General FAQ

Scamming

Staking

Price Checker

Gravestones

Lending Items

Party Room

Player-owned House Reward Chests

Dropping objects in the Wilderness

Wilderness/PvP Questions

The volcano banker

Summoning

Other small changes to Wilderness content

Essentially it will work exactly how it worked before, just without any price restrictions. It means you will be able to offer to buy or sell at the price you think is right.Yes. The guide price will be based on the previous day’s trading. The guide price will usually only change by a maximum of 5% per day, just as it currently works.Yes, assuming you find a buyer/ seller of course.Yes indeed!Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords.Items that have been borrowed will be kept first, then items will be chosen based on their alch value, then on theirprice. The interface should always correctly inform a player of what they would keep if they died at that time.It will still be based on the guide price rather than the minimum.Rules will still be in place to prevent item scamming, and players breaking those rules will suffer the wrath of our player support team. Warning screens, wildy walls, better examine options and clearer rules will help to prevent scamming – however, ultimately it’s up to you, the player to protect yourself just as it is today. Remember, if a deal sounds too good to be true, it probably is.Yes, and if people try to change the trade you will still have large red exclamation marks telling you that changes have occurred, which have to be re-confirmed.Staking is returning! So you will be able to bet anything tradable on the outcome of the battle.You will be able to stake in Conquest!The rat pits also remains if you want to bet a few coins on your cats prowess, but that’s just for fun and has restrictions in place.Not at this time, but potentially in the future.We are switching off the duel tournaments with a view to reworking the activity in the future. Simply put, it wasn’t providing the service that either the players or JAGEX wanted to offer, and we felt it was better to remove it totally. People’s ranks and hiscores will be preserved in case they are relevant in the future.It’s not being removed, it just won’t show trade limits any more. It will show the guide price (discussed above).If you die in the wilderness there will be no gravestone. At all. If you were killed by a player, they get the drop. If you were killed by monster, the drop appears for everyone immediately.Some areas of the wilderness are still PK free (like the original mage arena). In those areas AND in the rest of the game, a gravestone will appear and exist just as they do today. The gravestone can still be blessed and maintained by other players. A player returning to their gravestone will be able to reclaim all their lost items.If a player doesn’t return to their gravestone and it crumbles away, all players will be able to pick up the loot.This is still under discussion; I would expect a change to gravestones and blessings to support the update, however.Yes, a gravestone will show up.You can’t use borrowed items in the wilderness and you can’t stake a lent item. Aside from that it’s exactly as it was before. This isn’t restricted to combat gear, no lent items can be used at all in the wilderness.If you enter the wilderness with one equipped you will have the lent item removed to your inventory, banked, or returned to the owner, depending on the space available.The party room remains in place but with no chest restrictions. Bankers and citizens will no longer chat spam. Items drop as soon as lever is pulled, there is no big countdown.Hopefully player owned party rooms in the futureThe coin restrictions for each level of reward chest have been increased dramatically, with the top level chest (magic) having no restrictions.If you manually drop items on the floor in the Wilderness, they will be visible to everyone immediately, as long as the items were tradeable. Untradeable items will never become visible to other players.If you manually put items on a table in the Wilderness, they will be visible to everyone immediately.No. However, a player with an “extreme” boost who enters the wilderness will have the boost reduced to “super” level. This duplicates the current function on PvP worlds.One of three things will happen. Some objects will vanish, some drop cash (like anchor pre 07, will include Korasi’s sword), others drop a tradable equivalent (like summoning headgear that’s enchanted being dropped un-enchanted). Most popular untradeable PvP equipment will not vanish.Revenants will be added to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. Revenants will no longer teleblock or freeze opponents but will continue to change combat styles and generally cause havoc.The Forinthry bracelet now has new functionality – you can use it to repel revenants and also give temporary immunity to damage from them.See above – will be dropped by revs.It’s pretty much back as it was.There are a few extra escape routes in the wilderness than there were before, however most of them cannot be used whilst under attack.Obviously we have new weapons, curses and an entire summoning skill to generate new tactics.No player doing a quest will ever be under the threat of being killed by another player. Quests will exist in areas of the wilderness but these areas cannot be used for pking.Post quest rewards like the beacon network and spirit of summer portals will remain in the wilderness, with some gaining extra rewards to compensate for the extra risk. Players who already have the original reward can return to collect the “bonus” we have added.No. The games necklace will have a teleport option that will take you into the first cave if you have completed Summers End. If you’re feeling brave you can walk there of course.They will be relocated. There is a new cave located just north of Falador called the “Gamers Grotto” which will contain Stealing Creation, Clan Wars and a portal to fist of Guthix. Previous teleport options will now direct the player here.Clan wars dangerous “free for all” battles will now follow standard wilderness rules of item loss.We have not changed anything regarding the penguins or the shooting stars.The number of possible treasure trail locations remains the same, however you won’t be sent to the wilderness as often as you were.No. It’s the wilderness, it’s not meant to be safe.No.We’re designating a small number of worlds as High-Risk Wilderness Worlds. On those worlds, the Protect Item prayer and curse cannot be used inside the Wilderness. Outside the Wilderness, the prayer and curse will work as normal. You would be warned before logging into these worlds.Yes. PvP worlds will no longer exist. Bounty mechanics will be removed. Bounty and Rogue hiscores will remain. In the future we intend to create a new activity using bounty hunter gameplay. Those worlds previously used for PvP and bounties will now become suggested worlds for Pking and high risk wilderness (see above).No, there will not be a tutorial. We have published a series of guides in the Game Guide. Click here to read them now.That tactic has been removed. Any player attacking a monster in the wilderness can be attacked by another player, even if you are in single way combat.Possibly, yes.Yes. Look out for Maximillian Sackville in a bank near you!Brawling gloves will work as they do now.You'll be rewarded with extra XP.There is no planned change for launch; this is one of the things we intend to gauge feedback on, however.While you are in the wilderness, your combat level will act as though you didn’t have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness.If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your “potential” to summon aid.For example:If you are currently a level 138 player, your combat level in the wilderness would be displayed thus:xxepicpkerxx 126+12If you were in level 3 wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars – particularly dangerous in multiway combat areas.When your familiar dies or despawns while carrying items in the Wilderness, the items will be dropped. If it was killed by another player, that player will get the dropped items first, then later to everyone as with normal wilderness kills. Otherwise, the items will become visible to EVERYONE immediately, so you can’t sneakily dismiss your familiar to prevent pkers getting the loot.If you are killed while your familiar is carrying items, those items will be awarded to your pker, just like the items in your inventory.Attacking someone’s familiar in the Wilderness will follow the standard rules of engagement, so you will be skulled if you’re the aggressor.Ordering your familiar to attack a player or familiar will follow exactly the same rules.That’s currently not something were considering. Adding toggles is often requested, but isn’t something we wish to do.Runite rocks in the wilderness will refill much faster than other Runite rocks in the game.The chaos Elemental has had his drop table improved and can also drop the old PvP specific armour and weapons.