Valhalla was Bosskey's 10th and final map for LawBreakers. Set in an abandoned Valkyrie training facility in California's Sequoia Natl. Forest, Valhalla stands as a monument to dedication and perseverance. This massive arena hosts all ranges of combat encounter types, including our longest sightlines, and most lethal Capture-The-Battery layout ever. The map was created for a themed, seasonal content drop, internally code-named "Bloody Christmas", but was unfortunately never released to the public.

For Valhalla, I was accountable for scoping, environment direction, modeling, texturing and material work. I was primarily responsible for the interiors and main lobby of the Valkyrie facility.

Credit goes to my amazing team:

Art Direction: Tramell Isaac

Environments: Eric Klokstad, Ned Gasorntip, Jayson Miller, Neil Pascarella, Ivan Bonachea

Level Design: Hunter Peyron, Awais Ahmed

FX: Nick Peterson, Brandon Bickford

Lighting/TA: Jonathan Bishop

Outsourcing: Ryan Hawkins