Dwarf Subraces

Besides the Dwarf subraces presented in the Player's Handbook, there are many other types of Dwarves that might make for more interesting adventurers. Both of the subrace options presented here use the base Dwarf Traits from the Player's Handbook, but represent quite different takes on the notion of a Dwarf. One is the Sky Dwarf, Intrepid Traveler designed to be comfortable in the high places they call home, and the other is the forge dwarf- a dwarf crafted from metal and stone for unknown purposes. Both offer endless possibilities for the Dwarven Player who finds themselves bored with the options presented in the player's handbook.

Sky Dwarf

As a Sky Dwarf, you're quick on your feet, and composed under the most dangerous conditions. You're probably shorter than most dwarves, and tend toward a darker coloration. You're also more well traveled than other dwarves and it shows in your ability to communicate with folks of the other lands and cultures that you've met in your travels. But it is your natural adaptation that truly seperate you from other Dwarves, allowing you to live high upon your traditional home amidst the world's tallest peaks without fear.

Ability Score Increase: Your Dexterity acore increases by 1.

Head for Heights: You gain Proficency in the Acrobatics Skill.

Extra Language: You can speak, read, and write one extra language of your choice.

Safe Descent: You can cast the Featherfall spell once using this trait. You regain the ability to do so when you complete a short or long rest.

Forge Dwarf

Forge Dwarves are thought by some to be the ancient ancestors of the Dwarves crafted by the gods themselves in ages long forgotten. Others insist that the Forge Dwarves were created to be the perfect soldiers of a distant past, bound to defend the ancient Dwarven Kingdoms from any who would threaten them. Regardless, Forge Dwarves are Dwarves crafted of stone and metal, animated by powerful magicks lost to modern day practitioners of the art.

Your first memories are of awakening in a great hall of stone deep beneath the ground, with knowledge only of your name and the various skills with which you are adept. The armored plates that make up the surface of your body are covered in mysterious runes, glowing vibrantly, the meaning of which eludes you. You're slightly larger than most Dwarves, and quite a bit heavier too, a side effect of the imposing armor that serves as the only body you've ever known.

Ability Score Increase: Your Strength score increases by 1

Living Construct: Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of Sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surrounding and notice approaching enemies and other events as normal.

Composite Plating: Your Construction incorporates stone and metal, granting you a +1 bonus to Armor Class.