Grungs

Grungs are froglike humanoids that live in on the continent of Cerrin in either The Great Forest or the Southern Mangroves. The Grung prefer to live with their tribe only near sources of water and dense forests. While most are very territorial and stick with their tribe, there are a few who have wandered off in search of other lives. Though even then Grungs out in the world tend to be severely loyal to whatever group, guild, or tribe they find themselves in.

Grungs do not do well out of their natural habitats. Anywhere that would get below freezing or above 90 degrees without being sufficiently humid would kill the Grung in a days time.

Grung Traits

Your grung character has an innate abilities that have made them the top of the food chain in their habitats.

Ability Score Increase: Your Dexterity score increases by 2.

Age: Grung reach Maturity around the age of 6 and can live up to 30 years.

Size: Grungs are around 3’ to 4’ on average. Your Size is Small.

Speed: Your base walking speed is 25 feet and you have a swimming speed of 30 feet.

Amphibious: You can breathe air and water.

Poison by Nature: You have advantage on saving throws against poison, and you have resistance against poison damage. Also once per short rest, when you are hit you can use your reaction to deal 2d6 poison damage to the attacker. The damage increases to 3d6 at 6th level, 4d6 at 11th level and 5d6 at 16th level.

Subraces

There are varous types of Grun through out the world. Each have their own unique abilities tailored to their role in the tribe.

Green Grung

You're a Grung with green and black skin. You jump good.

Ability Score Increase: Your Constitution score increases by 1.

Gifted Leaper: You gain proficiency in athletics and can jump double your height without exertion.

Combat Reflexes: When you use the Poison by Nature trait you can immediately make a melee attack against the attacking creature.

Blue Grung

You're a Grung with blue and black skin. You're a bit sticky.

Ability Score Increase: Your Charisma score increases by 1.

Sticky Appendages: You have a climbing speed of 25 feet.

Slowing Poison: When you use the Poison by Nature trait the target’s speed is reduced by half until the start of your next turn.

Red Grung

You're a Grung with red and black skin. You're a wizard Harry.

Ability Score Increase: Your Wisdom score increases by 1.

Natural Spellcaster: You know the Poison Spray cantrip. When you reach 3rd level, you can cast the Jump spell once with this trait and regain the ability to do so when you finish a long rest.

Reflexive Leaper: When you use the Poison by Nature trait you can move 10 feet without provoking an attack of opportunity.