Rating +2 The Invincible Dasher Build (T8 Speed Farming build for Rifts, Bounties and Wardens) Seasonal Hybrid BBCode Link Edit Delete

Skills Way of the Hundred Fists Assimilation Way of the Hundred Fists Generate: 12 Spirit per attack



Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical. Assimilation Each enemy hit with the third hit increases your damage by 5% for 5 seconds.

Dashing Strike Radiance Dashing Strike Cost: 1 Charge



Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.



You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Radiance Gain 15% increased attack speed for 4 seconds after using Dashing Strike.



Dashing Strike's damage turns into Fire.

Mantra of Healing Circular Breathing Mantra of Healing Cost: 50 Spirit



Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.



Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second.



Only one Mantra may be active at a time. Circular Breathing Passive: Mantra of Healing also regenerates 3 Spirit per second.

Epiphany Desert Shroud Epiphany Cooldown: 60 seconds



Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. Desert Shroud Infuse yourself with sand, reducing damage taken by 50%.

Mystic Ally Air Ally Mystic Ally Cooldown: 30 seconds



Active: Your mystic ally has its damage increased by 50% for 10 seconds.



Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. Air Ally Active: You gain 100 Spirit.



Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4.

Sweeping Wind Inner Storm Sweeping Wind Cost: 75 Spirit



Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. Inner Storm As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second.



Sweeping Wind's damage turns into Holy.

Chant of Resonance Chant of Resonance The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.

Exalted Soul Exalted Soul Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.



Spirit fuels your defensive and offensive abilities.

Beacon of Ytar Beacon of Ytar Reduce all cooldowns by 20%.

Near Death Experience Near Death Experience When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.



This effect may occur once every 60 seconds.



Kanai's Cube

The Furnace Legendary Two-Handed Mace Primary Stats + (39–47) – (47–59) Fire Damage +3 Random Magic Properties Secondary Stats Increases damage against elites by 40–50 % . One of 3 Magic Properties (varies) +192–245 Strength +192–245 Intelligence +192–245 Dexterity The Furnace

Pride's Fall Legendary Helm Primary Stats +36–44 Vitality Critical Hit Chance Increased by 1.5–2.0 % +2 Random Magic Properties Secondary Stats Your resource costs are reduced by 30% after not taking damage for 5 seconds. One of 3 Magic Properties (varies) +36–44 Dexterity +36–44 Strength +36–44 Intelligence Pride's Fall

Ring of Royal Grandeur Legendary Ring Primary Stats Attack Speed Increased by 2.0–3.0 % +27–60 Life per Hit +2 Random Magic Properties Secondary Stats Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). One of 3 Magic Properties (varies) +24–29 Dexterity +24–29 Strength +24–29 Intelligence Ring of Royal Grandeur



-= THE INVINCIBLE DASHER BUILD =-

KEYS TO THE BUILD

> Perma-Dash from Raiment set bonus that is maintained by very high Resource Cost Reduction (Pride's Fall, Cindercoat = 60%!!) and Spirit Regeneration/Second (Skills and Passives add up to 25 Spirit Regen/Second).

> Invincibility comes from the powerful synergy between Goldwrap's effect and Boon of the Hoarder's endless supplying of gold. Can dash around with a few billion Toughness:lol:

OTHER SYNERGIES

> Gizzard provides a Shield so that Pride's Fall effect is always on. Shield is powered by the life per second from Gizzard, Mantra, Paragon and Items. I Dash around with a 140K Shield and can keep that boosted to 200K by spamming Mantra.

> Damage from Cindercoat, Ancient Maximus and other items stack up well. Always a big damage boost if a build can have a strong elemental damage theme.

> Reaper's wraps also help feed additional Resource.

PLAYSTYLE

> Activate Sweeping Wind

> WotHF to kick-in Focus/Restraint and Raiment's 6pc effect.

> Manage perma Dashing Strikes to destroy and advance forward.

> Be sure to apply WotHF to keep buffs up

> Make a reasonable effort to grab gold to keep Armor up

MY THOUGHTS

This build is fun to play! It's like taking a Ferrari out for a spin. The goal was to build an engaging and powerful speed build to use for Bounties, Key Wardens and Rifts. I can comfortably farm Torment 8 (Hardcore). The build does require player focus to aim Dashing Strikes, maintain Spirit and keeping alive with Gold, but it's very rewarding because when you achieve this harmony, you're basically an Invincible Dasher.

- Be wary when you end up using Dashing Strike's 2 default charges because your Spirit was too low. You can get locked out of your damage and invincibility for a few seconds until you have a Dashing Strike charge available again.

- The Weapon slot for Kanai is fairly open for experimentation.

- For Gem Sockets, I usually go with Vitality on Chest/Legs and Resource Cooldown in Helm.

- Build is oriented for Hardcore so a lot more liberties could be taken to improve damage and/or efficiency.

- Do not use this build for grifts or Infernal Machine Bosses - no gold = fair chance for death.

All feedback and suggestions welcome.

Paragon Priorities

Core Movement Speed Maximum Resource Primary Stat Vitality Offense Cooldown Reduction Critical Hit Chance Critical Hit Damage Attack Speed Defense Life Regeneration Armor Life Resist All Utility Resource Cost Reduction Area Damage Gold Find Life on Hit