FOV and 21:9 - Instructions for fix.

NOTICE: Unfortunately this fix does not work anymore.

How to:

- Step 1

- Step 2

[/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

- Step 3

So I have a 21:9 monitor and was pleased to find out that Astroneer supports this ratio pretty well from the start. The only issues known to me is that you cannot see the time on the save data in the main menu, but other than that it's just a claustrafobic feel I get every now and then.Since were using Unreal Engine 4 I decided to mess around in the game files, and found a fix.These instructions will make the game maintain it's vertical pixelcount, instead of being just a zoomed 16:9. The only downside to this is the fish eye effect, but I think it somehow suits the game.I have not tested this extensively, so I'm not a 100% sure wether there are any more downsides.Find 'Engine.ini'. It is usually located in. Open it in Notepad, by doubleclicking it.At the bottom of the file, add the following two lines:Save the file, and change it to 'read-only' by right-clicking the file and going to 'properties', and marking up the square next to it.That's it. Here's the finished result: