vs archers: +67%

vs camel cavalry: +50%

vs chariots: +150%

vs heavy infantry: -25%

vs horse archer: +11%

vs light cavalry: +50%

vs light infantry: +67%

vs elephants -44%

It seems Heavy cavalry may be a bit underrated, it lack a trade good bonus and not all traditions have buffs to it, however with the addition of food its attrition problems have been reduced alot. For the same price as a horse archer or Heavy infantry you can produce a Heavy cavalry and the question is how good is it.Doing simple math by taking Heavy cavalry modifier against vs unit divided by vs unit modifier against Heavy cavalry. Example Heavy cavalry vs archer would get 1.5/0.9 = 1.67 = +67% multiplier in favor of Heavy cavalry.This lead me to this Point list:As can be seen Heavy cavalry beat all units that cost less than it by a massive amount, including both light and camel cavalry. Its weakness is against units that cost the same or more than it, horse Archers is pretty close while Heavy infantry and especially elephants are very problematic. The only other unit that have that trait of beating Everything that cost less than it is Obviously the elephant.Once you factor in trade goods and traditions the above may change alot, but these generally have some sort of opportunity cost and at military Tech 13 it get an invention that give it +10% discipline, generally since it don't have a trade good it benefit more relative other units from Tech and cohort loyalty so keep that in mind.My conclusion is that Heavy cavalry is a pretty strong unit, very hard to deal with resourceless units, a strong unit to put on flanks since it will beat all other cavalry types except for maybe horse Archers (I don't count elephants as a cavalry unit due to 1 maneuver). Horse Archers may make a good combo with it since the horse Archers are pretty good at dealing with Heavy infantry while the Heavy cavalry can take care of light cavalry and such.