Experimental Build 4302: change notes

With the release of this build, I have made some decently prominant changes to the car physics and abilities. The intention here is to make the abilities of thrusters easier and more fun to use.



Car: Added "grip" (name subject to change) button that gives high downforce, to control jump timing(land sooner), and to stick to walls, ceilings. To use this, use the left bumper on the advanced control scheme on a gamepad, or left-alt on the keyboard. This is customizable in the controls menu within the flight buttons. It is not mapped in the basic control scheme, because we are hoping to consolidate gamepad controls to a single scheme, to reduce confusion.



Car: With the advanced control scheme, the left stick now rotates the car while in air, or if the grip button is pressed. This allows for easier transfers, making the thusters more accessable for less experienced players, and more convenient for all players.



Car: Changed how the air drag force on the car is calculated. non-cardinal(diagonal) directions are now higher drag. This helps with countering the wheelie super speed, and also helps ramps be a little more consistent.



The car is also fastest while driving on the road, and the new grip ability allows you to more easily get back to the road after jumps and transfers.



Car: simplified thruster force depletion, now depletes equally, no matter the direction of gravity. Tweakable in experimental menu.



Known bug: door jets don't currently light up when wings are deployed.



