The Cleric Beast (BBS)

The Cleric Beast is a twisted monstrosity born from the fears of man and the beastly nature within them. Its howls strike fear into the hearts of men, and its terrible grip crushes the life from their blood. When the unending night falls and the hunt begins, the Cleric Beast will emerge from the darkened hearts of men.

These wretched creatures were once members of a long-forgotten clergy who had discovered the power of an ancient blood. They consumed the blood to gain strength and drive away their fears, but in doing so drew themselves into the temptations of beasthood. It is said that humanity shackles the beastly nature, but the stronger the shackle, the greater the recoil is when the shackle is finally broken. Thus clerics made the largest and most twisted beasts. Though the church has long disappeared into the annals of history, the old blood remains in the memories of those who desire power or fear fear. For as long as mankind persists, the beast is not far behind.

Cleric Beast Tactics The Cleric Beast is bestially instinctual in its approach and strategy. It crushes those beneath it, fears what hurts it, and when backed into a corner becomes more ferocious. It used to be a human cleric; only a spell of 7th level or higher has any hope of returning it to any semblance of its former self. The Cleric Beast likes to start by using its leaping slam to punish as many prey as possible, and then let loose its frightening roar to rattle them. It then proceeds to alternate between multiattack and crushing grip on its turns. Sudden Leap keeps it from being boxed in, and side-swipe punishes those who stay too near. However, if no one is willing to grab the beast's attention, then that frees the beast up to target whoever it wishes, making it more likely for squishier targets to be targeted. With a 5 Intelligence, the beast's mind has degraded only to nearly that of a true beast's, so it is still capable of recognizing when a hostile prey is going unpunished. Never forget that the beast's huge size allows it to move through the spaces of hostile creatures size Medium and lower. When it uses its leaping slam, it can land atop creatures before ending its turn in an empty space. When it multiattacks, have it leave a trail of destruction all the way to the back line. Having fallen to beasthood, it pays little attention to its prey's opportunity attacks. The Cleric Beast is vulnerable to fire and slashing damage. When it takes damage of these types, it instinctively retreats using reactive leap. Creatures who deal these types of damage it will prioritize in crushing. The Cleric Beast has the Paragon Fortitude and Paragon Fury features, which means it has multiple pools of hit points, and when the 1st hit point pool is reduced to 0, it gains an additional turn in the initiative order. Art Credit: Bloodborne Official Art When its 1st hit point pool is reduced to 0, its leaping slam recharges, which it will use to punish the creature who last damaged it, assuming it can reach.