The Road to 1.0

Objects in Space has been out in Early Access now since June 21, and both Elissa and Leigh have been working full time since then on nothing but the game, addressing bugs as they've appeared, adding features to make the world richer and more vibrant, tweaking the UI to make the whole experience more user-friendly, and of course adding more stories, characters and quests for players to find and enjoy.

We're currently tracking for a v1.0 and Linux version release in early 2019 - here's a rundown of where it's been at so far:

Since Early Access launch:

- Overhaul of the engineering and power room sections of the game

- Scenarios to test your skill including Escape, Defend, Convoy Attack and more

- Sandbox mode allowing you to disable the story and play indefinitely

- Start options which let you customise how easy or difficult to make the combat or the economy, as well as changing your starting location and cash amount

- Second hand ships, modules and more available at stores

- Increased interaction with NPC ships across the board

Coming between now and 1.0:

- Player-engaged piracy

- Detecting / reporting smugglers, derelicts and pirates to authorities for cash bonuses

- Linux version

- Multiplayer scenarios (similar types to above)



And on day one for v1.0, we'll be releasing ALL of the rest of the game's stories. There's roughly 60 per cent of the total stories in the game currently in there, the ones which weren't in at Early Access launch were left out because we were still working on the mechanics for them (usually more advanced stuff involving AI and NPC ships).



So there'll be almost twice the stories when we reach v1.0.



A note on pricing: the game's special Early Access price will remain until v1.0 launches, when you can expect it to rise by a few bucks. So even if you don't end up playing it until it's done, you're still getting it at a discount if you jump in early.

New Episode of the Podcast in Space

A fan messaged us asking when we were going to do another podcast episode. 'Soon', we said, and here it is! Elissa and Leigh ruminate on the game since its Early Access launch and what the next steps are as we get closer to launch. Check it out.

If you're wanting to sound off about the game, remember to hit up the FORUMS on our web site, or REPLY to this with feedback or questions - it goes straight to Leigh (Lead Designer).

Expect some new piracy and smuggling options in the next update...