5. Creating a Loadout

In order to create an effective loadout, one must know what is appropriate for their mission.If your team is attempting a stealth mission, it is best to make sure one of your teammates is using an ECM jammer and has considerable standing in the "Ghost" skill tree. Avoid using unsilenced weapons, heavy armors, and sentry guns.If your team is confident that you can complete the mission before your progress is slowed by the police, wear light to no armor. This will decrease the time it takes to perform actions and it increases your speed and stamina. Equip weapons that have a high damage rating, but are also extremely mobile. Make sure a minimum of one teammate has unlocked the ability to use C4 explosives. Some missions require you to both open a door and open a safe. If this is the case, make sure two people have C4 or one person has unlocked the perk to use the ECM jammer to open doors and one person has C4.If your team is on a heavy opposition mission where you have little control over the time the mission will take and where your escape will be, you should wear your heaviest armor and have weapons with a high amount of carried ammo. Ensure that your team has two deployable ammo bags and one medical bag. Tripmines can help you hold a position, but it is recommended that you bring a sentry gun or an ammo bag instead.On a mission where none of the above apply, bring moderate to heavy armor and a high-damage primary with a silenced secondary. Use your silenced secondary to eliminate as many enemies as you can until you are spotted. Doing so can prolong the amount of time your team has before the Assault Wave begins.It is absolutely vital that you see what each member of your group will be bringing onto the mission. If it is necessary, your teammates can make adjustments to better equip themselves for the mission.