Overview:

The road from Diablo III to Reaper of Souls was a long and difficult one for the development team. Join Diablo game director Joshua Mosqueira as he discusses the hows and whys behind the seismic shifts in gameplay, core philosophy, itemization and rewards. Learn about how the team managed to remove the controversial Auction House, about the evolution of randomness at the heart of the Diablo experience, and how the value of focusing on the fantasy guided this and other major decisions.