As per usual, anything said during the show is subject to change by CIG and may not always be accurate at the time of posting. Also any mistakes you see that I may have missed, please let me know so I can correct them. Enjoy the show!

Alright I'm back in the hotseat! I had StormyWinters covering for me at first. Quick recap they've shown the Origin 600i which is a multi-crew ship. After a brief intro on stage they've moved to ingame footage and Chris is talking about the character customisation and the various combinations you can make in Star Citizen.

Now they're showing off the new MobiGlas which now originates from the actual device itself and not some holo display that's tricked into looking 3D.

MobiGlas is used to display your vitals, how much oxygen your suit has, and general environment information relevant to you. Through MobiGlas you are able to view missions available to you through the Contract Manager.

https://cdn6.24live.co/images/2017/08/26/1503692317971234.png They showed off the character equipment manager and how easy it is to switch between clothes and etc.

With the new interaction system. Players will no longer have to remember hotkeys or shortcuts to use various objects in the world or in their cockpit. Also now players will be able to do multiple interactions within a single panel.

Currently they're walking through Levski and there's said to be around 200 NPCs walking around the area currently. Screenshots will be coming shortly. https://cdn6.24live.co/images/2017/08/26/1503692503280746.png

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All the shops in Levski are filled so there's not a lot of spaces that are unused. There's clothing stores, armourers, weapon stores, etc.

https://cdn6.24live.co/images/2017/08/26/1503692626881768.png Now they're sitting down with Miles Eckhart and going over a potential job offer. The animations are improved from the last time we saw him. You can also see his MobiGlas in real time on his wrist.

The mission is simple, retrieve the blackbox from a crashed wreckage. However the syndicate may be after the the blackbox as well so it won't be as simple as flying there, grabbing it and flying out. So when the one dev met up with the other dev, they showed off FOIP, which is Face Over IP. Essentially the the game uses your webcam to translate the movements of your mouth to your character in game. They're also showing off that the further away you are, the harder it is to hear the other person. So distance is also taken into account when speaking in game. https://cdn6.24live.co/images/2017/08/26/1503693029637976.png

Part one is having the persons mouth move based off what a player says. Part two is as shown with the players facial expressions being captured live and shown ingame on the character.

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They're also showing off the fact that you can move your head and it will translate that movement to in game so players can nod their head without having to do an emote.

So the two devs are continuing on and going to the armoury to purchase weapons and gear to prepare for the mission. https://cdn6.24live.co/images/2017/08/26/1503693258398509.png

https://cdn6.24live.co/images/2017/08/26/1503693386910852.png They've moved into the ship parts store and you can see the actual ship parts on the shelves that you would put into your ships.

Now they're on their way to the ship hangar and the sights are amazing. The lighting from them going up the elevator to the atmosphere of the place in general.

https://cdn6.24live.co/images/2017/08/26/1503693681508039.png Suiting up with a spacesuit, piece by piece using MobiGlas and you can also save a predefined loadout

Voice is now filtered because you now can hear it over comms

They've headed outside and getting into one of the Rovers...

MobiGlas can confirm zero atmosphere and they're taking the helmet off... if the helmet had been left off longer, character would die from asphyxiation

https://cdn6.24live.co/images/2017/08/26/1503693865259641.png Both are now in the Rover, calling a third player over mobiGlas in a video call

Headed out in the Rover, dust being kicked up by the tires of the Rover as they drive around Levski https://cdn6.24live.co/images/2017/08/26/1503693988254763.png

Now they're headed out to their objective and transitioning from atmosphere to space.

https://cdn6.24live.co/images/2017/08/26/1503694416520549.png They successfully entered space and moved into Quantum Travel. In Quantum travel there's a new effect of the ship itself trailing behind as a shadow which was neat.

They've unfortunately encountered the first bug where the pilot of the Constellation crashed and unfortunately it bugged the connie out to where they can't cycle the power to get it working. It looks like they're trying to see if they can fix it, otherwise they will restart.

The Origin 600i page is available on the RSI website at https://robertsspaceindustries.com/comm-link//16082-A-Symphony-In-Motion

Due to technical difficulties they're restarting the mission as the bug was not allowing them to continue. They'll restart and get back to where they were and skip the prior dialogue.

Now they're showing the updated Cutlass Black which looks amazing.

They're back in game and getting back to where they were. They're talking to Miles Eckhart now.

They've entered the Ursa Rover and will be driving it into the Constellation shortly.

Alright the Rover is in and hopefully the pilot's game doesn't crash again.

https://cdn6.24live.co/images/2017/08/26/1503696025819981.png A brief look at the Starmap in use.

Annnnnd success! No one crashed! So now they're flying above Daymar currently. https://cdn6.24live.co/images/2017/08/26/1503696210614910.png

They're going into Atmosphere and the effects are super cool. https://cdn6.24live.co/images/2017/08/26/1503696269973344.png

After a hard landing, they're successfully on the surface of Daymar, a desert like moon.

After the buggy almost getting stuck on the Constellation ramp, they're off into the wild to find the lost ship and retrieve the Black Box.

They've come across a derelict Caterpillar that's split in two. https://cdn6.24live.co/images/2017/08/26/1503696563322507.png

They're searching through the interior of the one half of the ship. There's smoke, fire, with glow sticks on the ground.

They've found the Black box and are heading back outside with it.

After putting the Blackbox in the rover, they're off to meet up with the Constellation Aquilla, but suddenly they're getting straffed by a Buccaneer.

They were able to shoot down the Cutlass Black with the railgun and now they're buying time till reinforcements arrive.

Help finally arrived from two Gladius's to save the day and shoot down the remaining Buccaneer.

Suddenly there's a giant ship in the sky and it turns out that it's an Idris! https://cdn6.24live.co/images/2017/08/26/1503697245912971.png

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They're now loading up the Ursa onto the Idris and..... it clipped right into the ramp...

After the fourth try, the ramp killed the Rover and tires and parts went everywhere.

The surviving Rover crew member went to the bridge to meet the captain who rescued him.

https://cdn6.24live.co/images/2017/08/26/1503697654870150.png The demo finished and now they're moving onto talking about the new RSI Launcher that's coming.

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Up next is a video featuring Sean Tracy to show facial tracking integration for Star Citizen. https://cdn6.24live.co/images/2017/08/26/1503698047826380.png

Any facial expression Sean Tracy makes, is translated to the character in game.

Because there's a wide range of cameras supported for the FaceWare technology, User experiences may differ and as such they've created a camera that is designed to work optimally with the game to get the best tracking of your face in order to represent the most of your facial expressions you make.

This technology isn't just for tracking your facial movements, but also your head too. This allows you to turn your head ingame to look up, down, left, right, and sideways.

Now the presentation has moved back to ingame with the story following the crew members we last saw on the Idris.

Right now there's an Idris versus Idris battle raging on.

The battle ended in a spectacular fashion with the enemy Idris exploding violently.

The pilots in space landed their ships inside the Idris manually safely.

After the demo ended Chris asked whether or not we wanted to see the Idris's fight again, but this time there's no limitations on the enemy Idris and as such it's a fight to the death.

5 min delay while they reset the scenario

Back in game, in the Idris hangar

Ships away, and both ships are firing

Over very quickly, second ship was incapacitated and disabled

Chris is introducing the demo team and bringing them on stage

Thanking everyone for coming and inviting attendees to stay for awhile and giving closing remarks