Fullmetal_Bawie Profile Joined May 2014 Australia 7 Posts Last Edited: 2015-07-28 12:00:14 #1

There is currently a scouting exploit in starcraft 2 that anyone can use to find any buildings on the map.

I do hope this is fixed soon. I do hope this is fixed soon. YES, AN AUSSIE TERRAN

PiGStarcraft Profile Blog Joined December 2010 Australia 945 Posts #2 oh wow nice find, hope that gets patched! Progamer www.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2

Vanadiel Profile Joined April 2012 France 961 Posts #3 Moman also revealed this few days ago on the Ogaming stream, note that obviously this does work for both protoss and terran, but not for Zerg.

Seeker Profile Blog Joined April 2005 Where dat snitch at? 33619 Posts #4 GM/Master hacking thread has been talking about this for some time now. It's a pretty serious issue since you can find out immediately where your opponent is without having to scout. Moderator PM me if you want translations done | twitch.tv/dankshrine Weekly SC2 Podcast!

wasilix Profile Joined August 2014 Russian Federation 80 Posts #5 On July 28 2015 20:59 Fullmetal_Bawie wrote:

There is currently a scouting exploit in starcraft 2 that anyone can use to find any buildings on the map.

https://www.youtube.com/watch?v=xP5LO5TTTKU

I do hope this is fixed soon. There is currently a scouting exploit in starcraft 2 that anyone can use to find any buildings on the map.I do hope this is fixed soon.



Nice find! Although you stretched it out a bit when said

Nice find! Although you stretched it out a bit when said can use to find any buildings



It gets complicated to find buildings when you can't narrow down their possible locations, but still it's very useful in finding spawn locations and, to a lesser extent, expansions at least. Which is still very bad, so it's very good find! It gets complicated to find buildings when you can't narrow down their possible locations, but still it's very useful in finding spawn locations and, to a lesser extent, expansions at least. Which is still very bad, so it's very good find!

Wildmoon Profile Joined December 2011 Thailand 4153 Posts #6 Nice find.

Sholip Profile Blog Joined March 2014 Hungary 420 Posts #7 On July 28 2015 21:23 wasilix wrote:

Show nested quote +

On July 28 2015 20:59 Fullmetal_Bawie wrote:

There is currently a scouting exploit in starcraft 2 that anyone can use to find any buildings on the map.

https://www.youtube.com/watch?v=xP5LO5TTTKU

I do hope this is fixed soon. There is currently a scouting exploit in starcraft 2 that anyone can use to find any buildings on the map.I do hope this is fixed soon.



Nice find! Although you stretched it out a bit when said

Show nested quote +

can use to find any buildings



It gets complicated to find buildings when you can't narrow down their possible locations, but still it's very useful in finding spawn locations and, to a lesser extent, expansions at least. Which is still very bad, so it's very good find! Nice find! Although you stretched it out a bit when saidIt gets complicated to find buildings when you can't narrow down their possible locations, but still it's very useful in finding spawn locations and, to a lesser extent, expansions at least. Which is still very bad, so it's very good find!

Well, technically he is right, you really can find any building on the map. Of course you won't find a proxy Stargate with this, but you have the theoretical potential to do so.



Nice vid by the way. The bug itself kind of similar to how units will choose their pathing knowing about buildings which you have never seen. For example, a scouting Probe that cannot enter a fully walled-off Terran main, will go to the point closest to the target location, which is often not at the ramp, even without seeing the wall. This is a smaller bug which cannot really be exploited that much but it also gives you information you otherwise could not have. Well, technically he is right, you really can find any building on the map. Of course you won't find a proxy Stargate with this, but you have the theoretical potential to do so.Nice vid by the way. The bug itself kind of similar to how units will choose their pathing knowing about buildings which you have never seen. For example, a scouting Probe that cannot enter a fully walled-off Terran main, will go to the point closest to the target location, which is often not at the ramp, even without seeing the wall. This is a smaller bug which cannot really be exploited that much but it also gives you information you otherwise could not have. "A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson

flipstar Profile Joined January 2011 226 Posts Last Edited: 2015-07-28 12:54:52 #8 I was under the impression that this was fixed, or was there another way with similar potential?



edit:

This also means that it's easy to figure out how the lucky proxydudes did it. Rallyscout or mh.

Taco87 Profile Joined February 2012 Norway 70 Posts #9 This is pretty big !

Yorbon Profile Joined December 2011 Netherlands 3188 Posts #10 Does this mean you can also see whether an opponent expanded or not at given location, given you know his spawning location? If so, I think this bug can have a pretty big impact even beyond the spawning location detection.

rotta Profile Joined December 2011 5526 Posts #11 On July 28 2015 22:03 Yorbon wrote:

Does this mean you can also see whether an opponent expanded or not at given location, given you know his spawning location? If so, I think this bug can have a pretty big impact even beyond the spawning location detection.

Yes it does. Yes it does. don't wall off against random

JoeCool Profile Joined January 2012 Germany 2389 Posts Last Edited: 2015-07-28 13:10:14 #12 On July 28 2015 22:03 Yorbon wrote:

Does this mean you can also see whether an opponent expanded or not at given location, given you know his spawning location? If so, I think this bug can have a pretty big impact even beyond the spawning location detection.



I think so, this should work whenever you klick on a building. No matter if it'S OC/CC, Rax, Factory, Depot etc. I think so, this should work whenever you klick on a building. No matter if it'S OC/CC, Rax, Factory, Depot etc.

PresenceSc2 Profile Joined February 2011 Australia 3972 Posts #13 Has this been in the game for 5 years... Stephano//HerO//TaeJa//Squirtle//Bomber

[PkF] Wire Profile Joined March 2013 France 22019 Posts #14 Fix this.

ThorPool Profile Joined February 2014 Panama 145 Posts #15 Seems to work with Terran and Protoss. Do not the Workers of Zerg spawn differently? Or should I also be afraid against a Zerg who does it RuFF! Let the cheese rain !

Gowerly Profile Blog Joined July 2011 United Kingdom 770 Posts #16 Zerg units hatch from eggs, so don't spawn out of the side of the hatchery. I will reduce you to a series of numbers.

KingAlphard Profile Blog Joined August 2012 Italy 1704 Posts Last Edited: 2015-07-28 13:24:36 #17 To be honest if this worked for zerg too I would consider leaving it as it is. Being able to know where your opponent is and even whether he expanded or not on 4 player maps eliminates a variety of coinflips and gambles which make the game worse. Also because you can easily tell when someone is exploiting this bug. hots/lotv gm protoss - tesgaming.com

messioso Profile Joined June 2011 Denmark 635 Posts Last Edited: 2015-07-28 13:27:51 #18 Just for reference. Blizzard/ESL have been aware of this for around a week since a thread appeared on battle.net. We've been warning all WCS players in Challenger of the issue and naturally it is forbidden. As of yet we've had 0 instances of it in Challenger. Former ESL League Operations. I ran IEM/WCS for like 3 years or something. I did map vetos on a tablet. That guy.

zatic Profile Blog Joined September 2007 Zurich 14579 Posts #19 Can someone please post TLDR with an explanation of how this works exactly for people who can not watch the video? Moderator I know Teamliquid is known as a massive building

GiveMeCake Profile Joined October 2010 148 Posts Last Edited: 2015-07-28 14:12:29 #20 TL;DR



If you set a CC/Nexus rally point to where the enemies CC/Nexus/Hatch might be, the workers will rally out differently if there's a building where the rally point is. This will let you know where the enemies spawn location is. I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.

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