Kharraszj of Clan Turnoth, Dragonborn Barbarian By Chaerod Watch

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So I'm participating in another home brew campaign with my brother and a few friends from out of state. Decided to draw the party. This is my character, Kharraszj of Clan Turnoth.





Kharraszj (Pronounced KAH-Rahj) has lived her entire life among her clan, only dealing with civilization in order to trade for things that the clan cannot get for themselves.



Her mother, Riik'saaj of the Forge is a craftsman and weaponsmith, while her father, Khar'gath the Mountain, is a hunter and protector. Most young dragonborn remain with their same-gender parent, learning from and taking after them; Kharraszj, though, lacked an interest in metalworking, and instead pursued martial skills like her father.



In clan Turnoth, each young Dragonborn must undertake a pilgrimage to be considered a fully fledged adult. On their pilgrimage, they must do something to bring honor to themselves and to the clan, or bring something of great value back with them. When they have done so, they earn a name of their own and return to the clan a hero. Pilgrimages can take anywhere from a few months to several years, depending on the individual.



Before departing on her pilgrimage, her father gave her a brightly-colored green feather, plucked from the tail of a beautiful jewel-bright bird that they encountered on their first hunt together. Her mother fashioned a silver ring that is set into one of the horns on the left side of Kharraszj's crest. The feather hangs from this ring with a thin length of leather cord, decorated by a few brightly colored beads.



Kharraszj intended to take her time with her pilgrimage, wandering from settlement to settlement, city to city, learning the ways of civilization; helping people where aid is needed and testing her mettle against worthy foes.



She has a strong sense of honor, and a strict moral code; that being said, she has very little faith in the laws and ways of the civilized world. The laws of the tribe are not set in stone as the laws of man tend to be. In Clan Turnoth, if your actions are for the good of the clan, then they are good; if they bring harm to the clan, then they are dishonorable and wrong. In the two years that she has been on her Pilgrimage, Kharraszj has often been confused by the selfishness and amoral behavior that she has encountered on occasion in "civilized" society. She struggles to understand how people can be so fixated on personal gain that they hurt and exploit other people; how it is that society is only held back from chaos by strictly enforcing rules and regulations.



Kharraszj was once described as "a giant, scary-looking but actually really nice dragon teddy bear," by a lost child she once returned to her home. A dwarf who's tavern she cleared of overly-rowdy patrons said of her: "She's a bloody big, loud, uneducated savage, and a brawler to boot... but the great big lizard has a heart of gold, I'll give 'er that much."



Kharraszj is as deeply loyal as any dragonborn you will find. Her love of her clan and her heroic nature are matched only by her love of the harsh, unforgiving desert wilderness of her home, which she is deeply protective of. Having little experience with other races, most of them seem rather small and fragile to her, leading her to occasionally be over-protective and cautious, like a bull mastiff with a newborn kitten. She can also come off as extremely condescending without meaning to, such as when she opened conversation with a halfling by calling him a "tiny, stout elf" to his face. Dwarves and Half-Orcs seem reasonably sturdy enough to avoid this.



A year ago, she received a spell-message from her clan, a very costly way of communicating with someone across long distances. The message stated that the clan had found a seemingly endless network of tunnels beneath something they referred to as "The Chalk Mountains". Kharraszj had never heard of the Chalk Mountains before, but knew that Animula was a vast country and that it was nigh impossible to know everything about it. The message also stated that they had found what looked to be the ruins of a long-dead civilization in the tunnel network, and requested that all clan members on their pilgrimage or otherwise engaged away from the clan return immediately to assist in understanding this mystery.



It took the better part of a year to travel back to Animula, and Kharraszj hoped that she wasn't too late to assist. Upon returning, though, she discovered that nobody, not even the caravans and other wandering tribes, seems to know anything about the "Chalk Mountains". None of the maps or charts she gathered turned up anything, either-- not even a passing reference to them. Even more concerning, nobody has heard anything from Clan Turnoth in the past year; most assumed that the clan had picked up and moved far away.

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Published : Jun 28, 2016