What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

New game modes (some requiring more strategy, some simply more relaxing)



Difficulty settings



Many more weapons and enemies



Enemy spawn patterns

Boss fights



Multiplay



A more dynamic play-space

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“This game is the first of its genre as a VR “twin-stick” shooter, so there are many aspects of gameplay to optimize and nail. Community input is critical for maximizing fun and making sure it has something to offer for everyone.”“The pieces planned for development are expected to last into summer 2018.”“The full version is aimed to include:Other options to be explored are:“Shatter EVERYTHING is in a very dynamic state, but currently offers a fun single-player arena with online leaderboards and scoring calculated across waves of enemies. Previous development efforts have focused mainly on well-implemented interface and control aspects, and is now shifting toward content and balance, including new weapons, enemies, and effects, which is to say the exciting end of things!”“The current price reflects an early version of the game. As we add content and expand and polish gameplay, the price will gradually increase to account for it.”“Playtesting and experimentation has been successful in guiding the fun to this point, but adding new game modes accommodating different play-styles and long-term balancing require more community involvement. We plan to monitor feedback and test community ideas to help shape the game as it evolves. We aim for Shatter EVERYTHING to offer much of the variety seen in previous 2D twin-stick shooters, so we want to hear everything!Community feedback can go through our contact channels: