Spooky Scary Skeletons

Have you ever wished the skeletons in D&D were not only spookier, but also scarier? If so, I have something for you. I'm proud to introduce the Spooky Scary Skeleton, a ridiculous and completely untested design that is the first in what is hopefully a long line of similar creations. Please do not hesitate to give me any feedback you might have, and let me know if you're interested in more content like this.

Alternative Naming Schemes If you like the concepts and mechanics of the Spooky Scary Skeleton but think it’s too silly to use in your game, I would recommend modifying the name of the creature itself, as well as of its features, to something more in line with the naming conventions of official D&D content.

Consult the following table for my suggestions, or use whatever names you like.

Original Alternative Spooky Scary Skeleton Skeletal Wraith Spooky Deathly Quiet Scary Primal Fear Shivers Down Your Spine Strength in Numbers I am the One Who Spooks Forbidden Knowledge Skeleportation Cyric's Chosen

Spooky Scary Skeletons lyrics © BMG Rights Management US, LLC, Kobalt Music Publishing Ltd. The contents of this document are unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Made with The Homebrewery.

Spooky Scary Skeleton Medium undead, lawful evil Armor Class 13 (armor scraps)

13 (armor scraps) Hit Points 39 (6d8 + 12)

39 (6d8 + 12) Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 15 (+2) 6 (-2) 8 (-1) 8 (-1) Skills Intimidation +3, Stealth +4

Intimidation +3, Stealth +4 Damage Vulnerabilities bludgeoning

bludgeoning Damage Immunities poison

poison Condition Immunities exhaustion, poisoned

exhaustion, poisoned Senses darkvision 60 ft., passive Perception 9

darkvision 60 ft., passive Perception 9 Languages understands all languages it spoke in life but can’t speak

understands all languages it spoke in life but can’t speak Challenge 1 (200 XP) Spooky. While in dim light or darkness, the skeleton can't be detected by nonmagical means. Scary. When a creature that has never seen a skeleton sees one for the first time, it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Shivers Down Your Spine. If a creature must make a Wisdom saving throw as a result of the Scary trait, the DC of the throw is increased by 1 for each additional skeleton, warhorse skeleton, minotaur skeleton, or spooky scary skeleton the creature can see or hear, and it is decreased by 1 for each ally within 5 ft. of it. I am the One Who Spooks. Undead, wizards of the necromancy school, and clerics aren't affected by Scary. Actions Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Shortbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Reactions Skeleportation (1/Day). Immediately after taking damage, the skeleton can use its reaction to gain resistance to the damage taken and teleport up to 10 feet in a random direction. If it teleports inside an object, it takes 5 (1d10) force damage and becomes restrained.