Start of the Project

As we all know, Max Payne is quite an old game and technology back in those days had a lot of limitations in texturing and modeling. But even with that, Remedy managed to create a believable experience in dark, atmospheric, noir environment of New York. In this particular project, I wanted to combine a few different styles. First of all, my goal was to keep the original layout of the station from the game and mix it with references of actual NYC metro I found. The reason behind it is that most of the surfaces in the game are quite boring and flat, so to get a more interesting look I had to break it down and swap it with something more realistic and complex.

I started with my moodboard by gathering references from actual game as well as references of metro stations. In this case, PureRef was really helpful.