We have designers in the studio and we have a phase in which we start off with any features we have in brainstorming session where we try to figure out what we’re doing, what things would be cool and fun. We have Nik Ranieri who is our animation director and he worked at Disney for over 25 years. He’s worked on Who Framed Roger Rabbit, Wreck-It Ralph, The Little Mermaid, Aladdin and so on. So he has a different perspective.

Some of us have come from a background making games so we have one thought process in how to make things, but then Nik will come up and say we should try doing it this way or that way, and at first we thought it doesn’t work that way in this genre because nobody does it that way. Then we thought about it some more and we thought, why can’t we do it that way?

The theme of our game is World War Tunes so we try to have fun with the genre. I mean there’s pianos falling from the sky and there’s TNT rockets. Some of those ideas came from brainstorming sessions. After the brainstorming sessions we talk to each team and find out how long it takes to make various parts of our ideas come to life.

For example, the TNT requires art to make the rocket, animation to put the characters on top of the TNT rocket, design to figure out how it should react to different characters, and code to figure out what happens in different parts of the interaction and collision. It’s a lot of the team getting together and figuring out how to add all these different features into the game.

The Decision of VR