Want more civics... and more? This mod not only adds: 20 default civics, 10 hive civics, 5 machine civics, 5 corporate civics, but it also now includes: 2 ascension perks, 2 policies and 3 edicts!

Version 1.1: The main features are: 3 new normal civics: Masters of Architecture, Cache of Resources and Emergency Ship Defences.

5 new hive civics: Eye in the Sky, Voidswarm, Rapid Breeding, Research Driven and Total Control.

4 new machine civics: Routine Machine Checks, Diplomatic Competitor, Organic Friendly Interface and Mighty Processors.

5 new corporate civics: Travel Agency, Technocorp, War Factories, Constant Growth and Cooperative Upbringings.

1 new ascension perk: A Galaxy United

2 new policies: Religious Stance and Recruitment Policy

3 new edicts: Emergency Conscription, Mineral Enrichment and Luxuries Management.

3 new origins: Quest for the Seeders, Arcology Masters and Plagued Society.

Removed Gatekeepers, Desire for the Seeders, Clockwork Bodies and World of Metal civics.

Buffed and nerfed certain mod civics.

Changed some parts of the Quest for the Seeders event chain.

Several bug-fixes. As this is a manual download, to work the mod, you must: Go to the Stellaris launcher. Scroll down to 'Mods'. Click on 'Mod Tools'. Fill out the required boxes. Click on 'Create Mod'. Copy and paste the contents of the 'civics_expanded_plus' folder to the mod folder you just made (which is found in Documents/Paradox Interactive/Stellaris/Mod/[MOD NAME]). Make sure you replace the descriptor file in the download with the one you just created, so the mod name matches up. Activate the mod on the Stellaris launcher. Start the game, and play!