Nine tails demon

Large elemental, unaligned

Armor Class 16 (natural armor)

16 (natural armor) Hit Points 42 (5d10+15)

42 (5d10+15) Speed 40 ft.,Fly 60ft. (hover)

STR DEX CON INT WIS CHA 12 (+1) 21 (+5) 16 (+3) 7 (-2) 12 (+1) 5 (-3)

Saving Throws Dex +7, Wis +3

Dex +7, Wis +3 Skills Perception +3, Stealth +7

Perception +3, Stealth +7 Damage Vulnerabilities Cold

Cold Damage Resistances Bludgeoning, Piercing, And Slashing From Nonmagical Weapons

Bludgeoning, Piercing, And Slashing From Nonmagical Weapons Damage Immunities Fire, Poison

Fire, Poison Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious

Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious Senses Darkvision 120 ft., passive perception 13

Darkvision 120 ft., passive perception 13 Languages —

— Challenge 3-5

Keen Hearing and Smell. The nine tails demon has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The nine tails demon has advantage on an attack roll against a creature if at least one of the nine tails demon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Nine Tails Beast. The nine tails demon is proud of its magnificent flaming tails. Not only are they mesmerizing to look at, but they also can be used for incredible things by its owner. If the nine tails demon receives at least 15 damage in a single turn, one of its tails is destroyed. If the nine tails demon recovers 10 hp or more through any means, the tail is restored.

Water Susceptibility. For every 5 feet the nine tails demon moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions Multiattack. The nine tails demon uses its blazing embrace once or makes 2 attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d4+5) fire damage. Blazing Embrace. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 14 (2d8+5) fire damage. The target is grappled (escape DC 15) Until this grapple ends, the creature is restrained and takes 2 fire damage at the end of each of its turns as long as it remains grappled in this way. The nine tails demon needs to use 3 of its tails to grapple a single creature. It can't summon fire wisps using the tails involved in the grapple.