I was part of the concept art team for WB Turbine's Infinite Crisis. This included making funky redesigns of classic characters in alternate realities as brand new playable characters or as skins. I was also adjusting classic designs to fit in our game style, which was often about pushing shapes to be more visible or simplifying busy areas. Often these are also used to help convince WB that Turbine had a competent grasp of their IP. I also had input on how their abilities would look like in game with effects concepts. Some of these ideas ended up as characters for the same comic.



One of my favoriter ideas from this IP, mostly because I really like Zatanna. This version of her is in a parallel world that is like the main DC universe but rooted in magic. In this universe the power of her voice was taken away to infuse her weapon, which she uses to silence mages that have turned bad. As a result she is mute, and she communicates through her familiar (the owl-falcon thing).





Stargirl and all related elements TM & © 2014 DC Comics



