GAMEPLAY- Added Shadow Demon!- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)- Fixed Dust of Appearance not affecting magic immune heroes.- Added support for Shared Unit Control.- Added support for Disable Help.- Fixed illusion kill crediting.- Bane: Fixed Nightmare being able to affect magic immune units.- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.- Broodmother: Fixed Insatiable Hunger not being purgable.- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)- Pudge: Fixed being unable to hook Nightmared targets.- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.- Warlock: Fixed being unable to force staff your Golem.- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.UI- Added copy + paste support.- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)- Item Auras now show buff icon on the carrier (Basilius, Aquila).- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.AUDIO- Fixed various sounds ignoring FoW.VISUALS- Adjusted Venomancer injured animation.- Added gold on treasure chest.BOTS- Added a difficulty level setting for coop bot matchmaking- Made bots increasingly bad at last-hitting as you lower difficulty level.- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.- Bots now have a moderate aversion to Radiance damage.- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.- On Easy, bots won't focus on breaking channels with stuns.- On Easy, bots won't try to dodge projectiles.- On Easy, the bots will never push with more than 3 heroes.- On Medium, the bots will never push with more than 4 heroes.- Bots will no longer try to stun to break Windrunner chanelling Power Shot.- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.- Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.- Fixed bug where bots would path to the wrong location when farming a neutral camp.