Secondly, we want to get feedback from YOU on our default keyboard and mouse control scheme. As we progress through Technical Alpha we’ll be implementing custom keyboard bindings, but before then we want you to help shape what the default keyboard and mouse control scheme should be. If you receive an invite into the PC Technical Alpha, you can find the control layout in the ESC menu. Please remember to visit the Forums to send us your feedback!

This first PC release will contain the same game features that players might have seen in our Xbox One Technical Alpha or on our YouTube channel already. As we’ve mentioned before both versions of the game are being created in parallel so all of our recently-added features – such as limited resources, cursed chests and our first implementation of sword combat – will be available here too. And of course as mentioned above, you can enjoy the game with full mouse and keyboard support!

Similarly to our Technical Alpha on Xbox One, we’ll be starting slowly but gradually building up our audience. One thing to keep in mind: invites to the PC Technical Alpha are separate to invites to the Technical Alpha on Xbox One. To play on PC, you will have to be invited on PC specifically. Down the road, we’ll be opening the game up to more players, and testing some exciting new features (#SeaOfTease). Until then, we’re looking forward to this first round of testing with our initial PC players and seeing you on the Ultra-seas!

Last but not least, a huge THANK YOU to all of our PC players who have patiently waited these past few months to get their hooks sunk into the game. From participating in our Forums to responding to our PC survey, your support and contributions have helped us reach this exciting milestone. Here’s looking forward to more PC goodness coming soon!