In this lesson, you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. To start you will set up a specific control shape that all of the elements will fit into. This allows you to make adjustments to the overall form factor and the details will change to match. Along the way you will explore different procedural modeling techniques that culminate in a high poly to low poly bake that creates maps you can use to build texture maps using Substance Painter. You will also wrap up all the parts into a Houdini Digital Asset for use in the Unity game editor.