Barbarian

Barbarian Level Proficiency Bonus Features Rages Rage Damage 21st +7 Primal Path Feature unlimited +5 22nd +7 Unstoppable force Unlimited +5 23rd +7 Cleaving strikes Unlimited +5 24th +7 Ability Score Improvement Unlimited +5 25th +8 Titan's strength Unlimited +5

Primal path feature

At 21st level you gain a Primal Path Feature. See the end of this class for the feature's gainied.

Unstoppable force

Starting at 22nd level you gain an unstoppable will. While raging, you may, as an action, begin breaking through the ground with your bare hands. When doing this you may break apart up to a ten foot wide space of area. Going though up to ten feet of dirt, five foot of stone, or one foot of steel on your turn.

Cleaving strikes

Starting at 23rd level, When you take the attack action with a melee weapon, you may target a second creature with the same attack, so long as the second creature is also a valid target of that attack. This second attack is done at disadvantage.

Titan's Strength

Your strength and constitution both increase by 4. Your maximum of those scores increases by 4.

Primal Path Features

Path of the berserker: Energizing Rage

starting at 21st level you no longer suffer exhaustion from going into a frenzied rage.

Path of the totem warrior: Advanced Attunement

Your have tuned into the more powerful aspects of nature. At 21st level choose a creatre of your choice from the list below and gain the magical benefits of that creature.

Kraken: While Raging you ignore difficult terrain, and nothing can slow down your movement speed or cause you to be restrained magically. You may spend 10 feet of movement to escape non magical restraints of your movement.

Tarrasque While raging, if you are hit by a magic missle or line spell, roll a 1d6. On a 1 you are unaffected. On a 6 the spell is reflected back toward the caster.

Dragon Choose a color of dragon when you take on this benefit. While raging you gain the breath weapon of an adult dragon of that type.

Purple Worm While raging you gain a tremorsense of 60 feet, and a burrow speed equal to your walking speed.

Path of the Zealot: God's Wrath

At 21st level your holy wrath burns within you like a fire, and burns those around.

While raging, all creatures of your choice in a 30 foot radius must make a wisdom saving throw with DC equal to 8+your charisma modifier +your proficientcy bonus on the start of your turn, or else take 1D4+ half your barbarian level radiant or necrotic damage. The damage is the same as your divine fury damage.

Path of the Ancesteral Guardian: Become the Ancestor

At 21st level you may merge into the land of the ancestors for a short time.

As an action, while raging, you may become incoporial for a number of rounds equal to your constitution modifier (miminum 1). If you end a turn inside a creature or solid object you take an amount of force damage equal to your barbarian level.

Path of the Storm Herald: Eye of the storm.

At 21st level the storm becomes a miniature storm around you of unprecedented force.

Desert a sandstorm rages in your storm radius. whenever another creature enters or starts their turn in your storm radius they must make a constitution saving throw, or else become blinded until they pass the saving throw, or leave your storm radius for a turn.

Sea A fierce crashing of waves surrounds you. When another creature enters your aura for the first time they must make a Strength saving throw, or else be knocked prone, and must use a full action to rise. the area in your aura counts as difficult terrain for creatures that both succeed and fail the saving throw.

Tundra a violent snow storm sways around you. When another creature first enters your aura, or starts their turn in it, they must make a constitution saving throw or take a level of exhaustion.