Hammer - Hammer is one of the Warrior's main CC weapons. It contains three disables (Stun, Knockdown, and Knockback), decent AoE attacks, cripple, weakness, and good damage to make a very solid weapon.

Auto Attack - Slow, hits for a little bit more per hit than axe, and has an AoE at the end of the chain. I very rarely use this.

Fierce Blow - Good damage, and with the Merciless Hammer Trait, allows you to have almost 100% uptime of weakness on a single target.

Hammer Shock - A cone-shaped-forward-moving AoE cripple with 600 range and low damage. Very nice for priming targets at range for Earthshaker.

Staggering Blow - An AoE Knockback, Whirl Finisher with medium damage. Fantastic for stopping people from resurrecting their teammates or stomping yours, or priming a target for Eviscerate.

Backbreaker - High Damage, Single Target knockdown that excels at being an interrupt. I use this to disable enemies, priming them for Fierce Blow/Eviscerate, interrupting heals/elites, and keeping people off points.

Earthshaker - An AoE, medium damage, ranged 2 1/2 stun. You'll be using this skill a lot. Great for disorienting a large group of enemies, can be used as a gap closer, and can be used like Backbreaker (interrupt, etc.) Oh, did I mention it also can clear 3 conditions off of you?

Axe/Axe - Dual Axes are high hitting, crit based weapons that you'll be using a lot. With high adrenaline gain, short recharge times, fury, and cleave, this weapon set excels at dishing out large amounts of damage.

Auto Attack - The auto attack of MH Axe is far superior to Hammer, so I use this skill for its good damage, cleave, and high adrenaline gain. If you are able to, I would try to hit with the final attack in the chain, as I've hit over 2k with it.

Cyclone Axe - Low damage, spin attack that inflicts 4 stacks of Vulnerability. With it's short recharge, and the fact that it hits all enemies around you twice, this skill excels at gaining Adrenaline.

Throw Axe - Low damage, medium/far range cripple, and a projectile finisher. This skills is alright at best. Good for crippling ranged targets so you can get to them without using a gap closer.

Dual Strike - Medium Damage, Cleaves, and grants fury, and looks cool, what's not to love? Because you won't be taking Signet of Rage, this is your main source of Fury. Under ideal circumstances, this will grant you 30 seconds of Fury on one use.

Whirling Axe - High damage, circular AoE skill. Great for building Adrenaline, and cleaving downed targets. With the recent buff to damage of this skill, it has essentially become a mini Hundred Blades. But there are 3, very important things you should know. First, this hits all targets around. Second, you can move while using it. Third, because this hits 15 times, Retaliation will destroy you. A great skill, but only if used at the correct time.

Eviscerate - Incredibly High Damage, Single Target, Leap finisher. This skill is very powerful if used correctly. You shouldn't use this skill too freely, as it is highly telegraphed and easily dodgeable. Instead, you should attempt to disable your target first, wear down their dodges so they can't avoid it, or use it on a distracted target, such as someone resurrecting their teammate, healing, or not paying attention to you.

Utilities

Healing Signet - Passive Regeneration. With the recent buff to this skill, it has become stupidly powerful. Combined with your passive Adrenaline heal, you'll be regenerating 530 HP/sec on average. I do not recommend using the active ability unless it's an absolute emergency.

Dolyak Signet - Grants 180 toughness when not being used, is a stun break, and grants stability. A very nice skill that increases your general survivability. Use this after Balanced Stance.

Berserker's Stance - A staple skill in my opinion. With the recent Necro-Apocalypse, this skill has become incredibly powerful. It will make you almost completely invulnerable to any condition spec for 10 seconds, while giving you more Adrenaline than you can handle. This skill is handy for stomping Necromancers.

Balanced Stance - 8 Second Stability and Swiftness. Your go to stun breaker. Use this first to break stuns, as it's recharge time is lower than Dolyak Signet, and you don't lose toughness upon using it, that being said, it is very useful for stomping.

Battle Standard - One of the Warriors greatest support abilities. Resurrects downed allies and then gives them Fury, Might, and Swiftness for 65 seconds. If you pick this up, you are able to grant all nearby allies Swiftness, and 2 seconds of Stability. I mainly use this skill for resurrecting, as it has a 4-minute cooldown, and you wouldn't want to waste such a good skill.





