Not interested in pitching myself but I'll submit a few questions on the matter.



1) With what seems like a lot of people publishing a game to Steam these days, what guidance would you offer to anyone coming to you with a game?

2) What is a pitch that is attractive to you and Paradox?

3) What are some of the weirdest pitches you've heard/seen?

4) What are some of the biggest mistakes people make in pitching a game?

5) Have there been pitches that you'd have personally loved to accept but couldn't for whatever reason?

6) Besides the usual Paradox genres, what genres are the most attractive to Paradox? Are there any you keep a close eye on?

7) How many pitches does Paradox get in a given year? How many are accepted and declined?

8) Is there a game you have in mind currently that you'd jump on instantly if it was pitched to you and the pitch checked all the right boxes?

9) What are all the steps involved in a pitch from presenting it to it being accepted or declined?