Version 0.11.0b

Increased Melee Splash radius by 17%.

Fixed a bug where Projectile Speed bonuses did not apply to Spark when used with a Spell Totem.

Fixed a client crash related to mini life bars.

Fixed a bug introduced in 0.11.0 where Passive Skill Refund Points would not be saved when changing areas.

Fixed a realm crash introduced in 0.11.0.

Posted by

Qarl

on Alpha Member on

Are we planning on fixing the fact that melee is worse off than ever before? Posted by

thedestroyerofkids

on on Quote this Post

GGG: Somehow managing to fix things extremely quickly. I don't think it matters what people think their playstyle says about themselves.

People in hardcore are playing a different game than people in default. Different rules, not better or worse. - pneuma, past PoE Forum Moderator. Posted by

realzameer

on on Quote this Post

" thedestroyerofkids Are we planning on fixing the fact that melee is worse off than ever before?



That doesn't seem to be at all true from what we can see. That doesn't seem to be at all true from what we can see.

Posted by

Qarl

on Alpha Member on Quote this Post

" thedestroyerofkids Are we planning on fixing the fact that melee is worse off than ever before? \\





what are you talking about, i would say it's overpowered now! \\what are you talking about, i would say it's overpowered now! Posted by

DrSteveBrule

on on Quote this Post

That melee splash buff seems out of place, was it supposed to be in the original 0.11 patch or? Posted by

Lunares

on on Quote this Post

http://www.youtube.com/watch?v=d_sx5zfAU24&feature=youtu.be



Judging from this melee build. he is slaughtering everthing in 1 sec flat. lol melee is nice now. Judging from this melee build. he is slaughtering everthing in 1 sec flat. lol melee is nice now. Posted by

DrSteveBrule

on on Quote this Post