We made it! Legend of Dungeon is feature complete, we are in Beta.

To celebrate we’ll be doing a livestream of gameplay with some giveaways and stuff, it’s going to be at 9pm EST tonight, so come by, say hi, and tell everyone!! http://www.twitch.tv/robotloveskitty

This is the time where we need your support the most. Play the game, report bugs, suggest improvements for balancing, or anything else. We really would love to hear back from every single person about this build. Is everything awesome? shoot us an email to let us know (robot@robotloveskitty.com)

Is some monster way OP for the level it starts on? Is some weapon uselessly under powered? We want to know.

If you find a bug report it here:

http://robotloveskitty.com/bugs/index.php?project=1&do=index

or at least send me an email\tweet\whatever

Lets get Legend of Dungeon perfected.

Alright, that out of the way, here is the change log:

Doors you enter from will be lit from the back until you leave the room.

Improved Item response time (should be instant on release of attack!)

Improved the way player and item light stats work

Blacksmith Prices adjusted

Gave the Traveler proper text

Items flash a bit on the ground so you don’t miss them

Added Gambler NPC

Added Local Highscore!

Added “got treasure” * signifier to the scoreboard

Added Scoreboard sound effects

Added Real “Set Player Name” Menu- just click the playername to change it

Added Ghost

Added Blood Blob

Added Arasmas

Added Bazooka

Added Flame Thrower (and the ability to light stuff on fire!)

Added Code Hammer

Added Fire Sword

Added Gerbil

Added Flare Gun

Added Remote Control

Added the Pen

Added Penguin

Added new potion, you’ll know it when you find it

Added NPC not enough gold sound

Modified the stat readout to display def and str for each item and yourself

Doors now flash before a monster comes out

Soul Orbs time out

Made the kitten summon book very useful

Altered some defense balancing

fixed the Random Spawn book to be more dangerous to use

fixed Merchant death text

fixed jumping off secret door blocks

fixed the Vampire sometimes dying outside the room bug

fixed Kitten wear compression bug

Made some big balance changes to when monsters appear

Nerfed Blobs

Nerfed the Eye

Made the Grim Reaper worse instead.

The dungeon now refills with monsters after reaching the treasure… good luck!

It’s come a long way since our Kickstarter demo, where there were only a handful of monsters and weapons, crates didn’t break, and there was nothing like switches and secret doors, charging your weapon, NPC’s, effects from monsters, and so much more.