Hi everyone!so I didn't do the update re-cap on Friday as I wanted to see how the HEX CLASH went and spend some time talking about how amazingly flawless it was... well... damnSo, the good news is we had 435 players!!!! amazing!the bad news is of course the technical issues... we thought we had it all worked out but sadly we had a couple of things thrown in the way.so the secondary good news is, all the problems are pretty simple and we should be solid for next week, none of the problems are a mystery and we already have actionable solutions ready to goyes I am bummed it wasn't flawless (you would be surprised based on our history to know I am usually a bit of a perfectionist) , but one of the things we have had to come to terms with as the developers of HEX (and sadly as a fan you will have to bear with it also), is that a small company making a BIG game will be forced to use the "fail then fix" method of development. its the curse of a small group taking on a huge challenge but I think we have made the best of it, and try to always reward the players patience. And please know we like it even less than you, its just a hard reality for us...so in the spirit of rewarding your patience, we have doubled the "door prizes" and extended the top 32 prize to the top 64Overall I am very happy with the tournament (at least the idea of it and the response from HEX players) and know next week will be much better. In the future we will look at the HEX CLASH prize pool and may adjust it based on attendance, we want to get a slightly better idea of the numbers after it has been running for a little while. I am also actively working with Corey on a NEW weekly tournament format... I'M CRAZY FOR OP!!hopefully we can announce that in a month or so...so that's it, I hope you have a great Monday! I just granted a play set of AAA Herofalls to my secret account so I am happy !talk to you on Friday!love, cory