Alpha 8 is now available to download. I also recorded a quick play-through of one day of the Polish campaign.

Update: Packaged version has been updated to Alpha 8.1, incorporating recent fixes (thanks, Dan!). Saved games from Alpha 8.0 can still be loaded.

Changelog follows:

General

ADD: Game can now handle multiple combat days in a campaign

ADD: USA nation definitions

ADD: Patton’s Best campaign

ADD: M4, M4A1, M4A3, M4A3(75)W, M4A3E2(75)W “Jumbo”, M4A3E2(76)W “Jumbo”, M4A1(76)W, and M4A3(76)W “Easy Eight” Sherman unit definitions and portrait

ADD: Turret-mounted smoke mortar fired by Loader to M4A3(75)W, M4A3E2(75)W, M4A3E2(76)W

ADD: Powerful Engine stat for M4A3 Sherman, effects, display

ADD: HVSS stat handling, effects for unit types that may have it

ADD: Wet Stowage stat and effect (lower chance of burn-up)

ADD: P-47 Thunderbolt to American air support

ADD: Panzer IV H, Panzer VG ‘Panther’, STuG IIIG, Marder II, PaK 38, PaK 40, PaK 43 to AI units

ADD: Unit portrait for Panzer IV H

ADD: Turntable bonus for AT guns firing after pivoting

ADD: Sound effect for adding a skill or increasing a stat

ADD: Player tank menu discards options that are not yet available in calendar

ADD: Fast mode debug flag for quicker testing

CNG: Sound effect for loading shells

CNG: Enemy unit class spawn odds now stored in campaign object, any new data in a subsequent campaign day will update odds for that class

CNG: Removed op_value stat from units, was never used

CNG: New method for handling unit type rarity, can include different values for different date ranges

CNG: Font extended with special Polish glyphs, can now be displayed in crew names

CNG: Improved pop-up message console display

CNG: Improved appearance of environmental conditions display console

CNG: Campaign days now randomly generated, campaigns define set of parameters per week of campaign

CNG: Campaign names now displayed in standard orange colour

CNG: Unit type nicknames (eg. Firefly, Panther) now stored and displayed separately

Campaign Calendar

ADD: Display of day description

ADD: Confirmation step when requesting resupply

ADD: Debug command to proceed to next day (disabled in distribution versions)

ADD: End of day display, crew roll to recover from Light Wounds and roll for advances

ADD: Critical wounds automatically become Serious at end of day

ADD: Procedure for player to select a new tank after one is destroyed

ADD: Crewmen recover from being stunned or unconscious at end of day

ADD: If tank was destroyed during day, no longer displayed in menu

ADD: Immobilized tanks repaired for next combat day

CNG: Start of day animation now shown before entering campaign calendar interface

CNG: Player tank portrait no longer displayed in top part of screen (tank menu has been added for that)

FIX: Bug where screen would not be drawn if player saved at end of day and then continued game

Campaign Day

ADD: Map hexes on edge of map with only one dirt road link will have also have road drawn to edge of map

ADD: Display of main gun ammo levels to Supply menu tab

CNG: Calculation of travel time between zones

Scenario

ADD: New procedure for requesting and delivering support attacks

ADD: Target terrain modifier to spotting checks

ADD: Message for when FP is being resolved on an unarmoured vehicle target

CNG: Targets now selected and stored separately for each weapon on player unit

CNG: Unit smoke concealment now tracked by hexside, lasts slightly longer

FIX: Crash when trying to display a Hull Down direction of 1 in the unit info console

FIX: Movement class modifiers now applied for AI units moving

FIX: AA MG not being able to fire all round

FIX: Gun hits now properly applied to unarmoured targets

FIX: Armour AP modifier calculations, better now for large armour values