While the sequel is in development, previous title Pixel Ripped 1989 is still receiving international recognition at Japan Media Arts Festival, SIGGRAPH 2019 and BIG Festival. São Paulo, Thursday, 30th May, 2019 - Brazilian developer and publisher ARVORE is proud to announce that their talented team is working on Pixel Ripped 1995, the sequel to one of the best VR titles of 2018, the multi-award winning Pixel Ripped 1989.



This time the team at ARVORE will delight gamers with an unforgettable nostalgia trip to the year 1995, a historical time when the first generations of home console players were maturing from teenager to adult, and games were evolving from 16-bit to the 32-bit era, and from 2D to 3D environments. Since the beginning of the project, there has been a very close and special connection between the development team and the Pixel Ripped community, and the future of the series was decided by the fans. Players who finished the first game encountered a time machine that allowed them to choose their favorite year, and the developers used that to decide the setting of the next game: Pixel Ripped 1995.

Cyblin Lord is returning again to steal the Pixel Stone, but our hero won’t allow that to happen. That is why the Pixel Ripped series mastermind and ARVORE’s Creative Director Ana Ribeiro is, once more, leading the development of Pixel Ripped 1995. Ana and her team are fully committed to give birth to another labour of love project, built from the ground up for Virtual Reality. Players of all major VR platforms will live a magical experience that will amaze them with the innovative use of classic mechanics, gaming references, secrets and of course, the challenging gameplay of the 90s classics.



“Thanks to the success of the first game we are able to dedicate more resources and have a lot more experience to create a game that is an even crazier nostalgic adventure. The setting of 1995 also gives us a lot of great classics to reference and a whole new world to explore,” says Ricardo Justus, Co-Founder of ARVORE.



In parallel, Pixel Ripped 1989 is still winning awards and recognition at some of the most renowned interactive arts Festivals in the World. Recently the game got awarded with the New Face Award at the 22nd Edition of the Japan Media Arts Festival. Ana, along with part of the team will be present at the Festival in Tokyo, which will be held in the National Museum of Emerging Science and Innovation (Miraikan), where Pixel Ripped 1989 will be showcased from 1 to 16 of June. Additionally, the game has also been selected to be at SIGGRAPH 2019 Conference between 28th July and 1st August in Los Angeles, where Ana will be giving a talk about the development of the game. At BIG Festival 2019, the third most important Indie Game Festival in the World, the game has garnered four nominations including Best Game, Most Innovative Game, Best Brazilian Game and Best VR Game of 2018.



"Back in 2014 when Pixel Ripped was just a university project, I never imagined we would come this far. I feel extremely fortunate to be able to continue working inside the Pixel Ripped universe thanks to Arvore and the fans support. I can't wait to share with the community the even more mind blowing things we are preparing for 1995,” says Ana, Creative Director at ARVORE.



About Pixel Ripped 1989

Pixel Ripped 1989 is a wacky multi-dimensional homage to the early days of gaming. The player embarks on a journey into the screen of a classic videogame and beyond. Set in the era of portable 8-bit consoles, this game-within-a-game follows the adventures of Dot, an in-game character who sees her world torn apart by the Cyblin Lord, a villain able to break through the video game screen and invade the real world. In the game, the player inhabits Nicola, a second-grade student who must help Dot save both realities from this menace by facing challenges in the retro-gaming 2D world, all while distracting the cranky teacher and escaping from the furious headmaster in her own 3D world.



Ribeiro, a Brazilian native developer, began work on this project back in 2014, when she was still a student in London. The development of the game has been a long journey for her, but one she refused to give up on. In 2017, Ribeiro joined ARVORE, Pixel Ripped 's publisher and investor, as project director and game developer; she and completed the project with the team there. The game has received funding from Oculus and awards from Intel and the AMAZE Indie Festival, as well as nominations to IndieCade and the Proto Awards. If successful, there are plans to make future installments of the game spanning game industry history.



PlayStation Store:

https://store.playstation.com/en-us/product/UP4906-CUSA12322_00-6663429942732996?smcid=psblog%3Ablognav%3A%3Aps-blog-blog.us.playstation.com



Oculus Store:

https://www.oculus.com/experiences/rift/415780415213995/



Steam Store:

https://store.steampowered.com/app/577530/Pixel_Ripped_1989/



For more information, visit http://www.pixelripped.com or Arvore.io.

About ANA RIBEIRO



Ana Ribeiro is a pioneering Brazilian virtual reality game developer. Born and raised in northeastern Brazil, she gained local and worldwide recognition for her creativity and exploration of VR Games, earning her multiple awards and even carrying the 2016 Olympic torch with a VR headset on her head. She has a Master’s in Game Design at NFTS UK, Degrees in Games Programming & Psychology.



About ARVORE



ARVORE is an immersive storytelling studio founded in 2017 by Ricardo Justus, Rodrigo Terra and Edouard de Montmort. Based in São Paulo, Brazil, ARVORE brings Brazilian creativity to exciting new mediums, and is focused on creating, designing, producing and developing state-of-the-art interactive experiences and games for all immersive platforms, including virtual reality, augmented reality, and mixed reality. ARVORE is the only VC-backed VR studio in Brazil.