R O A D M A P & U P D A T E L O G

ROADMAP November - Class Challenges - Steam Cards, Badges, Backgrounds - New Bossfight? ??? ​ December - Secret! ​ General - Controller improvements - New items and weapons - ??? ​ Console - Early 2019 - Local Coop - ??? ​ The bigger the playerbase, the more we can work on content and features, help us spread the word! Remember to voice your suggestions! ​ ​ LEGION RISING UPDATE LOGS - CLICK ME! ​ Update 14+ UPDATE LOGS - CLICK ME!

Update 13

General Friendly fire is now 50% instead of 100% (this applies also to self-damage!) Add friendly fire notification to offending player. Ammo chests are no longer usable by both players, to ensure consistency. Changed the “room with closed doors” to now be constantly open. Server hack boss spawn amount has been slightly reduced. Timed chests now last longer, depending on difficulty. Floor 2 enemy spawn frequency reduced. Floor 4 enemy spawn frequency increased. Laser Turrets damage increased. Add Player Death Explosion and dissolve effect. Commando Core now grants 2 Strafe charges. Rogue healing gain reduced. Added acceleration to gamepads, more coming in the next days Weapons Buffed 8.8mm Bullets baseline damage from 280 to 300 (DMRS, Heavy MG, etc.) Nailgun Nails damaged reduced from 200 to 190. Default Fusion ammo no longer penetrates. Kaida Laser Pistol recoil has been slightly reduced. KSG2000 damage buffed by 5%. New sound effect for AMD 65 and changed ammo to 8.8mm. Damage and recoil are also increased. Dragon’s Breath shotgun ammo damage modifier from 0.8x to 0.92x of basic Buckshot Buffed Ion Obliterator damage by around 10%. Minor increase to weapon pickup distance. Weapon experience requirement increased. New model for the P33 pistol. Increased accuracy when moving. New model for the Coil Pistol. ​ New Starter Weapons! New Guardian pistol - Master Chief New Commando pistol - Desert Eagle .50 New Rogue pistol - G17 Undercover New Specialist pistol - PPQ-H Laser Pistol

Interface Added 5% additional damage tooltip in the attachment selection. Added a 2 stage savegame back-up. If you lose your progress, check out the backup.ini in %appdata%. Fixed lab level showing the wrong total level. Reduced camera shake / visual recoil option further reduces shake. You can now see daily perk rank ups in the loadout. E and R cursor prompt now shows the first letter of custom binding that it has been reassigned to. Added indicator to the pause menu showing collectible progress such as Bolts and Heart cores. The setting "High quality lighting" now disables lights when turned off Data Data changed - Quests and Shrines now grant 4 data (increased from 2). Data changed - Clearing a room now grants 2 data. Data changed - Daily login now grants 25 * time data (increased from 12) It is intended that you play around 3 - 4 runs to buy a 200 data item, tell us if this differs too much. Items Added tooltips to all items, showing which stats are altered at upgrade shrines. Heart Core now grants double health per stack and heals fully upon usage. Homing Missile item now shoots two missiles. Increased Gundrone Spawner item chance from 7 to 10%. Reduced Seeker item chance from 35 to 25%. Akira explosions now scale with power and starts with one more explosion. Ring of Glass charges required reduced from 1000 to 750. Shield Splash item now has a duration where it continuously splashes. It now has a longer cooldown. Item upgrades scale less extremely in some cases. ​ Performance Optimized certain objects Fixes a stuttering issue caused by idle particles Disabled global chat and lobby in coop, decreasing stuttering Merged some texture pages which should improve general performance Fixes Fixed varied crashes and bugs Fixed Arena & Defense boss not dying Fixed/Improved pickups spawning on unreachable areas Fixed grenade exploit Fixed Jet Glider shooting outfight

Update 12.3

Changes Overdose no longer heals double than intended, can no longer kill you, now deals 15% max hp instead of 100 hp Auto 9-45 slightly less accurate while moving (0.5 > 0.65 moving multiplier) (1 is average) Infinite Repeater more accurate while moving (0.8 > 0.5 moving multiplier) Buffed Laser pistol damage by 6% Increased weapon drop budget early game and weapon chest chance Nerfed Arena Master sniper damage Buffed Dragons Masterkey and Shotgun System significantly Fixed refractor crystal item being ignored by explosions and increased damage by 50% Fixed Smoke grenade accuracy decreasing Improved Defense Boss Fight slightly ​ Fixes / Improvements Fixed damage absorb showing incorrectly Chat can now be seen in pause menu Fixed varied rare issues with damage calculation such as with explosions Made weapon stash icons visible by default for new players The Headshot Popup is shown for first 5>25 headshots Fixed class benefit appearing for level 25 Fixed double cursor while jamming Fixed accuracy displaying incorrectly in character screen and overwriting healing stat Fixed varied other issues Fixed Boss 3 Crashes Changed engine sleep time from 25 ms to 5 ms which makes things smoother on better machines

Resolved one Port Forwarding bug, resolving port forwarding not working correctly in some cases

Day 2 Update

Day 2 Update -------------------------------------------------------------------------------------------------------------------- Changes Burning damage cap raised from 250 to 350, duration cap reduced from 10 to 5 C4 buffed and crash fixed - now triggers a triple explosion instead of single Arena Trio and Defense Boss Fight now have Boss HP Bar New Servermessage in main menu Added Reload Bar at cursor (WIP) New Settings: Unstuck Logmenu / Map can now be opened while dead Added Lock icon for Coop lobbies and a bit of UI polish ​ Buffed Mag47 Heavy LMG damage, cooling, nerfed deviation a bit Buffed both Revolvers damage ​ Fixes Fixed Game Freezing when killing an alarm o bot in coop Fixed Cell replacer not healing Player 2 Fixed global chat sound playing when disabled Class Core can no longer be clicked for replacement Power Array item Blue flash reduced Fixed point defense event spawning if nobody in range Fixed Crash when using item like upgrade kit in upgrade station Fixed Spidertruck crash Fixed C4 Crash Fixed Healing Drone crash hopefully Fixed Enemies throwing grenades while stunned Fixed ammo popup coming in pausemenu with CTRL Fixed Headhunter crash Fixed (maybe) Healing drone crash Fixed Chat sound playing ingame when disabled Removed Story intro for the moment to see if it prevents players starting Removed something that may have caused input lag for some users (let us know) ​

RELEASE UPDATE #12!

15.03.2018 Changes -------------------------------------------------------------------------------------------------------------------- ​ Content Military Floor enabled! New Enemy - Orange Guard Marksman New Enemy - Orange Guard Defender New Enemy - Orange Guard Ion Trooper (Soon Plasma Trooper) Both Flamethrower Enemies buffed ​ Bosses (Patching some improvements on the first day!) New Bossfight - Red Guard Arena Masters New Bossfight - Hack Defense Event New Final Bossfight - The Heart (Getting some fixes in the next hours, Coop may be broken) Another Bossfight will be finalized in the coming days! ​ Weapons Increased ammo pickup chance 1.3 > 1.45 per kill Increased weapon chest chance Weapon pickup UI improved Now a 66% chance to find a weapon in first room instead of 33% ​ FMG9 magsize 20 > 24 FMG9 ammo gain 60 > 80 AMD65 ammo gain 60 > 80 BFR ammo gain 75 > 84 ACR ammo gain 80 > 90 Nailgun ammo gain 10 > 14 Spectre ammo gain 70 > 85 LSMG ammo gain 50 > 65 Enf Carbine ammo gain 75 > 85 Sour DMG ammo gain 30 > 36 P33 spare ammo 250 > 220 P33 first shot bonus 1.75 > 1.5x 9mm ammo base damage 230 > 220 Coil pistol max ammo 60 > 76 and 5% dmg increase Road Warrior damage increased ​ General Removed Restart button that restarts the full game Data now saves every room Game exit no longer goes to launcher Main Menu button is far faster now finally Exp, Ammo Regen and Tempo powerup need to be unlocked by research

so its better explained and less confusing at the start Fixed general log showing without research Replaced Shotgun Item sound Fixed crash when looking at curse debuff tooltip Added Reset Bindings Button in Settings menu Global chat dosnt have any sound while ingame (button coming soon) Added "Pick one" text to attachment / stat upgrade selection Added ammo tooltip to weapon stat menu Player drone no longer fires without the drone mod perk

(feels inconsistent and hard to see and triggers items..) more drone features somewhen Controller Support improvements (Still not done, making changes today still) ​ Floors Improved colors of generic props to blend in better Iteration for the Rocket Silo Floor (2) in terms of props! Looks better now. ​ Gameplay Fixed and changed weapon and item drops -

found items take far longer until they can be found again! So less the same. Boss Health scaling reworked (Still needs tweaks most likely) Increased duration of powerups but reduced drop chance Stun grenade effect reduced (now scales half with difficulty instead of full) Smoke grenade accuracy reduction no longer scales with Power Increased spawns of the first 2 rooms slightly Decreased spawns of Silo Floor (2) slightly ​ ​ Fixed Multiplayer Ghosting enemy bug Fixed varied issues Improved multiplayer performance ​ Known issues: We'll fix some bugs with the Final Boss in the next hours and add some changes to the other new ones Controller support will see improvements the day too ​ Day 1 Update ​ UI Made questlogs more noticeable Made ammo type counter visible even if only having one ammo to be more clear Improved Escape Settings menu visuals ​ New - Hide Global Chat Button New Setting - Reset Progress New Setting - Low Gpu Setting - Disables surfaces with AO and Decals (Can maybe help weak Laptops already, one more change to come - check if your FPS improves or not) We are still trying to find a potential bottleneck on weak machines ​ Gameplay Mystery shrine purchase 500 > 350 CR Curse of the Partisan changed Exiting a teleporter grants invincibility for 6 seconds Dashing no longer is affected by slows! Boss Health Increased slightly, Spiderboss Health increased 10% ​ Other Fixed Hack quests going infinitely Improved networking performance of Missiles Fixed ghost multiplayer lobbies Fixed Stats missing in death screen Fixed Lobby not reacting? ​ ​ ​ ​ ​ ​ ​

Gameplay Update #11

27.02.2018 - The Fire Update! ​ The Multiplayer Beta starts in the next days, be prepared! We finally got around finishing the fire effects, New stuff to play with: ​ New Weapon - Makeshift Firecannon (Common) New Weapon - Flamethrower (Epic) ​ New Enemy - Flamethrower Drone Heavy Flamer enemy now works properly ​ New Item - Orb of Fire (Epic) New Item - Flare Gun (Guardian Starter Item) New Item - Plasma Grenade (Common Item) ​ (Non Fire) New Weapon - Human Model 9800K (Common) New Weapon - KSG 2000 (Epic) New Floor - Ballistic Silos Generators (Green) Depot Pipes (Blue) and Kaida Military Training (Orange) are now all cycling for the first Floor! 2x Training, 2x Pipes, 1x Training, 2x Electro - Repeat We wanted to have maximum variation for the first Floor as that one will be played the most by far. One Floor always consists of 3-4 Rooms until the next one appears after a Boss Fight - More Bosses in progress. ​ New Floor 2 Tileset - Ballistic Silos (WIP) Large missile silos and missile pieces on a light blue theme. Floor 2 enemies unchanged. ​ Reworked Death Screen Items and perks you obtained are now shown Score system reworked ​ Controller Support & Settings Rework The first iteration, try it out. Still work in progress. You can now rebind Keyboard controls ​ Ejection & Reloading "Haste" Difficulty modifier now has the new perfect active reload added, (shorter additional reload strip, giving higher bonuses) Perks with active reload boni now grant stronger boni if perfect active reload has been hit ​ Vastly improved active reload randomization on haste New manual ejection difficulty modifer, allowing to automatically eject at empty magazine if you really need that ​ The Ammo Rework Ammo no longer is defined by classes Certain weapons now carry special ammo and unlock that ammo type for all compatible weapons: We want to make ammo more meaningful and taken less "for granted" while making weapons feel more unique and allow cool synergies ​ AM65 / MG42 - Now unlocks Bleeding Ammo Spectre / Tactical Observer - Stun Ammo Sour DMR / RPK12 - Acid Ammo Road Warrior / Viciator Ultra - Bolt Ammo Eraser DMR - Burning Laser Ammo RPG-7 / M32 - Explosive ammo Spas 12 - Shotgun Dragons Breath KSG 2000 (WIP) - Shotgun Slugs Chaos Launcher - Chaos ammo MG5 - Slowing Fusion Ammo (New) (Birdshot ammo removed for the moment) ​ Now ammo types are more rare but also more worthwhile and those weapons have another reason to be picked up, making for new dynamics, synergies and depth. ​ Most ammo types are stronger now Added varied missing ammo UI images Future Plan: Finding the same ammo type again will upgrade it ​ Weapons Weapons now require mastery level 10 for the third attachment slot only Starting weapons level much slower to be around equal Weapons now start with 75% of ammo capacity instead of 100% Weapons now gain slightly randomized amounts of ammo (from 80% to 120%) Ejection is no longer a weapon stat upgrade, Reload upgrades now improve ejection in addition Most weapon stat upgrades now give a bit more Ejecting a full magazine no longer grants access to active reload ​ Weapon Passive boni now grant full effect while the weapon is only in backpack but not currently held! (Per example Spectre grants 7% Dodge chance when in inventory regardless of currently used) ​ Fixed a bug where reflector attachment caused half damage Fixed a bug where reverbing blade caused kill based effects not to work Fixed Crossbow damage bonus not stacking after the first one ​ Classes You now start with 3 Perks again Perks with active reload boni now grant stronger boni if the new perfect active reload has been hit! ​ Inner fire (Specialist) reworked Chromatic Alloy (Specialist) reworked Warm-up (Guardian) reworked I-Frame (Guardian) reworked Press the Attack (Commando) reworked Fixed Dexterity slowing movement Guardian Core - Grants double stacks in boss rooms on damage taken ​ New Specialist Perk - Focus Commando now can start with the HE Grenade ​ Outfight Movement Running while being not in-fight now grants a small speed bonus Having the Room cleared now grants longer dash and more speed for convenience General Stat boosts now have a selection of 3 Medi crates now grant vial power, double at the first pickup Armor can not absorb more than 65% of the total damage now same as the other resistances Reworked enemy sniper mines to remove shields and give a shield debuff Improved Design of the Perk and Buff bar Stun, Poison and Fire now have a visual effect on player and enemy models Improved collisions of many objects Improved color palette Many other smaller changes ​ ​ 11.01 Fixes: -------------------------------------------------------------------------------------------------------------------- Fixed Boss having too much HP Added more ammo to boss rooms and get double ammo in boss rooms Fixed all known crashes ​ ​ 11.1 Changes: -------------------------------------------------------------------------------------------------------------------- Increased ammo gain by around 15% Weapons start with full ammo instead of 75% again Ammo crates can be opened by both players now (for testing) Health of Floor 2 enemies reduced, Floor 3 slightly reduced Fixed some smaller things Fixed writing M & T opening menus when chatting Fixed Setting: Show FPS not saving Fixed Control Settings not saving Fixed Settings: Cheats level requirement works Fixed Chat text order ​ Markers (T) now show arrows with directions When Player 2 is off screen, a arrow is shown Ball Defender has a bit more shield and hp Added wall in one room so you dont spawn in turret range ​ Weapons buffed: Buffed a couple weapons slightly Buffed shotgun buckshot slightly Buffed ML7000 Missile Laucher damage Tactical Observer - Far more accurate, shoots slower, 5% more dmg, grants firerate over time instead of accuracy Commando Revolver last shot damage increased 50% > 100% Buffed Specialist Laser Pistol slightly ​ Items buffed: Commando Knife damage per stack increased 50>100 Buffed Shieldburst item by flat 100 damage Hyperfeed now continually reduces heat while active Refractor crystal improved effect and deals 200 base damage and damage scales with power C4 click hitbox increased ​ Attachments buffed: HP Laser - now also reduces deviation Multiplier - 20>30% chance for double ammo Offload Cycler Ultra - 35 > 45% more firerate - increases heat by 10% Backup - Spare ammo bonus 25% > 35% Fixed magsize upgrades overwriting magsize attachments (same for max ammo) ​ Known issues: Perk icons can somehow switch around and be totally incorrect Boss music being played multiple times? Certain rare enemy crashes Quests don't give rewards if one player dead Existing players need to rebind their [W] Key ​ ​ 11.2 Changes: -------------------------------------------------------------------------------------------------------------------- Fixed certain crashes Poison bullets no longer apply poison when shields are up 1 more guaranteed item and weapon in coop Fixed Teleporter Room change Shrine not appearing Fixed Shrines spawning incorrectly Fixed Chats not working Removed numpad hotkeys restarting the game Enabled Steam Screenshot Functionality (F12) ​ Vial changes Vials are no longer a item category! All starting items are interchangeable. We want to differenciate classes more and get away from this "everyone has a vial" concept, giving more options and ways to play ​ Healing vial now starts with 4 charges but does not gain any new and is recycled at zero. Fixed Field Supply not working and added new ammo pack model Good for new players. Chaos vial removed, will later be able to drop ​ Item changes Fixed starting items not profiting from power token out of the item menu Dragon's Masterkey cooldown reduced 25>20 seconds Psy Field now scales and deals 20>30 damage per tick Turrets upgrade health scaling reduced ​ ​ 11.3 Changes: -------------------------------------------------------------------------------------------------------------------- Floor 2 Enemies have slightly less health Added cover to Jet Boss Room Boss base health slightly reduced ​ Fixed varied crashes Power token now affects starter items by half Fixed [O] Button hiding props Added Ammo Tooltips for the special ammo types when hovering over the ammo UI ​ Weapon changes Weapons can not jam when perfect actively reloaded RPG-7 explosions now have triple big explosions Auto 9-45 changed, just try it Buffed Object 29 damage and shots for a missile is now 6 Vector and Firecannon Model improved Nailgun damage increased 150 > 200 but damage falloff doubled (buff) and +2 magsize ​ Items New Item - M26 MASS (Common) C4 Explosives now recharge like the Steel Trap Reduced Flare Gun brightness Healing vial tooltip updated and now heals double on last charge Cell Replacer changed, was way too strong and rogue should be less heal focussed ​ Rogue Core now grants 30% increased healing, 20% Luck, 10% dodge and 15% more Headshot Damage (removed RMB damage bonus, removed -5% base dmg malus) Added "Item" (For testing) - Spawn with heavy crossbow ​ Guardian Core now grants resistance to stuns and reduced movement inaccuracy (Damage penalty has always been there) Methadone and Field supply now gain charges every room ​ Commando Core ranks ups now don't increase in exp requirement but effect changed Core now grants 40% increased ammo gain and Faster dash cooldown Commando now properly gets a discount at weapon upgrade stations ​ Specialist Added "Item" (For testing) - Spawn with M79 Grenade Launcher

(Core will be looked at in the near future) ​ ​ 11.4 Changes -------------------------------------------------------------------------------------------------------------------- Changed curses from chests Reduced jet speed slightly Multiplayer credits gained from 65% of Singleplayer to 75% (Keep in mind MP has more enemies) Floor 2 now only has 3 rooms instead of potential 4 to not drag out too much Added sound to chat mesages Flare gun effect now scales with item power New Item - Smoke Grenade (Rogue class) Methadone lasts 2 seconds longer Chests now have more spawn locations (fixed using the same every time) Improved networking performance Slightly reduced spawn amount in Floor 2 Switched out Jet with Spider boss position (more bosses in next update) Fixed / Improved some ammo tooltips Slightly improved tutorial Varied Fixes ​ ​ ​

General Rank 1/2 enemies now deal 15%/30% more damage and have slightly more health Increased amount of Rank 1/2 enemies overall later into the game Birdshot deals more damage on non shielded enemies now than buckshot but nearly none on shields Slight improvements to Crystal floor Item and weapon database is unlocked at level 2 now Fixed Perk kit granting perks that do not exist Mystery boosts are now displayed aside the start button Assassin enemies health reduced Jet boss fight polish New Powerup Pickup - 2X Exp & Credits Boost ​ Items Bullet based Items damage now scale with the item power (33% of item power) (Seekers, Hyper Blade, Bloodbolt, Powerbolt, Taser, Fire Prism, Masterkey..) Item trigger chances now scale at 50% with Item Power Seeker item fires more seekers Turrets, Phaser, Stinger Jet Glider, Drone Spawner now have a chance spawning in Rank 1 & Rank 2 but less health and more armor per upgrade ​ Weapons New Weapon - AUTO-9/45 (Starting weapon, unlocked with a code by completing the new survey) New Weapon - R3 Boltcaster (Common Auto Crossbow) New Weapon - Kaida ACR-X (Common Assault Rifle) New Weapon - Human RPG-7 (Common Launcher) Object 29 now also counts as Specialist class weapon Tactical Observer new model Eraser DMR fires a bit faster and gains heat reduction when picking up energy All weapons with stacking mechanics now show a number at the bottom of the weapon menu if over 0 stacks ​ Stat Boosts Stat boost now offer a choice instead of being random ​ Perks For testing, you now start with 2 perks. Perk kits are now more common from bosses Perk kits removed from quest and replaced with upgrade kits. We felt like 3 + 1 perks were too much to have oversight on from the start, but tell us what you think. We will add a better way of displaying perks ingame soon so theyre more noticeable ​ Guardian Bits and pieces now also grants armor New Perk - Weapon Drop ​ Rogue Die Hard self damage halved Rogue Core now grants damage on effect not accuracy anymore DMR Conversion reworked New Perk - Power Tuning New Perk - Freeze! New Perk - Weapon Drop ​ Commando PackAPunch now grants 1 additional upgrade Well oiled now has a chance to reset item cooldowns and charges faster New Perk - Hold breath New Perk - Weapon Drop ​ Specialist Drone now shoots incendiary laser ammo New Perk - Force Unleashed New Perk - Weapon Drop ​ Cleaning Up This is reducing visual clutter on screen and makes the game more readable and clean Reduced duration of damage text popups Reduced duration of all popups by 25% Reduced duration of "Dodged!" etc combat popups by a lot Changed center screen notifications to top screen notifications (like 'Military Floor' etc) Allied units now have a green health bar and health bars have a shadow New - You can now read about any past popups in the TAB logs! Cleaned up main menu & Loadout screen ​ Fixes Fixed many crashes and bugs! The next update will also focus on stability. ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ Older Patchnotes (Google Doc) ​ ​ ​ ​