Greetings Adventurers,

From the dark depths, the Archer has returned to this world to vanquish all the evils of the world. Summon your Archer class and help protect the realm!

Today marks the launch of the brand new Archer class, and to celebrate we have new events to help you get your archer started. Along with the revamped story quests we’re sure that you will find no shortage of fun ways to play with your Archer!

Holiday events are also here including Cron Tree, a holiday background, and so much more! So continue on to the rest of the patch notes and keep it classy Adventurers!



[New Events]

Archer-related events are here to commemorate the Archer release: 1) Collect Archer’s Seal Event Period: 12/12/2018 After Maintenance ~ 1/9/2019 Before Maintenance Collect [Event] Archer’s Seal during the special event period and earn big rewards for the end of the year! Click <Here> to find out more about this event! 2) Archer 1+1 Dual EXP Share Event Event Period: 12/12/2018 After Maintenance ~ 1/9/2019 Before Maintenance During the event period, gain the same amount of the EXP you obtain (excluding EXP boosts) as Archer with one other character you want (up to 99% at Lv. 59). Please check details below: [Common] The Combat/Skill EXP will no longer be stored for tagging once the event has ended. However, the EXP stored prior to the end of the event will not disappear, therefore you will be able to claim the stored EXP anytime. You can switch to the tagged character anywhere you want. However, you cannot switch while at the desert or in the ocean. You can begin storing Combat/Skill EXP by selecting the main tagged character as the Archer through the Tag button located next to the Campsite button on the top left of the screen. Then, you can now store Combat/Skill EXP as you play as the Archer. Characters can be tagged with the Archer character to receive the EXP by being in a Safe Zone (same town) with either the character you want to receive the EXP with the Archer. However, you can only untag by claiming the Combat/Skill EXP that has been stored for the character. (Excluding Kusha, Abun, and Muiquun). Normally you can only tag characters when you have at least one character within the Family above Lv. 56. However, for the Archer 1+1 Dual EXP Share Event, you can tag characters as long as you have a Lv. 7 or higher Archer character. [Archer related] After a character has been tagged with the Archer, only the Combat/Skill EXP gained through defeat monsters with the Archer character can be shared. (EXP gained through Black Spirit’s Training, quests, and Marni's Stone do not count). Combat/Skill EXP gained through boosts such as a Value Pack, Book of Combat, or Extra Combat EXP Scroll can be stored for the tagged Archer. While tagged, the Archer can be at any level while storing Combat/Skill EXP for the tagged sub-character (However, there are limitations to the tagged sub-character. Please refer the the notes below). When the Archer has not yet completed the quest to reach Lv. 50, the Archer can still store EXP for the tagged character without leveling up. (For previous users, it is the [To Level 50!] Giant Catfishman Qoobe quest, and for the new users, it is the [To Level 50!] Breaking New Ground quest.) You cannot use Black Spirit’s Training while tagged. However, note that you can still use the Book of Training. The Combat EXP you lose when you die as the Archer does not affect the EXP stored for the tagged character. [Sub-character related] After a character has been tagged with the Archer, only the Combat/Skill EXP gained through defeat monsters with the Archer character can be shared. (EXP gained through Black Spirit’s Training, quests, and Marni's Stone do not count). The stored Combat/Skill EXP can only be shared with the character who is tagged to the Archer. You can obtain the stored EXP with the tagged character by logging in as the tagged character, and then by clicking on the ‘Get EXP’ button in the Tag window. The Combat/Skill EXP boosts from the Value Pack, Book of Combat, or Extra Combat EXP Scroll will not affect the tagged sub-character when claiming the stored Combat/Skill EXP.



EXP gained in a Party will be shareable. In addition, Olvia server buff and Fever Time buffs will also be shareable. Sub-characters up to Lv. 59 can receive the stored Combat EXP.

The tagged sub-characters cannot receive Combat EXP beyond the amount needed for reaching Lv. 59. This means that if a tagged sub-character has more than enough EXP to reach Lv 59, whatever extra EXP remains beyond Lv. 59 will be lost. Skill EXP can be continued to be shared regardless of the tagged sub-character’s level. If the tagged sub-character levels up beyond Lv. 50 through the shared EXP, then this character will not be able to gain more Combat EXP if the character does not complete the quest to reach Lv. 50 (For previous users, it is the [To Level 50!] Giant Catfishman Qoobe quest, and for the new users, it is the [To Level 50!] Breaking New Ground quest.) 3) Level-up Event During two special level-up periods, receive great prizes via Challenge (Y) tab for leveling up your Archer: First level-up period: Dec. 12th, 2018 After Maintenance - Jan. 2nd, 2019 Before Maintenance Get rewarded for reaching levels of 15, 25, 35, 45, and 55. Second level-up period: Dec. 19th, 2018 After Maintenance) - Jan. 16th, 2019 Before Maintenance Get rewarded for reaching levels of 56, 57, and 58 4) EXP Boost Event During this event period celebrating the release of Archer, enjoy Combat EXP +100% & Skill EXP +30% (all day throughout the event period). Event Period: 12/12/2018 After Maintenance ~ 1/9/2019 Before Maintenance 5) Archer Stream Party Click <Here> to find the exact schedule and details! Kakao Games is excited to announce our official Archer Release party! Over three days, we will be partnering with many of our Black Desert Online streamers on Twitch to showcase the new Archer class! Join us as we'll give you tips on creating the Archer of your dreams, get in-depth info on his skills, see how he traverses through the quest lines, and experience the exciting intricacies of this powerful class in PvP.



Winter Special Theme Event Period: 12/12 After Maintenance ~ 12/26 09:00 UTC (No maintenance on 12/26) During the event period, UI, in-game objects and background, and looting effects will be changed.

O Cron Tree Event Period: 12/12 After Maintenance ~ 12/19 Before Maintenance (1 week only!) During the event period, help us decorate the Ancient Cron Trees together for great rewards! Click <Here> to learn more about this collaborative event!



[Ongoing Events]

Customize & Win!:12/5/2018 After Maintenance ~ 12/19/2018

(Updated 12/15) The following event has been extended 1 more week: Guild Missions x5: 11/14 After Maintenance ~ 12/19 Before Maintenance



[Ended Events]

Archer Pre-registration event

Archer Pre-creation event

[Loyalties] Character Slot Expansion Coupon available for 1 Loyalty

A Box of Wonders

[Reward Distribution]

Archer Pre-registration event: Rewards sent out to participants via in-game mailbox with this maintenance.

Archer Pre-creation event: Rewards sent out to participants via in-game mailbox with this maintenance.

[Content]

Archer has been released. The Archer, one of the sentinels of the sacred tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos. Unlike other classes, the Archer class will start off with access to both the main weapon (Crossbow) and awakening weapon (Greatbow). However, the Greatbow skills are truly revealed when the Archer Ascension occurs for Archer characters of Lv.56 and above. Utilizing the Crossbow as the Main Weapon and Greatbow as the Awakening Weapon, the Archer can dominate the battlefield with smooth movements. Archer Pre-registration and Pre-creation rewards will be given out to the mailbox of the Archer character created first. Your Archer can equip the Ultimate Saiphir Greatbow given out as one of the rewards at Lv.56. Wooden Greatbow, Basteer Greatbow, Ultimate Basteer Greatbow, and Cadhoit Greatbow can be used by the Archer from Lv.1. However, all other Greatbows besides the ones listed above will be usable by the Archer from Lv.56.

Added the following titles. Archer Costume Maker Archer Costume Expert



[System]

Gifting has been revamped. Gifting of Pearl items will be allowed with friends you have added for at least 5 days. For those who want to use Gifting with Guild members, both the giver and receiver must have been in the guild for at least 5 days. Gifting will be allowed for characters of level 50 and above. Gifting via searching Character Name will not be available.

The feature to give gifts by searching character names has been removed.

[Game World]

Fixed the issue where the game would occasionally crash during the Arena of Arsha.

[NPC]

The Black Spirit will now change its voice as it changes appearances.

The Guard NPC from the beginning of the game has gone home and will no longer appear.

[All Classes]

Basic main weapons will now be shown in the character selection screen even when main weapons are not equipped.

Improved the camera view when selecting certain parts while in the Dye window.

[By Class]

When switching to a non-combat stance by initiating auto-move from a combat stance, the character will now maintain a non-combat stance.

Fixed the graphical issue where the eyes would appear to penetrate out of the outfit with the Millen Fedora outfit on.

Fixed the issue where the underwear would show when equipping the Millen Fedora outfit.

Fixed the issue where the amulet and gloves would overlap when equipping the Millen Fedora outfit.

Fixed the graphical issue where an empty space below the neck would appear when Musa equipped the Dim Tree Spirit's Armor.

Fixed the issue where the effect which appears on the Kerispear when using General Apricot would remain even when switching to the main weapon.

Fixed the issue where the effects of the Brace skill would occasionally repeat when used through the Quick Slot.

Fixed the graphical awkwardness in the back part of the character that appeared when wearing Sicarios outfit of low durability.





Fixed the issue where the effects of the Brace skill would occasionally repeat when used through the Quick Slot.

Fixed the issue where Mystic’s Vambrace would shake abnormally in certain situations.

You can now perform consecutive attacks with the Bridled Despair skill by holding RMB.

Archer out now!

All the EXP boost skill for all Pets have been increased from 3% to 5%.

Fixed the issue where the following items were not sold at the shop. Llama Meat Yak Meat Marmot Meat

Increased the max price of the listing price for all Energy Potions at the Marketplace by 50%.

Added the Carrot Confit item, which is an item superior to the Special Carrot. Description: A dish made by simmering Special Carrot, Cinnamon, and Raw Sugar. It greatly recovers the HP and Stamina of a Donkey, Horse, or a Miniature Elephant. How to use: Right-click when riding a Donkey, Horse, or Miniature Elephant. Effects:

HP Recovery +5,500

Stamina 12,500

Duration: Immediate

Cooldown: 5 min How to obtain: You can cook by placing cooking utensils at the Residence when higher than Cooking Beginner Lv. 6. Recipe: Special Carrot x2 + Mineral Water x6 (Purified Water x3) + Lump of Raw Sugar x3 + Salt x2 + Cinnamon x4

You can no longer equip the following Lord Crown and Armor in Arena of Arsha: Silver Mane Horse Crown Blue Lion Crown Golden Eagle Crown Asula’s Crown Crown of Aal Silver Mane's Armor Blue Lion's Armor Golden Eagle's Armor Asula's Armor Armor of Aal



Fixed the information in the item exchange information shown for the Mutant Enhancer item, which showed information for an item which cannot actually be exchanged. Item which cannot be exchanged: Contribution EXP 5

Fixed the issue where furniture would disappear momentarily in homes.

Added information in the Adventurer's Tome item description which explains that you cannot receive the Adventurer's Tome again if you throw it away. Fixed the awkward expressions and placements of the descriptions for the Adventurer's Tome item.

The description regarding Enhancement on the Item tooltip of Black Stone (Basteer) has been changed as follows: Available for: All Basteer weapons and sub-weapons -> Able to Enhance: All Basteer weapons

The price of Design: Garnier Troupe Garb- Striker has been increased to 50,000 Silver.

For details on newly added Pearl Shop Update, please click < Here > !

You can now select the quantity when exchanging Peridot Petals with items from Shamhain at Stonetail Horse Ranch.

The Balenos through Calpheon Monster Zones have been revamped due to the revamp of the Black Spirit quest flow.



Territory Monster Zone Recommended Level Balenos Cron Castle 14 – 17 Serendia Castle Ruins 18 – 21 Swamp Naga 19 – 22 Swamp Fogan 21 – 24 Watchtower 24 – 27 Orc Camp 23 – 26 Biraghi Den 24 – 27





Calpheon Karanda Ridge 26 – 29 Khuruto 27 – 31 Refugee Camp 30 – 32 Bree Tree Ruins 32 – 34 Caphras Cave 34 – 37 Mask Owl’s Forest 34 – 37 North Abandoned Quarry 35 – 38 Marni Farm Ruins 37 – 39 Glutoni Cave 39 – 40 Troll 39 – 42 Marni’s Lab 40 – 43 Saunil Camp 40 – 44 Primal Giant Post 42 – 45

The HP and AP of the boss monsters summoned for the Black Spirit quests have been increased.

Boss Monster HP Increased by AP Increased by Red Nose x3.7 x2.5 Giath x2.7 x3 Dastard Bheg x1.7 x3.2 Titium x2.4 x1.5 Muskan x1.8 x1.4 Kelcas x1.3 x1.6 Black Mane x1.3 x1.8 Gehaku x1.2 x1.9 Dim Tree Spirit x1.5 x1.9 Al Rhundi x2.4 x1.2 Org x1.7 x1.3 Biraghi x1.3 x1.2 Ruins Guard Tower x1.45 x2.1 Saunil Siege Captain x1.2 x2.2 Mad Scientist’s Assistant x1.3 x2.2 Monarch of Darkness, Belmorn x1.7 x3.2

Due to the revamp of the Cron Castle Monster Zone, the loot obtained from the monsters in the area have been changed like the below. Items which cannot be obtained: Talis Gloves, Talis Shoes, Talis Helmet, Talis Armor, Zereth Gloves, Zereth Shoes, Zereth Helmet, Zereth Armor, Ancient Magic Crystal - Harphia, Estique Kunai, Estique Shuriken, Steel Dagger, Taritas Armor, Imp Captain Summon Scroll Items which have changed quantity: Sturdy Shoes used to be found in 2 - 4 → Now fixed to 1

The placement for some of the monsters of Calpheon Shrine have been changed.

The maximum distance that the monsters below chase you have been decreased by 30%. Calpheon Shrine Warrior Calpheon Shrine Priestess Calpheon Shrine Elite Warrior Calpheon Shrine Elite Wizard

The Imps of the Imp Cave have become hostile against intruders. The Imps in the Imp Cave will attack first, once they see an adventurer.

Number of Bandits has increased in Biraghi Den.

The Goblins are now placed farther away from Grusha, the Node Manager of Forest of Plunder.

Decreased the HP for Awakened Boss Ahib Griffon by 40%.

The Awakened Boss Ahib Griffon now has a 30% less chance of performing a flying attack when engaged in close quarters combat.

Increased the AP for the Awakened Boss Urugon and Loure Ravi by 3 times.

Fixed the description on the item tooltip of Belmorn Summon Scroll to state that only characters of Lv.48 or above can spawn Belmorn.

Reduced and consolidated the type of items which can be obtained by defeating monsters at Balenos, Serendia, and Calpheon.

In the world of Black Desert Online, you could obtain Sunrise Herb for defeating a Tree Spirit, Rough Ruby from a Dwarf Miner, and so on. These loot items were all related to the monster that gave such items. The intention was to express the characteristic of each monster that dropped these loot items, but many of our new adventurers felt cumbersome to carry their Inventory bag full of these items. Thus, we have decided to cut down on types of Material and junk items from monsters available in Balenos and Serendia to provide a more pleasurable experience.

You can no longer obtain certain items from the following monsters.

Monster Removed Loot Item Gray Fox Cursed Fang Balenos Bear Sharp Fang Young Tree Spirit Sunrise Herb Immature Tree Spirit Sunrise Herb Mature Tree Spirit Sunrise Herb Goblin Shaman Rough Translucent Crystal Goblin Watchtower Ash Timber Goblin Cauldron Iron Ore Goblin Giant Tower Ash Timber Goblin Giant Sculpture Ash Timber <Violent> Goblin Old Goblin Dagger, Rough Translucent Crystal <Violent> Goblin Fighter Old Goblin Dagger, Rough Translucent Crystal <Violent> Goblin Elite Soldier Old Goblin Dagger, Rough Translucent Crystal Beetle Dry Mane Grass, Fire Flake Flower Kuku Bird Kuku Bird Blood, Soft Kuku Bird Plume Mine Imp Rough Stone, Iron Ore <Violent> Mine Imp Copper Ore Barrel-Parasitic Bee Pumpkin Seed, Pumpkin Pouch-Parasitic Bee Parasitic Bee Larva Pumpkin Ghost Trace of the Earth, Pumpkin, Pumpkin Seed Scarecrow Ghost Wheat Seed, Maple Timber Wheat Field Lookout Wheat Seed, Wheat <Violent> Scarecrow Ghost Maple Timber Altar Imp Pig Hide Altar Imp Fighter Wolf Hide Young Altar Imp Pig Hide Altar Imp Food Wagon Maple Timber Imp Flag Copper Ore Altar Imp Barracks Maple Timber <Violent> Strong Altar Imp Trainer Wolf Hide Swamp Hermit Crab Fortune Teller Mushroom Fan Flamingo Flamingo Blood, Flamingo Plume Poisonous Swamp Plant Fortune Teller Mushroom, Arrow Mushroom Toxic Thorn Tentacle Fire Flake Flower Black Thorn Tentacle Fire Flake Flower Red Thorn Tentacle Fire Flake Flower Fan Flamingo Nest Maple Timber <Violent> Red Thorn Tentacle Fortune Teller Mushroom, Arrow Mushroom <Violent> Black Thorn Tentacle Fortune Teller Mushroom, Arrow Mushroom Rebel Barricade Maple Timber Small Salamander Lizard Blood, Lizard Hide Longtail Salamander Lizard Blood, Lizard Hide Triangle Head Lizard Lizard Blood, Lizard Hide Big Bush Spider Viscous Liquid <Violent> Big Horn Triangle Head Salamander Lizard Blood, Lizard Hide Mudster Rough Mud Crystal, Tattered Boots Mudster Swamp Rough Mud Crystal Fogan Food Depot Poorly Trimmed Hide Red Orc Fighter Lizard Meat Red Orc Berserker Lizard Meat Firebreathing Orc Cannon Cannonball Orc Large Cauldron Copper Ore Orc Mushroom Brazier Rough Stone Red Orc Hut Maple Timber, Fragrant Jerky Scary Salamander Lizard Blood, Lizard Hide Trained Wolf Wolf Blood, Wolf Hide Dwarf Miner Rough Ruby, Silver Ore Catfishman Polished Opal Catfishman Fisher Polished Opal Otter Fisher Polished Opal

Items obtained from the following monsters have been changed.

Monster Before After Goblin Watchtower Rusty Iron Shard Broken Goblin Amulet Goblin Cauldron Rusty Iron Shard Broken Goblin Amulet Goblin Giant Tower Broken Wooden Fragment Broken Goblin Amulet Goblin Giant Sculpture Broken Wooden Fragment Broken Goblin Amulet Barrel-Parasitic Bee Parasitic Bee Larva Pumpkin Vine Imp Pigpen Maple Timber Broken Wooden Fragment Thorn Tentacle Nest Viscous Liquid Withered Plant Stem Rebel Supply Rebel Supplies Box Broken Wooden Fragment Rebel Barricade Rebel Barricade Broken Wooden Fragment Rebel Barracks Maple Timber Broken Wooden Fragment Rebel Flag Copper Ore Broken Wooden Fragment Rebel Watchtower Maple Timber Broken Wooden Fragment Acid Spider Den Rough Stone Cobweb Naga Guard Tower Maple Timber Broken Wooden Fragment Naga Hut Maple Timber Broken Wooden Fragment Fogan Defense Tower Maple Timber Broken Wooden Fragment Fogan Amulet Maple Timber Broken Wooden Fragment Fogan Archer Dugout Maple Timber Broken Wooden Fragment Fogan Food Depot Maple Timber Broken Wooden Fragment Swamp Fogan Giant Tower Maple Timber Broken Wooden Fragment Cultist Stone Statue Rough Stone Broken Wooden Fragment Cultist Stone Statue Copper Ore Broken Wooden Fragment Firebreathing Orc Cannon Iron Ore Orc's Red Mushroom Red Orc Barricade Maple Timber Orc's Red Mushroom Red Orc Shamanic Cauldron Copper Ore Orc's Red Mushroom Red Orc Hut Lizard Meat Orc's Red Mushroom Red Orc Giant Altar Maple Timber Orc's Red Mushroom Red Orc Prison Maple Timber Orc's Red Mushroom Bandit Watchtower Maple Timber Broken Wooden Fragment Log Lightning Trap Maple Timber Broken Wooden Fragment Briar Lightning Trap Maple Timber Broken Wooden Fragment Trap Maple Timber Broken Wooden Fragment Bandit Hut Maple Timber Broken Wooden Fragment Bandit Round Hut Maple Timber Broken Wooden Fragment Bandit Large Watchtower Maple Timber Broken Wooden Fragment

Chances to obtain fish from the following monsters have been decreased.

Monster Chance to obtain Carp Change to obtain Crucian Carp Swamp Naga -83% -90% Swamp Naga Apprentice Spearman -83% -90% Swamp Fogan -83% -90% Swamp Fogan Lookout -83% -75% Monster Chance to obtain Trout Change to obtain Crucian Carp Catfishman Fisher -95% -95% Catfishman Elite Fisher -95% -95% Otter Fish -90% -95%

[Quest]

The main quests have been revamped. The starting location for newly created characters has been changed from Olvia to Western Guard Camp. You can choose and play through 1 among 3 dividing quest lines at Serendia. The quest you choose at Serendia will eventually join into one quest at Calpheon. Each dividing quest line has its own story, and each has its own path of Monster Zones to go through. ① The first path starts with the quest ‘[Crossroad] The Lamenting Head of the League of Merchants’. This path follows the same story as the pervious main quests. It follows Jordine and his ambitions to take revenge against Calpheon. ② The second path begins with the quest ‘[Crossroad] Silence, We’re Done Here!’. This path will lead you to NPCs around cities and towns that will ask you to help them with their big and small problems. Follow this path past the northern sections of Calpheon to arrive in Keplan. This is where you will start the quests covering the story about Oze, the daughter of the Lord of Keplan that has gone missing. ③ The third path starts with the quest ‘[Crossroad] Each of Their Reasons’. The story here will reveal the power struggles between aristocrats. You’ll be watching the story unfold by the side of the Xian Merchant Guild as they make their move into Calpheon. Characters that are already going through the previous main quest lines cannot go through these new quests. However, they can continue to go through their existing main quest lines. As long as existing characters have not gone through or completed any of the existing main quests, they can play through the new quests through the Black Spirit.

Orwen, who recognizes that the Archer is a descendant of Sylvia, will appear at the Western Guard Camp when you create an Archer character. The quests below can only be obtained when you talk to Orwen as an Archer character. The Forgotten Brothers Lost Guardian Memories of the Beginning

Added 2 quests which can be accepted when you have Sylvia's Silver Coin. Leaves of Grace [Daily] Lanka and Kamasylve

A new quest, [To Level 50!] Breaking New Ground has been added. Characters that go through the new main quest lines must complete the above quest in order to level up from Lv. 49 to Lv. 50. This quest can be obtained at Lv. 49 by summoning the Black Spirit. Characters that have already gone through the previous main quest lines can reach Lv. 50 by completing the existing [To Level 50!] Giant Catfishman Qoobe quest.

As the main quest renewal has taken place, the dialogue in the quest given from Velia Storage has been changed accordingly.

Navigation has been improved for the Spearhead quest.

Item exchange information and cautionary notes have been added to the quest summaries of the Magic Armor Exchange and Magical Sub-weapon Exchange quests.

The level requirements to receive the Black Spirit's Special Gift (Butler) quest has been changed from Lv. 52 to Lv. 51.

Added a description when completing the Black Spirit's Gift (Adventurer's Tome) quest which explains that you cannot get the Adventurer's Tome item again if you throw it away.

The requirement to accept the following consecutive quests has been changed to fit the main quest. World of Enemies For a Sharper Weapon



[Knowledge]

Fixed the issue where you could not obtain the knowledge for Lerao Island even when you have obtained knowledge for NPC Leph.

The Knowledge Hints have been revised for the knowledges below. Crimson Sah Chakram #3 Kunoichi's Quality, Reflection Kunoichi's Quality, Tenacity Kunoichi's Quality, Rage







Improved the alignment of the Contribution Points displayed at the World Map (M).

The Black Spirit effect that appears during the tutorial when world boss spawns has been changed. As main quest renewal has taken place, the world bosses affected will have this new effect implemented in the spawning tutorial.

Fixed the issue where the Quick Slot settings window would be covered by other windows.

The order in which the tabs appear from the Attendance Reward window has been improved. (The tab which has not yet been checked will appear first).

Fixed the issue where the Process All Identical Items button would occasionally not appear in the Processing window (L).

Fixed the issue where the text for the check button would bleed out of the area when registering a male horse at the Breeding Market. (Only for certain languages)

The Graphics settings will now be in Remastered mode by default when logging into the game for the first time.

The message which appears when Health levels up has been changed to suit each character’s characteristics.

An effect will now be added to the Garden icon when there are crops available for harvest in the Garden.

Fixed the issue where the equipment window would still be visible when closing the Inventory window while at the Black Spirit’s Item Reform window.

Fixed the issue where the message which appears when an item has been listed at the Marketplace was awkwardly placed.

You can use the Tag Characters button when you have characters higher than Lv. 7. An EXP boost image will appear when you log in with the Archer or with a character tagged to the Archer.



To embrace the winter season, snow effect has been added to certain UI.

The Archer character will appear first in the character creation screen.

Recommended skills for the Archer have been added to the Learnable Skill UI that opens up on Skill window(K).

Fixed the issue where it would appear as if you dyed certain item parts when you open the dye window, even after you closed the dye window without actually dyeing the parts.

Fixed the issue where the class and Family name text would overlap in the Status of Alliance Members window for guilds.

Fixed the issue where the location and opacity of certain UI’s would be different when interacting with Blacksmiths and Trade NPC’s.

Revamped the revive item selection window which appears when your character dies.

Family Name Settings window and Default Game Settings window have been revamped.

Fixed the misalignment of the ranks in Fish Guide.

Fixed the awkward spacing between the functional buttons located on the bottom part of the Guild Wharf and Guild Stable window.

Fixed the graphical awkwardness in the bar design that appears in the Mount Information window in Stable, Wharf, Guild Stable, and Guild Wharf windows.





We are aware of the issue where multiple Loyal attendance tabs are present in your client. This will be resolved shortly. We apologize for the inconvenience.

Fixed the issue where the camera effect was too exaggerated when sprinting

Fixed the issue where the number 3 dye for the Serendian Soldier Armor would affect the number 4 dye slot.

Fixed the issue where aiming against monsters would occasionally not work properly.

Fixed the typo in the descriptions for the Rage Absorption (Innate) and Rage Absorption (Common) skills.

Fixed the issue where the camera would not close up to the particular parts you select for dying in the dye window (J).





<Known Issue>

We are aware of the issue where the character on auto-run can get stuck on objects while moving from Valencia to Shakatu.

We are aware of the issue where the EXP boost skills for all Pets have been increased from 3% to 5% but the text still says 3%. (Fixed for EN. Please restart your client)

We are aware of the issue where the tooltips of certain Pearl Shop items don't mention that they are available for Archer.

We are aware of the issue with the ‘Archer 1+1 Dual EXP Share Event’ where players are unable to claim Skill EXP (gained from the tagged Archer) with their sub-characters after a certain limit. Please find details below: Skill EXP gained from the Archer is working as intended. The Combat EXP sharing (up to 99% at Lv. 59) is working as intended. This will be resolved with next maintenance as there is no limit in gaining Skill EXP. For the time being, if you have tagged your Archer with a sub-character to participate in the ‘Archer 1+1 Dual EXP Share Event,’ please claim the EXP built up with the tagged Archer before your sub-character reaches Lv.55. Afterwards, we advise you to please try to claim the stacked rewards in intervals of 3 hours or less.

We are aware of the issue where HP of certain monsters are abnormal. This will be resolved soon. The monsters affected are: Gyfin Rhasia Statue of Earth Gehaku (summoned from Ancient Relic Crystal Summon Scroll) Saunil Siege Captain Magram (summoned from Pila Fe Scroll)

We are aware of the issue where using the Value Pack (Day 1) which is the completion reward of the quest [Special Gift] Travelling Light I will prevent you from completing the following quest [Special Gift] Travelling Light II. This issue will be resolved next maintenance. We apologize for the inconvenience. For the affected players who have used Value Pack (Day 1) item and could not complete [Special Gift] Travelling Light II, we will manually complete the quest and send this quest completion reward of Value Pack (7 Days) into your mailbox (B) during next maintenance.



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