Bard College of Grace - V3

An accurate step, accompanied by a gentle stretch of the arm and then a wide turn of the body - these moves are the notes of the bards in the College of Grace. Using their choreography to tap into the arcane and their agility to top that with blades that flourish along, these bards are mesmerizing as they are deadly.

Choreographed Casting

At 3rd level you learn to channel spells through movement. Your walking speed is increased by 5 feet. You may also spend 5 feet in a dance move to use you body as a spellcasting focus for your bard spells.

Pirouette

Starting at 3rd level, as an action on your turn you may expend one of your uses of bardic inspiration and spend 5 feet of movement to make a spin where you stand. When you do, pick one of the following effects to occure.

Bladed Pirouette

If you wield at least one melee weapon roll its damage dice and add your Performance check modifier, including bonuses such as expertise. Creatures within 5 feet must succeed on a Dexterity save against your spell DC or take the outcome as damage of that weapon's type. On a successful save they take half that much.

Mesmerizing Pirouette

Creatures who can see you within 10 feet must succeed on a Wisdom save against your spell DC or become charmed by you untill the start of your next turn. Creatures fighting you have advantage on the check.

Reassuring Pirouette

Roll your bardic inspiration die. Each ally that can see you within 15 feet may use the number rolled as a bardic inspiration bonus (1 use each) until the start of your next turn.

Show Must Go On

Beginning at 6th level, on each of your turns while concentrating on a spell cast using Choreographed Casting, you may spend some of your movement as a bonus action to continue your performance.

If you do, until your next turn, whenever you make a Constitution save to maintain concentration of that spell, instead make a Charisma (Performance) check.

The amount of movement spent equals half the spell slot level (rounded up) times five. For example, if you are concentrated on a spell cast with a 3rd level slot, you must spend 10 feet of movement to use this feature.

Two for Tango

Starting at 14th level, when you move at least 10 feet, as a bonus action on your turn you can create an illusion of yourslef in a free space within 5 feet of you. Any enemy attempting to attack you while the illusion is up must pass an Intelligence check against your spell DC. Upon failure they hit the illusion instead. There could be only one illusion up at any time and it lasts until the start of your next turn.