Wizard Tradition - Chronomancy

School of Chronomancy

The School of Chronomancy emphasizes magic that manipulates, alters, and ensnares time. There are few wizards that are brazan enough to study and use such magics. Your studies have quickly taught you the subtlety and paradox of time. Most wizards that meddle with time do not stay sane or alive for long, but a select few achieve great power and long life.

Chronomancy wizards either protect the weave of magic, space, and time, or they seek to influence it to suit their own ends. No matter what the goal of the wizard, meddling with time should not be taken lightly.

Time will Tell

Beginning when you select this tradition at 2nd level, you gain proficiency with the history skill if you do not have it. Your proficiency bonus is doubled for any history check that you make. You also gain a tool proficiency of your choice from alchemist supplies, Herbalism kit, or navigator's tools.

Chronowalk

Starting at 2nd level, you can channel your Chronomancy in the ability to Chronowalk.

You can use a bonus action to start the Chronowalk, which lasts for 1 minute. It ends early if you are incapacited or if you don any armor or a shield. You can dismiss the Chronowalk at any time you choose (no action required).

While your Chronowalk is active, you gain the following benefits:

Your walking speed increases by 15 feet.

A nearly transparent image of yourself appears and follows behind you, mimicing your movements made two turns ago. This chronoshadow will follow you with the delay of two turns, and is immune to all damage and effects.

By expending your reaction, you teleport instantly to the location of the chronoshadow, and all creatures within 10 feet of your new location take force damage equal to your wizard level. After this teleport, Chronowalk then ends.

You can use this feature twice. You regain all expended uses of it when you you finish a short or long rest.

Time in a Bottle

At 6th level, you add the Haste and Slow spells to your spellbook, if they are not there already. You can cast one of these spells without expending a spell slot. Once you cast one of these spells in this way, you cannot do so again until you finish a long rest, though you can still cast them normally using an available spell slot.

No Time like the Present

Starting at 10th level, you have enveloped a pocket of time around you that has enabled you to see and react to many events at once. You gain an additional reaction each round. Only one reaction may be used each round to cast a spell of 3rd level or higher per round.

Like Clockwork

Staring at 14th level, you have been using temporal magic to control time for so long that you cannot be aged magically. Also for every twenty years, you age only one year.

Your ability to see timelines and possibilities allows you to aid your allies. All allies within 10 feet of you have a bonus to their initiative rolls and saving throws equal to your intelligence modifier.

Your bond with temporal arcane power empowers your Chronowalk further. When you expend your reaction to teleport to the chronoshadow's location, you may choose to either gain hit points equal to twice your wizard level or you regain an expended spell slot of 4th level or less.

Credits

Design

Digital Alchemy, James Heuslein

Special Thanks

Created on the homebrewery.naturalcrit.com