Rogue Exiles can now only cast their Vaal skills once. While they initially had cooldowns, we've shifted towards trying to simulate an encounter with another player who has charged up his Vaal skills from monsters but isn't getting any more souls during the encounter with you.

Various Rogue Exile skills have been rebalanced. Vaal Burning Arrow isn't quite as terrifying to fight against, for example. Rogue Exile Flameblast has been reduced at higher levels also.

Rogue Exiles have had their life reduced. They're meant to simulate fast-paced player encounters and the fights don't have to last as long as regular boss fights.

We've added 3d art for the Thousand Ribbons and Starkonja's Head alternate art race rewards. You can see a screenshot of the body armour here. The chickens in that screenshot aren't in this patch.

Fixed a bug where cosmetic pets would sometimes never move after being summoned. This was a long-standing bug that has been in the game for over two years.

Other small bug fixes. The complete list will be in the actual patch notes.

The Elite Armour Skin microtransactions. YouTube |

Lead Developer. Follow us on: Twitter Facebook | Contact Support if you need help! Last edited by Chris on Apr 15, 2014, 2:33:12 AM

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