Pro-Bending Dodgeball Rules

Each team has three players

An earthbender who has foam frisbees.

Waterbenders with water guns.

Firebenders with kushy balls.

If you catch something that another element threw, it counts as “blocking it,” and you have to drop it, but you don’t have to move back.

If you catch something of your own element, it's yours!

If you are hit with water, you’re not out, but it’ll no doubt be cold, and it leaves you really vulnerable to other stuff.

Each side starts with one water gun, 4 foam frisbees, and 4 kushy balls in each of the three zones.

If a frisbee or ball rolls/flies into another zone, it’s there. It stays.

If a bender either steps across the line to a zone behind them or is hit with a ball/frisbee, they have to move there and stay there unless they can move forward as Bryan showed in the video.

Therefore, waterbending is useful to push people back or distract them as they’re hit by other bending forms, so team members must work together to push people back.

Each round is 2 minutes and scoring is as Bryan said as well. Also, no head shots in the head other than water shots, exactly as Bryan said too!

Who’s in? I still call captain of the Koala Sheep!

(Source: korralations)