Source: http://world-of-kwg.livejournal.com/291512.html

Preliminary patchnotes, they are NOT final, Storm states there will be some fixed and additions.

- added new map “Kharkov”

- fixes and improvements on maps Arctic, Tundra, Komarin, Windstorm, North-West

- removed the Assault mode on Sand River

- improved performance on the map Hidden Village

- fixed small visual issues with textures and models for a large number of tanks

- fixed small visual issues with textures and models for some map objects

- reworked exhaust smoke effect for all tanks

- reworked tank explosion effect

- added visual markers on barrels for damage made in battle

- added the mechanism where a turret, ripped off by ammo rack explosion “slides off”

- type of surface now influences the behavior of a turret ripped off

- added 5 new medals for artillery: “Monolith”, “For Counterartillery Fire”, “Medal of Horus”?, “Cool-blooded”, “Stark’s Medal”

- added new awards for team battles: “Battle-hardened”, “Sniper Reserve”, “Pyromaniac”, “Promising Warrior”, “Fight to the Last Breath”

- Billote, Bruno and Tarzay medals’ description was reworked for clarification

- “Operation Nostalgia” medal moved to a different medal category

- fixed the “Armored Fist” medal, which wasn’t awarded under certain circumstances

- updated the FMOD sound library

- reworked the gun shooting sounds

- offline/online player status will now display correctly no matter on which server the player is

- maximum amount of symbols for chat increased to 512

- added the clan icon to the Achievements table, where players can see the date he entered the clan

- added some fixes and improvements to the team battles window

- added the time period display for the historical battles

- changed the dialogue window showing up when graphic settings are changed

- companies: removed the possibility to start the battle without the commander

- changed the parameter order in the “summary” window of the “achievements” tab

- setting of “vibro-something Gametrix” moved to another settings tab

- license agreement now displays after you log in to hangar

- added the “dynamic FOV” setting

- changed the start time of tracer display

- removed the limit for skills and perks of a tanker for a damaged tank

- fixed the incorrect enabling of the EnableBalanceCPU parameter for some processors, which could lead to frequent server disconnects and failures to login

- fixed the incorrect display of trees and bushes not turning half-invisible on some configurations

- fixed the memory leaks, appearing with high details of the tanks enabled

- fixed the bug when the currency for buying gold shells switched from credit to gold incorrectly

- fixed some crashes and freezes of the game client

- fixed the track “shaking” when enabling high tank detail in the hangar

- fixed some errors and mistakes in the graphic setting window

- fixed the bug where the game strained the GPU when the client is minimized

- fixed some errors in recording replays

- fixed some errors in mission table interface

- fixed the bug where the ricochet effect appeared even though the armor was penetrated

- increased the number of the national flag emblems

Vehicle changes

- removed the TD camo class bonus when shooting the gun (apart from premium TD’s)

German tanks

Jagdpanzer IV

- stock tracks turnrate changed from 32 to 34, elite tracks turnate from 35 to 38

- stock tracks terrain passability (good/medium/bad terrain) improved by 8/14/20 percent

- elite tracks terrain passability (good/medium/bad terrain) improved by 9/15/22 percent

Panzer I

- accuracy spread when tank moving improved for both suspensions by 31 percent

- aimtime for 2cm Kwk 30 and 2cm Kwk 38 changed from 1,7 to 1,6 and from 1,6 to 1,5

Tiger I

- reload time for 88mm L/71 increased from 6,7s to 6,8s

- 88mm L/71 accuracy nerfed from 0,34 to 0,35

- 88mm L/71 accuracy spread when moving the turret nerfed by 17 percent

- hitpoints nerfed by 100 for both turrets

Tiger P

- 88mm L/71 reload time for stock turret changed from 9,1s to 9,3s, for elite from 8,6s to 8,8s

- 88mm L/71 accuracy nerfed from 0,34 to 0,35

- hitpoints nerfed by 100 for both turrets

VK2801

- stock tracks terrain passability (good/medium/bad terrain) improved by 20/18/10 percent

- elite tracks terrain passability (good/medium/bad terrain) improved by 22/20/11 percent

- maximum speed buffed from 60 km/h to 68 km/h

VK3001P

- hitpoints buffed by 140hp (stock turret) and 90hp (710 to 800) for elite

British tanks

Cruiser Mk.I

- reload time of 40 mm Pom-Pom buffed from 8s to 7,8s

Vickers Medium Mk. II

- stock turret: viewrange buffed by 10 to 290, turret traverse from 32 to 35 deg/s

- elite turret: viewrange buffed by 10 to 310, turret traverse from 32 to 35 deg/s

- aimtime of OQF 3-pdr Gun Mk. II and QF 6-pdr 8 cwt Mk. I buffed from 2,3 to 2,2s

Universal Carrier 2-pdr

- maximum reverse speed buffed from 8 km/h to 10 km/h

- aimtime of QF 6-pdr 8 cwt AT Gun Mk. I buffed from 1,7 to 1,6

AT7

- reload time for OQF 20-pdr AT Gun Type A Barrel nerfed from 5,8s to 6,4s

- hitpoints nerfed by 50

US tanks

Hellcat

- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 60 percent

- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 57 percent

- stock tracks terrain passability (good/medium/bad terrain) nerfed by 9/14/9 percent

- elite tracks terrain passability (good/medium/bad terrain) nerfed by 10/17/10 percent

- maximum reverse speed nerfed from 20 km/h to 12 km/h

- aim spread of the 76mm M1A2 when moving the turret increased (nerfed) by 12 percent

- aim spread of the 90mm M3 when moving the turret increased (nerfed) by 25 percent

- 90mm M3 reload time nerfed from 8s to 8,5s

M4 Sherman

- aimtime for derp 105mm nerfed from 2,3s to 2,5s

- reload time for derp 105mm nerfed from 8s to 9s

T18

- stock suspension turnrate nerfed from 28 to 18, elite from 30 to 22

- stock tracks terrain passability (good/medium/bad terrain) nerfed by 43/29/7 percent

- elite tracks terrain passability (good/medium/bad terrain) nerfed by 46/40/12 percent

- maximum reverse speed nerfed from 8 km/h to 6 km/h

- 75mm derp reload time nerfed from 4,8s to 5,2s, aim spread from moving gun nerfed by 12 percent

- 2pdr Mk.IX reload time nerfed from 2,1s to 2,5s, aim spread from moving gun nerfed by 17 percent

- hitpoints nerfed by 5 from 125 to 120

T29

- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 8 percent

- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 9 percent

- stock tracks terrain passability (good/medium/bad terrain) nerfed by 18/11/8 percent

- elite tracks terrain passability (good/medium/bad terrain) nerfed by 18/20/8 percent

- aim spread of the 105mm T5E1 when moving the turret increased (nerfed) by 11 percent, reload time nerfed from 11,4s to 11,8s

- T136 turret viewrange nerfed by 10

T32

- 105mm T5E1 accuracy buffed from 0,41 to 0,4

T40

- viewrange nerfed from 400 to 370

Soviet tanks

A-32, AT-1

- 76mm (L-10) gun damage changed from 105 to 110

BT-7

- aimtime for 37mm ZIS-19 buffed from 1,7 to 1,6

MT-25

- stock tracks terrain passability (good/medium/bad terrain) improved by 12/11/6 percent

- elite tracks terrain passability (good/medium/bad terrain) improved by 14/12/6 percent

- top engine 600hp changed to another engine 700hp

SU-101

- aim spread for both suspensions when driving and when traversing the vehicle buffed by 5 percent

- D-54S aimtime buffed from 2,1s to 2s

- hitpoints buffed by 10

T-28, T-46

- 76mm L-10 and KT-28 damage buffed from 105 to 110