Treasures From the Negative Plane

Amulet of Frailty

Wondrous item, rare (requires attunement)

This cursed necklace appears to be an Amulet of Health; however, upon attuning to it, your Constitution is set to 8. You cannot remove the Amulet of Frailty without a Remove Curse effect.

Inanimate Shield

Armor (shield), very rare (requires attunement)

This shield appears to be an Animated Shield; however, once attuned, it functions identically to an Immovable Rod unless held by the attuned character.

Wielding the Inanimate Shield reduces your speed by 5 feet due to the force required to move it. However, while holding it, you are immune to being moved against your will.

Arrow of Laying

Weapon (arrow), very rare

This magical ammunition appears to be an Arrow of Slaying. However, upon striking a creature, the arrow does not deal damage. Instead, it casts Dominate Monster on the target and commands it to lavish you with romantic affection.

The effects of an Arrow of Laying last 2d20 minutes. The creature remembers what happened to it while under the arrow's effects.

Arrow of Lying

Weapon (arrow), rare

This magical ammunition appears to be an Arrow of Slaying. Upon striking a creature with it, that creature will appear to be slain instantly, falling inert. However, the only effect the arrow has is a magical compulsion, forcing the target to fall Prone and be subject to a Feign Death spell.

The effects of an Arrow of Lying last 1d20 minutes.

Belt of Kobold Strength

Wondrous item, rarity varies (requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or lower than the belt's score, the item has no effect on you.

Cursed. If you take damage from another creature, you must succeed on a Wisdom saving throw or become Frightened of that creature for 1d6 rounds. You cannot remove the belt without a Remove Curse effect. Afterward, you or someone else must remove the belt by making a Strength check. If this check fails, the belt's curse reasserts itself and Remove Curse must be used again. The DC of these checks depends on the variety of belt.

Type Strength DC Rarity Red 9 16 Uncommon Green 8 17 Rare Blue 7 18 Rare White 6 19 Very Rare Black 5 20 Legendary

Decanter of Endless Thirst

Wondrous item, uncommon

This flask appears identical to a Decanter of Endless Water; however, it only weighs half a pound and makes no sound when shaken other than a hiss of shifting sand.

When placed in liquid, the flask begins draining the liquid at a rate of 1 gallon per round. Liquid drained this way is lost forever and cannot be recovered.

Everstinking Bottle

Wondrous item, rare

This brass bottle superficially resembles an Eversmoking Bottle -- it constantly leaks smoke, which stinks of sulfur.

When you use an action to remove the stopper, a cloud of thick yellow smoke pours out in a 30-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 60 feet.

Each creature that is completely within the cloud at the start of its turn must make a DC 16 Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don’t need to breathe or are immune to poison automatically succeed on this saving throw.

The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.

Elixir of Sickness

Potion, rare

This potion appears to be identical to an Elixir of Health. When you drink it, you must succeed on a DC 15 Constitution check or become Blinded, Deafened, and Paralyzed for 1 minute, and Poisoned for 10 minutes.

Periapt of Wound Opening

Wondrous item, uncommon (requires attunement)

This pendant appears identical to a Periapt of Wound Closing. However, while wearing it, you fall unconscious if your health ever falls below 10. If you make a death saving throw while wearing the pendant, subtract 1 from the result.

Cursed. This pendant cannot be removed until you fall unconscious and reach your maximum hit points without a rest in between.

Robe of Useless Items

Wondrous item, uncommon

This robe is covered in colorful patches of various shapes and colors. While wearing it, you can use an action to remove a patch, whereupon it becomes a worthless version of the object depicted. Items from the robe include: