How to force custom anti aliasing and AO via Nvidia Inspector

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So I got a new video card recently, a gtx 970, and since then I have been tweaking the crap out of every game I can with Nvidia Inspector. With a lot of help from this thread/graph. And so in the past couple of days I've gotten to tweaking Payday 2, specifically forcing SGSSAA, high quality AF, and HBAO.So with the proper compatibility bits for both AA and AO, the tweaks worked and applied (made obvious by significant framerate drop). But everything was pretty blurry and not very great looking, at least not as great as I figured it should look.Then I remembered how by default the game forces some kind of AA, with no way to disable it. Then I remembered "I am not a spy..." 's "Lower shadow map mod", and how a while back he released a V4, with 2 versions, one with the AA left alone, and one with AA disabled.You might be able guess where I'm going with this. So to cut to the chase:As you can see, very jaggy, not to good looking (though that is subjective)(you might also notice the games built in AO is gone). But, when we go to Nvidia Inspector and apply the tweaks... (here's my profile) So there you go. There go the jaggies. The mod has disabled the games default AA, and we have applied a higher quality AA. And while the picture is just a little blurry, it'scompared to...As you can hopefully see, the picture is much blurrier and worse looking in general.It's very, very subtle but it's something.And there you go, I thought this was a pretty cool and significant discovery so I wanted to share. I hope this was interesting, and also hope this helps people improve the image quality of their game. The ability to tweak and fine tune your game is one of the greatest aspects of PC gaming. So go and expeirment around for yourself!I also hope this proves to I am not a spy and Zdann that the no anti aliasing versions of their mods areworthless, wither they improve performance or not. Some people just don't want AA because they think it looks better, and some want to apply their own AA without the game default, ugly AA! So I encourage Spy to keep the noAA version of his mod, and Zdann to reimplement noAA into his mod. (This mod if you don't know) As for AMD users...well, sorry I don't know if it's possible to force custom anti aliasing in this game with AMD cards or not. Maybe some AMD tweakers can do some experimenting themselves and report their findings?So yep that's it. Have fun :): Something I didn't think to do when originally putting this together is take a screen of theShadow map mod, the version that keeps the games normal AA, with Nv Inspector forced SGSSAA. So here's that, regular Shadow Map mod + Nv Inspector tweaks It appears that my original Hypothesis is still true, keeping the games AA makes everything pretty significantly blurrier. For example look at paper taped to a box behind and to the right of the statue that says "Wolf". You can't even hardly read it with the games AA kept on.: Still experimenting myself, I've decided to try downsampling via Nvidia DSR. And I think I'm going to stick with this as this seems to be this best balance of looks and performance for this game, with the shadow mod V4 noAA enabled (smoothness set to 17% btw). And DSR is only one of a few different ways to downsample, so I guess AMD users could look into this for anti aliasing. So although all the Inspector AA tweaking wasn't very usful for me personally I hope this thread still encourages you to tweak and expierment with this and all your games for yourself.Also changed the title because the original one was a bit cheesy in hindsight...