Chuul Guard

Large aberration, chaotic evil

Armor Class 18 (Natural Armor)

18 (Natural Armor) Hit Points 102 (12d10 + 36)

102 (12d10 + 36) Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 16 (+3) 6 (-2) 16 (+3) 6 (-2)

Saving Throws Int +1

Int +1 Skills Perception +6

Perception +6 Damage Immunities Poision

Poision Damage Resistances Psychic

Psychic Condition Immunities Poisioned

Poisioned Senses Darkvision 120 ft., passive Perception 16

Darkvision 120 ft., passive Perception 16 Languages Understands Deep Speech But Can't Speak

Understands Deep Speech But Can't Speak Challenge 7 (2,900 XP)

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Abberant Mind. Due to it's alien mind the chuul guard cannot be charmed, frightened or put to sleep by magic.

Actions

Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. The target is grappled (escape DC 16) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles. One creature grappled by the chuul must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed.