Hello, fine people of the world!

Before I downloaded the game, I was thinking that some archeologist made a new discovery, but apparently not. In our next review of an ongoing Patreon project, we stop at this town.

It doesn’t seem possible to make the name any more unremarkable than it already is. If you call it Grey Town instead, it’s going to imply it’s dull, and that’s not the point.

By the time I retire, I am probably going to see every version of the young student sex plot known to humanity. So, how does this one carry out?

Quite softened by the visuals. I wouldn’t say I’m a fan of this energy conservation art style, but I’ve come to appreciate it over the years.

Having seen plenty of early projects, many of which I haven’t gone around to reviewing. This one looks like it’s in good hands. Even with minimalistic illustrations, it shows that someone is making an effort to present in visual terms, not just throw out exposition text in boring rectangles.

Again the story is the average Joe kid going around the school and working his way up all the crazy horny ladies. As with most visual novel type games, the graphics are a primary interest to people. They are building storytelling from the beginning, instead of pumping it with placeholders without any appeal.

There isn’t anything intriguing or dramatic to go over, but it is possible there has been a vacuum for mundane stories, that is now being filled by a variety of indie projects.

You can choose how some of the characters look. But oddly not yourself. The wife of the landlord there can be a different character.

What non-spectacular games like this can do is go for comfort. And even though low-budget, the combination of the writing and the visuals manage to do that.

And thank god A Town Uncovered solves the problem of annoying clicking everywhere. It has objectives for you, so while in the small and under development game, you don’t have to click everything to find out it’s still under development or simply not part of the progression right now.

There you go – this is your next objective.

You can stumble around all you want, but, you know where to head out to in case you want to move on. Which is a problem in some games, that expect you to click on some obscure thing that moves the plot along. A lot of people want to tell a story, but don’t really have a good way of getting it across mechanically to a player.

I’m looking forward to seeing how this one develops over time.

You can check it out and get a free copy here: