Goblin Country gives us damp warrens and mossy hollows, displaced people living in the shadows, warriors and wizards who mean only harm, found family, uneasy bonds, and the end of an era, asking “What do you do next?”

A game about displaced indigenous people and their culture being destroyed/warped by both the movement and outsider propaganda; a game of belonging outside belonging about goblins.

Goblin Country is currently v0.1, meaning it is currently only a playtest—you'll need to know the mechanics of belonging outside belonging games, such as Dream Askew/Dream Apart by Avery Alder and Benjamin Rosenbaum to use it. With your support, I hope to update this game to be a full, self-contained document. If you purchase the game at any point, you get access to all future versions of it.

If you can’t afford the game right now, there are community copies below. One community copy is added to the pool for every game bought, and you can add additional copies with your purchase for $10 each.