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2012-03-21 05:39 PM

Skitrel Re: Infiltrator Week Malorn Originally Posted by I think the VS one looks better in the picture above than current.

2012-03-21 06:09 PM

Knocky Re: Infiltrator Week Malorn Originally Posted by

Here is all three infiltrators side-by-side

VS...protecting their virginity at all costs.



NC...hell yeah sweetheart, that's all me.



TR...it just gets in the way so we cut it off.

2012-03-21 06:14 PM

sylphaen Re: Infiltrator Week Knocky Originally Posted by VS...protecting their virginity at all costs.

NC...hell yeah sweetheart, that's all me.

TR...it just gets in the way so we cut it off.

Nice summary.



I'd still say that for the VS, the reason is more about to keep the sexiness inside and under control at all costs. Looking so awesome has its toll.





Some will remember the "Lasher" thread on SOE PS forums.



2012-03-21 09:48 PM

Raka Maru Knocky Originally Posted by

VS...protecting their virginity at all costs.



NC...hell yeah sweetheart, that's all me.



TR...it just gets in the way so we cut it off.

2012-03-22 02:54 AM

Kran De Loy Re: Infiltrator Week Knocky Originally Posted by

VS...protecting their virginity at all costs.



NC...hell yeah sweetheart, that's all me.



TR...it just gets in the way so we cut it off. Raka Maru Originally Posted by This is so wrong. :P



It was exactly the same thing I was thinking, just put better then I could have.

2012-03-23 03:39 AM

Kilmoran Re: Infiltrator Week WellWisherELF Originally Posted by Intel.



So far this is the feature set of Infitlrators... Cloaking and Sniping. Now... 50% of that has nothing to do with infiltrating, and the 50% that does have to do with infitlrating, so far, is not described as having any thing to do AFTER you infitlrate other than look around. BUt if you are also a sniper, you can do that from long range.. but if you are long range.. why do you need to cloak?



Unless there are more options or features... this "class" is going to be somewhat pointless other than to be a flavor. It has no /real/ squad potential. Yes, you can say they are "better" at gathering intel because of cloaking, but that's not at all to say cloaking is necessary to gathering intell.



I've been doing this sort of stuff for... 16 years now. I was a full support cloaker in PS 1 (If it could be hacked, virused, rezed, repaired, or built, I could do almost all of it while cloaking). I completley understand nto being able to do all of that... but some key things i still think are necessary to make cloaking more than lone wolf wet dreams.

Tools for espionage

Tools for sabotage

Laz pointing/Target Painting of some sort

Perhaps something to aid in team stealth (Like smoke nades for the Light Assault)

Silent/Quiet CQC weapons (depending on how the knife works which i realized in PS 1 worked perfectly fine for this if you used it right)

Doesn't have to be all of these, or any of these if there are better ideas... but it just cna't be stealthing snipers.. .that's next to pointless. I'd rather just have a sniper rifle with armor, and if Light Assault Jetpackers could have it, ti would literally make cloakers doing it beyond pointless.

2012-03-23 11:25 AM

Triple A Re: Infiltrator Week Higby let it be known that infiltrators are currently the only class that can hack. And with 5-7 capture areas in each base they will be a must no matter what.

2012-03-23 05:21 PM

Kilmoran Re: Infiltrator Week Triple A Originally Posted by Higby let it be known that infiltrators are currently the only class that can hack. And with 5-7 capture areas in each base they will be a must no matter what.

I would also disagree to making it so that a cloaker are the only ones that can hack bases. That means an entire base offensive can be literally stalled/defeated due to an increadibly small portion of a team (or a loner) being killed or preoccupied.

2012-03-23 06:00 PM

FINALCUT Re: Infiltrator Week Kilmoran Originally Posted by I would also disagree to making it so that a cloaker are the only ones that can hack bases. That means an entire base offensive can be literally stalled/defeated due to an increadibly small portion of a team (or a loner) being killed or preoccupied.



Think of it like this,for the final base push a platoon of four squads should have one squad of nothing but infiltrators and three squads of heavy or light assault or any combo of those two,but the squad of pro infiltrators should always be included in any platoon.



Ten to twelve infiltrators hacking five to seven terminals for a base cap sounds like a good ratio and when you get guys that play nothing but infiltrators all the time and get elite at playing that role,those guys will become legends.

2012-03-23 07:15 PM

BuzzCutPsycho Re: Infiltrator Week Can the infil use SMGs or Carbines? I've seen pictures of it but is that anything official?

2012-03-23 07:22 PM

Aurmanite Re: Infiltrator Week BuzzCutPsycho Originally Posted by Can the infil use SMGs or Carbines? I've seen pictures of it but is that anything official?

2012-03-23 07:32 PM

Malorn Re: Infiltrator Week BuzzCutPsycho Originally Posted by Can the infil use SMGs or Carbines? I've seen pictures of it but is that anything official?



Shotguns seems a bit much to me, same with SMGs/carbines. That's a lot of dps to give a stealth class.

2012-03-23 07:34 PM

Aurmanite Re: Infiltrator Week Malorn Originally Posted by Shotguns seems a bit much to me, same with SMGs/carbines. That's a lot of dps to give a stealth class.

2012-03-23 07:40 PM

Duddy Re: Infiltrator Week Malorn Originally Posted by Shotguns seems a bit much to me, same with SMGs/carbines. That's a lot of dps to give a stealth class.



If not still somewhat annoying for those who fail to spot them.

2012-03-23 07:58 PM