Nintendo didn't initially plan to create Super Mario Maker

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Speaking with Time , Nintendo game designer Takashi Tezuka — who was the lead director on Super Mario World — talked about Super Mario Maker's origins. "Originally we wanted to make a Mario Paint game, using the Wii U GamePad,” he said.“And that was where the idea originally started, but at the same time, we wanted to take the Super Mario Bros. toolset that we use to create the levels, and we wanted to move that toolset over to the Wii U GamePad to make it easier to create the levels with the touchscreen.”The Super Mario Maker toolset, though, is not the same one that Nintendo's developers use to build new Mario levels, Tezuka added. "The tools that we use internally on the developer team for creating levels are much more complicated than what you see from an interface standpoint — our tools use a keyboard and mouse," he said.Nintendo has reportedly issued a patch for Super Mario Maker , which changes how new tools are added to the game. Players don't have to necessarily wait nine days to unlock all of the features, with a secondary way now possible (though the required criteria isn't known for certain).In addition, Tezuka, Shigeru Miyamoto and other Nintendo legends recently chatted with IGN about their favorite Mario memories For more on the Wii U exclusive, be sure to check out IGN's review of Super Mario Maker

Evan Campbell is a freelance writer who scripts the Daily Fix , streams games on his Twitch channel , and chats about movies and TV series on Twitter