I was recently playing a game, where in I had the English Monarchy, and the new Estates. I quickly discovered that seats cannot be given to estate provinces. This makes sense, Paradox does not want us to get ridiculous amounts of bonuses for stacking these things. However, I got to thinking about how these systems could interact, and I came up with a pretty interesting system which would make Parliaments cooler and more dangerous.



My first change would be, the ability to grant estate provinces a seat in Parliament. Grant all the normal benefits to development, plus 5% loyalty bonus towards the estate holder, and no influence. Giving estates seats is a great way to increase loyalty without making them immediately dangerous. Taking away a province from an estate with a seats causes a -15% loyalty penalty, because, to Estates, seats are about to become very very valuable. Next, you would not be able to influence the votes of these seats, making them different from the other seats(This makes sense when I talk about Parliament changes).



Now, the meat of the changes would affect the actual Parliament mechanics. Those parliamentary seats would not automatically oppose all reforms that you would propose. For example, clergy would support war efforts, if the current war is on a heretic or heathen nation. Similarly, the clergy would also support support the new world expansion if they had been granted the new world mission recently. Merchant seats would support the protected trade, and so on. The biggest change that I feel is necessary is that Parliament may act autonomously. Perhaps if the Estates are given too many seats, they start to reform parts of The Government. Take away certain prerogatives, and generally be nasty to the Crown. Perhaps eventually they could trigger their disasters from the Parliament.







Thats just my idea, what are yours?