Druid Circle: Circle of Totems

Druids of the Circle of Totems commune with nature via numerous symbols and entities found in the wilderness, and craft idols and marks that serves as a shrine for those entities, known as totems. To these druids, nothing in nature is petty or worthless — even from the smallest and weakest beast unveils a strain of knowledge.

Members of the Circle of Totems form a small community around a collection of totems, performing rites and ceremonies for the entities that the totems symbolize.

Druidic Totems Starting at 2nd level when you join this circle, you can summon totems that symbolizes many entities of the wilderness. As an action, you can expend one spell slot to summon a totem in an unoccupied space you can see within 10 feet of you. At 2nd level, you know two totems of your choice from the list at the end of the subclass description. You learn one additional totem of your choice when you reach 6th level, and again at 10th and 14th level. When you are within 10 feet of a totem, you can use a bonus action to cause the totem teleport into an unoccupied space you can see within 10 feet of you. A totem is a Medium construct that has 10 AC and hit points equal to your druid level plus your Wisdom modifier (minimum of 1). A totem cannot move or take any action, but it grants benefits to you and friendly creatures within its proximity. Each totem provide different benefits, as described as the list at the end of the subclass description. You can have only one totem of the same kind at a same time. Each totem lasts for 1 minute or until you dismiss it as a bonus action.

Totemic Defense At 6th level, you can use your totems for your defense. When a creature you can see targets you with an attack, you can use a reaction and expend a spell slot to summon a totem of your choice, then make the attack target the totem instead.

Totemic Knowledge By 10th level, the totems grant you mystic knowledge. For each totem within 30 feet of you, you gain a +1 bonus to all ability checks, to a maximum of +5.

Totem Mastery When you reach 14th level, the range that you can summon or teleport the totem increases to 30 feet. Additionally, when you summon a totem, it gains resistance to all damage except force damage until the end of its next turn.