



Heyyy, check it out. It’s another change blog for UMvC3. Have a look at what changes have been made to the Capcom roster.

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Viewtiful Joe

– Reduced hittable area when in the air.

– Increased priority of j.S.

– Slightly increased range of ground normal throws.

– Reduced total frames of Shocking Pink.

– Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.

– Added new move “V-Dodge”

– Air Desperado can OTG.

– Additional hits can be added to Mach Speed through rapid buttons presses.

Arthur

– Health increased to 850,000.

– Changed falling speed of j.S.

– j.S can OTG.

– Added starup invincibility to Heavenly Slash.

– Increased untechable time for first hit of Hellbound Slash.

– Additional hits can be added to Goddess’ Bracelet through rapid buttons presses.

Amaterasu

– Decreased hit stun time on all normal attacks (L,M,H).

– Decreased hit box size of M, cr.M.

– Increased active frames of cr.M.

– Stance change is possible in mid-air.

– Increased active frames of charged Thunder Edge.

– Sword portion of Glaive Chop causes knockdown.

– Decreased untechable time of Assist β (Cold Star).

– Additional hits can be added to Divine Instruments through rapid button presses.

C.Viper

– Increased feint input timing slightly for L and M versions of Thunder Knuckle.

– Slightly decreased forward moving range of Thunder Knuckle M.

– Untechable time from Thunder Knuckle H decreases with combo length.

– Added new move “Optic Laser”

Wesker

– Health decreased to 1,000,000.

– Damage and speed increase as his sunglasses get damaged.

– Decreased startup of j.M.

– Decreased float of Samurai Edge (Horizontal Fire).

– Adjusted untechable time for all versions of Samurai Edge.

– Phantom Move can be performed after Cobra Strike.

– Decreased attack startup time of Jaguar Dash and increased active frames.

– Increased damage of Jaguar Kick.

– Increased hit box of Tiger Uppercut L and M.

– Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.

– Increased invincibility frame startup of Rhino Charge.

– Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.

– Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.

Chris

– Can act immediately after a dash.

– Increased float of cr.H.

– Decreased startup of j.S and increased active frames.

– Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.

– Minimum damage scaling on special attacks has been increased.

– Increased active frames of Shot Gun.

– Decreaed damage of Shot Gun.

– Decreased untechable time of first hit of Combination Punch H.

– Decreased gap of Prone Shot.

– Machinegun portion of Sweep Combo can OTG.

Jill

– All attacks float a little higher.

– Slightly decreased forward moving range of cr.M.

– Slightly reduced hit box sizes of all jumping attacks.

Spencer

– Increased movement speed of Zip Line.

– Spencer will float higher during Zip Kick.

– Slightly decreased initial startup of Armor Piercer.

– Added new move “Bionic Bomber.”

Zero

– Health increased to 830,000.

– Decreased hit stun time on all normal attacks (L,M,H).

– Slightly increased horizontal air knockback from Shippuga.

– Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.

– Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).

– Max Hyper Zero Blaster no longer causes untechable knockdown.

– Ground recovery time increased after Sentsuizan.

– Changed angle of Sentsuizan H.

– Raikousen will go behind an opponent in the corner.

Dante

– Increased knockback for all moves.

– Adjusted hit stun time and float heights for all moves.

– Decreased minimum damage scaling on normal and special attacks.

– Decreased hitbox size of L and M.

– Lowered float of Clay Pigeon.

– Decreased cancel time during startup of Bold Move.

– Commands that were performed through repetitve joystick motions can now be done with a single additional button press.

– Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.

– Decreased damage of Volcano-Beehive.

– Slightly increased horizontal knockback from Beehive.

– During Devil Trigger, Dante can now triple jump and double air dash.

– Additional hits can be added to Million Dollars through rapid buttons presses.

Trish

– Chain combo M -> cr.M -> cr.H or H is now possible.

– Can perform Trick “Hopscotch,” Trick “Peekaboo,” and Round-Trip only once per jump.

– Decreased total frames of Air Raid.

– Air Maximum Voltage can OTG.

– Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.

Tron

– j.H causes greater knockback.

– Increased down time from a normal throw.

– Gustaff Fire is cancelable.

– Increased jump cancel time of Gustaff Fire.

– Untechable time from rock pickup part of Bandit Boulder decreases with combo length.

– Can cancel after throwing the rocks in Bandit Boulder.

– Increased minimum damage scaling of special attacks.

– Servbot Launcher (all versions) can be rapid fire up to three times in a row.

– Lowered float of ground Bonne Strike.

– Untechable time from Air Bonne Strike decreases with combo length.

– Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.

– Removed invincibility from Assist β (Gustaff Fire).

– Additional hits can be added to Servbot Surprise through rapid buttons presses.

– Additional hits can be added to Shakedown Mixer through rapid joystick rotations.

Haggar

– cr.H causes knockdown.

– cr.H can OTG.

– cr.H cannot be canceled.

– Falls faster after an air throw.

– Decreased initial startup invincibility of Assist α (Double Lariat).

– Assist α (Double Lariat) no longer causes untechable knockdown.

– Added invincibility to Rapid Fire Fist.

– Additional hits can be added to Rapid Fire Fist through rapid buttons presses.

– Additional hits can be added to Final Haggar Buster through rapid joystick rotations.

Felicia

– Untechable time from Toy Touch decreases with combo length.

– Rolling Buckler no longer automatically tracks towards the opponent.

– Delta Kick can be done in the air.

– Third hit of Air Delta Kick causes ground bounce.

– Decreased total frames of Sand Splash (all versions).

– Sand Splash can OTG.

– Decreased total frames of Kitty’s Helper.

– Additional hits can be added to Dancing Flash through rapid buttons presses.

– Additional hits can be added to Please Help Me through rapid buttons presses.

Morrigan

– j.H, j.S priority has been slightly increased.

– Increased frame advantage after all her throws.

– Increased damage of Soul Fist.

– Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.

– Added new move “Soul Drain.”

– Decreased total frames for Flight.

– Additional hits can be added to Finishing Shower through rapid buttons presses.

Ryu

– Can act immediately after a dash.

– Minimum damage scaling on normal attacks has been increased.

– Collarbone Breaker can be canceled.

– Added new moves “Ren Hadoken,” “Baku Hadoken,” “Hado Shoryuken.”

– Added new move “Hado Kakusei.”

– During Hado Kakusei, Shinku Hadoken becomes “Shin Hadoken,” and Shinku Tatsumaki Senpukyaku becomes “Shin Tatsumaki Senpukyaku.”

– Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.

– Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.

Lei Lei

– Reduced startup of cr.M and decreased active frames.

– Jump attacks cause slightly less float.

– Rantetsu can chain combo into Edoga.

– Increased untechable time from Edoga.

– Increased variety of items Lei Lei can throw during Anki Hou.

– Additional hits can be added to Tenrai Ha through rapid buttons presses.

Akuma

– Health decreased to 750,000.

– Decreased priority of Tatsumaki Zankukyaku.

– Increased horizontal knockback range of Tatsumaki Zankukyaku.

– Hyakkishu can be done in the air.

– Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.

– Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.

– Additional hits can be added to Raging Demon through rapid buttons presses.

Chun-Li

– M, cr.M can be jump canceled.

– Yosokyaku can OTG.

– Slightly increased priority of Hyakuretsukyaku.

– Adjusted so Kikoanken is easier to perform.

– Decreased startup of Tenshokyaku.

– Increased untechable time from last hit of Tenshokyaku.

– Can act after an Air Tenshokyaku.

– Lowered arc of Air Tenshokyaku L.

– Added new move “EX Spinning Bird Kick.”

– Additional hits can be added to Kikosho through rapid buttons presses.