Debate over the legitimacy of esports daily fantasy betting is still going strong, but today, Vulcun is leaving the battleground. 2016 will see the fantasy giant putting an end to all “paid fantasy games.”

The decision comes for multiple reasons. One is obvious—increased legal scrutiny, primarily in the United States, has seen several states, including New York and Nevada, outright banning daily fantasy. Prospects of further legislation are a clear reason for Vulcun to stop while it is still ahead.

Then, of course, there’s the recent moves by larger sporting fantasy sites, like DraftKings and FanDuel, which have moved in on esports. Going forward, the esports betting industry will be a very competitive environment—one that an esports startup might not be able to handle.

So, Vulcun made the obvious decision: to get out while the getting is good. However, this doesn’t harm Vulcun nearly as much as one would think. Ali Moiz, CEO of Vulcun, explains why:

[perfectpullquote align=”full” cite=”” link=”” color=”” class=”” size=””]”In a nutshell, 90% of our users are doing virtual item mini-games around esports, vs. 10% doing fantasy. It won’t be a big impact to Vulcun, regardless.”[/perfectpullquote]

Moving forward, expect Vulcun to double down on its virtual items, which it simply calls “gold.” There’s certainly a market for virtual item betting—in fact, current US online betting websites are forced to use them—so for Vulcun, a move away from trouble, is probably the correct move in the first place.