It's refreshing to see Wave 15 regaining a bit of strength after the last nerf that turned it from OP to an average wave; surviving Wave 15 has felt like an afterthought especially with the recent flow of high army value/high income games where players can just overbuild for it along with incoming bombs. While it's awesome to see you guys quickly and consistently churn out patches and making refinements to address big issues (i.e., cross balancing), there are still some minor, but glaring bugs that I would like to see addressed (e.g., the mercenary stock count issue):The patches and balances are bringing the game in a positive direction though there will always be a loud minority that oppose change especially with the recent mercenary income changes. I still feel some of the common combat mechanics are being overlooked, that should be prioritized, such as the towers' non-smart focus/targeting that seems to propagate leaks and frustration. I also feel that the overall lethargic pace of the game could be sped up without sacrificing any value or strategy:As it stands, players, especially at higher ranks, players already spend a ton of time queuing, waiting extra time for Wave 1 to start, and then watching those drawn out 1 on 1 tower vs creep battles where any leak add half a minute to reach the king, per wave. Coming from Squadron Tower Defense where most of my games end before 20 minutes, the shorter advertised 25 minute time for Legion TD 2 feels like a pipe dream:Besides those gripes, I hope to see you guys continue listening to feedback and experimenting with changes to see what sticks.