At Unite 2012, a Unity3D Conference in Amsterdam, it was announced yesterday that Unity3D will support both Windows 8 and Windows Phone 8. We already saw breathtaking videos during the Windows Phone 8 demo in Los Angeles, when Havok Engine was announced as a launch partner.

Now, hobbyist and professional developers who would like to focus on the development stack outside the XNA Framework will be able to leverage the capabilities of Unity through their modern games running on the new platforms.

What this means for you?

You will be able to develop games with the Windows Phone 8 and Windows 8 addons for the Unity3D toolkit, both included in the Unity 4 release cycle.

Leverage the state-of-the art Unity3D toolset for your games, coupled with Visual Studio.

Port existing Unity titles to Windows and Windows Phone 8 without a major rewrite.

Take advantage of Unity-specific tools, such as the Mecanim character animation engine.

Get great game performance on existing projects by using the Unity3D rendering engine.

Eager to learn more before the official release? You can get a free version of Unity3D 3.5.5 and start creating your games. When Unity3D 4 comes out, you will be ready to have your project running on Microsoft's flagship desktop and mobile OSs.

Additional resources to check out: