Dear Challengers

on 5th March, AoV will hold a Hotfix to perform some adjustments to Hero Balance. Please check the information below for more details.

1. Hero Balance

Tulen: The Pure (Buff)

We have previously nerfed Tulen’s ability to clear the lane in the early games to prevent him from leading too many other mages in terms of ganking. However, as the version advances, it currently appears that Tulen’s ability to push the lane has been nerfed too much. We want Tulen to keep his characteristic of driving the wind direction more easily in the medium term, so we made a callback to the previous nerf.

Passive: Thunderclap

Damage to non-heroes: 75% > 100%

Skill 2: Lightning Strike

Charge Time: 12/11/10/9/8/7 seconds > 10/9.4/8.8/8.2/7.6/7 seconds

As more control effects were introduced to Athanor, as more Superman became difficult to play. We decided to give Superman some care and let him ‘fly’ again from the quagmire of control effects. In the future, we may make an overall adjustment to the control skills in the game to avoid those who have poor mobility are unable to move under high slowdown or silence control.

Skill 2: Man of Steel

Cooldown: 14 seconds > 14/13.6/13.2/12.8/12.4/12 seconds

Ultimate: Speeding Bullet

Duration: 8/9/10 seconds > 10 seconds

Murad: The Wanderer (Adujst)

Since the last Murad change, we have collected a lot of player feedback from the community. The interaction difficulty of the hero Murad is relatively high. We think that it is reasonable to give a correspondingly higher reward after the difficult interaction is completed for the second skill. At the same time, Murad’s own high damage and non-targetable Ultimate still make many enemies feel bad. We have added a countermeasure mechanism to Murad’s Ultimate here, that is, when his Ultimate hits heroes, the damage will decrease.

Skill 2: Another Dimension

Armour Reduction: 50/90/130/170/210/250 > 100/175/250/325/400/475

Ultimate: Temporal Turbulence

Base Damage: 135/180/225 (+68% of AD) > 135/180/225 (+60% of AD)

New mechanism: Decreases damage by 15% for each enemy target hit, up to 70%.

Dirak: Supreme Mage (Nerf)

Passive: Magic Body

Fixed a bug that caused the magic to resist damage more than expected.

Each point of Mana is equivalent to 1.5 damage > 1.0

Wisp: The Firecracker (Nerf)

Skill 1: Loose Cannon

The basic value of basic attack is no longer critical.