Let's go ahead and start getting some info together, so I can see if there's a date that works for enough people to make at least 2 teams of 3. Since we're dealing with multi-hour games and runners from all over the world (who might end up having to play late night/early morning), I think a Saturday would work best, probably starting FF4 in the morning, FF5 in the afternoon, and FF6 in the evening (North American time zones). As far as dates I think late January or February would be ideal, both to avoid conflicting with AGDQ and to give newer or rusty runners amble time to practice.



For versions/categories, let's plan on the following (VC, emulator, or flash/repro cart OK)

FF4: SNES version (FF2US) - Full Game RTA (Mist clip and any glitches except 64-layer OK)

FF5: SFC version with RPGe 1.10 English patch (Item duplication/Kiss of Blessing glitches OK)

FF6: SNES version (FF3US) - Any%



I don't want to overcomplicate this; but given the lengths of FF4-6 and the inevitability of a large spread between the teams because of RNG and player skill differences, I think we'd have a more interesting relay if the 'winner' was decided by more than just 1st place finish. Points would go to the team who finishes the relay 1st/2nd/etc, maybe along with which team finishes each individual game 1st/2nd/etc. On top of this, there'd also be some fun challenges within each game that would be worth bonus points (challenges based primarily on player skill, which don't change the route much to attempt - maybe 3-5 per game). Here's a couple quick ideas I came up with - let me know if you have ideas for more of these.



FF4:

Direct airship landing at Toria (no stopping/position adjustments)

Rydia-less Golbez battle

Final hit on Zeromus with a non-reflected spell



FF5:

Direct airship landing at Crescent Island Base 1st visit (no stopping/position adjustments)

Quicksand Desert without stopping (after Sandworm battle to southern exit)

Fighting NeoExdeath (ie no Kiss of Blessing on 1st form)



FF6:

Direct airship landing at Kefka's Tower (no stopping/position adjustments)

Thamasa burning house with 2 or fewer Balloon battles

"Perfect" Reverse Joker Doom on Ultros 4 (hitting each reel at 1st chance without letting any of them spin around again)





So if you're interested in the relay, go ahead and post the following info by next Monday (12/23), and spread the word to other SNES FF runners you know that don't check this forum regularly.



Name:

TwitchTV name (if different):

Games, and PBs if you have one (will use to try to balance teams by overall skill):

Availability (1/25, 2/1, 2/8, 2/15, 2/22 - will add some March dates if these don't work for enough runners):

Let's go ahead and start getting some info together, so I can see if there's a date that works for enough people to make at least 2 teams of 3. Since we're dealing with multi-hour games and runners from all over the world (who might end up having to play late night/early morning), I think a Saturday would work best, probably starting FF4 in the morning, FF5 in the afternoon, and FF6 in the evening (North American time zones). As far as dates I think late January or February would be ideal, both to avoid conflicting with AGDQ and to give newer or rusty runners amble time to practice. For versions/categories, let's plan on the following (VC, emulator, or flash/repro cart OK) FF4: SNES version (FF2US) - Full Game RTA (Mist clip and any glitches except 64-layer OK) FF5: SFC version with RPGe 1.10 English patch (Item duplication/Kiss of Blessing glitches OK) FF6: SNES version (FF3US) - Any% I don't want to overcomplicate this; but given the lengths of FF4-6 and the inevitability of a large spread between the teams because of RNG and player skill differences, I think we'd have a more interesting relay if the 'winner' was decided by more than just 1st place finish. Points would go to the team who finishes the relay 1st/2nd/etc, maybe along with which team finishes each individual game 1st/2nd/etc. On top of this, there'd also be some fun challenges within each game that would be worth bonus points (challenges based primarily on player skill, which don't change the route much to attempt - maybe 3-5 per game). Here's a couple quick ideas I came up with - let me know if you have ideas for more of these. FF4: Direct airship landing at Toria (no stopping/position adjustments) Rydia-less Golbez battle Final hit on Zeromus with a non-reflected spell FF5: Direct airship landing at Crescent Island Base 1st visit (no stopping/position adjustments) Quicksand Desert without stopping (after Sandworm battle to southern exit) Fighting NeoExdeath (ie no Kiss of Blessing on 1st form) FF6: Direct airship landing at Kefka's Tower (no stopping/position adjustments) Thamasa burning house with 2 or fewer Balloon battles "Perfect" Reverse Joker Doom on Ultros 4 (hitting each reel at 1st chance without letting any of them spin around again) So if you're interested in the relay, go ahead and post the following info by next Monday (12/23), and spread the word to other SNES FF runners you know that don't check this forum regularly. Name: TwitchTV name (if different): Games, and PBs if you have one (will use to try to balance teams by overall skill): Availability (1/25, 2/1, 2/8, 2/15, 2/22 - will add some March dates if these don't work for enough runners):