You can view your results here:

My Results: ludumdare.com/compo/ludum-dare-37/?action=me

The individual category results are just above your comments.

Top 100 Games

Check out winning competition and jam games here:

Compo Top 100: ludumdare.com/compo/ludum-dare-37/?action=top

Jam Top 100: ludumdare.com/compo/ludum-dare-37/?action=top&cat=Overall(Jam)

Winners are decided by the Overall category.

Congratulations to all the winners.

Category Winners

Here at Ludum Dare, being the best overall game isn’t the only way to win. Games are rated in 7 additional categories, with a special “Coolness” category highlighting people that went above and beyond to be sure you got a vote.

Categorical Top 25’s: ludumdare.com/compo/ludum-dare-37/

*NOTE*: You can click on the titles of the categories for Top 100 lists per category.

Ludum Dare 38, our 15th Anniversary: April 21st-24th

We started this “Ludum Dare” thing back in April of 2002, and we’re still here today, 15 years later.

15 years is one of those impossible goals you just don’t expect to reach. From our humble beginnings as a forum, to a world class event for game creators. Our little olde event has a huge impact on how games are made, and how game making is taught. We’re known across the industry, and I’m super proud of what we’ve achieved together.

I owe a huge thanks to so many people for getting us where we are today. I’m going to hold-off calling people out, since I wont be able to do it justice. But a huge thanks to all of you that keep coming back, those that go out of your way to help others, and everyone that dares to take our Dare for the first time.

Follow us on Twitter, or sign up for the Mailing List to keep informed.

New Website Progress

There’s a lot on my plate this year (see below). I was planning to do another crunch after Xmas so we could start an Alpha test, but I decided to do the holidays properly: relax.

I did not finish enough of the new website in time for Ludum Dare 37, but during the crunch a lot of important progress was made. We discovered a number of things that need to be changed (hooray for compatibility and security). But like I first said: we’re better off with December’s event being a disaster than our 15th Anniversary. On the plus side, I don’t think it was a disaster. It just didn’t go as smooth as it could have.

And even though we didn’t fully launch the site, I’m happy we’re finally past the point where people other than me can contribute. The week after LD I took it easy, spending my time addressing toolchain bugs, and merging in some of the fixes and changes that were contributed. It’s not ready for prime time yet, but for those of you that like to hack on incomplete things, there’s something usable there now.

We will try this again in April.

I will be at GDC 2017 in February/March

I figure I should make an appearance this year.

I probably wont be organizing a gathering. I just don’t have the time (I’ll get to that in a moment). But I will be there, in San Francisco! No creepy robot! 😀

If anything changes, I will let you know. The Mailing List is a great way to keep informed.



I am looking for work

*sigh* Well, it’s about that time too.

I’ve put as much full-time work in to Ludum Dare as I can afford to. I’ll be looking for a job this year. Of course, with our 15th anniversary coming up, I’m in a funny spot. A milestone like 15 years is the sort of thing you want to make a big deal out of. But I need to be able to support myself again, so I can continue working on the event. I’ll figure it out.

In the near term, I’ll be splitting my efforts between Ludum Dare Dev, 15th Anniversary stuff, and work on my portfolio/job hunt. I haven’t had to look for a job in like… 18 years? I’m actually not sure what I should be pursuing (feel free to tell me). And despite having 16-some years gamedev experience (and whatever you want to call the past two years), I’m not entirely sure I want to return to the trenches. At this point I’m just looking for something interesting. Someplace, given everything I have going on, where I can be useful.

I’m a difficult hire as I have Ludum Dare, this cool thing that needs my attention every 3-4 months. I’m a Canadian without a diploma (dropped out of college in 1999 to take a Game Industry job). Ideally I’m looking for something that’s cool with me having my projects, cool with me taking time away to focus on them, and cool with me working remotely (I really don’t want to move, but I’m happy to visit).

I should have a portfolio site up in a few weeks, but feel free to reach out before then. 😉

That’s it from me. I hope you have a fantastic 2017.

– Mike Kasprzak (PoV)