With GDC right around the corner I thought that I would take the opportunity to show off a game prototype that we will be trying to pitch to anyone and everyone that we can.



We call the game Dark Frontier and if you haven't guessed it already, its a space flight simulator game that was inspired by classic games like the X-wing and Freespace series and of course being "mech heads" Macross :) We had originally made this prototype as a pitch to the InstantAction portal, but they were not interested at the time. Unfortunately other paying work came up and so we had to put this aside until we had an opportunity to showcase it again...





About the game (fun facts & information)...

- It's made with TGEA (we based a lot of it off of the code that we did for Lore Aftermath, in fact internally we called it "Space Lore" for a while). We would definately update it to Torque3D though if the opportunity came around.

- Development time was only a couple of weeks since we based a lot of it off of existing code.

- All artwork for the game, except for the skybox, is original work thats based off of previous concept samples that we had.

- Just like in Lore, we use ribbons for all of the weapon projectiles. This is custom code that we developed that both draws the ribbon, handles it with a shader and allows for mounting of other objects to the tip of it. We used very few particles for this (mostly for the space dust that you pass through).

- This is the game that we entered into the Green Ear contest that was held a year or so ago and won their big prize.

- Yes the game is actually quite fun to play even at this stage (the controls are a bit loose but nothing major that cannot be fixed up). This particular video comes from a 3 on 3 multiplayer match that we did.