PlayerUnknown's Battlegrounds became an overnight hit on PC earlier this year, with an outstanding take on player-versus-player (PvP) gameplay revolving around survival mechanics. After being thrown into an expansive arena with up to 99 other players, you'll be forced to fight to the death, while scavenging for resources and converging upon a single location.

After its success on PC, PlayerUnknown's Battlegrounds has now been swooped up by Microsoft and is on track to hit Xbox One in the months ahead. Ambiguously marketed as a "console launch exclusive," the game is set to have some sort of exclusivity on the platform and is already shaping up to be the most anticipated releases this fall. And with the Xbox One X just around the corner, the promise of 4K support on the console should be an enticing feature at launch. What to expect from PlayerUnknown's Battlegrounds (PUBG) for Xbox One

Gamescom 2017 recently took place in Germany, and we managed to get hands-on with an in-progress Xbox One build. Despite still running on PC hardware, we were told the build was indicative of the experience on Xbox One expected at launch. This was a great way to see how its controls are holding up during the transition. Best VPN providers 2020: Learn about ExpressVPN, NordVPN & more For the most part, PlayerUnknown's Battlegrounds on Xbox One retains many of the core values seen in the PC version through its control scheme. Bluehole, the game's developer, did an exceptional job of condensing complex inputs down to the streamlined nature of a controller, without jeopardizing the flow of gameplay. Although some aspects of its controls can still be expected to change leading up to release, the current foundation for Xbox One is looking promising. Rebuilding the basics

The basics of PlayerUnknown's Battlegrounds with a controller will be familiar to seasoned shooter veterans, with main inputs similar to those seen in major franchises. Movement and camera controls are bound to the sticks, triggers are used for firing or aiming, and basic actions are bound to the four lettered buttons. General movement and interactivity on Xbox One feel natural in its current state and should make the experience significantly easier for those more comfortable with thumbsticks for shooters. There are some differences compared to your average shooter, however, which is a result of condensing PC controls down to a controller. One of the most outstanding of these is weapon reloading being mapped to the Y button, which frees up the X button for interacting with objects and doors. Although this is a relatively minor change, when almost every shooter uses X to reload this is an easy mix-up to make in the heat of combat.

Although controlling PUBG with an Xbox One controller takes some getting used to as an existing PC player, it's impressive that all core mechanics have made the transition. That being said, some functionality has clearly been crammed to fit across a controller, as seen with multiple actions bound to a single button. It also appears that in its current state, there's little to no aim assist on the Xbox One version. Many shooters implement this strongly to overcome the inaccuracies of using a thumbstick, but due to the unrelenting nature of PUBG, this shouldn't be a huge surprise to see. There's a potential for heavier aim assist to be implemented prior to launch but its absence admittedly complements PUBG's pursuit for skill-based gameplay. Gearing up for battle