***WARNING: THIS IS A LONG POST***

With Hanzo buff on the horizon and Symmetra’s drastic changes coming just a little in the ways after it is safe to (possibly) assume that Torbjorn will be receiving buffs or changes afterwards. (Note this source comes from a while back where blizz stated they were looking at heroes such as Hanzo, Torb, Sym, etc… on possible improvements)

There really hasn’t been much talk about the possibilities for Torb in the future based on Blizz communication so I took the liberty of scouring the internet to look up suggestions from people and also put forth my suggestions (as I am a torb main). Below is a list of suggestions that I have categorized as the following:

P - Plausible (Meaning that this suggestion is usually small, hinted at by blizz, or is among the lines of quality of life)

U - Unlikely (Meaning that this suggestion has a chance to see itself possibly implemented or tested seriously. It’s not outrageous but the suggestion leans towards being moderately drastic with a lot of testing possible needed)

L - Ludicrous (Meaning the suggestions proposes huge changes or overhauls that may not see the light of day.)

Without further-ado here is the list:

|U| - Make Torb’s health be 175 hp and 25 armor to slighty improve longevity

|P| - Decrease the headshot hitbox of Torb to slighty increase longevity

|L| - Allow torb to build two turrets @ decreased HP/Cost scrap

|U| - Torb and turret gain 50% dmg bonus during molten core decrease duration to compensate

|U| - Make a small portion of the turret’s HP armor. EX: LV2 - 250 HP, 50 armor.

|L| - Increase HP given by armor packs to 150 and make it become semi-permanent (meaning the armor can be regained by healing) with the armor wearing off after 20-30 seconds.

|P| Increase the HP the forge hammer heals a turret by to 55 (same as the damage dealt) so as to allow torb to better repair and keep the turret up

|P| During Molten core Torb’s Rivet gun reload is halved

|U| During molten core Torb and his turret are immune to slow and freezing effects

|U| During molten core the rate at which scrap is generated is doubled

|U| Allow torb to upgrade and repair his turret at the same time but doing so heals less health

|P| Allow torb to mark an enemy that can allow the turret to focus on a target specified by torb

|P| The turret continues to construct itself after being placed even if torb dies

|L| The primary fire for Torb’s rivet gun can pierce barriers, decrease the damage of the rivet gun to 55 from 70.

|U| During molten core torb’s rivet gun or just his primary fire for the rivet gun can pierce enemy barriers.

|L| Enemies targeted by torbs turret suffer a slow or decreased healing debuff

|U| Increase the total HP of Torb’s turret slightly to improve longevity

|L| Allow torb’s turrets to be constructed on walls and ceilings much like symmetra’s turrets

|L| Increase the damage dealt by the rockets fired from a lvl 3 sentry to better match other explosive damage in the game (Essentially increase individual damage of each rocket to for example 30 so that all direct hit rockets sum up to 120)

|L| Allow torbjorn to upgrade a level 2 turret to level 3 without molten core meaning that molten core simply improves health or provides some other buff to the turret

|L| Give the turret a small shield that is applied when targeting an enemy, the shield only covers the front of the turret. In turn decrease some of the parameters of the turret such as health, turning speed, damage, etc…

|U| Slightly increase the maximum range of the turret (say to 50 meters) from the current 40 meters

|L| Allow torb to wall climb

|L| Change torb’s armor grant ability to instead be upgrading health packs to provide double the HP or grant armor along with HP

|U| During molten core the level 3 turret has improved maximum range

|P| Slightly increase the hit-box size of the the Forge Hammer versus enemy players

|U| When torb is within 10 meters of his turret he and his turret temporarily gain the ‘Ironclad’ passive ability found on Bastion which decreases incoming damage by 20%.

|U| Decrease the amount of swings required to upgrade a turret by 1 or 2 and double the amount of HP the forge hammer heals. In turn decrease the swing speed of the forge hammer.

|P| Allow a UI display for the turret so that Torb’s allies know where he build his turret

|P| When the turret is targeting an enemy, it shows their remaining HP pool similar to how Zenyatta receives information when applying his orbs to allies/enemies

|U| During molten core torb’s movement speed is slightly increased (possible HP reduction or reduced total duration in turn for this movement speed buff)

|U| When the turret is on the objective it counts as a player meaning the enemy team was to destroy it lest the capture zone be marked as ‘contested’.

Welp that’s all folks hope this list comes in handy for the devs back at blizz, feel free to discuss at your pleasure.