Game

Parts

Artifacts

Quests

Bosses

Champs

Mgmt

Info An Encounter! ATTACK Saves Save Game Last Saved at: Never Reset Game Start over from the beginning (this does not delete 'prestige' data). Are you sure you want to lose all your progress and start over? This is a hard reset with no bonus and no reward. Note: This will not reset any prestige data (if applicable). Reset Game Close Delete Save Deletes all your progress, including 'prestige' data. This will delete all of your progress including any 'prestige' (champions) data. It is recommended that you export your save before doing this. Delete Save Close Export Save Copy/Paste to Export: Close Import Save Paste Exported Save to Import: Error: Invalid Save Data. Successfully Imported Save. Import Close Misc Contact us contact@minmaxia.com Check out our in-development WebGL game MINMAXIA! Check us out on Reddit: /r/CLICKPOCALYPSE! Change History Version 0.016 of Party Management [July 13, 2014] Added 'MGMT' (Management) tab that lets you swap in/out party members.

Added total CPS and click damage info in the party stats table.

Added some info about number of remaining characters when a character is encountered. Version 0.015 of A Single Character Start and Less Button Clicking [July 7, 2014] Start off with a single character and find friends along the way.

Some artifacts stay with you on prestige.

Added some convenience buttons to equip all dropped or cached items.

Added a convenience button to activate all available abilities.

Added a convenience button to buy all purchasable items, ordered by value (ΔCPS / gold). Version 0.014 of Quests and Artifacts [June 27, 2014] Added artifacts to find. They give you ambient abilities.

Added cheesy quest system.

Added nine more item quality levels. Version 0.013 of Occasional Treasure Chests [June 13, 2014] Added treasure chests to be found every once in a while.

Slowed down the rate of finding machine parts.

Hopefully fixed an issue preventing the game from working in IE8 (didn't work). Version 0.012 of Mechanical Parts and Prestige [June 09, 2014] Added boss hierarchy concept.

Added dungeon concept.

Added mechanical parts.

Added end game (you can win now).

Added 'prestige' system.

Rebalanced monster EXP and HP.

Rebalanced item CPS and cost. Version 0.011 of Rebalanced Experience [May 18, 2014] Fixed experience gained from murdering encounters.

Added Delta CPS column in shop tables.

Increased frequency of boss encounters.

Increased goodness of boss drops.

Fixed import save bug. Version 0.010 of Wretched Items [May 15, 2014] Many more item quality levels, including some really bad ones.

Revamped character ability display.

Added Item Cache to hold the best of the dropped items.

Reduced frequency of boss encounters. Version 0.009 of Ability Cool Downs [May 09, 2014] Added cool down display for character abilities.

Added basic XSS prevention to fields where you set your character names.

Made it slightly less easy to cheat your way into a boss fight.

Fixed store countdown bug on character tabs.

Fixed some null pointer references. Version 0.008 of Less Clutter, Bugs and Exploits [May 07, 2014] Stuck the version and save buttons on a separate tab.

Fixed attack button bug vs. the enter key.

Fixed bug where character abilities don't always appear in table when available.

Fixed bug where the character name would be in the wrong tab.

Fiddled with game balance a bit.

Reloading the game no longer restocks the store.

Reloading the game no longer resets the character abilities. Version 0.007 of Party Building and Boss Fights [May 04, 2014] Removed item level restrictions, characters can equip what they find.

Rebalanced item quality CPS values, low quality items will never be better than higher ones.

Added character types.

Added party selection and character naming.

Added character abilities.

Added party tab to reduce need to keep switching tabs.

Added boss encounters. Version 0.006 of Shared Gold and Increased Balance [April 16, 2014] Characters pool their gold into one big pile.

Monsters scale with highest level party member. Version 0.005 of Transparent Progress Added a countdown for new items in the shop.

Fixed an item drop cleanup bug.

Added a countdown for the next character level.

Made items a bit more expensive, and enemies drop less gold. Version 0.004 of Many Changes Added support for saves, auto-saves, export/import, reset.

Dumped item upgrade/enchant concept.

Added item drops from encounters.

Added an item shop for each character.

Added item quality concept.

Added item level concept.

Characters level up automatically.

Dumped Damage/Armor/Aura CPS concept. Too confusing.

Lots of UI 'look & feel' changes. Version 0.003 of Unbroken Names and Unfrozen Tabs Fixed issue where game progress froze when in background tab.

Fixed item name bug for higher level items. Version 0.002 of Marginal Improvements Miscellaneous bug fixes. Version 0.001 of Woeful Incompletion Initial deployment of pre-alpha game.

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