Timotei~ said: ↑



I still hope you are considering giving more love to player-made contraptions. So I'm asking:





Also, I got some questions about the keys themselves.

Q2. Will these key be items you can find in your inventory?

if yes,

Q3. Will it be possible to kill a player and steal their keys to infiltrate their base?

if yes,

Q4. Will it be possible to hide your key in a chest so nobody can steal it from your body.



Thanks in advance and keep up your good work. Those keys are a clever and interesting idea. However, I'm still of those who believe pre-made contraptions shouldn’t have been added to the game in the first place (Since that literally killed my desire to play this game). I'd rather use a lock block or some kind of lock-able catch block using the same key system. Players could use these to lock their siege engines so the enemy couldn’t steal them easily.I still hope you are considering giving more love to player-made contraptions. So I'm asking: @Deepflame Q1. Will we see more love given to player-made contraptions? If yes, can you leak some details about it?Also, I got some questions about the keys themselves.Q2. Will these key be items you can find in your inventory?if yes,Q3. Will it be possible to kill a player and steal their keys to infiltrate their base?if yes,Q4. Will it be possible to hide your key in a chest so nobody can steal it from your body.Thanks in advance and keep up your good work. Click to expand...

A1: For the release of the planets update we haven't added any new small grid blocks, we have done a few stabilizations and tweaks for the small grids leaving them a little more stable in MP, but we primarily focused on getting the planets working. Our next major update will focus on bringing more of the building and engineering things into the game. One thing I will reveal now is that we will, finally, be working on the long, long promised mechanical blocks, but they will not make it in the release of the planets.In defense of the pre-made portcullis, drawbridge and gate, it allows you to make a relatively small door that works well regardless of sim speed and player skill at engineering. Not everyone is a small grid contraption mastermind, and they too want nice looking castles. The gates are only two blocks wide and tall, if you build a big cart it probably wont be able to go through. You will still have to engineer your own larger sized doors and drawbridges, and you can still do it for the smaller ones too. But with these simplified doors it allows people who aren't as talented at building difficult constructs like you to also build a nice looking castle with basic access mechanics.A2: No, keys are not a physical entity for now.A3: Nope.A4: Nope.