Wicca



Join Date: Jan 2008 Posts: 7,301 Norway Norway Location: Vestfold

War of the Factions Tournament Commander Signups! Commander signups

The commander signups are open!





Commander Signups!

The commander plays a crucial part in organizing and running the team, and in this instance the commander will be key to getting a team up and going. We are looking for someone who is capable of committing a lot of time and effort, and has excellent skills in communication, organization, structure as well as training. The commanders will also need to be a bit of a strategist. Once you do apply for the commander position, we will interview you on Teamspeak, or ask you a few questions in your application, which you will have access to once you apply.





WF Commander Application

Make sure you are willing to spend many late nights on this, as well as be willing to learn. We are looking for a good, dedicated person with a lot of time on their hand. The commander signups will end on the 6th of August.



Campaign Information

The War of the Factions tournament features a 2-dimensional campaign "map", where two teams are facing off, with the ultimate goal to push the other team off the line. For the sake of balance, the further away you push the enemy team, the more tickets they'll start with, while you'll start with less tickets. However, any remaining tickets at the end of the round will be carried over to the next (see illustrations below).





Layout of the campaign map, or line. Starting point is in the middle.The maps per node is just for showing what it may look like. The final map distribution might look completely different.



Depending on who wins, the battles might go from node to node, or just switch between the same nodes (happens if the teams are even).



Winning a battle pushes the enemy team further away from the middle. The ultimate goal is to push him completely off the line. However, the further away you go, the more difficult victory is to achieve.



Here's a example of how this will work:



For the first battle, both teams have agreed to have the initial battle somewhere in Russia, more specifically on the Iron Ridge map. Since this is the first battle, both teams start off with 1000 tickets each, which can be used to purchase assets for the battle. Team 1 decides to play as US Army, using the Mechanized doctrine (more info on doctrines can be found here), while Team 2 picks Russian forces, with the Armored doctrine. Here's the respective teams asset lists, with costs:



Quote: Team 1

Faction: US Army

Doctrine: Mechanized (IFV at normal cost, other vehicles twice as expensive) 1 M1A2 Abrams, 100 * 2 tickets / asset = 200 tickets

tickets 3 M2A2 Bradley, 60 * 1 tickets / asset = 180 tickets

tickets 2 Logi trucks, 10 *2 tickets / asset = 40 tickets

tickets 3 Transport trucks, 5 * 2 tickets / asset = 30 tickets Remaining tickets: 1000 - 450 = 550 tickets Quote: Team 2 Faction: Russian Forces

Doctrine: Armored (MBT and light tanks at normal cost, other vehicles twice as expensive) 3 T90, 130 * 1 tickets / asset = 390 tickets

tickets 3 Logi trucks, 10 * 2 tickets / asset = 60 tickets

tickets 2 Transport trucks, 5 * 2 tickets / assets = 20 tickets Remaining tickets: 1000 - 470 = 530 tickets After a long and fierce battle, Team 1 wins with 50 tickets remaining. Moving on to the next battle, Team 2, the loser of the first battle, choose one out of three different maps, along with the starting location on the map. In our example, the CO chooses to fight on Operation Marlin.





Tournament status after the first battle has been fought. Note that the loser from the previous battle chooses the map for the next battle. In this case, Team 2 chose Operation Marlin, getting 1100 tickets to buy assets with and use during the battle, while Team 1 gets 950, of which 50 are carried over from the previous victory.



Depending on the outcome of the second battle, the tournament will either move to the right, back to the middle node (happens if Team 2 wins), or further to the left (happens if Team 1 wins). If one team manages to push the other team all the way back to the left-/rightmost node, and win that battle, that team wins the tournament. If no team achieves such a victory within a certain amount of rounds, the team that have pushed the other team furthest away from the middle is declared winner of the tournament.



Doctrines

Every commander has to choose a doctrine for their faction. There are 4 doctrines to choose from and each faction will be binded to certain doctrines. Some factions have no vehicles avaible for certain doctrines, so they will be unavalible to that doctrine. The prices will be increased from their "base" value, by adding a significant percentage of their original price. All vehicles will still be avalible regardless of what doctrine you choose, but some will be more expensive. The mechanized doctrine lends itself to the tracked armored transports, which are dedicated infantry fighting vehicles ("IFV"). Any transport vehicle, which has armor, tracks and a sizable gun on top will be considered an IFV.

doctrine lends itself to the tracked armored transports, which are dedicated infantry fighting vehicles ("IFV"). Any transport vehicle, which has armor, tracks and a sizable gun on top will be considered an IFV. The armor doctrine will make vehicles such as tanks and light tanks much cheaper.

doctrine will make vehicles such as tanks and light tanks much cheaper. The air doctrine is more leaning towards supreme air power, with cheaper transport helicopters, jets and attack helicopters of all kinds.

doctrine is more leaning towards supreme air power, with cheaper transport helicopters, jets and attack helicopters of all kinds. The motorized doctrine will give you much cheaper cars, trucks and armored personnel carriers ("APC"), as well as any vehicles that are role dedicated, such as anti-air vehicles ("AAV"), anti-tank vehicles and recon vehicles.

New staff

We have had more people signup after the latest announcement. Here is a list of our new staff, please help us welcome them!





Tournament Admin - FFG

Australia 17

Tournament Technician - Temexter

Finland 48

Tournament Technician - Clund

Germany 18

Tournament Technician - Tobi

Germany 36

Tournament Contributor - Camel

Finland 34

Tournament Contributor - Steckdose

Germany 23

Tournament Contributor - X-alt

USA 14

Tournament Contributor - Midnight

France 25

Tournament Contributor - iSmall

Lithuania 18

Australia 17Finland 48Germany 18Germany 36Finland 34Germany 23USA 14France 25Lithuania 18 We have had more people signup after the latest announcement. Here is a list of our new staff, please help us welcome them!



We are very grateful for the help we are getting from the community thank you so much! If you are also interested in helping out, please consider applying;





WF - Tournament Admin Application WF - Contributor Application

WF - Technician Application WF - Moderator Application

What comes next?

After the commanders have been choosen, and they have a good grip on what lies ahead, we will present the teams. Shortly after comes officer signups, followed by grunt signups.

We hope to see a good amount of people coming to join us in this tournament!



Stay tuned for more information! The commander plays a crucial part in organizing and running the team, and in this instance the commander will be key to getting a team up and going. We are looking for someone who is capable of committing a lot of time and effort, and has excellent skills in communication, organization, structure as well as training. The commanders will also need to be a bit of a strategist. Once you do apply for the commander position, we will interview you on Teamspeak, or ask you a few questions in your application, which you will have access to once you apply.Make sure you are willing to spend many late nights on this, as well as be willing to learn. We are looking for a good, dedicated person with a lot of time on their hand. The commander signups will end on theofThe War of the Factions tournament features a 2-dimensional campaign "map", where two teams are facing off, with the ultimate goal to push the other team off the line. For the sake of balance, the further away you push the enemy team, the more tickets they'll start with, while you'll start with less tickets. However, any remaining tickets at the end of the round will be carried over to the next (see illustrations below).Depending on who wins, the battles might go from node to node, or just switch between the same nodes (happens if the teams are even).Here's a example of how this will work:Every commander has to choose a doctrine for their faction. There are 4 doctrines to choose from and each faction will be binded to certain doctrines. Some factions have no vehicles avaible for certain doctrines, so they will be unavalible to that doctrine. The prices will be increased from their "base" value, by adding a significant percentage of their original price. All vehicles will still be avalible regardless of what doctrine you choose, but some will be more expensive.We are very grateful for the help we are getting from the community thank you so much! If you are also interested in helping out, please consider applying;After the commanders have been choosen, and they have a good grip on what lies ahead, we will present the teams. Shortly after comes officer signups, followed by grunt signups.We hope to see a good amount of people coming to join us in this tournament!Stay tuned for more information!