You may recognize our old main menu design if you’ve played in any of our alpha tests. Kite designed this early on in the project and has wanted to revamp it for many months now.

One of the problems with the old design was that it was quite GPU intensive. It was a live render of a portion of the Mansion map, complete with dynamic moonlight shadows and a fireplace. This caused some fairly poor performance on lower end hardware.

Kite spent some time over the holiday break redesigning the UI: