At 3rd level, a paladin gains the Sacred Oath feature. The following options are available to a paladin, in addition to those offered in the Player’s Handbook: the Oath of the Dragon and the Oath of the Valkyrie.

Oath of the Valkyrie

The Oath of the Valkyrie is for those who seek the battlefield as a place to prove ones honor to the gods. They are given the power to choose who lives and who dies, though for any one side of a conflict, they seek to save those who have yet to earn honor in battle, and let those who have found it die no matter how much left in the world they have yet to do. It takes strong conviction to hold to the ideals set forth by the All-Father Tyr, who taught the first shield maidens this oath. Those that follow this oath till the end often become angels of the All-Father.

Tenets of the Valkyrie The tenets of the Valkyrie have existed for many ages, and thus each oath is as unique as the Valkyrie who takes it, though many share these tenets. Victory. Never give up. Only through hard work can victory be achieved, whether in battle or in life. Honor. Never harm those who cannot defend themselves, for there is no glory to be found there. Hand of Fate. Never deny a warrior their place in the hall of the All-Father. Save those who have yet to meet their fated battle. Prudence. Pick your battles wisely, a poorly chosen battle can be lost before it begins. Oath Spells Paladin Level Spells 3rd Bane, Bless 5th Lesser Restoration, Spiritual Weapon 9th Fly, Revivify 13th Blight, Death Ward 17th Hold Monster, Raise Dead

Channel Divinity: Saving Grace You can use your Channel Divinity to save someone from death. When a creature within 30 feet of you would be reduced to 0 hit points, you can use your reaction to cause the creature to have hit points equal to your Charisma modifier + your paladin level instead.

Channel Divinity: Battle Spirit As a bonus action, you can become filled with the spirit of battle for 1 minute or until you are knocked unconscious. While your battle spirit is active, whenever you make an ability check or a saving throw, you can roll a 1d4 and add the number rolled to the ability check or saving throw.

Aura of Ragnarök Starting at 7th level, you constantly emanate an aura of battle while you're not incapacitated. You and friendly creatures within 10 feet of you deal extra radiant damage equal to your Charisma modifier when they hit with a melee weapon attack. At 18th level, the range of this aura increases to 30 feet.

Shield Maiden Beginning at 15th level, you are always under the effects of a Shield of Faith spell.