Deal damage to all enemies. Apply Special ATK [Neutral Servant] to self (1 turn). * Neutral is on the Lawful/Chaotic/Neutral axis. Apply Special ATK [Shadow Servant] to self (1 turn).

Deal damage to all enemies. Apply Special ATK [Neutral Servant] to self (1 turn). * Neutral is on the Lawful/Chaotic/Neutral axis. Apply Special ATK [Shadow Servant] to self (1 turn).

I want to personally thank whoever wrote Sei for making her NP a chuuni engrish name instead of an Untranslatable Japanese Idiom like most servants from the east. Emotional Engine Full Drive is a Quick AOE NP an-

Before you ask, yes, it can loop. Sort of? Not really? But yes? If you’ve had a glance at the holy Ska-Ska System chart for her, the only setup for looping that works on her is Kaleido double Skadi with a Waver swap-in. But that is a lot of deploy cost for well...let me get into it.

Sei’s NP is a straightforward AOE with a three-fold layer of Effective Damage buffs applied for the turn it’s used, adding up to a potentially scary +150% damage should the stars align. More specifically, it gets +50% damage versus Neutral trait, Shadow trait, and 50-100% scaling with Overcharge versus Man trait.

How common are those traits? Neutral trait firstly is one that’s commonly misunderstood. Alignment in FGO has two scales, Law/Chaos and Good/Evil. Both of the scales have a “Neutral” trait, but one is 中立, Neutral on the Law/Chaos scale, and the other is 中庸, Neutral on the Good/Evil scale. Sei’s NP specifically targets 中立, meaning “Neutral Good, “True Neutral”, “Neutral Evil”, or “Neutral Summer” or similar bizarre alignments. If the first word is Neutral, it’s generally good to go.

At any rate, significantly fewer servants have this trait than you might expect - a total of 62. While definitely a chunk of the population, nothing like the ⅓ split you may expect of having an entire segment of the alignment scale.

Shadow trait is far more simple. If it’s a shadow servant, it’s got the trait. That’s it. Easy to identify. Lastly, Man trait is more common, since plenty of NP’s specifically target this trait already. Presently, 126 servants in the game have it, making it the most common attribute, and any humanoid-type regular enemy is likely to possess it, too.

While the chance of getting all three modifiers active are pretty low, individually the chance of getting any of the buffs on a given boss enemy is pretty high. While by most standards I’d call Sei’s NP damage good, she has...stiff competition.

With her two damage skills and one trait bonus active, her NP still gets massively outdamaged by the big Interlude Archers (Gilgamesh, Tesla, Ishtar, and even Napoleon) with similar considerations given to them.

Normally at this point I’d vouch for looping as a counterargument, but I can’t really in this circumstance due to the setup needed. Her NP’s refund is pretty low, returning 7% at base, and 9% with her own buffs active. When you work with little, it’s hard to build on it, so instead she has to rely on her 10% gauge regen and gauge boosters to keep up. With her first skill used on turn 1 and Kaleido, Sei can accomplish a triple loop using double Skadi and a Waver switch-in. But not only does this consume a lot of cost, but it doesn’t produce as much damage or flexibility as other looping setups like Jeanne Archer’s.

So no, while her damage potential is pretty good for a servant with no Interlude, she lacks the gusto necessary to function as a Skadi loop servant, which in turn is a pretty big blow to everyone’s expectations.