Are you a fan of video games? Ever wondered how games are made and then localized? In this episode, Michael Souto will share with you the challenges of game localization. Michael knows the industry from both sides. He produced the Commandos series (my favorite genre) and currently works as the Business Development Director at Localize Direct. Learn more about game localization and how the team at Localize Direct made the process easier. We also discussed: ▪ How localization interferes with different stages of game development ▪ What should you translate first on a limited budget ▪ The trouble of localizing names for Commandos ▪ How to use pseudo-localization for game localization ▪ Why is QA important for Games As A Service ▪ Do you have to be a gamer to work in game localization? ▪ What is Gridly, the upcoming CMS from Localize Direct? ▪ OCD from... a bowl?! This is episode 30 of my social interaction practice, also known as The Localization Podcast :) #localization and #translation insight delivered to you by the power of voice, this time with Michael Souto. If you want to see our beautiful talking heads, head to YouTube https://youtu.be/qFpSkvsfZEQ Thank you for listening and enjoy :)