Divine Domain: Speed

Greek messenger Pheidippides ran to Athens with the news of the great victory his people had over the Persians at Marathon, a distance of more than 26 miles. Driven to exhaustion, after he delivered his message - “Rejoice we conquer” - Pheidippides died.

The deities of speed are known for their swiftness and exult in competition. For them, running, not combat, is considered the ultimate in physical prowess. The gods of speed crossover into many areas, such as travel, luck, wind, and even death. Horses, stags, and big cats are considered sacred animals. Deities who grant this domain include Hermes, Zoran, Mefdet, Akadi, and Shaundakul.





Speed Domain Spells

Cleric Level Spells 1st Expeditious Retreat, Longstrider 3th Blur, Enhance Ability 5th Haste, Slow 7th Dimension Door, Freedom of Movement 9th Passwall, Far Step

Bonus Proficiency

When you choose this domain, you gain proficiency with Athletics.

Devotion of Marathon

At 1st level, your speed increases by l0 feet while you are not wearing heavy armor or wielding a shield. You also have advantage on Constitution rolls vs. exhaustion.

Channel Divinity: Gift of Stamina

Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of energy. As an action, you present your holy symbol and touch a willing creature other than yourself to dispel the exhaustion condition. You also grant the target haste as the spell, though with no lethargy effect.

Sprinter's Agility

Starting at 6th level, you can summon incredible bursts of speed. While you are not wearing heavy armor, You gain advantage on initiative rolls and on Dexterity saving throws. Attacks of opportunity against you are made with disadvantage. Additionally, you can use a bonus action to Dash or Disengage.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 lightning damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Blessed Swiftness

At 17th level, you always act with marvelous speed. Your speed is doubled, you gain a +2 bonus to AC, and you gain an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.



