Rogue Subclass: Agent

Rogues are defined by talent in the way that Fighters are defined by strength and Wizards are defined by cleverness. Not all of those talents are merely physical, but also mental. Agents are the the best example of this, augmenting their physical abilities with gadgets and tools of their own design.

Devices

At 3rd Level, the Agent designs and builds a few gadgets that he can then employ to great effect. Any Devices made this way may be used by that agent with proficiency. He may give the Devices to other people, however, he will then need to replace them with 8 hours of work and 200gp resources for each gadget. Also, unless otherwise noted, the training necessary to use the devices is not transferred with the artifact, so the benefits may not be available to that user.

Some Devices require a recharge. Recharging take 1 hour and can be completed on either a short or long rest. The Agent must have a tinker's kit handy to complete the recharge. Items that require a recharge are noted with (R).

If using one of these items requires a saving throw, the DC is determined by the following:

Save DC = 8 + Intelligence modifer + Proficiency Bonus

Choose three Devicess from the list below. The Agent may learn an additional Device design at 9th, 13th and 17th