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jlst



Joined: 23 Nov 2012

Posts: 571



Post subject: Rationalisation of Woof-CE Posted: Fri 10 Jun 2016, 22:28Post subject:Rationalisation of Woof-CE http://blog.puppylinux.com/?viewDetailed=00025



The action is happening at

https://github.com/puppylinux-woof-CE/woof-CE/commits/rationalise



The changes that are happening are actually not that planned, but you know, the hivemind. In the end it should just work.



Basically this is the place to comment about the changes, give ideas about what to change, what to delete, what to add, or try to oppose to the changes.



Of course those who have downloaded or used woof-ce might have a better understanding of the scope of the changes and might want to have a say 01micko wrote about this inThe action is happening atThe changes that are happening are actually not that planned, but you know, the hivemind. In the end it should just work.Basically this is the place to comment about the changes, give ideas about what to change, what to delete, what to add, or try to oppose to the changes.Of course those who have downloaded or used woof-ce might have a better understanding of the scope of the changes and might want to have a say

01micko





Joined: 11 Oct 2008

Posts: 8787

Location: qld

Joined: 11 Oct 2008Posts: 8787Location: qld

Posted: Sun 12 Jun 2016, 00:00 Post subject:



*crickets*



I thought there'd be a bit of interest in this but the silence is deafening!



Anyway, work is progressing. Thanks for taking the initiative jlist . *crickets*I thought there'd be a bit of interest in this but the silence is deafening!Anyway, work is progressing. Thanks for taking the initiative

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learnhow2code



Joined: 12 Jun 2016

Posts: 1015



Posted: Sun 12 Jun 2016, 02:34 Post subject: does this mean that bk no longer works on puppy, or simply that he no longer leads the project?



i used puppy years ago, this is interesting news. if its not getting more comments i presume that everyone that might click on it is already familiar enough with the topic?

bigpup





Joined: 11 Oct 2009

Posts: 13981

Location: S.C. USA

Joined: 11 Oct 2009Posts: 13981Location: S.C. USA

Posted: Sun 12 Jun 2016, 03:34 Post subject: Barry K has stopped controlling and for the most part working on Puppy.

He plays around with Quirky and does his own thing with it.



He turned control over to the Puppy community by way of Woof-CE and anyone that wants to work on Puppy.



List of current Puppy Linux stewards



Puppy Linux Master Steward - Mick Amadio (01micko).

Role: Appoint which distribution is considered as “Official Release”. Also responsible for puppylinux.com domain as well as main Puppy Linux distribution site in ibiblio.org

Woof-CE stewards - they are the people who decides whether a proposed commit is accepted into Woof-CE. They usually hold commit rights to Woof-CE, although not all of committers are considered as Woof-CE stewards.

Mick Amadio (01micko)

mavrothal

Dima Krasner (iguleder)

Sigmund Berglund (zigbert)





Puppy Linux forum - John Murga



Puppy Linux wiki - Raffy Mananghaya

Puppy linux News - Raffy Mananghaya

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learnhow2code



Joined: 12 Jun 2016

Posts: 1015



Posted: Sun 12 Jun 2016, 04:49 Post subject: bigpup wrote:

Dima Krasner (iguleder)



hey, i think i know this guy. i think he did the only version of puppy ive tried in 5 years. (mm, almost.)



definitely lends credibility to puppy wherever he goes.



thanks for the cast list, thats good info.

Sailor Enceladus



Joined: 22 Feb 2016

Posts: 1566



Posted: Sun 12 Jun 2016, 09:06 Post subject:



Stuff like this for example:



8 spaces (no!):

1 space (yes!):



Plus if you have some files that are 8 spaces and some that are 1 it's not consistent... but I guess 1920x1080 widescreen is all the rage now. I like the indenting by 1 space Barry uses, 8 spaces makes nests way too long and requires too much shifting back and forth.Stuff like this for example:8 spaces (no!): https://github.com/puppylinux-woof-CE/woof-CE/commit/3ad573f708b9abc2061d5f77d2392979ace1ea1a#diff-ea9ccf3734f33062ca2dbd5532427431R331 1 space (yes!): https://github.com/puppylinux-woof-CE/woof-CE/commit/3ad573f708b9abc2061d5f77d2392979ace1ea1a#diff-ea9ccf3734f33062ca2dbd5532427431L367 Plus if you have some files that are 8 spaces and some that are 1 it's not consistent... but I guess 1920x1080 widescreen is all the rage now.

jlst



Joined: 23 Nov 2012

Posts: 571



Posted: Sun 12 Jun 2016, 11:10 Post subject:



With tabs you can easily see where statements end, you can focus in the part of the code you want edit, that's why it's popular.



findpkgs is not the best example, but I had to do it. So making it look a bit better is a TODO.



This is a better example, but it uses functions for everything

https://github.com/puppylinux-woof-CE/woof-CE/blob/rationalise/initrd-progs/build.sh Good point Sailor Enceladus.. you're right, but a simple space " " is confusing when you actually have to deal with thousands of lines of code or when you want to read a script as fast as possible. Maybe 2 or 3 spaces are ok.With tabs you can easily see where statements end, you can focus in the part of the code you want edit, that's why it's popular.findpkgs is not the best example, but I had to do it. So making it look a bit better is a TODO.This is a better example, but it uses functions for everything

learnhow2code



Joined: 12 Jun 2016

Posts: 1015



Posted: Sun 12 Jun 2016, 19:11 Post subject: jlst wrote: but a simple space " " is confusing when you actually have to deal with thousands of lines of code



if removing almost all the leading spaces makes running a php file that much faster, my next question is why? either way, this is a case for running code through an optimizer before uploading it, not for maintaining your indents so close together.



if everyone is really happy with it, i guess its fine for you.



i usually like 4 just fine, but sometimes i like 2. 1 would just get underfoot, imo. who does 8? thats ridiculous. (no?)

jlst



Joined: 23 Nov 2012

Posts: 571



Posted: Wed 15 Jun 2016, 16:15 Post subject: Some puppy scripts have ridiculously long lines, so it makes sense to use 2 or 3 spaces at most...



---------------



Now have your ever used the "1choosepackages" script? Is it really useful?

Sailor Enceladus



Joined: 22 Feb 2016

Posts: 1566



Posted: Wed 15 Jun 2016, 18:57 Post subject: I tried to use 4babybuild once but it didn't do what I thought a baby build was (or I just wasn't using it right - lol).

jlst



Joined: 23 Nov 2012

Posts: 571



Posted: Wed 15 Jun 2016, 21:43 Post subject: I see 4babybuild deals mostly with kernel drivers, haven't tried it.



I built a slacko, it boots to desktop, but the desktop is messed up.. no brackground image, no icons, no jwm tray, I wonder what i did wrong, i used the defaults for everything.. enter enter enter. Perhaps I introduced a bug or something..

Sailor Enceladus



Joined: 22 Feb 2016

Posts: 1566



Posted: Thu 16 Jun 2016, 00:35 Post subject:



edit: Or it took the wrong path here That happened to me before too because I clicked X on a pop-up window instead of "Ok" out of habit from web spam (I think)edit: Or it took the wrong path here github.com/puppylinux-woof-CE/woof-CE/blob/testing/woof-code/3builddistro-Z#L1478

jlst



Joined: 23 Nov 2012

Posts: 571



Posted: Thu 16 Jun 2016, 19:36 Post subject: That could be a reason. It seems that 3builddistro doesn't check whether you chose a working/valid/existing theme or not. Or perhaps my OS is not properly equipped for that step.



This time i chose buntoo, and it boots to desktop, and shows everything ok. But then I find that it freezes after a few seconds in this particular old fashioned machine.. the same thing happens in slacko 6.3.0.. so I'll try to figure out why.

peebee





Joined: 21 Sep 2008

Posts: 4391

Location: Worcestershire, UK

Joined: 21 Sep 2008Posts: 4391Location: Worcestershire, UK

Posted: Mon 20 Jun 2016, 05:31 Post subject:



https://sourceforge.net/projects/lxpup/files/Other/test/woof-ce-rationalise/



using:



BUILD_FROM_WOOF='rationalise;1bf4933;2016-06-19 23:23:49 +0000'



seems sane so far tested on my desktop with nvidia graphics....



the build definitely went quicker - particularly the built-in .pet build stage



what should I test?



already tried fdrv - OKish - but see below



Cheers



PeeBee Built LxPupSc-16.06.103-R:using:BUILD_FROM_WOOF='rationalise;1bf4933;2016-06-19 23:23:49 +0000'seems sane so far tested on my desktop with nvidia graphics....the build definitely went quicker - particularly the built-in .pet build stagewhat should I test?already tried fdrv - OKish - but see belowCheersPeeBee

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Last edited by peebee on Mon 20 Jun 2016, 12:58; edited 1 time in total



peebee





Joined: 21 Sep 2008

Posts: 4391

Location: Worcestershire, UK

Joined: 21 Sep 2008Posts: 4391Location: Worcestershire, UK

Posted: Mon 20 Jun 2016, 05:52 Post subject: With fdrv - get the



Updating.... layered filesystem message and delay



on every boot



I think gyro mentioned that sfs-load needs updating??

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