

A storm rolling in



Back alley vistor



Down the rabbit hole



I call this one,"Off to the plant" - my wife calls it, "Why are you naming screenshots?"



"And on that farm he had some brains" AKA "Now you're just being ridiculous"

​ A storm rolling inBack alley vistorDown the rabbit holeI call this one,"Off to the plant" - my wife calls it, "Why are you naming screenshots?""And on that farm he had some brains" AKA "Now you're just being ridiculous"

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Hello all,We’ve not done a proper update for a couple of weeks and just wanted to quickly reach out and try to stay connected. We’re making good progress. We’ve had a few set backs too. Our build machine went down on us this week due to a faulty CPU fan and power supply. Actually, it’s likely due to the fact that we beat it to death on a daily basis. We have gotten that repaired and we’re now able to continue to test builds. Things are really starting to come together and we're nearing a release. @Jayty has made great progress with general issues and we’re moving forward at a decent clip now. We’ll continue to kill small issues and backend problems and get things stable enough to manage. We can’t end up in a position where we’re managing server builds, the community, patching issues, client builds and on top of that stupid little game stoppers we could have easily found on our own. The team at this stage is just too small for that.We’ll be releasing keys just as soon as things are stable and easy enough to manage to avoid a total mess upon release.In the coming weeks, you can expect to see a video from @Jayty shortly before receiving your keys. He'll do his best to explain exactly what you can expect including what's working, what's planned and how to go about reporting issues.Once again, we’d like to remind everyone that this first alpha build is only going to backers (anyone that has pre-ordered) this is NOT a Steam Early Access release although you will be downloading STN via the Steam Client! Backers will help us find our initial bugs and once everything is stable we'll then move forward with our Steam EA release. We’ve said it 100 times now but we’re only a tiny team of new developers. This is our first project of any kind and it’s a beast. The backer release would be a build that in most cases gets released to a large internal team to work through issues. We don’t have the option so you’ll need to help us out. Things aren’t going to be smooth and we’re going to need your remarkable patience to carry over through backer builds. Survive the Nights has been in development for just two years now and we know it will be a great game but we’ll need your help to pull that off.We’ll get back to it now, just a reminder - check out the UV thread here if you’re interested in designing some in game clothing. We’ve received some amazing work already! Don’t forget you can reach @JB_ anytime on our official discord channel Here are a few screens just to wet your whistleOn a side note, while waiting for build machine repairs @Jayty has implemented water machines. You'll be able to gather rain water shortly after a storm from nearby water barrels. with a craftable variant in the works. In the future, water could be provided to entire towns via 'pump houses' much like our planned electrical sub-stations. If you and your team can manage to power a pump house, all taps, sinks and water sources in the affected area will provide clean water.This brings us to a question for the community. Do you feel aggressive AI like Zombies should attack machinery along with fortifications? For example, if you and your team power a pump house, should one member always be in eye shot of the generators and machinery running it? Should zombies be attracted to the noise these machines make? This is our current plan and would like to get some opinions on it so feel free to comment here