Benjamus_Prime









Level 0 Vertex -- final public demo available! « on: March 15, 2010, 03:51:14 PM » WARNIN'! This thread is outdated. Check out the DevLog here!



Howdy, TIG Forums! I'm excited to tell you that at last I've produced the final public demo of Vertex, which has been in development for years! Vertex is an action exploration platformer in which the player explores the province of Halcyon to fight against the unknown force behind the attack on the Vertex. This demo includes the following, and more:

an average of 2 to 3 hours of gameplay

a working inventory and shop

original sound, music, and graphics

5 major areas, plus multiple minor areas and secret areas

Numerous boss battles

This game has inspiration from Nintendo's Super Metroid, Derek Yu's Spelunky, Pixel's Cave Story , and a lot more games mentioned in the credits.



You can download it



Here's a peek at what the game looks like:











Additionally, here is an old teaser video for Vertex:







Enjoy the demo, and stay tuned! All feedback is welcome. Howdy, TIG Forums!I'm excited to tell you that at last I've produced the final public demo of Vertex, which has been in development for years!Vertex is an action exploration platformer in which the player explores the province of Halcyon to fight against the unknown force behind the attack on the Vertex. This demo includes the following, and more:This game has inspiration from Nintendo's, Derek Yu's, Pixel's, and a lot more games mentioned in the credits.You can download it here . File size is approximately 36 MB.Here's a peek at what the game looks like:Additionally, here is an old teaser video for Vertex:Enjoy the demo, and stay tuned! All feedback is welcome. « Last Edit: June 23, 2012, 10:17:04 PM by iMoose » Logged

PsySal







Yaay!





Level 8Yaay! Re: Vertex Demo « Reply #1 on: March 15, 2010, 03:54:39 PM »



http://forums.tigsource.com/index.php?topic=45.0



Quote This game has inspiration from Nintendo's Super Metroid, Derek Yu's Spelunky, and Pixel's Cave Story



What? What are these? I've never even heard of these games! They sound lame...



!! Kidding, kidding... Actually your game looks really cool, and those are pretty solid inspirations especially for this community...



Welcome to TIGSource please post a welcome message in the welcome forum!!What? What are these? I've never even heard of these games! They sound lame...!! Kidding, kidding... Actually your game looks really cool, and those are pretty solid inspirations especially for this community... Logged

TwilightVulpine







Level 8 Re: Vertex Demo « Reply #2 on: March 15, 2010, 06:21:12 PM »



So far the graphics are good. I hope you put more shadows around. The future implementation of power ups, hinted at the store, got me interested. I am curious about what the gem-like and sparkle-like collectibles will serve for.



I had a few problems:



When dying the first time after I started the game, I got this error:

Code: (error) ERROR in

action number 1

of Key Press Event for X-key Key

for object obj_GameOver:



Error reading real. Pressing abort continued the game without problems. Dying again didn't show the error, but closing the game, starting it again and then dying showed the error again.



The attack animation seems to delay the attack a little, making precise jump attacks a little difficult.



Lira shoots an arrow when she stops talking. It is not surprising, since the button for attack and advancing the text is the same, but I don't think it is the expected behavior. Nice game.So far the graphics are good. I hope you put more shadows around. The future implementation of power ups, hinted at the store, got me interested. I am curious about what the gem-like and sparkle-like collectibles will serve for.I had a few problems:When dying the first time after I started the game, I got this error:Pressing abort continued the game without problems. Dying again didn't show the error, but closing the game, starting it again and then dying showed the error again.The attack animation seems to delay the attack a little, making precise jump attacks a little difficult.Lira shoots an arrow when she stops talking. It is not surprising, since the button for attack and advancing the text is the same, but I don't think it is the expected behavior. Logged

Benjamus_Prime









Level 0 Re: Vertex Demo « Reply #3 on: March 15, 2010, 10:42:05 PM » Quote Welcome to TIGSource please post a welcome message in the welcome forum!! Ah, yeah, newbie here I was so eager to post this on multiple forums, I, uh... didn't really look at the rules... Anyways, I'll get right to that once I find the time.



Quote

Code: ERROR in

action number 1

of Key Press Event for X-key Key

for object obj_GameOver:



Error reading real. Pressing abort continued the game without problems. Dying again didn't show the error, but closing the game, starting it again and then dying showed the error again.



The attack animation seems to delay the attack a little, making precise jump attacks a little difficult.



Lira shoots an arrow when she stops talking. It is not surprising, since the button for attack and advancing the text is the same, but I don't think it is the expected behavior. When dying the first time after I started the game, I got this error:Pressing abort continued the game without problems. Dying again didn't show the error, but closing the game, starting it again and then dying showed the error again.The attack animation seems to delay the attack a little, making precise jump attacks a little difficult.Lira shoots an arrow when she stops talking. It is not surprising, since the button for attack and advancing the text is the same, but I don't think it is the expected behavior.

Many thanks for the report. Regarding that error... I'm not sure I know what caused that. I've never seen it myself. Did it happen right when you died, or when you selected resume (My guess is the latter)? And also, when that happened, did you have a save file? If not, that may be the problem.



Also, about the attacks: the animations do delay the attack by a couple frames. I agree that it makes precise air attacks pretty difficult, especially when there's a ceiling above you. It takes some getting used to, but that's hardly an excuse. I'll look into refining that.



Lastly, I've noticed myself that Lira shoots when she finishes talking. It used to also happen with Edgar, so I found a way to prevent it with him. But that same method didn't seem to work for Lira. I'm definitely looking into that one.



Thank you all for your feedback! Ah, yeah, newbie hereI was so eager to post this on multiple forums, I, uh...Anyways, I'll get right to that once I find the time.Many thanks for the report. Regarding that error... I'm not sure I know what caused that. I've never seen it myself. Did it happen right when you died, or when you selected resume (My guess is the latter)? And also, when that happened, did you have a save file? If not, that may be the problem.Also, about the attacks: the animations do delay the attack by a couple frames. I agree that it makes precise air attacks pretty difficult, especially when there's a ceiling above you. It takes some getting used to, but that's hardly an excuse. I'll look into refining that.Lastly, I've noticed myself that Lira shoots when she finishes talking. It used to also happen with Edgar, so I found a way to prevent it with him. But that same method didn't seem to work for Lira. I'm definitely looking into that one.Thank you all for your feedback! Logged

TwilightVulpine







Level 8 Re: Vertex Demo « Reply #5 on: March 16, 2010, 05:35:57 AM » Quote from: iMoose on March 15, 2010, 10:42:05 PM Many thanks for the report. Regarding that error... I'm not sure I know what caused that. I've never seen it myself. Did it happen right when you died, or when you selected resume (My guess is the latter)? And also, when that happened, did you have a save file? If not, that may be the problem.



I tested it again. The error appears when selecting resume, but only if there is a save file. I removed the save file and, when selecting resume for the first time, no error appear.



I am using Windows 7 Home Premium 64-bit, if the information helps. I tested it again. The error appears when selecting resume, but only if there is a save file. I removed the save file and, when selecting resume for the first time, no error appear.I am using Windows 7 Home Premium 64-bit, if the information helps. Logged

gunmaggot Guest

Re: Vertex Demo « Reply #7 on: March 16, 2010, 11:55:19 AM » Nice. Don't really have any comments or crits other than to say that I like it. Logged

J. R. Hill





hi





Level 10hi Re: Vertex Demo « Reply #8 on: March 16, 2010, 11:59:21 AM » Since no one is critiquing I'll be the bad guy.



I think the walk animation could use some work. Logged hi

BrixxieBee







2nd Place TIGSource Member of the Year





Level 22nd Place TIGSource Member of the Year Re: Vertex Demo « Reply #11 on: March 23, 2010, 03:42:47 PM » I played through the demo. Here's a couple of thoughts.



The shooting could be more responsive. There's a short delay after a press the button until the time that the bullet is released. Maybe that's intentional and I just need to get used to it, but if its not you might want to make it quicker.



Also, it seems that there's no reason to use the first guy (Edgar?) after you get the chick cause she has double jump and can shoot further. What incentive is there to use the other guy? Is he stronger?



Otherwise, I like the graphics, the levels are cool (I like all the secrets and short cuts), and I like the NPC's a lot.



Keep up the good work!



Logged

http://devblog.projectmoldering.com Moldering:

BrixxieBee







2nd Place TIGSource Member of the Year





Level 22nd Place TIGSource Member of the Year Re: Vertex Demo « Reply #12 on: March 23, 2010, 03:44:33 PM » Also, I liked the camera movements. The camera seems to be pretty smart and know where I'm going. Logged

http://devblog.projectmoldering.com Moldering:

DubDub







TIGBaby Re: Vertex Demo « Reply #13 on: March 27, 2010, 02:03:24 PM » iMoose, thank you very much!

Demo amazing! This game can compete with the .

Good luck to you, waiting for an early release date! , thank you very much!Demo amazing! This game can compete with theGood luck to you, waiting for an early release date! Logged

Benjamus_Prime









Level 0 Re: Vertex Demo « Reply #14 on: March 27, 2010, 06:40:03 PM » . Also, I should have made this more obvious, but Edgar is stronger than Lira. Edgar does 2 damage, Lira does 1.



@DubDub: Ahaha, thank you that's gon' be a long time from now though. @MolderingDevTeam_James: I'm working on the delay for both characters now. Also, I should have made this more obvious, but Edgar is stronger than Lira. Edgar does 2 damage, Lira does 1.@DubDub: Ahaha, thank youthat's gon' be a long time from now though. Logged

PKBT





cool





Level 1cool Re: Vertex Demo « Reply #15 on: March 27, 2010, 09:07:33 PM » The graphics look downright amazing, and I like to look important as well.

I'll check the demo out tomorrow. Can't wait! Logged

Benjamus_Prime









Level 0 Re: Vertex Demo « Reply #16 on: May 22, 2010, 01:01:39 PM » Well hello! I've made vast improvements, and many many updates. Check out the original post for more details! You can play or download this second demo here at YoYoGames, or download it here at Box.net Logged

laserghost









Level 5 Re: Vertex Demo « Reply #17 on: May 22, 2010, 02:26:45 PM » Really solid game so far, I enjoyed it quite a bit. My favorite mechanic is using the shadows to avoid enemies and obstacles. I didn't get a chance to use that in the garden, which I think would've been neat. I was also a little confused as to why it helped me avoid spikes, but that's not really a big deal. I also liked the hidden passages that look just like normal walls/floors. It made for a nice surprise when I fell down that one gap without knowing I would. That's another thing that I think the garden is missing. It got to be a little annoying when I'd back track and forget it was there, though. When I first got the flame attack for the first guy, I'm not sure what made me decide to punch the rock blocking me from Vertex. Even though I didn't have trouble figuring it out, it seems like some players might. The graphics look great; cool characters too. I didn't play all the way through the demo just yet, but it's definitely something I want to pick up later, which is a good sign. Keep up the good work. Logged