Xeph Profile Joined September 2004 Korea (South) 191 Posts Last Edited: 2011-02-12 04:01:15 #1







Changes on 12 Feb 2011 KST

Number of mineral patches on a first expo is now 6. (8 before)



Number of vespene gas geysers on a first expo is now only 1. (2 before)



Destructible Rocks on the ramps now has 1000 hit points and 1 armor. (2000 hit points and 3 armor before) One of the GSTL maps, Crevasse, got its major update for balancing. GomTV and JackyPrime are still working on Crevasse for balancing, so this is not the final update for balancing.Changes on 12 Feb 2011 KST Persistent Pursuit of Perfection

Turgid Profile Blog Joined September 2010 United States 1623 Posts #2 "First expo"is the backdoor one, yes? That's very interesting! I wonder how people will play it now. (╬ ಠ益ಠ)

Antoine Profile Blog Joined May 2010 United States 7347 Posts #3 What were the destructible rocks stats before, if you know?

hopefully this helps swing the balance away from protoss a bit. Moderator Flash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호

birdkicker Profile Blog Joined August 2010 United States 718 Posts #4 Wtf...first expo only has one gas... how will zerg cope with this?

Antisocialmunky Profile Blog Joined March 2010 United States 5897 Posts #5 Is this for real? Its like they read Lalush's thread because someone did that to Shakuras lol. [ﾟnﾟ] SSSSssssssSSsss ¯\_(ツ)_/¯

Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605

Xeph Profile Joined September 2004 Korea (South) 191 Posts #6 On February 12 2011 12:54 Turgid wrote:

"First expo"is the backdoor one, yes? That's very interesting! I wonder how people will play it now.

Yes. If you have any suggestions about my map description, feed free to tell me. I want to make my post better. Yes. If you have any suggestions about my map description, feed free to tell me. I want to make my post better. Persistent Pursuit of Perfection

NExt Profile Blog Joined September 2010 Australia 1642 Posts #7 These changes are really great. Looking @ the minimap they took the rocks from the expos and added one to the ramp!



Destructible rocks at a ramp to double its size! never seen it before really excited to see it play out. Waiting for Protoss Jesus

Ansinjunger Profile Joined November 2010 United States 2445 Posts #8 I like these changes. The game where IMYonghwo (spelling?) just went directly to void ray colossus seemed a bit ridiculous that he could do that and face almost no pressure.

Xeph Profile Joined September 2004 Korea (South) 191 Posts #9 On February 12 2011 12:54 Antoine wrote:

What were the destructible rocks stats before, if you know?

hopefully this helps swing the balance away from protoss a bit.

It was 2000 / 3 It was 2000 / 3 Persistent Pursuit of Perfection

cyprin Profile Joined July 2010 United States 1101 Posts Last Edited: 2011-02-12 04:10:19 #10 .

Arcanewinds Profile Blog Joined May 2010 United Kingdom 193 Posts #11 On February 12 2011 12:55 birdkicker wrote:

Wtf...first expo only has one gas... how will zerg cope with this?



You could always expand outside the front if you desperately need the gas. Tbh, trading off 2 minerals and 1 gas for a completely safe 1st expo is still a good deal. You could always expand outside the front if you desperately need the gas. Tbh, trading off 2 minerals and 1 gas for a completely safe 1st expo is still a good deal. I like turtles.

hellsan631 Profile Blog Joined March 2010 United States 687 Posts #12 On February 12 2011 12:55 Antisocialmunky wrote:

Is this for real? Its like they read Lalush's thread because someone did that to Shakuras lol.



It has nothing to do with lalush's thread. Its just that the game on there where it was a Protoss vs Kyrix, the protoss was able to get to 200/200 maxed out ultra deathball with colossus and void rays, before moving out.



They want to prevent turtling in general, on 2 base. It has nothing to do with lalush's thread. Its just that the game on there where it was a Protoss vs Kyrix, the protoss was able to get to 200/200 maxed out ultra deathball with colossus and void rays, before moving out.They want to prevent turtling in general, on 2 base.

FrostyTreats Profile Joined January 2011 United States 355 Posts #13 i dont understand why they would do this....hurts Zerg alot.. and toss as well.. as a terran i don't really need a 4th gas ``

Arcanewinds Profile Blog Joined May 2010 United Kingdom 193 Posts #14 On February 12 2011 13:08 hellsan631 wrote:

Show nested quote +

On February 12 2011 12:55 Antisocialmunky wrote:

Is this for real? Its like they read Lalush's thread because someone did that to Shakuras lol.



It has nothing to do with lalush's thread. Its just that the game on there where it was a Protoss vs Kyrix, the protoss was able to get to 200/200 maxed out ultra deathball with colossus and void rays, before moving out.



They want to prevent turtling in general, on 2 base. It has nothing to do with lalush's thread. Its just that the game on there where it was a Protoss vs Kyrix, the protoss was able to get to 200/200 maxed out ultra deathball with colossus and void rays, before moving out.They want to prevent turtling in general, on 2 base.



i played this versus a zerg yesterday, I was able to 2 rax expand very safely and quickly, then get a third OC in my base to help saturate them both. Following this I pushed out with a lot of marines and marauders and expanded to my third as the zerg did.

With an Orbital command at my third, I quickly got a good economy and started pumping out thors, turret'd up my base and took the gold with a PF.



I had a huge eco lead at this point, and just fwomped on the zerg because of it.



Because of that, I'm glad that they're changing the first expo by just a little bit . i played this versus a zerg yesterday, I was able to 2 rax expand very safely and quickly, then get a third OC in my base to help saturate them both. Following this I pushed out with a lot of marines and marauders and expanded to my third as the zerg did.With an Orbital command at my third, I quickly got a good economy and started pumping out thors, turret'd up my base and took the gold with a PF.I had a huge eco lead at this point, and just fwomped on the zerg because of it.Because of that, I'm glad that they're changing the first expo by just a little bit I like turtles.

DeltruS Profile Blog Joined April 2010 Canada 2164 Posts #15 I really like the idea of the option of a free base vs a gas/min heavy base. http://grooveshark.com/#/deltrus/music

hmsrenown Profile Joined July 2010 Canada 927 Posts #16 That's the spirit! Love the change, keep these macro maps expo hungry!

DeltruS Profile Blog Joined April 2010 Canada 2164 Posts #17 Expansions with less mins are also kind of interesting because they result in a greater hatch per mineral ratio. This makes macro hatches less needed. http://grooveshark.com/#/deltrus/music

kirkybaby Profile Joined May 2010 Korea (South) 781 Posts #18 Yeah I REALLY love the idea of bases with less resources all together. The strategy of expansions is a lot deeper on a map like this. Kudos! tournament history: 512th place in Altitude TLOpen #1

YunhOLee Profile Blog Joined April 2005 Canada 2429 Posts #19 im loving the gsl maps and the fact that they already are working on updates makes it even better, blizzard should definately add them to the ladder Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan

godemperor Profile Joined October 2010 Belgium 2022 Posts Last Edited: 2011-02-12 04:52:41 #20 Love this update, the natural was way to easy to secure. Now Terran and protoss cant just turtle on 2 base and do a timing push.

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