Important things that every beginner player/player who wants to improve should keep in mind:





1) Tiers exist. Characters are different. Understand that usually, the strong characters in a game have several things in common over the rest of the cast.





2) Tier whore is a concept you've created. Understand that at a competitive level, people are going to do whatever it takes to win. People are also going to pick characters they enjoy. At a competitive level, it doesn't really matter "why" someone plays x or y character. Anyone can play any character they want, for whatever reason they want to.





3) You're not special for picking a certain character. Just because you play a low tier doesn't make you special, or secretly better, by default.





4) Your goal is to win, but you win by improving - so your real goal is to improve.





5) It's perfectly fine to complain. Complaining is natural, and a common way for people to vent. That being said, the difference between someone who just complains, and someone who complains and tries to overcome is huge.





6) Reflection and critical thinking is key. The worst thing you can do is the same thing that you did when you lost. You have to think "why did I lose", step back and analyze what happened. Fighting games are about reflection and refinement.





7) Anecdotal evidence, at low level, does not account for much, and try to confirm everything you hear.





8) Filter out your sources of information early, and confirm information with multiple people.





9) Be open to criticism. General rule - if one person says something, maybe they can be wrong, but if many people say the same thing, you might have a problem. General consensus in these games usually exist for a reason.





10) If your goal is to be good, strive for success. If your main source of practice is online play (which it may well be), you can still try to learn to play well. For example, we know that many AoA's are slow and reactable, but if you're relying on them online for hits, then that's not reliable. There are many, many, many examples of such tactics, and it's up to you to understand which is which.





11) You can't define what's "fun" for other people.





12) Even if you hate a certain character/playstyle (and you definitely will), you can't deny a skilled player (but if you're mad, feel free to vent).





Reply · Report Post