In this phase, Ravana takes significantly increased damage. It is recommended that you save all offensive cooldowns for this part.

Ravana starts casting Swift Liberation in this phase.

Swift Liberation consists of two acts.

First Act - Sword Markers

In the first act, Ravana charges constantly from player to player 4 times, dealing heavy physical damage and inflicting Physical Vulnerability Up on anyone who is hit. Getting hit more than once often results in death. The first charge will always hit from the center of the arena to where the first mark is, and the second charge will hit from where the first mark got hit to where the second mark is, and so on and so forth.

These charges are a wide, linear area of effect attack that begins from where Ravana was, and ends slightly past where the player is standing.

The order in which the players will be hit is determined by the markers above their head. The player marked with One Sword will be hit first, Two Swords will be hit second, Three Swords will be hit third, and Four Swords will be hit fourth. To handle this, players with the markers will move into these positions:

One Sword → A Two Swords → B Three Swords → C Four Swords → D (Unmarked)

Immediately after the charge begins, the player must move away from where they were standing and to the middle, or risk getting hit twice.

If you do not have the marker, you can continue DPSing Ravana from the back. As long as you are not between Ravana and the first sword, you will not be hit by Swift Liberation.

If you are feeling ambitious, you can prevent a player from getting Physical Vulnerability Up if they take no damage from Swift Liberation - whether this is by using Stoneskin, Adloquium, Sacred Soil, etc. This can come into play in a later phase.

When running a two tank composition, there are two possible results for who gets the markers:

Scenario 1 Scenario 2 Tank Tank Healer Healer DPS DPS DPS DPS

If you are running a different composition, or if someone is dead, the markers will be different.

This division comes into play later for the second act.

Second Act - Purple Markers

In the second act, Ravana divides the arena into four zones with lines of fire that inflict heavy Burns damage. Four players receive purple markers similar to Prelude to Liberation. Getting hit by two purple markers usually means death.

Do not cross zones no matter what! Getting hit by a purple marker is not the end of the world, but getting hit by both a purple marker and Burns is likely to result in death.

Each section is large enough to accommodate three purple circles without overlapping as long as the players stand at the very edge.

To make it easier, assign two players to each section of the arena. This makes sure that the chance of overlapping circles is slim to none.

If you see someone with the Burns debuff and purple marker, you can save them by healing them or shielding them with Adloquium.

Players who did not receive the Sword Markers will receive the purple markers. Following the above table, there are two possibilities when running a dual tank composition:

Scenario 1 Scenario 2 DPS DPS DPS DPS Tank Tank Healer Healer

You have about 10 seconds to position the purple circles away from each other before they explode.

After they explode, the lines of fire will disappear, and Ravana will land at the center. Gather at the middle with Ravana and continue DPSing with full force.