Alright, so I started my day by rigging and animating the enemies done in the previous day. I stuck them all together into one rig so I could make enemy variation by turning objects on & off. After throwing them into unity I actually stopped and decided to rework the environment that was bothering me…

First I decided to try and experiment with having actual textures, instead of the flat-cartoony look I was using with the texture palettes. I gathered some pictures and started making them into textures/modular pieces.

Brought some of those pieces into unity and made a quick level, did not like the result, too noisy/busy, would take away from the actual gameplay elements I would want to highlight.

Took a step back and made a couple of new modular pieces in the old style, for this I actually made a bigger palette texture to have more colors to work on and reduced the modular pieces size to 1x1 instead of 2x2, to be able to have the level more detailed than I could with the 2x2 pieces.

So this is how the new level looks like in the game, this one is from the Survival Arena deathmatch, based again on the original one from the first prototype, with the detail from having it be 1x1 I think it’s more fun to play than the previous 2x2 one, but I’ll have to test to be sure.

So now I actually have the modular pieces I need, I have the enemy art I need… Still I didn’t have enough time this weekend to get some playable rooms together for a playtest :( which was my goal for this weekend, oh well, will try to get it together in a playable way before friday comes by.

What I need to do for that is actually make several different enemy prefabs with the new enemy art I made, make several rooms for the room generator to pick from, and hopefully (not necessary for the playtest, but would be nice to have) a couple of tutorial rooms to start with, telling the player how to move, how to dash, how to use the first weapon and etc.

By the way, I gotta mention again how awesome Chevy Ray’s Tile Editor is! I’ll do that in the form of a gif:





By the way I finished brushing in the details on my little robot statue. I totally messed it up with my terrible brush work, but overall I’m happy with the result :) He now sits in my desk reminding me that I should work more on the game.