posted in Projects Of Some Degree Of Interest

Hey hello there! Welcome to this week's Weekly Updates! So last week was a lot busier than these last two weeks. I fixed several bugs, changed some GUI elements and also added a new piece of equipment. So without further ado let's get this thing start, shall we?

GUI Updates

First, I will show the new GUI. Basically, after much thought, I decided that the windows were not enough "Windows 95" to my taste. So I did some small research to correct everything.

Colours Upgrades

First, I corrected the colours of the graphic elements. For example, tabs were previously just white. Now the difference in lightness is much more subtle.

Fieldsets

Besides that, I also decided to add groups of elements (For those who know, think HTML <fieldset>). I noticed that many Windows 95 windows used this kind of separation.

So I had to tinker with the same kind of element in Unity. See the result:

I put fieldset one can everywhere through the various GUI of the game. With that, I really have the impression that it is very 90s.

Read-only Grooved Fields

Finally, I also added read-only graphical elements. This once again reinforces the Windows 95 theme.

I also continued refactoring the colour management code of the GUI. In short, I think the GUI needed it!

New Headwear

secondly, following the brainstorming session last week, I managed to add a new piece of equipment: the party glasses.

Party Glasses

Focus: Future Funk

Whoah! What a beautiful pair of funky glasses! With those, you can surely party all night long!

Stats

DEF -2

AGL +1

Description

This is a pair of festive glasses. These use plastic shutters to filter some of the light out. It's really 80s looking too!

With these glasses, the screen gets dimer by 25%. Also, with the right focus, a bonus of agility (+3) is acquired.

Minor Updates

Fixed a bug with the analog blur not showing up anymore

Changed the appearance of the ice. now it much more ice-like.



Fixed a bug that broke billboarding elements

Fixed a bug where some mall windows wouldn't show up

Fixed some wrongly coloured textures

Added a new window groove texture. This replaces the typical button groove on some elements

Added multiple new capacities related to the type of attacks

Fixed a bug where the frosted frame that appears when the player gets the frozen status was no longer displayed.

Refactor the frosted frame of the frozen status so that it uses instead a tri-colour map. This effectively means that it now follows the level's colour pallette



Added several colour features that limit tint changes. For example, instead of getting a full black while darkening we get a brighter black, which is technically grey. This is especially useful with hard-light blending.

Changed weapons viewport positions. Now they're less in the way





Next Week

So what is planned next week is quite simple. I want to dive right into enemies. It's been neglected far enough and I think it's time to fix that.

Everything else comes second. It's that straight forward.

So that's about it!