Assumptions made about versus rewards:

1. Booster packs are valued at 190 coins. [5 card booster packs go for 95, so I assumed that 10 cards would go for 190]

2. Tournament Tickets are valued at 45 coins each. [Adding up all the tournament rewards of the 4 ticket theme variant and dividing it by 4 comes out to approx 45 coins.]

3. Tournament chests are valued at 24 coins. [5 coins + 1 card, the single card value is set to 19 because 95 coins divided by 5 comes out to 19 coins a card]

4. While EX and Full Art cards have their respective value, their value has been set to 19 for this data calculation.

5. Winning against advantage has been completely ignored in these models.

6. The coins you get from finishing a match, losing a match, or getting jackpot on the wheel are ignored.

If any of these assumptions are wrong, explain why so I can improve my model.



Value to Power Graph:



This graph plots the cumulative value divided by the power in search of the most efficient place to stop playing versus.

After analyzing the data behind this graph; the average efficiency the PTCGO offers you is 2.1. The most efficient place to stop grinding versus is after getting 33 wins, or the 10th reward. A coin value of 738.

The items you receive when you finish the 10th reward are:

225 Coins

5 Tournament Chest

2 Tournament Tickets

5 Cards

1 EX-card

1 Booster Pack

The Total Value of completing the Versus ladder is a mind-blowing 4019 coins.

In items, it is:

1050 Coins

13 Tournament Chests

17 Tournament Tickets

7 Cards

2 EX-cards

9 Booster Packs

Weird Trival Stats:

From a fresh start to 330 power is 10 rewards. [738 coins]

From reward 19 to reward 20 is 330 power. [One FA card]



The 7th reward, a booster pack, is the 2nd most efficient reward if you disregard previous rewards and the most efficient if you include them.

Disclaimer: These stats are from the September to Early October Ladder and probably won’t apply to future ladders.

