Cosmic Bloodline

Your blood moves in tune with the rising and setting sun, the phases of the moon, and the circling stars above.

Cosmic magic courses through your veins and you unleash it through sheer force of will and physical discipline.

Just as the constellations move around the sky in a steady, imperturbable cadence, your spells are strong and unshakable, and tied to energies that can outlast all others.

Soul of the Cosmic Cycle

At 1st level, you become attuned with the cosmic cycle. At the end of a short or long rest, choose a cosmic phase and, while you are not wearing armour, gain the following benefits:

1 Phase of the Sun. The blazing sun awakens a fire within you. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to deal 1d4 fire damage back at that creature.

The blazing sun awakens a fire within you. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to deal 1d4 fire damage back at that creature. 2 Phase of the Moon. The watching moon envelops and protects you. When you become the target of an attack from a creature you can see that is within 5 feet of you, you can use your reaction to gain 1d4 temporary hit points.

The watching moon envelops and protects you. When you become the target of an attack from a creature you can see that is within 5 feet of you, you can use your reaction to gain 1d4 temporary hit points. 3 Phase of the Stars. You draw upon the power of distant stars. When an enemy within 5 feet misses you with their attack, you can use your reaction to teleport 5 feet times 1d4 to an unocupied space you can see.

Your control over this cosmic power increses as you gain levels in this class. The die used for this feature increses to 1d6 at 6th level, 1d8 at 12th level, and 1d10 at 18th level. You can use this benefit a number of times equal to your Charisma modifier (a minimum of once), and you regain all expended uses when you finish a long rest.

Whenever you are hit by critical damage, fall below half your base hit points or are knocked unconscious, you must immediately change to the next higher numbered phase in the cycle (or back to Phase of the Sun if you are in the Phase of the Stars). In addition, any time you land a critical hit on an enemy, you may choose to immediately change to the next higher numbered phase in the cycle.

Student of the Cosmos

The sun, the moon, and the stars speak to you in the voiceless language of the cycles. Starting at 1st level, you can add half your proficiency bonus (rounded down) to skill checks associated with your current Soul of the Cosmic Cycle phase. Once you reach 3rd level, you also have access to an additional spell based on your current phase:

Phase of the Sun. Intimidation and Athletics checks. You also know the Flaming Sphere spell.

Intimidation and Athletics checks. You also know the Flaming Sphere spell. Phase of the Moon. Deception and Stealth checks. You also know the Moonbeam spell.

Deception and Stealth checks. You also know the Moonbeam spell. Phase of the Stars. Persuasion and Insight checks. You also know the Guiding Bolt spell.

These spells do not count against the number of spells you know and are sorcerer spells for you.

Astral Spellfury

Starting at 6th level, when you deal damage with the spell associated with the Student of the Cosmos feature, you can add your Charisma modifier to the total damage of that spell.

Additionally, you can spend 2 sorcery points as an action to gain a benefit based on your current Soul of the Cosmic Cycle phase that can be used once within the next 10 minutes:

Phase of the Sun. Your body is fuelled by the fires of the sun. You can add 1d6 to a single saving throw you make, or add 1d6 to an Intimidation or Athletics check.

Your body is fuelled by the fires of the sun. You can add 1d6 to a single saving throw you make, or add 1d6 to an Intimidation or Athletics check. Phase of the Moon. You become concealed like the dark side of the moon. You can reduce the total of one attack roll made against you by 1d6, or you can add 1d6 to a Deception or Stealth check.

You become concealed like the dark side of the moon. You can reduce the total of one attack roll made against you by 1d6, or you can add 1d6 to a Deception or Stealth check. Phase of the Stars. The stars guide your actions. You can add 1d6 to a single spell attack roll you make, or 1d6 can be added to a Pursuasion or Insight check

Once this benefit has been applied it can't be used again until you move into a new Soul of the Cosmic Cycle phase.

Cosmic Presence

At 14th level, once per cosmic cycle phase you can spend 4 sorcery points as an action to gain a benefit based on your current Soul of the Cosmic Cycle phase: