Spoiler (click to show/hide) long range sensor and advanced signal interpreter were MVP and I made it to Zhirov!



The absolute first thing I did was disable my chainsword while reliving flashbacks of the last time I visited. (I accidentally pummeled one of his guards with a mace). I got some juicy lore, and a few bits and pieces including two (2!) alien artifacts!



On my way out, I decided to have some fun. Kyz had mentioned in one of his streams that people might want to try destroying the cloaking system at the entrance to Zhirov's base, so I decided to give it a shot. My trusty grenade launcher (from -10) was sufficient to make Zhirov and his buddies quite mad. Unfortunately, at this point, I hit a really weird bug. I apparently pressed 'f' at precisely the same time a dialog box popped up, which put me into targeting mode with no way to escape it. I ended up force quitting the game, which saved my progress up to that point, and let Kyz know about the bug, which was quite rare and difficult to pull off, but will nevertheless be fixed in Beta 5



Trapped in targeting mode:

Spoiler (click to show/hide)



Upon restart, I quickly left Zhirov and that wrath of his bodyguards and journeyed through the proximity caves. Unfortunately, my spawn wasn't great, instantly spotted by a group of plague with a beast to the north.



Proximity Caves Spawn:

Spoiler (click to show/hide)



I took out the plague with my rocket launcher, but ended up losing a few parts in the process, most notably the launcher itself. Navigating went almost as well as in the upper caves, but the exit was blocked by what looked like two patrols. After verifying with chat that there was only one exit from the proximity caves, I dove into the middle of the pack to escape unscathed. I might be wrong, but if I remember correctly, I made it through both layers of the upper caves without being spotted or engaging a single enemylong range sensor and advanced signal interpreter were MVP and I made it to Zhirov!The absolute first thing I did was disable my chainsword while reliving flashbacks of the last time I visited. (I accidentally pummeled one of his guards with a mace). I got some juicy lore, and a few bits and pieces including two (2!) alien artifacts!On my way out, I decided to have some fun. Kyz had mentioned in one of his streams that people might want to try destroying the cloaking system at the entrance to Zhirov's base, so I decided to give it a shot. My trusty grenade launcher (from -10) was sufficient to make Zhirov and his buddies quite mad. Unfortunately, at this point, I hit a really weird bug. I apparently pressed 'f' at precisely the same time a dialog box popped up, which put me into targeting mode with no way to escape it. I ended up force quitting the game, which saved my progress up to that point, and let Kyz know about the bug, which was quite rare and difficult to pull off, but will nevertheless be fixed in Beta 5Trapped in targeting mode:Upon restart, I quickly left Zhirov and that wrath of his bodyguards and journeyed through the proximity caves. Unfortunately, my spawn wasn't great, instantly spotted by a group of plague with a beast to the north.Proximity Caves Spawn:I took out the plague with my rocket launcher, but ended up losing a few parts in the process, most notably the launcher itself. Navigating went almost as well as in the upper caves, but the exit was blocked by what looked like two patrols. After verifying with chat that there was only one exit from the proximity caves, I dove into the middle of the pack to escape unscathed.

Spoiler (click to show/hide)



Quarantine Spawn:

Spoiler (click to show/hide)



I soon had many enemies on my tail, but I made it to a terminal where I managed an Access(Main) hack to find the research exit. I was fully intending to head there straight away, but…I found something more fun.



ALIENS ARE TAKING OVER MY BODY:

Spoiler (click to show/hide)



I equipped an alien artifact that did some pretty rad things. I won't spoil it too much, but importantly, I could see other alien artifacts on the map now. I immediately, and foolishly, headed towards one called the terminator and came face to face with an alpha 7



Alpha 7, Smalpha 7:

Spoiler (click to show/hide)



Things were looking pretty dire as I looped around the map a couple times trying to dodge bullets, but in the end, I managed to grab the terminator and get away, exiting to -2/Research.



I grabbed another couple utility slots, and was looking to restock on sublevel 2. After a very short time, I found the exit to -1/Access! I'd never gotten that high before!



My spawn in access was a little rough.



Access Spawn:

Spoiler (click to show/hide)



I was stuck in a dead end with a couple patrols and a cyclops guarding the way out. Desperate, I started hacking away at walls when…



The Big Door:

Spoiler (click to show/hide)



Chat was ecstatic! I didn't know what I was looking at, but this was it! The exit to the surface! I hacked open the big door and the exit was right there, I won!



final Scoresheet Screen:

Spoiler (click to show/hide)

My spawn into quarantine was not great.Quarantine Spawn:I soon had many enemies on my tail, but I made it to a terminal where I managed an Access(Main) hack to find the research exit. I was fully intending to head there straight away, but…I found something more fun.ALIENS ARE TAKING OVER MY BODY:I equipped an alien artifact that did some pretty rad things. I won't spoil it too much, but importantly, I could see other alien artifacts on the map now. I immediately, and foolishly, headed towards one called the terminatorand came face to face with an alpha 7Alpha 7, Smalpha 7:Things were looking pretty dire as I looped around the map a couple times trying to dodge bullets, but in the end, I managed to grab the terminator and get away, exiting to -2/Research.I grabbed another couple utility slots, and was looking to restock on sublevel 2. After a very short time, I found the exit to -1/Access! I'd never gotten that high before!My spawn in access was a little rough.Access Spawn:I was stuck in a dead end with a couple patrols and a cyclops guarding the way out. Desperate, I started hacking away at walls when…The Big Door:Chat was ecstatic! I didn't know what I was looking at, but this was it! The exit to the surface! I hacked open the big door and the exit was right there, I won!final Scoresheet Screen:

Spoiler: Score: 21867 (click to show/hide) Cogmind - Beta 4 @@@ ROGUELIKE MODE



Name: nuzcraft



---[ HEADING TO FLEET! ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (72) 360

Value Destroyed (1765) 1765

Prototype IDs (15) 300

Alien Tech Used (4) 800

Bonus (14142) 14142

TOTAL SCORE: 21867



Cogmind

---------

Core Integrity 1600/1600

Matter 215/300

Energy 532/540

System Corruption 0%

Temperature Cool (6)

Location To Fleet Rendezvous



Parts

-------

Power (2)

Makeshift Power Source

Micro Fission Core

Propulsion (6)

Centrium Leg

Centrium Leg

Biomechanical Wings

Field Propulsion Drive

Cooled Nuclear Pulse Thruster

Cooled Nuclear Pulse Thruster

Utility (15)

Medium Storage Unit

Compact Battery

Long-range Sensor Array

Advanced Signal Interpreter

Advanced Signal Interpreter

Advanced Melee Analysis Suite

Precision Matter Filter

Improved Stasis Canceller

Maneuvering Thrusters

Hacking Suite

Hacking Suite

Improved Hacking Suite

Advanced Hacking Suite

Makeshift System Shield

Weapon (2)

Chainsword

Inventory (

Centrium Leg

Centrium Leg

Xenon Bombardment Thruster

Field Propulsion Drive

Heavy Proton Missile Launcher

Grenade Launcher

Sigix Terminator



Peak State

------------

Power

Makeshift Power Source

Micro Fission Core

Propulsion

Centrium Leg

Centrium Leg

Biomechanical Wings

Field Propulsion Drive

Cooled Nuclear Pulse Thruster

Cooled Nuclear Pulse Thruster

Utility

Medium Storage Unit

Compact Battery

Long-range Sensor Array

Advanced Signal Interpreter

Advanced Signal Interpreter

Advanced Melee Analysis Suite

Precision Matter Filter

Improved Stasis Canceller

Maneuvering Thrusters

Point Defense Array

Hacking Suite

Hacking Suite

Improved Hacking Suite

Advanced Hacking Suite

Makeshift System Shield

Weapon

Enhanced Quantum Rifle

Chainsword

Inventory

Centrium Leg

Centrium Leg

Xenon Bombardment Thruster

Field Propulsion Drive

Heavy Proton Missile Launcher

Grenade Launcher

Sigix Terminator

[Rating: 139]



Favorites

-----------

Power Micro Fission Core

Engine Makeshift Power Source

Power Core Micro Fission Core

Reactor Heavy Antimatter Reactor

Propulsion Cooled Nuclear Pulse Thruster

Treads Improved Medium Treads

Wheel Armored Wheel

Leg Biometal Leg

Flight Unit Cooled Nuclear Pulse Thruster

Utility Medium Storage Unit

Device Long-range Sensor Array

Storage Medium Storage Unit

Processor Advanced Signal Interpreter

Hackware Hacking Suite

Protection Layered Medium Armor Plating

Weapon Chainsword

Energy Gun Medium Laser

Energy Cannon Beam Cannon

Ballistic Gun Autogun

Launcher Advanced EMP Blaster

Slashing Weapon Chainsword



Stats

-------

Bonus Breakdown 14142

Follower Combat Kills 104

Met Imprinter 300

Was Imprinted 300

Met Zhirov 300

Used Core Reset Matrix 3000

Win 3000

Win Speed 7138

Classes Destroyed 12

Worker 4

Builder 4

Hauler 10

Recycler 3

Operator 3

Watcher 4

Swarmer 22

Grunt 17

Duelist 2

Sentry 1

Hunter 1

Programmer 1

Major NPCs Destroyed 0

Best Kill Streak 13

Combat Bots Only 6

Best States 0

Heat Dissipation 72

Energy Generation 34

Energy Capacity 740

Matter Stores 300

Matter Capacity 300

Sight Range 16

Robot Scan Range 20

Terrain Scan Range 18

Terrain Scan Density 10

Jamming Range 12

Power Amplification 30

Heat Shielding 100

Armor Coverage (%) 25

Utility Shielding 66

Point Defense Rating 160

Evasion (%) 70

Targeting Accuracy 12

Melee Accuracy 8

Target Analysis 5

Recoil Reduction 1

Particle Charging 30

Salvage Targeting 3

Offensive Hacking 46

Defensive Hacking 11

Matter Collected 2150

Salvage Created 2647

Parts Attached 133

Power 13

Propulsion 32

Utility 58

Weapon 30

Parts Lost 19

Power 2

Propulsion 5

Utility 10

Weapon 2

Average Slot Usage (%) 90

Naked Turns 2

Spaces Moved 9634

Fastest Speed (%) 416

Average Speed (%) 315

Slowest Speed (%) 62

Overloaded Moves 165

Propulsion Burnouts 0

Targets Rammed 0

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Teleports 1

Heaviest Build 47

Greatest Support 52

Greatest Overweight (x) 9

Average Overweight (x) 0

Largest Inventory 12

Average Capacity 8

Most Carried 12

Average Carried 8

Final Capacity 8

Final Carried 8

Damage Taken 3904

Core 996

Absorbed by Shields 0

Average Core Remaining (%) 86

Depth 11 Exit 100

Depth 10 Exit 79

Depth 9 Exit 76

Depth 8 Exit 82

Depth 7 Exit 100

Depth 6 Exit 40

Depth 5 Exit 100

Depth 4 Exit 96

Depth 3 Exit 75

Depth 2 Exit 100

Depth 1 Exit 100

Volleys Fired 161

Largest 2

Hottest 95

Shots Fired 287

Gun 195

Cannon 53

Launcher 39

Special 0

Kinetic 117

Thermal 131

Explosive 29

Electromagnetic 10

Secondary Targets 0

Shots Hit Robots 204

Core Hits 126

Critical Hits 1

Critical Kills 1

Critical Parts Destroyed 0

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 157

Impact 0

Slashing 157

Piercing 0

Sneak Attacks 16

Follow-up Attacks 0

Damage Inflicted 7086

Projectiles 2092

Explosions 2299

Melee 2695

Ramming 0

Kinetic 781

Thermal 1361

Explosive 1687

Electromagnetic 562

Impact 0

Slashing 2695

Piercing 0

Overflow Damage 10

Projectiles 10

Explosions 0

Melee 0

Self-Inflicted Damage 103

Shots 4

Rammed 0

Highest Temperature 280

Average Temperature 83

Received Heat Transfer 666

Highest Corruption 4

Average Corruption 2

Corruption Purged 0

Message Errors 8

Matter Fused 5

Heat Flow Error 6

Energy Discharge 3

Data loss (database) 3

Targeting Errors 4

Depth 8 End 4

Depth 3 End 1

Impact Corruptions 0

Haulers Intercepted 10

Robots Corrupted 2

Parts Fried 0

Impact Corruptions 0

Robots Melted 0

Parts Melted 7

Heat Transferred 3356

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 20

Prevented 10

Power Chain Reactions 1

Communications Jammed 0

Times Spotted 134

Peak Tracking Total 15

Tactical Retreats 11

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 4

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 0

Installed 0

Triggered 2

Machines Disabled 4

Machines Sabotaged 0

Data Cores Recovered 2

Used 1

Machines Hacked 46

Terminals 22

Fabricators 4

Repair Stations 2

Recycling Units 4

Scanalyzers 1

Garrison Access 3

Total Hacks 140

Successful 91

Failed 39

Catastrophic 6

Database Lockouts 0

Manual 39

Unauthorized 8

Terminals 52

Fabricators 7

Repair Stations 6

Recycling Units 13

Scanalyzers 2

Garrison Access 4

Terminal Hacks 111

Record 38

Part Schematic 7

Robot Analysis 4

Open Door 3

Level Access Points 1

Branch Access Points 1

Emergency Access Points 1

Locate Traps 6

Recall Extermination 1

Zone Layout 3

Hacking Detections 29

Full Trace Events 6

Feedback Events 2

Feedback Corruption 0

Feedback Hackware Fried 2

Feedback Blocked 0

Trojans Installed 5

Terminals 3

Fabricators 0

Repair Stations 1

Recycling Units 1

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 3

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 5

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 8

Parts Built 3

Total Part Build Rating 9

Part Fabrication Matter 438

Part Fabrication Time 113

Parts Repaired 2

Part Repair Time 52

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 4

Parts Scanalyzed 1

Part Schematics Acquired 1

Parts Damaged 1

Robot Analysis Total 4

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Zionite Intel Received 3

Branch Access 1

Guard Positions 1

Unaware Schematics 1

Total Allies 6

Largest Group 6

Highest-Rated Group 204

Highest-Rated Ally 40

Total Orders 0

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 13

Total Damage 289

Kills 2

Allies Corrupted 0

Allies Melted 0

Peak Influence 238

Average Influence 58

Final Influence 33

Maximum Alert Level 1

Low Security (%) 94

Level 1 5

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 19

Investigation 6

Extermination 4

Reinforcement 8

Assault 0

Garrison 1

Intercept 0

Derelict Logs Recovered 5

Scrap Searched 20

Exploration Rate (%) 24

Regions Visited 20

Pre-discovered Areas 5

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 12309

Turns Passed 7003

Depth 11 58

Depth 10 527

Depth 9 445

Depth 8 358

Depth 7 253

Depth 6 2503

Depth 5 606

Depth 4 916

Depth 3 1009

Depth 2 176

Depth 1 152

Scrapyard 58

Materials 1330

Factory 1611

Research 624

Access 152

Lower Caves 968

Upper Caves 501

Proximity Caves 787

Zion 802

Zhirov 75

Quarantine 95



Prototype IDs

---------------

Biomechanical Wings

Cooled Nuclear Pulse Thruster

Precision Matter Filter

Heavy Proton Missile Launcher



Fabricated

------------

1x Imp. Sensor Array (-7/Factory)

1x Imp. Sensor Array (-4/Factory)

1x Imp. Hacking Suite (-3/Research)



Alien Tech Used

-----------------

Dimensional Node Initializer

Core Reset Matrix

Integrated Dissipator

Transdimensional Reconstructor



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-8/Materials

-7/Factory

-6/Factory (discovered 4 exits: *Low x2 / Ext x2)

-6/Lower Caves

-6/Lower Caves

-6/Zion

-5/Proximity Caves

-5/Factory

-4/Factory

-4/Upper Caves

-4/Upper Caves (discovered 2 exits: *Res / *Zhi)

-4/Zhirov

-3/Proximity Caves

-3/Research (discovered 4 exits: Res / Arm / *Qua x2)

-3/Quarantine

-2/Research

-1/Access

To Fleet Rendezvous



Challenges

------------

None



Game

------

Seed: Coldragnaroksniper

Manual?: 1

Play Time: 258 min

Cumulative: 4519 min

Sessions: 10

Easy Mode: 0

Game No.: 75

Easier: 0

Easiest: 0

Win Type: 2

Total: 1

Types: 0/0/1/0/0/0/0

Lore%: 42

Gallery%: 58



Options

---------

ASCII: 0

Keyboard: 1

Movement: Numpad

Kebinds: 0

Fullscreen: 0

Font: 14/SmallcapsGlow

Map View: 76x50

FOV Handling: Fade In

Steam: 1



U=543425856

R=299511980

Hello everybody, this is nuzcraft and I just got my first winand on stream at thatI wanted to play this run differently than I ever had before. This started in the scrapyard, where I equipped wheels instead of the more traditional legs or treads. -10/Mats was very good to me, providing a multitude of wheels and a grenade launcher (which would stay with me most of the game). My first evolution was a propulsion and utility slot, because I knew I wanted to get some sensors online and start working toward a hacker build. I left -9/Mats in much the same state that I entered, except that I'd augmented my arsenal with a rocket launcher and bolted on some armored wheels.Leaving -9/Materials:Once again, I evolved a propulsion and utility slot heading up to -8/Mats. After a couple firefights, I (gasp) started to run low on wheels, and began picking up legs as backup. In total my time in -8/Mats was very short, and managed to pick up a chainsword right before ascending to -7/Factory. That chainsword would soon become my best buddy and stay with me till the end. I evolved 2 utility slots and began making my way through factory. A short time in, I busted a hauler to find 3 prototype flight units: improved cesium ion thrusters. I was eager to make the switch to flight, and reconciled my parts down to a manageable level with only one medium storage unit.Initial Flight Build:With this build, I soon found an exit to -6/Factory. Once again, I evolved 2 utility slots and set to work. Going through -6/Factory seemed like a bit of a slog. I was trying not to be seen, while managing my energy and hacking as much as possible. After quite bit of back and forth (even finding the exit to extension) I made my way to the lower caves in an attempt to find DM.I'd managed to find long range sensors and advanced signal interpreters on -6, so much of my time in the caves was spent sneaking around. Unfortunately, at one point my only way through was blocked by a squad of swarmers and a guardian, with a beast to the east.Lower Caves Gauntlet:With the help of my chat, I managed to kill most of the swarmers with the rocket launcher, then aggro the guardian with an EMP Blaster and lure him around a cave formation so I could slip in behind. Unfortunately for me, the exit was guarded by a pretty serious looking squad.Lower Caves Exit:I used my superior propulsion and speed to fly right over their heads into the second part of the lower caves….which spawned me right in front of a patrolLower Caves 2 Entrance:This was bad…real bad. Unsure of what to do, I few past them to the north, and quickly found more bad robots to deter me. I had to stand my ground. I parked myself against a wall and start hitting them hard with my EMP Blaster. I took a couple volleys, but terminally corrupted a veteran and soldierI also got a smidge of loot!Lower Caves EMP Volley:The rest of the lower caves was pretty uneventful until I found a strange alcove in the wall with a barrier. I slashed through the barrier to find an alien artifact! Equipping it, I got the message 'INITIALIZER ACTIVATES AND LATCHES INTO THE GROUND'. At this point, I was really confused. I knew that it had to do something, but I also knew I was going to be leaving the level pretty soon, so I smacked it with my chainsword.Alien Artifacts don't like bein' smacked:It was not particularly happy with me, and I still don't know what it doesAfter a bit more exploring, I was pretty sure I found the exit, but it was guarded by a beast. I'd been savvy, switching off propulsion when recouping energy, but right before trying to blitz past the beast, I accidentally activated my propulsion armor treads instead of my flight units!Even so, I made it past the beast and into Zion!Zion was the same as ever. I did a little restocking and got imprinted before heading out into the proximity caves. I was really looking forward to using some of the intel related Z hacks instead of just the roster ones.Prox Caves, at least the beginning, was very interesting because I had an entourage. Where I'd normally be avoiding conflict at almost any cost, my friends were pretty intent on battling it out. In the end, I simply left them to rust and started exploring for the exit. Upon reaching the exit many turns later, I'm greeted by the return of my prodigal sons! Somehow a couple of my friends not only survived, but made their way to me through the chaos.The prodigal sons return!:Moving on up to -5/Factory, I evolved additional power and propulsion slots. I got some info from a couple Z hacks and managed to upgrade some of my flight units to cooled nuclear pulse thrusters!Cooled Thruster Build:Shortly thereafter, I ascended to -4/Factory, evolving 2 utility slots. In factory, I quickly realized that I was vastly under equipped for any sort of legitimate hacking build, so I set out to use my newfound Zionite hacking skills to get me more hacking suites. Unfortunately, I neither found many terminals, nor was very good at hacking, so we soon booked it to the upper caves.Branchy Spoilers:I evolved an additional propulsion and utility slot for my adventure into research. I've only been to sublevel three a couple times, and was well aware that this may be an uphill battle, but was still cornered fairly early on. I ran away quickly, and had to improvise much of the beginning exploration. I got to a couple good terminals, and managed to hack schematics for an improved hacking suite as well as branch access points. From there, I gathered a bit of extra hackware and headed towards quarantine with maximum recklessness.Endgame Spoilers:It was such a great experience, I'm looking forward to finding more lore and more ways to win as I keep exploring!This run, like all my others, will be uploaded to my Youtube Channel , though not for a few weeks. I try to get Cogmind content up M, W, F.I occasionally stream on Twitch , stop by if you see me on.