Hello VGO-sians, Tangencites and associated gentry. I have for you a new let's play!Today I bring to you Civilisation V, with version 117 of the NiGHTS mod. It adds several new buildings, technologies and a few units to the game, as well as changing some game-rules. I'm relatively new to it myself, so in a way we will all be discovering it together.So then, the Siamese. As you can see, the civilisation bonuses are changed - the Siamese now gain +2 Great Artist points in their capital and slightly less food from city-states. Nevertheless, I will still be pursuing a general strategy of being friendly to city-states.Our glorious (and suspiciously immortal) figurehead is this chap. The Siamese are an empire that arose in the European middle ages, and lasted over a century. Their Nauresan's elephant replaces the Knight, and the Wat replaces the University. These will both have to compensate for the fact that we have a king who is the spitting image of Ian Hislop.I start here. It's pretty awesome. Sheep and corn on the one hand, Elephants and Cotton on the other. However, we are rather near the south pole I think, and so we'll have to start expanding northwards when that time comes.Now you might notice a change in the UI. 30 happiness! Already! This comes from the fact that in Civilisation NiGHTS, unhappiness is generated by military units and new cities, while happiness is generated by new population points as well as the usual methods. It is better to have grand, rich, cultural cities with plenty of food than a series of towns where all the men are conscripted each year. I believe the Golden Age requirements are different, to take this into account.You start with a choice of free technology. I chose Agriculture in order to develop our Sheep resource.I then move onto Mining (which is always good) and start building a worker.So, here we are at the dawning of a new Civilisation- and a new Let's Play. I love these threads, and hope to live up to the high standards we've seen, especially by the current Cavemen to Cosmos thread. You, gentle reader, form the grand parliament of our kingdom. King Ian may be our leader, and I might make the decisions, but I shall ask the thread for advice, for naming new cities and for other sundry discussion. Such as - can I name units in Civ V? If I can, I'll name readers when units are gained.