death by flower arrangement is a 2D top-down shooter where you frolic among the flowers as a florist named Flanigan, keeping them at bay with your AK-47, and scattering their petals on the grassy floor in an arrangement of vibrant color.

Created for the Pippin Barr 'GAME IDEA' Game Jam.

░░░░ GAME IDEA

░░░░░░░░

░░░░░░░░░░ THERE IS NOTHING BUT YOU

░░░░░

░░░░ AND YOUR AK-47

░░░░░░░

░░░░░░░░░ AND MOUNTAINS OF FRESHLY CUT FLOWERS



VERSION 1.1 (4/19/17)

So, I finally updated the game! Here's the long changelog:

Controls

- changed movement keys from ESDF to WASD

- changed restart button from middle mouse button to E

- changed return to main menu button from Enter to Q

- navigating back to main menu from credits / information changed to any mouse button, instead of Enter

- reload is done with the right mouse button



Mechanics

- added limited ammunition

- manual reloading done with the right mouse button

- while firing, Flanigan's movement speed will decrease

- when not firing, Flanigan's movement speed goes back to normal

- flower petals can now be pushed by coming into contact with them via WASD movement

- Flanigan's AK-47 fires 30 bullets per clip

- Flanigan starts with 480 bullets, 30 in a clip, 450 in reserve

- Firing the gun will have noticeable recoil

- Flowers also have recoil when hit

- energy replenished bumped up to 30 units from 25 units

- ammo replenish count is 75 bullets

- spawn limiter placed on flowers in order to ease framerate

- flowers are no longer killed in one hit, each has hit points

- spawn locations are now randomized for both flowers and items



Visuals and Sound

- Controls section moved from main menu to pre-game section

- Credits section updated with new music credits

- Main menu now fades in

- Translucent black background added to make main menu text readable

- Information section flavor text updated

- HUD changed to yellow, with translucent black background

- Ammunition count added to main HUD, divided into clip/remainder

- Timer added to main HUD

- A flashing flower outline now shows where flowers will spawn

- Flower kill count added to end screen

- Flower "pop-in" after death reworked

- Five new music tracks added

- Every time a game starts, a track is randomly selected via a number generator

- Once the track ends, the number generator resets and selects another song (sometimes the same song)

- Reload SFX added

- Ammo pickup SFX added

- Energy drink pickup SFX added

- More discernible bass in the bullet firing sound

- Flanigan's flashing when hit toned down



Please share your lovely arrangements on social media with the hashtags #dbfa and #dbfagame, one or the other.

I really want to see how creative you guys can be!