With the help of Dr.Epav and his I.A.C. mod, we have introduced a collection of QoL changes and improvements to help liven up the game experience:I.A.C. mod:- Picked up pathing plans from CoH1- All vehicles (especially wheeled ones) will prefer forward movement over pivoting on the spot- Wheeled vehicles can, once again, perform a drift- Squads now get a different formation type according to their needs and squad size (e.g., smaller squads get more spread-out formations than bigger squads)- Individual squad members may, occasionally drift back from formation- Better-disciplined squads will be able to maintain more rigid formations as they relocateThe formation types implemented are:- Default line formation (current Riflemen one); for most 5+man line infantry- (loose) Wedge formation, for most 4-men squads and Commandos- Reinforced wedge formation for SMG troops and engineers- Irregular formation for undisciplined troopsWe are reintroducing squad AI into the game to try to put some life into infantry engagements, and to also allow infantry to spread out more evenly behind cover.To avoid squad AI from taking over infantry, you can either press stop, or you can manually place your squads behind cover before engaging.While current AI is not perfect, it is the be st we can do, given modding tool limitations.- Reintroduced squad AI for all squads- Fixed an issue where certain squads had too low threshold for reaction effects (e.g., flamers, grenades)- Changed reaction type to dive-for-cover- Undisciplined squads will have less rigid formations and their AI is inferior to other squads- The list of undiscipined squads includes Conscripts, Volksgrenadiers, Penal Battalions, Ostruppen and Rear Echelons