



The build is pretty simple: use Realmshaper's implicit Cold to Fire support to effectively create a 7-linked Ice Trap with tremendous, consistent burst damage while maintaining a massive health pool.



Defensively, the build uses a Bloodgrip to boost instant flasks into recovering 2,000 life per sip. It also uses Kaom's Heart to reach a hefty 6,500 life pool, and boasts 40%/46% dodge/spell dodge on top of ~20% attack evasion (your results may very). Vaal Grace is recommended to gain 75%/75% dodge/spell dodge in extreme situations, ie. Atziri.



The Avatar of Ice Trapper does not use charges, critical strikes, or depend on any on hit or leeching mechanics. You play at your own speed. After experimenting with stacking power charges and frenzy charges, I found this to be a great change of pace.



Realmshaper:

Bloodgrip:

Avatar of Fire:



Offense: Spoiler



Defense: Spoiler



Items: Spoiler



Tree @ level 90:

Spoiler https://www.pathofexile.com/passive-skill-tree/AAAABAYDAAQHBLMFtQceB2MOSBGWFVAWbxo4HNwdFB8CJy8nqS0fMHEyGDLRNsU6QjwFPV9CLEVHRXxFnUcGSVFLeEyzUlNTMVNSVEdVS1XGWfNd8l8qYeJiT2KsZKpmVGaeZ05o8mo2akNrF2wIbIxvd3BRcLtyD3ZvfEt-sH_Gg9uMNo2_jxqPRo_6kFWUb5UglS6WdJeVl5ea4JuGnaqexKB5ogCio6a-pwinNK-NswO0OLTFt3W86sBUwGbB88LsyQbLvdAf0NDUI9gk2FTa3dvn3ajjauUZ6-Tr7uwY7hXvfO_r8B_w1fGK9vz60vv1



Skills: Spoiler

Ice Trap (in Realmshaper):

1. Ice Trap

2. Cluster Traps

3. Elemental Focus

4. Controlled Destruction

5. Trap and Mine Damage

6. Fire Penetration



Curses:

1. Enlighten

2. Blasphemy

3. Flammability

4. Elemental Weakness



Auras:

1. Clarity



Movement:

1. Lightning Warp

2. Reduced Duration

3. Faster Casting

4. [Optional:] Rapid Decay



I replaced Rapid Decay with Portal, since it's fast enough as a 3L.



Vaal:

1. Increased Duration

2. Vaal Grace

3. Vaal Grace



The Vaal skills are also optional, but I found Vaal Grace to be a superb defensive ability.





Videos: Spoiler

Apologies for the potato-quality videos, it's the best my laptop could do.



Dried Lake (~1 minute):

Normal Atziri (~7 minutes):

Vinktar's Square (~7 minutes):

Apologies for the potato-quality videos, it's the best my laptop could do.Dried Lake (~1 minute): https://vid.me/9P0r Normal Atziri (~7 minutes): https://vid.me/Hdlo Vinktar's Square (~7 minutes): https://vid.me/Km3P



Q & A: Spoiler

1.) Why Avatar of Fire?



There are very few gems that scale Ice Trap's damage, and even fewer gems that are found as implicits on items. Cold to Fire succeeds in both regards. In fact, I found Cold to Fire to be better source of damage than a level 3 Empower in a +3 Cold Gem staff. As a result, I decided to turn on Avatar of Fire to take advantage of the fire damage bonus on Kaom's Heart and the Fire Penetration gem.



The build is pretty simple: use Realmshaper's implicit Cold to Fire support to effectively create a 7-linked Ice Trap with tremendous, consistent burst damage while maintaining a massive health pool.Defensively, the build uses a Bloodgrip to boost instant flasks into recovering 2,000 life per sip. It also uses Kaom's Heart to reach a hefty 6,500 life pool, and boasts 40%/46% dodge/spell dodge on top of ~20% attack evasion (your results may very). Vaal Grace is recommended to gain 75%/75% dodge/spell dodge in extreme situations, ie. Atziri.The Avatar of Ice Trapper does not use charges, critical strikes, or depend on any on hit or leeching mechanics. You play at your own speed. After experimenting with stacking power charges and frenzy charges, I found this to be a great change of pace.Realmshaper: http://pathofexile.gamepedia.com/Realmshaper Bloodgrip: http://pathofexile.gamepedia.com/Bloodgrip Avatar of Fire: http://pathofexile.gamepedia.com/Avatar_of_Fire Offense:Defense:Items:Tree @ level 90:Skills:Videos:Q & A: Last edited by Missha on Mar 24, 2016, 9:29:59 PM Last bumped on Jun 25, 2016, 1:22:39 AM Posted by

Missha

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can i ask why aof?



never played an aof character so i'm curious about the benefit of it :)



also, this is the first build i see that uses realmshaper, nice! :D Posted by

tufferugli

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@tufferugli



I've added my reasoning for choosing Avatar of Fire to the Q & A section at the bottom. Basically, it's hard to find gems that scale Ice Trap's damage, and Cold to Fire is both, great at scaling Ice Trap damage and is found as an implicit on a unique item. Posted by

Missha

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" Missha



I've added my reasoning for choosing Avatar of Fire to the Q & A section at the bottom. Basically, it's hard to find gems that scale Ice Trap's damage, and Cold to Fire is both, great at scaling Ice Trap damage and is found as an implicit on a unique item. @tufferugliI've added my reasoning for choosing Avatar of Fire to the Q & A section at the bottom. Basically, it's hard to find gems that scale Ice Trap's damage, and Cold to Fire is both, great at scaling Ice Trap damage and is found as an implicit on a unique item.



Conc effect, trap and mine damage, cluster traps, cold penetration. Conc effect, trap and mine damage, cluster traps, cold penetration. Posted by

IlyaK1986

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All the ideas boiled down dont match its own goals and results in a ridiculously squishy looking build considering the vinktar white mobs brought you down to 900 hp



Whats the point in showing a build that uses a kaoms heart when ur hp drops like that?



Build doesnt even have an immortal call setup



The tree pathing overall seems skittish and rushed. Not having planned out much.



The realm shaper rod is a really off choice imo...



Overall builds that take avatar of fire, take it to scale ignites. When you run elemental focus it defeats the purpose of going avatar of fire....



You didnt quality your gems... ESPECIALLY YOUR CURSES... MY GOD..



Quality on

Ele weakness - Per 1% Quality Cursed Enemies lose 0.25% Elemental Resistance

Controlled destruction - Per 1% Quality +0.5% increased Spell Damage



ETC ETC



very little thought put into this build , tree, items, gem links , etc....



So ima do you a favour... and fix your build...



Here is what your tree should have been (for the sake of going avatar of fire to allow your ice trap to ignite)



Spoiler https://www.pathofexile.com/passive-skill-tree/AAAABAYDAASzBx4NHw5IEQ8RlhSwFm8XLxhWGGoc3B0UHdkmlSj6Mhgy0TWSOlg64TsNPChBh0IsQ1RFR0V8RwZJUUwtTeNObVMxVEdVS1XGVdZWSFgHXfJfKmHiYk9irGSqZOdnTmh0ajZsCGyMb3dwUXC7dFV2b3gvfOV-sICkgh6Cm4LHhTKIQow2jxqPRo_6lS6Xl5o7m4aboZwynL6dqp7En9-geaIApcSmV6a-pwismK-NswO0OLTFtz63dbiTwGbBxckG0NDYJNhU2L3aYtsL2-fhc-Nq5Rnr7uwY7hXvfO_r8B_w1fGK8kX0cffX-ej60vv1_gr-jw== obviously this is a mock tree, testing would have to be done. Essentially traps / eb/ mom/ curse effect



Reasoning - Trappers dont fair well with Acrobatics... as shown in ur video where ur on vinktar and u jump down to about 700-900 hp



acrobatics is for evasion builds only



You are WAY better off focusing on maximizing the curse effectiveness, running tri curse with Temporal Chains - Flammability - (For dmg ele weakness, for def enfeeble)



Then you utilize EB/MoM to negate about 30% of all dmg taken. It will get eaten by your "ES" pool



Video example of what a trapper with defensive curses looks like -





Now lets talk about your links for ice trap



ice trap -

does indeed scale nicely with added levels to it.



However that being said if you are trying to take advantage of avatar of fire and use the burn ignite dmg then you need to scale "elemental damage"



Elemental overload gives 40% more ele when you crit



Ele stacks on burn dmg so the highest DPS setup would be to dual wield doryanis catalyst since you can pull about 110% ele from each one and increase the crit chance, etc.



If you REALLY have to go for scaling levels and using a staff, why would you 6link a +1 realm shaper..



for the lvl 5 cold to fire? oh come on...



if you REALLY wanna push levels, then get a +3 to cold gems staff and try to craft spell dmg on it if you can. Then use a lvl 4 empower linked to - ice trap - cluster trap - Cold to Fire - chance to ignite - trap and mine dmg









On my own DD trapper i was able to pull such a ridiculous burn dmg. GGG actually had a patch implemented for the build because the threshold it was breaking was causing a game breaking bug.



You scale the dmg through removal of resistances - scaling burn dmg - curses





I really cant say much more



You can take my advice if you want, or not idc. Im sorry but i really dont think this build uses anything correctly..All the ideas boiled down dont match its own goals and results in a ridiculously squishy looking build considering the vinktar white mobs brought you down to 900 hpWhats the point in showing a build that uses a kaoms heart when ur hp drops like that?Build doesnt even have an immortal call setupThe tree pathing overall seems skittish and rushed. Not having planned out much.The realm shaper rod is a really off choice imo...Overall builds that take avatar of fire, take it to scale ignites. When you run elemental focus it defeats the purpose of going avatar of fire....You didnt quality your gems... ESPECIALLY YOUR CURSES... MY GOD..Quality onEle weakness - Per 1% Quality Cursed Enemies lose 0.25% Elemental ResistanceControlled destruction - Per 1% Quality +0.5% increased Spell DamageETC ETCvery little thought put into this build , tree, items, gem links , etc....So ima do you a favour... and fix your build...Here is what your tree should have been (for the sake of going avatar of fire to allow your ice trap to ignite)Reasoning - Trappers dont fair well with Acrobatics... as shown in ur video where ur on vinktar and u jump down to about 700-900 hpacrobatics is for evasion builds onlyYou are WAY better off focusing on maximizing the curse effectiveness, running tri curse with Temporal Chains - Flammability - (For dmg ele weakness, for def enfeeble)Then you utilize EB/MoM to negate about 30% of all dmg taken. It will get eaten by your "ES" poolVideo example of what a trapper with defensive curses looks like - https://www.youtube.com/watch?v=kaMixQk9004 Now lets talk about your links for ice trapice trap - http://pathofexile.gamepedia.com/Ice_Trap does indeed scale nicely with added levels to it.However that being said if you are trying to take advantage of avatar of fire and use the burn ignite dmg then you need to scale "elemental damage"Elemental overload gives 40% more ele when you critEle stacks on burn dmg so the highest DPS setup would be to dual wield doryanis catalyst since you can pull about 110% ele from each one and increase the crit chance, etc.If you REALLY have to go for scaling levels and using a staff, why would you 6link a +1 realm shaper..for the lvl 5 cold to fire? oh come on...if you REALLY wanna push levels, then get a +3 to cold gems staff and try to craft spell dmg on it if you can. Then use a lvl 4 empower linked to - ice trap - cluster trap - Cold to Fire - chance to ignite - trap and mine dmgOn my own DD trapper i was able to pull such a ridiculous burn dmg. GGG actually had a patch implemented for the build because the threshold it was breaking was causing a game breaking bug.You scale the dmg through removal of resistances - scaling burn dmg - cursesI really cant say much moreYou can take my advice if you want, or not idc. Last edited by benjaminbona on Mar 24, 2016, 10:07:20 PM Posted by

benjaminbona

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" benjaminbona

acrobatics is for evasion builds only

acrobatics is for evasion builds only

im affraid u are wrong at this one :) im affraid u are wrong at this one :) IGN: UbogiMurarz Posted by

adi00000

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" adi00000 " benjaminbona

acrobatics is for evasion builds only

acrobatics is for evasion builds only

im affraid u are wrong at this one :) im affraid u are wrong at this one :)



right Kappa



pls tell me about ur es acro build



or ur block acro build?



yea oh right acro is only used with evasion builds because

-Dodge is a chance to avoid a damaging hit. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at 75% and is rolled before Block.-

There are two types of dodge:



Dodge Attacks applies to attacks. It is rolled after Evasion, it is not connected to the attacker's accuracy and so chance to dodge is unaffected by evasion-related mechanics such as Blind, Resolute Technique or Unwavering Stance.

Dodge Spell Damage applies to spells. It is rolled before damage mitigation.

Dodge Attacks and Dodge Spell Damage are both capped at 75%.



http://pathofexile.gamepedia.com/Evasion



If you dont know game mechanics feel free to read-up on them



kk ty right Kappapls tell me about ur es acro buildor ur block acro build?yea oh right acro is only used with evasion builds because-Dodge is a chance to avoid a damaging hit. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at 75% and is rolled before Block.-There are two types of dodge:Dodge Attacks applies to attacks. It is rolled after Evasion, it is not connected to the attacker's accuracy and so chance to dodge is unaffected by evasion-related mechanics such as Blind, Resolute Technique or Unwavering Stance.Dodge Spell Damage applies to spells. It is rolled before damage mitigation.Dodge Attacks and Dodge Spell Damage are both capped at 75%.http://pathofexile.gamepedia.com/EvasionIf you dont know game mechanics feel free to read-up on themkk ty Last edited by benjaminbona on Mar 25, 2016, 3:53:25 AM Posted by

benjaminbona

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" benjaminbona a whole load of passive aggressive garbage



The forums really need an ignore feature. The forums really need an ignore feature. Posted by

neurotech

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