“ What good do memories do you here? [...] ” —You Need to Let Go





Insanity is a broad term for the widespread violent mental illnesses plaguing the survivors of the Great War. Insanity is caused by a large variety of factors, mainly including indiscriminate killing, cannibalism, use of hard drugs, addiction, and general trauma.

Total Sanity Edit

Sanity is rated on a scale of 100-0. When a player's sanity drops below zero, they become insane. This is not permanent, as a player can always bring their sanity back above zero, given they have an ample supply of sanity restoring chems, alcohol and food. While there is no limit to how far one's sanity can go below zero, maximum sanity is capped at 100.

Positive Actions Sanity Taking Thorazine +10 Taking Mentats +3 Consuming Fire Belly +2 Drinking Gwinnett Beverages, Whiskey, Vodka +2 Eating Brain Fungus +1 Drinking Beer, Wine +1 Eating any cooked pre-war food +1

Negative Actions Sanity Eating raw meat or any uncooked pre-war food -1 Eating Strange Meat -2 Killing an adult -2 Taking Mystery Spit -2 Drinking Fungal Purge -2 Taking Jet -2 Taking Psycho -3 Killing a child -10 Using Mysterious Serum -10

Effects of insanity Edit

An insane character suffers -3 to their Charisma and Intelligence stats, affecting all derived abilities.

As a consequence of their mental state, insane survivors will also be subject to the following effects: