sb3dgraph









Level 2 Project gnh20. English letsplay added « on: June 13, 2012, 08:48:09 AM »



Hello, kind gentlemen! First of all, please forgive me for my bad English.



In 11 of March I started a game project. The game is planned as something near to 2d Minecraft, and sometimes near to a roguelike.



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Lets play on youtube in English (new):





Lets play on youtube in Russian:







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Realized game features:



1. A large and mysterious world that lives not around the main character, but by itself. And the hero must investigate, explore the world, to understand his life and to survive in it.



Each game step calculated entire whole world map, not just an area around the hero.



The whole world lives regardless of the protagonist. Trees grow and dies, floods, breeding and dying animals, in the depths of the earth erupt volcanoes, earthquakes shifting layers of earth, pressure and temperature are produced minerals, underground creatures built the treasury, and mined ores.



All of this is already in the game, but should be even greater.



2. The gameplay is basically "the search and survive". The player goes through the caves and searching, searching. And sometimes it runs on who found it.



Crafting and blocks set are present in game, but these features is not the main gameplay features.



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Link 11 November zip archive





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Release screen:

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Not so old screens:

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Old screens:

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Very old screens:

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-------------Hello, kind gentlemen! First of all, please forgive me for my bad English.In 11 of March I started a game project. The game is planned as something near to 2d Minecraft, and sometimes near to a roguelike.--------------------------A large and mysterious world that lives not around the main character, but by itself. And the hero must investigate, explore the world, to understand his life and to survive in it.Each game step calculated entire whole world map, not just an area around the hero.The whole world lives regardless of the protagonist. Trees grow and dies, floods, breeding and dying animals, in the depths of the earth erupt volcanoes, earthquakes shifting layers of earth, pressure and temperature are produced minerals, underground creatures built the treasury, and mined ores.All of this is already in the game, but should be even greater.The gameplay is basically "the search and survive". The player goes through the caves and searching, searching. And sometimes it runs on who found it.Crafting and blocks set are present in game, but these features is not the main gameplay features.------------- 11 Nov build (English version)--------------------------Release screen:--------------------------Not so old screens:--------------------------Old screens:--------------------------Very old screens:------------- « Last Edit: December 02, 2012, 12:53:41 AM by sb3dgraph » Logged

Maud'Dib Atreides







Obsessed with space





Level 4Obsessed with space Re: The game of my dream (2d, sandbox, sometimes roguelike) « Reply #2 on: June 13, 2012, 10:25:26 AM » Christ, this is amazing!



I had noticed that the game moves as the keys are pressed, as the alternative of the world moving and living without the player input, is this permanent? The rocks and trees grew and fell only when I moved the player.



This is extremely beautiful! I see many miner games made but this one seems to have the potential to surpass the popular 2 titles which don't need mentioning here.



It's extremely easy on the eyes as well. « Last Edit: June 13, 2012, 10:31:19 AM by # » Logged Guy: Give me all of your money.

Chap: You can't talk to me that way, I'M BRITISH!

Guy: Well, You can't talk to me that way, I'm brutish.

Chap: Somebody help me, I'm about to lose 300 pounds!

Guy: Why's that a bad thing?

Chap: I'M BRITISH.

sb3dgraph









Level 2 Re: The game of my dream (2d, sandbox, sometimes roguelike) « Reply #5 on: June 13, 2012, 01:19:03 PM » Quote from: Gabriel Verdon on June 13, 2012, 11:37:25 AM I'm getting a lot of lag and choppiness on my machine

These lags mostly because of the large world map. Living world calculated each step. Yes, now this game wants a powerfull cpu, but I am hope to optimize it a little.



Quote from: Gabriel Verdon on June 13, 2012, 11:37:25 AM this game has tons of potential. Looking forward to seeing where you go with it.

Most of the features on this first map has already been done. Next, I will focus on creating new worlds, where the player will get after the first world. In the new world, which is logical, plan new features and mechanisms of life.



But _this_ world is almost ready to start, so what to expect from the game, you can already see. These lags mostly because of the large world map. Living world calculated each step. Yes, now this game wants a powerfull cpu, but I am hope to optimize it a little.Most of the features on this first map has already been done. Next, I will focus on creating new worlds, where the player will get after the first world. In the new world, which is logical, plan new features and mechanisms of life.But _this_ world is almost ready to start, so what to expect from the game, you can already see. Logged

JobLeonard









Level 10 Re: The game of my dream (2d, sandbox, sometimes roguelike) « Reply #11 on: June 14, 2012, 04:53:40 AM » Quote from: sb3dgraph on June 13, 2012, 11:13:55 PM No, the world blocks have very more complex mechanics. Creatures, for example. They are walking around, run to or from enemyes, sentient beings is build tunnels, houses and treasures. And they do not build on a fixed schedule. So, you can see, that is not possible on simple cellular automat. Am I correct in assuming that every tile is an object? I get why you can't do agent-based behaviour on the GPU, but maybe you can still let it compute part of the physics of the simple objects in the world.



Another thing you can "optimise", since it's turn based, is to pre-compute the parts of the next turn that will happen regardless of player input. But maybe you already do that. Am I correct in assuming that every tile is an object? I get why you can't do agent-based behaviour on the GPU, but maybe you can still let it compute part of the physics of the simple objects in the world.Another thing you can "optimise", since it's turn based, is to pre-compute the parts of the next turn that will happen regardless of player input. But maybe you already do that. Logged