



June 2015

Omega Weapon オメガウェポン (Omega Wepon ? Gameplay details Location(s) Ultimecia Castle (Chapel) Type Superboss Data Stats The Omega Weapon is a superboss in Final Fantasy VIII. Generally regarded as the game's toughest boss, it is hidden within Ultimecia Castle. Omega Weapon is a recolor of the Ultima Weapon but carries no sword.

At level 100, Omega Weapon has over a million HP. It is always at level 100 in the PlayStation version, but can be on any level in the PC version and Remastered. After defeating it, the player unlocks the Proof of Omega in the game's help/tutorial section that congratulates the player for defeating the game's toughest boss.

To fight Omega, the player must place the chosen battle team on the switch point near the fountain and use the other team to ring the bell outside the gallery, which activates a short timer. The player must switch back to the other team and locate Omega Weapon inside the chapel before the timer runs out.

Classification

Status effects Ultimania # #123 ← #124 → #125 Classification Location Ultimecia Castle (Chapel) Class None Scan Stronger than Ultima Weapon, Omega Weapon is the strongest monster. It is bad luck to run into this monster. Other information

-Obtain the -In the PlayStation version, Omega Weapon is fixed at level 100.-Obtain the Proof of Omega item after battle. AP 250 Card drop (0%) Nothing Card Can't turn into a card! Elemental affinities Fire Thunder Ice Water -100% ( Absorbs ) -100% ( Absorbs ) -100% ( Absorbs ) -100% ( Absorbs ) Wind Earth Poison Holy -100% ( Absorbs ) -100% ( Absorbs ) -100% ( Absorbs ) -100% ( Absorbs ) Damage Ground Gravity 100% Damage Miss Statuses and resistances Death Poison Petrify Blind Immune Immune Immune Immune Silence Berserk Zombie Sleep Immune Immune Immune Immune Haste Slow Stop Regen Immune Immune Immune Immune Reflect Doom Petrifying Float Immune Immune Immune Immune Drain Confuse Eject Card Immune Immune Immune Immune LV Up LV Down The End Immune Immune 0% Items and abilities

Stats Level 1 - 100 Mug (0%) Nothing Item drop (99%) Three Stars ( 100% ) Draw Flare

Holy

Meteor

Ultima Devour Couldn't Devour! Abilities Gravija, Lv5 Death , Light Pillar, Megiddo Flame, Meteor , Terra Break, Ultima Stats Lv HP STR MAG VIT SPR SPD EVA EXP 1 111105 67 70 61 121 61 0 0 2 121220 72 76 61 121 61 0 0 3 131345 77 83 62 122 61 0 0 4 141480 82 89 62 122 61 0 0 5 151625 87 96 63 123 61 0 0 6 161780 92 102 63 123 61 0 0 7 171945 97 109 64 124 61 0 0 8 182120 102 115 64 124 61 0 0 9 192305 107 122 65 125 61 0 0 10 202500 113 128 65 125 61 1 0 11 212705 118 135 66 126 61 1 0 12 222920 123 141 66 126 61 1 0 13 233145 128 148 67 127 61 1 0 14 243380 133 154 67 127 61 1 0 15 253625 138 161 68 128 61 1 0 16 263880 143 167 68 128 61 1 0 17 274145 148 174 69 129 61 1 0 18 284420 153 180 69 129 61 1 0 19 294705 158 187 70 130 61 1 0 20 305000 163 193 70 131 61 1 0 21 315305 168 200 71 132 61 1 0 22 325620 173 206 71 132 61 1 0 23 335945 178 213 72 133 61 1 0 24 346280 183 219 72 133 61 1 0 25 356625 188 226 73 134 61 1 0 26 366980 193 232 73 134 61 1 0 27 377345 198 239 74 135 61 1 0 28 387720 203 245 74 135 61 1 0 29 398105 208 252 75 136 61 1 0 30 408500 213 255 76 136 61 2 0 31 418905 218 255 77 137 61 2 0 32 429320 223 255 77 137 61 2 0 33 439745 228 255 78 138 61 2 0 34 450180 233 255 78 138 61 2 0 35 460625 238 255 79 139 61 2 0 36 471080 243 255 79 139 61 2 0 37 481545 248 255 80 140 61 2 0 38 492020 253 255 80 140 61 2 0 39 502505 255 255 81 141 61 2 0 40 513000 255 255 81 142 61 2 0 41 523505 255 255 82 143 61 2 0 42 534020 255 255 82 143 61 2 0 43 544545 255 255 83 144 61 2 0 44 555080 255 255 83 144 61 2 0 45 565625 255 255 84 145 61 2 0 46 576180 255 255 84 145 61 2 0 47 586745 255 255 85 146 61 2 0 48 597320 255 255 85 146 61 2 0 49 607905 255 255 86 147 61 2 0 50 618500 255 255 86 147 61 3 0 51 629105 255 255 87 148 61 3 0 52 639720 255 255 87 148 61 3 0 53 650345 255 255 88 149 61 3 0 54 660980 255 255 88 149 61 3 0 55 671625 255 255 89 150 61 3 0 56 682280 255 255 89 150 61 3 0 57 692945 255 255 90 151 61 3 0 58 703620 255 255 90 151 61 3 0 59 714305 255 255 91 152 61 3 0 60 725000 255 255 92 153 61 3 0 61 735705 255 255 93 154 61 3 0 62 746420 255 255 93 154 61 3 0 63 757145 255 255 94 155 61 3 0 64 767880 255 255 94 155 61 3 0 65 778625 255 255 95 156 61 3 0 66 789380 255 255 95 156 61 3 0 67 800145 255 255 96 157 61 3 0 68 810920 255 255 96 157 61 3 0 69 821705 255 255 97 158 61 3 0 70 832500 255 255 97 158 61 4 0 71 843305 255 255 98 159 61 4 0 72 854120 255 255 98 159 61 4 0 73 864945 255 255 99 160 61 4 0 74 875780 255 255 99 160 61 4 0 75 886625 255 255 100 161 61 4 0 76 897480 255 255 100 161 61 4 0 77 908345 255 255 101 162 61 4 0 78 919220 255 255 101 162 61 4 0 79 930105 255 255 102 163 61 4 0 80 941000 255 255 102 164 61 4 0 81 951905 255 255 103 165 61 4 0 82 962820 255 255 103 165 61 4 0 83 973745 255 255 104 166 61 4 0 84 984680 255 255 104 166 61 4 0 85 995625 255 255 105 167 61 4 0 86 1006580 255 255 105 167 61 4 0 87 1017545 255 255 106 168 61 4 0 88 1028520 255 255 106 168 61 4 0 89 1039505 255 255 107 169 61 4 0 90 1050500 255 255 108 169 61 5 0 91 1061505 255 255 109 170 61 5 0 92 1072520 255 255 109 170 61 5 0 93 1083545 255 255 110 171 61 5 0 94 1094580 255 255 110 171 61 5 0 95 1105625 255 255 111 172 61 5 0 96 1116680 255 255 111 172 61 5 0 97 1127745 255 255 112 173 61 5 0 98 1138820 255 255 112 173 61 5 0 99 1149905 255 255 113 174 61 5 0 100 1161000 255 255 113 175 61 5 0 Stat formula HP 5(Lv)² + 10100(Lv) + 101000 STR ([20(Lv)] + [(Lv) / 5] - [(Lv)² / 260] + 250) / 4 MAG ([26(Lv)] - [(Lv)² / 500] + 255) / 4 VIT ((Lv) / 30) - [(Lv) / 2] + (Lv) + 60 SPR ((Lv) / 20) - [(Lv) / 2] + (Lv) + 120 SPD 61 EVA ((Lv) / 10) - [(Lv) / 20] EXP 0

Omega Weapon absorbs all elements. Omega's attack pattern is fixed and memorizing the attack pattern is of great advantage for the player, allowing them to always know what is coming next and act accordingly.

Lv5 Death: Instant death to characters with a level divisible by 5. Used once at the battle's start. Can be nullified by junctioning 100 Deaths to ST-Def-J.

Meteor: Non-elemental magic damage against the entire party. Poses little threat, other than that the party will not survive the next attack, the Megiddo Flame, unless healed or made invincible.

Megiddo Flame: Deals 9,998 HP damage to entire party.

Gravija: Drains 75% of the party's current HP; cannot kill.

Terra Break: Sixteen physical hits at random targets for at least 4000 points of damage each. Damage can be halved with Protect/Zombie or nullified with the Defend command.

Ultima: Non-elemental magic damage against entire party.

Light Pillar: 9,999 HP damage to one target.

Omega Weapon will then repeat the sequence from Meteor. In-between these attacks Omega will still attack the party physically.

Using Potions on Omega prevents it from attacking. It is possible to keep the cursor on memory, put the Item command at top of a character's command list and use a Potion on Omega Weapon every turn while the others attack.[1]

The party's Guardian Forces should be divided in a way that everyone gets a status defense junction, and then junction 100 Deaths to status defense to immunize the party against Omega's LV5 Death. Cactuar and Brothers have the Defend command that should be given to two party members. Speed is important, thus it's a good idea to junction for high Speed with Triple or Tornado.

The player can move useful items, such as Megalixirs and Holy Wars, to the top of the inventory list, and do the same with Meltdown and Aura for Magic. It is imperative to junction the party's HP to 9,999 to survive Megiddo Flame. Omega Weapon absorbs all elements, so the player must ensure nothing is junctioned to elemental attack. Auto-Haste is useful, and Auto-Protect is also good, if there is space left.

Using Holy Wars/Heroes to nullify Omega Weapon's attacks is a good idea, but before using the item, the player should cast Aura on the party to allow the use of Limit Breaks, as Invincibility prevents the party from receiving any buffs for the duration of the effect. There is also no indicator when the effect is about to expire, so the player must still remain vigilant.

In general, any attack that can hit multiple times can do massive accumulative damage. Once the Holy War's invincibility wears off, the party can use another. The player can obtain 10 Holy Wars from Gilgamesh card, more than enough to last the entire battle with Omega Weapon.

Another useful item is the Megalixir, and as many as eight of them can be mugged from Rinoa during the Adel battle. Otherwise, one can refine them from Hi-Potions → Hi-Potion+ → X-Potions → Mega-Potions → Elixirs → Megalixirs, but this requires a lot of gil; or one can refine the Bahamut card into 100 Megalixirs.

Strategy without invincibility [ edit | edit source ]

Omega Weapon strategy no Aura, no invincibility from FINAL FANTASY VIII Remastered

To defeat Omega Weapon without using invincibility from Heros or Holy Wars, the player must pay close attention to Omega's attack pattern. Omega's first move will always be LV5 Death, but with correct junctions it will miss and Omega will waste a turn. The party should inflict Omega with Vit 0 as soon as possible, either by casting Meltdown or by summoning Doomtrain. After Omega has used Meteor the party must immediately heal to full health, as it will use Megiddo Flame. The quickest way to heal is to use a Megalixir or Quistis's White Wind, but the Recover command and X-Potions can also be used.

After Megiddo Flame the party is left with 1 HP. This is the perfect time to unleash Limit Breaks, as Omega's next move, Gravija, cannot kill. One must only hope Omega won't use a physical attack at this time. After the round of Limit Breaks, and after Omega has used Gravija, the player must quickly use the Defend command to wait for Omega's next attack, Terra Break. It's unlikely a character will survive Terra Break without using the Defend command, even under Protect that will halve the damage.

As there are two Defend commands available for the party, two party members can retreat behind the Defend, while the third one continues to attack Omega with Limit Breaks. Defend makes the wearer invulnerable against Omega Weapon's physical attacks as well, and they should keep on defending even if the third party member dies before Terra Break, rather than revive them.

Terra Break will hit and kill the third party member, but the two using Defend will survive. The party must quickly heal before Ultima and revive their fallen comrade. Light Pillar hits only one party member and the cycle will start over again from Meteor. With this strategy, there is no need to cast Aura on the party.

One way to survive Omega's Terra Break is casting Zombie and Protect on each of the three party members. Zombie and Protect both halve physical damage, so Terra Break's damage will be reduced to 1/4 and is survivable. To heal with under Zombie status, the player can use a magic spell that the characters absorb instead of a curative item. For example, junctioning 100 Aeros and 100 Tornadoes to Elem-Def, and triplecasting Tornado can heal roughly 5000-6000 with one Tornado spell.

The player should ensure to come with extra Zombie and Protect spells because they will wear off and one person will die when Omega uses Light Pillar; as Zombie persists between battles, it can be used at the start of the battle to defend against Lvl 5 Death, so it can be used in conjunction with the Rinoa/Angel Wing tactic to protect her at LV100 without having to junction 100 Deaths to Status Defense, ruining the strategy. Damage can be done with Limit Breaks, especially after Megiddo Flame while one character is healing.

On top of earning AP and the drop item from the battle, the player also gets the Proof of Omega award. Like the Omega Badge in Final Fantasy V, the Strategy Guide in Final Fantasy IX, and the Mark of Conquest in Final Fantasy X, it has no real purpose except to prove the player has defeated the toughest enemy in the game. In the Steam version, defeating Omega Weapon earns the achievement Omega Destroyed.



In 1999 Kotobukiya released Omega Weapon as a boxed toy. It differs from the game, as the upper torso can separate from the "mount" and it has attachable separate legs to produce two figures. It was distributed outside of Japan by ArtFX.

Omega Weapon has an action figure in the Final Fantasy Master Creatures series 4. It is more detailed than its model in Final Fantasy VIII.



Other appearances [ edit | edit source ]

This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it

Omega Weapon appears on a Triple Triad card in the version available via Final Fantasy Portal App.



This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it





Omega (capital: Ω, lowercase: ω; Greek Ωμέγα) is the twenty-fourth and last letter of the Greek alphabet. It is synonymous with a set's end or limit.

The attack "Megiddo Flame" may refer to the final battle at the end of time in Abrahamic religions, Armageddon. The word itself is based on the mountain of Megiddo in modern-day Israel, where the battle is alleged to take place.