Spoiler (click to show/hide) Cogmind - Alpha 8



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

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Evolutions (1) 500

Robots Destroyed (17) 85

Value Destroyed (456) 456

Prototype IDs (0) 0

Alien Tech Identified (0) 0

Bonus (0) 0

TOTAL SCORE: 1041



Cogmind

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Core Integrity 0/400

Matter 234/300

Energy 50/50

System Corruption 0%

Temperature Cool (86)

Location -9/Materials



Parts

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Power (1)

Propulsion (2)

Improved Aluminum Leg

Utility (2)

Small Storage Unit

Weapon (4)

Heavy Assault Rifle



Inventory

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Beam Cannon

Heat Sink

Large Matter Storage Unit



Peak State

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Power

Light Ion Engine

Propulsion

Aluminum Leg

Light Treads

Utility

Small Storage Unit

Large Matter Storage Unit

Weapon

Beam Cannon

Assault Rifle

Beam Cannon

Heavy Assault Rifle

[Rating: 10]



Favorites

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Power Light Ion Engine

Engine Light Ion Engine

Propulsion Aluminum Leg

Treads Light Treads

Leg Aluminum Leg

Utility Small Storage Unit

Storage Small Storage Unit

Weapon Beam Cannon

Energy Gun Medium Laser

Energy Cannon Beam Cannon

Ballistic Gun Assault Rifle



Stats

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Bonus Breakdown 0

Classes Destroyed 5

Recycler 1

Swarmer 8

Grunt 5

Duelist 1

Sentry 2

NPCs Destroyed 0

Best Kill Streak 6

Combat Bots Only 6

Matter Collected 594

Salvage Created 567

Parts Attached 25

Power 4

Propulsion 8

Utility 2

Weapon 11

Parts Lost 13

Power 3

Propulsion 4

Utility 0

Weapon 6

Average Slot Usage (%) 82

Naked Turns 1

Spaces Moved 466

Fastest Speed (%) 200

Average Speed (%) 81

Slowest Speed (%) 55

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 2

Cave-ins Triggered 0

Teleports 0

Heaviest Build 21

Greatest Overweight (x) 6

Average Overweight (x) 0

Largest Inventory 6

Most Items Carried 6

Average Items Carried 4

Core Damage Taken 448

Average Core Remaining (%) 82

Depth 10 Exit 82

Volleys Fired 63

Largest 4

Hottest 163

Shots Fired 140

Gun 84

Cannon 56

Launcher 0

Special 0

Kinetic 83

Thermal 57

Explosive 0

Electromagnetic 0

Shots Hit Robots 83

Core Hits 31

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 1181

Projectiles 1177

Explosions 0

Melee 0

Ramming 4

Kinetic 607

Thermal 570

Explosive 0

Electromagnetic 0

Impact 0

Slashing 0

Piercing 0

Self-Inflicted Damage 2

Shots 0

Rammed 2

Highest Temperature 626

Average Temperature 174

Shutdowns 3

Energy Bleed 1

Interference 2

Matter Decay 2

Short Circuit 0

Damage (minor) 1

Damage (major) 8

Damage (core) 3

Highest Corruption 0

Average Corruption 0

Message Errors 0

Parts Rejected 0

Data loss (map) 0

Data loss (database) 0

Misfires 0

Misdirections 0

Targeting Errors 0

Weapon Failures 0

Haulers Intercepted 0

Robots Corrupted 0

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 1

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Data Cores Recovered 0

Used 0

Machines Hacked 4

Terminals 4

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Total Hacks 9

Successful 2

Failed 7

Catastrophic 1

Database Lockouts 0

Manual 4

Unauthorized 4

Terminals 9

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Terminal Hacks 2

Record 0

Part Schematic 0

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 0

Open Door 0

Level Access Points 0

Branch Access Points 1

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 0

Unreport Threat 0

Locate Traps 0

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 1

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 0

Sector Layout 0

Machine Controls 0

Hacking Detections 4

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 0

Terminals 0

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 0

Garrisons Compromised 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 0

Largest Group 0

Highest-Rated Group 0

Highest-Rated Ally 0

Total Orders 0

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 0

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 264

Average Influence 100

Final Influence 174

Maximum Alert Level 1

Low Security (%) 92

Level 1 7

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Squads Dispatched 2

Investigation 0

Extermination 0

Reinforcement 2

Assault 0

Garrison 0

Intercept 0

Derelict Logs Recovered 0

Exploration Rate (%) 17

Regions Visited 3

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 598

Turns Passed 814

Depth 11 72

Depth 10 482

Depth 9 260

Scrapyard 72

Materials 742



Prototype IDs

---------------

None



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials



Game

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Seed: Hauler Hunter

^Manual?: 1

Play Time: 8 min

Sessions: 1

Mod: N/A

Game No.: 8

ASCII: 1

Keyboard: 1

Movement: Numpad

Fullscreen: 0

Font: 12/Smallcaps

Map View: 66x50

FOV Handling: Fade In

Nice job, rumpel. This felt like a really tough seed, and you certain outlived me!I only got 1,041 :/Worst performance in a while (died in the early game o_O), but I'm pretty sure it's because I played this seed a lot less cautiously than I normally would... way overconfident there. (You can sorta tell I was playing on the edge with a 2-weapon evolution right off the bat.)The seed has a pretty tough start with having to pass close to a garrison and also mostly concentrated thoroughfares without a lot of side paths in the first couple maps.My standard philosophy has always been that the most important goal in the early game is to simply escape, and with that strategy I'd never die early. You can worry about gearing up (and earning points) later, while it's very easy to get caught up in combat and die from the deadly combination of low coverage and low integrity at the start. Going everywhere guns blazing in Materials is playing with fire@rumpel: That's an interesting first shot you've got there--you're quite slowed by all the armor and weapons. A flying combat build? Not easy to do! You're so overweight that you don't really get much benefit from the flight capabilities except hopping robots. I think hover can work as a fast combat build, but flight is better for stealth or fleeing.