There was a strong request from our publisher, Kadokawa Games, to include sexy female characters, so although we originally only had Vivienne and Mika, we started to add even more to the game. We added a "gigolo mission" in order to boost sales. As for the female character designs, Kadokawa's demands became very overwhelming, to the point that there wasn't room for my own ideas.



We had just finished an earlier project, Lollipop Chainsaw, and I really didn't want there to be this image of "Grasshopper = erotic". Lollipop's backstory wasn't supposed to be erotic at all, but it turned out that way because we added the shell bikini costume(among others)later in development.



However, that was done because the publisher, Kadokawa Games, had a solid idea of what sells, and that became a good learning experience. The development was hard, but in the end, we had fun making this game.