



The subject of this article is from the Desolation update.

The information from this article is up-to-date as of 22 September, 2020.

The information from this article is up-to-date as of 22 September, 2020.

Inventory page for a ship

Upgrade Bonus is a page on game mechanics.

Based on where upgrades are positioned on the inventory page of a starship, exo-suit, or multi-tool, additional bonuses may be awarded.

Every technology in the game belongs to a hardcoded "family". When technologies of the same "family" are placed adjacent to one another, the technologies will gain a colored border around them to indicate that it is benefiting from the adjacency bonus.

Bonus Calculation [ edit | edit source ]

The adjacency bonus is calculated for every side of every technology, and added to total additively, before the tool/ship's class bonus is calculated. It is calculated by multiplying:

The hidden "bonus power" stat of the technology in possession of the side

The hidden "bonus multiplier" stat of the technology the side is facing towards.

For an example, Emergency Warp Unit, Cadmium Drive, Emeril Drive, and Indium Drive all have 0 bonus power, meaning a cluster of those 4 exclusively will yield a 0 extra hyperdrive range bonus no matter how you arrange them. This holds true even if you arrange them in a 2x2 square in an attempt to maximize the number of boosted sides. When you introduce an upgrade module with 100ly hyperdrive range bonus into the cluster, however, you can start collecting the bonuses, as the upgrade module has 5% of its 100ly, 5ly, as its bonus power. When you surround the upgrade module with the 4 technologies into a cross, you get 5ly from adjacency to Cadmium, Emeril, and Indium Drives, plus 5.5ly from adjacency to the Emergency Warp Unit. Even though both situations had 4 adjacent sides in total, the second one provides 20.5ly more bonus because you placed the upgrade module in the center.

To maximize the bonuses obtained from adjacency, place your strongest technology (usually upgrade modules) in the smallest cluster possible, then surround them with the rest of the modules into a square (or as close to it as possible). For Exosuit and Starship, because you're allowed to use 3 upgrade modules per inventory type, it is optimal to start out by making 2x2 square on each inventory, and then attach the leftovers to the square on the general inventory.

Following is a comprehensive list of the families, with their corresponding bonus stats.

Note: same color does not always mean the two are boosting each other! Test them next to each other and then by themselves!

Living Ship [ edit | edit source ]