User Info: hexacoto hexacoto 3 years ago #1



It's quite hard to read because potato quality.



SPEED type characters max speed down. Characters affected: Onion Knight (Ninja), Kain, Squall, Zidane, Kuja, Tidus, Lightning, Ramza (Shout mode).



Generic EX Skill

Vacuum:

+Range up. (Horizontal +20m, vertical +/- 15m)

+Suction ability up

+Suction starts 30f earlier?



BRV Magnet:

+Range up. (Horizontal +20m, vertical +/- 15m)

+Area of effect up (Radius +1m)



Contact determination adjustments

Garland

Earthquake (Rocky parts): HP to HP noncontact (Counter possible)

Firion

Wide Shot: BRV Mid to BRV noncontact (Counter possible)

Shine Blade: BRV Mid to BRV noncontact (Counter possible)

Lead Axe: BRV noncontact (Counter possible) to BRV Mid

Terra

Chaos Wave: HP to HP noncontact (Counter possible)

Cloud

Blade Beam (Energy wave part): BRV Mid to BRV noncontact (Counter possible)

Zidane

Solution 9: HP to HP noncontact (Counter possible)

Kuja

Flare Star: HP to HP noncontact (Counter possible)

Force Symphony (HP attack part): HP to HP noncontact (Counter possible)

Tidus

Spiral Cut (Explosion part): HP to HP noncontact (Counter possible)

Shantotto

Vidohunir: HP to HP noncontact (Counter possible)

Vaan

Red Spiral: HP to BRV noncontact (Counter possible)

Lightning

Lightning Strike: HP to HP noncontact (Counter possible)

Ace

Cannon Laser (final projectile): BRV Mid to BRV Strong

Blizzard BOM: HP to HP noncontact (Counter possible)



Firion

Brush Lance:

+ Upper area attack determination increased

Rope Knife:

+ Vertical angle increased 2.5 degrees

Wide Shot:

+ Vertical angle increased 2.6 degrees

Shine Blade:

+ Vertical angle increased 2.6 degrees. Range up 1m.

Lead Axe:

+ Vertical angle increased 2.5 degrees

Flame Wand:

+ Vertical curve (bevel) increased, up increased 2.5 degrees, down increased 3.5 degrees

Straight Arrow:

+ Vertical angle increased 4.5 degrees

Vertical Dive:

+ Before the attack hits, dash cancel now possible by 16 frames earlier

Chain Move:

0 Orientation correction readjusted

Master of Arms:

+ Range decay reduced based on HP. >3000HP horizontal 30m vertical +/- 20m; 1000-2999HP horizontal 20m vertical +/- 15m; 0-999HP horizontal 15m vertical +/- 12.5m

Blood Weapon:

+ Recast time shortened to 75 secs from 90 secs

+ Dash cancel now possible by 20 frames earlier



Emperor

Mine:

0 Mines away from the core have detonation times readjusted

Curse Flare:

- Tracking ability down

- Fire shots reduced to 4 from 7

Fear Tornado:

+ Size of tornado increased

+ After spreading, tornado remains on map for 1.5 seconds



Onion Knight

Firaga:

0 Core breaking abilities adjusted to 3 times instead of 6

Blizzaga:

0 Core breaking abilities adjusted to 3 times instead of 6

Job Change:

+ Guard, Dodge Cancel now possible by 44 frames earlier

+ Dash Cancel now possible by 90 frames earlier

+ Attack Cancel now possible by 34 frames earlier Source: https://www.famitsu.com/matome/dff/images/000/132/720/5911dd3436985.htmlIt's quite hard to read because potato quality.SPEED type characters max speed down. Characters affected: Onion Knight (Ninja), Kain, Squall, Zidane, Kuja, Tidus, Lightning, Ramza (Shout mode).Vacuum:+Range up. (Horizontal +20m, vertical +/- 15m)+Suction ability up+Suction starts 30f earlier?BRV Magnet:+Range up. (Horizontal +20m, vertical +/- 15m)+Area of effect up (Radius +1m)GarlandEarthquake (Rocky parts): HP to HP noncontact (Counter possible)FirionWide Shot: BRV Mid to BRV noncontact (Counter possible)Shine Blade: BRV Mid to BRV noncontact (Counter possible)Lead Axe: BRV noncontact (Counter possible) to BRV MidTerraChaos Wave: HP to HP noncontact (Counter possible)CloudBlade Beam (Energy wave part): BRV Mid to BRV noncontact (Counter possible)ZidaneSolution 9: HP to HP noncontact (Counter possible)KujaFlare Star: HP to HP noncontact (Counter possible)Force Symphony (HP attack part): HP to HP noncontact (Counter possible)TidusSpiral Cut (Explosion part): HP to HP noncontact (Counter possible)ShantottoVidohunir: HP to HP noncontact (Counter possible)VaanRed Spiral: HP to BRV noncontact (Counter possible)LightningLightning Strike: HP to HP noncontact (Counter possible)AceCannon Laser (final projectile): BRV Mid to BRV StrongBlizzard BOM: HP to HP noncontact (Counter possible)Brush Lance:+ Upper area attack determination increasedRope Knife:+ Vertical angle increased 2.5 degreesWide Shot:+ Vertical angle increased 2.6 degreesShine Blade:+ Vertical angle increased 2.6 degrees. Range up 1m.Lead Axe:+ Vertical angle increased 2.5 degreesFlame Wand:+ Vertical curve (bevel) increased, up increased 2.5 degrees, down increased 3.5 degreesStraight Arrow:+ Vertical angle increased 4.5 degreesVertical Dive:+ Before the attack hits, dash cancel now possible by 16 frames earlierChain Move:0 Orientation correction readjustedMaster of Arms:+ Range decay reduced based on HP. >3000HP horizontal 30m vertical +/- 20m; 1000-2999HP horizontal 20m vertical +/- 15m; 0-999HP horizontal 15m vertical +/- 12.5mBlood Weapon:+ Recast time shortened to 75 secs from 90 secs+ Dash cancel now possible by 20 frames earlierMine:0 Mines away from the core have detonation times readjustedCurse Flare:- Tracking ability down- Fire shots reduced to 4 from 7Fear Tornado:+ Size of tornado increased+ After spreading, tornado remains on map for 1.5 secondsFiraga:0 Core breaking abilities adjusted to 3 times instead of 6Blizzaga:0 Core breaking abilities adjusted to 3 times instead of 6Job Change:+ Guard, Dodge Cancel now possible by 44 frames earlier+ Dash Cancel now possible by 90 frames earlier+ Attack Cancel now possible by 34 frames earlier

User Info: hexacoto hexacoto (Topic Creator) 3 years ago #2 Cecil

Light Slash:

0 Hit has been stabilised

Searchlight:

+ Magic projectile range up +5m

+ Magic projectile's orientation after stopping readjusted

Abyss Gate:

0 Extra frames after holding down attack to max removed (10 frames)

Gravity Ball:

+ Size of ball radius +0.2m

+ Speed of ball up 1.33x. However, duration of ball on field readjusted

+ Tracking distance +1m

Soul Eater:

+ Vertical angle increased 5 degrees

+ Time from initial hit to when HP damage dealt reduced by 0.5 secs

+ Multihit portion of attack readjusted

Job Change:

+ Guard, dash, dodge cancel now possible by 35 frames earlier

+ Attack Cancel now possible by 25 frames earlier



Kain

Vorpal Thrust:

- Final knockback value decreased

Impulse Drive:

- Final knockback value decreased



Bartz

Blue Mage (Master):

+ Missile attack determination readjusted

+ Dodge, guard and dash cancel now possible by 4 frames earlier

+ Other action cancel now possible by 1 frame earlier

Samurai:

+ Hits required to master reduced to 2 hits from 3

+ Vertical angle increased by 2.5 degrees

+ Character alignment prior to attack improved

+ Attack occurs faster by 2 frames

+ Speed after the first hit increased

0 Attack portions stabilised

- Time given to align character before attack reduced by 1 frame

Geomancer (Earth)

+ Rock size increased, radius +0.5, vertical height +10m

Knight:

+ When on the ground, now jumps into the air when countering.

Dancer:

+ Lower angle tracking increased by 7.5 degrees. However, the horizontal reach of the last hit of the combo is readjusted



Kefka

Swelling Thundaga:

+ Size of magic increased by 1.5x

+ Damage reaction changed to "numbness"

+ Attack occurs 5 frames earlier

+ Attack range +5m

+ Character alignment before firing improved

+ Attack's keep value readjusted



Cloud

Sonic Break:

+ Character alignment before attack improved

- All cancels after the second part of the attack slower by 6 frames

Climhazzard:

+ Character alignment before attack improved

Blade Beam:

+ Character alignment before attack improved

Slashing Blow:

+ Character alignment before attack improved

+ Guard and Dodge cancel of the second part of the attack now possible by 9 frames earlier

- All other action cancel of the second part of the attack slower by 3 frames

0 Damage reaction readjusted

Braver:

+ Character alignment before attack improved

- When during the attack, the character realignment stops if the enemy dodges

Finishing Touch:

+ Character alignment before attack improved

Cross Slash:

+ Character alignment before attack improved

Meteor Rain:

+ Character alignment before attack improved

- Character alignment before attack duration reduced by 6 frames

Limit Break:

+ Guard, Dodge cancel now possible by 15 frames earlier

+ Other action cancels now possible by 35 frames earlier

+ Charging time duration extended by 1 second

+ Defense up by 1.2x



Sephiroth

Zanshin:

+ Slightly realigns the character as he is attacking. Dodging cancels the effect

- Character realignment before attack is cancelled when dodging

- Tracking ability of the waves readjusted

- Movement only possible after having shot out 2 waves

Heaven's Light

- Character realignment before attack readjusted

Heartless Angel

- Character realignment before attack duration reduced

User Info: hexacoto hexacoto (Topic Creator) 3 years ago #3 Squall

Thunder Ballad:

+ Keep value timing occurs earlier

Brutal Shell:

+ Keep value timing occurs earlier

Fated Circle:

+ Various action cancel after the attack now possible by 5 frames earlier

+ (in midair) Character realignment duration increased by 3 frames

Blasting Zone:

+ Various action cancel after the attack now possible by 6 frames earlier

+ (in midair) Attack lower angle increased by 15 degrees



Kuja

Glide, except during Ultima:

- Speed down

Holy Thrust:

- Various action cancel now slower by 5 frames

Flare Blow:

- Various action cancel now slower by 5 frames

Holy Rise, Holy Raid:

- Radius of size of hitbox reduced by 0.2m

Flare Star:

- Initial attack radius reduced by 0.5m

- HP attack portion radius reduced by 0.75m

Soul Resonance:

- Duration reduced to 15 secs from 20 secs

- Recast time increased to 40 secs from 35 secs



Tidus

Leap&Rush, Leap&Dive, Leap&Rise:

+ Start lag (stiffness) reduced by 2 frames



Vaan

Concurrence:

0 When a Concurrence is possible, Vaan will glow a certain colour to indicate that. Blue-white for Luminescence, purple for Black Hole

Fire:

+ Attack occurs 3 frames faster

Red Spiral:

+ Duration from first hit to HP damage reduced by 5 frames

Pyroclasm:

+ Size of fireball increased

+ Various action cancel now possible by 10 frames earlier

+ Range, speed and tracking readjusted

Ground Zero:

+ When on the ground, now jumps into the air when countering.

Dreadnought:

+ BRV determination is made 17 frames earlier from when the button is released after being held down

+ Various action cancel is now possible by 20 frames earlier



Lightning

Crushing Blow:

+ Attack occurs 2 frames earlier

+ Attack duration shortened by 3 frames

Lightning Strike:

+ Attack occurs 1 frame earlier

0 Where the HP damage is determined is readjusted

Army of One:

0 Tracking distance of the enemy in the initial portion of the attack readjusted



Y'shtola

Stone:

- Attack cancels are now 5 frames slower

- When hit, enemy's stiffness is reduced by 5 frames

Ruin:

- Attack cancels are now 5 frames slower

- When hit, enemy's stiffness is reduced by 5 frames



Ramza

Holy:

- Radius of attack reduced by 0.5m



Ace

Cannon Laser:

0 The size of contact determination with stage readjusted

Fire RF:

0 Speed and tracking readjusted



THE END

User Info: LeafJounin LeafJounin 3 years ago #4 Do you have any idea what that brave mid to brave noncontact stuff actually means?

User Info: Rouenne Rouenne 3 years ago #6 Nothing really worth saying here. No changes to summons? So that means another few months of Ramuh only