About this mod Adds a simple radiation hazard to Fat Man explosions, like every other nuclear explosion in the game, and previous Fallout games. I don't know why this was left out! Permissions and credits Author's instructions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points

This is a very simple mod, made by request.



EVERY nuclear explosion in Fallout 4 -- cars, Nuka Grenades, etc. -- leave a radiation hazard behind for 30 seconds... all except the Fat Man, which is the most powerful nuclear weapon you can get in the game. WHY?! jackiechanconfused.jpg



This was present in every other Fallout game, and now it's back. It works for both the Fat Man and the MIRV.



I made the values slightly stronger than a Nuka Grenade so they aren't too strong or annoying. I also made a stronger version that expands the radius, the lingering time, and the strength by just a little bit more as well. Works great with mods such as Mega Explosions that make the Fat Man have a bigger visual effect.



DETAILS

Comparison of values using the vanilla nuka grenade as an example.



Vanilla Nuka Grenade

Radius: 24

Lifetime: 30 (seconds)

Damage: 5 rads / sec



FMRH Standard

Radius: 35

Lifetime: 40 (seconds)

Damage: 8 rads / sec



FMRH Stronger

Radius: 50

Lifetime: 60 (seconds)

Damage: 12 rads / sec



INSTALL

- It's just a tiny ESP with some tweaks to the explosions, so just install with NMM or drop into your /data/ folder and activate in your plugins.txt.



COMPATIBILITY

- This changes the Fat Man explosion, so mods that increase the Fat Man damage will be incompatible. It's 1 value that would need to be patched, so if you're feeling adventurous, it would take maybe 2 seconds in FO4Edit :) I'll make some patches shortly.