Over the last few years, the Substance Designer audience has evolved a lot. New people have joined the user base, each with their own needs and constraints. Our response to this has been to work ceaselessly to improve Substance Designer, regularly making changes and adding features. But for some highly demanding markets like VFX, improving on what already existed was not enough. We needed to rebuild some of the core components of the software to be able to support the heavier processing features

The spring 2018 release is the result of this new direction. In short, expect better performance and enjoy a long-awaited VFX feature: a complete UDIMs workflow.