More information on the game can be found on www.TheSolusProject.com

Example Project

The example project is a free UE4 project that contains the essentials of Solus, to give you a chance to learn from how I approached setting up our game in Unreal Engine 4.

This free project contains:

My folder structure and naming conventions

Some all purpose meshes and textures.

Over a dozen of my Light IES Textures

A Material Function Library with 20′ish material setups I use often.

Some of my material setups

My entire day and night alien sky system (!) – No weather is included in it though.

The Blueprints for the player and various other key parts.

Some of my sounds, effects, and so on.

Download link 1

Download link 2

Overview Videos

The Solus Project – Application of Unreal Engine 4 – Part 1



The Solus Project – Application of Unreal Engine 4 – Part 2



The Solus Project – Application of Unreal Engine 4 – Part 3



The Solus Project – Application of Unreal Engine 4 – Second Series Part 1



The Solus Project – Application of Unreal Engine 4 – Second Series Part 2



The Solus Project – Application of Unreal Engine 4 – Third Series Part 1



The Solus Project – Application of Unreal Engine 4 – Third Series Part 2



Swedish Game Award Presentation March 8 2013



In-Depth Videos

The Solus Project – Level Building Introduction Preview – See the video page for more info





Using the modular and easy to use modular environment assets from Solus, this video introduces you to everything you need to know to build basic environments in Unreal Engine 4. Besides covering how to build environments using modular meshes, the video also goes over how to create a landscape, apply foliage, how to best apply the UE4 reflection system, lighting and its performance considerations, and how to keep track and organize your levels.

The Solus Project – Blueprint Introduction Preview – See the video page for more info





Starting from the basics, and building upon the free Solus Example project, this beginners video starts off by talking you through creating a door for Solus. First one that is set up in the level, then one that is set up in a separate Blueprint. Following that you will be building a pressure plate to control the door, and following that the video covers how to build a basic item system. Detecting, highlighting, and picking up rocks in the world, and place them on the pressure plate to keep the door open permanently.

The Solus Project – Blueprint Continued 1 Preview – See the video page for more info







Continues upon the Blueprint Introduction video. Using the same content and the Blueprint scripts set up in that introduction video, this video steps it up a couple of notches. This advanced video dives deeper into Blueprint and touches on topics such as Macros, Functions, Arrays, and complex networks.

The eventual outcome of this video is having a player who can take damage, die, respawn, enable checkpoints, pick up and switch between multiple items, and who can combine a pipe with branches and fire to create a torch.