Update: Build 3383/3591/3600 Changelog

Update:



SVN BUILD 3600

- Fixed VOIP being distorted and increased quality of VOIP from 11200bps to 15200bps!

- Another fix to stop hopefully stop survivors spawning with zombie models.

- Fixed broken "cat" eyes on Lawrence survivor model.

- Fixed GPS not updating for survivors who join some servers.

- Made new door, grapple, climb and kill icons scale by resolution.



SVN BUILD 3591

- Huge texture optimisation for weapons, survivors, zombies. Over 1.5GB removed.

- Zombie friendly fire off.

- Optimised zombie and survivor hand textures.

- Infection change increased to 25%.

- Zombie sprint stamina/ps halved.

- Removed "force as zombie" timer. Changed to specific objective or 30 minuites on escape.

- More props and prop optimisations for older props.

- Removed seeing other peopels health and weapons in Hunted.

- Grapple from the front remove, add zombie "can grapple" icon.

- Kill-cam code adjusted to work from behind zombies properly.

- Zombie "climb here" icon.

- Added "open door" icon for survivors.

- Adjusted distance at which doors can be opened.

- Fixed zombie pathing being views and adjusted GPS networking to be local-client-only code.

- Zombie looping sound + trigger system.

- Fixed zombie landing animation playing when moving causing sliding.

- Server settings for creating your own server.

- More video options, proper advanced options.

- Removed zombie players getting slowed down by bullets.

- Increase zombie player damage on survivors.

- Zombie Escape pathing to next objective (WIP).

- Added "kill-cam" icon for survivors when behind a zombie AI.

- "Bullet-break" sound system added, better sounds on automatic weapons.

- Zombie sound fixes for new system.

- More zombies on hunted, both maps.

- Sped up zombie player attack animations, removed unused frames.

- Fixed broken smoke particles.

- Engine stability and fixes for client-side.

- Added more FX to grenade explosion particle.

- Fixed 1911 textures.

- Fixed tips text memory leak on game close.

- Zombie gender sound detection.

- Removed zombie player super strafing

- Upped default flashlight brightness.

- Added spawn delay as survivor to stop zombies spawning so close at the start of new round.

- Door and barricade glow in zombie vision.

- Menu text for quick updates from external server.

- VS2005 shader engine compile.

- Zombie vision survivor player and AI highlighting.

- Zombie vision pathing in Extraction. (Zombie GPS)

- Microphone icon over players' heads.

- New sound engine changes for distance sounds.



Edit: Also..



SVN BUILD 3383

- Huge optimisations to zombie AI vision code.

- Fixed missing icon on scoreboard for late players.

- Fixed t-pose zombies from spawn init code on survivors.

- Added Revolver.

- Revolver sounds and code to output correct sounds.

- Revolver world model added.

- First person muzzle flash particle fixes.

- Muzzle flash light added to firstperson, hijacking flashlight code.

- Muzzle flash particles fixes for other players.

- Added muzzle flash dynamic light for other players, added command to enable/disable it.

- Edited engine hunk sizes to allow more lightmap data in suburbs for new house.

- Added new house in suburbs. (Gore house)

- Added more detail to suburbs around more empty locations.

- Adjusted entity handle indexing to allow more static props in the world.

- Added new shader adjustments for revolver reflection rendering.

- Added bik-texture rendering.

- Revolver weapon selection and scoreboard icons.

- AK74u sound changes.

- Added more physics props to the maps.

- Added clientside physics prop pushing code to all players.

- Added physics following to allow pushing server-side physics objects like the swings.

- Ambient sound system fixes for maps with sound entities breaking the system.

- Various navmesh fixes for park + roanokepd.

- Adjusted melee attack animations to match with sounds.

- Static prop optimisations for non-opaque props.

- Dynamic props in suburbs made to static now that the limit has been adjusted to gain performance.

- Ambient sound system changes and adjustments for RoanokePD.

- Added Mute Players button to ingame menu.

- Fixed RPD loading dock door zombies still coming through after it closes.

- Zombies no longer get stuck walking into walls.

- Zombie AI adjustments and optimisations for "idle".

- Zombies now sometimes stand still when there is no threat, not always walking around.

- Thanksgiving prop updates, halloween props removed.