Chaos has engulfed Malifaux.

The Governor-General is gone, undone by his attempts to become a Tyrant, and the Guild is reeling from the blow. As it struggles to keep the opportunistic Arcanists and dreaded Resurrectionists at bay, an ancient power reawakens deep within the Badlands, gathering the scattered Neverborn to her side in preparation for the coming war with the Tyrants… and then, the scouring of all human life from Malifaux.

Amidst the chaos, daring bandits take advantage of the Guild’s distraction to line their own pockets with Soulstones, Gremlins soar through the sky in a stolen airship, and the Ten Thunders turn to a power they can neither understand nor control in order to expand their holdings.

And through it all, a shrouded woman rides slowly through streets clogged with bodies, taking measure of the dead and recruiting the strongest as soldiers for the coming war…

Ripples of Fate expands the world of Malifaux, bringing seven new Masters into the battle between fate and mortal willpower. New models, new stories, and new scenarios provide a glimpse of how each Faction intends to capitalize upon the vacuum of power left behind in the wake of the Governor’s death.

The battle for control of Malifaux has begun.

No longer do you have to trust the fickle fate of a dice roll, in Malifaux you use cards, a Fate Deck, as you lead your Crew to victory with strategy, tactics and resource management, and if that isn’t enough, you can Cheat Fate.

Looking for scalability? Malifaux has it. Jump directly into a Scrap with 4 – 6 miniatures, ensuring a quick and brutal fight with each character having unique skills and abilities. Want to escalate it? Take it to a Brawl, bring in additional members of your faction or hire out mercenaries to do your dirty work.