Fleur de Violet

9/9 Golem







hopes in full bloom

Posts: 472

Formerly Known As: Yoshi, Lily Blossom

Favorite Card: Signal Pest

Color Alignment: White, Blue, Red

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My chosen set: Eldritch Moon



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Twisted Field Guide

Creature - Human Warrior

Prevent all damage that would be dealt to CARDNAME by colorless creatures.

"If they were not before, then they should not be now."

2/3



Notes: Simple human workhouse that does very well against Eldrazi Horrors.



Moribund Sailor

Creature - Human Scout

When CARDNAME dies, create a tapped 2/2 black Zombie creature token.

"I will reach the end, through rain or shine, through tide or drought."

2/3



Notes: People like cross-archetype synergy, so this functions to tie together the emerge and zombies. Flavor-wise, callback to



Glimpse the Truth

Sorcery

Choose one or both:

- Draw a card.

- Look at the top three cards of your library. Put any number of those cards in your graveyard and the rest on top in any order.

Escalate



Note: Card fixer, delirium enabler, both if you need be -- I think this card's a good escalate design for common.



Macabre Appetite

Sorcery

Target creature gets -4/-4 until end of turn.

Delirium - Then, if there are four or more card types among cards in your graveyard, you gain 4 life.



Notes: Mundane removal -- pretty solid, because it allows a slower deck to stabilize later on against fast decks.



Ramshackle Recruitment

Sorcery

As an additional cost to cast CARDNAME, discard two cards.

Draw two cards, then create two 1/1 red Human creature tokens.

Pitchforks, heirlooms, bricks -- all of these broken down to make an army.



Notes: Something that helps tie together the madness, tempo and allows an option of splashing red in Humans. Also does okay in the spells archetype as a noncreature source of creatures.



Stensian Bloodblade

Creature - Vampire Berserker

When CARDNAME enters the battlefield, you may discard a card. If you do, it gains flying and haste until end of turn.

Vampires flock to blood like moths to a flame.

3/2



Notes: Straightforward madness enabler.



Remember the Past

Enchantment - Aura

Enchant creature

When CARDNAME enters the battlefield, return up to one target Human creature card from your graveyard to your hand.

Enchanted creature gets +2/+2.



Notes: I think Eldritch moon would be rather likely to bleed black-ish effects into other colors, like other Innistrad cards.



Feral Instincts

Instant

Target creature you control fights target creature you don't control. If the creature you controlled was a Wolf or Werewolf, draw a card.

Big eyes, bloody teeth - the hallmarks of a hunter.



Barrel of Refuge

Artifact

When CARDNAME enters the battlefield, scry 2.

, Sacrifice CARDNAME: Create a 1/1 white Human creature token.

Sometimes you need an elaborate plan to save the world from falling apart. Sometimes you just hide from a world that's falling apart.



Note: Cute, desperate flavor that enables Delirium.



Uncommons (3+DFC):



Unscrupulous Looter

Creature - Human Rogue

, : Draw a card, then discard a card. If that card had power 4 or greater, transform CARDNAME.

Some took advantage of the looming chaos to fill their pockets.

2/1

//////

Cavorting Aggregate

Creature - Eldrazi Horror

Trample

Whenever CARDNAME deals combat damage to a player, you may discard that many cards. If you do, draw that many cards.

A heist gone wrong, and their desires grew tenfold.

5/3



Notes: Burglary gone incredibly wrong. Swingy, but a delayed 5/3 that takes three mana and two turns should be mostly okay, especially since it falls to Eldrazi Horror tokens.



Brainless Domesticator

Creature - Human

When CARDNAME enters the battlefield, you may discard a card. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Creature tokens you control have first strike.

As the madness closed in, some contorted their minds into rationalizing whatever they could.

2/3



Notes: Eldrazi in white is weird, but this is some lovely token support. Trying to play off of Peace of Mind with less outward twisting -- more mental stuff that makes people happy but still incredibly wrong.



From Within

Instant

As an additional cost to cast CARDNAME, sacrifice a creature.

Target creature gets -3/-2 until end of turn. Create a tapped 3/2 colorless Eldrazi Horror creature token.



Notes: More Eldrazi -- the tapped clause might look weird, but I was worried this would be too much of a blowout otherwise.



Final Assault

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. Put a +1/+1 counter on each Human creature you control.

"Steel yourselves -- the end is nigh!"

--Raden, Kessig Patrol



Notes: Human finisher.



Niblis of the Eternal Winds

Creature - Spirit

You have no maximum hand size.

Flying

Whenever CARDNAME deals combat damage to a player, you draw two cards.

If damage would reduce your life total to less than zero, instead it becomes equal to the number of cards in your hand.

3/7 {pack}Commons (10 - DFC):Creature - Human WarriorPrevent all damage that would be dealt to CARDNAME by colorless creatures.2/3Notes: Simple human workhouse that does very well against Eldrazi Horrors.Creature - Human ScoutWhen CARDNAME dies, create a tapped 2/2 black Zombie creature token.2/3Notes: People like cross-archetype synergy, so this functions to tie together theemerge andzombies. Flavor-wise, callback to Doomed Traveler of sorts.SorceryChoose one or both:- Draw a card.- Look at the top three cards of your library. Put any number of those cards in your graveyard and the rest on top in any order.EscalateNote: Card fixer, delirium enabler, both if you need be -- I think this card's a good escalate design for common.SorceryTarget creature gets -4/-4 until end of turn.- Then, if there are four or more card types among cards in your graveyard, you gain 4 life.Notes: Mundane removal -- pretty solid, because it allows a slower deck to stabilize later on against fast decks.SorceryAs an additional cost to cast CARDNAME, discard two cards.Draw two cards, then create two 1/1 red Human creature tokens.Notes: Something that helps tie together the madness, tempo and allows an option of splashing red in Humans. Also does okay in the spells archetype as a noncreature source of creatures.Creature - Vampire BerserkerWhen CARDNAME enters the battlefield, you may discard a card. If you do, it gains flying and haste until end of turn.3/2Notes: Straightforward madness enabler.Enchantment - AuraEnchant creatureWhen CARDNAME enters the battlefield, return up to one target Human creature card from your graveyard to your hand.Enchanted creature gets +2/+2.Notes: I think Eldritch moon would be rather likely to bleed black-ish effects into other colors, like other Innistrad cards.InstantTarget creature you control fights target creature you don't control. If the creature you controlled was a Wolf or Werewolf, draw a card.ArtifactWhen CARDNAME enters the battlefield, scry 2., Sacrifice CARDNAME: Create a 1/1 white Human creature token.Note: Cute, desperate flavor that enables Delirium.Uncommons (3+DFC):Creature - Human Rogue: Draw a card, then discard a card. If that card had power 4 or greater, transform CARDNAME.2/1//////Creature - Eldrazi HorrorTrampleWhenever CARDNAME deals combat damage to a player, you may discard that many cards. If you do, draw that many cards.5/3Notes: Burglary gone incredibly wrong. Swingy, but a delayed 5/3 that takes three mana and two turns should be mostly okay, especially since it falls to Eldrazi Horror tokens.Creature - HumanWhen CARDNAME enters the battlefield, you may discard a card. If you do, create a 3/2 colorless Eldrazi Horror creature token.Creature tokens you control have first strike.2/3Notes: Eldrazi in white is weird, but this is some lovely token support. Trying to play off of Peace of Mind with less outward twisting -- more mental stuff that makes people happy but still incredibly wrong.InstantAs an additional cost to cast CARDNAME, sacrifice a creature.Target creature gets -3/-2 until end of turn. Create a tapped 3/2 colorless Eldrazi Horror creature token.Notes: More Eldrazi -- the tapped clause might look weird, but I was worried this would be too much of a blowout otherwise.SorceryCreatures you control get +2/+2 and gain trample until end of turn. Put a +1/+1 counter on each Human creature you control.--Notes: Human finisher.Creature - SpiritYou have no maximum hand size.FlyingWhenever CARDNAME deals combat damage to a player, you draw two cards.If damage would reduce your life total to less than zero, instead it becomes equal to the number of cards in your hand.3/7 GDS 5 challenge: Booster pack design.My chosen set: