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Warlords of Draenor Stats

Starved? No... It's a resource that they build and spend. They have a no-CD builder, so it's impossible to be 'starved'. ( Celestalon Wild Quiver has a reduced chance to proc from individual Barrage hits since the ability hits so many times so quickly. ( WatcherDev No cooldown, just a lower chance to proc. It's possible that it could proc from every Barrage hit, just very unlikely. ( WatcherDev Intended, as a bandaid for an exploit that we didn't have any other way to fix. Hope to allow you to cancel it again in the future. ( Celestalon You're using one set of ET% for all builds. That's obviously flawed, since the ET% are based on your stats. ( Celestalon (Mostly by haste. The more haste you have, the more Fb you're going to fit between each LB, for example) ( Celestalon Keep it up. This peer-review part of theorycrafting is super important, and to me, fun. ( Celestalon It can be hard; it's not easy posting your work for all to see, and having people point out how you're wrong. ( Celestalon But I think the process of peer-review is one of the most important parts of theorycrafting, that many specs' communities have been lacking in lately, leading to bad theorycraft spreading and becoming trusted. ( Celestalon That's neither needed, or the problem. Bad math for the optimal rotation is bad math. ( Celestalon We'll be adjusting mana costs, don't fear. ( Celestalon They're being compensated for that loss elsewhere. ( Celestalon Right, and I understand that concern, and am informing you that we are keeping that in mind, and not changing it. ( Celestalon Again, you won't have limited access to haste. You *will* be able to customize gear. You *will* be able to get gear that has... ( Celestalon ...the stats you want. I understand that it's hard to convey through 140char, but your concerns aren't being ignored. ( Celestalon No plans to change HoPo generation significantly. ( Celestalon Sanctity of Battle? No... Why would it? ( Celestalon That's definitely false. Gems are part of items' budgets, and Reforging just moves stats around; no significant change there if... ( Celestalon ...you care about and stack haste. Overall, negligible impact, if any. ( Celestalon If you love haste, yes, haste/Anything beats crit/mastery; aim for getting haste items. Regardless, all of the secondary stats... ( Celestalon ...will be useful, and closer in value. ( Celestalon Very much so. ( Celestalon No, and we don't think it will do that. ( Celestalon Yeah. Enh is one of the worst, because the strength of their big CD scales with gear. +20%dmg in blues, +100%dmg in 580s. ( Celestalon Err, big CD*s*. That describes both Fire Elemental and Ascendence. ( Celestalon That says nothing about how high the skill cap is, just how valuable high skill is. We want to raise that value. ( Celestalon Kind of. Enh suffers from a major case of "thirty-different-damage-sources-so-all-of-them-feel-meh"-itis. ( Celestalon We're generally happy with Enh's gameplay (which is whack-a-mole at base skill levels, but does have a high skill cap). ( Celestalon However, we're going to try to maintain that gameplay, while removing or combining many of the damage sources. ( Celestalon For example, compare http://t.co/AiVKyUn9sS (12 dmg sources)... to http://t.co/dPrdUe81JC (34 dmg sources). Are they all... ( Celestalon ...really needed? Can we combine some? Some are MH vs OH of the same strike, so that's naturally inflating things, but even... ( Celestalon ...still, that's a ton. Anyway, point is, we're going to try to maintain the same gameplay, but fewer, more impactful sources. ( Celestalon Yes, but I think Enhancement exemplifies that most of anyone. ( Celestalon No. ( Celestalon I definitely did not say that half the possible choices for every GCD are being removed. ( Celestalon I said nothing of the sort, though. ( Celestalon Just Example, not Announcement: Unleash Wind does a pittance of damage, and a useful buff. Could we cut the damage, buff the buff? ( Celestalon Do you really want *another* meh-dium damage ability? ( Celestalon There's a huge conversation to be had about *when* to nerf. Short answer is that nerfing warlocks would also nerf *guilds*. ( Celestalon Instead, we think the right call is to leave them until Warlords, then fix them there. We agree that they're too strong now ( Celestalon Requires making an assumption about how many Warlocks guilds were using. ( Celestalon ...but it varies by guild. That's the point. ( Celestalon UI support, Active Mitigation skills, multiple cooldowns, talents with defensive benefit, glyphs with defensive benefit, an interesting defensive rotation, defensive value for all stats (that's gigantic), Vengeance, DPS tuning, mob control abilities, defensive mechanics that scale at the right rate, community understanding, etc. Warlocks are/were nowhere close to being full-fledged tanks. Sorry, it's just not the same thing. ( Celestalon On the contrary, Prot Warriors have all of the DPS equivalents of those, or are getting them anyway for other reasons. ( Celestalon That's something you signed up for. We don't treat "ability to respec to a different role" as something we balance. ( Celestalon Pretty sure that's objectively false. ( Celestalon I also played one of those specs widely considered unviable as well, back in vanilla, to great effect. ( Celestalon Focusing your rage spending inside Colossus Smash windows, without wasting rage, is very much an intended gameplay element. ( Celestalon This is the kind of thing we would like to add with future customization. Not part of initial PC revamp. ( artofcgrobinson It does! And it's surprisingly, and awesomely, savage. ( Muffinus Well I'll be... whoops. Fixed for 6.0! ( Celestalon We do use exponential scaling, and while the pros drastically outweigh the cons of doing so, needing to squish is the big con. ( Celestalon ...That /is/ happening for health. ( Celestalon Base health is gone. A naked character has only a bit of health from their base stamina. ( Celestalon It's certainly much harder. Likely possible still on specs that can kite. ( Celestalon Dodge is not removed from the game. Dodge is removed *from gear*. You already had no dodge on your gear. ( Celestalon No. It won't be a stat you find on gear, even through gems. ( Celestalon Things like Savage Defense will still give Dodge. ( Celestalon Nope. ( Celestalon