Re: Roland V-Combo VR-09 franky46 #2930786 10:56 AM Joined: Posts: 30 M M3llpak Senior Member M3llpak Senior Member M Joined: Posts: 30 Originally Posted By: AnotherScott Originally Posted By: M3llpak Originally Posted By: franky46 you can control (nearly) everything with sysEx. Also from VST.

This sounds like it can control VST with faders etc. Or i get it wrong. I dunno This sounds like it can control VST with faders etc. Or i get it wrong. I dunno



That quote says you can control your VR-09 with sysex, and from VST. But controlling a VR-09 from VST is the opposite of controlling a VST from the VR-09.



(Though as Franky has posted, there are some somewhat complicated and limited ways to do that as well, having nothing to do with CTRLR. As I posted earlier, the VR-09 isn't a great VST controller, and CTRLR isn't going to change that). That quote says you can control your VR-09 with sysex, and from VST. But controlling a VR-09 from VST is the opposite of controlling a VST from the VR-09.(Though as Franky has posted, there are some somewhat complicated and limited ways to do that as well, having nothing to do with CTRLR. As I posted earlier, the VR-09 isn't a great VST controller, and CTRLR isn't going to change that).



Yeah but it quite can do MIDI job. That what i need with nice standalone built-in sounds.



Originally Posted By: franky46 Originally Posted By: M3llpak

This sounds like it can control VST with faders etc. Or i get it wrong. I dunno





Hi,

- every 'knob', slider, menu option (with exception of the keyboard-split button) of the VR sends and receives (fixed) SysEx-messages

- when the VR is running in 'tonewheel organ mode', each of the 9 (2x9 in split mode) drawbar-sliders sends/receives a SysEx, BUT with value range being limited to 0 to 8.

- when the VR is running in 'instrument mode', four (of the 9) drawbar-sliders send/receive SysEx with a value range from -63 to 64 (the other 5 sliders are silent)



to control VSTs you can use the VR as a 'muted' keyboard and theoretically assign any knob/slider to any VST parameter.

Using built-in SysEx-to-CC conversion of the VSThost or external software like BOME midi translator you are able to build 'conversion sets' to match the VR-sysex signals to e.g. the CC-signals of a (set of) VST-plugins.

BUT you'll never have the flexibility of a real midi controller. Example: to switch sounds you can match (built-in conversion or BOME) the 'Program-Change-SysEx' of a VR-sound, e.g. 'Grand Piano' to a corresponding VST-sound, but pushing the Grand-Piano-button on the VR will e.g. also send a 'hall'-sysEx, and if the 'hall-knob' already has been matched to a, lets say, LFO-frequency of a VST-synth, things will start to get funny



The the VR is fully midi controllable but is clearly not build as a midi controller.

If you want a 'stand-alone/solo instrument' that is also capable of controlling a bit of VST (e.g. I connect the VR - drawbars, leslie/overdrive knobs etc - to the virtual tonewheel VST "VB3" and send the VST sound back to the VR-audio-in - which transforms the VR into the world best B3-clone ) or just play VST notes while using the laptop monitor for controls, the VR will do the job. But as a full controller, I'd say no.

Note: the VR keybed has no aftertouch !

Hi,- every 'knob', slider, menu option (with exception of the keyboard-split button) of the VR sends and receives (fixed) SysEx-messages- when the VR is running in 'tonewheel organ mode', each of the 9 (2x9 in split mode) drawbar-sliders sends/receives a SysEx, BUT with value range being limited to 0 to 8.- when the VR is running in 'instrument mode', four (of the 9) drawbar-sliders send/receive SysEx with a value range from -63 to 64 (the other 5 sliders are silent)to control VSTs you can use the VR as a 'muted' keyboard and theoretically assign any knob/slider to any VST parameter.Using built-in SysEx-to-CC conversion of the VSThost or external software like BOME midi translator you are able to build 'conversion sets' to match the VR-sysex signals to e.g. the CC-signals of a (set of) VST-plugins.BUT you'll never have the flexibility of a real midi controller. Example: to switch sounds you can match (built-in conversion or BOME) the 'Program-Change-SysEx' of a VR-sound, e.g. 'Grand Piano' to a corresponding VST-sound, but pushing the Grand-Piano-button on the VR will e.g. also send a 'hall'-sysEx, and if the 'hall-knob' already has been matched to a, lets say, LFO-frequency of a VST-synth, things will start to get funnyThe the VR is fully midi controllable but is clearly not build as a midi controller.If you want a 'stand-alone/solo instrument' that is also capable of controlling a bit of VST (e.g. I connect the VR - drawbars, leslie/overdrive knobs etc - to the virtual tonewheel VST "VB3" and send the VST sound back to the VR-audio-in - which transforms the VR into the world best B3-clone) or just play VST notes while using the laptop monitor for controls, the VR will do the job. But as a full controller, I'd say no.Note: the VR keybed has no aftertouch !



And that what i need Thanks for that wide response. I guess, that is enough MIDI, like, workflow for me in this keyboard, but to have nice built-in sounds is priceless i think. Yeah but it quite can do MIDI job. That what i need with nice standalone built-in sounds.And that what i needThanks for that wide response. I guess, that is enough MIDI, like, workflow for me in this keyboard, but to have nice built-in sounds is priceless i think.

