Avatar of Khurgorbaeyag

Large god (titan), neutral evil

Armor Class 26 (+3 studded Leather, +3 shield)

26 (+3 studded Leather, +3 shield) Hit Points 210 (20d10 + 100)

210 (20d10 + 100) Speed 45 ft.

STR DEX CON INT WIS CHA 17 (+3) 23 (+6) 20 (+5) 13 (+1) 15 (+2) 18 (+4)

Saving Throws Dex +14, Con +13, Cha +12

Dex +14, Con +13, Cha +12 Skills Acrobatics +14, Intimidation +12, Sleight of Hand +14, Stealth +22

Acrobatics +14, Intimidation +12, Sleight of Hand +14, Stealth +22 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks.

bludgeoning, piercing, and slashing from nonmagical attacks. Damage Immunities poison.

poison. Condition Immunities charmed, frightened, poisoned, restrained

charmed, frightened, poisoned, restrained Senses truesight 120 ft., passive Perception 12

truesight 120 ft., passive Perception 12 Languages all

all Challenge 25 (75,000 XP)

Discorporation. When Khurgorbaeyag drops to 0 hit points, its body and items are destroyed but its essence travels back to its domain, and is unable to take physical form for a time.

Innate Spellcasting. Khurgorbaeyag's spellcasting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no material components:

At will: invisbility, haste, mage hand, misty step

3/day each forcecage, teleport

1/day each: imprisonment, time Stop

Legendary Resistance (3/Day). If Khurgorbaeyag fails a saving throw, it can choose to succeed instead.

Magic Resistance. Khurgorbaeyag has advantage on saving throws against spells and other magical effects.

Magic Weapons. Khurgorbaeyag's weapon attacks are +3 magical weapons (included in the attack).

Nimble Form. Khurgorbaeyag can take the Dash, Disengage, or Dodge action as a bonus action on each of its turns.

Actions

Multiattack. Khurgorbaeyag makes four attacks with Slavedriver.

Slavedriver. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 14 (2d4 + 9) slashing damage. If the target is a creature other than a construct or undead, it must succeed on a DC 19 Wisdom saving throw or be frightened of Khurgorbaeyag for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Action

Khurgorbaeyag can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Khurgorbaeyag regains spent legendary actions at the start of its turn.

Nimbleness. Khurgorbaeyag uses the Dodge action or moves up to its speed without provoking opportunity attacks.

Lash Out. Khurgorbaeyag makes an attack with Slavedriver with a reach of 60 feet.

Speed. Khurgorbaeyag casts haste or misty step.

Cast a Spell (Cost 3 Actions). Khurgorbaeyag casts a spell.