Relive the adventures of the latest canon starships from Star Trek: Discovery, but this time with YOU as the captain of these iconic new vessels. Sail the stars in historical recreations of some of the most famous (or infamous) starships involved in the Klingon conflicts of the mid-23rd Century.

The following starships will become available with the release of the Discovery Lock Box, scheduled to arrive on Xbox One and Playstation 4 starting with the 8th Anniversary Update.

Faction Restrictions

For the first time, we are allowing Romulan captains the opportunity to captain starships designed for their allied factions. Thus, a Federation-allied Romulan will be capable of commissioning the Walker-class and Crossfield-class starships, while Klingon-allied Romulans may find themselves at the helm of the intimidating Sarcophagus vessel.

When a player wins the Grand Prize from the lockbox, they will automatically be rewarded with the ship appropriate to their faction choice. The Console and Starship Trait from the opposing faction’s ship will be made available as a prize option within the Lock Box, as well.

While the Walker-class may only be purchased on the Lobi Store by Federation captains (and those allied with the Federation), KDF and KDF-allied captains will be able to purchase a package containing its Console and Starship Trait for a reduced price.

Crossfield-class Science Vanguard [T6]

While the Crossfield class was originally created to be a vessel that specialized in scientific endeavors, these starships were heavily modified in an effort to aid the war efforts that erupted between the Federation and Klingons after the Battle of the Binary Stars in the mid-23rd Century. These refits proved to be highly effective, and thus a new breed of starships - the Science Vanguard - was born.

This starship comes with a Lieutenant Universal / Temporal Operative Specialist seat, and a Lieutenant Commander Universal / Intelligence Specialist seat.

Ship Details:

Faction: Federation and Federation allies

Tier: 6

Availability: Lock Box (Federation and Federation allies)

Required Rank: Rear Admiral (Level 40)

Hull Strength: 1.3 (39,000 at level 40, 44,850 at level 50 and 52,000 at level 60)

Shield Modifier: 1.25

Fore Weapons: 4

Aft Weapons: 3

Device Slots: 3

Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Science, 1 Lieutenant Universal/Temporal Operative, 1 Lieutenant Commander Universal/Intelligence

Console Modifications: 4 Tactical, 2 Engineering, 5 Science

Base Turn Rate: 10 degrees per second

Impulse Modifier: 0.18

Inertia: 45

+10 Weapon Power, +10 Auxiliary Power

Can Load Dual Cannons

Sensor Analysis

Subsystem Targeting

Secondary Deflector Slot

Console – Universal – Mycelium Ambush

Starship Ability Package (Science Vessel) Enhanced Particle Generators (+Exotic Damage) Advanced Shield Systems (+Shield Hit Points) Enhanced Restorative Circuitry (+Healing) Reactive Shield Technology (+Shield Regen/Hardness) Black Alert (Starship Trait)



Admiralty Ship Card

Engineering : 20

: 20 Science : 59

: 59 Tactical : 47

: 47 Special: 2.5x Critical Rating from SCI

Console – Universal - Mycelium Ambush

The Crossfield Science Vanguard comes equipped with a Console - Universal - Mycelium Ambush. When this console's power is activated, your starship's weapons will be temporarily disabled as your ship instantaneously moves forwards to a destination some distance from your current position. Upon arrival at your destination, a pulse of energy is discharged, impeding the engines of nearby ships while enhancing your own starship's weapons for a brief period. After a few seconds, multiple payloads of torpedoes are released, and your starship's weapons are briefly disabled again in order to instantaneously move backwards to your original position.

This is also referred to as the “Lorca Maneuver” in reference to the captain that first pioneered its use.

This console also provides passive bonuses to Control Expertise, Drain Expertise, Exotic Particle Generators, and Scientific Readiness.

This console may be equipped in any console slot, and on any starship, but only one may be equipped at a time.

Black Alert (Starship Trait)

After achieving level 5 in your Science Vanguard's Starship Mastery, you will unlock the Black Alert Starship Trait. While this trait is active, activating Beam: Overload, Cannon: Rapid Fire, or any Intelligence Bridge Officer Ability will allow temporally-displaced duplicates of your ship to appear near any foes that you damage over the next several seconds. Each of these duplicates will fire Torpedo Spreads at the damaged foe and other nearby targets. This trait may only activate once every 25 sec.

For 12 sec after activating Beam: Overload, Cannon: Rapid Fire, or any Intel Bridge Officer Ability: Weapon Damage to Foe creates a Spore Duplicate which attacks Foe and up to 2 other Foes, dealing Kinetic Damage to each before disappearing. (Base Damage is approximately 4,000 per target at level 60.)

Up to four total Spore Duplicates may be created, max once per 3 sec.

Walker-class Light Exploration Cruiser [T6]

The Walker class represented one of the many workhorse mid-range vessels of 23rd Century Starfleet, suited to a wide variety of missions within Federation space. It is resilient enough that even when ambushed by an armada of Klingon vessels at the Battle of the Binary Stars, the U.S.S. Shenzhou was capable of resisting destruction despite overwhelming odds.

This starship comes with an Ensign Engineering / Intelligence Specialist seat, and a Lieutenant Universal / Pilot Specialist seat.

Ship Details:

Faction: Federation and Federation allies

Tier: 6

Availability: Lobi Store (Federation and Federation allies)

Required Rank: Rear Admiral (Level 40)

Hull Strength: 1.325 (39,750 at level 40, 45,713 at level 50 and 53,000 at level 60)

Shield Modifier: 1.15

Fore Weapons: 5

Aft Weapons: 3

Device Slots: 4

Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering/Intelligence, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Lieutenant Universal/Pilot

Console Modifications: 3 Tactical, 5 Engineering, 3 Science

Base Turn Rate: 10 degrees per second

Impulse Modifier: 0.15

Inertia: 40

+5 Power to All Subsystems

Console – Universal - Obfuscation Screen

Cruiser Command Array Command – Strategic Maneuvering Command – Shield Frequency Modulation Command – Weapon System Efficiency Command – Attract Fire

Starship Mastery Package (Cruiser) Absorptive Plating (+Kinetic and Physical Damage Resistance) Rapid Repairs (+Regeneration) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max Hull Hit Points) Vulcan Hello (Starship Trait)



Admiralty Ship Card

Engineering : 68

: 68 Science : 29

: 29 Tactical : 29

: 29 Special: +8 SCI per TacShip or SciShip

Console – Universal – Obfuscation Screen

Light Exploration Cruisers come equipped with a Console - Universal - Obfuscation Screen. This unique suite of sensor screens succeeds in convincing nearby foes that your starship has been disabled, though it comes with the requirement of holding the ship in place and preventing all abilities from being activated. During this period of time, your ship's hull and shields will rapidly replenish. This mode may be disabled voluntarily at any time after a brief activation period, at which point the advantage gained from this ruse is translated into increased damage from all sources. The duration of this Ambush Bonus is equivalent to the amount of time your ship remained disabled (20 sec max).

This console also provides passive bonuses to Targeting Expertise, Defensive Maneuvering, Damage Control, and Engineering Readiness.

This console may be equipped in any console slot, and on any starship, but only one may be equipped at a time.

Vulcan Hello (Starship Trait)

After achieving level 5 in your Light Exploration Cruiser's Starship Mastery, you will unlock the Vulcan Hello Starship Trait. While this trait is active, your Weapons gain a Shield and Armor Penetration bonus, and Weapon Power Drain from energy weapon activation is reduced for a brief duration when you first enter Combat. Strike first, strike hard. It is only logical.

Upon entering Combat: +20 Energy Weapon Armor Penetration for 8 sec +20 Energy Weapon Shield Penetration for 8 sec -50 Weapon Power Cost for 8 sec



Sarcophagus Dreadnought Carrier [T6]

It is believed that this massive vessel dates back to the original founding of the Klingon Empire, thousands of years ago. The heritage of this "Ship of the Dead" predates all of the modern Houses, and is a symbol of great honor in Klingon culture. Continuously refit over the years to remain capable of leading Klingon fleets into combat, this ship's primary strength lies in its severe resilience and unique cloaking and tractor beam technologies.

This starship comes with an Ensign Universal / Miracle Worker Specialist seat, and a Lieutenant Commander Universal / Command Specialist seat.

Ship Details

Faction: Klingon and Klingon allies

Tier: 6

Availability: Lock Box (Klingon and Klingon allies)

Required Rank: Brigadier General (Level 40)

Hull Strength: 1.675 (50,250 at level 40, 57,788 at level 50 and 67,000 at level 60)

Shield Modifier: 1.05

Fore Weapons: 4

Aft Weapons: 3

Device Slots: 3

Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Science, 1 Ensign Universal / Miracle Worker, 1 Lieutenant Commander Universal / Command

Console Modifications: 4 Tactical, 4 Engineering, 3 Science

Base Turn Rate: 4 degrees per second

Impulse Modifier: 0.13

Inertia: 20

+10 Weapon Power and +10 Auxiliary Power

Can Load Dual Cannons

Subsystem Targeting

Equipped with a Cloaking Device

Console – Universal – Multi-Target Tractor Arrays

Hangar Bays: 2

Hangar Bays loaded with Mo'kai Raiders

Starship Mastery Package (Tactical Carrier) Quick Deployment (-Hangar Pet Recharge Time) Armored Hull (+Max Hull HP) Enhanced Weapon Systems (+Weapon Damage) Advanced Shield Systems (+Max Shield HP) Honored Dead (Starship Trait)



Admiralty Ship Card

Engineering : 41

: 41 Science : 32

: 32 Tactical : 53

: 53 Special: Ignores +/- ENG from Events

Console – Universal – Multi-Target Tractor Arrays

Sarcophagus Dreadnought Cruisers come equipped with a Console - Universal - Multi-Target Tractor Arrays. These tractor arrays were initially designed to facilitate the retrieval of fallen warriors, for preparation and storage aboard the Sarcophagus, but have since been weaponized to debilitate and damage foes in close-quarters ship combat. When this console's power is activated, specially mounted Tractor Beam Arrays capable of immobilizing and debilitating nearby foes will activate over a brief period of time. A total of 12 tractor arrays will be activated by this ability, each targeting nearby foes and severely slowing them while dealing a moderate amount of Kinetic Damage directly to their hull. If any foe is caught by more than one tractor, the damage of each is increased as the Tractor beams tear the unfortunate ship in opposite directions while dragging them closer to the Sarcophagus starship.

This console also provides passive bonuses to Control Expertise, Energy Damage Resistance Rating, and Turn Rate.

This console may be equipped in any console slot, and on any starship, but only one may be equipped at a time.

Honored Dead (Starship Trait)

After achieving level 5 in your Sarcophagus Dreadnought Carrier's Starship Mastery, you will unlock the Honored Dead Starship Trait. While this trait is active, any damage received during combat will be added to the defensive capabilities of your vessel, resulting in stacking benefits to Damage Resistance and passive Hull Regeneration as certain damage thresholds are met or exceeded. Once you reach maximum stacks of this, additional damage will instead grant a small amount of Temporary Hit Points at each threshold.

After receiving 10,000 cumulative damage (post-resistance), gain a stack of Honored Dead Each stack of Honored Dead grants +20 All Damage Resistance Rating and +2% Hull Regeneration (max 20 stacks, infinite duration)

While at 20 stacks of Honored Dead, additional triggers instead grant 10,000 Temporary Hit Points for up to 40 sec.

While not in Combat, lose one stack of Honored Dead every 2 seconds unless Cloaked.

Mo’Kai Raiders

The Sarcophagus Dreadnought Carrier comes standard with 2 hangar bays of Mo'Kai Raiders. These fighter-sized craft are armed with Disruptor Beams. They are built exclusively to harry foes, and not intended to survive conflicts. Instead, their glorious deaths in battle grant Temporary Hit Points to the carrier that launches them, and their relaunch timers are far faster than other Fighters. Their warp cores are also rigged to deal additional damage in the case of the destruction of their vessels. These vessels are so dedicated to their cause that they are incapable of benefiting from any and all sources of hull restoration.

These can only be obtained if the player owns the Sarcophagus Dreadnought Carrier, but can then be used on any Klingon ship that has a hangar bay.

Note: Despite using the term "Raider" these are Fighters, not Frigates.

Weapons:

1x Fore Disruptor Beam Array

1x Fore Disruptor Dual Beam Bank

1x Aft Disruptor Beam Array

Powers:

Fly Her Apart Self-Damage Buff at expense of damage-over-time

Purposefully Destabilized Warp Core Warp Core Breach deals additional damage

Provide Shield Materials On death, grants owner Temporary Hit Points



NOTE: The above stats for all ships are subject to change.

Players may also obtain a new set of Genetic Resequencers in order to unlock access to two new Ground Traits, and two new Space Traits

Ground:

Universal Law is for Lackeys While in combat, each second, you gain bonus damage if you haven’t been damaged in the past second, or a boost to Damage Resistance Rating otherwise (stacks up to 10 times)

Brutal Impetus Nearby enemies dying increases your damage for a short duration



Space:

Context is for Kings While in combat, each second, you gain bonus damage if you haven’t been damaged in the past second, or a boost to Damage Resistance Rating otherwise (stacks up to 10 times)

Duelist’s Fervor Nearby enemies dying increases your damage and accuracy rating for a short duration



Scientists and engineers from our time have also managed to get their hands on a few examples of personal tech from the era of Star Trek: Discovery, and replicated their techniques in the form of new Universal Kit Modules:

Choose Your Pain Decreases the target’s damage resistance rating. That target picks one of their nearby allies. A portion of the damage dealt to your primary target is also dealt to the foe chosen for pain this way.

Para Bellum (Prepare for War) Anyone who shoots the marked target has their kit modules’ cooldowns reduced

Miniaturized Spore Relay Teleports you a short distance forward, leaving mines behind





Rounding out the offerings of new equipment from the Discovery Lock Box will be new unique Space Weaponry. When opened, each Special Equipment Pack - Discovery Disruptor or Phaser Weapons will offer the player a choice between Disruptor Beam Weapons, Disruptor Cannon Weapons, Phaser Beam Weapons, or Phaser Cannon Weapons.

Unlike most space weapons, these space weapons come in 3 variants, each of which grants a set of passive stats to your character while equipped. Emitter-Linked weapons give an increase to Shield Restoration and Shield Capacity, Integrity-Linked weapons give an increase to Hull Regeneration and Hull Capacity, and Sensor-Linked Weapons give an increase to Weapon Amplification and Defensive Maneuvering.

The Discovery Lock Box also features a new type of space device, Mini-Tech. Mini-Tech are consumable devices that grant one activation of an ability otherwise found on a ship console. The ones available from the Discovery Lock Box will be the following abilities:

Temporal Rift Stabilizer

Multidimensional Wave-Function Analysis Module

Enhanced Induction Coils

Shield Destabilizer

Ablative Hazard Shielding

The Discovery Lock Box will also arrive with several exciting additions to the Lobi Store. For those captains looking to catch up on how they dress, the outfit worn by Harry Mudd is also being made available on the Lobi Store.

For those looking to pack a punch on ground, there’s the all new Phaser Full Auto Rifle (Dsc). This weapon features a unique primary fire that cycles through shots at increasing speed.

And for the captains looking to catch up on mining or other activities without an atmosphere present, there’s the all new Discovery Environmental Suit, available for all Federation characters.

Last, but not least, if you’re not afraid of creepy-crawlies, there’s the all new Insect Vanity Pets being added to the Lobi Store.

Jeremy “BorticusCryptic” Randall

Lead Systems Designer

Star Trek Online