There seems to be a real lack of rationalising with free weekends, and it's not simply at one end.



I can rationalise that a lot of new players are going to flood into the game, and not have much of an idea what to do. When most of the FPS games available today say "here is the enemy - shoot it until it's dead", it's no wonder that most players see an enemy and shoot it with whatever's available to them at the time.



Despite the fact that I can appreciate this reality, a lot of veteran players either can't, or aren't happy about having to accept this reality.



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On the other hand, it seems reasonable that new players would - at least after dying a few times in underwhelming circumstances - start to stand back a moment and ask questions of the other players; that's an ideal situation. It seems reasonable, but I can rationalise and accept that this is largely not the case. New players are going to protest having their own individual playstyle impacted in any way - although this smacks of the most blatantly willful ignorance you can display in a co-op game - so does the idea that a regular player, knowing full well that the game will be inundated with free-weekenders, still expect that their game quality or enjoyment level not be impacted in any way.



It's these two ends of this game's community - the regular and the newfriend - both unwilling to be flexible, that will influence how many of the weekend warriors that simply aren't going to buy or return to the game. Whether that's in the game's, or the community's best interests, I can't really say for sure.



Naturally, you're going to miss a few converts due to these issues, but for the players that do try-and-buy the game... stick around, read up where you can, try not to let it all get to you, and pay attention to what the decent players do. You can't really go too far wrong if you do that.