Workflow

My main goal was to do as many elements of this work in ZBrush as I could. I tried not to exit this program even though I needed to model something in poly, for that I used Zmodeller. Of course I did not manage to do it all that way, clothes I left to the end and I made them in Marvelous, but the processing I did in the Zbrush.

Then, I blocked the whole scene in Zbrush and exchanged individual elements for almost finished ones. At the beginning I was dealing with the face, as the face was finished I went to do the crown. After the crown I made the body. As I had such a prepared model, I simplified it and I put it into Marvelous in two states. One with lowered hands and the other as morph in the pose. Thanks to the materials, I could immediately match them to the entire statue. The rest of minor fixes I made in Zbrush.

Using the new version of ZBrush

Yes, for me personally, the new Zbrush is such a turn when it comes to making scenes in Zbrush and generally preparing of production models as well as for printing.

As I mentioned before, I tried to use as many new tools as I could. I like Gizmo, Vector Displacement and Live Booleans. Particularly helpful in my work are VDM, Live Boolean and new local deformations at Gizmo. I would say even that they are a kind of Game Changer. Of course, to the full happiness Live Booleans still lack automatic bevel making but it’s rather the details.

Either way, practically all the crown I’ve done with a Zmodeler and deformers, which are great help to shape precisely the objects you are working on. VDMs allow you to save and duplicate millions of details while retaining the same grid, it’s just something beautiful. Last but not least, if you prepare models for printing, then Live Booleans will simply be your best friend.

Most of the new tools I used while doing the crown, mostly deformers and arrays.