While I was fine with the scale of the dungeons, the fact that they were all one unified tileset really didn't work.



Color swaping or no, the game felt like it suffered from the problem so many "open world" games have, where you've a mile's worth of content diversity stretched over an area the size of Texas. If any game series has the history and depth to provide classical content enough to make a gameworld as massive as BotW's Hyrule as radically diverse as it's more linear counterparts, well... Zelda is that series.



And, of course, the weapon system. That weapon system basically ruined the game for me. Giving even the damn Master Sword charges? ... Whoever came up with that notion shouldn't be allowed to have ideas anymore.



If only the Weapons worked like the Armor system... Weapons you could get attached to, invested in, and even upgrade! That would have been awesome.