Multithreaded Games are working on a promising new tactical RPG that is heavily inspired by classic Japanese RPGs like Xenogears and Shadow Hearts. Titled simply “Bevontule,” the new RPG is currently up for a Stream Greenlight bid.

The game is described as a “modern take on the role-playing genre,” featuring an open-world and tactical, challenging combat. The developers are keen to point out that while they are happy to list “golden age” influences, the game has its own strong identity.

Its story is poised to be “mature and highly detailed,” with an impressive scale encompassing thousands of years – much like the game’s inspiring the studio to make this title. Players will also be able to customize their characters with skillsets, as well as scavenge, create, and even upgrade items.

Featured above, you can view the game’s Steam Greenlight trailer, which showcases its current pre-alpha build. It’s also worth pointing out the game’s name is pronounced like this: “Bay-Von-Chu-Lay” .. I’ll get off my high horse now.

Here are the game’s key features:

Mature and highly-detailed plot spanning thousands of years, inspired by games like Xenogears and Shadow Hearts.

Unique and challenging tactical, turn-based combat system where proper positioning and timing are critical.

Beautiful 3D environments to discover, explore and conquer, including a massive, JRPG-style overworld.

Free-roaming enemies with a wide variety of movement patterns, behaviors and habitats; avoid or engage at your own discretion!

Unrelenting and highly-intelligent enemy AI that can be scaled to various difficulty levels.

A large cast of interesting characters with defined roles, yet deeply customizable skillsets, with multiple builds for each combatant.

Enemies learn and level up as you do, accessing new skills, tactics and other ‘enhancements.’

Unlock, learn and equip from hundreds of combat skills, attribute bonuses, and world-based buffs.

Scavenge, create and upgrade items with our original skill-based crafting system.

Integrated bestiary system that rewards discovery, experimentation and exploitation of enemies for rewards.

Loads of side-quests, optional bosses/areas, and minigames!

The game is being developed by a pair of game design student graduates based out of Ohio. A release isn’t really set in stone, but they’re targeting a possible episodic release sometime next year.

If you want to help Bevontule make it through Steam Greenlight, make sure to give them a vote on their official Steam page. A playable (fifth) demo for the game can be found here.