Talents and abilities

As I mentioned last week, Heroes of the Storm might be winding down when it comes to support from the top ranks of Blizzard (and Activision), but the team that's left is still passionate and willing to support the game as long as possible. Part of that support (and by proxy, the efforts of the full team) is coming in the form of Imperius, a character that's been requested by the community for ages.

As Tyrael's boss, Imperius brings more Diablo representation into the fold, which is always a good thing. According to Blizzard he's an "all-in bruiser who leads the charge with strong initiation and single target damage," which seems to line up with his kit that you can peruse below.

The gist is that by attacking a single hero he can mark the enemy to dole out more damage (kind of like Malthael or Tyrande), with charging, wave clear and an active armor ability baked in. On paper he seems great for laning as he has some sustain with his molten armor and has the aforementioned waveclear with his W, which can be severely bolstered by his talents.

His heroics (ultimates) seem interesting as well, with the choice between a shield of swords that can be popped as an offensive ability if your shield lasts the full duration or a pop-up that knocks a hero "to the heavens."

Imperius will be in the PTR (Public Test Realm) soon for testing before he goes live.