The type of were-creature the person becomes is dependent on the pelts used. Using 50 wolf pelts makes a werewolf, using 50 rat pelts makes a wererat, ect.

During a full moon, cast the spell. At the end of the casting, the target who's body you used must make a Constitution saving throw, or else become a were-beast with the alignment changes and uncontrollable natures therein.

Death Curse

9th-level Necromancy (Wizard, Sorcerer, Cleric)

Casting Time: 1 hour

1 hour Range: 5 miles

5 miles Components: V, S, M (A sample of the person's body, such as hair or blood. A handful of dirt from the grave of a spellcaster, dead a hundred years. Worms from the body of a hanged criminal. A silver figurine of the person worth no less than 1000GP)

V, S, M (A sample of the person's body, such as hair or blood. A handful of dirt from the grave of a spellcaster, dead a hundred years. Worms from the body of a hanged criminal. A silver figurine of the person worth no less than 1000GP) Duration: Indefinite

This spell must be cast during a day special to the target, such as a day of great success, a wedding, birthday, or some form of anniversary of the former.

Once cast, speak a short phrase of no more than 4 words, as an order for how that person's life should end. Once done so, the target must succeed on a Wisdom saving throw, or else fall under the effects of the curse.

From then on, the hands of fate will seem as if they work for the purpose of making this fact come true. Though no matter what, it will work to try and make the fact come true. Enemies that normally offer no mercy might put off a death long enough for the variable to fall into effect, walls may seem to spontaneously collapse if it would push for the person to die sooner. No matter what the wording though, the results are never pleasant for the target.

The spell ends upon the person's death, even if through great coincidence the specifications of the spell somehow fail.

This spell can only be ended by a casting of Remove Curse or Greater Restoration

Below are some examples of phrases a spell caster might use, along with how they might carry out.

Die Alone in Darkness The target will one day die with no friends or family around to comfort them, and unable to see a shred of light. As they're failing a death saving throw a wall might collapse and cut them off from friends, and leave them in darkness. A person might suddenly find their previous friends suddenly start finding incriminating evidence of their past, and turn away from them only for them to die years later, at night, without anyone coming to comfort them in their final days.

Die Having Accomplished nothing The target will die having felt like none of their best efforts have done any good in the world. No matter what good they do, someone will always seem to come in just after and make it wrong again. Villages saved from starvation will immediatly experiance great fires in the grain silos, those who gained salvation will turn back to old ways, and even the most basic of goods will seem for nothing.

Die in Pain The person dies in as much pain possible for the time of their demise. Enemies will seemingly become cruel for no reason, a noble who might have settled for simple execution may torture the person to death, Instead of dying outright from a fall the person may be forced to fight to remain concious as they make death saving throws.

Find Pelor before death/Loose Faith before death The person either finds faith in a god before death, or looses their faith in their gods entirely before death. Either one chosen, the techniques of fate are usually the same and never pleasant. Fate will do everything in its power to take everything from the person, bringing natural disaster and the wrath of man alike down on the person until they either turn toward faith before death, or loose it entirely. Then seeking to kill them before they change their ways again.