Yes, at this rate 1.2 will blow a lot of expectations out of the water.





I read these xp-changes as a streamlining effort; xp has been made important for military traditions, so its important to have the means of xp gain & retain be made easy to grasp. im thinking in particular about the changes to x-retention; if xp is not lost at all when reinforcing, that effectively removes the difference between consolidating and not consolidating cohorts after a battle. indeed, consolidating will actually reduce the number of experienced cohorts after reinforcement finishes, without affecting the xp per cohort. (as compared to in 1.1 where consolidating after combat is the only way to avoid the decay that comes with reinforcing)





my one problem with this is that it might not give the victor of a battle or war notably more experience than the looser, at least if the looser is able to avoid stack-whipes.



... there are probably ways around this, like associating xp gain with casualties inflicted and to some extent reduced by casualties sustained (but still never a net negative?)





... this also gets me thinking about possible ties between a countrys manpower pool and its military-experience resource and / or its xp-decey-reduction modifiers... if you exhaust your manpower to the point of scraping the barrel, your cohorts will struggle to retain their battle-hardened lessons as they replace fallen comrades with young boys and old men. as opposed to when you are near full capacity of manpower; plenty of available recruits means you may be able to find more good soldier material, more eager and able to learn and retain that experience in their cohort.