Bladed Gauntlet. This weapon does not require a free hand.

Bolas. A Medium or smaller creature hit by a bolas must succeed a DC 10 Strength saving throw or become restrained until it is freed. A bolas has no effect on creatures that are formless, or creatures that are Large or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the bolas (AC 12) also frees the creature without harming it, ending the effect and destroying the bolas. When you use an action, bonus action, or reaction to attack with a bolas, you can make only one attack regardless of the number of attacks you can normally make.

Butterfly Sword. This weapon can be used as a monk weapon.

A monk using deflect missiles while wielding this weapon may roll 2d6 instead of 1d10 to determine the amount of damage reduced.

Claw Bracer. This weapon can be used as a monk weapon.

This weapon does not require a free hand.

Fukimi-bari. You have advantage on Dexterity (Stealth) checks made to conceal this weapon.

When you make an attack with this weapon, you may fire three darts instead of one. Make a separate attack roll with each dart.

Gnome Calculus. This weapon can be used to launch flasks or bottles of liquid.

Halfling Skiprock. If you hit a target with this weapon, you may choose to make an attack against another target within 5 feet of the first. The attack roll has disadvantage and deals the minimum damage for the dice rolled.

Harpoon. If you hit a creature that is Large or smaller with this weapon, you can use the attached chain to make a Strength (Athletics) check contested by the target's Dexterity (Acrobatics) or Strength (Athletics) check (the target chooses which ability to use) to pull the creature up to 10 feet closer to you using a bonus action.

Kama. This weapon can be used as a monk weapon.

Using the Attack action, you can make a special melee attack to trip a creature. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.

The target of your trip must be no more than one size larger than you, and it must be within your reach. You make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use).

Khopesh. Using the Attack action, you can make a special melee attack to trip a creature. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.

The target of your trip must be no more than one size larger than you, and it must be within your reach. You make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use).

Manti. The first opportunity attack you make with this weapon each round does not use your reaction.

Panther Claw. When you attempt to disarm a target with an attack while holding this weapon, you have advantage on the attack.

Spinning Javelin. You may use half your movement to wrap a spinning javelin with string and tie the string to your finger.

If you use a spinning javelin without wrapping the javelin with string and tying it to your finger, treat it as a normal javelin.

This weapon deals 1d6 damage when used for a melee attack.

Stump Knife. A stump knife can only be equipped to an arm which has had its hand amputated.

A stump knife cannot be disarmed.

Tiger Claws. This weapon can be used as a monk weapon.

While tiger claws are equipped to both hands, the wielder has advantage on climb checks made to climb rocks, trees, or other surfaces where claws would be advantageous.

Tonfa. This weapon can be used as a monk weapon.

If your Dexterity score is at least 16, you have +1 AC while wielding a tonfa in each hand.

Two-ball Bolas. A Medium or smaller creature hit by a two-ball bolas must succeed a DC 13 Dexterity saving throw or be knocked prone until it is freed. A two-ball bolas has no effect on creatures that are formless, or creatures that are Large or larger. When you use an action, bonus action, or reaction to attack with a bolas, you can make only one attack regardless of the number of attacks you can normally make.

War Fan. You have advantage on Charisma (Deception) checks made to conceal this weapon.

Ward Cestus. Attacks with this weapon are considered unarmed strikes.

When you make an unarmed strike while holding this weapon, add double your Strength modifier to the damage roll.