An interview with team Mossland.

Mossland is a location-based augmented reality(AR) mobile game based on real estate. You can own landmarks in your vicinity and also sell or purchase others’ with Moss Coin, an Ethereum-based cryptocurrency.

Q. How is your team structured? What benefits do you believe that brings?

A. As you can check in our ICO web page, our team comes from various background ranging from 3D graphics experts on digital human character to game developers who has experience in VR, Mobile and PC. We have already released a several products in the market including Music Inside, a VR music rhythm game, Speedball Arena, a VR multiplayer sports game and recently Vmoji, Android version of animoji avatar. Last but not the least, we are demonstrating our K-Pop digital human character in partnership with SK Telecom at MWC(Mobile World Congress) in Barcelona, Spain in Feb 2018. Our team is capable of creating innovative contents using new IT technologies and launch in the market at a great speed.

Q. What are the biggest challenges in the industry you have had to overcome?

A. Contents development has no other challenges rather than the adoption of the relevant hardware platform. A good example is VR HMD’s market penetration and it was slower than we expected in 2017, which was the biggest challenge for VR game developers. However, with the new iline of VR HMDs introduced at CES 2018, we are expecting a great market growth in 2018 with VR. Also introduction of iPhone X with ARKit, AR-enabled smartphones will be a great opportunity for many game developers and Reality Reflection is also trying to ride such market opportunity with our new Mossland project, which is a location-based AR mobile game.

Q. How have you found starting a cryptocurrency and trying to take your company global?

A. Cryptocurrency with the blockchain technology is relatively a new kid in the town but for gaming companies it’s recognized as another in-game currency which existed from the early days of gaming industry. Only difference is that it could be more securely managed using blockchain technology and exchanged to other cryptocurrencies through legitimate crypto exchange. Moss Coin is developed as cryptocurrency but will be used as any other in-game currencies in a very familiar way of trading in-game properties among the users. Since we are planning to launch our game for global users after the soft launch in a targeted countries, it will be a natural transition for Reality Reflection from a Korean startup to be a global startup serving users from all over the world. As a matter of fact, all our VR games are available through Steam serving users globally and our recent Vmoj app, virtual emoji avatar with random video chat is also globally available at this time.

Q. What’s next for Mossland? Do you have plans to grow, expand or diversify?

A. We will be focusing on Mossland project and plans to develop alpha version in 2018 by the core development team in Seoul, Korea. As soon as we have the alpha version, we will be selecting a few countries to soft launch the game.

Q. Where would you ideally like to be in 5 years?

A. We envision people visiting new cities to own the landmark in Mossland game!

Q. If you had to give one piece of advice to an up and coming blockchain entrepreneur, what would it be?

A. Don’t worry about Blockchain technology and the future of the cryptocurrency but to focus on what you have been doing as professionally. It’s a big wave of opportunity and some will pursue, some will be swept away and a few will ride on it.

Hope you guys find it interesting and we will come back with further interviews :)

Thank you.