Well we are not going to be just throwing in weapon addon packs without express permission to sift through them and re-package I don't think.



I don't like the idea of just adding stuff for the sake of adding stuff, especially when/if it's not approved by the authors. I will look into ASC but I think I already did try to contact them. We have an idea in place already that would accomplish the same thing, and would allow for modding all the existing guns... but it would require quite a few of models for "parts" to be made. (if we get more modelers that would be a project I would assign out.)



I have contacted a bunch of addon makers and have gotten VERY few replies, but the majority of one s I got said I could "use it as a whole package dependency or don't use it at all" or just "don't use it at all" lol.. but the vast majority just didn't even reply, which I'm told on the BI forums can mean "no" or they haven't had time, but either way DO NOT use anything until you're told you can... I don't think anyone else is going by those rules, but we will...



One of our guys will be making custom weapons, the other can code anything we could ever need, so using other peoples work is not our biggest concern.



We are going to be adding TONS of mechanics and scripts to the code itself and as few as possible to the actual mission file. Our goal is to build our mod from the ground up with the end product in mind, instead of slapping together scripts, addons, and other peoples work on top of the DayZ Code in order to get KIND OF what we want... We want a truely one off mod by the end.



Our lead programmer is also revising the DB structure to allow for some interesting things. This is going to be a VERY different mod from what people are used to...



And NOT over done either like some of the "bigger" mods are getting to be... NO silly stuff or bolted on junk for us. If it's not well thought out, well functioning, and logical it has no place in our mod.



Please feel free to email us or hop on TS.



A quick example is we are going to be randomizing vehicle spawns as pointed out in a couple posts here and in the original thread...



We could have you guys work on that, or on another mechanic we have in mind for randomizing the vehicle contents for new spawn vehicles based on their type.



We also plan on re-working the loot tables and spawn chances pretty intricately.



We are open to/can take advantage of ANY level of assistance. Doesn't matter if you want to spend 80hrs or 20 minutes a week, or if you are the greatest coder ever or just decent at photoshop, or a web programmer etc...



WE NEED EVERYTHING lol.