Par Mia, Monday 7 July 2008 à 15:31 :: [PSP] AntiTetris :: #70 :: rss







Video (the animation is smoother on real hardware).



Download: AntiTetris.zip



Source: AntiTetris_src.zip





A little game I have developed while testing a 2D physics engine (chipmunk) on the PSP.

Basically, it's a visual reproduction of the Game Boy Tetris, but based on a physics engine. And that makes the experience quite different.



• Gameplay

Compared to the original:

o The behavior of the tetrominoes is based on a physics engine: they move, rotate and interact with each other like real physical objects.

o You can slow down the fall of the pieces at will.

o The aim of the game is not to make lines (don't bother trying, it's impossible), but instead, to stack up as many tetrominoes as possible before they reach the top of the screen.



• Buttons

You can move and rotate faster by pressing the corresponding button several times.

◄ / ►: Move left / right

▼ / ▲: Accelerate / slow down the fall of the tetrominoes

X / O: Rotate

START: Pause

SELECT: Quit



• Credits

Design and development: Mia

Graphics library: JGE++

Physics engine: Chipmunk

