In Vivo is out!

To all of you who have been here with me since the beginning, I thank you. I have finally hit the release date for In Vivo. It’s been a bumpy road, and I haven’t been the best of hosts, but here we are. The game is out on itch.io right now for you to purchase, and I’m in the process of getting the game added to Desura and the Humble Store. For those of you just here for some gaming, you can head on over to the In Vivo main page, or use the widget below to buy the game through itch. Here’s the official trailer for the game as well.

What a week

For those of you that have been following along, this is where our journey comes to a close, of sorts. The game is out now, and that means an end to the weekly posts. Sad, I know, but it’s not permanent. I have plans to add one more feature to this game post-release, and I will be talking about that in more detail when I start working on it, but for now it’s time for me to take a break. It’s been a hectic 6 months, and I think I’ve earned it. It’s not really even a break, so much as a change in focus. I will be working on spreading the word of In Vivo, contacting press and trying everything I can think of to bring attention to the game. I will also be free and available on the development side to focus on fixing any bugs that show up in the release.

The past week I spent doing mostly technical things, and I’m glad to be done with that. While making the trailer was a bit of fun, working on press kits, build configurations and business documents was not. After fighting with presskit() for far too long to no avail, I ended up building my own static page manually, and I think it will do the job. We’ll see in the coming weeks if that hold up to scrutiny, but I’m ready to be done with it, so that’s where it is. Most of my time was spent figuring out how to configure everything for the release. I’m sure I’ve messed something up, but making sure every file is in place (and there aren’t that many), and every setting is configured properly was tiring.

In short, a lot of technical, not fun to do or talk about stuff happened last week. Why are you still reading this? The game is out, go grab it now!