Art by Damien Mammoliti

Tooth Faeries. They stand between 9 and 12 inches tall, pale with translucent wings. They fly completely silently, and can turn invisible as long as they hold their breath, but are well known among children and adults. They are friendly, and exchange local currency for discarded teeth. The method you use to obtain the teeth is important, as the faeries can tell who any tooth belongs to. If you take teeth by force and try to sell them, a horde of tooth faeries will take your teeth in the night, and pay the person you stole from for the trouble. It is not known where they get the money.

Finding a tooth faerie hovel is one of the only ways to get quality dental care. They can repair cavities and replace teeth in exchange for services. Those services usually involve removing some barrier to teeth gathering, or destroying an affront to teeth everywhere (such as a sweets shop). Sometimes they want you to find a particularly rank wolf and brush its teeth.

Tooth faerie kingdoms are gleaming white, with teeth featured prominently. Tooth crowns, tooth scepters, tooth parapets and railings. They take very good care of the collected teeth. They have weapons carved from fangs. Tooth faeries exchange with animals as well, mostly for scraps of meat. Luckily humans are too small to enter the caverns below the kingdoms, as the things the faeries find pleasing and fashionable are somewhat horrifying to people. Doorways fashioned like strange jaws, with teeth from a dozen sources.

Tooth Faerie

HD 0 (1 HP) Armor Plate and Shield

Fly Speed 2x Human walking speed

Abilities

Invisibility. The Faerie can stay invisible as long as it holds its breath. This is one minute, or until its concentration is broken. A corny joke will make them laugh, breaking it. They are also easily startled.

Attacks

Steal Tooth. Save of 14 (Dexterity) vs. losing a single tooth. You have 32 teeth. Losing more than 1 gives you a penalty to be charming. Losing more than half removes your ability to eat meats and other tough foods. Losing more than 24 of them removes your ability to eat solid foods.

They can do this painlessly. If you are asleep, make a wisdom/perception check. 19 minus your roll is how many teeth they get before you notice and wake up.

A Tumblr Post

Most people do not believe in bone faeries, as they are much rarer. They look much like their smaller relatives, pale, with see through wings. They stand between 6 and 7 feet tall. One might foolishly mistake them for an angel, with their wings and charming but alien fey looks. They are mostly only familiar to those who frequent old battlefields, charnel houses, and other massive collections of unburied corpses. They also engage in trade, in the traditional way. A bone under the pillow will disappear by morning, replaced with something of value.

1d10 Bone Faerie Gifts

1 13 Humanoid Eyeballs 2 3 days worth of rations, all raw meat 3 A wolf hide 4 8d8 silver pieces, in a pile 5 A prophecy, scribbled on parchment 6 A note in a messy hand: “Where more bones?” with a blank space. It will disappear the night after you write a response. 7 A well trained white rabbit 8 A mundane weapon. Very clean. 9 A gold ring 10 A consumable magical item

Be careful that you own the bone you are trading. As with the tooth faeries, you may find yourself liberated of bones if you fence stolen bones to the faeries. Their fingers can stretch into razor sharp blades. They will try to do minimum harm during bone removal, but if you struggle you can be badly hurt. If you don’t struggle, you’ll still be hurt on account of your missing bone, but you’ll likely live.

The bone faeries can mend broken bones, replace missing bones, and cure degenerative bone diseases. They will ask you in turn to further their cause. They hate necromancers, who horde bones for non aesthetic purposes. They hate blunt weapons, and may ask you to sabotage soldiers or blacksmiths. They want graveyards and catacombs unhallowed, as they believe the church has no right to most of those bones. On the other hand, they will send you to protect any dairy farmer in need, or to feed those who are so malnourished their bones might atrophy.

Bone faerie castles look like cartoonishly evil buildings. They are in the shape of bones writ large, made of smaller bones lashed together. Skulls with fangs fashioned from dragon ribs, columns of stacked femurs, skull doorknobs. This is no hasty goblin construction either, these are palaces in their own rights, hidden away in the secret faerie places. The bones are bleached white, and buffed to a shine.

Bone Faerie

HD 2 Armor Plate

Fly Speed 1.5x Human walking speed Strength 14

Abilities

Invisibility. The Faerie can stay invisible as long as it holds its breath. This is one minute, or until its concentration is broken.

Attacks

Claw. 1d8 damage and make a strength 14 check or be knocked prone and pinned. You can make a strength 14 check again on your turn to throw off the faerie and stand (+2 for every additional faerie that dogpiles on.

Steal Bone. Save of 14 (Dexterity) vs. 1d8 damage and losing a bone. The save is 18 if you are pinned, and +2 for each additional faerie pinning you. Roll 1d6 on the table below. If you have no more of those bones, use the next entry on the list instead.

1d6 Bone Penalty 1 Hand/Knuckles Lose use of that hand 2 Feet 2 in 6 chance of tripping when you move (4 in 6 if you lose both feet) 3 Femur Half speed. Crawling if you lose both legs 4 Tibia and Fibula Half speed. Crawling if you lose both legs 5 Humerus Floppy arm. -4 strength and dexterity with that arm 6 Radius and Ulna Floppy arm. – 4 strength and dexterity with that arm 7* Ribs They take 4 of 24 at a time. -2 Con each time. 8* Spine Paralysis 9* Skull Death

From He-Man and the Masters of the Universe

Imagine the castles like this but designed by fancy Victorian ladies