Hi everyone!

We have received a lot of feedback about your experiences using the Costume System. The biggest challenge for the system is that the imprinting behavior doesn't really work as well as we hoped: sure, you can imprint any look you want, but you still have to keep the item around in your bank or inventory. This is burdensome on the character's primary inventory and bank. We have heard this feedback, and are going to be changing the system up a bit in the next few betas.

1. First, we will be removing the imprinting system. Instead of this approach, we will grant each player seven inventory slots per costume set. Each costume set will accept one item for each armor slot and one weapon. Yes, you read that right: weapons can now be used as costume pieces.

1. Weapons must be class-specific, and cannot be hidden (unlike armor pieces).

2. While costume weapons are restricted to those of your class, we have preserved the ability for a character to use any armor type as a costume piece.

3. When this change occurs, any currently imprinted costumes will be lost, which means that any costumes that depend on deleted items will be reset.

4. This does still mean that you need to keep the item around to use it as a costume piece, but in the new system, it will no longer clutter up your main or bank inventories.

5. For the time being, these costume slots will be accessible through the Character Panel UI as they are currently. Yes, this means that they can be used like extra inventory, and no, we won't be keeping it that way for long.

2. In a subsequent beta patch, we will be removing the Costume UI from the Character Panel and moving it to the Dye Master in the capital cities. This NPC will become your one-stop shop for costume creation and dyeing. The ultimate goal is to allow you to dye your currently equipped gear and each costume individually at this NPC, but that may not happen immediately.

3. Once we've moved the UIs over, adjustments will be made that allow characters to change into any pre-saved costume on the fly, but edits to costumes will have to be completed at the Dye Vendor in the capital cities.

We hope to get the first part of this change in the next beta, with the remaining steps coming online in a future beta phase. Thank you for your feedback on this system, and please keep the feedback coming!

Chris Behrens