The

Path of the Martyr

Nezarec's Vault

Battle encures many opportunities for fame, glory, and martyrdom. Those who fight the hardest and sacrifice their lives are remembered. Some barabrians wish to die in glorious combat, eagerly fighting every opponent with the hope that they're worthy of delivering the final blow. These barbarians are often the most inspiring in battle, for they fight not for bloodlust or anger, but for glory, which also makes them some of the best warriors you can find.

Inspiring Rage

When you choose this path at 3rd level, you inspire confidence in your allies. Whenever you rage, all allies within 30 feet of you that can see you recieve a 1d6 that can be rolled and added onto attack rolls, saving throws (including death saves), or ability checks. Each ally only gets one die. This die increases to 1d8 at 10th level.

Fight Me Like a Man!

At 6th level, your desire for a worthy opponent makes you even stronger when surrounded. While raging, if there is more than one enemy within 5 feet of you, your attacks deal an extra 1d6 damage. This damage increases to 1d8 at 14th level.

Cowardly Tactics

At 10th level, you seek only fair and honorable fights. You cannot be surprised. In addition, your presence intimidates all who try to kill you unfairly. If a creature tries to attack you while unseen by you, they must make a Wisdom saving throw (DC = 8 + your Strength modifier + your Proficiency Bonus). If they fail, they make the attack with disadvantage, or they make the attack normally if they succeed. A creature effected by this feature once becomes immune to it for the next 24 hours.

Reckless Might

At 10th level, you learn how to give your enemies a fighting chance, while making yourself stronger. While raging, you can choose to sacrifice some of your AC to deal more damage. Sacrificing 1 point of AC adds an extra 1d6 damage to all of your attacks until the end of the effect, with the amount of extra damage increasing by 1d6 for every point of AC sacrificed, up to 3d6. This lasts until the start of your next turn or until your rage ends.

Ungodly Willpower

At 14th level, your desire to die to only the worthiest of opponents makes you hard to kill. If a creature drops you to 0 hit points, you are not knocked unconscious immediately, and you can use your reaction to make an attack with advantage against the nearest creature. Once you use this feature, you cannot do so again until you take a long rest.