PC servers will be taken offline on Wednesday, March 20th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 3 hours.

EverQuest turns 20 years old!

New Carbines have entered the battlefield!

Meta Game

Damage over time area of effect from 300m to 50m

Detonation area of effect outer radius from 150m to 100m

UI

Numeric Vehicle Health Display Option

Closing the map during an active alert now plays an animation that draws more attention to the alert timer.

CoF bloom is now 0.5

Standing hipfire CoF is now 0

Moving CoF is now 0.5

Crouching CoF is now 0

Crouch-walking CoF is now 0.25

Maximum hipfire CoF of the movement states above is now 1

Slug Ammunition attachment has been removed and refunded.

Short and long reloads have been standardized for these weapons, so hitting a "long reload" is no longer possible.

Damage range from 130 @ 8m - 50 @ 18m to 125 @ 8m to 35 @ 20m

Pellets per shot from 6 to 5

Refire rate from 333ms to 500ms

Ammo capacity from 60 to 72

Short reload from 2.945sec. to 3sec.

Long reload from 3.8sec. to 3sec.

Pellet spread from 3 to 2

Ext. Magazine size from 4 to 2

Damage range from 100 @ 15m - 70 @ 30m to 100 @ 15m - 75 @ 50m

Pellets per shot from 6 to 3

Magazine size from 6 to 8

Ammo capacity from 60 to 72

Short reload from 3sec. to 3.25sec.

Long reload from 3.8sec. to 3.25sec.

Pellet spread from 2.5 to 1.75

Ext. Magazine size from 4 to 2

Damage range from 125 @ 8m - 45 @ 18m to 75 @ 8m - 25 @ 15m

Pellets per shot from 6 to 5

Magazine size from 6 to 8

Ammo capacity from 60 to 72

Short reload from 3.2sec. to 3.5sec.

Long reload from 4sec. to 3.5sec.

Pellet spread from 4 to 3

Ext. Magazine size from 4 to 2

Damage range from 130 @ 8m - 50 @ 18m to 50 @ 8m - 20 @ 20m

Refire rate from 333ms to 500ms

Pellets per shot from 6 to 10

Magazine size from 8 to 12

Ammo capacity from 64 to 72

Short reload from 3.4sec. to 4sec.

Long reload from 4.3sec. to 4sec.

This weapon is now automatic.

Short reload from 2.1sec. to 2sec.

Long reload from 2.8sec. to 2.7sec.

Standing CoF from 1.9 to 1.5

Moving CoF from 2.4 to 2

Crouching CoF from 1.4 to 1.25

Crouchwalking CoF from 1.9 to 1.5

Short reload from 2.1sec. to 2.25sec.

Long reload from 3.1sec. to 3sec.

Headshot multiplier from 2 to 1.2

Projectile velocity from 500 to 400

Projectile size increased

Projectile visuals modified