Will be plopping my opinion on these 3 pieces of shit in this post as I feel obliged to. First I'd like to notify everyone that we're all braindead for ever using Rhyperior and not slapping Gigalith on literally every team that's ever existed from the getgo, that thing is amazing.Anyways, this tier is still a bunch of dumb shit we can't and will probably never be able to switch into, it's funny bc I feel like all these threats are borderline nonfactors while building bc defensive counterplay simply doesn't exist if you're being picky about it for maybe all 3 of these mons. They're broken in the way Mamoswine was "broken" according to some hooligans in sm uu but with a better speed tier AND setup. Weavile applies to this a lot less than the other two in my opinion but I'll get to that later.What I mean by the mamoswine thing is that we give up on actually switching into these monstrocities and we just hope we can offensively pressure them, I don't know of anything that effectively and consistently switches into Durant STABs + coverage at +1 (whether it be CB or hc) as well as Diggersby STAB combo at +2 or even +0 sometimes. We rely on being able to keep these threats off the field with offensive pressure, being able to rkill them bc of their speed tier, lack of bulk, or weakness to a prio move, and being able to punish them for locking into a certain move (if choiced) with setup or some shit.I will be voting ban on bothand kevin durant. Diggs leaving I really don't think will impact the tier all that much bc we have another ground scarfer that is probably just as reliable in terms of speed control/as a pivot bc of it's superior speed tier in Flygon, definitely not a cleaner/fuckin breaker like diggersby is tho. Like I said we can't switch into this thing for shit so I don't think it leaving will impact building much at all, it'll just give us one less spiker to work with ig. In a different vein it'll definitely make playing the tier significantly less horsedick feeling, as we won't have 50/50s obnoxiously shoved in our face on a gamely basis to the same extent. But I think this thing is a bit too overwhelming bc of the splashability + versatility + POWER + STAB combo being unique and impossible to switch into + it defensively has two immunities, meaning it can finesse it's way onto the field p often (forcing out +2 doublades/coming in on heliolisk tryna click elec stab/etc). It's bulk is also ntb, meaning it can come in on some shit like gigalith and just have a free turn.In terms of, that thing belongs in one of the Terry Crews Old Spice commercials. It's too powerful, too fast, it's typing is too good, it has fuckin stab first impression. We have no switch ins, it's hard to get this thing off the field sometimes bc of it's speed tier, it's hard to keep it off the field sometimes bc of it's typing (luckily it's frail as fuck specially), hoping the guy misses is often the best counterplay. We let Pak of all people top the ladder like 47 times already, he's used Durant on every fuckin team. When you're facing it, it's too polarizing is the best way to describe it bc missing or misclicking the wrong move is like the only way someone is gonna click a move on Durant and not be rewarded. CB is the best set but HC is quite fuckin ridiculous vs teams with poor speed tiers or overworked/hamfisted defensive cores as well.is really good, I've donked quite a few people on the head with it. Any SD set is p much gonna have good mus in the late game, LO is gonna be threatening from the getgo but is gonna be difficult to carry into the late game where it can clean while boots can carry it into the late game with ease but requires more support to get the opportunity to clean bc of the lack of damage. I've personally spammed boots > lo since pre-home and while this thing is definitely good, I don't wanna ban it. I think it's lack of bulk/good defensive typing (obviously) makes it much easier than the other two to just keep off of the field and especially to prevent it from setting up to +2. Even if you do let it get +2, there's a dece number of things that can withstand +2 knock or +2 icicle crash, espec if boots is the item of choice on weav. A pretty often occurrence I've come across is needing to dodge scald burns to get to +2 or +4 to try and win with Weavile, it is quite easy to offensively pressure this mon compared to the other two even if it's speed tier is absolutely insane. A lot of the time the best case scenario in a game is forcing out Noiverns or like Doublades or something but that has it's obvious high risks if you're trying to setup. Steel and Ground are both typings that have general utility defensively across a multitude of gens and metas, and bc of that the other two (compared to weavile) are a lot more difficult to consistently keep off the field, even if they obviously don't embody what it means to have "defensive utility", in fact that's not what it's about at all, it's about getting opportunities to break, which typing plays a large part in. Keeping this thing vs getting rid of it weighs on the state of offense quite a lot as well considering it's something that forces out ghosts and noivern that reliably fits and thrives on offense (which is quite inhumanely rare), and weav's existence also helps keep a lid on balance builds from slowly taking over as we trim the breakers out of this tier. (I will not be voting ban on Weavile).This is a lot of words but there's a lot to say and honestly I haven't scratched the surface. Reminder that CoolStoryBrobat is still breathing and hasn't died of old age quite yet and we should all be grateful for that. I apologize for wasting the time of the like 2 or 3 of you that read this collection of paragraphs made up of shorthands and run-on sentences in full.