My ongoing work on a psionic hero concept. Please leave comments and reviews.

Gameplay

Psych is a damage-class heroine who is built around mindgames, area denial, creating confusion, and turning enemy teamwork into a potential liability. With her unique Psi Pulse weapon, which can essentially turn enemies into living bombs, she can turn an enemy team’s coordination into a weakness rather than a strength. While she’s not good at DPS, enemies need to be careful not to let her hit them too much or they could be in for an unfortunate end.

Last Update: Sept. 21, 2018

Statistics

Durability: Moderate (100 HP, 100 shields)

Mobility: Low

DPS: Very Low

Burst Damage: High

Utility: Medium/High

Range: Medium

Hitbox Size: Small (similar to Symmetra)

Difficulty: 3 stars

Abilities

(subject to change)

Passive/Trait: Telepathy

Psych can read the mind of those affected by her Psi Pulse, revealing their health and position. If Psych is within 10 meters of an enemy affected by her Psi Pulse, she can also see their ultimate status. This information is not visible to Psych’s teammates (players must communicate it manually).

Primary Weapon (LMB): Psi Pulse

Fires a spray of thin needle-like projectiles that have limited tracking ability and embed themselves into enemies they hit. Each needle individually does weak damage (dealing double damage to barriers) and applies a Psi Stack to its target. Each stack lasts for up to 8 seconds.

The needles fired by Psi Pulse have good homing capability (i.e. they turn sharply) and have decent speed, but they do not account for terrain and have poor accuracy at long range if not locked onto an enemy. The needles will home onto the target that is closest to the center of your crosshair. The needles shatter if they hit terrain and do not embed themselves into it.

Every 50 health healed reduces the duration of current Psi Stacks by 1 second. Picking up a Health Pack removes all current Psi Stacks. Applying new stacks does not refresh the duration of existing stacks.

Damage per shot (normal): 5

Damage per shot versus barriers: 10

Rate of Fire: 6 shots per second

Clip Size: 30 shots

Reload Speed: Moderate

Projectile Speed: 20 meters per second

Maximum projectile range: 40 meters

Maximum lock-on range: 20 meters

Distance falloff: No

Critical hit: No

Secondary Weapon (RMB): Psi Trigger

Psych channels for 0.7 seconds on a target with at least one Psi Stack. If Psych completes the channel, she detonates all Psi Stacks on the target, dealing 15 damage per Psi Stack to the target, and 5 damage per stack to all other enemies within 5 meters (explosion does not pierce barriers).

Maximum range: 20 meters

Cooldown: 8 seconds

Psych is shown a unique indicator when she can use Psi Trigger to execute an enemy. Line-of-sight is required to channel on an enemy. Psych cannot channel on enemies that are behind barriers. During Psych’s channel, the timer for all Psi Stacks currently affecting the target is paused. If Psych is interrupted (damage does not interrupt), Psi Trigger goes on a 2-second cooldown.

Special Ability SHIFT: Force Field

Psych projects an 8-meter wide stationary forcefield 5 meters in front of her that enemies cannot pass through or see through. Enemies who touch the forcefield are knocked back a short distance. Allies and projectiles (regardless of side) are unaffected by Force Field.

Psych can store up to 2 charges of Force Field and use them in quick succession, but can only have one active Force Field at a time. Psych gains a charge every 12 seconds.

Lasts 6 seconds.

If Psych dies, her existing Force Fields expire early. Force Fields will fizzle out if placed too close to the exit of an enemy’s spawn.

Special Ability E: Hologram

Psych creates 4 holographic copies of herself 3 meters away from her, one on each side of her (front, back, left, right). The Holograms are controlled by the computer and behave like AI players, though they only use Psi Pulse (though they can jump and melee). The Holograms spawn with the same %HP as Psych, but take double damage from all sources. Holograms cannot capture or contest objectives.

The Psi Pulse used by Psych’s Holograms deals no damage, but every 2 hits applies a Psi Stack. Holograms are instantly destroyed by Sombra’s Hack and EMP.

Holograms last 10 seconds, and instantly die if Psych herself is killed. 15-second cooldown.

Ultimate: Telekinesis

Press Q to lock onto an enemy with Psych’s mind. After 1 second, Psych uses her powers to stun the target for 1.5 seconds, vacuum in all nearby enemies within a 7.5 meter radius, and (following the vacuum) detonate all Psi Stacks on the target, dealing 15 damage per stack to the target and 10 damage per stack to all other enemies within 7.5 meters.

You must be within 20 meters of the target and have line-of-sight to lock onto them. Once locked, you no longer have a range limit and do not require line of sight.

While Psych is channeling, her Holograms will mimic the animation. Your target is alerted when you channel Telekinesis on them.

During the initial channel, the timer for all Psi Stacks currently affecting the target is paused.

Heroes Matchups

Doomfist - Brains beat brawn in this matchup, as you can use Force Field to stop Doomfist’s Rocket Punch, or use Hologram to intercept his attack and make him punch a decoy. Get him to make mistakes and you’ll be able to fill him full of Psi Stacks in no time. That said, he outpowers you easily, so you need to outwit him.

Genji - Genji is very annoying to Psych due to his high mobility and Deflect, which can stop your Psi Pulse. He can also use your Holograms for his Swift Strike’s cooldown refresh if he’s good. Force Field can inconvenience him, but won’t stop him unless used in very narrow corridors or doorways. If all else fails, it can be worth it to use Telekinesis just to stun him, especially if he uses Dragonblade.

McCree - If he gets the drop on you, you’re screwed. Flashbang + FTH will drop you in an instant, and he can beat you at range if he’s a good shot. Catch him out in the open if you can or use Force Field to block his line of sight, making it hard to hit you. Telekinesis can stop Deadeye, but he’ll generally fire it off before your channel finishes (and he’ll kill you in the process).

Pharah - Pharah is an easy target for Psi Pulse’s homing shots, and the direct-target nature of Psi Trigger means you can blow her up very easily. Between you and your Holograms, you can quickly fill her with Psi Stacks. Force Field doesn’t work on her, though, as she just flies over it. Telekinesis isn’t nearly fast enough to deal with Barrage.

Reaper - Do not get into close range of him or he’ll easily beat you. Even if you can fill him with needles, he’ll probably use Wraith Form to remove them. Even so, forcing him to use Wraith Form can be advantageous in-and-of-itself. Reaper can’t teleport through Force Field (he doesn’t have line-of-sight) but he can go through with Wraith Form; if he does this, make sure you’re ready to ambush him. He can avoid Telekinesis with Wraith Form as well.

Soldier 76 - One-on-one, Soldier 76 out-DPSes you easily, but you can screw with him via Holograms and Force Fields. He’s generally not quick enough to avoid your Psi Pulse shots, so as long as you can throw off his aim you can win. Try to use Telekinesis on him if he uses Tactical Visor, and use Holograms to decoy his auto-aim.

Sombra - Sombra can’t hide from you if you have Psi Stacks on her, but your Psi Pulse won’t track her if she’s invisible. Her invisibility and Translocator won’t let her avoid Telekinesis, but her Translocator can let her bypass Force Field (though she takes a risk by not knowing what’s on the other side). You and your Holograms can beat her in a straight-up fight, but be careful of her EMP; it instantly destroys your Holograms and knocks out your shields.

Tracer - Even though she’s Psych’s good friend, she’s really annoying as an opponent. Tracer’s speed means landing hits with Psi Pulse is going to be a chore, but thankfully her speed won’t let her avoid Psi Trigger. Holograms are going to be your best hope against her by trying to confuse her. She can quickly go around Force Fields unless you place them well. She can dodge Telekinesis by using Recall.

Bastion - One-on-one, you shouldn’t take on Bastion, as he can spray-and-pray at you and your Holograms and just delete them (and you) quickly. On the other hand, he can’t avoid Psi Pulse or Psi Trigger while in Sentry form, so try to engage him if he’s distracted or you have a tank backing you up. Do not engage him if he uses Tank Form.

Hanzo - Use Holograms to confuse Hanzo, even if he uses Sonic Arrow (it can’t tell the difference). Try to avoid engaging him at long range, as you have limited reach. Force Fields can make it much harder for him to land his shots if he doesn’t use Sonic Arrow, but if he’s really good he can use Storm Arrows to clear out your Holograms (and you) in a big hurry. You don’t have an answer to Dragonstrike aside from getting out of the way.

Junkrat - Junkrat is fairly strong against you due to his explosive damage and strong burst, and he can kill you long before you get enough needles into him. Your Holograms can actually backfire in this case if you’re too close to them. Telekinesis cannot be used on RIP-Tire, and you won’t kill it easily by yourself.

Mei - Keep your distance and you can easily fill Mei with needles, forcing her to use Cryo Freeze early. Your Psi Pulse is virtually useless against Ice Wall, but Force Field can really throw Mei’s approach off. Avoid targeting her with Telekinesis if you know her Cryo Freeze is available. Blizzard can derail your plans really quickly.

Symmetra - Post-rework, Symmetra can lose fairly easily to Psych unless she’s good. You can easily kill her with Psi Trigger before she charges up her beam to full strength, but be mindful of her secondary fire’s explosion. If she throws down a Teleporter, you can use Force Field to block enemy LoS for it, causing them to go in blind. Don’t expect to break Symmetra’s giant Photon Barrier.

Torbjorn - Your Psi Pulse is pretty good against his turrets, but you need to get at least 14 of them into one to kill it with Psi Trigger (provided he doesn’t use Molten Core). His armor packs will make the initial impacts of Psi Pulse extremely weak, but they don’t stop you from applying stacks. Holograms and Force Fields can help as well against his turrets (they can’t shoot what they can’t see).

Widowmaker - Widowmaker is a serious threat to you since she never has to get within your range to kill you. Even if you manage to get within firing range of her, she can just use Grappling Hook to escape. Infrasight will counter Force Field’s LOS block, but it won’t let her tell the difference between you and your Holograms. If you can back her into a corner, however, she loses to you in a close-up fight.

D.Va - D.Va’s Defense Matrix can intercept your Psi Pulses, but not Psi Trigger. Force Field helps if she tries to ram you, but she can easily fly around it. She’s not quite as hard to deal with as Reinhardt or Zarya, but she’s still a painintheass. That said, if she’s in Pilot Form, just focus on trying to spray her with regular Psi Pulse rounds; her low HP and lack of mobility will get her killed quickly.

Orisa - Orisa’s barriers are the main annoyance in this case, but her attack isn’t that effective against you if you have Holograms. Her Defense Mode lets her go through Force Fields, but you can trick her into running into an ambush if she’s so bold. You’ll generally need teammates to handle her. Enemies hiding behind her barriers cannot be targeted by Psi Trigger, so you’ll need to flank.

Reinhardt - You will have a really hard time trying to kill Reinhardt, let alone even hurt him, as his barrier can soak up your Psi Pulse needles and blasts for quite some time, and said barrier blocks you from channeling Psi Trigger. You have to flank him or do something unexpected or you’ll probably die before breaking through his wall. His wide swings can also cleave through you and your Holograms quickly. Use Force Field to stop him if he uses Charge, or Telekinesis on him if he has enough teammates clumped beside him. You’ll need teammates, however, to finish the job.

Roadhog - If you’re fast enough, you can use Hologram to decoy his hook and make him pull in a copy. Be warned, however, that he can remove a lot of Psi Stacks using Take A Breather, but you can make him waste it just to remove Psi Stacks and that’s still a net win if you can capitalize on the cooldown. Force Fields aren’t that good against him due to his low mobility. You can interrupt Whole Hog with Telekinesis.

Winston - Again, barriers are a pain since you can’t channel Psi Trigger through one, but Winston’s is weaker than most. Properly-timed Force Fields can let you create some distance from him. His Tesla Cannon is strong against your Holograms if they’re clumped up. Use Force Fields to help you kite him if he uses Primal Rage.

Wrecking Ball - His swinging action can sometimes make him a bit hard to hit, but otherwise he’s a big target for your Psi Pulse, and his self-shield doesn’t remove stacks. Throw a Force Field in his face if he tries to roll at you and watch him bounce off like a pinball. Your Holograms can be very helpful against his minefields, detonating the mines harmlessly. Use Telekinesis if he’s moving around too much.

Zarya - Zarya’s barriers don’t remove Psi Stacks, but can absorb the damage of Psi Trigger to give her a huge burst of energy. Those barriers can also stonewall your Telekinesis if she’s good. You need to play around her cooldowns as a result. Shots from your Holograms won’t give her any energy.

Ana - Psych’s mentor is actually weak against her. Her lack of mobility means you easily hit her with Psi Pulse, and you can decoy her Sleep Dart with Hologram. One trick you can also pull is putting a Force Field down between her and her allies so she can’t heal them as accurately (or apply a Nano Boost). Be mindful of who she uses Nano Boost on, though.

Brigitte - Brigitte’s armor supplies can make it a little harder for you to execute enemies with Psi Trigger, but you shouldn’t have too much trouble with her if you keep your distance. Use Holograms to decoy her Whip Shot and Shield Bash as needed, and use Force Field so she can’t get close to you. Note that she can use Rally as a semi-counter to your Telekinesis if you plan to go for a Wombo Combo. Her self-healing means building stacks on her can be a chore.

Lucio - Hitting him with Psi Pulse is hard, but he doesn’t have the damage to threaten you. His healing is also ineffective against Psi Trigger, but his Sound Barrier can stop you from landing a Wombo Combo on his team with Telekinesis.

Mercy - Your Psi Pulse and Psi Trigger will make her cry, especially if she’s floating around as an easy target. Try to prioritize her with your Telekinesis, as she’ll generally be close to an ally. You can even use Force Field to block her from resurrecting a teammate in a pinch.

Moira - Force Field can prevent her from siphoning off you, and it’ll cause her orbs to bounce, so you’re pretty effective against her. Unfortunately, she can counter Telekinesis and remove Psi Stacks with Fade, so you have to bait her cooldown. Telekinesis can shut down her Convalescence.

Zenyatta - His lack of mobility and lack of any multi-target attacks mean you and your Holograms can dominate him. Force Field can be used to break his Orb of Dischord by blocking his line of sight. He can counter Telekinesis and Psi Trigger with Transcendence. If he’s healing someone with Orb of Harmony, you might want to change targets.

Personal Info

Callsign: Psych

Real Name: Caitlyn Smith

Gender: Female

Age: 23

Nationality: Canadian

Base of Operations: Toronto, Ontario (Canada)

Affiliation: Overwatch (formerly)

Occupation: Adventurer, Telepath

Appearance

Short orange hair, blue eyes, Caucasian, lithe figure, about 5’6". Has cybernetics at the back of her neck (part of her Neural Enhancer). Outfit should be designed for mobility rather than protection. Outfit includes a blue shawl, a camisole or halterneck with a tubetop underneath that bears her midriff, biker shorts that extend to just above her knees, detached sleeves, fingerless biker gloves, and sports shoes. Her belt has a few pouches for small items, and she also has a pouch clipped to her left thigh. Also wears some headgear that looks a bit like a Scouter from Dragon Ball Z.

(She looks like Philia from Sword Art Online: Hollow Fragment.)

Background

“Your mind is your greatest weapon.”

Telepathy is an extremely rare trait in the modern world, but Caitlyn Smith of Manitoba found she could read other peoples’ thoughts starting at a young age. Over her teenage years, she spent as much time as she could trying to learn to control her power, having some degree of success. Years later, she was chosen to play for her high-school’s hockey team and found herself the star player of her team, secretly using her power to help get an edge over other teams. But when her team was to play in a finals match against a rival school, the stress of the match caused her powers to run wild. Unleashing an uncontrolled psychic wave, she ended up knocking everyone at the game unconscious, along with anyone else within a mile of the stadium. Panicking, Caitlyn fled the stadium in tears.

In the following days, Caitlyn’s control of her power only worsened, soon leaving her hearing the thoughts of others against her will. Worse still, her own parents became terrified of her upon learning her psychic gift, their fear driving Caitlyn from their home. The unending voices in her head nearly drove Caitlyn to suicide, but she was soon identified and tracked down by Ana Amari of Overwatch. Amari took Caitlyn to Overwatch’s scientific staff, who developed a Neural Enhancer to help her control her telepathic powers. Caitlyn repaid them by signing up for Overwatch.

As Caitlyn served with Overwatch, her control of her powers grew. She found she was able to experience the emotions of others, and learned she could manipulate objects via telekinesis, a rare ability even among telepaths. When aided by technology supplied by Winston, she could use her psychic abilities to shield herself from harm or create holographic copies of herself. Despite her youth, Caitlyn flourished within Overwatch, quickly becoming one of the organization’s most unique agents, and earning herself the callsign ‘Psych’.

Ana personally trained Caitlyn in combat, and the two formed a deep bond in the absence of Caitlyn’s parents, who were anything but supportive of her. She even came to think of Ana as a surrogate mother, especially when Ana brought Caitlyn to celebrate holidays with her family, where Psych befriended Ana’s daughter, Fareeha. But their time soon ended when Ana went on a mission and never returned, presumed dead at the hands of Widowmaker.

When Overwatch’s Swiss headquarters was destroyed, Caitlyn was devastated to hear the people calling for Overwatch’s disbandment. Caitlyn never relented in trying to save the group, but found herself the target of naysayers and hatemongers for being a telepath. She could do nothing but watch as Overwatch was shut down.

Though she had only been a member for a few short years, Caitlyn owed her life to Overwatch and to Ana. In her heart, she had to continue Overwatch’s mission, even if it meant prosecution or even her death. Caitlyn went out into the world, using her power to discover the intentions of villains and the corrupt and deliver justice upon them.

Dialogue

Ideal Voice Actress: Mae Whitman (plays Katara in A:TLA)

Main Quote

Your mind is your greatest weapon.

Switching In

Psych here. What’s the sitch?

Waiting Around

Hey, what’s the hold up? Oh, right.

Are you sure about that plan? Sorry, can’t help myself.

Waiting with Pharah

Py: Fareeha, is your dad still on for brunch?

Ph: Of course! He loves having you over, Caitlyn.

Waiting with Tracer

P: Just like old times, eh Lena?

T: Yup! They’ll never know what hit’em!

Waiting with Zenyatta

Z: My presence appears to discomfort you.

P: It’s nothing personal. I just get nervous with those I can’t read.

Waiting with Genji

P: The ninja returns. It’s been a while, Genji.

G: I am glad to see you again as well, Caitlyn.

Waiting with Mercy

M: Have you been having any headaches lately, Caitlyn?

P: Nah, but thanks for asking, Doc.

Waiting with Sombra

P: I wonder what secrets are buzzing around in your noggin.

S: Stay out of my head if you know what’s good for you.

P: Olivia, huh? Nice name. Certainly nicer than Sombra.

S: Not another word, you damn Teek!

Waiting with Soldier 76

P: Commander Morrison?

76: I don’t use that name anymore, kid.

P: That doesn’t make you someone else, you know.

Waiting with Ana

P: Ana, you’re alive! They told me you were dead!

A: Good to see you, Caitlyn. We’ll catch up after the mission, okay?

P: You should’ve told me you were still alive, Ana.

A: I’m sorry, Caitlyn. But I had to sort some things out. I’ll make it up to you later.

A: Let’s see just how well I taught you, Caitlyn.

P: I won’t disappoint you, Ana.

A: I’ll be watching your back, Caitlyn.

P: Just make sure you’ve got the real me in your sights, alright?

Waiting with Winston

W: How has your Holoprojector been working, Caitlyn?

P: Works great, Winston. Seriously, you always make the best stuff.

Waiting with Lucio

L: You play hockey, right?

P: I haven’t done that in a long time. My last game… went pretty badly…

Waiting with Symmetra

P: There’s gotta be a TON of Vishkar secrets in that head of yours.

S: I have nothing to hide from you, telepath.

P: We’ll see about that.

Waiting with Wrecking Ball

P: Never tried reading a hamster’s mind before… maybe I shouldn’t.

Ultimate (self/enemy)

TIME TO BLOW YOUR MIND!

Ultimate (allies)

Let’s see how they like THIS!

Upon scoring an elimination

Here’s a thought for ya.

I can read you without even trying.

Made you look!

Syke!

Man, I felt that one.

Hurts like hell, eh?

On Fire

I’m on FIRE here!

There’s no stopping me!

Turret Ahead

Turret ahead! I got it!

Turret Destroyed

That turret never stood a chance.

Enemy Revived

Guys, they’re back and they’re kinda pissed off.

Need Healing

I need a medic here!

Uh, guys? This really hurts…!

Powered up by Mercy

I feel so powerful right now!

Now we’re talking!

Nanoboosted

GET OUT OF MY WAY!!!

Resurrected by Mercy

Whoa… Thanks a million, doc.

Upon killing Tracer

Sorry, Lena!

Upon killing Pharah

Sorry, Fareeha!

Your mom would never forgive me for that.

Oh geez, Sam’s gonna KILL me.

Upon killing Ana

Have you gotten rusty?

Really sorry, Ana.

Upon killing Widowmaker

That’s for what you did to Ana!

Upon killing Reaper

You tore us all apart! I’m returning the favor!

Upon killing Sombra or Symmetra

You don’t mind if I pick your brain for a moment, do you?

Upon killing Doomfist, Reinhardt, or Zarya

Brain beats brawn.

Mind over muscle.

Upon killing Mei

The cold never bothered me anyway.

Ally scores a kill

Nice one.

Ow… I felt that hit.

Allied Tracer scores a kill

Nice shot, Lena!

Allied Ana scores a kill

That was something else, Ana.

Respawning

Should’ve known that would happen.

This won’t stop me.

Team still needs me.

Can’t back out now.

Tagged by Orb of Dischord

Ah, crap.

Cloaked Enemy Nearby

Someone’s here. If I could just read them…

Map-Specific Dialogue

Watchpoint: Gibraltar

Glad to see this place has held up all these years.

King’s Row

Who would’ve thought Mondatta’s death would bring out so much hate from everyone?

Numbani

I wonder if any of the shops here have Beaver Tails.

Volskaya Industries/Nepal

Brrr! And I thought the winters back home were cold!

Oasis

Uhh… Anybody know where I can get some ice? I’m boiling here…

End-of-Match: Epic

Nice! Thanks, all!

There’s no ‘I’ in team, but I just did that!

Oh, sweet!

End-of-Match: Legendary

Are you serious? Awesome!

I’ve never felt so appreciated…

Emote Lines

I’m not a psycho, I’m a PSYCHIC!

Get your head out of the gutter.

You’re thinking the number ten now, right?

Syke!

Not a lot going on in your noggin, eh?

Think again!

You sure it’s me you’re looking at?

You have some SERIOUS issues.

My power level is over 9000!

Are you sure about what you’re thinking of doing?

Your next line is…

Fear the Pink Mist.

Wanna see a Jedi mind trick?

It’s scary what you’re thinking.

I already know what you got me.

Emote Animations

High-Five: Psych creates a hologram of herself that gives her a high-five before disappearing.

Cuckoo: Psych holds a finger to her temple, looks forward as if at someone, and then makes a “you’re loony” gesture (spinning her finger next to her head).

Outnumbered: Two holograms of Psych appear next to her, and they all give a “come get some” gesture before vanishing.

Mind Power: Psych focuses her mental powers for a moment in a threatening manner.

Crowd of Laughs: Psych starts laughing and two of her holograms appear next to her, mimicking her laughter.

Chillin’: Psych stretches for a moment before taking a seat.

Highlight Animations

MVP: Holograms of Psych lift her onto their shoulders in praise, but they soon fizzle out and vanish, dropping an embarrassed Psych to the floor.

Powerful: Psych charges her psychic powers for a moment, then releases it in a shockwave around herself.

Get Back!: The camera is too close for comfort, so Psych uses a Forcefield to push it away from her. Her face in the aftermath basically says “Oopsie”.

Skin Ideas (names are placeholders)

Stardust Crusader Psych - Meant to make her look like Jotaro Kujo from Jojo’s Bizarre Adventure.

Section 9 Psych - Wears an outfit that is meant to emulate Motoko Kusanagi from Ghost in the Shell.

Brainiac Psych - Multiple cybernetics and robotic parts that are meant to emulate Brainiac from DC Comics.

Gypsy Psych - Self-explanatory. Halloween skin.

Hockey Psych - Self-explanatory. Winter skin.

Other Notes and Trivia

Psych is primarily described as a telepath, but her powers also are of an empathic nature, allowing her to feel the emotions and physical pains of others as intensely or more than her own.

Overusing her powers can give Psych migraines (especially after using her Telekinesis). She normally carries painkillers with her for when this happens (prescribed by Mercy).

Psych is good friends with Tracer (though she’s not romantically involved with her), and idolized Ana Amari (Pharah’s mom).

Psych can be uneasy around Omnics since she can’t read their minds, but has nothing against them.

Psych’s favorite treat is a Beaver Tail pastry.

Psych hasn’t played hockey since her “championship incident”.

Most people in the Overwatch world refer to people with psychic powers as “Teeks”, which is considered a derogatory term. Psych personally hates the term, as most people who use it are prejudiced towards psychics. (The term is from Babylon 5.)

Psych has limited premonitory powers, in that she can see things before they happen. She does not know how to control this, however, and her premonitions haven’t always been completely accurate.

How about you share your thoughts? (no pun intended)