The big news in this latest release is the Services Window which provides easy in-editor access to Unity Ads, Unity Analytics, Unity Cloud Build and Unity Multiplayer with no need to integrate a single SDK.

There are updates from the services teams below, as well as all you need to know about three new build options and all the other goodies in the Unity 5.2 bag of treats!

Boost your revenue with Unity Ads

Unity Ads is growing at an incredible rate to the point where it’s rapidly becoming one of the world’s most widely used mobile game advertising networks. To find out why more and more studios are turning to Unity Ads, check out how Seriously boosted ad revenue 250% in Best Fiends without any drop off in retention.

Automatically build, install, and test your apps

Unity Cloud Build optimizes your game development pipeline by automatically creating builds for multiple platforms at once, and making them easy to download and share. It’s streamlined so you can focus on the fun part: making games.

Synapse Games says Unity Cloud Build “has sped up the build procehttps://build.cloud.unity3d.com/landing/?utm_source=unity3d&utm_medium=blog&utm_campaign=unity52ss from 45 minutes of engineering time per build to essentially…. zero minutes.” Set up is easy; try it now!

Improve your game’s performance

If you’ve launched a game and you’re not using Unity Analytics, the chances are that it could be performing way better than it is. You’ll never know unless you try, and when Ultrateam used Unity Analytics to inform their design decisions they got a surprise: “The result was stunning. I didn’t think a simple change like this would have such a huge effect.”

Get multiplatform multiplayer networking

Use Unity Multiplayer to take the pain out of making networked games. The underlying engineering framework is the same whether you’re looking to deploy to mobile, desktop, Web or console. Try out the Unity Multiplayer Relay and Matchmaker Server Services free of charge today.

Even more VR

Picking up where Unity 5.1 left off, the Unity 5.2 release adds further support for VR developers in the form of a Project Morpheus build option. This means Unity comes with a highly-optimized VR/AR pipeline you can use to deploy to Oculus Rift, Gear VR and Project Morpheus out of the box.

Even more multiplatform

Unity 5.2 also brings you Windows 10 and Universal Windows Platform (UWP) build options. A UWP app can run on any Windows-based device, including phones, Xbox, and PCs!

Native Visual Studio Integration

In further Microsoft-related news, Unity 5.2 comes with a much tighter Visual Studio integration for a vastly improved coding and debugging experience on Windows machines.

The Unity installer will offer to install Visual Studio Community 2015 and Visual Studio Tools for Unity (formerly known as UnityVS). Everything just works out of the box!

The full low-down

Check out the Unity 5.2 Release Notes to find out what else is new. We’ve added multiscene lightmap baking, support for 3ds Max’s biped rig, Occlusion Culling improvements and more…