brainskis







Level 0 DOS style adventure game: Destiny of a Sorcerer « on: December 07, 2014, 07:52:41 AM »











Previous Update:



Work is well underway for a new mobile / tablet adventure game based on the old-school DOS text graphics engine.



Here are some images of the work done so far:



A haunted house in a remote village requires the help of our miniature hero:





A screen grab of part of the overworld map:





Every good RPG needs a pub - customers coming soon:





Back to the haunted house for some platforming action:





The gates of CastleTown:





A fantasy world awaits:





A barn in the first village:





Our hero's transport:





About the game:

Destiny of a Sorcerer (DOS) is a role playing adventure hybrid with side-on action areas.



The mood of the game is jovial: there are lots of silly characters, cliche environments (snowfields, fire mountains, haunted house, castles, villages, a large medieval overworld, and even a distant space station over-head). The game will feel a little like Earthbound (SNES game from the mid-nineties) but there is a gallant, serious feel about the protagonist's mission.



Our hero is an apprentice sorcerer who has set out on a quest to complete his training and become a fully-fledged wizard. His voyage is cut short very early on, however. The game starts with the hero's ship/boat being out of action, and him having to visit a nearby village to look for parts to repair his ship. The village elder agrees to help our hero if he succeeds in a quest.



On completing this 1st quest, word immediately spreads through the land that a strange spacestation has appeared overhead near the 1st village. Our hero rushes to see it. A sense of foreboding is felt through-out the world. This tees the game up for the remaining 5 quests of the game to be completed, which – unbeknownst to our hero – will lead to a final showdown in the stars against an unknown nemesis with designs to destroy the world.



Feedback welcome!

Please share your thoughts on how you think this game is shaping up. Ideas on other in-game regions to explore and story elements are also welcome. I am collaborating with a really good team on this but I am still looking for an illustrator to help with the game's comic-book inspired story, website, and other marketing. Please get in touch if you're interested.



The level editor

DOS is a sophisticated game beneath the simple graphical veneer. A bespoke game creation tool has been created to help speed along the development of the main game itself. This editor allows the game world and events to be added, and for character sprites and animations to be created. This tool is a nice ANSI text graphics editor in its own right, and very friendly for those who are more artistic than technically savvy. Take a look:







I would be interested in making the editor available to the community to work on designing levels for DOS. I am not expecting this to be paid work, at this stage, but if anyone serious about doing so we can certainly talk.



Thanks for reading and please do offer feedback! You may also wish to check out another game I released recently on Android: Veritas: Light Conquers Darkness.

https://www.youtube.com/watch?v=SUb9kJE7eQ4 I am very excited to announce that Destiny of a Sorcerer will be released for Android phones in the next few days. I have uploaded a trailer in the meantime. I hope you like itWork is well underway for a new mobile / tablet adventure game based on the old-school DOS text graphics engine.Here are some images of the work done so far:A haunted house in a remote village requires the help of our miniature hero:A screen grab of part of the overworld map:Every good RPG needs a pub - customers coming soon:Back to the haunted house for some platforming action:The gates of CastleTown:A fantasy world awaits:A barn in the first village:Our hero's transport:Destiny of a Sorcerer (DOS) is a role playing adventure hybrid with side-on action areas.The mood of the game is jovial: there are lots of silly characters, cliche environments (snowfields, fire mountains, haunted house, castles, villages, a large medieval overworld, and even a distant space station over-head). The game will feel a little like Earthbound (SNES game from the mid-nineties) but there is a gallant, serious feel about the protagonist's mission.Our hero is an apprentice sorcerer who has set out on a quest to complete his training and become a fully-fledged wizard. His voyage is cut short very early on, however. The game starts with the hero's ship/boat being out of action, and him having to visit a nearby village to look for parts to repair his ship. The village elder agrees to help our hero if he succeeds in a quest.On completing this 1st quest, word immediately spreads through the land that a strange spacestation has appeared overhead near the 1st village. Our hero rushes to see it. A sense of foreboding is felt through-out the world. This tees the game up for the remaining 5 quests of the game to be completed, which – unbeknownst to our hero – will lead to a final showdown in the stars against an unknown nemesis with designs to destroy the world.Please share your thoughts on how you think this game is shaping up. Ideas on other in-game regions to explore and story elements are also welcome. I am collaborating with a really good team on this but I am still looking for an illustrator to help with the game's comic-book inspired story, website, and other marketing. Please get in touch if you're interested.DOS is a sophisticated game beneath the simple graphical veneer. A bespoke game creation tool has been created to help speed along the development of the main game itself. This editor allows the game world and events to be added, and for character sprites and animations to be created. This tool is a nice ANSI text graphics editor in its own right, and very friendly for those who are more artistic than technically savvy. Take a look:I would be interested in making the editor available to the community to work on designing levels for DOS. I am not expecting this to be paid work, at this stage, but if anyone serious about doing so we can certainly talk.Thanks for reading and please do offer feedback! You may also wish to check out another game I released recently on Android: Veritas: Light Conquers Darkness. « Last Edit: April 25, 2015, 05:35:32 AM by brainskis » Logged