Two new story clue pickups added

Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there

New player/timmy animations added to opening plane crash

Fixed houseboat not floating correctly

Fixed enemies not jumping over stick & rock fences

Fixed enemies sometimes glitching through walls during combat

Lowered penalty of each upgrade type

Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip

Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat !

New art – Enemy club remodeled/retextured

New art – new model for regular crafted club – also now easier to select in inventory

Lowered swing speed of craft club and held enemy club

Arrows now limited to 12 in inventory

New upgrade recipe: Fire arrow (1 arrow + 1 booze)

Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one cannot go far in distance and can only be used for close up combat

Axe should line up to cut point better when chopping trees

Thrown molotovs will wake nearby sleeping enemies

Screaming enemies will attract/wake up nearby enemies

New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more

Improved cave water shader – now easier to see, better reflection and better clearer refractions

Rabbits that are lit on fire turn into edible cooked rabbits when they die

(audio) Fixed missing katana air Whoosh sound

(Audio) Log Cart sound intensity lowered

(Audio) New hacking up mutant body sounds and new hitting/killing animal sounds.

Player can now put out lit fires by hitting them