I would like to state that this strategy guide is not made by myself.



I thought I would post it on NGU because I think it is the most In-depth, amazing S& strategy guide ever made.

It helped me become a better S& player and I hope the same will happen to many of the people who read this guide.

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Even if you have played Search and Destroy many times before, I still highlyrecommend that you read through this section first. It contains a valuablesection of information that will teach you some more technical aspects of thegame and more about making decisions for the team instead of for yourself.I suppose the best way to begin this guide is to do a little summary of whatSearch and Destroy is so we are all on the same page as to what it is.Search and Destroy is one of the more popular modes of Call of Duty games. Itis identical to the game Counter Strike and requires the most individualprowess combined with close team co-ordination than any other mode in ModernWarfare 2. It forces you to out-think and become tactically superior to theenemies you face in order to win.Here are the rules of Search and Destroy:- Two teams (Offense, Defense)- Offense has one bomb that they must carry to one of two sites ('A' and 'B'and plant it to destroy a target. Only one person may carry the bomb, if heor she is killed, the bomb sits on the ground (visible to both teams) untilanother player on offense picks it up. Offense may also win by eliminatingthe other team. (Note: when I say "visible" to both teams I mean that thedefense can see the bomb by looking at it while it is on the ground, itwill not be marked with a yellow marker for the defense. Thank you to GlennArchie for prompting me to clear this up.)- Defense must prevent the enemy from planting the bomb by killing the otherteam. If the bomb is planted, they are given 45 seconds to defuse the bomb.If the defense eliminates the attacking team but the bomb is still planted,the offense can still win if the bomb explodes. If the bomb explodes, itcan kill the planter or any defenders nearby.- Each player has one life per round, if they die there is no respawning.They then go to a specator mode where they watch their teammates who arestill alive, but they may not communicate with them.- Each round has 2 minutes and 30 seconds. If both teams have at least oneperson alive at the end of that time and the bomb is not planted, thedefense wins by default.- It is best out of 6 matchs (first to four wins). After three games, theteams switch roles from offense to defense. If there is a tie (3-3) then itgoes into overtime, the team with the most kills plays offense.- It takes five seconds to plant/defuse the bomb. The game/bomb timer doesnot stop in this time.That about sums up the rules to Search and Destroy. You can probably see fromthose rules why I said it requires close teamwork and all that jazz. This sub-section is just meant as a small overview to the game and the next few willget into far more detail. Before ending this one, however, I will make a pointlist to show you how much experience you will get for each action.- 500 XP for a kill.- 200 XP for an assist.- 1000 XP for planting/defusing the bomb.- 1000 XP for a headshot kill.Because of these huge numbers, as well as large match bonuses and bonuses forthings such as "Longshot" or "Buzzkill", it is easy to see why a lot of peopleplay this mode- you will level up quickly.This section will go over the three most useful tools you have available toyou for Search and Destroy: Speech, Sight and Sound.Speech, or in other words, a headset is probably one of the best things youcan do for yourself. Being able to talk to your teammates is essential if youwish to co-ordinate your efforts and effectively defend or plant the bomb. Itis quite inexpensive as well, it will cost you maybe at most $30 to buy acheap Bluetooth headset from an electronics dealer, and is well worth theprice. Especially if you are playing with friends.Using a headset will get you and your teammates more kills as well as morewins. You will be able to say "There's a guy in the bunker up ahead, rightside" and your team will know exactly where the enemy is instead of havingyour teammate run in to the bunker blindly and get killed because you couldnot have warned them. Also, you can tell your teammate if he should defend acertain area or come with you to plant in a specific spot.Because of how useful this is, it is important you keep the chat lines free ofuseless talk and white noise, not only so you can hear someone talking aboutthe game but also for another reason (which I will get into in "Sound"). Tryto avoid talking about things unrelated to the game until you are dead or inthe lobby, it just distracts you and your friend from the game. Another reasonis that a stranger who doesn't want to hear you talk about how you are takingLittle Susie to the dance may mute you simply so he doesn't have to hear it,and you lose the ability to talk to them.Sight is probably the most important skill to have in Search and Destroy. Theproblem with it is that I can't describe how to see players in the game. Youhave to learn it on your own with experience. Being able to see a tiny flashof white on your screen could be the difference between a win and a loss. Irecommend playing modes where you see a lot of players (such as Domination orTeam Deathmatch) to get used to finding players with your eyes, because itmeans a lot.The only other real piece of advice I can give you in this area is to TURNYOUR SENSITIVITY UP. Playing on the default sensitivity makes you turn reallyslow. Turning it up will allow you to look down side streets and all aroundyou in less time and give you a superior awareness as to what is going onaround you. It is also useful in situations where you need to turn aroundquickly because an enemy is shooting at you.I will not lie to you, sound is by far the most useful skill that few useproperly. The most useful thing you can do for yourself that will instantlyimprove your game is to go out and buy a pair of big headphones (I mean theones that make you look like Princess Leia). They don't even have to be thegodly Turtle Beach headphones or even surround sound (which can run you overseveral hundred dollars but will help immensely). Personally, I use the cheap20 dollar headphones from "The Source" and they still help. The differencebetween surround sound and regular is that the difference between telling thedirection that sounds coming from is much easier to see in surround sound, butregular headphones work as well, they just take some getting used to.I cannot tell you how many times my life was saved because of the headphones.Before playing with headphones, all I could really hear through the speakersof my TV was the gunshots, music and random things soldiers yell. After usingmy headphones, it introduced me to a complete new style of play. Now, I canhear subtle noises I couldn't really hear before. Footsteps of enemies arefar more audible, and you can hear when an enemy does a whole plethora ofactions that gives away his or her position. For example, I'm walking throughan archway and I hear the noise of someone walking on wood. I know instantlythat there must be someone above me and a quick check of the mini-map revealsthat it is not a teammate.This is the reason why it is important for you to not make stupid noise withthe headsets. Often times I hear someone blast music while they are playing.DO NOT ever do this, it just hurts yourself, and any team mates who have notmuted you. Trying to be as quiet as possible in game will increase the chancethat you hear an enemy. Here are some ideas of things to do:- Use Ninja Pro, it will silence your footsteps meaning that you won't makenoise. However, on maps like Derail you can still slightly hear it.- If you don't have Ninja Pro or don't want to use it, crouch when you walk.It will make you just as silent as it would if you used Ninja Pro. The maindownside obviously being that you can't run. This is also helpful to yourteammates who are trying to listen in as you hear their footsteps too.- Use SitRep Pro, it makes your footsteps and your teammates footsteps silentto yourself, while making the enemy footsteps four times louder and easierto detect. It does NOT make your footsteps undetectable to enemies, theycan still hear you, but it means your footsteps won't interfere with yourlistening.There are also a number of actions that enemies can perform that give awaytheir position. I'm not saying you can't pick up on these without headphones,only that they will greatly assist you. Here is a list of things that youshould listen for:- Running/Walking, you can hear the footsteps. It will sound differentdepending on if they are walking on wood, sand, pavement, grass or snow.- Falling from a height. Even if they have Commando Pro, they still make aloud CRUNCH! and you know they are on the ground.- Planting a Claymore, you will hear the "shick" of the Claymore being putdown and know that you need to be on your guard.- Switching guns, it makes a small metallic sound that both you and youropponents can hear.- Picking up ammo from a dead body, you will hear a small sound like it isreloaded.- Using a Knife or Riot Shield, it will make the sound of you doing it.- Throwing a Throwing Knife, you are VERY noisy when doing this.- Throwing a grenade, you can hear the click of the pin being pulled out.- Glass breaking, this is an obvious one that you will likely pick up evenwithout a headphones.- Shooting, again, nothing headphones will really help with.- THE MOST IMPORTANT ONE RIGHT HERE: You can hear them if they start to defusethe bomb. You can hear the suitcase being opened. HOWEVER, you cannot hearthem PLANT the bomb. Thank you to Matt,As you can see here, this is VERY helpful to your game. Being able to knowwhen an enemy is approaching you is extremely useful and all of those actionswill warn you of dangers and give you advanced knowledge of what to do. MOSTIMPORTANTLY you can defend bombsites without even looking at the bomb. You canhide in a nearby building or behind something and just listen for the defusesound to know when to get out and attack them.There is one piece of sound advice I feel I should share: at the one minutewarning, you will hear a voice say "Time's almost up" or something to thateffect. Music is then played. This effectively covers up all small noises youcould be making and is a time you should probably move in, depending on yourrole.After the above paragraph of how simple things like sound can give you away,it makes sense that you should have a section on stealth and how to countergiving away your position. A lot of this is probably pretty obvious, and itreally is. The big problem I find most people have is that they are too lazyto follow through with it and they get caught with their pants down often.The number one thing that will give you away is killing an enemy, which issomewhat ironic considering that is one of your goals, to eliminate all theopposing members of the team. However, the fact remains that in order to killan opponent most of the time you have to be in close proximity to them. Thereare exceptions, such as sniping and claymore kills but the majority of thetime you have to shoot them medium to close range or knife them. This presentsa bit of a problem as the enemy sees a skull show up on their screen and inthe exact spot you killed them. Unless you got a headshot, they also know theexact weapon you used to kill them with and they can make an educated guess asto where you are.This leaves us with a lot of decisions to make. For example, if you are usingan unsilenced weapon, do you shoot them and give away your spot from adistance or knife them and show the exact spot where you are standing? Irecommend the following:- At the beginning of the round, do whatever feels right. There are only afew routes to take and lots of enemies so they will be expecting you tocome a certain way anyway. Try to get a kill or two and back off so you canbe stealthy after that.- If using an unsilenced weapon, avoid shooting unless absolutely necessary.If possible, knife your enemy and run away. NEVER stick around aftersomeone is killed nearby.- If using a silenced weapon, shoot away. Others watching the minimap won'tknow where you are. Knife only if absolutely necessary. It might be good tohang around and it might not be, because often times enemies flock to wherea teammate died because they want a kill. Its your call.- If sniping silenced, do whatever you want. It really doesn't matter, butbeware because you may not kill the enemy.- If sniping unsilenced, take your shot and if you kill them, move to a newspot because they will want you.Note that in Search, silenced weapons are ALMOST ALWAYS better to use than anunsuppressed weapon, save for Sniper Rifles and side arms.Your Perks are important to use to stay hidden. A wrong selection could be thedifference between life and death. The obvious choices are Ninja and ColdBlooded, because you are hidden from any air support, UAV, Heartbeat Sensor,Thermal Scope and headphone wielding nerd that is out to get you. However, itdoesn't always bode best to use these perks. I recommend devoting one of yourclasses to pure stealth and switching to it at the start of the round if anenemy calls in a UAV or something else. Ninja is usually used universally butCold Blooded shouldn't be used in place of something more useful if the enemyhas nothing it can defend you against.Another perk people often use is Scrambler. I disagree with using this perkbecause contrary to its purpose it often gives you away. Many times I havekilled enemies who try to sneak up to me with Scrambler on. It makes the UAVslowly fade away and you can clearly tell that someone is nearby when youotherwise wouldn't have. The only time I recommend using it is if the enemyhas a UAV anyway, as they know where you are either way. In big team matchesI realize it is helpful as you can cloak the location of many teammates but inSearch it will bite you in the butt many times.Claymores are unique in Search and Destroy because once planted, they willstay there until detonation or a new round begins. This means it is possiblefor a dead person to get a kill (besides bomb explosions of course). Becauseof this, it is always a risk to purposely trip a claymore to remove it. Youdon't know if you are tipping off an enemy that you are approaching theirposition or if you are are removing a hazard of someone dead. Either way, onlyget rid of claymores if there are teammates alive because they could trip themwithout knowing. NEVER destroy an enemy Claymore as last man because you canavoid it much easier and it won't tell the enemy where you are with a loudBANG. If you must take one out, knife it from behind, shoot it through thewall (easy with sitrep) or slowly stick yourself in the doorway, then back outwhen you hear the click. Its even possible to turn the corner and sprint rightpast a poorly placed claymore.There are three main styles of playing Search and Destroy, they are: Rushing,Camping and a hybrid of both. Basically, you can't use any single one of themand expect to win. You have to change often between each type in order tosucceed. It depends on your side (Offense/Defense), what your enemy has beendoing and what your current situation is (last man, many teammates, huntingdown one guy, etc.). Basically, they beat each other in a sort of triangle:- Camping beats Rushing- Rushing beats Hybrid- Hybrid beats CampingSort of a rock paper scissors idea. This is why it is important for you toplay a few careful rounds first and decide what style will work best. Belowwill be a description of the styles, but first, a special public serviceannouncement about camping.Many people often complain about how camping is "Cheap" and takes "No Skill".Just ignore them. They're all hypocrites. It is impossible to play ModernWarfare 2 on any mode without camping at one point. I've seen entire gameswhere you get into the lobby and both teams just start complaining that theother one was camping. Everyone does it, and in Search and Destroy it issimply part of the game. If someone complains to you, just mute them. They'rejust really bad at the game.This is your default style, if you don't know what to do, you should be doingthis. Basically, the idea is towards the enemy, but stop before going too farand hide behind something. The reason for this is that you want to get closeto the enemy (but not too close) and take out other people. Most of the timeyou will get other people doing the same thing, but also a lot of campersbecause you are taking your time and being careful that you don't get killed.However, I find people who rush often take people with this style out becausethey get to the spot where the other people stop before they do. On average,this style gets you a number of kills and a few deaths (for example, 4 killsand 3 deaths).The important situations you want to use it in go something like this:- You are the last man alive on offense. You need to reduce the numbers ofenemies you have to deal with in order to plant the bomb, but are on a timelimit so you can't wait too long, but you don't want to risk dieing and aloss.- The enemy has a UAV. You should take it slow and try and wait for it toexpire, but also attempt to get SOME kills so the enemy doesn't keepgetting more and more kills.- You just started the game and are unsure of what the enemy will do.It allows you to sit back and take recon of what everyone is doing to helpyou in future rounds.- You have multiple teammates left and only one enemy, and you want to takehim out without letting him get you.Rushing is a very aggressive style that should only be used on offense. It iswhere you pick a light gun (SMG, etc) and perks such as Marathon/Lightweightand sprint right down to the enemies in hopes that you catch them off guard.It is best used on offense because you can get the enemies before defenses arein place and hopefully plant the bomb so fast that the enemy can't react intime. You should never rush on defense because it leaves holes behind you andyou are took likely to get killed. Rushing on average will leave you with alot of kills, a lot of deaths and sometimes a lot of wins. Chances are youwon't get any huge killstreaks. Here are some situations you should use itin:- The start of a round and you need to take out a specific player who isdominating your team.- You need a win and you want to speed plant.- You have multiple teammates left and are on defense, and you need to takeout ONE enemy. This is the ONLY time you should rush on defense.- When you have a UAV, go out there and actually use it!You may notice how few situations there are, this is because Rushing is veryrisky and should only be used if you are sure it will help your team.Probably the most controversial style, camping involves sitting around onearea (be it a high traffic area or a bomb site) and waiting for enemies tocome. Generally the player will hide behind something and sit there. It isvery effective at defending positions and therefore should be used mainly ondefense. I will say there is one scenario when it might be okay to camp onoffense but most of the time you shouldn't. Camping gives you few kills butvery few deaths (ie 2-0, 3-0). There are a few situations you should use it inif you want to be successful:- You are the last man standing on defense. ALWAYS ALWAYS ALWAYS camp if youare the last man standing on defense. Your goal is to protect the bomb, sofind a spot between the two sites and wait for something to happen.- You see friendlies in front of you die and you know someone is coming.- You know someone is likely to rush a certain way and you want to pick themoff.- The one time on offense to use it is when your teammates have rushed andgotten most of them killed. I say this because the other team often has anexcess of men needed to guard a base and will come looking for you. Then youcan camp for a bit, but STOP the minute it tells you that time is coming upbecause your best bet is always to plant the bomb.- You have a killstreak you want to preserve to get something better. Butremember, the team always comes before your needs so in the end take one forthe team if you must.On average, I say that I'd find offense tougher to play than defense. It alldepends on the map, but most of the time it is slated towards the defense. Theoffense team doesn't have a lot of places to go (plant in one of two) and evenif they do plant they have to defend for a whopping 45 seconds. This sectionis devoted to making that time easier for you.If you want to carry the bomb, the first thing you need to know is that youbetter not be rushing. If you get into the enemy territory and you die andthey see the bomb sitting there, the game is over because all they have to dois babysit the bomb until your teammates are forced to come get it and die.Try to follow behind someone and let them clear the way out for you. Whenmoving in to plant, try to confuse the enemy as to the way you are going. Forexample, throw a fake smoke at the other bombsite and then run to the smokelessone to plant. OR, throw a smoke in one path leading to the bombsite and go tothe same one from another direction. Remember your top priority is the team.Instead of waiting around at the start it is often better just to get aMarathon and Lightweight class and just bullrush right into a bombsite andplant. The benefits of this is that the enemy generally won't expect it andwon't be defending at the time, and you are likely to have many players lefton your team. This deters the enemy from wanting to defuse if there are a lotof your troops left. The downside is that often you are killed and often yourteammates aren't close by to respond immediately, resulting in a quick defuseafter you plant. Don't do this every round, maybe once a game to change thingsup.If you find yourself hearing "You're the last one! Complete the mission!" thenyou are probably in a bit of a pickle. The first thing I advise you to do isquickly run to a safe spot and hide. We do this not so we can camp, but so wecan compose ourselves and prepare. First, press the Select button or whateverbutton is mapped to bringing up the score. Look at the list of names stillremaining on the other team and count the number of names WITHOUT dog tags nextto them. This is the number of enemies still alive. Hopefully it won't be morethan one or two, though at times I have personally been up against a full team(and won still, but don't ask about that, it was far too epic for words todescribe).Now, take inventory. Do you have Claymores? The Bomb? Smoke Grenades? This isthe time to get crafty. Take a few deep breaths and stay calm, if you lose yourcool here then you are screwed. If you don't have the bomb, you have to go overto where it is (marked on the map and your screen) and pick it up. Always runslowly enough to watch for enemies but fast enough that you don't stay in oneplace for long periods of time. Now, when you approach a bombsite, throw asmoke grenade far away from the site. If you don't have one, skip that step.The reason for this is that enemies may run towards the smoke thinking you areusing it for cover there. If time is low, don't do that.When entering the site, look around fast and make sure nobody is waiting foryou, then put a claymore down somewhere that either covers the bomb, orwatching the main entrance you think the enemy will come in. Now plant, if youhear someone approaching, STOP PLANTING IMMEDIATELY. You will be an easy targetfor the enemy AND they get a defuse. You are better off to just fight them forthe kill. If you do manage to plant, run away from the bomb but no more than 2seconds after you finish planting, look back at the bomb and make sure it isn'tbeing Ninja Defused (I will go into more depth in the Defense section). Nowfind a spot to hide, but make sure it looks over either the bombsite or theside NOT protected by the claymore. If you don't have a claymore, make sureyou are safe from being snuck up on but can see the bombsite. A building thatoverlooks the site is a safe bet as you can see them approach. If you can hearthe bombsite well then it doesn't have to overlook it as long as you can runin when you hear the defusing sounds.Now, wait. If an enemy gets close to the bombsite, kill them. However, if theyshoot at you and back away, DO NOT PURSUE! I REPEAT: DO NOT PURSUE! The pointis that you defend the bombsite, if you sprint after them and get killed andthen they can run in and get an easy defuse. The point is to delay them longenough that even if they do kill you, they won't have the time to defuse. YouMUST play for the team here and not yourself. If you kill them, congrats, youprobably won. If you die, then hopefully you had a claymore protecting thatcould take them out when they pick up the bomb. If not, it may be a photofinish whether or not they can defuse in time.The most important advice I will ever be able to tell a defending team is tonot get greedy. If you want to win games, you have to be very patient andwait. Too many times have I seen teams lose games because the defenders wantkills instead of going for the win. If you play it safe and let them come toyou, then you have to get kills eventually. Besides, you only have one placeto look but they have a hundred potential places you could be in. Just find anice cozy spot to watch either a bombsite or an entrance to an entire area andwait, checking your back occassionally. It wears the enemy down, starts mindgames with them and always keeps them guessing. It is for this reason that itis generally easier to win on defense.Sometimes if the odds are stacked against you (ie. 5 on 2 or worse) it mightbe time to try a Ninja Defuse to try and squeeze a win out of a round that isdoomed anyway. To do this, get a class with Cold Blooded and Ninja and hidenear the bombsite of choice. When the enemy enters to plant, get up and sneakover to him, proning right behind him. Chances are that he won't look down andsee you there after planting, and the sound of the announcer saying "THE BOMBHAS BEEN PLANTED!" and the sound effects will drown out the sound of youdefusing. Hold down reload and wait until he finishes, then you will defuse.If you are seen, too bad, you will die. It's a risky move but sometimes theonly option. If you succeed, it will be really epic and your team will likelyhail you as a hero.Being the last man standing on Defense is slightly easier than being the lastman on offense, but the point is that you don't want to be Last Man Standingat all! Either way, find yourself somewhere safe for a moment to composeyourself. Again, check to see how many enemies remain alive. Chances are itwon't be too many. Again though, take inventory of your things. You probablyalready have a Claymore down somewhere to try and trip a defender up so likelyyou have special grenades and a gun to use, which is more than enough. Find aplace to camp that is about halfway between each bombsite, this ensures youcan react quickly to a planting of the bomb.If you see an enemy, make sure nobody is around and take them out. You don'twant to get spotted, but at the same time reducing the number of enemies willincrease the odds of success for yourself. NEVER pursue an enemy, even if he isthe last one. The point isn't to kill him, its to prevent him from planting.If they do plant, you want to enter the bombsite by the longest entrancepossible with the time limit. This means you will get in at a time where theenemy will really be stressing as you haven't shown up immediately and it willbe most unexpected.If no enemies are nearby but some are alive, DO NOT DEFUSE unless you have nochoice (5 seconds left). If you take out all the enemies and you are unsure ifyou can defuse, go over to the bomb and try. If by the time the bar appearsthe clock has less than 5 seconds, then leave it. It's better to be safe thansorry. Of course, if defusing it prevents the enemies from getting their fourthwin then by all means attempt it. But it is better for you to not die and loseyour killstreak, even if your priority is the team.If you approach a bombsite and the last enemy is planting, by all means, lethim finish, then kill him. It gives you the kill AND an extra 1000 points fora defuse. They are completely vulnerable for a few seconds after planting. Butdo NOT mess up or you will have a very unhappy team. Only try to ninja defusein this situation if there are multiple enemies. There's no point other thantrying to humiliate the other player to ninja if there is only one enemy left.Originally, this section was going to have data on every weapon and give themratings for Search and Destroy. However, I realized that wouldn't really beall too helpful. Each weapon works differently depending on the skill of theone using it and its up to you to experiment with different kinds to find whatsuits you best. I am, however, going to do a number of things with thissection. I will give a rundown on the special equipment you could use (notguns) as well as perks and killstreaks so you can make choices. I am notcovering weapons for the above reason and I won't be covering Death Streaksbecause the nature of Search and Destroy generally makes it highly unlikelyyou would ever die enough times in a row to get a death streak, and if you dothen you probably won't have many more rounds to go.But first, I am giving you some sample classes you can make to make sure youare prepared for everything.Perhaps the most important part of Search and Destroy is making good classes.If you don't have the right class available at the right time for the rightsituation, you will definitely suffer in game. This section will give yousome types of classes I have found useful before that will probably aid yougreatly if you are new, or even experienced. First of all, if you play mainlySearch I highly recommend keeping the class slots Search-ready. If not, besure to change your classes out before beginning. Feel free to alter any ofthese suggestions as you need to.A few things to keep in mind while making classes are to always think stealth.It is almost always better to go Silenced (except for Sniper Rifles). Unlessyou have a special use for a class, put Ninja and Stopping Power on so youcan't be seen by enemies. Personally, I don't like using Riot Shields orLight Machine Guns in Search and Destroy, however if you want to, feel free.The first class slot I use is a Generic Assault class. The main purpose forthis class is to do everything. No matter what situation you are in, it willrarely fail you. It is great for both Camping, and Rushing and combines rangewith firepower. Use it at the start of the game and if you do well with it,leave it on.Primary Weapon: Assault Rifle (Silenced is preferable).Secondary Weapon: Any pistol or Machine Pistol (it switches faster that way).Equipment: Frag/Semtex (Offensive) OR Claymore (Defensive)Special Grenade: Stun/FlashPerk 1: Sleight of Hand OR Bling (if you want an extra attachment)Perk 2: Stopping PowerPerk 3: NinjaThis class is for those long range levels, or if you just want to change itup for a round to try and get better. Either way, it's always handy to have along range class available if you need it.Primary Weapon: Sniper Rifle (Unsilenced is fine)Secondary Weapon: Preferably a Shotgun or Machine PistolEquipment: ClaymoreSpecial Grenades: SmokePerk 1: Sleight of HandPerk 2: Stopping PowerPerk 3: Ninja OR Steady Aim OR Commando (Commando gives you a close range edge)This class is a solid choice to use if your team is planting. It gives youlong range to attack a bomb site and close range to protect it. It also comeswith a Claymore and a Smoke Grenade to help you defend the bomb site. As well,it uses SitRep to detect possible obstructions or any C-4 planted on thebombsite.Primary Weapon: Assault RifleSecondary Weapon: ShotgunEquipment: ClaymoreSpecial Grenade: SmokePerk 1: AnyPerk 2: Stopping PowerPerk 3: SitRepThe main purpose of this class is to give you medium range weapons and lots oftools to defend yourself while still leaving you mobile enough to move fromplace to place when you need to. The Special Grenade choice is up to you asyou can flashbang them to kill or use a smoke grenade to distract.Primary Weapon: Submachine Gun or Assault RifleSecondary Weapon: PistolEquipment: ClaymoreSpecial Grenade: Flash OR SmokePerk 1: MarathonPerk 2: Stopping PowerPerk 3: NinjaThe entire point of this class is to bullrush your way into the enemies inhopes of catching them off guard. OR even better, to run in and get a quickplant of the bomb in hopes of a fast victory. It has stun grenades to stun theenemies that are likely ahead and possibly a throwing knife as it is VERY fastto throw out. Also, use a Claymore if you'd like because you can rush to aspot, plant it, and the enemy won't expect there to be one so close to them atthe start.Primary Weapon: Submachine GunSecondary Weapon: ShotgunEquipment: Frag OR Throwing Knife OR ClaymoreSpecial Grenade: StunPerk 1: MarathonPerk 2: Lightweight (OR sometimes even Cold Blooded, if the enemy has a UAV)Perk 3: Ninja OR CommandoThe final classtype I use is a Stealth Class. This one is used for the solepurpose of you being able to quick switch to it when a UAV goes up. It caneven be used in other situations if you deem it necessary simply so you canavoid being detected.Primary Weapon: Assault Rifle OR SMG (Silenced)Secondary Weapon: Any (Silenced)Equipment: ClaymoreSpecial Grenade: SmokePerk 1: Sleight of Hand OR BlingPerk 2: Cold-BloodedPerk 3: NinjaThis section is devoted to showing the usefulness of each possible specialgrenade and equipment you can select.You can't go wrong with a Frag. It is very useful for both an offensive anddefensive class. The ability to toss an explosive and have it land longdistance is useful. Use it if you wish, however my personal preference goes tothe Semtex for it's shorter fuse, sticking ability and overall better feelingthrow physics.A sticky grenade that is on a timer, if thrown on an enemy it stays there andthey are dead. Easy as that. I prefer it because often times frags can take afunny bounce and roll away from the enemy, but a semtex stays right next tothem. But again, this is up for personal preference which you should use. Usewith either an offensive or defensive class.Throwing knives are one hit kill weapons (unless painkiller is on) that youcan throw pretty much as far as it goes. Personally, I don't find it extremelyuseful but in close quarters it can be deadly and it is good for a rushingclass or if you run out of ammo because it can be thrown very quickly and isfaster than switching to a sidearm or aiming down the sights of an SMG. Youreally need to practice with it though to see what works for you before usingit because it does take some getting used to.Useless. Very useless. Well, I shouldn't say that. In Search and Destroy, youwill not respawn at the point a Tactical Insertion is placed in. The mainfunction of this item is gone. However, if you are playing against supremeidiots you can get some use out of it. If defending bombsites, try placing oneat A and go to B (or vice versa). If your opponent is stupid, they will destroyit and thereby alert you to where they are. You could also put it nearbyyourself if you are camping and if it is destroyed you know someone is closebyand probably sneaking up on you. However, this isn't recommended as mostplayers aren't dumb enough to take the bait. If you ever see an enemy insertionon the ground, do yourself a favor and ignore it.I would not recommend using this perk. Essentially all that it does is protectyou from explosives and it is probably better if you just take it slow andmake sure you don't run into Claymores or C4 because there are better uses forthe equipment and it is not likely you will get killed by a grenade or semtexif you are any good. The one time I would recommend it is if you use a RiotShield because Riot Shields are grenade magnets.Probably the best choice for equipment you could make. It is an explosive thatyou put down that explodes if an enemy walks in front of it. Very useful forboth offense and defense as you can eliminate a certain area from places youneed to look out for. It is also useful as an early warning sign because youcan put it near a camp spot and if it goes off, you instantly know where anenemy is. The last reason this is your best choice is because even if you arekilled, your claymore remains and can still get you a kill. However, it isn'tperfect. It still can be disabled briefly by a stun grenade and if a player isgood they will avoid it like the plague.Personally I prefer the Claymore to this but it is still just as useful. Aplayer can throw it in between the gap between the green boxes at the bombsiteand hide at the other one, then when you hear "the bomb has been planted" atthe other one you blow the C4 and the planter is dead. I've also seen peopleuse it offensively. They throw it into rooms with enemies and detonate it,killing many. Another good use for it is to knife a window out on a car andthrow it inside, then wait for an enemy to walk by. Detonate it and the carblows up as well, doubling firepower. Try it if you are feeling bold.Flash Grenades are pretty even to Stun Grenades in my opinion. What they do isblind the opponent- meaning they can't see, but they can still move aboutfreely. It can be a risk to deploy against an enemy because I find often timesthey will spray their gun randomly as soon as they are flashed in hopes oftaking you down, and often to my amazement they succeed. The other problem Ihave is that if you throw it at an enemy before shooting, and they stillmanage to scurry away from you. If you like them, use them.Stun Grenades are again, even with Flash Grenades. They will immobilize theenemy, they can still move but they can only do so very slowly. It shakes thescreen slightly making it harder to aim, but they can still see and often timespull off crazy shots. The biggest selling point of them is that the enemy hasproblems turning quickly, meaning you can get behind them easily. The mainproblem I find is that if an enemy gets hit by one from a distance, you stillget a hit marker and believe that the enemy is stunned. So you approach, onlyto find out the effect was extremely short and get killed. Use it if you want.Smoke Grenades are the most useful, yet useless of the three special grenades.On one hand, in special circumstances they are great for providing cover fromenemies (particularily Snipers) and they are great for confusing your enemiesby throwing them where you DON'T want to go. On the other hand, a lot of thetime I find myself not using them because the situation doesn't call for them.Also, using them to help you plant can sometimes be a dead giveaway as to whereand when you are doing it. Really it all depends on your class and thesituation you are in, but you can't go wrong with it. Try to have at least oneor two classes with one on.This section is all about the Perks and how useful they are in a match ofSearch and Destroy.A very useful perk to choose. It makes you have unlimited sprint, meaning youcan run forever and not stop. Great for rushing classes and I highly recommendit for someone using an SMG, as you get a better effect than with any othertype of gun. The pro version of this perk allows you to climb over obstaclesand things that are in your way much faster than normal. This is universallyuseful and a good choice if you want it.Sleight of Hand is probably my favorite first slot perk, and for good reason.It allows you to reload at double speed than normal. It is essential for theSniper and Machine Gun classes, and works great on any other one as well. Thepro version allows you to aim down your sights faster, essential for Snipingand gives you a big advantage over anyone not using it.Scavenger allows you to pick up ammo from dead soldiers. While it's not reallynecessary for your gun, its very helpful for things like getting more C4, moregrenades, throwing knives and that sort of thing. The pro version is theequivalent of Call of Duty 4's Bandolier, and you start with more ammo thanyou normally would. While there's nothing really wrong with it, it just isn'talways a useful choice because chances are you won't even use all your ammo.The biggest use I've seen for it is grenade launcher classes, as you can keeppicking up more.Bling is probably the second most useful perk behind Sleight of Hand, you canboth have a silencer AND a type of sight or extra weapon attachment. I like tocombine a Silencer with a Holographic sight but thats just me. The Pro versionallows you to use two secondary weapon attachments, which can be useful if youwant it to be.One Man Army isn't really the best choice. It allows you to swap out to newclasses at any time at the cost of no secondary weapon, meaning you really haveto have an Assault Rifle or SMG because Snipers won't have any close range. ThePro Version is the same thing but it just takes less time. I've only found ituseful if you want to have a Grenade Launcher class, as you can keep switchingto get more.Stopping Power is without a doubt the best perk for the second slot. It givesyou a big boost to the damage done by your bullets, meaning that it will takefewer shots to kill enemies. It is an absolute MUST for Sniper Rifles in orderto kill quickly. The Pro version isn't entirely helpful- it does more damageto enemy killstreaks (UAV, Chopper, AC130, etc) in the air.Lightweight is great for rushing classes. Essentially what it does is make youmove faster, meaning that combined with marathon you can get to spots fasterthan anyone else and rush you faster. Lightweight Pro allows you to aim veryquickly after sprinting, allowing you to fire as soon as you see the enemy.As said before, great for rushing but otherwise pretty useless.Hardline is a good perk, but it is a tough choice to make. While it allows youto get earlier killstreaks, it also takes away from your ability to get killsas you are visible to UAV and don't do as much damage that you would as withStopping Power. Hardline Pro allows you to get earlier deathstreaks, which isnot very good seeing as it doesn't help you while alive. However, it can alsobe very useful as you can get lots of UAVs and small killstreaks quickly,giving your team a HUGE Advantage.Probably the second most important perk in the second slot. It will concealyou from UAVs, Air Support and even Sentry Guns. Very useful to put on whenan enemy calls something in as you won't be given away. Cold-Blooded Pro makesit so when an enemy targets you, the name doesn't show up. This can often giveyou away if an enemy targets a tiny piece of your body and is unsure if youare an enemy or just nothing.Danger Close is on the whole not very useful. It increases the damage of allyour explosives, meaning if you are using a Grenade Launcher/Grenades/Claymoreit can be useful to have. It is also good against Riot Shielders as it cancelsout Blast Shield. The Pro Version increase damage from the airborne explosivekillstreaks (Predator, Airstrike, etc.) which is useful but useless at thesame time as it isn't likely you will be getting huge killstreaks beyond thetwo mentioned above. Use at your own risk.The Commando Perk can bail you out in times of need. It increases your KnifingRange, which can be extremely helpful and is actually good with Marathon,Lightweight and this as your mobility and range is deadly. The best part ofCommando has to be the Pro version though, it negates all falling damage. A lotof times you will be fighting someone, drop off a building to escape and takesome damage from then, only to be quickly finished with a shot or two. It doesincrease mobility a lot because you don't have to hide to regain health. It isprobably one of the better perks of the third slot, but not even close tobeing best.Another solid choice, it increases your hipfire accuracy which will save yourbutt in a jam because you won't need to take the time to aim down your sights.If you play a camp-style sniper this is also for you as you can hold yourbreath for a long time with the pro version. It ties Commando but still isbeaten by Ninja.This is a tough one to choose. Personally, I am 120% against using this perkin Search and Destroy. Especially if you are camping. Basically, it jams theradar of anyone nearby. However, it only affects it a little bit if they arefar away and a lot if they are close, which essentially gives them a radar toyour position. I would only EVER recommend it if the enemy already has a UAV asthey will know where you are anyway. I suppose one could also argue that it isgood for defending a planted bomb, as long as you have many teammates nearbyas it is cloaking THEIR positions instead of yours. The Pro version will delaythe explosion of Claymores. Meaning you can run into one, hear the click, butstill keep going because it takes longer for it to blow. It's helpful I supposebut you are always better off just being careful and making sure you don't getkilled. The less you have to rely on perks, the better.Easily the best third perk and best overall perk to use in Search and Destroy.It will hide your position from Heartbeat Sensors, which is extremely valuablebecause a lot of players don't just use them, they RELY on them. Too many timesI have been spectating and see a player die because they spend too much timelooking at their sensor than the actual game. It will conceal your position andget you a lot of kills. Even better, the Pro version makes your footstepsSILENT. Which will really save your butt in a lot of situations without youeven knowing it.SitRep is a VERY useful perk in Search and Destroy, it reveals the position ofALL enemy explosives. I don't just mean Claymores, I mean C4, Grenades, Semtex,ANYTHING that blows up will get marked on your map while it is active. It willtell you where to go, how to blow things up and ways to avoid them. It alsoshows Tactical Insertions, which is largely useless because cancelling themwill just give away your position. SitRep pro is perhaps even more useful(although very hard to get). What it does is make your teammates footstepssilent to you and enemy footsteps even louder (four times). However, it doesn'tlet you hear them if they use Ninja Pro and enemies can still hear you.Last Stand is a perk I am not partial to. In Search, it isn't very useful atall unless it is one on one because you'll just end up dying anyway. Onedoesn't even have to finish you, just shoot you and leave and wait for you toexpire. Another thing about it is that it doesn't help you during your life,only in death. It is far better in modes that AREN'T Search, but you're betteroff just using Ninja or something else anyway. Last Stand Pro allows you touse equipment such as grenades and throwing knives in last stand with you.I will be writing some notes about the Killstreak Rewards here, nothing willbe written about the streaks bigger than anything above 6 kills. This isbecause chances are you won't get anything over that many kills in a row beforebiting the dust. Therefore, use the high ones if you think you can pull it off,but remember its always better to use the smaller ones because it will helpyour team a lot more, and the chances are better.Probably the most useful killstreak you can pick in a match of Search ofDestroy. This is due to the fact that it takes very little kills to get it andthe next round you use it the other team will be completely revealed, allowingyour team a huge edge over the other team. Always wait at least 10 secondsbefore calling it in so the enemy cannot switch to a Cold-Blooded class.There are two perks you can use at four kills, Care Package and Counter-UAV.Personally, I prefer the Care Package. Basically, you get a random killstreakreward from an ammo resupply (useless) to an EMP. I prefer this to a CounterUAV because almost anything is more useful. I'd prefer getting a UAV to aCounter-UAV any day and if you get a resupply you can simply wait by yourpackage for an enemy to run in and try to steal it, as they don't know what itis. Another thing to do is let a teammate steal it because you get points forit. It's just overall better to take your chances, you might get an AC-130 ora Chopper Gunner which is basically an instant round win. A tip for calling inCare Packages- ONLY do it at the start of a round. Otherwise you could giveaway your position or worse- the other team could be eliminated and you won'teven get to pick it up.Counter-UAVs in my opinion aren't that great in Search. The only time they aretruly useful is if the enemy already has a UAV as it will cancel theirs. If youget one, by all means call it in though. It can be devastating to an enemy teamif you have one or two guys getting UAVs and another one or two guys callingin Counter UAVs, as you have eyes and they don't. I suppose if you also useunsilenced weapons it would help conceal your position. It also forces theenemy to use a missile launcher if they are to shoot it down, taking away awhole secondary weapon that could be a shotgun or machine pistol.There are two 5-kill streaks you can go for, a Sentry Gun or a Predator. Sinceyou can only have one, go for the Predator. Personally, I dislike the sentrygun since you must call it in like a care package and you can only use it inone round and may not even get kills with it. Sure- it's great if you are thelast man and can put it up around you while planting a bomb to protect yourselfbut if it gets destroyed you are screwed.I prefer the Predator to the Sentry, if you call it in as soon as you can (10second delay on all air killstreaks) then you have a good chance of taking outone or more enemies. Once, I kiled five people with one Predator at the startof the round, this leaves it as 6-1 and DRASTICALLY increases our odds ofsuccess. Not only that, but calling it in allows you to see anyone withoutCold Blooded. It is especially useful if the bomb is planted by the enemy, asyou can call in the Predator and then know exactly where the enemies arewaiting for you as you approach to kill them.The Precision Airstrike is only really good in large open maps. I prefer usingUAV-Care Package-Predator myself as that combination will get you more killsthan waiting for an airstrike. The Airstrike is lethal to open areas but ifyou miss then you just wasted an entire perk. Only use it if you areexperienced with it.This section gives a very brief rundown on each map and my thoughts on them.Generally they will say whether you should speed rush, wait long, etc. andwhich side it is generally better to be on.A little side note: Rust is not included in here because you can't play regularSearch and Destroy on it.This large, wide open map (save for the cave) is a Sniper Paradise, but alsohas a lot of random boxes and planes lying around to give you good cover. Itis one of the few maps I actually find it easier to plant on than defend. Thebombsite in the plane is great for a Marathon + Lightweight Speed Plant andvery easy to defend, while B is good for a sneaky plant because most of theaction occurs around A and its not likely people will be back there.Derail is a very large, open map again. LOTS of Snipers will be here as wellas people camping in buildings. I prefer to Defend on this map as the bombsites are a LONG way away from the offense and there are just better positionsto hide in for the defenders. I also find that a Marathon + Lightweight classis great for defenders- take an SMG and run up the left side from the start,then cut into the middle behind the train and you are sure to catch severalenemies off guard. On offense it is pretty even as to which bombsite to plantat. 'A' is generally safer if there are many enemies but B offers more safetyfor you if you choose there. The problem with B is that lots of enemies liketo hide around there.This map is a prime example of why defending is often better. The defendersstart off with the high ground and closer to the bombsites. The bombsite NOTin the house is clearly the easier one to plant in simply because there areonly a couple avenues to defend, but it is generally swarming with defenders(mainly me, hiding the grass waiting to kill you). Lots of room to snipe here,and a place where I find a lot of people use Thermal, so Cold-Blooded may be agood idea.This might be one of the few maps that I'd call appropriate for a defense teamto rush. The long street on the left side (from a defenders perspective, theone with the cars) is often deserted and I find I can get up to the spawn ofthe enemy very quickly going that way. Likewise, on offense it is easy to gothat way and speed plant. However, this is one of the maps where it is veryeven to both sides as to which side is better.Highrise is another VERY even map. On either side, be careful of running outthe glass windows because lots of people snipe from one spawn to another soyou could get killed off the bat. The underground is generally safer to takeout but be careful- that applies to both sides and you will probably seeenemies in their side doing the same thing. Although it is an even map, it isprobably easier for the defenders simply because the map is small enough thatone can go back and forth between the two bombsites very quickly, making itharder to plant. The one by the defenders spawn is safer to plant at butharder to defend and the one by the underground areas is harder to plant atbut easier to defend. It might just be better to kill all the enemies becauseof how hard it is to plant in this level.Invasion is probably the second most even map behind Favela. There are twobombsites, one in a grassy area and one in a side alley. The alley one ispretty hard to plant in because of the proximity to a lot of hiding spots forenemies. The one by the grass is easier to plant at and there are only twoplaces to watch for enemies. However, be careful because there are almost nogood spots to hide in that enemies won't usually look for.I absolutely despise this map on any other mode, however I LOVE it on Search.There are multiple levels of height (ground, upstairs, roof) for you to coverteammates and defend bombsites. The two bombsites are even as to which one isbetter to plant at. The one on the left side by the tall roof is easier todefend but the enemy spawns closer to it, and the other one is harder todefend because view of it is blocked from the buildings, making it hard to pickoff enemies before going in for a defuse. Great map, and keep on your toesbecause the enemy can speed plant at either bomb. It might even be BETTER forthe offensive team.Quarry is another even map, but I'd say the tie goes to the defenders. Thetwo bombsites are relatively close together and have lots of different heightlevels to defend it from. DON'T rush as a defending team, I see people do thisa lot and why they do it is beyond me. If you keep a tight watch on both ofthe sites they can't do anything. The one in the building involves a lot ofclose quarters fighting while the one in the large hangar allows you to stepback and listen for the defusing sounds.Rundown is ridiculously easy to defend on. Hands down the defenders win almostevery time. As an attacker, you HAVE to use Marathon and Lightweight to getanywhere. The main problem? The river, there are only three bridges across andtwo of them will get you killed every time and the third one you need to RUSHacross (bridge closest to B) and run behind the building to survive. As adefender, you also need to rush it to stop them from crossing. There are plentyof places to stop enemies from getting anywhere by A, but B is the big one. Ifyou manage to make it through as an attacker, kill anyone by B then run andplant at A because most of the time it is planted at B and its much harder tokeep safe there.Scrapyard is probably one of my least favorite maps. It is far too cramped andhalf the time you get killed from behind because it is too easy to run insomewhere and hide. There are two bombsites- the one by the burning gas tankand the one in the building on the other side. The building one is better togo to UNLESS it is a 1v1, then go to the burning one. Be sure to get LARGEnumbers of your teammates into the building if you are going to plant therebecause there are about four or five ways they can get in to kill you fromthere.This level is the prime example of using the Hybrid style on Defense, you haveto run to a certain point, and then stop to defend. There are two bombsites,one in the upstairs building and one in the ground on the defending sides base.The ground level one is hard to get to but much safer to plant at while theupstairs one is easier to plant at but very hard to defend. Try not to rush upthe right side if you can avoid it as a defender because a small crack in awall upstairs gives a sniper a perfect view of that hallway. Instead, if yougo to the right, rush into the small window of the house facing the hallwayand kill people from there, then go up the stairs to the upstairs site.This map is pretty much slated in the hands of the defenders if you ask me.It is extremely difficult to plant the bomb at either site as there are aboutten ways an enemy could kill you at any time. It's probably easier to killevery person on this map. If you are forced to plant, get the one by the spawnof the defenders. This is not a very good rushing map despite looking like one.Keep an eye out on the roofs, for some reason everyone I see loves to go upthere, and they have plenty of things to hide behind up there that could hurtyou.I'm not a huge fan of this one but I don't hate it either. It's often easieron offense simply because they already start with high ground and the defenseis funneled into coming to them. The two bombsites, one on the left side andone in the plane aren't very preferable but I find it is always better toplant on the plane with a few teammates as there are only three ways to geton. A trick is to go behind the seat by the bombsite and you can plant BEHINDthe seat, potentially stopping enemies from seeing you.Ugh, I absolutely can not STAND this map. I don't even have any strategiesexcept that if you have an assault rifle, go camp on the right side on defenseand if you have a Sniper Rifle camp on the left side. It really is one of thosemaps where you have to let the offense make the first move and don't run outin the open because you will get killed. Also- on offense, don't call a carepackage in at the start because it will get stuck on the overpass above.While I HATE this map on most other modes, on Search it isn't as bad. ColdBlooded is almost a MUST because pretty much everyone is a Thermal Sniper. Youcan either rush into the middle area and get a quick kill, or stay back andhide. Camping is key as it is very difficult to plant with a lot of peopleleft, so try to reduce numbers before even attempting it. Watch out forclaymores by corners as well and stay low in the grass to avoid getting hitby snipers.The endEnjoy,James.