Skill Priority

First thing that need to be said is SLAYER DOES NOT HAVE A ROTATION. Following that mindset what you will do as a slayer is: use your cooldowns properly

Whirlwind:

By each HIT of (Ultimate)Overhand Strike and Eviscerate the cooldown on Whirlwind is reduced by 2 seconds

Measured Slice:

By each CRIT of Whirlwind and Eviscerate the cooldown on Measured Slice is reduced by 1.5 seconds

This is especially important as the way you prioritize skills will be based off of this

What skills do we want to prioritize?

Measured Slice:

This will usually be our highest damage skill so making sure it’s used on cooldown as much as possible is optimal.

Whirlwind:

Getting critical hits with this skill reduces the cooldown on Measured Slice, so we make this our second highest priority.

Eviscerate:

We utilize this to both maintain the glyph uptime and reducing both Measured Slice and Whirlwind cooldowns.

Overhand Strike:

Reduces the cooldown of Whirlwind per hit, core to getting to your Measured Slice

Fury Strike:

We utilize this for the speed glyph for whirlwind, this skill priority moves up if slaying.

Knockdown Strike:

Mainly used to cancel ICB animation and as filler.

Heart Thrust:

Filler Skill, used if Whirlwind doesn’t crit.

Startling Kick:

Filler

Stunning Backhand:

Filler

Chain Priority

Overhand Strike/Eviscerate > Measured Slice

/ >

Fury Strike > Overhand Strike

>

Headlong Rush > Whirlwind > Overhand Strike

> >

Whirlwind > Overhand Strike

>

Heart Thrust > Overhand Strike

>

Knockdown Strike > Overhand Strike

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Opening Rotation

You will always start the fight in the same way:

In Cold Blood + Rootbeer + Brooch > Knockdown Strike > Overhand Strike > Eviscerate > Overhand Strike > Measured Slice > Fury Strike > Overhand Strike > Whirlwind

+ + > > > > > > >

After this point everything will be based on propulsion passive, which skill you will use next will depends on WW crits. Basically you just want to follow the skill priority after that.

Q and A and Videos

Q: Why prioritize Fury Strike over KDS/HT as a OHS chain?

A: Fury strike doesn’t do as much damage as your other fillers outside of slaying, but it gives the benefit of a faster WW casting which affects the amount of times that you can use MS. This results in more HPM ( Hits Per Minute ) on both WW/MS, which is a much better dps increase.

Q: What should I use Overpower on?

A: KDS/HT and SOMETIMES EVIS ( if you need to go for for whatever reason ), Overpowering KDS with the powerlink from HLR can make the damage exceed that of Measured Slice if it crits, however that requires relying on crits. If you want more consistent damage Overpowering HT is better.

Q: Why not Overpower Whirlwind?

A: Overpower only affects the first hit and the first hit of Whirlwind is 40% of the total damage, making it a dps loss to do.

Sample Videos of rotation (Burn + What to do after):

Kenzy Point of View

Saabi Point of View

PLEASE READ DESCRIPTION IN THIS VIDEO*

Tip: If you’re trying to improve compare your HPM on moongourd with other slayers and you will see where you may be low in terms of HPM on some skills.

ICB Glitch

Glitched ICB is referring to a bug which occurs when the player uses ICB, the skill is normally supposed to increase UOHS damage by 30% but instead makes it reach values far above that. This results in multipliers of near 300% making UOHS do insane amounts of damage. Unfortunately there is no way to make the glitch consistent and it is completely random when it occurs.

It used to be optimal to spam (OP)>KDS(cancel)>OHS during ICB if you got a high multiplier, but with the passive this is no longer optimal to do. Doing this 1 or 2 times during ICB if you have a high multiplier is fine however.

Slaying

Just like Berserkers, Slayers have a skill that gets increased damage based on how low your HP is. For Slayer this is Fury Strike. Unlike most DPS classes just puting on a Slaying Crystal and doing what you normally do is not going to be optimal for Slayer because of this. Below you will see the damage increase versus Slayer’s HP.

HP Damage Increase 100%-90% 30% 89.9%-80% 60% 79.9%-70% 90% 69.9%-60% 100% 59.9%-50% 115% 49.9%-40% 130% 39.9%-30% 150% 29.9%-20% 165% 19.9%-10% 185% 9.9%-0.1% 200% Fury Strike reaches its maximum damage below 10% HP which basically is 9.99%. Which means if you have 0.1% or 9.99% hp the damage will be the same. As a result of this literally anything will kill you at this HP, making it extremely important to be aware of the mechanics of the boss. In order to achieve the highest damage with Fury Strike, we adjust our glyph page, which you can view below.

Slaying Rotation/Priority:

Your rotation slaying is quite different from the normal rotation, KDS that used to be a “core skill” is a filler. The hardest part of Slaying is recognize the times that you can do Roll > Overpower > Fury Strike which is the “core thing to do” slaying.

> >

Note: Overpower > Roll > Fury Strike will also work

> >

What you want to do slaying at the start of the fight is land a Roll>OP>FS and then use ICB your initial rotation should be something like

Roll > Overpower > Fury Strike > In Cold Blood > Knockdown Strike > Overhand Strike > Eviscerate > Overhand Strike > Measured Slice > Whirlwind > Overhand Strike > Heart Thrust > Overhand Strike > Startling Kick > Ovehand Strike > Eviscerate > Overhand Strike > Measured Slice > Roll > Overpower > Fury Strike

> > > > > > > > > > > > > > > > > > > >

The only thing that changes in your rotation is that you’ll prioritize Roll>OP>FS over other things and barely will need to use kds unlike the normal rotation. With the passive, slaying became much more difficult to explain and with that in mind we made two videos for you guys to watch

Sample Videos of rotation (Burn + What to do after):

Kenzy’s Rotation

Saabi’s Rotation

[ Neither of them did it perfectly in this video. It’s just the mindset that you need to follow ](slow the videos down if you can’t see it properly)

Their rotation is pretty much alike, the only big difference is Kenzy’s choice to BKH/KICK more in an attempt to do more OHS and make chains as fast as possible and Saabi’s choice to utilize KDS for the glyphs to boost WW damage and OHS. Both do similar damage so just pick whichever matches your playstyle better

A sample of what HPM [ Hits per minute ] you should be getting on RKE last boss with a good rng crit/mechanics [ skill orders can change based on your crit, UOHS in case if glitch would be TOP #1 ]