There are many skill you can use in Divinity Original Sin II (D:OS2)

This DOS2 skills guide has all skill descriptions as well as where to find all the skills in Divinity: Original Sin 2

Gratiana – Sanctuary of Amadia

Gratiana – Sanctuary of Amadia

Gratiana – Sanctuary of Amadia

Gratiana – Sanctuary of Amadia

Gratiana – Sanctuary of Amadia

Gratiana – Sanctuary of Amadia

Gareth – Sanctuary of Amadia

Gareth – Sanctuary of Amadia

Gareth – Sanctuary of Amadia

Gareth – Sanctuary of Amadia

Gareth – Sanctuary of Amadia

Gareth – Sanctuary of Amadia

Gareth – Sanctuary of Amadia

Bahara – Sanctuary of Amadia

Simone – Sanctuary of Amadia

Simone – Sanctuary of Amadia

Simone – Sanctuary of Amadia

Simone – Sanctuary of Amadia

Simone – Sanctuary of Amadia

Simone – Sanctuary of Amadia

Simone – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Samadel – Sanctuary of Amadia

Samadel – Sanctuary of Amadia

Samadel – Sanctuary of Amadia

Samadel – Sanctuary of Amadia

Samadel – Sanctuary of Amadia

Samadel – Sanctuary of Amadia

Samadel – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Exter – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Kerban – Sanctuary of Amadia

Name Description Stats Spellbook Location/How to Get

Battering Ram Rush forward in a straight line, to a designated point, hitting all enemies in your path for X physical damage and setting Knockdown. Memory Cost: 1

Special: Set Knocked Down for 1 turn

Damage based on your basic attack and Strength attribute

AP Cost: 2

Resistance: Physical Armour

Properties: Requires Warfare 1; requires melee weapon

Cooldown: 5 turns

Kalias – Fort Joy Gareth – Sanctuary of Amadia

Battle Stomp Smash your weapon into the ground, knocking down non-allied characters in front of you, and hitting them for X physical damage. Also clears non-cursed surfaces and clouds. Memory Cost: 2

Special: Set Knocked Down for 1 turn

Damage based on your basic attack and Strength attribute

AP Cost: 2

Resistance: Physical Armour

Properties: Requires Warfare 1; requires melee weapon

Cooldown: 4 turns Kalias – Fort Joy Fort Joy Prison on Ground Gareth – Sanctuary of Amadia

Crippling Blow Cripple the target with a sweeping blow, and all characters around it. Deals X physical damage. Memory Cost: 1

Special: Set Crippled for 1 turn

Damage based on your basic attack and Strength attribute

AP Cost: 2

Resistance: Physical Armour

Properties: Requires Warfare 1; requires melee weapon

Cooldown: 3 turns

Kalias – Fort Joy Gareth – Sanctuary of Amadia

Enrage Motivate an allied character with the power of rage. Target allied character is guaranteed to land critical hits with basic attacks and weapon skills, but is muted. Clears Taunted, Terrified, Charmed, Mad and Clear-Minded statuses. Memory Cost: 1

Special: Set Enraged for 1 turn

AP Cost: 2

Properties: Requires Warfare 2

Cooldown: 5 turns

Kalias – Fort Joy Gareth – Sanctuary of Amadia Armoury of Braccus Rex on Ground

Whirlwind Perform a whirlwind attack, hitting enemies around you for X physical damage Memory Cost: 1

Special: Damage based on your basic attack and Strength attribute

AP Cost: 2

Properties: Requires Warfare 2; requires melee weapon

Cooldown: 3 turns Kalias – Fort Joy Gareth – Sanctuary of Amadia

Blitz Attack Jump from one target to another, hitting up to 2 targets, dealing X physical damage to each. Targets are chosen randomly in a 10m radius. Memory Cost: 1

Special: Damage based on your basic attack and Strength attribute

AP Cost: 2

Properties: Requires Warfare 2; requires melee weapon

Cooldown: 3 turns

Unknown

Phoenix Dive Leap through the air to a target position, creating a fire surface upon landing. Memory Cost: 1

AP Cost: 1

Properties: Requires Warfare 2

Cooldown: 4 turns

Gareth Act 2 on the Ship

Overpower Deals X physical damage. If your Physical Armour is higher than your opponent's, destroy all their Physical Armour. Can set Knocked Down. Memory Cost: 3

Special: Set Knocked Down for 1 turn

Damage based on your basic attack and Strength attribute

Resistance: Physical Armour

AP Cost: 2

SP Cost: 1

Properties: Requires Warfare 5 requires melee weapon

Cooldown: 3 turns Unknown

Thick of the Fight The more the merrier! Gain a damage boost for every nearby character Memory Cost: 2

Special: Set Thick of the Fight for 2 turns

AP Cost: 2

SP Cost: 1

Properties: Requires Warfare 3

Cooldown: 4 turns Gareth - Lady Vengenance (if high enough level before he departs) Warfare Driftwood vendor

Guardian Angel Allies in melee range redirect 50% of received damage to you. Memory Cost: 1

Special: Set Guardian Angel Aura for 2 turns

AP Cost: 2

Properties: Requires Warfare 3

Cooldown: 6 turns

Unknown

Provoke Taunt the enemies around you. Provoke and tease them so that they want to atack you. Special: Set Taunted for 1 turn

Resistance: Physical Armour

Memory Cost: 1

AP Cost: 1

Properties: Requires Warfare 2

Cooldown: 4 turns Kalias – Fort Joy Gareth – Sanctuary of Amadia

Bouncing Shield Throw your shield at an enemy dealing X physical damage. Shield can bounce to another enemy in 5m range. Memory Cost: 1

Special: Damage based on Physical Armour of your shield

AP Cost: 2

Properties: Requires Warfare 1; requires shield

Cooldown: 2 turns

Kalias – Fort Joy Gareth – Sanctuary of Amadia

Onslaught Attack five times with astonishing speed, each hit dealing X physical damage. Memory Cost: 2

Special: Damage based on your basic attack and Strength attribute

AP Cost: 4

SP Cost: 2

Properties: Requires Warfare 3; requires melee weapon

Cooldown: 6 turns

Unknown

Challenge Mark target enemy. If they die in the next 3 turns, you are healed and receive damage and armour bonuses. If target survives, their Vitality is healed to full and caster receives damage. Memory Cost: 1

Special: Set Challenged status on an enemy, betting them they will die within 3 turns

AP Cost: 2

Properties: Requires Warfare 3

Cooldown: 5 turns Unknown