VLC and the LibVLC library handle many different streaming formats and protocols to read media from any source. One of them is called Real Time Streaming Protocol (RTSP). According to the VideoLAN Wiki:

The RTSP (Real Time Streaming Protocol) protocol is a client-server multimedia presentation control protocol, designed to address the needs for efficient delivery of streamed multimedia over IP networks. It leverages existing web infrastructure (for example, inheriting authentication and PICS from HTTP) and works well both for large audiences as well as single-viewer media-on-demand.

A common use case is an IP camera which uses RTSP for live streaming.

Let’s see how succinctly we can build a fully cross-platform Xamarin.Forms RTSP player with a mosaic of 4 views using LibVLCSharp.

For the UI, we will divide a grid in 4 equally sized views. A simple way to do this in XAML would be

<?xml version="1.0" encoding="utf-8" ?> <ContentPage xmlns= "http://xamarin.com/schemas/2014/forms" xmlns:x= "http://schemas.microsoft.com/winfx/2009/xaml" xmlns:local= "clr-namespace:VideoMosaic" xmlns:shared= "clr-namespace:LibVLCSharp.Forms.Shared;assembly=LibVLCSharp.Forms" x:Class= "VideoMosaic.MainPage" > <Grid x:Name= "MainGrid" > <Grid.RowDefinitions> <RowDefinition Height= "*" /> <RowDefinition Height= "*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width= "*" /> <ColumnDefinition Width= "*" /> </Grid.ColumnDefinitions> <shared:VideoView x:Name= "VideoView0" Grid.Row= "0" Grid.Column= "0" /> <shared:VideoView x:Name= "VideoView1" Grid.Row= "0" Grid.Column= "1" /> <shared:VideoView x:Name= "VideoView2" Grid.Row= "1" Grid.Column= "0" /> <shared:VideoView x:Name= "VideoView3" Grid.Row= "1" Grid.Column= "1" /> </Grid> </ContentPage>

Ok, our Grid is setup with 4 cross-platform native libvlc VideoView .

For playback, we need to instantiate a LibVLC object, 4 MediaPlayer objects (one for each VideoView ) and 4 Media objects which represent the RTSP streams.

public partial class MainPage : ContentPage { const string VIDEO_URL = "rtsp://184.72.239.149/vod/mp4:BigBuckBunny_175k.mov" ; readonly LibVLC _libvlc ; public MainPage () { InitializeComponent (); // this will load the native libvlc library (if needed, depending on the platform). Core . Initialize (); // instantiate the main libvlc object _libvlc = new LibVLC (); } protected override void OnAppearing () { base . OnAppearing (); // create mediaplayer objects, // attach them to their respective VideoViews // create media objects and start playback VideoView0 . MediaPlayer = new MediaPlayer ( _libvlc ); VideoView0 . MediaPlayer . Play ( new Media ( _libvlc , VIDEO_URL , Media . FromType . FromLocation )); VideoView1 . MediaPlayer = new MediaPlayer ( _libvlc ); VideoView1 . MediaPlayer . Play ( new Media ( _libvlc , VIDEO_URL , Media . FromType . FromLocation )); VideoView2 . MediaPlayer = new MediaPlayer ( _libvlc ); VideoView2 . MediaPlayer . Play ( new Media ( _libvlc , VIDEO_URL , Media . FromType . FromLocation )); VideoView3 . MediaPlayer = new MediaPlayer ( _libvlc ); VideoView3 . MediaPlayer . Play ( new Media ( _libvlc , VIDEO_URL , Media . FromType . FromLocation )); } }

It is safe to create as many MediaPlayer objects as you want, from a single LibVLC object.

iOS and Android screenshots:

This sample is available on the VideoLAN GitLab