From Team Fortress Wiki

“ — Rainblower publicity blurb Your friends (enemies) will squeal with delight (be consumed with fire) when you cover them with sparkling rainbows (all consuming fire). ”

The Rainblower is a primary weapon for the Pyro. It appears as a series of four brass horns and one silver horn with long, spiraling piping and a container of sparkly team-colored fluid. It sprays out a stream of colorful bubbles and rainbows. This item may only be seen in-game by users who are in Pyroland, however, it will show up as the Rainblower in the deathcam. A Pyro with the Rainblower equipped will be shown as having the Flame Thrower to players not in Pyroland. The Rainblower makes wind chime and bubbling sounds when fired. It also makes very light tinkling sounds when deployed but not fired.

Taunting with the Rainblower equipped will perform the Armageddon kill taunt, igniting and potentially killing anyone in the area. Unlike other Pyroland-related items, players not in Pyroland will also see this taunt, but with slight differences; for example, instead of blowing bubbles, the Pyro will breathe fire. The damage halves for every player hit, making it possible to survive.

In combat, this weapon functions identically to the stock Flame Thrower.

Damage and function times

Identical to: Flame Thrower

Damage and function times Shot type Particle Damage type Fire Ranged or Melee damage? Ranged Damage Flame damage (close) 100% 6.5-13 / particle Flame damage (far) 50% 3.25-6.5 / particle Critical 9.75-19.5 / particle Mini-crit 4.3875-8.775 / particle Afterburn 4 / tick Afterburn (mini-crit) 5 / tick Function times Attack interval 0.044̅̅ s Ammo consumption interval 0.08 s Afterburn duration 4-10 s Airblast cooldown 0.75 s Values are approximate and determined by community testing.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.

Demonstration

Crafting

Blueprint

Strange variant





Related achievements

Backdraft Dodger

Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.

Hard Reset

As a Pyro, reset the bomb 3 times in a single wave.

Bugs

This weapon does not glow when crit boosted. Furthermore, when crit boosted, the sound it makes is of the original flamethrower.

When in spectator mode and spectating a player with the Rainblower, the Rainblower shoots out the default particles from the Flame Thrower.

As with most other taunts, performing the Rainblower's taunt and being knocked into the air will cancel the taunt but not its animation. However, it will also leave the taunt's particle effects at the place the taunt was initially performed, though it will not damage enemies. This will also occur if the player is killed during the taunt animation.

The flame particles for this weapon do not appear in DirectX 8.

Trivia

The Rainblower's concept of being seen only in Pyroland comes from Meet the Pyro, where Pyro sees its flamethrower as the Rainblower, and its fire as rainbows.

The Rainblower, along with the Stock Rocket Launcher and Flame Thrower were obtainable in Saints Row IV by pre-ordering the game on Steam.

Gallery