A list of free, cross-platform GUI solutions for C++. If you don’t like Qt, or other major GUI frameworks like wxWidgets or GTK, the choices available to you are a bit overwhelming.

If you know of other C++ UI libraries not listed here, dead or alive, let me know!

Healthy Projects

At the time of writing, these projects were in active development. The list of pros and cons is certainly incomplete. Just a quick overview of what I could gather about the various libraries. They are spiced up with my personal opinion where appropriate.





Qt has everything you need to quickly and cost-effectively design, develop, test, deploy and maintain your software for any project. Focus on creating the best user experiences instead of coding what’s already been coded for you.

Pros

very battle tested / production ready

IDE and UI builder

many c++ programmers swear by it

it does have everything you need

Cons

ginormous, heavy framework

uses ancient paradigms

feature creep, the project

tends to overtake all your structures

slow

I don’t like it

Platforms

Linux, macOS, Windows

Android, iOS/tvOS/watchOS, WinRT

Embedded Linux, INTEGRITY, QNX, VxWorks

License

commercial

GPL3 & LGPL3





Embeddable HTML/CSS/script engine for modern UI development.

Sciter allows using time proven, robust, and flexible HTML and CSS for GUI definition, and GPU accelerated rendering. Sciter Engine is a single, compact DLL of 5+ Mb in size. Application using it are 10+ times smaller than the ones built with Electron or Qt.

Pros

battle tested / production ready

html, css, not javascript

Cons

not open-source, though it is available for free

Platforms

Windows, WinRT

License

commercial





wxWidgets is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, wxWidgets gives applications a truly native look and feel because it uses the platform’s native API rather than emulating the GUI. It’s also extensive, free, open-source and mature.

Pros

battle tested / production ready

platform look with native widgets

available on conan

Cons

convoluted api

Platforms

Linux, macOS, Windows

License

wxWindows Library Licence (LGPL-like)





GTK, or the GIMP Toolkit, is a multi-platform toolkit for creating graphical user interfaces. Offering a complete set of widgets, GTK is suitable for projects ranging from small one-off tools to complete application suites.

Pros

battle tested / production ready

Cons

building & linking is hell

looks meh

GNOME

I’m not personally a fan of the APIs

Platforms

Linux, macOS, Windows

License

LGPL 2.1





gtkmm is the official C++ interface for the popular GUI library GTK+. Highlights include typesafe callbacks, and a comprehensive set of widgets that are easily extensible via inheritance. You can create user interfaces either in code or with the Glade User Interface designer, using Gtk::Builder. There’s extensive documentation, including API reference and a tutorial.

Pros

interface builder

listed on Bjarne’s website?

Cons

autotools

GNOME

Platforms

Linux, macOS, Windows

License

LGPL 2.1





Crazy Eddie’s GUI System is a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object-oriented, written in C++, cross-platform, MIT-licensed (free and Open Source) and targeted at game and application developers who should be spending their time creating great games and not on building GUI sub-systems! Additionally, it offers a WYSIWYG editor for creating layouts and imagesets.

Pros

battle tested / production ready

wysiwyg editor

Cons

from past experiences, a pain to build & link

Platforms

Linux, macOS, Windows

License

MIT





Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies).

Pros

battle tested / production ready

available on conan

minimal dependencies

Cons

nothing jumps out to me

Platforms

Linux, macOS, Windows

Android

License

MIT





JUCE makes it easy to build a versatile UI that can run on any platform and integrate OpenGL. JUCE handles 2D rendering engines, image format handling and font functionality. With a variety of Look and Feel to choose from, you can create great looking applications that will scale to all screen size and work on mobile too.

Pros

battle tested / production ready

fancy

Cons

more of an audio framework with UIs

heavy framework (a-la Qt)

Platforms

Linux, macOS, Windows

Android, iOS

License

commercial, free under $50K

GPL





The core of NoesisGUI is a resolution-independent and vector-based rendering engine that is built to take advantage of modern graphics hardware.

Pros

battle tested / production ready

impressive list of platforms and backends

markup language

best-in-class visual editor (Microsoft Blend)

great documentation with many examples

Cons

closed-source, limited free license

developers and UI designers must use Windows

heavy setup and integration

Platforms

Linux, macOS, Windows

Android, iOS,

UWP, Xbox One, PS4, Nintendo Switch, WebGL

License

commercial, free under €100K





FOX is a C++ based Toolkit for developing Graphical User Interfaces easily and effectively. It offers a wide, and growing, collection of Controls, and provides state of the art facilities such as drag and drop, selection, as well as OpenGL widgets for 3D graphical manipulation. FOX also implements icons, images, and user-convenience features such as status line help, and tooltips. Tooltips may even be used for 3D objects!

Pros

battle tested / production ready (used in CAD tools)

Cons

ugly af

Platforms

Linux, macOS (X server), Windows, a bunch of older UNIX flavors

IRIX, HP-UX, Solaris/SunOS, AIX, DYNIX

License

LGPL





MiniGUI is a complete embedded graphics support system designed and optimized for embedded systems. As a middleware between OS and applications, MiniGUI hides the diversities of different underlying OSes and hardware platforms, and provides identical APIs for top-level applications.

Pros

battle tested / production ready

wysiwig UI editor

look at that list of supported platforms!

fills embedded niche

Cons

autotools is cancer

seems limited due to its embedded focus

Platforms

Linux, Windows

uClinux, eCos, uC/OS-II, VxWorks, pSOS, ThreadX, Nucleus

License

commercial

GPL





This is a minimal state immediate mode graphical user interface toolkit written in ANSI C and licensed under public domain. It was designed as a simple embeddable user interface for application and does not have any dependencies, a default render backend or OS window and input handling but instead provides a very modular library approach by using simple input state for input and draw commands describing primitive shapes as output. So instead of providing a layered library that tries to abstract over a number of platform and render backends it only focuses on the actual UI.

Pros

single header :o

no dependencies

pretty

Platforms

Linux, macOS, Windows

Android

License

MIT

Public Domain





Raygui is a simple and easy-to-use immediate-mode-gui library. raygui was originated as an auxiliar module for raylib to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders, raylib default font…). raygui is intended for tools development; it has already been used to develop the following tools: rFXGen, rTexViewer, rGuiStyler and rGuiLayout.

Pros

simple

pretty

many widgets

APIs based on well known Unit3D IMGUI (quick to learn)

Cons

“raygui is intended for tools development”

Platforms

Not clearly listed, assuming : Linux, macOS, Windows

License

zlib





NanoGUI is a minimalistic cross-platform widget library for OpenGL 3.x or higher. It supports automatic layout generation, stateful C++11 lambdas callbacks, a variety of useful widget types and Retina-capable rendering on Apple devices thanks to NanoVG by Mikko Mononen. Python bindings of all functionality are provided using pybind11.

Pros

very pretty

functional apis

Cons

have not fixed their dependency hell (haven’t updated NanoVG)

Platforms

Linux, macOS, Windows

License

BSD-style





A tiny, portable, immediate-mode UI library written in ANSI C.

Pros

tiny

fixed-sized memory (great for embedded)

Cons

pretty limited

Platforms

I’m guessing at minimum : Linux, macOS, Windows

License

MIT





U++ is a C++ cross-platform rapid application development framework focused on programmers productivity. It includes a set of libraries (GUI, SQL, etc.), and an integrated development environment.

Pros

IDE?

Cons

IDE?

heavy framework (a-la Qt)

Platforms

Linux, Windows

License

BSD





Nana is a cross-platform C++ library for creating graphical user interfaces, currently it supports Windows, Linux(X11) and Mac OS(experimental) platforms.

The primary task is to make things simple and intuitive, Nana brings very simple and reasonable concepts to keep it easy. By the modern C++ style, you can get rid of the name constraints and the syntax constraints which are two things making your code stiff. Now you can make your code more straightforward and readable.

Pros

c++11

seems very active

Cons

not battle tested

Platforms

Linux, Windows

License

Boost v1





Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.

Pros

many bindings

looks native

minimal dependencies

Cons

as stated by the author, no documentation

Platforms

Linux, macOS, Windows

License

MIT





Agar (or libAgar) is a cross-platform GUI toolkit. Agar provides a base framework and a set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS X, SDL and others. Agar takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager. Agar can be compiled with no dependencies (though FreeType is recommended). The API is thread-safe unless documented otherwise.

Pros

minimal dependencies

Cons

subversion!?

Platforms

Linux, macOS, Windows

many BSDs, IRIX

License

MIT





FLTK (pronounced “fulltick”) is a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X. FLTK provides modern GUI functionality without the bloat and supports 3D graphics via OpenGL® and its built-in GLUT emulation.

Pros

lightweight?

UI builder

cmake

Cons

ugly af

Platforms

Linux, macOS, Windows

License

LGPL 2.0





IUP is a multi-platform toolkit for building graphical user interfaces. It offers APIs in three basic languages: C, Lua and LED. Its library contains about 100 functions for creating and manipulating dialogs.

IUP’s purpose is to allow a program to run in different systems without changes - the toolkit provides the application portability. Supported systems include: GTK+, Motif and Windows.

Pros

actually looks quite complete

Cons

sourceforge in 2019!?

cruelty towards programmers

Platforms

Linux, Windows

BSD, SunOS, IRIX, AIX

License

MIT





Boost.UI is a C++ User Interface (GUI) Boost library that is cross-platform, uses native system-provided widgets, has STL-like and Boost-like API, is compatible with other Boost libraries and supports modern C++11/14/17 features.

Pros

uses native platform widgets

Cons

just a wrapper around wxWidgets

boost stigma

very new, not battle tested

Platforms

Linux, Windows

License

Boost v1





A small C library for building user interfaces with C, XML and CSS.

Pros

css

pretty

bootstrap available through LCUI.css

Cons

a personal project (not battle tested)

no hardware rendering (will be slow)

no ctrl-c, ctrl-v!?

Platforms

Linux, Windows

License

MIT





The HorusUI library allows you to quickly develop GUIs for your applications by leveraging the ease of use provided by immediate mode GUI concepts. No need to design your GUI layout and writing many lines of boilerplate GUI preparation, imgui takes care of layouting and making sure every widget you add to the system has an unique ID, gets drawn and responds to events.

Pros

looks good

has some nice features (native file dialogs & DPI awareness)

Cons

embeds its dependencies in source tree (dependency hell guaranteed)

premake?

enforces OpenGL loader & context lib (glew + SDL)

Platforms

Linux, Windows

License

MIT





GuiLite is a barebone UI framework with 5000 lines of C++ code, it runs on all platforms (e.g, iOS, Android, Linux, Windows, macOS and Docker container).

GuiLite is embeddable, it runs inside other UI frameworks(e.g, Qt, MFC, Winform, Cocoa). You could use GuiLite features and host UI features simultaneously.

Pros

lite

themes

embedded

Platforms

Linux, macOS, Windows

Android, iOS

Docker, MCU

License

Apache-2.0





Graphics library to create an embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint. It offers anti-aliasing, opacity, and animations using only one frame buffer.

Pros

pretty

fills embedded niche

Cons

must use simulators since it is embedded only

Platforms

Linux, macOS, Windows

License

MIT





The library provides a portable and simple core GUI API. Implemented on top of the core GUI API are numerous widgets. Unlike many other GUI toolkits, the entire dlib GUI toolkit is threadsafe.

Pros

might be interesting if you work in ML

Cons

heavy framework which also provides GUI widgets

Platforms

Linux, macOS, Windows

License

Boost v1





GWork is a skinnable, embeddable GUI library with an extensive control set. Control rendering is abstracted, and can be implemented by any application wishing to use the library. Gwork (pronounced “gw-orc”) is a fork of the GUI library GWEN. It was forked to fix issues with GWEN and add new features.

Pros

multiple rendering backends

Cons

not battle tested

dying?

Platforms

Linux, macOS, Windows

License

MIT





InterViews Glyph objects provide the usual user interface widgets like buttons, scrollbars, pulldown menus, string editors, etc. (They also provide a limited graphical capability; since they don’t have a general editing framework the glyph graphics are mostly useful for static pictures, e.g. a graphic inside a button.) We use glyphs to implement layout, look-and-feel, and controls/displays for application programs.

Pros

it is available on github and still being updated

Cons

where to begin…

Platforms

Linux, macOS, Windows

SunOS / Solaris, IRIX, BSDs

License

BSD





GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.

Pros

might be interesting if you are targeting a hipster retro userbase

Cons

very gray

Platforms

Linux, Windows

License

Zlib





morda is a cross-platform non-intrusive GUI framework dedicated to games and multimedia applications. Its design was inspired by GUI system from Android and many concepts are borrowed from there. Its designed to use modern 3d graphics APIs like OpenGL etc.

Pros

hardware rendering

available on nuget

Cons

doesn’t use cmake (they have hardcoded all platform IDE solutions)

Platforms

Linux, macOS, Windows

License

MIT





TGUI is a cross-platform c++ GUI library for SFML. The gui is easy to use, with only a few lines you can e.g. have a fully functional TextBox on your screen. The widgets can be created by just using colors or by using images, making the look very customizable.

Pros

has a GUI builder

Cons

requires SFML

not very pretty

Platforms

Linux, macOS, Windows

Android

License

Zlib





Telex is a C++ UI framework. It is a UI framework without widgets - instead the UI is composed using common web tools and frameworks. Therefore Telex is small, easy to learn and quick to take in use.

Pros

c++17

cmake

Cons

not battle tested

Platforms

Linux, macOS, Windows

License

MIT





Windows Template Library (WTL) is a C++ library for developing Windows applications and UI components. It extends ATL (Active Template Library) and provides a set of classes for controls, dialogs, frame windows, GDI objects, and more.

Pros

very lightweight header only library

NuGet package

Cons

Windows only

Sourceforge!?

restrictive licenses

Platforms

Windows

License

Common Public License 1.0 (GPL-like license)

Microsoft Public License (GPL-like license)





Ultralight is the lighter, faster option to integrate HTML UI in your C++ app.

Pros

html, css and javascript

Cons

javascript

closed source

author of awesomium (track record of abandoning projects)

very new / not battle tested

Platforms

Linux, macOS, Windows

License

commercial





The Chromium Embedded Framework (CEF) is a simple framework for embedding Chromium-based browsers in other applications.

Cons

ginormous

do you really want to embed chromium for your UI?

Platforms

Linux, macOS, Windows

License

BSD





CopperSpice is of a set of C++ libraries used to develop cross-platform software applications. This is an open source project released under the LGPL V2.1 license. CopperSpice was derived from the Qt framework. Our motivation for developing CopperSpice was to change the core design and leverage modern C++ functionality.

Our motivation for developing CopperSpice was to change the fundamental design and turn the existing framework into a set of libraries for C++ developers. We are accomplishing this by leveraging modern C++ functionality. CopperSpice currently requires C++14 or newer.

Pros

standard c++ fork of Qt

Cons

based on Qt

Platforms

Linux, macOS, Windows

License

LGPL 2.1





FlatUI is an immediate mode C++ GUI library that aims to be a simple, efficient and easy to use way to add menus, HUDs and any kind of other UI to your game or graphical application. It also offers unicode & i18n aware font-rendering.

Cons

dying?

Platforms

Linux, macOS, Windows

Android

License

MIT





Simple and Fast Graphical User Interface.

Cons

requires SFML

Platforms

couldn’t find the list, but I believe : Linux, macOS, Windows

License

Zlib





LGI is an open source GUI framework (on BitBucket) for abstracting out all the operating system dependencies that you can produce portable code. It handles all the graphical interface functions, threading and semaphores, network connectivity and lots of other bits and peices to help build small, fast and reliable applications.

Cons

looks like a lesser Qt

Platforms

couldn’t find the list

License

couldn’t find it





Verdigris is a header-only library that can be used with Qt. It uses macros to create a QMetaObject that is binary compatible with Qt’s own QMetaObject without requiring moc. In other words, you can use Verdigris macros in your Qt or QML application instead of some of the Qt macros and then you do not need to run moc.

Pros

removes need for Qt moc

Cons

based on Qt

Platforms

doesn’t list, but probably the same as Qt 4

License

LGPL 3.0





Tk is a graphical user interface toolkit that takes developing desktop applications to a higher level than conventional approaches. Tk is the standard GUI not only for Tcl, but for many other dynamic languages, and can produce rich, native applications that run unchanged across Windows, Mac OS X, Linux and more.

Pros

battle-tested

Cons

ugly

Platforms

Linux, macOS, Windows

License

BSD-like





Dead Projects

I list these simply to keep the list complete, and for fun. I wouldn’t recommend using dead projects in production.

Small footprint UI library for hardware accelerated games & applications.

It has no dependency on stl, RTTI or exceptions. Compiling without these features makes footprint very small. Utility classes (such as string, lists, hash table, etc.) are quite minimal for the basic needs of Turbo Badger itself.

Pros

actually looks pretty decent

Cons

dead





AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive graphical user interface into graphic applications based on OpenGL (compatibility and core profiles), DirectX 9, DirectX 10 or DirectX 11 to interactively tweak parameters on-screen.

Cons

sourceforge

dead





MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of mygui are: speed, flexibility and ease of use.

The user interface is easy to use and uses delegates (Signals and slots) for easy to use event handling.

Pros

last update 2015

Cons

still dead





IUPA2 stands for ‘InterfacceUtentePerArtistiASCII’ aka ‘User Interfaces for ASCII Artists’.

The following screenshot should be self-explanatory.

Pros

lol

visionary

magical

unicorns

Cons

“This project was born out of a fun coding session after a beer with a friend, use it at your own risk.”





After trying several gui’s more or less suited for games (LibRocket, Qt, NVWidgets, CEgui, etc), I found that none of them was really light weight, easy to use and fully skinable at the same time. This was the reason I started to write my own GUI / C++. The project was completed in about one month.

Cons

dead

“The project was completed in about one month.”





The GLAM toolkit is an OpenGL-based cross platform user interface toolkit for creating 2D or 3D user interfaces. Its main purpose is to provide the underlying framework for a user interface, leaving the application specific look, feel and behavior to the developer’s discretion. GLAM is about user-interface form following function. In other words, the look and feel of the user interface should follow the purpose it is trying to achieve.

Cons

dead

sourceforge





LibUFO is a C++ core library for forms respectively graphical user interfaces (GUI). It is mainly used as OpenGL GUI toolkit.

Most standard components (buttons, labels, menus, combo boxes, tab widgets, internal frames etc.) are included. Visual output is customizable via CSS (cascading style sheets) and style classes. Forms can be created via XUL (XML User interface Language, used by Firefox).

Cons

very dead

sourceforge





The Visual Component Framework was inspired by the ease of use of environments like NeXTStep’s Interface Builder, Java IDE’s like JBuilder, Visual J++, and Borland’s Delphi and C++ Builder. I wanted a generic C++ class framework I could use to build app’s quickly and visually (when designing UIs), as well as having the core of the framework be as cross platform as possible.

Cons

dead





GiGi (aka GG) is a GUI library for OpenGL. It is platform-independent (it runs at least on Linux and Windows, and probably more), compiler-independent (it compiles under at GCC 3.4 or higher and MSVC++ 8.0 SP1 or higher, and probably more), and driver-independent. Reference drivers for SDL and Ogre are provided, and it is straightforward to write one for yourself should you decide to do so.

Cons

sourceforge

subversion

dead





MGui (MORELLO Graphic User Interface) is a cross-platform graphical user interface written in ANSI C, also providing a C++ API via a frame library. It consists of a library, including all typical GUI objects as menu, push buttons, editable fields, lists etc… and a code generation tool (MGui Designer), which allows the user to create and maintain application window layouts using the mouse.

Pros

supports DOS!

Cons

I don’t know what to say really…





An experimental C++ library to create graphical user interfaces (GUIs) under the X11 windowing system.

Developed since 1995 and provides some interesting features but fails to compete with the manpower behind Gtk or Qt.

Pros

cool name

Cons

“Failed to compete with the manpower behind Gtk or Qt.”

so very dead







Amulet is a user interface development environment for C++ and is portable across X11 on all kinds of Unix (Sun, Dec, HP, SGI, Linux, NetBSD, etc.), Microsoft Windows 95 and NT, and the Macintosh. Amulet helps you create graphical, interactive user interfaces for your software.

Pros

damn that website is amazing

horribly beautiful

instant vaporwave theme

Cons

none





aedGUI is a cross-plataform, easy-to-use, non-intrusive C++ GUI library that runs on top of SDL, providing themeable widgets without learning Yet Another API.

Pros

Great looking widgets!

Cons

requires SDL

dead







The GLOW Toolkit is a cross-platform object-oriented framework for building interactive applications using OpenGL or similar APIs such as Mesa. It is, at its heart, an C++ wrapper for GLUT, providing a fully object-oriented API for creating windows, menus and other GUI elements, and for event handling.

GLOW is designed for write-once-compile-anywhere development, and should be source code compatible with any platform that supports OpenGL and GLUT.

Pros

hardware rendering





Motif is the industry standard graphical user interface, (as defined by the IEEE 1295 specification), used on more than 200 hardware and software platforms. It provides application developers, end users, and system vendors with the industry’s most widely used environment for standardizing application presentation on a wide range of platforms. Motif is the leading user interface toolkit for the UNIX system.

Cons

looks not so great







OpenGUI is a high-level multi-platform, thread-safe C/C++ windowing and graphics library built upon a fast, low-level graphics kernel. It provides 2D drawing primitives and an event-driven windowing API for easy application development. The benefit of this library is speed, power, and a well-designed API with a narrow learning curve.

Pros

charming outdated UI? maybe?

actually looks pretty good for it’s time

Cons

download links don’t work anymore





PicoGUI is an Open Source project to create a new GUI architecture designed to be usable on systems ranging from embedded to desktops.

PicoGUI isn’t X, or X compatible. It’s a completely new GUI framework. It’s design goal is not compatibility with other GUIs, but to explore a unique architecture that especially benefits handheld computers and other embedded systems.

Pros

might still be relevant for really low-spec embedded

Cons

dead





SmartWin++ is a 100% free C++ GUI and SOAP library for developing Windows applications both on Desktop, Pocket PC, Windows Mobile or Windows CE based systems, it’s free both as in “free beer” and as in “free speech”, you can freely use SmartWin++ for commercial applications and for Open Source applications thanx to its BSD license!

Cons

windows only, listed since it’s dead

dead





wGui is a simple, platform independent dialog manager library using SDL and FreeType2. Written in C++ (with extensive use of the Standard Library and STL) the intention is to leave all of the antiquated C paradigms out of it (like #defines).

Pros

no defines?

Cons

requires SDL





WideStudio is an open source, Integrated Development Environment for desktop applications purely made in Japan. This enables you to develop GUI applications that can run on Windows95/98/Me/NT/2000/Xp/Vista, WindowsCE, Linux, FreeBSD, SOLARIS, MacOSX(w/X11), BTRON, T-Engine, mu-CLinux(wo/X11) in various programming languages such as C/C++, Java, Perl, Ruby, Python,Objective Caml

Cons

not english

heavy framework





The poor man’s object-oriented toolkit for building OPEN LOOK applications for X. The XView toolkit provides extensive attribute-value pair combinations, convenience routines and object class hierarchies…

Pros

won “best of the net april 1999”!

Cons

must rip out my eyes after looking at the website





The GNU Yzone Project is a collaborative software development effort aimed at creating a cross-platform C-library for modular-component GUI programming.

Pros

very colorful

website is something to behold

Cons

why?

eyes hurt

GNU





Vaca is a library to develop GUI applications with C++. It uses templates and STL, and has some special features like dockable tool bars and layout managers.

Pros

stl

Cons

has passed away





TinyWidgets is a ‘C’ based widget set designed to work with Nano-X API. Nano-X is a part of Greg Haerr’s Microwindows. TinyWidgets is distributed freely under the GNU Lesser General Public License (LGPL).

Pros

looks quite feature-full

Cons

rip







A C++ graphical user interface for MS_DOS, OS/2, 16 bit Windows, 32 bit windows, classic Macintosh, Linux and any unix supporting motif. A user interface designer is included.

Pros

OS/2!

MS-DOS!

Fast!

Cons

rip







A toolkit to develop better C++ GUI cross-platform multimedia applications.

Pros

c++14

Cons

dead





ZooLib allows you build native applications for a variety of platforms and processors from a single code base, with little need for platform-specific source.

In the rare event non-portable code becomes necessary, it is simple and easy to include it inline via conditional compilation, using one of the provided preprocessor symbols.

Cons

sourceforge





nui’s GUI system is based on 3D rendered dynamic layouts. Build your visual interface as a composition of widgets and behaviors, and then nui does the rest: positioning, resizing, anchoring, texture streching…

Cons

dead





libRocket is the C++ user interface package based on the HTML and CSS standards. It is designed as a complete solution for any project’s interface needs.

Cons

dead

super slow





NVIDIA Widgets is the immediate mode graphical user interface toolkit used by the NVIDIA SDK samples.

Cons

dead

probably not production ready





Clutter is a toolkit for creating compelling, dynamic, and portable graphical user interfaces. Clutter is free software, developed by the GNOME community.

Cons

dead





Abandoned: GWEN - GUI Without Extravagant Nonsense.

Pros

the author updated the description to mark the project as abandoned

Cons

abandoned





QuickGUI is designed to be an easy to use, but efficient and powerful GUI library that works with Ogre3d. QuickGUI is being actively developed, and new versions are released every few months. QuickGUI is input injection based, and works with any input system. The code is clean and well documented which makes it easy to use and extend. There is added focus on skinning which makes it easy for users to customize their GUI’s appearance.

Cons

mentions Ogre3D

hosted by Ogre3D

used with Ogre3D

did I mention Ogre3D?





Whisper is C++ application framework for the Mac and Windows. Unlike most frameworks it takes advantage of the standard library, design by contract, and modern C++ idioms.

Cons

sourceforge

dead





V is an easy to program, cross-platform C++ graphical user interface framework. V was designed to make it easier to write C++ graphical user interface applications regardless if they are commercial, shareware, or freeware. In addition to OS/2 it supports MS Windows 16 and 32 bit and Unix like operating system via X11, note that the OS/2 version is available in versions for native OS/2 and XFree86.

Cons

32 bits





Andrew offers an extensible compound document architecture which can create and combine just about anything, from text to pictures to graphs to spreadsheets to figures, into a single document on your computer screen. The system was aptly presented in a series of articles published in the Linux Journal during 1994.

Pros