Just want to let everyone know we’re currently in the process migrating several things away all from Sourceforge. We’re well aware of the concern with the changes in Sourceforge’s business practices and we’re taking it seriously. The site itself, along with the source repository, forum and wiki shouldn’t be affected since we already moved that away from Sourceforge some time ago. However file release downloads, bug reports, and a few other odd things still need to be moved.

Just want to announce that development builds are now available on the download page! This should give you guys your latest version fix until we’re ready with the stable release.

So unfortunately we can’t accept monetary donations at this time. We still accept hardware donations or job offers. Please visit our team needs page for our list of needs.

We’re not too happy about this, but considering PayPal’s hard handed approach to dealing with anyone they deem in violation of their ToS there’s not much we can do. Anyone who’s donated in the last 60 days will have their donation refunded.

So apparently PayPal in their infinite wisdom has decided that Yabause is illegal and apparently infringing on Sega’s copyright, despite several court cases that prove that emulators are perfectly legal if done correctly. It should also be noted we have never received any legal threats or letters from Sega or anyone else since our first release back in 2003. They have limited our donation account and from my understanding the account will be closed after the funds are released in 180 days.

If you’d like to help out with translating please go to http://www.transifex.com/yabause/yabause/ and click on Help Translate “Yabause” and sign up for an account(it’s free).

Just to let everyone know we’ve switched our setup to use Transifex, which should be easier to collaborate and ultimately cut down on our work.

Following our strict release schedule (…), here’s a new Yabause version. This new version includes so many new stuff, I cannot list them all. (If you really want the full list, it’s on our repository)

Yabause 0.9.12

January 23, 2013 • guillaume.duhamel • Release

Only 14 months since last release and here’s a new Yabause release already!

This new release is about change, on both the user interface and the emulation core.



We added an essential feature missing in Qt port: the debug interface. With this new feature, we now recommend the Qt port as default port for Linux (and friends) and Windows. You can also use it on Mac OS X or you can use the specific Cocoa port. This port gained a new feature too: it can now loads ISO and BIN/CUE files, so you can play on a Mac without an optical drive.

There’s been many changes on the emulation side too: The software renderer is now a big boy and now handles transparency and many other VDP2 features, making many more games playable. The OpenGL renderer also include a number of new features, but as the software renderer, though slower, is running more games, we made it the default.

The last big thing in this release is it will be the last to support some options, mainly ports, that we will remove as we can’t, or don’t want, to maintain them anymore.

First, we remove three ports that have been superceded by better alternatives:

the native Windows port in favor of the Qt port;

the Carbon port for the Cocoa one;

the Wii port, you can find a better one on WiiBrew

The PSP port will disappear too, except if someone feels like taking it over.

On the technical side, this will also be the last release to be buildable with autotools and we’re dropping support for autopackage.