The stealth kill action took me quite a long time to get to this stage where you can see different animations playing.

– The start sneaking animation where he sneaks quietly behind the target

– The anticipating action before he hits the target

– The last action when he feels relieved afterwards.

My aim is to create a semi-realistic feel to doing a stealth take down since the main character is just a high school boy trying to survive a harsh environment. I wanted to make it feel believable and somehow vulnerable.

In later future, I will want to share a more detailed look into the animations inside Unity.