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# Gamebalance

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- Reduced impact of being ahead of time in technology.

- Increased Strength Damage in Naval Battles.

- Pirates will now pick a target port for raids in a somewhat more varied way.



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# AI

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- AI tries to hide their troops away from border when you have a CB on them.

- Fixed AI pointlessly abandoning their siege to run away somewhere

- Fight Rebels no longer deliberately attacks weak enemy non-rebel/revolt armies.





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# Bugfixes

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- Fixed bug where re-colonizing a city would clear any permanent modifiers

- Fixed volcano SFX not being played back

- Added icon for mercenary_naval_maintenance_cost (SUL-7893)

- Added icon for trireme_ocean_combat_bonus

- Added random_neighbour_country trigger to ip_monarchy.27

- Removed decimals from character Loyalty value in office holder interface

- Updated loc for naval and land mercenary maintenance modifiers to differentiate them

- You can no longer try to CTA AIs that will actually reject due to already being at war with one of the defending parties..

- ip_monarchy.30: Fixed various issues with sibling rivalry.

- Fixed province capital of capital province not being the same as the country capital on startup.

- Fixed military tradition tooltip to have correct spacing

- Localization: Character - "Dead" status and death date overlap with edges of the character screen

- Fixed audio bug regarding storms VFX

- Fixed decimal error in modifiers that gave Aggressive Expansion Decay.

- Fixed syntax error in setup.txt

- Added more French, Chinese, Russian and German localization.

- Moving Country capital now also sets that city to be the Province Capital in that Province.

- Fixed Armies something swapping occupation incorrectly in sieges.