Patch 1.1.3.0 Is Live!

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Patch 1.1.3.0

Patch 1.1.2.0

Patch 1.1.1.0

Hey grasshoppers!New patch is here! Now we will start working on a new patch in order to fix any remaining issues.Press ctrl ~ to open the consoleEnter: _version and press enterBalance and gameplay changes:- "Serene Mind" skill nerfed- "Auto-Reload" skill nerfed- "Like the Wind skill" nerfed, 5th stage added- "Second Chance" skill 4th stage added- "Arm of Orochi" weapon significantly nerfed- More auras on single enemy for Hard and Insane difficulties- More enemies attacking at the same time for Hard and Insane difficulties- Enemies speed increased for Insane difficulty- Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find- Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough- Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description- Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped- Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown- Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality- Final boss drop ("Ryuken" weapon) now available as final quest reward- More special enemies, more respawns and better loot on Free Roam missions- Elite and Superior enemy "Hellhound" won't fetch grenades nowGeneral fixes:- Fixed bug when player could pickup "King Skelletor" weapon before designed mission- Gauss rifle shot tuned down and smoothed, added alternative reload animation- Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)- Fixed weapon being removed from inventory when spawned as turret on map change- Fixed "Destroyer of Realms" weapon turret throw animation- "Damage resist" player stat now works properly- Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed- Fixed bug when player frezees or looses weapon when damaged or killed during teleporting- Enemies with "Swift" aura now return to correct speed after unfreezing- Fixed "Belly" enemy animation when reacting to Grip of Darkness- Fixed entering T-pose for enemies with uzi.- Some cutscene fixes- Some walkmesh fixes- Some missions fixesUI changes and fixes:- Fixed crash when replacing gems in weapons- Fixed bug when player couldn't replace gem when all slots were occupied- Hint area on loading screen now resizes correctly- Added option to sell all junks with mouse, added confirmation dialog- Corrected various translation and textual errors, added missing strings- Fixed enemy "Tumor" mesh in Wanglopedia.Multiplayer fixes:- Performance issue for co-op partners fixed- Fixed bug when "Bunny Lord" didn't drop loot for clients- Co-op network bandwidth usage optimizations- Fixed bug when using "Emperor's Touch" weapon produced excessive lags- Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutsceneEngine fixes:- Fixed bug when game freezes on loading on 2-core CPUs- AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)- Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)- Fixed shadow and geometry flickering- Fixed recovering from GPU driver crash- Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg- Fixed crash when mfplat.dll is not present in system- Optimized weapon switching CPU performance- Fixed "DX11 Device not found" error on some notebooks- HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)- Reduced audio stuttering (VO and music)- Optimized shadow rendering performance- On first game start dedicated GPU will be enabled instead of an integrated onePhotomode fixes:- Increased exposure slider range- Fixed slowmo after exiting photomode bug- Fixed screenshot rendering (tile mode and anti-aliasing)- Fixed FOV when entering photomode with weapon zoom enabled- Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)- Fixed game stuck on loading on second level on 2 core CPUs without HT- Fixed crash on gem swap in weapons- Restored NVIDIA Multi-Res option for non EN languages- Fixed cutscene FOV, when playing with non standard FOV- Fixed game stuck on loading on 2 core CPUs- Added safe mode (add -safe to properties->general->set launch options) in order to fix - startup crashes on some configurations- Added option to disable AlienFX (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations- Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations- Fixed PAX MP avatar skin- Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden- Added HDR Display Brightness slider- Fixed co-op bug, which in rare cases could corrupt saves- Added lobby filtering by difficulty and player level- Added list of previous saves, so in case of corrupted save you can load previous one- Localization fixes- Fixed hitching of intro movie- UI improvements: Allow replace gem inserted in weapon- Fixed AlienFX crash on startup on some configurations- Fixed corrupted saves bug