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The goal of this jam is to create a "Broughlike" in 7 days. That is, to create a game in the style of Michael Brough (@smestorp), a pixel wizard whose highly compressed designs are cherished for their elegance, depth, and enigmatic oddness.

Though an emerging and flexible sub-genre, certain recurring stresses are characteristic of Brough's approach:

Small, square boards & small integers

Orthogonal 4-way movement

Parity & zugzwang (or "compulsion to move," i.e. inability to freely "pass" a turn)

Streamlined controls, e.g. attacking with the same input as movement

Roguelike mechanics like procedural level generation, permadeath, teleport, polymorph, etc.

Numerology, i.e. conspicuously consistent integers

"Glitch" mechanics / aesthetics

Identification & decryption

Positional tactics: pushing, pulling, choke points & egress

Differentiated resource binaries, e.g. credits & energy, blood & mana, etc.

Unconventional scoring systems

Idiosyncratic art & audio

Topologies, synchronies, overlapping matrices

Not all of Brough's games make use of all of these features, and neither must yours. Feel free to use one, some, many, all, or none of them in your submission. Likewise, you're welcome to use any engines, libraries, or assets you wish. The goal should be to develop a small but essentially complete game in one week. That being said, participants are encouraged to have some idea or outline of their project going in.



Brough games:

and many more.



Some games by other developers which could be called Broughlikes:

~Guidelines~

This is more or less an "anything goes" kind of jam, but there are some general things to keep in mind.

You can think up designs ahead of the jam, but don't start doing any proper prototyping or development until the jam starts

Demakes and clones are just as welcome as original games

Teams are allowed

Online asset packs of art, sound, music, code, etc are allowed

Try to keep it to new projects, not things you're already working on and will just continue to work on throughout he jam time

That being said, unfinished submissions are just fine

If you would like anything clarified, please ask in the community forum and we'll be happy to update the page

Post on Twitter under the hashtag #7DBL, and join the Brough Games Discord for discussion!



