Kasatha The Kasathas are a nomadic humanoid race from a desert world that orbits a red sun far beyond Golarion’s own solar system. The kasathas of Golarion have a cultural tradition of exploration, and when they come of age, they leave their clan, usually for 1 year, then return to their people with any riches or knowledge acquired during their journeys. This ritual “tempering” allows young adults to undergo a period of self-discovery before they assume their adult responsibilities. No one is quite sure how kasathas first came to Golarion even the kasathas have differing accounts. The fact that they are primarily found in the wilds and hidden places of Numeria suggests that they have some relation to the androids and other strange beings of that savage land. Whether there is any truth to this, however, may never be known, thanks to the kasathas’ secretive nature and lack of cultural memory Sacred Ritual Because of their telepathy there is no secrets in a kasatha community and no privacy. Most kasatha can live with this because it is all they have ever known, but for some kasatha this life is torture. The kasatha that choose not to live with their thoughts projected at all times typically decide to escape into the world of humans to explore and learn of their culture. Their four arms and muscular oily skin disgust most outside of the forest so the kasatha decide to hide their skin away along with their mouth that serves as their reproductive organ and the only difference between the dominant gender (females) and the non dominate gender (males). Males of the kasatha race develop one of two colors for their ki, blue or black. They receive different abilities available to them with this ki. Kasatha with the blue ki are trained to be guardians of the many castles built within the forest as a monk. Kasatha with the black ki are trained to be ninjas scouting the deserts and taking out their enemies before they are even aware of their presence. Females however have another aura all together, a red aura and they are trained as either a monk or a ninja for the purpose of leading squads and furthering their race.

Kasatha Names Kasatha don't require names nor mind having one. They take names that are given to them but not making names them selves. Kasatha Traits Your Kasatha character has a number of traits in common with all other Kasatha. Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1. Age. A Kasatha reaches adulthood at the age of 70 and typically live for about 200 years. Alignment. Kasatha value loyalty above power, and prefer tightly-knit groups to grand societies. They tend to be of a Neutral alignment. Size. Kasatha on average are about 6 to 7 feet tall and weigh about 200 pounds. Your size is Medium and you are considered humanoid. Speed. Your base walking speed is 30 feet. Extra Arms. You have four arms, allowing you to hold up to four different objects at a time. However, each arm is weaker than a typical arm for your size and you treat each of your hands as the hand of a Small creature. If you use two hands together, you can choose to consider them equivalent to the hand of a Medium sized creature. On the other end you can interact with one extra object or environmental feature for free on your turn (Player's Handbook, pg. 190). Heavy Worlder Kasatha lived on a higher gravity planet to earth and have the strength to jump further than most creatures. When given a 10 foot running start you have advantage on Strength (Athletic) checks when involing a long jump. On high jumps you double the number that is used for the jump (3 + your Strength modifier). Dessert Stride. Kasathas move through non-magical difficult terrain in desert environments at normal speed. Desert Runner. A kasatha has advantage on Constitution checks to avoid fatigue, exhaustion, and other ill effects from running, forced marches, starvation, thirst, and hot or cold environments. Languages. You can speak, read, and write Common and Kasathan but don't have typical mouths to speck through. Kasatha communcate through weak telepathy that they can be heard within a 20 ft. radius. Subraces Kasatha have spread throughout their forested homeland on their world, developing into a diverse array of clan herritage. Choose one of these subraces. Extra Hands Rules Can wield: 4 one handed weapons or 3 weapons and 1 shield

2 versatile weapons using versatile damage or 1 such weapon and a shield and a free hand

2 heavy weapons with disadvantage on all attacks or 1 such weapon and a shield and a free hand

1 heavy weapon normally No extra attacks or interactions given as part of the trait. Art Credit All credit for images taken are owned by Paizo Inc. creators of Star Finder.

Dromite By KenMarble Another Cosmos Beyond the known planes of existence lie other realities. These are not simply additional planes. They are entirely different cosmologies, entire sets of planes organized in ways far different from the known cosmology. One such reality was the home of the dromites. Unlike the known Inner Planes that are composed of the four elements as well as Positive and Negative Energy planes, the reality of the dromites was based on the five energies (acid, cold, electricity, fire, and sound) as well as the planes of Elemental Life and Elemental Undeath all intertwined within the Ocean of Thought. This cosmology was known as the Cosmic Mesh, as each plane of existence was a strand woven through the others merging and splitting in an infinite weave. The dromites were beings touched by the Energy Planes, much like the elemental genasi of this reality. Just as the planes were interwoven with each other, so too do the dromite castes typically live with and are born to each other. Each caste is touched by one of the forms of energy, but they are not subraces in a traditional sense since any type can be born within a community. Invasion of Nightmare The influence of the Ocean of Thought engulfing these planes lead to a preponderance of psionic magic both from trained practitioners, as well as abilities native to the beings themselves. The power of the dromites manifested itself in their use of their planetouched energy, but other races, most long forgotten, were born with a wide array of psionic abilities. Unfortunately, such a concentration of psionic ability garnered the attention of a dimension of nightmare. Slowly corrupting the beings within these planes, this nightmare dimension managed to seep its way into that reality. As the infestation grew, it reached a threshold and these planes were opened up entirely to this dreadful realm. Horrors surged throughout that entire universe, consuming and twisting its inhabitants into frightening monstrosities. As the end drew near, the dromites managed to find a means for some of them to escape. The Pyre Caste had discovered links, almost like metaphysical overlaps, between their Energy Plane of Fire and our own reality's corresponding Elemental Plane. Drohma, the goddess and mother of the dromites sacrificed herself in a conflagration of divine energy strong enough to rip a hole between the two realities. Waves of dromites fled before the link was broken in hopes of containing the infestation to that reality. Now refugees in another reality, dromites have tried to find a place and a new purpose. Dromite Traits Your dromite character has a number of traits in common with all other dromites. Ability Score Increase. Your Charisma score

increases by 2. Age. Dromites mature slightly faster than humans, reaching adulthood in early to mid-teens. They typically live as long as humans. Alignment. Dromites tend toward no particular alignment. The best and the worst are found among them. Size. Dromites average about 3 feet tall and weigh about 40 pounds. Your size is Small. Speed. Your base walking speed is 25 feet. Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell. Natural Armor. Your have hardened, almost exoskeleton-like skin. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Languages. You can speak, read, and write Common and Primordial. Subrace. Five subraces of dromite exist: dissolution caste, glimmer caste, ice caste, pyre caste, and voice caste. Choose one of these subraces.

Glimmer Dromite In many respects, Glimmer caste dromites are more the opposite of the Ice caste dromites than the Pyre dromites are. While the Ice dromites thoughtfully consider their actions, Glimmer dromites blurt out virtually every thought that ever occurs to them. One would think this would lead to many regretted comments, but Glimmer dromites see life and the world as too fleeting to waste on regrets. To many others, it looks as if Glimmer dromites live their lives as a race – constantly focusing on the next moment before the current one has been experienced. A Glimmer dromite actually seeing a project through to completion is a rare thing indeed. Ironically, they actually share some characteristics with the Ice dromites. Their ability to think quickly on their feet actually leads them to be among the more intelligent dromites as well. Furthermore, in their own very different ways, the Ice and Glimmer caste dromites tend to be the ones most focused on the future. They are tall and thin to the point of occasionally being mistaken for a short elf. Their skin is typically either a near white with deep violet accents or a lavender with striking yellow highlights. In both cases, the colors are in branching patterns similar to cracks of lightning. Glimmer caste dromites have the following traits. Ability Score Increase. Your Dexterity score

increases by 1. Energy Resistance. You have resistance to lightning damage. Speed Burst. You are able to double your movement speed until the end of your turn. You are unable to use this ability again until you complete a short or long rest. Energy Ray. You know the shocking grasp cantrip. Charisma is your spellcasting ability for it. Ice Dromite The members of the Ice caste tend to be more calculating and analytic than others. Some dromites, especially of the Glimmer and Pyre castes, look upon the members of the Ice caste as slow in thought, and sometimes even dim-witted because their inability to react quickly. This is far from the truth, as Ice dromites tend to be the most intelligent and wise members of their race, but take the time to analyze every action before it is taken, and every word before it is spoken. They may not snap to judgment as the Glimmer dromites would, but their precision in thought and logic are greatly beneficial. A more accurate criticism is that Ice dromites lack emotions. Although not entirely true, they often become too caught up in considering a situation and all the alternative courses of action, that they often leave little room in their thoughts for emotional reactions to grab hold. Besides, emotions can be fleeting, and by the time a Ice dromite reacts, the emotion may have already passed, leaving only the cold logic speaking. They are broadly built and typically shorter for dromites. Their skin is often a consistent color in the blue to white shades. Any variations in their skin tone is subtle and difficult to notice. Ice caste dromites have the following traits. Ability Score Increase. Your Intelligence score

increases by 1. Energy Resistance. You have resistance to cold damage. Calculating Mind. You have advantage on Intelligence saving throws. Energy Ray. You know the ray of frost cantrip. Charisma is your spellcasting ability for it. Pyre Dromite Pyre caste dromites are among the most passionate and emotional of their race. Their emotions may seem erratic to others, but to the members of the Pyre caste, this is simply how they react to an ever-changing world. As things happen around them, it only makes sense that their emotional reactions would shift as well. Pyre dromites tend to be the most excluded of the castes because most dromites are not thick-skinned enough to deal with a Pyre caste member calling them their truest friend one day and then bitterly insulting them the next.