[In development] Added 4 more options to register-type items on the ranch. Feed animals - requires livestock feed. Ranch animals will crowd around you. The lower a ranch animal's saturation, the greater its increase in weight. Makes it satisfied. Slightly increases servant-master relationship. Alcohol wash - needs an alcohol. Any will do. Increases Impress of all ranch animals. Toggle breeding blocker - when active, ranch animals will no longer breed. Toggle production blocker - when active, no eggs, milk, and not even shit, garbage, and animal bone will be generated.

[Changes and additions] Increased the number of produce generated on the ranch per day, and [decreased] the limit on maximum amount of produce so that ranches can only accumulate up to 30 days' worth of produce. This makes it worth checking in once a month instead of just letting it run even if you don't micromanage the ranch animals. With this, benefits of the ranch are reduced when fast-forwarding time, and it won't be exploding with produce when skipping 3 years into the future.

NPC sprites will now shrink when they are given cursed milk up to a maximum of 5 times. (Won't work with animated sprites.) They will appear normal-sized on their character sheet and in the conversation window. When given milk while their satiety is below a certain threshold, their sprite size will recover from shrinkage by 1 size. Blessed milk recovers it by 2 sizes. Sprites will not increase beyond their original size. Ranch animals will have their master/servant relationship and Impress increased when their size increases, and decreased when they shrink. Alchemical Rain will no longer work with milk.

Newborn ranch animals are now 0 years old when generated, even for NPCs like old person. Their sprite will also start out shrunken by 5 sizes. This has no effect on their weight and height [on their character sheet]. Existing ranch animals from a previous version's save file will be shrunk by 5 sizes when the player character enters the ranch after updating the game. Shrunken ranch animals cannot be milked by Squeezing them. There is no difference in their rate of egg and milk generation [when compared to adult ranch animals] though.

Throwing milk at ranch animals is no longer considered an attack on them. Satiety of ranch animals will now decrease when generating animal produce. Their satiety will not decrease below a certain value. The +enhance value of ranch animal corpse, skin, and milk (from Squeezing) now has a new +0 to +5 modifier dependent on their sprite size. This is on top of the existing modifier for how much they were Rubbed. Decreased the random variation in +enhance value of animal produce to less than half of what it was in previous versions.

The conversation window will now have the NPC's current size. Will display only those with a shrunken sprite. You can now talk to ranch animals - they no longer ignore you. The conversation window for them will now also display servant-master relationship and anniversary date. Live ranch animals can now be offered to god via a conversation window option. Favour increase is dependent on meat quality, and Faith skill experience awarded is dependent on Impress. Animal weight has no effect. Does not increase prayer charge. Light ranch animals are no longer useless for increasing favour too.

Ranch animals can now be taught tricks via the conversation window using any item of your choice and with some Attract. Gives a slight amount of Perception experience for both the player character and the ranch animal, and increases servant-master relationship. Also useful for getting rid of unwanted items.

Rubbing ranch animals will now increase their Impress. Impress will increase even when corpse quality has been maxed out. Also removed the wait while Rubbing to make things go faster.

The breeder on a ranch can now be Rubbed, even if they were already recently Rubbed. Animals that have been Rubbed will now sparkle until they are ready to be brushed again. The higher their meat quality, the brighter the sparkling.

Rebalanced the selling price and weight of corpses and eggs so that the amount they fetch is roughly a 5:1 ratio. Just so that culling ranch animals for their meat is still a viable option. Also reduced the variation in selling price due to weight. Lighter corpses will now fetch a better price, and heavy eggs will no longer have an anomalously high selling price.

Rebalanced the weight of shit and monster parts to a roughly 3 : 1 ratio. Both are now lighter. Reduced the variation in price due to weight for shit.

Pets sold to slave masters will now fetch a higher price depending on their servant/master relationship and Impress. Corpses obtained on a certain map in Act III will no longer have any special effects when eaten [like gaining resistances]. Human flesh will still behave as such though. Bio printers will now yield corpses as well. Their price is fixed, however, and will have no special effects when eaten. Human flesh will still behave as such. Greatly reduced the weight of bio printers.

The distance multiplier for throwing kunai is now the same as that for tomahawk. Changed the intrinsic equipment attribute of kunai to improve your Stealth, Mining, Detection, and Carpentry. It displays as # but the strength of all of the equipment attributes is actually 1/4 that of the intrinsic equip attribute of other weapons.

High potion of soma now heals all status ailments and completely cures Sickness as well. High potion of nektar now completely cures anorexia. Nektar now resets the number of times vomited so that you can't vomit while drunk and get anorexic again.

Mimic-type monsters no longer have their power gauge, emoticon, and shadow beneath them displayed. Those will be displayed only for mimic pets.

[Fixes] Fixed pets automatically switching themselves to Talking mode instead of Onslaught in the pet arena. Pets who were already set to Talking mode will remain in it. Fixed not being able to make snow mans from handfuls of snow. Fixed the hot spring tiles in The smoke and pipe so that they reduce insanity. Fixed lizardman NPCs spawning in Cemetery-type instead of Fort-type random Nefia. Fixed the log glitching up when a piece of equipment of lower than Miracle-quality procs interlocking shooting mechanism or proximity assist weapon.