A Classic Control deck has all of the answers. Our opponent plays a minion, we remove it or play a minion that hard counters the minion on the board. Our opponent plays two or three minions, we clear the board with a mass removal. When players think of a “control” deck, this is likely the type of deck they have in mind. The key to success with this deck is to have answers to anything our opponent throws at us. Prioritize playing card draw to draw into our answers, and treat bodies on the board as removal supplements. If we have large removals in hand, we play small bodies. If we have small/mass removals in hand, we play a large body. We have enough card advantage to last to the end game, so our goal is to repeatedly destroy our opponent’s tempo. Generally, if our opponent can’t end the game early, the value of our cards will stabilize the board and end the game in a lopsided fashion.

Strong against: Mid-Range

Weak against: Attrition