





Tassadar, the Savior of the Templar, is a Ranged Assassin hero from the StarCraft universe.[1] An executor without equal, Tassadar fought valiantly to save Aiur from the Zerg. Channeling the Khala and Void, he destroyed the Overmind at the cost of his life. In the glory of combat Protoss warriors forever invoke his name: "En Taro, Tassadar!" Prior to patch 2.50.0, Tassadar was a Support hero.

This section concerns content exclusive to the StarCraft universe.

Tassadar, once branded a heretic by the ruling body of the Protoss Empire known as the Conclave, is now considered one of the greatest heroes in the history of this enigmatic race of psionic warriors. From an early age, Tassadar was wholly devoted to the Khala, the protoss religion and psionic link that shared thoughts and emotions between their society. However, he also questioned the Conclave's rigidity, stoicism, and dogmatic obsession with tradition. Despite his reservations about the protoss leadership, his innate intelligence and strength allowed him to rise quickly through the ranks and eventually earned him the rank of Executor of the Empire's forces. He took in a young protoss named Artanis as a pupil, training him in the ways of the Templar.

It was Tassadar who made first contact with both the ravenous zerg and the relatively young terrans. Once the Conclave examined the zerg and realized the threat they posed, they ordered Tassadar to wipe out any signs of their infestation, including worlds inhabited by the terrans. Tassadar, however, felt it was the protoss' responsibility to protect the terrans and refused to carry out his orders unless there was absolutely no hope of saving the planet in question. Eventually Tassadar was ordered to return home and face the Conclave for his insubordination, but he refused in favor of continuing his fight against the zerg as best as he could without sacrificing terran worlds. His fight would eventually bring him into contact with several allies, including a terran named Jim Raynor as well as a group of protoss known as the Dark Templar, an individualistic sect that had been exiled in ages past for refusing to join the Khala. Though initially hesitant to interact with the Dark Templar, Tassadar came to appreciate the powers of the Dark Templar that were lost to those who embraced the Khala by interacting with their Dark Prelate Zeratul. Eventually learning to use those powers for himself and combine them with his understanding of the Khala, Tassadar gained completion beyond the scope of the Khala.

Despite his new abilities, the Conclave abhorred his interactions with the Dark Templar and branded him a heretic to be executed. Ever dedicated to protecting his home regardless of his own fate, Tassadar returned to the protoss homeworld of Aiur to defend it from the zerg, convincing Artanis, Zeratul, Raynor and the protoss hero Fenix to come to his aid. After defeating the Conclave forces that were more intent with stopping him than the zerg, Tassadar rallied what was left of his allies and made in one last stand against the Zerg Overmind. Despite their best efforts, nothing could significantly harm the Overmind, and thus Tassadar sacrificed himself by crashing his carrier into the massive creature while channeling both the Khala-based powers that he had grown up with as well as those of the Dark Templar. The resulting explosion succeeded in killing the Overmind, and while the zerg still rampaged across Aiur their loss of an all-powerful leader gave the protoss the room they needed to survive.

Tassadar is a Ranged Assassin hero based on area control and channeled abilities. His trait is Resonance Beam, which makes his Basic Attack a channeled beam that slows the target. While channeling, Tassadar gains Basic Attack damage and mana regeneration. His first ability, Shock Ray, fires a beam of energy across the ground that deals heavy damage in a line. His second ability is Psionic Storm, an Area of Effect attack that deals increasing damage each time it hits an enemy. His final basic ability, Force Wall, creates an impassable barrier at the target location.

His first Heroic allows him to transform into an Archon, which grants him a large shield and replaces his basic attack with a powerful energy blast. His second heroic, Black Hole', launches a black hole that travels forwards in a straight line. Nearby enemies are sucked towards the black hole, and enemies in the center take damage and are stunned.

Waveclear

Heavy AoE damage

High poke range

Has great zoning potential, being good in small choke points

Is very squishy, and can be easily killed or ganked

Weak against high mobility Heroes, since all his Abilities can be easily dodged.

Low mobility

See Data page for a table of scaled values at key levels.

D Resonance Beam

This bonus is lost after 6 seconds of not Channeling. Type: Offensive damage modifier / Crowd control Affects: Self / Enemies Properties: Attack Modifier, Slow Each tick grants 6.25% Resonance Beam charge.

charge. Slow lingers on enemies for 0.3125 seconds.

Damage bonus stacks additively with itself and other offensive damage modifiers that can affect Tassadar's Basic Attack damage. Tassadar's Basic Attack is a Channeled beam that Slows by 15%. While channeling, your Basic Attack damage and Mana Regeneration increase by 25% a second, to a maximum of 100%. While at full charge, gain an additional 3 Mana per second.This bonus is lost after 6 seconds of not Channeling. Q Shock Ray 55 Mana Cooldown: 7 seconds Type: Spell damage, Crowd control Scaling: 4.00% Affects: Enemies Targeting: Point target Properties: Slow, Stationary channel Channeled cast (stationary), Piercing Skillshot Cast time: 0.375 (Ch) + 0 seconds Range: 13.5 Hitbox: 2.0 x 1.25 Missile speed: 20 Channel time: 0.75 seconds Interrupting this ability during its windup puts it on a 0.5 second cooldown.

Cooldown does not starting counting until the channel completely finishes. Channel a beam of Psionic energy, dealing 280 damage and Slowing enemies in a line by 30% for 2 seconds. W Psionic Storm 60 Mana Cooldown: 8 seconds Type: Spell damage Scaling: 4.00% Affects: Enemies Targeting: Point target Properties: Area of Effect Cast time: 0.1 + 0 seconds Range: 8.0 Area of Effect: Circle Radius: 2.75 Tickrate: 2.0 per second (x6) Damage multiplier tracks each target separately.

Damage bonus stacks additively with itself and offensive damage modifiers. Create a Psionic Storm at the targeted location for 3 seconds. While in a storm, enemies take 38 damage every 0.5 seconds, increasing by 20% for each consecutive instance of damage, up to 100%. E Force Wall 65 Mana Cooldown: 18 / 0.5 seconds Type: Pathing blocker Scaling: 4.00% Affects: All units Targeting: Point target Properties: Area of Effect Cast time: 0.0625 + 0 seconds Range: 9.0 Area of Effect: Rectangle (1 Width: 6.125 Height: 2.125 1) Area consists of four overlapping circular blocking units with 1.0625 radius.

Area consists of four overlapping circular blocking units with 1.0625 radius. Force Wall can be reactivated 0.5 seconds after it has spawned to end its effect early.

can be reactivated 0.5 seconds after it has spawned to end its effect early. Force Wall grants vision in 6 radius. After a 0.5 second delay, create a wall that blocks all units from moving through it for 2 seconds. R Archon 100 Mana Cooldown: 90 seconds



Resonance Beam: Deals 140 damage to the target and splashes for 70. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active. Type: Physical damage, Defensive damage modifier / Shield Scaling: 4.00% (damage) / - (shield) Affects: Enemies / Self Targeting: No target Properties: Attack Modifier, Spell Armor reduction, Splash Cast time: Instant Area of Effect: Circle (splash) Radius: 2.5 (splash) Archon Attack Speed: 1.00 Cooldown starts when the transformation ends.

Archon benefits from Resonance Beam's Slow and Mana regeneration bonuses, but not from the damage bonus.

benefits from Slow and Mana regeneration bonuses, but not from the damage bonus. Archon attacks benefit from all talents enhancing Resonance Beam , except Khaydarin Amulet .

attacks benefit from all talents enhancing , except . Does not stack with itself or other negative Spell Armor effects. Other defensive damage modifiers may stack. Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.Deals 140 damage to the target and splashes for 70. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active. R Black Hole 80 Mana Cooldown: 70 seconds Type: Spell damage, Crowd control Scaling: 4.00% Affects: Enemy Heroes Targeting: Point target Properties: Channeled cast (stationary), Piercing Skillshot , Displacement, Stun Cast time: 0.5 (Ch) + 0.125 seconds Range: 24 Area of Effect: Circle Radius:

- Inner: 0.75

- Outer: 3.25 Missile speed:

- Min: 1.0

- Max: 5.5 Pull speed: 1.8 Interrupting the cast during its windup puts the ability on a 10 second cooldown.

Pull from Black Hole does not apply daze, allowing the target to control their Hero's movement and actions as normally and causing it to be inable to interrupt channels (without getting hit by its center).

does not apply daze, allowing the target to control their Hero's movement and actions as normally and causing it to be inable to interrupt channels (without getting hit by its center). Heroes hit by the center continue to be pulled until they leave Black Hole's area, but cannot be hit by the center again. After a 0.5 second cast, launch a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 damage and Stuns for 1.25 seconds.

1 Static Charge ❢ Quest: Heroes hit by Shock Ray permanently increase its damage by 5 and grant 33% Resonance Beam charge.

Maximum of 200 additional damage. Type: Bonus damage Scaling: - Affects: Ability Heroes hit by Shock Ray permanently increase its damage by 5 and grant 33% Resonance Beam charge.Maximum of 200 additional damage. Psi-Infusion Type: Mana refund Scaling: - Affects: Self Bonus range: 2.7 Mana refund can trigger multiple times on the same target. Increases the range of Psionic Storm by 33%. Each non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes. Khaydarin Amulet ❢ Quest: Resonance Beam charges 50% faster.

❢ Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage.

❢ Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage. Type: Physical damage Scaling: 4.00% Affects: Enemies Properties: Attack Modifier, Bounce Radius: 3.0 (bounce) Bounce radius is extended by the target's unit radius.

Bounces chain from the secondary target.

Secondary attacks Slow.

Secondary attacks do not grant additional charge.

Archon Basic Attacks do not bounce.

Basic Attacks do not bounce. Damage reduction to secondary targets stacks multiplicatively with offensive damage modifiers that can affect Tassadar's Basic Attack damage. Resonance Beam charges 50% faster.After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage.After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage. 4 Induction Casting Shock Ray grants Tassadar 20% increased Movement Speed for 3 seconds. If an enemy Hero is hit, increase this speed bonus to 30%. Electric Fence Type: Spell damage, Crowd control Scaling: 4.00% Affects: Enemies Properties: Area of Effect Radius: 2.125 (from centerline) Tickrate: 2.0 per second (x5) Damage per tick: 46 Slow lingers for 0.5 seconds.

Slow immunity prevents the associated damage. Force Wall deals 92 damage a second to nearby enemies and Slows them by 35%. Plasma Shield Type: Shield Scaling: - Affects: Self Tickrate: 1.0 per second While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 15%. 7 Beam Alignment Reduce the Mana cost of Shock Ray from 55 to 45. While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster. Psionic Echo Psionic Storm created by Psionic Echo benefits from all talents affecting Psionic Storm. Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit. Arc Discharge Properties: Attack Modifier Secondary targets from Khaydarin Amulet and Archon do not generate a Psionic Storm.

and do not generate a Psionic Storm. Psionic Storm created by Arc Discharge benefits from all talents affecting Psionic Storm. When Resonance Beam is fully charged, Tassadar's Basic Attack range is increased by 1 and its next instance of damage also creates a Psionic Storm on the target. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged. 10 Archon Cooldown: 90 seconds

Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.



Resonance Beam: Deals 140 damage to the target and splashes for 70. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active. Black Hole Cooldown: 70 seconds

After a 0.5 second cast, launch a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 damage and Stuns for 1.25 seconds. 13 Feedback Type: Defensive damage modifier Scaling: 4.00% Affects: Enemy Heroes Properties: Attack Modifier, Armor reduction Debuff lingers for 0.5 seconds, or 2 seconds if the corresponding Basic Attack occurred during Archon.

Secondary attacks from Khaydarin Amulet can trigger the effect.

can trigger the effect. Debuff applies before the corresponding Basic Attack's damage is calculated. When an enemy Hero is affected by Psionic Storm, Resonance Beam's Slow is increased to 50% and it reduces Physical Armor by 25. Shadow Walk Cooldown: 60 seconds

Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active gain 40% increased Movement Speed and 25 Armor.

Can be cast while channeling Shock Ray. Type: Status effect, Defensive damage modifier Affects: Self Targeting: No target Properties: Armor, Stealth, Unrevealable Cast time: Instant Shadow Walk can be reactivated after 0.5 seconds to end its effect early.

can be reactivated after 0.5 seconds to end its effect early. Can also be cast while channeling Black Hole .

. Activating Shadow Walk during the windup of Shock Ray or Black Hole puts the abilities on their respective shorter cooldowns. If Shock Ray is interrupted this way after the windup, the ability ends immediately and is put on full cooldown. Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active gain 40% increased Movement Speed and 25 Armor.Can be cast while channeling Shock Ray. Oracle Cooldown: 45 seconds

Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 health a second.



Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map. Type: Status effect / Defensive damage modifier, Healing Scaling: 4.00% Affects: Enemies / Self Targeting: Point target Properties: Area of Effect, Stationary channel, Revealed, Spell Armor Cast time: Instant Range: Global Area of Effect: Circle Radius:

- Min: 5.0

- Max: 16 Revealed area radius grows in 0.5 increments every 0.125 seconds.

Vision persists for 2 seconds after Tassadar stops channeling, Revealed status only for 0.4 seconds.

Does not stack with itself or other positive Spell Armor effects. Other defensive damage modifiers may stack. While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 health a second.Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map. 16 Thermal Lance Type: Spell damage Scaling: - Affects: Enemy Heroes Properties: Percent damage Damage is based on the target's maximum Health. Shock Ray deals an additional 8% maximum Health as damage to the first Hero it hits. Psychic Shock Tickrate: 2.67 per second Duration remains the same, causing Psionic Storm to tick additional 2 times.

to tick additional 2 times. Results in around 40% increase in total damage. Psionic Storm deals damage 25% faster. Executor's Will Cooldown: 60 seconds

Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam is at full charge. Type: Offensive damage modifier Affects: Self Targeting: No target Properties: Spell Power Cast time: Instant Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting Tassadar's Spell damage or healing output. Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam is at full charge. 20 Twilight Archon Properties: Attack Modifier Basic Attacks will not increase the remaining duration of Archon, while it is already higher than 12 seconds, effectively limiting the remaining duration to 14 seconds at a time. Basic Attacks while in Archon form increase its duration by 2 seconds. Kugelblitz Psionic Storms created by Kugelblitz benefits from all talents affecting Psionic Storm. Each Hero hit by Black Hole's center creates a Psionic Storm at their location. Force Barrier Bonus range: 4.5 Causes Electric Fence to tick 1 additional time. Increases duration of Force Wall by 0.5 seconds, its range by 50%, and reduce its cooldown by 10 seconds. Khala's Gift Type: Offensive damage modifier Affects: Allied Heroes, Self Properties: Area of Effect, Spell Power Radius: 8.25 Tickrate: 4.0 per second Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting the target Hero's Spell damage or healing output. Gain 4% Spell Power for yourself and each nearby ally Hero, up to 20% total Spell Power. Your total bonus is shared with all contributing allies.

Tassadar Mounts Mecha Morph (Mecha Tassadar exclusive) Backstory: Mecha Tassadar, mechamorphanize!

Free

Tassadar Portraits

Carbot Tassadar 120 / 75

Dark Nexus Tassadar 75 / 40

Executor Tassadar 75 / 40

Mecha Tassadar Insignia 75 / 40

Tassadar Hero

Tassadar Mastery

Tassadar Sprays

Calavera de Tassadar 120 / 75

Can't Touch This 250 / 300

Carbot Tassadar 120 / 75

Mecha Tassadar Insignia 75 / 40

Tassadar Pack 1 Tassadar Pack 2 Emoji Name Shortcut Emoji Name Shortcut Tassadar Happy :tassadarhappy:

:tasshappy: Tassadar Angry :tassadarangry:

:tassangry: Tassadar ROFL :tassadarlol:

:tassadarrofl:

:tasslol:

:tassrofl: Tassadar Cool :tassadarcool:

:tasscool: Tassadar Sad :tassadarsad:

:tasssad: Tassadar Embarrassed :tassadaroops:

:tassadarembarrassed:

:tassoops:

:tassembarrassed: Tassadar Silly :tassadarsilly:

:tasssilly: Tassadar in Love :tassadarlove:

:tassadarinlove:

:tasslove:

:tassinlove: Tassadar Speechless :tassadarmeh:

:tassadarspeechless:

:tassmeh:

:tassspeechless: Tassadar Surprised :tassadarwow:

:tassadarsurprised:

:tasswow:

:tasssurprised:

Mecha Tassadar Pack 1 Mecha Tassadar Pack 2 Emoji Name Shortcut Emoji Name Shortcut Mecha Tassadar Happy :tassadarmechahappy:

:tassmhappy: Mecha Tassadar Angry :tassadarmechaangry:

:tassmangry: Mecha Tassadar ROFL :tassadarmechalol:

:tassadarmecharofl:

:tassmlol:

:tassmrofl: Mecha Tassadar Cool :tassadarmechacool:

:tassmcool: Mecha Tassadar Sad :tassadarmechasad:

:tassmsad: Mecha Tassadar Embarrassed :tassadarmechaoops:

:tassadarmechaembarrassed:

:tassmoops:

:tassmembarrassed: Mecha Tassadar Silly :tassadarmechasilly:

:tassmsilly: Mecha Tassadar in Love :tassadarmechalove:

:tassadarmechainlove:

:tassmlove:

:tassminlove: Mecha Tassadar Speechless :tassadarmechameh:

:tassadarmechaspeechless:

:tassmmeh:

:tassmspeechless: Mecha Tassadar Surprised :tassadarmechawow:

:tassadarmechasurprised:

:tassmwow:

:tassmsurprised:





Development and Rework [ edit | edit source ]

Tassadar was initially conceived as a sentry hero, but was eventually developed into a more lore-relevant character.[2]

Tassadar was originally a Support for years, who provided scouting, shields, and battlefield control. His basic attack was Distortion Beam that slowed enemies hit, and his trait, Oracle, increased his sight range and revealed invisible enemies in the radius when activated. His first ability, Plasma Shield, placed a large shield on a target that also granted a small amount of lifesteal on basic attacks. His primary offensive ability was Psionic Storm, an Area of Effect attack that dealt increasing damage each time it hits. Dimensional Shift acted as his emergency button, turning him invisible, invincible, and intangible for a short period of time. His first Heroic was Archon, which granted him a Plasma Shield and replaced his basic attack with a powerful energy blast for the duration. His second Heroic, Force Wall, created an impassable barrier, and passively increases the slow of Distortion Beam.

His rework was the most extensive in the entire game, turning him into a Ranged Assassin with a completely different playstyle. In terms of his development, as well as in the release cycle, Tassadar went firmly into new hero territory. David Warner wrote: "We had talked about shifting him from a support role to an assassin for years, but we didn’t have a solid plan as to what this transition would look like. I knew from the beginning that Plasma Shield would have to be cut in favor of another damage ability, so I started experimenting with various abilities and what became Shock Ray fell into placepretty quickly. We experimented with just that addition for a while, but we realized very early on that that there was no reasonable way we could keep Dimensional Shift *and* inject more numeric power into his kit without it becoming overpowered or making extreme concessions elsewhere. Removing that safety option really broadened the possibilities for what we could do with Tass and we spent a good amount of time (~4-5 months I want to say) trying different things until the base kit resembled what it is now. Figuring out talents took another few months, but came together fairly easily. Moving Force Wall from an ultimate to a Basic Ability was a little contentious at first, but as we got used to playing with it we realized it worked well. Black Hole came very late in the design cycle and went through multiple iterations before it became what it is today. We stopped making big design changes to him probably 2-3 months ago, so his total iteration time was probably a year’s worth of time, which is fairly close to how long we iterate on brand new heroes."[3]

Tassadar first appeared in StarCraft (March 1998).

(March 1998). Tassadar is voiced by Michael Gough.

Tassadar was one of the 18 heroes revealed at BlizzCon 2013.

Tassadar's 3D design in StarCraft II was based off of an action figure made by Toycom, after the launch of the first StarCraft . Heroes of the Storm created a Tassadar model much closer to the figure's design. [4]

was based off of an action figure made by Toycom, after the launch of the first . created a Tassadar model much closer to the figure's design. During the Technical Alpha, the flavor text for the Mecha skin referenced the Transformers. Although they are unwilling to admit it, Tassadar Prime and the Zealobots are losing the civil war against the Judicons. Little do they know, deep within the core of Aiurtron an infestation is growing...

Tassadar's Mecha skin references the Transformers franchise (1984). Tassadar's Cobalt Mecha skin references the leader of the Autobots; Optimus Prime. Tassadar's Astral Mecha skin references the leader of the Decepticon; Megatron.

franchise (1984). The Psionic Storm ability is a the ability high templar, and Tassadar in his high templar hero form, have in the StarCraft series. This does a large amount of damage in a small area. In beta builds of the game, Tassadar's psionic storm was replaced with an ability named "time warp" which slowed in a small area and left behind a bubble. This was changed due to fan outcry.

series. This does a large amount of damage in a small area. The Archon ability references the archon unit, which is a fusion of two high templar or dark templar into a being of pure power.

Black Hole is a reference to the ability used by Vorazun in the Co-op Missions mode. A similar ability named "Wormhole" is used in older versions of the protoss mothership.

The Level 1 talent Khaydarin Amulet references the khaydarin crystals high templar use to focus their power, wearing them as amulets

The Level 4 talent Plasma Shield references the protoss shields the protect all of their units and structures. In prior builds of Heroes of the Storm , Tassadar could give himself and allies these shields with his Q ability.

, Tassadar could give himself and allies these shields with his Q ability. The Level 13 talent "Feedback" is a reference to the ability used by the dark archon in StarCraft and high templar in StarCraft II , which drains the enemy's energy and deals it as damage.

and high templar in , which drains the enemy's energy and deals it as damage. The Level 13 talent "Shadow Walk" is a reference to the Nerazim ritual of the Shadow Walk, where one Nerazim would have go pass through a valley with their brethren in the shadows waiting to strike them. Tassadar took this trial as his final test when training with Zeratul. In older builds of the game, this was Tassadar's E ability, named "Dimensional Shift."

The Level 13 talent "Oracle" may be a reference to the protoss oracle, a sect of Nerazim who could see the strands of time. In older builds of Tassadar, this served as his D ability.

The Level 16 talent "Thermal Lance" is a reference to the name of the weapon of the protoss war strider, the colossus, which has the same name.

The Level 16 talent "Executor's Will" references Tassadar's former rank of Executor.

The Level 20 talent Twilight Archon comes from the twilight archon, an archon made from a fusion of a dark templar and a high templar. This also served as a cut unit in StarCraft II. To match its Void infused power, the Tassadar's archon with the Twilight Archon talent becomes purple.

To match its Void infused power, the Tassadar's archon with the Twilight Archon talent becomes purple. The level 20 talent "Khala's Gift" reference the Khala. The Khala was a mind link all Khalai protoss shared which allowed for the transfer of thoughts, emotions and memories, and high templar such as Tassadar were considered masters of it.

Tassadar was reworked into a ranged Assassin, with the release of patch 2.50.0.[5]

Tassadar's artwork

Tassadar (old model)

The Blizzard DOTA models of Tassadar and various other heroes

Mecha Tassadar

Master Tassadar in the Eternal Conflict

Tassadar, Artanis, and Zeratul, with the Spear of Adun in the background

Dark Nexus Tassadar concept art

Q: Plasma Shield

W: Psionic Storm

E: Dimensional Shift

R1: Archon

R2: Force Wall



