Simply put, the most powerful user-friendly tool there is for creating games for 8-bit computers. Supported formats include the ZX Spectrum, MSX, Amstrad CPC, BBC Model B, Dragon 32/64, Acorn Atom, Enterprise and VZ200 with more on the way. Create blocks, sprites and screens, knock out a few lines of code in AGD's simple scripting language (inspired by BASIC) or get the tool to create the code for you and create an 8-bit game that would have graced any software house's catalogue back in the day. Far more powerful than the original AGD with new commands and extra functionality, MPAGD comes complete with comprehensive documentation and example code templates. Includes tools to convert graphics between 8-bit formats, generating placeholders that can then be edited. MPAGD will even import 48K snapshots of games written using AGD 4.0 and above or AGDX and allow you to change or expand them. Free to download with no obligations, I don't expect anything in return. However, should you absolutely insist on contributing towards the cost of a pint of beer go and buy one of my Egghead games or game development tools (Shoot-Em-Up Designer, Platform Game Designer) from www.cronosoft.co.uk

There is another game designer package with extra features but without much of MPAGD's functionality that was developed from my own AGD. If you're going to release a commercial game with it you'll be obliged to subscribe to a patreon account. I developed AGD but should point out that I will receive nothing from this scheme and I disagree with it in principal. It is not my intention that anyone should ever pay royalties or subscriptions for a game developed with any of my game designers. MPAGD is free and always will be. If your game makes a bit of money you don't owe me anything. Ever.

Documentation is comprehensive but to get the best out of MPAGD you can join the community of AGD and MPAGD developers over at the forums where help and support are available. There is a Facebook group and tutorial videos are available here:

If you're an experienced 8-bit developer and would like to add your favourite computer to the list of supported machines, get in touch.





Credits

Compilers and engines: Jonathan Cauldwell, Kees van Oss, Jose Luis Tursan, Kieran Connell, Pere Serrat, Noel Persa, Jason Oakley.

Windows editors: Jonathan Cauldwell.

Build suites: Kees van Oss.

Fonts: Damien Guard.



