Changeling

This version of the changeling is my personal attempt in making the changeling unique both in flavor and mechanics. While I personally intend to use this for the Forgotten Realms, you can use this in setting you prefer, be it official or homebrew.

Changelings are a race nearly as mysterious and their parent race, the doppelgangers. While female doppelgangers will always have doppelganger children, male doppelgangers produce changelings when they have relations with a humanoid race. Due to how doppelganger children develop during a pregnancy, they gain a number of their abilities from their mother. As a result, humanoid mothers cause the young to become more like their race than a doppelganger, resulting in the changelings.

This has resulted in a large variety of different changelings, each possesing traits of their mother's race, while always possessing a lesser ability to take the form of other humanoids. Changelings are indistinguishable from their mother's race, and do not develop their shapechanging ability until they hit puberty. At this time, they will start unintentionally changing their form, and they discover their true heritage. While they can have difficulty living in a humanoid society if their true race is discovered, many are able to blend into society quite easily, as their natural appearance is the form they grew up as. Their natural appearance even ages as normal for a member of their mother's race.

Changeling Traits

Your changeling character has a number of abilities derived from both their Doppelganger and humanoind heritage.

Shapechanger. As an action, you can transform your appearance into that of any humanoid of your size that you have seen, or back into your true form. However, your equipment does not change with you. If you die, you revert to your natural appearance.

Subrace. Changelings have most of their racial traits determined by their mother's race, and as such there are many subraces of changeling.

Human Changeling

You possess much of the adaptability and variety typical of their human heritage.

Ability Score Increase. Two different ability seores of your choice inerease by l.

Age. Human changelings reach adulthood in their late teens and live less than a century.

Alignment. Human changelings tend toward no particular alignment. The best and the worst are found among them.

Size. Human changelings vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range. your size is Medium.

Speed. Your base walking speed is 30 feet.

Skills. You gain proficiency in one skill of your choice.

Languages. You can speak, read, and write Common and one extra language of your choice.

Dwarven Changeling

You possess some of the inborn abilities possessed by others of the dwarven races.

Ability Scores Increase. Your Constitution score increases by 2, and then you choose to increase either your Strength score or Wisdom score by 1. The Strength increase represents a mountain dwarf or duegar heritage, while the Wisdom increase represent a hill dwarf heritage.

Age. Dwarven changelings mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.

Alignment. Most dwarven changelings are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Size. Dwarven changelings stand between 4 and 5 feet tall and average about 150 pounds. Your size in Medium.

Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Languages. You can speak, read, and write Common and Dwarvish.

Elven Changeling

You have inheritated a number of natural abilities from your elven heritage.

Ability Scores Increase. Your Dexterity score increases by 2, and then you choose to increase your Intelligence, Wisdom, or Charisma score by 1. The Intelligence increase represents a high elf heritage, the Wisdom increase represents a wood elf heritage, and the Charisma increase represents a drow or dark elf heritage.

Age. Although elven changelings reach physical maturity at about the same age as humans, as with pureblood elves, wordly experience has greater meaning to becoming an adult. An elven changeling typically c1aims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Alignment. Elven changelings love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not. The drow changelings are an exception; their lives growing up among the drow makes them vicious and dangerous. Drow are more often evil than not.

Size. Elven changelings range from under 5 feet to over 6 feet tall and have slender builds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Fey Ancestry. You have advantage on savings throws against being charmed, and magic can't put you to sleep.

Languages. You can speak, read, and write Common and Elvish.