We can play theall day, but I thought this would be worth getting into now that we're two years past release. It seems EA has no plans to return to the world of college football.This conversation stems of a Reddit thread I came across today. So far, the responses other than my own all involve the presentation layer of the game rather than the fundamental aspects of football: schemes, blocking, tackling, etc.Thehave Madden to whet their pallets of playing as their favorite pro players and teams in a virtual world. That's great for them, but I don't care if my QB is Drew Brees or Jay Cutler; I just want to play football. I think most of us here would agree presentation, licensing, etc. all take a backseat to true-to-life gameplay. Nutopia is more concerned with how effective a trap block is than if Oregon's neon pink socks are in the game.I've dabbled with this idea for some time now and thought I would finally post it:. If Turn 10 (makers of) & Polyphonal Digital (makers of) can make a simulation game for their sport, why can't EA do the same for football? And no, Madden is still not a simulation due to being focused only on professional football where everyone runs basically the same offense.What I'm suggesting is a modern version of Tecmo Bowl. What you would be really AI for CPU play-calling. This would need to start as a PC game, but you would be able to create mods to feature various gameday aspects: playbooks, stadiums, teams, leagues, schedules, etc.For example, you load up the game for the first time and it asks what type of league you want to setup: high school, college, or pros. The game would then create the league with generic teams and the correct schedule/postseason format. You'd then go into the various aspects of coaching we see in NCAA 14. Games would be coach mode: choose a play, get a result, repeat.Would anyone be interested in something like this? I'm sure we have enough nerds around here to code the game (myself included) and hardcore football heads to beta test it.