



Many of these jewels also create more jewel sockets which means you can branch quite far outside your tree if you want to heavily invest in these passives.



There are three sizes of jewel - Large, Medium and Small, each with a different focus. Large jewels may be placed in the outermost passive skill tree sockets and focus on offensive bonuses. Medium jewels can be placed in the outermost passive skill tree sockets or a socket created by a large jewel and they focus on specific mechanics and utility effects. Small cluster jewels can be placed in sockets created by Large or Medium jewels and sockets on the outermost parts of the passive skill tree. Small jewels focus on defences.







Cluster Jewels can be crafted using all of the same methods that you're used to using with other Path of Exile items. Like other jewels, they can have up to two prefixes and two suffixes. It's worth noting that the number of passive skills added by the jewel and the effect of the small nodes are both enchantments, not implicit mods. This means that they cannot be rerolled with Blessed Orbs, and will not be overwritten if you add a corruption-exclusive implicit mod to the jewel.



Check out the full list below!



Please note that the Vicious Bite notable has been changed since we revealed it last week.



Disciple of Kitava Every second, Consume a nearby Corpse to Recover 5% of Life and Mana

10% more Damage taken if you haven't Consumed a Corpse Recently

(Recently refers to the past 4 seconds)

All are invited to his feast, one way or another. Lone Messenger You can only have one Herald

50% more Effect of Herald Buffs on you

100% more Damage with Hits from Herald Skills

50% more Damage Over Time with Herald Skills

Minions from Herald Skills deal 25% more Damage

Your Aura Skills are Disabled

Some tasks are too important to entrust to others. Nature's Patience Gain 2 Grasping Vines each second while stationary

2% chance to deal Double Damage per Grasping Vine

1% less Damage taken per Grasping Vine

(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)

To win, all you must do is outlast. Secrets of Suffering Cannot Ignite, Chill, Freeze or Shock

Critical Strikes inflict Scorch, Brittle and Sapped

(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)

(Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)

(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)

Even within the realm of torture, there are subtle intricacies. Kineticism Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies

Projectiles cannot Pierce, Fork or Chain

(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)

(Maimed enemies have 30% reduced Movement Speed)

No force wasted, no time wasted. Veteran's Awareness +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill

20% more Damage taken if a Non-Vaal Guard Buff was lost Recently

20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill

(Maximum Resistances cannot be raised above 90%)

(Recently refers to the past 4 seconds)

Know when you'll be hit, and you'll barely feel it. Hollow Palm Technique You count as Dual Wielding while you are Unencumbered

60% more Attack Speed while you are Unencumbered

14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered

(You are Unencumbered while you have no Equipped Gloves, Main Hand Item, or Off Hand Item)

"The mastodons of yore were each born with two weapons greater than any sword. So, too, were you." - Maraketh Proverb Prodigious Defence 3% Chance to Block Spell Damage

30% increased Attack Damage while holding a Shield

+3% Chance to Block Attack Damage Advance Guard Attack Skills deal 30% increased Damage while holding a Shield

Ignore all Movement Penalties from Armour

5% increased Movement Speed while holding a Shield Gladiatorial Combat 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield

+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield Strike Leader Attack Skills deal 30% increased Damage while holding a Shield

+2% Chance to Block Attack Damage

+2 to Melee Strike Range while Holding a Shield

(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Powerful Ward 20% chance to gain a Power Charge when you Block

+6% Chance to Block Spell Damage while at Maximum Power Charges Enduring Ward 20% chance to gain an Endurance Charge when you Block

+6% Chance to Block Attack Damage while at Maximum Endurance Charges Gladiator's Fortitude Attack Skills deal 25% increased Damage while holding a Shield

5% increased maximum Life Precise Retaliation 80% increased Critical Strike Chance if you haven’t Blocked Recently

+40% to Critical Strike Multiplier if you have Blocked Recently

(Recently refers to the past 4 seconds) Veteran Defender +15 to all Attributes

+15% Elemental Resistances while holding a Shield

60% increased Defences from Equipped Shield

(Attributes are Strength, Dexterity, and Intelligence)

(Defences are Armour, Evasion Rating and Energy Shield) Iron Breaker Enemies have -10% to Total Physical Damage Reduction against your Hits

35% increased Physical Damage

(Physical Damage Reduction cannot be negative) Deep Cuts 15% chance to Impale Enemies on Hit with Attacks

Impales you inflict last 1 additional Hit

(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits) Master the Fundamentals +10% to all Elemental Resistances

35% reduced Elemental Damage

35% increased Physical Damage Force Multiplier 5% chance to deal Double Damage

25% increased Physical Damage Furious Assault 8% increased Attack and Cast Speed

25% increased Physical Damage Vicious Skewering Attacks have 10% chance to cause Bleeding

10% chance to Impale Enemies on Hit with Attacks

15% increased Effect of Impales inflicted by Hits that also inflict Bleeding

(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)

(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits) Grim Oath Gain 10% of Physical Damage as Extra Chaos Damage Battle-Hardened 30% increased Evasion Rating and Armour

35% increased Physical Damage Replenishing Presence 8% increased effect of Non-Curse Auras from your Skills

Auras from your Skills grant 0.2% of Life Regenerated per second to

you and Allies

(Auras can only grant bonuses to things they affect) Master of Command 50% reduced Mana Reservation of Banner Skills

15% increased Effect of Non-Curse Auras from your Skills on Enemies First Among Equals 10% increased effect of Non-Curse Auras from your Skills

Non-Curse Aura Skills have 20% increased Duration Purposeful Harbinger 10% increased Effect of Auras on You for each Herald affecting you Precise Commander You and nearby Allies have 50% increased Critical Strike Chance

You and nearby Allies have +15% to Critical Strike Multiplier Pure Commander Purity of Elements has 30% increased Aura Effect

Purity of Fire has 30% increased Aura Effect

Purity of Ice has 30% increased Aura Effect

Purity of Lightning has 30% increased Aura Effect Stalwart Commander Grace has 30% increased Aura Effect

Determination has 30% increased Aura Effect

Discipline has 30% increased Aura Effect Vengeful Commander Anger has 30% increased Aura Effect

Wrath has 30% increased Aura Effect

Hatred has 30% increased Aura Effect Skullbreaker 8% reduced Enemy Stun Threshold

+20% to Critical Strike Multiplier

(The Stun Threshold determines how much Damage can Stun something) Pressure Points Your Critical Strikes have a 5% chance to deal Double Damage

40% increased Critical Strike Chance Overwhelming Malice 10% chance to gain Unholy Might for 4 seconds on Critical Strike

(Unholy Might grants 30% of Physical Damage as extra Chaos Damage) Magnifier 10% increased Area of Effect

10% increased Area Damage

+10% to Critical Strike Multiplier Savage Response +50% to Critical Strike Multiplier if you've taken a Savage Hit Recently

40% increased Critical Strike Chance

(Recently refers to the past 4 seconds) Eye of the Storm +20% to Damage over Time Multiplier for Ignite from Critical Strikes

20% increased Effect of Chill you inflict with Critical Strikes

20% increased Effect of Shock you inflict with Critical Strikes

40% increased Critical Strike Chance Basics of Pain 20% increased Damage

30% increased Critical Strike Chance Quick Getaway 5% increased Attack and Cast Speed

5% increased Movement Speed if you've dealt a Critical Strike Recently

25% increased Critical Strike Chance

(Recently refers to the past 4 seconds) Assert Dominance 10% increased Area Damage

15% increased Area of Effect if you've Killed Recently

10% increased Area of Effect if you've Killed at least 5 Enemies Recently

(Recently refers to the past 4 seconds) Vast Power 20% increased Area Damage

3% increased Area of Effect per Power Charge Powerful Assault 20% increased Area Damage

Area Skills have 10% chance to Knock Enemies Back on Hit

(Knockback pushes Enemies away when Hit) Intensity 10% increased Area Damage

Skills supported by Intensify have +1 to maximum Intensity Titanic Swings 20% increased Area Damage while wielding a Two Handed Melee Weapon

15% increased Area of Effect while wielding a Two Handed Melee Weapon Towering Threat 5% increased maximum Life

10% increased Area of Effect

3% increased Character Size Ancestral Echo 20% increased Totem Placement speed

10% increased Attack and Cast Speed if you've summoned a Totem Recently

(Recently refers to the past 4 seconds) Ancestral Reach 25% increased Totem Damage

25% increased Totem Placement speed

25% increased Totem Placement range Ancestral Might 20% increased Totem Damage

30% increased Totem Duration

30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds Ancestral Preservation 30% increased Totem Life

Totems have 10% additional Physical Damage Reduction

Totems gain +40% to Chaos Resistance Snaring Spirits 30% increased Totem Damage

Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed

(Hindered enemies have reduced movement speed) Sleepless Sentries 20% increased Totem Damage

20% increased Totem Duration

Attack Skills have +1 to maximum number of Summoned Ballista Totems Ancestral Guidance 30% increased Effect of Buffs granted by your Active Ancestor Totems

Totems' Action Speed cannot be modified to below base value Ancestral Inspiration Gain Arcane Surge when you Summon a Totem

Spells cast by Totems deal 25% increased Damage

(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Vital Focus Channelling Skills deal 30% increased Damage

Regenerate 1.5% of Life per second while Channelling Rapid Infusion 50% increased Effect of Infusion

5% increased Movement Speed while you have Infusion Unwavering Focus 40% chance to Avoid being Stunned while Channelling

Channelling Skills deal 25% increased Damage

15% reduced Mana Cost of Channelling Skills Enduring Focus Channelling Skills deal 25% increased Damage

25% chance to gain an Endurance Charge each second while Channelling Precise Focus 50% increased Critical Strike Chance while Channelling

+30% to Critical Strike Multiplier if you've been Channelling for at least 1 second Stoic Focus +4% Chance to Block Attack Damage while Channelling

+4% Chance to Block Spell Damage while Channelling

Channelling Skills deal 25% increased Damage Hex Breaker 8% increased Attack and Cast Speed while Channelling

Immune to Curses while Channelling Arcane Adept 5% increased Attack and Cast Speed while Channelling

Channelling Skills deal 20% increased Damage

Gain Arcane Surge after Channelling for 1 second

(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Distilled Perfection 25% increased Life Recovery from Flasks

25% increased Mana Recovery from Flasks

20% increased Flask Effect Duration Spiked Concoction Flasks applied to you have 10% increased Effect

5% increased Attack and Cast Speed during any Flask Effect Fasting 20% increased Flask Charges gained

20% increased Movement Speed while under no Flask Effects Mender's Wellspring 25% increased Life Recovery from Flasks

Life Flasks gain 1 Charge every 3 seconds

Remove Bleeding when you use a Life Flask Special Reserve 20% increased Damage during any Flask Effect

Regenerate 2% of Life per second during any Flask Effect Numbing Elixir 25% increased Life Recovery from Flasks

25% increased Mana Recovery from Flasks

3% additional Physical Damage Reduction during Effect of any Life or Mana Flask Mob Mentality 20% increased Warcry Cooldown Recovery Speed

You and nearby Party members gain 5 Rage when you Warcry

(Inherent effects from having Rage are:

1% increased Attack Damage per 1 Rage

1% increased Attack Speed per 2 Rage

1% increased Movement Speed per 5 Rage) Cry Wolf 30% increased Warcry Duration

Warcries count as having 10 additional nearby Enemies

30% increased Warcry Buff Effect Haunting Shout 20% increased Warcry Cooldown Recovery Speed

Enemies Taunted by your Warcries are Intimidated

Enemies Taunted by your Warcries are Unnerved

(Intimidated enemies take 10% increased Attack Damage)

(Unnerved enemies take 10% increased Spell Damage) Lead By Example 4% additional Physical Damage Reduction if you've Warcried in the past 8 seconds

4% chance to deal Double Damage if you've Warcried in the past 8 seconds Provocateur 40% increased Critical Strike Chance against Taunted Enemies

+15% to Critical Strike Multiplier against Taunted Enemies

15% increased Warcry Buff Effect Warning Call 20% increased Warcry Cooldown Recovery Speed

50% increased Melee Critical Strike Chance if you've Warcried Recently

+35% to Melee Critical Strike Multiplier if you've Warcried Recently

(Recently refers to the past 4 seconds) Rattling Bellow Enemies Taunted by you take 5% increased Damage

Warcry Skills have 40% increased Area of Effect Bloodscent Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second

(Inherent effects from having Rage are:

1% increased Attack Damage per 1 Rage

1% increased Attack Speed per 2 Rage

1% increased Movement Speed per 5 Rage) Run Through Axe or Sword Attacks deal 15% increased Damage with Ailments

10% increased Impale Effect

10% chance to Impale Enemies on Hit with Axes or Swords

15% increased Physical Damage with Axes or Swords

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Wound Aggravation Axe or Sword Attacks deal 20% increased Damage with Ailments

20% increased Physical Damage with Axes or Swords

+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Overlord 30% increased Damage with Maces, Sceptres or Staves

Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff

(Warstaves are considered Staves) Expansive Might Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments

While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50%

(Warstaves are considered Staves)

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Weight Advantage Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments

4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff

+20 to Strength

(Warstaves are considered Staves)

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Wind-up +15% to Critical Strike Multiplier with Claws or Daggers

10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger Fan of Blades Attack Skills fire an additional Projectile while wielding a Claw or Dagger

20% increased Projectile Attack Damage with Claws or Daggers Disease Vector Enemies Poisoned by you cannot Regenerate Life

+10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger Arcing Shot Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance

Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Tempered Arrowheads Bow Skills have +10% to Damage over Time Multiplier

Bow Skills have 20% increased Skill Effect Duration

10% increased Duration of Ailments inflicted while wielding a Bow

(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) Broadside Bow Skills have 25% increased Area of Effect Explosive Force Enemies killed by your Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage

Gain 10% of Wand Physical Damage as Extra Chaos Damage Opportunistic Fusilade 50% increased Critical Strike Chance with Wands

35% increased Damage with Wands if you've dealt a Critical Strike Recently

(Recently refers to the past 4 seconds) Storm's Hand Gain 10% of Wand Physical Damage as Extra Lightning Damage

25% of Wand Physical Damage converted to Lightning Damage Battlefield Dominator Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments

10% reduced Enemy Stun Threshold

15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

(The Stun Threshold determines how much Damage can Stun something)

(Recently refers to the past 4 seconds) Martial Mastery 10% increased Attack Speed with Two Handed Melee Weapons

10% increased Attack Speed if you have at least 600 Strength

+20 to Strength Surefooted Striker 40% increased Critical Strike Chance with Two Handed Melee Weapons

8% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently

(Recently refers to the past 4 seconds) Graceful Execution 5% increased Attack Speed with Two Handed Melee Weapons

15% increased Accuracy Rating with Two Handed Melee Weapons

25% increased Critical Strike Chance with Two Handed Melee Weapons

+15 to Dexterity and Intelligence Brutal Infamy 40% increased Damage with Hits and Ailments against Unique Enemies Fearsome Warrior 8% increased Area of Effect

25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill

(Intimidated enemies take 10% increased Attack Damage) Combat Rhythm 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently

10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently

(Recently refers to the past 4 seconds) Hit and Run Attack Skills deal 20% increased Damage while Dual Wielding

4% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently

(Recently refers to the past 4 seconds) Insatiable Killer Attack Skills deal 20% increased Damage while Dual Wielding

5% increased Attack Speed while Dual Wielding

5% chance to gain a Frenzy Charge on Kill while Dual Wielding Mage Bane +5% Chance to Block Spell Damage while Dual Wielding

Attack Skills deal 20% increased Damage while Dual Wielding

20% chance to gain a Power Charge when you Block Martial Momentum 8% increased Attack Speed while Dual Wielding

16% increased Accuracy Rating while Dual Wielding

32% increased Damage if you've used a Travel Skill Recently

(Recently refers to the past 4 seconds) Deadly Repartee +5% Chance to Block Attack Damage while Dual Wielding

Attack Skills deal 25% increased Damage while Dual Wielding

30% increased Attack Critical Strike Chance while Dual Wielding Quick and Deadly 60% increased Main Hand Attack Damage while wielding two different Weapon Types

30% increased Off Hand Attack Speed while wielding two different Weapon Types Smite the Weak 40% increased Attack Damage against Maimed Enemies

Attacks have 10% chance to Maim on Hit

(Maimed enemies have 30% reduced Movement Speed) Heavy Hitter 30% increased Attack Damage

10% reduced Enemy Stun Threshold

20% chance to double Stun Duration

30% increased Damage with Ailments from Attack Skills

(The Stun Threshold determines how much Damage can Stun something)

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Martial Prowess 20% increased Attack Damage

6% increased Attack Speed

15% increased Global Accuracy Rating

20% increased Damage with Ailments from Attack Skills

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Calamitous 10% chance to Freeze, Shock and Ignite

30% increased Elemental Damage with Attack Skills

15% increased Effect of Non-Damaging Ailments

(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)

(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)

(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Devastator 20% increased Attack Damage

20% increased Damage with Ailments from Attack Skills

Enemies killed by your Attack Hits have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Fuel the Fight 8% increased Attack Speed

0.4% of Attack Damage Leeched as Mana

20% increased Damage while Leeching

(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Drive the Destruction 0.8% of Attack Damage Leeched as Life

20% increased Maximum total Recovery per second from Life Leech

20% increased total Recovery per second from Life Leech

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Feed the Fury 0.4% of Attack Damage Leeched as Life

30% increased Damage while Leeching

15% increased Attack Speed while Leeching

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Seal Mender Skills Supported by Unleash have 30% increased Seal gain frequency Conjured Wall 25% increased Spell Damage

+6% Chance to Block Spell Damage if you've Cast a Spell Recently

(Recently refers to the past 4 seconds) Arcane Heroism 30% increased Effect of Arcane Surge on you

10% chance to gain Arcane Surge when you Hit a Unique enemy

(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Practiced Caster 20% increased Spell Damage

5% increased Cast Speed

35% chance to Avoid interruption from Stuns while Casting Burden Projection 30% increased Spell Damage

8% chance to Knock Enemies Back on Hit with Spell Damage Thaumophage 0.6% of Spell Damage Leeched as Energy Shield

20% increased Maximum total Recovery per second from Energy Shield Leech

10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed

(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Hindered enemies have reduced movement speed) Essence Rush 40% increased Damage while Leeching Energy Shield

0.3% of Spell Damage Leeched as Energy Shield

5% increased Attack and Cast Speed while Leeching Energy Shield

(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Sap Psyche 20% increased Spell Damage

30% increased Mana Regeneration Rate

Regenerate 1% of Energy Shield per second if you’ve Cursed an Enemy Recently

(Recently refers to the past 4 seconds) Sadist 15% increased Elemental Damage if you've Chilled an Enemy Recently

20% increased Elemental Damage if you've Ignited an Enemy Recently

25% increased Elemental Damage if you've Shocked an Enemy Recently

(Recently refers to the past 4 seconds) Corrosive Elements 15% increased Elemental Damage

Cold Skills have a 25% chance to apply Cold Exposure on Hit

Fire Skills have a 25% chance to apply Fire Exposure on Hit

Lightning Skills have a 25% chance to apply Lightning Exposure on Hit

(Cold Exposure applies -10% to Cold Resistance for 4 seconds)

(Fire Exposure applies -10% to Fire Resistance for 4 seconds)

(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) Doryani's Lesson 0.2% of Elemental Damage Leeched as Life

25% increased Elemental Damage

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Disorienting Display 25% increased Elemental Damage

10% chance to Blind nearby Enemies when you use an Elemental Skill

(Blinded enemies have their Chance to Hit halved) Prismatic Heart +10% to all Elemental Resistances

30% increased Elemental Damage Widespread Destruction 10% increased Area of Effect

20% increased Elemental Damage Master of Fire Nearby Enemies have Fire Exposure

(Fire Exposure applies -10% to Fire Resistance for 4 seconds) Smoking Remains 35% increased Fire Damage

10% chance to create a Smoke Cloud on Kill Cremator 30% increased Fire Damage

Ignited Enemies you hit are destroyed on Kill Snowstorm Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies Storm Drinker Damage Penetrates 8% Lightning Resistance

0.5% of Lightning Damage Leeched as Energy Shield

(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Paralysis 30% increased Lightning Damage

10% chance to double Stun Duration

Lightning Skills have 10% reduced Enemy Stun Threshold

(The Stun Threshold determines how much Damage can Stun something) Supercharge Lightning Damage with Non-Critical Strikes is Lucky Blanketed Snow Damage Penetrates 10% Cold Resistance against Chilled Enemies Cold to the Core 1% increased Cold Damage per 25 Dexterity

1% increased Cold Damage per 25 Intelligence

1% increased Cold Damage per 25 Strength Cold-Blooded Killer 20% increased Cold Damage

Recover 2% of Life on Kill Touch of Cruelty Chaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed

Enemies Hindered by you take 10% increased Chaos Damage

(Hindered enemies have reduced movement speed) Unwaveringly Evil 30% increased Chaos Damage

Chaos Skills ignore interruption from Stuns Unspeakable Gifts Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Dark Ideation 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% Unholy Grace 30% increased Chaos Damage

10% increased Attack and Cast Speed Wicked Pall 35% increased Chaos Damage

20% increased Skill Effect Duration Renewal Minions Regenerate 1% of Life per second

Minions have 10% chance to deal Double Damage while they are on Full Life Raze and Pillage Minions have 20% chance to Ignite

Minions deal 20% increased Damage against Ignited Enemies

Minions gain 6% of Physical Damage as Extra Fire Damage Rotten Claws Minions have a 20% chance to Impale on Hit with Attacks Call to the Slaughter Minions deal 15% increased Damage

Minions created Recently have 10% increased Attack and Cast Speed

Minions created Recently have 30% increased Movement Speed Skeletal Atrophy Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit

Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage Hulking Corpses Minions have 20% increased maximum Life

20% increased Raised Zombie Size

Raised Zombies have 5% chance to Taunt Enemies on Hit Vicious Bite Minions have 50% increased Critical Strike Chance

Raised Spectres, Raised Zombies, and Summoned Skeletons have +50% to Critical Strike Multiplier Primordial Bond 10% increased Damage per Summoned Golem

40% increased Effect of Buffs granted by your Golems

Golems have 25% increased Maximum Life Blowback Ignites you inflict deal Damage 15% faster

(They will deal the same total damage over a shorter duration) Fan the Flames Ignites you inflict spread to other Enemies within a Radius of 15 Cooked Alive 15% chance to Ignite

Enemies Ignited by you have -10% to Fire Resistance

(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Burning Bright +8% to Fire Damage over Time Multiplier

20% increased Fire Damage

8% increased Area of Effect Wrapped in Flame 20% increased Burning Damage

+15% to Fire Damage over Time Multiplier while Burning

Regenerate 1.50% of Life per second while Burning Vivid Hues +12% to Damage over Time Multiplier for Bleeding

2% of Attack Damage Leeched as Life against Bleeding Enemies

20% increased total Recovery per second from Life Leech

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Rend +12% to Damage over Time Multiplier for Bleeding

30% increased Bleeding Duration Disorienting Wounds 25% increased Damage with Bleeding

25% chance to Blind with Hits against Bleeding Enemies

(Blinded enemies have their Chance to Hit halved) Compound Injury 50% increased Damage with Bleeding you inflict on Maimed Enemies Septic Spells 8% increased Cast Speed

Spell Skills have +10% to Damage over Time Multiplier for Poison

20% chance to Poison on Hit with Spell Damage

(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Low Tolerance +8% to Damage over Time Multiplier for Poison

Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage Steady Torment 20% increased Poison Duration

20% increased Bleeding Duration

+10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies

+10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies Eternal Suffering +5% to Chaos Damage over Time Multiplier

Chaos Skills have 30% increased Skill Effect Duration Eldritch Inspiration +8% to Chaos Damage over Time Multiplier

16% increased maximum Mana

20% increased Mana Regeneration Rate Wasting Affliction 20% increased Damage with Ailments

Damaging Ailments deal damage 10% faster

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

(They will deal the same total damage over a shorter duration) Haemorrhage +18% to Damage over Time Multiplier for Ailments from Critical Strikes

40% increased Critical Strike Chance Flow of Life 24% increased Damage over Time

4% increased maximum Life

Regenerate 0.6% of Life per second Exposure Therapy +10% to Damage over Time Multiplier

+30% Chaos Resistance against Damage Over Time Brush with Death +10% to Damage over Time Multiplier

Recover 1% of Life on Kill

Recover 1% of Energy Shield on Kill Vile Reinvigoration 24% increased Damage over Time

6% increased maximum Energy Shield

Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently

(Recently refers to the past 4 seconds) Circling Oblivion 20% increased Damage over Time

20% increased Duration of Ailments on Enemies

15% increased Skill Effect Duration

(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) Brewed for Potency 24% increased Damage over Time

10% increased Flask Charges gained

20% increased Life and Mana Recovery from Flasks Astonishing Affliction 20% increased Duration of Elemental Ailments on Enemies

20% increased Damage with Hits and Ailments against Enemies affected by Ailments

20% increased Effect of Non-Damaging Ailments

(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)

(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Cold Conduction Enemies Chilled by your Hits are Shocked

Enemies Shocked by your Hits are Chilled Inspired Oppression 20% increased Elemental Damage

30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently

30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently

10% increased Effect of Non-Damaging Ailments

(Recently refers to the past 4 seconds)

(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Chilling Presence Nearby Enemies are Chilled

(Chill reduces Enemy Action Speed by 10%) Deep Chill +10% to Cold Damage over Time Multiplier

30% increased Effect of Chill Blast-Freeze 20% increased Cold Damage

Freezes you inflict spread to other Enemies within a Radius of 12 Thunderstruck 20% increased Lightning Damage

Your Critical Strikes Knock Back Shocked Enemies

30% increased Critical Strike Chance Stormrider 10% chance to gain a Power Charge when you Shock a Chilled Enemy

25% increased Cold Damage with Hits against Shocked Enemies

25% increased Lightning Damage with Hits against Chilled Enemies Overshock 30% increased Lightning Damage

Your Shocks can increase Damage taken by up to a maximum of 60%

30% increased Effect of Shock Evil Eye Enemies you Curse take 5% increased Damage

5% chance to Dodge Attack Hits from Cursed Enemies Whispers of Death 5% increased Effect of your Curses

20% increased Damage if you've Killed a Cursed Enemy Recently

(Recently refers to the past 4 seconds) Forbidden Words 25% increased Area of Effect of Curse Skills

5% increased Effect of your Curses

Curse Skills have 5% reduced Mana Reservation Dark Discourse 10% increased Effect of your Curses

Enemies you Curse are Hindered, with 15% reduced Movement Speed

Regenerate 1% of Energy Shield per second if you’ve Killed an Enemy Recently

(Hindered enemies have reduced movement speed)

(Recently refers to the past 4 seconds) Victim Maker Curse Skills have 50% increased Skill Effect Duration

25% increased Damage with Hits and Ailments against Cursed Enemies Master of Fear Enemies you Curse are Intimidated

Enemies you Curse are Unnerved

(Intimidated enemies take 10% increased Attack Damage)

(Unnerved enemies take 10% increased Spell Damage) Wish for Death You have Culling Strike against Cursed Enemies

Curse Skills have 20% increased Skill Effect Duration

(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) Heraldry 20% increased Effect of Herald Buffs on you

10% reduced Mana Reservation of Herald Skills Endbringer 25% increased Damage for each Herald affecting you Cult-Leader Minions deal 35% increased Damage while you are affected by a Herald Empowered Envoy Herald Skills deal 40% increased Damage

20% increased Effect of Herald Buffs on you Dark Messenger Herald Skills have 25% increased Area of Effect

Herald Skills deal 20% increased Damage Agent of Destruction 10% chance to Freeze, Shock and Ignite while affected by a Herald

25% increased Elemental Damage while affected by a Herald Lasting Impression 30% increased Damage over Time while affected by a Herald

Herald Skills deal 50% increased Damage over Time Self-Fulfilling Prophecy +1% to Critical Strike Chance of Herald Skills

+25% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently

(Recently refers to the past 4 seconds) Invigorating Portents Minions deal 20% increased Damage while you are affected by a Herald

Minions have 10% increased Movement Speed for each Herald affecting you Pure Agony +1 to maximum number of Sentinels of Purity

+5 to Maximum Virulence

Minions deal 20% increased Damage while you are affected by a Herald Disciples 1% additional Physical Damage Reduction per Summoned Sentinel of Purity

You lose Virulence 30% slower

Minions deal 20% increased Damage while you are affected by a Herald

(Virulence is granted by the Herald of Agony Skill) Dread March Minions have 10% increased maximum Life

Minions have 10% increased Movement Speed

Minions have 10% additional Physical Damage Reduction

Minions have +10% to Chaos Resistance Blessed Rebirth Minions have 20% increased maximum Life

Minions created Recently cannot be Damaged

(Recently refers to the past 4 seconds) Life from Death Minions have 15% increased maximum Life

Regenerate 2% of Life per second if a Minion has Died Recently

Minions Recover 4% of Life on Minion Death

(Recently refers to the past 4 seconds) Feasting Fiends Minions have 10% increased maximum Life

Minions deal 10% increased Damage

Minions Leech 0.4% of Damage as Life

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Bodyguards Minions have 10% increased maximum Life

Minions have 10% chance to Knock Enemies Back on Hit with Attacks Follow-Through Projectiles deal 15% increased Damage for each remaining Chain Streamlined 30% increased Projectile Speed

20% increased Projectile Damage Shrieking Bolts 35% increased Projectile Damage

10% chance to Taunt Enemies on Projectile Hit

(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) Eye to Eye 25% increased Projectile Damage

35% increased Projectile Damage with Hits against Nearby Enemies Repeater 30% increased Projectile Damage

8% increased Attack and Cast Speed Aerodynamics Projectiles Pierce an additional Target

20% increased Projectile Speed

10% increased Projectile Damage Chip Away 25% increased Brand Activation Frequency if you haven't used a Brand Skill Recently

20% increased Brand Attachment range

(Recently refers to the past 4 seconds) Seeker Runes 25% increased Damage with Brand Skills

Unattached Brands gain 20% increased Brand Attachment Range per second Remarkable You can Cast an additional Brand

12% increased Cast Speed with Brand Skills Brand Loyalty Enemies take 5% increased Damage for each of your Brands Attached to them

20% increased Brand Attachment range Holy Conquest 5% increased Movement Speed

20% increased Damage with Brand Skills

10% increased Brand Activation frequency Grand Design You can Cast an additional Brand

Brand Skills have 20% increased Duration

10% increased Brand Activation frequency

20% increased Brand Attachment range Set and Forget 25% increased Trap Damage

12% increased Area of Effect

25% reduced Trap Duration

40% increased Trap Trigger Area of Effect Expert Sabotage 30% increased Mine Damage

Can have up to 2 additional Remote Mines placed at a time

Mines have 20% increased Detonation Speed Guerilla Tactics 20% increased Trap Damage

20% increased Mine Damage

10% increased Trap Throwing Speed

10% increased Mine Throwing Speed

5% increased Movement Speed if you've thrown a Trap or Mine Recently

(Recently refers to the past 4 seconds) Expendability 10% chance to throw up to 1 additional Trap or Mine

(Throwing Mines takes 10% more time for each additional Mine thrown) Arcane Pyrotechnics 20% increased Trap Damage

20% increased Mine Damage

Gain Arcane Surge when your Mine is Detonated targeting an Enemy

Gain Arcane Surge when your Trap is Triggered by an Enemy

(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Surprise Sabotage +15% to Critical Strike Multiplier with Traps

+15% to Critical Strike Multiplier with Mines

Trap Damage Penetrates 5% Elemental Resistances

Mine Damage Penetrates 5% Elemental Resistances Careful Handling 15% increased Trap Damage

15% increased Mine Damage

4% increased maximum Life

6% increased maximum Mana Peak Vigour 8% increased maximum Life

30% increased Life Recovery from Flasks Fettle +20 to maximum Life

10% increased maximum Life Feast of Flesh 8% increased maximum Life

0.4% of Attack Damage Leeched as Life

+10 Life gained for each Enemy hit by your Attacks

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Sublime Sensation 10% increased maximum Energy Shield

8% increased maximum Life Surging Vitality 8% increased maximum Life

Regenerate 0.5% of Life per second

Every 5 seconds, Regenerate 10% of Life over one second Peace Amidst Chaos 8% increased maximum Life

2% additional Physical Damage Reduction while stationary

Regenerate 2% of Life per second while stationary Adrenaline 6% increased maximum Life

15% increased Maximum total Recovery per second from Life Leech

6% increased Attack Speed while Leeching Wall of Muscle 6% increased maximum Life

5% increased Strength Mindfulness 15% increased maximum Mana

80% increased Mana Regeneration Rate while stationary Liquid Inspiration 15% increased maximum Mana

30% increased Mana Recovery from Flasks

5% increased Mana Recovery Rate during Effect of any Mana Flask Openness +30 to maximum Mana

20% increased maximum Mana Daring Ideas 18% increased maximum Mana

0.4% of Attack Damage Leeched as Mana

(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Clarity of Purpose 15% increased maximum Mana

30% increased Mana Regeneration Rate Scintillating Idea 20% increased maximum Mana

Damage Penetrates 5% Lightning Resistance Holistic Health 8% increased maximum Life

10% increased maximum Mana Genius 8% increased maximum Mana

5% increased Intelligence Improvisor 6% increased Attack Speed

10% increased maximum Mana

+3 Mana gained for each Enemy hit by your Attacks Stubborn Student 20% increased Armour

15% increased maximum Mana

4% additional Physical Damage Reduction Savour the Moment 10% increased maximum Energy Shield

Regenerate 3.00% of Energy Shield per second while stationary Energy From Naught +100 to maximum Energy Shield Will Shaper Gain 5% of Maximum Mana as Extra Maximum Energy Shield Spring Back 6% increased maximum Energy Shield

10% faster start of Energy Shield Recharge

15% increased Energy Shield Recharge Rate Conservation of Energy 8% increased maximum Energy Shield

0.3% of Spell Damage Leeched as Energy Shield

20% increased Maximum total Recovery per second from Energy Shield Leech

(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Heart of Iron Gain 10% of Maximum Life as Extra Armour Prismatic Carapace 30% increased Armour

+1% to all maximum Elemental Resistances

(Maximum Resistances cannot be raised above 90%) Militarism 30% increased Armour

8% increased maximum Life Second Skin 3% Chance to Block Spell Damage

30% increased Armour

+3% Chance to Block Attack Damage Dragon Hunter 30% increased Armour

+20% to Fire Resistance

5% additional Physical Damage Reduction Enduring Composure 30% increased Armour

Gain an Endurance Charge every second if you've been Hit Recently

(Recently refers to the past 4 seconds) Prismatic Dance 30% increased Evasion Rating

+1% to all maximum Elemental Resistances

(Maximum Resistances cannot be raised above 90%) Natural Vigour 30% increased Evasion Rating

8% increased maximum Life Untouchable 30% increased Evasion Rating

3% chance to Dodge Attack Hits

3% chance to Dodge Spell Hits Shifting Shadow 20% increased Evasion Rating

+20 to Dexterity

10% chance to Blind Enemies on Hit

(Blinded enemies have their Chance to Hit halved) Readiness +4% chance to Evade Attack Hits if you haven't been Hit Recently

(Recently refers to the past 4 seconds) Confident Combatant 1% increased Damage per 1% Chance to Block Attack Damage Flexible Sentry 3% Chance to Block Spell Damage

25% chance to Avoid Elemental Ailments

+3% Chance to Block Attack Damage

(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Vicious Guard 0.4% of Attack Damage Leeched as Life

Regenerate 1.5% of Life per second

+4% Chance to Block Attack Damage

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Mystical Ward 4% Chance to Block Spell Damage

0.3% of Spell Damage Leeched as Energy Shield

Regenerate 1.5% of Energy Shield per second

(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Rote Reinforcement +20 to maximum Life

20% chance to gain an Endurance Charge when you Block

+4% Chance to Block Attack Damage Mage Hunter 4% Chance to Block Spell Damage

20% increased Spell Damage

20% chance to gain a Power Charge when you Block Riot Queller +4% Chance to Block Attack Damage

Enemies Taunted by you take 6% increased Damage One with the Shield Recover 50 Life when you Block

50% increased Defences from Equipped Shield

+5% Chance to Block Attack Damage while holding a Shield

(Defences are Armour, Evasion Rating and Energy Shield) Aerialist 3% chance to Dodge Attack Hits

3% chance to Dodge Spell Hits

5% increased Dexterity Elegant Form 30% chance to Avoid Elemental Ailments

3% chance to Dodge Attack Hits

3% chance to Dodge Spell Hits

(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Darting Movements 5% increased Movement Speed

5% chance to Dodge Attack and Spell Hits while moving No Witnesses 10% chance to gain Elusive on Kill

25% increased Elusive Effect

(Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) Molten One's Mark +2% to maximum Fire Resistance

Regenerate 1% of Life per second

(Maximum Resistances cannot be raised above 90%) Fire Attunement 40% reduced Ignite Duration on you

50% reduced Extra Damage taken from Critical Strikes while Ignited Pure Might 40% increased Stun and Block Recovery

Purity of Fire has 30% reduced Mana Reservation

+20 to Strength Blacksmith 25% increased Armour

+20% to Fire Resistance

0.4% of Fire Damage Leeched as Life

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Non-Flammable +20% to Fire Resistance

40% chance to Avoid being Ignited

6% chance to Avoid Fire Damage from Hits Winter Prowler +2% to maximum Cold Resistance

6% increased Movement Speed

(Maximum Resistances cannot be raised above 90%) Hibernator 40% reduced Freeze Duration on you

15% additional Physical Damage Reduction while Frozen Pure Guile Purity of Ice has 30% reduced Mana Reservation

+20 to Dexterity

5% chance to Blind Enemies on Hit

(Blinded enemies have their Chance to Hit halved) Alchemist +20% to Cold Resistance

8% increased Attack and Cast Speed

20% increased Life Recovery from Flasks Antifreeze +20% to Cold Resistance

40% chance to Avoid being Frozen

6% chance to Avoid Cold Damage from Hits Wizardry 8% increased maximum Mana

+2% to maximum Lightning Resistance

(Maximum Resistances cannot be raised above 90%) Capacitor 12% increased Movement Speed while Shocked

40% reduced Effect of Shock on you Pure Aptitude Regenerate 1% of Energy Shield per second

Purity of Lightning has 30% reduced Mana Reservation

+20 to Intelligence Sage 20% increased Mana Regeneration Rate

+20% to Lightning Resistance

Regenerate 1.5% of Life per second Insulated +20% to Lightning Resistance

40% chance to Avoid being Shocked

6% chance to Avoid Lightning Damage from Hits Born of Chaos +3% to maximum Chaos Resistance

(Maximum Resistances cannot be raised above 90%) Antivenom +17% to Chaos Resistance

Unaffected by Poison

(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) Rot-Resistant +13% to Chaos Resistance

Regenerate 1.2% of Life per second

Regenerate 0.6% of Energy Shield per second

Regenerate 0.3% of Mana per second Blessed 6% increased maximum Life

10% increased maximum Mana

+13% to Chaos Resistance Student of Decay 25% increased Damage over Time

+13% to Chaos Resistance In Path of Exile: Delirium, we're introducing Cluster Jewels which can be placed in the outermost sockets of your Passive Skill Tree. These jewels expand your passive tree and provide powerful new possibilities for your character builds. There are 280 new notables for you to utilise in your builds. Today's news unveils them all.Many of these jewels also create more jewel sockets which means you can branch quite far outside your tree if you want to heavily invest in these passives.There are three sizes of jewel - Large, Medium and Small, each with a different focus. Large jewels may be placed in the outermost passive skill tree sockets and focus on offensive bonuses. Medium jewels can be placed in the outermost passive skill tree sockets or a socket created by a large jewel and they focus on specific mechanics and utility effects. Small cluster jewels can be placed in sockets created by Large or Medium jewels and sockets on the outermost parts of the passive skill tree. Small jewels focus on defences.Cluster Jewels can be crafted using all of the same methods that you're used to using with other Path of Exile items. Like other jewels, they can have up to two prefixes and two suffixes. It's worth noting that the number of passive skills added by the jewel and the effect of the small nodes are both enchantments, not implicit mods. This means that they cannot be rerolled with Blessed Orbs, and will not be overwritten if you add a corruption-exclusive implicit mod to the jewel.Check out the full list below!