April 2015: Progress report

Some new things we’ve been working on since the last release. 🙂

Features:

New User interface (much cleaner, more streamlined, easier to work with from the dev side as well) (WIP)

Vehicle recovery system – this allows you to respawn at a previous location by tapping ‘Insert’. (WIP – atm it only includes the position, the rotation will be added as well)

//media.beamng.com/MIQeYXhJ9piplpva/foo.mp4 Smarter AI – it can do 3-point turns now 🙂 – WIP

//media.beamng.com/STMu6MN32gzudH3m/foo.mp4 Added fixed node support – locking selected nodes to a position without the ability to move – WIP: broken atm if the vehicle contains wheels 😐

//media.beamng.com/BjEwTJQYFNeGKmly/foo.mp4 New sidewall reinforcement beam added to tire model – less sliding when steering under throttle. Note: this is only in the experimental stages

New debug options – Center of gravity, node weight visualizations, beam transparency and more.

Pressure simulation optimizations

Bugfixes:

Fixed some graphics options not staying after restart

Fixes to lua – should make some mods work again that overwrote lua files

Many fixes and improvements to AI

Content:

New steering rack jbeam for Gavril D and H series vehicles

New tires for Covet using sidewall reinforcement beams

Roamer model and texture progress

Covet suspension and tire tweaks

Gavril D/H Series steering rack tweaks

Welded diff option for the 200BX

Grand Marshal suspension and ride height tweaks

Moonhawk bumpsteer corrections

Minor updates to the Inflated Mat

200BX interior progress

Fixed uneven FFB on the Moonhawk

Updated loading screen images

Above changes are work in progress and might not be released at this point but will be released within the next updates.