





***Disclaimer***

This is not a guide, you cannot level with this spec. It is an endgame option only.



Assume this build is manleague only and not recommend using this in the play-it-safe leagues (aka "Hardcore"). Is it viable? Sure, but I don't want to debate it. Assume its not.

***Disclaimer***



Build Features | Combines two difficult to sustain abilities (RF and AA) to melt faces of those around you.

Build Strengths | Amazingly solo play, flashy appearance, self-righteousness. Completely ignore many mobs (tittybitches / voidbearers)

Build Weaknesses | Weaker in groups, require curse immune flasks (or risk death), requires extensive knowledge of mob abilities for positioning.



Why post?

I am wanting to share a uncommon build variant that has amazing potential and showcases rarely combined gear / talents. You can see my recent builds: Spoiler

Witchslap

Low Life BloodMagic Incinerate

Arctic Queen Kongor Flicker Witchslap http://www.pathofexile.com/forum/view-thread/513351 Low Life BloodMagic Incinerate http://www.pathofexile.com/forum/view-thread/524282 Arctic Queen Kongor Flicker http://www.pathofexile.com/forum/view-thread/526115



Playstyle

Use lightning warp to land on targets, curse, bring the lightning. Use Ruby Pots to heal, and try to stack the shocks when possible.



Videos

Spoiler

I have a YouTube Channel of some map runs (mostly 69-73 maps)

YouTube Channel

I will be adding more maps as I can.

I have a YouTube Channel of some map runs (mostly 69-73 maps)YouTube Channel http://www.youtube.com/playlist?feature=edit_ok&list=PLViajCub8sij-OnNmfxwniZMgHZ6qUnfQ I will be adding more maps as I can.



My Current Stats

Spoiler



Offense





Defense





OffenseDefense



Mechanics

In short, to sustain RF, you need to regen 9% of your health, and have 90% fire resist. This is achieved via passsives and gearing.



The Build

Spoiler

This is my current implementation. I change it constantly, but you can get the general idea.

http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAdwCcQQHBLMFLQhnDH0SaRRNFVAWbxccFy8ZLhmFGmwb-h8CJKoksCXfJ9Un7Sj6LR8xnjWSNsU22DbpOuE8LT1fQYdHfkz_UlNUSVXGXz9gS2EhZU1odG0ZcXl07XgNeu-ApIIegseDOITZhO-G0YgbiPGPRo-mlKCXlZitna6iAKQZplenCKluq8WsWa9stPm18rc-uJO53b6KwfPEWMT2xYrGrs9l0NDUj9gk2E3aYtsL4urjaudS52Pr7u8O73zvhfAf8i_yRfPd-ej60v4K



Health

220% increased maximum Life

92 to maximum Life

8.4% of Life Regenerated per Second



Mitigation

52% increased Armour

12% to Chaos Resistance

12% to all Elemental Resistances

2% to maximum Lightning Resistance

2% to maximum Fire Resistance

2% to maximum Cold Resistance



Damage

80% increased Burning Damage

You take 30% reduced Extra Damage from Critical Strikes

Enemies you hit with Elemental Damage temporarily get 25% Resistance to those Elements and -50% Resistance to other Elements

20% increased Area Damage

18% increased Physical Damage with One Handed Melee Weapons

12% increased Physical Damage

8% increased Spell Damage

8% increased Melee Physical Damage

6% increased Fire Damage



Other

310 to Strength

210 to Intelligence

80% increased Mana Regeneration Rate

28% increased Radius of Area Skills

28% increased effect of Auras you Cast

20 to maximum Mana

12% increased Radius of Auras

10 to Dexterity

8% reduced Mana Reserved

6% increased Effect of Buffs on You

2 to Melee Weapon and Unarmed range

This is my current implementation. I change it constantly, but you can get the general idea.220% increased maximum Life92 to maximum Life8.4% of Life Regenerated per Second52% increased Armour12% to Chaos Resistance12% to all Elemental Resistances2% to maximum Lightning Resistance2% to maximum Fire Resistance2% to maximum Cold Resistance80% increased Burning DamageYou take 30% reduced Extra Damage from Critical StrikesEnemies you hit with Elemental Damage temporarily get 25% Resistance to those Elements and -50% Resistance to other Elements20% increased Area Damage18% increased Physical Damage with One Handed Melee Weapons12% increased Physical Damage8% increased Spell Damage8% increased Melee Physical Damage6% increased Fire Damage310 to Strength210 to Intelligence80% increased Mana Regeneration Rate28% increased Radius of Area Skills28% increased effect of Auras you Cast20 to maximum Mana12% increased Radius of Auras10 to Dexterity8% reduced Mana Reserved6% increased Effect of Buffs on You2 to Melee Weapon and Unarmed range



Arctic Armor

Makes this build possible. Level as high as possible. A constantly underrated ability. Get to 20% (or more with enhance) for added runspeed!



Required Keystones

Elemental Equilibrium - This triggers when you deal lightning damage, and provides a 50% debuff for your fire damage. Also effective against curse immune mobs.

Eldrich Battery - Need to run high level arctic armor, and also to prevent damage taken from energy shield with the new Rigeous Fire.



Curses

Elemental Weakness - First and best curse for this build. Always have it up.

Flammability - Useful to scale fire damage, but should never be used before Elemental Weakness.

Enfeeble - Amazingly powerful, helpfulf if you might not survive larger hits while gearing



Auras

Vitality / Purity of Fire - Core required curses to make the build work

Clarity / Discipline - To Boost Regen

Grace / Haste - Used when needed.

-I run normally Vitality / Purity of Fire / Clarity





Skills / Links

On Weapon Swap - Searing Touch 5L | Righteous Fire + Increased Area + Concentrated Effect + Empower + Increased Burning Damage

3L Main Hand | Lightning Warp + Reduced Duration + Faster Casting

5L Chest | Storm Call + Elemental Proliferation + Quality Added Lightning + Iron Will + Life Leech

6L Chest | Storm Call + Elemental Proliferation + Quality Added Lightning + Iron Will + Life Leech + Faster Casting





RF Damage Math

Summary: 12k dps base at my current gearing, over 24k with debuffed mob, over 36k with shock stacks from RF alone. Lightning adds another 4-10k dps.



Spoiler Health 4670

Base Damage 2335



Weapon | Increased Burn 70%

Talents | Increased Burn 80%

Skills Gem | Increased Burn 60%

Total Increase 210%



Net Increased Damage 4,904

Total Increased Damage 7,239



Concentrated Effect 65

Total MORE Damage 65%



Total DPS 11,944



Resistance DPS Math



75% 2,986

50% 5,972

25% 8,958

0% 11,944

-25% 14,929

-50% 17,915

-75% 20,901

-100% 23,887

-125% 26,873





RF "Imprinting"

RF basically imprints once you cast it. This means whatever you have linked to it will persist until the skill is removed. You can even unequip the weapon, and the effect will remaing.

This is a good thing as it prevents you from being able to "douse" or turn off the effect easily. Its a better thing for RF users in that you do not need to keep you casting weapon as a primary, and can use it on weapon swap.





Choice of Main Spell

I am using Storm Call for thematic reasons, but the build is quite viable with Freezing Pulse, Ice Spear, Ice Nova, Shock Nova, Shock, and Incinerate. I recommend using a non-fire as a main spell to proc EE.



Required Gear

Rise of the Pheonix - This is the only mandatory item as it will give the additional fire resists necessary to sustain RF. Late game you could go without this, but the effort would not be worth the trade.



Recommended Gear

Doon Cuebiyari - Simply amazing mace with this build when you strength stack. The bottom stat of "1% increased Damage per 8 strength" is the key.

Searing Touch - Used in 4L + on weapon swap. Rolls do not matter.

Deshret's Vice - Fantastic style points, high strength.

Windscream - Additional Curse

Doedre's Damning - Additional Curse





My Current Gear

Spoiler



Weapon Swap





Flasks



Weapon SwapFlasks

This is not a guide, you cannot level with this spec. It is an endgame option only.Assume this build is manleague only and not recommend using this in the play-it-safe leagues (aka "Hardcore"). Is it viable? Sure, but I don't want to debate it. Assume its not.| Combines two difficult to sustain abilities (RF and AA) to melt faces of those around you.| Amazingly solo play, flashy appearance, self-righteousness. Completely ignore many mobs (tittybitches / voidbearers)| Weaker in groups, require curse immune flasks (or risk death), requires extensive knowledge of mob abilities for positioning.I am wanting to share a uncommon build variant that has amazing potential and showcases rarely combined gear / talents. You can see my recent builds:Use lightning warp to land on targets, curse, bring the lightning. Use Ruby Pots to heal, and try to stack the shocks when possible.My Current StatsIn short, to sustain RF, you need to regen 9% of your health, and have 90% fire resist. This is achieved via passsives and gearing.Makes this build possible. Level as high as possible. A constantly underrated ability. Get to 20% (or more with enhance) for added runspeed!Elemental Equilibrium - This triggers when you deal lightning damage, and provides a 50% debuff for your fire damage. Also effective against curse immune mobs.Eldrich Battery - Need to run high level arctic armor, and also to prevent damage taken from energy shield with the new Rigeous Fire.Elemental Weakness - First and best curse for this build. Always have it up.Flammability - Useful to scale fire damage, but should never be used before Elemental Weakness.Enfeeble - Amazingly powerful, helpfulf if you might not survive larger hits while gearingVitality / Purity of Fire - Core required curses to make the build workClarity / Discipline - To Boost RegenGrace / Haste - Used when needed.-I run normally Vitality / Purity of Fire / ClarityOn Weapon Swap - Searing Touch 5L | Righteous Fire + Increased Area + Concentrated Effect + Empower + Increased Burning Damage3L Main Hand | Lightning Warp + Reduced Duration + Faster Casting5L Chest | Storm Call + Elemental Proliferation + Quality Added Lightning + Iron Will + Life Leech6L Chest | Storm Call + Elemental Proliferation + Quality Added Lightning + Iron Will + Life Leech + Faster CastingSummary: 12k dps base at my current gearing, over 24k with debuffed mob, over 36k with shock stacks from RF alone. Lightning adds another 4-10k dps.RF basically imprints once you cast it. This means whatever you have linked to it will persist until the skill is removed. You can even unequip the weapon, and the effect will remaing.This is a good thing as it prevents you from being able to "douse" or turn off the effect easily. Its a better thing for RF users in that you do not need to keep you casting weapon as a primary, and can use it on weapon swap.I am using Storm Call for thematic reasons, but the build is quite viable with Freezing Pulse, Ice Spear, Ice Nova, Shock Nova, Shock, and Incinerate. I recommend using a non-fire as a main spell to proc EE.Rise of the Pheonix - This is the only mandatory item as it will give the additional fire resists necessary to sustain RF. Late game you could go without this, but the effort would not be worth the trade.Doon Cuebiyari - Simply amazing mace with this build when you strength stack. The bottom stat of "1% increased Damage per 8 strength" is the key.Searing Touch - Used in 4L + on weapon swap. Rolls do not matter.Deshret's Vice - Fantastic style points, high strength.Windscream - Additional CurseDoedre's Damning - Additional Curse Last edited by VarthDaver on Dec 4, 2013, 1:08:14 AM