SUMMARY



Attrition: Tactical Fronts is a quick play strategy game for 1-2 players. Games can take as little as 5 minutes but offer lots of strategic variation and depth.

EARLY ACCESS

Attrition is currently in Open Beta. Most of the game is already complete: the core game is playable in both single and multiplayer, the map editor is fully functional and a 12 mission single player campaign + tutorial is implemented. As we make the finishing touches to the game we want feedback on the design and balance, and to guide the game in player-desired directions. Grab Attrition now and have your say!

FEATURES

Hex-based, turn-based gameplay, like a digital board game

Single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery

AI skirmishes on infinite randomly generated maps and developer or player-created custom maps

1v1 online multiplayer, with stat tracking and player progression

In-game map editor to create your own challenges and share maps with friends

12 unit types and 10 terrain types, across dozens of pre-built maps and infinite procedural ones, provide varying tactical engagements

Point-buy army requisition, pick your own preferred unit composition, or try to outplay your opponent's picks

DEVELOPMENT

Production on Attrition began in December 2016. Our plan is to have the game fully finished and released well before the end of 2017.

THE TEAM

Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in

Canberra, Australia. Attrition is our third game on Itch, following up

the N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.