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Twilight Struggle for PC development process

GMT Games wrote:

As many of you may remember, when we first put our Electronic PC version of Twilight Struggle on our P500 list, I assured you guys that there was no way I was going to charge your cards or release that game unless I was satisfied that it would deliver a high-quality game experience, comparable to the other most popular boardgame to electronic conversions. Regrettably, after a long and challenging development process, I have come to the conclusion that the current PC version will not meet that standard, at least not in any reasonable time frame. Thus, after consulting personally with several experienced PC industry people who I trust and who were involved in the TS electronic version testing process, and with Tony Curtis, our LLC Manager, we have decided to cancel this project, effective immediately.



I want to thank all of you who supported us by pre-ordering the game and especially those of you who gave of your time to help us test it. I wish that we had been able to deliver the product we had envisioned in a timely manner.



And I want to thank all the folks at RiverMyst software, a group of really good people who I enjoyed meeting and getting to know over the years. I appreciate all the time they put into the project to try to make it happen and I certainly wish them only the best for the future. Alas, I think that between us, we just didn't have the necessary "PC Game-Building" experience to get this project over the finish line at a quality level and with a feature set that we would all be happy with. And I wasn't willing to keep you guys who were anxiously anticipating the game waiting any longer for a product whose delivery we could not project with any certainty.