Suggestions for Unnerving Presence, Insidious, and new killer perks

Unnerving Presence

make the skill check audio cue silent when killer is within a certain range





skill checks triggered while in terror radius cannot be Great or Good, or at least cannot grant the bonus progress that these checks provide normally





generator is guaranteed to explode if survivor stops working on it within terror radius





terror radius now lingers around after you leave, causing confusion among survivors

Insidious

New Perk ideas

Open Wounds

Arrhythmia

I think we can all agree that a lot of killer perks seem to be very bad compared to some of their counterparts. Brutal Strength is a must-have, while Monstrous Shrine and Unrelenting are both quite underwhelming. Unnerving presence is among this class of underwhelming perks, as a good survivor will just land "Great" skillchecks from it and actually gain a large benefit from a perk that is supposed to make them mess up.I'd been reading a lot on the /vg/ threads for DBD and some users have had some interesting suggestions regarding the topic title, especially how to improve Unnerving Presence. I do not take credit for them, but I wanted to compile them and create a singular post containing them.Some of these effects might be stronger than others, and obviously not all of them would be the "new" Unnerving Presence. I definitely think something needs to happen to stop survivors from profiting from the skillchecks, and/or more confusion needs to be applied for potential for mindgames.Insidious, in addition to unlocking the stealth ability, now also removes the killer's red gaze permenantly.The reason for this is because I think on some maps (mostly just the farm maps) it's too easy for survivors to know where the killer is based on their red gaze. If Insidious removed it permenantly, I think that would make the killer a lot more stealthy in all scenarios while also making Insidious better than just a camping perk.Wounded survivors must make more healing skill checks, with narrower success zones. OR healing skill checks don't advance the meter on a "good" success and only slightly on a "great" success.To have some kind of counterplay to self-care which nearly every high rank runs.Heartbeat volume and pace wavers by [X%].Just an interesting idea on emphasizing mindgames, though it could be made less useful by perks such as Spine Chill and Premonition. However, even with these perks a survivor would not know exactly where the killer is and still be subject to the confusion.