Miracles Final Hand Answer

Hand 10: (on the draw)

» Keep or Mulligan?

4c Pile

Pre-board

Hand 1: (on the draw)

» Keep or Mulligan?

Keep In discard based match-ups I value being able to lay down artifact mana highly, then sit on them until you can draw an Infernal Tutor or Burning Wish. The benefit of this hand is that there’s two discard spells to discard Hymn to Tourach or Force of Will from the opponent’s hand. If our draw step is low impact or not a busines spell (something like Dark Ritual or Rite of Flame), I could see an argument for imprinting it on Chrome Mox.

Hand 2: (on the play)

» Keep or Mulligan?

Keep In general, I try pretty damn hard to not mulligan vs Hymn to Tourach based decks. You’re a resource-based combo deck, you need pretty much anything you can get. That said, I would keep this six card hand against most decks. You also don’t need to be fast versus 4c Pile, they don’t have a quick clock and games often go long.

Hand 3: (on the draw)

» Keep or Mulligan?

Mulligan This hand just doesn’t do anything. You can search up Past in Flames and do nothing? Same could be said for any of the other Burning Wish targets. While I don’t like to mulligan versus discard strategies, your hands need to be able to play Magic.

Hand 4: (on the play)

» Keep or Mulligan?

Mulligan This hand is a bit of a trap, while I like Empty the Warrens in match-ups where our resources are under pressure, it’s bad here. There’s two ways this game plays out, you play Cabal Therapy on the first turn and name Deathrite Shaman or you make six Goblins and pray your opponent doesn’t have the elf. In either case, six tokens isn’t likely enough to beat them – it’d take a lot of bad luck from our opponent.

Hand 5: (on the draw)

» Keep or Mulligan?

Keep As I mentioned in the previous hand, I like Empty the Warrens versus 4c Pile. What’s nice about this hand is you also have the option of playing a longer game by playing out your Lion’s Eye Diamonds and eventually casting Ad Nauseam. Your draw step would likely determine which route to take, but either way, I like this hand.

Post-board

Website recommendation for sideboarding

Hand 6: (on the play)

» Keep or Mulligan?

Keep A fairly ideal hand, has cantrips to protect from discard spells, disruption of our own and mana. Keep!

Hand 7: (on the draw)

» Keep or Mulligan?

Keep Wait, isn’t this just like hand three? Sort of. But also, I don’t like to mulligan. What this hand has going for it is a real ability to win the game off of Past in Flames due to the “ritual effects”. Use Infernal Tutor to find another and Burning Wish for Past in Flames. Ideally you could draw a cantrip and/or discard spell to make this a smoother win.

Hand 8: (on the play)

» Keep or Mulligan?

Hand 9: (on the draw)

» Keep or Mulligan?

Mulligan I want to keep this hand so badly, especially since this is a match-up where you’re supposed to be lazy with keeps. The issue is our hand doesn’t do anything and can easily lose the game against a turn one Deathrite Shaman. But even if our opponent doesn’t have one, we’re not going to be able to cast anything until we’re deep into the game. By then we’ll have three discard spells left in our deck and the odds of them drawing into answers is pretty high. This hand is very close, I couldn’t fault anyone for keeping it.

Hand 10: (on the play)

» Keep or Mulligan?