Infernal Legacies

Infernal lineages, fiendish marks upon mortal bloodlines that live on directly in the form of mutual offspring, are the source of those pitiable folk known as Tieflings. While their general form is somewhat mutated and given over to the ability to perform certain magical spells, particular types of bloodlines have emerged over the ages---those acadenucs with the predeliction, patience, and capacity to travel have unearthed these following lineages.

Baneling

Infernal Legacy: This is the generic tiefling, and the Baneling represents a "no change" legacy. Banelings gain cantrips as described in the SRD\PHB under the Tiefling entry.

Hezrou'Chi

Descended from the stinking Hezrou fiend, demons of the abyss, these poor tieflings lack the charisma of their peers. They make up for this in natural defense.

Infernal Legacy: -2 Charisma, +1 Con, Vile Stench, Natural Poisoner

Vile Stench

Any creature that starts its turn within 5 feet of the Hezrou'Chi must succeed on a DC 12 Con saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the childe's stench for 24 hours or until they take a long rest, whichever comes first.

Poison Resistance

The Hezrou is natural connisuer of poisons. The Hezrou'Chi gains Poison Resistance and proficiency in the poisoner's kit.

Cambion

Not all who wander from the light are lost--some are just having a good time. The wicked ways of the Succubus and Inccubus fill sordid tales across thelands, but their deathly kiss is transfered to their half-human offsprind. Sometimes these unions result in cambions, tiefling children who are akin to their seductive parents.

Infernal Legacy: Otherworldly Allure, Kiss of Death, Souleater (4th level)

Otherworldly Allure

Advantage on attempts to seduce/distract creatures that feel sexual attraction.

Their demonic attributes are usually more attractive than disturbing, and where they deviate they tend to be of particular desire to at least some deviants of unique taste and willingness to cavort with the less-than-holy.

Kiss of Death

When an opponent (that has a soul\is an Outsider) is grappled or willingly not resistant, as a full action the Cambion may kiss their target deeply for 1/3rd of the Target’s HP in Necrotic damage. They get a Dexterity saving throw to escape after each kiss. When a kiss causes the target to reach 0 HP, they make a Charisma saving throw (DC 15 + Cambion’s Level + Charisma Bonus) or lose 25% of their XP value. The Cambion gains this XP and +1 hit die of temporary HP for an hour afterwards, of the hit die type of the enemy.

Souleater

At 4th level the Cambion may elect to finish off a foe immediately upon dropping them to 0 HP with Kiss of Death. They make a (DC 20 + Enemy’s Level\CR + Enemy’s Charisma Bonus) Charisma check and if successful swallow the target’s soul entirely, digesting it with a pleasant warmth in their stomach for 50% of the soul’s XP value. Foes finished in such a way grant +2 hit die of temporary HP for 24hrs afterwards of the hit die type of the enemy.

Marilusa

The deathly Marilith, six-armed half-snaked fiend taking the appearance of a human woman, rarely sire children. Those born of such unions are hatched from eggs and almost always female. They have only one set of arms but gain a reptilian tale, as well as an eerie otherworldlyness.

Infernal Legacy: +1 Dexterity, Reptilian Tail, Blink

Reptilian Tail

Melee Weapon Attack: Dexterity to hit, reach 5ft., one creature. Deals 1d4 bludgeoning damage + dex mod. If the target is Medium or smaller, it is grappled (escape DC 8 + character level + strength bonus). Until this grapple ends, the target is restrained, and you can automatically hit the target with your tail, and you can't make tail attacks against another target. At 6th level, the damage is upgraded to 2d4.

Blink

You can magically teleport twice per long rest, along with any equipment you are wearing or carrying, up to 25 feet to an unoccupied space you can see. At 9th level, this doubles to 50 feet.