Originally Posted by Naoki_Yoshida Originally Posted by

Hello, this is Yoshida, the producer/director. I am soo sleepy...



I would like to follow up with a few additional comments.



1. Nuggets

None of the new recipes added in Patch 1.19 will require nuggets. In fact, we do not plan on requiring nuggets in any of the recipes that we will be adding from here on out. However, old recipes will remain in the game for a while, so there is no need to worry about items in the process of synthesis being affected. I am thinking that the transfers to the new recipe period will go on through patch 1.20.



2. HQ Revamp

We are planning on implementing the HQ revamp in patch 1.20. Following the release of patch 1.19, the current specs for HQ items will remain in place, so current HQ items will not be affected. Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. Obtaining HQ versions of the ingredients will require a mix of luck and skill. (We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.)



3. Materia Craft and HQ

When turning weapons/armor into materia, it will not matter if the weapon/armor is HQ or not. Similarly, when adding materia to weapons/armor, it will not matter whether the weapon/armor is HQ or not. (NQ items will be useful when mass producing materia.)



However, when performing “The Forbidden Materia Craft (tentative title),” attaching materia to HQ weapons/armor will impact the success rate. Regular materia attachment will generally be attainable by every player. However, “The Forbidden Materia Craft,” will be very specialized and difficult. (I may have spoken a bit too much, but details on materia craft will be posted on a different thread from here on out lol.)