Hello everyone and welcome to another Stellaris development diary. Today we'll be listing the new achievements coming in the 1.4 'Kennedy' update. In fact, to compensate for the lack of achievements added since release, there's a whole 32 new achievements coming, bringing the total amount of Stellaris achievements to 55. They are as follows:Win the game through any victory condition.Hatch the egg.Birth a new universe.Defeat a horrifying invader.Restore an ancient warship.Take a trophy from a stellar being.Destroy a wraith.Uncover the secrets of an ancient fortress.Support the Artisan Troupe for 10 years.Recruit a scientist from the Curators.Purchase a rare resource from the Traders.Destroy an enclave.Lead the non-aligned powers to victory against an awakened empire.Have a ringworld section as your capital.As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops.As a xenophobic empire, purge all other sentient species in the galaxy.As an individualistic empire, own a planet with at least 10 different species on it.As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops.As a pacifistic empire, have all other independent empires be pacifistic as well.As a xenophilic empire, have migration treaties with at least 10 other empires.As a spiritualistic empire, own 4 holy worlds.Have your ruler be of a different species class than your founding species.Receive a gift from a Fallen Empire.Open up a shielded world.Enlighten a bronze age civilization.As a humanoid species, infiltrate the homeworld of pre-FTL reptilians.Terraform a planet into a gaia world.Find the home system of a precursor empire.Invade pre-FTL Earth while it is in the midst of a world war.Return a long-dead species to life.Close the loop, or don't.Have access to ten different strategic resources.