With regards to the boot-up screen designs, I like how they start as strong, relatively minimalist thin lines that build up in layers to become more rich and complex. It’s really interesting to look at the details that make up each design. Each one uses slightly different element styles and formations, which give it it’s own personality. Some are like chemical structures whereas others are more like circuit diagrams.

The designs are very clean, organised and symmetrical making them feel more like artwork than something functional. The varying colour palettes are used nicely to distinguish the different concepts. I particularly like the subtle colour palettes that favour more muted colours, which work equally well if not better than the high contrast palettes.

You can see Ash has played with shapes as another way to differentiate the designs, changing from hexagons to octagons to change up the weight, and then moving to completely irregular shapes to push it even further

This is a very good example of how you can use recurring elements and create different looks by the way you arrange them and by altering them slightly. These frames are quite a rich source of inspiration.

What particularly stood out for me were the frames that had parts of the UI shaded in, which sort of verged on pattern design. I was surprised how well the flat shaded areas could work for an interface. Quite often we’re used to seeing glows and vignettes, but perhaps this flat shaded style actually looks more modern in my opinion.

HUDs