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Introduction to Substance Painter

Free introduction chapter

Perfect For Beginners

In this Introduction to Substance Painter series, you’ll learn everything you need to know in order to get started with Substance Painter. The first part will get your familiar with the commonly used tools, and in the second part, we’ll texture a real-world asset. We also cover essential texture practices, helping you develop a proper workflow you can use to texture anything.

Taught by Senior Texture Artists

Your instructors have worked as Senior Texture Artists in the film industry, having painted textures on Batman V Superman, Pacific Rim: Uprising, Venom – and much more! The experiences from painting professional assets are shown throughout this series. Instead of purely talking about technical features, you’ll learn far more about the texture painting workflow.

Learn Hard Surface Texturing

In the second part, we cover how to paint awesome hard surface textures in Substance Painter, using proven techniques. We carefully build up the different materials step by step, showing everything involved. You’ll also learn what areas to prioritize, showing you what areas are worth spending more time on.

PBR Workflow

We’ll be texturing using PBR shaders in Substance Painter, using the metallic/roughness approach. This is an industry standard way of painting, which makes texture painting a lot easier to do – and to understand. PBR is used extensively in film, games and commercials and has taken the industry by storm over the last years.

Software Used

Substance Painter 2018

Maya 2018 (You can follow along in any 3D application)

Files Included

Final Substance Painter project

Low Poly Final Model

FlippedNormals HDRI

Help Sheet with Project Overview and Hotkeys

Chapter List

Introduction

01 – Introduction and UI

– Introduction and UI 02 – Layers

– Layers 03 – The Shelf

– The Shelf 04 – Brush Tool

– Brush Tool 05 – Projection

– Projection 06 – Polygon Fill

– Polygon Fill 07 – Clone Tool

– Clone Tool 08 – Particles

– Particles 09 – Generators, Filters & Mask Editor

– Generators, Filters & Mask Editor 10 – Smart Materials, Smart Masks & Instances

– Smart Materials, Smart Masks & Instances 11 – Quick Masking

– Quick Masking 12 – Working with Opacity

– Working with Opacity 13 – Using Anchors

Painting the Fan

01 – Preparing our model in Maya

– Preparing our model in Maya 02 – Baking

– Baking 03 – Painted Metal

– Painted Metal 04 – Cables

– Cables 05 – Stealing Materials

– Stealing Materials 06 – Brass

– Brass 07 – Copper

– Copper 08 – Logo

– Logo 09 – Updating the Model

– Updating the Model 10 – Iray

– Iray 11 – Exporting Maps

Skill Level

Introduction to Substance Painter is perfect for artists who are brand new to Painter and to texturing. It’s also highly relevant for more advanced artists as well who wants to learn Substance Painter and wants to brush up on their texturing skills. We cover techniques which will help everyone from beginner to advanced 3D artists.

More Training

Introduction to Substance Designer

By knowing both Substance Painter and Designer, you’ll be able to really take your art to the next level and make your portfolio stand out!

Handpainting Skin Textures in Substance Painter

Learn professional techniques for handpainting skin inside of Substance Painter.

Model Credit

The fan model has been generously provided by Simon Peloquin. Check out his his wonderful work on his ArtStation!

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