Loot boxes and microtransactions are increasingly commonplace in games, but Monster Hunter World won’t have them.

In any interview with Gamespot, series producer Ryozo Tsujimoto and game director Yuuya Tokuda have opined on what loot boxes would mean for their series, and neither had good things to say about the idea.

“”I think that Monster Hunter has already built that kind of randomized, item reward into the gameplay”, Tsujimoto told them. “You’ve already kind of got loot as a core gameplay aspect without having to shove a microtransaction version of it in”. He also does not like the idea of players paying to skip through portions of the game. “”We want people to have the experience that we’ve made for them rather than the option to skip the experience”.

Tokuda was even more blunt on the matter: “I wouldn’t see a paid loot box or paid system for getting random items as fitting Monster Hunter because it isn’t a game where the strength of the items is the key aspect of how you proceed”, he said.

Both men believe that microtransactions would unbalance the systems the game is based around. “We’d have to have a substantial re-think, which is not something we’re particularly planning to do at this time”, Tokuda said. Check out Gamespot’s interview for their full comments.

The game is designed so that even at a low rank you can unlock lots of cool new weapons. After a hands-on session, the game is looking brilliant, so we think their approach will pay off.

Monster Hunter World will be available on PS4 and Xbox One on January 26, with a PC release to follow.