New Battlefield 4 Patch Rolling Out, Includes “High Frequency Network Update” and Other Fixes From CTE [Updated]

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A month has gone by since the latest game update for Battlefield 4. But, today, developer DICE has finally pushed out a brand new patch that aims to introduce a number of fixes that were first introduced in the recently released Community Test Environment, including the long-awaited “High Frequency Network update” for PC that DICE’s GM spoke of earlier.

Players will also note improved character collision, reduced screen shake from explosions, and the ability to swap trigger and bumper commands on the consoles. PC players will also now be able to control how frequently their game updates to better suit their hardware specs.

The update is now available on PC, Xbox 360, and PlayStation 3 and will be hitting Xbox One and PlayStation 4 later this week. Check out the full notes below.

Battlefied 4 PC June 3 Patch Notes

Improved/reduced explosion induced camera shake

Character collision improvements

Fix to reduce object damage mismatch between client/server.

Fix explosion packs not being able to be shot sometimes

Improvements for client side packet loss

Client crash fixes

AMD Mantle multi-GPU improvements

Carrier Assault game mode reports bug fix

High Frequency Network update

Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles

Added option to control client side update rate setting

Battlefield 4 Xbox 360 June 3 Patch notes

Improved/reduced explosion induced camera shake

Rent A Server bug fixes

Character collision improvements

Reduced object damage mismatch between client/server

Fix for explosion pack not being able to be shot sometimes

Improvements for client side packet loss

Added controller option to swap functionality of the bumper and trigger buttons

Physics optimization for Naval Strike Wave Breaker rocks

Carrier: fix for invisible walls stopping bullets

Fix for issue where clients with low bandwidth would not be able to enter squad menu

Battlefield 4 PlayStation 3 June 3 Patch Notes

Improved/reduced explosion induced camera shake

Rental server bug fixes

Character collision improvements

Reduced object damage mismatch between client/server.

Fix for explosion pack not being able to be shot sometimes

Improvements for client side packet loss

Added controller option to swap functionality of the bumper and trigger buttons

Carrier – Invisible walls stopping bullets fix

Battlefield 4 Xbox One June 3 Patch Notes

Improved/reduced explosion induced camera shake

Rental server bug fixes

Character collision improvements

Fix to reduce object damage mismatch between client/server.

Fix explosion packs not being able to be shot sometimes

Improvements for client side packet loss

Added controller option to swap functionality of the bumper and trigger buttons

Physics optimization for Naval Strike Wave Breaker rocks

Carrier – Invisible walls stopping bullets fix

Fixed issue when using standby in Campaign

Fixed issue when using standby and reconnecting to game servers

Fixed issue with snapped application and matchmaking

Playgroup Matchmaking fix for Xbox One

Fixed incorrect error message for lost Xbox Live connection

Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus

High Frequency Network update

Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles

Added option to control client side update rate setting

Battlefield 4 PlayStation 4 June 3 Patch Notes

Improved/reduced explosion induced camera shake

Rental server bug fixes

Character collision improvements

Fix to reduce object damage mismatch between client/server.

Fix explosion packs not being able to be shot sometimes

Improvements for client side packet loss

Added controller option to swap functionality of the bumper and trigger buttons

Physics optimization for Naval Strike Wave Breaker rocks

Carrier – Invisible walls stopping bullets fix

High Frequency Network update

Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles

Added option to control client side update rate setting

For more Battlefield news, stay tuned right here on MP1st.