You may be looking for: ShieldBattery, a custom operating system for StarCraft: Brood War

"Can't replenish its own shields. Glad to see protoss engineers make mistakes too." - A Dominion marine(src)

The shield battery is a protoss support structure.

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Overview Edit

The shield battery's core contains a khaydarin crystal that absorbs and stores local psionic energy. The stored psi is transferred to protoss units via the energy spokes, allowing plasma shields to be recharged rapidly. While the battery has a limited energy capacity, it will steadily recharge itself over time,[1] extracting energy from the psionic matrix. The shield battery can likewise replenish the shields of photon cannons. While the shield battery prioritizes combat systems, it can be manually directed to recharge buildings in range. However, it can't replenish its own shields.[2]

Shield batteries were largely abandoned after the Brood War due to advancements in shield regeneration. However, improvements were made to the battery's throughput and capacity, causing some factions to reintegrate them. The Tal'darim have access to shield batteries, but often prefer to invest their resources in more offensive technologies.[3]

Game Structure Edit

StarCraft Edit

Shield Battery SC1

SCR

Cartooned Structure Race Protoss Properties Maximum energy 200 (init. 100) Production Minerals 100 Build time 30 Produced from Probe Requires Gateway Protection Shields 150 Hit points 159 Armor 1

Abilities Edit

Recharge Shields The shield battery uses this ability to recharge friendly protoss plasma shields in range. Usage Hotkey R Cost 1 (per 3 shields) Range 2

Upgrades Edit

Notes Edit

Along with pylons, shield batteries are the only buildings in the game that do not leave debris when destroyed (without counting the vespene geyser buildings).

StarCraft: Ghost Edit

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.

The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Shield batteries were set to appear in StarCraft: Ghost, as an objective Nova had to target in the third chapter of the game.[4]

StarCraft II Edit

Versus Edit

The shield battery retains its role in StarCraft II as a structure that restores protoss shields.[5] It was added into multiplayer in Patch 4.0.

In multiplayer, the shield battery restores shields of a single friendly unit within 6 range. Shields restore at 50.4 shields per second, drains 1 energy for every 3 shields restored. This ability is autocast on friendly units and photon cannons. They can be impacted by the Shield Overcharge ability of the nexus, which increases their shield restoration rate by 100% and removes the energy cost of their shield restoration for 14 seconds.

Upgrades and Abilities Edit

Restore Restores target unit or structure's shields. Restores 3 shields per 1 energy. Autocasting targets units and defensive structures only. Usage Hotkey R Cost 1

Legacy of the Void Edit

The shield battery appears in the campaign of Legacy of the Void as a basic building requiring a nexus. Their shield recharge can be set to autocast, which makes them considerably more useful. However, they only restore the shields of defensive turrets when set to autocast, not other buildings.

Co-op Missions Edit

Karax is able to build shield batteries in Co-op Missions. Additional upgrades for them are unlocked when Karax reaches Level 6.

Upgrades and Abilities Edit

Restore Restores target unit or structure's shields. Restores 3 shields per 1 energy. Autocasting targets units and defensive structures only. Usage Hotkey R Cost 1

Fortification Barrier Allows the shield battery to grant defensive structures a shield for 10 seconds that absorbs up to 100 damage. Usage Hotkey B Duration 10 Cooldown 30 Campaign Acquisition Unlock Reach Karax Level 8 Acquisition Purchased from Forge Hotkey B Cost 100 100 60

Enhanced Targeting Increases the range of photon cannons, khaydarin monoliths, and shield batteries by 2. Usage Passive Campaign Acquisition Unlock Reach Karax Level 8 Acquisition Purchased from Forge Hotkey R Cost 100 100 120

Rapid Recharging Energizers and shield batteries have +200% energy regeneration. Usage Passive Campaign Acquisition Unlock Reach Karax Level 4 Acquisition Purchased from Twilight council Hotkey S Cost 100 100 90

Protoss Plasma Shields Increases the shield armor of all protoss units and structures. Usage Passive Campaign Acquisition Unlock Initially available. Acquisition Purchased from Forge Hotkey A Level 1 Cost 100 100 160 Effect Shield armor: 1 Level 2 Cost 175 175 190 Required Twilight council Effect Shield armor: 2 Level 3 Cost 250 250 220 Required Twilight council Effect Shield armor: 3

Development Edit

The following section contains information from a previous version of StarCraft II which is no longer valid.

It appears that the shield battery was once part of the StarCraft II game engine prior to the game's release.[6] In 2008, Karune stated that the shield battery would not be available in multiplayer games.[7] It did not appear in the Wings of Liberty product.[8] In September 2017, Blizzard stated that they were looking into bringing the campaign shield battery into Legacy of the Void multiplayer, as a 75 mineral structure that can recover allied shields even as they are in combat. The addition of the shield battery was tested in the testing matchmaker.[9] At BlizzCon 2017, it was announced that the shield battery would become a standard structure in multiplayer matches, and it was added in Patch 4.0.[5]

Achievements Edit

Low Battery Warning Points 10 Criteria Recharge 3,000 shield with Shield Batteries in an Unranked or Ranked game. Edit

Images Edit

Trivia Edit

The StarCraft II shield battery model's central orb is a miniaturized version of the Purifier technology container from the Legacy of the Void campaign mission Forbidden Weapon.[10]