I can't say when we plan to release the second version but I think it's about time for you people to know what to expect in the second release of the mod:

Two new factions: Abbasid Sultanate and Sultanate of Rum.

About 73 new units (including the ones for the two new factions) that expand the time-frame of Medieval Kingdoms Total War to about the first parts of the Hundred Years War. This brings the total number of units to around 205.

New Units by Faction:

Kingdom of England:

Bill Militia

Miles

Longbow Militia

Heavy Billmen

Retinue Longbowmen

High Era Knights

Armored Sergeants

Kingdom of France:

Voulge Militia

Light Men at Arms

Routiers

High Era Men at Arms

High Era Knights

Halberdiers

French Archers

Holy Roman Empire:

Sergeants

Urban Militia

Halberdiers

High Era Knights

County of Flanders:

Goedendag Militia

Flemish Pike Militia

Armored Pikemen

Heavy Goedendagers

High Era Knights

Kingdom of Hungary:

Hungarian Swordsmen

Pavisiers

Stradiots

Halberdiers

High Era Knights

Castellans

Republic of Venice:

Stradiots

Condottieri Archers

Condottieri Infantry

Condottieri Pikemen

High Era Knights

Latin Empire:

Stradiots

Communal Cavalry

Communal Infantry

Communal Archers

communal Spearmen

Kingdom of Poland:

Polish Swordsmen

Castellans

High Era Knights

Polish Noble Infantry

Polish Noble Cavalry

Slav Spearmen

Kingdom of Scotland:

Scots Pike Militia

Scots Guard

Noble Swordsmen

Noble Pikemen

High Era Knights

Kingdom of Castile:

Halberdiers

Rodeleros

High Era Knights

Mercenary Archers

Kievan Rus:

Rus Guard Axemen

Mongol Horde:

Mongol Light Foot Archers

Mongol Spearmen

Most of the current units have been revamped or adjusted to make them more unique and distinct to their respective factions. Some units have been changed to be a high era unit like the Zweihander and Venetian Heavy Infantry.

New unit cards and loading screens.

New armor and weapon values that should make battles slightly longer.

Polearm units have been given the "pike phalanx" ability and have been buffed.

The aforementioned pike phalanx has been changed so it more closely resembles Medieval 2.

Fixed the faction assignment issue that was causing some people to not get certain factions. Basically this was because some of the factions were on DLC faction slots.

Other minor bugfixes and tweaks.

I think that that is it. Stay tuned for more promotional stuff throughout this upcoming week.

- Warman