Metroid Prime: Federation Force was one of the titles revealed at this year’s Nintendo E3 2015 Digital Event. Reactions to the announcement were genuinely mixed with many disappointed that this was a spin-off title. However, after the game was showcased during the Treehouse sessions a few people were won over by Metroid Prime: Federation Force. Here’s a few details taken from the event.

Use the second stick on the New 3DS to look around

Game also runs on the regular 3DS

Blast Ball could serve as a replacement for a traditional tutorial

Concept for the game has been floating around for 10 years now

Single player mode

No four against four player matches

Co-op four player mode where you fight as a team against space pirates

Three major planets

Roughly 10 different missions on each planet

Areas for you to look around and explore

No visor scanning

A mission involves Metroids

Samus will make an appearance

Move around in mechs that are outfitted before each mission

Choose to be more of a “healer” by equipping repair capsules

Arm yourself with super missiles

Game is overseen by Nintendo’s Yoshihito Ikebata and Ryuichi Nakada

4-player co-op first-person shooter set in the Metroid Prime universe

Local and online muliplayer

Requires 4-player squads to complete different kinds of missions

Missions have different objectives (for example; trying to capture certain kinds of creatures)

Missions start with briefings

Select different kinds of items and weapons to take into combat with you

This includes Repair Capsules to Shield Generators to Missiles to Slow Beams

Music done in-house at NLG, along with Kenji Yamamoto.

Metroid Prime: Federation Force Blast Ball

Includes Blast Ball, which is a 3-on-3 sci-fi sport mode

Shoot a ball into the opponent’s goal to score

Gain a competitive edge by collecting and using a variety of individual power-ups, such as barriers

Match ends when a team scores three goals

Send the Blast Ball game for free to other Nintendo 3DS owners via Nintendo 3DS Download Play

Being hit with the ball will damage your suit

Take too much damage and you’ll have to wait to respawn

Movement is mapped to the Circle Pad, ‘B’ jumps and ‘A’ fires your cannon, either in rapid bursts or a charged shot

Holding down ‘R’ allows you to strafe with the Circle Pad or fine-tune your aim with the gyroscope

Holding ‘L’ locks onto the ball

While locked on to the ball, your mech’s lateral movement is much slower

C-stick on the New 3DS demo units wasn’t used in the demo

Thanks to those who sent this in!