Level 1

Hard Hitter: Increase extra damage per hit of Fists of Thunder to 150% (Affects Fists of Thunder)

Long Reach: Jump to target while Fists of Thunder is active.Â (Affects Fists of Thunder)

Tailwind: Increase range of Tempest RushÂ (Affects Tempest Rush <Range Increase = 15%>)

Endless Spirits: Activate (D) to channel spirits, gaining 40 Spirit. (Affects Spirit <Cooldown = 45 Seconds>)

Level 4

Flurry: Increases the amount enemies are slowed to 20% (Affects Tempest Rush)

Bounding Light: Instead of knocking enemies back, the third basic attack of Fists of Thunder produces a lightning bolt that chains to nearby enemies, dealing 90(+10 per level) to each target. Damage stacks on the enemy that receives the third punch (Affects Fists of Thunder)

Superiority:Â Reduce damage taken from Minions, Structures, and Mercenaries by 50%. (Passive)

Vampiric Assault:Â Basic Attacks heal for 15% of the damage dealt to the primary target. (Passive)

Level 7

Battle Momentum: Basic Attacks reduce Ability cooldowns by 0.5 Seconds (Passive)

Searing Attacks: Activate to increase Basic Attack damage byÂ 50%Â forÂ 5Â seconds. Each attack costsÂ 15Â Spirit. (Activated <Cooldown = Default>)

Reap what is Sown:Â When Serenity ends, the shield explodes, dealingÂ 30%Â of the damage absorbed by Serenity. (Affects Serenity)

Lightning Flash: After Fists of Thunder ends, the next 4 basic attacks in the next 5 seconds will miss you. (Affects Fists of Thunder)

Level 10

Epiphany

Mantra of Conviction

Level 13

Giant Killer:Â Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. (Passive)

Fleet Footed: Activate to gain an additional 50% movement speed for 6 seconds (Activated <Cooldown = 60 Seconds>)

Slipstream: Reduce damage taken for 3 seconds after Tempest Rush by 20% (Affects Tempest Rush)

Tranquility: Extend Serenity to nearby allies. Lasts 3 seconds for them. (Affects Serenity)

Level 16

Executioner:Â Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets. (Passive)

Pacifism: Reduce all damage taken while Stunned, Rooted or Slowed by 20% (Passive)

One with the Spirits: Every 5 seconds, gain the amount of equal to the amount of Spirit you have (Passive)

Instant Karma: While Serenity is active, reflect 20% of all damage back at the dealer (Affects Serenity)

Channel Spirits: Activate to increase attack speed by 15% for 4 seconds (Activate <Cost = 10 Spirit, Cooldown = 45 Seconds>)

Level 20

Insight: Zhota can cast Basic Abilities (Q),(W) and (E) for double the Spirit Cost while Epiphany is active. Duration is increased to 45 Seconds

Submission: Enemies affected by Mantra of Conviction take 100 damage per second (not affected by the debuff)

Near DeathÂ Experience: When Zhota recieves fatal damage, he becomes a Spectre. After 3 Seconds of being a spetre, Zhota returns as a regular hero at 50% health, and 0 Spirit. (While Zhota is a spectre, he cannot be affected by anything. Requires 100 Spirit to activate. <Cooldown = 90 Seconds>)