Global survival game Eco has taken to Kickstarter to help fund its on-going PC development.

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What’s a global survival game? Well, that’s where things get interesting. Eco is, in a nutshell, Minecraft with repercussions. Every action has a reaction. Chop down a forest to build a lovely shack, and there’s a chance you’ll live to regret it.It’s not just about the solo play anymore (although there is a single-player mode). Eco is about global survival, rather than just the individual. The world itself is populated by thousands of simulated plants and animals – each of which will be living out their everyday life via a server running round the clock.Everything is dependent on something. Players will need to eat, build, sleep, repeat, but their actions have consequences. Dig up too many plants and you could be taking away a food source from an animal, leading to that animal going extinct.“[…] every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct,” reads the game’s Kickstarter.It gets worse.“In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.”Player actions have consequences across the server. So if your neighbours are constantly burning fossil fuels, you might want to have a word with them, as your land could suffer the effects of pollution. Or, better yet, you can take it to the makeshift government with the hopes of passing a new law.Players will be able to propose, discuss, and vote on new laws. Any law that’s passed will then affect everyone. You’ll even be able to check out environmental data of the world to help push for new legislation.There’s also going to be a player-created economy, which will let players sell their goods and services. ‘Services’ is the term for ‘labor’, by the way. So if you find yourself with a lot of coin, you’ll be able to pay other players to build something for you.“Need someone to build you a house? Take out a contract and they will complete the job, with payment being held in escrow until completion. This system of contracts forms our 'quest' system, where a quest is an actual job needed by another real human in the game, which your player has the specialized skills necessary to complete. Through specialization and game-enforced exchanges and contracts, a rich economy will develop in Eco that forms the basis of all resource allocation.”Eco has 64 hours left on its Kickstarter . It’s currently surpassed its $100,000 goal and is sitting on $165,007 as of writing. For all your crafting needs , stay tuned to IGN.

Wesley Copeland is a freelance news writer who spends too much time playing Minecraft. For more obvious statements and gifs, you should probably follow him on Twitter