Well, what would change by using HxD? I have & use HxD, that's not a problem. But there is some bigger fault or omission that's occurring here that's causing this issue. Do I not need to edit that of the Mesh or Texture folders to achieve the swap? I thought it was too good to be true to only attack the 'DataAsset' folder, but both Moddah & Kalevra manage to get results.



Edit1:

Ahhhh, I think you pointed me in the right direction. After more carefully examining Moddah's file reference, it seems not all instances of '_05' were changed. So perhaps HxD is the ideal method, albeit a little slower. I'll give it another shot.



Edit2:

Nope. I couldn't get it working. I started from scratch with Ryu's folder, ABD, just as a jump off point and I couldn't it to work. Via HxD I yielded the same results. I even played around with some additional values, and just made his Costume 02 disappear entirely = /. I think the tut can be a little troublesome to follow, as Chun's 'DataAsset' files doesn't resemble that of everyone's (or anyone's?) 'DataAsset' folder. Someone please let me know if you manage to swap costumes via this method; I like the idea of keeps the file sizes minuscule, especially if you're looking to swap over many via .pak method--thanks.



Edit3:

Okay.. I finally figured it out. I'll perhaps post up an addendum to moddah's tut on how to fool-proof costume swap after I have time to successfully complete all the desired characters.