Overview:

This talk is a behind-the-scenes look at the art creation process for Jonathan Blow's The Witness. Speaking from the perspective of an indie developer with a very different philosophy from most big studios, Luis Antonio will show you how a small art team focused on understanding the core essentials of gameplay, and allowed the visual language to be an extension of it. He will go over the thought process used to create such a strong visual style and how it was implemented, by working closely with architects and landscape designers throughout development.