EDIT 25 January 2018: BETA 3.0 CHANGES INCOMING

Modifications to existing specials

Autoloader rate increased 25%



Force Shell no longer scatters

Plasma Slug damage penalty reduced from 20% to 10%



Radiant Canister no longer reduces ammo capacity (was 25% penalty)



Shiftlock Canister no longer reduces damage (was 20% Penalty)

Thermal Conduit no longer includes a base damage penalty, but the damage bonuses from the firing ship's heat have been reduced to offset this

Thermal Vent effectiveness doubled, and no longer increases weapon's baseline heat (was 25% penalty)

Thermal Shock damage penalty reduced from 20% to 10%

SPECIAL WEAPONS DPS THERMAL

LOAD OTHER Auto Loader Cannon, Multi - - - Concordant Sequence Beam, Burst, Pulse - +50% - Corrosive Shell Frag, Multi - - -20% ammo Dazzle Shell Frag, Plasma - - - Dispersal Field Cannon, Plasma - - - Drag Munitions Frag, Missile

(Seekers only) - - - Emissive Munitions Mine, Missile,

Multi, Pulse - +100% - Feedback Cascade Rail -20% - -20% breach damage Force Shell Cannon - - Shot speed -16.7%

Jitter +1.0 High Yield Shell Cannon -10% - (RoF -10%) Incendiary Rounds Frag, Multi -5% +200% (RoF -5%) Inertial Impact Burst +50% - Jitter +3.0 Ion Disruption Mine - - - Mass Lock Munitions Torpedo - - - Overload Munitions Mine, Missile - - - Penetrator Munitions Missile (Dumbfire only)

Torpedo - - - Penetrator Payload Torpedo - - - Phasing Sequence Burst, Plasma, Pulse -10% - - Plasma Slug Plasma, Rail -20% - - Radiant Canister Mine - - -25% ammo Regeneration Sequence Beam -10% - - Reverberating Cascade Mine, Torpedo - - - Scramble Spectrum Burst, Pulse -7.5% - (RoF -7.5%) Screening Shell Frag - - -50% reload time Shift-Lock Canister Mine -20% - - Smart Rounds Cannon, Multi - - - Super Penetrator Rail - - +50% reload time Target Lock Breaker Plasma - - - Thermal Cascade Cannon, Missiles - - - Thermal Conduit Beam, Plasma -20% - - Thermal Shock Beam, Burst,

Multi, Pulse -20% - - Thermal Vent Beam - +25% - SPECIAL WEAPONS DPS THERMAL

LOAD OTHER

All please note that the side-effects of weapon specials are likely to be altered by ED 3.0.From today's Patch Notes for Beta 3.0 (v1):I'll get around to updating the table below once we know the final position.========================================================Dear All,I have compiled the following table from data gathered in Beta 2.2.03, version 2, on 13 December 2016. So far as I am aware it is accurate for Live 2.2.03.Note that for some weapons, where DPS is reduced I have also noted that Rate of Fire ('RoF') is reduced, in brackets. In these instances the DPS reduction is the consequence of the RoF reduction - the two are not cumulative.I always welcome comments and corrections when I put up data, but perhaps most particularly so here - it's easy to miss a side effect of a special, which are often neither flagged by the description nor obvious. So please do let me know if you spot something.I hope that this is of use and see you in the black!o7TRUESILVERP.S.If you like data tables, by all means also check out these threads:Official FDev Damage Stats for Every WeaponMax Speed, Boost, Pitch, Roll & Yaw for Every Ship in Game(N.B. Both the above require updating for 2.2.03. For the weapons, this will all be done in the next few days. For the manoeuvrability, the only change will be to the Viper III.)