Stole the theme from old Charkram.

Doom Shroom (91)

Health: 6 => 5

Doom Shroom is hard to trade into profitably, nerfing HP to make that trade easier, and to nerf the Doom Shroom generators.

Leonowldo (582)

Attack: 2 => 1

Health: 3 => 4

Stat tweak to do a better job at defense, offense focused more on spell.

Krystal (621)

Text: Death: Give your hero Mana Potion. => Death: Give your hero Big Mana Potion.

Haven't seen Krystal used much, curious how this buffed version does.

Spite & Malice (442)

Cost: 5 => 6

Cost nerf, since the draw off this can be pretty big. Curious if the incentives to buff / discount still leave this with a deck.

Bloombark (469)

Text: None => Summon: Give units in your hand guard.

Stole the Guard buff from Earthweaver, straight buff here.

Friendly Fawn (818)

Keywords: stealth => lifesteal

Health: 2 => 3

Tweaked stats with new Rodent Problem (+2/+3).

Dive Bomb (825)

Keywords: None => wither

Rebuffed with wither, better removal for 4c.

Pistol Shrimp (899)

Attack: 3 => 2

Spell: None => Shroud

Nerf to pressure but buff to stickyness.

Squiddy (980)

Attack: 3 => 4

Health: 4 => 3

Swapped stats to make it more fragile, though still rough to get hit by.

Hive (541)

Text: End Turn: Summon B Unit. => End Turn: Gets Zap. Summon B Unit.

Attack: 1 => 0

Tweaked to have recurring Zap rather than 1atk.

Lightning Vial (448)

Keywords: None => lifesteal

Small buff to face damage payoff.

Chinook (77)

Text: Do 2 Damage to non-fire allies. Draw two fire cards. => Do 2 Damage to your right ally. Draw two fire cards.

Prism: int => str

Simplified the damage, should be easier to manage.

Head in the Clouds (350)

Text: Draw an air spell and air unit. Give air cards in your hand -1c. => Draw two air cards. Give air cards in your hand -1c.

Prism: hrt => agy

Simplified.

Spore Blast (853)

Cost: 5 => 4

Text: Do 2 Damage to enemies. Add Doom Shroom to your hand. => Do 2 Damage to all units. Add Doom Shroom to your hand.

Tweaking some AoE removal effects to be symmetrical, this included. Also Doom Shroom got a minor nerf.

Desert Scout (605)

Keywords: stealth,lifesteal => stealth

Nerf with likely buff to Charkram.

Snakeweaver (978)

Cost: 4 => 3

Attack: 3 => 1

Health: 2 => 3

Down the curve again, stats put focus on summon effect and spell.

Fox Familiar (990)

Cost: 2 => 1

Text: Glory: Give guard allies +1 Attack. => None

Keywords: stealth,lifesteal => guard

Attack: 1 => 2

Health: 3 => 2

Spell: Blood Moon => Molten Core

Reworked with new Molten Core. (Blood Moon moved elsewhere.)

Sparky (944)

Attack: 3 => 2

Spell: Lightning Vial => Clapback

Tweaked with an easier spell to use.

Rodent Problem (804)

Text: Summon a 1c unit, with double attack and health. => Summon a 1c unit, with +2/+3.

Revert to older simpler version, with a nerfed effect.

Frigid Blizzard (83)

Text: If you have no mana, give enemy units Frozen. Do 2 Damage to enemies. => If you have no mana, give enemy units Frozen. Do 2 Damage to all units.

Another effective AoE spell nerfed to be symmetrical.

Windweave (969)

!Windweave - Mulligan your hand. Draw two spells.

Cost: 4 => 3

Text: Mulligan your hand. Draw two. => Mulligan your hand. Draw two spells.

Prism: int => wis

Likely a buff overall, despite narrower draw.

Wing Boots => Gale Chop (416)

Name: Wing Boots => Gale Chop

Cost: 1 => 4

Text: Ready target sleeping 3c or less unit. Return it to hand if it's an enemy. => Do 2 Damage to target unit. If it lives, return it to hand with Silence.

Redesigned the slot to a new bounce and Silence effect.

Glorious Mane (712)

Text: Target unit becomes light. Give it +2/+2. => Target unit becomes light. Give it guard and +2/+2.

Straight buff, though still under review. (I want to design a better reason to change a unit's element.)

Blind (1017)

Element: air => light

Swapped elements of Blind (light) and Silence (air).

Think Alike => Mind Stone (1021)

Name: Think Alike => Mind Stone

Text: Give your hero a copy of target spell on an ally unit. => Exhaust your hero to draw a mind card, with -2c.

Old theme moved, redesigned as a mind deck enabler.

Blood Hunter (782)

Keywords: stealth => stealth,wither

Attack: 3 => 2

Health: 2 => 4

Spell: Quest => Blood Moon

Tweaked to have Blood Moon, and more surviveable stats that are specifically better at picking off stealth units.

Coffin Moth (717)

Text: Glory: Summon Zomboid with Fate. => Glory: Summon Zomboid with lifesteal.

I expect lifesteal over fate is a nerf overall.

Meranda (857)

Health: 4 => 3

Spell: Fish => School of Fish

Tweaked to have School of Fish, and Fish moved elsewhere.

Rikki => Bauble (940)

Name: Rikki => Bauble

Text: Summon: Conjures an air spell. => Summon: Conjures your cheapest air spell.

Theme tweaked, and conjure likely buffed.

Silence (989)

Element: light => air

Swapped elements with Blind.

Dazla (1013)

Health: 1 => 2

Spell: Fate => None

Likely a nerf overall, though the 2hp could make this annoying.

Earth Warden (945)

Text: Summon: Conjures an earth spell. Give units in your hand guard. => Summon: Conjures an earth spell.

Attack: 1 => 0

Health: 4 => 6

Simplified, in part to differentiate from Bloombark.

Sea Shore => See Shore (1015)

Name: Sea Shore => See Shore

Cost: 4 => 5

Nerfed the cost, so the dream of making extra mana persists, but it's less efficient.

Mad Hat (1029)

Text: Play: Give target unit Fate. => Play: Target character conjures a mind spell.

Keywords: None => lifesteal

Attack: 3 => 2

Redesigned as a cheaper (than Castus) mind elemetalist with a twist.