After bringing us a steady stream of hyper-violent games like No More Heroes, Lollipop Chainsaw and Shadows of the Damned, I would never expect or want to see a “tame” game come from designer Suda 51. He has a uniquely zany, punk rock style that appeals to me. That being said, I’m getting bad vibes from his latest project — the brutal, free-to-play fighter Let it Die.

At first, I found its gory blend of Mortal Kombat and Manhunt intriguing. Now, I’m worried it’s only be extreme for shock value. But before we get into that, here’s its latest trailer.

I’d usually refrain from criticizing a game for focusing on style over substance until I have a better idea of what it offers in terms of substance. The point of trailers is to offer a small, hopefully well-rounded sampling of the style of the game it’s trying to sell. A successful trailer will grab our attention, leaving it up to the game to keep it.

So far, my limited exposure to Let it Die has only left me bloodied and ready to bludgeon the first guy I see who’s wearing nothing but his whitey tighties and a medieval helmet. We’ve seen nothing but painful, bloody death in all of the media we’ve been given up to this point. That leads me to believe that the only thing this game offers is painful, bloody death, which we’ll all take turns giving and receiving when it arrives next year.

Copious amounts of gore and violence can be fun, but they’re not enough to carry a game.

And before I get more “How could you write for a site like Bloody Disgusting and be critical of something like this” comments, let me just say that I’ll garrote a goon, take out his wallet and show him a picture of his kids while I savor watching the light slowly leave his eyes, and I’ll enjoy it as much as anyone else.

Did you hear that? That was the sound of the FBI putting me on one of their watch lists.

I’ll try my best to remain hopeful for Let it Die, but my interest is already waning. How about you? Do you like what you see, or do you want or need more?