SURVIVAL OF THE CUNNING

Huddled in their makeshift cities, cobbled together from the expended glory of earlier civilizations, the people of the Ninth World are desperate. Survival is everything in these times and this makes for a society with a distinctly dirty underbelly.

In a world without a common sense of law or even decency, what qualifies as crime? Wits Alone is a guide to the seedy side of Numenera. We all know it’s there, but most of us would prefer our heroes clean and unspoiled by the grey areas of morality such a dangerous world would make. This supplement is for those who are willing to stare into the dark and see who stares back.

This book provides suggestions for criminal and law-bringer campaigns, numerous player options for characters walking on the wrong side of the tracks, a plethora of new Cyphers and Artifacts, and a look at the dark side of the city of Uxphon. It even takes a good hard look at black markets and provides guidance for building your stories around their strange economies of trust and power.

Wits Alone is the only way to survive in a world without civilization.

Check out this review by James Walls:



"Wits Alone is written for the Numenera Game Master looking to introduce criminal elements into their campaigns. The resources within this book give the GM the option to introduce anything from a light touch of a city’s seedy underworld, to a full-fledged campaign with all of the complexity of a procedural crime drama. It truly is the GM’s choice what they want to pick and pluck from Wits Alone, and it’s all there." http://ilive4crits.blogspot.com/2014/11/review-wits-alone-numenera-sourcebook.html?spref=fb

And try our excellent Numenera products:

Or our fantasy cyberpunk setting for Fate:

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