"Secret Spaces is a weird, fascinating game." - Blood Church

"You're almost in a relationship with the space itself." - The Mad Welshman

"I like the idea of just sinking into it for an hour and seeing what I find." - Rock Paper Shotgun

"There’s a strange poetic beauty to Secret Spaces... one of the more compelling exploration-heavy games this year." - IGN

Plant strange glowing flora, navigate treacherous concrete cliffs, and search deeper and deeper for the one who left you behind. Harvest and grow plants to aid your descent -- climb on vines, ride on glowing seeds, and plant flowers too strange to name...



Update v1.0.1: The Y-Invert Update



Y'all have been asking for this one for a while, and it's finally here!

Y-invert added to pause menu

Changed some generation values

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Update v1.0.0: Love and Life

Experience the fully-fleshed-out storyline!

Interact with the Tower directly and indirectly -- your every action has an impact on how the world generates moving forward

Discover new rare secrets -- artifacts long since forgotten in the Tower's core...

Listen to the custom-made Secret Spaces soundtrack, full of synthy goodness!

Read speculations on deep lore!

Feast your ears on the new, more vibrant, fully-mixed soundscape!

There's a big head mode now I guess?????

More pause menu options allow you to play the game YOUR way

There's a snazzy intro AND cool animated end credits!

There's also proper sound mixing so you can actually play the game with headphones on and not die

Update v0.4.1-alpha: NULL



Additions/changes Added in render distance options in the pause menu for performance Set render distance to NULL for a glimpse into the void

Secrets Something changes as you go deeper into the gut of the Tower...



Update v0.4.0-alpha: Water, Light, and Seeds

Additions/changes The game now has a proper main menu and pause menu! Both are kind of bare-bones right now, but they function! The game now has seeding! Pause the game to view your seed, and send the seed to a friend to show them your world! You can now change the lighting in the game, to make it more visible or more moody. There's little puddles of water! They don't do much yet, but they're cute. Increased chunk width and length by 25%. This leads to slightly higher computational pauses when loading new chunks, but the new environments are worth it and I'm working on getting the load time down.

Fixes Ropevine cannot be completely destroyed anymore, fixing a bug with planting Made the player hurt sound less horrifyingly loud



Update v0.3.0-alpha: The Surf's Up-Date

Additions/changes: Made interesting terrain much more common Increased fall damage over large distances You can now ride floating bloomseeds which is, like, SUPER cool Salvefruits now act as a sort of shield at full health -- they will block ANY amount of damage once The game's first major secret is now in! Something VERY strange lies DEEP within the tower... Removed security cameras for the time being. I've been rethinking certain systems, focusing more on the environment itself being the main danger. Still a work in progress.

Fixes: Fixed a bug preventing in-game feedback from coming through Fixed a bug allowing players to lose ropevine without actually planting it Made planting locations slightly clearer Made rope climbing slightly smoother



Update v0.2.0-alpha: The Glowing Update

Added two new plants to the environment -- *****brush and *****seed *****brush is rare and gives you ****** *****seed is common and glows

Added more physical features to the Infinte Tower to explore

You can now fertilize ropevines, to make them grow faster or make them grow again

Context-sensitive tooltips show you what you can do, where

Climbing is now smoother

Fixed a bug where ropevine would grow through ungenerated sections

******** ******* are now indifferent to you -- this will soon change

Update v0.1.1-alpha: Fixed a bug involving ropevine gathering, made a certain entity appear more often, balanced audio, updated certain controls