Fixed processing/grid amalgamation/livestock purge types being broken



Fixed a bug where a fleet split from its parent would forget the previous hyperspace jump and get stuck in systems with FTL inhibitors indefinitely

Fixed several out of sync bugs in multiplayer

Fixed some missing/broken localization in various languages

Fixed upgrading ships wrongly having their XP deleted

Fixed some UI visibility issues on certain screen resolutions

Fixed misleading costs displayed for building mining/research stations

Fixed Admirals being unassigned from a fleet during combat

Fixed FTL inhibition effect not being removed when you downgrade a starbase

Hi all, Jamor here.Thanks again for all your valuable feedback on 2.0/Apocalypse. Any update this size is going to have a lot of moving parts and we've been taking the time since release to target some high-value fixes. In the interest of getting them in to your hands sooner, I'm doing a 2.0.1 hotfix right now.Every patch balances completeness with speed, there are more fixes coming when we have time to implement and test them.Here's the contents of this patch:Larger, more comprehensive support will continue in the coming days and weeks. We know how massive the changes wrought in 2.0 are, and your feedback will continue to be critical to make it the best possible experience. Thanks.