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“So, what exactly is the deal with Call of Duty: Ghosts’ dedicated servers that we were promised so long ago? Why do I still have to put up with ‘Host Migrations’?”

These are a few of the questions you might be asking yourself a few weeks in to Call of Duty: Ghosts’ life cycle. Developers Infinity Ward do have the answer, however.

In a Twitter update earlier today from the studio, the team clarified that Ghosts is running on a hybrid system that combines both listen servers and dedicated servers. What you are using while you game depends entirely on your connection.

Here’s the official statement:

Just a reminder that we are using a hybrid system for Ghosts online play to deliver the best possible connection. So sometimes you might be on listen-servers and sometimes you might be on dedicated servers, depending on which offers the better connection. We’re making tweaks every day to improve the experience across all platforms, more updates to come. And yes, with today’s launch of Xbox One, there will be dedicated server support.

This falls in line with an earlier statement from Infinity Ward executive producer Mark Rubin who said, “Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible.”

So, no need to label any one as a liar at this point! How have you found your online experience with Call of Duty: Ghosts so far? Better, or worse?