Wolfram is a modern remake of Wolfenstein 3D, game created by id Software in 1992. It is designed mainly for those fans who wants to play old good game, but who is tired of pixelated sprite graphics. Well, many people could say that it is nonsense, retro games are distinctive and original and do not need any graphic enchancements. This is the point, but we, the authors, think in a different way. We hope that the remake will find it's niche and some of you guys will like it.

OVERVIEW

Once upon a time we looked for a modern remake for Wolfenstein3D, and we found some. But their quality left much to be desired; most of them were nothing but OpenGL ports with sprites replaced with models. We decided to create own remake on our engine, Volatile3D II, with two primary aims: first, experiment with retro game and get experience in such recast; second, give Volatile3D baptism of fire. Wolfram was not intended to reveal all the features of engine; this is actually an illustration of how to use it in fast development of simple 3D games.

FEATURES

Wolfram exploits some Volatile3D features, for example: per-pixel lighting with bump-mapping and parallax mapping; soft stencil shadows; refractions, cubemap reflections, mirrors; ragdoll physics. It brings new level of graphics to Wolfenstein levels, however they still lack details. Architecture was left intact to keep the original atmosphere, so was the original soundtrack. Gameplay contains stealth elements like the original game did: troopers patrol corridors, react sounds player produces, and can take no notice of player cloaking in shadows. There are four weapon types: knife, luger, mp40 and mg42. Amongst new features there are weapon realoading (NPCs also do that) and secondary attack (iron sight for firearms). Concept of "lives" was abolished, but player can save game at any point, and there are autosave triggers on every level. Searching for secrets, collecting treasure, fighting enemy troops, cloaking and bunny hopping - that's Wolfram.

LEVELS

Wolfram includes only the first episode of Wolfenstein 3D: 9 main levels and 1 secret level. These levels have been accurately ported keeping layout of items, enemies and geometry almost intact. It would be nice to port all the game, but we will never manage such amount of work.

ACHIEVEMENTS

To make the gameplay more versatile, a local achievement system is incorporated. Some achievements are easy to get, and some require you to explore levels thoroughly and fight the enemies in non-standard fashion. You won't consider to beat the game until you get all the achievements!

MISC

Please note that Wolfram is a standalone game, not a mod or total conversion. It won't require the original Wolfenstein 3D to be played.

Official website supports Russian language only. We are sorry for inconvenience and suggest to use online translator; however, most of the necessary information is provided herein. The game itself supports English language.

We use some resources from other games, for example, weapon models from "Day of Defeat" Half-Life mod. We were unable to find any modeller for help, therefore decided to release the game "as is". It is possible to replace such the resources later with a patch, however; the modeller's help is still welcome.

Wolfram intensively uses swastika and other nazi attributes due to it's concept, like the original Wolfenstein3D game. If such content is inappropriate for you, please download a special Nazi-symbols-free game version.

Please don't forget to download and install version 1.1 patch, especially if you want to play the game on Windows 7.

We are very interested in and grateful for any user comments and suggestions. Hope you like the game!