Fallout 4 is just two months away, which will likely speed by faster than we realize. With release approaching, Bethesda has revealed some of its plans for post-launch support.

As you might expect, there will be DLC coming down the road. Add-ons will start to appear in early 2016, but details are sparse right now. A season pass will be available for $30, with a guarantee that it will save at least $10 for those who purchase it.

We’ve known that mod support is coming for PC, with curated selections coming to Xbox One after. We now know that PlayStation 4 users will be getting those same mods, but some time after they hit Xbox One. The creation kit won’t be available on PC until early in 2016, so don’t expect these to start flowing to console for a number of months.

Finally, Bethesda says it will be tapping the community for its own post-launch updates. The developer references its work enhancing Skyrim with mounted combat, kill cams, and legendary mode as examples of what might be coming for Fallout 4. The company says it will listen to the community to help direct its efforts.

We still don’t know much about Fallout 4, and that’s by design. Bethesda is keeping story and gameplay out of our hands for now, in hopes that players get to discover it themselves. We’ll be exploring Boston’s wasteland together come November 10 on Xbox One, PlayStation 4, and PC.

For more on Fallout 4, you can read our extensive breakdown of the attendee-only demo from QuakeCon.

[Source: Bethesda]

Our Take

While I’ve loved the sense of discover Bethesda’s games offer, I’m disappointed that we may not have a chance to offer a hands-on preview. The track record is impressive, and I can only hope that the game performs well across all three platforms. I’m personally excited for Fallout 4, but worry a bit about how quiet the game’s details are this close to launch.