RING OF THE HIGH VAMPIRE KING

Wondrous ring, artifact, requires attunement

This ring has three empty sockets where gems once were. Without any of the gems, the ring is a normal ring, except that you can cast gate once from it, regaining the ability to do so on the next dusk. The band of the ring and all three gems, when found, require attunement.

If one of the three gems comes close to the ring, it will magnetize to its correct socket. The three colors of the gems are green, red, and orange. Whenever you find a gem and it connects to the ring, you gain the effect of that gem. When you collect all three, it also unlocks another ability. Also, the ring has Intelligence, Wisdom, and Charisma scores of 1, which all increase by 5 for every gem that is found. The ring is designed to be a Mirror-Under-Mind, and its personality is always the opposite of the bearer's, including their alignment. The ring will not attempt to take control of the wearer, but will advise them with the hope that their mind may be open to change. If the wearer of the ring's alignment is neutral, the ring is also neutral, and they work in harmony, unlocking a sixth ability.

This ring was forged by the Dwarven Vampire Smith-Blade Kyrassus. The wood used to burn its forge was from awakened trees, instilling souls into the metal, which was taken from the fell sword of Coraxe the Immortal Might, who slaughtered his way out of the Hells. The gems were taken from the eyes of dead gods: the green from Corellon Larethian, the red from Tharizdun, and the orange from Kyrassus's own eye.

Gemless. The ring, with or without gems, always has the ability for gate to be cast from it. The ring can't be used this way again until the next dusk.

Green. When the green gem is in place and attuned to, the wearer can cast awaken from the ring at will.

Red. When the red gem is in place and attuned to, the wearer can cast drain life (from Dark Arts Player's Companion) on any creature (DC 28). The ring can't be used this way again until the next dusk.

Orange. When the orange gem is in place and attuned to, the wearer can cast imprisonment on any creature (DC 28), taking the Minimus Containment option only, and the orange gem itself is the containment. The orange gem can hold up to three creatures in this way. The ring can't be used this way again until the next dusk.

Triune. When all three gems are connected to the ring and attuned to, the wearer's soul is split in half, and half of it is contained within the ring. This can never be undone, short of the ring's destruction. The effect this has on the bearer are as follows: the wearer becomes blurred to all vision, and all attacks against them are made with disadvantage; the wearer is filled with the might of gods and makes all saving throws with advantage; the wearer is immortalized and ceases to age, and if they are killed but the ring and its gems remain intact they materialize from the ring in 1d3 days. If even one of the gems is dislodged, they cannot materialize.

Neutral. If the wearer is the same alignment as the ring (requiring them to be neutral), then they unlock this ability. They need not be attuned to the ring for this ability to function. The wearer can speak, read, and write all languages, their Intelligence, Wisdom, and Charisma scores cannot be lower than the ring's, and they gain telepathy out to 360 feet.

It is rumored that the High Vampire King is still waiting to materialize when the ring is put back together, but this has not been confirmed. There are three legends surrounding how the ring moved from Kyrassus to the High King Meracles. The first is that Meracles stole the ring and imprisoned Kyrassus inside it. The second is that Kyrassus gifted it to Meracles, but soon died when he lost possesion of the ring, as he forged his own soul into it. The third is that the ring was originally a crown forged by Kyrassus for Meracles as he ascended to the throne, but the ring did not wish to leave Kyrassus, knowing the true evil of Meracles. Therefore, Kyrassus reforged the crown into a ring so that it would not have that much knowledge.