New Voices, New art, New game! Such Code. Much Mod. Check it.

Posted by Thaiauxn on Feb 24th, 2016

There is great news! This is one of the last news updates for Project Brazil before we release Beta 200 this Spring, sometime in the time between late March and the start of May!





Don't forget to check out our new Game also! We have an IndieGoGo Starting this March to finance some of the Pre-Production costs, including buying a new PC that I need to help me with the goal of Finishing Fallout: Project Brazil.

For the past 5 years I've been playing the mod I'm making on a rig that only ekks out ~12-20fps, tops. As you can image, that's agony. So I need a new rig to record the in-game content for our release trailer and in-game cinematics. A new PC will also allow me to get Shadow Star started off right, creating the art and paying my team to start a new game. It's another Sci-Fi Role Playing game like Fallout, but on Starships.

Even with a new baby, we'll still love Project Brazil. We'll be working on FPB until it is finished this summer, and continue to support it long into the future, as long as people still play it.

We've got practically all the new 3D art done. I've got some touchup and collision meshes to fix on Vault 18 and the Father's Den, some Navmeshes to adjust, and a few texture flickering problems to solve, then we're in the clear as far as Art goes, forever. :)

As you might have seen last time, we have all new Armour & Armour textures in Vault 18, all new Vault Environment art, and rebuilt combat mechanics. Including Melee Vault Shields!

We only have a handful of new Voice actor dialogues left to cut as well thanks to Quinn Kurmaskie and Mark Hickman. Together they have cut over 2300 lines, covering General Silverman, Warlord Elsdragon, Wilson Wilco, Dr. Rossman, Senator DuVille, and many, many others. We have 5300 lines of dialogue in Project Brzil, ~4900 of which are playable outside of cut content, so it's a MASSIVE undertaking. Not getting burned out on that process is hellish hard. So much gratitude to them.

To commemorate the release of Beta 200, I went ahead and made some new PC Game Boxes in real life, because what says "done" more than a physical box? If you join us at Phoenix / Tucson ComiCon / TusCon, you're sure to find one of these boxes at our table, where we'll pass them out to our fans.

Project Brazil still has a long way to walk between now and release, but we are on course now to have all the objectives checked off we had expected to finish by December (*cough* we got a little burned out working 10 hours every day for no pay every night and weekend and every day off for 5 months.)

What is left now? Scripting.

We lost the venerable Seddon to his Doctoral Thesis defence, as he's now looking for funding to do his research on the way to becoming Dr. Matthew Seddon . Which I think is pretty cool, and a good excuse to say farewell to the team if ever there was one! He put in some extra overtime hours in making our story come together in the final battle of Fort Daggerpoint ahead of Rick's programming reaching that mission. So when Rick gets there, all he'll have to do is tie those established script events into the right threads.

That leaves RickerHK as our sole surviving original team member besides myself, and the last coder on the team. From here on, the weight of the project is all on his shoulders (no pressure Rick) while we cut audio and dust up any remaining art tasks. We could use another coder? But this should be fine before BETA 200.

Speaking of Rick, he just finished up this sequence that bridges the 2nd Main Quest in the Raider plot-line back into the NCR First Main Quest, in case a player who had been abducted by the Raiders early on decides they DON'T want to side with Warlord Elsdragon and leave his ranks for the NCR instead. That requires the player perform some daring heroics, busting their companions out of jail, running away from battle, hijacking a Vertibird, and flying it out across the desert. It then gets show down and crashes into the desert, where it's just a quick walk to the place where the NCR Side of the story begins.

Over 730 lines of code later, that sequence works. We only lost a few player characters to glitches that cause your ragdoll body to be shot into space like a rail gun slug. Oh, Gambryo.

After that, this is what remains before that mostly patched together final battle. The Raider version of this quest barrows heavily the same assets and scripts, so I'll just show this side. This flowchart describes the player meeting with Senator DuVille and getting his side of the story, and meeting the "Online Girlfriend" that some of you may remember from Vault 18 back in the old 131 days. You'll meet her, grab the keys to Fort Daggerpoint, talk to Jameson, then talk to Silverman and board a Vertibird to Fort Daggerpoint & end the story there.

You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centred around each one.

Cheers

Brandan Lee

Project Leader