Bring the Crunch is the final DLC for South Park: The Fractured But Whole so Ubisoft have gone all out and taken the shackles off.

Following on from Dusk Til Casa Bonita, instead of ribbing Vamp culture, Bring the Crunch now takes pot shots at summer camp horrors like Friday the 13th.

And in true South Park fashion, they’ve notched it up to the nth degree.

You’re Doomed! You’re all Doomed!

The New Kid meets up with FastPass, the villain turned sort of hero, Professor Chaos, and brand new character, Mintberry Crunch at Lake Tardicaca. All the camp counselors have mysteriously gone missing and so the group look for clues to discover their whereabouts.

What they don’t expect to find are blood, guts, dead bodies and sinister plots spread all over. Which is the most immediately striking thing about this DLC, Bring the Crunch is exponentially more graphic than anything you’ve seen from Stick of Truth or Fractured But Whole to date. It’s actually one of the goriest games we’ve seen this year, though Agony definitely has that award all to itself for the foreseeable forever.

And it’s not just the gore either as some of the jokes are really dark, to the point of being quite controversial. Casa Bonita certainly had its moments, but after playing Bring the Crunch it feels closer to the show’s macabre wit.

Bring the Crunch is also really tough. The battles border on the unfair, enemies will box you in and overwhelm with numbers, and it has some of the most fiendish puzzles served up yet. You’ll need at least 500 Might to properly tackle the content here, so don’t necessarily have to beat Fractured But Whole, but it’s recommended. If only to understand how all the mechanics work.

Fortunately, you have a brand new class and character with new moves to help even the odds a little bit. We’ll start with Mintberry Crunch because his skills are probably the most confusing even if they are really creative. Crunch will douse his enemies in berries and his allies in mint. If an ally is covered in mint and a berry scented enemy tries to attack them, they will come up against an impenetrable shield so cannot damage them for one turn.

The two-faced Crunch can also make his enemies more susceptible to berries using a cleansing ability which also protects allies and a super ability which takes everyone out on the battlefield at once after chucking down a bowl of cereal. While I’m skeptical of how effective he will be when bringing him back into the base game, Bring the Crunch is designed in a way where he’s often the last man standing in your team. Something that will happen pretty often, by the way.

Final Girl, meanwhile, is a better class than Netherborn, which was previously the best class in the game. Channeling the energy of every girl who has ever survived a horror film, The New Kid can throw garden shears to push back enemies, throw out saws like disks, planting them into the ground which causes enemies to bleed out, and a Hammer Bomb which can send an enemy sailing in any direction.

As for Final Girl’s ultimate, you can insta-kill several enemies in one go if you’re close enough and their health is low. The New Kid uses a devasting combo weapon to grisly effect by turning them into red slush. Brutal!