I showed a finished Remora... long ago, but now it's actually here.

Ray Node: 171 > 3476 polies and and 256x256 > 1024x1024 texture.

Remora: 38 > 950 polies and now a personal 512x512 texture (though it may very well be an overkill).

And well, a pair of renders to compare old and new. Yes, I know that new bug textures are darker than original. I'm sorta okay with that. Careful, one of Remoras have been upscaled 3x for "posterity needs".