Hi folks, back with the cannon rush guide for the upcoming season.

In this guide I will not be going over too many of the basics. Those of you who can be bothered reading will be the ones who have a vague idea of techniques and strategies used in cannon rushing, so I’m not going to go near that at all today, with one small exception. If you would like some kind of guide on some things to assist with successful rushes, either use the ask me anything on this tumblr, or contact me directly.

I’ll only be going over the new maps for this season, for the maps that are staying in the pool for last season you’ll just have to figure them out yourself. On that topic: I hate that Infernal Pools is staying in the pool, especially given that it still hasn’t been adjusted for horizontal spawns being removed, boggles my freaking mind why this hasn’t been fixed.

Note that none of the maps really have any fancy cannon rush spots and most of the time the only things I’ll have a triple-glitch spots - they rarely ever make maps with double-block spots anymore like the days of WoL.

Map 1: Coda LE

Nothing too intriguing going on here apart from a few triple-glitch spots. The naturals are also rather boring, I wouldn’t even bother attempting to try and do a full cannon rush on them. Just use the standard approaches in the main and use a triple-glitch if you have to.

Map 2: Echo LE



This is one of those maps where there are a ridiculous amount of triple-glitch spots (just like merry-go-round) but it’s unlikely they’ll be used at all at high level. The reason for this is that when you triple-glitch or triple-pylon-block to setup a cannon rush you’re really committing to it working and either sealing the win, or putting you in a massive lead. The reason a good cannon rusher won’t use these too often is that if you just single or double-block to setup a cannon attack, you’re still keeping your economy in a marginally decent footing. Anyway, the mains have heaps of triple-glitch spots that you could use, I’d just be using the one behind the main mineral line but of course ramp-zoning is good too.

Map 3: Cactus Valley LE

I like the layout of this map and I think it’ll be fun, but overall the cannon potential is kinda boring. The bases are generally mirrored, with the weird exception of the top-right natural allowing a really good triple-block to attack a fast natural (zerg) if you really wanted to. Ramp-zoning is also quite good on this map so that’s what I’d be doing especially pvp/pvz.

Map 4: Iron Fortress

Iron Fortress is pretty boring, though the naturals have this really weird spot that could be exploited. Standard ramp-zoning is all you’re really going to get done here.

Note: I was only able to use the maps found on the custom list, so this is based on these versions of the maps. I’ll update this post if I see anything interesting popping up, or if anyone sends me adjustments/details in time.