Magic is one of the gameplay mechanics in Outward.

Overview

In Outward, Magic is not designed to be simple, it is ritualistic and deliberate. Most magical skills require mana to be cast, however there are a few exceptions (such as Frost Bullet and Gong Strike). Spells can be used as standalone abilities, however planning and combinations are required for the full potential of these abilities to be unleashed.

See Skill Combinations for a list of combinations

Elemental Magic

For a list of skills related to each element, see these pages:

Conflux Chambers

Main article: Conflux Chambers

At the Conflux Chambers, players can obtain Mana as well as some basic Magic skills:

Cabal Hermit

Main article: Cabal Hermit

Cabal Hermit Magic is learned from Adalbert the Hermit in Chersonese.

Some of these skills require the Cabal of Wind Altars to be activated in the player's current region.

Rune Mage

Main article: Rune Magic

Rune Magic is learned from Flase in Berg.

These spells require an equipped Lexicon (or equivalent item), or the Internalized Lexicon passive.

The four basic runes can be combined to cast powerful abilities. See the main article for all combinations.

Runes

Philosopher

Main article: Philosopher

Philosopher Magic is learned from Alemmon in Monsoon.

Spells

Discipline is required to cast Chakram Skills.

Imbues

Main article: Imbues

Imbues add magical properties to weapons. These imbues can be obtained through many skills and consumables. They can also be obtained through countering a magical attack, while other skills can discharge imbues at enemies.

Counter Skills

Discharge Skills