Metal Gear Solid V: The Phantom Pain was developed with an 80's movie filter in place, though it had to be removed.

"RUSH" had very 70's texture & tone of film. In fact we studied 80's image & developed "80's filter" for MGSV as TPP is placed in 1984. CONT



— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) February 11, 2014

(CONT) But when we actually implemented full screen effect, it was too heavy that slowed the system down so we had to take it out.



— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) February 11, 2014

The news comes courtesy of MGS creator Hideo Kojima on Twitter , where he revealed the move was similar to the one used in the film Rush. As the game is set in 1984, he thought it would help contextualise the game, but it ended up being too technically demanding.Kojima recently come under fire for claiming that you'll be able to complete Metal Gear Solid: Ground Zeroes in a couple of hours if you try , though Phantom Pain is meant to be significantly longer Ground Zeroes is essentially the prologue to Metal Gear Solid V: The Phantom Pain . The full version of Metal Gear Solid V being split into two games has been explained by Kojima as being a result of the release of PlayStation 4 While the release date for Ground Zeroes was recently announced , Kojima has warned fans against expecting Phantom Pain any time soon, as there's apparently still a good deal of work that needs to be done

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on IGN and on Twitter