stricken through

Please do not replicate this information elsewhere on the site.

Contents show]

New Cosmetics

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server.A change that has been scrapped will be

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

2020 Dragonmancer Obsidian Dragon Sett Prestige Edition Obsidian Dragon Sett Storm Dragon Aurelion Sol Fae Dragon Ashe Eternal Dragon Brand Storm Dragon Lee Sin Obsidian Dragon Sett Chroma Storm Dragon Aurelion Sol Chroma Fae Dragon Ashe Chroma Eternal Dragon Brand Chroma Storm Dragon Lee Sin Chroma 2020 Odyssey 2020 K/DA ALL OUT Pick'em Poro Predictor Pick'em Poro Forecaster Pick'em Poro Sage Pick'em Poro Prophet Worlds 2020 Worlds 2020 Event Prestige Points

The following Ward skins have been added to the store:

The following Emotes have been added to the store:

Sorry Not Sorry! Eww Hmm

League of Legends VPBE

Client

Rotating Game Mode: Ultra Rapid Fire returns on live server.

Champions

World Ender Healing amplification increased to 50 / 75 / 100% from 50 / 60 / 70%.



Winter's Bite Base damage increased to 75 / 125 / 175 / 225 / 275 from 60 / 110 / 160 / 210 / 260. Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 55 / 60 / 65 / 70 / 75.



Prophet of an Elder God Cooldown reduced to 20 − 8 (based on level) seconds from 20 − 12 (based on level) .



Stats Base armor reduced to 18 from 20. 88 . Base health regeneration reduced to 6 from 6. 5 .



Null Sphere Base shield strength reduced to 40 / 95 / 150 / 205 / 260 from 60 / 110 / 160 / 210 / 260.



Voracity Bonus AD ratio reduced to 75% bonus AD from 100% .



Stats Base magic resistance reduced to 28 from 32. 1 .



Whimsy Bonus attack speed reduced to 20 / 23. 75 / 27. 5 / 31. 25 / 35% from 25 / 30 / 35 / 40 / 45%.



Bramble Smash Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.



Stats Base armor reduced to 29 from 32.



Overload Base damage increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165.



Decimating Smash New Effect: Now deals 50% bonus damage against monsters.



Echoing Flames Damage cap against monsters increased to 100 − 360 (based on level) from 60 − 360 (based on level) .

Purge New Effect: Now deals a minimum of 50 damage against monsters.



Hail of Arrows Base damage increased to 60 / 100 / 140 / 180 / 220 from 50 / 90 / 130 / 170 / 210.

Chain of Corruption Cooldown reduced to 120 / 90 / 60 seconds from 130 / 100 / 70.



Runes

Bonus movement speed reduced to 5 from 10.

Bonus movement speed per stack reduced to 8 from 9. Maximum bonus movement speed reduced to 45 from 55.



Teamfight Tactics VPBE

Game

Now displays the amount of damage blocked and healing and shielding provided.

Champions

Ability damage increased to 250 / 350 / 450 from 200 / 300 / 450.

Ability shield increased to 500 / 700 / 900 from 400 / 600 / 900.

Ability duration increased to 7 / 8 / 9 / 11 seconds from 6 / 7 / 8 / 11.

Ability orbs increased to 4 / 5 / 6 / 10 from 3 / 4 / 6 / 10.

Ability healing increased to 250 / 400 / 600 from 250 / 350 / 500.

Ability damage increased to 350 / 450 / 600 / 900 from 300 / 400 / 600 / 900.

Ability secondary damage increased to 175 / 225 / 300 / 450 from 150 / 200 / 300 / 450.

Traits

Bonus spell power for allies reduced to 20 / 20 / 40% (based on the number of Dusks) from 20 / 20 / 50% .

from . Bonus spell power for Dusk units reduced to 0 / 50 / 70% (based on the number of Dusks) from 0 / 50 / 75% .

Modified spell power increased to 80 / 110 / 180% (based on the number of Mages) from 70 / 110 / 180% .

Upcoming

Cooldown Reduction Rework

We're reworking CDR to enable more flexibility in how we use the stat and create clearer build choices, while still filling the purpose of letting you cast abilities more often. The new stat is called Ability Haste . Ability Haste's power stacks linearly - Currently, CDR's power stacks exponentially so the more CDR you get, the more valuable it becomes. For example 10% CDR is 11% more casts, while 40% CDR is 66% more casts, and 50% CDR is 100% more casts. Ability Haste will provide a linear power scaling model for more ability casts. So 10 Ability Haste = 10% more abilities cast, 20 = 20% more, 30 = 30% more. This makes it so every amount of Ability Haste you buy has the same impact, rather than an exponential one. The conversion of CDR to Haste won't be 1:1 because that'd be a flat nerf, which isn't the intention—you should have the potential to reach the same frequency of spell-slinging, but the way you get there will be more linear. (Worth noting that armor, MR, attack speed, and most other stats in the game already scale this way.) Ability Haste is uncapped - CDR's multiplicative scaling becomes so powerful that we have to have a 40% cap to limit its power. With the new linear scaling model, we don't need this restriction anymore. This opens up some cool new build options that sacrifice other power to double down on casting fast.

.

Relevant information

Whereas Cooldown Reduction's multiplicative reduction of cooldowns is linear and its cast efficiency increased exponentially, Ability Haste reduces cooldowns nonlinearly ( requiring more AH per subsequent 1% reduction ) and increases cast efficiency linearly. Examples: 10% CDR → × 0. 9 effective cooldown (10% reduction, +11. 11 % cast efficiency :⇔ 11. 11 AH) 40% CDR → × 0. 6 effective cooldown (40% reduction, +66. 67 % cast efficiency :⇔ 66. 67 AH) 50% CDR → × 0. 5 effective cooldown (50% reduction, +100% cast efficiency :⇔ 100 AH) 10 AH → +10% cast efficiency ( × 0. 91 effective cooldown, 9. 09 % reduction :⇔ 9. 09 % CDR) 20 AH → +20% cast efficiency ( × 0. 83 effective cooldown, 16. 67 % reduction :⇔ 16. 67 % CDR) 30 AH → +30% cast efficiency ( × 0. 77 effective cooldown, 23. 08 % reduction :⇔ 23. 08 % CDR)

multiplicative reduction of cooldowns is linear and its cast efficiency increased exponentially, reduces cooldowns nonlinearly ( ) and increases cast efficiency linearly. Cooldown reduction's calculation changed to Base Cooldown ÷ (1 + AH ÷ 100) from Base Cooldown × (1 − CDR ÷ 100) .

from . Removed: Cooldown reduction's 40% hard cap, 45% with Cosmic Insight

Critical Strikes

Base critical strike damage reduced to 175% from 200%.

Critical strike chance on all items reduced to 20% from 25%.

Grievous Wounds

We're looking to make Grievous Wounds

Item Shop

Updated user interface.

Recommended Items: Better recommendations: Compared to our current handmade recommended items pages (which can easily become out of date), we want to directly integrate our data to have always up-to-date recommendations based on highly skilled player choices. Focused choices: Not every item is equally viable at any given point in a game, and the shop can make it hard to find viable choices since it presents hundreds of options at once. We want rec items to dynamically surface the top few choices to players at any point in the game. Don't remove the strategy: Even though this is the more curated shop experience, we still want to present options to players, not a linear build path. Knowing when it's the right game for Thornmail Randuin's Omen Contextual Analysis: Helping less experienced players gain experience with reactive item decision making is a core goal, so we're adding some new systems to analyze the allies and enemies in each game and show you which items offer effective counters or synergies.

All Items: All items that you need on one screen: This is the one stop shop (literally) for an expert player to go to and find and purchase items with the fewest clicks possible. Consistent position: With the invested player in mind, we wanted to make this a place where items are placed in logical layouts on the screen and we move them rarely if at all. This can allow you to develop muscle memory over time and learn where each item lives in the shop. Data enhancements: We also want to integrate our new data capabilities into the all items interface to highlight viable items for your champ. Finding items and buying quickly will be easier than ever.



Jungle

Jungle items will be a starting item that requires no additional investment. Junglers should get the stats and resource bonuses they need from this item so they can immediately start working on the rest of their build.

Rift Scuttler New Effect: Is now shielded for X amount. Shield is reduced by crowd control. Removed: Crowd control no longer reduces her resistances to 10.



Mid Lane

New Effect: Gold from mid lane siege minions are reduced by 10

Gold from mid lane siege minions are reduced by New Effect: Mid lane siege minions gain 30% bonus attack speed while attacking turrets.

Mythic Items

Mythics are a new item type that are the cornerstone of builds that unique bonus stats to other completed items. Only one Mythic item can be wielded at a time.

Tenacity

Icons

League of Legends

Recipe: X + X + X 3500

X + X + Stats: 40 attack damage, 500 health, 10% ability haste.

40 attack damage, 500 health, 10% ability haste. Unique Passive - Rage: Dealing physical damage grants 20 bonus movement speed for 2 seconds, increased to 60 if an enemy is killed.

Dealing physical damage grants for 2 seconds, increased to 60 if an enemy is killed. Unique Passive - Spellblade: After using an ability, your next attack gains bonus range, speed, deals bonus physical damage equal to 200% base attack damage and dashes you a short distance. (1. 5 second cooldown.)

After using an ability, your next attack gains bonus range, speed, deals physical damage equal to and dashes you a short distance. (1. second cooldown.) Mythic Passive: Empowers other Legendary items with 6% tenacity and slow resistance.

Recipe: X + X + X 3400

X + X + Stats: 60 attack damage, 25% attack speed, 20% critical strike chance.

60 attack damage, 25% attack speed, 20% critical strike chance. Unique Passive: Every third attack deals 80 − 240 (based on level) (+ 30% bonus AD) bonus true damage .

Every third attack deals . Mythic Passive: Empowers other Legendary items with 5% bonus critical strike damage .

Recipe: X + X + X 3400

X + X + Stats: 50 attack damage, 15% attack speed, 20% critical strike chance, 12% lifesteal.

50 attack damage, 15% attack speed, 20% critical strike chance, 12% lifesteal. Unique Passive: When you take damage that would reduce you below 30% maximum health gain a 150 − 500 (based on level) shield for 3 seconds and 20% life steal for 8 seconds.

When you take damage that would reduce you below gain a shield for 3 seconds and 20% life steal for 8 seconds. Mythic Passive: Empowers other Legendary items with 8 bonus armor and 8 bonus magic resistance .

Recipe: X + X + X 3000

X + X + Stats: 80 ability power, 400 health.

80 ability power, 400 health. Passive: Ability damage applies Azakana's Embrace for 4 seconds. Azakana's Embrace: The target takes 2% of target's maximum health magic damage every second. You gain 20 bonus armor and 20 bonus magic resistance every second while enemies are afflicted up to a cap.

Ability damage applies Azakana's Embrace for 4 seconds.

Total cost reduced to 2500 2700 Combine cost reduced to 500 800

Armor reduced to 80 from 110.

New Unique Passive - Cold Steel: Reduce incoming basic attack damage by up to 2% of your maximum health , capped at 60% of the attack's damage.

Reduce incoming basic attack damage by up to , capped at 60% of the attack's damage. Aura unchanged.

Recipe: X + X + X 3400

X + X + Stats: 60 attack damage, 15% attack speed, 20% critical strike chance.

60 attack damage, 15% attack speed, 20% critical strike chance. Active: Dash a short distance, although not over terrain, and deal 105 − 240 (based on level) (+ 30% bonus AD) magic damage to a nearby enemy, prioritizing the enemy with the lowest health. Damage scales with missing health.

Dash a short distance, although not over terrain, and deal to a nearby enemy, prioritizing the enemy with the lowest health. Damage scales with missing health. Mythic Passive: Empowers other Legendary items with 2% bonus movement speed .

New Recipe: X + X + X 2700

X + X + Attack damage reduced to 25 from 45.

Attack speed increased to 30% from 0%.

Critical strike chance increased to 20% from 0%.

New Unique Passive - Cursed Edge: Dealing physical or basic attack damage applies 35% Grievous Wounds bonus true damage .

Recipe: X + X + X X

X + X + Stats: 80 ability power, 400 health.

80 ability power, 400 health. Unique Passive: Dealing ability damage applies Shadowbane for 4 seconds. Shadowbane: When an enemy champion is afflicted by Shadowbane, gain 20 − 40 (based on champions afflicted) bonus armor and bonus magic resistance . Enemies take 2% maximum health as magic damage every second.

Dealing ability damage applies Shadowbane for 4 seconds.

New Unique Passive: Increases all healing and shield received by 30%. Old Unique Passive: Increases all healing received by 30%.

Increases all healing and shield received by 30%.

Skins

Close to 140 skins planned for Season 2020. 103 skins have been officially released as of the latest PBE update, over 37 skins remain.



Confirmed skins

Battlecast skins for Singed Zac

Battlecast skins for Cosmic skin for Skarner [3]

Cosmic skin for Elderwood skin for Ornn

Elderwood skin for Victorious skin for Lucian [4] [5]

Victorious skin for Returning skin lines during Worlds 2020. New Variants for K/DA skins possibly named "K/DA ALL OUT" for Ahri Akali Evelynn Kai'Sa "Seraphine" . [6] New Odyssey skins for unknown champions.



Teased Skins

Prestige Skins





Add an image

Champion Roadmap

New Champions The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.[10][11][12]

A Sensational Mage from Piltover and Zaun. Named Seraphine.

An Ultra-Heavy Tank Support. This champion is a fugitive from Noxus.

A Romantic Skirmisher Jungler. This champion already exists in the lore.

Champion Updates

Add an image

Teamfight Tactics

Galaxy mechanics being reintroduced as a permanent addition to the game.[13]

Add an image

Arenas

Add an image

Legends of Runeterra

October 2020: New Cards Call of the Mountain: Expansion 2 3 Champions 37 Units Spells

December 2020: New Cards Call of the Mountain: Expansion 3 3 Champions 37 Units Spells

February 2021: New Region

April 2021: New Cards

June 2021: New Cards

August 2021: New Region

October 2021: New Cards

December 2021: New Cards

There are currently four remaining large Regions that are not yet included in Legends of Runeterra: Bandle City, Ixtal, Shurima, and the Void. Currently only two regions have been scheduled on the road maps, which two is currently unknown.

Add an image