Veilguard

Those who dedicate their lives to protecting their territories from extraplanar threats are known as Veilguards. Whether it's the encroaching terrors from the Pale, random incursions from rifts to the Feywild or Shadowfell, or simply a visit from the hostile elements, a Veilguard has to be prepared for all manner of chaotic and unpredictable magic from the worlds beyond. Their natural connections to the Well answer their subconscious calls for help, granting them supernatural amounts of focus and awareness for the powers of outsiders, as well as the momentary burst of magic to repel their worst assaults. This discipline and hyper-alertness extends to a Veilguard's everyday life, either helping them with more mundane problems or to empathise with others.

Bonus Proficiency

When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Investigation, Religion or Survival. Alternatively, you learn one language of your choice.

Stalwart Spirit

Starting at 3rd level, when you use your Second Wind ability, you can also end one effect that is causing you to be charmed or frightened.

Eye for Malice

Also starting at 3rd level, you gain extraordinary awareness and reflexes for the movements and nature of your adversaries. When you hit a creature with an attack, you can choose to mark that creature until the end of your next turn.

While you have marked that creature, you can immediately make one attack against it as a reaction if it attempts to attack you or cast a spell that targets you or includes you in its area of effect. This attack happens before the target creature's attack or spell. If your attack hits, it deals extra damage equal to half your Fighter level (rounded down), and the creature's attack or spell is disrupted. A disrupted attack is rolled with disadvantage. A disrupted spell grants you advantage on any saving throw against it.

You can use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain uses on a short or long rest.

Hardened Soul

At 7th level, you gain proficiency in Wisdom saving throws. If you are already proficient in Wisdom saving throws, then you become proficient in either Intelligence or Charisma saving throws instead (your choice).

Blunted Vigilance

Starting at 10th level, you can dilute your reflexive focus to face disadvantageous numbers. When you use your Eye For Malice ability, you can also focus on any number of creatures that are adjacent to you or the target creature.

Moment of Clarity

Starting at 15th level, when a creature misses you with an attack or forces you to make a saving throw which you then succeed, your next attack roll against that creature on your next turn has advantage.

Escalating Malcontent

Starting at 18th level, your reflexes have become unparalleled. responding to threats from any angle with ease.

When you mark multiple creatures at once with Eye for Malice, you gain an additional reaction for each creature that you mark beyond the initial target.

These reactions last until the start of your next turn, and can only be used to make an attack with your Eye for Malice, once for each marked creature (other than the initial target).