This is the second part of featuring how OP can plants get when levelled up to the max. I only list plants added to the data in the second beta of 5.0. Once I'm done with every plant, I'll put them in one single giant blog post.

Puff-shroom:

Takes: 9 seconds to be eaten (despite having its original health lower than other plants)

Recharge: 2.5 seconds

Plant Food lasts: 3 seconds

Damage: 5 NDS

Fades away after: 2 minutes



Fume-shroom:

Cost: 100 sun (for some reason it's Level 1 sun cost is 200)

Takes: 9 seconds to be eaten

Damage: 6 NDS



Sun Bean:

Cost: 25 sun

Recharge: 15 seconds

Zombie gives out: 100% of its health as sun when hit when under effect of Sun Bean

Maximum sun from zombie (non-PF): 400

Maximum sun from zombie (PF): 700



Lily Pad:

Cost: 0 sun

Takes: 9 seconds to be eaten

Recharge: 3 seconds



Tangle Kelp:

Recharge: 3 seconds

Takes: 9 seconds to be eaten (despite not being able to be eaten)

Can sink: 3 zombies before dissapearing

Can sink when under affect of Plant Food: Min. 3 zombies, Max. 5 zombies



Bowling Bulb:

Cost: 100 sun

Recharge: 3 seconds

Takes: 9 seconds to be eaten

Small bulb damage: 4 NDS

Medium bulb damage: 10 NDS

Large bulb damage: 15 NDS

Regeneration order: Large > Medium > Small



Guacodile:

Cost: 75 sun

Takes: 9 seconds to be eaten (despite not being able to be eaten)

Recharge: 3 seconds

Projectile damage: 4 NDS

Rush damage: 15 NDS per bite



Banana Launcher:

Cost: 275 sun

Takes: 9 seconds to be eaten

Seed Packet Recharge: 3 seconds

Damage: 100 NDS



Laser Bean:

Cost: 100 sun

Takes: 9 seconds to be eaten

Recharge: 3 seconds

Damage: 6 NDS



Blover:

Cost: 25 sun

Recharge: 1 second



Citron:

Seed Packet Recharge: 3 seconds

Takes: 9 seconds to be eaten

Cost: 225 sun

Recharges plasma balls: 50% faster



E.M.Peach:

Takes: 9 seconds to be eaten (despite not being able to be eaten)

Recharge: 15 seconds

Affection radius: 3x bigger



Infi-nut:

Takes: 40 seconds to be eaten

Seed Packet Recharge: 7 seconds

Regeneration time: 5 seconds



Magnifying Grass:

Cost: 0 sun

Takes: 9 seconds to be eaten

Damage: 80 NDS

Sun per shot: 800 sun (can't believe that either)

PF damage: 30 NDS/s



Tile Turnip:

Recharge: 7 seconds

Amount of 0 sun tiles available to plant: 2

Cost multiplier: 100 (0 > 0 > 100 > 200 > 400 > 800 > 1600 > 3200 > 6400)



Hot Potato:

Takes: 9 seconds to be eaten (despite not being able to be eaten)

Recharge: 6 seconds



Pepper-pult:

Cost: 100 sun

Takes: 9 seconds to be eaten

Recharge: 10 seconds

Damage: 10 NDS



Chard Guard:

Cost: 25 sun

Takes: 30 seconds to be eaten

Recharge: 7 seconds

Damage (?): 7.5 NDS



Stunion:

Takes: 9 seconds to be eaten (despite not being able to be eaten)

Recharge: 15 seconds



Rotobaga:

Cost: 100 sun

Takes: 9 seconds to be eaten

Recharge: 3 seconds

Damage: 2 NDS



Red Stinger:

Cost: 100 sun

Takes: 9 seconds to be eaten (in the shooting position)



A.K.E.E.:

Cost: 150 sun

Takes: 9 seconds to be eaten

Recharge: 3 seconds

Damage: 7.5 NDS

Damage (PF): 45 NDS



Endurian:

Cost: 75 sun

Takes: 50 seconds to be eaten

Recharge: 7 seconds

Damage: 4 NDS

Damage (PF): 6 NDS



Stallia:

Recharge: 15 seconds



Gold Leaf:

Stages available to be picked in: Pirate Seas to Modern Day



Phat Beet:

Cost: 75 sun

Takes: 9 seconds to be eaten

Recharge: 3 seconds

Damage: 2.25 NDS (both normal and critical share the same damage)



Celery Stalker:

Takes: 22 seconds to be eaten

Recharge: 10 seconds

Damage: 14 NDS per hit



Spore-shroom:

Cost: 100 sun

Takes: 9 seconds to be eaten

Recharge: 3 seconds

Damage: 5 NDS

Damage (PF): 125 NDS



Garlic:

Takes: 12 seconds to be eaten (it takes 2 seconds for zombie to be affected by Garlic, so it can now affect up to 6 zombies)

Recharge: 15 seconds



Primal Peashooter:

Takes: 9 seconds to be eaten

Damage: 7.5 NDS

Damage (PF): 15 NDS



Primal Wall-nut:

Takes: 110 seconds to be eaten

Recharge: 3 seconds

PF Shield takes: 160 seconds to be eaten



Perfume-shroom:

Recharge: 20 seconds



Primal Sunflower:

Takes: 9 seconds to be eaten

Recharge: 3 seconds

Produces: 150 sun



Primal Potato Mine:

Takes: 6.5 seconds to be eaten

Recharge: 20 seconds

Damage: 160 NDS



Moonflower:

Cost: 25 sun

Takes: 9 seconds to be eaten (despite having its original health lower than other plants)

Recharge: 3 seconds (despite having its original recharge longer than other plants)



Shadow-shroom:

Recharge: 5 seconds



Dusk Lobber:

Takes: 9 seconds to be eaten

Recharge: 3 seconds

Damage: 4.5 NDS



Nightshade:

Takes: 9 seconds to be eaten

Recharge: 20 seconds (despite having its original recharge even lower than this one)

Damage: 30 NDS

Damage (PF): 90 NDS



Grim Rose:

Recharge: 15 seconds



Gold Bloom:

Recharge: 55 seconds



Electric Currant:

Takes: 8 seconds to be eaten

Recharge: 6 seconds



Snow Pea:

Takes: 9 seconds to be eaten

Recharge: 3 seconds

Damage: 6 NDS



Power Lily:

Recharge: 50 seconds



Squash:

Recharge: 10 seconds



Torchwood:

Cost: 50 sun

Takes: 15 seconds to be eaten



Jalapeno:

Cost: 100 sun

Recharge: 25 seconds



Starfruit:

Cost: 75 sun

Takes: 9 seconds to be eaten

Recharge: 3 seconds

Damage: 6 NDS



Hypno-shroom:

Cost: 75 sun

Takes: 2 seconds to be eaten (it takes 0.5 seconds by default so maybe it can hypnotize four zombies until it gets eaten?)

Recharge: 15 seconds



Pea-nut:

Cost: 75 sun

Takes: 120 seconds to be eaten

Recharge: 5 seconds

Damage: 6 NDS



Chomper:

Cost: 75 sun

Takes: 9 seconds to be eaten

Seed Packet Recharge: 3 seconds



Homing Thistle:

Cost: 150 sun

Takes: 9 seconds to be eaten

Recharge: 7 seconds

Damage: 6 NDS



Ghost Pepper:

Takes: 9 seconds to be eaten (despite not being able to be eaten)

Recharge: 7 seconds



Sweet Potato:

Takes: 85 seconds to be eaten

Recharge: 15 seconds



Sap-fling:

Cost: 200 sun (despite having less health than this one)

Takes: 90 seconds to be eaten (?)

Recharge: 3 seconds



Hurrikale:

Cost: 25 sun

Recharge: 9 seconds



Fire Peashooter:

Takes: 9 seconds to be eaten

Recharge: 3 seconds

Damage: 6 NDS



Dandelion:

Cost: 175 sun

Takes: 9 seconds to be eaten

Recharge: 10 seconds

Damage: 7.5 NDS



Lava Guava:

Cost: 75 sun (same as original?)

Takes: 9 seconds to be eaten (despite not being able to be eaten)

Seed Packet Recharge: 10 seconds



Toadstool:

Cost: 150 sun

Takes: 9 seconds to be eaten

Recharge: 3 seconds



Strawburst:

Cost: 300 sun

Takes: 9 seconds to be eaten (despite not being able to be eaten)

Seed Packet Recharge: 3 seconds



Cactus:

Cost: 100 sun

Takes: 9 seconds to be eaten (despite not being able to be eaten)

Recharge: 10 seconds

Damage: 6 NDS



Electric Blueberry:

Cost: 75 sun

Takes: 9 seconds to be eaten

Seed Packet Recharge: 35 seconds



Jack O' Lantern:

Cost: 175 sun

Takes: 9 seconds to be eaten

Recharge: 15 seconds



Grapeshot:

Cost: 100 sun

Recharge: 20 seconds

Damage (explosion): 120 NDS



Cold Snapdragon:

Cost: 100 sun

Takes: 9 seconds to be eaten

Damage: 3.75 NDS



Shrinking Violet:

Cost: 0 sun

Recharge: 10 seconds



Blooming Heart:

Cost: 100 sun

Takes: 9 seconds to be eaten

Recharge: 3 seconds

Default damage: 6 NDS



Escape Root:

Cost: 0 sun

Takes: 9 seconds to be eaten (despite not being able to be eaten)

Recharge: 15 seconds



Cold Snapdragon (they did a copy of the Cold Snapdragon data with different damage):

Damage: 6 NDS



Hope you enjoyed reading it.