After some feedback, and after seeing some good attention come the way of this game type, I decided it needed some more refinement.



I have taken the past two weeks to completely revamp the scripting so that it no longer was future compatible with a desired "2-site" version, out of necessity. This had the benefit of reducing the number of pieces needed per site, to help forgers keep budget in check, and the simplification of the channel logic meant that other challenges could also be given...

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