A couple of weeks back, Ubisoft confirmed that a new Far Cry Primal patch was going to be made available on April 12th, adding a couple of additional features. Just as promised, the new Far Cry Primal patch is now available for download in all regions, introducing features that fans of the game will surely appreciate.

As already revealed, the Far Cry Primal 1.3 patch adds a brand new Survival Mode, which will put players' skills to the test with some new mechanics such as the Stamina Bar, Permadeath more. The update also introduces support for the Ultra-HD Textures on PC, which will be available for download shortly as a free DLC pack, and plenty of other fixes that should make the Far Cry Primal experience more enjoyable.

Here are the full patch notes for the Far Cry Primal 1.3 patch.

NEW – Survivor Mode Available in New Gameplay Options when starting a New Game

New – Stamina Bar added

Stamina depletes slowly during gameplay

Stamina depletes faster when walking/running/being in combat

Fast travel consumes stamina

Stamina can be regenerated by sleeping and eating food recipes

Manual heal and fast travel costs stamina

Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled. Tamed Beasts New – Permadeath for Tamed Beasts

If a Beast dies, the player must find and tame a new one

This also applies to Legendary Beasts, they can never be found again if they die

Skinning a Beast after they die gives you a skin

New – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage

In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage

Non-legendary tamed Beasts health has been reduced

Owl attacks and bomb drops have been disabled World/Resources Less natural resources are available in the world and less are looted when gathering

Less daily resources added to the Reward Stash from Wenja population level

Resources in the Reward Stash can only be withdrawn at the Village StashRequirements for rare animal skins have been reduced when upgrading huts

Night lasts longer and is darker

Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire Skills XP Curve has been adjusted to be more progressive

Certain “over-powered” skills have been removed

Effects of other skills have been re-balanced

Skill points cost has been rebalanced Gameplay Bow tension added requiring players to pull back the arrow all the way to get maximum impact

Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces

Weapons are consumed more quickly by fire

Less slow-motion effect from the Weapon Wheel, Food Grid and Beast Grid

Crafting ammo in the Weapon Wheel now requires a hold to craft

Most bag capacity has been reduced

Player’s health regen speed has been reduced

Some healing recipes now require red leaves in addition to green leaves

Cold depletion rate has been increased

Fully upgraded Winter Clothes no longer offer total protection from the cold

Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)

Fast Travel now costs Stamina and Meat, proportionally to distance

Mini-map has been removed

Shaders on tagged enemies have been removed

Several UI options have been set to off by default to increase immersion, (but can be re-enabled)

Hunter Vision duration has been set to 20s be default (duration can now be modified in the settings)

Fog of war reveal radius has been reduced

Can only Save & Quit when not in Combat

Game difficulty cannot be changed once started in Survivor Mode with Permadeath AI/Wildlife Enemies are more reactive and aggressive in combat

Wildlife detects you more easily

Blood trails from wounded animals are harder to track

Reduced overall animal density during the day, and increased density of predators at night

Reduced human density and frequency of Wenja events

Wenja fighters are less resilient

Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast

Reduced health for Legendary Beasts, Batari and Ull NEW – Permadeath Available in New Gameplay Options when starting a New Game with Survivor Mode turned On

Three Options Available – Off, On, Second Chance

Off – You respawn when you die

On – The game is over when you die

Second Chance – You only respawn if you completed enough of the game since your last death, (every 3% as depicted in the player’s overall progress)

Failing during Tensay’s Vision missions does not count as dying. (You’re dreaming after all) Stability and Performance Fixed an issue where player could lose their inventory when swapping weapons in specific conditions

Fixed some specific, low occurrence crashes Gameplay New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)

New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready

Fixed melee damage resistance skill also affecting ranged damage

Increased critical health in hard/expert difficulty modes Lighting and FX Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves

Minor fixes to clipping issues Wildlife and AI Various bug fixes Missions/Activities/World Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down

Fixed an issue where players could exit the map in the mission – Vision of Ice

Fixed an issue where players could exit the map in Shayu’s Cave

Fixed a couple issues where players could get stuck in the Dangu Cave

Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land

Fixed some resources that would cause the player to become stuck in the map when gathering them

Fixed an issue where Bite Fish weren’t spawning in certain locations on the map

Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland Menu/UI/Map Fixed an issue that would cause one of the life bars to flicker in specific conditions

Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations

Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu PC: NEW – Ultra-HD texture pack

Add option to turn off mouse deadzones

Interface and input tweaks

Various minor bug fixes

Far Cry Primal is now available in all regions on PC, PlayStation 4 and Xbox One.