Quote VK9 has reached it's 6th milestone today. On the surface this seemed like a simple enough milestone but it required handling multiple UBO per renderpass and some other elements that required some new supporting features to be added to the project. In addition there were some minor bugs which were discovered and patched while working toward this milestone. A binary release for the milestone is available on github and as always the code is committed and available for those who are interested.

Article taken from GamingOnLinux.com.

The developer of VK9 [ Github ], the project that aims to implement d3d9 over Vulkan emailed, in to let me know they have hit another milestone.From the blog post I'm still not entirely sure why they're doing it, but hopefully someone will find it useful.