NoSkillz said: .... Which would (probably) take considerably less time than it takes BloodyPenguin alone to fix all of his 1 million mods. I don't wanna know how much spare time this guy alone puts into making & maintaining his mods. Click to expand...

BloodyPenguin already fixed his mods, or as he wrote to me it only took two lines of code to fix them. Also you can donate him some if you love the work he spends in coding to restore faith in humanity.Also how do you measure what is "most popular"? How many players who ordered skylines even use the workshop? And how many of those overall players use complex functionalities like Traffic++ provides us? Not everyone thinks that manual aligning a lane on an intersection is super great. The majority of the players (including me) is fine with the functions the game provides out of the box. Everything developed on top by thirds is just a bonus. So the base game should run the best way possible without mods and that's the reason for patches. The more complex a program gets the more possibilities appear for side effects to happen, especially if you have to partly code in C++, partly in C# and partly in unity. And, for respect, 24 hours for the majority of the mods to be fixed is nearly nothing.Glad to read @BigCityBuilder - next time simply wait 24 hours as there are not many mods around which are able to break saves.