Evoque schrieb: Could you clarify, would you also like the yellow HG reward/fame to be increased to match the risk, as well as the red/black reward/fame increased even further to ensure they are still more valuable? What is your feedback on this front?



Thank you for responding! It is good to know that the Devs are keeping an eye on these concerns.I haven't commented on this thread yet, but! And I would like to add my $0.02:In my experience the issues with yellow hellgates are:1. Teams can run full relics and weird cheese builds because there is no risk of losing items.2. The gates are emptyIssue #1 contributes to issue #2 because it causes yellow hellgates to not be fun or competitive.Making yellow hellgates full loot will certainly solve issue #1 and indirectly help issue #2. The steam release will also help issue #2.Additionally, as OP mentioned we don't need yellow hellgates for safe PvP because we have arena.Now to answer your question:I think red/black rewards and fame are fine as is right now (I mean, I'd always take an increase, but I won't beg). Yellow should be increased due to increased risk but still be lower than red/black.Ideally, I would increase yellow fame more than yellow drops such that yellow fame is (almost) the same as red/black but the drops are significantly lower. Those running yellows are there to train, right?Finally, to piggyback on this thread, one really annoying thing about hellgates is small groups in bad gear only there to farm but not actually fight (example: 2 people in nature cheese builds who will run when they see you). If it is possible toa group of 5 in order to enter a hellgate, that would solve this issue. Maybe after completing the channel to enter the gate you are grayed out until 5 have done the channel? It would be like entering an arena. I don't know how easy it would be to implement this change, but if possible I can guarantee you the hellgate community would really appreciate it.