Since the console launch in December, the team has focused on improving the global game experience as well as accessibility. We’ve added some content and features as well as fixed a few bugs which we are certain will make you all happy. The update will be available for PC and consoles Monday, April 20th at 5pm Eastern Time. Make sure you have the latest version next time you play!

Patch Highlights

Controller vibration support: gameplay actions will now be accompanied by a vibration.

New visual feedback on timing-based gameplay like combat and miscellaneous actions.

New RPG nodes to automate some clan life tasks, especially mating and bonding.

Simplified evolution requirements.

You no longer need to pass a generation to evolve. The only requirement now is to have an evolution mission available to evolve.

You no longer need to pass a generation to evolve. The only requirement now is to have an evolution mission available to evolve. “End game” update. After final evolution: All feats and fulfillment are revealed Each completed or unused feats are displayed as done Each completed or unused fulfillment during the last attempt are displayed as completed

Fishing and pokable holes now require proper timing for success

New mud item to discover

Branch and thorn bush walls can now be deconstructed

Precious stones have new properties for you to discover

Failing a groom can make you lose bonding points

Clan members will help reduce dopamine consumption in fear zones

Clan members can take and add items in stashes

Clan members can pick up items that are on the ground

Clan members react to player’s discoveries

Additional items added under liftable rocks

Bleeding clan members are now highlighted in the clan HUD

Balancing of the fear/dopamine values

Pierced coconuts will no longer auto drop after having drunk their water

Additional character animations make the clan feel more alive

Bug fixes