Editing your config file for as much performance as possible.

THE FOLLOWING ASSUMES YOU ALREADY HAVE YOUR GAME'S TEXTURE QUALITY AS LOW AS POSSIBLE, IF IT DOESN'T, CHANGE THAT FIRST, THEN COME BACK

Ambient_Light_Quality

Local_Light_Shadow_Quality

Particles_Quality

OPTIONAL: Process_Priority

Condensed: Ambient Occlusion stuff

cached_local_lights_shadow_atlas_size

Optional: local_lights

local_lights_shadow_atlas_size

max_shadow_casting_lights

lod_decoration_density

lod_object_multiplier

mixed_resolution_rendering_size

particles_capacity_multiplier

particles_cast_shadows

static_sun_shadow_map_size

sun_shadows

volumetric_data_size

Condensed: Volumetric Fog and Lighting stuff in general

world_interaction_size

use_baked_enemy_meshes

volumetric_fog_quality

Now that we've gotten our hands on the Sigmar-blessed config file, we can begin the process, start by searching for each of these with CTRL-F, and replace them with the ones provided.ambient_light_quality = "low"This controls the lighting quality of ambient lights, if it doesn't look precisely like the above...make it look PRECISELY like the above, I know it's obvious, but, it's for the sake of consistency.local_light_shadow_quality = "low"Just like the other, make it look precisely like the above, I know it's obvious, but, it's for the sake of consistency.particles_quality = "lowest"Ditto, I know it's obvious, but it's for the sake of consistency.process_priority = "high"For some people, their PCs can just be a bit jerkish, and put on extra weight, this makes sure that it won't.ao_enabled = falseao_high_quality = falseao_secondary_enabled = falseThe AO is a ♥♥♥♥♥♥♥♥♥, repeat, the AO is a ♥♥♥♥♥♥♥♥♥, you know what else is a ♥♥♥♥♥♥♥♥♥ in regards to performance? Ambient Occlusion, turn that ♥♥♥♥ off.cached_local_lights_shadow_atlas_size = [128128So, uh, how high were those numbers by default? Pretty big, right? Yeah, most games don't tend to give you the option to set your shadows to incredibly low levels, this game also doesn't, the lowest you can go with it is 128x128 pixels in regards to shadowmaps, but, it's better than 2048x2048 or whatever the ♥♥♥♥.local_lights = falseOk, so I was...hesitant to include this, as this can severely impact the game in Hunger in the Dark, and makes The Blightreaper almost entirely unplayable, but, it felt right to include this, as some people may be just planning to ignore those maps, if you're desperate, do this, otherwise, leave it as it is, to reverse this change, in case you want to play those maps, just do:local_lights = truelocal_lights_shadow_atlas_size = [128128Now in the possibility you were scared by the above option, you can set the shadow maps to be really small like this, so you can continue using the dynamic lighting without blinding yourself in specific maps.max_shadow_casting_lights = 0The name is self-explanatory, and it's effect is too, and as you can guess, it's CPU and GPU heavy, so screw it.lod_decoration_density = 0.75Affects the level of detail of small objects and decorations, this will cause some SERIOUS pop in, but, it saves up a ton of performance, too!lod_object_multiplier = 0.75Affects the level of detail of bigger things, setting this too low could cause the insides of certain buildings to be completely unnavigable, so make sure not to do that.mixed_resolution_rendering_size = [800600I can't exactly vouch for what this does, but heck it, we're changing it, it works for me? Try reversing this step if it somehow crashes your game, I dunno what it does.particles_capacity_multiplier = 0.05Generally reduces the amount of particles generated by the game to as low as it would go, surprisingly very little graphical or readability loss, as far as I can tell, the poison smoke from Hagbane Bow and other sorts of flame effects will not appear, however, but, it's not that big of a deal.particles_cast_shadows = falseNo, no extra shadows being cast in my christian game by friggin' particles of all things.static_sun_shadow_map_size = [128128Since we can't entirely turn off all the game's lighting and have it on one set brightness, we'll do this instead, since this should at least reduce most of the performance impact.sun_shadows = falseMake sure you have this off, you should.volumetric_data_size = [More ♥♥♥♥ that I just legitimately don't understand, gents, doing this made my game just run so much krutting better for some reason, I know it's related to volumetric lighting and fog somehow, but just not EXACTLY how.volumetric_extrapolation_high_quality = falsevolumetric_extrapolation_volumetric_shadows = falsevolumetric_lighting_local_lights = falsevolumetric_lighting_local_shadows = falsevolumetric_reprojection_amount = 0volumetric_volumes_enabled = falseMake sure these are all like this, I admit, I can't vouch to how much it matters, but my game RUNS with the settings like this, so I'd assume changing this could have possibly negative effects like crashing.world_interaction_size = [320240I don't know what this does, buff the two-handed Great Sword and Battle Wizard Sienna? Thanks.use_baked_enemy_meshes = trueI don't know what this does, can we please nerf the Chaos Spawn's regen, mute the elf and remove Natural Bond from the game? Thanks.volumetric_fog_quality = "lowest"Just make sure it's like this, if it's not, MAKE IT LIKE THIS.