EsportsJohn Profile Blog Joined June 2012 United States 4833 Posts Last Edited: 2016-12-22 16:18:36 #1 Ragnaros

First Impressions

Analysis and Pro Opinions by EsportsJohn



Ragnaros, an elemental as old as the world of Azeroth, has been called to many realms…but rarely one so suited to his destructive nature as the Nexus. As he strives to reduce this new land to ash, Ragnaros hews about with the fiery hammer Sulfuras and takes command of allied and destroyed forts, scourging all who approach him with falling rocks and waves of magma. Though his power is vast, those who summon the Firelord must be prepared to watch the world burn.



Table of Contents

Strengths and Weaknesses



Abilities



Breakdown



Talents



Professional Opinions





At BlizzCon, Blizzard revealed the next two heroes to enter the Nexus with a thrilling cinematic featuring an epic battle between Varian and Ragnaros. The Firelord was available for play at the venue, but it was over a month before he was actually released. Advertised as an assassin that could take over a fort and become a "raid boss", there was a lot of excitement for the upcoming hero.



Ragnaros lives up to the hype: he's big, does lots of fire things, and makes the game feel chaotic—but maybe a little too chaotic. Perhaps the most broken hero since Samuro, Ragnaros dominated matches during opening week, peaking at 70% on HotS Logs. He's since been nerfed a bit, but it still remains to be seen if Molten Core and Lava Wave are too impactful or potentially game-breaking. Let's take a closer look at this destructive Hero and his devastating abilities!







”By fire be purged!”









Strengths

Strong solo laner



Long range poke



Good waveclear



Dynamic zoning abilities







Weaknesses

Weak escape



No CC in his base kit



Vulnerable to CC chains









Abilities

Trait

Molten Core

Channel on an allied or destroyed Fort or Keep to replace it with Ragnaros's ultimate form, temporarily gaining new Abilities, having 4155.84 Health that burns away over 18.72 seconds. 120s cooldown.



Ragnaros's returns to his normal form upon losing all Health in Molten Core.



Basic Abilities

Empower Sulfuras (Q)

Ragnaros's next Basic Attack is instant, dealing 219.44 Ability damage in an area, and heals for 20% of the damage dealt. Healing doubled versus Heroes. 6s cooldown



Living Meteor (W)

Summon a meteor at the target point that deals 74.88 damage, then rolls in the target direction dealing 299.52 damage per second for 1.75 seconds. 12s cooldown



Blast Wave (E)

Ignite Ragnaros or an ally, granting 25% Movement Speed for 1.50 seconds before exploding dealing 108.16 damage to nearby enemies. 10s cooldown.



Heroic Abilities

Sulfuras Smash (R)

Hurl Sulfuras at the target area, landing after 0.75 seconds, dealing 205.92 damage. Enemies in the center take 617.76 damage instead and are Stunned for 0.50 seconds. 60s cooldown.



Lava Wave (R)

Release a wave of lava from Ragnaros's Core that travels down the targeted lane, dealing 249.60 damage per second to non-Structure enemies in its path and instantly killing enemy Minions. Damage increased by 100% versus Heroes. 120s cooldown











Ragnaros' basic abilities are a nice mix of poke, sustain, and utility. For his Heroics, Ragnaros can utilize either global pressure with Lava Wave or build more for teamfights with Sulfuras Smash. The combination of these factors make him a beast at solo laning and useful in a variety of compositions. There are certain battlegrounds, like Braxis Holdout and Tomb of the Spider Queen, in which he is exceptionally strong, but he isn't necessarily bad on any in the rotation.



Even though he's classified a melee assassin, Ragnaros can put out a lot of long range poke damage with Living Meteor. Using some of the Meteor talents like Molten Power and Meteor Bomb, Ragnaros can maximize his poke and deal insane damage from afar while still retaining the ability to walk up and smash someone with Empower Sulfuras. The ability to fight from both a distance and in close quarters is one of the factors that makes Ragnaros one of the most well-rounded characters in the game.



Molten Core and Lava Wave are game-changers. The way the abilities are designed makes him exceptional at pushing and defending forts and can even change the way objectives are played on some maps. For instance, Molten Core can delay close tributes on Cursed Hollow or Altars on Towers of Doom using the insane range on his second set of abilities. Lava Wave literally melts the Zerg rush on Braxis Holdout, making him a must-ban Hero on that map.



The one glaring weakness of Ragnaros is his lack of escape. Despite having great sustain with Empower Sulfuras and a small speed boost from Blast Wave, it can be difficult for Ragnaros to get out of a tough situation. Grabbing talents like Catching Fire and Resilient Flame can help boost his tankiness when he goes in too deep and hopefully him buy enough time to deal good return damage.







Talents



Ragnaros has one of the most adaptable talent trees in the game at the moment, but that might be largely due to his colossal damage numbers; when his numbers get nerfed a bit, we may see a bit more stability in talent choices. As with most assassins, his builds usually empower one ability and take defensive or utility talents where necessary.



Perhaps the most common build right now is the Living Meteor build, which does insane amounts of poke damage from a safe distance. Talenting into Shifting Meteor allows Ragnaros to keep the ball on someone for the maximum possible damage; it also makes it easier to consistently build stacks on Molten Power. Once he gets Meteor Bomb at level 16, he can wreck the back line and dish out some serious AoE damage.



If you're looking to play more of a melee style, you can go for a Q build. Sulfuras Hungers at level 1 is similar to Azmodan's Taste for Blood talent because it requires Ragnaros to last hit minions, and in turn, it greatly increases the damage of Empower Sulfuras. The quest doesn't take that long, but requires him to solo a bit so to gain maximum value out of his Qs without teammates accidentally clearing minion waves too quickly. Once you tack on Hand of Ragnaros and Giant Scorcher, Ragnaros does some insane burst damage with his Q on an absurdly low cooldown.



His level 20 Storm talents are all very good and situational. Heroic Difficulty makes it easier for Ragnaros to abuse his trait and push/defend far more often. When he's taking a lot of damage in teamfights, Submerge can help him survive for a bit longer and potentially dodge lethal damage. If he takes Lava Wave at 10, he can significantly increase its efficiency with Lava Surge; not only does it provide a second wave which can be staggered with the first, but it also lowers the cooldown by 10 seconds. More lava equals more winning.







Professional Opinions

On Kit, Design and Implementation:



Wings, Super Perfect Team (SPT) The second ult Lava Wave deals so much damage that I feel it's getting nerfed pretty soon. As for the weaknesses, the model is huge so it's easy to get body blocked. And since he doesn't have any escapes, you need to be very careful with positioning. He's also weak against dive compositions for the same reason. The second ult Lava Wave deals so much damage that I feel it's getting nerfed pretty soon. As for the weaknesses, the model is huge so it's easy to get body blocked. And since he doesn't have any escapes, you need to be very careful with positioning. He's also weak against dive compositions for the same reason.



m, ZeroPanda I think the hero is pretty interesting. His kit is enjoyable. Some of his talents can provide some self-sustain and damage mitigation. On the other hand, his mobility is mediocre. Sometimes an attempt to engage with Q might cost you your life before the ability even connects. As for his defensive utility, the value you can get from the trait as well as Lava Wave is tremendous. I think the hero is pretty interesting. His kit is enjoyable. Some of his talents can provide some self-sustain and damage mitigation. On the other hand, his mobility is mediocre. Sometimes an attempt to engage with Q might cost you your life before the ability even connects. As for his defensive utility, the value you can get from the trait as well as Lava Wave is tremendous.



Baphomet, Please Buff Arthas I think the overall design is good. The kit is decent and the trait is very unique. Though categorized as a melee assassin, the hero is actually very good at poking. For now, I think a poking playstyle works well and can deal lots of damage. Some might feel the trait is a bit weak as you can’t move while it’s activated. However, when it comes to defending—say like enemies pushing with mercenaries or map objectives—the trait is extremely valuable. And it can also be used offensively. I think the trait is powerful enough to be considered a second ult and might open up a lot of potential strategies around the hero himself. I think the overall design is good. The kit is decent and the trait is very unique. Though categorized as a melee assassin, the hero is actually very good at poking. For now, I think a poking playstyle works well and can deal lots of damage. Some might feel the trait is a bit weak as you can’t move while it’s activated. However, when it comes to defending—say like enemies pushing with mercenaries or map objectives—the trait is extremely valuable. And it can also be used offensively. I think the trait is powerful enough to be considered a second ult and might open up a lot of potential strategies around the hero himself.



Sunshine, Coach I think a great way to look at Ragnaros is to compare him to Thrall. He has self sustain in his Q, great poke potential in his W, and he can either speed himself or an ally with his E, which brings a lot of utility. Both of his ults are very good, and you probably just pick according to comp and map.



His passive seems a little broken to be honest though. Love the concept, but it does so much. Prevents building damage, has massive range, very high damage output, slows, stuns, and just feels way to hard to play around. I feel like they left out a weakness to it, but that might just be me complaining about the OP hero being OP. I think a great way to look at Ragnaros is to compare him to Thrall. He has self sustain in his Q, great poke potential in his W, and he can either speed himself or an ally with his E, which brings a lot of utility. Both of his ults are very good, and you probably just pick according to comp and map.His passive seems a little broken to be honest though. Love the concept, but it does so much. Prevents building damage, has massive range, very high damage output, slows, stuns, and just feels way to hard to play around. I feel like they left out a weakness to it, but that might just be me complaining about the OP hero being OP.



Youngbaek, Coach His kit and especially the last hitting talent is a really interesting change for Heroes of the Storm. If we start seeing more talents like this, we'll see the meta and team compositions change based on talents like Sulfuras Hunters. It's similar to stacking Seasoned Marksman, but due to the last-hitting mechanic, it will be forced to play out differently. His kit and especially the last hitting talent is a really interesting change for Heroes of the Storm. If we start seeing more talents like this, we'll see the meta and team compositions change based on talents like Sulfuras Hunters. It's similar to stacking Seasoned Marksman, but due to the last-hitting mechanic, it will be forced to play out differently.



sCsC, L5 (Ballistix) All my teammates agree that Rag is plain OP. He isn't the best in standard teamfights, but his power near allied/enemy keeps is extremely imbalanced. All my teammates agree that Rag is plain OP. He isn't the best in standard teamfights, but his power near allied/enemy keeps is extremely imbalanced.



On Professional Play and Meta Changes:



Baphomet, Please Buff Arthas Overall, the character is strong and well-rounded. It’s likely we’ll see the hero in competitive play. Overall, the character is strong and well-rounded. It’s likely we’ll see the hero in competitive play.



Sunshine, Coach Ragnaros has great solo lane potential, good self sustain, wave clear, and utility. I don't really know how Ragnaros couldn't find his way into the meta. I would be shocked if he wasn't picked, and he might even be ban material even with the nerfs. Ragnaros has great solo lane potential, good self sustain, wave clear, and utility. I don't really know how Ragnaros couldn't find his way into the meta. I would be shocked if he wasn't picked, and he might even be ban material even with the nerfs.



Youngbaek, Coach If he's strong enough, you'll see him in every region. I'm not talking about his current state, but after the nerf that should be coming from Blizzard's side. I can see his playstyle work great in Europe though; regions [like EU] that I consider a bit more careful and calculated will be able to execute the stacking game better than other more aggressive regions if that's the pro build. If he's strong enough, you'll see him in every region. I'm not talking about his current state, but after the nerf that should be coming from Blizzard's side. I can see his playstyle work great in Europe though; regions [like EU] that I consider a bit more careful and calculated will be able to execute the stacking game better than other more aggressive regions if that's the pro build.



On Map and Composition Viability:



Wings, Super Perfect Team (SPT) The W ability provides decent poke and even burst damage in teamfights. His trait is extremely strong on maps like Battlefield of Eternity and Haunted Mines, as it can deal with map objectives really well. The trait is much less valuable on huge maps like Blackheart's Bay/Warhead Junction. The W ability provides decent poke and even burst damage in teamfights. His trait is extremely strong on maps like Battlefield of Eternity and Haunted Mines, as it can deal with map objectives really well. The trait is much less valuable on huge maps like Blackheart's Bay/Warhead Junction.



m, ZeroPanda The second ult Lava Wave is very powerful on small maps or when teamfighting in lanes. The second ult Lava Wave is very powerful on small maps or when teamfighting in lanes.



Baphomet, Please Buff Arthas Maps like Infernal Shrines or Haunted Mines are where his trait shines, as it helps a lot in defending against enemies pushing with the map objectives. Maps like Infernal Shrines or Haunted Mines are where his trait shines, as it helps a lot in defending against enemies pushing with the map objectives.



Sunshine, Coach Any map where the objective is forced to push down a certain lane will be a good map for Ragnaros, since it guarantees value from Lava Wave. I don't think he will really have a bad map, but Braxis Holdout and Tomb of the Spider Queen seem like maps that he would dominate. Any map where the objective is forced to push down a certain lane will be a good map for Ragnaros, since it guarantees value from Lava Wave. I don't think he will really have a bad map, but Braxis Holdout and Tomb of the Spider Queen seem like maps that he would dominate.



Youngbaek, Coach It honestly depends on what build the professionals decide on in the future. If he becomes a stacking hero, he should fit perfectly into the smaller maps like Dragon Shire and Tomb of the Spider Queen. But if it becomes another variation of the build, he should be good on larger maps as well. Maybe multiple builds will be viable, and you'll see him played on all maps. It honestly depends on what build the professionals decide on in the future. If he becomes a stacking hero, he should fit perfectly into the smaller maps like Dragon Shire and Tomb of the Spider Queen. But if it becomes another variation of the build, he should be good on larger maps as well. Maybe multiple builds will be viable, and you'll see him played on all maps.



Final Thoughts:



Wings, Super Perfect Team (SPT) I think the hero is overpowered. His auto attack damage is quite high. At the moment, he can be one of the best solo laners in the game I think the hero is overpowered. His auto attack damage is quite high. At the moment, he can be one of the best solo laners in the game



Baphomet, Please Buff Arthas The Ult Lava Wave is very strong when pushing, as it clears minion waves immediately and can force enemies to dodge it so they can’t defend their structures. The Ult Lava Wave is very strong when pushing, as it clears minion waves immediately and can force enemies to dodge it so they can’t defend their structures.



Sunshine, Coach He's incredibly fun to play. Simple kit, but he has a lot of skill with how you play him. Knowing how to use your E will probably be what sets apart the good players from the bad. He's incredibly fun to play. Simple kit, but he has a lot of skill with how you play him. Knowing how to use your E will probably be what sets apart the good players from the bad.



Youngbaek, Coach Expect a nerf coming to him. I think his overall kit is difficult to balance, and he'll likely be in a OP or undertuned stage forever. Expect a nerf coming to him. I think his overall kit is difficult to balance, and he'll likely be in a OP or undertuned stage forever.



sCsC, L5 (Ballistix) We haven't scrimmed with him yet, so I'm not too sure about how team compositions will factor in. In Hero League, he's just a standard melee flex pick. We haven't scrimmed with him yet, so I'm not too sure about how team compositions will factor in. In Hero League, he's just a standard melee flex pick.







So what do you think about Ragnaros? Is Lava Wave OP? Let us know!



We would like to thank Wings, m, Baphomet, Sunshine, Youngbaek, and sCsC for taking the time to share their thoughts and insights on Ragnaros with us!



Huge thanks also to yaya, DogRay, and RallyJaffa for translations! At BlizzCon, Blizzard revealed the next two heroes to enter the Nexus with a thrilling cinematic featuring an epic battle between Varian and Ragnaros. The Firelord was available for play at the venue, but it was over a month before he was actually released. Advertised as an assassin that could take over a fort and become a "raid boss", there was a lot of excitement for the upcoming hero.Ragnaros lives up to the hype: he's big, does lots of fire things, and makes the game feel chaotic—but maybe a little too chaotic. Perhaps the most broken hero since Samuro, Ragnaros dominated matches during opening week, peaking at 70% on HotS Logs. He's since been nerfed a bit, but it still remains to be seen if Molten Core and Lava Wave are too impactful or potentially game-breaking. Let's take a closer look at this destructive Hero and his devastating abilities!Ragnaros' basic abilities are a nice mix of poke, sustain, and utility. For his Heroics, Ragnaros can utilize either global pressure withor build more for teamfights with. The combination of these factors make him a beast at solo laning and useful in a variety of compositions. There are certain battlegrounds, like Braxis Holdout and Tomb of the Spider Queen, in which he is exceptionally strong, but he isn't necessarily bad on any in the rotation.Even though he's classified a melee assassin, Ragnaros can put out a lot of long range poke damage with. Using some of the Meteor talents likeand, Ragnaros can maximize his poke and deal insane damage from afar while still retaining the ability to walk up and smash someone with. The ability to fight from both a distance and in close quarters is one of the factors that makes Ragnaros one of the most well-rounded characters in the game.andare game-changers. The way the abilities are designed makes him exceptional at pushing and defending forts and can even change the way objectives are played on some maps. For instance,can delay close tributes on Cursed Hollow or Altars on Towers of Doom using the insane range on his second set of abilities.literally melts the Zerg rush on Braxis Holdout, making him a must-ban Hero on that map.The one glaring weakness of Ragnaros is his lack of escape. Despite having great sustain withand a small speed boost from, it can be difficult for Ragnaros to get out of a tough situation. Grabbing talents likeandcan help boost his tankiness when he goes in too deep and hopefully him buy enough time to deal good return damage.Ragnaros has one of the most adaptable talent trees in the game at the moment, but that might be largely due to his colossal damage numbers; when his numbers get nerfed a bit, we may see a bit more stability in talent choices. As with most assassins, his builds usually empower one ability and take defensive or utility talents where necessary.Perhaps the most common build right now is thebuild, which does insane amounts of poke damage from a safe distance. Talenting intoallows Ragnaros to keep the ball on someone for the maximum possible damage; it also makes it easier to consistently build stacks on. Once he getsat level 16, he can wreck the back line and dish out some serious AoE damage.If you're looking to play more of a melee style, you can go for a Q build.at level 1 is similar to Azmodan'stalent because it requires Ragnaros to last hit minions, and in turn, it greatly increases the damage of. The quest doesn't take that long, but requires him to solo a bit so to gain maximum value out of his Qs without teammates accidentally clearing minion waves too quickly. Once you tack onand, Ragnaros does some insane burst damage with his Q on an absurdly low cooldown.His level 20 Storm talents are all very good and situational.makes it easier for Ragnaros to abuse his trait and push/defend far more often. When he's taking a lot of damage in teamfights,can help him survive for a bit longer and potentially dodge lethal damage. If he takesat 10, he can significantly increase its efficiency with; not only does it provide a second wave which can be staggered with the first, but it also lowers the cooldown by 10 seconds. More lava equals more winning.So what do you think about Ragnaros? IsOP? Let us know!

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