This page will list all the skills known by the competitive community that might not be as obvious to newcomers. Note that it's a list of the skills, items shouldn't go too far in depth but instead link to in-depth explanations.

Controlling Units (Micro) [ edit ]

Using Attack-Move - (hitting A and then clicking on the ground) is almost always better than just giving out "move" commands to units (right-clicking). This is because units won't attack enemies when they're following a "move" command. In case you want your units to retreat, use the "move" command. Dispersing multiple orders to subgroups of a selection - this is extremely useful when you have a lot of units selected. Lets say you want 3 Ultralisks to attack from top and 3 from the bottom: Give the first command to all 6 ultras. Shift-click 3 ultras out of the selection (in the wireframe it's very fast to deselect units). Give the second command to the remaining 3 ultras. Using hotkeys effectively - Ctrl+Number designates a hotkey, Shift+Number adds the selected units/buildings to that hotkey. Example: Mastering Control Groups. Queuing commands - This can be useful to build a chain of supply depots, to always tell your SCV/Probe to return to mining (build something and then shift-click the minerals), for scouting purposes (running a ling around all the expansion positions), and much more.

Macro Tactics [ edit ]

Always be broke - if you don't spend your money, you'll have fewer units to attack and defend with. Always make workers - This is especially true early in game. You need to keep moving your economy forward. There are few exceptions to this rule; usually only for higher level players. Never be Supply Capped - Check the upper right corner to see if you're close to maxed out. Winning through map control - Whenever you're winning, you don't need to crush your opponent. The most important thing to do is expand and enlarge your lead.

Strategy [ edit ]

Learning the tech tree. Understanding and abusing map features.

How to practice [ edit ]