Glory Vendors Patch [Discussion]

The amount of CP should be based on how much glory players have earned during the week. It would make it so that players have to play regularly and actually grind the Glory/CP through weekly activities than just rush to the top 40-20 (or 50-70 glory level) and from there start playing the “waiting game” in which they get CP even if they don’t play the game anymore.



Why this change? Right now getting the best recipes in the game is not a matter of skill, grind, playtime or anything. It’s a matter of getting to comfortable glory level so that you get 1k-1,5k CP weekly and then you don’t have to do anything, just wait couple of weeks for your recipe. It’s a system in which your progress is time gated. If the change was made, it would make the system grind based, players would have to regularly play and work for their progress. I would like to see a system in which a player has to grind (in this case grind = pvping, playing the game, doing events) and play regulary for ~2 months for one top tier recipe, playing lets say, 3-4 hours a day.



There should be division within tiers, as in: 12k CP for boots/shoulders/gloves and 15k for chest and legs for the top tier ones. The division into boots+shoulder+gloves and chest+legs should be also appropriately applied to the rest of the recipes.



Additionally, the glory level requirements for the new recipes are too low. Those should be based probably around Wolfied/Aquilla servers and their top 20 players. If they have on average 70-80 glory level, setting Black Guard/Raubritter’s/Karleonian items with 30-40 lvl requirement seems to be too low.



Moreover, i think there should a a weekly cap on how much CP points a character can get based on the character's current glory level. Players from the bottom of the ranking table shouldnt get weekly 5k contribution points just because they killed top players couple of times.



Because the top glory level players earn less glory than low glory level players it could affect them negatively. Right now the top player gets 100-400 glory from a kill and loses much more if he dies. If the change to how contribution points would work made it so that they get barely any weekly CP, there should be made another tweak. This tweak would have to address the algorithm which calculates how much glory a player gets from a kill. It should become more linear and make the difference between top level players and low glory level players smaller, making it possible for both low level and high level glory players to get good amount of glory per weeks and thus good amount of weekly CP.



Of course it doesn't mean that the tweak to algorithm is 100% required, everytime i open the ranking it is the top players who usually have the most glory points by the end of the day, even with how the algorithm works right now.



Ismirs shouldn't have access to midlanders recipes and the other way around.



Please discuss the subject and share your opinion as it is a very important aspect of our game. Any feedback/opinion/idea might help. Thanks in advance!