wardive is an adaptive game with locative levels. it converts wlan-waves into game objects. the wlan conversion uses a streamsearch algorithm which was also used in streamfishing and searchsongs.



wardive captures the wlans in the immediate area like a wardrive-tool and creates a game. it reads the names of the hotspots in your immediate area and turns them into enemies which try to take over your wardive-cristal. try to fend them off with your touch pen, put your shields up. and don't just stay in one spot. take metro-wardive for a walk or on a ride through town. find out how may enemies hide in the area you are in or pass through. each time you play,metro wardive captures different data and creates a new level for you.metro wardiveis an adaptive game with locative levels. it changes according to its real life location as much as to its virtual data world.



(this game is "proof of concept". it is also possible to use other subconscious streams like searchengine-queries (as used in streamfishing or searchsongs), data from distance sensors or color patterns of your environment or the soundscape of the area. you might be inspired to create a locative adventure in which you hunt for "Sigmund Freud" or fight against the armies of "Zyxel" with queen "petra" in a strategy-game set in the lands of "WireLAN" )

hardware: nintendo ds (homebrew nds on wikipedia >)

playable: on a special card for nintendo ds (supercard, r4, acekard)

install: 1. download zip 2. decompress 3. copy to your card 4. start / start 5. start walking or board a bus

score&levels: add your levels & score here

if you like this you might like the 'sound-version' of this concept as well: sniff_jazzbox >