“When we first started the game, we got a very simple demo up and running in a couple of weeks. I scoured the internet, trying to find some compositions which I felt really captured the emotive, reflective tone of the game. I found this one track which was achingly perfect - almost too much so. I licensed the track, and we used it in our demos, but didn’t give too much thought to the original composer. The game development progressed, and we worked with local musicians to try and recapture that essence. It was strange though, the simple qualities which really made that original track work seemed to get lost when reimagined by other artists. Ultimately, we did something we should have done much earlier, and contacted the original artist.

We knew he was Greek, but beyond that, he could have been anywhere in the world. We were working out of Dan’s flat in Camden at the time, when we first made contact. It turned out the original composer was Alkis Livathinos, living and working 30 minutes down the road in Stratford. He had never worked on a game before, but through a twist of fate had watched a documentary on indie games a few days prior, and was eager to meet.

I might have slightly undersold the amount of work involved to Alkis when we first met. Not through any misintention, of course, but having no real grasp on the scope of the game at the time, I thought perhaps five or so tracks would be a suitable amount of music. Over a year and many sleepless nights later, Alkis has produced a complete soundtrack, of nearly thirty unique compositions, and over an hour of original music.

- Henry Hoffman”