*OUTDATED*Gathered Dev Posts.TONS of new Information! Reddit and STEAM + Sources now !

Fatshark Hedge: Originally posted by Bo-Benator: Originally posted by

"So when I say don’t use the Blightreaper, I bloody mean it. Just bring it back here, and we’ll keep it safe until we can get rid of it quietly. Better for everyone that way, don’t you think? I’d hate to send one of my …other associates… after you, what with everything we’ve been through together."

Fatshark Hedge: Originally posted by

QuinnMeisterGeneral: Originally posted by

*SEVERAL OTHER POSTS*







Seems the question is being avoided. I am guess the answer is "Overpriced" for what you get and how late it is.

We will have additional information soon when the store page is ready to go out and further details, such as price, have been set in stone

Fatshark Hedge: Originally posted by haertsch: Originally posted by



And will it fix the absolutely broken matchmaking? Or more so: can you, Fatshark, fix it or is the ball at Steam? 1. Yes.

2. Valve/Steam are holding that ball.



Sir Duckyweather: Originally posted by It has been discussed but I believe is on ice for the time being, potentially indefinitely. Certainly not something we'll have in place for this DLC, which would at least be indicative of it not seeing the light of day beyond that. We have a few directions we're looking at for the future of V2 content deliverables and a season pass is incompatible with some of those routes. Time will tell on that one :)

Fatshark Hedge: Originally posted by Warlord: Originally posted by



Also can you stop with the goofy DLC naming? We haven't announced any free maps yet, but the name comes from a classic WHFRP adventure from the late 1980s



https://rpggeek.com/rpgitem/43656/shadows-over-bogenhafen



And we're not likely to change our naming conventions, not yet at least. =)

Fatshark Hedge: Originally posted by Originally posted by Spider Jew: Howdy!



I just want to say that the mechanics in this game are fantastic. The raw seemingly tactile sensation of swinging a sword or blasting enemies with fire in this specific mechanic is astoundingly addictive, the level of comradery is enriching, and the heart pounding anxiety of a giant horde closing in while fighting a chaos spawn and attempting to take out assasins all at the same time and succeeding is just pure joy. Sorry for the run on sentence there. This 1st person hack 'n slash mechanic you have here is fantastic. I'm personally not a fan of the Left for Dead style waves of enemies thing, but I play because how good the game feels, how accomplished I feel when surviving this onslaught.



Now to the point, could you stick this same style mechanic in lets say a dungeon crawl, an MMORPG, dark souls style RPG? I bet you're thinking Skyrim, well I'm just not a fan of their gltichy mechanics. I never felt a part of the action while playing any elder scrolls game. I like yours. Take Vermintide and make ... Dark Souls 4. Just think about it.



Also, give a shout out to Warhammer and tell them to make or continue the warhammer invasion card game. It was clever and better than Magic The Gathering. Keep up the good work.



Thanks,

Thanks for the props, Spider. We've a lot of projects in mind for the future so who knows, maybe we'll put out something that wets your whistle even more! :)



Quixotic: Originally posted by Is Bjørn Kjos is the exception to the rule? <3

Originally posted by Fatshark Hans: Yes, there is a huge list of bug fixes, talent fixes, patrol fixes, levels fixes - and so on, with this update.

Originally posted by Fatshark Hedge: Yep. Perhaps before the DLC, they're separate processes (so to speak)

Originally posted by Fatshark Hedge: I can't speak for specifics I'm afraid - however bot improvements are more likely to be something we alter ourselves so they're not something one has to subscribe to in order to benefit from them.

Originally posted by Fatshark Robin: Hedge knows very little about what is going to be sanctioned as I'm very tight lipped about it (even internally) until we have a definite go ahead. This is because there are very many unknowns until we've done a full review and it's dependent on resources outside our control (the modders).



What I can tell you though is that we have selected a significant amount of mods for review that are currently being gone over.



If you want to influence what mods get reviewed first for future waves, upvote them in the workshop as the biggest influencer of the order we select mods for review is their rating/popularity.

Originally posted by Fatshark Hedge: It has been discussed but, I believe is on ice for the time being, potentially indefinitely. Certainly not something we'll have in place for this DLC, which would at least be indicative of it not seeing the light of day beyond that. We have a few directions we're looking at for the future of V2 content deliverables and a season pass is incompatible with some of those routes. Time will tell on that one :)

Originally posted by Fatshark Hans: It's all in version 1.2.0 - which contain the DLC.

Originally posted by Fatshark Hans: The plan is for more bugfixes, new features, and balance changes, fairly regularly, in the future. Not specifically tied to DLCs.



No one here at Fatshark were particularly happy with the rate of releases, or size of releases after 1.1.0, so we're making changes how we work there.

Originally posted by Fatshark Hans: You're not going to like it - but on dedicated servers, we'll let you know when there's news. We're not going to give you a date, because the issues we're tackling with right now are tricky, and can't be simply resolved, or planned out. In short - dedicated servers havn't been cancelled. We'll let you know when there's news.

Originally posted by Fatshark Hans: We already have a few people bumping into the limits :(



We're looking into maybe having illusions and cosmetics as things you unlock in your character, rather than actual inventory items that take up your slots. But I'm sure people will still be able to hit the limit. So it's still up for discussion there.

Originally posted by Fatshark Hans: It is related to changes in the Steamworks Matchmaking API which we hook on to. All we can say is really that Valve are aware. Hopefully something shuffles about - for the better.

Originally posted by Fatshark Hans: We didn't delay the DLC for PC because we wanted to wait for Xbox One. We simply delayed the DLC until we felt the levels were in a good place.



Now that we have both platforms up - it's fairly easy to build out the content for both platforms.

Originally posted by Fatshark Hans: This again?



You want the real scoop? Part of the reason you saw "no real updates" since 1.1 was that we were going through and optimizing the game - for both PC and console. What that meant was that we were making changes to a lot of the fundamental assets - like levels, meshes, units, and textures. This took a long while to get right.



During this time, if we wanted to release fixes, or new features, we had to carefully lift them over from our development branch to our release branch, and release that. After 1.1, it got more and more difficult to cleanly lift over fixes and features, because of how interconnected the system of the game is. We did major rewrites of the patrol system - but that relied on fixes in the levels, and if we wanted to also ship updates to levels, then we pretty much had to release the entire state of the game. Which we couldn't do, until we were at a good, stable state. Which we're at now - that's why 1.2.0 is a really large update.



There is no conspiracy here. But there's also no coincidence that we release PC and console at the same time. There's a lot of work and efforts from our side, that has gone into being able to ship updates at the same time on both platforms.



All this time, we've been hard at work making the game better - the earliest change that's going to go into this release is from late April. It's obviously frustrating for the team not to get their work shipped immediately - but here we are. Hope you will enjoy the update!

Originally posted by Fatshark axloss: I don't have access to the game atm, but If I can recall medium might be the AO setting that you want? It has a much smaller AO kernel and thus the temporal effect is not as noticeable.



If that is not enough we could potentially add option to remove it, but it will likely cause alot of noise... The temporal code has been improved atleast.





edit: non-temporal AO basically requires TAA to handle the noise.

Originally posted by Fatshark Hedge: Xbox and PC :)

Originally posted by Fatshark Hedge: Yep :) Another plan (read: plan) is to allow for players to Matchmake in to the levels but not benefit from the DLC exclusive rewards. Plans can change, though.

Originally posted by Fatshark Robin: There's a category that says "Sanctioned". It has three sub-categories: Approved, Applied, Denied. Approved means they are playable on the official realm, Applied means they are awaiting review, Denied means that they have been reviewed but are not Approvable in their current state. When we deny mods we'll write as a post in the workshop item the reasons for doing so for maximum transparency.

Originally posted by Fatshark Robin: Ok, time to calm down now :)



The Bot AI mods hadn't even applied for sanctioning yet when we did the first wave of sanctioned mods. It has now. If you feel it's important you are welcome to upvote it in the workshop.

Originally posted by Fatshark Robin: We'd rather let the community decide what is the biggest "benefit to gameplay" by letting them vote rather than us policing it.



It has been written in many places, steam forum, reddit, it has been said on both modding streams but yeah, that's why I'm repeating it here again.

Originally posted by Fatshark Robin: It's not an "intended feature" as much as it is a "lesser evil consequence". The slot system is there to make sure enemies spread out around the player rather than all stand in front. We chose to have all enemies that are close to the player stay there and attack if they end up there for whatever reason, usually in the videos I've seen earlier (haven't had time to look at this new one) it's because the player pushes them there or because the player is holding a choke point (why that results in this is rather complicated but it's lesser evil issue).



The last discussion thread that was had resulted in the ai team specifically re-reviewing the staggers of the cultists and marauders (as well as skaven) as this was causing torrents of attacks that made chaos horde enemies a lot harder to defend against than their skaven counterparts. I'm not sure what this resulted in (nor if it's live yet) as modding work has essentially taken all my attention lately. But yeah, "bug in the slot system" it is not (although I get that this is splitting hairs for a non-coder), but if it's regarding chaos horde enemies it's been looked at. Probably not very much consolation to anybody but I'd just thought I'd at least say what's happened since last time for the sake of openness.

Trailer Link https://www.youtube.com/watch?v=rYqlkFH3Fxo Store page https://store.steampowered.com/app/828790/Warhammer_Vermintide_2__Shadows_Over_Bgenhafen/ Just a Post where i gather DEV Posts now that the DLC is announced and the devs gone Full speed with comments so people wont miss many Comments.Ill try to "Quote" as many as possible for easy Reading. and also adding small context if needed.I try to To update it with new posts but as Chaotic it is to find all on reddit / Steam i can miss some pls post new ones here into the thread so i can add them !I didnt alter the Comments / Posts at all on the reddit posts i only added the Quotes of steam for easier Reading !.Feel free to discuss them and post new posts.Sources are added now.Also Devs feel free to Edit your comments / Remove them if needed afterall its your comments and i can understand having them listed somewhere else non official can be bad in different circumstances Specially if some information is changed / the post is changed heavily :) ( if you can do that but you should be able to edit comments/posts like mine here right ? )Edits:Added more comments.Added source Links.Fixed some Issues with Quotes.Added Trailer Link.More CommentsSTEAMsourceSource https://steamcommunity.com/app/552500/discussions/0/1735462352461494920/?ctp=2#c1735462352461688755 Source https://steamcommunity.com/app/552500/discussions/0/1735462352461494920/?ctp=2#c1735462352461863941 Source https://steamcommunity.com/app/552500/discussions/0/1735462352461494920/?ctp=6#c1735462352463305933 SourceRedditSource https://www.reddit.com/r/Vermintide/comments/97rdy6/warhammer_vermintide_2_shadows_over_bogenhafen/e4abt3q On the Question for a NEW wave of Sanctioned Mods.Source https://www.reddit.com/r/Vermintide/comments/97rdy6/warhammer_vermintide_2_shadows_over_bogenhafen/e4acx2x About Mod Selection and the Bot MODSourceAbout Whitelisting of Mods ( Someone asked about the Chatblock Mod )SourceAbout Season PassSourceAbout if the Fixes come Pre DLCSourceQuestion about if we Recieve Fixes now with DLC or without after the first DLCSourceAbout Dedicated ServersSourceAbout the Backend Item Limit of 1600SourceRegarding new Matchmaking IssuesSourceAbout the DLC delay.SourceAbout someone Questioning if the Consoles Delayed the DLC ( Conspiracy like and not so friendly / Ironically )SourceAbout Temporal AOSourceIf the DLC release will be the same date for PC and XBOXHow the DLC will work with people that dont have itSourceSourceSourceSourceSource