The developers of Delta Green: The Role-Playing Game answered questions about running the game and designing scenarios at the “Delta Green: Eyes Only” seminar at Gen Con 2016. Recorded by the Roleplaying Exchange podcast and produced by Role Playing Public Radio. Panelists were Adam Scott Glancy, Kenneth Hite, Shane Ivey, and Greg Stolze.

00:00:00 INTRODUCTION. Basic structure: Intitial weirdness, investigation, crisis, terrible crescendo. A nod to Stealing Cthulhu. The slow burn; fated encounters; escalating dangers.

00:13:00 RANDOM TIPS. Every Agent resource as a source of vulnerability and complications. Equipment, Bonds, time, communications.

00:19:30 CREATING CONVENTION SCENARIOS.

00:34:20 DESIGNING OPPOSITION ON A CAMPAIGN LEVEL.

00:43:49 WHAT REPLACES MAJESTIC-12?

00:50:50 INSCRUTABLE ALIEN OPPONENTS.

00:53:50 WHERE TO BEGIN RESEARCH.

01:02:33 CAUSING FEAR AT THE TABLE.

01:16:00 RESEARCH, ADDENDUM.

01:17:40 MAINTAINING MOMENTUM WITHOUT REDUCING PLAYER AGENCY.

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