Broadly, the term ‘extra-historical entities’ is used to refer to non-native lifeforms and manifestations rising from the manifold Other Histories. While SANDMAN was founded on the premise that EHEs originated solely from History B, recent encounters have proven this is not the case.



Irruptors



“Irruptors” is the generic term for entities native to the Other Histories who irrupt into History A to attempt to restore or immanentize their own. As threat classification is concerned, irruptors are servitors of greater EHEs and concepts, and dependent on the current state of the A-historical membrane of an area, may have difficulty operating under A-historical physical conditions.



All irruptors can sense reality subduction zones, the presence of Other Historical artifacts or entities, etc. History B irruptors seem to be genetically modified creations of the Anunnakku, although whether the Anunnakku started with animal, human, or alien DNA may be unknowable. Many closely resemble various demons from Sumerian (and later Akkadian and Babylonian) myth, which gives credence to the theory that the Anunnakku first arose, or first enslaved mankind, in the fourth millennium B.C. in Sumer.



Thanks to research at Site POLYBIUS, Project SANDMAN has expanded the definition of irruptor to include creatures originating in the Other Histories – the ‘demons’ and ‘machine angels’ of the Horror and the Steady State, the so-called Enochians, are one example, as are the ill-understood Esuritio.



Despite their classification as servitors, SANDMAN agents are advised to not underestimate these threats — their points of origin, physical abnormalities, and paranatural abilities make irruptors a serious danger to humanity, the membrane, and History A.



The Incarnae: Rulers of the Other Histories



“The time has come,” the Walrus said,

“To talk of many things:

Of shoes—and ships—and sealing-wax—

Of cabbages—and kings—

And why the sea is boiling hot—

And whether pigs have wings.” – Lewis Carroll, The Walrus and the Carpenter



Careful research conducted at some cost to Project assets has, in the century and more since SANDMAN was founded, given some insight into the Incarnae, powerful (and sometimes non-physical) beings native to the Other Histories. The first type known are the Annunakai, the memetic ‘gods’ of History B.



Site POLYBIUS has discovered four other ontological-existential threats to History A:



* The infectious ‘steady state’ of the Enochian God-Machine that seeks to irrupt its physical substance into History A to delay the heat-death of the exo-historical stack it has filled.



* An entropic ‘pocket history’ of the God-Machine its inhabitants call ‘the Horror’, which opposes the God-Machine (and may be discarded quantum foam from the God-Machine) but manifests as corrosive entropy in history A.



*The unknown exo-historical origin point of the Esuritio.



*The fictional exo-historical pocket history of Nürnheim, created by the Archons of same as a form of ‘lifeboat’ against the Ontoclysm of 535.



The highest forms of ‘life’ in these exo-historical stacks exist only partially as physical entities, fortunately; their irruption into History A would require either a suitable host or a Class Five breach in the membrane. In cases like the Horror and the God-Machine, the Incarnae are the exo-historical stack, with their irruptors acting as memetic-viral ‘cells’ when operating in History A.



All of the Incarnae are inimical to History A, no matter how their servitors represent their goals. Due to their nature, the membrane and History A cannot exist alongside them, and contact between the two realities is always catastrophic in nature. In one case (see OPERATION FLYTRAP), the membrane of History A was, via esoteric means, strengthened enough to use as a penetrator into Nürnheim and the concentrated burst of contradictory reality used to eliminate the RED QUEEN. Another one of the Annunaki may have been destroyed during a Project operation in Tunisia in 1961 involving a high-yield thermonuclear test device.



As the literal defining consciousnesses of their individual stacks and pocket histories, the Incarnae wield vast powers stretching far beyond memetics. They are, for all intents, the very laws and matter their domains contain. As such, it is highly inadvisable to confront them on their home ground. To date, only a single team, FATAL APOLLO, has encountered an Incarnae-controlled exo-historical stack and survived; the encounter in question was very nearly fatal.