Rockstar Games already knows its Grand Theft Auto 5 is a hit. But what will tomorrow's GTA Online launch reveal?

Stocked with more than 500 missions and countless leisure activities for players to enjoy, the new online world of GTA comes with the usual crime and chaos, job opportunities, races, sports, customization, and the chance to earn reputation and cash flow.

It will also surely have what Rockstar calls "the typical growing pains for an online game" crashes, glitches, bugs, re-calibrations, and other surprises.

"This sort of thing is inevitable in a massive open-world game and there'll surely be lots more unexpected oddities like this in the Online world," the company said in a blog entry. "Rest assured we'll be monitoring and actively doing all we can to smooth such things out as they happen."

And Rockstar is actively seeking help to find bugs and more generally, to make the gaming experience better over time. The GTA Online team is asking that players report their experiences, findings, likes, loves, dislikes, and hates via email ([email protected]) or on the game's new Web-based Social Club Forums.

"The ultimate shape of GTA Online will be determined as much by you, the player, as the work we put in," the developer team said.

Grand Theft Auto Onlinefree for those who purchased GTA 5, but not available as a standalone gameincludes more than 500 missions and countless leisure activities for players to explore in a living, open world.

Ahead of Tuesday's launch, Rockstar has already lined up a number of free GTA Online content updates for release in the first few weeks after the game goes live. Among them is the Content Creator toolbox for tailoring and publishing your own Deathmatches and Races, as well as building a from-scratch Capture the Flag mode.

Additionally, the Heists and Beach Bum Pack updates feature cooperative missions and new vehicles, outfits, and weapons.

Specific launch dates and further information about those updates will be announced soon, Rockstar said.

Rockstar has already cashed in on its physical game sales, but GTA Online won't be entirely without a revenue stream. Last week, the company confirmed rumored plans to include micro-transactions, or in-game currency, in GTA Online.

The payment system was leaked by a Reddit user perusing a Rockstar XML file, who discovered code suggesting "cash cards" for $100,000, $200,000, $500,000, and $1,250,000. In the same detailed blog post, developers explained that players don't have to spend real money in exchange for the cars, guns, clothes, and flash that comes along with being a high-roller in Los Santos. But it certainly wouldn't hurt.

"If you're the completely instant-gratification type, you can choose to buy denominations of GTA$. There is no in-game paywall and nothing that should disrupt the balance of the game," the company wrote.

The GTA Online economy is balanced differently from the single-player world; cash earned in one cannot be transferred to the other. Most players will earn money faster via the Web game than in Story Mode, the company said.

For more, see PCMag's Hands On With Grand Theft Auto and the slideshow above.

Editor's Note: This story was updated at 6:20 p.m.

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