Sony omitted the analogue sticks from the move controllers because of trivial reasons, and hampered its potential greatly. Prior to move launch, I reflected my dismay in a blog post. . The post was inaccurate because I thought the sub-controller had sixaxis, but it didn't even have that.What Sony did was to limit the base level move controller scheme to on-rails, and then the requirement for a non-move enabled extra controller for even the most basic free-roaming motion control, unless you could hold the DS3 with your single hand.The motion control schemes for both Oculus and Vive have means of analogue input, using a stick or trackpad. The DS4 is trackable so that is nice, you got a classic controller working in VR, but the Move's do not have it. This is somewhat limiting for VR applications that let you dual wield your "virtual hands".Luckily, the Move is extensible through a connector (image from moveonpc googlecode page):Sony has a patent for redesigned Move controllers with analogue sticks. But there are suckers like me out there who went out and bought the Move and it would be nice to find a backwards compatible solution. Why not extend the move through the EXT port? Here are two mockups, the one on the left is the old one, the one one the right is the new one, sturdier design with DS4 sticks:This could be designed in a way to be modular (stick separate from the connector base) to be connected either to the right or left. That stick could be track pad (but I'd prefer an analogue stick) The new batch of moves could come with these by default and sold in pairs, with similar form characteristics (and switchable thumb stick position for two player action)If they go with a track pad approach, it could be put in the center of the move, solving the left-right hand switch problem..So yeah, Sony, do this