Spoiler I've inadvertently gone into a rant here, bear with me.

NoctisVsStar said: Quite crazy people complained about the long cutscenes now they're gone (maybe who knows ) and people are disappointed. Click to expand...

I think the real thing we'll lose with TPP is the sense of adventure.On some level, MGS games were always Metroidvanias. You progressed through one singular world with one singular high-level objective. In this world were obstacles and road blocks. You had to find new paths, gadgets or use niche abilities to surpass these challenges.MGS3 had less of this than MG1-MGS2, but still featured one long adventure in one big place. The thread of the adventure was intact and you always felt like you were on one, epic mission.MGS4 ruined this and ruined the 'legend on an infiltration mission' vibe. We played an old supersoldier who went globetrotting on 5 short, disparate missions. There were no roadblocks. No puzzles. No backtracking to access new areas and crannies.Peace Walker pushed us even further away from the original 'one location, one adventure' sense of the originals, but it had more depth in terms of using gadgets and abilities to surpass road blocks. It was a nice game, but twisted MGS into a strategy game with tiny 5-10 minute missions.Phantom Pain... Who knows. I was hoping 'open world' meant we would have one long mission in one gigantic place with nice side missions – like if we were playing MGS1 but with the entirety of Shadow Moses there – but it sounds like we're getting an experience as fractured as Peace Walker – but not as fractured as MGS4. It sounds like there will be plenty of roadblocks and obstacles to overcome in unique ways.Re cassette tapesThey worked perfectly well in Ground Zeroes. If anything they were better than cutscenes or CODEC convos, because you could overlay them while you were replaying the missions. The gameplay was never broken (and far better for it) because we could listen to dialogue while playing.Imagine if you could replay MGS2 or 3 but instead of having to sit through/skip the cutscenes you could just listen to them while you enjoyed the deep gameplay you're replaying. It doesn't break the gameplay flow at all, and you still experience the story. Just like audiobooks. This is especially pertinent if you could listen to CODEC calls rather than cutscenes specifically –It'll add hours of replayability imo and make sure the story still has insane amounts of depth as MGS stories always do.I'm super unbelievably happy the long cutscenes are gone. The sign of terrible writing when you can't get things across in a short period of time.MGS always had really high highs, and fantastic ideas/story structure, but most of the narrative was flawed as fuck. "Telling rather than showing" etc.