As with last year, I’m gathering links to SIGGRAPH content, to complement Ke-Sen Huang’s invaluable Technical Papers list. Please let me know if you have anything to add to the list.

Birds of a Feather

COLLADA (video)

OpenCL (video)

OpenGL (video) (via @jbaert)

OpenGL ES (video)

OpenSceneGraph (starting to appear)

Teaching OpenGL in a Post-Deprecation World

WebGL (video)

Courses

Advanced (Quasi-) Monte Carlo Methods for Image Synthesis (via @sjb3d)

Advances in Real-Time Rendering in Games

Applying Color Theory to Digital Media and Visualization (video)

Beyond Programmable Shading

Cinematic Color: From Your Monitor to the Big Screen (draft notes)

Color Transfer

Computational Displays

Computational Plenoptic Imaging

Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue, and Faces

Efficient Real-Time Shadows

- Shadows in Games: Practical Considerations (via @mickaelgilabert)

FEM Simulation of 3D Deformable Solids: A Practitioner’s Guide to Theory, Discretization, and Model Reduction

Fundamentals Seminar

GPU Shaders for OpenGL 4.x

Graphics Programming on the Web

Introduction to Modern OpenGL

Optimizing Realistic Rendering With Many-Light Methods

Practical Physically Based Shading in Film and Game Production

Principles of Animation Physics

State of the Art in Photon Density Estimation (via Jens Fursund)

The Hitchhiker’s Guide to the Galaxy of Mathematical Tools for Shape Analysis

Virtual Texuring in Software and Hardware

Emerging Technologies

Augmented Reflection of Reality

Botanicus Interacticus: Interactive Plants Technology

Chilly Chair: Facilitating an Emotional Feeling With Artificial Piloerection

ClaytricSurface: An Interactive Surface With Dynamic Softness Control Capability

Gosen: A Handwritten Notation Interface for Musical Performance and Learning Music

Interactive Light-Field Painting

JUKE Cylinder: A Device to Metamorphose Hands to a Musical Instrument

Mood Meter: Large-Scale and Long-Term Smile Monitoring System

PossessedHand

REVEL: A Tactile Feedback Technology for Augmented Reality

ShaderPrinter

SplashDisplay: Volumetric Projecting Using Projectile Beads

Stuffed Toys Alive! Cuddly Robots From a Fantasy World

TECHTILE Toolkit (video)

TELESAR V: TELExistence Surrogate Anthropomorphic Robot

Tensor Displays: Compressive Light-Field Synthesis Using Multilayer Displays With Directional Backlighting

Exhibitor Tech Talks

Intel

NVIDIA (streamable videos)

Mobile Talks

Advancing Dynamic Lighting on Mobile (via @palgorithm, Eric Haines)

Auto(mobile): Mobile Visual Interfaces for the Road

Mobile Augmented Reality in Advertising: the TineMelk AR App - A Case Study (slides, video) (via Kim Baumann Larsen)

Unity: iOS and Android - Cross-Platform Challenges and Solutions (via @__Rej__)

Open Source Releases

BRDF Explorer

OpenSubdiv

OpenVDB

Posters

8D Display

A Biologically Inspired Latent Space for Gait Parameterization

A Collision-Detection Method for High-Resolution Objects Using Tessellation Unit on GPU (video)

A Colloidal Display: Membrane Screen That Combines Transparency, BRDF, and 3D Volume (videos)

Base Mesh Construction Using Global Parametrization

CurveThis: A Tool to Create Controllable Massive Crawling (video)

Direct Spatial Interactions With See-Through 3D Desktop (project page, video)

Distance Aware Ray Tracing for Curves

Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation

Estimating Diffusion Parameters From Polarized Spherical Gradient Illumination (via Naty Hoffman)

Estimating Specular Normals From Spherical Stokes Reflectance Fields (via Naty Hoffman)

Fast Multi-Image-Based Photon Tracing With Grid-Based Gathering

Focus Tracking for Cinematography (video)

GaussSketch: Add-On Magnetic Sensing for Natural Sketching on Smartphones

GeigerCam: Measuring Radioactivity With Webcams

Graphic Narratives: Generative Book Covers (background)

High-Detail Marker-Based 3D Reconstruction by Enforcing Multiview Constraints

How to Draw Illustrative Figures?

Image-Based Smartphone Interaction With Large High Resolution Displays

Interactive Generation of (Paleontological) Scientific Illustrations From 3D Models (via @numb3r23)

Lifelike Interactive Characters With Behavior Trees for Social Territorial Intelligence

Light-Field Supported Fast Volume Rendering

Magic Pot: Interactive Metamorphosis of the Perceived Shape (video)

Mimicat: Face Input Interface Supporting Animatronics Costume Performer’s Facial Expression (video)

Non-Rigid Shape Correspondence and Description Using Geodesic Field Estimate Distribution (video)

Panorama Light-Field Imaging

Perceptually Optimized Content Remapping for Automultiscopic Displays

Pixelating Vector Line Art

Radiance Filtering for Interactive Path Tracing

Randomized Coherent Sampling for Reducing Perceptual Rendering Error

Real-Time HDR Video Reconstruction for Multi-Sensor Systems

Shadow++: A System for Generating Artificial Shadows Based on Object Movement

Technoculture of Handcraft: Fine Gesture Recognition for Haute Couture Skills Preservation and Transfer in Italy

Towards A Transparent, Flexible, Scalable, and Disposable Image Sensor

Typeface Styling with Ramp Responses

Video Retrieval Based on User-Specified Deformation

Studio Talks

DIYLILCNC v2.0 (project page)

Interactive Modeling with Mesh Surfaces (via Ryan Schmidt)

Loosely Fitted Design Synthesizer [LFDS] (project page, media)

RhythmSynthesis (website, thesis)

SketchGraph: Gestural Data Input for Mobile Tablet Devices (video)

Vignette: A Style-Preserving Sketching Tool for Pen-and-Ink Illustration (project page, videos)

Studio Workshops

MAXScript for Artists

VFX for Games: Particle Effects

VFX for Games: Pre-Baked Destruction

Talks

3D Diff: An Interactive Approach to Mesh Differencing and Conflict Resolution

A Single-Shot Light Probe

A World of Voxels: The Volumetric Effects of “Ice Age: Continental Drift”

Amorphous: An OpenGL Sparse Volume Renderer

AudioCloning: Extracting Material Fingerprints from Example Audio Recording

Building Interior Multi-Panorama Experiences at Scale

CageR: From 3D Performance Capture to Cage-Based Representation

Cloud Modeling And Rendering for “Puss In Boots”

CoDAC: Compressive Depth Acquisition Using a Single Time-Resolved Sensor

Creating Vast Game Worlds - Experiences From Avalanche Studios (via @__Humus__)

dRig: An Artist-Friendly, Object-Oriented Approach to Rig Building (via Naty)

Efficient and Seamless Volumetric Fracturing

Estimating Diffusion Parameters From Polarized Spherical Gradient Illumination

Fast Generation of Directional Occlusion Volumes

Hero-Quality Crowds in “Madagascar 3: Europe’s Most Wanted”

Importance Sampling for Hair Scattering

Intelligent Brush Strokes

KinÊtre: Animating the World With the Human Body (project page, videos)

LibEE: A Multithreaded Dependency Graph for Character Animation

Local Image-Based Lighting With Parallax-Corrected Cubemaps (via @SebLagarde)

Measurement-Based Synthesis of Facial Microgeometry

Magic Beanstalk Ride in “Puss In Boots”

Multiresolution Radiosity Caching for Global Illumination in Movies

Panorama Light-Field Imaging

Point-Based Global Illumination Directional Importance Mapping

Progressive Lightcuts for GPU

Relativistic Ultrafast Rendering Using Time-Resolved Imaging

Rich Intrinsic Image Decomposition of Outdoor Scenes From Multiple Views (TVCG paper)

Screen Space Decals in Warhammer 40,000: Space Marine (via Tuan Kuranes, @BlindRenderer)

SGRT: A Scalable Mobile GPU Architecture Based on Ray Tracing

Tiled and Clustered Forward Shading

Volume-Aware Extinction Mapping (alternative link, via Naty)

Vortex of Awesomeness