Life Updates

In 2016, after 20 years of working for agencies, I started a freelance carrier. I’m still developing games and apps but I recently discovered Houdini and Redshift (a year ago) and I must admit I fell in love with Houdini. I spent almost all my free time between wife, children, and projects in it. Houdini is really amazing. I wonder how I could have worked during all these years and ignoring it. This software solution allows me to quickly create things I have in mind and I became addicted to short animations like the ones I post on my social networks.

Setting Fluid Simulations in Houdini

FLIP (Fluid Implicit Particles) are quite easy to use in software like Houdini but we must say a big thanks to their engineers for that. They are amazing, I literally love them. As a software engineer myself, I did code some GPU accelerated particle systems for real-time purpose with compute shaders and parallel computing (see my blog). I must admit FLIP isn’t an easy subject.

Basically, the main idea of FLIP is to simulate a bunch of particles with the Navier-Stokes equations to get the physics right, like a real fluid.