Inner Beast ➞ Animosity (840)

Name: Inner Beast ➞ Animosity

Strike Shield ➞ Shield (452)

Name: Strike Shield ➞ Shield

Blast Shield ➞ Barrier (1093)

Name: Blast Shield ➞ Barrier

Shoal Sprite (979)

Text: None ➞ Sunset: Gets +1/+1 if you have no mana.

Health: 2 ➞ 1

Adding spice that synergizes with the spell.

Quadra (637)

Health: 4 ➞ 3

RIP symmetry, but the winrate is good.

Gale (439)

Power: 2 ➞ 3

Gale has seemed good to me, but the winrate suggests otherwise and I don't see her played much, so let's try a buff.

Mushka (667)

Prism: agy ➞ str

Power: 3 ➞ 4

Midrange buff, plus I heard 4c units are bad.

Gravekin (1031)

Power: 3 ➞ 4

Small tuning buff.

Bane She (267)

Keywords: stealth,wither ➞ stealth,lifesteal,wither

Quality of life buff for control players when this does manage to survive.

Earth Warden (945)

Health: 6 ➞ 5

Nerf targeted at constructed Wisdom.

Soul Shepherd (436)

Power: 2 ➞ 3

Another buff, win rate has been low.

Angler (1089)

Keywords: stealth ➞ None

Nerf, keeping the good stats for the cost.

Saber (345)

Keywords: guard ➞ lifesteal

Power: 3 ➞ 2

Reworked to fill a slightly different role.

Friendly Fawn (818)

Keywords: stealth,lifesteal ➞ stealth

A nerf that was hinted at last week, has continued to perform well.

Bard Rock (517)

Power: 3 ➞ 4

Tuning buff.

Seal of Doom (572)

Text: Lose 2 max mana. Give each unit -8/-8. ➞ Lose 2 max mana. Give each unit -7/-7.

Nerf to a consistent Wisdom clear.

Desire (648)

Power: 8 ➞ 9

Health: 8 ➞ 9

Buff to a weirdo that hasn't seen a lot of action.

Garuda (831)

Power: 6 ➞ 5

Health: 6 ➞ 7

Should be a buff with more armored health potential.

Grave Roil (741)

Cost: 11 ➞ 10

Text: Dust your dead units. Do that much damage to target unit. Trigger their death effects. ➞ Kill target unit. Dust units in your grave with death effects and trigger them.

Buff to 10c, hasn't been a metagame force lately. Reworked to fill a very similar role, but no longer dusts every unit.

Volcanic Blast (807)

Text: Dust your top dead fire card to do 3 Damage to each unit. Dust another to give each unit Dazed. ➞ Do 2 Damage to each unit. Dust your top dead fire card to give enemies Flames.

Prism: tok ➞ int

Redesigned to have a better baseline usecase, and added to Int.

Fox Familiar (990)

Keywords: stealth ➞ guard

Nerfed this quest to the frontline.

Scryer's Pyre (835)

Text: Discard your hand. Get that much mana. Do that much damage to each unit. Draw that many cards. ➞ Discard your hand. Get that much mana. Give your hero that much health. Do that much damage to each unit. Draw that many cards.

Buffed with the addition of healing, it does it all!

Bonfire Shaman (824)

Cost: 2 ➞ 3

Health: 2 ➞ 4

Moving hero banner and inspire draw up the curve.

Gemini (985)

Text: Play: Target unit copies this unit's power, health, keywords, and attachment. ➞ Play: Target unit copies this unit's power and health. Give it Lead.

After nerfing the power and health, I like letting this take advantage of keywords you have in play.

Tradewinds (781)

Prism: hrt ➞ int

Tradewinds is on my watchlist, it can be awkward to use and is easy to confuse with Windweave.

Fuji (956)

Cost: 3 ➞ 2

Text: Death: Give the front enemy Flames. ➞ Death: Draw a fire spell onto your hero.

Health: 3 ➞ 2

Reworked so the effect has good synergy with the spell.

Niko (593)

Text: None ➞ Always appears in your opening hand selection.

Health: 4 ➞ 5

Spell: Gear Grind ➞ None

Redesigned for low-creature Wisdom decks so they can develop consistently. Still Niko.

Trident True (1001)

Prism: hrt ➞ wis

Power: 3 ➞ 2

Nerf. A very satisfying card, but too efficient for the stats.

Blademaster (1112)

Prism: str ➞ agy

Health: 4 ➞ 3

Nerf, was feeling too efficient as a baseline 4c 4/4 keyword.

Redwood (1101)

Prism: str ➞ agy

Health: 9 ➞ 8

Small stat nerf.

Death Ball (1033)

Text: Do 3 Damage to target unit. If lethal, give the enemy hero Hex. ➞ Do 3 Damage to target enemy unit. If lethal, give the enemy hero Hex.

Targeting nerf, you have to kill an enemy to curse their hero.

Oceantium (559)

Cost: 8 ➞ 9

Nerfed in preparation for this to be legal as a standalone card.

Doubling Cube ➞ Think Twice (1021)

Prism: wis ➞ int

Swapped these two themes.

Mootichi (670)

Health: 7 ➞ 6

Small stat nerf, does a good job at producing stats anyway.

Chrome Cast (497)

Prism: wis ➞ int

Life in the same prism as Earth Warden was fun while it lasted.

Libra (1115)

Health: 7 ➞ 5

Armored health nerf.

Gear Grind (820)

Text: Mulligan your hand. Draw a unit. Give units in your hand -1c. ➞ Damage target unit equal to the size of your hand. Mulligan your hand.

Redesigned to be less like Overclock.