Way of improvisation

The way of improvisation teaches those who study it to live in the moment. To act on their gut instinct and doing so by making the most of everything, and anything available to them at the time.

Physicalization Starting when you choose this tradition at 3rd level, you have perfected you combat techniques to use whatever is within reach. You gain proficiency with all improvised weapons, which count as monk weapons for you. For you an improvised thrown weapon has a normal range of 30 feet and a long range of 60 feet. As part of the attack action if there is an object within your reach you can pick it up as part of the attack action. Improvised weapon damage die also increase with your monk die accordingly. Finlay, your quick wit allows you to be one step ahead whether it is with a plan or on the spot. You also add you wisdom modifier to your initiative.

Yes and From level 6 your attacks with improvised weapons count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. From level 6 you have learnt to focuses your Ki in order expanded your options for thinking on the fly. You can now spend 1 Ki point to add your wisdom modifier to a skill of your choice for 5 minutes, if you choice a skill that already adds your wisdom modifier you may add it again. You can spend 2 skill points to gain proficiency with a tool for 5 minutes. While under this Ki influence you can improvise a rudimentary set of tools if similar items are available (for example, hair pins for thief's tools) though they are used so at disadvantage.

Ricochet Plans can go awry in the split of a second. By channelling Ki into your attacks you can try to have these plans last longer. From level 11 as part of an thrown weapon attack with an improvised weapon, on a successful hit you can spend 2 Ki points to make another attack roll at a target within 30ft of the last target hit. On a critical hit you can make one of these attacks without spending Ki points.