But really who cares about shock. What really matters is that flat damage baby:) Trust me.

Looks like a very solid summon.

Hint: If you couldn’t tell from the first part. Get all the flat damage you can. ignore the poison;)

15 flat phys and 30(? if i remember correctly) flat lightning. Insane. If my theory crafting skills are correct this should beat the bear late game. Even with the bears minior more multipliers. Wolves and panther should still be better with their more multipliers and significant flat damage on the tree. Assuming youre making a proper minion build with lots of minion damage on gear.

I will say though that the beastmaster still lacks massively behind the necromancer as far as passives go. Especially minion focused passives. Mainly due to summon wraith but the passive nodes themselves are just so much stronger for necromancers. Its nice to have minion dodge and the resist massive aoe effects for beastmaster companions but they just feel weak in comparison.

This is of course related to the skill trees themselves but i can tell you from significant play testing that its just not possible to get even close to the damage output that a well geared necro can do compared with a well geared beastmaster. Even if you want the beastmaster to fight from melee range (which sort of defeats the purpose of minion builds especially for hardcore imo). Even with the added damage from a melee beast master build a summon wraith necro with skel archer support will completely out dps the beast master. I would hope you wont nerf the necro because i feel its fairly well balanced. The beastmaster needs some passive node buffs. Or some more “more” multipliers on the skill trees. The only down side for the necro is that your minons can be shredded by certain spawns. Monuments of ruin in monolith (which are completely op in general)/void mauls and similar enemies.