The first patch of the MapleStory BEYOND update, titled Evolve, has been released! This one includes the new set of 5th job skills for all jobs, as well as Hard Lucid and a few theme dungeon tweaks.

As a reminder, here is the schedule for the MapleStory BEYOND update.

Wonder Winter (December 22) Dream Breaker Mu Lung Dojo Formidable Foes

(December 22) Evolve (January 5) New 5th job skills for all jobs Lucid Hard Mode

(January 5) Union (January 19) Maple Union Omega Sector

(January 19) Arcana (February 9) Arcane River’s 4th area: Arcana

(February 9)

Here’s the Update Information Centre video for this patch, which shows off some of the new 5th job skills.

This is the promotional video for this patch.

Here’s the world select screen for this patch.

5th Job Advancement

V Matrix

The V Matrix now unlocks a new slot every 5 levels instead of every 6 levels. The maximum number of slots has been increased to 14.

New Skills

All Jobs

Decent Holy Symbol: For a certain amount of time, gain more EXP and item drop rate while hunting monsters. This effect does not stack with Holy Symbol. (max level: 25) Level 1: Consumes 2530 HP, increases experience by 20% and drop rate by 14% for 183 seconds. Cooldown: 180 seconds. Level 25: Consumes 1750 HP, increases experience by 32% and drop rate by 22% for 255 seconds. Cooldown: 180 seconds.

For a certain amount of time, gain more EXP and item drop rate while hunting monsters. This effect does not stack with Holy Symbol. (max level: 25)

Adventurer Warriors

Blitz Shield: Create a protective shield using your materialized life. You can explode the shield to attack nearby enemies. (max level: 25) Level 1: Consumes 2475 HP. Create a shield from 10% of your maximum HP that absorbs damage for 5 seconds. When the shield’s duration ends or the skill is reused, it will explode dealing 520% damage 5 times on up to 12 enemies nearby. 2 seconds after the shield has been created, you can reuse the skill to manually explode it. Cooldown: 15 seconds. Level 25: Consumes 1875 HP. Create a shield from 15% of your maximum HP that absorbs damage for 5 seconds. When the shield’s duration ends or the skill is reused, it will explode dealing 1000% damage 5 times on up to 12 enemies nearby. 2 seconds after the shield has been created, you can reuse the skill to manually explode it. Cooldown: 15 seconds.

Create a protective shield using your materialized life. You can explode the shield to attack nearby enemies. (max level: 25)

Hero

Combo Death Fault: Condense the power of your Combo Counters into a sword to cut enemies. (max level: 25) Level 1: Consumes 500 MP. Consumes 5 Combo Counters. Deals 832% damage 7 times on up to 15 enemies, gain invincibility while casting the skill. If you attack an enemy successfully, increase your final damage by the same amount as the consumed Combo Counters for 5 seconds. Cooldown: 20 seconds. Level 25: Consumes 500 MP. Consumes 5 Combo Counters. Deals 1600% damage 7 times on up to 15 enemies, gain invincibility while casting the skill. If you attack an enemy successfully, increase your final damage by the same amount as the consumed Combo Counters for 5 seconds. Cooldown: 20 seconds.

Condense the power of your Combo Counters into a sword to cut enemies. (max level: 25)

Paladin

Blessed Hammer: Summon blessed hammers to attack nearby enemies. If the hammers attack enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Passive effect: Whenever you charge Elemental Charge, automatically create 1 hammer that moves around you. Up to 5 can be created at one time and they share the same duration as your Elemental Charge buff. The hammers will deal 208% damage 2 times on up to 4 nearby enemies, and based on the number of hammers summoned, their attack speed will be increased. Active effect: Consumes 1000 MP. Enhance your hammers for 30 seconds, allowing them to deal 674% damage 3 times on up to 8 nearby enemies in a bigger range. Cooldown: 60 seconds. Level 25: Passive effect: Whenever you charge Elemental Charge, automatically create 1 hammer that moves around you. Up to 5 can be created at one time and they share the same duration as your Elemental Charge buff. The hammers will deal 400% damage 2 times on up to 4 nearby enemies, and based on the number of hammers summoned, their attack speed will be increased. Active effect: Consumes 1000 MP. Enhance your hammers for 30 seconds, allowing them to deal 1250% damage 3 times on up to 8 nearby enemies in a bigger range. Cooldown: 60 seconds.

Summon blessed hammers to attack nearby enemies. If the hammers attack enemies using Damage Reflect, you will not take damage. (max level: 25)

Dark Knight

Beholder Impact: Beholder reveals itself and damages nearby enemies. This skill can only be used while Beholder Dominant is active. If Beholder attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 450 MP. Beholder moves in front of the Dark Knight and deals 306% damage 2 times on up to 10 enemies for 3 seconds. Cooldown: 20 seconds. Level 25: Consumes 450 MP. Beholder moves in front of the Dark Knight and deals 450% damage 2 times on up to 10 enemies for 3 seconds. Cooldown: 20 seconds.

Beholder reveals itself and damages nearby enemies. This skill can only be used while Beholder Dominant is active. If Beholder attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Adventurer Magicians

Unstable Memorize: Reuse magic based on the memory of magic you have used before. However, this skill is unstable because you are depending on your memory. (max level: 25) Level 1: Consumes 246 MP. Randomly use one of your 1st~4th job or Hyper active skills. The selected skill’s MP cost and cooldown will be ignored. You cannot use unlearned skills. Cooldown: 15 seconds. [Passive effect: 1 INT] Level 25: Consumes 150 MP. Randomly use one of your 1st~4th job or Hyper active skills. The selected skill’s MP cost and cooldown will be ignored. You cannot use unlearned skills. Cooldown: 10 seconds. [Passive effect: 25 INT]

Reuse magic based on the memory of magic you have used before. However, this skill is unstable because you are depending on your memory. (max level: 25)

Archmage (F/P)

Poison Nova: Attack nearby enemies by blowing poison clouds all around you. You can explode the poison clouds for additional damage. If the poison clouds attack enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. Create poison clouds, which deal 520% damage 6 times on enemies in range. Enemies hit will be inflicted with DoT for 10 seconds, dealing 312% damage every second. Enemies damaged by one poison cloud will not be damaged if they move in the range of another. Two seconds after the poison clouds have been created, you can use Mist Eruption to explode them, dealing 312% damage 6 times on up to 12 enemies. The explosion damage will stack if an enemy is in range of more than one poison cloud. Cooldown: 30 seconds. Level 25: Consumes 1000 MP. Create poison clouds, which deal 1000% damage 6 times on enemies in range. Enemies hit will be inflicted with DoT for 10 seconds, dealing 600% damage every second. Enemies damaged by one poison cloud will not be damaged if they move in the range of another. Two seconds after the poison clouds have been created, you can use Mist Eruption to explode them, dealing 600% damage 6 times on up to 12 enemies. The explosion damage will stack if an enemy is in range of more than one poison cloud. Cooldown: 30 seconds.

Attack nearby enemies by blowing poison clouds all around you. You can explode the poison clouds for additional damage. If the poison clouds attack enemies using Damage Reflect, you will not take damage. (max level: 25)

Archmage (I/L)

Thunder Break: Attack enemies with an advancing wall of lightning. If the lightning attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. Summon lightning that strikes 8 times, dealing 780% damage 8 times on up to 12 enemies. The lightning will gradually move forward but will continue to strike at its current location if it cannot move forward. Cooldown: 30 seconds. Level 25: Consumes 1000 MP. Summon lightning that strikes 8 times, dealing 1500% damage 8 times on up to 12 enemies. The lightning will gradually move forward but will continue to strike at its current if it cannot move forward. Cooldown: 30 seconds.

Attack enemies with an advancing wall of lightning. If the lightning attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Bishop

Angel of Libra: Summon an angel that balances benevolence and revenge. The angel cannot be used at the same time as Bahamut. If the angel attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. For 30 seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 120 seconds. Deactivated: every 5 seconds, the angel of benevolence will heal 10% of party members’ max HP and increase their damage by 5% for 4 seconds. Activated: the angel of revenge will deal 780% damage 8 times on up to 12 enemies. Enemies hit will receive an Angel’s Mark for 60 seconds, and the next holy attack used on them will consume the mark, increasing that attack’s final damage by 50%. Level 25: Consumes 1000 MP. For 42 seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 120 seconds. Deactivated: every 5 seconds, the angel of benevolence will heal 15% of party members’ max HP and increase their damage by 5% for 4 seconds. Activated: the angel of revenge will deal 1500% damage 8 times on up to 12 enemies. Enemies hit will receive an Angel’s Mark for 60 seconds, and the next holy attack used on them will consume the mark, increasing that attack’s final damage by 50%.

Summon an angel that balances benevolence and revenge. The angel cannot be used at the same time as Bahamut. If the angel attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Adventurer Archers

Evolve: With a mysterious power, Phoenix and Freezer are enhanced for a certain period of time. Phoenix or Freezer must be summoned to use this skill. (max level: 25) Level 1: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 465% damage 6 times on up to 10 enemies. Cooldown: 120 seconds. Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 108 seconds.

With a mysterious power, Phoenix and Freezer are enhanced for a certain period of time. Phoenix or Freezer must be summoned to use this skill. (max level: 25)

Bowmaster

Afterimage Shot: Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 312% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 312% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time. Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 600% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 600% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.

Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. (max level: 25)

Marksman

Split Arrow: Infuse your arrows with a mysterious aura, causing them to split into multiple arrows when they hit an enemy. Level 1: Consumes 800 MP. For 60 seconds, when Piercing or Sniping hits an enemy, the arrow will split, dealing 624% damage 5 times on up to 10 enemies. Cooldown: 120 seconds. Level 25: Consumes 800 MP. For 60 seconds, when Piercing or Sniping hits an enemy, the arrow will split, dealing 1200% damage 5 times on up to 10 enemies. Cooldown: 112 seconds.

Infuse your arrows with a mysterious aura, causing them to split into multiple arrows when they hit an enemy.

Adventurer Thieves

Ultimate Dark Sight: By using your hiding talent to the limit, for a certain period of time, attacking or using skills in Dark Sight will not release Dark Sight. In addition, attacking during Dark Sight will increase your damage. (max level: 25) Level 1: Consumes 850 MP. For 30 seconds, attacking or using skills in Dark Sight will not release Dark Sight, and attacking while in Dark Sight will increase your final damage by 10% (stacks with Advanced Dark Sight’s final damage boost). Cooldown: 219 seconds. Level 25: Consumes 850 MP. For 30 seconds, attacking or using skills in Dark Sight will not release Dark Sight, and attacking while in Dark Sight will increase your final damage by 15% (stacks with Advanced Dark Sight’s final damage boost). Cooldown: 195 seconds.

By using your hiding talent to the limit, for a certain period of time, attacking or using skills in Dark Sight will not release Dark Sight. In addition, attacking during Dark Sight will increase your damage. (max level: 25)

Night Lord

Fuuma Shuriken: Throw a giant star that was said to have been used by ancient thieves. If the throwing star attacks enemies using Damage Reflect, you will not take damage. Fuuma Shuriken’s chance of activating Mark of Assassin is decreased. (max level: 25) Level 1: Consumes 800 MP. Throw a giant throwing star that deals 260% damage 5 times on up to 6 enemies continuously. After the throwing star has moved a certain distance, it will stay in place for 2 seconds and then disappear. Fuuma Shuriken’s chance to activate Mark of Assassin is 20% of its regular rate. Cooldown: 25 seconds. Level 25: Consumes 800 MP. Throw a giant throwing star that deals 500% damage 5 times on up to 6 enemies continuously. After the throwing star has moved a certain distance, it will stay in place for 2 seconds and then disappear. Fuuma Shuriken’s chance to activate Mark of Assassin is 20% of its regular rate. Cooldown: 25 seconds.

Throw a giant star that was said to have been used by ancient thieves. If the throwing star attacks enemies using Damage Reflect, you will not take damage. Fuuma Shuriken’s chance of activating Mark of Assassin is decreased. (max level: 25)

Shadower

Eviscerate: After attracting an enemy’s attack, move behind them and perform a powerful counterattack. The counterattack can damage enemies using Damage Reflect or Damage Ignore. (max level: 25) Level 1: Consumes 650 MP. After being used, if you are attacked by an enemy before a certain period of time, instantly move to the enemy with the highest maximum HP that you have attacked and deal 1976% damage 7 times with an additional 100% critical rate and 100% defense ignore. If you are not attacked by an enemy, summon your hidden allies to deal 572% damage 5 times on up to 10 enemies. Cooldown: 10 seconds. Level 25: Consumes 650 MP. After being used, if you are attacked by an enemy before a certain period of time, instantly move to the enemy with the highest maximum HP that you have attacked and deal 3800% damage 7 times with an additional 100% critical rate and 100% defense ignore. If you are not attacked by an enemy, summon your hidden allies to deal 1100% damage 5 times on up to 10 enemies. Cooldown: 10 seconds.

After attracting an enemy’s attack, move behind them and perform a powerful counterattack. The counterattack can damage enemies using Damage Reflect or Damage Ignore. (max level: 25)

Dual Blade

Karma Fury: With the power of the god presiding over karma, attack nearby enemies. (max level: 25) Level 1: Consumes 500 MP. Deals 624% damage 7 times on up to 12 enemies. Cooldown: 10 seconds. Level 25: Consumes 500 MP. Deals 1200% damage 7 times on up to 12 enemies. Cooldown: 10 seconds.

With the power of the god presiding over karma, attack nearby enemies. (max level: 25)

Adventurer Pirates

Pirate Flag: Plant the flag of a brave pirate, increasing you and your party’s morale while scaring enemies. While the flag is planted, enemy attacks will not knock you back. (max level: 25) Level 1: Consumes 500 MP. For 30 seconds, summon a pirate flag. Party members near the pirate flag will have all of their stats increased by 10% (only affects stats from directly invested AP), and decreases defense of nearby monsters by 10%. Cooldown: 59 seconds. Level 25: Consumes 500 MP. For 30 seconds, summon a pirate flag. Party members near the pirate flag will have all of their stats increased by 22% (only affects stats from directly invested AP), and decreases defense of nearby monsters by 22%. Cooldown: 35 seconds.

Plant the flag of a brave pirate, increasing you and your party’s morale while scaring enemies. While the flag is planted, enemy attacks will not knock you back. (max level: 25)

Viper

Serpent Screw: Attack nearby enemies with the aura of a serpent that sleeps in the rough sea. If the serpent attacks enemies using Damage Reflect, you will not take damage. The effects are activated when the skill is used, and disabled when it is reused. On/off skill. (max level: 25) Level 1: Consumes 300 MP. Consumes 200 Energy per second. Consumes 75 Energy per second when your Energy is fully charged. Automatically attack up to 10 nearby enemies, dealing 416% damage 3 times continuously. Cooldown: 3 seconds. Level 25: Consumes 300 MP. Consumes 200 Energy per second. Consumes 75 Energy per second when your Energy is fully charged. Automatically attack up to 10 nearby enemies, dealing 800% damage 3 times continuously. Cooldown: 3 seconds.

Attack nearby enemies with the aura of a serpent that sleeps in the rough sea. If the serpent attacks enemies using Damage Reflect, you will not take damage. The effects are activated when the skill is used, and disabled when it is reused. On/off skill. (max level: 25)

Captain

Deadeye: Focus and aim at your enemy, then take out your gun and fire quickly. (max level: 25) Note: IT’S HIGH NOON… Level 1: Passive effect: if Deadeye is not on cooldown, it will take aim at up to 15 enemies in range. If you use Deadeye when it is not correctly aimed, it will reset and begin aiming again. Active effect: Consumes 850 MP. Deals 832% damage 4 times with an additional 100% critical rate on all enemies that were aimed at. By aiming more accurately, the damage can be increased up to 3x. Cooldown: 15 seconds. Level 25: Passive effect: if Deadeye is not on cooldown, it will take aim at up to 15 enemies in range. If you use Deadeye when it is not correctly aimed, it will reset and begin aiming again. Active effect: Consumes 850 MP. Deals 1600% damage 4 times with an additional 100% critical rate on all enemies that were aimed at. By aiming more accurately, the damage can be increased up to 3x. Cooldown: 15 seconds.

Focus and aim at your enemy, then take out your gun and fire quickly. (max level: 25)

Cannon Shooter

ICBM: Fire a ballistic missile to attack a wide range of enemies. While holding down the skill key, use the ↑, ↓ arrow keys to adjust the launch angle and release the skill key to fire. The missile does not attack enemies directly but will deal damage when it hits the ground and explodes. (max level: 25) Level 1: Consumes 1000 MP. Aim for up to 5 seconds, the skill will be cancelled if it is not fired in time. The explosion will deal 1872% damage 5 times on up to 15 enemies. After exploding, create scorched ground for 15 seconds which deals 260% damage on up to 10 enemies continuously. Cooldown: 30 seconds. Level 25: Consumes 1000 MP. Aim for up to 5 seconds, the skill will be cancelled if it is not fired in time. The explosion will deal 3600% damage 5 times on up to 15 enemies. After exploding, create scorched ground for 15 seconds which deals 500% damage on up to 10 enemies continuously. Cooldown: 30 seconds.

Fire a ballistic missile to attack a wide range of enemies. While holding down the skill key, use the ↑, ↓ arrow keys to adjust the launch angle and release the skill key to fire. The missile does not attack enemies directly but will deal damage when it hits the ground and explodes. (max level: 25)

All Cygnus Knights

Cygnus Phalanx: Summon brave Cygnus spearmen that charge forward, pushing enemies. Pressing the skill key again will change their direction. If the spearmen attack enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 500 MP. Deals 468% damage 41 times. Once all the number of hits are used, a certain distance is moved, or a certain amount of time has passed, the skill will disappear. Pressing the skill key again will change their direction. Cooldown: 20 seconds. Level 25: Consumes 500 MP. Deals 900% damage 65 times. Once all the number of hits are used, a certain distance is moved, or a certain amount of time has passed, the skill will disappear. Pressing the skill key again will change their direction. Cooldown: 20 seconds.

Summon brave Cygnus spearmen that charge forward, pushing enemies. Pressing the skill key again will change their direction. If the spearmen attack enemies using Damage Reflect, you will not take damage. (max level: 25)

Mikhail

Claíomh Solais : Focus your Soul Shield’s power into your sword, transforming it into the legendary Sword of Light to attack enemies. (max level: 25) Level 1: Consumes 800 MP. Attacks up to 12 enemies 7 times. This skill can only be used while Royal Guard’s attack boost buff is active. Based on the number of stacks of the buff, the damage will be increased. After being used, Royal Guard’s attack buff’s duration will be refreshed. All attacks have a 100% chance of inflicting Darkness for 10 seconds, decreasing enemies’ accuracy by 30%. The duration is halved on bosses. Cooldown: 12 seconds. [1 stack] 364% damage [2 stacks] 436% damage [3 stacks] 530% damage [4 stacks] 624% damage [5 stacks] 728% damage. Level 25: Consumes 800 MP. Attacks up to 12 enemies 7 times. This skill can only be used while Royal Guard’s attack boost buff is active. Based on the number of stacks of the buff, the damage will be increased. After being used, Royal Guard’s attack buff’s duration will be refreshed. All attacks have a 100% chance of inflicting Darkness for 10 seconds, decreasing enemies’ accuracy by 30%. The duration is halved on bosses. Cooldown: 12 seconds. [1 stack] 700% damage [2 stacks] 820% damage [3 stacks] 1010% damage [4 stacks] 1200% damage [5 stacks] 1400% damage.

Focus your Soul Shield’s power into your sword, transforming it into the legendary Sword of Light to attack enemies. (max level: 25)

Soul Master

Elysion: Send your enemies beyond the boundary between the living and the dead. The explosions caused by the cracks will be able to damage enemies using Damage Ignore and Damage Reflect. (max level: 25) Level 1: Consumes 1000 MP. For 30 seconds, Cross the Styx’ cooldown will not be applied and it will activate with maximum charge without having to charge it but its final damage will be decreased by 40%. When this skill is used, Cross the Styx’ cooldown will be reset. When Cross the Styx is used, create a crack in space for 10 seconds. If you continue to use Cross the Styx in the area of the crack, it will grow in size and finally explode, dealing 2704% damage 6 times on up to 15 enemies. You cannot create 2 or more cracks at the same time and you must wait 5 seconds after the explosion to create another crack. Cooldown: 240 seconds. Level 25: Consumes 1000 MP. For 30 seconds, Cross the Styx’ cooldown will not be applied and it will activate with maximum charge without having to charge it but its final damage will be decreased by 40%. When this skill is used, Cross the Styx’ cooldown will be reset. When Cross the Styx is used, create a crack in space for 10 seconds. If you continue to use Cross the Styx in the area of the crack, it will grow in size and finally explode, dealing 5200% damage 6 times on up to 15 enemies. You cannot create 2 or more cracks at the same time and you must wait 5 seconds after the explosion to create another crack. Cooldown: 240 seconds.

Send your enemies beyond the boundary between the living and the dead. The explosions caused by the cracks will be able to damage enemies using Damage Ignore and Damage Reflect. (max level: 25)

Flame Wizard

Flame Discharge: Collect fire and liberate the Spirit of Flame. This skill can only be used when Spirit of Flame is summoned. Depending on the type of Spirit you have summoned, a different attack will activate. When used, consume all flames and increase the attack based on the number of flames consumed. (max level: 25) Level 1: Passive effect: When using skills that apply Ignition to an enemy, collect 1 flame, up to a maximum of 6. Active effect: Consumes 800 MP. Requires at least 2 flames. Cooldown: 20 seconds. [Fire Lion] Deals 1040% damage 12 times on up to 15 enemies. For each flame exceeding the required number, increase this attack’s final damage by 35%. [Flame Fox] Create 8 fox fires that randomly attack up to 8 enemies in range. Each fox fire will deal 260% damage and regenerate up to 7 times. For each flame exceeding the required number, increase the maximum number of regenerations by 2. Level 25: Passive effect: When using skills that apply Ignition to an enemy, collect 1 flame, up to a maximum of 6. Active effect: Consumes 800 MP. Requires at least 2 flames. Cooldown: 20 seconds. [Fire Lion] Deals 2000% damage 12 times on up to 15 enemies. For each flame exceeding the required number, increase this attack’s final damage by 35%. [Flame Fox] Create 8 fox fires that randomly attack up to 8 enemies in range. Each fox fire will deal 500% damage and regenerate up to 7 times. For each flame exceeding the required number, increase the maximum number of regenerations by 2.

Collect fire and liberate the Spirit of Flame. This skill can only be used when Spirit of Flame is summoned. Depending on the type of Spirit you have summoned, a different attack will activate. When used, consume all flames and increase the attack based on the number of flames consumed. (max level: 25)

Wind Breaker

Idle Whim: Awaken the sleeping spirit of the wind and let it rampage. (max level: 25) Level 1: Consumes 500 MP. For 8 seconds, create 10 spirit arrows that seek enemies and deal 520% damage 3 times. If multiple arrows hit the same monster, the additional arrows’ final damage will be decreased by 25%. Cooldown: 10 seconds. Level 25: Consumes 500 MP. For 8 seconds, create 10 spirit arrows that seek enemies and deal 1000% damage 3 times. If multiple arrows hit the same monster, the additional arrows’ final damage will be decreased by 25%. Cooldown: 10 seconds.

Awaken the sleeping spirit of the wind and let it rampage. (max level: 25)

Night Walker

Shadow Servant Extend: Summon a shadow that is fixed at one position instead of following your movements. The shadow will face the direction of the enemy with the highest maximum HP within range. It can only use throwing star skills, does not have HP, and will disappear when the duration ends. If you use the skill again, you can switch places with the shadow 1 time. However, you must be on the ground. The shadow’s attacks can activate Marks of Darkness and Shadow Bats. If the shadow attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Note: the unseen blade is the deadliest… Level 1: Consumes 800 MP. For 30 seconds, summon a shadow that is fixed at your current position which copies your throwing star skills dealing 21% final damage. Cooldown: 60 seconds. Level 25: Consumes 800 MP. For 30 seconds, summon a shadow that is fixed at your current position which copies your throwing star skills dealing 45% final damage. Cooldown: 60 seconds.

Summon a shadow that is fixed at one position instead of following your movements. The shadow will face the direction of the enemy with the highest maximum HP within range. It can only use throwing star skills, does not have HP, and will disappear when the duration ends. If you use the skill again, you can switch places with the shadow 1 time. However, you must be on the ground. The shadow’s attacks can activate Marks of Darkness and Shadow Bats. If the shadow attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Striker

Shark Wave: Shoot the energy of a shark forward, dealing damage to many enemies. This skill can be linked to all skills except Thunder. If the shark attacks enemies using Damage Reflect, you will not take damage. Level 1: Consumes 500 MP. Consumes 2 Thunder buffs. Create a shark energy wave that travels forward, dealing 572% damage 7 times on up to 15 enemies continuously. Cooldown: 8 seconds. Level 25: Consumes 500 MP. Consumes 2 Thunder buffs. Create a shark energy wave that travels forward, dealing 1100% damage 7 times on up to 15 enemies continuously. Cooldown: 8 seconds.

Shoot the energy of a shark forward, dealing damage to many enemies. This skill can be linked to all skills except Thunder. If the shark attacks enemies using Damage Reflect, you will not take damage.

All Heroes

Freud’s Blessing: Gain the power that the hero Freud left for his friends. (max level: 25) Level 1: Consumes 250 MP. After being used, gain a buff for 30 seconds that can be stacked up to 6 times, each new effect will refresh the buff and stack with previous effects. Cooldown: 25 seconds. If the skill is not stacked and the duration ends, or the skill is stacked to the maximum, the cooldown is 240 seconds. [1st stack] Skill cooldowns (except those not affected by cooldown resets) will decrease 30% faster. [2nd stack] 51% Stance. [3rd stack] 26 all stats. [4th stack] 10 attack/magic attack. [5th stack] 10% boss damage. [6th stack] invincibility for the entire duration. Level 25: Consumes 250 MP. After being used, gain a buff for 30 seconds that can be stacked up to 6 times, each new effect will refresh the buff and stack with previous effects. Cooldown: 25 seconds. If the skill is not stacked and the duration ends, or the skill is stacked to the maximum, the cooldown is 240 seconds. [1st stack] Skill cooldowns (except those not affected by cooldown resets) will decrease 30% faster. [2nd stack] 75% Stance. [3rd stack] 50 all stats. [4th stack] 22 attack/magic attack. [5th stack] 22% boss damage. [6th stack] invincibility for the entire duration.

Gain the power that the hero Freud left for his friends. (max level: 25)

Aran

Brandish Maha: Using the power of Maha, smash your polearm down for a devastating attack. This skill can only be used if Install Maha is not active. [Activation Command: ↓↓ + attack key] Command Activation Effect: enemies’ attacks will not knock you back and it can damage enemies using Damage Reflect/Damage Ignore. Command Lock: mouse right click. (max level: 25) Level 1: Consumes 1000 MP. Deals 936% damage 10 times on up to 15 enemies. Cooldown: 20 seconds. Level 25: Consumes 1000 MP. Deals 1800% damage 10 times on up to 15 enemies. Cooldown: 20 seconds.

Using the power of Maha, smash your polearm down for a devastating attack. This skill can only be used if Install Maha is not active. [Activation Command: ↓↓ + attack key] Command Activation Effect: enemies’ attacks will not knock you back and it can damage enemies using Damage Reflect/Damage Ignore. Command Lock: mouse right click. (max level: 25)

Evan

Dragon Break: [Mir Skill] Mir uses a variety of strong dragon body techniques to attack enemies in front of you. If Dragon Break attacks enemies using Damage Reflect, you will not take damage. Mir skills and Fusion skills are not affected by attack speed boosts. (max level: 25) Level 1: Consumes 1000 MP. Deals 468% damage 7 times on up to 12 enemies for 2.5 seconds. Cooldown: 30 seconds. Level 25: Consumes 1000 MP. Deals 900% damage 7 times on up to 12 enemies for 2.5 seconds. Cooldown: 30 seconds.

[Mir Skill] Mir uses a variety of strong dragon body techniques to attack enemies in front of you. If Dragon Break attacks enemies using Damage Reflect, you will not take damage. Mir skills and Fusion skills are not affected by attack speed boosts. (max level: 25)

Imperial Breath: [Fusion Skill] While Mir is attacking with Dragon Break, he resonates with Evan’s magic and attacks with a variety of elemental techniques. Imperial Breath’s skill level is increased with Dragon Break. If Imperial Breath attacks an enemy using Damage Reflect, you will not take damage. This skill can be activated if Evan uses Elemental Blast while Mir is using Dragon Break. (max level: 25) Level 1: Deals 624% damage 7 times on up to 12 enemies for 4 seconds. Level 25: Deals 1200% damage 7 times on up to 12 enemies for 4 seconds.

[Fusion Skill] While Mir is attacking with Dragon Break, he resonates with Evan’s magic and attacks with a variety of elemental techniques. Imperial Breath’s skill level is increased with Dragon Break. If Imperial Breath attacks an enemy using Damage Reflect, you will not take damage. This skill can be activated if Evan uses Elemental Blast while Mir is using Dragon Break. (max level: 25)

Break – Return!: [Fusion Skill] Mir immediately stops attacking and returns to Evan’s side. Creates an elemental area that deals damage to nearby enemies. Break – Return!’s skill level is increased with Dragon Break. This skill can be activated if Evan uses Return! while Mir is using Dragon Break or Imperial Breath. (max level: 25) Level 1: Create an elemental area for 5 seconds that deals 156% damage 3 times on up to 12 enemies. Level 25: Create an elemental area for 5 seconds that deals 300% damage 3 times on up to 12 enemies.

[Fusion Skill] Mir immediately stops attacking and returns to Evan’s side. Creates an elemental area that deals damage to nearby enemies. Break – Return!’s skill level is increased with Dragon Break. This skill can be activated if Evan uses Return! while Mir is using Dragon Break or Imperial Breath. (max level: 25)

Luminous

Punishing Resonator: Summon a magic circle that resonates with light and darkness. Depending on your current Larkness state, the magic circle will change. If the magic circle attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. For 8 seconds, summon a magic circle that attacks up to 10 enemies every few seconds. Cooldown: 30 seconds. Sunfire: 364% damage 4 times Eclipse: 260% damage 5 times Equilibrium: 353% damage 6 times Level 25: Consumes 1000 MP. For 8 seconds, summon a magic circle that attacks up to 10 enemies every few seconds. Cooldown: 30 seconds. Sunfire: 700% damage 4 times Eclipse: 500% damage 5 times Equilibrium: 665% damage 6 times

Summon a magic circle that resonates with light and darkness. Depending on your current Larkness state, the magic circle will change. If the magic circle attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Mercedes

Sylphidia: Ride the queen of unicorns, Sylphidia, into battle. While riding, you can reuse the skill to use a charge attack forwards. You can hold down the ↑ key and reuse the skill to use a rush attack upwards. While in the air, you can activate the rush attack by pressing the jump key. While riding Sylphidia, the Ignis Roar buff will be stacked to the maximum value and you can only use certain skills. (max level: 25) Level 1: Consumes 1000 MP. For 30 seconds, ride Sylphidia. While riding, gain 100% Stance and 5% attack, and reduce damage taken from attacks (including % HP attacks) by 25%. The charge/rush attacks deals 676% damage 9 times on up to 12 enemies. Cooldown: 180 seconds. Level 25: Consumes 1000 MP. For 42 seconds, ride Sylphidia. While riding, gain 100% Stance and 17% attack, and reduce damage taken from attacks (including % HP attacks) by 25%. The charge/rush attack deals 1300% damage 9 times on up to 12 enemies. Cooldown: 180 seconds.

Ride the queen of unicorns, Sylphidia, into battle. While riding, you can reuse the skill to use a charge attack forwards. You can hold down the ↑ key and reuse the skill to use a rush attack upwards. While in the air, you can activate the rush attack by pressing the jump key. While riding Sylphidia, the Ignis Roar buff will be stacked to the maximum value and you can only use certain skills. (max level: 25)

Phantom

Blackjack: Throw a card with an ominous power sealed inside at your enemies. (max level: 25) Level 1: Consumes 800 MP. Deals 416% damage, bouncing 20 times. After the bounces are complete, the seal is released, dealing an additional 1040% damage 6 times on up to 12 enemies. If there are no more enemies nearby to bounce to, the seal will be released immediately. Cooldown: 15 seconds. Level 25: Consumes 800 MP. Deals 800% damage, bouncing 20 times. After the bounces are complete, the seal is released, dealing an additional 2000% damage 6 times on up to 12 enemies. If there are no more enemies nearby to bounce to, the seal will be released immediately. Cooldown: 15 seconds.

Throw a card with an ominous power sealed inside at your enemies. (max level: 25)

Eunwol

Ghost Disposition: Create an area where a spirit is summoned. If the spirit attacks an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. For 40 seconds, create an area where 2 spirits are summoned every few seconds for 8 seconds. Up to 10 spirits can exist at the same time. The spirits will find nearby enemies in the area and attack them, dealing 468% damage 3 times and cling to them, disappearing while inflicting a debuff for 8 seconds. When attacking a debuffed enemy, your critical rate will be increased by 8% and your critical damage will be increased by 1%. The debuff can stack up to 10 times. Cooldown: 119 seconds. Level 25: Consumes 1000 MP. For 40 seconds, create an area where 2 spirits are summoned every few seconds for 8 seconds. Up to 10 spirits can exist at the same time. The spirits will find nearby enemies in the area and attack them, dealing 900% damage 3 times and cling to them, disappearing while inflicting a debuff for 8 seconds. When attacking a debuffed enemy, your critical rate will be increased by 8% and your critical damage will be increased by 1%. The debuff can stack up to 10 times. Cooldown:95 seconds.

Create an area where a spirit is summoned. If the spirit attacks an enemy using Damage Reflect, you will not take damage. (max level: 25)

All Demons

Call Mastema: Summon your faithful follower Mastema to help fight. If Mastema attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 20% max HP. For 31 seconds, summon Mastema. Cooldown: 150 seconds. Mastema can cast the following skills. Mastema Claw: deals 520% damage 8 times on up to 8 enemies. Cooldown: 4 seconds. Lovely Territory: for 6 seconds, cast a buff that reduces damage taken from enemy attacks (including % HP attacks) by 10% up to 2 times, the buff will disappear if you use up all of the activation counts or if the duration ends. Cooldown: 10 seconds. Level 25: Consumes 20% max HP. For 55 seconds, summon Mastema. Cooldown: 150 seconds. Mastema can cast the following skills. Mastema Claw: deals 1000% damage 8 times on up to 8 enemies. Cooldown: 4 seconds. Lovely Territory: for 6 seconds, cast a buff that reduces damage taken from enemy attacks (including % HP attacks) by 22% up to 2 times, the buff will disappear if you use up all of the activation counts or if the duration ends. Cooldown: 10 seconds.

Summon your faithful follower Mastema to help fight. If Mastema attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Demon Slayer

Jörmungand: Offer your Force to summon the serpent of the underworld. If the serpent attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 80 Force and 15% max HP. Summon a serpent for 10 seconds, dealing 884% damage 9 times on up to 12 enemies continuously. When it disappears, it will deal an additional 936% damage 12 times on up to 12 enemies. All attacks will have an additional 100% critical rate and 50% defense ignore. Cooldown: 120 seconds. Level 25: Consumes 80 Force and 15% max HP. Summon a serpent for 15 seconds, dealing 1700% damage 9 times on up to 12 enemies continuously. When it disappears, it will deal an additional 1800% damage 12 times on up to 12 enemies. All attacks will have an additional 100% critical rate and 50% defense ignore. Cooldown: 108 seconds.

Offer your Force to summon the serpent of the underworld. If the serpent attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Demon Avenger

Blood Feast: Condense your Demon blood and explode it to attack nearby enemies. This skill can be used while using Exceed skills. By holding the key down, you can charge the skill to make it stronger. When attacking boss monsters, your HP regeneration will not be affected by Demon Frenzy’s regeneration reduction effect. (max level: 25) Level 1: Consumes 1% max HP. Consumes 4% current HP per second of charging. Attacks up to 8 enemies. Cooldown: 10 seconds. 1st stage: No charging, deals 520% damage 7 times, heals 5% max HP. 2nd stage: 3 seconds of charging, deals 572% damage 9 times, heals 12% max HP. 3rd stage: 4 seconds of charging after 2nd stage, deals 832% damage 12 times with an additional 100% critical rate and 100% defense ignore, heals 20% max HP. Level 25: Consumes 1% max HP. Consumes 4% current HP per second of charging. Attacks up to 8 enemies. Cooldown: 10 seconds. 1st stage: No charging, deals 1000% damage 7 times, heals 5% max HP. 2nd stage: 3 seconds of charging, deals 1300% damage 9 times, heals 12% max HP. 3rd stage: 4 seconds of charging after 2nd stage, deals 1600% damage 12 times with an additional 100% critical rate and 100% defense ignore, heals 20% max HP.

Condense your Demon blood and explode it to attack nearby enemies. This skill can be used while using Exceed skills. By holding the key down, you can charge the skill to make it stronger. When attacking boss monsters, your HP regeneration will not be affected by Demon Frenzy’s regeneration reduction effect. (max level: 25)

All Resistance

Resistance Line Infantry: Summon a Resistance infantry unit with ranged attacks. If the infantry attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 650 MP. Summon an infantry for 10 seconds, each strike deals 260% damage 9 times on up to 12 enemies. Cooldown: 25 seconds. Level 25: Consumes 650 MP. Summon an infantry for 10 seconds, each strike deals 500% damage 9 times on up to 12 enemies. Cooldown: 25 seconds.

Summon a Resistance infantry unit with ranged attacks. If the infantry attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Blaster

Vulcan Punch: Quickly throw a flurry of punches in front of you. While using this skill, you will receive Guard Judgement’s effect, Combination Training’s maximum stacks, and cannot be knocked back by enemy attacks. While using this skill, every time you are hit by an enemy’s attack, its final damage will be increased. (max level: 25) Level 1: Consumes 60 MP. Deals 1040% damage 6 times on up to 10 enemies. By holding the key down, deal 468% damage 5 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values and Combination Training’s maximum stage. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 10%, up to a maximum of 100%. Cooldown: 60 seconds. Level 25: Consumes 60 MP. Deals 2000% damage 6 times on up to 10 enemies. By holding the key down, deal 900% damage 5 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values and Combination Training’s maximum stage. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 10%, up to a maximum of 100%. Cooldown: 60 seconds.

Quickly throw a flurry of punches in front of you. While using this skill, you will receive Guard Judgement’s effect, Combination Training’s maximum stacks, and cannot be knocked back by enemy attacks. While using this skill, every time you are hit by an enemy’s attack, its final damage will be increased. (max level: 25)

Battle Mage

Black Magic Altar: Install a black magic altar. If two or more are installed, the altars will begin to work and activate curses. The curse will begin at the first installed altar and then is sent to the next installed altar. Enemies hit are inflicted with a Black Mark. Enemies hit by the curse from 1 altar will not receive damage again until the curse moves to the next altar. The time it takes to move from altar to altar is constant, regardless of the distance between them. Enemies hit by the curse will be inflicted with a Black Mark. If an altar attacks an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 500 MP. Install a black magic altar for 20 seconds. The curse deals 832% damage 4 times on up to 10 enemies. The curse takes 0.8 seconds to travel to the next altar, and if more than 2 altars are installed, the travel time is decreased by 15% per altar. Prepare an altar every 12.5 seconds, you can hold up to 4 altars at one time. Cooldown: 1.5 seconds. Level 25: Consumes 500 MP. Install a black magic altar for 20 seconds. The curse deals 1600% damage 4 times on up to 10 enemies. The curse takes 0.8 seconds to travel to the next altar, and if more than 2 altars are installed, the travel time is decreased by 15% per altar. Prepare an altar every 12.5 seconds, you can hold up to 4 altars at one time. Cooldown: 1.5 seconds.

Install a black magic altar. If two or more are installed, the altars will begin to work and activate curses. The curse will begin at the first installed altar and then is sent to the next installed altar. Enemies hit are inflicted with a Black Mark. Enemies hit by the curse from 1 altar will not receive damage again until the curse moves to the next altar. The time it takes to move from altar to altar is constant, regardless of the distance between them. Enemies hit by the curse will be inflicted with a Black Mark. If an altar attacks an enemy using Damage Reflect, you will not take damage. (max level: 25)

Wild Hunter

Jaguar Maximum: The Jaguar’s feral nature runs wild. (max level: 25) Level 1: Consumes 1000 MP. For 10 seconds, become invincible and deal 1040% damage 6 times on up to 15 enemies up to 3 times then perform a final attack, dealing 1560% damage 12 times with an additional 100% critical rate and 100% defense ignore. While attacking with this skill, you can press the skill again to instantly use the final attack. This skill must be used while riding the Jaguar. Cooldown: 150 seconds. Level 25: Consumes 1000 MP. For 12 seconds, become invincible and deal 2000% damage 6 times on up to 15 enemies up to 3 times then perform a final attack, dealing 3000% damage 12 times with an additional 100% critical rate and 100% defense ignore. While attacking with this skill, you can press the skill again to instantly use the final attack. This skill must be used while riding the Jaguar. Cooldown: 150 seconds.

The Jaguar’s feral nature runs wild. (max level: 25)

Xenon

Overload Mode: The Energy Core is overloaded, allowing it to collect excess energy over its maximum limit. While the Core is overloaded, you cannot regenerate MP but skills will not consume Energy and randomly, a plasma current will be created that hits nearby enemies. If the plasma current attacks an enemy using Damage Reflect, you will not take damage. The excess Energy cannot be recharged using Amaranth Generator. (max level: 25) Level 1: Consumes 1000 MP. Consumes 1% maximum MP + 248 MP per second. The maximum Energy is increased by 20. The time it takes to charge Energy is halved. For every excess Energy, increase your final damage by 1%. Cooldown will apply when the skill is deactivated, all excess Energy will instantly disappear when it is deactivated. A plasma current will randomly be activated, dealing 936% damage 6 times on up to 12 nearby enemies. Cooldown: 199 seconds. Level 25: Consumes 1000 MP. Consumes 1% maximum MP + 200 MP per second. The maximum Energy is increased by 20. The time it takes to charge Energy is halved. For every excess Energy, increase your final damage by 1%. Cooldown will apply when the skill is deactivated, all excess Energy will instantly disappear when it is deactivated. A plasma current will randomly be activated, dealing 1800% damage 6 times on up to 12 nearby enemies. Cooldown: 175 seconds.

The Energy Core is overloaded, allowing it to collect excess energy over its maximum limit. While the Core is overloaded, you cannot regenerate MP but skills will not consume Energy and randomly, a plasma current will be created that hits nearby enemies. If the plasma current attacks an enemy using Damage Reflect, you will not take damage. The excess Energy cannot be recharged using Amaranth Generator. (max level: 25)

Mechanic

Micro Missile Container: Install a container that launches multiple micro missiles. (max level: 25) Level 1: Consumes 1000 MP. Install a container that fires 20 micro missiles that deal 208% damage 5 times on up to 15 enemies each. Cooldown: 15 seconds. Level 25: Consumes 1000 MP. Install a container that fires 25 micro missiles that deal 400% damage 5 times on up to 15 enemies each. Cooldown: 15 seconds.

Install a container that launches multiple micro missiles. (max level: 25)

All Nova

Pantheon: With the power of the Nova god, punish enemies and receive its blessings. If you receive Heaven’s Door while Pantheon is active, Pantheon will disappear because they do not stack. (max level: 25) Level 1: Consumes 20% HP. Deals 2080% damage 10 times on up to 15 enemies. After attacking, for 612 seconds, if your HP hits 0, you will ignore death 1 time. Cooldown: 1200 seconds. Level 25: Consumes 20% HP. Deals 4000% damage 10 times on up to 15 enemies. After attacking, for 900 seconds, if your HP hits 0, you will ignore death 1 time. Cooldown: 1200 seconds.

With the power of the Nova god, punish enemies and receive its blessings. If you receive Heaven’s Door while Pantheon is active, Pantheon will disappear because they do not stack. (max level: 25)

Kaiser

Will of Sword: Strike: Will of Sword attacks enemies and gets embedded in the ground, creating a powerful flame to ignite nearby enemies. This skill can only be used while Will of Sword is summoned. If Will of Sword attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. Each weapon will hit an enemy, dealing 520% damage 4 times. After that, they will fall to the ground. After 2 seconds, they will create a powerful flame, dealing 728% damage 6 times on up to 12 enemies. Cooldown: 30 seconds. Final Figuration: Will of Sword and the flames’ number of hits are increased by 1. Level 25: Consumes 1000 MP. Each weapon will hit an enemy, dealing 1000% damage 4 times. After that, they will fall to the ground. After 2 seconds, they will create a powerful flame, dealing 1400% damage 6 times on up to 12 enemies. Cooldown: 30 seconds. Final Figuration: Will of Sword and the flames’ number of hits are increased by 1.

Will of Sword attacks enemies and gets embedded in the ground, creating a powerful flame to ignite nearby enemies. This skill can only be used while Will of Sword is summoned. If Will of Sword attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Angelic Buster

Spotlight: Install colourful lights that only follow superstars. Since only superstars are allowed to stand in the light, enemies within it will be damaged while superstars’ abilities are enhanced. If the lights attack enemies using Damage Reflect, you will not take damage. (max level: 25) Note: the BGM will change while the lights are installed! Level 1: Install 3 lights that illuminate Angelic Buster for 30 seconds. Each light deals 416% damage 3 times on up to 15 enemies in the area continuously. Angelic Busters inside the area will receive 20 status resistance, 10% critical rate, 20% Stance, and 5% final damage. The buffs are applied separately for each light, allowing up to 3 stacks. Cooldown: 198 seconds. Level 25: Install 3 lights that illuminate Angelic Buster for 30 seconds. Each light deals 800% damage 3 times on up to 15 enemies in the area continuously. Angelic Busters inside the area will receive 25 status resistance, 15% critical rate, 20% Stance, and 7% final damage. The buffs are applied separately for each light, allowing up to 3 stacks. Cooldown: 150 seconds.

Install colourful lights that only follow superstars. Since only superstars are allowed to stand in the light, enemies within it will be damaged while superstars’ abilities are enhanced. If the lights attack enemies using Damage Reflect, you will not take damage. (max level: 25)

Zero

Joint Attack: Alpha and Beta link attack enemies. While holding the skill key down, the link attack will continue. When all of the link attacks are complete or the key is released, immediately use a cooperative attack. (max level: 25) Level 1: Consumes 80 Time Force. Link attacks hit up to 12 enemies. You will be invincible while casting this skill. Cooldown: 120 seconds. Beta Link: 1st attack – deals 1820% damage 4 times, 2nd attack – 868% damage 12 times, 3rd attack – 3380% damage 4 times. Alpha Link: 1st attack – deals 910% damage 8 times, 2nd attack – 868% damage 12 times, 3rd attack – 1690% damage 8 times. Joint Attack: deals 3120% damage 12 times with an additional 100% defense ignore. Level 25: Consumes 80 Time Force. Link attacks hit up to 12 enemies. You will be invincible while casting this skill. Cooldown: 120 seconds. Beta Link: 1st attack – deals 3500% damage 4 times, 2nd attack – 1660% damage 12 times, 3rd attack – 6500% damage 4 times. Alpha Link: 1st attack – deals 1750% damage 8 times, 2nd attack – 1660% damage 12 times, 3rd attack – 3250% damage 8 times. Joint Attack: deals 6000% damage 12 times with an additional 100% defense ignore.

Alpha and Beta link attack enemies. While holding the skill key down, the link attack will continue. When all of the link attacks are complete or the key is released, immediately use a cooperative attack. (max level: 25)

Kinesis

Ultimate – Moving Matter: Create matter that is moved using telekinesis. You can use Psychic Force to move the matter, and its attack speed will increase based on its movement speed. If you use the skill again, the matter will move towards Kinesis but its attack speed will decrease. If the matter attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 10 Psychic Points. Create matter that deals 520% damage 5 times on up to 10 enemies continuously. The matter’s attack speed is increased based on its movement speed. If the matter moves towards Kinesis, its attack speed will be decreased to 75% of its current speed. When the matter disappears, it will create an additional attack, dealing 728% damage 12 times. Cooldown: 90 seconds. Level 25: Consumes 10 Psychic Points. Create matter that deals 1000% damage 5 times on up to 10 enemies continuously. The matter’s attack speed is increased based on its movement speed. If the matter moves towards Kinesis, its attack speed will be decreased to 75% of its current speed. When the matter disappears, it will create an additional attack, dealing 1400% damage 12 times. Cooldown: 90 seconds.

Create matter that is moved using telekinesis. You can use Psychic Force to move the matter, and its attack speed will increase based on its movement speed. If you use the skill again, the matter will move towards Kinesis but its attack speed will decrease. If the matter attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Game Related

Lion King’s Castle quests have been adjusted.

To make completing these quests easier, the number of items required has been reduced/the drop rates have been increased. Lion King’s Castle Investigation 2 (Lv. 115, Beast) Keys to the First Tower (Lv. 115, Jenn) Keys to the Second Tower (Lv. 115, Jenn) Keys to the Third Tower (Lv. 115, Jenn)



The number of monsters summoned in certain maps in the Lion King’s Castle has been increased.

Below the Walls 1

Below the Walls 2

Lower Walls 1

Below the Walls 4

Below the Walls 5

Crimsonwood Citadel’s quests have been adjusted.

You can now proceed with later quests even if you do not complete the minigames.

After completing the minigame related quests, you can now play them once per day. Demon Conjurer’s Mark (Lv. 130, Ridley) Demon Chaser’s Mark (Lv. 130, Ridley) Demon Marauder’s Mark (Lv. 130, Ridley)



Certain monsters in Crimsonwood Citadel have had their health/experience changed.

Typhoon (Lv. 130)

Demon Guard (Lv. 131)

Leprechaun (Lv. 133)

Demon Conjurer (Lv. 134)

Elder Wraith (Lv. 135)

Demon Chaser (Lv. 136)

Red Stirge (Lv. 137)

Demon Marauder (Lv. 138)

Red Citadel’s Warden (Lv. 139)

Blue Citadel’s Warden (Lv. 140)

The theme dungeon Golden Temple has been reorganized.

The starting level has been changed to level 130 .

. The area’s monsters’ stats have been adjusted to match the changed level.

Quest completion requirements and rewarded experience have been adjusted.

Certain maps’ terrain have been changed and the number of summoned monsters has been increased. Monk’s Forest 1 Monk’s Forest 2 Monk’s Forest 3 Monk’s Forest 4 Room of Trials 1 Room of Trials 2



Lucid Hard Mode has been opened.

You will meet Lucid, who has revealed her true power.

You can enter Lucid (Hard) by talking to the NPC Gas Mask in the Lacheln: Clocktower of Nightmares map.

in the Lacheln: Clocktower of Nightmares map. The Crumbling Clocktower phase‘s projectile pattern has been adjusted for Normal and Hard difficulties.

Lucid (Hard) rewards have been added. Dreamy Belt (50 all stats, 150 HP/MP, 6 attack/magic attack, 150 defense, 3 slots, level 200, tradeable until equipped, part of the Boss Accessory set) Master of Nightmares Defeater (15 all stats, 1000 HP/MP, 3 attack/magic attack medal, level 200) Lucidroid (Rank 9 Android, has the shop feature, tradeable until equipped, can be traded with the Platinum Karma Scissors after being equipped)



Boss monsters Suu, Demian, and Lucid’s rewards have been adjusted.

Suu (Normal/Hard)’s number of dropped Special Energy Cores (S Rank) has been increased.

(Normal/Hard)’s number of dropped has been increased. Demian (Normal/Hard)’s number of dropped Twisted Stigma Soul Stones has been increased.

(Normal/Hard)’s number of dropped has been increased. Lucid (Normal)’s number of dropped Butterfly Wings Droplet Stones has been increased.

(Normal)’s number of dropped has been increased. The number of Basic Energy Cores required to trade in for an Absolabs Coin has been decreased from 25 to 20.

required to trade in for an Absolabs Coin has been decreased from 25 to 20. The number of Faint Stigma Soul Stones required to trade in for a Stigma Coin has been decreased from 25 to 20.

required to trade in for a Stigma Coin has been decreased from 25 to 20. The drop rate of Arcane River Droplet Stones has been adjusted.

The Monster Collection window can now only be opened after reaching level 10. However, you can still register monsters before that.

Dream Breaker related changes have been made and errors have been fixed.

Dream Breaker’s difficulty has been adjusted.

An error where Dream Coins could not be put into the Coin Purse has been fixed.

An error where using certain skills along with summon skills would cause the client to exit has been fixed.

An error where using certain skills would make you take damage after leaving the battle area has been fixed.

An error where using Dream Point skills quickly would sometimes be used multiple times has been fixed.

An error where monsters in Mu Lung Dojo [Formidable Foes] would not disappear correctly if they were defeated after Eunwol’s Soul Splitter was used on them has been fixed.

Skill Related

Shield skills’ current remaining shield amounts will now be displayed on the HP bar. This will not be displayed in the 800*600 resolution.

Certain skills have been adjusted.

Paladin’s Elemental Charge: Elemental Charge will now be charged whenever you use Charge skills instead of only when Charge skills hit enemies.

Elemental Charge will now be charged whenever you use Charge skills instead of only when Charge skills hit enemies. Archmage (I/L)’s Thunder Storm: Thunder Storm’s attacks will no longer reduce Freeze stacks.

Thunder Storm’s attacks will no longer reduce Freeze stacks. Archmage (I/L)’s Elquines: Elquines’ attacks will now apply Freeze stacks.

Elquines’ attacks will now apply Freeze stacks. Bishop’s Vengeance of Angel: a cooldown of 2 seconds has been added

a cooldown of 2 seconds has been added Soul Master’s Cross the Styx: maximum charged attack’s damage has been increased from 1250% to 3750%, maximum charged attack’s number of hits has been decreased from 15 to 5

maximum charged attack’s damage has been increased from 1250% to 3750%, maximum charged attack’s number of hits has been decreased from 15 to 5 Demon Avenger’s Conversion Star Force: HP boost per Star Force has been adjusted.

HP boost per Star Force has been adjusted. Mechanic’s Robot Factory: RM1: duration has been decreased from 40 seconds to 30 seconds.

duration has been decreased from 40 seconds to 30 seconds. Mechanic’s Magnetic Field – Persist: duration boost has been decreased from 20 seconds to 10 seconds.

duration boost has been decreased from 20 seconds to 10 seconds. Angelic Buster’s Final Contract: in addition to existing effects, Final Contract now increases your attack by 50

Certain persistent skills will now end when you use a riding or sit on a chair.

Archmage (F/P)’s Fire Aura

Demon Slayer’s Metamorphosis

The following errors have been fixed.

An error where Aran’s Maha’s Domain would disappear if you used a Command Skill immediately after using Maha’s Domain has been fixed.

would disappear if you used a Command Skill immediately after using Maha’s Domain has been fixed. An error where Adrenaline Boost did not apply to Install Maha ‘s blizzard attack has been fixed.

did not apply to ‘s blizzard attack has been fixed. An error where Soul Master’s Cross the Styx‘s full charged attack did not have its damage increased properly has been fixed.

Cash Shop

The Royal Style Coupon is back on sale with new items!

In addition, a new Special Label set called the Constellation’s Rose set has been added. If you collect all 5 pieces, you’ll receive the Black Rose Swing Chair.

Also, a new Master Label set called the Master Snow set has been added. If you collect all 5 pieces, you’ll receive the Pure White/Snow White eye accessory based on your gender.

The January Royal Hair Coupon and Trendy Royal Face Coupon will be on sale until January 25 with new hairs/faces.

Until January 18, the Mannequin item will be sold in the Cash Shop. This allows you to save your current hair and swap with the Mannequin at any time.

You can only buy 1 per Maple ID and for every Mannequin you have, another slot will be unlocked in your Hair Room.

The new Chick pet has been released and will be sold until February 8. Although it is a single pet, having up to three will grant you special attack/magic attack buffs. In addition, you can use the Chick Pet Dye Coupons to customize their colours!

Events

BEYOND Box

When hunting monsters around your level, until February 8, you can collect BEYOND Boxes. You can open them to receive 1 BEYOND Coin and a random item. You can get up to 60 BEYOND Coins per day from these boxes.

10 BEYOND Coins Voucher (1 per week)

Special Medal of Honor (1 per week)

15 minute 2x Experience Coupon (1 per day)

10% Clean Slate Scroll (1 per day)

Strange Cube (3 per day)

10~100 Scroll Traces (2000 per day)

10 Reindeer Milk

10 Sunset Dew

10 Power Elixirs

Personality trait items

BEYOND Coin Shop

In various towns, the BEYOND Coin Shop has been opened by the Yeti and will remain until February 12. Spend your BEYOND Coins to receive various special items. The BEYOND Packs include 10 of the respective items.

Scrolls

Eternal Rebirth Flame (150 coins) [limit of 3]

(150 coins) [limit of 3] Eternal Rebirth Flame BEYOND Pack (1900 coins) [limit of 1]

(1900 coins) [limit of 1] 10% Clean Slate Scroll (30 coins) [limit of 5]

(30 coins) [limit of 5] 10% Clean Slate Scroll BEYOND Pack (400 coins) [limit of 1]

(400 coins) [limit of 1] 50% Epic Potential Scroll (70 coins) [limit of 3]

(70 coins) [limit of 3] 50% Epic Potential Scroll BEYOND Pack (900 coins) [limit of 1]

(900 coins) [limit of 1] Craftsman’s Cube (70 coins) [limit of 3]

(70 coins) [limit of 3] Craftsman’s Cube BEYOND Pack (900 coins) [limit of 1]

(900 coins) [limit of 1] Special Medal of Honor (70 coins) [limit of 3]

(70 coins) [limit of 3] Special Medal of Honor BEYOND Pack (900 coins) [limit of 1]

(900 coins) [limit of 1] Strong Rebirth Flame (80 coins) [limit of 5]

(80 coins) [limit of 5] 60% Miraculous Positive Chaos Scroll (100 coins) [limit of 3[

(100 coins) [limit of 3[ Strange Cube (5 coins) [limit of 5]

(5 coins) [limit of 5] Gold Potential Stamp (20 coins) [limit of 7]

(20 coins) [limit of 7] Special Additional Potential Stamp (30 coins) [limit of 3]

(30 coins) [limit of 3] 60% Innocent Scroll (50 coins) [limit of 3]

(50 coins) [limit of 3] 50% Gold Hammer (30 coins) [limit of 3]

Special

BEYOND Random Damage Skin Box (80 coins) [unlimited] Heart Damage Skin Snowflake Damage Skin Sheep Damage Skin Rounding Damage Skin (Ver. 1) Musical Note Damage Skin Spark Damage Skin Festival Damage Skin Electronic Formula Damage Skin Chew Chew Damage Skin Singapore Night Damage Skin Graffiti Damage Skin Jellybean Damage Skin Soft Cone Damage Skin Keyboard Warrior Damage Skin

(80 coins) [unlimited] Mecha Damage Skin (200 coins) [limit of 1]

(200 coins) [limit of 1] Traces of the Goddess Damage Skin (200 coins) [limit of 1]

(200 coins) [limit of 1] Maple Celebrity Chair (700 coins) [limit of 1]

(700 coins) [limit of 1] Chick Circus Chair (240 coins) [limit of 1]

(240 coins) [limit of 1] Let’s Be a Snowman Chair (320 coins) [limit of 1]

(320 coins) [limit of 1] Magpie Riding Voucher (Permanent) (250 coins) [limit of 1]

(250 coins) [limit of 1] Rugby Bunny Riding Voucher (Permanent) (350 coins) [limit of 1]

(350 coins) [limit of 1] Hot Air Balloon Riding Voucher (Permanent) (400 coins) [limit of 1]

(400 coins) [limit of 1] House Wedding Ticket Voucher (300 coins) [limit of 1]

(300 coins) [limit of 1] 10 Safety Charms Voucher (50 coins) [unlimited]

(50 coins) [unlimited] Personality Growth Potion (300 coins) [limit of 1]

(300 coins) [limit of 1] Open Job Advancement Coin (300 coins) [limit of 1]

(300 coins) [limit of 1] SP Reset Scroll (50 coins) [limit of 1]

(50 coins) [limit of 1] AP Reset Scroll (50 coins) [limit of 1]

(50 coins) [limit of 1] Damage Skin Storage Slot Expansion Coupon (100 coins) [limit of 1]

(100 coins) [limit of 1] 8 Slot Recipe Bag (80 coins) [limit of 1]

(80 coins) [limit of 1] 8 Slot Soul Bag (80 coins) [limit of 1]

(80 coins) [limit of 1] 8 Slot Profession Material Bag (80 coins) [limit of 1]

(80 coins) [limit of 1] 6 Slot Title Wallet (30 coins) [limit of 1]

(30 coins) [limit of 1] 12 Slot Chair Bag (100 coins) [limit of 1]

(100 coins) [limit of 1] Pink Coin Purse (80 coins) [limit of 1]

(80 coins) [limit of 1] Character Slot Expansion Coupon (200 coins) [limit of 1]

(200 coins) [limit of 1] Mastery Book 20 (5 coins) [limit of 5]

(5 coins) [limit of 5] Mastery Book 30 (10 coins) [limit of 5]

Entry Tickets

Pollo and Fritto Entry Ticket (20 coins) [limit of 1 per day]

(20 coins) [limit of 1 per day] Monster Park REBORN Free Entry Ticket (20 coins) [limit of 1 per day]

Accessories

Unity Ring Voucher (800 coins) [limit of 1]

(800 coins) [limit of 1] Unity Ring Only Cube (30 coins) [limit of 5 per day]

The Unity Ring gives 5 all stats, 500 HP/MP, and 10 attack/magic attack. It cannot be Star Forced but it can get potential and it is untradeable and one-of-a-kind.

However, the Unity Ring has a special effect. Based on the number of characters in the same world which are wearing Unity Rings, it will give extra stats. For each character in the same world wearing the ring, it will give an extra 5 all stats, 500 HP/MP, and 2 attack/magic attack (up to a maximum of 5 characters). So in total, it will give 30 all stats, 3000 HP/MP, and 20 attack/magic attack if you can get it on 5 different characters.

BEYOND Saturday Benefits

Every Saturday, receive special benefits! On January 7, the following benefits will take place:

Success rate of enhancing Star Force to 5/10/15 stars will be 100%.

BEYOND Coins given by BEYOND Boxes will be increased by 2x.

On January 14, the following benefits will take place:

30% discount on all items in the BEYOND Coin Shop.

BEYOND Coins given by BEYOND Boxes will be increased by 2x.

More benefits will come on January 21, 28, and February 4!

BEYOND World Leap

The BEYOND World Leap event will take place from January 5 to January 11. Like always, you can instantly move your characters (only those created before December 29, 2016) to another world.

However, you cannot transfer to Scania/Luna/Elysium (the most populated worlds) or to Reboot/Reboot 2 (for obvious reasons). Reboot/Reboot 2 characters cannot use World Leap.

Midwinter’s Monster Collection

The Midwinter’s Monster Collection event has begun and will run until March 1. For a limited time, hunt event monsters to register them into your Monster Collection!

During this event, a new Event page will appear in your Monster Collection, where you can see all the new event monsters and collect rewards for those you have registered.

Registered event monsters will not affect your total Monster Collection numbers or be able to go on Explorations.

During this event, event monsters wearing knitted hats will appear all over Maple World.

Event monsters summoned in town. Every day from 10 AM to 10 PM, every hour in channel 7 and 17, monsters will be summoned. The following monsters will be summoned in Henesys, Leafre, Haven, and Chew Chew Island. Midwinter’s Giant Snowman



Event monsters summoned in hunting grounds. When hunting monsters within 10 levels below and 20 levels above your character’s level, there is a chance for an event monster to be summoned. (If you are level 200 or higher, any monsters level 190 or higher will count). Monsters which have already been registered in your Collection will not be summoned. The following monsters will be summoned in hunting grounds. Midwinter’s Orange Mushroom Midwinter’s Slime Midwinter’s White Baby Monkey Midwinter’s Evil Eye Midwinter’s Water Thief Midwinter’s Axe Stump Midwinter’s Bear Midwinter’s Panda Bear Midwinter’s Octopus



Event monsters summoned in party quests. The following party quests’ boss stages will have a chance to summon the following monsters. Tangyoon’s Cooking Class – Midwinter’s Ribbon Pig Romeo and Juliet – Midwinter’s Cube Slime Chryse – Midwinter’s Golden Fennec Dimensional Crack – Midwinter’s Pink Teddy Pirate Davy Jones – Midwinter’s Bellflower Escape – Midwinter’s Castle Golem Dragon Rider – Midwinter’s Birk Kenta in Danger – Midwinter’s Scuba Pepe Hob King’s Resurrection – Midwinter’s Junior Yeti



Event monsters summoned in Monster Park. The following monsters will have a chance to be summoned in Monster Park’s final stage. Midwinter’s Little Snowman Midwinter’s Angry Snowman Midwinter’s Huge Snowman Monsters which have already been registered in your Collection will not be summoned.



Event monsters summoned in special weekend events. Every Saturday and Sunday, the following monsters will have a chance to be summoned along with Elite Monsters. Midwinter’s Yeti and Pepe Midwinter’s Junior Balrog Midwinter’s Pink Bean Monsters which have already been registered in your Collection will not be summoned.



When you register monsters in your Event page, you will receive the following rewards.

Mysterious Monster Egg (randomly registers a monster in your Monster Collection, or if you’re lucky, you’ll receive 1 Large Exploration Box instead)

(randomly registers a monster in your Monster Collection, or if you’re lucky, you’ll receive 1 Large Exploration Box instead) Decent Exploration Box

Suitable Exploration Box

BEYOND Coins

When you complete lines or a page in your Event page, you will receive the following rewards.

Yellow Slime Cube Chair

Orange Slime Cube Chair

Red Slime Cube Chair

Purple Slime Cube Chair

Blue Slime Cube Chair

Green Slime Cube Chair

Latte Trio, Winter Please!

The Latte Trio event will run until January 18. A warm latte is perfect for winter, so complete lattes to get special gifts!

Collect Latte Milk from monsters around your level to complete 3 kinds of lattes. When you pick up a Latte Milk, it will apply to all three lattes but each one requires a different number of Milk to complete. Each kind of latte will give different rewards when completed.

The Green Tea Latte requires 20 milks and will give experience based on your level. It can be made up to 30 times per day and on the 30th time, it will give additional experience.

The Caramel Latte requires 40 milks and will give a random amount of mesos. It can be made up to 15 times per day and on the 15th time, it will give additional mesos (can be done up to 3 times per day per world).

The Strawberry Latte requires 100 milks and will give a random amount of BEYOND Coins. It can be made up to 6 times per day and on the 6th time, it will give additional coins.

In addition, based on the total number of lattes you have completed, you will receive additional rewards.

100 times: Green Tea Latte Hat Voucher

200 times: Caramel Latte Hat Voucher

300 times: Strawberry Latte Hat Voucher

350 times: 10 Strange Cubes

400 times: Latte Damage Skin

450 times: Craftsman’s Cube

500 times: Latte Artist medal

BEYOND 100 Person Bingo

The BEYOND 100 Person Bingo event will run until January 18. Play bingo with 100 other users and see who can win first place!

Every day, from 10:15 AM to 11:45 PM, you will receive an invitation above your head every XX:15 and XX:45 to participate in bingo. You’ll play 3 games in a row. You can join bingo up to 5 times per day per character.

Based on your rankings, you will receive a certain number of BEYOND Coins.

1st place: 30 BEYOND Coins

30 BEYOND Coins 2nd~5th place: 20 BEYOND Coins

20 BEYOND Coins 6th~10th place: 10 BEYOND Coins

10 BEYOND Coins 11th~20th place: 8 BEYOND Coins

8 BEYOND Coins 21st~30th place: 6 BEYOND Coins

6 BEYOND Coins Base reward: 3 BEYOND Coins