Patch 7.02 recently hit, so let’s talk about some neat tips for the new patch as well as some other old tricks that still work today. If you missed previous editions of the tips and tricks series for Dota 2, you can check them out here, here, and here.

Tiny can Toss Heroes to Runes

Most people don’t know this, but Tiny can actually toss nearby Heroes toward any rune. I believe this was a mechanic added so that Tiny can toss Wisp to the runes. All 6 rune spots work for this little trick, and can even be something you can make a small play with. For example, Techies can mine rune spots, and Tiny can toss enemies into the mined rune.

Windranger: High Ground Defense Queen

Windranger got some neat new talent reworks in Patch 7.02. Her level 25 talent allows her to choose -6 seconds Powershot cool down, making it only a 3 second cooldown. Combined with her new spell amp talent, Windranger can shoot long distance powershot from high ground every 3 seconds, making tower siege near impossible. You can go even more insane with buying Octarine Core and Aether Lens. Here’s a short GIF demonstrating this neat strat.

http://dota2walls.com/wp-content/uploads/2015/01/windranger-flying-arrow-wallpaper.png

Song of the Siren Stops Enemy Healing from Shrines

If you happen to play Naga Siren and fight near an enemy shrine, you can stop the activated shrine from healing all of the enemy by using your ultimate, Song of the Siren. This is especially important when going high ground, where the enemy pops multiple shrines for easy regeneration.

Great Tinker Counter: Zeus Aghanim’s Scepter

When Tinker gets Boots of Travel and Blink, you know that it’s going to be hard to find and kill the enemy Tinker. However, Zeus is a great counter to Tinker now. The recently-new Aghanim’s Scepter allows Zeus to placed a storm cloud globally, striking a Lighting Bolt every 2.25 seconds and gives a large amount of vision. Now, when you see Tinker TP to a lane and blink into the trees, just place a storm cloud in the general area where he should be. The lightning bolt will interrupt his spell cast animations, Teleport, Rearm channeling, and disable Blink Dagger. In fact, there is a good chance that the Lightning Bolt will leave him there to die. It strikes with a mini-stun every 2.25 seconds, making teleporting impossible. The cool down of the Scepter is only 40 seconds, so it won’t be much of a waste if you don’t catch him.