Build 5389 - June 8th (+5398 fix)

EDIT: Build 5398 has been uploaded to fix an issue where levels could be uploaded to Steam Workshop in experimental builds. Since we're also seeing bugs with exp. replays in the stable build I've also disabled leaderboards for now.



Build 5398 Tweaks - June 12th Fixed bug where levels could be published to Steam Workshop in experimental builds



Re-disabled leaderboards in experimental builds



Player names are limited to only 3 being visible at a time



Improved the naming convention on file names to avoid issues with invalid names on future Workshop Levels



Added animation for back lights in menus

General Improvements

Enabled leaderboards in experimental builds



Temporarily removed the stunt announcer voice



Added "Show Trick Text" option to General options which allows you show/hide the car's trick text



Added reflection self occlusion effect to car



Updated jump effect on car



Updated EmpireLogoFan to be actually circular



Cutting the back of the car off now disables boost



Reproducible "fancy" tricks are now only recognized in Stunt mode



Removed jump effect from ghost cars

Menu Improvements

Added "new" status markers in the main menu (helps to discover downloaded and unlocked content)



Added Workshop sub-menu with options to Visit Workshop, Download New, Update All, and Unsubscribe All



Added info about Workshop votes in level select menu



Added social buttons to main menu



[Level Select Menu] If "View Replay" or "Race Ghosts" is clicked, and no replays are checked, the currently highlighted replay will be picked



[Level Select Menu] Added ability to select and watch local and online replays simultaneously



Several little tweaks to workshop highlight and news items menu visuals (highlight colors, etc.)



Modified "unplayed" notification in level select menu



Improved visuals of subscription checkmark in main menu workshop highlight items



Removed "updated" marker in level select (replaced with "new" marker)



Removed "All Abilities in Adventure Mode" setting in General settings (will be replaced with Campaign+ in a future update)



Clamped width of mode progress bars in the main menu

Level Editor

Added ForceZone: Capable of simulating wind or gravity. (Note: this is a test version, there may be bugs, feedback appreciated)



Added tool to move objects from one layer to another (L)



Added more light flicker settings to BrightenCarHeadlights



Added InvisibleSpline for animation paths or fixing track wrong way troubles



Added new object "EmpireSpineGate002", a wingless version of the original



Level preview image is now super-sampled, resulting in a crisper image



Moved KillGrids into folder



"Press ... to Reset" is now visible in the level editor (for troubleshooting)



TurnLightOnNearCar now supports EventTriggers/EventListeners

Bugs Fixed

Fixed some bugs with Animator Component when restarting levels



Fixed several internal errors which may improve multiplayer stability

Build 5389 is now available on the experimental branch! Lots of level editor and menu additions, with some other tweaks.For those new, here's how to access the experimental branch: