Hello guys!

Good news! Just came across this; A working Cargo Mod (made by Gwinda) which will extend the industry chains!! You can also use the mod manager made by Xanos which you can find at the same website:

Mod Manager:

CARGO MOD:



All credits for making this ‘Cargo Mod’ goes to:

Gwinda from http://www.train-fever.net

This mod change the whole industry chain in such way that only one industry is producing goods, but to do so you must first connect 12 different type of industries and move around 11 types of goods.

Dieser Mod verändert die komplette Industrie-Kette, so daß nur noch ein Betrieb Güter produziert, aber es müssen zunächst 12 verschiedene Industrien angebunden werden sowie 11 Arten von Industriegütern transportiert werden.

Modified industries

Oil well, produces crude oil.

Oil refinery, produces oil from crude oil.

Saw mill, produces planks from wood.

Iron works, produces Iron pigs. New industries Charcoal burner, converts wood to coal.

Cokery, purifies coal into high energy Coke fuel.

Steel mill, produces steel from iron pigs and coke fuel.

Plastic refinery, produce plastic from refined oil.

Households, needs planks, steel and plastic to produce goods. New cargo Iron pig

Steel

Coke fuel

Planks

Crude oil

Plastic All vanilla trucks and waggons has been updated to accept the new goods types.

Alle Original-LKWs und Waggons wurden verändert, um die neuen Güter zu akzeptieren. Installation This package supports the mod manager. Dieser Mod unterstützt den Mod Manager.

…or/oder Do a backup if you feel for it. You can always reset TF by “Verify integrity of game cache…” from the Steam client.

Drop the “res” folder in the zip archive into your TF root folder. Overwrite when prompted.

Erstellt ein Backup. Ihr könnt TF jederzeit das Spiel über “Spiel auf Fehler überprüfen” unter Eigenschaften >> lokale Dateien auf Steam zurücksetzen.

Kopiert den “res”-Ordner im ZIP-Archiv in das TF-Hauptverzeichnis. Vorhandene Dateien müssen überschrieben werden.

Game play

Because of the long industry chain you need to plan more carefully how you connect things. In order to get the industries to produce, they need a demand for respective goods.

The best thing is to start from the top of the chain (Goods) and work your way down.

Passenger traffic is a good source of income to cover up for the freight losses.

This is an early version of it and I’m sure i will fine tune it and work a bit more on textures and models.

Enjoy!

Version information

newest version: 4215.1

Status: Stable

changelog Remove the modified forest industry. The Vanilla version in Build 4215 have the same features now.

Download:

All credits for making this ‘Cargo Mod’ goes to:

Gwinda from http://www.train-fever.net