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For cheats on Cookie Clicker Classic, please refer to Cheating (Cookie Clicker Classic).

Warning: Do not perform if you want to enjoy the game. If you would like to experiment around with the game mechanics or just give yourself a boost, here are some cheats you can try. Almost all require a bit of interaction with technical stuff. However, all the steps are listed and should not be too hard. It is recommended that you export your save and paste it onto a file before cheating in case of undesirable results.

For the sake of organization, all scripts will follow this format:

For scripts with " [Expand] ", click it to see the full script.

", click it to see the full script. <input> - replace the entire underlined part (including < and >) with the desired input .

. If <input> is in quotes, leave them be.

is in quotes, leave them be. If <input> isn't in quotes, but a script is still not working, put input in quotes.

isn't in quotes, but a script is still not working, put input in quotes. Cheats are case-sensitive, so don't replace uppercase letters with lowercase.

Example:

*game.unlock(<neuromancy>) = wrong *Game.Unlock("Neuromancy") = right

Additional helpful information:

1 millisecond is 1/1000th of a second, or 0.001 seconds.

FPS stands for frames per second, which is the number of calculations done in a second. The default is 30 fps, but you can change it by using this.

Contents show]

Opening the Browser Console

These are the instructions to bring up the console in different browsers. The console is where you enter the code into for the cheats to take effect.

Chrome

Microsoft Windows: Either press CTRL + SHIFT + J or press F12 to open the Developer Tools

Mac OS: Press ⌘ + ALT + J then click on the "Console" tab if not already done. You can also right-click and select "Inspect element" Then go to the Console bar.

Firefox

Microsoft Windows: Press F12 or CTRL + SHIFT + K to open the console.

Mac OS: Press ⌘ + OPTION + K to open the console. Click on the "scratchpad" icon on the right. After entering the desired code, press CTRL + R to execute it.

Microsoft Windows Alternate: Press CTRL + SHIFT + K to open the console. Make sure Console is selected at the top left, and that JS is selected below it. At the bottom of the console, you will see >>, indicating that this is where you enter your code. Enter what you need, and hit 'enter' to run it. The results should be displayed. Note that a return of 'undefined' does not mean that it failed to execute, just that there was nothing to display back to the user.

Internet Explorer 9+

Microsoft Windows: Press F12 to open the developer tools. Click the "Console" tab.

Opera

Microsoft Windows: Press CTRL + SHIFT + I to open Dragonfly. Click on the "Console" tab.

Safari

Mac OS: Press ⌘ + OPTION + C to open the Error Console. (Make sure you check the "Show Develop menu in menu bar" box in the "Advanced" tab of the "Preferences" menu first.)

Universal

Type "javascript:[your code here]" on the address bar, then press Enter.

Using a Cheat Interface

There are three ways to enable an interface. Choose the one that works the best.

Bookmark

Create a new bookmark.

In the "URL" box, copy/paste the following code. (The link to the source code can be found on the wiki page of the corresponding interface.)

javascript:(function(){var script=document.createElement('script');script.setAttribute('src',' <source link> ');document.body.appendChild(script);}());

Name it whatever you like.

Now, whenever you are in the game, simply click on this bookmark to enable the cheat interface.

Developer Console

Open your browser console. For instructions, look above.

Copy all the source code from the link provided in the cheat interface's wiki page.

Paste all the code in your browser console.

Press Enter.

There should not be any error if successfully installed.

TamperMonkey/GreaseMonkey

Open your Monkey.

Add a new UserScript.

Copy/paste the following code into your Monkey editor. (The link to the source code can be found on the wiki page of the corresponding interface.)

// ==UserScript== // @name CheatInterface // @namespace Cookie // @include orteil.dashnet.org/cookieclicker/ // @version 1 // @grant none // ==/UserScript== var oldOnload = window.onload; window.onload = function () { oldOnload(); var script = document.createElement('script'); script.setAttribute('src', ' <source link> '); document.body.appendChild(script); }

Save.

Go to your newly created UserScript.

Open the parameters tab.

Add a new user include.

Copy/paste the game URL. (http://orteil.dashnet.org/cookieclicker/)

Reboot your browser.

Now, whenever you open Cookie Clicker, the cheat interface will automatically be enabled.

Save Editing

The most simple cheat you can do is import a save. You can make your own save codes by editing an exported save file. If you wish to do that, here are the instructions:

Export and copy your save.

At the end of the code, delete the " %21END%21 " and replace every " %3D " with a equal sign ( = ).

" and replace every " " with a equal sign ( ). Go to base64 converter and paste the modified save there.

Decode it with UTF-8.

Edit the save. (For information about formatting, refer below.)

Go to base64 converter and paste your new save.

Encode it with UTF-8.

At the end of the resulting code, replace every equal sign ( = ) with " %3D " and append " %21END%21 ".

) with " " and append " ". Import your save to the game.

Save Format

The decoded save follows a certain format, take this save for example:

1.0393||1381898487292;1380107853914;1381899592923|011101|19810703888477384;232154241051907840;4218;2120;24564619087288988;9632;-1;-1;45326046739823870;0;11;107852;0;-1;2;207;1656259545394620;175|219,220,25128184169839,0;216,216,64729416294516,0;180,180,7033459448,0;168,169,22279979110,0;159,159,75346744514,0;150,150,182832240409,0;139,140,651206881531,0;143,143,11123847712297,0;121,122,120436061607417,0;112,112,1119454662710064,0;|4503599627370495;4503599627370495;4503599627370495;4503573749070335;2814337448673279;171798691455|4503599627370495;2313303743266815;2047

The vertical bars divide the save into sections. Following are the formats of each individual section.

Version number

Reserved for future use

Unix timestamps

1381898487292;1380107853914;1381899592923 // 1381898487292 - session started // 1380107853914 - legacy started // 1381899592923 - time this save was created // To convert it into a readable format, divide it by 1000 // Put the result in this converter and click "Submit" // 1381898487.292 = Wed, 16 Oct 2013 04:41:27 GMT // 1380107853.914 = Wed, 25 Sep 2013 11:17:33 GMT // 1381899592.923 = Wed, 16 Oct 2013 04:59:52 GMT

Preferences (0 means OFF, 1 means ON)

011101 // 0 - particles // 1 - numbers // 1 - automatically save // 1 - offline mode (0 means offline, 1 means online) // 0 - milk // 1 - fancy graphics

Cookie stats

19810703888477384;232154241051907840;4218;2120;24564619087288988;9632;-1;-1;45326046739823870;0;11;107852;0;-1;2;207;1656259545394620;175 // 19810703888477384 - Cookies in bank // 232154241051907840 - Cookies baked (this session) // 4218 - Big cookie clicks // 2120 - Golden cookie clicks (all time) // 24564619087288988 - Hand-made cookies // 9632 - Missed golden cookies (removed feature) // -1 - Background color (never implemented) // -1 - Milk type (never implemented) // 45326046739823870 - Cookies forfeited by resetting // 0 - Grandmatriarchs status (0=Appeased, 1=Awoken, 2=Displeased, 3=Angered) // 11 - Elder Pledges bought // 107852 - Elder Pledge time left (minutes * 1800) // 0 - Next upgrade to research // -1 - Research time left (minutes * 1800) // 2 - Number of resets // 207 - Golden cookie clicks (this session) // 1656259545394620 - Cookies withered (sucked by wrinkler) // 175 - Wrinklers popped

Buildings

219,220,25128184169839,0;216,216,64729416294516,0;180,180,7033459448,0;168,169,22279979110,0;159,159,75346744514,0;150,150,182832240409,0;139,140,651206881531,0;143,143,11123847712297,0;121,122,120436061607417,0;112,112,1119454662710064,0; // Each building has its own section, separated by semicolons // The pattern repeats, so I will only use Cursor as an example // In this case, the section for Cursor is 219,220,25128184169839,0 // 219 - amount owned // 220 - amount bought (include ones that were sold) // 25128184169839 - total cookies produced // 0 - specialUnlocked (not yet implemented, dungeon related)

Upgrades

4503599627370495;4503599627370495;4503599627370495;4503573749070335;2814337448673279;171798691455 // Convert each number separated by semicolons with this converter // Take off the first and last 1 of each result and reverse the order // Separate every 2 digits with a space // 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 // 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 // 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 // 11 11 11 11 00 11 11 00 00 10 00 11 00 11 11 11 00 11 11 11 11 11 11 11 11 // 11 11 11 11 11 11 11 11 11 00 11 11 11 11 11 11 11 11 00 11 11 11 11 11 00 // 11 11 11 00 11 11 11 11 11 11 11 11 11 11 11 11 11 00 // Each 2 digits represents an upgrade (order shown at bottom of this page) // The first digit is whether the upgrade is unlocked (requirements met) // The second digit is whether the upgrade is bought

Achievements

4503599627370495;2313303743266815;2047 // Do the same procedure as the Upgrades above, except for separation // 11111111111111111111111111111111111111111111111111 // 11111111111111111111011111111111111011111101100000 // 111111111 // Each digit represents an achievement (order shown at bottom of this page)

Upon finishing the save editing, the following tools may be helpful in returning the save to its original format:

"Cheated cookies taste awful" Achievement

You can earn the "Cheated cookies taste awful" achievement through one of four ways:

Setting Cookies in bank to be greater than Cookies baked all time. (The amount may need to be adjusted depending on the CpS.)

Game.cookies = Game.cookiesEarned + <amount> ;

Spawning a Golden Cookie before its possible spawning period:

Game.shimmer.time = 0; new Game.shimmer('golden');

Giving yourself the achievement:

Game.Win('Cheated cookies taste awful');

Altering the code like so:

for(i = Game.AchievementsById.length-1; i >= 0; i--) { me = Game.AchievementsById[i]; if(me.name == "Cheated cookies taste awful" && me.won == 1) { me.won = 0; } }

Using the Open Sesame command

You can also remove the achievement by using this line:

Game.Achievements['Cheated cookies taste awful'].won=0

Debug Cheats

These are cheats built into the game itself to aid in debugging and testing the game.

Debug Upgrades

As of V2, debug upgrades no longer appear in the store. However, they can still be gotten with the unlock and buy cheat.

Debug upgrades come in the form of upgrades that can only be enabled by using cheats. To enable them, refer to upgrades section below. There are currently 10 debug upgrades available:

Ultrascience= All new researches take only 5 seconds to complete.

All new researches take only 5 seconds to complete. Gold hoard= All Golden Cookies appear every 0.6 seconds after the current or next golden cookie.

All Golden Cookies appear every 0.6 seconds after the current or next golden cookie. Neuromancy= Unlocks every available upgrade (including the debug upgrades) and allows you to toggle them on or off by clicking on their icons in the Stats menu. If Neuromancy itself is clicked, it goes back to the store.

Unlocks every available upgrade (including the debug upgrades) and allows you to toggle them on or off by clicking on their icons in the Stats menu. If Neuromancy itself is clicked, it goes back to the store. Perfect idling= Keeps producing cookies that you would have gained through CpS after you closed the game and tells you the amount of cookies it produced while it was closed. Remains active even after closing the browser.

Keeps producing cookies that you would have gained through CpS after you closed the game and tells you the amount of cookies it produced while it was closed. Wrinkler doormat= Wrinklers spawn 1000 times more frequently.

Wrinklers spawn 1000 times more frequently. Reindeer season= Reindeers spawn faster (about two minutes per reindeer).

Reindeers spawn faster (about two minutes per reindeer). Eternal seasons= Unlocks Season Switcher without purchasing the heavenly upgrade. Seasons do not have a countdown timer.

Unlocks Season Switcher without purchasing the heavenly upgrade. Seasons do not have a countdown timer. Magic shenanigans= Cookie production multiplied by 1000.

Cookie production multiplied by 1000. Occult obstruction= Cookie production reduced to 0.

Cookie production reduced to 0. Glucose-charged air= Sugar lumps coalesce a whole lot faster.

Sugar lumps coalesce a whole lot faster. Turbo-charged soilGarden plants grow every second. Garden seeds are free to plant. You can switch soils at any time.

Ruin The Fun

Ruin The Fun is a function that instantly gives you all the upgrades (including the debug upgrades and starting Grandmapocalypse), all the achievements, and 1 nonillion cookies. To execute this function, simply use:

Game.RuinTheFun();

Sesame Menu

As of V2, the game contains a debugging menu with a multitude of useful features, such as spawning Golden Cookies with various effects. To unlock it, you can put saysopensesame at the end of your bakery name. Alternatively, you can use the following code:

Game.OpenSesame();

Defining shortcuts

If you find yourself constantly typing or copypasting cheats or commands, you may want to consider defining a function. So instead of typing 3 lines of code, you could also type a single word to use the exact same cheat. A function is defined as follows:

function <name>() { <code here>(code here) } </code> <code here>Now you only need to type the function name, followed by parentheses '()' to access a command or multiple commands more quickly. </code> <code here>You can also pass an argument to a function like so: </code> <code here>function <name>(<variable>) { alert(<variable>) } </code> <code here>This example code will trigger a click frenzy for 60 seconds when typing gimmeClickFrenzy(60): </code> <code here>function gimmeClickFrenzy(time) { Game.clickFrenzy = Game.fps * time; Game.recalculateGains = 1; Game.Popup('Click frenzy! Clicking power x777 for ' + time + ' seconds!'); } </code> <code here>You can also pass multiple arguments to a function: </code> <code here>function alertMe(text, text2) { alert(text); alert(text2); }</code>

Cookies Related

Gaining Cookies

To change the amount of cookies in bank, use:

Game.cookies = <amount> ;

To add more cookies to the existing amount in bank, use:

Game.Earn( <amount adding> );

Removing Cookies

To remove a specific amount of cookies, use:

Game.cookies -= <amount removing> ;

Infinity Cookies

To make it look like you have infinity amount of cookies but you won't really, use:

Game.cookies = NaN;

To actually obtain Infinity cookies, use:

Game.cookies = Infinity;

Beware: The number of cookies displayed above the big cookie will not change from infinity if you reset the game and/or change the number of cookies in your bank. To fix this, reset the displayed number using:

Game.cookies = 0;

Also, you can clear your cookies forever without gaining more using:

Game.cookies = -Infinity;

Spawning Custom Golden Cookies

var newShimmer=new Game.shimmer('golden', <force object type> , <nocount amount> ); // <no count amount> default is 1 // <force object type> Default is 0, so it should look something like 0,1 newShimmer.dur= <duration> ; // duration of the cookie Default is: Math.ceil(Math.random()*4+1); newShimmer.life= <cookie life> ; // <cookie life> default is Math.ceil(Game.fps*newShimmer.dur); newShimmer.force=' <effect type> '; // effect when clicked newShimmer.sizeMult= <size of the cookie> ; // default size is: Math.random()*0.75+0.25; <p class="mw-collapsible mw-collapsed" style="white-space:pre;overflow:auto;font-family:monospace;line-height:14px;margin:0;padding:12px;min-height:14px;background-color:#f2f2f2;border:1px solid #ccc;"> For effects list use [1]

Changing CpS

<CpS>

<CpS>

Auto-Click Big Cookie

To change the CpS (will self-correct when new buildings/upgrades are bought), use: Game.cookiesPs =; To make the effect stay until the page is refreshed, use: Game.CalculateGains = function() { Game.cookiesPs =; Game.computedMouseCps = Game.mouseCps(); Game.recalculateGains = 0; }; Game.recalculateGains = 1;

To auto-click the big cookie at a set interval, use:

var autoClicker = setInterval(Game.ClickCookie, <milliseconds interval> );

To end this effect, use:

clearInterval(autoClicker);

Faster Auto-Click

The auto-click cheat above can only click as fast as the CPU can handle. To produce an even faster effect, use:

var autoClicker = function(clicksAtOnce, repeatInterval) { var cheated = false; var intoTheAbyss = function() { if(!cheated) { cheated = true; for(var i = 0; i < clicksAtOnce; i++) { Game.ClickCookie(); Game.lastClick = 0; } cheated = false; }; }; return setInterval(intoTheAbyss, repeatInterval); }; autoClicker( <amount of clicks> , <milliseconds interval> );

Auto-Click Only During Click Frenzy

To enable auto-click only during the Click Frenzy, use:

setInterval(function() { if (Game.clickFrenzy > 0) Game.ClickCookie(); }, <milliseconds interval> );

AutoClick

Holding the assigned key (~) repeatedly clicks the object under the mouse:

/** * Summary: Upon activation clicks element under mouse. * @param {number} [rate] - Timeout between clicks in milliseconds; Default: 500 * @author QtheConqueror */ function AutoClick(rate = 500) { if (window.attachEvent) { document.attachEvent("onmousemove", MouseMv); } else { document.addEventListener("mousemove", MouseMv, false); } document.addEventListener('keydown', KeyDown); /** * Summary: Listens for mouse movment and exports position to variables x & y. * @param {Event} e */ function MouseMv(e) { if (!e) e = window.event; if (typeof e.pageY == 'number') { x = e.pageX; y = e.pageY; } else { x = e.clientX; y = e.clientY; } } /** * Summary: Listens for keydown event * @param {Event} e */ function KeyDown(e) { if (e.type == 'keydown') { var char = e.key if (char == '`' || char == '~') { setTimeout(Click(x, y), rate); } } } /** * Summary: Clicks element at postions (x, y) on document. * @param {number} x - X coordinate of document element. * @param {number} y - Y coordinate of document element. */ function Click(x, y) { document.elementFromPoint(x, y).click(); } } setInterval(AutoClick( <milliseconds interval> ), 10) // Set to listen every 10ms;

Avalible on Greasy Fork: AutoClick

Buildings Related

Prices Stay at Base Price

If you want all the prices to stay at base price despite amount owned, use:

Game.priceIncrease = 1;

All Buildings Are Free

If you want to make all buildings completely free, use:

Game.ObjectsById.forEach(function (e) { e.basePrice = 0; e.refresh(); }); Game.storeToRebuild = 1;

Refill Grimoire Magic

Game.Objects['Wizard tower'].minigame.magic = Infinity;

Upgrade Buildings (Sugar Lump)

Game.ObjectsById[<index>].level = <amount>; Game.recalculateGains=1;

Sacrifice Towers

for (var i in Game.Objects){ Game.Objects[i].sacrifice(1); }

Build N Buildings

If you want to build a custom number of buildings, N, use:

Game.buyBulk=N;

Golden/Wrath Cookies Related

Note that the Wrath Cookie counts as a golden cookie as far as the game coding goes, therefore the following scripts also apply on Wrath Cookies. If you want all the Wrath Cookies to behave like golden cookies (prevent Ruin and Clot), simply remove the " /* " and the " */ " in each script.

Spawn a Golden Cookie

(Working and Updated as of 11/28/17)

To spawn a golden cookie, use:

var newShimmer=new Game.shimmer("golden");

If you want to avoid getting the "Cheated cookies taste awful" achievement, use:

/*Game.shimmer.wrath = 0;*/ Game.shimmer.time = Game.shimmer.minTime; Game.shimmer.life = 0; Game.shimmer.spawn();

Or more simply:

Game.shimmer.time = Game.shimmer.maxTime;

You may also use:

Game.shimmerTypes.golden.time = Game.shimmerTypes.golden.maxTime;

If you want to spawn a golden cookie that starts a cookie chain, add the following script in addition to the ones provided above:

Game.shimmer.chain = <stage> ;

If you want to start the cookie chain at 6 cookies, use "1" as the stage. 66 cookies = "2", 666 cookies = "3", and so on.

Golden Cookies with No Delay

If you want the golden cookies to spawn one after another without delay, use:

setInterval(function() { Game.shimmer.wrath = 0; Game.shimmer.delay = 0; }, 1);

Get Golden Cookie Effects without a cookie

To give yourself a multiplier without a golden cookie, use:

var effectDurMod=1; Game.gainBuff('<effect>',Math.ceil(<seconds it lasts>*effectDurMod),<multiplier amount>);

For effects list use [2]

Set Golden Cookie Clicks

If you just want to set the amount of golden cookies clicked, use:

Game.goldenClicks = <amount> ;

If you want to earn the related achievements, use one of the auto-click's below.

Auto-Click Golden Cookies

If you want the golden cookies to be auto-clicked as soon as they appear, use:

setInterval(function() { Game.shimmers.forEach(function(shimmer) { if (shimmer.type == "golden") { shimmer.pop() } }) }, 500);

Alternatively, if you only want to click golden cookies, and not wrath cookies as they appear, use:

setInterval(function() { Game.shimmers.forEach(function(shimmer) { if(shimmer.type == "golden" && shimmer.wrath == 0) { shimmer.pop() } }) }, 500);

Auto-Spawn and Click Golden Cookies

If you want to automatically spawn and click a set amount of golden cookies instantaneously, use:

for (var i = 0; i < <amount> ; i++) { (new Game.shimmer('golden',{noWrath:true})).pop(); }

To spawn an amount as well as increment the cookies clicked stat and reset the spawn timer, use:

for (var i = 0; i < <amount> ;</u>; i++) { var newShimmer = new Game.shimmer('golden',{noWrath:true}); newShimmer.spawnLead=1; newShimmer.pop(); }

If you want to automatically click all spawned cookies then spawn a cookie at set interval, use:

setInterval(function() { /*Game.shimmers.forEach(function(shimmer){shimmer.wrath = 0});*/ Game.shimmers.forEach(function(shimmer) { if(shimmer.type=="golden") { shimmer.pop(); } }); Game.shimmerTypes.golden.time = Game.shimmerTypes.golden.maxTime; }, <milliseconds interval> );

Frenzy

To produce a customized Frenzy effect, use:

var time = <seconds> ; Game.frenzy = Game.fps * time; Game.frenzyPower = <multiplier> ; Game.recalculateGains = 1; Game.Popup('Frenzy! Cookie production x' + Game.frenzyPower + ' for ' + time + ' seconds!');

Clicking Frenzy

To produce a customized Clicking Frenzy effect, use:

var time = <seconds> ; Game.clickFrenzy = Game.fps * time; Game.recalculateGains = 1; Game.Popup('Click frenzy! Clicking power x777 for ' + time + ' seconds!');

Grandmapocalypse Related

Change Elder Pledge Time Left

If you want to change the time remained on the Elder Pledge, use:

Game.pledgeT = <minutes> * 60 * Game.fps;

Auto-Buy Elder Pledge

If you want to automatically buy Elder Pledge as it becomes available, use:

setInterval(function() { if (Game.UpgradesInStore.indexOf(Game.Upgrades["Elder Pledge"]) != -1) { Game.Upgrades["Elder Pledge"].buy(); } }, 500);

Auto-Click Wrinklers

If you want the wrinklers to be auto-clicked as a set interval (note, it must run three times to kill them):

var wrinklerClick= setInterval(function() { for (var i=0;i<10;i++) { if (Game.wrinklers[i].close==1) {Game.wrinklers[i].hp--} } }, <interval>);

or if you want an instant kill

var wrinklerClick = setInterval(function() { for (var i=0;i<12;i++) { if (Game.wrinklers[i].close==1) {Game.wrinklers[i].hp = 0} } }, 500);

or an even easier way to wipe them out

var noWrinkler = setInterval(Game.CollectWrinklers, 500);

Spawn All Wrinklers

If you want to instantly spawn all twelve wrinklers so you can get the bonus after letting them feed a while:

for (i = 0; i < Game.wrinklers.length; i++) { Game.wrinklers[i].phase = 1; }

Make All Wrinklers Shiny

If you want to make all currently existent wrinklers shiny:

for (i = 0; i < Game.wrinklers.length; i++) { Game.wrinklers[i].type = 1; }

Or, if you want to instantly spawn all twelve wrinklers and make them shiny:

for (i = 0; i < Game.wrinklers.length; i++) { Game.wrinklers[i].phase = Game.wrinklers[i].type = 1; }

Spam-Kill Wrinklers

If you want to kill Wrinklers quickly, use this command:

var noWrinkler = setInterval(function () { Game.CollectWrinklers(); for(i = 0; i < Game.wrinklers.length; i++) { Game.wrinklers[i].phase = 2; } }, 100);

If you want to stop spam-killing wrinklers:

clearInterval(noWrinkler);

Achievements Related

There are two ways to refer to an achievement: its ID and its name. You must type the name EXACTLY as it appears in game for these scripts to work, including capitalization. If you are concerned about typing the name wrong, copy it from the table at the bottom of this page, or just use the ID.

Unlocking an Achievement

If you want to unlock an achievement, use:

Game.Win( <name> );

or

Game.Win(Game.AchievementsById[ <ID> ].name);

Unlocking All Achievements

If you want to unlock every single achievement, use:

Game.AchievementsById.forEach(function(e) { // if (e.hide != 3) Game.Win(e.name); });

If you only want to unlock non-shadow achievements, remove the double slash ( // );

Removing an Achievement

If you want to remove an achievement, use:

Game.Achievements[ <name> ].won = 0;

or

Game.AchievementsById[ <ID> ].won = 0;

Removing All Achievements

If you want to remove all the achievements, use:

Game.AchievementsById.forEach(function(e) { // if (e.hide == 3) e.won = 0; });

If you only want to remove shadow achievements, remove the double slash ( // );

Note: Removing an achievement won't reduce your milk percentage.

Milk Progress

To Change your milk progress, use:

Game.milkProgress>=<progress amount>;

Upgrades Related

Similar to achievements, upgrades can also be referred by either ID or name. A list of them can also be found at the bottom of this page.

Unlocking/Buying an Upgrade

If you want to unlock a single upgrade, use:

Game.Unlock(Game.UpgradesById[ <ID> ].name);

or

Game.Unlock( <name> );

If you want to unlock AND buy an upgrade, use:

Game.UpgradesById[ <ID> ].earn()

or

Game.Upgrades[ <name> ].earn()

Unlocking/Buying All Upgrades

If you want to unlock all upgrades, use:

Game.UpgradesById.forEach(function(e) { Game.Unlock(e.name); });

If you want to unlock AND obtain all upgrades, use:

Game.UpgradesById.forEach(function(e) { if (e.bought === 0) e.earn(); });

Adding cursors:

Game.Objects['Cursor'].amount = <amount of cursors>;

Removing an Upgrade

If you want to remove an upgrade, use:

Game.Upgrades[ <name> ].bought = 0;

or

Game.UpgradesById[ <ID> ].bought = 0;

Free Upgrades

If you want to make all upgrades completely free, use:

Game.UpgradesById.forEach(function (e) { e.basePrice = 0; }); Game.upgradesToRebuild = 1;

Instant Research

If you want to make all researches instant, use:

setInterval(function() { Game.researchT = 0; }, 1);

Heavenly Chips Related

If you want to change the amount of heavenly chips temporarily, use:

Game.prestige = []; Game.prestige['Heavenly chips'] = <amount> ;

This will make it so that when you refresh the page, the amount of heavenly chips returns back to normal. If you want it to be permanent, use:

var nhc = <amount> ; Game.cookiesReset = nhc * (nhc + 1) * 1e12 / 2; Game.CalculatePrestige();

Use this code to pull up a menu where you have the option to set your Heavenly Chips. (Note, the game says the menu can be only be used once. Disregard it. This code can be used as many times as you want to.)

Game.FreeHeavenlyChips();

If you want to obtain the maximum amount of heavenly chips possible permanently, use:

Game.cookiesReset = Number.MAX_VALUE; Game.CalculatePrestige();

If you want to gain infinity heavenly chips, use:

Game.prestige = []; Game.prestige['Heavenly chips'] = Infinity; Game.prestige.ready = 1; Game.recalculateGains = 1;

Note: Changing the prestige level will not affect your amount of heavenly chips. If you want your heavenly chips amount to be correct, enter the following into the console. Game.heavenlyChips = Game.prestige - Game.heavenlyChipsSpent

Dungeons Related

Change Dungeon Level

If you want to change the dungeon level, use:

Game.Objects.Factory.dungeon.level = <level> ;

The level affects amount of cookies rewarded and spawning of monsters. The new level goes into effect after the boss is defeated.

Change Dungeon Speed

If you want to change the speed at which the hero goes through the dungeon, use:

setInterval(function() { Game.Objects['Factory'].dungeon.timer = 0; }, <milliseconds interval> );

Sugar Lump Related

Set Sugar Lumps Amount

If you want to set your Sugar Lumps to a certain number, use:

Game.lumps = <amount>

Change Lump Variation

If you want to change a sugar lump to a bifuricated, golden, meaty, or caramelized lump, use:

Note that you will have to replace <value> with either 0 for normal, 1 for bifuricated, 2 for golden, 3 for meaty, or 4 for caramelized.

Game.lumpCurrentType = <value>

Utilities

Cosmetic Tweaks

Make the Game "Party"

EPILEPSY WARNING! To make your game rave like in a party. Be careful though, bright colors and shaking ahead!

Game.PARTY = true;

How to Make Your Own News Ticker

To add custom tickers use the following code in the console (F12):

var customTickers=[" <insert news here> "," <insert more news here> "," <insert even more news here> "]; customTickersFunction=function() { return customTickers; } Game.customTickers.push(customTickersFunction);

To later add more tickers just write:

customTickers.push(" <insert news here> ");

Turn Big Cookie into Face Cookie

To add a grandma face on the big cookie (may be disturbing for some), use:

Game.addClass("elderWrath");

To remove this effect, refresh the page or use:

Game.removeClass("elderWrath");

Changing FPS

To change the FPS of the game, use:

Game.fps = <FPS> ;

Note: This represents how many frames of animation you see per second and does not make the animations run more smoother. For example, setting this to 60 which is twice the default will make the animations run twice as fast, the opposite is also true. Also, changing this can cause current buffs duration and current golden cookie spawn time to be altered. Setting this value to negative can "freeze" Cookie Clicker, making the tab unable to close and requiring a device restart to fix.

Calculating Cookies at a Future Time

This is not really a cheat, but can be somewhat useful at times. To find out how many cookies you'll have in bank at a given time, use:

alert(Beautify(Game.cookies + (new Date(" <YYYY-MM-DD HH:MM:SS> ") - new Date().getTime()) / 1000 * Game.cookiesPs, 1));

To find out how many cookies you'll have baked all-time at a given time, use:

alert(Beautify(​Game.cookiesEarned + (new Date(" <YYYY-MM-DD HH:MM:SS> ") - new Date().getTime()) / 1000 * Game.cookiesPs, 1));

To find out how many heavenly chips you can get by resetting at a given time, use:

alert(Beautify(Math.floor((Math.pow(1 + 8 * (Game.cookiesEarned + Game.cookiesReset + (new Date(" <YYYY-MM-DD HH:MM:SS> ") - new Date().getTime()) / 1000 * Game.cookiesPs) / 10e12, 0.5) - 1) / 2)));

Note that this assumes that you do not click the big cookie, buy new upgrades/buildings, or click golden cookies in this time period.

Golden Cookies Notifications

Golden Cookie Title Bar Alert

To make it so that the title of the webpage changes to an exclamation point whenever a golden/red cookie appears, use:

setInterval(function() { if (Game.shimmer.life > 0) document.title = '!' }, 100);

Golden Cookie Desktop Notification

To make it so that a desktop notification pops up whenever a golden/red cookie appears, use:

if (window.webkitNotifications.checkPermission()) { function askPermission() { window.webkitNotifications.requestPermission(); var element = document.getElementById('notifier_permission'); element.parentNode.removeChild(element); } var ask = document.createElement('BUTTON'); var askText = document.createTextNode('Ask for notification permission'); ask.id = 'notifier_permission'; ask.style.position = 'absolute'; ask.style.zIndex = 99999999; ask.appendChild(askText); document.body.appendChild(ask); ask.onclick = askPermission; } Game.shimmer.spawn = (function() { var spawn = Game.shimmer.spawn; return function() { popup = webkitNotifications.createNotification('img/goldCookie.png', 'Cookie Clicker', 'A wild golden cookie appeared!'); popup.show(); setTimeout(function(){ popup.cancel(); }, '10000'); spawn(); }; })(); // source: Cookie Clicker Subreddit

Play Beep Sound when Golden Cookie Spawns

To make it so that a beeping sound is played whenever a golden/red cookie spawns, use:

var alerted = false; setInterval(function () { if (Game.shimmer.time == 0) { if (alerted) return; alerted = true; var audio = new Audio("http://soundbible.com/grab.php?id=1252&type=wav"); audio.volume = 0.7; audio.play(); } else { alerted = false; } }, 100);

Auto-Buying Scripts

For instructions on using these scripts refer to above.

Build Script X

Build Script X is a placeholder name to differentiate it from the other scripts. The creator(s) should change it accordingly, but who wants to sit in that debate? Build Script X is a great placeholder name anyway. Fancy.

The script automatically buys the most effective item only in terms of cookies per second and price. It also tells you how long it'll take until it buys, based on your CPS. (Doesn't buy upgrades nor take manual clicks, especially golden cookie clicks, into consideration)

The original description above have been disputed as follows:

Certain upgrades are not taken into consideration in the calculations, although this may now be fixed.

The script also allows for toggling the automatic buy function by pressing the A key.

The script uses a proven formula (which includes your CPS rate) to calculate the order of buildings to be bought.

Link to source code: http://pastebin.com/raw.php?i=V3ZkT6j2

Build Script Y

This script is an improvement of Build Script X, it buys the most effective buildings or upgrades automatically and tells you details about it in the news bar. This script calculates the effectiveness of each building and each upgrades using the same formula as Build Script X. This script voluntarily ignores the Bingo Center because otherwise it would spam the screen with "research has begun" and bring you to the grandmapocalypse.

Executing this code may cause lag on some machines, when the cookie count is high.

Link to source code: http://pastebin.com/raw.php?i=Nd3Ms8Zy

Build Script Y***

This script is an "improvement" of Build Script Y, after a quick passage to Y* and Y**. It performs exactly the same operation as the Build Script Y, except that it lags even less.

Build Script Y* removed the recurrent call to the calculation of the best item to buy from the Y script in order to remove the lag caused by the constant calculation.

Link to source code: http://pastebin.com/raw.php?i=N8g0TZ6P

Note: If the script is activated at the start of a brand new game, you will immediately get the first 7 of the CpS achievements. Removing the achievements using the method shown here technically does work but you will get them again almost instantly. Also, if it's activated after buying the Bingo Center or when One mind is available to be bought, it will spam "research has begun" and start the grandmapocalypse. This applies to both Y and Y***.

Build Script Z Beta 0.94

This script present the same build mechanism as Build Script Y, but it adds the possibility to keep 20 or 140 minutes (depending if you have the last golden cookie upgrade or not) worth of production, enabling the 'Lucky' effect to give you tons of cookies. Option is activated by default and can be removed by pressing 'G'.

Note that after buying an item, it won't have a full 140 minutes stock because of the production of the new building. But it is the optimized way.

There are currently 1 known problems : - On small screen the text indicating the new feature status is hidden

Link to source code: http://pastebin.com/raw.php?i=vjLKNs0c

Reindeer Related

To auto click reindeer, use the following:

setInterval( function() { Game.shimmers.forEach(function(shimmer) { if (shimmer.type == 'reindeer') { shimmer.pop() } }) }, 500);

To spawn a reindeer based on timer (will count towards stats & make a sound) use the following:

Game.shimmerTypes.reindeer.time = Game.shimmerTypes.reindeer.maxTime

or

(function(){var newShimmer=new Game.shimmer('reindeer'); newShimmer.spawnLead=1;Game.shimmerTypes['reindeer'].spawned=1;})();

To spawn a reindeer (the essence of redoubled luck way, won't count towards stats) use the following:

new Game.shimmer('reindeer');

Some Codes that may not be listed on here

Game.Win('<achievement name>'); // unlock achievement Game.SetAllAchievs(1); // unlock all achievements Game.santaLevel=<level>; // set santa level Game.dragonLevel=<level>; // set dragon level Game.MaxSpecials(); // Max Specials Game.DebugUpgradeCpS(); // Debug Upgrades CpS Game.gainLumps(<amount of lumps>); // +10 lumps Game.Ascend(1); // Ascend Game.cookies/=1000;Game.cookiesEarned/=1000; // /1k Game.RuinTheFun(1); // Ruin the fun (UNLOCK EVERYTHING) Game.GetAllDebugs(); // Get All Debugs Game.cookies= Game.cookies + <cookie amount>; // Add cookies to your current cookie supply Game.cookiesPs=<cookies per second amount>; // Set your cookies per second Game.computedMouseCps=<mouse cookies per second amount>; // change your mouse cookies per second Game.SetAllUpgrade(1); // get all upgrades Game.SesameReset(); // reset game Game.Has('<achievement name>'); // Check if user has achievement Game.particlesUpdate(); // Update particles Game.mousePointer=0; // change mouse pointer Timer.track('milk'); // track milk timer Game.AscendTimer=<time>; // Change Ascend Timer Game.killShimmers(); // Remove all shimmers Game.Earn(<cookie amount>); // Set your cookie count Game.popups=0; // remove game popup notifications Game.HardReset(2); // hard reset game Game.debugTimersOn=0; // turn on debug timers/off Game.sesame=0; // sesame on/off Game.Achievements['<achievement name>'].won=1; // unlock achievements Game.bakeryName="<bakery name>"; // set your bakery name Game.bakeryNameRefresh(); // refresh bakery name Game.BuildAscendTree(); // build ascend tree Game.DebuggingPrestige=false; // debug prestige Game.CalculateGains(); // calculate gains Game.computedMouseCps; // compute mouse cps Game.LoadSave(); // load save Game.LoadSave(local); // load local save Game.localStorageGet(Game.SaveTo); // save save Game.milkProgress = <milk amount>; // change your milk progress Game.Milk = <amount>; // Change your milk Game.buyBulk=<1/10/100>; // Change your x# buy amount Game.buyBulk=Game.buyBulkOld; // reset x# buy amount

References

↑ Effects Table ID(Not In Order) Name 0 cookie storm 1 cookie storm drop 2 dragonflight 3 click frenzy 4 cursed finger 5 clot 6 blood frenzy 7 ruin cookies 8 multiply cookies 9 everything must go 10 dragon harvest 11 frenzy 12 building special 13 free sugar lump 14 blab 15 chain cookie ↑ Effects Table ID(Not In Order) Name 0 cookie storm 1 cookie storm drop 2 dragonflight 3 click frenzy 4 cursed finger 5 clot 6 blood frenzy 7 ruin cookies 8 multiply cookies 9 everything must go 10 dragon harvest 11 frenzy 12 building special 13 free sugar lump 14 blab 15 chain cookie

The IDs for every achievement and upgrade are in the tables below.

Upgrade Table ID Name 0 Reinforced index finger 1 Carpal tunnel prevention cream 2 Ambidextrous 3 Thousand fingers 4 Million fingers 5 Billion fingers 6 Trillion fingers 7 Forwards from grandma 8 Steel-plated rolling pins 9 Lubricated dentures 10 Cheap hoes 11 Fertilizer 12 Cookie trees 13 Sturdier conveyor belts 14 Child labor 15 Sweatshop 16 Sugar gas 17 Megadrill 18 Ultradrill 19 Vanilla nebulae 20 Wormholes 21 Frequent flyer 22 Antimony 23 Essence of dough 24 True chocolate 25 Ancient tablet 26 Insane oatling workers 27 Soul bond 28 Flux capacitors 29 Time paradox resolver 30 Quantum conundrum 31 Kitten helpers 32 Kitten workers 33 Oatmeal raisin cookies 34 Peanut butter cookies 35 Plain cookies 36 Coconut cookies 37 White chocolate cookies 38 Macadamia nut cookies 39 Double-chip cookies 40 Sugar cookies 41 White chocolate macadamia nut cookies 42 All-chocolate cookies 43 Quadrillion fingers 44 Prune juice 45 Genetically-modified cookies 46 Radium reactors 47 Ultimadrill 48 Warp drive 49 Ambrosia 50 Sanity dance 51 Causality enforcer 52 Lucky day 53 Serendipity 54 Kitten engineers 55 Dark chocolate-coated cookies 56 White chocolate-coated cookies 57 Farmer grandmas 58 Worker grandmas 59 Miner grandmas 60 Cosmic grandmas 61 Transmuted grandmas 62 Altered grandmas 63 Grandmas' grandmas 64 Bingo center/Research facility 65 Specialized chocolate chips 66 Designer cocoa beans 67 Ritual rolling pins 68 Underworld ovens 69 One mind 70 Exotic nuts 71 Communal brainsweep 72 Arcane sugar 73 Elder Pact 74 Elder Pledge 75 Plastic mouse 76 Iron mouse 77 Titanium mouse 78 Adamantium mouse 79 Ultrascience 80 Eclipse cookies 81 Zebra cookies 82 Quintillion fingers 83 Gold hoard 84 Elder Covenant 85 Revoke Elder Covenant 86 Get lucky 87 Sacrificial rolling pins 88 Snickerdoodles 89 Stroopwafels 90 Macaroons 91 Neuromancy 92 Empire biscuits 93 British tea biscuits 94 Chocolate british tea biscuits 95 Round british tea biscuits 96 Round chocolate british tea biscuits 97 Round british tea biscuits with heart motif 98 Round chocolate british tea biscuits with heart motif 99 Sugar bosons 100 String theory 101 Large macaron collider 102 Big bang bake 103 Antigrandmas 104 Madeleines 105 Palmiers 106 Palets 107 Sablés 108 Kitten overseers 109 Sextillion fingers 110 Double-thick glasses 111 Gingerbread scarecrows 112 Recombobulators 113 H-bomb mining 114 Chocolate monoliths 115 Aqua crustulae 116 Brane transplant 117 Yestermorrow comparators 118 Reverse cyclotrons 119 Unobtainium mouse 120 Caramoas 121 Sagalongs 122 Shortfoils 123 Win mints 124 Perfect idling 125 Fig gluttons 126 Loreols 127 Jaffa cakes 128 Grease's cups 129 Heavenly chip secret 130 Heavenly cookie stand 131 Heavenly bakery 132 Heavenly confectionery 133 Heavenly key 134 Skull cookies 135 Ghost cookies 136 Bat cookies 137 Slime cookies 138 Pumpkin cookies 139 Eyeball cookies 140 Spider cookies 141 Persistent memory 142 Wrinkle doormat 143 Christmas tree biscuits 144 Snowflake biscuits 145 Snowman biscuits 146 Holly biscuits 147 Candy cane biscuits 148 Bell biscuits 149 Present biscuits 150 Gingerbread men 151 Gingerbread trees 152 A festive hat 153 Increased merriness 154 Improved jolliness 155 A lump of coal 156 An itchy sweater 157 Reindeer baking grounds 158 Weighted sleighs 159 Ho ho ho-flavored frosting 160 Season savings 161 Toy Workshop 162 Naughty list 163 Santa's bottomless bag 164 Santa's helpers 165 Santa's legacy 166 Santa's milk and cookies 167 Reindeer season 168 Santa's dominion 169 Pure heart biscuits 170 Ardent heart biscuits 171 Sour heart biscuits 172 Weeping heart biscuits 173 Golden heart biscuits 174 Eternal heart biscuits 175 Gem pilish 176 9th color 177 Chocolate light 178 Grainbow 179 Pure cosmetic light 180 Rainbow grandmas 181 Season switcher 182 Festive biscuit 183 Ghostly biscuit 184 Lovesick biscuit 185 Fool's biscuit

Achievement Table ID Name 0 Wake and bake 1 Making some dough 2 So baked right now 3 Fledgling bakery 4 Affluent bakery 5 World-famous bakery 6 Cosmic bakery 7 Galactic bakery 8 Universal bakery 9 Timeless bakery 10 Infinite bakery 11 Immortal bakery 12 You can stop now 13 Cookies all the way down 14 Overdose 15 How? 16 Casual baking 17 Hardcore baking 18 Steady tasty stream 19 Cookie monster 20 Mass producer 21 Cookie vortex 22 Cookie pulsar 23 Cookie quasar 24 A world filled with cookies 25 Let's never bake again 26 Sacrifice 27 Oblivion 28 From scratch 29 Neverclick 30 Clicktastic 31 Clickathlon 32 Clickolympics 33 Clickorama 34 Click 35 Double-click 36 Mouse wheel 37 Of Mice and Men 38 The Digital 39 Just wrong 40 Grandma's cookies 41 Sloppy kisses 42 Retirement home 43 My first farm 44 Reap what you sow 45 Farm ill 46 Production chain 47 Industrial revolution 48 Global warming 49 You know the drill 50 Excavation site 51 Hollow the planet 52 Expedition 53 Galactic highway 54 Far far away 55 Transmutation 56 Transmogrification 57 Gold member 58 A whole new world 59 Now you're thinking 60 Dimensional shift 61 Time warp 62 Alternate timeline 63 Rewriting history 64 One with everything 65 Mathematician 66 Base 10 67 Golden cookie 68 Lucky cookie 69 A stroke of luck 70 Cheated cookies taste awful 71 Uncanny clicker 72 Builder 73 Architect 74 Enhancer 75 Augmenter 76 Cookie-dunker 77 Fortune 78 True Neverclick 79 Elder nap 80 Elder slumber 81 Elder 82 Elder calm 83 Engineer 84 Leprechaun 85 Black cat's paw 86 Nihilism 87 Antibatter 88 Quirky quarks 89 It does matter! 90 Upgrader 91 Centennial 92 Hardcore 93 Speed baking I 94 Speed baking II 95 Speed baking III 96 Getting even with the oven 97 Now this is pod-smashing 98 Chirped out 99 Follow the white rabbit 100 Clickasmic 101 Friend of the ancients 102 Ruler of the ancients 103 Wholesome 104 Just plain lucky 105 Itchscratcher 106 Wrinklesquisher 107 Moistburster 108 Spooky cookies 109 Coming to town 110 All Hail Santa 111 Let it snow 112 Oh deer 113 Sleigh of hand 114 Reindeer Sleigher 115 Perfect Agriculture 116 Ultimate Automation 117 Can you dig it 118 Type II civilization 119 Gild wars 120 Brain split 121 Time duke 122 Molecular maestro 123 Lone photon 124 Dazzling glimmer 125 Blinding flash 126 Unending glow 127 Lord of constructs 128 Lord of Progress 129 Bicentannial 130 Lovely cookies 131 Centennial and a half 132 Tiny Cookie 133 You win a cookie 134 Click delegator 135 Gushing grannies 136 I hate manure 137 The incredible machine 138 Never Dig Down 139 And beyond 140 Magnus Opus 141 With starange eons 142 Spacetime jigamaroo 143 Supermassive 144 Praise the sun 145 Clickageddon 146 Clicknarok 147 Extreme polydactyly 148 Dr. T 149 The old never bothered me anyway 150 Homegrown 151 Technocracy 152 The center of the Earth 153 We come in peace 154 The secrets of the universe 155 Realm of the Mad God 156 Forever and ever 157 Walk the planck 158 Rise and shine 159 God complex 160 Third-party 161 Dematerialise 162 Nil zero zilch 163 Transcendence 164 Obliterate 165 Negative void 166 The hunt is on 167 Egging on 168 Mass Easteria 169 Hide & seek champion 170 What's in a name 171 Pretty penny 172 Fit the bill 173 A loan in the dark 174 Need for greed 175 It's the economy, stupid 176 Your time to shrine 177 Shady sect 178 New-age cult 179 Organised religion 180 Fanaticism