Despite my disappointment I was excited that we had a new console in the house, and it wasn’t long before my yearning for a Sega Saturn was replaced with a newfound love for PlayStation. With only two titles to choose from, I quickly mastered both, but it was Porsche Challenge that got my engine revving the most.

If you’re not sure what Porsche Challenge is let me give you the lowdown. Released in 1997, Porsche Challenge is a part sim, part arcade racer where players get behind the wheel of the pricey and sexy Porsche Boxster. I don’t think it was direct promotion of the Porsche’s new Boxster model (at the time), I mean let’s be honest, how many people are going to go drop $100k+ on a sports car because of a video game? Although the first page of the game’s manual was the Boxster’s tech specs so maybe it was some type of early doors digital guerrilla marketing.

There were six characters to choose from, each with their own flavoured Boxster and fatuous backstories (for race car drivers) which were detailed in the game’s manual (ah, the good old days of game manuals). Marco (blue Porsche), was my pick of the bunch and works as a mechanic to earn a crust, Rachel (pink) is a Swedish model, Beat (green) is an English DJ, Nikita (yellow) a French journalist, Taka-bo (red) is a teenage Japanese hacker, and Dan (white) is an American kickboxer.