Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC l0 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Variant: Blade Sprite Familiar

Blade sprites who have left the safety of their home grove are in search of an adventurer to bond with. Such sprites have the following traits.

Familiar.The sprite can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the sprite senses as long as they are within 1 mile of each other. At any time and for any reason, the sprite can end its service as a familiar, ending the telepathic bond.

Bonded Blade. The sprite can bond to one melee weapon by performing a special ritual while touching the weapon. The ritual is performed over a long rest while touching the weapon. The weapon is shunted in to an extradimensional space as long as the sprite is bonded to it. The sprite can then transform in to the weapon. If the weapon requires attunement the sprite's companion must be attuned to it and only that companion may use the weapon. The sprite can't affect an artifact or a sentient weapon in this way. The weapon ceases to being bonded to the sprite if it dies, if it bonds to a different weapon, or if it breaks the bond to it. The weapon appears at the sprite's feet when the bond breaks.