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NEW CLASS: THE SHAMAN ​



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RLR

Base spell:

- 4 Mana cost

- 20% damage per seconds (+20% air conversion)

- +35% damage buff (+15% for other players)



Upgrades:

- Heal 4% of your max HP per second (bonus water damage from your items can buff that amount, like the Mage's heal spell would)

- Deals 100% damage in an AoE when crashing down (+20% fire conversion)​

RRR

Base spell:

- 3 Mana cost



Upgrades:

- 100% damage upon landing and slightly pull mobs nearby (+20% thunder conversion)

- Slow nearby mobs by 60% when landing for 3s​

RLL

Base spell:

- 8 Mana cost

- 200% damage (gets reduced up to 100% the farther it is from the totem)

- Pull mobs towards your totem



Upgrades:

- The aura effect bounces back towards the totem

- Creates a small prison around the totem for 3 seconds. Any mobs entering it cannot leave it until it disappears​

RRL



Base spell:

- 6 Mana cost

- 50% Damage



Upgrades:

- Becomes controllable by moving your head around

- When pulling your totem, resets the countdown before it despawns​

Spoiler: Oh yea, before we continue, here's some cool renders of the Air and Multi-Elemental Shaman weapons made by zeldahuman

SPELLS CHANGELOG ​

- Lowered the casting location so that particles dont spawn right in your face​

- Pulse effect used to heal 10%-10%-10%, now heals 20%-5%-5%​

- Now gives a small forward push when teleporting. Holding shift disables that feature

- Blind effect only lasts for 1s

- Used to deal 100% damage, now deals 150% damage

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- Used to deal 400% damage + 100% from the burning ground effect. Now deals 500% damage + 125% from the burning ground effect​

- Freeze effect now only lasts for 1s

- Used to deal 30% damage, now deals 70% damage​

- Bigger area of effect, allowing you to hit multiple mobs with a single arrow​

- Triple shot used to deal 15% damage per arrow, now deals 8% per arrow. The other upgrade damage is unchanged.​

- Blind effect only lasts for 1s​

- Doesn't prevent mobs from jumping anymore

- Bounce effect now bounces 3 times max​

- Used to deal 250% damage when triggered, now deals 150% damage

- Knockback enemies by default without any upgrades

- Replaced the 2nd upgrade with a new one: Charges. Arrow Shield can now protect you up to three times.

- Improved the Arrow Rain effect to be more consistent

- Arrows from Arrow Rain now deals 250% damage

- When active, your main attack and spells are cast a few additional blocks away in front of you

- Used to have 30% water conversion, now has 30% air conversion instead​

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- Doesn't prevent mobs/players from jumping (but slows them down properly)​

- Smash upgrade has been added to the main default spell

- Smash upgrade replaced by Inspire: Gain +50% damage resistance when hitting enemies with Charge. Lasts longer the more enemies you hit​



- Players now jumps with the mobs, allowing you to keep combo-ing mid-air (hold shift to stay grounded)

- When upgraded, Uppercut used to deal 200%+100%+75% damage. Now deals 300%+50%+50% damage

- Elemental conversion changed to:

1st hit: 20% earth, 10% thunder

2nd hit: 40% thunder

3rd hit: 20% thunder​ - Lowered the vertical throw distance- Players now jumps with the mobs, allowing you to keep combo-ing mid-air (hold shift to stay grounded)- When upgraded, Uppercut used to deal 200%+100%+75% damage. Now deals 300%+50%+50% damage- Elemental conversion changed to:

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- Element conversion changed to:

1st tier: 15% thunder

2nd tier: 20% thunder

3rd tier: 25% thunder​ - Used to deal 200% damage, now deals 150% damage- Element conversion changed to:

- Used to cost 2 mana, now costs 1 mana

- Now only lasts 5s at all tiers

- Stealth used to give +30% damage bonus when vanished, now gives +70% damage bonus​

- The knockback before the Force upgrade has been lowered

- Used to deal 30% damage per hit, now deals 27% damage per hit

- Used to cost 10 mana, now costs 8 mana

- Now has 50% water conversion on the Fatality hit​

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QUESTS

Silent Expanse: Discoveries of this region are important as they are the best way to learn about the mysteries of the region. Although be warned, most things here are so deeply engulfed by darkness, they often exceed our understanding or tolerance. This area has been abandoned and hidden for so long it's history has almost been completely wiped out.



Nesaak: Our favourite snow covered area has had a little more added to it! The Twains, Theorick's departure and how it all fell apart are explored in several discoveries spread across this region.

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DUNGEONS ​

FABLED ITEMS + MAJOR IDs ​

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- Spell Cost (in %)

- Spell Cost (raw)

(for every singular spell)

- Max Sprint

- Sprint Regen

- Jump Height

- Gathering XP Bonus

- Gathering Speed

- Loot Quality​

QOL/IMPROVEMENTS/OTHERS ​

HUNTED MODE ​



RELEASE DATE + HERO BETA ​

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