User Info: SPNKR SPNKR 12 years ago #1



Counter-Strike

TF2

Portal



Basically their most popular games are mods of the Half-Life 2 source engine. The problem with this is that they seem to be putting themselves in too much of a "First-Person shooter only" company and not diversifying. Take, for example, L4D. It really is just another zombie mod of Half-Life 2, but it is marketed as a game. When will Valve break their endless modding habit and diversify their genre library. Anyone agreee?

-If I try to insert something witty here, it will look stupid, so I won't try-

XBL GT: MortalPorpoise That Valve is relying too much on mods? It seems that their total library can all be traced back to Half-Life 2:Counter-StrikeTF2PortalBasically their most popular games are mods of the Half-Life 2 source engine. The problem with this is that they seem to be putting themselves in too much of a "First-Person shooter only" company and not diversifying. Take, for example, L4D. It really is just another zombie mod of Half-Life 2, but it is marketed as a game. When will Valve break their endless modding habit and diversify their genre library. Anyone agreee?

User Info: makoreactors makoreactors 12 years ago #2 i totally agree im getting really burnt out with every game valve makes is basically a damn mod. i wouldn't mind if the graphics were new and looked amazing but most of there games they market just look and play like half life 2 which is so old.

User Info: CO_Drake CO_Drake 12 years ago #3 Kun: Ah, yes, like our chess games. You always seem to win. | Harman: Do you know why? | Kun: No, you tell me. | Harman: Because you're a bad player. ~Killer7 I'd rather keep getting awesome "mods" of my favorite PC franchise ever (Half-Life) than take the chance of getting bad games.

User Info: Bobizle Bobizle 12 years ago #4 "You say tomato, I say pimp." -Burn Notice

PSN-Steam: bobizle How in the hell is TF2 a HL2 mod?

User Info: Obsessed117 Obsessed117 12 years ago #5



I really can't name a current engine better than source / havok. The unreal engine all those console games use make the character models and anything that isn't black and white look like crap GOTY 2009:

Beyond Good and Evil 2 vs. Starcraft 2 I think he means using the same engine over and over again.I really can't name a current engine better than source / havok. The unreal engine all those console games use make the character models and anything that isn't black and white look like crap

User Info: Manly-manly-man Manly-manly-man 12 years ago #6 What's the problem with using one engine? The games vary geatly. Portal, TF2, the HL2 and expansions, Left 4 Dead, etc. are all very different.

User Info: Jodan77 Jodan77 12 years ago #7 ...You're an idiot? Yes.

User Info: xenosaga123 xenosaga123 12 years ago #8 it's better to use an existing engine and focus on improving gameplay, instead of a new engine

that can barely manage to display a group of enemies and action at 30 fps.

User Info: INSANEHYENA INSANEHYENA 12 years ago #9



A game using the same engine does not automatically make it a mod. A mod typically applies that it is a addition to the original engine source(meaning the mod does not have the engine fully built into itself) and can't work on its on its own.



TF2, portal, CS:S all can function independently from HL2.



And reusing a engine is now the modern industry standard if you have not taken notice. Companies like Epic, ID, Valve, Crytek, Bioware are actually mainly engine companies now. They make a game engines to sell the rights to other companies and to reuse themselves. Making engines from scratch is not easy anymore and it just is not cost effective. So now companies make big versatile engines that have been tweaked and fined tuned to license off to everyone else. This is what constant advancing of technology has pretty much led up to. Medical Degree or bust!

http://steamcommunity.com/groups/MDoB Do you realize how long it even took Valve to make the Source engine? when they made it, it was planned right from the start that it would be a long term engine, just like the Half Life engine was.A game using the same engine does not automatically make it a mod. A mod typically applies that it is a addition to the original engine source(meaning the mod does not have the engine fully built into itself) and can't work on its on its own.TF2, portal, CS:S all can function independently from HL2.And reusing a engine is now the modern industry standard if you have not taken notice. Companies like Epic, ID, Valve, Crytek, Bioware are actually mainly engine companies now. They make a game engines to sell the rights to other companies and to reuse themselves. Making engines from scratch is not easy anymore and it just is not cost effective. So now companies make big versatile engines that have been tweaked and fined tuned to license off to everyone else. This is what constant advancing of technology has pretty much led up to.