Introduced the new DCS: Syria Map* by Ugra Media.

Introduced two new campaigns:

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

DCS World

R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.

R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.

AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.

DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.

DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.

SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.

Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.

Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.

MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.

The Schnellboot will evade a collision in a torpedo attack.

ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.

Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.

MiG-25. When a plane loses a wing, missiles stay in the air - fixed.

Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.

Projected runway lights turn off as soon as the nose wheel is down - fixed.

Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.

Tail wheel tuned for all taildraggers.

GDR (East Germany) added as a country.

MP. Now when server creation, the first (not last) mission in the list will be selected.

Ships start a mission in motion even if they have set speed 0 in the mission - fixed.

ME. AI aircraft. Added checkbox “AI off” for ground start.

ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.

ME. Improved auto naming of groups.

When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.

MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.

Sling loaded Cargo phantom not destroyed by destroy() function - fixed.

AI not using high drag MK 82 Snakeye below 1000ft - fixed.

Helicopter wingmen fall through the deck when landing on the ship - fixed.

Briefing window. Moving and scaling of large illustrations is adjusted.

F10 map units coordinates are out of panel - fixed.

ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.

ME. Added View menu item with ability to switch between Imperial and Metric units.

Added removing of precompiled shaders from previous version of dcs on Update.

Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.

ME. Improved ruler, it will now stay put until you click on the ruler icon again.

DCS F-14B by Heatblur Simulations

NEW - Added 11 Quickstart missions for the Syria map.

Included Supercarrier versions for Syria Quickstart missions.

Added Quickstart Free Flight mission for the Channel map.

Fixed scripting error in Time Trial missions.

Updated AIM-54 countermeasure resistance probabilities.

Fixed MLC Auto not using actual antenna elevation above horizon.

Fixed keybindings not incrementing panel and gauge lights appropriately.

Fixed RIO annunciator light intensities.

Increased intensity of slime lights (= formation lights).

Corrected roughness of intake ramps.

Fixed broken normals on intake areas.

Fixed unwelded vertices on engine nacelle.

Fixed mismatch intake ramp color on default livery.

Fixed incorrectly assigned textures on exterior gear doors and right wing.

Fixed missing fuselage in cockpit view.

Re-added normal map on TCS pod.

Rudders will now detach with heavy damage.

Increased size of fuel tank hitboxes to more closely match real life sizes.

Adjusted damage model to be less “tanky” with direct missile hits.

Improved aerodynamic damage effects.

DCS AV-8B by RAZBAM

Sound missing for AI aircraft once airborne bug fix.

DCS MiG-19P by RAZBAM

Fixed several typos in Russian cockpit.

Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.

Small cockpit textures corrections.

China Asset Pack by Deka Ironwork Simulations

Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria.

Added AKD-10 missile for WingLoong-1, more weapons will be added later.

Fixed HQ-7 LN no radar warning issue.

DCS JF-17 by Deka Ironwork Simulations

Re-made 6 training missions (more will come later)

Added new ground crew voiceover

Added abs axis binding for: UFCP and HUD Brt knobs ACP COM1/2, TCN/ILS and MSL Vol knobs Сockpit illumination and AAR light knobs Note: dcs provides only 10 customized axis commands

Fixed: SMS page: max bomb quantity for selection (determined by load setting) If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5 If less or equal than 4 bombs, only show quantity 1, 2, 4 as before

Fixed: player must turn off all power supply to (un)install AAR probe.

Fixed: player must open canopy to update DTC.

Fixed thrust and wheel brakes axis command id ( need to rebind your joystick!!! )

) Fixed UFCP_1 fallback viewport name.

Added g-suit tube operation in auto start/stop script.

Known issues: ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.



DCS SA-342 by Polychop Simulations

Linked brightness of gun and mistral sight to weapons panel brightness rotator dial.

Added support for NS430 Module implementation.

DCS C-101 Aviojet by AvioDev

Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards

Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft

Fixed voice-over of Sea Eagle missile training mission

Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles

Enabled engine fire in failures list

All failures repair works now. See extensive list below

Fixed damage and failures repair issues: Now all EB engine-related failures are applied to C-101 (it was not the case previously) All failures related to engine are now correctly repaired. Engine start is now possible after repair Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)

Landing gear lever is forced now to extend position at repair

Improved ITT indication (both needle and digits) when electrical power is cycled on/off

Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off

Adjusted movement speed of voltmeter needle

Fixed brightness of rear cockpit AOA indexer

Fixed C-101EB takeoff mission. F-18 does not crash now

Added SCAR Light Test Button functionality

Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits

Added RAAF Roulettes livery

Added “PITOT HEAT” caution light function

Added pitot heat failure in Mission Editor

Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs

Added “pitot heat fail” repair

Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.

Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare though

Updated cockpit textures, including lighting

Adjusted effect of alpha and beta on the computed indicated airspeed

Fixed cockpit lighting of external model

Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file

Adjusted g-suit effectiveness factor (a wrong scale was being used)

Modified "crash" button tooltip, added its activation condition for clarity

Updated brightness control for the following lights: All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits CC: MPR light, telebriefing light, HSI/ADI digits

Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers

Implemented landing gear red status lights (gear in transit)

Fixed ILS frequency typo in Persian Gulf instant action hard landing mission

Gear handle light brightness depends now on the instrument knob (dimmer) position

Fuel lights are set to off (white bars) when fuel measurement CB is pulled

CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)

Adjusted initial instrument/consoles knobs (dimmers) settings

DCS P-47D Thunderbolt by ED

Cylinder temperature fixed

Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed

Aftercooler update

Changed position and cover's texture of the guns. Fixed collision model

Oil system update

Fixed missing FFB shake

Added landing light driven shak

Reduced propellor disbalance effect magnitude

DCS Spitfire LF Mk.IX by ED

Fixed interconnected left and central wheels damage

DCS FW 190 A-8 by ED

Tuned the adjustable iron sight

DCS FW 190 D-9 by ED

Replaced sagged valve springs

DCS Bf 109 K-4 by ED

Added net sync for gun sight

Tune up of hydro hoses damages

Adjusted negative g oil cut out

DCS P-51D Mustang by ED

Oil pressure fixed

DCS A-10C Warthog by ED

Adjusted minimum value and curve for HUD-only and exported displays views brightness after bug: MFD's are dark on view Alt+F1

CDU display brightness adjustment don't work - fixed

DCS F-18C Hornet by ED

Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes

Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed

ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed

TACAN Data not showing on SA page top left - Fixed

Launch bar switch is down for player spawned on catapult - Fixed

JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed

F-18C separate RWR indication is barely visible - Fixed RWR screen is now rendered to a texture RWR brightness is initialized according to the night/day condition (Sun angle at mission start) Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)

Gun smoke is far too dense - Fixed

Forced "Unrestricted SATNAV" option doesn't work - Fixed

Laser CODE on SMS main page with Guns selected creating a conflict - Fixed

GBU-31(V)3/B Fuze Error - Fixed

AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed

Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed

Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed

AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed

Autostart macros fixed with INS STD HDG Alignment - Fixed

INS GND alignment never finishes if GPS is not available - Fixed

INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed

Aided INS (AINS) position mode - Fixed

Missing MPCD Display Controls Contrast control was added to AMPCD Also contrast control was implemented for L/R MDIs

Added yardstick to FLIR page

Added coordinate display for FLIR page

Added north arrow to FLIR

INS align display horizontal bar aligned - Fixed

Hot start IFA not aligned properly - Fixed

Hot start should have INS selector knob in IFA - Fixed

FCS page glitch (Appear only on first page activation) - Fixed

POS/ADC Caution Message is Missing - Fixed

INS DEGD Caution Message is Missing

Fuel overwrites WP name - Fixed

Comm 1 switches from AM to FM on its own - Fixed

Engine sound update (wip)

Major external sound update

Air-to-Air Target Range on Air-to-Ground HUD - Fixed

AG radar. Infantry can be detected - Fixed

AG radar. FRZ and SIL don't function properly - Fixed

Maverick slaving after step- Fixed

AG radar. EXP render issues - Fixed

Toggle HUD Time Off with Landing Gear Down - Fixed

DCS F-16C Viper by ED

TGP Litening: Added HOTAS Commands Added Cursor Zero (CZ) Mode Added Steerpoint Indication Added HSD Steerpoint Added Laser Range Indication Added Laser Code Indication Added Camera Pointing Azimuth Added DCLT option Added Time to Steerpoint Indication Added AA mode Added North Arrow Added Coordinate Display Added NAV Mode Slave Added Meter Stick Value Added Gray Scale HUD CCRP indication doesn't sync with on TGP selected target - Fixed LASER guided bombs Time to impact on HUD & TGP - Fixed TGP Slew changes Waypoint locations IN HSD - Fixed TGP can show -10ft of altitude - Fixed TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0)

HUD AOA Bracket top and bottom to wide - Fixed

Adjusted dim lights logic

CMDS "CHAFF FLARE" message after takeoff - Fixed

FLIR crazy brightness parameters at night - Fixed

HSI Very dimmed at night - Fixed

Master light switch is not illuminated - Fixed

Countermeasures released below aircraft - Fixed

Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages

Add Weapon Time To Impact (TTI)

Add Time to Steerpoint Needed

DCS F-86F Sabre by ED

F-86F Direction indicator knob animation corrected

DCS Flaming Cliffs by ED

Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.

MiG-29 Cockpit. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.

Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.

A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.

MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.

Su-25T. The TV screen is transparent in HUD only view - fixed.

DCS Mi-8MTV2 by ED

Eliminated gaps on some details of the cockpit

DCS UH-1H Huey by ED

Fix of left side gunner sound

DCS L-39 Albatros by ED

Gear indicator lamps don't work after a cold start - fixed

DCS Supercarrier by ED

Super carrier figures only render in one eye in VR and the encyclopedia - fixed

DCS: The Channel Map by ED

DCS WWII and Assets Pack

Schnellboot sometimes incorrectly attacks the target - fixed

Bofors 40mm erratic behaviour - tuned

Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed

Tail wheel behavior tuned for all taildraggers

Voice chat

Users can create their own rooms

Crew intercom rooms autocreated now

Mission makers can create additional coalition rooms via scripts system

Campaigns

UH-1H Argo Campaign by 373vFS Greg:

Mission 1: Adjusted landing trigger conditions.

Mission 3: UH-60 Follow conditions adjusted.

Mission 4: Mission time/ Weather conditions adjusted.

Mission 6: Mortar group trigger conditions adjusted.

Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.

The Museum Relic Campaign by Apache600:

Updated skins of F-86F and MiG-15bis

Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed

Mission 6 (F-86) Typo in Situation Briefing: Fixed

Mission 8.3 (Both) Wingman doesn't follow player : Fixed

Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed

F-15C The Georgian War campaign by Baltic Dragon:

M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving.

Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed.

Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance.

Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected.

Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.

Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:

Fine tuned triggers

Introduced interactive triggers

Added better user guidance

Campaign progression logic revised

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven

Fixed path finding issues in Mission 7 and 8

*Known issues of Syria Map

The team have been working hard to find and fix issues that will affect mission design and gameplay, and whilst many have been resolved, some did not make it in time to be included in the release build. Below is a summary of the current known issues in this early access release. We encourage all Open Beta players to report any and all bugs and issues that you encounter to our forum, as you are an invaluable piece of the puzzle, to enable us to move forwards and bring this truly breath-taking terrain out of early access.