These are just some ideas of what could be covered. I believe that the answers to these questions are very interesting to the community and could also be a statement about the industry in general and an inspirational message to publishers of how game development could be done differently



These questions could be done as a separate chapter or be part of the interviews that I assume you will be doing with the project members.



I am myself a professional software developer/architect and although not being in the games industry our clients are practically what publishers are for you. It expect that many problems that publishers cause are identical to what I experience with my clients. Sometimes it feels like raising a child that does not yet know what is good/bad and you constantly need to talk sense into them and protect them from themeselves - this is especially the case when the client is technically challenged or is driven by political requirements.

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