A d6 of Quarterstaffs

d6 Weapon Rarity 1 Knockstaff Common 2 Staff of the Otter Uncommon 3 Airglider Staff Uncommon 4 Protector's Staff Rare 5 Staff of the Swan Very Rare 6 Ruyi Jingu Bang Legendary

Knockstaff Weapon (quarterstaff), common

Once per turn when you hit a creature with an attack while wielding this quarterstaff in two hands, the target must succeed on a DC 11 Strength saving throw or be pushed up to 5 feet away from you.

Staff of the Otter Weapon (quarterstaff), uncommon (requires attunement)

Made of driftwood, this quarterstaff is carved with an intricate pattern of flowing water down its length. While attuned to the staff, you gain a swimming speed of 30 feet, and can cast the shape water cantrip. When you make an attack using the quarterstaff, you can increase the reach of the attack by 5 feet, as you conjure a surge of water from the end of the staff.

Airglider Staff Weapon (quarterstaff), uncommon

This staff has a set of folded orange paper wings that can quickly form into a small glider. You can unfold or fold the wings as a bonus action while holding the staff. While unfolded, you can use half your movement to get on the glider and push off into the air, flying 10 feet without provoking attacks of opportunity. If you have a running start of 15 feet or more, you can fly twice as far. You fall at the end of this movement. When you fall while holding the staff, you can use your reaction to quickly unfold and get on the glider. While falling in the glider, your rate of descent slows to 60 feet per round, and you can glide 5 feet horizontally for every 5 feet you fall. When you land, you take no falling damage and land on your feet.

Protector's Staff Weapon (quarterstaff), rare

This staff was once used to guard the door of a prince's chambers during a coup. While holding the quarterstaff, you have advantage on ability checks and saving throws made to resist being moved against your will. While holding the weapon, you can use a bonus action to magically designate the space within 5 feet of you as under your protection. Hostile creatures must use their entire movement to enter the space, and the area is difficult terrain to them. When a hostile creature enters the area, you can make a single attack against them with the quarterstaff, without using your reaction. If this attack hits, you can push the creature 5 feet away from you. If you move or are forced to move, the effect ends. Once you put an area under your protection using the quarterstaff, you can't do so again until the next dawn.

Staff of the Swan Weapon (quarterstaff), very rare (requires attunement by a Monk)

The length of this quarterstaff is painted with swans. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you use your Flurry of Blows feature, you can make two attacks with this quarterstaff instead of unarmed strikes. When you score a critical hit with the staff, a swirl of feathers envelopes you, and you immediately take the Dash, Disengage, and Dodge actions. The staff has 6 charges, and regains 1d4 charges each day at dawn. As a bonus action you can spend 1 charge and gain a flying speed of 60 feet until the end of your turn. If you end your turn in the air, you fall. When you are hit with a melee attack while wielding the staff, you can spend 1 charge as a reaction to make an attack against the attacker. If this attack hits, it deals an extra 1d8 piercing damage.