Lucifer, the Doom, is a melee strength hero with strong farming capabilities, good versatility, and one of the strongest single-target disables in the game. His very low starting armor makes him vulnerable to harassment, but his abilities and high health allow him to lane or even jungle quite effectively. A ruthless demon, Doom possesses malicious abilities revolving around greed, fire, and death. His Devour ability allows him to consume creeps, granting regeneration to offset harassment, providing additional gold and allowing him to absorb their powers, using them to increase his own strength. Because there are numerous neutral creep abilities to choose from to supplement his other abilities, the role that he chooses to play is quite flexible. Scorched Earth allows him to chase or escape effectively, all while slowly burning his enemies. He can deal tremendous damage with Infernal Blade, an attack modifier which mini-stuns enemies and deals damage over time, based on their maximum health, making it a powerful nuking ability that scales into the late game. Finally, his namesake ultimate Doom serves as one of the strongest single-target lockdown abilities in the game. A unit afflicted with Doom takes intense damage over a lengthy duration while having all its active abilities - even those from items - completely silenced. With numerous expensive items in his arsenal and a key enemy hero rendered useless for a teamfight, a farmed Doom ensures that nobody can extinguish his flame.

Bio [ edit ]

Lucifer, the Doom Link ▶️ "Hehm ehme meh heh heh, speak of me, and I shall appear. Face me and face the furnace!" Lore: He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel. Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom. Voice: John Patrick Lowrie (Responses)

Abilities [ edit ]





Link ▶️ W T Scorched Earth Ability

No Target Affects

Enemies / Self Damage

Magical Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed. Cast Animation: 0 + 0.83 Radius: 600 Damage per Second: 15/30/45/60 ( 45/60/75/90) Move Speed Bonus: 9%/11%/13%/15% ( 19%/21%/23%/25%) Aura Linger Duration: 0.5 Duration: 15 45/ 40/ 35 50/45/40/35 70/ 80/ 90 60/70/80/90

Damages spell immune enemies although in-game tooltip states otherwise. Affects Doom and his units while spell immune.Damages spell immune enemies although in-game tooltip states otherwise. Modifiers modifier_doom_bringer_scorched_earth_effect : Dispellable with death only. modifier_doom_bringer_scorched_earth_effect_aura : Undispellable. Persists death. The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him. Notes:

Scorched Earth interrupts Doom's channeling spells upon cast. Scorched Earth's radius is centered on Doom for the full duration. Units under Doom's control benefit from Scorched Earth when they are inside the radius. The movement speed bonus is provided by an aura, which lingers for 0.5 seconds. The damage is independent from the aura. Deals damage in 1-second intervals, starting 1 second after cast, resulting in up to 15 possible instances. Can deal up to 225/450/675/900 ( 675/900/1125/1350) damage to a single enemy when within range for the entire duration (before reductions). Scorched Earth does not stack with itself. Casting the ability while it is active refreshes the buff. Choosing the damage talent immediately upgrades damage of the current cast, however, leveling the spell up does not update it. Choosing the movement speed talent or leveling up the spell does not update the speed of the current cast.





Link ▶️ E V Infernal Blade Ability

Target Unit / Autocast Affects

Enemies Damage

Magical Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals 16/20/24/28 + 1.25%/2.5%/3.75%/5% of the target's Max HP as damage per second. Cast Range: 175 Base Damage per second: 16/20/24/28 Max Health as Damage per Second: 1.25%/2.5%/3.75%/5% ( 3.65%/4.9%/6.15%/7.4%) Damage Duration: 6 ) 4 ( Bash Duration: 1.75 ) 0.6 ( 12/ 8/ 4 16/12/8/ 40 Increases stun duration, burn duration and applies Break. Attempts to deal damage if debuff was placed before spell immunity and when not dispelled. Modifiers modifier_doombringer_infernal_blade : Undispellable. Persists death. modifier_doom_bringer_infernal_blade_burn : Dispellable with any dispel. modifier_bashed : Dispellable with strong dispels. Lucifer shares the fire branding bestowed upon him at the time of his exile. Notes:

Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 4 ( 6) instances. Can deal up to 64/80/96/112 + 5%/10%/15%/20% ( 14.6%/19.6%/24.6%/29.6%) of the target's maximum health as damage (before reductions). With Aghanim's Scepter 21.9%/29.4%/36.9%/44.4%) of the target's maximum health as damage (before reductions).

14.6%/19.6%/24.6%/29.6%) of the target's maximum health as damage (before reductions). Multiple instances on the same target fully stack and work independently. The stun is provided by a bash, which fully stacks with other bash abilities. The attack first applies the debuffs, then its own damage. Does not trigger for instant attacks. Does not work against Roshan Applies a break on the target when upgraded with Aghanim's Scepter, disabling passive abilities. Choosing the damage talent or leveling up the spell does not update the damage of already existing instances.





Link ▶️ R D Doom Ability

Target Unit Affects

Enemies Damage

Pure Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or using items, while taking damage over time. Cast Animation: 0.5 + 0.73 Cast Range: 550 Damage per Second: 25/40/55 ( 55/70/85) Duration: 16 ( 18) 145 200/ 250 150/200/250 Modifiers modifier_doom_bringer_doom : Dispellable with death only. When a name is tolled from the bell of Vashundol, doom is sure to follow. Notes:

Applies a basic dispel on the target upon cast, removing most buffs in the process. Silences and mutes the target, preventing it from casting spells and using items. Cannot be cast on ancient creeps. Can be cast on creep-heroes and illusions. In the case of a unit being both a creep-hero and ancient creep , the ancient unit tag takes priority, disallowing it to be targeted.

Deals damage in 1-second intervals, starting immediately upon cast, resulting in 16 ( 18) instances. Can deal a total of 400/640/880 damage without any talents (before reductions). Can deal a total of 880/1120/1360 damage when the damage increasing talent is chosen. Can deal a total of 450/720/990 damage when the duration increasing talent is chosen. Can deal a total of 990/1260/1530 damage when both talents are chosen.

Heroes afflicted by Doom can be denied when their health drops below 25%. Multiple casts on the same unit do not stack, but only refresh the duration. Leveling up the spell does not update the damage of already existing instances, but choosing the damage talent does.





Talents [ edit ]

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Gameplay [ edit ]

Roles: Carry Disabler Initiator Durable Nuker Complexity: ★★☆ Playstyle: Wings branded and visage twisted, the Fallen One bears little resemblance to his former self. Banished from the realm of light, Lucifer now walks the earth, bringing misery to all who stand against him. The towering demon Devours creeps in a single bite, digesting them whole and assimilating their abilities. The fires of Hell smolder at Lucifer's feet, leaving in his wake fields of Scorched Earth . When the bell of Vashundol tolls, an enemy's downfall is sure to follow. Lucifer places upon his adversary an enduring curse, burning away at its health and rendering it utterly powerless as it staggers towards its inevitable Doom .





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