Intro

What I love about Hapatra, Vizier of Poisons is that she pumps out INSANE amounts of value. We've got all kind of ways to spread -1-1 counters everywhere and build up a small army of snake tokens, and the best part is that they all have deathtouch. This makes it very difficult for our opponent to make good attacks unless they've got some kind of evasion.

Hapatra is very good at slowing the game down with all her deathtouch-ing blockers, so we're absolutely taking full advantage here by maximising our ability to progress into the late-game. Sylvan Library , Lifecrafter's Bestiary , Sea Gate Wreckage , Vampiric Rites and Smuggler's Copter are our main sources of grinding card advantage, and a special mention goes to Journey to Eternity , which gives a nice little bit of protection for Hapatra, and if we can flip it into Atzal, Cave of Eternity then we probably just win out of sheer #WALUE.

Playing the deck

The plan is to Mulligan until we have a hand that can cast Hapatra on Turn 2. The deck really needs Hapatra to start ticking at full speed, so it is vital to get her out straight away and start attacking as soon as possible.

Sometimes Hapatra can pull out a quick win with our big creatures like Exemplar of Strength , Baleful Ammit , Plague Belcher and sometimes Channeler Initiate , but if the game goes super late and there is a stalled board state, we've got a couple of infinite combos that will end the game.