Coal gives: +20% cheaper state_maintenance (province modifier) +10% Goods Produced (Trading bonus)

Base price is 10

New Manufactory (Furnace) (ADM tech 21) Does not boost goods produced by +1, but instead boosts all goods-produced in nation by 5%.

Good day all. I'm led to believe that it's Tuesday and as such we should be doing our weekly tease of things to come. Last week we unveiled the new mission trees to much speculation and discussion. Indeed there were many questions and one thing I want to address are those with the modding glint in their eyes who are wondering how to use this new system. To that end we'll put together a short modding guide for using the new mission system in an upcoming dev diary.While we will be coming back to missions for a future dev diary, I want to start talking about the features which will be in the as of yet unnamed Immersion Pack due to accompany the 1.25 Update. Let's have a couple to look at today: theandFirstly, the Anglican Church. Currently, when the reformation hits, Christianity branches out to the Protestant and Reformed faiths. Owners of the Immersion pack will find themselves with a third option appearing in the British Isles.After the Initial reformation hits, A strong British nation can spawn the Anglican faith in their nation. They have the option to adopt the faith, Evangelize it (spawning a Reformation centre at great financial cost) or simply to reject it. This new faith is a different branch of the Christian group, and comes with its own bonuses and Church actions.Anglicanism itself grants lower development cost and better conversion rates against heretics and like Protestantism gives you a Church of with its own church power. Instead of adding aspects to your church though, there are direct actions you can take to gain money, mercantilism or stability for your realm. For For Rights of Man owners, two more options will be available much to your consort's dismay. You can immediately divorce your unworthy partner and marry a new local noble.Anglicanism is primarily a following for the British Isles. It cannot be adopted as easily as Protestantism or Reformed, however it can be spread by war from a particularly Evangelist Brit, or religious rebels can force the state to adopt it.Moving along tonow. Our story with this feature starts with our addition ofto Europa Universalis. Certain historic locations in the world contain an untapped latent deposit of. When the conditions of high development and the embracement of Enlightenment are fulfilled, the province will switch to this new super trade good.Coal is the late-game answer to Gold mines. Highly valuable with nation-wide benefits to harness, they are truly boons for any nation to seize them. Across the world there are about 50 such mines. They are shown as stripes provinces in the Trade Good mapmode. Here is the current worldwide placementAnd of course, our furnace in all its gloryAdded bonus. We have consolidated manufactory listings both in the province view and macro builder as a quality of life change, so you no longer see irrelevant manufactories in the province or have to dance between manufactures to see which one will give you best bang for buck.And finally, hawk-eyed individuals noticed last week that France's name stretched out in a way that they do not currently do in the release version of EU4. Our Magician of Optimization @Meneth stepped in to tweak out map-name generation code a touch. he has this to say:So we finish today's dev diary with a couple examples as such:That's our lot this week. Tune in next week for more information and features in the upcoming 1.25 Update and accompanying Immersion Pack!