[MISC]

– Fixed end of round panel sometimes incorrectly showing defuse with 0.000 seconds remaining for players or bots who joined the server mid-round, even if they didn’t defuse the bomb.

– Fixed some broken materials on the Leet Crew character models.

[SOUND]

(Thanks to /u/slothSquadron and CSGO community for repro movies and feedback.)

– Lowered volume of select ambient sounds in Nuke.

– Fixed bug where USP-S and M4A1-S were playing distant versions beyond their max audible distance.

– Lowered volume of helicopter sounds.

– Lowered DSP effects on Glock and AK47.

– Added missing snd_lvl to M4A1 so it can receive DSP effects.

– Removed lapping water sound from fountain in Overpass.

– Fixed bug where jump landing sounds became silent before their maximum audible distance.

– Fixed bug where Cache outdoor reverb sounded like it was indoors.

[SDK]

– Fixed vbsp and hlmv tools to correctly handle paths that contain spaces.