The druid is intended to be a support who specializes in disrupting the enemy team. Abilities force enemies to reposition or suffer the consequences. Wielding a heavy spear, his melee prowess may be easily underestimated should his healing abilities not be needed.The druid is a versatile hero that can build for healing, damage, or better disruption through slows and zoning.Since I am not a game designer and this is the first time I've done one of these concepts, I have attempted to avoid any hard numbers. I want to focus on the ideas of the abilities, not the minutia of balancing them. I'd imagine, though, that he'd be similar to Uther in his stats.I imagine he'd look similar to when the druid starts out in Act 1, but with a spear instead of club. His spear would be a major element of his silhouette. Long red hair (maybe a red beard) with the big bear claw on it, but his master skin could have a scarier spear, perhaps wearing one of the wolf hats (or a bear version of it) and a big bear skin cape. Tint 1: Red hair, brown and tan clothes. Tint 2: Brown hair, green and black clothes, Tint 3: Blonde hair, tan and blue clothes.A purchasable skin could be a Warcraft crossover with him as a night elf, wearing one of the antler sets from Diablo 2. He could bundle with a Hippogriff mount.Another purchasable skin option would be a Cyborg Druid. His Creeping Vine would look like metal and wires (like a Doctor Octopus arm), his ults would look like swirling metal blades and cyber wolves, and other such themed abilities. Mainly so I can have an excuse to use the cyber wolf mount.No idea what his dance would be, but his taunt would have to be sticking the spear in the ground, and doing the "throat cut" action with this hand while a wolf howls in the distance, just like when you select him in Diablo 2.****, now I wanna play me some D2.