Page 1 of 2 1 2 > 05/31/2016, 15:08 1 AEnimaVII Member Offline Online Status: Online Status: Jan 2004 Join Date: Join Date: 2,155 Posts: Posts: 20 (100%) iTrader: Overwatch Roster



#001 Genji

Real Name: Genji Shimada

Team: No Affiliation

Range: 5

Points: 90

Keywords: Overwatch, Assassin, Robot, Warrior

8 11 17 3 8 10 17 3 7 10 17 2 7 10 16 2 10 11 16 2 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: Cyber Agility: Ignores Elevated Terrain

Swift Strike: When Genji KO's an opposing character, after actions resolve, remove all action tokens from him.

Dragonblade: Genji can use Hypersonic Speed and Blades/Claws/Fangs. He may make an additional attack during this action.

Deflect: Genji can use Energy Shield/Deflection and Super Senses. When he is hit with a ranged attack, if a 6 is rolled for Super Senses, deal that much damage to the attacking character.

Ryūjin no ken o kure!: STOP! Genji can use Exploit Weakness.

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#002 McCree

Real Name: Jesse McCree

Team: No Affiliation

Range: 7

Points: 90

Keywords: Overwatch, Blackwatch, Soldier

8 11 17 3 8 11 17 2 7 10 17 2 7 10 16 2 3 13 14 6 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Deadeye: McCree can use Sidestep and possesses ////. Once per game, give McCree a Free Action and damage from his next attack can't be reduced or ignored.

Flashbang: McCree can use Incapacitate. If he used it as ranged action, he may make a ranged attack as a free action.

It's Hiiiigh Noon....: STOP! McCree can use Enhancement.

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#003 Pharah

Real Name: Fareeha Amari

Team: No Affiliation

Range: 8

Points: 90

Keywords: Helix International Security, Soldier

8 11 17 3 8 10 17 3 7 10 17 2 7 10 16 2 7 12 16 4 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Rocket Launcher: Pharah can use Energy Explosion.

Jump Jets: Pharah adds +1 to Break Away rolls.

Barage: Give Pharah a Power Action and place her within 5 squares and line of fire and Pharah can use Pulse Wave as a free action.

Concussive Blast: Pharah can use Force Blast.

Raptora Mark VI: Pharah can use Toughness and Super Senses

Justice rains from above!: STOP! Pharah can use Battle Fury, but can make ranged attacks.

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#004 Reaper

Real Name: Gabriel Reyes

Team: No Affiliation

Range: 4

Points: 90

Keywords: Talon, Mercenary, Soldier

8 11 17 3 8 11 17 3 7 10 17 2 7 10 16 2 7 12 16 3 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO The Reaping: When Reaper KO's an opposing character, after actions resolve, he may use Regeneration as a free action, with a minimum result of 1.

Death Blossom: Reaper can use Sidestep. Give Reaper a Double Power Action and he can attack up to four different opposing characters with a ranged attack. If he does, his damage value becomes 3, is locked, and assigns that much damage to each hit character.

Hellfire Shotguns: Reaper can use Energy Explosion. When he does, he may deal his printed damage to each hit target.

Wraith Form: Reaper can use Super Senses. If he succeeds, he can't be targeted by an attack for the rest of the turn.

DIE! DIE! DIE!: STOP! Reaper can use Shape Change.

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#005 Soldier 76

Real Name: John "Jack" Morrison

Team: No Affiliation

Range: 8

Points: 90

Keywords: Overwatch, Soldier

8 11 17 3 8 11 17 3 7 10 17 3 7 10 16 2 7 11 16 3 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Tactical Visor: Soldier 76 can use Sidestep. Give Soldier 76 a Power Action and he may make three ranged attacks this turn. When he does, he ignores Super Senses and Shape Change, and deals his printed damage to each hit character.

Helix Rocket: Soldier 76 can use Energy Explosion and Ranged Combat Expert. He may use Ranged Combat Expert as a Ranged Attack rather than a Ranged Combat Action.

Biotic Field: At the beginning of your turn, you may give Soldier 76 a Free Action. If you do, heal him and all adjacent friendly characters 1 click.

I've Got You In My Sights: STOP! Soldier 76 can Use Enhancement.

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#006 Tracer

Real Name: Lena Oxton

Team: No Affiliation

Range: 5

Points: 90

Keywords: Overwatch, Soldier

9 11 17 3 8 11 17 3 8 10 17 2 7 10 16 2 9 11 16 3 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: Chronal Disassociation: Ignores Hindering; Ignores Characters

Pulse Bomb: Tracer can use Hypersonic Speed. She can use Pulse Wave as a Free Action instead of the close attack. If she does while adjacent to an opposing character, her damage value is locked at her printed value.

Recall: Tracer can use Super Senses, and succeeds on a 4-6. If Tracer rolls a 6, heal her 2 clicks.

Wait For It...: The first time this click is revealed per game, STOP!

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#007a Bastion

Real Name: None

Team: No Affiliation

Range: 6

Points: 90

Keywords: Robot

7 11 17 2 7 10 17 2 7 10 17 2 6 10 16 2 8 12 17 4 5 9 15 2 5 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Configuration: Sentry: Give Batstion a free action if he began your turn on the map. Replace him with Overwatch Bastion #007b on the same click number.

Configuration: Tank: Bastion can use Running Shot. When he does, he may make two additional ranged attacks as free actions.

Self-Repair: Bastion can use Toughness and Regeneration.

Whrt Whrt WHRRRRT!: STOP! Bastion can use Enhancement.



#007b Bastion

Real Name: None

Team: No Affiliation

Range: 8

Points: 90

Keywords: Robot

0 12 16 3 0 11 16 3 0 11 16 3 0 10 16 3 8 12 17 4 0 10 15 2 0 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Configuration: Recon: Give Batstion a free action if he began your turn on the map. Replace him with Overwatch Bastion #007a on the same click number.

Configuration: Tank: Bastion can use Running Shot. When he does, he may make two additional ranged attacks as free actions.

Heavy Gatling Gun: Bastion ignores Energy Shield/Deflection and Hindering Terrain Modifiers of opposing characters.

Self-Repair: Bastion can use Toughness and Regeneration.

Whrt Whrt WHRRRRT!: STOP! Bastion can use Enhancement.

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#008 Hanzo

Real Name: Hanzo Shimada

Team: No Affiliation

Range: 8

Points: 90

Keywords: Assassin

8 11 17 3 8 10 17 2 7 10 17 2 7 10 16 2 6 12 16 3 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: Wall Climb: Ignores Elevated Terrain

Sonic Arrow: At the beginning of the game, put 3 arrow tokens on this card. Give Hanzo a free action and remove an arrow token. This turn, friendly characters can use 'Improved Targeting: Hindering Terrain'.

Dragonstrike: Give Hanzo a double Power Action and choose a direction. Hanzo can attack all characters along that direct line, regardless of terrain, and deals his printed damage value as penetrating damage to each hit target.

Scatter Arrow: Hanzo can use Energy Explosion and has ///.

Ryū ga waga teki wo kurau!: STOP!

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#009 Junkrat

Real Name: Jamison Fawkes

Team: No Affiliation

Range: 5

Points: 90

Keywords: Junkers

7 11 17 3 7 10 17 3 7 10 17 2 6 10 16 2 2 9 15 2 5 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO 0 12 0 3 KO KO KO KO Total Mayhem: When Junkrat would be KO'd, instead, turn him to click #11. He may immediately make a close attack and then KO him.

Demolitions Anarchist: Junkrat can use Energy Explosion.

RIP Tire: Junkrat can use Sidestep. Give Junkrat a Power Action and place a RIP Tire bystander adjacent to him as described on the back of this card.

Concussion Mine: Give Junkrat a Power Action and place his Mine Token within his range and line of fire, removing it from anywhere else. Give Junkrat a Free Action and remove his Mine Token from the map and chose one of the following: Make a close attack against an opposing character adjacent to this square, -or- if Junkrat was adjacent to this square, place him up to 5 squares away.

Steel Trap: Junkrat can use Combat Reflexes and Smoke Cloud as a Free Action, but may only place 1 square of hindering terrain.

FIRE IN THE HOLE!: STOP!



RIP-Tire

Team: No Affiliation

Range: 0

8 12 0 5 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Motorized Tire Bomb: RIP-Tire ignores hindering terrain, elevated terrain, and characters for movement. Give RIP-Tire a Free Action and move it up to it's speed value and it may use Pulse Wave. If it his multiple targets, it's damage value becomes 3 and is locked.

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#010 Mei

Real Name: Mei-Ling Zhou

Team: No Affiliation

Range: 6

Points: 90

Keywords: Overwatch, Scientist

8 11 17 2 8 11 17 2 7 10 17 2 7 10 16 2 7 10 16 1 6 9 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Endothermic Blaster: Mei can use Incapacitate. When she hits an opposing character within 3 squares with an attack, give that character an action token. When she hits an opposing character at least 4 squares away, increase her damage by +1.

Ice Wall: Mei can use Barrier. If she has an action token, she may use Barrier as a Free Action.

Blizzard: Give Mei a Power Action and choose a square within range and line of fire. Mei can use Pulse Wave from that square. Hit characters are given an action token. If a character hit with this attack has two action tokens after actions resolve, they can't use any defence powers this turn.

Cryo-Freeze: Mei can use Toughness. When Mei is targeted by an attack, you may roll a D6. 5-6: Give Mei an Action Token and she cannot be targeted or damaged this turn. This power can't be countered or ignored.

Dòng zhù! Bùxǔ zǒu!: STOP!

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#011 Torbjörn

Real Name: Torbjörn Lindholm

Team: No Affiliation

Range: 4

Points: 90

Keywords: Overwatch, Ironclad Guild

7 10 17 2 7 10 17 2 6 9 16 2 6 9 16 1 6 10 16 2 5 9 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Autocannon: Give Torbjörn a Power Action and place a Turret bystander adjacent to him as described on the back of this card. Only one Turret bystander may be placed at a time. When Torbjörn is adjacent to his Turret, increase its combat values by +1.

Scrap Collector: When Torbjörn hits an opposing character, place a Scrap counter on this card.

Overheating the Forge: Increase Torbjörn and his Turret's combat values by +2. Torbjörn can make a ranged attack as a Free Action.

Armor Pack: Torbjörn can use Toughness. Give Torbjörn a Free Action and remove a Scrap counter from this card. Increase a friendly characters defense within 4 squares of Torbjörn by +1 until your next turn.

Molten Core!!!: STOP! Torbjörn can use Enhancement.



Turret

Team: No Affiliation

Range: 6

0 11 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Autocannon: When makes a ranged attack and the attack misses, it may make a second ranged attack as a free action. This does not activate the Damage Depletion Modifier.

Forge Hammered: When Turret would take damage, if Overwatch Torbjörn #011 is adjacent, roll a D6. 5-6: Reduce the damage to 0.

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#012 Widowmaker

Real Name: Amélie Lacroix

Team: No Affiliation

Range: 9

Points: 90

Keywords: Talon, Assassin

8 10 17 2 8 10 17 2 7 10 16 2 7 10 16 2 7 10 16 2 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Targeting: Sniper Scope: Ignored Hindering Terrain

Widow's Kiss: If Widowmaker attacks a character at least 5 squares away, increase her attack and damage values by +1 and she can use Precision Strike. If she attacks a character within 4 squares, decrease her attack and damage values by -1.

Grappling Hook: Widowmaker can use Leap/Climb. If she has at least one action token, she can't automatically break away.

Infra-Sight: Widowmaker can use Stealth. Friendly characters can use 'Improved Targeting: Ignores Hindering Terrain, Ignores and Destroys Blocking Terrain.'

Venom Mine: Widowmaker can use Poison. When she does, she may target a single opposing character within 2 squares and line of fire instead.

No one can hide from my sight!: STOP! So I'm completely hooked on Overwatch, so I figured I would start making the dials for all the characters! I think there was a thread on this already, but I want to make them myself as I have certain ideas for the entire 21 figure wave. This is also for my personal use as I can't really save the Dial Generator stuff. Here we go!#001Real Name:Team:Range:Points:Keywords:Ignores Elevated TerrainWhen Genji KO's an opposing character, after actions resolve, remove all action tokens from him.Genji can use Hypersonic Speed and Blades/Claws/Fangs. He may make an additional attack during this action.Genji can use Energy Shield/Deflection and Super Senses. When he is hit with a ranged attack, if a 6 is rolled for Super Senses, deal that much damage to the attacking character.STOP! Genji can use Exploit Weakness.-----------------------------------------------------------------------------------------------------#002Real Name:Team:Range:Points:Keywords:McCree can use Sidestep and possesses ////. Once per game, give McCree a Free Action and damage from his next attack can't be reduced or ignored.McCree can use Incapacitate. If he used it as ranged action, he may make a ranged attack as a free action.STOP! McCree can use Enhancement.-----------------------------------------------------------------------------------------------------#003Real Name:Team:Range:Points:Keywords:Pharah can use Energy Explosion.Pharah adds +1 to Break Away rolls.Give Pharah a Power Action and place her within 5 squares and line of fire and Pharah can use Pulse Wave as a free action.Pharah can use Force Blast.Pharah can use Toughness and Super SensesSTOP! Pharah can use Battle Fury, but can make ranged attacks.-----------------------------------------------------------------------------------------------------#004Real Name:Team:Range:Points:Keywords:When Reaper KO's an opposing character, after actions resolve, he may use Regeneration as a free action, with a minimum result of 1.Reaper can use Sidestep. Give Reaper a Double Power Action and he can attack up to four different opposing characters with a ranged attack. If he does, his damage value becomes 3, is locked, and assigns that much damage to each hit character.Reaper can use Energy Explosion. When he does, he may deal his printed damage to each hit target.Reaper can use Super Senses. If he succeeds, he can't be targeted by an attack for the rest of the turn.STOP! Reaper can use Shape Change.-----------------------------------------------------------------------------------------------------#005Real Name:Team:Range:Points:Keywords:Soldier 76 can use Sidestep. Give Soldier 76 a Power Action and he may make three ranged attacks this turn. When he does, he ignores Super Senses and Shape Change, and deals his printed damage to each hit character.Soldier 76 can use Energy Explosion and Ranged Combat Expert. He may use Ranged Combat Expert as a Ranged Attack rather than a Ranged Combat Action.At the beginning of your turn, you may give Soldier 76 a Free Action. If you do, heal him and all adjacent friendly characters 1 click.STOP! Soldier 76 can Use Enhancement.-----------------------------------------------------------------------------------------------------#006Real Name:Team:Range:Points:Keywords:Ignores Hindering; Ignores CharactersTracer can use Hypersonic Speed. She can use Pulse Wave as a Free Action instead of the close attack. If she does while adjacent to an opposing character, her damage value is locked at her printed value.Tracer can use Super Senses, and succeeds on a 4-6. If Tracer rolls a 6, heal her 2 clicks.The first time this click is revealed per game, STOP!-----------------------------------------------------------------------------------------------------#007aReal Name:Team:Range:Points:Keywords:Give Batstion a free action if he began your turn on the map. Replace him with Overwatch Bastion #007b on the same click number.Bastion can use Running Shot. When he does, he may make two additional ranged attacks as free actions.Bastion can use Toughness and Regeneration.STOP! Bastion can use Enhancement.#007bReal Name:Team:Range:Points:Keywords:Give Batstion a free action if he began your turn on the map. Replace him with Overwatch Bastion #007a on the same click number.Bastion can use Running Shot. When he does, he may make two additional ranged attacks as free actions.Bastion ignores Energy Shield/Deflection and Hindering Terrain Modifiers of opposing characters.Bastion can use Toughness and Regeneration.STOP! Bastion can use Enhancement.-----------------------------------------------------------------------------------------------------#008Real Name:Team:Range:Points:Keywords:Ignores Elevated TerrainAt the beginning of the game, put 3 arrow tokens on this card. Give Hanzo a free action and remove an arrow token. This turn, friendly characters can use 'Improved Targeting: Hindering Terrain'.Give Hanzo a double Power Action and choose a direction. Hanzo can attack all characters along that direct line, regardless of terrain, and deals his printed damage value as penetrating damage to each hit target.Hanzo can use Energy Explosion and has ///.STOP!-----------------------------------------------------------------------------------------------------#009Real Name:Team:Range:Points:Keywords:When Junkrat would be KO'd, instead, turn him to click #11. He may immediately make a close attack and then KO him.Junkrat can use Energy Explosion.Junkrat can use Sidestep. Give Junkrat a Power Action and place a RIP Tire bystander adjacent to him as described on the back of this card.Give Junkrat a Power Action and place his Mine Token within his range and line of fire, removing it from anywhere else. Give Junkrat a Free Action and remove his Mine Token from the map and chose one of the following: Make a close attack against an opposing character adjacent to this square, -or- if Junkrat was adjacent to this square, place him up to 5 squares away.Junkrat can use Combat Reflexes and Smoke Cloud as a Free Action, but may only place 1 square of hindering terrain.STOP!Team:Range:RIP-Tire ignores hindering terrain, elevated terrain, and characters for movement. Give RIP-Tire a Free Action and move it up to it's speed value and it may use Pulse Wave. If it his multiple targets, it's damage value becomes 3 and is locked.-----------------------------------------------------------------------------------------------------#010Real Name:Team:Range:Points:Keywords:Mei can use Incapacitate. When she hits an opposing character within 3 squares with an attack, give that character an action token. When she hits an opposing character at least 4 squares away, increase her damage by +1.Mei can use Barrier. If she has an action token, she may use Barrier as a Free Action.Give Mei a Power Action and choose a square within range and line of fire. Mei can use Pulse Wave from that square. Hit characters are given an action token. If a character hit with this attack has two action tokens after actions resolve, they can't use any defence powers this turn.Mei can use Toughness. When Mei is targeted by an attack, you may roll a D6. 5-6: Give Mei an Action Token and she cannot be targeted or damaged this turn. This power can't be countered or ignored.STOP!-----------------------------------------------------------------------------------------------------#011Real Name:Team:Range:Points:Keywords:Give Torbjörn a Power Action and place a Turret bystander adjacent to him as described on the back of this card. Only one Turret bystander may be placed at a time. When Torbjörn is adjacent to his Turret, increase its combat values by +1.When Torbjörn hits an opposing character, place a Scrap counter on this card.Increase Torbjörn and his Turret's combat values by +2. Torbjörn can make a ranged attack as a Free Action.Torbjörn can use Toughness. Give Torbjörn a Free Action and remove a Scrap counter from this card. Increase a friendly characters defense within 4 squares of Torbjörn by +1 until your next turn.STOP! Torbjörn can use Enhancement.Team:Range:When makes a ranged attack and the attack misses, it may make a second ranged attack as a free action. This does not activate the Damage Depletion Modifier.When Turret would take damage, if Overwatch Torbjörn #011 is adjacent, roll a D6. 5-6: Reduce the damage to 0.-----------------------------------------------------------------------------------------------------#012Real Name:Team:Range:Points:Keywords:Ignored Hindering TerrainIf Widowmaker attacks a character at least 5 squares away, increase her attack and damage values by +1 and she can use Precision Strike. If she attacks a character within 4 squares, decrease her attack and damage values by -1.Widowmaker can use Leap/Climb. If she has at least one action token, she can't automatically break away.Widowmaker can use Stealth. Friendly characters can use 'Improved Targeting: Ignores Hindering Terrain, Ignores and Destroys Blocking Terrain.'Widowmaker can use Poison. When she does, she may target a single opposing character within 2 squares and line of fire instead.STOP! Last edited by AEnimaVII; 06/01/2016 at 18:10 .. 05/31/2016, 16:16 2 AEnimaVII Member Offline Online Status: Online Status: Jan 2004 Join Date: Join Date: 2,155 Posts: Posts: 20 (100%) iTrader: Offensive pieces are done! 06/01/2016, 14:54 3 AEnimaVII Member Offline Online Status: Online Status: Jan 2004 Join Date: Join Date: 2,155 Posts: Posts: 20 (100%) iTrader: Defensive pieces are done and a little cleaning up on the wording on some offense. Also changed Genji a little bit. 06/01/2016, 15:20 4 RenegadeRoy Member Offline Online Status: Online Status: Feb 2003 Join Date: Join Date: 11,449 Posts: Posts: 1 Blog Entries: 11 (100%) iTrader: Nice work! My two favorite characters thus far are Reihnhartd (sp?) and Roadhog. Looking forward to seeing your tanks. 06/01/2016, 15:38 5 AEnimaVII Member Offline Online Status: Online Status: Jan 2004 Join Date: Join Date: 2,155 Posts: Posts: 20 (100%) iTrader: D.Va

Real Name: Hana Song

Team: No Affiliation

Range: 5

Points: 90

Keywords: Mobile Exo-Force, Soldier

8 11 17 3 8 11 17 3 7 10 17 2 7 10 16 2 7 10 16 2 6 9 15 6 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Time to raise my APM: At the beginning of the game, put 3 Shield tokens on this card.

Self-Destruct: Give D.Va a Double Power Action, place a Hana Song Bystander as described on the back of this card adjacent to her, and place D.Va within range and line of fire. D.Va can use Pulse Wave, and her damage value is locked at it's printed value. After actions resolve, roll a D6. 1-4: KO D.Va and Hana Song. 5-6: KO D.Va.

Defense Matrix: D.Va can use Energy Shield/Deflection and Invulnerability. Give D.Va a Free Action and remove a Shield token from this card. Choose both a horizontal and vertical direct line of fire. Until your next turn, reduce all damage from ranged attacks within 5 squares and line of fire that occupy squares in or between the chosen lines to 0.

Nerf this!: The first time this click is revealed this game, STOP!



Hana Song

Team: No Affiliation

Range: 5

8 10 17 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO MEKA activated: Whenever Hana Song hits an opposing character, put an Ultimate token on her. Remove 3 Ultimate tokens and replace Hana Song with Overwatch 013 D.Va on click #1.

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#014 Reinhardt

Real Name: Reinhardt Wilhelm

Team: No Affiliation

Range: 0

Points: 90

Keywords: Overwatch, Soldier, Armor

8 11 18 3 8 11 17 3 7 10 17 2 7 10 17 2 7 10 16 2 6 12 16 4 6 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Rocket Hammer: Reinhardt can use Exploit Weakenss and Giant Reach: 2.

Rocket-Powered Charge: Reinhardt can use Charge. When he does, if you move him in a direct line of fire, do not halve his speed value. When he uses Charge, he can use the Carry ability to carry an opposing character as if it were a friendly character.

Fire Strike: Reinhardt can use Penetrating/Psychic Blast with a range of 5. When he does, his damage value is locked at 2.

Barrier Field: Reinhardt can use Invulnerability and can use Barrier as a Free Action. When he does, he may place 3 squares of blocking terrain that must connect in a direct line and must be adjacent to him. Characters ignore these squares for movement.

Earthshatter: STOP! Give Reinhardt a Power Action and he can use Quake. When he does, choose both a horizontal and vertical direct line of fire. The area of attack includes all opposing characters within 5 squares and line of fire that occupy squares in or between the chosen lines. Hit characters are given an Action token.

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#015 Roadhog

Real Name: Mako Rutledge

Team: No Affiliation

Range: 3

Points: 90

Keywords: Australian Liberation Front, Junkers

7 11 18 3 7 10 17 3 7 10 17 2 7 10 17 2 7 11 17 4 6 10 16 2 6 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Scrap Gun: Roadhog can use Energy Explosion.

Whole Hog: Roadhog can use Force Blast. Give Roadhog a Power Action and he may make a Ranged Action, then make two additional Ranged Actions.

Chain Hook: Give Roadhog a Power Action and he may make a ranged attack with a range value of 6. If he hits, you may place the hit target adjacent to Roadhog.

Take a Breather: Roadhog can use Toughness and Regeneration. If he has an action token when he uses Regeneration, increase the D6 roll by +2.

Eat this!: The first time this click is revealed this game, STOP! Roadhog can use Exploit Weakness.

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#016 Winston

Real Name: Winston

Team: No Affiliation

Range: 3

Points: 90

Keywords: Overwatch, Animal, Scientist

8 11 18 3 8 10 18 3 7 10 17 2 7 10 17 2 7 12 19 5 6 9 17 2 6 9 16 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Tesla Cannon: Winston can use Precision Strike.

Jump Pack: Winston can use Leap/Climb. When he does, increase his speed by +2.

Barrier Projector: Give Winston a Power Action. Friendly characters within 3 squares can use Energy Shield/Deflection.

Primal Rage: STOP! Winston can use Charge and Flurry. Before making the second attack, Winston can use Sidestep.

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#017 Zarya

Real Name: Aleksandra Zaryanova

Team: No Affiliation

Range: 6

Points: 90

Keywords: Russian Defense Forces, Soldier

8 11 18 2 8 11 17 2 7 10 17 2 7 10 17 2 7 10 16 2 6 12 16 3 6 9 15 2 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Particle Energy Storage: When Zarya is hit by an opposing character, put an Energy counter on this card. You may give Zarya a Free Action and remove up to 3 Energy counters from this card. Increase Zarya's damage by +1 for each counter removed.

Graviton Surge: Give Zarya a Power Action and choose a square in range and line of fire. Zarya can use Pulse Wave from that square. After actions resolve, place all hit characters adjacent to that square.

Projected Barrier: Give Zarya a Power Action and choose a friendly character within 3 squares. That character can use Invincible until your next turn.

Particle Barrier: When Zarya would be dealt damage, roll a D6. 1-4: Zharya can use Invincible. 5-6: Ignore all damage.

Ogon’ po gotovnosti!: STOP!

----------------------------------------------------------------------------------------------------- #013Real Name:Team:Range:Points:Keywords:At the beginning of the game, put 3 Shield tokens on this card.Give D.Va a Double Power Action, place a Hana Song Bystander as described on the back of this card adjacent to her, and place D.Va within range and line of fire. D.Va can use Pulse Wave, and her damage value is locked at it's printed value. After actions resolve, roll a D6. 1-4: KO D.Va and Hana Song. 5-6: KO D.Va.D.Va can use Energy Shield/Deflection and Invulnerability. Give D.Va a Free Action and remove a Shield token from this card. Choose both a horizontal and vertical direct line of fire. Until your next turn, reduce all damage from ranged attacks within 5 squares and line of fire that occupy squares in or between the chosen lines to 0.The first time this click is revealed this game, STOP!Team:Range:Whenever Hana Song hits an opposing character, put an Ultimate token on her. Remove 3 Ultimate tokens and replace Hana Song with Overwatch 013 D.Va on click #1.-----------------------------------------------------------------------------------------------------#014Real Name:Team:Range:Points:Keywords:Reinhardt can use Exploit Weakenss and Giant Reach: 2.Reinhardt can use Charge. When he does, if you move him in a direct line of fire, do not halve his speed value. When he uses Charge, he can use the Carry ability to carry an opposing character as if it were a friendly character.Reinhardt can use Penetrating/Psychic Blast with a range of 5. When he does, his damage value is locked at 2.Reinhardt can use Invulnerability and can use Barrier as a Free Action. When he does, he may place 3 squares of blocking terrain that must connect in a direct line and must be adjacent to him. Characters ignore these squares for movement.STOP! Give Reinhardt a Power Action and he can use Quake. When he does, choose both a horizontal and vertical direct line of fire. The area of attack includes all opposing characters within 5 squares and line of fire that occupy squares in or between the chosen lines. Hit characters are given an Action token.-----------------------------------------------------------------------------------------------------#015Real Name:Team:Range:Points:Keywords:Roadhog can use Energy Explosion.Roadhog can use Force Blast. Give Roadhog a Power Action and he may make a Ranged Action, then make two additional Ranged Actions.Give Roadhog a Power Action and he may make a ranged attack with a range value of 6. If he hits, you may place the hit target adjacent to Roadhog.Roadhog can use Toughness and Regeneration. If he has an action token when he uses Regeneration, increase the D6 roll by +2.The first time this click is revealed this game, STOP! Roadhog can use Exploit Weakness.-----------------------------------------------------------------------------------------------------#016Real Name:Team:Range:Points:Keywords:Winston can use Precision Strike.Winston can use Leap/Climb. When he does, increase his speed by +2.Give Winston a Power Action. Friendly characters within 3 squares can use Energy Shield/Deflection.STOP! Winston can use Charge and Flurry. Before making the second attack, Winston can use Sidestep.-----------------------------------------------------------------------------------------------------#017Real Name:Team:Range:Points:Keywords:When Zarya is hit by an opposing character, put an Energy counter on this card. You may give Zarya a Free Action and remove up to 3 Energy counters from this card. Increase Zarya's damage by +1 for each counter removed.Give Zarya a Power Action and choose a square in range and line of fire. Zarya can use Pulse Wave from that square. After actions resolve, place all hit characters adjacent to that square.Give Zarya a Power Action and choose a friendly character within 3 squares. That character can use Invincible until your next turn.When Zarya would be dealt damage, roll a D6. 1-4: Zharya can use Invincible. 5-6: Ignore all damage.STOP!----------------------------------------------------------------------------------------------------- Last edited by AEnimaVII; 06/01/2016 at 18:10 .. 06/01/2016, 15:39 6 AEnimaVII Member Offline Online Status: Online Status: Jan 2004 Join Date: Join Date: 2,155 Posts: Posts: 20 (100%) iTrader: Lúcio

Real Name: Lúcio Correia dos Santos

Team: No Affiliation

Range: 4

Points: 90

Keywords: Celebrity

9 10 17 2 8 10 17 2 8 10 16 1 7 10 16 1 7 9 16 1 7 9 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: Wall Ride: Ignores Hindering Terrain

Crossfade: At the beginning of your turn, choose one: Heal each friendly character within 2 squares 1 click -or- each friendly character within 2 squares can use Sidestep this turn.

Sound Barrier: Lúcio can use Hypersonic Speed. Once per game, give Lúcio a Free Action and increase each friendly character's defense within 3 squares by +3 until your next turn.

Amp It Up: Give Lúcio a Power Action and choose one: Heal each friendly character within 2 squares of 1 click -or- increase each friendly character's speed value by +2 this turn.

Oh, Let's Break it DOWN!: The first time this click is revealed this game, STOP!

-----------------------------------------------------------------------------------------------------

#019 Mercy

Real Name: Angela Ziegler

Team: No Affiliation

Range: 4

Points: 90

Keywords: Overwatch, Scientist

9 10 17 2 8 10 17 2 7 10 16 1 7 9 16 1 6 9 16 1 6 8 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: Angelic Descent: Hindering Terrain, Elevated Terrain, Water Terrain

Guardian Angel: When an adjacent friendly character is given a move action, after actions resolve, you may place Mercy adjacent to that character. Mercy can't be given a non-Free action this turn.

Resurrect: Give Mercy a Double Power Action. Each friendly character that was KO'd since your last turn is placed on the map in the square they last occupied, or adjacent if that square is occupied, on their first click.

Helden sterben nicht!: The first time this click is revealed this game, STOP!

Caduceus Staff: At the beginning of your turn, choose one: Mercy can use Empower and Enhancement, -or- heal an adjacent friendly character of 1 click.

-----------------------------------------------------------------------------------------------------

#020 Symmetra

Real Name: Satya Vaswani

Team: No Affiliation

Range: 2

Points: 90

Keywords: Vishkar Corporation, Scientist

8 11 17 2 7 11 17 2 7 10 16 1 7 10 16 1 6 9 15 1 6 9 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Photon Shield: Symmetra can use Barrier as a free action. When she does, she may place one square of blocking terrain.

Teleporter: Give Symmetra a power action and place a special terrain marker adjacent to her and another square adjacent to your starting area. Friendly characters that move into one of these squares may continue their movement as though they were in the other corresponding special marker. These markers can be destroyed by dealing 3 damage to them. If one of these markers is destroyed, remove the other from the game.

Sentry Turret: Give Symmetra a power action and place two Sentry bystanders as described on the back of this card adjacent to her. There can only be a total of 6 of these bystanders on the map.

Teleporter on-line. We move swiftly.: STOP! Symmetra can use Super Senses.

Photon Projector Charge-Up: Give Symmetra a ranged combat action. Her range value becomes 6, she can use Penetrating/Psychic Blast, and her attack value is decreased by -1.

-----------------------------------------------------------------------------------------------------

#021 Zenyatta

Real Name: Tekhartha Zenyatta

Team: No Affiliation

Range: 5

Points: 90

Keywords: Shambali, Omnic, Robot

7 11 17 3 7 11 16 3 7 10 16 2 6 10 16 2 6 9 15 1 6 9 15 1 KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO KO Movement: Robotic Hovering: Ignores Hindering Terrain.

Transcendence: Give Zenyatta a double power action and roll a D6. Heal each friendly character within 4 squares equal to the result, minimum result 2.

Orb of Discord: Give Zenyatta a power action and place his Discord token on an opposing character within range and line of fire, removing it from anywhere else. As long as that character is within line of fire of Zenyatta, all damage dealt to that character is increased by +1. Remove this token if Zenyatta does not have line of fire.

Pass into the Iris.: STOP! All damage dealt to Zenyatta until your next turn is ignored. This cannot be countered or ignored.

Orb of Harmony: Give Zenyatta a free action and place his Harmony token on a friendly character within range and line of fire, removing it from anywhere else. As long as that character is within line of fire of Zenyatta, at the beginning of your turn, heal that character 1 click. Remove this token if Zenyatta does not have line of fire. #018Real Name:Team:Range:Points:Keywords:Ignores Hindering TerrainAt the beginning of your turn, choose one: Heal each friendly character within 2 squares 1 click -or- each friendly character within 2 squares can use Sidestep this turn.Lúcio can use Hypersonic Speed. Once per game, give Lúcio a Free Action and increase each friendly character's defense within 3 squares by +3 until your next turn.Give Lúcio a Power Action and choose one: Heal each friendly character within 2 squares of 1 click -or- increase each friendly character's speed value by +2 this turn.The first time this click is revealed this game, STOP!-----------------------------------------------------------------------------------------------------#019Real Name:Team:Range:Points:Keywords:Hindering Terrain, Elevated Terrain, Water TerrainWhen an adjacent friendly character is given a move action, after actions resolve, you may place Mercy adjacent to that character. Mercy can't be given a non-Free action this turn.Give Mercy a Double Power Action. Each friendly character that was KO'd since your last turn is placed on the map in the square they last occupied, or adjacent if that square is occupied, on their first click.The first time this click is revealed this game, STOP!At the beginning of your turn, choose one: Mercy can use Empower and Enhancement, -or- heal an adjacent friendly character of 1 click.-----------------------------------------------------------------------------------------------------#020Real Name:Team:Range:Points:Keywords:Symmetra can use Barrier as a free action. When she does, she may place one square of blocking terrain.Give Symmetra a power action and place a special terrain marker adjacent to her and another square adjacent to your starting area. Friendly characters that move into one of these squares may continue their movement as though they were in the other corresponding special marker. These markers can be destroyed by dealing 3 damage to them. If one of these markers is destroyed, remove the other from the game.Give Symmetra a power action and place two Sentry bystanders as described on the back of this card adjacent to her. There can only be a total of 6 of these bystanders on the map.STOP! Symmetra can use Super Senses.Give Symmetra a ranged combat action. Her range value becomes 6, she can use Penetrating/Psychic Blast, and her attack value is decreased by -1.-----------------------------------------------------------------------------------------------------#021Real Name:Team:Range:Points:Keywords:Ignores Hindering Terrain.Give Zenyatta a double power action and roll a D6. Heal each friendly character within 4 squares equal to the result, minimum result 2.Give Zenyatta a power action and place his Discord token on an opposing character within range and line of fire, removing it from anywhere else. As long as that character is within line of fire of Zenyatta, all damage dealt to that character is increased by +1. Remove this token if Zenyatta does not have line of fire.STOP! All damage dealt to Zenyatta until your next turn is ignored. This cannot be countered or ignored.Give Zenyatta a free action and place his Harmony token on a friendly character within range and line of fire, removing it from anywhere else. As long as that character is within line of fire of Zenyatta, at the beginning of your turn, heal that character 1 click. Remove this token if Zenyatta does not have line of fire. Last edited by AEnimaVII; 02/24/2017 at 18:01 .. 06/01/2016, 15:55 7 Blackbeltsam Member Offline Online Status: Online Status: Jul 2014 Join Date: Join Date: 1,039 Posts: Posts: 0 (0%) iTrader: I do love the running theme of the Ultimate stop click. Very creative. 06/01/2016, 16:05 8 AEnimaVII Member Offline Online Status: Online Status: Jan 2004 Join Date: Join Date: 2,155 Posts: Posts: 20 (100%) iTrader: @RenegadeRoy - Thanks! Tanks are coming along. Just my favorite (tied with D.Va) of Zarya to go! Kept Winston kind of simple since that's how he is in-game.



@Blackbeltsam - Thank you! I wanted to make their Ultimates really have an impact like they do in-game. Virtually everyone should be able to KO at least another Overwatch character with their Ultimate in raw damage. Granted, they all have a STOP click at the end of their dial, but mathematically, they can one-shot. 06/01/2016, 16:34 9 mmiller42 Member Offline Online Status: Online Status: Jan 2012 Join Date: Join Date: 115 Posts: Posts: 14 (100%) iTrader: i would honestly do them with a respawn mechanic and ult tokens with shorter dials but thats just me. i like your take on them though 06/01/2016, 17:59 10 AEnimaVII Member Offline Online Status: Online Status: Jan 2004 Join Date: Join Date: 2,155 Posts: Posts: 20 (100%) iTrader: Full Overwatch set is complete! Sorry for everything being in different comments >.< 06/02/2016, 02:31 11 stick figure Member Offline Online Status: Online Status: Jul 2004 Join Date: Join Date: 531 Posts: Posts: 19 (100%) iTrader: Beat me to it!



I was going to make them all 50 pts so any 6 could make a 300 pt team.



And then do battleborn at 60 pts for the same reason.



These look good! 06/02/2016, 16:09 12 AEnimaVII Member Offline Online Status: Online Status: Jan 2004 Join Date: Join Date: 2,155 Posts: Posts: 20 (100%) iTrader: Thanks, I appreciate it! I wanted them to have a little more heft than the 50 point X-Men. I probably could have made them work at that point cost. Maybe I'll make them 80 points so a six man squad comes out to 480 points, leaving enough for a resource or something. 06/02/2016, 16:22 13 ThePrinted6 Member Offline Online Status: Online Status: Oct 2007 Join Date: Join Date: 5,419 Posts: Posts: 35 (100%) iTrader: I've been wanting to do the same for Battleborn, honestly. My long-standing affection for Gearbox's quirky style (via Borderlands) made me and my friends go that way rather than Overwatch. Still, nice stuff! 06/02/2016, 17:06 14 daedalus25 Member Offline Online Status: Online Status: Oct 2002 Join Date: Join Date: 1,351 Posts: Posts: 1 (100%) iTrader: Nice work.



Just a couple questions for Tracer:



1.) For Pulse Bomb, why say "her printed value" instead of just "3"? The power is only on that one click.



2.) Why is she the only character with a once per game STOP? (I haven't played Overwatch, so I don't know if this is for thematic reasons.) 06/02/2016, 17:09 15 AEnimaVII Member Offline Online Status: Online Status: Jan 2004 Join Date: Join Date: 2,155 Posts: Posts: 20 (100%) iTrader: @Daedalus25



I can probably swap Tracer's wording so that it says 'locked at 3'.



For the stop click on her, there are a few people that are able to heal themselves. I wanted the stop clicks to only be activated under their own account once per game. I might go back and add that to all of them so that getting a second ultimate off is a lot harder, even with support pieces. Page 1 of 2 1 2 >

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