Inspired by the "Wobbling Runts" Hearthstone card, Sultan Oogah is three heroes in one. The player controls the Sultan , with two passive units in tow: the enigmatic Pygmy Shaman and the elusive Pygmy Thief. These three pile up into a Pygmy Totem , with Sultan Oogah at the top (naturally).





Above: Three Pygymies in a totem.



While in this configuration they are safe but ineffective - - the player only has access to the Sultan's Q ability. When their trait is activated the Pygmies split from their totem, unlocking the W and E abilities of the Shaman and Thief respectively. While separated these three hellions tear their foes asunder. But they must be careful. Should they need to return to the safety of the Pygmy Totem all living Pygmies must be within a small range of Sultan Oogah.

A few notes:

- The player only controls Sultan Oogah. The positioning of the Shaman and Thief are controlled by AI and only respond when their ability is used.

- Only killing Sultan Oogah results in experience for the enemy team.

- If one of the passive Pygmies is killed, their respective ability is put on a full cooldown. They will revive when the ability is refreshed.

- Sultan Oogah and the Shaman have ranged basic attacks; the Thief is melee.



To be effective as Sultan Oogah the player must learn to manage the shifts between Stacked and Separate configurations. His kit is designed to have the passive units move away from him to use their abilities. Knowing when to spread out and when to regroup would be key.