Abe is devious. While Evolve’s other Trappers rely on a head-on approach to locking down Monsters like Goliath and Kraken, Abe is the sort who can create phenomenal team setups from a distance, work the long-con, and come in last minute to take all the credit. Of course, this comes with a cost.

“ Abe’s greatest weakness is his lack of offensive options.

Like all Trappers, Abe relies on the Mobile Arena to contain Monsters -- its impassable energy field is the ultimate trap, and a confident commitment that you’ve got ‘em. Abe’s distinct tools also cover what happens before and after he drops the dome.Maggie and Griffin, the other Trappers, make use of direct lockdown in the form of Harpoons. Goliath can’t leap terribly far, and Kraken can’t fly away, until they break the tethers. Monsters have no such solution to Abe’s Stasis Grenades, which can pull Kraken out of the sky, and lock Goliath to the ground more permanently if you play your cards right. The Stasis Grenade’s area-of-effect means you can effectively slow, and eventually disable your prey, by tossing the explosive close enough. As Abe, I’d throw grenades into trees, up ledges, and onto my friends to keep Monsters slow. By carefully peppering them along the right path, I was able to keep enemies contained and close.If the Mobile Arena goes down, and the Monster escapes, Abe’s Tracking Darts come into play. If I knew the dome was coming down, I’d fire it right into the monster, allowing my team to see where the Monster was running. It’s not the most glamorous skill in Evolve, but the Tracking Dart is versatile enough to become really useful throughout an entire match. You can tag wildlife with Abe’s darts, which transfers the track to the Monster if it eats the bait. I’d fine neutral creatures with bonus buffs, tag them, and move on. It lets Abe cover a lot of ground -- popping non-lethal shots into everything increases your chances of finding a rogue Monster significantly.Abe’s greatest weakness is his lack of offensive options. Abe is a risk in combat -- he’s more useful from a distance, but has to engage closer than almost anyone to fight effectively. His shotgun packs a huge punch, but that’s really all he’s got. Without Hank’s Shield Protector or constant stream of HP from Val’s Medgun, he’s an easy pick-off for the Monster, and a huge priority target once the dome envelops it. When Trappers go down, so does the dome, freeing the Monster to feed.I played Abe as a distraction, mostly disengaged, and for that reason he’s probably the least exciting of the Trappers, but he’s a hardcore, strategy-oriented dude for thoughtful Hunters. I occupied my enemy’s time, catch them off guard, have a constant read on their location, and slow them to a crawl. I wasn’t the most useful fighter, but by the time the Monster went down, I felt like Abe was one of, if not the most instrumental Hunters in each battle.

Mitch Dyer is an Editor at IGN. He hosts IGN Arena , a podcast about MOBAs, and is trying to read more. Here's his reading list . Talk to Mitch about books, Dota 2, and other stuff on Twitter at @MitchyD and subscribe to MitchyD on Twitch