Pet (‘s putting ya in the) Sematary

Truly awful, really very bad section heading aside, let’s look at what the back of Flea’s card looks like! All of his rules work with the Brewer mascots, to really push the flavour of this model, and show that he’s supposed to be a lovely lad who’s good with pets. I mean, the opposing team probably won’t think so, but his teammates will sure agree!

First off, he has Assist with both Mascots, which makes him TAC 6 with +1 DMG if he’s attacking a model that’s engaged by either Mascot. That’s pretty tasty in itself, especially combined with Get Over Here! for both Scum and Quaff. Scum in particular is kind of hilariously fast now, what with both Friday and Flea having Get Over Here!. That cat is fast (which seems fair, actually, ever tried to catch one of those things?).

The final rule on the back of his card is, of course, his Heroic. He is a Brewer, after all. The Heroic gives +2 TAC to a friendly Mascot within 4”. This means that Scum, with the Gang Up from Flea, can be TAC 7 with a 3 long playbook, and Quaff can be TAC 6 with a 2 long playbook. That’s….pretty nuts! Protip: Quaff can use Pick Me Up on himself for TAC 7! Especially when combined with many of the other TAC buffs in Brewers (Commanding Aura for maximum value), Scum can do a really awful lot of damage, and Quaff can push someone about a hundred bajillion squillion miles (rough Dev Team estimate).

Well, we hope you’re all excited to get in and start killing people with Scum again (#murdercat4lyf)! Let us know what you think of Flea on our social media, and if you wanna pick up this Mascot buffing machine, you can pre-order him here.

We’ll see you tomorrow for a look at Nomad!