A DOMAIN OF DARKNESS, DISCORD, AND DREAD

In search of a lost ally, an adventuring party journeys into the heart of a region once ruled by powerful reptilian and serpentine overlords. A blanket of strange mists has settled over the area, claiming all those who have dared venture into them..

Meanwhile, a twisted power unleashed at the mountain border of Samarach may weave a terrible fate for not only the people of the mists, but perhaps for all life in Chult.

The Risen Mists, a D&D Adventurer's League module for character Levels 11-15, It is the sequel to Heart of the Wild, and second in a series of adventures that expands upon one of the storylines first encountered in the Tomb of Annihilation™ hardcover. It can be played on it's own, as part of a series, or as a follow up to the ToA campaign.

Two notable monsters are re-introduced fo 5E in this product: the mighty dracotaurs and the cunning poison dusk.

This module is part of the Lost City of Mezro series of adventures, written for the DM's Guild Adepts line of products. Included in this series is the Ruins of Mezro setting book, by Will Doyle.

AL Adventure Code: DDHC-TOA-13

Rich Lescouflair is a writer and designer for D&D AL, who's contributions include In Volo's Wake and the Season 7 intro adventure, A City on the Edge.

His work also includes The Sundered Realms series, The Forgotten Realms Atlas Project, and Esper Genesis - the 5E heroic sci-fi setting.