Quake is a video game by id Software released on June 22, 1996, which features music by Nine Inch Nails. Historically, there was confusion as to whether the soundtrack was credited to NIN or Trent Reznor alone, but this was cleared up by id Software designer American McGee[1] and by the 2020 vinyl edition. Reznor was also responsible for the game's sound effects. It is notable that this soundtrack contains ambient music, which Reznor went on to explore further with the Ghosts series and various scores created with Atticus Ross. It is also reminiscent of the dark ambient music of Coil.

Most versions of the game included 10 audio tracks from the game as standard CD-Audio files, so the game disc could be played in a CD player with the first track reserved for game data (which cannot be read by a CD player), and 10 additional tracks of music. Some versions of the game include shortened edits of the music tracks.

Track Listing

12" Vinyl

Side A

Side B

Side C

CD-ROM

game data Track 1 - 5:05 Track 2 - 2:23 Track 3 - 8:18 Track 4 - 6:02 Track 5 - 7:20 Track 6 - 8:35 Track 7 - 5:33 Track 8 - 6:26 Track 9 - 3:30 Track 10 - 5:13

Alternate Track Titles

Until the 2020 vinyl release, there were no official names for these tracks, as they were untitled in the accompanying game literature.[2] They were referred to by their track number; however, because the first audio track is the CD's second track (the first being reserved for the actual game data), this usually led to confusion.

Alternatively, fan-made titles and game level names are often brought up when CD ripping/playing software looks up the information on the CDDB, and some of them ended up being the official titles:

game data "Persia Inversion", "Quake Theme" or "Main Theme" "Aftermath", "The Life Beneath It All" or "Intermission" "The Hall of Souls", "Conscience" or "Start/Whispers" "It is Raped", "Freezing Vertigo" or "Grisly Grotto" "Parallel Dimensions", "The Journey" or "Slipgate Complex" "Life", "The Hammer" or "Underearth" "Damnation", "Ice" or "Castle of the Damned" "Focus", "Peace?" or "Necropolis" "Falling", "Violence Inside" or "Ziggurat Vertigo" "The Reaction", "Death" or "Gloom Keep"

In-game appearances

Dimension of the Doomed the mystical past comes alive... Slipgate Complex (E1M1) "Track 5" Castle of the Damned (E1M2) "Track 7" The Necropolis (E1M3) "Track 8" The Grisly Grotto (E1M4) "Track 4" Gloom Keep (E1M5) "Track 10" The Door to Chthon (E1M6) "Track 3" The House of Chthon (E1M7) "Track 6" Ziggurat Vertigo (E1M8) "Track 9" The Realm of Black Magic ancient castles and strange beasts ahead... The Installation (E2M1) "Track 5" Ogre Citadel (E2M2) "Track 7" Crypt of Decay (E2M3) "Track 8" The Ebon Fortress (E2M4) "Track 4" The Wizard's Manse (E2M5) "Track 10" The Dismal Oubliette (E2M6) "Track 3" The Underearth (E2M7) "Track 6" no level The Netherworld primal fear in a strange dimension... Termination Central (E3M1) "Track 5" The Vaults of Zin (E3M2) "Track 7" The Tomb of Terror (E3M3) "Track 8" Satan's Dark Delight (E3M4) "Track 7" The Wind Tunnels (E3M5) "Track 10" Chambers of Torment (E3M6) "Track 4" The Haunted Halls (E3M7) "Track 3" no level The Elder World your worst nightmares come true... The Sewage System (E4M1) "Track 5" The Tower of Despair (E4M2) "Track 7" The Elder God Shrine (E4M3) "Track 8" The Palace of Hate (E4M4) "Track 4" Hell's Atrium (E4M5) "Track 9" The Pain Maze (E4M6) "Track 3" Azure Agony (E4M7) "Track 6" The Nameless City (E4M8) "Track 9" Deathmatch Arena and special levels Place of Two Deaths (DM1) "Track 4" Claustrophobopolis (DM2) "Track 4" The Abandoned Base (DM3) "Track 5" The Bad Place (DM4) "Track 2" The Cistern (DM5) "Track 4" The Dark Zone (DM6) "Track 4" Introduction (START) "Track 3" Shub-Niggurath's Pit (END) "Track 3"

"Track 2" plays upon completion of each level when statistics are shown (time spent, secrets, kills)

Vinyl release

On September 16th, 2020, it was announced that the Quake 12" 2xLP would be available for sale via the nin.com store. Per John Crawford on Echoing the Sound, it was confirmed that the release has the Null 0.5 release number. The packaging credited the music to Trent Reznor and Nine Inch Nails, and listed Charlie Clouser, Robin Finck, Danny Lohner, and Chris Vrenna as having been involved. The final, blank side of the vinyl is etched with program code from the game.

Reznor also posted the following, which was later removed:

*NOTE

WE DESIGNED THIS REISSUE TO INCLUDE A BOOKLET CONTAINING ESSAYS FROM ID SOFTWARE’S JOHN CARMACK AND AMERICAN MCGEE. A CERTAIN UNNAMED VIDEO GAME PUBLISHER MADE IT IMPOSSIBLE TO INCLUDE THIS IN THE PACKAGE, SO PLEASE HONOR THEIR WISHES BY NOT CLICKING HERE TO EVEN SEE THE ESSAYS OR HERE TO PRINT THE BOOKLET OUT FOR YOURSELF.

Essay from nin.com, page 1

Essay from nin.com, page 2

Essay from nin.com, page 3

Trivia

Reznor became involved as the result of mutual fandom between himself and developers at id Software. He was a big fan of Doom and had sent tickets and backstage passes to developers, expressing an interest in working on Quake.[3]

Nailgun ammo.

A particular weapon in game play is the "nailgun" which can be reloaded by collecting ammo boxes decorated with the NIN logo. Also, Reznor was the original choice for sound design on id Software's Doom 3, but circumstances halted his involvement. Former NIN member Chris Vrenna composed the game's theme song.

The game's readme refers to Nothing Interactive, an entity that has not been to referred to before or since.

Credits

Titles of songs or themes (C) 1996 TVT/Interscope Records.

Written by Trent Reznor (C) 1996 Leaving Hope/TVT Music. ASCAP

Special thanks to Trent Reznor and Nine Inch Nails for sound effects and music.

Vinyl Credits

Written, arranged, produced, programmed and performed by Trent Reznor and Nine Inch Nails

Nine Inch Nails (1996): Charlie Clouser, Robin Finck, Danny Lohner, Trent Reznor, Chris Vrenna





Mastering: Tom Baker at Baker Mastering





Art Direction: John Crawford

Design: Corey Holms





War Room Photos: John Romero



