Image Credit: CombatBlob.

Hello everyone!

We’re getting really excited over here! We are now LIVE!!!

This will be using our new code base, version “v10”, which specifically includes a progression system adjustment, some balance tweaks as well as a centralized database.

Before we get started, I’d like to formally thank our closed group of testers and, indeed, everyone else who dove right in to test the game on our Development servers.

You helped us isolate some saving issues, some major game crashing bugs (canister shells) and finally some much-needed balance. We recently fielded an open invitation to our community for feedback and received over 150 responses in just a few hours. Thank you for that!

We aim to have some, if not most, of this feedback factored into the upcoming stable build. We’ll also keep our eyes peeled during the next release, listening to your feedback and taking action on anything we might’ve missed; as always, we will endeavour to push hot-fixes to address any glaring issues.

Enough with the words, here’s the TL;DR of what mods you will need:

http://steamcommunity.com/sharedfiles/filedetails/?id=1290398866

NOTE: the JSRS sound mods are NOT required, especially for those that might not have the best internet, you can leave those until last!

Once you’re all installed and ready to get into the game, we suggest searching the server list for King of the Hill RHS by Sa-Matra.

You can direct connect/ favorite these servers (we’ll be sure to update this list as more come online). We also suggest downloading and installing the WS Launcher: here. This makes joining a whole lot easier!

81.19.208.103:2402 EU

81.19.208.104:2602 EU

176.57.143.155:2202 DE

172.93.103.91:2402 US

27.50.70.155:2902 AU

85.159.44.49:2322 RU — Coming online later

To wrap this up, we’d like to express our ongoing thanks to the awesome team over at Red Hammer Studios (RHS).We first thought about teaming with them back in the Make Arma Not War Competition days! We’re so pleased to finally be able to deliver something that everyone can enjoy!

RHS changelog:

[NEW] Central database integration, progression re balance (ongoing)

[NEW] New profile features — Longest kill, head-shot, kill-streak, earned rewards and destroyed vehicles

[NEW] Ability to purchase transport planes and load crew right at the base

[NEW] Confirmation message when buying something permanently

[NEW] Ability to remove weapons in load-out menu at base

[NEW] Permanently bought weapons are now available on both sides

[NEW] Heavy armor and attack helicopters count threshold

[CHANGE] Revised safe zone shooting restrictions, now artillery, anti-aircraft and guided missiles cannot be fired from within bigger safe zone area regardless of invincibility status

[CHANGE] Load-out will never give more equipment than you can carry so you don’t become over encumbered

[FIX] Incapacitated camera is now fixed above your character or vehicle, solving all previous issues

See you all on the battlefield!

Thank you, from,

Inch and everyone else at ArmAKotH.com