Kovaud's Spellbook

Arrow of a Thousand Suns

4th-level evocation

Casting Time: 1 action

1 action Range: 120 feet

120 feet Components: S, M (1 arrow)

S, M (1 arrow) Duration: Instantaneous

Instantaneous Classes: Ranger, Druid, Paladin, Cleric.

You launch an arrow from your hand and it bursts into three smaller arrows made of pure solar energy. Make a ranged spell attack against three targets. On a hit they take 7d6 radiant damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the amount of target increases by 1 for each slot spent.

Orb of Chaos

6th-level conjuration

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: S, V

S, V Duration: Concentration, up to 1 minute

Concentration, up to 1 minute Classes: Wizard, Warlock,

Choose a target within range. That target must make a wisdom saving throw or be temporarily transported into a rift in space filled with nothing but void. While in the rift they orbit around a massive black orb that discharges magical energy similar to solar winds. The target stays here for one minute and takes 1d4 psychic damage for each turn spent there, after which they are returned to their previous location.

Crimson Veil

1st-level abjuration

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: S

S Duration: Concentration, up to 1 minute

Concentration, up to 1 minute Classes: Warlock, Sorceror, Druid.

You form a red cloak around a target of your choice. The target must make a strength saving throw, on a failed save the target's speed is halved. The target may repeat this saving throw once at the beginning of their turn.

Wail of Lament

2nd-level enchantment

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, M, S (a small doll, a crushed button worth at least 1cp)

V, M, S (a small doll, a crushed button worth at least 1cp) Duration: 1 minute

1 minute Classes: Wizard, Bard, Warlock.

The ghostly form of someone in mourning materializes somewhere of your choice within 60 feet. Up to 4 enemies within 30 feet of it are forced to make a wisdom saving throw and on a failed saving throw they are forced to attempt to comfort the person and can't take any other actions. The targets may making this saving throw again once at the beginning of their turn.

Evil aligned creatures are immune to the effects of the spell.

Hell's Maw

6th-level evocation

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: S, V

S, V Duration: Instantaneous

Instantaneous Classes: Warlock, Sorceror, Wizard.

An infernal gash forms in the earth. This gash creates a 10 by 40 foot line starting and ending at two points of your choice within 60 feet of you. All targets in thise line must make a constitution saving throw taking 6d6 fire damage or half on a successful save.

Eclipse

3rd-level Illusion

Casting Time: 1 action

1 action Range: 120 feet

120 feet Components: S

S Duration: Concentration, up to 10 minutes.

Concentration, up to 10 minutes. Classes: Cleric, Wizard, Sorceror, Druid.

Upon casting this spell a great shadow begins to blot out the sun. An area of 120 feet around the target area is covered in shadow making all who enter it have disadvantage on perception checks and investigation checks. They also gain advantage on all stealth checks made.

From The Depths

4th-level Conjuration

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: S, M (seashell worth at least 25gp.)

S, M (seashell worth at least 25gp.) Duration: Concentration, up to 1 minute

Concentration, up to 1 minute Classes: Druid, Warlock, Cleric (Tempest Domain)

Choose a target within 60ft. That they must make a dexterity saving throw or be swallowed up by a small vortex of water that replaces whatever substance is in a 5 feet wide area you have summoned below them. While in this vortex they are treated as being restrained and take 1d6 cold damage oer turn spent trapped in the vortex. They can repeat this saving throw once at the end of their turn.