This is a pretty aggro shell for the hatebears. Game plan is to just passive aggressively deny our opponents critical components to their decks while trying to keep the pressure on.

1 Drops: Bomat Courier will be the major card advantage engine. Colorless made it an easy pick. Fan Bearer is an odd decision I know, but with the untap lands centering in white, this was a pick for mana consistency sake. Could be Legion's Landing or Sacred Cat, but also Deadeye Tracker or Soul-Scar Mage.

2 Drops: Tocatli Honor Guard is almost the build around, the only card it doesn't agree with is Rampaging Ferocidon, which is only a two-of. It really messes with energy the most, making all their cards pretty vanilla. Harsh Mentor also messes with energy, but also any mana sinks like Azconta. Glory-Bound Initiate is not a hatebear, but it just such a great 2-drop that it is hard to pass on. 3-Drops: Kinjalli's Sunwing will be doing a great job at keeping the board open in the mid-game, having a flyer is also key here. Kambal, Consul of Allocation does amazing work against control, and could likely go up to a three-of. Rampaging Ferocidon is our most disagreeable card in this list and could easlily be subbed out, but I wanted to try it for hatebear sake. It will shut down the lifegain on GBI and Kambal, so it is only at two. Ruin Raider is not a hatebear but is just ideal for a low to the ground deck in making sure we don't run out of steam.

Abrade and Push for removal, as well as Deadlands. Speaking of lands, decided to go with the desert suit as opposed to Dragonskull Summit just for the added utility. Also Dragonskull is not as key when you can play 2 different untap lands.

Sideboard is pretty rough, change as needed.

Thanks