Alright. So I got to identify some of the genes (testing the position of the gene and what is tied to them):Each gene will have:1. Type (Power, Speed, Technique, or No-Type) = this correspond to rock/paper/scissors attack in the battle2. Element or Status (Fire, Water, Thunder, Ice, Dragon, Blast, Poison, Paralysis, etc)3. Skill = Either Active Skill (A Move monster can use in battle) or Passive skill (activate all the time or when certain conditions are met, like armor skill in Monster hunter)4. One or Two Effects = These are 'Effect points' assigned toward certain skill like armor skill in Monster hunter; for example Fire attack Up + 2, Def up + 3. Still not sure if you need certain amount minimum or you have to line in 'bingo' style like the bonuses.Example of the format is shown below. I'll get around to recording them in big batch this weekend. If you played monster hunter before, you can kind of guess which gene belongs to which monster