Long post incoming, just wanted to chime in and give everyone my thoughts on the meta.I’ll start with the big three. I’ll address them in order of brokenness as I see it.I’ve been talking up Crawdaunt ever since Kommo-o left. Slap on a Choice Band and there just aren’t switch-ins to this thing. Even things like max def Avalugg can get 2HKO’d by Crabhammer after either a little bit of chip or rocks down (because if Avalugg is your Daunt check, it ain’t keeping those fancy boots on for long). Sure, it’s slow, it’s easy to revenge, yadda yadda yadda. It doesn’t matter. When it comes in, something is taking a ton of damage, and then it switches out and does it again a few turns later. There is plenty of good VoltTurn support to get it in safely (not to mention Teleport Xatu, which not only gets Daunt in safely but can use TWave, screens or Tailwind to bypass its one weakness).We have other strong breakers, but none are as outright threatening as Daunt. If you asked me what tiering decision I'd make this instant, it would probably be to ban this thing.For a long time I thought Gengar could be managed in this tier. I mean it’s fast as hell and NP is terrifying, but there are a lot of things that force Gengar out and it doesn’t get a ton of setup opportunities without taking damage. With Doublade being a top 3 ‘mon, Umbreon being a staple on fatter teams and people moving toward Scarfers that reliably revenge Gar, I thought mostly the meta was fine with it.Then I started using Specs with Sludge Bomb over Sludge Wave, and changed my mind. NP is still really good, and it’s also still one of the best scarfers in the tier, but I think it’s Specs that pushes it over the edge. Sludge Bomb’s 30% poison chance is absolutely key here. Once they eat a poison, things like Milotic and Umbreon are no longer safe switchins to SpexGar, to the point where I’ve even started stopped clicking Trick because Sludge Bomb alone was enough to pressure them. I also find the additional power just really good for Gar in general, since there are still a number of things that force it out, making it much more reliable as a hit and run attacker.Accounting for Specs, Scarf and NP is an absolute nightmare for offensive and defensive teams alike, especially when you often can’t tell on preview which set it’s packing. While I was leaning toward no ban originally, I’ve come around on this one.The goon. For whatever reason, despite the fact that this thing has zero decent answers when you take all its support moves into account (Taunt in particular is my favorite, but Obstruct has been growing on me, Bulk Up continues to surprise teams and Switcheroo is still hilarious), this still doesn’t quite feel like it’s worth banning yet. I mean it’s definitely borderline broken; it doesn’t have the sheer lethal power of Daunt, but it makes up for it by being much faster. But it’s much less likely to just click a button and watch something drop like Daunt is, and therefore easier to play around. And despite its respectable Speed and the fun it can have with moves like Obstruct, it’s not actually that hard to force out offensively. It also still struggles to reliably break through things like Hippo and Rhyperior. While Taunt improves the Hippo matchup inordinately it still requires prediction, as a Hippo EQing on the Taunt will win the 1v1.Basically I think that Goonbe broken, but it’s the kind of thing I’d prefer to wait on. I’d like to see how it continues to do with Daunt and Gar gone (assuming we ban those), and if it remains super borderline, I wouldn’t even mind waiting until post-beta to give it a public test instead of giving it the boot in beta.As for some other interesting things…Not a ton to say about it but Passim has become one of my favorite scarfers in this meta. Strong, surprisingly good physical bulk, access to Knock is wonderful and Defiant is especially great for screwing with things like Obstruct Goon or webs.One of my favorite breakers. Pak already touched on this in his post but I think its biggest problem is really just that Crawdaunt outclasses basically every other slowish physical breaker. If Daunt goes, this will probably become my go-to choice. Scrappy CC from 405 Attack is just amazing and is great at pressuring any team that lacks Geezing or fully pdef Hippo.Absolutely filthy, especially alongside the aforementioned SpexGar to force poison on Umbreon.Somehow even filthier than Reuniclus. Teleport is an absurd move. Teleport + Magic Bounce is an even more absurd combo, letting you come in for free on basically every passive ‘mon and safely bring in your breaker. Teleport + Magic Bounce + Screens or Tailwind is just excessive.Still the best ‘mon outside of the broken Goon/Daunt/Gar gang.Still not a huge fan, but I’ve been messing around with an LO Draco/Steel Beam/Thunder/Rocks set on a Spikes offense that’s pretty fun. Suiciding with Steel Beam is a nice way to mess with spinners/foggers.CB and DD sets are both super dangerous and deserve more attention.I hate it but these are pretty much the only reliable rockers at the moment. Rhyp is probably the best of the bunch overall. You can run a couple of other more niche options (Duraludon, Runerigus and Bronzong are probably the most reliable of the niche options), but those are pretty much the big three. Bronzong would be pretty good if it got Toxic (it loves Pursuit being gone) but without it, anything with even a little bit of bulk just comes in for free. If I could change one thing about the meta, it would be our limited selection of viable rockers.Best defogger and just a great ‘mon in general. Boots + Roost + that Speed tier and decent defensive typing gives it lots of opportunities to come in and do its thing despite the fact that it’s forced out by two of the most common rockers in the tier. It’s also good beyond just the Defog set. LO is a serious pain for a lot of teams to deal with, and Pak’s Taunt Noivern definitely thumped me a couple of times on the ladder.Would it still be UU without bulky waters? I feel like there’s a Vaporeon renaissance happening or something because lately I’ve been seeing it everywhere. All three of these really love Toxic’s heavily reduced distribution. I still mostly prefer Milotic or Mantine, but all three are definitely good right now.