Path of the King

The Barbarians who follow the Path of King are the ultimate axe swinging warriors. These men and women are giant pile of muscules that impose fear and respect, with reason. When these warriors become angry, they can flatten towns before anybody is able to stop them. King Barbarians are often found in the top position of immense tribes rulling with strength and crushing those who opose them.

Super athlete

When you chose this path at level 3, you gain proficiency in the Strength (Athletics) skill and can double your proficiency bonus whenever you make an ability check using this skill.

Powerful Build

Also at level 3, you grow 1ft taller and become 50lb heavier. You count as one size larger when determining your carrying, pushing and lifting capacity, as well as when you grapple or shove a creature or use an object.

You deal double damage against structures.

Cry of Anger

Starting at level 3, whenever you rage you can call forth the unfathomable anger that lies within you to howl a 20ft cone. Each creature within the cone must make a Constitution save or take 2d6 thunder damage and be pushed 10ft away from you in a straight line. If a creature succeeds the saving throw, it takes half as much damage and isn't pushed away.

The damage increases by 2d6 at 6th level, and then again at 11th level and at 16th level.

The DC for this saving throw equals to 8 + your Strength modifier + your proficiency bonus.

You can use this feature a number of time per long rest equal to you Constitution modifier.

The King Can Not Die

Starting at 6th level, you gain the ability to ignore even the most deadliest of attacks. Whenever you take damage, you can use your reaction to gain immunity against that damage cuntil the end of your next turn.

Once you used this feature, you can't use it again until you finish a short or long rest.

King's Frightening Anger

Beginning at 10th level, your rage becomes so intense that your body starts to boil and smoke. When you are raging, you gain resistance to fire damage and whenever a creature hits you with a melee attack, it takes 1d10 fire damage.

King's Rule

At level 14, no one can refute your right to rule. You become immune to the charmed and frightened conditions. Additionally, you gain the ability to cast the spell command as a bonus action, even when you are raging.

You can cast command this way a number of times equal to your Strength modifier and you regain all expended uses when you finish a short or long rest. When you cast command this way, you can expend additional uses. For each extra use expended, you cast the spell one level higher.

The DC for the command spell when you cast it this way is the Cry of Anger feature's DC.