ATTENTION: please read the upgrade procedure guide txt before updating from V9/V10 or you may have problems.

READ IT IMMEDIATELY!!!

MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.

this version has updated mesh files, and is using SLAL for animation control.

original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/

More Nasty Critters for Skyrim Special Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/

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DISCLAIMER (copied from original mod page):

I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.

However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.

If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.

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The Downloads:

MoreNastyCritters_v12.7z:

the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.

HentaiCreatures_MNCv12.7z:

adds spells to summon creatures for you to play with (note: mod has a MCM).

ModCompatibilityKitsForMNCv12.7z:

various patches for other mods.

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Required Mods/Install Order:

The full install guide (and a list of SLAL Packs) can be found here:

http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

WARNING1: uninstall MNC v9.# before installing v12, or you may overload FNIS with duplicated animation files.

WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv12.

install mods in order shown:

Skyrim Script Extender (aka: SKSE)

http://skse.silverlock.org/

Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")

http://www.nexusmods.com/skyrim/mods/11811/

SkyUI

http://www.nexusmods.com/skyrim/mods/3863/

UIExtensions (needed for SexLabTools)

http://www.nexusmods.com/skyrim/mods/57046/

SexLab

http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/

SexLab Tools (optional, but recommended)

http://www.loverslab.com/files/file/2018-sexlab-tools-v30/

Sexlab Aroused Redux

http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

More Nasty Critters

you are here

Hentai Creatures (optional)

you are here

Creature Framework

included in More Nasty Critters V12

JContainers

http://www.nexusmods.com/skyrim/mods/49743/?

SexLab Animation Loader (aka: SLAL)

http://www.loverslab.com/files/file/2488-sexlab-animation-loader/

MatchMaker (optional, but recommended)

http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/

Suggested Load Order:

(Skyrim and it's DLCs here)

SexLab.esm

SexlabAroused.esm

CreatureFramework.esm

(Sexlab Addon\Plugin mod's .esm here)

(All other .esm mods here)

SkyUI.esp

UIExtensions.esp (needed for SexLabTools)

FNIS.esp

(All other .esp mods here)

SexLabTools.esp (optional)

MoreNastyCritters.esp

HentaiCreatures.esp (optional)

SexLabMatchMaker.esp (optional)

SLAnimLoader.esp

(Sexlab Addon\Plugin mod's .esp here)

Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.

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other Related Mods/Addons you may or may not want:

SexLab v1.62 fixes

https://www.loverslab.com/files/file/5337-sexlab-162-fixes/

LE Animation Limit Crash Fix

https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/

SexLab Werewolves (for using animations when in Werewolf form)

https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/page/69/?tab=comments#comment-2838024

Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)

https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/

+ patch

https://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/page/20/?tab=comments#comment-2394218

Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)

https://www.loverslab.com/files/file/5232-bad-dogs-bruma-creatures/

HDT mods

https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/

or

https://www.loverslab.com/files/file/8274-animal-sos/

SexLab Aroused Creatures

https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/

+ patch

https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

Scent of Sex

https://www.loverslab.com/files/file/3037-scent-of-sex/

Animal Mansion Plus

https://www.loverslab.com/files/file/2217-animal-mansion-plus/

SexLab Pheromones

https://www.loverslab.com/files/file/6893-sexlab-pheromones/

SexLab Dragons

https://www.loverslab.com/files/file/7900-sexlab-dragons/

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Animation Troubleshooting:

1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).

but if you insist on using one, make sure that it's installing the files to the right location.

note: Mod Managers may require extra steps to get FNIS working:

https://www.youtube.com/watch?v=iukqiPz7XuU

2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.

C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

or

C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.

you may not even get a error message telling you that this has happened.

make sure FNIS and your mod manager are running with administrator privileges.

3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.

4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8

8. you may need to reload the animations, go to the Animation Loader's MCM and then:

8.1. click on the "Disable All" button.

8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.

8.3. click on "Reload JSON".

8.4. click on "Enable All".

8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.

8.6. click on "Register Animations", then Wait for the message to pop up*.

*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

9. if all else fails, try loading a older save file from before sexlab was installed.

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Creature Framework Troubleshooting:

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:

you need to install Sexlab Aroused to fix this problem.

http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

Aroused mesh not getting applied during animations:

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

note: you may need to lower the "Arousal threshold" setting in the Creature Framework MCM, (35 should work)

Creature Framework not registering mods or stuck in a registering loop:

try reinstalling JContainers.

https://www.nexusmods.com/skyrim/mods/49743/?

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FNIS Troubleshooting:

"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":

you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.

Crashing on loading save file:

you have Too many animations installed, most people start crashing around 12000 to 14000.

remove some animation mods to fix the problem.....or try installing these:

Animation Loading Fix (only use v1.0) :

https://www.nexusmods.com/skyrim/mods/98204

LE Animation Limit Crash Fix:

https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/

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Papyrus Tweaks:

the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.

This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.

Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"

[Papyrus]

fUpdateBudgetMS=1.6

fExtraTaskletBudgetMS=1.6

fPostLoadUpdateTimeMS=1000.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

iMaxMemoryPageSize=8192

iMinMemoryPageSize=256

iMaxAllocatedMemoryBytes=153600

note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini

https://www.loverslab.com/topic/56084-crash-fixes/

note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:

http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial

http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions

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Other Notes:

when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.

(if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)

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Mod Compatibility Kit index of patches:

Bear Mods:

The DovahBear (with & without Werebear form)

Canine Mods:

Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)

garm companion

GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)

Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals

True Meeko

Meeko Reborn

Vigilance Reborn

True Wolves of Skyrim

Dragon Mods:

Deadly Dragons (don't use this version with HCOS)

Giants Mods:

jacques00's HDT giants

Female Giants

Horse Mods (the bane of my existence):

Convenient Horses V5

gender horses

Horse Armors

Immersive Horses

KrittaKitty Realistic Primitive Horse Breeds

Levelers Tower

Other Mods:

Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)

Tame the Beasts of Skyrim II

The Gray Cowl of Nocturnal

Tumbajamba's Mounts

SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)

Darkend

Bestial Essence (may or may not work)

Zombies- Mihail Monsters and Animals

Reapers The Dark Tower

Vilja in Skyrim

SkyFem

installing the patches with a Mod Manager:

note from harveytherabbit:

"Mod Manager (i think he meant Mod Organizer) : Install the patch in the Mod Manager interface and you will see all of them under that one install. Navigate under the respective folder title for the patch you wish to install. Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory. Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it. Repeat these steps for each patch you need for your own mod structure."

as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.

i don't use any mod managers myself so i don't know which way works best.

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CREDITS:

(there is a lot of stuff to keep track of, if i missed anyone let me know)

AnTiWoMaAgNoT

AnubiSs2167

Bad Dog

billyy

Blaze69

blipblap

Camkitty

Chosen Clue

Cyndi

DARKGRAY

Dayelyte

dentarr

diarawr

Dr Fring

Ep1cL3w1s

Flyingtoaster

Fore

FunnyBiz

Gary3

Gone

h38fh2mf

jacques00

komotor

Leito86

llabsky

LordEscobar

Lost_Hawk

Lugburzum

MadMansGun

Moutarde421

nicholas8

osmelmc

Panicforever

PaulGreen

Pfiffy

ppp

Raflod

RavenKZP

Shocky

Skullered

SkyMoMod

Subject2Host

Tasairis

Vioxsis

Xandero

ZarthonTheVanquished