This is the June 2018 entry of Metagame Build Orders.

Vs. Protoss

The build choices have changed quite a bit this month. There are two main paths as usual: tech-oriented vs. bio-oriented. The most popular tech-oriented choices are builds with Banshee. The bio-oriented builds are sort of middle of the road whereby Terran still want the early Cyclone for defence, but they don’t tech to Starport immediately.

The build below is the default Banshee build. You read about the rationale and follow ups in my recent post.

14 – Supply Depot

15 – Refinery

16 – Barracks

@100% Barracks – Reaper and Orbital Command

@400 mineral – Command Centre (@100% – Orbital Command)

@100 gas – Factory

@75 mineral – Refinery

@100% Reaper – Reactor (@100% – Constant Marine production)

@100 mineral – Supply Depot

@100% Factory – Widow Mine (or Hellion) and Starport

@100% Widow Mine – Tech Lab

@100% Starport – Swap it onto the Tech Lab for Cloak and Banshee. Another Tech Lab on Factory

42 – Supply Depot

Build Supply Depot accordingly hereafter

@100% Tech Lab – Siege Tank

Constant Marine, Siege Tank, and Banshee production

@400 mineral – Command Centre

Push out when there are two Tanks. Stop Tank production at three. Move to the 3-1-1 convergent point by putting down two more Barracks (then two more Refinery). Transition to the standard bio and Medivac composition.

Vs. Terran

There is no notable novel TvT build recently. People ask me about Cyclone builds, so here is one that is pretty good for a macro transition. It uses the double Refinery Reaper expand opening, which in my opinion is the best opening now. You can read more about it here.

14 – Supply Depot

15 – Refinery

16 – Barracks

17 – Refinery

@100% Barracks – Reaper, Orbital Command and Factory

20 – Supply Depot (pull 3 Scvs out of Refinery)

@100% Reaper – Reactor

@100% Factory – Cyclone

@400 mineral – Command Centre (put the Scvs back in to saturate both geysers; @100% – Orbital Command)

@100 mineral – Supply Depot

@100% Cyclone – Swap Factory onto Reactor for 2x Cyclone

@100 gas – Starport and Refinery. Then, build a Tech Lab with the Barracks

@100% 2x Cyclone – 2x Hellion

@100% Starport – Swap Starport onto Tech Lab for Raven

The build is geared for a mech transition. However, the three early Cyclone then follow up with a Starport and Tech Lab can easily transition to bio. You have the bread and butter 1-1-1 set up with this build, and you can just swap the add-ons around to feed what you want to do in a transition. If you are going for bio, you can choose not to get the third Refinery as early as the build notation suggests above.

This build aims to control the early game with the three Cyclones. The opponent has to react accordingly because s/he does not know if you are still producing more Cyclones. I am sure you have lost TvT because you underestimated how many Cyclones the opponent is making in the early game. GuMiho uses this build in the vod below.

Vs. Zerg

2-1-1 has recently become the in-thing again. Maru did a build that has a follow up attack with Siege Tanks and bio upgrades recently against Rogue in GSL. It is a good build, and Osiris had written about on the BOTW in /r/allthingsterran. I am waiting for him to notice my reddit username is /u/mrmaxilicious instead of /u/maxilicious. ;)

14 – Supply Depot

16 – Barracks

16 – Refinery

@100% Barracks – Reaper and Orbital Command

@400 mineral – Command Centre (@100% – Orbital Command)

@150 mineral – Barracks

@100% Reaper – Reactor

@100 mineral – Supply Depot

@75 mineral – Refinery

@100 gas – Factory

@100% Barracks – Tech Lab (@100% – Stim)

@100% Factory – Reactor and Starport

Constant Marine production and build Supply Depot accordingly hereafter

@100% Starport – Swap it onto the Reactor of the Factory and produce 2x Medivac

@250 mineral – 2x Engineering Bay (@100% – +1/+1 Infantry upgrade)

The above is the most common 2-1-1 build. The follow up build order is what makes this build interesting. It moves to a 3-1-1 with the third Barracks, and then you start Tank production. The other notable detail is to swap the third Barracks onto Starport’s Reactor. Along story short, this detail improves the unit composition ratio for the attack.

@200 mineral – Barracks, and Tech Lab on Factory

@150 mineral – 2x Refinery

@100% Stim – Combat Shield

@100% Tech Lab – Siege Tank (@100% – Siege Tank)

@100% Barracks – Swap it onto Starport’s Reactor.

Constant unit production from all buildings for the build.

You do the typical things with the initial two Medivacs of units at 5:00. The next timing is when you have two Siege Tanks. When you move out, you load the two Tanks into the third Medivac. This helps to conceal your intention. Effectively using the terrain to your advantage is crucial.

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