Week 7

April 12, 2020

Despite the setbacks of the previous month, we’re back, and still kicking!

Development

As of now, we’re still developing both the battle system and card craft system. Most of the vital functionalities of the battle system have already been finished with some bugs left and the integration process of course. The card craft development is finishing one of the five card types you can craft; the “Summon” which happens to be the most complicated type to craft.

Environment

Apple Hideout Introducing yet another battle environment that will be featured in the game; the Apple Forest! Rumored to be the location where “Apple’s” hideout is, an infamous group that has turned the center forest into a trap for caravans passing by to trade supplies between several towns. Hench the name, Apple Forest.

3D Development

We bring you yet another summon/creature you can fight or use in battle! Meet the Brigand! They may be a bit hefty to summon for its stats but its ability to steal back resources is something to be wary of both as its opponent and as users.

Art Development

Working on the Brigand's card artwork is pretty straight forward. Like all summons it is a portrait type. I simply added some good color contrast and lighting to make him appear more menacing. In the future I might consider adding gifs for my work progress. Hope yall enjoy this one!

Reassurance

So the development has been quite slow since the pandemic and we cannot deny the fact that we may be running late with our planned timeline. The really good news on the other hand, is our 3d artists and developers are still working to finish this project regardless of the obstacles we faced and we will stay on course to bring to life this project, no matter what it takes. We from Vilein, extend our greetings to you for a safe month ahead.