So here it is – delayed, but just in time. It’s my christmas Unity 3D demo. Let loose with a giant excavator amongst the snow and ice sculptures.

Making full use of Unity’s physics engine, and some of the pro features such as refraction in the ice shader, full-screen glow and ambient occlusion (although these features are automatically deactivated if the frame rate drops too low).

The demo will fill your browser window, so if you find its running at too slow a frame rate, you can always reduce the size of the window. You can also manually flip up and down through the quality degradation steps, by holding down ‘Q’ and pressing ‘1’ or ‘2’.

Use arrow keys to control the scoop and exacator body, and use WSAD to control the tracks. Enjoy!



Mmm, refractive bump mapped ice!



Time to get cracking!



Once you manage to navigate your way to the ice block, it’s fairly easy to break



My work here is done!



Or is it?… destroy the rest!