User Info: Raug the Evil Dwarf Raug the Evil Dwarf 15 years ago #1



These two things go hand in hand. I would say around 75% of freeze-ups in

this game are caused by a big file size. Unfortunately, that happens when

you bring a game from PC to the console. Freezes are sadly common in this

game, it even gets to the point eventually when there is nothing you can

do to reduce their number. Either because of taking advantage of other

glitches in the game, or simply playing one character for so long, you can't

reduce the file size. These are rules of thumb to prolong the life of

your favorite character, and keep the freeze-ups to a minimum.





For reducing file size, there are several things you can do...



1. Don't save over other files. Start a new one every time and delete the

back files before you load the latest one.



2. NO autosave, it fragments the save similar to fragmenting on a CPU.

See #1



3. Close all doors behind you. The Game has to remeber what doors you left

open. Besides, you weren't raised in a barn.



4. Leave things alone. Don't take small things from houses. Try not to take

anything from houses. The game has to remember what it was programmed to

have and where it went. If you must take things, you might as well loot

the whole house.



5. Don't leave things lying out in the open. Use a crate, sack, barrel or

permacorpse. Too many things left in the open results in an Overflow Loot

Bag, which has a tendancy to erase items it was supposed to store. If

you're concerned about items disapprearing from normal crates, sacks,

chests, barrels, or even permacorpses(it rarely ever happens), just buy a

lock spell and lock the container.



6. To get rid of things you don't need, kill a generic monster (kagouti,

cliff racer, etc.) and put all the unwanted items in it's corpse. rest for

three days in a different area and the body and it's contents will dis-

appear. By "different area," I mean a new loading cell, an are the game

has to load up. It won't disappear if you stand by it.



7. Dispose of corpses as you go along. Too many dead creatures and

humaniods eat up valuable RAM.



8. Sleep for 3 days at a time in bed before you save. That will clear the

game of bodies you forgot to dispose of.





That should be about it. Remeber that abusing glitches will cause your game

to crash more frequently as well. And if all else fails, start a new

character. “I hate to advocate weird chemicals, alcohol, violence or insanity to anyone . . . but they’ve always worked for me.” Hunter S. Thompson Section #1. Freeze-Ups and Reducing File Size.These two things go hand in hand. I would say around 75% of freeze-ups inthis game are caused by a big file size. Unfortunately, that happens whenyou bring a game from PC to the console. Freezes are sadly common in thisgame, it even gets to the point eventually when there is nothing you cando to reduce their number. Either because of taking advantage of otherglitches in the game, or simply playing one character for so long, you can'treduce the file size. These are rules of thumb to prolong the life ofyour favorite character, and keep the freeze-ups to a minimum.For reducing file size, there are several things you can do...1. Don't save over other files. Start a new one every time and delete theback files before you load the latest one.2. NO autosave, it fragments the save similar to fragmenting on a CPU.See #13. Close all doors behind you. The Game has to remeber what doors you leftopen. Besides, you weren't raised in a barn.4. Leave things alone. Don't take small things from houses. Try not to takeanything from houses. The game has to remember what it was programmed tohave and where it went. If you must take things, you might as well lootthe whole house.5. Don't leave things lying out in the open. Use a crate, sack, barrel orpermacorpse. Too many things left in the open results in an Overflow LootBag, which has a tendancy to erase items it was supposed to store. Ifyou're concerned about items disapprearing from normal crates, sacks,chests, barrels, or even permacorpses(it rarely ever happens), just buy alock spell and lock the container.6. To get rid of things you don't need, kill a generic monster (kagouti,cliff racer, etc.) and put all the unwanted items in it's corpse. rest forthree days in a different area and the body and it's contents will dis-appear. By "different area," I mean a new loading cell, an are the gamehas to load up. It won't disappear if you stand by it.7. Dispose of corpses as you go along. Too many dead creatures andhumaniods eat up valuable RAM.8. Sleep for 3 days at a time in bed before you save. That will clear thegame of bodies you forgot to dispose of.That should be about it. Remeber that abusing glitches will cause your gameto crash more frequently as well. And if all else fails, start a newcharacter.

User Info: Raug the Evil Dwarf Raug the Evil Dwarf (Topic Creator) 15 years ago #2



Most of the merchants in Morrowind don't have the money to buy the really

expensive items. On the Mainland, The Mudcrab and the Merchantile Master

Trainer are the wealthiest merchants. The Talking Mudcrab has 10,000 gold,

and is very hard to find. There's an FAQ by my good friend DagothUrReturns

that shows the Mudcrab's exact location, in the middle of nowhere. I

personally use the Creeper, he's a little more flexible and way easier to

find. He's a little scamp on the second floor of Ghorak Manor in Caldera.



--The Process:



Let's say you want to sell something worth 15,000. Creeper only has 5,000, so

you need to "give" him another 10,000.





First, you need to have things in his inventory to make change. My favorites

are Ebony bracers, 6th House Bell Hammers, and Indoril and Orcish sheilds.

By making change, I mean things that you are going to buy from him to give

him the money to purchase your more expensive items.



You want to sell an ebony broadsword worth 15,000. You need to buy two Ebony

bracers worth 5,000. Now he has 15,000 and you have a broadsword and two

bracers in your inventory. Sell him the sword, depleting his money to 0.

Stand right in front of him and rest for 24 hours till his money resets. In

Morrowind, every merchant's money resets to full after 24 hours. And don't

worry if it says that resting there is illegal. You can just wait in front

of him. When you wait, you only restore fatigue, but no health or

magicka(if applicable) will be restored. It's not a crime. So, now you've

rested and he's back to 5,000. Sell him a bracer you don't need. He's

back to 0. Rest again, and repeat. Now, you've bought two bracers, sold a

broadsword for full price, and sold back two bracers for full price.

Not too shabby.



Of course if you used the Mudcrab, then you would have only needed to buy

and sell one Ebony bracer.



This takes a long time if the item is very expensive. Remember, you need to

be able to make change, and have almost as much money in your pocket as

compared to what the item is worth. It may be time consuming, but you'll

have more cash than you know what to do with. “I hate to advocate weird chemicals, alcohol, violence or insanity to anyone . . . but they’ve always worked for me.” Hunter S. Thompson Section #2 Full Price for Your Items Bartering TrickMost of the merchants in Morrowind don't have the money to buy the reallyexpensive items. On the Mainland, The Mudcrab and the Merchantile MasterTrainer are the wealthiest merchants. The Talking Mudcrab has 10,000 gold,and is very hard to find. There's an FAQ by my good friend DagothUrReturnsthat shows the Mudcrab's exact location, in the middle of nowhere. Ipersonally use the Creeper, he's a little more flexible and way easier tofind. He's a little scamp on the second floor of Ghorak Manor in Caldera.--The Process:Let's say you want to sell something worth 15,000. Creeper only has 5,000, soyou need to "give" him another 10,000.First, you need to have things in his inventory to make change. My favoritesare Ebony bracers, 6th House Bell Hammers, and Indoril and Orcish sheilds.By making change, I mean things that you are going to buy from him to givehim the money to purchase your more expensive items.You want to sell an ebony broadsword worth 15,000. You need to buy two Ebonybracers worth 5,000. Now he has 15,000 and you have a broadsword and twobracers in your inventory. Sell him the sword, depleting his money to 0.Stand right in front of him and rest for 24 hours till his money resets. InMorrowind, every merchant's money resets to full after 24 hours. And don'tworry if it says that resting there is illegal. You can just wait in frontof him. When you wait, you only restore fatigue, but no health ormagicka(if applicable) will be restored. It's not a crime. So, now you'verested and he's back to 5,000. Sell him a bracer you don't need. He'sback to 0. Rest again, and repeat. Now, you've bought two bracers, sold abroadsword for full price, and sold back two bracers for full price.Not too shabby.Of course if you used the Mudcrab, then you would have only needed to buyand sell one Ebony bracer.This takes a long time if the item is very expensive. Remember, you need tobe able to make change, and have almost as much money in your pocket ascompared to what the item is worth. It may be time consuming, but you'llhave more cash than you know what to do with.

User Info: Raug the Evil Dwarf Raug the Evil Dwarf (Topic Creator) 15 years ago #3





First, you'll need the brown and gold editon of Morrowind GOTYE. The easiest

way to check if you have the correct edition is by looking on the back cover

of the game's box. There should be a Dark Elf in yellow (bonemold) armour, a

guy in a red suit of armour that kind of resembles a medieval Storm Trooper,

and a picture of a werewolf. IF that's the edition you have, then this

pertains to you. If your copy of Morrowind doesn't have these pictures, then

this does not apply.





--To get to Mournhold



You have to wait to be attacked by an assassin in black. He's part of the Dark

Brotherhood, a dishonorable gang of theives and assassins. The attack can

happen at any level, but usually it's levels 6-12. After that happens, report

to any guard. He'll tell you that if you've been attacked by the Dark Brother

hood, then you should probably talk to Apelles Matius. "He's recently in

from Cyrodiil." And, "You'll likely find him inspecting the grounds at Ebon-

heart." So, head to Ebonheart, and look for Apelles. He's usually walking

around the large bridge by the Grand Council Chambers. He is the only one in

Adamantium armour. Talk to him, and he'll direct you to a teleporter girl in

the Grand Council Chambers. Talk to her, and she sends you to Mournhold. To

get back to the mainland, either talk to the Argonian in the welcoming center

or if you have a marked location on the other island, you can recall to it.





That's how you get there. Mournhold is a magical place....where it's really

easy to die, so be careful. “I hate to advocate weird chemicals, alcohol, violence or insanity to anyone . . . but they’ve always worked for me.” Hunter S. Thompson Section #3 How To Get To Mournhold.First, you'll need the brown and gold editon of Morrowind GOTYE. The easiestway to check if you have the correct edition is by looking on the back coverof the game's box. There should be a Dark Elf in yellow (bonemold) armour, aguy in a red suit of armour that kind of resembles a medieval Storm Trooper,and a picture of a werewolf. IF that's the edition you have, then thispertains to you. If your copy of Morrowind doesn't have these pictures, thenthis does not apply.--To get to MournholdYou have to wait to be attacked by an assassin in black. He's part of the DarkBrotherhood, a dishonorable gang of theives and assassins. The attack canhappen at any level, but usually it's levels 6-12. After that happens, reportto any guard. He'll tell you that if you've been attacked by the Dark Brotherhood, then you should probably talk to Apelles Matius. "He's recently infrom Cyrodiil." And, "You'll likely find him inspecting the grounds at Ebon-heart." So, head to Ebonheart, and look for Apelles. He's usually walkingaround the large bridge by the Grand Council Chambers. He is the only one inAdamantium armour. Talk to him, and he'll direct you to a teleporter girl inthe Grand Council Chambers. Talk to her, and she sends you to Mournhold. Toget back to the mainland, either talk to the Argonian in the welcoming centeror if you have a marked location on the other island, you can recall to it.That's how you get there. Mournhold is a magical place....where it's reallyeasy to die, so be careful.

User Info: Raug the Evil Dwarf Raug the Evil Dwarf (Topic Creator) 15 years ago #4





This is a pretty common question. People search the enitre island of

Morrowind looking for Golden Saints, and with good reason. Golden Saints

are one of the tougher Daedra you'll face. Daedra are a type of gods and

demigods, etc. The Golden Saints are particularly valuable for not only

the weapons they carry, but also their souls. With the Soul of a Golden

Saint, enchanters can create items that are constantly on. Most

enchantments are either cast when used, or cast when a weapon strikes. With

a Golden Saints soul powering the enchantment, The options are opened up to

constant effect enchantments. For example, a ring enchanted with a Scamp's

soul and restore health will restore your health for the allotted amount and

time, then wear off, just like a spell. With a ring enchanted with a Golden

Saints soul, you could have a restore health effect constantly. Effectively

turning it into a ring that regenerates your health as long as you wear it.

Instead of looking for Saints all over the island, Some people choose to

summon them by use of thier conjuration skill. It's an easy way to have an

unlimited supply of Saint's souls and fodder for awesome enchantments.



Location--



Felen Maryon is a Dark Elf that lives in Therana's chamber's, in the upper

tower in the city of Tel Branora. To get to Tel Branora, take a boat from

either Vivec or Sadrith Mora. When you hit Tel Branora, look for the mush-

room houses the Telvanni are famous for. Start walking up the side of the

house where all the guards are walking. It's a path that spirals up.

There's a door that's marked "Upper Tower." Head into the door and look

straight for an opening/tunnel that's a little lower than where you're

standing. Go through there and up to more doors that say, "Therana's

Chambers." Enter and here you'll have to levitate or jump up to where

Therana is. When you make it up there, you should see a guy with a magick

robe, he's Felen. You can buy most upper level summons here, and he's a

spellmaker as well.





A couple of side notes:



-The Golden Saint isn't the only creature that, when soul trapped, produces

the constant effect option. Ascended Sleepers and the souls of the gods

also give that chioce. The thing about the Sleepers is that there is no

summon spell available, meaning the only way to find them is to search the

island. The gods' souls are too valuable to put into a constant effect

enchantment. Vivec and Almalexia's souls can only be trapped in Azura's

Star. Vivec has 1,000 charges and Almalexia has 1,500 charges. A Golden

Saint and Ascended Sleeper's soul both only have 400 charges. The gods'

souls are more suited for a cast when used or cast when strikes, due to

the high number of charges.



-Members of Great House Telvanni build their houses in a way to make it hard

for non-magick users to enter and talk to them. They are very elitist.

That's why you have to levitate in all Telvanni towers to speak with the

owners.

“I hate to advocate weird chemicals, alcohol, violence or insanity to anyone . . . but they’ve always worked for me.” Hunter S. Thompson Section #4 Golden Saint Summon Location.This is a pretty common question. People search the enitre island ofMorrowind looking for Golden Saints, and with good reason. Golden Saintsare one of the tougher Daedra you'll face. Daedra are a type of gods anddemigods, etc. The Golden Saints are particularly valuable for not onlythe weapons they carry, but also their souls. With the Soul of a GoldenSaint, enchanters can create items that are constantly on. Mostenchantments are either cast when used, or cast when a weapon strikes. Witha Golden Saints soul powering the enchantment, The options are opened up toconstant effect enchantments. For example, a ring enchanted with a Scamp'ssoul and restore health will restore your health for the allotted amount andtime, then wear off, just like a spell. With a ring enchanted with a GoldenSaints soul, you could have a restore health effect constantly. Effectivelyturning it into a ring that regenerates your health as long as you wear it.Instead of looking for Saints all over the island, Some people choose tosummon them by use of thier conjuration skill. It's an easy way to have anunlimited supply of Saint's souls and fodder for awesome enchantments.Location--Felen Maryon is a Dark Elf that lives in Therana's chamber's, in the uppertower in the city of Tel Branora. To get to Tel Branora, take a boat fromeither Vivec or Sadrith Mora. When you hit Tel Branora, look for the mush-room houses the Telvanni are famous for. Start walking up the side of thehouse where all the guards are walking. It's a path that spirals up.There's a door that's marked "Upper Tower." Head into the door and lookstraight for an opening/tunnel that's a little lower than where you'restanding. Go through there and up to more doors that say, "Therana'sChambers." Enter and here you'll have to levitate or jump up to whereTherana is. When you make it up there, you should see a guy with a magickrobe, he's Felen. You can buy most upper level summons here, and he's aspellmaker as well.A couple of side notes:-The Golden Saint isn't the only creature that, when soul trapped, producesthe constant effect option. Ascended Sleepers and the souls of the godsalso give that chioce. The thing about the Sleepers is that there is nosummon spell available, meaning the only way to find them is to search theisland. The gods' souls are too valuable to put into a constant effectenchantment. Vivec and Almalexia's souls can only be trapped in Azura'sStar. Vivec has 1,000 charges and Almalexia has 1,500 charges. A GoldenSaint and Ascended Sleeper's soul both only have 400 charges. The gods'souls are more suited for a cast when used or cast when strikes, due tothe high number of charges.-Members of Great House Telvanni build their houses in a way to make it hardfor non-magick users to enter and talk to them. They are very elitist.That's why you have to levitate in all Telvanni towers to speak with theowners.

User Info: Raug the Evil Dwarf Raug the Evil Dwarf (Topic Creator) 15 years ago #5



I am not entirely sure who first found this out or how. A popular theory is

that the finder created a spell to summon a Golden Saint and soul trap it at

the same time. This person made the spell they thought would do it. When it

was cast however, it turned into something a little strange. The creature

didn't go away. It stayed there permanently. This is a kind of fun glitch

that is more formally called the "Target Effect." I don't know who came up

with it originally, but it's a good thing they did. I do not recommend

abusing this, as it could take all the fun out of your gameplay experience.

It's non fun being super powerful and having nothing left to do, and no

challenges. Use this knowledge sparingly, for your benefit.



You'll need to get the spell effects you want and go to a spellmaker.

And remember, this is one spell with two effects, not two seperate spells.





Perma spells:

example...





"Perma Command"

Fortify Strength on Target

Command Humaniod x-x for 2 secs. in 5ft on Touch





The first effect has to be "on Target" and requires no variables. Fill out

the x-x for how high a level the target is. For this to work, you have to

stand a little ways away, like 4 1/2 feet away. Cast it at the floor and

barely get them in the 5 ft ring.



This is for casting a perma spell on another person. Very useful for giving

an NPC more speed when he's following you around, or commanding them around,

like the sample spell implies.



For a Perma-Spell on yourself just change the second spell effect to "on self,"

and cast it. It's easier to do it on yourself because you don't have to worry

about the NPC's proximity.



For a Perma-Summon spell, just change the second effect of the spell to the

summon you would want. Look at the floor, and then cast it.



Warning: The more you abuse the Target Effect/Perma-Spell Formula, the more

likely your game is to freeze-up and crash. See Section #1: Freeze-Ups and

Reducing File Size. Also it's more likely you are to not enjoy your Morrowind

experience. Use sparingly. “I hate to advocate weird chemicals, alcohol, violence or insanity to anyone . . . but they’ve always worked for me.” Hunter S. Thompson Section #5 "Perma-Spells"I am not entirely sure who first found this out or how. A popular theory isthat the finder created a spell to summon a Golden Saint and soul trap it atthe same time. This person made the spell they thought would do it. When itwas cast however, it turned into something a little strange. The creaturedidn't go away. It stayed there permanently. This is a kind of fun glitchthat is more formally called the "Target Effect." I don't know who came upwith it originally, but it's a good thing they did. I do not recommendabusing this, as it could take all the fun out of your gameplay experience.It's non fun being super powerful and having nothing left to do, and nochallenges. Use this knowledge sparingly, for your benefit.You'll need to get the spell effects you want and go to a spellmaker.And remember, this is one spell with two effects, not two seperate spells.Perma spells:example..."Perma Command"Fortify Strength on TargetCommand Humaniod x-x for 2 secs. in 5ft on TouchThe first effect has to be "on Target" and requires no variables. Fill outthe x-x for how high a level the target is. For this to work, you have tostand a little ways away, like 4 1/2 feet away. Cast it at the floor andbarely get them in the 5 ft ring.This is for casting a perma spell on another person. Very useful for givingan NPC more speed when he's following you around, or commanding them around,like the sample spell implies.For a Perma-Spell on yourself just change the second spell effect to "on self,"and cast it. It's easier to do it on yourself because you don't have to worryabout the NPC's proximity.For a Perma-Summon spell, just change the second effect of the spell to thesummon you would want. Look at the floor, and then cast it.Warning: The more you abuse the Target Effect/Perma-Spell Formula, the morelikely your game is to freeze-up and crash. See Section #1: Freeze-Ups andReducing File Size. Also it's more likely you are to not enjoy your Morrowindexperience. Use sparingly.

User Info: Vexxx_Skyrider1 Vexxx_Skyrider1 15 years ago #7 \\....//\\//\\//\\//~~~~~~~o

..\\//..//\\//\\//\\~~~~~~~o I KNEW YOU WOULD BE BACK SOME DAY!!! :')

User Info: dws90 dws90 15 years ago #8 The world is small, nasty and complicated. Everyone dies alone. Did youi go to SS and ask for a sticky? This topic deserves it, I think.

User Info: sword119 sword119 15 years ago #9 I WILL TAKE OVER THE WORLD!!!!!!!!!!!!!!!!!!! IS there a place were you have to sleep to get to mornhold or will any place do.