Hero Idea: Crazy Bones

Crazy bones is a Defensive Brawn class Hero.





Special Block [Block of Bones] A Block with a little bit more health then a Brick. the Block of Bones self heals over time. (The Block gets slightly more expensive the more you place starting at 250)



Special [Bone Spike] Gives all Block of Bones Crazy Bones has placed a spiky outer shell that damages enemies who get to close. Crazy Bones and his allies can climb these Spiked Block of Bones during its duration. last 20 Seconds.



Passive [Necromantic Urges] While standing near Block of Bones, it will heal Crazy Bones for a small amount of health every second.



Tool [Crazy Arm!] Crazy Bones uses his own arm as a melee weapon.



Primary [Bone Toss] Tosses a bone in an arc that deals moderate damage on hit. if hit three times in a row, it will severally slow the target for 3 seconds.



Secondary [Skull Toss] Tosses a Skull in an arc that explodes on hit. it can be charged to throw further and increase the damage. If its fully charged and hits a Block of Bones, it will cause the Block of Bones to explode (you can only explode your own Block of Bones) causing heavy knockback to enemies near it. Block of Bones will explode in a chain Reaction if they are directly connected to the initial Block.







Crazy Bones relies on his Block of Bones to use his abilities to his full extent. Using Block of Bones, he can set up vertical Routes for allies as well as Self Healing walls.



Using his Skull Toss in conjunction with his Bone Toss, he can set up traps by slowing the enemy near his Block of Bones to quickly detonate it with his Skull Toss. Alternatively Bases can be made with Block of Bones so Crazy can Detonate them in "Emergency Situations".



Playing Crazy will take a lot of pre-planning and finesse to pull off his combos.



Please share any ideas about Crazy!