Path of Molten Blood

Each barbarian finds something new within them when they rage. While the source of their rage can be easy to pinpoint, noone in the world truly knows what a barbarian can be capable of during moments of stress. For most barbarians this manifests as great feats of strength and endurance, some barbarians find that their blood begins to boil as the untapped magic within thier veins awakens.

As a barbarian of this path, you've been born with blood akin to sorcerors. While it's usually dormant, it burns like a furnace whenever your emotions get the better of you. This magic explodes outward with each of your movements, and it is believed a simple clap from a veteran can level a house.

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the Sorceror spell list.

Cantrips. You learn three cantrips of your choice from the Sorceror spell list. You learn an additional Sorceror cantrip of your choice at 10th level.

Spell Slots. The Path Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.

Spells Known of 1st-Level and Higher. You know three 1st-level Sorceror spells of your choice

The Spells Known column of the Molten Blood Spellcasting table shows when you learn more Sorceror spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the Sorceror spells you know with another spell of your choice from the Sorceror spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability. Charisma is your spellcasting ability for your sorceror spells, since you learn your spells through study and memorization. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Sorceror you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

8 + your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier

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