Poison Arrow’s damage-over-time has been increased by 50% overall.

Snipe’s cast time will be reduced from 3 seconds to 2 seconds.

Snipe’s maximum range will be reduced from 40 meters to 35 meters.

Snipe’s minimum range will be reduced from 20 meters to 10 meters.

The damage for Flurry’s final hit will be increased by 10%.

With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.

Cleave’s damage-over-time will be increased by 25% overall, and scale as the ability ranks up.

Uppercut’s damage will be increased by 10%.

Uppercut’s global cooldown after use will be reduced by 50%.

Many of you have asked what we’re doing to make skills, passives, and builds based on stamina more viable and as attractive as the magicka-based options. Below is a first look at some of the improvements we’re making to stamina-based skills and passives. As with all our balance efforts, this is an ongoing process and there will be more to come. We look forward to hearing your thoughts!