COH2 Performance Guide

Index

1) Validate Your Game Files

Open your Steam games library





Right-click on Company of Heroes 2





Select Properties





Click on the LOCAL FILES tab





Click on VERIFY INTEGRITY OF GAME CACHE…





Close (or fill out) the annoying Uninstall Survey that comes up.





Press CLOSE once the validation process is finished. You will be told whether any files had to be reacquired or not.



2) Basic Troubleshooting and Maintenance

Go to Computer/This PC





Right-click on C:





Select Properties





Click on the Tools tab





Under Error checking press Check





Scan the drive for errors. You may have to restart your computer to do so.





If you run your game off any drive other than C: you may wish to scan that drive also.





Search your Start Menu for CMD (Command prompt)





Right-click on it and open as Administrator





Type sfc /scannow and press Enter





Right-click on your taskbar





Select Task Manager





Click on Start-up tab





Check what programs are listed. Windows will rate their Start-up impact for you





Right-click to disable unnecessary programs



Go to Start





Type msconfig and press Enter





Go to Startup tab





Check what programs are listed and disable as required



Go to Computer/This PC





Right-click on C:





Select Properties





Click on the Tools tab





Under Optimise and defragment drive press Optimise





Select the appropriate drive and click on Optimise. This may take a while but can be stopped and resumed freely.





Click on Steam in the top-left menu





Select Check for Video Driver Updates…



3) Hardware

Overclocking CPU Benchmark Results:

Frames Time (ms) Min (fps) Max (fps) Avg (fps)

36877 700000 31 77 52.681

Frames Time (ms) Min (fps) Max (fps) Avg (fps)

42447 700000 36 87 60.639

Frames Time (ms) Min (fps) Max (fps) Avg (fps)

33391 700000 22 70 47.701

CPU Core Benchmarks

Frames Time (ms) Min (fps) Max (fps) Avg (fps)

6735 200000 22 47 33.675

Frames Time (ms) Min (fps) Max (fps) Avg (fps)

9307 200000 32 64 46.535



Frames Time (ms) Min (fps) Max (fps) Avg (fps)

10843 200000 38 71 54.215



Frames Time (ms) Min (fps) Max (fps) Avg (fps)

11777 200000 42 78) 58.885





Turning off the Physics settings (9.5% performance increase in 4v4 benchmark compared to max physics)



Playing against human players rather than AI.



Open Task Manager



Find the process RelicCoH2.exe (try under Details tab for Win 8+)



Right-click on it and go to Set priority



Try setting it as Normal or Above Normal initially. Note that setting it too high may potentially take CPU time away from Windows processes required for system stability. Experiment at your own risk.



All results include 2GB reserved for Windows and some minor programs.





Resolution settings all at 1920x1080 and 100%.





Overall RAM usage was monitored since COH2.exe said it never used more than 2GB, which is not correct. This is just a 32-bit limitation.



Map Lowest Graphics Highest Graphics

Semoskiy Winter 4.9 GB 5.7 GB

Faceoff at Rostov 5.1 GB 6 GB

City 17 5.1 GB 6.5 GB

Ettelbruck Station 5.1 GB 6.7 GB

Map RAM requirements were initially higher. Windows freed up RAM being used for Prefetch or Superfetch once it was needed. I rebooted the game to obtain fresh results from a 2GB baseline once this happened.





RAM requirements tended to go up every time I loaded a new map. This points heavily to memory leaks. Restarting the game regularly would help minimise your RAM usage.





These results were all taken from the beginning of the match. RAM usage will likely go up during the game as units are built, wreckages and craters are created, and scar textures are added. At the time of testing I had only 8GB of RAM. I now have 16GB, but my usage while playing the game seems to max at around 8GB almost exactly.



Don't perform excessive benchmarking of them.



Never defrag them. It has no benefit.



Set aside some free space for over-provisioning so that your SSD can intelligently balance data over the least used cells.



Resolution: 1920x1080 (Higher resolutions will increase VRAM requirements)



No AA or VSync (Both of these will increase VRAM requirements, depending on mode chosen)



Texture Settings used as the main variable.



All other in-game graphics options set to max.



All values from fresh boot of the game. Playing two maps in a row meant the VRAM wasn't fully flushing. Usage went up by 500MB on the same map if I didn't restart. I don't know if this would flush if the game required it.



VRAM usage may increase as game goes on. These were all taken at the beginning.





La Gleize (6-8 Players) - Texture Detail Settings VRAM

Higher 3.3GB

High 2.8GB

Medium 1.6GB

Low 1.2GB





Angoville (2 Players) - Texture Detail Settings VRAM

Higher 1.9GB

Low 0.984GB



Simply download and run the .exe from their site.





Then click on any of the graphs at the top of the window.





This will bring up a new window with more detailed graphs. Select the GPU tab.





Dedicated GPU Memory is your VRAM. System GPU Memory is normal RAM that your video card can use when it doesn’t have enough.





Current is how much is being used. Limit is the total available.





If the reported GPU Dedicated Memory is bumping up against your limit on larger snow maps, then you know you need to turn stuff like textures down until you've got some breathing room.



4) Graphics and Sound Settings