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What is the Adventuron CaveJam?

The Adventuron CaveJam is the first ever Adventuron (illustrated) text adventure game creation jam.

The jam involves adapting the provided source code (see bottom of this page) of a bare-bones text adventure, and adapting it into a better game.







NOTE: The original graphics should not be re-used, and new (pixel art style) graphics for all locations must be added. Bad graphics welcome, but try to use a fixed 8 or 16 bit style.



What is Adventuron?

Adventuron is a web-based text adventure authoring system.

The Classroom edition is available here:



https://adventuron.io/classroom

(editor not available on mobile browsers, but works fine of Chromebooks, laptops, desktops)

What is "The Cave of Magic"?

The cave of magic is a short game (by Chris Ainsley) that was designed to demonstrate features of the Adventuron system.

The original version (featuring bad graphics. and an updated "DX" version are linked below.



What Are Text Adventure Games?

A text adventure game is a type of game where a story or scenario is presented to the player in text

(+ optional graphics) and the player interacts with the world using keyboard, or voice, or any other method or inputting textual commands.





To learn how to play a text adventure play Excalibur ( https://adventuron.itch.io/excalibur )

Rules

The game to be developed in the English language using Adventuron Classroom (desktop browser required for editor).

Your remix of the game should involve 3 or more puzzles, the original puzzle may be removed or left in place.

Games should be limited to VERB NOUN responses.

The game must contain the forest, outside cave, the lake, and the treasure room locations. Location descriptions can be altered.

The introduction text can be entirely removed / replaced.

The win game condition is whatever you want it to be (in the original game it is entering the treasure room).

Each location requires a graphic, even a bad graphic. Location graphics are suggested to be 128 x 40 pixels, or 256 x 80 pixels, or whatever resolution you prefer if not using pixel art style graphics. Pixel art style is strongly recommended for this jam but this style suggestion is optional. The original graphic assets should not be used. The game requires a loading screen. The loading screen resolution is up to the author (256 x 192 is recommended if using pixel art style).

A (optional) custom font may be used (see ZX Origins by Damien Guard - https://damieng.com/typography/zx-origins/ )

The game should have nothing racist, sexist, or otherwise offensive in it. No curse words, or responses to curse words. Assume your game will be played by children.

Prizes

See the Prize Draw thread for more information on prizes (and full terms and conditions). Prizes include a Raspberry Pi 4 2GB and more.

Qualifying entrants (that adhere to all the rules of the competition and of the jam) are automatically entered into the prize draw, but can opt out of receiving a prize by simply not replying, or by being disqualified by one of the rules.

Picture by Michael Henzler (CC by SA 4.0)

Documentation

Multiple paths can be used to learn Adventuron.

It is suggested that you at least watch the first 10 minutes of the below video before doing anything else. If you have time, please watch the whole video, but if you are more confident, then you can see the full documentation for Adventuron below (section 10 is the quick start reference guide):

HTML Documentation

Click here see the full documentation for Adventuron Classroom (quick start guide is section 10).

Video Documentation

NOTE: The version of the game shown in the video lacks the new graphics, sound effects, and optional presentational elements.



How do I add my own graphics?

Adventuron's graphics editor is not ready yet, but https://lospec.com is quite a good online image editor.

Be sure to select either 128 x 40, or 256 x 80 for location graphics, and to choose the same palette for all images.

Support / Questions?

Follow @LearnAdventuron on Twitter, or use the Community button at the top of that page.

Additional Credits

Special Thanks to Ricardo Oyón for supplying the banner art for this gamejam, and the graphics for the "DX" version of "The Cave of Magic".

Source Code (copy / paste into Adventuron Classroom Editor)

NOTE: Graphics have been removed from the game and replaced with "placeholders". Use 'menu/import' function to import own graphics (should ideally be less than 16k per graphic)