Hi everyone,

I am excited to introduce a new team member in today’s community update, and also share more details about the Augmentors creatures and how they will be used in the game.

Welcome Marianna

I’d like to introduce you all to our newest team member, Marianna! Marianna is a marketer by trade (backed by a Marketing degree) who joins us all the way from Greece. She will support Augmentors in community management and growth (along with our crypto community liaison Simon, aka Vintage Bazaar), and a host of other marketing areas. She’s worked in numerous countries and industries, including gaming (of course), and is fluent in English, Italian and Greek so feel free to chat to her on Telegram in any of these languages. She is also learning Japanese and knows how tough it is! Her motto is 悔しい (Kuyashii — use the words of doubters as energy to succeed or simply prove them wrong). The reason why you haven’t seen her on our Augmentors Team page yet is because she still needs to choose her favourite Augmentor to join her on screen. If you have any suggestions do let her know.

Creature Mechanics

Now onto some of the features that we are currently working on. A big focus for us is to make sure that the creatures are central to the game and that they are valuable. A creature’s value is determined by two factors:

Scarcity Uniqueness

and we have introduced a few mechanics to ensure both.

Have a look below…

Scarcity

Augmentors ensures scarcity by creating a limited number of creatures every time a new creature gets released.

All 26 creatures sold as part of the ICO are extremely rare, and we will never release more of them. For example only 17 of each God creature (Whisp, Galaxia & Gobi) exist.

God creatures: Galaxia, Gobi & Whisp

Apart from the five starting creatures that players will get when they start playing the game, all new creatures will be released in limited numbers.

Five starting creatures: Tundris (centre) & Markik (second left) have been introduced in previous posts

Each creature will be unique and have a non-fungible token (NFT) on the blockchain. Anybody will be able to see how many of a specific creature has been issued, and find more information on a specific creature.

Experience and levelling

As players battle with their creatures, they will gain experience and level up. The more you play your creatures, the more valuable they become.

We are reviewing the number of experience points that will be required per level. The amount of experience required at each level will increase substantially, making it increasingly difficult to level up.

Skills tree

When reaching specific levels, players will be able to allocate skills points to one of their creature’s abilities. For example, giving the creature a stronger attack, better defense or even just increasing its health.

Two creatures that were identical at the start, will become completely different due to the different choices made by their players and how the creatures level up. The power to create a creature’s unique story is in the hands of the player!

History

Each creature’s unique history will be recorded. All their battles, wins, losses, and attributes will be a part of the creature. This history will remain with the creature, even when ownership changes. In fact, the ownership will be part of the creature’s history as it gets traded in the auction house.

Our creature mechanics are still a work in progress, but we are very happy to be able to include our community on this journey.

Thank you for your continued support and your feedback is always welcome.

#KeepBattling!