A couple of hours ago he published a little video and som images, which show some of the recent things he did. All the environments he created run at 30 frames per second in 4K, VXGI and with EPIC settings. HD can run at 60 FPS.

Over the last years, I have been focused on advancing real time graphics by improving the quality of content. During this time I looked at the possibility of realism and breaking current workflow to try and increase the visual quality of games.



With hardware and software continuously evolving and new techniques becoming available, it creates endless possibilities to explore. It is a balanced experience of learning, creating, figuring out what went wrong or could have been done better and grow your skill set. By doing this often enough the results will slowly but steadily move forward. Having done this for a while, I am now creating a playable tech demo that will showcase what games can look like when these techniques are applied.

Rense de Boer, Technical Artist