Bloodborne developer From Software said today its walking a line between disappointing Souls fans and opening up the concept to a wider audience.



From Software is aiming for a wider audience with Bloodborne, the next game based on the Souls concept, but is mindful there can be no compromise in regards of the seriess difficulty-demanding following.



In terms of who the game is aimed at, and who we want to capture in terms of the audience, obviously we cant betray or disappoint the fans out there, said producer Masaaki Yamagiwa, speaking at gamescom today.



Theyre very, very important. Theyll be the main ambassadors of the game.



But we do want more people to share in this experience, he admitted.



While he couldnt expand on it, Yamagiwa said that Bloodbornes new online concept and experience will capture a wider audience.



Bloodborne is being developed by an amalgam of the Demons Souls and Dark Souls teams, two RPGs legendary for their toughness. Yamagiwa said the brutal feeling of the original has been altered for the stunning-looking new title.



You died a lot in the previous games, and you had to persevere, but one of our main goals with this game is that we dont want to focus on punishing the player, he said.



We want to deliver a game that gamers love. If the gamer likes the game theyll definitely like it enough to have that bit of perseverance, but the way in which were making the game? The sense of punishment is much less.



Yamagiwa warned that players testing Bloodborne at gamescom should not get too disappointed that its too easy: the public demo has been toned down in difficulty compared to the retail version as From wants players to experience the full demo.