I posted a news on OpenGL 3.2 few days ago and today, the Khronos Group announces the release of OpenGL 3.2.

New features of OpenGL 3.2:

Introduction of core and compatibility profiles, superseding the GL_ARB_compatibility extension introduced with OpenGL 3.1.

Aupport for OpenGL Shading Language 1.50.

BGRA vertex component ordering (GL_ARB_vertex_array_bgra).

Drawing commands allowing modification of the base vertex index (GL_ARB_draw_elements_base_vertex).

Shader fragment coordinate convention control (GL_ARB_fragment_coord_conventions).

Provoking vertex control (GL_ARB_provoking_vertex).

Seamless cube map filtering (GL_ARB_seamless_cube_map).

Multisampled textures and texture samplers for specific sample locations (GL_ARB_texture_multisample).

Fragment depth clamping (GL_ARB_depth_clamp).

Geometry shaders (GL_ARB_geometry_shader4).

Fence sync objects (GL_ARB_sync).

Some of these features are already supported by NVIDIA / AMD display drivers (like GL_ARB_geometry_shader4, GL_EXT_provoking_vertex or GL_EXT_vertex_array_bgra in Forceware 190.15). The other extensions should be available soon in NVIDIA / AMD graphics drivers.

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