Along with the new Capcom Fighters Network, the long-awaited balance changes, and Ed, Capcom is also releasing a remastered version of Vega’s Street Fighter II Spain stage in its big May 30th update. Along with a new lick of paint, you can now climb the walls of the cage, clamber around and then spring off to deliver a surprise attack–just like in the original. (I doubt we’ll be seeing much of this stage in competitive play, then!).

The New Capcom Fighters Network Arrives May 30 Alongside Monthly Targets, Ed and an All-New Spain Stage! https://t.co/1VKOOJLWy7 pic.twitter.com/NvOuMphels — Street Fighter (@StreetFighter) May 25, 2017

The Flamenco Tavern will be available for 70,000 Fight Money, or $3.99 USD. The Thailand stage will also be making its return, complete with its altered BGM. Plus, if you log into Street Fighter V between May 30th and June 13th, you’ll get a 50,000 Fight Money bonus courtesy of Capcom. It may be just the cash injection you need to buy a new stage, or Ed.

There have also been a few more balance tweaks ahead of the new CFN rollout, mainly changing elements of Balrog’s TAP. You can find the changes below:

Balrog Turn Punch Level 1 – 6 Motion: Added throw invincibility for frames 1-18F. Level 1 – 3 Motion: Changed to upper body and projectile invincibility from frames 3-18F. Level 4 – 6 Motion: Changed to attack and projectile invincibility from frames 3-18F. Level 7 – 10 (Final) Motion: Changed to complete invincibility from frames 1-18F

R.Mika Passion Press Hitbox was reduced

Dhalsim Stand Heavy Punch Changed the total frames from 44F ⇒ 42F Back Throw Reduced the distance from the opponent after hit.



Besides that, Capcom has also released details on the initial wave of Targets that will be available to owners of the 2017 CPT Premier Pass. If you complete all of June’s Targets, you can make a cool 36,000 Fight Money, with new Targets being introduced every month. Be warned that Targets only last for one month, so you’ve got to complete them before the calendar rolls on.

For all the information, make sure to check out the full blog post over on Capcom-Unity.

[UPDATE: It appears the “changes” listed above were erroneously included in Capcom’s blog post today, as they reflect the current Season 2 game build (and are already present in the game), not what’s incoming with the new balance patch. – Editor]

Sources: Capcom-Unity via Street Fighter (Twitter); r/StreetFighter