Hey hey Survivors! The latest State of Survival patch has dropped and boy oh boy does it come with some epic new content and awesome user interface tweaks. The 1.7.40 Patch promises to be one talked about for a while as not only does it optimise the aesthetics of the game, but brings a fix to one of the most hotly debated updates since game launch.

Dampening the Drama

The previous patch to Kings Group's epic zombi-fest was met with derision from players and fans alike, seemingly doing away with the venerable Intel system in lieu of a Radar interface that left players feeling underwhelmed to say the least. Instead of being able to run missions for easy free-Hero fragments and a robust storyline, the new Radar system instead seemed to give players seriously diminished rewards for a massively increased Stamina spend. Gone it seemed were the days of rocking through your Intel missions, bagging a good few frags and having enough spams left over to run a few Fiends and a Plague Zone or two. Under the new Radar system, players were hosing through their daily allotment of stamina with nothing to show for it but some sub-par troops and a few Rare Hero Badges if they were lucky. You can imagine the uproar on the official Discord. It wasn't pretty. Now, having said that, all of us here at 1up knew someting was up (no pun intended... well, maybe a little). A few things about the Radar system felt to us to be a little off. And sure enough, not more than a handful of days later, a whole new update comes along and not only fixes (most of) the issues with the Radar system, but also brings us some cool new goodies, extra content and a whole new game mechanic to play with.

Radical Radar Revisions

The new Intel post's Radar system brings together the best of the old with an awesome new interface.

​As part of the response to player feedback, Kings Group have gone a long way towards assuaging player ire and in our opinion have generated some seriously cool goodwill by refunding 100% of the consumed resources and speedups players invested in the old Intel post. This one action has netted some players with weeks worth of speedups and millions of resources for their Backpack. What's more the player's Radar level has been brought in line with the level of their old Intel post, so they don't need to grind through all the lower levels again. Stamina consumption for the new Intel missions though the Radar has been dramatically reduced, and the increase of levels has brought with it a much improved reward pool. The team has also announced that they are planning to revamp the old story plot which was accessed through the former Intel Post, replacing it with a whole new system which brings back the storyline and places it where it belongs; front-and-centre of game play.

Outstanding Optimisations

We seriously LOVE the new training interface! If you love it as much as us, let us know in the comments!

​The patch also sees several game interfaces being optimised and revamped, bringing several QoL enhancements to make life easier for the average player. New Alliance search functions make it easier for players to find a suitable Alliance, and we all know that it's a dangerous Wilderness out there. Finding Friends can only be a good thing! Chiefs already in an Alliance will also now be able to see at a glance their Alliance's power ranking versus other Alliances in their state and their Throwdown/Showdown rankings. The troop training interface has received much love, with colour coded troop icons to help differentiate between power levels and a massively increased capacity for upgrading troops. The Chief equpiment interface has been optimised, with new buttons added to conceal or reveal your Chief Gear details to other players. Infected Battle Reports have alsobeen optimised into one mail now, keeping things much more organised and saving space in you inbox.

Infected Invasions and Noteworthy New Content

Are you ready for the Infected Invasion? Keep an eye on your barricades or woe be to your Prosperity!