Why hey there.

So I was looking and playing around with the new Ghostie stuff. Eventually, BlueFTW and I came up with this list:

Grade 0:

4 Rookie Pirate, Gina - Main Forerunner

4 Peter the Ghostie - Alternative Forerunner

4 Chappie the Ghostie

4 Matt the Ghostie

1 Seven Seas Apprentice, Nightrunner

4 Gourgeous Shade

4 Hungry Mimick

4 Looting Cutlass

4 Rough Seas Banshee

Grade 1:

1 Tommy the Ghostie

Grade 2:

4 Carl the Ghostie

4 Cremie the Ghostie

4 Hezeketh the Ghostie

Grade 3:

4 Leader of Ghosties, Demetria

Grade 4:

2 Ghostie Great King, Obadiah

Oh, by the way the deck aims to kill itself. Yes, it's beautiful.

If you haven't noticed it yet, the goal of the deck is to completely mill itself in one go by riding Demetria and using her skill to mill until you see a Grade 1. Because there won't be any Grade 1s left in deck when you go into Demetria, you lose from deck out.

To reach your perfect lose condition(but honestly, if you pull this off it's a victory in itself anyways) we have to draw into the 1 Grade 1 in deck. Most of the Grade 0s do so. Gina, Rough Seas, and Peter dig deeper, albeit using Peter will risk milling the Grade 1. Chappie also thins the deck by one card to be able to get that Grade 1 faster, slightly.It's also a good idea to G Assist every turn and hard mulligan for the Grade 1 to improve your chances of getting it. The moment you get that Grade 1, victory(defeat) is basically locked in for you.

Also, it should be obvious that if the G1 hits Damage or Drop you should just scoop there.

And another thing I forgot to mention(thanks for reminding me Blue)is that Nightrunner is there to trigger people. Lel. Deck also stops G-Decks from functioning whatsoever and gives opponent no CB to use. Lel.

Hope you have fun trolling out there and wasting people's time. If you have suggestions to make the deck more consistent, go ahead and shoot them in the comments below.