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Atomic Society Version 0.0.8 Patch Notes

NEW FEATURES

• New feature: Scavenger Focus. You can now mark a specific resource as a priority via the storehouse menu. Your scavengers will then make that resource their focus and ignore any ruins that don’t contain it at all. Check out the new tick boxes on the storehouse menu to do this.



• New feature: Tolerate Solution. The 5th ethical solution has been added to the game so you can now tolerate certain behaviours rather than ignoring or encouraging them. This gives you more finesse over what you think of certain issues. Toleration slightly increases the rate behaviours will happen again in future, and will come with its own unique side-effect in a later version.



• New building: Luxury Tower. The ultimate shelter has been added to the game. This huge building can house up to 25 people in the best comfort available. It’s useful for soaking up huge numbers of homeless near the end of the game when you can afford it.



• New map added: Valley. A lush and green forest biome map has been added to the game. This is a deep hillside map, divided by a scenic lake.



• New map added: Summit. A new mountainous and snowy map has been added to the game. This is a moody and misty map.



• Building system redone. The building construction system has been redone from scratch and improved to make it a lot more consistent. Laying out your towns feels a lot nicer now. There is no longer any confusion about why you can't build in a certain area. Scenery now deforms in real-time as you position a structure. Buildings now have a little animation and rise out of the ground when they appear. Many bugs, including a bug that stopped you putting a building near corpses, have been fixed. It is now much easier to line up buildings.



• Citizen animations improved. A new, physics-based animation system has been added to the game which improves the realism of citizen’s walking animations, has been added to the game. This looks more realistic and lets them walk according to the features of the landscape (rather than sliding over the top of it). New turning and idle animations added too. Citizens now try and avoid each other (rather than ghosting through each other) and will try and run out of the way of the Town Leader if you come charging through them!



• Citizen path-finding upgraded. The Town Leader and citizens are now generally smarter about picking routes and many annoying bugs, such as when they'd change their mind and turn back, or go extremely scenic routes, have been fixed. Control over the Town Leader has been enhanced.



• Town Leader can now help maintain buildings. You can now left click on any building that is beginning to need repairs and manually help fix it.



• Collapsed or destroyed buildings now leave junk mounds behind. When a building is demolished, or collapses, it now leaves a mound of junk. Right click on this to identify what the building used to be. You will not be able to build on this spot until you have cleared up the junk as the Town Leader.



• Cancelling constructions now refunds you half the material cost. You may now cancel a new construction before it is 100% finished and you will receive half the cost back in building materials.



• New convertible ruin added: Abandoned Mansion. The largest and grandest ruin in the game is now available to make the centrepiece of a town, if you can find it.



• New convertible ruin added: Abandoned Ski Resort with broken ski lifts. A new wintery ruin type has been added to the game. This old tourist resort might make a decent base of operations on the new map Summit.



• New feature: Random map selector: Pressing this will randomly pick one of the 9 default maps for you.



• New feature: Loot tooltips. You can now get a basic idea what kind of loot is in each ruin contains by mousing over it. A good scavenger would be able tell what a structure was made of so now you can too.



• Several graphical improvements: New flowing, realistic water has been implemented on all maps, greatly improving their appearance. All maps now have procedural skyboxes that improves lighting. Citizens have had minor graphical enhancements, including fingers and ears. Male character model has been redone. Several ruins have also had minor visual upgrades. Shadows have been improved in general. Many maps have had complete lighting overhauls.



• You can now type in a number of resources to destroy. This should make it quicker to abandon a lot of unwanted junk.



• Improvements made to Town Leader mode. The game will now automatically pop you out of Town Leader mode whenever the Leader enters a building to construct or scavenge . In addition, you no longer need to be in Town Leader mode at all to deposit items in at storehouse. (This new system can be turned off in Interface Options if you prefer it the old way.)



• A Restart Map button has been added to the Escape Button menu. This lets you restart the map you are on currently without having to make a new Town Leader character. Useful if you have a bad start or waste time at the beginning.



• 2 new hidden story skeletons added to the new maps: Valley and Summit both hide a new human skeleton, each with a new journal entry that gives some backstory to the game’s apocalypse. Also, all skeletons now also have tooltips if you accidentally mouse over them to make them easier to find.



• Various notification messages added. For example, you will now receive warning messages when a building collapses, when your prisons are full, when all your enforcers are busy, the first ever time you execute or imprison someone, and more.



• New feature: Enforcer icons. Small icons now appear over over Enforcers who are arresting someone. This helps you see what’s actually going in your town. (These can be disabled in Interface options).



• An icon now appears over any convertible ruin that is completely empty to remind you to convert it. As there’s no reason not to convert a ruin once it’s been drained of loot. (You can turn these off as well)



• 3 new buttons have been added to the main UI panel. These shortcut buttons will take you straight to the storehouse inventory, stats screen and social issues list respectively. You can find them by the need bars. (You can still access these menus in the old-fashioned way too.)



• New keyboard shortcuts added, particularly for laptop users. You can now zoom in and out by pressing F or R on the keyboard and change the game speed on the – and + keys (in addition to the numpad, if you have one).



• More information now given on workers: If you click on a scavenger or construction worker/engineer, it now tells you what building they are going to work on next.



• The 3 core building supplies have been renamed. Wood is now called “Salvaged Lumber”, scrap metal is now “Salvaged Metal” and rubble is now called “Salvaged Masonry”. This is to make seem more logical why the citizens get their supplies from ruins. They want ready-to-use materials.



• The way citizens chose where to sleep has been refined. Citizens now look for the best quality house within a certain distance, so more expensive housing will now get used more frequently.



• You can now see what solution you picked. If you mouse over a social issue you have set a law for on the Town Hall it now tells you what solution you picked to help remind you.



• Other UI improvements: The way shelter coverage was displayed has been improved to match the way latrine coverage was displayed. All circular icons, such as those that appear above buildings, now have tooltips explaining what they mean if you mouseover them. You can also click on them to go straight to the menu in question. A salvage complete percentage has been added to the Town Leader’s inventory to help show how long it will take. A help message has been added to the News feed tab at the top to explain to new players that it can be dragged out and re-positioned. This message will scroll off as new messages appear.



• The Rain Collector has been renamed to the Dew Collector. This was to make it more appropriate for desert and icy biomes. It now takes twice as long to produce but produces twice as much.



• More sound effects have added. You might notice new sounds when you click on things. We're gradually adding these over time in the areas where we think they're needed most.



• The rate of drug overdosing has been reduced slightly. As some people want to try and run a town full of junkies.



• The icon for Culture Critics has been changed to make it more distinct. It used to be mistaken for low morale. It is now a snooty person picture.



• The text for the social issues and the punishments has been completely re-written. It has now been phrased as if it were the words of actual town advisers with clearer pros and cons.



• Latrines now support up to 25 citizens at once (+5). So you don’t need quite as many.



• The game has been upgraded to the latest version of Unity. This may provide an extra performance and a visual boosts for players.





NOTABLE BUG FIXES

• Fixed: A bug that prevented players from putting a building down in an visually clear spot of ground. You should be able to put buildings more or less wherever you want them now.



• Fixed: A bug that sometimes caused citizens to stop animating and slide along the terrain.



• Fixed: A bug that sometimes left Engineers buried up to their waists in the ground.



• Fixed: Idling citizens wandering straight through buildings.



• Fixed: Engineers exiting a construction site in the same area and standing inside each other.



• Fixed: Various issues with the Town Leader. He or she would sometimes run around on the spot for no reason, or change direction and run backwards, or run through buildings to get wherever they needed to be.



• Fixed: Stopped scavengers tending their needs while out searching for loot. They will no longer get 99% of the way to a ruin and decide to turn back, for example.



• Fixed: Loading a save no longer lets you skip the timer period between setting laws.



• Fixed: A bug that stopped you switching between Town Leader and Overview Mode if you had the mouse cursor over any UI element.



• Fixed: A bug that meant holding down shift to easily make a duplicate of that building was too sensitive. It now works correctly.



• Fixed: The News feed no longer scrolls through all old messages when you open it.



• Fixed: If you scroll up in the News Feed, it now stays there and doesn’t scroll down as new messages appear.



• Fixed: Certain parts of the Iceberg map were incorrectly inaccessible.



• Fixed: An issue that could cause citizens skin/hair to appear shiny/metallic.



• Fixed: The tutorial window was re-opening after you load a save game with it closed.



• Fixed: Being unable to destroy storehouse resources at game speed 0.



• Fixed: If you exit and return to Leader mode while he or she is scavenging, their inventory panel now correctly re-opens.



• Fixed: Salvaged military rations now correctly boost food and drink at the same time. They are the best food/drink resource in the game (later you will be able to make something comparable yourself.)



• Fixed: The exclamation mark icon was appearing over the Town Hall even if you had judged all available issues in the game.



• Fixed: The Town Hall exclamation icon was not appearing if a citizen committed an issue before you’d even built a Town Hall.



• Fixed: Made it so that if resources get added to the storehouse while you are browsing the build menu, you can see what’s in stock get updated in real-time.



• Fixed: A bug that meant you had to enter a detail on the Town Leader screen again to proceed if you went back to the title screen.



• Fixed: Removed the “saving may take time” message from the loading screen.



• Fixed: A bug that was causing shadows to look distorted and low colour under certain lighting conditions.



• Fixed: The “all storehouses full” message was playing too frequently.



Version 0.0.8 is now available for all new and existing players. Here's what it brings to the game...You can now mark a specific resource as a priority via the storehouse menu. Your scavengers will then make that resource their focus and ignore any ruins that don’t contain it at all. Check out the new tick boxes on the storehouse menu to do this.The 5th ethical solution has been added to the game so you can now tolerate certain behaviours rather than ignoring or encouraging them. This gives you more finesse over what you think of certain issues. Toleration slightly increases the rate behaviours will happen again in future, and will come with its own unique side-effect in a later version.The ultimate shelter has been added to the game. This huge building can house up to 25 people in the best comfort available. It’s useful for soaking up huge numbers of homeless near the end of the game when you can afford it.A lush and green forest biome map has been added to the game. This is a deep hillside map, divided by a scenic lake.A new mountainous and snowy map has been added to the game. This is a moody and misty map.The building construction system has been redone from scratch and improved to make it a lot more consistent. Laying out your towns feels a lot nicer now. There is no longer any confusion about why you can't build in a certain area. Scenery now deforms in real-time as you position a structure. Buildings now have a little animation and rise out of the ground when they appear. Many bugs, including a bug that stopped you putting a building near corpses, have been fixed. It is now much easier to line up buildings.. A new, physics-based animation system has been added to the game which improves the realism of citizen’s walking animations, has been added to the game. This looks more realistic and lets them walk according to the features of the landscape (rather than sliding over the top of it). New turning and idle animations added too. Citizens now try and avoid each other (rather than ghosting through each other) and will try and run out of the way of the Town Leader if you come charging through them!The Town Leader and citizens are now generally smarter about picking routes and many annoying bugs, such as when they'd change their mind and turn back, or go extremely scenic routes, have been fixed. Control over the Town Leader has been enhanced.You can now left click on any building that is beginning to need repairs and manually help fix it.When a building is demolished, or collapses, it now leaves a mound of junk. Right click on this to identify what the building used to be. You will not be able to build on this spot until you have cleared up the junk as the Town Leader.You may now cancel a new construction before it is 100% finished and you will receive half the cost back in building materials.The largest and grandest ruin in the game is now available to make the centrepiece of a town, if you can find it.A new wintery ruin type has been added to the game. This old tourist resort might make a decent base of operations on the new map Summit.Pressing this will randomly pick one of the 9 default maps for you.You can now get a basic idea what kind of loot is in each ruin contains by mousing over it. A good scavenger would be able tell what a structure was made of so now you can too.New flowing, realistic water has been implemented on all maps, greatly improving their appearance. All maps now have procedural skyboxes that improves lighting. Citizens have had minor graphical enhancements, including fingers and ears. Male character model has been redone. Several ruins have also had minor visual upgrades. Shadows have been improved in general. Many maps have had complete lighting overhauls.This should make it quicker to abandon a lot of unwanted junk.The game will now automatically pop you out of Town Leader mode whenever the Leader enters a building to construct or scavenge . In addition, you no longer need to be in Town Leader mode at all to deposit items in at storehouse. (This new system can be turned off in Interface Options if you prefer it the old way.)This lets you restart the map you are on currently without having to make a new Town Leader character. Useful if you have a bad start or waste time at the beginning.Valley and Summit both hide a new human skeleton, each with a new journal entry that gives some backstory to the game’s apocalypse. Also, all skeletons now also have tooltips if you accidentally mouse over them to make them easier to find.For example, you will now receive warning messages when a building collapses, when your prisons are full, when all your enforcers are busy, the first ever time you execute or imprison someone, and more.Small icons now appear over over Enforcers who are arresting someone. This helps you see what’s actually going in your town. (These can be disabled in Interface options).As there’s no reason not to convert a ruin once it’s been drained of loot. (You can turn these off as well)These shortcut buttons will take you straight to the storehouse inventory, stats screen and social issues list respectively. You can find them by the need bars. (You can still access these menus in the old-fashioned way too.)You can now zoom in and out by pressing F or R on the keyboard and change the game speed on the – and + keys (in addition to the numpad, if you have one).If you click on a scavenger or construction worker/engineer, it now tells you what building they are going to work on next.Wood is now called “Salvaged Lumber”, scrap metal is now “Salvaged Metal” and rubble is now called “Salvaged Masonry”. This is to make seem more logical why the citizens get their supplies from ruins. They want ready-to-use materials.Citizens now look for the best quality house within a certain distance, so more expensive housing will now get used more frequently.If you mouse over a social issue you have set a law for on the Town Hall it now tells you what solution you picked to help remind you.The way shelter coverage was displayed has been improved to match the way latrine coverage was displayed. All circular icons, such as those that appear above buildings, now have tooltips explaining what they mean if you mouseover them. You can also click on them to go straight to the menu in question. A salvage complete percentage has been added to the Town Leader’s inventory to help show how long it will take. A help message has been added to the News feed tab at the top to explain to new players that it can be dragged out and re-positioned. This message will scroll off as new messages appear.This was to make it more appropriate for desert and icy biomes. It now takes twice as long to produce but produces twice as much.. You might notice new sounds when you click on things. We're gradually adding these over time in the areas where we think they're needed most.As some people want to try and run a town full of junkies.It used to be mistaken for low morale. It is now a snooty person picture.It has now been phrased as if it were the words of actual town advisers with clearer pros and cons.. So you don’t need quite as many.This may provide an extra performance and a visual boosts for players.: A bug that prevented players from putting a building down in an visually clear spot of ground. You should be able to put buildings more or less wherever you want them now.: A bug that sometimes caused citizens to stop animating and slide along the terrain.: A bug that sometimes left Engineers buried up to their waists in the ground.: Idling citizens wandering straight through buildings.: Engineers exiting a construction site in the same area and standing inside each other.: Various issues with the Town Leader. He or she would sometimes run around on the spot for no reason, or change direction and run backwards, or run through buildings to get wherever they needed to be.: Stopped scavengers tending their needs while out searching for loot. They will no longer get 99% of the way to a ruin and decide to turn back, for example.: Loading a save no longer lets you skip the timer period between setting laws.: A bug that stopped you switching between Town Leader and Overview Mode if you had the mouse cursor over any UI element.: A bug that meant holding down shift to easily make a duplicate of that building was too sensitive. It now works correctly.: The News feed no longer scrolls through all old messages when you open it.: If you scroll up in the News Feed, it now stays there and doesn’t scroll down as new messages appear.: Certain parts of the Iceberg map were incorrectly inaccessible.: An issue that could cause citizens skin/hair to appear shiny/metallic.: The tutorial window was re-opening after you load a save game with it closed.: Being unable to destroy storehouse resources at game speed 0.: If you exit and return to Leader mode while he or she is scavenging, their inventory panel now correctly re-opens.: Salvaged military rations now correctly boost food and drink at the same time. They are the best food/drink resource in the game (later you will be able to make something comparable yourself.): The exclamation mark icon was appearing over the Town Hall even if you had judged all available issues in the game.: The Town Hall exclamation icon was not appearing if a citizen committed an issue before you’d even built a Town Hall.: Made it so that if resources get added to the storehouse while you are browsing the build menu, you can see what’s in stock get updated in real-time.: A bug that meant you had to enter a detail on the Town Leader screen again to proceed if you went back to the title screen.: Removed the “saving may take time” message from the loading screen.: A bug that was causing shadows to look distorted and low colour under certain lighting conditions.: The “all storehouses full” message was playing too frequently.