Hi, my name is Tio Špicar. I’m 18 years old high school student passioned about games. I am programming for about 7 years now. In past I made couple smaller android and PC games, mostly during game jams, and few months ago decided that I am ready to give a shot to my first biggest and commercial project. Survivaland was inspired by many games like No Man’s Sky, Slime Rancher, Fortnite but mostly by the recent game Supraland. I really liked that puzzle game genre and stylized graphics, so I took a pen and a paper and start sketching.

After intense brainstorming I came up with the title and some basic story about space traveler that will crash on some unknown planet and have to survive there. Also that’s where the title is coming from: Survive + Land = Survivaland. During summer I was working about 3 or 4 hours prety much every day, but since the school now started I don’t have a lot of time and I am applying for the college this year so I am working here and there as much as I can. This “working” was from the beginning mostly just watching Brackey’s videos and learning, but once you get into that it become easy and smooth.

I’m not making any specific type of the games, actually I would like to try making as many types of games as possible. It slowly start to be boring working on the same game for months and years, trust me I know, especially when you are working alone like I do and have to do everything, from graphics, modeling, coding, music, sounds, promotion…