Choosing Classes

When joining a game on TF2, one always has to choose a class. On the class selection screen, there is a section where you can see how many of each class are on your team, as well as a number over each character indicating there are "x" amount on the field. In MvM, each team is allowed 6 players.Class selection is an excellent opportunity to win favor with your teammates. A better relationship with your team helps ensure smooth victory. Choosing the NECESSARY class will endear you to your teammates (and make them more likely to forgive you if you mess up or happen to be new). The "necessary" class is the class that nobody has chosen but has the tools needed to make each wave a success. For example, if your team has a Demoman, two Heavies, a Scout, and a Pyro, but no Engineer, the necessary class is the Engineer. It is about filling whatever holes happen to exist. It doesn't matter that you happen to be a better Sniper than Engineer. When playing MvM, it is about the team first and then yourself.If the necessary class happens to be one that you are good at, lucky you. If it is one that you are terrible at, too bad. Pick it and then try a wave or two. It couldn't hurt to try. When people start questioning, step up and say, "I am not good at playing as (insert class here). I am a better (insert class here)." This honesty will make them think, "Hey, he's/she's not such a bad guy/girl. I'm not bad at (insert class here), so I'll switch with them." Also, if you do not have a certain item necessary for that class to function effectively, be honest about that, too. You may be able to trade with someone for that item at a discounted price or even for free.To sum this section up, bite the bullet and choose the class the team needs. If you happen to be terrible at it and/or you do not have a specific item that is needed, be honest and ask to switch/trade for item.