Pact of the Heart

Your Patron isnt a sentient material being, instead it is your feelings towards a certain person, whether it is feelings of Love (Good), Compassion (Neutral) or Lust (Evil), it embues you with determination and magic power, and motivates you forward.

How to go about your Patron Not everyone would be comfortable with roleplaying flirtatiously, so if you want your patron to be your feelings towards a party member check with them first to make sure they are ok with it If they arent, then dont worry, you could always make your Patron your emotions for an NPC from your back story, maybe a wife waiting for you back home for your return from adventuring, or a long dead significant other that you hold memories of them dear to your heart, or maybe a taboo relationship. Maybe your loved one is a fiend, dragon, Abberation, beast, Construct, Undead or a family member. Or just an interracial relationship, not taboo, but not completely accepted either,

Expanded Spell List

Your Heart lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Heart Expanded Spells

Spell Level Spells 1st Bless, Cure Wounds 2nd Calm Emotions, Zone of Truth 3rd Glyph of Warding, Protection from Energy 4th Confusion, Dominate Beast 5th Modify Memory, Mislead

Natural Charm

starting at 1st level when you pick this Archetype, you gain a certain charm that you express in your appearance and words, the nature of this Charm depends on the nature of the emotions that you feel for your patron. You also gain the Charm spell for free as a Warlock Spell without counting towards number of Warlock Spells known

Loving Nature: Whenever a Good Aligned creature rolls for a saving throw against being charmed by you, they roll with disadvantage.

Lustful Nature: Whenever an Evil Aligned creature rolls for a saving throw against being charmed by you, they roll with disadvantage

Charming Lockets

starting at 6th level, you can channel your magic and feelings to craft special lockets. at the start of a short or long rest, you can create a locket that can hold up to 1 Eldritch Invocation, This Locket requires attunement to by a spell caster to be used, and when attuned to, the user benefits from the effects of the Eldritch Invocation it stores and whatever other bonuses the type of locket grants.

Limitations on Lockets Eldritch Invocations that require Pre-requisits can not be stored in the lockets, and having the Invocation and a locket that is storing the same Invocation does not stack the benefits of the Invocation

Enchanted Lockets

Locket Type Bonus Ruby Locket +2 to Arcana Checks Sapphire Locket +2 to Stealth Checks Emerald Locket +2 to Medicine Checks Diamond Locket +2 to History Checks

You can craft up to two lockets, if you craft a third one, one of the first two lockets are destroyed (your Choice)

Counter-Enchantment

Starting at 10th level, with the help of your Patron you have mastered the school of Enchantment just enough to know how to counter it's spells. you gain the ability to cast Counterspell innately whenever a creature nearby uses an Enchantment Spell without expending a spell slot. this feature can be used 3 times a day and you regain uses at dawn.

OathSworn Myrmidon

Starting at 14th level, your magic grows even more in power, allowing you to summon and manipulate an Elemental Myrmidon. The Elemental is sworn to you as a protector of your life and your loved ones, it obeys all your commands unless it contradicts with its oath. which Elemental Myrmidon you summon depends on the nature of your emotions. You spend an Action to summon or dismiss the Elemental, and The Elemental rolls its own initiatives and takes its own turns.

Loving Nature: You gain your choice of a Water or Earth Elemental Myrmidon

Lustful Nature: You gain your choice of a Fire or Air Elemental Myrmidon

Additionally, your Elemental Myrmidon can be used as an Arcane Focus for your Enchantment Spells.