System Mechanics

Each character has 3 weapons, or “Gloves”. At the start of every round, you can choose which Gloves you want to equip. You can wear 2 Gloves, 1 for each arm. You can wear the same type of Glove on both arms.

In ARMS, your character can move in all 4 directions, as well as dash and jump. Some characters have more options for movement, e.g. Mechanica’s flight or Ninjara’s smoke cloud. You can also block against incoming punches. However, doing this will leave you open to a grab if you can’t react to it.

While blocking or at the end of a dash, your Gloves become charged. If you throw a punch while you’re charged, your punch will do extra damage.

If you do enough damage to your opponent, your Flurry Attack will charge. Once you activate it, you are able to punch incredibly fast, allowing you to rack up big damage.

Gloves

Toaster: standard weapon; good damage and speed

Sparky: like the Toaster, but if you charge it up

Boomerang: moves in a long arc, and puts out a tornado

Trident: a 3-hit projectile that does a little bit of damage with each hit

Revolver: another 3-hit projectile, with less spread than the Trident but the projectiles move slower

Popper: unique to Ribbon Girl, projectile attack that lacks in damage but it knocks the opponent down

Slapamander: also unique to Ribbon Girl, able to be curved upwards; many applications

Chakram: unique to Ninjara, has a long lasting hitbox that makes it very good for pressure

Big Punch: unique to Master Mummy, travels slow but is very large and has high priority

Homing: also unique to Master Mummy, we…actually have no idea what this one does. Sorry. :3

Spring Boy

an all-arounder with above average stats in all categories

Gloves: Toaster, Boomerang, Trident

Ribbon Girl

speedy character with solid movement options

4 jumps

has a midair dash that can be angled in all directions

Gloves: Sparky, Popper, Slapamander

Ninjara

tricky character who appears to have some legitimate mixups

can disappear into a cloud of smoke and can control where he reappears

Gloves: Chakram, Sparky, Trident

Master Mummy

big bulky character that revolves around defensive mechanics

if he blocks a punch, he regains a bit of life

inherent super armor when standing

Gloves: Big Punch, Homing, Revolver

Mechanica

slow, but has good air options and a phenomenal super

can fly for a duration