Posted 30 April 2018 - 01:53 PM

Tarogato, on 27 April 2018 - 03:05 PM, said:

Whether or not more information should be available is not an easy decision to be taken lightly.



Hence the original design of just showing weapons/location and that's it. But at the same time, the general build info you laid out in your outline does that as well. Yes, it does show more information.. but it's not showing the critical parts of exact positions/armor values etc. What might be a bit extreme is displaying STD/XL/LE information. That is direct target information for some chassis. Engine size just says if it's fast or slow in speed/agility, but the type, like I said is about where to target for fastest kill in the case of XL.That being said... again, EVERYONE who has piped in, thanks for your comments. Continuing to read in here and trying to make sure things are kept fair but at the same time (and I believe this as many of you do) that this REALLY helps lower skilled/newer players learn how to build 'Mechs to not only be competitive, but functional in all areas of MWO.Now some big news... while I'm not going to detail what I've got done, but my #1 priority design responsibility right now is to get COPY/PASTE and possibly SHARING of 'Mech builds and Skill Tree layouts working as a big quality of life improvement in the UI. Knowing that this is in the pipeline, does that change your thoughts on this?Again, I'm not going to allow full access to EVERYTHING in another player's build/Skill Tree. But with the ability to potentially share builds/Skill Tree does open up the notion that it's not a huge leap to show the base layout of a 'Mech/Skill Tree for a given player's current Solaris build.