This is a big patch. Download now!

If you downloaded it within the first 15 minutes of it being uploaded, you may have to download it again. It had a glitch to do with doctors that I overlooked and it took literally one word, “else”, to fix. It is fixed now.

Remind me what the game is:

The Great Beyond is a Management, Tower Defence, Real-Time Strategy game!

Build Quarters for your units to sleep, manage food production, hire soldiers to run your towers, and build defences to stop aliens from attacking your rocket!

Mine the terrain with simple digging tools for gold and gems. No need to gather building material, everything is spent with gold. This game comes with three levels and a tutorial level.

Best Changes

Got a sad worker you can’t figure out what is up? Now you can click on a worker’s quarters, and see their recent thoughts! This includes complaints about unclean rooms, food, etc. Now you can see who the complainers are, or in some cases, why workers are happy!

Want soldiers to ignore a particular tower? Or do you only want to assign 1 soldier instead of 2? Now you can! Click on a non-radar tower, and hit a num key of 1, 2, or 0 to set the number of soldiers.

Plus a fair few AI changes.

Full Changelog

Each worker now has a recent thoughts column. Now find out what they were complaining about!

Miners now prioritize left and right digging instead of picking up and down first. In other words, they will better dig themselves out of situations (but can still get stuck without a ladder access).

Power now updates on pause.

It is now possible to assign how many soldiers go to each tower.

Shockers now shoot more enemies instead of always targeting the same one as it passes.

Time for Soldiers to reach the surface increased by x1.5 for after day 5 (helps soldiers reach the towers in large bases).

Each night increases by 1 second, giving more time for battles to end.

Soldiers wait a little longer outside before coming in, giving even more time for battles to end.

Chefs will prepare food even if there are no canteens, giving themselves a head start.

Chefs now go to the farm that is nearest, not just the farm with the most food globally.

Doctors space out between hospitals better. For example, if you have 2 hospitals and 2 doctors, 1 will go to each.

Reminder in the tooltips that Grillers and Shockers do hit shielded enemies at level 4 (but only level 4 and above).

hit shielded enemies at level 4 (but only level 4 and above). Happiness of workers increases faster when needs are met while not stood in a negative zone.

Happiness of workers inside a Quarters with no power goes down much slower.

The news about Doctors and Hospitals is much clearer.

Added tip about canteen and training room capacities.

The cost of hiring a new worker still increases at the same rate as before, however, there are now much more reasonable caps to the prices. In other words, prices don’t increase infinitely!

Messy rooms visualization now much clearer to see.

Bonus soldier health from training is better.

Shielded enemies are much clearer to see now.

Soldiers now correctly tell the player how they have died.

Modified bombs effectiveness.