Armoured Commander 2 Alpha 1 Available By Joe Robinson

This is just a quick news bulletin to let you guys know that the first Alpha for Armoured Commander II is ready for testing. The low-poly WW2 tank commander rogue-like puts players in charge of a tank. Their job is to make it through the scenarios whilst also completing objectives.

Developer Rev sent the word out yesterday, following two Release Candidate versions that were put over the past week that fixed the following:

Improved movement display in contextual console

Changed pin test mechanics; now possible on every FP resolution roll

Increased base chance of battle encounter when entering enemy-held zone

Fixed a crash when resolving an MG hit on armoured target, fixed procedure for AP MG hits

Enabling sounds will now init the sound mixer and load samples if required

Fixed: To-hit indicator being displayed on wrong side of hit/miss band

Fixed: Player Line of Sight being displayed at wrong times

Fixed: Mousewheel up not cycling units in a hex stack properly

Added allied tanks to player’s squadron, generated at start of campaign day

If an allied tank is destroyed in a battle, its slot won’t be available for remainder of day

Improved mouseover info on units

Nation definitions are now stored in the session object

Player-allied units in their unit group now move automatically with the player unit

Removed personnel stats and unit morale levels, will use personnel traits in the future

Changed FP resolution to a hidden roll, modified result chance calculations

Added Broken result to FP resolution: unit cannot act at all until it recovers

Removed invisible player luck points

Slightly increased the effect of armour level on penetration chance

Updated version number tracking and check of saved game version

Changed a number of minor game settings

Added a progress bar to the campaign day screen indicating how much of the combat day remains

Added reverse move: no chance of bonus move afterward

Fixed a rare display bug when an enemy unit is spotted right at the start of a battle encounter

Added an end-of-day summary and records kept throughout the day

Minor fixes and improvements

You can download the build here.