[ TWITCH INTEGRATION ]

* Added listing of some gamemodes in Twitch.tv CS:GO header in addition to maps.

[ OPERATION HYDRA ]

* Fixed various bugs

* Added Hydra competitive rank display to lobbies & nearby lobby display for Hydra modes.

* Flying Scoutsman: Increase sv_airaccelerate from 477 to 20000

* Stab Stab Zap: Replaced dust2 with shorttrain

[ MAPS ]

* Fixed fade-to-black bug in Deathmatch on cs_insertion

* Updated de_shipped to latest version from mapmakers

* Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer.

* Added player clipping above boxes at CT spawn in de_shortdust to prevent visibility in unintended areas

[ MISC ]

* Added more back-end UI work in preparation for Panorama switch. Please report any new UI bugs to csgoteamfeedback@valvesoftware.com

* Fixed tickrate-dependence in spray patterns for fast-firing weapons. Thanks SlothSquadron & friends!

* Fixed incorrect skin tones on some player gloves

* Fixeded a bug where 2v2 scoreboard would show round win icons for the first half on the wrong side after halftime

* Updated Operation Hydra gamemode names used in Rich Presence