Nate and I have been working on Tempest and the technology behind SyncRPG for over three years now, but up until this year it had mostly just been a project we were working on in our spare time. This year we’ve begun sharing our creations, blogging, and running games for people, and it’s only gotten more exciting month after month since the beta test began

I’m wrapping up the year with 18 hours of Pathfinder this week! I’ve already played six hours of our Legacy of Fire group (run by Nate), with another six to follow this Saturday. The Fire game is back in session after a long haitus, and it feels so good to play again. Today is the fifth sesson of the public Riverford Freelancers game, and on Thursday we have another closed playtest of our first adventure module, Captured By Adventure.

We’ve been running a lot of sessions recently, and it’s starting to pay off. People seem to genuinely enjoy playing in our games with our tools, and several players who joined us for a Freelancers or Nurovd session have gone on to run their own games and share creations with SyncRPG. Each time we stream a session we get new users. It’s starting to feel like people are taking notice of what we’re doing, and I can’t help but think back to how we got here. For those of you just joining us, here are my favorite Tech Tuesday posts of 2015:

I began by professing my love for MapTool, the open source VTT on which SyncRPG is based, went over a few of my favorite features, and showed how a VTT can help players new to RPGs. I then moved on to some of the SyncRPG website’s features, and our goal of socializing RPG content so people can share their RPG creations with the world.

We got our first supporters, and we’ve worked with a bunch of artists and begun to expand the free-to-use community library of maps and token art. We’re very excited to work with each new artist, to have them bring their unique styles to the public collection.

As I created campaigns to run as “social RPG experiments,” I shared them with the community so that others could run them themselves. Anybody can download the Escape From Fort Nurovd or The Riverford Freelancers zip file, load it in the VTT, and begin playing with their friends with very little effort. Similarly, our upcoming digital adventure modules will provide everything a GM needs to run the adventure online, right out of the box.

It’s definitely been a fun ride this year, and I can’t wait to see what 2016 brings for SyncRPG!

Happy holidays!

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