VIDEOGAMES

FOR HUMANS

edited by

merritt kopas

Behind the fluorescent veil of modern big-business video games, a quiet revolution is happening, and it’s centered on a tool called Twine. Taken up by nontraditional game authors to describe distinctly nontraditional subjects—from struggles with depression, explorations of queer identity, and analyses of the world of modern sex and dating to visions of breeding crustacean horses in a dystopian future—the Twine movement to date has created space for those who have previously been voiceless within games culture to tell their own stories, as well as to invent new visions outside of traditional channels of commerce.



Videogames for Humans, curated and introduced by Twine author and games theorist merritt kopas, puts Twine authors, literary writers, and games critics into conversation with one another’s work, reacting to, elaborating on, and being affected by the same. The result is an unprecedented kind of book about video games, one that will jump-start the discussions that will define the games culture of tomorrow.





VICE Motherboard:



“With each chapter in Videogames for Humans I immediately felt a specific kind of affectation I often associate with Twine games—contemplative, slow, mysterious and exciting. These are games that often beg for reflection and context, and it’s apt that artists working in a medium as seemingly antiquated as interactive fiction are developing works of digital play and storytelling with such depth.”



The Guardian:



“Videogames for Humans contains fascinating conversations with Twine creators curated by Merritt Kopas. And if it sells enough copies, a Twine version is, of course, to be constructed.”



Penguin Random House / Hazlitt:



“[Kopas’s] new book Videogames for Humans . . . documents a movement with women at the front, as ‘friends, lovers, or something in between’ . . . the anthology displays the mottled breadth of its contributors.”



Playboy.com:



“Game developer, speaker, and writer, Merritt Kopas has concentrated on how games can explore the relationships between people...if you can write, you can use Twine. Because of this, Twine is known for experimental and diverse games, often from people who have traditionally been voiceless.”



Paste Magazine:



“Videogames for Humans contains invaluable criticism presented by thoughtful voices. . . Those who are at least somewhat familiar with Twine shouldn’t pass up this massive, engaging tome.”



Boing Boing:



“[Kopas has] gathered Twine game creators and critics to annotate and discuss one another's works—the result isn't just a unique angle on games criticism; it's a gathering of many of the most prominent creators in that unique space.”



Neon Magazine:



“There are a great many stories sandwiched between the covers of Videogames For Humans—too many to list in detail here. If you’re remotely curious, then I suggest you get a copy of the book and try them out for yourself...a showcase of just what Twine can do...”





FEATURING GAMES BY:



Winter Lake

Benji Bright

Maddox Pratt

Eva Problems

Tom McHenry

Elizabeth Sampat

Michael Brough

Aevee Bee

Bryan Reid

Mira Simon

Mary Hamilton

Jeremy Penner

Olivia Vitolo

Soha Kareem

Nina Freeman

Cara Ellison

Anna Anthropy

Sloane

Jeremy Lonien & Dominik Johann

Zoe Quinn

Christine Love

Kayla Unknown

Gaming Pixie

Mike Joffe

Leon Arnott

Rokashi Edwards

Lydia Neon



AS WELL AS

PLAYTHROUGHS BY:



Eva Problems

Riley MacLeod

Emily Short

Imogen Binnie

Naomi Clark

Patricia Hernandez

Anna Anthropy

Lydia Neon

Avery Mcdaldno

Bryan Reid

Auriea Harvey

Austin Walker

Katherine Cross

Mattie Brice

Lana Polansky

Soha Kareem

Cat Fitzpatrick

Aevee Bee

Squinky

Toni Pizza

Leigh Alexander

Cara Ellison

Alex Roberts

Pippin Barr

Matthew S. Burns

John Brindle

Elizabeth Sampat





"Thanks to tools like Twine and to a vigorous creative scene, alternative creators have seized control of that creaky word, hypertext, hybridized it with the videogames they grew up loving, and have turned it into a powerful, in-your-face, diverse, exciting field. Voices we have never heard before. Experiences we have never had before. Art that, well, hasn’t been arted before. And here it is, reflected back at you through playthroughs by some of the most interesting writers in games. There is no better snapshot of the scene as it stands than this book."



—Raph Koster,

author of A Theory of Fun for Game Design and designer of Ultima Online



“For ages we've been hearing calls for diversity in game making and criticism. Most of these calls only echoed in the windowless, neon-lit conference rooms of academia. As mutant practitioner-theorist, merritt manages to contaminate the living gaming discourse, emerging as a powerful and yet nuanced voice in the indie movement.”



—Paolo Pedercini,

Molleindustria



“I’m a total Twine neophyte and I don’t like nerds, but I love this book. The games—as played by authors—turn tangential, nostalgic, and thinky, but never boring, and the reader is filled with surprises and vicarious aches. merritt is wickedly wise, and it’s a pleasure to gain from her gamesmanship.”



—Sarah Nicole Prickett,

founding editor of Adult Magazine



