Spoiler Alert, click show to read:



UNITS:

- Argonian Militia, Ambush Masters, Hist Priests and Elite Clan Warriors from Clans of Black Marsh faction were redesigned. Elite Clan Warriors are now warriors with two-handed swords. Elite Clan Warriors and Priests of Hist have been renamed to Igatla and Treeminders

- Added units "An-Xileel Invaders" and "An-Xileel Skirmishers" for Clans of Black Marsh

- Added units "tribal warriors", "tribal hunters" and "Shamans" for Kingdom of Orsinium

- Added unit "Armored Trolls" for Dawnguard mercenary army

- Added unit "Vampire Lords" for Clan Volkihar mercenary army

- Added unit "Warlocks of Black Worm" and "Gloom Wraiths" for Order of the Black Worm mercenary army

- Added unit "Zombies" for mercenary armies Clan Volkihar and Order of the Black Worm

- Added 7 new units of the Iliac Bay vampire clans for Daggerfall, Wayrest, Forebears, Crowns and Orsinium factions

- Added new units for new mercenary armies and regular mercenaries

- Reworked spells for mages. All mage units receive unique Destruction spells

- Reworked “Knights of the Lily” unit

- Added units "Vigilants of Stendarr" and "Knights of the Hour" for all fractions of the imperial pantheon

- Added Akulakhan unit for the Great House Dagoth faction. Corprus Lames are now monstrous infantry

- Reworked units of Firsthold Mages and Sapiarchs for the Aldmeri Dominion. Added Battle Gryphons unit for Aldmeri Dominion

- Added the unit "Khajiit mages" for Anequina and Pellitine. Moon Archers unit was reworked

- Redesigned some units of the Clan of Forebears

- Added standard bearer to units of the Great House Indoril

- Added unique models of heroes - Galyn the Sheltere, Almalexia, Vivec, Dovahkiin, Champion of Cyrodiil, Nerevarine, Mannimarco, Dinieras-Ves, Ulfric Stormcloak, Galmar Stone-Fist, Martin Septim, General Tullius, Titus Mede II, Mehrunes Dagon

- Fixed balance for some units





STRATEGIC MAP

- Added Fourth Era Campaign

- In the Fourth Era campaign, the strategic map is changed

- Added Stormcloaks and Great House Sadras with new units for Fourth Era Campaign

- The Fourth Era campaign introduced a Skyrim Civil War script that affects Cyrodiil Empire, Kingdom of Skyrim, and Stormcloaks gameplay

- Changed strategic positions and diplomatic relations of many factions in the Fourth Era campaign

- Fixed map in the Third Era campaign

- Fixed garrison script for AI in both campaigns. In case the player loses the siege, the added garrison will disappear

- Fixed Oblivion Crisis script

- Changed stratmap settlement models for Khajiit culture

- Added Reachmen mercenary army for Skyrim, Daggerfall, Orsinium, Forebears, Crowns and Wayrest factions in both campaigns

- Added mercenary army of Tsaesci for Empire, Dominion, Valenwood, Anequina, Pelletine, Black Marsh factions in both campaigns

- Added Clockwork City mercenary army for all Morrowind's Great Houses in both campaigns

- Added regular mercenaries

- Added Akulakhan rebirth script for the Great House Dagoth

- Added Champion of Cyrodiil and Nerevarine script in the Third Era and Dovahkiin script in the Fourth Era campaign

- Fixed all bugs we found in scripts and balance fractions

- Added a script for military reform for the Empire in the Fourth Era campaign

- Added new wonders of the world - Fang Lair and High Hrothgar in both campaigns

- Fixed and added strat models for all unique commanders

- Added more than 50 new ancillaries, including unique ones

- Added a Pocket Guide to the Empire, allowing you to find out information about different regions of Tamriel

- Added many unique buildings





INTERFACE

- Fixed (hopefully) an interface bug when the allied AI army appeared in battle

- Reworked interface for Khajiit and Redguard cultures

- Added and changed many event icons for all cultures

- Added and fixed all unitpics

- Added and changed videos for all mercenary armies

- Added intro video

- Changed advisor images in the campaign and battle





TEXTS

- Fixed many errors in English texts

- Added texts for all new units, ancillaries and buildings

- Added all missing texts

- Fixed errors in Russian texts, removed most of the inconsistencies of proper names

- Removed all references to the original names of factions, cultures and religions from Medieval 2 Total War





SOUNDS

- Added music for Daggerfall and Wayrest factions

- Added new soundtracks for Black Marsh and Orsinium

- Fixed some bugs with sounds





BATTLES

- Added orcish large city battle map

- Added walls for House Redoran settlements

- Added new unique cities - Markarth, Solitude, Whiterun

- Added a new map for custom battles - Clockwork City

