Overwatch PTR Patch Notes – February 26, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

GENERAL UPDATES

New Feature: Share Replays

Since the introduction of the replay system, players have consistently asked for the ability to share those replays. We’re excited to bring that functionality to you!

A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want: in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.

We have also made some improvements to the replay system.

You can pin up to 10 replays to keep until the next patch. You can unpin a replay to make room for a different replay

We track your 10 most recently imported replay codes. This allows you to watch the same imported replay again without retyping the code

There is a new note field for each replay entry. Add descriptions or notes for yourself

We eagerly await your feedback on this feature.

General Updates

In game friend requests will now only display in game once per session

RealID friend requests will only show RealID names in game if you have recently played with that player

The initial Assemble Heroes timer for games using the Assault, Hybrid, Control, and Payload game modes has been further reduced from 35 to 30 seconds

In the Assault, Payload, and Hybrid game modes for Competitive Play, when both teams complete a round of offense and have more than 2 minutes of time bank then each team’s time bank is equally reduced until one of the teams has a 2 minutes remaining Example: If Team A completes a round of offense on Volskaya with 4:37 remaining in their time bank, and Team B completes their round on offense with 2:50 remaining, then 50 seconds is removed from each team’s timebank. This leaves the teams tied 2-2 and Team A with 3:47 remaining and Team B with 2:00 remaining



HERO UPDATES

D.Va

Boosters

Cooldown increased from 3 to 4 seconds

Mei

Ice Wall

Cooldown increased from 10 to 13 seconds

Player collision now allows large heroes to fit through 1 pillar gaps

Sigma

Gravitic Flux

Ultimate cost reduced 10%

Soldier: 76

Helix Rockets

Cooldown reduced from 8 to 6 seconds

BUG FIXES

General

Fixed a bug that could cause the “New” tag to remain on the “Player Icon” menu tab even after viewing the new icon(s)

Fixed a UI bug that could cause both teams to show 100% at the end of a Control Point map

Fixed a bug that could cause friend request “toasts” to be permanently displayed on screen when getting more than one request at a time

Fixed a bug that could cause several heroes’ ultimate sounds to be silent when observing in third-person

Fixed an issue preventing replays from recording in Custom Games that start immediately

Maps

Numbani

Fixed a bug that allowed players to stand in an unintended location near the final checkpoint

Heroes

Bastion

Brick Skin: Fixed a bug that caused Bastion’s brick bullets to grow in size after shooting through a Mei Ice Wall

Orisa

Fixed an issue where Orisa’s Supercharger placed on Petra’s breakable floors was not properly being destroyed along with the floor

Reinhardt

Fixed a bug that resulted in assisted or environment kills not being counted in Reinhardt’s Charge Kills stat, if the killed player was first knocked back by Reinhardt’s charge

Sigma

Fixed a bug where Sigma’s Gravitic Flux animation would play even if he was slept or stunned

Sombra

Fixed a bug where Sombra’s translocator placed on Petra’s breakable floors was not properly being destroyed along with the floor

Workshop