Famitsu this week features an interview with Yoshinori Ono and Kazunori Sugiura on the business strategy of Capcom Online Games.

Here’s the summary:

On Dragon’s Dogma

Ono: “First of all, we’re going to start with Japan, since that’s where our largest consumer stronghold is. With regards to foreign territories, it’s a matter of trial and error right now, even with Asian markets. But it doesn’t mean we won’t release the game elsewhere.”

Sugiura: “As for Monster Hunter Frontier G, we’re leaving that to the development team and giving them a little distance. Development on at least 10 unannounced titles are underway, so we’re taking our time.”

On 2015 Title Plans

Ono: “Dragon’s Dogma Online is first. We’re keeping a little quiet for now on Deep Down as we work on it, so please give us a little more time. We might be able to show off something big sometime this year.”

Sugiura: “Deep Down is a game we’re going to be hedging out bets on for, give or take, 15 years, so we can’t put it out at its current visual level and say those graphics will be top-notch. It’s an extreme case, but this game takes five or six times the amount of productivity as Monster Hunter Frontier G.”

On Breath of Fire 6

Ono: “We want to make something that satisfies both older fans, as well as those getting their hands on the series for the first time.”

Sugiura: “I think 2015 will be the year where Capcom Online Games puts out its best releases.”