12/23 Update

nerfs

buffs





Lowered HP on Small Jungle Creeps The HP values of the smaller jungle creeps has been reduced quite significantly. Small Wraiths reduced to 150 from 250

Small Wolves reduced to 150 from 300

Small Lizards at Red Buff reduced to 153 from 303

Small Lizards at Blue Buff reduced to 153 from 303.

Small Golem at Double Golems reduced to 200 from 500 ( Remember: Anything on the PBE is TENTATIVE and subject to change; they call it a the Public BETA Environment for a reason. Additionally, some PBE info is datamined and may be incomplete.)

Balance Changes:

Champions

Alistar

Base Movement Speed increased to 330 from 325

Annie

Disintegrate mana cost lowered to 60/65/70/75/80 from 60/70/80/90/100.

Molten Shield duration reduced to 6 seconds from 8 seconds.

Molten Shield cooldown lowered to 10 seconds from 16. Diana

Lunar Rush range increased to 825 from 750.

Pale Cascade damage increased to 20/35/50/65/80 from 20/34/48/62/76

Pale Cascade duration increased to 5 seconds from 4 seconds Evelynn

Health reduced to 462 ( +82 per level ) from 470 ( +90 per level )

Hate Spike Ratios reduced to .4 AP and .4 AD from .45 AP and .45 AD.

Ravage's base damage lowered to 35/55/75/95/115 from 35/60/85/110/135 Nami

Base Movement Speed increased to 335 from 330'

Aqua Prison's cooldown reduced to 14/13/12/11/10 from 16/14.5/13/11.5/10 Rengar

Savagery's bonus attack speed duration increased to 4 seconds from 3 seconds.

Battle Roar now heals for ( 40 + 20 health per level ) instead of flat 10% of health

Rengar's stealth delay lowered to 1 second from 1.25 Riven

Base Health regen per 5 seconds reduced to 4.5 from 9.5

Blade of Exile cooldown increased to 110/80/50 seconds from 75/60/45

Valor's shield absorb increased to 70/100/130/160/190 from 60/90/120/150/180

Ryze

Overload's mana coefficient reduced to 6% from 6.5%.

Overload's mana cost increased to 60/65/70/75/80 from 60 at all ranks. Syndra

Transcendent now grants +75 Range to Unleashed Power at max rank.

Scatter the Weak cooldown decreased to 18/16.5/15/13.5/12

Talon

Noxian Diplomacy's bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90

Shadow Assault's damage per hit reduced to 120/170/220 from 120/190/260 Udyr

Turtle Stance shield amount increased to 60/100/140/180/220 from 60/95/130/165/200

Items

Archangel's Staff

Ability power increased to 60 from 50.

Now grants mana increase on auto attacks. Bone Tooth Necklace

Now Grants 5 flat AD in addition to the 2 AD per level.



Black Cleaver

Passive increased to 7.5% armor reduction stacking 4 times from 6.25% stacking 4 times.

Iceborn Gauntlet

Slow field duration decreased to 2 seconds from 3.

Slow is now reduced to 20% for Ranged Champions

Area of the slow field is now reduced for Ranged Champions. Manamune

Base Attack Damage increased to 20 from 10. Spirit of the Lizard Elder

Now grants 10% cooldown reduction. Spirit of the Spectral Wraith

Ability power increased to 50 from 40.

Non SR items:



Blackfire Torch

Cost increased to 3950 from 2950

Now builds out of Kage's Lucky Pick, Haunting Guise, and Fiendish Codex instead of only Kage's Lucky Pick and Haunting Guise.

Now grants 80 ability power up from 70 ability power

Now grants 10 Mana per 5 sec.

Now grants 20% cooldown reduction up from 10%.

Sanguine Blade

Cost reduced to 2850 from 3150

Attack Damage increased to 65 from 60

Basic attacks now grant 6 AD up from 5

Max passive stacks decreased to 5 from 7. The Lightbringer ( now available on Twisted Treeline as well as Dominion )



Item cost increased to 2425

Builds out of Soulsight Lantern and Pick Axe

No longer grants attack speed

Attack Damage increased to 50 from 20

Now Grants 20 armor.

Now Grants 12% life steal.

New Unique passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage ( damage doubled for non-champions )

New Unique active - A stealth detecting mist grants vision of the target area for 10 seconds ( 60 second cooldown )

Wooglet's Witchcap

Now builds out of a Chain Vest and two Blasting Wands instead of Chain Vest and a Needlessly Large Rod.

Cost reduced to 3500 from 3520

Armor reduced to 40 from 50

Attack Ranges*

Pickpocket Mastery Buff**

New Colors for Teleport***

Friendly Teleport

Friendly Teleport Colorblind Mode

Enemy Teleport

Enemy Teleport Colorblind Mode

Previous PBE features that never made it to live.

Teleporting has been made a blue ( or green if you have colorblind DISABLED ) color rather than an orange color.

Enemy teleporting is Red ( or orange if colorblind mode is on )



Recalling players show up on the mini map.

Hostile players recalling show up in red.



The Left icon represents a Sight Ward and the Right a Vision ward.

Enemy wards show up on the mini map as well, as you c an see here I have a pink ward revealing the enemy's green ward.

: Added in somethings I missed such as the new teleport color, pickpocket mastery buff, and attack range indicator.The PBE has been updated! While there might not be any fancy champions or skins, there is a TON of balance updates!Continue reading to catch a peek the the tentative set of balance changes Riot is currently testing on the PBE, includingfor, andforand, and more! Additionally, check out the nerf to small jungle creeps, new auto attack range indicator, a new buff showing pickpocket's cool down and total gold earned, color for teleport, and an update on some features, from thepatch, that didn't make it to live.Loads and Loads of balance changes were pushed in this PBE patch, including the promised tweaks to Diana and Rengar, quite a bit of Dominion/TT item meddling, and more. Tons of tool tips were reworded and cleaned up as well.Each champions attack range will now show when you hover over their Attack Damage stat in the portrait / stats area while in game.There is now a buff, on the buff bar above your ability bar, that shows up when your pickpocket mastery is on cool down and lets you know the total amount of gold you've earned in a game.Teleport has a new color set up. Green and Red for friendly and enemy or Blue and Orange if you are on colorblind mode.Note: Mini map indicator colors ( see below ) change based on Colorblind option or not.Both the, andindicators that we first saw in the Vi PBE patch are still active on the PBE despite not being pushed to live in the last update.= Credit to odellus on Reddit for pointing this one out** = Credit to pabro on reddit for pointing this one out.Credit to EmKaY57 on reddit for pointing this one out.