Phoenium Update [28th February] Changelog

New content

Added Obsidian resource



Added Obsidian Deposit



Blackholes now function as portals to previously inaccessible systems



Added lots of new technologies



Added Story events



Added Mining module

Empire management changes

Mining is now done exclusively through Mining ships or a ship equipped with a mining module. Once mining starts, the mining ships gives place to a mining station, which can't be moved but can be destroyed



Players now have maximum funds, but this limit can be increased through technology



Prosperity is now increased by +1 if player has approval above 50%



Taxes now generate 50% more income



Rebalanced tourism to provide more income by default, but Famous governor trait now provides only 3 times more and the Beautiful Landscapes now provides 3 times more.

Colonization

Colonization is not instant anymore, and colony ships can be destroyed preventing them from colonizing



Default build and infrastructure speeds are slower by default, making new colonies less useful at first



Starting homeplanet has Level 1 Industry Infrastructure

AI Improvements

Decreased overall aggressiveness when it comes to Declaring war



Having the same political system now counts towards good relations



Military and Technological power now doesn't count towards relations



When a AI faction is looking to build a good relationship, relations improves and it's indicated in the tooltip



Decreased frequency at which they send trade deals to the player



Decreased focus on expansion and build a more sustainable economy



Balanced AI when it comes to choosing their research queue more efficiently instead of focusing so much on technologies with lower research time

Other changes

Titan ships must now be researched before they can be used



Titan ships can now have 1 extra weapon slot, 1 extra defence slot, base HP of 2000, base max weight of 130 and base cost of 320



After researching respective technology, stations can now use 6 weapons and 6 defence modules



Taxes for the Rich policy now generates +10% tax income instead of +5%



Capital ships now have 900 base HP



Mineable resources now show the icon of resource it generates as well as what bonuses each one gives



Got rid of the Deceitful and Deceiving traits and replaced them with the Xenophobes trait



Got rid of "destroy monster X" events whenever you find them and replaced with other similar events



Auto explore button now turns grey when autoexplore is not activated

Fixed

Player receiving alerts from factions he hasn't met yet



Infrrastructure Development getting stuck after being maxed out



Monster bullets not being correctly removed



Invasion explosions not being correctly removed



Visible city lights in some oceanic planets



"Decreasing Approval" text in tooltip being in wrong colors



Black ball artifact in blackholes



Planets changing type after loading a game



Selection marker still showing even at a big distances



White ball hanging around ships



Government menu crashing when player has more than 8 strategic resources



Issue in galaxy generation time in which certain systems were completely disconnected from all the others, making them always inaccessible



Late game events not being triggered after loading a game



Characters would spawn at startup in the same system and in the same position



AI player praising and executing other diplomatic actions and the human player receiving the respective notifications even if he doesn't know them.



Bug in which surveying an anomaly or planet would be done instantly

Hello everyone!We have just released the Phoenium update, previously known as the February Update.We have dedicated most of our time the last few weeks on balancing key aspects of the game and changing how certain things work. Many of these changes were suggested by the community so we want to thank everybody for the continued support and feedback.Some of these include major changes on how colonization works, with new colonies being even weaker than previously and colonization isn't instant anymore. Also key changes were made to the AI, with it being far less aggressive and eager to declare war. There's also some major new additions, including story events, new resources and new mineable asteroids, black holes now serving as portals to previously inaccessible portals, and the addition of the Mining module, mining ships and mining stations.Important! Because this update changes certain aspects of the game, this update could not be made save game compatible. Thanks for understanding.Please see the log below for a list of all changes and don't forget to tell us what you think on the forums.