fans did not take this kindly. In the following days, the MMO’s subreddit exploded with threads about the incident, with many calling for Price to be punished or fired. Some even threatened to stop spending money on the game until the situation was “resolved” in a way they found suitable.The mob also went after Peter Fries, a writer who stuck up for Price in a couple now-deleted tweets . “Here’s a bit of insight that I legitimately hope he reflects on: she never asked for his feedback,” Fries wrote.Yesterday, ArenaNet fired both Price and Fries. “Recently two of our employees failed to uphold our standards of communicating with players,” ArenaNet president Mike O’Brien said in a Guild Wars 2 forum post . “Their attacks on the community were unacceptable. As a result, they’re no longer with the company.” When reached by, ArenaNet sent a follow-up statement that echoed what O’Brien wrote but would not comment further.“9 out of 10 fans are fine, and that I’ve had a lot of genuinely beautiful interactions with individual fans in which the affection I expressed is genuine. But 10% of your fandom being toxic is still a really high percentage.”Thesubreddit erupted again, this time in celebration . Some fans also encouraged people to give positive feedback to ArenaNet and hoped that developers won’t be afraid of interacting with the community in the future . Other people, however, were surprised by ArenaNet’s decision to fire developers instead of standing by them.“Here I thought being indie meant I was on-the-clock 24/7, but apparently AAA means just that but also being forced to take whatever shit people fling at you because ‘standards of communicating with our community’ and ‘we make the game for you (so feel free to give our devs shit),’” wrote Vlambeer’s Rami Ismail on Twitter.Others drew comparisons to Gamergate and the precedent it set with its use of mob tactics.