Deus Ex: Mankind Divided

Features that work:

Steam achievement sound

Framerate limiter

Texture caching

Speeds up load times when moving between cities or restarting a mission



Does not provide a general increase in performance as in some other games Texture dumping / injection

Flip Mode Presentation

Increases maximum framerate slightly and decreases latency.

Features that DO NOT work:

None?

Installation

Grab SK v 0.4.3 from GitHub [github.com] , along with the Visual C++ 2015 Runtime (x64) [www.microsoft.com]



Take SpecialK64.dll and SpecialK64.pdb and place them in steamapps\common\Deus Ex Mankind Divided\retail\



Rename the two files dxgi.dll and dxgi.pdb

Configuration

Useful things to configure for this game are texture caching, and TargetFPS.

To Enable Texture Caching: [Textures.D3D11] PreciseHash=false Cache=true <---- Change this line Suggested Texture Cache Settings: MaxSizeInMiB=8192 <----- Set to between 75% and 100% of your installed VRAM. Depending on how much system memory you have, you may need to go lower to get good performance. MinSizeInMiB=2048 [Textures.Cache] MaxEntries=16384 MinEntries=768 MaxEvict=256 MinEvict=8 Configuring the Framerate Limiter It is suggested for optimal framepacing that you use TargetFPS=60 in dxgi.ini. If you cannot sustain 60 FPS, 30 or 48 are good compromises (though any number can be used).

Special K v 0.4.1+ is compatible with Deus Ex: Mankind DividedRun the game one time, and it will generate