A new test server patch has been released, featuring the new Resistance warrior Blaster! It is an extension of the base Resistance, joining Battle Mage, Wild Hunter, and Mechanic.

There are no extractions yet so I don’t have many values or animations.

Resistance Warrior – Blaster

Blaster is the new Resistance warrior who uses a new two-handed weapon called the Gauntlet Revolver. His secondary weapon is the Explosive Pill. He uses warrior equipment.

The Revolver has two types of resources, Bullets and the Cylinder Gauge. Through melee combat, the Revolver will use bullets (the circles) to fire cannon shots when you use the skill Revolving Cannon. Each time you do so, your Cylinder Gauge (top bar) will be charged up by 1. When it is full, you can unleash a devastating attack.

Blaster’s job instructor is Elex, who was hinted towards being the warrior instructor since the Resistance first came out.

1st Job

Magnum Punch: Using the Gauntlet Revolver’s explosive power, use a powerful straight punch in front of you. While using this skill, you can use Revolving Cannon. This skill can be linked to Double Fang. (max level: 20) Level 1: Level 20: Deals 75% damage 3 times on up to 6 enemies. If Revolving Cannon is used while using Magnum Punch, enemies will take an extra 40% damage 3 times.

Using the Gauntlet Revolver’s explosive power, use a powerful straight punch in front of you. While using this skill, you can use Revolving Cannon. This skill can be linked to Double Fang. (max level: 20) Revolving Cannon: Use the Gauntlet Revolver’s built-in cannon to cause additional explosions to deal damage. This skill cannot be used alone, it must be used while performing other attacks (Magnum Punch, Double Fang, Revolving Bunker). If you hold the key down, you can reload your bullets. (max level: 1) Level 1: Consumes 1 bullet. If you hold the key down, your bullets will be reloaded.

Use the Gauntlet Revolver’s built-in cannon to cause additional explosions to deal damage. This skill cannot be used alone, it must be used while performing other attacks (Magnum Punch, Double Fang, Revolving Bunker). If you hold the key down, you can reload your bullets. (max level: 1) Release Pile Bunker: Use your charged up Cylinder Gauge to release a pile bunker at your enemies. The pile bunker will explode, creating a shock wave. Pile Bunker will directly hit enemies, ignoring some of their defenses. The Cylinder Gauge’s bullets will be used and stack with this skill. Based on the Cylinder Gauge when this skill is used, multiple shock waves may be created, inflicting more damage on nearby enemies. You must have a certain amount of Cylinder Gauge to use this skill, and it will not activate Damage Reflect. (required skill: level 5 Revolving Cannon Mastery) (max level: 10) Level 1: Level 10: Minimum 3 Cylinder Gauge required. Deals 100% damage 8 times on up to 10 enemies, ignoring 60% of their defense. A shock wave A will be created afterwards, dealing 50% damage 6 times on up to 10 enemies. After being used, the Cylinder Gauge will be charged to its maximum for 7 seconds, during which Release Pile Bunker cannot be used.

Use your charged up Cylinder Gauge to release a pile bunker at your enemies. The pile bunker will explode, creating a shock wave. Pile Bunker will directly hit enemies, ignoring some of their defenses. The Cylinder Gauge’s bullets will be used and stack with this skill. Based on the Cylinder Gauge when this skill is used, multiple shock waves may be created, inflicting more damage on nearby enemies. You must have a certain amount of Cylinder Gauge to use this skill, and it will not activate Damage Reflect. (required skill: level 5 Revolving Cannon Mastery) (max level: 10) Double Jump: While jumping, jump once more in the air. (max level: 10) Level 1: Level 10: Press jump while in the air to jump once more.

While jumping, jump once more in the air. (max level: 10) Explosion Move: By exploding bullets in front of you, thrust yourself backwards. When you move backwards, enemies hit by the explosion will take damage. If this skill is used while holding the ↑ arrow key, the explosion will occur right below you and cause you to move upwards. This skill will not activate Damage Reflect. (max level: 10) Level 1: Level 10: Consumes 1 bullet. Deals 155% damage 2 times on up to 6 enemies.

By exploding bullets in front of you, thrust yourself backwards. When you move backwards, enemies hit by the explosion will take damage. If this skill is used while holding the ↑ arrow key, the explosion will occur right below you and cause you to move upwards. This skill will not activate Damage Reflect. (max level: 10) Endurance Shield: When you are hit by an enemy, exert your persistence and create a shield proportional to the damage received. In addition, while Blaster is using skills, enemy attacks cannot knock you back. The instant the shield is created, you will not take damage. (max level: 10) Level 1: Level 10: When hit by an enemy, convert 40% of the damage taken into a shield. Every second, 15% + 50 of the shield will disappear. There is a 40% chance of not being knocked back by enemy attacks, and while you are using skills, there is a 100% chance of not being knocked back by enemy attacks. Your defense is increased by 200 and your maximum HP is increased by 20%.

When you are hit by an enemy, exert your persistence and create a shield proportional to the damage received. In addition, while Blaster is using skills, enemy attacks cannot knock you back. The instant the shield is created, you will not take damage. (max level: 10) Revolving Cannon Mastery: Research the Gauntlet Revolver, increasing your basic knowledge about the Revolving Cannon. When attacking enemies with the overheated Gauntlet Revolver (Magnum Punch, Double Fang, Hammer Smash, Shock Wave Punch, Hurricane Mixer), gain extra hits and damage based on the accumulated Cylinder Gauge. (max level: 5) Level 1: Level 5: If you have at least 1 Cylinder Gauge, your attacks will deal an extra 75% damage 1 time. For each Cylinder Gauge you have, your damage will be increased by 10%. Your speed is increased by 30, jump by 15, and maximum speed by 20.

Research the Gauntlet Revolver, increasing your basic knowledge about the Revolving Cannon. When attacking enemies with the overheated Gauntlet Revolver (Magnum Punch, Double Fang, Hammer Smash, Shock Wave Punch, Hurricane Mixer), gain extra hits and damage based on the accumulated Cylinder Gauge. (max level: 5)

2nd Job

Double Fang: Using the Gauntlet Revolver’s momentum, unleash a powerful 2 part combination attack in front of you. After learning this skill, you can use the Magnum Punch button continuously. While using this skill, you can use Revolving Cannon. This skill can be linked to Ducking, Hammer Smash, Sway, and Shock Wave Punch. (max level: 20) Level 1: Level 20: Deals 130% damage 4 times on up to 6 enemies. If Revolving Cannon is used while using Double Fang, enemies will take an extra 80% damage 3 times.

Using the Gauntlet Revolver’s momentum, unleash a powerful 2 part combination attack in front of you. After learning this skill, you can use the Magnum Punch button continuously. While using this skill, you can use Revolving Cannon. This skill can be linked to Ducking, Hammer Smash, Sway, and Shock Wave Punch. (max level: 20) Ducking: Avoid enemy attacks while moving forwards. During this skill, your avoid will be increased and you can press the jump key to stop immediately. This skill can be linked to Magnum Punch and Lift Press. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. In addition, permanently increase Magnum Punch’s damage. (required skill: level 20 Magnum Punch) (max level: 15) Level 1: Level 15: While using this skill, your avoid is increased by 70%. Magnum Punch’s damage is increased by 30%p.

Avoid enemy attacks while moving forwards. During this skill, your avoid will be increased and you can press the jump key to stop immediately. This skill can be linked to Magnum Punch and Lift Press. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. In addition, permanently increase Magnum Punch’s damage. (required skill: level 20 Magnum Punch) (max level: 15) Gauntlet Booster: For a certain period of time, increase your weapon’s attack speed by 2 stages. (required skill: level 5 Gauntlet Mastery) (max level: 10) Level 1: Level 10: 200 second duration.

For a certain period of time, increase your weapon’s attack speed by 2 stages. (required skill: level 5 Gauntlet Mastery) (max level: 10) Gauntlet Mastery: Increase your mastery over the Gauntlet Revolver, your critical rate, and attack. (max level: 10) Level 1: Level 10: 50% mastery, 30% critical rate, 20 attack.

Increase your mastery over the Gauntlet Revolver, your critical rate, and attack. (max level: 10) Physical Training: Through training, permanently increase your STR and DEX. (max level: 5) Level 1: Level 5: 30 STR, 30 DEX.

Through training, permanently increase your STR and DEX. (max level: 5) Charge Mastery: Gain control over the power of your Charge skills, increasing their abilities. (max level: 14) Level 1: Level 14: Every Charge skill’s Charge duration is decreased by 15%, when you use a Charge skill you will automatically reload 1 bullet. When you begin using charged Ducking and Sway or while using charged Hammer Smash, activate a shield that reduces damage taken from enemy attacks (including % HP attacks) by 30%. Your damage is increased by 20%.

Gain control over the power of your Charge skills, increasing their abilities. (max level: 14) Revolving Cannon Upgrade: Improve the performance of the Gauntlet Revolver’s built-in Revolving Cannon. (required skill: level 5 Revolving Cannon Mastery) (max level: 20) Level 1: Level 20: Release Pile Bunker’s damage is increased by 20%p, and shock wave A’s damage is increased by 40%p. Revolving Cannon Mastery’s extra hit’s damage is increased by 20%p. Revolving Cannon’s damage while using Magnum Punch is increased by 40%p. The Cylinder Gauge’s maximum is expanded to 4 slots, the number of bullets is increased to 4. If you have at least 4 Cylinder Gauge, Release Pile Bunker’s damage will be increased by 40%p and it will create a second shock wave B that deals 100% damage 6 times on up to 10 enemies.

Improve the performance of the Gauntlet Revolver’s built-in Revolving Cannon. (required skill: level 5 Revolving Cannon Mastery) (max level: 20)

3rd Job

Hammer Smash: Slam your weapon into the ground, dealing damage to nearby enemies while launching them into the air. Enemies hit will receive a debuff that increases your final damage on them for a certain period of time. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. The shock wave will not activate Damage Reflect. In additional, permanently increase Double Fang’s damage. (max level: 20) Level 1: Level 20: Deals 185% damage 6 times on up to 8 enemies. Enemies hit will receive a debuff for 10 seconds that increases your final damage on them by 10%. After Charging, install a shock wave that hits 300% damage 1 time on up to 8 enemies for 5 seconds, enemies hit by the shock wave will receive the final damage debuff. Double Fang’s damage is increased by 90%p.

Slam your weapon into the ground, dealing damage to nearby enemies while launching them into the air. Enemies hit will receive a debuff that increases your final damage on them for a certain period of time. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. The shock wave will not activate Damage Reflect. In additional, permanently increase Double Fang’s damage. (max level: 20) Sway: Avoid enemy attacks while moving backwards. During this skill, your avoid will be increased and you can press the jump key to stop immediately. This skill can be linked to Lift Press and Flash Move. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. In addition, permanently increase Magnum Punch’s damage. (required skill: level 15 Ducking) (max level: 15) Level 1: Level 15: While using this skill, your avoid is increased by 70%. Magnum Punch’s damage is increased by 65%p.

Avoid enemy attacks while moving backwards. During this skill, your avoid will be increased and you can press the jump key to stop immediately. This skill can be linked to Lift Press and Flash Move. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. In addition, permanently increase Magnum Punch’s damage. (required skill: level 15 Ducking) (max level: 15) Lift Press: Grab a nearby enemy and rush forward, dragging them through the ground. While using this skill, you can use Lift Throw. If an enemy is not nearby to grab, this skill cannot be used. (required skill: level 1 Sway) (max level: 20) Level 1: Level 20: Deals 300% damage 2 times on up to 10 enemies.

Grab a nearby enemy and rush forward, dragging them through the ground. While using this skill, you can use Lift Throw. If an enemy is not nearby to grab, this skill cannot be used. (required skill: level 1 Sway) (max level: 20) Lift Throw: After using Lift Press, throw the grabbed enemy forwards. The enemy will fly a short distance and explode. Enemies hit by the thrown enemy will take damage. While using Lift Press, you can press the Lift Press button again to use this skill. (required skill: level 1 Lift Press) (max level: 20) Level 1: Level 20: Deals 180% damage 6 times on up to 15 enemies.

After using Lift Press, throw the grabbed enemy forwards. The enemy will fly a short distance and explode. Enemies hit by the thrown enemy will take damage. While using Lift Press, you can press the Lift Press button again to use this skill. (required skill: level 1 Lift Press) (max level: 20) Revolving Cannon Upgrade II: Enhance the performance of the Gauntlet Revolver’s built-in Revolving Cannon. Revolving Cannon Upgrade’s boosts are replaced with this skill’s boosts. (required skill: level 20 Revolving Cannon Upgrade) (max level: 20) Level 1: Level 20: Release Pile Bunker’s damage is increased by 60%p, shock wave A and B’s damage is increased by 80%p. Revolving Cannon Mastery’s extra hit’s damage is increased by 60%p. Revolving Cannon’s damage while using Magnum Punch is increased by 60%p, Revolving Cannon’s damage while using Double Fang is increased by 20%p. The Cylinder Gauge’s maximum is expanded to 5 slots, the number of bullets is increased to 5. If you have at least 5 Cylinder Gauge, Release Pile Bunker’s damage will be increased by 80%p and it will create a third shock wave C that deals 180% damage 6 times on up to 10 enemies.

Enhance the performance of the Gauntlet Revolver’s built-in Revolving Cannon. Revolving Cannon Upgrade’s boosts are replaced with this skill’s boosts. (required skill: level 20 Revolving Cannon Upgrade) (max level: 20) Endurance Training: Through training, Endurance Shield is enhanced. (required skill: level 10 Endurance Shield) (max level: 20) Level 1: Level 20: 20% resistance to statuses and elements. When hit by an enemy, convert 30% of the damage taken into a shield. Every second, 10% + 50 of the shield will disappear.

Through training, Endurance Shield is enhanced. (required skill: level 10 Endurance Shield) (max level: 20) Combination Training: Research the most efficient battle patterns and combinations, increasing your abilities when you use linked skills and Charge skills. In addition, permanently increase your attack. (max level: 9) Level 1: Level 9: Can stack up to 10 times. 10 second duration. Your final damage is increased by 2% per stack. Your attack speed is increased by 1 stage per 6 stacks. Your skill linking speed is increased by 1 stage per 10 stacks. 10% attack.

Research the most efficient battle patterns and combinations, increasing your abilities when you use linked skills and Charge skills. In addition, permanently increase your attack. (max level: 9)

4th Job

Shock Wave Punch: Punch enemies in front of you with a screw blow that creates shock waves. After attacking, for a short period of time, a shock wave will remain at that position dealing additional damage. In addition, permanently increase Double Fang’s damage. (max level: 30) Level 1: Level 30: Deals 220% damage 6 times on up to 6 enemies. Creates a shock wave that deals 150% damage 4 times on up to 6 enemies. Double Fang’s damage is increased by 240%p.

Punch enemies in front of you with a screw blow that creates shock waves. After attacking, for a short period of time, a shock wave will remain at that position dealing additional damage. In addition, permanently increase Double Fang’s damage. (max level: 30) Flash Move: While using Sway, instantly move to and hit nearby enemies. While using Sway, you can press the Sway button again to activate this skill. If no enemies are in range, it cannot be activated. This skill can be linked to Magnum Punch. Permanently increase Magnum Punch’s damage. (required skill: level 15 Sway) (max level: 20) Level 1: Level 20: Deals 250% damage 3 times on up to 6 enemies. Magnum Punch’s damage is increased by 160%p.

While using Sway, instantly move to and hit nearby enemies. While using Sway, you can press the Sway button again to activate this skill. If no enemies are in range, it cannot be activated. This skill can be linked to Magnum Punch. Permanently increase Magnum Punch’s damage. (required skill: level 15 Sway) (max level: 20) Hurricane Mixer: Use your weaving, ducking, and swaying skills to create a circle of never-ending punches. Create a hurricane of quick, continuous punches to hit surrounding enemies. You can move while using this attack. In addition, permanently increase Hammer Smash’s damage. (required skills: level 15 Ducking, level 15 Sway) (max level: 30) Level 1: Level 30: Deals 550% damage 1 time on up to 12 enemies continuously while the skill key is held down. While the skill key is held down, you can use movement keys to move. When the skill key is released, use a jumping uppercut that deals 1000% damage 1 times on up to 12 enemies. Hammer Smash’s damage is increased by 175%p. Cooldown: XX seconds.

Use your weaving, ducking, and swaying skills to create a circle of never-ending punches. Create a hurricane of quick, continuous punches to hit surrounding enemies. You can move while using this attack. In addition, permanently increase Hammer Smash’s damage. (required skills: level 15 Ducking, level 15 Sway) (max level: 30) Revolving Bunker: After instantly reloading your bullets to the maximum, quickly grab enemies in front of you and bind them. While an enemy is grabbed, you can use Revolving Cannon up to 6 times, dealing increasing damage. You can then use Pile Bunker to deal additional damage. Grabbed enemies cannot attack and you will be invincible while you are grabbing an enemy. Pile Bunker’s last attack will ignore an additional part of enemies’ defenses. If an enemy is not nearby to grab, this skill cannot be used. (required skill: level 10 Release Pile Bunker) (max level: 30) Level 1: Level 30: Deals 230% damage 2 times on 1 enemy and binds their movements. While grabbing the enemy, you can use Revolving Cannon which will deal 200%, 220%, 240%, 260%, 280%, 300% damage 4 times on up to 10 enemies. Pile Bunker’s last attack will deal 350% damage 8 times, ignoring 60% of the enemy’s defenses. Cooldown: 120 seconds.

After instantly reloading your bullets to the maximum, quickly grab enemies in front of you and bind them. While an enemy is grabbed, you can use Revolving Cannon up to 6 times, dealing increasing damage. You can then use Pile Bunker to deal additional damage. Grabbed enemies cannot attack and you will be invincible while you are grabbing an enemy. Pile Bunker’s last attack will ignore an additional part of enemies’ defenses. If an enemy is not nearby to grab, this skill cannot be used. (required skill: level 10 Release Pile Bunker) (max level: 30) Super Endurance: Convert your Endurance Shield into health. If Endurance Shield is not active or your HP is full, you cannot use this skill. After using this skill, for a certain period of time you will take reduced damage from enemy attacks (including % HP attacks) based on Charge Mastery’s values. This buff is not affected by buff duration increasing effects. In addition, permanently increase Lift Throw’s damage. (required skill: level 20 Endurance Training II) (max level: 10) Level 1: Level 10: For 15 seconds, reduce damage taken from enemy attacks. Cooldown: 80 seconds. Lift Throw’s damage is increased by 150%p.

Convert your Endurance Shield into health. If Endurance Shield is not active or your HP is full, you cannot use this skill. After using this skill, for a certain period of time you will take reduced damage from enemy attacks (including % HP attacks) based on Charge Mastery’s values. This buff is not affected by buff duration increasing effects. In addition, permanently increase Lift Throw’s damage. (required skill: level 20 Endurance Training II) (max level: 10) Maple Warrior: Increase the stats of all party members by a certain percentage for a certain period of time. (max level: 30) Level 1: Increases all stats by 1% for 30 seconds. Level 30: Increases all stats by 15% for 900 seconds.

Increase the stats of all party members by a certain percentage for a certain period of time. (max level: 30) Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5) Level 1: Cooldown: 600 seconds. Level 5: Cooldown: 360 seconds.

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5) Revolving Cannon Upgrade III: Enhance the performance of the Gauntlet Revolver’s built-in Revolving Cannon to its final stage. Revolving Cannon Upgrade II’s boosts are replaced with this skill’s boosts. (required skill: level 20 Revolving Cannon Upgrade II) (max level: 20) Level 1: Level 20: Release Pile Bunker’s damage is increased by 120%p, shock wave A/B/C’s damage is increased by 170%p. Revolving Cannon Mastery’s extra hit’s damage is increased by 140%p. Revolving Cannon’s damage while using Magnum Punch is increased by 140%p, Revolving Cannon’s damage while using Double Fang is increased by 100%p. The Cylinder Gauge’s maximum is expanded to 6 slots, the number of bullets is increased to 6. If you have at least 6 Cylinder Gauge, Release Pile Bunker’s damage will be increased by 150%p and it will create a fourth shock wave D that deals 320% damage 6 times on up to 10 enemies.

Enhance the performance of the Gauntlet Revolver’s built-in Revolving Cannon to its final stage. Revolving Cannon Upgrade II’s boosts are replaced with this skill’s boosts. (required skill: level 20 Revolving Cannon Upgrade II) (max level: 20) Endurance Training II: Through rigorous mental discipline, your ultimate perseverance enhances Endurance Shield. (required skill: level 20 Endurance Training) (max level: 20) Level 1: Level 20: 20% resistance to statuses and elements. When hit by an enemy, convert 50% of the damage taken into a shield. Every second, 10% + 50 of the shield will disappear.

Through rigorous mental discipline, your ultimate perseverance enhances Endurance Shield. (required skill: level 20 Endurance Training) (max level: 20) Gauntlet Expert: Increase your Gauntlet Revolver mastery, minimum critical damage and maximum critical damage. (required skill: level 10 Gauntlet Mastery) (max level: 30) Level 1: Level 30: 70% mastery, 15% minimum critical damage, 15% maximum critical damage.

Increase your Gauntlet Revolver mastery, minimum critical damage and maximum critical damage. (required skill: level 10 Gauntlet Mastery) (max level: 30) Advanced Charge Mastery: Gain perfect control over the power of your Charge skills, increasing their abilities. Charge Mastery’s values are replaced with this skill’s values. In addition, permanently increase your defense ignored. (required skill: level 14 Charge Mastery) (max level: 10) Level 1: Level 10: Every Charge skill’s Charge duration is decreased by 25%, when you use a Charge skill you will automatically reload 1 bullet. When you begin using charged Ducking and Sway or while using charged Hammer Smash, activate a shield that reduces damage taken from enemy attacks (including % HP attacks) by 50%. Permanently increase your defense ignored by 30%.

Gain perfect control over the power of your Charge skills, increasing their abilities. Charge Mastery’s values are replaced with this skill’s values. In addition, permanently increase your defense ignored. (required skill: level 14 Charge Mastery) (max level: 10) Combination Training II: Research the most ideal battle patterns and combinations, increasing your abilities when you use linked skills and Charge skills. Combination Training’s values are replaced with this skill’s values. In addition, permanently reduce damage taken. (required skill: level 9 Combination Training) (max level: 20) Level 1: Level 20: Can stack up to 10 times. 15 second duration. Your final damage is increased by 4% and your critical rate is increased by 3% per stack. Your attack speed is increased by 1 stage per 6 stacks. Your skill linking speed is increased by 1 stage per 5 stacks. 20% damage reduction.

Research the most ideal battle patterns and combinations, increasing your abilities when you use linked skills and Charge skills. Combination Training’s values are replaced with this skill’s values. In addition, permanently reduce damage taken. (required skill: level 9 Combination Training) (max level: 20)

Hyper

Blaster’s Hyper skills will be added in a later update. (Note: this is what was stated in the patch notes, they did not include the Hyper skills).

Maple Auction Reorganization

The Maple Auction search feature has been improved.

When searching for items with at least 2 options, the search will now detect minimum conditions.

An error where items which matched your search conditions would sometimes not appear has been fixed.

The maximum number of items that could appear in one search has been increased.

The Maple Auction’s default search limit and slots have been increased.

The default number of searches available has been increased from 10 to 20.

The default number of slots for buying/selling has been increased from 5 to 10.

Some features which were not used or were unintuitive have been removed.

Bidding has been removed. Now all items sold in the Maple Auction will have fixed prices so they can all be purchased immediately.

Offers have been removed.

Use/Etc. items’ average price feature has been removed. Now, they are sold like equipment and other items where you decide the price you want to sell them at and you can decide which prices specifically you will buy.

Some features have been added and others have been adjusted to make it more convenient.

Now, when you log in, a notification will appear at the top of your screen if any transactions have been made in the Maple Auction.

The duration of selling items has been streamlined into a choice between 24 hours and 48 hours.

You can now cancel the sale of any items you have registered at any time.

Game Related

The Resistance classes and Demon classes will now receive Emblems at level 60 and level 100.

(Lev. 60) Silver Resistance Emblem

(Lev. 100) Gold Resistance Emblem

(Lev. 60) Silver Demon Emblem

(Lev. 100) Gold Demon Emblem

You can now create Innocent Scrolls and Clean Slate Scrolls using Scroll Traces.

30% Innocent Scroll – 5000 Scroll Traces

– 5000 Scroll Traces 5% Clean Slate Scroll – 2000 Scroll Traces

Skill Related

Demon Slayer/Demon Avenger

NEW! Demonic Fortitude: Invoke the Demon’s specialities and share a condensed Demon aura. [required level: 200] Level 1: 10% damage, 10% maximum damage limit boost for 60 seconds. Cooldown: 120 seconds. Only applies to Demon classes, Resistance classes, and Xenon within the party.

Invoke the Demon’s specialities and share a condensed Demon aura. [required level: 200] REMOVED! Will of Liberty

EunWol

Spirit Bond Maximum: final damage boost to Soul Tent after this skill is enhanced has been decreased from 850% to 400%