Greetings MechWarriors,





We will be rolling out a hot-fix, currently scheduled for Wednesday, September 7th at 3:00 PM PDT (10 PM UTC), with the following changes:





• Supply Caches: Fixing an issue where items received from Supply Caches weren't being injected immediately.





• Faction Play (Drop Decks): Restoring the ability to edit your Drop Deck inside a Faction Play lobby once your Team has been formed. This includes the ability to select which Drop Deck you would like to use or edit.

To prevent potential issues with Invalid Drop Decks and Faction Play connection errors, editing of Drop Decks will still not be available during the initial Team Formation phase. Once your Team has been formed Drop Deck editing and selection will become available.

Note: The original ability to edit Drop Decks during the Team Formation phase, prior to the release of the Multiple Drop Deck system in the August 23rd patch, was prone to error.

With the introduction of Multiple Drop Decks in the August 23rd patch the decision was made to address that error-prone system by locking out Drop Deck editing during the period of highest risk. The decision to additionally lock-out Drop Deck editing once your Team had been formed however was a mistake, and should not have rolled out with the August 23rd patch. We apologize for the understandable frustrations that change caused.





• Faction Play: Fixing an issue where matches could contain mixed tech (Clan and IS 'Mechs on the same Team).



• Faction Play: Fixing an issue where the Faction Play Lobby could display the incorrect Game Type (Invasion or Scouting).



• Faction Play (Drop Decks): Fixing an issue where the Drop Deck Slot used in a match would sometimes not reflect the Drop Deck Slot you had selected.

• Faction Play (Drop Decks): Fixing an issue where a Group drop could report a 'Failed to find a match error' due to a Drop Deck conflict.

• Faction Play (Drop Decks): Fixing an issue where Drop Decks could be edited during the Team Formation phase while in a Faction Play Group.





• Favorites: Fixing an issue where Favorites weren't being saved correctly.





• Long Tom Artillery: Maximum Amount of Damage per Component exposed to the blast has been reduced to 30 (from 120). Firing delay has been increased to 8 seconds (from 7 seconds). It is important to note that the changes to damage falloff from the May 17th patch are still in place.







• Mini-Map/BattleGrid: Further increasing the visibility of sector designations. Text size has been increased and overall contrast of map elements has been improved.





• Fixing an issue where injections of Steam Performance Packs could fail due to an Inventory conflict. Any players affected by this whose issue has not yet been resolved manually by Support will have their content successfully redeemed upon their first login following this hot-fix.







