Posted 12 June 2014 - 09:23 AM

Hello MechWarriors,

I wanted to provide a little more insight into the purpose of the Public Test, what you should expect while playing it as well as some information on how we will handle the days just post clan release.

Public Test - June 12th

In short, today's Public test is a mirror image of the internal June 12th stable build we are currently testing and fixing bugs for. What that means is the version you will be playing in public test today is NOT a final Clan patch build.

Even from a balance perspective there were several changes to the clan weapons that didn't make it into todays Public test build. However, having said that, the build that you will be playing is getting pretty close to the June 17th patch as were only a few days away.

We still have some major bugs to fix and further tweaks to both 'mech quirks and weapon balance but this is a great time to get your Input. I really encourage everyone today to play public test with a purpose, try out each of the clan weapons and different omnipods, help find those last few bugs and provide us with your thoughts on the Clan weapons especially as you battle your IS enemies.

We will be monitoring the feedback from today's Public Test to help us in making adjustments to weapon tuning, balance, and other areas.

Post-June 17th Release

I also wanted to make the point that even with all the hard work at PGI/IGP these past months and with the public test, it should be expected that the live release is going to uncover weapon balance concerns that can only show up in a full-scale live environment.

I want everyone to know that we are preparing to be very quick and reactionary in the week of the clan release. I am preparing the team to expect 1-2 hotfixes for that week.

These hotfixes will not consist of any feature/code changes unless there absolutely needed, and will focus entirely on weapon balancing and tuning of numbers wherever we determine necessary.