Your hated foe.

Ah, the shadowy Monsters. After ravaging the Factor colony (and God knows how many others), the Monsters turned their sights to the colony of Shear. Your job is to hunt and kill Monsters before they wreak too much havoc, and slaughter the colony. Unfortunately for you, you don't get to know who you're fighting until you've locked in. If any Legacy player tells you to pick X to counter X Monster, then just ignore them. Here I will cover each Monster, their playstyle, basic countering tips, and what to do if you get lucky enough to pick one of their counters.A big, bad, beefy brawler who specializes in big AOE damage and long ranged movements. When facing a Goliath, don't bunch up. Fire Breath + Charge on a bunched up team can spell disaster. Goliath does a lot of damage, but all of his abilties (except Fire Breath) have long animations. As such, you should save Jetpack to evade his stronger attacks (Rock Throw and Leap Smash). His powerful attacks can keep you juggled, so avoid getting into corners against him. You want areas that have walls and pillars to hide behind and trip him up on. If you have platforms you can abuse them against Goliath really hard with a technique called roaching. Say Goliath is on top of the platform. His abilities can't hit you. If he jumps off, jet pack up the wall to the platform. If he climbs the wall, walk off the platform as soon as he gets up. Rinse and repeat. As with all Monsters, NO CAVES!He has some strong counters in the way of Griffin, Jack, and Sunny. (In my opinion).As Jack, use your Repulsor. It can Negate his traversals, his Leap Smash, and his Charge, and keep him at bay if he uses Fire Breath.As Griffin, use your sound spikes. Goliath is loud and lumbering, so they should be able to pick him up often. Also, your Harpoon Gun does wonders against him. You can keep him in place for Charge, Leap Smash, and his traversals. Goliath's mobility is what allows him to focus fire Hunters so well. As Griffin, use the 'poon Gun to keep Goliath off your Medic.As Sunny, your Jetpack Booster can do wonders for your team. Use it on a teammate that's being focused so they can get away, or use it to keep a Medic out of harm's way. If you have a premade team, you can Boost your Assault so he can chump block a Rock and save a teammate. Your Shield Drone can also neuter his burst damage, so keep one up and on high ground.For, Rogue Val's Medigun both negates his DOT and is negated by his DOT. Keep this in mind. Meaty Goliath is very strong against Lazarus, seeing as Laz can't heal easily, so if you're Laz, keep your distance and save your cloak for Rezzing.is a long range nuker with plenty of time delayed, AOE, deathbombs. As with Goliath (and all Monsters) don't group up. It is important to save some Jetpack Boosts to avoid Lightning Strike and Aftershock. You can and should shoot the Banshee Mines to keep them away from you. You should always stay moving against Kraken. When he is flying, keep doing damage to him. You don't want a cave, but you do want a place that has roofs. He is countered by Jack, Torvald, and Lazarus.Jack. Boost straight up into the air when Kraken is flying. Kraken excels at long range and suffers close up. You can use the Repulsor on Kraken's head to force him to the ground.Torvald. Throw a Shrapnel 'Nade at Krakky, then shoot him full of holes. When he takes flight, Mortar him EZPZ death. You were almost made for this guy.Laz. Kraken has no DOTs and no fire. He can't reveal you when cloaked, so that makes aiming from far away difficult for him. The delays on his abilities make for easy rezzes on downed and dead allies. Since Kraken is so squishy, shoot him full of weak points for great team damage. If Kraken does combo kill a teammate, just rez them and laugh in Cthulu's face.. As a Melee version of Kraken, you want to keep him away from you. Especially don't bunch up around him, and don't walk into corners. Keep a lot of sky and open space. Jack is wonderful for keeping him away. Caira can heal teammates from long range and can keep them mobile. Since E. Kraken has slow moving projectiles and low mobility, the increasing damage per time aspect of Lennox and Blitz Markov are VERY GOOD. I prefer Lennox since she performs well regardless of whether he takes flight or not. Since E. Kraken isn't great at long range damage, Slim is useful. A low HP ally far away? Bug. Allies taking massive damage all around you? Spore Krakky, Start shooting him, and spam them Burst Heals. God I love Slim.. A lot of new players will complain that Wraith is OP. She can be hard to balance, but she isn't OP. She has a very assassin oriented play style. Avoid doming in Areas with corners and cubbies that she can abuse. She can juggle you in corners and she can abduct you to cubbies. You want REALLY open, flat areas to fight her, so that you always have a bead on her. When she Decoys, work with your team to take the Decoy down quickly, so that it isn't a threat. Don't bunch up or she can warp blast for big damage, and/or Abduct someone so far away that you won't be able to reach them until she's dead. Save jetpack to go after abducted teammates. Since she returns to Abduction's cast point, keep an idea as to where it is, and aim your guns for that location. When she uses Supernova GET OUT OF THE WHITE DOME. IF YOU STAY THERE, YOU DIE!!. GET OUT. REALLY. She is countered by Hyde, Crow, and Kala.Crow's Stasis gun is brutal against her. Also, for both Kala and Crow, Wraith's extremely low HP means their ability to bypass armor is lethal against her. As a Kala or Crow, if you're pitted against a Wraith, make sure you pierce that armor.For Hyde, you have a field day with her. Your fire DOT does great damage. You do amazing close range damage so when she comes to fight you, fight back. If she Supernovas, Toxic 'Nade the area, and STAY INSIDE AND POP YOUR DEFENSE MATRIX. The average wraith will attempt to fight you inside there, while she slowly dies. Your Nades also really help with fighting her Decoy.. Man is this guy huge. You want places with walls, but not too big. Absolutely no caves, Keep jetpack to stay in the air. If he Tongue Grabs you, he'll wall you in, Fissure you, Lava Bomb you, and wail on you. He has a noticeable windup animation, so save a boost to dodge his Tongue Grab and you're set. He's huge, so just keep hitting him. He's bad at running away unless he has open ground, so make sure that there are lots of twists, turns, and obstacles in the pathways. He's really easy to play but is countered by a couple people. Cabot, Bucket, Val. Val can tranq him, fill him with holes, and heal off his damage. Cabot can shoot through his wall, tear away his armor easily, and locate him if he tries to hide. Bucket can do good damage and his sentries can punish him for staying in the open.And finally,. She's one badass ♥♥♥♥♥♥♥♥♥♥♥♥. She is an assassin that can punish teams for about anything. As always, keep jetpack during battle. Don't bunch up, and don't take places with lots of blind spots. Nice, open spaces with AS FEW WALLS AS POSSIBLE. Her Acid Spit + Web Snare + Spider Trap spells sure defeat. Stay away from walls if she's on one. Stay alert and have your sound on to hear for a Spider's shriek. Shoot the Mimic before it reaches you. She is countered by Hyde, Cabot, and Blitz Markov. Blitz can easily shred her Spider Trap, and a gold mine will melt her already low HP and armor. Hyde does great damage, can shoot her while she's on a wall, and his Toxic Grenades punish her grossly long animations, while killing her Spider Trap. Cabot can Damage Amp her and kill her EZPZ, or her Mimic. If someone on your team get's Spidered, free them ASAP or you will lose.