

- Aerowalk 2D

- Bloodrun 2D

- Furiousheights 2D

- Lostworld 2D

- Toxicity 2D

Updates

- Added distance circle that shows the most distant spawn rejected.

- Changed spawns location by taking the coordinates directly from the maps. The relative position of spawns is now as good as it can be.

- Alignment with the map background should now be within 1-pixel accuracy.

- Added spawns 3rd coordinate. Currently it is used to change the circle size giving a sense of depth. Bigger = Higher, Smaller = Lower.

About the accuracy



These visualization assume that distances are computed in 2D from a top view. As reported by various people, the actual computation in QL is slightly different. It is likely not 3D, but neither a simple 2D.



We are actively investigating into finding the exact computation. For the time being, be patient. Most of the visualizations are correct. These are the first visualization that were published.These visualization assume that distances are computed in 2D from a top view. As reported by various people, the actual computation in QL is slightly different. It is likely not 3D, but neither a simple 2D.We are actively investigating into finding the exact computation. For the time being, be patient. Most of the visualizations are correct.



- Aerowalk 3D

- Bloodrun 3D

- Furiousheights 3D

- Lostworld 3D

- Toxicity 3D Use the mouse wheel to change your Z coordinate. The Z range goes from the lowest to the highest spawn. I made a visualization of how the map would behave if distances were computed in 3D. You can test:Use the mouse wheel to change your Z coordinate. The Z range goes from the lowest to the highest spawn.

This thread is old and the links are dead. Refer to the official one, which has the updated links: Interactive Spawn Visualization You can check an updated method here:Big props tofor investigating and finding this solution!The current version has been confirmed as correct by different people. Your feedback is very welcome. Please report any mismatch by presenting a screenshot and making a circle around the wrong spawns.I recently got many requests, and decided to make a post about it.