The Tekken 7 website was updated with a new notice today. Version 2.20, coming February 28th, is expected to introduce the last two remaining DLC characters in the second Season Pass and bring a new wave of balance changes and overall game improvements. There's even the old vanilla version of several stages being added too. For full details on the Version 2.20 update, check the official website for the time being.

Tekken 7 Version 2.20 ≫ https://www.tk7.tekken-official.jp/update/

▌TEKKEN 7 - Version 2.20

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Character Balance Changes — PS4 | Xbox One | Steam

A new wave of gameplay balance changes were made to the cast. See the chart on the official website for all the changes.

Quick Select Feature — PS4 | Xbox One | Steam

A method of changing the characters but not the stage have been added to the VERSUS and PRACTICE modes.

Warm-Up Feature Additions — PS4 | Xbox One | Steam

A feature to toggle the RAGE and Counter Hit status while waiting in the Warm-Up Room have been added. Characters with meters mechanics are now set to MAX by default.

New Stages Added — PS4 | Xbox One | Steam

New Stages: JUNGLE OUTPOST 2, TWILIGHT CONFLICT 2, INFINITE AZURE 2 & LAST DAY ON EARTH are added to the game. Last Day on Earth will be selectable on the day of Negan's releases.

New Customization Additions — PS4 | Xbox One | Steam

New character art panels for Armor King and Craig Marduk have been added.

Gallery Artwork — PS4 | Xbox One | Steam

New Tekken 7 illustrations are added.

▌Version 2.20 Balance Changes

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General Changes (King, Bryan, Heihachi, Asuka, Dragunov, Bob, Anna, Lei)

The Rage Drives of the above mentioned characters when struck on either an airborne or back turned opponent would sometimes leave them in the wrong orientation. These have been fixed.

King

ff,n,1+2 - The pushback of the attack is reduced leaving the opponent closer now if they get hit out of the air.

qcf+1, 1+2, 1+2 (Jaguar Driver) - Recovery frames is reduced by 7.

Yoshimitsu

b+2,1 - The attack's lower hitbox is made larger.

f,n,d,d/f+1 - The attack's lower hitbox is made larger.

f,n,d,d/f+1, 1+2 - The occurence where the attack's damage value would change on stance transition has been fixed. (22 -> 20)

Alisa

Standing 4 - The attack's lower hitbox is made larger.

f+2,1 - The recovery frames for this move on block was reduced from -14F to -13F. This attack is now a Wall Bounce. The behaviour on the opponent after getting hit by this move while airborne has also changed.

While standing 1,2 - Damage is increased from 9 to 12. The attack's lower hitbox was made larger. The attack timing for the 2nd hit of this move is 1 frame faster.

While standing 1,2,3 - The behaviour of the opponent when hit by this move on the ground is changed. The attack's upper hitbox is made larger. The move on hit with an airborne opponent now leaves them closer.

Shaheen

Standing 1 // 1,2 // 1,2,3 // 2,3 // Standing 3 - All these moves now leave the opponent closer on hit.

While standing 1 - The attack's lower hitbox is made larger.

Josie

Back Sway 1 - The pushback of the move is reduced leaving the opponent closer now if they get hit out of the air.

f,n,d,d/f+1+2 - The behaviour of the opponent when blocking this move is changed. The recovery frames of the move on block is changed from +2 frames to +5 frames.

Gigas

f+3,2 // f+4 // b+2 // While standing 2,4 - All these moves now leave the opponent closer on hit.

Goliath 1+2 - The attack's active frames is increased by 1 frame.

d+2 - The attack's active frames is increased by 1 frame.

Nina

u/f+1 - The attack now leaves the opponent closer on hit.

While running 3 or u/f+3+4 - The recovery frames after the breaking the attack throw is reduced by 11 frames.

While running 1+2 - Recovery frames on block is increased from +0 frames to +4 frames. The move now also leaves the opponent closer on block.

Master Raven

Rage d/b+3+4 - The attack's active frames is increased by 1 frame. The hitbox of the move is also made larger.

4~3,1 // 4~3,3 // 4~3,4 - The occurence where the attack's damage value would change on the 3rd hit has been fixed. (10 -> 12)

Lee

ff+3+4 throw - The issue with another move coming out instead of the throw after doing the input is fixed.

Geese

Full Crouch 4 and Back Turned d+4 - The damage values on these moves were adjusted to now be identical.

Anna

f+2+3 - Damage value is increased from 25 to 30.

Chaos Judgement 2+3 - Damage value is increased from 20 to 30.

qcf+3,2 - Recovery frames have been reduced by 6 frames. The recovery frames on block have also been reduced from -8 frames to -2 frames. The attack's upper hitbox is made larger.

Lei

3,3 // Pheonix 3,3 - These moves are now a natural combo. The behavior of the opponent on hit is changed. The moves also leaves the opponent closer on hit.

d/b+4 - Damage value has increased from 8 to 10.

f,n,4,1 - The occurence where the attack's damage value would change on the 1st hit on Counter has been fixed. (12 -> 5)

While running 1 - The attack's lower hitbox is made larger.

Marduk

VTS 1+2 - The unintended interaction with Jin's Parry and the tackle at a close range is fixed.

ff+3 - The attack's hitbox has been made larger.

Armor King