Exile

Once a member of the esteemed Sanguine Court, Demon Lord Rac'Uthrar sought domination over the elemental plane of Fire. After centuries of conquest, Rac'Uthrar's defeat came at the hand of The Lady of Brass. His army of Helltroopers fought valiently to take her city, but underestimated the City's defenses and found themselves lambs for the slaughter. Refusing to admit defeat, Rac'Uthrar's heart was wrenched out from his corporeal husk and cast into the Abyss.

Centuries later, Rac'Uthrar was given new life by Orcus, who forged his heart into the Blade Exile for his Scion in preparation for their conquest of the Material Plane.

Abilities

This +2 Neutral Evil Greatsword has the following abilities:

Demon Lord's Insight

The wielder of Exile can commune with Rac'Uthrar, asking for his insight once per day. Gain the Cantrip "Hellish Intervention".

Infernal Halo

No retreats! The wielder of Exile gains the ability to cast "Wall of Fire" once per day. Should the Wielder level up 5 times while maintaining attunement to Exile, this ability's use cap is increased from once per day to once per initiative.

Might of Orcus

The Sanguine Court takes no soldiers who cannot prove their worth in combat. Gain +1 on all proficient Saving Throws.

Bane of the Heavens

A glorious tactician and battlemaster is always ready to commune with their foes. When wielding Exile, gain the ability to speak and understand Infernal and Celestial.

Scourge of the Dishonored

Rac'Uthrar has grown to despise the weakness of his Court's Helltroopers. Fueled by Rac'Uthrar's hatred, Exile deals an extra 3d6 damage to demons and devils. Hail Orcus!

Hunger for Rebirth

Rac'Uthrar always keeps his friends close and his enemies closer. You... he's not too sure about you. Whenever Exile's wielder drops below 15% of their maximum health, Rac'Uthrar will begin trying to take their mind for his own. In order to avoid possession by Rac'Uthrar, Exile's wielder must make a DC12+1 Wisdom save for every round beneath 15% of their health. (For example, DC 12 in the first round, DC 13 in the second, DC 14 in the third and so on.) Casting "Remove Curse" on Exile's weilder is the only known way to remove Rac'Uthrar's possession. If Rac'Uthrar is liberated from the Blade, Exile gains "Vorpality".

Vorpality (Only Active if Possessed)

Rolling a Natural 20 in combat against any creature with a head results in an immediate decapitation.

Pride In Conquest

Once Exile's Wielder actively levels up 5 times while maintaining attunement to the Blade (same threshhold for increasing the usage cap on "Wall of Fire"), Rac'Uthrar is willing to fight alongside his wielder. Gain 1 extra attack action per turn. On that turn, Rac'Uthrar will prioritize attacking any present demons or devils before attacking the last attempted target.

Spells Gained

Hellish Intervention

(Augery, Traditionally a Second-Level Divination Ritual)

Casting Time: 1 action

1 action Range: Self

Self Components: V

V Duration: Instantaneous

Instantaneous Limitation: Can only be cast via Exile once per day

When cast, the wielder of Exile receives an omen from Rac'Uthrar about the results of a specific course of action that you plan to take within the next 30 minutes. The GM chooses from the following possible omens:

- Weal, for good results

- Woe, for bad results

- Weal and Woe, for both good and bad results

- Neither Weal nor Woe, for results that aren’t especially good or bad

The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

Wall of Fire