Stillmatic said: Dynamic lighting and GI too, nice. I'm leaning towards buying this rather than getting the PS+ version. I'd love to see a new track though, and I need DFGT support! Click to expand...

BigTnaples said: I can't stand people who's job it is to show us footage of the game, and they literally play like a blind monkey.





Its fucking infuriating. Click to expand...

M.Prashanth said: The only thing I worry about DriveClub is not even the graphics/visual fidelity, because we all know Evolution Studios are more than capable of delivering content close to their target renders. The thing that worries me the most is the actual handling, driving and drifting feel of these cars. The reason why I loved NFS HP2010/NFS MW2012 is because they have this perfect arcade-ish controls where you get the adrenalin rush just by drifting your Audi R8 or any of those awesome supercars at breakneck speeds while skillfully avoiding incoming traffic and overtaking enemy ai racers infront of you, all at the same time. DriveClub from what I have seen, looks somewhere between Forza and GT, neither of these games provide a fun, adrenalin pumping experience when played using a controller and I am not a GT/Forza hater. Click to expand...

GI?I often wonder if it's just that I play driving games a bit that people who don't are *that* inept... but it looks like I'm not alone. How can people not know how to play a driving game? Even the most basic of arcade racers are based on the same principles of using cars in real life. You hold down one thing to go forwards and turn left and right. Even if you've never driven, surely you've taken a shopping trolley around a supermarket?If you think the new HP/MW games have perfect arcade handling, you need to try PGR4. Then keep in mind that one of the main guys who project lead a number of those in the series also works for EvolutionI'm yet to hear his name mentioned *at all* during the development of this game, though. Does anyone know if Ged Talbot has any involvement with DC?