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Member Back to Top Post by Deleted on Sure, I was just discussing this just yesterday in another thread.

stamos65 wrote some excellent guidelines previously. Guidelines are needed with Hover for sure. Btw, I run 2 Hovers as well, one is Mk 2. Here are a few pointers or observations from my experience, Scourge/Halo is my preferred build:

- Now relevant in Champion, since the 4.3 buff, not "top", but very good, definitely the best flanker in the game - Near Leo health and twice as fast - Use Scourge, Scourge is powerful on any bot, but uniquely powerful on Hover due to the weapon/ability synergy - Stay down (avoid excessive travel via ability) and use your ability to surprise ambush, avoid rocket fire, etc - If you do travel via ability, descend and glide at the lowest possible altitude - Not a spawn bomb in BR - Do hard ceiling bounces (accelerate to the ceiling and slam against it to come down fast) to win exchanges - Manage safe distances, which is easy due to fast ground speed and ability - Measure all bots in a 600 m radius and get a Scourge lock ready - Use Halo on the light slot, this will help with capping - Accompany Kumi, Strider, Pursuer, etc. to cap beacons if using as first drop - Bully reds with rocket weapons, Hover's ability (don't for get ceiling bounces) make it hard for rockets to hit (like they can with ground bots) - Bully reds with built-in Ancile (Carnage, Fujin, Haechi), they are vulnerable - Bully Spectre when it activates stealth, count 2 seconds after the landing and get a lock, it only takes a few more seconds to kill it - Stay up and get another lock if you're not getting pelted, you have a unique view of the playfield and can plan your next attack - Find high positions in Custom Game mode on each map, e.g. behind the satellite on Yam, many buildings on Shenzen, etc., there are many high positions where the return fire can't keep pace, or return at all - Consider as last drop as well, especially if others in your squad have good runners for the first drop, Scourge Hover is very strong one on one - Corner shoot

Hover can be a martyr bot, that comes with the territory, but the HP is very high, and blues can benefit from the return fire information and plan their attacks accordingly. This is a challenging bot to run, but perhaps most rewarding as well.

Oh yeah, one more thing, Hover is a female. How do I know this?







milty72

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Member Back to Top Post by milty72 on @earlcampbell said: Sure, I was just discussing this just yesterday in another thread.

stamos65 wrote some excellent guidelines previously. Guidelines are needed with Hover for sure. Btw, I run 2 Hovers as well, one is Mk 2. Here are a few pointers or observations from my experience, Scourge/Halo is my preferred build:

- Now relevant in Champion, since the 4.3 buff, not "top", but very good, definitely the best flanker in the game - Near Leo health and twice as fast - Use Scourge, Scourge is powerful on any bot, but uniquely powerful on Hover due to the weapon/ability synergy - Stay down (avoid excessive travel via ability) and use your ability to surprise ambush, avoid rocket fire, etc - If you do travel via ability, descend and glide at the lowest possible altitude - Not a spawn bomb in BR - Do hard ceiling bounces (accelerate to the ceiling and slam against it to come down fast) to win exchanges - Manage safe distances, which is easy due to fast ground speed and ability - Measure all bots in a 600 m radius and get a Scourge lock ready - Use Halo on the light slot, this will help with capping - Accompany Kumi, Strider, Pursuer, etc. to cap beacons if using as first drop - Bully reds with rocket weapons, Hover's ability (don't for get ceiling bounces) make it hard for rockets to hit (like they can with ground bots) - Bully reds with built-in Ancile (Carnage, Fujin, Haechi), they are vulnerable - Bully Spectre when it activates stealth, count 2 seconds after the landing and get a lock, it only takes a few more seconds to kill it - Stay up and get another lock if you're not getting pelted, you have a unique view of the playfield and can plan your next attack - Find high positions in Custom Game mode on each map, e.g. behind the satellite on Yam, many buildings on Shenzen, etc., there are many high positions where the return fire can't keep pace, or return at all - Consider as last drop as well, especially if others in your squad have good runners for the first drop, Scourge Hover is very strong one on one - Corner shoot

Hover can be a martyr bot, that comes with the territory, but the HP is very high, and blues can benefit from the return fire information and plan their attacks accordingly. This is a challenging bot to run, but perhaps most rewarding as well.

Oh yeah, one more thing, Hover is a female. How do I know this?





Damn. All the secrets are now known to the common man.

You did forget the Spydra hover is the best spydra build. The added height is perfect for lobbing over walls and when you get in behind spawn on Yama. The spam, oh how the spam.



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Member Back to Top Post by phantombeasty on milty72 said: @earlcampbell said: Sure, I was just discussing this just yesterday in another thread.

stamos65 wrote some excellent guidelines previously. Guidelines are needed with Hover for sure. Btw, I run 2 Hovers as well, one is Mk 2. Here are a few pointers or observations from my experience, Scourge/Halo is my preferred build:

- Now relevant in Champion, since the 4.3 buff, not "top", but very good, definitely the best flanker in the game - Near Leo health and twice as fast - Use Scourge, Scourge is powerful on any bot, but uniquely powerful on Hover due to the weapon/ability synergy - Stay down (avoid excessive travel via ability) and use your ability to surprise ambush, avoid rocket fire, etc - If you do travel via ability, descend and glide at the lowest possible altitude - Not a spawn bomb in BR - Do hard ceiling bounces (accelerate to the ceiling and slam against it to come down fast) to win exchanges - Manage safe distances, which is easy due to fast ground speed and ability - Measure all bots in a 600 m radius and get a Scourge lock ready - Use Halo on the light slot, this will help with capping - Accompany Kumi, Strider, Pursuer, etc. to cap beacons if using as first drop - Bully reds with rocket weapons, Hover's ability (don't for get ceiling bounces) make it hard for rockets to hit (like they can with ground bots) - Bully reds with built-in Ancile (Carnage, Fujin, Haechi), they are vulnerable - Bully Spectre when it activates stealth, count 2 seconds after the landing and get a lock, it only takes a few more seconds to kill it - Stay up and get another lock if you're not getting pelted, you have a unique view of the playfield and can plan your next attack - Find high positions in Custom Game mode on each map, e.g. behind the satellite on Yam, many buildings on Shenzen, etc., there are many high positions where the return fire can't keep pace, or return at all - Consider as last drop as well, especially if others in your squad have good runners for the first drop, Scourge Hover is very strong one on one - Corner shoot

Hover can be a martyr bot, that comes with the territory, but the HP is very high, and blues can benefit from the return fire information and plan their attacks accordingly. This is a challenging bot to run, but perhaps most rewarding as well.

Oh yeah, one more thing, Hover is a female. How do I know this?





Damn. All the secrets are now known to the common man.

You did forget the Spydra hover is the best spydra build. The added height is perfect for lobbing over walls and when you get in behind spawn on Yama. The spam, oh how the spam.



all I need is 6000 components with 6 day build time.



The best pie chucker platform award also goes to hover.all I need is 6000 components with 6 day build time.

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Member Back to Top Post by Koalabear on Aceboy (where are you?), wrote some comprehensive guides when the Hover first came out. They should still be here somewhere if anyone is willing to look. A lot of what he wrote, I agreed with. So much so, that I run 3 Hovers too. I took my 3rd one out of storage after the buff and I'm being reminded at how fun it is to play this bot. My bots and weapons are all at L9. I have too many "fave" bots to conceive Mk2'ing any of them. Plus, I hate the whole concept of Mk2....but to each their own.



Now that the Hover has the same ground speed as the Rog, this bot just zips through maps and doesn't even really have to activate it's ability anymore. I only activate for 2 reasons: I need to get somewhere far/high, and I need the sudden height in battle. For both these reasons, I have to weigh if the risk is worth the reward. For example, on Dreadnought, getting up to the top of the ship fast is great. But, you have to get there BEFORE red Trebs/Tempests/Spam bots/Flux/etc can get into position. Cover is sparse up there and homing missiles will find you no matter what. But, if you get there just as reds are getting to the side beacon, you can do a lot of damage - especially if you have an Aphex build. Same tactic is used for Shenzhen and Valley and Moon.



In a brawl or knife fight, and you see that you are outgunned and ambushed, then the only thing you can do is jump up and hopefully over their heads. Depending on pilot skill, you may escape most of the Orkan load, some of the Tarans blasts, and some lead. This can help a lot - but warning, depending on pilot skill, may not always work. Best to NOT get ambushed and use your ground speed to get around as much a possible.



I have 2 builds that I consider permanent. Aphex and Taser. Both these have auto lock, which means you can focus on piloting instead of aiming (Aphex still needs a little of lead aiming). But the drawback of course is the 3 second lock on compounded by the stealth meta. My 3rd is currently a DB build. It's firepower has been nerfed significantly, but it's still a good brawler now that the Hove's speed and HP has been buffed. I might try the leadhose again, but the DPS on my L8 Punishers aren't that great. Tarans with Magnum or Shredder is pretty good, but I'm just not that great at moving/flying and aiming and firing all at the same time. Those of you who have superior motor skills will love that the Hover can now take more hits while running this build.



When KOTH was taken away, at first I was like 「whiskey tango foxtrot」? But then, I rejigged my hangars and put my 3rd Hover back into play, and I play my Hover centric hangar on maps that are Hover friendly (as mentioned above). I have to say, that this has given me some pretty fun and intense battles. In my mad rush to get and run the stealth bots, I'd forgotten how much freaking fun the Hover is. Hell, on Dreadnought yesterday, my low HP Taser got cornered and destroyed by a Scourge Ancilot. So, I respawned in my DB, and while it was busy looking down at a blue Natasha, I jumped and flew up to where he was. He never saw me coming. I landed in front of him - probably gave him a heart attack - and I had him down to half HP (from full) before he could start moving. Side note, the Lancelot got buffed but it still moves like a turtle.



If any of you have any pre NE Hovers sitting in storage, I highly recommend bringing them out. They are so much fun. Aphex and Taser are the two most effective builds with DB and PDB (swap out Magnum for Shredder if you have one) being the next two I would run. Heck, you could even stay at extreme range and do a Ballista/Arbalest build. That's one I haven't tried. This build would be a very hard sniper to corner and kill. Kind of makes me wish I'd taken the Ballista and Arbalest more seriously and didn't sell all my pre NE components and completed weapons.



My future plans for this bot is to probably try out a Pulsar/Shredder build. I WAS going for triple Pulsar Bulg, which may or may not ever happen, but for now, a Pulsar/Shredder Hover is relatively achievable...probably by Christmas!

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Member Back to Top Post by Koalabear on lewis said: Thanks Koalabear, good knowledge. I know history is a long time, but I couldnt remember any advice for them besides skeet shooting stuff. I suppose if they feel that way i will still jump down and stab them in the head.😘😘😘



Next to the venerable Rogatka, this is probably my favourite bot.. It was so easy to get, yet it is so effective and fun. I hope I didn't steal your thunder...I just started typing and the words kept coming out. Please post your experiences too. I'm not good with the PDB build, so hopefully you run that. Plus, I'd love any Mk2 insights you have to see if it changes any of the basic tactics.Next to the venerable Rogatka, this is probably my favourite bot.. It was so easy to get, yet it is so effective and fun.