We have a Discord in which most of the modders of our game congregate to discuss techniques, share resources, and show their progress. We keep an active presence in this Discord, often helping modders understand how our systems work and getting feedback from them. This communication tool allows us to encourage modders to create the kinds of mods we’d be interested in taking on board, and it gives us a good pool of talent to draw from for hiring or publishing. Having this line of communication brings the mods and our core game up to higher levels of quality and helps us to keep the modding community thriving. To add a personal example, I came from the modding community. I initially started modding as a way to vent my creativity, but after joining the community, I quickly got to know a few of the developers and seeing them so active in the community fueled me to work more on my projects. They helped me create much better maps and mods, and eventually, the team brought me on as a mapper. Having that experience has helped push me to do the same for other modders, and even the senior developers on the project have come from modding formerly with PR, so many of them feel similarly as well. Modding can be a fantastic gateway to more significant, more serious projects.

The rules are that there should be no ripped assets and no copyright infringement, as well as keeping the mods within Steam’s guidelines for appropriate content. Other than that, modders are free to make whatever they like using our SDK, so long as our assets stay within our game. Allowing modders creative freedom is very important to us, and we feel it’s one of the reasons that projects like Post Scriptum can succeed.