Masahiro Sakurai, the man behind the Super Smash Bros.

“ The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it.

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Up until now very little has been revealed about the as-yet-untitled Smash Bros. game planned for Nintendo's Wii U and 3DS, aside from the fact it's being developed by Namco Previous entries in the series have offered a fairly robust selection of control schemes, so it makes sense the next game will do the same. But while Sakurai admits the company needs to adapt to incorporate new controller options, he's adamant the rest of the game doesn't need to change to remain fresh. Having had three very successful entries in the franchise, the former Project Sora boss feels the series has found its target audience, meaning introducing gimmicks would hinder rather than help the brand."The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it," he said. "However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play."Quite what this different experience may be is unclear, though we've previously reported rumblings about Tekken cameos , which would certainly shake things up. The chances of this actually coming to pass, though, seem quite remote, especially with Sakurai being unconvinced by the idea."I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena," he said. "However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down."Super Smash Bros. 4 is in development for Wii U and 3DS, with a release expected sometime in 2013.

Luke Karmali is IGN's UK Editorial Assistant, and pretty unbeatable as the mighty Pikachu. You too can revel in mediocrity by following him on IGN and on Twitter