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Electronic Arts is shutting down its Visceral Games studio and making major changes to the team’s in-development Star Wars project, EA executive vice president Patrick Söderlund announced today.

“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said in a blog post. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.”

As part of that “pivot,” EA is delaying the game. It was originally slated to launch late in EA’s 2019 fiscal year, which runs from April 2018 through March 2019, but it has been pushed back indefinitely.

The change in Visceral’s Star Wars project will have an even bigger impact on the people working at the studio. EA is closing Visceral Games, and other EA studios will take over development on the Star Wars title.

“A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project,” Söderlund said. “Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.”

It seems Hennig may no longer be involved with the project. Contacted for comment about her status, an EA spokesperson told “We’re in discussions with Amy about her next move.” It declined to share any additional information beyond that.