Viking Conquest Update 1.04 (released)

To select this, you need to right click on "Mount & Blade Warband" in your Library, select Properties, open the BETAS tab and enter "betapassword" then press Check Codes. Then select the beta from the dropdown menu. You may need to close and restart steam for the download to begin.



###NEW:###



-Added new MP mode: Warlords

-Added shield bash

-Added the option to leave a battle and win it when every enemy is running away

-Added hair underneath helmets

-Added multiple entry points for towns

-Added the possibility of your refuge being attacked

-Added info to inform player how the horse can be called

-Added option to switch off shield bash

-Added surgery skill system

-Added a maximum to troops in refuge

-Added traits to ship battles

-Added traits for jarls

-Long axes are 1- and 2-handed axes now

-Added unique 2-handed-axes

-Added thunderstorm always with rain

-Added the ability to train your soldiers in your lair using either normal or alternative upgrade routes

-Added a higher risk for axes to break while blocking (wood shaft)

-Added the ability to improve relations with faction lords by giving them gifts

-Added the ability to release a prisoner for potential honor gain or loss

-Added the ability to ask your prisoner lords to convert to your religion for freedom

-Added the ability to execute a prisoner

-Added the ability to hire your prisoners one by one

-Added the ability to put together a band of masterless men out of your prisoners and send them to fight one of your enemies, or raid his village (one-time event)

-Added standard bearers and hornmen to troops tree

-Added new scene props

-Added throwing spears and Ragnar's Seax to the character model when they are equipped

-Added the option to attack a village that belongs to a faction you are not at war with

-Added the possibility to split your fleet

-Added coastal assault for Dorestad

-Added feature to embark and disembark together with your lords from any location if you are marshal

-Added new features to right click on one's own fleet to find the nearest landing point if one is next to the coast

-Added mutiny

-Added new improvements for castle: church and brewery

-Added ability to send your companions on relation improvement trips (with various outcomes)

-Added new lady quests to improve relations with all ladies (not just unmarried ones)

-Added lords quests

-Added new scenes: Bal Dara, Bal Magh, Dorce Ham, Middels Ham, Oxena Ham, Ham Ham, Tref Erth, Tref Reghed, Donne Ham and Vebjorg. New multiplayer scene replacing Forest Hideout

-Christian priests now travel from monastery to monastery instead of patrolling

-The Norse now don't use slings

-Now you are forced to enter into some scene where you find a new mate with space in your party for him/her

-Power draw now only starts at 4 if you are a hunter

-Character button and sheet button on the tool bar don't do the same thing any more

-Now you can sell as many ships as you want in a coastal town

-Blocking skill has been removed from some small axes

-Tweak village/castle prosperities

-Removed the slave trader from ports. Now they will appear from time to time depending on the settlement

-Finish map trigger overhaul

-Masterless men can now loot villages on their own

-Strategy camera and order panel now are in separate buttons

-Stopped some parties from spending too much time on the sea

-Player cannot be victorious in "Sven attacks the fleet" mission any more

-Changed the character size to fit other agents' in the campaign map

-Reduced the number of messages that shows casualties in battles to improve the vision of the player.

-Restore lost rents, village conversion and enslavement

-Shorten overly long player dialog buttons



###IMPROVE / BALANCE:###



-Improved ship movement, management and traveling

-Improved recruitment system

-Improved the collision meshes from MP scenes that allow agents to walk through some walls

-Improved decapitated heads

-Improved access to classic menu

-Improved colors of the kingdoms to be more legible

-Improved longport hideout difficulty

-Improved tournament weapons balance

-Improved campaign map

-Improved amours balance

-Improved troop names to be smaller and historical

-Improved the siege system

-Improved the training system

-Improved several info panels to give a more accurate and fuller explanations

-Improved missile weapons balance

-Improved the use of seaxes

-Improved performance

-Improved the ammunition system while you are on a ship

-Improved stamina balance

-Improved prisoner prices

-Improved generated garrison strength

-Improved bandit distribution through the campaign map

-Improved the appearance of hoods with helmets at the same time

-Improved decision consequences after conquering a settlement

-Improved Viking aggressiveness

-Improved formation and division system

-Improved elite troops weapons resistance

-Improved NPC speed in scenes and battles

-Improved castle/town food stores

-Improved the casualties system

-Improved trade penalties for some more items

-Improved the cost of low level mercenaries

-Improved battle trophies system

-Improved the ship label to make it more visible and easy to find

-Improved the campaign banner optimization

-Improved the morale system both on land and sea

-Improved sea speed system for player and NPCs

-Improved ship icon when player have several ships

-Improved the music quality and behavior

-Improved the kind of weapon used by troops

-Improved the character icon

-Improved path-finding

-Improved scene trigger management

-Improved sailors impact on sea traveling speed

-Improved some long text buttons

-Improved keyboard entry management for extended battle menu

-Improved tree movement

-Improved axe-meshes for more variations

-Improved spear-meshes for more variations and better performance

-Improved shield-meshes for better size-variations and performance

-Improved bow-meshes for better visuals and more variations

-Improved some helmet-meshes for included nasals



###FIXES:###



-Fixed bug that made you appear in an island you can't leave without a ship after become prisoner

-Fixed issue that make troop get stuck at the front of some ships when they land in the shore

-Fixed issue that make banners troop don't make use of it during the battle

-Fixed some issues in Aescesdun storyline part

-Fixed several storyline quests conversations and scenes

-Fixed free ship customization

-Fixed bandit lair

-Fixed Hadrian's wall bug that allowed you to kill them all

-Fixed season switching

-Fixed conversations that never start

-Fixed wrong troop portrait in Kingdom report

-Fixed agent typing

-Fixed hero wealth

-Fixed garrison not shown in the settlement menu

-Fixed collision meshes from Saxon towers

-Fixed bug that makes some jarls do nothing

-Fixed resolution of duels while besieging a settlement

-Fixed troll scene and dialogs

-Fixed axes thrust attack empty values

-Fixed crossbows troops that never make use of the crossbow

-Fixed impossibility to assign captured settlements to one's jarls

-Fixed issue that make your soldiers get stuck on some bridges

-Fixed the confusing menu when you attack "Sea Kings" from an allied kingdom

-Fixed quarter issue about leaving prisoners alone inside

-Fixed continuously alliance between kingdoms

-Fixed Doccinga scene

-Fixed battle size visual option

-Fixed bug with tournament master conversation

-Fixed issue that made decapitated soldier survive the battle

-Fixed ferry used while you are on a escorting a caravan mission

-Fixed missing scene props

-Fixed the cause of a lord who don't want to leave his town/fort

-Fixed sally out and starvation in sieges.

-Fixed kingdom jarls that never switch to a new one

-Fixed free movement right before the army reach Aescesdun during the Aescesdun battle

-Fixed the cloning of jarls after the storyline ends

-Fixed too big relations consequences after plundering

-Fixed script problems that make troops get stuck in some battles

-Fixed some banner textures

-Fixed visually duplicated recruits in recruit menu

-Fixed issue that made the Followers camp button build a refuge

-Fixed Solveig scene consequences

-Fixed icon of kidnapped girl during mayors mission

-Fixed consequences of been attacked while you are plundering a village

-Fixed issue that make your jarls not follow you when you get into the sea

-Fixed traits effect that make dead camera appear continuously

-Fixed the commander options before the battle

-Fixed spawn point in Norway that make you get stuck at the very beginning of the sandbox

-Fixed the cattle movement through the sea

-Fixed the weapon brokenness system

-Fixed the loot amount after a battle

-Fixed the passive behavior about sieges of allied jarls

-Fixed wrong weapon reach information

-Fixed bug that made you lose all your ships when you lose a naval battle

-Fixed a situation when 3rd person cam started for non player agent

-Fixed invisible head of player in the kill cam

-Fixed a icon problem on the sea

-Fixed the frequency of finding new landing points

-One fix and some small improvements for monastery looting

-Fixed special seax carry position

-Fixed small UI for too many options in the town menu

-Fixed some options in admin panel not working correctly

-A lot other minor fixes.

-Adjusted shield bash times

-Adjusted price of prisoners

-Raise income of castles

-Reverted Nad Sword scabbard

-Fixed Brynie neck rigging issue

-Other minor fixes

Pushing out another fix for the patch. Thanks for your help and patience!



Here's the log:



-Improved decapitation blood particles.

-Add tutorial menssage in Funeral mission.

-Improved sea battle sounds.

-Balanced ship sea travel speed.

-Balanced missile weapons.

-Fixed besiege icon around town when traveling on water.

-Fixed rain sound loud and sounds in towns.

-Fixed hideout problem.

-Fixed relations problem with women and hormen in your party.

-Other minor fixes.

Another update to the beta. This should be the last one now :)



-Fixed trader caravan spawn problem.

-Fixed stuck merchants.

-Fixed party size info screen.

-Fixed hoods in first person problem.

-Fixed bandits joining nearby battle problem.

-Other minor issues.



Take care!

Small update:



Fixed weekly report budget getting overfilled.

Rebalanced companion attributes

Adjusted bard music

UPDATE: This patch is now launched and pushed out via Steam. It is also available on the Viking Conquest Downloads Page for the non-Steam version.Hello all!The much awaited update for Viking Conquest has now entered beta on Steam. The update fixes more and more issues on all released platforms and should improve performance as well as stability, with an extensive list of changes.In addition to all the fixes, there are a number of additions and improvements to the game! These are fully listed in the changelog but here are some of the highlights:-Warlords MP Mode-Shield Bash-2-handed Axes-Advanced diplomatic and party options-Fleet splitting and advanced fleet management-New ScenesNote that while this patch should be savegame compatible, we are still in beta so there may be issues. Know that you opt-in at your own risk.Instructions on opting into the beta below:Full Changelog (warning - massive):12/03 update21/03 update27/03 update31/03 update