Given the 3D nature of the game, every design decision had to be made very carefully, since for every animation we would need to make 3 to 5 different directions (the same is true for every character in the game), so it was all about finding the sweet spot between a design detailed enough to be recognizable, yet economic enough as to not break our creative bank. As you can probably tell, we took some liberties regarding the vestments for the sake of readability, and gave him some pauldrons for a more “battle-ready” appearance.

Currently the Zealot has 297 unique frames of animation and counting!