The Distorted Being

You follow a entity that has only recently made its home upon the material plane. In its wake reality warps and creatures change, sometimes irreversibly. Perhaps you willingly follow this being in an effort to attain its strange powers, or you might have been helplessly been carried along in its wake, unable to return to a semblance of normalcy. No matter what, contact with the entity has left you changed, and grants the ability to change your surroudings as well.

Changed

Your patron has irrevocably changed you. For some this is a literal change, while others bear their change solely in their mind. Interpet it as you will.

Changed Quirks

Cookie Tastiness

d6 Quirk 1 You're face is no longer you're own, and you must retrieve it 2 You are followed by a companion who has been trapped outside of reality, and only you can see them 3 How did you get here? You were at your home just now . . . weren't you? 4 The creatures, they stalk at the edge of your vision, waiting to get you when no else is around 5 You're body has been altered and changed states. Now parts of you are no longer just solids, but liquids and gases as well. 6 Nothing has changed. Your absolutley fine. Fine you said.

Expanded Spell List

The Distorted Being lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Distorted Being Expanded Spells

Spell Level Spells 1st Featherfall, Inflict Wounds 2nd Alter Self, Blur 3rd Blink, Meld into Stone 4th Hallucinatory Terrain, Stone Shape 5th Creation, Passwall

Warp the Way

Starting at 1st level, you are able to shape reality in minor ways, compressing and lengthening space around you. As an bonus action you can cause yourself or a creature within 60 ft of you to teleport 15 ft to an unoccupied space you can see.

You may use this feature as many times as your charisma modifier (minimum of 1). You regain these uses upon a short or long rest.

Meaningless Visions

Beginnign at 6th level, you grow more accustomed to the ways of your patron, and you begin to become increasingly unsure of what is reality and what is a vision, sometimes convincing yourself that they are switched. As a bonus action you can make yourself eathereal for 1 minute, which allows you to walk through solid objects, such as walls. If you end your turn in a solid while the effect is up you are blinded, but if the effect ends then you take 1d10 force damage and are put in the nearest unoccupied space.

Once you use this feature, you can't use it again until you finish a short or long rest

Recognition

Starting at 10th level, you slowly begin to parse out the truth around you, avoiding the dreams and lies of your patron. In doing so you are able to recognize other such liars as well. You gain truesight out to 30 ft.

Deletion

Starting at 14th level, you have become a master of reality, and begin to perhaps understand the true purpose of your patron. Doing so has given you terrible power. When you hit a creature with an attack, you can attempt to remove your enemy from reality. Doing so deals an extra 10d10 force damage. If dropped to 0 hit points by this attack, their body disappears.

Once you use this feature, you can't use it again until ou finish a long rest.

art

"The Hollow Grin" done by Spooky Ghost