Mannequins have trouble understanding emotions and social norms. Thought some do learn, it is often long and difficult with few ever mastering the art. Because of this most have difficulty sharing, few have understanding of hatred, and the trivial concepts of grudges, love, and friendship can be baffling. But most importantly empathy for the dead is near nonexistent as the concept has no meaning in their lives. A corpse is a shell nothing more and those who grieve are odd to take time for a person no longer there.

New to the world and fully sentient Mannequins are fascinated by the world around them. Aside form the physical limitations of their bodies they strive to learn as many skills as they can manage. Many mannequins covet books and hoard them as a dragon hoards gold. Adventure with the promise to learn can cause waves of excitement through them.

Mannequins are inherently genderless and any association with a gender or sexuality is entirely their own choice if chosen at all. Thought they typically have the silhouette of a human a mannequins body can be any shape, or color; limited only to the creators imagination and skill. Mannequins look a lot like puppets with ball joints. Bodies can be made of metal, wood, clay, and any other craftable materials. Magically created mannequins typically have a glowing magic core somewhere in or on their body. Mechanical made have gears and springs rather than internal organs.

As a being not made of flesh or bone mannequins cannot die of old age. Sometimes age can be seen through the ware and tear of the body such as cracks and moss but if a body is well maintained there is no physical way to tell their age.

Mannequins are strange beings made by a creator either though magic or mechanics. They are made with mind and wills of their own, ment to think and learn. Perhaps they were built to fight, maybe to create farther, or perhaps they were made simply to live.

What is life? Who has the power give or take it? These are questions that have puzzled philosophers and mages for centuries. What stat must a creature be in to be considered alive? Does it need a soul or to breath? Or perhaps it simply just is?

Mannequin Names

A mannequins name is often given by its creator but they can choose for themselves. A name is a mannequins favorite part of itself as it it their first experience of individuality and identity. Creator given names often protaint to the mannequins purpose or something relating to the being who made them. On the other hand names chosen for themselves are often simple; referring to sounds and sensations they first encountered, words used to describe them, or objects they took liking to.

Herold, Beauty, Miner, Tinker, WSK-1244, Swordforge, Spellmaster, Mercury, Courier, Execution, E.V.A, Drillbit, scythe, IXX, Essential Bomb Disposal Device, Personal Protection Device, Andromeda, Diplomacy, Mace, Repaire, Devi, Nix, Beta.

Mannequin Traits

Rust, Clang, Sprocket, Hello, Magic, Axel, Spell, Sword, Hammer, Ax, Object, Grease, Fire, Steam, Mechanism, Data, Skip, Test, Spark, Shock, Steel, Gear, Tool, Scrap, Core, Null, Bolt, 1101110001, Crash.. Shoot, Spoon, Jewel, Pen.

Your mannequin character was built to serve a purpose with abilities and limitations to match.

Your Constitution score increases by 2.

A mannequins body does not age aside from environmental ware. Maturity is based off creation and though some wake fully sentient most awaken with the mind of a toddler maturing as they learn.

As they are not naturally born mannequins do not have a inherit alignment though they often have a similar morality to their creator.

Most mannequins are the size of an average human as that size is most useful to their masters. Your size is medium.

Your base walking speed is 30 feet.

You can speak, read, and write common and 1 of your choice most commonly the language of your creator.

Your eyes were built to take in as much light as possible. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

There are three variations of mannequin, the caster variant and the fighter variant, and the stealth variant. These subraces have physical limitations that make playing certain classes easier or more difficult. Choose one subrace.

You are not a being of natural birth and other creatures are wary of your strange existence, -2 charisma.

As a creature with a non organic body and spirit you can not gain the benefits of healing or resurrection spells.

You do not need to stop or slow down to patch your wounds. You can use your hit die any time of day even in a fight as a bonus action.

With a non organic body spells used to repair materials can be used to heal you. The mending spell can be used on you for 1d4+con and the fabricate spell can be used for 4d8+con.

Your "soul" can never truly leave your body but your ability to move or even wake can be lost. If you have been dead for less than an hour, a Fabricate spell (additionally, the caster of the Fabricate spell must succeed on a DC 15 Intelligence check) cast on your body will bring you back to 1 hp but be stunned for 1 hour.

There is no blood or organs within your body to be damaged by poison.

Without a traditional mind your psyche is not affected the same by Psychic damage.

You body is made of metal and wood and clay; easily chipped, cracked, and corroded. Bludgeoning and acid damage have greater effect.

Caster Variant

When you came to life you were quick to take in your surroundings. choose 2 from investigation, perception, or history.

As a mannequin built for magic you have the ability to use spells and enchantments. These are typically made as servants to wealthy lords and royalty as guards and protectors.

Your intelligence score increases by 2

Your creator imbued you with a magic core allowing you to cast magic. Chose one cantrip and one level 1 spell of off your class list.

Fighter Variant

You can use daggers, simple weapons, and casting focus but all other weapons are off limits unless they are magic weapons.

As a fighter variant your body was built for strength and durability. Fighters are the most common type of mannequin as they are easy to build and maintain and have a variety of uses. From guards to their creators to sparring partners for wealthy knights they can be found in many areas.

Your strength score increases by 2

Your body was crafted for physical power. You cannot be encumbered buy heavy armor or weapons.

Your body is not compatible with magic energy. You can not cast spells without the aid of an item.

2

Stealth Variant

Your master built you for quiet motion. Ment as a scout or for gathering intel slipping behind enemy lines is your specialty. Typically used as contact assasins hired throught their masters.

Your dexterity score increases by 2.

Your joints are well oiled and your soles are soft. You have proficiency in stealth.

Your body was built to get around fights. You can not use any equipment with the heavy property.