Lobby attention - When you think about it, the thing that determines whether a person will play on the server for the first time is the lobby. Obviously, the hub is the first thing you see when you join any server. If Shotbow had the most amazing games in the world, but the lobby was a 2x1 hole that says "pls do /joingamefornarnia", then no one would play on it. Now, thankfully, our lobby isn't like that. The Vadact team has done an amazing job on the lobby. Yet, it seems very... I don't know how to say it... very normal. Let me explain. Shotbow's games are very unique. Our lobby doesn't really express that. Our lobby is a circle middle with our logo, and a sign for each game, then a villager for each sign. Once you join the server for the first time, that does in fact seem truly amazing, a great lobby, you would say. Yet sadly, the more you are on it, the more boring it seems. The server mentioned above has a very fun-filled lobby, and to be honest, takes up quite a bit of game time, since it is so fun and rewarding. Let me explain. When you enter, you can go in 4 directions. But, there is a giant tree above you. This is very fun, as you can climb the tree (if you don't think that would sound fun, just think of all the 10 year olds playing minecraft...). Then, there is a portal for each game, and a mob for each game which can be right clicked. Also, there is an island outside of the lobby on each side which you can double jump to. Each island has a super-hard yet fun parkour course which rewards "soft currency" if completed. This has been suggested SO many times for shotbow to have parkour in the lobby, yet no one listens. Next, the mobs. I'm talking about every detail here. Each game has a villager. Okay, I guess that works. But, for MineZ, a game about zombies, why is there a villager? Is it really that hard to replace a villager with a zombie? Just make the mob a zombie? Trust me, I try to get a lot of the little details down, and I know that they count. Moving on from that section... In the server mentioned above, they have quite a few "mini games". They are quite literally "mini". They take less than 5 minutes. So do we, and they are all in the Arrow Arcade. But, no one EVER plays them, except for maybe Death By Void, which awards good XP and doesn't need any other player assistance. In the sever mentioned above, they do something with the games that is very smart to make them be played. If they had a separate NPC for each minigame, they would never be played! But, they have combined all of the minigames into what they call a "mixed arcade". This basically is where a minigame is played, and once it is won, it automatically teleports everyone in that game to the next minigame, and it keeps cycling. To be honest, it is really fun, and I enjoy it. So, why don't you add a "Mixed Arcade" also? It would stop people on the forums from complaining that "so and so is dead". I personally thought that a good way to get our lobby popular was to have some sort of very small KitPVP or drunken bar fight in the lobby, where people can bet on who wins... I don't know. Just a thought. Finally, our last topic for the lobby: A few of the games are not even playable. For example, Shotbow Slaughter doesn't even have any servers, yet it still has a place in the arcade! I doubt this was intended, but I mean... come on! How little attention could you pay? Yes, I understand that you are working on MineZ 2 and all, and it is "so hard and you have to work 24/7, and we are not paid so appreciate it"... I understand. But couldn't you have one developer take a break and fix a game for a few minutes? I highly doubt that would be so hard.