OB 0.6.7 delivers new weapon impact VFX, introduces a handful of fresh icons, and zaps bugs dead.

Added some new Hunt Pass dialogue to Gregario’s VO.

Added new icons above key NPCs to help players locate them.

Added new UI icons for emotes as part of the ongoing UI rework.

Molten Hearts now always drop near the player that spawns them.

Molten Hearts spawn closer to the player.

Molten Hearts spawn in the player’s back arc to avoid landing on the Behemoth.

The Molten effect no longer procs on self-damage, such as from the Hunger.

Fixed a bug where the right panel of the journal couldn’t be scrolled when using a gamepad. It can now be moved with the right stick.

Fixed a bug where Stormclaw would sometimes flee back to its previous area and start pouncing.

The “Invite to Party” selection screen will no longer show players that aren’t online.

Elemental weapons now correctly play VFX that represent their element type on impact.

Fixed a bug where the Options menu on the login screen was semi-transparent and could get stuck.

Improved load times when launching Dauntless.

Fixed a bug where Valomyr weapons were not sorted correctly in the crafting menu.

Hammer primed attacks now also apply bonus Stagger, scaled with ammo quality.

Fixed a bug where using Horizontal Hammers immediately following a dodge would deal more damage than intended.

Fixed a bug where the Marksman Chamber was dealing double damage on its initial hit.

Fixed a bug where two cores could be opened simultaneously, trapping players in the core opener screen.

Fixed a bug where Kharabak could get stuck in passive mode if all Slayers were downed and subsequently revived.

Fixed a bug where damage numbers could overlap and obscure one another. In tandem with this change, we’ve added a new pop effect to damage numbers. Both of these changes should improve overall visibility.

Improved collision on ground-based effects such as lava pools. Slayers should now be able to jump over them if they time it right.

Replaced a couple of low-resolution currency images that could cause platinum or note markers to appear blurry.

You will now see a notice when you block/unblock players or have a Slayer leave your party.

Completed a polish pass on Shrike’s VFX.

Fixed a bug that could cause the game to crash when switching rapidly between banner sigils.

Fixed a bug that could prevent motion blur settings from saving.

Fixed a bug that could cause Riftstalker’s murder palace to interact strangely with water.

Fixed the secondary dye region on the Rapturous Embrace. Dyes should now display properly.

Increased the viewing distance on NPC icons to help new players navigate Ramsgate more easily.

Completed a polish pass on Behemoth enrage VFX.

Fixed a bug that could cause the character to orient improperly when changing eye colour.

“Help I’m Stuck” should now help players get unstuck in more instances.

Rose gatherables in the city now give off an aetheric glow. This should make them easier to spot.

Fixed a bug where Slayers couldn’t change titles while in the airship.

Fixed a bug where dye changes to banners did not always save properly.

Fixed a hole on Iron Falls that could cause Slayers to fall through the island.

Adjusted the positioning of Riftstalker weapon orbs so they no longer spawn in front of the character, becoming obscured.

Added special-case positioning for the repeaters. Riftstalker prism orbs will now always spawn to the left of the character so as not to obscure vision when aiming.

Riftstalker weapon orbs VFX has been scaled down by 10%.

Fixed a bug that caused players to skip the logo scene on boot, potentially causing the intro music to do weird things.

Keyboard users can now open the Quest Log/Journal with ‘Q’ (as well as ‘J’) when they’re in Ramsgate.

Fixed a bug that caused the Flower Power emote to display the wrong icon.

Decreased the likelihood of Koshai entering its combat reposition movement.

Fixed a bug where the Message of the Day could show placeholder text and images, and/or become impossible to close.