Now that you're familiar with some of our thoughts behind in-game tournaments from Part 1, here are the more practical elements:



Creation:



Every tournament is free to join, but will cost Gems to create - starting small and going all the way up to some big numbers. We're anticipating varying needs and desires for tournaments, so we wanted to allow for many different sizes to be held. The creation cost becomes the prize pool - in the form of Tournament Chests - the bigger the tournament, the better the prizes!

Prizes:

Following on from "inclusiveness" in Part 1, we want there to be lots of winners in every tournament! The prize pool is distributed so that at the end of a tournament, almost everyone who placed in the top half of the tournament leaderboard wins a Tournament Chest. Unsurprisingly, the #1 placed player gets the biggest chest. Spoiler Alert: In the largest tournament, the #1 player will win a chest containing a whopping 15,000 cards! Also, the biggest Tournament Chests contain a lot of epics and legendaries!

Balance:

You can play in one tournament at a time, but you can leave and join a new tournament at any time (although progress is lost from any tournament you leave). However, you cannot join another tournament while you're opening a Tournament Chest. This is to give a natural pause between tournaments, prevent burnout and make sure people still want to go back and play regular battles. You can hold one Tournament Chest at a time and it doesn't take up a slot in one of your main four spaces.

Version 1:

This is just the first version of our tournaments feature. There are lots of ideas for things we'd like to add, but we wanted to launch this version first and see how you get on with it. Once it's in your hands and we can get some feedback, we'll have a much clearer idea of which bits to focus on next.



We'd love to hear your thoughts on the forums or reddit !



See you in the Arena,

The Clash Royale Team