Tim Wiese: So far what we have shown of the world is our vertical slice section. This area was designed specifically to be a test of many gameplay mechanics and give an introductory section to the player to learn the controls and get a feel for the game. Generally when I start world building any section, I think about what do I want the features of this area to look like.

Then I think about what is the path I want the player to take through this section and how to make the visuals guide the player, this usually involves some rough sketches/blockouts. Going along with that, I also think about what is the background story for the area. The most important part of my process has been quick iteration, I get something in game as quick as possible, then move the players start point to this new area so we are all forced to play the new area over and over while testing. There will be other places of interest besides just the snowy areas, but they will all still be based in this cold world and so that will be reflected in the world building.