Originally Posted by Tomium Originally Posted by

How do you feel about mission guides and the people behind them?



I suspect my opinion on mission guides is fairly similar to that of our other designers: I'm in favor of them. People should play games to have fun; for some that means the challenge of discovering solutions for themselves, but some people prefer to simply advance the story and experience the narrative elements. I don't believe one perspective is inherently superior than the other.



On a personal note, it can be a bit flattering to see the amount of time people are willing to put in to writing up a mission guide for a piece of content I worked on. It can also be fascinating when the guides don't exactly reflect the solutions I expected. The guides can provide a nice indicator on the overall acceptance of certain facets of an implementation: was this puzzle too difficult? was the feedback unclear or insufficient to really convey what was going on? They can be constructive when it comes to designing future content.