Painting a Realistic Skin Texture Using Mari





After many requests, I decided to record this course showing how to paint a realistic skin texture using The Foundry's Mari.



In more than 3 hours of video material I'll recreate my entire "Josie" image artwork from scratch, showing the step-by-step processes behind the creation of the 17 maps





The course will also feature some background lessons like a brief introduction to Mari, texture cleaning and preparation in Photoshop and other technical explanations, so that everyone can follow the entire course easily.



What's inside:

- 19 video lessons + Bonus lessons (*will be added in a few days).

- head .obj file

- photo references

- course description (pdf)

Approved by industry veterans

"Henrique knows his tools and goes very deep into painting realistic skin with MARI, showing us his step-by-step process and practical knowledge, presented in an understandable way. Additionally he covers the background fundamentals to clean and prepare your textures along with a short, but clear introduction to MARI. Definitely an invaluable learning tool, with easy to follow techniques and tricks to become a better texture painter."

Sebastian Lauer - Texturing/LookDev TD at PIXOMONDO

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"After watching your course, I used it in the creation of my latest character.

I thought the course was really good. It was exactly what I was hoping for when I purchased it. It gave me a quick introduction to Mari and an overview of the basics and then got straight into the workflow. It provided concise, practical information using a quality example of a production workflow, while teaching the main tools used.

For future videos, I would like to see other texturing examples of dealing with different material types and also go a bit more in depth of some of the other tools inside of Mari."

ADAM FISHER -Freelance Character Artist

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“...The Foundry's Mari is one of the best tools for texturing out there and there is not much material on the web for those who want a quick start. This course is simple, well explained and easy to follow.”

MARIANO STEINER - Character Artist @ Rockstar Games

http://marianosteiner.com/



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“...during my latest works, I felt the need for improving my texture workflow, and learn Mari. This course is not only about the tool, but about textures itself, with a great artistic background.”

DANILO ATHAYDE - Freelance Character Artist

https://www.facebook.com/daniloathaydeart

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“It's been some time I'm looking for a more specific course like this, where everything is well balanced between software and theory lessons.

Henrique Campanha is one of the best 3D texture artists out there, besides being a great professional. By following some of his tips, you will be able to not only do better skin, but create better textures overall...enjoy guys!”

ABRAÃO SEGUNDO - Character Artist @ Second Chance Games

https://www.facebook.com/abraaosegundoart

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All Lessons

PART 1-­ THEORY LECTURES

Conceptual lessons that will give student a deep foundation on the skin color theory, characteristics and variations present in cultures across the world.

PART 2­ - PRACTICAL AND TECHNICAL LECTURES

Lesson 01:

Introduction to Mari Brief overview of the user interface, controls and instructor’s preferred workflow.

Lesson 02:

Texture Cleaning and Preparation How to prepare textures to be used inside Mari. Cleaning Highlights and producing an albedo­like texture.

Lesson 03:

Bit Depths Technical background behind the concept of bit depths and their importance.

Lesson 04:

Diffuse Map How to create a diffuse color channel from a set of photo references.

Lesson 05:

Shallow SSS map How to create the one of the essential SSS components.

Lesson 06:

Mid SSS map The second element needed to build a good SSS skin shader.

Lesson 07:

Deep SSS map The third SSS component and its colors.

Lesson 08:

Deep Mask Controlling deep map influence.

Lesson 09:

Primary Specular map The main specular map, regions and intensities.

Lesson 10:

Secondary Specular map Enhancing facial features and reflections.

Lesson 11:

Glossy map Tight vs broad reflections.

Lesson 12:

Bump Map Augmenting high frequency details.

Lesson 13:

Displacement textures Preparing Surface Mimic’s* textures to be used inside Mari.

Lesson 14:

Displacement Map Creating a full displacement map based on textures from previous lesson.

Lesson 15:

Eyes Diffuse map Iris and Sclera color map.

Lesson 16:

Eyes Specular map Giving life to the eyes.

Lesson 17:

Eyes Bump map Adding volume to veins and iris.





More information



http://skintexturepainting.com/



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Audio available in ENGLISH and BRAZILIAN PORTUGUESE.







