Well, this was bound to happen. Modder ‘DBThanatos’ has released a mod that brings the weapons and the gameplay of the latest Doom game into the classic Doom maps via GZdoom.

Although there aren’t any gory kills, it’s a really cool mod that actually makes – for better or worse – feel like the new Doom game.

Those interested can download the mod from here. You will also need the latest GZDoom Devbuild (that can be found here).

And here is the changelog for the latest version of the mod:

Buffed frag grenade

Fixed frag grenades sometimes getting stuck on top of monsters or decorations

Holo grenade’s marine lasts less time in the field

Added chainsaw animation

Speed up chaingun spinup animation

Added weapon selection order

Fixed HAR scope using 2 bullets per shot

Added Terg500’s gauss cannon sprite edits

Fixed Gauss Siege mode using too little ammo

Fixed gauss cannon sound issues when in precision shot mode

HAR micro missiles behaviour enhanced to mimic that of D4

Rebalanced HAR

Enhanced performance of the BFG laser effects

Added option to disable (visually) the BFG laser effects, behavior remains unchanged

Plasma rifle’s stun bomb gravity/reach ajusted

Pistol alt fire buffed

Static rifle damage buffed

Changed barrel code to explode at the same speed as vanilla’s

Added explosion quake effects and toggle for it

Nerfed Lost soul

(last minute) fixed shells HUD counters not decreasing properly

Rebalanced some prices of upgrades

Buffed mobile turret

Added new turret firing sound

Balanced turret firepower

Balanced shotgun trishot firepower

Added some explosion effects