[R-DEV]​Rhino PR:BF2 Developer



Join Date: Dec 2005 Posts: 46,948 United Kingdom United Kingdom Location: Somerset - UK Blog Entries: 44

Falling with Style!



For its replacement the more authentic parachute made by [R-CON]lucky.BOY will be added. It was originally made for PR:WW2, but since those types of parachutes are still used it will fit modern PR just fine. No worries, PR:WW2 will benefit from it as well





Model: [R-CON]lucky.BOY

Texture: [R-CON]CTRifle & MasterX

Export: [R-DEV]KaB & [R-DEV]Rhino



The new parachute will now also draw for a way bigger distance allowing you to spot and engage paratroopers more easily. To add to the parachuting experience [R-DEV]KaB created new 3rd person animations.







As you can see the soldier is now holding the strings of the parachute instead of his rifle. This also means you will no longer be able to shoot while hanging in the air.





In addition to this new way of falling to the ground, we also changed the way you are going to deploy as a paratrooper at the beginning of the round.

Instead of having the parachute spawnpoints/planes circle the battlefield, they will now fly straight lines between two points. The green icons mark the beginning of the drop zone and the red ones the end. The planes will start as soon as the briefing time ends.





(wait until gif file is fully loaded as speed might be incorrect otherwise)

Depending on the map the planes might make multiple passes before the drop zone is declared as too hot and no more troops going to be dropped.



P.S. Parachute will still open by pressing "9", do it soon or end as a statistic We are proud to announce that we are getting rid of another BF2 relic: The BF2 parachute.For its replacement the more authentic parachute made bywill be added. It was originally made for PR:WW2, but since those types of parachutes are still used it will fit modern PR just fine. No worries, PR:WW2 will benefit from it as wellThe new parachute will now also draw for a way bigger distance allowing you to spot and engage paratroopers more easily. To add to the parachuting experiencecreated new 3rd person animations.As you can see the soldier is now holding the strings of the parachute instead of his rifle. This also means you will no longer be able to shoot while hanging in the air.In addition to this new way of falling to the ground, we also changed the way you are going to deploy as a paratrooper at the beginning of the round.Instead of having the parachute spawnpoints/planes circle the battlefield, they will now fly straight lines between two points. The green icons mark the beginning of the drop zone and the red ones the end. The planes will start as soon as the briefing time ends.Depending on the map the planes might make multiple passes before the drop zone is declared as too hot and no more troops going to be dropped.P.S. Parachute will still open by pressing "9", do it soon or end as a statistic