With the recent point changes, the Rebel Alliance now finds itself with a multitude of options at 40 points. This, in turn, is exactly the amount you need for a five ship build, which is another thing Rebels like. So what can you mix and match for a five ship squadron?

Hyperspace

A-Wing Phoenix Squadron Pilot + Snap Shot + Ion Missile Five Snap A’s can cause some trouble. The Ion missile can go if you wanted to be even cheaper. But it gives you a control option. Green Squadron Pilot + Outmaneuver + Daredevil Now that Daredevil is a more reasonable 2pts, you can try to outfly your opponent.

B-Wings Blue Squadron Pilot Technically these come out to 41pts. But if you throw in one A-wing with one less upgrade you can work in some.

Y-Wing Gray Squadron Pilot + Proton Bomb + Ion Turret This is a lot of beef to chew through. Ioning ships into your bombs is fun and makes everyone hate you. Enjoy. Dutch Vander He’s nekkid but still a reasonable force multiplier for other ships.

X-Wing Blue Squadron Escort + Servomotor S-foils No real other options but now you can fly five X-wings which is fun.



Extended

A-Wing Green Squadron Pilot + Snapshot + Crackshot Snap/Crack A-Wings Green Squadron Pilot + Juke + Crackshot Juke/Crack A-Wings

Attack Shuttle Ezra Bridger He came down to 40pts so you can get Force user into a squad. Hera Syndulla + Predator Give the shuttle some re-rolls. At I5, Hera can use her ability to shift her maneuver to get bullseye. Zeb + Hull Upgrade + Dorsal Turret With his ability to cancel Crits first, gaining more hull is kind of like gaining more shields. Five health and a turret arc at I2. Fits in with Y-Wings.

K-Wing Warden Squadron Pilot + Tactical Scrambler Five K-Wings is a lot of health. Especially when you rotate which one is in front, giving a bonus attack die to those behind it.

HWK-290 Rebel Scout + Seismic Charge + Engine Upgrade + Informant This guy can actually work like a scout, getting up ahead to gain intel on enemy movements. Then dropping a bomb if they’re going to go near any rocks.

Sheathipede AP5 + K-2S0 System phase you give someone a calculate token then you can still coordinate them at I1 with your ability.

Z-95 Lieutenant Blount + Afterburners + Trickshot Use Blount as a sniper, hiding behind rocks to get a four dice attack if your other ships are up close to the target.



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