FYI : While JL is on vacation, I'm planning on being a little less active on the forums. Planning to play some games I picked up in the Steam Summer Sale : some Europa Universalis IV (new DLC) and Xenonauts.Regarding the "Soldiers start with no Armor HP" issue in beta 12 :The issue is with the function XGUnit.ApplyInventoryStatModifiers. The problem I've been having is that this function, and inventory stats in general, have three use cases, of which I forgot to account for/test an important one.1) When swapping weapon (e.g. rifle to pistol), inventory stats are recomputed so the new weapon's aim/crit bonus are used. This is new in Long War. Vanilla always used the Rifle stats even when switching.2) When performing a Mindmerge, health (and in Long War will) inventory stats are increased while the mindmerge is in effect3) When initially loading out a character, the inventory stats from items are computed and added to the character (this is the one I forgot ~_~)The problem is that vanilla handles Mindmerging by adding HP to the inventory stats. When I added use case #1 for Long War to fix issue with weapon stats when switch weapons, I inadvertently created a conflict with use case #2 -- switching weapons while mindmerged would remove the mindmerge bonus stats, and mindmerge ending would sometimes kill a unit if health was low.I was too focussed on resolving the conflict between use cases #1 and 2, and I added a condition in ApplyInventoryStatModifiers that prevented the unit's HP from changing as a result of the operation. This worked fine for these 2 cases, and fixed the issue with HP changing after mindmerge ended, and kept the mindmerge bonuses when swapping weapons.Unfortunately, this change broke use case #3, since it failed to allow the application of inventory at the start of the mission to increase HP. And my rushed testing, focussed on use cases #1 and 2, didn't catch it.A second bug which was reported is that armor-based DR isn't getting applied. I checked into it, and sure enough that code was broken.-----------------------In the very short term, applying the dev console patch supplied in the optional files and using the dev console command :sethp #will allow manually setting the hp of units to the maximum at the start of the mission.Users can manually apply patch changes. I've moved the detailed information into a sticky in the Modding thread.There is an already modified XComGame.upk file in the "Main Files" section of the Nexus Long War download page which already has all three hex patches applied.The correct location to install the package file is in :C:/Steam/SteamApps/common/XCom-Enemy-Unknown/XEW/XComGame/CookedPCConsole/-- adjusted for your steam installation location.Longer term (unfortunately) JL has all of the tools to create the actual installer, so a new beta 13 hotfix won't be available until he returns.

Edited by Amineri, 01 July 2014 - 09:23 PM.