THE BAKUNAWA

Flavor text.

EXPANDED SPELL LIST

The Bakunawa lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

BAKUNAWA EXPANDED SPELLS

Spell Level Spells 1st fog cloud, thunderwave 2nd blindness/deafness, gust of wind 3rd water breathing, water walk 4th control water, dominate beast 5th commune with nature, creation

ONE WITH THE DARKNESS

Mechanics.

HARVEST RADIANCE

Mechanics

DEVOURER OF LIGHT

Mechanics

TRUE ECLIPSE

Starting at 14th level, you can use an action to cause an eclipse. When you do so, you create a 60-foot-radius, 60-mile-high cylinder of shadow centered on a point directly above you. The shadow spreads around corners, and the point that you choose passes through solid objects. If present, the sun is obscured and the moon is bathed blood red.

For 1 minute, the following takes effect in the area:

Bright light turns to dim light, dim light turns to darkness, and darkness turns to magical darkness. This also affects spells and other magical effects.

When a creature other than you casts a spell of 1st-level or higher, it must succeed on a Wisdom saving throw against your warlock spell save DC or the spell does not take effect. The creature has advantage on this saving throw if the spell is 6th-level or higher.

Nonmagical weapons that deal fire or radiant damage deal only half damage.

You can see normally in the eclipse. Creatures that you choose can also see normally when they are within 30 feet of you. Creatures outside the area can cast spells of 6th level or higher through the eclipse. The eclipse ends early when you are killed or knocked unconscious, or when you choose to end it with a bonus action.

Once you use this feature, you can't use it again until you finish a long rest.

Moon Eater Snake Tiny fiend, your alignment Armor Class 13 + your proficiency bonus

13 + your proficiency bonus Hit Points 3 × your warlock level (3d4 + 3)

3 × your warlock level (3d4 + 3) Speed 30 ft , swim 30 ft. STR DEX CON INT WIS CHA 2 (-4) 16 (+3) 11 (+0) 1 (-5) 10 (0) 3 (-4) Damage Resistances fire, radiant

fire, radiant Senses blindsight 10 ft , darkvision 60 ft , passive Perception 10

blindsight 10 ft , darkvision 60 ft , passive Perception 10 Languages —

— Challenge — Amphibious. The moon eater snake can breathe air and water.

Pact Familiar. You add your proficiency bonus to the moon eater snake's ability checks, attack rolls, and saving throws.

Spectral Wings. When the moon eater snake enters an area of dim light or darkness, it can grow a pair of spectral wings from its back. The wings make no sound, pass through solid objects, and shed dim light in a 5-foot radius. While the wings are active, the moon eater snake gains a flying speed of 40 feet. The wings disappear when the moon eater snake is incapacitated, killed, when it enters an area of bright light, or when it chooses to end it.

Magic Resistance. The moon eater snake has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking poison damage equal to your proficiency bonus + 5 (2d4) on a failed save, or half as much damage on a successful one.