Responsibilities:

Help a cool team create a kick-ass game!

Collaborate with artists on game assets

Integrate animations via MechAnim

Work with UI tools to create interactive UI elements

Manage and improve art asset pipeline

Connect art assets with core game systems

Advise artists in technical challenges and implementation details

Provide feedback on game design



Requirements:

Local candidates only

Must be eligible to work in the United States. We can not offer work visa.

Loves video games!

Proactive in and outside of work

Willing to learn and share experience

Provides constructive criticism

Experience with Unity3D

Minimum 4 years game programming experience

Proficient using C#

OOP and design patterns knowledge

Expert problem solving skills

PC/Console development experience

Optimization experience

Thorough knowledge of algorithms and data structures

Design/clean code programming principles

Experience with agile development

Experience with Git or other source management systems

Excellent written and oral communication skills



Preferred:

B.S. or M.S. in Computer Science related field

Strong experience with Unity’s Mecanim animation system

Experience with Unity’s particle system

Experience working with NGUI or UGUI

In-editor tool development experience

Experience developing for PS4

3D graphics programming background

Experience working or building shaders and post-processing effects

Has worked in a start-up environment

Tool development experience

Has worked in a start-up environment

At least 2 published titles



Pluses:

3D modeling and rigging/or classical art background

Comfortable with managing hardware and IT for a small company