Yes, I am Jason Zimmerman, creator of this SSBM statistics data, and yes that is my website. I also did some for Metroid Prime and Legend of Zelda: Wind Waker as you can see, and well, to be honest after a certain point, I continued doing this becuase I am bored and have no humans to play with where I live(except smores, who's busy so I won't bother him), and still have a tiny tad bit over 10,582 matches in Vs. Mode, and easily over 1000 hrs. total in this game (At VERY VERY LEAST 90% of my matches are on those lv. 9 computers[that suck] and gets reeeeeeeeeallllly boring). Also, it's not really a webpage, it's my homepage, and the sad part is, ALMOST everyone in my school thinks that I'm a nerd that has no life. I wish someone would actually like video games (a few do, but not NEARLY like I do) and want to play me(particularry if they're good), but with me, I doubt that will happen. Maybe I'm talking to soon, as according to some poll here the average ago of the people here are approx. 17.31 years old, and since I'm only 14.51, I guess it'll be better in High School(which I'm going to for the 1st time on Sept. 4), but I don't think I'll get this lucky. Anyway, I'm getting off subject, and so to answer the question of how I did this, it's like this...





It's an extremely long process, so I'm just gonna try and explain it in short and simple form. I DRAW the short speed moves(like Mew2's aerial forward A, at 5 frames BTW) and find the speed of short moves by doing them a zillion times so I can see (by drawing to remember it) the speed of it. For moves that are VERY close in speed, but not exactly, I do them RIGHT NEXT TO each other, and if they hit at the same time, they have the same frame-speed, and if not, I find the speed of the unknown move by comparing it the the other move. I do this by (if the other unknown move speed is slower) soing the slower move and then THE VERY VERY INSTANT AFTER THAT I pause the game. That way only the FIRST frame of the move will be done. Then I unpause it. If they THEN hit at the same time, then they're only 1 frame apart. Then I know that since Mew2's shadow scratch is 5 frames, the other move's speed must be 6 frames. I then made "the frames list"(if you remember that extremely old topic)so I have at least 1 move of every frame speed. I can then compare them to other things(i'll know if it's fast enough or not by using blocking and stuff like that) to find their frame speeds.



For example, I found Fox/Falco's stopping speed while running by using various characters moves(i'll use ganondorf just for the sake of chosing someone so I can try and explain my precess quickly) to compare their speeds. If Falco/Fox blocked, then it's not fast enough(since the block starts the EXACT frame AFTER a move ends, and starts right away afterwords.) Simply put, Ganondorf(and C. Falcon's) Down smash's 1st kick hits at 19 frames. When I dashed with Falco/Fox I dashed towards Ganondorf and then INSTANTLY paused the game. I then released the analog stick(to stop the dash) and then held C-stick down to do Ganondorf's down smash for the instant the game unpauses. Then, I VERY VERY quickly hold block with falco/fox right after I unpaused the game(VERY VERY quickly, so the move wouldn't hit and Falco/Fox wouldn't yet come to a complete stop.) When you do a dash and stop and THEN block, you still have to go through the animation of stopping before you're sheild goes up, which I found out after much testing. Anyway, after holding block, if Ganondorf's attack hit the shield, then Falco/Fox's stopping speed would be LESS than that 19 frames(since a block comes after the attack). If it hit Falco/Fox, that means that it comes at EITHER 19 frames OR LESS(since that last frame you're not blocking and it still obviously counts as one of the frames of the move.) Well, in this case, it hit Falco/Fox's shield. That means that it is NOT 19 frames. I then did the same process with Mew2's forward smash(18 frames, unlike his down smash which is 20 frames), and it hit Falco/Fox, so that means, that since I tested Ganondorf's 19 frame move and it's not that, and they got hit on Mew2's 18 frame forward smash, then the stopping speed of Falco/Fox is 18 frames. I did this test multiple times(at LEAST 5, but mostly an average of like 20). This is one of the EASIER LESS COMPLICATED TESTS, and I REALLY don't feel like explaining the longer ones, because I'd be typing for endless hours and you probably won't understand it anyway. I hope this helped you understand how(or, one of the many ways) I test frame speed.





BTW, when I feel like posting it(will be soon, but I just got back from WildWood after sleeping a whopping like 3-4 hrs. before rushing out of the hotel towards home), I will post my throwing power list(measured ALL throws by measuring the lowest damage of their "crowd-screaming" damages, if you know what I'm talking about, and it you don't, it's basically the lowest damage in which an opponent needs to have for the crowd to cheer noticably louder after usually being thrown a certain distance. However, unlike normal attacks in which the weight[and possible falling speed] affect the damage inwhich the crowd-screaming damages occur, GRABS HAVE THE SAME SCREAMING PERCENTAGES FOR ALL DAMAGES[except mew2's forward throw, because of the shadow balls which are obviouly not considered by the game to be part of the throw, at least not for this.)