LockeProposal's Big Day Out

+ Somewhat novel, functional, and aesthetically pleasing UI that changes with each campaign+ QTE is actually quite fun (I used mouse/keyboard setup)+ Very easy and fun to mod+ Very, very short load times+ EXP is represented as tangible items that must be acquired manually; this adds to the feeling of risk and reward when levelling up+ The four different campaigns all follow somewhat divergent paths, and intertwine at various intervals; interesting way to tell a story, and the other playable characters feel like cameos+ Skill system is simple to grasp; upgrade with EXP, spend additional EXP to take skills to next level for added bonuses, rinse and repeat+ Co-op gameplay is one of this game's greatest strengths, and can be immensely entertaining- Poor lighting effects- Absurd, campy, borderline retarded dialogue; virtually every spoken line in the game is horrible- While the way it is told is a refreshing turn from the norm, the plot itself has no merit whatsoever; it is poorly introduced, terribly-written throughout the entire length of the game, and very little is explained or follows any kind of cohesive narrative (I have no idea what this franchise is about, anymore)- No weapon customization (something I remember enjoying in RE4)- Absolutely horrendous environmental textures; 90% of the work went into textures for (playable) character models, presumably to dress up the cut-scenes- Boss fights are terrible; all of the bosses are poorly-designed bullet-sponges with no redeeming moments, no novel mechanics, an no replay value (they also take an inordinately long time to beat, being constantly dragged out with cut-scenes)- The creature designs are seemingly the product of one guy doodling on a napkin while the oxygen is slowly being sucked out of the room- Pausing the game does not actually pause the game; your character crouches and you are vulnerable the entire time (I suffered a number of deaths while trying to refresh my drink)- NPCs are lifeless, cookie-cutter shells with no personality- Unimaginative, dull and often unintuitive 'puzzles'- The guy drawing on the napkin also wrote the endings; they are awful- While the QTE is marginally entertaining in this installment, any enjoyment is eclipsed by the inordinate reliance this game has on QTE in general; the game really shoves it down your throat- The little things: This game has no charm, no fear element (except poor attempts at cheap jump scares), and no attention to detail; more than I enjoyed the game, I would notice little things that make no sense - the game feels like a cheap imitation of a bad RE fanfiction that nobody liked... with explosions- The game plays like a rail-shooter; it has more in common with the House of the Dead arcade machines than the earlier installments of this franchise