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This article lists Beta content in Grand Theft Auto: San Andreas.

Before the release of Grand Theft Auto: San Andreas, there were features that were removed from the final product. These changes range from deleted vehicles and player skins to the removal of entire characters and mission strands.

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Characters

Gallery

An image of Sweet in his beta outfit with beta Kendl. Big Smoke's beta model. The statue depicting Big Smoke's beta appearance was left in the game as an easter egg inside of Big Smoke's Crack Palace. Ryder's beta model (furthest on the left). A photo of Beta Aztecas , alongside beta Cesar, and possibly a beta CJ. An unused pedestrian model, called in the games files 'csbigbear2'. This model shares the appearance with an unused Grove Street member and could be one of few beta versions of Big Bear. The second unused Big Bear model, showing one similar to his current design except for being much fatter.

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Big Smoke's original artwork consisted of him wearing a light brown shirt, lighter colored blue jeans, a gold watch on his left arm as well as him featuring an angrier look.

Frank Tenpenny's original artwork featured him in a different appearance.

Gallery

Big Smoke's beta artwork, featuring an angrier Smoke, a brown shirt, lighter blue jeans and a golden watch. Frank Tenpenny's beta artwork, featuring a different appearance. Artwork of Big Smoke, Sweet and Ryder showing Big Smoke with different clothing. Artwork of Sweet CJ and Ryder showing Sweet in his beta clothing. Artwork of Big Smoke, Sweet and Ryder doing a driveby showing Smoke and Sweet in their beta outfits. Complete version of the same artwork.

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Many gang members looked different and wore different clothing.

Each city had their own unique motor officers, however, the final version of the game uses the same model for each city. These beta officers still remain in the game files and can be spawned with trainers.

In gta3.img there are files for a cut taxi driver. His model and quotes still exist in the game and can be restored.

There was originally going to be a female valet. Judging from the low-resolution textures of the valet, she was cut in the early stages of development.

An unused black female pedestrian named "csbfyst" in the cutscene.img file was cut. Judging by her cartoonish textures, she was also cut early in development. The character highly resembles Jade from the 2003 game Beyond Good & Evil .

. There was a psychopath-like pedestrian dressed in a green sleeve jacket and camouflage pants who was cut. His files still exist in the game but it's unknown if this model could be actually re-added into the game.

The rich Hispanic woman (marked HFYRI) originally wore black sunglasses and wore a revealing striped dress, which can be seen in pre-release screenshots.

An oriental San Fierro woman (marked SOFYRI) originally wore sunglasses as seen in her textures.

Originally, the Hispanic prostitute with a braid had short hair.

A female pedestrian who wore a pink tracksuit and would spawn in Las Venturas (marked VHFYST) was cut. Her textures can be found in the files. [2]

There were many pedestrians cut from the game. Some of them could be seen in some short videos on the game's official website and once existed in version 1. [3]

In the game audio files, there was originally going to be a fourth Da Nang Boys member in the game, but he was cut and his quotes are merged to the second gang member in traditional robes.

Two prostitutes, a white female (marked as cspro1) and a black female (marked as csho) were both cut. Both of them are cutscene-only models.

The Hispanic prostitute seen in Los Santos originally had an afro.

An elderly prostitute who wore a pink v-cut vest, leopard print shorts, pink heels, and smoked a cigar was cut. However, she can be found in the files of the game and can be enabled.

A Chinese ped with the "mediatr" model was cut.

Both SOMYAP and VWMYAP were cut. They even have leftover voice lines and can be restored via modding.

An unused ped named "IMYST" has been cut, but related voice lines remain in game files. It is more than likely to be a different version of "OMOST".

A Persian woman under the name "IRFYST" was cut. Apart from voice lines, nothing is left over.

An unused security guard named BMOSEC was cut. It still exists in the PEDS.IDE file and could be brought back in-game by editing the pedgrp.dat file.

In the cutscene files there are two unused San Fierro Triads models called cstriada3 & cstriboss .

& . Pedestrians would be able to be visibly seen walking in and out of places like stores, clubs, etc. GSF members would also have access to CJ's safehouses.

despite this being cut, in a few interiors, CJ can call the homies into certain places (most notably into his own house.)

Gangs

Gallery

The unused tag for San Fierro Rifa. Members of Unused Gang 9 (appearing as Aztecas) spawned into the game via cheats.

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Missions

City

Los Santos

San Fierro

Las Venturas

Las Venturas was probably named "Las Venturra" in the beta version of the game since this name could be seen on the background map of the mobile versions and sometimes also in a quote of a two-pedestrian conversation in the final version (the quote: Have you ever been to Las Venturra? ).

). The Clown's Pocket casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.

Other

Weapons

Gallery

The smaller blue variant of the parachute, as seen during a video demonstration at the Flying School The HUD icon of the Skateboard. A model of the cut MP5K. The Nail Bat with "dirt64b" texture. The HUD icon for the Micro SMG. Note that it resembles more to a Mac 10 rather than the Uzi. The model of the second version of the Dildo, showing a shorter black version. The model of the second version of the Vibrator, showing a longer white-grey variant.

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Vehicles

Many previews published before the game's release told of about 425 vehicles included in-game.

"Dashhound" decals. Beta FBI Car in GTA San Andreas. CJ riding a Skateboard in the beta version of the game. While Boxcars still appear in the final version of the game, they remain stationary objects. The final version of the FBI Truck. An older model of the FBI Truck as seen on BradyGames. Note the mounted gun. The unused "Lure Rancher". A closeup of the RC Cam. A closeup of the RC Raider. The Utility Trailer. While Trams appear in the final version of the game, they were originally meant to be rideable.

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Interiors

Several "interiors" were completed or nearly completed, however, they were left unused in the final version. Those include:

Two unused brothels ( 975, -8.5, 1000.4, interior 1), ( 1210.803, 3.008, 999.922, interior 2).

Three unused 24-7s (5.5, -31.4, 1002.5, interior 10, X711S3), (-25.5, -141.2, 1002.5, interior 16, X7_11C), (-26.3, -187.9, 1002.55, interior 17, X7_11D).

Two unused stadiums (-1394, 1249, 1039, interior 16), (-1400.5, 106.6, 1031.2, interior 1).

Two unused warehouses (1405, -8, 1000.1, interior 1), (1296.6, 0.5, 1000.1, interior 18).

Two unused safehouses (2324.5, -1147.5, 1050.2, interior 12), (2259.8, -1136, 1050.1, interior 10).

An unused Ammu-Nation (1370.8, -142.5, 999.1, interior 7).

Rusty Brown's Ring Donuts (378, -192.5, 1000.1, interior 17).

Several unused burglary houses.

Radio Stations and Soundtrack

A radio station called "Dopealicious FM" was likely cut due to it only appearing on billboards throughout San Andreas. However, it is not available for selection at any time during the game and has no songs or DJs associated with it. It is not clear whether the station was originally intended to be a ‘real’ station, but dropped during the development of the game, or if it was simply designed to sit alongside other fake brands advertised in the game. It is unknown what kind of music the station would have broadcasted, but due to the name "Dopealicious", the station likely would have played a combination of hip-hop (Dope) and R&B (alicious).

Another possible non-selectable station is Hi K69, which is a radio transmitter building located in Fort Carson.

Others

Usable car-washes, similar to those that would later appear in Grand Theft Auto IV , were cut.

, were cut. The game was originally supposed to be on 2 DVDs, due to its large size at the time.

It was possible to hear many vague sounds from the player's car if it was broken, via early game footage captured by Rockstar Games [11] or in certain promotional game trailers. However, these sounds were most likely added during post-production.

or in certain promotional game trailers. However, these sounds were most likely added during post-production. The player can also hear many minor sounds included in beta release which are useless in the final game, but these files are still in GENRL file and can be enabled with mod tools.

Pool tables were originally going to be colored green instead of blue. According to a picture from the strategy guide, there was originally a pool table inside Madd Dogg's Mansion.

Carl Johnson would have been able to use drugs, which would make the camera wobble around, making it more difficult to control him. The animation of it appears in Are You Going to San Fierro?.

The ability to drink beer was cut from the final version.

Pre-release magazine articles showed that stealing cars was to be much more difficult. In early screen shots, car jacking was shown to involve smashing the car's window and then hot wiring it. This was all removed, possibly due to the limitations posed by the PS2. A similar system is present in HD Universe games.

According to a strategy guide, adrenaline pills from previous GTA games were in the beta version. However, their effect can still be activated with a cheat code. Model and textures for the pill can still be found in the game files.

According to american.gxt, there were several phone calls and lines which were cut.

According to player.img, there are several more items of clothing available at the clothing stores, including t-shirts, trousers, caps and more - these were all in the game but not used.

A path file exists for the railroad track into Easter Basin, suggesting that it was to feature at some point. This can be utilized through modifications.

As introduced in Impounded, when the player got busted in the last vehicle they drove, it could be stolen back from the Impound.

Spike strips were supposed to be in the game during normal gameplay, but they can be seen in the Driving School, and the mission Puncture Wounds.

The Tattoo shop had a different menu [12] .

. The Xoomer petroleum company was originally called Xenon . This can be seen in the game's internal files. Additionally, a low LOD Xenon billboard can be seen in San Fierro, but it is only visible while the game's graphics are loading.

. This can be seen in the game's internal files. Additionally, a low LOD Xenon billboard can be seen in San Fierro, but it is only visible while the game's graphics are loading. Originally, farms were shown to have proper crops and fields, along with hay bales.

24/7 shops originally could be robbed, like robbing stores in GTA Vice City.

During the development of the game it was implied that the protagonist, Carl Johnson, after getting arrested by an officer of the law, originally wasn't supposed to taunt or insult anything to the officer who arrested him during the BUSTED scene, instead, there were always only some words from the officer who arrested Carl saying something. This situation can sometimes be discovered in final versions if players are arrested in a certain way. It was probably this idea was scrapped before the game's release. Once more, it was meant to return into the re-mastered version of the game (including mobile), but was once again taken out. Additionally when Carl is caught by the police in the game, he will often shout profanities at the officer like "I ain't scared" or "Shut the fuck up, bitch!" when facing the officer, this is contrary to his personality, meaning that these lines were not recorded until the very end of the development or the lines had already existed but the profane words in some of these lines were forgotten to delete, or his personality was completely different (like GTA VC). Furthermore, this is more than likely to show the brutality of the police in the West Coast. The original purpose behind CJ's insults was still unknown since he was the first protagonist to say bad words in his insults.

In the 10th anniversary version of the game, the picture gallery featured in the original version was removed completely, due to the fact that the player can take screenshots by pressing default buttons on their mobile device.

The ability to knock down police officers in a vehicle without a wanted level in a similar fashion to its preceding titles, GTA III and GTA Vice City was removed from the final. This might be changed for realism.

There were originally white chalk outlines of dead pedestrians if the player strayed the corpses of the pedestrians for a certain distance and then came back, like in GTA III, GTA VC, GTA LCS and GTA VCS. It was removed for unknown reasons.

Various game files reveal that furniture could be bought by the player for their safehouses. Only strings of there being 5 stores and the amount of money spent on furniture for the stats remain. [13] The same files also reveal unused appliance shops, which were likely part of the furniture system. Text file american.gxt reveals three stores: Arcox Electrical, Cheap Electrical and Schmidt & Priss. All three stores are nowhere to be found in-game, although the latter third store notably got implemented in the HD Universe under the slightly changed name Schmidt & Priss. Also notable is that the Shafted Appliances building has an entrance box built behind the door (small black area behind every accessible door to simulate Carl entering a building when teleporting to the interior), although it goes completely unused and isn't even mentioned in the text file as appliance shop. [14]

There are 9 unused sound files in the game that reveal Carl would originally speak after killing someone using stealth with a knife. In the final version, he simply remains quiet. It's unknown if this is a programming overlook or if it was left out on purpose. [15]

In the final game, when the player idles for a while, it will cause the HUD to automatically turn off and the camera will shake and focus on random pedestrians. However, it was implied that the feature was not featured in the beta version of the game.

Video

GTA San Andreas Beta Version and Removed Content - Hot Topic 11