You are not ready for Command: Modern Operation’s release next month By Joe Robinson

Well, this just goes to show how much I know about game development. When Command: Modern Operations was announced in September, I honestly thought this was going to be a 2020 release. I mean look how long it’s taken Close Combat to come out. Panzer Corps 2 STILL isn’t out yet…

I guess developer WarfareSims are more on the ball? Whatever the reason, CMANO’s successor is combat dropping onto our machines on November 14th, less than a month from now.

Slitherine have confirmed that all of CMANO’s original ‘official’ scenarios have been remastered for CMO and will be available at launch, along with new official and community scenarios.

That’s about it, actually - Matrix Games haven’t really said anything else that’s new about Command 2, other than sharing a few new screens. It’s releasing on the Matrix Store and Steam at the same time, although since the company is not into pre-orders we won’t know the price until it drops.

Here's a re-cap of the headline features:

Revised user interface, based on dark theme and with lots of tweaks for improved gameplay.

Completely re-written map engine, enabling fast and lag-free zoom & pan operations.

New spectacular high-resolution map layers

Support for real-time Tacview 3D view (NOTE: separate purchase of Tacview Advanced edition required)

Numerous new UI & gameplay features such as hover-info databox, time-step mode, colored datablocks, minimaps, "recently loaded" scens/saves etc.

Massive boost in simulation performance/scalability.

Automatic on-demand remote fetching of platform images (Players no longer need to manually download and install the database image packs)

Message Log 2.0: A radically improved message reporting system.

New game mode: Quick Battle Generator

New line-of-sight (LOS) tool

New ScenEdit feature: Merge scenarios

New sim features:

Customizable aircraft formations



Terrain type affecting movement, vulnerability and detectability of ground forces



New cost-based pathfinder engine



Realistic sub comms



Patrols with customizable movement pattern



Vastly improved aircraft flight model



Improved dogfight AI



Aircraft crew G-tolerance



Radar frequency agility



Explicit Doppler-notching

Renewed emphasis on overall gameplay experience:

Additional and expanded tutorials Stylized map icons by default



The "Chains Of War” previously-exclusive features (cargo & amphib ops, aircraft damage, comms disruption and advanced weapon types) are now standard.

Are you excited for Modern Operation's announcement? Let us know in the comments!