Oops! There were a lot of weird bugs with the End-of-Day sequence in the previous build. I guess it’s to be expected, since I changed practically everything about it and couldn’t test every one of the numerous scenarios. If you played yesterday’s build, then you saw a buggy, half-functional version of the EoD sequence I wanted you to see. However, I feel confident that the latest version is fully operational and bug-free!

I also made a handful of minor improvements. For example, now you actually see the police discovering an unconscious girl in a box, instead of just seeing the box itself:

I’ll continue to tweak it and improve upon it over time.

The changelog for this build is longer than usual! For a full list of everything that I fixed in the new build, scroll down past this absolutely phenomenal artwork by COOLBOSS13!

Fixes and Changes

Fixed bug that caused a shot of the guidance counselor’s office to appear during some parts of the “End of Day” sequence, even during situations that didn’t actually involve the counselor.

Fixed bug that would cause the “stealing answer sheet” progress bar to remain onscreen after being caught stealing the answer sheet and then getting out of the counselor’s office.

Fixed bug that made “speech lines” emit from the head of a student that was being arrested if the End-of-Day sequence was called as the student was having a conversation.

Fixed bug that caused the Cooking Club students’ food trays to disappear permanently if the player attended class while the students were holding their food trays.

Fixed bug that caused the End-of-Day text window to clip into the guidance counselor’s door during End-of-Day events that involved the counselor.

Fixed bug that caused the End-of-Day sequence to fail to display relevant information when masks and security cameras were involved.

Added new visuals for the End-of-Day sequence for when the police find an unconscious student inside of the musical instrument case.

Fixed bug that would cause Yandere-chan to wear a mask in the End-of-Day sequence if she was wearing a mask when the day ended.

Fixed bug that would cause the game to soft-lock if the player mashed buttons while loading into the counselor’s office.

Fixed bug that caused the “Evidence Recorded” notification to appear dozens of times instead of only appearing one time.

Fixed bug that would cause broken rambling (“Kill…kill…kill…”) to come out of a mind-broken student’s corpse.

Fixed bug that prevented the proper visuals from appearing when sending a girl to the guidance counselor’s office.

Fixed bug that would cause the gardening club to not render properly in the End-of-Day sequence.

Added post-processing effects to the End-of-Day sequence to make it more fancy.

Inverted Beshi’s bass guitar, since I accidentally gave her a left-handed guitar, and she’s right-handed.