Original marketplace cards in Five Tribes

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In the thematic world of the Arabian Nights tales, in which Five Tribes is set, slaves were a frequent part of the story telling, sometimes even as a central character. In modern times, even the mention of slavery causes very strong reactions, but glossing over the historical fact that there were slaves in Persia in the 10th century felt like we were ignoring the realities of the world that Five Tribes takes place in. Calling them servants would have been the safer and politically correct decision, but in that time and place, nearly all servants were slaves. We felt that we wanted to stay true to the historical theme of the game.

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As we already explained very clearly in the past, we did not intend to harm anyone when we included slave cards in Five Tribes. (They were in the game from the very beginning.) Despite being part of the Arabian Nights tales folklore, we do regard slavery as an important matter and condemn it.



Still, we understood that this very precise element was preventing some people from fully enjoying Five Tribes. As a publisher, we thought it was important to offer the same joyful game experience to everyone. That is why slave cards have been replaced by fakir cards in the new reprint of the game. While the name and illustration are different, the purpose of the card in the game remain the same. We sincerely hope that you will enjoy these new fakirs, as they will be precious allies to summon powerful djinns and help your builders and assassins in completing their more or less noble tasks.



In order for everyone to have access to these new fakir cards, we worked with our friends at the BGG Store. They will be able to distribute an exclusive fakir replacement deck very soon.