1. What would be the current priority of procedural terrain features such as cliffs / plateaus?

2. Are

there any plans to change the terrain height algorithm in some way?

Is there anything in the works, is an implementation method planned out, is such a feature planned in the near future, far future or at all?I know it's sort of possible with modding, and I already made a pretty crude mod in order to test it out. But it's not yet possible to implement them very well, and I would really like to see something like this appear in the base game.I'm quite sure the permutation table is the same for every planet right now, which may not be obvious at first, but is actually very limiting for the variety of planets it can generate. These two planets have different seeds; 16 and 33. These seeds will always generate very similar planets to one another. This should be anrare occurrence, but it isn't rare at all right now.I've set up a system to smash right before the match started; walking on the crater works as it did before (crater is only visual).Yeah, I was about to say, I'd already tested a radius 100 planet side-swipe earlier and only things close to the crater were destroyed in the explosion.