Term Definition

Airborne A state that occurs while a unit is falling after either jumping or being knocked up.

Air Control A special parameter that determines how much maneuverability a champion has while airborne.

Autoattack A term generally used in MOBAs to refer to weapon basic attacks. In most MOBAs basic attacks are auto aimed and auto fired after selecting a target.

B Back, meaning return or fall back. Retreat.

Care Be careful. A request that someone or lane plays cautiously, generally used when an enemy is missing or unaccounted for.

Carry To bring your own team to victory, usually by dealing large amounts of damage or ensuring the capture and delivery of objectives.

CC Crowd Control.

CD Cooldown. Usually in reference to a skill being on cooldown. Skills cannot be used while they are on cooldown.

CDR Cooldown reduction.

Comp Team Composition. A well-rounded composition can mean the difference between victory and loss, but communication among teammates is just as important.

Credits Currency used to purchase Items during matches.

Cross-Commerce Shared pool of purchased items across gaming platforms (PC, Switch,...).

Cross-Play Play with other players simultaneously across other gaming platforms (PC, Switch,...).

Cross-Progression Shared achievement and trophy progress across gaming platforms (PC, Switch,...).

D Defend. Protect a place on the map, an objective or another player.

Def Defend.

DND Do Not Disturb status, activated by using the /dnd command. An option similar to the Busy status in some other games, players are unable to send whispers to anyone with the DND status.

DoT Damage over Time. These are negative status effects like poison or burn that deal ticks of damage over a duration.

DPS Damage Per Second. Refers to the amount of damage a unit is capable of dealing in a certain amount of time.

DR Diminishing Returns / Damage reduction

ECDR Elimination cooldown reduction.

Elimination Generally refered to as kills and assists in other games. Any player who dealt any damage to an enemy champion, within 3 seconds before they died, will get an "Elimination".

Feed When a player is dying repeatedly to the enemy, "feeding" them credits and giving them the upper hand. Getting "fed" means that one or more enemy players are giving you a lot of (generally easy) kills, giving you a greater advantage over them.

Focus Direct all attacks to a single target or player.

Gank To attack an enemy by surprise while they are off guard in hopes of getting a kill on them.

GG Good Game.

GL Good Luck.

GLHF Good Luck, Have Fun

Headshot A weapon shot from a hitscan weapon that hits the head area of a champion, which deals extra damage than a hit to the rest of the body.

HG High ground. When a player is above or on a higher level than an enemy. This is an advantage that forces the enemy to look up. Commonly used in Ranked matches when there is a champion with high mobility.

Hitscan A calculation used to determine whether a projectile hit a target after being fired. Its also used to name any weapon without bullet travel time.

HP Health points. Can be used to quickly tell someone you are low on health or have no health to fight.

HPS Healing Per Second. Refers to the amount of healing a unit is capable of dealing in a certain amount of time.

Juke Dodging enemy attacks, and getting out of their line of sight.

Killing blow Sometimes refered to as last hit in other games. Killing blow is the last weapon shot or skill that caused a player to die.

Kit The set of skills/abilities a champion has.

KS Kill steal / Kill stolen / Kill secured.

LoS Line of Sight, the area that a team can directly see a target.

Meta Most efficient tactic available. Used to refer to strategies and tactics perceived by the community as the strongest or most effective ones at the current time.

MIA Missing In Action. Generally used to signal that someone in the enemy team is unaccounted for.

Miss Missing.

Multi Kill Refered to as killing spree in some other games. They occur after getting multiple eliminations in a very short amount of time.

Nerf Used when refering to something that has been made weaker or that has been downgraded.

OP Overpowered, or stronger than meant to be.

Peel Using Crowd Control and/or damage to force an enemy away from an ally.

PTS Public Test Server

Push Pertaining to moving the payload further into the enemy base.

Re Returned to the front line.

Roam Roaming is the act of moving away from the main fight and walking around the map looking for opportunities to ambush vulnerable enemies.

Skillshot An attack that must be aimed manually to fire them. Most skills and weapon basic attacks are skillshots.

Solo Kill Eliminations caused entirely by a single player dealing all the damage.

Squishy Refers to a champion with a relatively small health pool. Most commonly seen in Flank champions.

SS Self Sustain / An abbreviation of Missing. Has a similar purpose to MIA.

Stealth An effect that allows units to become invisible to their opponents for a duration.

Streak Getting several eliminations without dying will start a streak.

TDM Short term for the Team Deathmatch game mode

TP Short term for Triumph Points

Reveal An effect available to certain champions that allows them to see affected enemies without direct line of sight.

Ult Ultimate skill, the strongest skill of every champion. It must be charged by dealing damage or healing allies before it can be used.

UP Underpowered, or weaker than meant to be.