Danny Bilson's job title was Executive Vice President for Core Games, an oversight role that allowed him deep insight into the day-to-day workings of many of THQ's internal studios. He joined THQ in 2008, when the company was already starting to struggle, and was part of a team whose job was to revitalise the company and reverse its flagging fortunes. He left in 2012, mere months before the company's troubles were publicly revealed to be terminal.

In his lengthy and wide-ranging interview with VG24/7, Bilson talked about many of the games that found their way to new homes, but he also shed some light onto the fates of several unreleased titles which had not been granted an explicit stay of execution.

Darksiders fans will be sad to know that the series, along with Vigil, the THQ-owned company that made it, is no more. The fun hack-and-slash gameplay and wonderfully overwrought story about the political machinations of angels, demons, and gods found a respectable audience, but fell victim to bad timing. Darksiders II had only just gone on sale, meaning that Vigil had no valuable work-in-progress to make it an attractive purchase. Nordic Games picked up the rights very cheaply, but with such a long time now elapsed wince the last game's release, it's almost certainly a dead title.

The Devil's Third has had better luck. Before the end, THQ announced that it had killed off this project to save money, but it has been revealed that the rights then reverted to the project lead, Tomonobu Itagaki, the main brain behind popular series such as Dead or Alive and Ninja Gaiden. Itagaki has said the game is on track for a 2014 release, and Bilson hinted that a more formal announcement is coming very soon.

1666: Amsterdam is a colourful one. Very little was known about the project, except that it was the brainchild of Assassin's Creed creator Patrice Désilets, and that Ubisoft had picked up the property in the auction. Ubisoft and Désilets had not parted on good terms, so many observers wondered if fireworks would again start flying. Ultimately, his existing contract with THQ proved to be a sticking point, with Ubisoft feeling that it gave him too much control over the project. The project is now stalled, with Ubisoft retaining the right, much to Désilets's outrage.