Shadow Realms, we hardly knew ye. Really, we didn't. It has been less than six months since the four-on-one, tabletop RPG-inspired dungeon crawler was announced at Europe's Gamescom. But last night, Bioware Austin General Manager Jeff Hickman shared the news that the studio has "made the decision to not move forward with development of Shadow Realms."

While praising the studio's work on the concept and player reaction to early demos during events and internal testing, Hickman said development was being stopped because "right now there are other projects for the team to work on within the BioWare studios for the coming year and beyond." That includes continued enhancements to Star Wars: The Old Republic and Dragon Age: Inquisition, as well as new Mass Effect games and "other new IP."

Shadow Realms represented a change of style from BioWare's usual solitary, story-driven RPG epics. The project focused on online, multiplayer battles between a dungeon master setting traps and a team of up to four adventurers working through them, in the style of tabletop RPGs like Dungeons & Dragons. Oh well... we'll always have the announcement trailer to remind us what could have been.