Marvel is symbolic of your favorite superheroes such Spider-man, Ironman, Thor, and even Hell Cow. That’s where Lego Marvel Super Heroes 2 swoops right in.

Everyone has an opinion on what the company Marvel currently represents in the world. To some, Marvel is the comic book company responsible for almost 80 years of superhero history. To others, Marvel is the company that made their favorite movie franchises possible by creating a massive superhero cinematic universe. But no matter which side of the dichotomy you find yourself on, Marvel is symbolic of your favorite superheroes such Spider-Man, Ironman, Thor, and even Hell Cow. That’s where Lego Marvel Super Heroes 2 swoops right in.

I had the pleasure of sitting down with TT Games Head of Design, Arthur Parsons at NYCC 2017. He had loads of things to say about the upcoming Marvel SuperHeroes sequel.

According to Parsons, Lego Marvel Super Heroes 2 was made with both types of fans in mind. Parsons understands that comic books aren’t the only way to get into Marvel superheroes anymore. He referred to the Lego Minifigure as a great way to marry the two distinct representations of characters from the MCU and source material. “Everything’s the same as a minifigure,” he said.

“I don’t think there is any element of the game that hasn’t been affected by fan requests.”

Once a character becomes a minifigure, it’s no longer torn between being a part of Marvel comics or the Marvel cinematic universe; it’s just a LEGO piece. This allowed Parsons and his team to perfectly translate certain characters, focusing on making their personalities apparent rather than worrying about the version originated. In our chat, Parsons brought up MCU Star-Lord as a prime example. He noted that in order to marry MCU Star-Lord with his comic book counterpart, the team kept much of his comic book personality intact while including elements from the MCU such as his movie appearance and love of 80s music.

While playing as Star-Lord, players will have the option to pull out his yellow headphones and listen to some of the songs from his in-movie mixtape, Awesome Mix Volume 1. Parsons specifically cited Redbone’s “Come and Get Your Love” as one of the available songs, but assured me that there are tons available. He emphasized that focusing on personality was a theme of Lego Marvel Super Heroes 2‘s development.

Every playable character has the same amount of detail and thought as Star-Lord. Each character is complete with personality quirks similar to his headphones, making each one a unique experience to play as. Like much of Lego Marvel Super Heroes 2‘s content, character personalities became more prevalent in the sequel to help fans enjoy their favorite characters as much as possible. As Parsons put it: “I don’t think there is any element of the game that hasn’t been affected by fan requests.”

Parsons and his team made Lego Marvel Super Heroes 2 completely with the fans in mind. His team scoured every Reddit comment, YouTube remark, Metacritic review, and offhanded statement for ways to improve on the first game. One of the big changes they made based on their research is how they deal with custom characters. In the first game, custom character powersets were reliant on what helmet was chosen for the character. For example, a character with a Spider-Man mask would have web shooting powers. Now, the floodgates have been broken; custom characters have complete customizability.

Lego Marvel Super Heroes 2 is a game entirely for the fans. Parsons spoke a bit about what the game will look like on Switch. Previous Lego titles were often heavily altered before releasing on a Nintendo console. This manifested in different ways: possibly fewer characters, a lack of DLC, or even an abbreviated campaign mode. Luckily, none of those will be the case this time around. Parsons assured me when Lego Marvel Super Heroes 2 releases on Switch it will be the exact same game as what’s released on PS4 and Xbox One. Absolutely no changes will be made, and the season pass will be available in its entirety. The game will also feature split Joy-Con support throughout the game, including the arena and story modes.

Parsons spoke a bit on how much he adored Lego Marvel Super Heroes 2‘s story mode. He very frankly stated that the first title fell a bit short when it came to a compelling story. This time around, TT games brought on comic book writer, Kurt Busiek to help write the game’s story mode. Parsons said it was amazing to have him on staff as a resource, Busiek’s presence boosted the game’s overall standard of quality.

Upon joining the team, Busiek made all sorts of requests as to what was possible in a video game? At one point Busiek asked, “Is it possible to have a subplot?” The team replied with a resounding yes.

We asked Parsons if the game would resolve the overall story of Lego Marvel Super Heroes that got introduced in the first game’s post-credits scene. In classic Marvel fashion, Parsons replied that we would have to wait and see what this game’s post-credits have to say about that.

Lego Marvel Super Heroes 2 will be available in its entirety on PS4, Xbox One, and Switch, and PC on November 14th.