Happy Tuesday!

We’ve returned from the long Easter weekend all refreshed and ready to take on the next week’s worth of work. Hope everyone here had a lovely holiday, too! :)

Today we’ve been working on:

various animations for unique NPCs

implementation of unique NPCs

character portraits

new missions!

improvements to the way we design dungeon parts — keeping file size down, making it easier to add objects to existing maps

unstable branch bug fixes

Here’s an updated portrait of your friendly neighbourhood Avian — sorry for the potato quality photo! We’ve been having some technical difficulties today. I should have better images for you tomorrow.

‘Til then! <3