“I don’t want you fighting this thing alone.”

I mentioned in my Monster Reunion post that it’s been ages since we’ve had an episode about fighting a Corrupted Gem. The latest examples are Rising Tides, Crashing Skies as a cameo and Reformed as an episode focus, but neither involves an actual mission: the former takes place on the beach, and the latter in the Temple. If we want to look back at a true Season 1-style Gem Hunt, we have to actually go to Season 1: the last episode that featured the Crystal Gems going out into the world with the express purpose of fighting a Corrupted Gem is Island Adventure, sixty-five episodes ago, and that was only the first act of the story.



There are plenty of reasons for this. After Monster Buddies and Ocean Gem the idea of beating up Gem variants that can be friendly and used to be just like the Crystal Gems seemed a lot less fun. After Mirror Gem, the show became more serialized and the need for monster-of-the-week episodes dwindled. After Peridot’s arrival, we got new sentient opponents to worry about until Keeping It Together, where Cluster Gems began standing in for Corrupted Gems. But regardless, the result of this gap is that Gem Hunt gets to feel like a wonderful mixture of old and new: it almost tricks you into thinking this is a throwback to early self-contained missions, until serialized drama barrels in and rips the monster of the week apart.

Gem Hunt wasn’t written with the knowledge that Season 3 would air almost in its entirety within the span of a month, or that this event would be called the Summer of Steven, but relocating to the Great North plays excellently off of these circumstances. With so many episodes coming one after the other, it’s good to have an obvious break from the less arc-driven stories of late, and the snowy environment immediately contrasted with the season of the show and the season of the year. Even before Jasper comes in out of nowhere to reveal the start of an arc, this story feels like a new beginning.

I had to rewatch a few times for this review to get back into the headspace of not knowing the twist, because I forgot how unexpected Jasper was. Maybe some people guessed it, but Steven and Connie only discuss corruption (which Jasper is not yet associated with) and her name isn’t even mentioned before she arrives; contrast with The Message, which gives us a whole song about Lapis Lazuli to set the stage for our “twist,” and Message Received, featuring Peridot gushing about Yellow Diamond in the first act. There isn’t even any fanfare to Jasper’s arrival: she lunges into frame, back turned to the camera, in the middle of our last fight scene. Watching Gem Hunt with the knowledge that she’s coming makes her appearance a little underwhelming, because she just sorta shows up. I frankly don’t remember how shocked I was that she was the humanoid Steven and Connie were tracking, but I wouldn’t be surprised if this scene’s execution was responsible for my lack of concrete “oh wow!” memories.

That said, Jasper’s arrival does fit with the episode’s unusual structure: even back when missions were the norm, we never had an episode that exclusively consisted of a single outing. There have always been introductions framing our quest (like Cheeseburger Backpack or An Indirect Kiss), or episodes beginning in media res that cut back to Beach City (like Steven’s Lion and Arcade Mania). The closest we’ve had to a full episode mission is Serious Steven, but that includes flashbacks to Funland. Gem Hunt is all set from the start, and the result is an adventure that gets a lot of detail but an episode that speeds right on by. It’s crazy to think that Gem Hunt and, say, Steven and the Stevens are the same length, going by how much stuff happens in each episode: one has a time travel plot and a clone plot and a band plot and several songs, and the other is one long trek through the snow.

While this structure leaves plenty of time for the ending to not feel abrupt, it’s still clearly the start of something big, and in retrospect this feels like an especially complete place-setting episode. But in the moment, it’s a mystery episode! The promo art featuring our leads wearing their Hanna-Barbera Best isn’t the only reference to Scooby-Doo we get: Connie suggests that the gang split up early on, and both kids reference monster suits and property disputes while sipping pine needle tea. We begin by tracking a monster, learn something weird is going on, and investigate. We even get a red herring! It’s basic, but it does wonders for the pacing to always have a concrete goal in mind.

This is what separates Gem Hunt from, say, Open Book. We’re not meandering despite the longer-than-usual scenes and a plot that’s largely about two buds hanging out. We know throughout that we’re going somewhere, which makes me enjoy the former more than the latter even though the latter has a better twist in Connterfeit and a more emotionally compelling climax when Connterfeit forces Steven to come clean about embarrassing emotions. It doesn’t matter how good your destination is if I get sorta bored along the way, and for all of Gem Hunt’s simplicity, I never find it boring.

Granted, a major advantage Gem Hunt has over Open Book is that this Connie is real throughout, which allows her to be an utter delight. Applying the Maheswaran Code of Safety to tracking down and fighting a monster with a giant sword, she takes a character trait that might turn her into an annoying worrywart and instead spends the episode dorking out about survival. Of course she’s basing her actions on a book, this is a girl who went from reading fantasy literature to living a literal fantasy. She’s more role-playing an adventurer than being one, as evidenced by her zealous overpreparation. This nerd’s over here thinking about scurvy an hour into a hike.

And thank goodness Steven is all aboard, because if this episode would suck if it was about Connie being a know-it-all and competing with Steven. Steven invites her enthusiasm without any ridiculous character beats like being worried about his place in the team (more on that coming soon from a more realistic place courtesy of Amethyst) or arrogantly shutting down her ideas. These are two friends on a fun journey, so Connie’s bravado and Steven’s go-with-the-flow attitude are just what we need.

The climax neatly cuts both ways on Connie’s attitude. She loses her composure for a bit and is hard on herself afterwards, but she still gets to show off her training without going overboard. Pearl might not have to do much, but Connie does the right thing in calling for help as soon as she’s able to do so.

I’m hesitant to theorize that this connection is intentional, but I think Connie’s first mission ending in her calling for help (and getting rewarded for it) is a cool lens to examine her anger with Steven in the Breakup Arc after he leaves her behind on Earth for the second time in one season. Gem Hunt might breeze on by for us, but as Connie’s first mission it’s bound far more impactful for her than it is for Steven and Pearl, and the lesson she learned from it is to let people help you. Steven taking the fall for everyone is the exact opposite of what she does here.

Comedy flows freely among all three of our leads—my favorite gag is Pearl reminding the kids that humans need food, she really is the world’s most maternal alien—but the third act entrance cleverly mines that humor for drama. Pearl’s nervous chatting over the walkie talkie comes back to bite the kids when she won’t stop yelling out of their speaker and alerting the Corrupted Gem to their presence, and we can hear that her jokey smugness from “Who’s your favorite Gem?” has crumbled from anxiety with time. Steven’s photography begins as a joke, and breaks the tension when he snaps a shot of Jasper mid-intimidation, but that picture returns us to a state of dread to end the episode. Efficiency might not seem as crucial in an episode with so much time to breathe, but you’ll never see me complaining about a story skillfully repurposing its material.

Still, I wouldn’t quite call this a comedy-centric episode, and not just because it’s primarily a mystery. Connie gets more focus than Steven, but he has plenty of time to remind us that he’s still thinking about Nephrite and all the other Corrupted Gems he could be helping by talking to Connie about it. What could have served as a rote reminder of Corrupted Gems turns into a plot point, as his desperation for signs of hope causes them to assume the humanoid tracks are from a Corrupted Gem trying to heal. But its larger importance, as usual, is its development of our characters.

Steven isn’t as gung-ho about fighting monsters as he was at the beginning of the show, and sees this mission as a way of helping someone who’s hurt rather than ridding the world of a threat. And Connie isn’t as emotionally distant as she was at the beginning of the show, sensing how bothered Steven is by corruption and asking if he’s okay. After the enjoyable but blunt Greg the Babysitter, it’s wonderful to see how much these kids have grown and bonded without the episode shouting “HEY CHECK IT OUT THESE KIDS HAVE GROWN AND BONDED” at us.

Gem Hunt works well as a transitional episode, borrowing elements from Monster Reunion and Alone at Sea and allowing Steven and Connie’s growing competency to form the basis of Amethyst’s angst in Crack the Whip. But it does what I believe Super Watermelon Island and Gem Drill failed to do: it tells its own story first, and allows its role as a pivot point to come second. It means that things aren’t as overtly different afterwards as they were when Malachite defused and the Cluster was dealt with, but if that makes for a better episode, I’ll take it.

Future Vision!

It’s nifty that I wrote this episode the same week that Escapism aired, because it allowed me to immediately identify the Protes bar Connie brought to space. She’s still prepared, folks!



If every pork chop were perfect, we wouldn’t have inconsistencies…

Both this episode and I are aware that references to “Connie’s first mission” are talking about her role as a swordswoman, but it’s still a little strange that nobody brings up her tagging along with the Crystal Gems (and Greg) and Ocean Gem.

We’re the one, we’re the ONE! TWO! THREE! FOUR!



This is a borderline episode for sure, because I enjoy it, but in the end it still feels a little too light to rank higher than a like. Which may sound odd considering my top two episodes, but I mean light in terms of that structure rather than the episode’s weight in regards to the greater plot: this may be a terrific episode about Steven and Connie hanging out and adventuring, but it lacks that oomph factor to make me truly love it. Fortunately it’s not a consolation prize to “only” be an episode I like.

Top Fifteen

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5. Horror Club

4. Fusion Cuisine

3. House Guest

2. Sadie’s Song

1. Island Adventure