The Limit of Precedurally Generated Engine in NMS Has Been Reached

Finally it is now proven that at some point No Man's Sky's Procedurally Generated Engine will stop entirelyThe Procedurally Generated Engine will stop at the 255th Galaxy called "Yilsurussimil" Anything you discovered afterwards will be exactly the same including system's name, planet's name and planet's condition as proven in this videoFlying to the centre manually doesn't change the outcome whatsoever. You will be crashed landed at the exact same planet as before. The only thing that change is the galaxy's nameThe reason that Procedurally Generated Engine is stopped at 255th is because the galaxy's code is simply stored in 2 digits HEX value with the highest being "FF" = 255 in decimalSpecial Thanks to "Because_Bot_Fed" who dug into the code and "nomansuniverse" from Reddit who create this magnificent file decryption tool