Originally Posted by brintenius Originally Posted by

I really like this idea! You have something good here.

I do think his first cooldown should start at 14s, as it's a relatively good attack.

His second ability's cooldown should be lowered to 12 and be used up to 2 times, not 3. It's more of an escape, and it needs to be available in a pinch.

Safeguard is a really interesting concept. This needs to be changed, but I'm not quite sure how. There's a lot of potential. It could be a toggle, granting protections at the cost of attack speed/damage. Alternatively, it could last 2.5/3/3.5/4/4.5s (The current change between levels isn't really significant) during which time he takes reduced damage, and all damage taken during this time could be reflected in the detonation at the end, or reactivated before this time for a lesser detonation damage.

I think his ult needs its damage and duration raised, it's too weak as-is.



I like the basic idea of the passive, but I think it doesn't make sense to add protections but take more damage at the same time, they're in the same kind of field, and cancel each other out a bit. Maybe instead of protections, he could gain a speed boost? It would also be more relevant to his actual heel. I think it would be cool if his heel started to glow while this ability was active, too, more intensely depending on the stacks.