Originally Posted by xDrac Originally Posted by

I have to disagree on that.

Yes, it would be the same as permanent war. But why is that bad? The only thing that would change is you actually getting rewarded for killing enemies. Even when a zone is in conflict, if you see a red you are most likely going to kill him. Of course open world pvp may be a hindrance to leveling up in said zone. But this is why we have peace times, right? And the reason I proposed this in the first place is to make open world pvp honor gain more lucrative than queuing for the arena. Because as it is right now, you gain much more honor by participating in arena matches.



As an example. While I played on one of the Beta servers (Shatigon EU) and hit level 50, I queued up for arena. Now I should mention that having leveled all the way to level 50 has only gained me about 50 honor in total (because most zones are never in war when you level in them, and even if they are, you still need to actually find reds).



So leveling all the way to 50 only got me 50 honor points.

Then I queued for the 1v1 arena for about an hour or two and had about 5000 honor when I stopped just a couple hours later. That is 100 times as much as the measly 50 honor I gained by leveling. And THIS is a problem, imo. It is also sad to see the honor gain from honor quests removed (ie. kill 200 monsters in cinderstone moor)



Plenty of other ways to earn gold, maybe. But Freedich is supposed to be the most lucrative because of the immense risk your put yourself in when trying to deliver a tradepack there. Now, with only Gilda and high-level resources away, trading to Freedich has drastically decreased. Because you can only use Gilda and high-level crafting resources so much. However, Gold you can always use and that's the point, isn't it? Freedich shall be important and lucrative at all times, and not only when you happen to need Gilda or high-level crafting resources.