For those living under a rock FFG dropped some serious ambiguous news yesterday via their twitter account.

Those three tweets happened in about an hour really said nothing. The community was frustrated because of the ambiguous nature of the tweets and with Worlds a month away time is running out for playtesting. Perhaps the intention was to communicate but when you communicate something dubious people are going to get frustrated.

This “pre-announcement” doesn’t necessarily mean that they will be nerfing things. They might un-nerf cards that were placed in the Holocron. For example, they might re-balance Unkar Plutt by changing his cost to his printed one and making his ability into a power action. They have a lot of flexibility.

Here are HonestlySarcastc’s Holocron speculations:

For those who think they will be announcing nerfs here is my top 10 list of cards that could get nerfed. This is in no particular order.

People like to be able to play their cards and take normal game actions. This card prevents that, sticks around for the rest of the game and only costs 0. This is definately a negative play experience card since its stops opponents from being able to play the game. Possible Fix: Have it be discarded after using it once or it gets put into the set aside zone. This would probably make it unplayable but if you really wanted to prevent someone from intereacting with you it should be a high cost.

For decks that can take a few powerful actions this card lets them have a powerful last action that essentially lets them take an extra turn which leads to readying characters and drawing up to 5 cards, oh and you can switch the battlefield too. Decks that are slow need to be able to interact with this and that warps the format (pun not intended but welcomed). Possible fix: Have your opponent be able to take an additional action or increase its cost by 1 – I really dislike cost increasing but that’s certainly something they could do, aside from characters I think increasing costs is a lazy way to balance. Some effects shouldn’t be in the game period, you could probably outright ban this card and no one would shed a tier.

The damage output on this card is absurd. The ceiling on the first turn is 8 damage, no other card comes close for the price. Possible fix: You could make the power action cost 1, make it so you can only power action on a ready character or have the power action be only available when it’s attached to Maul, FLAVOR FIX!

Aayla is too cheap and if you compare her to other characters at her cost it’s laughable. I’m fine with having characters be better than others but not this much better. When you have a character that’s just generically good you’re going to alienate a lot of the card pool. Possible fix: Point cost is probably the easiest. I’m calling a 2 point cost increase given the way they have handled things in the past.



This can regularly block 3 or more damage. I like to look at it as it being able to block 2 or more dice as well. Given that you have cards like Vibroknife and Vandalize I wouldn’t be surprised if they leave it alone. Possible fix: Some people have suggested it be blue character only or spot blue and while that would make it worse and a flavor fix it would still be just as good for blue decks. By making it “blue only” you are actually nerfing other colors. Aside from raising its cost or doing something wacky like making you discard 2x cards its not an easy fix.



This is an awful design constraining nightmare of a card, especially as they started making characters cheaper. Readying characters is very powerful and it needs to cost a bunch. Just look at Ahsoka Tano, she has a built in ready action that is expensive and time restrictive. That’s how restrictive things need to be for a ready card to be not playable. Possible Fix: HAHAHAHAHA! I think you’d have to make this card cost at least 2 or maybe if you defeat 2 characters at 0 then it might be fine but if any deck can kill two characters to untap for profit it will still probably be too good. Alternate cost cards are tough like that. Maybe they can make it so that your opponent can choose which character to defeat, that would be a nice way of banning it. Additional ways to make it weaker are:r make it so you have to control 2 blue characters or you have to control Palpatine, FLAVOR FIX!

The casual draw 5 for 1 resource. That’s reasonable enough… The rate is too good for what it’s doing. Possible fix: Pfft! You can only play it when you control Count Dooku. FLAVOR FIX! This thing needs to cost 3 for me to ever want to see it again.

I really like Yoda a lot but he’s too cheap. Possible Fix: He needs to cost 14 or 15.

This is a big design constraint since it makes printing small red unique characters harder. Untap effects need to be costed at a rate of at least one resource per die you are getting. If you count exhausting a character as one resource that still means you are paying two resources which is still definitely too good. Possible fix: Make it so you can only ready another red character. Honestly, heavy red decks really need all the help they can get.

This one is probably one that won’t get touched but top 9 cards doesn’t really sound as good. The amount of resources this can generate is insane for its cost and you can really run away with a game when you are playing fair. This might be the kind of card they errata because they are expecting things to get more fair and when you can generate 3 extra resources by turn 2 that’s going to put you way ahead. It’s nice to have a payoff card for a particular strategy but maybe this is too strong? Sith Holocron is similar but the big difference is that you need to roll well with Holocron and everyone has dice interaction if you do. Possible Fix: You can make this a one time use so it can only ever net you one but then the card is just worse than a lot of other cards.

Dishonorable Mention

This is a negative play experience fiesta. Have you ever lost your hand while your opponent just rolled well and payed 0 resources? Certain match ups feel like whoever rolls well and CQA’s first will win. That can leave a bad taste in anyone’s mouth. Given their propensity to eliminate those negative experiences I could see them doing something to this card. Possible fix: If you maxed out the effect at 2 that would eliminate some of the blowout potential of the card.

So what do you think? Is this list reasonable or have we gone to far? I’m not saying that they will nerf all of these cards but I’d be suprised if some of these cards aren’t. Let us know what you think in the comments! An as always…

Ready and Kill All of Their Characters!

@NJCuenca

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