Hi Galactic Survivalists,We just released the first version of Alpha 5.1 on the Experimental Branch. It is a massive update where we added some very cool features to the game - switch over to the EXP branch and try them out and give us your feedback!Please report bugs over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-5-1.9036 Thank you in advance for your help.- Added first version of reload animations- Slightly re-balanced reload times of some handheld weapons- Added turret drill for CV- Added Voxel asteroids of all resources (iron, copper, promethium, gold etc) => they can be placed via playfield.yaml- Added larger variety of Voxel resource asteroids to space- Added Blue Crystal (Pentaxid) terrain resource texture => currently not yet used in default setup of Empyrion but you can integrate Pentaxid deposits similar to other resources in playfield.yaml- Renamed Blue Crystal into Pentaxid (raw)- Updated loot: the loot distribution is now much more fine-grained and almost each container has an own "theme" (eg food in fridge, etc)PLEASE CHECK the settlements, especially the amount of loot now given in containers and such!- Added new flares to all light sources- Added special flares to all thrusters- Improved sun flares on planets and in space (added more variety of flares)- Added flare to resource asteroid entry effect- Tweaked flares on handheld weapons and tools- Added light beam effect to flashlight- Added flares to projectiles (rockets, ION cannon shots etc)- Added new water shader- Added new muzzle effects for handheld weapons: we have 10 new muzzle effects > is the current distribution ok or should we switch some effects (e.g. from minigun to shotgun etc)- Added Ningues as Start Planet in survival -> let us know what you think- Tweaks to Ningues and Oscutune playfield (+ their orbit)- To calculate the Size Class of a Blueprint, we now take into account the number of lights and the polygon count. We added the light count + polygon count to the BP info- Added "Allow / Deny" in sectors.yaml. Added example: You can now jump from Omicron to Skillon (Allow - even though more than 25AU away) but you cannot jump from Skillon to Trading Outpost anymore (Deny - even though less than 25AU away)- Turrets and drones now also shoot at Player Drone- Improved controller of Player Drone: it now wobbles less after collision- Added clouds around planet when approaching planet in orbit and added denser clouds when flying high up in air- Tweaked tonemapping image effect -> pls give us feedback on light intensity during night on all planets: please give feedback -> which planet is too dark / too bright / ok?- Adapted Bloom setting: same Bloom in space as on planet during night, stronger bloom on planet during day- Re-added space particles and space fog to the orbit to better visualize speed when flying- Added new blood particle effects- Tweaked texture on player armor: it is now less shinny- Increased light intensity on Masperon during day and night- Disabled star reflection probe in space (problem was that star skybox was reflected on all windows even inside a vessel)- Re-added lightning particle effect when using turret drill- Added hit impact to Multitool, Texturetool, Colortool and Drill Turret- Turned off light on handheld drill when in standby mode- Improved starmap: added better lines- Tweaked coloring of trees on Oscutune- Sun flare now receives color of sun on planets- Tweaked camera effect (water droplets) when coming out of water- Added damage models for antennas, medic station, clone chamber and alien storage- Disallowing connections to protected servers without EAC working on client side (saves time since player would be kicked anyway)- Updated EAC SDK to version 2016-12-16- Updated game engine to Unity 5.5- Tweaked HV drill module -> moved area of effect back a bit- Added turret name in text 'Press F to control '- Removed atmosphere formula for drills: thus drills now have same range on all playfields (this was problem for not possible to drill on Masperon - HV drill had not enough range)- Adapted length of beam effect of drill turrets to actual range- Added new feature: Add / remove 100 templates from / to construction queue via Shift/Control click- Adding a Trading Station now renders a Blueprint "red" to avoid spawning them in survival- Tweaked model of medic station and clone chamber -> you now can enter without jumping- Added new mode to Drill T2 that allows to remove rocks- Increased stacking size of Pentaxid and removed stacking limit of Pentaxid Ore- Optimization: Ship controller -> before: if many vessels were active in a playfield, it had a strong performance impact- Added Scrollbar to Control Panel Properties Info- Added code locks to LCD Screens and turrets- Tweaked GUI of LCD to accommodate lock code field- Client exceptions are now sent to server with build number- Added missing food to Localization- Added Shutter Door Size 3x3 for SV / HV- Tweaked sound of Zirax weapon- Sound effect when you get hit is now a bit lower in volume- Added Localization for radial menus- Chainsaw cannot remove large rocks anymore- Increased range of turret drill CV- Increased range of multitool to 5m (T1) and 8m (T2)- Slightly increased range of turret drill HV- Tweaked drone weapons so that they destroy hardly any terrain anymore- Increased strength but reduced radius of turret drill HV.- Increased range of turret drill CV.- Handheld rockets and other rockets can now destroy rocks as well.- Rebalanced all mounted and turret weapons (only damage against terrain) to ensure nice explosion craters on terrain- Fixed: MT Disassemble returns L-Blocks for Windows-S, Truss-S, Armored-Window-S- Fixed: Problem that when having the Player Drone active handheld weapons shot where the drone is looking at- Fixed: Get infinite components due to animation bug (MP only)- Fixed: Too bright light in escape pod (interior view)- Fixed: Requesting client logs by server host- Fixed: Sometime Akua does not have a Trading Station -> switched position of Trading Station always to top in POI list- Fixed several internal exceptions- Fixed: Dedi connected player to a playfield server that is currently unloading its playfield- Fixed: Impossible to drill Masperon soil- Fixed: Hull looks strange in space- Fixed: Stars visible inside a closed CV room in an orbit / star reflections in cockpits and windows- Fixed: Base Attack drones are not counted for the DRONE HUNTER mission- Fixed: Mission 'Prepare for Battle MEDICAL' can not be fulfilled in MP as a sole Leader- Fixed: Light/Growlight does not snap to Windows and Armored Windows- Fixed: Light bloom for stretched lamps is not stretched- Possible fix for corrupted area files- Fixed: Keeping Control Panel open when Core is destroyed keeps structure factioned even without a core- Fixed: Creatures in a distance, viewed with zoom, sometimes do not die and lead to XP farming- Fixed: POIs shoot at some NPCs- Fixed: XP issue: harvesting the "new" selfgrown plants adds 600XP each- Fixed: Waypoint/Registry Exploit- Fixed: Planetary Map (M) gets wrong colors when Graphic set to FAST- Fixed: Drills can not remove terrain deco rocks and boulders (Added new functionality to drill T2- Fixed: Entering a planet grants XP each and every time (MP only)- Fixed: Possible to place blocks from outside the Antigrief zone inside the zone (also with the drone)- Fixed: Sharing violation with adminconfig.yaml- Fixed: Light 1 (Corner) has nearly no "collision box" > hardly possible to remove with MT- Fixed: Can not join faction of other origins despite dedicated.yaml set to True- Fixed: Freighters do not self-destruct when stopped- Fixed: Destroying a fixed weapon on a SV while it is firing leads to error- Fixed: Mission "Custom Tours" does not work anymore (removed from PDA)- Fixed: Unnecessary lod switches for local player in 3rd person free view -> before: player was moving strangely when approaching or when zooming away in 3rd person- FIxed: Playermodel animation hiccup (MP)- Fixed: Player character resets when approaching it because of LOD rebuilding- Fixed: Ore deposits destroyed by weapons still show % and Amount unchanged- Fixed: SV Thruster M does not count towards blueprint tech level- Fixed: Problem that player sometime performs an extra jump when switching weapon- Fix for heartbeat triggering always- Fixed: Weapon & Tools active in passenger seat- Better fix for seeing animals but they don't move and you get infinite exp when shooting them- Fixed: Small vessel core does not allow to attach blocks on its sides- Fixed: Bases in orbit can be moved / rammed (only fixed setrotation console cmd)- Fixed: Godmode/Supergodmode > allow to work on any Core-type structure- Fixed: Be able to place blocks on admin structure via godmode invisible- Fixed: Problem with scope overlay and transparency- Fixed: Gaps in collider of Shutterdoors and Hangardoors + Better positioning of Shutterdoors- Fixed: Exclude the sun from starmap recognition- Fixed Transparency on Starmap Icons- Fixed: Adding a new template to the queue will partially reset/block the progress of the current in-production item (MP)- Fixed problem with strange shininess on Asteroids in space- Fixed: MP: If player that fills Warp Tank keeps it open, Pentaxid is not used up- Fixed problem that you needed to approach large blueprints to put them in BP libraray. Now you can blueprint structures from 150m distance- Fixed problem that creator of structure was overwritten when selecting Overwrite in BP library- Fixed: BA Prefab Tier 5 was wrong (it was actually Tier 6 and Tier 5 did not exist anymore)- Fixed: Emergency break in space did not work anymore- Fixed: Members can accept or reject Alliance offers- Fixed: Sun shafts/flares in space are much too strong (overblown) in certain situations- Fixed: Space scene looks less good when seen through windows- Fixed: Weapon on floor instead of being in hands when joining MP game until other player switches weapon once- Fixed: Grid of small radar map in space looks broken- Fixed: Grass does not get removed when shooting at the ground with BA Rocket Turrets- Fixed: Damage travels through blocks- Fixed: Plants/Trees sometimes regrow in bases and POIs (MP only)- Possible Fix for error in Registry Window- Fixed problem that snow on stones was too bright in certain lightning conditions