Square-Enix made a major impact during Sony's E3 2015 press conference by officially revealing Final Fantasy 7 Remake, a game RPG fans have been asking for for the better part of two decades. The teaser shown showcased a gorgeous depiction of Midgar, confirmed that a handful of the original development leads are returning, and closed with a glimpse of Cloud and Barret. Square's Shinji Hashimoto told IGN that this isn't a simple remaster, but rather a full-on remake, which got us thinking about what changes we'd love to see made to the PS1 classic.

Completely New Localization

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Final Fantasy 7’s story, characters, and world are among the most iconic in video games, but in hindsight its writing, from both translation and stylistic standpoints, is a mess. Throw the old script out, hold onto its values for dear life, and tell the same story in a better way.

Sephiroth’s melodrama is incomprehensible at times, so his motivations aren’t always lucid. Barret Wallace’s localization is both an unfortunate series of racial stereotypes and generally challenging to read. FF7 has numerous phrases along the lines of Barret’s "Y'all Shinra're the VERMIN, killing the planet! And that makes you King VERMIN! So Shu'up jackass!” and that personality comes at the expense of good communication with the player.

Final Fantasy 7 needs is a stronger script that can balance personality, clarity, and character depth in equal measure. Remake is where that should happen.

Full Voice Cast

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Part of the writing problems would be solved with performances -- actors delivering quirky personal touches to these characters comes off much better in voice than in text. Besides, this is a modern RPG, and there are standards -- you expect these people to behave like people, so a full voice cast is essential for Final Fantasy 7 Remake. Advent Children gave life to Sephiroth, Cloud, Barret, Tifa, and co., for better in some cases than others. Whether we see the original voices or bring on some fresh blood isn’t as important as having great VO. Square Enix already knows a great deal of wonderful actors from previous Final Fantasy games -- here’s to you, Troy Baker, Laura Bailey, Nolan North, and Liam O’Brien. Hopefully we’ll see you together soon.

Redone Soundtrack

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Of Nobuo Uematsu’s many spectacular scores, Final Fantasy 7 is probably his most recognizable and memorable. Its themes for characters, cities, and events are burned into our brains -- but we remember this music sounding better than it does. It’s still a terrific soundtrack, but the fidelity isn’t what it could be. The PlayStation-era brass, woodwinds, and choir deserve a modern symphonic treatment, the sort that really underscores thematic elements like fear, power, and hope. Live renditions of Final Fantasy 7’s soundtrack are an entirely different beast from the original CD -- and Final Fantasy 7 Remake would benefit mightily from a remade score.

This is one of Uematsu’s most recognizable scores, but the PlayStation’s limitations mean the organs sound like squealing pigs, woodwinds sound like bloops, and this is actually surprisingly bad now that I’m listening to this -- meanwhile, in concert (and covers) it’s unbelievably powerful, dark, scary, and brought to life

Make the Mini-Games Actually Good

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Final Fantasy 7 is full of mini-games, but few of them were enjoyable or worth the time and effort. With any luck, remaking the entirety of FF7 also applies to these side activities -- which could definitely become fun distractions. G Bike and Chocobo racing, as well as snowboarding, are interesting concepts, but lack the necessary quality to be worthwhile. It’s silly to snowboard as Cloud, ride a Chocobo to victory, arm wrestle, or shoot hoops, but Square obviously cared enough to add a lot of this stuff to FF7 -- so let’s play goofy great games instead of wasting time on something similar to throwaway modern mobile shovelware.

If handled correctly, the Gold Saucer could completely take over our lives for dozens of hours at a time.

Deeper Story

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Let’s not pretend for a second that Final Fantasy 7 isn’t a rich, complex game with a deep story. We’re not saying Remake needs to finally give this shallow simpleton some meaning -- we want even more because what’s there is already excellent.

Crisis Core explored a huge, important part of Final Fantasy 7’s history with Zack in the spotlight, giving us more insight into the relationship between him, Aeris, and Cloud. Exploring that within Final Fantasy 7 Remake is an opportunity to bring a forgotten or overlooked game’s greatness into a place where every fan can experience it.

If you’re going to remake Final Fantasy 7, it had better be the definitive, all-encompassing, and final version of the modern classic. You can secure that by bringing more of the strong outside fiction into the mainline story -- and Remake will be all the better for it.

Let's Change That Twist

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So spoilers: one of the main characters of Final Fantasy 7 dies halfway through the game. The first time we witnessed Aeris fall at the sword of Sephiroth, we were left with our mouths agape. It may seem a bit played out in 2015, but having such a central, playable character die halfway through a story was a huge deal 20 years ago. What we're proposing with the Remake is that Square take the impact of this moment, but turn it onto its head. What if instead of Aeris dying halfway through the game, Cloud is the one who Sephiroth strikes down? Imagine how the second half of Final Fantasy 7 would unfold from the flower girl's perspective as opposed to the moody SOLDIER?

So many of us remember FF7's story beat-for-beat, so it'd be great for Square to still have some narrative surprises up its sleeves.

Deeper Battle System

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This is the big one that we're sort of stumped on. While we dug FF7's Materia system back in 1997, it definitely seems a bit simplistic 20 years later. Couple this with the fact that recent Square games like Lightning Returns, Type-0, and Final Fantasy XV have taken a decidedly-more action-oriented approach to combat, and we get the feeling the Remake is going to ditch the classic ATB system in favor of something more real time. Episode Duscae proved that Square has found a fantastic balance between its more methodical RPG roots, and an exciting fast-paced system. Crisis Core on PSP laid the groundwork, and we have a feeling that Remake is going to push the combat over the top.

Those are seven things we'd love to see in the Final Fantasy 7 remake, but what do you think? Let us know what changes want to see Square make, and what elements of the game should remain untouched.

Mitch Dyer is an Editor at IGN. He hosts IGN Arena , a podcast about MOBAs. Talk to Mitch about Dota 2, movies, books, and other stuff on Twitter at @MitchyD and subscribe to MitchyD on Twitch Marty Sliva is a Senior Editor at IGN. He once ate a whole blueberry. Follow him on Twitter @McBiggitty