dbddbddb Profile Joined April 2010 Singapore 926 Posts #1

However, doing so causes the visibility of forcefields to become much less obvious as seen from the pictures.



low





med





I was wondering if it was possible to edit the variable.txt file in the starcraft 2 folder located in my documents to improve the way the graphics of spells such as forcefields are rendered? I currently play on low shader settings, dont intend to switch to medium.However, doing so causes the visibility of forcefields to become much less obvious as seen from the pictures.lowmedI was wondering if it was possible to edit the variable.txt file in the starcraft 2 folder located in my documents to improve the way the graphics of spells such as forcefields are rendered?

Welmu Profile Blog Joined November 2009 Finland 3294 Posts #2 I would be intrested in gettin "medium" forcefields as well =/ Progamer twitter.com/welmu1 | facebook.com/Welmu11 | twitch.com/Welmu1

theSAiNT Profile Joined July 2009 United States 680 Posts #3 This would certainly be useful if it was possible. The forcefields on low are nigh on invisible.

butter Profile Blog Joined July 2009 United States 785 Posts Last Edited: 2010-09-22 15:47:57 #4 Disadvantages with low graphics and demonstrated in Best graphics settings, the relevant settings are



simplifiedCloaking=0

simplifiedShaders=0



With Shaders set to Low and the above change made to Variables.txt, the result looks like this:





For comparison, plain Low shaders setting:





And Medium shaders:





(In the screenshots above, all other settings are on lowest, except Textures and Models on High)





Edit: I should point out that it works with low-detail models as well.



Here's simplifiedShaders=0 with both Textures and Models set to Low:

As suggested in this thread from betaand demonstrated in, the relevant settings aresimplifiedCloaking=0simplifiedShaders=0With Shaders set to Low and the above change made to Variables.txt, the result looks like this:For comparison, plain Low shaders setting:And Medium shaders:(In the screenshots above, all other settings are on lowest, except Textures and Models on High)Edit: I should point out that it works with low-detail models as well.Here's simplifiedShaders=0 with both Textures and Models set to Low: TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss

dbddbddb Profile Joined April 2010 Singapore 926 Posts #5 very helpful thank you so muchvery helpful

NrG.NeverExpo Profile Blog Joined December 2008 Canada 2091 Posts #6 I've always felt for this exact reason that playing on low had a slight disadvantage. It was like i couldn't quite make out where the FF started and where it stopped, so it was hard to place them.



I have a question though, will this compromise any other visual aspects of the game? What else will change with the editing of the Variables file? TwitteR: @NeverExpo follow me, i'll follow back :)

Drium Profile Blog Joined December 2008 United States 817 Posts #7 On September 23 2010 00:08 butterbrain wrote:

+ Show Spoiler + Disadvantages with low graphics and demonstrated in Best graphics settings, the relevant settings are



simplifiedCloaking=0

simplifiedShaders=0



With Shaders set to Low and the above change made to Variables.txt, the result looks like this:





For comparison, plain Low shaders setting:





And Medium shaders:





(In the screenshots above, all other settings are on lowest, except Textures and Models on High)





Edit: I should point out that it works with low-detail models as well.



Here's simplifiedShaders=0 with both Textures and Models set to Low:

As suggested in this thread from betaand demonstrated in, the relevant settings aresimplifiedCloaking=0simplifiedShaders=0With Shaders set to Low and the above change made to Variables.txt, the result looks like this:For comparison, plain Low shaders setting:And Medium shaders:(In the screenshots above, all other settings are on lowest, except Textures and Models on High)Edit: I should point out that it works with low-detail models as well.Here's simplifiedShaders=0 with both Textures and Models set to Low:

I love you I love you KwanROLLLLLLLED

TheGiftedApe Profile Blog Joined September 2010 United States 1243 Posts #8 butterbrain for the win xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.

crazeman Profile Blog Joined July 2010 626 Posts #9 On September 23 2010 03:05 NrG.NeverExpo wrote:

I've always felt for this exact reason that playing on low had a slight disadvantage. It was like i couldn't quite make out where the FF started and where it stopped, so it was hard to place them.



I have a question though, will this compromise any other visual aspects of the game? What else will change with the editing of the Variables file?



It's actually similar with shadows. You can actually completely disable shadows in the variables.txt but it's not available from the settings menu. Even on the lowest possible settings (from the menus) there will still be shadows under the units. I thought this was because blizzard didn't want people on the lowest settings to be at a disadvantage since you can see flying unit's shadows just outside of your vision range sometimes. It's actually similar with shadows. You can actually completely disable shadows in the variables.txt but it's not available from the settings menu. Even on the lowest possible settings (from the menus) there will still be shadows under the units. I thought this was because blizzard didn't want people on the lowest settings to be at a disadvantage since you can see flying unit's shadows just outside of your vision range sometimes.