Circle of the Saber

Druidic Circle Option

The Circle of the Saber is comprised of an abnormally militaristic group of druids. They pride themselves on power and show prestige through the trophies of their hunts. While this circle has violent tendencies, they strictly adhere to the religious beliefs of their god or goddess. This circles worship centers around hunting and survival of the fittest. Their gods include Malar, Silvanus, and Umberlee. As a member of this circle, you strive to prove yourself as a mighty hunter through martial prowess.

Combat Stance

When you choose this circle at 2nd level, you learn to emulate the hunting habits of a predator of your choice. Choose one of the following as your combat stance:

Boar. If you move at least 20 feet straight toward a creature and hit it with a melee attack on the same turn, the target takes an extra 1d6 damage of the attacks damage type.

Tiger. If you move at least 20 feet straight toward a creature and hit it with a melee attack on the same turn, the target must succeed on a Strength saving throw or be knocked prone.

Wolf. You have advantage on your first melee attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Hunter's Ambush

Beginning at 6th level, you can attack twice instead of once on your first turn of combat. You have advantage on your first attack roll if it is a ranged weapon attack. Additionally, you may use your Wild Shape feature as a bonus action when you take the Attack aciton on your turn.

Improved Wild Shape

Starting at 10th level, when you use your Wild Shape feature to shapeshift into a beast native to your Combat Stance, you gain a +2 to attack and damage rolls while in that form.

Combat Stance Forms When shapeshifting into a creature native to your Combat Stance, you don't need to explicitly choose boar, wolf, or tiger. Follow the frame of reference below: Boar. Beasts native to the Boar Combat Stance include beasts with the charge feature. Tiger. Beasts native to the Tiger Combat Stance include beasts with the pounce feature. Wolf. Beasts native to the Wolf Combat Stance include beasts with the pack tactics feature.

Thrill of the Hunt

At 14th level, your hunting prowess have become more ferocious. You gain the following feature that matches your Combat Stance:

Boar. If you take damage that would reduce you to 0 hit points, you are instead reduced to 1 hit point. Once you use this feature, you can't use it again until you finish a long rest.

Tiger. If you knock a creature prone from an attack, you can make one melee attack against it as a bonus action.

Wolf. When you reduce a creature to 0 hit points with a melee attack on your turn, you can use your bonus action to move up to half of your speed and make a melee attack.

Credits

Homebrew: StxAffliction

Art: Eric Ryan