Thanks for playing and for the criticism, I just responded to your PM. I can tell by the way you reviewed my game that you either beat it or were very close, so congratulations!

You addressed the controls as being loose and having multiple ultra-specific cases; while I don't agree with the looseness part (kindly give me an example), you probably saw that the ending reports your completion time. These movement and attack options are for making sure the player feels accommodated and for reducing completion time (speedrunning); you want to keep your bullets on the bosses whenever you can, using all of the shot angles appropriately. As for the dash, I use it all of the time (again, for speedrunning purposes), usually chaining multiple together so that I can move while aiming anywhere I want (Dash -> Fixed-Shot + [Directional Aim]; think wavedashing in Melee). I do agree with you that the dash needs to report player feedback, though.

I learned through this project that generally, textures in Unity should be imported using a 2^n Pixels per Unit value; this is what caused the non-uniform pixel size (characters are 24 PPU). Because this was designed to be an arcade-style game, however, I have no intention to add a pause; after all, players don't walk away from arcade cabinets. Finally, I'd like to address why Bond has an automatic pistol: I depicted all of the characters in their most recognizable and iconic attire. For example, in the original 007 Legends, Goldfinger wears a navy-blue military outfit during the confrontation on the plane, but in my game, I designed him based off of press images from the original movies, where he's in a gold-colored suit. Applying that to Bond, his most iconic weapon is the Walther PPK or the P99, so I gave him the pistol to make him more recognizable. Though slightly unrealistic, Treasure's Gunstar Heroes manages to have pistols that behave similarly to mine, which is why I ultimately drew Bond with a pistol.

Thank you again for the review, and if you don't mind me asking, what was your completion time?

- Jonathan-So