Greetings Champions,

We’ll be deploying an update on 17.11.2018 that includes a new Champion: Eisen, a fresh rotation of weekly Arcade Modes, a ton of Champion + Weapon Balance Changes and Map Performance Optimization. We estimate the update process will take from 8AM EST – 2PM EST (11AM GMT to 6PM GMT).

Limited Time Event: Choose a Side – Team Eisen VS. Team Clutch

In this special event running November 17-28, Choose a Side splits the Quake Champions roster into two factions – Team Eisen and Team Clutch. As you play matches, each frag you score adds to that Champion’s respective team. The full rotation of Champions are unlocked for the entirety of the event for F2P players! At the end of each week, players will receive their prize based on the side with the most frags. Full details here.

New Champion: Eisen

Even as a starship captain who’s seen more than his fair share of struggles, nothing could prepare Eisen for the bloodshed caused when the Clutch AI turned homicidal against its human masters – killing Eisen’s closest friends and loved ones in the process.

Now hunting down the rogue robot through the Dreamlands, Eisen utilizes his special ability – the Sentry Turret – to watch his back. Once deployed, the Sentry Turret can alert Eisen of an enemy’s presence and fire off warning shots as a deterrent. While useful in keeping a step ahead of his foes, Eisen’s Turret focuses on utility over raw damage and is susceptible to enemy fire, so be mindful where you place it!

Starting Statistics:

Health 125/100

Armor 50/100

Speed 310

Active Ability: SENTRY TURRET

Places an automated turret that tracks enemies and fires hyperblaster laser bolts

Passives: SALVAGE

SALVAGE - Reduce ability time cooldown by by 10% when collecting Light Armors & 20% when collecting Heavy Armor

ESPORTS INVITATIONAL BUNDLE

Starting next week - get ready to start support Quake Esports with the Invitational Bundle! Available for a limited time, and comes with Quake 3 Plasmagun, 200 Platinum, 2 Reliquaries, and 7 Day XP boost. Allows unlimited purchases!

NOVEMBER PLAYLIST UPDATE

You guys loved UNHOLY TRINITY & HOT ROCKETS so much, we’re leaving them in the Arcade Playlist all month with the final slot being the weekly rotation of new arcade modes (listed below). Also, for all Sacrifice lovers, we’re adding Sac back to the November Quick Play! #SacIsBack

New Arcade Modes:

A brand new way to queue up and play! The Arcade is a weekly rotation of rule modifiers that shake up how you play Quake Champions in fun, different ways. This month we’re introducing three new modes (in order of appearance):

Instagib Classic

Visor-only, no abilities

Insta Mystery

Random Champions, Active & Passive abilities deal insta-damage

Mystery Sacrifice

Utilize the random champions you receive to capture and defend the obelisks

Map Performance Optimization

Improved game performance on the following maps:

Corrupted Keep

Lockbox

Longest Yard

New Feature: Post-match Victory Animations

On post-match podiums you’ll notice that Champions now have new individual victory animations. More to come on this in upcoming updates…

Quality of Life Updates:

Added Weapon Position game option, allowing players to force all weapons to the center or right of the screen, or choose to keep them at their vanity weapon defaults

Bot combat logic improved

Added two additional tiers of bot difficulty

Champions

Reduced damage of all damage dealing abilities

Cooldowns unified at 45 sec

All active abilities disable shooting for 500 ms

Walk speeds unified at 160 ups

All ability explosion radiuses unified to 3 m

All explosion min splash damage unified to 10

All Light Champions

Max AP 50 to 75

Overmax AP 125 to 150

All Heavy Champions

Max AP 150 to 125

Overmax AP 225 to 200

Anarki

Max AP 50 to 75

Overmax AP 125 to 150

View Height 0.66 to 0.9

Crouch Height 0.38 to 0.5

Disable shooting after injection 750 to 500 ms

Disable zooming after injection 1350 to 500 ms

Athena

Collision damage while grappling 50 to 25

Max AP 50 to 75

Overmax AP 125 to 150

Disable shooting after grapple throw 480 to 500 ms

Disable zooming after grapple throw 480 to 500 ms

B.J. Blazkowicz

Walk speed 155 to 160 ups

Disable shooting after initiating dual-wield 0 to 500 ms

Disable zooming after initiating dual-wield 0 to 500 ms

VO updated, now using the voice of Brian Bloom, BJ from MachineGame’s Wolfenstein series

Dual-Wield Rate of Fires

Gauntlet 1.6x to 1.25x

Machinegun 1.5x to 1.25x

Shotgun 2x to 1.25x

Tri-bolt 2x to 1.25x

Rocket Launcher 2x to 1.25x

Lightning Gun 1.45x to 1.25x

Railgun 2x to 1.25x

Clutch

Max AP 150 to 125

Overmax AP 225 to 200

Mining Drill rate of fire 52 to 125 ms

Mining Drill damage 7 to 10

Shield hide time 0.9 to 1 sec

Disable shooting after active ability expires 0 to 500 ms

Walk speed 150 to 160 ups

Death Knight

Flame trail duration after impact 6 to 2 sec

Flame trail direct contact damage 5 to 0

Flame strike direct damage 40 to 25

Flame strike max splash damage 40 to 25

Flame strike min splash damage 20 to 10

Flame strike radius 2 to 3 m

Fire Dot 5 to 10 damage per tick

Fire Dot 5 to 10 second duration

Walk speed 155 to 160 ups

DOOM Slayer

Cooldown 50 to 45

Hands raise time 0.4 to 0.8 sec

Walk speed 155 to 160 ups

Eisen

Health 125/100

Armor 50/100

Speed 310

Cooldown 45

Sentry turret fov 140

Sentry turret damage 15

Sentry turret rate of fire 250 ms (60 dps)

Sentry turret projectile speed 40 m/s

Sentry turret projectile accel 20 m/s

Sentry turret health 120

Sentry Turret hit-sphere integrated (Easier to hit Sentry Turrets)

Galena

Cooldown 35 to 45 sec

Disable shooting after totem toss 430 to 500 ms

Disable zooming after totem toss 430 to 500 ms

Normal Totem damage 75 to 50

Upgraded Totem damage 50 to 75

Totem radius 2.5 to 3

Totems now remove all debuff effects, like fire and acid dots

Walk speed 155 to 160 ups

Keel

Max AP 150 to 125

Overmax AP 225 to 200

Cooldown 50 to 45

Disable shooting after grenade 0 to 500 ms

Disable zooming after grenade 0 to 500 ms

Grenade swarm delay between shots 400 to 500 ms

Grenade swarm min splash damage 15 to 10

Grenade damage 75 to 50

Walk speed 150 to 160 ups

Nyx

Max AP 50 to 75

Overmax AP 125 to 150

Cooldown 40 to 45

Disable shooting after leaving ghostwalk 0 to 500 ms

Ghostwalk leaving ghostwalk fade out time 400 to 500 ms

Ghostwalk telefrag damage 75 to 100

Ranger

Cooldown 25 to 45 sec

Disable shooting after throw 250 to 500 ms

Disable zooming after dire orb throw 250 to 500 ms

Dire Orb Fly Through Damage 100 to 25

Dire Orb max splash damage 100 to 75

Dire Orb min splash damage 0 to 10

Dire Orb telefrag damage 8000 to 100

Walk speed 155 to 160 ups

Scalebearer

Max AP 150 to 125

Overmax AP 225 to 200

Cooldown 30 to 45

Disable shooting after Bull Rush 300 to 500 ms

Ability Knockback 125 to 100

Bull Rush Knockback Vertical Offset 0 to 8u

Heavy Weight Multiplier 1.25 to 1.0

Bull Rush damage:

Old

75 > 300 ups

100 > 400 ups

125 > 500 ups

150 > 600 ups

200 > 700 ups

New

100 > 320 ups

Knockback increased

Heavy Weight damage:

Old

50 > 400 ups

75 > 320 ups

100 > 500 ups

150 > 600 ups

New

100 > 320 ups

Knockback increased

Walk speed 150 to 160 ups

Slash

Max AP 50 to 75

Overmax AP 125 to 150

Crouch speed 160 to 272 ups

Crouch slide friction 1.0 to 1.3

Cooldown 30 to 45

Plasma trail max explosion damage 50 to 25

Plasma trail min splash damage 12 to 10

Sorlag

Max AP 150 to 125

Overmax AP 225 to 200

Cooldown 35 to 45

Disable shooting after first acid spit 750 to 1300 ms (500 ms after last spit)

Disable zooming after first acid spit 600 to 1300 ms (500 ms after last spit)

Spit direct damage 40 to 15

Spit direct knockback 5 to 10

Spit player collision projectile size 0.2 to 0.5 m

Acid Dot 5 to 10 second duration

Acid Pool lifetime 9 to 10 sec

Walk speed 150 to 160 ups

Strogg & Peeker

Cooldown 35 to 45

Peeker hyperblaster damage 20 to 10

Peeker hyperblaster rate of fire 110 to 125 ms

Peeker hyperblaster shot accel 13 to 20 m/s

Peeker delay before charge 750 to 500 ms

Walk speed 155 to 160 ups

Visor

Cooldown 50 to 45

Walk Speed 155 to 160 ups

Weapons

Rocket Launcher

Projectile speed 27.5 to 25 m/s (1100 to 1000 ups)

Min splash damage 15 to 10

Lightning Gun

Damage 7 to 6

Rate of fire 52 to 48 ms (134 to 125 dps)

In-Air Knockback Multiplier 1.65 to 1.8

Ground Knockback Multiplier 1.25 to 1.4

Tri-bolt

Direct damage 45 to 40

Max splash damage 45 to 40

Min splash damage 4 to 10

Gameplay

Ammo

Unified weapon ammo pick-up behaviors between modes, so the behavior you experience in FFA is also now present in Duel

Now all weapons will fill you to their starting pickup value if you are low on ammo. If you have the starting ammo value or greater for a weapon and you pick-up the gun again, it will only grant you +1 for low rate of fire weapons or +10 for high rate of fire weapons.

Power-ups

All power-ups, in all modes, now initially spawn at 90 sec and then respawn every 2 minutes afterwards. (Doing away with inconsistent rules between game modes. - - Previously power-ups spawned at 45 sec in Sacrifice, 80 sec in Slipgate, and 120 sec in DM/TDM.)

Health Pickups

All health pickups now remove all debuff effects, like fire and acid dots

Small Health can now be consumed when over max health, if the player has a debuff effect

Blood Pools

Blood Pools now remove all debuff effects, like fire and acid dots

Teleporters

Exit speeds are now based only off of your horizontal velocity (ups), no longer taking your vertical (falling) velocity into account

Exit speeds are now capped at 1000 ups

Armor Protection / Protection / Spawn Protection

Rate changed from 0.66 to 0.67 to address inaccurate health/armor split values

Game Modes

Instagib

Abilities are still present but only deal normal damage

Only Railgun and Gauntlet deal insta-damage

Slipgate

Players can no longer join mid-round. Players & bots that join during the round will remain spectators until the next round begins

Fixed inaccurate Quad VO that could occur between rounds

Decreased round transition times in Slipgate

Sacrifice

Increased Sacrifice capture time from 60 to 90 seconds

Increased Sacrifice Tourney capture time from 60 to 150 seconds

Champions

Improved the physics behaviors when Athena grapples downward

Fixed an issue with Athena's Grappling Hook so she can no longer be used on the ground to grant a speed boost

Fixed an issue where killing Strogg while Peeker was active caused Peeker to become immobile and unable to do damage in the future

Fixed an issue where Galena's Totem would sometimes be thrown off-center from the player's crosshairs

Maps

Fixed an issue in Burial Chamber where there was no ability collision in map border near the volcano

Fixed an issue in Blood Run where players could spawn in the same location

Fixed an issue in Awoken where the teleporter trigger volume was much larger than the model

Fixed an issue in Lockbox where the Slipgate closing volume was too high off the ground

Fixed a crash that occurred while playing Slipgate on Lockbox in a custom match

Fixed an issue in Church of Azathoth where the Slipgate effects would not change depending on match progress

Fixed no players collision on breakable terrain in Awoken

Fixed an issue in Church of Azathoth where Ranger could teleport into the wall next to the jump pad

UI

Fixed contacts list from becoming unresponsive and forcing restart

Nyx artifact is no longer cropped on Lore codex PIP

Fixed speedometer appearing on screen despite turning off setting

Fixed issue where Player couldn't exit matchmaking after a match while the Battle Report animations play

Fixed Enemy Outline ‘ON’ option

Fixed Enemy Outline Color options to correctly apply the chosen color to the arrow, outline, and Fresnel lighting

Fixed dropdown menus persisting when pressing ESC to exit the Settings menu

Fixed Resolution Scaling affecting names and clickables in multiple Menus

Fixed text being cut off by text fields

Gameplay

Fixed issue where match wouldn't load properly for players that were spectating

Tech

Fixed a crash after player became stuck in infinite loading screen after match

Fixed issue where Enable Voice Chat, Enable Gore, Show Hit Markers, and Enable Speedometer settings were not saved on game relaunch

Fixed mouse becoming unresponsive in full screen

Fixed AFK Timer for viewers of streams in the Watch browser

Localization

Fixed issue where Announcer VO is spoken in English in non-English languages

Bots

Fixed bots crashing in Sacrifice

Attacking teammate bots will now close the Slipgate after all defending team members are killed

Bots no longer fall off the map in Longest Yard

On Longest Yard, Bots are now able to take the jump pad from the Tri-Bolt platform

In Ruins of Sarnath, bots will be able to successfully jump off the eyeball

Fixed issue where bots may enter a broken state and follow another bot

Bots no longer stand still after dropping through the funnel in Lockbox

Bots will no longer snap to a direction when taking jump pads in combat

Sound

Fixed issue where Round Begins audio was out of sync in Slipgate

Vanity Weapons

Centered the Boomstick (DOOM 2 SSG) by default

Next ESPORTS EVENT: DREAMHACK WINTER INVITATIONAL

Signups for 2v2 and Duel are open now! Head on over here for all the latest details for the last big LAN Event of 2018!

ICYMI - Map Guide: Lockbox

In case you missed it, check out this in depth look at Lockbox here where we take you on a tour through our game’s most recently updated maps to point out helpful features like key vantage points, traversal options and item pickups!

Don't Forget to Order a Quake Champions - Scalebearer Edition!

This awesome bundle features a hand-painted, 12” tall Scalebearer statue, the Champions Pack and an exclusive Oni Skin! Full details on how order from anywhere in the world here.