Onto the late game! This is around the time after most of the lobby is hitting level 8 and you're into stage 5 after Raptors. There isn't really anything special in this stage besides finalizing your composition and getting upgrades but there is a few things to touch on.As mentioned in the mid game you will look to save gold based on how well you're doing and in the late game that means after 5-1 to gauge whether you're going to hit level 9 or not. How much health you lose dictates the amount you spend -- losing it really fast? Roll down a lot. Losing it slowly? Save gold but roll down after certain intervals like after Raptors or stage 5 carousel. If you're strong enough that you are mostly winning rounds and above 40 health you can be greedy and look to hit level 9 sometime after Dragon.Most importantly be aware of how much health you have and how strong other players in the lobby are. If you're below 30 health you're generally either one really bad loss away from losing or two losses away from losing so you have to decide whether to roll or not. If you're on a win-streak you're likely fine but anytime you lose a round below 30 health you need to go all-on or you're risking losing the game with unspent gold. Above 30 health you're generally fine to wait and sit on your gold but always be careful about losing multiple rounds in a row.Let's move into late game builds. This is 6 Shadow at level 8 which, despite being nerfed in 10.4b, is still one of the strongest transitions for Shadow. 6 Inferno is a viable option but 6 Shadow is still overall stronger. What has changed in 10.4b is you can't just hard force this transition without having upgraded champions. It can help prevent bad losses but if you want to get top two now you need. Give him carry items like RFC, Rageblade and a great third option is Quicksilver. It is definitely okay to sellif you have a replacement for them to give items to. Other win conditions for this build can beandI'm sure this looks familiar as it's almost exactly what Rangers looked like in the late game in 10.3. This is still one of the stronger transitions for this build though there more options. 4 Warden/4 Ranger is perfectly viable as is 2 Warden/2 Mystic/4 Ranger. It really just depends what you're able to hit in the late game. Thechampion for Rangers is. He will save you in the late game so, so much with his ultimate and Crystal as Ranger needs a strong front-line to do well.are still great carries and even though Poison was nerfed heavily in 10.4 it's still very useful in the late game. An easy way to think of Ranger is it has three core champions;andand after that you can fill in the slots.The last late game build I want to showcase is the most likely variation of Summoner/Assassin that can top two or win. It's the same as level 7 except you're adding inand need really, really good items for. Bramble Vest and Redemption are at the top of the list for items onwith a Light item being a good third option. Quicksilver and Guardian's Angel are also fine options if you're unable to get the Light item. Basically this is the most likely to win variation of this build or at least get top two. Other variations can still top four and do well but it's definitely a struggle.is also a win condition for this build though it's not easy to get so don't tunnel vision too much on trying to hitAlright that's it for a few of the late game builds. This isn't every build! Berserkers, for example, are fine late game but they are quite intuitive and easy to play so with the basic mid game build you can often go into many different variations late game. As mentioned 6 Inferno is also a solid late game option. Lights are potentially viable but can be hit or miss right now and Ocean/Mage only works when you get a Mage Spatula or high-roll aOne composition not mentioned here is thecarry build of 10.3, which is still viable it's just easily countered by players right now that it isn't doing as well. Itbe strong, especially with, but the fact it can be played around easier than other builds definitely makes it less of a consistent viable build.For any build that you take to level 9 is almost always going to be some type of front-line legendary likeoror additional synergies to your existing composition. Adding in four Mystic is a common thing to do at 9, for example. Another great option is adding in aif you find one, in particular Cloudis one of the best to add at level 9 because it gives a team wide dodge buff for just one champion. Regardless of what you play the best way to figure out your level 9 champion is shoring up weaknesses to your build like more front-line, Mystic, Cloud etc. Scouting to see what will help you the most is also advised.