This one is the culmination of a couple of weeks of no-joke improvements to performance. Not only is the underlying timing for frames completely rewritten and improved, but the all-new sprite batching for our engine’s render pipeline is now in place, too.

Just what does this mean to you, as a player? Well, even on fast machines there were previously some times where you’d get stuttering and slowness that wasn’t warranted, based on heavy CPU load. That is now pretty much a thing of the past, and even really large battles run much faster. Additionally, really huge battles would previously tank pretty much everyone’s graphics cards because it was just trying to render so darn much. Now it’s incredibly efficient by comparison!

This is something that I’ve been wanting for a long time, so seeing how awesome the game runs now is really very satisfying.

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice of the update having been found if you’re connected to the Internet at the time. If you don’t have 4.000 or later, you can download that here.

Click here for the official forum thread for this update.