This page lists all perks in Fallout 76. The content is not described in full detail on this page. For details, please see the respective articles.

For perks in other Fallout games, please see "Perk."

games, please see "Perk." For an overview of Fallout 76 content, please refer to "Portal:Fallout 76."

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General information Edit

“ Whether you want to be a dexterous charmer, a hardy bruiser or anything in-between, Fallout 76’s Perk system is designed to help you build a better you. Create a character that’s perfect for team play or solo adventuring, and don’t be afraid to switch things up on the fly. With this new card-based system, you’re never locked into your choices. ”

Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. Each perk card costs points in its SPECIAL attribute to equip. Cards of higher rank are created by combining 2 identical cards of lower rank. Higher rank cards have greater effects. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. The maximum attribute level is 15 for each attribute and 56 across all SPECIALs. Players can swap cards at any time; this can be especially useful when switching between solo and group play.

At each level-up, players can choose 1 SPECIAL attribute to increase as well as a new perk card (use navigation buttons to filter, by SPECIAL type, through unused perk cards). Players will also receive perk card packs at level 4, 6, 8, and 10, and then every 5th level. After level 50, players will continue to level up and receive card packs but cannot increase any SPECIAL attribute. Each pack contains 4 cards, some of which may be level-locked (These perk cards require a minimum level to be equipped and will display a padlock and the level needed to equip them). After level 50, at each level-up, users may either choose a new perk card or reallocate a point from one SPECIAL ability to another ability.

Besides perks that have group effects, perks can be selected to be shared among team members. Each player can only choose one perk to be shared at a time, and the selected perk can be changed at any time during gameplay. However, the player must have a Charisma point level that is at least 3 times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to.

Some crafting plans require specific perks to be used.

There are 205 unique perk cards in the launch version of the game.

To unlock every perk and maximize them, the player must reach at least level 543.

List Edit

“ Strength is a measure of your raw physical power. It affects how much you carry, and the damage of all melee attacks. ”

Each point of strength adds 5 lbs of carry capacity, starting with 155 lbs at Strength 1.

“ Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S. ”

“ Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. ”

Name Level Rank Description Base ID Adamantium Skeleton 21 1 Your limb damage is now reduced by 30% ???????? 2 Your limb damage is now reduced by 60% ???????? 3 Your limb damage is completely eliminated. ???????? All Night Long 41 1 Hunger and thirst grow 20% more slowly at night. ???????? 2 Hunger and thirst grow 40% more slowly at night. ???????? 3 Hunger and thirst grow 60% more slowly at night. ???????? Aquaboy/Aquagirl 26 1 You no longer take Rad damage from swimming and can breathe underwater. ???????? Cannibal 15 1 Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger. ???????? 2 Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger. ???????? 3 Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger. ???????? Chem Fiend 23 1 Any chems you take last 30% longer. ???????? 2 Any chems you take last 60% longer. ???????? 3 Any chems you take last 100% longer. ???????? Chem Resistant 43 1 You're half as likely to get addicted when consuming Chems. ???????? 2 You gain complete immunity to chem addiction. ???????? Cola Nut 14 1 Nuka-Cola products are now twice as beneficial. ???????? 2 Nuka-Cola products are now three times as beneficial. ???????? Dromedary 3 1 All drinks quench thirst by an additional 25%. ???????? 2 All drinks quench thirst by an additional 50%. ???????? 3 All drinks quench thirst by an additional 75%. ???????? Fireproof 27 1 Take 15% less damage from explosions and flame attacks. ???????? 2 Take 30% less damage from explosions and flame attacks. ???????? 3 Take 45% less damage from explosions and flame attacks. ???????? Ghoulish 36 1 Radiation now regenerates your lost Health. ???????? 2 Radiation now regenerates more of your lost Health. ???????? 3 Radiation now regenerates even more of your lost Health! ???????? Good Doggy 8 1 Eating dog food is now three times as beneficial. ???????? Hydro Fix 11 1 Chems generate 50% less thirst ???????? 2 Chems no longer generate thirst ???????? Homebody 19 1 Gain gradual health regeneration while in your camp or workshop. ???????? 2 Gain improved health and limb regeneration while in your camp or workshop. ???????? Iron Stomach 4 1 Your chance to catch a disease from food is reduced by 30%. ???????? 2 Your chance to catch a disease from food is reduced by 60%. ???????? 3 Your chance to catch a disease from food is reduced by 90%. ???????? Ironclad 30 1 Gain 10 Damage and Energy Resistance while not wearing Power Armor. ???????? 2 Gain 20 Damage and Energy Resistance while not wearing Power Armor. ???????? 3 Gain 30 Damage and Energy Resistance while not wearing Power Armor. ???????? 4 Gain 40 Damage and Energy Resistance while not wearing Power Armor. ???????? 5 Gain 50 Damage and Energy Resistance while not wearing Power Armor. ???????? Lead Belly 2 1 You take 30% less radiation from eating or drinking. ???????? 2 You take 60% less radiation from eating or drinking. ???????? 3 You take no radiation from eating or drinking. ???????? Lifegiver 50 1 Gain a total of +15 to your maximum Health. Cost: 2 ???????? 2 Gain a total of +30 to your maximum Health. Cost: 3 ???????? 3 Gain a total of +45 to your maximum Health. Cost: 4 ???????? Munchy Resistance 17 1 Using chems induces 50% less hunger. ???????? 2 Chems now never induce hunger. ???????? Natural Resistance 10 1 You are 30% less likely to catch a disease from the environment ???????? 2 You are 60% less likely to catch a disease from the environment ???????? 3 You are 90% less likely to catch a disease from the environment ???????? Nocturnal Fortitude 31 1 Gain +20 to Max Health between the hours of 6 p.m. and 6 a.m. ???????? 2 Gain +40 to Max Health between the hours of 6 p.m. and 6 a.m. ???????? Photosynthetic 47 1 Gain health regen between the hours of 6 a.m. and 6 p.m. ???????? 2 Gain improved Health regen between the hours of 6 a.m. and 6 p.m. ???????? Professional Drinker 39 1 There's no chance you'll get addicted to alcohol. Cost: 3 ???????? Rad Resistant 34 1 +10 Radiation Resistance. ???????? 2 +20 Radiation Resistance. ???????? 3 +30 Radiation Resistance. ???????? 4 +40 Radiation Resistance. ???????? Radicool 38 1 The greater your rads, the greater your strength! (+5 Max) ???????? Rejuvenated 12 1 You gain increased benefit from being Well Fed or Well Hydrated. ???????? 2 You gain much increased benefit from being Well Fed or Well Hydrated. ???????? Revenant 32 1 Gain +25% damage bonus for 2 minutes when a player revives you. ???????? 2 Gain +50% damage bonus for 2 minutes when a player revives you. ???????? Slow Metabolizer 5 1 All food satisfies hunger by an additional 25%. ???????? 2 All food satisfies hunger by an additional 50%. ???????? 3 All food satisfies hunger by an additional 75%. ???????? Solar Powered 22 1 Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. ???????? 2 Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. ???????? 3 Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. ???????? Sun Kissed 45 1 Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m. ???????? 2 Quickly regen radiation damage between the hours of 6 a.m. and 6 p.m. ???????? Thirst Quencher 6 1 Drinking any liquid has a 30% reduced chance to cause disease. ???????? 2 Drinking any liquid has a 60% reduced chance to cause disease. ???????? 3 Drinking any liquid has a 90% reduced chance to cause disease. ???????? Vaccinated 16 1 Chance of catching a disease from creatures is reduced by 30% ???????? 2 Chance of catching a disease from creatures is reduced by 60% ???????? 3 Chance of catching a disease from creatures is reduced by 90% ????????

“ Charisma is your ability to lead and help others. It allows you to share your Perk Cards (CHA must be greater than or equal to 3 times the point value of the card you wish to share) and also affects your rewards from Group Quests and prices when you barter. ”

Name Level Rank Description Base ID Animal Friend 30 1 Aim your gun at any Animal below your level for a 25% chance to pacify it. ???????? 2 Aim your gun at any Animal below your level for a 50% chance to pacify it. ???????? 3 Aim your gun at any Animal below your level for a 75% chance to pacify it. ???????? Anti-Epidemic 34 1 Your disease cures have a 50% chance to cure a disease on nearby teammates. ???????? 2 Your disease cures always cure a disease from nearby teammates too. ???????? Bloodsucker 11 1 Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. ???????? 2 Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more. ???????? 3 Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. ???????? Bodyguards 5 1 Gain 6 Damage & Energy Resist(max 18) for each teammate, excluding you. ???????? 2 Gain 8 Damage & Energy Resist(max 24) for each teammate, excluding you. ???????? 3 Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you. ???????? 4 Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you. ???????? E.M.T. 9 1 Players you revive come back with health regen for 15 seconds. ???????? 2 Players you revive come back with improved health regen for 30 seconds. ???????? 3 Players you revive come back with high health regen for 60 seconds. ???????? Field Surgeon 15 1 Stimpaks and RadAway will now work much more quickly. Cost: 2 ???????? Friendly Fire 48 1 Teammates hit by your flame weapons regen health briefly. (No Molotov) ???????? 2 Teammates hit by your flame weapons regen more health briefly. (No Molotov) ???????? 3 Teammates hit by your flame weapons regen even more health. (No Molotov) ???????? Happy Camper 3 1 Hunger and thirst grow 40% more slowly when in camp or in a team workshop ???????? 2 Hunger and thirst grow 80% more slowly when in camp or in a team workshop ???????? Happy-Go-Lucky 17 1 Your Luck is increased by 2 while under the influence of alcohol. ???????? 2 Your Luck is increased by 3 while under the influence of alcohol. ???????? Hard Bargain 7 1 Buying and selling prices at vendors are better. ???????? 2 Buying and selling prices at vendors are even better. ???????? 3 Buying and selling prices at vendors are now much better. ???????? Healing Hands 28 1 Players you revive are cured of all Rads. ???????? Injector 19 1 Players you revive have +6 Action Point regen for 10 minutes. ???????? 2 Players you revive have +12 Action Point regen for 10 minutes. ???????? 3 Players you revive have +18 Action Point regen for 10 minutes. ???????? Inspirational 2 1 When you are on a team, gain 5% more XP. ???????? 2 When you are on a team, gain 10% more XP. ???????? 3 When you are on a team, gain 15% more XP. ???????? Lone Wanderer 4 1 When adventuring alone, take 10% less damage and gain 10% AP regen. Cost: 2 ???????? 2 When adventuring alone, take 15% less damage and gain 20% AP regen. Cost: 3 ???????? 3 When adventuring alone, take 20% less damage and gain 30% AP regen. Cost: 4 ???????? Magnetic Personality 13 1 Gain 1 Charisma for each teammate, excluding yourself. ???????? 2 Gain 2 Charisma for each teammate, excluding yourself. ???????? Overly Generous 32 1 Rads increase your chance to inflict 25 rads with a melee attack ???????? 2 Rads increase your chance to inflict 50 rads with a melee attack ???????? Party Boy/Party Girl 24 1 The effects of alcohol are doubled. Cost: 2 ???????? 2 The effects of alcohol are tripled. Cost: 3 ???????? Philanthropist 39 1 Restore some of your teammates hunger and thirst when you eat or drink. ???????? 2 Restore more of your teammates hunger and thirst when you eat or drink. ???????? 3 Restore much more of your teammates hunger and thirst when you eat or drink. ???????? Quack Surgeon 22 1 Revive other players with liquor! ???????? Rad Sponge 44 1 When affected by rads, you periodically heal 80 rads on nearby teammates. ???????? 2 When affected by rads, you periodically heal 140 rads on nearby teammates. ???????? 3 When affected by rads, you periodically heal 200 rads on nearby teammates. ???????? Spiritual Healer 36 1 You regenerate health for 5 seconds after reviving another player. ???????? 2 You regenerate more health for 7 seconds after reviving another player. ???????? 3 You regenerate even more health for 10 seconds after reviving another player. ???????? Squad Maneuvers 37 1 Run 10% faster when part of a team. ???????? 2 Run 20% faster when part of a team. ???????? Strange in Numbers 42 1 Positive mutation effects are 25% stronger if teammates are mutated too. ???????? Suppressor 40 1 Reduce your target's damage output by 10% for 2 seconds after you attack. ???????? 2 Reduce your target's damage output by 20% for 2 seconds after you attack. ???????? 3 Reduce your target's damage output by 30% for 2 seconds after you attack. ???????? Team Medic 20 1 Your stimpaks now also heal your teammates for half the normal strength. ???????? 2 Your stimpaks now also heal nearby teammates for 75% of normal strength. ???????? 3 Your stimpaks now also heal nearby teammates for their full strength. ???????? Tenderizer 46 1 Make your target receive 5% more damage for 5 seconds after you attack. ???????? 2 Make your target receive 6% more damage for 7 seconds after you attack. ???????? 3 Make your target receive 7% more damage for 10 seconds after you attack. ???????? Travel Agent 26 1 You pay 30% fewer Caps when Fast Traveling. ???????? Wasteland Whisperer 50 1 Aim your gun a creature below your level for a 25% chance to pacify it. ???????? 2 Aim your gun a creature below your level for a 50% chance to pacify it. ???????? 3 Aim your gun a creature below your level for a 75% chance to pacify it. ????????



“ Intelligence is a measure of overall mental acuity (+2.072% XP per INT), and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping. ”

Name Level Rank Description Base ID Armorer 15 1 You can now craft advanced armor mods. (Plans Required) ???????? 2 Crafting armor now costs fewer materials. ???????? 3 Your crafted armor has improved durability. ???????? Batteries Included 28 1 Energy weapon ammo weighs 30% less. ???????? 2 Energy weapon ammo weighs 60% less. ???????? 3 Energy weapon ammo weighs 90% less. ???????? Chemist 34 1 You get double the quantity when you craft chems! ???????? Contractor 18 1 Crafting workshop items now costs 25% fewer materials. ???????? 2 Crafting workshop items now costs 50% fewer materials. ???????? Demolition Expert 10 1 Your explosives do +20% damage ???????? 2 Your explosives do +30% damage ???????? 3 Your explosives do +40% damage ???????? 4 Your explosives do +50% damage ???????? 5 Your explosives do +60% damage ???????? Expert Hacker 22 1 Gain +1 hacking skill, and terminal lock-out time is reduced. ???????? First Aid 2 1 Stimpaks restore 15% more lost Health. ???????? 2 Stimpaks restore 30% more lost Health. ???????? 3 Stimpaks restore 45% more lost Health. ???????? Fix It Good 27 1 You can repair armor and Power Armor to 130% of normal maximum condition. ???????? 2 You can repair armor and Power Armor to 160% of normal maximum condition. ???????? 3 You can repair armor and Power Armor to 200% of normal maximum condition. ???????? Gunsmith 11 1 Guns break 10% slower and you can now craft Tier 1 guns (Plans required). ???????? 2 Guns break 20% slower and you can now craft Tier 2 guns (Plans required). ???????? 3 Guns break 30% slower and you can now craft Tier 3 guns (Plans required). ???????? 4 Guns break 40% slower and you can now craft Tier 4 guns (Plans required). ???????? 5 Guns break 50% slower and you can now craft Tier 5 guns (Plans required). ???????? Hacker 4 1 Gain +1 hacking skill, and terminal lock-out time is reduced. ???????? Licensed Plumber 5 1 Your pipe weapons break 20% more slowly and are cheaper to repair. ???????? 2 Your pipe weapons break 40% more slowly and are cheaper to repair. ???????? 3 Your pipe weapons break 60% more slowly and are cheaper to repair. ???????? Makeshift Warrior 9 1 Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required) ???????? 2 Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required) ???????? 3 Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required) ???????? 4 Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required) ???????? 5 Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required) ???????? Master Hacker 38 1 Gain +1 hacking skill, and terminal lock-out time is reduced. ???????? Nerd Rage! 46 1 While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen. ???????? 2 While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen. ???????? 3 While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen. ???????? Pharmacist 6 1 RadAway removes 30% more radiation. ???????? 2 RadAway removes 60% more radiation. ???????? 3 RadAway removes twice as much radiation. ???????? Portable Power 49 1 All Power Armor parts and chassis weights are reduced by 25%. ???????? 2 All Power Armor parts and chassis weights are reduced by 50%. ???????? 3 All Power Armor parts and chassis weights are reduced by 75%. ???????? Power Smith 41 1 You can now craft advanced Power Armor mods. (Plans required) ???????? 2 Crafting Power Armor now cost fewer materials. ???????? 3 Your crafted Power Armor now has improved durability. ???????? Power Patcher 44 1 Your Power Armor breaks 20% more slowly and is cheaper to repair. ???????? 2 Your Power Armor breaks 40% more slowly and is cheaper to repair. ???????? 3 Your Power Armor breaks 60% more slowly and is cheaper to repair. ???????? Power User 50 1 Fusion Cores now last 30% longer. ???????? 2 Fusion Cores now last 60% longer. ???????? 3 Fusion Core duration is now doubled. ???????? Robotics Expert 48 1 Hack an enemy robot for a 25% chance to pacify it. ???????? 2 Hack an enemy robot for a 50% chance to pacify it. ???????? 3 Hack an enemy robot for a 75% chance to pacify it. ???????? Science 20 1 You can now craft energy guns. (Plans required) ???????? 2 You can craft Rank 1 energy gun mods. (Plans required) ???????? Science Expert 31 1 You can craft Rank 2 energy gun mods. (Plans required) ???????? 2 Crafting energy guns now costs fewer materials. ???????? Science Master 43 1 You can craft Rank 3 energy gun mods. (Plans required) ???????? 2 Your crafted energy guns have improved durability. ???????? Scrapper 13 1 Obtain more components when you scrap weapons and armor. ???????? Stabilized 36 1 In Power Armor, heavy guns gain more accuracy and ignore 15% armor. ???????? 2 In Power Armor, heavy guns gain even more accuracy and ignore 30% armor. ???????? 3 In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor. ???????? Weapon Artisan 40 1 You can repair any weapon to 130% of normal maximum condition. ???????? 2 You can repair any weapon to 160% of normal maximum condition. ???????? 3 You can repair any weapon to 200% of normal maximum condition. ???????? Wrecking Ball 29 1 You deal +40% damage to workshop objects. ???????? 2 You deal +80% damage to workshop objects. ???????? 3 You deal +120% damage to workshop objects. ????????

“ Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. ”

Name Level Rank Description Base ID Action Boy/Action Girl 2 1 Action points regenerate 15% faster. ???????? 2 Action points regenerate 30% faster. ???????? 3 Action points regenerate 45% faster. ???????? Adrenaline 49 1 Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills. ???????? 2 Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills. ???????? 3 Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills. ???????? 4 Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills. ???????? 5 Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills. ???????? Ammosmith 34 1 Produce 40% more rounds when crafting ammunition. ???????? 2 Produce 80% more rounds when crafting ammunition. ???????? Born Survivor 3 1 Falling below 20% health will automatically use a Stimpak, once every 20s. ???????? 2 Falling below 30% health will automatically use a Stimpak, once every 20s. ???????? 3 Falling below 40% health will automatically use a Stimpak, once every 20s. ???????? Covert Operative 27 1 Your ranged sneak attacks do 2.15x normal damage. ???????? 2 Your ranged sneak attacks do 2.3x normal damage. ???????? 3 Your ranged sneak attacks do 2.5x normal damage. ???????? Dead Man Sprinting 8 1 Sprint 10% faster at increased AP cost when your health is below 40%. ???????? 2 Sprint 20% faster at increased AP cost when your health is below 50%. ???????? Dodgy 45 1 Avoid 10% of incoming damage at the cost of 30 Action Points per hit. ???????? 2 Avoid 20% of incoming damage at the cost of 30 Action Points per hit. ???????? 3 Avoid 30% of incoming damage at the cost of 30 Action Points per hit. ???????? Enforcer 30 1 Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb. ???????? 2 Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. ???????? 3 Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb. ???????? Escape Artist 35 1 Sneak to lose enemies, and running no longer affects stealth. ???????? Evasive 17 1 Each AGI point adds +1 Damage and Energy Resist (Max 15). (No Power Armor) ???????? 2 Each AGI point adds +2 Damage and Energy Resist (Max 30). (No Power Armor) ???????? 3 Each AGI point adds +3 Damage and Energy Resist (Max 45). (No Power Armor) ???????? Expert Guerrilla 25 1 Your automatic pistols now do +10% damage ???????? 2 Your automatic pistols now do +15% damage ???????? 3 Your automatic pistols now do +20% damage ???????? Expert Gunslinger 24 1 Your non-automatic pistols now do +10% damage. ???????? 2 Your non-automatic pistols now do +15% damage. ???????? 3 Your non-automatic pistols now do +20% damage. ???????? Goat Legs 32 1 Take 40% less damage from falling. ???????? 2 Take 80% less damage from falling. ???????? Guerrilla 10 1 Your automatic pistols now do +10% damage ???????? 2 Your automatic pistols now do +15% damage ???????? 3 Your automatic pistols now do +20% damage ???????? Gun Fu 50 1 V.A.T.S. swaps targets on kill with +10% damage to your next target. ???????? 2 V.A.T.S. swaps targets on kill with +10% then 20% damage to your next 2 targets. ???????? 3 V.A.T.S. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets. ???????? Gun Runner 4 1 Your running speed is increased by 10% when you have a pistol equipped ???????? 2 Your running speed is increased by 20% when you have a pistol equipped ???????? Gunslinger 6 1 Your non-automatic pistols now do +10% damage. ???????? 2 Your non-automatic pistols now do +15% damage. ???????? 3 Your non-automatic pistols now do +20% damage. ???????? Home Defense 22 1 You can craft and disarm better traps and craft better turrets. (Plans required) ???????? 2 You can craft and disarm advanced traps and craft advanced turrets. (Plans required) ???????? 3 You can craft and disarm expert traps and craft expert turrets. (Plans required) ???????? Light Footed 38 1 While sneaking, you never trigger mines or floor-based traps. ???????? Marathoner 13 1 Sprinting consumes 20% fewer Action Points. (No Power Armor) ???????? 2 Sprinting consumes 30% fewer Action Points. (No Power Armor) ???????? 3 Sprinting consumes 40% fewer Action Points. (No Power Armor) ???????? Master Guerrilla 43 1 Your automatic pistols now do +10% damage ???????? 2 Your automatic pistols now do +15% damage ???????? 3 Your automatic pistols now do +20% damage ???????? Master Gunslinger 41 1 Your non-automatic pistols now do +10% damage. ???????? 2 Your non-automatic pistols now do +15% damage. ???????? 3 Your non-automatic pistols now do +20% damage. ???????? Mister Sandman 37 1 At night your silenced weapons do an additional 25% sneak attack damage. ???????? 2 At night your silenced weapons do an additional 50% sneak attack damage. ???????? Modern Renegade 18 1 Gain Pistol hip fire accuracy and a +2% chance to cripple a limb. ???????? 2 Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb. ???????? 3 Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb. ???????? Moving Target 5 1 Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor) ???????? 2 Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor) ???????? 3 Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor) ???????? Ninja 15 1 Your melee sneak attacks do 2.3x normal damage. ???????? 2 Your melee sneak attacks do 2.6x normal damage. ???????? 3 Your melee sneak attacks do 3x normal damage. ???????? Packin' Light 9 1 Your pistols weigh 25% less. ???????? 2 Your pistols weigh 50% less. ???????? 3 Your pistols weigh 75% less. ???????? Secret Agent 47 1 Stealth Boys last twice as long. ???????? 2 Stealth Boys last three times as long. ???????? 3 Stealth Boys last four times as long. ???????? Sneak 20 1 You are 25% harder to detect while sneaking. ???????? 2 You are 50% harder to detect while sneaking. ???????? 3 You are 75% harder to detect while sneaking. ???????? Thru-hiker 7 1 Food and drink weights are reduced by 30%. ???????? 2 Food and drink weights are reduced by 60%. ???????? 3 Food and drink weights are reduced by 90%. ???????? White Knight 39 1 Your armor breaks 20% more slowly and is cheaper to repair. ???????? 2 Your armor breaks 40% more slowly and is cheaper to repair. ???????? 3 Your armor breaks 60% more slowly and is cheaper to repair. ????????

“ Luck is a measure of your overall good fortune, and affects the recharge rate of critical hits as well as the condition and durability of items you loot. ”

Nuclear Winter Edit

There is a separate collection of perk cards when playing Nuclear Winter. Some cards are upgraded versions of the ones found in Adventure/Survival mode, while some are brand new and exclusive to the Nuclear Winter game mode. All perk cards still have a SPECIAL point requirement, so the player character will need points allocated in certain SPECIAL attributes in order to equip the perk cards they desire. Unfortunately, there is no way to change your SPECIAL point allocations while playing in Nuclear Winter mode at this time, so the player will have to change it in Adventure/Survival mode, instead.

If the player enters Nuclear Winter with their Adventure/Survival mode character, they will retain all of their SPECIAL point allocations but lose all of the passive stats that go along with them.

The player character has the ability to pick only seven perk cards for a round of Nuclear Winter. However, they will have the opportunity to change their card selections prior to the round starting, while the player character is able to explore Vault 51 while waiting in a queue for a match to start. The player character is not able to change their perk card selections during the match itself.

One Wasteland For All Edit

Legendary perks are a term for the 16 powerful, passive abilities the player character can equip, with the first legendary slot unlocking at level 50, and new ones at levels 75, 100, 150, 200, and 300. Upon unlocking a slot, a single legendary perk card can be chosen and fit into that slot, offering its bonus immediately.

Each legendary perk has four ranks and can be leveled up with "perk coins," which can be earned by scrapping normal perk cards. Legendary perk slots are account-wide, so those slots will be instantly available on any new character, allowing a varying degree of legendary perk cards for each possible build, though without the benefit of having them at the maximum rank.

Gallery Edit

Video Edit

Fallout 76 – Vault-Tec Presents Being a Better You! Perks Trailer

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See also Edit