Dream Friend: Robobot Armor from Kirby Planet Robobot!

- Heavy Metal, "BEEP... I AM... BOOP... KIRBY...?"

- Pause Description (Piggyback): The titular Robobot Armor from Kirby: Planet Robobot has been repaired to lend a servo! Combining its Copy Mode with a friend's attack lets it access a ton of familiar moves, so try out a bunch of abilities!

- Pause Description (Guest Star): Having been found and repaired out in deep space, the mind slumbering in the Robobot Armor's programming has begun to surface, and having impressed on Kirby, sets out to look for its old pilot.

> Robobot Punch (B repeatedly)

- Effect: The Robobot Armor performs its signature three-punch combo. The third and final punch can pound down stakes.

> Stomp (Land on an enemy after jumping)

- Effect: The Robobot Armor is very heavy, so it can damage enemies by jumping on them.

> Double Jump (A after jumping)

- Effect: The Robobot Armor can't fly, so it compensates by having a double jump. Holding A after the Double Jump makes it hover like it does in Robobot.

> Wheel Mode - Turbo Accelerate (Dash + B)

- Effect: The Robobot Armor transforms into Wheel Mode and dashes forward. During this, the Robobot Armor is invincible and can dash over Water and Lava without risk. Hitting a wall or pressing B will end this attack. The Robobot Armor can also jump during this, and descend through platforms. When jumping, it uses its spring to spin through the air.

> Wheel Mode - Burn Rubber (Mash Left and Right during Turbo Accelerate)

- Effect: The Robobot Armor will perform Burn Rubber, spinning donuts and damaging enemies. During Sizzle Mode, each turn will send out an arcing fireball. During Zap Mode, lightning strikes the Robobot Armor and generates a small electric shockwave. During Splash Mode, two arcing balls of water are shot out the back of the Robobot Armor.

> Bomb Mode - Boomstepper (Up + B)

- Effect: The Robobot takes on Bomb Mode, and releases a little bomb robot that walks until it hits a target or about 8 seconds pass. The robobt can walk on walls and cielings. Holding Up + B will allow the Robobot Armor to throw the robot higher. The Bomb Robots take on the qualities of the Elemental Modifiers - for example, Bluster Mode Boomstepper causes the Bomb Robots to ignore gravity, and Sizzle Mode Boomstepper causes the Bomb Robots' explosion to spit two fireballs. In Splash Mode, the Bombs can walk across water.

> Mike Mode - Finale (Down + Up + B)

- Effect: The Robobot takes on Mike Mode and releases a large musical note which splits into four smaller notes that last for a few seconds.

> Sword Mode - Power Beam Saber (Down + B)

- Effect: The Robobot Armor takes on Sword mode and performs a spinning attack with its blades.

> Sword Mode - Twin Saber Dance (Down + B in the air)

- Effect: The Robobot Armor takes on Sword Mode and drills downward with two beam blades. In Sizzle Mode, four arcing fireballs are shot out upon impact with the ground. In Splash Mode, upon impact six balls of water bounce outwards. In Ice Mode, upon impact six outward-pointing icicles are created on the ground.

> Stone Mode - Rock Blocker (L / R)

- Effect: The Robobot Armor's guard has it take on Stone Mode and perform the aforementioned move. The Robobot Armor can move, slowly, during this, but cannot jump or turn.

> Stone Mode - Rock Crusher (Rock Blocker before getting hit)

- Effect: The Robobot Armor's counter move has it use the aforementioned move, punching an enemy in front of it with rocky fists.

~~~~~~~~ SIZZLE MODE SPECIFIC MOVES ~~~~~~~~

> Stickers: "Hot" (Left Arm), Fire Lion (Right Arm)

> Fire Mode - Crimson Tail (Press and hold B in Sizzle Mode)

- Effect: The Robobot Armor releases a long-ranged stream of fire. The Robobot Armor can angle this by pressing up and down, but it will return to a neutral position if up and down are released.

> Fire Mode - Hot Drop (Dash in Sizzle Mode)

- Effect: The Robobot Armor leaves a trail of fire as it dashes that lasts for about two seconds.

> Fire Mode - Red Carpet (Down + B in Sizzle Mode)

- Effect: The Robobot Armor releases jets of fire on either side.

~~~~~~~~ ZAP MODE SPECIFIC MOVES ~~~~~~~~

> Stickers: Kracko (Left Arm), Waddle Doo Doodle (Right Arm)

> Spark Mode - Sharpshooter (Tap B in Zap Mode)

- Effect: The Robobot Armor takes on Spark Mode and fires an electric shot.

> Spark Mode - Cannon Blast (Hold B a little longer and release in Zap Mode)

- Effect: The Robobot Armor takes on Spark mode and fires a larger electric shot.

> Spark Mode - Super Cannon Blast (Charge up Cannon Blast + mash D-Pad, then release B in Zap Mode)

- Effect: The Robobot Armor takes on Spark mode, charges up, and releases a wide energy beam.

> ESP Mode - Psistorm (Up + B in Zap Mode)

- Effect: The Robobot Armor takes on ESP Mode and waves its hands, forming four balls of energy that rain down randomly all at once. This can activate Geokinesis, as well as any other Zap-related Friend Ability.

> Beam Mode - Zig Zap (Down + B in Zap Mode)

- Effect: The Robobot Armor takes on Beam Mode and releases a bouncing ball of energy that bounces forward about 8 times before disappearing. This move can be charged, causing the energy ball to be larger and faster.

> Beam Mode - Zip Zap (Down + B in Zap Mode in the air)

- Effect: The Robobot Armor takes on Beam Mode and releases a ball of energy downward. When it hits the ground, it bounces forward in the direction the Robobot Armor was facing prior to using the attack. It bounces higher than Zig Zap.

~~~~~~~~ SPLASH MODE SPECIFIC MOVES ~~~~~~~~

> Stickers: Kine (Left Arm), Gobbler (Right Arm)

> Cutter Mode - Whirling Saw (Release B in Splash Mode)

- Effect: The Robobot Armor takes on Cutter Mode and fires a saw that flies around before boomerang-ing back. It has the same properites as a Splash Cutter boomerang. The Robobot Armor can change the angle of the saw with the D-Pad.

> Cutter Mode - Cutting Shot (Hold B, then release)

- Effect: The Robobot Armor takes on Cutter Mode and charges up a saw that flies forward, releasing bursts of water every so often as it flies. The Robobot Armor can walk around before releasing Cutting Shot, and can angle the attack.

~~~~~~~~ BLIZZARD MODE SPECIFIC MOVES ~~~~~~~~

> Stickers: Manga Mr. Frosty (Left Arm), Chilly (Right Arm)

> Ice Mode - Snowstorm (Press and Hold B in Blizzard Mode)

- Effect: The Robobot Armor takes on Ice Mode and releases an icy blast from one of its arm fans. By using the D-Pad, the Robobot Armor can change the angle of the attack.

> Ice Mode - Speedskater (Dash + B in Blizzard Mode)

- Effect: The Robobot Armor takes on Ice Mode and moves forward smoothly on the ground while spinning and blowing cold air.

> Ice Mode - Blizzard Lance (B repeatedly in Blizzard Mode)

- Effect: The Robobot Armor charges an attack that releases three ice shards which stick to surfaces for a few seconds before disappearing.

~~~~~~~~ BLUSTER MODE SPECIFIC MOVES ~~~~~~~~

> Stickers: Dyna Blade (Left Arm), Dragoon (Right Arm)

> Jet Mode (Hold A after Jumping in Bluster Mode)

- Effect: When the Robobot Armor has Bluster Mode, it can change into Jet mode, allowing it to freely fly around. Hold A to ascend, and press down to return to normal.

> Jet Mode - Frequent Fire (B during Jet Mode)

- Effect: Robobot Armor rapid-fires shots directly forward.

> Jet Mode - Missile Salvo (Hold and release B during Jet Mode)

- Effect: The Robobot Armor fires two missiles forward.

> Jet Mode - Missile Spread (Hold even longer and release B during Jet Mode)

- Effect: The Robobot Armor fires four missiles; two normal missiles and onre large missile forward and another large missile backwards.

> Parasol Mode - Paraslam (Down + B in Bluster Mode)

- Effect: The Robobot Armor takes on Parasol Mode and does Paraslam, falling down and creating a gust of wind beneath it. Using this during Jet Mode will put the Robobot Armor back into Normal Bluster Mode.

> Jet Mode - Flip Flight (Dash + B in Bluster Mode)

- Effect: The Robobot Armor takes on Jet Mode and boosts forward for a few seconds.

> Friend Ability(s): The Robobot Armor can take on elemental modifiers, granting it the Sizzle Mode, Zap Mode, Splash Mode, Blizzard Mode, and Bluster Mode. The cosmetic differences mainly influence the color of the Robobot's eyes, but also change the stickers on the arms, which are typically related to the current Mode. The default Stickers in Normal Mode are the ones that can be seen in its Promotional Art. With these elemental modifiers, the Robobot Armor can use any of the applicable Friend Abilities associated with the elements - including Geokinesis in Zap Mode.

> Team Attack: The Robobot Armor uses Gigadrill Break-- I mean, it arms one of the drills on its arms, enlarging it similar to the climax of Planet Robobot, and lets it fly, ripping through everything in its path.