Roguish Archetype: Survivor

Life has never been easy for you. Starting off from a young age you have only ever had one idea on your mind: SURVIVE! You have stolen, deceived, escaped, beaten and killed. Whatever it took to get your next meal, to make it to the next day, you have done it. People have used you but you have matured and used them right back. You have learned from your mistakes and get stronger with each trial. You started off as nobody, a pawn but will one day rise to the top. When everyone else is dead and long gone, you will still be there, beaten but still standing, hungry and ready for more, because you are a survivor.

Scrappy

At the 3rd level, you are proficient in improvised weapons. Improvised weapons that you wield have the finesse and light property. When making a sneak attack with an improvised weapon, you deal an additional 1d6 damage.

When wielding an improvised weapon, your gain a +1 bonus to AC.

Well Connected

The life of as a survivor often involves learning to make friends and trade favors to get ahead. At the 3rd level if you spend at least 1 hour carousing a populated area, you can find one of the following, if any:

Lodgings equal to a modest lifestyle for up to five creatures.

Information regarding the location of persons of interest.

Access to rare/illegal goods and services

An Offer They Can’t Refuse

At 9th level, you gain proficiency in Persuasion, however, when people don’t see it your way, you have learned its best to strike first and strike hard. Whenever you deal sneak attack damage to a surprised creature, that creature must make a Constitution Saving throw (DC = 8 + Your Strength/Dexterity Modifier + Your Proficiency Bonus). On a failure, the creature is stunned for 1 minute.

At the end of each of the creature's turn, it can repeat the saving throw, ending the effect on a success.

Spread the Pain

At 13th level, when you make a sneak attack against a creature who is within 5ft of another enemy creature, you may make a melee weapon attack against that creature as well.

Also, when you use your Uncanny Dodge, you may move up to half your movement speed as a reaction without provoking attacks of opportunity.

Do or Die!

At level 17, when a creature within range of a melee weapon you wield reduces your HP to 0, you may use your reaction to make an attack with that weapon, with advantage. The attacker is surprised if you hit.

If you reduce the attacker's HP to 0 then you are brought back up to 1 HP.