A new project is in early development

Version History

Should be compatible with the patch on 9/3/2015

[www.amazon.com]

v 1.01 (9/9/2015) ----- + Re-enabled Texture Streaming Profiles > They need re-tuning, but still perform better than the base config on my test machine + Replaced Optimized TexGroups with Max Quality > Forces maximum anisotropy and may hurt lower-end GPU performance. + Should now be fully compatible with the recent patch v 1.0 (9/6/2015) ----- + Disables streaming profiles (will be re-enabled in a future release) + Removes read-only flag from saved config files + Adds High Texture Resolution option + Lists DXGI Adapters in GPU Info on NVIDIA systems in addition to NvAPI Adapters * v 0.55 RC3 (8/28/2015) + Improved detection of NVIDIA SLI logical adapters + Added GPU / Memory Clock, CUDA Cores and SLI Array Size to GPU Info + It is no longer possible to enable PhysX-based GameWorks features with hardware PhysX disabled + SLI options in the NVIDIA Driver Tweaks sub-tool are disabled unless an actual SLI configuration is detected (no longer simply counts number of physical GPUs found). v 0.54 (8/13/2015) ----- + Experimental fix for wonky file permissions in Windows 10 >> GSA errors should be fixed by running this program once as administrator, and then clicking "Save". * From that point forward it should no longer be necessary to run the game or this application as administrator! v 0.53 (7/26/2015) + Fixes issues associated with backing up and restoring read-only configuration files >> Read-only attribute is still preserved, but the program can work around it v 0.52 (7/24/2015) ----- + VSYNC options now only apply in Fullscreen mode >> Eurogamer's suggested 1/2 or 1/4 refresh Adaptive VSYNC frame pacing can be done completley using this tool now - no need to mess with your driver's control panel (NV).