Version 1.0

===============

- Mod updated for 2.4.5

- Completed integration of World of Ice and Fire material



Events, jobs, plots and decisions:

- Added vanilla nomad Horse and Wargames decisions for Dothraki/Jogos Nhai

- Repurposed some new mongol flavour events for Dothraki

- Added new vanilla landless adventurer mechanics for Ironborn

- Added new vanilla wolf events

- Added player decision where they can pro-actively suggest their family members go on a foreign tour

- Added a "Renounce Piracy" decisions to have pirates settle down

- Added a Triarchy (Volantis), Pirate, Alliance (Three Daughters), Kingsguard, Ruin, Nightswatch and Winter government type

- Black Brothers are now all assigned roles at the start of the game

- Any character that can raid/loot can now capture concubines and swords after sacking a settlement

- Added in Westeros Roads, Free City and Far East trade routes (Horse Lords DLC Required)

- Regents can now use the investigate legitimacy plot to seize the throne if they have a claim

- Upon winning their Embargo war Myr, Lys and Tyrosh found the Three Daughters

- Started a chronicle overhaul, beginning with optimising and improving existing entries. Added many new chronicle entries

- Rulers raided by Dothraki can now offer their daughters as tribute

- Dothraki can now hold weddings

- Revised 'Lord Spiritual finds infidel' event

- Added decision where ruler of Pentos/Lorath can nominate a new Prince if the title is vacant

- Re-enabled vanilla Prima Noctae event

- Added an alternative sunset invasion beginning

- Rulers may now rarely volunteer for The Warrior's Sons/Night's Watch

- Rulers who do not have the option to send people to the night's watch in a trial now have an exile option

- The distinction between Lords Paramount and kings is now dynamic, Emperor tier characters may now choose whether to keep vassal kings or to make them lords paramount

- Added a military command government type (for city watches, bloody gate, moat cailin and the five forts)

- Military commanders can now try to nominate their dynasts as their heir (so the player can try and prevent game over)

- Regents now respond to council plots in place of their liege

- Regents who are leaders of a claimant faction can now launch a palace coup if they have enough faction power

- Far east rulers can now use normal hunt decision if Rajas of India DLC is not active

- Added some marriage choices for Robb in his ACOK initialisation

- Added House Brighstone, Shell and Casterly as extinct house options to the customiser

- Added a decision and event chain to found Summerhall as the Targaryen Summer House

- Added a special building for Summerhall

- Added a bone chariot unit for the Free Folk culture group. Frozen Shore provinces begin with them

- Theon now has an event to "kill" Bran and Rickon

- Robb can now declare Jon as his heir in ACOK if Bran and Rickon are killed by Theon

- Sub kingdoms should now always match the laws of the liege empire title

- Abolishing slavery in an empire may now trigger civil war

- Characters in Braavos can hire bravos in the 'hire character' menu

- If a ruler dies with no blood relative heir, their liege can now decide what to do about their inheritance (give to bastard, spouse, claimant etc)

- Added an interregnum event for when a king dies without any blood relative heirs. A random vassal becomes Lord Protector and the realm votes for a new heir in a great council.

- If the claim of a character is successfully pressed in a war and they need a regent, the war leader may now become their regent

- Can now attempt to lock untamed dragons in a dragonpit

- Wolf blood characters now have a much greater chance of being skinchangers

- Added Brindleman invasion of the southern free cities

- Robb can now demand a royal privilege from the Iron Throne in ACoK

- Laughing Storm/Aegon the Unlikely betrothal crisis is now handles by event (loc to be added)

- City watch commanders can now be captured in sieges

- 'Demand important prisoners' is now a diplomatic action which can now be refused. Kidnapped characters are now also exempt.

- Added an event dealing with deserters. Deserters can now also be freely imprisoned.



Others/White Walkers:

- Rebalanced the Others a bit to better account for the fully manned NW of earlier bookmarks

- Added flavour information events for when the others take important westerosi locations

- When the others siege a holding all its inhabitants are now killed

- Added a flavor battle event when facing the Others

- The others can now invade through The Five Forts

- White Walkers will no longer run away from a battlefield duel

- Optimised the white walker events somewhat

- Fixed problem where winning a war for dawn wouldnt actually remove the white walkers from the map

- Many battle events disabled fo white walkers

- Fixed ACOK white walker related CTD

- Fixed CTD caused by white walker maintenance

- If the others are defeated by the wildlings in the first invasion, winter now ends

- Fixed problem where sub baronies would still be held by others after a war for the dawn



Conquest of Dorne:

- Re-enabled the Conquest of Dorne scenario using the first war as opposed to the rebellion

- The Conquest of Dorne is now uses the Royal Claim cb

- Added intro events for the Iron Throne, Dorne and their vassals

- Daeron has 4 choices of who to give Dorne to, Martells/Tyrells/Barathones/Viserys

- The Martells have a decision to dynamically trigger the Dornish Rebellion against the LP of Dorne



World of Ice and Fire (WARNING, SPOILERS AHEAD):

- Added more detailed descriptions to many of the essosi religions

- Added new religion for the Church of Starry Wisdom

- Populated the Thousand Islands

- Added an "Evenstar" dynasty for the ancient First Men kings of Tarth



- Free Cities:

- Added a 'Maze' building for holdings on Lorath

- Added Qarlton the Great as an historical king of Lorath

- Added a new province for the Lorathi island of Lorassyon

- Added Boash religion (extinct in mod's time period)

- The Axe is now part of Norvos

- Added a beardless portrait set for Norvosi characters

- Added forest wealth buildings for Forest of Qohor

- Added silver lemur hunting event

- Added Black Goat sacrifice related events

- Added 'Stormbreakers' and 'Company of the Rose' merc companies

- Updated Rogare family

- Added the Black Swan of Lys

- Volantene Triarchs of the tiger party can now use the expand realm ambition to declare a New Valyrian Freehold

- Added a special feast event for rulers of Old Volantis

- Added the historic Triarch Vhalaso

- Improved the base value of Volon Therys, Valysar and Selhorys (they are bigger than Oldtown and King's Landing)

- Replaced Pentoshi Arsenys dynasty with Narratys

- Added the 5 Princes of Pentos in one year during the war with Braavos

- Replaced Braavosi Gasparyon dynasty with Zalyne

- Added Uthero Zalyne as an historic sealord of Braavos

- Added a flavour event for seeing the giant turtles while on the Rhoyne



- Summer Islands:

- Added a special shipyard building and Pearl Palace barony to Koj

- Summer Island archers are now stronger in combat, also now greater proportion of archers in base value buildings

- Summer Islands have a slightly better chance of improved combat skill

- Added Xanda and Chatana Qo

- Added Malthar the Wind-Rider

- Isle of Women has rhoynar culture

- Renamed Mantisleaf to canon name Jhahar

- Added event where Summer Islanders attend temple of love for a time

- Added a priest trait for summer island religion



- Naath:

- Added more pacifism to Naathi (wont kill things). they are also now more likely to be intelligent/attractive

- Added in the Butterfly Fever for outsider who visit Naath



- Grasslands:

- Removed Sarnor from dejure New Valyria

- Added a charioteer unit type for Sarnori

- Female Sarnori can now lead armies

- Added the historic Great Khals of the Dothraki

- Added the Sarnori High Kings Huzhor Amai and Mazor Alexi

- Added canon Sarnori province names

- The Sarne is now navigable

- Renamed the Qartheen culture group and empire title to Qaath

- Added the Kingdom of Omber. Added an Omberi culture in the Sarnor culture group



- Shivering Sea/Ibben:

- Ibbenese characters can now use county conquest CB against coastal provinces in the Shivering Sea

- Added the historic Khals Onqo and Temmo

- Added a couple of Shivering Sea flavour events

- Ibbenese are more likely to be greedy

- Added a special execution for cruel Dothraki which they can use against defeated enemies

- Ibbenese can now get vanilla wrestling event

- Ibben is now a republic ruled by a High Councillor

- Added the canon sea province name Bitterweed Bay

- Added a rare flavour event for people passing through the northern Shivering Sea provinces

- Added some Unicorn flavour for Ibbenese and Skagosi



- Yi TI/Jade Sea:

- Reworked Yi Ti religion so that the Lion of the Night is a heresy with the Maiden Made of Light being the main god

- Altered the way Yi Ti emperors are assigned colours

- YiTish are now more resistant to higher realm authority

- YiTish commanders/commandants can now rise up as warlords if Yi Ti has min realm authority

- Fixed the Yi Ti Three Emperors war

- Added some Yi Ti themed event pictures to replace some old placeholder ones

- Yi Ti God Emperors of sufficiently good character get the option to surrender their manhood to better serve the realm shortly after being crowned

- Raiders from the Grey Waste may now raid the Five Forts

- Added the Five Forts to Yi Ti

- YiTish rulers no longer live in tents

- Added some new province names to Yi Ti/Asshai

- Renamed Zabhad to The Isle of Elephants

- Added first Lengi God Empress Khiara the Great, and made her descendents Lengi culture

- Added religion for the Old Ones of the native Lengi

- Added historic Yi Ti God Emperors

- Added a rare event for the descendents of the Yellow Emperors to invade Yi Ti from Carcosa

- Yellow Emperors have the same chance as Aztecs of having dragons (canon Yellow Emperor kept a dragon in his court)



- Asshai

- Asshai part of no dejure empire

- Added a nameset for Asshai'i based on Sumerian names

- Improved base value levels in Asshai

- Added title history for Asshai, which is now a merchant republic

- Asshai characters now only wear masks whilst in Asshai, and not during feasts

- Split the Shadowlands from Asshai

- Added a Shadowlander culture and gave them a wildling style invasion cb



Other Character/Database setup (WARNING, SPOILERS AHEAD):

- Fixed Finn and Cotter having the others traits

- Added dna for the Blackfish to stop him having black hair

- Theon is now only estranged from Robb after Balon's choice

- Added Edmyn Tully's daughters

- Added Osmund Strong, hand of the king

- Fixed Walderan Tarbeck's name

- Added Aurane Waters' beard

- Tommen is now located in King's Landing during AFFC

- Added former slave trait to Mellisandre

- Lancel is now more likely to join The Warrior's Sons in AFFC

- If the player starts as The Blackfish his celibate trait is removed

- Garth is no longer in unlanded child Mace's court

- Added the disinherited trait to Dyanna Dayne after she marries Maekar

- Fixed Ballard Allyrion being at the citadel

- Added dna and properties to Joanna Lannister, she looks near identical to Cersei so feel free to change

- Jon and Ygritte are properly lovers again

- Added the nickname and lost child of Mysaria, Daemon's lover

- Willem darry is now Aerys' Master of Arms

- Added House Grey as Knights of Stoney Sept

- Corrected the Black of Swan of Lys' name to Johanna

- Altered Nine Eyes and Tom the Butcher's names

- Sansa is now known as Alayne Stone at the start of AFFC

- Fixed Manderly capital in AFFC

- Fossoways, Varners and Willums now support Stannis in ACoK

- Edric Storm is now in Stannis' court in ACoK

- Added some Dustin cousins at the time of the books

- Added the bastard Darry cousin

- Mellisandre is now Stannis' Red Priest at the start of the game

- Removed attractive trait from Ygritte

- Added rulers for all of Bloodstone's history, to prevent random history errors

- Robb is now always 'betrothed' to Roslin at the start of ACoK

- Added traits to book period Hornwoods

- Fixed Urrigon Greyjoy's age and adjusted the other brothers to match



- Updated Whitehill family tree from Telltale EP4

- Added Asher's friend beskha from telltale game

- The Glenmores moved into c_blazewatercoast and it has been renamed to Rillwater Crossing (Telltale)

- Added Frostfinger to the Night's Watch (Telltale Character)

- Telltale Episode 5:

- Added Sylvi, Cotter's sister

- Added Arthur Glenmore's nickname and death

- Last choice in episode is done by the player to determine which character lives so neither outcome will be added



Balance:

- Refined the Weaken Vassal plot

- You now choose from a choice of costs for your children's education

- If the Iron Throne becomes an elective monarchy, the king is now allowed to hold one LP title without it being requested by family/vassals

- If the Kingsguard somehow gains lands/powers, other rulers can now use some CBs against them, and their vassals can no longer use most factions against them

- Aegon's levies now start raised in the Dance

- Reduced the revolt risk from being in the red

- Religious unrest tweaked

- The Reach, Riverlands and Iron Isles rulers after the Conquest are grateful to Aegon for being granted their titles

- Adjusted face the dragon decision AI

- Greatly reduced the tax income of undeveloped temple holdings

- Increased chance of Jogos Nhai raiding

- Traditional dynastic claims now apply to the relevent titular kingdoms

- Adjusted loyalist faction AI

- Any just cause for executing a character is now also just cause for banishing

- Ambitious AI is now more likely to fabricate claims

- The AI will now ask for payment if you ask them to educate one of your unimportant courtiers

- Slightly increased the base chance of someone accepting an invitation to the kingsguard

- If a realm in dejure New Valyria colonises the Isle of Cedars, the Isle will now change to dejure New Valyria when the colony is complete

- Reduced diplomacy bonus from holding feasts

- Relaxed the grand council conditions slightly

- Reduced chance of slaves becoming favoured by rhllor

- Ironborn, wildlings and pirates are now more likely to go for a martial education

- The probability of a successful murder now varies depending on the plotters/targets intrigue. Good bodyguards now also provide extra protection.

- Revised moontea AI for female rulers

- If the king grants Kings Landing or The Crownlands to a vassal they can no longer demand it back from that dynasty

- If the Night's Watch is landless and runs out of black brothers the title now becomes defunct until restored

- Further reduced AI raid aggression

- The claims of slaves can now be pressed

- Reduced bodyguard salary

- Reduced chance of slaves becoming favoured by rhllor



Graphics and portraits:

- Added King's Landing and Crownlands to dynamic coa

- Added Rabid's government icons

- Replaced some old placeholder event pics

- Added a Dothraki themed loading screen to replace the vanilla Horse Lords one

- Character and plots screen updated (by Arko)

- Added a portrait set for the Jogos Nhai

- Tweaked the Qartheen portraits

- Tweaked the Salt/Sand Dornish portraits a bit

- Added religion icons by DarkReborn

- Gave the Ibbenese a custom portrait set

- Added flags for Jogos Nhai and other misc titles

- YiTish now use Turkish headgear

- Added new portrait backgrounds featuring the Iron Throne and The Wall

- Moraqi culture now uses Spanish portraits, and Lengi the turkish portraits, for people with those DLCs

- Ibbenese characters now use celtic portraits for those with that DLC



Map:

- Renamed Weeping Tower to Weeping Town, now also now as Wrathtown before it gains its name in canon

- Craster's Keep is now known as Winter Keep before Craster gains it

- Made the Little Rhoyne and the Greenblood navigable

- The portage between the Blue Fork and Ironman's Bay now goes through Seagard, whose fort level now blocks the portage if its not occupied

- Added a High Lordship for House Vance in The Riverlands

- Reshaped some Sarnori/Hazdahn provinces

- Renamed South/North Crackclaw Point to Crackclaw Barren/North Crackclaw, to avoid province name clipping

- Cleaned up Driftwood Hall's eastern coastline



Misc:

- Optimised the way AI chooses side mid mega war. System now takes unlimited amount of rebel leaders

- Optimised vanilla jesus/satan/relic events

- Ser, Maester, Speton and Septa titles are now special titles granted when trait is gained, rather than honourary titles

- Added scripted effect knight_character_effect, which should be used instead of add_trait = knight in scripts to ensure the special title is added

- Added scripted triggers for traditional anti/pro slavery cultures/religions

- Added a has_valyrian_sword_trigger for later use

- Added a workaround to make the Rogue Prince and Daemon Blackfyre playable (Gave them a hidden landed title which is removed on game start)

- Added target_potentials to various plots

- Added quick triggers to many events

- All scripts based on geographic areas now use new region system as conditions

- Added a title localisation for Pirate and Corsair Emperors

- Added some Spanish translations by Juanen

- Iron Bank mercs now appear in three units

- Localised "East Valyrian" to "Valyrian" as Volantis was on the west of side of the Empire

- First generation Mantaryan characters will recieve the deformities event on startup

- Added missing high lordship creation conditions to essosi titles

- Optimised/improved some vanilla friends_rivals events

- Optimsied the varangian/merc adventure events

- Added more religions to priest training event

- Made some tooltips in faction decisions clearer

- Most eastern religions can now take concubines

- Changed the child fertility modifier to be a scripted effect to reduce clutter

- Deserters of the Nightswatch now use wildling succession, to try and stop their relatives inheriting lands beyond the wall

- Deserters now lose their Night's Watch role upon deserting

- Optimised portrait_properties.txt

- Westerosi bodyguards are now known as 'Sworn Shields'

- Made the plot to gain liege title tooltip clearer

- Giants are no longer infertile but instead have an Ibbenese/Brindlemen style event preventing them form breeding with humans

- R'hllor magic uses a variable system to keep count of sacrifices as opposed to the single character flag so magic can be "stored up"

- Warlock decisions updated to targetted decisions and also use a variable system as opposed to single character flag

- Provinces are now colonised by decision rather than by 'declaring war'

- Can get Lamentation in an ironborn duel

- The various Qartheen guilds/warlocks etc are now dejure part of Qarth

- Made some slavery optimisations

- Cognatic AI marriage check now also applies to enatic AI

- Special buildings are now only visible in the relevent barony

- Sepcial titles for titular kingdoms (e.g. Winter King, Red King, Dragon King) are now added via event, so that other non-royal titles are possible for them

- Added is_summer_trigger and is_winter_trigger scripted triggers

- Added a increase_holding_base_value_effect scripted effect

- Added can_inherit_titles_trigger, can_press_claims_trigger and can_marry_trigger triggers

- If a republic faction is successful in the Iron Throne King's Landing will now usually be the capital of the new republic

- Added a nameset for the Jogos Nhai

- Adjusted spammy WoL rulership event

- Optimised some WoL family and business events

- Missing Stark children and sword quest companions now have random fathers to avoid culling by the game engine

- Optimised murder plot AI

- Wildlings now have access to true cognatic succession

- Cold gods religion now has access to polygamy and incest

- Littlefinger is now a vassal of the Iron Throne if he gains Harrenhal in ACoK

- Female AI marriage check now also applies to rulers and primary heirs



Bugfixes:

- Fixed the Lannister traditional names making kids Drowned God

- Fixed Clash of Kings not giving Balon the e_iron_isles

- Fixed kingship decisions not giving emperor tier title

- Added a startup event that checks rulers with more than 1 holding have the correct capital

- Added a holder of Bloodstone for dates after Maelys holds it so the Targs do not have it in ACOK etc

- Some validator fixes

- The Faith Militant are now mercs rather than holy orders, so the High Speton can actually use them against his liege

- Non drowned god lieges will no longer get notifications about their drowned god raiding outcomes

- Fixed 'establish kingsguard' decision

- Fixed Iron Throne gender law during the Dance

- Fixed problem where the Dance would end inconclusively if Rhaenyra died

- Fixed problem where tyrannical stain would convert to tyranny erroneously

- Fixed naath_group missing localisation

- When a kingdom is split in a mega war its slavery laws should now always match those of the empire title

- Black Brothers t the court of the Night's King will no longer constantly leave and return

- NW can not try and get aid from White Walkers of Winter Wastelands

- The civil war event now triggers immediately as intended upon starting during the 4th Blackfyre Rebellion

- Wars of Emancipation/Liberation/Enslavement now continue even if the target changes laws in the middle of the war

- Removed the k_golden_company title, it was the cause of the courtiers not being at the golden company and the 3rd and 4th blackfyre rebellions not functioning properly

- Baelor the Blessed can no longer put his sisters on trial

- Stopped Children of the Forest trait adding spam

- Dragons and other special characters can no longer be castrated by bone mountains rulers

- Incest rumours tower event can no longer trigger for married siblings

- Fixed problem where deserters would lose and gain the wildling trait in an endless loop

- Fixed hill clansmen-old andal dyansty id clash

- Fixed problem where High Septon would sometimes abdicate after winning the Faith Militant uprising

- Added an on_startup maintenance event to fix Summerhall de jure set up

- Fixed problem where ibbenese holding upgrade did not work

- The AI should no longer repeatedly change gender laws in a wierd manner

- Craster is now selectable at start dates, his religion is btw old gods but changed to cold gods on startup

- Fixed issue with Lonely Light being indepedent during the Greyjoy Rebellion and AFFC bookmarks

- Non-pirate/wildlings can no longer set up trade routes with pirates/wildlings

- Fixed Dany's lore child event not accounting for her dead siblings

- Changed the lore child event trigger from checking the pregnant trait to is_pregnant = no

- Fixed bug where if Littlefinger changed his CoA in AFFC his children's CoA didnt change

- Black Brothers who are exiled or avoid imprisonment are now handled correctly

- Fixed mega war problem where holders of created titles may be transferred to other empires

- Can no longer spam request someone joins the Kingsguard

- You cannot manually appoint to kingsguard if the drafting event has appeared to prevent too large a Kingsguard

- Fixed problem where rescue prisoner war sometimes didnt release target captives correctly

- Fixed some tyranny issues

- Fixed exploit where trade posts in ruins could be sacked for 9000 gold and 1800 piety

- Fixed random vanilla friend/banquet event, now occurs during feasts

- Fixed bug where sometimes the choosing new kingsguard lord commander would cause a game over

- Eunuchs will no longer refuse to join the Kingsguard as they love the pleasures of women

- Made some validator fixes/optimisations

- Bishops are no longer mentioned in the investiture description

- There should be less chance of the buy slave decision breaking now

- Fixed the ownership of the Gold Road during Ninepenny Kings

- Added some more fixes for the wrong primary holdings in Ten Towers, Sunspear etc

- Fixed Royce, Grafton, Upcliff, Templeton, Tollett, Corbay, Hunter, Crowl, Blacktyde, Harlaw, Drumm and Goodbrother Line of Ancestors being to close in the early scenarios

- Enabled various ambitions/decisions that were previously blocked for baron tier patricians

- Fixed some independent Ibbenese vassals

- Fixed After the Spring war

- Can no longer offer to join the others in a war

- Fixed Faith Militant war

- Done a cludgy workaround to fix Riverrun, Starfall and Sunspear not being the correct capitals

- Fixed orys getting Storm's End later than the duchy and LP

- Made all the _kings_landing entries be King's Landing with the '

- Added in two new baronies to Astapor and Yunkai so they don't have a blank spot

- Littlefinger can no longer marry in AFFC until the Sansa events are resolved

- Added a double check to the startup event, to ensure it doesnt repeat when loading a save due to a vanilla save corruption bug

- Fixed beocming a draogn game over as opposed to abdication

- Fixed vanilla problem where lowborn leaders of merc companies would adopt the dynasty of their predecessor (e.g. Bittersteel's heir to the Golden Company)

- Fixed problem where the player in a Triarchy could grant freeholds to people outside the realm

- Dany can no longer use various CBs on the first day of her quest

- Fixed problem where Saathos Saan would lose the pirate trait on game start

- Fixed problem where Myr was unselectable around 8289

- Fixed problem where ruin of Sarhoy was part of Volantis before 8000

- Fixed issue with Lysene patirician family that had a female ruler during the Rogue Prince bookmark

- A spymaster will no longer offer to kill their own child

- Fixed problem where field of fire sometimes didnt work when fighting for a liege

- Mega war flags are now properly set when an indepedence faction defects to the enemy

- Titles are now less likely to default to gavelkind for whatever reason

- Fixed problem where grandchildren of characters legitimised by their top liege didnt change to the new dynasty of their grandparent

- Fixed problem where mega war flags were not reset correctly when a kingdom was conquered

- Dragons can no longer gift puppies to their owner

- Fixed problem where young griff was missing in ACoK

- Fixed problem where wars to colonise the dothraki sea would sometimes end inconclusively

- Fixed problem where independent rulers with no crown law title couldnt buy slaves

- Added some missing Cold Winds localisation

- Fixed Dothraki related CTD

- Fixed AFFC young griff related CTD

- Fixed Three Daughters founding script

- Fixed Gornath and Sarnath sometimes not being set as Dothraki domains

- The AI will no longer make Aemond One Eye a kingsguard before his dance events are resolved

- Fixed iron throne title bug in between 8283 and 8299

- Little Tommen is no longer Commander of the Gold Cloaks in ACoK

- Fixed Sharp Point being indepedent in 7999-8000

- Fixed problem with Legitmised Cadet localisation

- Added missing b_ibbish2 localisation

- Fixed event where kings/emperors can demand custody of exiles

- Fixed bug with anti-piracy war reparations

- Fixed problem where AI would try to investigate the legitimacy of illogical targets

- Fixed bone chariot unit and building

- Fixed CTD when starting in years 7999-8000

- Fixed problem where Dorne was dejure part of the Iron Throne when independent

- Fixed Uller history in 7996