deadlyfishes Closed Beta Tester



Join Date: Oct 2015 Location: San Jose, California Posts: 565

Through The Inferno (Dynamic PvE) - Public US Server





Tutorial video on mission tasking, ground target location acquisition and more!







Our official public US server can be found in the DCS Multiplayer Server list (you must be on the latest DCS OpenBeta version):

✪✪ Through The Inferno -DYNAMIC PvE- [107th-US PUBLIC] ✪✪







The servers will be up 24/7 unless noted otherwise here.



-- Dedicated server based in California, USA --

Through The Inferno (Dynamic PvE) by deadlyfishes is an exhilarating endless, dynamic, and persistent open-world PvE (Player vs AI only) experience for multiplayer.



Official Website:

http://throughtheinferno.com/

More detailed information with maps, statistics and more can be found on our website.



TTI PvE Stats:

http://stats.throughtheinferno.com/





TTI PvE LIVE 3D MAP + GREENIE BOARD + FLIGHT PLANNER:

http://map.throughtheinferno.com/







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Support Through The Inferno on Patreon!



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Through The Inferno MP Servers are developed by:

Spoiler :



[107th] deadlyfishes - Overall Mission Design, Server Development

Ciribob - Script Development

[107th] Topper - Persistence and Dynamic Framework Development

[107th] OscarJuliet - Ground Mission Design

[107th] Holt - Website Development



Thanks to the rest of the 107th JAS Squadron members for being patient as we continue to bring great updates to the server.





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Please note that this is a GENERAL INFO thread to spread the word about our server on the DCS/ED Forums.



All questions, bug reports, community issues/concerns, squadron recruitment and other inquiries can be made on our website or our discord channel community.



Please DO NOT inquire about community issues, bans, kicks from the discord/game servers on this thread.



We WILL NOT consider any ban appeal/complaint made on this thread and will not consider unbanning from then on.

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This server uses SRS Radio:

IP: Find radio frequencies in-game in the server briefing.







https://discord.gg/BRF2pcN



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Missions are initiated by players and are dynamically generated by the engine:



There are several exciting mission types available in "Through The Inferno"

Air to Air --> (Easy, Normal, Hard, Aggressive)

Air to Ground --> (Attack Jet A2G or Attack Helo A2G)

Infantry Assault --> (Drop off spec ops troops for a ground attack against enemy infantry using helos)

Multi-role

Anti-ship

Deep Strike Missions can be replayed and stacked. Each mission is dynamically generated and will never be the same when replayed.



Persistent combat environment will generate:

Randomized Scramble/Air Raid Events

Randomized Enemy Air Patrol Events Dynamic, real-world weather in 2.5 Caucasus:

After each restart, the weather will change to match the current real weather conditions in Nevada.



Frontlines Mode - Deactivated for now, but here are the details Spoiler :



FRONTLINES MODE in 2.1 NTTR:

Features a PERSISTENT combat zone where your progress of destroyed targets will persist through server restarts.

combat zone where your progress of destroyed targets will Handcrafted realistic dynamic ground target areas and enemy units.

Enemy CAP spawning logic that will evaluate the combat situation to spawn enemy CAP according to live player population and airframes.

2.1 NTTR features real-world generated weather.

2.1 NTTR brings you a STUTTER FREE enemy unit spawning logic . We've worked very hard to work around the lag/stutter that people experience when a multiplayer server spawns in a vehicle. We've completely optimized the spawning system and eliminated this issue outright.



Modules:

All modern fighter and ground attack modules are available!



Other Features:

Automatic JTAC lase/designate system. No need to "call JTAC"

Refueling tankers

CTLD Script for Helos (Pickup/dropoff troops cargo, AA defenses and more into battle)

CSAR Script for Helos (Rescue downed pilots) Note: Human pilots will not be locked out of a slot once they die/eject. This is purely for helo pilots' enjoyment. - REMOVED due to server performance issues.



EWRS Script for convenient AWACS Picture Reports

Dynamic combat events.

Combined Arms events and play-ability.

Custom kneeboards

Auto-kick and ban system for team killing.

Great for beginners and veterans. _________





Official Server Rules::

http://throughtheinferno.com/rules/



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Detailed information for specific missions:



Spoiler :



Air to Air - [EASY - NORMAL - HARD - AGGRESSIVE]

This task will initiate enemy combat air patrol units.

A2A Ambient Spawns – x1 Bandit total – x1 Solo Group

These are the spawns that randomly occur when a friendly CAP plane is flying in the airspace. No mission initiation required.

MiG-21

F-5E-3

F-16 MLU

M-2000C

F-15C

F/A-18C

A2A Easy – x2 Bandits total – x2 Solo Groups

MiG-21

F-5E-3

MiG-31

F-4E

A2A Normal – x2 Bandits total – x1 Group

MiG-29S

Su-27

Su-33

F-16 MLU

F-15C

M-2000C

F-4E



A2A Hard – x4 Bandits total – x2 Groups

MiG-29S

Su-27

Su-33

F-16 MLU

F-15C

A2A Aggressive CAP – x4 Bandits total – x1 Group



These are Elite Squadrons, they have their own very skilled flight lead.

Voice and SFX clips are added for more of a narrative approach to these dogfights.

Su-27

Su-33

Su-30

F-14A

F-15C



Air to Ground - [JET - HELO]

This task will initiate enemy ground units.

-JET - Will generate more than 20 ground units, that will spawn at least 30nm away from base.

-HELO - Will generate more than 20 ground units, possibly another helo. These spawns do not spawn further than 20nm from base.

-Infantry Assault - Drop off troops using helos to fight enemy ground troops.

-Helos can use CTLD menu options to bring troops picked up from base to any location on the map, preferably a combat zone in need of support.



Air to Ground missions for all generations of aircraft are available.



Multi-role

This task will initiate enemy ground and combat air patrol units of moderate difficulty.



Anti-ship (Caucasus map only)

This task will initiate enemy ships and an air patrol over the target area at sea (Caucasus map only)



Helo Missions (CTLD Script)

Pick up and drop off troops, build AA defenses, build vehicles and transport them, build FOBs, all using CTLD script (see link below for details)







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Looking for the single player versions?

DCS Caucasus Map:

https://forums.eagle.ru/showthread.php?t=198221



DCS NTTR Map:

https://forums.eagle.ru/showthread.php?t=198219



DCS Pesian Gulf Map:

https://forums.eagle.ru/showthread.php?p=3496171



DCS Normandy Map (WW2):

https://forums.eagle.ru/showthread.php?t=198218



DCS Normandy Map (Modern):

https://forums.eagle.ru/showthread.php?p=3565516



Looking for the multiplayer versions?

Through The Inferno - PvE Multiplayer Server:

https://forums.eagle.ru/showthread.php?t=185281



Through The Inferno - PvP Multiplayer Server:

https://forums.eagle.ru/showthread.php?p=3626652





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Script framework and scripts used:

MOOSE Framework

EWRS

MIST

CTLD

CSAR



Please let us know in this thread of any issues/bugs or suggestions!



Enjoy! Tutorial video on mission tasking, ground target location acquisition and more!Our official public US server can be found in the DCS Multiplayer Server list (you must be on the latest DCS OpenBeta version):The servers will be up 24/7 unless noted otherwise here.-- Dedicated server based in California, USA --is an exhilarating endless, dynamic, and persistent open-world PvE (Player vs AI only) experience for multiplayer.More detailed information with maps, statistics and more can be found on our website._________Please note that this is a GENERAL INFO thread to spread the word about our server on the DCS/ED Forums.All questions, bug reports, community issues/concerns, squadron recruitment and other inquiries can be made on our website or our discord channel community.Please DO NOT inquire about community issues, bans, kicks from the discord/game servers on this thread.Weand______Missions are initiated by players and are dynamically generated by the engine:Missions can be replayed and stacked.Frontlines Mode - Deactivated for now, but here are the detailsAll modern fighter and ground attack modules are available!_________Please let us know in this thread of any issues/bugs or suggestions!Enjoy!

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World

Website | Discord | Support TTI on Patreon

SP Missions:

Caucasus | NTTR |Syria| Persian Gulf | Normandy (Modern) | Normandy (WW2)

MP Servers:

PvE Server | PvP Server __________________ Last edited by deadlyfishes; 12-01-2019 at 08:02 AM .