5 Magical Potions

1. A third eye grows on your forehead. You gain the ability to see in the dark perfectly within 60’ and are able to spot invisible creatures. 2. You grow two additional legs. Your movement is doubled. 3. A huge arm and malformed clawed hand sprouts from your chest. You gain an additional attack that does 1d6 points of damage. 4. You grow an exact duplicate of your head on your shoulders similar to an ettin. Since you have two minds controlling your body you can act twice in one round. Also you can roll twice for any mind-affecting saving throw and take the highest of the rolls. 5. Your body is covered in hundreds of calluses evenly distributed throughout your body. You are resistant to physical damage and take two less damage for all attacks. 6. Your internal organs liquify. Save vs. death or die.





Potion of Deflection: This potion last for 1d4+2 rounds and damage dealt to you is randomly distributed to another person or creature within 60'. If no target is within 60' you take the damage as normal.





Potion of Calamity: This cursed potion appears as a potion of invulnerability. However, the potion reduces your chance of success on d20 roll. All d20 rolls that require a high roll instead are made with a 2d8.





Potion of Tumors: This potion has the appearance of yellow-brown pus with tiny clumps of tissue floating about. The potion is extremely hard to swallow and a constitution check is required to down the potion. If you are able to down the potion your body grows hundreds of pus filled tumors that are highly acidic once bursted. You gain immunity to acid for the duration of the potion and anyone hitting you with a weapon punctures your tumors and everyone within a 5' radius of you takes 1d4+2 points of acid damage.





If you enjoy my blog please consider following me on google plus or subscribing to my blog.





artwork by Joanna Ballendorf

owned by Steven Marella







