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8.4

Return to Crystalline Dimension

Maps

Arcane Library - New map with a new acc as a reward.

CD Resurgence Part 1, 2 and 3 - Each map has a boss with updated rewards from Mistymire, Moraggo and Aquanos.

Tavern - while the tavern is not new, the outside has been removed along with the outside portal and other effects to help improve load times

Note: The Crystalline Maps still require the DLC and the maps unlocked in order.

Quality of Life Changes

Loot table added to show the number of drops of each quality on the ground. Use Shift to see along side the map of a level. It also works in the tavern.

Move tavern items in Overlord mode

Added Host Ready Up override - CTRL G

Add MU to HUD under DU

New Tower DPS calculation shown at the bottom of tower info.

Enemy spawn billboards in perspective view will toggle on/off when toggling them with O on the minimap

Added CD to map list so the Portal isnt required

Increased AFK shop price limit to 1 trillion.

Circular Slice can be activated in the air

Lock tavern item drops/pickups by default.

Detonate Traps will now open presents in the tavern to help test towers

Add page of items in inventory to trade - CTRL T

CTRL drag to move an entire page of items

Hide green dot "upgrade" item overlay in perspective view - CTRL P

Jester “move tower” ability should cycle through overlapping towers

Players should automatically drop mana when being kicked

Updated mask sockets to make some accs fit chars better

Hardcore option should be remembered across sessions now

Added lightning towers to dynamic lighting toggle under options

Damage number 4 has been updated so it doesn't look similar to the 9

Added forges to assault maps

Dont wait on receiving stats to be able to go to next level

Flash heal and all wheel patterns (except kill%) now work on tavern dummy

Present never drop junk items in tavern

Increase mana token limit to 1T

Slow ogre fix - If only ogres are left at the end of a wave and the map is empty, you dont have to wait 15+ seconds for next ogre to spawn

Temple of Water frame rate improvements for medium/low graphics

Potential frame rate improvements on many maps

Balance Changes

Lightning tower - reduced Boss damage by 50%

Warrior Minion Revamp - cannot be targeted by or collide with enemies, damage scaling increased, unaffected by buff beam, loses health when it attacks

Buffed ToL accs and Pirate Patch to match Santa accs

Santa Spectacles have been added as a winter face acc to Winter Wonderland and Silent Night

Dice pet added to King’s Game survival

East core Randomly dies on Temple of water - removed kobolds from spawn

Orcs/Ogres should not move when in “hold defensive”

Buffed several pets to roll ultimate more often (Monkey, Parrot, Ember Pony, Fenix)

GTH2 gives 2 accessories per char now

Guardians no longer try to boost towers that they cannot affect



Bug Fixes

Fixed - Tower/Hero boost should always use highest boost now

Fixed - Items get stuck behind spawns. You can now pick up items from further away or use Summoner’s Overlord mode to pick up items during build phase only

Fixed - Jim Darkmagic and Demoness speed advantage. The value to give them the extra speed was being overwritten

Fixed - Two actors getting stuck and unable to move

Fixed - Updated Mana token mesh and minimap icon which previously showed as an egg

Fixed - Only host can change song on juke box

Fixed - ESTs attacking players in certain scenarios

Fixed - Trap no longer shows up in the light beams from the ceiling in Temple of Water

Fixed - Spiders showed wrong range value when inspected

Fixed - Hardcore always should always be displayed on the client when selected by the host

Fixed - Water surface in Temple of Water should not block aiming now

Fixed - Gun jamming bug

Fixed - Monky/Parrot should no longer try to shoot an enemy through a wall

Fixed - Game Setup UI would randomly freeze

Fixed - Mana falling through center of map in Aquanos

Fixed - Spider web on Huntress Santa’s little helper costume was very wide and not properly scaled

Fixed - Salem Event Cat range was capped at 90

Fixed - Switching weapons didnt always work properly

Fixed - Prevent Phoenix from getting stuck

Fixed - CD portal didnt update when difficulty was changed

Fixed - Stuck mobs on Moonbase survival

Fixed - Temple of Water pathing on the North side

Fixed - Shift click and CTRL click should work with pets that have stored mana

Fixed - Reflect beams should now update the kills value

Fixed - Hovering triggered Old One platform glitch

Fixed - Spiders shouldnt get stuck if their target is unreachable

Fixed - Fairy healing display

Fixed - unintended attack rate reduction on Ember Flame weapon

Fixed - ogres spawning after Polybius challenge is complete

Fixed - soft lock bug (waves that never end after enemies run out, forcing host to restart the map)

Fixed - players dying if they hover during teleports on Polybius / event maps



8.3.1

Hotfix

Fix to an exploit found in 8.3

Performance improvement made to tavern

Fixed several minor issues in Temple of Polybius

8.3

The Tavern Expansion

Highlights

New Tavern Expansion : First floor expanded, All new second floor, Diamond Forge, Exterior Space, More combat dummies, Expanded Ultimate Defender Room with New Juke Box

New Challenge Map - Temple of Polybius with new weapon rewards

New Campaign/Survival Map - Temple of Water with new weapon rewards and pet reward

New Intermediate Campaing/Survival Map - Dread Dungeon with new accessory reward

New Steam achievements and tavern trophies for Moonbase, Buccaneer Bay, and Temple of Water

New tavern trophies for Embermount

Quality of Life Improvements

Added Hero Info button back to ESC screen

Added Box to Enter Mana in Trade (ex 5.0b will add 5 billion)

Max Hero limit raised to 40

Max tavern limit doubled to 180

Tavern: Items Dropped by Host Hidden in private rooms should be hidden from guests making private rooms.. private.

Tavern: Item Recovery added to the void, if something escapes reality, it’ll re-appear by the first floor forge!

Item upgrade count now visible in trade under Item Info

Added count of items contained within Folders in Inventory

Remove items from shop even when Inventory is full

Auto lock all items going into inventory except when picking up off the floor

Sped up Summoner casting in tavern

Wheel o Fortuna Damage All percentage reported on the tavern dummy

Added animations to Anamorphic Ember

Spider and DEWs should now find you anywhere on the map if you there is a path

Stuck Enemies should now die

Fixed missing ceiling in Glitterhelm and performed a texture art pass to make Glitterhelm live up to its name.

Added Santa bracers to Winter Wonderland and Silent Night

Add new mask and cufflinks to Temple of Love

New Santa accessory cosmetic set bonus

New Valentine accessory cosmetic set bonus for male and female

Added shields to count towards cosmetic set bonus

Holding down survival wave increase/decrease buttons now works

Colorized circle component on dropped equipment to match particle beams

Updated beam toggle to cycle through beams and circles underneath items.

Added profile save event after rewarded equipment

Fusion Rod base damage display is now the same as all other staves. Now you can compare base damage 1:1 with existing staves (Classic, bloodshot, etc). DPS is exactly the same

Removed TV monitor to improve tavern performance, especially when in other player’s taverns with the new tavern.

Improved network performance on Temple of Love for clients

Hit T when hovering over an item in the itembox to add to Trade

Hit O to toggle Enemy Wave Billboards on minimap

Hit P to toggle Towers on minimap

All heroes drop mana in a nice pile like the summoner

Added Boss Rush countdown shortening switch

Reduced Silent Night countdown to 15

Allow purchases from Tavern Keeper even when item box is full

Fast menu transitions enabled by default

Added Harbinger spawn notification

Option Menu Updates

Reordered options to put them under appropriate sections

Change Voice tab to Sound

Added Display CD portal

Added Display Cosmetic Set Bonus

Added Tower Upgrades Displayed

Added Significant Digits Displayed

Added Tower Transparency options

Balance Updates

Boosted DST projectile speed and damage as well as added new enemies to targeting system. from Djinns => Wyverns => Mages TO Djinns => Wyverns => Sharken => Copter => Mages

Adjust Gold Enemy Buff as fixed increase of 200% on NM and Insane, 100% for Hard, 50% for Medium and Easy

Buffed Tinker’s Lab Blasters on NM to be better than Insane

Buffed Tinker’s Lab Mega Chicken stats around 30 points on NM

Buffed Eternian staff to be closer in damage to Classic Standard

Buffed Winter Wonderland weapon damage to lower part of high tier weapons

Reduced Phoenix charge attack vertical damage

Reduced Copter spawn rate during Phoenix boss fight

Buffed Fenix and Ember pony to be closer or little better than seahorse due to challenge of farming

Removed Map exclusive accessories from Lab Assault (ie CD, ToL, GTH, WW/SN and Palantir)

Buffed Spooktacular 2 accs to Lab Assault levels

Revert Hyper Rifle elemental damage halving due to 2 projectiles.

Ember Accessories ult cap is 600 instead of previous 500.

Reduced small coal requirement to make a small diamond from 88 to 44

Bug Fixes

Possible fix for trade glitch where both players lose their items

Fixed max upgrade count not shown in trade on item info

Fix for armor being removed more than weapons (weapons were rated higher in quality)

Fixed Talay and Moonbase survival start waves

Fixed EST traps on Assault maps not damaging

Fixed Hero Info Screen tower stat overlap so numbers aren’t hidden

Sealed off Tavern Defense secret room so players cant fall out of the map there

Fixed not being able to build on left bridge in Tavern Defense

Fixed Tavern Defense Snowman not attacking

Fixed Imp stat prediction

Fixed gobler shield handle positioning

Commented out K key binding to killme command

Fixed opacity scaling

Fix for items removed during build phase

Evil Hero bosses on Winter Wonderland and Silent Night no longer despawn after 2.5 minutes

Fixed Tower Wars Spider Queen health overflow causing them to never act or be able to take damage

Fixed spelling of "marshmallows" on Anamorphic Ember

Fixed AFK shop bug that crash the game for some players

Fix to mitigate wave skipping

Fixed Battle Droid not weakening enemies

Fix for Phoenix killing itself

Towers should now move with vertical moving platforms in ToW

Fix to Allow Jester to get Apprentice weapons as rewards

Fix for unintended increase in leather armor on survivals

Fixed hats being backwards on Super Legendary Huntress

Fix mana from chests going under the floor

Fix for Mistymire survival weapon drop rate to be in line with other Shard maps

Fix for 60% of random elements rolling Lightning

Fixed moon pet to spawn with tiered level requirements. Max level requirement bumped down to ult90 to line up better with other pets.

Fix for Embermount boost pad to activate every time.

Fix for damage numbers disappearing above 5mil

Fix for excessive mana on the ground in Moonbase NMHC Survival

Fix for AFK shop not allowing players to buy anything if host has too many items in item box

8.2.1

Release Date: 5 October 2016

Fix - Embermount survival pet (Fenix) now persistent. Should no longer disappear when restartarting DD.

Gold Enemy Buff has been revert - This was a bit too strong causing many players to lose on builds that work fine previously. So it is being reverted for players to continue to enjoy the game while we tweak the buff in the next update.

8.2

Release Date: 4 August 2016

New Content

Steam Trading Cards, Wallpapers, Emoticons, Badges

Embermount Volcano campaign map with Phoenix Boss

Embermount Tavern Theme

Steam Achievement and Phoenix feather plaque when beating Embermount

New enemy - The Harbinger

4 New weapons (1 for each class)

3 new pets in Embermount Survival

3 New accessories for Embermount - Brooch, Mask and Bracers

Story line cut scenes for Embermount

Moon Pet added to Moonbase Survival

Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir (based on hat, mask and bracers)

News page updated

Improvements

Items rated as transcendent or above have a particle beam showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality

Added toggle key (b) for particle beams

Updated minimap colors for ult+ and ult++ (orange and red respectively)

Electric aura’s can damage the tavern dummy

The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage

Maximum starting wave is now set per map (24 on 25 wave maps, 28 on 30 wave maps, 32 on 35 wave maps, 36 on 40 wave maps)

Camera rotation is locked when in top down placement mode (building / repairing / upgrading)

New Setting - Can move while building (disables movement while in top down placement)

New Setting - Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.

Cursor placed relative to the hero in the placement casting state

Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice’n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.

New item comparison calculation for armour and accessories

Items can be renamed when at their maximum upgrade level at the cost of one upgrade

Item naming character limit has been increased to 36

Added a report issue button to the pause menu

Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault

Moonbase now has a survival mode

Added confirmation message when hitting 42 on Moonbase DDR machine

Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy

Jester’s Move Tower and Wheel abilities can be used in the tavern

Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.

Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.

Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.

Traps and auras can overlap spawns and show a warning when doing so

BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.

Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games

Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty

Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won’t always jump off before moving along)

On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items

Party Popper tower animation scaling reduced so it doesn’t spaz out with only a few points in tower rate

EV beam collision is now much more consistent between pre/post placement

Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority

Traps on uneven terrain can now trigger on any walking enemy inside its radius

Slow ogre spawns on some maps on NM difficulty are much improved in many cases

Armour type drops rates boosted by 25% for random equipment drops.

Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen

Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.

Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.

Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click

Predicted stat value will account for the number of upgrades to be applied

Invasion shows the current phase number in the UI

Inferno trap damage and attack rate updates for (de-)buffs in real time

Bug Fixes

Possible fix to lock down hero info and equipment info UI istances to help prevent future chances of item stealing

Fixed Diamonds spawn

Fixed flying enemies not correctly triggering traps

Fixed Pure Strategy on Embermount and Buccaneer Bay

Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix

Public games being played on a different version no longer visible in matchmaking

Items with all negative stats no longer show as an upgrade if no equipment is present to compare to

Large aura’s (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes

Fix lightning tower not being able to chain off an enemy if it kills it in the same tick

Fix for semi-random interval between first and second shot after reloading a gun

Fix for other heroes banked mana being displayed incorrectly in the pause menu

Fixed ghost pillars in Hall of Court

Palantir no longer warns of fish wyverns

Old One’s belly crystal can be attacked by all weapons

Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold

Fixed south west doors on Buccaneer Bay that wouldn’t animate on wave start..

Fixed unintended increase in high level armor dropping

Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.

Fixed Djinn casting time being accelerated by ensnare auras

Enemies set to golden state don’t retrigger the Wave 10 and Wave 20 survival difficulty spikes

Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)

Summoner minion collision on client games now matches the host (no more rising out of defences)

Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage

Fix apprentice / squire / huntress weapons spawning with incorrect (high) quality ratings

Fix items with 8 negative stats being evaluated as godly

Fix double multiplication bug causing items in the tavern shop to show up with much higher than intended prices

Mix mode skeletons will now always timeout if they get stuck in an unrevived state

Moonbase gravity is not dependant on frame rate

Tavern XP bonus doesn’t award a “score”

In Local/Open game modes, having the mod missions selected will not lock out the Shards and Lost quests buttons

Loot multiplier scaling now increases with every wave of a map (integer division…)

Fix stretched Squire masks

Fix for wyverns, djinn, and goblin copter pathfinding logic stalling and appearing stuck. Fixes the infamous CD wyvern along with almost every other stuckage for these three enemy types

Fix floating damage numbers disappearing offscreen when attack rates continuously exceed 10 times per second

Fix health decay rate for proton beam depending on the attack rate

Possible fix for goblin copters forgetting to drop their ogre when the drop zone is reached

Possible fix for DEW / Spider targeting when there are no targetable players on larger maps

Jester “Move Tower” ability now uses the same placement rules as when the tower is being built.

Fix mapname not being visible to clients in the tavern in some circumstances

Fix accented ‘U’ in Uber maps being incorrectly formatted and not showing as an accented ‘U’

Fix projectile speed multipliers on Moonbase Quietus reward being unexpectedly low

Fix issue preventing item particle effects showing up correctly while dropped on the floor (to be used for new items)

Fix weapons equipped to the series EV not always hiding all particle effects correctly

Fix map selection UI jumping to Deeper Well if a player joins the game when looking at the Lost Quests maps

(Partial) Fix for repair/upgrade auto selection finding a tower out of range

Fix for minimap quality filter breaking for qualities above Ultimate

Slice’N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.

Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it’s below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.

Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn’t, so it gets a small buff.

Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2.

Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster

Proximity Mine Trap - Base charges increased from 2 to 4

Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range

8.1

Release Date: 10 December 2015

New Map: Buccaneer Bay

New Challenge: Pirate Invasion (on Buccaneer Bay)

A Revamp of the Jester, including two new defenses and revisions to the existing ones

New items, including two weapons, two pets and an accessory

Many Quality-of-Life improvements to enhance the game experience

Various bugs addressed

Temporary Moonbase theme for the Tavern.

All boss cutscenes are now skippable. Hooray!

The trading UI supports adding 48 items using the add to trade button

Projectile towers now accurately report the period between attacks (previously the firing animation time was not included)

Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 M

Tavern Dummy report text moved above hit damage text to allow for easier viewing

Tavern Dummy averaging period increased from 2 to 4 seconds to improve consistency

Tavern Dummy now reports the total damage dealt as well as the DPS

If Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map. Any towers or heroes spawning while Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties

Mana token and player shop max price increased to 2B

EV builders can now move while placing the child node of a beam. The player must be within casting range of either node to begin construction

Imp and Tower boost repair traps and beams the same way they do other towers

Traps and beams now use identical repair logic to other towers and will not allow repair focus for only a single charge during combat (can be repaired during combat from 95% health)

Tavern shop can now sell items with prices sensible for their quality (tavern shop quality consistency to be improved later)

Greater Turkey Hunt wave 9 time limit increased by 30 seconds

Item Value is reported using the high value formatting (eg. 2.1204 M) to improve readability. This is applied to the item box, player and tavern shops, item tooltip, and item inspect panels

Tower Wars and Moonbase now have level previews in game setup

Hit damage text is of a constant size. Size is about half of the previous maximum

Hit damage text is placed relative to the target, not the hit location

Jester present boxes have new Defenses and adjusted spawn chances (Lower chance of item/ogre/mana spawns, and the spawn chances are now different for each type of present)

Jester present box unlock levels increased to make room for the new Defenses

New Defenses added to the Jester: Jack-in-the-Box (Level 1, 3 DU, 40 mana): A Defense with a fairly short-range, forward-facing punching glove. It has high health and a slow attack rate, but makes up for this with high damage and knock-back capability, with a 20% chance to knock back enemies normally immune to knockback effects, such as Ogres. Party Popper (Level 3, 4 DU, 50 mana): A standard, mid-range projectile defense which shoots a wide range of projectiles with different attributes at random: Magic Missile (generic), Archer Minion arrow (generic), Fireball (fire, small splash radius), Djinn magic bolts (Fire, Lightning, Poison and Purity- all piercing), Deadly Striker bolts (generic, passes through walls), and Ogre poison balls (poison, huge splash radius). Inspecting this tower will show the element and damage for the next shot to be fired.

Reload speed, charge speed, knockback, blocking, guardian and propeller cat boosting stat generation clamped within their allowable range (no more picking up a sword with 1000% Blocking Bonus only to find it turned into 30% in your item box)

Tavern Dummy is only hit once per tick by the Slice’N Dice and Lightning Towers to match all other targets. Equal Opportunity!

“Pro-Mode” and “Invest All” function as expected when the cost to upgrade exceeds 1B mana

Greater Turkey Hunt correctly spawns 8 turkey bosses. Gobble gobble gobble

“Invest All” will bring the bank mana to zero if the upgrade cost is greater than the banked mana

“UnLock/Lock All” item box functions no longer cause long freezes when used

Akatiti water no longer removes the slowing effect of a spider web. It's just regular ol' water now.

Projectiles reflected by a reflect beam no longer trigger the genie pet granting mana if they hit an enemy (Genie behavior when attacking enemies with your hero has not been changed)

Enemies with suppressed elemental effects are always affected by gas traps,which now have an anti-discrimination policy.

Guns with negative ammunition counts (displayed as 1 ammo) can now be upgraded

Fix banking mana at the forge eating the invested mana. The forge will find a new power source.

“Report Issue” button in options menu now points to a public form (and results are sent directly to the CDT)

Online mode defaults to steam (Gamespy no longer exists, so please don't select that option)

Fix for certain weapons forcibly spawning with max stats

8.0

Release Date: 16 September 2015

Added Moonbase to Ranked.

Player mana ceiling increased to 1 trillion.

Inventory limit increased to 600 for Ultimate Defenders.

Added an option for hosts to disallow the selling of allied towers.

Added "unlock all" and "lock all" buttons.

Potential fix for the items being lost during a trade.

Auras are now darker in the middle and shouldn't cause framerate drops.

Players can now hide their accessories without losing the stats bonuses they provide.

Players can set a rarity tier filter for the minimap.

Higher-tiered items are layered over lower-tiered items on the minimap.

Highest-tier items have their own color on the minimap.

Players can now move while trying to find where to build a tower.

"An Ogre Has Arrived" text and noise has been removed.

Items dropped by the player now drop directly in front of the player to improve accuracy and reduce frustration with setting up tavern shops.

Reduced the number of bosses on Greater Turkey Hunt.

The display method for damage and mana numbers have been changed to extend their range.

Removed DungeonDefenderStore buttons.

7.50

Release Date: 26 June 2013

Added "Tinkerer's Lab" Campaign Map and the "Lab Assault" Challenge map to the "The Tinkerer's Lab Mission Pack" DLC, including new Accessories, Weapons, Costumes, and 4 Achievements.

7.49

No information.

7.48b

No information.

7.48

Release Date: 14 January 2013 (Unversioned Hotfix)

Fixed the Lost Eternia Shards maps so they now load correctly

Added "Temple O' Love" Challenge Map to the "Etherian Festival of Love" DLC, including such items as new Accessories, a New Costume, and 2 Achievements

7.47c

Release Date: 22 December 2012

Akatiti weapon reward quality restored to correct values

Diamonds will no longer generate with the running speed stat, it's unnecessary as they tremendously boost your speed anyway.

Santa Hat sockets fixed up

Barbarian Tavernkeep Imposter Costume increased to "Super Legendary" Quality, Santa Imposter Costume changed to Legendary Quality

7.47b

Release Date: 22 December 2012

Added a powerful new item quality class -- can you find them?!

Reduced Silent Night and Winter Wonderland Boss Difficulties, and increased build time on Winter Wonderland by 40% (+ added 5 additional beefy starting Chests), and increased Build Time on Silent Night by 15%

Changed Silent Night to not destroy Defenses before Boss, to not decrease DU's, and eliminated flying units during Boss Fight

Improved quality of Silent Night & Winter Wonderland Xmas Weapons rewards

Made "Santa Imposter" costume follow the "Super Legendary" scaling rules

Increased Ultimate & Regular Item Box slots by 20

Increased Skeleton on a Treadmill scale, improved colorization, and increased quality

Fixed double-sensitive mouse chase-camera turn speed

Enabled Gamepad Chase & FPV Camera for "Swap Triggers / Buttons" Gamepad Control Scheme

7.47

Release Date: 21 December 2012