Hey everyone,



This week we're bringing you the drop tables for Legios, God Wars Dungeon 2 and Nex. We hope you enjoy reading about how they work!



Legios



It's worth explaining some of the misdirection surrounding Legios before the drop rate is revealed. On launch, the drop chance for getting an Ascension Signet from a Legio was 1/64, but we later hotfixed this silently to it's current rate as we weren't getting as many in-game as we wanted (amount of people killing Legios was fine). In trying to not cause a mass panic sale, we were a little coy about confirming the new drop rate.



1/50 chance to get an Ascension Signet from each Legio



1/2,056 chance at Ascension grips (can only drop on a Slayer task)



1/64 chance at Ascension keystones from any Ascension creature, except from Scutarius where its 1/50 chance. There is also an equal chance for each keystone regardless of type.





God Wars Dungeon 2



This drop table is a little bit complicated so I'll try and explain it as simply as I can. All four God Wars Dungeon 2 bosses "share" the same drop rate for rare items, and that drop rate is affected by either Reputation, Challenge Mode or wearing Ring of Fortune/Luck of the Dwarves equally.



There are two random numbers created for rare items within God Wars Dungeon; there is the roll for uniques which we'll call Unique Roll and a roll for the different boss essences which we'll call Essence Roll..



The base chance for both rolls are:



1/512 chance for a particular unique item from a boss (Anima core armour, weapons etc)

1/128 chance for boss essence



Reputation changes



God Wars Dungeon 2 has a number of different unlocks that affect the drop chance from bosses. There's the 25%, 50%, 75% and 100% upgrades, depending on your reputation with a particular faction. It's worth noting, although obvious, that having a 100% drop chance increase on Helwyr doesn't impact any other boss.



So what happens is that we change both Unique Roll and Essence Roll depending on what your reputation is to the below values. (Reputation unlock = Unique Roll and Essence Roll)



0% bonus = 512 and 128

25% bonus = 448 and 112

50% bonus = 384 and 96

75% bonus = 320 and 80

100% bonus = 256 and 64



Challenge Mode



If the fight was in Challenge Mode, it also infers a better chance at both Unique Roll and Essence Roll after reputation bonuses have been applied.



What happens is that the roll we got from the reputation is again further scaled in Challenge Mode with a slight buff. Here are all of the calculations on the numbers. "Loot bonus" is the extra % buff that you have from reputation. For example, if you had 50% drop increase then your Loot bonus would be 50.



Unique Roll

0% bonus = 512 * ((90 - (loot bonus/5))/100) which is 512 * ((90 - 0) / 100) = 460

25% bonus = 448 * ((90 - (Loot bonus/5))/100) which is 448 * (90 - 5) / 100) = 380

50% bonus = 384 * ((90 - (Loot bonus/5))/100) which is 384 * (90 - 10) / 100) = 307

75% bonus = 320 * ((90 - (Loot bonus/5))/100) which is 320 * (90 - 15) / 100) = 240

100% bonus = 256 * ((90 - (loot bonus/5))/100) which is 256 * (90 - 20) / 100) = 179



Essence Roll

0% bonus = 128 * ((90 - (loot bonus/5))/100) which is 128 * ((90 - 0) / 100) = 115

25% bonus = 112 * ((90 - (Loot bonus/5))/100) which is 112 * (90 - 5) / 100) = 95

50% bonus = 96 * ((90 - (Loot bonus/5))/100) which is 96 * (90 - 10) / 100) = 76

75% bonus = 80 * ((90 - (Loot bonus/5))/100) which is 80 * (90 - 15) / 100) = 60

100% bonus = 64 * ((90 - (loot bonus/5))/100) which is 64 * (90 - 20) / 100) = 44



Luck Interaction



If you're wearing Ring of Fortune or Luck of the Dwarves, a further 1% is taken off the numbers after all other bonuses have been applied. Here that is for all of the different reputation thresholds, on and off Challenge Mode.



Unique Roll - Normal Mode

0% bonus = 512 * 0.99 = 506

25% bonus = 448 * 0.99 = 443

50% bonus = 384 * 0.99 = 380

75% bonus = 320 * 0.99 = 316

100% bonus = 256 * 0.99 = 253



Essence Roll - Normal Mode

0% bonus = 128 * 0.99 = 126

25% bonus = 112 * 0.99 = 110

50% bonus = 96 * 0.99 = 95

75% bonus = 80 * 0.99 = 79

100% bonus = 64 * 0.99 = 63



Unique Roll - Challenge Mode

0% bonus = 460 * 0.99 = 455

25% bonus = 380 * 0.99 = 376

50% bonus = 307 * 0.99 = 303

75% bonus = 240 * 0.99 = 237

100% bonus = 179 * 0.99 = 177



Essence Roll - Challenge Mode

0% bonus = 115 * 0.99 = 113

25% bonus = 95 * 0.99 = 94

50% bonus = 76 * 0.99 = 75

75% bonus = 60 * 0.99 = 59

100% bonus = 44 * 0.99 = 43



The chance for a rare is 1/Unique Roll depending on the different number of bonuses applied to it, and the same for boss essence being 1/Essence Roll. This means that a chance at any unique item from a GWD2 boss is X/177 with all of the bonuses applied where X is the number of uniques available from the boss.



This means that the best chance at unique items from GWD2 is by having maxed out reputation bonus for drop chances, in challenge mode and wearing a tier 3 luck ring or higher is:



1/177 chance at a particular unique item

1/43 chance at that boss' essence





Nex



1/50 chance for Ancient emblem if you have an appopriate defender



1/128 for Torva Helm, Body or Legs

1/128 for Pernix Helm, Body or Legs

1/128 for Virtus Helm, Body or Legs

1/128 for Zaryte Bow, Virtus Wand or Book

1/128 for Torva, Pernix or Virtus Boots

1/128 for Torva, Pernix or Virtus Gloves



Just for some fun, here are the chances at getting Saradomin Brews and Super Restores from Nex. There are two separate rolls!



7/128 chance for 30 4 dose Super Restores and 10 4 dose Saradomin brews

29/128 chance for 30 4 dose Saradomin brews and 10 4 dose Super Restores





Thank you for reading this week's drop rate announcement. Next week we're going to be revealing Raids, God Wars Dungeon 1, Kalphite Queen and Chaos Elemental!!



Mod Timbo and the RuneScape Team

Mod Timbo | Senior Game Designer & Balancer

| Senior Game Designer & Balancer @JagexTimbo on Twitter! on Twitter!