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######################## VERSION 1.1.0 #######################

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# Features

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* Strike Craft attack behavior was changed

* It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore

* It is now possible to set a custom ruler/heir title for your custom empires

* It is now possible to write a biography for your custom empire

* Added an Influence reward for establishing communications, or conversely being contacted

* Collection of strategic resources on planet tiles is no longer suppressed by buildings

* Added settings for AI aggressiveness in the galaxy setup screen

* "Shipwright" mandate for democractic empires has been reworked

* Added resource reward to Raid on Smugglers event

* Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates

* Slaver mandate no longer possible if slavery is outlawed

* It is now possible to set difficulty in multiplayer

* Symbols of Domination is now available for everyone

* Platypus species portrait and Paradox empire flag is now available for everyone



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# Balance

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# Technology

* Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)

* Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs

* Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales



# Ethics

Fanatic Individualist

* Pops are now more unhappy in collectivist empires

* No longer have increased ethics divergence



Individualist

* Pops are now more unhappy in collectivist empires

* No longer have increased ethics divergence



Fanatic Xenophobe

* Rivalries now provide 50% more Influence



Xenophobe

* Rivalries now provide 25% more Influence



Fanatic Xenophile

* Alliance Influence cost reduced by 100%

* Maximum number of embassies increased by 2



Xenophile

* Alliance Influence cost reduced by 50%

* Maximum number of embassies increased by 1



Fanatic Militarist

* No longer gains additional Influence from rivalries

* No longer have an increased Influence cost for being in an Alliance



Militarist

* No longer gains additional Influence from rivalries

* No longer have an increased Influence cost for being in an Alliance



Fanatic Pacifist

* Pops are now more unhappy in militarist empires

* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%



Pacifist

* Pops are now more unhappy in militarist empires

* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%



# Components

* Strike Craft engagement range was significantly increased

* Strike Craft launch time reduced from 5 to 3 days

* Fighter movement speed increased from ~2 to 3.5

* Bomber movement speed increased from 1.5 to 3

* Chemical Thrusters Chance to Evade reduced from +10 to +5

* Ion Thrusters Chance to Evade reduced from +20 to +10

* Plasma Thrusters Chance to Evade reduced from +30 to +15

* Impulse Thrusters Chance to Evade reduced from +40 to +20



# Buildings

* Research Institute modifier to research speed reduced from +10% to +5%

* Colony Shelter modifier to ethics divergence reduced from +20% to +10%

* Empire Capital-Complex can now only be built on a capital world



# Government forms

Theocratic Republic

* Additional Core Planets reduced from +2 to +1



Transcendent Republic

* Additional Core Planets reduced from +4 to +2



# Traits

* Aggressive - fire rate bonus reduced from +20% to +10%

* Butcher - army damage bonus reduced from +20% to +10%

* Glory Seeker - army morale damage bonus reduced from +10% to +5%



# Modifiers

* Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years



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# AI

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# Misc.

* Computer-controlled Empires will start outlawing AI over time during a certain Crisis

* Increased negative opinion scaling for relative power of subjects

* AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled

* Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap

* Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years

* Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits

* Fixed a bug where military focused sectors would not build military stations

* Fixed an issue where the AI would not enslave any Pops



# Diplomacy

* AI will no longer accept a white peace when they are winning in warscore

* AI is now more open to trading access, migration rights and (for some personalities) research treaties

* Fixed a bug where AI would offer peace deals that gave allies' war goals to the player

* Fixed AI spamming the player with military access offers

* AI is now more aggressive against easily defeated targets



# Economy

* Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit



# Sector

* Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances

* Improved the way sectors determine which resources the country needs when constructing buildings

* Fixed a bug where sector AI would move Pops back and forth

* Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships



# Warfare

* Improved military tactics and handling of units

* Improved handling of military fleets vs. transport fleets

* AI now fights Crises

* Fixed issues where military fleets would not move

* AI should be better at trying to regain control of occupied planets

* AI should be better at trying to invade planets taken by ""AI uprisings"



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# User Interface

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* Diplomatic notifications and pop-ups have been improved

* End of combat UI has been improved

* Colony Ships now show which Pop it is carrying

* Localization of armor/shield penetration updated

* If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"

* Habitability icons in galaxy map and systems view have been improved

* (BETA) Added a new experimental option for GUI-scaling in the options menu





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# User modding

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* Ported system for weights/triggers on songs from HoI4/EU4

* Fixed so that effect set_name can use localization system

* Moved Domination victory condition into defines

* Added NOR operator

* Species Appearance screen is now moddable

* Species City Appearance screen is now moddable

* Ship Appearance screen is now moddable

* Added num_energy trigger

* Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible

* Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start

* Added an alert to tell the player that a research field is missing a Scientist



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# Performance

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* Optimized daily AI calculations

* Fixed frame rate drop when having one or more fleets selected



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# Graphics

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* Lighting for ship preview images has been improved

* 8 new event images added to the game

* Textures for Massive Reptilians have been improved

* Improved textures for space event assets

* Optimized textures for event assets

* Increased texture resolution for ancient drone station

* Optimized textures for pirate ships

* Updated textures for generic station

* Increased texture resolution for AI Core

* Optimized textures for AI ships

* Improved texture for Arthropoid colony ship

* Added cover art for Digital OST



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# Bugfixes

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* Military Station maintenance is now correctly discounted by 25% instead of increased by 75%

* Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging

* Extradimensional Invaders should no longer spawn inside Fallen Empire borders

* Reduced chance of generating the Improbable Orbit anomaly

* Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished

* Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had

* Fixed an issue with the VO not triggering for the mining station tutorial mission

* Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed

* Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first

* Species Procurement event chain descriptions now correctly refer to planet names

* Various localization bugs have been fixed

* Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish

* Fixed some faction events not printing planet names properly

* Loyalist-affiliated candidates now display proper faction names in Election view

* Fixed observation post events sometimes not printing planet name correctly

* Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives

* Fixed a bug where missiles could appear on the galaxy map

* Ring World habitability-trait now has proper localization

* Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build

* Fixed an issue where trait randomization didn't respect opposing traits

* Fallen Empires are now able to build armies

* Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet

* Newly enlightened countries should no longer be despicable neutrals

* Fixed right click not working to give additional orders while in FTL transit

* Fixed an issue where embassies and rivalries could remain after an empire was annexed

* Fixed an issue where you could always enable edicts

* Fixed Swarm Infestors and Constructors sometimes not reinforcing properly

* Robot Pops should no longer get shuffled ethics from divergence

* Heirs now keep the dynasty name of the ruler in monarchies

* Added missing localization strings for leaders who gained the arrested development trait

* Fixed Power Overwhelming achievement

* Fixed Domo Arigato achievement

* Fixed Elixir of Life anomaly potentially spawning multiple times if not researched

* Fixed Living Metal deposits not being minable

* Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers

* Fixed being unable to change speed with (-) and (+) on American keyboard

* Fixed bugs related to Ethics Divergence. Pops should no longer drift to "neutral" ethics. Drift towards empire ethics is slower than drifting away from

* Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance

* Fixed a bug where ship_accuracy_add was not being calculated correctly

* Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.

* Custom ruler and heir titles will now be properly saved and loaded.

* Fixed armies being stuck on planets

* Planets recaptured from the AI empire will no longer randomly become Tundra worlds

* Fixed the AI empire having highly self-destructive ideas about AI legality