Stretch Goals Not Delivered

Professional Mod Tools

100 Star Systems

RSI Class II space suit.

Hibernation Mode (Saving your game)

Behind the Scenes of Star Citizen documentary film

Escort Carrier, digital 42-page overclock Upgrade Handbook

Ship engine modifier upgrade package, Battlecruiser

Pre-launch backers get exclusive star system

Janes Fighting Ships style manual, Manage Space Stations, RSI Museum will air monthly. They tried RSI Museum but gave up on it.

Planetside FPS combat.



Salvage Mechanic.

Enhanced Mission Design for Squadron 42.

Tamsa System.

Tanga System.

Cano System.

UDS-2943-01-22 System.

Kabal System, Oretani System.

Procedural Generation R&D Team. (With the December 2015 Pupil to Planet video, they claim procedural generation teams are doing stuff.)

Omni Role Combat Armor (ORC) mk9

Stellar Cartography (Its defined as a map room thats in the game directly, not to be confused with the $51 Million Map goal)



Hadesian Artifact

Updated Scanning Software.

Engine Tuning Kit.

Retaliator Commercial. Still in the plans. Its not happening near term because all our cinematic folks are working on SQ42 but its a stretch goal and we will get to it.

Alien Languages. (We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizens three biggest alien races, the Vanduul, the XiAn and the Banu.)

Independent Arbitrators Guild.

More Detailed AI Activities.

Ballistic Gatling.

Anvil Aerospace Crucible. Last seen as being in the Concept Phase as of Dec 2015/Jan 2016.

Espera Prowler.



Genesis-class Starliner.

MISC Reliant. (Its in the hanger, only marked Red because you cant fly it yet. Video Proof)

Pets.

Enhanced Ship Modularity.



Features advertised but not delivered

Rentable ships

Some ships with artificial gravity (or not)

Multicrewing

Different HUDs for different ships

Hull Breaches

Shuttles for larger ships to land on planets

Banu ports and stations for trading

Parking smaller ships in the Idris

Inertia on objects not anchored on ships

Beam weapons for larger ships



Tractor beams and EVA for cargo

EVA ship repair

Wreck exploration

Benefits for ejecting from a ship about to explode

Wreckage as a navigational hazard

Using inertia for flight rather than burning fuel all the time

Dangerous and Dynamic Jump Points

Changeable gravity systems for ships

Booby traps and trackers for cargo

Detailed navigation system



Weapon slaving

Detailed ship destruction for large ships

Ship repair and cleanliness/degradation

Ship Trade-in and buying used ships, naming your ship

Manual and auto-docking

Customizable AI voices for different aspects of your ship

Organization Infiltration

Playing as another alien race

Relaying radar information to C&C Center

Run your own business



In depth non-FTL communication

Bounty hunting system

Player influenced politics

In-game VOIP and Live Driver

Track IR Support

Shareable star map locations

Group mining operations

In-fiction Live Team that will report player driven events as in-fiction news

Dynamic population count

Character damage and aging



Character histories and/or ancestral trees

Large scale dynamic events

Player Rating System

Taxes for Organizations

Dead (Wounded) body recovery

Player or organization ran medical facilities

User generated content

Shared organization hangars

Combined arms missions

Location for contributors names to be found in the PU



Organization reputation system

Damageable cyborg limbs and cybernetic repair facilities

Dynamic social interaction with NPCs

Galactapedia

Space creatures

Planet day/night cycle

Cargo damage (item damage)

Potential In-game Voice Attack system



NPC Generation

Docking and Undocking Tech

Realistic Audio Options

Personally Owned NPCs

Farming

Tri-Monitor Support

Your Name in the Game

Carriers

Getting Everyone into the Same Instance

More Economical or Versatile Corvettes



Planetary Ship Entry

Repair and Items System Capability

Manned Turrets

Character Customization

Ship connected to User Online/Offline Status

Picking Up Objects On Planets

Multi-Monitor HUD

Large Ship Damage Control Lockers

Dogfights Through Space Stations

Ship Persistence



Stealth Game Play

Ability for Privateers/Corsairs/Buccaneers

Landing on Planets

Procedurally-Generated Environments

Starfarer's Refueling Mechanic

Rigging

Anchoring to an Asteroid

Kill Boards

NPC ranks

Thruster Trails



Non-Lethal Combat Modules

Raid Supply Shipments

Owning an Alien Ship

Hidden Ship Compartments

Catapulting Through Space

Locking Ships

Jury Rig Repairing

Dynamic Weather

Automatic Battle Flight Pattern

Living Spaces



Insurance for Pilots

Mining

Escape Pods

Personal Armor (FPS)

Extreme Ship Maneuvers

Start up Sequence for Large Multi-Crew Ships

Voice Commands

Remotely Hacking Ships

Pacing NPC's

Incentives to keep your orginal Ship's Hull



Game Generated Missions

Communication Between Two Ships

Ship Armor

Controlled and Uncontrolled Space

NPC Crews

Guild Wars

Trading

Inflation and Deflation

Hiring NPC's for missions

Travelling in Fleets



Tactical Game modes in FPS

Trading weapons in the FPS

Bounty Hunting

Player Generated Content

Assigning Ships to Landing Zones

UI Customization

Radar features

Future Playable Maps

Ships Developed by the Community

Warning NPC's of Attack



NPC crew AI

Clothing Damage

Character Creator

Interior Damage System

Roaming Floating Structures

Vehicles for Planetside

NPC dialogue

Electronic Warfare in the PU

Player Owned Cargo Space

NPC population in the PU



Salvaging Mechanic

Ship Aging

Linux Client

In game Banking

VR

Medic and Surgeon Skill progression

Mining and resource gathering

Fabricate weapons/armor/ship parts

FPS Armor Types

Join in-progress free flight games



Hangar parties & instancing

Physical grappling beam

Multicrew keycards

Repairing Gold Horizon Space Stations

Taxation

Natural areas in the 'Verse

FPS environmental hazards

Store ore in your hangar

Organic ships

Ship spoofing



Non-combat ships

Search players for weapons

Flying a ship without a hud

Starting wars between the different races

Tractor Beams

NPCs react to weapons

Drop pods

Limb Damage

Bounty Hunting

Org recruiting NPCs



NPCs using different loadouts

Resource Spawning

NPC & Human scanning

Location based damage for pets



(Credit: SomethingJones)