Warden

The archetypal Warden owns the battlefield. The Warden approaches combat with confidence and superiority, and uses the fearsome hook and chain to keep foes under his control. Once masters of prisons, torture halls, or bounties, Wardens extend their own law to forces abroad.

Hook & Chain

When you choose this archetype at 3rd level, you gain proficiency with hook & chain martial weapons. You may spend 1 hour and 25 gp worth of material to construct a hook & chain weapon. You may create the following weapons

Hook & Chain Weapon List

Name Damage Weight Range Properties Light chain 1d4 Piercing 2 lb. Melee Light, finesse, reach Heavy chain 1d8 Bludgeoning 5 lb. Melee Heavy, two-handed, reach

Battlefield Dominance

At 3rd level, you have learned special techniques with hook & chain weapons, and can use these weapons to cripple your targets. Some techniques require your target to make a saving throw to resist the technique's effects. the saving throw DC is calculated as follows:

Technique save DC = 8 + your profciency bonus + your Strength modifier.

Prisoner's Leash. When you hit a creature one size larger than you or smaller with the light chain, you can attempt to grapple the creature. On a successful grapple, you pull the creature 5 ft. closer to you. A creature grappled in this manner makes attacks against you at disadvatange. Furthermore, you may move this creature to any unoccupied space within 5 ft. of you at a cost of your movement. While a creature is grappled in this manner, you may not use the light chain to make weapon attacks.

Criminal's Lament. When you hit a creature one size larger or smaller with the heavy chain, you can attempt to restrain the creature. The target must make a Dexterity saving throw or be restrained and pulled 5 ft. closer to you. The creature may attempt to break free from the restraint by rolling a Strength saving throw at the start of its turn. While a creature is restrained in this manner, you may not use the heavy chain to make weapon attacks. If you release the heavy chain, the creature has advantage on ending the restrained effect.

Battlefield Dominance vs. Giant-sized Creatures If the target is Giant-sized, you instead can attempt to limit the target's movement with a special grapple when you hit with a melee weapon attack using the heavy chain. The creature may not move more than 10 ft. away from you while grappled in this way. Attacks made by allies against a Giant creature grappled in this manner are made with advantage. As an action you may move the creature up to half your movement to an unoccupied space 10 ft. of you, but otherwise cannot do any other action that requires use of your hands.

Lawbringer

At 7th level, you gain advantage on saving throws against fear. Additionally, you gain proficiency in one skill from Intimidation, Survival, Invesitgaion, and Insight

Improved Battlefield Dominance

At 10th level, you have learned how to use your hook & chain weapons with greater effectiveness, and gain access to the following techniques:

Lockdown. You have created a method that allows a second extension of then light chain to lash out at your targets. When you hit a creature with the light chain, you can apply Prisoner's Leash, and you can expend a bonus action to target a second creature within 5 ft. of the original target within your reach. If the original attack roll would hit the second creature, you can grapple it with Prisoner's Leash.

No One Escapes. When you hit a creature with the heavy chain, you can expend a bonus action to attempt to knock it down along with another creature. The orignial target must make a Strength saving throw or be knocked prone, and you can choose a second creature within 5 ft. of the original target within your reach. If the original attack roll would hit the second creature, it must pass a Strength saving throw or be knocked prone.

Executioner

At 15th level, you have mastered the art of culling the weak with powerful blows. Once per round, the first weapon attack you make is with advantage. Additionally, all attacks made against creatures under the effect of Battlefield Dominance techniques gain a +2 to the damage roll.

Crush the Opposition

At 18th level, you gain a +2 to your AC from attacks from foes affected by your Battlefield Dominance techniques. Furthermore, when a creature under an effect granted by your Battlefield Dominance techniques misses you with a melee attack, you may use your reaction to make a melee weapon attack against the creature.