East Coast Stamina 3.5 (Harrisburg, PA): April 17th-19th

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Joined: 17 Dec 2008

Posts: 414

Location: Maryland Regular PosterJoined: 17 Dec 2008Posts: 414Location: Maryland

Posted: Sat Apr 18, 2015 8:03 am Post subject: East Coast Stamina 3.5 (Harrisburg, PA): April 17th-19th



STREAM: http://www.twitch.tv/krushrpants



SCORES: https://docs.google.com/spreadsheets/d/16B6NxORKFmMZECgVBpWVLKg1aRmRgiyR2eobQbOac_M/edit?usp=sharing



What is ECS3.5?:

================



East Coast Stamina 3.5 is the fifth (after ECS 1, 2, 2.5, and 3) in my series of (mostly) stamina tournaments. This is (to the greatest extent I've deemed reasonable) a purely stamina-based tournament. There is nothing included over 230 BPM, and nothing easier than a 13 is selectable in the second set of the tournament.





When:

================



April 17th-April 19th, 2015





Where:

================



Bran's House (or wherever if you're competing remotely)



Format:

================



As with previous East Coast Stamina tourneys, there will be two sets. Your final rank will be based off of your performance during each one:



Set 1: Pendulum - In Silico / Pendulum - In Silico (Extreme) Marathons

-------------------

You have the choice between these two marathons. If you choose the normal In Silico marathon, your score will be multiplied by .6 (in otherwords, a quad on the normal marathon is the same as failing at 60% on the Extreme version). The songlists are as follows:



Pendulum - In Silico:

15 Showdown

12 Different

15 Propane Nightmares

12 Visions

16 Midnight Runner

11 The Other Side

11 Mutiny

13 9000 Miles

15 Granite

15 The Tempest



Pendulum - In Silico (Extreme):

15 Showdown

12 Different

15 Propane Nightmares (Celldweller Mix)

12 Visions

16 Midnight Runner

11 The Other Side

11 Mutiny

18 90,000 Miles

15 Granite

15 The Tempest



Set 2: Raw Output

-------------------

Each player gets an hour to PASS (fail scores do not contribute any points) as many distinct songs from the ECS3.5 tourney pack, comprised of 36 songs ranging from 13s to 20s. Each block level is split into three difficulties (Low, Mid, Upper), and the point value of each pass is determined by the score you get, how hard the chart is, and then scaled to the length of the song. Bracketing/mashing are not expressly forbidden, but a hefty penalty will be applied to your score if you do choose to bracket or mash during the song.



Also, decents/wayoffs being on or off is up to the preference of the player. I would say that they have to be on, but Bryan was gracious enough to let us use his machine for the weekend for this, and his preference is to turn them off, so I'm sort of left in a position where I don't feel right saying he can't do that (which means for remote competitors that the option is up to them as well).



Songs are as follows:



--



13.0 Amore (Radio Mix)

13.3 Encoder

13.6 Squartratrice

14.0 Destination of the Heart

14.3 Slipstream

14.6 Quadraphinix

15.0 Plasticworld

15.3 Gateway to Psycho

15.6 Nocturnal Nectar

16.0 Death of the Dead Sea

16.3 All Of Me

16.6 Little Busters Forever

17.0 I Have A Bad Case

17.0 Toxic Shock

17.3 We Luv Lama (Rebuild)

17.3 Grief and Malice

17.6 Destination Talos

17.6 Beautiful Loli Thing

18.0 Over The Fullereneshift

18.0 Connect

18.3 Digital Messias

18.3 Toromi Hearts 2

18.6 Feel So Close

18.6 Robot Brain Era

19.0 Instigator

19.0 Reason Ray

19.3 12 Little Fragments of Silence

19.3 Demente Acida

19.6 Caprice

19.6 Squirrel Vision

20.0 JO Marathon

20.0 Thinking Of You

20.3 Call of the Hound

20.3 Jehovah's YahVeh

20.6 Peter on Crack

20.6 Miasma



--



I'm going to give you a breakdown of the point calculations. You don't actually HAVE to know how this works, so if numbers scare you, or you don't care, or seeing this is going to discourage you from entering, skip over it-- all of this is done automatically for you by a spreadsheet that I'll be updating during the tournament. All you really have to know is that you have to pick songs from the pack, and that you need to beast.



Anyway...



In these calculations, "Score" is simply the percent that the results screen says at the end of the song. That said, if you bracket anything faster than 8ths at any point for any length of time during the song, it is adjusted:



Score = Score * .65



If you don't bracket, "Score" is just what the machine says, period. It probably won't come as a surprise if you've been to these sorts of tournaments before, but recalcing isn't going to happen.



Now that the "Score" is established, we move on to the point calculations. "Rating" represents the block-level of the chart (i.e., 16, 17.3, 18.6, et cetera):



Points = ((Score-0.05)^4) * ((Rating-14)^3.25)*10)



This gets you the base "Point" value. A bonus is applied at this point if you 100% the song:



Points = (Points*1.4) + 40



...and if you don't quad it, but you do 99 it, there's a slight bonus (this does not stack with the 100% bonus, fyi-- not that I'm imagining people will actually quad anything):



Points = (Points*1.1) + 30



Lastly, the points are scaled proportionate to the length of the song. We start by figuring out the song's length relative to the length of a typical stamina chart (for the purposes of this tournament, we're just going with 5 minutes to keep it cleaner):



LengthMod = SongLength / 5



Once you have that, you apply it to the points like so:



Points = Points * LengthMod



And that gives you the number of points you're awarded for the song. This is all handled for you through a spreadsheet, of course, but I know some people will be glad to be able to plan ahead or at the least are interested in how this is being done.



Here are four examples:



*'*'*'*'*'*'*'*'*'*'*'*'



JONX NUMBA 1 plays a 3 minute long 15.0-rated song and gets a 95 on it:



He didn't bracket, no penalty...



First half of base points...

(([.95]-0.05)^4) = .6561



Second half of base points...

[.6561] * (([15.0]-14)^3.25)*10) = 6.561



Not a quad or 99, skip FA bonus...



Get the LengthMod...

[3] / 5 = .6



Apply it...

[6.561] * [.6] = 3.9366



Round it down...

3 points



*'*'*'*'*'*'*'*'*'*'*'*'



BRAN plays a 6 minute long 19.6-rated song, bracketing part of it, and gets an 85 on it:



Apply bracketing penalty...

[.85] * .65 = .5525



First half of base points...

(([.5525]-0.05)^4) = .0637



Second half of base points...

[.0637] * (([19.6]-14)^3.25)*10) = 172.0879



Not a quad or 99, skip FA bonus...



Get the LengthMod...

[6] / 5 = 1.2



Apply it...

[172.0879] * [1.2] = 206.5055



Round it down...

206 points



*'*'*'*'*'*'*'*'*'*'*'*'



UPSFANBOY420 plays a 7 minute long 20.0-rated song and gets a 77 on it:



He didn't bracket, no penalty...



First half of base points...

(([.77]-0.05)^4) = .2687



Second half of base points...

[.2687] * (([20.0]-14)^3.25)*10) = 908.3625



Not a quad or 99, skip FA bonus...



Get the LengthMod...

[7] / 5 = 1.4



Apply LengthMod...

[908.3625] * [1.4] = 1271.7075



Round it down...

1271 points



*'*'*'*'*'*'*'*'*'*'*'*'



RYNKER plays a 5 minute long 16.3-rated song and gets 99.95 on it:



He didn't bracket, no penalty...



First half of base points...

(([.9995]-0.05)^4) = .8127



Second half of base points...

[.8127] * (([16.3]-14)^3.25)*10) = 121.7751



Apply FA bonus for 99...

([121.7751]*1.1) + 30 = 163.9526



Get the LengthMod...

[5] / 5 = 1



Apply LengthMod...

[163.9526] * [1] = 163.9526



Round it down...

163 points



*'*'*'*'*'*'*'*'*'*'*'*'



Why that formula?" I want to encourage people to push themselves the hardest during the hour-long timeframe and pass as much of the hardest stuff they can do posible, rather than trying to get a lesser number of independently impressive scores. I am not, however, ignorant of the fact that it is significantly more difficult (and tiring) to combo and FA a song than to blunder through it half-assed. Knowing that, you get a nice point kickback for getting a higher score, and you also get a bonus on top of that if you do extremely well and 99+ the song.



If you try out a few scenarios, though, I think you'll find that you're almost always going to be better off playing the harder song. This is not an FA tournament, so while it would be badass to see someone quad a 15 or 16... well, if they're playing something that easy when they're warmed up enough to get that good of a score, they're probably not considering the opportunity cost.



CHANGES TO THE FORMULA FOR ECS3.5:



-Difficulty Adjustment formula changed from (Rating-14)^3.25 to (Rating-11.5)^3.25 to compensate for 13s/14s added

-Stream Mod and BPM Mod applied to (multiplied against) Difficulty Adjustment



Stream Mod is approximate measures of stream (steps/16) divided by total measures.



BPM Mod is ((BPM/230) * 2) - 1.



================



Please don't hesitate to contact me on here or on Facebook with any questions or concerns-- I'll usually respond quickest if you reach out to me on FB. ================East Coast Stamina 3.5 is the fifth (after ECS 1, 2, 2.5, and 3) in my series of (mostly) stamina tournaments. This is (to the greatest extent I've deemed reasonable) a purely stamina-based tournament. There is nothing included over 230 BPM, and nothing easier than a 13 is selectable in the second set of the tournament.================April 17th-April 19th, 2015================Bran's House (or wherever if you're competing remotely)================As with previous East Coast Stamina tourneys, there will be two sets. Your final rank will be based off of your performance during each one:You have the choice between these two marathons. If you choose the normal In Silico marathon, your score will be multiplied by .6 (in otherwords, a quad on the normal marathon is the same as failing at 60% on the Extreme version). The songlists are as follows:ShowdownDifferentPropane NightmaresVisionsMidnight RunnerThe Other SideMutiny9000 MilesGraniteThe TempestShowdownDifferentPropane Nightmares (Celldweller Mix)VisionsMidnight RunnerThe Other SideMutiny90,000 MilesGraniteThe TempestEach player gets an hour to PASS (fail scores do not contribute any points) as many distinct songs from the ECS3.5 tourney pack, comprised of 36 songs ranging from 13s to 20s. Each block level is split into three difficulties (Low, Mid, Upper), and the point value of each pass is determined by the score you get, how hard the chart is, and then scaled to the length of the song. Bracketing/mashing are not expressly forbidden, but a hefty penalty will be applied to your score if you do choose to bracket or mash during the song.Also, decents/wayoffs being on or off is up to the preference of the player. I would say that they have to be on, but Bryan was gracious enough to let us use his machine for the weekend for this, and his preference is to turn them off, so I'm sort of left in a position where I don't feel right saying he can't do that (which means for remote competitors that the option is up to them as well).Songs are as follows:--Amore (Radio Mix)EncoderSquartratriceDestination of the HeartSlipstreamQuadraphinixPlasticworldGateway to PsychoNocturnal NectarDeath of the Dead SeaAll Of MeLittle Busters ForeverI Have A Bad CaseToxic ShockWe Luv Lama (Rebuild)Grief and MaliceDestination TalosBeautiful Loli ThingOver The FullereneshiftConnectDigital MessiasToromi Hearts 2Feel So CloseRobot Brain EraInstigatorReason Ray12 Little Fragments of SilenceDemente AcidaCapriceSquirrel VisionJO MarathonThinking Of YouCall of the HoundJehovah's YahVehPeter on CrackMiasma--I'm going to give you a breakdown of the point calculations. You don't actually HAVE to know how this works, so if numbers scare you, or you don't care, or seeing this is going to discourage you from entering, skip over it-- all of this is done automatically for you by a spreadsheet that I'll be updating during the tournament. All you really have to know is that you have to pick songs from the pack, and that you need to beast.Anyway...In these calculations, "Score" is simply the percent that the results screen says at the end of the song. That said, if you bracket anything faster than 8ths at any point for any length of time during the song, it is adjusted:If you don't bracket, "Score" is just what the machine says, period. It probably won't come as a surprise if you've been to these sorts of tournaments before, but recalcing isn't going to happen.Now that the "Score" is established, we move on to the point calculations. "Rating" represents the block-level of the chart (i.e., 16, 17.3, 18.6, et cetera):This gets you the base "Point" value. A bonus is applied at this point if you 100% the song:...and if you don't quad it, but you99 it, there's a slight bonus (this does not stack with the 100% bonus, fyi-- not that I'm imagining people will actually quad anything):Lastly, the points are scaled proportionate to the length of the song. We start by figuring out the song's length relative to the length of a typical stamina chart (for the purposes of this tournament, we're just going with 5 minutes to keep it cleaner):Once you have that, you apply it to the points like so:And that gives you the number of points you're awarded for the song. This is all handled for you through a spreadsheet, of course, but I know some people will be glad to be able to plan ahead or at the least are interested in how this is being done.Here are four examples:JONX NUMBA 1 plays a 3 minute long 15.0-rated song and gets a 95 on it:BRAN plays a 6 minute long 19.6-rated song, bracketing part of it, and gets an 85 on it:UPSFANBOY420 plays a 7 minute long 20.0-rated song and gets a 77 on it:RYNKER plays a 5 minute long 16.3-rated song and gets 99.95 on it:Why that formula?" I want to encourage people to push themselves the hardest during the hour-long timeframe and pass as much of the hardest stuff they can do posible, rather than trying to get a lesser number of independently impressive scores. I am not, however, ignorant of the fact that it is significantly more difficult (and tiring) to combo and FA a song than to blunder through it half-assed. Knowing that, you get a nice point kickback for getting a higher score, and you also get a bonus on top of that if you do extremely well and 99+ the song.If you try out a few scenarios, though, I think you'll find that you're almost always going to be better off playing the harder song. This is not an FA tournament, so while it would be badass to see someone quad a 15 or 16... well, if they're playing something that easy when they're warmed up enough to get that good of a score, they're probably not considering the opportunity cost.-Difficulty Adjustment formula changed from (Rating-14)^3.25 to (Rating-11.5)^3.25 to compensate for 13s/14s added-Stream Mod and BPM Mod applied to (multiplied against) Difficulty AdjustmentStream Mod is approximate measures of stream (steps/16) divided by total measures.BPM Mod is ((BPM/230) * 2) - 1.================Please don't hesitate to contact me on here or on Facebook with any questions or concerns-- I'll usually respond quickest if you reach out to me on FB.



Last edited by Archi on Tue Oct 13, 2015 10:28 am; edited 1 time in total Back to top Serenade, universo731 Liked by: drknemesis01 tj

Common User







Joined: 19 Aug 2013

Posts: 130

Common UserJoined: 19 Aug 2013Posts: 130

Posted: Sat Apr 18, 2015 12:08 pm Post subject: brb gonna turn off decents and WOs, bracket everything, and have like 10k points



nah but good luck guys! watching ECS is a lot of fun. Back to top Display posts from previous: All Posts 1 Day 7 Days 2 Weeks 1 Month 3 Months 6 Months 1 Year Oldest First Newest First AIJ (18th Mix) Forum Index -> Tournaments/Events All times are GMT + 9 Hours



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