Crystal Scar and Twisted Treeline were lagging a bit behind in terms of map-agnostic visual improvements like animated victory/defeat screens, loading screen art, and new minion models. We’ve brought these improvements to Dominion / TT matches everywhere, in addition to a comprehensive texture pass to bring these maps more in line with their big brother (sister?).

NOW LOADING The loading screen for Crystal Scar and Twisted Treeline matches now have background art

IT’S ALIVE End of game victory/defeat banners are now animated!

BRUSH PHYSICS Brush now sways ambiently and rustles when champions move through it

(CRYSTAL SCAR) MINION MIGRATION Minion models have been replaced with reskinned assets from the updated Summoner's Rift.

(CRYSTAL SCAR) SMOOTH AS CRYSTAL Textures across the map have been updated to remove visual noise and feel more like other maps

(CRYSTAL SCAR) COLOR CONSISTENCY All textures, particles and UI elements now use the Blue/Red color scheme

(TWISTED TREELINE) FAREWELL, SUMMONERS Minion, inhibitor and nexus models have been replaced with reskinned assets from the updated Summoner's Rift. We've kept the blue-purple color scheme since red doesn't fit Twisted Treeline's thematics.

(TWISTED TREELINE) BRUSH FIX-ICS Brush has been adjusted to ensure each brush gives the same vision into lane as its mirror on the other side of the map

(TWISTED TREELINE) HOT MOSS Golems have received a texture update