Introduction

My name is Carmen Schneidereit and I am a 3D environment artist from Cologne, Germany. I will introduce you to the techniques that I used to create a realistic 3D diorama. I combined photogrammetry with classical sculpting techniques.

I study Game Art at the Cologne Game Lab and I’m currently working on my graduation project: an animated short film in Unreal Engine 4.

Next, to my studies, I work as a freelance 3D artist for Nyamyam’s upcoming game Astrologaster.

I started with 3D modeling around 3 years ago. After experimenting with the medium for a while, I discovered that I have a strong passion for building worlds! I love atmospheric environments that make you want to visit and explore them. As an environment artist, I always try to find a good balance between working on my technical knowledge and improving my artistic skills.

The Paris Diorama

The diorama works as a stand-alone artwork, but its original purpose was to explore the art style of the environment for my graduation project. In a team of three (Neysha Castritius, Raquel Rossetti and I), we are working on a real-time animated short called ‘Catch it!’. The movie will be about a girl chasing her dreams. It will take place in the beautiful streets of Paris – as well as in a magical world that’s under the streets. The diorama helped us to get an early impression on the visual look that we want to achieve in the film. The elements and materials of the project are now integrated into my modular environment kit for the film scene.