Earlier this year at WWDC, Epic showed off what its iOS AR is capable of on stage with Wingnut AR (director Peter Jackson's augmented reality studio) and a neat demo looking over a battlefield. Well, a battlefield on a table top. This is AR, remember? The plugin that's available now is based on that work.

Of course, Unreal supports Google's Tango AR as well. Last we'd seen of that was at San Francisco's Game Developers Conference in March. In March, Epic wowed attendees with an AR demo it made in part with Chevy and production house The Mill with a demo of what a high-end version of the tech could look like.

Unfortunately, that Camaro customization demo was just for internal use, but CTO Kim Libreri told us that AR was very much a part of its vision moving forward.

"We want to go beyond gameplay for AR, it's more about what's unreal and real," he said. "The engine is always gonna be a great gaming engine. What we're really seeing is the gamification of everything else [and] it's gonna be hugely disruptive."

And you thought augmented reality was just for catching pokémon.