• Fixed a typo with the Type A Affinity Generator Mod for Precision.

• Fixed an issue causing sounds to be turned down in the first boss fight of the Desecrated Cathedral.

• Various Synthium Cable Base Items now have larger collision making them easier to select. This may make some current placements invalid if they are partially in walls.

• Bounty NPCs in DLCs 8, 9, 12 and 14 have been updated so that Friendly Players can not heal them.

o Episode 8 - Raven (Hero and Villain Version)

o Episode 9 - Azure, Emerald, Citrine, Crimson Iconics

o Episode 12 - Doctor Light, Superman

o Episode 14 - Apokolips and New Genesis Bounties

• Abilities can no longer be canceled early by movement.

• Corrupted Zamaron Duo

o Indigo-1 should more consistently be able to keep up when players enter the final boss room, so the players shouldn't have to fight without her aid.

• Shadowlands (Hero Version)

o Fixed issue where duo wasn’t closing after rescuing Wonder Woman.

• Corrected a tool tip bug on the Energy Armor Glove unattuned box that stated they were level 126

• PS3 ONLY: Reduced the memory footprint of R&D data. Players with more R&D plans will have a longer load time in the R&D UI but better gameplay in general.

• Corrected inconsistencies at certain levels in Combat Rating differential.

• Items that had their Mark cost changed to Marks of Victory for GU47, have been updated with the correct value of Prestige for the conversion.

• Fixed a bug where uncollected items would show up as "collected" in mail attachments.

• The claim window should now be less likely to lose its scrollbar.

• Added 'No Delete' flag to the following Marketplace Exobyte Data Legends characters:

o Kyle Rayner

o Guy Gardner

o Deathstroke

o Supergirl

• The in-game marketplace will now notify you when you can't purchase an item because you don't have sufficient room in your inventory.

• Bombshell Paradox

o The Bombshells will no longer attack the Tenebrous Vortices.

• Quantum

o Time Bomb

 Increased damage slightly while in melee range of your target.

• Fixed a subtitle that played on open world encounters that mistakenly read 'Do Not Use.'

• Added crates to the room with the movement mode requirement. This way players having trouble can also jump up the crates.

• Removed shields from NPCs in the room teaching counter mechanics. Players having difficulty executing counters will still eventually be able to advance and defeat the NPCs.

• Removed Brainac Encaser.

• New loading screens have been added to the game.