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Character and Equipment Traits are a very important factor to gameplay, and can be a determining factor when choosing what Equipment to upgrade, and what Survivors to keep and upgrade/promote. Equipment Traits come in 3 tiers: Bronze, Silver & Gold. Survivor Traits start at Level 1, and go to Level 10.



To see what Traits I recommend, click here: What Traits Should I be Looking for?

Survivors:

Legendary (5 stars): 5 Traits, upgradeable to Level 5

Epic (4 stars): 4 Traits, upgradeable to Level 4

Rare (3 stars): 3 Traits, upgradeable to Level 3

Uncommon (2 stars): 2 Traits, upgradeable to Level 2

Common (1 stars): 1 Trait, upgradeable to Level 1

Equipment:

Legendary (5 stars): 2 Gold & 1 Silver Trait

Epic (4 stars): 1 Gold & 2 Silver Traits

Rare (3 stars): 2 Silver & 1 Bronze Trait

Uncommon (2 stars): 2 Bronze Traits

Common (1 star): 1 Bronze Trait

Overwatch

Overwatch is a trait that every survivor possesses, and does not need to be unlocked. Overwatch allows a Survivor with one Action Point remaining to attack an enemy in their attack range. Overwatch attacks only do 50% of the Survivors attack damage, unless boosted by the Vigilant Survivor Trait. When you use Overwatch, certain Traits won’t activate: you will not get Retaliate (that appears to be changing in the future!) to activate if attacked in Overwatch, and Sure Shot and Power Strike do not activate on Overwatch.

Survivor & Gear Traits:

Lucky

Lucky is an extremely valuable trait. Lucky can be found on all Survivors and Weapons. Lucky adds to the probability of other probability traits being successful.

LUCKY HAS HAD A DRAMATIC CHANGE IN UPDATE 2.2 Having Lucky on Survivor and Weapon will still stack with each other. However, how Lucky interacts with other traits is now completely different. Before the 2.2 Update, the % of Lucky was added to the % of the other probability based Traits. So, a Survivor with Lucky of 15% and 15% dodge, plus a weapon with 15% Lucky and armor with 15% Dodge would give your Survivor a 60% chance of dodging an attack. NOTE: This is still how Lucky interacts with the overall chance of a Critical Attack happening. After 2.2, using the same figures as above, you would still have 30% total Dodge, and 30% total Lucky (or .3 total Lucky). Now, you take your Lucky % (as a decimal) and add it to 1 (1+.3=1.3). This gives you your Lucky multiplier . In the above example your multiplier is 1.3. You then multiply 1.3 * 30 (your Dodge %), and the new Dodge % is 39%. These are the traits that Lucky interacts with: Bullet Dodge, Charging, Concussion, Dodge, Incendiary, Interrupt, Silenced, Stun Resistance, Swift Strike, Threat Reduction NOTE : Lucky does increase a survivor’s Critical Chance, but it’s ADDED to all Accurate/Power Strike/Sure Shot to give the total value of accurate. So if you have 15% Accurate, 20% Lucky and 30% Sure Shot, your total Critical Chance would be: 10% base critical chance + 15% (accurate) + 30% Sure Shot + 20% Lucky = 75% Total Critical Chance Hero Traits increased by Lucky: Carl, Carol, Daryl, Eugene, Gabriel, Jerry, Michonne, Morgan, Sasha

Lucky Values for a Survivor : Level 1: Increases Lucky by 10% Level 2: Increases Lucky by 12% Level 3: Increases Lucky by 14% Level 4: Increases Lucky by 16% Level 5: Increases Lucky by 18% Level 6: Increases Lucky by 20% Level 7: Increases Lucky by 22% Level 8: Increases Lucky by 23% Level 9: Increases Lucky by 24% Level 10: Increases Lucky by 25%

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Lucky Values for a Weapon : Gold: Increases Lucky by 20% Silver: Increases Lucky by 15% Bronze: Increases Lucky by 10%

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Dodge

Dodge is another valuable trait. It allows you to avoid attacks from walkers, as well as melee attacks from Raiders/Saviors. Dodge on a Survivor and Armor stack together. Dodge works differently against different levels of Walkers as you cannot dodge a critical attack. When a Walker is 5 levels above your “Actual Survivor Level” (ASL = Survivor Level + number of pink stars), critical attacks happen 100% of the time. When Dodge “activates” against a critical attack, it turns a critical attack into a normal attack.

Dodge Values for Survivors : Level 1: 5% chance of dodging an enemy attack. Level 2: 7% chance of dodging an enemy attack. Level 3: 10% chance of dodging an enemy attack. Level 4: 12% chance of dodging an enemy attack. Level 5: 15% chance of dodging an enemy attack. Level 6: 16% chance of dodging an enemy attack. Level 7: 17% chance of dodging an enemy attack. Level 8: 18% chance of dodging an enemy attack. Level 9: 19% chance of dodging an enemy attack. Level 10: 20% chance of dodging an enemy attack.

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Dodge Values for Armor : Gold: 15% chance of dodging an enemy attack. Silver: 10% chance of dodging an enemy attack. Bronze: 5% chance of dodging an enemy attack.

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Iron Skin

Iron Skin is a survivor and armor trait that reduces the damage done by enemies. Iron Skin on a Survivor and Armor stack together. Paired with Defensive Stance, you can significantly reduce the damage you take when attacked. There is an 80% maximum for Damage Resistance.

Iron Skin values for a Survivor : Level 1: 5% less damage taken by Survivor Level 2: 7% less damage taken by Survivor Level 3: 10% less damage taken by Survivor Level 4: 12% less damage taken by Survivor Level 5: 15% less damage taken by Survivor Level 6: 16% less damage taken by Survivor Level 7: 17% less damage taken by Survivor Level 8: 18% less damage taken by Survivor Level 9: 19% less damage taken by Survivor Level 10: 20% less damage taken by Survivor

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I ron Skin values for Armor : Gold: Survivor takes 15% less damage Silver: Survivor takes 10% less damage Bronze: Survivor takes 5% less damage

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Ruthless

Ruthless can be found on all Survivors and Armor. It adds increased damage to your Charged Attacks.

Ruthless Values for Survivors: Level 1: +10% charge attack damage Level 2: +13% charge attack damage Level 3: +17% charge attack damage Level 4: +21% charge attack damage Level 5: +25% charge attack damage (?) Level 6: +29% charge attack damage Level 7: +33% charge attack damage Level 8: +37% charge attack damage Level 9: Level 10:



Ruthless Values for Armor: Bronze: +10% charge attack damage Silver: +20% charge attack damage Gold: +30% charge attack damage



Survivor Traits:

Bullet Dodge

Bullet Dodge is a Survivor Trait that increases the chances of dodging a ranged weapon attack. This Trait stacks with Lucky.

Level 1: 5% chance of dodging a ranged weapon attack

Level 2: 7% chance of dodging a ranged weapon attack

Level 3: 10% chance of dodging a ranged weapon attack

Level 4: 12% chance of dodging a ranged weapon attack

Level 5: 15% chance of dodging a ranged weapon attack

Level 6: 16% chance of dodging a ranged weapon attack

Level 7: 17% chance of dodging a ranged weapon attack

Level 8: 18% chance of dodging a ranged weapon attack

Level 9: 19% chance of dodging a ranged weapon attack

Level 10: 20% chance of dodging a ranged weapon attack

Defensive Stance

Defensive Stance is a Survivor Trait that increases damage resistance during Overwatch. This means that when you are in Overwatch, you take less damage when attacked by an enemy. Defensive Stance can be valuable in tough challenge missions; you can set up a Survivor as a “meat shield” that can take more of a beating than other Survivors. Pair this with Iron Skin and you can last longer in Challenge missions. There is an 80% maximum for Damage Resistance. (Defensive Stance has an odd interaction with Iron Skin and Damage Resistance Badges, so they don’t simply just add up.) Here’s a chart for how much Iron Skin (from Survivor/Armor/Badges) that you need to achieve the 80% maximum on Overwatch (thanks to forum user Jack Bauer for the math/chart!!!):

Level 1: Increases damage resistance during Overwatch by 30%

Level 2: Increases damage resistance during Overwatch by 34%

Level 3: Increases damage resistance during Overwatch by 38%

Level 4: Increases damage resistance during Overwatch by 42%

Level 5: Increases damage resistance during Overwatch by 45%

Level 6: Increases damage resistance during Overwatch by 48%

Level 7: Increases damage resistance during Overwatch by 51%

Level 8: Increases damage resistance during Overwatch by 54%

Level 9: Increases damage resistance during Overwatch by 57%

Level 10: Increases damage resistance during Overwatch by 60%

Marksman

Marksman is a Survivor trait for the Hunter, Shooter & Assault classes. It increases the damage done by Survivors with ranged weapons. This % is applied to the Survivor’s base damage value, not the weapon’s damage value.

Level 1: 5% more damage by Ranged Survivors

Level 2: 7% more damage by Ranged Survivors

Level 3: 10% more damage by Ranged Survivors

Level 4: 12% more damage by Ranged Survivors

Level 5: 15% more damage by Ranged Survivors

Level 6: 16% more damage by Ranged Survivors

Level 7: 17% more damage by Ranged Survivors

Level 8: 18% more damage by Ranged Survivors

Level 9: 19% more damage by Ranged Survivors

Level 10: 20% more damage by Ranged Survivors

Power Strike

Power Strike is a melee Survivor Trait does X% more damage if attacking without moving, and an increased chance of a Critical Attack by X% (on attacks that are not body shots). If you are attacking without moving with a Melee Survivor, you are probably in trouble, but this trait can help you get out of a tough situation. It can also work well with a Scout equipped with the Pitchfork or Kingdom Spear weapon so you can “interrupt” from a safe distance, then attack on the next move without moving. Critical Attack % on non body shots max out at 90%.

Level 1: If attacking without moving, does 20% more damage & has 20% increased chance of Critical Attack.

Level 2: If attacking without moving, does 25% more damage & has 25% increased chance of Critical Attack.

Level 3: If attacking without moving, does 30% more damage & has 30% increased chance of Critical Attack.

Level 4: If attacking without moving, does 35% more damage & has 35% increased chance of Critical Attack.

Level 5: If attacking without moving, does 40% more damage & has 40% increased chance of Critical Attack.

Level 6: If attacking without moving, does 43% more damage & has 43% increased chance of Critical Attack.

Level 7: If attacking without moving, does 45% more damage & has 45% increased chance of Critical Attack.

Level 8: If attacking without moving, does 48% more damage & has 48% increased chance of Critical Attack.

Level 9: If attacking without moving, does 50% more damage & has 50% increased chance of Critical Attack.

Level 10: If attacking without moving, does 53% more damage & has 53% increased chance of Critical Attack.

Punish

Punish is a trait for Bruisers only. It gives a free attack at the end of the enemy turn to a random adjacent enemy. Like Retaliate/Revenge attacks, this attack does not do as much damage as a normal attack.

Level 1:

Level 2:

Level 3: 60% of regular damage

Level 4: 65% of regular damage

Level 5:

Level 6:

Level 7:

Level 8:

Level 9:

Level 10:

Retaliate

Retaliate is a Survivor trait for Warrior, Scout & Bruiser classes. It allows the Survivor one free attack per turn when an enemy attacks them. This trait does not currently work when in Overwatch (hopefully it will soon), or when the Survivor dodges the attack. It appears that when you Retaliate, it will hit every walker within your weapons range (for Warriors with Wide Arc and Bruisers with a Weapon like Morgan’s Staff), and the same for Assaults. However, this can be a little tough to figure out what walkers will be attacked.

Level 1: 25% of base damage

Level 2: 37% of base damage

Level 3: 50% of base damage

Level 4: 62% of base damage

Level 5: 75% of base damage

Level 6: 78% of base damage

Level 7: 80% of base damage

Level 8: 83% of base damage

Level 9: 85% of base damage

Level 10: 87% of base damage

Revenge

Revenge is a Survivor Trait for Hunters, Shooters and Assaults. When one of your teammates is attacked, your Survivor(s) with Retaliate will attack that enemy as long as the enemy is within range and in the line of sight of the Survivor(s) with Revenge. A Revenge attack is similar to a Retaliate attack in that it does less damage than a normal attack. Revenge currently does not work when your Survivor with Revenge is in Overwatch, but that could change in the future. Currently, Revenge also has numerous other bugs that NG refuses to address.

Level 1:

Level 2:

Level 3: 56% of normal damage

Level 4: 60% of normal damage

Level 5: 64% of normal damage

Level 6: 68% of normal damage

Level 7: 73% of normal damage

Level 8: 78% of normal damage

Level 9:

Level 10:

Strong

Strong is a Survivor trait for Warrior, Scout & Bruiser classes. It increases the damage done by Survivors with melee weapons. This % is applied to the Survivor’s base damage value, not the weapon’s damage value.

Level 1: 5% more damage done by Survivors with melee weapons.

Level 2: 7% more damage done by Survivors with melee weapons.

Level 3: 10% more damage done by Survivors with melee weapons.

Level 4: 12% more damage done by Survivors with melee weapons

Level 5: 15% more damage done by Survivors with melee weapons.

Level 6: 16% more damage done by Survivors with melee weapons.

Level 7: 17% more damage done by Survivors with melee weapons.

Level 8: 18% more damage done by Survivors with melee weapons.

Level 9: 19% more damage done by Survivors with melee weapons.

Level 10: 20% more damage done by Survivors with melee weapons.

Sure Shot

Sure Shot is a Ranged Survivor Trait that increases the chance of a Critical hit (on non-body shots) when your Survivor doesn’t move. This Trait doesn’t interact with Lucky, but Lucky is ADDED to the total Critical Chance %. Eventually, as a Walker’s level increases higher than your Survivor’s level, the chance of a body shot is 100%, so only the Piercing weapon trait will help Sure Shot activate. Critical Attack % on non body shots max out at 90%.

Level 1: Attacking without moving increases Critical Hit chance by 20%

Level 2: Attacking without moving increases Critical Hit chance by 25%

Level 3: Attacking without moving increases Critical Hit chance by 30%

Level 4: Attacking without moving increases Critical Hit chance by 35%

Level 5: Attacking without moving increases Critical Hit chance by 40%

Level 6: Attacking without moving increases Critical Hit chance by 43%

Level 7: Attacking without moving increases Critical Hit chance by 45%

Level 8: Attacking without moving increases Critical Hit chance by 48%

Level 9: Attacking without moving increases Critical Hit chance by 50%

Level 10: Attacking without moving increases Critical Hit chance by 53%

Vigilant

Vigilant is a Survivor Trait that increases the damage done in Overwatch. Overwatch attacks normally do 50% of the Survivors damage, so the Vigilant % is added to 50% to increase the Overwatch damage.

Level 1: Overwatch efficiency is increased by 20% (70% of total damage)

Level 2: Overwatch efficiency is increased by 24% (74% of total damage)

Level 3: Overwatch efficiency is increased by 28% (78% of total damage)

Level 4: Overwatch efficiency is increased by 32% (82% of total damage)

Level 5: Overwatch efficiency is increased by 35% (85% of total damage)

Level 6: Overwatch efficiency is increased by 38% (88% of total damage)

Level 7: Overwatch efficiency is increased by 41% (91% of total damage)

Level 8: Overwatch efficiency is increased by 44% (94% of total damage)

Level 9: Overwatch efficiency is increased by 48% (98% of total damage)

Level 10: Overwatch efficiency is increased by 50% (100% of total damage)

Weapon Traits:

Accurate

Accurate increases the probability of an attack (that isn’t a body shot) resulting in a critical strike. This Trait doesn’t interact with Lucky, but Lucky is ADDED to the total Critical Chance %. There is also a 10% built in Critical Shot chance built in to each Survivor. As Walker levels increase, Body Shots happen 100% of the time, so Piercing is needed to activate Accurate in those situations. Critical Attacks on non body shots max out at 90%.

Gold: Increases critical chance by 15%

Silver: Increases critical chance by 10%

Bronze: Increases critical chance by 5%

Charging

Charging is a Weapon Trait for Shooter, Scout & Bruiser Classes that can add one kill or “charging point” to your Survivor’s Charge ability count, and also increases the damage done by “Charged” attacks. Charging should interact with Lucky.

Gold: 30% chance to get an extra charge point from a kill, charge attacks do 15% more damage

Silver: 20% chance to get an extra charge point from a kill, charge attacks do 12% more damage

Bronze: 10% chance to get an extra charge point from a kill, charge attacks do 10% more damage

Destructive

Destructive is a Weapon trait that increases the critical damage done when an attack results in a critical strike. This trait can be very helpful when Walkers get to a very high level.

Gold: Increases critical damage by 60%

Silver: Increases critical damage by 40%

Bronze: Increases critical damage by 20%

Interruptor

Interruptor is a weapon trait the prevents an enemy from advancing his attack during an overwatch attack from your Survivor. Interruptor only works when a survivor is in overwatch (has one action point remaining). Interruptor stacks with Lucky. After 2.2 Update, Interruptor doesn’t work when your attack results in a body shot. This makes the Trait less useful, especially when you get to higher level walkers where body shots happen almost 100% of the time.

Gold: Has a 100% chance of interrupting an enemy attack when not a body shot.

Silver: Has an 80% chance of interrupting an enemy attack when not a body shot.

Bronze: Has a 60% chance of interrupting an enemy attack when not a body shot.

Lethal

Lethal is a Weapon trait that increases the damage done by a weapon.

Gold: Weapon does 15% more damage

Silver: Weapon does 10% more damage

Bronze: Weapon does 5% more damage

Piercing

Piercing is a weapon trait (for Hunters, Shooters & Assaults) that reduces the chance of a body shot. This is the most important trait for Guns if you want to beat high level Walkers!!! As a Walker’s level gets higher than your Survivor’s level, body shots will start happening 100% of the time. Piercing is the only way to reduce the body shot %, and allow other Traits to activate against these tough walkers. Piercing does not interact with Lucky.

Gold: reduces chance of body shot by 30%

Silver: reduces chance of body shot by 20%

Bronze: reduces chance of body shot by 10%

Silenced

Silenced is a Weapon Trait for Hunter/Shooter/Assault that reduces the chance of adding one Walker when they re-spawn. Silenced interacts with Lucky.

Gold: 30% chance of not creating a threat

Silver: 20% chance of not creating a threat

Bronze: 10% chance of not creating a threat

Weapon Traits (Class Specific):

Concussion (Bruiser)

Concussion is a weapon trait found on Bruiser weapons. After update 2.2, it now increases the chance that your weapon will stun an opponent for an additional turn. This trait should interact with Lucky.

Gold: 60% chance of stunning an additional turn

Silver: 40% chance of stunning an additional turn

Bronze: 20% chance of stunning an additional turn

High Powered (Shooter)

High Powered is a weapon trait found on Shooter pistols. It increases the distance a Shooter can shoot.

Gold: Increases the distance a Shooter can shoot by 3 Grid Cells.

Silver: Increases the distance a Shooter can shoot by 2 Grid Cells.

Bronze: Increases the distance a Shooter can shoot by 1 Grid Cells.

Below, you can see the difference between a Shooter with Gold High Powered (Bond), and no High Powered trait (SilverFox). The circle is where they would need to stand in order to fire the shot to hit the walker. A Shooter with Bronze High Powered would shoot from where Silver Fox is standing in the bottom picture, and a Shooter with Silver High Powered would shoot from where Silver Fox is standing in the top picture.

Incendiary (Hunters)

Incendiary is a trait for Hunter rifles that gives a chance to set your enemy on fire. This trait should interact with Lucky. Be careful, enemies on fire that touch you will burn your survivor!!

Bronze: 30% chance to ignite the target

Silver: 40% chance to ignite the target

Gold: 50% chance to ignite the target

Large Caliber (Hunter)

Large Caliber is a weapon trait found on Hunter rifles. It increases the width of your bullets, which allows bullets to hit more walkers when shot diagonally.

Increases the width of the bullet by .5 meters (changed from .6 meters in Update 2.2)

Increases the width of the bullet by .4 meters.

Increases the width of the bullet by .2 meters.

Swift Strike (Scout)

Swift Strike is a weapon trait found on Scout weapons. It gives you a chance for a free action after using an attack. Swift Strike interacts with Lucky.

Gold: 40% chance of a Free Action on attack

Silver: 30% chance of a Free Action on attack

Bronze: 20% chance of a Free Action on attack

Threat Reduction (Scout)

Reduced Threat is a Scout Weapon Trait that reduces the # of Walker’s spawned by 1. This trait should interact with Lucky, and can remove the possibility of Walkers Spawning when used properly.

Gold: 75% chance of reducing threat

Silver: 50% chance of reducing threat

Bronze: 25% chance of reducing threat

Wide Arc (Warrior)

Wide Arc is a weapon trait found on Warrior weapons. It increases the area of attack allowing the survivor to attack more enemies with one attack.

Gold: Widens the attack cone by 135 degrees

Silver: Widens the attack cone by 90 degrees

Bronze: Widens the attack cone by 45 degrees

Wide Spread (Assault)

Wide Spread is a weapon trait found on Assault rifles. It increases the shot area of the rifle, allowing a survivor to attack more enemies with one attack. Gold and Silver Wide spread appear to attack the same # of enemies.

Gold: Widens attack cone by 45 degrees (1st picture)

Silver: Widens attack cone by 30 degrees (2nd picture)

Bronze: Widens attack cone by 15 degrees (not pictured)

(no Wide Spread trait)

Armor Only Traits:

Bulletproof

Bulletproof increases the likelihood of a body shot (instead of a normal or critical attack) when attacked by ranged Raiders/Freemen. This trait is different than Bullet Dodge!

Gold: Increases the chance of body shot by 30%

Silver: Increases the chance of body shot by 20%

Bronze: Increases the chance of body shot by 10%

Hazard Suit

Hazard Suit is an armor trait for Bruiser/Scout/Warrior that reduces the damage you take from fire, and gives a chance that an attack against your survivor will be a body shot. This trait does not interact with Lucky.

Gold: 70% less damage from fire; 20% chance of attack being a body shot

Silver: 60% less damage from fire; 15% chance of attack being a body shot

Bronze: 50% less damage from fire; 10% chance of attack being a body shot

Health Boost

Health Boost is an armor trait that adds to the overall health of a survivor by giving a % increase to their Armor Health rating (not the combined Health Rating for the Survivor).

Gold: Health increased by 15%

Silver: Health increased by 10%

Bronze: Health increased by 5%

Sniper Harness

Sniper Harness is an armor trait for Assault/Hunter/Shooter that deals more damage when you are in cover, and takes less damage when you are in cover.

Gold: Deal 35% more damage, take 30% less damage while in cover

Silver: Deal 25% more damage, take 20% less damage while in cover

Bronze: ?

Stun Resistance

Stun Resistance is an Armor Trait that increases the chance that your Survivor won’t be stunned when attacked by a Tank Walker, an enemy Defending Raider Bruiser (and attacking Assault Raiders). This trait should interact with Lucky, but maxes out at 75%.

Gold: 75% chance to resist stun

Silver: 50% chance to resist stun

Bronze: 25% chance to resist stun

Training Gear

Training Gear is an Armor Trait the increases the amount of XP from kills made by the Survivor wearing the armor. I find this trait to be almost useless; the amount of XP it take to upgrade a high level piece of gear with this trait most likely won’t be earned back…so you’re basically losing XP and only getting 2 useful traits on your armor. However, be on the lookout for low level gear with this trait to cheaply upgrade and use when you are farming XP.

Gold: 40% more xp

Silver: 30% more XP

Bronze: 20% more XP

Wrestler

Wrestler is an Armor Trait that deals damage to a Walker when you enter a struggle. Each turn, the damage dealt goes down.

Gold: 95% of damage on first turn

Silver: 65% of damage on first turn

Bronze: 40% of damage on first turn

Traits each Survivor Class can have:

Assault : Survivors (10) : Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Marksman, Revenge, Ruthless, Sure Shot, Vigilant Weapons (8) : Accurate, Destructive, Interruptor, Lethal, Lucky, Piercing, Silenced, Wide Spread

: Bruiser : Survivors (11) : Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Power Strike, Punish, Retaliate, Ruthless, Strong, Vigilant Weapons (7) : Accurate, Charging, Concussion, Destructive, Interruptor, Lethal, Lucky

: Hunter : Survivors (10) : Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Marksman, Revenge, Ruthless, Sure Shot, Vigilant Weapons (9) : Accurate, Destructive, Incendiary, Interruptor, Large Caliber, Lethal, Lucky, Piercing, Silenced

: Scout : Survivors (10) : Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Power Strike, Retaliate, Ruthless, Strong, Vigilant Weapons (8) : Accurate, Charging, Destructive, Interruptor, Lethal, Lucky, Swift Strike, Threat Reduction

: Shooter : Survivors (10) : Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Marksman, Revenge, Ruthless, Sure Shot, Vigilant Weapons (9) : Accurate, Charging, Destructive, High Powered, Interruptor, Lethal, Lucky, Piercing, Silenced

: Warrior : Survivors (10) : Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Power Strike, Retaliate, Ruthless, Strong, Vigilant Weapons (6) : Accurate, Destructive, Interruptor, Lethal, Lucky, Wide Arc

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Page last updated: 4/2/18