Dungeon Deathball is a compact, turn-based, tactical ball sport with random elements and permadeath.



Guide a team of dungeon captives in a deadly game to win their freedom, and face off against savage monsters who inhabit the dungeon.

It's quick to pick up and play, casual enough for players who aren't hardcore fans of tactical games, but gives a decent challenge so that you're always one step away from becoming floor wax.













Story

In the cruellest corners of the dankest dungeon, the fearsome Mad Lads gather their captives. And in their raucous rampage, they challenge the weak to a bloodsport most brutal...



The game? Deathball.

The reason? Barbaric entertainment.

The prize, should the captives survive? Their freedom!









Features

Simple turn-based tactics on a grid.

Pick up & play rounds that can be finished in a few minutes.

'Perfect information': opponents reveal what they intend to do on their next turn, so you can intercept, avoid or redirect their attacks.

Rogue-like elements: stages and opponents are randomised in every game, and when your players die they're gone forever.

Learn the rules: not everything is random. Some things are entirely predictable once you've learned the patterns, allowing you to make well-informed tactical decisions.

Recruit unique, random characters and unlock their special skills. Then lead them to their doom.

Variety of fearsome enemies posing unique tactical threats.

Variety of fearsome enemies posing unique tactical threats. Full controller support.

More features to be added!

Can you survive until the grisly end?









Early Access

This game is a work in progress!

I am a solo indie developer looking to incorporate the community in the game development process for Dungeon Deathball. There are many features and improvements still to come. Please share your thoughts in the comments below, and let me know what you'd like to see in the game!









Available to Eggs Benedict tier Patrons!

Become a Patron now! Already a Patron? Claim access here.







a game by Matt Glanville



