Hey everyone! A new unstable build is upon us! This means that a new stable build is nearly here. Need a reminder of how unstable updates work? Here you go!

We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.

When we’ve completed the update we’ve been working on, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch here.

When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.

Click ‘read more’ for a changelog listing the most significant changes we’ve made to the game since the last patch!

Vehicles are a work in progress! You can purchase/repair them at the outpost, but the repair UI is… definitely WIP.

Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch

Weapons Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons! Yes, some guns now have flashlights Change to hammer mechanics: hold left click to wind up, release to fire Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons. Find blueprints to upgrade these weapons into even more powerful and specialized versions! A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers



Major changes to monster and NPC combat mechanics Lots of new unique monsters found throughout the galaxy Hostile monsters now damage the player on touch Knockback is more powerful and reliable Monsters have clearer ‘telegraphing’ to indicate when they are about to attack Remade shields and improved blocking mechanics Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies

