Greetings Pioneers!

Today we have another hotfix out for you with many bug fixes and optimisations. The calculations carried out on the server have been reduced significantly, which should result in less lag overall. There have also been a lot of fixes to the Turret AI, they should behave as they should more consistently now. If you’re waiting for something new, you won’t be waiting long. We are testing the new buildable lights internally today and tomorrow, so you should see them in an update soon!

PLEASE NOTE: If you are running your own server you must update the current server build in order to avoid any conflicts with running the latest Steam Frontend.

Changelist v0.1.5

Moved structure testing into a pooled thread, now it only happens when needed.

Fixed an issue where a Turret would focus on a target that it couldn’t attack without selecting a new target.

Moved unnecessary tick calculations of hologram placement off of the server, it is now only carried out when the player confirms the placement.

Fixed an issue with the Turrets where they would sometimes jitter in Singleplayer.

Fixed it so that Turrets on opposing sides will attack each other correctly.

Fixed an issue where occasionally new Hives being spawned into the world would appear within the confines of a player’s base.

Fixed an issue with the Missile Turret where the top would sometimes flip over.

Fixed issue where the pistol began to function like an auto pistol!

Fixed an issue where while equipping/unequipping Modules or Weapons… to say the least, would go very very wrong. In some cases you could lose your Build Module and/or be unable to re-equip it. I f you still encounter this issue please let us know, as well as what you did to get it to occur if possible.

Fixed UI issue where you could open the Tab menus while the map was open, and they would overlap.

Fixed UI issue where activity popups would appear over other menus, but when closing it you’d lose mouse input and couldn’t close them.

Fixed the Deployment Screen UI not refreshing in realtime to show you if you had Eden Kits to spawn at and how many.

Fixed Eden Kit markers never disappearing on the Map/Deployment screen or Compass HUD.

Fixed Map screen remaining open while on Death Screen.

Fixed a bug where the SMG would be at the players feet in 3rd person

Tweaked Fade distance for Compass Markers on the HUD.

Changed some popups to be personal Chat message instead, as they seemed too intrusive to gameplay.

Tweaked colours of Chat, and added a separate PlayerName colour for your own prompts such as those which display when you get a message about clan activity.

Tweaked Map Markers player icon.

Many thanks to Salaluiz for the screenshot used in this weeks header image!

See you in the fray!

-Team Flix