I'm not sure how's that gonna work.What you propose appears to be completely unrelated to mixed mode shadows issue.



As far as I can tell, unity draws shadows properly. It doesn't paint BLACK over the scene, but instead doesn't add lighting in the shaded region. So there's no shadowcaster without a light source.



The issue here is that in mixed mode dynamic and baked lighting doesn't mix as it should. Baked lighting work, but there's no dynamic shadows. So, no matter how pretty your baked scene is, it will look very old school, because there's no shadow under character and it floats mid-air. (That's despite the fact that the scene probably required 48-core CPU, 80 gigabytes of RAM and 15hours to bake it.)



As far as I can tell, short of replacing ENTIRE lighting pipeline with some other solution, this is completely unfixable. In some pointy-and-clicky top-down action game you could employ technology from the 1990s...2000s and draw a "blob" below the character. But in 3rd person game with any semblance of high quality that won't be acceptable.



The first mention of this issue originate from March. Is anybody even working on it?

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