This is a mono-green ramp/stomp deck. It utilizes mana dorks such as Elvish Mystic, Sylvan Caryatid, and Karametra's Acolyte to quickly gain a large amount of mana. This allows you to put out large creatures very early on, and establish a large amount of board control through their presence.

You always want to choose the play option. Your ideal starting hand would be something along the lines of 2 Forest, 1 Arbor Colossus, 1 Terra Stomper, and 3 mana dorks (2 Elvish Mystic and 1 Sylvan Caryatid or Voyaging Satyr would be ideal). This lets you get out a turn 4 Terra Stomper and turn 3 Arbor Colossus to deal with any flying such as Mantis Rider and other creature presence they have. You largely want to force them to deal with your fatties. You should be putting out more and more massive creatures, and they only have an answer for so many. Anytime their board presence is a bit too much/they have a creature you need to deal with use Roar of Challenge to whittle down what they have. It also allows for a great finisher by forcing them all to block an Elvish Mystic. When Archetype of Endurance comes out the game should be over. Use Yisan, the Wanderer Bard to pull out extra mana ramp and Nylea. The Darksteel Citadels are for use with Nissa, Worldwaker.

You want to be aware of them stopping your ramp early, and that is what makes Sylvan Caryatid so strong. If they can slow you down enough they may be able to win before you respond.

Play according to your opponent, and if they play an insane amount of flyers consider mainboarding your Plummets. The Fade into Antiquitys are for stopping things such as the God's and Jeskai Ascendancy combo. The rest is simply finishers, or an increase to your rush if they are playing a very slow/fast deck.