Pine DevBlog #64 - Condos and Contemplations Posted in Development Blogs

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With a lot of 'secret' but exciting features and content in development, this week's blog is a bit shorter! We'll have a huge update soon with an update on the main character, species, the island and more.



One species we announced during the Kickstarter, named the Gobbledew, is getting steady updates in the office. An important part of a new species is always their buildings and architecture - so here's a first look at a paintover of the Gobbledew houses!







We also made more progress on the GOAP system and GOAP planner that's powering our simulation. The system is now really polished per organism, and scaling up is the next step.







For this GOAP system we queue tasks and let organisms plan. To optimize that and put that out in a logical way, we're making organisms think! We have looping animations for if they have to think about what they're going to do.











That's it for now - until next time!