Within the British Army, wargaming is primarily used as part of the Seven Questions (7Qs) of the Combat Estimate. However, it lacks a proper adversarial element. During the planning phase, the plan will become awed if most, or all, dangerous enemy actions and responses have not been articulated.

The missing aspect in British military wargaming is the adversarial. It is this aspect, and the replacement of military judgement by the use of variable factors and the ever maligned use of dice to determine outcomes, which results in much of the misperceptions directed towards wargaming. The result is usually a somewhat dismissive attitude and an assertion that it is a game of dice not much different from Risk and is more associated with ‘childish things’.