Races of Zennaron

Although the races presented here are a product of the Zennaron homebrew setting, they can easily be used by any other DM interested in thier stat blocks.

Kobold

Being born from specks of draconic magic, commissioned by the Dragonborn Empire as workers and meat shields kobolds have always been underdogs. Even after the purge of the Dragonborn Empire kobolds suffer a foul stigma due to thier naturally distrusting and opportunistic nature. However, kobolds are a crafty set of people, being able to easily adapt to any sort of environment they are thrown in, and thus have spread all around Zennaron.

Specifically, in Graazum kobolds have made a nice little spot themselves as one of the working classes, who signed the Scarlet Treaty, and as such are to be forever considered to be main state citizens.

Proudly Opportunistic

Although most kobolds despise thier 'backstabbing' stereotype, they don't really help, doing any types of jobs necessary to live, no matter how shady, humiliating or immoral. Kobolds are generally your specialist locksmiths, debt collectors and shadowy assasins, although a subsection of kobolds have dedicated themselves to becoming devout Paladins and honorbound Fighters.

Versatile Swiftness

Kobolds have lived for eons mostly because of thier incredibly adaptive nature, comparing even to humans. A kobold left with dwarves may develop stronger muscles and a sturdier skin. A kobold left to defend themselves on a isolated coast may develop webbed fingers and amphibious breathing. No matter the places where kobolds find themselves in they always find their little niche

A Partner For Life

While kobolds are very judgmental about people, once a kobold opens up they become the best possible friend to have, being protective and trusting of thier companions.

Their need for compassion and kinship, has made it so that no matter a kobold chooses to go, they are always sure to be one of the most dedicted people of thier chosen trade.

Kobold Racial Traits

Your kobold character has the following traits common to all kobolds.

Age. Kobolds tend to reach adulthood at 5 years, a by product of thier need to adapt, and can live up to 200 years.

Alignment. Due to ther distrust of people and their ever changing work opportunities, Kobolds tend to be chaotic.

Size. Kobolds stand between 2 and 3 feet tall and weight between 25 and 35 pounds. Your size is small.

Speed. You have a walking speed of 25 feet.

Darkvison. Accustomed to the various inconveniences life brings, you have learned to deal with them. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages. You can speak, read and write Common and Draconic. However depending on the environment that they live in, a kobold may have learned another language.

Subraces. Kobolds can choose between 4 subraces: City Sneak, Mountain Blood, Sea Dweller and Frost Walker.

City Sneak

City sneak koblods are the most common type of kobold, being the genesis of all the bad stereotypes associated with the rest of koboldkin. City sneaks are opportunistic urchins that find thier way into every nook and cranny of the urban streets, stealing, trading, and every other thing in between. Although a city sneak may look like an uneducated thief, they are actually libraries of street knowledge, serving as insightful scouts for all sorts of organizations.

Weirdly enough, this type of kobold has developed addiotnal physical traits, like hair and straighter legs to fit into a humanoid dominated society. Thier scales are softer to the touch, and they possess many more styles of color when compared to other koboldkin.

Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

Swiftongue. You gain proficiency in the Persuasion skill.

Street Worker. You gain proficiency in 2 of the following skills: Insight, Perception, Acrobatics, Deception or Perfromace.

Multi Lingual. You learn 2 addiotnal languages of your choice.

Blend-in. You can easily mask yourself into crowds of people or even cramped sreets. You have advantage on Stealth checks when surrounded by a crowd of people or when hiding in cramped spaces.

Mountain Blood

Mountain blood kobolds find thier home in battle, being influenced by dwarves who also dweel on mountainous terrain, however, unlike dwarves these kobolds are adrenaline driven little scoundrels. Kobolds of this subrace have a particular knack for alcoholic beverages, developing resilience to it's effects. They are also proud of thier naturally larger and thicker horns, constantly polishing and showing them off. It is known that the best way to irritate a mountain blood is to insult thier horns, though the consequences vary for this action from mountain blood to mountain blood.

These kobolds are known for thier stronger horns, war paint, and thier thicker, brown colored scales. Thier natural strength is also stronger when compared to city sneaks and sea dwellers.

Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.

Rocky Scales. While unnarmored your AC is equal to 13 + your Dexterity modifier. You can still use shields and gain this benefit.

Beer Belly. You have advantage on Constitution saving throws made against beverages and the poisoned condition.