TL ; DR ¶

I hacked the SocketIO client 0.9.16 to support specifying a special port ( wsport ) to use only for the WebSocket protocol, while keeping all other traffic on the default port. This is required by setups such as OpenShift which require WebSocket traffic to come over a different port (say 8000 rather than 80 ).

The current state of affairs¶

I’ve been trying to host an interactive web app with WebSockets on OpenShift. Since I’m a poor student and this is a research app, I wanted a reasonably powerful free hosting option.

OpenShift added WebSockets support over 2 years ago. But because of some internal limitations, the WebSocket traffic needs to go over different ports than usual ( 8000 for unsecured and 8443 for secured connections).

SocketIO is a cool library that allows event-driven bidirectional traffic in web apps. It tries to use WebSockets if available, and falls back to other transport protocols (such as XHR Long Polling) otherwise.

Oh and to make matters worse, I’m using Flask for this web app, and currently the best way to use SocketIO from Flask is with the Flask-SocketIO + gevent-socketio combo, which is, alas, incompatible with recent versions of SocketIO. According to the community, the most stable release is SocketIO 0.9.16.

The problem in a nutshell¶

When debugging my app locally, I’d connect with something like

var socket = io.connect( 'http://' + document.domain + ':' + location.port + '/chat' );

When deploying on OpenShift, the location.port is now different from the WebSocket port, so I used a Flask config that determines server-side where it’s running from:

var wsport = ' {{ config [ 'WEBSOCKET_PORT' ] }} ';

The app now runs great both when debugging locally or on OpenShift, except if for some reason the WebSocket connection fails (either if the browser is old or because of strict firewalls). This happens because long polling uses normal HTTP requests and should be done over the default port, rather than the OpenShift-specific one.

Making things work¶

My first thought was to work around it by manually implementing the fallback client-side. This, surprisingly, failed: it turns out that SocketIO 0.9.16 first attempts a handshake to find out what transports the server supports. If the initial connection is on port 8000 , then the handshake will be attempted also on port 8000 , so the connect_failed event won’t even be triggered. The second cleanest solution I could think of was to add another parameter to the SocketIO options, wsport , allowing the user to specify a different port over which to do WebSocket connections, while keeping all other traffic over the default port. This works like a charm!

My updated SocketIO client is available as a gist, and the client-side connection code looks like this:

var socket = io.connect( 'http://' + document.domain + '/chat', { port: location.port, wsport: wsport || location.port, "connect timeout": 5000 } );

I had to reduce the connection timeout, for a better user experience. I’m way out of my comfort zone here, so in case I missed a better solution, do let me know!