Original 11/13/18 at 4:08 a.m.: Following a teaser on its summer 2018 greeting card, Nippon Ichi Software has announced original RPG Destiny Connect for PlayStation 4 and Switch in the latest issue of Weekly Famitsu. It will launch on February 28, 2019 in Japan.

Destiny Connect is directed by Yoshihiko Toda and features a scenario written by Syupro-DX’s Jun Yokota. In the story, some sort of disaster has occurred in the warm and nostalgic town of “Clocknee.” In order to resolve this incident, an adventure that revolves around time will unfold between characters including a girl named Sherry, a boy named Pegreo, and a robot named Isaac.

Thanks, Famitsu.

Update 10:20 p.m. Here are a few more details:

The cost of the game is 7,200 yen in Japan.

The art director is Yu Inaba.

The setting of the story is December 31, 1999 in Clocknee, a suburban town with a thriving gear industry. A girl named Sherry, who encounters a mysterious time-stop phenomenon, journeys to the past with a time travel mech named Isaac and her friend Pegreo.

The game uses graphics that capture the nostalgic atmosphere of classic Super Famicom RPGs in new, full 3D.

Battles are command-based and trigger upon encountering a symbol on the map.

Thanks, Ryokutya2089.

Update 11/14/18 at 12:40 a.m.: Here are a few more details (with some repeated information):

The game uses cute, deformed graphics such as those seen in 3D animated movies, and the main characters time-travel to various periods in order to save a town in which time has stopped.

The setting of the story is Clocknee, a suburban town with a thriving gear industry. On December 31, 1999—New Year’s Eve—the town’s residents suddenly stop moving. Sherry and company, joined by a mecha named Isaac with the ability to time travel, travel to the past to find out why time has stopped.

Sherry: A curious young girl who lives in Clocknee.

Isaac: A mecha equipped with a time travel function that Sherry finds in her father’s room. Since his parts are damaged, his memories are unclear.

Pegreo: A boy and Sherry’s childhood friend. He is shy and often worries.

Battles are command-based and trigger upon encountering a symbol on the map. Party members and enemies take action in order of speed.

Director Yoshihiko Toda said that this is a game with the atmosphere of a classic Super Famicom RPG from the 1990s.

Scenario writer Jun Yokota said that the Year 2000 problem, or Y2K, is one of the origins of the story’s concept. While the incident never occurred, Yokota became an adult and learned various stories such as system engineers working hard behind the scenes, and the thought that the incident was prevented before it could occur became the source of his idea.

Development is currently 75 percent complete.

Thanks, Hachima Kikou.