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Justin and Jason talk with Christopher Park, founder of Arcen Games and developer of a space-based RTS game called AI War: Fleet Command, about how he was able to release a sophisticated computer game in under seven months and create a formidable artificial intelligence in only a matter of weeks. The discussion also covers the marketing of an independent game, cooperative game play, multi-threading, optimizing .NET, LINQ, GPUs, SlimDX and the future of artificial intelligence.