Belchar’s World, Battle of: The Battle of Belchar’s World – a term referring to Fourth Belchar’s, 6882 – while in most respects another of the minor squabbles endemic to the Shadow Systems, has attained a degree of fame through being taught in the majority of the Worlds’ military academies as an example of the problems that can result from close-orbital combat operations.

The battle was the last gasp of the Vile-Born Imperium’s attempted invasion of the freesoil Belchar’s World (Torgu Wilds). While a technical victory for the organized Vile-Born fleet against the irregular forces of the freesoil world, the majority of the battle took place in mid-to-low planetary orbit, resulting in extensive destruction of not only military craft, but also of civilian stations and other elements of orbital infrastructure – most significantly, the self-destruction of the orbital starport twenty-two minutes after Vile-Born boarding parties forced the docking bays.

Inevitably, the introduction of so much debris into this area caused a full-blown cascade catastrophe, resulting in mutual disengagement. After a number of attempts to penetrate the cascade zone with landing craft, all of which were lost with all hands, the Vile-Born fleet retreated from the system in good order.

(This was not to last: much of the fleet was subsequently destroyed in the Osquina Mutiny, instigated by a coalition of sub-admirals who preferred not to return to Vileheim and suffer the traditional sky-bath prescribed for failed naval officers.)

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