Think about your game as a person again. Does your game feel comfortable with itself or does your game feel like it has to try harder in order to impress others?

Think about a person who is unsure about themselves and how they must feel like they must measure up to people’s expectations. Their greatest fear is that someone out there will not like them. So, they try to please everyone, they might not do what's in their best interest and they will compensate in order to be liked. I believe that by pleasing everyone you please no one.

You see all of us have this built in BS meter and the second we suspect someone is pulling a fast one on us. We lose all trust with that person.

Games are no different, when a game is simply trying to copy from his more successful friends and cannot define themselves as its own identity then we start to tune it out and forget about it within a week.

Which brings us to our next question, how do we make more likeable games?