“ To Vault Security: If any of our residents notice any unusual odor or faint taste to the air, please assure them that everything is okay. There was a slight irregularity in our filtration system but nothing to cause alarm; the systems have already been corrected and are 100% functional again. If you notice anyone acting out in a strange manner , please report the disturbance immediately so medical assistance can be sent. ” Vault 106 overseer

Vault 106 is one of the Vault-Tec vaults located in the Capital Wasteland. It is located within a large cavern southeast of Arefu, directly south of Kaelyn's Bed & Breakfast, and a bit north of Jury Street Metro station.

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Background Edit

As part of the Vault Experiment, psychoactive drugs were released into the Vault 106 air filtration system 10 days after the door was sealed. Information in the vault's computer terminals reveals that the overseer knew that the inhabitants of his vault would be fodder for drug testing and he instructed his security personnel to tell those in the vault that everything was fine.

By 2277, the vault's interior is mostly destroyed and filled with insane survivors. The psychoactive drugs are still being pumped through the vault's air filtration systems, as evidenced by the player character's vision suddenly being shaded blue at the same time that hallucinations appear. At the very end of the vault is a cave-like area, where skeletons and other items are located, including a mini nuke, suggesting some of the vault dwellers may have been trying to blow their way out.

Official Vault-Tec Info (from Computer at the Citadel) Vault number 106 Started construction March 2064 Ended construction December 2069 Occupants 95 subjects 12 researchers Duration 147 months Computer system Think Machine 2800x Primary power supply Rok-Solid Brand Geo-Thermal Secondary power supply General Atomics Nuclear power Overseer Dr. Albert Leris

Enemies Edit

Notable loot Edit

Entrance Edit

The torn out journal entry can be found under a large ruined book on a table (with another large ruined book and a chemistry set) in one of the side rooms. Coming from the vault door down the stairs to the right, first hallway you encounter, then the first room on the right.

Living quarters Edit

A copy of Nikola Tesla and You is inside the classroom in the living quarters. After first entering the top level of the living quarters (it's a two level hall), cross the short catwalk, and enter the door on the lefthand side of the hall. The book is hidden, together with two tin cans, in the bottom wooden box of those stacked (with a drinking glass at their top) on the teacher's desk.

is inside the classroom in the living quarters. After first entering the top level of the living quarters (it's a two level hall), cross the short catwalk, and enter the door on the lefthand side of the hall. The book is hidden, together with two tin cans, in the bottom wooden box of those stacked (with a drinking glass at their top) on the teacher's desk. The Science bobblehead is located left diagonally across from where the player character first enters. Cross the short catwalk on the left, turn right to a hallway next to the classroom. Open the door, turn right, open the second door, and follow the corridor to a room. The bobblehead is on a bookshelf against the back wall (3rd shelf).

A poem entitled "Scribbles" is found on a table with a monitor on it, near the entrance to the overseer's office.

Feel the love man - A note, downstairs in the leftmost room of the male dorms. It appears to have been written by one of the insane vault residents.

To anyone who gets this - Another note, on the ground in front of the locked (average) door south in the local map. It is written by a non-insane vault resident.

Science lab Edit

(Note: There are two entrances to the science lab, and the notes below pertain to only one, for directions.)

A copy of Tumblers Today is on the science lab level. From the entrance, head straight down the corridor (passing an open doorway) and take the stairs to the right. It's the first door on the right after the stairs, in the large room with all the machines. Turn left and then immediately left again after entering and head to the back of the room - the book is on top of an overturned machine, near to the window (two bottles of milk are also on top).

(If one enters from the living quarters/overseer's office into a large room with large machines, follow the right-hand wall (turning right twice) until you come to a door. Go through the door, keep following the right-hand wall --- a left, quick right, right, right, down the stairs, left, right --- until you come to a door. Go through the door, turn left and then immediately left again after entering and head to the back of the room - the book is on top of an overturned machine, near to the window (two bottles of milk are also on top).)

A mini nuke is in the final room of the science lab area, just past the fight with the Vault 106 survivor.

There are two Vault 106 master keys (which can open the door to the overseer's office). One can be found next to a functional computer terminal in the northwest corner of a room in the living quarters that is only accessible through the science labs. (You can see the room and the science lab's door through barred windows in the living quarters, but you have to go upstairs, through a door in a room with a reactor in the labs to get to it.) There is another one at the bottom of a shelf in the storeroom, behind the one where you fight the Vault 106 survivor. Note: this "key" is actually a red passcard. Although it looks normal, you cannot see the message when hovering the mouse pointer over it, and thus cannot pick it up. It is probably a bug. You may use the "tcl" command and go closer to reach the key.



Notes Edit

If you close the vault door while inside, it appears there is no legitimate way of leaving as there is no vault door control pad inside. One method of opening it is to implement the same technique used to obtain Colonel Autumn's 10mm pistol: when on the left side of the door next to the raised area, flip the camera around where the controls are on the other side. This can take several attempts. As well as this, if you have a companion with you, asking them to leave you will result in them leaving via the door, thus opening it.

You see doubles or triples of your father, Amata and the overseer in two separate occasions while you are affected by the drugs. Butch DeLoria and the Tunnel Snakes are also seen as an apparition while fighting the survivor. Killing the apparitions results in a loss of Karma. If you try to talk to your dad as an apparition, he disappears. The Amatas seen within Vault 106 are actually different than the actual Amata, with a different hairstyle and color.

Behind a Very Easy difficulty locked door on the Vault 106 entrance floor, a locked terminal with Very Hard difficulty contains a letter sent by the overseer to Vault 106 security, falsely stating that the unusual odor or faint taste in the air was due to a slight irregularity in the vault air filtration system and instructing the security personnel to tell concerned residents this same lie.

One of the hallucination areas, walking down the hallways from the lower level of the atrium in the living quarters, resembles a server room with terminals that can be accessed to reveal an entry titled "A Note to Me". Several notes with this same name are distributed on multiple terminals in the area, and after reading a couple of them, they will all change to say "I have nothing more to say to you. We're through here."

In the room where the "survivor" is, there can often be seen to be a conversation going on in the "survivor" spawning point room. You can listen to it if you remain hidden. Often, the topic of conversation is escaping, even though the "survivor" is talking to an "insane survivor". The evidence of escape is in the small cave, where there are a mini-nuke and skeletons, where it appears they were trying to blow their way out.

As you enter the science labs from the lower floor of the living quarters, there is a window into the room on the left. Looking through the window shows the room upside down (the floor is the ceiling and the ceiling is the floor) but going through the door into the room everything is the right way round. This is the only hallucination in the vault that does not turn the screen blue while it runs its course.

You can wait during the hallucinations.

Grenades, if thrown in a hallucination, will explode once the hallucination has ended but the explosion won't be heard where the grenade was thrown, but it will be heard elsewhere.

If Fawkes is present for the Tunnel Snake hallucinations, he will see them as well, for some reason, and attack. The same is true for Star Paladin Cross, Charon, Jericho and Butch. Companion kills due to the hallucinations that will not cause the player character to lose Karma.

The large, unreachable cavern the vault has been built within is visible from windows in the room containing the Science bobblehead.

The male and female bathrooms are on the opposite sides of their respective dorms.

Appearances Edit

Vault 106 appears only in Fallout 3 but is mentioned in Fallout Bible 1.

Behind the scenes Edit

Fallout 3 cut content and has not been confirmed by The following is based onand has not been confirmed by canon sources.

Several additional hallucinations were planned and partially implemented for Vault 106, including a room appearing upside-down for a short time, a hallway where the Lone Wanderer would gradually shrink as they progressed along with it, hallways appearing where blank walls had been before, and the "boss" survivor initially appearing identical to the Lone Wanderer's father. Most of these were cut for unknown reasons.

In addition to the unused hallucinations, a special helmet called the makeshift gas mask was placed in two locations within Vault 106. Wearing the mask would have prevented any further hallucinations from happening. The mask was mostly implemented but suffered from a scripting flaw that permanently re-applied the blue tint whenever it was removed, even outside of Vault 106.

Fallout 3 cut content. End of information based on

Bugs Edit

PC Playstation 3 Xbox 360 [verified]

Xbox 360 [verified]

PC Playstation 3 Xbox 360 [verified]

PC Playstation 3 Xbox 360 [verified]

PC Playstation 3 Xbox 360 [verified]

Playstation 3 Xbox 360 V.A.T.S. will cause the game to crash if they disappear while V.A.T.S is zooming in or the player is taking out their weapon. [verified]

V.A.T.S. will cause the game to crash if they disappear while V.A.T.S is zooming in or the player is taking out their weapon. Xbox 360 [verified]

Xbox 360 [verified]

PC Playstation 3 Xbox 360 [verified]

Xbox 360 [verified] The other is to land on the overseer's tunnel as soon as you jump through the wall, face their office and move all the way to the right, and then jump out through the small gap in the map to land on a tunnel below (you will lose some health). From there, turn right and ascend the top of the stairs that are the furthest away, forward, from you. After you have reached the top of the stairs, continue heading forward until you reach an opened door, directly east of the door to the vault entrance. If you have not yet encountered this hallucination event, you will be teleported into the hall if you close the door and walk over it.

PC [verified]

PC Playstation 3 [verified]