User Info: wocoxv wocoxv 5 years ago #1

Also hope this helps with anyone who's struggling with modding. Cheers!

I will talk about some of the basics about weapons and how to build the best weapons possible

SO

First thing’s first,

Rarity

The rarity of weapons range from 1 to 8, which gives the weapons up to 12 slots for modules. To make the best weapon possible, you wanna pick Rarity 8. Although for some who do not wish to put in the efforts and time you can go with Rarity 6, simply because it’s more manageable, less element of randomness and therefore time saving.



In term of the way to acquire rarity 8 weapons, it is recommended that you level your weapon facility to the highest lvl(lvl 8) first so you can manufacture them. Unless you want to spend a lot of time in Code 8 missions and go with your luck, I would suggest you sticking with manufacturing.



ATK Power

Every single weapon has a different Growth rate. Some have a low initial atk power but they grow stronger the higher lvl u upgrade them. Soms have a high initial atk power and falls off in the later lvl. To put it in a simple way, if you want your weapons to eventually have the highest dmg possible, you would wanna pick the late bloomers.



So we are aiming to get a Rarity 8 Late Bloomer weapon.

For the sake of simplicity we will only us lvl 1 in the discussion below.

Here’s the formula for finding out if a weapon is late bloomer



(weapon's Lv1 attack power* - weapon's Lv1 minimum atk possible) / (weapon's Lv1 max - weapon's Lv1 min) = X



if X =

0.00 ~ 0.15 then late boomer

0.16 ~ 0.35 then random

0.36 ~ 0.47 then normal

0.48 ~ 1.00 then early boomer



Note: If the weapon comes with dmg modifying modules you should factor them in before you do the calculation.



The formula is pretty self explanatory. But for you convenience I will put up a chart.



https://docs.google.com/document/d/1x1FQVVDB0NpbccHzAYKQuQtLdfTy42pmSSmmvJQzakM/edit?usp=sharing



So here we have four different types of Growth rate, but we are not gonna discuss the random type here.

So that leaves us with the Late Bloomer, the Normal, and the Early Bloomer.



Now we will talk about the Growth rate

Even if the 2 weapons fall into the same Growth rate type, their growth rate will still vary.



Take the Rarity 8 Aftershadow with Atk power of 247 as an example

The known max late bloomer Atk for Aftershadow is 249(No.1), the 247 one ranks from No.4 to No.5. So now we know that first weapon is superior than the second one.



However, the Growth rate can be inherited. Still take the example of the R8 Aftershadow with 247Atk. Take a R1 Aftershadow with 249Atk as a component, feed it to the 247 R8, and you will get a R8 Aftershadow with 249Atk. And there you have the best of the Late Bloomer.



Noted that Growth Rate inheriting isn’t limited to the same Growth Rate Type, even if they are different Growth Rate Types, the inheriting still works. (Only inherit the Growth Rate Rank, Not the Growth Rate Type.)



Another Example: still the take R8 Late Bloomer Aftershadow(Atk 247, No.4 or No.5) as the base weapon, use a R5 Early Bloomer Barbara’s Easy Blaster(Atk 407, No.1) as the component, and modify. So now you have a R8 Late Bloomer Aftershadow(Atk249, No.1) I realized that there's a lack of info complying threads that talks about the weapon modding and some of the basics. So i decided that make one using info pulled from non western forums that got their hands on the game earlier. Credits to all the one that have the works, I am only putting them together.Also hope this helps with anyone who's struggling with modding. Cheers!I will talk about some of the basics about weapons and how to build the best weapons possibleSOFirst thing’s first,The rarity of weapons range from 1 to 8, which gives the weapons up to 12 slots for modules. To make the best weapon possible, you wanna pick. Although for some who do not wish to put in the efforts and time you can go with Rarity 6, simply because it’s more manageable, less element of randomness and therefore time saving.In term of the way to acquire rarity 8 weapons, it is recommended that you level your weapon facility to the highest lvl(lvl 8) first so you can manufacture them. Unless you want to spend a lot of time in Code 8 missions and go with your luck, I would suggest you sticking with manufacturing.Every single weapon has a different. Some have a low initial atk power but they grow stronger the higher lvl u upgrade them. Soms have a high initial atk power and falls off in the later lvl. To put it in a simple way, if you want your weapons to eventually have the highest dmg possible, you would wanna pick thes.So we are aiming to get aweapon.For the sake of simplicity we will only us lvl 1 in the discussion below.Here’s the formula for finding out if a weapon is late bloomerif X =0.00 ~ 0.15 then late boomer0.16 ~ 0.35 then random0.36 ~ 0.47 then normal0.48 ~ 1.00 then early boomerNote: If the weapon comes with dmg modifying modules you should factor them in before you do the calculation.The formula is pretty self explanatory. But for you convenience I will put up a chart.https://docs.google.com/document/d/1x1FQVVDB0NpbccHzAYKQuQtLdfTy42pmSSmmvJQzakM/edit?usp=sharingSo here we have four different, but we are not gonna discuss the random type here.So that leaves us withNow we will talk about theEven if the 2 weapons fall into the same, theirwill still vary.Take the Rarity 8 Aftershadow with Atk power of 247 as an exampleThe known max late bloomer Atk for Aftershadow is 249(No.1), the 247 one ranks from No.4 to No.5. So now we know that first weapon is superior than the second one.However, the. Still take the example of the R8 Aftershadow with 247Atk. Take a R1 Aftershadow with 249Atk as a component, feed it to the 247 R8, and you will get a R8 Aftershadow with 249Atk. And there you have the best of the Late Bloomer.Noted thatisn’t limited to the same Growth Rate Type, even if they are different, the inheriting still works. (Another Example: still the take R8 Late Bloomer Aftershadow(Atk 247, No.4 or No.5) as the base weapon, use a R5 Early Bloomer Barbara’s Easy Blaster(Atk 407, No.1) as the component, and modify. So now you have a R8 Late Bloomer Aftershadow(Atk249, No.1)