Update July 6: Following nearly a month of executive producer Mark Darrah's AMAAAA [Ask Me Almost Anything About Anthem], BioWare capped off the event today with an hour-long live stream. This time Darrah was joined by game director Jonathan Warner, and questions were once again answered.

Here are 26 more answers gleaned from the one-hour livestream [which you can watch directly below], edited for repeat questions we already covered in the original story's 135 facts.

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136) The Interceptor or Storm Javelin will likely have a sword for a melee weapon. When asked if there will be swords in the game, BioWare said, "We are not talking about the Storm or Interceptor at this time."

137) The Interceptor or Storm Javelin will likely have a cloaking ability. When asked about cloaking in the game, BioWare said, "We are not talking about the Storm or Interceptor at this time."

138) There are 10 sub-regions in the game. During the demo, Darrah said "We're seeing a pretty small part. I think we cross maybe one sub-region. The game is very comfortably large." However, that doesn't take into account the sheer magnitude of the verticality in each region. "You have to think about the playable space, not as a plane, but as a volume," Warner said. "It's not just about running across it, it's about exploring it in all axes."

“ Loot that you miss in the world will be delivered to you.

140) Loot that you miss in the world will be delivered to you in some sort of mail system back at Fort Tarsis with the exception of common gear - they won't bother with that as of now.

141) The six tiers of loot are as follows: Common, Uncommon, Rare, Epic, Legendary, and Masterwork. However, BioWare said the last two could swap places, or are subject to change.

142) Strongholds will be a combination of both inside and outside locations. BioWare specifically didn't want to use the term "dungeon" because it implies a cave system, or some sort of castle, and Strongholds are really big spaces that include exteriors.

143) Strongholds will be approximately 35-40 minute experiences.

144) The little rabbit-like creature you see during the gameplay walkthrough [12-minute mark] is called a Grabbit. It's roughly the size of an Earth dog.

145) Anthem's wolf-like analog creature is approximately 10-feet long. Essentially, everything on the Anthem planet is larger than similar creatures on Earth.

146) You can perform combos when playing solo. For example, you can use the Ranger's freeze grenade and combo with its shock mace. You can also do it with a lightning strike and a rail gun.

147) The legendary version of the Ranger's frost grenade increases the radius of its frost effect. This implies that higher tiers of items improve more than just the stats of the object.

148) When you want to apply a status effect [frozen, burning, etc.] to a large creature like the Swarm Tyrant, "you're not going to do it with one frost grenade or one bout of your flamethrower," Warner said. "You really need to layer it on there and they stack. And once you've stacked it high enough you can light it on fire, or freeze it."

149) The Colossus' ultimate used in the 19-minute gameplay walkthrough [18:30-minute mark] had its damage toned down for the demo. In reality, you're essentially firing nukes out of that thing and it'll be a game changer.

150) The animation when your Javelin lands is something you can customize.

“ You will be able to buy some crafting materials. But only using in-game currency.

152) You cannot drive the Strider.

153) You will be able to see your currently selected Javelin in the Strider.

154) Map icons consist of at least: Strongholds, Missions, Free Play, fast travel locations, and landmarks.

155) On the question of why go to Fort Tarsis if you can use the Strider as a closer mobile base: Fort Tarsis has merchants, more things to explore, more of where the roleplaying takes place, and it's also very high up in the world so you get more elevation when taking off from there as opposed to the Strider.

156) There are very few reasons for leaving the safety of your Javelin outside of Fort Tarsis or the Strider. When they do happen, they will be story specific.

157) There is crafting in Anthem, which means there will be some nodes in the world to harvest, including plants.

158) You will be able to buy a relatively small amount of crafting materials from merchants. But only using the in-game currency. No premium currency.

159) There may be opportunities for more crossover customization like the N7 Ranger skin at a later date. Theoretical examples [mentioned totally in passing without committing to anything] included: a Titanfall skin for the Colossus Javelin, or an Isaac Clarke skin.

160) When asked, "Can you wear the skins of the enemies you kill?" Mark Darrah replied, "In Anthem? No. In real life...."

161) There's no nudity in Anthem.

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Original Story: BioWare's new shared-world, science-fantasy shooter was the biggest game coming out of E3 2018. Now that we know much more about Anthem and its super-powered exo suits called Javelins after the big re-reveal at EA Play there are still a bunch of questions surrounding the game.

Fortunately, Mark Darrah, executive producer on Anthem and Dragon Age – and all around helpful person – has launched a crusade to eradicate lingering questions about Anthem on his personal Twitter account. He's been at it for over a week in what he's calling the excellently named #AMAAAA or Ask Me Almost Anything About Anthem.

And true to his word, Mark Darrah has answered a huge variety of questions – most of them multiple times – giving us an excellent flow of information straight from BioWare itself. And so, naturally, we've combed through it to put all those morsels of insight in a single place so you don't have to cramp your finger/thumb scrolling through it all.

Keep in mind a lot of this is subject to change – game development happens, amirite? – but Mark's given us a surprisingly candid and honest look at what to expect from Anthem come February 22. So, thanks again Mark. You're a trooper!

Anthem's Story

“ You can play Anthem alone if you really want to.

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“ There will be some kind of in-game lore items to discover.

Anthem's Mechanics and Features

“ Anthem will not pause in menus because other players are in there with you.

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“ There will be no season pass for Anthem, but there will be content after launch.

“ There will be rare weapons or equipment that will drop from specific encounters.

Anthem's Customization and Personalization

1) The name Anthem comes from the “Anthem of Creation” a major element of the game’s story. [ source 2) Most of the consequences and changes as a result of your actions and story progress in Anthem will take place in Fort Tarsis in order to maintain a consistent world for all players regardless of where they are in the story. [ source 3) You will not leave Fort Tarsis without being inside a Javelin. [ source 4) The main story will have a climax and a conclusion but the game continues after that. [ source 5) Your character will have a backstory that BioWare will share more info on later. [ source 6) Anthem’s main story will absolutely include important non-player characters that you interact with during the story and beyond. [ source 8) Romances could happen at some point after launch. The decision to not include romance in Anthem was a design choice rather than a technical limitation. [ source 9) Story missions can be played with 1-4 people, meaning you can play Anthem alone if you really want to. [ source 10) Strongholds [Anthem’s dungeons-like content] aren’t going to be soloable, but you don’t need to do Strongholds to complete the story. [ source 11) To clarify, Strongholds aren’t just hard, but will require four players to enter them. Fortunately you can use the matchmaking system to find players or invite players to join you. [ source 12) There will be some kind of scoring mode for friendly competition in Strongholds (and perhaps more.) [ source 13) No core plot points will be locked behind paywall downloadable content. [ source 14) Your primary enemy in the story will be the Dominion, a human nation bent on subjugating the other people. The Dominion believes that they can control the tools of the Shapers and bend them to their own purposes. The Dominion are a an ancient enemy with a secret in their past. [ source 15) The Dominion will have their own Javelins. [ source 16) You will be the central figure in your story cutscenes, even when grouped with a squad. [ source 17) To elaborate on cutscenes while playing cooperatively, the other players in your squad won’t appear awkwardly standing around in your cutscenes. [ source 18) However all players will see the same cutscene for the same length of time every time a cutscene fires. There’s no waiting for someone to be done with their cutscene. [ source 19) On missions you’ll focus on the action as opposed to conversational branching. Your actions may affect things in the world. But in your hub, the conversations and interactions you have will definitely affect their lives. [ source 20) You’ll be able to replay missions once you finish them. [ source 22) There will be some kind of in-game lore items to discover. [ source 23) There will also be a storage place for collected lore. [ source 24) There is no friendly fire at the moment. [ source 25) There will be no pvp at launch. [ source 26) To clarify the if/when questions about pvp: There are no current plans for PvP after launch, but BioWare may look into at some point after launch. [ source ] [ source2 27) The lack of pvp at launch allows BioWare to go broader on gear and weapons with less worries about balance. [ source 28) Cross-platform play is not currently planned. [ source 29) Anthem requires an online connection to play due to the support of dedicated servers. [ source 30) Everything in Anthem runs on the dedicated servers except for your single-player hubs (Fort Tarsis and the Strider.) [ source 31) There will be four players on a server in Free Play mode. [ source 32) There is a chance BioWare could raise the player limit in Free Play mode at some point in the future. [ source 34) There is fall damage in Anthem. [ source 35) There will be a revive mechanic when one of your squad’s freelancers goes down. [ source 36) Griefing players won’t be able to block others from reviving downed players. [ source 37) You can wait for a team revive indefinitely, or you can opt to respawn at the last resupply point you hit. [ source 38) Anthem will not pause in menus because other players are in there with you. [ source 39) Emotes confirmed. [ source 40) BioWare is/will try to implement idle-detection to identify players who are hindering their teammates by idling for too long. [ source 41) There will be aim assist on game controllers but it’s currently being tuned. [ source 42) There will be a breath meter while underwater. [ source 43) With regard to loot rarity, there will be five or six rarity levels. The drop rates are still being balanced. [ source 44) There will be no trading equipment with other players at launch in order to ensure control on balance. [ source 45) There’s no paying for power in Anthem. Anything purchasable with real money is cosmetic. [ source 46) The purchasable vanity items will be viewable before you buy so you see what you’re getting. There are no loot boxes. You can also earn your vanity items. [ source 47) While in your Javelin you’ll have a Cypher, a human who interacts with you, rather than an AI in the suit. [ source 49) BioWare wants the hub areas to feel “super tight to give that more claustrophobic feel.” This is why those spaces are in first-person perspectives. [ source 50) There will be side quests outside the main story line. [ source 51) There will be a Free Play mode that allows you to explore the world in an undirected way that’s focused on exploration and discovery. [ source 52) In Free Play mode you can swoop in and help other players near you with their activities without having to form a squad. [ source 53) There will be no season pass for Anthem, but there will be content after launch. [ source 54) No monthly subscription to play Anthem. [ source 55) BioWare wants to make sure people can always play together, and aren’t fragmented depending on who has post-launch content expansions. [ source 56) “New story content, new game spaces” and post-launch content like that will be available for everyone. [ source 57) There could be holidays and themed events in Anthem at some point. BioWare isn’t talking about post-launch content just yet, but “people celebrate in Anthem.” [ source 58) BioWare isn’t saying there will be no paid DLC after launch. For example, if they added a new Javelin some point in the future, maybe that would be paid content. Maybe not. BioWare isn’t confirming anything and can give absolute answers about specifics. [ source 60) There are vendors in Fort Tarsis. Currently there are no vendors outside the fort. [ source 61) There will be no AI teammates during gameplay. The traversal and verticality of the levels puts this out of BioWare’s abilities at the moment. [ source 62) There will be something akin to “notorious, bigger, badder, stronger monsters” out in the world of Anthem. [ source 63) Enemies will have weak spots in different places on different creatures. [ source 64) There will be rare weapons or equipment that will drop from specific encounters. [ source 65) There will be a colorblind mode. [ source 66) There is a day/night cycle. [ source 67) Your inventory will be limited but not so limited it will be a burden. [ source

68) There will be both personalization (making the Javelin look the way you want) and customization (making the Javelin play the way you want). [source]

69) Your Freelancer (pilot) has progression levels that gives you perks that apply to all Javelins. Additionally you’ll get better gear for each of your Javelins. [source]

70) There will be multiple genders for your Freelancer/pilot. [source]

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71) You’ll be able to customize the face and hair of your Freelancer, but no body customization. [source]

72) All personalization/cosmetic options in Anthem can be earned and unlocked through gameplay. [source]

73) However, the Legion of Dawn edition [$80] cosmetic items will be unique to people who purchased that edition. [source]

74) The weapons and gear that come with the Legion of Dawn preorder will not be useful forever. You’ll replace them eventually as you progress. [source]

75) The personalization “skins” for Javelins are reusable. If you have one, and swap to another, you can go back to your original skin if you want. [source]

76) In addition to skins/paint jobs for your Javelin, there will also be armor packs that change the look of your suits. [source]

77) You will be able to customize your Freelancer (pilot) through progression to make you able to fly farther. [source]

78) Loot is spawned for everyone and is instanced. There is no kill-stealing and no loot-theft in Anthem. [source]

“ Gear drops are based on your pilot level.

80) Gear drops are based on your pilot level. [source]

81) If group with players of higher levels, your loot drops will still drop at your level, not theirs. [source]

82) There will be lots of progression for better gear and weapons in the elder game [Anthem’s end game]. [source]

83) The maximum character level balance is on going and not set in stone yet. [source]

84) There will be animals in the world of the big and scary variety. There will be no pets. [source]

Anthem's Javelin Suits

85) There will be four Javelins available at launch. The Ranger, Colossus, Storm, and Interceptor. [source]

86) Each Javelin type has its own symbol. [source]

87) Javelin symbols are, left to right: Ranger, Colossus, Interceptor, and Storm. [source]

88) You’ll start Anthem with the Ranger Javelin. You’ll unlock the others through the story. [source]

89) You’ll unlock the other Javelins less than a quarter of the way through the game. [source]

90) You can unlock the other Javelins in any order by doing different missions. [source]

91) You can only have one of each Javelin type per profile, but you can reconfigure them in your hub at will. [source]

92) Players can use any of the javelins on their profile so they won’t ever have to create new characters to change suits. [source]

93) Your team can consist of any combination of javelins. No requirement for specific roles. [source]

“ Sylvester Stallone was not hired to do voice work in Anthem.

95) Most of your abilities are determined by your Javelin’s equipped gear. You will be able to change your gear based on what you’ve collected and craft. [source]

96) Each type of Javelin will have its own “super” or “ultimate” attack. [source]

97) The Javelins’ ultimate ability will be charged by damage output, but the rate at which it’s charged is still being tuned. [source]

98) There will be loadouts for your Javelins. [source]

99) While Javelins have a melee attack, Bioware does not yet have viable pure melee builds and likely won’t at launch time. [source]

100) The Ranger has a shock mace as its melee weapon. [source]

101) Due to the size differences in the Javelins, not all weapons types will be usable by all the Javelins. [source]

102) Gear is specific to a Javelin but weapons have overlap with some restrictions. For example, the Colossus can’t use pistols. [source]

103) All suits have different speed and nimbleness, but out of combat your Javelins move at the same pace so the group can stay together. [source]

104) Your Javelin jets generate heat and you’ll need to land to dissipate that heat or find another way to cool off. [source]

“ There will be resupply points where you respawn in the event of a party wipe.

106) Javelins will take damage, and have different visual wear states, but they will never perform worse based on damage taken. [source]

107) You’ll be picking up health to regenerate your Javelin’s hp, rather than a health-regen system. [source]

108) Similarly to the health pickups, there will be ammo drops in the world. [source]

109) There will be resupply points where you respawn in the event of a party wipe. [source]

110) You can swap between any of the four Javelin suits you’ve unlocked at Fort Tarsis or in your Strider forward base. [source]

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Anthem's Online and Co-op

111) There is no couch co-op [multiple players sharing the same screen] currently. [source]

112) If you are at the same place in the story you’ll get full credit for joining a friend’s instance and finish a mission. If you’ve already finished that mission, you’ll get special reward for mentoring a player through it. [source]

113) All content in Anthem will have a matchmaking component to find other players to play with. [source]

“ There will be tools to help with online harassment.

115) Cooperative play will share progress with all players when completing it together. [source]

116) Voice communication will be in the game, but BioWare wants most content to be doable by groups who are only coordinating through in-game means. However, the plans aren’t locked regarding in-game moderation for players who abuse/harass others over voice comms. [source]

117) There will be tools to help with online harassment. [source]

118) Leaders of a squad will be able to kick unwanted players from the group. [source]

119) If you opt to join a player starting an activity while you’re in free play mode, you will fast travel to the start of the mission so you don’t have to fly there and meet them. [source]

Anthem Technical Specs and Questions

120) BioWare is a long way from having PC specification information to share. More to come at a later date. [source]

121) Anthem will not be locked at 30 frames per second on PC. The theater demo at E3 2018 was running at 60 fps. [source]

122) The frame rate on PC will not be locked. [source]

“ The frame rate on PC will not be locked.

124) BioWare is currently looking into cross-platform saves. [source]

125) BioWare is looking into the option to turn off the floating damage numbers. It will “likely do that.” [source]

126) Anthem’s PC and console versions are being developed simultaneously, rather than developing for one and porting to the other. [source]

127) There will be native controller support on PC. [source]

128) Currently you can’t use a keyboard/mouse on console. [source]

Anthem Funsies

129) There will likely be nods to BioWare’s other franchises in Anthem. [source]

130) The people playing the EA Play demo of Anthem were experts who had been practicing that run for months. All the to say, Strongholds (the content we saw in the demo) will be HARD. [source]

131) Your pilot's feet will rest on the knees of the Javelin. In case you’re, you know, wondering about how that all works. [source]

132) Bioware is hiring. [source]

133) There’s no Anthem merchandise announced just yet, but stay tuned. [source]

134) Sylvester Stallone was not hired to do voice work in Anthem. [source]

135) There is no slider to adjust cleavage in Anthem. [source]

Brandin Tyrrel is IGN's Xbox Editor. You can find him on Unlocked , or chat over on Twitter at @BrandinTyrrel