"Amon is gonna conquer teh galazxy, durrr I mean the universe!!!"

Protip: the difference between the two is a factor of 200 billion and any entity(s) capable of conquering, creating, or anything-ing the entire observable universe would be powerful enough to swat aside every lifeform in the Koprulu sector like a gnat off the bow of the Hyperion.

Oh, and there's this whole Void thing which is kinda like WarHammer 40K's Immaterium, except it doesn't really do a lot to advance the plot aside from providing spackling for a thin story and allowing the reuse of existing units from other races as malevolent minions of a character who seems to be evil simply for the sake of being evil..

The whole things seems like a sophomore writing class exercise that got out of hand.

That being said, a few of Fenix/Talandar's lines caused me to literally laugh out loud, and Alarax is a entertainingly sadistic.

In terms of gameplay, it's mostly excellent. Some of the campaign-only units will have me longing for them in multiplayer (Centurions, Havocs, Annihilators) and most of the levels and objectives manage to stay interesting, despite some wild variations in difficulty, even on the same setting.

Blizzard really seems to have taken to this idea of "Put the player in crappily laid out base and make them defend it against waves of scripted enemies spawning ex-nihilo from offscreen", which kind of sucks if you're a Rommel-esque hit & run maneuver warfare sort of commander, although once you finally manage to assemble a genuine Death Ball of complimentary forces in the late game, their sheer earth-scorching destructive firepower will bring a tear to the eye of even the most seasoned RTS player.