Assassin's Creed Unity's creative director has defended his team's decision to cap the game at 900p/30fps, stating that 30fps "feels better" for Assassin's Creed and questioned whether resolution really matters "if the game looks gorgeous".

"30[fps] was our goal, it feels more cinematic," Alex Amancio told TechRadar. "60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum.

"It's like when people start asking about resolution. Is it the number [or] the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"

Amancio's comments follow those from senior producer Vincent Pontbriand earlier this week, who told VideoGamer.com that the PS4 and Xbox One versions would run at 900p/30fps to "avoid all the debates and stuff".

According to Unity's world level design director Nicolas Guérin, however, Ubisoft had pushed for 60fps in its games "for a long time", but gave up because it was "hard to achieve".

"At Ubisoft for a long time we wanted to push 60 fps," he said. "I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird.

"And in other games it's the same - like the [Ratchet] and Clank series [where it was dropped]. So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image."

Assassin's Creed Unity launches on PS4, Xbox One and PC on November 14.

Source: techradar.com