Meowls

Long ago a Wizard feel in love with the majestic Owlbear. He desired to create something as well known and powerful. In his early experiments he crossed owls with common house cats creating the Meowls. Whilst not as deadly as his later creations Meowls are hardy and adaptable. A small number escaped into the wild and breed rapidly. They are natural killers of rodents and small pray. In some forests they have become an uncommon but not rare sight. Some Rangers report sightings of hunting packs (Glarings) of Meowls, taking down targets much larger then themselves. Most people ignore the wild rumours that some Meowls can speak common and they have a plan.

Meowl Tiny beast, unaligned Armor Class 13

13 Hit Points 3 (1d4 + 1)

3 (1d4 + 1) Speed 5ft., fly 30ft. STR DEX CON INT WIS CHA 3 (-4) 15 (+2) 10 (+0) 3 (-4) 13 (+1) 7 (-2) Skills Perception +3, Stealth +4

Perception +3, Stealth +4 Senses passive Perception 13

passive Perception 13 Languages -

- Challenge 1/8 (25 XP) Flyby. The meowl doesn't provoke opportunity attacks when it flies out of an enemy's reach. Keen Smell and Hearing. The meowl has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Talons. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 2 (1d4) slashing damage.





"With the wisdom of owls and the temprament of cats meowls make unique companions in the wild"







variant: meowl familiar Some meowls can be persuaded to serve spellcasters as a familiar. Such meowls have the following trait. Familiar. The meowl can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the meowl senses as long as they are within 1 mile of each other. At any time and for any reason, the meowl can end its service as a familiar, ending the telepathic bond.

Glaring of Meowls Medium swarm of Tiny beasts, unaligned Armor Class 14

14 Hit Points 36 (8d8)

36 (8d8) Speed 5ft., fly 30ft. STR DEX CON INT WIS CHA 8 (-1) 18 (+4) 11 (+0) 3 (-4) 13 (+1) 7 (-2) Damage Resistances bludgeoning, piercing, slashing

bludgeoning, piercing, slashing Condition Immunities charmed, frightened , paralyzed, petrified, prone, restrained, stunned

charmed, frightened , paralyzed, petrified, prone, restrained, stunned Skills Perception +3, Stealth +4

Perception +3, Stealth +4 Senses passive Perception 13

passive Perception 13 Languages -

- Challenge 2 (450 XP) Swarm. The glaring can occupy another creature's space and vice versa, and the glaring can move through any opening large enough for a Tiny meowl. The glaring can't regain hit points or gain temporary hit points. Keen Smell and Hearing. The meowl has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Talons. Melee Weapon Attack: +6 to hit, reach 0ft., one target in the glaring's space. Hit: 13 (2d6 + 6) slashing damage, or 6 (1d6 +3) slashing damage if the glaring has half of its hit points or fewer.

Image Credit "Meowl" by Nate Duval