Skullgirls is a 2D tag team fighting game developed by Lab Zero. Since its initial release in 2012, six characters have been added alongside many patches. 2nd Encore+ is the subtitle of the latest major patch released in 2017. In 2020, there was a new patch with netcode improvements, as well as the announcement of a new character, Annie!

Skullgirls emphasizes using resets (intentionally dropping your combo to do a mixup) to maintain momentum after landing a hit. This means the action never stops since a reset point can occur at nearly any point in a combo. The strength of offense is brutal, but the set of universal defense mechanics and strong reversals provide options to turn the tables. There are also a plethora of ways to craft your team and gameplan.

Versus series style team game : Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking

: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking Custom assist : Choose your assist from any grounded non-super move in a character's move set.

: Choose your assist from any grounded non-super move in a character's move set. Variable team size : Both players choose their own team size of 1, 2, or 3 characters. The less characters, the more health you have and damage you deal, but with less utility provided by team mechanics.

: Both players choose their own team size of 1, 2, or 3 characters. The less characters, the more health you have and damage you deal, but with less utility provided by team mechanics. Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long, effectively replacing the role of hitstun deterioration. If these rules are broken, the opponent is allowed to burst out of the combo. Working around the undizzy value, which can carry over between combos, to execute resets on the fly is a key skill at high level.

Wiki Roadmap

80% complete

In Progress / Completed To-do Character sub pages - lots of empty sections

Attacks - add pictures for each item

Combo subpages Complete combo primers Add missing video links for combos in primers

Launch options - missing descriptions need to be written Endless tasks Update patch notes page and relevant wiki sections to reflect new updates Add to and organize tech on combo and reset pages Add links to resources (on Skullgirls/Links and on character pages) Update community page with events and results

Trim move descriptions (similar to here) and move extra info to strategy (see Cerebella, Parasoul, Double pages for examples) 'On pushblock' data Combo page - Reorganize / simplify IPS and undizzy explanations HUD - Make a numbered diagram of the HUD Training room - Make IPS diagrams for each character FAQ - Add info on how to unlock colors



