• Improvements to damage and healing over time stacking rules

o Generally, damage and healing over time effects will now stack when applied by different players. They will continue not stacking with themselves when applied by the same player.

o Different players of the same power are now able to use their damage and healing over time effects together for full effect without conflicting with each other.

o Controller Power over Time Effects

 The functionality of Controller Power over Time effects has been improved. Players may still only have one Controller Power over Time effect applied at the same time. A new Power over Time effect will only overwrite if it is applied by someone with a higher Vitalization than the one currently applied. This will let multiple Controllers function together harmoniously without anyone's toes being stepped on.

• Light

o Increased damage for Advanced Mechanic Construct Combos.

o Fixed Light Weight's Control role damage debuff so that it will work from range.

o Throwing the Light Weight will no longer debuff enemies. This brings the number of targets that can be debuffed in line with the other Control role debuffs.

• Nature

o Briar

 Increased damage over time in Damage role.

o Harvest

 Increased damage over time in Damage role.

o Savage Growth

 Increased damage over time in Damage role.

 Increased the damage radius to 12.5m.

o Vinelash

 Increased damage over time in Damage role.

o Fling

 Increased damage slightly.

 Reactivates and spreads Poison Spore effects.

 Now triggers Supercharge generation.

o Thrash

 Increased damage slightly.

 Reactivates and spreads Poison Spore effects.

 Now triggers Supercharge generation.

o Thorn Burst

 Corrected an issue where Poison Spore effects were not refreshed on main target.

 Now also benefits from Power regeneration mechanics in Damage role.

o Swarm

 Re-tuned the damage of Swarm's large field effect down and its focus target damage up.

 Although the Swarm still remains active for up to 18 seconds, the cooldown has been reduced to 12 seconds so it may be refreshed early for smoother rotations.

o Hive Mind

 Now Benefits from Power regeneration mechanics in Damage role.

o Carnage

 Re-tuned the additional instant damage and damage over time added when using Serpent Call and Roar while in Primal Wolf Form.

o Power Refund Mechanics

 Power regeneration mechanics have been improved for nature in Damage role and in Primal Wolf Form.

 These now apply a regen effect rather than restoring power instantly.

 Power regeneration mechanics become active for 12 seconds any time you activate or spread a Poison Spore effect or summon a Swarm.

 There is no longer a strict power order activation requirement. Powers may now be activated in any order.

 In addition to the original powers, Thorn Burst and Hive Mind also trigger the Power regeneration effect.

 The Power efficiency mechanic activated by using Carnage in combination with Primal Wolf Form now applies a Power regeneration effect.

• Electricity

o Electroburst

 Increased damage over time in Damage role.

 Increased the damage radius to 12.5m.

o Electrogenesis

 Increased damage over time in Damage role.

o Voltaic Bolt

 Increased damage over time in Damage role.

o Power Refund Mechanics

 Power regeneration mechanics have been improved for Electricity in Damage role.

 These now apply a regen effect rather than restoring power instantly.

 Power regeneration mechanics become active for 12 seconds any time you add an Electro-Charge or activate Electrocute.

 There is no longer a strict power order activation requirement. Powers may be activated in any order.

 In addition to the original powers, Wired also triggers the Power regeneration effect.

• Quantum

o Enemies that are behind your character when hit with Alcubierre Wave will now be warped in front of your character instead of knocked through the air.

• Ice

o Wintry Tempest's damage over time will no longer be removed by recasting it on the same target more than twice.

o The Ice Armor defense buff granted from Cold Snap will now last the full 60 seconds that Ice Armor is active.

• Sorcery

o Circle of Protection will now properly split damage on Polymorphed enemies or enemies with Bad Karma.