1.0 Release Weekend Q&A

Q1: Is 1.0 out?

Q2: Why does the Store Page still show the Early Access Tag?

Q3: Will there be advertisement?

Q4: What's the final price of the full game?

Q5: I've more questions...

Hi there guys... just a quick update on the proceedings of the running release weekend. I'll do this in form of a Q&A to address (hopefully) the questions most asked on the forum right now.YES. It was released Sep. 09 (yesterday).If you play the game now, you get v1.0 in all its glory. ^^If it still shows that when you read this, it means that the roll-out is not yet complete. The release consists of multiple stages:A) Release 1.0 clientB) Raise the amount of servers in our US and Euro colocations to be able to host new players and the Free EditionC) Install latest build of Toxikk server on all machinesD) Release Free Edition and make necessary changes to store pageE) Make public announcements (put out release trailer, press announcements etc.) about the game being fully available nowIdeally you would complete all these five steps in one go. But Reakktor is a small dev and each step takes a bit of time (and also includes multiple parties, such as the dev team, the guys on-site the co-location centers in US and EU, Steam people to make changes to the store page... all of this needs to be coordinated). This will most likely keep us busy over the weekend...Once you stop things, all other people need to get re-coordinated. E.g. yesterday night we discovered issues with some servers not auto-updating to the latest version, which led us to halt the release of the Free Edition until the problem got resolved.We're now (as I'm writing this announcement) in stage D of the roll-out. So expect the Free Edition to hit the Steam store page soon.As soon as we reach stage E (see above), we'll release public announcements, our full release trailer etc. For obvious reasons, it's held back until the roll-out is complete. For more info on our marketing activities you may want to check out our list of current current press and marketing activities Steam is a bit contradictory when it comes to their policy regarding public talk about prices on Steam. On the one hand you're asked to not talk about upcoming discounts etc., on the other hand, the moment you put your game on Steam Early Access (EA), you're being confronted with an interview that you HAVE TO fill out, to be able to release your game into EA.When we signed Toxikk for EA in early 2015, this interview asked us specifically if the price of the full version will go up or down... and back then we would've sworn that the price for 1.0 will be higher than the base price on Steam for the EA build. But 20 months later, the market has somewhat changed. We (the devs) still would LOVE to take a higher price, but the reality is that in 2016 the amount of people you reach with a popular product has significantly increased, while the willingness of said people to pay high prices has somewhat lowered.However... the original founder base price (in 2014) was also $15 (with discounts applied depending on your purchase/founder level). It was at $12.74 (during summer sale etc.). So, depending on when you bought, you bought at a different price. That's the reality of markets. If you bought e.g. the new Doom at release day, you paid twice the amount it went on sale for (only a few weeks later). Again, we're doing what we consider best for the game.If you have further questions regarding the roll-out, please post them below and we'll try to answer them. However, please be aware that we're a small indie team and are pretty busy with the current roll-out in progress. So don't expect us to be super talkative before the rollout is complete... Thanks guys! :)Oh... and if you REALLY want to stay updated with all the latest talk and events, you should visit our discord live chat server to talk to us and the community. There are always plenty of people online to help you with your most pushing questions: