Dragonborn of Bahamut

Traits and Benefits Level Breath Weapon Damage Bonus Trait Divine AC Bonus 1 2d6 Breath Weapon:Line, Draconic Guide, Language:Draconic - 2 2d6 Fly:30ft, +2 Cha, - 3 3d6 Breath Weapon:Cone +1 4 3d6 Fly:40ft, +1 5 4d6 Breath Weapon Frequency +2 6 4d6 Fly:50ft, +2

The Ritual of Rebirth

Becoming a dragonborn of Bahamut isn't undertaken lightly. It is a long process full of self-reflection and commitment. Those raised in the ways of their original race must carefully consider what they're giving up.

When the rite begins, the chosen lays aside all his equipment and possessions for the duration of the ceremony. Dressed in a loose, linen shift, he spends a full day and night fasting and meditating upon his choice. His mind fills with all the things he is giving up, reminding him that he must forgo much of himself to become a dragonborn.

While in meditation he enters into a deep trace induced by Bahamut himself. There he will be in council with the divine. During this time his body will undergo many changes. His eye will become a milky-white as if cataracted. The skin will become dry and hard, muscles will pull and contort inward, bones will crack and shatter. All this pulling inward till his body blends and smooths together with former features no longer discernible. Leaving an oddly shaped egg, like that of a dragon.

Once the dawn of the follow day comes, the newly created dragonborn will slowly crack out of the shell of made from their former self to reveal the new divine being they have chosen to become.

Appearance

Once you become a Dragonborn of Bahamut your skin is shed to reveil that you are covered in silver-white scales that sparkle and gleam even in the dimmest light. Milky-eyes become clear and are deep blue, as azure as a midsummer sky, or a frosty indigo, like the heart of a glacier.

Your body, although not increased in a size catagory, has grow to the limits of your original race.

Draconic Guide

Bahamut will bestoe a draconic guide that will coucil and advise the new dragonborn. This guide can appear in physical form, as a spirit or take no form at all. They can speak Common, Draconic or through telepathy with their dragonborn.

Breath Weapon

A dragonborn of Bahamut has a initial breath weapon that is a bright, shining line that coruscates with every metallic color. The line's length is 5 feet per Hit Die the dragonborn has, up to a maximum of 100 feet at 20 HD. They learn to further control their breath weapon at 8 HD adding the option type of cone and at 10 HD they are able to use their breath weapon two times per short or long rest.

The breath weapon damage can be acid, cold, electricity, or fire, changing on each use as the dragonborn chooses. The DC for this saving throw is 8 + your Consitution modifier + your proficiency.

A creation takes full damage on a failed save, and half as much on a succesful one. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Flight

After emerging from the shell you are cloaked in a newly formed set of dragon wings. You are unable to fly until you reach 6 HD, due to getting use to the new appendages. This changes at 8 HD to 40ft and again at 10 HD to 50ft.

A dragonborn can use her wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Dragonborn glide at a speed of 30 feet. A dragonborn can't glide while carrying a medium or heavy load.

If a dragonborn becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them.The dragonborn descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.