High Settings for Balanced Image Quality and Performance said:

[Rendering]

TextureDownscale=0

AtlasTextureDownscale=0

DetailTextureDownscale=0

MaxTextureSize=2048

MaxAtlasTextureSize=4096

TextureMemoryBudget=650

TextureTimeBudget=10

MaxCubeShadowSize=1024

MaxCubeShadowCount=2

MaxSpotShadowSize=1024

MaxSpotShadowCount=2

FoliageDistanceScale=1.0

MeshDistanceScale=1.0

CharacterLodGameplayDownscale=0

AllowBloom=0

AllowShafts=1

AllowAntialias=0

AllowBlur=1

AllowDOF=0

AllowDecals=1.0

AllowVignette=1

AllowSharpen=0

AllowRain=1

AllowSSAO=0

AllowMotionBlur=0

AllowScatterDOF=0

AllowCutsceneDOF=0

DanglesLimiter=0

ShadowQuality=2

ShadowedLights=3

Fullscreen=1

VSync=0

UberSampling=0 Click to expand...