This week we wanted to show off some new animations for our Ghosts.

As you may remember from the E3 teaser, the Ghost runs like any normal person would. In fact, as some people noticed, we were using the default Unreal walk cycle.

Definitely not ideal, of course. I can explain!

Well, out of all of our walk cycles we had at our disposal, the sad truth is that the default walk cycle was the best one. The others looked wrong. I also did not have an animator to build one from scratch.

However - we do now!

Enter: floating scary ghost.