Build Highlights



Taunts no longer increase the threat against the target for a short window of time. Blizzard has confirmed that the datamined Taunt changes are tooltip updates, but they are experimenting with reducing the threat bonus.

Blizzard has confirmed that the datamined Taunt changes are tooltip updates, but they are experimenting with reducing the threat bonus. Some Elemental Shaman changes previously announced changes are here!

No Shadow Priest or Enhancement Shaman changes.

Feral Druid talent rearrangements including a new AoE finisher that applies Rip to all nearby targets.

Good Karma changes for Windwalker Monks.

Reawakening Artifact Trait got a new effect:

When you resurrect an ally with Rebirth, they absorb 16155 damage over 15 sec.32266 damage and gain Well Fed, increasing their Agility, Intellect, or Strength by 60.

Many of these changes are recent hotfixes being merged into the baseline spell data. If the change looks familiar, it's probably because it already happened!



Many of these changes are recent hotfixes being merged into the baseline spell data. If the change looks familiar, it's probably because it already happened!

Warning: This build seems to have many unfinished changes. Spell without any highlighted changes are likely just attribute/flag changes which have little impact on their use or functionality. This is the first PTR build, so nothing here is final.



Many of these changes are recent hotfixes being merged into the baseline spell data.

Class Tools Elemental Talents Enhancement Talents Restoration Talents

Earth Shock Instantly shocks the target with concussive force, causing (250%210% of Spell power) Nature damage.

Effectzzz #1 Effect #1 School Damage

Value: 0 (SP mod: 2.52.1)



REMOVED Effect #1 School Damage

Value: 0 (SP mod: 0.53125)



Effect #1 School Damage

Value: 0 (SP mod: 0.5031250.704)



Earthen Rage Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (13.75% of Spell power) Nature damage to your most recently attacked target.

Elemental: Now requires Level 15, down from 90

Tier 1 Talent, in place of Exposed Elements

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (13.75% of Spell power) Nature damage to your most recently attacked target. Elemental: Now requires Level 15, down from 90 Tier 1 Talent, in place of Exposed Elements Echo of the Elements



Elemental: Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

Elemental: Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge. Restoration: Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Effects that reset their remaining cooldown will instead grant 1 charge.

Feral Spirit Summons two Spirit

Glyph of Spirit Raptors

Raptors

Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects

Enhancement (Level 56)

and grant you 5 Maelstrom each time they attack





Summons two Spirit Glyph of Spirit Raptors Raptors Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects Enhancement (Level 56) and grant you 5 Maelstrom each time they attack Healing Surge Heals a friendly target for (259% of Spell power).

Enhancement (Level 66)

Consumes 20 Maelstrom, if available, to become instant





Healing Rain Blanket the target area in healing rains, restoring 12.5%14% of Spell power) * 6 * 2 / 2] health to up to 6 allies over 10 sec.



Blanket the target area in healing rains, restoring 12.5%14% of Spell power) * 6 * 2 / 2] health to up to 6 allies over 10 sec. Lava Burst Hurls molten lava at the target, dealing (53.125% of Spell power) Fire damage.

Elemental and Restoration (Level 20)

Lava Burst will always critically strike if the target is affected by Flame Shock



Generates 10 Maelstrom.

Effectzzz #1 REMOVED Effect #1 School Damage

Value: 0 (SP mod: 0.53125)



Effect #1 Heal

Value: 0 (SP mod: 0.6250.6625)



Echo of the Elements

Elemental: Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

Restoration: Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Effects that reset their remaining cooldown will instead grant 1 charge.



Elemental: Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge. Restoration: Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Effects that reset their remaining cooldown will instead grant 1 charge. Undulation Every third Healing Wave or Healing Surge you cast heals for an additional 50%.



Rippling Waters Riptide has 1 additional charge.

Riptide Heals for (67.5%45% of Spell power) when the spell ends its duration, is refreshed on the target, or is dispelled.



Riptide has 1 additional charge. Riptide Heals for (67.5%45% of Spell power) when the spell ends its duration, is refreshed on the target, or is dispelled. Spirit Link You link yourself and two closest allies within 0 to 15 yards together. When linked targets take damage, 35%25% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 24 sec.

Cost changed from 40.0% of base mana to 60.0% of base mana

Cast Time changed from Instant to 1.5 sec cast

Capacitor Totem Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.

Range changed from 35 yd range to 40 yd range

Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec. Range changed from 35 yd range to 40 yd range Earthbind Totem Summons an Earth Totem with (2 * Total health / 100) health at the target location for 20 sec that slows the movement speed of enemies within 10 yards.

Range changed from 35 yd range to 40 yd range

Summons an Earth Totem with (2 * Total health / 100) health at the target location for 20 sec that slows the movement speed of enemies within 10 yards. Range changed from 35 yd range to 40 yd range Hex Transforms the enemy into a spider for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.



Transforms the enemy into a spider for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. Hex Transforms the enemy into a compy for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.



Transforms the enemy into a compy for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. Hex Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.



Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. Hex Transforms the enemy into a snake for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.



Transforms the enemy into a snake for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. Hex Transforms the enemy into a cockroach for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.



Transforms the enemy into a cockroach for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. Hex Transforms the enemy into a Zandalari Tendonripper for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.



Transforms the enemy into a Zandalari Tendonripper for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. Hex Transforms the enemy into a skeletal hatchling for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.



Transforms the enemy into a skeletal hatchling for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. Hex Transforms the enemy into a wicker mongrel for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.



Spouting Spirits Spirit Link Totem restores 19083053 health to all nearby allies 1 second after it is dropped.



Spirit Link Totem restores 19083053 health to all nearby allies 1 second after it is dropped. Strength of Earth Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 754904 Nature damage.



Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 754904 Nature damage. Surging Tides If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 3888)] damage for 8 sec.



Spouting Spirits Spirit Link Totem restores 19083053 health to all nearby allies 1 second after it is dropped.



Spirit Link Totem restores 19083053 health to all nearby allies 1 second after it is dropped. Strength of Earth Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 754904 Nature damage.



Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 754904 Nature damage. Strength of Earth Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 754904 Nature damage.



Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 754904 Nature damage. Surging Tides If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 3888)] damage for 8 sec.



Class Tools Blood Talents Frost Talents Unholy Talents

Death and Decay Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.

While you remain within the area, your

Blood

Heart Strike will hit up to 3 additional targets

Clawing Shadows

Clawing Shadows will hit all enemies near the target

Scourge Strike will hit all enemies near the target.



Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of Frost damage.



Death Coil Fires a blast of unholy energy at the target, causing (36.4619% of Attack power) Shadow damage to an enemy.

Unholy

Reduces the cooldown of Dark Transformation by 1 sec





Fires a blast of unholy energy at the target, causing (36.4619% of Attack power) Shadow damage to an enemy. Unholy Reduces the cooldown of Dark Transformation by 1 sec Death and Decay Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.

While you remain within the area, your

Blood

Heart Strike will hit up to 3 additional targets

Clawing Shadows

Clawing Shadows will hit all enemies near the target

Scourge Strike will hit all enemies near the target.



Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area. While you remain within the area, your Blood Heart Strike will hit up to 3 additional targets Clawing Shadows Clawing Shadows will hit all enemies near the target Scourge Strike will hit all enemies near the target. Festering Strike Strikes for (101.088% of Attack power) Physical damage and infects the target with 2-3 Festering Wounds.

Festering Wound

A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (20% of Attack power) Shadow damage and generating 3 Runic Power.



Dark Command Command the target to attack you.increasing threat you generate against that target for 3 sec.



Command the target to attack you.increasing threat you generate against that target for 3 sec. Death Grip

Blood:

Harnesses the energy that surrounds and binds all matter, drawing the target toward you, forcing the enemy to attack you, and increasing threat you generate against that target by 400%200% for 3 sec



Blood: Harnesses the energy that surrounds and binds all matter, drawing the target toward you, forcing the enemy to attack you, and increasing threat you generate against that target by 400%200% for 3 sec Death Strike Focuses dark power into a strike

Frost

with both weapons, that deals a total of

Blood and Unholy

that deals (46.4256% of Attack power)

Physical damage and heals you for 25% of all damage taken in the last 5 sec, minimum 7% of maximum health.



Frozen Tempest Remorseless Winter deals an additional 52105 damage. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.



Class Tools Havoc Talents Vengeance Talents

Torment Taunts the target to attack you.and increases threat that you generate against the target for 3 sec.



Felblade Charge to your target and deal (66.69% of Attack power)% Fire damage.

Vengeance

Shear has a chance to reset the cooldown of Felblade.

Generates 30 Pain.

Havoc

Demon's Bite has a chance to reset the cooldown of Felblade.

Generates 40 Fury.





Solitude Increases your

Vengeance

Pain

Havoc

Fury

generation by 10% and attack speed by 10% when there are no allies within 15 yards.



Increases your Vengeance Pain Havoc Fury generation by 10% and attack speed by 10% when there are no allies within 15 yards. Unending Hatred Taking magical damage causes you to gain

Vengeance

Pain

Havoc

Fury

with larger attacks granting more

Vengeance

Pain

Havoc

Fury





Torment Taunts the target to attack you.and increases threat that you generate against the target for 3 sec.



Felblade Charge to your target and deal (66.69% of Attack power)% Fire damage.

Vengeance

Shear has a chance to reset the cooldown of Felblade.

Generates 30 Pain.

Havoc

Demon's Bite has a chance to reset the cooldown of Felblade.

Generates 40 Fury.





Solitude Increases your

Vengeance

Pain

Havoc

Fury

generation by 10% and attack speed by 10% when there are no allies within 15 yards.



Increases your Vengeance Pain Havoc Fury generation by 10% and attack speed by 10% when there are no allies within 15 yards. Unending Hatred Taking magical damage causes you to gain

Vengeance

Pain

Havoc

Fury

with larger attacks granting more

Vengeance

Pain

Havoc

Fury





Chaos Brand Your

Havoc

Chaos

Vengeance

Fire

damage brands the target, increasing magic damage taken by 5%.



Your Havoc Chaos Vengeance Fire damage brands the target, increasing magic damage taken by 5%. Consume Magic Consume 1 beneficial Magic effect from the target, removing it and granting you

Havoc

20 Fury

Vengeance

20 Pain





Consume 1 beneficial Magic effect from the target, removing it and granting you Havoc 20 Fury Vengeance 20 Pain Disrupt Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec.

Havoc

Generates 30 Fury on a successful interrupt

Vengeance

Generates 30 Pain on a successful interrupt





Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec. Havoc Generates 30 Fury on a successful interrupt Vengeance Generates 30 Pain on a successful interrupt Throw Glaive Throw a demonic glaive at the target, dealing (33.345% of Attack power) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards.



Revolving Blades Blade Dance deals (210 * 4) additional damage, and the cost of your next Blade Dance is reduced by 53 Fury for each enemy struck by the final slash.



Blade Dance deals (210 * 4) additional damage, and the cost of your next Blade Dance is reduced by 53 Fury for each enemy struck by the final slash. Unbound Chaos Your inner demon slams into nearby enemies at the end of your Fel Rush, dealing 2051964 Chaos damage.



Revolving Blades Blade Dance deals (210 * 4) additional damage, and the cost of your next Blade Dance is reduced by 53 Fury for each enemy struck by the final slash.



Blade Dance deals (210 * 4) additional damage, and the cost of your next Blade Dance is reduced by 53 Fury for each enemy struck by the final slash. Revolving Blades Blade Dance deals (210 * 4) additional damage, and the cost of your next Blade Dance is reduced by 53 Fury for each enemy struck by the final slash.



Class Tools Balance Talents Feral Talents Guardian Talents Restoration Talents

Empowerments Starsurge grants you Lunar and Solar Empowerment:

Lunar Empowerment

Increases the damage of your next Lunar Strike by 20% and reduces its cast time by 15%.

Solar Empowerment

Causes your next Solar Wrath to explode for an additional 10% of its damage to all nearby enemies and reduces its cast time by 15%.

Balance (Level 70)

You can accumulate up to 1 of each Empowerment





Starsurge grants you Lunar and Solar Empowerment: Lunar Empowerment Increases the damage of your next Lunar Strike by 20% and reduces its cast time by 15%. Solar Empowerment Causes your next Solar Wrath to explode for an additional 10% of its damage to all nearby enemies and reduces its cast time by 15%. Balance (Level 70) You can accumulate up to 1 of each Empowerment Moonkin Form Shapeshift into

Glyph of Stars

Astral Form

Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.

Balance (Level 54)

While in this form, single-target attacks against you have a 101% chance to make your next Lunar Strike instant

The act of shapeshifting frees you from movement impairing effects.



Shapeshift into Glyph of Stars Astral Form Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. Balance (Level 54) While in this form, single-target attacks against you have a 101% chance to make your next Lunar Strike instant The act of shapeshifting frees you from movement impairing effects. Solar Wrath Hurl a ball of solar energy at the target, dealing (60% of Spell power) Nature damage.

Balance (Level 10)

Generates 0 Astral Power.





Hurl a ball of solar energy at the target, dealing (60% of Spell power) Nature damage. Balance (Level 10) Generates 0 Astral Power. Sunfire A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (87% of Spell power) Nature damage over 12 sec

Balance and Restoration (Level 32)

to the primary target and all enemies within 8 yards

Balance

Generates (0 / 10) Astral Power.





Berserk Reduces the energy cost of all Cat Form abilities by 40% and increases maximum Energy by 50 for 1520 sec.



Reduces the energy cost of all Cat Form abilities by 40% and increases maximum Energy by 50 for 1520 sec. Feral Druid Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: 38%

Affected Spells:



Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done Value: 38% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 38%

Affected Spells:



Effect #2 School Damage

Value: 0 (AP mod: 0.0623220.092)



Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (50%60% of Attack power) Physical damage.

Awards 1 combo point.

Effectzzz #1 Effect #1 School Damage

Value: 0 (AP mod: 0.50.6)



Ironfur Increases armor by (75 * Agility / 100) for 7 sec.

Guardian (Level 55)

Multiple uses of this ability may overlap





Brambles Sharp brambles protect you, absorbing and reflecting up to (Attack power * 0.06) damage from each attack.

Guardian (Level 26)

While Barkskin is active, the brambles also deal (2.6208% of Attack power) Nature damage to all nearby enemies every 1 sec





Rejuvenation Heals the target for (72% of Spell power) over 12 sec.

Incarnation: Tree of Life

Tree of Life: Healing increased by 50% and Mana cost reduced by 30%.



Cost changed from 11.0% of base mana to 10.5% of base mana

Heals the target for (72% of Spell power) over 12 sec. Incarnation: Tree of Life Tree of Life: Healing increased by 50% and Mana cost reduced by 30%. Cost changed from 11.0% of base mana to 10.5% of base mana Restoration Druid Restoration Druid core passive

Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: 4044%

Affected Spells:



Restoration Druid core passive Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done Value: 4044% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 4044%

Affected Spells:



Focused Growth Reduces the mana cost of your Lifebloom by 40%15%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 30%15%. Stacks up to 3 times.



Efflorescence Restores (14.1113% of Spell power) health to three injured allies within 10 yards of the initial target every 2 sec for 30 sec.

Effectzzz #1 Effect #1 Heal

Value: 0 (SP mod: 0.1411130.141113)



Effect #1 School Damage

Value: 0 (AP mod: 0.3805620.46)



Effect #1 School Damage

Value: 0 (AP mod: 0.065520.067)



Autumn Leaves If Rejuvenation is your only heal over time effect on the target, increase the healing of Rejuvenation by 159119.



If Rejuvenation is your only heal over time effect on the target, increase the healing of Rejuvenation by 159119. Blood Mist Rake deals (3375 * 5) additional damage over its duration, and has a chance to grant you Berserk for 5 sec. Cannot occur while

Incarnation: King of the Jungle

Incarnation: King of the Jungle

Berserk is active.



Rake deals (3375 * 5) additional damage over its duration, and has a chance to grant you Berserk for 5 sec. Cannot occur while Incarnation: King of the Jungle Incarnation: King of the Jungle Berserk is active. Craggy Bark Barkskin reduces meleePhysical attacks against you by ( - 311208 /- 1) damage.



Barkskin reduces meleePhysical attacks against you by ( - 311208 /- 1) damage. Fungal Essence Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 44785150.



Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 44785150. Gushing Lacerations Rip deals (810 * 12) additional damage per combo point, and has a 6% chance to award a combo point each time it deals damage.



Rip deals (810 * 12) additional damage per combo point, and has a 6% chance to award a combo point each time it deals damage. High Noon Sunfire's radius is increased to 11 yds, and it deals 1127544 additional damage to its primary target.



Sunfire's radius is increased to 11 yds, and it deals 1127544 additional damage to its primary target. Streaking Stars While Celestial Alignment is active, your damaging spells call a Streaking Star, dealing an additional 1843 damage, when they are not a repeat of the previous ability.



Blood Mist Rake deals (3375 * 5) additional damage over its duration, and has a chance to grant you Berserk for 5 sec. Cannot occur while

Incarnation: King of the Jungle

Incarnation: King of the Jungle

Berserk is active.



Rake deals (3375 * 5) additional damage over its duration, and has a chance to grant you Berserk for 5 sec. Cannot occur while Incarnation: King of the Jungle Incarnation: King of the Jungle Berserk is active. Craggy Bark Barkskin reduces meleePhysical attacks against you by ( - 311208 /- 1) damage.



Barkskin reduces meleePhysical attacks against you by ( - 311208 /- 1) damage. Craggy Bark Barkskin reduces meleePhysical attacks against you by ( - 311208 /- 1) damage.



Barkskin reduces meleePhysical attacks against you by ( - 311208 /- 1) damage. Fungal Essence Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 44785150.



Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 44785150. Gushing Lacerations Rip deals (810 * 12) additional damage per combo point, and has a 6% chance to award a combo point each time it deals damage.



Rip deals (810 * 12) additional damage per combo point, and has a 6% chance to award a combo point each time it deals damage. Gushing Lacerations Rip deals (810 * 12) additional damage per combo point, and has a 6% chance to award a combo point each time it deals damage.



Rip deals (810 * 12) additional damage per combo point, and has a 6% chance to award a combo point each time it deals damage. High Noon Sunfire's radius is increased to 11 yds, and it deals 1127544 additional damage to its primary target.



Sunfire's radius is increased to 11 yds, and it deals 1127544 additional damage to its primary target. Streaking Star Deals 0 Arcane damage.While Celestial Alignment is active, your damaging spells call a Streaking Star, dealing an additional 1843 damage, when they are not a repeat of the previous ability.



Deals 0 Arcane damage.While Celestial Alignment is active, your damaging spells call a Streaking Star, dealing an additional 1843 damage, when they are not a repeat of the previous ability. Streaking Stars While Celestial Alignment is active, your damaging spells call a Streaking Star, dealing an additional 1843 damage, when they are not a repeat of the previous ability.



Class Tools Beast Mastery Talents Marksmanship Talents Survival Talents

Beast Mastery Hunter Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: -1-6%

Affected Spells:



Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done Value: -1-6% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: -1-6%

Affected Spells:



Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of 14.196%21.294% of Attack power)% * 1011] Physical damage to all enemies in front of you. Usable while moving.



Dire Beast: Basilisk Summons a slow moving basilisk near the target for 30 sec that attacks the target for heavy damage.

Cost changed from None to 60 Focus

Beast Master Beast Mastery (Level 12)

Increases the attack speed bonus from Barbed Shot by an additional 12%

Increase damage dealt by your Dire Beasts by 12%.



Beast Mastery (Level 12) Increases the attack speed bonus from Barbed Shot by an additional 12% Increase damage dealt by your Dire Beasts by 12%. Titan's Thunder Discharge a massive jolt of electricity from Titanstrike into all your pets and Dire Beasts causing them to deal up to (Ranged attack power * 1.15 * 0.5 * 1) Nature damage to their target every 1 sec. for 8 sec.

Beast Mastery (Level 12)

Also causes the next pet frenzy caused by Barbed Shot to deal (42% of Attack power) additional Nature damage on each of the 5 attacks





Arcane Shot A quick shot that causes Arcane damage.



A quick shot that causes Arcane damage. Exhilaration Heals you for 30%

Beast Mastery and Marksmanship and Survival (Level 48)

and your pet for 100%

of maximum health.



Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of 14.196%21.294% of Attack power)% * 1011] Physical damage to all enemies in front of you. Usable while moving.



Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing (111.54% of Attack power) Physical damage.

Increases the range of all shots by 40% for 15 sec.

Cast Time changed from <!--cast-->3 sec cast to 3 sec cast

Coordinated Assault You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec.

Survival (Level 50)

While Coordinated Assault is active, Kill Command's chance to reset is increased by 25%





You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec. Survival (Level 50) While Coordinated Assault is active, Kill Command's chance to reset is increased by 25% Exhilaration Heals you for 30%

Beast Mastery and Marksmanship and Survival (Level 48)

and your pet for 100%

of maximum health.



Heals you for 30% Beast Mastery and Marksmanship and Survival (Level 48) and your pet for 100% of maximum health. Harpoon The cooldown of Harpoon is reduced by 10 sec.

Name changed from Harpoon to

The cooldown of Harpoon is reduced by 10 sec. Name changed from Harpoon to Harpoon Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.

Name changed from Harpoon to

Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them. Name changed from Harpoon to Kill Command Give the command to kill, causing your pet to savagely deal 60 / 1000.6 * (1 + Versatility)] Physical damage to the enemy.

Survival (Level 50)

Has a 25% chance to immediately reset its cooldown

Generates 15 Focus.



Beast Lore Gathers information about the target beast, displaying damage, health, diet, abilitiesdiet, abilities, specialization, whether or not the creature is tameable, and if it is exotic.



Gathers information about the target beast, displaying damage, health, diet, abilitiesdiet, abilities, specialization, whether or not the creature is tameable, and if it is exotic. Titan's Thunder Discharge a massive jolt of electricity from Titanstrike into all your pets and Dire Beasts causing them to deal up to (Ranged attack power * 1.15 * 0.5 * 1) Nature damage to their target every 1 sec. for 8 sec.

Beast Mastery (Level 12)

Also causes the next pet frenzy caused by Barbed Shot to deal (42% of Attack power) additional Nature damage on each of the 5 attacks





Born To Be Wild Reduces the cooldowns of

Survival

Aspect of the Eagle

Aspect of the Cheetah and Aspect of the Turtle by 20%.



Reduces the cooldowns of Survival Aspect of the Eagle Aspect of the Cheetah and Aspect of the Turtle by 20%. Natural Mending Every

Beast Mastery

30

Marksmanship

20

Survival

20

Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.



Arcane Flurry Arcane Shot increases the damage of Arcane Shot by 250 for 3138 for 10 sec, stacking up to 2 times.



Arcane Shot increases the damage of Arcane Shot by 250 for 3138 for 10 sec, stacking up to 2 times. Feeding Frenzy Barbed Shot deals * (4)] additional damage over its duration, and Frenzy's duration is increased to (9000 / 1000) sec.



Arcane Flurry Arcane Shot increases the damage of Arcane Shot by 250 for 3138 for 10 sec, stacking up to 2 times.



Arcane Shot increases the damage of Arcane Shot by 250 for 3138 for 10 sec, stacking up to 2 times. Arcane Flurry Arcane Shot increases the damage of Arcane Shot by 250 for 3138 for 10 sec, stacking up to 2 times.



Arcane Shot increases the damage of Arcane Shot by 250 for 3138 for 10 sec, stacking up to 2 times. Feeding Frenzy Barbed Shot deals (75373 * 4) additional damage over its duration, and Frenzy's duration is increased to (9000 / 1000) sec.



Barbed Shot deals (75373 * 4) additional damage over its duration, and Frenzy's duration is increased to (9000 / 1000) sec. Wild Call The cooldown of

Beast Mastery

Barbed Shot

Marksmanship and Survival

Dire Beast

is reset.



Class Tools Arcane Talents Fire Talents Frost Talents

Arcane Barrage Launches bolts of arcane energy at the enemy target, causing (80% of Spell power) Arcane damage.

For each Arcane Charge, deals 30% additional damage

Arcane (Level 34)

and hits 0 additional nearby target for 40% of its damage

Consumes all Arcane Charges.



Launches bolts of arcane energy at the enemy target, causing (80% of Spell power) Arcane damage. For each Arcane Charge, deals 30% additional damage Arcane (Level 34) and hits 0 additional nearby target for 40% of its damage Consumes all Arcane Charges. Arcane Barrage For each Arcane Charge, Arcane Barrage hits 1 additional target within (80% of Spell power) yds per Arcane Chargenearby target for 40% damage.



Critical Mass Your spells have a 15% increased chance to deal a critical strike.

Fire (Level 65)

You gain 0% more of the Critical Strike stat from all sources





Your spells have a 15% increased chance to deal a critical strike. Fire (Level 65) You gain 0% more of the Critical Strike stat from all sources Fire Blast Blasts the enemy for (72% of Spell power) Fire damage. Castable while casting other spells.

Fire (Level 18)

Always deals a critical strike





Blasts the enemy for (72% of Spell power) Fire damage. Castable while casting other spells. Fire (Level 18) Always deals a critical strike Fire Mage Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: -16-11%

Affected Spells:



Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done Value: -16-11% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: -16-11%

Affected Spells:



Effect #1 School Damage

Value: 0 (SP mod: 0.50.575)



Kindling Your Fireball, Pyroblast, Fire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 10 sec.



Your Fireball, Pyroblast, Fire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 10 sec. Pyroclasm Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 225% additional damage.

Maximum 2 charges.stacks.



Blizzard Ice shards pelt the target area, dealing Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.

Frost (Level 63)

Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec



Range changed from 35 yd range to 40 yd range

Ice shards pelt the target area, dealing Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Frost (Level 63) Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec Range changed from 35 yd range to 40 yd range Brain Freeze Frostbolt has a 25% chance to empower your next Flurry to be instant cast and deal 50% increased damage

Frost (Level 48)

and apply Winter's Chill to the target.

Winter's Chill causes the target to take damage from your spells as if it were frozen





Frostbolt has a 25% chance to empower your next Flurry to be instant cast and deal 50% increased damage Frost (Level 48) and apply Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen Fire Blast Blasts the enemy for (72% of Spell power) Fire damage. Castable while casting other spells.

Fire (Level 18)

Always deals a critical strike





Blasts the enemy for (72% of Spell power) Fire damage. Castable while casting other spells. Fire (Level 18) Always deals a critical strike Flurry Unleash a flurry of ice, striking the target 3 times for a total of Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.

While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.

Cast Time changed from <!--cast-->3 sec cast to 3 sec cast

Unleash a flurry of ice, striking the target 3 times for a total of Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec. While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen. Cast Time changed from <!--cast-->3 sec cast to 3 sec cast Ice Lance Quickly fling a shard of ice at the target, dealing (35% of Spell power) Frost damage

Splitting Ice

and Frost damage to a second nearby target

Ice Lance damage is tripled against frozen targets.



Quickly fling a shard of ice at the target, dealing (35% of Spell power) Frost damage Splitting Ice and Frost damage to a second nearby target Ice Lance damage is tripled against frozen targets. Shatter Multiplies the critical strike chance of your spells against frozen targets by 1.5, and adds an additional

Frost (Level 36)

(25 + 25$)%

25% critical strike chance.



Multiplies the critical strike chance of your spells against frozen targets by 1.5, and adds an additional Frost (Level 36) (25 + 25$)% 25% critical strike chance. Shatter Shatter increases your chance to deal a riticalcritical strike by an additional 25%.



Concentrated Coolness Frozen Orb's damage is increased by 30%10% and is now castable at a location with a 40 yard range but no longer moves.



Polymorph Transforms the enemy into a peacock, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.

Only works on Beasts, Humanoids and Critters.

Glyph of Crittermorph

When critters are affected, can affect multiple targets, and has a duration of 1 day





Transforms the enemy into a peacock, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Glyph of Crittermorph When critters are affected, can affect multiple targets, and has a duration of 1 day Polymorph Transforms the enemy into a harmless rabbit, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.

Only works on Beasts, Humanoids and Critters.

Glyph of Crittermorph

When critters are affected, can affect multiple targets, and has a duration of 1 day





Transforms the enemy into a harmless rabbit, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Glyph of Crittermorph When critters are affected, can affect multiple targets, and has a duration of 1 day Polymorph Transforms the enemy into a harmless black cat, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.

Only works on Beasts, Humanoids and Critters.

Glyph of Crittermorph

When critters are affected, can affect multiple targets, and has a duration of 1 day





Transforms the enemy into a harmless black cat, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Glyph of Crittermorph When critters are affected, can affect multiple targets, and has a duration of 1 day Polymorph Transforms the enemy into a turkey, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.

Only works on Beasts, Humanoids and Critters.

Glyph of Crittermorph

When critters are affected, can affect multiple targets, and has a duration of 1 day





Transforms the enemy into a turkey, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Glyph of Crittermorph When critters are affected, can affect multiple targets, and has a duration of 1 day Polymorph Transforms the enemy into a porcupine, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.

Only works on Beasts, Humanoids and Critters.

Glyph of Crittermorph

When critters are affected, can affect multiple targets, and has a duration of 1 day





Transforms the enemy into a porcupine, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Glyph of Crittermorph When critters are affected, can affect multiple targets, and has a duration of 1 day Polymorph Transforms the enemy into a penguin, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.

Only works on Beasts, Humanoids and Critters.

Glyph of Crittermorph

When critters are affected, can affect multiple targets, and has a duration of 1 day





Transforms the enemy into a penguin, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Glyph of Crittermorph When critters are affected, can affect multiple targets, and has a duration of 1 day Polymorph Transforms the enemy into a polar bear cub, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.

Only works on Beasts, Humanoids and Critters.

Glyph of Crittermorph

When critters are affected, can affect multiple targets, and has a duration of 1 day





Transforms the enemy into a polar bear cub, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Glyph of Crittermorph When critters are affected, can affect multiple targets, and has a duration of 1 day Polymorph Transforms the enemy into a harmless serpent, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.

Only works on Beasts, Humanoids and Critters.

Glyph of Crittermorph

When critters are affected, can affect multiple targets, and has a duration of 1 day





Transforms the enemy into a harmless serpent, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Glyph of Crittermorph When critters are affected, can affect multiple targets, and has a duration of 1 day Polymorph Transforms the enemy into a monkey, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.

Only works on Beasts, Humanoids and Critters.

Glyph of Crittermorph

When critters are affected, can affect multiple targets, and has a duration of 1 day





Anomalous Impact Arcane Missiles deals 4152 additional damage for each Arcane Charge you have.



Arcane Missiles deals 4152 additional damage for each Arcane Charge you have. Arcane Pressure Arcane Barrage deals an additional 11501149 damage per Arcane Charge against targets below 35% health.



Arcane Barrage deals an additional 11501149 damage per Arcane Charge against targets below 35% health. Arcane Pummeling Each wave ofClearcasting procs 10% more often, and each wave of a Clearcast Arcane Missiles deals 97122 more damage than the previous.one.



Each wave ofClearcasting procs 10% more often, and each wave of a Clearcast Arcane Missiles deals 97122 more damage than the previous.one. Brain Storm While channeling Evocation, your Intellect is increased by 8937 every 1 sec. Lasts 1030 sec.



While channeling Evocation, your Intellect is increased by 8937 every 1 sec. Lasts 1030 sec. Duplicative Incineration Fireball deals an additional 609305 damage, and has a 5% chance to launch a second Fireball.



Fireball deals an additional 609305 damage, and has a 5% chance to launch a second Fireball. Explosive Echo Arcane Explosion deals an additional 286363 damage. When it damages at least 3 targets, it has a 10% chance to deal an additional 19462464 Arcane damage to them.



Arcane Explosion deals an additional 286363 damage. When it damages at least 3 targets, it has a 10% chance to deal an additional 19462464 Arcane damage to them. Firemind Consuming Hot Streak grants you 3647 Intellect for 12 sec. This effect stacks up to 3 times.



Consuming Hot Streak grants you 3647 Intellect for 12 sec. This effect stacks up to 3 times. Galvanizing Spark Arcane Blast deals an additional 157143 damage and has a 8% chance to generate a second Arcane Charge.



Arcane Blast deals an additional 157143 damage and has a 8% chance to generate a second Arcane Charge. Preheat Scorch increases the damage the target takes from your Fire Blast by 591690 for 30 sec.



Arcane Pummeling Each wave ofClearcasting procs 10% more often, and each wave of a Clearcast Arcane Missiles deals 97122 more damage than the previous.one.



Each wave ofClearcasting procs 10% more often, and each wave of a Clearcast Arcane Missiles deals 97122 more damage than the previous.one. Arcane Pummeling Each wave ofClearcasting procs 10% more often, and each wave of a Clearcast Arcane Missiles deals 97122 more damage than the previous.one.



Each wave ofClearcasting procs 10% more often, and each wave of a Clearcast Arcane Missiles deals 97122 more damage than the previous.one. Blaster Master Scorch increases the damage the target takes from your Fire Blast by 591690 for 30 sec.



Scorch increases the damage the target takes from your Fire Blast by 591690 for 30 sec. Brain Storm While channeling Evocation, your Intellect is increased by 8937 every 1 sec. Lasts 1030 sec.



While channeling Evocation, your Intellect is increased by 8937 every 1 sec. Lasts 1030 sec. Brain Storm While channeling Evocation, your Intellect is increased by 8937 every 1 sec. Lasts 1030 sec.



While channeling Evocation, your Intellect is increased by 8937 every 1 sec. Lasts 1030 sec. Brain Storm While channeling Evocation, your Intellect is increased by 8937 every 1 sec. Lasts 1030 sec.



While channeling Evocation, your Intellect is increased by 8937 every 1 sec. Lasts 1030 sec. Duplicative Incineration Fireball deals an additional 609305 damage, and has a 5% chance to launch a second Fireball.



Fireball deals an additional 609305 damage, and has a 5% chance to launch a second Fireball. Galvanizing Spark Arcane Blast deals an additional 157143 damage and has a 8% chance to generate a second Arcane Charge.



Arcane Blast deals an additional 157143 damage and has a 8% chance to generate a second Arcane Charge. Galvanizing Spark Arcane Blast deals an additional 157143 damage and has a 8% chance to generate a second Arcane Charge.



Arcane Blast deals an additional 157143 damage and has a 8% chance to generate a second Arcane Charge. Preheat Scorch increases the damage the target takes from your Fire Blast by 591690 for 30 sec.



Scorch increases the damage the target takes from your Fire Blast by 591690 for 30 sec. Preheat Scorch increases the damage the target takes from your Fire Blast by 591690 for 30 sec.



Glyph of Smolder YourYou now smolder for a few seconds following a Combustion.



Class Tools Brewmaster Talents Mistweaver Talents Windwalker Talents

Blackout Strike Strike with a blast of Chi energy, dealing (61.1793% of Attack power) Physical damage

Brewmaster (Level 78)

and generating a stack of Elusive Brawler





Strike with a blast of Chi energy, dealing (61.1793% of Attack power) Physical damage Brewmaster (Level 78) and generating a stack of Elusive Brawler Fortifying Brew Turns your skin to stone for 15 sec, increasing your current and maximum health by 20%, increasing the effectiveness of Stagger by 10%, and reducing all damage you take by 20%.



Turns your skin to stone for 15 sec, increasing your current and maximum health by 20%, increasing the effectiveness of Stagger by 10%, and reducing all damage you take by 20%. Vivify Causes a surge of invigorating mists, healing the target for (95% of Spell power)

Mistweaver (Level 28)

and all allies with your Renewing Mist active for (70% of Spell power)





Enveloping Mist Wraps the target in healing mists, healing for (247.5% of Spell power) over 6 sec

Mistweaver (Level 32)

and increasing healing received from your other spells by 0%





Wraps the target in healing mists, healing for (247.5% of Spell power) over 6 sec Mistweaver (Level 32) and increasing healing received from your other spells by 0% Essence Font Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1 sec for 3 sec. Each bolt heals a target for (33.75% of Spell power)

Mistweaver (Level 58)

plus an additional (12% of Spell power) over 8 sec.

Gust of Mists will heal affected targets twice

. Castable while moving.



Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1 sec for 3 sec. Each bolt heals a target for (33.75% of Spell power) Mistweaver (Level 58) plus an additional (12% of Spell power) over 8 sec. Gust of Mists will heal affected targets twice . Castable while moving. Revival Heals all party and raid members within 40 yards for (200% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.



Heals all party and raid members within 40 yards for (200% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects. Rising Sun Kick Kick upwards, dealing

Windwalker



Mistweaver

(115% of Attack power)

Physical damage

Windwalker (Level 20)

and reducing the effectiveness of healing on the target for 10 sec





Kick upwards, dealing Windwalker Mistweaver (115% of Attack power) Physical damage Windwalker (Level 20) and reducing the effectiveness of healing on the target for 10 sec Soothing Mist Heals the target for (320% of Spell power) over 8 sec. While channeling, Enveloping Mist

Surging Mist

Surging Mist

and Vivify may be cast instantly on the target.

Mistweaver (Level 78)

Each heal has a chance to cause a Gust of Mists on the target





Heals the target for (320% of Spell power) over 8 sec. While channeling, Enveloping Mist Surging Mist Surging Mist and Vivify may be cast instantly on the target. Mistweaver (Level 78) Each heal has a chance to cause a Gust of Mists on the target Spinning Crane Kick Spin while kicking in the air, dealing

Windwalker



Mistweaver



Physical damage over 1.50 sec to enemies within 8 yds.

Windwalker

Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind

Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick





Spin while kicking in the air, dealing Windwalker Mistweaver Physical damage over 1.50 sec to enemies within 8 yds. Windwalker Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast:

Enveloping Mist: Immediately heals for (200% of Spell power).

Renewing Mist: Duration increased by 10000 / 1000) sec.10 sec.

Mistweaver (Level 63)

Vivify: No mana cost.

Rising Sun Kick: Cooldown reduced by 0 1000) secsec





Receive a jolt of energy, empowering your next spell cast: Enveloping Mist: Immediately heals for (200% of Spell power). Renewing Mist: Duration increased by 10000 / 1000) sec.10 sec. Mistweaver (Level 63) Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 0 1000) secsec Vivify Causes a surge of invigorating mists, healing the target for (95% of Spell power)

Mistweaver (Level 28)

and all allies with your Renewing Mist active for (70% of Spell power)





Cyclone Strikes Spin while kicking in the air, dealing

Windwalker



Mistweaver



Physical damage over 1.50 sec to enemies within 8 yds.

Windwalker

Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind

Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick





Spin while kicking in the air, dealing Windwalker Mistweaver Physical damage over 1.50 sec to enemies within 8 yds. Windwalker Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick Rising Sun Kick Kick upwards, dealing

Windwalker



Mistweaver

(115% of Attack power)

Physical damage

Windwalker (Level 20)

and reducing the effectiveness of healing on the target for 10 sec





Kick upwards, dealing Windwalker Mistweaver (115% of Attack power) Physical damage Windwalker (Level 20) and reducing the effectiveness of healing on the target for 10 sec Spinning Crane Kick Spin while kicking in the air, dealing

Windwalker



Mistweaver



Physical damage over 1.50 sec to enemies within 8 yds.

Windwalker

Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind

Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick





Spin while kicking in the air, dealing Windwalker Mistweaver Physical damage over 1.50 sec to enemies within 8 yds. Windwalker Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick Vivify Causes a surge of invigorating mists, healing the target for (95% of Spell power)

Mistweaver (Level 28)

and all allies with your Renewing Mist active for (70% of Spell power)





Good Karma 100% of the damage redirected by Touch of Karma can now redirect an additional 50% of your maximum health.also heals you.



Blackout Kick Kick with a blast of Chi energy, dealing

Windwalker



Brewmaster and Mistweaver

(77% of Attack power)

Physical damage.

Windwalker

Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used





Kick with a blast of Chi energy, dealing Windwalker Brewmaster and Mistweaver (77% of Attack power) Physical damage. Windwalker Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used Chi Burst Hurls a torrent of Chi energy up to 40 yds forward, dealing (46% of Attack power) Nature damage to all enemies, and (67.5675% of Attack power) healing to the Monk and all allies in its path.

Brewmaster

Casting Chi Burst does not prevent avoiding attacks

Windwalker

Chi Burst generates 1 Chi per enemy target damaged, up to a maximum of 2





Hurls a torrent of Chi energy up to 40 yds forward, dealing (46% of Attack power) Nature damage to all enemies, and (67.5675% of Attack power) healing to the Monk and all allies in its path. Brewmaster Casting Chi Burst does not prevent avoiding attacks Windwalker Chi Burst generates 1 Chi per enemy target damaged, up to a maximum of 2 Spinning Crane Kick Spin while kicking in the air, dealing

Windwalker



Mistweaver



Physical damage over 1.50 sec to enemies within 8 yds.

Windwalker

Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind

Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick





Spin while kicking in the air, dealing Windwalker Mistweaver Physical damage over 1.50 sec to enemies within 8 yds. Windwalker Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind Spinning Crane Kick's damage is increased by 10% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick Tiger Palm Attack with the palm of your hand, dealing (27.027% of Attack power) damage.

Windwalker (Level 42)

Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi

Brewmaster

Reduces the remaining cooldown on your Brews by 1 sec

Windwalker

Generates 0 Chi





Chi Burst Hurls a torrent of Chi energy up to 40 yds forward, dealing (46% of Attack power) Nature damage to all enemies, and (67.5675% of Attack power) healing to the Monk and all allies in its path.

Brewmaster

Casting Chi Burst does not prevent avoiding attacks

Windwalker

Chi Burst generates 1 Chi per enemy target damaged, up to a maximum of 2



Cast Time changed from 1 sec cast to 1 sec cast

Iron Fists Fists of Fury grants you 185 Critical Strike for 10 sec when it hits at least 43 enemies.



Fists of Fury grants you 185 Critical Strike for 10 sec when it hits at least 43 enemies. Niuzao's Blessing Expel Harm restores * (3)] health over 6 sec for each Healing Sphere consumed.



Expel Harm restores * (3)] health over 6 sec for each Healing Sphere consumed. Swift Roundhouse Blackout Kick increases the damage of your next Rising Sun Kick by 1365399, stacking up to 2 times.



Iron Fists Fists of Fury grants you 185 Critical Strike for 10 sec when it hits at least 43 enemies.



Fists of Fury grants you 185 Critical Strike for 10 sec when it hits at least 43 enemies. Swift Roundhouse Blackout Kick increases the damage of your next Rising Sun Kick by 1365399, stacking up to 2 times.



Blackout Kick increases the damage of your next Rising Sun Kick by 1365399, stacking up to 2 times. Swift Roundhouse Blackout Kick increases the damage of your next Rising Sun Kick by 1365399, stacking up to 2 times.



Class Tools Holy Talents Protection Talents Retribution Talents

Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 40% of the amount healed.

Holy (Level 52)

Targeting this ally directly with Flash of Light or Holy Light also refunds 25% of Mana spent on those heals





Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 40% of the amount healed. Holy (Level 52) Targeting this ally directly with Flash of Light or Holy Light also refunds 25% of Mana spent on those heals Flash of Light Expends a large amount of mana to quickly heal a friendly target for (125%134% of Spell power).

Effectzzz #1 Effect #1 Heal

Value: 0 (SP mod: 1.251.34)



Effect #1 Heal

Value: 0 (SP mod: 1.41.5)



Beacon of Virtue Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.

All affected allies will be healed for 40% of the amount of your other healing done.

Holy

Your Flash of Light and Holy Light on these targets will also refund 25% of their Mana cost





Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. All affected allies will be healed for 40% of the amount of your other healing done. Holy Your Flash of Light and Holy Light on these targets will also refund 25% of their Mana cost Fist of Justice Judgment reduces the remaining cooldown on Hammer of Justice by

Holy

10

Protection

6

sec.



Judgment reduces the remaining cooldown on Hammer of Justice by Holy 10 Protection 6 sec. Rule of Law Increase the range of your heals

Holy (Level 78)

and the reach of Mastery: Lightbringer

by 50% for 10 sec.



Increase the range of your heals Holy (Level 78) and the reach of Mastery: Lightbringer by 50% for 10 sec. Unbreakable Spirit Reduces the cooldown of your Divine Shield,

Retribution

Shield of Vengeance

Protection

Ardent Defender

Holy

Divine Protection

and Lay on Hands by 30%.



Avenger's Shield Hurls your shield at an enemy target, dealing (52.416% of Attack power) Holy damage

Protection (Level 42)

interrupting and silencing the non-Player target for 3 sec

and then jumping to 2 additional nearby enemies.

Increases the effects of your next Shield of the Righteous by 20%.



Hurls your shield at an enemy target, dealing (52.416% of Attack power) Holy damage Protection (Level 42) interrupting and silencing the non-Player target for 3 sec and then jumping to 2 additional nearby enemies. Increases the effects of your next Shield of the Righteous by 20%. Flash of Light Expends a large amount of mana to quickly heal a friendly target for (125%134% of Spell power).

Effectzzz #1 Effect #1 Heal

Value: 0 (SP mod: 1.251.34)



Effect #10 Apply Aura: Modifies Damage/Healing Done

Value: 10894%

Affected Spells:



Fist of Justice Judgment reduces the remaining cooldown on Hammer of Justice by

Holy

10

Protection

6

sec.



Judgment reduces the remaining cooldown on Hammer of Justice by Holy 10 Protection 6 sec. Unbreakable Spirit Reduces the cooldown of your Divine Shield,

Retribution

Shield of Vengeance

Protection

Ardent Defender

Holy

Divine Protection

and Lay on Hands by 30%.



Flash of Light Expends a large amount of mana to quickly heal a friendly target for (125%134% of Spell power).

Effectzzz #1 Effect #1 Heal

Value: 0 (SP mod: 1.251.34)



Effect #8 Apply Aura: Modifies Damage/Healing Done

Value: 10894%

Affected Spells:



Unbreakable Spirit Reduces the cooldown of your Divine Shield,

Retribution

Shield of Vengeance

Protection

Ardent Defender

Holy

Divine Protection

and Lay on Hands by 30%.



Hammer of Reckoning When you or allies with your Greater Blessings take damage, you gain Reckoning.

Consume 50 stacks of Reckoning to hurl a magical hammer that strikes an enemy for (175% of Spell power) Holy damage, and you gain

Crusade

Crusade

Avenging Wrath for

Crusade

12

6 sec.

Required level is now 80, changed from 58

Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 40% of the amount healed.

Holy (Level 52)

Targeting this ally directly with Flash of Light or Holy Light also refunds 25% of Mana spent on those heals





Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 40% of the amount healed. Holy (Level 52) Targeting this ally directly with Flash of Light or Holy Light also refunds 25% of Mana spent on those heals Crusader Strike Strike the target for (76.5% of Attack power) Physical damage.

Retribution

Generates 0 Holy Power





Strike the target for (76.5% of Attack power) Physical damage. Retribution Generates 0 Holy Power Holy Shock Triggers a burst of Light on the target, dealing (77% of Spell power) Holy damage to an enemy, or (150% of Spell power) healing to an ally.

Holy (Level 34)

Has an additional 30% critical effect chance





Triggers a burst of Light on the target, dealing (77% of Spell power) Holy damage to an enemy, or (150% of Spell power) healing to an ally. Holy (Level 34) Has an additional 30% critical effect chance Holy Shock Triggers a burst of Light on the target, dealing (77% of Spell power) Holy damage to an enemy, or (150% of Spell power) healing to an ally.

Holy (Level 34)

Has an additional 30% critical effect chance





Martyr's Breath Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 8591288. This effect can stack up to 10 times.



Gallant Steed Inspire yourself and nearby allies while Divine Steed is active, granting 113 Speed for 5 secuntil cancelled. Divine Steed's cooldown is reduced to 40 seconds.



Inspire yourself and nearby allies while Divine Steed is active, granting 113 Speed for 5 secuntil cancelled. Divine Steed's cooldown is reduced to 40 seconds. Martyr's Breath Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 8591288. This effect can stack up to 10 times.



Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 8591288. This effect can stack up to 10 times. Martyr's Breath Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 8591288. This effect can stack up to 10 times.



Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 8591288. This effect can stack up to 10 times. Radiant Incandescence Your Holy Shock criticals deal an additional (250 * 3) damage, or an additional (393 * 3) healing, over 3 sec.



Your Holy Shock criticals deal an additional (250 * 3) damage, or an additional (393 * 3) healing, over 3 sec. Radiant Incandescence Your Holy Shock criticals deal an additional (250 * 3) damage, or an additional (393 * 3) healing, over 3 sec.



Your Holy Shock criticals deal an additional (250 * 3) damage, or an additional (393 * 3) healing, over 3 sec. Radiant Incandescence Your Holy Shock criticals deal an additional (250 * 3) damage, or an additional (393 * 3) healing, over 3 sec.



Your Holy Shock criticals deal an additional (250 * 3) damage, or an additional (393 * 3) healing, over 3 sec. Radiant Incandescence Your Holy Shock criticals deal an additional (250 * 3) damage, or an additional (393 * 3) healing, over 3 sec.



Your Holy Shock criticals deal an additional (250 * 3) damage, or an additional (393 * 3) healing, over 3 sec. Relentless Inquisitor Spending Holy Power grants you 3 haste for 1012 sec per Holy Power spent, stacking up to 20 times.



Spending Holy Power grants you 3 haste for 1012 sec per Holy Power spent, stacking up to 20 times. Zealotry Casting Crusader Strike increases the damage of your Crusader Strike by 93144 for 20 sec, stacking up to 10 times.



Casting Crusader Strike increases the damage of your Crusader Strike by 93144 for 20 sec, stacking up to 10 times. Zealotry Casting Crusader Strike increases the damage of your Crusader Strike by 93144 for 20 sec, stacking up to 10 times.



Class Tools Discipline Talents Holy Talents Shadow Talents

Discipline Priest Discipline Priest core passive

Effectzzz #1 REMOVED Effect #4 Apply Aura: Modifies Damage/Healing Done

Value: -9%

Affected Spells:



Body and Soul

Discipline:

Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.Can occur once every 6 sec.



NEW Focused Will now stacks up to 2.



Focused Will now stacks up to 2. Focused Will

Discipline:

Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec, stacking up to 2 times.

Holy:



Holy:

Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec, stacking up to 2 times.1 times



Discipline: Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec, stacking up to 2 times. Holy: Holy: Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec, stacking up to 2 times.1 times Heal An efficient spell that heals an ally for (160% of Spell power).

Name changed from Heal to

An efficient spell that heals an ally for (160% of Spell power). Name changed from Heal to Holy Fire Consumes the enemy in Holy flames that cause (50% of Spell power) Holy damage and an additional (57.75% of Spell power) Holy damage over 7 sec.

Holy (Level 36)

Stacks up to 1 times





Consumes the enemy in Holy flames that cause (50% of Spell power) Holy damage and an additional (57.75% of Spell power) Holy damage over 7 sec. Holy (Level 36) Stacks up to 1 times Holy Nova Causes an explosion of holy light around you, dealing (24% of Spell power) Holy damage to all enemies and (10% of Spell power) healing to all allies within 12 yds.

Holy (Level 36)

Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit





Causes an explosion of holy light around you, dealing (24% of Spell power) Holy damage to all enemies and (10% of Spell power) healing to all allies within 12 yds. Holy (Level 36) Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit Holy Priest Holy Priest core passive

Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: 4036%

Affected Spells:

Heal

Holy Priest core passive Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done Value: 4036% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 4036%

Affected Spells:

Heal

Mind Blast Blasts the target's mind for (120% of Spell power) Shadow damage.

Shadow (Level 20)

Generates 12 Insanity.





Blasts the target's mind for (120% of Spell power) Shadow damage. Shadow (Level 20) Generates 12 Insanity. Mind Flay Assaults the target's mind with Shadow energy, causing (135% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.

Shadow (Level 20)

Generates 12 Insanity over the duration.





Assaults the target's mind with Shadow energy, causing (135% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%. Shadow (Level 20) Generates 12 Insanity over the duration. Power Word: Shield Shields an ally for 15 sec, absorbing damage. and preventing damage from delaying spellcasting.You cannot shield the target again for 6 sec.



Shields an ally for 15 sec, absorbing damage. and preventing damage from delaying spellcasting.You cannot shield the target again for 6 sec. Shadow Priest Effectzzz #2 NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 20%

Affected Spells:



Effectzzz #2 NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done Value: 20% Affected Spells: NEW Effect #5 Apply Aura: Modifies Damage/Healing Done

Value: 20%

Affected Spells:



Body and Soul

Discipline:

Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.Can occur once every 6 sec.



Discipline: Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.Can occur once every 6 sec. Fortress of the Mind Mind Spike

Mind Spike

Mind Flay and Mind Blast deal 10% more damage

Shadow (Level 20)

and generate 20% more Insanity





Mind Spike Mind Spike Mind Flay and Mind Blast deal 10% more damage Shadow (Level 20) and generate 20% more Insanity Shadow Word: Void Blasts the target with a word of void for (130% of Spell power) Shadow damage.

Shadow (Level 20)

Generates 15 Insanity.





Penance Launches a volley of holy light at the target, causing

Castigation



Holy damage to an enemy or

Castigation



<br /> healing to an ally over 2 sec. Castable while moving.



Launches a volley of holy light at the target, causing Castigation Holy damage to an enemy or Castigation <br /> healing to an ally over 2 sec. Castable while moving. Penance Launches a volley of holy light at the target, causing

Castigation



Holy damage to an enemy or

Castigation



<br /> healing to an ally over 2 sec. Castable while moving.



Launches a volley of holy light at the target, causing Castigation Holy damage to an enemy or Castigation <br /> healing to an ally over 2 sec. Castable while moving. Smite Smites an enemy for (47% of Spell power) Holy damage

Discipline (Level 36)

and absorbs the next damage dealt by the enemy

Holy (Level 36)

and has a 20% chance to reset the cooldown of Holy Fire





Contemptuous Homily Penance deals an additional 127140 damage and extends your

Purge the Wicked

Purge the Wicked

Shadow Word: Pain by (1000 / 1000) sec per bolt.



Penance deals an additional 127140 damage and extends your Purge the Wicked Purge the Wicked Shadow Word: Pain by (1000 / 1000) sec per bolt. Death Throes Shadow Word: Pain deals an additional damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain, you gain (500 / 100) Insanity.



Shadow Word: Pain deals an additional damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain, you gain (500 / 100) Insanity. Everlasting Light Heal restores up to 9541145 additional health, based on your missing mana.



Heal restores up to 9541145 additional health, based on your missing mana. Gift of Forgiveness Smite deals an additional 286195 damage if you have at least 3 Atonements active.



Contemptuous Homily Penance deals an additional 127140 damage and extends your

Purge the Wicked

Purge the Wicked

Shadow Word: Pain by (1000 / 1000) sec per bolt.



Penance deals an additional 127140 damage and extends your Purge the Wicked Purge the Wicked Shadow Word: Pain by (1000 / 1000) sec per bolt. Penance deals an additional 127140 damage and extends your

Purge the Wicked

Purge the Wicked

Shadow Word: Pain by (1000 / 1000) sec per bolt.



Class Tools Assassination Talents Outlaw Talents Subtlety Talents

Your

Assassination (Level 36)

Envenom

Eviscerate refreshes your Slice and Dice duration to its 5 combo point maximum.



Your Assassination (Level 36) Envenom Eviscerate refreshes your Slice and Dice duration to its 5 combo point maximum. Garrote Garrote the enemy, causing (108% of Attack power) Bleed damage over 18 sec.

Assassination (Level 42)

Silences the target for 3 sec when used from Stealth

Awards 1 combo point.



Nightstalker While Stealth

Subtlety

or Shadow Dance

is active, you move 20% faster and your abilities deal 50% more damage.



While Stealth Subtlety or Shadow Dance is active, you move 20% faster and your abilities deal 50% more damage. Subterfuge Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Subtlety

Also increases the duration of Shadow Dance by 1 sec

Assassination

Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth





Death from Above Finishing move that empowers your weapons with energy to performs a deadly attack.

You leap into the air and

Assassination (Level 36)

Envenom

Outlaw (Level 10)

Dispatch

Subtlety

Eviscerate

your target on the way back down, with such force that it has a 10% stronger effect.



Between the Eyes Finishing move that deals damage with your pistol and stuns the target.

Outlaw (Level 42)

Critical strikes with this ability deal four times normal damage

1 point : damage, 1 sec

2 points: damage, 2 sec

3 points: damage, 3 sec

4 points: damage, 4 sec

5 points: damage, 5 sec

Deeper Stratagem

6 points: damage, 6 sec





Finishing move that deals damage with your pistol and stuns the target. Outlaw (Level 42) Critical strikes with this ability deal four times normal damage 1 point : damage, 1 sec 2 points: damage, 2 sec 3 points: damage, 3 sec 4 points: damage, 4 sec 5 points: damage, 5 sec Deeper Stratagem 6 points: damage, 6 sec Combat Potency Increases your Energy regeneration rate by 35%.

Outlaw (Level 50)

Your off-hand attacks have a 75% chance to generate 10 Energy





Increases your Energy regeneration rate by 35%. Outlaw (Level 50) Your off-hand attacks have a 75% chance to generate 10 Energy Outlaw Rogue Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: 1913%

Affected Spells:



Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done Value: 1913% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 1913%

Affected Spells:



Death from Above Finishing move that empowers your weapons with energy to performs a deadly attack.

You leap into the air and

Assassination (Level 36)

Envenom

Outlaw (Level 10)

Dispatch

Subtlety

Eviscerate

your target on the way back down, with such force that it has a 10% stronger effect.



Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Assassination (Level 36) Envenom Outlaw (Level 10) Dispatch Subtlety Eviscerate your target on the way back down, with such force that it has a 10% stronger effect. Turn the Tables After coming out of a stun, you deal 15%10% increased damage for 6 sec.



Shadowstrike Strike the target, dealing (69.8802% of Attack power) Physical damage.

Subtlety (Level 42)

While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage

Awards 2 combo point.



Strike the target, dealing (69.8802% of Attack power) Physical damage. Subtlety (Level 42) While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage Awards 2 combo point. Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing Physical damage.

Damage increased by 50% while Stealth or Shadow Dance is active.

Awards 1 combo points per target hit

Subtlety

plus an additional 1





Sprays shurikens at all targets within 10 yards, dealing Physical damage. Damage increased by 50% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit Subtlety plus an additional 1 Subtlety Rogue Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: 2821%

Affected Spells:



Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done Value: 2821% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 2821%

Affected Spells:



Nightstalker While Stealth

Subtlety

or Shadow Dance

is active, you move 20% faster and your abilities deal 50% more damage.



While Stealth Subtlety or Shadow Dance is active, you move 20% faster and your abilities deal 50% more damage. Shadow Focus Subtlety

Abilities cost 20% less Energy while Stealth or Shadow Dance is active

Abilities cost 20% less Energy while Stealth is active.



Subtlety Abilities cost 20% less Energy while Stealth or Shadow Dance is active Abilities cost 20% less Energy while Stealth is active. Subterfuge Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Subtlety

Also increases the duration of Shadow Dance by 1 sec

Assassination

Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth





Death from Above Finishing move that empowers your weapons with energy to performs a deadly attack.

You leap into the air and

Assassination (Level 36)

Envenom

Outlaw (Level 10)

Dispatch

Subtlety

Eviscerate

your target on the way back down, with such force that it has a 10% stronger effect.



Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Assassination (Level 36) Envenom Outlaw (Level 10) Dispatch Subtlety Eviscerate your target on the way back down, with such force that it has a 10% stronger effect. Phantom Assassin While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%10%.



Sprint Increases your movement speed by 70% for 8 sec. Usable while stealthed.

Subtlety (Level 61)

Allows you to run over water





Prey on the Weak Enemies disabled by your Cheap Shot

Dismantle

Dismantle

or

Outlaw

Between the Eyes

Assassination and Subtlety

Kidney Shot

take 10% increased damage from all sources for 6 sec.



Ace Up Your Sleeve Each combo point spent on Between the Eyes increases damage by an additional 100319 and grants a 2% chance to gain 4 Combo Point.



Each combo point spent on Between the Eyes increases damage by an additional 100319 and grants a 2% chance to gain 4 Combo Point. Deadshot Between the Eyes increases the damage of your next Pistol Shot by 1804.1443.





Between the Eyes increases the damage of your next Pistol Shot by 1804.1443. Shrouded Suffocation Garrote cast from Stealth generates 2 additional Combo Points and deals 438234 additional damage.



Ace Up Your Sleeve Each combo point spent on Between the Eyes increases damage by an additional 100319 and grants a 2% chance to gain 4 Combo Point.



Each combo point spent on Between the Eyes increases damage by an additional 100319 and grants a 2% chance to gain 4 Combo Point. Blade In The Shadows Shadowstrike increases the damage your Shadowstrike deals by 7669 for 1 min, stacking up to 10 times.



Shadowstrike increases the damage your Shadowstrike deals by 7669 for 1 min, stacking up to 10 times. Blade In The Shadows Shadowstrike increases the damage your Shadowstrike deals by 7669 for 1 min, stacking up to 10 times.



Shadowstrike increases the damage your Shadowstrike deals by 7669 for 1 min, stacking up to 10 times. Deadshot Between the Eyes increases the damage of your next Pistol Shot by 1804.1443.





Between the Eyes increases the damage of your next Pistol Shot by 1804.1443. Night's Vengeance Nightblade increases the damage of your next Eviscerate within 8 sec by 132195.



Nightblade increases the damage of your next Eviscerate within 8 sec by 132195. Night's Vengeance Nightblade increases the damage of your next Eviscerate within 8 sec by 132195.



Nightblade increases the damage of your next Eviscerate within 8 sec by 132195. NEW Each combo point spent has an 10% chance to cause your Nightblade deal 741 Shadow damage and replicate to a nearby enemy.



Each combo point spent has an 10% chance to cause your Nightblade deal 741 Shadow damage and replicate to a nearby enemy. Sharpened Blades Your autoattacks increase the damage of your next Shuriken Toss or Poisoned Knife by 144251, stacking up to 30 times.



Your autoattacks increase the damage of your next Shuriken Toss or Poisoned Knife by 144251, stacking up to 30 times. Shrouded Mantle Cloak of Shadows heals you for 1436689 every 1 sec, plus an additional 778311 for each effect it negates.



Class Tools Affliction Talents Demonology Talents Destruction Talents

Summon Darkglare Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec.

The Darkglare will serve you for 20 sec, blasting its target for (40%32% of Spell power) Shadow damage, increased by 10% for every damage over time effect you have active on any target.



Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for (40%32% of Spell power) Shadow damage, increased by 10% for every damage over time effect you have active on any target. Unstable Affliction Afflicts the target with (64% of Spell power) Shadow damage over 8 sec. You may afflict a target with up to 5 Unstable Afflictions at once.

You deal 10% increased damage to targets affected by your Unstable Affliction.

If dispelled, deals damage to the dispeller and silences them for 4 sec.

Affliction (Level 26)

Refunds 1 Soul Shard if the target dies while afflicted.





Deathbolt Launches a bolt of death at the target, dealing 30% of the total remaining damage of your damage over time effects on the target.

Absolute Corruption

Counts up to 1614 sec of your Corruption's damage





Degradation of the Black Harvest Increases damage by 10% and Stamina by 10%.

Affliction

Unaffected by Reap Souls





Increases damage by 10% and Stamina by 10%. Affliction Unaffected by Reap Souls Soulstealer Ulthalesh heeds your call, deeply scarring enemies afflicted by your magic.

Increases all damage by 5%.

Affliction

Unaffected by Reap Souls





Demonbolt Send the fiery soul of a fallen demon at the enemy, causing (58% of Spell power) Shadowflame damage.

Demonology

Generates 2 Soul Shards.





Send the fiery soul of a fallen demon at the enemy, causing (58% of Spell power) Shadowflame damage. Demonology Generates 2 Soul Shards. Demonology Warlock Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: 510%

Affected Spells:



Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done Value: 510% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 510%

Affected Spells:



Demonic Calling Shadow Bolt

Demonology

and Demonbolt have

has a 20% chance to make your next Call Dreadstalkers cost 1 less Soul Shard and have no cast time.



Shadow Bolt Demonology and Demonbolt have has a 20% chance to make your next Call Dreadstalkers cost 1 less Soul Shard and have no cast time. Soul Strike Command your Felguard to strike into the soul of its enemy, dealing Shadow damage.

Demonology

Generates 1 Soul Shard.





Call Observer Summons a demonic Observer to keep a watchful eye over the area for 20 sec.

Anytime an enemy within 20 yards casts a harmful magical spell, the Observer will deal up to 5% of the target's maxiumummaximum health in Shadow damage.



Thal'kiel's Discord Demonbolt

Demonbolt

Shadowbolt and Demonwrath sometimes enrage Thal'kiel, causing him to teleport to an enemy and scream for 0 Shadow damage to all nearby enemies over 6 sec.



Conflagrate Triggers an explosion on the target, dealing (90% of Spell power) Fire damage.

Destruction (Level 14)

Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec

Generates 5 Soul Shard Fragments.



Triggers an explosion on the target, dealing (90% of Spell power) Fire damage. Destruction (Level 14) Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec Generates 5 Soul Shard Fragments. Destruction Warlock Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: -20-16%

Affected Spells:



Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done Value: -20-16% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: -20-16%

Affected Spells:



Cataclysm Calls forth a cataclysm at the target location, dealing (180% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with

Destruction

Immolate





Command Demon Commands your demon to perform its most powerful ability. This spell will transform based on your active pet.

Demonology

Felguard: Axe Toss

Felhunter: Spell Lock

Voidwalker: Shadow Bulwark

Succubus: Seduction

Imp: Singe Magic



Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Demonology Felguard: Axe Toss Felhunter: Spell Lock Voidwalker: Shadow Bulwark Succubus: Seduction Imp: Singe Magic Soul Shards Affliction

Soul Shards are generated by your Agony's damage over time

Demonology

Soul Shards are generated by your Shadow Bolt

Destruction

Soul Shard Fragments are generated by many of your spells

Soul Shards are consumed to cast your most powerful spells and summon demons to serve you.

While out of combat you regenerate up to 3 Soul Shards.



Affliction Soul Shards are generated by your Agony's damage over time Demonology Soul Shards are generated by your Shadow Bolt Destruction Soul Shard Fragments are generated by many of your spells Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. While out of combat you regenerate up to 3 Soul Shards. Soulstone Stores the soul of the target party or raid member, allowing resurrection upon death.

Affliction and Demonology and Destruction (Level 70)

Also castable to resurrect a dead target

Targets resurrect with 60% health and 20% mana.



Demonic Meteor Hand of Gul'dan deals 62187 additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard.



Hand of Gul'dan deals 62187 additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard. Inevitable Demise Damaging an enemy with Corruption increases the damage of your next Drain Life by 3952. This effect stacks up to 100 times.



Damaging an enemy with Corruption increases the damage of your next Drain Life by 3952. This effect stacks up to 100 times. Shadow's Bite When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 4551228 for 8 sec.



When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 4551228 for 8 sec. Sudden Onset Agony deals up to an additional (39 * 6 * 18 / 2) damage and starts with 4 stacks.



Inevitable Demise Damaging an enemy with Corruption increases the damage of your next Drain Life by 3952. This effect stacks up to 100 times.



Damaging an enemy with Corruption increases the damage of your next Drain Life by 3952. This effect stacks up to 100 times. Lifeblood When you use a Healthstone, gain 87355 Leech for 20 sec.



Class Tools Arms Talents Fury Talents Protection Talents

Arms Warrior Effectzzz #2 Effect #2 Apply Aura: Modifies Damage/Healing Done

Value: 3415%

Affected Spells:



Effectzzz #2 Effect #2 Apply Aura: Modifies Damage/Healing Done Value: 3415% Affected Spells: Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 3415%

Affected Spells:



Anger Management Every

Arms

20

Fury

20

Protection

10

Rage you spend reduces the remaining cooldown on

Arms

Warbreaker and Bladestorm

Colossus Smash and Bladestorm

Fury

Recklessness

Protection

Avatar, Last Stand, Shield Wall, and Demoralizing Shout

by 1 sec.



Sharpen Blade When activated, your next Mortal Strike will deal 30%15% increased damage and reduce healing taken by 50% for 4 sec.

Name changed from Sharpen Blade to

Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for Physical damage.

Fury (Level 55)

Causes your next 2 single-target attack to strike up to 4 additional targets for 50% damage

Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.



Unleashes a whirlwind of steel, striking all enemies within 8 yards for Physical damage. Fury (Level 55) Causes your next 2 single-target attack to strike up to 4 additional targets for 50% damage Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage. Whirlwind Whirlwind causes your next Bloodthirst or Rampage2 single-target attack to strike up to 4 additional targets for 50% damage.



Anger Management Every

Arms

20

Fury

20

Protection

10

Rage you spend reduces the remaining cooldown on

Arms

Warbreaker and Bladestorm

Colossus Smash and Bladestorm

Fury

Recklessness

Protection

Avatar, Last Stand, Shield Wall, and Demoralizing Shout

by 1 sec.



REMOVED Increases your chance to block by 4.0% and your chance to critically block (blocking twice the amount) by 12.0%.

Also increases your attack power by 8.0%.



Increases your chance to block by 4.0% and your chance to critically block (blocking twice the amount) by 12.0%. Also increases your attack power by 8.0%. Shield Block Raise your shield, blocking all melee attacks against you for 6 sec.

Protection (Level 78)

These blocks can be critical blocks

<brsec. Increases Shield Slam damage by 30% while active.



Raise your shield, blocking all melee attacks against you for 6 sec. Protection (Level 78) These blocks can be critical blocks <brsec. Increases Shield Slam damage by 30% while active. Shield Slam Slams the target with your shield, causing (80.7206% of Attack power) Physical damage.

Protection (Level 34)

Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam

Generates 15 Rage.



Anger Management Every

Arms

20

Fury

20

Protection

10

Rage you spend reduces the remaining cooldown on

Arms

Warbreaker and Bladestorm

Colossus Smash and Bladestorm

Fury

Recklessness

Protection

Avatar, Last Stand, Shield Wall, and Demoralizing Shout

by 1 sec.



Every Arms 20 Fury 20 Protection 10 Rage you spend reduces the remaining cooldown on Arms Warbreaker and Bladestorm Colossus Smash and Bladestorm Fury Recklessness Protection Avatar, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec. Ravager Throws a whirling weapon at the target location that inflicts damage to all enemies within 8 yards over 7 sec.

Protection

Also increases your Parry chance by 35% for 12 sec





Heroic Leap Leap through the air toward a target location, slamming down with destructive force to deal (10.2211% of Attack power) Physical damage to all enemies within 8 yards

Protection

and resetting the remaining cooldown on Taunt





Leap through the air toward a target location, slamming down with destructive force to deal (10.2211% of Attack power) Physical damage to all enemies within 8 yards Protection and resetting the remaining cooldown on Taunt Heroic Leap Leap through the air toward a target location, slamming down with destructive force to deal (10.2211% of Attack power) Physical damage to all enemies within 8 yards

Protection

and resetting the remaining cooldown on Taunt





Leap through the air toward a target location, slamming down with destructive force to deal (10.2211% of Attack power) Physical damage to all enemies within 8 yards Protection and resetting the remaining cooldown on Taunt Taunt Taunts the target to attack you.and increases threat that you generate against the target for 3 sec.



Taunts the target to attack you.and increases threat that you generate against the target for 3 sec. Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all enemies within 8 yards for Physical damage.

Fury (Level 55)

Causes your next 2 single-target attack to strike up to 4 additional targets for 50% damage

Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.



Executioner's Precision Execute increases the damage of your next Mortal Strike against the target by 12881501, stacking up to 2 times.



Execute increases the damage of your next Mortal Strike against the target by 12881501, stacking up to 2 times. Gathering Storm While

Ravager

Ravager is active

Bladestorming, every 1 sec you gain 62 Speed and

Ravager

Ravager's

Bladestorm's damage increases by 119139. Lasts 6 sec.



While Ravager Ravager is active Bladestorming, every 1 sec you gain 62 Speed and Ravager Ravager's Bladestorm's damage increases by 119139. Lasts 6 sec. Lord of War Warbreaker

Warbreaker

Colossus Smash deals an additional 38564493 damage and generates (100 / 10) Rage.



Warbreaker Warbreaker Colossus Smash deals an additional 38564493 damage and generates (100 / 10) Rage. Simmering Rage Rampage deals an additional (4 * 90121) damage and generates (10 / 10) Rage per strike.



Crushing Assault Your melee abilities have a chance to increase the damage of your next Slam by 28913368 and reduce its Rage cost by (200 / 10).



Your melee abilities have a chance to increase the damage of your next Slam by 28913368 and reduce its Rage cost by (200 / 10). Crushing Assault Your melee abilities have a chance to increase the damage of your next Slam by 28913368 and reduce its Rage cost by (200 / 10).



Your melee abilities have a chance to increase the damage of your next Slam by 28913368 and reduce its Rage cost by (200 / 10). Executioner's Precision Execute increases the damage of your next Mortal Strike against the target by 12881501, stacking up to 2 times.



Execute increases the damage of your next Mortal Strike against the target by 12881501, stacking up to 2 times. Executioner's Precision Execute increases the damage of your next Mortal Strike against the target by 12881501, stacking up to 2 times.



Execute increases the damage of your next Mortal Strike against the target by 12881501, stacking up to 2 times. Gathering Storm While

Ravager

Ravager is active

Bladestorming, every 1 sec you gain 62 Speed and

Ravager

Ravager's

Bladestorm's damage increases by 119139. Lasts 6 sec.



While Ravager Ravager is active Bladestorming, every 1 sec you gain 62 Speed and Ravager Ravager's Bladestorm's damage increases by 119139. Lasts 6 sec. Lord of War Warbreaker

Warbreaker

Colossus Smash deals an additional 38564493 damage and generates (100 / 10) Rage.



Warbreaker Warbreaker Colossus Smash deals an additional 38564493 damage and generates (100 / 10) Rage. Lord of War Warbreaker

Warbreaker

Colossus Smash deals an additional 38564493 damage and generates (100 / 10) Rage.



Warbreaker Warbreaker Colossus Smash deals an additional 38564493 damage and generates (100 / 10) Rage. NEW Auto attacks deal 114 additional damage and reduce the cooldown of Recklessness by (100 / 1000) sec.



Auto attacks deal 114 additional damage and reduce the cooldown of Recklessness by (100 / 1000) sec. Reckless Flurry Auto attacks deal 458114 additional damage and reduce the cooldown of Recklessness by (100 / 1000) sec.



Auto attacks deal 458114 additional damage and reduce the cooldown of Recklessness by (100 / 1000) sec. Seismic Wave Overpower causes a seismic wave that deals 1503740 Physical damage to enemies in a 10 yd line.



Overpower causes a seismic wave that deals 1503740 Physical damage to enemies in a 10 yd line. Simmering Rage Rampage deals an additional (4 * 90121) damage and generates (10 / 10) Rage per strike.



Rampage deals an additional (4 * 90121) damage and generates (10 / 10) Rage per strike. Simmering Rage Rampage deals an additional (4 * 90121) damage and generates (10 / 10) Rage per strike.



Archive of the Titans Your armor gathers and analyzes combat data every 5 sec, increasing your primary stat by 67, stacking up to 20 times. The data decays while out of combat.

Enables Reorigination Array within Uldir.



Your armor gathers and analyzes combat data every 5 sec, increasing your primary stat by 67, stacking up to 20 times. The data decays while out of combat. Enables Reorigination Array within Uldir. Blade In The Shadows Shadowstrike increases the damage your Shadowstrike deals by 7669 for 1 min, stacking up to 10 times.



Shadowstrike increases the damage your Shadowstrike deals by 7669 for 1 min, stacking up to 10 times. Crushing Assault Your melee abilities have a chance to increase the damage of your next Slam by 28913368 and reduce its Rage cost by (200 / 10).



Your melee abilities have a chance to increase the damage of your next Slam by 28913368 and reduce its Rage cost by (200 / 10). Flashpoint When your Immolate deals periodic damage to a target above 80% health, gain 104 Haste for 8 sec.130 Haste for 10 sec.



When your Immolate deals periodic damage to a target above 80% health, gain 104 Haste for 8 sec.130 Haste for 10 sec. Indomitable Justice Judgment deals additional damage when your health percentage exceeds the target's, up to 20642498 damage.



Judgment deals additional damage when your health percentage exceeds the target's, up to 20642498 damage. Laser Matrix Your spells and abilities have a chance to release a barrage of lasers, dealing 45083149 Arcane damage split among all enemies and restoring 5635 health split among injured allies.

Enables Reorigination Array within Uldir.



Your spells and abilities have a chance to release a barrage of lasers, dealing 45083149 Arcane damage split among all enemies and restoring 5635 health split among injured allies. Enables Reorigination Array within Uldir. Night's Vengeance Nightblade increases the damage of your next Eviscerate within 8 sec by 132195.



Nightblade 