Istrolid Version 38.29

AI stays with the ship

One of the runner up suggestions from the previous voting & suggestion thread was the ability to keep your AI with the ship. This allows you to save your AI into the fleet section and swap out whole AI fleets. Have multiple AIs you are working on etc..

Units that have the little corner on their name are units that have AI rules attached to them.

Balancing Changes

x2 Front and Back pieces changed to $3/$2 from $5/$3

Slight nerf to warhead AoE, from 210m to 200m

Lobby changes

We made it so that only the host can start battles. We also added a 5 second timer to start of battles allowing people that don’t want to play to leave and abort the timer. And finally kicking a player from a team prevents that player from joining again for 15s.

There was no consensus on who and when a battle should start. Now its the host’s job to start battles as soon as teams are filled. As rank play was introduced players could trap other players into games with them by pressing the start button quickly before the other player has a chance to leave. This was bad. When a host kicks a player from a team, that player can’t instantly join and start a game. A source of much trolling. I hope to see less trolling of this kind in the future.

New challenge AIs added

Nayenne AI’s opening

All of the AIs were already present in the galaxy campaign, except for Nayenne which was made by a highly skilled player. We though it was awesome and put it into the game.

Nayenne

WaveMotion

SparkShower

FireFly

AssaultandBattery

RushDown

BaitandMissile

SiegeCore

AlphaStriker

Ranks

Our rank experiment is continuing. We had to reset some people’s ranks due to “rank” farming. So don’t rank farm, it’s really easy for us to see who is doing it. We are thinking of ways to roll them out to the 2v2 and 3v3 in the future.

See you in game!