Balancing through Asymmetry

TI3 has well known balance issues, with some races being universally recognised as weak (Xxcha) and others as very strong (Yssaril). Instead of bringing all down to a similiar level in every aspect, TI:SA has brought balance by making all of them feel powerful in different ways; strong points and advantages of races and units is further strengthed and more focused, while disadvantages become more pronounced. An example is the Dreadnoughts, previously well known to be slow ineffective ships not worth their cost; keeping their high cost and limited movement as a defining factor, they instead received a massive upgrade in firepower, sharpening their purpose and role as slow platforms of destruction.