Using low-cost unblockables with additives to enhance the affects and throwing cards out every turn. Utilizing several cards' effects to take control of opponents' decks. Ninjing in our commander for her ability and minimal commander damage bonus. Add a few options for shutting down creatures and abilities and you've got this deck. Multiple possible win-cons of overall quick damage and milling or even using the opponents' win-cons within their own deck. All on a budget!

The maybe board has a couple epically crucial cards, but they come at a cost (monies above $10) so they're on the back-burner for those reasons alone. Sideboard isn't a "sideboard", but alternative options and budget cards that can go in place of others and some means to deal with specific scenarios.