Moving on in this new branch of the Russian tech tree, here is the Gangut, the only ship ever completed in this new line.

The Gangut was the lead ship of the Gangut-class built by the Imperial Russian Navy between 1909 and 1914. Funnily enough, she was also the last being completed. The class consisted of 4 ships: Gangut, Petropavlovsk, Sevastopol and Poltava.

The ships all served during the First World War with the task of defending the entrance of the Gulf of Finland from a potential German attack that… never happened. In the end, their time in service mostly consisted of training and providing cover for minelaying operations.

In 1917, they participated in the general mutiny of the Baltic Fleet followed by the February Revolution and finally, they joined the Bolsheviks the following year.

After all the revolutions, rebellions, etc. being settled down, the ships were renamed to give them fancy revolutionary names. First, Petropavlovsk was renamed Marat and Sevastopol was renamed Parizhskaya Kommuna. Between 1925 and 1926, Gangut and Poltava were also recommissioned and respectively renamed Oktyabrskaya Revolyutsiya and Frunze. Frunze was later scrapped in 1930.

Oktyabrskaya Revolyutsiya was rebuilt between 1931 and 1934. She took part in the Winter War by bombarding Finnish coastal artillery. Later in 1941, she received a significant upgrade to her anti-air armament right before the Operation Barbarossa. During the Siege of Leningrad, she provided gunfire support against the German forces despite being bombed 3 times. She remained on active duty until 1954 and was later scrapped in 1956.

In World of Warships, we will have Gangut, the WW1 version of the ship. This means that we have now a ship 2 times in the game but with different configurations. Now I will let you choose between the bourgeois version or the proletarian version of the ship.

3D Preview Gangut by Harkonnen on Sketchfab

Modules Hull Engine Gun Fire Control System Main battery Gangut (A) Propulsion: 42,000 hp GFCS IV mod. 1 305 mm/52 Model 1907 Gangut (B) GFCS IV mod. 2

Please Note I will cover both the stock configuration and the fully researched configuration for the tech tree ships.

Characteristics General Main Battery Secondaries Air Defense Consumables Tier IV Health 37 600 HP Main Armament Maximum Firing Range 14 130 km 305 mm/52 Model 1907 4 x 3 305 mm Secondary Armament Maximum Firing Range 3.50 km 120 mm/50 Model 1905 16 x 1 120 mm Maximum speed 23 kt Turning Circle Radius 660 m Rudder Shift Time 14.30 s Surface Detectability 10.62 km Air Detectability 7.68 km Detectability After Firing Main Gus in Smoke 8.30 km 4×3 305 mm/52 Model 1907 180 Degree Turn Time 56.2 s Reloading Time 32.0 s Optimal front firing angle

46° Optimal rear firing angle 35° Sigma 1.70 sigma Maximum Dispersion 209 m Shells Type of Projectile HE Alpha Damage 4 500 HP Damage 3 360 HP Alpha Piercing HE 51 mm Explosion Size 1.73 Chance to Cause Fire 33 % Projectile Speed 762 m/s Air Drag 0.46 Projectile Mass 470.9 Projectile Krupp 1 Type of Projectile AP Alpha Damage 8 600 HP Chance to Cause Fire -0.5 % Projectile Speed 762 m/s Air Drag 0.46 Projectile Mass 470.9 Projectile Krupp 2 627 Projectile Detonator 0.01 s 16 x 1 120 mm/50 Model 1905 Reloading Time 8.57 s Sigma 1.00 sigma Horizontal Dispersion 50 m Vertical Dispersion 110 m Shells Type of Projectile HE Alpha Damage 1 700 HP Damage 470 HP Alpha Piercing HE 20 mm Explosion Size 0.4 Chance to Cause Fire 8 % Projectile Speed 823 m/s Air Drag 0.487 Projectile Mass 20.48 Projectile Krupp 1 8 x 1 75 mm Canet naval gun Sector range 1.0 km – 3.0 km Hit chance 64 % Sector’s damage 140 Sector’s damage frequency 3.37 s Sector’s damage per second 42 Flak clouds number 1 Flak cloud damage 280 Sector reinforcement Sector reinforcement bonus +25% Sector reinforcement time 12 s Sector reinforcement shift time 12 s Slot 1 Slot 2 Consumable charges: 3 Work time: 10 s Cooldown: 60 s Consumable charges: 2 Work time: 28 s Cooldown: 120 s HP regeneration speed: 0.005 % HP/s Consumable charges: 4 Work time: 10 s Cooldown: 40 s Consumable charges: 3 Work time: 28 s Cooldown: 80 s HP regeneration speed: 0.005 % HP/s General Main Battery Secondaries Air Defense Consumables Tier IV Health 40 500 HP Main Armament Maximum Firing Range 15 543 km 305 mm/52 Model 1907 4 x 3 305 mm Secondary Armament Maximum Firing Range 3.50 km 120 mm/50 Model 1905 16 x 1 120 mm Maximum speed 23 kt Turning Circle Radius 660 m Rudder Shift Time 10.20 s Surface Detectability 10.62 km Air Detectability 7.68 km Detectability After Firing Main Gus in Smoke 8.30 km 4×3 305 mm/52 Model 1907 180 Degree Turn Time 56.2 s Optimal front firing angle

46° Optimal rear firing angle 35° Reloading Time 32.0 s Sigma 1.70 sigma Maximum Dispersion 206 m Shells Type of Projectile HE Alpha Damage 4 500 HP Damage 3 360 HP Alpha Piercing HE 51 mm Explosion Size 1.73 Chance to Cause Fire 33 % Projectile Speed 762 m/s Air Drag 0.46 Projectile Mass 470.9 Projectile Krupp 1 Type of Projectile AP Alpha Damage 8 600 HP Chance to Cause Fire -0.5 % Projectile Speed 762 m/s Air Drag 0.46 Projectile Mass 470.9 Projectile Krupp 2 627 Projectile Detonator 0.01 s 16 x 1 120 mm/50 Model 1905 Reloading Time 8.57 s Sigma 1.00 sigma Horizontal Dispersion 50 m Vertical Dispersion 110 m Shells Type of Projectile HE Alpha Damage 1 700 HP Damage 470 HP Alpha Piercing HE 20 mm Explosion Size 0.4 Chance to Cause Fire 8 % Projectile Speed 823 m/s Air Drag 0.487 Projectile Mass 20.48 Projectile Krupp 1 8 x 1 75 mm Canet naval gun Sector range 0.7 km – 3.0 km Hit chance 64 % Sector’s damage 150 Sector’s damage frequency 3.37 s Sector’s damage per second 45 Flak clouds number 1 Flak cloud damage 280 4 x 1 7.62 mm Maxim machine gun Sector range 0.1 km – 0.7 km Hit chance 59 % Sector’s damage 50 Sector’s damage frequency 2.44 s Sector’s damage per second 20 Sector reinforcement Sector reinforcement bonus +25% Sector reinforcement time 12 s Sector reinforcement shift time 12 s Slot 1 Slot 2 Consumable charges: 3 Work time: 10 s Cooldown: 60 s Consumable charges: 2 Work time: 28 s Cooldown: 120 s HP regeneration speed: 0.005 % HP/s Consumable charges: 4 Work time: 10 s Cooldown: 40 s Consumable charges: 3 Work time: 28 s Cooldown: 80 s HP regeneration speed: 0.005 % HP/s

The armor analysis

The armor scheme on the Gangut is relatively similar to the one found on the Knyaz Suvorov. We once again have this mix of turtleback and spaced armor protecting the citadel as well as the very thick armor protection all over the ship.

The bow section

The deck of the bow is 38 mm thick just like on the Knyaz Suvorov. The upper part is 75 mm and the extended armor belt is 125 mm thick. Once again, we have a ship that cannot be overmatched on her bow section.

Inside the bow, there is one armored deck of 25 mm. If needed, it will provide some protection against plunging fire towards your citadel but this is a massive if.

The frontal protection of the middle section is not too bad. The citadel’s athwartship (surrounded in red) as well as the casemates on the sides and at the top are 50 mm thick.

Finally, the upper part of the citadel’s athwartship, as well as the casemate around it, are 100 mm thick.

The middle section

On the middle section, the armor is as follows:

Main belt: 225 mm

Upper belt: 125 mm

Deck: 38 mm

Except for the Kaiser with her insane 350 mm main belt, the main belt on the Gangut is pretty much the standard armor thickness at tier IV.

The sloped armor of the turtleback is 38 mm thick.

The part of the citadel that is protected by the turtleback is only 19 mm thick so if a shell goes through the turtleback, you will definitely feel it.

As for the upper part protected by the spaced armor, it is 51 mm thick. Will it be enough to protect your citadel from broadside shots even under 10 km? I am frankly not sure.

Finally, the deck of the citadel is protected by 25 mm of armor except under the 1st and 4th turret where it goes up to 44 mm.

The Stern section

The stern of the Gangut is where we start to see squishy parts. the top of the stern is only 19 mm thick which means that cruisers will penetrate it with HE and battleships will overmatch it. The lower deck is 38 mm thick. As for the extended belt, it’s 100 mm thick for the upper part and 125 mm thick for the lower part. As for the tip of the stern, it is 50 mm thick.

There are 2 armored decks. the upper one is 38 mm thick and the lower one is 25 mm thick for the middle part and 38 mm thick for the sloped sides as well as the tip.

The tip of the upper armored deck is also thinner than the rest with 30 mm of armor.

Finally, there is also a bulkhead inside that stern because it wouldn’t be funny otherwise. The upper part of the bulkhead is 100 mm thick and the lower part 125 mm thick.

As for the rear protection of the middle section, it is as follow:

For the lower part including the citadel (surrounded in red as per usual), it’s 30 mm thick and then 100 mm thick.

For the upper part, it’s 125 mm thick.

The superstructure

For the superstructure, as you can see it is very small and is protected by 13 mm of armor. Not much room for cruisers to deal damage to this ship.

The turrets

On the Gangut’s turrets, the face and the sides are protected by 203 mm of armor, the rear is protected by 305 mm of armor (counter-weight) and the roof is 76 mm thick. Not the tankiest turrets but that’s not too bad.

So to conclude, we once again have a ship with excellent external armor all-around it but that will require careful angling if you don’t want a surprise citadel.

Ah, also as a side note. The guns on the Knyaz Suvorov and the Gangut are the same as on the Oktyabrskaya Revolyutsiya. This makes them at tier III the strongest battleship guns and at tier IV they are almost completely taking the 1st seat.

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