Hello everyone and welcome back to Friday Night X-Wing! Today we will be looking at a new scenario called “The Hunt for Captain Solo”. We all know how Han Solo and Chewbacca were wanted throughout the Galaxy because of the bounty Jabba had put on them. This scenario allows Players to take on the role of Han Solo or Chewbacca in the Millennium Falcon as they attempt to escape from their Bounty Hunter pursuers.

The Players and their Ships

To play this scenario, 1 player takes on the role of Han Solo or Chewbacca while the other player controls 2 Bounty Hunters. Another variation of this rule that I play with friends is that each person controls 1 bounty hunter and it becomes a free for fall to capture Han Solo or Chewie.

Squad building will be a little different, for the Han/Chewie Player, they must use either pilot in the Millennium Falcon and they can fully upgrade their ship and the Bounty Hunter player can choose from any fully upgraded medium or large base Scum ship! Some fun and thematic pilots (based on the Empire Strikes Back/Shadows of the Empire) to use would be: IG-88B, IG-88C, IG-88D, Boba Fett, 4-LOM, Zuckuss, Dengar, and Bossk.

Rules

If you are playing between 2 players, Han Solo/Chewbacca player may perform 2 Primary Weapon or 1 Primary and 1 Secondary Weapon attack per turn while the Bounty Hunter player performs 1 attack per ship they have. The Han Solo/Chewbacca cannot attack the same ship twice. If you are playing with 3 or more players, you must make it a free-for-all. For every additional Bounty Hunter ship added, Han Solo/Chewbacca will be able to perform another attack; so if there are 5 Bounty Hunters on the play area, Han Solo/Chewbacca may perform 5 attacks. When performing attacks against Bounty Hunters, you must follow these rules:

When playing against 3 Bounty Hunters, Han/Chewie can attack the same ship twice per turn

When playing against 4-6 Bounty Hunters, Han/Chewie can attack the same ship 3 times per turn

When setting up, Han/Chewie start at the far corner of the play area while the Bounty Hunters must start on any edge of the play area that is not adjacent to Han/Chewie. For games consisting of 2-4 Players, you must place the same amount of asteroids/debris like in a standard X-Wing game. For 5+, you simply add an asteroid/debris for every additional player; so 6 players would be +2. It is highly recommended to play with a maximum of 6 players. Each player gets to place their own asteroid/debris token on the play area as long as it is beyond Range 2 of the Bounty Hunters and beyond Range 3 for Han/Chewie and they are within Range 2 or beyond of each other. Bigger games will require a bigger area of play, once you have more than 5 players, you must play on a 6×3 or 6×4 play area.

When Han/Chewie perform their first attack, they can attack any Bounty Hunter that is within range, taking into account their own Initiative Value. For every other subsequent attack, they must take into account the Initiative Value of their target. For example, after Han performs his first attack on Dengar, if he wants to attack Bossk, he can only do so at Initiative 4.

In order to capture Han/Chewie, a Bounty Hunter must strip the Falcon of its shields and then use either an Ion or Tractor based attack. After doing so, they must be within Range 0-1 of the Falcon and perform a “dock” action. Afterwards both players must roll 3 attack dice each. Whichever player rolls the highest number of hit and critical hit results will be the winner. If the Bounty Hunter wins, Han and Chewie have successfully been captured and if Han/Chewie win, then they are not captured and the game continues as normal.

If Han/Chewie have been captured, other Bounty Hunter players must track and hunt down the ship that captured them. In order to capture Han/Chewie for themselves, they would have to perform the same steps as if they were tracking down Han/Chewie (strip shields, disable ship, dock, dice, etc)

To Win

For Han/Chewie to win, they must destroy at least half of the Bounty Hunter ships and escape on from any edge of the play area. For a Bounty Hunter to win, they must successfully capture Han/Chewie and escape the play area.

This was “The Hunt for Captain Solo”! If you guys enjoyed this or have any suggestions on how to improve this scenario, let us know in the comments section below! Until next time, Fly Casual!