The Spirit of Vengeance

You are banished from death. A powerful spirit has chosen you to be their vessel, their instrument of bloody vengeance. A grave injustice has been committed and it is for you to correct it, whether you wish to or not

Expanded spell list

The Spirit of Vengeance lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spirit of Vengeance Expanded Spells

Spell Level Spells 1st Bane, Wrathful Smite 2nd Detect Thoughts, Magic Weapon 3rd Bestow Curse, Speak With Dead 4th Compulsion, Find Greater Steed 5th Geas, Immolation

Spiritual Influence

Starting at 1st level, The spirit inhabiting your mind shields you from outside influence. You have advantage on saving throws against being charmed or affects that read your thoughts. If you succeed at the saving throw against this effect, the creature that attempted to charm you or read your thoughts is frightened of you until the end of their net turn.

Vengeful Strike

Starting at 6th level, you can drift across the battlefield like a wraith. As an action target a creature within 60 feet of you. You are instantly teleported to that creature and make a melee attack roll. If successful the creature takes an additional 2d6 psychic damage and is stunned until the end of your next turn.

You can use this feature a number of times equal to your charisma modifier. You regain all uses after a long rest

Suffer Me Now

Starting at 10th level, You and the spirit reach out and touch the mind of another creature. as an action target a creature within melee range, that creature must succeed on a charisma saving throw with a DC equal to your spell save DC or be frightened of you for 1 minute. While it is frightened of you you can use your bonus action to ask the creature one question, if the creature understands you and can speak it must answer truthfully to the best of its ability.

Once you use this feature you cannot do so again until you finish a short or long rest.

Mark of Penance

Starting at 14th level, you can mark creatures with a spiritual sigil that exacts a toll for their transgressions. As an action, target a number of creatures within 60 feet that you can see equal to your charisma modifier. Each creature must make a wisdom save against your spell save DC or take 3d6 psycic damage or half as much on a success. If they fail by more than 5 the creature is frigtened of you for 1 minute. If they fail by more than 10 they are charmed by you. When charmed in this way they may make another wisdom save every 10 minutes or when they take damage.

Once you use this feature you cannot do so again until you finish a long rest.

Eldritch Invocations

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites.

Devastating Blast

Prerequisite: eldritch blast cantrip

You can cast Eldritch Blast at an open flame and instead of a beam the effect becomes an area of effect explosion. The area is a 10 foot radius at 1st level, 15 feet at 5th, 20 at 11th, and 30 at 17th. Creatures within the radius must make a dex save against your spell save DC or take 1d10 force damage.

Runes of Power

over the course of a short rest use a warlock spell slot to temporarily etch runes of power onto any weapon giving it the following effects: The attack and damage modifiers are equal to your charisma modifier, it is considered magical for the purposes of overcoming resistances, creatures you designate are proficient with the weapon regardless of their weapon proficiencies. The runes last until your next long rest.

Infamy

Prerequisite: Level 10, Spirit of Vengeance Patron

Your legend has spread far and wide, the wicked and the innocent alike whisper your name in fear. Once per day you can impose disadvantage on a creature's save against your "Suffer me now" feature.