Small review:

Amazing

Perfect

Great

Great

Amazing

perfect

Great

Feedback:

Bugs:

Small question:

-I wanted to use CM logo in my game splash screen, Do i need to contact anyone about that and also where can i download full-res (4K) logo?

is even better than before -- Great for time changing cut-scenes -for pausing the game, no need to disable camera controls and stuff.for even more physical and cinematic camera movement.- Just- No need to wait for any small updates --Add min/max values in the newWould be useful when player should only see front of the scene:Example:Character laying on mountain looking at the city that they will attack in a second. Player can only look forward. (Developers can remove everything from behind that player can't see, which will improve performance in their games)-Add default FOV in the Edit->Preferences->Cinemachine, new created cameras should use it.-Add debug text position Enum: Top left, top right, bottom left, bottom right. (Useful when all of my debug UI is in the top left and i would want to see CM debug text in bottom left or something)should be added. - Useful for changing things such as FOV in all the selected cameras etc, right now developer needs to select every single camera and change FOV which takes even few minutes when you have scene with hundreds of cameras.should haveadded by default. (?). - Used in almost all racing/third person games.-Dragging vCam from Inspector into Timeline CM track should automatically create CM shot and assign the vCam.-After creating new vCam it should be automatically selected in the Hierarchy.-Add "Save During Play" to the new extensions.-Adding any extension to a vCam that's being selected in Timeline adds it to the vCam but doesn't update Inspector window, user needs to deselect and select vCam again to fix it.Example: https://gyazo.com/3678bf8bc3f48f80fe628984f319ad09 -Clicking on Solo button in selected CM clip in Timeline turns on Preview mode even thought it was disabled.