The main goals were to learn more about modularity and environment creation, substance designer for creating tileable materials. And also learn how to make great vegetation, because it is very important in modern games.

I started by gathering a lot of references to have a clear view of all details and proportions. At this stage, my friend Alexandr (many thanks to him) helped a lot, by lending me his ps so I can make all the necessary screenshots. For vegetation, I found many references of a tropical forest.