Today we're releasing version 0.88.5 of the Sins of the Prophets public alpha! This update includes numerous balance changes, bug fixes, new abilities, and art asset overhauls! A full changelog will be available at the bottom of the post, but I'll quickly go over some of the more eye-catching updates here.

Posted by Unikraken on Mar 16th, 2018

Greetings Fleetmasters and Admirals!

Today we're releasing version 0.88.5 of the Sins of the Prophets public alpha!

This update includes numerous balance changes, bug fixes, new abilities, and art asset overhauls! A full changelog will be available at the bottom of the post, but I'll quickly go over some of the more eye-catching updates here.

Balance

There’s been significant changes to components of the balance since last release to account for exploits and to prepare for the introduction of future systems. As a measure to prevent certain exploits the DRP and CPV have been completely rebalanced, now each have different stats and the CPV has a brand new energy projector ability.

Titan supply costs have been reduced by 50 to incentivise players to actually use them. UNSC and Covenant economy research and stations have had assorted tweaks, most importantly the UNSC has regained the stacking effects of trade ports however at a reduced rate.

The CDA now has a decloak ability that affects units in range of it similar to that of the DOS and Artemis. There are many more balance changes in this patch so make sure to check the patch notes below for the full list. We've also introduced differences in unit speed, which has been a long-planned change that was overlooked while we work to improve other balance mechanics. Units are now in one of three classes of speed (Fast, Normal, Slow). Units in the "normal" category for speed are unchanged and will function as they did before. Fast and slow are self explanatory. See the changelog below for the list of ships that have been affected by the Fast/Slow speed tweaks.



Art

For this update we’ve worked on updating as many assets as possible in preparation for the next big release. We’ve added canon accurate turrets to many of the ships in the mod including naval coilguns on the Artemis, Phoenix, and Valiant.

The Cradle finally got its long-overdue canonical size, the Penitence has been given its 3 character designation (DRA) and the Phoenix got a custom Heron dropship particle for its bombardment effect. We've also updated the model for the Marathon-class Heavy Cruiser. This was a real treat to get finished in time and we think you'll love it!



Last but certainly not least, Malcontent has added the cherry on top for this update by completely remodeling and updating the old Artemis.





The Arty is kitted out with updated effects courtesy of Cole Protocol, a hull that could make any spook shed a tear and a set of dual side mounted Spitfire naval coilguns for that added kick. Take a look for yourself when you get in game!

Sound

Sound-wise there have been a lot of voice lines altered and shifted around to better fit vessels including a completely new voiceover for the CCS-class voiced by Thesk Darram.

Bug Squashing

As with the previous releases we have been working tirelessly to find and counter any bugs that may crop up in the mod. In this patch we addressed a potential bug involving scouts and wormholes causing a "darkspace" event. To do this we resized wormhole gravity wells and altered the cloak on scouts. A bug where certain units and abilities were unable to attack Patrol Stations and Combat Platforms has been fixed, units should now be able to attack these at will. Lavo found a potential bug with Flood audio and subsequently fixed it. A minor bug with the Longsword having mesh errors was corrected. The DSC had an issue fixed where it would not auto join fleets.

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Changelog

Our full changelog for 0.88.5