Android 7.0 adds support for displaying more than one app at the same time. On handheld devices, two apps can run side-by-side or one-above-the-other in split-screen mode. On TV devices, apps can use picture-in-picture mode to continue video playback while users are interacting with another app.

If your app targets Android 7.0 (API level 24) or higher, you can configure how your app handles multi-window display. For example, you can specify your activity's minimum allowable dimensions. You can also disable multi-window display for your app, ensuring that the system only shows your app in full-screen mode.

Overview

Android allows several apps to share the screen at once. For example, a user could split the screen, viewing a web page on the left side while composing an email on the right side. The user experience depends on the version of the Android OS and the kind of device:

Handheld devices running Android 7.0 offer split-screen mode. In this mode, the system fills the screen with two apps, showing them either side-by-side or one-above-the-other. The user can drag the dividing line separating the two to make one app larger and the other smaller.

Starting with Android 8.0, apps can put themselves in picture-in-picture mode, allowing them to continue showing content while the user browses or interacts with other apps.

Manufacturers of larger devices can choose to enable freeform mode, in which the user can freely resize each activity. If the manufacturer enables this feature, the device offers freeform mode in addition to split-screen mode.

Figure 1. Two apps running side-by-side in split-screen mode.

The user can switch into multi-window mode in the following ways:

If the user opens the Overview screen and performs a long press on an activity title, they can drag that activity to a highlighted portion of the screen to put the activity in multi-window mode.

If the user performs a long press on the Overview button, the device puts the current activity in multi-window mode, and opens the Overview screen to let the user choose another activity to share the screen.

Users can drag and drop data from one activity to another while the activities are sharing the screen.

Multi-Window Lifecycle

Multi-window mode does not change the activity lifecycle.

In multi-window mode, only the activity the user has most recently interacted with is active at a given time. This activity is considered topmost, and is the only activity in the RESUMED state. All other visible activities are STARTED but are not RESUMED . However, the system gives these visible-but-not-resumed activities higher priority than activities that are not visible. If the user interacts with one of the visible activities, that activity is resumed, and the previously topmost activity enters the STARTED state.

Note: In multi-window mode, an app might not be in the RESUMED state even though it is visible to the user. An app might need to continue its operation while it is not topmost. For example, a video-playing app in this state should continue showing its video. For this reason, we recommend that activities that play video not pause video playback in response to the ON_PAUSE lifecycle event. Instead, the activity should begin playback in response to ON_START , and pause playback in response to ON_STOP . If you handle the lifecycle events directly instead of using the Lifecycle package, pause video playback in your onStop() handler, and resume playback in onStart() .

When the user puts an app into multi-window mode, the system notifies the activity of a configuration change, as specified in Handling Configuration Changes. This also happens when the user resizes the app, or puts the app back into full-screen mode. Essentially, this change has the same activity-lifecycle implications as when the system notifies the app that the device has switched from portrait to landscape mode, except that the device dimensions are changed instead of just being swapped. As discussed in Handling Configuration Changes, your activity can handle the configuration change itself, or it can allow the system to destroy the activity and recreate it with the new dimensions.

If the user is resizing a window and makes it larger in either dimension, the system resizes the activity to match the user action and issues configuration changes as needed. If the app lags behind in drawing in newly-exposed areas, the system temporarily fills those areas with the color specified by the windowBackground attribute or by the default windowBackgroundFallback style attribute.

Configuring Your App for Multi-Window Mode

If your app targets API level 24 or higher, you can configure how and whether your app's activities support multi-window display. You can set attributes in your manifest to control both size and layout. A root activity's attribute settings apply to all activities within its task stack. For example, if the root activity has android:resizeableActivity set to true, then all activities in the task stack are resizable.

Note: If you build a multi-orientation app that targets API level 23 or lower, and the user uses the app in multi-window mode, the system forcibly resizes the app. The system presents a dialog box warning the user that the app may behave unexpectedly. The system does not resize fixed-orientation apps; if the user attempts to open a fixed-orientation app under multi-window mode, the app takes over the whole screen.

android:resizeableActivity

Set this attribute in your manifest's <activity> or <application> element to enable or disable multi-window display:

android:resizeableActivity=["true" | "false"]

If this attribute is set to true, the activity can be launched in split-screen and freeform modes. If the attribute is set to false, the activity does not support multi-window mode. If this value is false, and the user attempts to launch the activity in multi-window mode, the activity takes over the full screen.

If your app targets API level 24, but you do not specify a value for this attribute, the attribute's value defaults to true.

android:supportsPictureInPicture

Set this attribute in your manifest's <activity> node to indicate whether the activity supports Picture-in-Picture display. This attribute is ignored if android:resizeableActivity is false.

android:supportsPictureInPicture=["true" | "false"]

Layout attributes

With Android 7.0, the <layout> manifest element supports several attributes that affect how an activity behaves in multi-window mode:

android:defaultWidth Default width of the activity when launched in freeform mode. android:defaultHeight Default height of the activity when launched in freeform mode. android:gravity Initial placement of the activity when launched in freeform mode. See the Gravity reference for suitable values. android:minHeight , android:minWidth Minimum height and minimum width for the activity in both split-screen and freeform modes. If the user moves the divider in split-screen mode to make an activity smaller than the specified minimum, the system crops the activity to the size the user requests.

For example, the following code shows how to specify an activity's default size and location, and its minimum size, when the activity is displayed in freeform mode:

<activity android:name=".MyActivity"> <layout android:defaultHeight="500dp" android:defaultWidth="600dp" android:gravity="top|end" android:minHeight="450dp" android:minWidth="300dp" /> </activity>

Handle configuration changes correctly

If you're handling multi-window configuration changes yourself, such as what happens when a user resizes a window, add the android:configChanges attribute to your manifest with at least the following values:

<activity android:name=".MyActivity" android:configChanges="screenSize|smallestScreenSize |screenLayout|orientation" />

After adding android:configChanges , your Activity and Fragments receive a callback to onConfigurationChanged() instead of being destroyed and recreated. You can then manually update your views, reload resources, and perform other operations as needed.

Running Your App in Multi-Window Mode

Beginning with Android 7.0, the system offers functionality to support apps that can run in multi-window mode.

Disabled features in multi-window mode

Certain features are disabled or ignored when a device is in multi-window mode, because they don’t make sense for an activity which may be sharing the device screen with other activities or apps. Such features include:

Some System UI customization options are disabled; for example, apps cannot hide the status bar if they are not running in full-screen mode.

The system ignores changes to the android:screenOrientation attribute.

Multi-window change notification and querying

Activity offers the following methods to support multi-window display.

isInMultiWindowMode() Call to find out if the activity is in multi-window mode. isInPictureInPictureMode() Call to find out if the activity is in picture-in-picture mode. Note: Picture-in-picture mode is a special case of multi-window mode. If myActivity.isInPictureInPictureMode() returns true, then myActivity.isInMultiWindowMode() also returns true. onMultiWindowModeChanged() The system calls this method whenever the activity goes into or out of multi-window mode. The system passes the method a value of true if the activity is entering multi-window mode, and false if the activity is leaving multi-window mode. onPictureInPictureModeChanged() The system calls this method whenever the activity goes into or out of picture-in-picture mode. The system passes the method a value of true if the activity is entering picture-in-picture mode, and false if the activity is leaving picture-in-picture mode.

The Fragment class exposes versions of many of these methods, for example Fragment.onMultiWindowModeChanged() .

Entering picture-in-picture mode

To put an activity in picture-in-picture mode, call Activity.enterPictureInPictureMode() . This method has no effect if the device does not support picture-in-picture mode. For more information, see the Picture-in-Picture documentation.

Launch New Activities in Multi-Window Mode

When you launch a new activity, you can indicate that the new activity should be displayed adjacent to the current one if possible. To do this use the intent flag FLAG_ACTIVITY_LAUNCH_ADJACENT . This flag tells the system to try to create the new activity next to the activity that launched it, so the two activities share the screen. The system makes a best effort to do this, but it is not guaranteed to happen.

If a device is in freeform mode and you are launching a new activity, you can specify the new activity's dimensions and screen location by calling ActivityOptions.setLaunchBounds() . This method has no effect if the device is not in multi-window mode.

Note: If you launch an activity within a task stack, the activity replaces the activity on the screen, inheriting all of its multi-window properties. If you want to launch the new activity as a separate window in multi-window mode, you must launch it in a new task stack.

Supporting drag and drop

Users can drag and drop data from one activity to another while the two activities are sharing the screen. (Prior to Android 7.0, users could only drag and drop data within a single activity.) For this reason, you may want to add drag and drop functionality to your app if your app does not currently support it.

DragAndDropPermissions Token object responsible for specifying the permissions granted to the app that receives a drop. View.startDragAndDrop() Alias for View.startDrag() . To enable cross-activity drag and drop, pass the flag DRAG_FLAG_GLOBAL . If you need to give URI permissions to the recipient activity, pass the flags DRAG_FLAG_GLOBAL_URI_READ or DRAG_FLAG_GLOBAL_URI_WRITE , as appropriate. View.cancelDragAndDrop() Cancels a drag operation currently in progress. Can only be called by the app that originated the drag operation. View.updateDragShadow() Replaces the drag shadow for a drag operation currently in progress. Can only be called by the app that originated the drag operation. Activity.requestDragAndDropPermissions() Requests the permissions for the content URIs passed with the ClipData contained in a DragEvent . DragAndDropPermissions.release() Releases the permissions needed to access the data at the content URI given in the ClipData . If you don't call this method, the permissions are released automatically when the containing activity is destroyed.

Testing Your App's Multi-Window Support

Whether or not your app targets API level 24 or higher, you should verify how it behaves in multi-window mode in case a user tries to launch it in multi-window mode on a device running Android 7.0 or higher.

Configuring a Test Device

If a device runs Android 7.0 or higher, it automatically supports split-screen mode.

If your app targets API level 23 or lower

If your app targets API level 23 or lower and the user attempts to use the app in multi-window mode, the system forcibly resizes the app unless the app declares a fixed orientation.

If your app does not declare a fixed orientation, you should launch your app on a device running Android 7.0 or higher and attempt to put the app in split-screen mode. Verify that the user experience is acceptable when the app is forcibly resized.

If the app declares a fixed orientation, you should attempt to put the app in multi-window mode. Verify that when you do so, the app remains in full-screen mode.

If you support multi-window mode

If your app targets API level 24 or higher and does not disable multi-window support, verify the following behavior under both split-screen and freeform modes.

Launch the app in full-screen mode, then switch to multi-window mode by long-pressing the Overview button. Verify that the app switches properly.

Launch the app directly in multi-window mode, and verify that the app launches properly. You can launch an app in multi-window mode by pressing the Overview button, then long-pressing the title bar of your app and dragging it to one of the highlighted areas on the screen.

Resize your app in split-screen mode by dragging the divider line. Verify that the app resizes without crashing, and that necessary UI elements are visible.

If you have specified minimum dimensions for your app, attempt to resize the app below those dimensions. Verify that you cannot resize the app to be smaller than the specified minimum.

Through all tests, verify that your app's performance is acceptable. For example, verify that there is not too long a lag to update the UI after the app is resized.

Testing checklist

To verify your app's performance in multi-window mode, try the following operations. You should try these operations in both split-screen and multi-window mode, except where otherwise noted.

Enter and leave multi-window mode.

Switch from your app to another app, and verify that the app behaves properly while it is visible but not active. For example, if your app is playing video, verify that the video continues to play while the user is interacting with another app.

In split-screen mode, try moving the dividing bar to make your app both larger and smaller. Try these operations in both side-by-side and one-above-the-other configurations. Verify that the app does not crash, essential functionality is visible, and the resize operation doesn't take too long.

Perform several resize operations in rapid succession. Verify that your app doesn't crash or leak memory. For information about checking your app's memory usage, use Android Studio's Memory Profiler.

Use your app normally in a number of different window configurations, and verify that the app behaves properly. Verify that text is readable, and that UI elements aren't too small to interact with.

If you have disabled multi-window support

If you disabled multi-window support by setting android:resizeableActivity="false" , you should launch your app on a device running Android 7.0 or higher and attempt to put the app in freeform and split-screen modes. Verify that when you do so, the app remains in full-screen mode.

For further information about multi-window support in Android, see Five Tips for Preparing for Multi-Window in Android N and the Multi-Window Playground sample app.