Hello everyone,

This has been talked during beta it seems but I want to give it a shout and ask for more recent content than "march 14 Archive"

PLEASE IMPLEMENT EMISSIVE PHOTONS FOR SHADERS !

PLEASE IMPLEMENT at least CORRECT EMISSIVE for LIGTHS with LENGTH (Tube)

(tube lights emit point lights in static baked lights)

Having a new light system with "acturate light physics" make absolutely no sense if your lights are in incorrect positions !

It makes no sense and defeat the purpose of "accurate lights"



My games was lighten 100% with emissive shaders in UDK, and now I have to add point lights to square, triangle and immensely long pathways... just to have them "incorrectly emiting lights now in UE4.

Look at this : http://www.synthesisuniverse.com/

100% emissive shaders and photons baked lights.

PLEASE add and correct this for the sake of original creativity and REALISM !

Merci !

(I love so much everything else !) :D