BACKSTORY

LIFE IN SKYRIM

GAMEPLAY

STANDING STONE

The Warrior?s Stone

STATS

After 3 Stamina , alternate between 1 Health and 1 Stamina . Example:

Stamina Stamina Stamina Health Stamina Health Stamina ...

PERKS

Begin with alchemy perks as you traverse Skyrim to enlist in the Imperial Legion, then move onto one-handed and light armour perks while fighting. After completing a few Civil War and side quests (our hero is always looking to help folk in need), buff up the block and archery skills to become an all around soldier like his father.

PRIMARY SKILLS

SECONDARY SKILLS

COMBAT

KEY SHOUTS

Battle Fury

[em Your Thu?um enchants your nearby allies? weapons, allowing them to attack faster.[/em]

Dismay

And the weak shall fear the Thu?um, and flee in Terror.

Elemental Fury

The Thu?um imbues your arms with the speed of the wind, allowing for faster weapon strikes.

Whirlwind Sprint

The Thu?um rushes forward, carrying you in its wake with the speed of a tempest.

Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Note: This playthrough does not include carrying out the main story quest line, and thus does not need to include shouts. However, these shouts have been listed in case the player wishes to incorporate them into the build.

ROLEPLAY

FINAL THOUGHTS

While this build seems to focus heavily on the original game, it is attempting to prepare a roleplay scenario in which the character levels up in Skyrim in order to move onto the Beyond Skyrim: Bruma mod. As I do not wish to spoil the contents of that mod, I have not included it specifically in this build.

This build revolves around a few key mods, namely Beyond Skyrim: Bruma, various combat overhauls, a few survival mods, and others that are listed on the ?MODS? page.

This build is built around the idea of serious role-play and intense combat mods that completely change the gameplay.

This build is for PC, mostly for the original game but also some mods can be carried over to Special Edition

Thanks to "LordHayabusa" on deviantart for the amazing thumbnail! Not used with permission, but I hope they don't mind.

See recommended mods under the MODS tab.

The Hero of Bruma?s story begins with his father in Cyrodiil. It is year 171 of the Fourth Era, and the Aldmeri Dominion just declared war on the Empire after Emperor Titus Mede II failed to meet their ultimatum. The country is soon rushed into a long-lasting struggle, one that will be forever known as The Great War. Our hero?s father lived in Cheydinhal, which is a prosperous township east of the Imperial City. The man lived peacefully with his wife, working as a farmhand at one of the neighbouring villages. They were devout followers of Arkay, and were one of the few families to attend the services at the Great Chapel of Arkay in the town centre. When war broke out, our hero?s father answered the call of duty, feeling the draw of his imperial ancestral heritage to fight in the name of the emperor.When the man left Cheydinhal, he also left a pregnant wife, one who would one day give birth to our character, The Hero of Bruma. The father, who developed a hard mind and stout strength working as a farm hand, was a very successful soldier in the Imperial Legions. He quickly climbed the ranks in the war against the Aldmeri Dominion; starting as a private when he first enlisted, and eventually achieving the rank of Legate heading into his final challenge, the Battle of the Red Ring. Following General Jonna into the foray, his Tenth Legion played a significant role in the victory over the Aldmeri forces. Unfortunately, our hero?s father was severely wounded in the conflict, and was forced to retire from military service. However, due to his gallant efforts, he was branded a hero by the Empire. In returning to his wife and newborn son in Cheydinhal, he was a very wealthy man after four years of service.The Hero of Bruma?s story begins 25 years later. He is a young man now, and having grown up in luxury he is not the hardiest of men. What he lacks in raw strength he makes up for in charisma, determination, and a green thumb in alchemy. His physical weakness was not entirely his fault, as his father always discouraged him learning to fight and do physical work, always trying to give him a better upbringing than the hard one he had himself.One day in 201 of the Fourth Era, while our character was out searching for mountain flowers for a healing potion he was developing, he learned that his father had fallen gravely ill. Rushing back to their manor, our hero saw his father lying on his bed, not the strong-hearted man he once was, but a weakened soul clinging to life. In trying to find the right words to say, the son recalled the news of a civil war in Skyrim that pitted his Imperial ancestors against a group of rebels known as the Stormcloaks. He told his father that he would go to fight in this war under the Imperial banner in aims to live up to his now dying father?s reputation. Despite the father?s whispered protests, he acknowledged the fire in his son?s eyes and knew there was no way to dissuade him. Leaving his ailing father and a sobbing mother?s arms, The Hero of Bruma left Cheydinhal in search for glory across Skyrim?s borders, determined to be the best fighter the Imperial Legions have ever known.As The Hero of Bruma reaches the Skyrim border, tired and depleted, he is caught up in an Imperial ambush against the Stormcloaks. Although he told the guards that he was the son of the Legate of the Tenth Legion, they did not believe that such a scrawny man could ever be his son. Our character escaped slaughter in Helgen, and remained in Falkreath for as long as possible, healing from his wounds and developing his skill in alchemy with the new breed of ingredients available to him. Our character still did not know how to fight, but had stockpiled enough healing potions and food for the long journey to Solitude.At first, he was not a very proficient fighter, but used his speed and endurance to survive. He chose to inspire the men around him by charging the enemy first, and always had a willingness to help the wounded. The Hero of Bruma was a quick learner, and after several battles he was an all-around soldier, one who could use any weapon at his disposal, whether that be a sword, axe, bow, or shield. He only ever wore light armour, as it allowed him his swiftness that garnered his reputation in the first place. As a devout follower of Arkay, like his parents, he used his background in alchemy to help the wounded, and always paid his respects to the dead. When on leave, he always bought a round for his fellow comrades at the tavern, and was well liked and respected among the men. When the opportunity presented itself, the Hero of Bruma went out of his way to help the citizens of Skyrim, and garnered a reputation outside of the battlefield.After surviving the civil war and gaining a reputation that far surpassed his father, The Hero of Bruma felt no more duty to remain in Skyrim, and thus left the province to return to his home in Cyrodiil. When our hero reached the Pale Pass, he was informed by the sentry that trouble was brewing in Bruma. Once again, our hero succumbed to his need to help others, beginning a whole new journey. Was this his destined path? Was all the training and live combat in the Civil War only a prequel to the final chapter he would write in Bruma?The primary weapon of choice for the Hero of Bruma is a one-handed axe. The material did not matter to him, as long as it was not elven made. He usually paired it with a shield, as is the standard issue for an imperial soldier.Wearing light gear will help our character to move swiftly across the battlefield, puncturing the enemy lines and encouraging others to follow him. At first, our hero will not be a strong fighter, and he will rely on his deftness to survive early on in his journey.When not trying to survive and thrive, our character helps to save lives. He is able to heal himself in order to endure this dreary climate, but also heals and helps those in need when possible. He does not use poisons, as he feels it is an immoral way to fight on the battlefield.The Hero of Bruma relies on his shield in combination with his axe. This skill tree, however, is not essential in the early game as long as our hero relies on his speed and light armour gear to keep him alive, that is until the enemy grows strong enough to make investment into Block worthwhile.When it is necessary, The Hero of Bruma will use a will use a bow. This is usually only when the battle strategy calls for it, but in dire circumstances our hero can rely on any weapon available.The Hero of Bruma tries to avoid killing anyone that isn?t the enemy. He uses his charisma to both inspire those around him, but also to persuade civilians out of confrontation. The fact that he also grew up in wealth also gives him a weakness for gold. Although it is not his main concern, The Hero of Bruma never passes up the chance to make a few Septims.The Hero of Bruma uses primarily an axe and shield as his weapon of choice, as did his father before him. He relies on his speed and mobility when on the battlefield. Not only does he easily dodge artillery, but he also rushes the enemy at the start of a battle to break their line and cause confusion. Once he has gotten behind the enemy, the rest of the men follow suit and the enemy easily become surrounded. He uses his speed to quickly pop in and out of different confrontations with individual enemies, making quick but deadly blows, so that the enemy target him while he evades them and the rest of the army can move in. The Hero of Bruma does whatever he can to keep his comrades alive, and will step in when they are in danger of losing individual battles. This is also where his bow comes in handy, using it to pick off the enemy that are slaying his fellow soldiers. When the strategy calls for it, our hero is also adept at flanking, and will use open sides or rears to shoot his steel arrows at the enemy. Since The Hero of Bruma will be in the heat of the fight, he will need to heal often, and that is where his background in alchemy comes in handy. He stocks up on healing potions and buffs to prepare for battle.- The Hero of Bruma hates high elves. In growing up in Cheydinhal, he has no quarrel with dark elves. He understands that the Bosmer only fought in the Great War under the service of the Altmer, so he has no issue with them either. But he grew up in a household that despised the high elves because of their role in The Great War, so our character hates them as well.- Our hero is a good man, and this playthrough is for a character which always takes the moral route. Because of this, The Hero of Bruma does not use his skill in alchemy to make poison, as he sees this as a dishonest and immoral way of killing his enemies.- Our hero does not use magic. His father preached to him that magic is reserved for priests and those with mal-intentions. He discouraged the use of the arcane arts because of its symbolic connection with the Altmer. However, it would make sense for this build to use Healing Hands to heal others because you cannot heal others with potions. That is a decision the player can make.- The Hero of Bruma has a vice; his love of gold. He was brought up in a wealthy household, and thus is accustomed to a standard of living he feels can be achieved through material worth. He is always willing to help others, but for a fee. He will not steal, but will sell anything of value that he comes across which is not already owned by another person or one of the divines.- Our character wears light imperial armour, and opts for a steel one-handed axe when available to him. He can branch out to different styles of garb, but always wears brandishes an imperial uniform in battle.