Arise and Obey

Starting at 1st level you may use your own life force to animate recently slain corpses and control the undead. Using your action, you may touch a creature that has died in the last minute and raise it as an undead creature controlled by you. You must spend an hour raising a creature if it has been dead for longer than one minute.

You may also attempt to bind a wild undead creature under your control. As an action, an undead creature you can see within 30ft of you must make a Charisma saving throw against your Spell save DC. If it fails, the creature is brought under your control indefinitely; if it succeeds, you cannot use this feature on it again for the next 24 hours. You cannot bind a creature to your control that is already controlled by someone, or something else.

Whatever the means, when you successfully gain control of an undead creature, your current and maximum hit points are reduced by the amount shown on the Life Sacrifice Table based on the CR of the creature.

You may control any amount of undead creatures equal to your Charisma modifier (minimum one) plus half of necromancer level, but may only control undead creatures that have a CR up to half your necromancer level and have an intelligence equal or lower than 8.

You may direct the actions of any undead creature that is under your control as an action on your turn, and they will attempt to execute your last orders to the best of their ability. You also innately know the general direction and distance of all your undead minions. You can maintain control of your minions as long as they are within 1 mile of you. If they leave this 1 mile radius, they leave your control and act as a wild undead creature.

If you want to raise a creature as its undead variant, it is recommended to use the Undead Creature Template at the end of this document to represent the creature's changes after becoming undead.

Life Sacrifice Table Whenever you gaining control over Undead by necromancer class features, you take damage and your maximum Hit Points is reduced by an equal amount, The Damage and Health reduction is based on creature's CR. This Damage and Hit Point reduction cannot be reduced by any means. Your maximum Hit Points are restored as the controlled undead dies or leaves your control. You are not healed when the maximum HP restored. CR Health Reduction 0 1 1\8 1 1\4 2 1\2 4 1+ 8 x CR