“ A guild hall is a private region for your guild that you can build up and decorate over time. The proprietors in your guild hall are the primary source of upgrades for you to improve your guild. — Guild interface

Guild halls are areas for guilds to play, battle, socialize, and progress together. Once owned, they can be quickly accessed from anywhere in the game via the guild panel.

Guild Initiative Headquarters [ edit ]

Guild Initiative Headquarters

“ The Guild Initiative is an arm of the Tyrian Explorer's Society. We operate with the endorsement of the five major nations of Tyria and the Captain's Council here in Lion's Arch. — Dougal Keane

The Guild Initiative Headquarters acts as a miniature guild hall and is available for all guilds. It is an instanced area accessed by entering the portal next to the Guild Bluff Waypoint in the Postern Ward area of Lion's Arch.

Accessing the Headquarters for the first time will grant your guild its first Guild Upgrade Prerequisite.

Icon Upgrade Description Reward Guild Initiative Registration Access the Guild Initiative's central office in Lion's Arch. Access to more Guild Upgrades.

Upgrade Prerequisites do not give new services but instead unlock access to better upgrades. The most common prerequisite upgrades are Building renovations.

Inside the Headquarters you will find the following services:

By speaking to Grímur Oddursson you can purchase the first Guild Upgrades in exchange for Favor and Gold.

Purchasing upgrades will grant your guild Guild Experience (GXP). For every 100GXP that your guild earns it will gain 1 Guild Level. The higher your Guild Level the more upgrades will be available.

Available guild halls [ edit ]

Gilded Hollow [ edit ]

Gilded Hollow

“ In the depths of the Maguuma jungle, beneath a city of gold, there lies a hidden cavern. It is a place of ancient and powerful magic. Built unknowable years ago by the Exalted, it has been long abandoned. Yet power still hums within the walls. We don’t know what magic enchants the cavern. Nor do we know its purpose. All we know is that the chamber holds valuable clues to the city’s mysterious past. Choose the Gilded Hollow, seek power in the depths, and forge your future within its walls. Delve into the depths…and find a home. — Kogga [Guild Explorer]

The Gilded Hollow is a monolithic cavern containing the remnants of an outpost of a lost golden city in the heart of the jungle.

Getting there

In Auric Basin, drop into the pit in the center of Tarir, head north, and then east to the exalted portals.

Unique features

Mining the Guild Ore Synthesizer will randomly grant Tenebrous Crystal that can be used to craft a new tier of guild Tenebrous weapons and Ornate Guild armor.



Lost Precipice [ edit ]

Lost Precipice

“ On a high cliff overlooking wild and untamed jungle, there is an ancient fortification. It is a place of beauty and reverence. Scholars don’t know who built the Lost Precipice, nor why it was forsaken. Its walls, once bright with mosaics and strange runes, are crumbling and cold. For now, the wind whispers down crumbing hallways, speaking secrets to those who dare to listen. Choose the Lost Precipice, seek its mysteries, and discover the past while you build your future. Rise to the heights…and find a home. — Sarah McKenzy [Guild Explorer]

The Lost Precipice is a hidden canyon refuge on the border between the Maguuma Jungle and the wastelands to the north.

Getting there

In Verdant Brink, glide northwest from the cliffs west of Mellagan's Valor. The entrance is within a stone archway by the point of interest.

Unique features

Mining the Guild Ore Synthesizer will randomly grant Shimmering Crystal that can be used to craft a new tier of guild Shimmering weapons and Ornate Guild armor.



Windswept Haven [ edit ]

Windswept Haven

“ Deep in the Elonian desert, there's an ancient place long abandoned. This hidden oasis has been magically spared from the chaos and warfare raging all around it. The lost history of this forsaken hideaway is just waiting to be unearthed. Windswept Haven is a place out of myth and memory. There are tales told of treasures hidden beneath its sands. Help me claim Windswept Haven, so we can uncover its buried secrets together. Come with me and secure a new home for your guild in Elona — Hashim [Guild Explorer]

The Windswept Haven is an oasis within the Crystal Desert region. This Guild Hall was added with the launch of Path of Fire.

Getting there

Unique features





Claiming a guild hall [ edit ]

Speak to the relevant Guild Hall Explorer at the Guild Initiative Headquarters in Lion's Arch; each NPC represents a different Guild Hall. They also offer a cinematic of their Guild Hall. If you meet the necessary requirements, you can initiate an "expedition" to claim the hall of your choice. That expedition remains open until you successfully take over the hall; you can keep trying without having to pay again.

Requirements [ edit ]

The player initiating a claim to a new guild hall requires the following:

Mechanics [ edit ]

Once you arrive at the Guild Hall you will need to complete an event to clear the map of hostiles.

Walkthrough [ edit ]

This guide has been written from the perspective of a Heart of Thorns guild hall, however the event plays out similarly for each Guild Hall - the foes within the Windswept Haven are however substituted for Awakened.

First phase - Groups of foes, with one foe with a breakbar: The expedition begins with five waves of Mordrem Maws that spawn in random locations around the map and must be defeated within a short time limit (3 minutes and 30 seconds). The number of Mordrem Maws that spawn per wave scales based on the number of players in the instance. Spread out in teams of 5-10 players each and assign commanders to cover various areas of the map. When you reach a Mordrem Maw, it will have a shield up protecting it; kill the Mordrem Vinetender to bring down the shield. If players fail to defeat all of a wave's Mordrem Maws within the time limit, the map-wide air toxicity will raise, as indicated by a bar in the upper right corner. If the air toxicity bar fills completely, the expedition fails. However, you can repeat this step as many times as needed.

Second phase - Legendary foe(s): After you have cleared five waves of Mordrem Maw, a Legendary Mordrem Commander Axe, or multiple legendary mobs of the same name, will spawn. The number and rank that must be defeated depend on the number of players present. The Vinewrath Knights are heavily armored, however their armor can be removed by breaking the Defiance bar. Otherwise they function similarly to Legendary Axemaster Hareth. Some Vinewrath Knights are not easily fought in melee so you may need the use ranged weapons.

Victory - The Crystal Chamber: After all Vinewrath Knights are defeated, the Vinewrath blocking the crystal 'throne' will wither away and a guild leader with appropriate permissions can interact with the crystal to claim the hall for your guild. Once you've claimed a guild hall, you are sent into the guild hall proper and it is time to begin upgrading.

For completing the expedition you will earn another Guild Upgrade Prerequisite and unlock access to the Guild Hall.

Icon Upgrade Description Reward Guild Hall Obtained Complete the Event and claim the Guild Hall. Access to the Guild Hall and more Guild Upgrades.

You can teleport to your Guild Hall at any time by going to the Guild Interface and selecting "Guild Hall" to the right side by your Guild Level.

General claiming tips [ edit ]

Many consider the expedition to Windswept Haven to be the most challenging of the three. Boon removal is a good idea, to counter the Awakened Defilers and Canids.

As noted above, there is no cost to an attempt; you only pay once per claim.

The events scale at squad sizes of multiples of 10s, so nine players will find it easier than ten and twenty will find it worse than nineteen.

Generally, it helps to create sub-squads to target each spawn.

The squad may include people who do not belong to the guild. If you need help, make a request in the neighboring map (i.e. Verdant Brink, Auric Basin, or Domain of Vabbi) or using the LFG tool.

Changing guild halls [ edit ]

Changing halls is the same as claiming the original: someone with the relevant permissions must speak to the destination's Guild Hall Explorer, and you must make an additional payment of 100 . Your team must also successfully complete the expedition event. It is a good idea to remove all decorations, as otherwise they remain at the same map coordinates, which will be inconvenient in the new hall. The new hall retains all improvements and upgrades as the original and there is no limit to how many times you can change, other than the cost.

Guild Upgrades [ edit ]

Primary article: Guild upgrade

After claiming your guild hall, many further upgrades are available that add buildings, improvements, and other features. Each upgrade has a different set of requirements that may include items, favor, gold, or Aetherium. These requirements must be met before the upgrade can be activated. Any guild member can look at the list of available upgrades however only a guild member with guild upgrade permissions can actually activate the upgrade.

The first steps on upgrading a guild hall should be done in the following recommended order as the rest of the upgrades are highly dependent on each other. The sequence of upgrades becomes more flexible as you progress. The upgrades listed here are in a recommended order.

Getting started on upgrading your Guild Hall [ edit ]

From here, the order does not matter. You do need to keep in mind prerequisites of upgrades however.

Features [ edit ]

Buildings [ edit ]

Guild upgrades will be primarily grouped around the six main buildings, each of which is associated with elements of guild gameplay. Locations vary.

Lost Precipice Layout

Gilded Hollow Layout

Windswept Haven Layout

Enhancements [ edit ]

Guild enhancements add a selectable personal enhancements available at the bartender in the tavern. Either Heart of Thorns or Path of Fire is required to use guild enhancements. Only one can be activated at a time, and each one has a 24 hour duration. Unlocking additional enhancements raises the percentages of each enhancement.

Other [ edit ]

Guild Portal — allows guild members to travel to guild mission locations.

Decorations — players can choose where various decorations are positioned within the guild hall.

NPCs [ edit ]

With the exception of the guild hall explorer, all guild halls share the same NPCs, although they appear at different locations.

Services [ edit ]

Guild Initiative service NPCs may appear and disappear depending on the current level of the guild that you are representing. The options offered will vary depending on your Guild permissions and whether your account has either expansion unlocked.

Proprietors

Merchants

Arena

Miscellaneous

Influence Exchangers

Historical

Objects [ edit ]

Certain objects only appear after the corresponding guild hall upgrade has been completed.

Market

Airship (Lost Precipice only after Market Restoration 2)

Workshop

Gallery [ edit ]

Concept art

Concept art

Promotional image

Notes [ edit ]