School of enhanced familiar

With familiars some look for companionship, some look for subservience. Those who study the school of enhanced familiar learn how to maximise the potential of their summoned companions.

Familiar familiars

At level 2 you learn the spell Find familiar if you don't already know it. You have spent extensive time studying the spell and can cast it at half the materiel cost which are consumed with out the need of a brazier. Casting time is also halved.

Your familiar can also cast spells from itself, using your action, with a range touch to 60 feet.

Finally you may add your intelligence score to your familiar's AC

Blood Bond

Starting at level 6 when your familiar takes damage within 100 feet of you, you can use your reaction to take the damage instead.

Your studies have unearthed new techniques for summoning and possibility new locations to form alliances. Your familiar can now take the form of/be the following creatures:

Boggle

Chwinga

Cranium Rat

Flying monkey

Gazer

Geonid

Tressym

Vargouille

Whats mine is yours

When you reach level 10 while your familiar is summoned you gain an extra attunement slot. If your familiar is not summoned or reduced to 0 hp you can not gain the benefits from the attuned item.

Accessories

From level 14 your bonds have strengthened so that your casting is intertwined. When you cast a Wizard spell on yourself, your familiar gains the benefits as well. In additsion casting find familiar now only takes 1 actsion to cast.