V20 Dark Ages: Combat, Physical Disciplines

Vampire: The Masquerade

Another preview today, V20 Dark Ages fans. Here’s the combat rules, along with Celerity, Fortitude, and Potence. Again, we’re really looking at offering new options for play, and emphasizing the feel we want to see in the Dark Ages. For example, some of the higher level Disciplines are similar, but not exactly the same as V20. From a design perspective, this is somewhere between V20 and Dark Ages: Vampire in terms of complexity. If something doesn’t work perfectly for your needs, the rules are close enough to both that you could substitute what stands there.

With Celerity, Fortitude, and Potence, we have some emphasis shifts, and a new take on multiple actions.

Here’s the combat rules.

Here’s the physical Disciplines.

Sorry for the formatting; I’m favoring sharing these drafts, as opposed to heavily formatting a second document for your perusal. The original Word files are full of markups and internal styles that would muck up your reading experience.

On the input front, we’re getting to a point where we’re mostly sharing, taking minor tweak suggestions, and looking for clarity issues. We’re far enough into the process where we can’t do massive rewrites. We’ve been testing these rules, and like the way they’ve worked so far.