ChopTheHassan Profile Joined June 2014 35 Posts #241 I wish I had the time needed to finish up the maps I was working on, but they will have to wait for the next TLMC. Good luck to all who entered. HassanChop/

bahunto28 Profile Joined October 2010 Canada 262 Posts #242

TL thread:



Submitted: Silurian Caldera v1.3TL thread: http://www.teamliquid.net/forum/sc2-maps/477870-2-silurian-caldera meh

Vindicator Profile Joined October 2010 United States 3 Posts #244 Are we supposed to publish the maps to battle.net or does it matter at this point?

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts #245 Maps need not be published to battle.net. Administrator ~ Spirit will set you free ~

AMax Profile Joined February 2015 Russian Federation 3 Posts Last Edited: 2015-02-11 10:27:38 #246 I published a map in battle.net, map sent to the contest on February 10 just today I learned that it was not necessary to publish it. If I removed the map today with the publication, it will be involved?

I still have rasskhozhdeniya in the names of the letter I wrote to the English name of the map, and the editor is written in Russian.

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts #247 If you included the map file with your submission then it will be good! Administrator ~ Spirit will set you free ~

TheSkunk Profile Joined September 2010 82 Posts Last Edited: 2015-02-11 15:14:21 #248 Phaeton Oasis



More images:

Main to Main distance: 55.8s

Natural to Natural distance: 41.0s

Analyzer image:



Phaeton Oasis features a standard map layout but daringly placed watch towers. The map is on the small side, but the Watch Tower will be easy for the defending player to hold to use in defending early pushes. Additionally, early in the game it can be used for scouting the opponents gases to have a clearer idea if a cheese or push is coming in advance.



The Watch Tower is a powerful tool players will find themselves planning strategies around and having fights at, but as long as they are mindful of it and how the opponent can use it, the high ground cliffs and Line of Sight blockers will allow the defending player to hold it and prevent potentially powerful pushes like Blink or Siege Tanks from making use of it.



And because everyone is showing their silly maps with unique visuals, here is another one:



Kappa Hills

+ Show Spoiler +



Kappa Rocks used to harass gold base



Dirty eSports money litters the map



Stranded Cow



More Kappa Rocks



Another Overview



Kappa HillsKappa Rocks used to harass gold baseDirty eSports money litters the mapStranded CowMore Kappa RocksAnother Overview More images: http://imgur.com/a/5yv6W Main to Main distance: 55.8sNatural to Natural distance: 41.0sAnalyzer image: http://i.imgur.com/QeezIqI.jpg Phaeton Oasis features a standard map layout but daringly placed watch towers. The map is on the small side, but the Watch Tower will be easy for the defending player to hold to use in defending early pushes. Additionally, early in the game it can be used for scouting the opponents gases to have a clearer idea if a cheese or push is coming in advance.The Watch Tower is a powerful tool players will find themselves planning strategies around and having fights at, but as long as they are mindful of it and how the opponent can use it, the high ground cliffs and Line of Sight blockers will allow the defending player to hold it and prevent potentially powerful pushes like Blink or Siege Tanks from making use of it.And because everyone is showing their silly maps with unique visuals, here is another one:

And G Profile Joined May 2012 Germany 491 Posts #250







The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird. Just in time, my third submission:The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird. not a community mapmaker

ilovegroov Profile Joined January 2015 357 Posts #251 On February 12 2015 00:28 And G wrote:

Just in time, my third submission:







The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird. Just in time, my third submission:The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird.



Well you might have just invented a new aesthetic. Well you might have just invented a new aesthetic.

TheSkunk Profile Joined September 2010 82 Posts Last Edited: 2015-02-11 15:43:21 #252 The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird.

Tip: Stay zoomed to the level the fog still appears. Then go to View > Camera > Camera Editor (Shift+Alt+C) Then simply increase "Field of View" value until entire map is visible, without getting rid of fog.



Might be another better way of doing this, but thats the way I know of.



Careful not to angle the camera too much while having high depth of field. To get what I mean, zoom in a fair amount, set depth of view to max, and look at your map from an angle. It distorts it a bit. Tip: Stay zoomed to the level the fog still appears. Then go to View > Camera > Camera Editor (Shift+Alt+C) Then simply increase "Field of View" value until entire map is visible, without getting rid of fog.Might be another better way of doing this, but thats the way I know of.Careful not to angle the camera too much while having high depth of field. To get what I mean, zoom in a fair amount, set depth of view to max, and look at your map from an angle. It distorts it a bit.

And G Profile Joined May 2012 Germany 491 Posts #253 On February 12 2015 00:37 TheSkunk wrote:

Tip: Stay zoomed to the level the fog still appears. Then go to View > Camera > Camera Editor (Shift+Alt+C) Then simply increase "Field of View" value until entire map is visible, without getting rid of fog.

Holy check this actually worked! Now it looks like this:



+ Show Spoiler +



And a close-up from the editor:



And a close-up from the editor:





Holy check this actually worked! Now it looks like this: On February 12 2015 00:36 ilovegroov wrote:

Well you might have just invented a new aesthetic.

I call it "sand, sand, and more sand". I'm so creative! I call it "sand, sand, and more sand". I'm so creative! not a community mapmaker

asomikrahl Profile Joined October 2012 Canada 4 Posts #255 On February 12 2015 00:05 Meavis wrote:

oh boy here we go, all submissions thusfar, big post:





Why is mine not on there ? I sent mine January 30th. Why is mine not on there ? I sent mine January 30th.

OtherWorld Profile Blog Joined October 2013 France 17332 Posts #256 On February 12 2015 01:24 asomikrahl wrote:

Show nested quote +

On February 12 2015 00:05 Meavis wrote:

oh boy here we go, all submissions thusfar, big post:





Why is mine not on there ? I sent mine January 30th. Why is mine not on there ? I sent mine January 30th.

It's only the one people showed in this thread, not the one that were sent. It's only the one people showed in this thread, not the one that were sent. Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com

RaymondFish Profile Joined July 2012 United States 42 Posts #257 On February 12 2015 00:28 And G wrote:

Just in time, my third submission:







The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird. Just in time, my third submission:The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird.



very subtle... hhhehe very subtle... hhhehe

asomikrahl Profile Joined October 2012 Canada 4 Posts #258 On February 12 2015 01:25 OtherWorld wrote:

Show nested quote +

On February 12 2015 01:24 asomikrahl wrote:

On February 12 2015 00:05 Meavis wrote:

oh boy here we go, all submissions thusfar, big post:





Why is mine not on there ? I sent mine January 30th. Why is mine not on there ? I sent mine January 30th.

It's only the one people showed in this thread, not the one that were sent. It's only the one people showed in this thread, not the one that were sent.



I showed mine after Etcetera. I showed mine after Etcetera.

OtherWorld Profile Blog Joined October 2013 France 17332 Posts #259 On February 12 2015 01:28 asomikrahl wrote:

Show nested quote +

On February 12 2015 01:25 OtherWorld wrote:

On February 12 2015 01:24 asomikrahl wrote:

On February 12 2015 00:05 Meavis wrote:

oh boy here we go, all submissions thusfar, big post:





Why is mine not on there ? I sent mine January 30th. Why is mine not on there ? I sent mine January 30th.

It's only the one people showed in this thread, not the one that were sent. It's only the one people showed in this thread, not the one that were sent.



I showed mine after Etcetera. I showed mine after Etcetera.

I guess Meavis missed it then d: I guess Meavis missed it then d: Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com

Semmo Profile Joined June 2011 Korea (South) 623 Posts #260 On January 31 2015 01:13 And G wrote:

Entry #1:







Not sure if I should even enter two other maps. Maybe I'll make something new; it's been a while... Entry #1:Not sure if I should even enter two other maps. Maybe I'll make something new; it's been a while...

man I love you. man I love you. Mapmaker of Frost, Fruitland and Breeze | Team Crux | teamcrux.tistory.com | https://twitter.com/CruxSemmo

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