Path of the Psycho

RAMPAGE

At 3rd level, when you adopt this path, you choose your psychotic tendencies and gain its feature. At your option, you can enter a RAMPAGE instead of going into a rage, gaining the benefits of your psychotic tendency.

Psychotic Tendencies

Hellborn (BURN BABY BURN)

While rampaging, you can will yourself on fire as a bonus action. This can be the same bonus action you use to rampage. You take 2d4 fire damage every round and all your attacks deal an extra 2d4 fire damage. The fire lasts until the end of your rampage or you can spend an action to put yourself out.

Mania(FEED THE MEAT)

While rampaging, all crits or kills will heal you for the damage you dealt. However you lose your resistances while rampaging.

Bloodlust(BLOOD-ERANG)

While rampaging, all melee weapons have the thrown property. You can also use a bonus action to have the thrown weapon come back to your hand. Thrown weapons do not incur disadvantage when within 5 feet of another hostile creature.

OOOH SPARKLY

At 6th level, you gain a benefit based on the Psychotic tendency of your choice. You can choose the same tendency you selected at 3rd level or a different one.

Hellborn (A WARM HUG)

You gain resistance to fire damage. You can now set small objects not worn or carried on fire as in the prestidigitation spell and can freely manifest a harmless fire around you. The fire has 15 feet bright light and 15 feet dim light.

Mania (GET UP! YOU GOT PEOPLE TO KILL)

Upon seeing an ally get reduced to 0 hp within 60 feet of you and can hear you, you can spend a reaction encourage them to stay fighting instead reducing them to 1 hp you can use this feature once every short rest.

Bloodlust (BLOODBATH)

After killing a foe, you can spend a reaction in order to bathe yourself in their spurting blood. All enemies within 30 feet of you must make a wisdom saving throw or be frightened of you for 1 minute. Affected creatures can make another wisdom save at the end of their turn. The DC for this is 8+CON mod.+Prof Bonus. All enemies that pass are immune to this effect for 24 hours. You can use this feature once every short rest.

You can also hide inside a corpse that is equal to your size or larger.

GRIND! GRIND! GRIND!

At 10th level, you gain a benefit based on the Psychotic tendency of your choice. You can choose the same tendency you selected at 3rd or 6th level or a different one.

Hellborn (ELEMENTAL ELATION)

While rampaging and on fire, you can choose to imbue the flames into your weapon, possibly setting them on fire. On hit, the opponent must make a Dexterity saving throw, the DC for this is 8+CON+Prof Mod. On a fail, the target is set on fire for 1 minute and take 3d6 fire damage at the start of their turns. They can spend an action trying to put out the fire. Doing this also ends the fire on yourself whether you hit or not.

You can use this feature equal to your Con modifier per short rest

Mania (SALT THE WOUND)

You can choose to have extra damage die for all your weapon attacks, however every dice you add increases your crit fail with said weapon by one (Eg. adding 1 extra hit dice will make your crit fail be on a 2 and so on and so on). Getting a crit fail will result in you hitting yourself in the face for the same amount of damage. You must declare Salt The Wound before making the attack. You can add as much extra dice equal to your STR Mod. plus your rage damage bonus

You can use this feature equal to your Con modifier per short rest

Bloodlust (BOMBADIER) All thrown weapon attacks now make a small explosion around the target. Each creature within 5 feet of the target must make a Dexterity saving throw, the DC for this is 8+CON+Prof Bonus. On a fail, each creature takes half damage from the initial target.

You can use this feature equal to your Con modifier per short rest

THE SHINIEST MEAT BICYCLE!

At 14th level, you gain a benefit based on the Psychotic tendency of your choice. You can choose the same tendency you selected at 3rd, 6th or 10th level or a different one.

Hellborn (RAVING RETRIBUTION)

While rampaging and on fire you can spend a use of your rage to breathe fire as an action.

When you breathe out fire, each creature in a 30-foot cone must make a Dexterity saving throw. The DC for this saving throw equals 8 + CON mod + Prof bonus. A creature takes 5d10 damage on a failed save, and half as much on a successful one.

Mania (RELEASE THE BEAST)

While rampaging, you can spend a use of your rage to mutate into a BADASS PSYCHO as a bonus action.

You gain the benefits of the Enlarge section of the Enlarge/Reduce spell for 1d4 minutes, you can also use your bonus action to make another weapon attack.

Bloodlust (BLOODSPLOSION)

While rampaging, you can spend a use of your rage to make you killed target explode

All creatures within the radius must make a Dexterity saving throw or take damage equal to the killing blow (this damage stacks with Bombadier). The area of affect is ten feet from the killed target