



X-Cam prototype map by

Silola bySilola

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Please note that this map is indeed a kind of a prototype.The prototype map was not designed to play missions on there.In particular, vehicles have some problems to stay/drive on the roads, because the density of objects in the immediate vicinity is too high.MAP:The 10 by 10 km map, based on a 2048 pixel grid and a cell size of 5 meters , has approximately 40% solid landmass distributed on several islands.The HD version of the map contains about 600,000 imported objects. In total, we have generated more than 320 export files with the X-Camwithout any problems. There was only the known problems with some large objects that had to be adjusted manually.To install X-Cam prototype map you should use modfolders to keep it seperate from the official game content to prevent issues.With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.xcam_*.pboWe have also determined to release an additional LD (low density) version. In this version all additional clutter objects, as well as small stones and bushes were removed.This version should be suitable for small infantry fights in MP environment. The additional LD version (low density) can be found in the folder [LD].If You want to use the LD version then replace the xcam_prototype.pbo with the xcam_prototype_ld.pbo.-You will need a high end computer in order to play the HD version of the map. If You need mor FPS, first reduce the viewdistance, because this setting has the greatest effect on this.-You will get some error messages about a missing texture or missing animation (AiA TP Bugs).-Destructible objects that are supposed to be indestructible.-Some gates opens to the wrong side.-Some missplaced objects.TEAM:Silola: X-Cam programming, object import & handling, roads, object placement, xCam_EU.pboLuki: Map config, Sat&Mask texturing, terrain sculpting, object placement, xcam_objects.pbo,X-Cam Prototype 1.1Hotzenplotz: object placementSky: object placementt-800a: object placementMCPXXL: object placement, xcam_wood.pbo (with permission from DMC)poolpunk: xCam_Metal.pbo, xCam_Woodworks.pboHeros: xcam_pipe.pboCREDITS:Special thanks to Mikero for his tools!Kju and all the people behind the AiA and CUP project.Bohemia Interactive for this amazing software (OFP,ArmA,ArmA2,Arma3) with all these possibilities.SKH-Team for testing and TS-serverthemaster for extra soundsCC BY-NC-SA 4.0: https://creativecommons.org/licenses/by-nc-sa/4.0/ v1.1removed unused pboUpdated X-CAM Prototype to version 1.1 including new ArmA3 Lighting and CUP supportv1.0- first release