"Does it really benefit players to have the minimap in the middle of the screen?" Well I'd say that should be up to each player to decide. If they are more comfortable with that, let them do it, after all you don't force them to have it in the middle. So why not give us the option the move our HUD?

Because it probably isn't that valuable to players and if we spend a lot of effort (or even a small amount of effort) supporting that feature, then we probably aren't working on something that is a lot more valuable to a lot more players. We could add a whole lot of features in the name of "just let the players decide," from say giving players control over what font they use or letting them install custom icons. Nearly any idea comes with some benefit to someone somewhere. The question is whether is whether the value is really there. Nothing in this business is ever "just turn it on -- it's two seconds of work." Ever. There are bugs. There are unforeseen consequences. There are clashes with other features. Most software companies, Rito included, have a long list of features that they would love to work on (and that is probably desperately important to someone somewhere). You never clear out the list and then wonder what to do next. Making a game (or any software) is a ruthless process of prioritization. An option that a ton of players would appreciate and use is generally high priority (there may of course be things even more important). A feature that feels like "Eh, maybe someone will use it at some point and more options is better than fewer options, right" is probably much lower priority.