Upcoming Sale!

Legion TD 2 will be 50% off for 2 weeks starting on October 9th

NEW! NOMAD TIER 2

(T2) Harpy

Cost: 35 gold + 1 supply

Movement type: Flying

Health: 250 (Natural)

Damage: 19 (Pierce)

Attack speed: 0.8

Range: 400 (Ranged)

Mana: 100

Ability: Acrobatics

Starts with 0 mana but gains mana whenever it moves (approximately 10 mana per second of moving). Each 10 mana increases attack speed by 10%.

via Sketchfab

(T2U) Sky Queen

Upgrade Cost: 165 gold + 1 supply

Movement type: Flying

Health: 1250 (Natural)

Damage: 90 (Pierce)

Attack speed: 0.8

Range: 400 (Ranged)

Mana: 200

Ability: Acrobatics

Starts with 0 mana but gains mana whenever it moves (approximately 10 mana per second of moving). Each 10 mana increases attack speed by 10%.

Ability: Crimson Claws

Gains 1 mana each time it attacks

via Sketchfab

NEW! LANGUAGE OPTION

Turkish!

Thank you to everyone who contributed. Badges will be given out this patch to Latvian, Polish, and Turkish translators

Some languages are not fully up-to-date. We are very close to finalizing our improved workflow for updating languages. Stay tuned for an announcement

GAME FIXES

Melee Targeting

Fixed a bug where melee units wouldn’t always target the units that aggroed them first if all targets had been attacking them for longer than 10 seconds (most noticeable on boss waves)

Gameplay Stability

Fixed a bug where units were able to kill allies via buffs that applied max-health damage (aka Vampire). This fixes a rare case where a player who leaked a wave wouldn’t be considered as having leaked that wave. This happened if your last unit was killed by the damage from Vampire. This caused some unintended behavior, like leaks being caught in a ‘warp loop’ because the game thought your fighters were still in combat.

Client Stability

Loading Screen: added another failsafe & more debugging information

Matchmaking

Improved how the matchmaker handles some edge cases

Higher tolerance when fewer players are online

Now much faster for players rated below 900

After a match is formed, you have a 50% chance to be on the East Team or West Team (before, it was purely determined by ratings)

Bots

Fixed a bug where bots would sometimes not build anything

Bots are now smarter about using Sea Serpents/Deepcoilers

Interface Fixes

Fixed a bug where if you canceled your matchmaking search & requeued within 1 second, the search window would be hidden but you’d still be in queue

Fixed a bug where the Legion Spells window would display as cracked (used spell) when it should have been active/filling up the bar

Fixed a bug where the Legion Spells sound effect would play twice

Game Chat

Fixed a bug where typing “/all” didn’t work if it wasn’t all lowercase (it would swallow up your message since it thought you were typing an invalid command)

Typing an invalid command will now write a warning message to the console

Instead of typing “/all” we recommend using Shift+Enter

GAME BALANCE

Light on the balance changes this patch as there hasn’t been enough time since the last patch.

Fixed a bug where the King would sometimes be slow to attack the first target, especially on ranged waves (King has been stretching every morning and is now more nimble)

TIER 1



Looter - Health: 130 -> 120

TIER 3

Health: 760 -> 740



Deepcoiler - Health: 2250 -> 2200

Fixed an abuse case with Sea Serpents/Deepcoilers in which you built them in the far bottom of the lane. This fix went live on October 7.

Health: 2100 -> 2150

DPS: 44.6 -> 36.7 – Attack speed: 1.35 -> 1.11

Anti-Air Turret removed

New ability: Machine Gunner: Deals 10 damage every 0.5 seconds to a nearby ground unit

TIER 5

Health: 1400 -> 1500

Invigorate: Heal: 10% missing health -> 15%

Fixed a bug where her attack speed was lower than expected when buffed by Invigorate and Mind Warp simultaneously or Invigorate, Energize, and Mythium Core simultaneously

TIER 6

Damage: 168 -> 174

Hydraling: Damage: 56 -> 58

MERCENARIES

Damage: 115 -> 160

Cleave: 50% (30% to flying) -> 50%

Cleave: Now hits a maximum of 5 targets

v2.39a (Fixes only)

Bots

Fixed a bug where bots would push workers on the same wave the opponents sent

Fixed a bug where bots taking over for leavers sometimes wouldn’t build (and would actually cause the game to lag)

Now smarter about overbuilding & not pushing workers against a long save

Now smarter about placing sea serpents and harpies

Refactored & reorganized logs for future bot debugging

If anyone is interested in helping test bots in the future, you can type -bot in debug mode to have a bot take over your lane.

Auras

Fixed a bug where sometimes auras wouldn’t get applied if your lane aggroed too quickly (Aura targets are now computed at the start of the wave, rather than when the ability is cast)

Fixed a bug where units with multiple auras would only use the targets of the first aura (e.g. a Leviathan with Hero - the Hero aura would mistakenly only affect flying units)

FairPlay

Improved UI for when FairPlay is globally disabled (now hides alert status/mute status in lobby and in-game)

Chat Commands