What is the world size used and the brush size ? Also is it using a custom brush or one of the pre-defined ?



Maybe the grass is so small that requires to remove the gizmos, i have a toggle gizmos options to turn it off. You can see if grass has been created in the GrassBatch Holder



EDIT: The GrassBatchHolder is empty, maybe the grass has been ungrown ? Ungrown grass is removed from the scene and will appear in play mode or can be regrown for editing.



Also note that when regrowing grass, the original objects it was grown on must be on the scene and have the original colliders.



Another reason grass blades get cut back is when they hit another collider than the object the mouse click was made on, so please also check the collider scale of the grasses (each grass grower has a collider, parented in the Grass Manager grasses holder gameobject)



Also is painting working in my demos ? Which version of the pack is used ?



There is an "Editor preview distance" parameter, that will disable grass if far away from the current camera, you can change this too and see if it makes the grass appear.

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