Idea Concept: "Sound Pack" | Bring Custom Sound into Besiege!

What is this "Sound Pack"?

How will it work?

How could this be useful?

Potential flaw, how to fix it

Q1: What if someone plays a disturbing sound?

Q2: What if I dont have the right Skin pack?

Q3: Would this be added into the future?

Q4: What if I made a Sound Pack full of something like where guys and girls go smacky-smacky-together noise? (Potential NSFW content?)

Similiar to Skin Pack that's already existed in the Steam Workshop.Instead of skins,How about sounds?Similiar to Skins pack,Sounds can be played on each specific blocks.Like how a single Skin pack can include a different skin for Wooden Blocks or Ballast,A single Sound Pack can include different sounds for objects that has a configurable key-binds,such as a Vroom-Vroom sound on Wheels, Machine gun firing sound with Crossbows, jet engine being engaged on Water cannon, etc.It will be displayed similiar to Skin pack.like how Players can configure and change the skin of the block with a Wrench Tool,Players, with a right block, can configure a block with a Wrench Tool, clicking on an arrow to select different sounds from different Sound pack.With a mini-pop up menu, it'll include to either:-Toggle Sound option (Default)-Hold-To-Play option-Loop Sound-If Stopped, Play to Begginning option (Default)-If Stopped, Continue of where's it's stopped atthe "If Stopped, Play to Begginning" option simply means that if a sound is stopped or ended, then it would reset itself and start from the begginning.The "Countinue of where's it's stopped at" will begin the sound of where's been previously stopped. If it is fully done used and ended, then it would simply reset itself and play to the begginning.Similiar to Skins Pack, players can create their own sound and upload it to the Steam Workshop.This allows easy sharing through the Steam community, and if you're missing a Sound Pack from a creation, you can just simply download it in a click of few buttons, again similiar to Skins Pack.Players can also have the option to Mute the Custom Sound, or from a specific player in Multiverse in case if they played something disturbing.There's one main reason why I always mute Besiege, and that's because Besiege doesnt have alot of sounds in the first place.And when I do wear my headphone for Besiege, all you hear is pretty minimalistic, pretty "bare". When comes to content with Music and sound, Besiege is lacking those.Adding custom sounds will definitely help enhance our experience with Besiege, like how it did with Skin pack.A1: There will be a mute button to each player. User can, at anytime, mute that specific player, or even mute the entire custom sounds altogether.A1: It would simply not play those sounds, like how it would not simply display a skin pack.A3: My personal guess, but I assume right now, no.The developer to my knowledge has something else to do, their focus is on something else rather than Sound pack.But if this were to be the next big consideration, it would have.Im no game-coder and developer, but with my limited knowledge to coding, I believe adding custom sound into this game would be fairly an easy-intermediate task. If not, it wouldnt be as difficult as bug-squashing in Multiplayer.That is why I based off this Sound Pack idea to Skin pack, something that's already existed and can be easily be based on something that's already been pretty successful.A4: I dont see any popular Skin Pack that has something like a visual representation where guys and girls go smacky-smacky-togetherYou can mute them anyway if it bothers you.Yes, it has the potential, but in practice I doubt so if you take the case similiar to Skin Pack.I hope Custom Sound will one day be implemented into Besiege.It would totally enhance the experience, and I bet the community will make something neat out of it.