Veluchion Dawnstar

Large celestial, lawful good

Armor Class 21 (natural armor)

21 (natural armor) Hit Points 486 (36d10 + 288)

486 (36d10 + 288) Speed 50 ft., fly 150 ft.

STR DEX CON INT WIS CHA 26 (+8) 22 (+6) 26 (+8) 25 (+7) 25 (+7) 30 (+10)

Saving Throws Int +15, Wis +15, Cha +18

Int +15, Wis +15, Cha +18 Skills Perception +15, Persuasion +18

Perception +15, Persuasion +18 Damage Resistances necrotic; bludgeoning, piercing, and slashing damage from nonmagical weapons

necrotic; bludgeoning, piercing, and slashing damage from nonmagical weapons Damage Immunities radiant, poison

radiant, poison Condition Immunities charmed, frightened, poisoned

charmed, frightened, poisoned Senses passive Perception 25

passive Perception 25 Languages All, telepathy 600 ft.

All, telepathy 600 ft. Challenge 26 (90,000 XP)

Angelic Weapons. Dawnstar's weapon attacks are magical. When Dawnstar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).

Detection Sense. As a bonus action, Dawnstar can cast one of the spells listed below. He can cast these spells even if he has already cast a spell this turn. Dawnstar can have only one of these spells active at once, but he does not require concentration to maintain them. When Dawnstar senses a creature or an object using any of these spells, he is considered to see them perfectly, even through walls or other obstructions. He can also perfectly see any creatures within 10 feet of the creatures or objects he senses. Alternatively, he can use this ability to see through one of the two Eyes of Dawnstar if he is on the same plane of existence.

At will: detect evil and good, detect magic, locate creature, locate object

Divine Awareness. Dawnstar knows if he hears a lie.

Innate Spellcasting. Dawnstar's spellcasting ability is Charisma (spell attack bonus +18, spell save DC 26). He can innately cast the following spells, requiring no material components:

At will: blindness/deafness, daylight, spiritual weapon (cast at 8th level; takes the form of a morningstar)

3/day each: dispel evil and good, divine word, sunbeam

1/day: conjure celestial (cast at 9th level), holy aura

Plucked Eyes. Dawnstar is blinded. He has disadvantage on attack rolls made against creatures he cannot see, and those creatures have advantage on attack rolls made against him. If Dawnstar senses a creature in other ways, such as by perceiving their magic items using Detect Magic, this trait does not apply for that creature.