Situational & Other Items

The (un-)droppable Divine Rapier:

Situational & Other Items:

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An alternative to Refresher Orb – The Octarine Core:

Divine Rapier is an interesting Item choice, because the Tempest Double fully benefits from it, but is unable to drop it. Only the main Arc Warden can drop the Rapier.The Divine Rapier is one of the most bought Items on Arc Warden, which may either lead you to victory or be your death sentence.The Divine Rapier is pretty much the only Item that heavily punishes you for purchasing it, because it heavily limits the capabilities of Arc Warden. While it can give you access to a lot of damage, it cripple your playstyle by only using your Tempest Double.There is no other Item that forces the main Arc Warden to play very passively, while his Tempest Double plays very aggressively.The Divine Rapier can be a good Item to buy, but do not get it every game, do not "rush it" and be prepared that you may drop it. It is a situational Item, it is not core.If you buy a Divine Rapier, be sure that you do not sell your previous Items - Keep them in your Stash, just to be sure. Have a Plan B, in case you do drop the Rapier.That's everything I am going to say about this Item.Here are a few situational Items, that you can pick up on Arc Warden to improve his stats, mobility or pushing power.An Assault Cuirass can make him a bit tankier, and it would enhance his pushing power by a bit, due to AC's attack speed & armor Aura.If you're not a fan of Assault Cuirass, another ally wants to grab an AC or if you just prefer a high damage item, then the Desolator might be what you're looking for.A Desolator would allow you to take structures much faster, just like the AC does, but it would also make you much more of a glass cannon.Manta Style is yet another situational Item you can pick up. It synergizes with your Tempest Double ability, can be used to purge various Debuffs or simply be used to farm, push or confuse your enemies.Like on most heroes, Blink Dagger is yet another situational Item you can (but don't have to) pick up, since it gives you insane mobility. Blink can enable you, or your Clone, to get deep into the enemy base, summon your army & wreak havoc.Blink can also be used to simply escape from enemies that try to defend their structures. Depending on the amount of enemies, it might be a better idea to escape via Blink Dagger than to fight them.The powerful Mjöllnir is yet another Item you can pick up. Thanks to your Tempest Double you have twice the chance of proccing Lightning, but also have access to two Lightning Shields.Put the Lightning Shield on your tankiest ally, or simply put it on the person that gets focused the most. You have two available, be sure to use them!Another, rather obvious, Item choice would be. While every hero has the possibility of a 7th Slot Refresher Orb, Arc Warden could potentionally use a Refresher much earlier than that.Refresher Orb would grant you yet another set of Spells & Items. While a refreshed Necrobook & Manta Style would de-spawn the old summons & spawn new summons, we can simply spawn a second Tempest Double.Thanks to Refresher Orb we can spawn, and therefore have access toat once.You also have an additional Set of Necros & Manta Illusions on your main hero, which you may use after your main hero's initial Set of Necros & Manta Illusions has expired, since they would otherwise de-spawn the older main hero's summons.Tempest Double is restricted fromthe Refresher Orb, since that would refresh the Tempest Double ability of the Tempest Double Unit as well, which would in return allow a Double to spawn an additional Sub-Double.While Refresher is an interesting choice, we could also get the other item that reduces cooldowns: The Octarine Core.Octarine Core would grant us a lot of HP, some Mana, a lot of Regeneration & of course the 25% cooldown reduction on all Spells & Items. The spell lifesteal is not that important for us.Octarine Core gives us a lot of great stats that the Refresher Orb won't give us. Refresher's stats are kind of crappy & it is only good once each 3 minutes. Did I mention that Octarine Core works on the Tempest Double, while Refresher Orb doesn't?!Octarine Core is good all the time & gives us a similar effect to Refresher Orb: It enables us to use our Spells & Items more often. It also reduces theto(main hero) &for our(unit & Spell).