Spoiler: Score: 9,648 (click to show/hide)

Cogmind - Alpha 9



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (6) 3000

Robots Destroyed (140) 700

Value Destroyed (5788) 5788

Prototype IDs ( 160

Alien Tech Identified (0) 0

Bonus (0) 0

TOTAL SCORE: 9648



Cogmind

---------

Core Integrity 0/1150

Matter 300/300

Energy 50/50

System Corruption 11%

Temperature Cool (11)

Location -4/Upper Caves



Parts

-------

Power (2)

(None)

Propulsion (5)

(None)

Utility (

(None)

Weapon (4)

(None)

Inventory(4)

Light Anti-Matter Reactor

Light Anti-Matter Reactor

Improved Cooling System

High-capacity Matter Storage Unit



Peak State

------------

Power

Micro Fission Core

Light Anti-Matter Reactor

Propulsion

Flexi-carbon Leg

Flexi-carbon Leg

Flexi-carbon Leg

Myomer Leg

Myomer Leg

Utility

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Improved Cooling System

Improved Cooling System

Large Storage Unit

Weapon

Matter Neutralizer

High-powered Shotgun

Coil Gun

Coil Gun

Inventory

Light Anti-Matter Reactor

Light Anti-Matter Reactor

High-capacity Matter Storage Unit

Force Lance

Force Lance

Compact Ion Cannon

High-powered Shotgun

Coil Gun

Fusion Cannon

Kinetic Spear

[Rating: 101]



Favorites

-----------

Power Micro Fission Core

Engine Ion Engine

Power Core Micro Fission Core

Reactor Light Anti-Matter Reactor

Propulsion Aluminum Leg

Treads Medium Treads

Wheel Wheel

Leg Aluminum Leg

Flight Unit VTOL Module

Utility Advanced Heat Sink

Device Advanced Heat Sink

Storage Medium Storage Unit

Processor Improved Target Analyzer

Protection Layered Medium Armor Plating

Weapon Advanced Beam Cannon

Energy Gun Plasma Rifle

Energy Cannon Advanced Beam Cannon

Ballistic Gun Assault Rifle

Ballistic Cannon Heavy Flak Cannon

Launcher Grenade Launcher

Impact Weapon Heavy Mace

Piercing Weapon Kinetic Spear



Stats

-------

Bonus Breakdown 0

Classes Destroyed 15

Worker 10

Builder 2

Tunneler 1

Hauler 5

Recycler 12

Watcher 2

Swarmer 27

Grunt 50

Brawler 4

Duelist 2

Sentry 9

Hunter 3

Programmer 11

Behemoth 1

Hero 1

NPCs Destroyed 0

Best Kill Streak 8

Combat Bots Only 7

Matter Collected 3815

Salvage Created 7028

Parts Attached 201

Power 18

Propulsion 56

Utility 64

Weapon 63

Parts Lost 90

Power 7

Propulsion 30

Utility 26

Weapon 27

Average Slot Usage (%) 90

Naked Turns 18

Spaces Moved 2590

Fastest Speed (%) 200

Average Speed (%) 83

Slowest Speed (%) 37

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 1

Cave-ins Triggered 0

Teleports 0

Heaviest Build 81

Greatest Support 110

Greatest Overweight (x) 16

Average Overweight (x) 0

Largest Inventory 10

Most Items Carried 10

Average Items Carried 7

Core Damage Taken 1539

Average Core Remaining (%) 90

Depth 10 Exit 90

Depth 9 Exit 85

Depth 8 Exit 94

Depth 7 Exit 100

Depth 6 Exit 86

Depth 5 Exit 85

Volleys Fired 312

Largest 4

Hottest 299

Shots Fired 868

Gun 537

Cannon 317

Launcher 14

Special 0

Kinetic 432

Thermal 333

Explosive 14

Electromagnetic 89

Entropic 0

Shots Hit Robots 561

Core Hits 313

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 20

Impact 2

Slashing 0

Piercing 18

Damage Inflicted 16323

Projectiles 13097

Explosions 2579

Melee 640

Ramming 7

Kinetic 6269

Thermal 5621

Explosive 2179

Electromagnetic 1607

Impact 34

Slashing 0

Piercing 606

Entropic 0

Self-Inflicted Damage 331

Shots 9

Rammed 1

Highest Temperature 487

Average Temperature 115

Shutdowns 2

Energy Bleed 1

Interference 0

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 11

Average Corruption 6

Message Errors 15

Parts Rejected 7

Data loss (map) 21

Data loss (database) 11

Misfires 4

Misdirections 6

Targeting Errors 47

Weapon Failures 6

Depth 6 End 1

Depth 5 End 7

Haulers Intercepted 5

Robots Corrupted 1

Robots Melted 0

Power Chain Reactions 2

Tactical Retreats 12

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 19

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Machines Disabled 12

Data Cores Recovered 0

Used 0

Machines Hacked 9

Terminals 7

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 2

Total Hacks 16

Successful 6

Failed 10

Catastrophic 2

Database Lockouts 0

Manual 8

Unauthorized 4

Terminals 14

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 2

Terminal Hacks 2

Record 0

Part Schematic 0

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 0

Open Door 0

Level Access Points 0

Branch Access Points 0

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 0

Unreport Threat 1

Locate Traps 0

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 1

Sector Layout 0

Machine Controls 0

Hacking Detections 6

Full Trace Events 2

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 2

Terminals 2

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 2

Garrisons Compromised 0

Fabrication Nework Shutdowns0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 17

Largest Group 9

Highest-Rated Group 45

Highest-Rated Ally 5

Total Orders 45

STAY 1

GOTO 23

ROAM 0

FOLLOW 11

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 10

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 1114

Average Influence 329

Final Influence 19

Maximum Alert Level 4

Low Security (%) 41

Level 1 21

Level 2 18

Level 3 17

Level 4 0

Level 5 0

Squads Dispatched 24

Investigation 4

Extermination 4

Reinforcement 9

Assault 1

Garrison 6

Intercept 0

Derelict Logs Recovered 0

Exploration Rate (%) 20

Regions Visited 11

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 3612

Turns Passed 4882

Depth 11 77

Depth 10 366

Depth 9 513

Depth 8 226

Depth 7 113

Depth 6 564

Depth 5 1431

Depth 4 1592

Scrapyard 77

Materials 1105

Factory 2943

Lower Caves 457

Upper Caves 300



Prototype IDs

---------------

Improved Medium Laser

Improved Lightning Gun

Advanced Beam Cannon

Compact Ion Cannon

Heavy Proton Cannon

Enhanced Coil Gun

Kinetic Spear



Fabricated

------------

Nothing



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 2 exits: *Mat / [*Min])

-9/Materials

-8/Materials (discovered 2 exits: *Fac / [*Sto])

-7/Factory

-6/Factory

-6/Lower Caves

-6/Lower Caves

-5/Factory (discovered 2 exits: *Fac / [*Upp])

-4/Factory

-4/Upper Caves



Game

------

Seed: Flying Lap

^Manual?: 1

Play Time: 76 min

Sessions: 1

Mod: N/A

Game No.: 10

ASCII: 1

Keyboard: 1

Movement: Numpad

Fullscreen: 0

Font: 12/Smallcaps

Map View: 66x50

FOV Handling: Fade In



So yeah, the seed name once again had me starting out considering the possibility of a speed run, but the right parts seemed elusive (okay I didn't try very hard), and instead it ended up being a "real-time fast combat run" where I don't really think and just use whatever items are closest and take the first exits.The first half of the game went really fast--the exits were practically jumping out at me. I had started out with a lot of propulsion slots in case I could start flying, but that didn't pan out and I ended up with legs most of the time. Legs and lots of heat sinks.Then once I reached the upper Factory, the run started to slow significantly, like as much time in -5 as all depths before that, and a matching time at -4. It was obvious that I was getting into some dangerous situations that could easily end the run if I didn't at least watch where I was goingThe -4 layout in this seed is especially tough, starting you out in a large dead-end region where the only way out (without tunneling) is a thoroughfare that passes right by two garrisons. I scouted the route with a bunch of drones....and expected things to get hairy. They did.I managed to spear them all to death, rebuild from scratch, and jam both garrisonsWhile continuing the search for an exit, I still had to push through that thoroughfare, encountering multiple patrols at an intersection and thought I might be doomed:But they all gathered close to the reactor and I hit it with my Fusion CannonAnother stash of drones there on the floor confirmed the location of an exit around the corner, and I called a few of them over as I made my escape with lots more mad robots on my tail, and only 206 core remaining.Unfortunately it didn't lead to Research (I really needed an evolution...); I was in no condition to start a branch run. Oh well, should've guessed that's where that particular exit would lead (high chance of a Sentry-guarded junction exit being connected to the caves).With drone allies I survived a little longer than I otherwise would have, but this third patrol ate my lunch. I did spear a few of them to death firstAnyway, that's what I get for playing rather recklessly while still mega jet lagged and ready to fall asleep at any moment!