KEY ​

Any values labeled as red is a nerf

Any values labeled as light green is a buff

Any values with no colour is something that can be considered a nerf or a buff

Striked out values are from last patch

GENERAL GAMEPLAY CHANGES ​

Preliminary results show that VECTORING MAY BE REMOVED AND DI IS BACK IN THE GAME

What this means: More intuitive inputs for veterans, EARLIER kills and MORE COMBOS (possibly)

DACUS removed (to clarify: this is NOT a Usmash while running which is still possible)

Roll cancelled pivot grab timing has been tightened significantly

BOWSER

FLYING SLAM & DASH SLAM

GAMEPLAY MECHANIC : When used off the edge now KO's Bowser before the opponent​

BOWSER JR.

DTHROW

DTHROW DAMAGE : 8% ⇒ 7.5%

DTHROW NUMBER OF HITS : 10 ⇒ 8​

CHARIZARD

DRAGON RUSH (Custom side B)

DAMAGE : 15% ⇒ 11%​

KING DEDEDE

FAIR

DAMAGE : 13% ⇒ 12%​

DTHROW

ANGLE : 70 ⇒ 80

KNOCKBACK GROWTH : 60 ⇒ 82​

GORDO THROW

REFLECT THRESHOLD : 3% ⇒ 2%

(14%) HITBOX SIZE : 3.5 ⇒ 3.1

(12.5%) HITBOX SIZE : 3.3 ⇒ 2.9

(11%) HITBOX SIZE : 3.1 ⇒ 2.6

(9%) HITBOX SIZE : 2.8 ⇒ 2.4

BUGFIX : Fixed a bug where air dodging or using nair would cause odd behaviour in hit Gordos​

TOPSPIN GORDO

REFLECT THRESHOLD : 3% ⇒ 2%

HITBOX SIZE : 3.5 ⇒ 3.1​

BOUNCING GORDO

REFLECT THRESHOLD : 3% ⇒ 2%

HITBOX SIZE : 3.5 ⇒ 3.1​

DIDDY KONG

JAB 3

HITBOX SIZE : 4 ⇒ 5​

PEANUT POPGUN

BUGFIX : Cancelling hitstun with Peanut Popgun removed​

DR. MARIO

FAIR

(15%) KNOCKBACK GROWTH : 95 ⇒ 102

(10/11%) KNOCKBACK GROWTH : 85 ⇒ 95​

DAIR

DAIR NUMBER OF HITS : 7 ⇒ 5

DAIR DAMAGE : 12.75% ⇒ 10.99~%

DAIR LANDING LAG : Reduced​

FALCO

FAIR LANDING HITBOX

DAMAGE : 2% ⇒ 5%

POSITIONING : Hitbox positions have been tweaked​

LASER

PEW PEW : While grounded Falco shoots lasers faster​

VOID REFLECTOR

BUGFIX : Now properly reflects Villager's Timber​

GANONDORF

NAIR

LANDING LAG : Reduced moderately​

FAIR

LANDING LAG : Reduced slightly​

UAIR

LANDING LAG : Reduced slightly​

DAIR

LANDING LAG : Reduced slightly​

BAIR

LANDING LAG Reduced slightly​

GAME & WATCH

PARACHUTE

BUGFIX Grabbing Game & Watch after he uses up B now refreshes his up B​

BUCKET

ABSORB CHANGE Bucket no longer fills completely with a single Pikachu thunder [note: technically this is actually a Pikachu change​

GRENINJA

USMASH

(5%) HITBOX SIZE : 6.5 ⇒ 5

(14%) HITBOX SIZE : 7 ⇒ 6

(HIT 2) DAMAGE : 13% ⇒ 11%

LATE DAMAGE : 11% ⇒ 10%

ENDING LAG : Moderately increased​

DSMASH

DAMAGE : 11% ⇒ 13%

LATE DAMAGE : 9% ⇒ 11%

KNOCKBACK GROWTH : 93 ⇒ 90​

FAIR

KNOCKBACK GROWTH : 92 ⇒ 84​

UAIR

(HIT 6) KNOCKBACK GROWTH : 190 ⇒ 168

GENERAL : Structural changes including a new hitbox with a 85 angle following the normal autolink (365) one​

WATER SHURIKAN

ENDING LAG : Increased​

SHADOW SNEAK

FLIP KICK KNOCKBACK GROWTH

100

BACK KICK KNOCKBACK GROWTH

100

FLYING NINJAS : Aerial Shadow Sneak has less ending lag

BUGFIX : Greninja can no longer cancel aerial landing lag with Shadow Sneak​

HYDRO PUMP

BASE KNOCKBACK : 85 ⇒ 65

KNOCKBACK GROWTH : 130 ⇒ 100​

IKE

JAB 3

HITS ON : Frame 9 ⇒ Frame 8​

FTILT

ENDING LAG : Reduced​

DTILT

HITBOX SIZE : 4/4 ⇒ 3.8/3

DAMAGE : 7% ⇒ 8%

ANGLE : 361 ⇒ 80

BASE KNOCKBACK : 50 ⇒ 70

KNOCKBACK GROWTH : 90 ⇒ 70

POSITIONING : Hitbox positions have been tweaked​

FAIR

HITBOX SIZE : 4.5 ⇒ 5

GENERAL : Animation is faster, has much earlier autocancel frames, hitbox positions tweaked slightly​

DAIR

HITBOX SIZE : 4.8 ⇒ 6

SPIKE HITBOX SIZE : 4.5/5.3 ⇒ 5.5/6.3​

BAIR

DAMAGE : 13% ⇒ 14%​

COUNTER

BUGFIX : Fixed a bug where using Counter at certain parts of a walk or run animation would propel Ike forward a short distance​

KIRBY

INHALE

GENERAL : Some hats of tweaked neutral special attacks have been changed​

JIGGLYPUFF

ROLLOUT

BUGFIX : Rollout's instant reversal glitch has been removed​

LINK

FSMASH 1

(7%) BASE KNOCKBACK : 60 ⇒ 47​

DAIR

BUGFIX : Fastfall down air no longer bounces on shields​

BOMBS

BUGFIX : Bomb cancelling aerial lag has been removed.​

LITTLE MAC

REPEATING JAB

DAMAGE PER HIT : 1% ⇒ 0.7%​

JAB COMBO ENDER

DAMAGE : 8% ⇒ 7%​

FTILT

POSITIONING : Hitboxes have been moved closer to Little Mac, reducing his effective range​

NAIR

SDI MULTIPLIER : 1.0× ⇒ 2.0×​

JOLT HAYMAKER

AERIAL SIDE B : Distance has been reduced by 10% and travels at a slower speed​

LUCARIO

EXTREMESPEED

LANDING LAG : Increased​

LUCINA

JAB 1

JAB 1 KNOCKBACK GROWTH : 60 ⇒ 50

JAB 1 BASE KNOCKBACK : 25 ⇒ 20​

COUNTER

BUGFIX : Using Counter after being trumped from the ledge no longer changes momentum​

LUIGI

FSMASH

(NOT ANGLED) ANGLE : 55 ⇒ 53

(ALL ANGLES) DAMAGE : 14% ⇒ 15%​

DSMASH

(HIT 2) ANGLE : 70 ⇒ 60

(HIT 2) KNOCKBACK GROWTH : 80 ⇒ 100​

FAIR

HITBOX SIZE : 4.8 ⇒ 5.6​

SUPER JUMP PUNCH

(20%) HITBOX SIZE : 2.1 ⇒ 2.2

(25%) HITBOX SIZE : 1.6 ⇒ 1.7

POSITIONING : Hitbox positions have been tweaked​

MARIO

UTILT

DAMAGE : 6.3% ⇒ 5.5%​

MARTH

COUNTER

BUGFIX : Using Counter after being trumped from the ledge no longer changes momentum​

MEGA MAN

RUSH

BUGFIX : Cancelling hitstun with Rush removed

BUGFIX : Grabbing Megaman after he uses up B now refreshes up B​

LEAF SHIELD

ENDING LAG : Reduced

​

META KNIGHT

NAIR

DAMAGE : 7% ⇒ 10%

LATE DAMAGE : 5% ⇒ 7.5%​

FAIR

(HITS 1 & 2) ANGLE : 365 (autolink) ⇒ 85

(HITS 1 & 2) KNOCKBACK : Reduced to compensate losing the autolink angle​

UAIR

VISUAL : Sword trails have been reduced to match hitbox size better

POSITIONING : Hitbox positions have been tweaked​

DAIR

VISUAL : Sword trails have been reduced to match hitbox size better

POSITIONING : Hitbox positions have been tweaked​

BAIR

(4%) KNOCKBACK GROWTH : 180 ⇒ 212​

FTHROW

BUGFIX : Forward throw now does the correct amount of damage to characters who were only taking 3%​

NESS

PK THUNDER 2

ENDING LAG : Increased​

DTHROW

DAMAGE : 9% ⇒ 7%

BUGFIX : Down throw now does the correct amount of damage to Mr. Game & Watch​

OLIMAR

PIKMIN PLUCK

BUGFIX : Pikmin Pluck cannot be ledge canceled anymore​

PIKMIN THROW

W PIKMIN LATCH DAMAGE : 2.6% per tic ⇒ 3.7% per tic

R/B/Y PIKMIN LATCH DAMAGE : 1.3% per tic ⇒ 1.1% per tic

PIKMIN LATCH TIME : Pikmin stay attached for longer.​

PIKMIN

BUGFIX : Using down smash after a down throw no longer makes Pikmin unusable​

PACMAN

USMASH

ENDING LAG : Increased​

NEUTRAL B (GALAGA)

DAMAGE : 11% ⇒ 9%​

FIRE HYDRANT

FIRE HYDRANT INTEGRITY : 12 HP ⇒ 13 HP​

PALUTENA

UTILT

ENDING LAG : Reduced​

DTILT

ENDING LAG : Reduced​

USMASH

HITBOX ENDS : Frame 25 ⇒ Frame 28​

COUNTER

BUGFIX : Fixed a bug where using Counter at certain parts of a walk or run animation would propel Palutena forward a short distance​

PIVOT GRAB

SIZE : Range reduced​

PEACH

GENERAL

BUGFIX : Aerials properly stale when used while floating.​

TURNIP PULL

BUGFIX : Turnip cancelling aerial lag has been removed

BUGFIX : Turnip ledge cancelling has been removed.​

PIKACHU

FSMASH

(15%) KNOCKBACK GROWTH : 65 ⇒ 73

(12%) KNOCKBACK GROWTH : 100 ⇒ 102​

SKULL BASH

KNOCKBACK GROWTH : 60 ⇒ 62​

THUNDER

KNOCKBACK GROWTH : 62 ⇒ 66

GENERAL : Only has one projectile instead of 4, meaning it cannot fully charge G&W Bucket​

ROBIN

THORON

BUGFIX : Can no longer get a 3rd jump by fully charging Thoron​

ELWIND

RECOVERY : Can grab the ledge backwards now​

GENERAL

BUGFIX : Footstool glitch allowing the Zero Suit Samus infinite has been fixed​

ROSALINA AND LUMA

DTILT

HITS ON : 5 ⇒ 6

POSITIONING : Hitbox positions have been tweaked​

FSMASH

KNOCKBACK GROWTH : 115 ⇒ 111​

USMASH

KNOCKBACK GROWTH : 100 ⇒ 90

HITBOX SIZE : Very slightly reduced​

DSMASH

ENDING LAG : Increased​

NAIR

EARLY NAIR DAMAGE : 6% ⇒ 5%

LATE NAIR DAMAGE : 10% ⇒ 7.5%

POSITIONING : Hitbox positions have been tweaked​

FAIR

(1%) BASE KNOCKBACK : 20/35 ⇒ 55

(4%) BASE KNOCKBACK : 60 ⇒ 50​

LUMA SHOT

DISTANCE : Uncharged and lightly charged Luma Shot has slightly less distance​

FTHROW

KNOCKBACK GROWTH : 85 ⇒ 76​

BTHROW

KNOCKBACK GROWTH : 70 ⇒ 60​

GRAB

ENDING LAG : Increased​

LUMA MECHANICS

LUMA RESPAWN : 8.9 seconds ⇒ 12.5 seconds

UP SMASH HITBOX SIZE : 4 ⇒ 5.5

LATE UP SMASH DAMAGE : 4% ⇒ 5%

LUMA RECALL : Returns to Rosalina faster

LUMA : Cannot be controlled while being thrown or taking damage​

SHEIK

FAIR

DAMAGE : 6.8% ⇒ 5.5%

SOURSPOT DAMAGE : 6% ⇒ 4.8%​

UAIR

NUMBER OF HITS : 5 ⇒ 4

DAMAGE : 8% ⇒ 7%

(4% HIT) KNOCKBACK GROWTH : 155 ⇒ 138​

NEEDLE STORM

ENDING LAG : Increased​

BOUNCING FISH

KNOCKBACK GROWTH : 100 ⇒ 90

BASE KNOCKBACK : 30 ⇒ 26​

SHULK

JAB 1

DAMAGE : 3% ⇒ 3.5%​

JAB 2

DAMAGE : 3% ⇒ 3.5%​

JAB 3

DAMAGE : 4.3% ⇒ 5.3%​

DASH ATTACK

DAMAGE : 10% ⇒ 11%​

FTILT

DAMAGE : 12% ⇒ 13%

KNOCKBACK GROWTH : 100 ⇒ 92​

UTILT

DAMAGE : 7% ⇒ 8%​

DTILT

DAMAGE : 8% ⇒ 9%

GENERAL : Hitboxes made more reliable​

FSMASH

DAMAGE : 17.5% ⇒ 18.5%

GENERAL : Hitboxes on first hit cleaned up and made more reliable​

USMASH

DAMAGE : 17% ⇒ 18%​

DSMASH

DAMAGE : All hitboxes increased by 1%​

NAIR

SWEETSPOT DAMAGE : 7% ⇒ 8%

SOURSPOT DAMAGE : 6% ⇒ 7%​

FAIR

SWEETSPOT DAMAGE : 6.5% ⇒ 7.5%

SOURSPOT DAMAGE : 5% ⇒ 6%

LANDING LAG: Reduced slightly​

UAIR

DAMAGE : 13% ⇒ 15%​

DAIR

DAMAGE : 15% ⇒ 17%​

BAIR

DAMAGE : 11% ⇒ 12%

LATE DAMAGE : 7% ⇒ 8%​

MONADO ARTS

MONADO ART SPEED DAMAGE DEALT MULTIPLIER : 0.72× ⇒ 0.8×

MONADO ART BUSTER DAMAGE TAKEN MULTIPLIER : 1.2× ⇒ 1.13×​

AIR SLASH

(HIT 1) DAMAGE : 5% ⇒ 6%​

FTHROW

DAMAGE : 10% ⇒ 11%​

UTHROW

DAMAGE : 6% ⇒ 7%​

DTHROW

DAMAGE : 6% ⇒ 7%​

BTHROW

DAMAGE : 11% ⇒ 12%​

SONIC

FSMASH

ENDING LAG : Increased​

SPRING

BUGFIX : Grabbing Sonic after he uses up B now refreshes his up B​

TOON LINK

BOMBS

BUGFIX : Bomb cancelling aerial lag has been removed​

WARIO

GENERAL

BUGFIX : Wario's momentum glitch (Wectoring) has been removed.

BUGFIX : Air grab release sends Wario farther and cannot be combo'd out of​

WII FIT TRAINER

AIR DODGE

LANDING LAG : 12 frames ⇒ 22 frames​

FAIR

PROPERTIES : Foot hitbox is no longer unshieldable​

YOSHI

DASH ATTACK

ENDING LAG : Ending lag increased​

DAIR

LANDING LAG : Ending lag increased​

NEUTRAL B

START UP : Start-up lag increased​

UP B

BUGFIX : Teleggporting removed​

DOWN B

BUGFIX(?) : No longer slides on slopes.​

ZELDA

UTILT

DAMAGE : 6.5% ⇒ 7.2%​

PIVOT GRAB

SIZE : Range reduced​

ZERO SUIT SAMUS

AIR DODGE

LANDING LAG : 15 frames ⇒ 22 frames​

USMASH

HITS ON : Frame 9 ⇒ Frame 11​

PARALYZER

ENDING LAG : Increased​

SPREADING SHOT

ENDING LAG : Reduced​

NO CHANGES FOUND SO FAR

Here it is guys, lets figure out what is different! Changes will only be added to the OP if they have a) sufficient evidence [i.e. video comparisons or frame data], b) Multiple sources confirming, c) Direct comparison to v1.0.3 or earlier, or d) You are Dantarion.Let's do this.⇒ 102⇒ 101CAPTAIN FALCONDARK PITDONKEY KONGDUCK HUNT DOGFOXMII GUNNERPITROBSAMUSVILLAGER