Posted 11 September 2014 - 01:38 PM

Hey Folks,



Some of you might have noticed that there is a slight problem to the cooldown calculation when it comes to several items affecting this stat. The final cooldown value is slightly off of what it is supposed to be when adding up percentages of the modules, the quirks, and the Mech efficiency.



The problem is that some percentage values are currently based off an already modified value, depending on the combination of the three. This leads to an offset of around 3%.

We are currently working on fixing this with one of the next patches.

