It's a bit odd that Xbox One is getting this game last, though. Considering that if it weren't for developer Adam Orth's Twitter freakout over the console's always-on design (he was creative director for Microsoft's gaming division then), the game would've never happened in the first place. At E3 last year, he told me that the game was therapeutic for him.

"I don't really think of it as a cathartic experience, but as more of a creative experience simply because about a week after the thing with Twitter happened, I knew what was going on," he said.