Steam Marines has been released!

James Seow (code/design)



Jay Bramhall (art - sprites/tilesets)



Andre Mari Coppola (art - backgrounds/trading cards)



Mirko Koponen (art - early sprites/tilesets)



Levan Iordanishvili (music)



Tapio Liukkonen (sound)

It's been a long haul, just about two and a half years since the game got rolling. Steam Marines got on Early Access on 4 September 2013 and was finally fully released today, 24 September 2014, just a little over a year.I'd like to sincerely thank everyone who helped make the game possible, lovers and haters alike and everyone inbetween :)As I'm sure many of you who've followed me since open alpha days know, I don't plan on stopping communication. I'm sure bugs still exist, will be found, and I will continue to crush them. As a side note if you do have Steam Marines issues, please check the Bugs/Solutions thread first! I get many emails/messages/deleted threads about stuff that should by no means hinder your fun!I am, of course, always available at yjseow@worthlessbums.com if you need direct assistance or just want to drop me a line.Thanks again, and happy robot hunting!Game Credits:P.S. Please do check out the two very cool short stories in the "_Stories" folder of your Steam Marines install directory!P.P.S. All v1.0 Steam Marines builds have been submitted to non-Steam platforms; it may take a little while for them to go live, but they're there!P.P.P.S. Also a warm thanks to people who opted in to send their game stats to me during alpha/beta. That's been disabled for v1.0 - Steam Marines is a single player game and does not "phone home" aside from checking to see if you're logged into Steam for achievements.