The Windows PC version of id Software's new Doom will have a lengthy list of graphical options, including an uncapped frame rate and support for 21:9 aspect ratio monitors for wider field-of-view, the developer's chief technical officer confirmed today.

On Bethesda's blog, id CTO Robert Duffy highlighted the range of advanced settings for Doom that PC gamers will be able to take advantage of. Duffy said that some of those graphical options — like the uncapped frame rate and wider FOV — weren't highlighted during the game's beta, but that id Software considers them important, just like the PC gaming community.

"PC gaming is in our DNA here at id," Duffy said. "Just like so many of you, we also love to tinker with settings to get the exact experience we want — and every ounce of performance our systems can handle."

Duffy listed the expected advanced settings that will ship with Doom when it hits PC May 13:

Manually Lock Framerate (un-locked by default)

Lights Quality

Chromatic Aberration Toggle

Shading Quality

Post Process Quality

Particles Quality

Game F/X Quality

Decal Quality

Directional Occlusion

Reflections Quality

Depth of Field Toggle

Decal / Texture Filtering

Motion Blur Quality / Toggle

Sharpening Amount

Lens Flare Toggle

Lens Dirt Toggle

Texture Atlas Size

Show Performance Metrics

Resolution Scaling

UI Opacity

Film Grain

Rendering Mode

FOV Slider

Simple Reticle

Show First-person Hands Toggle

Use Compute Shaders

Vsync (support or triple buffering)

Duffy says that id will talk more about changes to the engine that powers Doom, idTech 6, in the coming weeks.

The new Doom also comes to PlayStation 4 and Xbox One next month.