Everyone knew that Greenlight was coming to an end and Steam Direct was approaching. Yet somehow the Greenlight shutdown still seemed to come out of the blue. It had been about 4 months since Valve had announced the ridiculously wide range for how much Direct could cost developers. So we waited, continuing our work on Intrusion Protocol, not even knowing if we’d be able to afford a Steam release on Direct. We took comfort in the fact that we were working with Valve time. They say Direct will come summer 2017? That must mean it’ll be at least 2018. And for a while we thought we were right. The price remained up in the air, and word from people meeting with Valve (TotalBiscuit and Jim Sterling, specifically) indicated the changes to the system were far from complete. So, we put Intrusion Protocol on Greenlight. Better to pay $100 and try to get it on Steam than be slapped with a $5,000 fee down the road.

As I covered in my last blog post, on June 2nd, Valve announced the price for Steam Direct would be the lowest they said it could be: $100 per game. Even at this point, we assumed we had plenty of time for the Greenlight to keep going. Cool, they have a price. Now they have to take the time to work everything else out, right?