Primal Path Arcane Berserkers

Those born with not only fire in their blood but an innate sense for magic. Those whose anscestors honed their magical abilities as well as their instincts. These men are known as the Arcane Berserkers. Liable to rip their enemies to shreds or burn them to cinders. They carry the stopping power of a mountain and the force of a typhoon.

Unchecked Lineage

Those who choose this path often see it as a curse more than a blessing. Choose a or roll for an ancestor you gain your power from.

Anscestor

1d8 Anscestor Type damage 1 Celestial(Abjuration) Radiant 2 Fiendish(Evocation) Fire 3 Undead(Necromancy) Necromantic 4 Draconic(Transmutation) Cold 5 Siren(Enchantment) Psychic 6 Gnome(Illusion) Force 7 Shaman(Divination) Poison 8 Druid(Conjuration) Acid

When you enter a rage you gain resistance to the damage type associated with your anscestory.

You learn two cantrips that must either be from the same school of magic as your anscestor or deal the damage type indicated in the anscestor table. Gaining another at 10th level.

Arcane Rage

Starting at 3rd level whenever you go into a rage you may choose to instead go into an Arcane Rage allowing the spirit of your anscestor to take over. You can choose to do this a number of times equal to your Constitution modifier. When you go into an Arcane Rage you gain all of the benefits of a normal rage and the following benefits.

You cast detect magic at the start of your rages, your anscestor showing you the weave.

You gain the ability to cast spells from certain schools of magic as indicated by the Anscestor table. Constitution is your spellcasting modifier.

Spell save DC = 8 + proficiency bonus + Constitution modifier

Spell attack bonus = proficiency bonus + Constitution mondifier

You start with 3 level one spells that must be from the same school of magic or dealing the damage type associated with your anscestor. Thereafter you learn another spell at levels 4, 6, 8, 10, 11, 13, 14, 16, 19, and 20. Casting a spell instead of attacking does not end your rage early.

All spellslots are restored after a long rest.

Arcane Berserker Spellcasting

–Spell Slots per Spell Level–

Barbarian

Level Cantrips

Known Spells

Known 1st 2nd 3rd 4th 3rd 2 3 2 — — — 4th 2 4 3 — — — 5th 2 4 3 — — — 6th 2 5 3 — — — 7th 2 5 4 2 — — 8th 2 6 4 2 — — 9th 2 6 4 2 — — 10th 3 7 4 3 — — 11th 3 8 4 3 — — 12th 3 8 4 3 — — 13th 3 9 4 3 2 — 14th 3 10 4 3 2 — 15th 3 10 4 3 2 — 16th 3 11 4 3 3 — 17th 3 11 4 3 3 — 18th 3 11 4 3 3 — 19th 3 12 4 3 3 1 20th 3 13 4 3 3 1

Anscestor's Guidance

At 6th level you gain a gift from your anscestor and can learn one spell you have adequate spell slots to cast from any school of magic. This counts as the spell you gain at 6th level.

Mystic Mastery

Starting at 10th level you gain the ability to cast the spells you are capable of casting in an arcane rage outside of arcane rage.





Credit: Desiree Phipps