I never post on these forums but I am hoping that with this post maybe Blizzard will see and possibly listen. Currently ranked at #603 Sombra which is nothing crazy high but I have a lot of time playing the character.

Sombra was F tier in a large part to being plagued by relentless bugs that made her unreliable at best. Furthermore the damage output of Sombra is inferior to most of the other heroes in the “damage” category.

These proposed buffs aren’t buffs. At MOST they are QoL changes that were never requested and really aren’t needed. Sombras stealth doesn’t need to be permanent, in the given time you have now it is more than enough to move around a flank and position yourself, the only thing this change accomplishes is lowering the skill floor of the hero which will amount to less time actually participating in fights.

The translocater change is a nice QoL change but it isn’t needed and wont fix, nor make up for the glaring issues that many Sombra players would love to have addressed.

Now for the feedback on changes that would make a difference, that we would love:

Allow us to cancel reload to initiate hack Set a damage level to interrupt hack so a random D.va bullet from the other side of the map cant do it so easily. Remove the 2 second CD from an interrupted hack. Remove the action delay from leaving stealth.

1 Explained:

It currently takes 1.5 seconds to reload and .65 seconds to complete a hack. Sombra does low damage when compared with most every other DPS character her utility lies in the hack. These hacks need to be used quickly and in reaction to a fast past game where a single second or two can decide the fate of a team fight. For example, an enemy rein charging to pin your team or bastion setting up in a fight. Roadhog can hook without delay and interupt his reload to save a team member, Mcree can throw in a flashbang to stop the rein or stop a whole hog.

2 and 3 Explained:

To reiterate, Sombra seems to be designed for lower damage, higher utility and these aspects are just frustrating to play against. The fact that a Moira ball randomly flying around the map or a stray D.va bullet can completely remove your utility for the majority of the team fight. 2 seconds is, again, a massive amount of time in a team fight, especially with hero changes where dps characters like Hanzo can obliterate two people in that amount of time.

4 Explained:

Were not Hanzo or Junkrat or any other dps character, we dont have a crazy burst combo that can 2 hit a hero, this long delay, coupled with screaming out “IVE BEEN HERE ALL ALONG” is really… well dumb. Pick one or the other, if Im going to yell at the top of my lungs when I unstealth next to a Widow thats picking off my team I dont need to both yell in her ear to let her know Im there and then have to sit and wait for a random timer to do anything while Widow reacts?

Please Blizzard, we dont want these changes and we dont need them, all we ask is either increase damage so Sombra isn’t considered a laughable “damage” hero or (and preferably because this is what makes Sombra unique) allow us to use our abilities more effectively.