Orcs usually worship one or the other.

Ettins were created by a two-faced god named Galblag. This god was in legends split in half by a powerful creature, creating the gods Galb and Blag.

Here are some examples of orcish naming :

Orc Kin Traits

Your orc kin character has the following racial traits.

Ability Score Increase. Your Strength and Constitution scores increases by 1.

Age. Although orcs reach physical maturity at about the same age as humans, like elves, the understanding of adulthood goes beyond physical growth to encompass worldly experience. An orc typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old

Alignment. Orcs don't really care about conflict not related to them, but they will go to many length to achieve vengeance on those who wronged them. They usually have no mercy for elves. Orcs are usually chaotic neutral

Size. Orcs are between 6 and 8 feet tall and weigh between 230 and 280 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Menacing. You gain proficiency in the Intimidation skill.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Languages. You can speak, read, and write Common and Orc.

Subraces. Many subraces of orc kin populate the worlds of D&D. Choose one of these subraces.

Full-Blooded Orc Full blooded orc are the most basic and common form of orcish representation. Ability Score Increase. Your Strength score increases by 1. Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Orog Orogs are orcs blessed with a surprisingly keen intellect. Ability Score Increase. Your Intelligence score increases by 1. Tactical Slash. When you hit a creature with a melee weapon attack, you can attempt once per short rest to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach, If the original attack roll would hit the second creature, it takes damage equal to half the original damage. The damage is of the same type dealt by the original attack.

Half-Orc Half-orcs most often live among orcs. Of the other races, humans are most likely to accept half-orcs. Ability Score Increase. Your Wisdom score increases by 1. Relentless Endurance. When you are reduced to 0 hit points but not killed outright. you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. Other Half You choose your other half between : human, tiefling, elven. Human Skills You gain proficiency in one skill and language of your choice. Elf Fey Ancestry. You have advantage on saving throws against being charmed, and magic cannot put you to sleep. Tiefling Hellish Resistance. You have resistance to fire damage.