We have a number of projects ongoing at the moment here at Tin Man Towers and we regularly get messages from fans as to what their current status is. We thought we’d post a list of what we’re up to at the moment and give you some idea of what’s to come, as well as some sneaky screenshots!

Gamebook Adventures 8: Curse of the Assassin

We’ve had some last minute adjustments to make which has delayed GA8’s release slightly. We will be finally submitting to Apple in the next few days though! Expect a release by the end of the month. It’s our 5th year anniversary on September 26th, so who knows, we may just drop it on you around then! 😀

For screenshots and more info check our previous post…

Gamebook Adventures 9: Sultans of Rema

The follow-up to our third GA title, Slaves of Rema, sees a return to the the southern continent but this time your travels take you eastward towards the mysterious Emirates of Akbir. The gamebook editing is around 90% complete and most of the artwork is in place. If you follow us on Twitter you may have seen our sneaky monitor photo (right) a few weeks ago that shows some of the awesome new artwork from Josh Wright (Temple of the Spider God).

We hope to release this sometime in December!

Fighting Fantasy: Appointment with F.E.A.R.

If you read our blog post a few weeks ago, you will know that we’re doing things a little different with Steve Jackson’s classic superhero gamebook. We’re currently around 70% complete with regards to editing and looking to add in some new content as well as develop the character creation process a little more than it was originally designed. We have a new Melbourne-based comic artist working with us in the shape of Clayton Barton, who is not only colouring up Declan Considine’s great bronze-age comic styled artwork but is also creating some brand new artwork to accompany the book.

As you may have previously read we’re doing away with dice rolls for Appointment with F.E.A.R. so we need some super new artwork to accompany the fights. The accompanying concept sketches from Clayton show some of the different costumes we have planned for each possible superpower as well as showing some of the possible poses for the fights. If you’re wondering why the costumes are grey, this is so that we can dynamically colourise the outfits in-game so you can choose from a range of colours for your costume!

We’re really excited about AWF as it is our first Fighting Fantasy title to move away from more traditional approach. We hope to release this either at the end of the year, or early next year.

Fighting Fantasy: Island of the Lizard King

We knew that the changes to Appointment with F.E.A.R. would mean that development time would be a little longer. We didn’t want our Fighting Fantasy release momentum to slow down too much so have been busy working on Ian Livingstone’s classic 1984 gamebook, Island of the Lizard King, too.

This release will take on the more familiar approach that we employed with The Forest of Doom, including using the normal dice-based system familiar to the nostalgic fans. We have a new user-interface artist, Adam Mazzitelli (better known to all of us down under as Elroy), working with us on this title and he’s already crafted a beautiful interface befitting Fire Island!

We’re not sure when Island of the Lizard King will be released at the moment, but we’ll be sure to let you know on the blog.

EXTRA EXTRA: We’ll also announce some more info about Starship Traveller soon too!

Spellcaster Book 1: The Forgotten Spell

Development on the first gamebook app of the Spellcaster Trilogy by Louisa Dent Pearce is almost complete. As we mentioned in our blog post a few weeks ago, The Forgotten Spell is looking and sounding lovely! This is a gamebook aimed at a younger audience and contains lots of beautifully illustrated puzzles. It’s our first foray into a new interactive fiction market and we’re really looking forward to seeing what happens. Spellcaster Book 1: The Forgotten Spell will be released in early October.

La Bataille de Ia Drang

Finally we have a French only gamebook that we’ve been keeping under wrap s so far. This is the second release from Studio 09 (the first being the Lovecraftian inspired Les Fils d’Uruzimé) who have been collaborating with us for the last few years. If you were not aware, Studio 09 have been responsible for all our French Gamebook Adventures releases so far as well as working with French book publisher, Gallimard, to bring all of Fighting Fantasy apps to French readers.

La Bataille de Ia Drang (The Battle of Ia Drang) is an interactive war story, taking place in Vietnam in 1965. It is an honest and sometimes brutal assessment of the conflict and being part of our Gamebook Adventures Choices range, it is purely choice driven. We hope to translate this into English in the future, but for now it’s a treat for French readers! This will be released at the end of the month.

We will also be posting a blog post soon outlining the future of our gamebooks in other languages.

But what about…?

If you’ve got to the bottom of this post and scratching your head, wondering where a certain gamebook is that we’ve previously announced is, then don’t fear! Chances are we’re working on it, but we don’t want to reveal too much, too soon. In the next few months we’ll reveal more info about The Warlock of Firetop Mountain, Gary Chalk’s Gun Dogs, Windhammer, Sagas of the Demonspawn and more.