(laughs) Yeah, there’s a little bit of sibling rivalry going on there! You want to provide better service than the team sitting in the next row of desks behind you — I mean you kind of want to do better than them, right? That’s just a natural part of human nature.

However, what we like to focus on more than that is cooperating with each other. Because we work at the same company, it gives us an immense opportunity for that. When we see new features that are coming into other games, we can walk a few rows over to their desks and see what they’re doing before it even comes out in the game! That gives us ideas for our games, for other games, which is a window that you might not get at a company that’s only doing one game. So we like to think that having multiple teams actually leads to an overall better user experience for everyone playing all the games we develop.