The blockchain undoubtedly is disrupting the whole gaming experience effectively and quickly. We’ve seen some blockchain games that have grown in popularity in no time, and now, it seems there’s another elephant in the house, Chibi Fighters.

Chibi Fighters gives you an incredible, fun-filled survival game (where you need to secure your pet dragon) to enjoy and a platform to make handsome money through cryptocurrencies (you earn real crypto rewards, in TRX).

The game had been running on Ethereum for some time already but the developers decided to expand to Tron recently (the game will be fully-launched on Tron by coming March). Powered by the Tron blockchain technology now and with cool graphic designs, the core developer will be telling us in detail about himself, Chibi Fighters, why they chose Tron, and more in this interview.

Can you tell us a little bit about your background and experience?

I started programming in a time where bulletin boards and aol existed. Back then there was this nifty little program called 3D Studio Max, which of all the 3D programs had a German translation. Btw. That’s why it’s still super popular in Germany.

Anyway, long story short: Making art for my games was more fun than trying to write them so I studied Digital Arts, became a digital artist, left Germany, worked at Weta Digital in New Zealand and was living my personal dream.

While working on Avatar, Hobbit and the likes was an amazing time, crypto was also very interesting. And with it being new, hyped, interesting, I decided to quit my day job and have a go at this bitcoin thing.

My ASIC became my best friend.

How did you meet with crypto and blockchain?

Being surrounded by passionate digital artists, rumors about Bitcoin traveled fast. It soon became office talk #1.

Tell us about how you came up with the idea of Chibi Fighters.

Originally it was the art that convinced me. Asa is such a talented artist, not to forget Kiwi of course, who is also very amazing. The original wave of Chibis was just a game asset. I needed to work on an incredibly low budget. I knew something could be done with those little fighters. While back then there was no animation or even RPG elements planned and soon grow big.

What are the biggest challenges when working on blockchain gaming projects?

The blockchain, interaction, updates. The area is so vast and new, it is impossible to keep up. You would need at least one programmer exclusively dealing with blockchain stuff, per blockchain.

Ethereum is super relaxed. Things hardly ever break. So, we can use our energy and focus on Tron.

Why you chose Tron (also, why you decided to move from Ethereum)?

First of all, it is important to me that we are not moving blockchains. We are expanding. Since we are a fighting game we thought it would be fun to have cross blockchain battles. The Tron server will be completely separate from Ethereum. However, markets will be merged where possible. That way players benefit from each other while still maintaining a friendly hostility.

The move, of course, was a similarity between the chains. It’s basically a clone of Ethereum. So easy to move over, or so we thought. Tron has various benefits over Ethereum, like no gas prices and no annoying ABIs to deal with. But their tech is very very new and is updated constantly.

We see you’ve got a referral program, would you please mind providing some details about that to our readers?

Yes, we do. Everyone can create a referral and receives 20% of sales created with their ref link. It is hardcoded into the contract so no requesting anything from us is needed, you get auto-paid.

What are your future plans or projects?

We just released a multiplayer module for Chibis. Moving forwards we are missing raids and a new clan system. Basically expanding multiplayer, and go from there.

Last, in your opinion, how will the blockchain change computer games from the way we’ve known them for years?

Difficult question. Of course, we all hope to Moon no matter what blockchain it is, but let’s be serious here for a moment. Games run on tight budgets (yes even a AAA title have tons of expenses, one bad choice, and the studio is bust) so adding on top of that the additional hassle of dealing with a fragile very volatile software and the market scenario is a decision, not one CFO will approve.

That being said though, this is exactly the strength of the new medium. Giving players ownership of their goods. You can dump 1000h in your WOW warrior, Blizzard laughs their ass to the bank and might just ban your account because why not.

Same goes for Magic, introducing their Duels where you can’t even trade cards anymore, an odd choice for a trading card game. Hearthstone etc. Studios will suck you dry.

Now actually owning your characters, assets and being able to sell them is something that is, of course, great for players, so this will be interesting to see how it unfolds.

In addition, it is easier to offer ingame revenue. Normal payment processors like PayPal would block your account if you dare to give the player a profit. Or fees will just kill you.

Pyramid schemes are fun, but having a quick game of something, and even if you just make some cents, it’s some cents you made by having fun, this will be interesting to see where it will take us.

Head over to https://trx.chibifighters.io/ for more details.

Discord: Chibi Fighters