Loot and Resource Management

What do I buy?

are very expensive but you can also find quite a few. The trouble managing them comes from poor combat tactics and pressure to avoid death.Allies who are downed but not out will get up after combat at 1 hp provided they do not bleed out. Medkits used out of combat will heal to full hp. Thats much better than 4. Anytime someone is bleeding out examine the situation and see if it is reasonable to complete it without them. If you find yourself running out of medkits you are not taking proper positioning and/or planning in combat.are situational, the "fallen angel" map and one or two other encounters in the game benefit from having access to frags, usually as a team effort to ambush with 3 of them. They can be used to destroy cover, do damage outside of LOS and drop enemies through floors. Dont buy these unless you find yourself in a situation where they seem like the best option for an encounter and you dont have any.Dont buyor, only buyas a last resort, they cost 80+ scrap and you find more than you should need as you progress.Smokes are basically an "oh crap" button as they provide complete LOS blocking and put out fire, the less mistakes you make the worse these become.are great, they dont alert enemies when you throw them and can be used to remove shot RNG from a stealth engagement or to guarentee your twitch shots on heavy targets. They are also cheap.Dont buy anyuntil endgame, a pipegun or another crossbow isnt going to help you at all and you want the scrap for when the store adds decent gear or emergency consumables.I go with the extra bleedout time as my first purchase, 20% off isnt much and shouldnt be spending lots of scrap until later anyway. You want to get the upgrade for +1 to all weapon damage as soon as you can, dont buy more than one upgrade per tier and focus on grenade buffs, extended emps and 8 damage grenades are much better than the crit bonuses early on. Make sure to pick up artifacts as you progress, they are pretty hard to miss.Not much is a big deal here, make sure to upgrade stealth all the way first, put crit chance and robot stun on stealth weapons. Range with how ever much crit damage you can get on loud weapons.Dont upgrade low level loud weapons, you need the scrap for the stealth guns and you will find better weapons soon after doing that.Dont upgrade the boomstick, you get a level 2 one when you recruit farrow for free.Armour just distribute it evenly while prioritizing knockdown resistance. Extra armour is better than extra HP but you dont really have to make that choice anyway.is important, you want weapons with multiple ammo in them for bormin and selma because they have access to twitch shot, give the lower range weapons to bormin. Dux you want to give the single shot weapons as he is your "opener" and you wont get 3 endgame weapons with more than one shot in them.