Not gonna happen since Gamefreak is too creatively bankrupt to do anything other than recycle the same formula over and over again (doesn't mean the games aren't fun though).

I understand the reasons they gave for wanting to focus on a handheld game, but if they actually tried I'm positive they could at least make a passable pokemon game on the consoles. Here, I'll even toss in a couple of ideas their way free of charge.

1. Make it a large open world to explore. Doesn't have to be Skyrim huge, but large enough to give off a genuine sense of exploration and adventure. Exploration would only be limited by natural barriers in the environment (bodies of water, large obstacles) which could in typical tradition only be circumvented by pokemon (Fly, Swim, ect...). These traversal moves wouldn't be traditional moves taught by HM's but inherent abilities to types of pokemon (aquatic, flying, digging pokemon) that could only be unlocked once certain badges had been acquired.

2. Instead of random encounters have pokemon actually appear in the environment as wildlife. This makes all the said adventuring feel worthwhile. Imagine making a long trek up a mountain or through a forest when suddenly you stumble upon the pokemon you were looking for. The sense of wonder and satisfaction would be great.

3. Instead of turn based battles have all moves be set on a cooldown timer (ala Active Time Battle system that Final Fantasy uses). Move sets wouldn't be limited to 4 attacks, with each cooldown being dependent on the technique used, the pokemon's stats and other buffs/stat effects.

4. Competitive multiplayer would be through stadiums only, but players could leave a 'ghost' of their trainer in the other players games for them to find and battle (like a cross between racers and Dark Souls). The ghosts would use whatever team the player had at the time, and could be updated.

5. Online trading, 'nuff said