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Posted on March 13, 2014, Mike Sharkey Petroglyph’s New RTS is Grey Goo

Tactics over micro-management. That’s what lies at the core of Petroglyph’s (Star Wars: Empire at War) new real-time strategy game, Grey Goo.

After seeing promising RTS End of Nations pulled from its grasp after years of development, Petroglyph appeared to be in limbo. Grey Goo is the studio’s first project since, and they’ve got some notable help from special effects studio WETA Workshop, which is helping to create the look of the game.

So what is it? Grey Goo is an RTS featuring three factions, the “adaptive” Beta, “impervious” Humans, and “unpredictable” Goo. They’re all fighting it out on a resource-rich planet, Ecosystem Nine, in an effort to become top dog. Here’s the official synopsis from Petroglyph:

Five centuries after humans first left earth, three factions fight to control the lifeblood of a rocky oasis: Ecosystem Nine. It is a world of chaos. Survival depends on the ability to grow, fight—and to evolve.

As commander to one of three factions, your goal is simple: to wage war. To forge machines of battle from catalyst, Nine’s powerful resource—because whoever attains the largest supply has the tightest grip on the future.

There will be a campaign as well as competitive multiplayer modes, and even LAN support. Those are all of the details we have at this point, but Petroglyph is bringing Grey Goo to this year’s PAX East in April, so we should have plenty more to share then. For now, here’s the teaser trailer: