Nunchuks? More like FUNchuks!

This is Lola Pop, a character we revealed at Gamescom who’s coming to ARMS!

If she licked her own hair, would it taste good? (Sorry, I’m always hungry.)



Like sweets, yet scared of clowns? Well, whatever awesome mental image you might have going on in your head, keep reading…

Before Lola Pop gets released to the public, I wanted to learn the ins and outs of her circus act. I’ve been spending a few hours at my desk with her each day, and while I’m sure my frame-counting buddies in the FGC will dig up more specifics after she releases, I thought I’d gather a bit of info for you guys to get the uhhh…ball rolling.

…ha! GET IT?

Lola Pop is a character who has interesting movement options and her movement patterns, if timed properly, are quite…odd. You see, unlike most characters, her movement changes—but only while she’s in a blocking state. I mean, I don’t normally do this, but I find myself blocking a lot more with her than with anyone else because it’s FUN. In short, she has three movement options she can execute during her inflated block state:

She can move forward and backward while blocking

She can execute a very fast dodge in a sharp arc to the right or left

She can also jump higher than normal

By pressing and holding the dodge button while she’s in the air, you can use this weird fast-falling bouncy block that makes her bounce when she hits the ground. Okay, I know what you’re thinking: but does it combo?” And the answer is “yes, yes it does.” You can chain these bounces one after another, but the moment you punch between bounces, you won’t be able to bounce again. Come to think of it, this makes her the only character that can technically block while in the air.

Cookies sound so good right now. (I’m still hungry.)

Alongside her stage, Via Dolce, come three new ARMS:

1. The Funchuk acts a bit like a Slapamander with some extra startup time and a stun attribute, making it easy to chain a powered up hit into a grab.

2. The Biffler is a light 3-shot weapon that has good vertical coverage and inflicts blind for a short period of time. And finally…

3. The Clapback (man, I LOVE that name) acts like a Guardian, but has an additional feature, it can reflect incoming attacks back toward the opponent.

All hail the new best weapon name!

As for the Clapback, there are two ways to use it that can return incoming ARMS to their sender. The first way is to simply activate the Clapback and hide behind it. For a certain amount of hits, it’ll automatically redirect all ARMS back at the opponent. The second (and far more saucy way) is to first power-up the ARM before sending it out. When charged, it’ll reflect any ARM back at the enemy in a powered-up state, whether it was charged in the first place or not! Lots of losing rounds also taught me that it won’t reflect throws, but the idea of reflecting a Chilla back at a Twintelle player is, in my mind, the purest form of justice. For giggles, I even tested to see if a charged Clapback would return any punch in a Rush combo, but it doesn’t. So don’t try it. Or if you do, well, told you so!

See ya later!

—JC R.