<p>Hey Folks!</p>

<p>I have a bit of a surprise for you guys today: item audio!</p>

<div style="text-align: center"><iframe width="640" height="360" src="//www.youtube.com/embed/FamZ1mDAYH0" frameborder="0" allowfullscreen></iframe></div>

<p>A little while ago, Paul Csapo contacted me, offering to host a bug-tracking system for NEO Scavenger. A lot of my triage/prioritization work has been going on in that system, and it's helped to get a good view of remaining issues.</p>

<p>And on top of that, he dabbles in audio design, so he offered to put some sound samples together for use in the game. What you see above is the first batch of audio, hooked up to relevant items.</p>

<p>So far, I'm pretty impressed! It's definitely an improvement over the painfully repetitive harp sound. And if we can get enough of these created and hooked up, I think it'll lend some nice immersion and atmosphere to the game!</p>

<p>I also have new encounters brewing. At least one up north, and a few smaller ideas for use in the DMC/sprawl. I'm hoping that one of them can offer both satisfying backstory and side quests, while the others are more functional, like the food truck/C-Store. More on that to come.</p>

<p>Finally, I've been doing my best to keep up with the <a href="http://bluebottlegames.com/main/forum/10">modders</a> by offering support and help where I can. Let me tell you, opening up NEO Scavenger to modding was like opening up the floodgates. We've got makeshift laser rifles, potato gardens, new food recipes, clothing variants...I think I even saw fishing mentioned. Serious progress!</p>

<p>As always, let me (and the modders!) know what you think of the new developments. Lots of interesting work underway!</p>