The Project

FOV distance vs 360° distance

Made in Unity, this tool aims to help the user find a comfortable look sensitivity for first person games and measure that sensitivity to transfer over to any other first-person game.It is open-source on Github.

Though this tool has the option to measure the amount that one's mouse travels in a 360 degree turn, it can also measure the distance to look from one edge of the player's field of view to the other (from an object on one edge of the screen to an object on the other). Consistent sensitivity using this reference is typically preferred over consistency in degrees because your reticle travels the same amount relative to objects around it.

For example, if you're looking down the scope of a sniper rifle, you would not want to turn the same amount of degrees per dot that you would when looking around normally. You would want the visible world to move across the screen by the same amount. Measuring the distance your mouse travels when looking across your field of view creates this perceived consistency in all FOVs, so you do not need to maintain consistent FOV between games.









