Hey Hugo, thanks for taking your time for this interview. Could you introduce yourself to the community?

Hello, my name is Hugo Beyer, I’m a Senior Environment Artist at Sparkypants Studios. In the past, I worked on many titles, like The Order 1886, Kinect Star Wars, Call of Duty: Black Ops 2 and others. At Sparkypants, I worked alongside an amazing team of talented people, many of who played key roles at the original Big Huge Games.



What is your background?

I was born in Brazil and came to the United States around 10 years ago. I started doing graphic design and jumped over to games around 16 years ago. Four years ago, I became fascinated with procedural textures creation and modeling. Nowadays, I can’t get enough of the amazing power of procedural texturing, therefore I use Substance Designer/Substance Painter constantly. I’ve also turned a number of my fellow Sparkypants art team members on to it.