Also, I'm not upset about the suspension of this program. But I know I've submitted many bugs that have been said to have either been by design or have never been fixed (for whatever reason). From my perspective, the ongoing communication of what the design is, needs to improve if you want to get better bug reporting from the community.



Here, I'll give you a perfect example. I have reported multiple times that staves do not lose durability when you cast spells, they only lose durability when you use them to physically attack something. Because this is a known bug and I was told it would be fixed many releases ago, I stopped reporting it many releases ago. Yet it's still not fixed.



The point I'm trying to make is that I can give many examples like this where people report things that are not fixed or the development team appears unresponsive to the problem (sometimes saying clear bugs are "by design" without real communication as to what the design is or that they actually understand the problem). What I'm trying to say is that overall the act of reporting bugs is not always efficiently managed by Portalarium and the result is often (imo) wasted time and money not fixing things that should've been fixed years ago while hiding behind "it's by design" or not fully understanding the problem.



Please take this under consideration as you look to improve the way QA and DEV handle bugs in the future.

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