Thank you very much. Now we're only missing the Gunship, Naval units and the Drone Carrier.



I won't lie, I prefer most of the Concept Art versions of the units more, but it's mostly due to the sheer detail that would be largely wasted on the in-game models due to the scale they are most frequently viewed at. At least the Valkyrie looks mostly the same, even if it's a shame she lost that rather interesting face-piece for just an eye-piece.



Mini Launcher Turret will potentially be quite the force multiplier for groups of low-tier Troopers and Engineers, giving all of them access to an aoe massive impact damage source, which leaves a cloud. High-tier mod, though, so it comes at a premium. It probably also can't fire the turn it's deployed, to give the other player time to possibly react against a swarm of turrets. Improved Sensors allows any unit to Overwatch and can't be Flanked, along with better Strategic vision. Thorns armor, always fun. Spearhead let's them bypass the 1-turn restriction. Heck, combined with Big Stick Diplomacy and Improved Sensors, they seem like a faction that likes to break the established rules.



It makes me excited to see what special tricks the other factions have up their sleeves to tweak or break the game rules in their own ways. Fourth (Specialty) Mod Slot? Could easily come from Assembly, Kir'Ko or Amazon, by mechanics or genetics.



Can't say much about the Engineer, aside from the fact that it appears to have its purpose as a more offense and Mech-oriented semi-Support (Repair and Targeting Calibration), compared to the other T2 Support, the PUG. Better Damage and Defenses, compared to Nanite, Smoke and ability reset of the PUG.



Laser Tank is kicking around what looks like a multi-shot and a high-powered single-shot(over double-damage, and probably other properties like Stagger and penetration), along with Smoke deployment. Slow, though, and strangely less Armored than I expected, having the same Armor rating as an Assault Bike(if they still have 4, since we haven't seen one in a while). I suppose their purpose is higher tier ranged single-target power, though, since they do more single-target than the more expensive Walker unit.



Valkyrie has some hefty multi-hit damage once she gets into melee, and the mobility to make it there(I called the Jetpack, although I wasn't quite expecting Assault Jump, but rather hoping they would have a version of Lesser Flying). You can see her unit icon has her with Floating, though, compared to OWL's Flying, so at least she has that. Very squishy(it's the lack of headgear and gloves, I tells ya!) once she gets there, but she'll definitely beat a Lancer, for what that's worth, albeit losing to a fellow T3, the Kir'Ko Ravenous, most likely. Different units for different purposes, of course, including their purpose within a faction's lineup.



Drone Carrier is amphibious, it seems, although that could technically come from a Mod we don't see.



Final observation, though. -10% Upkeep Perk, or a system-wide adjustment to unit upkeep costs? I see 7/14 for T2/3, which intrigues me.