-Blast Crystals summons crystals that shoot fireballs when they die, Breakout surrounds the player with electricity and destroys them

Been working on lots of visual effects! And as I’ve been coding more of the Artifacts, I’ve been making some code changes like having Artifacts and Spells access and use the same set of functions so there’s no duplicate code!



-BowSnipe high dmg spell that holds you in place until the arrow is shot

-A bunch of poison spells

Another huge change was choosing a framerate for the visual effects so that they could be automatically imported from spritesheets into a custom sprite Animator component I coded. The Unity Mechanim animator was way too clunky (since it can animate everything) and couldn’t generate animations from spritesheets very well. This sped up my art workflow quite a bit, and hopefully will allow modders to easily add their own sprites!

Thanks for reading! Let me know what you think :)

I promise the demo will be out sometime in 2018!