Show



-How is the Armor added to leveled lists?:

Hard Edits, it's the best way, end of line.

"Hard Edits" means manually added to leveled lists, I've troubleshot for others, or personally seen leveled list injection go wonky when multiple mods all try to inject into the same list, especially when near a workshop boundary.



-What Level will I see it start showing up?:

Around level 33 you should see it in the wild, however it will be fairly rare, with either a 1/5 or a 1/6 chance vs. the other Dog Armors that are available.



-Is it constructable?:

Not at this time, the armor adds serious power to Dogs wearing it, not overwhelming, but enough to be noticed. It's not something you should have at level 1.

Go find some Raiders and earn it you Noob.



-Why are the upgrades so expensive?:

Little wet behind the ears???

I cut my (modding) teeth on RaiderOverhaul/SuperMutant Redux, curating it.

Over the last year, rebuilding it from scratch (soon to be published), I've become a big fan of the balance Max has in RO.

Upgrades should be hard if they provide a significant effect, and NONE of them are overly difficult.

If you don't like it add the components via console.



-I don't like XXXXX Texture: (*Note this was a received PM)

Wait seriously?

There are more than 50 textures available, all of which are built into MODCOLs so they will spawn in the wild, and you're complaining about not liking a couple textures?

Ummm go to the workbench and change the Paintjob yourself, and if it really bothers you that much open the mod up in FO4Edit and remove that one from the MODCOLS.



-Why did you give the Oppressor Dog Armor a AutoStimpack upgrade?:

It's been more than a year since I played (modding non-stop for 18+ months), but I only played Survival...

My biggest gripe was when Dogmeat went "foraging" without fail he would fall off a ledge, run into a Deathclaw or something equally life threatening and it would take me HOURS to find him... This should help a little bit!



-Hey XXXXX would be an awesome upgrade / I'd like to see XXXXX added to the Armor!:

Cut it out of said armor, position it, and send me a screenshot / post it in the comments section (With spoiler tags or it will be deleted) and we will take a look, it would be great to expand it more.



-There is clipping on XXX when in YYYY Position, FIX IT!: (People always nitpick)

Seriously, weighting armor is hard when you are not using studio grade software, especially on non-human NPC's you don't have access to a "Rig" to build it on..

kkthebeast did the first round of weighting and burned out a bit it because it was so difficult, and I've spent countless hours tweaking the weighting, and it's the best available at the moment, but there are some positions there will be some minor clipping for a a brief instant. If you'd like to try and improve it, you are more than welcome to, but at more than a week and a half spent on the weighting of the torso alone, it is about as good as it will get.



I will note here, before anyone posts on it, that in the Jumping attack the dogs perform, when they execute the Bite, the pistons will stretch and not look like solid pieces of metal... But it's worth noting the Dogs jaws open almost a full 180 degrees, which is no where near realistic, and can only be compensated for so much.



-Will this be Included in the "Larger" mod? When will that be published?:

Yes, but stop pestering me, once ArmorKeywords is done (I've been "helping" Gambit77) some of the pending content will be released.



Spoiler: