Choose Heroic Ability.

Increases your basic attack range by 20%, but reduces the damage dealt by 20%.Your Dark Glare's effect radius is increased by 300%, but it's range is reduced by 30%.Passive: Reduces the cooldown of Claw Tentacle by 2 sec.Quest: Kill enemy minions to increase Claw Tentacle damage.- Every 10 minions or mercenaries killed shortly after being damaged by a Claw Tentacle increases it's damage by 1.Passive: You are able to pick up the enemy team's Regeneration Globes, which now appear purple to you. In addition, increases the effects of Regeneration Globes on you by 30%.Quest: After ninja looting 10 enemy health globes, increase health regeneration by 20.Quest: After ninja looting 20 enemy health globes, increase maximum health by 10%.Your Claw Tentacles gain a damaging melee knock-back ability with a 10 sec cooldown.Your Eye Stalk is now always stealthed, even when attacking, but no longer gains armor from your trait.Whenever your Eye Stalk is damaged, it splashes dark blood in an area around it, dealing damage over time and slowing enemies affected for a short period. This effect can occur only once per second.Your Dark Glare's damage is increased by 5% per second while it remains active.Replaces your Claw Tentacles with Crusher Tentacles that damage all enemies in a line as they slam down.Your Claw Tentacles' attacks deal bonus damage to enemy heroes equal to 2% of their health.Increases the sight radius of your Eye Stalk by 20%, and the slow effect from it's Mind Flay by an additional 10%.You gain an additional charge of Eye Stalk, and can now have two active at a time. In addition, Eye Stalks now last 2 seconds longer.Your Claw Tentacles now have global range, and can be spawned anywhere you have visibility on the field.When your Claw Tentacles emerge, they push units and players out of the way and create a wall of debris which blocks movement through the wall for 2 sec.Enemy heroes damaged by Dark Glare have their armor reduced by 15 for 2 seconds.Enemy heroes, minions or mercenaries killed shortly after being damaged by Dark Glare explode, splashing dark blood in a small area around them, dealing damage over time and slowing enemies affected for a short period.You are now unstoppable and can not be killed (but can still be damaged) while channeling Dark Glare.Dark Glare no longer has a channel duration, and you can toggle the ability off, but channeling it drains 3% of your life per second, and you can not be healed while channeling. This ability can not be used in the Hall of Storms.The armor you gain from each nearby Eye Stalk or Claw Tentacle is increased to 20, and the maximum armor gained from this effect is increased to 60, but your Eye Stalks and Claw Tentacles no longer benefit from the damage reduction.Requires: Call of C'thunAfter Call of C'thun ends, three Corrupter Tentacles rise from it's shadow. Corrupter Tentacles last 5 sec, and will cast a damaging Mind Flay on nearby enemies.Corrupter Tentacles spawn with health equal to 20% of C'thun's max life, but do not share their damage taken to the Eye of C'thun.Requires: March of the Silithid.Qiraji Mindflayers are now also spawned alongside your Silithid Ravagers. The Mindflayers cast a damaging Mind Flay from a range, and will cast Mind Control on enemy minions. Each Mindflayer will cast mind control only once.Mind controlled minions are returned to full health.Enemy Minions and heroes have a chance to drop loot when killed near the Eye of C'thun, Eye Stalks, or Claw Tentacles. Loot can be picked up by any hero on your team. There are several different pieces of loot that can drop, and loot picked up will last for 10 sec.These effects do not stack, and only one can be active at a time.Sword Loot: Increases damage dealt by 10%.Shield Loot: Increases armor by 10%.Boots Loot: Increases movement speed by 10%.Every 5 seconds, the next basic attack from the Eye of C'thun or Claw Tentacles will deal an additional 50 damage to the target, and 200 damage to all nearby Minions and Mercenaries.