Unless you live under a rock you will know by now that FFG on the 26th of October announced everything that is coming with wave one. As many predicted; this included expansions for troopers for both factions, the AT RT, and the Speeder bikes.

Surprisingly enough this announcement came with the reveal of the AT ST and the T-47 Air Speeder as well!

This first article will be going over the AT ST For the imperial and will have a sister article about the T-47 Air speeder here

First Thoughts

My first thought about the AT ST, looking at the model, was that I needed 2! Imagine 2 of these walking around the battle field blasting rebel scum to pieces. I was also impressed by the options included in the set. Just looking at it, there are 4 different weapons; the main gun, 2 on the sides, and the missiles on the top. The variety is something I’m personally very excited about as previous showings from Legion haven’t had a lot.

Something else I want to talk about as well is the price for this model. The AT ST kit clocks in at $50 which seems a lot at first glance, but after looking more into it I realised how much bang you get for your buck. A standard game of Legion will be 800 points, and since the AT ST is 195 points before weapons, it will take at least a quarter of your force after you add weapon upgrades! Speaking of upgrades, you’re definitely going to want to put a second gun on the AT ST as it can fire twice each time with a different weapon. I feel that this is good value considering, and with a nice paint job it can serve as a centrepiece in your gaming room.

Rules

Let’s break the big boy down. The AT ST comes in at 195 points basic, with 11 wounds and 8 cogs (This is still unconfirmed as to what it means, but we are assuming breaking down or vehicle morale). It has white defence dice, so not amazing defence, but is armoured so only crits can force defence rolls. The AT ST also has a defence surge. Interestingly, the AT ST has weak point 1 rear so when defending from an attack in your rear arc the attacker gains impact 1.

The AT ST’s main Gun is the M5-4 Twin Blaster Cannon firing 2 red, 2 black, and 2 white dice with fixed front, impact 3, and range 1-4, making this gun the longest ranged weapon revealed so far. It has the rule arsenal 2. Meaning that for one action you will be able to fire up to 2 of the AT ST’s weapons. For melee this guy gets 4 red attack dice to stomp people and cut them with blades.

It’s worth noting you can only have 2 of these in your army and you will always want to put another gun on it. Because it’s so big it does have movement 2 so combine that with ranged 4 and no one is getting away from your shooting.

Strengths

I can see this being very tough to kill, potentially to the point that if your opponent doesn’t have the tools they would be better off to just leave it alone. It’s relatively fast and has massive range so sitting back with it or walking forward isn’t bad, and you can’t really deploy this in the wrong place because all you need to do is move twice in a worst case scenario and next turn its back into the fight for the rest of the game. It can fire twice so even though it is a lot of points you are still getting a lot of damage output from it.

Weakness

This thing is a lot of points I assume when fully upgraded it will be around 260-270 which is a lot of points for something that can’t cap objectives in an objective based game. Its main weapon is fixed front, so you can anticipate its movement easily; and it almost will never be able to hide so your opponent will always have a target to shoot at when he can’t see other units. Also because of how combat works if a unit of troopers engages it, it will not be firing next turn unless an unannounced future rule prevents this. It also has weak point rear so if your enemy’s s can get behind it it will go down faster.