Titan

Huge paragon monstrosity, chaotic evil

Armor Class 16 (natural armor)

16 (natural armor) Hit Points 200/200 (16d12 + 96 ea.)

200/200 (16d12 + 96 ea.) Speed 25 ft.

STR DEX CON INT WIS CHA 24 (+7) 10 (+0) 23 (+6) 7 (-2) 7 (-2) 14 (+2)

Saving Throws Str +11, Con + 10

Str +11, Con + 10 Skills Perception +6

Perception +6 Damage Resistances piercing, bludgeoning, slashing

piercing, bludgeoning, slashing Senses darkvision 120 ft., passive perception 16

darkvision 120 ft., passive perception 16 Languages Common and the language of the summoning race

Common and the language of the summoning race Challenge Paragon 9 (10,000 XP), 2 creatures

Legendary Resistance (3/Day). If Titan fails a saving throw, he can choose to succeed instead.

Paragon Hit Points. Titan has multiple pools of hit points, each of which is tracked separately. All damage and healing must be completely applied only to one pool. One pool must be completely reduced to zero before any damage is applied to another pool. When a pool of hit points is reduced to zero, all ongoing conditions and effects affecting Titan end immediately. After a pool of hit points is reduced to zero, it can't recieve any healing until Titan finishes a long rest. If all pools of hit points have been reduced to 0, Titan dies.

Paragon Actions. Titan gains one complete turn, including a reaction, in each combat round for each pool of hit points he has above zero. When a pool of hit points has been reduced to zero, Titan loses one turn each round thereafter.

Actions

Multiattack. Titan makes two slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.

Granite Gaol (Recharge 5-6). Titan wraps one creature within 60 feet of him in an earthen embrace. The target creature must succeed on a DC 16 Constitution saving throw or become incapacitated and can't move. A creature can take an action to make a DC 10 Strength check, ending the incapacitated state on success.

Landslide. Titan slams his powerful fist to the ground, causing a shockwave on the ground in a 30-foot line that is 10 feet wide. Each creature in the line must succeed on a DC 16 Dexterity saving throw or take 16 (3d10) bludgeoning damage, be pushed back 15 feet, and be knocked prone.

Mountain Buster (Recharge 5-6). Titan claps his giant hands, sending out a wave of wind. Each creature within a 15-foot cone must succeed on a DC 16 Dexterity saving throw or take 33 (6d10) unaspected damage.

Tumult. Titan stomps the ground repeatedly. Each creature within 10 feet of him takes 16 (3d10) bludgeoning damage and must succeed on a DC 16 Dexterity saving throw or be knocked prone.