You may use your reaction to enable your Echo to make an attack of opportunity against a target leaving its reach.

When you cast a spell with a range of touch you can choose to have your Echo cast it for you against any target within its reach, as if you had cast the spell yourself.

When you take the Attack action you can choose to have your Echo make attacks for you.

You are able to communicate with and issue commands to your Echo telepathically.

Starting at 2nd level you learn a number of techniques that enable you to work in concert with your Echo, even in the heat of battle. Your and your Echo can benfit from the following as long as it is within 100ft of you.

In combat your Echo shares your Initiative and is only able to take the move action undirected.

Additionaly if your Echo would suffer pshycic damage it is instead dealt to you.

As your mind is shared with your Echo, any mind altering affects you are subjected to are conveyed to your Echo as well e.g. charm, fear.

Your Echo has no mind of its own and is incapable of undertaking complex actions undirected. Anytime it is forced to make an Int, Wis or Cha save you do so in its stead.

A Druid of Twilight reflects their sleeping mind into the avatar of a spirit animal, creating an Echo. This abjeraction is a mirror of the Druids mind so shares their mental statistics and features. An Echo summoned with your Wildshape ability follows the same rules as if you had assumed the shape of the animal yourself and gains these additional features.

This Echo is an abberation that takes the form of any beast you have encountered, its CR equal to or less than twice the limit deterimined by the Wildshapes Beast Shapes table.

Druids who choose this cricle at 2nd level learn to project a portion of their mind into a summoned avatar. Instead of using their Wilshape ability to transform into a beast they can instead use the feature to summon a spectral companion in the shape of one.

The Druids of the Circle of Twilight serve as Diplomats and Envoys. Stalwart wardens of the Druidic order these men and woman embody the Druids drive to maintain balance between The Wilds and Civilization. As These Druids seek to find equilibrium between the two opposed forces. They learn to use the druids Wild Shape to seperate the conflicting forces within themselves, sharing part of their mind to create a spiritual companion in the shape of a beast.

Entwined Mind

By level 6 you have mastered the ability to project your mind. You can attempt to aid the minds of others affected by any mind altering effects.



As an action you project your psyche into the mind of a creature you touch. If it is under the affects of a mind altering ability you must immediately make a save as if the spell/ability had originally targeted you (You may add half of your Druid level to this save but do not benefit from any resistances or immunities you would normally have).

If succesful the affect is ended. If unsuccesful you suffer any negative affects of the spell or ability as well.



In addition you can now command your Echo to make a single attack against a target as a bonus action.

Blooming Awareness

Once you have reached level 10 the Circle of Twilights Teachings enable you to perceieve the minds of any thinking creatures around you. You know the location of any sentient creature within 30ft of you or your Echo.



A creature you could not normally see still retains any benefits from invisibility.

Spirit of Cooperation

Also at 10th level you acheive greater synergy with your Echo, inspiring those around you to acheive similar degrees of harmony. As a reaction you can choose to grant a friendly creature advantage on their next Attack or Saving Throw provided they can see both you and your Echo.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Spectral Reflection

Beginning at the 14th level the Circles teachings have roused the full power of your sleeping mind. Strengthening the connection between you and your Echos and enabling you to summon more powerful companions to your side. You can use your Wildshape feature to summon an Echo with a challange rating as high as as your Druid level divided by 4, rounded down.

In addition when you are targeted by a spell or attack you can use your reaction in an attempt to momentarily charm your atacker. They must succeed on a Wisdom saving throw or change the target of their attack to your Echo, the attack misses if the Echo is not in range. You can use this ability a number of times equal to your Wisdom modifier the effect lasts until the end of your targets turn.