3.10 update : nothing has been changed as promised ....



--------------------------



Answer from GGG (from here

While we have your attention, we'd like to mention that we've seen the feedback from the hideout creators regarding the changes to some in-game assets (including lighting) made in 3.9.0, which resulted in the corresponding hideout doodads being changed as well. We'll have our art team revisit some of the changes to check that assets look as intended. Our devs will also have a look at the issue with decorations from 3.8 hideouts being unable to load in 3.9 hideouts. While we understand it can be upsetting for some of you, visual changes are an inevitable part of improvements we've planned to the game. We'll keep an eye on further changes to the assets to make sure the hideouts will only benefit from them.



A big thanks for that to GGG !! :)



--------------------------



With 3.9 a big number of noticeable changes have been brought up to the hideout system :



- Hideouts have been modified and many of the decorations of the previous hideout versions don't load, messing up with all the already decorated hideouts.



Example :



3.8





3.9





- Also the tileset themselves have been changed, meaning all the decorations thoroughly adjusted in the previous versions can potentially be messed up too.



3.8





3.9





- A lot of the original decorations have been changed, instead of adding new variations.



Before





3.9





Other example :



I don't have a screenshot from 3.8 but several variations of the Large Rocks decorations were modified







And it goes on for many other decorations that we're discovering day after day.



- Many sources of lighting have been changed and render very differently to what it used to be, something as central as this shouldn't be modified or very carefully (iron lantern, innocence candela, torch, etc...), they are a lot more glowy now and their color is different too.



3.8





3.9





Example of an hideout change :



3.8





3.9





Other example



3.8





3.9





- Some Hideout bases have been questionably changed too :



3.8 celestial tileset





3.9 celestial tileset





I've noticed Baleful and Immaculate tilesets have been changed too.



-------------------------------



This is the kind of patch which is completely demotivating creators like myself who did put hours and hours to make decent hideouts, to see them being completely messed up and have to redo all of them.



We have an import/export feature for a reason, there should be a unity of the version used, and not having to redo all the hideouts every single patch.



My suggestions are :



- Any change to an already existing decoration should be added as a new variation and not changing the previous one that people may like.



- Don't change the tilesets of the hideouts or limit it as much as possible : we made our hideouts based on the existing tilesets NOT the new ones.



All in all reverse most of the changes that were made to the decorations and the tilesets because they objectively didn't bring much visual improvement to the hideout system and basically chucks away all the previous hideouts that we've made.



-------------------------------



Edit#1



To be clear, I think no one is against major graphics improvements that will certainly lead to having to redo the old hideouts when PoE 2 gets out.



The Main concern here is avoiding as much as possible the small tweaks to decorations that we regularly have every patch and who are not about improving graphics but changing the style of the decorations : you don't replace X color by a totally unrelated Y color are not an improvement, they're a straight change to the previous ones and don't fit with many the hideouts that people made. Hence the suggestion to add the new changes to the decos as a new variation.



Likewise no one is against improving the tilesets, but they should be very rare and significant enough to justify having to scrap all the previous hideouts. What was modified from 3.9 simply doesn't justify it at all. Further, all should be done to make the previous hideouts compatible with the new changes before doing it.



I believe it is better to not touch the tilesets, apart from expanding them and flattening the ground, and possibly improving the quality of the textures when they're loyal to the former ones, than doing these kind of small changes all over the place that bring more problems than they solve.



I do believe GGG don't really consider this issue when they modify hideouts and decorations, I hope they'll be more careful in the future.



-------------------------------



Edit#2



Other changes noticed (feel free to post them i'll add it to the list) :



- Syndicate fortification





--------------------------(from here https://www.pathofexile.com/forum/view-thread/2737002)

While we have your attention, we'd like to mention that we've seen the feedback from the hideout creators regarding the changes to some in-game assets (including lighting) made in 3.9.0, which resulted in the corresponding hideout doodads being changed as well. We'll have our art team revisit some of the changes to check that assets look as intended. Our devs will also have a look at the issue with decorations from 3.8 hideouts being unable to load in 3.9 hideouts. While we understand it can be upsetting for some of you, visual changes are an inevitable part of improvements we've planned to the game. We'll keep an eye on further changes to the assets to make sure the hideouts will only benefit from them.A big thanks for that to GGG !! :)--------------------------With 3.9 a big number of noticeable changes have been brought up to the hideout system :Example :Other example :I don't have a screenshot from 3.8 but several variations of the Large Rocks decorations were modifiedAnd it goes on for many other decorations that we're discovering day after day.3.83.9Example of an hideout change :I've noticed Baleful and Immaculate tilesets have been changed too.-------------------------------This is the kind of patch which is completely demotivating creators like myself who did put hours and hours to make decent hideouts, to see them being completely messed up and have to redo all of them.We have an import/export feature for a reason, there should be a unity of the version used, and not having to redo all the hideouts every single patch.- Any change to an already existing decoration should be addedand not changing the previous one that people may like.: we made our hideouts based on the existing tilesets NOT the new ones.All in all reverse most of the changes that were made to the decorations and the tilesets because they objectively didn't bring much visual improvement to the hideout system and basically chucks away all the previous hideouts that we've made.-------------------------------To be clear, I think no one is against major graphics improvements that will certainly lead to having to redo the old hideouts when PoE 2 gets out.The Main concern here is avoiding as much as possible the small tweaks to decorations that we regularly have every patch and who are not about improving graphics but changing the style of the decorations : you don't replace X color by a totally unrelated Y color (Here is an example) as it'd not be considered as an "improvement", but a change of style. New lightings and decos, they're a straight change to the previous ones and don't fit with many the hideouts that people made. Hence the suggestion to add the new changes to the decosLikewise no one is against improving the tilesets, but they should be very rare and significant enough to justify having to scrap all the previous hideouts. What was modified from 3.9 simply doesn't justify it at all. Further, all should be done to make the previous hideouts compatible with the new changes before doing it.I believe it is better to not touch the tilesets, apart from expanding them and flattening the ground, and possibly improving the quality of the textures when they're loyal to the former ones, than doing these kind of small changes all over the place that bring more problems than they solve.I do believe GGG don't really consider this issue when they modify hideouts and decorations, I hope they'll be more careful in the future.-------------------------------Other changes noticed (feel free to post them i'll add it to the list) :- Syndicate fortification My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497 Last edited by Synopsis on Mar 17, 2020, 3:47:29 PM Last bumped on Mar 17, 2020, 3:28:09 PM