Rating +21 Crusader gr 90+ LoN Combust shield (group build) Regular Hybrid BBCode Link Edit Delete

Skills Blessed Shield Combust Blessed Shield Cost: 20 Wrath



Hurl your shield, dealing 430% weapon damage as Holy plus 250% of shield Block Chance as Holy damage. The shield will ricochet to 3 nearby enemies. Combust The shield erupts in flames and has a 33% chance to explode on impact, dealing 310% weapon damage as Fire to all enemies within 10 yards.

Judgment Resolved Judgment Cooldown: 20 seconds



Pass judgment on all enemies within 20 yards of the targeted location, Immobilizing them in place for 6 seconds. Resolved Damage dealt to judged enemies has an 8% increased chance to be a Critical Hit.

Steed Charge Endurance Steed Charge Cooldown: 16 seconds



Mount a celestial war horse that allows you to ride through enemies unhindered for 2 seconds. Endurance Increase the duration to 3 seconds.

Iron Skin Steel Skin Iron Skin Cooldown: 30 seconds



Your skin turns to iron, absorbing 50% of all incoming damage for 4 seconds. Steel Skin Increase the duration to 7 seconds.

Laws of Valor Critical Laws of Valor Cooldown: 30 seconds



Active: Empower the Law, granting you and your allies 15% increased Attack Speed for 5 seconds.



Passive: Recite the Law, granting you and your allies 8% increased Attack Speed.



Only one Law may be active at a time. Critical Active: Empowering the Law also increases your Critical Hit Damage by 50%.

Akarat's Champion Prophet Akarat's Champion Cooldown: 90 seconds



Explode with the power of your order, increasing your damage by 35% and increasing your Wrath regeneration by 5 for 20 seconds. Prophet Gain 150% additional Armor while Akarat's Champion is active.



The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health.

Finery Finery Gain 1.5% Strength for every gem socketed into your gear.

Towering Shield Towering Shield Increase the damage of Punish, Shield Bash and Blessed Shield by 20%.



Reduce the cooldown of Shield Glare by 30%.

Fervor Fervor While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%.

Indestructible Indestructible When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 107284 Life per Kill for 5 seconds.



This effect may occur once every 60 seconds.



Kanai's Cube

Akkhan's Leniency Legendary Two-Handed Flail Primary Stats +946–1125 Strength +3 Random Magic Properties Secondary Stats Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 15–20 % for 3 seconds. One of 7 Magic Properties (varies) +(1177–1439)–(1410–1788) Arcane Damage +(1177–1439)–(1410–1788) Poison Damage +(1177–1439)–(1410–1788) Lightning Damage +(1177–1439)–(1410–1788) Holy Damage +(1177–1439)–(1410–1788) Cold Damage +(1177–1439)–(1410–1788) Fire Damage +(1177–1439)–(1410–1788) Damage Akkhan's Leniency

Aquila Cuirass Legendary Chest Armor Primary Stats +3 Random Magic Properties Secondary Stats While above 90–95 % primary resource, all damage taken is reduced by 50% . Empty Socket One of 3 Magic Properties (varies) +49–60 Dexterity +49–60 Strength +49–60 Intelligence Aquila Cuirass

Convention of Elements Legendary Ring Primary Stats Critical Hit Chance Increased by 4.5–6.0 % +2 Random Magic Properties Secondary Stats Gain 150–200 % increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison. Empty Socket One of 3 Magic Properties (varies) +220–349 Dexterity +220–349 Strength +220–349 Intelligence Convention of Elements



Before you read all of this remeber that this is not optimal for solo gr. its possible but not optimal. this build is best for 2-4 man gr.

This might be the top dps build if wizards or reapers wraps get nerfed. the pure dps fro this build is insane.

Edit/ Update: I have completed a 75 with 4 minutes left and I am pushing gr 77 to get into leaderboards with this build. I have about 15 000 str and caldesan's on 7 things.

D3planner link: http://www.d3planner.com/121250025

Gear:

Head: So for the head you just want a good ancient helmet. id say Leorics is best in slot because of the cooldown reduction to Akarat's Champion. Andariels for the fire dmg+.

Shoulders: You can pretty much have anything thats ancient here but i have the DWM for that extra dps.

Amulet: Pretty much anything works.

Torso: Cindercoat for dmg but if you dont have good ancient one you can use Aquilla and have something else in the cube

Wrist: Akkhans Manacles. nothing else.

Hands: Magefist for dmg but any other works too.

Pants: Pox faulds for a tiny amount of dmg but anything works here too.

Waist: Belt of the Trove for bombardments. Razor Strap if yo play with a globe barb, just easy dmg. you are going to stand in the middle of a lot of shit and Razor Strap just helps a bit with the trash.

Feet: Firewalkers for some easy DPS. Ice Climbers work too for cc immunity

Rings: LoN obviously.

Weapon and shield: Gyrfalcons Foote so you can spam shields. Jekangboard so shields spread more and for the 200% extra dmg.

Gems:

Bane of the Stricken: this is pretty much only for rift guardian. you can remove it if you have another single target dps but its often Bis in higher gr

Esoteric Alteration: you are going to stand in the middle of a lot of shit so this just helps you survive.

Pain Enhancer: This is going to get you to the 5 APS that you want. the dmg also helps a lot with the rift guardian getting stacks on him.

Cube

Weapon slot: Akkan's Leniency for the insane dmg. this is what gives you the most insane dmg. you can have around 100 stacks in a nice tile and then everything melts.

Armor slot: Aquilla if you are not wearing it. otherwise use Leoric's if you are not using it.

Jewelry slot: Convention for most dmg but you can have any immunity amulet if you lack defence.

Basic gear and stats:

The thing that makes this build work is attack speed. you want to focus on attack speed on as many things as possible.



Attack Speed = DMG.



Think of it this way: if you have full crit and full dmg gear but no attack speed you will have ok dmg and you akkhan's Leniency will get about 60 stacks at most. That's 1200% dmg increase. and then you have maybe 500% CHD and 50% CHC. so if you do 1000 dmg that will equal to 78 000 dmg when you crit.

Now if you have full attack speed you will get around 100 stacks so thats 2000% dmg increase. then you have maybe 30% CHC and 350% CHD. so if you do 1000 dmg that will equal to 94 500 dmg when you crit.



Now you might say "but you have less CHC" and thats why we have Judgement Resolved. so we can get that extra crit.

Area damage is awesome. you want to stack area dmg too. you can get it on some items if you cant have CHD, CHC or IAS

Abilities and runes:

Blessed shield: For blessed shield you want to use the rune combust. now you might ask me " why not scattering Thrrow?".

So the reason we are not using holy dmg scattering throw is because Combust have so much more dmg. and the way Akkhan's Leniency work is that "if the shield HITS an enemy you get 20% dmg so when the shield explodes with combust you get stacks for anyone that got hit. this is how you reach 120 stacks in big crowds. The Bracers work amazing with this rune too, the 33% chance to explode gets extremely powerfull if it explods on the first target. I have done 70 000m Crits with those explosions. Plus the fire dmg is easier to give bonuses to.

Judgement: We are using resolve for the easy CHC

Shield Glare: We are using Divine veredict for the increased dmg.

Iron Skin: Just damage reduction.

Laws of Valor: We are using critical because we lack in CHD. if you feel you die too much you can swap this with Laws of Justice.

Akarat's Champion: We are using prophet because its OP. the 150% armor and the safety net is too good to give up.

The Rift:

Minions: So when you kill the minions you just want as much density as possible. that's why a support barb is amazing for this build. if you get a big group of around 30-50 minions everything just melts. if you stumble upon an elite or a pack just focus the pack. when convention rolls to fire dmg you can kill an elite with 2 tril hp in about 5 sec. you make massive crits if you have trash mobs around for fuel. you always want to stand in the middle of everything so you can reach the highest health mob and get bonuses from pain enhancer. its important to fight mobs that give high% gr progression, its easier for you to kill the higher health minions. you should leave a place if there is less than 5 mobs. no matter what. leaving an elite on 25% hp hurts but you have to do it because otherwise it takes too long and you will lose time. they beauty of this is that if you have a zdps group barb, he can just feed you trash mobs while you focus the big ones.

Guardian: You want to get a guardian that spawn things. if you get something like Skeleton King or Saxtris its going to be easy because you get so many stacks. if you go against a rift guardian that never summons anything like BloodMaw or Raiziel you are gonna have a bad time. its possible to do but it goes four times as fast if you have a guardian that spawns mobs.

I have dona a solo 75 with this build but thats because im too squishy. the dmg is enough for team 90's as long as you have a good barb that can group things up nice and neatly.

Paragon Priorities

Core Primary Stat Movement Speed Vitality Maximum Resource Offense Attack Speed Critical Hit Damage Cooldown Reduction Critical Hit Chance Defense Resist All Armor Life Life Regeneration Utility Area Damage Life on Hit Gold Find Resource Cost Reduction