At 11th level, you become the quickest egg. In combat, you always go before anyone without proficiency in egg. If more than one creature has proficiency in egg, the creature with a higher total initiative goes first. Additionally, you gain a bonus to initiative rolls equal to your egg bonus.

At 7th level, your eggshell becomes a perfect, glossy white. Your AC is now equal to 40 + your egg bonus.

Starting at 5th level, whenever you hit with a throwing egg, you may make one additional attack.

When you reach 4th level, and again at 8th, 10th, 12th, and 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal ,you can't increase an ability score above 20 using this feature.

At 3rd level, you choose an egg recipe: Omelet, Sunny Side Up, or Shellcaster, all detailed at the end of the class description. You gain additional features from your recipe at 3rd level, and again at 9th, 13th, and 17th level.

You may treat any roll of a 19 or lower that uses your egg modifier as a 20. Additionally, you add half of your egg bonus to every skill or ability check you make that doesnt already use your egg bonus.

Egg. Weapons with this property can only be wielded by creatures with proficiency in egg.

You are proficient with the throwing egg, which is you. You are a weapon with the light, thrown (∞), and egg properties. The weapons damage is xd20, where x is your egg bonus. Additionally, you may use your egg bonus for any attack rolls made with throwing eggs.

Your eggshell is an alright brown. Your AC is equal to 20 + your egg bonus.

Starting at 1st level, you are proficient with Egg. Your bonus for Egg is your level x your proficiency bonus.

You start with the following equipment, in addition to the equipment granted by your background:

The Chicken Or The Egg

At 15th level, you have mastered the art of the egg. Double your proficiency in egg. You may add your egg bonus to any damage roll, ability check, or saving throw.

Arch Egg

Arch Egg At 20th level, you gain the following benefits:

Your ability score modifiers are replaced by your egg bonus.

You gain additional hit points equal to your level x your egg bonus.

You are immune to all damage from creatures without proficiency in egg.

Egg Recipes

Omelet

Egg Strike

Starting at 3rd level, you may choose to make an egg strike whenever you make an attack. You make this attack with advantage. If the attack hits, you deal additional damage equal to your egg bonus. You may use this feature a number of times equal to your egg bonus. You regain additional uses at the end of a short or long rest.

Eggcanny Dodge

At 9th level, whenever you are damaged by a hostile creature, you can use your reaction to take no damage, while the creature takes damage equal to the damage rolled. This damage ignores resistance and immunity.

Yolk Breaker

At 13th level, whenever you deal damage with your egg strike, the bonus damage dealt is now equal to double your egg bonus.

Egg of a Thousand Eggs

At 17th level, you become the prime egg. Your size is gargantuan, and your weapon attacks deal double damage.

Sunny Side up

You have devoted yourself to the god eggs, the Bright Yolk and the Night Shell.

Shell of Faith

Any damage you take that equals less than your egg bonus is converted into temporary hit points.

Scramble Divinity: Yolk of Faith

Starting at 7th level, you may call upon the divine powers of the Bright Yolk. As a bonus action, you may force any creatures you choose that you can see to make an egg saving throw, taking damage equal to your egg bonus + any temporary hit points you may have and be frightened of you and eggs eternally, or half as much damage and fear on a failed save.

Yolk Of Sun and Shell Of Moon

As an action, you can convert all of your temporary hit points into hit points to heal your allies. Choose any creatures. Each creature regains all of their hit points, and you lose all of your temporary hit points.

Divine Eggtervention

You may use a bonus action to smite non eggs. Every non egg within 100ft. of you must make a constitution saving throw or be annihilated. The DC is equal to 8+your egg bonus.

Shellcaster

Shellcasting

As a shellcaster, you are a magic egg. See chapter 10 of the Players Handbook for the general rules of spellcasting.

Cantrips

At first level, you know 2 cantrips of your choice. You learn additional cantrips of your choice at higher levels, as shown in the Cantrips column of the shellcasting table.

Preparing and Casting Spells

The Shellcaster table shows how many spell slots you have. The table shows what the level of those slots is; all of your spell slots are the same level. To cast one of your spells of 1st-level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

You prepare the list of spells that are available for you to cast, choosing from the spell list in the Player's Handbook. When you do so, choose a number of spells equal to your level + your egg bonus (minimum of one spell). The spells must be of a level for which you have spell slots

Spellcasting Ability

Egg is your spellcasting ability for your shellcaster spells, you egg. You use your Egg bonus whenever a spell refers to your spellcasting ability. In addition, you use your Egg when setting the saving throw DC for a spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Egg bonus

Spell attack modifier = your proficiency modifier + your Egg bonus

Shellcasting Focus

You can use your eggshell as a spellcasting focus for your shellcaster spells you egg.