Experience is a recurring gameplay device in The Legend of Zelda series.[1] Experience is typically gained after defeating enemies; once a certain amount is reached, a Level is gained, which results in increased stats such as health, strength, and sometimes magic.

Uses

When Link defeats an enemy in particular, he gains a certain amount of Experience Points. The more enemies he defeats, and the stronger said enemies are, more points will be stored. When a certain amount is reached, Link can upgrade by one level one of his quest stats. These are:[2]

Life: Link will become more resistant to enemy attacks by taking less damage.

Link will become more resistant to enemy attacks by taking less damage. Magic: Spells will require less magic to be cast.

Spells will require less magic to be cast. Attack: Link's sword attacks will inflict more damage to enemies.

Link starts the game with his stats at level 1, and both his Life and Magic meters have 64 points each (provided by four default Containers). Over the course of the game, the stats can be upgraded to up to level 8, in which Attacks deal maximum damage and the loss of both Life and Magic is minimal. Also, extra Heart and Magic Containers can be found on different parts of the overworld, increasing more directly the number of points Link has in his meters. With a total of eight Containers of a type, there is a total of 128 points.

In several parts of the game, there are bags that store experience points. The value of these bags depends on the size, ranging from 50 to 500 points. Also, when Link loses his lives during a playthrough session, or the player saves and quits playing, the current amount of unused points resets back to zero.

There are some enemies, such as Moas, Wosu, Maus and Ras, that are capable of subtracting part of the current amount of unused points Link has each time they hurt him. Because of this, they must be avoided whenever possible unless Link is skilled enough to face them.

At the end of a Palace, when Link places one of the Crystals in the statue (after defeating the local boss), his experience points automatically rise in number up to the current cap, allowing the young hero to increase the level of a stat instantly.

After all stats are terminally leveled up, Link gets an extra life every time he collects 9000 Experience Points.

Level Up List

Level Life Magic Attack 1 — — — 2 50 100 200 3 150 300 500 4 400 700 1000 5 800 1200 2000 6 1500 2200 3000 7 2500 3500 5000 8 4000 6000 8000

Non-Canon Appearances

Hyrule Warriors Leveling Up is a prominent feature in Hyrule Warriors, as Experience is gained through defeating enemies.[3] Leveling Up will fill a Warrior's Health and Special Attack gauges.[4] If a Warrior has a higher level than the rest, the other Warriors can be artificially Leveled Up through the Training Dojo,[5] which charges 1 Rupee per each experience point needed to ascend to the next level. The minimum experience requirements for each level are as follows:

Level Up Level Experience Points Lv. 1 — Lv. 2 525 Experience Lv. 3 551 Experience Lv. 4 578 Experience Lv. 5 1485 Experience Lv. 6 1550 Experience Lv. 7 1614 Experience Lv. 8 2676 Experience Lv. 9 2778 Experience Lv. 10 2881 Experience Lv. 11 4096 Experience Lv. 12 4236 Experience Lv. 13 4278 Experience Lv. 14 5746 Experience Lv. 15 5925 Experience Lv. 16 6105 Experience Lv. 17 7625 Experience Lv. 18 7844 Experience Lv. 19 8061 Experience Lv. 20 9736 Experience Lv. 21 9992 Experience Lv. 22 10,248 Experience Lv. 23 12,075 Experience Lv. 24 12,370 Experience Lv. 25 12,665 Experience Lv. 26 14,645 Experience Lv. 27 14,978 Experience Lv. 28 15,312 Experience Lv. 29 17,445 Experience Lv. 30 17,816 Experience Lv. 31 18,188 Experience Lv. 32 20,475 Experience Lv. 33 20,884 Experience Lv. 34 21,294 Experience Lv. 35 23,735 Experience Lv. 36 24,183 Experience Lv. 37 24,630 Experience Lv. 38 27,224 Experience Lv. 39 27,711 Experience Lv. 40 28,197 Experience Lv. 41 30,975 Experience Lv. 42 31,500 Experience Lv. 43 32,025 Experience Lv. 44 32,550 Experience Lv. 45 33,075 Experience Lv. 46 33,600 Experience Lv. 47 34,125 Experience Lv. 48 34,650 Experience Lv. 49 35,175 Experience Lv. 50 71,400 Experience Lv. 51 72,450 Experience Lv. 52 73,500 Experience Lv. 53 74,550 Experience Lv. 54 75,600 Experience Lv. 55 76.650 Experience Lv. 56 77,700 Experience Lv. 57 78,750 Experience Lv. 58 79,800 Experience Lv. 59 80,850 Experience Lv. 60 81,900 Experience Lv. 61 82,950 Experience Lv. 62 84,000 Experience Lv. 63 85,050 Experience Lv. 64 86,100 Experience Lv. 65 87,150 Experience Lv. 66 88,200 Experience Lv. 67 89,250 Experience Lv. 68 90,300 Experience Lv. 69 91,350 Experience Lv. 70 92,400 Experience Lv. 71 93,450 Experience Lv. 72 94,500 Experience Lv. 73 95,550 Experience Lv. 74 96,600 Experience Lv. 75 97,650 Experience Lv. 76 98,700 Experience Lv. 77 99,750 Experience Lv. 78 100,800 Experience Lv. 79 101,850 Experience Lv. 80 102,900 Experience Lv. 81 103,950 Experience Lv. 82 105,000 Experience Lv. 83 106,050 Experience Lv. 84 107,100 Experience Lv. 85 108,150 Experience Lv. 86 109,200 Experience Lv. 87 110,250 Experience Lv. 88 111,300 Experience Lv. 89 112,350 Experience Lv. 90 113,400 Experience Lv. 91 114,450 Experience Lv. 92 115,500 Experience Lv. 93 116,550 Experience Lv. 94 117,600 Experience Lv. 95 118,650 Experience Lv. 96 119,700 Experience Lv. 97 120,750 Experience Lv. 98 121,800 Experience Lv. 99 122,850 Experience Lv. 100 123,900 Experience

Trivia

In the Japanese version of The Adventure of Link, the experience system works differently. The required experience needed for a Level Up rises with the Level Ups already spent and not with the current Level of the individual element. It is perfectly possible for Link to have one element maxed out at Level 8 after finishing Parapa Palace. However, raising the other elements from Level 1 will take a little bit longer since Link has already spent 8 Levels and the experience needed for the next one exponentially rises. Furthermore, if Link loses all of his Lives and sees the Game Over screen, then all three elements will be reset to the Level of the weakest element. For example, if Link dies with the stats 1-3-8, then he will have to start again with all stats at Level 1.

Nomenclature

Names in Other Regions Language Name Spanish LA Experiencia