In theory, this deck brings out a seemingly neverending horde of zombies designed to be cast away and brought back over and over, slowly pummeling it's opponent into submission.

In actuality, it covers just about all of that, sans pummeling.

With plenty of cheap zombies, I can bring them out every turn for quick and easy damage. A little bit of sacrificing after small attacks when my Captains are in play, and enough call-back spells to make it worth it. Even added Grimgrin for free sacrificing and Rooftop Storm to continually play resurrected zombies.

However, much like all zombies, these guys crawl, and I can't stay in the game long enough to actually win. Only once have I been able to pull off the Grimgrin/Rooftop/Gravecrawler/Captain damage loop.

Any comments and suggestions on beefing this deck up and making it work quicker would be much appreciated.