What follows is a guest post by Olavi Tonisson from Digital Fruit, the makers of LimeJS.

Only few days ago web and mobile developement company Digital Fruit has released under Apache open source licence HTML5 game engine LimeJS. Our desire to create game toolkit was initially driven from lack of tools for developing HTML5 based games generally and specially for touchscreens (iOS, Android). LimeJS’s goal is quite clear and simple: to provide an easy way to build good game experience without thinking about inner workings.

There were two main questions what we tried to solve. First, how to make HTML5 based game experience so close to any Flash game or native game on modern smartphone that regular user will not see difference. Secondly, how to bring development time (and therefore cost) of game to similar level what Flash games enjoy today. I think we succeeded in both of our goals.

You can go and check it out from Lime JS webpage http://www.limejs.com.

From the editor: LimeJS looks like another great entry into the HTML5 gaming space. It is based on the Google Closure library, and supports rendering to both the DOM and to the HTML5 Canvas element. There are some nice demos of LimeJS here, and an excellent programming guide here. The code is availalble on Github.