School of Stoichiozoology

A Stoichiozoologist is a wizard that studies the basic elements - Fire, Earth, Air and Water - and how they compose and interact with all of life.

You have studied of all life during your career, especially mystical creatures, and you can not only apply what you have learned on your adventures, but research the creatures you encounter to further your knowledge.

Cryptozoologist Starting at level 2 when you choose this school, you gain proficiency in Wisdom (Animal Handling), and are considered proficient on Wisdom (Nature) and Intelligence (Arcana) checks when trying to recall information about creatures you encounter (if you are already proficient in either skill, you add twice your proficiency bonus to these checks). You also learn to speak and writer Primordial, the language of the elementals.

Stoichiomancy Your studies of the elements have taught you to manipulate the fabric of your spells. Beginning from level 2, when you cast a spell that deals fire, cold, thunder, lightning or acid damage, you can use a bonus action to change its damage to another one from this list. You can do this a number of times equal to your Intelligence modifier, regaining all uses on a long rest.

Principal Element Analysis At 6th level, you discovered arcane methods to quickly identify the elements that compose an can interfere with a creature's body. If you spend one minute observing a creature, you learn if it is immune, resistant, and vulnerable to fire, cold, thunder, lightning or acid damage.

Primordial Extraction Also at 6th level, you can extract the core elements of a creature you studied with Elemental Analysis. In a one-minute ritual, you can turn a creature's corpse into a substance called Elemental Dust, depending on the creature's immunities, resistances and vulnerabilities, and also its size and Challenge Rating. Your Elemental Dust is aspected with either Fire, Earth, Water or Air. You can spend Elemental Dust to activate your Stoichiomancy, spending no uses, even if you have none left, but only with the available damage types: fire for Fire, cold for Water, acid for Earth, thunder or lighning for Air.

Zoomancy Starting at the 10th level, you can recreate a creature you have studied thoroughly from its core matter. You can choose a creature that you used your Primordial Extraction on, with a maximum CR equal to half your wizard level, and by spending exactly the same amount and types of Elemental Dust extracted from the creature, you can summon it to your aid. This ability can be used in two manners: Familiar Transmutation : Spend one action and the required Dust to transform your Familiar into the chosen creature for up to one minute. Requires concentration as if concentrating on a spell.

: Spend one action and the required Dust to transform your Familiar into the chosen creature for up to one minute. Requires concentration as if concentrating on a spell. Complete Reconstruction: A one-minute ritual, along with the Dust and materials costing an amount of gold equal to 25 times the creature's CR, will summon the creature to your side for one hour, requiring no concentration. After you use this feature, you can't use it again until you finish a long rest.