For some time, I have not been especially pleased with the Moros as a HAW Dread platform. The first HAW Moros fit I tried was:

[Moros, Max Tracking] Capital I-a Enduring Armor Repairer Capital I-a Enduring Armor Repairer Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II True Sansha Energized Adaptive Nano Membrane Domination Heavy Stasis Grappler True Sansha Stasis Webifier True Sansha Warp Disruptor Capital F-RX Compact Capacitor Booster,Navy Cap Booster 3200 Tracking Computer II,Tracking Speed Script Corpus X-Type Heavy Energy Neutralizer Siege Module II Triple Neutron Blaster Cannon II,Guristas Antimatter Charge XL Triple Neutron Blaster Cannon II,Guristas Antimatter Charge XL Triple Neutron Blaster Cannon II,Guristas Antimatter Charge XL Capital Hybrid Metastasis Adjuster I Capital Hybrid Metastasis Adjuster II Capital Hybrid Metastasis Adjuster II

My reasoning was that if I got caught by dreads, then I was just dead, but the Moros has a lot of tank naturally, and so I should spend whatever fitting resources I could on tracking. This approach actually worked out OK for the HAW Rev, which was the first HAW dread I experimented with.

So looking at the numbers, this fit does 3,095 DPS cold, with a tracking of 7.01 with strong drop active. With Strong Exile active, it can tank 15,781 damage for 3 minutes and 30 seconds, or running just one rep, it can tank 7,890 damage for 11 minutes and 57 seconds. For comparison the Naglfar fit that I like to run can tank 14,578 damage for 7 minutes 0 seconds.

The other thing that is worth noting is that it’s hard for a Dreadnought with one capital cap booster running to perma run the tank, in general there is a pretty big range of “tankable” damage that will cause the reps to run often enough, that they are depleting the capacitor faster than the injector can keep up.

If you are looking to fight gangs in the 30-50 man size, then it’s not so hard for a gang of subcaps to put you into the range where you will be unable to continuously run the tank, then the question is “are you clearing DPS fast enough to get them below critical mass in time or not” (ignoring for the moment the very likely possibility of escalation).

I have had around 50 HAW dread vs gang fights, and I have lost 12 HAW Dreads (At the time of this writing), by far the most common way for me to lose one is to be under fire from some DPS that I can tank, for a while, but not forever, and so ultimately the cap booster cannot keep up, you cap out, and then the DPS eats through whatever buffer you have left.

I decided to try a fit that focuses on tank and cap throughput (while hopefully not sacrificing too much DPS, Tracking, control). What I ultimately ended up constructing was:

[Moros, HAW Moros (2x Cap Boosters)] Capital I-a Enduring Armor Repairer Magnetic Field Stabilizer II True Sansha Energized Adaptive Nano Membrane Damage Control II True Sansha Energized Adaptive Nano Membrane Magnetic Field Stabilizer II Capital Ancillary Armor Repairer, Nanite Repair Paste Capital F-RX Compact Capacitor Booster, Navy Cap Booster 3200 Capital F-RX Compact Capacitor Booster, Navy Cap Booster 3200 Republic Fleet Warp Disruptor Federation Navy Stasis Webifier Heavy Stasis Grappler II Triple Neutron Blaster Cannon II, Shadow Antimatter Charge XL Siege Module II Triple Neutron Blaster Cannon II, Shadow Antimatter Charge XL Corpus X-Type Heavy Energy Neutralizer Triple Neutron Blaster Cannon II, Shadow Antimatter Charge XL Capital Ancillary Current Router I Capital Auxiliary Nano Pump I Capital Hybrid Metastasis Adjuster I Strong Exile Booster Strong Drop Booster Null XL x5000 Void XL x5000 Guristas Antimatter Charge XL x5000 Nanite Repair Paste x1000

First of all, the bad about the fit, the tracking is 4.55 instead of 7.01, and the DPS 2,830 rather than 3,095. Certainly getting yourself in a position where you either cannot apply or cannot break what you are fighting is not good, and all the tank in the world won’t do all that much good if you are held down by things you cannot track, taking damage from things you can’t break.



That said, the actual performance difference is not as large as it seems it would be. You can mostly track cruisers, you mostly can’t track ceptors. With both fits you can punish people who fly poorly. Sometimes the combination of DPS, application, EHP, Resists, and logi lets you break things, sometimes not, but the performance out of the DPS feels awfully similar.

The tank does not feel similar. By the numbers, PYFA reports that this fit can tank 42,204 DPS, and will cap out after 6 minutes and 33 seconds. Once the CAAR runs out of paste, the tank drops to 23,307. Running just the single I-a enduring rep, the fit can tank 13,858 until it runs out of cap boosters. Even better, the CAAR with paste loaded is very efficient on an HP per unit cap basis, and you can run it, reload it, keep yourself up with the I-a enduring rep, and then switch back to the CAAR. This lets you stretch your cap boosters further.

I don’t know that I am totally done with the max tracking fit, for things that are right on the borderline of being trackable, like a Jackdaw fleet or Assault Frigates, which also have lower damage it might be just the thing. But for fighting heavier stuff with more DPS on the field, I am quite pleased with the 2x cap booster fit Moros.