it was a good idea, so they decided to put it in the game.[1]

Princess Peach was originally going to be kidnapped by Bowser like in previous Super Mario games, but this was changed by Yoshiaki Koizumi, who wanted a female character playable in the game.[2]

Early Builds [ edit ]

E3 2013 [ edit ]

The courses in the demo did not have other names. The level placements were also changed; in the final build, the courses present in the demo are:

Early and final Bullet Bill Base.

Some levels and elements have undergone some changes:

Collecting coins would have not given the player points, while jumping on enemies did.

The panels in the bonus room from Really Rolling Hills had different colors. The Mario button that contains a stamp was not in the early level. The area where the third Green Star is found did not have a Rectangular ? Block. This level also contained normal Goombas in the outdoor area.

Bullet Bill Base had normal trees, later replaced by beanpoles. Also, the sky background was lighter, which was later replaced by a darker one.

Characters' shadows were darker.

The music was not orchestrated. [3]

Some graphical details in the final product were not implemented when the trailer was shown off.

The boost pads made a different sound when ran on.

Fort Fire Bros. had red lava instead of blue lava. The section seen in the trailer also features two Fire Bros. while the final product only features one at that part.

Cakewalk Flip originally had three Stingbies in one section. In the final version, they were replaced with a Ring Burner.

The Goal Pole at the end of a course did not have a golden flag when the player reaches the top. A small star, however, appeared and moved off-screen in its place. Hitting the top would grant the players one Extra Life as well as points, while in the final version players only earns points; this was changed to the way it is in the final version by the release of the second trailer.

Captain Toad's character icon is different; it features him without his adventure wear. Also, it has a blue background, instead of brown like the final version. The vest is also blue in the picture, just like Toad himself.

Mario running in an E3 demo version of Really Rolling Hills.

An early screenshot of Really Rolling Hills; note the arrow sign in the background, which is integrated into the wall in the final game.

A ? Block containing a Super Bell in Really Rolling Hills that was removed from the final game.

A Chargin' Chuck in Spike's Lost City that was removed from the final game.

Early screenshot of Shifty Boo Mansion, containing an arrow sign that was removed from the final game.

An Adventures of Captain Toad Level. The picture of a Red Toad was changed to the Toad Brigade Captain's photo in the final version.

October demo [ edit ]

The character selection screen details were gray instead of red.

The Peach icon's background and the unselected version of that icon were both purple (or a very dark tone of pink) instead of the light-pink as the final version.

Peach's voice clips for jumping and taking damage were reused voice clips from Mario Sports Mix .

. In the final game, Cat-Suited characters' steps briefly leave footprints in sand. In this demo, they don't do so.

Cat Goombas made a different meow sound effect when diving. They also did not have a sound effect for being stomped or defeated. [6]

In Bowser's Bullet Bill Brigade, the Sprixie did not say "Yay!" or "You're welcome!" at the beginning after being shot out of the cannon.[7]

Other [ edit ]

The Prima Games guide for this game contains a screenshot of the game's intro which appears to be taken from an earlier build. Differences from the released game include the lack of the motion blur effect for Bowser's roaring, a different nighttime sky background and lighting, and the lack of purple smoke over Bowser's distorted body in the Clear Pipe.[8]

Unused Content [ edit ]

Found in the files of Super Mario 3D World are two icons depicting an orange-colored Mario that are similar to the character icons.[9] It is unknown what these would have been used for, but it is possible that they would have served a similar purpose to the Super Guide in New Super Mario Bros. Wii and Donkey Kong Country Returns. In addition to this, there is a hand icon,[9] most likely planned for a fifth player to control an invisible hand, similar to the Boost Mode of New Super Mario Bros. U. The final version has a similar feature, but it is used while controlling a character, making the icon useless.

One of the Orange Mario icons.

The other Orange Mario icon.

The hand icon.