Introduction

Middle Earth is the definitive setting for fantasy adventures. From soaring mountain peaks, to deep forests, to sprawling deserts, to frigid tundras, it contains every possible climate. The forces of evil and good stand in direct opposition, with the Dark Lord Sauron and his servants threatening to destroy all that is held dear to the free peoples of Arda.

Our campaign starts in the city of Esgaroth upon the Long Lake in the year 2947, six years after the mountain of Erebor and city of Dale were reclaimed from the dragon Smaug, and a triumph in the Battle of the Five Armies scattered the forces of evil and united Men, Elves, and Dwarves for the first time in generations. Ever since that battle trade routes have improved, and peace has come to the heartlands of the region.

Darkness, however, still remains. The Shadow has not been defeated, simply stalled, and darkness and all manner of foul creature still linger in the fortresses of Angmar, Dol Guldur, Gundabad, and Mordor. Brave heroes and adventurers are required to keep these forces at bay, to rebuild, and to explore the fallen ruins of the empires of old.

Esgaroth has become a hub of trade and adventure, with an open policy towards foreigners and control over the entrances to the rivers that connect Dale and Erebor to the east and west, as well as those that connect the east and west to each other.

For our companion, you should make a character of first level, as per all of the rules included in herein. I require you to have an in-depth backstory (as many of you rarely have more than a couple sentences), as I plan to tie it into the campaign somehow. My policy on already having power, wealth, prestige, or accomplishments remains the same as it has in the past.