What the developers have to say:

Why Early Access? “I am developing COMPOUND by myself. Early access will help me a great deal financially to buy the hardware and software I need to improve COMPOUND, and the feedback from the community will help improve the game immensely. I also chose Early Access over working under a publisher as I believe many publisher's profit-driven interests often lead to compromises in quality / scope that I am not comfortable with. Thank to everyone's support, I am able to work on COMPOUND full time; however, even if sales dry up, I will still see development through to the end as COMPOUND is a great source of personal pride for me, and I also strongly believe that once I have received money for a promised product, that I am obligated to deliver on that promise.” Approximately how long will this game be in Early Access? “As long as it takes to make COMPOUND a great game. I will continue to add and improve on COMPOUND for a long time, at a guess I would say *at least* a year, possibly much longer, as I have so much more content planned. Depending on the success of COMPOUND, I am open to expanding the scope into something larger if it seems like the right thing to do. I will only declare it done once I am satisfied with the final product. Progress may not always be rapid but it will be steady.” How is the full version planned to differ from the Early Access version? “The full version will be completely improved in every way. Over the Early Access period I will add much, much more content than what is already available, aiming for *at least* 3 times the amount that was in the original early access release. This includes many more maps, weapons, enemies, options, and the inclusion of one or more boss battles (EDIT: boss battle added!) Base game mechanics and content will be iterated and improved upon based on your feedback.” What is the current state of the Early Access version? “The current early access version has 15 maps of 8 map types, a headquarters/training range, 9 weapons, 12 enemy types, and three difficulty settings. Each map is procedurally generated to provide a different experience with each play-though, and consecutive loops become progressively harder, providing quite a considerable amount of re-playability already.” Will the game be priced differently during and after Early Access? “No, the price will remain the same. Please purchase COMPOUND if you would like to support me. If you are unsure, please try the demo or wait until development has progressed or Early Access is over.” How are you planning on involving the Community in your development process? “I have already incorporated more ideas from community feedback than I could possibly mention here. Community feedback has been one of the driving forces behind the improvement of COMPOUND and will continue to be throughout Early Access. If you try the demo or purchase the Early Access version of COMPOUND, please leave your thoughts / feedback / criticisms in the forum. I don't always reply to every post / thread but I DO read them all.”