In an interesting turn of events, it has been revealed that Konami has lost the source code for Silent Hill 2 and 3, which resulted in a massive bug quashing period for the developers who ported the games to the HD consoles.

They had to work with an unfinished build, and also fixed some issues that the original developers of the game had to fix in their final build. It is incredibly hard to believe that a company like Konami can lose the source code to, what is, one of their best franchises.

“We got all the source code that Konami had on file – which it turns out wasn’t the final release version of the games,” senior associate producer Tomm Hulett said to 1UP.

“So during debug we didn’t just have to deal with the expected ‘porting’ bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we’d never seen before.

“A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full.

“I think at one point Heather was blue,” he added. Now if you are wondering why the HD Collection doesn’t have fog and other effects the PS2 version had, this is why.

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