Along with implementing the original functionality and features, I plan to add additional capabilities beyond the original such as larger city/map sizes, additional network types, adding buildings beyond the initial tileset limitations, action/history tracking along with replays and more.

Currently a lot remains to be implemented but the basic framework is there for importing and viewing cities. Lots of stuff remains completely unimplemented such as the actual simulation, rendering of many special case tiles and buildings and anything else that exists outside of importing and viewing.

Sim City + open source = an easy way to spend the larger part of an afternoon messing around on your computer minus the pesky scratched-up CD. Makes me nostalgic for fighting with my siblings over whose turn it was to use the family computer.



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