For enemies resembling Dracula, see Dracula-like enemies.

Throughout the entire Castlevania series, Dracula has taken various forms and confronted the protagonists with different strategies. While his main appearance remains similar in the games, they may present variations on his battle skills and forms.

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The first appearance of Count Dracula. His attack pattern in this game would determine how he attacks in many of the sequels. In later games, a variation of this form is usually the first form fought, sometimes in an attempt to deceive players into thinking they are fighting the real Count, while in fact they are only fighting a doppelganger or a minor boss.

After an arduous journey, Simon Belmont finally arrives to Dracula's chamber at the very top of Castlevania, only to find a solitary and empty coffin inside. Dracula's dreadful head suddenly spawns from its interior and slowly starts floating upward, followed by the rest of his body which then materializes underneath, making him whole. He will then open his cape and unleash three fireballs, only to disappear and reappear again in another part of the room in an attempt to inflict contact damage.

His head is the only vulnerable spot in this form, so it is advisable to bring the Cross upgraded with the Triple Shot and throw many of them constantly at the Count's head.



(NES/C64/AMI/PC) Name JPN HP EXP ATK Location Dracula ドラキュラ 16 - 4 Block 6: Castle Keep Description The last and biggest boss. He's in the high place of the last stage. He's an extremely dangerous enemy who breathes fire as he "warps" around the room.

After depleting all of his health for the first time, his head will fly out and the headless body will transform into a giant blue, bat-like demon which would also determine later appearances in many of the sequels. Spirit of Dracula attacks by leaping around the room, occasionally pausing to spew groups of three fireballs. It is very difficult to safely travel underneath him when he jumps, as these vary in height, although he usually performs a couple of middle height jumps followed by a higher jump when Simon gets cornered. The player should take this opportunity to make it to the other side.

This time his whole body is vulnerable. If the player was able to bring Holy Water with the Triple Shot power-up to this stage of the fight, the battle can be ended in a matter of seconds, as each vial will inflict heavy damage and also stun the monster in place. He also has more health than any other boss in the game, as it takes two hits to deplete a bar from his health, making him have 32 HP, so it is recommended to bring the Holy Water with the Triple Shot.

Although he looks more like a skeleton in this game, Count Dracula's attack pattern is the same as in Castlevania, as he teleports around the room and shoots fireballs in groups of three. Again, only his head is vulnerable.

Upon beating the first form, like in Castlevania, his head will be knocked off. His body will then explode into red clouds before the painting in the background suddenly moves. When Count Dracula possesses the painting in the background, he will spit bats in wave patterns, occasionally pausing to allow Simon to strike the jewel in his forehead.

After burning Dracula's relics in the lowest depths of his castle, an ominous dark figure suddenly materializes in front of Simon. Dracula's Ghost appears as a huge cloaked figure with his face resembling that of a cadaver. This is the only time Dracula appears in only one form in the whole series, without performing different forms of attack or changing combat stances.

Dracula teleports around the room in a clockwise direction and at very high speed, giving the illusion of having mirror images of himself around the room. He attacks by hurling spinning pairs of fangs of Vlad at Simon (a relic he never knew about and which was kept in the room where Dracula was resurrected), and also by trying to inflict contact damage.

However, this version of Dracula may be considered the easiest to defeat in the whole series, as he can be stunned by many weapons and items in the player's inventory. As soon as the pyre where his body parts are being cremated extinguishes, the player can start throwing Gold Knives above the altar where Dracula is going to appear. Tossing Sacred Flames is also a good alternative. Or the player can just use a Laurel and start whipping away. With any of these strategies, Dracula can be killed in just a few seconds, even before he can fully materialize into the room.

Note: Theoretically, the player could also drop a clove of Garlic and wait until Dracula's Ghost dies, but once Simon enters the final chamber at the basement of Dracula's castle, all his Garlic supplies will mysteriously disappear from his inventory.

Name JPN HP Drop Dracula ドラキュラ 256 - Location Castlevania

Name HP EXP Dracula 10 50 Location Stage 4

Name HP EXP Great Dracula's Curse 10 + Silver Knife 50 Location Stage 4. The Castlevania

Name JPN HP ATK Dracula 15 2 Location Castle stage

In Haunted Castle, Dracula changes his pattern by hovering in the air and throwing daggers. He also moves by transforming into a swarm of bats before dashing around the room, this move would also be implemented in many of his later incarnations, and would also determine the way later versions of the Giant Bat would travel around a room. Players who reach this far in Haunted Castle will be relieved to know that this time Dracula can be hit anywhere on his body.

When he turns into a giant head, Dracula spits swarms of bats at you, and it is important to defeat him quickly before damage builds up.

Dracula will teleport to any one of the four platforms in the room, firing spreading fireball patterns at either 45° or 90° angles.

Name JPN HP EXP ATK Dracula ドラキュラ 10 - - Location Stage 4: The Castle Description Finally you have reached the Prince of Darkness.

When he transforms into Dracula Bat, he will fly back and forth over the top of the screen and fire small groupings of bats downward at the player. Christopher can only hit him while jumping.

Name JPN HP EXP ATK Dracula (Bat Form) ドラキュラ (第二形態) 20 - - Location Stage 4: The Castle Description Your moment of attack is when he is in the form of a bat. From the middle lower platform, wait until the bat moves to the left, then attack.

After a long and perilous journey, Trevor Belmont finally reaches the throne room of Castlevania. Inside, he encounters the vampire himself, Count Dracula, sitting on his throne and waiting for him. Dracula wields a scepter this time around, with which he can cast stronger flame attacks than any of his previous incarnations (at least, according to the release dates of the games, as the events in Dracula's Curse take place in 1476).

He will stand up from his throne, raise his scepter and call two pillars of flames to trap Trevor between them; then he'll cast a third and huge pillar inside that constricted space, leaving Trevor with no room for evasion. Dracula will then teleport around the room and repeat the attack. Like in previous incarnations, his head is his only vulnerable spot.

Trevor can evade Dracula's attacks if he moves around the room, trying to make the first two flame pillars to be cast far away from each other and leaving enough space to move away from where the third one will emerge (or simply by avoiding getting caught between the first two pillars from the start).

An alternate strategy would be to start the battle with Sypha, get near Dracula as soon as she enters the room, and continuously cast Holy Lightning near him in order to make at least two balls of lightning hit the Count. All of this while rapidly striking at him with her magic staff, which arcs with enough height to hit the Count's head without having to jump.

Name JPN Alt. Name Dracula Fake Dracula Location Block A

After severing Dracula’s head in his first form, it will float in the air and transform into a grotesque amalgamation of five demonic faces which share an exposed brain at the top. Each one of these heads will continuously vomit huge blobs of blood in an attempt to harm Trevor. The heads themselves are independent from each other, meaning that they can be destroyed separately; their skins will melt away as they scream in agony and leave only their skulls once they die. The Axe, Cross, Holy Flame and Holy Lightning are especially effective in this fight. The hero doesn't need to defeat all the heads, though; once this monstrosity has sustained enough damage as a whole, it will break apart even if it still has some heads alive.

Name JPN Alt. Name Dracula (2nd Form) Fake Dracula (2nd Form) Location Block A

True Dracula will finally emerge in the form of a giant creature resembling the Assyrian wind demon Pazuzu (not to be confused with the Pazuzu boss from the Castlevania series). He will fire dark energy beams from his hands and eyes, while sections of the floor break from the ground, rise up and float around the chamber to serve as mobile platforms. His head is his only vulnerable spot in this form. As with his previous form, the Axe, Cross, Holy Flame and Holy Lightning sub-weapons are very effective. One must be careful, though, as jumping while riding a moving platform can lead the player to fall into one of the opened gaps on the floor and send them to their untimely demise.

Name JPN Alt. Name Dracula (Final Form) Dracula Location Block A

Dracula will teleport anywhere on screen, not limiting himself to the floor, and fire rotating circles of fireballs. Only his head is vulnerable.

As soon as you enter Dracula’s chamber in Super Castlevania IV, an earthquake will take place, while bolts of lightning reach every corner of the room. Count Dracula finally makes his apparition. Dracula first attacks by teleporting around the room and opening his cape to shoot a fireball. This fireball will split into larger clusters when they come near Simon or when they are hit.

After ¼ of his health bar has been depleted, he will send out an erratic-moving fireball which, if hit, will first produce a circular spray of smaller fireballs, and then will turn into a small pork chop.

Dracula will then summon two fireballs in the air, and a flame column will emerge below each one of these, similar to how he attacked in Dracula's Curse. The fireballs will grow in size and develop a ghostly face. At this point, they will home into Simon, trying to make contact with him. Hitting these elemental heads will make them drop to the ground and burst in a little column of flames.

When ¾ of the Count's health bar has been depleted, he will send out another erratic-moving fireball. Again, hitting this fireball will make it burst into a circular spray of smaller fireballs, and then turn into another Small Pork Chop.

The chamber will suddenly turn red. Many bolts of lightning will reach every corner of the room. The Theme of Simon Belmont will play, and Dracula’s final form will appear. Dracula's human-like face will be replaced by a more vampiresque one. He will teleport quickly around the room and summon four columns of lightning on the screen. However, unlike in other games, his health won't be replenished when he changes forms, so it will take just a few more hits to defeat him. Again, only his head is vulnerable. Due to him teleporting quickly around the room, leaving only a few moments to strike at him, the best strategy is to bring the Cross sub-weapon with the Triple Shot power-up. Start throwing many Crosses around the chamber at Dracula's head height. They will hit him repeatedly while going on their way forward and backward.

The night ends during the battle and the rays of the morning sun will break through one of the chamber's windows, consuming Dracula in a burst of flames.

Name JPN HP EXP ATK Dracula ドラキュラ 42 - 2-5 Location Stage B

In the original Sharp X68000 version of Chronicles, Dracula will teleport around the room, firing clusters of three fireballs that, unlike in previous games, are specifically directed to Simon's position on-screen. Once Simon has brought Dracula down to half health, not only does the count's head begin to take on a more demonic appearance, but he will also begin to shoot five-fireball patterns. In the updated PlayStation version of Chronicles, Dracula fights in exactly the same way as he did in the Sharp X68000 version; only his in-game sprite has been modified to concur with Japanese illustrator Ayami Kojima's new design.



(original/arranged) Name JPN HP EXP Dracula 63 0 Location Dracula's Keep

Dracula's second form is mostly the same as in the original Castlevania, except with a few differences. He will leap at Simon and fire waves of fireballs, but will also claw-swipe at him, as well as leaping high up and out of the screen to release fireballs downward and ground waves on the floor. Holy water is very effective against him.

Name JPN HP EXP Dracula (Second Form) 126 50,005 Location Dracula's Keep

Dracula will again teleporting around the room and fire waves of three fireballs. He has also incorporated a new attack, in which he sends out two slower-moving meteors at different heights. His head is his only vulnerable point again.

Dracula's second form behaves almost exactly as he did in the original Castlevania. However, he jumps higher, and upon landing will breathe massive waves of large fireballs from his mouth. He can also stop to shoot a wide wave of electric energy.

In this game, Dracula will teleport around the room and shoot fireballs, first in a spreading pattern of three, two homing fireballs, and then a fireball in a rotating formation. His head is again his only weak point.

After the first battle, he will transform in a ghoul-like second form. In this form, he will shoot two fireballs that go down and then home toward the player. He can also make four copies of himself which create large fire pillars from the ground, except for the real one. It's implied that this may have actually been Drolta Tzuentes.

After the battle with the his second form, Dracula returns in a new demon-like third form. He flies around the room, distorting himself to become larger and hit the player, all the while firing scythes which erupt into pillars of flame all over the arena. After taking damage, he turns red and begins firing large waves of flame (both of these attacks come from his mouth like midsection), the more damage he takes, the larger he gets. Finally, he will turn white and hop around the room, spewing large amounts of bones at the player when hit. Each time he is hit, he loses parts of his skin until he is reduced to a skeleton upon the final blow.

Dracula's first form behaves exactly as he did in Rondo of Blood, firing waves of three way fireballs and two slower moving meteors at different heights. However, he is fought on several narrow platforms at different heights, thus greatly limiting Richter's movement.

Dracula’s second form behaves similarly to Rondo of Blood 's. Due to the Castle Keep's configuration in this game, he flies from platform to platform instead of jumping. He still uses the same fireball waves and electric blast, though.

In the introduction, Dracula fights in exactly the same way as in Rondo of Blood. Richter is invincible in the introduction stage although Alucard's starting statistics and equipment are determined by how spectacular Richter performs in the fight. For example, defeating Dracula while successfully avoiding damage will boost Alucard's HP, while if Richter takes enough damage to rely on Maria's aid, Alucard will begin with a Potion at hand.

No. Name JPN Level HP 1 Dracula ドラキュラ - 600 / 1,200 (second form) Strong Immune Weak Absorb EXP - - - - 0 Location Drop Guard Final Stage: Bloodlines ( Richter only) - Description "Destroyed by Richter in 1792 (5 years ago)."

In the final battle, True Dracula turns his cape into a huge monster before fighting. Dracula does not directly attack, instead utilizing his cape. He will strike at Alucard with either claw or the demon heads, and also will send a variety of projectile moves at the player. Occasionally, Dracula will summon a previous enemy and then squash it, building his own strength for more attacks. As his sprite is very large, it is best to continually attack while attempting to dodge and healing injuries. In order to damage him, Alucard needs to attack him or his claw shaped cape, though the latter has slightly more defense (20 DEF) than the former (18 DEF).

His attack pattern is as followed:

He does four claw swipes (70 ATT, Hit).

He summons a boss and crush them using both of his hand. The boss itself doesn't do any damage.

He moves to the background and shoots a large energy ball (140 ATT, Hit).

He comes from the background and each of his demon heads attacks once (85 ATT, Hit).

The demon heads forms a triangle and shoot 4 prismatic triangles (95 ATT, Hit).

No. Name JPN Level HP 146 Dracula ドラキュラ 98 10,000 Strong Immune Weak Absorb EXP Fire, Thunder Poison - Dark 0 Location Drop Guard Reverse Castle Center ( Alucard only) - Description "Lord of Wallachia. Father of Alucard."

In Castlevania Legends, Dracula will teleport around six platforms in the room, firing groups of three large fireballs at the player.

Name JPN HP ATK Dracula ドラキュラ伯爵 (Count Dracula) 11 - Location Stage 5: The Cathedral Description Master of the evil castle, this legendary Prince of Darkness undertook a transmigration from his human body and, in doing so,

came into a magic ability beyond imagination.

Upon changing into a strange bat like form, Dark Lord Dracula’s body will remain in the background as his head teleports to different places around the room, sending fireballs in an eight-direction spread. There are also pitfalls that need to be avoided while fighting him.

In the good ending version of the final boss, after defeating the Fake Dracula, the hero finds him/herself facing the real one. In his first form, True Dracula will teleport around the four corners and center of the arena, pausing to fire homing bat fireballs, three way blue fireballs, and green multi-directional explosions. He will also create four fake teleports to confuse the player. After receiving some damage, he will limit space in the arena by setting most of the floor on fire.

Name JPN HP Dracula 真ドラキュラ (True Dracula) 160 Location Castle Keep (if the game time is less than 16 days)

For the second battle, Demon Dracula teleports the hero to a desert and transforms into a gigantic dragon with a centipede-like lower body. He attacks with fireballs, fire steam, tornadoes, homing energy blasts that can cause gigantic explosions (which can hurt him if he's caught in them), can cause a huge shock wave around himself, claws from beneath the sand and summon two huge flaming skeleton dragons, all in an attempt to overwhelm the player. All of his attacks are very strong, he can easily make quick work of the player.

Name JPN HP Demon Dracula ドラキュラファイナル (Dracula Final) 200 Location Castle Keep (if the game time is less than 16 days)

It's not particularly clear who this boss is actually supposed to be in Castlevania: Legacy of Darkness, but it uses the same model as the first game's Fake Dracula. The first form in Legacy of Darkness utilizes spreads of fireballs and an outward explosion similar to Castlevania (Nintendo 64), still has a bite attack that inflicts Vampire status on Cornell, and retains his old flamethrower attack, with a different effect. He also has new attacks involving blasts and spreads of electricity.

Name JPN HP Dracula ドラキュラ 160 Location Castle Keep (Cornell only)

His second form, Dracula Ultimate, is gigantic and will shift between two planes in front of the player. When close, the creature attacks with lightning bolts, claw strikes, and a grab-laser combination. When further away, it will use homing meteors, ice shards fired in patterns, or summon swarms of ghosts. Dracula Ultimate is vulnerable in the face that opens beneath his chest.

In his first form, Dracula will teleport around the room, firing different-colored bats instead of his usual fireballs. He fires red bats in groups of three, blue bats in the same pattern as his Castlevania: Dracula X meteors, and yellow bats in a spreading pattern around the room. His entire body is vulnerable. After being defeated, the player can exit the room, save, and come back to fight Dracula's second form.

Name JPN HP EXP Dracula ドラキュラ 1,100 150,000 ATK DEF Location 805 850 Ceremonial Room Common Drop Rare Drop - - Resistance Darkness

In his second form, Dracula will teleport around the room and fire lasers to produce ground flames, spit acid clouds from his tails, or summon a powerful meteor shower. After Dracula loses half of his total HP, he will attempt to ram Nathan by manually charging into him (which deals alarming amounts of damage, even to a Fighter). After Dracula has done 2-4 charging attempts (the number of times he does so is random, but will always be in the range listed), he will transform into an eyeball surrounded by a cloud of bats. He is only vulnerable in the eye in his midsection, and only then when it opens. In the second phase, Dracula can only be damaged when in eyeball form.

Name JPN HP EXP Dracula (Second Form) ドラキュラ (第二形態) 3,000 0 ATK DEF Location 1,000 1,000 Sealed Room Common Drop Rare Drop - - Resistance Darkness

Dracula Wraith will first teleport around the room, either firing his traditional three-fireball cluster, or a long string of larger meteorites. He is only vulnerable in his head, and the easiest way to fight him is to repeatedly jump kick and bounce off his head as he attacks.

No. Name JPN Lv. HP 99 Dracula Wraith ドラキュラファントム (Dracula Phantom) 52 2,250 Tolerance Weakness Common Drop Rare Drop EXP - - - - 0 Location (Castle A) Location (Castle B) - Castle Treasury

Dracula Wraith's second form is an amalgamation of his five relics, and attacks by pushing Juste against the back of the room while striking with his claw and firing a devastating laser beam from his eye. He has tendency to use all of his attacks at once, make it harder for the player to avoid getting hit. Dracula Wraith is vulnerable on any part of his body. It is possible to slide under Dracula Wraith and get behind him. Because he will not turn around, this makes the player completely invulnerable to all attacks.

No. Name JPN Lv. HP 100 Dracula Wraith (Second Form) ドラキュラファントム (第二形態)

(Dracula Phantom (Second Form)) 55 6,666 Tolerance Weakness Common Drop Rare Drop EXP - - - - Location (Castle A) Location (Castle B) - Castle Treasury

Soma will appear in Julius Mode (which represents a non-canon story arc, a what-if account of Julius' adventures following Dawn of Sorrow's main tale) as "Dracula", or at least, the very reincarnation of The Dark Lord. After throwing his blood-filled champagne glass to the ground, Soma will summon to his aid (an invincible Gaibon familiar), which will stick close by its master and about every ten seconds attack with a vicious lunge; the heroes can be damaged by Gaibon only during these lunge attacks. Soma, himself, will continue to teleport in and out about the room; after each stop, he'll whip out a gigantic axe, similar to the Great Axe Armor's soul, and rotate it around twice, causing heavy damage for any contact made. While the axe attack is not difficult to avoid or to counter, the Gaibon familiar serves as a real distraction and helps to keep your eyes off the real target. In addition, his overall posture while attacking is similar to that of Graham Jones in that he levitates slightly off the ground while covered in a demonic aura.

No. Name JPN HP MP ATK 117 (after Menace Soma まおうそうま (Dark Lord Soma) 1,100 ??? 100 Tolerance Weakness ??? ??? Location Common Drop Rare Drop Soul EXP The Abyss ( Julius Mode only) - - - 0 Description "-"

When the big tease is over, Soma will delve into Dracula's bag of tricks and morph into a familiar demon form. Though, this time, the ghost demon sports some new offense thanks to its always handy harpy familiar. Its propensity to jump high and far in an attempt to crowd the heroes into one side of the room hasn't changed, but what happens in between is a bigger concern. The most common attack, executed before the demon jumps, is for the harpy to summon a group of larva to erratically fly in, from diagonally above, when thereafter the demon will follow it up by spitting out a flame that treks along the ground in a wave (much like Aguni's soul). Less frequently, Dracula will summon a cloud of annoying locusts to scurry about the immediate area, but no fire-wave will follow. Eventually, the heroes will have to maneuver around the demon either by sliding beneath it or by flying over it in bat form (using Alucard) while keeping in mind its attacks.

No. Name JPN HP MP ATK 118 (after Menace Dracula ドラキュラ 5,000 ??? 125 Tolerance Weakness ??? ??? Location Common Drop Rare Drop Soul EXP The Abyss ( Julius Mode only) - - - 0 Description "-"

Dracula in Curse of Darkness will teleport around the room, and use a variety of attacks. He can bring up spikes from the ground, attack with waves of rubble, shoot orange exploding fireballs in groups of three, use a massive area of effect explosion, or heal himself by biting Hector. Occasionally, he will fly around the room as a swarm of bats instead of teleporting, and after taking enough damage will teleport to his throne and summon massive bursts of flames all around the room. The player can steal the Tomato Juice from Dracula just after escaping his "teleport and grab" attack (jumping is needed to reach the steal target).