ITS GROWING!

so something i wanted to do in isaac that we couldnt do mostly do to flash “sprites on sceen” limitations were large rooms and large mobs.

the 1st thing i talked to tyrone about when listing out my dream additions for rebirth was larger room sizes… and last week that became a reality.

im still experimenting with what can be done with larger rooms.. but boy does it change things a bit. larger room types are of course more rare than small ones, the rarest being 2x2 rooms with larger mobs like this…

but they are by far the most fun, and dificult. its crazy what giving the player/enemies more room can do for the game.

can you imagine a double wide room where you fight 2 bosses at once… because i can.

we are also currently working on polish, if you look close at the gifs above you might notice a few new details, moving grass, pieces of paper, tiny animated mushrooms. as the weeks go by we hope to have the caves dripping wet with small streams of water, puddles you can walk through, dust falling from above and tons of other subtle details that will really make things pop.

we have even started experimenting with non-enemy creatures with basic ai that inhabit rebirth. you can see a few fruit flys and other bugs flying/crawling/dying around the room. im quite happy with how things are coming together.. what do you think?

i wanted to show some of the full screen effects today but the god rays were making the gifs over 20mb :) so i think next week i might have to move to full videos.

TILL NEXT WEEK!