Claw. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 2 (1d4) slashing damage, or 1 slashing damage if the swarm has half its hit points or fewer.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny construct. The swarm can't regain hit points or gain temporary hit points.

Programmable. The swarm has disadvantage on saving throws to resist being charmed. If it is charmed such that it must perform a specific task, it can add double its proficiency bonus to any ability checks it must make in the process of completing its task.

Observant. The concerned citizen's passive Perception is increased by 5, and it cannot be surprised.

Citizen's Alert. The concerned citizen can use its bonus action to send a telepathic distress signal to a Survey Drone within 120 feet of its position.

Survey Drone Small construct, lawful neutral Armor Class 13 (natural armor)

13 (natural armor) Hit Points 27 (6d6 + 6)

27 (6d6 + 6) Speed 0 ft., fly 30 ft. (hover) STR DEX CON INT WIS CHA 3 (-4) 14 (+2) 13 (+1) 6 (-2) 11 (+0) 5 (-3) Skills Investigation +2, Perception +4

Investigation +2, Perception +4 Senses passive Perception 14

passive Perception 14 Languages understands Dyson Sphere but can't speak

understands Dyson Sphere but can't speak Challenge 1/4 (50 XP)

Actions

Multiattack. The survey drone uses its Camera Flash if it can. It then makes one attack with its taser.

Taser. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) lightning damage, and the target cannot take reactions until the beginning of its next turn. A creature brought to 0 hit points by this attack is stabilised.

Camera Flash (Recharge 5-6). The survey drone takes a picture of a target it can see within 10 feet of its position. Each creature in a 10-foot cone (originating from the survey drone, and in the direction of its target) must succeed on a DC 11 Dexterity saving throw or become blinded until the end of the survey drone's next turn.



Images:

City Scanner from Half Life 2 by Valve

Cybernetic Addict by Rofelrolf

Cybernetic Addict Medium humanoid (any race), any alignment Armor Class 14

14 Hit Points 33 (6d8 + 6)

33 (6d8 + 6) Speed 30 ft. STR DEX CON INT WIS CHA 19 (+4) 19 (+4) 13 (+1) 13 (+1) 13 (+1) 7 (-2) Saving Throws Con +3, Wis +3

Con +3, Wis +3 Senses passive Perception 11

passive Perception 11 Languages Dyson Sphere

Dyson Sphere Challenge 1/2 (100 XP)

Cyborg. The addict is considered to be both humanoid and construct for the purposes of spells and other magical effects.

Actions Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Eye Laser. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 13 (3d8) fire damage. After using this attack, the addict has disadvantage on attack rolls until the end of its next turn.

Reactions

Uncanny Dodge. When an attacker that the addict can see hits it with an attack, the addict can halve the attack's damage against it.



