Pine DevBlog #52 - Collections and Calls Posted in Development Blogs

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Last week we finished up the very first complete build of our demo - exciting times! We went to CHI Play in Amsterdam to show it. While we ran into some issues on our side, we still benefited a lot from building the game and letting people play it! We're now ironing out some glaring issues before making and showing a new version.



Here's a gameplay clip of the demo, with:





Improved setdressing



Completely revamped post-processing effects



Full trading sequence and part of a quest scenario





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Hue is stocking up on Puffle feathers before trying to trade with the chief of a village on the Pollen Fields. He doesn't quite have enough though...We also added a few new animations to make the critters a bit more lively. Here's a type of (mating) call for both the Alpafant and Puffle:We also improved the Alpafant's death animation when standing still - we were only using a running one before.We've also improved a bit of combat, mainly focussing on the shield and bow:We're excited for the new version of the demo, which will hopefully contain fewer errors and a bit more polish.Until next time!