The deck works on a very strong a linear path up the mana curve from one to three in an effort to clog the board with beaters. We start it off with Dryad Militant and Soldier of the Pantheon that both unchecked can start to swipe chunks off the opponents life total. Next are the Selesnya two drops with Voice of Resurgence which is amazing against control decks or removal in general and Fleecemane Lion which given the chance will turn into a Monstrous beast which opponents will be having fits to try and remove. Then we have continued profit in three drops from Boros Reckoner which can attack into small blockers and still push through damage or act as a brick wall against attackers and Loxodon Smiter which is basically a great 4/4 for three with some added value. The sole four drop creature in the deck is Ghor-Clan Rampager but it will most often be used for its Bloodrush ability to pump an attacking creature to push through extra damage to finish off the opponent. Moving over to the spells in the deck we start first with the ever useful Brave the Elements which with almost every creature being White, Ghor-Clan Rampager is the only exception, will be a key tool enabling alpha strike pushes past defenses to destroy the opponent or a way to ensure your creatures survive to fight through removal or as blockers against a flurry of attackers. The deck also sports two different charms with multiple useful modes to take advantage of. Selesnya Charm is capable of either giving a creature a boost with Trample to push for a kill, can exile a large creature as long as it has power of 5 or more, or is able to put a 2/2 Knight token onto the battlefield which is also White to take advantage of Brave the Elements as well. The other charm is Boros Charm which can be used as direct damage to scorch your enemy, is able to save all your permanents from destruction in a pinch, or will grant Double Strike to one of your creatures if you need it to deal a final blow to take you on a path to victory. The deck also takes advantage of the new mana fixing land Mana Confluence in order to smoothly run a three color manabase using a bare minimum of into play tapped lands.