Ygramul the Virulent

Medium humanoid (orc), chaotic evil

Armor Class 14 (bone armor)

14 (bone armor) Hit Points 102 (12d8 + 48)

102 (12d8 + 48) Speed 30 ft.

STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 18 (+4) 16 (+3) 18 (+4) 8 (-1)

Saving Throws Con +8

Con +8 Skills Arcana +7, Medicine +8, Religion +7

Arcana +7, Medicine +8, Religion +7 Damage Immunities necrotic, poison

necrotic, poison Condition Immunities poisoned

poisoned Senses darkvision 60 ft., passive Perception 14

darkvision 60 ft., passive Perception 14 Languages Common, Orcish

Common, Orcish Challenge 10 (5,900 XP)

Aggressive. As a bonus action, Ygramul can move up to his speed toward a hostile creature that he can see.

Spellcasting. Ygramul is a 12th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He requires no verbal components to cast his spells. Ygramul has the following spells prepared:

Cantrips (at will): chill touch

1st level (4 slots): bane, cure wounds, inflict wounds, ray of sickness

2nd level (3 slots): blindness/deafness, ray of enfeeblement

3rd level (3 slots): animate dead, speak with dead

4th level (3 slots): blight

5th level (2 slots): contagion, insect plague

6th level (1 slots): harm

Actions

Touch of the White Hand. Melee Spell Attack: +8 to hit, reach 5ft, one creature. Hit: Ygramul casts contagion without using a spell slot or any components. On a hit, the target takes 13 (3d8) necrotic damage in addition to the spell's effects. If the target is already making saving throws against the effects of the spell, it instead takes 13 (3d8) necrotic damage and instantly fails one of those saving throws.

Reactions

Compelled Sacrifice. When Ygramul is hit by a ranged attack, one of his undead minions within 30 feet of him is compelled to shield its master from harm by intercepting the attack. The compelled creature becomes the target of the attack instead of Ygramul.

Legendary Actions

Ygramul can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ygramul regains spent legendary actions at the start of its turn.

Attack. Ygramul makes one touch of the white hand attack.

Symptom Outbreak. Any creature affected by a contagious disease within 60 feet of Ygramul takes 9 (2d8) necrotic damage for each disease they carry.

Epidemic. Each creature within 60 feet of Ygramul and within 5 feet of a creature affected by a disease must succeed on a DC 16 Constitution saving throw or by infected by that disease itself.

Cast a Spell (Costs 2 Actions). Ygramul casts a spell from his list of prepared spells, using a spell slot as normal.