Today’s been a typically busy Monday so we didn’t get around to making any flashy GIFs, but here are a few highlights of the day’s development:

I’ve been fixing bugs with flying monster behavior, working with kyren to make some big improvements to the Lua entity queries, and playing around with skill balance for small monsters

Kyren is continuing her rework and optimization of the tile rendering system

OmnipotentEntity is updating and improving the status effect and character status system

Supernorn added some new, more military-styled human armors

Armagon added more microdungeons to improve underground variety

GeorgeV is still working on some major progression-related art that I probably shouldn’t spoil

…lots of other bits that I’m sure I’m forgetting. Good night, everyone!

EDIT: Didn’t see Omni’s post when I wrote this so there’s some overlap, but better two posts than none I suppose!