Infantry play: Attacking

Engineer

Combat Medic

Infiltrator

Players that are AFK



Players looking at the map screen



Players writing a chat message



Players not moving

Quintessence

In combat you have to aim and time your shots perfectly to avoid hitting any of your teammates strafing or sprinting in front of you to get the final hit and kill on an enemy. If you hurt any teammates, you will cause their guaranteed death (as well as a lower K/D) and the attack to fail.Always go for capture points or generators and capture/destroy/defend them. If there are any enemies incoming you have to call for backup (without using voice-commands or - communication). Prepare to be ignored for at least 3 minutes while fighting off enemies and getting killed with your knife out - because you have been out of ammo for at least two minutes. Prepare to get blamed for the loss any capture point/generator for the next hours.As Engineer it is your responsibility to place ammo packs next to any teammate so they dont have to walk back 20 meters to the Sunderer lowering their XP/min. If you're not able to place an ammo pack close to every teammate requesting ammo in the current hex within three seconds you will be considered "slow and crap".Your secondary duty is to repair vehicles, aircrafts and MAX units. In particular you have to take care of the spawn Sunderer fighting off Light Assault dropping C4, a Liberator shooting Daltons rounds at you (not at the Sunderer) and killing the 2 tanks half a mile away with your MANA turret while teammates are busy shotgun-farming infantry in a tower base. If the Sunderer dies its clearly your fault for not calling backup, not maxed out your repair tool and being "slow and crap".Keep in mind to repair all MAX units around you. MAX units will only move in emergencies (e.g. XP/min is about to decline) because it will impair their aim, eating all the damage of grenades and rockets while standing in the storm of bullets. If you're not able to evade grenades, rockets, sniper and small arms fire, repair and drop ammo for the Dual Burster MAX shooting at infantry 200 meters away you will be considered a useless COD player.As Combat Medic your duty is to heal and revive fallen teammates. It is expected that you're able to revive and heal faster than sentries and tanks mow down your teammates running mindlessly into some base for minutes. If the attack fails it is clearly you fault for not healing and reviving fast enough and being a selfish noob.In particular you have to take care of the the professional players by following and healing them all the time (without making noise and/or exposing their location). If the professional player dies while fighting against a squad of infantry with shotguns it is your fault for "not healing good enough" and being "slow and crap".It is also your fault if you are not able to revive a fallen MAX unit, lying between a group of enemy tanks he tried to melee. Prepare to be considered "slow and motion handicapped".As Infiltrator your duty is to grab your sniper rifle, search for the most remote location from which the attacked base is still visible and start killing infantry (to rack up a great K/D). Using your sniper rifle in ranges shorter than 400 is considered "noob and lame".Your primary targets are:Overall, as attacking infantry you must be at the Sunderer, at every capture point and generator, killing enemies, all at the same time. If you can't multitask to this extent, you are a useless CS player.[/b]