It’s the same story as before; bug fixes and improvements have been piling up, so here’s a new build.

Before I show you a list of everything that was fixed or changed in the latest build, I’d like to share something with you. A Japanese fan of the game created artwork on the corkboard in Yandere-chan’s room! He made a portrait of Yandere-chan using the pins and red strings:

This is exactly what I was hoping people would do when I added the pins-and-strings feature to the game, so it makes me so happy to see this! I just had to share it!

Fixes and Changes

Added more cardboard boxes near the incinerator area so that the player is no longer able to sneak a corpse past the delinquents by simply hugging the wall as they turn the corner.

Fixed bug that made it difficult and inconvenient to take the Ritual Knife out of the skull unless the camera was pointing in a very specific direction.

Fixed bug that made the wrong shoes appear in Yandere-chan’s hands when she ripped off a student’s shoes while pushing them off the school rooftop.

Made further adjustments to the pathfinding grid to make it even less likely for students to get stuck on doors when passing through doorways.

The Matchmaking minigame involved a reference to Kokona’s stockings, but she’s no longer wearing stockings, so I’ve removed that reference.

Improved the “lifting heavy weight” animation so that the heavy weight doesn’t clip into the ground as it’s being lifted.

Occult Club members now have a different line of dialogue when they see you walking around with the Ritual Knife.

The “Edit Face” option in the Pose Mode menu is no longer available if you’re attempting to pose a male student.

(Hopefully) Fixed bug that would allow characters to get stuck on the doors at the entrance to the school.

Fixed bug that prevented the sun from being visible if viewed with a smartphone camera.

Updated the lockpick model.