Histarium said: Thats why I am proposing Utility Slots. You only need the Discovery Scanner if your a Trader, Pirate, or Bounty Hunter going to a region you've not scanned. Only smaller ships like Sidewinder, Vipers, Cobras, Adder, and Hauler have 2 Utility Slots. I can understand it may affect your inability to equip countermeasures or a wake scanner on say a Cobra MK III if your a pirate. But you could simple equp one, scan the system, then unequip it at station. People already do this now. Click to expand...

How about cargo scanners are upgrades to basic scanners, ad scanners are upgrades to basic scanners, and detailed are updates to basic too.Then if you have any one of those, you have the basic. If you want two, then you need to sacrifice another slot (and get a redundant extra basic scanner functionality).Maybe explorers above a certain price get a built-in advanced scanner? Or just a fixed number of "explorer slots" like martial ships got, with the number of things to put in those slots being added to.But in the latter case, multi-role need a (reduced?) slot that can hold one of any of the other type. E.g if the fighter equivalent had gotten two, the explorer equivalent gets two explorer slots and the multi-role equivalent gets one that takes either. Or multirole get a single slot taking either to replace one they currently have? That last option may be too hard to balance, since there's only one or two slots for either of the others, in which case add an external slot, except to the sidewinder.Make it a rising tide to lift all boats.(and as someone posited, IRL we do this sort of stuff with the "latest model of our Model T Ford! Now with starter engine!")