Artillery

- Attack range increased from {400 to 600}.

- Magic Armor decreased from {5.5 to 5}.

LRM

- Damage per rocket changed from {[12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage]}.

- No longer deals extra damage the longer you channel.

- Now has a 6 second cooldown when the channel ends.

- Range increased from {1200 to 1400}.

Mortar Shot

- Renamed to Mortar Strike.

- Damage rescaled from {100/140/160/220 to 60/120/180/240}.

- Now applies a stacking {15% Movement Speed Slow for 3 seconds}. Stacks up to 6 times.

- Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals.

- Mini-mortars deal {20/30/40/50 Magic Damage} and apply the Movement Speed Slow as well.

- Cooldown rescaled from {20/18/16/14 seconds to 15 seconds} at all levels.

- Mana cost increased from {65 to 75}.

- Cast range increased from {1200 to 1400}.

- Radius decreased from {400 to 350}.

- Now has a 300ms cast action time (can still be cast while channeling).

Special Ammunition

- Reworked completely. Now called Precision Targeting Protocols.

- Passively grants Artillery a 20% chance to fire a {20/40/60/80 Magic Damage} missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage.

- Cannot affect the same unit more than once a second.

- The chance is doubled if the target is stunned or has the Mortar Strike slow.

Homing Missile

- Reworked completely. Now called Artillery Barrage.

*Action type: Target position

*Cast Range: 800

*Radius: 250

Mana Cost: {100/140/180}

*Cooldown: {120/100/80} seconds

- Deals {200/350/500 Magic Damage} to enemies in the target area and stuns them for {2/2.5/3} seconds.

- Pushes you back 500 distance.