Quote EricMusco Quote: Originally Posted by I'll take a crack at these! Yup. Having an item rating advantage would mean that you have higher stats. In Warzones especially there would be other factors at play such as any stat optimization and of course individual player skill.

There will certainly be some gear that has Accuracy, but the current intention is that the armor sets will be moddable so you could always change the mods to add or remove a stat, such as Accuracy.

We are still working out exactly how this will effect relics.

It is based on Advanced Class, not Discipline.

The gear will be bind on pickup, currently the other items in the crates (such as cosmetic items, etc) are bind on equip.

Currently, the end-game gear that comes from crates is moddable so you can add/remove the mods.

We are now best friends SnEaKy

Outstanding qustions are still (and if the answer is "wait for a later infodump" I can live with that)

Will items in the Command Stash be legacy accessible?

Will armor./hilt be "slot-bound"

How many disintegrations to obtain a new GC level at level cap?

Will "ste bonus" drops be discipline-specific, or only Advanced-Class specific? That answers some of my questions, most good, one neutral (drops based on AC, not Discipline)Outstanding qustions are still (and if the answer is "wait for a later infodump" I can live with that)Will items in the Command Stash be legacy accessible?Will armor./hilt be "slot-bound"How many disintegrations to obtain a new GC level at level cap?Will "ste bonus" drops be discipline-specific, or only Advanced-Class specific?

TUXs Quote: Originally Posted by that doesn't mean I want anyone else punished or shunned...we ALL matter. You want Things? Do some Work. Find me on Star Forge Referral link - click it, or don't