From TheKolWiki

The Spelunker Area is found via the Tales of Spelunking from the Adventurous Spelunker.

When first opening this area:

Welcome to your Spelunking adventure! Try to find as much treasure as you can before the ghost arrives!

Your left sidebar is replaced with a display of new stats:

Spelunkin' <PlayerName>

Stats: Mus: 30 Mox: 30 HP: 30 / 30

Gold: $0

Gear: hat off back shoes Items: 1 1 0

The Ghost:



40

Last Spelunk:

???

Locations found here include:

Best Spelunkers (daily leaderboard)

Rest at Base Camp: Heals all HP.

You tend to your wounds at your base camp.

The ghost draws nearer...

Or, if you have no adventures remaining:

You've got no time to rest, Dr. Jones.

Or, if your HP is full:

You've got no jones to rest, Dr. Time.

And various locations to explore (all except the Mines are unlocked as you go):

Having at least one Bomb gives the Throw Bomb skill in combat (spend a bomb to deal 50 damage). Having at least one Rope gives the Use Rope skill in combat (spend a rope to stun the enemy for 11 rounds).

Strategy

Unlocking Areas

You begin with just The Mines available. Lower levels in the central section are unlocked by adventuring in the previous level and winning a combat after 7-9 combats, or through starting Perks.

Side areas are mainly unlocked by your choices in specific non-combat adventures in the adjoining central area. LOLmec's Lair, Hell, and Yomama's Throne have special unlocks.

Non-combats

After every 3rd successful combat, the ghost waves its arms

This indicates that the next adventure will result in a non-combat choice adventure. Each area presents different choices, with the 4 main locations giving 3 different choice adventures depending on the current phase. The phase of each area is the same, and is advanced after every choice adventure, cycling through 3 values.

Special Adventures

Each sub-area (except The Ancient Burial Ground) also has a special non-combat, which appears on your 6th-9th adventure in that zone.

An extra, super-secret adventure, allowing combat with the Ghost itself can be accessed by clicking on the ghost icon, or , while wielding the The Joke Book of the Dead.

Equipment

Weapons

Off-Hand

Hats

Back Items

Accessories

spring boots (Sometimes avoid enemy attacks)

spiked boots (Deals damage to opponents)

Luck

Some pieces of equipment, listed above, affect a hidden Luck modifier. This will increase or decrease the gold you get from combats and non-combats with a varied range (e.g. 8-10 gold). Obtaining a set amount of gold specifically (e.g. 25 gold) will not be altered by the Luck modifier.

If your luck modifier reduces the gold drop to 0 or less, a different message will appear in place of the gold acquisition: (A bird stole the gold. How unlucky!)

Perks

Each time you complete the game you can choose a perk that gives you a benefit in your next runs, up to a maximum of 9 perks. Perks are organized into 3 branches, with choices presented in order in each branch.

Branch 1

Branch 2

Start with 3 bombs Shops have one more item Start with $100

Branch 3

Start with 3 ropes Start with a spelunking fedora (All Attributes +5) Start with a key

Rewards

Notes

The entire setting is a browser version of the game, Spelunky.