Evire Profile Blog Joined January 2011 Norway 198 Posts Last Edited: 2011-12-12 14:55:40 #1

http://drop.sc/73783



My own thoughts after the game:

* Should have used warp prism to harass

* Get better FF and positioning

* Deny creep



Any advice would be appreciated I was playing a lot of games together with Decemvre and I got totally crushed in all of them. This is one of the games where it actually felt like I had a chance, but I need your help to understand what I could have done better.My own thoughts after the game:* Should have used warp prism to harass* Get better FF and positioning* Deny creepAny advice would be appreciated

Evire Profile Blog Joined January 2011 Norway 198 Posts #2 bump ^^ Any help would be good

Knutzi Profile Joined July 2009 Norway 662 Posts #3 when you scoted he did late gas you should have done a 1 gate expand then add more gates, only when zerg does gas first do you really need 3 gate before expand.



you did a very poor job of scouting his army despite having hallucination early on.



you move your army around when you really have to sit in your base, its a huge risk moving out against zerg if you have no information on where his army is and it ended up costing you all your sentries, this is basicly gg but il mention a few more things.



you made way to many probes, you should have around 70-80 max, any more and your army will be too weak.



you made hts which isent really a mistake but personally i think they are kinda shit since they die so easy and are only really good if you have code S micro, otherwhise i think archons are much better to deal with banelings etc



you where basicly way to far behind after the beginning but vs lategame zerg you need to get mothership voidrays archons collosus etc, stalkers are good but they arent very cost efficient against this zerg unit composition in the long run





Idianci13 Profile Joined May 2011 United States 39 Posts #4



As for unit comp, I like to go mass Stalker, with support. Get 3 weapons, then I work on shields (better IMO). If he goes Roach, I go immortal; he goes Broods, I go voids; he goes hydra, I go Colossi; He goes Muta, I go HT. Use Hallucination well, scout what hes doing, which buildings he's researching from, and counter it. Also, I disagree with Knutzi about HT. They are amazing, and if the opponent doesn't micro properly against them, you can turn a fight you should lose, into a fight where you lose almost nothing.



User was warned for this post From seeing the poster above me, even though I haven't watched replay. It seems you made very key, but simple mistakes. As he said, never go over 75~ probes. Don't move out if you don't know where his army is, early game in PvZ. Also, as he said, 3 Gate expo, is for Speedling/roach builds.As for unit comp, I like to go mass Stalker, with support. Get 3 weapons, then I work on shields (better IMO). If he goes Roach, I go immortal; he goes Broods, I go voids; he goes hydra, I go Colossi; He goes Muta, I go HT. Use Hallucination well, scout what hes doing, which buildings he's researching from, and counter it. Also, I disagree with Knutzi about HT. They are amazing, and if the opponent doesn't micro properly against them, you can turn a fight you should lose, into a fight where you lose almost nothing. I'm only here to help you. But I really don't want to.

rd Profile Blog Joined July 2010 United States 2584 Posts Last Edited: 2011-12-26 05:00:15 #5 I'd have FFE'd. It can defend most builds a 3 gate can, and if you're really worried about a roach ling all-in you can just go fast stargate and be safe. I just don't like 3 gate when its easily scouted and pressure is so easily denied with spinecrawlers and 0 attacking units. ONTOP of that, it was shattered temple with no easily accessible third for the Z.



On any close air map, you don't need to scout on pylon. Check the edge of your base with your 10th probe at 55s-1m for the overlord. If it isn't there, assume cross and scout on gate.



Too many probes definitely hurt your armies, youd have come out ahead. It's really difficult to judge what you could have done because you played defensive almost the entire game with 0 form of harass, when it's possible you might have crushed several armies in the 200vs200 fights with the extra 20 army supply not in probes regardless of that.



HT's are amazing keep making them.



You don't need more than 3-4 immortals. They do the job just as well as 6-7 vs a huge roach force.



It didn't really seem like you had an idea of what you wanted to do. No timings lining up to attack the 4th/5th bases. No harass to prevent them. They were simply allowed to be and the zerg threw money at you the entire game. It might have even been you were too behind to do anything about it which only means you lost the game from the start and it's difficult to salvage any useable info from this game. I'm pretty confident the 3 gate expo only built upon that deficit in such a passive game.